game_id,description,image,max_players,max_playtime,min_age,min_players,min_playtime,name,playing_time,thumbnail,year_published,artist,category,compilation,designer,expansion,family,mechanic,publisher,average_rating,users_rated 1,"Die Macher is a game about seven sequential political races in different regions of Germany. Players are in charge of national political parties, and must manage limited resources to help their party to victory. The winning party will have the most victory points after all the regional elections. There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game. The 1986 edition featured 4 parties from the old West Germany and supported 3-4 players. The 1997 edition supports up to 5 players in the re-united Germany and updated several features of the rules as well. The 2006 edition also supports up to 5 players and adds a shorter 5 round variant and additional rules updates by the original designer. Die Macher is #1 in the Valley Games Classic Line ",//cf.geekdo-images.com/images/pic159509.jpg,5,240,14,3,240,Die Macher,240,//cf.geekdo-images.com/images/pic159509_t.jpg,1986,Marcus Gschwendtner,"Economic,Negotiation,Political",NA,Karl-Heinz Schmiel,NA,"Country: Germany,Valley Games Classic Line","Area Control / Area Influence,Auction/Bidding,Dice Rolling,Hand Management,Simultaneous Action Selection","Hans im Glück Verlags-GmbH,Moskito Spiele,Valley Games, Inc.",7.66508,4498 2,"Dragonmaster is a trick-taking card game based on an older game called Coup d'etat. Each player is given a supply of plastic gems, which represent points. Each player will get to be the dealer for five different hands, with slightly different goals for each hand. After all cards have been dealt out, the dealer decides which hand best suits his or her current cards, and the other players are penalized points (in the form of crystals) for taking certain tricks or cards. For instance, if "first" or "last" is called, then a player is penalized for taking the first or last tricks. All players will get a chance to be dealer for five hands, but other players can steal this opportunity by taking all of the tricks during certain hands. At the end, the biggest pile of gems wins the game. Jewel contents: 11 clear (3 extra) 13 green (1 extra) 22 red (2 extra) 22 blue (2 extra) ",//cf.geekdo-images.com/images/pic184174.jpg,4,30,12,3,30,Dragonmaster,30,//cf.geekdo-images.com/images/pic184174_t.jpg,1981,Bob Pepper,"Card Game,Fantasy",NA,"G. W. ""Jerry"" D'Arcey",NA,Animals: Dragons,Trick-taking,"E.S. Lowe,Milton Bradley",6.60815,478 3,"Part of the Knizia tile-laying trilogy, Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha tokens scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each token (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group. Gameplay continues until all the symbols of one type have been removed from the board or four tokens have been removed from play due to a tie for influence. At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected. ",//cf.geekdo-images.com/images/pic3211873.jpg,4,60,10,2,30,Samurai,60,//cf.geekdo-images.com/images/pic3211873_t.jpg,1998,Franz Vohwinkel,"Abstract Strategy,Medieval",NA,Reiner Knizia,NA,"Asian Theme,Country: Japan,Knizia tile-laying trilogy,Samurai","Area Control / Area Influence,Hand Management,Set Collection,Tile Placement","999 Games,ABACUSSPIELE,Astrel Games,Ceilikan Jogos,Descartes Editeur,Edge Entertainment,Fantasy Flight Games,Galakta,Hans im Glück Verlags-GmbH,Hobby Japan,Lacerta,Lautapelit.fi,Rio Grande Games,Skandinavisk Spil Kompagni,Wargames Club Publishing",7.44119,12019 4,"When you see the triangular box and the luxurious, large blocks, you can tell this game was designed to be beautiful as well as functional. The object of the game is to build pyramids out of the different colored blocks. A pyramid scores more points when it's made from a few colors, but it's much harder to consistently outbid the other players for the necessary blocks. The game is over when the Pharoah's Pyramid in the center is completed, which is built using all the blocks that the players don't use during the course of the game. Final round 1990 Hippodice Spieleautorenwettbewerb. ",//cf.geekdo-images.com/images/pic285299.jpg,4,60,12,2,60,Tal der Könige,60,//cf.geekdo-images.com/images/pic285299_t.jpg,1992,NA,Ancient,NA,Christian Beierer,NA,"Country: Egypt,Promotional Board Games","Action Point Allowance System,Area Control / Area Influence,Auction/Bidding,Set Collection",KOSMOS,6.60675,314 5,"In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth. This Sid Sackson classic has taken many different forms over the years depending on the publisher. Some versions of the 3M bookshelf edition included rules for a 2-player variant. The original version is part of the 3M Bookshelf Series. Note: many books and websites list this as a 1962 publication. This is incorrect; information from Sid Sackson's diaries, correspondence, and royalty statements prove that it was published in 1964. However, for some reason admins continue to accept "corrections" of the publication date to 1962. A detailed timeline of the development and publication of the game can be found at https://opinionatedgamers.com/2014/05/29/how-acquire-became-acquire/, for those interested. ",//cf.geekdo-images.com/images/pic342163.jpg,6,90,12,3,90,Acquire,90,//cf.geekdo-images.com/images/pic342163_t.jpg,1964,"Scott Okumura,Peter Whitley",Economic,NA,Sid Sackson,NA,3M Bookshelf Series,"Hand Management,Stock Holding,Tile Placement","3M,Avalon Hill,Avalon Hill (Hasbro),Dujardin,Grow Jogos e Brinquedos,PS-Games,Schmidt France,Schmidt International,Schmidt Spiele,Selecta Spel en Hobby,Smart Games, Inc.",7.3583,15195 6,"In the ancient lands along the Mediterranean, players attempt to satisfy their unique victory conditions via trade, war and construction. This lavishly produced game contains tons of wooden game components and a beautiful roll-out vinyl map. Players produce a score of different commodities to trade with other cities in the hope of creating enough income to fill their capitals with buildings, produce artwork, and fill warehouses with goods. ",//cf.geekdo-images.com/images/pic28424.jpg,6,240,12,2,240,Mare Mediterraneum,240,//cf.geekdo-images.com/images/pic28424_t.jpg,1989,Jean du Poël,"Civilization,Nautical",NA,Jean du Poël,NA,Cities: Marseille,Dice Rolling,Historien Spiele Galerie (Historien Spielegalerie),6.52534,73 7,"In Cathedral, each player has a set of pieces of a different color. The pieces are in the shapes of buildings, covering from one to five square units. The first player takes the single neutral Cathedral piece and places it onto the board. Players then alternate placing one of their buildings onto the board until neither player can place another building. Players capture territory by surrounding areas that are occupied by at most one opponent or neutral building. A captured piece is removed and captured territory becomes off-limits to the opponent. The player with the fewest 'square units' of buildings that can't be placed wins. ",//cf.geekdo-images.com/images/pic181642.jpg,2,20,8,2,20,Cathedral,20,//cf.geekdo-images.com/images/pic181642_t.jpg,1978,S. Mattusek,Abstract Strategy,NA,Robert P. Moore,NA,"Combinatorial,Polyominoes","Area Enclosure,Pattern Building,Pattern Recognition,Tile Placement","Brightway Products Ltd,Falomir Juegos,Family Games, Inc.,Gazebo Games UK Ltd.,Gigamic,Holzinsel,Lagoon Games,Mattel,Robert P. Moore Games,Yangxin Industrial Company Limited",6.50534,2751 8,"In this interesting offering from Warfrog, players become Gods seeking to dominate a world with their followers. The first part of the game involves constructing the game board, after which players take turns using cards to determine how many new people should appear and what type of terrain they will inhabit. All tribes start off as barbarians, but soon the calming effect of civilization settles the marauding bands; although civilized tribes score more, they can no longer attack. What they can do, though, is civilize other players' followers. Sure it gives opponents more points, but at least those followers won't come after you! ",//cf.geekdo-images.com/images/pic374320.jpg,5,120,12,2,120,Lords of Creation,120,//cf.geekdo-images.com/images/pic374320_t.jpg,1993,Bryan King,"Civilization,Fantasy",NA,Martin Wallace,NA,NA,Modular Board,"Vendetta,Warfrog Games",6.14538,186 9,"Although referred to as a sequel to El Grande, El Caballero shares few aspects with its namesake, being a fun but intense brain-burner in which players explore and attempt to control the lands and waterways of the New World. The players are following Columbus by exploring the islands he discovered. Players slowly explore the islands – by picking and placing land tiles that are most favorable to them – and discover wealth in the form of gold and fish. As they learn about the land and sea areas of this new land, they position their caballeros to try to maintain control of the important regions. Castillos give them a measure of protection from others, and ships allow them to establish trade and to fish for food. Success is measured in the size of land and sea areas they control. Their success is measured twice, and in the end these scores are summed and the winner declared. ",//cf.geekdo-images.com/images/pic1731731.jpg,4,90,13,2,90,El Caballero,90,//cf.geekdo-images.com/images/pic1731731_t.jpg,1998,Doris Matthäus,Exploration,NA,"Wolfgang Kramer,Richard Ulrich",NA,El Grande,"Area Control / Area Influence,Tile Placement","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.51776,1263 10,"Elfenland is a redesign of the original White Wind game Elfenroads. The game is set in the mythical world of the elves. A group of fledgling elves (the players) are charged with visiting as many of the twenty Elfencities as they can over the course of 4 rounds. To accomplish the task they will use various forms of transportation such as Giant Pigs, Elfcarts, Unicorns, Rafts, Magic Clouds, Trollwagons, and Dragons. Gameplay: Players begin in the Elf capitol, draw one face down movement tile, and are dealt eight transport cards and a secret 'home' city card that they must reach at the end of the 4th round or lose points for each city space away from 'home' they are at the end of the game. Markers of each player's color are placed in each city on the board and are collected when the player visits that city (each counts as 1 point). The round proceeds in 2 stages. The first part of the round consists of the drawing of Tiles showing the differing types of transport (except rafts) from a combination of face up and face down tiles (if a player doesn't like the 5 tiles that are face up; they can always draw blind from the face down tiles and hope to get one they need). These transport tiles need to match the Transportation cards in your hand to use them most effectively. After each player has a total of 4 tiles they take turns placing a tile on any one of the roads that run between the elf cities. Only one transport tile may be placed on each road; so players may use other players tiles to travel if they have the matching cards in their hand. This frequently causes a readjustment of planned travel routes as other players tiles can allow you to move farther or shorter than you had first thought. Players can play their tiles to help themselves or hinder others by playing a slow mode of transport on another players (perceived) path. Each mode of transport has certain terrain it can travel through quickly or slowly, and those that it cannot. These are listed on the top of each transportation card by the number terrain symbols. The number of terrain symbols equals how many matching cards you must play to move across a given tile in a given terrain. For example, a Magic Cloud tile placed in a mountain would take one Magic cloud card to travel across (1 mountain symbol on card means Magic clouds are fast in mountains). If the same tile was placed on a road in forest terrain it would require 2 Magic Cloud cards to travel that route (2 Forest symbols on card means Magic Clouds are slow in Forest). Magic Clouds cannot travel in desert terrain at all (no desert symbols on card). All modes of transport are different and Rafts can be used on rivers or lakes without needing tiles. Rafts go slow upstream (2 raft cards needed) and fast downstream (1 card needed). The small lake requires 1 raft card to travel across and the larger lake requires 2 cards to travel across. Players may keep one unused transport counter and up to 4 Transportation cards from one round to the next. The second part of the round begins after all players have finished placing their transportation tiles for the round. Each player plays his cards and moves his elf-boot around the board collecting his tokens from the cities visited. If there is a Transport tile on a route and a player has no matching Transportation card he may 'Caravan' across it by playing any 3 Transportation cards from his hand. As a bit of 'take that' each player has a trouble tile which can be placed next to any transportation tile during the first part of the round. This counter means that in order to travel that path an additional card of the transport type must be played or 4 cards to 'Caravan'. Victory: if at the end of round 3 a player has visited all 20 cities he is the winner. If not the game ends after round 4 when 'Home' cities are revealed and each player subtracts points for each city he is away from his 'home' subtracting that from his collected city tokens. The person with the highest score wins. ",//cf.geekdo-images.com/images/pic1798136.jpg,6,60,10,2,60,Elfenland,60,//cf.geekdo-images.com/images/pic1798136_t.jpg,1998,Doris Matthäus,"Fantasy,Travel",NA,Alan R. Moon,"Elfengold,Elfenland: Back to the Roads,Elfenland: Der Elfen-Zauberer,Stadt Land Spielt Limitierte Sonderdrucke 2013","Elfen Travel,Fairies, Elves and Pixies","Card Drafting,Hand Management,Point to Point Movement,Route/Network Building","999 Games,AMIGO Spiel + Freizeit GmbH,Corfix,Hobby World,Midgaard Games,Rio Grande Games",6.74996,6729 11,"Bohnanza is the first in the Bohnanza family of games and has been published in several different editions. The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making. One of the most unique features of the game is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them. The original German edition supports 3-5 players. The English version from Rio Grande Games comes with the first edition of the first German expansion included in a slightly oversized box. One difference in the contents, however, is that bean #22's Weinbrandbohne (Brandy Bean) was replaced by the Wachsbohne, or Wax Bean. This edition includes rules for up to seven players, like the Erweiterungs-Set, but also adapts the two-player rules of Al Cabohne in order to allow two people to play Bohnanza. ",//cf.geekdo-images.com/images/pic69366.jpg,7,45,13,2,45,Bohnanza,45,//cf.geekdo-images.com/images/pic69366_t.jpg,1997,"Fréderic Bertrand,Marek Bláha,Andrea Boekhoff,Klemens Franz,Oliver Freudenreich,Inge George,Guido Hoffmann,Alexander Jung,Harald Lieske,Atelier Löwentor,Doris Matthäus,Björn Pertoft,Uwe Rosenberg,Johann Rüttinger,Barbara Stachuletz,Franz Vohwinkel,Markus Wagner","Card Game,Farming,Negotiation",NA,Uwe Rosenberg,"Auf der schwäb'schen Eisenbohn,Bohn Camillo,Bohnanza Erweiterungs-Set,Bohnanza Erweiterungs-Set (Revised Edition),Bohnanza: Amigo Bohnentaler,Bohnanza: Bean Market,Bohnanza: Bohnaparte & High Bohn,Bohnanza: Das Fanbuch,Bohnanza: Die Jokerbohnen,Bohnanza: Princes & Pirates,Bohnanza: Spiderbeans,Bohnaparte,Bohnedikt,Bohnedikt (2016 Edition),Bohnröschen,Brettspiel Adventskalender 2015,Dschingis Bohn,Fasolki: Rozszerzenie,High Bohn,High Bohn Plus,High Bohn: Bohnenduell um 12 Uhr mittags,La Isla Bohnitâ,Ladybohn,Mutabohn,Telebohn","Bohnanza,Lookout Bean Games","Hand Management,Set Collection,Trading","AMIGO Spiel + Freizeit GmbH,999 Games,Brain Games,Copag - Cia. Paulista de Artes Gráficas,Corfix,G3,Gigamic,Kaissa Chess & Games,Kikigagne?,Korea Boardgames co., Ltd.,Lautapelit.fi,Lifestyle Boardgames Ltd,Lookout Games,Mercurio,Midgaard Games,Möbius Games,Piatnik,Rio Grande Games,Stratelibri,Swan Panasia Co., Ltd.,Tempo Games",7.06751,28354 12,"Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play. From the Box: The game spans 1500 years of Egyptian history in less than an hour! The players seek to expand their power and fame and there are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra! ",//cf.geekdo-images.com/images/pic3013552.jpg,5,60,12,2,45,Ra,60,//cf.geekdo-images.com/images/pic3013552_t.jpg,1999,"Allison Kline,Franz Vohwinkel","Ancient,Mythology",NA,Reiner Knizia,NA,"Alea Big Box,Country: Egypt,Ra","Auction/Bidding,Press Your Luck,Set Collection","alea,Ravensburger Spieleverlag GmbH,999 Games,ABACUSSPIELE,Edge Entertainment,Korea Boardgames co., Ltd.,New Games Order, LLC,Rio Grande Games,Swan Panasia Co., Ltd.,Überplay,Windrider Games",7.47505,15378 13,"In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game. Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile. A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win. Catan has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby. Die Siedler von Catan was originally published by KOSMOS and has gone through multiple editions. It was licensed by Mayfair and has undergone four editions as The Settlers of Catan. In 2015, it was formally renamed Catan to better represent itself as the core and base game of the Catan series. It has been re-published in two travel editions, portable edition and compact edition, as a special gallery edition (replaced in 2009 with a family edition), as an anniversary wooden edition, as a deluxe 3D collector's edition, in the basic Simply Catan, as a beginner version, and with an entirely new theme in Japan and Asia as Settlers of Catan: Rockman Edition. Numerous spin-offs and expansions have also been made for the game. ",//cf.geekdo-images.com/images/pic2419375.jpg,4,120,10,3,60,Catan,120,//cf.geekdo-images.com/images/pic2419375_t.jpg,1995,"Volkan Baga,Tanja Donner,Pete Fenlon,Jason Hawkins,Michaela Kienle,Harald Lieske,Michael Menzel,Marion Pott,Matt Schwabel,Franz Vohwinkel,Stephen Graham Walsh",Negotiation,"CATAN 3D Collector's Edition,Catan: Big Box,Catan: Big Box,The Settlers of Catan: 15th Anniversary Wood Edition",Klaus Teuber,"20 Jahre Darmstadt Spielt,Brettspiel Adventskalender 2015,Catakatoa,Catan Austria / Wien meets Catan,Catan Geographies: Austria,Catan Geographies: Bayern Edition,Catan Geographies: Corsica,Catan Geographies: Georgia,Catan Geographies: Kennessee,Catan Geographies: Mallorca,Catan Geographies: North Rhine – Westphalia,Catan Geographies: Settlers of Hesse,Catan Länderszenarien: Polen,Catan Länderszenarien: Rickshaw Run,Catan Scenarios: Big Game Big Honor,Catan Scenarios: Catanimals,Catan Scenarios: Frenemies,Catan Scenarios: Helpers of Catan,Catan Scenarios: Oil Springs,Catan Scenarios: Santa Claus,Catan World Championship Berlin 2014 Special,Catan: 5-6 Player Extension,Catan: 999 Games 25 jaar Expansion,Catan: Catan Day 2015 Exclusive Expansion,Catan: Cities & Knights,Catan: Cities & Knights – 5-6 Player Extension,Catan: Delmarva,Catan: Event Cards,Catan: Explorers & Pirates,Catan: Explorers & Pirates – 5-6 Player Extension,Catan: Indiana & Ohio,Catan: New England,Catan: New York,Catan: Penn/Jersey,Catan: Playmat Desert,Catan: Playmat Gold,Catan: Seafarers,Catan: Seafarers – 5-6 Player Extension,Catan: Seefahrer – 20 Jahre Jubiläums-Edition,Catan: Szenarien für Seefahrer – Die Legende der Seeräuber,Catan: The Carolinas,Catan: Traders & Barbarians,Catan: Traders & Barbarians – 5-6 Player Extension,Catan: World Championship Durango 2016 Special,Der Hafenmeister,Heroes & Capitols (fan expansion for Settlers of Catan),Hexen, Zauberer & Drachen (Fan expansion to Catan: Cities and Knights),Katani pankur,Kirche, Glaube & Reformation (Fan expansion to Catan: Cities and Knights),De Kolonisten van Catan: De Diamanten,De Kolonisten van Catan: De drie Handelsteden van Noord-Nederland,De Kolonisten van Catan: De Koloniën,De Kolonisten van Catan: De Specialisten,De Kolonisten van Catan: De Wereldwonderen,De Kolonisten van Catan: De Woestijnruiters,De Kolonisten van Catan: Het Grote Kanaal,Mayfair Game Variants & Mini-Expansions Set #1,Die Pioniere (fan expansion for The Settlers of Catan),Saggsen-Gadan: De säggs'schn Siedler / Catan-OFFENSIVE in Chemnitz,The Settlers of Catan: The Fishermen of Catan,The Settlers of Catan: The Great River,Settlers of New Catan (and extra modules),Die Siedler von Catan: Atlantis – Szenarien & Varianten,Die Siedler von Catan: Das Buch zum Spielen,Die Siedler von Catan: Der Schokoladenmarkt,Die Siedler von Catan: Die große Karawane,Die Siedler von Catan: Hispania Edition,Die Siedler von Catan: Historische Szenarien,Die Siedler von Catan: Historische Szenarien II,Die Siedler von Catan: Hochzeitsturm,Die Siedler von Catan: Renaissance in der Steiermark & Burgbau auf Chaffenberch,Die Siedler von Catan: Rincewind und der Tourist / Die Gilden von Ankh-Morpork,Die Siedler von Catan: Schätze, Drachen & Entdecker,Die Siedler von Catan: Thüringen Edition,Die Siedler von Luxemburg,World Wonders (fan expansion to Catan)","Catan,Promotional Board Games","Dice Rolling,Hand Management,Modular Board,Route/Network Building,Trading","KOSMOS,999 Games,Albi,Astrel Games,Bergsala Enigma,Brain Games,Capcom Co., Ltd.,Catan Studio,Competo / Marektoy,danspil,Descartes Editeur,Devir,Dexy Co,Eurogames,Filosofia Éditions,Galakta,Giochi Uniti,GP Games,Grow Jogos e Brinquedos,HaKubia,Hanayama,Hobby World,Ideal Board Games,IntelliGames.BG,Ísöld ehf.,Kaissa Chess & Games,Korea Boardgames co., Ltd.,L&M Games,Laser plus,Lautapelit.fi,Logojogos,Mayfair Games,Ninive Games,Piatnik,Smart Ltd,Stupor Mundi,Swan Panasia Co., Ltd.,Tilsit,Top Toys,TRY SOFT",7.26569,67655 14,"Basari is a game of gem merchants competing in a marketplace": racing, collecting, trading, and predicting what the other merchants will do. To start the game, players receive 12 gemstones (3 each of 4 colors). Each turn there will be a movement phase and an action phase: For movement, everyone simultaneously rolls their die and moves their markers around a track. They then choose one of three different actions to perform. The actions are: - to take a variety of gems from a market stall, - to immediately score from between 4 and 7 points, or - to roll and move again and also collect points. The action cards are revealed simultaneously. If only 1 player chose a particular action, they simply perform that action. If 2 players chose the same action, they barter back and forth with gemstones. One player will eventually accept the other's offer of gems, and the other will take the action. If 3 or 4 players all chose the same action card, that action is cancelled. Note that in 4-player games, there will always be a conflict in choice of 3 actions, so much more negotiating goes on. A new turn begins with everyone rolling their die, moving, then choosing and revealing their action cards. When any merchant piece completes a lap around the board, the round ends and bonus points are awarded based on who has the majority in each gem color and who has completed a lap. After three rounds, the game is over and the highest score wins. Re-implemented by: Edel, Stein & Reich ",//cf.geekdo-images.com/images/pic48605.jpg,4,25,10,3,25,Basari,25,//cf.geekdo-images.com/images/pic48605_t.jpg,1998,"John Kovalic,Lüders & Baran,Stefan Theurer",Negotiation,NA,Reinhard Staupe,NA,Mensa Select,"Roll / Spin and Move,Set Collection,Simultaneous Action Selection","F.X. Schmid,New Games Order, LLC,Out of the Box Publishing",6.78156,1476 15,"By request of Fantasy Flight Games, Board Game Geek lists the various editions of Cosmic Encounter in separate entries. Each edition is the same game at its core, but the features, compatible expansions, and production differ among them. This entry is for the original 1977 Eon version. Players represent alien races that are seeking to spread themselves onto five foreign worlds. To accomplish this, they make challenges against other players and enlist the aid of interested parties. But alien powers, which are unique to each race, give players ways to bend or outright break some rule in the game. The game continues until one player occupies five planets in other systems to win. Shared victories are possible and a player need not occupy one's own system to win. ",//cf.geekdo-images.com/images/pic428608.jpg,6,90,12,2,90,Cosmic Encounter,90,//cf.geekdo-images.com/images/pic428608_t.jpg,1977,"John Blanche,Chris Ferguson,Anders Jeppsson,Dean Morrissey,Paul Render,Lori Walls","Bluffing,Negotiation,Science Fiction",NA,"Bill Eberle,Jack Kittredge,Bill Norton,Peter Olotka","Cosmic Encounter: Expansion Set #1,Cosmic Encounter: Expansion Set #2,Cosmic Encounter: Expansion Set #3,Cosmic Encounter: Expansion Set #4,Cosmic Encounter: Expansion Set #5,Cosmic Encounter: Expansion Set #6,Cosmic Encounter: Expansion Set #7,Cosmic Encounter: Expansion Set #8,Cosmic Encounter: Expansion Set #9,Cosmic Encounter: White Dwarf Magazine Expansion,Rencontre Cosmique: Extension No. 1","Admin: Better Description Needed!,Cosmic Encounter","Hand Management,Variable Player Powers","Alga,ASS Altenburger Spielkarten,Descartes Editeur,Eon,Games Workshop Ltd.,Grow Jogos e Brinquedos,Tsukuda Hobby / Original,West End Games",6.9347,3629 16,"Taking on the roles of shop owners in the Moroccan marketplace, players buy various shops, as color-coded tourists in the form of neat little wooden people in hats start showing up at the entry gate. Players can then move them into their own like-colored shops to earn money or move them into opponents' shops for a share of the profits. After all the tourists have been placed onto the board, the player with the biggest bankroll takes the victory. This game combines some great auction elements with spatial relationships for an appealing overall effect. Contents: 1 game board 1 blue auction stone 1 counter sheet with: - 24 shop signs (6 each of Ali, Anfa, Omar and Leila) - 4 player aid cards 24 plastic stands 54 pawns = "visitors" (14 yellow, 10 each of red, blue, green and purple) 25 game cards with "souvenirs" Money in different values (500, 200, 100 and 25 Dirhams) ",//cf.geekdo-images.com/images/pic573942.jpg,4,60,12,3,60,MarraCash,60,//cf.geekdo-images.com/images/pic573942_t.jpg,1996,"Marion Pott,Oliver Vogel",Economic,NA,Stefan Dorra,NA,"Admin: Better Description Needed!,Cities: Marrakech,Country: Morocco",Auction/Bidding,KOSMOS,6.84341,877 17,"This game gained a quick following after one of the major gaming conventions of 1999. It features several characters, represented on actual stickpin buttons, that each have a unique allowance of polyhedral dice. These dice endow each character with fairly unique combat abilities. Players roll the dice against each other and take their opponents' dice as casualties. The object of the game is take out the most die 'sides' during the combat. It's quite simple, quite inventive, and deeper than it would seem at first. ",//cf.geekdo-images.com/images/pic59279.jpg,2,5,10,2,5,Button Men,5,//cf.geekdo-images.com/images/pic59279_t.jpg,1999,"Pete Abrams,Gerald Brom,Larry Elmore,Phil Foglio,Ryan Kinnaird,John Kovalic,John Nephew,Michelle Nephew,Brian Snoddy,Cheyenne Wright,Andrew Yates","Collectible Components,Dice,Fighting,Print & Play",NA,James Ernest,NA,Vampires,"Dice Rolling,Press Your Luck","(Unknown),Atlas Games,Cheapass Games,Five Rings Publishing Group,Guardians of Order,Looney Labs,Studio Foglio,Truant Spiele",6.3087,724 18,"The robots of the Robo Rally automobile factory spend their weekdays toiling at the assembly line. They put in hard hours building high-speed supercars they never get to see in action. But on Saturday nights, the factory becomes a world of mad machines and dangerous schemes as these robots engage in their own epic race.It takes speed, wits, and dirty tricks to become a racing legend! Each player chooses a robot and directs its moves by playing cards. Chaos ensues as all players reveal the cards they've chosen. Players face obstacles like industrial lasers, gaping pits, and moving conveyer belts -- but those can also be used to their advantage! Each player aims to make it to each of the checkpoints in numerical order. The first player to reach all of the checkpoints wins. (source: http://avalonhill.wizards.com/games/robo-rally/comingsoon) In RoboRally players each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order. The boards can be combined in several different ways to accommodate different player counts and races can be as long or as short as player's desire. In general, players will first fill all of their robot's "registers" with facedown movement cards. This happens simultaneously and there is a time element involved. If you don't act fast enough you are forced to place cards randomly to fill the rest. Then, starting with the first register, everyone reveals their card. The card with the highest number moves first. After everyone resolves their movement they reveal the next card and so on. Examples of movement cards may be to turn 90 degrees left or right, move forward 2 spaces, or move backward 1 space though there are a bigger variety than that. You can plan a perfect route, but if another robot runs into you it can push you off course. This can be disastrous since you can't reprogram any cards to fix it! Robots fire lasers and factory elements resolve after each movement and robots may become damaged. If they take enough damage certain movement cards become fixed and can no longer be changed. If they take more they may be destroyed entirely. The first robot to claim all the goals in the correct order wins, though some may award points and play tournament style. The game was reprinted by Avalon Hill (Hasbro/WotC) in 2005. ",//cf.geekdo-images.com/images/pic1000553.jpg,8,120,12,2,45,RoboRally,120,//cf.geekdo-images.com/images/pic1000553_t.jpg,1994,"Peter Bergting,Bob Carasca,Phil Foglio,Daniel Gelon,Jennifer Lathrop,Paul Sottosanti,Franz Vohwinkel,Peter Whitley","Miniatures,Racing,Science Fiction",NA,Richard Garfield,"RoboRally: Armed and Dangerous,RoboRally: Crash and Burn,RoboRally: Grand Prix,RoboRally: King of the Hill,RoboRally: Radioactive",Robots,"Action / Movement Programming,Grid Movement,Modular Board,Simultaneous Action Selection","999 Games,AMIGO Spiel + Freizeit GmbH,Avalon Hill (Hasbro),Hasbro,Play Factory,Wizards of the Coast",7.15355,19371 19,"A long time ago, in a village far, far away, some disturbed townsfolk decided to destroy their entire town in order to rid themselves of an evil menace (it's technically a dog-mouse, but I think it's an idiomatic thing). Anyway, so the villagers rebuilt all the buildings in the town (including their precious outhouses), but forgot to include city walls, a river, or roads. To rectify this, players lay tiles with one of these three things onto the board, and any building caught underneath them is automatically eliminated, except for outhouses. When an outhouse would be destroyed, players take a vote on whether to place that particular section. Each player is trying to retain the most of one type of building, and once all the pieces have been placed the winner is the person with the highest valued buildings still standing. Wacky, Wacky West re-make description: Fans of Klaus Teuber will be interested in this remake/redesign of Drunter und Drüber, a 1991 Spiel des Jahres winner. Just south of nowhere, there's the junction of the Mayfair & Rossdorf RR and the Turvy Trunk Line. Springing up from the desert like a tumbleweed lies the eccentric little town of Rossdorf. Like most western towns, Rossdorf has a Land Agent: Guy Dough, the brother of that wicked varmint Black Benny. A shrewd opportunist, Guy's done sold all the town land ('ceptin' the outhouses) four times over! Every acre in town that ain't got an outhouse on it is owned by the miners, the railroads, AND the fort captain. Just about a year ago, miners digging in the shadow of Fort Rossdorf struck the mother lode! But it wasn't gold, and it wasn't silver. No, my friend, it was just a little spring. Not any ordinary spring, though! It was a torrent of that mind-marbling drink the locals call "Wacky Water!" Now that water's done what the sun and the wind couldn't do: it's made those landholders brave enough to take matters into their own hands. Now they'll use whatever means they can to bowl over the competition and lay claim to the only fertile spots left in town! Now the only thing stoppin' 'em is the Town Charter Amendment #5, which states: "no landholder may move, remove, or detonate any outhouse without a majority vote of the Town Citizens..." Now one thing's for sure: something's gonna stink in Rossdorf, purty darn soon..... In Wacky Wacky West you and your fellow townfolk place track tiles, street tiles, and river tiles hoping to destroy your rivals' buildings. Every time someone tries to build over a precious outhouse, the town votes! You try to enlist your supporters (represented by cards) to vote with you to stop or encourage the play of certain tiles-perhaps saving some of your buildings or taking out those of your dastardly opponents. ",//cf.geekdo-images.com/images/pic786075.jpg,4,45,9,2,30,Wacky Wacky West,45,//cf.geekdo-images.com/images/pic786075_t.jpg,1991,"Chris McGloughlin,Franz Vohwinkel","American West,Bluffing,City Building",NA,Klaus Teuber,NA,NA,"Tile Placement,Voting","Hans im Glück Verlags-GmbH,Mayfair Games",6.31166,1459 20,"In this game of science fiction strip mining, players land on a planet and try and grab as much ore as possible and take off before the game is over. Each player has tanks, boats, barges, mining equipment and a base ship at his disposal and will have to contend with the weather and the other miners. The game uses an action point allowance system and thus is dice free. Each player on his turn has a pool of points that he can divide in a variety of ways, putting all the points into one unit's movement or dividing them among several units. Each turn is timed so players have to think quickly, and once a move has been made it cannot be retracted. The game itself is beautifully put together, with a detailed hex grid and real metal miniatures for all of the units. Online Play: Full Metal Galaxy Full Metal Program VASSAL module Re-implemented by: Full Metal Conquête (as a two-player version) Expanded by: Full Metal Planete: Plateau Modulaire. Microbadges: - Full Metal Planète fan Buy It ",//cf.geekdo-images.com/images/pic451783.jpg,4,90,12,2,90,Full Metal Planète,90,//cf.geekdo-images.com/images/pic451783_t.jpg,1988,Pascal Trigaux,Science Fiction,NA,"Gérard Delfanti,Gérard Mathieu,Pascal Trigaux",Full Metal Planete: Plateau Modulaire,Admin: Better Description Needed!,Action Point Allowance System,Ludodélire,7.43592,602 22,"From the 2nd edition rulebook intro for MAGIC REALM: MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map. To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches of a lost civilization. Now you can play the part of one of these adventurers, stepping into an unknown Realm of magic and monsters, battles and treasures. As a player, you will take on the role of one of the sixteen major characters who are represented in detail in the game. You will control where he goes, what he tries to do, how he handles himself in combat, and much more. In the course of the game, you will run into deadly monsters, tribes of humans ranging from old friends to sworn enemies, and treasures that will enhance your abilities in many ways. MAGIC REALM is a complex game designed to recapture the suspense and desperate struggles of fantasy literature. The game creates a small but complete fantasy world, where each game is a new adventure with a new map where everything lies hidden at new locations. The game includes many more playing pieces than are actually used in a single playing. The additional pieces are set up and can appear, depending on the directions in which the characters explore, but many of the treasure troves, treasures, and spells will still be set up, unfound, when the game ends, and many of the monsters and natives might never be met. The result is an extremely unpredictable game full of surprises, a game that plays very differently each time it is played. The complete game system includes hiking, hiding and searching, fatigue, wounds, rest, trade, hiring natives, and combat between characters, monsters, and natives using a variety of weapons on horseback and afoot, as well as many magical effects. Between exploring a new land where the mountains, caves, valleys, and woods change every game, and not knowing what you will find in each place, you will find each game a new and unpredictable adventure, filled with surprises. You will find this like no other board game you have ever played. Avalon Hill Complexity rating - 9 See also the list of articles about Magic Realm in The General. ",//cf.geekdo-images.com/images/pic148345.jpg,16,240,12,1,240,Magic Realm,240,//cf.geekdo-images.com/images/pic148345_t.jpg,1979,"George Goebel,Kim Grommel,Richard Hamblen,Randall C. Reed,Chris White (I)","Adventure,Exploration,Fantasy",NA,Richard Hamblen,NA,Solitaire Games,"Action / Movement Programming,Modular Board,Rock-Paper-Scissors,Role Playing,Simultaneous Action Selection,Variable Player Powers","(Self-Published),Avalon Hill",7.14384,1709 23,Classic game of fantasy empires clashing. Each player controls a unique realm and attempts to use diplomacy and might to ascend to rulership. A colorful map and a host of fantastic creatures bring out a fleshed out fantasy world. Expanded by: Scarlet Empire ,//cf.geekdo-images.com/images/pic1440309.jpg,6,360,12,2,360,Divine Right,360,//cf.geekdo-images.com/images/pic1440309_t.jpg,1979,"Kenneth Rahman,David C. Sutherland, III,David A. Trampier","Fantasy,Political,Wargame",NA,"Glenn Rahman,Kenneth Rahman",NA,NA,"Dice Rolling,Hex-and-Counter,Variable Phase Order","Right Stuf,TSR",6.95654,483 24,Sprawling game of space faring races out to dominate known space. This game combines a number of elements from other game systems into a unique package. Hex tiles create the game board and each player begins with a race with unique powers. The game focuses heavily on a political voting phase and a web of trade agreements between players. Part of the Twilight Imperium Series. Expanded with: Twilight Imperium: Borderlands Twilight Imperium: Distant Suns Twilight Imperium: Twilight Armada Twilight Imperium: The Outer Rim Re-implemented in: Twilight Imperium (second edition) Twilight Imperium (Third Edition) ,//cf.geekdo-images.com/images/pic857.jpg,6,240,12,2,240,Twilight Imperium,240,//cf.geekdo-images.com/images/pic857_t.jpg,1997,Bill Heagy,"Civilization,Negotiation,Political,Science Fiction,Space Exploration,Wargame",NA,Christian T. Petersen,"Twilight Imperium: Borderlands,Twilight Imperium: Distant Suns,Twilight Imperium: The Outer Rim",Twilight Imperium,"Dice Rolling,Hex-and-Counter,Modular Board,Tile Placement,Variable Player Powers,Voting",Fantasy Flight Games,6.66812,667 25,"In this fantasy sequel to Twilight Imperium, players control races that must juggle military and economic concerns with a quest to gather the magical stars spread across the land. The game board is made up of hex tiles and players use a resource system that has similarities to The Settlers of Catan. A card driven system resolves players' quests. Expanded by: Battlemist: The Sails of War Reimplemented by: Runewars ",//cf.geekdo-images.com/images/pic10146.jpg,6,200,12,2,200,Battlemist,200,//cf.geekdo-images.com/images/pic10146_t.jpg,1998,"Bill Heagy,Christian T. Petersen","Exploration,Fantasy,Wargame",NA,Christian T. Petersen,Battlemist: The Sails of War,"4X games,The Realms of Terrinoth",NA,Fantasy Flight Games,5.93231,308 26,"A game that is often described as a semi-sequel to Civilization. Players attempt to build up their cultures during the Middle Ages and Renaissance periods. The game features a card deck that holds events, payout cards, and famous leaders of the particular eras. Although all cards will turn up somewhere during the game, the timing and position in which they will be played is crucial and will ensure a different game every time. The main goal of each city-state is to gain points in the form of technical advances, while keeping their culture's misery level as low as possible. The payout structure is similar to those of Civilization and Advanced Civilization in that more resources of the same type yield increasingly higher payouts. This time particular payouts are triggered by card play for every player at once. An ingenious and very smooth working “combat” system is implemented to determine province – and thus resource - control. ",//cf.geekdo-images.com/images/pic87721.jpg,6,360,12,3,360,Age of Renaissance,360,//cf.geekdo-images.com/images/pic87721_t.jpg,1996,"Stephen Langmead,Kurt Miller","Civilization,Economic,Medieval,Renaissance",NA,"Don Greenwood,Jared Scarborough",NA,"Cities: Genova,Cities: Naples,Cities: Venice","Area Movement,Auction/Bidding","Avalon Hill,Descartes Editeur",7.0993,1944 27,"Supremacy pits conventional superpowers against one another for control of the earth. Along the lines of modern warfare Risk, only with an integrated supply/demand economic system. Warfare comes in all forms from conventional, biological, chemical and all the way to nuclear. Neat little plastic mushroom clouds are included to show where regions of the earth have been blasted, and if nuclear winter occurs, all players lose. The game also spawned a great many supplements to expand the game further. ",//cf.geekdo-images.com/images/pic368339.jpg,6,340,12,2,340,Supremacy,340,//cf.geekdo-images.com/images/pic368339_t.jpg,1984,NA,"Economic,Political,Wargame",NA,Robert J. Simpson,"Supremacy: Boomers – Warlords and Pirates Blister Pack,Supremacy: Tanks – Warlords and Pirates Blister Pack,Supremacy: Boomers – Ballistic Missile Subs,Supremacy: Colonial Legions and Merchant Marine,Supremacy: Field Marshall's Handbook,Supremacy: Fortuna,Supremacy: High-Tech Edge for Conventional Forces,Supremacy: High-Tech Edge for Strategic Forces,Supremacy: Main Battle Tanks,Supremacy: Mega Map,Supremacy: Mega Supremacy – Challenge of the New World Order,Supremacy: Neutron Bombs and Killer Satellites,Supremacy: Resource Deck 2,Supremacy: The Middle Powers,Supremacy: The Unconventional Forces,Supremacy: Warlords and Pirates of the Neutral Zones",NA,"Commodity Speculation,Dice Rolling","Descartes Editeur,Grow Jogos e Brinquedos,Supremacy Games",5.57724,1201 28,"In this classic Steve Jackson (I) game of world domination, each player is a secret society attempting to spread its tendrils into special interest groups throughout the world. This latest edition comes with additional cards and reworked graphics to bring the venerable game up to date. Re-issue of: Illuminati (Small plastic box with 54 black and white cards and paper money) Expansions: Illuminati: Y2K Illuminati: Brainwash (re-work of Illuminati Expansion Set 3) Illuminati: Bavarian Fire Drill Illuminati: Mutual Assured Distraction Spin Off: Illuminati: Crime Lords ",//cf.geekdo-images.com/images/pic1320091.jpg,8,180,12,2,60,Illuminati: Deluxe Edition,180,//cf.geekdo-images.com/images/pic1320091_t.jpg,1987,"Jeffrey D. George,John Grigni,C. Mara Lee,Carl Manz,Dave Martin,Shea Ryan,Dan Smith,Czeslaw Sornat,Cliff Van Meter","Card Game,Humor,Negotiation,Political",NA,Steve Jackson (I),"Illuminati: Bavarian Fire Drill,Illuminati: Brainwash,Illuminati: Mutual Assured Distraction,Illuminati: Unconstitutional! Promo Card,Illuminati: Y2K",Illuminati,"Card Drafting,Dice Rolling,Route/Network Building,Tile Placement,Variable Player Powers","Descartes Editeur,Devir,Edge Entertainment,Finnish Game House,Laurin Verlag,Pegasus Spiele,Queen Games,Raven Distribution,Steve Jackson Games,Ubik",6.5289,4274 29,"Having many system similarities to Full Metal Planète, Terrain Vague is a war game-ish game based on young gangs of kids fighting over turf in a junk yard. Imagine a R-rated Little Rascals movie with weapons and you get the idea. A winner of the 1992 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic237984.jpg,4,120,10,2,120,Terrain Vague,120,//cf.geekdo-images.com/images/pic237984_t.jpg,1993,Jacques Tardi,"Fighting,Humor",NA,"Franck Parcabe,Roland Scaron",NA,Admin: Better Description Needed!,"Action Point Allowance System,Modular Board",Ludodélire,6.66639,61 30,"An epic fantasy quest to recover an ancient magic scepter from a tyrant king in his Dark Tower, brought to life in electronic form. To vanquish the usurper, players search the four realms of the circular game board for three keys to unlock the tower's gate. On this journey, there are battles to be fought against roving bands of brigands, dragons, plague and hunger. There are bazaars to visit to purchase supplies and assistants for the quest. There are uncharted territories to get lost in and tombs and ruins to plunder. And there is a mighty army to be raised before the player can lay seige to the tower and fight either to glorious victory or crushing defeat. Dated and primitive by today's standards, Dark Tower was nevertheless an astonishing achievement when it was released in 1981. Every aspect of the game was monitored by a small computer inside the black plastic shell of the tower itself, an unheard of innovation at the time. Players input their moves on a small membrane keypad each turn and the computer took over from there, doing everything from conducting the progress of battles to keeping track of how much (or little) food was left to feed the players' always hungry warriors. It could even play recognizable pieces of music at significant points during the game. ",//cf.geekdo-images.com/images/pic204975.jpg,4,90,10,1,90,Dark Tower,90,//cf.geekdo-images.com/images/pic204975_t.jpg,1981,Bob Pepper,"Adventure,Electronic,Exploration,Fantasy,Fighting",NA,"Roger Burten,Alan Coleman,Vincent A. A. J. Erato",NA,3D Games,"Area Movement,Press Your Luck",Milton Bradley,6.6435,1052 31,"Along the lines of HeroQuest comes a much more heavily produced game called Dark World. One player is the evil lord who controls the dungeon in which the rest of the players move their characters from room to room, fighting monsters and gaining treasure. Real working treasure chests with magic weapons inside and the figures even get to put their new weapons in their character's hands. ",//cf.geekdo-images.com/images/pic525738.jpg,5,90,10,2,90,Dark World,90,//cf.geekdo-images.com/images/pic525738_t.jpg,1992,Chris Baker,"Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,Eamon Bloomfield,"Dark World: Dragon's Gate,Dark World: Village of Fear","3D Games,Admin: Better Description Needed!,Das Schwarze Auge","Dice Rolling,Grid Movement","AS Company,Canada Games,Crown & Andrews Ltd.,Diset S. A.,Kod Kod,Mattel,Schmidt France,Schmidt Spiele,Selecta Spel en Hobby,Waddington's Games, Inc.",5.18525,590 32,"In Bison, a.k.a. Buffalo, one player represents Indians who are trying to keep the village from being overrun by buffalo. This player moves the Indian chief and his dogs while the other player takes charge of the herd of rampaging buffalo, all of which are represented by nice little wooden pieces. Each side has its own style of play as the pieces move differently. ",//cf.geekdo-images.com/images/pic2861468.jpg,2,30,8,2,30,Bison,30,//cf.geekdo-images.com/images/pic2861468_t.jpg,1975,Lisa Plangger,"Abstract Strategy,American West",NA,Alex Randolph,NA,Lakeside Abstract Series,NA,"Action GT,BHS Games,Lakeside,Pelikan,Piatnik,Schmidt Spiele,Venice Connection,Winning Moves France",6.04137,182 34,Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. The game has players exploring the town of Arkham as they attempt to stop unmentionable horrors from spilling into the world. It's possible for everyone to go insane and lose in this game. Re-implemented in: Arkham Horror (2005) ,//cf.geekdo-images.com/images/pic309648.jpg,8,180,12,1,180,Arkham Horror,180,//cf.geekdo-images.com/images/pic309648_t.jpg,1987,Tom Sullivan,"Adventure,Horror,Novel-based",NA,"Charlie Krank,Richard Launius,Sandy Petersen,Lynn Willis",NA,Cthulhu Mythos,Co-operative Play,"Chaosium,Descartes Editeur,Hobby Japan",6.56386,453 36,"This sprawling empire game is set in the Star Fleet Universe. Players command one or more races in a variety of scenarios as they replay the "historical" situations in the galactic politics of the future. It is the base set for the Federation and Empire series of products. The Star Fleet Universe series is based on the game Star Fleet Battles, and Federation & Empire is a strategic game based in that background. Federation & Empire is a stand alone game, and Star Fleet Battles is not required or needed to play this game. The two games are closely related, and Star Fleet Battles can be used to resolve some or all of the tactical battles of Federation & Empire, and Federation & Empire can be used as a campaign system for Star Fleet Battles. The original version came out in 1986, and was published by Task Force Games. This was followed in 1990 with the "Deluxe" version, which replaced the original release. "Deluxe" was indicated on the front of the box to indicate it was the new version. The Deluxe version included a revised rule book, more counter sheets, and other player aids such as the battle board and player folio. The "Deluxe" version had three expansions: Federation & Empire: Carrier War Federation & Empire: Module 1 – Special Operations Federation & Empire: Module 2 – Marine Assault In 2000, another revision of the rules was completed, and the F&E 2K (as it is called) version stood for a decade. In 2010 the countersheets were entirely redone (with a larger number of counters per sheet) and the rulebook was once again revised to incorporate the last 10 years of errata and rulings, allowing a better integration with the expansions that were released during this period. Expanded by: Federation & Empire: Advanced Operations Federation & Empire: Combined Operations (combined and replaced Federation & Empire: Module 1 – Special Operations and Federation & Empire: Module 2 – Marine Assault) Federation & Empire: Fighter Operations (replaced Federation & Empire: Carrier War) Federation & Empire: Planetary Operations Federation & Empire: Strategic Operations Federation & Empire ISC War Since 2010 ADB has created, in both print and pdf form, Compendium I, II and III. The first two covered the F&E sections in Captains Log’s 21-40. All material for the base game from these is in the 2010 rule book however material for the expansions Advanced, Combined, Planetary and Strategic Operations are in the first two Compendiums’. Compendium III has Captains Log’s 41-50 which were all printed post 2010 rules. Fighter Operations is now updated to the 2010 standard. All relevant items from the first two Compendiums' is included. ",//cf.geekdo-images.com/images/pic387448.jpg,8,300,12,2,300,Federation & Empire,300,//cf.geekdo-images.com/images/pic387448_t.jpg,1986,"William H. Keith, Jr.,David Martin (II)","Science Fiction,Wargame",NA,Stephen V. Cole,"Captain's Log #10,Captain's Log #11,Captain's Log #13,Captain's Log #15,Captain's Log #16,Captain's Log #29,Captain's Log #8,Captain's Log #9,Federation & Empire ISC War,Federation & Empire: Advanced Operations,Federation & Empire: Carrier War,Federation & Empire: Combined Operations,Federation & Empire: Fighter Operations,Federation & Empire: Minor Empires,Federation & Empire: Module 1 – Special Operations,Federation & Empire: Module 2 – Marine Assault,Federation & Empire: Planetary Operations,Federation & Empire: Reinforcements,Federation & Empire: Strategic Operations,Federation and Empire: The Hurricane,Star Fleet Battles: Captain's Module P1,Star Fleet Battles: Captain's Module P3 – Scenarios – 1","Federation & Empire,Star Fleet Universe,Star Trek",Hex-and-Counter,"Amarillo Design Bureau, Inc.,Task Force Games",6.23239,355 37,This odd little game put out by Games Workshop Ltd. uses some of the components of their Mighty Empires strategy game. Players are competing princes in the elven homeland. Players have to manage an economy based on villages and cities as they recruit dragons to defeat their enemies. ,//cf.geekdo-images.com/images/pic1314183.jpg,4,120,12,2,120,Dragon Masters,120,//cf.geekdo-images.com/images/pic1314183_t.jpg,1991,Christos Achilleos,"Fantasy,Wargame",NA,Ian Livingstone,Dragon Masters Expansion,"Animals: Dragons,Warhammer Fantasy Board Games",NA,Games Workshop Ltd.,5.69731,130 38,Runes is a different kind of word game where players actually construct the letters with special game pieces. Players attempt to figure out not simply the spelling but the actual letter structure of the hidden words. Later version was called "Buzzle." ,//cf.geekdo-images.com/images/pic21622.jpg,4,30,10,2,30,Runes,30,//cf.geekdo-images.com/images/pic21622_t.jpg,1981,"Linda Bound,Franz-Josef Schulte","Deduction,Word Game",NA,"Bill Eberle,Jack Kittredge,Peter Olotka",NA,Admin: Better Description Needed!,NA,"Eon,franjos Spieleverlag",6.06707,82 39,Based on the books of Marion Zimmer Bradley this game melds your typical strategy game with what would normally be found in a party game. Players vie for control in a world steeped in psychic energy. Mixing strategic placement of counters with chanting and "I dare you.." party game mechanics makes for a truly unique game. ,//cf.geekdo-images.com/images/pic21974.jpg,4,60,12,2,60,Darkover,60,//cf.geekdo-images.com/images/pic21974_t.jpg,1979,Hannah M. G. Shapero,"Bluffing,Fantasy,Novel-based",NA,"Bill Eberle,Jack Kittredge,Peter Olotka",NA,Admin: Better Description Needed!,NA,Eon,5.22865,96 40,"Trying to squeeze Diplomacy into a reasonable amount of time, Eon designed Borderlands to be a game where political wrangling is a must, and a free market society fuels the ambition for conquest. Borderlands blends the conflict and deal-making elements from Diplomacy with resource management and inspired Settlers of Catan. The German edition of the game, Ascalion, contains elements from the two Borderlands expansions. Reimplemented by Gearworld: The Borderlands ",//cf.geekdo-images.com/images/pic651637.jpg,4,120,12,2,120,Borderlands,120,//cf.geekdo-images.com/images/pic651637_t.jpg,1982,"Frank Frazetta,Dean Morrissey","Bluffing,Civilization,Fantasy,Negotiation,Political",NA,"Bill Eberle,Jack Kittredge,Peter Olotka","Borderlands Expansion Set #1,Borderlands Expansion Set #2",NA,"Area Movement,Trading","Edition Spielkunst,Eon,Tsukuda Hobby / Original,Welt der Spiele",6.77517,254 41,"In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost. A predecessor from 1974, The Great Races, exists as a paper-and-pencil game. ",//cf.geekdo-images.com/images/pic1046518.jpg,4,30,9,2,30,Can't Stop,30,//cf.geekdo-images.com/images/pic1046518_t.jpg,1980,"Gabriel Laulunen (II),Walter Pepperle,Klaus Wilinski",Dice,NA,Sid Sackson,Can't Stop: Rollin' Down the Highway,NA,"Dice Rolling,Press Your Luck","Asmodee,Borras Plana S.A.,Clipper,Eagle-Gryphon Games,Editrice Giochi,Face2Face Games,franjos Spieleverlag,Miro Company,New Games Order, LLC,Palitoy Ltd.,Parker Brothers,Ravensburger Spieleverlag GmbH",6.85659,9095 42,"Regarded by many as Reiner Knizia's masterpiece, Tigris & Euphrates is set in the ancient fertile crescent with players building civilizations through tile placement. Players are given four different leaders: farming, trading, religion, and government. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. Conflict arises when civilizations connect on the board, i.e., external conflicts, with only one leader of each type surviving such a conflict. Leaders can also be replaced within a civilization through internal conflicts. Starting in the Mayfair edition from 2008, Tigris & Euphrates included a double-sided game board and extra components for playing an advanced version of the game. This "ziggurat expansion", initially released as a separate item in Germany for those who already owned the base game, is a special monument that extends across five spaces of the board. The monument can be built if a player has a cross of five civilization tokens of the same color by discarding those five tokens and replacing them with the ziggurat markers, placing a ziggurat tower upon the middle tile. The five ziggurat markers cannot be destroyed. All rules regarding monuments apply to the ziggurat monument as well. If your king is inside the kingdom of the ziggurat, you will get one victory point in a color of your choice at the end of your turn. Some versions of Tigris & Euphrates are listed as being for 2-4 players, while others incorrectly state that they're for 3-4 players. Tigris & Euphrates is part of what is considered Reiner Knizia's tile-laying trilogy. ",//cf.geekdo-images.com/images/pic2338267.jpg,4,90,12,2,90,Tigris & Euphrates,90,//cf.geekdo-images.com/images/pic2338267_t.jpg,1997,"Bascu,Christine Conrad,Doris Matthäus,Tom Thiel,Ricarda Thiel,Stephen Graham Walsh","Abstract Strategy,Ancient,Civilization,Territory Building",NA,Reiner Knizia,Euphrat & Tigris: Die Zikkurat,"Desert Theme,Knizia tile-laying trilogy,Middle Eastern Theme,Rivers: Euphrates,Rivers: Tigris,Tigris & Euphrates","Area Control / Area Influence,Hand Management,Set Collection,Tile Placement","Hans im Glück Verlags-GmbH,999 Games,Devir,Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Heidelberger Spieleverlag,Lacerta,Matagot,Mayfair Games,Pegasus Spiele,Smart Ltd,Top Licence Games,Wargames Club Publishing",7.72379,20166 43,"Airlines' theme is exactly as suggested by the title. The game is similar to the Sid Sackson classic, Acquire, in that players are competing to become majority stockholders in several highly-abstracted companies' with the player owning the most valuable portfolio at the end being the winner. Each turn, a player chooses from one of two actions: expand an airline and put stock into his hand, or play stock from his hand. Expanding an airline adds to its route(s) on the board and increases it's value but the trick is that when a scoring card shows up (randomly), only played stock counts as a player's holdings. ",//cf.geekdo-images.com/images/pic9562.jpg,6,90,12,2,90,Airlines,90,//cf.geekdo-images.com/images/pic9562_t.jpg,1990,Christian Schütte,"Aviation / Flight,Economic",NA,Alan R. Moon,NA,NA,"Route/Network Building,Stock Holding",ABACUSSPIELE,6.61065,346 44,"This game adds a very interesting twist to the standard trick-taking genre. There are five suits and players must follow suit, if they can. However, the winner of the trick is the highest card played, regardless of suit. The winner gets all the cards from the trick, minus the card he won it with. That card is given to the player that played the lowest card. After all tricks have been played, the scoring begins. Players score the face-value of the cards in the suits that they only collected one or two of, and one point per card for suits with more than two. The player with the most points after a number of hands wins the game. ",//cf.geekdo-images.com/images/pic359902.jpg,6,60,8,3,60,David & Goliath,60,//cf.geekdo-images.com/images/pic359902_t.jpg,1998,"Alexander Bradley,Oliver Freudenreich",Card Game,NA,Reinhard Staupe,NA,NA,Trick-taking,"Berliner Spielkarten,Pegasus Spiele,Playroom Entertainment,Wargames Club Publishing",6.4529,1418 46,"Another Reiner Knizia standby, this game plays very well with varying numbers of people. The object is to accrue the most points during three rounds, which you do by spending your points to bid on sets of cards. Each turn the current player turns up one to three cards for all the players to bid on, with the highest bid taking all cards. The cards denote a commodity type and quantity/value. The round ends when each player's ships are full, or the commodity card deck is exhausted. After each round, points are awarded to each player having the most of a given commodity, and to the one with the most valuable total "cargo load". Part of the Knizia auction trilogy. One of the Knizia Florentine auction games. Related Games: Medici vs Strozzi (two-player version) Strozzi Mercator, included in Neue Spiele im alten Rom (ancestor to Medici). ",//cf.geekdo-images.com/images/pic2672797.jpg,6,60,10,2,60,Medici,60,//cf.geekdo-images.com/images/pic2672797_t.jpg,1995,"David Cherry,Vincent Dutrait,Dominique Ehrhard,Franz Vohwinkel",Renaissance,NA,Reiner Knizia,NA,"Cities: Florence,Country: Italy,Knizia Florentine auction games","Auction/Bidding,Set Collection","ABACUSSPIELE,AMIGO Spiel + Freizeit GmbH,Asmodee,Grail Games,Lui-même,Rio Grande Games",7.1502,5702 47,"This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you've laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better. All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations. This game is #2 in the Alea big box series. ",//cf.geekdo-images.com/images/pic2037509.png,5,60,12,3,60,Chinatown,60,//cf.geekdo-images.com/images/pic2037509_t.png,1999,"Mathieu Leyssenne,Franz Vohwinkel","City Building,Economic,Negotiation",NA,Karsten Hartwig,NA,"Alea Big Box,Asian Theme,Cities: New York (New York, USA),Filosofia Reprints","Set Collection,Tile Placement,Trading","alea,Ravensburger Spieleverlag GmbH,Competo / Marektoy,Filosofia Éditions,Heidelberger Spieleverlag,Quined White Goblin Games,Z-Man Games",7.23234,5846 48,"Taking on the roles of land-owners in a feudal society, players are charged with running their lands and accruing favor from the bishop by building his cathedral. Each turn, players use their resources to bid for that year's agenda, and some resources have more or less value in the bid depending on what type of agenda is available. Then players use their remaining resources to build their lands, sack others' lands, bribe others' knights away from defense, or help to build the bishop's cathedral. Finally, players harvest new resources for the next turn. After all the pieces of the cathedral have been built, the game is over with the victory going to the player with the most victory points. This game was originally released as Charlemagne by Think Games at Essen 1998, and later slightly shortened as Krieg und Frieden. Re-implements: Charlemagne ",//cf.geekdo-images.com/images/pic359365.jpg,4,90,12,2,90,Krieg und Frieden,90,//cf.geekdo-images.com/images/pic359365_t.jpg,1999,Franz Vohwinkel,"Medieval,Political",NA,Gerard Mulder,NA,NA,Auction/Bidding,"999 Games,La Tana dei Goblin,TM Spiele",6.13737,646 49,"Designer Uwe Rosenberg has a talent for dreaming up new and inventive card games, and Mamma Mia! is a perfect example of this talent, with players placing pizza ingredients into a combined pool, then trying to time their pizza baking in order to make use of what's available in the kitchen. Each player starts the game with eight different pizza orders to fill, with one of those order cards in hand; each player also starts with a hand of ingredient cards (showing pepperoni, mushroom, pineapple, green pepper or olive). On a turn, a player lays down one or more ingredient cards of a single type into a common stack, then optionally adds a pizza order card to that stack. He then refills his hand by drawing as many cards as he played from either the shared ingredient deck or his own order deck. After the draw pile is exhausted, the shared pile of cards is flipped over and sorted by ingredients until an order comes up. If enough ingredient cards are available to fill that order, the owner scores it; if not, the player can make up the difference by playing cards from his hand (and thereby scoring the order) or else return the card to the bottom of his order deck. Once all the orders are scored or returned, shuffle the ingredients used in pizzas and start another round of play. After three complete rounds, the player who's filled the most orders wins! ",//cf.geekdo-images.com/images/pic2824027.jpg,5,30,10,2,30,Mamma Mia!,30,//cf.geekdo-images.com/images/pic2824027_t.jpg,1999,Franz Vohwinkel,Card Game,Mamma Mia! con Ingredientes dobles,Uwe Rosenberg,"Mamma Mia: Double Ingredients,Mamma Mia: Joker-Zutat,Stadt Land Spielt Limitierte Sonderdrucke 2015","Food / Cooking,Mamma Mia!","Hand Management,Memory","ABACUSSPIELE,Brain Games,cutia.ro,dV Giochi,G3,HomoLudicus,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lifestyle Boardgames Ltd,Möbius Games,Oya,PS-Games,Red Glove,Rio Grande Games,Vennerød Forlag AS",6.48827,4824 50,"Lost Cities is a card game in the Kosmos two-player series. The game consists of a single deck of cards of rank 2–10 in 5 different colors with 3 special "handshakes" ("HS" in scoring examples below) in each suit. There is also a board which functions only to hold and organize discarded cards and is largely superfluous. Games last around 15 minutes. This is generally considered a good "couples" game and is often recommended for people with non-gamer partners. The object the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the 5 colors. On a player's turn they must always first play one card, either to an expedition or by discarding it to the appropriate discard pile, and then draw one card. There is a separate discard pile for each color and a player may draw the top card of any discard pile or the top card of the deck. Cards played to expeditions must be in ascending order but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3. The game continues in this fashion with players alternating turns until the final card is taken from the draw pile. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total. Expeditions start at a value of -20 so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least 8 cards played into it. The player with the most points wins the game, but it is typical to play 3 matches and add your score from each to see who wins. Scoring example 1: an expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 minus the initial -20. Scoring example 2: an expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, minus the initial 20, ×3 for the 2 multipliers, plus the 20-pt bonus for playing 8+ cards. Scoring example 3: an expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 minus initial 20, ×2 for the multiplier. ",//cf.geekdo-images.com/images/pic2606107.jpg,2,30,10,2,30,Lost Cities,30,//cf.geekdo-images.com/images/pic2606107_t.jpg,1999,"Grafik Studio Krüger,Michaela Kienle,Anke Pohl,Thilo Rick,Claus Stephan,Franz Vohwinkel","Card Game,Exploration",NA,Reiner Knizia,Lost Cities: Sixth Expedition,"Archaeology,Card Games: Draw and Discard Games,Kosmos two-player series,Lost Cities","Hand Management,Set Collection","999 Games,Albi,Competo / Marektoy,Devir,Filosofia Éditions,Galakta,Kaissa Chess & Games,Korea Boardgames co., Ltd.,KOSMOS,Laser plus,Midgaard Games,Piatnik,Playhouse Ltd,Rio Grande Games,Stupor Mundi,Swan Panasia Co., Ltd.,Tilsit,Zvezda",7.14784,26686 51,"Ricochet Robots is less of a game and more of a puzzle, which explains why there's such an odd number of solutions possible. There's a four-piece modular board that forms a large room with walls spread around the board. There are also color-coded targets on boards. Placed on top of the surface are four robots. The idea for each turn/puzzle is to get the like-colored robot to a randomly selected target. The trick is that once a robot starts moving, it will continue to move until a wall or another robot stops it. Therefore, players are seeking a sequence of moves for the robots that will enable them to move the required robot to the target in the fewest moves. ",//cf.geekdo-images.com/images/pic1766273.jpg,15,30,10,1,30,Ricochet Robots,30,//cf.geekdo-images.com/images/pic1766273_t.jpg,1999,Franz Vohwinkel,"Abstract Strategy,Maze,Puzzle,Real-time",NA,Alex Randolph,NA,"Robots,Solitaire Games","Grid Movement,Modular Board","ABACUSSPIELE,Devir,Gém Klub Kft.,Hans im Glück Verlags-GmbH,Korea Boardgames co., Ltd.,Oya,Playgo Hungary,Rio Grande Games,Swan Panasia Co., Ltd.,Z-Man Games",6.99357,6278 52,"Mighty Empires is both a strategic layer to the Warhammer system and a boardgame in its own right. It allows players of the miniature game to manage a kingdom, explore the world, and attempt to conquer other kingdoms, but it also can be played standalone as a fantasy wargame. The game board is constructed with hexagonal tiles to create a unique land with mountains, hills, river valleys, lowlands, and coastal areas. The game comes with some nifty bits representing armies, castles, cities and villages. ",//cf.geekdo-images.com/images/pic994386.jpg,3,300,14,2,300,Mighty Empires,300,//cf.geekdo-images.com/images/pic994386_t.jpg,1990,"Tony Ackland,Albrecht Altdorfer,Dave Andrews,Chris Baker,Paul Bonner,Colin Howard,Martin McKenna,Russ Nicholson,John Sibbick,Stephen Tappin,Kevin Walker","Fantasy,Territory Building,Wargame",NA,"Rick Priestley,Nigel Stillman",NA,Warhammer Fantasy Wargames,NA,Games Workshop Ltd.,6.08468,449 54,"Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure. Tikal is the first game of the Mask Trilogy. Sequel: Tikal II: The Lost Temple ",//cf.geekdo-images.com/images/pic178078.jpg,4,90,13,2,90,Tikal,90,//cf.geekdo-images.com/images/pic178078_t.jpg,1999,"Mariusz Gandzel,Franz Vohwinkel","Exploration,Territory Building",NA,"Michael Kiesling,Wolfgang Kramer",Jungle Zombie,"Archaeology,Country: Guatemala,The Mask Trilogy,Promotional Board Games,Tropical theme","Action Point Allowance System,Area Control / Area Influence,Auction/Bidding,Grid Movement,Set Collection,Tile Placement","Ravensburger Spieleverlag GmbH,Rio Grande Games,dV Giochi,Egmont Polska,Gém Klub Kft.,Kellogg's,Maldito Games,Super Meeple",7.34313,13674 55,"Loosely based on the book by Jostein Gaarder, Sophie's World can best be described as a specialized game of Trivial Pursuit aimed at the Philosophical and Hellenistic crowd. ",//cf.geekdo-images.com/images/pic575231.jpg,6,0,12,2,0,Sophie's World,0,//cf.geekdo-images.com/images/pic575231_t.jpg,1998,Sarah Perkins,Trivia,NA,"Ken Howard,Robert Hyde",NA,NA,NA,"KOSMOS,Orion,Pontaccio,Sophisticated Games",4.93768,69 57,"Schoko & Co is all about producing chocolate in order to make money. Players are chocolate barons who have to contend with every element of the business from production to sales. Buy cocoa, convert it into chocolate and then sell it at sales meetings to big distributors, all along financing the staff and labor to pull it all off. Whoever is the most efficient gets the most money and the win. Ambition is the title of the French language edition by the same publisher. ",//cf.geekdo-images.com/images/pic1378439.jpg,4,180,13,2,180,Schoko & Co.,180,//cf.geekdo-images.com/images/pic1378439_t.jpg,1987,(Uncredited),Economic,NA,"Yves Hirschfeld,Gilles Monnet",NA,NA,"Auction/Bidding,Commodity Speculation",Schmidt Spiele,6.6678,371 58,"Kings & Things is a classic Tom Wham game of warring kingdoms in a fantasy world and the legions of things that inhabit them. The board is made from hex tiles, which allows for a different board layout every time. Utilizing an interesting flipped counter element, players attempt to out bluff one another regarding the types of things they have in their armies. Reimplements: King of the Tabletop ",//cf.geekdo-images.com/images/pic638820.jpg,4,120,12,2,120,Kings & Things,120,//cf.geekdo-images.com/images/pic638820_t.jpg,1986,"Ray-Mel Cornelius,Charles Elliot (I),Loring Eutemey,Martin Hoffmann,Richard A. Johnson,Doris Matthäus,Claus Stephan,David A. Trampier,Walter Velez,Tom Wham,Kevin Wilkins","Bluffing,Exploration,Fantasy,Territory Building,Wargame",NA,"Doug Kaufman,Robert J. Kuntz,Tom Wham",NA,Admin: Better Description Needed!,"Area Control / Area Influence,Area Movement,Hex-and-Counter,Modular Board,Secret Unit Deployment","Games Workshop Ltd.,Hobby Japan,Pegasus Spiele,West End Games,Z-Man Games",6.53692,1477 59,"Besides attempting to find oil in dusty Texas, players must also try to outbid one another for sales contracts in the oil industry. An oilfield with drilling sites scattered about is spread out before the players, who take their trucks out trying to grab those sites as quickly as possible. Three groups of tiles are laid over the drilling sites, giving a range of value for each site once it has been reached by a player. The deeper a site is into the field the greater its overall yield. But players have to weigh this against creating a constant supply from the smaller yields that are closer at the beginning of the game. Once oil has been produced, players can attempt to sell it on the market. But there are only three companies, and with four players this means that one player will be shut out each turn. Bidding has an interesting element to it in that player's bidding pools are hidden from one another, making it difficult to tell whether a player is bluffing. Reimplemented as Black Gold ",//cf.geekdo-images.com/images/pic431734.jpg,4,90,10,3,90,Giganten,90,//cf.geekdo-images.com/images/pic431734_t.jpg,1999,Franz Vohwinkel,"Economic,Exploration,Industry / Manufacturing",NA,Wilko Manz,NA,"Admin: Better Description Needed!,Oil, Gas, and Petroleum","Auction/Bidding,Commodity Speculation",KOSMOS,6.75663,1294 60,"Along the lines of History of the World by Avalon Hill, players cycle through a series of European civilizations as they attempt to score the most points using the civilization's special powers. The game is set in Europe. Each player is provided with a pool of wooden tokens to represent their civilizations. Each player selects a combination of civilization tiles, which give his civilization special abilities or characteristics. Players enlarge their empires through territorial expansion, often at the expense of other players. The key to the game lies in choosing when to allow your active civilization to go into decline in order to select a new one that will generate more points. Play continues with the cycling of civilizations until a certain score is reached, whereupon final rounds are played and a victor is determined. Reimplemented by: Small World (released in March 2009) ",//cf.geekdo-images.com/images/pic168171.jpg,6,90,14,3,90,Vinci,90,//cf.geekdo-images.com/images/pic168171_t.jpg,1999,Cyril Saint Blancat,"Ancient,Civilization,Territory Building",NA,Philippe Keyaerts,NA,NA,"Area Control / Area Influence,Area Movement,Variable Player Powers",Descartes Editeur,7.13097,3712 61,"On the hunt for petrified treasures, players are competing paleontologists trying to make as complete a set as possible of several fossils. The board is laid out with a random bunch of fossil pieces and players have to take turns moving a stone about the field to a location where they want to pick up a fossil piece. However, every movement costs them prestige points so they have to weigh carefully if the fossil is worth the effort. Won Games Magazine Game of the Year award in 1999. ",//cf.geekdo-images.com/images/pic147519.jpg,6,40,10,2,40,Fossil,40,//cf.geekdo-images.com/images/pic147519_t.jpg,1998,Franz Vohwinkel,Ancient,NA,Klaus Palesch,NA,NA,Set Collection,"Goldsieber Spiele,Rio Grande Games",5.41618,617 62,"Players are a group of explorers in a pyramid attempting to learn forbidden knowledge and find treasure. However the pyramid has many traps and tricks, and lurking about is the Mummy who will not rest until all are dead. Comes with a 3D three level gameboard that players have to ascend and metal miniatures. Expanded by Curse of the Mummy's Tomb: In Search of Eternity Flavour text from the box: "When the moon conjoins with the planet of the God Anubis, the elixir of eternal life will flow. Whoever partakes of the sacred waters shall stay youthful for one hundred years. Immortality is the reward for he who overcomes the dead that walk." ",//cf.geekdo-images.com/images/pic146706.jpg,4,120,12,1,120,Curse of the Mummy's Tomb,120,//cf.geekdo-images.com/images/pic146706_t.jpg,1988,"Dave Andrews,Gary Chalk,Trish Morrison,Aly Morrison,James Warhola","Adventure,Ancient,Horror",NA,Stephen Hand,Curse of the Mummy's Tomb: In Search of Eternity,"3D Games,Country: Egypt",Action / Movement Programming,"Games Workshop Ltd.,Sfera",5.22768,298 63,"(from the back of the box:) You are now back in time-12th through 17th century Japan, to be exact. Your objective: the exalted title of "Shogun". As "Shogun", you will have the right to enforce the emperor's will, and become the real ruler of Japan. Samurai allows you to take control of Japan. In medieval Japan, the central government of the emperor was dissolved. He become a powerless figurehead while various clans competed to take control of the country. These clans were similar to the noble houses of Europe; and their leaders the equivalent of medieval Dukes, Barons, Counts, and the like. Using formldable samurai warriors, the clans waged endless wars across the major islands of the Japanese archipelago. Concept of Play Each player controls a clan, with one or more lords. Each lord has a province representing his personal "fief" or home, and often has additional holdings of troops, titles, ships, castles, and more provinces. The game is played in 20 turns, each representing a pace of historical events running between a few months to a few years. In each turn, moves are conducted on a mapboard that portrays the three major islands of Japan. The playing pieces-360 in all-include Samurai Lords, clan control markers, holdings and title counters, troops, garrisons, and more; all explained in the easy­ to-follow prose of the 18-page rules folder. Many Games in One An excellent game for 2 to 8 players. Samurai is suitable for beginning and intermedlate play, with plenty of optional rules and strategic options for even the expert. And for the really hard-core power-politics fanatics, special rules create a nearly "perpetual" game representing tho true ebb and flow of Japanese feudal confilct. Samurai includes a variety of playing aids to make learning and playing the game truly an effortless task. The rules manual contains historical background and designer's notes that offer the player the full flavor and authenticity of what medieval conflict was all about in the age of the "Shogun" struggles. (BGG description:) Samurai is a game about warfare and politics in feudal Japan. The aim of the game is to gain the title "Shogun" by game end. To become Shogun, the player has to gain control of two out of four Imperial Articles scattered across the mapboard. These are: the Emperor, The Heir, The Imperial Regalia and Kyoto Castle. Playing pieces are the samurai lords of various houses. Each lord has a home province which provides him with troops. Additional troops may be added through offices, other provinces, castles, etc. ",//cf.geekdo-images.com/images/pic245105.jpg,8,180,12,2,180,Samurai,180,//cf.geekdo-images.com/images/pic245105_t.jpg,1979,"Steve Burnett,Arnold Hendrick","Political,Wargame",NA,Dan Campagna,NA,Country: Japan,Area Movement,"Avalon Hill,Battleline",6.38198,369 64,"Joan of Arc, a game of "Conquest and Perfidy in the Kingdom of France", deals with the conflicts in France during the Hundred Years' War. It's a multiplayer wargame with a card-driven combat system and a political layer that players must contend with. For just over one hundred years England and France battled over who would sit on the French throne. Even within France itself factions developed, putting forth their own candidates challenging the rights of the Dauphin. From this struggle heroes emerged, notably the Black Prince and Jeanne d'Arc, The Maid of Orleans. Tremendous battles were fought at Crecy, Poitiers and Agincourt, yet their impact on the war was ephemeral. Long sieges followed short campaigns, bands of the notorious Free Companies, temporarily unemployed, marauded across the countryside in search of rapine and plunder. Complicating matters, both famine and plague poisoned the seasons. All in all, 'twas a grand time! Components: 1 mounted game board 80 cards (a la Tarot) 20 resin cast castles and 10 resin cast strongholds die-cut coin markers and garrisons representing the factions of France, England, Navarre, Brittany, Flanders and Burgandy. Sequel Renaissance ",//cf.geekdo-images.com/images/pic87932.jpg,6,180,12,3,180,Joan of Arc,180,//cf.geekdo-images.com/images/pic87932_t.jpg,1998,"Thibaud Béghin,Greg Cervall","Card Game,Medieval,Political,Wargame",NA,Pascal Bernard,NA,"Admin: Better Description Needed!,Cities: Orléans (France)",NA,"Clash of Arms Games,Tilsit,Truant Spiele",6.26579,409 66,"The king lies near death, so the princes compete to dominate the kingdom and secure the throne by grabbing as much land as possible. Each turn a card displays three actions that players can choose from: build a wall, move a wall (expanding your kingdom), place a knight, etc. When more than one player chooses the same action, however, a bidding war takes place. All kinds of bits come in this package—walls, castles, knights, and a gorgeous game board that allows for variable setups. ",//cf.geekdo-images.com/images/pic582814.jpg,4,90,12,2,90,Löwenherz,90,//cf.geekdo-images.com/images/pic582814_t.jpg,1997,Andreas Steiner,"Medieval,Political",NA,Klaus Teuber,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Auction/Bidding,Modular Board","Goldsieber Spiele,Rio Grande Games",7.08413,2193 67,"Conquest was designed to be a diceless wargame. Its latest version updates the original with plastic units and a colorful map. Set in ancient times, Conquest has players utilizing troops, cavalry, chariots, elephants and ships to try to capture their opponents' fortifications or occupy the "quest" locations. The map is designed for point-to-point movement, and play hinges on a pool of action points that each side uses to move its different units. Conquest comes in two versions, one designed for four players and one designed exclusively for two. ",//cf.geekdo-images.com/images/pic940999.jpg,4,120,10,2,120,Conquest,120,//cf.geekdo-images.com/images/pic940999_t.jpg,1974,NA,"Abstract Strategy,Ancient,Wargame",NA,Donald Benge,NA,NA,"Action Point Allowance System,Point to Point Movement","(Self-Published),Bütehorn Spiele,Hexagames (I),Numbskull Games,Quest Games",6.27156,333 68,"Following in the footsteps of the successful card driven war game systems of We the People and Hannibal: Rome vs. Carthage, Successors adds a new element in adding a multi-player dimension to the series. Players are the generals under the recently deceased Alexander the Great and recreate the civil war within the Hellenistic sphere of the middle east. The map is a point to point system, the counters are extra large and quite colorful and a deck of cards is provided that gives a refreshing twist to the typical war game. Re-implemented by: Successors (third edition) ",//cf.geekdo-images.com/images/pic290690.jpg,4,180,12,2,180,Successors (second edition),180,//cf.geekdo-images.com/images/pic290690_t.jpg,1997,"Kurt Miller,Patrick O'Brien,Mark Simonitch","Ancient,Wargame",NA,"Richard H. Berg,Mark Simonitch",NA,Country: Greece,"Campaign / Battle Card Driven,Point to Point Movement","Avalon Hill,Wydawnictwo Gołębiewski",7.02629,439 70,"This game, with its really wonderful plastic bits, is about building a city. Players acquire cards in eight different 'neighborhoods' and then use them to lay out buildings either one, two, or three spaces large. The points they receive for a given building is a base score plus bonuses for the buildings surrounding it. What makes this game really unique is the city hall. Some player must play it (scoring no points for himself) in order for anyone to start placing any structure beyond the simple residences and business. ",//cf.geekdo-images.com/images/pic1043072.jpg,5,60,10,2,60,Big City,60,//cf.geekdo-images.com/images/pic1043072_t.jpg,1999,Franz Vohwinkel,City Building,NA,Franz-Benno Delonge,NA,"Admin: Better Description Needed!,Polyominoes","Hand Management,Modular Board,Tile Placement","999 Games,Goldsieber Spiele,Rio Grande Games",6.9039,2164 71,"CIVILIZATION is a game of skill for 2 to 7 players. It covers the development of ancient civilizations from the invention of agriculture c. 8000 B.C. to the emergence of Rome around the middle of the third century B.C. Each player leads a nation of peoples over a map board of the Eastern Mediterranean and Near East as they attempt to carve a niche for themselves and their culture. Although battles and territorial strategy are important, this is not a war game because it is not won by battle or conquest. Instead, the object of play is to gain a level of overall advancement involving cultural, economic, and political factors so that such conflicts that do arise are a result of rivalry and land shortage rather than a desire to eliminate other players. Nomad and farmer, warrior and merchant, artisan and citizen all have an essential part to play in the development of civilization. It is the player who most effectively changes emphasis between these various outlooks who will achieve the best balance - and win. (from the Introduction to the Avalon Hill edition rulebook) This game has a huge following and is widely regarded as one of the best games about ancient civilizations. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law. The advancements help your civilization better cope with its problems as well as help bring new advancements. Civilization is widely thought to be the first game ever to incorporate a "technology tree," allowing players to gain certain items and abilities only after particular other items were obtained. This influential mechanism has been adopted by countless other board games, card games, and computer games. ",//cf.geekdo-images.com/images/pic114473.jpg,7,360,12,2,360,Civilization,360,//cf.geekdo-images.com/images/pic114473_t.jpg,1980,"Ed Dovey,Charles Kibler,Rodger B. MacGowan,Guillaume Rohmer,Dale Sheaffer","Ancient,Civilization,Economic,Negotiation",NA,"Francis Tresham,Mick (Mike) Uhl","Advanced Civilization,Civilization Eastern Expansion Map,Civilization Expansion Trade Cards Set,Civilization Western Extension Map,Civilization: The Expansion Project,Civilization: The New World",Civilization,"Area Control / Area Influence,Area Movement,Hand Management,Set Collection,Trading","Avalon Hill,ACE Pelit Oy,Compendium Games,Descartes Editeur,Gibsons Games,Hartland Trefoil Ltd.,Joc Internacional,Piatnik,Spiel & Kunst,Welt der Spiele",7.52258,6178 72,"This board game masquerading as a card game is about a conflict between two factions, the Rose and the Eagle. In each turn, players attempt to change the allegiance of one land district, contributing power cards to swing the conflict in their favor. Players also choose roles such as Diplomat, Traitor, and Builder that give them special abilities for that turn. The most potentially devastating role is that of the Verräter, or Traitor, which allows the player to change allegiances just as the conflict begins. Points are awarded for winning over districts, for taking certain roles, and for building counting-houses. ",//cf.geekdo-images.com/images/pic172332.jpg,4,60,12,3,60,Verräter,60,//cf.geekdo-images.com/images/pic172332_t.jpg,1998,Marcel-André Casasola Merkle,"Card Game,Political",NA,Marcel-André Casasola Merkle,Verräter: Söldnervariante,NA,"Card Drafting,Hand Management,Modular Board,Partnerships,Variable Player Powers","Adlung-Spiele,New Games Order, LLC",6.74051,1709 73,"The players put together four shows in any order: Queenie, Wolf, King Lear, and Ballet. To accomplish this, players draft actor cards from a constantly changing queue of cards. Each card represents actors of varying skills at roles. Once a player puts together all the needed roles for a show, the value is judged against all the other productions of that type, with points given relative to the other productions. This is a Queen Games reprint of the db-Spiele original, Premiere. ",//cf.geekdo-images.com/images/pic964364.jpg,6,60,10,2,60,Show Manager,60,//cf.geekdo-images.com/images/pic964364_t.jpg,1996,"Jo Hartwig,Reinhard Horst,Oliver Schlemmer",Card Game,NA,Dirk Henn,NA,Queen Yellow Wave Box Series,"Card Drafting,Set Collection","Queen Games,db-Spiele",7.06054,1474 74,"The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round. Once a player has won a pre-determined number of Description cards, that player wins. ",//cf.geekdo-images.com/images/pic213515.jpg,10,30,12,4,30,Apples to Apples,30,//cf.geekdo-images.com/images/pic213515_t.jpg,1999,"(Uncredited),John Kovalic","Card Game,Humor,Party Game",NA,"Matthew Kirby,Mark Alan Osterhaus","Apples to Apples Party Box Expansion ONE,Apples to Apples Party Box Expansion TWO,Apples to Apples: Expansion Set #1,Apples to Apples: Expansion Set #2,Apples to Apples: Expansion Set #3,Apples to Apples: Expansion Set #4,Scary Apples to Apples Snack Pack","Apples to Apples,Mensa Select","Hand Management,Simultaneous Action Selection,Voting","Beverly Enterprises, Inc.,Excalibur Electronics,Holiday Games,Mattel,Out of the Box Publishing,Pegasus Spiele,Tactic",5.95458,14611 75,"This game is from an odd genre, real-time card games. Each of the players (except the dealer) is a person falling to his death. The goal is not to live, rather just to be the last one to go splat. The dealer continues dealing cards to players, eventually giving them 'ground' cards. But on the way down players can do all kinds of nasty stuff to each other to ensure their relative longevity. Versions Color version (Out of Print) Falling—The Goblin Edition (released June 2008) Awards 1998 Origins Award Nominee: Best Traditional Card Game 1998 Listed in GAMES Magazine's GAMES 100 ",//cf.geekdo-images.com/images/pic257039.jpg,8,5,8,4,5,Falling,5,//cf.geekdo-images.com/images/pic257039_t.jpg,1998,"James Ernest,Val Mayerik,Drew Pocza,Brian Snoddy","Card Game,Fantasy,Print & Play,Real-time",NA,James Ernest,NA,Animals: Cattle,Hand Management,"Cheapass Games,Paizo Publishing,Portal Games,Titanic Games",5.49601,1264 76,"Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins. ",//cf.geekdo-images.com/images/pic163634.jpg,6,120,10,2,120,Air Baron,120,//cf.geekdo-images.com/images/pic163634_t.jpg,1996,"Kurt Miller,Mark Simonitch","Aviation / Flight,Economic,Territory Building",NA,Evan Davis (I),NA,NA,"Area Control / Area Influence,Chit-Pull System,Dice Rolling",Avalon Hill,6.38664,716 77,"EastFront details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and whether to try and break the other sides' lines. Several scenarios cover every major point of the war. The game comes with a fantastic, detailed map of Eastern Europe and Russia printed on cardstock and many wooden blocks for the units. This is a standalone game that can also serve as one element of the complete EuroFront series which covers the entire European conflict of WWII. This title uses the Columbia Games Block system. While there are variations in the rule sets, all of the "Front" series of games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This accomplishes two things: First it provides an easy way of producing a "fog of war" because your opponent cannot tell, save through good memory or deduction, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units to take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks, Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play. ",//cf.geekdo-images.com/images/pic289183.jpg,2,240,12,2,240,EastFront,240,//cf.geekdo-images.com/images/pic289183_t.jpg,1991,Eric Hotz,"Wargame,World War II",NA,"Craig Besinque,Tom Dalgliesh","EuroFront,VolgaFront","Block wargames,Columbia Front Series,Country: Russia","Dice Rolling,Secret Unit Deployment,Simulation",Columbia Games,7.6713,626 78,"WestFront details the conflict between the Allies and Germany during WWII between 1943-45. Players have to contend with production, supply, command control and the weather to try and break the other sides lines. Additional rules are included for amphibious invasions. Several scenarios cover every major point of the war. The game comes with a fantastic detailed map of Western Europe and Italy printed on card and many wooden blocks for the units. This is one section of the complete EuroFront series that covers the entire European conflict of WWII. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. Re-implemented as: WestFront II Expanded by: EuroFront ",//cf.geekdo-images.com/images/pic72713.jpg,2,240,12,2,240,WestFront,240,//cf.geekdo-images.com/images/pic72713_t.jpg,1992,Eric Hotz,"Wargame,World War II",NA,Craig Besinque,"EuroFront,MedFront","Block wargames,Columbia Front Series","Dice Rolling,Secret Unit Deployment",Columbia Games,6.89085,177 82,"Bobby Lee covers the eastern theater of the American Civil War around the Virginia area from 1861-1865. It comes with a beautiful card-stock map of Maryland, Pennsylvania and Eastern Virginia and heaps of wooden blocks for the North and South. The game utilizes both a strategic layer of the conflict but also provides a slightly more tactical layer of combat with additional battle maps that allow for center, and flank positions of specific units. The game can be combined with Sam Grant so that both theaters of the Civil War can be played out at the same time. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. All artwork and graphics in the game Bobby Lee was created by RPG/Historical artist, Eric Hotz. ",//cf.geekdo-images.com/images/pic365542.jpg,2,240,12,2,240,Bobby Lee,240,//cf.geekdo-images.com/images/pic365542_t.jpg,1993,Eric Hotz,"American Civil War,Wargame",NA,Tom Dalgliesh,NA,"Block wargames,Crowdfunding: Kickstarter","Dice Rolling,Secret Unit Deployment",Columbia Games,6.83287,297 83,"Sam Grant covers the western theater of the American Civil War around the Mississippi area from 1862-1864. It comes with a beautiful card-stock map from Vicksburg to Cincinnati and heaps of wooden blocks for the North and South. The game utilizes both a strategic layer of the conflict but also provides a slightly more tactical layer of combat with additional battle maps that allow for center, and flank positions of specific units. The game can be combined with Bobby Lee so that both theaters of the Civil War can be played out at the same time. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and it’s current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. All artwork and graphics in the game Sam Grant was created by RPG/Historical artist, Eric Hotz. ",//cf.geekdo-images.com/images/pic1747822.jpg,2,180,12,2,180,Sam Grant,180,//cf.geekdo-images.com/images/pic1747822_t.jpg,1997,Eric Hotz,"American Civil War,Wargame",NA,"Tom Dalgliesh,Gary Selkirk",NA,Block wargames,Secret Unit Deployment,Columbia Games,6.43277,119 84,"Rommel in the Desert is a pre-"Front" game touching on the conflict between the British and Germans in North Africa during WWII. A game of maneuver, each side has to move with precision and know when to strike, since a cut in supply spells disaster for either side. The supply system is card driven. The game comes with a map of North Africa and 100 wooden blocks to represent the British and Germans. This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and its current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play. ",//cf.geekdo-images.com/images/pic239376.jpg,2,150,12,2,150,Rommel in the Desert,150,//cf.geekdo-images.com/images/pic239376_t.jpg,1982,"Ron Gibson,Jody Harmon,Eric Hotz","Wargame,World War II",NA,Craig Besinque,NA,"Block wargames,Desert Theme","Dice Rolling,Secret Unit Deployment","Columbia Games,Game Preserve",7.54068,878 85,"Quebec 1759 is a small, simple and short war game covering the conflict between the British and the French in Canada during the French and Indian War. The game comes with a gorgeous map drawn in the style of the period. Movement is conducted via a point-to-point system following the roads and towns in the area around Quebec. The game comes with handfuls of blocks to represent the British and French units. This title uses Columbia Games Block system. While there are variations in the rule sets, all of their games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play. ",//cf.geekdo-images.com/images/pic403469.jpg,2,60,12,2,60,Quebec 1759,60,//cf.geekdo-images.com/images/pic403469_t.jpg,1972,NA,"Age of Reason,Wargame",NA,"Steve Brewster,Tom Dalgliesh,Lance Gutteridge",NA,"Block wargames,Country: Canada,French and Indian War,Provinces: Quebec","Dice Rolling,Point to Point Movement,Secret Unit Deployment","Columbia Games,Gamma Two Games",6.93157,616 87,"Victory: The Blocks of War is a Block game published in 1998 by Columbia Games. It is a generic war game played on modular maps with World War II units. The game uses a stripped down Front system, with the whole command control element removed and simplified movement and unit production. Block sets for blue and red players and several maps are included in the base game. There are many supplements available, including basic block sets for four additional colors (black, orange, green, and gray), ten-unit elite sets for each color, maps with various terrain, and a logistics expansion which provides a twist on production and adds other strategic elements to the game. Expanded by: Victory: The Blocks of War – Additional Blocksets Victory: The Blocks of War – Elite Blocksets Victory: The Blocks of War – Extra Maps Victory: The Blocks of War – Logistics Set Victory FAQ based on info in the rules forum here and elsewhere. ",//cf.geekdo-images.com/images/pic2402729.jpg,6,180,12,2,180,Victory: The Blocks of War,180,//cf.geekdo-images.com/images/pic2402729_t.jpg,1998,Eric Hotz,"Wargame,World War II",NA,"Tom Dalgliesh,Grant Dalgliesh","Victory: The Blocks of War – Additional Blocksets,Victory: The Blocks of War – Elite Blocksets,Victory: The Blocks of War – Extra Maps,Victory: The Blocks of War – Logistics Set",Block wargames,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment","Columbia Games,Tilsit",6.3167,402 88,"Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game. Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy. ",//cf.geekdo-images.com/images/pic3515154.jpg,4,60,12,2,60,Torres,60,//cf.geekdo-images.com/images/pic3515154_t.jpg,1999,"Alessandra Cimatoribus,Michael Menzel,Franz Vohwinkel","Abstract Strategy,Medieval",NA,"Michael Kiesling,Wolfgang Kramer",NA,"3D Games,The Mask Trilogy","Action Point Allowance System,Area Control / Area Influence,Area Enclosure,Grid Movement,Hand Management,Tile Placement","ABACUSSPIELE,F.X. Schmid,HUCH! & friends,IDW Games,Ravensburger Spieleverlag GmbH,Rio Grande Games,Tilsit",7.17624,6980 89,"From GMT website : "How many times have you said “I would have done it differently?” With Blue vs Gray: The Civil War Card Game now’s your chance. Sack Beauregard and replace him with A.S. Johnston. Dump Hooker for Thomas. And never, ever let Stuart go joyriding. A CARD GAME THAT PLAYS LIKE A WARGAME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Corps, insignia, Divisions, flags, important events, civilians & commanders - they're all here! Fight on an accurate map of America, made of cards, built up as you play. The people and events that made a difference in the War Between the States are on your front lines, making a difference in whether you win or lose. NON-COLLECTIBLE AND PROUD OF IT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You get every card needed to play your side. (100 cards in the Northern deck and 100 cards in the Southern deck.) No elusive “rare” cards to ruin games, or drive up prices. How can you recreate the War without Jackson or Sherman ?" BoardGameGeek introduction : Blue vs. Gray is an interesting card game that covers the whole span of the civil war at the strategic level. Each side has its own deck of cards which includes leaders, units and special actions and events. Through the use of cards a map of the entire south slowly is revealed as the war progresses. Players have to manage their forces through an elaborate command structure while watching the expenditure of their supply. The entire game can be played in an evening and carried away in a player's pockets. ",//cf.geekdo-images.com/images/pic2083742.png,4,120,12,2,120,Blue vs. Gray,120,//cf.geekdo-images.com/images/pic2083742_t.png,1999,"Rodger B. MacGowan,Mark Simonitch","American Civil War,Card Game,Dice,Wargame",NA,Evan Jones,NA,NA,"Dice Rolling,Hand Management","GMT Games,QED Games",6.76958,408 90,"Spewed out amidst the rest of the 'Phantom Menace' merchandise, this little card game from Hasbro actually rises to a decent level for the true Gamer. The game focuses on the duel between Qui-Gon and Darth Maul. Players face off in three battles per round trying to beat the other in two out of the three battles. If you win a round then you score a point on the victory track. Players have to manage a hand of cards and decide when to press forward and when to concede a battle. From the box: Relive the Final Duel in a one-on-one contest of strategy and skill! It's your turn to determine the fate of Naboo! Pick who you will be -- Sith Lord Darth Maul or Jedi Master Qui-Gon Jinn -- and duel to the finish! Hand by hand, round by round, use your Battle Deck to attack and defend. Use strategy. Use skill. Use the Force. Move your figure through thte FInal Duel cards towards victory until the battle is won. Who will be the winner? Contents 55 Qui-Gon Jinn Battle Cards 55 Darth Maul Battle Cards 5 Qui-Gon Jinn Final Duel Cards 5 Darth Maul Final Duel Cards 1 Qui-Gon Jinn Pewter Figure 1 Darth Maul Pewter Figure ",//cf.geekdo-images.com/images/pic192632.jpg,2,20,8,2,20,Star Wars: Episode 1 – Clash of the Lightsabers,20,//cf.geekdo-images.com/images/pic192632_t.jpg,1999,NA,"Card Game,Movies / TV / Radio theme,Science Fiction",NA,Craig Van Ness,NA,"Admin: Better Description Needed!,Star Wars",Hand Management,"Hasbro,Milton Bradley",6.29314,531 91,"(from GMT Games' website:) They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War. Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I. Components: 316 full-color die-cut counters: 176 5/8” die cut counters 140 1/2” die cut counters One 22x34" full-color mapsheet showing most of Europe and the Near East 110 Strategy Cards 32-page Rule Book including sample game replay (21 pages of actual rules) Two Player Reference Cards DESIGNER: Ted Raicer DEVELOPER: Andy Lewis ART DIRECTOR: Rodger B. MacGowan MAP ART: Mark Simonitch CARDS & COUNTER ART: Mark Simonitch (BGG description:) Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors (second edition), and For the People, Paths of Glory utilizes a similar card-driven system. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening. While the game itself has all of the normal expectations of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decsions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war. ",//cf.geekdo-images.com/images/pic834645.jpg,2,480,14,2,480,Paths of Glory,480,//cf.geekdo-images.com/images/pic834645_t.jpg,1999,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War I",NA,Ted Raicer,Paths of Glory Player's Guide,NA,"Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement","Devir,GMT Games,Udo Grebe Gamedesign,Wargames Club Publishing,Wydawnictwo Gołębiewski",8.02578,3596 93,"In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round. The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large cube) and in the region containing the king. ",//cf.geekdo-images.com/images/pic180538.jpg,5,120,12,2,60,El Grande,120,//cf.geekdo-images.com/images/pic180538_t.jpg,1995,Doris Matthäus,Renaissance,"El Grande Big Box,El Grande Decennial Edition","Wolfgang Kramer,Richard Ulrich","The El Grande Expansions,El Grande: Grandissimo,El Grande: Grossinquisitor und Kolonien,El Grande: König & Intrigant,El Grande: König & Intrigant – Player's Edition,El Grande: König & Intrigant – Unverkäufliche Sonderkarten","Country: Spain,El Grande","Area Control / Area Influence,Area Movement,Auction/Bidding,Card Drafting,Hand Management,Memory,Simultaneous Action Selection","Hans im Glück Verlags-GmbH,999 Games,Användbart Litet Företag,Descartes Editeur,Filosofia Éditions,Gabinete Lúdico,Rio Grande Games",7.80446,18423 94,"Union Pacific is a train-themed stock market game. On each turn, players must choose between expanding a company to increase its value and adding a share of stock to their hand, or playing stock onto the table from their hand to increase their ownership of one or two companies. There are four semi-random scoring events, in which the first and second place share holder in each company are paid dividends. Only stock that has been previously played onto the table is considered during the scoring rounds. Union Pacific is a special company whose shares are claimed according to special rules. Union Pacific is not represented on the board but instead pays dividends to all share holders according to a fixed progression chart. Money is only used to track victory conditions and cannot be spent during the game. The winner is the player with the most money at the end of the game. Re-implements: Airlines Re-implemented as: Airlines Europe ",//cf.geekdo-images.com/images/pic226392.jpg,6,90,12,2,90,Union Pacific,90,//cf.geekdo-images.com/images/pic226392_t.jpg,1999,Franz Vohwinkel,"Economic,Trains",NA,Alan R. Moon,NA,Country: USA,"Card Drafting,Route/Network Building,Stock Holding","999 Games,AMIGO Spiel + Freizeit GmbH,Rio Grande Games",7.24855,3932 95,"Translated literally, the title means "Hedgehog Irking" (or a bit more loosely, "Annoying the Hedgehogs"), but the game is usually referred to in English as "Hedgehogs in a Hurry." This game gives players several wooden disks (the hedgehogs) to place in one of six rows. During a turn, you roll a die, optionally move any of your hedgehogs one row left or right, then move any hedgehog (not necessarily yours!) in the row your rolled forward one space. But watch out for black spaces; hedgehogs caught there can't continue moving until they're in last place. The first player to get three of their four hedgehogs to the end of the board wins. Some later versions of this game come with dozens of different variants to keep the game interesting. ",//cf.geekdo-images.com/images/pic309356.jpg,6,30,8,2,30,Igel Ärgern,30,//cf.geekdo-images.com/images/pic309356_t.jpg,1990,Doris Matthäus,"Animals,Children's Game,Dice,Racing",NA,"Doris Matthäus,Frank Nestel",NA,Animals: Hedgehogs/Porcupines,Roll / Spin and Move,"Doris & Frank,University Games",6.41002,960 96,"Broadsides and Boarding Parties was the first title in Milton Bradley's Gamemaster series of games. It is a light tactical war game during the age of sail where two ships face off against one another on the sea. There are basically two layers to the game, the broadsides portion in which players plot their movement with a deck of cards, attempting to maneuver their ships in such a way that they can fire a volley of cannon balls at the opponent while minimizing the risk of return fire. The second layer of the game begins when the movement of ships results in them bumping into one another. In these instances the Boarding Parties portion comes into play. Here players line up their ships next to one another and attempt to storm the other ship and kill the opposing captain. Players can only move a limited amount of their units each turn and so some planning is required to hem in the opposing captain. The components for the game are quite elaborate. Each player is given a fully detailed plastic ship about a foot long with removable masts. Also, each player is given a whole crew of little plastic pirate figures, cannon, and captain. Lastly the board is full color and styled in the period. Note that the first edition was published in 1982 by Larry Harris, Jr. (Citadel Game Systems) and came in a box similar in size to the Games Workshop Ltd. or Avalon Hill games. There are no elaborate plastic ships, cannons or playing pieces in the original edition, though. You get paper maps and cardboard counters. ",//cf.geekdo-images.com/images/pic1021646.jpg,2,60,10,2,60,Broadsides and Boarding Parties,60,//cf.geekdo-images.com/images/pic1021646_t.jpg,1982,NA,"Nautical,Pirates,Wargame",NA,"Larry Harris, Jr.",NA,Gamemaster Series,"Action / Movement Programming,Dice Rolling,Hand Management,Point to Point Movement","Citadel Game Systems,Milton Bradley",6.13295,495 97,"Conquest of the Empire is part of Milton Bradley's Gamemaster series. It is set during the Roman Empire and depicts the struggle around the Mediterranean as rival factions attempt to take control of the empire. Each player plays one of these factions and receives a Caesar figure, several general figures, and ships of a specific color. Along with these leaders, players utilize a pool of generic units composed of infantry, cavalry, and catapults. All game pieces are plastic figures. Players attempt to conquer their neighbors and build up cities and fortifications to increase production of wealth. Players also may build road networks that allow for faster movement, by all armies. Along the way players have to contend with rising inflation which makes military units more and more expensive. Eventually through elimination one player pulls ahead for the win. Re-implemented by: Eagle Games's Conquest of the Empire (2005) ",//cf.geekdo-images.com/images/pic901704.jpg,6,180,10,2,180,Conquest of the Empire,180,//cf.geekdo-images.com/images/pic901704_t.jpg,1984,NA,"Ancient,Economic,Wargame",NA,"Larry Harris, Jr.",NA,"Ancient Rome,Gamemaster Series","Area Movement,Dice Rolling",Milton Bradley,6.26548,906 98,"Axis and Allies is the most successful of Milton Bradley's Gamemaster series. It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks similar to Risk. The game comes with gobs of plastic miniatures that represent various military units during WWII. Players have at their disposal infantry, armor, fighters, bombers, battleships, aircraft carriers, submarines, troop transports, anti-air guns, and factories. All of the units perform differently and many have special functions. Players have to work together with their teammates in order to coordinate offenses and decide how best to utilize their production points. Players also have the option of risking production resources on the possibility of developing a super technology that might turn the tide of war. Axis and Allies was originally published by Nova Games in 1981. Re-implemented by: Axis & Allies Anniversary Edition Axis & Allies: Global 1940 (Axis & Allies Pacific 1940 combined with Axis & Allies Europe 1940) Expanded by: Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies (Unofficial expansion) Conquest of the Pacific (Unofficial expansion) Midway (Unofficial expansion) ",//cf.geekdo-images.com/images/pic24006.jpg,5,180,12,2,180,Axis & Allies,180,//cf.geekdo-images.com/images/pic24006_t.jpg,1981,Jim Butcher (II),"Economic,Wargame,World War II",NA,"Larry Harris, Jr.","The Arab Israeli Wars,Axis & Allies Enhanced Realism Rules,Axis & Allies: A & A Accessories,Central Powers, Axis & Allies Variant,Conquest of the Pacific,Dateline: World War II,East & West: Global War in 1948,Enemy on the Horizon: Axis & Allies Expansion,Honor and Infamy: Commanders (Axis and Allies Variant),Max's Advanced Rules for Axis & Allies,Middle East Combat,New World Order, Axis & Allies Variant,The War to End All Wars: WWI Axis & Allies Variant,The World at War,World War II Expansion 2,World War II Expansion 3: The Battle of Midway,World War II The Expansion","Axis & Allies,Components: Miniatures,Gamemaster Series","Area Movement,Dice Rolling,Partnerships","Jedko Games,Milton Bradley,Nova Game Designs,PewterCraft",6.53855,8747 99,"Fortress America, originally part of Milton Bradley's Gamemaster series, depicts an alternate near-future in which all of the world attacks and invades the continental United States. From the west arrives hordes of Asian foes; from the south arrives a union of South American countries through Mexico, and from the east lands come legions of Soviets who have taken over all of Europe. America besieged has to rely on the remaining ground and air forces left in the country along with partisan uprisings to defend mom's apple pie. Up to four players can play Fortress America, one player being the U.S. and up to three others controlling the invading units from a particular direction. Being a near future scenario, the units in the game include conventional infantry, APCs, hovertanks, helicopters, bombers, US partisan units, and special "Star Wars" laser relay systems that fire from space. The game emphasizes combined arms in that players receive a bonus if infantry, mechanized, and air power are all used in a conflict. For the invading countries, all the units they receive for the game are given at the start so they must manage them wisely. The U.S., however, starts with a skeleton defense and builds up throughout the game through a random deck of cards. Further, the U.S. slowly builds up its Star Wars system, so the longer the invaders are delayed, the more powerful the U.S. becomes both conventionally and through its defense system. Reimplemented by: Fortress America (2012) ",//cf.geekdo-images.com/images/pic100262.jpg,4,180,12,2,180,Fortress America,180,//cf.geekdo-images.com/images/pic100262_t.jpg,1986,NA,"Science Fiction,Wargame",NA,NA,"5th Column (fan expansion for Fortress America),Fortress America: Expansion Pack #1,Fortress Illinois","Alternate History,Country: USA,Gamemaster Series","Area Movement,Dice Rolling",Milton Bradley,6.6939,2144 101,"This game is part of a family which includes Top Race, Daytona 500, and Formel 1. Players are dealt a hand of cards which have movement numbers for one or more of the cars. When a card is played, the cars are advanced the number of spaces indicated in order from top to bottom. However, if the track is blocked, then that movement is lost, so the idea is to use the cards that help your opponents (which you'll likely have to play eventually) only when they won't be able to take advantage of the movement. ",//cf.geekdo-images.com/images/pic70647.jpg,6,60,8,2,60,Detroit-Cleveland Grand Prix,60,//cf.geekdo-images.com/images/pic70647_t.jpg,1996,"Ramon Mascarenas,Seth Schwartz","Card Game,Racing",NA,Wolfgang Kramer,NA,"Auto Racing: Wolfgang Kramer card system,Cities: Cleveland (Ohio, USA),Cities: Detroit (Michigan, USA),Sports: Auto Racing",Auction/Bidding,Mayfair Games,6.7734,1023 102,"Uwe Rosenberg seems to have a talent for inventing novel card game systems, and this game helps his reputation. Some describe it as Bohnanza, the second helping, and in this game about collecting sets of different kinds of jewelry players do buy cards from each other and play cards out of their hands to complete sets of four. However, the points awarded for a complete set are adversely affected if multiple sets of similar cards already exist. ",//cf.geekdo-images.com/images/pic158573.jpg,5,30,10,3,30,Klunker,30,//cf.geekdo-images.com/images/pic158573_t.jpg,1999,"Oliver Moser,Clarissa Schindler",Card Game,NA,Uwe Rosenberg,NA,Admin: Better Description Needed!,Set Collection,"Hans im Glück Verlags-GmbH,Lookout Games,Rio Grande Games",6.20877,800 103,"This classic game of the Fantasy Monster Slug-a-thon is a standby from the Avalon Hill of yore. The game still has a very devoted following, which is a tribute to the depth of the various strategies and approaches. The game is divided into two realms, the masterboard and the battleboards. On the masterboard, legions of mythical creatures roam about trying to recruit bigger and badder monsters and kill opposing legions in the process. When a combat occurs, the action moves to the corresponding battleboard type corresponding to the area the fight is taking place in. After lots of dice are tossed, the army that remains standing is returned to the masterboard with the spoils of war: points. The points are used to recruit Angels and Archangels and to augment the leader character of the player's army: The Titan. As the points increase, the Titans become ever more powerful; at game end, the titan is able to kill most other character with a single blow. But be careful: If the Titan dies, the player is out of the game. The last Titan standing is the ruler of all, and winner of the game. ",//cf.geekdo-images.com/images/pic1083237.jpg,6,240,12,2,30,Titan,240,//cf.geekdo-images.com/images/pic1083237_t.jpg,1980,"Mike Doyle (I),Kurt Miller,Kenn Nishiuye,David A. Trampier,Chris White (I)","Fantasy,Fighting",NA,"Jason B. McAllister,David A. Trampier",BattleLands of Titan,Valley Games Classic Line,"Dice Rolling,Player Elimination,Roll / Spin and Move,Secret Unit Deployment,Set Collection","Avalon Hill,Gorgonstar Publications,Heidelberger Spieleverlag,Valley Games, Inc.",6.96153,3570 104,"Players take on the role of editors in this older German title, choosing stories of various general types (politics, sports, entertainment, etc.) to run in their respective newspapers. Two factors determine a story's worth: timing and size. The timing is relevant because the later in the game the story is run the more points it's potentially worth. But in this game (as in the real world) size is important, because only the biggest story of any given headline will score. ",//cf.geekdo-images.com/images/pic235375.jpg,4,90,14,3,90,Extrablatt,90,//cf.geekdo-images.com/images/pic235375_t.jpg,1991,NA,Territory Building,NA,Karl-Heinz Schmiel,NA,NA,"Area Control / Area Influence,Set Collection,Simulation,Tile Placement",Moskito Spiele,7.04646,246 105,"Colossal Arena/Titan: This is a strategic card game for 2 to 5 players: you play, not as combatants, but as spectators, cheering and betting on the melee ongoing in a fantasy arena/colosseum in which fantasy creatures are pitted against each other in battle! Each round one of the creatures will die. To decide which unlucky soul will be the victim, players put numbered power cards in front of the creatures, with the lowest one going to the graveyard. The jockeying for position and strategic diplomacy in playing the numbered power cards can be intense - but what makes this game even more interesting is that the players' place bets throughout the game which will sometimes allow them to use a creature's special power in battle! The winner at the end of the game is the bettor who's raked in the most winnings - just another day in the life of a fantasy monster gambler. Titan: The Arena is actually a reworking of a Reiner Knizia game called Grand National Derby, but Avalon Hill's remake was quite significant from a gameplay standpoint. The Titan: The Arena printing is often confused with its namesake, Titan. But other than the fact that they both use fantasy creatures as a general theme, there is very little that is similar between the two. Reimplemented by: Galaxy: The Dark Ages ",//cf.geekdo-images.com/images/pic1680709.jpg,5,60,8,2,60,Colossal Arena,60,//cf.geekdo-images.com/images/pic1680709_t.jpg,1997,"Cyrille Daujean,Thierry Doizon,Dan Harding,Steve Holmes,Jan Patrik Krásný,Tyson Milbert,Kurt Miller,Keith Parkinson","Card Game,Fantasy,Mythology",NA,Reiner Knizia,NA,"Fantasy Flight Silver Line Games,Knizia Betting Trilogy,Monsters","Betting/Wagering,Hand Management","Altar Games,Avalon Hill,Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Hobby Japan,Korea Boardgames co., Ltd.,Lautapelit.fi,Midgaard Games,Nexus,Swan Panasia Co., Ltd.,Ubik",6.79949,6292 106,"This game attaches an interesting theme to a fairly standard Rummy framework. Playing Victims, Suspects, Scenes, and Evidence-melds, players try to build a case against various suspects for the famous Jack the Ripper serial murders. Whichever suit has the most cards played in it when a player goes out is the guilty party, but if all the Victim cards come out before the end of the game, the Ripper might escape, giving the player who produced that card a significant point allowance. This is #1 in the Mystery Rummy series. ",//cf.geekdo-images.com/images/pic592086.jpg,4,45,10,2,45,Mystery Rummy: Jack the Ripper,45,//cf.geekdo-images.com/images/pic592086_t.jpg,1998,"Christine Conrad,Virginijus Poshkus","Card Game,Murder/Mystery",NA,Mike Fitzgerald,NA,"Card Games: Draw and Discard Games,Characters: Jack the Ripper,Mystery Rummy,Rummy Games","Hand Management,Set Collection,Voting","Eagle-Gryphon Games,Edge Entertainment,Kaissa Chess & Games,Pegasus Spiele,U.S. Games Systems, Inc.",6.97858,2895 108,"The hexagonal board has several holes in it for the unique playing pieces. Each player uses sand timers as his pieces, and a turn is simply to move to an adjacent space, flipping the timer in the process. The number of times that each space on the board can be occupied is limited, but the more central spaces can have more traffic. The object of the game is simply to have any of your pieces movable when your opponent's pieces are either locked in place, or out of sand. This game was originally part of project GIPF. ",//cf.geekdo-images.com/images/pic54775.jpg,2,20,8,2,20,TAMSK,20,//cf.geekdo-images.com/images/pic54775_t.jpg,1998,lu'cifer,"Abstract Strategy,Real-time",NA,Kris Burm,NA,GIPF Project,"Area Enclosure,Grid Movement","Don & Co.,Rio Grande Games,Schmidt Spiele",6.78007,1234 109,"Jean du Poël put this game out on the market for about a year before the game's name was changed to Wettstreit der Baumeister in 1998. This translates to "Contest of the Architects". The game has a beautiful assortment of large, thick tiles to represent the cities. Players bid on a single building tile every turn, with half the proceeds going to the auctioning player. When a player is ready to start construction of his city, the tiles are laid out in order with the single restriction that not two touching tiles are the same type. The building types are city halls, churches, towers, and gates. When the one of the two draw piles is exhausted, the cities are judged for symmetry, with the highest scoring city winning. Rules apply to either game: Within two decks of 20 cards are contained the City Wall, Towers and Gates, Churches, City Halls, etc. During play, one of the decks lies face up, the other face down. There are three parts to each player's turn. First, the player rolls a die in an attempt to better his finances (1 to 5 on the die; the sixth side gives a sabotage-counter instead). Second, he alone may look at the top hidden card before he makes an offer on either of the two top cards from the two decks. The other players then bid on the two cards. If the player (the Auctioneer) makes the highest bid, he may take the card and pay the bank. If, on the other hand, one of the other players buys the card, that player pays half the money to the bank and half to the Auctioneer. Third, a player may either build (lay down another card on his city) or sabotage a City Card of another player. The player receiving the sabotage must then pay the value of the card or remove it. The game ends when either of the decks is depleted. ",//cf.geekdo-images.com/images/pic613651.jpg,4,45,10,3,45,Wettstreit der Baumeister,45,//cf.geekdo-images.com/images/pic613651_t.jpg,1994,Claus Stephan,City Building,NA,Jean du Poël,NA,NA,Auction/Bidding,"Historien Spiele Galerie (Historien Spielegalerie),KOSMOS,Tilsit",6.11431,359 110,"Auf Achse translates roughly to "On the Road," an appropriate title for this 1987 Spiel des Jahres winner which has players delivering loads of commodities to various German and other European cities. Supply cities and demand cities are determined through card play, and players attempt to get delivery contracts by bidding against one another. Movement is accomplished by rolling a die and then moving little rubberized trucks around an abstracted map which depicts lots of interconnected roads and cities in Germany and surrounding countries. Re-released in 2007 with new artwork and several rule changes designed to reduce randomness. ",//cf.geekdo-images.com/images/pic348799.jpg,6,60,8,2,60,Auf Achse,60,//cf.geekdo-images.com/images/pic348799_t.jpg,1987,"Jochen Frick,Harald Lieske","Economic,Transportation",NA,Wolfgang Kramer,NA,"Auf Achse,Country: Germany,Promotional Board Games","Auction/Bidding,Pick-up and Deliver,Roll / Spin and Move","F.X. Schmid,Grow Jogos e Brinquedos,Ravensburger Spieleverlag GmbH,Rhenania Gruppe,Schmidt Spiele,Vini-Spil",6.26805,1293 111,"This Reiner Knizia game, produced by Hasbro's European division, casts players in the roles of dukes who are trying to establish duchies along the banks of the Rhine River. Players hold a hand of cards that correspond to numbered plots on each bank, and they place knights in open plots for which they hold the corresponding cards. After establishing duchies, players attempt to expand them to include more plots of land, as well as buildings - such as castles, cathedrals, and cities. These buildings both add to the value of a duchy and provide their owners with advantages during game play. Combined with a uniquely Knizia-style scoring system, this game has some very interesting dynamics. ",//cf.geekdo-images.com/images/pic49307.jpg,5,90,12,3,45,Rheinländer,90,//cf.geekdo-images.com/images/pic49307_t.jpg,1999,"William O'Connor,Franz Vohwinkel","Abstract Strategy,Medieval,Territory Building",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Country: Germany","Area Control / Area Influence,Area Enclosure,Hand Management","Face2Face Games,Hasbro,Parker Brothers",6.61642,1396 112,"It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere. As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere. The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing. ",//cf.geekdo-images.com/images/pic239843.jpg,6,45,14,2,45,Condottiere,45,//cf.geekdo-images.com/images/pic239843_t.jpg,1995,"Dominique Ehrhard,John Goodenough,Serge Hochain,Tomasz Jedruszek,Scott Nicely,David Palumbo","Bluffing,Card Game,Medieval,Negotiation",NA,"Dominique Ehrhard,Duccio Vitale",NA,"Admin: Better Description Needed!,Country: Italy,Fantasy Flight Silver Line Games","Area Control / Area Influence,Auction/Bidding,Hand Management","Arclight,Descartes Editeur,Edge Entertainment,Eurogames,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Lautapelit.fi,Nexus,Ubik",6.73922,6301 113,"This trick-taking game has quite a few twists. Those accustomed to the genre will be particularly thrown off by two aspects: players don't have to follow suit, and the loser of a trick leads the next trick. Those features, along with an unusual scoring system (you want to be really strong in two suits and really weak in the other two) and the fact that the winner of a trick gets to choose which cards to take, combine to create a very unusual game.. ",//cf.geekdo-images.com/images/pic78039.jpg,6,60,10,4,60,Mit List und Tücke,60,//cf.geekdo-images.com/images/pic78039_t.jpg,1999,NA,Card Game,NA,Klaus Palesch,NA,NA,Trick-taking,Berliner Spielkarten,6.61422,204 114,"This game comes inside what looks like a video tape case, which is definitely odd for a board game. Inside the package are cards for properties on Manhattan island, workers, building materials, and building contracts. Each turn, players turn over a card and either purchase it outright or auction it to the group. But when the contracts get bought, players will need to negotiate a deal, because it's very difficult to build a decent sized building on your own. The deal making is vicious and cutthroat, ergo the name. The 1995 edition features rules in English, Japanese, German, Spanish and French (see the Tidwell review). ",//cf.geekdo-images.com/images/pic236986.jpg,6,45,12,2,45,Ransom,45,//cf.geekdo-images.com/images/pic236986_t.jpg,1994,Lewis Michael,"Abstract Strategy,Bluffing,City Building,Economic,Negotiation",NA,"Lewis Michael,Philip O'Neill",NA,Video Tape Box Games,"Auction/Bidding,Co-operative Play,Commodity Speculation,Memory,Partnerships,Trading",(Self-Published),6.42,70 115,"Classic negotiation game in which players take turns being "The Boss" arranging deals between specific players on how best to divide piles of money. Players can sabotage or kill deals they're not happy with. Rarely is a game stripped down to its bare essense as cleanly as I'm the Boss! is. Up to fifteen deals can be made over the course of the game, and a player who is part of a successful deal will receive a certain amount of money. How much money? Well, that depends on whatever deal is made among the players involved, as negotiated by that round's boss. Complicating matters quite a bit, however, each player has a hand of action cards that can be used to derail negotiations, insert themselves into a deal, take over the role of boss, and otherwise muck with the smooth flow of deal-making that other players had hoped to achieve. Nertz to them! If you want to make a deal, you gotta cut me a share! Once nine deals have been made, a die is rolled after each subsequent deal to determine whether the game ends (with the odds increasing each time). Victory goes to whoever has the biggest bankroll! ",//cf.geekdo-images.com/images/pic130807.jpg,6,60,12,3,60,I'm the Boss!,60,//cf.geekdo-images.com/images/pic130807_t.jpg,1994,William O'Connor,Negotiation,NA,Sid Sackson,NA,"Admin: Better Description Needed!,Gryphon Family Games series","Dice Rolling,Hand Management,Roll / Spin and Move,Set Collection,Take That","Eagle-Gryphon Games,Edge Entertainment,Face2Face Games,Kaissa Chess & Games,Korea Boardgames co., Ltd.,New Games Order, LLC,Schmidt Spiele,Stratelibri,Swan Panasia Co., Ltd.",6.82562,3062 116,"The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the least popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting,' which is what makes the game interesting. After three days worth of chopping, the highest total carries the day. ",//cf.geekdo-images.com/images/pic143139.jpg,5,30,12,2,30,Guillotine,30,//cf.geekdo-images.com/images/pic143139_t.jpg,1998,"Quinton Hoover,Mike Raabe","Card Game,Humor",NA,Paul Peterson,NA,Country: France,Hand Management,"AMIGO Spiel + Freizeit GmbH,Darwin Project,Halloween Concept,Hasbro,Play Factory,PS-Games,Wizards of the Coast",6.53873,15334 117,"In Ta Yü, a game of connections, one side tries to extend from the starting tile in the center to reach the western and eastern edges of the board while the opposing side tries to reach the northern and southern edges. On your turn you simply draw a tile and decide where to place it, extending the network of tiles already on the board. Several refinements make this simple proposition into an engrossing game. First, each tile is 3x1 (to be played on a 19x19 board) and has exactly three outlets (potential connection points). Second, your score is not simply the number of spots you've reached on one edge added to the number of spots you've reached on the other, but is the product of those two numbers. So you can't just concentrate on one side and ignore the other, because zero times anything is still zero. Third, on each side of the board there are three special points which score double if reached, adding a dab of focus to the choices. Interestingly, you need to play both offense and defense and will often have to decide to which use to put a particular tile. ",//cf.geekdo-images.com/images/pic240949.jpg,4,45,10,2,30,Ta Yü,45,//cf.geekdo-images.com/images/pic240949_t.jpg,1999,"Anke Pohl,Thilo Rick,Claus Stephan",Abstract Strategy,NA,Niek Neuwahl,NA,"Asian Theme,Connection Games","Partnerships,Pattern Building,Route/Network Building,Tile Placement","Crown & Andrews Ltd.,Goliath B.V.,KOSMOS,Rio Grande Games",6.99002,1263 118,"Buying and selling paintings is a very lucrative business, at least that's what Hollywood's led us to believe, and that's the premise of this game. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner. Part of the Knizia auction trilogy. ",//cf.geekdo-images.com/images/pic3458036.png,5,45,10,3,45,Modern Art,45,//cf.geekdo-images.com/images/pic3458036_t.png,1992,"Carole Carrion,Manuel Carvalho,Mike Doyle (I),Pete Fenlon,Paul Laane,Ramon Martins,Daniel Melim,Rafael Silveira,Sigrid Thaler,Zeilbeck & Natzeck Design Company","Card Game,Economic",NA,Reiner Knizia,NA,Visual Arts: Painting,"Auction/Bidding,Commodity Speculation,Hand Management","CMON Limited,Drosselmeyer & Co. Ltd.,GeGe Co Ltd,Hans im Glück Verlags-GmbH,Kaissa Chess & Games,Lautapelit.fi,Matagot,Mayfair Games,New Games Order, LLC,Odysseia Jogos,Oink Games,Pegasus Spiele,REBEL.pl,Wargames Club Publishing",7.30341,11439 119,"Auf Heller und Pfennig takes participants to a medieval marketplace that looks remarkably like a plain matrix for square tiles. Each turn, players place tiles onto the board that modify (either positively or negatively) the amount of money to be made by the shops that share that tile's row or column. Three times the board is filled with tiles and shop money is earned, after which the player with the most money wins. In Kingdoms, the English-language version of Auf Heller und Pfennig, players try to collect the most gold by establishing castles in the richest regions of the realm while avoiding hazards like dragons, swamps, and trolls. The 2011 edition includes detailed plastic castles, a streamlined rulebook, and the addition of a wizard tile—one that increases the rank of adjacent castles, multiplying their scores—previously available only at game conventions. Re-implemented by: Beowulf: The Movie Board Game ",//cf.geekdo-images.com/images/pic1097403.png,4,45,9,2,45,Kingdoms,45,//cf.geekdo-images.com/images/pic1097403_t.png,1994,"Kevin Childress,Anders Finér,Eric Lofgren,Henning Ludvigsen,Jim Pavelec,Peter Tikos,Franz Vohwinkel","Abstract Strategy,Fantasy,Medieval",NA,Reiner Knizia,Kingdoms: The Wizard,Fantasy Flight Silver Line Games,Tile Placement,"ADC Blackfire Entertainment,Arclight,Bergsala Enigma,cutia.ro,Delta Vision Publishing,Edge Entertainment,Fantasmagoria,Fantasy Flight Games,Hans im Glück Verlags-GmbH,Menart,Midgaard Games,MINDOK,Swan Panasia Co., Ltd.",6.6327,3995 120,"What do bored English noblemen do with their free time? Well, according to this Spiel des Jahres (1990) winner by Klaus Teuber, they like collecting old junk and then showing it off. Players buy or steal various pieces of junk in the form of cards, trying to form the largest and oldest collection. Built on a 'rock-paper-scissors' mechanism, this game gives all players a couple of choices each turn. The trick is in guessing what your opponents are likely to do, and planning your choice accordingly—only after everyone's decision is revealed do you know for certain whether you made the right one. Note: Hoity Toity (Uberplay, 2004) is for 3 to 6 players. Spionage! (G&RRR, 1992) is for 2 to 5 players ",//cf.geekdo-images.com/images/pic38466.jpg,6,45,12,2,45,Hoity Toity,45,//cf.geekdo-images.com/images/pic38466_t.jpg,1990,"Leif Åbjörnsson,Tanja Donner,Ritva Hussain-Shahid,Michaela Kienle,Björn Lindsten,Cornelia von Seidlein",Bluffing,NA,Klaus Teuber,NA,"Admin: Better Description Needed!,Alea Big Box","Rock-Paper-Scissors,Set Collection,Simultaneous Action Selection","alea,Ravensburger Spieleverlag GmbH,Avalon Hill,F.X. Schmid,G&RRR,Gibsons Games,Jumbo,MIKA,Überplay,Vini-Spil",6.54518,4410 121,"Set thousands of years in the future, Dune the boardgame is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. Designed by the creators at Eon of Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanics or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates a lot of player interaction through negotiation and bluffing, but that can be said of numerous unrelated games. Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty. The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. Avalon Hill Complexity rating - 3 ",//cf.geekdo-images.com/images/pic279251.jpg,6,180,12,2,60,Dune,180,//cf.geekdo-images.com/images/pic279251_t.jpg,1979,"Jean Baer,Fabrice Lamy,Christophe Peulvast,Mick (Mike) Uhl,Olivier Vatine,Chris White (I)","Bluffing,Fighting,Negotiation,Novel-based,Political,Science Fiction",NA,"Bill Eberle,Jack Kittredge,Peter Olotka","Dune Variant Cards,Dune: Spice Harvest,Dune: The Duel","Desert Theme,Dune","Area Control / Area Influence,Area Movement,Auction/Bidding,Hand Management,Partnerships,Variable Player Powers","Avalon Hill,Descartes Editeur,Hobby Japan",7.61137,4563 122,"In an interesting departure from his normally computational-heavy game structure, Reiner Knizia put together this negotiation game. Players are represented on the board by a group of politicians moving through a network of committees, and need to seek support from their competitors to advance upward toward the Senate. Supporting an opponent gains you prestige, needed in quantity at the end of the game. Once all five Senate positions are filled, the game is over, and only players who have a politician in the Senate are eligible to win. Of those players, whoever has the most prestige wins. ",//cf.geekdo-images.com/images/pic199582.jpg,5,45,12,3,45,Quo Vadis?,45,//cf.geekdo-images.com/images/pic199582_t.jpg,1992,"Pete Fenlon,Jason Hawkins,Jessica Ney,Franz Vohwinkel,Stephen Graham Walsh","Ancient,Negotiation,Political",NA,Reiner Knizia,NA,Ancient Rome,"Point to Point Movement,Trading,Voting","AMIGO Spiel + Freizeit GmbH,Hans im Glück Verlags-GmbH,Mayfair Games",6.44426,1913 124,"The Primordial Soup is supposedly where all life came from. Players take charge of a tribe of amoeba as they struggle to survive. In order to help their quest, tribes will take various genetic advantages, which allow them to 'break' the rules of life. For instance, instead of going hungry, your amoeba could learn to attack foreign amoeba for food. Or perhaps your amoeba could be taught to need less food to survive. Either way, this is a very interesting take on the game of life. Expanded by: Primordial Soup: Freshly Spiced ",//cf.geekdo-images.com/images/pic294731.jpg,4,90,12,3,90,Primordial Soup,90,//cf.geekdo-images.com/images/pic294731_t.jpg,1997,Doris Matthäus,Prehistoric,NA,"Doris Matthäus,Frank Nestel",Primordial Soup: Freshly Spiced,"Admin: Better Description Needed!,Evolution","Dice Rolling,Grid Movement,Player Elimination,Variable Phase Order,Variable Player Powers","Doris & Frank,Z-Man Games",6.98124,4240 125,"The object of this Reiner Knizia card game is to collect as many of one type of currency as possible. Players bid cards from their hands to exchange for 'lots' of cards, with the order being determined by whoever put out the highest valued cards. The cards themselves are renditions of currencies from around the world. ",//cf.geekdo-images.com/images/pic1664515.jpg,5,30,10,3,30,Money!,30,//cf.geekdo-images.com/images/pic1664515_t.jpg,1999,"Paul Niemeyer,Marek Szyszko,Franz Vohwinkel",Card Game,NA,Reiner Knizia,NA,"Goldsieber à la Carte,Gryphon Games bookshelf series","Auction/Bidding,Set Collection,Simultaneous Action Selection","Eagle-Gryphon Games,Egmont Polska,Goldsieber Spiele,Rio Grande Games,Wargames Club Publishing",6.56467,2396 126,"The world of horseracing has long been associated with cheating in all its forms. But few games ever attempt to simulate that aspect. Players are assigned a horse and must move it around the track by rolling a single die. This would be rather boring if the game didn't allow for the players to bet on another player's horse, so the dilemma is whether to move your horse badly just to make it easier for the horse you bet on to win. Even that could be boring, but then each player is issued cards which allow them to commit dirty tricks, for instance making a horse fall or forcing the winner to take a drug test. All in all, it makes for some very interesting racing. ",//cf.geekdo-images.com/images/pic1377507.jpg,6,90,12,2,90,The Really Nasty Horse Racing Game,90,//cf.geekdo-images.com/images/pic1377507_t.jpg,1987,NA,"Animals,Racing",NA,Simon Knock,NA,Sports: Horse Racing,Betting/Wagering,"Rascals Products Limited,University Games,Upstarts,Winning Moves UK Ltd.",6.32087,654 127,"The evil Dar Yamaguchi has kidnapped Princess Ryan and now a third rate group of Star Marines is charged with finding her before she's put to death. The players form a semi-cooperative team that must overcome a steady onslaught of deadly attacks. When the Marines win a contest, the biggest contributor wins the right to rewards, which could help him determine the location of the captive Princess. If the Marines get to the castle in time, the player who determines the correct location of the Princess is dubbed the victor. Re-implements: Princess Ryan's Space Marines ",//cf.geekdo-images.com/images/pic328153.jpg,6,120,10,1,120,Princess Ryan's Star Marines,120,//cf.geekdo-images.com/images/pic328153_t.jpg,1997,"Larry Elmore,Kurt Miller","Deduction,Science Fiction",NA,Mark McLaughlin,NA,NA,"Co-operative Play,Simultaneous Action Selection,Variable Player Powers",Avalon Hill,5.31929,197 128,"It's really difficult to succinctly describe this game, so take a look at the pictures! Take It Easy is a true multi-player solitaire in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles. There's no limit to number of players if you've got enough sets on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. "The 9-8-7," for example. Each player then chooses which empty spot on his own board he'll play the 9-8-7. This is repeated until the boards are filled. The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example...but a lot of players will hope for five 9s to fill the big column down the middle. Take It Easy is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that's as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill. ",//cf.geekdo-images.com/images/pic3108440.jpg,8,20,10,1,20,Take it Easy!,20,//cf.geekdo-images.com/images/pic3108440_t.jpg,1983,"Alexander Strohmaier,Steve Tolley,Franz Vohwinkel","Abstract Strategy,Puzzle",NA,Peter Burley,NA,"Solitaire Games,Take It...",Tile Placement,"Arclight,Burley Games,Cappelen,Cranio Creations,DiceTree Games,Eagle-Gryphon Games,F.X. Schmid,förlAgo AB,Play Smart,Ravensburger Spieleverlag GmbH,Spear's Games,Swan Panasia Co., Ltd.,White Goblin Games",6.59535,2046 130,"Description from the publisher: Iron Dragon takes railroading games where they have never gone before — to a land filled with elves, cat-people, trolls and magic. Genetically engineered dragons pull trains across dangerous and unexplored territory. Connect cities, fight off forest creatures, and explore the underground to build a railroad empire. Based on the Empire Builder system, this fantasy game puts classic building strategy and money management tools in a new venue. Players use erasable crayons on a special board and operate a rail empire. Perfect for an evening of fun and adventure with family and friends. In Iron Dragon, probably the most elaborate of the crayon rail games from Mayfair Games, players are set within a fantasy world attempting to create an extensive and profitable rail network. Players use crayons to draw their rail lines on the game board itself and use their existing rail lines to pick up and deliver commodities for payouts dictated by cards. In addition to the standard mechanisms of Empire Builder, Iron Dragon introduces Foremen, which reduce terrain building/river crossing costs depending on their race (elves get a discount in the forest, dwarves get a discount in the mountains, etc.) and Ships, which allow trains to cross the sea between continents, avoid bottlenecks on land, or jump between two unconnected rail networks. Resources are much more segregated by region, with each region specializing in a few resources based on their back story (which is written in the manual). ",//cf.geekdo-images.com/images/pic3464926.jpg,6,240,12,2,240,Iron Dragon,240,//cf.geekdo-images.com/images/pic3464926_t.jpg,1994,"Larry Elmore,Chris Vande Voort","Fantasy,Trains,Transportation",NA,"Darwin Bromley,Tom Wham",Iron Dragon Extensions,Empire Builder Rail Games,"Crayon Rail System,Pick-up and Deliver",Mayfair Games,6.95603,1372 132,"Caesar and Cleopatra is a two player card laying game where players assume the roles of these two great leaders. Caesar wants Rome to invade Egypt while Cleopatra wants it to remain independant and both try to influence Roman officials to support their cause. Players take turns and send their agents, i.e. play numbered cards from 1 to 5 to influence one group of Roman officials, Aedils, Quaestors, Senators, Pretorians and Censors. They can send fewer agents face-down or more agents face-up. Additionally they can play action cards like Assassins that take out opposing agents or scouts that reveal face-down agents. Players can decide if they want to refill their hand from the agent deck or the action card deck but once one of the decks is empty they don't have access to anymore of these cards. After each players turn, a card from the voting stack is revealed and the group of officials that is indicated on the card casts their vote. The player who has the most influence points next to that group wins one official from that group to his cause and then removes his strongest agent from that stack. The game ends when all the officials have picked a side and the player who has influenced most of them wins the game, with bonus points for the majority in each group and some simple hidden objectives. ",//cf.geekdo-images.com/images/pic192517.jpg,2,60,10,2,60,Caesar & Cleopatra,60,//cf.geekdo-images.com/images/pic192517_t.jpg,1997,Franz Vohwinkel,"Ancient,Bluffing,Card Game",NA,Wolfgang Lüdtke,NA,"Ancient Rome,Kosmos two-player series","Area Control / Area Influence,Hand Management,Set Collection","999 Games,Filosofia Éditions,Kaissa Chess & Games,KOSMOS,Laser plus,Rio Grande Games,Tilsit",6.4504,3837 133,"Each player in Frischfleish (Fresh Flesh) represents a unique group of individuals stranded on a desert island. Although there is a rescue attempt in the works, it's still a month away. In the meantime, the characters will have to live off the land or off of each other depending on how it goes. Players attempt to guide the members of their group around the island, keeping them alive with the food they find in the desert. However if their foraging is less than successful, finding some poor schmuck's meaty thigh is a viable substitute. ",//cf.geekdo-images.com/images/pic464789.jpg,6,120,18,2,120,Frischfleisch,120,//cf.geekdo-images.com/images/pic464789_t.jpg,1999,"Lars-Arne ""Maura"" Kalusky","Exploration,Horror",NA,Friedemann Friese,NA,NA,Modular Board,2F-Spiele,6.12852,142 134,This is a sailing game where players are racing around Cape Horn. Each turn a player may move their boat by using the wind markers that are placed out on the board. The trick is other players can impede your progress by playing their wind markers to slow you down. First person to hit 3 way-points wins. You can also win by hitting 2 way-points and then crossing the finish line. ,//cf.geekdo-images.com/images/pic607819.jpg,5,45,12,3,45,Cape Horn,45,//cf.geekdo-images.com/images/pic607819_t.jpg,1999,"Anke Pohl,Thilo Rick,Claus Stephan","Nautical,Racing",NA,Thorsten Gimmler,NA,Sports: Sailing,Tile Placement,"KOSMOS,Rio Grande Games,Tilsit",6.003,516 135,"Kontor is a two-player tile-laying game which can also be played by two teams of two players. The name means 'Trading House' and the players act as merchants vying for supremacy in late 17th century Amsterdam. By building trading houses at the canals you aim to control three major commodities (Spices, Tea and Wine) in each harbor area. During the game you expand by playing Land and Water cards in the large area of the harbor. By the end of the game points are awarded according to ownership of the largest commodity majorities in each harbor area. This game has many optional rules, scenarios, expansions and variations. The game is intended to be played by the advanced rules. Expanded by: Kontor: 3 & 4 player expansion Kontor: Die Ereigniskarten Kontor: Die Aktionstafeln Kontor: Das Exportlager ",//cf.geekdo-images.com/images/pic239457.jpg,4,60,12,2,60,Kontor,60,//cf.geekdo-images.com/images/pic239457_t.jpg,1999,"Olivier Frot,Franz Vohwinkel","City Building,Nautical,Renaissance",NA,Michael Schacht,"Kontor: 3 & 4 player expansion,Kontor: Das Exportlager,Kontor: Die Aktionstafeln,Kontor: Die Ereigniskarten",NA,"Area Control / Area Influence,Commodity Speculation,Tile Placement","999 Games,Goldsieber Spiele,Tilsit",5.97458,688 136,Robin Hood and his Merry Men are trying to grab as much treasure as possible from the clutches of the Sheriff of Nottingham. Each player wants to be the most successful master-thief and therefore must have absolutely no scruples -- even stealing the treasures which fellow players thought they had safely tucked away! The player with the most valuable treasures will win when the game ends. ,//cf.geekdo-images.com/images/pic193282.jpg,6,30,8,3,30,Robin Hood,30,//cf.geekdo-images.com/images/pic193282_t.jpg,1999,Oliver Freudenreich,Card Game,NA,Klaus Palesch,NA,Characters: Robin Hood,NA,AMIGO Spiel + Freizeit GmbH,5.49324,74 137,"This frantic game is a wonderful exercise in word-summoning. In it, players try to come up with a word that contains a certain sequence of letters before the ticking time-bomb in their hands explodes. The bomb is an electronic timer with a variable time allotment, and a player is only allowed to pass the bomb to the next person when he comes up with a word that contains the needed letters. While creative spelling of the words in question can be frowned upon, it's up to the guy next to you to determine your fate. Awards 1996 Ã…rets Familiespil, Family Game of the Year Denmark ",//cf.geekdo-images.com/images/pic70432.jpg,10,20,12,2,20,Pass the Bomb,20,//cf.geekdo-images.com/images/pic70432_t.jpg,1994,"Patrick Fix,G. Husner,Simon Roberts","Electronic,Party Game,Real-time,Word Game",NA,"Sylvie Barc,Roger Heyworth,Los Rodriguez",NA,Pass the Bomb,Dice Rolling,"AS Company,Asmodee,danspil,Gibsons Games,Goliath B.V.,Jumbo,Piatnik,Pressman Toy Corp.,Ravensburger Spieleverlag GmbH,Venice Connection,Week End Games",5.90016,935 139,"The basic idea in Hoax is to pretend to be somebody you are not while working towards the goal of figuring out who other people are. Each player is assigned one of six different characters -- each with its own unique abilities -- but can pretend to be any character and use its corresponding powers. Abilities are used to acquire 3 different types of goods, which can be spent to get clues to opponents' identities. If the majority of the other players think you're pretending to be a character that you're not, you must either admit that you are not that character (and permanently lose the use of its power), or reveal that you are and win the game. Re-implemented as: Die Erben von Hoax ",//cf.geekdo-images.com/images/pic163796.jpg,12,45,10,3,45,Hoax,45,//cf.geekdo-images.com/images/pic163796_t.jpg,1981,Linda Bound,"Bluffing,Deduction",NA,"Bill Eberle,Edward Horn, Jr.,Jack Kittredge,Peter Olotka",NA,NA,Voting,"Eon,Hexagames (I)",6.03409,198 141,"Each player controls bases/stations (in the form of little wooden cubes) which they use to attempt to build Economic Centers on the moons of seven planets in an alien planetary system. After moving their tokens on to a planet, players use an interesting little device ('planet ring'/'wormhole' - functions like a blind draw bag) to select one of the tokens on the planet. Players take actions by collecting sets of cards which correspond to the the various planets. The game also features a unique trading system which facilitates the card collecting. Careful card trading and calculating risk of establishing economic centers, and some variants, mitigate some of the luck factor. Game Summary Setup: 9 cards/player. Place 1 cube per planet per player, plus additional cube per planet matching cards dealt out; remaining cubes on earth. Each gets 2 special action cards.Each round: First, players may play a single special action card, in order. Then, Trade Step. Finally, Action Step. Trade Step: Start player first plays cards (2-3) to offer, one at a time; other players simultaneously show cards to trade, different than offered. Start player must trade; recipient either accepts cards into hand, or leaves out. Clockwise from Start Player, next player with cards still in front of them either makes a trade or takes their cards back. Continue till 0-1 people left with cards in front; they take them back to hand. Action Step: Start player takes 3 actions, then others take 2 each. Actions can be: - discard 2 cards, then draw 2 - turn in set of 3-7 cards to send half (rounding down) as many cubes from earth to a planet - turn in set of 3-7 cards to advance Ship Level, Tech Level, or to make attempt to establish colony on a planet matching cards played: place cubes on that planet into the cosmic ashtray, randomize, then reveal up to as many cubes as attempts made. If reveal your cube, place it on a station; turn over. If other player's cube, send it back to earth. - Sets: if no wilds ("pure"), take appropriate bonus wild card matching the size of the set (if available); wilds can be used later as parts of sets Then rotate starting player to the left. Game ends when all stations on 3 planets have been taken. Score VP shown on board (for Tech level, stations occupied, and cubes on earth). Most VP wins. ",//cf.geekdo-images.com/images/pic159314.jpg,5,60,10,3,60,Andromeda,60,//cf.geekdo-images.com/images/pic159314_t.jpg,1999,Doris Matthäus,"Science Fiction,Space Exploration,Territory Building",NA,Alan R. Moon,NA,NA,"Area Control / Area Influence,Set Collection,Trading","999 Games,ABACUSSPIELE,Grünspan-Spiele,Rio Grande Games",6.41569,1189 142,"Players compete with each other to own vineyards in Italy. Each vineyard may be used to grow certain types of grapes, and players make money by selling grapes on the open market. Through careful manipulation of the market and the domination of vineyards in each province, the player with the most vineyards wins the game. 1st Place 1994 Hippodice Spieleautorenwettbewerb (as Das Spiel der Weinberge). ",//cf.geekdo-images.com/images/pic423043.jpg,5,90,12,3,90,Vino,90,//cf.geekdo-images.com/images/pic423043_t.jpg,1999,Franz Vohwinkel,Economic,NA,Christwart Conrad,NA,"Admin: Better Description Needed!,Wine Games","Area Control / Area Influence,Commodity Speculation,Simultaneous Action Selection","Goldsieber Spiele,Rio Grande Games",6.47906,639 144,"This game is from Alan Moon's days at White Wind. Sharing many elements with Avalon Hill's Kremlin, players represent a family of wizards that are seeking to advance their political power. Players are given an armada of dice to roll for a turn, and these are then used to lend points of support for upcoming elections. The winner is the player who either takes the top office twice or gathers the most political points over the course of four turns. ",//cf.geekdo-images.com/images/pic27452.jpg,6,90,10,3,90,Elfenwizards,90,//cf.geekdo-images.com/images/pic27452_t.jpg,1995,Doris Matthäus,Negotiation,NA,Alan R. Moon,NA,"Fairies, Elves and Pixies",Dice Rolling,White Wind,6.175,104 145,"One of game designer Sid Sackson's greatest contributions to the negotiation genre, this game has players trying to construct the best buildings in a rapidly growing city. The map is a collection of city blocks broken into smaller properties. Each turn, players choose one property and try to work out deal for placing a new structure on the board. The value of each building is determined by the type of buildings in the same block, so both a school and an apartment building receive bonuses for existing together. ",//cf.geekdo-images.com/images/pic55932.jpg,5,90,16,2,90,Metropolis,90,//cf.geekdo-images.com/images/pic55932_t.jpg,1984,(Uncredited),"City Building,Negotiation",NA,Sid Sackson,NA,Polyominoes,NA,"Otto Maier Verlag,Ravensburger Spieleverlag GmbH",6.44617,324 146,"Another of Reiner Knizia's fleet of games, this one is about making profits by buying and selling business stock. Players use cards to manipulate the price of three types of stocks (oil, technology, and retail), and the buying and selling of the stocks is pretty severely limited. Short and sweet, this game is both elegant and abstract. In a change from the original version, the three stocks have different levels of volatility. Technology is the most volatile, oil is the least volatile but with higher dividends, and retail falls in the middle. The original version of this game, Palmyra, was based around three trade routes which were represented by wooden amphoras. ",//cf.geekdo-images.com/images/pic977869.jpg,4,45,10,2,45,Buy Low Sell High,45,//cf.geekdo-images.com/images/pic977869_t.jpg,1996,"Miles Germer,Alvin Madden",Economic,NA,Reiner Knizia,NA,NA,Commodity Speculation,"Editrice Giochi,Überplay,Wargames Club Publishing",6.1628,825 147,"In Crude: The Oil Game, players take on the role of oil company CEOs, seeking to expand their companies into multi-national energy mega-corporations. Just as with real world energy companies, player will setup facilities for oil drilling, oil pumping, oil refining into gasoline, and gasoline selling to the consumer... all of which are represented by actual plastic pieces placed on the board! Players also speculate by buying and selling oil and gasoline barrels in both the domestic and foreign markets... again represented by actual plastic barrels in their playing area! However, the changing economic climate, as well as sudden world news events, will challenge players to keep a long-term strategic view of the world energy markets. The first player to reach a corporation value of $750 million is the winner! Crude: The Oil Game is not only a great simulation of the global oil markets, but with almost 300 plastic playing pieces, it is a sight to behold! Known as McMulti when it was printed in Europe almost 25 years ago, this great game is finally back in print after many years! Brought back into print in 2012 by Stronghold Games, Crude: The Oil Game has been a highly sought-after ("Grail") game. This is an early Euro-style game – before Euro-style existed! – which accurately simulates the market forces and elements of the oil and gasoline markets at all levels of production, including oil drilling, oil pumping, oil and gasoline buying and selling in the domestic and foreign markets, oil refining, and finally gasoline selling to the consumer. ",//cf.geekdo-images.com/images/pic1389675.jpg,4,90,13,2,90,Crude: The Oil Game,90,//cf.geekdo-images.com/images/pic1389675_t.jpg,1974,William Bricker,"Economic,Industry / Manufacturing",NA,James J. St. Laurent,NA,"Oil, Gas, and Petroleum","Commodity Speculation,Dice Rolling,Tile Placement","Hexagames (I),Pegasus Spiele,St. Laurent Games,Stronghold Games",6.77777,930 148,"Translated as Soldier of Fortune, this game features players trying to construct a castle. Each turn, players secretly select two actions from a possible six. If a player is the only one to pick a particular action, then the action gives more benefits. Otherwise, players pick certain actions to earn money, build pieces of their castle, steal from other players, or receive special action cards. ",//cf.geekdo-images.com/images/pic885.jpg,6,60,8,3,60,Die Glücksritter,60,//cf.geekdo-images.com/images/pic885_t.jpg,1999,Nicholas Price,"Bluffing,Medieval",NA,Klaus Kreowski,NA,NA,"Rock-Paper-Scissors,Simultaneous Action Selection",Schmidt Spiele,5.7768,125 150,"This game entry refers to two nearly identical games which are not compatible with one another. Ages 6 and up. PitchCar and Carabande are dexterity games where large, wooden, puzzle-like pieces are used to construct a race track that looks very similar to a slot car track when finished. But instead of using electrons, players use finger-flicks to send small pucks around the track, a la Carrom. Contents: Eight car discs One black "spacer" disc Six straightaways Ten 90-degree curves Rail pieces for straights and curves One Start/Finish line sticker One rule sheet with suggested track layouts One score pad Carabande was produced by Goldsieber and had only the single expansion with the Action Set. Both are currently out of print. It was also produced in a special "Audi" edition, titled Rennspiel-Action. In the BGG photo gallery, Carabande has yellow/orange rails.Expanded by: Carabande Action Set PitchCar is produced by Ferti. It currently has five expansions which add "tight" curves, crossroads, small jumps, long straightaways, 45-degree curves, and curved bottlenecks. PitchCar apparently also has two editions, where the first edition has the black laminate on the top and bottom of the track pieces, where the second edition only has the laminate on the top of the track pieces. In the BGG photo gallery, PitchCar has red rails.Expanded by: PitchCar Extension PitchCar Extension 2 PitchCar Extension 3: Special Long Straights PitchCar Extension 4: Stunt Race PitchCar Extension 5: The Cross Re-implemented by: PitchCar Mini ",//cf.geekdo-images.com/images/pic215555.jpg,8,30,6,2,30,PitchCar,30,//cf.geekdo-images.com/images/pic215555_t.jpg,1995,Jean du Poël,"Action / Dexterity,Children's Game,Party Game,Racing,Sports",NA,Jean du Poël,"PitchCar Extension,PitchCar Extension 2,PitchCar Extension 5: The Cross,PitchCar Extension 6,PitchCar Special Long Straights,PitchCar: Stunt Race","Finger Flicking Games,PitchCar,Promotional Board Games,Sports: Auto Racing",Modular Board,"Ferti,Goldsieber Spiele,Historien Spiele Galerie (Historien Spielegalerie),Lautapelit.fi,Vision",7.24935,7562 151,"This interesting dexterity game is played on a table-like board that is a wooden lattice with a piece of linen stretched over the bottom. Little colored balls are placed in the resulting holes, and then players use long wooden mallets to strike the bottom of the table. When a ball is hit correctly, it will pop out of the space it's in and land in another space closer to the opposite side of the board. Landing on another player's ball lets you capture it, but if your ball lands off the board, it's out of the game. ",//cf.geekdo-images.com/images/pic297544.jpg,4,15,8,2,15,Piratenbillard,15,//cf.geekdo-images.com/images/pic297544_t.jpg,1959,"Franz Vohwinkel,Reinhold Wittig","Action / Dexterity,Pirates",NA,Reinhold Wittig,NA,Abacus wood box,NA,ABACUSSPIELE,6.56711,336 152,"While the headline game, Mü, is the main attraction, this deck of custom cards comes with rules for several games: Mü - A complex trick-taking game. For 3-6 players, ages 12 and up. The Last Panther - A trick-taking game similar to Hearts, where players try to avoid negative points. For 3-8 players, ages 10 and up. Wimmüln - A trick-taking game where players must estimate how many tricks they will take, akin to Oh Hell!. For 3-6 players, ages 8 and up. Rummü - A Rummy-like card laying game where players try to get rid of their hands by playing high-scoring combinations of cards. For 3-6 players, ages 8 and up. Safarü - A card "catching" game using basic adding skills. For 2-4 players, ages 10 and up. Calcory (only in the original 1995-1998 edition) - A memory and calculation game, where players push their luck to uncover the most cards. For 2-4 players, ages 7 and up. Calcory uses wooden markers that were not packaged in subsequent releases, so the game was dropped from the set. Mü is regarded by many as one of the best offerings in the trick-taking genre. Players reveal cards to declare their bids: the highest bidder becomes the Chief and the second highest bidder is the Vice. Both the Vice and Chief choose a trump (either number or suit), and then players try to capture tricks to score the most points. The Chief chooses a partner and tries to cover the bid to score bonus points, while the Vice and remaining players seek to stop the Chief from reaching his goal. The deck consists of 60 cards in 5 different colored suits. Each suit contains cards numbered from 0 to 9, with two of each the 1 and 7 cards. Cards also have 0, 1, or 2 triangles printed on them to show the point value of that card. Mü & Lots More includes a a tweaked version of Mü and a different set of games. ",//cf.geekdo-images.com/images/pic159122.jpg,8,60,11,2,60,Mu & more,60,//cf.geekdo-images.com/images/pic159122_t.jpg,1995,Doris Matthäus,"Card Game,Game System",NA,"Doris Matthäus,Frank Nestel",NA,NA,"Partnerships,Trick-taking","AMIGO Spiel + Freizeit GmbH,Doris & Frank,Rio Grande Games",7.18178,1711 153,"Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing. This time, however, players take their turns sequentially and can play one to three cards from their hands. In a confusing twist, the Dutch edition of 6 Nimmt! is called Take 5! but is the progenitor game, not this game. ",//cf.geekdo-images.com/images/pic586627.jpg,6,60,10,2,60,Take 5!,60,//cf.geekdo-images.com/images/pic586627_t.jpg,1998,Franz Vohwinkel,Card Game,NA,Wolfgang Kramer,NA,"6 nimmt!,Animals: Cattle","Hand Management,Set Collection","999 Games,AMIGO Spiel + Freizeit GmbH",6.42598,1414 154,"The Union Pacific and Central Pacific railroads compete to build the most track in the creation of America's transcontinental railroad, 1864-1869. This interesting card game for two players has all the elements that lovers of train games fawn after. Players use cards to generate rail, trains, commodity production, demand for commodities, bank failures, labor strikes, derailments and all kinds of other period flavor. This richly themed game takes several hours to complete. ",//cf.geekdo-images.com/images/pic183069.jpg,2,360,12,2,360,Union vs. Central,360,//cf.geekdo-images.com/images/pic183069_t.jpg,1999,Dieter Danziger,"Adventure,American West,Card Game,Economic,Trains,Transportation",NA,Dieter Danziger,NA,Admin: Better Description Needed!,"Hand Management,Pick-up and Deliver",Winsome Games,6.66914,81 155,"This is a two-trump, trick-taking card game, with several twists. At the beginning of the game, players draft tasks they intend to complete in order to win the game. (Tasks include things like "Take no tricks", "Take 1 Trick", or "Take No Red Cards".) Then, all of the cards are dealt out in front of the players before each hand. Row by row, the players draft cards, and the dealer declares who would have won each row's trick, if it had been played that way. Players use this information to deduce what the trump number and suit are. After all the cards are drafted, each player - except the dealer - selects one of the task tiles she drafted, which will be her mission for the hand. The dealer is stuck trying to uniquely accomplish someone else's task for the round - but at least doesn't have to preselect which person's goal he is trying to "steal". The hand is then played in the traditional fashion, with each player trying to take tricks or not, based on the goal she selected. The first player to complete five tasks wins the game. Re-implemented by: Mü & Lots More ",//cf.geekdo-images.com/images/pic274047.jpg,4,60,12,3,60,Was sticht?,60,//cf.geekdo-images.com/images/pic274047_t.jpg,1993,Ralf E. Kahlert,"Card Game,Deduction",Mü & Lots More,Karl-Heinz Schmiel,NA,NA,"Card Drafting,Trick-taking","Moskito Spiele,New Games Order, LLC",6.96495,573 156,"In Wildlife Adventure, players guide expeditions around the world to locate endangered species. Each player gets to extend one expedition on their turn, and travel vouchers allow the player to make extra moves, place obstacles, or change their mission. The game ends when one player locates all of his animals. Reimplemented as Expedition Schatzsucher (children's version) Expedition: Famous Explorers ",//cf.geekdo-images.com/images/pic561132.jpg,6,60,10,2,60,Wildlife Adventure,60,//cf.geekdo-images.com/images/pic561132_t.jpg,1985,Gerhard Schmid,"Animals,Exploration,Transportation",NA,"Wolfgang Kramer,Ursula Kramer",NA,Safari,"Point to Point Movement,Route/Network Building","Otto Maier Verlag,Ravensburger Spieleverlag GmbH",6.89775,517 157,"Eurorails is another entry in the Mayfair Games crayon rail games, like Empire Builder and India Rails. Its puzzle-piece board forms a map of Europe broken down into dots. Players use different-colored crayons to draw rail from dot to dot, building their rail system. A large deck of cards is used to determine how much money will be generated by picking up a particular commodity and delivering it to the listed city, with the payoffs being related to how far away the source is from the destination. As players generate more money, they build successively larger and more comprehensive rail systems, hopefully connecting to almost all the major cities. The goal of the game is to generate a set amount of money once you've linked all the major cities. ",//cf.geekdo-images.com/images/pic509670.jpg,6,240,10,2,180,Eurorails,240,//cf.geekdo-images.com/images/pic509670_t.jpg,1990,"Mike Atkinson,Mari Paz Pasicolan-Cabardo,Ike Scott,Stefan Sierhej","Economic,Trains,Transportation",NA,"Darwin Bromley,Steven Courtemanche,Larry Roznai",Transatlantic Rails,Empire Builder Rail Games,"Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,7.05898,1561 162,"The Eighth Edition is finely produced with thick cardboard counters and a sturdy thick game board. The rules are in full color (with cartoon) and very well done. This humorously entertaining game pits two players against each other aboard a spaceship. One plays the ship's crew, trying to kill the evil and rapidly-multiplying aliens controlled by his opponent. And although the crew members have several weapons available to them, they don't know what effect those weapons will have until they try using them in combat against the Awful Green Things. Originally appeared in the Dragon magazine #28. The Outside the Znutar expansion, published in Dragon magazine #40, is included in the box in the Steve Jackson Games versions of the game. A similar but more serious game is The Wreck of the B.S.M. Pandora. Supplemental articles were published in TSR's Dragon Magazine including: "The Awful Green Things From Outer Space" Tom Wham - Issue 28 (page 26) Addenda "Outside the Znutar" Tom Wham - Issue 40 (insert) ",//cf.geekdo-images.com/images/pic949958.jpg,2,90,12,2,90,The Awful Green Things From Outer Space,90,//cf.geekdo-images.com/images/pic949958_t.jpg,1979,"Carl Anderson,Jeffrey D. George,Beverly Hale,Tom Wham","Science Fiction,Wargame",NA,Tom Wham,"The Awful Green Things From Outer Space: The Obnoxious Orange Things From Another Place,Outside the Znutar","Aliens,Magazine: Dragon,Video Tape Box Games","Area Movement,Dice Rolling","Grow Jogos e Brinquedos,Steve Jackson Games,TSR",6.49136,2263 163,"A clever repackaging of the parlor game Dictionary, Balderdash contains several cards with real words nobody has heard of. After one of those words has been read aloud, players try to come up with definitions that at least sound plausible, because points are later awarded for every opposing player who guessed that your definition was the correct one. Versions of the game as a parlor game go back at least as far as 1970, although Balderdash itself was not published until 1984. Mattel republished Balderdash in 2006 in a form that derives its gameplay from the sequel Beyond Balderdash. Re-implemented by: Beyond Balderdash / Absolute Balderdash Kokkelimonke Jubileum Re-implements: Beyond Balderdash* In a peculiar situation, this game was reimplemented by Beyond/Absolute Balderdash and then combined back into the original title (Balderdash) but with the rules and cards from Beyond/Absolute; while Tactic re-published their version of Beyond/Absolute combined with the original Balderdash and called it Kokkelimonke Jubileum. ",//cf.geekdo-images.com/images/pic40574.jpg,6,60,12,2,60,Balderdash,60,//cf.geekdo-images.com/images/pic40574_t.jpg,1984,Búi Kristjánsson,"Bluffing,Party Game,Word Game",NA,"Laura Robinson,Paul Toyne",NA,"Balderdash,Dictionary Games","Paper-and-Pencil,Voting","Barnes & Noble,Canada Games,Casper,Drumond Park Ltd.,The Game Works, Inc.,The Games Gang, LTD,Hasbro,Mattel,Milton Bradley,Parker Brothers,Popular de Juguetes,Schmidt Spiele,Tactic,Target Games,TSR,Vaka-Helgafell,Ventura Games,Western Publishing Company,Weston Group",6.39247,3947 164,"Before I Kill You, Mr. Bond is a silly, stupid game straight from the Cheapass Games playbook. In it, players take on the role of villains building their remote fortresses and capturing secret agents. When one is captured, he can be killed right away, but what's the fun in that? The real points come when you slowly reveal your secret plan to him — or leave him to be eaten by sharks. Of course, that's where the risk is, too, and the longer you postpone the kill, the greater the likelihood that another player will produce a card that allows the agent to escape and destroy your fortress. Reissued in color in 2004 as James Ernest's Totally Renamed Spy Game (with many more cards), then reissued again in 2016 as Before I Kill You, Mister Spy... ",//cf.geekdo-images.com/images/pic3051016.jpg,6,30,12,3,30,"Before I Kill You, Mister Spy...",30,//cf.geekdo-images.com/images/pic3051016_t.jpg,1996,Cheyenne Wright,"Card Game,Spies/Secret Agents",NA,James Ernest,NA,Characters: James Bond,NA,Cheapass Games,5.40672,1116 165,Black Box is a puzzle game in which one player creates a puzzle by secretly choosing the positions of 4-5 marbles on a 8x8 grid. The other player tries to guess their positions by shooting 'rays' into the grid and seeing how they bounce around. The player requiring the fewest rays to solve a puzzle wins. The German First Edition was named LOGO but the LEGO-Company was not amused with this Title and thought there will be a possibility of confusion. So PARKER renamed the Second Editon to ORDO. ,//cf.geekdo-images.com/images/pic23902.jpg,2,20,10,1,20,Black Box,20,//cf.geekdo-images.com/images/pic23902_t.jpg,1977,Franz-Josef Schulte,"Abstract Strategy,Deduction,Puzzle",NA,Eric Solomon,Black Box Game Book,Marble Games,"Line Drawing,Pattern Recognition,Secret Unit Deployment","Alga,Capiépa - Jeux Éducatifs,Clipper,franjos Spieleverlag,Parker Brothers,Waddington's Games, Inc.",6.35521,737 166,"In this cheerfully demented offering, participants each play the part of a disease trying to inflict misery on the European populace. Each disease has mortality (lethalness) and virulence (contagiousness) factors, and the key to causing maximum suffering is striking the right balance between the two. It's no good being a fast-acting disease if your carriers all die before passing you on to the next city! ",//cf.geekdo-images.com/images/pic180585.jpg,6,120,0,2,120,Black Death,120,//cf.geekdo-images.com/images/pic180585_t.jpg,1993,Darrell Midgette,"Educational,Medical",NA,Greg Porter,NA,NA,"Action Point Allowance System,Dice Rolling,Point to Point Movement,Simulation,Variable Player Powers","BTRC (Blacksburg Tactical Research Center),Devir,Sphinx Spieleverlag",5.70588,119 167,"You may not expect much from a game about potato farming, but there's quite a lot to this one. Each player owns a farm of five fields, and over the course of several years must deal with such issues as crop rotation, market watching, over-fertilization, insects, weather, and more. As the game winds to a close, the winner will be the player with healthiest fields as well as the greatest profits. Note: The first edition of the game is for 2-4 players (later editions are for 2-6). 4th Place 1989 Hippodice Spieleautorenwettbewerb. ",//cf.geekdo-images.com/images/pic256839.jpg,6,120,12,2,120,Dicke Kartoffeln,120,//cf.geekdo-images.com/images/pic256839_t.jpg,1989,Doris Matthäus,"Economic,Farming",NA,"Doris Matthäus,Frank Nestel",NA,NA,Commodity Speculation,ABACUSSPIELE,6.22465,142 168,"Epic Railroad Building in North America Discover a modern North American classic. Celebrate one of our most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire! The original and flagship of Mayfair's crayon-rails line allows players, using washable crayons, to draw their train routes over a map of North America. Players start with an initial sum of money which they use to build short lengths of track during their first couple of turns. For the rest of the game, players operate their trains over the track network drawn on the board to pick up and deliver loads to various cities, and then have the opportunity to add to their track network or improve their train. The game uses demand cards which list three demands, each of a commodity to be delivered to a specified city for a given payoff. Each player has three demand cards to provide opportunities for income. Each turn consists of an operations phase and a building phase. During the operations phase, trains are moved to cities where commodities are picked up at no cost and moved to one of the cities on that player's demand cards. When the commodity is delivered, the player receives the payoff and trades that demand card for a new one. Event cards are mixed in the deck with the demand cards. When an event card is drawn the instructions are followed. During the building phase a player may pay to build more track or upgrade his train. A player wins by being the first to connect his track network to six of the seven major cities on the board and acquire $250,000,000 in cash on hand. ",//cf.geekdo-images.com/images/pic436693.jpg,6,180,12,2,180,Empire Builder,180,//cf.geekdo-images.com/images/pic436693_t.jpg,1982,"Peter Y. Bromley,Jim Clouse,Morgan Dontanville,Pete Fenlon,Jim Malik,Drew Perkett,Louis Rexing,Mike Russo,Stefan Sierhej,Chris Vande Voort","Economic,Trains,Transportation",NA,"Darwin Bromley,Bill Fawcett","Mexican Rails,South American Rails,Super Sadistic Advanced Empire Builder,Transatlantic Rails","Country: USA,Empire Builder Rail Games","Action / Movement Programming,Area Enclosure,Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,6.91675,2482 169,"Experience the thrill of fencing— board game style! In this two-player game, tactics, skill, and a little bit of luck will determine the best fencer. Teach yourselves the concepts with the basic game, test yourselves with the standard game, and challenge yourselves with the advanced game. Cards fly back and forth as the fencers attack, and parry-riposte. Who will be bold enough to attack first? Is it possible to win with that initial attack or has your opponent beguiled you into an attack while waiting to mount a parry-riposte? En Garde is a very dynamic game— strategically rich yet easy to learn and play. Three levels of rules are included in the game. Re-Imagined as: Flash Duel: Second Edition ",//cf.geekdo-images.com/images/pic620883.jpg,2,30,8,2,30,En Garde,30,//cf.geekdo-images.com/images/pic620883_t.jpg,1993,Pierô,"Card Game,Sports",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Gryphon Two-Player Games series,Sports: Combat Sports / Martial Arts","Hand Management,Point to Point Movement","ABACUSSPIELE,Eagle-Gryphon Games,Ferti,New Games Order, LLC",6.50667,1386 170,"Family Business takes mob warfare to a new level of backstabbing, revenge, and general bloodthirstiness, which is what makes it such a blast to play. Every player controls a 'family' and plays various cards to off other players' family members. In a game with this little structure, it's possible for everyone to gang up on one unlucky soul, or for the damage to be fairly evenly spread. Either way, the last family standing is victorious. Each player starts with a gang of nine characters. To try to get rid of other gangsters, contracts are played on them. If these contracts are not blocked by anyone, the targeted gangster is placed on the hitlist. As soon as six gangsters are on the hitlist a mobwar is started. This means that, at the start of every turn, the first character on this list is eliminated. This goes on until the list is empty. Mobwars can also be triggered by cards being played. When no more than the last six or fewer characters are in play a constant mobwar is going on, until only one player has characters left. In general players take turns clockwise, however, the turn goes to any player who plays a response card and then clockwise mode is resumed with the player next to him/her. Lots of interaction as players play cards to put gangsters on the list, save them, have them replaced, start a Mob War, or stop it... ",//cf.geekdo-images.com/images/pic399009.jpg,6,30,8,2,30,Family Business,30,//cf.geekdo-images.com/images/pic399009_t.jpg,1982,"David B. Bromley,Mark Bromley,Antonio Dessi,Franck Dion,Drew Perkett","Card Game,Mafia",NA,David B. Bromley,"Family Business: Blood Brothers and The Moll Expansions,Mayfair Games Limited Edition Promo Expansion Set #3","Cities: Chicago (Illinois, USA),Country: USA","Hand Management,Player Elimination,Take That","ADC Blackfire Entertainment,Asmodee,Cutting Edge Publishing & Design House GmbH,Mayfair Games,Spielfreaks, Ltd.,Stratelibri,Truant Spiele",6.1159,3409 172,"For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible. The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30. The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players. The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule (which was stated in different ways in different printings of the Überplay edition). Rounding rule The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here. ",//cf.geekdo-images.com/images/pic1513085.jpg,6,20,8,3,20,For Sale,20,//cf.geekdo-images.com/images/pic1513085_t.jpg,1997,"Óscar Aguado,Alvin Madden,Catell Ruz,Uros Vuckovic,Klaus Wilinski","Card Game,Economic",NA,Stefan Dorra,For Sale: Hebrew Promo Cards,Gryphon Games bookshelf series,"Auction/Bidding,Hand Management","Albi,Brain Games,Compaya.hu - Gamer Café Kft.,Competo / Marektoy,Eagle-Gryphon Games,F.X. Schmid,Gabinete Lúdico,Heidelberger Spieleverlag,IELLO,Jolly Thinkers,Kaissa Chess & Games,Meeple Virus,NeoTroy Games,New Games Order, LLC,Portal Games,Ravensburger Spieleverlag GmbH,Überplay,uplay.it edizioni,Wargames Club Publishing,Взрослые дети,Нескучные игры,פרש משחקים - Game Knight",7.22213,15544 173,"Formula Dé is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group. The base game comes with: One set of dice (special d30, d20, d12, d8, d6, d4 and a normal black d20) Ten plastic cars (with interchangeable rear spoilers) One two-sided map Formula Dé Circuits 1 & 2: Monaco & Zandvoort 1 Basic rules Advanced rules Racing sheets (for 1, 2 and 3-lap races) Ten gear markers Ten dashboards Expanded by: (Ludodélire Expansions) Formule Dé Circuit â„– 1: Grand Prix de MONACO (included in french edition) Formule Dé Circuit â„– 2: FRANCE – Circuit de Nevers Magny-Cours Formule Dé Circuit â„– 3: GRAN PREMO D'ITALIA – Autodromo Nazionale Monza Formule Dé Circuit â„– 4: GROSSER PREIS VON DEUTSCHLAND – Hockenheim Ring (included in german edition) Formule Dé Circuit â„– 5: GRAND PRIX DE BELGIQUE – Circuit de Spa – Francorchamps Formule Dé Circuit â„– 6: GRANDE PREMIO DE PORTUGAL – Circuito do Estoril Formule Dé Circuit â„– 7: BRITISH GRAND PRIX – Silverstone Circuit (included in british edition) Formule Dé Circuit â„– 8: GRAN PREMIO DE ESPAÑA – Circuit de Catalunya Formule Dé Circuit â„– 9: GRAND PRIX DU CANADA – Circuit Gilles Villeneuve Formule Dé Circuit â„– 10: GRANDE PREMIO DE BRASIL – Circuito do Interlagos Formule Dé Circuit â„– 11: JAPAN GRAND PRIX – Suzuka Circuit Formule Dé Circuit â„– 12: SOUTH of AFRICA GRAND PRIX – Kyalami Circuit Formule Dé Circuit â„– 13: SAN MARINO – Autodromo Enzo & Dino Ferrari Formule Dé: World Championship Expanded by: (Descartes Editeur Expansions) Formula Dé Circuits 1 & 2: Monaco & Zandvoort 1 (plans were included in base game) Formula Dé Circuits 3 & 4: Zandvoort 2 & SPA-Francorchamps Formula Dé Circuits 5 & 6: Kyalami & Ferrari Autodromo Formula Dé Circuits 7 & 8: Magny-Cours & Monza Formula Dé Circuits 9 & 10: Estoril & Interlagos Formula Dé Circuits 11 & 12: Watkins Glen & Silverstone Formula Dé Circuits 13 & 14: Montreal & Long Beach Formula Dé Circuits 15 & 16: Hockenheim & Zeltweg Formula Dé Circuits 17 & 18: Buenos-Aires & Barcelona Formula Dé Circuits 19 & 20: Suzuka & Melbourne Formula Dé Circuits 21 & 22: Budapest & Nürburgring Formula Dé Circuits 23 - 26: USA Track Pack #1 Formula Dé Circuits 27 - 30: USA Track Pack #2 Formula Dé Circuits 31 & 32: Zhuhai & Sepang Formula Dé Circuit 33: 10th Anniversary Formula Dé Circuits 34 & 35: Bahrain & Shanghai Expanded by: (Asmodee Expansions) Formula D: The ""Shortcut"" Formula D: Circuits 1 – Sebring & Chicago Formula D: Circuits 2 – Hockenheim and Valencia Formula D: Circuits 3 – Singapore & The Docks Formula D: Circuits 4 – Grand Prix of Baltimore & Buddh Formula D: Circuits 5 – New Jersey & Sotchi Formula D: Circuits 6 – Austin & Nevada Ride Re-implemented by: Formula Dé Mini Formula D ",//cf.geekdo-images.com/images/pic168167.jpg,10,120,10,2,120,Formula Dé,120,//cf.geekdo-images.com/images/pic168167_t.jpg,1991,"Bernard Bittler,Elisabeth Daniel,Babbette Huckaba,Guillaume Rohmer","Racing,Sports",NA,"Laurent Lavaur,Eric Randall","Formula Dé Circuit 33: 10th Anniversary,Formula Dé Circuits 1 & 2: Monaco & Zandvoort 1,Formula Dé Circuits 11 & 12: Watkins Glen & Silverstone,Formula Dé Circuits 13 & 14: Montreal & Long Beach,Formula Dé Circuits 15 & 16: Hockenheim & Zeltweg,Formula Dé Circuits 17 & 18: Buenos-Aires & Barcelona,Formula Dé Circuits 19 & 20: Suzuka & Melbourne,Formula Dé Circuits 21 & 22: Budapest & Nürburgring,Formula Dé Circuits 23 - 26: USA Track Pack #1,Formula Dé Circuits 27 - 30: USA Track Pack #2,Formula Dé Circuits 3 & 4: Zandvoort 2 & SPA-Francorchamps,Formula Dé Circuits 31 & 32: Zhuhai & Sepang,Formula Dé Circuits 34 & 35: Bahrain & Shanghai,Formula Dé Circuits 5 & 6: Kyalami & Ferrari Autodromo,Formula Dé Circuits 7 & 8: Magny-Cours & Monza,Formula Dé Circuits 9 & 10: Estoril & Interlagos,Formula De: Gran Premio d'Italia – Perugia – Circuito Cittadino,Formula Dé: ITALY SERIES – Agrigento Valle dei Templi,Formula Dé: ITALY SERIES – Bologna Centro,Formula Dé: ITALY SERIES – Bologna Stadio Dall'Ara,Formula Dé: ITALY SERIES – Commemorative Track,Formula Dé: ITALY SERIES – Firenze Lungo Arno,Formula Dé: ITALY SERIES – Milano Castello Sforzesco,Formula Dé: ITALY SERIES – Misano, Santa Monica,Formula Dé: ITALY SERIES – Palermo Marina,Formula Dé: ITALY SERIES – Roma Colosseo,Formula Dé: ITALY SERIES – Roma Isola Tiberina,Formula Dé: ITALY SERIES – Torino Centro,Formula Dé: ITALY SERIES – Trieste Porto,Formula Dé: Laguna Seca,Formula Dé: Lime Rock Park,Formule Dé Circuit № 10: GRANDE PREMIO DE BRASIL – Circuito do Interlagos,Formule Dé Circuit № 9: GRAND PRIX DU CANADA – Circuit Gilles Villeneuve,Formule Dé Circuit № 11: JAPAN GRAND PRIX – Suzuka Circuit,Formule Dé Circuit № 12: SOUTH of AFRICA GRAND PRIX – Kyalami Circuit,Formule Dé Circuit № 13: SAN MARINO – Autodromo Enzo & Dino Ferrari,Formule Dé Circuit № 1: Grand Prix de MONACO,Formule Dé Circuit № 2: FRANCE – Circuit de Nevers Magny-Cours,Formule Dé Circuit № 3: GRAN PREMO D'ITALIA – Autodromo Nazionale Monza,Formule Dé Circuit № 4: GROSSER PREIS VON DEUTSCHLAND – Hockenheim Ring,Formule Dé Circuit № 5: GRAND PRIX DE BELGIQUE – Circuit de Spa – Francorchamps,Formule Dé Circuit № 6: GRANDE PREMIO DE PORTUGAL – Circuito do Estoril,Formule Dé Circuit № 7: BRITISH GRAND PRIX – Silverstone Circuit,Formule Dé Circuit № 8: GRAN PREMIO DE ESPAÑA – Circuit de Catalunya,Formule Dé: World Championship","Formula De/De mini/D,Sports: Auto Racing","Grid Movement,Partnerships,Player Elimination,Press Your Luck,Roll / Spin and Move,Simulation","999 Games,Asmodee,Descartes Editeur,Eurogames,Fantasy Shop,Ludodélire,Top Licence Games",6.99229,7085 174,"Many regard this game as a trick-taking game, however that would be a very liberal interpretation of trick-taking. Players are each given an equal set of cards, which they randomly pick a hand of seven. Each hand one suit is a trump suit, and one suit is a non-trump suit. Players place one of their cards in front of themselves, and this continues until the hand ends. At that time, the top card on their piles are compared and the best card picks his reward first, and the remaining reward going to the second place. The reward cards give players points, and the highest total at the end of the game wins. ",//cf.geekdo-images.com/images/pic206875.jpg,5,45,10,3,45,T-Rex,45,//cf.geekdo-images.com/images/pic206875_t.jpg,1999,Marcel-André Casasola Merkle,Card Game,NA,"Hanno Kuhn,Wilfried Kuhn",NA,Animals: Dinosaurs,"Hand Management,Set Collection,Trick-taking","Hans im Glück Verlags-GmbH,Rio Grande Games",5.52782,248 175,"Rarely is a game broken down to its barest elements like this one (one of the others being For Sale). Raj was originally printed as Hol's der Geier. Its main 'simultaneous action' mechanism has been used numerous times: most recently as Sky Runner, or Olympia 2000 (v. Chr.), or even For Sale to a certain extent. Players are given an equal deck of cards from one to fifteen. Each turn, a prize tile is randomly selected from a pool. The prize tile either has positive or negative points, and each player is attempting to gather the most positive points from these prizes. Players secretly select one of their remaining fifteen cards, and reveal them simultaneously. The highest card gets the prize (if positive), or the lowest card get the prize (if negative). However, if two people play the highest (or lowest) card, they cancel each other out and the prize goes to the next in line... Online Play Boardspace.net Real time, against humans or robot players ",//cf.geekdo-images.com/images/pic1515479.jpg,5,20,8,2,20,Raj,20,//cf.geekdo-images.com/images/pic1515479_t.jpg,1988,"Wilfried Gebhard,Björn Pertoft,Frantz Rey,Tobias Schweiger,Th. A. Weiss","Animals,Bluffing,Card Game",NA,Alex Randolph,NA,"Animals: Cats,Ravensburger Kartenspiele",Simultaneous Action Selection,"AMIGO Spiel + Freizeit GmbH,Asmodee,Corfix,Dal Negro,F.X. Schmid,Gigamic,Möbius Games,Morapiaf,Ravensburger Spieleverlag GmbH,Waddington's Games, Inc.,Winning Moves Games (USA)",6.46531,1470 176,"Working in fast-food is hell. All the employees are zombies, and you can't find a single brain amongst them. Except for the brain part - there is, in fact, one brain - that's the premise of Give Me the Brain!, a card game in which players take on the roles of zombies in a fast-food restaurant in hell. They all have to complete a number of tasks before leaving work, and the work keeps piling on. Even worse, some of the tasks require basic intelligence and there's only one brain to go around. ",//cf.geekdo-images.com/images/pic2446093.jpg,8,30,10,3,30,Give Me the Brain!,30,//cf.geekdo-images.com/images/pic2446093_t.jpg,1996,Brian Snoddy,"Card Game,Zombies",NA,James Ernest,NA,Cheapass Zombie Series,"Action Point Allowance System,Auction/Bidding,Hand Management","Cheapass Games,James Ernest Games,Steve Jackson Games,Truant Spiele",5.85431,1919 178,"In this strange little game, players take the roles of a gardener protecting his lawn and a mole digging it up. The gardener must try to block the mole's moves and fence him in quickly, while the mole must dig as many holes as possible before being caught. Essentially, the mole may move any direction, horizontally or diagonally from square to square, while the gardener places boundary sticks down along the edges of the square, which the mole may not cross. The mole and gardener may either move or place down a boundary stick, and move alternately. Eventually, the gardener will hem the mole in completely and the round is over. In addition, if the mole can move into flower beds, extra points are scored. By moving to the center, the mole may also tunnel deeply to any selected square on the board, thus escaping the (by then) rapidly closing trap of boundary sticks. Depending on how many moves this took, more or less points are earned by the mole. Once points are totaled up, the roles are reversed and another round is played. The winner is the player who scored the most points as the mole. ",//cf.geekdo-images.com/images/pic294034.jpg,2,15,8,2,15,Mole Hill,15,//cf.geekdo-images.com/images/pic294034_t.jpg,1997,Néstor Romeral Andrés,Abstract Strategy,NA,Reiner Knizia,NA,Animals: Moles,"Area Enclosure,Variable Player Powers","Användbart Litet Företag,Blatz,nestorgames",5.94555,191 180,"The setting is pool side at a swanky hotel and players are trying to get their beach towels into the choice locations next to the pool. Players use equal sets of power cards to determine the number of placement points for each round. These movement points are then used to place their towels or dislodge others' towels. However activity in a particular row of towels attracts the attention of the cabana boys, who can eventually lock a row up permanently. ",//cf.geekdo-images.com/images/pic249632.jpg,5,30,10,2,30,Pool Position,30,//cf.geekdo-images.com/images/pic249632_t.jpg,1999,Walter Pepperle,"Abstract Strategy,Card Game",NA,Thorsten Gimmler,NA,NA,"Simultaneous Action Selection,Tile Placement",F.X. Schmid,5.78083,120 181,"Possibly the most popular, mass market war game. The goal is conquest of the world. Each player's turn consists of: - gaining reinforcements through number of territories held, control of every territory on each continent, and turning sets of bonus cards. - Attacking other players using a simple combat rule of comparing the highest dice rolled for each side. Players may attack as often as desired. If one enemy territory is successfully taken, the player is awarded with a bonus card. - Moving a group of armies to another adjacent territory. ",//cf.geekdo-images.com/images/pic2920766.jpg,6,120,10,2,120,Risk,120,//cf.geekdo-images.com/images/pic2920766_t.jpg,1959,(Uncredited),"Negotiation,Territory Building,Wargame","Risk & Castle Risk,Spaß am Erfolg: Karriere, Das Millionenspiel, Risiko","Albert Lamorisse,Michael I. Levin","Concurrent,La Conquête du Monde revised,Euro Risk,Hyborian Risk,Medieval Risk,One World Dominion,Risk 2042","Components: Miniatures,Hasbro Nostalgia Series,Risk","Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships,Player Elimination,Set Collection","(Unknown),Alga,Barnes & Noble,Borras Plana S.A.,Carlit,Clipper,Editrice Giochi,El Greco,Grow Jogos e Brinquedos,Guau,Hasbro,Juegos Crone,Majora,Miro Company,Nilco S.A.,Palitoy Ltd.,Parker Brothers,Schmidt Spiele,Smeets & Schippers,Waddington's Games, Inc.,Winning Moves Games (USA)",5.57906,21836 182,"In this quick, fun, and fairly abstract game, players play cards in an effort to acquire tiles that are either color-coded or number-coded. Players take turns, first playing a card onto a tile that matches either the card's number or its color, then drawing to refill their hands. When all cards have been played, each tile is evaluated, and whichever player has the most cards played to that tile gets that tile's points. After calculating point totals and figuring in bonuses, the player with the highest score is the winner. ",//cf.geekdo-images.com/images/pic339983.jpg,4,30,8,2,30,Knights of Charlemagne,30,//cf.geekdo-images.com/images/pic339983_t.jpg,1995,"Paul Herbert,Elisa Teague,Franz Vohwinkel","Card Game,Medieval",NA,Reiner Knizia,NA,Spielbox,"Hand Management,Partnerships,Set Collection","Playroom Entertainment,Spiel Spass,W. Nostheide Verlag GmbH",6.36252,604 183,"The Megalith edition is Selection #9 of The Games Collection by Pin International. This two player game has druids competing at Stonehenge to be the Master Druid. Each player has 8 coloured megaliths (just tall blocks) and 9 matching discs, numbered 1,1,2,2,3,3,4,5 & 6. The board is a triangle of 5 dissecting lines, with the corners lopped off,so the lines are 2,3,4,5,4 spaces long. On each side are 5 extra spaces, where players put their megaliths. First to get their 8th megalith down, wins. Players take turns to put a numbered disc on the intersections of the lines. When you have the majority total in any direction, you claim that line by placing your megalith on the end point. Ties on a line are lost by the last placing player, a clever balancing rule which forces careful choices. Stonehenge is a same game as Linea (Spielbox 1992, smaller board). ",//cf.geekdo-images.com/images/pic10064.jpg,2,15,10,2,15,Stonehenge,15,//cf.geekdo-images.com/images/pic10064_t.jpg,1994,Torsten Schöps,Abstract Strategy,NA,Reiner Knizia,NA,"Country: England,The Games Collection by Pin International",NA,"Blatz,Pin International",6.23304,112 185,"In this wacky Cheapass title, players are Sous Chefs trying to get to the top floor of a skyscraper by scaling the outside. However the maniacal Devil Bunny is hopping about in a mad lust for blood thinking he'll get a ham by knocking you off. Yeah, right, whatever. Players seek to move their two markers along a wide-ish track. The trick is that your pieces can only move diagonally, and your movement points are somewhat dictated by dice. Plus, when you roll a certain number, the Devil Bunny lands on the leading player, which knocks him off the building and perhaps into the person below him. Oh my. ",//cf.geekdo-images.com/images/pic331968.jpg,5,30,8,2,30,Devil Bunny Needs a Ham,30,//cf.geekdo-images.com/images/pic331968_t.jpg,1998,NA,"Print & Play,Racing",NA,James Ernest,NA,"Animals: Rabbits,Food / Cooking",Roll / Spin and Move,Cheapass Games,5.39,680 186,"Newer version of SPLIT is now available. Publisher is GDC-GameDevCo Ltd. The game still features the patented SPLIT half cards and looks much better than the original (design wise) and seems to have some adjustments to the rules. In this surprisingly solid offering from Hasbro, players use cards to take actions on a board. The cards depict halves of a standard deck of cards, and players attempt to match the halves with those next to the board. Depending on the quality of the match (perfect, strong, weak), the action is likewise powerful or weak. The object of the game is to place a series of your markers in a continuous line across the board. Also the game is scalable for two to six players, with four through six using partners to keep the action interesting. Re-implemented as: Split (Revised Edition) ",//cf.geekdo-images.com/images/pic271959.jpg,6,30,12,2,30,Split,30,//cf.geekdo-images.com/images/pic271959_t.jpg,1999,NA,Card Game,NA,David Hoyt,NA,NA,"Partnerships,Pattern Building,Point to Point Movement","GDC-GameDevCo Ltd.,Hasbro",5.81686,157 189,"Based on the well-known Settlers of Catan, this stand-alone game published in commemoration of the anniversary of the founding of the city of Nürnberg gives players some new twists to the familiar experience. Unlike standard Settlers, the game layout is not modular. Instead the board features a split map, half of which has the goods-producing hexes of a conventional Settlers game where settlements will be built and the other half showing a closeup of Nürnberg where "workshops" will be built (in lieu of promoting settlements to cities as in the original Settlers). The players also get currency for manufactured goods which in turn they spend on walls and towers to surround the city, which earn prestige points which ultimately count toward victory points. Probably the most interesting other detail is that instead of rolling dice, a special deck of cards is used to reveal the production number -- and possibly an event -- at the beginning of each player's turn. Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic289674.jpg,4,90,10,3,90,Die Siedler von Nürnberg,90,//cf.geekdo-images.com/images/pic289674_t.jpg,1999,Tanja Donner,"Medieval,Negotiation",NA,Klaus Teuber,NA,"Catan,Cities: Nürnberg","Dice Rolling,Hand Management,Memory,Trading",KOSMOS,6.97379,831 190,"Players are socialites who are trying to take as many high-value luxuries as they can manage. A number of luxuries (boats, mansions, watches, boats, etc.) of values varying from one million to seven million are laid out in a matrix. Players take turn placing power cards in the columns, and after five of the six cards have been played, the highest bid takes the first luxury in the column, the second highest gets the next one up, and so on. However, if you collect a second luxury item you already own, then the newest one replaces the older one, which could mean exchanging a lavish seven million dollar car for a paltry one million dollar one! After the specified number of rounds, the highest valued collection is deemed the best. ",//cf.geekdo-images.com/images/pic290421.jpg,5,30,10,3,30,Dolce Vita,30,//cf.geekdo-images.com/images/pic290421_t.jpg,1999,Doris Matthäus,Card Game,NA,Reiner Stockhausen,NA,NA,Auction/Bidding,Hans im Glück Verlags-GmbH,6.15628,183 192,"This warped but fun card game is more intense than it first appears to be. Players try to collect points in four different suits, but along the way points can be made negative instead of positive or even canceled entirely by taking one of the 'Nicht die Bohne' cards. With its interesting trading mechanism, this game can be a little hard to grasp at first, but it's worth the effort. A note to the wise: although this game shares a common theme of beans (Bohnen) with Bohnanza, that's about the only similarity. ",//cf.geekdo-images.com/images/pic19366.jpg,6,45,10,3,45,Nicht die Bohne!,45,//cf.geekdo-images.com/images/pic19366_t.jpg,1999,"Björn Pertoft,Thomas Vuarchex,Zhong Zhun",Card Game,NA,Horst-Rainer Rösner,NA,NA,"Simultaneous Action Selection,Trading","AMIGO Spiel + Freizeit GmbH,Korea Boardgames co., Ltd.,Lifestyle Boardgames Ltd,Oya",6.3659,881 193,"Fill or Bust is all about rolling dice and pressing your luck. On your turn, roll the dice and set aside at least one die that scores you points. If you want, you can roll the remaining dice – but if none of those dice score for you, you lose all points accumulated that round! Your challenge is further complicated by a deck of cards that determines what goal you might be forced to shoot for during that turn. Some goal cards dangle the prospect of huge bonuses, while others slam the door on you, ending your turn before it starts. Other than the deck of cards that push goals on players, Fill or Bust is similar to Farkle. ",//cf.geekdo-images.com/images/pic1512955.jpg,10,30,8,2,30,Fill or Bust,30,//cf.geekdo-images.com/images/pic1512955_t.jpg,1981,Christof Tisch,Dice,NA,(Uncredited),"Stadt Land Spielt Limitierte Sonderdrucke 2015,Tutto: Sechsling-Karte",NA,"Dice Rolling,Press Your Luck","ABACUSSPIELE,Bowman Games,Game Factory,PS-Games",5.69269,401 194,"In Groo: the Game, players compete to be the first to build a large town by playing 'building' cards that give them victory points. Of course, this is no picnic, hindered as it is by other players' rampaging armies and the frequent bumbling visitations of Groo the Wanderer, determined by the roll of a set of dice, which can also grant players resources with which to build and 'Groo heads' with which to damage the unfortunates who have Groo in their village. Players can also develop armies to attack other players' cities Excellent fun for the beer-and-pretzels crowd. Expanded by: Groo: The Game – Expansion Set ",//cf.geekdo-images.com/images/pic135807.jpg,4,45,10,2,45,Groo: The Game,45,//cf.geekdo-images.com/images/pic135807_t.jpg,1997,Sergio Aragonés,"Card Game,City Building,Comic Book / Strip,Fantasy",NA,"Sergio Aragonés,Ken Whitman",Groo: The Game – Expansion Set,NA,"Dice Rolling,Take That",Archangel Studios,6.26817,752 195,"It looks a bit like Daytona 500 with its oversized racetrack gameboard, but it's a much simpler game. The main thing going on is that you roll the five dice on your turn and pick which three you want to play. Each die has the five colors for the five cars in the race and one "checkered flag" side which means you draw a card. The dice are numbered 1 to 5 (that is, each die has one of the five numbers), and the three you pick have to be played in order. If you draw a card, it might instruct you to move a particular car, or the car in last place, or to spin a car out; or it might make you a "Sponsor" of a car, meaning you could get prize money for a car other than your main car. ",//cf.geekdo-images.com/images/pic178499.jpg,5,30,8,2,30,NASCAR Champions,30,//cf.geekdo-images.com/images/pic178499_t.jpg,1998,NA,"Dice,Racing,Sports",NA,Craig Van Ness,NA,Sports: Auto Racing,Dice Rolling,Milton Bradley,5.36389,90 196,"A game of political intrigue set in the Soviet Politburo. The game consists of a large number of politician cards, some of which form the first politburo. Politicians have certain stats (preferred offices, for instance) and an age. At the start of the game, the players secretly note influence on ten politicians, graded from 10 (most) to 1 (least). Gameplay is not clockwise, but happens from top to bottom in the politburo. Whatever action the politician in a certain office can take is done by the player who reveals the greatest influence on the politician in question. Actions include accusing other politicians of espionage (potentially exiling them to Siberia), pardoning them, reshuffling the politburo and others. But each action a politician takes lets him (or in one case, her) age by one or more years. Once a turn each politburo member must face a health roll which can result in sickness marker or even instant death (the older, the most likely). At the end of each turn, the reigning head of state must wave to the crowd at the October parade without collapsing (which gets harder the sicker the politician is). A politician who succeeds in this three times makes the player who controls him/her the winner. The original Fata Morgana edition included rules requiring the players to hold funeral speeches for deceased party chairmen and drinking vodka with it, for instance. The later Avalon Hill edition scrapped these rules and gave the game a less satirical and more serious tone. The Jolly Roger edition provides three different KREMLIN games in one box: 1: The 'original' with fictional politicians, set in a USSR where KGB investigations send those found guilty to Siberia. This version will have victory conditions based on the original Fata Morgana rules. 2: A version inspired by the Avalon Hill variant titled 'Revolution'. Set in the 1920s, it uses historical politicians as well as fictional politicians. It's a more violent game as those arrested by the KGB are shot and removed from the game 3: A new version, set in the modern USSR and Russia, an era of entrenched bureaucracy and alternatives for escaping KGB persecution. This version introduces the concept of "Going into Exile" to avoid Siberia. It also includes modern politicians from the 1960s onwards, whether it is Kosygin or Putin and Gorbachev. ",//cf.geekdo-images.com/images/pic1787203.jpg,6,75,12,3,75,Kremlin,75,//cf.geekdo-images.com/images/pic1787203_t.jpg,1986,"Res Brandenberger,Clay Gardner,Rasenjin Hayami,Charles Kibler,Ander Plana","Negotiation,Political",NA,Urs Hostettler,"Kremlin: Destalinization Expansion,Kremlin: Revolution","Country: Russia,Country: Soviet Union,Crowdfunding: Kickstarter","Secret Unit Deployment,Voting","Avalon Hill,Fata Morgana Spiele,Jolly Roger Games,New Games Order, LLC",6.99614,2452 197,"Based on Dante's Inferno, HellRail: 2nd Perdition has players creating rail to deliver the souls of the damned to the appropriate circles of Hell. The card mechanics are clever, as every card can become a load to be delivered, or be used to build rail, move trains, or draw more cards. Additionally, upon arriving at each circle, players have the choice to call forth that circle's powers, possibly putting a serious crimp in their opponents' efforts. Re-implements: HellRail Re-implemented as: Frachtexpress HellRail: Third Perdition ",//cf.geekdo-images.com/images/pic122523.jpg,4,75,13,3,75,HellRail (Second Perdition),75,//cf.geekdo-images.com/images/pic122523_t.jpg,1999,Angelo Porazzi,"Card Game,Trains,Transportation",NA,James Kyle,NA,HellRail,Pick-up and Deliver,"Giochi Rari,Glastyn Games",6.07118,92 198,"In Buried Treasure, players compete to compile sets of colored cards by drawing from several common stacks. Depending on what symbol is on a card, drawing it might let you take another from the stacks or even steal cards of the same color from one of your opponents. At the end of the round, the majority holders of each color will gain points; the amount of points varies each round. Was awarded the title "Best Family Card Game" by Games Magazine in 2000. ",//cf.geekdo-images.com/images/pic83699.jpg,4,30,10,2,30,Buried Treasure,30,//cf.geekdo-images.com/images/pic83699_t.jpg,1992,"M. Löffler,Ron Zalme","Card Game,Pirates",NA,Sid Sackson,NA,NA,Set Collection,F.X. Schmid,6.01825,228 199,"In Manhattan, players construct a skyline of skyscrapers over several districts, or city blocks, of Manhattan Island. Ultimately, each player seeks to have built the tallest buildings in the most city blocks of the Island. Each turn, players will play a card that illustrates which part of a city block they may place a "floor" on a building. The placement card is unique for each player in that the section they may place in is relative to their seating at the table. The player who has placed the top most floor controls that building. Each round, scores are tallied based on control of each of the neighborhoods. At the end of the game, the player who has scored the most points through area control and tallest buildings wins. Note: In the Finnish edition, the districts are named after six great cities of the world: Hong Kong, Sao Paulo, Cairo, Sydney, Frankfurt and Manhattan. ",//cf.geekdo-images.com/images/pic180499.jpg,4,45,10,2,45,Manhattan,45,//cf.geekdo-images.com/images/pic180499_t.jpg,1994,"Jacqui Davis,Ramon Mascarenas,Zeilbeck & Natzeck Design Company",City Building,NA,Andreas Seyfarth,NA,"3D Games,Cities: New York (New York, USA)","Area Control / Area Influence,Hand Management","Hans im Glück Verlags-GmbH,Litas Spil,Ludodélire,Mandoo Games,Mayfair Games,Nelospelit,Olsen,Rio Grande Games,Tactic",6.68878,3694 200,"[Careful: there are two similar games with Entdecker in the title. Don't confuse Entdecker with Die Neuen Entdecker (also known as Entdecker: Exploring New Horizons), a different game. In short - if your Entdecker's board has a scout trail leading to native huts, it's not this Entdecker.] Entdecker starts with a blank game board that represents an unexplored sea. Tiles are drawn and placed on squares on the board. As the tiles are placed islands develop on the board and players pay to place settlements, bases, or scouts on these islands in an effort to become the most powerful discoverer of all. Completed islands yield victory points to all who have invested in exploration on an island, but of course the most points go to the player who has established the strongest presence. Re-implemented by: Die Neuen Entdecker or Entdecker: Exploring New Horizons In 2004, a smaller version of the Entdecker game was released, based on the online version available on the www.playcatan.de site. Oceania. In 2007, the game system was revamped in a new "Entdecker"-series of 3 titles (so far): Im Reich der Jadegottin (published 2007) Im Reich der Wüstensohne (published 2008) Im Reich der Dämonen (not yet published) ",//cf.geekdo-images.com/images/pic194144.jpg,4,60,10,2,60,Entdecker,60,//cf.geekdo-images.com/images/pic194144_t.jpg,1996,"Andreas Steiner,Franz Vohwinkel",Exploration,NA,Klaus Teuber,NA,NA,"Area Control / Area Influence,Modular Board,Tile Placement","999 Games,Goldsieber Spiele,Mayfair Games",6.50041,1239 201,"Originally published as Texas by db-Spiele. The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate distance to an empty square, and the player places one of his markers. Each player also has judge symbols that can each be used only once. The judge lets you move onto a previously placed opposition marker and reverse it. Players score points for each contiguous region equal to the square of the number of markers. If a player is not careful, such a move may be forced, as there is a maximum number of cards that a player may hold. Contains rules for playing with 4 (in two partnerships of two players). Later republished 1999 as Rosenkönig by Kosmos, as part of the two-player game series. The republication also included a re-theming of the game. The setting changed from Texas to England, and the factions changed from farmers and ranchers to the factions of the Plantagenet family from the Wars of the Roses (1455-1485) - the Lancaster (red rose) and the York (white rose) factions in a similarly abstracted fashion. Rosenkönig is part of the Kosmos two-player series. Online Play Yucata (turn-based) YourturnMyturn (turn-based or with AI, under the name "War of the Roses") Brettspielnetz.de (turn-based) Feuerteufel. Dutch website supporting live play and asynchronous play-by-web, with notification emails. For non-Dutch speakers/readers, using Google Translate (e.g., with Google Chrome or with the Google Toolbar in Firefox, or even through translate.google.com) works pretty well! ",//cf.geekdo-images.com/images/pic2855891.jpg,2,30,10,2,30,The Rose King,30,//cf.geekdo-images.com/images/pic2855891_t.jpg,1997,"Tanja Donner,Anke Pohl,Thilo Rick,Andreas Steiner,Claus Stephan","Abstract Strategy,Medieval",NA,Dirk Henn,NA,"Kosmos two-player series,Wars of the Roses","Grid Movement,Hand Management","999 Games,db-Spiele,KOSMOS,Tilsit,White Goblin Games",6.82082,2361 202,"Conquer and occupy the valuable desert grounds. And also keep your home village! By tactically moving groups of camels through the different desert grounds and by using its specialties you can rule the desert. -- from the rulebook Targui has a board made of large square tiles representing the different types of desert ground. These provide varying economic and strategic value, from 0-5, and with a salt mine in the center, random distribution (with a little tinkering) makes a varied map each game. Players have a village tile which they place on the outer edge, and start with some camels and money. Your turn simply consists of moving and buying camels, expanding your control of the land. Targui has very simple mechanisms, and is in effect a simple rolling war game with obvious tactics. But the random turn order creates a wonderful world of rapidly shifting alliances, with players making and breaking promises within moments. The winner is not the one with most money or camels, but with the most economic value under their control. The game plays nicely with 3 or 4 players. However, Targui is a long game. Eight rounds takes about three hours, so using the whole deck of 20 fortune cards makes for an over-long game. If you enjoy Risk or light wargaming, then you'll get a lot from Targui. ",//cf.geekdo-images.com/images/pic1787067.jpg,4,120,12,2,120,Targui,120,//cf.geekdo-images.com/images/pic1787067_t.jpg,1988,NA,Wargame,NA,"Wil Dijkstra,Ben van Dijk",NA,Animals: Camels,"Modular Board,Player Elimination",Jumbo,6.33415,600 204,"Reiner Knizia expands his fleet of tile laying games with this game about colliding railroads in early 1800's England. There are seven different rail companies that players can expand. Each time you extend a rail, the other stockholders can veto your action, but it might cost them their shares. When two companies' rail touch, the railways merge to become one. The game is over when only one company remains or there are no rail tiles remaining, and the winner is the player who earned the most money over the course of the game. ",//cf.geekdo-images.com/images/pic192462.jpg,4,60,12,2,60,Stephenson's Rocket,60,//cf.geekdo-images.com/images/pic192462_t.jpg,1999,"Doris Matthäus,Ian O'Toole",Trains,NA,Reiner Knizia,NA,Country: England,"Area Control / Area Influence,Grid Movement,Route/Network Building,Set Collection,Stock Holding,Tile Placement","999 Games,Grail Games,Pegasus Spiele,Rio Grande Games",6.87101,2081 206,Game consists of 102 cards in 6 colors along with 6 Pepper Cards. The Pepper cards have a special function. Players try to avoid winning them because they adds points from your score at the end. Each player is dealt 12 cards. You must follow suit if you can. Hands end as soon as 1 player has no more cards. Anyone who has cards remaining adds them to the cards taken in tricks. After 5 hands the player with the lowest point total wins. ,//cf.geekdo-images.com/images/pic295868.jpg,9,45,10,3,45,Pepper,45,//cf.geekdo-images.com/images/pic295868_t.jpg,1998,Götz Wiedenroth,Card Game,NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,Trick-taking,"F.X. Schmid,テンデイズゲームズ (Ten Days Games)",5.75714,105 207,"Twitch is an insanely frantic game of reacting to new information. When someone plays a card, you must quickly determine if it points to you (e.g., if the player to your right plays a card that says "left"), and if it does, throw the top card of your deck onto the pile. If you're not quick enough, another player will call you out, and you'll have to take all the cards in the pile into your deck. The first person to run her deck out wins. ",//cf.geekdo-images.com/images/pic149668.jpg,6,15,10,3,15,Twitch,15,//cf.geekdo-images.com/images/pic149668_t.jpg,1998,(Uncredited),"Action / Dexterity,Card Game",NA,"Skaff Elias,Richard Garfield,Jim Lin",NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Wizards of the Coast",6.17692,169 208,"A quick and simple card game for 2-6 milk-drinking players. Each player places a color card down as their marker and the matching sets of cards numbered 1-12 in those colors make up the deck. The deck is shuffled and players get 4 cards, the remainder goes down as a draw deck. There is a set of small tiles in red and black for negative or positive points (red are 4,4,5,5,6,6, black are 2,3,3,4,4,4,5,5,5,6,6,6). These are shuffled face down and 4 turned up to start 4 rows. On your turn, you can place a card against a row or try to swap a card with another player. If you want to swap, you simply offer a color for another color, mentioning no numbers. Swap with the player of your choice, but if nobody wants to swap, you've wasted your turn. When you play a card to a row, you draw back so you have 4 cards. When the row is full, determined by the number on the tile, the player with the highest total in the cards has to take the tile, be it positive or negative. Usually your choices are obvious, but sometimes it is worth assisting another player to take a row, rather than waste a good card for you on a low or negative tile. If a row is tied between players, the cards are discarded and the tile stays for more cards. The discard deck is shuffled over, taken tiles refreshed by new ones. The game ends when the tiles are all taken, deduct the negative from the positive to get your score. This game was re-themed and expanded on with Relikt. ",//cf.geekdo-images.com/images/pic452085.jpg,6,30,10,2,30,Ex & Hopp,30,//cf.geekdo-images.com/images/pic452085_t.jpg,1996,Klaus Wilinski,Card Game,NA,Rüdiger Dorn,NA,NA,NA,"F.X. Schmid,Ravensburger Spieleverlag GmbH",5.39016,61 210,"In this twisted little game, players take control of a gang of mobsters that are dedicated to extorting money out of businesses and rubbing out the competing mobs in the process. All of the gang members are placed around an oblong table, with some of the places indicating certain benefits. If a place has a picture of a business, then the player makes money until the mobster is killed or moved. If the place has a gun, then he can use it to shoot a mobster across the table. If a place has a knife, then he can use it to stab someone seated next to him. Plus, some of the mobsters have the ability to kill others all the time by carrying their own knives and guns. The game ends when all the available money is taken, and the largest pile of cash takes the game. ",//cf.geekdo-images.com/images/pic24880.jpg,6,30,8,3,30,Don Pepe,30,//cf.geekdo-images.com/images/pic24880_t.jpg,1999,NA,"Card Game,Mafia",NA,Dominique Ehrhard,NA,NA,NA,"Game Office,Hasbro,Parker Brothers,The Toy Company Argentina S.R.L.",6.24783,345 211,"In Times to Remember, the players are trying to remember particular times. Is that clear enough? No? Okay, here are more details. Players aren't trying to remember times from their own lives, but rather times from the shared experiences of humanity as a whole. Each player or team starts the game with a set of brackets or tokens (depending on the version of the game), and the first player to rid herself of brackets wins. On a turn, all players are confronted with a trivia question, say, "When did the first Star Wars arrive in theaters?" Each player then uses one bracket to mark a particular year or series of years on her individual year chart. Once everyone has placed their answers, the questioner reveals the answer and everyone sees whether that year appears in the range they guessed. If so, they remove that bracket from the game; if not, they keep the bracket. No matter how much you might want to hedge your guesses, eventually you'll need to guess a year dead on, so plumb the depths of your memory and take your best shot! ",//cf.geekdo-images.com/images/pic2205312.jpg,10,45,10,2,45,Times to Remember,45,//cf.geekdo-images.com/images/pic2205312_t.jpg,1992,Tony Rochon,"Party Game,Trivia",NA,Richard Borg,NA,NA,NA,"Blackrock Games,Cocktail Games,Hasbro,MB Jeux,MB Spiele,Milton Bradley",6.29091,198 214,"This game revolves around the placement of multi-national customers in a restaurant. The board shows many different tables, each with four chairs around them. The tables are grouped by nation, so the Chinese like to sit with other Chinese. However, some of the chairs are on the border between two nations, so a person from either place could occupy the seat. To further complicate this odd tile game, each of the people is either male or female, and tables must be gender-balanced. As the game progresses some tiles become unplayable... ",//cf.geekdo-images.com/images/pic2592262.jpg,4,60,10,2,45,Café International,60,//cf.geekdo-images.com/images/pic2592262_t.jpg,1989,"Oliver Freudenreich,J. W. Thompson",Abstract Strategy,NA,Rudi Hoffmann,NA,Café International,"Hand Management,Pattern Building,Tile Placement","AMIGO Spiel + Freizeit GmbH,Kaissa Chess & Games,Leo Toys,Mattel,Relaxx,Rio Grande Games,Swan Panasia Co., Ltd.",6.28113,1994 215,"Tichu is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process. The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, he wins the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc. The last player out in a round gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to her playing any card. This indicates that she thinks that she can empty her hand first this round; if she does so, her team scores 100 points, and if not, it loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only her first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal). The first team to 1,000 points wins. ",//cf.geekdo-images.com/images/pic169494.jpg,10,60,10,3,60,Tichu,60,//cf.geekdo-images.com/images/pic169494_t.jpg,1991,"Res Brandenberger,François Bruel,Philippe Guérin,Chris Quilliams,Valerie Vekemans,Franz Vohwinkel",Card Game,NA,Urs Hostettler,"Stadt Land Spielt Limitierte Sonderdrucke 2015,Tichu Booster","Asian Theme,Climbing Games,Country: China,Shedding Games,Traditional Card Games,Z-Man / Filosofia deluxe card game series","Betting/Wagering,Hand Management,Partnerships,Trick-taking","999 Games,ABACUSSPIELE,Fata Morgana Spiele,Filosofia Éditions,G3,Hobby World,HomoLudicus,Korea Boardgames co., Ltd.,Playhouse Ltd,Rio Grande Games,Swan Panasia Co., Ltd.,uplay.it edizioni,Vennerød Forlag AS",7.60888,10556 216,"The original edition, titled Revolution, is set in French Revolution-era Paris. Royalists and Jacobins fight for superiority in the 25 city districts, which are represented by the game board. The two players alternately place one of their counters in order to control that space. When a player puts one of his number counters on the board, he projects influence onto the neighboring spaces in that row and column, and onto the space the counter itself is on. The amount of the influence corresponds to the number on the counter. Whoever controls all three of the buildings or controls eleven city districts has won the game. The game was later reprinted as Atlanteon, in which mighty undersea warriors fight to control the capital of the Sunken Kingdoms. One player controls the vicious Marauders, who are trying to capture the city, while the other player controls the heroic Guardians, who are trying to defend their home. ",//cf.geekdo-images.com/images/pic1516987.jpg,2,30,12,2,30,Atlanteon,30,//cf.geekdo-images.com/images/pic1516987_t.jpg,1992,"Marko Djurdjević,Tobias Mannewitz,Scott Nicely,Brian Schomburg","Abstract Strategy,Napoleonic",NA,Reiner Knizia,NA,Fantasy Flight Silver Line Games,"Area Control / Area Influence,Tile Placement","ABACUSSPIELE,Esdevium,Fantasy Flight Games,Heidelberger Spieleverlag",5.81039,648 217,"In one of his sillier games, Karl-Heinz Schmiel casts the players as semi-psychotic cooks attempting to hone their culinary skills. Each player receives a miniature pan and a hotplate. Then each turn you can either attempt to turn up the heat, season your dish, or attempt to steal another cook's recipe in the making. Heating your hotplate is a random affair with a die, and could raise the heat on everyone's plate. Spicing the dish is heart of the game and done by up-ending small bottles filled with little colored wood pellets. When the pellets tumble out of the bottle (sometimes, if they do), the number of pellets can't exceed two, because over-spicing the dish ruins it and you have to throw it in the trash! The 2009 version includes some changed rules, a new victory condition, additional recipes and some new mechanics in comparison to the 1989 version. ",//cf.geekdo-images.com/images/pic599251.jpg,4,30,13,2,30,A la carte,30,//cf.geekdo-images.com/images/pic599251_t.jpg,1989,"Jochen Eeuwyk,Christof Tisch","Action / Dexterity,Party Game",NA,Karl-Heinz Schmiel,"A la carte: Dessert,A la carte: Die Beilage",Food / Cooking,"Action Point Allowance System,Dice Rolling,Set Collection","Competo / Marektoy,Fantasy Flight Games,Giochi Uniti,Heidelberger Spieleverlag,IELLO,Intrafin Games,Moskito Spiele,Stratelibri,Swan Panasia Co., Ltd.",6.50098,2629 218,"Players represent collectors attempting to gather sets of valuable properties and artifacts ... coins, antiques, miniatures, etc. These sets are worth handsome sums at game's end. Individual pieces of a set are worthless at game's end, but are able to be sold during the course of the game in order to provide a cash-flow. These 'properties' are represented on cards. There are 12 different types of properties, varying from 3 - 6 pieces per set. Naturally, the sets containing six pieces are much more valuable than the sets containing only three pieces as it is much more difficult to complete these larger sets. Each player is dealt six cards and given a starting 'fund' of $2,000. The top 'property' card is revealed and a bidding ensues. The winner pays the bank and takes the card into his hand. The player then has the option of selling 1 - 3 properties to the bank. The idea here is to rid yourself of properties that you do not wish to collect and provide a source of income. There is danger, however. The sales price is determined randomly via the roll of two dice. The price can vary from 25% - 100% of the listed worth of the item. Further, if a '0' is rolled on one of the dice, then the item is NOT sold outright, but rather an auction takes place amongst the players. This can result in a substantially reduced price to the seller, or a higher price, depending upon the demand for the item. Further, it is quite possible that no one desires the item, so the seller must take the item back into his hand. There is also the possibility that the player will earn a $200 bonus if the proper digit is rolled on one of the dice. When a property is sold, it is placed on the appropriate section of the 'board' - 25%, 50%, 75%, or 100% (there really isn't a board, just a card holder that indicates these sections). After a player sells properties, he may surrender one of the special 'buyer' cards and purchase from 1 - 3 cards from one of these markets. The player must pay the indicated price (based on the particular percentage market where the property is located) and take the property into his hand. Again, there is a decision to be made here. Buyer cards are very valuable, as they can be used in a number of fashions: 1) Purchase properties, as described above; 2) Used as a 'wild' card to complete a set; or 3) Valued as $500.00 at the end of the game. So, a player has to weigh the advantages of each of these options and play accordingly. Buyer cards are purchases at auction in conjunction with a property card. When a Buyer card is revealed, another card is then revealed, and both cards are then auctioned together. The auction is a 'sealed' auction, however, so the stakes are often high as these cards carry tremendous advantages. The game continues in this fashion until the property deck expires or a player calls an end to the game. One can only do this, however, if he has a total value (property sets plus cash) in excess of $5,000. Even then, a player should only do this when he feels he has more assets than any of his opponents. As High Bid, this game was published for the 3M Bookshelf Series and 3M Gamette Series. ",//cf.geekdo-images.com/images/pic58613.jpg,4,25,12,2,25,High-Bid,25,//cf.geekdo-images.com/images/pic58613_t.jpg,1965,"Aspect Annonsbyrå,Olle Sahlin,Stefan Thulin",Negotiation,NA,"Larry Winters,P. Winters",NA,"3M Bookshelf Series,3M Gamettes","Auction/Bidding,Set Collection","3M,Avalon Hill,Casper,Target Games",5.77588,228 219,"Players take on the role of club-owners vying for customers' Deutsch Marks in this unique board game, called Full House in German. Each player is given a small board representing their cafe or pub. In your turn, you can either place a tile in your pub, representing different types of seating (bar, patio, formal) & activities (dancing, shooting pool, playing fooseball), or you can select a customer card, to draw in customers to those specific tiles, if you have the seating available. A third choice is to take a Billing card, which gives you a tip in cash money, and makes all customers in all the players bars pay their bills too. Yellow customers are worth 10 DM, red 20 DM and blue customers pay 30 DM. When there are at least ten customers floating around, players can also spend a Action card which moves customers around. The cards either move off a specific tile type to a type you choose, or from a tile type you choose to a specific tile. So you might move customers specifically from the terrace seating to any other type of your choice (such as the disco floor), or from a tile of your choice (such as the bar) to specifically a Pool Table. The cards allow from 1-4 customers to move, depending on the tiles. This is the clever part. As the customers move, they normally pay their bill, unless the Action card shows a No Pay symbol, making them bill-dodgers. When customers move, they first look for a suitable spot within the same pub! Only if they can't find one (either it lacks that type of tile, or there isn't enough room to accommodate them), do they then start wandering clockwise to the next pub, and keep going until they find a suitable spot. If they can't, they leave the game. So if you have an Action card that pays a bill, and you have the right empty spaces in your bar (because you've carefully put in a variety of attractions), you move your customers around inside your bar and collect the money ("Hey, we're paying our bar tab now, we're gonna shoot some Pool"). If you have a suitable Action card with a No Pay symbol, you move customers from another player's bar into yours ("This place stinks guys, let's skip out and find a Fooseball!"). It is this clever management of customers that will net you big profits. And if your bar is pretty full, especially with blue and red customers, you call a billing as your first action. The other players also collect, but you should have a margin on them, plus the tip (from 30-70 DM). There are always three Customer cards and three Action cards face up, and two fresh tiles, so you should be able to make good choices and plan ahead a little. The game ends when the Action cards or the Billing cards are exhausted. The winner is the player with the most money, having milked the punters as much as possible. ",//cf.geekdo-images.com/images/pic1300663.jpg,5,30,12,3,30,Volle Hütte,30,//cf.geekdo-images.com/images/pic1300663_t.jpg,1997,Wilfried Gebhard,Economic,NA,Stefan Dorra,NA,NA,"Hand Management,Tile Placement",ASS Altenburger Spielkarten,6.17719,160 220,"In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory. In 2003 re-published by Überplay. In 2003 published with a new theme by Amigo as Einfach Tierisch. In 2006, published by University Games as Animalement Vôtre (French version) and Beestenveiling (Dutch version). In 2008, re-published by Eagle-Gryphon Games ",//cf.geekdo-images.com/images/pic1513386.jpg,5,30,10,3,15,High Society,30,//cf.geekdo-images.com/images/pic1513386_t.jpg,1995,"Mateusz Bielski,Wesly Gibs,Alvin Madden,Ulf Marckwort,Paul Niemeyer,Björn Pertoft,Markus Wagner",Card Game,NA,Reiner Knizia,NA,Gryphon Games bookshelf series,Auction/Bidding,"AMIGO Spiel + Freizeit GmbH,Eagle-Gryphon Games,Foxgames (Poland),Kanga Games,Ravensburger Spieleverlag GmbH,Überplay,University Games,Wargames Club Publishing",6.76805,4339 221,"Shogun / Samurai Swords / Ikusa is the last game in the original Milton Bradley Gamemaster series. It focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler. In the game, players command forces on islands of feudal Japan. Player forces include provincial forces in the provinces and mobile armies commanded by daimyos. In each turn, players will allocate their koku into bids and purchases for the round. The round begins with the allocation of turn order, which is determined by bid, and in the case of tied bids, by player agreement or random draw. Then players other bids and payments are accounted for in purchases of castles and fortresses, drafting of new troops and ronin, and a bid for the lone ninja. Following the bids phase, players in turn order plan and execute attacks against enemy territories, with attacks resolved through die rolls. A player wins the game when he or she has captured a certain number of territories, either via straight conquest or by vanquishing the last of an opponent's diamyos and taking over that player's forces. The game was originally published as Shogun and was later changed to Samurai Swords due to a name conflict with James Clavell's Shogun. Ikusa is the latest iteration of the game. ",//cf.geekdo-images.com/images/pic1050037.jpg,5,360,12,2,240,Ikusa,360,//cf.geekdo-images.com/images/pic1050037_t.jpg,1986,Steve Argyle,"Civil War,Wargame",NA,Michael Gray,NA,"Asian Theme,Country: Japan,Gamemaster Series,Samurai","Auction/Bidding,Dice Rolling,Simultaneous Action Selection","Avalon Hill (Hasbro),Milton Bradley,Wizards of the Coast",7.00973,4283 222,"This game is a successor to the popular Bohnanza but is less complex and is not based on trading. Players attempt to collect 30 points in "trophies" to win the game. This is accomplished by working with up to two collections of space beans - 1 public (face-up) and 1 secret (face-down). The primary mechanic is drawing beans, placing them in one of your collections (public or secret) if you have any matching cards to play, then passing your entire hand to the player on your right. If you compile a collection that contains a number of beans equal to the number value on one of beans in the collection, you may redeem the collection for the same amount of points on that card. For example: If a player has three violet beans, and one of them has a value of 3, that collection can be converted for three trophy points. The card numbered 3 would go into the trophy pile, and the other cards into the discard pile. Space Beans is part of the Bohnanza family of games. ",//cf.geekdo-images.com/images/pic129430.jpg,6,40,10,2,40,Space Beans,40,//cf.geekdo-images.com/images/pic129430_t.jpg,1999,Björn Pertoft,"Card Game,Science Fiction",NA,Uwe Rosenberg,NA,Bohnanza,"Card Drafting,Set Collection","AMIGO Spiel + Freizeit GmbH,Mercurio,Midgaard Games,Rio Grande Games",6.08948,1300 223,"Based on his earlier effort, Wildlife Adventure, Expedition is a game about moving three commonly held expeditions around the world in search of various archaeological sites. The board is a map of the world with many different branching paths, and players advance the expeditions by placing plastic arrows. When an expedition arrives at a location that matches one of your cards, you score that card. The first player to score all of his cards ends the game, and the highest total score takes the day. Reimplements Wildlife Adventure Reimplemented as Schatzsucher (children's version) Expedition: Famous Explorers ",//cf.geekdo-images.com/images/pic97042.jpg,6,90,10,2,90,Expedition,90,//cf.geekdo-images.com/images/pic97042_t.jpg,1996,"Jo Hartwig,Marc Margielsky","Exploration,Transportation,Travel",NA,Wolfgang Kramer,NA,Archaeology,"Point to Point Movement,Route/Network Building","AMIGO Spiel + Freizeit GmbH,Queen Games,Ravensburger Spieleverlag GmbH",6.88525,980 224,"History of the World works under the assumptions that all empires eventually fade and that the only things differentiating great empires from lesser ones is how much territory they conquer and how long it takes for their civilizations to disappear. The game is played out over 7 epochs or rounds, from the ancient 3000 B.C. Sumerians to the pre-WW1 Germany, with every player controlling a new rising empire from history. Some empires are stronger than others (like the Romans), but the game's clever mechanisms can help balance that out. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board. Gameplay: Each player selects a color and takes all pieces of that color, as there are different miniatures for each of the 7 Epochs, these should be sorted by Epoch. The game board is a stylized version of the globe. The Event cards should be separated into Greater and Lesser Events. Each player is dealt 3 Greater Events. These are either Minor Empires, Leaders, Weaponry or Reallocation. Each player is also dealt 7 Lesser Events. There are 22 different types of Lesser Events (Disasters, Diseases, and Special abilities, to name a few). Players roll 2 dice and determine first player and begin drawing their first Epoch empires. One unique mechanism is that the drawing player can examine their drawn empire and decide whether to keep it for themselves or give it to another player who hasn't gotten one yet. If it is given to another player, the receiving player has no choice but to keep it for himself to play that Epoch. Then the next player draws and makes his decision. The player who gives their drawn Empire has to wait until given an empire by another player or until the last player draws. Each Empire card contains the Empire name, how many troops the Empire has for expansion, the Empire's starting land space, if it has a Capitol or not (barbarian or nomadic nations frequently do not) and if it has any Navigation (Seas and Oceans to travel by). One player reads out the Epochs Empires in order and turns are taken, in this roughly historical order, when a player's Empire is called. Before the start of their turn a player may play up to two Event cards from their hand. The Events played are resolved before the player starts his Empire's actions. If the player's active Empire has navigation a ship token is placed in each sea or ocean listed (if an ocean is listed all adjacent seas to the ocean have ship markers put into them). A Reallocation Greater Event allows an Empire with Navigation to exchange Fleets in seas and oceans for Coins that can be used to buy back defeated troops (1 coin per troop). If the active Empire has a capitol it is taken and placed in the Empire's starting land with one unit of the Empire's available troops. Since each land space may only contain one troop the player begins expanding from their starting land by placing troops in any adjacent land space that they wish to occupy or conquer. To conquer a land the attacker moves one unit into the land space either from adjacent land or through a sea with a ship in it. Then dice are rolled, the attacker gets 2 dice and the defender only one, unless the attacker traveled across a strait or the defender's land has either a forest, the great wall of China, or mountains on the border of the land that the attacker came from. In this case the defender receives 2 dice as well. If the attack comes from the sea the defender gets 3 dice for defense. Highest score wins with ties killing off both the defender and attacker. In this case the attacker can merely place the next troop, if he has any left, in the now-empty land space. At any time the active Empire player may exchange an unplaced troop for a fort. On later turns, a fort gives the player a +1 to defensive rolls in that land. Also, if the defender in a fort loses or ties with an attacker only the fort is removed and the battle continues. Whenever an army conquers a land with a capitol the capitol mini is flipped reducing it to a city (if it was a city to begin with it is removed from board when conquered). After the active player's Empire is finished with it's actions check to see if it conquered to land spaces with resource symbols, if so it can build a monument. Then scoring takes place. Each area (Middle-East, Northern Europe, Eurasia, etc...) has a tile with 3 values for the current Epoch. One value is for having a presence in the area (at least one land). Another value is for having Dominance in the area (at least 2 lands and more than any other player in area). The last value is for having Control of an area (at least 3 lands and no other player has any in area). These values vary from Epoch to Epoch and Area to Area (Middle-East is more valuable in early Epochs and fades in later Epochs, for example). Total the scores from each area for all pieces of the player's color from all Empires controlled that remain on board. Then add 2 points for each capitol controlled, 1 point per city and one point for each monument controlled. After all areas are scored the next Empire called takes its turn. After all players have taken their turns and scored, for the first Epoch, the player with the highest score gets to take a pre-eminence marker and places it in front of him. These are secret bonus points (worth somewhere from 3 to 6) for the end of the game and may not be examined till then. This bonus to leader helps balance the Empire-draw mechanic and makes it valuable to score maximal points even early in the game, rather than tanking to get a better draw later. Then drawing begins for the next Epoch with the player having the lowest score drawing first on up to the person with the highest score drawing last (and likely being given a less than optimal Empire by another player). Victory: After the last player has scored for Epoch 7 and the leader has drawn a pre-eminence marker, all players reveal their pre-eminence markers and add them to their scores. The player with the highest score wins. Online Play http://gamesbyemail.com (English, turn-based) ",//cf.geekdo-images.com/images/pic287451.jpg,6,180,12,3,180,History of the World,180,//cf.geekdo-images.com/images/pic287451_t.jpg,1991,"(Uncredited),Charles S. Jarboe, Jr.,Steve Kendall,Jason Spiller,David Walker","Ancient,Civilization,Medieval,Renaissance,Wargame",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,NA,"Area Control / Area Influence,Dice Rolling,Hand Management","Avalon Hill,Avalon Hill (Hasbro),Compendium Games,Gibsons Games,Ragnar Brothers,Welt der Spiele",7.1321,3961 225,"This is the game that introduced Icehouse Pieces. In December 1989, an initial test run of 100 Icehouse sets were made and sold, packaged in black boxes. Later, a few more of these handmade sets were produced, but in very limited quantities. This game doesn't use turns, or rounds, or anything else to break up the action. Players place their pieces as quickly or slowly as they like, in attacking or defending positions. Only when time runs out or when everyone has used up all their pieces is the game scored, with people getting points for their safe defenders and successful attackers. ",//cf.geekdo-images.com/images/pic2038742.jpg,5,20,8,3,20,Icehouse,20,//cf.geekdo-images.com/images/pic2038742_t.jpg,1989,NA,"Abstract Strategy,Game System,Real-time",Playing With Pyramids,"John Cooper,Andrew Looney",NA,"Looney Pyramids,Tube Games",NA,"Crystal Caste,IcehouseGames,Looney Labs",6.66445,602 228,"This card game simulates children (a little girl is featured on all cards) running around the playground beating up each other and stealing their lunch money. Once you get past the strange theme, there's a fun little game where players beat each other senseless with cards like 'Poke in the Eye', 'Uppercut', and 'Humiliation.' Not for the weak willed, this game is mean. The last player still standing wins. Re-implemented by: Beer Money Integrates with: Beer Money ",//cf.geekdo-images.com/images/pic11310.jpg,4,20,13,2,20,Lunch Money,20,//cf.geekdo-images.com/images/pic11310_t.jpg,1996,Andrew Yates,"Card Game,Fighting",NA,"John Nephew,Charlie Wiedman",Lunch Money: Sticks and Stones,NA,"Hand Management,Take That","Atlas Games,NekoCorp",5.64856,2362 229,"The Elven king is dead, and players are competing to become the next king. This game is similar in nature to Elfenroads/Elfenland in that players try to visit as many cities as possible using optimal transportation cards; what's different is that the lay of the land is also dictated by card play. Other players may interfere with your journey through the use of thieves, obstacles, and sea serpents. ",//cf.geekdo-images.com/images/pic369769.jpg,6,60,10,2,60,King of the Elves,60,//cf.geekdo-images.com/images/pic369769_t.jpg,1999,Doris Matthäus,"Card Game,Fantasy,Travel",NA,Alan R. Moon,NA,"Fairies, Elves and Pixies","Card Drafting,Hand Management,Point to Point Movement","999 Games,AMIGO Spiel + Freizeit GmbH,Rio Grande Games",6.23698,1218 230,"Merchant of Venus makes players take on the roles of space traders chasing wealth and fortune. Each player moves their ship through interconnected systems on a fixed map, discovering new alien worlds to trade with. As players start to make money delivering commodities, their earnings can be used to purchase equipment and construct their own infrastructure. The player who first acquires enough total value in cash and port/factory deeds wins the game. The game uses a basic roll-and-move mechanism for movement, but modifies it with engine ship upgrades that let the players skip certain spaces during movement. When players reach cities and spaceports, they can buy and sell commodities. Different species are randomly distributed throughout the universe at the start of the game, and players will only uncover which species lives where through exploration in the course of the game - the layout of which species lives where works to offset the rigidity of the fixed map by making different routes through the map profitable each game. The prices a player receives for selling their cargo is determined by the species that lives in the system, and what commodities a port offers for purchase is determined by a unique and dynamic supply-and-demand mechanism. With their money, players can replace their spaceships with better models, or build factories (which create better commodities) and spaceports (which speed up trading). They can also buy upgrades for their ships (like shields, lasers, or engines). Variations included in the rulebook allow for interplayer combat and solo play, and the exact target wealth players have to acquire in order to win is decided on before each play. ",//cf.geekdo-images.com/images/pic159117.jpg,6,180,12,1,180,Merchant of Venus,180,//cf.geekdo-images.com/images/pic159117_t.jpg,1988,"Charles Kibler,George I. Parrish, Jr.,Regina De Simone","Economic,Exploration,Science Fiction,Space Exploration,Transportation",NA,Richard Hamblen,NA,Solitaire Games,"Commodity Speculation,Dice Rolling,Pick-up and Deliver,Point to Point Movement,Roll / Spin and Move",Avalon Hill,7.17453,2416 231,"The U.S. - Indian conflicts, a tragic period of history. Each turn, players are randomly assigned a side to play -- either Indian tribes or the U.S. Only one player represents the U.S. each turn, while the other players each have a number of Indian tribes under their control. Indian players get to select one or two of their active tribes, but the rest are dealt to them randomly. There are usually more Indian tribes available than what are active each turn, but players don't really know which ones are inactive. This can be unsettling to the U.S. player as he must decide where to deploy his limited troops and columns. All players compete to earn victory points. The U.S. player is faced with the task of building up sufficient resources (settlements, towns, railroads, mines, etc.) to maintain existing states and convert territories into states. The Indian players play the role of guerrillas to earn victory points, but also can deny resources to the U.S. player. However, he must be very careful not to suffer too many casualties, as this could cause his tribe to go on reservation or become extinct, which costs the player dearly in victory points. ",//cf.geekdo-images.com/images/pic87910.jpg,5,480,12,1,480,Geronimo,480,//cf.geekdo-images.com/images/pic87910_t.jpg,1995,"Stephen Langmead,Kurt Miller","American Indian Wars,American West,Wargame",NA,Richard H. Berg,NA,NA,"Area Movement,Variable Player Powers",Avalon Hill,5.58441,209 232,"The Theme In the fourteenth century, the Atlantic was an ocean without end and America was yet to be discovered. The Mediterranean was a sea of great prosperity - the only route between East and West. The greatest fleets of the age battled for the most lucrative trade routes. Trade cities like Venice, Genoa, Barcelona or Istanbul grew as powerful as whole nations, establishing trade routes as far as North Africa or Middle East, bringing back Spice, Gems or Gold to the western Mediterranean. SERENISSIMA recreates this era, when the Mediterranean was at the centre of world trade. The Game Each players assume the role of one of those four city-states. Their goal is to establish their sphere of influence in the Mediterranean, and share all sorts of commodities to make their trading empire the most prosperous. In the course of a game, players must build galleys, hire crew and buy/sell commodities. The value of goods can be influenced by players having monopolies in certain commodities. Players can also take control of ports, thereby earning extra income from players using the port, as well as being able to get this port's specific commodity. In the end, the scoring is based on the number of ports each player control, but also on the fact that those ports have commodities of different kind available. Ports come in three types : small, medium, and city-states. Whereas small ports are quite easy to satisfy (they need only two commodities to be considered "full"), the four starting city-states are far more difficult to please, as they will need all kind of commodities available (6 additional commodities, plus the one they produce). During the course of the game, the number and type of commodities available in ports also controls the number of crew members you can hire, if you can build galleys or forts, and the price of commodities when you sell them. For example, a player won't be able to build new galleys until they have wood and iron available in one of the ports they control. Once a galley has been built, it has 5 spaces available, that can be filled by the crew or the goods. Every crew member allows movement through one space, and makes the galley more powerful. But those spaces are also needed to carry the goods that are worth money. Money that can be used to hire new crews, build new galleys, or commodities. A balance thus needs to be struck between trading commodities and taking control of ports - between a fleet of merchant galleys and a fleet of warships. The game lasts between 5 to 8 turns depending on the number of active players. Turn order is defined by bidding. The winner of the bid choose whether he will play first, second, third or last. Depending on the situation and what the player wants to do, playing first or last might be equally interesting. For example, by playing first, a player would be unable to react to other players move, but he could avoid having his galleys blockaded. ",//cf.geekdo-images.com/images/pic322925.jpg,4,120,12,2,120,Serenissima (first edition),120,//cf.geekdo-images.com/images/pic322925_t.jpg,1996,"Dominique Ehrhard,Guillaume Rohmer,Duccio Vitale","Economic,Nautical,Renaissance",NA,"Dominique Ehrhard,Duccio Vitale",NA,"Cities: Barcelona (Spain),Cities: Genova,Cities: Marseille,Cities: Naples,Cities: Venice","Pick-up and Deliver,Trading","999 Games,Asmodee,Descartes Editeur,Eurogames",6.89152,2092 234,"This game uses the very popular card system which first appeared in Avalon Hill's We the People game to detail the struggle between Carthage's Hannibal and the Roman Republic in approximately 200 BC. HANNIBAL & HAMILCAR is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a conflict between two super-powers of Antiquity from classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve the goal: political dominance. HANNIBAL has been designed by one of the most acclaimed designers in the World, Mark Simonitch. 20th Anniversary Edition of the game includes new scenarios and variants. Certain game mechanics were streamlined, while producing exactly the same game results as the golden classic. The game original rules and components were updated by Mark Simonitch and Jaro Andruszkiewicz. Players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political. HAMILCAR, set during the first conflict between Rome and Carthage, known as the First Punic War, is a companion game sharing components and using similar mechanics. It introduces a naval system and naval battles. Both players compete for control of the world’s primary sea, in a conflict which will be described as the first war between an elephant and a whale - the struggle of a land-based empire versus the world’s naval power. Rome's goal was to break out through the island chain of Sicily, Corsica and Sardinia - Carthage's defensive line to contain Rome on the Italian peninsula. ",//cf.geekdo-images.com/images/pic3477797.jpg,2,200,12,2,40,Hannibal: Rome vs. Carthage,200,//cf.geekdo-images.com/images/pic3477797_t.jpg,1996,"Joe Amoral,Mike Doyle (I),Rick Gondeck,Paweł Kaczmarczyk,Kurt Miller,Mark Simonitch,Rafal Szymanski,Piotr Słaby","Ancient,Political,Wargame",NA,Mark Simonitch,Hamilcar: First Punic War,"Ancient Rome,Continent: Africa,Valley Games Tactics Line","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement,Simulation","Valley Games, Inc.,Avalon Hill,Descartes Editeur,Ediciones MasQueOca,Hobby World,PHALANX,Phalanx Games Deutschland,Smart Ltd",7.82769,4305 235,"Introduction (from the rule book): BLACKBEARD recreates "The Golden Age of Piracy" at the turn of the 18th century. Each player becomes one or more pirates and attempts to amass a fortune and retire before a King's Commissioner tracks him down, a Warship stumbles across him, or his own crew cuts his throat! Merchant ships plying the trade routes are the targets. Prizes range from near-worthless supplies to the fabulous Spanish and Mogul treasure ships. Luck, skill and cunning all play a part as you comb the Seven Seas (well ... at least three of them) for fame and fortune. Players should be aware that the game simulates 18th century piracy and therefore features random happenstance. Little can be planned. Players who are ready to strike when opportunity presents itself and are wily and aggressive without being rash will fare best in the long run. Players take up the roles of famous pirates navigating the major sea lanes during the golden age of piracy. Plunder and pirateering await as each player moves about on the map in a variable system through a deck of cards. Rather than the normal turn order in games, players move when their designation is drawn in a deck. When not in the role of their pirate they can take on the role of one of the English military ships hunting the sea for pirates. By making shrewd choices and having some luck the player can end the game a wealthy and retired pirate with a large fleet of ships that have been accumulated over the years. ",//cf.geekdo-images.com/images/pic164665.jpg,4,180,12,1,180,Blackbeard,180,//cf.geekdo-images.com/images/pic164665_t.jpg,1991,"Dave Dobyski,Charles Kibler,George I. Parrish, Jr.","Adventure,Age of Reason,Nautical,Pirates,Wargame",NA,Richard H. Berg,NA,"Solitaire Games,Solitaire Wargames","Hex-and-Counter,Variable Player Powers","Avalon Hill,Descartes Editeur",6.34825,1266 237,Fighting ships in the age of sail! This classic title details military engagements in the golden age of sail with a plethora of historical scenarios. Players take their groups of ships and form their ship lines and then go at it. The game comes with a large generic ocean map overlaid with a hex grid. The ship counters occupy two hexes and include special rules for moving and firing with this design. Players can begin with the smaller scenarios and work up to whole fleets engaged in pitched battle. Avalon Hill Complexity Rating - 6 ,//cf.geekdo-images.com/images/pic3341.jpg,2,60,12,2,60,Wooden Ships & Iron Men,60,//cf.geekdo-images.com/images/pic3341_t.jpg,1974,Edward Moran,"Age of Reason,American Indian Wars,American Revolutionary War,Napoleonic,Nautical,Pirates,Post-Napoleonic,Wargame",NA,S. Craig Taylor,NA,Age of Kings,"Action / Movement Programming,Dice Rolling,Hex-and-Counter","Avalon Hill,Battleline",6.99472,1694 239,"Wagram is a simulation of the battle which took place between the armies of the Hapsburg Empire under Archduke Charles and the French-Allied armies under Napoleon on July 5th and 6th, 1809. One on four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system which is a basic movement-combat system with hard zones of control. CRT has unique EE (Equal Elimination) feature. A die roll of 6 will result in an attacker with unit strength of 12 and a defender with unit strength of 2 both being simultaneously eliminated. This game was republished on Tactics #47 by Hobby Japan in 1987. ",//cf.geekdo-images.com/images/pic1905060.jpg,2,90,12,2,90,Wagram,90,//cf.geekdo-images.com/images/pic1905060_t.jpg,1975,"Redmond A. Simonsen,Horace Vernet","Napoleonic,Wargame",Napoleon at War: Four Battles,Irad B. Hardy,NA,NA,NA,"Hobby Japan,SPI (Simulations Publications, Inc.)",6.76369,84 240,"Britannia is a historical board game that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066. Britannia allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066? In Britannia, the players will determine the destiny of a kingdom. ",//cf.geekdo-images.com/images/pic106711.jpg,5,240,12,3,240,Britannia,240,//cf.geekdo-images.com/images/pic106711_t.jpg,1986,"Alex Anders,Mark Bromley,Guy Gentry,Norbert Gräf,Tomasz Jedruszek,Patrick McEvoy,Kurt Miller,George I. Parrish, Jr.,Ted Pendergraft,Lewis Pulsipher,Günter Vojtek","Civilization,Medieval,Wargame",NA,Lewis Pulsipher,NA,"Ancient Rome,Britannia game-system,Country: England,Country: Scotland,Country: United Kingdom,Country: Wales,The Legend of King Arthur and the Knights of the Round Table","Area Movement,Dice Rolling,Variable Player Powers,Voting","Avalon Hill,Delta Vision Publishing,Devir,Edge Entertainment,Esdevium,Fantasy Flight Games,Gibsons Games,Heidelberger Spieleverlag,Welt der Spiele",7.22662,3585 241,"Each player represents a European syndicate backing expeditions. You begin by attracting a famous explorer such as Columbus, Magellan, Ponce de Leon or Cortez. Then you must outfit an expedition and set off on a voyage of discovery... At sea, you must brave scurvy, storms and superstitions. After making landfall, you may encounter friendly natives or find yourself embroiled in rivalries, civil wars and prophecies. These and other difficulties will challenge even the boldest of conquistadors on their path to glory. ",//cf.geekdo-images.com/images/pic78069.jpg,6,180,14,1,180,Age of Exploration,180,//cf.geekdo-images.com/images/pic78069_t.jpg,1994,"Armand Cabrera,Thomas Lehmann,Carolyn Wales","Exploration,Renaissance",NA,Thomas Lehmann,NA,"Admin: Better Description Needed!,Age of Discovery",Press Your Luck,"Prism Games,TimJim Games",6.0348,171 242,"Players represent various families in Republica de los Bananas. Each game turn has between 7 and 9 rounds, drawing cards, President assigns roles, foreign aid money is drawn, the president proposes a budget which is voted on, locations are chosen, there are assassination attempts, then the bank may be open or not, there may be a coup and aftermath, then the next round starts. The game is for 4 to 7 players (although there are 2 and 3 player variants). A president for life (El Presidente) is elected and then she or he allocates roles for all other players. Depending upon his or her office and the various cards they hold, each player has a certain number of votes. These are important for the first vote to elect El Presidente and then there are votes each turn on the budget proposed by the President. The budget starts when the President draws 8 money cards face down from the money deck (which varies in denomination from $1 to $3) and proposes allocations. Not everyone will be included in the budget and the amounts are at the President's discretion. The President can keep undisclosed foreign aid money. Players may attempt to assassinate the other players including the President by guessing where they will be from among five locations. Players who successfully assassinate another player take that player's unbanked money, the only safe money is the money that has been deposited in a players' Swiss bank account, and the only way to get to the bank is to survive the assassination round. If players are unhappy, see an advantage, or just want to, and there is a 'coup excuse', they can start a coup. A coup sees players compete using armed forces to control a majority of the 5 power centers. Rebel players control the forces of the role which they were assigned prior to the coup (e.g. army, navy, air force), and players loyal to the President do the same, seeking to control the strongholds until the coup is over. At the conclusion of each coup players who have control of the 5 power centres vote to be pro-President or pro-Junta determining if the President stays, or the Junta wins and elects a new President. And someone is sent to the firing squad. Players assassinated or killed simply become another member of their family and begin again with new cards, but keeping any of their family's funds deposited in their Swiss bank account. The game is won by whoever has the most pesos in their Swiss bank account when the money runs out. ",//cf.geekdo-images.com/images/pic2497596.jpg,7,240,16,2,240,Junta,240,//cf.geekdo-images.com/images/pic2497596_t.jpg,1978,"Larry Catalano,Peter Corless,Stephen Crane,Stefan Dick,James Dunn,Martin Hoffmann,Jon Rettich,Claus Stephan","Bluffing,Humor,Mafia,Negotiation,Political,Wargame",NA,"Eric Goldberg,Ben Grossman,Steve Marsh,Steven Marsh,Vincent Tsao,Nikola Vrtis",Junta Expansion Cards,NA,"Area Movement,Dice Rolling,Hand Management,Simultaneous Action Selection,Trading,Variable Player Powers,Voting","Alderac Entertainment Group (AEG),ASS Altenburger Spielkarten,Borras Plana S.A.,Creative Wargames Workshop,Descartes Editeur,Ediciones MasQueOca,Hobby Japan,Matagot,Pegasus Spiele,Purgatory Publishing, Inc.,Schmidt Spiele,The Toy Company Argentina S.R.L.,West End Games",6.76122,4450 243,"Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. While ASL is "advanced," it actually is a simpler game than the original Squad Leader became after the three follow-on gamettes. This three-ring binder is the basic rules for the entire system, and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks - and includes a full-service index as well for quick reference. And ASL is more than "squads" - the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules. ASL goals are scenario-defined, and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal buildings or areas. This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. "Core Modules" provide additional rules, units from different nationalities, and additional geomorphic mapboards. "Historical Modules" provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters, and paper maps. Many modules have dependencies on earlier modules. Rulebook contents: Introduction Chapters A, B, C, D, H (Design Your Own, German & Russian vehicle notes only), J [1st edition] Chapters A, B, C, D, E, H (Design Your Own, German & Russian vehicle notes only), J, K [2nd edition] Index & Glossary 1st edition additional changes/chapters: chapter E in Yanks: ASL Module 3 chapter F in West of Alamein: ASL Module 5 chapter G in Code of Bushido: ASL Module 8 / Gung Ho!: ASL Module 9 chapter K in Paratrooper: ASL Module 2 8 revised RuleBook pages [A 17-18/A 29-30/B 31-32/F 1-2 all marked "92"] in Croix de Guerre: ASL Module 10 2nd edition additional chapters: chapter G in Rising Sun: ASL Module 13 [Note: this is a description of the ASL rulebook. For the ASL family, check BGG wiki and additional information given below.] ",//cf.geekdo-images.com/images/pic771969.jpg,2,480,14,2,120,Advanced Squad Leader,480,//cf.geekdo-images.com/images/pic771969_t.jpg,1985,"Nicolás Eskubi,Charles Kibler,Rodger B. MacGowan","Wargame,World War II",NA,Don Greenwood,"7.SS-Gebirgs Division ""Prinz Eugen"",Achtung! Panzer!,Action at Carentan!,Advanced Squad Leader: Deluxe Pack 1,Advanced Squad Leader: Forgotten War – Korean War of 1950-1953,Airborne Stand!,All American III: Shanley's Hill,All American: Kellam's Bridge,All American: Timmes' Orchard,All Time Favorites,Armies of Oblivion: ASL Module 12,Armored Stand,Arnhem: The Third Bridge,ASL Action Pack #1,ASL Action Pack #10,ASL Action Pack #11: 29 Let's Go!,ASL Action Pack #12: ASL Oktoberfest XXX,ASL Action Pack #2,ASL Action Pack #3: Few Returned,ASL Action Pack #4: Normandy 1944,ASL Action Pack #5: East Front,ASL Action Pack #6: A Decade of War,ASL Action Pack #7,ASL Action Pack #8: Roads Through Rome,ASL Action Pack #9: To the Bridge !,ASL Annual '89,ASL Annual '90,ASL Annual '91,ASL Annual '92,ASL Annual '93a,ASL Annual '93b,ASL Annual '95,ASL Annual '96,ASL Annual '97,ASL Classic,ASL Comp - Fire and Ice,ASL Comp Afrikakorps: Along the Via Balbia,ASL Comp Afrikakorps: Battle of Gazala,ASL Comp Afrikakorps: El Alamein,ASL Comp Afrikakorps: El Guettar Stakes,ASL Comp Afrikakorps: Frontier War,ASL Comp Afrikakorps: Reluctant Offensive,ASL Comp Bandenkrieg: Hell Behind the Eastern Front,ASL Comp Facing the Blitz,ASL Comp Hill of Blood,ASL Comp Nordic Twilight: Nordwind 1945,ASL Comp Road to Bataan,ASL Journal #1,ASL Journal #10,ASL Journal #11,ASL Journal #2,ASL Journal #3,ASL Journal #4,ASL Journal #5,ASL Journal #6,ASL Journal #7,ASL Journal #8,ASL Journal #9,ASL Mannual '98,ASL March Madness Double-Blind Pack,ASL Open '96 Scenario Pack,ASL: March Madness 2013 Commissar Pack,The Aussie Battler Pack,Aussie-ASL '96 Pack,Aussie-ASL '97 Pack,Aussie-ASL '98 Pack,Backblast #1,Backblast #2,Balkan Warfare Pack: ASL,Baraque de Fraiture: The Battle for Parker's Crossroads,Barbarossa North,Battle of the Bracchi Hills,Battle of the Bulge I,Battle of the Hedgerows: The Storm Broke,Battles of Carpiquet,Battlin' Bastards of Bataan Pack,Berlin: Fall of the 3rd Reich,Berlin: Red Vengeance,Best of Friends,Beyond the Beachhead,Beyond the Beachhead 2,Beyond Valor: ASL Module 1,Bir el Gubi,Blitzkrieg in the West: Northern Campaign,Blitzkrieg Pack,Blood & Iron Map Pax 1,Blood and Jungle,Blood Reef: Tarawa – ASL Historical Module 5,Bloody Buron,BoB Normandy,Break Contact! Aussie Tournament Pack,Break Contact: The Armoured Aussie Pack,A Bridge Too Far: ASL Historical Module 6,British AFV Cards,Buckeyes!,Budapest Pack,Busting the Bocage,Canada at War #1,Canada at War #2,The Canadians in Italy: D-Day Dodgers, August 1944 to February 1945,The Canadians in Italy: The Red Patch Devils in Sunny Sicily,The Canadians in Italy: The Spaghetti League,Carnage at Cassino,Cemetery Hill,Code of Bushido: ASL Module 8,Critical Hit! - Volume 3, No. 1,Critical Hit! - Volume 4, No. 1,Critical Hit! - Volume 4, No. 2,Critical Hit! - Volume 5, No. 1,Critical Hit! - Volume 5, No. 2,Critical Hit! - Volume 6, No. 1,Critical Hit! - Volume 6, No. 2,Critical Hit! - Volume 6, No. 3,Critical Hit! - Volume 6, No. 4,Critical Hit! - Volume 7, No. 1,Critical Hit! - Volume 7, No. 2,Critical Hit! - Volume 7, No. 3,Critical Hit! 1997 Special,Critical Hit! Issue 1,Critical Hit! Issue 2,Critical Hit! Issue 3,Critical Hit! Issue 4,Critical Hit! Tanks Special Edition,Croix de Guerre: ASL Module 10,Crossing the Moro,Crucible of Steel,Darkest December,Darkest December: Battle of the Bulge,Desert Rats,Devils in the Woods: The Battle of the Bulge 1944,Dezign Pak 1,Dezign Pak 2,Dezign Pak 3,Dezign Pak 4,Dezign Pak 5,Dezign pak 6,Dezign Pak 7,Dien Bien Phu,Digger Pack I,Dispatches from the Bunker #31,Dispatches from the Bunker #32,Dispatches from the Bunker #33,Dispatches from the Bunker #34,Dispatches from the Bunker #35,Doomed Battalions: ASL Module 11,Dos Equis Scenario Pack,The Dutch Pack,Dzerhezinsky Tractor Works,Easter at Tobruk,Elite Canadians: The Scenarios of Jim McLeod,Escape from Chosin: Toktong Pass 1950,Euro Pack I: Early War Actions,Euro Pack IV: War in North Africa,Euro Pack V: Eastern Front Warfare,Euro-Pack II: The Battle of the Bulge,Euro-Pack III: Late War '44-'45,Euro-Pack VI: Partisans and Irregulars,Fanatic Pack #1,Fanatic Pack #2,Fanatic Pack #3,Festung Budapest,A Few Rare Men,Finland at War, v. I: Jatkosota,First Wave at Omaha,For King and Country: ASL module 5a,Forgotten Counters of World War II,Fortress Cassino: The Road to Rome,Le Franc Tireur #12: PTO and Chinese Civil War for ASL,Le Franc Tireur #6: La Guerre D'Espagne,Le Franc Tireur #7: de Barbarossa a Moscou,Le Franc Tireur #8: Normandy June – August 1944,Le Franc Tireur #9: Yugoslavia,Le Franc-Tireur #10: Division Azul,Le Franc-Tireur #11: France 1940,Le Franc-Tireur #13: The Crimean Campaign,Le Franc-Tireur #1: Indochine 1940,Friendly Fire Pack 1,Friendly Fire Pack 2,Friendly Fire Pack 3,Friendly Fire Pack 4,Friendly Fire Pack 5,Friendly Fire Pack 6,Friendly Fire Pack 7,Friendly Fire Pack 8,Friendly Fire Pack 9,From the Cellar: Pack 1,From the Cellar: Pack 2,From the Cellar: Pack 3,From the Cellar: Pack 4,From the Cellar: Pack 5,From the Cellar: Pack 6,From the Cellar: Pack 7,Gembloux: The Feint,Genesis 48: The First Arab-Israeli War,Genesis II,A GI's Dozen,Glory & Grief I,God Save the King,Godet Hill,The Grain Elevator,Grossdeutschland Pack 1,Grossdeutschland Pack 2,Guerra Civil: The Spanish Civil War – 1936-1939,Gung Ho!: ASL Module 9,Hakkaa Päälle!: ASL Module 14,Heat of Battle: FireFights!,Heat of Battle: FireFights! 2,Hedgerow Hell: ASL Deluxe Module 2,Hell On Wheels Battle Pack,Hell's Bridgehead,Hell's Corner,Hell's Highway: Mariaheide, Holland 22-23 September 1944,Hero Pax 1,Hero Pax 2,Hero Pax 3: Jungle Heroes,Hero Pax 4: Mediterannean Theater,High Ground 2,High Ground!,HOB Update - SS I / SS II,Hollow Legions: ASL Module 7,Hurtgen Surprise,Into The Rubble,Into the Rubble 2,Jatkosota: Finland's Continuation War for ASL,Kampfgruppe Peiper I: ASL Historical Module 2,Kampfgruppe Peiper II: ASL Historical Module 3,Kampfgruppe Scherer: the Shield of Cholm,King of the Hill,Kreta: Operation Merkur,Kruglowka Railway,Kursk: Devil's Domain,The Last Hurrah: ASL Module 6,Leatherneck,Leatherneck II,Leatherneck III,Leibstandarte Pack 1: Blitzkrieg,Leibstandarte Pack 2: Barbarossa!,Leibstandarte Pack 3: Clash at Kharkov!,Leibstandarte Pack 4: Turning of the Tide!,Leibstandarte Pack 5: Scorched Earth,Leningrad Pack,The Long March,The Luzon Pack,March Madness '97: Tournament Scenario Pack,March Madness '98,March Madness '99 British Rare Vehicles,March Madness '99 Scenario Pack,March Madness 2009 Partisan Pack,March Madness 2010 Irregular Forces Pack,March Madness 2011 Texel Pack,March Madness Movie Pack: ASL Goes to the Movies,Melee Pack I,Melee Pack II,Melee Pack III,Monster Pack #1,Neither Fear Nor Hope!,OAF Pack 1,The Oblivion Pack,Oktoberfest,Oktobermessed! Zombie Rules for ASL,Onslaught to Orsha,Operation Cobra,Operation Compass & Wavell's 30,000 (Special Edition Critical Hit Magazine),Operation Neptune,Operation Olive: Gothic Line '44,Operation Veritable: ASL 1945 Rhine Historical Study,Operation: Watchtower – Guadalcanal Historical Study,Operations of SS Panzer Abteilung 102 in the Normandy Campaign,Operations of SS Panzer Abteilung 102 in the Normandy Campaign,Operations Special Issue #1,Operations Special Issue #2,Operations Special Issue #3,Ordeal Before Shuri,Orders For The Major: The Battle Of Normandy 1944,Ost Front 2,Ost Front 3,Ost Front Pack,Out of the Attic,Out of the Attic #2,Out of the Bunker #1,Ozerekya Breakout,Paratrooper: ASL Module 2,Partisan: ASL Module 4,Pegasus Bridge: ASL Historical Module 4,Platoon Leader 3.0,Pointe du Hoc,Poland Aflame!,Poland in Flames,Polish Campaign Pack,Primosole Bridge: ASL Journal 6 Historical Module,Probing For The Hotton Bridge,Provence Pack,Purple Heart,Purple Heart Draw,Rally Point Volume 1: Axis Minor Special Study,Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study,Rally Point Volume 3,Rally Point Volume 4,Rally Point Volume 5: The Thunderbird Pack,Rally Point Volume 6: Advanced Squad Leader Starter Kit Special Study II,Rally Point Volume 7: Schwerpunkt's Greatest Hits,Rally Point Volume 8: Sons of the Rising Sun,Recon by Fire: Issue 2,Recon... by Fire! Issue #1,Recon...by Fire: Issue 3,Recon...by Fire: Issue 4,Red Barricades: ASL Historical Module 1,Red Christmas: Moscow Counteroffensive,Retro Pak I,Retro Pak II,Retro Pak III,Rising Sun: ASL Module 13,Rivers to the Reich,Roman Glory,Rout Pak 1,Rout Pak II,Rout Pak III,Ruweisat Ridge: The First Battle of Alamein,Scenario Designer's Handbook,Schwerpunkt: Volume 1,Schwerpunkt: Volume 10,Schwerpunkt: Volume 11,Schwerpunkt: Volume 12,Schwerpunkt: Volume 13,Schwerpunkt: Volume 14,Schwerpunkt: Volume 15,Schwerpunkt: Volume 16,Schwerpunkt: Volume 17,Schwerpunkt: Volume 18,Schwerpunkt: Volume 19,Schwerpunkt: Volume 2,Schwerpunkt: Volume 20,Schwerpunkt: Volume 3,Schwerpunkt: Volume 4,Schwerpunkt: Volume 5,Schwerpunkt: Volume 6,Schwerpunkt: Volume 7,Schwerpunkt: Volume 8,Schwerpunkt: Volume 9,Scotland the Brave,Scotland the Brave II,Scroungin' ASL News,Shingle's List,The Shooting Lodge,Shout For PIATS: The Battle Of Normandy 1944,Singling Campaign,Soldiers of the Negus,Solitaire ASL,Spanish Fury: Hell on the Eastern Front,Special Forces,Special Forces II: Küstenjäger!,Special Ops Issue #1,Special Ops Issue #2,Special Ops Issue #3,Special Ops Issue #4,Special Ops Issue #5,Special Ops Issue #6,St. Nazaire: Operation Chariot,Stalin's Fury,Stalingrad! Valor of the 37th Guards,The Stonne Heights,Streets of Fire: ASL Deluxe Module 1,Sudden Full Contact: The Battle of the Bulge 1944,The Sunrise Bridge,Swedish Volunteers,Tactiques Issue #1,Tactiques Issue #2,Tactiques Issue #3,Tactiques Issue #4,Tactiques Issue #5,Those Ragged Bloody Heroes. The Australian 7th Division at Gona: November 29-December 10, 1942,Time on Target: April 1945 – At The Sharp End,Time on Target: German Rare Vehicles,Time on Target: The Battle of the Bulge – 50th Anniversary,To Battle by Air #1,To Battle by Air #2,Total Axis Pack I: Eastern Front Firestorm,Total Axis Pack II,Total East Front Pack I,Total Pacific Theater Pack I,Tropic Thunder,Turning The Tide,Tyrant's Lair,Uncommon Valor,Valor of the Guards: ASL Historical Module Number 7,The Very Best of March Madness (Vol. 1),Wacht Am Rhein,Waffen-SS: No Quarter No Glory,West of Alamein: ASL Module 5,White Beach One: Peleliu,Winpak #1,Winter Offensive Bonus Pack #8: ASL Scenario Pack for Winter Offensive 2017,Witches Cauldron: The Oosterbeek Perimeter – Arnhem 1944,WO Bonus Pack #1: ASL Scenario Bonus Pack for Winter Offensive 2010,WO Bonus Pack #2: ASL Scenario Pack for Winter Offensive 2011,WO Bonus Pack #3: ASL Scenario Pack for Winter Offensive 2012,WO Bonus Pack #4: ASL Scenario Pack for Winter Offensive 2013,WO Bonus Pack #5: ASL Scenario Pack for Winter Offensive 2014,WO Bonus Pack #6: ASL Scenario Pack for Winter Offensive 2015,WO Bonus Pack #7: ASL Scenario Bonus Pack for Winter Offensive 2016,Yanks: ASL Module 3,Yanks: ASL Module 3a,Zombie Pak 1",Advanced Squad Leader,"Auction/Bidding,Dice Rolling,Hex-and-Counter,Modular Board,Press Your Luck,Secret Unit Deployment,Simulation,Time Track,Variable Player Powers","Avalon Hill,Hobby Japan,Multi-Man Publishing",7.93771,2938 244,"From Battleline, the original publisher: "The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics . . . In Gladiator, you pick up your weapons and step onto the bloodstained sands, simultaneously maneuvering, striking, and waiting for that fatal step that puts you inside your opponent's guard." Battleline's Circus Maximus would later be developed by Don Greenwood and published in 1980 by Avalon Hill as separate titles: Circus Maximus and Gladiator. Violent and bloody, Circus Maximus details the chariot races that occurred in ancient Rome. Eight teams race around the track three times to determine victory. Players prepare for the race by selecting the composition of their team of horses, their rider's skills, and the type of chariot that will be driven. Once the race begins the players are free to do as they wish to hamper the other racers including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over crashed opponents. A campaign game of multiple races, in which players have to manage their teams and can increase their income by betting on races, is also possible. ",//cf.geekdo-images.com/images/pic290698.jpg,8,120,12,2,120,Circus Maximus,120,//cf.geekdo-images.com/images/pic290698_t.jpg,1979,"Michael Carroll,Cathy Chastain,Chris White (I)","Ancient,Fighting,Racing",NA,"Don Greenwood,Michael E. Matheny",NA,Ancient Rome,"Action / Movement Programming,Action Point Allowance System,Betting/Wagering,Dice Rolling,Grid Movement,Paper-and-Pencil,Player Elimination,Press Your Luck,Variable Player Powers","Avalon Hill,Battleline",6.7112,1411 247,"Players are trying to collect majorities in as many of the ten different commodities/glamorous chicken possessions as possible, by placing the most cards (or second most) of that card type out than anyone else. There are three scoring rounds, which are delimited by the appearance of certain cards from the draw pile. Some Union Pacific/Airlines enthusiasts might recognize the scoring system, as the shares aspect is very similar. Published as Reibach & Co. in Germany 1996 and as Get the Goods in America, 1997, and again as Gloria Picktoria by Zoch in 2007 (using their Chicken theme.) ",//cf.geekdo-images.com/images/pic587284.jpg,5,45,10,2,45,Gloria Picktoria,45,//cf.geekdo-images.com/images/pic587284_t.jpg,1996,Doris Matthäus,Card Game,NA,"Mick Ado,Alan R. Moon",NA,"Animals: Chickens,Animals: Foxes,The Chicken Family of Zoch","Card Drafting,Set Collection","999 Games,F.X. Schmid,Gigamic,Rio Grande Games,U.S. Games Systems, Inc.,Zoch Verlag",6.40256,945 248,""Power is Wealth, Wealth is Power" Up to five players control one of the major blood lines of the middle ages and must guide their dynasty of family members through the ages as they attempt to gain the most wealth through diplomatic, economic and military means. Taking a unique twist on your typical multiplayer conquest game, Blood Royale downplays the war aspect of the game and makes the dynastic families political fortunes as the heart and soul of the game. Players must utilize their family members well if they wish to create a stable seat of power in their country and in the rest of Europe. ",//cf.geekdo-images.com/images/pic267087.jpg,5,240,12,3,240,Blood Royale,240,//cf.geekdo-images.com/images/pic267087_t.jpg,1987,"Christos Achilleos,Dave Andrews,Colin Dixon,Stephen Dukes","Medieval,Negotiation,Political,Territory Building",NA,"Derek Carver,Paul Cockburn",NA,Admin: Better Description Needed!,"Pick-up and Deliver,Set Collection",Games Workshop Ltd.,6.4994,586 249,"Also known as 'Rette Sich Wer Kann' ('Each Man for Himself') and often times referred to as 'The Lifeboat Game,' this pure negotiation game puts a different spin on the typical ocean catastrophe. There's been a boating accident, and a rag-tag group of six lifeboats is trying to make its way to one of several islands just over the horizon. However only one boat will make any forward progress in a given turn, so players try to convince everyone to vote for his particular favorite. To further complicate matters, the sailors can't seem to decide which boat they want to be in, so they're constantly jumping out of boats to swim to another one. As if all that wasn't enough, one of the boats springs a leak each turn. If the boat is at maximum occupancy when the leak occurs, then players vote to decide who to toss to the sharks! ",//cf.geekdo-images.com/images/pic166390.jpg,6,90,12,3,90,Lifeboats,90,//cf.geekdo-images.com/images/pic166390_t.jpg,1993,"Matthias Catrein,Wolfgang Steinmeyer","Nautical,Negotiation",NA,Ronald Wettering,NA,Admin: Better Description Needed!,"Player Elimination,Simultaneous Action Selection,Voting","Argentum Verlag,Walter Müller's Spielewerkstatt,Z-Man Games",6.6131,2986 250,"This is a different version of the original Avalon Hill classic, Diplomacy. Players represent one of the colonial countries (France, UK, Holland, etc.) sparring over the lands and riches of the Far East. There are only two kinds of units: sea and land. On a turn, each of your pieces has very few options: move into an adjoining territory or help another unit move into or defend an adjoining territory. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer. Re-implements: Diplomacy ",//cf.geekdo-images.com/images/pic55576.jpg,7,360,12,2,360,Colonial Diplomacy,360,//cf.geekdo-images.com/images/pic55576_t.jpg,1994,Kurt Miller,"Bluffing,Negotiation,Political,Post-Napoleonic,Territory Building,Wargame",NA,Peter Hawes,NA,"Admin: Better Description Needed!,Colonial Theme","Area Control / Area Influence,Area Movement,Player Elimination,Simultaneous Action Selection",Avalon Hill,6.62425,341 252,"The game covers Napoleon's move on the way to Moscow but encountered severe resistance at Borodino. His aggression was stopped by the Russian Army and the winter effect. Strategy & Tactics magazine #32 game published by SPI in 1972. 100 counters (user comments:) This game is broadly considered to be one of the early classics of wargaming. Though a crude simulation by today's standards it has many of the hallmarks of what makes a "game" one that is good. It is simple, balanced, replayable and can draw the interest of both new gamers and old salts alike. ",//cf.geekdo-images.com/images/pic62576.jpg,2,180,12,2,180,Borodino,180,//cf.geekdo-images.com/images/pic62576_t.jpg,1972,Redmond A. Simonsen,"Napoleonic,Wargame",NA,John Young,NA,"Magazine: Strategy & Tactics,Napoleon At Waterloo","Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.65135,126 254,"(from the back of the box - Avalon Hill edition:) EMPIRES IN ARMS is a game covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. YOU, as a player, are the absolute monarch of a major European power (Austria, France. Great Britain. Prussia. Russia, Spain or Turkey) and guide that nation through the maze of conflicting interests and ambitions that characterized Napoleonic Europe. Each major power has its own individual economic; military and geographic advantages and disadvantages. Players negotiate alliances. dictate peace treaties. administer conquests and conduct warfare on land and sea by maneuvering corps and fleets in the constant struggle for survival and prestige. • Numerous Scenarios : These vary in size and length from the four-Turn. two-player 1805 Scenario to the 132 Turn, seven-player Grand Campaign Game (1805-1815). • Great Military Leaders : Napoleon of France. Nelson of Great Britain. Blucher of Prussia. Prince Charles of Austria and many, many more • Uncontrolled Major Powers : Rules that allow the realistic use of extra major powers in campaign games when less than seven players are available • Unique Combat Systems : Land combat takes into account the effects of leadership, grand-tactics and the numbers, morale and types of troops present. Sieges include stormings and sorties. Sea commanders try to hold the "wind-gauge". Massed shore batteries protect harbors from blockading enemy fleets. • Economic System : Money and manpower availability from home provinces and conquests determine recruiting and national strength. CONTENTS: 1008 Die-Cut Counters Two 25" by 35" mapboard 1 Rulebook 2 Dice 1 Double sided Display Charts/Forms 2 Identical Double sided Charts/tables reference page 7 National Cards (BGG description :) A game covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. Each player is absolute monarch of one of the major powers(England, France, Austria, Russia, Prussia, Spain and Turkey). The full game lasts 132 turns 1 for each month approx playing time is 100-150 hours. Each month is split into 4 phases: The Diplomatic phase where players negotiate deals, forge alliances etc. The Reinforcement phase where each player in sequence adds reinforcements due. The Naval phase each player conducts naval moves in sequence. The Land phase where each player moves and fights with his armies in sequence. And then every third month an additional phase is added: The Economic phase, which is where players collect resources and purchase future reinforcements. To win the game each nation needs to amass victory points these are scored in the economic phase and are based on your nations political status. As status always gravitates to a central position players must continually "politik" to reach their goal. ",//cf.geekdo-images.com/images/pic75368.jpg,7,12000,14,2,6000,Empires in Arms,12000,//cf.geekdo-images.com/images/pic75368_t.jpg,1983,"Michael Fisher,Charles Kibler,George I. Parrish, Jr.","Economic,Napoleonic,Negotiation,Political,Wargame",NA,"Greg Pinder,Harry Rowland",Empires in Harm,NA,"Area Movement,Dice Rolling,Secret Unit Deployment,Simulation,Variable Player Powers","Australian Design Group,Avalon Hill",7.53553,1067 255,"Extrapolated from a short review written by Francois Charton for the SPI Compendium A small mini-game picturing the twin battles of October 1806, about 100 counters (a little less in fact), one half regular size map, representing the two battlefields, connected by a series of off-map movement boxes. Game takes about 10 minutes to learn and 1-2 hours to play, high solitaire playability. The rules are as simple as possible. Units have Zones of control, which cannot be exited. When in enemy ZOC, combat is mandatory. Units may advance after combat. Retreats through ZOCs are forbidden, so you need to surround the enemy to eliminate him. Artillery may fire two hexes away (and not suffer from adverse results). Cavalry units are just faster and weaker infantry units . There are two scenarios. The historical one pictures Napoleon in Jena, outnumbering the Prussians, and Davout in Auerstadt, outnumbered by other Prussians. ). To win, you have to eliminate as many enemy units as possible at the end of the game (thus demoralizing the enemy). The second "what-if" scenario assumes that all the Prussians have been sent to Jena, for the decisive battle. Davout will enter as reinforcement, on the flank/back of the Prussians, but in the end of the game. Play balance to be pretty good, perhaps slightly favoring the French. One on four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system. ",//cf.geekdo-images.com/images/pic496675.jpg,2,150,12,2,150,Jena-Auerstadt,150,//cf.geekdo-images.com/images/pic496675_t.jpg,1975,"Redmond A. Simonsen,Horace Vernet","Napoleonic,Wargame",Napoleon at War: Four Battles,Tom Walczyk,NA,"Cities: Auerstedt,Cities: Jena",Hex-and-Counter,"Hobby Japan,SPI (Simulations Publications, Inc.)",5.98039,51 256,"In this light, fun family game, players race their paddleboats down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. Perhaps most interestingly, the twists and turns of the river are unknown at the start of the game, and are only revealed as ships progress downstream. Expanded by: Mississippi Queen: The Black Rose ",//cf.geekdo-images.com/images/pic174176.jpg,5,45,10,3,45,Mississippi Queen,45,//cf.geekdo-images.com/images/pic174176_t.jpg,1997,Franz Vohwinkel,"Nautical,Racing",NA,Werner Hodel,Mississippi Queen: The Black Rose,Country: USA,"Grid Movement,Modular Board,Pick-up and Deliver","Goldsieber Spiele,Rio Grande Games,Simba Toys",6.3835,3273 257,"In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don't want to go to jail, you need to make your attempt in secret; if anybody can see you, whistle nonchalantly, and let the Doctor live ... until next time. Players move around the mansion, collecting murder weapons (to make the murder attempt stronger - doubly so if the weapon is used in an appropriate location); failure cards (to thwart opponents' plans); and movement cards (to try to get together with Doctor Lucky in a secluded location for his inevitable demise.) Players try to convince others to use up their failure cards first, the better for when their own attempts come. ",//cf.geekdo-images.com/images/pic2923257.jpg,8,45,12,3,45,Kill Doctor Lucky,45,//cf.geekdo-images.com/images/pic2923257_t.jpg,1996,"James Ernest,Israel Evans,James Ryman","Humor,Murder/Mystery",NA,James Ernest,"The Doctor Lucky Ambivalence Pack,Kill Doctor Lucky... and His Little Dog, Too!,Kill Doctor Lucky: Craigdarroch,Kill Doctor Lucky: Ebenezer Lucky Promo Card,Kill Doctor Lucky: The Secret Lair of Doctor Lucky",Doctor Lucky,"Card Drafting,Hand Management,Point to Point Movement","Cheapass Games,Paizo Publishing,Titanic Games,Truant Spiele",6.15279,5268 258,"Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. ",//cf.geekdo-images.com/images/pic2405641.jpg,6,30,8,2,5,Fluxx,30,//cf.geekdo-images.com/images/pic2405641_t.jpg,1997,"Raúl Castellanos,Michael Hays,Naomi Kageyama,Andrew Looney,Barbara Spelger",Card Game,NA,"Andrew Looney,Kristin Looney","Christian Fluxx,Fluxx 10th Anniversary Party Promos,Fluxx Blanxx,Fluxx Dice,Fluxx Party Favors,Fluxx Promo Cards,Fluxx: BoardGameGeek Expansion,Fluxx: International TableTop Day Expansion,Fruitcake Fun Pack,Jewish Fluxx,Stadt Land Spielt Limitierte Sonderdrucke 2015","Fluxx,Mensa Select","Hand Management,Set Collection","Looney Labs,AMIGO Spiel + Freizeit GmbH,Black Monk,Edge Entertainment,Hexagonal,Hobby Japan,Hobby World,Iron Crown Enterprises,Pegasus Spiele,PS-Games,Raven Distribution,Swan Panasia Co., Ltd.",5.69886,12304 259,"In this unique take on the trick-taking genre, cards represent the units that attacked or defended Allied convoys in the North Atlantic throughout World War II. For each trick, the lead player selects a convoy that traversed either the Arctic or the Atlantic in a given year (1940-1943), then declares whether the battle will be fought in the air, on the surface of the ocean, or under the sea. He follows that up by playing a unit, either German or Allied, that was available in the chosen year and could fight in the chosen environment, and the other players subsequently either pass or play a unit (of either nationality) that meets the same conditions. When all players have made their selections, dice (sometimes) are rolled and totals are compared to determine whether the Germans or the Allies won. The player who contributed the most to the winning team gets to decide how the convoy and the opposing enemy ships, which are all worth victory points and possibly an increased hand size, are to be distributed amongst the players who were on the winning side. After twenty convoys have been fought over in this manner, the player with the most victory points' worth of convoys and captured ships wins the game! Re-implemented by: Pacific Typhoon ",//cf.geekdo-images.com/images/pic130606.jpg,6,60,10,2,60,Atlantic Storm,60,//cf.geekdo-images.com/images/pic130606_t.jpg,1997,"Mark Forrer,Tyson Milbert,Kurt Miller,David Shaw (I)","Card Game,Nautical,World War II",NA,"Don Greenwood,Ben Knight",NA,NA,Trick-taking,Avalon Hill,6.49863,494 260,"Starship Troopers: Prepare For Battle! should not be confused with the original Starship Troopers wargame, also by Avalon Hill, published in 1976. Starship Troopers was based on the Heinlein book. Starship Troopers: Prepare For Battle! is based on the film version. This is a fast-paced tactical wargame which begins simply and then adds additional rules with each new scenario. Note that the original Starship Troopers game has completely different rules, maps, units, etc. ",//cf.geekdo-images.com/images/pic264939.jpg,4,45,10,2,45,Starship Troopers: Prepare For Battle!,45,//cf.geekdo-images.com/images/pic264939_t.jpg,1997,NA,"Movies / TV / Radio theme,Science Fiction,Wargame",NA,Ben Knight,NA,NA,"Dice Rolling,Modular Board",Avalon Hill,5.72447,188 261,"In this relative of Hols der Geier/Raj, players use simultaneously played cards to compete in ancient Olympic events, such as long-jump, discus, or archery. The cards have a picture of the athlete as well as a rating for his skills in each of the different events. Often times, an athlete will be very good at one event and be very poor in others, while some athletes are simply too inept for words, and still others are god-like. The key to the game is using your cards wisely, because although the best athlete gets the prize for the current event, the worst athlete gets to pick the up-coming event. ",//cf.geekdo-images.com/images/pic1118996.jpg,5,30,9,2,30,Olympia 2000 (v. Chr.),30,//cf.geekdo-images.com/images/pic1118996_t.jpg,1994,Franz Vohwinkel,"Ancient,Card Game,Sports",NA,Stefan Dorra,NA,Sports: Olympics,Simultaneous Action Selection,Hans im Glück Verlags-GmbH,6.06444,248 263,It is time for the buffalo hunt. Each player displays the hunters and great warriors of his tribe which make up his hunting party. Great warriors can capture opponents' tribesmen and score points for you. Strong hunters can win buffalo for the tribe. Whoever plays his cards with the greatest skill over the three hunts wins the game. Part of the Goldsieber à la Carte line of games. Re-implemented as: Big Manitou ,//cf.geekdo-images.com/images/pic158910.jpg,4,45,12,2,45,Manitou,45,//cf.geekdo-images.com/images/pic158910_t.jpg,1997,Franz Vohwinkel,Card Game,NA,Günter Burkhardt,NA,Goldsieber à la Carte,Hand Management,Goldsieber Spiele,6.11949,331 264,"Enemy in Sight, originally called Cutthroats and Cannons, was two years in the making. It is a fast paced card game with a good mix of strategy and luck of the draw. Each player starts with a fleet of six ships and six cards. As your ships are destroyed your hand size diminishes as well. One of the most unique characteristics of the game is the walking disasters. The red cards in EIS move around the table from player to player until resolved. ",//cf.geekdo-images.com/images/pic287652.jpg,8,120,10,2,120,Enemy in Sight,120,//cf.geekdo-images.com/images/pic287652_t.jpg,1988,"Charles Kibler,George I. Parrish, Jr.","American Revolutionary War,Card Game,Napoleonic,Nautical,Wargame",NA,Neal Schlaffer,NA,NA,"Hand Management,Take That","Avalon Hill,Lost Battalion Games",6.249,611 265,"This pure negotiation game pits the players as Renaissance era families that are engaging in rampant nepotism. Players are seeking positions in the other families' businesses, and to further that pursuit players offer bribes. However, once accepting a bribe, the 'bought' player is under absolutely no obligation to honor the highest briber or any other verbal deal. In a word, this game is vicious. The new AMIGO Spiel + Freizeit GmbH edition came out in 2005. The main difference between the F.X. Schmid and the AMIGO Spiel + Freizeit GmbH versions are that the the F.X. Schmid version uses five houses/buildings per player, with values of 1,2,3,5, and 10, but the AMIGO Spiel + Freizeit GmbH version uses four buildings/houses per player, with values of 1,3,6, and 10. Accordingly, the F.X. Schmid version has five professions - knight, merchant, lawyer, writer, and clergy - but the AMIGO Spiel + Freizeit GmbH version retains only clergy and writer, and adds chemist and doctor. Online Play BrettspielWelt (real-time) ",//cf.geekdo-images.com/images/pic2740783.jpg,5,45,12,3,45,Intrigue,45,//cf.geekdo-images.com/images/pic2740783_t.jpg,1994,"Eckhard Freytag,Clément Masson,Ian Parovel,Renate Seelig,Markus Wagner","Negotiation,Renaissance",NA,Stefan Dorra,NA,NA,"Area Control / Area Influence,Auction/Bidding","AMIGO Spiel + Freizeit GmbH,Cranio Creations,F.X. Schmid,Igiari,Mayfair Games",6.37047,2167 267,"In Tycoon, players are businessmen traveling around the world, doing what businessmen do: making money. In this case, business is defined as opening hotels and factories in major cities, like Sydney, Cairo, and New York. Players are seeking to build hotels in as many cities as possible while also building the first or second most hotels in given cites to earn money, which is also your score. Additional money can be earned by building factories in each city, but these are limited in number. During the course of the game players will take turns buying and/or using plane tickets to move about the board's nine cities. A number of tickets are displayed in rows, divided into two types: The more expensive scheduled flights which allow you to move directly to the printed city, or move your token a number of city spaces orthogonally on the board. Cheaper charter flights allow movement directly between the two city spaces printed on the ticket. You may buy tickets at any time during your turn, and you are not required to move but must do so before taking any regular actions; you may also use any many tickets in a turn as you wish. The regular actions include building hotels and factories. Hotels are built on a u-shaped track. When a hotel is built on a red space the building that is oldest/furthest back on the track is removed. Players with the first and second most hotels on the track will be the only ones to score, with ties broken by the player with the earliest bulding on the track. There are only two factory spaces per city, and they will score points equal to the second place of the hotel scoring. In lieu of any actions or flying, or if you simply have no money, you may also take out loans; this removes your token from the board and forces you to use the more costly scheduled flights to return to the board. At the start of the game players are given all of their factories. Each round players are given a set number of hotels in addition to any they have left over from the previous round. When any player has built all of the hotels in front of them a scoring occurs. After three scorings the game ends and the player with the most money is the winner. ",//cf.geekdo-images.com/images/pic102645.jpg,4,90,10,2,90,Tycoon,90,//cf.geekdo-images.com/images/pic102645_t.jpg,1998,NA,Economic,NA,"Wolfgang Kramer,Horst-Rainer Rösner",NA,NA,Area Control / Area Influence,Jumbo,6.80482,626 268,"This game revolves around using your family members to steal scarabs from a pyramid and selling them to make a profit. Players can choose whether to sell scarabs immediately, or put them in their warehouse to sell at the end of the game for potentially higher profit. Various laws and price boards influence the price of the scarabs up until the end of the game. ",//cf.geekdo-images.com/images/pic1289537.jpg,5,45,9,2,45,Cheops,45,//cf.geekdo-images.com/images/pic1289537_t.jpg,1998,Simona Koch,Ancient,NA,Klaus Paal,NA,NA,"Commodity Speculation,Set Collection,Tile Placement",Hans im Glück Verlags-GmbH,6.19837,246 270,"From user review: The game is designed to re-create the history of Sweden from 1523 (the reign of Gustav Vasa) to 1818 (Karl XIII). Each player represent one of five noble families attempting to build status for their family. Status is achieved by accumulating fiefs, money, history cards in sets (which include such things as Queens, scientists, cultural personalities, palaces, commanders, etc.), troops and merchants. The game is driven by event cards ... and there are a ton of 'em. On a turn, a player draws and event card and can play as many of them as he sees fit (whether during his turn or not). Thus, the game becomes a series of various events, usually aiding the player and/or hurting his opponents in some fashion. Expanded by: Svea Rike: Batalj ",//cf.geekdo-images.com/images/pic2546085.jpg,5,120,12,2,120,Svea Rike,120,//cf.geekdo-images.com/images/pic2546085_t.jpg,1997,NA,"Civilization,Economic",NA,"Dan Glimne,Henrik Strandberg",Svea Rike: Batalj,"Admin: Better Description Needed!,Country: Sweden","Area Control / Area Influence,Card Drafting","Användbart Litet Företag,Casper",6.35628,487 271,"From the publisher's web site: It's this simple - watch the cards the dealer lays down. When you like what you see, hit the "It's Mine!" board and grab them all. The catch? Somebody else may want the same cards you do. The first one to slam the board claims the cards. Most cards are good, but some aren't. "Double or Nothing" cards only count if you claim a pair of them. "Toast or Most" cards only score if you have the most of them, and "Jackpot" cards score jackpot points depending on how many you get. IT'S MINE! is great fun for Ages 7 and up. Kids are quick - so adults be on your toes! ",//cf.geekdo-images.com/images/pic324995.jpg,5,30,7,3,30,It's Mine!,30,//cf.geekdo-images.com/images/pic324995_t.jpg,1998,"Charlie Bink,Matt Groening,Maureen Wingrove","Card Game,Real-time",NA,Reiner Knizia,NA,TV Series: The Simpsons,"Memory,Set Collection","Cocktail Games,Egmont Polska,Popular de Juguetes,Top Cards,Winning Moves Games (USA)",5.95769,411 272,"Taking a fairly common theme, this game is about building three types of neighborhoods in a developing city. Each turn one or two blocks will get zoned, based on the players' votes. Once all four properties in a block have been bought and the block has been zoned, its base score is the number of completed blocks adjoining it. However, there are serious multipliers (positive and negative) for locating certain types of developments next to each other. 1st Place 1996 Hippodice Spieleautorenwettbewerb (as Boomtown). ",//cf.geekdo-images.com/images/pic151023.jpg,6,60,10,3,60,Downtown,60,//cf.geekdo-images.com/images/pic151023_t.jpg,1996,"Sascha Krämer,Doris Matthäus","City Building,Negotiation",NA,Bernhard Weber,NA,NA,"Simultaneous Action Selection,Tile Placement,Voting","ABACUSSPIELE,Grünspan-Spiele",6.34511,133 273,"Africa 1880 -- Relive the Colonial adventure with Africa 1880! Between 1880 and 1914 European nations fiercely raced to gain control of the Dark Continent. Each player represents a nation exploring and colonizing Africa. The success of their adventure, however, has more to do with intrigue in the luxurious parlors of the embassies than hacking away through the jungle. Negotiating alliances and declaring war are what change the face of the world!” Contains 22 resin-cast miniatures, 180 die-cut counters, one game board representing Africa, one rule book in English and French, and order sheets ",//cf.geekdo-images.com/images/pic177674.jpg,6,120,14,3,120,Africa 1880,120,//cf.geekdo-images.com/images/pic177674_t.jpg,1997,NA,"Bluffing,Exploration,Negotiation,Political,Post-Napoleonic,Wargame",NA,Francis Pacherie,NA,Diplomacy,"Area Control / Area Influence,Area Movement,Player Elimination,Simultaneous Action Selection","Tilsit,Truant Spiele",5.65114,132 274,"Guerilla is a multi-player simulation card game. Three to six players vie for control of the government as rebels wage a civil war against those in power. As in real guerrilla warfare, the government forces are handicapped by their inability to separate friend from foe. This "fog of war" is accomplished by a clever dichotomy of goals wherein each player simultaneously commands both government and rebel forces. However, each player is secretly backing either the government of rebel cause and is severely penalized if his "side" doesn't win the hand. Consequently, players are always torn between scoring for their "side", or for themselves, or even sacrificing their own resources for the sake of an opponent who appears to be on their side. But is he? Even when you think you've figured out who is who, the Revolution card can appear to change loyalties and totally cloud the issue again. Players score by eliminating opposing forces, manipulating the media and world opinion, or controlling various installations such as the Port or Airfield which grant special abilities to those who hold them. Government air power and armor columns struggle against ambushing guerrilla bands which fade back into the jungle without a trace. If atrocities are committed, the U.N. may intervene and attempt to stop the open warfare. Then the battle is fought by secret police who ferret out traitors while propaganda battles are waged for the hearts and minds of the populace. Assassins abound as influential leaders are targeted in an attempt to paralyze opposing troops in preparation for the day when the U.N. withdraws. Game length is variable and selected at outset. A game can comprise a single hand or be combined into three or more - resulting in a game from one to four hours in duration. ",//cf.geekdo-images.com/images/pic677802.jpg,6,60,10,3,60,Guerilla,60,//cf.geekdo-images.com/images/pic677802_t.jpg,1994,Stephen Langmead,"Card Game,Political,Wargame",NA,Neal Schlaffer,NA,NA,Hand Management,Avalon Hill,6.25277,361 276,"La Guerre de l'Empereur: The Emperor's War, 1805-1815 is a game of maneuver and battle between the forces under Napoleon Bonaparte and six other nations that both opposed and supported him at various times in the years between 1805 and 1815. Players vie for dominance of early 19th Century Europe. As the French player, you'll set Napoleon and his armies upon a continent whose differing political statures plays right into your hands. The greatest army in Europe is at your hands... Divide and conquer! As the British player, you'll utilize diplomacy, clever event play, a powerhouse economy and the greatest navy in the world to become the dominant nation. As Russia, Austria, Prussia, Spain or the Ottoman Empire, you must strike a balance between expansionist aggression and diplomatic harmony among your neighbors. Indeed, a nation must expand to triumph. However the means chosen to that end will largely decide the level of success. Play the part of being everyone's friend and your nation will likely live in relative safety...and lose the game miserably. Play the part of the blind aggressor and you'll likely go down faster than the peace broker. Striking a balance is critical. The game map covers the territories from Scandinavia in the north to the Mediterranean and North Africa in the south, and from deep Russia in the east to Portugal and the Atlantic in the west. Movement is by areas (provinces) on land, and sea zones at sea. On land, the units of maneuver are (roughly) corps, while at sea each unit represents a naval squadron. When opposing land armies meet for battle, corps are broken down into divisions (loosely) and deployed on a eight zone battle map for combat resolution. The dice-less combat engine uses a system of battle options which are played and cross-referenced for resolution of actual casualties and morale loss. The number of battle options distributed, along with the initial army morale of the opposing sides, is determined by army size, nationality and leaders present. The battle options are of offensive and defensive nature. The offensive options cover standard maneuvers such as "Flank Attack", "Cavalry Charge" and "Assault", while the defensive options are things such as "Refuse Flanks", "Squares Formed" and "Reverse Slopes". The rules are relatively simple and fast moving, even though a host of subtleties and complexities of the Napoleonic period are represented within the game system. The means by which this relative simplicity was achieved was (largely) through the use of self-explanatory strategic event charts. Be warned: This game is easy to understand and play, but very difficult to master. The game system works the same whether you're playing with two players or seven. With multiple players, you'll need all of your diplomacy skills to enlist aid in achieving your goals. With fewer players, the event charts will handle the bulk of the diplomatic duties. Regardless of how many players you have, all seven major powers will actively participate to a greater or lesser degree. ",//cf.geekdo-images.com/images/pic16960.jpg,7,240,12,2,240,La Guerre de l'Empereur,240,//cf.geekdo-images.com/images/pic16960_t.jpg,1997,NA,"Economic,Napoleonic,Negotiation,Wargame",NA,"Nicolas Pilartz,Kevin Zucker",NA,NA,"Area-Impulse,Variable Player Powers",OSG (Operational Studies Group),6.38333,60 277,"In Res Publica you are the will of the people, guiding five ancient civilizations to greater heights of power and technology. Each turn, the active player makes a trade offer... and each player in turn responds in kind. Using the cards and the information gained through the trading process, players work to acquire five identical people cards in order to build a city (which increases the number of cards you can draw each turn) or five identical technology cards in order to build a monument (which garners end game victory points). At the end of the game, players total the points achieved via cities and monuments and the one who has the most wins. ",//cf.geekdo-images.com/images/pic1101876.jpg,5,60,10,3,30,Res Publica,60,//cf.geekdo-images.com/images/pic1101876_t.jpg,1991,"Peggy Coleman,Marko Fiedler,Jo Hartwig,Howard David Johnson,Claus Stephan","Card Game,Civilization",NA,Reiner Knizia,NA,NA,"Set Collection,Trading","Queen Games,Avalanche Press Ltd.,Hexagames (I)",5.94631,849 278,"Catan Card Game bears only a slight resemblance to The Settlers of Catan, the original game in the Catan series. There are six resources: wool, wood, bricks, grain, ore, and gold. Before beginning the game, the players receive six square cards showing the resources, with a different die number on each card. In addition, the players start the game with two village cards and a road card connecting them. There are card stacks of more roads and villages, as well as cities, to be purchased during the game. With each new village or city comes two new resource cards. Villages and cities give victory points. When the number die is rolled, instead of collecting more cards, the players rotate the corresponding card 90 degrees to indicate a gain of one more of that resource; i.e., the brick card shows a picture of one brick on one edge of the card, two bricks on the next clockwise edge, three bricks along the third edge, and zero bricks on the fourth edge. There is also an event die, with five possible outcomes: a reward for the player with more knight points or more 'windmill' points (a picture of a windmill on some cards), a bonus resource, an attack if a player has too many resources, and one of six special events - civil war, conflict, master builder, plague, productive year, or progress. There are 62 expansion cards in six stacks in the center of the table. Before beginning the game, players choose one stack, go through it, and choose three cards to hold in their hands. Forty-two of the expansion cards require spending resources to be put into play, gaining civic improvements or knights. Every civic improvement serves some useful function or adds victory points or both. Twenty of the cards are actions benefiting one of the players or harming the other. After a player pays to put a card down or uses an action card, he blindly draws a replacement. Unwanted or unusable cards can be traded in future turns. Some of the cards have flags on them, indicating victory points. Whoever first has twelve victory points wins the game! ",//cf.geekdo-images.com/images/pic135066.jpg,2,90,10,2,90,Catan Card Game,90,//cf.geekdo-images.com/images/pic135066_t.jpg,1996,"Tanja Donner,Pete Fenlon,Jason Hawkins,Matt Schwabel,Klaus Teuber,Franz Vohwinkel,Stephen Graham Walsh","Card Game,City Building,Territory Building",Die Siedler von Catan: Das Kartenspiel – 10th Anniversary Special Edition Tin Box,Klaus Teuber,"Catan Card Game: Artisans & Benefactors,Catan Card Game: Barbarians & Traders Upgrade Kit,Catan Card Game: Expansion Set,De Kolonisten van Catan: Het Kaartspel – Goud & Piraten,Die Siedler von Catan: Das Kartenspiel – Sonderkarte 2002 – Johanna, die Kriegerin,Die Siedler von Catan: Das Kartenspiel – Sonderkarte 2003 – Guido, der große Diplomat,Die Siedler von Catan: Das Kartenspiel – Sonderkarte 2004 – Benjamin, der treue Vasall,Die Siedler von Catan: Das Kartenspiel – Sonderkarte 2005 – Irmgard, Bewahrerin des Lichts,Die Siedler von Catan: Das Kartenspiel – Sonderkarte 2006 – Emi'Ly, Bewahrerin der Harmonie,Die Siedler von Catan: Das Kartenspiel – Sonderkarte 2007 – Arnd, der findige Knappe,Die Siedler von Catan: Das Kartenspiel – Sonderkarte 2008 – Gustav und Reiner, Helfer der Ratlosen,Die Siedler von Catan: Das Kartenspiel – Sonderkarte 2009 – Franz vohm Winkel,Die Siedler von Catan: Das Turnier-Set zum Kartenspiel,Die Siedler von Catan: Kartenspiel – Handel & Wandel,Die Siedler von Catan: Kartenspiel – Kämpfer & Kaufleute,Die Siedler von Catan: Kartenspiel – Magier & Forscher,Die Siedler von Catan: Kartenspiel – Politik & Intrige,Die Siedler von Catan: Kartenspiel – Ritter & Händler,Die Siedler von Catan: Kartenspiel – Wissenschaft & Fortschritt,Die Siedler von Catan: Kartenspiel – Zauberer & Drachen","Catan,Die Siedler von Catan: Das Kartenspiel / Catan Card Game,Kosmos two-player series","Card Drafting,Dice Rolling,Hand Management,Trading","999 Games,Competo / Marektoy,Devir,Filosofia Éditions,Galakta,Giochi Uniti,KOSMOS,Laser plus,Mayfair Games,Piatnik,Smart Ltd,Tilsit",6.77393,11105 279,"The game consists of a set of cards. The cards have white and black pipes in various six-outlet configurations, and players take turns placing them onto the table. When a player constructs a completely closed-off section of pipe in their color, he takes all the cards from that section. After all cards have been played, the player with the most scored cards wins. Additionally, the cards also have two different floors (which appear underneath the pipes) that can be used to expand the game to a four-player affair. The game was re-released in 2002 with a reduced deck (48 cards instead of 120) as part of the Hip Pocket Games series. ",//cf.geekdo-images.com/images/pic5654.jpg,4,20,10,2,20,The Very Clever Pipe Game,20,//cf.geekdo-images.com/images/pic5654_t.jpg,1996,James Ernest,"Abstract Strategy,Card Game",NA,James Ernest,NA,Hip Pocket Games,Tile Placement,Cheapass Games,6.23604,787 280," Neue Spiele im Alten Rom (or New Games in Old Rome (NGIOR)) is a compendium of games from Reiner Knizia. In the box are fourteen games themed on ancient Rome. The games are themed to cover, albeit in a highly abstract fashion, the rise of Rome, the Roman Republic and finally, the Empire. (7 of the games are described below) The Wheel of History : 2-5 players This is an early version of what was to become Bunte Runde. 25 cards are laid out in a large circle, representing the tribes to be united under early Rome. Players may advance a pawn one, two or three spaces forwards and collect a card. Cards are scored on face value, but there are some quirks that vary this. The Seven Hills of Rome : 2 players This is one of the easier games in the compendium. The theme here is you are battling your opponent for control of the seven hills of Rome. The hills are represented by seven cards, numbered 1 to 7, laid out between the players. Cards are played from a hand against the 'hills' in an attempt to influence them to your side. You sum the hills you control at the end of the game, and the highest total wins. Mercator : 3-7 players This game is Medici's ancestor. It is a simplified version of Medici, with the chief differences being you can hold six cards on your ship, and you are competing for highest value totals only. The number of each suit taken is meaningless, except in a variant where you get paid a bonus if you get one of each. The game lasts only one round. Medici is worth purchasing on its own, but this is still worth a look. Imperium : 3-5 players The aim is to earn points for control of each of the 9 areas on the board. The game lasts 9 turns, and at the end of each turn, the area matching the turn number is evaluated for control and points are awarded. On your turn, 3 cards are revealed simultaneously. These cards are numbered 1 to 9, with 2 additional banner cards. The numbers correspond to the areas you want to place control markers into. The banner cards indicate you want one or two extra chips placed in the indicated area. After control markers are placed, the current turn's area is evaluated - points being awarded to the winner and perhaps the second and third places as well. After 9 turns, the player with the most points wins. As you progress, the points awarded for each area increases, giving a nice feeling of acceleration. Senator : 2-3 players You play a Roman faction trying to position your people (a hand of cards) into the senate. They can only get their via the senate steps. The board is a grid of 5x5 spaces, The 9 spaces in the center are the senate, while 12 of the remaining 16 are the steps spaces that run around the perimeter of the senate. Cards are placed initially on the steps, and then pushed into the senate by placing more cards on the steps. Circus Maximus : 3-5 players A simple chariot racing game where players are competing to be the first to get their team of three chariots around the hex map circuit and onto the podium. Each player has a set of cards face up in front of them, numbered 1 to 5. To move a chariot they select up to three cards per chariot which that is the movement allowance for that piece. The movement off each card must be in a straight line, so some rather clumsy cornering ability is built into the game. Cards used by a chariot are turned face down, becoming unavailable for the other chariots still to move. Each chariot must be moved at least once per turn, if possible. Therefore, the trick is to maximize your movement with your 15 points each turn. Consul : 2-4 players This is an intriguing memory game, that, like most of the games in this compendium, have a hard time being fitted into a theme! Twenty-five cards are turned face down in a grid. Players start the game each holding three cards in their hand. On their turn, players make a bid to take a turn. The highest bid gets to turn up cards until they choose to finish, or make a mistake. Cards in a set can be of the same value, or same color, or both. The value of the set must equal of exceed the bid made, simply by summing the face values of the cards. If a mistake is made, the cards are turned face down, and the player must discard a card from their hand into the grid. If the bid is made, the cards are taken into the players hand. At the end of the game, the highest total held wins. -- Translated rulebook to the contrary, this game has never been published by an English publisher. Note: 3 of these have been printed/repackaged in English by GMT in Rome: Imperium, Circus Maximus, Hannibal vs Rome ",//cf.geekdo-images.com/images/pic5886.jpg,7,0,10,2,0,Neue Spiele im alten Rom,0,//cf.geekdo-images.com/images/pic5886_t.jpg,1994,Franz Vohwinkel,"Abstract Strategy,Game System",NA,Reiner Knizia,NA,Ancient Rome,NA,"New Games Order, LLC,Piatnik",6.8104,173 281,"from the translation: The Swedish East India Company loaded their ships in Göteborg with Swedish export goods. These were carried to Cadiz in Spain and there sold in exchange for Spanish silver piastres, the only currency acceptable to the Chinese and South Indian merchants. From Cadiz the ships sailed east to ports in India and China (invariably Canton in the latter), where they sought to purchase the most profitable goods. These were carried back to Göteborg and sold at a healthy profit. (The Company actually supplied most of the Swedish GNP in those days!) You will reinvest your profits in new cargo to start the Cadiz/Far East cycle again, but you must also buy shares in the Company. ",//cf.geekdo-images.com/images/pic1851288.jpg,5,0,10,2,0,Ostindiska Kompaniet,0,//cf.geekdo-images.com/images/pic1851288_t.jpg,1991,"Jacob Hägg,Ann-Marie Hedström","Economic,Nautical",NA,Dan Glimne,NA,NA,"Commodity Speculation,Pick-up and Deliver",G&RRR,4.75,130 282,"Viking era is a game for two to six players. The game describes the Viking era in, for common family games, untypical detail. The players play Danish, Norwegian or Swedish Vikings. They move their fleets around the known world to trade, plunder and conquer. Furthermore, it is possible to discover hitherto unknown land areas. The game is over when all players are Christianized. The player with the most points wins the game. ",//cf.geekdo-images.com/images/pic20780.jpg,6,300,12,2,300,Vikingatid,300,//cf.geekdo-images.com/images/pic20780_t.jpg,1997,Carl Johan Ström,"Medieval,Wargame",NA,"Kim Bergström,Fabian Fridholm,Johan Palén",NA,"Country: Denmark,Country: Norway,Country: Sweden,Vikings","Area Control / Area Influence,Area Movement,Dice Rolling",Trollspel,6.0403,67 283,"Advanced Third Reich is a board wargame published originally by Avalon Hill. The game is a rewrite of Rise and Decline of the Third Reich, and is a simulation of the European and African theaters of World War II. In 2003 GMT Games published A World at War, a substantially revamped and streamlined version of Advanced Third Reich, designed by Bruce Harper. Designed to reflect the corps scale, a turn represents three months of movement and fighting. ",//cf.geekdo-images.com/images/pic194375.jpg,6,2480,12,2,2480,Advanced Third Reich,2480,//cf.geekdo-images.com/images/pic194375_t.jpg,1992,Charles Kibler,"Wargame,World War II",NA,Bruce Harper,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",Avalon Hill,6.73416,639 284,"The setting is northern Mexico starting in 1898 where an economic boom, a dictator who welcomes foreign investment and wide-open land set the stage for one of the greatest capitalist free-for-alls in history. Each player is an hacendado. These entrepreneurs vie to build the largest empire of railroads, mines, ranches and other businesses. They may employ banditos, strikers and other sneaky maneuvers to tax, bribe, raid and destroy their opponents, often employing police, federal troops, even the US Army. They may even get themselves elected to the governor's office or the presidency itself (a crime in Mexico). ",//cf.geekdo-images.com/images/pic87950.jpg,8,240,14,2,240,Lords of the Sierra Madre (second edition),240,//cf.geekdo-images.com/images/pic87950_t.jpg,1995,"David McElhannon,Beth Queman","American West,Economic,Negotiation,Transportation,Wargame",NA,Phil Eklund,NA,Country: Mexico,"Area Movement,Auction/Bidding,Card Drafting,Trading","Decision Games (I),Sierra Madre Games",6.22308,130 285,"Each player is one of six Giant Monsters, stomping across a map of the USA in search of cities to destroy. The monsters run the gamut from the classic (enormous lizards and gargantuan apes) to the slightly more unconventional (50-foot glow worms, anyone?), and each has its own set of attributes and powers. Ingeniously, everyone also controls an arm of the military, which can be used to attack and weaken the other monsters on the board. It's a losing battle for the militia -- monsters can wipe out military bases and reduce the total number of forces available to each player -- but you can get a few good licks in early in the game. The battle escalates until the 20th city is reduced to rubble. At that time, all the monsters duke it out in a free-for-all, mano-a-clawo Monster Challenge; and when the dust settles, the last monster standing is declared the winner. This game was remade into Monsters Menace America. ",//cf.geekdo-images.com/images/pic265330.jpg,4,90,10,1,90,Monsters Ravage America,90,//cf.geekdo-images.com/images/pic265330_t.jpg,1998,"Jean Baer,Ben Knight,Tyson Milbert,David Shaw (I)",Wargame,NA,"J. C. Connors (I),Ben Knight",NA,"Kaiju,Monsters",NA,Avalon Hill,5.84286,280 286,"Machiavelli recreates the historical situation of the fast developing and ever shifting balance of power struggle in Renaissance Italy. There are five major powers: The Republics of Florence and Venice, the Duchy of Milan, the Kingdom of Naples and the Papacy (which was a secular power in this era) along with 3 major foreign powers: Valois France, Hapsburg Austria and the Ottoman Turks. All of these states singly or in combination compete for control of the peninsula. Expanded by: Alea Magazine nº22 contained seven new scenarios for Machiavelli. ",//cf.geekdo-images.com/images/pic276379.jpg,8,480,12,4,480,Machiavelli,480,//cf.geekdo-images.com/images/pic276379_t.jpg,1977,"Kaye Catledge,Cathy Chastain,Kurt Miller","Bluffing,Negotiation,Political,Renaissance,Wargame",NA,"S. Craig Taylor,James B. Wood",NA,"Admin: Better Description Needed!,Cities: Ferrara,Cities: Genova,Cities: L'Aquila,Cities: Milan,Cities: Naples,Cities: Palermo,Cities: Perugia,Cities: Rome,Cities: Urbino,Cities: Venice,Country: Italy,Diplomacy","Area Movement,Player Elimination,Simultaneous Action Selection,Variable Player Powers","Avalon Hill,Battleline",7.08793,882 287,"The components of Bazaar include a whole bunch of little chips, in five colors. At the start of the game, two equation cards are randomly chosen. Each equation card has five equations on it, for a total of ten equations that will be in effect for the duration of the game. The equations state equivalences between certain combinations of colors, for example: Red = Green Green Green Yellow = Blue Blue Red Four target cards are turned up, each with some combination of five chips represented on the target card (so a typical target card might be Green Green Blue Blue Blue). On your turn, you roll a colored die to randomly pick a colored chip for yourself, or you can make one exchange of your colored chips based on the equations. The goal is to end up with the right combination of chips to get one of the target cards. You want to do this quickly – and even more importantly, with as few chips left over as possible after you've purchased the target card – because this is how you score points. The original version is part of the 3M Bookshelf Series. ",//cf.geekdo-images.com/images/pic1066791.jpg,6,45,8,2,45,Bazaar,45,//cf.geekdo-images.com/images/pic1066791_t.jpg,1967,Pixel Productions Inc.,"Abstract Strategy,Puzzle",NA,Sid Sackson,NA,3M Bookshelf Series,"Set Collection,Trading","3M,Discovery Toys,Eagle-Gryphon Games,Estrela,Klee,Parker Spiele,Schmidt International,Schmidt Spiele",6.5089,1444 288,"Rossyia 1917 is mid-high complexity game of the Russian Civil War in 1917 . It covers the military aspect of the civil war at an operational level. Units are brigades and divisions, rated for steps, combat, movement and shock (quality) value. The full-color map covers Russia from the Polish border to the Siberian plains, superimposed with a hexagonal grid, each hexagon representing 25 miles. The game is played by players alternating HQ units and using them to perform various actions, including moving military units and initiating combat. Rules cover shock combat, political events, rail movement, naval movement, air power, tanks, armored trains, reserves and more. Game consists of 37 pages of rules, 2 maps measuring 80cm by 60 cm, over 1000 counters and numerous charts. ",//cf.geekdo-images.com/images/pic49238.jpg,5,300,0,2,300,Rossyïa 1917,300,//cf.geekdo-images.com/images/pic49238_t.jpg,1995,NA,"Civil War,Wargame",NA,François-Stanislas Thomas,NA,NA,Hex-and-Counter,Azure Wish Enterprise (AWE),7.25508,63 289,"Between 1500 and 600 BC, Asia Minor and the Mediterranean witnessed the rise and fall of several mighty empires. Often the birth of one empire precipitated the death of another. How could a small people like the Judeans establish an empire when located between such giants as Egypt and Assyria? Why did some Empires endure for centuries while others lasted only a few generations? Chariot Lords shows you the how and why. Each Lord controls between 5 and 6 nations, some strong, others weak, each with varying goals and objectives - indeed some of these countries may not even exist at the same time. Players compete against one another to achieve the victory criteria for their empires. Nations quickly become rivals, involving them in death struggles over expansion. Each turn (90 years) will see new countries come to the fore, while established empires struggle to levy reinforcements and arrange alliances. A fine line must be walked between conserving one's forces and expanding one's empire. Too much expansion will see your resources spread thin and possibly swept away by a new emerging empire, but not enough aggression will see your empire fail to garner sufficient victory points to win. Armies are of a mix of foot and mounted units, along with the occasional leader of note. It is not enough to conquer -- you must be able to keep what you have taken. The winner will be the one who has the most victory points after all the armies have had their moment on the stage. It is up to you to determine whether your empire will be relegated to the dustbin of history, or whether others will hail you as...The Chariot Lord. Contents: 8 pages of Rules, 4 of notes and commentary 1 hard-backed map 140 3/4 inch square counters/markers 170 5/8 inch square counters 4 victory point charts with combat charts on reverse 4 nation force arrival charts 1 master nation force arrival chart ",//cf.geekdo-images.com/images/pic162081.jpg,4,360,12,3,360,Chariot Lords,360,//cf.geekdo-images.com/images/pic162081_t.jpg,1999,Greg Cervall,"Ancient,Territory Building,Wargame",NA,Charles Vasey,NA,"Britannia game-system,Country: Egypt","Area Movement,Variable Player Powers","Clash of Arms Games,Tilsit",6.69541,196 290,"Gold Digger sets anxious prospectors on a quest to find their fortunes in gold. Picking the claims that will yield a cornucopia of riches ... but beware of fool's gold! The player that outwits all of the others, wins! Originally published as Goldrausch, it was republished in 2002 as Gold Digger by Out of the Box Publishing, with a revised 2nd edition published in 2006. Tactic re-published the game as Wapi, with a Native American re-theming (Wapi is apparently Cree for "the lucky one"). Rather than staking claims to mines, the game was now about dividing a hoard of silver. This edition is a de-luxe treatment with a board and plastic totems with which to make claims. ",//cf.geekdo-images.com/images/pic1513330.jpg,5,20,7,2,20,Gold Digger,20,//cf.geekdo-images.com/images/pic1513330_t.jpg,1990,"Karl Heinz Daxl,John Kovalic","American West,Card Game",NA,Reiner Knizia,NA,Admin: Better Description Needed!,Betting/Wagering,"Hans im Glück Verlags-GmbH,Out of the Box Publishing,Tactic",5.72677,620 291,"Amid the lavish splendor of the palace of Versailles, players strive to improve their standing among their fellow courtiers. Their mark, with either the Queen or Louis XIV himself, depends on how they manipulate elevated forms of etiquette, repartie, and the true passion of the court...The high art of ridicule. Circumstances change as the court moves from the palace to the hunt, and possibly to the front if war breaks out. Titles, awards, vast fortunes can be amassed through whim and wit, but be aware that a devastating faux pas could find you banished to the colonies, or worse yet, land you in the notorious dungeons of la Bastille. The original version, Aristo, published by Dragon Radieux, accommodated up to 8 players. The later version only allows for 6. ",//cf.geekdo-images.com/images/pic9628.jpg,8,120,8,3,120,Courtisans of Versailles,120,//cf.geekdo-images.com/images/pic9628_t.jpg,1988,Franck Dion,"Negotiation,Political",NA,Philippe Mouchebeuf,NA,Cities: Versailles,"Hand Management,Role Playing,Trading","Clash of Arms Games,Dragon Radieux,Tilsit,Truant Spiele",5.80276,163 292,"Themed as a joust of knights, this is a simple card laying contest. The cards are in 5 colors and are numbered 2,3,4,5 & 7. From a hand of five, a players lays a card or cards in one color, declares the total value, and draws one card. Following players must lay cards to beat that total in that color to stay in the round. If you don't play, you're out and draw a final card. The round continues with players adding more cards to their total or dropping out until one player remains and takes a token in that color. There are joker cards (shields) of 7 or 10. First to win 4 out of the 5 colored tokens, wins the game. Ridiculously simple and really great fun. Do you contest this color seriously, or throw some cards down just to draw a color you need? Re-implemented by: Ivanhoe Gem Dealer ",//cf.geekdo-images.com/images/pic231849.jpg,5,30,8,3,30,Attacke,30,//cf.geekdo-images.com/images/pic231849_t.jpg,1993,"François Bruel,M. Dostler","Card Game,Medieval",NA,Reiner Knizia,NA,NA,"Auction/Bidding,Hand Management,Set Collection","Asmodee,F.X. Schmid",5.73231,130 293,"This is definitely one of the more unusual offerings from our German friends. An assortment of oddly shaped wooden blocks are placed onto a round, wooden 'platter.' The platter has a cork ball on its underside, which is then placed on top of a conical stand. The trick is that the oddly shaped pieces are to be removed one-by-one, which has a high probability of upsetting the whole contraption's delicate balance. The bigger the piece that you remove when it's your turn, the more points you'll score, but you have a higher likelihood of spilling everything, which scores you negative points. ",//cf.geekdo-images.com/images/pic665201.jpg,7,30,6,2,30,Bamboleo,30,//cf.geekdo-images.com/images/pic665201_t.jpg,1996,"Oliver Richtberg,Jacques Zeimet","Action / Dexterity,Party Game",NA,Jacques Zeimet,Waagemut,NA,Press Your Luck,"Competo / Marektoy,Kaissa Chess & Games,Rio Grande Games,Swan Panasia Co., Ltd.,Vennerød Forlag AS,Zoch Verlag",6.40881,1170 294,"Independently produced by British game designer Richard Breese, the three hundred copies of this game sold within hours of its initial offering at Essen 1998. Players represent a family of medieval professionals, such as Stonemasons or Fishermen. Using a set of numbered tokens and some misdirection, players try to achieve control in several areas of the board. Perhaps they are seeking resources. Or perhaps they will use their hard-fought resources to purchase special actions, magical spells, or a piece of the royal Keylore. The first player to acquire all three pieces of regalia and take them to the throne room is crowned King and is the winner. Re-tooled, this game was re-released as Aladdin's Dragons in 2000. Keydom is Richard Breese's second game in the key series. Re-implemented by: Aladdin's Dragons ",//cf.geekdo-images.com/images/pic560205.jpg,5,90,10,2,90,Keydom,90,//cf.geekdo-images.com/images/pic560205_t.jpg,1998,Juliet Breese,"Bluffing,Fantasy,Medieval",NA,Richard Breese,NA,Key-series,"Set Collection,Worker Placement",R&D Games,6.78667,75 295,"This game details the creation and expansion of the European Union in the years following World War II. Players are represented by a group of EU delegates that travels across the many different countries of Europe. When a country's threshold of resistance is equaled by the number of delegates, the country is eligible to enter the Union, assuming the players can come to an agreement. Additionally as the game progresses, various countries have an increasing potential to fall into armed conflict, which the players must avert should they wish to retain their good standing. ",//cf.geekdo-images.com/images/pic431972.jpg,6,120,12,3,120,Europa 1945-2030,120,//cf.geekdo-images.com/images/pic431972_t.jpg,1998,"Atelier Patrice Larue,Pascal Trigaux","Negotiation,Political",NA,"Leo Colovini,Duccio Vitale",NA,NA,Voting,"Descartes Editeur,Eurogames",5.94204,314 296,"Players secure valued markets via affordable trade routes between medieval cities while simultaneously forcing opponents into less affordable and less valued markets. The cities themselves have a variable number of spaces for players to develop business branches within, or alternatively establish new trade routes into wider reaching cities and towns. Players may generate income and risk losing dominance over a city, or add branches within a city that lower the value of your product but can award you with a stronger market influence. At the end of the game, the player with the most influence wins. ",//cf.geekdo-images.com/images/pic150859.jpg,6,90,12,2,60,Medieval Merchant,90,//cf.geekdo-images.com/images/pic150859_t.jpg,1998,Franz Vohwinkel,"Economic,Medieval",NA,Christwart Conrad,NA,NA,"Area Control / Area Influence,Route/Network Building","Goldsieber Spiele,Rio Grande Games",6.76731,1066 297,"In this fun but luck-intensive game, players represent noble families trying to build up their neighborhoods and have their family members in high offices at the right times. These goals are aided by cards, which either aid families competing for high office or show buildings that can be placed in the neighborhoods. At the end of each turn an event card takes effect, giving points to officeholders, allowing free building, or causing some other occurrence. Layed out around the board during game setup, these event cards are revealed to allow players to see the upcoming three events. When all the event cards have taken effect, players score points for their neighborhoods and for occupying high offices. The player with the most points takes the day. ",//cf.geekdo-images.com/images/pic246825.jpg,6,120,9,3,120,Stadens Nyckel,120,//cf.geekdo-images.com/images/pic246825_t.jpg,1998,Per Gullarp,"City Building,Political",NA,Dan Glimne,NA,NA,Auction/Bidding,"Casper,Target Games",5.31875,104 298,"The theme is the struggle for kingship in England. Players struggle to control the territories in England, each worth a number of votes (from 2 - 4) during the election phases. With 4 players, 20 votes are necessary to be elected king. ",//cf.geekdo-images.com/images/pic153283.jpg,5,60,10,3,60,Lang lebe der König,60,//cf.geekdo-images.com/images/pic153283_t.jpg,1997,Franz Vohwinkel,Wargame,NA,Günter Burkhardt,NA,NA,Voting,F.X. Schmid,5.17768,69 299,"A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version is Hordes of the Things, and the De Bellis Multitudinis rules add more detail and significantly increase army size. De Bellis Renationis extends the time period through the end of the Renaissance (1700 AD) and Horse, Foot and Guns covers the period from 1701 to 1915. ",//cf.geekdo-images.com/images/pic2303637.jpg,6,60,14,2,60,De Bellis Antiquitatis,60,//cf.geekdo-images.com/images/pic2303637_t.jpg,1990,"Ingo Martin,Josef Ochmann","Ancient,Book,Medieval,Miniatures,Wargame",NA,"Philip C. Barker,Sue Laflin Barker,Richard Bodley Scott","Ancient Historical Battles,DBACW: An ACW Supplement for DBA Rules",DBx,"Action Point Allowance System,Dice Rolling,Modular Board","Hobby Products GmbH,Wargames Research Group",7.14559,563 300,"There are 69 artifact tiles in the game of Tutanchamun. These are shuffled and then laid out randomly in a long, serpentine trail. Players take turns choosing any tile from the trail, but can never turn back to choose a tile they have already passed. There are 15 different sets of tiles (three sets each of 8, 6, 4, 2, and 1), and when the last tile of any set has been claimed, the player holding the most in that set scores that number of points, while the player holding second most scores half that number. Complicating matters, there are also three tie-breaker tiles and three tiles that let you "buy" a tile from another player. It's an exercise in numbers that plays quickly, probably 30 minutes tops, and is suitable for youngsters yet susceptible to analysis. The game has a unique layout and a brightly-colored Egyptian pharaoh look. The new edition by Out of the Box Publishing games has different graphics, but is otherwise substantially similar to the original. ",//cf.geekdo-images.com/images/pic79266.jpg,6,30,8,2,30,Tutankhamen,30,//cf.geekdo-images.com/images/pic79266_t.jpg,1993,"John Kovalic,Franz Vohwinkel","Abstract Strategy,Ancient",NA,Reiner Knizia,NA,Country: Egypt,"Modular Board,Set Collection,Time Track","AMIGO Spiel + Freizeit GmbH,Éveil & Jeux,Out of the Box Publishing",6.13258,1197 301,"Very nice combination of tile placement and betting. Players lay long tiles to build 5 towers taller and taller, whilst betting on which will be the tallest to shortest. The trick is that when you lay a tile to raise a tower one, two or three stories tall, this controls how much you can bet (1,2 or 3 tokens) and crucially, which draw pile you take from (pile 1, 2 or 3). Since the draw piles are face-up, I might want to draw from pile 3 to get a tile which will boost a tower I've bet on, but that means I have to lay a card three stories, and so I might have to play a tile from my hand that helps the other players! A very nice mechanism which gives those simple, frustrating choices we all enjoy. The scoring gives points to the first and second majority backers on each tower. ",//cf.geekdo-images.com/images/pic578060.jpg,5,30,10,2,30,Campanile,30,//cf.geekdo-images.com/images/pic578060_t.jpg,1996,"Angus Gray-Burbridge,Katharina Kubisch",Card Game,NA,"Hanno Kuhn,Wilfried Kuhn",NA,DDD Verlag Small Boxe Games,"Area Control / Area Influence,Betting/Wagering,Hand Management,Tile Placement","Blatz,DDD Verlag GmbH",6.1877,317 302,"Long out of print, this is a popular placement game by Wolfgang Kramer, published in the Franckh Kosmos long box series. Actually very simple, players take turns to put their colored pieces in different rooms. Whenever a row, column, diagonal or room is full, it is scored, with the majority holder getting the value of the length, and any minority holders losing points. All lines or rooms are marked off when scored and when you run out of pieces to place, you must move a piece, which means you can suddenly lose a potential score you were building. ",//cf.geekdo-images.com/images/pic181086.jpg,6,45,10,2,45,Forum Romanum,45,//cf.geekdo-images.com/images/pic181086_t.jpg,1988,"Franz Vohwinkel,Matthias Wittig","Abstract Strategy,Ancient",NA,Wolfgang Kramer,NA,"Ancient Rome,Edition Perlhuhn series at Franckh-Kosmos",Area Control / Area Influence,"KOSMOS,New Games Order, LLC",6.79507,400 303,"60 politicians of all colors stand for election in the 15 countries of the European Union: unimaginable benefits and positions of influence await their power brokers, for it is these Machiavellian lobbyists and self-appointed “leaders“ who hold the real power in the palms of their hands. With no thought for party loyalties or manifestos they pull the strings of their politician puppets, paying only enough lip-service to the conventional rules of politics to keep the voters quiet. Party scandals shamelessly arranged, press campaigns against innocent politicians, filthy intrigues to bring about the fall of opponents, the sudden favoring of surprise candidates better suited to government or to profitable leadership: these unscrupulous power brokers stop at nothing to form tactical coalitions. Cloaked in phony democracy, it all serves to gain total power over Europe. ",//cf.geekdo-images.com/images/pic60544.jpg,10,90,12,4,90,Koalition,90,//cf.geekdo-images.com/images/pic60544_t.jpg,1992,Andreas Steiner,"Card Game,Negotiation,Political",NA,Hartmut Witt,NA,NA,NA,"Hexagames (I),Salagames",6.43071,184 304,"Combination of card play and timing from Wolfgang Kramer & Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12. Each time a singer is transferred from control of one player to another, the disc is rotated, so the value can rise to 12, but next move, it drops to 5 again. You try to gain control of an artist at high value, or pass artists from one player to another to make them devalue. Scoring occurs when players choose to put on concerts at the end of their turn, including a gala show which doubles the value. The game rules state that the designers produced this game by phone and fax, without ever meeting. Perhaps that shows, as it has interest, but the game uses a sand-timer to apply pressure to your decisions. ",//cf.geekdo-images.com/images/pic46308.jpg,6,30,12,2,30,Ever Green,30,//cf.geekdo-images.com/images/pic46308_t.jpg,1999,Franz Vohwinkel,"Card Game,Music",NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,Commodity Speculation,"Goldsieber Spiele,Rio Grande Games",5.52255,326 305,"Early Klaus Teuber game with a well deserved reputation, from a publisher better known for electronic games! The odd combination of mechanisms is a bit tricky to grasp at first, but soon reveals a nice contest. There are various ships in different colors marked on the board and players are dealt 3 random cards to show a share in three of the ships. Also on the board are treasure chests with rising values, and colored markers for each ship move from chest to chest, showing the worth of that vessel. Players begin with cash, 3 Smithy & 3 Trade card, and some lucky horseshoes that they keep on a rack hidden from the other players. These are variously numbered and two dice are rolled at each turn to provide the lucky number. As the Flying Dutchman sails the seven seas, it can either move onto islands or the ships. If it is moved onto a ship, players reveal if they are share holders and pay the current value back to the bank as its marker is moved down to zero. On your turn, you can opt to use your Trade card to exchange 2 of your share cards, effectively dodging the Dutchman's threat. Or you can play a Smithy card, to allow you to take horseshoes at the end of the turn. But mainly you can attempt to control the Dutchman's move, by secretly laying down horseshoes to match the lucky number, the closest winning control. A nice rule, if there's a tie, the players are meant to try to agree, then barter, and finally compete with more horseshoes (all to the benefit of the Smithy card players!). Played horseshoes are pooled until Smithies divy them up. If the Dutchman is moved to an island, the controlling players reveal a share card and take the value of that ship from the bank. The round ends with all the chest markers moving up once, including a black marker, which ends the game when it reaches the highest chest. Players reveal their share cards and take the final value on the chests, most money wins. Puzzling to begin with, but you quickly realize whether your shares are under threat from a Dutchman's move, so you either trade out or try to gain control. If you're not under threat, it may be worth use your Smithy to grab the pool of horseshoes. Get your timing right and the whole thing becomes very rewarding. Simple choices, not perfectly balanced, but the players at times co-operate or struggle, making for an entertaining voyage. Winner of the 1992 Deutscher Spiele Preis. ",//cf.geekdo-images.com/images/pic2042135.jpg,6,60,12,3,60,Der Fliegende Holländer,60,//cf.geekdo-images.com/images/pic2042135_t.jpg,1992,Franz Vohwinkel,"Bluffing,Nautical",NA,Klaus Teuber,NA,NA,"Stock Holding,Trading","Bandai,Huki,Parker Brothers,Parker Spiele",6.01538,273 307,"The object of this game is to visit various states in the union and win as many primaries as it takes to get nominated. During a 23 week period primaries will be held in the 50 states. Each player wages his campaign through careful management of ever changing resources, bluffs, and current events on a state-by-state basis to the climactic final days of the conventions and his or her party's nomination. The first player with a majority (270) of the 538 electoral votes wins. ",//cf.geekdo-images.com/images/pic56252.jpg,6,90,10,2,90,Candidate,90,//cf.geekdo-images.com/images/pic56252_t.jpg,1991,"Jean Baer,Dave Dobyski",Political,NA,Richard Winter,NA,NA,NA,Avalon Hill,5.53743,169 308,"Each game is made up of rounds. A round begins with all players playing one card from their hands and placing it face down on the table. Then, all cards are exposed simultaneously. There are 66 City Cards and each carry a name of a city along with a number value (ranging from 2 to 7). Since the trains begin their expansion from the easternmost part of the board, the farther west the city, the higher its number value. Players score points only for City Cards that are played and placed face up. Cards that remain unplayed in hands have no value. The numerical value of a City Card is multiplied by the number of railroads connected to it. Players may also play a Double turn Card, a combination of a City Card with a Branch Line card or a combination of a Double Turn Card and a Branch Line Card. A Double Turn Card allows a player to place two pieces of track in both track phases of a turn (although only one piece of track may be placed if desired). Furthermore, all bonuses are doubled during the round that card is played. Each Railroad has two Branch Line Cards and a player may pay $1 and draw one of them. (Players may only hold one Branch Line Card in their hands at any one time.) If held, the Branch Line Card must be played immediately on the next round in conjunction with either a City or Double Turn Card. Play of a Branch Line Card allows a player to start a new route of track for the named railroad from any city that railroad connects, thereby extending the railroad. After exposing a card, the round continues with two turns of laying track. Players do not control any specific rail line. Each player can place track on any color provided that the played track connects to an existing corresponding rail network on the board. Once all track is placed, all players replenish their hands (up to five cards). The First Player passes the First Player Train to the player on the left (who becomes the First Player for the subsequent round) and the next round begins. The first player to connect the first railroad to any city earns $2. Certain cities are marked with colored squares (matching the colors of certain railroads). Should a corresponding color railroad enter that city, the player making that connection gets a bonus of $4. Double Turn Cards double all bonuses in a round. When all track pieces of all the railroads have been played or if a player is unable to play any piece of track because all playable railroads are "dead-ended", the game ends and points are tallied. Points are received in two ways. First, players receive 1 point for each $1 they have. Second, each City Card is worth its value times the number of different rail lines connected to it. The player with the highest total wins! (In case of a tie, the player with the most City Cards valued at "7" is declared the victor.) ",//cf.geekdo-images.com/images/pic86174.jpg,5,70,10,2,70,Santa Fe,70,//cf.geekdo-images.com/images/pic86174_t.jpg,1992,Ralf E. Kahlert,Trains,NA,Alan R. Moon,NA,Santa Fe System,"Card Drafting,Route/Network Building",White Wind,6.95543,215 309,"This game was quite the rage at Essen 1997. Enough so that Funagain decided to get into the publishing business by producing a new version (with the same title), and that Kosmos later published an altered version as Kahuna. The game itself is rather simple. There's a large collection of islands that are going to be connected by bridges. Bridges are placed onto the board when the matching card is played. The kicker is that when a player gets a majority of the bridges on one island, his opponent's bridges from that island suddenly disappear. Once the deck has been exhausted three times, the dominant force on the islands wins. Re-implemented as: Kahuna Kanaloa ",//cf.geekdo-images.com/images/pic282327.jpg,2,20,8,2,20,Arabana-Ikibiti,20,//cf.geekdo-images.com/images/pic282327_t.jpg,1997,"Bob Herried,Sabine Mielke,Rick Soued","Abstract Strategy,Card Game",NA,Günter Cornett,NA,NA,"Area Control / Area Influence,Hand Management,Route/Network Building","Bambus Spieleverlag,Funagain",6.20714,70 310,"A Heroic Fantasy Wargame wherein Peacemaker the Wizard, tired of eons of conflict over rulership of the island kingdom of Marnon, sets up a quest competition to choose the rightful ruler and end all bloodshed forever. The map portrays the island of Marnon divided into 36 numbered territories and 8 bordering castle spaces. Orcs are placed in approximately 1/3rd of these spaces, then players place their Men in the remaining spaces. An opposing player places your 3 Magic Items around the map for you to find later. The first player to collect all three of their own treasures is the winner. Each turn, Orcs around the board repopulate and then frenzy, indiscriminately attacking nearby Men. The Dragon flies around and eats Orcs and Men. Peacemaker the Wizard visits a region and bestows prosperity, and also enforces peace there that turn. After all this, each player may petition the Wizard for a card, receive reinforcements, and then carry out an attack campaign. Players forces include Men and two 'superpower' counters: Hero and Sorcerer. Garret J. Donner later took his concept of objects moving semi-randomly and sometimes under partial control of the players (The Wizard and The Dragon) and designed the game Dragonhunt around it. Avalon Hill Complexity rating - 2 ",//cf.geekdo-images.com/images/pic157002.jpg,6,180,12,2,180,Wizard's Quest,180,//cf.geekdo-images.com/images/pic157002_t.jpg,1979,Chris White (I),"Adventure,Fantasy,Wargame",NA,"Willis P. Carpenter,Garrett J. Donner,Michael S. Steer,Mick (Mike) Uhl",Advanced Wizard's Quest (fan expansion for Wizard's Quest),Animals: Dragons,"Area Movement,Variable Phase Order","Avalon Hill,Klee,Pelito,Schmidt France,Schmidt Spiele",6.16843,1244 311,"In Time Agent, each player plays a different race who are going back through time and re-writing history to ensure that their race comes out on top. Or rather, that their race was always on top. Anyway, each race is different, but races have some natural alliances and enemies. ",//cf.geekdo-images.com/images/pic77507.jpg,6,240,12,2,240,Time Agent,240,//cf.geekdo-images.com/images/pic77507_t.jpg,1992,"Armand Cabrera,Thomas Lehmann,Carolyn Wales",Science Fiction,NA,Thomas Lehmann,NA,"Admin: Better Description Needed!,Time Travel",Variable Player Powers,"Prism Games,TimJim Games",6.66097,237 312,"This is a card game for 2 to 6 players. Build apartments, rent them to tenants, and collect rent. In Landlord every card you play gives you two options, one side of the card is an apartment the other side has tenants, roofs, renovations and special actions. Move wealthy tenants into your apartments and put the deadbeats into your opponents'. You can even bomb buildings but don't get caught, jail awaits those who are careless. ",//cf.geekdo-images.com/images/pic1514256.jpg,6,10,10,2,10,Landlord!,10,//cf.geekdo-images.com/images/pic1514256_t.jpg,1992,"Wolfgang Panning,Thomas Schäfer,Franz Vohwinkel,Patrick Wilhelmi","Card Game,Humor",NA,Friedemann Friese,Wuchererer,NA,"Hand Management,Take That","2F-Spiele,ABACUSSPIELE,Rio Grande Games",5.87488,888 313,"Big Boss is a game of founding companies, expanding existing companies, taking over smaller companies and share buying. The game is explicitly based on the Sid Sackson classic Acquire and shares many similarities to that game though mergers are not as prevalent or crucial in Big Boss. The main differences between the two games include the three dimensional aspect of Big Boss, and the existence of a strong monetary incentive to expand companies that you do not control. Reimplemented by: Alcazar ",//cf.geekdo-images.com/images/pic509671.jpg,6,90,10,2,90,Big Boss,90,//cf.geekdo-images.com/images/pic509671_t.jpg,1994,"Wolfgang Kramer,Franz Vohwinkel",Economic,NA,Wolfgang Kramer,NA,"3D Games,Admin: Better Description Needed!",Stock Holding,KOSMOS,7.0836,334 314,"Rheingold is basically a Castle Risk-style game without the dice combat. The board depicts, rather fetchingly, seventeen castles on or near the Rhine. These are given point values depending on their size or importance, ranging between 1 and 3. The castles are linked to numerous movement areas by tracks meaning that some of the castles are in powerful positions (especially those providing or guarding a river bridge) and others are stuck out on a limb. At the start of the game, the castles aren't owned by anyone and the winner of the game is the one with the most points of captured castles at the end of the game. ",//cf.geekdo-images.com/images/pic3999.jpg,5,60,12,3,60,Highlanders,60,//cf.geekdo-images.com/images/pic3999_t.jpg,1993,NA,"Medieval,Wargame",NA,Reinhard Herbert,NA,NA,Action Point Allowance System,Jumbo,6.24854,171 316,"This game was part of a series of abstracts released by TSR in the eighties. The game board is several rows of hexes, and players line up on opposite sides. The playing pieces are dice, with the face-up side being a piece's speed, or the exact number of spaces that that die moves. As players lose dice through capture, the total number of pips showing on their dice is always constant. However, in the center of the board is a highly contested space called the Chamber, which can be used to split a die into two separate dice. ",//cf.geekdo-images.com/images/pic19452.jpg,2,45,10,2,45,Chase,45,//cf.geekdo-images.com/images/pic19452_t.jpg,1986,"Dave LaForce,Colleen O'Malley","Abstract Strategy,Dice",NA,Tom Kruszewski,NA,"Combinatorial,TSR Master Moves",Grid Movement,"Blue Dolphin Games,Laurin Verlag,TSR",6.81966,267 317,"This game, a sequel to Mafioso, is also published as Capone. The object is to make money with illegal businesses and then reinvest your ill-gotten gains into 'legit' businesses. Each turn, players use the cards they're dealt sequentially to take control of businesses with their family members. Furthermore, if you wrest control of a business from another family, the foreign family members that were there are sent to 'sleep with the fishes.' Re-implements: Mafioso ",//cf.geekdo-images.com/images/pic192718.jpg,6,60,12,3,60,The Mob,60,//cf.geekdo-images.com/images/pic192718_t.jpg,1993,Franz Vohwinkel,Mafia,NA,"Mark Caines,Anthony Watts",NA,Celebrities: Al Capone,NA,"AMIGO Spiel + Freizeit GmbH,Gibsons Games",6.35923,168 321,"A children's game that is equally entertaining for adults. Players move their moles, who are on a quest to dig underground searching for The Golden Shovel. A distinctive feature of this game is the multi-part board - there are four boards laid on top of each other, each with holes in it leading 'down' to the next level. Players move their moles to those holes and, when one board is 'complete' (i.e., all holes occupied), the board, and any moles remaining on it, are removed from play. Players continue working their way down from level to level, each board having fewer holes than the previous, until they reach the final level, which has only one hole leading to The Golden Shovel. A simple race-to-the-finish game with fun, colorful playing pieces, just as much fun with or without the kids! This game is actually a mild re-working of Inner Circle, also called Top Star, by Virginia Charves. Thematically re-implemented as Up And Down. ",//cf.geekdo-images.com/images/pic187440.jpg,4,45,8,2,45,The Mole in the Hole,45,//cf.geekdo-images.com/images/pic187440_t.jpg,1995,"Walter Pepperle,Foto Rhomberg",Children's Game,NA,"Virginia Charves,Bertram Kaes",NA,"3D Games,Animals: Moles",Modular Board,"Grow Jogos e Brinquedos,Ravensburger Spieleverlag GmbH",6.3309,673 322,"In Tonga Bonga each player pilots a ship around a little group of islands with the goal of visiting four of the five remote islands and returning to Tonga Bonga Bay. Winning the race does not win the game, however. In addition to the payoffs for visiting each island (lower the more players who have visited it before you), money is also made on each turn when you roll your three dice and assign them as movement points to your opponents' ships. The better "salary" offered, the more likely you are to attract the best dice rolls to your ships -- but then, you'll have spent more money. And most money is what wins at the end of the game. There is more than one balancing mechanism in play, with opportunities aplenty to hit the leader. It's a lighthearted dice fest, but with interesting decisions and no obvious best strategy. ",//cf.geekdo-images.com/images/pic1196489.jpg,4,45,10,3,45,Tonga Bonga,45,//cf.geekdo-images.com/images/pic1196489_t.jpg,1998,Franz Vohwinkel,"Economic,Nautical,Racing",NA,Stefan Dorra,NA,"Country: Tonga,Tropical theme","Betting/Wagering,Dice Rolling,Set Collection",Ravensburger Spieleverlag GmbH,6.48544,449 323,"A game about the consolidating of power in the Holy Roman Empire in 1452. Players attempt to gain victory points through a variety of sources. In a system that has similarities to El Grande, players have a limited number of actions each turn to place resources into territories on a map. Going beyond El Grande, the game provides several different types of resources to manage and also gives players several different ways of undermining other players' positions. One element that stands out is a balancing mechanism where the weakest player each turn is crowned king and is given several benefits. The weak player then has a strong military advantage in getting a better position in the game. ",//cf.geekdo-images.com/images/pic324971.jpg,4,90,12,2,90,Anno 1452,90,//cf.geekdo-images.com/images/pic324971_t.jpg,1999,Simon Roberts,"Medieval,Territory Building",NA,Gerhard E. Kodys,NA,NA,"Area Control / Area Influence,Dice Rolling",Piatnik,6.06722,180 324,"The "rich gentleman" has money burning a hole in his purse. He also likes to spend the day ambling back and forth along the Old Bridge (Ponte Vecchio), spending wherever he stops. ",//cf.geekdo-images.com/images/pic453851.jpg,5,90,12,3,90,Ponte Vecchio,90,//cf.geekdo-images.com/images/pic453851_t.jpg,1996,Giorgia Ponticelli,Economic,NA,Spartaco Albertarelli,NA,3D Games,Auction/Bidding,Editrice Giochi,5.79551,78 327,"In Loopin' Louie, a battery-powered motor placed in the center of the table rotates a boom with a little plastic plane. Four radial arms lead out to the players' barns and the chickens they're trying to protect. Each barn has a little lever, which is used to knock the rotating plane away from your chickens and hopefully into someone else's. When only one player has chickens remaining, he or she wins the game. Very silly and very addictive. Extremely similar versions of the game, but with different themes, are available. ",//cf.geekdo-images.com/images/pic289639.jpg,4,10,4,2,10,Loopin' Louie,10,//cf.geekdo-images.com/images/pic289639_t.jpg,1992,NA,"Action / Dexterity,Animals,Aviation / Flight,Children's Game,Electronic,Movies / TV / Radio theme,Real-time",NA,"Masaru Aoki,Carol Wiseley",NA,"Animals: Chickens,Celebrities: Walt Disney,Toy Story",Player Elimination,"Bandai,Broadway Toys LTD,The Canadian Group,Crown Products,Editrice Giochi,Goliath B.V.,Hanayama,Hasbro,Ideal,K.E. Mathiasen A/S,Kod Kod,Korea Boardgames co., Ltd.,Longshore Limited,MB Giochi,MB Jeux,MB Juegos,MB spel,MB Spellen,MB Spiele,Milton Bradley,Piatnik",6.88984,6617 329,"(from the back cover:) A Game of the War in the East: 1941-44. Russian Front is a game that re-creates the ebb and flow of the largest, longest and most costly military campaign of World War II. The game covers the vast theater of operations and the massive forces employed by the Soviet Union and by Nazi Germany and her allies. Only this time, YOU are in command. Alternate scenarios: Games can be played that start in May or June of 1941, in 1942, or in 1943. Unique Combat system: Combat occurs within a hex, units take incremental losses, and battles can require more than one round of resolution. Land, Air, and sea: Units are included for and battles occur in all combats environments. Blitz Attacks: Armor units may breakthrough fronts to drive deep into enemy territory. Variable Endings: End any game at the conclusion of a six month period or continue on to the end of the campaign. The Basic rules allow players to quickly start playing the game and mastering the system. The Advanced and Optional rules allow players to choose the levels of complexity and detail that they enjoy. CONTENTS: 518 Die-Cut Multi-Color Counters. A Colorful 32" by 22" Mapboard. 1 Basic Rules Folder. 1 Battle Manual. 1 Die. Assorted Reference Cards. TIME SCALE: One month per turn. MAP SCALE: Twenty-five miles per hex. UNIT SCALE: Corps, armies, fleets, and flotillas. PLAYERS: Two. PLAYING TIME: From two to eighteen hours, depending on the scenario and rules used. (additional information by user JokerRulez:) Scenarios Included in the game are three scenarios: 1941, 1942, and 1943. The Barbarossa scenario also has an early start option with some historically plausible options for allowing this. The '42 scenario, while historical, is quite imbalanced in favor of the Axis player. Is a great way to practice the Summer '42 turns though so it is certainly recommended. Finally is the '43 scenario. This is imbalanced in favor of the Soviet player and is essentially Barbarossa in reverse. It is very, very important that players practice this one. It is the best way to learn the strengths of the Soviet side. Consolidated Rulebook The Avalon Hill Game Company (TAHGC) quickly released a few important errata for the printed game. This was released in GENERAL 22-4. Then, two years later, extensive errata was released in GENERAL 24-1. Both of these are available for download in the 'files' section below. However, a new digital rulebook is available for download with all errata already incorporated. This is also available in the 'files' section. The Wargame Academy Tournament Rules Various rules are subject to interpretation. The stated goal of the Wargame Academy is to provide a tournament rulebook where interpretive rules are explicitly stated with only one ruling. This will enable tournament play. Visit www.wargameacademy.org for more information and for a copy of the book. Map Extensions Some players through the years desired a bit more space on the map. To that end custom map extensions have been designed by more than one player. The VASSAL module now has map extensions available as an option for play. West to Berlin, Northeast to Archangel, and Southeast to Baku are all included. Later these extensions will be available for download in a printable file. ",//cf.geekdo-images.com/images/pic55347.jpg,2,1200,12,2,1200,Russian Front,1200,//cf.geekdo-images.com/images/pic55347_t.jpg,1985,"Charles Kibler,George I. Parrish, Jr.,Neil Zimmerer","Wargame,World War II",NA,Neil Zimmerer,NA,Country: Russia,"Dice Rolling,Hex-and-Counter,Simulation","Avalon Hill,Hobby Japan",7.14287,560 330,"A game of tactical combat set in the Judge Dredd universe. Players take on the role of rival neighboring blocks. The residents of each block would like to destroy as much of their rival block as possible. Players control these residents as they use whatever they can to vandalize and destroy: spray paint, guns, flamethrowers and heavy lasers. Expanded by: Mega Mania Happy Hour -Additional tiles and rules for Block Mania appeared in White Dwarf 94. ",//cf.geekdo-images.com/images/pic52953.jpg,2,120,14,2,120,Block Mania,120,//cf.geekdo-images.com/images/pic52953_t.jpg,1987,"Dave Andrews,Chris Baker,Colin Dixon,Brett Ewins","Comic Book / Strip,Science Fiction,Wargame",NA,Richard Halliwell,"Block Mania: Happy Hour,Mega-Mania",Characters: Judge Dredd,"Action Point Allowance System,Dice Rolling",Games Workshop Ltd.,6.42973,374 332,"A variety of components and a long rules set make this game seem difficult, but it's an interesting auction game as players try to promote certain artists and their works. Roll the special die, choose a Fate counter to place against an artist, bringing them in or out of favour. Play cards to move the artist up the steps in the gallery. Damage an artist's reputation by placing the Critic's feather against them. Player's can object or contest the Fate counters, using cash cards. When an artist is IN, the players earn money if they own the artist's paintings. But when an artist is OUT, the artist is chucked out, but their paintings remain in the game. And artists can earn a Great or Small Vernissage if it's highest on the stairs, moving the artist IN. The game ends on various conditions, and the players cash up the values of their paintings, paying back any loans they took, most cash wins. An odd mixture of mechanisms, but it does work, providing an entertaining auction and placement game, with a struggle to bring your proteges out on top. ",//cf.geekdo-images.com/images/pic217022.jpg,5,60,12,3,60,Vernissage,60,//cf.geekdo-images.com/images/pic217022_t.jpg,1993,Franz Vohwinkel,"Economic,Negotiation",NA,Klaus Teuber,NA,NA,"Auction/Bidding,Commodity Speculation,Dice Rolling",TM Spiele,6.32335,182 333,"Play your cards to be the first to connect a correctly-aligned spout to your system of non-leaking pipes, of minimum-length or greater (varies with # of players). Along the way, you can give leaky pipes to others, and use your limited (2) wrenches to fix your own leaks, or try to draw new pipes to replace the leaky ones. Some versions allow up to 5 players. ",//cf.geekdo-images.com/images/pic316166.jpg,5,30,8,2,30,Waterworks,30,//cf.geekdo-images.com/images/pic316166_t.jpg,1972,NA,Card Game,NA,Mattiene Moustakas,NA,NA,"Take That,Tile Placement","AS Manufacturas,Borras Plana S.A.,Carlit,Clipper,Estrela,Hasbro,Miro Company,Parker Brothers,Piatnik,Tomy,Winning Moves Games (USA),Winning Moves Germany,Winning Moves International Ltd",5.46077,1562 334,"Don't let the name fool you. The game has nothing to do with Monopoly. The name was obviously chosen in an attempt to capitalize on that mega-selling monster. There are four tracts of land illustrated on the board, which depicts an ocean-front boardwalk. Each tract of land contains five properties valued from $1 million to $8 million. Each turn, a player rolls two regular dice and one special die. The special die has four sides depicting a color matching one of the land tracts, with the other two sides depicting a 'W' and 'F' respectively. The number rolled on the regular two dice is the amount of money the player can spend on development, while the color depicted on the special die is the tract of land he may build on. Thus, if a player rolled an 8 and a red, he has $8 million to spend on developing buildings in the red tract. He can split this $8 million as he sees fit. For example, he may build a building on the $5 million plot and one on the $3 million plot; or he may opt to build one building on the $8 million plot. Quite a few building options here. If a 'W' was rolled instead of a color, the player may select which tract he wishes to build on. The 'F' means that a player draws a Fortune card and does not build that turn. Fortune cards allow a player to perform a variety of actions, including constructing extra buildings, moving one of his already placed buildings, removing an opponent's building, etc. A player may play one of these Fortune cards per turn. When a player constructs a building and obtains the most buildings on a particular plot, he takes the deed to that property and moves his token along the boardwalk an amount equal to the value of the deed. If a player wrested control of the deed from an opponent, the opponent is then moved back that number of spaces. Buildings are placed on the board in a fashion identical to that used in Manhattan...they are stacked on top of existing buildings. If there is a tie for the most buildings, the player who built first on that plot possesses the deed. Some have described this game as 'Manhattan lite', and they're not far off. One certainly has similar thought processes and must constantly keep an eye out for optimum plays which will wrest control of deeds (control of buildings in Manhattan) from opponents. There's another planning element thrown in, too. Certain spaces along the boardwalk are marked with an 'F'. If a player advances his token to one of these locations, he draws a Fortune card. These cards can be extremely powerful and cause a severe swing in deed controls. Thus, it is not always wise to go for the largest deed acquisition if a lesser gain would allow you to move your token onto an 'F' location. Clever. The game continues until one player has placed all of his buildings (sounds a bit like Rheinländer, doesn't it?) or until one player has reached the end of the boardwalk. The player with the highest total value of deeds is the victor. ",//cf.geekdo-images.com/images/pic194793.jpg,4,60,8,2,60,Advance to Boardwalk,60,//cf.geekdo-images.com/images/pic194793_t.jpg,1985,NA,Economic,NA,Charles Phillips,NA,Monopoly,"Area Control / Area Influence,Dice Rolling,Hand Management,Take That","Borras Plana S.A.,Editrice Giochi,Parker Brothers",5.35075,626 335,"Part of the 3M Bookshelf Series. Breakthru is a modern member of the Hnefatafl family of games, where the players have unequal forces and different objectives. One player, commanding a gold fleet consisting of one large flagship and 12 escorts, has the objective of evading capture while aggressively trying to break through his opponent's blockade in order to escort his flagship to safety. His opponent, commanding a silver fleet attempts to create an impenetrable blockade and then strategically outmaneuver and destroy the gold fleet's escorts with the objective of capturing the flagship and winning the game. ",//cf.geekdo-images.com/images/pic119969.jpg,2,15,10,2,15,Breakthru,15,//cf.geekdo-images.com/images/pic119969_t.jpg,1965,NA,"Abstract Strategy,Nautical",NA,Alex Randolph,NA,"3M Bookshelf Series,Tafl",Point to Point Movement,"3M,The Game Crafter, LLC",5.75129,288 336,"Part of the 3M Bookshelf Series. Each player has 12 metal pawns (which feel great to hold and move!) and the object is to move these pawns into the back two rows on the opposite side of the board. The first player to accomplish this is victorious. Movement is very basic. A pawn can only move by leaping over other pawns, ala Chinese Checkers. However, a pawn may leap over any number of pawns that are in a row, either vertically or horizontally. Players alternate making moves until someone wins. ",//cf.geekdo-images.com/images/pic58614.jpg,2,15,8,2,15,Jumpin,15,//cf.geekdo-images.com/images/pic58614_t.jpg,1964,NA,Abstract Strategy,NA,(Uncredited),NA,"3M Bookshelf Series,Halma",Grid Movement,3M,5.45858,169 337,"In Circus Flohcati, players try to complete sets of cards before the game ends. A player begins her turn with several face-up cards to choose from. If she doesn’t like them, she can draw another, but if a card gets turned up that matches the suit of one of the other face-up cards, she loses her turn. She can continue drawing until she likes one or it matches. Also during her turn she can combine three cards of the same value and lay them down in front of her; such sets will be worth 10 points at the end of the game. Additionally, the highest card from each suit in her hand contributes its face value to her score. Most editions of Circus Flohcati bear a player count of 3-5, but the 2016 edition from Grail Games boasts a 2-5 player count with no changes to the rules. Game #5 in 'The Mike Line' of games from Grail Games. ",//cf.geekdo-images.com/images/pic3521285.jpg,5,15,6,2,15,Circus Flohcati,15,//cf.geekdo-images.com/images/pic3521285_t.jpg,1998,"Franz Vohwinkel,Heiko Günther,Yusuke Mamada",Card Game,NA,Reiner Knizia,NA,"Animals: Fleas,Circus,Crowdfunding: Kickstarter,The Mike Line","Card Drafting,Press Your Luck,Set Collection","ABACUSSPIELE,AMIGO Spiel + Freizeit GmbH,Gameology, Inc. (게임올로지),Grail Games,New Games Order, LLC,Play Smart,Ravensburger Spieleverlag GmbH,Rio Grande Games,TwoPlus Games,University Games",6.64011,1946 338,"This game illustrates Herr Rosenberg's talent for unique card games. The deck is one through nine in six suits, with two of each card (two 1s, two 2s, etc.). After the initial hand of eight is dealt, players select one card value to collect, which is placed face-up in front of each player. A fairly standard trick-taking game takes place with the remaining cards, with players following suit if they can. If you cannot, the card you play can be trump, if you desire. If two cards of the same suit/value appear, the second can be declared as either high or low. When a player wins a trick, the cards of the same value he's collecting are placed in his 'good' pile, with each worth one point. All the rest are put in the 'bad' pile, with each worth minus one point. However at the end of each hand, you can convert one value of cards from your 'bad' pile onto the 'good' pile. Of course, if you had enough of them, you'll be collecting that value for the next hand... ",//cf.geekdo-images.com/images/pic681363.jpg,4,60,10,3,60,Bargain Hunter,60,//cf.geekdo-images.com/images/pic681363_t.jpg,1998,"Reinhard Horst,Patrick LaMontagne",Card Game,NA,Uwe Rosenberg,NA,NA,Trick-taking,"Queen Games,Valley Games, Inc.",6.78337,653 339,"Quiddler challenges players to create words from an ever-increasing number of letter cards in their hand. The game lasts eight rounds, with three cards being dealt to each player in the first round, four cards in the second, five in the third, and so on. Each card has one or two letters on it as well as a point value. On a turn, a player draws the top card from the deck or discard pile, then discards a card. When a player is able to use all of the cards in his hand (with one left for discarding) to spell words — each of which must contain at least two cards — he may go out by placing the words on the table. Each other player takes one final turn, then plays as many cards as they can in words. Each player now scores, adding the point value for cards used in words, then subtracting points for any cards remaining in hand. In addition, the player with the most words and the player with the longest word each receive 10 bonus points; in case of a tie, no one receives the bonus. Whoever has the highest score after eight rounds wins! Quiddler also includes rules for a solo variant. ",//cf.geekdo-images.com/images/pic1753681.jpg,8,30,8,1,30,Quiddler,30,//cf.geekdo-images.com/images/pic1753681_t.jpg,1998,NA,"Card Game,Word Game",NA,Marsha J. Falco,NA,"Mensa Select,Rummy Games","Hand Management,Set Collection","AMIGO Spiel + Freizeit GmbH,Set Enterprises, Inc.",6.03172,2383 340,"This game is played in several hands. In each hand the players try to be the first to get rid of all of their cards. Their scores are based on how early in the hand they get rid of all their cards. There are two ways to play: you can play where all hands are played the same, or you can play the game with changing partners. This is a climbing game, similar to The Great Dalmuti, Tichu, and others. The difference here is that the ranks are different kinds of colorfully illustrated animals. Each is scared away only by certain other animals. Players set out one to whatever cards of a particular variety, and someone can play onto that pile only if they have more of that animal or an equal number of some animal that can scare it away. Players get points by playing all their cards, collecting lions, and collecting a hedgehog. Home Page: http://doris-frank.de/Games4.html ",//cf.geekdo-images.com/images/pic197395.jpg,7,60,10,3,60,Frank's Zoo,60,//cf.geekdo-images.com/images/pic197395_t.jpg,1999,Doris Matthäus,"Animals,Card Game",NA,"Doris Matthäus,Frank Nestel",NA,"Climbing Games,Shedding Games","Hand Management,Partnerships,Trick-taking","Doris & Frank,MINDOK,PS-Games,Rio Grande Games,Swan Panasia Co., Ltd.",6.6339,2960 342,"Hong Kong is an abstract 2 player strategy at heart, where players take turn building skyscrapers in Hong Kong. Each player is trying to cover the most area while simultaneously trying to take over each other's buildings. The player covering the most squares on the board wins the game. ",//cf.geekdo-images.com/images/pic325010.jpg,2,15,8,2,15,Hong Kong,15,//cf.geekdo-images.com/images/pic325010_t.jpg,1999,Simon Roberts,"Abstract Strategy,City Building",NA,Reiner Knizia,NA,"3D Games,5x5 grid,Cities: Hong Kong,Country: Hong Kong",NA,Piatnik,5.76522,69 343,"Twins has a sixty-card deck, with cards coming in six suits numbered 1-10; some cards have white numerals, while others have black numerals. In a round, each player receives eight cards from the deck, then can buy more from the pool; each player starts with 12 money. Each round lasts four turns, and on each turn players simultaneously reveal a pair of cards from their hand. Cards with the same numeral and same numeral color ("twins") outrank cards of the same numeral but different numeral colors ("pairs"), which outrank two cards of the same suit ("colors"), which outrank anything else; sums of values act as a tiebreaker. On the first turn, some number of players with the lowest-ranked cards pay two money to the kitty in the middle of the table; on the second turn, some number of players with the highest ranks each take three money; on the third turn, some number of players with the lowest-ranked cards pay one money to the kitty and drop from the round; and on the fourth turn, the player with the highest-ranked cards takes the kitty. The number of players who pay or win money varies depending on the number of players. Rounds continue until someone runs out of money, then the player with the most money wins. ",//cf.geekdo-images.com/images/pic3169824.png,6,30,8,3,30,Twins,30,//cf.geekdo-images.com/images/pic3169824_t.png,1996,Franz Vohwinkel,"Bluffing,Card Game",NA,Reiner Knizia,NA,Admin: Better Description Needed!,NA,"AMIGO Spiel + Freizeit GmbH,Oink Games",6.20182,110 344,"This game is clearly a relative of Reiner Knizia's other more-popular betting game, Titan: the Arena. In this case, players place bets on how many cards of the five (5) available types are held by players. A bet is simply placed on the included board, with the odds clearly noted on the board. A fairly easy bet only pays one point, whereas a long-shot bet can return four or five points. Plus players can increase their returns by using a reusable 'doubler' token, or placing the bet with their single double bet token. Once each category has a player in the five plus region for payouts, the game ends and the most successful wager-monger takes the victory. ",//cf.geekdo-images.com/images/pic618.jpg,5,45,10,3,45,Members Only,45,//cf.geekdo-images.com/images/pic618_t.jpg,1996,NA,"Bluffing,Card Game,Deduction",NA,Reiner Knizia,NA,NA,"Betting/Wagering,Hand Management",Blatz,6.60217,311 347,"Fishy is the second of the set of games published by Alan Moon himself. It is not one game but three games that can be played with the same set of playing pieces. 1. Rotten Fish: The first game is about fish in a barrel. Round by round the fish moves toward the rotten bottom of the barrel. The players play one card from their hand. Depending on how many players have chosen a card, fish can be taken from the barrel. The game ends when a player has five fish on the bottom of the barrel. 2. Fresh Fish: The card playing mechanism in this variant is similar to the one in Rotten Fish. In this game players try to buy fish from the different "displays" in the barrel. 3. Fish in the Barrel: By playing their cards players try to sell their fish to the market (the barrel). Depending on the cards the other players played a player can place 1 - 4 fish in the barrel. ",//cf.geekdo-images.com/images/pic452629.jpg,6,30,10,3,30,Fishy,30,//cf.geekdo-images.com/images/pic452629_t.jpg,1991,NA,"Animals,Bluffing",NA,Alan R. Moon,NA,Animals: Fishes,Hand Management,White Wind,5.59262,61 348,"A Medieval game of trade and commerce, Die Händler is set in Europe, where trade wagons carry wares between six cities on the board. Essentially, players buy goods, load them onto wagons and send them for maximum profit in other cities. The whole game looks very inviting. The medieval cities depicted on the board, together with the player crests, cardboard coins, money pouches, sticker decorated wagons and wooden commodity pieces, immediately creates the right atmosphere for the players. There are six cities - Paris, Cologne, Brugge, Gent, Vienna and Genoa - which are interconnected by roads. Three wagons carry goods from one city to another. No-one owns the wagons or controls any of them single-handedly, and in principle a player can put commodities on any transport. There are six different commodities - salt, iron, wine, silk, cloth and food - all of limited supply. The goal of the game is to make money by delivering goods to the towns, and use the money to buy increases in status. The game ends after a certain number of deliveries have been made and the winner is the player with the highest level of status. ",//cf.geekdo-images.com/images/pic1305697.jpg,4,120,10,2,120,Merchants of the Middle Ages,120,//cf.geekdo-images.com/images/pic1305697_t.jpg,1999,"Jo Hartwig,Stéphane Poinsot","Economic,Medieval,Negotiation,Transportation",NA,"Wolfgang Kramer,Richard Ulrich",NA,"Admin: Better Description Needed!,Cities: Bruges,Filosofia Reprints","Commodity Speculation,Pick-up and Deliver,Variable Player Powers","eggertspiele,Filosofia Éditions,Queen Games,Z-Man Games",6.7997,1220 349,"Light game in which players try to collect a suitable crew for their vessel. A deck of scoundrels of different values is shuffled and dealt face-down onto a circle of inns. The top scoundrels are turned up and players use movement cards to send their captain around the pubs, collecting the face-up scoundrel of choice. Players select their movement card in secret, and when selections are tied, neither moves. Highest number of scoundrels of the same color are worth double for each player. There is a harder variant using Black Jack. Players bid to control Black Jack and he helps you steal scoundrels. ",//cf.geekdo-images.com/images/pic72037.jpg,4,30,10,3,30,Halunken & Spelunken,30,//cf.geekdo-images.com/images/pic72037_t.jpg,1997,Claus Stephan,Card Game,NA,Alex Randolph,NA,NA,Set Collection,KOSMOS,5.604,269 350,"extrapolated from the Game Cabinet: A card game with an unusual rule where two tricks can be opened at the same time The player to the left of the dealer starts by playing any one card. Now each player follows in clockwise order playing a card, until everybody played one. The second player has the option to play either a card with the same color, or to open a second trick by playing a card of an different color next to the allready played card. When someone plays a second color, he starts a second trick on the table. If the second player started a second trick, the third player just has the options to follow either one of the colors or discard a card of the third color (pass). He may not place a card of the third color on one of the existing tricks or start a third trick. If the second player followed the color of the first card, the third one has the option to start a 2nd trick (and so on). The players who played the card with the highest number in the respective trick win the respective cards. They place them visible to everyone in front of themselves on the table, stacked by colors, so everyone can see which color they are collecting. The player with the highest card in both tricks starts to play a card for the next round After all rounds are completed highest score wins. 3rd and 4th version of Sticheln by the same game designer allow to play Hattrick, too. It is explained in the rules book as a variant. 1997 Mensa Select ",//cf.geekdo-images.com/images/pic48639.jpg,6,30,10,4,30,Hattrick,30,//cf.geekdo-images.com/images/pic48639_t.jpg,1995,Franz Vohwinkel,Card Game,NA,Klaus Palesch,NA,Mensa Select,Trick-taking,"AMIGO Spiel + Freizeit GmbH,U.S. Games Systems, Inc.",6.4972,266 352,"In this light, short trick-taking game, there are six suits with cards numbered one through eleven, plus 3 wild cards. If you take a trick, you advance your scoring token, however each scoring space can only be occupied by one person, jumping the piece[s] immediately ahead of you. In addition, there are certain spaces which allow that player to set one of the suits as trump. Eventually all the suits are established as some form of trump, however each of them is ranked top to bottom. Once one of the players enters the home stretch of the scoring track, players can chose to move the leaders back a space instead of moving themselves up, but the winner is the player who crosses the finish line first. Won Games Magazine Game of the Year award in 1991. ",//cf.geekdo-images.com/images/pic3501076.jpg,6,45,9,2,45,Trumpet,45,//cf.geekdo-images.com/images/pic3501076_t.jpg,1990,"López de Zubiria,Per Sjöholm",Card Game,NA,Phil Orbanes Sr.,NA,NA,Trick-taking,"Alga,AMIGO Spiel + Freizeit GmbH,International Games,Mattel",6.09829,462 353,"It is Carnival in Venice, and you are seeking your partner, one of three other world famous secret agents. Your mission is to make contact with that agent and trade information that will allow the two of you to break into a safe containing the last known whereabouts of a mysterious figure known only as "the Grand Old Man." But beware, for another team of agents has been sent to Venice as well, to steal the information before you, and one mistake could cost you your life... In INKOGNITO: THE CARD GAME, each player is assigned the role of one of four secret agents: Lord Fiddlebottom, Colonel Bubble, Agent X or Madame Zsa Zsa, and must deduce who the other players are by arranging meetings with them to share tidbits of information. The players may also meet up with "the Ambassador" to gain valuable knowledge about the other spies. The first player to deduce the identities of the other agents and meet up with their partner wins the game. INKOGNITO: THE CARD GAME is a deductive card game of secrets, lies, and investigation for 2-5 players, playable in 2-30 minutes. Re-implements: Inkognito ",//cf.geekdo-images.com/images/pic194865.jpg,5,30,10,2,30,Inkognito: The Card Game,30,//cf.geekdo-images.com/images/pic194865_t.jpg,1997,"Camille Kuo,Scott Nicely,Brian Schomburg","Card Game,Deduction,Murder/Mystery",NA,"Leo Colovini,Alex Randolph",NA,"Admin: Better Description Needed!,Cities: Venice,Country: Italy",Hand Management,"ABACUSSPIELE,Fantasy Flight Games",5.41744,490 354,"In the trick-taking card game Sticheln, players seek to gather points by taking certain suits, while avoiding the negative points in other suits. At the beginning of each hand, each player selects one card from his hand, which becomes his "pain" suit. The face value of all the cards from that suit he takes will be negative points. Positive points are won by taking any other card not in your "pain" suit; each of these cards, however, is worth only a single point. Players need not follow suit if they don't wish to, but every card not in the suit led (except for the precious zeros) is considered a trump card, with the highest, earliest-played trump card taking the trick. Some versions of Sticheln allow for up to six players, while others (3rd and 4th version) include cards to allow up to eight players. 3rd and 4th version allow to play Hattrick by the same game designer, which is explained in the rules book as a variant. ",//cf.geekdo-images.com/images/pic1824601.jpg,8,60,10,3,60,Sticheln,60,//cf.geekdo-images.com/images/pic1824601_t.jpg,1993,"Oliver Freudenreich,Franz Vohwinkel",Card Game,NA,Klaus Palesch,NA,NA,"Hand Management,Simultaneous Action Selection,Trick-taking","AMIGO Spiel + Freizeit GmbH,Nürnberger-Spielkarten-Verlag",7.02497,2255 355,"Knizia auction game, with loads of wooden coins. Players bid for tiles to lay on the island paradise. One side is a building, the other forest. Buyer chooses which side to lay. The more forest remains, the more your buildings are worth in the Last Paradise. But the more buildings you own, the less forest there will be. The nice idea is the auction mechanism. Players bid with coins in their closed fist. Highest bidder wins, but pays the cost of the second bid! Try to double-think the other players and you'll buy a tile you don't want! The winning condition is good too. You have to finish with more money than you started with. So if all players finish down on their float, they all lose! ",//cf.geekdo-images.com/images/pic162655.jpg,5,30,12,3,30,Das letzte Paradies,30,//cf.geekdo-images.com/images/pic162655_t.jpg,1993,Franz Vohwinkel,NA,NA,Reiner Knizia,NA,NA,Auction/Bidding,KOSMOS,5.74043,141 356,"A race game that has players flying around the course, avoiding the storm cloud, doing repairs and maybe picking up a passenger for bonus points. The game has a black plastic storm cloud with a little clear cap into which you put colored balls and a black ball. Players draw cards to help them do repairs, then fly the course choosing when to take the outside, middle or inside lane. Shake the storm cloud and see which color ball falls into the cap. The color sets the speed at which you fly, but if black appears you are forced to land and do repairs, by paying back cards. If you are on the inside lane, the shortest course, you pay the most. ",//cf.geekdo-images.com/images/pic174588.jpg,6,45,8,3,45,Ab die Post!,45,//cf.geekdo-images.com/images/pic174588_t.jpg,1996,Franz Vohwinkel,"Aviation / Flight,Racing",NA,"Helga Huber,Hermann Huber",NA,"Post Office, Stamps, and Mail,Sports: Aerial Racing",Dice Rolling,Goldsieber Spiele,5.29609,179 357,"This is Reiner Knizia's answer to venerable gamer designer Sid Sackson's Can't Stop. For a turn, a player rolls two dice. The die results are used to create a two digit number, like sixty-five or twenty-two. If the result is a double, you can move your marker forward. However, you can continue re-rolling your dice if the result isn't high enough. Assuming you haven't ended your turn by rolling any of the X's on the dice, then you can 'bid' the results of your dice for movement. If no one's beat your bid by the time it is your turn again, then you move your token that many spaces. ",//cf.geekdo-images.com/images/pic440763.jpg,6,30,8,3,30,Excape,30,//cf.geekdo-images.com/images/pic440763_t.jpg,1998,"Olivier Fagnère,Franz Vohwinkel","Dice,Racing",NA,Reiner Knizia,NA,NA,"Dice Rolling,Press Your Luck","AMIGO Spiel + Freizeit GmbH,Filosofia Éditions,Giochi Uniti",6.30864,1349 359,"Card game with a racing track by Reiner Knizia. Players use colored cards (numbered 1 or 2) to move four colored tokens along a track. The color that wins the race makes cards in that color worth +3 at the end of the round. The other three, depending on how far they advanced, are worth anywhere from +2 to -1. If a color moved farther, its color are worth more points -- but you probably spent more of that color to move it there, giving you fewer points! Irony. The new Bucket Brigade edition by Face 2 Face Games uses the exact same rules, score levels on the racetrack, and card distribution as the original, but instead of Honeybears, the racing tokens are firemen ascending a ladder. ",//cf.geekdo-images.com/images/pic199026.jpg,5,30,7,3,30,Bucket Brigade,30,//cf.geekdo-images.com/images/pic199026_t.jpg,1998,"Tom Lackner,Rolf Vogt,Rob Walker","Animals,Card Game,Children's Game",NA,Reiner Knizia,NA,"Animals: Bears,Animals: Hedgehogs/Porcupines",Hand Management,"Egmont Polska,Face2Face Games,Hobby World,HomoLudicus,Piatnik,Ubik",6.04456,542 360,"from Game Report Online Review: The game comes with two decks of cards. The story deck determines what happens on each player's turn; a quest, a tournament, or a special event. The adventure deck holds the allies, foes, weapons, tests, and amour cards which get dealt and drawn into players' hands. Players begin the game as squires with a lowly battle strength of five and, by earning shields, try to be the first to progress through knight and champion knight to become a knight of the round table ",//cf.geekdo-images.com/images/pic1514925.jpg,4,60,10,2,60,Quests of the Round Table,60,//cf.geekdo-images.com/images/pic1514925_t.jpg,1995,NA,"Card Game,Medieval",NA,Scott Kimball,NA,The Legend of King Arthur and the Knights of the Round Table,NA,Gamewright,5.35462,260 361,"As the first winner of the Spiel des Jahres award in 1979, Hare and Tortoise or the German Hase und Igel (for Hare and Hedgehog) will always be regarded as a classic game. It is a cunningly designed race to the finish in which your fuel (carrots) must practically run out (all but 10 carrots or fewer) at the moment you hit the finish line. You also have three lettuce cards you must spend during the course of the race. The farther you move, the more carrots you spend, and there are a variety of ways to gain or lose carrots as you go around the track. It's a very clever exercise in arithmetic which David Parlett has fashioned into an entertaining and unique perennial favorite. There have several variations between the multiple prints of Hare & Tortoise by different publishers. Most variations come from methods of adding randomness that favor lagging player via cards, dice, or dice charts when landing on a Hare square. Parlett Strategic Variant--The designer's preferred way of playing the Hare square is that "... you can land on them [Hare square], but must miss a turn. This would be the equivalent of the hare taking a nap, as in Aesop's fable. This is the rule I most favour and would prefer it to simply not landing on them at all..." ",//cf.geekdo-images.com/images/pic275126.jpg,6,45,8,2,45,Hare & Tortoise,45,//cf.geekdo-images.com/images/pic275126_t.jpg,1973,"Ritva Hussain-Shahid,Franz Vohwinkel","Animals,Racing",NA,David Parlett,NA,"Animals: Hedgehogs/Porcupines,Animals: Rabbits,Animals: Turtles,Promotional Board Games",Hand Management,"999 Games,ABACUSSPIELE,Alga,danspil,Devir,Educa Sallent SA,Gibsons Games,Intellect Games,John Sands Pty Ltd,K.E.Leg,Novoplast,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Rio Grande Games,Waddington's Games, Inc.",6.65489,3594 362,"Players have 2 elephants each which move along the track, collecting mahogany logs if possible. You can either move any 3 elephants 1,2 & 3 spaces in any order, or you can move all the elephants in a parade forward one place. The logs are on certain squares, so you try to move the other elephants so that yours land exactly onto the logs, without getting detached from the parade. Other squares are water, which lock the elephant down until all have passed, unless you have a parade and everyone moves forward one. At the end of the track are three palaces with more logs for the first, second and third elephants home. Most logs wins. A lovely game with Indian graphics and neat wooden elephants. ",//cf.geekdo-images.com/images/pic9874.jpg,4,20,12,2,20,Elefantenparade,20,//cf.geekdo-images.com/images/pic9874_t.jpg,1988,Tilman Michalski,"Abstract Strategy,Animals,Racing",NA,Henri Sala,NA,Animals: Elephants,NA,"Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.80783,166 363,"Katzenjammer Blues is an unusual hybrid of rummy and auction rules, with a couple of strange ideas thrown in about the game ending once 20 points, total, have been scored, and a 5-point penalty for most jokers. It's a quick, cutthroat card game, colorfully decorated with cartoony blues-band cats and mice. Part of the Goldsieber à la Carte line of games. ",//cf.geekdo-images.com/images/pic277085.jpg,6,20,10,2,20,Katzenjammer Blues,20,//cf.geekdo-images.com/images/pic277085_t.jpg,1998,Franz Vohwinkel,Card Game,NA,Reiner Knizia,NA,"Animals: Cats,Animals: Mice,Goldsieber à la Carte","Auction/Bidding,Set Collection","Goldsieber Spiele,New Games Order, LLC,Rio Grande Games",5.88615,646 364,"A trading game in which you don't trade with the other players. Instead the commodities are displayed on the board in a number of "nomad camps." If your move brings you to a camp, you must present a gift to the camp -- then you can trade your cards for any cards in the camp. You can also buy goods from the deck at "oasis" squares. Once you've amassed a number of a particular commodity, you head for the city where that commodity is bought. There are a few other details to complicate matters, but basically everyone repeats this process until someone has the 500 cash in hand to win the game. Samarkand is an entertaining exercise with no especially brain-taxing strategies to figure out and makes a good family game. This game is sometimes called Bazaar II, because Schmidt Spiele originally published this game under the name Bazaar, even though Bazaar is completely different game. Both games are by Sid Sackson. ",//cf.geekdo-images.com/images/pic510724.jpg,5,30,9,2,30,Samarkand,30,//cf.geekdo-images.com/images/pic510724_t.jpg,1980,"James Guerney,Doris Matthäus","Arabian,Economic",NA,Sid Sackson,Isfahan,"Cities: Samarkand,Country: Uzbekistan,Desert Theme","Pick-up and Deliver,Set Collection,Trading","ABACUSSPIELE,Grünspan-Spiele,Rio Grande Games,Schmidt Spiele",6.48518,718 365,"A card game. A game consists of two hands. In each hand, players buy 8 cards, bid, play their cards,then score. There are rules for buying cards even from opponents. Scoring is based on a bid card that tells you what the value of a bid will be. An example would be. Bid 5 win 3 = score 30 points, because the bid card shows that for any bid which results in (+ or - 2) of the bid scores the bid times 6. ",//cf.geekdo-images.com/images/pic120537.jpg,5,30,10,3,30,Tricks,30,//cf.geekdo-images.com/images/pic120537_t.jpg,1995,Manfred Rohmkopf,Card Game,NA,Alan R. Moon,NA,NA,Trick-taking,White Wind,5.66685,54 366,"In this fluffy, dice-intensive game set in Pamplona, Spain, players control 3-runner teams competing in the running of the bulls. By rolling the dice and moving their runners (the most significant decisions are which runners to move, and how far to move them when a choice is available), the players try to keep their teams in front of and as close to the bull as possible, while pushing other runners into more cowardly locations. The reason for all this is that after all players have had their turns, there's a chance that Toro will attack, and the players whose runners are in the most dangerous positions will score the most points. ",//cf.geekdo-images.com/images/pic1111577.jpg,6,45,8,2,45,Viva Pamplona!,45,//cf.geekdo-images.com/images/pic1111577_t.jpg,1992,(Uncredited),Racing,NA,Wolfgang Kramer,NA,Animals: Cattle,"Dice Rolling,Roll / Spin and Move",F.X. Schmid,6.3549,363 367,"from the Game Report: The game is played in a series of rounds during which each person plays a card to the center of the table. Usually these cards will fall into one of four Suits: Gold, Courtiers, Provinces and Musketeers. The cards feature ranks from 1-7, and after all cards have been played the person who played the highest card in each Suit collects all the cards of that type. Captured cards are then placed into a person's "structure", which shows all the elements of a player's court. At the end of the game and at various points during play, a player scores points based on the value of the cards in his structure. ",//cf.geekdo-images.com/images/pic2090680.jpg,6,90,12,3,90,Overthrone,90,//cf.geekdo-images.com/images/pic2090680_t.jpg,1999,NA,Card Game,NA,"Frank DiLorenzo,Stacey Merrill",NA,NA,Trick-taking,"Heidelberger Spieleverlag,R&R Games",5.32019,264 368,"This game is a relative of the Raj/Hols der Geier family of games, the german title means Tightrope. Each turn, a number of red and blue sticks are up for grabs. The highest card played will take the blue sticks and the lowest card will take the red sticks. The trick is that a red stick cancels a blue stick (that is, a well balanced tightrope walker), and the goal is to score as few points as possible. However, there are two different ways of playing the game, depending on how players wish to play: strategic or otherwise. The basic game has players simultaneously playing cards (ala Raj), whereas the strategic version plays like a trick-taking game with players selecting a card sequentially. Re-implemented by: Yin Yang/Fifty-Fifty ",//cf.geekdo-images.com/images/pic48609.jpg,5,30,8,3,30,Relationship Tightrope,30,//cf.geekdo-images.com/images/pic48609_t.jpg,1999,"Alvin Madden,Thorsten Schäfer",Card Game,NA,Reiner Knizia,NA,Circus,"Hand Management,Simultaneous Action Selection,Trick-taking","ASS Altenburger Spielkarten,Überplay",6.17973,975 369,"A very nice peg-board game, now re-issued. The plastic board has 100 holes, numbered in a oft reversing spiral with 1 in the center. A deck of numbered cards from 1-100 is shuffled and players start with 4 each. You may either play a card and stick a peg in, or draw a card, the hand limit being 4. And of course, you're trying to get five of your pegs in a row to win. Simple, except that playing a card allows you to place a peg in that number, or any empty number above. So with a 60, I can fill a space from 60 to 100, the outside rows effectively, but with a 6, I can play practically anywhere, especially the key points in the center area. The game is for 2-3 players, but works even better when played in partnership, your partner frustrated as you fill high numbers with low cards, you frustrated as your partner fails to block. Very good fun and nice for non-gamers. Similar to: Take 5 5 in a Row Go-Moku Renju Pente ",//cf.geekdo-images.com/images/pic70460.jpg,9,20,7,2,20,5ive Straight,20,//cf.geekdo-images.com/images/pic70460_t.jpg,1958,NA,"Abstract Strategy,Card Game,Puzzle",NA,"Jack Montgomery,Ellen Washburne,Norman Washburne",NA,NA,Pattern Building,"(Unknown),Broman/Percepta Corporation,Genesis Art Studio,Hartville Game Company,Irwin Toy Ltd.,Milton Bradley,Skor-Mor,Stillmore Products,Straight Line Products,Washburne Research and Manufacturing, Inc.,Winning Moves Games (USA)",6.26179,246 371,"The second Mystery Rummy game. In this one players investigate the murder from the Edgar Allan Poe story. The basic mechanics (evidence card melds, gavel cards, etc.) are similar to the first Mystery Rummy game, but this one adds a hidden "kitty" in which players secretly place cards throughout the hand. The first player to go out (before the draw deck is exhausted) wins the kitty in addition to their regular melds. Can be played as a partnership game with 4 players. ",//cf.geekdo-images.com/images/pic72923.jpg,4,40,8,2,20,Mystery Rummy: Murders in the Rue Morgue,40,//cf.geekdo-images.com/images/pic72923_t.jpg,1999,"Christine Conrad,Virginijus Poshkus","Card Game,Murder/Mystery",NA,Mike Fitzgerald,NA,"Card Games: Draw and Discard Games,Mystery Novels,Mystery Rummy,Rummy Games","Hand Management,Partnerships,Set Collection","Eagle-Gryphon Games,Pegasus Spiele,U.S. Games Systems, Inc.",6.73014,700 372,"In Schotten Totten, nine boundary stones lie between you and your opponent. In front of each, you build poker-like formations of three cards on a side. Whoever plays the higher-ranking formation wins the stone. And in a unique twist, you may use your powers of logic to claim a stone even before your opponent has played all three of his cards, by demonstrating that the stone is impossible for him to win. Successfully claim five stones, or any three adjacent stones, and you win the game. In 2000 GMT published a rethemed version as Battle Line which includes an extra 10 "tactics" cards that modify the standard game play, and with cards that run from 1 to 10 (instead of 1 to 9). The 2004 Edition of Schottentotten has these "tactics" cards too. Schotten-Totten FAQ. ",//cf.geekdo-images.com/images/pic2932872.jpg,2,20,8,2,20,Schotten Totten,20,//cf.geekdo-images.com/images/pic2932872_t.jpg,1999,"Dorien Boekhorst,Jean-Baptiste Reynaud,Bärbel Skarabelo","Card Game,Deduction",NA,Reiner Knizia,NA,"Country: Scotland,IELLO: Mini Games,Schotten-Totten","Hand Management,Set Collection","ASS Altenburger Spielkarten,Cube Factory of Ideas,Edge Entertainment,IELLO,Pro Ludo,PS-Games,Schmidt Spiele,Ubik,uplay.it edizioni",7.29412,3732 374,"In this unique game, players buy plots of land on a large, grass-covered board. After a random-like placement of twelve placement markers, the players simultaneously bid for cards which will allow the players to put control markers on the board in the positions indicated on the cards. However, only three cards are available, so only the top three bidders will receive a prize. As if the pressure wasn't enough, players receive a supply of bidding chips (called cowboy tiles) at the beginning of the game, which are only replenished by bidding lowest or zero (missing out on a card/placement) or by selling an owned plot (only 4 or 5 sales per game). Some of the plots that the players own will score differently, depending on the timing. At the beginning of the game, border plots are the key; later in the game, control of lakes and large masses of tokens are at a premium. The scoring values vary over the 4 rounds considerably. ",//cf.geekdo-images.com/images/pic171379.jpg,4,60,10,2,60,Colorado County,60,//cf.geekdo-images.com/images/pic171379_t.jpg,1998,"Sabine Stephan,Dirk Westphal",American West,NA,Reinhard Staupe,NA,NA,"Auction/Bidding,Simultaneous Action Selection,Tile Placement",Schmidt Spiele,6.15786,159 375,"A game which combines the themes of exponential population growth with the colonization of our Solar System. The game starts with Earth's population of 6 billion divided between up to 6 factions, including at least one Neutral faction. Players send out colonists and migrants to harvest the riches of the planets and their moons, and the Asteroid Belt. Natural growth limits, plus the Four Riders Of The Apocalypse (War, Famine, Pestilence and Death), slow the growth of your populations. Score points at the end of the game for the biggest and most widespread populations - score double for your HIDDEN AGENDA, or any DISCOVERY cards you hold. Score points during the game for cards played which 'help' the Neutral(s) and other players' populations (in various wicked ways!). Brief Optional Rules allow a player to adjust the otherwise random turn order, and to score bonus points for having a populace which is wealthy, happy or concerned for all life (not just humans). ",//cf.geekdo-images.com/images/pic9632.jpg,5,120,12,2,120,6 Billion,120,//cf.geekdo-images.com/images/pic9632_t.jpg,1999,Julian Johnson,Science Fiction,NA,David Coutts,NA,NA,"Area Control / Area Influence,Hand Management",Board Not Bored Games,5.30754,134 376,"In this brain-burner from the Kosmos two-player series, players try to protect their own trees and steal their opponents'. Each player has four trees, all of which are inhabited by tree spirits (cards). Playing spirits (cards) from their hands causes the 'Druid's Dance', and the cards move around the circle of trees, possibly hurting or helping each side in the following contest of strength between matching druids. The game is won when either player has captured two of his opponents trees either through successful druid contests or because a tree has lost all of its tree spirits. Druidenwalzer is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic2649906.jpg,2,45,12,2,45,DruidenWalzer,45,//cf.geekdo-images.com/images/pic2649906_t.jpg,1999,Andreas Steiner,Card Game,NA,Michael Rieneck,NA,Kosmos two-player series,Point to Point Movement,KOSMOS,5.95985,715 378,"Lancashire Railways is a train game about the birth of the first commercial railroads in Central England in 1829. The Silicon Valley of its day, Manchester was the hub of advanced engineering and manufacturing. Liverpool was the largest port and Manchester needed access for its exports of Cloth and Machinery. Lancashire Railways is set in this era of unrestrained growth and development. Each player starts a railway, and attempts to acquire right-of-way at auction. Players may finance their acquisitions with loans from the Bank, although the interest rate may become exorbitant. Lancashire Railways is the first game in the Early Railways Series and is the progenitor of later Wallace titles such as Age of Steam and Railroad Tycoon. ",//cf.geekdo-images.com/images/pic167745.jpg,6,120,12,3,120,Lancashire Railways,120,//cf.geekdo-images.com/images/pic167745_t.jpg,1998,NA,"Economic,Trains",NA,Martin Wallace,NA,"Admin: Better Description Needed!,Early Railways,Tube Games","Crayon Rail System,Pick-up and Deliver",Winsome Games,6.90849,106 379,"Building trains is an integral part of America's history. Now the tradition continues with Express, a unique card game for the 90's. Reminiscent of classic card games but including new play twists, Express is as easy to learn as rummy. Players start with one or two car trains and build on their meld to maximize points and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. The cards represent various train cars, freight, passenger and way, diesel locomotives and disasters. Cards are shuffled and dealt to each player, and remaining cards form a draw pile. Turns consist of drawing either two cards from the face down draw pile or one face up card from the discard pile, melding cards from one's hand and discarding a card. Players must end their turns with no more than five cards in their hands. Players meld cards to form freight trains or passenger trains, or they meld individual way cars. Freight trains are melded so that all the cars are of the same type, such as box car, tank car or auto carrier. However, a wild card car can be used to have two types of cars in the same freight train. Passenger trains may contain any or all of the different types of passenger cars. Each train needs a locomotive which can be any card placed face down. There is a locomotive pictured on the back of each card. During the melding phase of their turn, players may exchange face down locomotive cards with any card in their hand. This feature allows partners to share cards when the game is played by four or six. Disaster cards may be played as discards. They can change the direction of play, allow theft of an opponent's car or wreck an entire train. Way car cards either absorb the damage of corresponding disasters or remedy them in a fashion similar to the Coup Fourre' of Mille Bornes. Hands end when a player or partnership "goes out." To do this the player's melds must consist of at least one five car train, one four car train and all other trains must be at least three cars long. The player then melds all but one card which he discards. Trains and way cars are scored. Cards left in players hands count against them. The game is played in hands until one player or partnership accumulates the points needed to win. The player or partnership with the most points at the end of that hand wins. ",//cf.geekdo-images.com/images/pic1254446.jpg,6,60,8,2,60,Express,60,//cf.geekdo-images.com/images/pic1254446_t.jpg,1990,"David B. Bromley,Ike Scott","Card Game,Trains",NA,Darwin Bromley,NA,Rummy Games,"Set Collection,Take That",Mayfair Games,6.19128,578 380,"Once rare and mysterious, now thankfully back in print, Polarity is a 2-player game using lots of magnets (so keep it away from credit cards, watches and so on). The plastic coated pieces look like Reversi/Othello discs, with black and white faces. Each piece contains a magnet, with the black side being North and the white side being South. Each player gets a stack, one plays black one plays white. A neutral red piece goes in the center of the game cloth and players start by place five each of their stack around the cloth. These flat pieces are the foundations. On your turn, you take one piece from your stack into your hand, then bring it to bear against one of your foundations. You keep your color face up, so the opposing polarity bears against your foundation piece. This way, you can very carefully balance your new piece in the air against the foundation stone! This is just fantastic to see. The board fills up with lots of discs teetering at 45 degrees, ready to fly about if the balances are upset. Get it right and your stack is one piece smaller. Make a mistake and your turn ends. Either a piece falls flat somewhere (becoming a new foundation) or pieces jump together making towers or into your hand. Your opponent takes the tower you accidentally made and places it their side up where they like. Towers get you points at the game end. If a piece jumps to the stone in your hand, they both go back on your stack. The game ends when one player finishes their stack and points are calculated based upon towers and discs remaining. Causing the red piece to jump to another loses you the game outright. To be honest, the scoring matters less than the tension and joy of watching the natural but weird force of magnetism at play. Because the discs are discs, they can easily roll around, causing domino effects. Because the towers increase the magnetic pull, they make it so much harder to find a safe spot to play. If you want a strange fun game to amaze your friends and family, Polarity is hard to beat. If you want a serious 2-player game, you may prefer other abstracts. The rules could do with being shorter and simpler. Otherwise, a joyous game. Comment from the designer "Polarity began as a sculpture. Polarity is zen. It represents that point where absolute opposites merge. In this case, the poles of the magnetic field. The quality of play is determined by one's ability to perceive balance in the midst of extremes. Each game is unique and can never be reproduced. It is in that uniqueness that I was awarded a patent from the U.S. Pat. & Trdmks. office for magnetic principle. The strategy must be viewed 3-dimensionally. It is not just control of a 2-dimensional board but must include the space above and below the playing surface." ",//cf.geekdo-images.com/images/pic175963.jpg,4,20,8,2,20,Polarity,20,//cf.geekdo-images.com/images/pic175963_t.jpg,1986,NA,"Abstract Strategy,Action / Dexterity",NA,Douglas Seaton,NA,NA,NA,"Blue Opal,EKOS,Ekos-USA, Inc.,Ferti,IRWIN Games,Kids On Science, Inc.,Polarity House, Inc.,Tangent Toy Co.,Telemotion Technologies,Temple Games, Inc.",6.41286,1600 381,"This vindictively fun game is ostensibly about gaining control of businesses, which are represented by cards. Every turn, each player gains income from companies where he has the most boardmembers, then rolls three dice and uses them for various purposes: bringing a new business into the game, adding boardmembers to existing businesses, or drawing new cards. ",//cf.geekdo-images.com/images/pic687790.jpg,6,90,8,3,90,X Pasch,90,//cf.geekdo-images.com/images/pic687790_t.jpg,1996,NA,"Card Game,Dice",NA,Valentin Herman,NA,NA,"Dice Rolling,Worker Placement",Fanfor-Verlag,6.21889,90 382,"The game board in Heimlich & Co. is an oval movement track, with points allocated to the various spaces. Seven differently colored "spies" are placed on the board. On a player's turn, he rolls a dice, then moves any combination of characters forward that number of spaces. The newly-moved spies then score points based on their new location. However, the trick here is that each player's color isn't known until the end of the game, so players are encouraged to deduce which color belongs to whom. Heimlich & Co. includes advanced rules which allow players to score more points at the end of the game for correctly guessing everyone's identity. ("Heimlich", by the way, is a German adjective meaning secretly and slyly, so Heimlich & Co. translates as Clandestine and Company!) ",//cf.geekdo-images.com/images/pic183805.jpg,7,30,8,2,30,Heimlich & Co.,30,//cf.geekdo-images.com/images/pic183805_t.jpg,1984,"Oliver Freudenreich,Dietrich Lange,Matthias Wittig","Bluffing,Spies/Secret Agents",NA,Wolfgang Kramer,NA,Tube Games,Roll / Spin and Move,"999 Games,AMIGO Spiel + Freizeit GmbH,Discovery Toys,Diset S. A.,Edition Perlhuhn (Göttinger Spiele),Egmont Polska,Grow Jogos e Brinquedos,Majora,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.44488,2656 383,"Classic Knizia betting and racing game. Initially players bet on the horses as they are dealt from the deck, then the horses race on the die roll, the course being 40 spaces. The cards & die have 4 symbols, jockey's hat, boot, horse shoe and horse's head; the head is on the die 3 times, giving it a 50% chance of being rolled. The cards have different values against each symbol, showing how far they move when that symbol is rolled. But the number against the horse's head is always 1 to 7 for the same horse. So Raven Beauty always has a 50% chance of moving 7 spaces, Lagoon Lady moves 4, and poor old Roamin' Emporer goes 1 space. The trick, and it's a good trick, is that the other 3 values vary wildly for the lower horses, making them outside chances to win. One lucky roll and Roamin' Emporer can leap forward 20 places! So do you bet on the steady goers, or take a gamble on the nags? Players take turns to roll the die and choose which horse moves, so with a good roll you move one you've bet on, with a bad roll you move someone else's horse. Points are awarded to 1st, 2nd & 3rd home, and one of your bets is a doubler. Re-implemented as: Winner's Circle / Royal Turf ",//cf.geekdo-images.com/images/pic701802.jpg,6,60,10,3,60,Turf Horse Racing,60,//cf.geekdo-images.com/images/pic701802_t.jpg,1995,NA,"Animals,Dice,Racing",NA,Reiner Knizia,NA,"Animals: Horses,Sports: Horse Racing","Betting/Wagering,Dice Rolling",Gibsons Games,6.52979,94 384,"Turfmaster is a horse-racing game for two to eight players, played over a "meet" of three races. The board is two-sided, and hurdles are provided so that players can choose flat racing or steeplechases (races with fences that the horses must jump). Players each have their own deck of 32 movement cards, dice and a horse of their own colour. Ten cards are randomly selected for each race, with two cards left over which can be drawn for use in any one race. Cards played in a race are removed from the game. A round consists of two parts. First all players simultaneously select a card and move the number on the played card (if able), in position order. After this, a single pair of dice is rolled by one player (the rolling player rotates throughout the game). The player rolling the dice decides if all horses move the value of one or both of the dice and all horses move (again in position order). Like a real horse race, inside position is important. The game has rules for lane changing, blocking and handicaps on the leaders which restrict the values of the cards the players whose horses are in the first three spots are able to play, or how much (or even IF) a horse in one of those spots can move on a dice roll. To try to counter this, players have "joker" cards which can be used to avoid being handicapped when in one of the first three spots. The steeplechase introduces additional rules for jumping fences. Horses can be forced to pull up short of a fence (because they are blocked on the other side and have nowhere to land safely) or can occasionally fall if their movement ends on a fence - which takes four movement points to jump. Players will need to plan their moves carefully to prevent other players from getting their full amount of movement, and to avoid having players doing that to them. The first four horses to finish each race are awarded points towards their final total. The game comes in two versions. The regular version which has single-colour plastic horses, and the "DeLuxe" version which has hand-painted pewter horses (each jockey wears a different coloured jersey) - each in a little protective case. In addition, several other tracks are available - there are two course collections which can be purchased separately and a third (web-published) collection. ",//cf.geekdo-images.com/images/pic289677.jpg,8,75,10,2,75,TurfMaster,75,//cf.geekdo-images.com/images/pic289677_t.jpg,1998,"Stefan Niehues,Peter Röseler","Animals,Racing,Sports",NA,Albrecht Nolte,"TurfMaster Course Collection 1,TurfMaster Course Collection 2,TurfMaster Course Collection 3",Sports: Horse Racing,"Dice Rolling,Hand Management,Roll / Spin and Move",AZA Spiele,7.22221,826 386,The object of the game is to steal the treasure with one of your ships and get it to your home port - or by capturing all your opponents's ships. Nine extra scenarios are included - from "Shipwreck" to "Nuke-A-Teer"(!) - including one for up to 8 players (requires two games). 1996 Mensa Select ,//cf.geekdo-images.com/images/pic1514978.jpg,4,15,8,2,15,Pirateer,15,//cf.geekdo-images.com/images/pic1514978_t.jpg,1978,"Carol Baker,Mark Ferrari","Nautical,Pirates",NA,Scott Peterson,NA,Mensa Select,"Pick-up and Deliver,Roll / Spin and Move","(Self-Published),Discovery Games,Mendocino Game Company,Reveal Entertainment, Inc.,Tactic",5.48493,1133 387,"Described by the designer as a cross between Doris & Frank's Banana Republic and stud poker, this game casts players as construction company owners who are seeking to bribe various government officials for lucrative building contracts. Each turn, six new contracts are up for grabs, and players compete for them by placing secret bribe amounts. At the end of each round, whoever offered the most bribe money for each contract gets it. Special cards, whose backs look just like bribe cards, can alter the contest significantly, but while the bribe cards are recycled after each of the three rounds, the special cards are not. ",//cf.geekdo-images.com/images/pic335335.jpg,7,45,10,3,45,Corruption,45,//cf.geekdo-images.com/images/pic335335_t.jpg,2000,"C. Brent Ferguson,J. Scott Reeves,Cyril Saint Blancat","Bluffing,Card Game",NA,Bruno Faidutti,NA,Blue Games Series,Hand Management,"Atlas Games,Descartes Editeur",5.82333,323 388,"Another game in Kosmos two-player series, this game casts players as soccer (football) coaches on opposite teams. Players use special square cards to represent the players they have in each of the positions: strikers, mid-fielders, defenders, and goalies. Each turn, one of the two players will be the offense based on a simultaneous selection of cards from their respective play books. Then players allocate their players to the current play, which rotates the used players. A player card has a number of soccer balls on each edge, which tells how many skill points the player will contribute to a given play, and using the player (thusly rotating him) might actually weaken him for the next use. Re-implemented as: Tooor! ",//cf.geekdo-images.com/images/pic184182.jpg,2,30,12,2,30,Finale,30,//cf.geekdo-images.com/images/pic184182_t.jpg,1998,Marion Pott,"Card Game,Sports",NA,Oliver Abendroth,NA,"Kosmos two-player series,Sports: Football / Soccer","Dice Rolling,Set Collection",KOSMOS,5.77544,228 389,"Each player has a matching set of pieces, Walls, a Tower and a Gate, and tries to clear their hand first or is deducted points. Each turn, one player is Master Builder, and all players secretly choose a piece in their fist. When revealed, if the Master Builder chose uniquely, that piece is added to the wall, but if any player chose the exact match, they get to build instead. Walls can go next to anything, but Towers or Gates may only sit next to walls. Players have the option of an empty fist too. If the Master Builder is the only empty fist, it gets to pick from its hand. If one other player had an empty fist, they secretly pass a piece to the Master Builder. If more than one empty fist matches the Master Builder's choice, no-one builds. Play continues with the next player being the Master Builder and so on until somebody clears their hand. If you still hold pieces, Towers lose you 15pts, Gates 10pts and the Walls from 1-6 pts. Play a few rounds and total the scores. Group think and the building rules have some control, but this is a nice game of bluff and mind-reading. Get it right, and you'll sail through. Get it wrong and you'll rack up the points! Good fun, good for a pub or bar, nice bits and very quick play. ",//cf.geekdo-images.com/images/pic172280.jpg,6,30,8,3,30,Die Mauer,30,//cf.geekdo-images.com/images/pic172280_t.jpg,1997,Thomas Fackler,"Bluffing,City Building",NA,Thomas Fackler,NA,NA,NA,"(Self-Published),Zoch Verlag",6.0572,254 392,"From the Cheapass Games web site: (6 November 2011) History: In 1999, James Ernest refined his notion of Real Time card games. Building on his first real time card game, Falling, which was multi-player with a dealer, he created Brawl, a two-player card game with no dealer. Summary: Brawl is a lightning-fast combat game where two players burn through their 35-card decks in about 35 seconds. Each deck contains a unique mix of cards, and each deck requires a slightly different playing style to win. Mechanics: Each player takes one deck, sets a "base" card on the table, and begins to play. Players play their cards (Hit, Block, Clear, etc.) as fast as they like, trying to win each Base by playing more Hits on their own side. At the bottom of both decks are three Freeze cards. When every base is Frozen, the game is over. ",//cf.geekdo-images.com/images/pic10150.jpg,7,15,10,2,15,Brawl,15,//cf.geekdo-images.com/images/pic10150_t.jpg,1999,"Phil Foglio,Ryan Kinnaird,Maxime le François,Bryce Nakagawa,Brian Snoddy","Card Game,Fighting,Real-time",NA,James Ernest,NA,Crowdfunding: Kickstarter,Variable Player Powers,"Cheapass Games,Eclipse Editions,Truant Spiele",6.40607,1062 393,"One of Avalon Hill's family games that appeals to gamers as well. Players control different expeditions which they equip to explore the Lost World. Victory is achieved through finding various species of dinosaurs and collecting specimens. The game comes with a modular board to ensure that no two games are alike, and lots of dinosaur stand-up pieces. One of the most entertaining parts of the game occurs when a dinosaur chases an expedition back to base camp! This Avalon Hill game has features beyond most family games that appeals to strategy gamers and increase replayability. First, the board is modular; the location of all the dinosaur sites and required items is completely random every game. This sort of feature, unusual before the German games of the 90's, puts Dinosaurs of the Lost World years ahead of its time. Second, players may influence and interact with other players both indirectly by moving dinosaurs in their path or directly by either trading items amicably or attacking their expedition mercilessly. Third-The sharp limits set out in the rules on weapons and ammunition force the players to pick their battles carefully and makes each dinosaur encounter thrilling and high stakes. Followed strictly, the rules give the dinosaurs a real possibility of winning a combat and requires strategic planning from players if they hope to avoid being chased right out of the game. Fourth- The consequences of losing a dinosaur combat are serious. During the chase you may lose one or more useful tools and even victory points. Once you escape from the dinosaur, you are returned to camp and lose your next turn. Because actions that can be taken in camp are somewhat limited, a lost dinosaur battle completely knocks out one turn and diminishes what can be accomplished in two additional turns. Finally- The game has excellent style. The dinosaur areas are displayed in a unique “comic book” format, allowing for great enjoyment and immersion from all players regardless of age. ",//cf.geekdo-images.com/images/pic675608.jpg,4,90,8,1,90,Dinosaurs of the Lost World,90,//cf.geekdo-images.com/images/pic675608_t.jpg,1987,James Talbot,"Adventure,Novel-based",NA,Mick (Mike) Uhl,NA,Animals: Dinosaurs,Modular Board,Avalon Hill,6.53874,374 394,"Originally published in 1997 as Arabana-Ikibiti by the designer's own publisher Bambus Spieleverlag, then reprinted by Funagain in the U.S., Kosmos' Kahuna – part of its Kosmos two-player series – is the best known implementation of this design. It's a two-player game, played on a board depicting twelve islands. Players use cards to place bridges between these islands or remove opponent's bridges. If you get the majority of bridges around an island, you place one of your marker stones on it and also remove any of your opponent's bridges to that island – which might cause them to lose a bridge majority on an adjacent island and lose a marker stone there. The game is played in three rounds. A round ends when all cards from the face down deck and the three face up cards have been taken. Then points are scored for the islands with a marker stone on them. The game can also end sooner when one player has absolutely NO bridges left on the board. The Kosmos edition has excellent graphics and nice wooden pieces and plays very well. Reimplements: Arabana-Ikibiti Reimplements: Kanaloa ",//cf.geekdo-images.com/images/pic2606165.jpg,2,40,10,2,30,Kahuna,40,//cf.geekdo-images.com/images/pic2606165_t.jpg,1998,"Michaela Kienle,Anke Pohl,Thilo Rick,Claus Stephan",Abstract Strategy,NA,Günter Cornett,NA,"Kosmos two-player series,Tropical theme","Area Control / Area Influence,Card Drafting,Hand Management,Route/Network Building,Take That","999 Games,Arclight,Filosofia Éditions,Korea Boardgames co., Ltd.,KOSMOS,Laser plus,Paper Iyagi,Rio Grande Games,Tilsit,White Goblin Games",6.66319,6017 396,"The name of the game translates as something like 'The Thirteenth Woodworm,' but the theme doesn't have much relevance to the game. Similar to Kramer's other creations, 6 Nimmt! and Hornochsen, players are putting positive and negative cards into groups and either trying to take the resultant points, or avoiding the subject all together. This game falls in between the previous incarnations, being less brain-burning than Hornochsen, and more strategic than 6 Nimmt!. ",//cf.geekdo-images.com/images/pic78484.jpg,6,45,8,2,45,Der dreizehnte Holzwurm,45,//cf.geekdo-images.com/images/pic78484_t.jpg,1998,Jo Hartwig,Card Game,NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,NA,Queen Games,5.97837,104 397,"A Fantasy themed miniatures wargame without the miniatures. Will you play as the ubiquitous Elves, the barbaric Uthuk Yllan, the stalwart Dwarves, the vile Undead, the medieval Knights, the desert dwelling Acolytes, the mighty Dragon kin, or the vicious Orcs? Players choose a faction from the eight available in the base game and an army point value for the battle. Each must then build an army using the double-sided cardboard disks and battle it out. At least half of the army points must be from one faction and the remaining points are made up of like aligned or neutral disks and spells. Each double-sided disk represents either a faction homeland (your starting area), a terrain (ruins, forest, swamp etc... with effects on combat and line of sight), a spell(levels 1-3), a missile or one unit with its alignment (Good, Neutral, or Evil) with values for its Attack, Defense, Toughness, Movement and the army point cost of the disk. The disks have varying sizes (Giants and Dragons tend to be larger) and most units have a wide variety special abilities such as flying, the spell-casting ability or the missile ability to launch boulders, bolts, arrows or fireballs for example. Players take it in turn activating 3 units(disks) and resolving battles, casting spells, and firing missiles. Activated Unit disks are moved around the table by flipping them end over end a number of times up to their movement value. If the disk lands on top of an opposing army disk a battle ensues with the top disk (the attacker) doing its attack damage value to the lower disk (the defender) who applies its defense value to the attacker if the damage is equal or greater to either unit's toughness it is either wounded or killed. Combats can involve numerous disks upon top of each other and are resolved top down. Missiles can be fired by missile capable units at disks within range by dropping them upon the target from a foot above the table. Those which land upon the target do damage otherwise they miss or can hit other disks they land on. This can result in 'friendly fire' damage on your own troops and adds an element of luck/dexterity to the game. The game rules come with multiple scenarios that accommodate 2 to 8 players. The victory goal of each scenario can vary from king of the hill, to enemy elimination, to just about any combat scenario victory condition one could imagine. ",//cf.geekdo-images.com/images/pic1091139.jpg,8,90,10,2,90,Diskwars,90,//cf.geekdo-images.com/images/pic1091139_t.jpg,1999,"Brian Ewing,Louis Frank,Earl Geier,Fredd Gorham,Chad Jasper,Eric Kemphfer,Yeng Khang,Zach Lohse,Bradley McDevitt,Ben Prenevost,Hian Rodriguez,Scott Schomburg,Brian Schomburg,Tyler Walpole","Collectible Components,Fantasy,Wargame",NA,"Tod Gelle,Darrell Hardy,Tom Jolly,Christian T. Petersen",NA,"CTGs (Collectible Token Games),The Realms of Terrinoth","Action Point Allowance System,Variable Player Powers","AMIGO Spiel + Freizeit GmbH,Fantasy Flight Games,Tilsit",5.86345,484 398,"Wildlife Safari was originally published by AMIGO Spiel + Freizeit GmbH as Flinke Pinke. This game is one of those 'painfully simple' Reiner Knizia games. There are five different colored chips, with six cards, zero through five, in each of the colors. The cards are dealt out, and then players take turns playing a card and taking any available chip. When one color has all six cards played on it, then the game is over, and players use the last card played in each category to value their chips. The highest total value wins. Description of 1994 Milton Bradley re-issue Quandary, for 2-4 players: A game of placement, shares and nerve by Reiner Knizia, this is a lovely edition with nice, heavy tiles akin to Mah-jong pieces in weight and feel. Players in turn lay numbered pieces on tracks curling to the centre, and then take a share in any colour. The round ends when a track is filled. Scoring is based on your total share multiplied by the value of the final tile played on each track. So if you are collecting blue shares, I'll try and lay a blue 1 as near last as possible. Then you'll want to play a blue 5 to raise your possible score, but must take a share in a different colour. Same game, different production. Description of 2003 Fantasy Flight Games re-issue, Loco!, for 2-4 players: Here is the FOURTH version of the game that was originally Flinke Pinke only this time, the added "rule" is that whenever you play a card with a value of "0", you must say "Loco!" aloud or forfeit your opportunity to select one of the colored chips. Apart from that, the game is identical. Description of the 2010 Eagle-Gryphon Games games re-issue, Botswana, for 2-5 players: This fifth version of the game adds a safari theme. Rules and gameplay are unchanged from the original version (no rules about animal noises), but the chips are replaced by plastic animal figures and the cards are covered in matching animal fur patterns. In 2014, Gryphon Games released a new edition of this game as Wildlife Safari, featuring the same components and artwork but changing the title of the game. ",//cf.geekdo-images.com/images/pic2259389.jpg,5,30,7,2,20,Wildlife Safari,30,//cf.geekdo-images.com/images/pic2259389_t.jpg,1994,Charlie Bink,"Animals,Card Game",NA,Reiner Knizia,NA,"Country: Botswana,Gryphon Games bookshelf series,Safari","Hand Management,Stock Holding","AMIGO Spiel + Freizeit GmbH,Eagle-Gryphon Games,Esdevium,Fantasy Flight Games,Midgaard Games,Milton Bradley,New Games Order, LLC,PS-Games,Swan Panasia Co., Ltd.",6.61356,2473 399,"from User Review: Tom Clancy, the famous author of military-style thrillers, long been a wargaming fan. Now, he has entered into the wargame market with Politika, produced by a company of his own, Red Storm Entertainment. The premise of the game is that Yelstin has died and there is now a power struggle amongst various factions within Russia to take control of the vast country. The game is billed as 'The Strategy Game of political intrigue in modern day Russia'. ",//cf.geekdo-images.com/images/pic26384.jpg,8,90,12,2,90,Tom Clancy's Politika,90,//cf.geekdo-images.com/images/pic26384_t.jpg,1997,NA,Political,NA,Jim Van Verth,NA,NA,"Trading,Variable Player Powers",Red Storm Entertainment,4.16234,192 400,"Players bid for the right to chose which of three locations the 'marker' will go. Once there, any of the players can score for having a corresponding card for that location. However, things are complicated by the fact that your payout for using the card varies with a clock type of mechanism. The goal of the game is score enough points to overtake a non-player scoring token which advances throughout the game. Awards 1997 Vuoden Perhepeli Re-implements: Holiday ",//cf.geekdo-images.com/images/pic43515.jpg,6,30,12,3,30,Shanghai,30,//cf.geekdo-images.com/images/pic43515_t.jpg,1997,"Klaus Albrecht,Clive Davis,Wolfgang Scheit,Walter Wagner",Bluffing,NA,Sid Sackson,NA,NA,Auction/Bidding,Ravensburger Spieleverlag GmbH,5.30547,128 401,"Borrowing elements of his classic 'push your luck' game, Can't Stop, Sackson places participants in the role of gold looters in this game. Players move around to various locations inside a vault filled with gold bars. Dice are rolled to capture bars with numbers on them, with the idea that bigger-numbered bars that are far from your starting location on that turn are the most difficult gold bars to acquire. You can continue collecting gold on your turn until you either miss a dice attempt or decide you've collected enough for one turn. ",//cf.geekdo-images.com/images/pic195411.jpg,4,60,10,2,60,Gold Connection,60,//cf.geekdo-images.com/images/pic195411_t.jpg,1992,NA,Dice,NA,Sid Sackson,NA,NA,"Dice Rolling,Press Your Luck,Set Collection",Schmidt Spiele,6.48705,139 403,"Part of the Kosmos two-player series, Elk Fest or Elchfest is a two player dexterity game in which players attempt to navigate their moose across a river along a series of stones. Players take turns flicking 2 stones, represented by disks, and moving their moose along said stones. Care must be taken when moving ones moose as if the front and back hooves of the moose do not rest atop of the stones the players turn immediately ends, the moose is returned to its previous position, and the opposing player may flick 3 stones. The winner is the first person to move their moose to the opposing river bank! Game description from the publisher: Two elk (Jule and Ole) stare at each other across a river. Longing for the greener grass where the other elk is, they set out to beat each other to the opposite bank! In Elk Fest, move your elk to the other bank by flicking wooden disks across the table and balancing your elk on them. Can your elk get to the greener grass across the river? Good grazing is just a stone's flick away! ",//cf.geekdo-images.com/images/pic357251.jpg,2,15,8,2,15,Elk Fest,15,//cf.geekdo-images.com/images/pic357251_t.jpg,1999,Franz Vohwinkel,"Action / Dexterity,Animals,Racing",NA,Hermann Huber,"Elk Fest: Log Jam! Expansion,Mayfair Games Limited Edition Promo Expansion Set #4","Animals: Deer,Finger Flicking Games,Kosmos two-player series",Modular Board,"KOSMOS,Mayfair Games,Tilsit",6.17664,1617 404,"In this fun, goofy game, each player controls a worm formed from several lined-up discs. A turn consists of all players secretly choosing on their dice the amount that they want to move. When the choices are simultaneously revealed, all players who chose the same number as someone else lose their movement for that turn. All other players move their worms according to their dice, taking the appropriate number of discs from the back of the worms and adding them to the front, sometimes curving a bit in an attempt to cut off other worms' movement. ",//cf.geekdo-images.com/images/pic954823.jpg,5,15,7,3,15,Worm Up!,15,//cf.geekdo-images.com/images/pic954823_t.jpg,1994,Gabriela Silveira,"Animals,Children's Game,Racing",NA,Alex Randolph,NA,"Animals: Camels,Animals: Worms",Simultaneous Action Selection,"999 Games,ABACUSSPIELE,Blatz,Eagle-Gryphon Games,Gigamic,Kaissa Chess & Games,MB Jeux,MB Spiele,Milton Bradley,Venice Connection",5.89225,812 406,"An unusual game based on the theme of building hotels and cruise ships and trying to ensure that they get idyllic weather. The weather is controlled by clear tiles that overlay the squares on the board, and can be moved - but the wind can only change by a very limited amount each turn. ",//cf.geekdo-images.com/images/pic292719.jpg,4,90,10,2,90,Weer en wind,90,//cf.geekdo-images.com/images/pic292719_t.jpg,1989,NA,Economic,NA,"Wil Dijkstra,Ben van Dijk",NA,NA,Tile Placement,Jumbo,5.64062,80 408,"This is a non-collectible card game; it comes in sets of two pre-built factions (e.g. Rhinogoths & Monkus or Warus & Boarix). The Zoon are warring tribes of genetic experiments that humans left behind on Earth. Half human, half animal, the Zoon fight while humans observe their behavior from space. Essentially, Zoon is Chess with cards. The El Moondo version came in sets of four factions decks, and contained rules for a four-player version, in addition to the standard two-player game. ",//cf.geekdo-images.com/images/pic140712.jpg,2,30,8,2,30,Zoon,30,//cf.geekdo-images.com/images/pic140712_t.jpg,1999,Robert Cepo,"Animals,Bluffing,Card Game,Fighting",NA,"Migou Auteurs,Robert Cepo,Nicolas Pilartz",Zoondo Bôplato,Admin: Better Description Needed!,"Area Movement,Secret Unit Deployment","AMIGO Spiel + Freizeit GmbH,Card World,LéZéditions du Yéti,Matagot,West End Games,Yeti Entertainment",5.4502,255 409,"A paraphrased description of the game from Adlung Spiele: Trapped in the jungle, the players race to break through the engulfing maze of undergrowth. Only now and again are there a few free paths in an otherwise seemingly impenetrable primeval forest. Three stage goals must be reached, so be sure not to lose perspective! ",//cf.geekdo-images.com/images/pic202834.jpg,4,30,10,2,30,Dschungel,30,//cf.geekdo-images.com/images/pic202834_t.jpg,1999,Jürgen Martens,"Card Game,Memory",NA,Bernhard Naegele,NA,NA,Memory,Adlung-Spiele,4.7069,58 410,"The object of the game is to be the first to drive your car off the side of the table. A road which has as many lanes as contestants is constructed from a number of gray road tiles. Each turn, players select a card from 2 to 10, which is the number of spaces they're moving. After these are revealed remembering that players cannot duplicate a card played by someone previous, players move forward down the road. Each of the cards allows for a certain number of road tile placements from your supply, a number of maneuvers per turn, and the damage your current speed with inflict should you careen into another car. Additionally, a percent of the tiles have special actions associated with them, which give the car on them the ability to jump, or hit a semi-truck, or skid out of control, or just plain slow down 'cuz there's a Smokey comin' on his flipside... The game is over when a car reaches the edge of the table, which gives the game a variable ending. Plus if ever a group of cars pulls out to a six-space lead, then all trailing cars are eliminated. ",//cf.geekdo-images.com/images/pic94850.jpg,5,45,11,3,45,D'r Af,45,//cf.geekdo-images.com/images/pic94850_t.jpg,1999,NA,Racing,NA,"Herman Haverkort,Joris Wiersinga",NA,NA,Tile Placement,Splotter Spellen,5.88542,72 413,"This is a reworking of an older Eon game known simply as Hoax. The new additions include a new character as well as a point system to replace the all-or-nothing nature of accusations. The basic idea is to pretend to be somebody you are not while working towards the goal of figuring out who other people are. Each player is assigned one of seven different characters -- each with its own unique abilities -- but can pretend to be any character and use its corresponding powers. Abilities are used to acquire three different types of goods, which can be spent to get clues to opponents' identities. If the majority of the other players think you're pretending to be a character that you're not, you must either admit that you are not that character (and permanently lose the use of its power), or reveal that you are and win the game. Is a re-implementation of: Hoax ",//cf.geekdo-images.com/images/pic163787.jpg,8,45,12,3,45,Die Erben von Hoax,45,//cf.geekdo-images.com/images/pic163787_t.jpg,1999,Georg von Westphalen,"Bluffing,Deduction",NA,"Bill Eberle,Volker Hesselmann,Edward Horn, Jr.,Jack Kittredge,Peter Olotka",NA,NA,Voting,Spielzeit!,6.13145,124 414,"Players start out in London and race around the world. By skillful use of cards, each player tries to be the first to get back to London. This is an action game without dice. Using cards representing different travel modes, players try to use as many of their cards as they can. Playing all of ones cards during a turn, allows one a bonus move. ",//cf.geekdo-images.com/images/pic664642.jpg,6,60,10,2,60,Around the World in 80 Days,60,//cf.geekdo-images.com/images/pic664642_t.jpg,1986,"Klaus Bürgle,Th. A. Weiss","Novel-based,Racing",NA,Wolfgang Kramer,NA,Jules Verne's novels,"Card Drafting,Point to Point Movement","Alga,Fisher Price,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",6.01233,227 416,"Each player receives a plastic board with 25 spaces on it labeled A to Z (with X and Y sharing a space). The playing board has spaces marked 15, 30, hand and 2. Each player takes a turn moving the single pawn around the board. Once you land on a space, another player draws a card (each with 6 categories on them), looks up your die roll on that card and reads the corresponding category. If you landed on a 15 or 30 you have that many seconds to think of as many words in that category as you can and for each word you can come up with, you cover the appropriate space on your plastic board with a chip. The aim is to be first to fill all 25. If you land on a hand, you get 15 seconds and choose another player. For every word you think of you can pull a chip off of their board that starts with the appropriate letter. If you land on the 2 space you can cover 2 spaces on your board for free (handy for Q and X, Y, Z). The timer is obnoxiously loud by intent (very distracting) and flips over very suddenly, scaring people who aren't used to it, to mark the end of the time limit. Basically, this is a very simple word enumerating party style game that's quick and easy to learn and frustrating for people with poor vocabularies or stalled minds. Many years ago, while still known as Nelospelit, Tactic already used the title Sanamania for an earlier word game; these are different games, although some similarities do exist. ",//cf.geekdo-images.com/images/pic127151.jpg,4,30,9,2,30,A to Z,30,//cf.geekdo-images.com/images/pic127151_t.jpg,1992,Gordon Barlow,"Party Game,Trivia,Word Game",NA,Gordon Barlow,NA,"A to Z,Animals: Frogs,Categories","Dice Rolling,Set Collection","F.X. Schmid,Fundex,Habourdin International,Murfett Regency,Noris Spiele,Spear's Games,Tactic",6.1305,197 417,"Mad professors test their experimental racing machines on the lab roof. Each player has a favorite machine, a set of movement cards for the racers and a secret score card. The score card shows the actual result you want to achieve, each player wanting the 4 cars to finish in a different order. The movement cards have 3 functions, showing number of spaces to move, or direction to move in, or 2 vehicles out of the 4 available that you could move. Start order changes each turn, the first player chooses one card of the three available, the next chooses a different type of card, the 3rd player the last type. The final player decides which car moves of the 2 cars that have been chosen as possible cars to move. The board also has random oil patches and hazards. ",//cf.geekdo-images.com/images/pic55577.jpg,4,45,12,2,45,Edison & Co.,45,//cf.geekdo-images.com/images/pic55577_t.jpg,1998,Franz Vohwinkel,Science Fiction,NA,Günter Burkhardt,NA,Steampunk,Hand Management,"Goldsieber Spiele,Rio Grande Games",4.48156,315 420,"Rail Baron is one of the earlier train games - boardgames with a railroad theme. Players move trains along historical USA railroad lines and collect delivery payoffs. They compete to purchase the railroads in order to assemble a network that gives access to important map destinations while simultaneously trying to prevent their opponents from doing so. From the Box (Avalon Hill Bookshelf Game) Only in America! You are living in the heyday of the locomotive. You are Jay Gould. And you have just added another railroad to your vast railroad empire. Flushed with success, you now retire to the sartorial splendor of your very own Pullman Palace Car. The dream ends. You awaken to reality with the thought... "just another fantasy." Ahh, but for the grace of Avalon Hill, you dream continues. Here, in Rail Baron, you become a latter day Gould, or a Cornelius Vanderbilt, or any of those menacingly infamous moguls whose wizardry and acumen established the criteria for which business success was to be judged in decades to come. Rail Baron is played on a large board of the United States RR network. in fact, it comes in three separate boards. Laid end to end, it spell out America and portrays the 28 major rail lines and major cities they connected during the halcyon days of railroading. You start with $20,000 - and a train. You make money on trips from city to city. Pretty soon you've got enough money to build up your empire (you can buy the B&O and C&O for just $44,000). More holdings bring more money your way (track rental) from your opponents. With many new nuances of strategy, it becomes a game where fortunes see-saw until the last rail baron is bankrupt - or has accumulated the $200,000 needed to win. All of this may take 3 to 4 hours. But it's great fun for 3 to 6 people, ages 10 & up. Contents: United States Mapboard, rules folder, Payoff chart, 28 Rail Line Title cards, 6 Express Train cards, 6 Superchief cards, 6 sets of tokens and matching colored chips, 2 white and 1 colored dice, pack of play money. The GENERAL Index Article List: The GENERAL Vol.15,No.2 Rail Baron – “Strategy for the Fourth Man - A Rail Baron Clinic” (Strategy) Michael Gray The GENERAL Vol.16,No.5 Rail Baron – “The Short Game and the Two-Man Game” (Variant Discussion) Gary Charbonneau The GENERAL Vol.21,No.5 Rail Baron – “MOVIN' ON: Strategies & Tactics for Rail Baron" (Strategy) By Bertrand Bauer The GENERAL Vol.25,No.5 Rail Baron – “Freight Train- A Rail Baron variant” (Variant) Kenneth Waido The GENERAL Vol.23,No.6 Rail Baron – “My Favorite Lines - The Railroads of Rail Baron” (Strategy) by Matt Ellis The GENERAL Vol.28,No.3 Rail Baron – “Government Intervention in Rail Baron- A variant for Avalon Hill's game of empire-building” (Variant Discussion) Stephen Taylor, Jim Brown and Alan Marian ",//cf.geekdo-images.com/images/pic292230.jpg,6,240,10,3,240,Rail Baron,240,//cf.geekdo-images.com/images/pic292230_t.jpg,1977,NA,"Economic,Trains,Transportation",NA,"R. S. Erickson,Thomas F. Erickson, Jr.",NA,NA,Roll / Spin and Move,Avalon Hill,6.5567,1380 421,"1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has 'no chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also. This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Plus each 18xx title adds new and different elements to the game. This game features private rail companies and an extremely vicious, 'robber baron' oriented stock market. A game is finished when the bank runs out of money or one player is forced to declare bankruptcy, and the player with the greatest personal holdings wins. The 2011 version of 1830 was published by Mayfair Games in partnership with Lookout Games of Germany. This publication was developed under license from Francis Tresham in co-operation with Bruce Shelley (the original 1830 developer). This version contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and new variants from some of the world's best railroad game developers. ",//cf.geekdo-images.com/images/pic882119.jpg,7,360,14,2,180,1830: Railways & Robber Barons,360,//cf.geekdo-images.com/images/pic882119_t.jpg,1986,"Mike Atkinson,Jared Blando,Charles Kibler,James Talbot,Mark Zug","Economic,Trains,Transportation",NA,Francis Tresham,"1830: Chattanooga Promotional Card,1830: Take A Ride on the Reading,1830: The Coalfields,1830: The Nickel Plate,1830: The Pere Marquette,1830: Variant Box #1,1830: Wabash Cannonball Variant,1850 Jr,18NA","18xx,Country: USA","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","999 Games,Avalon Hill,Lookout Games,Mayfair Games,Stratelibri",7.80835,3356 422,"This 18xx game takes the basic mechanics from Tresham's 1829 and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on a German map. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is not as brutal as in 1830. Plus each 18xx title adds new and different elements to the game. This game features minor rail companies, layered stock offerings, and the formation of the Prussian railroad from the minor companies. A game is finished when the bank runs out of money, and the player with the greatest personal holdings wins. ",//cf.geekdo-images.com/images/pic202312.jpg,7,360,16,3,360,1835,360,//cf.geekdo-images.com/images/pic202312_t.jpg,1990,"(Uncredited),Bernd Brunnhofer","Economic,Trains",NA,"Michael Meier-Bachl,Francis Tresham",1835 Schlesien,"18xx,Country: Germany","Auction/Bidding,Route/Network Building,Stock Holding","Hans im Glück Verlags-GmbH,Mayfair Games",7.01206,619 423,"This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on an map of eastern Canada. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is widely-regarded as one of the best. Plus each 18xx title adds new and different elements to the game. This game features the formation of the Canadian Government Railroad, and government loans as well as major obstacles for railroad growth. A game is finished when the bank runs out of money or one player goes bankrupt, and the player with the greatest personal holdings wins. ",//cf.geekdo-images.com/images/pic159311.jpg,6,300,14,3,300,1856,300,//cf.geekdo-images.com/images/pic159311_t.jpg,1995,"John Kamacher,Mike Russo,Chris Vande Voort","Economic,Trains",NA,Bill Dixon,NA,"18xx,Country: Canada","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement",Mayfair Games,7.4858,1051 424,"This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on a map of central United States. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is widely-regarded as one of the best. Plus each 18xx title adds new and different elements to the game. This game features private companies with special money-making capabilities and sizeable map which encourages most (if not all) share companies to become profitable. A game is finished when the bank runs out of money, and the player with the greatest personal holdings wins. ",//cf.geekdo-images.com/images/pic159312.jpg,6,360,14,2,360,1870,360,//cf.geekdo-images.com/images/pic159312_t.jpg,1992,"John Kamacher,Mike Russo,Chris Vande Voort","Economic,Trains",NA,Bill Dixon,18??,"18xx,Country: USA","Auction/Bidding,Route/Network Building,Stock Holding",Mayfair Games,7.42473,806 425,"From the website Thunder's Edge is a science-fiction board game of politics, strategy and giant mecha for two to five players. Each player controls one of Earth's factions, each of which is trying to exert power over the planet Thunder's Edge. To win, players must gain the support of important lobby groups within the government, hold key locations on Thunder's Edge by military force, and fight for control of vital off-world locations. from review by Nickjost: Play begins by setting up the board. The board is composed of hexes a la Settlers of Catan. These hexes are dealt out to the players who may look at them and then deploy them face down one at a time. The players then receive an initial allotment of money. They may spend this money to purchase units for the initial planet-fall. Any money that isn't spent is doubled. Opening strategies are based on buying enough infantry to hold any cities that you can know of (from the hexes dealt) and deploying those infantry to guard those cities. There are also several other components. First, is the tension track. This is essentially a turn marker. Once the tension track is exhausted the game ends. There are also a few off-world locations that provide special bonuses. Military units also make use of the transit and orbit boards. Units in "transit" are moved to "orbit". Units in "orbit" can be deployed to the board. This introduces a minimum one turn delay from when an item is purchased to when it can be deployed. Expanded by: Thunder's Edge: Demon Canyon ",//cf.geekdo-images.com/images/pic82172.jpg,5,240,12,2,240,Thunder's Edge,240,//cf.geekdo-images.com/images/pic82172_t.jpg,1999,NA,"Political,Wargame",NA,Christian T. Petersen,Thunder's Edge: Demon Canyon,NA,Trading,Fantasy Flight Games,6.22912,132 426,The Battle of the Bulge is an historically correct re-creation of the famous World War II campaign of the same name. The 101st Airborne Division is hopelessly encircled at Bastogne. The German commander demands surrender. General Anthony McAuliffe replies to the demand with one simple word "Nuts!". The game's scale is 3.2 km (2 miles) per hex; 12 hours per turn. Units are regiments and brigades. 377 Counters (including blanks) ,//cf.geekdo-images.com/images/pic771975.jpg,2,120,12,2,120,Battle of the Bulge,120,//cf.geekdo-images.com/images/pic771975_t.jpg,1981,"Jean Baer,Rodger B. MacGowan,Dale Sheaffer,Mick (Mike) Uhl","Wargame,World War II",NA,"B. Sinigaglio,Mick (Mike) Uhl",NA,World War 2: Battle of the Bulge,Hex-and-Counter,Avalon Hill,6.48018,343 427,"Regarded as a distant cousin of the French card game, Mille Bornes, this card game casts the players as dope dealers looking to make a quick buck or two selling pot. Players seek to add 'drug deal' cards of varied monetary values to their stash, but others can attempt to interfere on their turn. When one player has squirreled away $250,000, he is declared the winner. Re-implements: Mille Bornes ",//cf.geekdo-images.com/images/pic264444.jpg,6,60,18,2,60,Grass,60,//cf.geekdo-images.com/images/pic264444_t.jpg,1980,NA,"Card Game,Economic",NA,Jeff London,NA,NA,"Hand Management,Take That",Euro Games,5.93233,970 428,"While ostensibly a racing game - a "racing your sedan chair around the gardens of Versailles" game, no less - the heart of Galopp Royal is the auction rounds that precedes each race: a jumble of bluffing, bidding & wild swings of luck. ",//cf.geekdo-images.com/images/pic704737.jpg,6,45,9,3,45,Galopp Royal,45,//cf.geekdo-images.com/images/pic704737_t.jpg,1995,Franz Vohwinkel,"Dice,Racing",NA,Klaus Teuber,NA,NA,Auction/Bidding,Goldsieber Spiele,5.8585,200 429,"Rivalry between wizards. The players become the wizards who travel through the mysterious forest of Magalon in search of the magic items which will allow them admission to the prestigious "Council of 11". They have to collect 3 magical items - the Amulet of Power, the Stone of Wisdom and the Ring of Immortality. Whoever possesses these 3 objects will be admitted to the Council. The aim of each player is to be the first to return to entrance to the forest with his wizard (the arrival and departure squares), after having collected the necessary 3 items. ",//cf.geekdo-images.com/images/pic283153.jpg,4,60,12,2,60,Magalon,60,//cf.geekdo-images.com/images/pic283153_t.jpg,1998,"Tim Gill,Mark Holiday,Kinetic","Fantasy,Racing",NA,Wolfgang Kramer,NA,NA,NA,Ravensburger Spieleverlag GmbH,5.97778,198 430,"The year is 50 B.C. Gaul is entirely occupied by the Romans. Well, not entirely... A simple card game themed on the famous comic graphic novels, with indomitable Gauls bashing unfortunate Romans. Players have a set of cards (Asterix, Obelix, Getafix, Cacofonix & Vitalstatistix) numbered 1 to 10, each card having a different combination of 1-4 magic potions to act as a tie-break. A deck of 55 Roman soldiers, ranging from the cook to Crismus Bonus & Julius himself, are competed for in turn. A scoring card is shown, players select their Gaul cards and show them together, highest wins the Roman and discards their winning card. The other players return their cards to their hands to fight again. There are also Pirate cards which reduce your winnings and Dogmatix cards which allow the players to draw from the deck and either keep the card themselves or pass it onto another player. The rank of the Roman increases your score, but combinations of the same rank are worth much more. Re-implemented by: The Gnumies ",//cf.geekdo-images.com/images/pic249626.jpg,5,30,8,2,30,Asterix: Das Kartenspiel,30,//cf.geekdo-images.com/images/pic249626_t.jpg,1990,"René Goscinny,Albert Uderzo","Bluffing,Card Game,Comic Book / Strip",NA,David Parlett,NA,Characters: Asterix,Simultaneous Action Selection,"F.X. Schmid,Spear's Games",5.94308,130 431,"Alhambra: The Card Game is a game that both inspired and was named after the more popular, award-winning game and franchise, Alhambra. This game has been released in several different versions, with the same core rules but different themes. The 2010 release of the game re-themed what was then called Stimmt So!' to Alhambra: The Card Game, after the popular Alhambra franchise and related, award-winning game Alhambra. Alhambra, is itself derived from Stimmt So!. The original version of the game, Al Capone, was published in 1992 by a self-publishing company, db-Spiele, which was owned by the game designer Dirk Henn. The re-theming of Stimmt So! and Alhambra: The Card Game resulted in the same game with different themes and only minor differences. Changes between Stimmt So! to Alhambra: The Card Game include: 1) The initial money rules from Alhambra are used. 2) The 2 player variant rules from Alhambra are used. Stimmt So! A description of this version: Using mechanics similar to Union Pacific or its predecessor, Airlines, this game is about acquiring stock interests in the various aspects of a large corporation. There are six different types of stock, which will reward the majority and sometimes the minority stockholders throughout the game. Stock is made available by drawing cards on a four-card queue. Each of the positions on the queue is a different stock market, which means there are four different currencies (Dollar, Euro, Ruble, Yen). The currency cards are drawn from another queue on the same board. A turn is quite simple - either take one of the four available currency cards or use some of your currency cards to purchase one of the available stocks. If you pay more than the amount indicated on the stock card, the excess is lost. However, if you purchase the stock for the exact printed price, then you can buy another stock, and so on. After two randomly distributed payouts, the game ends with a final payout with the final stock card. The player with the highest payout point total is the winner. Al Capone A description of this version: Using Influence cards, you collect Trade cards from different areas of town under the Mafia control, giving you control over the Distillery, the Chinese Laundry, the Betting Shop, etc. If you spend the exact amount of Influence required, you get another turn, and so on. Scoring occurs randomly twice during the game and at the end. When the first scoring occurs, only the majority holder in each Trade scores. When the second scoring occurs, the first and second majority holders score, and at the final scoring, the first three majority holders score. Ties are split accordingly. Other versions/re-themes: Alhambra Bonn card game is Alhambra the card game with the Bonn theme. Originally as a limited run for Bonn, Germany and surrounding areas. There is also a Alhambra New York card game which is currently out of print, as well as an Alhambra Nederland card game. The re-themes are collectors items that people like to collect. ",//cf.geekdo-images.com/images/pic1102461.jpg,6,45,10,3,45,Alhambra: The Card Game,45,//cf.geekdo-images.com/images/pic1102461_t.jpg,1992,"Jo Hartwig,Reinhard Horst","Arabian,Card Game,City Building,Economic,Humor,Medieval",Alhambra: Big Box Special Edition,Dirk Henn,NA,"Alhambra,Celebrities: Al Capone,Cities: Bonn,Cities: Granada,Cities: New York (New York, USA),Country: USA","Area Control / Area Influence,Card Drafting,Hand Management,Stock Holding","Queen Games,db-Spiele",6.43777,662 432,"In 6 nimmt!, a.k.a. Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins! 6 nimmt! works with 2-10 players, and the dynamics of gameplay change the more players that you have. One variant for the game has you use 34 cards, 44 cards, 54 cards, etc. (instead of all 104 cards) when you have three, four, five, etc. number of players. This change allows you to know which cards are in play, thereby allowing you to track which cards have been played and (theoretically) make better choices as to which card to play when. ",//cf.geekdo-images.com/images/pic2602138.jpg,10,45,8,2,45,6 nimmt!,45,//cf.geekdo-images.com/images/pic2602138_t.jpg,1994,"(Uncredited),Design Edge,Bill Herrin,Gatis Sluka,Studio Tapiro,Franz Vohwinkel",Card Game,NA,Wolfgang Kramer,"6 nimmt! Plus,Category 5: Luggage Promo Card","6 nimmt!,Animals: Cattle,Mensa Select","Hand Management,Simultaneous Action Selection","AMIGO Spiel + Freizeit GmbH,999 Games,Albi,Asmodee,Brain Games,Copag - Cia. Paulista de Artes Gráficas,Dal Negro,Dr. Wood Challenge Centre,Endless Games (I),G3,Gigamic,Kaissa Chess & Games,Kärnan,Kikigagne?,Korea Boardgames co., Ltd.,Lautapelit.fi,Lifestyle Boardgames Ltd,Mayfair Games,Mercurio,Midgaard Games,Möbius Games,Nelospelit,Pando Games,Piatnik,Shafir Games (המשחקים של חיים שפיר),Swan Panasia Co., Ltd.,U.S. Games Systems, Inc.",6.88907,11674 433,"Shark is a stock-trading game slightly reminiscent of Acquire, in that abstract plays on the game board determine the share values of the various companies. The similarities end there, though, as Shark is more free-wheeling than Acquire. Each player may buy (maximum 5 shares total during the turn) and sell (unlimited) shares both before and after his turn, and during his turn rolls dice to determine which company he can affect and in what region he can place that company's marker. Placing next to another of that company's markers increases the company's share price, which pays out in two ways: first, for placing the marker, the player gets money equal to the new price, and secondly, all players get paid the amount of the increase, multiplied by the number of shares each of them owns. This wealth is not without risks, though, as placing in a way that brings two companies' marker-groups adjacent to each other causes the smaller group to be removed from the board, decreasing that company's share price accordingly -- and all players must pay the amount of the decrease, again multiplied by the number of shares they hold in that company! The game ends if all of one company's markers have been used, if one company's share price reaches 15, or all of shares in the game are sold; at which time the players cash out their stock and determine who, with the most money, has won. ",//cf.geekdo-images.com/images/pic72190.jpg,6,90,12,2,90,Shark,90,//cf.geekdo-images.com/images/pic72190_t.jpg,1987,"A. Lefort,J. C. Sohier,Walter Wagner",Economic,NA,H. Jean Vanaise,NA,Animals: Sharks,"Commodity Speculation,Dice Rolling,Stock Holding","Falomir Juegos,Flying Turtle Games,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.66475,1166 434,"Simple movement game themed on Mayan graphics. Players have 7 cards (numbered 1-5 and 2 actions) and leapfrog their stone down the track. There are initial stones laid on the track and you collect them as you pass. According to their color, you throw stones away at the end, most stones left wins. The game has different variants of the initial layout. Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic1948722.jpg,4,30,9,2,30,Yucata',30,//cf.geekdo-images.com/images/pic1948722_t.jpg,1996,Franz Vohwinkel,"Abstract Strategy,Card Game,Racing",NA,Stefan Dorra,NA,NA,"Hand Management,Set Collection","Alga,Användbart Litet Företag,Hans im Glück Verlags-GmbH",5.84062,438 436,"Canyon is a trick-taking game in which players try to predict exactly how many tricks they will take. The number of cards in a hand increases and then decreases in size. A correct prediction gives your marker movement points around a scoring track depicted on a river in a canyon, whose main feature of interest is a section of "rapids" near the finish line where your marker will be "caught in the current" and sent back a few spaces if you go too many hands without a correct prediction. Re-implements: Bid & Bluff Expanded by: Grand Canyon ",//cf.geekdo-images.com/images/pic70466.jpg,6,45,10,3,45,Canyon,45,//cf.geekdo-images.com/images/pic70466_t.jpg,1997,Franz Vohwinkel,"Card Game,Racing",NA,Frederick A. Herschler,Canyon: Grand Canyon,NA,"Betting/Wagering,Grid Movement,Trick-taking","ABACUSSPIELE,Grünspan-Spiele,Rio Grande Games",6.25026,705 437,"This earlier Master Labyrinth is very different than the 2007 dragon-themed Master Labyrinth. Part of the Ravensburger Labyrinth Games series, this game is based on the simpler, original Labyrinth game. It is played on a board with maze tiles (straight, L, and T shaped corridors) randomly arranged on it. Players are represented on the board by little wizard pawns. Players are wizards-in-training, and they are charged with exploring the maze and finding all the ingredients (numbered chips) needed to become a Wizard. The trick is that chips must be claimed in numerical order. Perhaps the most novel aspect of this game is that players mutate the maze by sliding a tile onto the board from the side, which hopefully will enable them to travel to the next ingredient. Once all twenty-one items have been claimed, the highest total score wins, but each player also holds a secret recipe worth bonus points if they were able to capture three specific ingredients. ",//cf.geekdo-images.com/images/pic194789.jpg,4,30,10,2,20,Master Labyrinth,30,//cf.geekdo-images.com/images/pic194789_t.jpg,1991,"Monika Broeske,Andreas Härlin","Children's Game,Fantasy,Maze,Puzzle",NA,Max J. Kobbert,NA,"Mensa Select,Ravensburger Labyrinth Games",Modular Board,"Mál og menning,Ravensburger Spieleverlag GmbH",6.28771,1928 438,"In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game. The 125 fare tickets are 5 black, 23 pink underground, 43 green bus, 54 yellow taxi. Similar to The Fury of Dracula Clue: The Great Museum Caper Ghost Chase Letters from Whitechapel Garibaldi: The Escape ",//cf.geekdo-images.com/images/pic172295.jpg,6,45,10,3,45,Scotland Yard,45,//cf.geekdo-images.com/images/pic172295_t.jpg,1983,"Erika Binz-Blanke,Rene Habermacher,Franz Vohwinkel,Thomas Weiss,Torsten Wolber,Ugurcan Yüce","Deduction,Travel",NA,"Manfred Burggraf,Dorothy Garrels,Wolf Hoermann,Fritz Ifland,Werner Scheerer,Werner Schlegel",NA,"Characters: Mister X,Cities: London,Country: England","Partnerships,Point to Point Movement,Secret Unit Deployment","Bonaparte,Educa Sallent SA,Funskool Games,Grow Jogos e Brinquedos,Kawada, Co. Ltd,Milton Bradley,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Swan Panasia Co., Ltd.,ツクダプリスクール (Tsukuda Preschool)",6.51215,10344 440,"Once a year, Buffalo City goes beef crazy. Cowboys drive their cows here to the biggest auction in the Wild West. The players must attempt to find grazing for their cows on the limited pasture. Which beef baron will most cleverly play his cards? Players have 10 cards to play which specify a number of cows. Each round features a simultaneous selection of 2 of the 10 cards and a designation of which of the several pastures (the number of pastures in the game depends on the number of players) you'll try to place the cows in. The tricky part starts with the rule that no two players can ever have exactly the same number of cows in a given pasture. So if you plan to put 4 cows in a certain pasture, but somebody else has exactly 4 there already when your turn comes around, you'll only get to put 3 of them in -- and if somebody else has exactly 3 there already, you'll only get to put 2 of them in. And it's very detrimental to your gameplan if you don't get to play all the cows you're entitled to! When a pasture is completely filled with cows, there are bonuses paid in the form of a chance to put extra cows into other pastures, but perversely, the better bonuses go to the players with the second or third most cows, not the first most. This is the *really* tricky part. The game ends after five swift rounds and all 10 of your cards played, maybe half an hour from start to finish. Whoever has the most cows in the pastures wins! ",//cf.geekdo-images.com/images/pic392776.jpg,5,45,12,2,45,Zoff in Buffalo,45,//cf.geekdo-images.com/images/pic392776_t.jpg,1998,NA,"American West,Farming",NA,Christwart Conrad,NA,Animals: Cattle,Simultaneous Action Selection,F.X. Schmid,6.34751,261 441,"Filthy Rich is a card game that is played with a binder and 4 pages of Ultra Pro card protector pages. Players launch business billboards in the form of cards that get placed in the pages. If the number rolled on the business dice corresponds to your billboard you get paid. Income is spent to acquire Luxuries, and the first player to own three luxuries wins! However, Luxuries and Businesses have a tax value that is due during a randomly-triggered tax phase. if you cannot pay your taxes, you must liquidate your empire. Special action cards and events add to this light but fun game. ",//cf.geekdo-images.com/images/pic184241.jpg,5,60,14,2,60,Filthy Rich,60,//cf.geekdo-images.com/images/pic184241_t.jpg,1998,Christopher Rush,Economic,NA,Richard Garfield,NA,Admin: Better Description Needed!,Dice Rolling,Wizards of the Coast,6.37809,647 442,"Translating as "By the Width of a Tire," this game covers a Tour de France-type of bicycle race. Each player takes control of a four-member racing team, and the goal is to score as many points as possible for the whole team. Movement is primarily handled by dice, however a limited card set partially replaces die results. Once you add unique rules which allow riders to draft one another and multiple kinds of road surfaces, this game has much to offer race fans. Published in 1991 was the more widely held reprint (Jumbo also produced a Dutch edition called Demarrage!). Homas Tour is the original edition of the cycle racing game later known as Um Reifenbreite. Many copies of the original game were destroyed in a warehouse fire in 1979. The combination of its sudden rarity and recognition as a good game meant that Homas Tour was (and is) very desirable, particularly to collectors. Everyone else can save their money and enjoy Um Reifenbreite! ",//cf.geekdo-images.com/images/pic103131.jpg,4,90,8,2,60,Um Reifenbreite,90,//cf.geekdo-images.com/images/pic103131_t.jpg,1979,Jan van Haasteren,"Racing,Sports",NA,Rob Bontenbal,NA,"Admin: Better Description Needed!,Sports: Bicycle / Cycling","Hand Management,Roll / Spin and Move","(Unknown),Dino,Homas Spelen,Jumbo",6.85807,1859 443,"The clever little game Code 777 combines the elements of a good, logical deduction game and Indian poker. Each player receives a rack for keeping three tiles drawn from a pool of tiles, which are seven different numbers in seven different colors (28 tiles in total); however, the rack is turned away from you. When players sit in a circle, each player can see everyone else's tiles, except their own. Each turn, players draw a card with a question like, "Do you see more yellow sevens or more blue sevens?" which should help the others' determine their tiles. Once you're reasonably sure of which tiles you have in front of you, you can take a guess — but if you're wrong, you have to start over with a fresh set of tiles... Code 777 was explicitly inspired by What's That on My Head?, and Alex Randolph credited Robert Abbott with co-designing this game based on that inspiration. In 2010, Stronghold Games released Code 777: 25th Anniversary Deluxe Edition, adding both a fifth player to the game and symbols to make it colorblind-friendly. In 2015, Stronghold Games released Code 777: 30th Anniversary Limited Edition, which is the final edition from Stronghold Games. ",//cf.geekdo-images.com/images/pic2552987.png,5,60,10,2,60,Code 777,60,//cf.geekdo-images.com/images/pic2552987_t.png,1985,Kinetic,"Deduction,Puzzle",NA,"Robert Abbott,Alex Randolph",NA,Headband deduction games,Paper-and-Pencil,"Chieftain Products,Jumbo,King International,Stronghold Games",6.73389,1628 444,"Although billed as a children's game, Midnight Party is actually quite enjoyable by adults as a light, fun game. Each player controls a number of guests at a party, with the number of guests dependent on the number of players. These guests start the round in the spaces of the gallery on the game board, one guest per space; this initial placement is a large part of a player's strategy. Hugo the ghost starts in the cellar, then climbs the stairs towards the gallery where the guests circle. The mechanism for Hugo's movement is simple: On a player's turn, he rolls a special die. If he gets a number, he moves his pieces; if he gets a Hugo, Hugo moves. This means that with more players in the game, Hugo moves a lot more frequently, so you must adjust your strategy accordingly. Once Hugo has reached the gallery, the guests can start ducking into rooms adjoining the gallery to avoid him, with only one guest per room! A couple of rooms are special in that they add or subtract extra "fright points" from your score. As Hugo catches up with the remaining guests, they are sequestered on the stair steps, then in the cellar. The first guest caught "earns" the most fright points, with those caught later in the round earning less and less. Once all the guests have been caught, the fright points are tallied. After playing a predetermined number of rounds, the player with the fewest fright points wins! ",//cf.geekdo-images.com/images/pic177964.jpg,8,30,8,2,30,Midnight Party,30,//cf.geekdo-images.com/images/pic177964_t.jpg,1989,"Nicole Baron,Marek Bláha,Bernard Giroud,Wolfgang Kramer,Franz Vohwinkel","Children's Game,Racing",NA,Wolfgang Kramer,"20 Jahre Darmstadt Spielt,Hugo das Schlossgespenst: Gruselplättchen",Ghosts,"Dice Rolling,Press Your Luck,Roll / Spin and Move","AMIGO Spiel + Freizeit GmbH,AS Company,Discovery Toys,Giochi Uniti,Möbius Games,Ravensburger Spieleverlag GmbH",6.4341,1317 445,"A simple game. Race to the end of a path. On your turn, you must move one figure and place as many rocks in the heads of other figures as the number of spaces you moved. Of the first two finishers, the one with the most rocks in his head wins. The pieces are big honking Moai (Easter Island Statues) heads made of plastic which are hollow. The game is short and simple. There is not a huge amount of strategy and it helps if the other players cannot remember how many rocks are in the others heads. ",//cf.geekdo-images.com/images/pic242020.jpg,4,30,10,3,30,Die Osterinsel,30,//cf.geekdo-images.com/images/pic242020_t.jpg,1994,"Hartmut Gärling,Fabio Visintin",Racing,NA,"Leo Colovini,Alex Randolph",NA,Country: Chile,Card Drafting,Blatz,5.77665,191 446,"Players take turns dropping their marbles down the channels of the game, trying to get as many marbles as possible to fall out the bottom. Impeding the motion of the marbles are several plastic gates. The gates catch the first marble that hits their top (subsequent marbles roll off) and swing back and forth when a marble hits their base. Using logic, players deduce which way the gates will move when they drop their marble, and try to make a move that results in the most marbles making it to the bottom of the game (or that blocks a potentially good move by their opponent). ",//cf.geekdo-images.com/images/pic860210.jpg,6,30,8,2,30,Avalanche,30,//cf.geekdo-images.com/images/pic860210_t.jpg,1965,NA,"Abstract Strategy,Action / Dexterity",NA,Frank W. Sinden,NA,Marble Games,NA,"Hasbro,Lakeside,MB Spiele,Milton Bradley,Parker Brothers",5.78434,198 449,"This is a light game -- lighter than air, one might even say -- in which each player starts the game with a card assigning a secret interest in three different balloons. The balloon markers are lovely little brightly colored plastic gadgets, and on your turn you roll a die and choose which of the eight you want to move. Some spots you land on give you a free roll; from some you can only go backwards. With much shucking and jiving the balloons gradually float and bump up toward the finish line whilst players feign disinterest in their own colors in hopes they'll be promoted by others. When all three of your balloons reach the finish, you can claim victory. ",//cf.geekdo-images.com/images/pic200928.jpg,8,30,7,2,30,The Great Balloon Race,30,//cf.geekdo-images.com/images/pic200928_t.jpg,1991,NA,"Aviation / Flight,Racing",NA,Nik Sewell,NA,"Balloons,Sports: Aerial Racing","Dice Rolling,Tile Placement","Parker Brothers,Tactic",6.16867,233 450,"Octi is a unique abstract strategy game. Its object is to move your pieces into your opponent's starting points. Octi allows for multiple jumping, capturing, and special movement of pieces. On each move players decide whether to bring in new pieces, upgrade their existing pieces, or move a piece. The choices in this game are staggering and each move presents and entire new way of thinking about the game. There is a 4 player teams variant that is included in the rules. ",//cf.geekdo-images.com/images/pic818066.jpg,4,30,8,2,10,Octi,30,//cf.geekdo-images.com/images/pic818066_t.jpg,1999,NA,Abstract Strategy,NA,Don Green,NA,NA,NA,"FoxMind,Great American Trading Company,Heidelberger Spieleverlag",6.76895,287 452,"from a session report: This is a rummy based game where you are trying to form sets of Egyptian artifacts, three cards to a set, from a deck of about 50 cards. The quirk here is some cards have two images on them, so they could belong to one of two sets. You score for sets, and deduct points for cards left in the hand. ",//cf.geekdo-images.com/images/pic110413.jpg,5,30,8,2,30,Mummy Rummy,30,//cf.geekdo-images.com/images/pic110413_t.jpg,1994,Annie Campbell,Card Game,NA,"Monty Stambler,Ann Stambler",NA,Rummy Games,Set Collection,"ASS Altenburger Spielkarten,Gamewright",5.03517,145 454,"Tante Tarantel (Auntie Tarantula) scoots round her web, gobbling up your insects as they try to escape. The web is a spiral, you roll the die and move Auntie, then take turns to move one of your bugs towards the exit space. Initially, Auntie is in a good mood, if she runs into a bug or bugs, they go back to her larder. But as soon as someone escapes, she loses her temper and kills anything she catches! The game has a scoring track, and each time a bug is caught or escapes, a marker moves up, also adding a number to the die roll. So Auntie runs around the web faster and faster. Players can share some spaces, but most of the time, bump each other back and forth. Naturally, nasty bugs push others into Aunty's path to certain death! Slightly confusing when you start, this is actually a really simple game, easily as good as any D&F game. The original set had wooden pawns for the bugs, but D&F issued a series of neat rubber bugs, which do add to the games' style. ",//cf.geekdo-images.com/images/pic1265993.jpg,5,30,10,3,30,Tante Tarantel,30,//cf.geekdo-images.com/images/pic1265993_t.jpg,1991,Doris Matthäus,"Animals,Children's Game",Igel Ärgern + Tante Tarantel,"Doris Matthäus,Frank Nestel",NA,Animals: Spiders,"Point to Point Movement,Roll / Spin and Move",Doris & Frank,6.17126,127 455,"Simple Knizia game for children. Progress up the trail to the foot of Kilimanjaro by playing numbered cards. You can play cards in front of yourself to make 3 piles, or onto your opponents to slow them down if they're ahead of you on the trail. The cards are in different types (colors), canoe, mule, jeep or by foot. If your 3 cards are the same type, you can move the total. If 2 cards match, you can move that total. If the 3 cards don't match, you can move the highest number. In addition, there are chance tokens laid on the trail face-down. These are revealed as you reach them; the banana is a meal-break (take another move), a lion is danger (fall back to the last village), or a swap tile lets you switch places on the trail with another player. The player that reaches the mountain first wins, but if the players exhaust their decks, then the furthest along the trail is the winner. ",//cf.geekdo-images.com/images/pic509295.jpg,4,45,7,2,45,Am Fuß des Kilimandscharo,45,//cf.geekdo-images.com/images/pic509295_t.jpg,1995,Doris Matthäus,Racing,NA,Reiner Knizia,NA,"Country: Kenya,Country: Tanzania,Mountains: Kilimanjaro",NA,Hans im Glück Verlags-GmbH,5.5481,79 457,"extrapolated from review: Components:56 playing cards (divided in 4 categories) and 20 scoring cards. The goal: By creating strong race cars score the most racing points. The means: Every player starts with 4 cards. In the next 4 rounds he tries to build a competitive race car by changing his cards. A race car consists of a coach-work card, a tire card, an engine card and a driver card. After 4 rounds all the players show their race car for that race. The strength is the sum of the 4 played cards. The stronger the combination, the higher your finish place. In case of a tie, the value of the driver decides. Whenever you cannot make a complete car, you cannot take part in that race. Specials: When your coach work, tires and engine have the same value, the combination is worth 21 points, in spite of their original value. Then you add the value of the driver. When your driver is also of the same value, the total combination is worth 28 points. Changing: When it's your turn, you can choose on of the following actions: 1.Hand in 1 of your cards (visible) and draw 2 new ones. The new cards can be drawn from the visible cards or from the closed pile. The 4 open piles are sorted by their kind. 2.Keep all your cards and draw 1 new card. (from an open or the closed pile. So every turn you get 1 extra card. After 4 turns you have 8 cards, from which you must build your race car. The other 4 cards are used in the next round. Whenever you draw a card from one of the open piles, it is always the top one. From the kind you just handed in 1 of your cards, you cannot draw a new one from that open pile. Race: At the start of each round as many scoring cards are revealed as there are players. The winner gets the highest card and so on. So every player gets some points, unless you cannot take part in the race. The end: As soon as all scoring cards are used, the racing season is over. The player with the highest total of scoring cards wins the season (and the game). ",//cf.geekdo-images.com/images/pic631063.jpg,5,30,8,2,30,Jumbo Grand Prix,30,//cf.geekdo-images.com/images/pic631063_t.jpg,1998,NA,Card Game,NA,Reiner Knizia,NA,Sports: Auto Racing,NA,Jumbo,5.80826,121 458,"With illustrations from the original novels, this card game goes some way to evoke the feeling of the chase through Victorian London to unmask Moriarty and other villains. Players draw and lay cards in sequence, Movement, Location, Info, Action, Detectives and Villains. So I might take a train to the Country, find a clue and use a Disguise. I can use an Inspector, Arrest or Alibi card on my opponents and so on. Play ends either when an Arrest successfully reveals a Villain, or when a player discards their last card, a Villain, who Escapes. Scoring is based on cards remaining in your hand, and if you are the arresting or guilty player, caught with a Villain in your hand. Re-implemented by: I Say, Holmes! ",//cf.geekdo-images.com/images/pic12122.jpg,8,60,10,3,60,Sherlock Holmes: The Card Game,60,//cf.geekdo-images.com/images/pic12122_t.jpg,1991,Sidney Paget,"Card Game,Murder/Mystery,Novel-based",NA,Roger Heyworth,NA,"Characters: Sherlock Holmes,Country: England,Mystery Novels",NA,"Excalibre Games, Inc.,Gibsons Games,Habourdin International,Schmidt Spiele",6.39434,408 459,"Using the basic system pioneered in Ave Caesar, this racing game casts the players as race car drivers. Players use cards to move their cars forward a number of spaces, however the tracks often have 'choke' points where few cars can race side-by-side (not unlike Kramer's Detroit/Cleveland Grand Prix system). The track is constructed from three double-sided half-boards, which can be combined in a number of different ways for easier and harder tracks. For the advanced game, each player's movement cards can be divided different ways, depending on the strategy that he wishes to employ for the given track. ",//cf.geekdo-images.com/images/pic6446.jpg,6,45,10,3,45,Ausgebremst,45,//cf.geekdo-images.com/images/pic6446_t.jpg,1993,NA,"Racing,Sports",NA,Wolfgang Riedesser,NA,"Admin: Better Description Needed!,Sports: Auto Racing",Modular Board,ASS Altenburger Spielkarten,6.92169,225 460,"This is a classic simple railway racing game, perhaps the first modern railroading game, where you draw the railway lines on hex-board. This one uses the sort of colored marker pens you can wipe off with a damp cloth after the game. The game goes through phases; initially you draw tracks and earn money for linking cities. When a number of cities are joined, you start racing, the cities being chosen randomly. The races are simple dice-rollers and the 1st & 2nd place get prize money. After a couple of races, you draw some more tracks, then race some more and so on. The railways cost more if you go over mountains etc, but this gives you shorter routes. You can run parallel to other lines at a cost, or simply link into another player's track and rent the tracks of other players when you race. The board has a UK map on one side and a US map on the other, both giving amusing challenges, and the game has good repeat value. The designer David Watts has published a lot of stand alone Railway Rivals maps, and there is another edition of this game, Dampfross published by Laurin. Re-implemented by: Dampfross ",//cf.geekdo-images.com/images/pic195636.jpg,6,90,10,2,90,Railway Rivals,90,//cf.geekdo-images.com/images/pic195636_t.jpg,1973,"Andrew Poole,David G. Watts","Racing,Trains",NA,David G. Watts,"Railway Rivals Map CH: China,Railway Rivals Map FR: France,Railway Rivals Map IN: India,Railway Rivals Map LW: London and Western,Railway Rivals Map ND: North Germany,Railway Rivals Map SP: Spain,Railway Rivals Map SV: South Sweden",Railway Rivals,NA,"Fairmount Gaming Simulations Co.,Games Workshop Ltd.,Rostherne Games",6.73769,346 461,"Freibeuter is a game of playing your boats in spaces allowed by the cards you've drawn in hopes of being part of a capturing team of surrounding boats. Sometimes you play the "Flying Dutchman" which can go more places but disappears as soon as the capture is made. You also have the option of positioning to be the main deal-maker on a capture, which leaves you paying off all the surrounding boats but getting more money yourself on the deal at the end of the game. Timing, of course, turns out to be a nice matter for judgment. ",//cf.geekdo-images.com/images/pic284697.jpg,4,60,9,2,60,Freibeuter,60,//cf.geekdo-images.com/images/pic284697_t.jpg,1998,NA,"Economic,Nautical,Pirates",NA,Reiner Stockhausen,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Hand Management",Hans im Glück Verlags-GmbH,6.30989,177 462,"First issued in 1989 for fewer players, the second edition (released in 1996) is for 2-6 players. The board has two sides, for racing either 3 or 4 colored donkeys. Players are given a card secretly, each showing the donkey's finishing order, a different result for each card. The board shows a patchwork of steps across a field from start to finish, each space with a colored arrow matching the donkeys. When you move a donkey onto a space marked with a green arrow pointing left, you then move the green donkey one space that way. If that space then has a blue arrow pointing right, you next move the blue donkey on one space that way. This goes on until you cannot move the final donkey because it is blocked. Eventually, the donkeys cross the finish line, and the player with the best matching result on their card wins. More of a competitive puzzle than a game, it is a nice diversion, but awkward because the donkeys constantly fall on their sides. Possibly Doris & Frank's first game and related to their Bunny Zick-Zack. 3rd Place 1989 Hippodice Spieleautorenwettbewerb (as Donky [sic]). ",//cf.geekdo-images.com/images/pic293868.jpg,6,15,8,2,15,Esels-Rennen,15,//cf.geekdo-images.com/images/pic293868_t.jpg,1989,Doris Matthäus,"Animals,Racing",NA,"Doris Matthäus,Frank Nestel",NA,Animals: Donkeys,Betting/Wagering,Doris & Frank,5.5,112 463,"From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you. This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection. Players build a deck of cards and duel against an opponent's deck. The first player to reduce his opponent to 0 life (or meet another set win condition) wins the game. Deck building is major part of the game. There are over 17,000 different cards from which to build your deck! Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn. Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play. ",//cf.geekdo-images.com/images/pic163749.jpg,2,20,13,2,20,Magic: The Gathering,20,//cf.geekdo-images.com/images/pic163749_t.jpg,1993,"Victor Adame,Miao Aili,Randis Albion,Rob Alexander,James Allen,Dave Allsop,Scott Altmann,Ian Edward Ameling,Eric David Anderson,Chris J. Anderson,Dana Andrews,Glen Michael Angus,Chris Appelhans,Steve Argyle,Randy Asplund-Faith,Janet Aulisio,John Avon,Daren Bader,Volkan Baga,Scott Bailey,Drew Baker,Qi Baocheng,Julie Baroh,Tom Baxa,Edward Beard, Jr.,Patrick Beel,Jason Behnke,Steven Belledin,Melissa Benson,James Bernardin,Michael Bierek,Kristen Bishop,Joel Biske,Simon Bisley,Robert Bliss,Johann Bodin,Peter Bollinger,John Bolton,Paul Bonner,Zoltan Boros,Aaron Boyd,Whit Brachna,Noah Bradley,Jacques Bredy,Aleksi Briclot,Mark Brill,Kev Brockschmidt,Gerald Brom,Sue Ellen Brown,Ron Brown,Cornelius Brudi,Michael Bruinsma,Catherine Buck,Christopher Burdett,Wesley Burt,Jeffrey R. Busch,Clyde Caldwell,Matt Cavotta,Clint Cearley,Paul Chadwick,Doug Chaffee,Jason Chan (I),David Cherry,Ron Chironna,Christine Choi,Scott Chou,Wang Chuxiong,Ciruelo,Trevor Claxton,D. J. Cleland-Hura,Bud Cook,Mitch Cotie,John Coulthart,Carl Critchlow,jD,Daarken,Qiao Dafu,Liz Danforth,Oriuzio ""Dany Orizio"" Daniele,Stephen A. Daniele,Mike Danza,Geof Darrow,Al Davidson,David Day,Nelson DeCastro,Blackie del Rio,Thomas Denmark,Eric Deschamps,Ai Desheng,Brian Despain,Dennis Detwiller,Dave DeVries,Chris Dien,Tony DiTerlizzi,Kevin Dobler,Dom!,Dominick Domingo,John Donahue,William Donohoe,Brandon Dorman,Dave Dorman,Dan Dos Santos,Mike Dringenberg,Brian ""Chippy"" Dugan,Brian Durfee,Jeff Easley,Cole Eastburn,Robert Eggleton,Jesper Ejsing,Randy Elliott,Steve Ellis (I),Larry Elmore,Tristan Elwell,Rick Emond,Jeremy Enecio,Wayne England,Jason Engle,James Ernest,Vincent Evans,Glenn Fabry,Patrick Faricy,Rick Farrell,Jason Felix,Wang Feng,Richard Kane Ferguson,Cecil Fernando,Fred Fields,Steve Firchow,Scott Fischer,Marc Fishman,Tom Fleming,Kaja Foglio,Phil Foglio,Eric Fortune,Jon Foster,Anthony Francisco,Carl Frank,Dan Frazier,Frank Kelly Freas,Massimilano Frezzato,Una Fricker,J. W. Frost,Ted Galaday,John Gallagher,Randy Gallegos,Sandra Garavito,Kevin Garletts,Daniel Gelon,Donato Giancola,Thomas Gianni,Gary Gianni,Charles Gillespie,Tomas Giorello,Erik Gist,Andrew Goldhawk,Rob Gonsalves,Gerry Grace,Lucas Graciano,Adi Granov,Lars Grant-West,D. Alexander Gregory,Stuart Griffin,Yang Guangmai,Rebecca Guay-Mitchell,Brian Hagan,Kunio Hagio,Joshua Hagler,Trevor Hairsine,Nils Hamm,Justin Hampton,Scott Hampton,Yeong-Hao Han,Fred Harper,Lou Harrison,Mark Harrison,Michael C. Hayes,Don Hazeltine,Nathalie Hertz,Carol Heyer,Henry Higgenbotham,Tim Hildebrandt,Greg Hildebrandt,Yoshino Himori,David Ho,Patrick Ho,Yang Hong,Craig Hooper,Fred Hooper,Quinton Hoover,Alex Horley,Daniel Horne,David Horne,Ralph Horsley,Brian Horton,John Howe,Austin Hsu,David Hudnut,Heather Hudson,Shang Huitong,Mark Hyzer,Junichi Inoue,Ironbrush,Ittoku,Hiro Izawa,Izzy,Tyler Jacobson,Hugh Jamieson,Jeremy Jarvis,Tomasz Jedruszek,Jiaming,He Jiancheng,Liu Jianjian,Gao Jianzhang,Zhang Jiazhen,Kari Johnson,Janine Johnston,Miles Johnston,Fay Jones,Jaime Jones,Goran Josic,Qin Jun,Michael Kaluta,Kerstin Kaman,Yokota Katsumi,Tsutomu Kawade,James Kei,Doug Keith,Dave Kendall,Mike Kerr,Igor Kieryluk,Mike Kimble,Hannibal King,Scott Kirschner,Brandon Kitkouski,Nic Klein,Patrick Kochakji,Michael Koelsch,KOJI,Michael Komarck,Cos Koniotis,Karl Kopinski,Kekai Kotaki,Vance Kovacs,Yang Jun Kwon,Tom Kyffin,Ray Lago,Clint Langley,Jeff Laubenstein,Jennifer Law,Stephanie Pui-Mun Law,Alton Lawson,Khang Le,Garry Leach,April Lee,Pat Lee,Paul Lee,Ron Lemen,Nicola Leonard,LHQ,Daniel Ljunggren,Todd Lockwood,Lubov,Chuck Lukacs,Steve Luke,Rebekah Lynn,Howard Lyon,Larry MacDougall,Colin MacNeil,Corey Macourek,Anson Maddocks,Warren Mahy,John Malloy,Sławomir Maniak,Thomas Manning,Dylan Martens,David G. Martin,Stephan Martiniere,John Matson,Val Mayerik,Cristina McAllister,Iain McCaig,Sean McConnell,Chengo McFlingers,Martin McKenna,Harold Arthur McNeill,Véronique Meignaud,Jeff Menges,Ken Meyer, Jr.,Ian Miller,Jeff Miracola,Matthew Mitchell,Cara Mitten,Christopher Moeller,Peter Mohrbacher,Malcolm David Monette,Monte Moore,Pat Morrissey,Philip Mosness,Craig Mullins,Kevin A. Murphy,Scott Murphy,Justin Murray,Andrew Murray,Jim Murray,Jon J. Muth,Jesper Myrfors,Ted Naifeh,Sun Nan,Mark A. Nelson,James Nelson,Winona Nelson,Jeff Nentrup,Terese Nielsen,Cliff Nielsen,Justin Norman,Nottsuo,David O'Connor,William O'Connor,Syuichi Obata,Kensuke Okabayashi,Okera,Ariel Olivetti,Margaret Organ-Kean,Jen Page,James Paick,Efrem Palacios,David Palumbo,Anthony Palumbo,Ryan Pancoast,Adam Paquette,Paolo Parente,Jung Park,Keith Parkinson,Lucio Parrillo,Jim Pavelec,Nick Percival,Omaha Perez,Eric Peterson,Bob Petillo,Michael Phillippi,Martina Pilcerová,Mike Ploog,Zak Plucinski,Eric Polak,Alan Pollack,Mark Poole,R. K. Post,Dermot Power,George Pratt,Steve Prescott,Vincent Proce,Puddnhead,Huang Qishi,Mike Raabe,Isabelle Rabarot,Alan Rabinowitz,Fredrik Rahmqvist,Chris Rahn,Dave Rapoza,Kathryn Rathke,Roger Raupp,Omar Rayyan,Dom Reardon,Jeff Reitz,Jeff Remmer,Adam Rex,Wayne Reynolds,Esad Ribic,Darrell Riche,Brad Rigney,Franco Rivolli,Tony Roberts,Andrew Robinson,Mark Romanoski,Romas,Mark Rosewater,Jean-Sebastien Rossbach,Gary Rudell,Robh Ruppel,Christopher Rush,Andi Rusu,Michael G. Ryan,James Ryman,Mitsuaki Sagiri,Richard Sardinha,Mike Sass,Zina Saunders,Jana Schirmer,Dan Scott,Dan Seagrave,David Robyn Seeley,Liu Shangying,Liam Sharp,Kuang Sheng,Song Shikai,Shishizaru,Doug Shuler,Bill Sienkiewicz,Greg Simanson,Marc Simonetti,William Simpson,Mark Simpson (II),Adrian Smith,Larry Snelly,Brian Snoddy,Ding Songjian,Greg Spalenka,Ron Spears,Ron Spencer,Terry Springer,John Stanko,Greg Staples,Matthew Stawicki,Darbury Stenderu,Matt Stewart,Philip Straub,Michael Sutfin,Raymond Swanland,Justin Sweet,Arnie Swekel,Tony Szczudlo,Gábor Szikszai,Junko Taguchi,Hideaki Takamura,Bryan Talbot,Xu Tan,Zhao Tan,Philip Tan (I),Hiroshi Tanigawa,Stephen Tappin,Mark Tedin,Nènè Thomas,Joel Thomas,Richard Thomas (I),Ruth Thompson,Ben Thompson,Matt Thompson,Li Tie,Cai Tingting,Jerry Tiritilli,Junior Tomlin,Francis Tsai,Drew Tucker,UDON,Charles Urbach,Susan Van Camp,Cyril Van Der Haegen,Henry van der Linde,Svetlin Velinov,Pete Venters,Diana Vick,Marcelo Vignali,Rogério Vilela,Sal Villagran,Franz Vohwinkel,Erik Von Lehmann,Johannes Voss,Bryon Wackwitz,Kevin Walker,Ron Walotsky,Stephen Walsh,Shelly Wan,Tom Wänerstrand,Li Wang,Anthony Waters,Michael Weaver,Amy Weber,Jack Wei,Chen Weidong,Kipling West,Michael Whelan,Steve White,Richard Whitters,L. A. Williams,Brad Williams,Allen Williams,Dameon Willich,Matt Wilson,Jarreau Wimberly,Jim Wong,Ash Wood,Sam Wood,Richard Wright,Tang Xiaogu,Li Xiaohua,Xu Xiaoming,Qu Xin,Quan Xuejun,Ku Xueming,Gao Yan,Lin Yan,Hong Yan,Erica Yang,Kieran Yanner,Ryan Yee,Solomon Au Yeung,Ji Yong,Li Youliang,Li Yousong,Kang Yu,Fang Yue,Min Yum,Wang Yuqun,John Zeleznik,ZENTOYO,Jiang Zhuqing,Luca Zontini,Mark Zug","Card Game,Collectible Components,Fantasy,Fighting",NA,Richard Garfield,"Magic: The Gathering Challenge Deck – Battle the Horde,Magic: The Gathering Challenge Deck – Defeat a God,Magic: The Gathering Challenge Deck – Face the Hydra,Magic: The Gathering – Antiquities,Magic: The Gathering – Arabian Nights,Magic: The Gathering – Planechase: Chaos Reigns,Magic: The Gathering – The Dark","CCGs (Collectible Card Games),Mensa Select","Hand Management,Player Elimination",Wizards of the Coast,7.43768,22883 464,"In this geometrical racing game players maneuver teams of kangaroos jumping around a Billabong ("a dead-end channel extending from the stream of a river," a term used in Australia). The board is made up of checkerboard-style squares around the billabong in the middle. On your turn you move one of your five kangaroos, usually moving it in a jump or series of jumps over the other kangaroos. Jumps can be long; if the kangaroo to be jumped over is five spaces away, for example, the landing space will be five spaces beyond. The other option, to move a kangaroo just one space, is usually used as a positioning tactic for a subsequent move. The first player to get all five kangaroos around the billabong and over the finish line wins. ",//cf.geekdo-images.com/images/pic280739.jpg,4,30,10,2,30,Billabong,30,//cf.geekdo-images.com/images/pic280739_t.jpg,1995,"Ralf E. Kahlert,Alvin Madden,Franz Vohwinkel","Abstract Strategy,Animals,Racing",NA,Eric Solomon,NA,"Animals: Kangaroos,Country: Australia",Grid Movement,"AMIGO Spiel + Freizeit GmbH,franjos Spieleverlag,SimplyFun",6.85222,675 465,"Players take turns moving a token around a matrix that determines the price of each of four different types of apples. However, before adjusting the price, players decide whether they will attempt to sell a particular apple type or buy a new apple. If more than one player decides to sell a given variety, then a bidding war takes place with the reward being the newly adjusted price or a swift kick to the teeth. Once someone has sold enough apples to move his scoring token around the board's scoring track, the game is over and the highest paid player is the winner. Contents 1 Board 6 Dice 6 Apple Farmers 1 Mayor 1 Big apple 50 Apple cards (10 of each colour plus 10 multi-coloured) 60 Contention cards (10 of each colour) 25 Harvest chips ",//cf.geekdo-images.com/images/pic248281.jpg,6,60,12,3,60,Zankapfel,60,//cf.geekdo-images.com/images/pic248281_t.jpg,1993,Axel Gesinn,Bluffing,NA,Ralf zur Linde,NA,NA,"Commodity Speculation,Simultaneous Action Selection",VSK-Erwachsenenspiele,6.24561,57 466,"Game description from the publisher: The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players. The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game. ",//cf.geekdo-images.com/images/pic1798812.jpg,5,90,10,3,90,Inkognito,90,//cf.geekdo-images.com/images/pic1798812_t.jpg,1988,"Peter Gifford,Studio Tapiro","Deduction,Spies/Secret Agents",NA,"Leo Colovini,Alex Randolph",NA,"Cities: Venice,Country: Italy","Partnerships,Point to Point Movement,Roll / Spin and Move","Ares Games,Devir,IELLO,Kaissa Chess & Games,Korea Boardgames co., Ltd.,MB Giochi,MB Spellen,MB spill,Milton Bradley,Piatnik,Planplay,Rio Grande Games,Venice Connection,Winning Moves Germany",6.59832,2364 469,"In this fun, light children's game that translates to "In the Devil's Kitchen", players move little devils in chefs' caps around the underworld, collecting pots, trying to be the first to collect 10 points worth of dishes. Before the game starts, each player secretly assigns a value of 1, 3, 5 or 'milk' to each of the four pots of his color, then players take turns placing their pots on the board. Each player's turn consists of rolling dice and moving his devils appropriately, either trying to get to another player's pot, or carrying one back to the kitchen. If a devil brings milk to the kitchen, it explodes, and the devil carrying it is removed from the game. A large plastic stove in the middle of the board is the game's exciting gimmick, and comes into play when two opposing devils share the same space and start dueling. Each player takes turns pushing the plunger that forms the oven's stovepipe, and eventually a large devil pops out, deciding the winner! Is a rethemed and slightly altered version of the author's earlier Top Secret. ",//cf.geekdo-images.com/images/pic237.jpg,4,60,10,2,60,In Teufels Küche,60,//cf.geekdo-images.com/images/pic237_t.jpg,1993,NA,"Bluffing,Children's Game,Fantasy",NA,Alex Randolph,NA,NA,Pick-up and Deliver,F.X. Schmid,6.06972,109 470,"extrapolated from the preview: The essence of the game is that you are moving from one to four pawns around the country, landing in cities, and scoring "votes" in the appropriate state which are proportional to the size of the city. Each turn, you move and add votes to the states you land in. There are many complications that can occur. You can sit out a turn and collect money. With money, you can buy "organization" in a state, acting as a multiplier to all subsequent votes you get in that state. You can buy "advertising" - most useful in buying votes in piddly states that you're too busy to visit. You can buy "surrogates" which are additional pawns who may travel, garnering votes, just like your candidate. You can buy "special flights" that help you get to places without the luck of the dice. The most characteristic part of the game comes in the "issues". Each player picks a politician with his own profile on how he stands on various issues. Then either through choice or chance cards, issues become "active". As long as the issue is active, politicians with a relevant stand will have bonuses or penalties when he visits certain states. The game strongly encourages role playing. The climax of the game comes at the end, as you go down each state to see who has the most votes, thereby winning that state's delegates. There is a smart balloting system, in which the lowest scoring player drops out, giving his states' votes to the next strongest in each state. This continues, with players dropping out in each successive ballot until a winner is chosen. ",//cf.geekdo-images.com/images/pic448261.jpg,6,240,12,3,240,Road to the White House,240,//cf.geekdo-images.com/images/pic448261_t.jpg,1992,Bill Sanders,Political,NA,Jim Musser,NA,Country: USA,NA,Mayfair Games,6.13635,249 471,"from the rules summary from Game Cabinet: This little village, the arena of our game, could be anywhere in the world. It could be in the jungles, in the savanna or in the mountains. Four families live here, and each attempts to garner the most prestige. The sign of power and status stands before each cottage: the totem pole - the taller the better. The Totem animal is the proud Tschukka bird. Its meat has nourished innumerable generations in the village, and the shaman of the village use their bones to cast spells. In this game about family generations you have one goal: Your family should become the biggest and most reputable in the village and your totem pole must be the first to have all six parts. ",//cf.geekdo-images.com/images/pic75195.jpg,4,90,10,2,90,Totem,90,//cf.geekdo-images.com/images/pic75195_t.jpg,1995,François Bruel,Civilization,NA,"Philippe des Pallières,Patrice Pillet",NA,NA,NA,Queen Games,5.41553,103 472,"Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same. Originally published as Drakborgen (Dragon's Keep) in 1985 by Brio AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information. Expanded by: Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:) Heroes for Dungeonquest Dungeonquest: Catacombs Re-implemented by: Drakborgen Legenden DungeonQuest (third edition) DungeonQuest Revised Edition !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Règles en français de la Version Games Workshop 1987 de DungeonQuest + Traduction française de la Feuille de Référence https://sites.google.com/site/cyrunicorndungeonquest/home ",//cf.geekdo-images.com/images/pic184398.jpg,4,60,10,1,20,DungeonQuest,60,//cf.geekdo-images.com/images/pic184398_t.jpg,1985,"Dave Andrews,Gary Chalk,Colin Dixon,Jes Goodwin,Anders Jeppsson,Peter Andrew Jones,Peter Jones (I),Pete Knifton,Alastair Morrison,Bill Sedgwick","Adventure,Exploration,Fantasy",NA,"Jakob Bonds,Dan Glimne","Drakborgen II,Dungeonquest: Catacombs,Heroes for Dungeonquest","Animals: Dragons,Drakborgen,Solitaire Games","Dice Rolling,Press Your Luck,Rock-Paper-Scissors,Role Playing,Tile Placement,Variable Player Powers","Alga,Games Workshop Ltd.,Schmidt Spiele",6.69175,2296 473,"The object of this simple card game is to rid yourself of your hand of cards. The deck consists of four suits, two have one through twelve cards, two have one through fifteen cards. The suits are ranked high to low, with the fifteen suits in the middle. Each turn, players have to play a card onto the last card played. In order for the play to be legal, the card played must be 'higher' in either suit or numeric value. If you play a card that beats the last card in both categories (suit and value), then you must play another card with the same restrictions. If you cannot play a card, then you take penalty. The first person to play his entire hand ends the hand, and everyone scores the value of the remaining cards in his hand. During subsequent hands, the player with the highest score (the current loser) can decide to reverse the suit order (mirror it) to make his hand better. ",//cf.geekdo-images.com/images/pic12218.jpg,8,30,8,3,30,Olé!,30,//cf.geekdo-images.com/images/pic12218_t.jpg,1996,Franz Vohwinkel,Card Game,NA,Wolfgang Panning,NA,NA,Hand Management,ABACUSSPIELE,6.58429,226 474,"A game for four players, Cold War gives you command of the economic, military, and intelligence forces of one of the contemporary world's major powers, and dares you to seize political, military, and economic control of as much of the world as possible. The only obstacles in your way are your three opponents, each of whom has a bag of dirty tricks to play and an equal stake in the world regions you claim for your own. Cold War is designed to be easy to learn, fun to play, and hard to win. ",//cf.geekdo-images.com/images/pic655442.jpg,4,180,12,4,180,Cold War,180,//cf.geekdo-images.com/images/pic655442_t.jpg,1984,"Ted Koller,James Talbot","Economic,Negotiation,Political",NA,"Lenny Glynn,John Prados",NA,Admin: Better Description Needed!,Area Control / Area Influence,"Hobby Japan,Victory Games (I)",6.17819,204 475,"Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won. The goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built. There are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game. This game is #3 in the Alea big box series. ",//cf.geekdo-images.com/images/pic178427.jpg,5,100,12,3,75,Taj Mahal,100,//cf.geekdo-images.com/images/pic178427_t.jpg,2000,Franz Vohwinkel,"Bluffing,Political",NA,Reiner Knizia,NA,"Alea Big Box,Asian Theme,Country: India","Auction/Bidding,Card Drafting,Hand Management,Route/Network Building,Set Collection","alea,Ravensburger Spieleverlag GmbH,ABACUSSPIELE,Quined White Goblin Games,Rio Grande Games,Ystari Games",7.33569,6220 476,"Part of the 3M Bookshelf Series. Mr. President is a highly realistic reenactment of the campaign events which lead to the election of the President and Vice-President of the United States. The two major political parties choose their candidates from a slate of possible nominees, each of whom possesses varying strengths and weaknesses. In their quest for victory, players feel the same frustrations and make the same decisions that confront actual candidates. Strategies which were intended to sweep a party into office may suddenly require a drastic change of tactics. Mr. President includes Advanced Play rules covering Nominations, Advertising, Fund-Raising, Debates, and Incumbent Candidates. In the 2-player game, one player controls the President and Vice President of a party. In the 4-player game, two teams of candidates for President and Vice-President compete. The 1967 or later copyright date differentiates this version from the earlier 1965/1966 release by 3M, which is an entirely different game. NOTE: There are significant differences between the 1967 version and the 1971 version. ",//cf.geekdo-images.com/images/pic18382.jpg,4,60,12,2,60,Mr. President,60,//cf.geekdo-images.com/images/pic18382_t.jpg,1967,(Uncredited),"Card Game,Political",NA,Jack Carmichael,NA,3M Bookshelf Series,Hand Management,3M,6.61184,266 477,"In The Broadway Game, you're a producer engaged in the rough and tumble world of show business finance. You can take your shows out of town and come back a hit...or die on the road from bad reviews. Your investors can pull out or a union can strike your set. Your star can fall ill; you can sell the movie rights; or be rocked by scandal. It's Broadway... The Broadway Game was invented in the late 1950's backstage in New York by Ernie Parmentier. Over the years it has become a cult hit, played in theater circles from New York to Hollywood. Now, in this new version presented by stage and screen star Mike Farrell, you can see what the excitement's all about! ",//cf.geekdo-images.com/images/pic693575.jpg,6,120,12,2,120,The Broadway Game,120,//cf.geekdo-images.com/images/pic693575_t.jpg,1981,NA,"Economic,Movies / TV / Radio theme",NA,Ernie Parmentier,NA,"Cities: New York (New York, USA),Country: USA","Roll / Spin and Move,Stock Holding","MJ&E Productions,TSR",6.41726,113 478,"In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins. Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion. With Dark City, Citadels supports a maximum of eight players. ",//cf.geekdo-images.com/images/pic3239104.jpg,8,60,10,2,20,Citadels,60,//cf.geekdo-images.com/images/pic3239104_t.jpg,2000,"Cyrille Daujean,Julien Delval,Jesper Ejsing,Bruno Faidutti,Didier Graffet,Bjarne Hansen,Darrell Hardy,Florence Magnin,Jean-Louis Mourier,Scott Nicely,Christian T. Petersen,Brian Schomburg,Richard Spicer","Bluffing,Card Game,City Building,Fantasy,Medieval",Ohne Furcht und Adel,Bruno Faidutti,Citadels: The Dark City,"Fantasy Flight Silver Line Games,Tableau Building","Card Drafting,Set Collection,Simultaneous Action Selection,Variable Phase Order,Variable Player Powers","(Unknown),999 Games,Arclight,Asmodee,Bergsala Enigma,Brain Games,cutia.ro,Delta Vision Publishing,E L & M Productions,Edge Entertainment,Fantasiapelit,Fantasy Flight Games,Fantasy Shop,Galakta,Galápagos Jogos,Giochi Uniti,Hans im Glück Verlags-GmbH,Hobby World,KADABRA,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Laser plus,Midgaard Games,Millenium,MINDOK,MultiSim,Nexus,Schmidt Spiele,Silver Stars Publishing,Smart Ltd,Swan Panasia Co., Ltd.",7.14768,37607 479,"The Bambuti tribe has an annual competition where the villagers bring their most valuable family belongings--large, richly engraved wooden masks--which are constantly pushed back and forward among the participants until the sound of the jungle drums abruptly stops. Who has the most valuable mask? The players play mask cards with different values and colors in front of them trying to capture the opponent's most valuable masks and gain the most points when the game ends. ",//cf.geekdo-images.com/images/pic296552.jpg,2,20,12,2,20,Bambuti,20,//cf.geekdo-images.com/images/pic296552_t.jpg,1999,Jürgen Martens,Card Game,NA,Hartmut Kommerell,NA,Admin: Better Description Needed!,NA,Adlung-Spiele,5.9287,115 481,"This game uses a collection of smallish hexagon clusters arranged in a circle. Mercenaries, in the form of small wooden blocks, are placed onto the land pieces. Players can then use these blocks to attempt to gain control of the corresponding mercenary type, or place the same small blocks onto the board which can help the player who controls that color. Once a player has majority of control markers on a piece of land, he can build a tower there. The tower serves as a semi-permanent control marker, as well as a way to win. If two land pieces are controlled by the same player, the land pieces are combined into one, which makes the position harder to take by the other players. The first player to place a set number of towers wins the game, but the game can also end when the land masses are reduced to three or fewer, in which case the player with the most towers placed wins. ",//cf.geekdo-images.com/images/pic130679.jpg,4,60,12,2,60,Carolus Magnus,60,//cf.geekdo-images.com/images/pic130679_t.jpg,2000,Studio Tapiro,Medieval,NA,Leo Colovini,NA,NA,"Area Control / Area Influence,Dice Rolling,Hand Management,Modular Board,Partnerships","Rio Grande Games,Venice Connection,Winning Moves Germany",6.85188,3061 482,"Players take on the role of cat burglars and use a simultaneous bidding mechanism similar to Raj/Hol's der Geier to get cards that allow them to move up a skyscraper. However, the game system does add several new features to the genre such as sabotage, stealing equipment, and unique "parasite" cards. In addition, the unique 3-d board is modular to allow for different difficulties and game lengths. ",//cf.geekdo-images.com/images/pic650195.jpg,5,30,8,2,30,Sky Runner,30,//cf.geekdo-images.com/images/pic650195_t.jpg,1999,Franz Vohwinkel,Racing,NA,"Dan Glimne,Erik Karlsson,Joel Sevelin",NA,3D Games,"Auction/Bidding,Hand Management,Simultaneous Action Selection","Användbart Litet Företag,Ravensburger Spieleverlag GmbH",5.57924,361 483,"This classic game of pure negotiation has taken many forms over the years. The first Avalon Hill version has perhaps the widest release, but Avalon Hill (Hasbro) re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies. In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers. Avalon Hill Complexity rating - 3 Re-implemented by: Colonial Diplomacy Diplomacy: Classical Variant Diplomacy: Hundred Variant ",//cf.geekdo-images.com/images/pic288149.jpg,7,360,12,2,360,Diplomacy,360,//cf.geekdo-images.com/images/pic288149_t.jpg,1959,"Blake Beasley,Hugh Bredin,Vincent Dutrait,Gilles Lautussier,Guillaume Rohmer,Allison Shinkle","Bluffing,Negotiation,Political,Post-Napoleonic,Wargame",NA,Allan B. Calhamer,"Diplomacy Games and Variants,Diplomacy: 1900 Variant,Diplomacy: Ard-Ri Variant,Diplomacy: Hundred Variant",Diplomacy,"Area Control / Area Influence,Area Movement,Player Elimination,Simultaneous Action Selection","Asmodee,Avalon Hill,Avalon Hill (Hasbro),Descartes Editeur,Editrice Giochi,Games Research, Inc.,Gibsons Games,Grow Jogos e Brinquedos,Intellectual Diversions,Jedko Games,Joc Internacional,Jumbo,Kod Kod,Miro Company,Mondadori Giochi,Parker Brothers,Parker Spiele,Philmar,Waddington Sanders Ltd.,Waddington's Games, Inc.",7.06461,9840 484,"Stratego Legends takes the familiar game play of Stratego and expands it into something new. In addition to ranks, all pieces now have powers as well. Some fly, some teleport. Some perform better in the marshes or in the mountains. Others have powerful death curses that provide long-lasting effects to the battle. There are over 200 different pieces in the universe, each with its special function. Stratego Legends is an "optionally collectible" game. Each box comes with a light army and a dark army whose pieces have been chosen to work well together. However, there are rules for customizing armies (and the lands they fight upon) to specialize your attack force. There are also rules for multiplayer games where 4, 6, or 8 players can square off as two teams. ",//cf.geekdo-images.com/images/pic3480263.png,8,60,8,2,60,Stratego Legends,60,//cf.geekdo-images.com/images/pic3480263_t.png,1999,NA,"Abstract Strategy,Bluffing,Collectible Components,Deduction,Fantasy,Memory",NA,Craig Van Ness,"Stratego Legends: Celams and Noslrac,Stratego Legends: Celestial Vengeance,Stratego Legends: Qa'ans Resurgence","CTGs (Collectible Token Games),Stratego Series","Memory,Modular Board,Rock-Paper-Scissors,Secret Unit Deployment,Variable Player Powers","Avalon Hill (Hasbro),Jumbo",5.75063,655 485,"Galloping Pigs is a cute little 'not-quite-a-children's-game' game where players are collecting points in the form of food. Plastic pigs are placed on a track made from cards laid in a circle, and then players are given cards in the colors of the pigs. Each turn, a player selects a card, and moves the corresponding pig one space forward. If the space in front is occupied by another pig, then the moving pig 'leapfrogs' that, and this can continue until the pig takes the lead, which gives the active player a food card. Play goes on like this until all cards for the round have been played, however in order to keep the food (points) you collect during a round, your final movement for the round must score some more food. Ages 6 and up ",//cf.geekdo-images.com/images/pic10338.jpg,5,30,6,2,30,Galloping Pigs,30,//cf.geekdo-images.com/images/pic10338_t.jpg,1992,"Iskender Gider,Franz Vohwinkel","Animals,Card Game,Children's Game",NA,Heinz Meister,NA,Animals: Pigs,NA,"ABACUSSPIELE,HomoLudicus,Oya,PS-Games,Ravensburger Spieleverlag GmbH,Red Glove,Rio Grande Games,Swan Panasia Co., Ltd.",5.71878,863 486,"In Barnyard Buddies, a bunch of cards depicting various animals in different colors are placed faceup on the table. Each turn, one player reveals a card that depicts four animals, each in a different color. All players race to figure out the animal and color not depicted on this revealed card, then grab the card on the table showing this colored animal combination. This quick, mind-crushing exercise continues until the deck is depleted. Whoever collects the most cards wins! ",//cf.geekdo-images.com/images/pic738245.jpg,8,15,4,2,15,Barnyard Buddies,15,//cf.geekdo-images.com/images/pic738245_t.jpg,1996,"Guy Francis,Oliver Freudenreich,Uschi Heusel","Animals,Children's Game,Real-time",NA,Reinhard Staupe,NA,Circus,Pattern Recognition,"999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Gamewright,Gigamic,Kaissa Chess & Games,Playroom Entertainment,Rio Grande Games",5.78521,186 487,"One of the elements of Diplomacy that makes it so unique is the writing of orders for your pieces and then the simultaneous resolution of the move for everyone. Power uses this same general concept, only minus all the devil-inspired backstabbing that makes Diplomacy what it is. In this game, players are given equal forces consisting of ships, planes and other weapons of modern warfare, including a 'nuke' of sorts. Each turn, players can move a set number of their pieces based on the chosen piece's movement. The board is a painfully simple system of orthogonal squares. Once all moves for a given turn have been written down, all pieces are moved simultaneously. If more than one force's pieces occupy the same space, then a superiority check is made with each type of piece contributing a set number of strength points (usually inversely related to movement). The largest force then takes possession of all opposing pieces, making the shift in power quite significant, and the central theme for the remainder of the game. ",//cf.geekdo-images.com/images/pic455935.jpg,4,30,10,2,30,Power,30,//cf.geekdo-images.com/images/pic455935_t.jpg,1981,NA,"Abstract Strategy,Modern Warfare",NA,Monte B. Young,NA,NA,Simultaneous Action Selection,"Power Games International,Spear's Games",6.00413,206 489,"King Maya Pacal was born on March 26th 603 a.c. from Mrs. Zuc Kuk. Nobody knows Pacal’s real name. He was called Pacal in many writings in order to show everybody that he was a person because his armor was found after a war and in the Mayan language armor is called Pacal. This king had a throne and he was in charge for over 68 years. Now there has to be a successor, and the players have to build their pyramid. The greatest value has to be upside and the lowest has to be on the base ascendant sorted from left to right. Who’s going to build his pyramid first and will be the new king? ",//cf.geekdo-images.com/images/pic979203.jpg,2,0,12,2,0,Pacal,0,//cf.geekdo-images.com/images/pic979203_t.jpg,1999,"Bluguy,Anke Pohl,Thilo Rick",Card Game,NA,Günter Burkhardt,NA,NA,Hand Management,Klee,6.19779,86 490,"Warangel is a light, fantasy wargame, comprising now 120 warrior races, created and illustrated by Angelo Porazzi. The first edition appeared in Italy in 1996 as a collectible game. In 2000 the first boxed edition was produced and was awarded in 4 different italian luding Cons and Fairs: Best Italian BoardGame in Ludex 2000 Bologna BEST ITALIAN GAME in LuccaGames 2000, greatest luding fair in Italy Best Italian Wargame in MilanoGames 2000 Best Self-produced game in AcquiComics 2001 From 2007 the game is available to satisfy gamers' requests with the service: Create YOUR Warangel well illustrated on official website http://www.warangel.it/WAbox.html Now gamers may request their favourite RACES from any Generation already mounted on painted woodenblocks, choose their favourite MAPS illustrating real sectors of Earth and receive your own customized copy of Warangel. On website find plenty of pictures and samples. All REFERENCE SHEETS and RULEBOOK are A4 format, fullcolor, in English. MAPS are in A3 format, fullcolor. All these materials are well protected in plastic folders. In its first 15 years of life, Warangel reached thousands of gamers mostly in Italy but also in many countries all over the world. Create YOUR Warangel 120 RACES available, choose your favourite from any Generation, already mounted on painted woodenblocks 120 REFERENCE SHEETS available in English or Italian ALL Available hexed MAPS, representing real sectors of Earth Integrates with: Warangel Card Game Warbeast ",//cf.geekdo-images.com/images/pic477996.jpg,6,60,12,2,60,Warangel,60,//cf.geekdo-images.com/images/pic477996_t.jpg,2000,Angelo Porazzi,"Fantasy,Mythology,Print & Play,Wargame",NA,Angelo Porazzi,NA,NA,Hex-and-Counter,Angelo Porazzi Games,7.66751,235 491,"Players struggle for influence over regions of Europe by placing two different type of control markers, Monasteries and Advisors. Monasteries are the basic placement, with the goal of securing a majority in a region or chain of monasteries or even decent points from second place. The placement of the Advisors is more restricted as the total number of Advisors in a region is limited by the majority player's number of monasteries. The game is played in two rounds and is very fast paced. Online Play http://www.boardgames-online.net (turn-based) implemented bonus maps: China, Hellenia, Skandinavia, America, AD 850, Life on Mars, Big in Japan, Soviet Union http://www.onlinebrettspiele.de/kuk/default.asp?l=en (Against AI) Re-implemented by: China Expanded by: Web of Power: The Vatican Web of Power: The Duel ",//cf.geekdo-images.com/images/pic209855.jpg,5,60,12,3,50,Web of Power,60,//cf.geekdo-images.com/images/pic209855_t.jpg,2000,Franz Vohwinkel,"Medieval,Territory Building",NA,Michael Schacht,"China: AD 850,China: Greece,China: Mars,China: North America,China: Scandinavia,Han: The Forbidden City,Web of Power: The Duel,Web of Power: The Vatican",Web of Power / China,"Area Control / Area Influence,Card Drafting,Hand Management,Route/Network Building","999 Games,Game Field (II),Goldsieber Spiele,Rio Grande Games",7.30828,3044 492,"After the immediate response to Richard Breese's Keydom at Essen 1999, Hans im Glück Verlags-GmbH contracted to take the basic game idea and produce a version of the game. Aladdin's Dragons, or Morgenland in the original German, is the product of their cooperation. The game features players putting numbered bidding chips face-down onto the board sequentially. After the players have placed all of their chips, then each of the areas is resolved. The bottom part of the board is where players attempt to gather treasure tokens, which is the overall currency of the game. The middle part of the board features a number of special actions, which help the players cast spells, trade in their resource tokens, or block other players' actions. The top part of the board is where players use treasure tokens to purchase artifacts, and the player who can collect the most artifacts by the end of the game will be the victor. Won Games Magazine Game of the Year award in 2001. Re-implements: Keydom Re-implemented by: Aladdin's Dragons (card game version by same name as board game) Microbadges: (Buy One) Aladdin's Dragons fan ",//cf.geekdo-images.com/images/pic143493.jpg,5,90,10,3,60,Aladdin's Dragons,90,//cf.geekdo-images.com/images/pic143493_t.jpg,2000,Doris Matthäus,"Arabian,Bluffing,Fantasy,Medieval",NA,Richard Breese,NA,"Animals: Dragons,Characters: Aladdin","Auction/Bidding,Set Collection,Worker Placement","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.93687,2863 494,"Set in a Roman Coliseum, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer, outside-routes on corners, you may not have enough movement to finish the race. Later, the game was revamped into Ausgebremst, with the most notable changes being modular boards and options to reduce the luck. The new Cafe Games/Pro Ludo edition has only 2 different tracks compared to the Ravensburger edition with 2 track variants on both sides of the board. ",//cf.geekdo-images.com/images/pic125581.jpg,6,30,12,2,30,Ave Caesar,30,//cf.geekdo-images.com/images/pic125581_t.jpg,1989,"Ingrid Berner,Eckhard Freytag,Thomas Thiemeyer","Ancient,Racing",NA,Wolfgang Riedesser,Ave Caesar: Kurs 1,Ancient Rome,Hand Management,"Asmodee,Cafe Games,Grow Jogos e Brinquedos,Japon Brand,Man-indo,Möbius Games,Otto Maier Verlag,Pro Ludo,Ravensburger Buchverlag,Ravensburger Spieleverlag GmbH,Ubik",6.63911,3826 495,"Players are skipping through time to steal various artifacts from ancient civilizations. Each of the time periods have only two pathways, so travel is somewhat limited. When in an era, you can refill the tiles, collect tiles, or move on. However, the Time Police are also patrolling the time periods. If the Time Police catch you, they'll steal all the tiles of your largest collection of artifacts! After three rounds of collection, the player with the best collection wins. ",//cf.geekdo-images.com/images/pic72230.jpg,6,60,10,3,60,Time Pirates,60,//cf.geekdo-images.com/images/pic72230_t.jpg,2000,Franz Vohwinkel,Pirates,NA,"Alan R. Moon,Aaron Weissblum",NA,Time Travel,Set Collection,"Piatnik,Rio Grande Games",5.57321,237 497,"The goal of this game is to meld sets of vampires from the six different suits. Once either all the cards are drawn or one player has melds in all six suits, the game is over. The player (or players) with the weakest meld in each of the suits, and non-existent zero-melds count here, is discarded. However, all remaining cards contribute their value (either one or two) to each player's total. Some have described this game as a multi-player version of Lost Cities, which isn't a terrible comparison. Online Play GameTable Online (real-time) Part of the Goldsieber à la Carte line of games. ",//cf.geekdo-images.com/images/pic6134.jpg,5,30,10,3,30,Vampire,30,//cf.geekdo-images.com/images/pic6134_t.jpg,2000,Franz Vohwinkel,Card Game,NA,Reiner Knizia,NA,"Goldsieber à la Carte,Vampires","Hand Management,Set Collection","Goldsieber Spiele,Rio Grande Games",5.89425,562 499,A manual dexterity game where players attempt to place wooden branches and leaves on a trunk that wobbles around. If you knock any leaves or branches off they go into your current pile of leaves and branches. First one to get rid of all their leaves and branches wins. ,//cf.geekdo-images.com/images/pic248093.jpg,8,30,6,1,30,Arbos,30,//cf.geekdo-images.com/images/pic248093_t.jpg,1999,NA,"Action / Dexterity,Children's Game,Party Game",NA,"Martin Arnold,Armin Müller",NA,NA,NA,M + A Spiele,6.37324,330 500,"MARK is a game about collecting, processing, and reselling recycled components for a profit. Each turn, a player rolls a pair of color dice and chooses one of the showing die colors to perform an action with. Each color is tied to one type of recyclable material. A player can choose to receive a single new recyclable good to his delivery yard, or he can choose to move a single recyclable good from his delivery yard to his treatment area, or he can choose to sell one good from his treatment area to the market grid in the center of the board. The market grid has 5 rows, and each row can hold only one variety of recyclable materials. When selling to the market, if it is the first time that good has been sold, the player may choose which row to sell into (left-most position in the row only), otherwise he must sell into the next empty space in the row that variety already occupies. He receives the amount of money shown on the space where he places his recyclable good. When the row is full, all goods of that type are removed from the game. The game ends when four of the market rows are completely filled. If the player rolls both dice of the same color, he has no choice in which recyclable material to choose, but may perform two actions (delivery, treatment, or sale) with that type of good. In addition, there are two special symbols on the dice (one on each). One is a star symbol, which acts as a wild. The player can choose whatever color he desires. The other is a gavel, which triggers an immediate auction for the type of good shown on the other die, after which the player takes another turn. The auction is a closed-fist auction. At the beginning of the player's turn, he must pay 5 dollars in storage fees if he has more than 2 recyclable materials in his delivery yard. He must also pay 5 dollars in storage fees if he has more than 2 recyclable materials in his treatment area. This provides tension between waiting for bigger pay-outs and selling recyclable materials early. The player with the most money at the end of the game wins. ",//cf.geekdo-images.com/images/pic11672.jpg,4,60,10,2,60,MARK,60,//cf.geekdo-images.com/images/pic11672_t.jpg,1997,Franz-Josef Schulte,Economic,NA,Ronald M. Corn,NA,NA,NA,franjos Spieleverlag,5.97222,54 503,"Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go. Publisher's Description From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare. In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power. Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes. Through the Desert is part of the so called Knizia tile-laying trilogy. ",//cf.geekdo-images.com/images/pic730576.jpg,5,45,10,2,45,Through the Desert,45,//cf.geekdo-images.com/images/pic730576_t.jpg,1998,"John Gravato,Scott Nicely,Brian Schomburg,Claus Stephan","Abstract Strategy,Animals,Arabian",NA,Reiner Knizia,NA,"Animals: Camels,Desert Theme,Fantasy Flight Silver Line Games,Knizia tile-laying trilogy","Area Enclosure,Route/Network Building","Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Galakta,Hobby Japan,KOSMOS,Lautapelit.fi,PS-Games,Silver Stars Publishing,Wargames Club Publishing",7.04787,10553 504,The Chinese Emperor has been powerless for a long time. Intrigue and corruption prevail within the city walls. Just before a wedding the ceremonial garments of the Emperor are stolen. How it happened is clear. A band of corrupt officials have exploited the waning power of the Emperor for themselves. The Emperor calls in his last faithful advisers (the players) and tells them "Return the garments to me no matter what!" The players heed the emperors request and try to find as many garment cards as possible. ,//cf.geekdo-images.com/images/pic246245.jpg,4,60,12,2,60,Die Verbotene Stadt,60,//cf.geekdo-images.com/images/pic246245_t.jpg,1992,"Ulrich Lichthardt,Johann Rüttinger",Bluffing,NA,"Alex Randolph,Johann Rüttinger",NA,NA,NA,Otto Maier Verlag,6.18649,111 505,"A clever racing game from Wolfgang Riedesser of Ave Caesar fame. Players navigate flying dragons from North to South to reach the Golden Volcano. You start with a set of wind stones marked N, S, O, W, SO, and SW (Ost is German for East). You get a sloping rack in the shape of a dragon tail and at the start of the game pick the order for your wind stones on your rack, putting one stone underneath your own dragon at its starting position. On your turn, you draw the bottom stone from your rack, place it (in the wind direction indicated) next to a dragon on the board, your dragon or another player's, and move the dragon onto your stone. The stone the dragon had been standing on goes to the top of your rack, to be used again when it rolls down eventually to the bottom. You make three moves per turn and try to put the other dragons into tough situations while making progress with your own. So you generally want to play a North stone to move somebody else and the S, SO, and SW stones for your own dragon -- but there are blocks and corners, so this won't always be possible. The main strategic tip is to try to move the dragons that have been left standing on stones with southward movement so as to get the S stones onto your own rack. You also have two Storm cards (to allow 5 moves instead of 3 on a turn) and two Lightning cards (to prevent another player trying to move your dragon) to deploy during the course of the game. Although the structural underpinnings and the slight benefit of memory might make you think you're going to have a serious, thinking game, Goldener Drache actually plays out as very light and take-thatty for a fun 15 minutes and "Let's do it again!" ",//cf.geekdo-images.com/images/pic294989.jpg,5,30,10,2,30,Goldener Drache,30,//cf.geekdo-images.com/images/pic294989_t.jpg,1992,Dewa Waworka,"Fantasy,Racing",NA,Wolfgang Riedesser,NA,Animals: Dragons,"Action / Movement Programming,Memory",F.X. Schmid,5.72656,96 506,"An auction game in which players bid from their pool of "worker rats" to gain control of corporate projects. The workers from the winning bid are then are assigned to the project. Each turn, one worker is removed from each project. A project is complete once all workers have been removed. The value of a numbered project is only determined at completion by a die roll. Two other projects, Veto and The Big Cheese, allow special actions during the game. The game has two different scoring schemes, depending on whether players use a single six-sided die or a set of seven polyhedral dice. This is part of the Hip Pocket Games series. Awards 1999 Listed in GAMES Magazine's GAMES 100 ",//cf.geekdo-images.com/images/pic190390.jpg,6,30,10,3,30,The Big Cheese,30,//cf.geekdo-images.com/images/pic190390_t.jpg,1998,"James Ernest,Carol Monahan","Animals,Card Game,Print & Play",NA,"James Ernest,Jon Wilkie",NA,"Animals: Rats,Hip Pocket Games","Auction/Bidding,Dice Rolling","Cheapass Games,New Games Order, LLC,Red Glove",5.88454,454 507,"A Cartel, as used in this game, is an international collection of companies whose collective value is greater than the individual companies making up the combination. Beginning with a single company valued at 10 million dollars, you can build a cartel whose final value may approach or surpass one billion dollars within ten years (ten rounds of play). You can acquire one or more new companies each year, increasing your profits and the value of your unsold stock, making it possible to buy bigger and bigger companies as the game proceeds. Special bonus profits are gained whenever you buy companies situated adjacent to one another on the board, further increasing your rate of growth. By skillfully buying the right companies (using your cash, selling stock, and borrowing money with bonds), you win by having the cartel of greatest value at the end of the game. ",//cf.geekdo-images.com/images/pic424305.jpg,4,90,10,2,90,Cartel,90,//cf.geekdo-images.com/images/pic424305_t.jpg,1973,"Robert Fisher,The Design Organization,Robert Zingmark,Al Zygier",Economic,NA,Phil Orbanes Sr.,NA,NA,"Auction/Bidding,Set Collection","Gamut of Games,Grow Jogos e Brinquedos",6.93382,158 508,"In Blue Max, each player pilots a WWI airplane in a dogfight. The game can be played as a campaign, with new planes becoming available as time passes, and with surviving pilots getting better at what they do. Each plane has a maneuver sheet showing which ones it is allowed to do -- some maneuvers can only be executed by ace pilots, and other maneuvers are "restricted" in the sense that they can't be repeated from one turn to the next (the plane would stall). If you "tail" another plane, its pilot must show you whether he's going right, left or straight ahead. You get to shoot ahead of your plane, unless you have a bomber with an observer/gunner in the back (swivel-mounted guns). Damage is rolled on a table that determines severity in terms of blue and red hits; you then draw the indicated number of coloued chits from a cup. Hits are taken to the wings, tail, engine, etc. There's a chance the pilot is killed, or that the plane catches fire. Fuel eventually runs out and the pilots fly off to meet another day --if they survived. This is a lot of fun with massive numbers of players; you can put the 20-odd planes on the map at once, balancing the better airplanes with weaker pilots. The second edition introduced crude altitude rules, and in 1995 GDW put out full-blown miniatures rules. The 2014 edition of Blue Max had substantial changes, and can be found with its own game page HERE. ",//cf.geekdo-images.com/images/pic9636.jpg,6,60,13,2,60,Blue Max,60,//cf.geekdo-images.com/images/pic9636_t.jpg,1983,"Thierry Monter,Steve Venters","Aviation / Flight,Wargame,World War I",NA,"Phil Hall,John Harshman",NA,NA,"Hex-and-Counter,Simultaneous Action Selection","Diseños Orbitales,GDW Games,Oriflam,Stratelibri",7.10924,724 509,"After arranging the cards to form the reef, players roll dice to collect worms, spend worms to buy cards, use the cards to breed fish to win the game. You need to buy more boats to increase the columns on which you can fish. You need to buy reef cards (5 in total) on which you breed the parents, first to get 5 offspring wins. There are also pearl cards, which act as joker worms, and sharks, which eliminate cards by eating them. There is a deck of offspring, 4 are dealt up, being combinations of the 5 colors. So there are blue green fish, pink yellow fish, purple purple fish. The parents are in the same colors, some male, some female. So, for example, to collect the blue green baby fish, you need a blue male and green female, or a blue female and green male. Any used cards go to the discard, which gets shuffled round and feed back into the reef. The cost of cards depends on their position on the reef, and there is a rule for flowing cards through past your boats. The Reef is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic18410.jpg,2,60,10,2,60,The Reef,60,//cf.geekdo-images.com/images/pic18410_t.jpg,2000,Claus Stephan,Card Game,NA,"Christine Lehmann,Wolfgang A. Lehmann",NA,"Animals: Fishes,Kosmos two-player series",Set Collection,"KOSMOS,Rio Grande Games",5.69996,684 510,"Eschnapur is a game where players explore an Indian temple and try to discover the secret treasures hidden within. The game is a mixture of a variety of mechanisms; discovery chips, movement tiles, supply tiles and symbol cards. The game board shows a top-down view of the temple, showing a path through the temple off which are many niches holding the treasures. The pathway has stepping stones marked with a variety of symbols, one in front of each. To open the niche you must have the right symbol. To move around, you must spend footprint tiles. To obtain these, the player must reveal 2 supply tiles, keeps one and auctions the other. Players bid with anything they have, tiles, coins, cards. Sounds confusing? It is. You must win auctions to get the stuff you need to win more auctions and move and open niches and collect treasures to score points to win the game. It might take a player a while to figure the true value of all of the items and how it all fits together, but once a player has the idea, the game really works. ",//cf.geekdo-images.com/images/pic1290641.jpg,5,60,10,3,60,Eschnapur,60,//cf.geekdo-images.com/images/pic1290641_t.jpg,2000,Franz Vohwinkel,Exploration,NA,Reinhard Staupe,NA,"Asian Theme,Country: India","Auction/Bidding,Trading",Schmidt Spiele,5.72727,194 511,"Game description by the publisher (2nd Ed.) Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation. Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit. Contains a 17x22 mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker. User review: Players make money by building a network of railroads to deliver freight and passengers. They may also speculate on the price of precious metals by claiming mines and mills. To play: Each player chooses a color and takes possession of all the surveyors and prospectors of that color. How much money they begin with, in which city the players start, the number of surveyors and prospectors they begin with depends on the turn order and the number of players in the game. A game turn is divided into seven phases: First phase - The turn order cards are shuffled and dealt to the players. Second phase - Players may place prospectors and surveyors on the game board in turn order. Third phase - Disputes are resolved between players who placed surveyors in the same box on the game board. Fourth phase - Players pay for construction and claims made by their prospectors in turn order. Players can collect revenue for passenger cards and deliver and sell freight for up to two claims. Fifth phase - The dice are rolled to determine price changes for each mine. Sixth phase - Claims and passenger cards taken by the players are replaced. At the end of the sixth phase, it is determined whether anyone met the victory condition for the scenario chosen. Availability : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game. Expanded by: Silverton New Mexico Expansion (Two Wolf version only, Mayfair version includes the expansion) ",//cf.geekdo-images.com/images/pic223025.jpg,6,180,12,1,180,Silverton,180,//cf.geekdo-images.com/images/pic223025_t.jpg,1991,Ted Rose,"American West,Economic,Trains,Transportation",NA,"Dori Smith,Phillip John Smith",Silverton: New Mexico Expansion,"Admin: Better Description Needed!,Cities: Denver (Colorado, USA),Cities: Salt Lake City (Utah, USA),Cities: Santa Fe (New Mexico, USA),Mining,Solitaire Games","Dice Rolling,Pick-up and Deliver,Route/Network Building,Worker Placement","Mayfair Games,Two Wolf",7.08763,929 514,Players attempt to best anticipate how others perceive them. Each round consists of several private ballot votes on who best fits a particular question. Once votes are entered players guess at the number of votes they received for that particular question. The better your estimate the more points you make and the winner being the player who best understands how others see the player. ,//cf.geekdo-images.com/images/pic116619.jpg,6,30,18,3,30,True Colors,30,//cf.geekdo-images.com/images/pic116619_t.jpg,1989,(Uncredited),"Deduction,Humor,Party Game",NA,Jean Tarrade,NA,NA,"Betting/Wagering,Voting","Grand V,Jumbo,Milton Bradley,Piatnik,Pressman Toy Corp.,Tactic",6.00105,381 515,"A bicycle race game. On their turn, a player can play any card in their hand and move their rider forward the corresponding number of spaces. If they land on a unoccupied space, their move ends there. If they land on a space occupied by one other rider, they double their move. If they lands on a space occupied by two other riders, they triple their move. And so on. Example: A player plays a 3 card and lands on a space occupied by three other riders. He moves nine more spaces for a total move of twelve spaces. The object of the game is to cross the finish line first. Not to be confused with Internationales 6 Tage Rennen. ",//cf.geekdo-images.com/images/pic125292.jpg,8,60,8,3,60,6-Tage Rennen,60,//cf.geekdo-images.com/images/pic125292_t.jpg,1986,NA,"Racing,Sports",NA,Walter Toncar,NA,Sports: Bicycle / Cycling,NA,Holtmann VIP,6.89286,232 519,"This dice-heavy racing game is set in the great white north of Alaska, where the most efficient way of crossing those vast expanses is behind a team of sled dogs. Players must carefully manager their dogs in an effort to conserve their strength for the entire race. However, the dogs' strengths may be different depending on what type of dog the player selected at the beginning of the game: good weather dogs, bad weather dogs, or all-around dogs; each has its advantages and disadvantages. After picking the course to take over the modular board, the first player to avoid the avalanches and reach the destination city is the winner. This game is Out of Print and was part of the White Wind 1200 series. ",//cf.geekdo-images.com/images/pic28434.jpg,6,60,10,2,60,Mush,60,//cf.geekdo-images.com/images/pic28434_t.jpg,1994,NA,Racing,NA,Alan R. Moon,NA,NA,"Modular Board,Variable Player Powers",White Wind,5.83739,111 520,"One of the first releases from Avalon Hill games under Hasbro. A&A: Europe uses the same system as the original Axis & Allies, although now the focus of the game in on the European theater of WWII. Two new units have been added to the game (destroyers and artillery) and there are some modifications to the rules and overall strategic scenario. ",//cf.geekdo-images.com/images/pic87713.jpg,4,210,12,2,210,Axis & Allies: Europe,210,//cf.geekdo-images.com/images/pic87713_t.jpg,1999,NA,"Wargame,World War II",NA,"Larry Harris, Jr.","Eastern Front (unofficial expansion for Axis & Allies: Europe),Italy,Max's Advanced Rules for Axis and Allies: Europe",Axis & Allies,"Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships",Avalon Hill (Hasbro),6.50872,2240 524,"In Reiner Knizia's first published game, there are nine mine-opening cards and nine mine-closing cards. To score any points you've got to play gold, silver or copper cards onto the corresponding open mine and then close it. Trouble is, your opponents can close your mine before you want or even try to steal it with bandit cards -- a tough gauntlet to run, but here and there a few points trickle through and into the scoring column. On your turn you either play a card OR draw a card -- not both -- making this rapid-fire card game move at its own special pace, which is very quickly indeed. Designed primarily for partnership play, and appreciated best by players with good partnership skills, variations are described for 2 or 3 players. The Hexagames edition debuted in 1990; the recent Avalanche Press version has new pictures on the cards and a trivial rules tweak. Released as Desperados in 2009 by Eagle-Gryphon Games. ",//cf.geekdo-images.com/images/pic551237.jpg,4,30,8,2,30,Desperados,30,//cf.geekdo-images.com/images/pic551237_t.jpg,1990,"Charlie Bink,Howard David Johnson","American West,Card Game",NA,Reiner Knizia,NA,Gryphon Tin Box Games series,Partnerships,"Avalanche Press Ltd.,Eagle-Gryphon Games,Hexagames (I)",5.53492,309 525,"from Schloesser session report: This is a trick-taking game, but with enough twists to give it a very different feel. Before each hand, players bid, one at a time, to determine three factors which will affect the hand: a) trump colors (primary & secondary) b) most or fewest tricks c) whether zero is considered 'high' or 'low' Bidding is done by playing cards face-down from your hand. Players must bid 1 - 3 three cards on each of these categories. Once all three factors have been determined, players tally the value of the cards they played during this bidding process. The player who played the least value receives 4 (or 5, depending upon the number of players) victory points, with each other player receiving less points depending upon their total. Then, players must discard three of the cards they used in the bidding process, with the remaining cards being returned to their hands. This is usually a tough choice as often the conditions in effect for a particular hand turn out to be different than what you had hoped. This means that many of the cards you played may no longer be useful to you; indeed, they may be a detriment. So, deciding on which cards to keep and which to discard can be tough. After this procedure is complete, A standard trick-taking game ensues. Points, however, are rewarded based on whether the goal was to take the most or fewest tricks. The player finishing with the most (or fewest, depending upon which goal was in force) receives 8 points (or 10 of playing with 5 players), the next player gets 6 points and so on down to 2 points. After a hand is completed, the entire process is repeated, including the bidding phase. A number of rounds equal to the number of players is played, with the player accumulating the greatest number of victory points being the victor. ",//cf.geekdo-images.com/images/pic1193041.jpg,5,45,12,3,45,Pisa,45,//cf.geekdo-images.com/images/pic1193041_t.jpg,1999,NA,Card Game,NA,Günter Burkhardt,NA,Cities: Pisa (Italy),Trick-taking,Adlung-Spiele,6.30721,104 526,"This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight given by the number of marbles in line. Someone will need to push with a heavier group of marbles in order to push the column along that axis. However, with six possible directions, it's difficult to defend yourself perfectly. Also, it's possible to play the game with up to six players when supplemental marble sets are purchased. ",//cf.geekdo-images.com/images/pic685843.jpg,2,30,7,2,30,Abalone,30,//cf.geekdo-images.com/images/pic685843_t.jpg,1987,"Michel Lalet,Laurent Levi",Abstract Strategy,NA,"Michel Lalet,Laurent Levi",Abalone Extra Player Marbles,"Abalone,Combinatorial,Marble Games,Mensa Select,Parker 'games to go'",Grid Movement,"Abalone Games,abalone s.a.,Abstract Games (magazine),Asmodee,Brio AB,Carrom Art,Creative Crafthouse,FoxMind,Galoob,Goliath B.V.,Hasbro,Jumbo,Ludens Spirit,Mitra,Oficina do Aprendiz,Oliphante,Parker Brothers,Parker Spiele,Piatnik,REBEL.pl,Schmidt International,Schmidt Spiele,Tactic,University Games,Week End Games",6.42826,4593 527,"GIPF is a strategic game for two players based on a classic concept: In turns, players introduce one piece into play until achieving four-in a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changed situations on the board. The purpose is to form successive rows of at least four pieces, until the opponent has no piece left to bring into play. GIPF is not only the name of a game, but of a project as well. This project concerns a group of games and extra pieces that will follow step by step. Each game of the project will be playable either separately, or, by means of extra pieces, in combination with GIPF. It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself. This game is part of project GIPF. ",//cf.geekdo-images.com/images/pic2844819.png,2,60,9,2,30,GIPF,60,//cf.geekdo-images.com/images/pic2844819_t.png,1997,"Kris Burm,lu'cifer",Abstract Strategy,NA,Kris Burm,"GIPF Project Set 1,GIPF Project Set 2,GIPF Project Set 3","Combinatorial,GIPF Project","Grid Movement,Pattern Building","Don & Co.,HUCH! & friends,Ísöld ehf.,REBEL.pl,Rio Grande Games,Schmidt Spiele,Smart Toys and Games, Inc.",7.11612,2304 528,"In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel. This game is part of project GIPF. ",//cf.geekdo-images.com/images/pic3140639.jpg,2,60,9,2,30,ZÈRTZ,60,//cf.geekdo-images.com/images/pic3140639_t.jpg,1999,"Kris Burm,lu'cifer",Abstract Strategy,NA,Kris Burm,GIPF Project Set 2,"Combinatorial,GIPF Project,Marble Games,Mensa Select","Grid Movement,Set Collection","Don & Co.,HUCH! & friends,REBEL.pl,Rio Grande Games,Schmidt Spiele,Smart Toys and Games, Inc.",7.30703,3255 530,"Entenrallye is an early game from Walter Müller. More of a nostalgia trip for 2CV owners than a challenging contest, players compete to get their car through a year of car rallies and MOTs (government vehicle tests). From the top of the board, your drive your 2CV down a winding track based on die rolls. You can split your roll between movement and storing up repair points, and you try to collect improvements to your car along the way. These are large tiles that sit over your base card, showing your 2CV getting various extras to snazz it up and win points at the seasonal car shows. The game has a calendar and markers move along to indicate when the next show is happening. Players have to be in certain areas on the track to win points. Lag too far back and you miss the show. Get too many extras and you cannot pass your MOT. You have to detour off the route to pass these mandatory tests, possibly disrupting your schedule. ",//cf.geekdo-images.com/images/pic13846.jpg,6,60,10,2,60,Entenrallye,60,//cf.geekdo-images.com/images/pic13846_t.jpg,1988,Wolfgang Steinmeyer,Racing,NA,Walter Müller,NA,Sports: Auto Racing,Roll / Spin and Move,Walter Müller's Spielewerkstatt,5.71818,66 531,"Players are attempting to be in first or second place majorities in a variety of categories throughout the game. These include commodity markets, trading colonies, and warehouses in Amsterdam. On a player's turn, that player draws three cards and decides how to resolve them for the turn. A player can either remove the card from the game, keep it for him or herself, or put it up for auction. The cards allow players to advance or place one of their markers in the various categories. There are also time-marker cards which, when drawn, move the game through various "historical" phases until the last which ends the game. The historical phases follow a period of time in the history of Amsterdam which can range from no effect, to scoring rounds for particular categories, to bonuses, and towards the end of the game to some penalties as wars begin to disrupt business markets. The unique twist in the game is that the game comes with a spring-driven auction clock to perform the Dutch auctions throughout the game. You start the clock and it ticks down as all of the players hold their hands ready close by. The idea is that as time passes the cost of the card lowers and it is simply an issue of who will pay for it first by slapping down on the clock and thus stopping it at a certain price. ",//cf.geekdo-images.com/images/pic153968.jpg,5,60,10,3,60,Merchants of Amsterdam,60,//cf.geekdo-images.com/images/pic153968_t.jpg,2000,NA,"Economic,Real-time,Renaissance",NA,Reiner Knizia,NA,"Cities: Amsterdam,Country: The Netherlands","Area Control / Area Influence,Auction/Bidding,Tile Placement","Jumbo,Rio Grande Games",6.73194,1434 533,"Part of the Ravensburger Labyrinth Games series. Lay square labyrinth cards showing fantasy symbols like a griffin, dragon, scroll, key, gems, etc. When a symbol on the card you just laid is directly connected to one or more identical symbols on other cards, you can take those cards (but not the one you just laid), as long as the labyrinth does not become disjointed. You only hold 2 cards and draw after laying. The game ends when the draw pile is finished, most cards collected wins. A children's game that is fun enough as a filler for adults. ",//cf.geekdo-images.com/images/pic472535.jpg,6,30,7,2,30,Labyrinth: The Card Game,30,//cf.geekdo-images.com/images/pic472535_t.jpg,2000,"Andreas Härlin,Joachim Krause","Card Game,Fantasy,Maze",NA,Max J. Kobbert,NA,Ravensburger Labyrinth Games,"Pattern Building,Pattern Recognition,Route/Network Building,Tile Placement",Ravensburger Spieleverlag GmbH,5.53712,1041 534,"This is a revision of an older game called Scotland Yard with some added features and a new map. One person plays Mr. X who is attempting to avoid capture in downtown Manhattan while the rest of the players are attempting to locate and apprehend Mr. X. The game seems more balanced to the detectives. The detectives get to use road blocks and a helicopter, can share their tickets and do not pass their used tickets to Mr X. The map shows downtown Manhattan, from Central Park down. Mr X has to work for his freedom... Re-implements: Scotland Yard ",//cf.geekdo-images.com/images/pic370408.jpg,6,45,10,3,45,N.Y. Chase,45,//cf.geekdo-images.com/images/pic370408_t.jpg,1999,"KniffDesign,Marc Posch","Deduction,Transportation",NA,Projekt Team III,NA,"Characters: Mister X,Cities: New York (New York, USA),Country: USA","Hand Management,Partnerships,Point to Point Movement,Secret Unit Deployment","Grow Jogos e Brinquedos,Hasbro,Ravensburger Spieleverlag GmbH",6.43521,486 535,"from the general Comment: This is essentially a card game. Cards come in four basic suits plus a special gray "political power" suit. The cards have values from 5 - 50, with the most cards in the middle of the range. In your turn, you challenge an opponent to a duel in one of the suits. You play a card in any suit (not necessarily the one you are challenging in) , then your opponent plays a card in the same suit. Players can alternately withdraw, or keep going. You then play a different suit - in the same manner, adding up your total score. The suit you challenged in counts double. If the defender withdraws, the challenger places a base (i.e. scores a point) on the defender. If the challenger withdraws, he just finishes his turn without scoring. However, the loser forfeits all cards played (redrawing, but perhaps taking poorer cards), and the winner holds his played cards, and takes the loser's cards into a pool which can score points. If no one withdraws after all four suits have been played, players may add gray cards in an attempt to take the lead. Ultimately, a player will pass or run out of gray cards, at which point the high score will win the hand. ",//cf.geekdo-images.com/images/pic205010.jpg,4,30,10,3,30,Power Barons,30,//cf.geekdo-images.com/images/pic205010_t.jpg,1986,NA,Card Game,NA,(Uncredited),NA,NA,NA,Milton Bradley,5.39224,165 536,"In this funny and dramatic dexterity game 2 teams compete against each other. A player stacks the components one on top of the other as directed by teammates. Sound simple? Maybe! The game has a twist, though: the constructor is blindfolded! This game comes with 2 sets of 12 wood pieces. Each team will have to guide one of its members so he can build a determinate figure given by a card while his eyes are covered. The first team that builds the figure wins the round. ",//cf.geekdo-images.com/images/pic292386.jpg,8,60,8,4,60,Visionary,60,//cf.geekdo-images.com/images/pic292386_t.jpg,1997,Ron Dubren,"Action / Dexterity,Party Game",NA,Ron Dubren,NA,NA,"Partnerships,Pattern Building","Damm / Egmont,Kärnan,Kirjalito,La otra jugueteria,Schmidt Spiele",6.49163,203 538,"Manager is a deceptively simple game of economics for up to six players. Each player is the manager of one of the six companies, which are supposed to be manufacturers competing in the same market with identical products. (It is strongly hinted that the products are computers.) The player is responsible for setting the sale price of his product, buying machines to automate production, and buying or selling stock in any of the six companies. The object of each round--usually--is to charge as much as you can for your product without charging too much more than everyone else. Every turn starts with the players secretly setting the price for their product. The person who has charged the least gets to sell. The one who has charged next-to-least also gets to sell--as long as his price wasn't more than 1,000 DM above the person below him. In fact, as long as there isn't a 1,000 DM gap between one player's price and the next, every player gets to sell. But any player who has charged over 1,000 DM more than his next-lowest competitor--and all players who charged more than him--gets locked out of the market. The prices on the stock market vary depending on who got to sell and who didn't. The companies that got shut out of the market lose ground. The companies that sold their product gain, with the one who got the highest price gaining the most. There is room for all kinds of maneuvering in the game. After the first few rounds, you make more money on the stock market than you do running your company, so you can actually drive your company into the ground--advancing someone else's company--and come out ahead. ",//cf.geekdo-images.com/images/pic480629.jpg,6,60,10,3,60,Manager,60,//cf.geekdo-images.com/images/pic480629_t.jpg,1991,NA,Economic,NA,"Burkhardt Münchhagen,Peter Pfeifer,Waltraud Pfeifer",NA,NA,"Simultaneous Action Selection,Stock Holding","Hexagames (I),Noris Spiele",6.38866,119 539,"This game was originally designed by a teacher to be used as a learning tool. There are several different editions of this game (originally released in the UK as Railway Rivals), but most feature several different hexagonal maps of real locations, such as Tennessee and Germany. Starting from one of the cities pictured on the map, players build track during the first part of the game. Players receive a small bonus for reaching a city before anyone else, but otherwise funds are quite limited. After nearly every city has been connected to someone's rail line, several races are held on the resultant track. The starting city and destination city are determined randomly, and players can use each other's track (for a nominal fee, of course). After all races have been held, the player with largest bank account is the winner. This series of games is very similar to Mayfair Game's crayon rail games series, though they use erasable marker pens instead of crayons. ",//cf.geekdo-images.com/images/pic183004.jpg,6,90,10,2,90,Dampfross,90,//cf.geekdo-images.com/images/pic183004_t.jpg,1979,Frank Pfeifer,"Racing,Trains",NA,David G. Watts,"Railway Rivals Map CH: China,Railway Rivals Map FR: France,Railway Rivals Map IN: India,Railway Rivals Map LW: London and Western,Railway Rivals Map ND: North Germany,Railway Rivals Map SP: Spain,Railway Rivals Map SV: South Sweden",Railway Rivals,"Crayon Rail System,Route/Network Building","Alga,Bütehorn Spiele,Laurin Verlag,Schmidt Spiele",6.32102,664 540,Players are competing ant colonies that are attempting to link all of their ant mounds together. Players attempt to create chains of ants from one ant mound to the next while also trying to cut off other players chains. ,//cf.geekdo-images.com/images/pic1389831.jpg,4,45,10,2,45,Sisimizi,45,//cf.geekdo-images.com/images/pic1389831_t.jpg,1996,NA,"Abstract Strategy,Animals",NA,Alex Randolph,NA,Animals: Ants,Route/Network Building,Editrice Giochi,6.3048,198 541,"This racing game is packaged in a long, plastic tube. Included in the game are huge maps on large poster-sized sheets, a collection of miniature touring cars (complete with spoilers, hood ornaments, roll-bars and lots of other details), and dice. The cars are lined up and the race begins. Going in order from first to last, players have a choice of rolling one, two, or three dice. The first die is a special die with only 1's, 2's and 3's on it, but the other two are normal d6. The dice may be flipped to the opposite face. Before moving the car, the player must commit to the order that the dice will be used. The dice are then used to move your car. However, if you use a die for movement in a corner that's not rated for that speed, you'll get a driving error. Depending on the severity, you might have to journey through pit row on the next lap. Dice showing 2,3,5 allow the car to move diagonally, or else the car must maintain its lane. There is a drafting mechanism that entails following into specially marked spaces. All of this would make the game fairly computational and boring, until you time the players' turns and make the rule, "A die laid is a die played..." The original game came with the DTM Hockenheimring track and there are two subsequent maps to find or purchase, which includes the latest track released at Essen 2000. Expanded by: Nürburgring Oschersleben ",//cf.geekdo-images.com/images/pic81775.jpg,12,120,10,2,120,Das Motorsportspiel,120,//cf.geekdo-images.com/images/pic81775_t.jpg,1995,NA,"Racing,Real-time,Sports",NA,"Peter Steinke,Martin Wieland",NA,"Sports: Auto Racing,Tube Games","Roll / Spin and Move,Simulation",Professional Motor Sports Games,7.47279,346 542,"Based on Karl-Heinz Schmiel's Das Regeln Wir Schon, players attempt to pass laws which benefit themselves. The laws are either immediate or semi-permanent, and they can have all kinds of different effects: all players with beards get five points, vote cards must be played with the left hand, or some sort of re-evaluation or redistribution of the chips that each player has. The chips are the main way that players score, but their worth fluctuates constantly. On a turn, a player draws a card and then proposes a vote, and this continues until the End card is drawn. A winner of the 1999 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic714318.jpg,10,45,12,4,45,Democrazy,45,//cf.geekdo-images.com/images/pic714318_t.jpg,2000,Gérard Mathieu,"Card Game,Party Game",NA,Bruno Faidutti,NA,Blue Games Series,Voting,Descartes Editeur,5.50497,1071 545,"From Game Report Review: The game comes with four identical sets of ten paintings, each depicting a scene packed (to greater and lesser extents) with various objects. Each of up to four players or teams uses their own set, so there’s no craning around to see the picture at the far end of the table. In fact, spiffy cardboard easels prop up the scenes nicely so they’re easier to view. Everyone loads identical scenes onto their easels and a deck of cards provides a letter for the round. Everyone gets sixty seconds to write down as many things beginning with that letter as they can find in the scene. Although each word can be used only once - a football and baseball wouldn’t count as two BALLS - an object can be used multiple times for different words (e.g., BASEBALL, BALL). Once time has expired, players read through the lists. Any object on multiple lists scores one point for those who wrote it. Any item unique to a single list scores three points. When all lists have been scored everyone advances to the next scene and a new letter is chosen. The high score after all 12 scenes wins. Re-implemented by: Kaleidos Junior ",//cf.geekdo-images.com/images/pic2981516.png,12,60,10,2,60,Kaleidos,60,//cf.geekdo-images.com/images/pic2981516_t.png,1994,"Marianna Fulvi,Kenji Paolo,Elena Prette",Party Game,NA,"Spartaco Albertarelli,Marianna Fulvi,Elena Prette,Angelo Zucca","Kaleidos: 2009 Expansion,Kaleidos: 2014 Expansion",Kaleidos,Pattern Recognition,"CMON Limited,Cocktail Games,Competo / Marektoy,Diset S. A.,Editrice Giochi,Heidelberger Spieleverlag,KaleidosGames,Oliphante,Vennerød Forlag AS,Ystari Games",6.74532,571 548,"Fight for control of the twenty-fifth century Inner Solar System as imagined in the 1950s in this strategy game which is a close relative of Axis & Allies. The map board's Solar System Display keeps track of the 4 inner planets (Mercury through Mars) and the 9 larger asteroids along their orbits. The rest of the board is taken up by the various territorial displays; the larger planets are subdivided, plus there is Deimos around Mars, the Moon, L-4 and L-5 around Earth and Mercury's two artificial satellites --for a total of 42 territories. Leader Characters each have special powers. Troopers represent the grunts --infantry workhorses and cannon fodder. "Gennies" are Genetically Engineered fighters; they are stronger than Troopers but cannot leave the planet for which they were designed. Transport ships carry troops and factories between planets. War ships come as Fighters and Battlers (i.e., Bombers). Killer Satellites play the role of air defense. Factories make all these pieces - although you do have a Black Market option. As the planets move through their orbits you must plan your own moves well in advance to exploit planetary conjunctions. The movement rules consider not only the ship movements in the planet's orbits, but also the respective revolutions of the planets around the sun, and allow players to plan some nice surprises when two planets are near one another, which usually happens only once or twice in the game. Upgraded by: Buck Rogers 2.0 ",//cf.geekdo-images.com/images/pic694341.jpg,6,120,10,2,120,Buck Rogers: Battle for the 25th Century Game,120,//cf.geekdo-images.com/images/pic694341_t.jpg,1988,NA,"Comic Book / Strip,Movies / TV / Radio theme,Science Fiction,Wargame",NA,Jeff Grubb,Buck Rogers 2.0,Characters: Buck Rogers,NA,TSR,6.41815,712 549,"Excerpted from a review by Ken Tidwell Aerodrome is a miniatures game of aerial combat during World War I. Players take on the role of biplane pilots and tail gunners dog fighting their way through the gray skies of Europe during the war to end all wars. The game is visually appealing and, like many miniatures games, it was easy to project myself into the scenario. The game is played using 1/72 miniature aircraft mounted on radio antennae with a clear acrylic hex base to hold the whole thing upright. The game board is an aerial view of a WWI battlefield marked off in large hexes. Pilots and gunners plot out three moves at a time. Each move the pilot chooses from one of eight maneuvers - straight ahead, straight ahead fast, left slip, right slip, right, left, hard right, stall, and Immelman. The slips allow the player to retain their current orientation but slide one hex to the right or left. Ahead fast allows the plane to move two hexes. Ahead, left, right, and hard right allow the plane to change orientation and move one hex in that new direction. An Immelman allows the plane to move forward one hex but completely reverse orientation. A stall allows the plane to stay in its current hex with the current orientation but runs the risk of throwing the plane into a spin. Planes can fly on one of five altitudes. Descent is always possible but planes can generally only ascend when moving forward and trying no wild acrobatics. After movement, pilots may fire on any plane unlucky enough to find itself in their path. ",//cf.geekdo-images.com/images/pic139628.jpg,12,0,12,2,0,Aerodrome,0,//cf.geekdo-images.com/images/pic139628_t.jpg,1994,NA,"Aviation / Flight,Miniatures,Wargame,World War I",NA,"Stanley Kubiak,Winston J. Kubiak",NA,NA,Action / Movement Programming,(Self-Published),7.63393,84 550,"Barbarossa, in Italian "red beard" was, according to its inventor, inspired by the fantasy trilogy Die Schule der Rätselmeister (School of the Riddle Masters), in which wizards are devoted to the creation of riddles and riddle solving tournaments. In an interview designer Klaus Teuber stated "As you know there are moments when you close a book really sad that it's over. After finishing the last page, you often feel like you've lost a friend -- to be somewhat melodramatic. So I was looking for a way to keep the book alive a little longer. Creating a game seemed the perfect solution. In this game, I was looking for a way to make riddles, to experiment with shapes and to let the players express their own creativity with clay." The game starts with players using modeling clay to make objects that can be guessed by the other players. Players then take turns to move around the board either by rolling a die or spending gems to choose their move. The spaces landed on determine actions. Either the other players receive victory points, or you can ask a letter of an object (What's the fifth letter of that thing?), or you can ask general questions or make a single guess until you get a NO answer. Players also have three curse stones that they can throw down twice in the game and make a guess. You make a guess by writing the word down and passing it to the owner, who answers YES or NO. If you guess right, you stick an arrow in the object and score points (5pts if you're first, 3pts for second correct guess). In addition, and this matters, the object owner can either gain points or lose points, depending on the total arrows sticking at the time. So if you make your object too easy, or too hard, you lose points, but if you get it just right, you gain. Plus, at the game end, objects lacking arrows also lose their owners points. Your objects must each represent a single specific word, which you note down in secret. Trying to think of two or three things that people will guess, but not too easily, is really tricky and makes Barbarossa a fun game. Hopefully the new edition has a better rules set, as players might get puzzled by the variety of actions. A later-developed game with similarities to Barbarossa is Cluzzle. Re-published by Kosmos / Rio Grande 2001. Republished by Mayfair Games in 2005, in an edition for a maximum of 4 players in a smaller-sized box. ",//cf.geekdo-images.com/images/pic1152337.jpg,4,60,12,3,60,Barbarossa,60,//cf.geekdo-images.com/images/pic1152337_t.jpg,1988,"Anders Jeppsson,Anke Pohl,Marion Pott,Thilo Rick,Bernd Wagenfeld","Deduction,Fantasy,Humor,Party Game,Word Game",NA,Klaus Teuber,NA,Play Dough/Clay Games,"Betting/Wagering,Roll / Spin and Move","Alga,ASS Altenburger Spielkarten,Catan GmbH,dV Giochi,KOSMOS,Mayfair Games,New Games Order, LLC,Rio Grande Games",6.41039,1242 551,"A low complexity game of a variety of civil war battles. Modular terrain through the use of hexagonal tiles allows for the setup of several famous civil war battle fields and a plethora of plastic civil war miniatures are used to represent the various forces during the conflict (infantry, cavalry, artillery and leaders). Players manage a hand of cards that provide different orders to your troops in the right flank, left flank and center position of the battlefield. This game is the first to use what would evolve into Richard Borg's Command and Colors system. The game rules include the following scenarios: First Bull Run--21st July, 1861 Pea Ridge--7th March, 1862 Kernstown--23rd March, 1862 Shiloh--6th April, 1862 Gaines Mill--27th June, 1862 Brawner's Farm--28th August, 1862 Antietam--17th September, 1862 Fredericksburg--13th December, 1862 Murfreesboro--31st December, 1862 Chancellorsville--3rd May, 1863 Gettysburg--2nd July, 1863 Gettysburg--3rd July, 1863 Chickamauga--20th September, 1863 New Market--15th May, 1864 New Hope Church--25th May, 1864 ",//cf.geekdo-images.com/images/pic21060.jpg,2,45,10,2,45,Battle Cry,45,//cf.geekdo-images.com/images/pic21060_t.jpg,2000,"Richard Borg,Scott Hill","American Civil War,Wargame",NA,Richard Borg,NA,Commands & Colors,"Dice Rolling,Hand Management,Modular Board","Avalon Hill (Hasbro),Wizards of the Coast",7.16677,3200 552,"Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind. Players may buy more buses (they start off with one), build onto their bus route, bring new passengers to the city (via the trains), expand the city by adding more buildings, and run their buses. There is another option, the clock, but more on that later. The action board has one other clever feature. On some actions, route expansion and building, the first player to choose that action actually gets to execute the action last! Which leads to some interesting games of chicken and some painful decisions. Buying more buses allows a player to carry one more passenger every time they run their buses - hence scoring, in the best case, one more point. Depending on how the city gets built, however, finding lots of passengers on the street can be tricky. Bus routes extend from either end of a Settlers-style initial placement. Extensions are appended to either end. Routes may only run parallel if a route is completely blocked at both ends - seems pretty rare - so getting one end pinched off can be painful (but isn't it always?). All new passengers will arrive at one of two train stations so that is one concern when route building. One must also be careful to run by a nice mix of building types. And, when building, one must always have an eye towards spoiling other players' routes by placing a mix of building types at each of their intersection so that all of their passengers just walk! Finally, when carrying passengers, one wants to be careful to set up to carry the same passenger next turn. ",//cf.geekdo-images.com/images/pic166866.jpg,5,120,14,3,120,Bus,120,//cf.geekdo-images.com/images/pic166866_t.jpg,1999,"Herman Haverkort,Tamara Jannink,Joris Wiersinga",Transportation,NA,"Jeroen Doumen,Joris Wiersinga",NA,NA,"Pick-up and Deliver,Worker Placement",Splotter Spellen,6.8486,653 553,"In this light, humorous, and fast-paced card game that parodies geek culture and co-habitation, players are roommates just trying to get through life with as little work as possible. At setup each player is dealt a Job card which lists their free time, income, a special ability that they possess and their Slack goal. Players are also dealt five Life cards. The space directly in front of a player is their Room, where cards will be played during the course of the game. Slack can be represented using any available chit or counter, but every player begins with a Slack total of zero. Players take turns as follows: -Draw Life cards until they have six in hand. (NOTE: Some Jobs vary this to five or seven cards.) -Make "variable" rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase (rolling a 1-3 gives them the first amount; rolling a 4-6 gives them the second). If there are any "uninvited" people in a player's room, he or she may also roll to "get rid of" them (by rolling a 4, 5 or 6) and either send each such person to another room or discard them (if they cannot be played to any other room). -If any of the player's in-hand Life cards are green Person cards, they may roll to "call" the person to their room. A successful roll (3-6) gets them invited in; otherwise, they are discarded. Some people are "uninvited" (causing bad things to happen), and may be placed without a roll in any player's room. (See above for "getting rid of" these people.) Pet cards, such as Cats (which don't require a roll to enter a room) and Dogs (which may or may not need to be "called") can also be played in this round. -For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). Some of these cards may have a cost; the total cost for all cards played in a round cannot exceed the income given to them by their Job card. (NOTE: Free Time and Income may be modified by certain Whenever cards played on the player by themselves or other players.) -At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card. (NOTE: It is also legal for a player to play ALL the cards in their hand and have NO cards at the end of a turn.) -Additionally, some Life cards are orange "Whenever" cards which can be played at any time. -Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards. The first player whose Slack total equals or exceeds their Slack goal is the winner. ",//cf.geekdo-images.com/images/pic918250.jpg,5,60,13,2,60,Chez Geek,60,//cf.geekdo-images.com/images/pic918250_t.jpg,1999,"Alain H. Dawson,Jack Elmy,John Kovalic,Philip Reed",Card Game,Chez Geek 1+2,Jon Darbro,"Chez Cthulhu: Cthulhu Mask Promo Card,Chez Geek 2: Blockparty,Chez Geek 2: Slack Attack,Chez Geek 3: Block Party,Chez Geek: Promokarte Pegasus-Supporter,Chez Geek: Promokarte Poker,Chez Geek: Slack to the Future,Chez Geek: Spring Break,Chez Genius: Promokarte Erstsemesterparty",Chez Geek,"Set Collection,Take That,Variable Player Powers","Edge Entertainment,LocWorks,Pegasus Spiele,Raven Distribution,Steve Jackson Games,Ubik",5.74057,3871 554,"Set in the Italian countryside, this game features various city-states vying for population. Each player is given two cities to start with, and is charged with expanding the different aspects of the cities to attract larger populations. Players build farms to feed their people, quarries to finance their expansions, marketplaces to allow growth in their cities, and bathhouses to keep their people clean and healthy. Additionally, structures can be built that give the city influence in one of three categories. Superiority in one of these categories will cause population to shift from other nearby cities when the Voice of the People is decided at the end of each turn. At the end of six turns, the player with the most victory points, which are determined from well-rounded cities, well-fed populations, and overall size of population, will be the winner. Note: The correct pronunciation is like "Cheetah", but with the accent on the last syllable: "La Chee-TAH". ",//cf.geekdo-images.com/images/pic274350.jpg,5,120,12,2,120,La Città,120,//cf.geekdo-images.com/images/pic274350_t.jpg,2000,Claus Stephan,"City Building,Civilization,Renaissance,Territory Building",NA,Gerd Fenchel,NA,Country: Italy,"Area Control / Area Influence,Card Drafting,Commodity Speculation,Modular Board,Tile Placement","999 Games,ABACUSSPIELE,KOSMOS,Rio Grande Games,Tilsit",7.09621,4643 555,"Players attract artists and scholars trying to become the most prestigious family in Florence. Each player is given a palace grid and reference chart and attempts to gain the most victory points after seven rounds. Scoring victory points can be done in a variety of ways although most will be earned by playing profession cards to generate work points. There are a variety of professions such as astronomers, organists and architects. Each is attracted to a particular combination of building, landscape feature, and social freedom. The more the player can match these preferences then the more work points are generated. If a player satisfies the minimum requirement of work points, which increases each round, then the work can be created and the player can then trade the work points for cash and/or victory points. ",//cf.geekdo-images.com/images/pic1306997.jpg,5,100,12,2,75,The Princes of Florence,100,//cf.geekdo-images.com/images/pic1306997_t.jpg,2000,"Arnaud Demaegd,Eckhard Freytag,Wolfgang Kramer,Richard Ulrich,Franz Vohwinkel","City Building,Renaissance",NA,"Wolfgang Kramer,Richard Ulrich,Jens Christopher Ulrich","The Princes of Florence: The Muse and the Princess,Treasure Chest","Alea Big Box,Cities: Florence,Country: Italy,Polyominoes","Auction/Bidding,Tile Placement","alea,Ravensburger Spieleverlag GmbH,Excalibur (Board Game),Korea Boardgames co., Ltd.,Lacerta,Nexus,Pro Ludo,Quined Games,Quined White Goblin Games,Rio Grande Games,Wargames Club Publishing,Ystari Games",7.59407,13115 556,""Lions and Rhinos and Birds, Oh my!" In 7 Safari, players participate on a wild animal adventure. The mission of each player is to scout the jungle and collect as many different animals as possible, for as many points. You turn over a face-down card on a grid of cards, and replace it with a card from your hand. The catch is that each row and each column may never have more than one of each animal. Animals have different point values on their cards, and only one card will count positive points - more than one of a type will count negative points at the end. Hyenas, however are always negative. Originally Published in German as Alles für die Katz: The title means "Everything for the Cat" and may have an idiomatic meaning of "all for nothing." In Alles für die Katz The animals in the zoo are loose and players must attempt to collect one of each type out of a face down grid which represents the zoo, but must avoid collecting any black cats which do not belong in the zoo. Adults should be sure to use the Advanced Rules to ensure an interesting game. Otherwise, the rules are the same as the English version (7 Safari). ",//cf.geekdo-images.com/images/pic796596.jpg,6,20,8,2,20,7 Safari,20,//cf.geekdo-images.com/images/pic796596_t.jpg,2000,Oliver Freudenreich,"Animals,Card Game,Children's Game",NA,David Parlett,NA,Safari,"Area Movement,Set Collection","AMIGO Spiel + Freizeit GmbH,Gamewright,Rio Grande Games",5.38043,92 557,"Attractive looking action game with players moving rafts around the lagoon, fishing for pearls to return to the island. The rafts have six spaces and as the different pearls are collected, they block the holes. But the board has directional arrows, and when a hole shows an arrow, the raft is forced in that way. Drift onto a reef and your turn ends. The game has sand timers, and you keep moving until time runs out, but get caught on an arrow and the currents will carry you away. Bump into another player's raft and you can steal pearls. ",//cf.geekdo-images.com/images/pic193145.jpg,4,30,9,2,30,Laguna,30,//cf.geekdo-images.com/images/pic193145_t.jpg,2000,Franz Vohwinkel,Puzzle,NA,Bernhard Weber,NA,Marble Games,NA,Queen Games,5.86189,125 558,Conflict in China during the middle ages. Each player attempts to establish as much control over the various provinces throughout China via military and political wrangling. Players have to manage their resources as they pick where they want to push the most in their fights over certain territories. Throughout the game there are revolts against the reigning emperor and players must pick which side they will join. Picking the wrong side too many times will cost you the game. ,//cf.geekdo-images.com/images/pic565037.jpg,6,80,12,3,80,Der weiße Lotus,80,//cf.geekdo-images.com/images/pic565037_t.jpg,2000,Claus Stephan,"Medieval,Negotiation",NA,Martin Wallace,NA,Country: China,"Auction/Bidding,Hand Management,Route/Network Building,Voting",TM Spiele,6.17457,208 559,"Similar to Streetcar, Tsuro, Tantrix and Spaghetti Junction, this game has players putting square tiles onto the board to form rail lines. The major difference in this game, however, is that players are not striving to make short, direct routes like those sought in Streetcar. Instead, the object of the game is to make the rail lines as long as possible. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses, which can cause one tile to score multiple times if the track loops around. However, players score double for city connections, which are the stations in the center of the board. The game was originally issued as Iron Horse (not to be confused with Iron Horse). Re-implemented by: Cable Car ",//cf.geekdo-images.com/images/pic3389098.jpg,6,30,8,2,30,Metro,30,//cf.geekdo-images.com/images/pic3389098_t.jpg,1997,"Dirk Henn,Barbara Henn,Franz Vohwinkel",Trains,NA,Dirk Henn,NA,"Cities: Paris (France),Crowdfunding: Kickstarter,Mensa Select","Route/Network Building,Tile Placement","Queen Games,db-Spiele,G3,Überplay",6.36559,4608 561,"Produced by the company responsible for the singularly vicious Rette Sich Wer Kann (the original version of Lifeboats), this similar game has each player trying to get their pirates to the end of the river, while trying to stop the other players from doing the same. The boats that players use have spaces for two pirates, and each time one of the occupants decides to row the boat, the rock-paper-scissors aspect of the game kicks in. Players have the option of rowing, tossing the other player out of the boat, or attempting to beat the other pirate with a club. Players usually cooperate at the beginning of the river to overcome the current, but as the their ship nears the end of the river watch your back! ",//cf.geekdo-images.com/images/pic372672.jpg,6,90,9,3,90,Flußpiraten,90,//cf.geekdo-images.com/images/pic372672_t.jpg,1990,Wolfgang Steinmeyer,"Nautical,Negotiation,Pirates",NA,"Walter Müller,Klaus Zoch",NA,NA,"Rock-Paper-Scissors,Simultaneous Action Selection",Walter Müller's Spielewerkstatt,6.09549,89 562,"Players manage a set of dwarves mining for gems to fulfill randomly distributed contracts. Each turn, players simultaneously decide where to send their dwarves. Four of the dwarves are simply miners and will mine a particular color of gem, depending on placement. Gem prices are set each round, cheaper the more dwarves that are mining it. Players also have two boss dwarves, which can either be shadow dwarves (used to carry out evil actions on other players), or silver dwarves (usually beneficial actions for the player). Assembling the correct assortment of gems and assigning a silver dwarf to fulfill a contract, he can score either his own contract or one of two open contracts. Or he can assign a silver dwarf simply to sell gems for cash. High score when all the contracts are gone wins, but usually someone wins before that happens by hitting 600 points. ",//cf.geekdo-images.com/images/pic11286.jpg,4,60,10,2,60,Silberzwerg,60,//cf.geekdo-images.com/images/pic11286_t.jpg,2000,Franz Vohwinkel,Economic,NA,"Gerd Deininger,Andreas Michaelis",NA,NA,"Set Collection,Simultaneous Action Selection",Queen Games,6.41595,384 563,"The game of the great American lawsuit. In this fast-paced card game, each player becomes a lawyer, who weighs the facts of the case, examines the law, watches out for hostile juries, and even occasionally deals with stubborn clients. In Doolittle & Waite, as in the real world of legal disputes, players deal head-on, negotiating, bluffing, and even threatening in an attempt to win the case before trial through that noblest of all legal institutions ---the out of court settlement. There are enough cards for up to 15 players, but 8 is a more practical limit. ",//cf.geekdo-images.com/images/pic3923.jpg,15,90,0,4,90,Doolittle & Waite,90,//cf.geekdo-images.com/images/pic3923_t.jpg,1986,NA,"Bluffing,Card Game,Negotiation",NA,(Uncredited),NA,NA,Auction/Bidding,Inward Games,6.21793,87 564,"from the rules translation: In 1225 the Venezian Marco Polo arrived home from his great journey of discovery to the mysterious land of China. His accounts from the land was so overwhelmingly fantastic and adventurous, that one could hardly believe him. Yet, the precious cargo he brought with him, convinced even the most discriminating and suspicious among the Venezians. Everyone wanted to have some of the valuable goods from China. Through the Silk Road — the legendary trading route which connected China with Europe — traders brought exquisite treasures home, most importantly, precious silk, which no one outside of China knew how to make. But the road which led to Venezia through the Gobi desert and passing the great commercial centers of Xi'an, Samarkand, Buchara, Bagdad and Byzanz, was dangerous. This made the traders dependent on each other during the journey. Nevertheless this did not stop them from, using the right tactics and a trace of cunning, trying to gain advantages over each other. Especially in the Bazaars and at the large Trading Posts which lined the route. The first to arrive would make the most profitable deals and receive the most ounces of Silver when they arrived at the end of their trip. ",//cf.geekdo-images.com/images/pic3169408.jpg,7,60,10,2,60,Die Seidenstraße,60,//cf.geekdo-images.com/images/pic3169408_t.jpg,1998,NA,Racing,NA,Hartmut Kommerell,NA,NA,NA,Schmidt Spiele,5.39241,79 565,"Jamaica 1684. The entire West Indies Sea is in the hands of the King of Spain. The Spanish fighting and trading fleets rule the Caribbean. The whole Caribbean! In the center of it is the island of Jamaica and the port of Port Royal. Under the protection of the English crown and equipped with letters of marque, a place of refuge is offered here for the boldest freebooters. Here they live life to the full, celebrate their triumphs and boast of their journeys. Here they haggle and toddle around the goods that were captured, in order to load them on their ships and to sell them for a profit. The goal for each player is to have the largest amount of booty loaded on his ships, but each ship can only hold a limited amount. All debts incurred during the game must be paid off from the player’s winnings. Player with the highest score wins ",//cf.geekdo-images.com/images/pic248213.jpg,4,60,10,3,60,Port Royal,60,//cf.geekdo-images.com/images/pic248213_t.jpg,2000,Franz Vohwinkel,Card Game,NA,Wolfgang Panning,NA,Country: Jamaica,Trick-taking,Queen Games,6.16327,113 566,"The board for this game features several square-ish areas, which each have their own draw pile. Players each sequentially pick the top card which has the action they'd like to take. These actions revolve around placing of control markers on the board. There are three types of control markers that are available, and each type of marker will score each time the area is scored. The areas are scored when either the Ancestor or the Elder tokens appear in the area, and moving either of the tokens gives the moving player the first-player status or extra scoring cards. The scoring cards are the last element, as once an area is scored the players involved in the area use these cards to manipulate control makers in the general vicinity. Scattered throughout the decks are scorpion cards, which ages the game to completion and increases the value of the scorings through the game. ",//cf.geekdo-images.com/images/pic499340.jpg,5,90,12,3,90,Wongar,90,//cf.geekdo-images.com/images/pic499340_t.jpg,2000,Franz Vohwinkel,Prehistoric,NA,"Richard Borg,Alan R. Moon",NA,Country: Australia,"Area Control / Area Influence,Card Drafting",Goldsieber Spiele,6.32718,389 568,"Based on the widely-known card game Oh Hell!, players use the deck of zero through fifteen in six suits to bid for a particular number of tricks and then subsequently take exactly that many. Each game consists of ten hands, with the hand size shrinking by one each time, until the final one-card hand. Along the way, trump is randomly determined and can be changed during the hand through the use of special cards. There are also special cards that make the trump not count for a trick, others that can be declared any suit and value when played, and others that will give bonuses or penalties for taking the trick on which they're played. A newer version of this game was released by Amigo in 2000. ",//cf.geekdo-images.com/images/pic149723.jpg,10,45,8,2,45,Rage,45,//cf.geekdo-images.com/images/pic149723_t.jpg,1983,Oliver Freudenreich,Card Game,NA,(Uncredited),NA,NA,"Hand Management,Trick-taking","999 Games,AMIGO Spiel + Freizeit GmbH,Borras Plana S.A.,Canada Games,Fundex,Gibsons Games,Grow Jogos e Brinquedos,Ideal,International Games,Mattel,POOF-Slinky,Ventura Games,Waddington's Games, Inc.",6.18028,1374 569,"Each player runs a musical talent agency, and has a personal player board in front of him. By managing musicians, players race to complete compositions, each with their own requirements. Musicians not used by the end of the game are deducted from one's score, and players struggle to manage their stable of personnel, who must all be paid, and can steal musicians from competitors. Revised version: Little Amadeus Maestro ",//cf.geekdo-images.com/images/pic1289383.jpg,4,30,8,2,20,Maestro,30,//cf.geekdo-images.com/images/pic1289383_t.jpg,1989,Rudi Hoffmann,Music,NA,Rudi Hoffmann,NA,NA,Set Collection,"Casper,Hans im Glück Verlags-GmbH",5.85216,162 571,from the translation: Players quickly attempt to escape the cannibal's soup pot with their islanders! Escaping over the island with other islanders is the only possible way. Whoever reaches the saving canoe first with their islanders wins the game. Re-Implements: Conflix ,//cf.geekdo-images.com/images/pic3425656.jpg,6,60,10,3,60,Papua,60,//cf.geekdo-images.com/images/pic3425656_t.jpg,1992,Andreas Steiner,Racing,NA,Thilo Hutzler,NA,"Country: Papua New Guinea,Oceanian Theme,Tropical theme",Dice Rolling,"Huki,Parker Brothers",6.10845,71 572,"Has been published in 3 editions thus far. Aldo Ghiozzi helmed the second edition. W. Jason Peck joined the design team for 3rd edition. Description for the 2nd edition: Battle Cattle: Second Edition Expansion in a world of swords and sorcery. Gather all the cud available as your Angus Wizard prepares to fire a Magic Moo-ssile! Have your Corriente Pailadin last a little longer by Laying On Hooves! Animate dead cow carcasses with your Jersey Necowmancer! Description for the 3rd edition: I MOO YOU A THIRD TIME!" Moo-ve over people ‘cause the cows are comin’ home and they’re packin’! The udder devastation continues with a new evolution of Battle Cattle. Battle Cattle: Third Edition brings you the realism you’ve been licking your chops for! Use these new and revised tabletop miniatures rules to play realistic Battle Cattle combat parallel to the cows from the Official Battle Cattle miniatures line (sold separately). Also included are more cow breeds, weapons, modifications and accessories. 48 pages of perfect bound rules in a traditional 8.5” x 11” book with one full color pasture battlefield and full color cow chips to play…(You meant cow CHITS, right? You’re not really putting cow dung in the game, are you?)…Mooooo… ",//cf.geekdo-images.com/images/pic6058.jpg,8,60,8,2,30,Battle Cattle,60,//cf.geekdo-images.com/images/pic6058_t.jpg,1996,"Colin Adams,Andy Hopp","Animals,Fighting,Humor,Miniatures,Science Fiction,Wargame",NA,"Aldo Ghiozzi,W. Jason Peck,Matt Stipicevich",NA,Animals: Cattle,"Campaign / Battle Card Driven,Dice Rolling,Grid Movement,Player Elimination,Take That,Variable Player Powers","Oberon Games,Steve Jackson Games,Wingnut Games",5.42319,69 573,"Extrapolated from Harrington description: Each player controls a team of 3 cars. On your turn you assign a movement of 6 to one car, 5 to another and 4 to the third car (on your next turn you may assign the movement allowances differently if you wish). To add a bit of racing flavor there is the option of slipstreaming (drafting). This is achieved by landing on a space marked with a chevron. If your car is directly behind another car then you may move an additional 3 spaces. If this takes you on to a space offering another slipstreaming opportunity (very rare!) then you may slipstream for a second time (but not a third). ",//cf.geekdo-images.com/images/pic330710.jpg,6,60,8,3,60,Grand Prix,60,//cf.geekdo-images.com/images/pic330710_t.jpg,1975,NA,"Abstract Strategy,Racing",Spiele-Box,K. von Rudloff,NA,Sports: Auto Racing,NA,"Buchclub,Majora,Ravensburger Spieleverlag GmbH",6.2725,80 574,"In this clever racing game, cars move around a 30-space track on which the spaces are numbered from 1 to 10, then 1 to 10 again, then 1 to 10 for a third time. The cards have different powers depending on which number your car is sitting on. For instance, a card might move you 8 spaces if you're sitting on an 8, but only 3 spaces otherwise. Cards go in and out of your hand at a rapid rate as you play and discard your way through a series of races, and card management skills will come in handy if you've got them. Each race goes by quite quickly, but the game consists of a whole series of races -- 11 if you play with the full complement of 3 cars each for 4 players or 2 cars each for 6 -- the gimmick being that, at the end of each race, the car that came in last is removed from the game, and the next race has one fewer starters -- and so on until the game is down to the last two cars and the last race for the ultimate victory. Originally released as Devil takes the Hindmost which has the same mechanics but is a cycling-racing game. ",//cf.geekdo-images.com/images/pic512823.jpg,6,30,8,3,30,Formel Fun,30,//cf.geekdo-images.com/images/pic512823_t.jpg,1991,Franz-Josef Schulte,"Card Game,Racing",NA,Terry Goodchild,NA,"Sports: Auto Racing,Sports: Bicycle / Cycling",Hand Management,"Fiendish Games,franjos Spieleverlag,Lambourne Games",6.41113,284 575,"from the rules translation: das Kollier (English = The Necklace.) Through the buying of gems, everyone composes as precious a necklace as possible. The player with the most valuable necklace wins. 1st Place 1999 Hippodice Spieleautorenwettbewerb. Game is about making a necklace out of gem cards. Each player starts with money and as gems are displayed they are auctioned off. 2 different types of auctions exist a conventional one where prices rise and one that works in the opposite direction from which prices are fixed by the auctioneer. ",//cf.geekdo-images.com/images/pic293967.jpg,6,30,10,3,30,Das Kollier,30,//cf.geekdo-images.com/images/pic293967_t.jpg,2000,NA,"Card Game,Economic",NA,André Frobel,NA,NA,"Auction/Bidding,Set Collection",Schmidt Spiele,5.5339,59 577,"Players are retail store owners who supply body parts to the local mad scientists. Viktor, a mad scientist, goes around window shopping. Whenever he stops to look at a particular type of parts, a demand for that type of part is created; all the parts at the cheapest price get sold. If there is still a demand, all the parts at the next cheapest price get sold. This continues until demand is met. If parts sold exceed demand, a surplus is created, which may put an extra townsfolk back into the population. If the demand is not met, a shortage is created which will be filled by removing a townsfolk. Each turn, players get a part from their gravediggers, and can pay for more parts. Players can buy store shelves, and stock those shelves with parts, setting them to a specific, fixed price. If parts don't sell. the may be shuffled off to the "parts unknown" pile, which will automatically sell at certain times at a highly discounted rate. There could be, at times, a monster on the loose which scares off shoppers, getting them to buy parts only at the cheapest price, ignoring other available parts. Also, villagers might riot, which causes parts from the gravediggers to be more expensive. Player with the most money at the end of the game wins. Versions 1998 Cardstock version (Out of Print) Awards Origins Award Nominee: Best Sci Fi/Fantasy Board Game ",//cf.geekdo-images.com/images/pic48421.jpg,10,90,10,4,90,Parts Unknown,90,//cf.geekdo-images.com/images/pic48421_t.jpg,1999,Michael O'Connor,"Economic,Horror",NA,James Ernest,NA,NA,"Commodity Speculation,Roll / Spin and Move","Cheapass Games,Truant Spiele",5.93946,223 581,"In Tile Chess, the board isn't used and the pieces are represented by tiles. The pieces move in the traditional fashion, including capturing, and the game — and the pieces for that matter — is held together by the restriction that each piece must always be connected to another piece, with that piece being connected to another, etc. Thanks to this requirement, the board and the grid that the pieces move on is formed by the pieces themselves (or lack thereof). You cannot make moves that would orphan pieces, which adds an interesting wrinkle to the game — and to make matters worse (in a good way), you might have to defend yourself against more than just one opponent... ",//cf.geekdo-images.com/images/pic2045720.jpg,6,90,12,2,90,Tile Chess,90,//cf.geekdo-images.com/images/pic2045720_t.jpg,1999,NA,Abstract Strategy,NA,Jason Wittman,NA,Chess Games,Grid Movement,Steve Jackson Games,5.93413,225 585,"A quick little abstract strategy where players take turns placing buildings in a growing city. There are 7 rules that make placing buildings a little tricky (e.g. no buildings of the same type next to each other). When you place a building, you gain points in the colors that you placed your piece next to. At the end of the game, double the color you scored highest in and add up the rest (including the points in your color the other players didn't score) - Highest total wins. ",//cf.geekdo-images.com/images/pic519850.jpg,4,20,10,2,20,Kardinal,20,//cf.geekdo-images.com/images/pic519850_t.jpg,2000,NA,Abstract Strategy,NA,Wolfgang Panning,NA,NA,Tile Placement,Holzinsel,6.675,112 586,"Only once in a great while does a game dare to be truly different and abandon old concepts while striking out to chart virgin territory in game design. Rarer still are the instances in which these games succeed in presenting a simulation of unparalleled realism in an easily comprehended and playable format. In UP FRONT, we have just such a game. Gone are the hexes and charts of conventional wargames; replaced by innovative and attractive game components which have distilled a wealth of technical data into one of the most playable, yet detail laden formats ever devised. UP FRONT is a game of man-to-man infantry combat set in WWII Europe and is based loosely on the popular SQUAD LEADER game system. Players need not be familiar with any of the various SQUAD LEADER games or rules to play. The basic theory behind the design remains the same; only the mechanics of play differ. UP FRONT is a far simpler adaptation of SQUAD LEADER principles designed to a card game format. Yet, in many ways, the game is more realistic than its predecessor in that its inherent mechanics simulate the fear and confusion of the battlefield and the inability of leadership to assert itself far better than any tactical combat game yet published. There is no playing board; it has been replaced by Terrain cards which become the “hexagons” of the game as players maneuver their forces via Action cards over constantly changing terrain. The scale of the game is measured in terms of relative ranges between opposing forces, with most combat occurring within a scale distance of 500 meters during the course of player turns measured in varying seconds of actual time. UP FRONT is a game player’s game, rich in detail yet easily playable within the space of a lunch hour. However, it also contains engrossing Multi-Player and Campaign Game versions which could last a week or more. Like SQUAD LEADER, its famous predecessor, UP FRONT is an open-ended game capable of depicting endless Design-Your-Own variations of small unit actions between American, German and Russian combatants. Tanks, Assault Guns, Smoke, Anti-Tank Rifles, Demolition Charges, Pillboxes, Partisans, SS, Entrenchments, Anti-Tank Mines, Infantry Guns, Flamethrowers, Armoured Cars, Halftracks, Panzerfausts, Bazookas, Panzerschrecks, Wire, Ambushes, Radios, Artillery, Minefields, Mortars, Snipers, Starshells, Heroes, Prisoners and Fords are all accounted for. In fact, UP FRONT encompasses almost everything that the SQUAD LEADER game system has taken four gamettes to do, and does so in a far more playable format. The game can be summed up in four words: Innovation, playability, detail and realism. That’s an unbeatable combination. UP FRONT is rated 4 on the Avalon Hill Complexity scale of 1 (easy) to 10 (difficult). Recommended for two or more discriminating players of skill, ages 12 & up. Each game includes: 162 full-colour, quality 2¼" × 3 ½" playing cards 120 full-colour 2" × 2.6" infantry cards 40 full-colour 2.3" × 3.1" AFV cards 304 double-faced .75", .6", and .5" counters 12 scenarios with up to four variations of each A plastic card tray A 36-page rulebook containing Designer’s Notes, Historical T, O & E charts and Campaign Game Rosters. ",//cf.geekdo-images.com/images/pic162086.jpg,3,60,12,2,60,Up Front,60,//cf.geekdo-images.com/images/pic162086_t.jpg,1983,"Charles Kibler,Rodger B. MacGowan","Card Game,Wargame,World War II",NA,Courtney F. Allen,"The Babies and the Beasts,Banzai,Desert War,Folgore,The Polish Never Quit!,Smoking Cobras: The Brazilian Expeditionary Force in US Army,Sword of the Balkans,Waffen SS/The Fanatics","Crowdfunding: Kickstarter,Up Front Series","Campaign / Battle Card Driven,Hand Management,Simulation,Variable Player Powers","Avalon Hill,Hobby Japan,Wizards of the Coast",7.83799,1865 589,"In this light, beer & pretzels type of game, players are transformed into wizards attempting to collect treasures from a twisted little maze. At the heart of the game is a deck of cards that the players use to cast spells, power-up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards is the winner. Re-implemented by: Wiz-War (eighth edition) ",//cf.geekdo-images.com/images/pic184442.jpg,4,60,10,2,60,Wiz-War,60,//cf.geekdo-images.com/images/pic184442_t.jpg,1983,"Tom Jolly,Phil Morrissey",Fantasy,NA,Tom Jolly,"Wiz-War: Expansion Set,Wiz-War: Expansion Set #2",NA,"Modular Board,Player Elimination","(Web published),Chessex,Jolly Games",6.90275,1527 590,"One Thousand Milestones. On French roads there are small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, dealing with hazards along the way. Draw a card to your hand, play or discard. You must lay a green traffic light to start, play cards showing mileage, dump hazards (flat tire, speed limit) on the other players, remedy hazards (spare tire, end of limit) from yourself, play safety cards (puncture proof), and try to be the first to clock up the distance. Re-implements: Touring Re-implemented by: Grass Pain Doctors Race Cards (Darrell Waltrip Presents Race Cards, The Stock Car Racing Game) Online: Internet Card Game Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic154433.jpg,6,45,8,2,45,Mille Bornes,45,//cf.geekdo-images.com/images/pic154433_t.jpg,1954,"Hergé,Pierre Praquin","Card Game,Racing",NA,Edmond Dujardin,NA,"Characters: Asterix,Characters: Tintin,Mille Bornes,Pixar Cars","Hand Management,Partnerships,Take That","AS Manufacturas,Asmodee,Desyllas Games,Dujardin,Editions Edmond Dujardin,Editrice Giochi,F.X. Schmid,Fundex,Gibsons Games,Grimaud,Hasbro,Heraclio Fournier,Hola Colina S.A. Colombia,Kirjalito,Litas Spil,Litor,Nilco S.A.,Parker Brothers,Piatnik,Play Value USA,Schmidt Spiele,TF1 Games,Tomy,Waddington's Games, Inc.,Winning Moves Games (USA),Yetem S.A.",5.67488,5740 593,"Favoriten is a simple betting/race game with a nifty element of press-your-luck thrown in. Five horses are involved in each of three races. Players do not own any horse. Rather, they each have three betting chips. On a player's turn, she/he rolls a die and moves one of the five horses forward based on the result of the roll. The race track pictured on the board has two lanes. These lanes are used by the player to keep track of which horses have been moved in the current turn. At the start of a turn all of the horses shall be in the same lane. Then as a player moves the horses forward, he/she also moves them to the other lane. The player continues until they've rolled five times and moved each horse once. The lane from where the horses started the turn will be empty. That's simple enough. But before each turn, players are allowed to place a bet on a horse (starting with the rolling player). After a person places a bet (e.g. "I'll back the green horse") the next player can choose to or not to place a bet. This continues until all players decline to place a betting chip. Then the player starts rolling and moving horses. Eventually, three horses will cross the finish line and will pay out for win, place, or show positions. The player who first placed a bet on the winning horse claims the greatest payoff. Payoffs diminish the longer a player waited to support a horse (e.g. the second person to bet on the horse that ultimately wins pays less than the first player to back the second-place horse). The constant wait-and-see is agonizing. If you back an unpopular horse, you'll watch it lag behind. If you wait until everyone else is pushing a particular horse, you gain very little for joining the bandwagon late in the game. ",//cf.geekdo-images.com/images/pic184258.jpg,5,60,9,2,60,Favoriten,60,//cf.geekdo-images.com/images/pic184258_t.jpg,1989,Wolfgang Steinmeyer,Racing,NA,Walter Müller,NA,Sports: Horse Racing,Betting/Wagering,Walter Müller's Spielewerkstatt,6.38804,158 594,"In Sleuth, a classic deduction game from master designer Sid Sackson originally released as part of the 3M Gamette Series, players are searching for a hidden gem, one of 36 gem cards hidden before the start of the game. The remainder of this gem deck – with each card showing 1-3 diamonds, pearls or opals in one of four colors – is distributed evenly among the players, with any remaining cards laid face up. Thus, you and everyone else starts with some information about what's not missing. A second deck contains 54 search cards, each showing one or two elements, such as diamonds, pairs, blue opals, red pearls, or an element of your choice. Each player receives four face-up search cards; on a turn, you choose one of those cards and ask an opponent how many gem cards they have of the type shown. If you ask for, say, pairs, the player must tell you how many pairs they hold but not which specific pairs; if you ask for something more specific, say, red diamonds, the player reveals to everyone how many such cards she holds while you get to look at them in secret. Players track information on a score pad. You can guess the hidden gem at any time, or on your turn you can ask any one question regardless of which search cards you have, then immediately make a guess by marking your sheet and checking the hidden gem card. If you're wrong, you keep playing but can only answer questions; if you're correct, you win. The simplicity of the rules and the cards belies the complexity of the game. In some cases you see cards, while in others you hear only the number of cards that an opponent holds, making it tough to deduce. Any notation system you devise must be both flexible and reliable, recording negative information as well as positive in order to tick off the possibilities one by one... Reimplements: The Case of the Elusive Assassin, with the core mechanisms of that game being used in Sleuth, minus the game board, movement and player proximity. ",//cf.geekdo-images.com/images/pic1339353.png,7,45,10,3,30,Sleuth,45,//cf.geekdo-images.com/images/pic1339353_t.png,1971,"Shannon Crutchfield,Paul Herbert","Card Game,Deduction",NA,Sid Sackson,NA,"3M Gamettes,Gryphon Games bookshelf series,Sid Sackson Signature Series","Card Drafting,Hand Management,Memory","3M,Avalon Hill,Eagle-Gryphon Games,Face2Face Games,Kärnan,Schmidt France,Schmidt Spiele",6.89221,2209 595,"Players are Napoleon-wannabes in an insane asylum. Players move from room to room fighting other "Napoleons". The loser gains from his experience, increasing strength by one and is randomly teleported somewhere else. The winner, collects a card from the losing player, or the draw stack. The cards have letters that can be used to form one of six words that permit escape from the asylum. ",//cf.geekdo-images.com/images/pic10544.jpg,6,60,10,3,60,Escape from Elba,60,//cf.geekdo-images.com/images/pic10544_t.jpg,1999,John Kovalic,"Fighting,Racing,Word Game",NA,James Ernest,NA,NA,"Dice Rolling,Hand Management",Cheapass Games,5.42468,154 600,"from RULES TRANSLATION: You travel up and down the Loire with your wheel steamer. By transporting passengers and wine barrels, you fill your cash register with Louis d'Or, the currency of the time. The more stokers you hire, the further your ship travels. The more boatswains you have, the better you can assert yourself against your rivals if you head for a mooring at the shore. The goal of the game is, by transporting passengers and wine barrels, to acquire the most Louis d'Or. ",//cf.geekdo-images.com/images/pic99290.jpg,6,60,10,3,60,Die Weinhändler,60,//cf.geekdo-images.com/images/pic99290_t.jpg,2000,Marcel-André Casasola Merkle,NA,NA,Dominique Ehrhard,NA,"Cities: Orléans (France),Country: France,Rivers: Loire,Wine Games","Hand Management,Pick-up and Deliver,Point to Point Movement",Piatnik,5.06339,56 602,"Karriere Poker offers each player a job at the firm of Crazy & Co. The positions within the company are constantly changing. So the boss’s chair can start wobbling, and before you know it the journeyman is calling the shots. But beware! The last one left sitting on their cards gets stuck with the dirty work and is the dishwasher. ",//cf.geekdo-images.com/images/pic347199.jpg,8,60,10,4,60,Career Poker,60,//cf.geekdo-images.com/images/pic347199_t.jpg,1988,(Uncredited),Card Game,NA,"Klaus Grähnke,Brian Walker",NA,Climbing Games,Trick-taking,"Fun Connection,Heidelberger Spieleverlag,Hexagames (I),Nürnberger-Spielkarten-Verlag,Salagames",6.57831,189 603,"Putsch is set in a politically unstable area. Eight states participate in the game and players must try to get as many political groups from each state over to their side as possible. Each of the states consists of 5 political groups: Government, the Opposition, Industry, the Military and the Guerrilla. At the beginning of the game, the governments of the states are distributed among the players. In addition, each player randomly receives two other groups from any of the states. ",//cf.geekdo-images.com/images/pic451751.jpg,6,120,16,3,120,Putsch,120,//cf.geekdo-images.com/images/pic451751_t.jpg,1998,Reinhard Horst,Political,NA,Heiko Wiese,NA,NA,Variable Player Powers,Queen Games,5.51987,78 605,"Extrapolated from the Doris & Frank site. Very tactical bluff game that requires a good memory and features a great showdown at the end of every game. Essentially the game is very easy, the players use money to bribe voters. They can also use killers, bodyguards and journalists to affect the vote. All actions are done by placing cards face down! Though you can have a peek at some of those cards every turn, you're forced to act with incomplete information till the end. The game is meant to be played with from 2 to 5 players. It probably works best with 4 players, but it also plays pretty well as a 2-player game though it feels differently played that way. Half an hour playing time. Awards 3rd Place 1992 Hippodice Spieleautorenwettbewerb. ",//cf.geekdo-images.com/images/pic251019.jpg,5,30,10,2,30,Banana Republic,30,//cf.geekdo-images.com/images/pic251019_t.jpg,1993,Doris Matthäus,"Bluffing,Card Game",NA,"Doris Matthäus,Frank Nestel",NA,Admin: Better Description Needed!,Hand Management,Doris & Frank,5.33636,154 606,"from game review: The game is composed of 11 cards. These are numbered 4 through 13 plus 16 and each also bears a number of "pips". (From one on the 4 card to four on the 16 card.) A round is played as follows: each player is dealt 5 cards with the eleventh card discarded face-up. (Note that this means that you know exactly what cards your opponent holds.) Each turn both you and your opponent secretly select one of their respective cards and reveal them simultaneously. The higher card wins and that player sets that card aside scoring the number of pips on it. The loser retains his/her played card. However, if the higher card is more than twice the lower card then it's the lower card that is placed aside and scored. So the 13 will beat the 10 but lose to the 6. Play continues until one player is left with but a single card. Points are then scored and, here's the clever bit, players swap hands and do it again. This ensures that each game is exactly fair as both players will have equal opportunity to play a strong/weak hand. After these two rounds the points are totaled and a winner declared. There are, at most, fourteen card plays in a game and so the game is usually over in two or three minutes. ",//cf.geekdo-images.com/images/pic618921.jpg,2,5,10,2,5,Pico 2,5,//cf.geekdo-images.com/images/pic618921_t.jpg,1997,Doris Matthäus,Card Game,NA,"Doris Matthäus,Frank Nestel",NA,Animals: Hedgehogs/Porcupines,"Hand Management,Simultaneous Action Selection",Doris & Frank,5.89776,263 607,"from the review: This card game recreates the atmosphere of the Sengoku era in Japan's history: the struggle among the feudal lords (Daimyos) to install a strong and legitimate Shogun. To install themselves as Shogun, that is. Every player takes the role of one family of Samurai and the Daimyo they serve. They use honorable weddings, weapons, cultural sponsorship and military power to increase the honor of the family (and attack each other) until one of them reaches a previously stipulated amount of honor. Whoever reaches this honor in the first place is the winner, and the new Shogun. Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic1513385.jpg,6,90,10,3,90,Honor of the Samurai,90,//cf.geekdo-images.com/images/pic1513385_t.jpg,1996,"Alexander Farquharson,Barbara Spelger","Card Game,Medieval",NA,Scott Kimball,NA,"Admin: Better Description Needed!,Country: Japan,Samurai","Action Point Allowance System,Dice Rolling,Hand Management,Take That","AMIGO Spiel + Freizeit GmbH,Corfix,Gamewright",5.90247,753 608,"This abstract boardgame is made completely of wood and is quite beautiful. The object of the game is to score the most points before one of the types of pieces are all gone. There are Roofs in each of the players' colors, which are used to score points when they cast a Shadow. A Sun token is placed next to a Roof and will score the Roof's owner points for each Shadow placed on the other side. The Shadows score points for the Roof's owner, and can be scored multiple times if surrounded by multiple Roof/Sun combinations. Each turn, a player places three pieces in any combination, but must score at least one point per turn. The game ends when one player plays his last Roof or the last Sun or Shadow is played. ",//cf.geekdo-images.com/images/pic325179.jpg,4,60,8,2,60,Siesta,60,//cf.geekdo-images.com/images/pic325179_t.jpg,1999,NA,Abstract Strategy,NA,Guido Hoffmann,NA,Goldsieber Royal,"Pattern Building,Pattern Recognition,Tile Placement","Goldsieber Spiele,Rio Grande Games",6.30286,280 610,"Knights of the Rainbow is from FX Schmid USA. The box rates the game for 2-6, the rules rate it for 2-4, and the body of the rules refer to a maximum of five players. It is recommended that players stay within the 2-4 range, where 3 players seems ideal, otherwise the benefits of the honor cards (see below) are far too strong. Players start with seven strength, two gold, and no cards. On each turn a player can flip one, two, or three cards from the deck, keeping one of them and discarding the rest. All of a player’s cards are kept face-up, stacked by type so everyone can see them. Players win by knocking out all opponents or having the highest score after three passes through the deck. Most of the cards are distributed among five color-coded types: strength, force, gold, magic, and honor. The player with the most cards of each type gains an advantage, usually at the start of his turn. The simplest of these increase a player’s strength or gold, or decrease other players’ strength. The leader in magic can trade any of his cards for any card from the discard pile, or sacrifice any one of his own cards to destroy an opponent’s card. Honor works differently. Shuffled into the deck are four “King’s Favor” cards. When one of these is turned up, the player with the most honor gets two gold, two strength, or the top card from the deck. Misfortune cards are the dark side of the same coin, forcing loss of gold, strength, or cards from all players. Many cards bear a rainbow icon, however, and the player showing the most rainbows at the top of their stacks is protected from Misfortune. A player can spend gold at the end of his turn to buy another card from the deck, decrease an opponent’s strength, or trade cards with an opponent. A player losing his last strength is knocked out of the game. Anyone who survives to the third appearance of the Long Live the King card (which triggers a reshuffle) scores a point for each magic card, strength, and gold they have. The highest total wins. ",//cf.geekdo-images.com/images/pic48675.jpg,6,45,10,2,45,Knights of the Rainbow,45,//cf.geekdo-images.com/images/pic48675_t.jpg,1999,Ron Zalme,"Card Game,Wargame",NA,"Alan R. Moon,Aaron Weissblum",NA,NA,NA,F.X. Schmid,4.77344,64 612,"A game of balance. Players place wooden blocks on a wooden seesaw trying to get it to tip. Each player starts with 22 wooden blocks and tries to become the first player to get rid of all their blocks. The blocks come in 4 different sizes (each size is a different color). On your turn, you place blocks in a single stack on the high side of the seesaw. You have to keep placing blocks until either the seesaw tips or the stack you are building collapses. If you tip the seesaw and then blocks fall off, those blocks are given to your opponent. However, if the stack collapses before the seesaw tips, then you get stuck with any blocks that fall onto the table. In either case, any blocks that stay on the seesaw are left there to complicate future turns. Steady hands and a little knowledge of physics helps. ",//cf.geekdo-images.com/images/pic150568.jpg,2,30,5,2,30,Kippit,30,//cf.geekdo-images.com/images/pic150568_t.jpg,1999,"Arrnold Reisse,Franz-Josef Schulte",Action / Dexterity,NA,Torsten Marold,NA,NA,NA,"FoxMind,franjos Spieleverlag",5.95943,140 613,"This game is one of a series of 2 player strategy games by Lakeside from the 1970's, also including Blockade, Trespass, and Isolation. In Overboard, the "Slide to Survive" game, the board is a 7x7 grid of squares with slots between them to create a grid of 6x6 or 36 playing positions. There are 36 pieces, 18 red, 18 white, which are placed on the intersections between the squares; they have little knobs which hold them in the slots. On his turn, a player uses one of his pieces to push a row of his opponent's pieces off the board, a la Kuba. The winner is the last player with pieces on the board. ",//cf.geekdo-images.com/images/pic1078085.jpg,2,15,8,2,15,Overboard,15,//cf.geekdo-images.com/images/pic1078085_t.jpg,1978,NA,Abstract Strategy,NA,Alex Randolph,NA,"Lakeside Abstract Series,Ravensburger Traveller Series",Point to Point Movement,"Lakeside,Ravensburger Spieleverlag GmbH",5.58393,56 614,"A real time game reminiscent of Alex Randolph's Square Off but using Rubik's cube colors as a basis. In this game players race to complete a puzzle. Each player has a 5x5 slide puzzle with one tile missing. At the beginning of each round, the "Scrambler", a device that looks like a 3x3 Boggle grid with the cover on -- but using colored cubes instead of letters -- is shaken. Players then try to make the 3x3 center of their puzzle match the Scrambler. ",//cf.geekdo-images.com/images/pic2072277.jpg,2,5,7,2,5,Rubik's Race,5,//cf.geekdo-images.com/images/pic2072277_t.jpg,1982,NA,"Puzzle,Racing,Real-time",NA,"Erno Rubik,Marvin A. Silbermintz",NA,Rubik's Cube,"Grid Movement,Memory,Pattern Building","Arxon,Estrela,Éveil & Jeux,Green Board Game Co.,Hasbro,Hilco Corporation,Ideal,Jumbo,MindWare,University Games",5.93199,274 618,"Wizards of the Coast combine collectible card game with baseball simulation. Starter set contains 30 players, two 20-card strategy decks and a 20-sided die, in addition to the playmat and rules. ",//cf.geekdo-images.com/images/pic10402.jpg,2,40,8,2,40,MLB Showdown,40,//cf.geekdo-images.com/images/pic10402_t.jpg,2000,NA,"Card Game,Collectible Components,Sports",NA,"Charlie Bambino,Jim Lin,Bill Rose,Tom Wylie",NA,"CCGs (Collectible Card Games),Sports: Baseball",Dice Rolling,Wizards of the Coast,6.12056,214 619,"In this trick-taking game based on the short story by Robert Louis Stevenson of the same name, the goal is to gain the most points over a series of hands (usually the goal is set to 200 pts). Cards are numbered 1-37 and are found in three colors, red (comprising largely the highest numbers), blue (mostly in the middle) and yellow (mostly the lowest numbers) with colors being analogous to the suit in a standard deck. There is one neutral card, the 19, that sets the "price of the bottle." The entire deck is dealt to the three or four players in the game and then, similarly to hearts, cards are exchanged and a card is played to the bottle. As per the usual elements of a trick taking game, players must follow suit if possible with high card taking the trick (regardless of suit). The unique feature about this game however is how trump is determined. Any card of value lower than the current price of the bottle (starting with 19) is considered "trump" and will win the trick. If multiple cards are less than the current bottle price, the card valued closest to the current price (so highest card below the bottle) takes the trick AND THE BOTTLE, the bottle price is adjusted by the player taking the card that represents the current bottle price and replacing it with the card they used to win the trick. Thus the price of the bottle will decrease with each trump card played, and the bottle is increasingly harder to win/purchase. Ownership of the bottle will pass from player to player and the number of possible trump cards will decrease both as a factor of cards being played and cards being skipped as the bottle price descends. One player will be stuck with the bottle at the end of a hand (when players have played all the cards in their hands). Cards have point values from 1-6 (not directly based on numerical value), at the end of the hand players will score points for the cards of tricks they've won, except the player who holds the bottle who will score NEGATIVE points for all the cards played to the bottle at the beginning, scoring nothing for the cards they won during the hand. Play continues until the point goal is reached. In the 2003 edition the complete story by R.L. Stevenson http://gaslight.mtroyal.ab.ca/bottlimp.htm is included (in both English & German) and the bottle is a nice wooden piece. Earlier versions had a stand-up cardboard piece that you cut out. ",//cf.geekdo-images.com/images/pic777628.jpg,4,30,10,2,30,The Bottle Imp,30,//cf.geekdo-images.com/images/pic777628_t.jpg,1995,"Tom Agnetti,Günter Cornett,Carsten Fuhrmann",Card Game,NA,Günter Cornett,NA,NA,Trick-taking,"Bambus Spieleverlag,University Games,Z-Man Games",6.74224,2376 620,"This game was the first in what has become a very popular trend for wargaming. The typically hex-based maps were simplified into an abstract system of connected spaces, which are used for army movement and to keep track of who controls the provinces politically. The armies themselves are greatly simplified, but the general in charge of the army gains much importance through his ratings for combat effectiveness and overall strategic effectiveness. Typically, dice are used to resolve conflicts between troops, however a deck of battle cards are used instead, which captures the feel of conflict much better and gives approximately the same results seemingly without the bitterness that accompanies skewed die rolls. And lastly, the overall ebb and flow of the game is determined through the play of strategy cards, which ostensibly mark certain historical events during the Revolutioary War, but each card has multiple purposes depending on which side is attempting to use it. A complete game of WE THE PEOPLE includes: One 16" x 22" Map 50 Round Playing Pieces 14 Rectangular Playing Pieces 66 Hexagonal Playing Pieces 2 Square Playing Pieces One 8 1/2" x 11" Player Reference Card One Rules Booklet One Historical Commentary Booklet 96 Strategy Cards 64 Battle Cards 13 Plastic General Stands One 6-sided Die ",//cf.geekdo-images.com/images/pic289191.jpg,2,120,12,2,120,We the People,120,//cf.geekdo-images.com/images/pic289191_t.jpg,1994,"Stephen Langmead,William B. T. Trego","Age of Reason,American Revolutionary War,Wargame",NA,Mark Herman,We the People Expansion Card Set,"Country: USA,Holidays: 4th of July,Smithsonian Institute Series","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Hand Management,Point to Point Movement,Variable Player Powers",Avalon Hill,7.33241,1058 621,"Players divide up into two teams. The current clue-givers look at a list of five words that they're going to have to get their teammates to say using only words (aka, no sounds or gestures). The clue-givers bid on the number of words that they can accomplish the feat, with the lowest bid getting the honor of doing so. If the team cannot successfully name the words in the allotted time and with the bid number of words (or less), then the other team gets the point. The first team to collect ten points is the winner. Won Games Magazine Game of the Year award in 1997. ",//cf.geekdo-images.com/images/pic195792.jpg,0,60,13,4,60,25 Words or Less,60,//cf.geekdo-images.com/images/pic195792_t.jpg,1996,NA,"Party Game,Word Game",NA,Bruce Sterten,NA,NA,"Auction/Bidding,Partnerships","Parker Brothers,Winning Moves Games (USA)",6.57136,469 622,"A series of three change-making games that takes place in Fridey's, the fast food restaurant of the damned. The games are as follows: Game 1: Make Your Own Change Night In this one, you're all trying to score extra cash off a Zombie who's a little dim. If he hasn't got exact change for you, he'll give you more money than you gave him. Who can get the best deal? Game 2: Boneyard There are buckets of money on the table, and it's a silent auction to grab them. Your bids fall back into the buckets, and the first player who can get far enough ahead wins. Game 3: Diminishing Returns Simple, elegant, and the best of the set. Players start with the same collection of bills, and play money into a common pot until all but one player is out. It's a version of the old Cheapass standard (Fight!) played with bills in denominations of 1, 3, 5, 7, and 10. ",//cf.geekdo-images.com/images/pic1269021.jpg,8,30,10,2,30,Change!,30,//cf.geekdo-images.com/images/pic1269021_t.jpg,1999,Brian Snoddy,Card Game,NA,"James Ernest,Brian Snoddy",NA,NA,NA,Cheapass Games,5.29784,162 623,"This light hearted game is along the same lines as RoboRally where players plan out their actions simultaneously and then resolve them. The game is played in one of two locations - a tavern or the deck of a ship. Players can topple tables, throw mugs, swing on chandeliers, and yank carpets. There are rules for being stunned, taking damage, and using a variety of weapons and hand to hand combat. ",//cf.geekdo-images.com/images/pic133403.jpg,6,90,12,2,90,Swashbuckler,90,//cf.geekdo-images.com/images/pic133403_t.jpg,1980,Rodger B. MacGowan,"Fighting,Renaissance",NA,"T. O'Neill,S. Craig Taylor",NA,NA,"Action / Movement Programming,Simultaneous Action Selection",Yaquinto,6.90013,225 624,"The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block him off. Meanwhile, he is trying to do the same to you. The first pawn to reach the opposite side wins. ",//cf.geekdo-images.com/images/pic3488232.jpg,4,15,8,2,15,Quoridor,15,//cf.geekdo-images.com/images/pic3488232_t.jpg,1997,NA,"Abstract Strategy,Maze",NA,Mirko Marchesi,NA,"Ancient Conflict,Blockade,Combinatorial,Gigamic Classic,Mensa Select",Grid Movement,"Family Games, Inc.,FoxMind Israel,Fundex,Gigamic,Great American Trading Company,Ludens Spirit,Marks & Spencer,Mitra,Oficina do Aprendiz,Smart Chick",6.69271,4271 625,"This is one a very few games released under the Relaxx label, and one of the more recent Sid Sackson games. The title of the game, Business, seems like a bit of a misnomer, because there is little about business in the game. Each turn, a set of colored chips are auctioned off for each player, however, the number of chips and color combinations are different. Players simultaneously bid some of their bankroll to determine what order they'll pick their set. Once all the chips have been awarded, players can cash in sets of chips for the values on cards which change every turn. The player at the end of the game with the largest pile of cash takes the win. ",//cf.geekdo-images.com/images/pic1290224.jpg,6,45,8,2,45,Business,45,//cf.geekdo-images.com/images/pic1290224_t.jpg,1998,NA,Economic,NA,Sid Sackson,NA,NA,"Auction/Bidding,Set Collection,Simultaneous Action Selection",Relaxx,6.14306,72 626,"From the autumn of 1805 through the climactic summer of 1815, the entire 10 year conflict between France, England, Austria, Prussia, Russia, and Spain, is re-created in 10 separate scenarios. Each historical scenario is presented as a separate 2-player game with an average playing time of 2-3 hours. Avalon Hill Complexity rating - 5 Scenarios Included are the following scenarios: I. Austerlitz, 1805; II. Jena to Friedland, 1806-07; III. Wagram, 1809; IV. Napoleon in Russia, 1812; V. The War of Liberation, 1813; VI. Napoleon at Bay, 1814; VII. Waterloo, 1815 VIII. The Peninsular War, 1808-1814; IX. Spain: 1811-1814; X. War and Peace: 1805-1815 Grand Campaign Game. New Scenarios XI: The Final Glory Rules to Link the 1812, 1813 and 1814 Scenarios of WAR and PEACE- Originally provided as an article in General Vol. 17 Issue 1 it provides rules to link the original 1812, 1813, and 1814 scenarios. Was also included in the 2nd Edition of the rules, released in 1981, and is incorporated in to the 3rd Edition Rulebook. XII: Marengo The Italian Campaign of 1800. This, the 12th official scenario, was released in General Vol. 26 Issue 6. It is incorporated in to the 3rd Edition Rulebook XIII: From Montenotte to Rivoli - Bonaparte's First Command: The Italian Campaign of 1796-97 A Scenario By Tom Cundiff. This scenario was included in Fire & Movement Issue No. 146 XIV: The Army of the Orient - Bonaparte in Egypt 1798-99 A Scenario By John Gant. **Development Now Complete. To be included in the Sequel to War and Peace** Campaign Game The Campaign Game had Naval Rules, and Diplomatic rules that deviated from and altered the structure used for the other scenarios. Some players complained of ambiguities in these rules and the Campaign Game became known as difficult to play, and unbalanced for 2 players to play. Some commented that the Campaign Game felt "tacked on" to an otherwise excellent collection of scenarios. General Vol. 23 Issue 4 provided official rules to help with the 2 player Campaign Game. However, regarding the Naval Rules, an official correction (2nd Edition Rules of '81) would further complicate matters until the game designer released his own update in General Vol. 19. Issue 5. The Campaign Game was further altered for "more realism" by an article in General Vol. 31 Issue 2. 3rd Edition Game This Unofficial 3rd Edition of the Rules compiles and reconciles all of the differences in the rules, as published by Avalon Hill over the years. Comprised from the 1st Edition Rulebook, Errata, 2nd Edition Rulebook, 3rd Edition Naval Rules (Official), Q&A, and Misc. released by Avalon Hill through the years, the 3rd Edition Rulebook is the definitive edition. Also included are all official variants and optional rules. Available now for download in the 'Files' section of this page. This effort embraced the official work almost exclusively. The 4th Edition will attempt to fix some of the issues in the official work. 4th Edition Game Available Now The Unofficial Mapboard, in support of the comprehensive rulebook and titled the 4th Edition Mapboard, is now available. 1st Edition Mapboard was the initial release. Some suggestions for updates were made so that is considered the 2nd Edition (for those who used whiteout on the 4th river of Kiev). The brand new map was the 3rd Edition. The 4.0 version, where unofficial work is involved, is available now on the VASSAL web site as part of the module and as a PDF for printing. The 4th Edition Rulebook is specific to the 4th Edition Mapboard and has significant unofficial work to fix various issues. The primary focus of the 4th Edition was the new map and the Grand Campaign Game. The Sequel to War and Peace The sequel is in progress, and can be preordered at; http://ossgamescart.com/index.php?main_page=product_info&products_id=90 Also visit ConsimWorld for 'Struggle Between England and France, The' ",//cf.geekdo-images.com/images/pic460249.jpg,6,240,12,2,240,War and Peace,240,//cf.geekdo-images.com/images/pic460249_t.jpg,1980,Denis Dighton,"Napoleonic,Wargame",NA,Mark McLaughlin,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",Avalon Hill,6.65409,918 627,"From a session report: Ted Raicer's new game of the WWI Battle of Cambrai using a variant of the "Storm Over Arnhem" area/impulse system. Also published in Separate Volume #20 of Command Magazine Japan, together with 1918: Storm in the West. ",//cf.geekdo-images.com/images/pic3023.jpg,0,0,12,0,0,Royal Tank Corps,0,//cf.geekdo-images.com/images/pic3023_t.jpg,2000,NA,"Wargame,World War I",NA,Ted Raicer,NA,NA,Area-Impulse,"Kokusai-Tsushin Co., Ltd. (国際通信社),Moments in History",6.55984,61 629,"Q-Turn is a fast and unpredictable little game played on a dynamic board made up of 16 wooden nickels. The game is packaged very efficiently, in a small clear plastic tube, along with a rules sheet and four small flat tokens. Q-Turn is thus highly portable, and can be played on any flat surface, from the lunch counter to an airline tray table. The game is played by randomizing the disks and placing them face down on the table in a 4x4 pattern. Tokens are placed at the corners, with the goal being to move your token to the opposite corner and back again before your opponents. As the tokens move across the board, disks are flipped over, revealing arrows that indicate which way a token may move next. Each type of disk allows a different special action, rotating one or all of the disks a quarter turn, thus changing the available paths across the board. A quarter-turn here, and a quarter-turn there, and soon everyone may be headed off in the wrong direction! Microbadge Buy It ",//cf.geekdo-images.com/images/pic2931.jpg,4,20,8,2,20,Q-Turn,20,//cf.geekdo-images.com/images/pic2931_t.jpg,1999,Alison Frane,"Abstract Strategy,Puzzle",NA,Andrew Looney,NA,Tube Games,Modular Board,Looney Labs,5.02936,157 631,"Six little plastic cars race around the big Daytona track. The track is three spaces wide except for a sweeping curve at either end. In the curves, the track narrows to two lanes. The outer lane is a passing lane, requiring twice as many movement points to use and in which a car may not end its turn. Movement points come from play of the special deck of cards. Selecting a card from your hand, you move each of the cars on the card the prescribed number of spaces, trying to position your own car or cars most advantageously while leaving your opponents blocked. Before each race, the six cars are auctioned off, and you bid for them based on the cards in your hand. Suggested game length is three races (each race lasts about 20 minutes), enough to give the luck of the draw a chance to even out. ",//cf.geekdo-images.com/images/pic235297.jpg,4,70,10,2,70,Daytona 500,70,//cf.geekdo-images.com/images/pic235297_t.jpg,1990,NA,"Card Game,Racing,Sports",NA,Wolfgang Kramer,NA,"Admin: Better Description Needed!,Auto Racing: Wolfgang Kramer card system,Sports: Auto Racing","Auction/Bidding,Hand Management",Milton Bradley,7.14886,947 632,"Cloud 9 - The Daring Game of Ups and Downs Players earn points by daring to stay in the basket of a hot air balloon as it rises. Points increase as the balloon climbs from cloud to cloud, but so does the risk of the balloon falling. Should you jump out to save your points or trust that the pilot will take you safely higher? Everyone places their passenger token into the balloon's basket to start the trip, and receives a hand of six balloon cards. Then, each turn, a different "pilot" rolls an increasing number of specialized dice to see if the balloon can stay aloft. The dice dictate how many of the balloon cards are needed of each color. (There are also optionally played Wild Cards to keep everyone guessing.) Each player decides whether they think the pilot will have the cards to successfully take the balloon up, or whether they should jump out and keep the points earned so far. If they stay, they run the risk of getting no points if the pilot fails. If the balloon does fall, it is placed back on the lowest cloud. Everyone hops aboard and draws one new card, and the next trip begins. When a player earns 50 points the game is over. ",//cf.geekdo-images.com/images/pic1229626.jpg,6,30,8,3,30,Cloud 9,30,//cf.geekdo-images.com/images/pic1229626_t.jpg,1999,"John Kovalic,Albert Lemant,Cathleen Quinn-Kinney","Aviation / Flight,Bluffing,Card Game",NA,Aaron Weissblum,NA,"3D Games,Balloons","Betting/Wagering,Press Your Luck","F.X. Schmid,Out of the Box Publishing",6.47126,2051 633,"Players collect ingredients cards in order to cast spells, and the first player to get rid of all of their spells wins the game. So far so good. The bad news is, the cards require between 1 and 4 ingredients. Spells requiring 3 or 4 ingredients might actually help you win the game. Spells requiring 1 or 2 ingredients cause another player to perform a forfeit, e.g proposing to another player. Expanded by Elixir: Alambic Elixir: Mandragore Elixir: Alchimie ",//cf.geekdo-images.com/images/pic3567.jpg,8,60,10,3,60,Elixir,60,//cf.geekdo-images.com/images/pic3567_t.jpg,1997,"Bernard Bittler,Christophe Swal","Action / Dexterity,Card Game,Fantasy,Humor",NA,"Sylvie Barc,Frédéric Leygonie,Juan Rodriguez","Elixir: Alambic,Elixir: Alchimie,Elixir: Mandragore",NA,"Auction/Bidding,Set Collection","Asmodee,Cutting Edge Games,Kaissa Chess & Games,Mayfair Games",5.52579,906 634,"In Dragon Delta, you want to move your pawn over a system of bridge-like planks to the other side of the board. An easy task! Or at least it would be if everyone were working together, but alas you're not. Instead you're all working on your own right next to one another, each convinced that your way is best. In game terms, players simultaneously select five action cards to be performed from the nine actions available and lay them down in order they are to be played. The turn is then resolved one card at a time. The actions allow players to place plank foundations, place planks, move their pawns, cancel other players' actions, or remove planks or foundation stones. As can be expected for a design with simultaneous action selection, the game is rather chaotic. The 2012 edition of the game, River Dragons, includes a double-sided game board not present in earlier editions, with one side of the board featuring rock piles on which you place stones (as in the original Dragon Delta), while the other side has a featureless river on which players can place stones in any location. ",//cf.geekdo-images.com/images/pic1374907.jpg,6,30,8,2,30,River Dragons,30,//cf.geekdo-images.com/images/pic1374907_t.jpg,2000,"Pierô,Guillaume Rohmer,Cyril Saint Blancat","Abstract Strategy,Racing",NA,Roberto Fraga,NA,"Asian Theme,Kajko i Kokosz","Action / Movement Programming,Point to Point Movement,Simultaneous Action Selection","Matagot,Asmodee,Asterion Press,Descartes Editeur,Egmont Polska,Eurogames,Swan Panasia Co., Ltd.",6.46149,2499 635,"In this light racing card game the players must try to maneuver their team of 2 racing cars into the podium positions over a series of races by playing cards to manipulate the line of vehicles to their advantage. Players can advance their position by playing cards that move their vehicles up the line or drag other team cars back. More powerful cards may require the roll of a dice and can result in great gains or disastrous engine blow-outs that can put cars out of the race and cannot rejoin the fray until the next race begins. Play is quick and simple with players required to play one action per turn, carry out its effects and drawing a card to end their turn. Each race will end after the draw deck is exhausted with one final turn taking place. Points are then awarded for positions 1-6 and a leaderboard is recorded. As the game evolves the leaderboard will be forever changing and in the final race the drivers will know what they have to do to earn the points in order to sit atop the final standings! ",//cf.geekdo-images.com/images/pic1513026.jpg,6,20,8,3,20,Formula Motor Racing,20,//cf.geekdo-images.com/images/pic1513026_t.jpg,1995,"Niklas Böwer,Rodger B. MacGowan","Card Game,Dice,Racing",NA,Reiner Knizia,NA,Sports: Auto Racing,"Dice Rolling,Hand Management","Egmont Polska,Gibsons Games,GMT Games,Die Spiegelburg",6.39899,1702 637,"Racing game driven by cards. There's a central track deck which simulates a given track. Each card in it can be an event (a yellow flag, crash, blown engine) or simply a lap count which players must attain for that turn. Each player has a driver deck which they draw from to make a hand. They play cards each turn to reach the lap count. With their remaining actions/cards they can pass, block, challenge, draft etc. the other cars. ",//cf.geekdo-images.com/images/pic620990.jpg,12,20,8,2,20,Stock Car Championship Racing Card Game,20,//cf.geekdo-images.com/images/pic620990_t.jpg,1995,NA,"Card Game,Racing,Sports",NA,"Michael Garton,John McLaughlin","Road Course Deck,Stock Car Championship Racing Expansion Pack,Tri-Oval Track Deck","Admin: Better Description Needed!,Sports: Auto Racing",NA,McGartlin Motorsport Design,6.81936,213 638,"Players are opposing gods from Greek mythology, Hera and Zeus, bent on destroying each other because each kidnapped the other's favorite mortal. Players lay out cards in opposite three-column, four-row matrices. Cards on the leading edges of the opposing columns can be used to attack, which means the combat value of the cards are compared and the loser is destroyed. However, cards are played facedown until they're engaged, adding an element of bluff and doubt to the game. Each turn, players have as many actions as they have columns, and actions can be used to attack, draw cards, or play special action cards. To win, you need to reduce the other player to zero columns, capture their hostage card from their hand, or make sure your opponent cannot use all of their actions during their turn. Hera & Zeus is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic63285.jpg,2,30,12,2,30,Hera and Zeus,30,//cf.geekdo-images.com/images/pic63285_t.jpg,2000,Franz Vohwinkel,"Bluffing,Card Game,Mythology",NA,Richard Borg,NA,Kosmos two-player series,"Action Point Allowance System,Hand Management,Secret Unit Deployment","999 Games,Kaissa Chess & Games,KOSMOS,Rio Grande Games",6.52656,3021 639,"From the designer/publisher: A quarter of a billion years ago, an unknown catastrophe engulfs the Earth. The swamps and ice caps of the Permian are replaced by the blistering deserts of the Triassic. On both land and sea, 96% of the animal species die. In the corner of Pangea that will be known as America, small survivors cautiously sniff the post-holocaust air at the dawn of the Mesozoic Era. Some of these unspecialized quadrupeds have sloppy ever-replacing reptile teeth, these will be the dinosaurs. Others have sculpted "one-shot" teeth, these will be the mammals. The victor in this titanic ecological struggle will determine the masters of the planet. Clearly, the ruling reptiles triumphed since that day, 248 million years ago, and dominated for 170 million years. Only to be overthrown, in what must be the upset of the eon, by the mammals. Yet the contest is not over. American Megafauna pits dinosaurs against mammals in ancient America. The game is designed for two to four players, from ages 9 to adult, or can be played solitaire. It recreates the titanic contest of these two types of prehistoric beasts from the Triassic to the present. This is a game of ecology, evolution, and DNA. Players start as one of four nondescript archetypes, but can branch out to new species from this basic type by bidding on genotype and DNA cards as they are revealed. For auction "currency," players use gene coins from a "gene pool." DNA cards allow players to create strange animals, from cud-chewing crocodiles with antlers, to saber-tooth meat-eating camels. In the advanced version, the continent of Laurentia is occasionally flooded or glaciated; greenhouse levels change; and the three Milankovich cycles are handled by cards that occur with historical probabilities. Biome cards, including cicada prairies, mountains, ice sheets, and mangrove swamps, appear on the map in succession according to "climax" ratings. Expanded by: American Megafauna (second edition) Expansion Set Re-implemented by: Bios: Megafauna ",//cf.geekdo-images.com/images/pic55990.jpg,4,480,9,1,480,American Megafauna,480,//cf.geekdo-images.com/images/pic55990_t.jpg,1997,Phil Eklund,"Animals,Environmental,Prehistoric",NA,Phil Eklund,"American Megafauna (second edition) Expansion Set,Animal Farm","Animals: Dinosaurs,Evolution,Global warming,Solitaire Games","Auction/Bidding,Simulation,Variable Player Powers",Sierra Madre Games,7.00869,328 642,"Oodles is made up of three main items... a nifty ticking electronic timer that stops when you hold the button down and starts up again when you let go of it, an extraneous plastic Oodle stick (a large "start player" marker), and a deck of Oodle cards. Each card has 10 questions on it, plus a "Silly Starter." The "silly" question is asked to the player currently holding the Oodle stick and if he/she answers correctly, they begin answering the questions on the card (each answer begins with the same letter). You are allowed only one guess... so if you're wrong, the moderator calls an "all play" and reads the question again. The first player to guess correctly wins the right to keep answering questions on the card - in case of ties, the tied players both take a shot at the next question. The player who answers the last question correctly gets the card... and five cards wins the game. (If the moderator is passing from person to person, if no one gets the last question, the moderator gets the card.) The joy of the game is in the odd crossword puzzle-like clues: Q: Cowboy questionnaire A: Gallup Poll Q: A very serious hole A: Grave Q: Where they regularly hang painters A: Gallery Q: Word to describe a naked grizzly A: Bare Q: Fish with a very deep voice A: Bass Q: How to get around a circle A: Circumference Q: Lahr's Lion A: Cowardly Q: What the farmer does to his photos A: Crops ",//cf.geekdo-images.com/images/pic2493652.jpg,10,0,0,3,0,Oodles,0,//cf.geekdo-images.com/images/pic2493652_t.jpg,1992,NA,"Party Game,Trivia",NA,Brian Hersch,NA,NA,NA,Milton Bradley,6.15255,232 643,"Doomtown: Range Wars is a customizable disc game. Each of the boxed sets contains 8 sheets of die-cut discs which may contain an assortment of combat markers, weapons and ammo, spells, cowboys, supernatural adversaries, terrain, buildings, and more. The starter set also includes a rulebook, and everything needed to play. These sets were produced in 2000 by Fantasy Flight Games, and are set in the Deadlands game world of the wild west (but there are other themes that use the same disc mechanism). This game uses full-color illustrated discs to represent the cowboys, supernatural beings, buildings, and other accessories used in the game. The discs are used to wage gunfights and large-scale western battles. The discs each have game stats such as: pistol/rifle skill, hand-to-hand combat, movement, leadership, wounds, and special abilities which can help or hinder combat. This game is similar in style to many military wargames, except that the counters are much larger (1.5 to 4 inches in diameter!), allowing for amazing full-color unit illustrations, and detailed special abilities like those seen in fantasy card games. ",//cf.geekdo-images.com/images/pic173683.jpg,8,90,10,2,90,Deadlands: Doomtown Range Wars,90,//cf.geekdo-images.com/images/pic173683_t.jpg,2000,NA,"American West,Collectible Components,Fantasy",NA,"Tom Jolly,Christian T. Petersen",NA,"CTGs (Collectible Token Games),From RPG books to board games,The Weird West (BGG Family)",NA,Fantasy Flight Games,6.31705,132 644,"You are Shipwrecked... to survive, you must compete head-to-head in a bid for food, shelter, water, and friends. These entertaining contests require strategy, intuition, and nerve to determine who survives and who doesn't. This is an auction bidding game. Each round, the lead off player flips over a card from the deck which will then be auctioned off. There are also Hidden Resource cards in the deck. When one comes up, players bid for the next card in the deck without knowing what it is! Each player has 6 bid markers: 3 Pass, 2 Stop, and 1 Strike. Each round of each auction, a player must place one of these markers face down. The first round, the markers are placed in the '5 position'. This means if the auction is stopped at this position, the winner pays 5 for the item. If no one stops the auction, players place a marker in the '4 position'. Once again, if the auction is stopped, the winner pays 4 for the item. These rounds continue until the auction is stopped, or until the auction moved to the last '0 position'. Once the auction for that item is complete, the deck passes to the next player. Each time the deck comes to a player, he collects income as listed on each item card he owns. He may then choose to place an item sold back to the bank up for auction, or draw one from the deck to be auctioned. One thing that makes Shipwrecked stand out from other auction games is that you can't 'not bid'. You must participate in the auction, even if you really don't want the item. ",//cf.geekdo-images.com/images/pic207291.jpg,4,30,12,2,30,Shipwrecked,30,//cf.geekdo-images.com/images/pic207291_t.jpg,2000,John Kovalic,Card Game,NA,"Matthew Kirby,Mark Alan Osterhaus",NA,NA,Auction/Bidding,Out of the Box Publishing,5.69112,408 645,"Bosworth is essentially a chess variant for up to 4 players. The pieces are the same as chess (8 pawns, 2 knights, 2 rooks, 2 bishops, a king, and a queen), but they are represented as disks so that they can be drawn randomly from a pile. Players begin the game with 4 pawns in their edge of the board or "field camps" and four pieces from their draw pile as their hand. On each turn, a player must move or capture with one piece, fill empty spaces in their field camp with a piece from their hand, and then draw to bring their hand up to four pieces. Pieces move and capture just like in chess, except for pawns, which can move sideways and capture in any diagonal direction, and kings, which can capture their own pieces to escape check. As in chess, the object is to checkmate all opponent's kings. Online Play GameTable Online (real-time) ",//cf.geekdo-images.com/images/pic48606.jpg,4,60,8,2,60,Bosworth,60,//cf.geekdo-images.com/images/pic48606_t.jpg,1998,John Kovalic,Abstract Strategy,NA,Mark Alan Osterhaus,NA,Chess Games,Grid Movement,"Alga,Brio AB,Out of the Box Publishing",5.82544,338 646,"Pirate's Plunder is a card and dice game in which players take on the roles of pirates and engage in a life of swashbuckling adventure on the high seas. The game is played in turns. At the start of the game, each player starts off in a lifeboat. They have to steal a pirate ship (based on the result of a dice roll), otherwise, they are stuck in the lifeboat and have to skip their turn. When they have a ship, players draw Playing Cards into their hand. These cards offer maps for treasures, events to modify a pirate's guns and crews, and other ways to bend the rules of the game. A pirate's score is reflected by his treasure, which comes from the wealth-laden ships, loot, and hostages in the form of Treasure Cards. These cards are drawn from their deck when a pirate plays a map in hand, or by making a successful "Sail Ho!" dice roll during their turn. Pirates can bury their treasure to keep them safe, although they have to dig it up for it to be counted as score. Some Treasure Cards, however, are perils in the forms of deadly pirates (such as Blackbeard) and naval warships. Players can play perils on fellow pirates, forcing them to engage in combat. Players can also engage other players in battle as well during a successful "Sail Ho!" dice roll if they choose to do so instead of drawing Treasure Cards. Such battles are resolved by comparing dice rolls, which are added to the player's number of guns or crew. The loser's ship is sunk and the player has to start his or her subsequent turns in a lifeboat. The winner also takes the loser's unburied treasure. The game ends when a pirate has 3,000 or more pieces of eight worth of unburied treasure and makes a successful dice roll to "Sail Home", thus becoming the winner. ",//cf.geekdo-images.com/images/pic255082.jpg,6,30,8,2,30,Pirate's Plunder,30,//cf.geekdo-images.com/images/pic255082_t.jpg,2000,NA,"Card Game,Dice,Pirates",NA,"Tray Green,Dawn Payn",NA,NA,"Take That,Variable Player Powers",Hillary's Toy Box,4.58859,64 647,"From user review: In Mystick, players become "Mysticks", powerful beings who must compete for the domination of the physical world by using the magic of their Tarot to manipulate, deceive, and destroy the pawns of Earth. To succeed, a Mystick must control the most power or be the last Mystick capable of wielding the magic of her Tarot. Integrates with: Mystick Companion ",//cf.geekdo-images.com/images/pic25488.jpg,5,30,12,2,30,Mystick Domination,30,//cf.geekdo-images.com/images/pic25488_t.jpg,2000,NA,Card Game,NA,Eric M. Lang,NA,NA,NA,Anoch Game Systems,6.4951,102 648,"Players are Arena-Fight managers who compete for the job of Overall Arena-Fight manager in Rome. They can get this job by supporting the right candidate for becoming Emperor. Organizing Gladiator fights and entertaining the crowd will win the players money and the candidate they support Popularity Points. Whether a fight was a commercial success or not depends on the supporters of the Gladiator teams, because they get to vote after each fight (thumbs up or down) and losing supporters/gladiators will be ejected from the game. Colorful counters, good subject, eventful and interactive game. ",//cf.geekdo-images.com/images/pic177419.jpg,6,0,12,3,0,Vox Populi,0,//cf.geekdo-images.com/images/pic177419_t.jpg,1999,"Pascal Bernard,Jean-Paul Krassinsky","Fighting,Political",NA,Francis Pacherie,NA,NA,Tile Placement,"Clash of Arms Games,Tilsit,Truant Spiele",4.45733,75 649,"Players assume the roles of the famous Arabian characters like Sinbad and Scheherezade and try to move merchants, assassins, magi etc through the bazaar. By accumulating resource cards and selling them, players get more merchants, move them around, driving out lower ranking people and buying gems. The aim is to reach the palace with a diamond in your pocket, and pass it to the Vizier. But the rules allow several winning conditions and players can even steal from your bag of gems, making you buy fake gems to protect your diamond. The different roles make the resources have different values, so Scheherazade prefers silks to weapons, but Sinbad values weapons more. ",//cf.geekdo-images.com/images/pic10120.jpg,6,90,10,3,90,Thieves of Bagdad,90,//cf.geekdo-images.com/images/pic10120_t.jpg,1999,"Greg Cervall,Thierry Masson,Thierry Ségur","Arabian,Bluffing",NA,Francis Pacherie,NA,Cities: Baghdad (Iraq),"Card Drafting,Hex-and-Counter,Set Collection,Trading,Variable Player Powers","Clash of Arms Games,Tilsit",6.02897,107 650,"Fairy Meat is Kenzer & Company's acclaimed actual-size miniatures wargame of cannibal fairy combat. The once peaceful fairy folk have become addicted to fairy flesh, and their world has plummeted into violent anarchy. Players control a warband of bloodthirsty fairies, hunting and killing for the flesh and blood of their own kin. Fairy Meat is a very multi-player game, for two or more mature gamers who want something different. The full-color rulebook includes cardstock fairy status cards, counters, and stand-up fairy miniatures; a deck of cards and a ruler are all that's required for a lifetime of fairy-butchering fun! Expanded by: Fairy Meat: Clockwork Stomp Fairy Meat: Sugar and Vice Fairy Meat: Wicked Things Fairy Meat: WAR ",//cf.geekdo-images.com/images/pic26594.jpg,100,60,12,2,60,Fairy Meat,60,//cf.geekdo-images.com/images/pic26594_t.jpg,2000,NA,"Miniatures,Wargame",NA,Scott Leaton,"Fairy Meat Components Pack,Fairy Meat: Clockwork Stomp,Fairy Meat: Sugar and Vice,Fairy Meat: WAR,Fairy Meat: Wicked Things",NA,NA,Kenzer and Company,5.91274,84 651,"How low can you go? In Zero, you want to score as few points as possible, but to do that you need to collect the right cards in hand. The deck consists of 56 cards, with cards numbered 1-8 in seven colors. Each player starts with nine cards in hand, and five, seven or nine cards start face-up on the table depending on the number of players. On a turn, you either knock on the table to pass or you swap one card in hand for one card on the table. After the second knock, whether from the same player or a different one, all players other than the second knocker have one final chance to swap, after which they reveal and score their hands. If you have five or more cards of the same color or number in hand, then those cards score 0 points. For each other number you have, no matter how many copies, you score points equal to that card's value. Thus, having one to four 7s in hand is worth 7 points. If, however, you manage to collect both five cards of a color and five cards of a number in hand (with one card fitting in both sets), then you can declare "Zero!" and end the round immediately, with everyone else scoring points as usual. After a number of rounds equal to the number of players, whoever has the lowest score wins! ",//cf.geekdo-images.com/images/pic579511.jpg,5,20,8,2,20,Zero,20,//cf.geekdo-images.com/images/pic579511_t.jpg,1998,Ernst Solèr,Card Game,NA,Reiner Knizia,NA,NA,"Set Collection,Trading","AG Müller (AGMüller),ASYNCRON games,Berliner Spielkarten,Blue Orange Games,HomoLudicus,Trefl Joker Line",6.4188,474 653,"It is a game where everyone simultaneously plays a unique number face down card a la 6 nimmt! (6 Nimmt). There are 5 suits arranged in a circular pattern. The idea is you score the points based on the first person to hit their number traveling clockwise after the current number, e.g. if the colors are Green, Blue, Red, Yellow, Orange, Green, Blue, etc. and the current target card is Orange 6, then the first number after orange 6 wins a number of points equal to the interval. For example, orange 7 would win 1 point, but if it were not there and Green 1 were next closest, it would win 5 points. If the next closest card were orange 5 (unlikely but possible), it would score 49 points. Each player also always has in hand a Shit! card which cannot score, but playing it is the only way to get another card in hand. Strategy comes from watching when people play cards and how many they have left. Time it right and you can play while everyone else is drawing for monster points. It's a fun 20 minutes. The rules are in English. ",//cf.geekdo-images.com/images/pic132519.jpg,6,20,8,2,20,Shit!,20,//cf.geekdo-images.com/images/pic132519_t.jpg,1996,Jürgen Martens,Card Game,NA,Reinhard Staupe,NA,NA,"Auction/Bidding,Simultaneous Action Selection",Adlung-Spiele,5.48129,101 655,"Bruno Faidutti revisits the medieval setting of Ohne Furcht und Adel with the card game Castle. Players are given a set of square cards which are to be played onto the table, which has a cardboard castle battlement layout. Cards are played into one of four regions: in the courtyard, on the battlements, on the towers, or outside the castle. And when played, the cards will usually allow you to take some sort of special action, which is unique to the card you played. The first player to rid himself of all his cards wins, which can be a tricky proposition at best. A winner of the 2000 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic9642.jpg,5,60,14,2,60,Castle,60,//cf.geekdo-images.com/images/pic9642_t.jpg,2000,Emmanuel Roudier,"Card Game,Medieval",NA,"Bruno Faidutti,Serge Laget",NA,Blue Games Series,"Hand Management,Tile Placement","Descartes Editeur,Eurogames,Heidelberger Spieleverlag,Hobby World",6.11521,1542 657,"A pure bluffing game. Each player gets a set of cards numbered 1 to 8 and a playing mat, which goes in front of him or her. The starting player is the Baron and the other players in turn offer him a card face down from their hand, stating the value. Each player must offer an equal or higher value card than the last and the Baron must take the highest card offered or choose between equal offers. The Baron must then decide to Accept or Reject the offer. If he accepts, the Baron puts the card face down on his mat and the turn passes to the next player. But if the Baron decides the player was lying and Rejects the offer, he turns the card over. If the offer was False, the player takes it back to their hand and the Baron gets to dump one of his cards onto his mat. But if it was True, The Baron must take the card into his hand and the player dumps a card face down. When a player's hand is empty, the game is over and you total the value of the cards on your mat, subtracting any left in your hand. Highest score wins. A simple game of pure bluff, it works incredibly well. Very funny and requires some thought. Baron Muenchausen is a famous character from German folklore, a notorious liar who lived a fantastical life. The game mats show illustrations and stories from his life in German, but this has nothing to do with the actual game play and non-German readers can play the game easily. ",//cf.geekdo-images.com/images/pic877892.jpg,8,30,8,3,30,Münchhausen,30,//cf.geekdo-images.com/images/pic877892_t.jpg,1996,Franz Vohwinkel,"Bluffing,Card Game,Fantasy",NA,Thomas Schneider Axmann,NA,NA,NA,ABACUSSPIELE,5.83728,114 660,"From session report: A card game. The deck consists of five different colored sets of cards, each set numbered 1 - 8. There are also five matching sets of wooden disks, 10 of each color. The cards are dealt out equally to the players and they alternate playing one card face-up to the table. Unlike a trick-taking game, there is no need to follow suit; players may play any card they desire. If a player lays a card of the same color and a LOWER value as a previously laid card that round, the higher card is turned over and is out of play. When play returns to a player who still has his card face-up in front of him, he collects a number of chips from the stockpile which matches the number and color of the card he played. If his card is face-down, however, he does not collect any chips. In either case, he plays another card and the cycle continues until the players have played all of their cards. When collecting chips, if the stockpile of a certain color is depleted, the player then steals the required number and color of chips from the opponent who currently possesses the most chips of that color. Thus, each player's collection of chips is constantly in danger of being confiscated by their opponents. The basic rules call for a number of rounds equal to the number of players, with the player collecting the greatest cumulative total of chips over those rounds being the victor. ",//cf.geekdo-images.com/images/pic86983.jpg,5,15,10,3,15,Riffifi,15,//cf.geekdo-images.com/images/pic86983_t.jpg,2000,Klaus Pōkel,Card Game,NA,Stefan Dorra,NA,NA,Simultaneous Action Selection,Winning Moves Germany,5.96609,87 661,"A form of estimation whist, with three colored suits (cards from 1 to 20), and the possibility of trumps or no-trumps. You have to bid for which suit (or suits) you think you will capture most cards of, or you can bid to capture fewer cards than anyone else. Get it right, you score; get it wrong, you take a penalty. The number of cards per hand increases round by round, and the number of rounds depends on the number of players. From the Box: Where's Bob's Hat? is best with 3 or 4 players. Over several hands, players bid to take the most cards in one or more of the three suits, each a different kind of hat. Players who feel they will take few, if any, tricks may bid to take the fewest cards in tricks played during each hand. Players score points for making their bids and lose points for missing their bids. Several cards picture Bob's Hat in addition to the hat of their suit. When a player wins a trick containing a card with Bob's Hat on it, the player takes the Bob's Hat card (worth plus or minus 10 points). The player with the card at the end of the hand add (or subtracts) 10 points to his score. The player with the most points at the end of the game is the winner! ",//cf.geekdo-images.com/images/pic244547.jpg,5,45,10,3,45,Where's Bob's Hat?,45,//cf.geekdo-images.com/images/pic244547_t.jpg,1990,Franz Vohwinkel,Card Game,NA,Alan R. Moon,NA,NA,Trick-taking,"ABACUSSPIELE,Piatnik,Rio Grande Games",6.22062,377 665,"Similar to the often maligned Loopin' Louie, this game features a battery-powered central drum, which spins color-coded targets around its perimeter. Each of the players has a little color-coded archer character that shoots plastic darts at the central drum. If you aim well, you'll hit one of the targets and a spring-loaded mechanism will make the target pop out of the drum. The object of the game is to be the last person with any of your colored targets left. ",//cf.geekdo-images.com/images/pic494812.jpg,4,10,6,2,10,Quackshot,10,//cf.geekdo-images.com/images/pic494812_t.jpg,1995,NA,"Action / Dexterity,Children's Game,Electronic,Real-time",NA,(Uncredited),NA,"3D Games,Animals: Ducks",NA,"Crown & Andrews Ltd.,Goliath B.V.,Holdsworth Thos & Sons,Spear's Games,Tomy",6.86743,70 668,"Each player vies for control of the constellations which are worth victory points. There are 12 constellations and players use "Stars" to bid for the control. Each star is worth some amount of control over the constellation, and there is a "Double" star and a "Black Hole" star thrown into the mix. There is some aspect of bluff in the game since some of your stars may be placed face up or down. ",//cf.geekdo-images.com/images/pic447696.jpg,5,30,10,3,30,Sternenhimmel,30,//cf.geekdo-images.com/images/pic447696_t.jpg,1995,Thomas Kley,Bluffing,NA,Tom Schoeps,Das Spiel mit der Schlange,NA,"Area Control / Area Influence,Auction/Bidding",Goldsieber Spiele,6.5774,310 669,"A light card game involving the build-up and destruction of medieval towns. In the Prosperity phase players attempt to build up their populations via stealing from other players or via improvements. Then the Death Ship arrives bearing the plague! In the Plague phase players attempt to kill off other players by playing war, pestilence or other deadly attacks. The cards contain illustrations reminiscent of medieval woodcuts featuring the Grim Reaper. ",//cf.geekdo-images.com/images/pic5254.jpg,6,30,0,2,30,Plague & Pestilence,30,//cf.geekdo-images.com/images/pic5254_t.jpg,1993,Paul Dale,"Card Game,Medieval",NA,"Tray Green,Dawn Payn",NA,NA,"Card Drafting,Dice Rolling,Take That","Chessex,Hillary's Toy Box",6.12509,627 670,"Starship Troopers is based upon the popular novel of the same name written by the dean of science fiction writers, Robert A. Heinlein. In the novel, Heinlein describes a futuristic war involving homo sapiens from our Earth (Terrans) against a Humanoid race (nicknamed the 'Skinnies' for obvious physical attributes) and their cobelligerents, the totally alien Arachnids. Since this is a story of future wars and future advances in technology, much is changed in the fields of weaponry and tactics and strategy. One thing remains the same, however; the fighting still rests on the shoulders of the individual infantryman. Although great starships has shuttle men between the distant solar systems and the power of individual weapons has risen to awesome heights, wars still cannot be won unless men venture onto the face of alien planets and fight the enemy on their home ground. As Juan Rico, the protagonist of the novel, relates: "We are the boys who go to a particular place, at H-Hour, occupy a designated terrain, stand on it, dig the enemy out of their holes, force them then and there to surrender or die. We're the bloody infantry, the doughboy, the duckfoot, the foot soldier who goes where the enemy is and takes him on in person." Although the mission remains the same, future inventiveness has changed the method considerably. In a galaxy-wide war, manpower is at a premium. Platoons fight where entire armies once tred. But these platoons possess the firepower equivalence of a Twentieth-Century mechanized division. More importantly, each man in the platoon is provided with a piece of hardware that allows him to fight and survive in the holocausts of future combat—his powered armor suit. As Rico describes it: "A suit isn't a spacesuit — although it can serve as one. A suit is not a space ship but it can fly—a little . . . Suited up, you look like a big steel gorilla, armed with gorillasized weapons. But the suits are considerably stronger than a gorilla. If a Mobile Infantry man in a suit swapped hugs with a gorilla, the gorilla would be dead, crushed; the man and the suit wouldn't be mussed . . . The real genius in the design is that you don't have to control the suit, you just wear it, like your clothes, like skin . . . Even riding a bicycle demands an acquired skill, very different from walking. But a suit you just wear." With the suit and the incredible array of weaponry that go with it, the Mobile Infantry soldier is an exceedingly formidable opponent. He had better be. The enemies he faces are the most awesome adversaries in the galaxy. Of the two extraterrestrial races fighting the Terrans, the Humanoids are the least revolting. Rico describes them as " . . . humanoid, eight or nine feet tall, much skinnier than we are and with a higher body temperature; they don't wear any clothes and they stand out in a set of 'snoopers' like a neon sign." In early scenarios they are fighting on the side of the Arachnids. In later scenarios, after successful negotiations with Earth, they switch over to the Terran side. They're only effective fighters within the confines of their small city terrain and strong points on the board. But the 'Skinnies' were mild looking in comparison to the Arachnids: "The 'Bugs' are not like us. The Pseudo-Arachnids aren't even like spiders. They are arthropods who happen to look like a madman's concept of a giant, intelligent spider, but their organization, psychological and economic, is more like that of ants or termites; they are communal entities, the ultimate dictatorship of the hive . . . But don't make the mistake of thinking that they act purely from instinct . . . their actions are as intelligent as ours (stupid races don't build spaceships!) and were much better coordinated. It takes a minimum of a year to train a private to fight and to mesh his fighting with his mates; a Bug warrior is hatched able to do this ..." As the Arachnid Player, uses an Alien Control Pad sheet to record the placement of his underground central Hive cell complex and the attached tunnels radiating outward. Tunnels are used to move the Warrior units, along with Worker units mixed in as expendable decoys, to locations where they can pop up to the surface through a breach hole and attack the Terran units. Completely unseen, and only paper recorded, Engineer units are used to create the breaches and, later, to extend the tunnels. The game is set up in a "Programmed Instruction" system of scenarios to slowly introduce the game concepts. Scenarios range from Scenario I, which starts players off with a basic MI raid on a Skinny city (just like the book. "Flores died on the way up") to Scenario VII, The Battle of Klendathu: the final Terran assault on the Arachnid Homeworld. Warfare in the Twenty-second Century is the ultimate test of survivability of the human race. It was a very near thing. Avalon Hill Complexity rating - 5 ",//cf.geekdo-images.com/images/pic3214.jpg,2,120,12,1,120,Starship Troopers,120,//cf.geekdo-images.com/images/pic3214_t.jpg,1976,"George Goebel,Richard Hamblen,Looking Glass Photographics,Emily March,Randall C. Reed","Novel-based,Science Fiction,Wargame",NA,Randall C. Reed,Canine Troopers,"Solitaire Games,Solitaire Wargames","Hex-and-Counter,Secret Unit Deployment",Avalon Hill,6.45814,1031 671,"Bull Run is a tactical combat game of the first battle of Bull Run. The game is played on a map of the area over which the battle was fought overlaid with a hexagonal grid. Units are infantry, cavalry, and artillery, with brigade, division, and army leaders. Each turn is 30 minutes, and each hex represents 1000 ft. Units are basically regiments and batteries. Some infantry regiments with their brigade leader are capable of forming brigades, increasing offensive power at the expense of movement. Batteries can be limbered for increased movement at the expense of firepower, or unlimbered with full firepower and limited movement. Combat is a modified version of the classic system adopted by the earlier Avalon Hill games. However, rules for leader command activation, infantry screening of artillery, and infantry forming brigades to prevent soak-off attacks, ranged artillery, rally of losses are give the game a unique flavour. The major terrain obstacle is Bull Run which provides the Confederate with defensive advantages and hinders Union movement. The game begins with the Union troops approaching partially hidden, unsuspecting Confederate forces. As the Union attack develops, additional Confederate leaders and combat units are activated and are rushed to stem the Union advance. The Union player wins if he is able to capture any of three objective hexes by the end of the game or takes Manassas at any time. The Confederate player wins if he takes Centreville at any time or prevents the Union player from holding any of objective hexes at the game end. The game consists of a 32" by 22" mapboard, 260 counters, various charts, a 12 page rulebook and 1 die. Magazine References: The GENERAL Index Article List: The GENERAL Vol.20,No.5 Series Replay - Bull Run, Rex A. Martin, Paul O'Neil, Richard Hamblen Bull Run – “West Point's Finest, The Commanders at Bull Run” (Historical) A. Blumberg & Richard Hamblen Bull Run – “Rebel Yell, Opening placement for Confederate Players” (Strategy) Rex A. Martin Bull Run – “First Blood, The Battle of First Bull Run” (Historical) Michael Craighead The Question Box - Bull Run Contest #117 - Bull Run The GENERAL Vol.20,No.6 Series Replay - Bull Run, Rex A. Martin, Paul O'Neil, Richard Hamblen The GENERAL Vol.25,No.5 Bull Run – “Risky Business -A designer's look at Bull Run” (Designer notes) Richard Hamblen ",//cf.geekdo-images.com/images/pic52169.jpg,2,240,12,2,240,Bull Run,240,//cf.geekdo-images.com/images/pic52169_t.jpg,1983,"Dale Sheaffer,Chris White (I)","American Civil War,Wargame",NA,Richard Hamblen,NA,NA,"Dice Rolling,Hex-and-Counter",Avalon Hill,6.21137,175 673,"from user review: Each player assumes the role of a intra-galactic merchant, traveling from planet to planet in a future where wars are unheard of and "Traders" are the heroes of the cosmos. The board shows 36 planets: six clustered together in the center of the board, six more in each of five arms of the galaxy. Planets are connected by "jump lines": you can jump to an adjacent planet on an orange line, to a planet halfway down a galaxy arm on a purple line, and from one galaxy arm to another via green lines. The length of the jump line also indicates the difficulty of the jump, so to successfully complete an "orange' jump you must roll a 2 or better on a single die, a purple jump requires a 4 or better, and the green jumps necessitate a 6. As the players scurry about the galaxy, they can pick up and deliver cargoes, which pay both in money and in "Prestige." These "contracts" vary throughout the game, and only one player can fulfill any given contract. This isn't to say that multiple players can't pick up the named cargo, though. But only the first player to arrive at the contract's destination gets the payoff for a contract; everyone else with the cargo is now just stuck with unwanted junk, and may have to pay a penalty to dump it. Players can also build bases on the various planets as they move around. Building bases earns the players Prestige, and when a player tries to make a jump to a planet with a base, the jump is an automatic success if the player has the owner's permission. Traders obviously have permission to jump to their own bases, but if they want to jump to an opponent's, they will probably have to pay a fee. And since only one player can have a base on any given planet, bases rapidly become lucrative investments. ",//cf.geekdo-images.com/images/pic595019.jpg,6,120,12,2,120,Star Traders,120,//cf.geekdo-images.com/images/pic595019_t.jpg,1987,"Mark Chandler,Frank Kelly Freas,C. Bradford Gorby,Denis Loubet","Economic,Science Fiction",NA,David Ladyman,NA,NA,Pick-up and Deliver,"Laurin Verlag,Steve Jackson Games",6.30658,190 674,"Space combat game where players expand their empire to achieve the most build points. Build points are gathered by sending diplomatic fleets to charted, but unexplored worlds. Diplomacy results in the development of allies..or the gaining of enemies. Combat between the individual players (or enemy worlds) is conducted by deploying fleets of ships. The system offers variant game play, endings and even a solitaire format. From the publisher: Introducing Evil Polish Brother's, LLC flagship title, JUMP: Into the Unknown, the new standard in space conquest board gaming. The object: dominate the galaxy through conquest and diplomacy. Up to 4 players can Justify their Use of Military Power and rules are provided for true solo play. Easy to learn game mechanics and fog-of-war adds to JUMP's addictive game play that will please the most avid wargamer and hook beginning gamers. With moveable map tiles, flexible map board configuration, random generation tables and variant victory conditions, no game ever plays the same way twice. JUMP: Into the Unknown is also ideal as a campaign setting for players of tactical space miniature combat games to stage their battles. Each game comes with 3 map boards, 6 clear map tiles, 200 foil stamped game pieces on solid black cardboard, 40 plastic stands, reference cards, record sheets, 2 six-sided dice, and 1 rule book. Designed as a Core System, planned expansions include races, leaders, event cards, new map tiles, special map boards, additional pieces to accommodate 4 more players, modules, special encounters, advanced JUMP rules and more. ",//cf.geekdo-images.com/images/pic451749.jpg,4,120,10,1,120,J.U.M.P. Into the Unknown,120,//cf.geekdo-images.com/images/pic451749_t.jpg,1999,Alan Gutierrez,"Science Fiction,Wargame",NA,"Edward Niecikowski,David M. Niecikowski","JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp,JUMP: Genesis Savage Manakins vs. Micro Titans",4X games,Secret Unit Deployment,Evil Polish Brothers,5.26289,97 675,"4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of which has twice as many spaces as the one closer to the center. Each player get 6 warriors, 3 rangers, 2 guardians, and one time lord. Guardians can capture warriors and rangers; rangers can capture warriors; the time lord can capture rangers and guardians; but the lowly warriors are the only ones who can capture the time lord and win the game. Captures are made by moving next to rather than on top of enemy pieces. Each piece can move only one space at a time but they can also "warp" by leaving the board and leaving a 4-D marker behind. The piece can then stay in the warp zone for up to three turns or warp back onto the board up to two spaces away from the 4-D marker. This game has an inconveniently small gameboard and plastic pieces that look like little futuristic chairs. The game was self-published (as J. A. Ball & Co.) in the UK and was licensed by TSR in the US. ",//cf.geekdo-images.com/images/pic582574.jpg,2,45,12,2,45,4th Dimension,45,//cf.geekdo-images.com/images/pic582574_t.jpg,1979,NA,"Abstract Strategy,Science Fiction",NA,"John A. Ball,Ray Carew,Keith Warburton",NA,Time Travel,Rock-Paper-Scissors,"(Self-Published),TSR",5.26027,73 677,"Before they can roll and move, players must pick a card and present the rest of the players with a nasty choice between two thoroughly unpleasant hypotheticals in categories such as pain, embarrassment, ethics, and ingestion. If the player guesses the majority preference, he gets to move otherwise he must pass. Some spaces allow the player to invent their own awful hypothetical choice. The other players vote secretly on their choice in this case. If the vote is not unamimous, the player can move or send someone else back. Players roll a six-sided die and there are only 10 spaces to the goal so games go very quickly. Typical choices on the cards include, "Would you rather lie naked in a bathtub full of live roaches or dive head first into a pool of tobacco spit?" The answer "neither" is NEVER allowed. Variant: The 2003 version of this game "Would You Rather?" appears to have quite different rules to the above described game. There is a new simpler square board with more spaces. Unlike the 20 minutes of the above game, 1-2 hours is recommended by the manufacturer. Players roll a dice, then move and depending where they land, draw cards with dilemmas to pose to the rest of the other players. The current player must try to secretly predict the result of the other players' subsequent open discussion and consensus view. No-one is penalised for an inability to reach consensus, the game encourages one option picked at random perhaps by flipping a coin, to keep the game moving. If the current player predicted correctly, they get a bonus turn. Typical questions include "Would you rather ... On senior prom night, have to take your parent -OR- your 12 year old sibling?" Every so often players get the opportunity to take a difficult challenge with the winner being the first person to complete their third challenge. ",//cf.geekdo-images.com/images/pic1469976.jpg,8,20,12,3,20,Would You Rather...?,20,//cf.geekdo-images.com/images/pic1469976_t.jpg,1998,NA,Party Game,NA,"(Uncredited),Randall Horn",NA,Would You Rather...?,Voting,"Alga,Lagoon Games,Spin Master Ltd.,Zobmondo!! Entertainment LLC",4.41952,543 679,"Minion Hunter is the simplified board game version of GDW's Dark Conspiracy RPG. Players move around the outer edge of the board trying to build up their cash, weaponry, equipment and four categories of ability points. In the middle of the board is a map of the USA and a progression track of Dark Minion plots represented by cards, which have city names on the backs and monster names and attack scores on the fronts. Once players are strong and rich enough, they can enter the map and fight the enemies shown on the cards that are currently on the track. The enemy cards move down the track after every player turn. If they reach completion, the corresponding Dark Minion (Nukid, ETs, Morlocks, or Fey) gains points toward taking over America. Players must boost their own success scores while also cooperating to keep the Dark Minions from snatching victory from all players. Expanded by: Minion Nation ",//cf.geekdo-images.com/images/pic52496.jpg,6,60,12,1,60,Minion Hunter,60,//cf.geekdo-images.com/images/pic52496_t.jpg,1992,Larry Elmore,"Horror,Science Fiction",NA,Lester Smith,Minion Nation,From RPG books to board games,"Action Point Allowance System,Co-operative Play,Variable Player Powers",GDW Games,6.11295,183 680,"This game should not be confused with the grail game Dune which has the same name (but is based on the book rather than the movie). Based on the movie, this version of Dune features photos of the stars on pawns divided into teams of three. Each character has its own strength and guile values. Players can move around the outer desert spaces to harvest monetary units of spice or can move around the inner castle spaces to build up strength. Players can use spice to buy random equipment cards, spice harvesters, or extra boosts of guile when under attack. Players can also invest in the craps-like commodity markets that pay off on certain dice rolls. The artwork is slick, the rules are relatively simple compared to AH's version, and games go fairly quickly since all fights are to the death. ",//cf.geekdo-images.com/images/pic242509.jpg,4,90,10,2,90,Dune,90,//cf.geekdo-images.com/images/pic242509_t.jpg,1984,NA,"Movies / TV / Radio theme,Novel-based,Science Fiction",NA,Brad Stock,NA,Dune,"Betting/Wagering,Dice Rolling,Player Elimination,Roll / Spin and Move,Take That","Clipper,Parker Brothers",5.7555,300 681,"Quarto! has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes – color, height, shape, and consistency – so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn. ",//cf.geekdo-images.com/images/pic3488229.jpg,2,20,6,2,20,Quarto,20,//cf.geekdo-images.com/images/pic3488229_t.jpg,1991,NA,Abstract Strategy,NA,Blaise Muller,NA,"Combinatorial,Gigamic Basic,Gigamic Classic,Mensa Select,Promotional Board Games",Pattern Building,"Back Alley Games,Family Games, Inc.,Fundex,G3,Gigamic,Great American Trading Company,Identity Games International B.V.,Mitra,Oficina do Aprendiz,Pressman Toy Corp.",6.81715,3791 684,"Rummy for Monopoly fans! Every property on the board has a card for you to collect to form at least one complete set. There are also house, hotel and token cards to multiply the value of your sets. Mr. Monopoly and GO! Cards provide quick points and help fill out the 10-card hand in a 4-player game. Instead of a discard pile, each player has his own trade pile. Players can draw from the deck or exchange their trade piles with other players (whether they like it or not). A stack of money is included but is unnecessary since cash is only used to keep score and cannot be spent or exchanged. ",//cf.geekdo-images.com/images/pic227097.jpg,6,30,8,2,30,Monopoly: The Card Game,30,//cf.geekdo-images.com/images/pic227097_t.jpg,2000,NA,"Card Game,Economic,Negotiation",NA,Phil Orbanes Sr.,NA,"Monopoly,Monopoly: short derivatives,Rummy Games","Set Collection,Trading","Competo / Marektoy,Nilco S.A.,Nordic Games GmbH,Top Cards,Winning Moves Games (USA)",5.5495,522 686,"An interesting little game that uses a miniscule deck of 28 cards, consisting of 2 identical suits of Sun and Moon cards. Each partnership takes the part of either the Sun or Moon cult, and plays cards only of its designated suit. An interesting mechanic is that since the cards are dealt randomly, it is often necessary and even prudent to have an opponent play a card for you. The object of the game is to collect souls (of either cult) and temples of your own suit (which serve as a multiplier). Rounds move quickly, and points can add up dramatically. (Description from original incarnation, named 'Twilight') ",//cf.geekdo-images.com/images/pic48617.jpg,4,60,10,3,60,Dr. Jekyll & Mr. Hyde,60,//cf.geekdo-images.com/images/pic48617_t.jpg,1997,"Carsten Fuhrmann,Robert Korschofski,Wolfgang Werner","Bluffing,Card Game",NA,Wolfgang Werner,NA,NA,Trick-taking,"Bambus Spieleverlag,Plenary Games",6.78882,376 687,"In this beautiful wooden game, players use runners to move on the board. On a turn, a player moves his runner, making one turn and placing a block on the turning space. If he can, the player may also capture enemy blocks. The player may also place one blockade. Players score points for captured blocks and for the value of the spaces their blocks occupy. The player with the most points wins. Re-implements: Winkeladvokat ",//cf.geekdo-images.com/images/pic220251.jpg,4,60,12,2,60,Cabale,60,//cf.geekdo-images.com/images/pic220251_t.jpg,1999,NA,Abstract Strategy,NA,Roland Siegers,NA,Goldsieber Royal,NA,"Goldsieber Spiele,Rio Grande Games",6.20643,140 688,"This game is included as an insert game in Strategy & Tactics magazine #116; errata appears in S&T #117. Manchu is a two player wargame covering the Taiping Rebellion that occurred in Manchu China between 1850 and 1868. The game is strategic in scale, and units are generic strength points representing Taiping rebels, Manchu banner troops, provincial army troops, bandits and Mongolian cavalry. The game map represents Manchu China. The Taiping player starts at an advantage in troops and leaders and seeks to conquer enough of the country to force a collapse of the Manchu government. The Manchu player seeks to survive the Taiping onslaught, and gains strength as the provincial forces are brought to bear. However, over-reliance on provincial forces will cause a reduction of Imperial authority, and that in itself may cause the game to be lost. The game consists of a map, playing counters, rules and numerous charts. ",//cf.geekdo-images.com/images/pic80825.jpg,2,240,12,2,240,Manchu,240,//cf.geekdo-images.com/images/pic80825_t.jpg,1988,NA,Wargame,NA,Richard H. Berg,NA,"Country: China,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),5.78095,63 690,"Singapore is a two player wargame covering the Japanese invasion of the British Malaya in World War 2. The game is operational in scale, with units representing brigades and regiments. The mapsheet consists of two maps, a large scale map of Malaya as well as a more detailed map of Singapore island. The earlier turns of the game takes place on the larger Malayan map, and play moves to the smaller Singapore map only towards the end of the game, when the Japanese prepare to assault the island. Game components consist of one mapsheet, 100 counters, rules and game charts. ",//cf.geekdo-images.com/images/pic514642.jpg,2,120,12,2,120,Singapore,120,//cf.geekdo-images.com/images/pic514642_t.jpg,1984,"Ivor M. Janci,Dave LaForce,Jerry Tiritilli","Wargame,World War II",NA,"Charles T. Kamps,David James Ritchie",NA,"Asian Theme,Cities: Singapore,Country: Singapore,Magazine: Strategy & Tactics",Hex-and-Counter,TSR,6.29078,77 691,"In this game each player takes the role of a caravan leader. The number of camels within a caravan depends on the number of players. Each camel is loaded with a lot of goods, and the goal of the game is to carry all the goods from the starting position to the final oasis: Timbuktu. However, during the course of this journey, the caravans stop at other oases. Once all camels arrive at an oasis, and night falls, thieves attack the caravan and steal different goods. While moving from one oasis to another, players receive different clues about the nature of the thefts. Each player has a different clue, and although clues are passed around, only one player receives three of the total five clues. From the actions of the other players (caravan leaders), the clues have to be guessed and camels have to be relocated, in order to save all the goods from the thieves. The next morning, the caravan continues it's way towards Timbuktu, and players are challenged with different clues again. The object of the game is to be the trader left with the most value in goods when they arrive at Timbuktu. ",//cf.geekdo-images.com/images/pic100711.jpg,5,60,10,3,60,Timbuktu,60,//cf.geekdo-images.com/images/pic100711_t.jpg,1993,Jo Hartwig,"Deduction,Economic",NA,Dirk Henn,NA,"Animals: Camels,Continent: Africa,Country: Mali","Hand Management,Memory,Simultaneous Action Selection","Queen Games,db-Spiele",6.69874,1599 692,"Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings 2nd edition is a re-release of the sold-out 1st edition. Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time. Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play. Expanded By: Wizard Kings: Expansion Armies Wizard Kings: Expansion Maps ",//cf.geekdo-images.com/images/pic199522.jpg,7,150,12,2,150,Wizard Kings,150,//cf.geekdo-images.com/images/pic199522_t.jpg,2000,"Laryn Bakker,Edward Beard, Jr.,Heather Bruton,Joel Burslem,Nicole Cardiff,Christopher Moeller,Joe Veen","Fantasy,Wargame",NA,"Tom Dalgliesh,Grant Dalgliesh","Wizard Kings: Expansion Armies,Wizard Kings: Expansion Maps","Block wargames,Wizard Kings","Dice Rolling,Hex-and-Counter,Modular Board,Secret Unit Deployment,Variable Player Powers","Columbia Games,Tilsit",6.70615,1093 695,"This abstract strategy doesn't really use the Fibonacci sequence (1,1,2,3,5,8,13...), but it's pretty cool nonetheless. The first player starts off with one move, the second player takes two, first player takes three, and so on up to a maximum of six moves. The object of the game is to surround your opponent's base with your six strike pieces. Everytime you get a strike piece adjacent to your opponent's base they lose 1 move point. ",//cf.geekdo-images.com/images/pic1007.jpg,2,30,0,2,30,Fibonacci,30,//cf.geekdo-images.com/images/pic1007_t.jpg,1992,NA,Abstract Strategy,NA,Thomas Naylor,NA,NA,NA,Thomas Naylor and Associates,6.33246,57 696,"The Big Idea is a quick and easy card game (Cheapass style) where the players represent venture capitalists creating companies (from a noun card and an adjective card - "Erotic Pants") to take through the process of an IPO. You automatically gain a share in companies you create, and later you have opportunities to secretly invest in a company and publicly buy a share in a company. Finally, you roll a die to see which companies go public in a round: equal to or lessor than the shares issued in the company. And the pay out: based on the number of shares issued and the number of cards used in forming the company times the die roll. The game is fairly simplistic, but it's lots of fun to create names of products like "Mentholated Chicken", while agonizing over helping your opponent because their product will net you the biggest gain. Expanded by: The Big Idea: More Cards! (compatible only with Semi-Deluxe edition) Re-implemented by: The Big Idea ",//cf.geekdo-images.com/images/pic59160.jpg,6,45,10,3,45,The Big Idea,45,//cf.geekdo-images.com/images/pic59160_t.jpg,2000,Damon S. Brown,"Card Game,Party Game",NA,James Ernest,The Big Idea: More Cards!,NA,"Stock Holding,Voting","Arclight,Cheapass Games",6.32968,802 697,"There are four capitals, four bankbooks, one top secret briefcase and eight greedy spies that anyone can control. The object is to move the briefcase to your headquarters. Players can either secretly pay off or openly move a spy one space on their turn. Each player has an account of $10,000 and can bribe spies in increments of at least $100. If you move a spy, another player may challenge the move. The two players then slowly reveal how much money they each have on the spy in question. If the challenger wins, the move is rescinded. If the defender wins, the move stays and the challenger loses his next turn. Players need to cooperate against whichever player is closest to victory. You can conspire openly to swipe the case or murder a spy and turn the tables on a player who is a mere one space away from winning. No dice, no cards, no luck involved. Learn to work together or games will end in a hurry. Amigo version (Casablanca) published 1991 supports 8 players. ",//cf.geekdo-images.com/images/pic187425.jpg,4,90,10,3,90,Conspiracy,90,//cf.geekdo-images.com/images/pic187425_t.jpg,1973,NA,"Bluffing,Memory,Spies/Secret Agents",NA,Eric Solomon,NA,NA,"Betting/Wagering,Memory,Pick-up and Deliver","AMIGO Spiel + Freizeit GmbH,Clipper,Condor,Gibsons Games,Milton Bradley,Pelikan",6.25721,499 698,"A satire of the "gothic" lifestyle, in which players try to accumulate twenty "Goth Points" while giving their opponents cards that subtract Goth points. "Infection Points," which limit hand size, and "Money," which limits draws, also come into play along with Goth points, so most of the cards are a mixed bag. ",//cf.geekdo-images.com/images/pic3397.jpg,5,20,15,3,20,Gother Than Thou,20,//cf.geekdo-images.com/images/pic3397_t.jpg,2000,NA,Card Game,NA,R. Hunter Gough,NA,NA,NA,Savant Garde Entertainment,4.5848,198 699,"HeroQuest is Milton Bradley's approach to a Dungeons & Dragons-style adventure game. One player acts as game master, revealing the maze-like dungeon piecemeal as the players wander. Up to four other players take on a character (wizard, elf, dwarf, or barbarian) and venture forth into dungeons on fantasy quests. Plastic miniatures and 3-D furniture make this game very approachable. Expansions were also released for this system. The HeroQuest series consists of the main game and a number of expansions. This game was made in cooperation with Games Workshop who designed the miniatures and helped in many of the production details including background world and art in the rule book and scenario book. Additional material which is generally missed since it is not technically an expansion was published in the HeroQuest: Adventure Design Kit which did feature one more Heroquest adventure: A Plague of Zombies. Other sources of HeroQuest supplements which are available (in some cases online.) Adventures Unlimited # 05 "The Inn of Chaos" Vindicator Vol 1, # 02 "Review: Quest Pack for the Elf" "HeroQuest Hall of Foes I" Vindicator Vol 1, # 03 "Review: Barbarian Quest Pack" "HeroQuest Hall of Foes II" Vindicator Vol 1, # 04 "HeroQuest Variants" Vindicator Vol 1, # 5a "The Rogue" Vindicator Vol 2, # 03 "HeroQuest Treasure Cards" Fractal Spectrum # 13 "HeroQuest: A Notch Above" Fractal Spectrum # 17 "HeroQuest Hall of Foes III" White Dwarf #115 "The Eyes of Chaos part 1" White Dwarf #134 "The Halls of Durrag-Dol" White Dwarf #145 "The Eyes of Chaos part 2" Marvel Comic Marvel Winter Special "Revenge of the Weatherman" The Screaming Spectre by Dave Morris: "Running the Gauntlet" The Tyrant's Tomb by Dave Morris: "A Growl of Thunder" The Alchemist's Bench Dragão Brasil #3 : Contains an article/preview of the board game by Roberto De Moraes. Dragão Brasil #4 : Contains the 5-quest pack "A CIDADE ESCRAVA" (The Slave City) by Roberto De Moraes. Dragão Brasil #6 : Contains the 3-quest pack "O RESGATE" (The Rescue) by Roberto De Moraes (signing as "Di'Follkyer"). Dragão Brasil #8 : Contains the 3-quest pack "ATAQUE AO MAGO DORMINHOCO" (Attack on the Sleeping Mage) by Roberto De Moraes. Dragão Brasil #12 : Contains information about four new HeroQuest heroes; Minotaur, Fairy, Amazon, Centaur. Dragão Dourado #5 : Contains the quest "O RESGATE DA PRINCESA" (The Rescure of the Princess) by Unknown. Só Aventuras #1 : Contains the 3-quest pack "CACADA A CRIATURA" (Creature Hunt) by Roberto De Moraes. The Universe of RPG #1 : Contains a presentation of the board game by Marcos Mulatinho. ",//cf.geekdo-images.com/images/pic338410.jpg,5,90,10,2,90,HeroQuest,90,//cf.geekdo-images.com/images/pic338410_t.jpg,1989,"Gary Chalk,Les Edwards","Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,Stephen Baker,"Adventure 1: The Mountain Keep (fan expansion to HeroQuest),Adventure 2: Slaves Of Zargon (fan expansion for HeroQuest),Adventure 3: The Lost Books (fan expansion for HeroQuest),Adventure 4: In The King's Service (fan expansion for HeroQuest),Adventure 5: Beyond Grin's Crag – Kellar's Keep 2 (fan expansion for HeroQuest),Adventure 6: Resurrection – Return of the Witch Lord 2 (fan expansion for HeroQuest),Adventure 7: The Rescue of Princess Millandriell (fan expansion to HeroQuest),Adventure 8: The Horror Inside the Ancient Halls of Sunca (fan expansion to HeroQuest),A Growl of Thunder,HeroQuest: Against the Ogre Horde,HeroQuest: Barbarian Quest Pack,HeroQuest: Dungeons of Peril,HeroQuest: Elf Quest Pack,HeroQuest: Kellar's Keep,HeroQuest: Return of the Witch Lord,HeroQuest: Wizards of Morcar,Masters' Series: Adventure 1 – The Deadly Hand of Zargon (fan expansion for HeroQuest),Running the Gauntlet","Campaign Games,HeroQuest,Warhammer Fantasy Board Games","Dice Rolling,Grid Movement,Modular Board,Partnerships,Role Playing,Roll / Spin and Move,Variable Player Powers","Estrela,El Greco,MB Giochi,MB Jeux,MB Juegos,MB peli,MB spel,MB Spellen,MB Spiele,MB spil (Danish),Milton Bradley,Takara",7.02496,8218 700,"Battle Masters is a fantasy miniatures battle game by Milton Bradley, presumably licensed from Games Workshop. The sizeable game box comes stuffed with tons of plastic miniatures, a deck of combat cards and some dice. Players move and fight their armies based upon what card is turned over from the deck. Combat is held on a large vinyl mat 4.5 ft square (Actual Measurements: 55 inches by 57 inches). From the back of the box: Welcome to the world of Battle Masters - the epic game where you command mighty armies locked in a legendary conflict of good versus evil! The noble Imperial Army is ready to meet the Forces of Chaos. You and your opponent must strategically guide 25 army units, featuring over 100 finely-detailed figures, across the gigantic 4 1/2' X 5' Battle Mat. Beware! Ditches, marshes, river fords and the great Border Tower lie before you. The battle unfolds as each turn of a Battle card tells which army units can move and which can attack. Will your army be victorious, or will your opponent destroy you? Who will survive the battle and win the game? The fate of the Empire is decided by you, the Battle Masters! Card Deck: 3 Goblins and Orcs 1 Goblins, Beastmen and Wolf Riders 2 Goblins and Wolf Riders 5 Champions of Chaos and Wolf Riders 2 Champions of Chaos Charge 1 Chaos Archers and Champions of Chaos 2 Beastmen, Orcs and Goblins 1 Goblins, Champions of Chaos and Beastmen 4 Choaos Warriors, Champions of Chaos and Chaos Archers 1 Choaos Warriors, Beastmen, Orcs, Chaos Archers and Goblins 5 Wolf Riders Double Move 1 Whole army move (Chaos) 5 The Ogre Champion 4 Imperial Knights 2 Lord Knights 2 Imperial Archers 6 Imperial Knights and Lord Knights 1 Men-at-Arms and Imperial Archers 4 Men-at-Arms, Crossbowmen and Imperial Archers 4 The Mighty Cannon 1 Whole Army Move (Imperial) 1 Lord Knights and Imperial Knights Charge 1 Lord Knights Charge Ogre Champion cards: 3 Ogre Moves 3 Ogre Attacks Mighty Cannon Tiles: 1 target tile 4 flying cannon ball 3 bouncing cannon ball 2 explosion ",//cf.geekdo-images.com/images/pic286405.jpg,2,60,9,2,60,Battle Masters,60,//cf.geekdo-images.com/images/pic286405_t.jpg,1992,Chris Baker,"Fantasy,Fighting,Miniatures,Wargame",NA,Stephen Baker,"Battle Masters: Chaos Warband,Battle Masters: Imperial Lords",Warhammer Fantasy Board Games,"Chit-Pull System,Dice Rolling,Variable Phase Order,Variable Player Powers","MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley,Nomura Toy",6.14928,1726 701,"from Mayfair Games website: A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and state's rights. The period from 1840 to 1861 saw these issues brought to a boil, and in 1861 the nation became tangled in a terrible war that lasted four long years. The game depicts the war between North and South from the First Battle of Bull Run (or Manassas Junction) to Lee's surrender at Appomattox Courthouse – or Grant's surrender at Harrisburg... Each player leads one of these two nations and makes the strategic decisions which determine the outcome of the war. The game board represents the United States, north and south and from the Atlantic coast to just west of the Mississippi. [...] The play map contains a number of boxes, each representing a city, town or locations important to the war. These boxes are connected by transportation lines – blue for rivers, tan for roads and black for railroads – which provide the paths to victory or defeat. Can you keep the Union whole or force the separation of the United States? ",//cf.geekdo-images.com/images/pic1261028.jpg,2,240,12,2,240,A House Divided,240,//cf.geekdo-images.com/images/pic1261028_t.jpg,1981,"Frank Chadwick,Rich Hasenauer,Jason Juta,William H. Keith, Jr.,Franz Vohwinkel","American Civil War,Wargame",NA,"Frank Chadwick,Alan Emrich",NA,NA,"Dice Rolling,Point to Point Movement","Diseños Orbitales,GDW Games,Mayfair Games,Phalanx Games B.V.",7.10135,1701 702,"One player is Farmer Brown, others play Wabbits. All players battle for points: plowing fields in Spring (even the Wabbits!), stockpiling carrots in Summer, whomping enemies in Fall, and destroying buildings in Winter. Think Elmer Fudd and Bugs Bunny fighting over the operation of a farm. Just like in the cartoons, players can mail away for items to help them in squashing the other players. Followed by: Wabbit's Wevenge ",//cf.geekdo-images.com/images/pic111585.jpg,4,120,12,2,120,Wabbit Wampage,120,//cf.geekdo-images.com/images/pic111585_t.jpg,1985,NA,"Comic Book / Strip,Farming,Humor",NA,Mark Acres,NA,"Admin: Better Description Needed!,Animals: Rabbits","Action Point Allowance System,Hand Management,Variable Player Powers",Pacesetter,5.8896,202 703,"Roman Civil War is a two player wargame covering the battles between Pompey and Julius Caesar. The game is strategic in scale, with units representing legions, fleets and allied units on both sides. The mapsheet, overlaid with a hexagonal grid, covers the important areas of the Roman empire, including Italy, Greece, Asia and Egypt. Off-board areas represent surrounding areas such as Spain, Gaul and Syria. Game components consist of a mapsheet, counters, rules and game charts. ",//cf.geekdo-images.com/images/pic27720.jpg,2,120,12,2,120,Roman Civil War,120,//cf.geekdo-images.com/images/pic27720_t.jpg,1993,NA,"Ancient,Civil War,Wargame",Trajan: Ancient Wars Series,Joseph Miranda,Trajan: Ancient Wars Series Expansion Kit,"Ancient Rome,Ancient Wars Series,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),6.89648,71 704,"Each player tries to fly his balloon as high as possible. For this, he is equipped with ballast which can be dumped at the right opportunity, grappling hooks for linking to other balloons, soporific gas for knocking out balloons below, and a super motor. Players can also use tempest cards to reverse the game play. Extrapolated From Balloning Games: Each player starts with an identical set of cards, chooses a random subset and adds one card each turn. The higher the card played, the more likely one is to move up, but there are other interesting plays such as grappling onto another balloon, using soporific gas on lower balloons or storms which defeat the leaders. It can be especially interesting to compete against the non-player Black Baron who has been known to win the game from time to time, even playing randomly. ",//cf.geekdo-images.com/images/pic11206.jpg,6,45,7,2,45,Montgolfiere,45,//cf.geekdo-images.com/images/pic11206_t.jpg,1992,Dominique Ehrhard,"Aviation / Flight,Racing",NA,Dominique Ehrhard,NA,"Balloons,Sports: Aerial Racing","Auction/Bidding,Hand Management,Simultaneous Action Selection",Eurogames,5.81943,535 705,"Caesar in Gallia is a two player wargame covering Julius Caesar's conquest of Gaul. The game is strategic in scale, with units representing Roman legions, fleets, barbarian warbands and allied troops. The mapsheet, overlaid with a hexagonal grid, covers an area corresponding approximately to Britain. France, Belgium, Switzerland, Spain and parts of Africa. An off-board box is used to represent the Italian homeland. Game components consist of a mapsheet, counters, rules and game charts. ",//cf.geekdo-images.com/images/pic477919.jpg,2,300,0,2,300,Caesar in Gallia,300,//cf.geekdo-images.com/images/pic477919_t.jpg,1993,NA,"Ancient,Wargame",Trajan: Ancient Wars Series,Joseph Miranda,"Trajan: Ancient Wars Series Expansion Kit,Trajan","Ancient Rome,Ancient Wars Series,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter",Decision Games (I),6.68922,51 706,"Frederick the Great is an operational level wargame on the Seven Years War between Frederick the Great's Prussia (and allied Hanover) and the anti-Prussian coalition consisting of France, Austria, Russia and a host of European countries. There are seven scenarios, each covering one year of campaigning. The game consists of a map covering most of central Europe, rules and counters depicting the important leaders and generic strength points representing armies. ",//cf.geekdo-images.com/images/pic244500.jpg,4,240,12,2,240,Frederick the Great,240,//cf.geekdo-images.com/images/pic244500_t.jpg,1975,"Rodger B. MacGowan,Redmond A. Simonsen","Age of Reason,Wargame",NA,"Edward Curran,Frank Davis",NA,"Age of Kings,Magazine: Strategy & Tactics","Hex-and-Counter,Simulation","Avalon Hill,Hobby Japan,SPI (Simulations Publications, Inc.)",6.81662,376 707,"When Tiger Fight: The War in Asia, 1944, is a strategic level wargame of the battles that were fought on the Chinese front during the latter stages of World War 2. The map covers a large portion of mainland China and parts of Burma. Game Scale: Turn: 1 month Map: 37.2 miles / 60 km per hex Unit: Regiment to Army Game Contents: One 22 x 34" map Two countersheets (100 5/8" dual-side printed counters - 81 of them are errata for other games) One 32 page rulebook One Player Aid Card (2-sided) ",//cf.geekdo-images.com/images/pic55396.jpg,2,300,14,2,300,When Tigers Fight,300,//cf.geekdo-images.com/images/pic55396_t.jpg,1994,NA,"Wargame,World War II",Schlieffen East,Dean Webb,Tiger of China,NA,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.06806,72 708,"Holy War: Afghanistan is a two-player wargame covering the war in Afghanistan between the communist regime supported by Soviet troops and equipment, and the Afghan Resistance. The game is strategic in scale, with units representing divisions and brigades. Aspects of the war covered in the game include conventional and guerilla warfare, politics and the possibility of foreign intervention. The game includes a campaign and several shorter scenarios. Game components include 22" by 17" map, 200 unit counters, and a rule booklet. ",//cf.geekdo-images.com/images/pic478683.jpg,2,180,12,2,180,Holy War: Afghanistan,180,//cf.geekdo-images.com/images/pic478683_t.jpg,1991,NA,"Political,Wargame",NA,Joseph Miranda,NA,"Country: Afghanistan,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),6.21618,68 709,"Dragons of Glory is a simple wargame set in the fantasy world of the Dragonlance fantasy series. Players take the roles of the the evil Dragon Highlords who try to conquer the nations of Ansalon, or the Whitestone forces, who try to stop the Dragon Highlords. Game consists of four scenarios and a campaign game. The game system is built around the standard wargame, with a hexgrid overlaid mapsheet, counters representing the armies and fleets of both sides and the leaders who led them, combat charts. The turn sequence is the standard you-move-I-move kind. One interesting thing about the game is that both players start with minimal forces (The Whitestone player actually starts with none!), and try to activate allied nations as the game progresses. Game component consists of one mapsheet depicting the continent of Ansalon in the fantasy world of Krynn, counters, rules and numerous charts. ",//cf.geekdo-images.com/images/pic19690.jpg,2,180,12,2,180,Dragons of Glory,180,//cf.geekdo-images.com/images/pic19690_t.jpg,1986,NA,"Fantasy,Novel-based,Wargame",NA,"Tracy Hickman,Douglas Niles",NA,"Animals: Dragons,Dragonlance","Chit-Pull System,Hex-and-Counter",TSR,6.17492,61 710,"One player assumes the role of a single Bolotomus, fighting off an infestation of Snits. The other player commands the Snit onslaught, attempting to ravage the Bolotomus's internal organs. The battles are between the Bolotomus' immune system and the Snits. Originally published in ''The Dragon Magazine'', Issue #11. Republished with Snit Smashing 27 years later (2004) by Steve Jackson Games in a single reprint entitled "Snits" ",//cf.geekdo-images.com/images/pic15304.jpg,2,20,8,2,20,Snit's Revenge,20,//cf.geekdo-images.com/images/pic15304_t.jpg,1977,Tom Wham,Fighting,NA,Tom Wham,NA,"Admin: Better Description Needed!,Magazine: Dragon",Area Movement,"Steve Jackson Games,TSR",6.22529,354 711,"Before Elfenland there was Elfenroads. Players attempt to travel from city to city on the map using the resources of cards, gold, and transportation chits. The player best able to juggle the three resources and visit the most cities by game's end wins. Re-implemented by: Elfenland ",//cf.geekdo-images.com/images/pic10172.jpg,6,120,10,2,120,Elfenroads,120,//cf.geekdo-images.com/images/pic10172_t.jpg,1992,Doris Matthäus,"Fantasy,Transportation",NA,Alan R. Moon,NA,"Admin: Better Description Needed!,Elfen Travel,Fairies, Elves and Pixies",Auction/Bidding,White Wind,7.15087,266 712,"Blood Bowl is a game of Fantasy Football. The basic game features a match between a human team and an orc team. Ostensibly the teams are playing football. In fact each team takes turns moving, blocking and advancing the football down the field. The game comes with plastic miniatures. This game is a part of the Blood Bowl Series ",//cf.geekdo-images.com/images/pic1427839.jpg,2,180,12,2,180,Blood Bowl (Third Edition),180,//cf.geekdo-images.com/images/pic1427839_t.jpg,1994,"Wayne England,David Gallagher,Richard Wright","Fantasy,Fighting,Miniatures,Sports,Wargame",NA,Jervis Johnson,Blood Bowl: DeathZone,"Blood Bowl,Fantasy Sports,Games Workshop Specialist Games,Warhammer Fantasy Board Games","Dice Rolling,Grid Movement,Variable Player Powers",Games Workshop Ltd.,7.57274,4492 713,Satirical game in which each player represents a "major world power" and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons... Integrates with: Nuclear Proliferation Nuclear Escalation Weapons of Mass Destruction India Rails (using Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War) The latest reprint of the game features new artwork on the cards and two new cards: Mars Probe (Secret): Take 1 million people from the discard pile. Advanced Recycling (Special): Pick one used carrier or warhead from the discard pile. ,//cf.geekdo-images.com/images/pic1488707.jpg,6,60,10,2,60,Nuclear War,60,//cf.geekdo-images.com/images/pic1488707_t.jpg,1965,"Steven S. Crompton,Gary Freeman,Brian McCrary","Card Game,Modern Warfare,Negotiation,Political",NA,Douglas Malewicki,"Nuclear War Bonus Pack #1,Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War,Nuclear War Booster Packs,Nuclear War: 250 Megatons,Nuclear War: Alliance,Nuclear War: Fold in Space,Nuclear War: Mad Scientist","Crowdfunding: Kickstarter,Nuclear War","Action / Movement Programming,Take That","Flying Buffalo, Inc. (FBI)",6.21832,2520 714,"The game board represents a fantasy land. Players chose a character from a list of semi-standard fantasy types: Barbarian, Wizard, Monk, etc. The objective of the game is to travel through the land encountering event cards and gathering strength along the way. Hopefully players will eventually become powerful enough to travel to the center of the board, endure the trials there and take the Crown of Command for the victory. There were also several expansions released for this game, which add new character choices and new places to travel. Part of the Talisman series of games and expansions published by Games Workshop Ltd.. The first edition differs from the second only in the box cover art and the cards, which were printed in black and white (same artwork as the second edition, though). The first edition had no expansions. Expanded by: Talisman Expansion Set Talisman: The Adventure The Talisman Dungeon Talisman Timescape Talisman City Talisman Dragons Also by: The Jewel in the Crown Talisman (second edition): White Dwarf #115 Cards Re-implemented by: Talisman (third edition) Talisman (Revised 4th Edition) ",//cf.geekdo-images.com/images/pic818904.jpg,6,240,9,2,240,Talisman,240,//cf.geekdo-images.com/images/pic818904_t.jpg,1983,"Christos Achilleos,Gary Chalk","Adventure,Exploration,Fantasy,Fighting",NA,Robert Harris,"The Jewel in the Crown,Magia i Miecz: Jaskinia,Talisman (second edition): Le Héraut Citadel #2 Cards,Talisman (second edition): White Dwarf #115 Cards,Talisman 2nd Edition: Le Héraut Citadel #4 Cards,Talisman City,Talisman Dragons,The Talisman Dungeon,Talisman Expansion Set,Talisman Timescape,Talisman: The Adventure,The Vampire's Keep (fan expansion for Talisman)",Talisman,"Dice Rolling,Role Playing,Roll / Spin and Move,Variable Player Powers","Altar Games,Casper,Gallimard,Games Workshop Ltd.,Kod Kod,Pelito,Protocol Productions,R.I.P.A.,Schmidt Spiele,Sfera,Target Games,Ventura International",6.40353,4319 715,"One player takes the part of the German Guards, whilst the others play "Escape Officers" who are responsible for organizing escape attempts by their team of prisoners. Generally, the winner will be the Escape Officer who achieves the most successful escapes; but it might be the German Forces, if they are able to limit the number of escapes. The game has been reedited in 2006 by Devir in Spain, with a totally new graphic design and a rewritten rulebook based in the original edition by Gibsons Games . This new edition has been supervised and approved by the original designer, Brian Degas. ",//cf.geekdo-images.com/images/pic3117438.jpg,6,180,12,2,180,Escape from Colditz,180,//cf.geekdo-images.com/images/pic3117438_t.jpg,1973,"Antonio Catalán,Peter Dennis","Adventure,World War II",NA,"Bob Brechin,Brian Degas,Major P.R. Reid M.B.E., M.C.",NA,Cities: Colditz,"Card Drafting,Roll / Spin and Move,Simulation","Clipper,Devir,Factor Games,Gibsons Games,Nike and Cooper Española, S.A.,Osprey Games,Parker Brothers,Smeets & Schippers",6.61378,2085 716,"Pizza Party is a quick and simple variation of Memory for children which becomes much more adult and exciting when money is wagered on the outcome. Each player gets a color coded pizza slice with six slots used to hold ingredient discs. There are six discs of four different toppings placed face down on the table along with two "switch" one for each color. Players flip one over on their turn and add it to their slice if it matches the topping they already have. If a "switch" one is revealed, the player trades his or her slice with the player of the corresponding color or with any player if his or her own color is revealed. Ages 4 to 8 ",//cf.geekdo-images.com/images/pic2799355.jpg,4,10,4,2,10,Pizza Party,10,//cf.geekdo-images.com/images/pic2799355_t.jpg,1987,NA,"Children's Game,Memory",NA,(Uncredited),NA,Food / Cooking,"Memory,Set Collection","Borras Plana S.A.,Parker Brothers,Tactic,Winning Moves Games (USA)",5.24747,79 718,"This is the much-awaited sequel to AH's Titan: the Arena. Originally, this game was Knizia's Grand National Derby, but two successive changes in theme have added much chrome to the design. The basic idea remains intact: there are eight alien races, and at the end the only three will remain; bet on the aliens you think will make it to the end. Numbered cards, starships in this case, are played below the alien homeworld cards. As soon as each alien has a ship card and there is a definitive loser, said loser alien race is removed and a new round starts. Several of the alien powers differ from those of TtA. This version of the game adds further detail by calling the betting chips "starbases", which may be targeted by opponents' ships to lower their value. ",//cf.geekdo-images.com/images/pic48671.jpg,5,90,12,2,90,Galaxy: The Dark Ages,90,//cf.geekdo-images.com/images/pic48671_t.jpg,2000,"Rodger B. MacGowan,Kurt Miller,Mark Simonitch","Card Game,Science Fiction",NA,"Don Greenwood,Reiner Knizia",NA,Knizia Betting Trilogy,Betting/Wagering,GMT Games,6.22986,554 719,Players attempt to shepherd their chosen dinosaurs through an ever-changing environment. Each player attempts to alter the environment during every game round. Extinction looms for those who can not survive in the current environment. Even those that can survive the environment need to survive a round of combat from opposing player's dinosaurs. ,//cf.geekdo-images.com/images/pic243490.jpg,4,120,12,2,120,Tyranno Ex,120,//cf.geekdo-images.com/images/pic243490_t.jpg,1990,"Jean Baer,Dave Dobyski,Charles S. Jarboe, Jr.,Charles Kibler,Michael Präpasser","Fighting,Prehistoric",NA,Karl-Heinz Schmiel,NA,"Admin: Better Description Needed!,Animals: Dinosaurs,Evolution","Card Drafting,Dice Rolling","Avalon Hill,Moskito Spiele",6.47635,401 720,"Players compete with each other to start fast food corporations, open new markets, launch advertising campaigns, and build nationwide chains of restaurants. The winner is the first player to make a million dollars, or be the only player left in the game if all other players go bankrupt. ",//cf.geekdo-images.com/images/pic359087.jpg,5,120,12,2,120,Fast Food Franchise,120,//cf.geekdo-images.com/images/pic359087_t.jpg,1992,"Jennifer Angerman,Armand Cabrera,Thomas Lehmann",Economic,NA,Thomas Lehmann,NA,Food / Cooking,Roll / Spin and Move,"Prism Games,TimJim Games",6.34842,361 723,"Each player starts with two of eighteen X-Men superheroes each with its own strength, endurance, intelligence and cheater power. Three battle zones on the board are populated with cards that show either villains to fight or heroes to recruit. Special dice determine whether players give or take hits in each battle. The goal of the game is to build up your team of superheroes and use them to defeat villains for points to win. The game includes detailed plastic figures for each of the X-Men. ",//cf.geekdo-images.com/images/pic183295.jpg,4,60,9,2,60,X-Men Alert,60,//cf.geekdo-images.com/images/pic183295_t.jpg,1992,NA,"Comic Book / Strip,Fighting",NA,Richard Borg,NA,"Comics: Marvel Universe,Superheroes",Action Point Allowance System,Pressman Toy Corp.,6.15464,347 724,"Players lay tiles to build Black Morn Manor, where an evil Master resides. Most players take on the roles of Envoy, who need to discover the Master's identity, find the item to which he is vulnerable, and destroy the Master. One player starts as a Minion, who attempts to find the influence item and remove it from the grounds. ",//cf.geekdo-images.com/images/pic1621530.jpg,6,120,12,2,120,Chill: Black Morn Manor,120,//cf.geekdo-images.com/images/pic1621530_t.jpg,1985,"Andria Hayday,Oliver Schlemmer,Stephen Sullivan",Horror,NA,Troy Denning,NA,NA,Tile Placement,"Klee,Pacesetter,Schmidt International,Schmidt Spiele,Truant Spiele",6.0444,377 730,"Breakout: Normandy is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent the a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area. The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad. ",//cf.geekdo-images.com/images/pic239937.jpg,2,240,12,2,240,Breakout: Normandy,240,//cf.geekdo-images.com/images/pic239937_t.jpg,1992,"Charles Kibler,Art Lupinacci","Wargame,World War II",NA,"Don Greenwood,James Stahler",NA,Avalon Hill area-impulse series,Area-Impulse,"Avalon Hill,L2 Design Group",7.66202,872 731,""Snake, I thought you were dead!" This modest board game, based on the John Carpenter movie, casts each player as Snake Plissken, an ex-con sent on a rescue mission into a giant prison once known as New York City. Players begin with weapons and equipment cards used to help fight enemies and find clues. Cards can be lost in fights or gained at landmark spaces. Turn in matching clue cards at the corresponding location to rescue the president or his important tape. To escape, you still need to find a glider or a map to the mine fields. Fans of the movie will enjoy the chance to encounter Slag, Brain, Cabbie, Maggie, the Duke, and Romero with the opporutnity to gain them as allies during the game. Players win by obtaining the Tape first and foremost, failing that - the President himself. The game is very faithful to the movie and players will find that they can mirror many scenes of the movie in the game. ",//cf.geekdo-images.com/images/pic132212.jpg,4,45,10,2,45,Escape from New York,45,//cf.geekdo-images.com/images/pic132212_t.jpg,1981,NA,"Fighting,Movies / TV / Radio theme,Science Fiction",NA,"David ""Zeb"" Cook,Harold Johnson",NA,"Cities: New York (New York, USA),Country: USA",Action Point Allowance System,TSR,5.38169,71 736,"The game is set in San Francisco after the great earthquake, and players are charged with rebuilding the city. The board is a fairly straightforward affair with the matrix randomly populated with building tiles. Players compete in various auctions for the right to place possession rods around the tiles and when a clear plurality is established the tile is scored by that player. There are a number of different auctions: sequential money bidding (akin to High Society), by blind bidding one of the three building types with clashes determined by money bids (akin to Basari), blind influence point bidding with like bids cancelling (akin to Raj/Hols der Geier). After a set number of turns which see a building erected, the player with the highest point total wins. ",//cf.geekdo-images.com/images/pic87995.jpg,5,90,12,3,90,San Francisco,90,//cf.geekdo-images.com/images/pic87995_t.jpg,2000,Oliver Freudenreich,City Building,NA,"Thorsten Löpmann,Andreas Wetter",NA,Cities: San Francisco,Auction/Bidding,AMIGO Spiel + Freizeit GmbH,6.19047,296 741,"Trajan is a two player wargame covering the military campaigns of Roman Emperor Marcus Ulpius Nerva Trajan from 114 to 117 AD. The game is strategic in scale, with units representing Roman and Parthian forces, and their allies. The mapsheet, overlaid with a hexagonal grid, covers an area corresponding approximately to modern day Iraq, Iran and Kuwait. Game components consist of mapsheet, counters, rules and game charts. ",//cf.geekdo-images.com/images/pic80868.jpg,2,180,12,2,180,Trajan,180,//cf.geekdo-images.com/images/pic80868_t.jpg,1991,"Eric Brune,Callie Cummins,Mark Simonitch","Ancient,Wargame",Trajan: Ancient Wars Series,Joseph Miranda,Trajan: Ancient Wars Series Expansion Kit,"Ancient Rome,Ancient Wars Series,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),6.79154,94 742,"Germania is a two-player wargame covering Roman campaigns in Germania. The game is strategic in scale, with units representing Roman legions, barbarian war bands and allied troops. The mapsheet, overlaid with a hexagonal grid, covers the area of operation. Game consists of a 22 x 34 map, 280 counters, 13 pages of rules and 1 random events chart. ",//cf.geekdo-images.com/images/pic185440.jpg,2,180,12,2,180,Germania,180,//cf.geekdo-images.com/images/pic185440_t.jpg,1995,NA,"Ancient,Wargame",Trajan: Ancient Wars Series,Joseph Miranda,Trajan: Ancient Wars Series Expansion Kit,"Ancient Rome,Ancient Wars Series,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),6.79577,52 745,"War of Resistance is a detailed, operational level game which cronicles the second Sino-Japanese Conflict starting on July 7, 1937. Often touted as the true beginning of World War II, this 8 year war is the culmination of a decade of aggressive Japanese policy in northern and central China. The game covers the conflict through Pearl Harbor on December 7, 1941. The Chinese theatre is neither trivial nor inconsequential to the progress and outcome of World War II on a global scale. Over one million soldiers on each side perished. It is estimated that another 7.5 million Chinese civilians died. Over 40 million Chinese were left homeless. The vast majority of Japanese ground combat and support soldiers were engaged in China, preventing their use against the western Allies in the Pacific. America's material dominance may have been the decisive factor contributing to the Japanese demise, but Japan was already doomed to failure in the Chinese quagmire. This is essential to the greater understanding of the war in the Pacific. Western nations tend to ignore and forget the Chinese contribution to the war effort. It is an indication of western arrogance that World War II is considered to have started on September 1, 1939 and not July 7, 1937. The Chinese war effort was far from stellar, but it was enormous. The immensity of the conflict sapped the Japanese war machine to exhaustion. War of Resistance is a two-player game, with one player representing the military high command of the Japanese forces and their puppet allies, and the other the fractured Chinese military forces. The Japanese player must force the collapse of the Chinese national will to resist. The Chinese player must cling to survival until the entry of the western nations into the Pacific war ensures ultimate victory over the Japanese invaders. Both sides maneuver their forces and conduct combat in an attempt to achieve these goals. Game Components: One rules booklet. Two Orders of Battle booklets. One for the Japanese and one for the Chinese orders of battle. A Battle Scenarios Booklet Four "full-sized" maps (Maps G1 thru G4) and 2 "half" maps (Maps G5 and G6). Two map overlays 8 counter sheets (CS G1 - CS G7) A set of charts Two six-sided die ",//cf.geekdo-images.com/images/pic44859.jpg,2,0,12,2,0,War of Resistance,0,//cf.geekdo-images.com/images/pic44859_t.jpg,1998,"Winston Hamilton,Darla Hamilton",Wargame,NA,"John Astell,Mark Royer",NA,"Country: China,Glory: The Pacific Theater 1937-45",Hex-and-Counter,Games Research/Design (GR/D),6.86226,53 746,"France 1940 is an operational level simulation of the German invasion of France in 1940. Units are corps and divisions, with important regiments and brigades represented. The map covers the German-Franco border, from the parts of the Maginot Line to the English Channel. The game consists of standard rules, advanced rules incorporating more complexity and realism and an Idiot's Rule, simulating the initial inflexibility of the Allied command. Six German and eleven Allied orders of battle allow players to experiment with game balance as well as explore various "What ifs". The game comes with detailed designer's notes, giving insight into both game design and the actual campaign. The first incarnation of the game appeared as an insert in Strategy & Tactics magazine #27(1971), and was subsequently republished by Avalon Hill in 1972. 224 counters (includes the 27 blanks) = Boxed Edition ",//cf.geekdo-images.com/images/pic12164.jpg,2,180,12,2,180,"The Game of France, 1940: German Blitzkrieg in the West",180,//cf.geekdo-images.com/images/pic12164_t.jpg,1972,NA,"Wargame,World War II",NA,Jim Dunnigan,NA,"Country: France,Magazine: Strategy & Tactics",Hex-and-Counter,"Avalon Hill,SPI (Simulations Publications, Inc.)",5.71618,427 747,"Bitter Woods is a mid-complexity wargame on the last great German offensive in Dec 1944, commonly known as the "Battle of the Bulge". The map depicts the area of operations, the Ardennes area at the borders of Germany, France, Belgium, and Luxemberg. Prominent features like roads, rivers and cities are depicted. A hexagonal grid is superimposed over the map to regulate game play. Each hexagon is 2 miles across, unit size is brigade and regiments. Each turn represents 12 hours of real time. Game features include morale, prominent leaders, blitzkrieg tactics, German army boundaries, initial surprise, Allied air power and much more. Game components include one 22 x 32" unmounted map, 320 counters including markers, 16-page rulebook. ",//cf.geekdo-images.com/images/pic255341.jpg,2,240,12,2,240,Bitter Woods,240,//cf.geekdo-images.com/images/pic255341_t.jpg,1998,Mark Simonitch,"Wargame,World War II",NA,Randy Heller,NA,World War 2: Battle of the Bulge,Hex-and-Counter,"Avalon Hill,Multi-Man Publishing",6.87249,189 748,from the Trax site: Trax is a two player abstract strategy game of loops and lines. It can be played on any flat surface (no board). The square tiles have straights on one side and curves on the other. The rules of TRAX are simple: place tiles adjacent to those already in play such that the colours of the tracks match. The objective is to get a loop or line of your colour while attempting to stop your opponent in their colour. What gives Trax its strategic depth is the forced play rule which allows (or even requires) multiple tiles to be played in a turn. ,//cf.geekdo-images.com/images/pic61770.jpg,2,10,8,2,10,Trax,10,//cf.geekdo-images.com/images/pic61770_t.jpg,1980,NA,Abstract Strategy,NA,David L. Smith,NA,Combinatorial,"Pattern Building,Route/Network Building,Tile Placement","(Self-Published),Bandai,Colour of Strategy, Ltd.,Excalibre Games, Inc.,Gigamic,Grapet,Heraclio Fournier,Holdson,Mind Games, Ltd. (I),quecke-verlag,Tantrix Holland B.V.,Tantrix UK Ltd.,The United States Playing Card Company",6.51616,463 751,"from rules: 4,000 years ago, Crete was ruled by Minos, son of Zeus and Europa. It was from his name that the current civilization was called “Minoan”. It was the first advanced civilization in Europe. The game Minos takes you back in time; build your own trading empire by crossing the Mediterranean Sea with your ships and founding new settlements and trading centers. Aim of the Game The game ends when all the city sites have been settled and at least two full cities have been built. The winner is the player with the highest income at this point, as marked on the scale around the edge of the board. A tie is resolved in favor of the player with the most cash in hand. ",//cf.geekdo-images.com/images/pic247224.jpg,4,120,16,2,120,Minos,120,//cf.geekdo-images.com/images/pic247224_t.jpg,1991,J. C. Sohier,"Ancient,City Building,Civilization,Economic,Fighting,Nautical",NA,H. Jean Vanaise,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Area Movement,Dice Rolling,Point to Point Movement","Otto Maier Verlag,Ravensburger Spieleverlag GmbH",6.43037,246 752,"Maul of America is a beer-and-pretzels boardgame about shoppers trying to escape a zombie-infested shopping mall. One player controls all zombies while each of the other players control shoppers trying to escape the mall. Game includes 4 doublesided 11" by 17" mapboard, 25 zombie and 5 shopper pieces, 3 decks of cards (12 sheets; 9 cards per sheet), 3 sheets of stickers (20 stickers per sheet), 2 dice and rules. Deck Breakdown: Search = 45; Shopper = 36; Zombie = 27 Online Play Ludoholic (no longer available) Expanded by: Chopping Maul Raid on the Mall ",//cf.geekdo-images.com/images/pic177928.jpg,6,120,12,2,120,Maul of America,120,//cf.geekdo-images.com/images/pic177928_t.jpg,1998,Steve Bryant,"Fighting,Horror,Zombies",NA,Eric Canfield,"Chopping Maul,Raid on the Mall",NA,"Dice Rolling,Modular Board,Roll / Spin and Move",Jolly Roger Games,4.63571,105 753,"Panzerkrieg is a simple-mid complexity operational level game of the military operations in Southern Russia during World War 2. The game is played on a map depicting southern Russia from its western border with Rumania and Poland in the west to the Caucasus mountains in the east. Units are basically German divisions and Russian corps, with multiple units being able to merge to form German corps and Russian armies. Each game turn represents approximately 1 week of real time. Game rules include armoured exploitations, leaders, supply, combat reserves, rail and naval movement, air power, and Axis satellites. The game consists of 9 separate scenarios, each depicting an important operation. There is no campaign game. The game comes with rules, 22" by 32" mapboard, 520 counters, charts and a detailed scenario folder. Note: The OSG edition comes with 500 counters ",//cf.geekdo-images.com/images/pic147929.jpg,2,240,14,2,240,Panzerkrieg,240,//cf.geekdo-images.com/images/pic147929_t.jpg,1978,"Rodger B. MacGowan,Masahiro Yamazaki","Wargame,World War II",NA,John Prados,NA,NA,"Dice Rolling,Hex-and-Counter","Avalon Hill,CoSi,OSG (Operational Studies Group),Six Angles",6.33575,221 754,"Domain is a simple game played on a 9x9 square grid. Players take turn placing coloured plastic pieces onto the board. The pieces have different areas and shapes. The aim of the game is to have the largest area at the end of the game. When pieces are placed, they may cause adjacent pieces on the board to flip over, depending on the variant played. In one variant, only the opponent's pieces are turned over. In another, all adjacent pieces are turned over. In yet another variant, the pieces are divided up equally before starting, instead of players drawing from a standard pool. Game consists of rules, a 9x9 board and 26 plastic pieces, coloured on both sides. Online Play BoardSpace.net known as Phlip there; (real-time, AI option) ",//cf.geekdo-images.com/images/pic275143.jpg,2,15,8,2,15,Domain,15,//cf.geekdo-images.com/images/pic275143_t.jpg,1983,NA,Abstract Strategy,NA,Claude Duvernay,NA,"Combinatorial,Polyominoes","Area Control / Area Influence,Tile Placement","Alga,Editrice Giochi,Estrela,Nathan,Orda Industries Ltd.,Parker Brothers,Waddington's Games, Inc.",6.05807,147 755,"Thunder at Cassino is a mid-complexity wargame on the Third Battle of Monte Cassino during the Second World War. The game uses the area-impulse system first used in Storm over Arnhem, and to be used subsequently in Turning Point: Stalingrad and Breakout: Normandy. The game depicts the battle from 15 Mar 1944 to 23 Mar 1944. The Allied attackers consisted of elements of the 2nd New Zealand Corps, comprising the New Zealand 2nd Division, the Indian 4th Division and the British 78th Division. The German defenders are mainly from the elite 1st Fallschirmjäger Division. The game map depicts the town of Cassino, its renowned monastery and the surrounding environs, divided into areas to facilitate movement and combat. Units are mainly infantry platoons, armor platoons depicted. The game comes with two introductory scenarios, a end-of-battle scenario and a campaign game featuring the entire battle. Playing time varies from 60 minutes to 360 minutes depending on scenario chosen. Game consists of a 22" by 24" mounted map, 478 unit counters, rules and charts. ",//cf.geekdo-images.com/images/pic19520.jpg,2,360,12,1,360,Thunder at Cassino,360,//cf.geekdo-images.com/images/pic19520_t.jpg,1987,"Charles Kibler,George I. Parrish, Jr.","Wargame,World War II",NA,Courtney F. Allen,NA,Avalon Hill area-impulse series,"Area-Impulse,Dice Rolling",Avalon Hill,7.0082700000000004,351 756,"In this thinly-themed game, players seek to uncover the three spies who have their identities hidden. There are twenty-seven possible suspects, represented by twenty-seven lettered cards (with the umlauted O). Three of the cards are removed, as they are the spies. The remainder are dealt out to the players. Then players take turns 'asking' each other for information by playing a card with three letters in front of the informant. He must then look at his cards and place either zero, one, two, or three chips on the card, depending on how many of those letters are part of his secret collection. The first player to correctly identify the three missing spies (letters) is the winner. ",//cf.geekdo-images.com/images/pic1734204.jpg,6,60,10,3,60,Black Vienna,60,//cf.geekdo-images.com/images/pic1734204_t.jpg,1987,"Jim Ferreira,Martina Irion,Steve Sisk","Card Game,Deduction,Spies/Secret Agents",NA,Gilbert Obermair,NA,NA,Paper-and-Pencil,"(Web published),KOSMOS",7.03381,412 757,"Described by the Publisher/Designer: In Lunatix Loop players attempt to be the first racer to complete three laps around a patchwork track of asphalt and dirt while attempting to keep their cars in one piece. Each racer straps himself in for the harrowing ride of his life, his little plastic shell of a car the only thing protecting him from the rams of his opponents. Each racer becomes his own worst enemy as he pushes the limits of his car and his psyche. The stresses of racing life and curves taken too fast are more than enough to justify the nickname, "Lunatix", that the racers have earned. ",//cf.geekdo-images.com/images/pic30910.jpg,6,0,10,4,0,Lunatix Loop,0,//cf.geekdo-images.com/images/pic30910_t.jpg,2000,NA,Racing,NA,Matt Leacock,NA,NA,NA,Locust Games,6.26538,65 759,"Turning Point: Stalingrad is mid-complexity wargame on the battle of Stalingrad during World War 2. Attackers from the German 6th Army must dislodge the Russian 62nd Army and take the city of Stalingrad before the commencement of Operation Uranus. If the city could be taken, German troops could then be re-deployed to reinforce the Italian and Rumanian formations holding the flanks of along the Volga. The fiasco at Stalingrad can then be prevented. The game is an operational level treatment of the actual streetfighting. Each turn is a day comprising of a variable number of daylight and night impulses. Units are battalions and armoured units representing AFVs in platoon and company strength. The map is on a scale of 1 inch to 500 metres, depicting the city of Stalingrad and its western approaches, divided into 74 areas divided according to terrain features, and rated for defensive suitability. Victory is determined by the number of objectives captured by the German player each week. If it exceeds the requirements for the week, he wins. If not the Russian player wins. If it is equal to the victory requirement, the game is extended by another week, with a different(higher) victory objective requirement. Game comprises two 22" by 16" mounted mapboards, counters, rules and charts. The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Breakout: Normandy. ",//cf.geekdo-images.com/images/pic290588.jpg,2,180,12,2,180,Turning Point: Stalingrad,180,//cf.geekdo-images.com/images/pic290588_t.jpg,1989,"Charles Kibler,George I. Parrish, Jr.","Wargame,World War II",NA,Don Greenwood,Turning Point: Stalingrad Expansion Kit,"Avalon Hill area-impulse series,Country: Russia",Area-Impulse,Avalon Hill,7.18437,611 760,"Two opponents face off across a 'battle line' and attempt to win the battle by taking 5 of 9 flags or 3 adjacent flags. Flags are decided by placing cards into 3 card poker-type hands on either side of the flag (similar to straight flush, 3 of a kind, straight, flush, etc). The side with the highest 'formation' of cards wins the flag. This is a rethemed version of Schotten Totten with different graphics and wooden flag bits in place of the boundary stone cards. Game play is identical, except the cards run from 1 to 10 (not 9), you hold seven cards in your hand (not 6), and the rule that stones may only be claimed at the start of your turn is presented as an "advanced variant". Also the tactics cards were introduced by Battle Line; these cards were only added to later editions of Schotten-Totten. Some have reported that the production quality of the cards is inferior to the Schotten Totten cards, however, for most readers Battle Line will be much easier to find in stores. In the second edition of GMT's Battle Line the card quality is higher. ",//cf.geekdo-images.com/images/pic149717.jpg,2,30,12,2,30,Battle Line,30,//cf.geekdo-images.com/images/pic149717_t.jpg,2000,"Roland MacDonald,Rodger B. MacGowan,Mark Simonitch","Ancient,Card Game,Deduction",NA,Reiner Knizia,NA,Schotten-Totten,"Hand Management,Set Collection","Chrononauts Games,GMT Games,Roland's Revenge Games,Wargames Club Publishing",7.42393,12222 761,"Welcome to the Old West, Zombie style. The undead line cooks at Friedey's Chuck Wagon are fed up with having only one Brain to pass around. So they've decided to take matters into their own hands and rob a speeding train full of Brains. They'll bring home the best Brain they can find, and then pass that around instead. Hey, no-one said it was a good plan. This is the fourth game in the Friedey's series, and the first Cheapass board game to come in a sturdy cardboard box. The "board" is composed of eight double-sided Train Cars, and the Train grows and shrinks throughout the game. New cars appear in the front as players move forward, and old cars fall off the back, well, sort of randomly. To win the game, you need to find the Brain with the highest IQ before the Train comes to a stop, and defend it from all the other Zombies who'd rather beat you up than find a better Brain on their own. A splendid and imaginative adventure for 3-7 players, illustrated as always by lovable Zombie artist Brian Snoddy. ",//cf.geekdo-images.com/images/pic455616.jpg,7,60,10,3,60,The Great Brain Robbery,60,//cf.geekdo-images.com/images/pic455616_t.jpg,2000,Brian Snoddy,"American West,Card Game,Fantasy,Fighting,Horror,Trains,Zombies",NA,James Ernest,NA,Cheapass Zombie Series,"Campaign / Battle Card Driven,Roll / Spin and Move","Cheapass Games,Truant Spiele",5.54546,540 764,"From the game box: Read a group of simple words aloud, like "ASK RUDE ARRIVE HER". Do you "hear" the answer? Try saying them again. Sound familiar? Quick, the timer's tickin'. Did you hear yourself say "A Screwdriver"?! You and your teammates have 30 seconds to sound out three puzzles. Guess right and snatch that card! Miss it and the other team can steal the point! O.K., the timer is set, the card flipper is loaded, and everyone's ready for a laugh riot! Just remember, that when it comes to scoring points in MAD GAB... "It's Not What You SAY, It's What You HEAR!" ",//cf.geekdo-images.com/images/pic203911.jpg,12,45,10,2,45,Mad Gab,45,//cf.geekdo-images.com/images/pic203911_t.jpg,1996,NA,"Party Game,Word Game",NA,"Tim Walsh,Terry White",NA,"Mad Gab,Mattel To Go! games",NA,"Drumond Park Ltd.,Mattel,Megableu,Patch Products",5.01144,1058 765,"A mancala-like game with victory points awarded to surviving space ships. The board consists of a loop of "black holes" each separated by 6 intermediate spaces. A move consists of picking up all the space ships of one space and sowing them in a mancala fashion around the board. Ships that fall into a "black hole" are lost forever. The game ends when one person has lost all ships. Several rules twists help make this more than a simple mancala knock off. For one, ships come in 3 sizes (victory points of 4, 3, and 1), and there is a requirement that the bigger ships are sown first. Second, each player has 3 chips that allow an extra move, but are worth 2 victory points if unused. The strategy comes in figuring out how to use your opponent's ships as sacrifices in getting your ships around the black holes. Awards 1999 Vuoden Perhepeli ",//cf.geekdo-images.com/images/pic362001.jpg,5,45,8,2,45,Space Walk,45,//cf.geekdo-images.com/images/pic362001_t.jpg,1999,Franz Vohwinkel,"Abstract Strategy,Science Fiction",NA,Rüdiger Dorn,NA,Mancala,NA,"Gigamic,Morapiaf,Ravensburger Spieleverlag GmbH",5.97148,324 766,"The object of the game is to be the skipper of the yacht that crosses the finish line first. You decide when to tack, and when to put up your powerful spinnaker for the downwind leg. You try to take advantage of unexpected wind shifts and blanket your opponents sails. All the facets of real sailboat racing are included. The 1968 version includes three islands and 24 cards. The 1970 version includes a single island and 18 cards. The suggested courses also vary between editions. Originally released as part of the 3M Sports Games line. ",//cf.geekdo-images.com/images/pic1514950.jpg,6,60,10,2,60,Regatta,60,//cf.geekdo-images.com/images/pic1514950_t.jpg,1967,(Uncredited),"Nautical,Racing,Sports",NA,"David D'Arcey,G. W. ""Jerry"" D'Arcey,Frank Thibault",NA,"3M Sports Games,Admin: Better Description Needed!,Sports: Sailing",NA,"3M,Avalon Hill,Klee",6.26356,480 768,"Described by the Publisher/Designer: Keytown is a game for two to five players lasting approximately 60 to 75 minutes. Each player controls a team of townsfolk, which they promote as the new leaders of Keytown. In the ‘olden days’ (in the game Keydom), these teams specialized in different activities: mining, fishing, forestry, brewing, and farming. With the passing of time, the townsfolk became skilled in each of these activities. They then aspired to gain further skills and experience as churchmen, councillors, and tradesmen. With these new skills came seniority, prestige, and high standing amongst their peers. In the game, the townsfolk and their seniority are represented by numbered tiles. Keytown is played over four rounds. Each round represents a generation in the lives of the townsfolk, during which the townsfolk may work or study in the resource locations, gain new skills in the church, council, or market, or start a family in a cottage. After four generations, one of these teams is destined to emerge as the new leaders of Keytown. The winner of the game is the player whose townsfolk are collectively held in the most esteem at the end of round four. Like Keydom, contents include full colour board, printed counters, and wooden cubes. Rules and components are in English and German. Keytown is Richard Breese's third game in the key series. ",//cf.geekdo-images.com/images/pic560210.jpg,5,60,12,2,60,Keytown,60,//cf.geekdo-images.com/images/pic560210_t.jpg,2000,Juliet Breese,Medieval,NA,Richard Breese,NA,Key-series,NA,R&D Games,6.46684,98 769,"A Diskwars variant for fighting space battles in the Star Trek universe. Cardboard disks are used as miniatures to represent space ships, crew, and technology. ",//cf.geekdo-images.com/images/pic73594.jpg,8,90,10,2,90,Star Trek Red Alert,90,//cf.geekdo-images.com/images/pic73594_t.jpg,2000,NA,"Collectible Components,Fighting,Movies / TV / Radio theme,Science Fiction",NA,"Matthew Colville,Darrell Hardy,Christian Moore,Christian T. Petersen",NA,"CTGs (Collectible Token Games),Star Trek",Variable Player Powers,Last Unicorn Games,6.3835,103 770,"The cards show trading ships and pirate ships, with pirates and an admiral. Players send a trading ship of value on a voyage in which it must survive a round of attacks from other player's pirate ships. You defend your traders with your own pirates and collect the spoils of your attacks elsewhere. Description for the Heidelberger release: Essen release, 2002. In the nice small black box, with embossed lettering. An improved version of Buccaneer. This game has 25 Trade ships worth different amounts of gold (from 2 to 8), 48 Pirate ships, 12 each in 4 colors. The Pirate ships are worth 1-4 skulls (the player with the most skulls played on a trade ship captures it if the lead is kept for one full pass around the table). There are 4 Pirate Captains (1 of each color) to help win the battles and 1 Admiral to help defend the trade ships. The game is playable with 2-5 players individually. With partners it can be played with up to 6 or 8. 2005 Mensa Select Buy Microbadges Loot Fan ",//cf.geekdo-images.com/images/pic3360346.jpg,8,20,10,2,20,Loot,20,//cf.geekdo-images.com/images/pic3360346_t.jpg,1992,"Gary Locke,Chechu Nieto,Pierre-Louis Puaud,Franz Vohwinkel","Card Game,Nautical,Pirates",NA,Reiner Knizia,NA,Mensa Select,"Area Control / Area Influence,Hand Management,Partnerships","(Unknown),AMIGO Spiel + Freizeit GmbH,ASYNCRON games,cosaic,Dal Negro,Gamewright,Geeks N' Orcs,Group SNE,Heidelberger Spieleverlag,HomoLudicus,Kanga Games,Nürnberger-Spielkarten-Verlag,Tilsit,Trefl Joker Line",6.30076,4776 771,"The last English King (as opposed to King of England) died in 1066. This game is about what happened next. The men who occupied the throne for the next 400 years were a particularly unpleasant bunch, whose main thought was of personal aggrandisement. Having deprived the English of the right of self-government, the more energetic of them set about trying to do a similar job on their neighbours. In Kings & Castles the players take the part of these men as they pursue their ambitions at home and abroad. The treatment is broad-brush and fairly abstract: there is a map and the counters carry pictures of castles and soldiers, but you don't have to start worrying about dice and combat results; this is not a wargame. Players take turns to conquer as many regions as possible with their own and opponents forces - an intriguing mechanic - then decide whether to tax the hard working peasants or not. Plenty of decision making and room for tactics with a different player/king sequence every time you play. ",//cf.geekdo-images.com/images/pic63978.jpg,4,90,10,2,90,Kings and Castles,90,//cf.geekdo-images.com/images/pic63978_t.jpg,2000,NA,"Medieval,Wargame",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,NA,Area Control / Area Influence,Ragnar Brothers,6.59444,135 772,"Seven criminals are escaping from the prison island Monte Ganovo and must reach the 4 small boats waiting for them. But the first boat is a sinking wreck whilst the fourth boat is a modern speedboat, so the seven must time their run down the path to be last, not first. The players start by writing down their prediction of the finishing order of the prisoners, then use the matching colored dice to move the prisoners forward or backward along the path to the boats. The boats are numbered 1 to 4, so the better your prediction, the more points you score. A very funny but simple dice roller, which works better with more players. The game is re-issued in 1998 by Simba as Trödeln, where the children want to be last into class so they sit at the back. Reimplemented by: Trödeln ",//cf.geekdo-images.com/images/pic155236.jpg,6,20,10,2,20,Ausbrecher AG,20,//cf.geekdo-images.com/images/pic155236_t.jpg,1985,Heinz-Peter Fothen,"Deduction,Dice,Racing",NA,Hajo Bücken,NA,Tube Games,"Betting/Wagering,Dice Rolling,Paper-and-Pencil,Roll / Spin and Move","Arbeitsstelle für neues Spielen,Ravensburger Spieleverlag GmbH",6.0894,233 773,"In this auctioning game, players bid to buy plots of land and build temples (requiring 1, 2, or 3 plots to build). The cost(s) of the plot(s) also determines the cost of the temple that will be later built on the plot(s). In the final scoring, players receive a variable score for each temple: a base score depending on the temple size (10, 30, and 150 for a size 1, 2, or 3 temple, respectively) multiplied by the number of temples of that size. The player's remaining money, plus bonus points for building on the different islands shown on the game board, are added to his/her score. ",//cf.geekdo-images.com/images/pic215553.jpg,6,90,12,3,90,Beim Zeus!,90,//cf.geekdo-images.com/images/pic215553_t.jpg,1997,Franz Vohwinkel,"Ancient,City Building",NA,Klaus Palesch,NA,NA,Auction/Bidding,KOSMOS,5.14789,71 781,"Fictionary applied to tabloid headlines. A partial headline (such as "Man's Brain Kept Alive _______" is read, and each player turns in a headline that fills in the blank. The moderator then reads all the headlines, including the real one. Players vote on which one they think is correct, and get points if they pick the right one, or if someone picks their fake answer. ",//cf.geekdo-images.com/images/pic44824.jpg,6,45,10,3,45,Tabloid Teasers,45,//cf.geekdo-images.com/images/pic44824_t.jpg,1991,NA,"Bluffing,Party Game",NA,(Uncredited),NA,NA,Voting,Pressman Toy Corp.,5.92434,76 782,"A race meeting consisting of 6 races, each with 6 horses of varying power and characteristics. Board shows an oval track of six lanes, straightforward in straights but graduated on the curves. Although dice play a part in the game there is plenty of room for skillful maneuvering in the course of each race, which can be from 5 furlongs to 1 1/4 miles. An important part of the game is provided by certain marked squares: if you can get your horse to stop on one of these it can overtake one horse ahead of it in the same line, which can be vital considering that only two swerves are permitted in each turn (only one if the jockey is an apprentice). Every horse has a distinctive racing pattern (slow or fast starter, stayer or fader etc.) represented by a set of numbers, one for each turn. These numbers are added to a single dice throw (common to all the horses), so that the speed of each race can vary substantially. There are many other interesting factors too numerous to describe in a short review. Odds on each horse are pre-set and depend largely on the number patterns described above. Originally released as part of the 3M Sports Games line. ",//cf.geekdo-images.com/images/pic203905.jpg,6,120,8,3,120,"Win, Place & Show",120,//cf.geekdo-images.com/images/pic203905_t.jpg,1966,NA,"Animals,Racing,Sports",NA,"Thomas M. Divoll,John B. Reilly","Win, Place & Show Great Thoroughbreds 1860's-1910's,Win, Place & Show Great Thoroughbreds 1920's-1970's,Win, Place & Show Official Program","3M Sports Games,Sports: Horse Racing","Betting/Wagering,Dice Rolling,Roll / Spin and Move","3M,Avalon Hill,Klee",6.71985,726 783,"From a review: Actually many games (14) in the same box. Equipment is a set of cards each showing one letter and a point value (there are also wild cards). You have a hand of up to 10 cards (you can draw as many as you like until you reach 10 - you start with 5). On your turn, you play a word to the table, with as many cards as you like face down. You announce the word, and everyone gets a chance to doubt you. You then show all the cards - if no one doubted you, you get the points for what you played (which could be QXZV, for a huge number of points). If someone did, you score if you were honest, with a bonus for each doubter. If you lied, the doubters get a bonus. You also get a bonus depending on your hand size and how many cards you played. ",//cf.geekdo-images.com/images/pic2903605.jpg,9,10,8,1,10,Letter Head,10,//cf.geekdo-images.com/images/pic2903605_t.jpg,2000,"Nicolas Gluesenkamp,J. Scott Reeves,Jeff Tidball","Card Game,Game System,Word Game",NA,"Kristan Lawson,Herbert R. Lawson",Letter Head: Design Challenge Games,NA,NA,Atlas Games,6.04579,78 784,"A game of real estate development and speculation. Players develop plots of land with different types of buildings (identified by color). Building types will pay off periodically depending on card draws - with the amount determined by the number of contrasting adjacent colors. Since expenses accrue every turn, but revenues are unpredictable, risky play can be very expensive, forcing players to take out loans - sometimes with pricey loan sharks who can send a player into a death spiral. ",//cf.geekdo-images.com/images/pic84063.jpg,8,120,13,2,120,Discretion,120,//cf.geekdo-images.com/images/pic84063_t.jpg,1978,NA,"City Building,Economic",NA,"Brian Astle,Christopher Gallagher",NA,NA,Auction/Bidding,Princeton International Enterprises,6.72549,51 785,"In this decidedly politically un-correct game, players control corporations which are plundering the environment to produce assorted products, all for the sake of the almighty dollar. Each of the companies produces a slightly different product, which is made by combining two different raw materials. The raw materials come from various parts of the center of the board. When a company harvests these materials, they can choose to either take one, which retains the environment's purity, or they can take multiples, which can turn the area into an ecological wasteland. Players must balance a work force which is used to collect and process the raw materials, and they must then try to get the best price for the finished product in a randomly adjusted market. Typically in games of this nature, the corporation who makes the most money is the winner, but in this morally corrupt environment, it's the CEO who makes the most money who's deemed the winner. And the only way to make money is by embezzling from your company... ",//cf.geekdo-images.com/images/pic451258.jpg,6,90,12,2,90,Dog Eat Dog,90,//cf.geekdo-images.com/images/pic451258_t.jpg,1999,Lori Walls,"Economic,Environmental,Industry / Manufacturing",NA,Evan Jones,NA,NA,"Auction/Bidding,Commodity Speculation,Roll / Spin and Move,Set Collection,Worker Placement",QED Games,5.26417,127 786,"Maxi Bour$e is a game that examines the world of stock holding. Players move around a game board bearing the names of forty (real) international corporations (i.e., PepsiCo, IBM, Peugot, etc.), buying and selling stocks in each. Stock prices change according to supply and demand. Event and Rumor cards add uncertainty to the game, and the winner is the player who can gain control of an industry (by having more than half the stock of three of the four companies within an industry) or build a conglomerate (by having more than half the stock of five companies, each in a different industry). Won the Internal Correspondence 1989 Gaming Flop of the Year. ",//cf.geekdo-images.com/images/pic12642.jpg,6,90,10,2,90,Maxi Bour$e,90,//cf.geekdo-images.com/images/pic12642_t.jpg,1987,NA,Economic,NA,"Marc-Éric Gervais,Pascale Loiseau,Georges Daniel Volpilhac",NA,NA,Stock Holding,"Diset S. A.,Schmidt France,TSR",4.38752,137 787,"This game is divided into two sub-games. The first part has players laying out street/business tiles. Each tile has one business on it and a colored chip corresponding to the player who placed it. Once the board is filled, play moves to the next stage. Each player has a pawn next to the fountain at the center of the board. The object is to visit each of the businesses that you laid out in the first phase. Each successive business you visit gives you more movement points, but the real goal of the game is to score the most points. Points are scored by forgoing remaining movement when you arrive at your businesses. In addition to a scoring pawn, players are each given a police token which can be used to hamper other players' movements. Players who have completed their circuit wait at the fountain until all players have finished, but finishing quickly gives you a point bonus for each turn you wait. ",//cf.geekdo-images.com/images/pic287705.jpg,5,60,10,3,60,Palermo,60,//cf.geekdo-images.com/images/pic287705_t.jpg,1992,NA,"City Building,Mafia",NA,Walter Ziser,NA,Cities: Palermo,Tile Placement,Piatnik,5.86765,68 788," This entry is for the West End Games version and other printings. For the 2009 Z-Man Games version, go to Tales of the Arabian Nights Tales of the Arabian Nights is actually several games in one. In the standard game, the players are characters living in the 1001 Nights universe, wandering about the map and having adventures. These adventures are designed in a sort of paragraph system, with the player to your left reading what happens to you and exposing the choices you have - choices that then lead to other paragraphs or outcomes. The characters evolve during their adventures, acquiring skills of various degrees of advancement to open up new options and various "statuses" (such as married, despondent, cursed, etc) which also affect play. The object is to become rich and come back to Baghdad. Other variants of the standard game include the Quest game, which forces you to roam the map looking for quests to fulfill. There's also a Merchant game, where your adventures give you arrow tokens which are used on a little separate board to simulate the progress of your caravans. The German edition, Geschichten aus 1001 Nacht, was published in 2000 and contained a revised Book of Tales along with some extra adventures. Re-implemented by: Tales of the Arabian Nights ",//cf.geekdo-images.com/images/pic289256.jpg,6,120,12,1,120,Tales of the Arabian Nights,120,//cf.geekdo-images.com/images/pic289256_t.jpg,1985,"Larry Catalano,Stephen Crane,Ingmar Drewing,Larry Elmore,Jens Haupt,Christopher T. Miller,Steve Weiss","Adventure,Arabian,Fantasy",NA,"Brad Freeman,Eric Goldberg,Doug Kaufman,Kevin Maroney,Ken Rolston",NA,Solitaire Games,"Point to Point Movement,Storytelling,Trading,Variable Player Powers","Edition Erlkönig,Gallimard,West End Games",7.09216,739 789,"Focus (or Domination) is a Sid Sackson abstract strategy game in which players attempt to make moves and capture pieces in such a manner that their opponent(s) have no moves remaining. On a turn a player may move a piece or stack of pieces based on the number of pieces that comprise it as well as the number of pieces to be moved (e.g. 1-piece = 1 space, 3 piece stack = 3 spaces.) When a stack grows over five pieces, pieces from the bottom of the stack are removed to bring the stack back down to five. Pieces of a player's own color that are taken by that player are reserved to re-enter the game at a later time; pieces of the opponent's color are kept as captured. Reserved pieces can be entered on a turn in any space on the board in place of making a move of pieces; strategic use of reserved pieces can make the game by utilizing them to capture stacks controlled by opponent(s). Sackson includes the game In his 1969 book, A Gamut of Games. The book makes a reference to the Whitman Publishing Company production of 1965, along with reporting that the two-handed version was first described in the October 1963 issue of Scientific American Magazine. Re-implemented by: Stacked ",//cf.geekdo-images.com/images/pic125970.jpg,4,45,10,2,45,Focus,45,//cf.geekdo-images.com/images/pic125970_t.jpg,1963,Marion Pott,Abstract Strategy,NA,Sid Sackson,NA,"3D Games,Combinatorial,Gamut of Games",Grid Movement,"Daekor Designs,Estrela,Hugendubel Verlag,KOSMOS,Labo Market,Milton Bradley,Nilco S.A.,Parker Brothers,Random House, Inc.,Spear's Games,Whitman",6.46077,643 790,"from translation Each player builds towers and whoever is the first to place his six flagpoles on 6 towers of different heights ( 6 blocks high, 5 blocks high and so on down to 1 block high ) is the winner. ",//cf.geekdo-images.com/images/pic1300.jpg,4,90,12,2,90,Terra Turrium,90,//cf.geekdo-images.com/images/pic1300_t.jpg,1990,Tilman Michalski,Abstract Strategy,NA,Wolfgang Kramer,NA,"3D Games,Edition Perlhuhn series at Franckh-Kosmos","Action Point Allowance System,Modular Board",KOSMOS,6.04695,82 791,"from a session report: In essence it’s a round-and-round trick game, combining Frank’s Zoo with Hattrick. 4 suits valued 1-10. High beats low. Net (or joker) beats 10. A 1 (or joker) beats Net. And then we’re back into the numbers and round we go again. The trick is won when everyone passes. 7’s, 8’s and 9’s each have a sex. When one is played, if a player can play the same rank but of an opposite sex, a second trick is formed a la Hattrick. It’s a powerful play, because the round then ends the moment either trick gets back to whoever played a currently winning card, improving the odds of you winning a trick. And causing all sorts of calculations as to what the best play is. Winning a trick with a net, or someone playing their last card induces a new deal. If you have a crappy hand, let a net win, concede and get a new hand. Otherwise, kick-start it again with a 1. In the round that someone wins their tenth trick (you start with 1, so it’s actually the ninth trick), the last player to win their tenth trick in that same round wins. ",//cf.geekdo-images.com/images/pic202855.jpg,6,30,10,3,30,Löwendynastie,30,//cf.geekdo-images.com/images/pic202855_t.jpg,1998,NA,Card Game,NA,Hartmut Witt,NA,"Animals: Lions,Climbing Games","Hand Management,Trick-taking",Adlung-Spiele,5.98986,74 793,"Last Chance is contract Yahtzee with side betting. Each player starts with a stake of chips. One of seven cards is overturned which shows a combination a player must roll on five dice. The tougher the combo, the more the cards are worth if won. Players bid on the chance to roll for the card. Those who don't win the bid can bet for or against the roller. If the roller makes the combo, he gets his bid back plus the card's stated value plus any bets made against him. If he fails, he loses his bid money. Any dice he applied to the combo stay on the card and players bid again on the partially completed card. If a player is low on cash, he can call "last chance" during bidding to win the bid automatically. Failure to make the combo will cost that bidder the game, however. Whoever has the most chips and at least one card by the end of the short card stack wins the game. ",//cf.geekdo-images.com/images/pic241958.jpg,6,20,12,2,20,Yahtzee Deluxe Poker,20,//cf.geekdo-images.com/images/pic241958_t.jpg,1994,Comicon S.L.,Dice,NA,"Sean McGuire,Thomas McGuire",NA,"Yacht,Yahtzee","Auction/Bidding,Betting/Wagering,Dice Rolling,Press Your Luck","Hasbro,Milton Bradley,Parker Brothers,Ravensburger Spieleverlag GmbH",6.06359,467 794,"Foil is a word card game in which players draw and discard letter cards until one player can make words using all the cards in his or her hand. All players then shuffle the letters of words they have made and then have five minutes to unscramble the words of their opponents. Players score for words they have made, opponents' words unscrambled, and for forming words that no opponent unscrambles. Belongs to both the 3M Bookshelf Series and the 3M Gamette Series ",//cf.geekdo-images.com/images/pic174890.jpg,4,60,10,2,60,Foil,60,//cf.geekdo-images.com/images/pic174890_t.jpg,1968,NA,"Card Game,Word Game",NA,Frederick A. Herschler,NA,"3M Bookshelf Series,3M Gamettes",NA,3M,5.6191700000000004,133 795,"In the Dragonlance Boardgame, each player commands an army of dragons in search of the fabled Dragonlance. The first player to snatch the Dragonlance from the top of the central tower and successfully deliver it back home wins! But be careful! Your opponents will attack your dragons, trying to make them crash-or even steal the Dragonlance and use it against you. The game comes with a large hex mapboard, 30 dragons figures in six different colors, two sets of rules (Basic and Advanced), Cards, dice, altitude markers and more. ",//cf.geekdo-images.com/images/pic1507201.jpg,6,60,10,2,60,Dragonlance,60,//cf.geekdo-images.com/images/pic1507201_t.jpg,1988,NA,"Fantasy,Medieval",NA,"Michael S. Dobson,Scott Haring,Warren Spector",NA,"3D Games,Animals: Dragons,Dragonlance","Action Point Allowance System,Variable Player Powers",TSR,5.33066,351 796,"Shanghai Trader is a game of wheeling and dealing, vice and corruption set in Shanghai. As an adventurous trading baron, you must rip off the economy for as much as you dare and escape the city with the largest international bank account before civil disorder ends the game and your life. In making your fortune, you will have to establish a trading empire by hiring a number of different workers. However you always run the risk of being shanghai'ed to Old Chinatown, where all manner of skullduggery occurs. You will have to collude with other players, attend special events, or even resort to hiring the services of special contractors to... 'trouble' ...your rivals. ",//cf.geekdo-images.com/images/pic510730.jpg,6,240,12,3,240,Shanghai Trader,240,//cf.geekdo-images.com/images/pic510730_t.jpg,1986,Penelope Donavan,"Economic,Political",NA,"Steve Barnes (I),Dave O'Connor,Steve Utick,Peter Wyche",NA,Cities: Shanghai,"Tile Placement,Trading","Hobby Japan,Panther Games",6.53263,190 798,"Ace of Aces is an innovative 1-on-1 combat game that simulates a dogfight between WWI aircraft. Each player has a book with pictures of what they see out the cockpit of their airplane. Each player selects a maneuver (bank left, barrel roll, etc.) and tells their opponent a page number to turn to. This new page, when cross indexed with the maneuver made, gives the page number that shows the results of the chosen maneuver. The object of the game is to get your opponent in your sights and shoot them down. There are advanced rules for fuel consumption as well as a campaign game. ",//cf.geekdo-images.com/images/pic896670.jpg,2,20,10,2,20,Ace of Aces: Handy Rotary Series,20,//cf.geekdo-images.com/images/pic896670_t.jpg,1980,"Joe DeMarco,Jerry Redding","Aviation / Flight,Book,Wargame,World War I",NA,"Doug Kaufman,Alfred Leonardi",NA,"Ace of Aces,Ace of Aces WWI Family,Picture Book Games","Simulation,Simultaneous Action Selection","Flying Buffalo, Inc. (FBI),Gameshop,Greysea Games,Grow Jogos e Brinquedos,Nova Game Designs",6.99702,983 799,"[from a session report] The game is basically a miniatures game, but based on H.P. Lovecraft's Cthulhu Mythos. Each player has a "family" of misfits who are seeking to locate the legendary Necromonicon and bring it safely to their lair. Of course, to do this, they must do battle with the other families, attempting to slaughter them before they can find the treasured book. Yep ... it's mass carnage. Move, invoke special powers and battle. That's about it. Thankfully, the board is small, so you encounter your opponents by the second turn and from then on, it is a constant series of battles and deaths. That means dice rolling ... LOTS of it. Since each character has a special power, quite a bit of time is spent reading the player charts to discover what each character's powers are and how to use them. ",//cf.geekdo-images.com/images/pic45597.jpg,4,180,12,2,180,The Hills Rise Wild!,180,//cf.geekdo-images.com/images/pic45597_t.jpg,2000,Dennis Detwiller,"Adventure,Fighting,Horror,Miniatures",NA,"Jesper Myrfors,John Tynes",NA,Cthulhu Mythos,Variable Player Powers,Pagan Publishing,6.37131,244 801,"The original SPI set is a quad game, containing four battles: Alma Tchernaya River Balaclava Inkerman The Decision Games version contained only: Alma Tchernaya River Crimean War is a tactical level game on the battles that were fought on the Crimean Peninsula in the mid-1800's. Units are (presumably) companies of infantry, cavalry and artillery. The game has Standard Rules and scenario specific Exclusive Rules. Standard Rules cover the game system and include things like movement, fire combat, melee combat and rallying. Exclusive Rules are special rules that apply to the scenario in question. Each game has one 22" by 17" map and a countersheet with 100 counters. ",//cf.geekdo-images.com/images/pic2573435.jpg,2,120,12,2,120,Crimean War Battles,120,//cf.geekdo-images.com/images/pic2573435_t.jpg,1978,Redmond A. Simonsen,"Post-Napoleonic,Wargame","Alma,Balaclava,Inkerman,Tchernaya River",Steven Ross,NA,"Magazine: Strategy & Tactics,SPI Quads","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.84934,76 803,Dragonhunt is a game for two to six players. Each player portrays one of the valiant Hero Kings of Arawan. The winner of the game is the player who succeeds in slaying Brimstone the Dragon with the Kingdom's Magesword. That person alone will be acclaimed by all as winner and Paramount King of Arawan. Avalon Hill Complexity - 3. ,//cf.geekdo-images.com/images/pic243266.jpg,6,120,12,2,120,Dragonhunt,120,//cf.geekdo-images.com/images/pic243266_t.jpg,1982,Chris White (I),"Fantasy,Wargame",NA,"Willis P. Carpenter,Garrett J. Donner,Michael S. Steer",NA,Animals: Dragons,"Dice Rolling,Hex-and-Counter",Avalon Hill,5.77,218 804,"Thunder Road is Milton Bradley's answer to Mad Max. You rocket your team (three cars and a helicopter) down a stretch of post-apocalyptic highway and try to either wipe out the other teams or outdistance them and leave them in the dust. Each turn consists of a dice roll to determine car movement and a combat phase where you try to shoot or ram your opponents. The gameboard consists of two pieces of highway and when the lead car exits the front piece of highway, the back piece is placed in front (after dumping all the wrecks and slowpokes off of it) thus creating a never-ending gameboard. ",//cf.geekdo-images.com/images/pic903665.png,4,45,10,2,45,Thunder Road,45,//cf.geekdo-images.com/images/pic903665_t.png,1986,Paul Alexander,"Fighting,Racing,Science Fiction",NA,Jim Keifer,NA,NA,"Dice Rolling,Modular Board,Roll / Spin and Move","MB Jeux,Milton Bradley",6.61009,664 805,"Now it's up to you to help Buffy and her friends stop the spread of Evil in Sunnydale! Which villain and his minions will plague the town? The Master? The Judge? The Mayor? Or Adam? Each game recreates one of Buffy's four most exciting challenges... use your own strength and skill to outwit them all! Patrol the board. Collect cards and gain power. Roll dice to fight and cast spells. Finally, rid Sunnydale of Evil to win! But don't slack... or Evil will slay you first! Comes with gameboard, pewter Buffy icon, Phases Chart centerpiece, 5 Good Player & 13 Evil Player pawns and stands, 84 Evil, Weapon, Research, Help & Artifact cards, 4 Villain tiles, 4 Good Player cardholders, 1 Evil card stand, 10 dice, 10 life counters. Same theme and nearly identical name, but a different game from Buffy the Vampire Slayer: The Board Game. ",//cf.geekdo-images.com/images/pic97113.jpg,5,90,12,2,90,Buffy the Vampire Slayer: The Game,90,//cf.geekdo-images.com/images/pic97113_t.jpg,2000,NA,"Horror,Movies / TV / Radio theme",NA,"Rob Daviau,Bill Sabram,Craig Van Ness",NA,"Admin: Better Description Needed!,TV Series: Buffy the Vampire Slayer,Vampires","Partnerships,Role Playing,Roll / Spin and Move,Variable Player Powers","Hasbro,Milton Bradley",6.63443,1512 808,"2-4 players attempt to connect the wellhead in the center of the board to one of their oil tankers on the edge of the board. Each player has a hand of pipe tiles of different types (straight, elbow, T, cross, plug) with which to direct the line. Won Games Magazine Game of the Year award in 1992. ",//cf.geekdo-images.com/images/pic94112.jpg,4,30,8,2,30,Pipeline,30,//cf.geekdo-images.com/images/pic94112_t.jpg,1988,NA,Abstract Strategy,NA,Ed Okimura,NA,"Connection Games,Oil, Gas, and Petroleum",Tile Placement,Playco Hawaii,5.3225,80 811,"The game is based on the traditional middle-eastern game of Okey. First created in the 1930s and sold in hand-produced versions until the late 1970s. Similar to the Rummy that you play with cards - you try to get rid of all your tiles by forming numbers into runs of 3 tiles or more, or 3 to 4 of a kind. The colors of the numbers on the tiles are like card suits. This game may start rather uneventfully, but when the players start putting more and more tiles in play, the options for your upcoming turns can become more complex, challenging, and exciting (from areyougame.com). ",//cf.geekdo-images.com/images/pic2286966.jpg,4,60,8,2,60,Rummikub,60,//cf.geekdo-images.com/images/pic2286966_t.jpg,1977,"(Uncredited),Sławek Wiechowski","Card Game,Number",NA,Ephraim Hertzano,Original Rummikub Ergänzungs-Set für 5 und 6 Spieler,"Cadaco Senior Series,Card Games: Draw and Discard Games,Card Games: Exchange Games,Rummikub,Rummy Games,Traditional Card Games","Set Collection,Tile Placement","(Unknown),Arxon,Bello Games New York, Inc.,Bookmark Verlag,Brain Games Germany,Brio AB,Cadaco,Cardinal,Carlit,Casper,Crown & Andrews Ltd.,Dal Negro,Desyllas Games,Dujardin,Espenlaub,Falomir Juegos,Fame Products,Fjarðarfell,Fortuna Games,Fun Connection,Game Design,Goliath B.V.,Goliath Games,Grow Jogos e Brinquedos,Hansa Toy Co.,Hasbro,HEMA,Hertzano Ltd.,Ideal,Intelli,Joker,Jumbo,Kawada, Co. Ltd,Kingstone International,Kod Kod,Lamda Limited,Lastentuotetukku KY,Lemada Light Industries,Lifetime Educational Games,M & G Pacific Toys, Inc,Masudaya Corp,Nordic Games GmbH,Parker Brothers,Pavilion,Peri Spiele,Piatnik,Playtoy Industries,Pressman Toy Corp.,Ravensburger Spieleverlag GmbH,Schmidt International,Schmidt Spiele,Selchow & Righter,Selecta Spel en Hobby,Shelbud Products Corp.,Spear's Games,Sterling Games,Studio100,Tactic,TM Toys,TOMA Sp. z o.o.,Tomy,Waddington's Games, Inc.,Weico Produkte GmbH,Western Publishing Company,Wood Expressions",6.29554,8073 813,"This is a game that is a favorite of the kids. This game must be assembled inside the game box. Once constructed, it presents a graveyard, with movement spaces, hedges that cannot be crossed, moving tombs, and a crypt containing a headless ghost. The ghost must be defeated in order to win. Each player has two character pawns--only one of which they may chose to move on each turn. They move as far as is permitted by the amount shown on their die roll. Also on each turn, the tomb die is rolled, and one of the tombs is moved. This tomb movement alters the playing field by changing what some of the spaces on the game board represent. In this way, a player might land on a square that is safe, but after a tomb is shifted--they suddenly find that they are left "paralyzed with fear." There is complete freedom of movement, except as stated above, and players cannot cross their own path. One of the special spaces is a "Goosebumps" space. On this space, the player draws a Goosebumps card. Some cards require players to perform an action straight away, others allow players to play now or later. One card allows play at any time. During the game, players attempt to foil each other by picking up cards that allow them to turn other players into monsters, move other players onto bad spaces, steal each other's cards, etc. After a player has been turned into a monster, they can only be cured by landing on a "magic potion" square. If you are unfortunate, you can also fall into one of the open tombs--that character of yours is then stuck there until the end of the game. Characters can fall into tombs only by the movement of the tomb--In other words, they cannot be moved directly into a tomb. Once a player reaches the crypt, they may attempt to defeat the headless ghost. In order to do so, they first must have picked up a ring card. At the crypt, the player drops the skull down the chute--if it falls the right way, then the headless ghosts springs into the air and the player wins. If not, they can attempt to defeat the ghost on their next turn. ",//cf.geekdo-images.com/images/pic198677.jpg,4,45,7,2,45,Goosebumps: Terror in the Graveyard Game,45,//cf.geekdo-images.com/images/pic198677_t.jpg,1995,NA,"Children's Game,Horror,Novel-based",NA,Craig Van Ness,NA,"Ghosts,Goosebumps",Modular Board,"MB Jeux,MB Juegos,MB Spellen,Milton Bradley",5.30185,108 814,"The groovy card game that's kind of like dominoes (only better!) Aquarius features three types of cards: Elements, Goals, and Actions. Element cards are played kind of like dominoes, with each player trying to win by connecting seven panels of one particular element. Goal cards determine which element each player is going after, and Action cards allow players to shake up the action in five different ways. The game is fast, fun, colorful, and easy to learn. ",//cf.geekdo-images.com/images/pic541604.jpg,5,20,5,2,20,Aquarius,20,//cf.geekdo-images.com/images/pic541604_t.jpg,1998,Andrew Looney,"Card Game,Religious",NA,Andrew Looney,Aquarius: Dragon,NA,"Pattern Building,Tile Placement","Covenant Communications, Inc.,Hobby Japan,Looney Labs,Swan Panasia Co., Ltd.",5.96247,1412 815,"In Chrononauts, each player becomes a time traveler, with a unique identity and a secret mission. During the game, players travel backwards and forwards through history, doing all those things people have always dreamed of using a time machine to do: Visiting the great moments of the past, peeking into the future, collecting up impossible artifacts and priceless works of art (at the moment just before history records their destruction), coming to grips with the paradoxes of time travel, and of course, changing pivotal events and altering the course of history itself. How would the timeline be different if Lincoln and JFK had not been assassinated? And is that the version of reality that you came from originally... the one you must return to in order to win? It's all packed into a fast and easy Fluxx-style card game that will take you to the beginning of time and back again. Prequel: Early American Chrononauts - can be played together in a combined game. Expanded by: Chrononauts: Lost Identities Chrononauts: The Gore Years several promo cards, though many of these are available in the current base game Re-implemented by: Back to the Future: The Card Game ",//cf.geekdo-images.com/images/pic1909256.jpg,6,30,11,1,30,Chrononauts,30,//cf.geekdo-images.com/images/pic1909256_t.jpg,2000,"Alison Frane,Derek Ring","Bluffing,Card Game,Deduction,Educational,Political,Science Fiction,World War I,World War II",NA,Andrew Looney,"Chrononauts: Carl Sagan's Joint,Chrononauts: Live Woolly Mammoth,Chrononauts: Lost Identities,Chrononauts: Mating Pair of Pterodactyls,Chrononauts: The Gore Years,Early American Chrononauts: Martha Washington's Great Cake,Fruitcake Fun Pack,Looney Labs Mammoth Fun Pack","Chrononauts,Solitaire Games,Time Travel","Hand Management,Modular Board,Press Your Luck",Looney Labs,6.22636,4590 816,"2038 is a space mining adaptation of the 18xx series of games. First, you have the ever important stock trading rounds followed by operating rounds where you try to deliver commodities mined from the asteroid belt. Instead of laying track, the players explore the asteroid belt and lay claims to various mining resources. During operation rounds, ships move from mine to mine limited only by their fuel and the players' refueling stations. Operation is thus more flexible than in most 18xx games, and the randomly generated map greatly increases replay value. ",//cf.geekdo-images.com/images/pic78280.jpg,6,360,14,3,360,2038: Tycoons of the Asteroid Belt,360,//cf.geekdo-images.com/images/pic78280_t.jpg,1995,"Thomas Lehmann,Michael McLaughin,John Stoltenberg,Jeff Sturgeon","Economic,Science Fiction,Space Exploration,Trains,Transportation",NA,"James Hlavaty,Thomas Lehmann",2038: Tycoons of the Asteroid Belt Expansion Set,18xx,"Auction/Bidding,Pick-up and Deliver,Route/Network Building,Stock Holding","Prism Games,TimJim Games",7.03236,343 820,"Axiom is a two player strategy game that is played in three dimensions. The board is made up of twelve cubes, six of each color. Each player has two pawns which snap into the indentations on the cubes. The object is to capture one of the other player's pawns. On a turn, a player can move one of their pawns over the surfaces of the cubes, or move one of their cubes to change the playing surface. At Essen 2008, a new version was released with a new physical design: smooth curved pawns, held into the indentations by magnets. ",//cf.geekdo-images.com/images/pic407827.jpg,2,15,9,2,15,Axiom,15,//cf.geekdo-images.com/images/pic407827_t.jpg,1988,Michael Seal,Abstract Strategy,NA,Michael Seal,NA,3D Games,Modular Board,"Abstract Planet Ltd.,Lumicube,Seventh Seal",6.93802,191 822,"Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. ",//cf.geekdo-images.com/images/pic2337577.jpg,5,45,8,2,30,Carcassonne,45,//cf.geekdo-images.com/images/pic2337577_t.jpg,2000,"Doris Matthäus,Anne Pätzke,Chris Quilliams","City Building,Medieval,Territory Building","Carcassonne Big Box,Carcassonne Big Box 2,Carcassonne Big Box 3,Carcassonne Big Box 4,Carcassonne Big Box 5,Carcassonne inklusive Händler & Baumeister,Carcassonne Limited Edition,Carcassonne Müller Exklusiv-Edition,Carcassonne: 10 Year Special Edition,Каркассон: Королевский Подарок",Klaus-Jürgen Wrede,"20 Jahre Darmstadt Spielt,Carcassonne: Bogatyr' na rasput'ye & Izbushka,Carcassonne: Bonusplättchen Spiel 2014,Carcassonne: Bonusplättchen Spiel 2015,Carcassonne: Bonusplättchen Spiel 2016,Carcassonne: Bridges, Castles, and Bazaars,Carcassonne: Burgen in Deutschland,Carcassonne: Catapult,Carcassonne: Cathedrals in Germany,Carcassonne: Corn Circles II,Carcassonne: Count, King & Robber,Carcassonne: Cult, Siege and Creativity,Carcassonne: Darmstadt,Carcassonne: Das Labyrinth,Carcassonne: Der Osterhase,Carcassonne: Der Tunnel,Carcassonne: Die Belagerer,Carcassonne: Die Katharer,Carcassonne: Die Klöster,Carcassonne: Die Kornkreise,Carcassonne: Die Stadttore,Carcassonne: Die Wachtürme,Carcassonne: Die Wahrsagerin,Carcassonne: Die Windrosen,Carcassonne: Die Windrosen II,Carcassonne: Expansion 1 – Inns & Cathedrals,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: Expansion 5 – Abbey & Mayor,Carcassonne: Halb so wild,Carcassonne: Halb so wild II,Carcassonne: Hills & Sheep,Carcassonne: King & Scout,Carcassonne: Kreivi ja Kuningas,Carcassonne: La Porxada,Carcassonne: Little Buildings,Carcassonne: Mage & Witch,Carcassonne: Nikolaus-Zählleiste,Carcassonne: Science and Magic,Carcassonne: Solovei Razboynik and Vodyanoy,Carcassonne: The Count of Carcassonne,Carcassonne: The Cult,Carcassonne: The Ferries,Carcassonne: The Festival,Carcassonne: The Flying Machines,Carcassonne: The Gold Mines,Carcassonne: The Messengers,Carcassonne: The Mini Expansion,Carcassonne: The Phantom,Carcassonne: The Plague,Carcassonne: The Princess & the Dragon,Carcassonne: The River,Carcassonne: The River II,Carcassonne: The Robbers,Carcassonne: The School,Carcassonne: The Tower,Carcassonne: Under the Big Top,Carcassonne: We Go to Carcassonne,Каркассон: Дворяне и Башни,Каркассон: Предместья и обитатели","Carcassonne,Country: France","Area Control / Area Influence,Tile Placement","Hans im Glück Verlags-GmbH,999 Games,Albi,Bard Centrum Gier,Bergsala Enigma,Brain Games,cutia.ro,Devir,Fantasmagoria,Filosofia Éditions,Giochi Uniti,Grow Jogos e Brinquedos,Hobby World,Ísöld ehf.,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,Midgaard Games,MINDOK,Möbius Games,Monkey Time,NeoTroy Games,Piatnik,Rio Grande Games,Schmidt Spiele,Smart Ltd,Stupor Mundi,Swan Panasia Co., Ltd.,Venice Connection,Ventura Games,Z-Man Games",7.43536,67056 823,"This game should not be confused with Reiner Knizia's children's game (Lord of the Rings) with the same title, or with his very different two-player Lord of the Rings: The Confrontation. Lord of the Rings is a co-operative game where the object is to destroy the Ring while surviving the corrupting influence of Sauron. Each player plays one of the Hobbits in the fellowship, each of which has a unique power. The game is played on a number of boards: the Master board indicates both the physical progress of the fellowship across Middle Earth and the corrupting influence of Sauron on the hobbits, and a number of scenario boards which detail the events and adventures of particular locations. Progression across the boards is determined by playing cards (many of which represent the characters and items of Middle Earth), and the effects of corruption are represented by a special die. The game is lost if the ring-bearer is overcome by Sauron, or won if the ring is destroyed by throwing it into the volcanic fires of Mount Doom. Lord of the Rings - Limited Edition A special edition limited to 500 copies in the English language and 250 in German published by Sophisticated Games and Kosmos in November 2001. The Limited Edition has a silver 22 carat gold plated ring, pewter Hobbit playing pieces, and a signed and numbered John Howe print. Box signed by Reiner Knizia. ",//cf.geekdo-images.com/images/pic479124.jpg,5,60,12,2,60,Lord of the Rings,60,//cf.geekdo-images.com/images/pic479124_t.jpg,2000,"Bluguy,John Howe","Adventure,Fantasy,Novel-based",NA,Reiner Knizia,"Lord of the Rings: Battlefields,Lord of the Rings: Friends & Foes,Lord of the Rings: Sauron,Lord of the Rings: The Black Gate","Fantasy Flight Silver Line Games,Kosmos Literature Series,Lord of the Rings (Reiner Knizia's co-op game),Tolkien Games","Co-operative Play,Dice Rolling,Hand Management,Set Collection,Variable Player Powers","(Unknown),999 Games,Alga,Bard Centrum Gier,Devir,Edge Entertainment,Editrice Giochi,Fantasy Flight Games,Fjölvaútgáfan,Hasbro,Hobby World,Kaissa Chess & Games,KOSMOS,Laser plus,Parker Brothers,Sophisticated Games,Stratelibri,Tactic,Tilsit,Wizards of the Coast",6.78475,11826 825,"Screaming Eagles is a jet fighter dogfight with a unique board that allows for some bizarre moves. players control 1 or 2 fighters & try to shoot each other out of the sky with missiles or cannons. Movement direction is determined by card play and movement distance is determined by die roll. When your fighter moves off the front edge of the board, it "loops" back to the back of the board and continues. Damage is assessed by die roll and several hits are needed to bring down a plane (unless you hit the cockpit or the fueltank). A great quick play with some new strategy and an "advanced" version in the rules. Remade into Mission Command Air ",//cf.geekdo-images.com/images/pic58525.jpg,4,20,10,2,20,Screaming Eagles,20,//cf.geekdo-images.com/images/pic58525_t.jpg,1987,Paul Alexander,"Fighting,Wargame",NA,Jim Keifer,NA,NA,"Dice Rolling,Partnerships,Simultaneous Action Selection","Hasbro,Milton Bradley",5.92098,298 826,"Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. To move a pirate, you need to play a card from your hand. Each card bears one of six symbols (dagger, pirate hat, etc.), and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both. When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed! ",//cf.geekdo-images.com/images/pic1889500.jpg,5,45,8,2,45,Cartagena,45,//cf.geekdo-images.com/images/pic1889500_t.jpg,2000,"Christoph Clasen,Didier Guiserix,Martin Hoffmann,Tomasz Larek,Claus Stephan,Studio Tapiro","Pirates,Racing",NA,Leo Colovini,NA,Cartagena,"Hand Management,Modular Board","Corfix,Devir,Giochi Uniti,Hobby World,Identity Games International B.V.,Nasza Księgarnia,Nordic Games GmbH,Oya,Piatnik,Ravensburger Spieleverlag GmbH,Rio Grande Games,Tilsit,Venice Connection,White Goblin Games,Winning Moves Germany",6.70984,6545 827,"In 375 A.D., Attila's mounted Huns overran Europe causing the Germanic tribes in their path to flee and penetrate the outer provinces of the declining Roman empire. In Attila, the players influence the migrations of the Germanic tribes to the Roman empire. The winner is the player who has exerted the best influence on the most successful of the tribes. Players have a hand of cards which correspond to the invading tribes. A turn consists firstly of playing a card and placing the matching tribal marker onto an area of the board, expanding from their start areas, then secondly either repeating this or increasing their influence in that tribe. If a province now contains 5 tribal markers in total, war breaks out between the tribes. The basic strength of each tribe is the number of markers there, but each player can add matching cards from their hand to boost this. The weakest tribe is eliminated (or rather, all tribes with the lowest total), leaving the province at peace and with no possibility of further tribal markers being added. Scoring occurs four times during the game at the end of each century; the first century ends after one war, the second after a further two and so on. The player with the most influence in each tribe scores 1 point for each tribe marker, the player in second place scores one point per area the tribe is in (thus if there is only one tribal marker of one sort in each area both 1st and 2nd will score the same). The influence a player gains increases in each century, so large swings in control are possible. Players are thus aiming to expand tribes in which they have the most influence (and conversely, are gaining influence in the tribes they expand) whilst at the same time trying to manipulate the timing and provinces where wars happen with a view to protecting their own favoured tribes and eliminating others. Gameplay is therefore not just about playing out as many of 'your' tribes as you can as you will need matching cards to defend with, and in any case may simply not have the right cards in hand. And sometimes you will want to provoke a conflict, for example by adding a tribe you don't have much influence in to finish an area where one of your favoured tribes is strong. ",//cf.geekdo-images.com/images/pic147372.jpg,5,45,10,2,45,Attila,45,//cf.geekdo-images.com/images/pic147372_t.jpg,2000,Franz Vohwinkel,Ancient,NA,Karl-Heinz Schmiel,NA,Ancient Rome,"Area Control / Area Influence,Stock Holding","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.51186,1478 828,"This is Avalon Hill's game of Fantasy Adventure. This game uses hexagonal modular map sections used in Avalon Hill's Magic Realm and later utilized in Mayfair's Catan, providing a different board layout for each game. Map tile-sections are placed on a blank mapboard to make up the arrangement of the Enchanted Islands for that game. Most of the game consists of performing various mini-quests by moving around the 18 islands to pick up marker counters for the specific quest. Each quest adds to the 10 quest per fortnight (14 days) requirement. Failure to reach this total of quests among all players causes one of the 18 islands to be flipped over and taken out of the game. In this way the players are competing mainly versus the game system. Endgame consists of players racing against each other to be first to collect 6 Gem Fragments and take them to the High Druid. ",//cf.geekdo-images.com/images/pic439210.jpg,6,240,12,1,120,Wizards,240,//cf.geekdo-images.com/images/pic439210_t.jpg,1982,Coral J. F. Mosbø,"Adventure,Fantasy",NA,"Thomas J. Mosbø,Coral J. F. Mosbø",NA,NA,"Co-operative Play,Modular Board,Pick-up and Deliver,Variable Player Powers",Avalon Hill,6.23018,328 829,"Players race to get a set number of "Superstar Points", through paid gigs and hit singles, using the familiar "draw-one play-one" method. You build your band using member cards, and equip them with instrument cards and reputation cards. When a "gig" card comes up, the players all roll 1d6, then add in the bonuses from their band members, the highest roller getting the gig. "Contract" cards allow you to start playing "Hit Singles" on yourself (for more "Superstar Points"), and other cards affect your band and gameplay in various different ways. ",//cf.geekdo-images.com/images/pic331993.jpg,4,45,13,2,45,Battle of the Bands,45,//cf.geekdo-images.com/images/pic331993_t.jpg,2001,NA,"Card Game,Humor,Music,Party Game",NA,Dan Smith,Battle of the Bands: Backstage Pass,Music Making & Makers,"Hand Management,Take That","Dan Smith Industries,Third World Games",5.76798,178 831,"Players are the heads of 1 of 6 fictitious music companies, trying to predict/influence the popularity of 14 different musical acts. Each turn, players get 7 chits with +/- values on them, 5 of which they may use to secretly vote for the bands they want to support. Players are awarded points at the end of a round if one of their bands is in the top 6 slots. Players also have 2 special chits that either award extra points if played on a band that jumps to #1, or add/deduct points based on how far up (or down) a band moves from its original position. Some bands in the last 4 slots are removed at the end of a round depending on their original board position, and the top 3 are removed (one-hit wonders) once a player's score reaches the 30 and 50 point mark. The game ends once a player reaches 70 points total. Very nice artwork and goofy band names (as only the Germans can do it) are complemented by one of the cooler game components ever; a wooden "CD Player" that the DJ (dealer) uses to tally up the votes. Please be aware that, although this was formerly listed as a family game, a few of the band names contain adult language. Online Play BrettspielWelt (real-time) ",//cf.geekdo-images.com/images/pic318386.jpg,6,60,10,3,60,Schrille Stille,60,//cf.geekdo-images.com/images/pic318386_t.jpg,1999,"Bluguy,Victor Boden","Economic,Music",NA,Peter Wichmann,NA,NA,"Commodity Speculation,Secret Unit Deployment,Voting",Zoch Verlag,6.51615,638 833,"(from GMT website:) For the People is a grand strategy game of the American Civil War covering the conflict from Texas to Pennsylvania, from the firing on Fort Sumter to the end at Appomattox Court House. You take the role of either President Lincoln or President Davis and command the armies, promote and relieve generals, conduct amphibious assaults, dispatch cavalry raids, and even battle incompetency and political intrigue among members of your own cabinet. For the People includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The Confederate player can build ironclads, naval mines (torpedoes), submarines, conduct overseas purchases, and work towards foreign intervention. The Union player can build up his naval blockade, his ironclad fleet, fight draft riots, secure the Border States, and issue the Emancipation Proclamation. Relive the history of this exciting time when our nation was torn asunder. TIME SCALE: 4 months per turn MAP SCALE: Point-to-point system UNIT SCALE: 6,000 men per strength point NUMBER OF PLAYERS: One or two COMPONENTS 420 full-color, die-cut counters One 22x34" full-color mounted mapsheet 130 Cards [101 Kb pdf] 40-page Rule and Scenario Book Player Aid Card Two 6-sided dice DESIGNER: Mark Herman DEVELOPER: Mark Simonitch MAP & CARD ART: Mark Simonitch COUNTER ART: Mark Simonitch & Rodger B. MacGowan (BGG description:) This is the 4th entry in the We the People system of games, following Hannibal and Successors (but pre-dating Paths of Glory, which is arguably more of a spin-off than a follow-on). The playing area is much larger than say Hannibal, there are lots more forces and generals, and there is a much more complicated political control/strategic will system - as well as quite a few other significant elements. While still clean and streamlined for a complicated wargame, this is nontheless more of a serious hobby game than any of the previous entries in the genre. (Note from Mark Herman:) The game was reprinted and the latest and final version of the rules has incorporated all of the previous FAQs plus has re-written some of the more troublesome rules sections (rivers). To date, after a grueling three-year on-line tournament, no rules questions of note have been forthcoming. The above write up is mistaken when it states that "For The People" is based on "Hannibal v Rome", but was my second game in the "We The People" genre that I created. The game dropped my battle card system in lieu of a more traditional combat results table to speed play and increase historical accuracy. UPDATE: The 2006 edition, component description above, was recently released. Other than the use of color in the rules and the play aids, the only difference between this and the 2006 edition is I added some variant rules to the rulebook. This rulebook is available from GMT games as a free download. ",//cf.geekdo-images.com/images/pic1736659.jpg,2,360,12,2,360,For the People,360,//cf.geekdo-images.com/images/pic1736659_t.jpg,1998,"Rodger B. MacGowan,Kurt Miller,Mark Simonitch","American Civil War,Wargame",NA,Mark Herman,NA,NA,"Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement,Simulation","Avalon Hill,Devir,GMT Games",7.68332,1144 834,"Chronology is a card game of all time. More specifically, during the game each player builds a timeline of cards, with each card listing an historical event and the year in which it occurred. At the start of the game, players are dealt two cards, which are then placed face up in chronological order. On her turn, a player is read an event from a new card; the player must then indicate the position on her own timeline where the card should be placed. If she's correct, she takes possession of the card and inserts it in her line; if not, the next player gets a crack at it, and so on. The first player with ten cards wins. Some versions of Chronology have players compete to create a timeline of only five cards. ",//cf.geekdo-images.com/images/pic1932828.png,8,30,12,2,30,Chronology,30,//cf.geekdo-images.com/images/pic1932828_t.png,1996,NA,"Card Game,Party Game,Trivia",NA,Jane Ruemmele,NA,Chronology,"Memory,Press Your Luck","Buffalo Games,Damm / Egmont,Fundex,Gibsons Games,Great American Puzzle Factory,Kärnan,Spear's Games",6.4329,626 835,"snipped from the box: Someone once said: "The General Election is like a game. To win, you have to be a crafty schemer, a shrewd planner, and an accurate mud slinger." Now the General Election is a game. An entertaining game for adults and older children based authentically on the British General Election. You're one of 6 parties: Independent, Nationalist, Conservative, Socialist, Labour, Liberal. As you move from area to area fighting for votes, you challenge other players parties. Can you, for instance, counteract the Socialist' appeal to workers in the North East? Can you reduce the Independents' support among housewives in the midlands? Is a combination of a slur campaign and brilliant TV broadcasting enough to shift white collar workers in the South and West to your party? Your objective is to win enough votes to get a majority of the 635 seats in Parliament. And if you have to make a few hollow promises . . . well that's politics. This game is about as realistic as it's possible to be, in fact. There are no dice of course. Who ever heard of an election with dice? GAME CONTENTS: Playing Board 6 Party Leaders 6 Indicators for Popularity Index 25 Absentee Vote Tokens 138 Electoral Tokens (23 For Each Party) 24 Floating Vote Tokens 50 Campaign Cards Instruction Book. ",//cf.geekdo-images.com/images/pic650193.jpg,6,120,12,3,120,Election,120,//cf.geekdo-images.com/images/pic650193_t.jpg,1972,NA,Political,NA,"Drakes, Jarvis, Walsh, and Gluck, Ltd.",NA,Political: Elections,NA,Intellect Games,6.83735,83 836,"This, the second game in the Early Railways Series following Lancashire Railways is set in New England. The game's core mechanics include bidding for the right to build track and then shipping goods over that track to gain income. Mechanically, this game is identical to Lancashire Railways, though the map is naturally unique to this game. ",//cf.geekdo-images.com/images/pic1099080.jpg,6,120,13,3,120,New England Railways,120,//cf.geekdo-images.com/images/pic1099080_t.jpg,2000,NA,"Economic,Trains",NA,"John Bohrer,Martin Wallace",NA,"Country: USA,Early Railways","Auction/Bidding,Pick-up and Deliver","Eagle-Gryphon Games,Winsome Games",6.76111,135 840,"Corsairs is essentially a card game where players attempt to assemble the correct combination of provisions in order to be able to board galleys, whilst possessing a strong enough crew in order to board the ship and fend off their opponents potential counterattacks. The game comes with 30 galleys tiles in five different colors. Four of these galleys are placed face-up on the table and are ripe for the taking. Each galley indicates the combination of provisions which must be played before a player can attempt to board it. In addition, each galley indicates the victory points it is worth, as well as the 'boarding' strength, which must be met or exceeded for it to fall prey to the pirates. Players are each dealt an initial hand of six cards, most of which depict one of six different types of provisions (water, bread, meat, rum, bananas or beans). In addition, several cards depict corsairs (pirates) with values ranging from 2 - 4. On their turn, players must play 3 cards. They may play them: a) beside a galley to begin amassing provision cards so as to eventually match the provision requirements indicated on the galley. b) to the discard pile, replacing them with cards chosen from rummaging through the discard pile c) 'fire a broadside' by playing any card to the discard pile and rolling dice. He may then steal matching provisions placed by the galley by other players. Once a player assembles all of the necessary provisions, he can attempt to board the ship. He needs to have enough corsairs, to add to the roll of two dice to beat the boarding value of the galley. Other players may also attempt to board the galley at the same time, and the one with the highest boarding value wins it. The others lose all the cards played next to the galley. A new galley is then made available. The winner is the player with most VP from galleys boarded. (precis from the review by gschloesser) ",//cf.geekdo-images.com/images/pic138661.jpg,4,60,10,2,60,Corsairs,60,//cf.geekdo-images.com/images/pic138661_t.jpg,2000,Oliver Freudenreich,"Card Game,Fighting,Nautical,Pirates",NA,"Thorsten Löpmann,Andreas Wetter",NA,NA,"Area Control / Area Influence,Dice Rolling,Hand Management,Modular Board","Hans im Glück Verlags-GmbH,Rio Grande Games",6.08477,499 841,"There are six different (but equal) gambling joints where bits representing money are distributed at the beginning of each round. The object of the game is to finish with the most money. Players simultaneously choose a card from their hands to play. Each card corresponds to one of the six gambling joints and depicts either a gambler or a cop. The cards are revealed, and in each gambling joint where a gambler has been played, the money will be awarded, à la Hoity Toity/Adel Verplichtet, to the gambler unless a cop has also been played in the joint, in which case the cop gets it; if a cop shows up but no gambler, the money stays where it is for the next round. When two gamblers or two cops both claim the money in the same joint, a negotiation mechanism which may involve the roll of a die comes into play. You have to do well in the simultaneity sweeps to get into contention at all, but doing well in the negotiation can make the difference between coming in first or second. The game comes in a small package about the size of a videotape and is attractively decorated in a sort of mid-1970s Gil Kane/Joe Giella DC Comics style. Re-implemented by: Pick Picknic ",//cf.geekdo-images.com/images/pic68503.jpg,8,30,12,3,30,Razzia,30,//cf.geekdo-images.com/images/pic68503_t.jpg,1992,Comicon S.L.,"Bluffing,Card Game,Economic,Mafia,Negotiation",NA,Stefan Dorra,NA,NA,"Auction/Bidding,Simultaneous Action Selection",Ravensburger Spieleverlag GmbH,6.3546,274 843,"This game borrows its theme and rule basis from the Avalon Hill game, Circus Maximus. This newer version has considerably fewer rules and variability to navigate, but this simplification isn't a bad thing. Players are charged with racing around the ancient Roman Coliseum in a desperate bid for the finish line. Players use a small allotment of gold coins at the beginning of the game to select combinations of weapons, chariots, or drivers. Once the race starts, players use whips to urge their teams, or savage the other players or other players' teams. A system also features driver fatigue, control checks and bodily damage. ",//cf.geekdo-images.com/images/pic10744.jpg,7,60,12,2,60,Circus Minimus,60,//cf.geekdo-images.com/images/pic10744_t.jpg,2000,"Dean Essig,David Pentland","Ancient,Fighting,Racing",NA,Dean Essig,NA,Ancient Rome,Variable Player Powers,The Gamers,6.39188,197 844,"In this Edward-Gorey-inspired card game, players invite their wealthy relatives to parties where they meet with horrible accidents, and their inheritances are used to build lavish tombs, with the end goal being to build the largest Mausoleum. Cards represent your various relatives (Petulant Brats, Eccentric Widows, Bumbling Gardeners, Clever Nephews, etc.), the horrible accidents that befall them (Lost in the Hedge Maze, Fallen Down the Well, Mildly Suspicious Suicide, etc.), various graves, and "incidents" which have various affects, like causing an heir from an opponent's party to go "On Holiday" before (s)he could be done in, or causing an opponent's dead relatives to be "Misplaced", and thus negating their value. Home Page: http://studiohunty.com/sg/mausoleum/info.html ",//cf.geekdo-images.com/images/pic3400.jpg,5,20,12,3,20,Mausoleum,20,//cf.geekdo-images.com/images/pic3400_t.jpg,2000,R. Hunter Gough,"Card Game,Humor",NA,R. Hunter Gough,NA,NA,NA,Savant Garde Entertainment,4.5587,92 847,"Chess-like strategy game in the 3M Bookshelf Series utilizing medieval character pieces. The GENERAL Index Article List: The GENERAL Vol.15,No.5 “Feudal: A New Approach” (Alternate Rules for Combat Resolution and Movement) Mike Chiappinelli contents: -16in. x 16in. map board -6 armies with 14 characters each -a divider screen -4 screen holders -rulebook. ",//cf.geekdo-images.com/images/pic1512978.jpg,6,90,10,2,90,Feudal,90,//cf.geekdo-images.com/images/pic1512978_t.jpg,1967,NA,"Abstract Strategy,Medieval,Miniatures",NA,Fred Buestchler,NA,"3M Bookshelf Series,Chess Games",Grid Movement,"3M,Avalon Hill,Schmidt International,Schmidt Spiele",5.97096,1193 848,"In TohuWabohu, a.k.a. Tip Tap, players must race to finger the right items on the table — but winning an item isn't good enough as you need to protect it from being stolen while still hunting for more. In more detail, you set up the game by placing all of the multi-colored and strangely shaped cardboard bits on the table. Each round, one player is the director and takes charge of flipping over a card that depicts one or more of these bits. Everyone races to place a finger on the depicted items first, and once you've placed a finger on an item, you can't move it again. Once all the depicted items are found (assuming they were correctly figured), the fingerers place those items in front of themselves, then the director flips another card. If a card shows an item previously claimed, the owner of that item must secure it with a finger; if they don't, any opponent who touches it first will steal it away. If a player has seven or eight bits in front of them, then the round ends and everyone scores one point for each item that they collected. After playing as many rounds as the number of players, the game ends and whoever has scored the most points wins. ",//cf.geekdo-images.com/images/pic3389217.jpg,6,45,7,3,45,Tip Tap,45,//cf.geekdo-images.com/images/pic3389217_t.jpg,1999,"Martin Hoffmann,Franz Vohwinkel","Party Game,Real-time",NA,Michael Schacht,NA,NA,NA,"Asmodee,Goldsieber Spiele,Queen Games",5.70588,68 849,"Golf Masters is part of the line of physical dexterity games published by Goldsieber published under the DSF imprint (see also: Tennis Masters). The game is played like real golf over a series of 18 holes with a target number for par. Each hole is constructed from some combination of the six modular boards or a subset thereof. A recommended tournament course is provided. There are special rules for each of the course hazards, including trees, sand traps, and ponds. Included in each game are two golfers of molded plastic and a metal club that extends through the body to a crank. By twisting the crank, the golfer will swing the club to hit a small fuzzy ball down the course. The game is scored like real golf. Includes German, English, French, Italian, and Dutch rulebook. ",//cf.geekdo-images.com/images/pic198027.jpg,2,90,8,2,90,Golf Masters,90,//cf.geekdo-images.com/images/pic198027_t.jpg,2000,NA,"Action / Dexterity,Sports",NA,"Oliver Bolten,Rolf Rötgers",NA,Sports: Golf,Modular Board,Goldsieber Spiele,4.78361,61 852,"2-4 players feed the pigs... trying not to cause them to have Fette Bauche (full bellies). Unfortunately, when the pigs are full, they explode. (This is not considered good pig farming technique.) The player who "popped the pig" receives no points, while the other players get points equal to the number of chips they had in the pig. Memory plays a major part in this game, as does wise dispersal of your chips. WHAT THEY'LL LEARN: Counting, Fine Motor Skills, Eye-Hand Coordination ",//cf.geekdo-images.com/images/pic1013949.jpg,4,20,4,2,20,Pop Belly,20,//cf.geekdo-images.com/images/pic1013949_t.jpg,1999,Gabriela Silveira,"Children's Game,Dice,Farming,Humor,Memory,Party Game",NA,"(Uncredited),Klaus Teuber",NA,Animals: Pigs,"Dice Rolling,Memory","Damm / Egmont,Kärnan,Kirjalito,Klee,SimplyFun",5.31039,77 853,"...und Tschüss! means "So Long!" and is a simple card game where players compete for successive scoring cards on the table by laying cards with the lowest total. The trick is, there is one scoring card fewer than the number of players, so someone always goes empty handed. A bit like musical chairs. The deck has blue cards numbered 1 to 15 and red cards numbered -5 and -10. According to the number of players, you're dealt a hand and then the scoring cards are laid out. So with 6 players, you get 9 cards and compete for 5 on the table. The scoring cards are sorted from lowest to highest and everybody chooses a card from their hand and shows it. The lowest value card wins the lowest scoring card (which could easily be a negative!). That player is out and the remaining players choose another card. Whoever has the lowest total takes the next lowest scoring card and is out, and so on , until there are 2 players left competing for the final scoring card. Again, you add a card to your total, and whoever now has the HIGHEST total wins the last scoring card. Which means that if you can't go for the prize, you try to duck out earlier. Get it wrong and you've no chance of getting points. Play twice through the deck and the highest points scored wins. Part of the Goldsieber à la Carte line of games. ",//cf.geekdo-images.com/images/pic295893.jpg,6,30,10,4,30,...und tschüss!,30,//cf.geekdo-images.com/images/pic295893_t.jpg,1997,"Kai Fujiwara,Franz Vohwinkel",Card Game,NA,Martin Wallace,NA,Goldsieber à la Carte,Simultaneous Action Selection,"Artra Design, Ltd.,Goldsieber Spiele,Pigphone",6.43628,290 854,"Three or four players try to gain the most influence by building palazzos in Venice. Influence is placed face-down into city sections. When all is placed, they are revealed in a predetermined order. Having the most influence in a section allows a player to build the most houses and also give control over the adviser for that section. The adviser can be placed somewhere else in the city and adds influence in a later vote. Houses can be traded for Palazzos, and the player with 6, 7 or 8 Palazzos in 6, 5 or 4 city sections is the winner. Part of the Goldsieber large box series ",//cf.geekdo-images.com/images/pic420826.jpg,4,45,12,3,45,Doge,45,//cf.geekdo-images.com/images/pic420826_t.jpg,2000,Franz Vohwinkel,"Bluffing,Political",NA,Leo Colovini,NA,"Cities: Venice,Country: Italy","Area Control / Area Influence,Auction/Bidding,Simultaneous Action Selection","Goldsieber Spiele,Rio Grande Games",6.52311,694 855,"Java is a fascinating island with great potential for development—especially the undeveloped area of central Java with its fertile soil and rich natural resources. These riches are much desired by the rulers of the regions that surround central Java. Each player, as one of the Javanese rulers, tries to develop the region for himself. Each wants to bring his culture and control to these undeveloped areas. The players irrigate the land and cultivate new rice fields. They build villages and palaces, and create cities from the villages. Each desires to be the dominant force in the development of this new area. Players earn fame points for building and enlarging palaces, for creating irrigation systems, and for arranging palace festivals. The player with the most fame points after the final scoring is the winner. Java is the second game of the Mask Trilogy. ",//cf.geekdo-images.com/images/pic178934.jpg,4,120,12,2,120,Java,120,//cf.geekdo-images.com/images/pic178934_t.jpg,2000,Franz Vohwinkel,City Building,NA,"Michael Kiesling,Wolfgang Kramer",NA,"3D Games,Asian Theme,Country: Indonesia,The Mask Trilogy,Tropical theme","Action Point Allowance System,Area Control / Area Influence,Tile Placement","Ravensburger Spieleverlag GmbH,Rio Grande Games,Super Meeple",7.03347,2974 856,"A tile-laying game of sorts, though it could be seen as a card game, it’s just that the “cards” are narrow, tall, and almost impossible to shuffle as they’re backed by heavy card. The object of the game is to build up the New York skyline, consisting of twelve numbered sections. Each section has four pieces, one in each colour - 48 tiles in all. Each player has a colour for which they will score. You start with a hand of six tiles, a “draw pool” of six face-up, and the rest face-down. On your turn; you lay a tile, you replace from the draw pool, you replenish the draw pool. The game continues until all the tiles are laid; though you can stop laying tiles if you want (to “protect” some of your own colours on show), but once you’ve stopped, that’s it, and other players can still lay theirs. At the end, you score for any face-up tile of your colour, with bonuses for getting tiles adjacent. ",//cf.geekdo-images.com/images/pic52116.jpg,4,30,8,3,30,"New York, New York",30,//cf.geekdo-images.com/images/pic52116_t.jpg,1989,Erika Binz-Blanke,City Building,NA,Wolfgang Kramer,NA,"Cities: New York (New York, USA),Country: USA",Tile Placement,"Dal Negro,F.X. Schmid",5.53418,79 857,"Into the boats, Titanic is sinking. Card game based on the disaster, released when the big movie came out. ",//cf.geekdo-images.com/images/pic132521.jpg,5,20,10,2,20,Titanic: Der Mythos,20,//cf.geekdo-images.com/images/pic132521_t.jpg,1998,Jürgen Martens,"Card Game,Nautical",NA,Bernhard Naegele,NA,Titanic,Hand Management,Adlung-Spiele,5.44733,131 858,"A simple trick-taking game where you are trying to avoid collecting the Blind Hens. The cards are numbered 0-59 and are all dealt out (use a reduced deck with fewer players). Players then take time to sort out their hand as they want to play it. When everybody has fixed their hand, the first trick is lead. You may only play a card from either END of your hand, you may NOT re-order your hand or choose from the middle. Score the tricks you won. Each card with a Blind Hen has some eggs on it, the eggs count against you - minus one point each. But if a trick has more than one Blind Hen in it, you total the Hens and multiply with the total eggs to give the score for that trick. ",//cf.geekdo-images.com/images/pic293823.jpg,6,20,8,3,20,Blindes Huhn,20,//cf.geekdo-images.com/images/pic293823_t.jpg,1997,Design/Main,Card Game,NA,Michael Schacht,NA,Animals: Chickens,Trick-taking,"Berliner Spielkarten,Kärnan,Kölner Stadt Anzeiger Magazin",5.35373,67 859,"Illuminati is a classic Steve Jackson (I) game of world domination. Each player takes on the role of a secret society attempting to spread its tendrils into special interest groups throughout the world. The game consists of three different cards (illuminati cards, group cards, and special event cards) and money. During a player's turn, a new card is drawn from a deck containing both group cards and special event cards. If it is a special event, the player in turn keeps the card and plays it when desired. If it is a group card, it is turned up along with any other face-up cards. The player in turn may then attempt to take over any group. This can be either a group on the table or a group already controlled by another player. If another player already controls the group it is more difficult to take it over, but not impossible. How difficult it is to take over a group depends on the strength of the controlling group, the resistance of the group being taken over, the proximity of the group being taken over to the controlling player's illuminati card (if someone already controls it), and other factors. Once this is determined, both the attacking and defending player can modify the odds further by spending "megabucks". Once a group is taken over, it has to be attached to the card structure the player already controls. How cards can be attached to each other is limited by in- and outbound arrows on the cards, and maintaining a well-structured tree of groups can be vital to success. The winning condition for each player is different and depends on what illuminati card that player has. This first edition contains 54 small black and white cards. Expanded by: Illuminati Expansion Set 1 Illuminati Expansion Set 2 Illuminati Expansion Set 3 Re-published as: Illuminati: Deluxe Edition CCG Version: Illuminati: New World Order Magazine Articles: Imagine (Issue 6 - Sep 1983) European Illuminati - New cards. The Space Gamer (Issue 59 - Jan 1983) Illuminating the Post Office - Converting six groups to Illuminati. Space Gamer (Issue 72 - Jan 1985) Death to Deadheads! - Variant rules for Illuminati, The Evil Geniuses Are Here! - Variant new cards for Illuminati, More Groups Illuminated! - A couple more illuminated groups for Illuminati, The Monty Python Illuminati - The British Illuminati, 24 groups, and 3 special cards with a Monty Python theme. ",//cf.geekdo-images.com/images/pic55406.jpg,6,120,12,2,60,Illuminati,120,//cf.geekdo-images.com/images/pic55406_t.jpg,1982,"Jeffrey D. George,Dave Martin","Card Game,Novel-based,Political",NA,Steve Jackson (I),"European Illuminati,Illuminati Expansion Set 1,Illuminati Expansion Set 2,Illuminati Expansion Set 3",Illuminati,NA,Steve Jackson Games,6.19011,2312 861,"A simple action game. Basically, you each have a base with 5 or 6 targets (some require multiple hits or hitting things in order). You also have about 10 men. You arrange a man on each target, and then place the rest on various grey dots on your base. You each have mechanisms to shoot little balls..catapults and crossbows and the like. You take turns shooting 2-6 balls (depending on the die roll) at each other's targets. You continue to take turns until you wipe out all of your enemy's targets. Connecting the two bases is a cardboard strip with trees and grey circles. You can spend some of your shots to move a soldier towards your opponent on these circles. You are allowed to place your shooting device closer to your opponent's base at this time...moving it up to be level with the advancing soldier. However, advancing soldiers are quickly targeted. In play, the easy shots (soldiers and simple targets) get knocked out in the first few rounds. The rest of the game is trying to make the tricky shots. ",//cf.geekdo-images.com/images/pic889233.jpg,2,30,7,2,30,Weapons and Warriors: Castle Combat Set,30,//cf.geekdo-images.com/images/pic889233_t.jpg,1993,NA,"Action / Dexterity,Children's Game,Medieval,Miniatures",NA,(Uncredited),Weapons & Warriors: Weapon Pack 2,"Marble Games,Weapons & Warriors","Action Point Allowance System,Area Movement,Dice Rolling,Roll / Spin and Move","MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Playtoy Industries,Pressman Toy Corp.",5.8128,386 864,"WizKids' first game, Mage Knight cleverly applies the CCG concept to miniatures; a "Starter Pack" contains 10 random pre-painted, plastic miniatures, while "Booster Packs" contain 5. Figures' stats are kept track of via dials on their bases, which change depending on how much damage they've taken. As in most miniatures games, players each create an army with the same number of points (with each miniature having a different point value), then take turns moving and attacking until all of the opponent's forces are dead or captured, the opponent withdraws, or your pre-determined time limit expires. The same figures could be used in two other games: Mage Knight Conquest Mage Knight Dungeons ",//cf.geekdo-images.com/images/pic11350.jpg,4,60,10,2,60,Mage Knight,60,//cf.geekdo-images.com/images/pic11350_t.jpg,2000,"Sandra Garavito,Bob Naismith","Collectible Components,Fantasy,Miniatures,Wargame",NA,"Kevin Barrett,Jordan Weisman",NA,"Clix,CMGs (Collectible Miniatures Games),Mage Knight Universe",NA,"Kadokawa Shoten,WizKids",6.06762,874 865,"In an actual Presidential election, one candidate must obtain at least one more than half of the total number of electoral votes in order to be elected, or the vote goes to the House Of Representatives. However, for the convenience of this game, as there may be as many as four candidates dividing 538 electoral votes, the winner is the player with the highest number of electoral votes at the end of the game. Oddly, the game uses "votes" as if it were money, and the players bid for states --they can even attempt to steal already "bought" states from each other. ",//cf.geekdo-images.com/images/pic6920.jpg,4,90,9,2,90,Landslide,90,//cf.geekdo-images.com/images/pic6920_t.jpg,1971,(Uncredited),Political,NA,(Uncredited),NA,Political: Elections,"Auction/Bidding,Roll / Spin and Move",Parker Brothers,6.10868,190 866,"Lie, Cheat & Steal is a political simulation in which the players are trying to be elected to public office. Unlike most political simulations, which are based on how elections are supposed to be run, Lie, Cheat & Steal uses true political methods of vote buying, libel and under the table deals to advance to office. contents: -16 Black Eye cards -16 Feather-In-Your-Cap cards -24 $ cards** -game board -rulebook -6 pawns -2 dice -Money -vote cards $ Cards - 2each (1 collect, 1 pay) nothing 10,000 20,000 30,000 40,000 50,000 60,000 70,000 80,000 90,000 4-100,000 1-80,000 ",//cf.geekdo-images.com/images/pic1285646.jpg,6,90,12,2,90,"Lie, Cheat & Steal",90,//cf.geekdo-images.com/images/pic1285646_t.jpg,1971,NA,"Negotiation,Political",NA,Don Wilson,NA,NA,NA,"Dynamic Games / Dynamic Design Industries,Paragon Reiss,Reiss Games",5.29375,160 867,"The object of the game is for the players to connect cities (gray hexes) via trade routes. These trade routes will pass through the various economic regions of Morisi: farmland (yellow), pastures (orange), wineries (red), timberland (green) and fisheries (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players’ success is represented by the size and number of their trading houses in the connected cities. A multi-player reimplementation of: Isi Reimplemented by: Netzwerk ",//cf.geekdo-images.com/images/pic296589.jpg,4,45,10,2,45,Morisi,45,//cf.geekdo-images.com/images/pic296589_t.jpg,2000,Coline van Moorsel,Transportation,NA,Corné van Moorsel,NA,"Admin: Better Description Needed!,Tube Games","Modular Board,Route/Network Building",Cwali,6.50929,226 869,"Roll the dice, and quickly be the first to identify the right animal! First, make sure you're looking for the right number from the two yellow dice. Second, look at the animal dice and find that number of animals among all of them. Are there more than one animal that match that number? Then call the third animal! If nothing matches the numbers, then call "Nothing"! Call the correct animal, and you win a token for that animal, but be careful not to call the wrong animal, because if you do, then you lose all tokens for that animal. Whoever is the first to collect two tokens for each animal wins the game! If the standard game isn't challenging enough for you, throw in the poacher dice to eliminate certain animals from the call. If that STILL isn't enough, then include the ranger die (included in the second, boxed edition of the game), which interacts with the poacher dice to further challenge your brain. ",//cf.geekdo-images.com/images/pic65274.jpg,8,15,8,2,15,Bongo!,15,//cf.geekdo-images.com/images/pic65274_t.jpg,2000,Frank Stark,"Animals,Dice",NA,Bruno Faidutti,NA,Tube Games,"Dice Rolling,Pattern Recognition","Heidelberger Spieleverlag,Portal Games",6.10071,436 870,"Going back to the age of Alexander the Great and Julius Caesar, you control the destiny of your empire--building armies, annexing neutral provinces, trading across the Mediterranean, and fighting battles. The heart of the game is its innovative card combat system. The full-color cards allow the use of pikes, swords, war bands, elephants, heavy cavalry, foot skirmishers, light horse, siege towers, artillery, and galleys. Special cards allow you to develop better military leaders, diplomats, traders, and engineers. However, winning the game is not just about having the largest empire. The player with the largest army will also lose the most victory points, so he had better use his forces well. If warfare is not to your taste then you can trade your way to victory, by having the largest trading empire. ",//cf.geekdo-images.com/images/pic176812.jpg,5,180,12,3,120,Empires of the Ancient World,180,//cf.geekdo-images.com/images/pic176812_t.jpg,2000,Peter Dennis,Ancient,NA,Martin Wallace,NA,"Ancient Rome,Country: Greece","Area Control / Area Influence,Campaign / Battle Card Driven,Rock-Paper-Scissors,Trading",Warfrog Games,6.60815,503 871,"Who would like to spend an evening in front of a fireplace, listening to music that makes you dream, drinking a glass of red wine or even tea. However, once and again you would have to put some more wood on to keep the atmosphere. Similar to dexterity games like Jenga, Fire involves removing rods of different sizes from a stack held in a form without causing the stack to shift, ending the game. Scoring is based on the sizes of rods with the larger rods being worth more points. You should also remember, that Fire is hot. Similar to: Karamo Log Jam ",//cf.geekdo-images.com/images/pic60776.jpg,5,0,6,2,0,Fire,0,//cf.geekdo-images.com/images/pic60776_t.jpg,1996,NA,Action / Dexterity,NA,"Werner Falkhof,Michael Sohre",NA,NA,NA,Theta,6.09643,70 872,An abstract strategy game where players attempt to lay tiles such that they border as many other tiles as possible. Players also collect 2 colors of tiles and avoid the other colors as they will negate your score. ,//cf.geekdo-images.com/images/pic296455.jpg,6,30,10,2,30,M,30,//cf.geekdo-images.com/images/pic296455_t.jpg,2000,NA,Abstract Strategy,NA,Martin Schlegel,NA,NA,Tile Placement,"ABACUSSPIELE,Grünspan-Spiele",6.42221,575 875,"In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. With these few materials, players work to develop their civilization. The emphasis in the game is logistical transport as you bring goods to producers to make new goods. But beware, the only thing you own is what is on your transporters, and anyone can use any production facility, or pick up any goods left behind. In more detail, this massive set of pieces looks more like a modular game kit than anything else. You get a ton of Settlers-sized hexes in a number of colors for terrain type; hundreds of little counters for the commodities that are produced and the locations where they're produced; wooden disks for all of the donkeys, rafts, trucks, and other forms of transportation you can use; and a roll of acrylic with an erasable marker. The tiles are laid out in whatever scenario you wish to play, and then the clear plastic is taped over the top to secure the entire board. Roads and bridges are drawn on the plastic and chits are placed in the hexes to form the playing surface. The idea is that your transportation units (at first, a fleet of donkeys) travel about and pick items that part produced. However, the only thing that you own is that which is carried by your transports. So you might have a nice, shiny, new truck factory or a gold-filled mine, but anyone can use it or take it, if they collect the necessary components and can transport them to the factory. The ultimate goal is to collect wealth, which is progressively more valuable and harder to manufacture: gold, coins, or stock certificates; and also contribute to the game timer in the form of monument blocks for victory points. ",//cf.geekdo-images.com/images/pic713985.jpg,4,240,14,1,240,Roads & Boats,240,//cf.geekdo-images.com/images/pic713985_t.jpg,1999,"Herman Haverkort,Tamara Jannink","City Building,Civilization,Economic,Industry / Manufacturing,Transportation",NA,"Jeroen Doumen,Joris Wiersinga","& Cetera,Planes & Trains",Solitaire Games,"Grid Movement,Line Drawing,Modular Board,Pick-up and Deliver,Route/Network Building",Splotter Spellen,7.76255,2485 876,"Goldsieber attempts to capture the feel of tennis in this oddball dexterity game. Each player has a still tennis player figure which is used to volley the ball back and forth across the net. Under each player, and under the translucent surface of the board is the movement paddle for that player, which dictates how far the playing figure could move for the subsequent turn. The game field is set up just like a tennis court, with the requisite lines and a net, and the players volley a soft tufted "tennis ball". One player serves the ball, and if it lands within the fair territory, the receiving player checks to see if it fell within their movement paddle space. That player then moves the center of their paddle under the ball and uses their figure to return the ball, and so on until one player scores by their opponent knocking the ball out of play, or by playing the ball in a space where their opponent cannot reach it within their movement zone. All of the ball volleying is performed by tensing back the racket of the playing figure, and then releasing it to launch the ball across the net. Scoring is handled just like regular tennis scoring. ",//cf.geekdo-images.com/images/pic14948.jpg,2,40,8,2,40,Tennis Masters,40,//cf.geekdo-images.com/images/pic14948_t.jpg,2000,NA,"Action / Dexterity,Sports",NA,"Oliver Bolten,Rolf Rötgers",NA,Sports: Tennis,NA,Goldsieber Spiele,5.78235,85 877,"As archaeologists, the players try to reconstruct the individual layers of Troy by excavating puzzle pieces from the site. By publishing their results, players gain reputation (scientific prestige) and get additional digging permits. Whoever gets the highest reputation wins the game. ",//cf.geekdo-images.com/images/pic372401.jpg,4,60,9,2,60,Troia,60,//cf.geekdo-images.com/images/pic372401_t.jpg,2000,Thomas Fackler,"Ancient,Civilization",NA,Thomas Fackler,NA,"Admin: Better Description Needed!,Archaeology",Tile Placement,"AMIGO Spiel + Freizeit GmbH,Daimler Chrysler AG",5.58684,133 878,"The aim of the game for each player to earn the most money from capturing famous outlaws. 2 to 4 players take up the roles of Sheriffs who are hot on the outlaws tails, trying to capture the outlaws with most rewards on their heads. From the Box: The Wild West! Tough times and tough characters! Bandits, desperados, rustlers and thieves are everywhere. Take the rolls of the brave sheriffs riding on the heels of these legendary outlaws. Capture Jesse James! Hunt Butch Cassidy and the Sundance Kid! Rich rewards await those brave and daring enough. Just don't let them slip away... From the Publisher: In Wyatt Earp, the players are bounty hunters who work cooperatively and competitively to try to capture the most notorious outlaws of the old west. They do this by collecting and playing sets of cards for the various outlaws. When a player plays a set, he both adds to the reward and improves his chances for collecting the reward for that outlaw. At the end of each hand, players collect money for the outlaws that they helped in capturing. After several hands, the player who has collected the most money in rewards is the winner! While not officially included, Wyatt Earp is often considered part of the Mystery Rummy series. This game is #1 in the Alea small box series. ",//cf.geekdo-images.com/images/pic2241574.jpg,4,45,8,2,30,Wyatt Earp,45,//cf.geekdo-images.com/images/pic2241574_t.jpg,2001,"Vincent Dutrait,Franz Vohwinkel","American West,Card Game",NA,"Richard Borg,Mike Fitzgerald",NA,"Alea Small Box,Card Games: Draw and Discard Games,Gryphon Games bookshelf series,Mystery Rummy,Rummy Games","Hand Management,Set Collection","alea,Asmodee,Eagle-Gryphon Games,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.87055,3548 883,"Take on the role of a knight and join the prestigious tournaments at the king's court. Use your cards to win the jousting competitions, and to fight with your sword, axe or morning-star. Rally your squires, gain the support of a maiden, and play action cards against your opponents. Clever use of action cards can change the type of tournament that is in progress. One card will 'unhorse' you, forcing everyone still in the jousting competition to switch to a weapon battle of the action card holder’s choice. Other actions cause you to drop whatever other weapon you are using and resort to hand-to-hand battles in which the player with the most cards- not the highest point total- will win a token. Depending on the number of players in the game, the first player to win four or five different tournaments becomes the overall victor. There is a lot more strategy involved in the game than first meets the eye. Re-implements: Attacke ",//cf.geekdo-images.com/images/pic535134.jpg,5,45,10,2,45,Ivanhoe,45,//cf.geekdo-images.com/images/pic535134_t.jpg,2000,"François Bruel,Rodger B. MacGowan,Kurt Miller,Mark Simonitch","Card Game,Fighting,Medieval",NA,"Reiner Knizia,Andy Lewis",NA,NA,"Auction/Bidding,Hand Management,Set Collection","Asmodee,GMT Games",6.5534,1610 884,"In this western themed game, players are looking to drive cattle across the west, establishing towns. If you don't like the way something is going, you can fight other players for control with your cowboys. You can rob the bank, rustle cattle, and shoot those pesky farmers! Gameplay: To Start each player receives a set of colored player counters, matching turn order token, and two black action tokens and either $20 or $25 depending on number of players. The dice are rolled to determine the start player. Each player in turn order will place one of their cowboy counters in a town box of any of the 5 towns on the map until each player has placed 3 cowboys. Each turn the players will bid for turn order, take actions and move the turn marker one space. To bid for turn order each player places an amount of money under their turn order token in current player order. Players may either raise or drop out. If a player drops out all money bid so far is paid to the bank and their turn order token is placed in the furthest available spot from start player space on the turn order track. This continues until one player remains and becomes the start player for the round. During the action phase each player will take 1 action in turn order. After everyone has taken a turn they repeat the procedure. The actions available are limited in number so turn order is important in doing what a player wishes to do. Actions available are: Buy Cattle in a town containing their cowboy(s), Purchase more Cowboys, Move Cowboys to different towns, Move Cattle from one town to another, Purchase Buildings or Transport counters in a town, Take a Farmer(reduces income and victory points from Cattle in the town they are placed), or Gunfight. There are six different building and transport counters: StageCoach (these earn $1 per cowboy when cowboys are placed in or moved from the town containing the player's StageCoach), Train (this doubles the income gained from all players Cattle in the same town and doubles victory points gained from Cattle at game end), Bank (earns its owner $2 for each building or transport counter in the same town), Store (earns the owner $1 for each Cattle counter belonging to other players in the town and $2 per Farmer counter in town), Hotel (earns $1 for each cowboy belonging to other players in same town), Jail (the sheriff in the Jail acts as an extra cowboy controlled by owner that can be added to Gunfights). Cattle and Farmers also earn money for players during an income round. Each Cattle counter earns its owner $2 UNLESS the town also contains a Farmer (it only earns $1 if this is the case). Oh, the Farmer and Cowmen can't be friends. Gunfights can be started to take over another players Building or Tranport counter, rustle Cattle, rob a Bank or remove a Farmer or Jail. The player choosing the Gunfight selects the target of the attack. All Cowboys belonging to each player in the town will be involved. The remaining player's Cowboys in the town are not involved. However; the owner of the Jail can choose to help themselves, if they are attacking, or they can add the Sheriff to the defender if wished. Farmers that are attacked defend as a single cowboy. Banks and Trains both have an intrinsic 1 Cowboy defense in addition to those in town of owner's color. The player with the fewest Cowboys fires first and immediately removes casualties. Each 5 or 6 rolled kills a Cowboy. If the number of Cowboys is tied then firing is simultaneous. A player may retreat instead of firing by moving each cowboy involved to a different town (only 1 per town) and loses the engagement. If the attacker wins they take control of the target of the attack and may replace the counter (up to 2 counters if rustling Cattle) with one of their color (except for Banks, Farmers and Jails). A Jail or Farmer is removed from play and a Bank is robbed. The successful robber rolls 3 die 6 and takes that amount of money from the owner of the Bank (the Bank remains under owner's control). If the owner of the Bank cannot pay the full amount (then pays all they have to the robber and the Bank is removed). Each time a player wins a Gunfight they take a Wanted Counter. If none remain they take it from another player their of choice. Victory: After taking turns 3,6,9 and 12 income is paid to players as delineated above. The game ends after round 12. Victory points are awarded for each Building or Transport counter (1 point per size of town). So a building in a Town with 4 Building or Transport Counters including itself is worth 4 points to the owning player. Each Cattle Counter is worth one victory point for the owner. If a train is in the town each Cattle Counter is worth 2 points. If a Farmer is in the town Cattle are worth 1 victory point less. To illustrate, if a Farmer is in same town Cattle counters are worthless unless a Train is also present in the town. In this case, they would be worth 1 point each. The player with the most Building/Transport counters and Cattle in a town is considered to control the town and scores bonus points equal to the size of the town (Cattle do not affect town size but do affect control). The Player with most money gains 5 victory points (2 each in case of a tie). The Player with the most Wanted counters scores 4 victory points. The player with most Points wins. ",//cf.geekdo-images.com/images/pic198418.jpg,5,120,12,3,90,Way Out West,120,//cf.geekdo-images.com/images/pic198418_t.jpg,2000,Peter Dennis,American West,NA,Martin Wallace,NA,NA,"Tile Placement,Worker Placement",Warfrog Games,6.16928,639 886,"A tactical bidding game. The highest bid determines not only the purchase price, but also which object will be sold next. So sometimes it's profitable to pay a little bit more than an object seems to be worth. It is a significantly revised version of Canaletto. Publication history: First published with the garden motif in 1996 by Bambus as Le Jardin. Then published in a fancier edition by Noris in 2000 as Der Garten des Sonnenkönigs. ",//cf.geekdo-images.com/images/pic1146051.jpg,5,60,10,2,60,Der Garten des Sonnenkönigs,60,//cf.geekdo-images.com/images/pic1146051_t.jpg,1996,"Sabine Mielke,Heidemarie Rüttinger","Economic,Renaissance",NA,Günter Cornett,NA,NA,Auction/Bidding,"Bambus Spieleverlag,Noris Spiele",5.9471,69 890,"Game comes with 1 double-sided board (tracks), dice (used for movement, position challenges, track incidents), pawns for keeping track of lap count, 20 plastic cars (better to use Micro-machine sized toy cars), rulebook, lap sheets (for longer races). From their ( http://www.realaction.com ): The Real Action Stockcar Championship (RASC) stock car racing board game. RASC is a fast paced, exciting simulation of stock car racing. Our dynamic RASC board game comes with 2 different race tracks demanding different racing strategies. Up to 20 drivers experience the thrills of being in the driver's seat of a stock car with the excitement of true racing. All drivers make their own pit and race strategies to win the race and eventually the RA Cup for winning the RASC championship. ",//cf.geekdo-images.com/images/pic16406.jpg,20,90,10,1,90,Real Action Stockcar Championship,90,//cf.geekdo-images.com/images/pic16406_t.jpg,1998,NA,"Dice,Racing",NA,"Nile Christian,Curtis Cooper,Brady Cooper",NA,Sports: Auto Racing,NA,Real Action Games,6.80566,53 891,"Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win: In - Creative Cat : A player must clue a word to his or her teammates by drawing it, sculpting it in clay, or drawing it with his or her eyes closed. - Data Head : A variety of trivia questions. - Word Worm : Players unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords. - Star Performer : players must whistle a song, impersonate a celebrity, or act out a clue. Cranium has elements similar to those of Pictionary, Charades, Trivial Pursuit, Celebrities, Huggermugger, Claymania, etc. Expanded by: Cranium Booster Box 1 Cranium Booster Box 2 Cranium New York Booster Pack ",//cf.geekdo-images.com/images/pic180029.jpg,16,60,13,4,60,Cranium,60,//cf.geekdo-images.com/images/pic180029_t.jpg,1998,Gary Baseman,"Party Game,Puzzle,Trivia,Word Game",NA,"Whit Alexander,Richard Tait","Cranium After Dark,Cranium Booster Box 1,Cranium Booster Box 2,Cranium New York Booster Pack","Cranium,Play Dough/Clay Games","Acting,Line Drawing,Paper-and-Pencil,Partnerships,Roll / Spin and Move,Singing","Cranium, Inc.,danspil,Giochi Preziosi,Hasbro,Jumbo",5.70269,6737 895,"If you've ever wanted to manage a real big-league club, here's your chance. MLB Baseball 2000 makes you the manager of 600 real big-league players - 20 players for each of the 30 big-league teams. You call the shots on everything from pitching changes to pinch-hitters to double-switches. The game comes with a card set for the most recent baseball season On each card are the painstaking calculations, derived from formulas honed over 50 years of play-testing, which reproduce with uncanny accuracy that player's actual on-field performance in every aspect of the game. You can play with intact big-league clubs, start up your own league and draft from scratch, or switch things around any way you choose. Actually, with APBA you're really much more than just the manager.. You're the GM, owner and commissioner, too. MLB Baseball heads into the new century with a streamlined new look. Cards still provide the same informational wallop but feature striking full-color graphics. The rule book collects all the rules and rosters and play boards into a easy-to-use spiral-bound book, with APBA history, playing tips, league guidelines, and a fantastic quick-start guide that can have you playing APBA MLB Baseball in five minutes! ",//cf.geekdo-images.com/images/pic579142.jpg,2,30,10,1,30,APBA Pro Baseball,30,//cf.geekdo-images.com/images/pic579142_t.jpg,1951,(Uncredited),Sports,NA,Dick Seitz,APBA Major League Baseball Master Game,Sports: Baseball,"Dice Rolling,Simultaneous Action Selection",APBA International,6.79954,219 899,"Movie Mania is the exciting board game designed for complete family entertainment. Containing quotes, questions and phrases from the greatest movies of all time. Two to Four players or teams reveal lines from such classics as Gone With the Wind and Terminator II, then try to identify the movie title and actor/actress who said them. Players may act out scenes or impersonate their favorite actors to help their teammates guess the answers. Six categories are featured: Action/Adventure, Drama, Comedy, Classic/Western, Science Fiction/Horror, and Trivia. Includes gameboard, 1 six sided die, 60 second timer, 1 card box containing 330 question and answer cards, 50 score cards, 4 colored game pieces, and 2 pencils ",//cf.geekdo-images.com/images/pic584342.jpg,4,60,13,2,60,Movie Mania,60,//cf.geekdo-images.com/images/pic584342_t.jpg,1992,NA,"Card Game,Memory,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,NA,Memory,Endgame Entertainment,4.56927,56 900,"The board shows a view of a shopping parade from above. Players mark the shops that they own and try to attract customers as they move around the square. The board has a scoring track and there is an element of swindling your opponents. From MNG-AJM Games Catalog 2005: Players purchase shops and then enhance them and buy more shops as the game goes on. The board shows an overhead view of a city centre around which customers wander - some normal, some big spenders and one thief. A special die is used to let you move a customer - the idea being to direct the spenders to your shops and away from those of opponents while making sure the thief stays away from your shops and goes to as many opponents' shops as possible. The game was redeveloped and published as The Market of Alturien, the first game in the Alturien series. ",//cf.geekdo-images.com/images/pic362003.jpg,6,30,8,2,30,City,30,//cf.geekdo-images.com/images/pic362003_t.jpg,1988,NA,Economic,NA,"Wolfgang Kramer,Andreas Spottog",NA,NA,Roll / Spin and Move,Jumbo,5.6455,100 902,"Meuterer is a role selection card game in which players take the roles of crewmembers aboard a merchant ship. Each round, each player reveals goods from their hands that they wish to sell. However, most ports deal in only one sort of good, and only the captain may decide where the ship goes. If a player chooses to become the mutineer, he/she will try to become captain in order to change the destination of the ship. Each player may also have an ally in the fight, and the side which played the most conflict points gets the final word on the ship's destination. The player with the most points at the end of the game is the winner. Every time a player sells more goods than the other players or reaches their destination, they score points. Allies to a mutiny also get points. ",//cf.geekdo-images.com/images/pic135137.jpg,4,60,12,3,60,Meuterer,60,//cf.geekdo-images.com/images/pic135137_t.jpg,2000,Marcel-André Casasola Merkle,"Card Game,Fighting,Nautical,Pirates",NA,Marcel-André Casasola Merkle,NA,"Admin: Better Description Needed!,Colonial Theme","Card Drafting,Hand Management,Modular Board,Point to Point Movement",Adlung-Spiele,6.94857,2995 903,"Imagine a hamster's exercise wheel, divided into numerous segments and separated by low fences (built obviously for a National Hunt racing hamster). In Hamsterrolle, the players each receive seven wooden pieces, which they aim to place (one per person per turn) within the wheel without any pieces falling out. Any pieces dislodged are taken back as a penalty, and the first to get rid of her pieces wins. ",//cf.geekdo-images.com/images/pic1126660.jpg,4,30,7,2,30,Hamsterrolle,30,//cf.geekdo-images.com/images/pic1126660_t.jpg,2000,"Andrea Hofbeck,Stefan Sälzer",Action / Dexterity,NA,Jacques Zeimet,NA,Animals: Hamsters,Partnerships,Zoch Verlag,6.846,1657 904,"Reiner Knizia's auction game about producing movies. In four rounds, players bid on chips representing genuine directors, actors, camera, effects, music, guest stars and agents. These all get placed on players' film-strips, to complete the movie production. So one movie might need 2 actors, but no music or effects and so on. As films are completed, the points value is marked and another film-strip taken. There are two parties each round where players get to pick from offers without paying anything. There are bonus points for first films completed and best films, best directors, even worst film. The auction is a basic rising offer with passing until one winning bid remains. Players pay into the pot with contracts as money, and the rest of the players share the pot each turn. So it's a closed economy with players trying to time to bid on what they really need to complete films. See Movie Comparison - Traumfabrik for listings of movies and actors in each version. ",//cf.geekdo-images.com/images/pic510123.jpg,5,60,10,2,60,Dream Factory,60,//cf.geekdo-images.com/images/pic510123_t.jpg,2000,"Damon S. Brown,Olivier Fagnère,Allison Kline,Doris Matthäus,Stéphane Poinsot",Movies / TV / Radio theme,NA,Reiner Knizia,NA,Filosofia Reprints,"Auction/Bidding,Set Collection","Competo / Marektoy,Egmont Polska,Filosofia Éditions,Hasbro,Rio Grande Games,Überplay",7.07704,4422 906,"Bring your cattle to Abilene. Hope that your opponents get only your sick cows. If they get another one, then there is the time for a shootout between your cowboys. The player who manages to bring the most herds to Abilene (and earns the most money) wins. The original Hexagames edition supports only 3 players. The Schmidt Spiele edition supports up to 6 players. ",//cf.geekdo-images.com/images/pic147699.jpg,6,45,8,3,45,Abilene,45,//cf.geekdo-images.com/images/pic147699_t.jpg,1983,Roland Siegers,"American West,Fighting",NA,Roland Siegers,NA,Animals: Cattle,"Pick-up and Deliver,Secret Unit Deployment","Hexagames (I),Schmidt Spiele",5.78319,119 908,"What happens when the hunter becomes the hunted? In Tally Ho!, one player takes the role of the hunters and the lumberjacks; the other takes the role of the foxes and bears. Both players hunt each other! At first the forest lies peacefully under the face-down tiles. As the players turn the tiles over and move them on the board, the forest awakens and the hunt destroys the serenity of the forest. The lumberjacks cut swaths through the forest to provide hunting fields for the hunters. The bears then use these same aisles to track the hunters and lumberjacks. And both sides hunt the ducks who are just trying to live in peace! The two sides are balanced with luck dominating the early game, but skill taking over at the end. Good hunting! Originally published by Spear Spiele in 1973 as Jag und Schlag, Kosmos republished the game in 2000 as Tally Ho! / Halali! as part of its Kosmos two-player series. ",//cf.geekdo-images.com/images/pic2855889.jpg,2,30,8,2,30,Tally Ho!,30,//cf.geekdo-images.com/images/pic2855889_t.jpg,1973,"Rudi Hoffmann,Hanne Horstkötter,Franz Vohwinkel",Animals,NA,Rudi Hoffmann,NA,"Animals: Bears,Animals: Ducks,Animals: Foxes,Kosmos two-player series,Sports: Hunting",Grid Movement,"999 Games,Albi,Kaissa Chess & Games,Korea Boardgames co., Ltd.,KOSMOS,MINDOK,Rio Grande Games,Spear's Games,Tilsit",6.11415,2153 909,Players take turns placing various sized wooden balls on the carefully balanced structure that resembles the rings of Saturn. Players must attempt to place their balls on the rings without making the ring touch the table. Higher points are scored if balls are placed on the outer ring. Also heavier balls score higher as well. ,//cf.geekdo-images.com/images/pic35004.jpg,4,30,8,2,30,Saturn,30,//cf.geekdo-images.com/images/pic35004_t.jpg,1997,NA,Action / Dexterity,NA,Werner Falkhof,NA,Saturn,NA,Theta,6.76695,174 910,Players take turns laying down tiles of varying colors and sizes attempting to reach a secret goal in the painting (e.g. 4 contiguous red shapes). Before or after placing a tile players can slide pieces around to adjust the painting to their liking. ,//cf.geekdo-images.com/images/pic455447.jpg,5,60,12,2,60,Kunst Stücke,60,//cf.geekdo-images.com/images/pic455447_t.jpg,1995,NA,NA,NA,Karl-Heinz Schmiel,NA,"Admin: Better Description Needed!,Polyominoes","Grid Movement,Hand Management,Tile Placement",Moskito Spiele,6.52,160 911,"This classic SPI game from 1980 covers the economic and political landscape of Medieval Europe from 771 to 1467 on an area map. Several scenarios allow players to do anything from a solitaire game during the Charlemagne's reign to the "Grand Scenario" that covers historical trends throughout the period. Decision Games published a second edition in 2004, with a differently styled map. It added optional expansion rules & counters for Armies, Fleets, and Civilization Markers, along with additional Event Cards -- raising their number from 56 to 164. At the start of each player's Round, Event Cards are drawn which change the strategic situation (such as Plague or Bounty) or benefit a player in various ways. The descriptions of the Events contain a great deal of historical information, adding much interest to the game. Each player may attempt to perform up to five "Endeavors" per 25-year long Turn. There are six types of Endeavors: Conquest, Pillage, Diplomacy, Defense, Fortification (including building Armies/Fleets) and Ruling. Additionally, moving Armies/Fleets and Taxation may always be performed. Endeavor resolution is diceless; instead "Year Cards" which show an array of results for each type of Endeavor are drawn. The card might also require a Leader Stature Check, which can change the player's Combat, Administration, and Diplomacy ratings. Endeavor resolution is affected by the appropriate Leader rating, and the involved areas' language, religion, population, and Social State (which changes frequently). Poor performance can lead to Unrest or Rebellion in an Area. An area's Social State value rises and falls as a result of Events and Endeavors, and improving the Social State of your empire is an important object of play. Optional rules add non-player Raiders and Magnates. ",//cf.geekdo-images.com/images/pic59579.jpg,6,240,14,1,360,Empires of the Middle Ages,240,//cf.geekdo-images.com/images/pic59579_t.jpg,1980,"Morgan Crusader Bible,Redmond A. Simonsen,Joe Youst","Civilization,Economic,Medieval,Political,Wargame",NA,"Anthony F. Buccini,Jim Dunnigan,Redmond A. Simonsen",NA,"Byzantium,Cities: Naples,Cities: Rome,Cities: Venice,Solitaire Games,Solitaire Wargames",Voting,"Decision Games (I),Hobby Japan,SPI (Simulations Publications, Inc.)",7.1254,362 912,"Pacific Victory covers the war in the Pacific during World War II using the Columbia Block game system. Units are represented by wooden blocks which remain upright and hide the type and strength of the unit. A fusion of Columbia's older "Front" system and its newer "Victory" system, the game focuses on the grand strategy of the Pacific war. It provides a number of scenarios that deal with specific stages of the war and also a grand campaign. More Information The community of PV players on BGG has created a wiki page for Pacific Victory. ",//cf.geekdo-images.com/images/pic32734.jpg,2,240,12,2,240,Pacific Victory,240,//cf.geekdo-images.com/images/pic32734_t.jpg,2000,Eric Hotz,"Nautical,Wargame,World War II",NA,Tom Dalgliesh,NA,Block wargames,"Dice Rolling,Secret Unit Deployment,Simulation","Columbia Games,Tilsit",6.89111,365 915,Mystery of the Abbey is a whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. A masterful game of deduction! ,//cf.geekdo-images.com/images/pic897161.jpg,6,120,10,3,120,Mystery of the Abbey,120,//cf.geekdo-images.com/images/pic897161_t.jpg,1995,"Cyrille Daujean,Julien Delval,Emmanuel Roudier","Deduction,Medieval,Murder/Mystery,Religious",Mystery of the Abbey with The Pilgrims' Chronicles,"Bruno Faidutti,Serge Laget",Mystery of the Abbey: The Pilgrims' Chronicles,Admin: Better Description Needed!,"Area Movement,Hand Management,Paper-and-Pencil,Set Collection","Days of Wonder,Edge Entertainment,Giochi Uniti,KDS Distribuzione (Italy),MultiSim",6.5453,6761 916,"Roll the die, move your pawn and grab treasures - but also, each player hides his treasures in a treasure chest having two compartments. You must remember which side has your jewels and where this side currently is as the chest gets flipped and rotated by opponents. If you run into Pete the Pirate, you want to be able to open the empty half. Contents: board, pirate, 4 play figures, 4 treasure chests, 20 precious gems, special die Ages 6 and up ",//cf.geekdo-images.com/images/pic9172.jpg,4,30,6,2,30,Piraten-Pitt,30,//cf.geekdo-images.com/images/pic9172_t.jpg,2000,Renate Seelig,"Children's Game,Memory,Nautical,Pirates",NA,Wolfgang Kramer,NA,NA,"Memory,Roll / Spin and Move",HABA - Habermaaß GmbH,6.0878,82 917,"The object is to score points. Each round, you replace cards in your rack so their numbers read in any numerical progression from a low number at the front to a high one at the back (the racks hold the cards behind each other); achieving this ends the round. The cards are numbered from 1 to 60; you initially place them in your rack in the order they're dealt. On your turn, you draw from the deck or the discard pile, swapping the card with one from your rack. The original publisher was Milton Bradley. Re-implemented by: Super Rack-O Racko Plus ",//cf.geekdo-images.com/images/pic273343.jpg,4,45,8,2,45,Rack-O,45,//cf.geekdo-images.com/images/pic273343_t.jpg,1956,(Uncredited),"Card Game,Number,Puzzle",NA,(Uncredited),NA,"Milton Bradley Big Deal,Rack-O,Ravensburger Traveller Series,Rummy Games",Pattern Building,"Alga,Grow Jogos e Brinquedos,Hasbro,John Sands Pty Ltd,Jumbo,Milton Bradley,Nathan,Parker Brothers,Ravensburger Spieleverlag GmbH,Somerville Ltd.,Winning Moves Games (USA)",5.65916,1930 920,Ultimate Ouburst is a superset of the original Outburst! featuring 2 extra rounds of play. ReverseBurst where you hear and answers and guess the topic and Challenge Outburst where you bid against the opponents. It also features updated topics. ,//cf.geekdo-images.com/images/pic243836.jpg,0,60,18,0,60,Ultimate Outburst,60,//cf.geekdo-images.com/images/pic243836_t.jpg,1999,NA,Party Game,NA,Brian Hersch,NA,Outburst,NA,"Hasbro,Hersch and Company,Parker Brothers",6.1733,221 923,"Simple card game of cycle racing. Players fight to hold the yellow jersey when the race ends. Players are dealt 6 cards and draw a 7th before playing a pace card, and any additional modifiers. There are 84 pace cards numbered between 39 and 50, Spurts (which add 2 to your pace), Headwind (which subtract -2 from your pace) and Mountains (which ensure that no one can take the lead from the current player). One player starts as the race leader with a yellow token, and plays a speed card. Successive players must match the leader's pace to stay in the Peleton (the race pack), and each enjoys a +2 to their pace card simulating the benefit of decreased wind resistance. If a player falls more than 2 behind the pack, than they draw chips (representing minutes) equal to the difference from their card and the race pace. If a player starts his turn not in the Peleton, than he does not get the +2 slipstream bonus. If a player plays a card that is faster than the race leader, they either take the lead, or make up time until they catch the Peleton. If they take the lead, they take the yellow token, and successive players must now match their tempo. You must play Headwinds when you draw them, and you can use Spurts as you like. You play Mountain cards on yourself or the race leader, and they prevent anyone from passing the leader, and they also remove the 2 km slipstream bonus that other player otherwise enjoy. The race ends when the deck runs out. The player holding the yellow token wins and scores a point, the other players lose points equal to the chips in front of them. Timing is everything if you plan to win. ",//cf.geekdo-images.com/images/pic106323.jpg,6,20,8,2,20,Breakaway Rider,20,//cf.geekdo-images.com/images/pic106323_t.jpg,1963,Michael Ryba,"Card Game,Racing,Sports",NA,Pierre Jacquot,NA,Sports: Bicycle / Cycling,Hand Management,"Casper,F.X. Schmid,Miro Company,Pegasus Spiele,Piatnik,Pro Ludo,PS-Games,Raven Distribution,Ubik",6.14726,675 925,"Werewolf takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. Also, the Seer (if still alive) asks whether another player is a Werewolf or not. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers then vote on the player they suspect is a Werewolf. That player reveals his/her role and is out of the game. Werewolves win when there are an equal number of Villagers and Werewolves. Villagers win when they have killed all Werewolves. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players. ",//cf.geekdo-images.com/images/pic2453810.jpg,24,60,8,8,60,Werewolf,60,//cf.geekdo-images.com/images/pic2453810_t.jpg,1986,"Corey Fields,Michael Klarfeld,林 憲明 (Noriaki Hayashi)","Bluffing,Deduction,Horror,Murder/Mystery,Negotiation,Party Game",NA,"Dimitry Davidoff,Andrew Plotkin","Ultimate Werewolf Artifacts,Werewolf: All Hallows' Eve Expansion,Werewolf: Full Moon Expansion,Werewolf: Silent Night Expansion","Crowdfunding: Kickstarter,Werewolf / Mafia","Partnerships,Player Elimination,Role Playing,Variable Player Powers,Voting","(Public Domain),(Self-Published),(Web published),Aldebaran Games,Cra-Mor,Crómola,Flying Tricycle, LLC,Japan Network Security Association (JNSA),Looney Labs,Lost Games,Mayfair Games,Serfs In The Pot,Нескучные игры",6.65773,3786 927,"In Lift-off, players rush to allocate resources for planetary missions. Each planet is contested by two players, either (or both) of whom can add cards representing, for example, settlers, energy modules, terraforming, or mining to their side. A given planet may provide mineral resources and a number of settlement points -- the minerals can be collected for victory points, and if the planet is sufficiently terraformed, the settlement points go to whichever player sent the most settlers. ",//cf.geekdo-images.com/images/pic723137.jpg,4,30,8,2,30,Lift Off,30,//cf.geekdo-images.com/images/pic723137_t.jpg,2000,Marcel-André Casasola Merkle,"Card Game,Real-time,Science Fiction",NA,Marcel-André Casasola Merkle,NA,NA,NA,Queen Games,5.1711,154 928,"In "Gossip Kitchen," players attempt to sort through the truth of the many rumors flying around. The deck consists of 10 types of rumors (each with its own symbol, such as a heart) with six cards each, for a total of 60 cards. To begin, one card is removed from play and all the remaining cards dealt out (distribution may be uneven). Players now seek to collect full sets of six rumor cards and deduce which rumor set is missing a card. Players ask another about their hand, e.g. "Do you have three hearts?" Players need only respond with an answer of "more" or "less" if the number asked is incorrect, and play passes clockwise from the asking player. If the number asked is correct, the questioner receives those cards and play passes to the answering player. Sets of six rumors collected are placed on the table and score three points. At any point, a player may guess which rumor group is missing, scoring 10 points for a correct guess and taking a penalty of 5 points for an incorrect guess. ",//cf.geekdo-images.com/images/pic72079.jpg,7,20,7,3,20,Gerüchteküche,20,//cf.geekdo-images.com/images/pic72079_t.jpg,2000,Thomas Hammer,"Card Game,Deduction",NA,Hartmut Witt,NA,NA,Set Collection,Adlung-Spiele,5.02239,67 929,"A light card game where players gain status by going out first. The 80-card commercial deck contains cards ranked from 12 to 1, along with two Jesters. Each card bears a number, which is not only its rank, but also tells you how many of that card exist in the deck. In other words, there are twelve 12s, eleven 11s, four 4s and a single card ranked 1. The lower the number, the better the rank. The deck is dealt out to all players and the object is to get rid of your cards as fast as possible. The hand begins with one person playing one or more card to the center of the table. The cards played must all be of the same rank (although Jesters are wild, and may be played with any other cards). Each player in turn must now either play the same number of cards of a better rank, or pass. Play continues around the table until everyone has passed; at that point, the cards are cleared and whoever played the last set of cards leads the next round. After everyone has gone out, the players are ranked. For example, the person who first got rid of all his cards becomes The Great Dalmuti. Players change seat position to represent the new hierarchy and begin another round. The Great Dalmuti is generally played for many rounds. Similar to: Dilbert: Corporate Shuffle Pyramid Card Scum: The Food Chain Game Deathtrap Dungeon: Card Game ",//cf.geekdo-images.com/images/pic711236.jpg,8,60,8,4,60,The Great Dalmuti,60,//cf.geekdo-images.com/images/pic711236_t.jpg,1995,"Sandra Garavito,Margaret Organ-Kean,Christophe Swal","Card Game,Medieval",NA,Richard Garfield,NA,"Climbing Games,Mensa Select,Shedding Games",Hand Management,"AMIGO Spiel + Freizeit GmbH,Devir,Play Factory,PS-Games,Wizards of the Coast",6.55348,5450 932,"Re-issue of Kramer's Formel Eins with tweaks. Make as much money as possible, by becoming one of first at the finish line! If you place advanced RACE, you can also make money by betting! This game is based on running and betting; Each player gets 200.000 credits and the deck of "Speed cards" is shuffled and divided among the players, who now sort out the cards in the order they want. Now the "Contestents cards" are stacked face down. Each card matches the colours of the player pawns (Red, Yellow, Blue, Green, Purple and White). Now there will be an auction of the cards, where you figure our what to buy by the help of your "Speed cards". Each bidding starts with 10.000 credits and is raised by 10.000 credits. All players have to have at least one (1) "Contestent card". The last player to buy a card starts; (s)he plays a "Speed card" and move all the pawns as the card shows; a pawn can only be moved ahead; either straight or diagonaly; never backwards or sideways. Only one pawn is allowed on a spot, and it is NOT allowed to jump over another pawn. An example of a Speed card could be: Blue: 6 spaces White 4 - Black (means joker/free choise that is not on the card): 2 - Yellow: 1 - The speed cards also include "Sprints" and "Injury" The player who's colour is first over the finish line gets 200.000 in price money. Second place pays out 150.000, 3rd 100.000 and so on. Even if your colour have finished the race you continie playing your remaining speed cards. The race ends when the fifth player have crossed the Finish line or when all "Speed cards" have been played. The card dealing of both SC and CC plus the auction is now restarted and the next race goes on untill the agreed amount of races. The winner is the one with the most money. Other games in Wolfgang Kramer's racing series include Detroit-Cleveland Grand Prix and Daytona 500. ",//cf.geekdo-images.com/images/pic380016.jpg,6,45,8,2,45,Top Race,45,//cf.geekdo-images.com/images/pic380016_t.jpg,1996,"(Uncredited),Ferdi Krähling,Mathieu Paquette,Hans-Georg Schneider,Wollinsky",Racing,NA,Wolfgang Kramer,NA,"Auto Racing: Wolfgang Kramer card system,Sports: Auto Racing","Auction/Bidding,Betting/Wagering,Hand Management","Alga,ASS Altenburger Spielkarten,Brio AB,Magma Éditions,Pegasus Spiele,Peliko,Serges Medien",6.77162,1137 933,"Players compete to assemble a jazz band in the French quarter. But this singer won't work with that drummer, or that trumpet player won't play in a banjo band, or this saxophonist jumps in value with a clarinet player. Try to assemble the best band. After round 8, players may start trading. The starting player is the best singer. If there's an argument, have a sing-off! Nominated for the SdJ in 1990. The German text on the cards makes this difficult to enjoy for non-German speakers. ",//cf.geekdo-images.com/images/pic155228.jpg,6,90,10,3,90,New Orleans Big Band,90,//cf.geekdo-images.com/images/pic155228_t.jpg,1990,NA,Music,NA,Herbert Schützdeller,NA,"Cities: New Orleans (Louisiana, USA),Music Making & Makers","Set Collection,Trading",ASS Altenburger Spielkarten,5.82714,105 934,"extrapolated from session report: The theme of the game is based on the legendary necklace of Saba, which went to the grave with its owner upon her death. Sadly, dastardly grave robbers plundered the tomb and the valuable gems which comprised the necklace were scattered across the globe. Now, a wealthy sheik is anxious to reassemble the necklace and present it as a gift to his lovely bride. Players are charged with the task of assisting the sheik, attempting to purchase the many gems at auction and then reassemble the necklace in the proper fashion. The board depicts the frame of the necklace, with space for its 36 missing gems. In total, there are 44 gems in the deck, many of which will ultimately prove to be forgeries. Depending upon the number of players, each player receives from 3 - 7 gems to begin the game, along with $20,000. Four gems are revealed from the remainder of the deck and positioned into the frame. The game is played in two major phases. During the first phase, players alternate placing a gem up for auction, ala Modern Art. The auctioneer receives the funds from the high bidder, who receives the gem. The winner has the option of keeping the gem, or placing it into the frame. If placed in the frame, the gem earns $2,000 for other gems it touches and those radiating from it in straight lines, including itself. During phase 2, the reward is reduced to only $1,000 per gem. Following an auction, the auctioneer has the opportunity to purchase another gem from the deck for $2,000. Phase 1 ends when the gem deck expires. Phase 2 then begins with players reconstructing the necklace. In turn, each player places a gem into the frame and earns funds as described above. The twist in the game are the rules which must be followed in reconstructing the necklace. The main rules are: The necklace must be symmetrical, with left and right halves containing the same jewels in the same places. All cards appear twice in the game, so what appears on the left side must appear in the same position on the right side. The only exception to this is the center column. Any duplicate pieces are considered forgeries and are worthless. Pieces of jewelry containing the same type of gem must be placed in uniform columns. Thus, the first gem placed in a column dictates what kind of gem must appear in that same column. The number of gems on a card can only be one greater than the number of gems on the cards directly above it. Once the first gem is placed in a column, it 'locks' that column AND the corresponding symmetrical column. Only gems which meet the above rules can subsequently be placed there. The game ends once the necklace is completed. The player with the most money is victorious. ",//cf.geekdo-images.com/images/pic1283719.jpg,7,60,8,3,60,Die Kette von Saba,60,//cf.geekdo-images.com/images/pic1283719_t.jpg,1984,Wolfgang Friedrich,Economic,NA,Martin Ebel,NA,Tube Games,"Auction/Bidding,Tile Placement","Queen Games,Edition Perlhuhn (Göttinger Spiele)",5.36667,75 935,"Rail fans can experience the thrills of owning, building, and operating railroads in the land down under! Explore the outback, build your rail empire across mountains and deserts to build a fortune. But beware dangerous sandstorms and flooding rivers as you stretch your rails across this vast continent! Australia Rails is part of the award-winning Empire Builder® series of games, but is a complete stand-alone adventure in the world of railroading. Using a specially designed board, you will use crayons to draw your rail lines. It is part of the crayon rail games. ",//cf.geekdo-images.com/images/pic159112.jpg,6,240,10,2,180,Australian Rails,240,//cf.geekdo-images.com/images/pic159112_t.jpg,1994,"Peter Y. Bromley,Drew Perkett,Mike Russo","Economic,Trains,Transportation",NA,"Larry Roznai,Loren Roznai",NA,"Admin: Better Description Needed!,Country: Australia,Empire Builder Rail Games","Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,6.93454,446 936,"The premise of The Fury of Dracula is very similar to Scotland Yard, but with additional rules for combat, events, and encounters. One player secretly controls Dracula while the other three players are Vampire hunters cooperating to locate and defeat him. Dracula must move around the countryside, evading the hunters while leaving minions and encounters for them to uncover in his wake. If he can hide six new Vampires in Europe without the hunters destroying them, the dark prince will be declared victorious and rule the day! Meanwhile, the hunters try to locate and destroy Dracula before he succeeds in raising an empire of undead Vampires. When they occupy the same space as a dark minion, a vampire, or even Dracula himself, then a combat system is used to determine the results. Will the hunters be able to stem the tide of darkness, or will Europe be consumed by the Fury of Dracula? ",//cf.geekdo-images.com/images/pic312728.jpg,4,180,12,2,180,The Fury of Dracula,180,//cf.geekdo-images.com/images/pic312728_t.jpg,1987,"Dave Andrews,Jim Burns,Colin Dixon,Martin McKenna,Bill Sedgwick,Piotr Łukaszewski","Adventure,Deduction,Fighting,Horror,Novel-based",NA,Stephen Hand,NA,Vampires,"Partnerships,Point to Point Movement,Secret Unit Deployment,Variable Player Powers","Devir,Games Workshop Ltd.,Oriflam,Sfera,Shadow Games and Fantasy, Inc.",6.91697,1044 937,"1825 is Francis Tresham's "1829 revised" 18xx game. It is released in 3 distinct modules, or units. 1825 Unit 1 and 1825 Unit 2 broadly cover the same area as the 1829 southern board. 1825 Unit 3 covers most of the remainder of England and Scotland, and with unit 2 will cover the same area as the 1829 northern board. Along with the units are a number of expansion kits, which introduce extra money, trains, tiles, companies, and phases. There are currently three, and will be four regional kits, which cover areas of England, Scotland and Wales not included in the three base units. The rules are largely 1829 with improvements. Survey parties are now optional, and track is built in much the same way as most other 18xx titles. The stock market is largely the same, but multiple leaps up the market are allowed if dividends are high enough. Trains can now run to, but not through tokened out stations, and company shares become available in "bands" of the same value. All shares in each band become available when one of the companies in the previous band is sold out. Play time varies enormously, depending on how much of the game you play. A single unit on its own will last 1 1/2 to 3 hours, and accommodate 2-4 or so players. Multiple units and expansions add to both the number of players and the playing time. Two units and all the expansions should accommodate 3-6 players (7 max. officially) and last for anything from 4 to 8 hours. All three units will work for 4-9 players, and a fair amount longer. ",//cf.geekdo-images.com/images/pic346580.jpg,5,180,14,2,180,1825 Unit 1,180,//cf.geekdo-images.com/images/pic346580_t.jpg,1995,NA,"Trains,Transportation",NA,Francis Tresham,"1825 Development Kit D1: Additional Tiles,1825 Extension Kit K1: Supplementary Tiles,1825 Extension Kit K2: Advanced Trains,1825 Extension Kit K3: Phase Four,1825 Extension Kit K6: Advanced Tiles,1825 Extension Kit K7: London, Tilbury and Southend Railway,1825 Regional Kit R1: Wales,1825 Regional Kit R2: South West England,1825 Regional Kit R3: North Norfolk","1825,18xx,Country: England","Modular Board,Route/Network Building,Stock Holding","Hartland Trefoil Ltd.,Tresham Games",6.79438,258 938,"One treasure is hidden under each tree in the forest. As you move from tree to tree, you get to peek at the treasures you find. Can you remember where each one is hidden? When the king asks where one of the treasures is, players race to reach the castle with the right information. The 1997 version Wizard of Oz has a few minor rules tweaks to accommodate a four-player game, but is essentially the same game. In 2007 Ravensburger released a Dutch version themed around the Fairy Tale Forest in the Efteling attraction park, titled Efteling Sprookjesspel. ",//cf.geekdo-images.com/images/pic362397.jpg,6,60,6,2,30,Enchanted Forest,60,//cf.geekdo-images.com/images/pic362397_t.jpg,1981,"Büttner und Plümacher,Dynamo Limited,Walter Pepperle,Wolfgang Scheit,Ulrike Schneiders,Paul Windle","Adventure,Card Game,Children's Game,Deduction,Fantasy,Memory,Movies / TV / Radio theme",NA,"Michel Matschoss,Alex Randolph",NA,"Characters: Cinderella,Characters: Little Red Riding Hood,De Efteling,Rapunzel","Memory,Roll / Spin and Move","Fisher Price,Grow Jogos e Brinquedos,Ravensburger Spieleverlag GmbH",5.73325,1756 939,"Based on the four battles at the end of Star Wars Episode One: The Phantom Menace -- the battle on the plain between the Gungan forces and the droid army; the attempt by Naboo forces, led by Queen Amidala, to storm the palace and capture the Trade Federation viceroys; the fight between Darth Maul and the two Jedi Knights; and the space battle in which Anakin's starfighter destroyed the Droid Control Ship. The forces are represented by 155 plastic miniatures on three separate boards, including a three-level palace. The action is driven by two decks of cards for each side. Each turn, each side simultaneously chooses four action cards from a hand of ten, and places them in order. The actions are then carried out one at a time, alternating sides. Combat is resolved using special attack and defense dice. ",//cf.geekdo-images.com/images/pic35506.jpg,4,120,12,2,120,Star Wars: The Queen's Gambit,120,//cf.geekdo-images.com/images/pic35506_t.jpg,2000,Clark Mitchell (I),"Fighting,Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Rob Daviau,Alan Roach,Craig Van Ness",NA,"3D Games,Star Wars","Campaign / Battle Card Driven,Simultaneous Action Selection","Avalon Hill (Hasbro),Hasbro",7.5559,1874 940,Karawane is for 3-5 players who are involved in a camel race. The object is to bid a limited supply of water chips each round to move your camel across the land to make it to certain oasis spots. Players collect goods (silk) and the player who gets the most goods at the end of 3 legs of the desert race wins. ,//cf.geekdo-images.com/images/pic885261.jpg,5,45,12,3,45,Karawane,45,//cf.geekdo-images.com/images/pic885261_t.jpg,1990,Uwe Schildmeier,"Arabian,Racing",NA,"Andreas Bartl,Andreas Bernabe,Norbert Grill",NA,"Animals: Camels,Desert Theme","Auction/Bidding,Simultaneous Action Selection","Otto Maier Verlag,Ravensburger Spieleverlag GmbH",6.16548,126 941,"Flickwerk is a neat little competitive puzzle game, similar in feel to Ricochet Robot. With multiple sets, even more players can participate in the same game. Each player has an identical set of 12 tiles displaying part of a network of computer cables. A further set is shuffled and placed face down in the centre of a 3x3 grid, representing the nine rooms through which the cabling will flow. Four markers are placed around the edge of the grid and these represent the only points at which the cabling can leave the grid. The top card of the centre pile is turned over and players have to re-arrange their own tiles in front of them to form a valid network, using the same centre tile as displayed and connecting up the four “perimeter” markers. First one to complete a valid network wins the centre tile (1 VP). He then rearranges the perimeter markers if he wishes and turns over the next card to be played for. The updated edition, Turbo Taxi, features city streets rather than computer cables. The markers on the edge of the grid are a yellow taxi, yellow house, black taxi and black house. Players must ensure that their tiles create valid routes leading the yellow taxi to the yellow house, and black taxi to the black house. This game can also be played solo as you try to complete a grid in the least amount of time. The contents of Turbo Taxi is: 1 rulebook (the number may vary for multilanguage editions) 1 city board 60 cardboard tiles: 12 green player 12 yellow player 12 blue player 12 orange player 12 neutral (with a medal in its back) 4 wooden pawns 2 black pawns 2 yellow pawns ",//cf.geekdo-images.com/images/pic90095.jpg,4,30,8,2,30,Turbo Taxi,30,//cf.geekdo-images.com/images/pic90095_t.jpg,2000,"Lars-Arne ""Maura"" Kalusky,Claus Stephan","Puzzle,Real-time",NA,Friedemann Friese,NA,Queen Small Box,NA,"Queen Games,2F-Spiele,Piatnik",6.05163,1008 943,"In Ligretto, each player has his own deck of forty cards, with cards 1-10 in four colors and a unique symbol on the back to identify which cards are his. At the start of each round, each player lays out 3-5 cards (depending on the number of players) face up in front of him to create his row; places a face-up stack of ten cards, seeing only the top card, next to his row to create his Ligretto stack; and holds the remaining cards in hand face down. Playing at the same time, each player tries to empty his Ligretto stack. If he has a 1 on the top of any face-up stack, he plays it to the center of the table. If he has a 2 of the same color as any 1 in the center of the table, he can place the 2 on the 1. All cards in the central piles must be played in ascending order and must be the same color. If a player can't play anything, he can reveal cards from the stack in his hand, counting them out in groups of three, then laying them face up while revealing only the top card. He can play this top card onto a central pile as long as he meets the rules for doing so. As soon as a player empties his Ligretto stack, the round ends. Each player scores 1 point for each of his cards among the central piles, then loses 2 points for each card remaining in his Ligretto stack. In some versions of the game, the player with the highest score wins; in other versions, players then sort all the cards and play another round, with the first player to reach 99 points winning. A rules variant for Ligretto allows a player to play cards from his Ligretto stack or the cards in hand onto the cards in his row, but only if the numbers are in descending order and the colors of adjacent cards are not identical. ",//cf.geekdo-images.com/images/pic1306961.jpg,4,10,8,2,10,Ligretto,10,//cf.geekdo-images.com/images/pic1306961_t.jpg,1988,Michael Michaels,"Card Game,Real-time",NA,Michael Michaels,NA,Ligretto,Pattern Building,"ADC Blackfire Entertainment,Lifestyle Boardgames Ltd,Playroom Entertainment,Rosengarten,Schmidt Spiele,Tactic",6.20476,2336 944,"Mag-Blast is a space-themed card game in which each player tries to blast the other players from the universe. Each player assumes command of a race of beings whose powers are signified by the Flag Ship card at the center of their battle formation. The Flag Ship is surrounded on four sides with attack ships from the Ship Yard, up to 3 ships per side. On your turn you discard cards, draw back up to five, call for reinforcing ships (by playing combinations of 3 cards), and then play as many attack and defense cards as possible. Once you blast away an opponent's outer ship protection, you may attack his Flag Ship, hopefully destroying it, and eliminating it from the game. Re-implemented by: Mag·Blast (Second Edition) Mag·Blast (Third Edition) ",//cf.geekdo-images.com/images/pic11312.jpg,6,60,10,2,60,Mag·Blast,60,//cf.geekdo-images.com/images/pic11312_t.jpg,1998,"Bill Heagy,John Kovalic,Manchu,Scott Nicely,Brian Schomburg,B. Swansson","Adventure,Card Game,Fighting,Humor,Science Fiction",NA,"Christian T. Petersen,Anders M. Petersen",NA,NA,"Campaign / Battle Card Driven,Hand Management,Player Elimination,Take That,Variable Player Powers","Fantasy Flight Games,Tilsit",5.93727,341 947,"It's Trivia, done the "Dummies" way. Players are given a hand of cards which contain all the answers -- the numbers 1-10, true, false, and several colors. One player reads a question, and whoever plays the right answer first gets to advance around the board and then read the next question. ",//cf.geekdo-images.com/images/pic475414.jpg,4,20,12,3,20,Trivia for Dummies,20,//cf.geekdo-images.com/images/pic475414_t.jpg,1998,NA,"Card Game,Party Game,Real-time,Trivia",NA,(Uncredited),NA,Games for Dummies,NA,"Popular de Juguetes,Pressman Toy Corp.",5.22222,54 948,"From the Designer/Publisher: Components: A 4x4 board, 2 sets of 4 pieces, and 2 players. Beginning: An X is formed with each player's piece aligned "diagonally" from the corners. The game consists of only one simple rule and three ways to win. Pieces move in a straight line, including diagonally, as far as possible with no jumps. The three ways to win are arranging your pieces in a straight line on the board (not diagonally), occupying the four corners, or forming a 2x2 square anywhere on the board. However, the antisocial strategy of trapping an opponent's piece in a corner loses!! 2001 Mensa Select ",//cf.geekdo-images.com/images/pic122936.jpg,2,10,5,2,10,Dao,10,//cf.geekdo-images.com/images/pic122936_t.jpg,1999,NA,Abstract Strategy,NA,"Jeff Pickering,Ben VanBuskirk",NA,"Combinatorial,Mensa Select,Tube Games",NA,"Ajax Games,Family Games, Inc.,Gigamic,Playdao.com,Reveal Entertainment, Inc.",5.31189,185 949,"Twixt is a 2-player abstract game invented by Alex Randolph. TwixT is a "connection-type" game, very similar to Hex. Other related games are Havannah and The Game of Y. "Connection type" means the object is to form a path connecting something to something else. This requires very different thinking from the standard battle-type game such as chess or checkers. Some old US sets mention a 4-player variant, with 2 teams as in Bridge, but this probably wasn't Randolph's idea. The game was popular in the 60s and 70s as part of the 3M Bookshelf Series. Avalon Hill then acquired the series and issued the game themselves. Several European publishers have sold the game as well. Twixt employs a pegboard, pegs and links. The playing surface is a 24x24 square pegboard, usually minus the corner holes, with two opposite sides marked with one player's color and the other two sides marked with the other player's color. Each player has a supply of pegs and links of their color. 50 of each piece type of each color, a total of 200, is an ample supply. Players alternate turns placing pegs and links, if possible, in attempt to have a continuous path of links connecting the two sides of the board with their color. After the 3M edition, Randolph added the pie rule. After the first peg is placed, the opponent has the option to swap sides. This reduces the imbalance from the first move advantage. On your turn you place one peg of your color on the board, and then add or rearrange your color links. Pegs may be placed in any vacant hole in the board except the corners and the last row on the sides of the opposing player. When two pegs of the same color are at opposite corners of a six hole rectangle (3x2 or 2x3), a link may be placed between those two pegs. Links may not be placed such that they cross other links. Multiple links may be added on a single move. Usually, all links are to the peg just placed, but on your move you are allowed to remove as many of your own links as you wish, and add your own links anywhere on the board as long as they are legal as described here. When a player connects his two sides with a continuous path of links, he prevents his opponent from doing the same, the game is over, and the player connecting his two sides wins the game. If neither side can complete such a path, the game is a draw. ",//cf.geekdo-images.com/images/pic146608.jpg,4,30,12,2,30,Twixt,30,//cf.geekdo-images.com/images/pic146608_t.jpg,1964,(Uncredited),Abstract Strategy,NA,Alex Randolph,NA,"3M Bookshelf Series,Connection Games",Route/Network Building,"3M,Alga,Avalon Hill,Dujardin,Felsberger,Klee,KOSMOS,rhön-plastik,Schmidt Spiele,Selecta Spel en Hobby",6.58231,2004 950,"From the designer Frank Branham: A 4 player partnership trick taking game themed around the Mexican Day of the Dead. (A particular favorite holiday of ours, as Sandi and I were married on that day in Marietta Confederate Cemetery.) It is short (about 30 minutes), and rather brain bending. Dia De Los Muertos (Days Of The Dead) is played over three days as you send animals, then children, then adults on to the afterlife. It is a basic trick taking game, except that most cards have an action with them. You play as a partnership, and if your side wins scoring cards (the dead or food), you exchange a card with your opponent. Other cards allow swaps between partners, asking a question, cancelling other cards and so on. The first time you play, there's a lot of checking the rules, checking the crib sheet, remembering if you exchange cards. You spend more time figuring the game than playing the tricks. But after a couple of hands, it makes sense and you switch to game-playing mode. And here's where it pays. If you enjoy Bridge, can figure out what you partner signals when they swap a card, can read the deck based on what's been played, you will really enjoy Dia De Loa Muertos. If you don't like Bridge, or can't figure trick-taking games anyway, steer well clear. Rather brain-bending it is. The original game has nice native graphics of the dead abroad and has a variant for 3 players. The re-issue as Four Dragons has an oriental theme. Not to be confused with: Dia de los Muertos (2007) ",//cf.geekdo-images.com/images/pic50505.jpg,4,30,12,3,30,Four Dragons,30,//cf.geekdo-images.com/images/pic50505_t.jpg,2000,"José Guadalupe Posada,Jacob Walker,Sandi West","Card Game,Deduction,Horror",NA,"Frank Branham,Sandi West",NA,Asian Theme,"Partnerships,Trick-taking","Jolly Roger Games,Sacred Chao Games,Ultra PRO",6.62681,393 951,"Football Strategy boils the sport down to play calling skill. The game's structure is simple: The defensive player selects one of 10 formation cards (ranging from an 8-man line "goal line stand" to a pass prevent defense with five safeties); the offensive player calls a play (a choice of 20, plus punting). Cross-indexing the choices on a matrix shows what happened. Except for "long gains", the outcome of each play against each defense is always the same. Dice are rolled only to determine the distance of long gains and the results of kickoffs and field goal attempts. Each play consumes a prescribed number of seconds, from 15 to 45. The players mark off the time and play four quarters, following the standard football rules. For variety, three types of offense ("pro style", "aerial game" and "ball control") are available, each with a different, though not radically different, results matrix. Simple though it is, the game is engrossing (see the "More Information" screen), and play generally follows realistic patterns, though the handling of punts and on-side kicks (both more effective than in real life) is questionable. Also, because the design changed little after its debut in 1959, the plays and defenses don't reflect the state of the art in contemporary professional football. This is the era of Otto Graham, not Eli Manning. For those who are so inclined, Football Strategy lends itself to mathematical analysis. Many years ago, an entrant into the tournament at Origins went to the trouble of using game theory to generate charts showing the optimal mix of plays in different situations. He reached the finals but, in a victory for human intuition over number crunching, lost the championship game by a touchdown and a field goal. ",//cf.geekdo-images.com/images/pic1577846.jpg,4,150,10,2,150,Football Strategy,150,//cf.geekdo-images.com/images/pic1577846_t.jpg,1959,NA,"Bluffing,Sports",NA,Thomas N. Shaw,NA,"Sports: American Football / Gridiron,Tube Games","Memory,Rock-Paper-Scissors,Simulation,Simultaneous Action Selection","Avalon Hill,Strategy Game Company",6.38247,376 954,A very different betting and racing game for 2 to 6 players. Each player tries to gain control of 2 horses in the 7 horse field and then lead them to victory but first they must win the right to control those horses. There are two parts to each game. First a poker type part where players bet on the horses in an effort to gain control and then a race component where the owners now become jockeys and with the use of movement cards try to lead their horses to victory. ,//cf.geekdo-images.com/images/pic1290548.jpg,6,60,12,2,60,Pony Express,60,//cf.geekdo-images.com/images/pic1290548_t.jpg,1991,NA,"American West,Racing",NA,Alan R. Moon,NA,Sports: Horse Racing,Betting/Wagering,ABACUSSPIELE,5.26212,118 955,"A card based game of giant monster combat a la Godzilla. Players are dealt cards which they use to build their monsters, defining their abilities, powers, and appearance. Players then draw map cards to create the playing area and the stage is set for the showdown. Monsters move around the map, attacking the terrain and each other. Victory is determined by who destroys the most people, property, and other monsters. Event cards add to the excitement. ",//cf.geekdo-images.com/images/pic6834.jpg,9,60,10,2,60,Super Giant Monster Showdown,60,//cf.geekdo-images.com/images/pic6834_t.jpg,1999,NA,"Card Game,Children's Game,Fighting,Science Fiction",NA,Alex Strang,"Super Giant Monster Showdown: Cybernetic Attachments,Super Giant Monster Showdown: Destroy Tokyo Tower","Kaiju,Monsters","Modular Board,Variable Player Powers",Cybergecko,6.00191,87 956,"You are the emperor of one of four great fifteenth century peoples that resided in the valleys of Mexico - Aztecs, Toltecs, Chichimecs, or Tepanecs. Your goal is to appease the god of creation, Quetzalcoatl, before his enemy, the god of night, Tezcatlipoca destroys the universe. Players gather finances enabling them to plan battles, organize expeditions, forge alliances, build cities, and instigate revolts, all to gain sacrifice points for the gods. Have you adequately prepared for Quetzalcoatl's arrival? No one knows until the end! ",//cf.geekdo-images.com/images/pic87729.jpg,4,240,12,2,240,Azteca,240,//cf.geekdo-images.com/images/pic87729_t.jpg,2000,"Greg Cervall,Alberto Varanda","City Building,Civilization,Economic",NA,Pascal Bernard,NA,Country: Mexico,"Area-Impulse,Auction/Bidding,Secret Unit Deployment","Clash of Arms Games,Tilsit,Truant Spiele",5.94348,137 958,"The dark lord Llovar has commanded all the orcs of the Broken Plain to march against the alliance of elves, dwarves, and men. As the chief of an orc tribe, you must marshal your forces of wolfriders, archers, grunts, champions, and shamans and lead them to war on the four battlefields of Mennara. ",//cf.geekdo-images.com/images/pic96641.jpg,4,45,12,2,45,Orcz,45,//cf.geekdo-images.com/images/pic96641_t.jpg,2000,"Louis Frank,Fredd Gorham,Ian Hoegfelt,Chad Jasper,Christian T. Petersen,Ben Prenevost,Brian Schomburg","Bluffing,Fantasy,Fighting",NA,"Greg Benage,Christian T. Petersen",NA,NA,"Auction/Bidding,Rock-Paper-Scissors","Fantasy Flight Games,Zvezda",5.44886,263 959,"Solitaire game of German Zeppelin operations in WWI that plays like a really sophisticated side-scrolling arcade game. The board shows a side view of the airspace over war-torn Europe (or in one scenario, Africa). The counter representing your Zeppelin remains in a central "Zeppelin corridor," or column, shifting up or down as it gains and loses altitude; forward movement is marked by moving every other card and counter on the board left or right relative to your Zepp. A typical scenario has you playing through 30 randomly dealt "Situation Cards," which represent enemy units, weather conditions, and the odd mountain encountered on the way to and from your primary target. The first 10 cards represent the trip out; the second 10, time over the target area; and the final 10, the trip home, by which point you will likely be damaged and running low on ballast and gas. A separate "ballast sheet," or Zeppelin schematic, is used to keep track of the condition of your craft and crew. Five different Zeppelin models are provided, from the Type M converted passenger liner to the mammoth Type X "war Zeppelin." The game's components are a step above desktop publishing quality; cards and counters must be cut apart before play. The game provides ten scenarios, plus a campaign game and variant rules for two players. An expansion set, featuring Riesenflugzeugabteilungen oversized bomber planes in place of Zeppelins, is also available. Expanded by Riesenflugzeugabteilungen ZRCV: Flying Flat-Top ",//cf.geekdo-images.com/images/pic22972.jpg,2,60,12,1,60,Luftschiff,60,//cf.geekdo-images.com/images/pic22972_t.jpg,1996,Phil Eklund,"Aviation / Flight,Wargame,World War I",NA,Phil Eklund,"Riesenflugzeugabteilungen,ZRCV: Flying Flat-Top","Solitaire Games,Solitaire Wargames","Dice Rolling,Simulation",Sierra Madre Games,7.04308,65 963,"The Gardens of Alhambra is an abstract influence game from Dirk Henn where each player is represented by plants of a particular color. Using tiles with all four colors on them, the players place them onto the board in fixed locations. In doing so, they try to surround victory point markers and capture them. Of course, since each tile has all of the player's colors represented, every tile placement must be carefully thought-out so that you maximize your points while minimizing them for your opponents. Ties disqualify players - and so the next highest color total will earn the points. The player with the most victory points at the end of the game is the winner. ",//cf.geekdo-images.com/images/pic246160.jpg,4,60,8,2,45,The Gardens of the Alhambra,60,//cf.geekdo-images.com/images/pic246160_t.jpg,1993,"Christian Bohr,Jo Hartwig",Abstract Strategy,Alhambra: Big Box Special Edition,Dirk Henn,NA,"Alhambra,Cities: Granada","Area Control / Area Influence,Tile Placement","Queen Games,db-Spiele",6.1408,1156 964,"Wackel is German for wobbly, and Captain Jelly must push his boat from port to port collecting cargo at each port. As one moves around, the boat gets filled with more and more cargo. Any cargo that falls off of the boat as you're pushing you must keep. When an island runs out of bits, the game ends and the player with least amount of bits wins. One of the ports requires you to draw a card which has effects, such as use your left hand, one eye shut etc. Funny game, good for gamers as well as kids. ",//cf.geekdo-images.com/images/pic487978.jpg,5,30,8,2,30,Kapitän Wackelpudding,30,//cf.geekdo-images.com/images/pic487978_t.jpg,1994,NA,"Action / Dexterity,Children's Game,Nautical,Party Game",NA,"Sean McGuire,Thomas McGuire",NA,NA,NA,"Peri Spiele,Perner Produktions GmbH",6.23491,185 965,"A chariot-racing game with pre-race rounds of card auctioning - the trick being that the race-winning "pot" is made up of the auction bids. You have to balance the cost of the cards against the likely return - you want good cards cheap, and you want to force your opponents to pay over the odds for their cards. Of course, everyone else is trying to do the same thing. However, there is a great deal of luck in the actual movement during the race, so your careful planning can be destroyed by a few poor dice rolls. ",//cf.geekdo-images.com/images/pic1269009.jpg,8,60,12,4,60,Ben Hurt,60,//cf.geekdo-images.com/images/pic1269009_t.jpg,1996,James Ernest,"Ancient,Dice,Racing",NA,James Ernest,NA,Ancient Rome,"Auction/Bidding,Betting/Wagering,Roll / Spin and Move","Cheapass Games,Truant Spiele",5.62823,271 979,"Players all control the Powerpuff Girls on their turns via a neat card mechanism: Cards are selected and revealed at the same time, but enacted according to times printed on them. It basically comes down to wandering about the board, revealing villain tiles and battling them with the Powerpuff Girls with the goal of being the first player to capture 4 villains. The villains are captured by way of die rolls. Each girl has an identical die, so the more of the girls you have present to combat a villain, the better your odds of capture. ...of course, the better your odds of getting some of them knocked out for the rest of the turn. Since everyone shares the girls, having the earliest time card, and getting the girls knocked out will impact everyone. ",//cf.geekdo-images.com/images/pic1107773.jpg,4,30,8,2,30,The Powerpuff Girls: Saving the World Before Bedtime,30,//cf.geekdo-images.com/images/pic1107773_t.jpg,2000,NA,"Card Game,Children's Game,Movies / TV / Radio theme",NA,Craig Van Ness,NA,TV Series: The Powerpuff Girls,"Dice Rolling,Simultaneous Action Selection","Hasbro,Milton Bradley",5.96602,181 980,"Al Cabohne is a variant of Bohnanza for one or two players. Players compete against each other and against the "Bean Mafia". Whoever makes the most profit selling beans wins (whether a player or the mafia). There are three new bean types present, namely Stangenbohne, Puffbohne, and Kidneybohne - all of whom have beanometers which do not conform to the pattern present in the beanometers of the base game. Al Cabohne is part of the Bohnanza family of games. It is now included in the stand-alone expansion Bohnanza: Ladies & Gangsters. ",//cf.geekdo-images.com/images/pic19358.jpg,2,60,12,1,60,Al Cabohne,60,//cf.geekdo-images.com/images/pic19358_t.jpg,2000,Björn Pertoft,"Card Game,Mafia",Bohnanza: Ladies & Gangsters,Uwe Rosenberg,"High Bohn,High Bohn: Bohnenduell um 12 Uhr mittags",Bohnanza,Set Collection,"999 Games,AMIGO Spiel + Freizeit GmbH",5.96925,987 982,"In Amoeba Wars, players play remnants of a fallen galactic civilization returning to its home sector, which had been overrun by space amoebae. Starting from corners of a hexagonal board, players direct fleets of ships to capture solar systems and push back amoeba infestations and renegade doomsday machines (relics of the empire), trying to control the central solar systems and retake Saestor, the old homeworld, at the center of the board. ",//cf.geekdo-images.com/images/pic161394.jpg,6,150,12,2,150,Amoeba Wars,150,//cf.geekdo-images.com/images/pic161394_t.jpg,1981,"Jean Baer,Dale Sheaffer,Mick (Mike) Uhl,Mark Wheatley,Chris White (I)","Science Fiction,Wargame",NA,"Willis P. Carpenter,Garrett J. Donner,Michael S. Steer",NA,NA,Variable Player Powers,Avalon Hill,6.00418,467 983,"Tangoes is competitive tangrams. Each player has a tangram set (a square, a parallelogram, two small triangles, one medium triangle, and two large triangles). The basic puzzle is to assemble them into a square. However, Tangoes comes with cards showing various shapes that can be made. The two player game is to race to be first to form the shape, but just trying to solve the puzzles is an absorbing solitaire game. Tangoes' package is patented and is partly what sets it apart from other tangram-related games. It is a travel-compatible case which holds a pack of puzzle cards and two sets of tans. There are also at least eleven additional packs of cards available from this manufacturer, and virtually unlimited puzzles from other sources. ",//cf.geekdo-images.com/images/pic1944879.jpg,2,10,5,1,10,Tangoes,10,//cf.geekdo-images.com/images/pic1944879_t.jpg,1980,NA,"Puzzle,Real-time",NA,Maurice Kanbar,Tangoes: Card Set 3,Tangram Games,Pattern Building,"Rex Games,Smart Toys and Games, Inc.",5.74357,319 984,"Name Burst is a twist on your standard party guessing game (see Taboo, Pictionary, etc.). In this game, you try to get your partner to say as many of the ten names on your card as possible in the allotted time. There are very few restrictions on clues. The main twist in Name Burst is that there aren't set teams -- each player rotates giving clues to every other player, with both players scoring the full number of points each round. ",//cf.geekdo-images.com/images/pic9126.jpg,10,30,10,3,30,Name Burst,30,//cf.geekdo-images.com/images/pic9126_t.jpg,1992,NA,"Party Game,Trivia",NA,Brian Hersch,NA,NA,Partnerships,"Golden,Hersch and Company",6.1629,62 986,"In Babel, each player makes use of members of various tribes of the ancient world to build temples, exploit (or exterminated) their opponent's work force, destroy or steal their opponent's temples and otherwise do whatever it takes to build the tallest temples to win the game. The game plays out on a small game board representing regions of 5 ancient civilizations, Medes, Sumerians, Hitites, Persians, and Assyrians. Each player will be dealt a hand of cards (consisting of 5 types corresponding to the above tribes). Players themselves are represented by stone figures. Temple cards will be made available at the side of the board for building throughout the game. On his or her turn, a player may discard a card to move to the corresponding region, place a card on the region they are currently located, build a temple by having tribesmen equal to the number or level on the temple card AND having built the previous (lower) temple level, move tribesmen from one region to another, or perform a skill action unique to each tribe. Players may perform any and all actions available to them, being able to perform most actions as many times as they wish and saving any number of unplayed cards for subsequent turns. A big component of this game is placing your tribe cards in sets. Skills can only be used if a set of three (or more) cards is at the same location as the player marker. By discarding one of the cards of a set, the skill may be used. No matter the tribe, performing this action can force the opponent to discard half their hand. Other skills, such as robbing a temple from an opponent, skipping a level on a temple build, destroy an opposing temple, etc. are specific to the tribe activated. Game play progresses until one of two conditions is met: if a player builds 15 points (or levels) of temples before the opposing player builds at least 10 points, that player wins. If the opponent [i]does have[/i] more than 10 points, the game continues until one player reaches 20 points (in which case he or she wins) OR one player subsequently drops below 10 (in which case he or she loses). ",//cf.geekdo-images.com/images/pic1629288.jpg,2,60,12,2,45,Babel,60,//cf.geekdo-images.com/images/pic1629288_t.jpg,2000,"Chris Quilliams,Claus Schobig","Ancient,Card Game,City Building",NA,"Hagen Dorgathen,Uwe Rosenberg",NA,Kosmos two-player series,"Hand Management,Set Collection","999 Games,Filosofia Éditions,KOSMOS,Rio Grande Games,Tilsit,White Goblin Games,Z-Man Games",6.70869,3212 987,"Kingmaker simulates the Wars of the Roses, the period of sporadic Civil War in England between 1450 and 1490. Ruled by a weak and mentally unstable king, Henry VI, demoralized by the defeat in France at the end of the Hundred Years War, and encouraged by the ambitions of Richard, Duke of York, and his sons; the country's Noble families used their large private armies in attempts to gain control of the government. The game is based on the premise that the powerful Noble families used the Lancastrian and Yorkist princes as pawns in a greater game of gaining control of England. Players control factions using their military and political power to control and influence the royal heirs, supporting the heir in their control as king while trying to take down all of the other heirs. Avalon Hill Complexity rating - 7 1976 AH Edition = 126 counters 1974 Ariel = 38 counters ",//cf.geekdo-images.com/images/pic1514020.jpg,7,240,12,2,240,Kingmaker,240,//cf.geekdo-images.com/images/pic1514020_t.jpg,1974,"Don Greenwood,W. Scott Moores,Philmar Limited,Randall C. Reed,Thomas N. Shaw,Mick (Mike) Uhl","Medieval,Political,Renaissance,Wargame",NA,Andrew McNeil,Kingmaker Variant Event Cards,"Cities: Canterbury,Country: England,Wars of the Roses","Area Movement,Voting","Ariel,Avalon Hill,Gibsons Games,TM Games",6.44855,2507 988,"This is a very novel take on the old parlor game, Parcheesi or Sorry or even Trouble, that many people remember. Players are trying to get their pawns from their starting position around the board into the safe zone. If a pawn is either landed on or passed over by another player's pawn, the jumped pawn is returned to its starting location. However, players don't simply roll the dice and move in Zap Zerapp. Instead, two dice are rolled and results are announced to the table. Players simultaneously start picking up one of the thirteen little wooden containers and shaking them. Inside the containers are one to thirteen lead pellets. Players are trying to select the container with the highest number of pellets, so long as it doesn't exceed the result of the dice. Once all players have selected their container (the number of pellets are denoted on a sticker on the bottom), players move one-by-one from highest to lowest, assuming their selection allows them to move at all by being lower. ",//cf.geekdo-images.com/images/pic72240.jpg,4,30,7,2,30,Zapp Zerapp,30,//cf.geekdo-images.com/images/pic72240_t.jpg,2000,Doris Matthäus,"Action / Dexterity,Children's Game,Racing,Real-time",NA,"Heinz Meister,Klaus Zoch",NA,Pachisi-Ludo,Point to Point Movement,"Gigamic,Playmix,Zoch Verlag",6.12003,393 993,"Players attempt to grow their crops on the banks of the Nile. As the river ebbs and floods, players spend action points to buy & sow seed in the fields, grow and then harvest their crops. Water tiles serve to flood the fields and players score most points for producing the freshest produce. This game was first produced for the 1992 Hippodice Spieleautorenwettbewerb (Hippodice game author competition). ",//cf.geekdo-images.com/images/pic327315.jpg,5,60,12,2,60,An den Ufern des Nils,60,//cf.geekdo-images.com/images/pic327315_t.jpg,1994,Christian Schütte,Farming,NA,"Hanno Kuhn,Wilfried Kuhn",NA,Rivers: Nile,Action Point Allowance System,ABACUSSPIELE,6.35306,196 997,"An open auction game, players bid for the heirlooms in Venetian palaces, which then get sold on as groups are completed. A circuit of palaces is seeded with the items, and a marker shows which palace is being auctioned. As players bid, they move a gondola along the circuit, which points which the next auction will be when this one is resolved. Players start with 30 points on the scoring track, and there's a marker to allow debt on the same track. Debt costs double at the game end. There's also a marker to allow you to bribe the auctioneer and take a lot for no cost. A series price tiles show the potential value of the next completed lot. So you might get to sell your pictures for 16 each, but you might be forced to sell when the price is only 4 each. The game is totally open, and you can do the maths to work out the potential benefits to each player, but the game remains fun and quick. Tying the next auction to the current price is a clever idea too, and it can be worth bidding a bit more to control where the next auction will be. Long out of print, Canaletto stands up well with auction games like Medici. This later saw incarnations in 1996 as Le Jardin and 2000 as Der Garten des Sonnenkönigs. ",//cf.geekdo-images.com/images/pic3138470.jpg,4,45,12,3,30,Canaletto,45,//cf.geekdo-images.com/images/pic3138470_t.jpg,1995,Ralf Schaffrath,NA,NA,Günter Cornett,NA,"Cities: Venice,Country: Italy",Auction/Bidding,Hans im Glück Verlags-GmbH,5.36444,90 999,Got quick reflexes and a good memory? Test your skills in this high-energy card game of musical mayhem. Players must make certain gestures as certain musician cards are turned over. But make a wrong move and you collect the whole orchestra! Whoever gets rid of their cards first is the maestro! ,//cf.geekdo-images.com/images/pic3031803.jpg,6,0,6,3,0,Panda Monium,0,//cf.geekdo-images.com/images/pic3031803_t.jpg,1994,"Dave Clegg,Oliver Freudenreich,Wesly Gibs,Johannes Saurer","Action / Dexterity,Card Game,Children's Game,Movies / TV / Radio theme,Real-time",NA,Hajo Bücken,NA,"Animals: Bears,Animals: Pandas,Animals: Rabbits",Acting,"AMIGO Spiel + Freizeit GmbH,Gamewright,Heye Verlag,Kanga Games",5.38559,111 1001,Move your "Godfather" safely through town. The large spinner in the center of the board decides which spaces on the board take hits from the hit man in the car. ,//cf.geekdo-images.com/images/pic193052.jpg,4,30,8,2,30,Vendetta,30,//cf.geekdo-images.com/images/pic193052_t.jpg,1988,NA,"Mafia,Racing",NA,Carlo Monticolombi,NA,"Admin: Better Description Needed!,Cities: Chicago (Illinois, USA),Country: USA","Dice Rolling,Roll / Spin and Move","Borras Plana S.A.,Elfin Design,El Greco,Parker Brothers",5.00896,173 1002,"Cosmic Eidex is an intriguing little trick-taking game for 3 players. The deck consists of 36 cards, 6 thru Ace, in four suits: Hearts (red), Lizard (green), Raven (black) and Stars (yellow). The Cosmic characters are the heart of the game, providing each player with a special Cosmic power. Each player draws one randomly at game start. In Cosmic Eidex, the idea is to take either the most points or the least points (designated by the trump and rank of the cards that you take each hand), to earn a victory point. If in a hand, one player exceeds 100 card points, then the other two players get 1 victory point each. If one player takes all of the tricks, she receives 2 victory points. Seven victory points wins the game. Cosmic Eidex is a mutation of the ages-old Swiss trick-taking card game Jass. Like Skat, the traditional German trick-taking card game, it is a three-player game. The Cosmic-like powers each player is given are relatively weak. Most allow the player to break one of the rules once per game (before, during or after), some can be used multiple times. You don’t need to know every characters' powers, just the powers of the three characters used in the current game. There are as many character/power possibilities as there are cards, but wise card play usually outweighs their influence. ",//cf.geekdo-images.com/images/pic209268.jpg,3,60,10,3,60,Cosmic Eidex,60,//cf.geekdo-images.com/images/pic209268_t.jpg,1998,Res Brandenberger,Card Game,NA,Urs Hostettler,NA,Jass,"Trick-taking,Variable Player Powers","ABACUSSPIELE,Fata Morgana Spiele",6.89194,427 1003,"Extrapolated from Game Cabinet translation: Game Components 3 Game mats 55 Cards of the following types: 7 "Scoring Rule (Wertung-Regel)" cards 5 "Prediction Rule (Prognose-Regel)" cards 16 "Correction Rule (Korrektur-Regel)" cards 10 "Voting Rule (Abstimm-Regel)" cards 10 "Incident Rule (Eregnis-Regel)" cards 7 Place cards 20 Voting tiles with yes/no (Ja/Nein) stickers 80 Chips (20 each in 4 colors) 1 Scorepad 1 Rule book The three game mats are placed in the middle of the table. They should be arranged so that every player can easily read the writing on them. Chips The chips are also placed in the middle of the table and they form the pool. The pool should be easily reachable for every player. For 4 or 5 players use all the chips, for 3 players only use 15 of each color. Voting tiles Each player gets 4 voting tiles. Only one Correction Rule for a given chip color can be in play at a time since they are mutually exclusive. Therefore, if two Correction Rules which contradict each other are revealed during set up replace the second with a new card. The remaining "Correction Rule", "Voting Rule" and "Incident Rule" cards are shuffled together and dealt to the players. Number of cards per player: 5 players = 6 cards 4 players = 7 cards 3 players = 9 cards The remaining cards are placed on the (Discarded cards) space of the game mat. Pencil and Paper Each player will also need a pencil and a piece of paper. On the paper each player lists his prediction for the first Prediction Round. (i.e. he lists the place that he thinks he will occupy in the standings after the Scoring Round has been completed). The starting player now takes 7 chips of any combination of colors from the pool. The other players also get 7 chips each according to their seating (not the place cards). The starting player now starts the game. The game mats and all chips are put into the middle (3 players: 15 chips per color). The cards are laid out: 2 Correction Rule, 2 Voting Rule, and 2 Incident Rule. The first Scoring Rule is Single + Bonus, the first Prediction Rule is Own place = 15 Punkte. Each player gets 4 voting tiles + 7 chips. Correction, Voting, and Incident Rule cards are shuffled together and dealt: 5 players = 6 cards, 4 players = 7 cards, 3 players = 9 cards. Everyone gets pencils and paper and writes down their first prediction. Game Course The game consists of 5 rounds. Each round is divided into 3 parts: Move Round(s) Scoring Round Prediction Round In each round players can score points. The player with the most points at the end of the fifth round wins the game. ",//cf.geekdo-images.com/images/pic1296902.jpg,5,90,12,3,90,Das Regeln Wir Schon,90,//cf.geekdo-images.com/images/pic1296902_t.jpg,1994,Franz Vohwinkel,NA,NA,Karl-Heinz Schmiel,NA,NA,NA,Moskito Spiele,6.40192,52 1004,"Der Feuersalamander is a deduction game with a fantasy theme. The game board shows four distinct areas associated with the four elements (air, water, fire, earth). Each area has 7 rows and three columns, showing 1,2, or 3 stones. The players try to deduce a set of 3 cards (1 element, 1 row number, 1 number of stones) in play from their own and other players' cards. A player can have a maximum of two cards in their hands, and they have to be different types (e.g., no 2 element cards). On their turn, a player rolls the special dice, showing both a symbol and a number. If the salamander is rolled as the symbol, the player gets to pick up a card. If the stone symbol is rolled, the player marks one of the possible positions on the board represented by their cards on the board. In any case, the player moves their pawn according to the number rolled. If another player reaches a space with another player's marker, they can ask that player for a specific card. The player has to show the questioner a Yes/No card to indicate their answer. Once a player knows a set of cards, they move their pawn back to their own starting location. Upon arrival, the player states the set of cards and who has the missing card(s). If the statement is true, the player receives a number of points; if not, they end up in the dungeon. The game ends after a player reaches a certain number of points. Der Feuersalamander is the third game in Noris' Fantasy trilogy, with Die Drei Magier and Das Blaue Amulett being the first and second. ",//cf.geekdo-images.com/images/pic1289246.jpg,4,30,10,2,30,Der Feuersalamander,30,//cf.geekdo-images.com/images/pic1289246_t.jpg,1988,Johann Rüttinger,"Deduction,Fantasy,Memory",NA,Johann Rüttinger,NA,Noris' Fantasy trilogy,"Dice Rolling,Hand Management,Memory,Roll / Spin and Move","Dourios,Noris Spiele",5.81419,74 1006,"Everyone dreams of inheriting a vast fortune and in this game it can come true. The original Ming vase of Aunt Lisa, Uncle Bert's Stradivaius violin. The of course the huge wealth amassed by your grandparents could all be yours one day soon. The game starts in the year 1840 and ends in the year 2000. Each of the players represents one of the characters in the 1990's. At the beginning of the game all the property is owned by the three families at the top of the board. With careful planning, great cunning and, of course, some good luck, each player tries to ensure that all the money and possessions heirlooms are passed down the family tree to end up in his/her possession at the end of the game. ",//cf.geekdo-images.com/images/pic451297.jpg,6,90,12,2,90,Die Erbraffer,90,//cf.geekdo-images.com/images/pic451297_t.jpg,1994,NA,NA,NA,"Nik Sewell,Jeremy Shaw",NA,NA,NA,Ravensburger Spieleverlag GmbH,5.37021,94 1007,"From the publisher: The players, as merchants in the time of the Hanseatic League try to carry salt from Lübeck to commercial ports and exchange them for needed products. The exchanged goods must either be brought back for domestic storage (on the storage card) or to trade offices in other harbors, in exchange for other needed products. On the storage cards each Hansa merchant finds the products that he must in the course of the game, put in storage. Once a merchant fills his storage card, the game ends and the winner is determined. During this time period, wares were transported in sailing ships, cogs or later holks. To reduce the risk of such a dangerous and uncertain journey, merchants formed so-called companies with one or several partners and thereby distributed valuable loads on several ships. In this game each player shares a Hansa cog with his left and right-hand neighbors. And there are risks to the voyage on all sides. Whether it be the feared pirates, the Vitalian Brotherhood, as they were known, wreaking havoc, whether storms rage over the North and Baltic Seas, or a harbor is blocked, a thousand things can cause difficulties in the life of an honorable merchant... ",//cf.geekdo-images.com/images/pic412292.jpg,6,75,10,3,75,Die Hanse,75,//cf.geekdo-images.com/images/pic412292_t.jpg,1993,Tom Schoeps,"Medieval,Nautical,Negotiation",NA,Tom Schoeps,NA,NA,"Partnerships,Pick-up and Deliver",Laurin Verlag,5.7234,156 1008,"The object of this game is to make the longest snakes possible. Each player places a screen in front of themselves. Mix up the snake cards in the game lid with their snake basket showing. The players each take five snake cards and place them behind their screens, so that the other players cannot see them. Players take their turns in clockwise order. The person to play chooses a snake which they would like extend. Usually this will be the longest snake. This player can then add to this snake as many matching cards of one color as they like. The start squares for the snakes are the snake ends in the middle and at the edges of the board. No card may be placed on the four snake baskets. The joker cards can be used for any snake colour. After playing their cards the players draw the required number of cards to restore their hand to five cards. If a player has no cards that can be played they may return their cards and take five new ones. Snake tunnel The beige bars in the center of the board and on cards on the board are tunnels. Players may use these to lengthen a snake and gain more points. Cards may not be played over tunnels. When all the snakes are complete or no more cards can be played the game is over and the player with the most points is the winner. ",//cf.geekdo-images.com/images/pic294099.jpg,4,30,8,2,30,Die Schlangen von Delhi,30,//cf.geekdo-images.com/images/pic294099_t.jpg,1994,Klaus Albrecht,NA,NA,Manfred Franz,NA,Animals: Snakes,Tile Placement,Blatz,5.58281,64 1011,"Similar to Slapshot, but with a magic fantasy tournament theme instead of ice hockey. Characters of different strengths oppose, the difference giving the number of dice you may place (not throw) in your attack or defense. Action cards affect the matches. There is a financial variant and a solitaire game. ",//cf.geekdo-images.com/images/pic19900.jpg,6,30,12,2,30,Dream Team,30,//cf.geekdo-images.com/images/pic19900_t.jpg,1997,Andreas Steiner,"Card Game,Dice,Fantasy,Sports",NA,Hartmut Witt,NA,Fantasy Sports,"Dice Rolling,Set Collection",ABACUSSPIELE,4.96364,66 1012,"Die Drei Magier is a roll-and-move game for three players 10 years and up. The players move their magician and apprentice tokens on the game board, and try to pick up 7 different tarot cards from the 7 locations depicted on the board. To pick up a card, a player has to either move his/her apprentice and magician onto the same location (if the location still has a card left), or duel with another player, if the two players' magicians end up on the same location. Die Drei Magier is the first game in Noris' Fantasy trilogy, with Das Blaue Amulett and Der Feuersalamander being the second and third. ",//cf.geekdo-images.com/images/pic798174.jpg,3,60,10,3,60,Die Magier,60,//cf.geekdo-images.com/images/pic798174_t.jpg,1985,Johann Rüttinger,Fantasy,NA,"Johann Rüttinger,Michael Rüttinger",NA,Noris' Fantasy trilogy,"Roll / Spin and Move,Set Collection","Dourios,Noris Spiele",5.69252,107 1013,"Players are responsible for fulfilling the energy requirements for their countries throughout the years. Each year there are exactly enough resources to fulfill and the players have to decide which resources to claim for themselves. It's a simultaneous selection of the resources, so you don't know what the others are choosing. Sometimes you don't quite fill all your energy needs, so you have to buy resources from other players or the bank to cover. Action and event cards modify the energy market from year to year, and clever play of these cards can turn the tide of the game. The player with the most cash at the end of the game wins. Even though the game says it supports up to 5 players, the fifth player's responsibility is to be the banker. ",//cf.geekdo-images.com/images/pic1575134.jpg,4,60,10,2,60,Energie Poker,60,//cf.geekdo-images.com/images/pic1575134_t.jpg,1980,NA,Economic,NA,Jürgen Herz,NA,NA,"Auction/Bidding,Commodity Speculation,Simultaneous Action Selection",ASS Altenburger Spielkarten,6.68462,65 1014,"Fief 2 was originally published by International Team as Fief. Euro Games revised it considerably to make Fief 2. The game is an exquisite mixture of naked military aggression and political maneuvering. While managing your finances, you try to place the Church in your pocket (by placing family members in bishoprics) and influence the royal family. Cards inflict not-so-random events on other players, etc. ",//cf.geekdo-images.com/images/pic87908.jpg,6,120,10,3,120,Fief 2,120,//cf.geekdo-images.com/images/pic87908_t.jpg,1989,NA,"City Building,Economic,Medieval,Negotiation,Political",NA,"Philippe Mouchebeuf,Duccio Vitale",NA,NA,"Area Movement,Voting",Eurogames,6.91016,128 1017,"Players are trying to build the shortest path from the factories to their outlets. As buildings and outlets are placed out on the board, the unforgiving road must connect them all, and in doing so may foil the others plans of providing the freshest fish. A real brain burner. ",//cf.geekdo-images.com/images/pic21808.jpg,5,60,12,2,60,Fresh Fish,60,//cf.geekdo-images.com/images/pic21808_t.jpg,1997,"Angela Gaalema,Wolfgang Lock",City Building,NA,Friedemann Friese,NA,"Admin: Better Description Needed!,Animals: Fishes",Tile Placement,"2F-Spiele,Plenary Games",6.66109,848 1028,"Kraut & Rüben is Cabbage & Beets but means higgledy-piggledy. Players try to construct a market garden, which best matches their secret scoring card. The gardens start in the middle (one more than the number of players). Players draw tiles and place vegetables, weeds, snails and moles in different plots. When you feel one garden looks good to you, you grab it for your score at the end. However, other players can continue to place tiles in your garden until one space remains. The scoring card shows a grid, you score for 2 plants based on a 3rd, so if you have 2 cabbages, your carrots will score 3 pts and your asparagus will score 4 pts each. But get another cabbage and the points drop, so you have to control your garden to get the optimum score. A good, simple, fun game, this will entertain but not stretch gamers and is a great intro for kids and non-gamers. ",//cf.geekdo-images.com/images/pic509350.jpg,5,30,8,3,30,Kraut & Rüben,30,//cf.geekdo-images.com/images/pic509350_t.jpg,1998,Grafik Studio Krüger,Farming,NA,Gerd Fenchel,NA,NA,Tile Placement,KOSMOS,5.98981,108 1031,"TV Wars is a game of television network battles for ratings. Each player plays one of four semi-fictional TV networks, and the goal is to end up with the most money when the game ends (which is either when only one network is left on the air, or when certain tiles run out). Players move pawns around a standard square-track board, with spaces that trigger various events -- drawing an event card, auctioning off a new TV show or star or academy award movie, or triggering a ratings war. During a ratings war, players lay out the tiles representing their prime-time line-up of shows and movies, along with bonuses for stars and reviews. Shows with the lowest ratings in their time slot are cancelled, and when a network has no shows left, it goes off the air and the player is out of the game. ",//cf.geekdo-images.com/images/pic56258.jpg,4,90,10,3,90,TV Wars,90,//cf.geekdo-images.com/images/pic56258_t.jpg,1987,"Charles Kibler,George I. Parrish, Jr.,Chris White (I)","Economic,Movies / TV / Radio theme",NA,Bruce Nash,NA,NA,"Auction/Bidding,Secret Unit Deployment,Simultaneous Action Selection,Tile Placement",Avalon Hill,5.5081,253 1032,"B-17: Queen of the Skies is a strategy game which re-creates the early bombing missions and aerial combat of the B-17 (F Model) bombers of the US Eighth Air Force over Europe between November 1942 and May 1943. Movement to targets is through zones. Die rolls and game tables determine appearance, type, and position of enemy fighters. Charts are used to determine if hits are made, where the damage is located, and how serious the damage is. Game tables and die rolls also determine everything from the bomber's target and formation position to weather, flak, and German fighter opposition as the B-17 makes its way over land and sea to its target. The game has a low complexity and typically, the playing time is generally less than one hour after your first few games. B-17 is designed to be primarily a solitaire game. The player controls a B-17F Flying Fortress bomber, trying to survive German fighter attacks and drop its load of bombs on the selected target, then return home safely. Optionally, a second player can control the German fighters (to some degree; their appearance is determined randomly, but successive attacks are under the control of the German player). If each player has their own copy of B-17, then they can fly their bomber while playing the same mission as part of the formation. ",//cf.geekdo-images.com/images/pic44389.jpg,2,20,12,1,20,B-17: Queen of the Skies,20,//cf.geekdo-images.com/images/pic44389_t.jpg,1981,"Joe DeMarco,Dale Sheaffer","Aviation / Flight,Wargame,World War II",NA,"Glen Frank,Bruce Shelley",NA,"Campaign Games,Solitaire Games,Solitaire Wargames","Dice Rolling,Simulation","Avalon Hill,On Target Games",6.9437,1626 1035,"A shot disturbs the eerie silence of a deserted city street, punctuated by the frantic footfalls of men seeking cover. One of Kruger’s last veteran nco’s lies motionless in the street. The remnants of the dead man’s squad are nowhere to be seen—scattered in nearby houses and gutters—all thoughts the advance abandoned with the stunned demise or their leader...the compulsion for revenge obviously overcome by their instinct for self-preservation. Off to the right, Kruger’s own men have located the source of the lethal shot and are laying down a steady stream of fire on the church steeple directly ahead. The absence of responding fire suggests that the lone Russian marksman has beat a hasty retreat of been victimized by the withering fire of the German retort. Kruger has seen enough. He is to occupy the church and set up a regimental observation post at once. His orders leave no leeway for delays by a single sniper. He gives the signal to rush the building. Obedient their training, his men, veterans of France, the Balkans, and 18 months of fighting in Russia, spring to their feet. Seconds later the sharp, staccato retort of a Russian machinegun concludes the assertiveness of death itself that this time Kruger was wrong... This is Squad Leader...a game of WWII tactical combat in Europe. Now you make the instant decisions resulting in life or death for your men, victory or defeat for your army...for YOU are the Squad Leader. YOU direct the fire against your squad, select your plan of attack, or set your defenses against massed Russian human wave or armour assaults. Will that hedgerow provide adequate cover for your flanking efforts, or will your men be cut down by the American machinegun position in the woods? The decision is irrevocable and yours alone. You must live or die by the results. Squad Leader utilizes programmed instruction to guide you through 12 scenarios of increasing realism and complexity. The scenarios run the gamut from street fighting in Stalingrad to armoured advances across snow covered roads in the Ardennes. A Campaign Game ties the individual scenarios together and allows you own personal leader counter to advance in rank and ability. In addition, a “Design You Own” section is included so that players can create an unlimited number of play situations of their own creation. Each hex in Squad Leader represents 40 meters or real terrain with counters representing individual leaders, support weapons, and vehicles of 4 man crews and 12 man squads. Each game turn is divided into 8 phases equivalent to two minutes of actual time. Squad Leader is more than just a game, it is a game system which can be used to portray any WWII infantry action. Its innovative system does for infantry combat what Panzerblitz and Panzer Leader have done for armoured warfare games. Squad Leader provides innovative rules for morale, leadership, machineguns, flamethrowers, demo charges, smoke, hidden placement, sewer movement, off-board artillery, radio contact, anti-tank guns, night actions, wire, entrenchments, mines, bunkers, rubble, multi-story building differentiation, fire, river crossings, roadblocks, mortars, and much more. Be forewarned! Squad Leader is not an easy game. Do not attempt it without prior wargaming experience. Squad Leader is rated Tournament Level IV on the A.H. Complexity scale. In each game you get: 520 two-sided ½” die cut counters representing the men and weapons of the German, Russian, and American armies of WWII. 192 two-sided ⅝” die cut counters representing fortifications and individual vehicles of the combatants. Big 22” x 28” four section, full-colour GEOMORPHIC mapboard which can be arranged to make literally hundreds of different terrain configurations that can represent large cities, small villages, wooded hillsides, or even the flat plains of the Ukraine. Comprehensive, illustrated 36-page rules of play and designer’s notes booklet. Scenario cards for the first 12 carefully construction game situations. Two highly refined Quick Reference Data Cards which reduce the complexities of a realistic infantry combat game into easily playable proportions. ",//cf.geekdo-images.com/images/pic232451.jpg,2,60,14,2,60,Squad Leader,60,//cf.geekdo-images.com/images/pic232451_t.jpg,1977,"Richard Hamblen,Rodger B. MacGowan,W. Scott Moores","Wargame,World War II",NA,John Hill (I),"Blood & Sand: Pacific Variant for Squad Leader,Crescendo of Doom,Cross of Iron,G.I. Anvil of Victory,G.I. Anvil of Victory Scenarios 91: 100,Rogue Scenarios,Scenario 100's,Scenario 200's,Scenario 300's,Squad Leader Scenarios 81-90",Squad Leader Series,"Dice Rolling,Hex-and-Counter,Modular Board,Simulation","Arsenal Publishing, Inc.,Avalon Hill,Wydawnictwo Gołębiewski",7.4724,2677 1036,"In Speculation, players buy and sell shares of stock, trying to have the most money at the end of the game. Each player has a hand of nine cards; eight of them match the company shares that are available for purchase, while the ninth card is a "Bank Holiday" card. Each of the eight companies has 2-5 shares available, depending on the number of players, and each player starts with a randomly drawn share. At the start of the game, place six movement tiles (numbered 1-6) in one bag and six action tiles (trade x3, rank +1, rank -1, no action) in another bag. Each round, the starting player draws one tile from each bag. If he draws a rank +1 or rank -1, he moves one share price indicator (a.k.a. "brick") of his choice up or down one rank on the movement track that organizes the company bricks. If he draws a trade, each player buys and/or sells one share to the bank. Players then simultaneously choose one of the two cards in their hand and reveal them. If no one played a bank holiday card, then in turn order, the brick associated with each company card advances on the movement track a number of spaces equal to the movement tile drawn, ignoring occupied spaces. The value of a company's shares depends on the location of its brick on the movement track and its position relative to all of the other bricks. If one or more bank holiday cards were played, the bricks move only half the distance or don't move at all.) Players each draw a new card, and the bags pass to the next player in clockwise order, who becomes the starting player for the next round. If a trade tile was drawn, return all tiles to their respective bags first. The rounds continue until one or more company bricks reach the end of the movement track. At the end of that round, players cash out their holdings and whoever has the most money wins. ",//cf.geekdo-images.com/images/pic1550439.jpg,6,45,10,3,45,Speculation,45,//cf.geekdo-images.com/images/pic1550439_t.jpg,1992,Harald Lieske,Economic,NA,Dirk Henn,"Speculation Queenie 1: New Action and Movement Tiles,Speculation Queenie 2: 7th and 8th Players,Speculation Queenie 3: Action and Movement Dice","Crowdfunding: Kickstarter,Queen Yellow Wave Box Series","Commodity Speculation,Dice Rolling,Stock Holding","db-Spiele,Queen Games",6.77361,569 1037,"One of the more unusual collectible card games on the market, Doomtown has players taking the part of gangs, called 'outfits,' trying to gain control of the California boomtown known as Gomorrah, in the same Weird West setting as the popular Deadlands RPG. A player wins at the end of a turn if he or she has more victory points + control points than any other player. Doomtown is set apart from other games in CCG market by its unique poker-based combat resolution, as well as by the way in which the town is built up through the game by the use of Deed cards. Outfits range from the good-guy Law Dogs to the mysterious Sioux Union to the nefarious Whateley clan. A turn is played out over one "day". In the gambling phase players play a hand of "Lowball" ( Unlike other Doomtown poker hands, the lowest hand wins.), to determine who will go first for the rest of the turn. Next in the upkeep phase, income is collected and upkeep for Dudes from another outfit are paid for. The next phase is "High Noon", during this phase, shopping and trading, moving, acting and calling out (all specific actions related to the game play) are taken. Finally, there is the Nightfall phase, during this phase, the events of the day are discarded, players hands are replenished and cards are returned to their "ready" state. ",//cf.geekdo-images.com/images/pic56041.jpg,6,45,10,2,45,Deadlands: Doomtown,45,//cf.geekdo-images.com/images/pic56041_t.jpg,1998,"Melissa Benson,Edward Fetterman,Dan Frazier,Anthony Grabski,Paul Herbert,Heather Hudson,Todd Lockwood,William O'Connor,Paolo Parente,Bryon Wackwitz","American West,Card Game,City Building,Collectible Components,Fantasy,Fighting,Horror",NA,Dave Williams (II),Saints & Sinners,"CCGs (Collectible Card Games),From RPG books to board games,The Weird West (BGG Family)","Hand Management,Modular Board,Variable Player Powers","Alderac Entertainment Group (AEG),Five Rings Publishing Group,Pinnacle Entertainment Group,Wizards of the Coast",7.28883,608 1038,"Tantrix is a strategy game using painted bakelite hexagons. It was invented in New Zealand, and is clearly derived from the earlier Psyche-paths/Kaliko. Tantrix can be played as solitaire puzzles, ranging from easy to almost impossible, or as a multiplayer strategy game featuring a combination of strategy, luck and skill. Each tile has three tracks on it, in three different colors (out of four colors). Each track starts on one side of the tile and ends on another. The goal of the game is to create the longest line or loop of your chosen color. If you create a closed loop, each tile counts for two points. Each player has an open hand of six tiles. When it is your turn, you must first play tiles in any spaces that are "required play" (any hole that has at least three tiles bordering it is a required play). After each played tile, you randomly draw a new tile. Once you've filled all required spaces, you play one tile in any legal space. After that, you once again need to fill required spaces. To play the game well, you need to create required spaces in smart ways. This way you can both enable yourself to play more tiles during your turn and force your opponent to play tiles that continue your track (remember that your opponent's hand is open, so try to create required spaces that take advantage of his tiles). The full version contains 56 tiles. Note that there are also smaller solo brain teaser puzzles that are Outside the Scope of BGG. The 10-tile version is a color matching puzzle. Arrange the tiles so that all the colored lines match where the tiles touch each other. Additionally, for each puzzle challenge, select one color, and create a closed loop. Begin the easy puzzle by using the first four tiles (which are numbered on the reverse side 1, 2, 3 & 4). Increase the level of difficulty by adding the fifth tile, then 6th tile etc. Comes in Green & Black. Similar to: Tantrix Gobble The Mind Game Kaliko (Psyche-Paths) ",//cf.geekdo-images.com/images/pic132045.jpg,4,30,8,1,30,Tantrix,30,//cf.geekdo-images.com/images/pic132045_t.jpg,1991,"Morgan Andersson,Mike McManaway","Abstract Strategy,Puzzle",NA,Mike McManaway,NA,Solitaire Games,"Pattern Building,Tile Placement","(Unknown),Colour of Strategy, Ltd.,Family Games, Inc.,Gigamic,Grapet,Lervik Spill og Leker,Mind Games (II),quecke-verlag,Tantrix Games Ltd.",6.37761,1473 1041,"Players are attempting to score the most points by building up influence in the districts of Venice via their aristocrats. The game uses a card distribution mechanic whereby (in the case of a four-player game) two players draw cards and divide them up into two piles each, the other two players pick one group and the remaining groups go to the players who formed the groups. The action cards allow players to place and remove aristocrats, erect and move bridges, and score individual regions. The entire game lasts three Passages and each Passage may contain several turns. 62 Action cards: 30 District (5 for each district) 6 Bridge 12 Transfer 10 Doge 4 Banishment 28 Limit cards: 8 X "1" 10 X "2" 10 X "3" Related game: Canal Grande is a two-player card game based on this game. ",//cf.geekdo-images.com/images/pic174180.jpg,4,90,10,3,90,San Marco,90,//cf.geekdo-images.com/images/pic174180_t.jpg,2001,Alessandra Cimatoribus,"Medieval,Political",NA,"Alan R. Moon,Aaron Weissblum",NA,"Cities: Venice,Country: Italy","Area Control / Area Influence,Card Drafting",Ravensburger Spieleverlag GmbH,7.19005,3806 1042,"In Dragon's Gold, each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon hunters, they have only one goal: gold, silver, jewels and magic objects. As for actually killing a dragon? It's a piece of cake. But the most difficult part comes after the dragon is dead: the adventuring party has to figure out how to share the spoils. As soon as a dragon is overpowered, then some additional gems are revealed, and the players who had participated in that hunting party start a negotiation over how to divvy up the gems. If the sixty-second sand timer runs out, then no one gets treasure. When all of the dragons have been slain and the treasure claimed or discarded, the game ends and players score for their holdings, with silver and magic objects worth 1 point each, gold worth 3, the Black Diamond worth 7, and the colored gems scoring 10-15 points for those players who hold more than everyone else. (In the Advanced game, the colored gems score 8-12 points in addition to a variety bonus of 5 points for each set of different colored gems a player holds. The Black Diamond is worth 19 points [in the 2011 edition], but negates a player's score for all colored gems.) ",//cf.geekdo-images.com/images/pic2410752.jpg,6,45,12,3,45,Dragon's Gold,45,//cf.geekdo-images.com/images/pic2410752_t.jpg,2001,"German Nobile,Guillaume Rohmer,Emmanuel Roudier","Card Game,Fantasy,Fighting,Negotiation",NA,Bruno Faidutti,NA,"Animals: Dragons,Blue Games Series","Hand Management,Set Collection,Trading","Bard Centrum Gier,Descartes Editeur,IDW Games,Pandasaurus Games,White Goblin Games",6.49394,2601 1043,"PITSTOP is a motor racing board game. 65 special tiles let the player build virtually any circuit they like. The game comes with multilingual rules (english, spanish, italian, german and french) and instructions to build 10 different F1 circuits. Each player must set the gear and roll an appropriate number of special dice, that determine the speed of the car and the fuel consuption. The game is turn based and the phasing player, after moving his car, must set the gear for next turn. The box strategy is the most important decision to take. You can decide to complete all the 3 laps without stopping or making one or two pitstops. The game is not a "simulation", but to win you need a good amount of skill. Even if the speed of your car is determined by dice, you have to choose carefully the "braking point" in order to enter the curves at the best speed. If you exceed the curve's speed limit, you lose "tyres points". Of course, you can simulate a championship playing different circuits. What's interesting is that the game strategy changes from circuit to circuit and if you design your own circuit you need all your "driving skill" to be competitive. Rookies can win, but they will find very hard to beat a skilled player. Game components: 65 tiles to build the circuits (an avarege of 25 tiles are needed for each circuit), 6 plastic sport cars, 12 special dice, 6 "dashboards", 40 speed limit tokens, 24 plastic pawns, one rules booklet. ",//cf.geekdo-images.com/images/pic1142542.jpg,6,60,10,2,60,Pitstop,60,//cf.geekdo-images.com/images/pic1142542_t.jpg,2001,NA,Racing,NA,"Spartaco Albertarelli,Angelo Zucca",NA,Sports: Auto Racing,Modular Board,Editrice Giochi,6.15672,67 1044,""Fill Yore Hand ..." with Gunslinger, the game of western gunfights. In Gunslinger, you play the part of a western character who is caught in a sudden gunfight, and you face the split-second decisions and incidents of the showdown as bullets start to fly. Gunslinger is based on a quick and easy game system that recreates the split-second nature of gunplay. Each turn the players secretly play cards to define exactly what they will do during the next two seconds in the game. Then they step through these actions on the playing map, resolving each shot in the split-second when it takes place. Gunslinger resolves combat quickly and easily. The attacker draws a result card that shows exactly where his shot hits, which combines with his gun to determine the damage he inflicts. This recreates the critical differences between weapons: Winchesters, Shotguns, Buffalo rifles, Colt's "Peacemaker", Smith & Wesson's breakopen guns and Remington's Derringer are a few of the guns in the game. Gunslinger includes eight two-sided boards (a total of sixteen map faces) portraying town and countryside terrain at a scale of six feet per hex. These boards can be assembled in varying ways to create a vast number of different maps that are used in the gunfights. The terrain includes gullies, hills, trees, watering troughs, wells, hitching posts and the interiors of buildings. Gunslinger presents 26 different gunfights and several hundred variations, including both historical gunfights and made-up situations. Wild Bill Hickok, Billy the Kid, Wyatt Earp, and John Wesley Hardin are just a few of the real gunslingers of history who appear in re-creations of the gunfights that made them famous. Indian raids, barroom brawls and poker games are just a few of the hypothetical situations. ",//cf.geekdo-images.com/images/pic184259.jpg,7,90,12,1,90,Gunslinger,90,//cf.geekdo-images.com/images/pic184259_t.jpg,1982,"Charles Kibler,W. Scott Moores,Dale Sheaffer,Chris White (I)","American West,Fighting,Wargame",NA,Richard Hamblen,NA,"Admin: Better Description Needed!,Solitaire Games","Action / Movement Programming,Hex-and-Counter,Modular Board,Simultaneous Action Selection,Variable Player Powers",Avalon Hill,7.06806,855 1053,"ORBIT comprises three games by Alex Randolph, Orbit, Harun and Corona. Corona and Harun (originally Moonstar!) were previously published separately. Orbit is a new game. Re-implements: Corona Harun ",//cf.geekdo-images.com/images/pic223919.jpg,6,45,12,3,45,Orbit,45,//cf.geekdo-images.com/images/pic223919_t.jpg,1993,Franz Vohwinkel,Abstract Strategy,NA,Alex Randolph,NA,NA,"Auction/Bidding,Dice Rolling",KOSMOS,6.37288,59 1063,"Schraumen is a card game based on a nonsense culture, enacting nonsensical laws written on scrolls, paid for with plums. The name of the game is a portmanteau word from the German Schriftrollen (Scrolls) and Pflaumen (plums). The 77 scroll cards are shuffled and the top 11 removed from the game without looking at them. Deal each player three scrolls and give each player seven plum tokens, which are both money for bidding and victory points at the end of the game. Each scroll is a rule of the game that must be followed when the scroll is played. If a rule cannot be followed, the scroll is burned in the fire - that is, removed from the game. Examples include, "Each player must put three plums in the garden," if at least one player has fewer than three plums. Or, "The player with the most plums must give all other players a plum," if two or more players are tied for having the most plums. Players take turns reading the scrolls they wish, enacting the new laws, all of which involve plum distribution in some way. You don't have to enact any of your scrolls unless you have more than five, at which point you MUST activate (or burn, if illegal) enough to bring your hand down to five cards. A player then draws a scroll, reads it silently, and auctions it off without telling the others what's on it. He may bid for it himself. The game ends when either all scrolls are taken or when the text of a read scroll requires the game to end. The player with the most plums wins. ",//cf.geekdo-images.com/images/pic54462.jpg,8,60,13,3,60,Schraumen,60,//cf.geekdo-images.com/images/pic54462_t.jpg,1992,Res Brandenberger,NA,NA,Urs Hostettler,NA,NA,NA,"F.X. Schmid,Fata Morgana Spiele",5.28889,72 1066,"Principle of the game: The players' goal is to conquer the capital of the kingdom of Zargos. Each participant is found at the head of a race : Dragons, Spiders, winged knights, monks, Amazons. The world Zargos consists of 5 continents and 11 kingdoms. The central province contains the players' goal: the Forbidden City, the capital of Zargos. In each game round, a player can perform attacks (with his troops) from the territories he occupies, then rearrange his forces. Controlling a territory give points and these points are used to buy reinforcements and boats. The control of an entire kingdom allows to buy magic cards. These cards have magical effects affecting some aspect of the game. Each race has characteristics and features that confer advantages in combat or reorganization. Combats are resolved with D6 and the results depends on the number of units participating in the fight. When someone occupies the 4 central areas of the kingdom of Zargos it is declared winner ! ",//cf.geekdo-images.com/images/pic754637.jpg,6,120,12,2,120,Zargos,120,//cf.geekdo-images.com/images/pic754637_t.jpg,1990,"C. LaCroix,Pascal Trigaux","Fantasy,Medieval,Territory Building",NA,"Jean-Louis Chantreau,C. LaCroix,Duccio Vitale",NA,NA,"Area Movement,Dice Rolling,Variable Player Powers","Descartes Editeur,Eurogames,Welt der Spiele",6.27414,116 1070,"The dwarves hide in the shadows of the trees from the wandering light. The burning tea-light (adult player) moves through the dark forest and tries to find the small dwarves in their hiding places. If a dwarf is touched by the light, it is frozen and not allowed to move anymore. The other dwarves try to release it. To achieve this they must wait until the light has gone far enough so that one of them can join it in the shadow. All the dwarves try to unite under one tree while the candle tries to freeze the dwarves. Who will win, the light or the dwarves? Shadows in the Woods is a cooperative game for players 5 years and up. An adult player for games where children play is required, due to the open flame of the candle. An alternative version included in the rules is intended for players 7 years and up, and is quite a bit more challenging. The alternative version does not require an adult player, but does require adult supervision. (The light doesn't move.) Original description from the instructions. By altering the position and number of larger tree models, the game may lend itself to play by older children and adults. There are 2 editions of the game. The original uses a single folding board, the second has a modular board. ",//cf.geekdo-images.com/images/pic318383.jpg,8,15,6,3,15,Waldschattenspiel,15,//cf.geekdo-images.com/images/pic318383_t.jpg,1985,NA,"Children's Game,Fantasy,Party Game",NA,Walter Kraul,NA,NA,"Area Control / Area Influence,Co-operative Play,Partnerships,Simultaneous Action Selection",Kraul,6.24783,360 1071,"Two builders have met at the sacred ground to build the giant temple. In the middle of the jungle, they find only a single pyramid stump. The architects place 22 identical pieces to try to get the best score. However at this place is Ah Puch, the god of death and destruction. Ah Puch tries to disrupt construction as much as he can. On a turn, you must place one of the identical pieces which twist in three dimensions. The object is to place blocks at the third level on two sides of the structure. Any part of a piece may never rise above the third level. This makes the game feel like you are assembling a giant 3D jigsaw puzzle. The 3rd player takes on the role of Ah Puch, the destructive god. Ah Puch tries to keep the other two players from making a high score. The box/game board is a large, truncated pyramid in blue with finished wooden top. The blocks are painted in slightly varying shades of deep blue. Re-released in 1997 by the same publisher, winning a special Spiel des Jahres award for its appearance in that year. ",//cf.geekdo-images.com/images/pic110691.jpg,3,30,10,2,30,Aztec,30,//cf.geekdo-images.com/images/pic110691_t.jpg,1995,NA,Abstract Strategy,NA,Niek Neuwahl,NA,3D Games,NA,Zoch Verlag,6.515,60 1072,"Wat'n dat!? – also known as Kiproko – is a game about guessing words, but you can't use a pencil or other drawing material, and you can't speak or make gestures! All you have at your disposal are a few glass beads and some sticks. Under the pressure of a timer, you have to create as many words as you can with these materials. It's up to your teammates to guess and score points for your team! ",//cf.geekdo-images.com/images/pic285390.jpg,8,60,10,3,60,Wat'n dat!?,60,//cf.geekdo-images.com/images/pic285390_t.jpg,1996,Arnaud Quere,"Action / Dexterity,Party Game",NA,Claude Weber,Kiproko: L'extension!,NA,Pattern Building,"ASS Altenburger Spielkarten,Cocktail Games,Interlude",6.67017,182 1073,"Each player takes control of an expedition searching for the Inca treasure. Before the game starts the treasure is placed in one of the temples. The temples are mixed and placed on the game board, one on each square marked with a temple. Movement is done by rolling dice and playing compass cards in the direction(s) you want to move. If you land on a temple you may search it. When a player finds the treasure he must bring it safely to his home camp in order to win the game (the other players will gang up to try and steal the treasure from him). ",//cf.geekdo-images.com/images/pic32070.jpg,6,60,8,2,60,Der Schatz der Inka,60,//cf.geekdo-images.com/images/pic32070_t.jpg,1987,Matthias Wittig,"Adventure,Exploration",NA,Edith Grein-Böttcher,NA,NA,"Dice Rolling,Grid Movement,Hand Management,Pick-up and Deliver,Roll / Spin and Move","Educa Sallent SA,Ravensburger Spieleverlag GmbH",4.84417,197 1081,"Players set up their dinosaur armies consisting of 15 dinosaurs each in their areas. Dinosaurs may be setup in any way as long as they are within the defined area, and there's only one dinosaur per space. On your turn, you *must* play three action cards from your hand one after the other (two if your general was eliminated). You may additionally use lava pieces. All used cards go to the discard pile. Reshuffle if draw pile is empty. Draw sufficient cards, to fill your hand to six cards again. The game ends, when the first dinosaur army is eliminated. The player with the most dinosaurs left is declared the winner. All players count their dinosaurs . The player with the most dinosaurs wins. If there is a draw, the game continues, until one player has more dinosaurs than any other ",//cf.geekdo-images.com/images/pic146636.jpg,4,60,10,2,60,Die Schlacht der Dinosaurier,60,//cf.geekdo-images.com/images/pic146636_t.jpg,1993,NA,Prehistoric,NA,"Stephen Baker,Roger Ford",NA,"Animals: Dinosaurs,Das Schwarze Auge",NA,Schmidt Spiele,6.30472,127 1082,"Invers is a two-player abstract game in which players alternately slide tiles out of a 6x6 grid and flip them over. One face is plain red or yellow, the other is a red or yellow dot. On your next turn you push the inverted tile into the grid, forcing another tile out. You only invert the tiles once to show the dot side and you cannot slide out the opponent's dot. Gradually the board locks up, unless you start sliding out your own flipped tiles. Winner is the first to invert all their tiles, or have the most flipped when no further moves are possible. ",//cf.geekdo-images.com/images/pic299158.jpg,2,20,7,2,20,Invers,20,//cf.geekdo-images.com/images/pic299158_t.jpg,1991,NA,Abstract Strategy,NA,Kris Burm,NA,NA,Tile Placement,"Peri Spiele,Perner Produktions GmbH",6.00924,92 1087,"In Matschig, players sling mud at one another by throwing water and sand cards. Well, okay, not literally throwing the cards, but you get the idea. To start the game, each player receives a hand of seven cards from the 110-card deck; card types are water, sand, umbrella and special. On a turn, the active player takes one sand and one water card from his hand to create mud, then hurls it at another player. (Again, not literally...) That player has a chance to defend herself by playing umbrella cards to block either the sand or water or both, or by playing special cards that, for example, redirect the mud back to the thrower or spread it out on all other players. Other players can add to someone's attack in order to make the perfect mix of mud – e.g., adding a 1-value water to a muddy mix of 5-value sand and 4-value water – and by making the perfect mix, they get to redirect the attack at any player. After the mudball hits its target or splats on someone's shield, each player refills her hand to seven cards, then the player who was hit in the previous round starts the new round by choosing a target and throwing. The game continues until the deck runs out of cards, in which case players shuffle discarded cards in order to finish the final round. Players then tally the sand and water points in front of them, and the player with the lowest score wins. ",//cf.geekdo-images.com/images/pic1197487.jpg,6,30,8,3,30,Matschig,30,//cf.geekdo-images.com/images/pic1197487_t.jpg,1998,"Marek Bláha,Alice Schuh",Card Game,NA,Valentin Herman,NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Fanfor-Verlag,Swan Panasia Co., Ltd.",5.67024,84 1094,"Players move around a map of Europe, scoring points for each destination they reach. Card play determines destination, transportation method, and distance traveled. Players may play hazard cards to block or slow down their opponents. One of the players is the assassin and scores bonus points by getting a "hit" on one of the other players. Game length is variable: when a weapon card is drawn by a player, it is placed on the map. When the fourth weapon card is drawn, the game ends. The game is a revised version of EuroHit. ",//cf.geekdo-images.com/images/pic288381.jpg,6,90,10,3,90,Assassin,90,//cf.geekdo-images.com/images/pic288381_t.jpg,1993,"Charles S. Jarboe, Jr.,Charles Kibler,Stephen Langmead",Card Game,NA,"Chris Bayliss,Rex A. Martin",NA,NA,NA,Avalon Hill,3.46933,239 1095,Players compete against each other to determine who stole Lokita Posperita's pearl necklace in a limited number of turns. This is accomplished by looking at pairs of evidence cards at different locations around the steamship and attempting to make a match. Players can switch cards with those on the board to either create matches or throw off their opponents ("red herrings"). The player who gathers the most evidence by the time the steamship Cleopatra pulls into the harbor in Cairo wins. ,//cf.geekdo-images.com/images/pic450487.jpg,6,30,10,2,30,Mystery on the Nile,30,//cf.geekdo-images.com/images/pic450487_t.jpg,1996,NA,"Card Game,Deduction,Memory,Murder/Mystery",NA,"Martin Drewes,Michael Palm",NA,"Country: Egypt,Rivers: Nile",Memory,"Descartes Editeur,Eurogames",3.74293,75 1096,"Party trivia game for up to four teams with an unlimited number of players. Teams bid for the right to answer the next question, bidding how many of the four answers they think they will get right, knowing only the category for the question. Points are scored for making your bid. Teams can also score points by guessing the answers that the high bidding team misses. ",//cf.geekdo-images.com/images/pic2243.jpg,2,60,10,2,60,Four Real,60,//cf.geekdo-images.com/images/pic2243_t.jpg,1999,NA,"Party Game,Trivia",NA,A. Robert Moog,NA,NA,Auction/Bidding,University Games,4.7451,51 1098,"(FROM THE BACK OF THE BOX) "Mega-City One, a vast metropolis of the 22nd century, where more than 800 million citizens live on a knife-edge of tension. Crime is a way of life for many, but one fact can be relied on - JUDGE DREDD is the law! He's the toughest lawman of them all. Whether the crime is littering or murder, no one escapes his justice. Now you can join JUDGE DREDD in this fast-action game of crime fighting in Mega-City One. You can arrest the Angel Gang, Judge Death, Orlok The Assassin and other notorious lawbreakers - but look out, they're tough, and sometimes you might need a robodoc to fix you up." Players attempt to arrest perps within Mega-City One. Crimes and perps are randomly selected and players must combine action cards and their Judge's Combat Factors with die rolls in order to beat the perps. Victorious Judges take the perp and crime cards and keep them in-hand until the end of the game where totals are compared to determine the winner. Judges defeated in arrest attempts must spend time healing in the Intensive Care Unit. ",//cf.geekdo-images.com/images/pic113806.jpg,6,90,8,2,90,Judge Dredd,90,//cf.geekdo-images.com/images/pic113806_t.jpg,1982,"Brian Bolland,Ian Gibson","Comic Book / Strip,Fighting,Science Fiction",NA,Ian Livingstone,NA,"Characters: Judge Dredd,Superheroes",Variable Player Powers,Games Workshop Ltd.,6.18213,418 1099,"The players have between them a screen with five knobs in it. These knobs link chutes running from the top of the game to its base. The top chutes are loaded with your coloured discs in sequence (1 through 5). On your turn, you twist one of the knobs so as to move one of your discs down. The knobs don't have the same indentations for either player, so you're never sure if you're helping the opponent or not. First one to get his discs down to the base in sequence wins. You also win if you force the opponent's discs to get to the base out of sequence. Several variants are offered in the rules. 1994 Mensa Select ",//cf.geekdo-images.com/images/pic171896.jpg,2,30,7,2,30,Down Fall,30,//cf.geekdo-images.com/images/pic171896_t.jpg,1970,NA,"Abstract Strategy,Maze,Memory",NA,(Uncredited),NA,Mensa Select,Memory,"Brio AB,Editrice Giochi,Golden,El Greco,Hasbro,MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley,Western Publishing Company",5.4139,525 1101,"A card-playing race game, where you have to avoid obstacles (placed by the players collectively at the start), maneuvering your carpet between the clouds and utilising the wind to be first to the destination. A special die adds a significant luck element over and above the card draw, yet there is definite room for strategy. ",//cf.geekdo-images.com/images/pic51999.jpg,6,20,12,3,20,Flying Carpet,20,//cf.geekdo-images.com/images/pic51999_t.jpg,1987,Tilman Michalski,"Arabian,Aviation / Flight,Racing",NA,"Kurt Feyerabend,Elke Flogaus",NA,Sports: Aerial Racing,NA,"Berliner Spielkarten,Grow Jogos e Brinquedos,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.82106,310 1105,"Theme The cards show coins, possibly Roman, but this is a very abstract card game with a memory element. Goal Players try to collect as many victory points as possible by collecting series of four consecutively numbered cards. Game play The 54 coin cards have values from 1 to 19 printed on both sides. The value on one side differs from that of the other side by a maximum of two. The goal of the game is to collect series of four coins with consecutive values (e.g. 1-2-3-4 or 9-10-11-12). Series of four are exchanged for victory point cards. There are 12 victory point cards with values from 18 to 7. The first player to collect a series gets the 18-point victory card, the next series is worth 17 points and so on, so the sooner you complete series, the better. On his/her turn, a player has the following choices: They can take the top card from the draw deck and use it in their own card display. They can give the top card from the draw deck to one of the other players and get a single (i.e. not part of a series) card from that player's display. Before they can add it to their own display, they have to turn the card over, so its value can be up to two points lower or higher than what they originally saw. They can take the top card from a completed series for which another player has already scored points. That card has to be turned over and used with its other side up too. If a player manages to incorporate a card into his/her card display, they get another turn (limit: 3 consecutive turns). There is no limit on how many rows a player can start in his/her display. The game ends when there are no cards left in the draw deck. The player with the most victory points wins the game. ",//cf.geekdo-images.com/images/pic287978.jpg,4,30,10,2,30,Titus,30,//cf.geekdo-images.com/images/pic287978_t.jpg,2000,Jürgen Martens,Card Game,NA,Uwe Rosenberg,NA,NA,NA,Adlung-Spiele,5.23718,78 1107,"In each opening round of the trick-taking card game Nyet!, players take turns crossing out possible choices for starting player, trump, super trump, the number of cards you discard, and the value of tricks taken on a grid, leaving only one option in each category. Once the starting player is determined, that player chooses a partner, then the teams play out the round based on the conditions they collectively chose. ",//cf.geekdo-images.com/images/pic2592080.jpg,5,30,10,2,30,Nyet!,30,//cf.geekdo-images.com/images/pic2592080_t.jpg,1997,"Biboun,Franz Vohwinkel",Card Game,Mü & Lots More,Stefan Dorra,NA,"Admin: Better Description Needed!,Country: Russia,Country: Soviet Union,Goldsieber à la Carte","Hand Management,Trick-taking","GoKids 玩樂小子,Goldsieber Spiele,Heidelberger Spieleverlag,IELLO,Portal Games,uplay.it edizioni",6.85795,1286 1110,"Players sell goods (Salt, Gold, Silk, Spices, Tea) in a market where prices are always in flux. Through these sales, bribes and exchanges, players will try to score points. ",//cf.geekdo-images.com/images/pic21312.jpg,5,45,10,3,45,Kathai,45,//cf.geekdo-images.com/images/pic21312_t.jpg,2000,Jürgen Martens,Card Game,NA,Michael Andersch,NA,NA,"Set Collection,Trading",Adlung-Spiele,5.76748,163 1111,"Taboo is a party word game. Players take turns describing a word or phrase on a drawn card to their partner without using five common additional words or phrases also on the card. The opposing partners watch a timer and use a buzzer to stop the game, buzz the player describing if one of the five off limits words or phrases is used, or the describing player makes any gestures. The describing team gets a point for each card they guess successfully and the opposing team gets a point for each card they pass on, make gestures on, or lose for saying one of the off limits words or phrases. An excellent party game! Expanded by: Taboo Refill Re-implemented by: Taboo Junior Celebrity Taboo ",//cf.geekdo-images.com/images/pic1875289.jpg,10,20,12,4,20,Taboo,20,//cf.geekdo-images.com/images/pic1875289_t.jpg,1989,"René Goscinny,Albert Uderzo","Party Game,Real-time,Word Game",NA,Brian Hersch,"Taboo Refill,Tabu: Deine Tabu Special-Edition","Characters: Asterix,Mensa Select,Taboo",Partnerships,"Editions ATLAS,El Greco,Grow Jogos e Brinquedos,Hasbro,Hersch and Company,Kod Kod,MB Giochi,MB Jeux,MB Juegos,MB spel,MB Spiele,Milton Bradley,NeoTroy Games,Parker Brothers",6.28096,7302 1117,"Classic bidding and bluffing game. The deck consists of sets of farm animals, 4 cards per animal. Players auction off the top animal of the deck, or try to complete their set by trading with another player. Highest bid wins, but auctioneer always has the choice to buy the animal for the same price as the highest bid. Trading is a blind bidding system: both players place their bid face down on the table and reveal them simultaneously to each other. High bidder gets the other player's animal. Both players swap their bid. It's best to bid just a little bit more than your opponent, but just how much did he bid? reimplemented by: Kuhhandel Master (2009) ",//cf.geekdo-images.com/images/pic1068602.jpg,5,45,10,3,45,You're Bluffing!,45,//cf.geekdo-images.com/images/pic1068602_t.jpg,1985,"Bernard Bittler,Josef Blaumeiser,Trevor Dunton","Animals,Bluffing,Card Game,Humor",NA,Rüdiger Koltze,NA,Ravensburger Kartenspiele,"Auction/Bidding,Hand Management,Memory,Set Collection,Simultaneous Action Selection,Trading","(Self-Published),Asmodee,F.X. Schmid,Grow Jogos e Brinquedos,Nestlé,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Swan Panasia Co., Ltd.",6.62998,2826 1122,"Everyone in Dry Gulch is trying to make the old west town a success by building up the town. The board shows an empty town, available lots beckoning the (2-6) players to build up a thriving community. Each player has a hand of resources. These resources are used to build buildings on the board, and hence expand the town. There are also a deck of event cards, which signify daily life in Dry Gulch...the gunfights, the stagecoach rolling into town, the Madame buying a new hat, and the like. There are also events that can be taken your hand and played during a later turn, so that you can vandalize another business, or set it on fire, or other typical old west behavior! ",//cf.geekdo-images.com/images/pic115473.jpg,6,150,10,3,150,Dry Gulch,150,//cf.geekdo-images.com/images/pic115473_t.jpg,1999,NA,"American West,Card Game,City Building",NA,Alan D. Ernstein,NA,NA,NA,Hangman Games,5.46102,59 1125,"This is a game where the players bid for sets of colored cubes (in the colors of the players) and the winner of the bid places the cubes on the areas of the board. At a given point, the player with the majority of cubes on an area gets that property. At the end of the game all properties are sold and the winner is the one that has more money. ",//cf.geekdo-images.com/images/pic405069.jpg,4,30,10,2,30,Big Shot,30,//cf.geekdo-images.com/images/pic405069_t.jpg,2001,"Atelier Wilinski,Klaus Wilinski",Economic,NA,Alex Randolph,NA,NA,"Area Control / Area Influence,Auction/Bidding,Dice Rolling","Grow Jogos e Brinquedos,Ravensburger Spieleverlag GmbH",6.49771,375 1126,"Car Wars: The Card Game is the game of car-to-car combat. In the near future, combat between armed and armored cars will be an arena sport. You shoot at the other cars, trying to destroy their tires and armor. The last player with an operating car is the winner! In each battle, or duel, the players play cards to damage each others' cars. When one side of a player's car is breached (the armor on that side is destroyed), the car's driver may be attacked! If a car's driver is disabled and unable to operate his car, the player who disabled him scores a kill. (Note that the driver will be back for the next duel! Only the car is killed.) When only one car is left (or when time runs out), the duel is over. New duels continue until one player has scored 60 points to become an Ace! Car Wars: The Card Game is fully compatible with Battle Cattle: The Card Game! Combine the two... take your hot rod out to the pasture and go gunning for Bossy...but remember, Bossy shoots back! ",//cf.geekdo-images.com/images/pic2528311.jpg,6,60,10,2,60,Car Wars: The Card Game,60,//cf.geekdo-images.com/images/pic2528311_t.jpg,1991,"Alex Fernandez (I),Sabrina Gonzalez,Sanford Greene,Jeff Magniat,David O. Miller,Michael Scott,Ben Williams","Card Game,Fighting,Racing,Science Fiction",NA,"Creede Lambard,Sharleen Lambard","Car Wars: The Card Game – Body Armor Promo Card,Car Wars: The Card Game – Out of Control Promo Card",Car Wars,"Take That,Variable Player Powers",Steve Jackson Games,5.44024,635 1130,"Eighteen hunters seek the last hare in Bavaria. They never hit the hare, but do manage to shoot each other ... Comes in a cardboard tube with a vinyl board inside. The wooden hunters have colored hats to denote their hunting clubs. There is also a wooden hare and a wooden bush. The hare is placed in the center of the hexagonally shaped board, and the hunters around the edges. The board is eleven spaces across, from one point of the hexagon to its opposite, so none of the hunters start very close to the hare. Each player draws a club card, denoting which color hunters are his own. This is kept secret from the other players. The first player then rolls the dice and the game begins. The 6-side dice are labeled Blank, 1, 2, 2, 3, and 4. If a 2,3 are rolled, for example, the player whose turn it is decides whether that means he moves two hunters up to three spaces each, or three hunters up to two spaces each. For one movement point, a hunter can either move one space directly forward (they all have little rifles which should point to one space at all times - that's the only direction they can shoot or move) or it can rotate 60 degrees. A player can move a hunter of any color he chooses - no one knows which hunters are whose, and since the object is to shoot all the opponents' hunters and not your own, you don't necessarily want to move your own, anyway. Except maybe to throw the others off track about which color is yours ... When all movement is done, check to see if any hunter is aiming at the hare. If so, roll the dice again, this time adding the numbers together to see how far a shot goes. If you get blank, blank, a gun blows up (remove a hunter). If you shoot far enough to hit the hare exactly, it blithely moves out of the way instead of being hit. If you roll the exact distance between two hunters, they shoot each other (if both aiming at the hare -- otherwise, only the one not aiming at the hare is shot) - remove the hunters. If you roll a number greater than the distance between two hunters, one of them dies - take your pick. ",//cf.geekdo-images.com/images/pic14240.jpg,5,45,14,2,45,Halali,45,//cf.geekdo-images.com/images/pic14240_t.jpg,1997,NA,"Bluffing,Fighting",NA,Jean du Poël,NA,Tube Games,"Hex-and-Counter,Roll / Spin and Move",Historien Spiele Galerie (Historien Spielegalerie),6.13793,87 1132,"Players distribute "bags" that hold secrets and bombs across an abstract representation of the world (there really is nothing remotely resembling a map, but placenames are present connected by a series of paths). Players must move their agents about the board (die rolls determine the number of spaces) collecting these bags (briefcases) and returning them to their home-headquarters (corner spaces). The object is to bring 10 secrets back to your headquarters and at least one of the first three bags you bring back must belong to an enemy. Bombs force you to remove 1/2 of the number of agent pawns you have on the board, thus reducing your chances of recovering secrets. Was rethemed and slightly altered later by the author as Spion & Spion and In Teufels Küche. ",//cf.geekdo-images.com/images/pic579505.jpg,4,60,10,2,60,Top Secret,60,//cf.geekdo-images.com/images/pic579505_t.jpg,1985,NA,"Deduction,Memory",NA,Alex Randolph,NA,NA,"Pick-up and Deliver,Secret Unit Deployment","Diset S. A.,Jumbo",5.60602,133 1133,"The object of the game is to be the ONLY surviving player. A player is removed from the game when his Boss is rubbed-out. Much of the game involves moving Hit-Men about a circular board in an attempt to build up your influence via corrupt politicians, illegal activities and business investments. Occasionally, Hit-Men can be penalized for making mistakes (cards are drawn and effects are carried out), sometimes attempts at rubbing out mob bosses may occur. There are also opportunities for negotiation ala: "If you help me with a vote of support, I will pay for the next business venture you land on." Cards, money and promises are all possible bargaining chips. A little known, "classic" boardgame from 1974. ",//cf.geekdo-images.com/images/pic1438983.jpg,4,180,14,2,180,Organized Crime,180,//cf.geekdo-images.com/images/pic1438983_t.jpg,1974,NA,"Economic,Mafia,Negotiation,Political",NA,James Koplow,NA,NA,"Area Control / Area Influence,Roll / Spin and Move,Trading,Voting","Iron Crown Enterprises,Koplow Games",5.64072,97 1136,"Domain is very similar in nature to Dungeonquest from Games Workshop. Players start in opposite corners of the board and create a dungeon as they move along by placing randomly chosen tiles. The goal of the game is to reach the Treasure Chamber in the center of the board and escape back out again with some of the valuable artifacts contained therein. There are two ways the game can end. One way is that once someone escapes the dungeon with one of the Warlock's artifacts, they are declared the winner. The other way is that the players set a time limit. Once time is up, the game is over and players compare the value of the items they have accrued. The one with the highest ranked artifact is declared the winner. If no one has an artifact, then the player with the total highest value in items is the winner. Players compete mainly against the board, though player-to-player conflict can happen in two rare instances. Players earn experience points for defeating denizens of the dungeon and laying tiles in their own quadrant, and this in turn improves their combat speed. The game components and rules are written in both English and German. ",//cf.geekdo-images.com/images/pic240638.jpg,4,120,12,1,120,Domain: The Warlock's Challenge,120,//cf.geekdo-images.com/images/pic240638_t.jpg,1991,Angus McBride,"Adventure,Exploration,Fantasy,Fighting",NA,Edward Beck,NA,NA,"Modular Board,Role Playing,Tile Placement",Hobby Products GmbH,5.40676,74 1138,"Army of Darkness recreates the battle for Arthur's Castle at the end of the film, as the Deadites swarm over the walls in their attempt to capture the Book of the Dead. The players take the roles of some of the important characters from the film (Ash, Henry, etc.) and try to defeat Evil Ash and his horde of Deadites. The game can be played cooperatively where the evil forces are controlled by predetermined objectives, or instead one of the players can control all of the evil forces. Game play consists of players searching the castle for allies and equipment they can use to fight the Deadites (flaming arrows, explosives, etc.) and the actual combating of the evil army. Players win if they defeat the four evil champions. Evil wins if Evil Ash gets the Book of the Dead out of the castle or if the Deadite army kills all of the players. ",//cf.geekdo-images.com/images/pic149938.jpg,8,120,12,1,120,Army of Darkness,120,//cf.geekdo-images.com/images/pic149938_t.jpg,1993,NA,"Fantasy,Fighting,Horror,Medieval,Print & Play",NA,"David McKenzie,Barry Nakazono",NA,NA,"Co-operative Play,Variable Player Powers",Leading Edge Games,5.58697,89 1140,"Players pilot their balloons -- represented by nice plastic devices capable of showing three different altitudes -- trying to deliver the mail! The wind changes randomly however each turn and may play havoc with the best of plans. Since the sequence of play is that a player first chooses altitude and then turns over a wind card to see how the speed and direction change, it can be almost maddening trying to get anywhere with certainty. And it is not simply a matter of crossing a line, but actually landing on a specific spot. Some nice ideas are the accurate reflection that stronger winds exist at higher altitudes and at least in some sense the interplay between gas and ballast in piloting. ",//cf.geekdo-images.com/images/pic1821848.jpg,5,60,12,2,60,Ballonrennen,60,//cf.geekdo-images.com/images/pic1821848_t.jpg,1977,NA,"Aviation / Flight,Racing",NA,Eric Solomon,NA,"Balloons,Sports: Aerial Racing",Pick-up and Deliver,"Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.83495,103 1142,""The game where uncertainty reigns" To win, you capture the crown located at the center of the board and return it to your base. You may move in any direction in a straight line. However the number of spaces you move is determined by the total number of pieces on the horizontal row where you start your move. You cannot jump pieces, but you may capture by landing on a piece. Land on the crown to capture it. But beware - your move may be sabotaged by your opponent at any moment. ",//cf.geekdo-images.com/images/pic301507.jpg,2,30,8,2,30,Sabotage,30,//cf.geekdo-images.com/images/pic301507_t.jpg,1985,NA,Abstract Strategy,NA,(Uncredited),NA,NA,Point to Point Movement,"Lakeside,Piatnik,Spear's Games",5.77937,63 1143,"Players vie against each other to take over as many cities on the map as they can. The player who controls more than half of the un-razed cities of the kingdom wins. Warrior Knights is a game where players use armies to conquer cities and rout opposing forces. Cities provide income which pays for armies and city improvements. The interesting aspect of the game, though, is the Assembly where players vote on various motions drawn from the deck of Assembly cards. These motions are mainly for titles and appointments such as governors, ambassadors and other offices which give the holder additional troops, or for concessions which create additional income for the holder. As in any game of this nature, alliances are forged and broken between players in order to further goals until one player emerges victorious. Re-implemented by: Warrior Knights ",//cf.geekdo-images.com/images/pic115311.jpg,6,180,10,2,180,Warrior Knights,180,//cf.geekdo-images.com/images/pic115311_t.jpg,1985,"Christos Achilleos,Philip Chidlow,Angus McBride,Duncan Wilson","Fighting,Medieval,Negotiation,Political,Territory Building",NA,Derek Carver,NA,NA,"Area Control / Area Influence,Voting",Games Workshop Ltd.,6.62,506 1144,"This game is based on the "Fighting Fantasy" game book of the same name. This series of books is similar to the "pick your path" type of adventure books that TSR and many others published around this time (mid 1980's). Fighting Fantasy was somewhat different in that you created a character and rolled for combat and other effects instead of automatically succeeding in whatever path you chose (like a Tunnels and Trolls solo dungeon). Anyway, the game is very similar to Dungeon from TSR. Characters roam the labyrinth fighting creatures and gaining treasures to increase their power. Characters have three stats: Skill, Stamina, and Luck and these affect both combat and various perils that are held in the dungeon such as traps. The object of the game is to travel to the end of the dungeon and open the Warlock's treasure chest. Along the way players must deduce the correct combination of three keys which will open the chest, and find or steal the appropriate keys. This is done through a mechanic exactly like Parker Brother's Clue game: you ask players if they have any key cards of a particular number and secretly note down what their answers are. The first player to open the Warlock's treasure chest wins the game. The Fighting Fantasy Game Book is located Here ",//cf.geekdo-images.com/images/pic267088.jpg,6,120,10,2,120,The Warlock of Firetop Mountain,120,//cf.geekdo-images.com/images/pic267088_t.jpg,1986,"Charles Elliot (I),Peter Andrew Jones,Peter Jones (I),Russ Nicholson,Ugurcan Yüce","Adventure,Deduction,Exploration,Fantasy,Fighting",NA,Steve Jackson (II),NA,Witches,"Role Playing,Set Collection","Gallimard,Games Workshop Ltd.,Kirjalito,Klee,Pelito,Schmidt Spiele",5.85546,571 1145,"From box back "City of Chaos - The Fantasy Board Game Travel the twisting, smog-filled streets of Byronitar, "City of Chaos". The City and its inhabitants are in the grip of a strange, entropic forces which threaten to rip the city apart. You must uncover the clues which will lead you to the sources of Chaos, then you must restore Order to the City. In the City anarchy rules, all is in flux, strange beasts and spirits have descended onto the streets, all normality has disappeared. You must learn the ways of the City, train to develop exotic powers, talk, trade and fight your way through the bizarre encounters to free the City. Chaos is unleashed, be prepared! Worlds Apart City of Chaos is a break through in board game design. The easy to play rules assue thatwithin minutes you can be exploring Byronitar, "City of Chaos", a richly detailed world in which you will become immersed. City of Chaos uses a random plot and world generator which ensures that no two games are ever alike. You must make the decisions, fight the battles and unravel the dark secrets of this City of Chaos!" Players explore a randomly generated city seeking clues to uncover a source of the chaos that is afflicting the city and defeat it. Combines many different features: - Tile Laying: players create the game board by placing tiles - Random Events: players draw an event card each time they enter a new tile - Combat: many events result in opponents to fight - Role Playing: players can improve their characters skills and gain weapons / items to help them - Paragraph Reading: the plot is uncovered by reading paragraphs out of a book - Mystery Solving: players must use the clues they read in the paragraphs to determine how to win ",//cf.geekdo-images.com/images/pic178911.jpg,6,300,12,1,300,City of Chaos,300,//cf.geekdo-images.com/images/pic178911_t.jpg,1996,"Jonathan Burton,Darrel Smith","City Building,Deduction,Exploration,Fantasy,Fighting,Murder/Mystery",NA,"Martyn Oliver,Colin Thornton",NA,NA,"Modular Board,Role Playing,Storytelling,Tile Placement,Variable Player Powers",Monocle Games Ltd.,6.68654,182 1146,"The Object To become Master of the Universe by defeating your opponents before the timer declares the Shadowlord has won. Each player assumes the identity of one of the Masters of Earth, Air, Fire or Water. Starting with two allies, you'll travel through the galaxies of the Universe in search of Warriors, Merchants, and Diplomats - and the Power cards and space ships that make them powerful. Powerful enough to defeat opposing alliances in exciting and suspenseful duels. Strong enough to withstand attacks from the mysterious Shadows. Mighty enough to challenge the Shadowlord for the Power Stone that gives its owner greatness in battle. The secret to survival is accumulation of power, sabotage of opponents' alliances, and the strategic use of your characters, each of whom has a special job to do. So prepare for an extraordinary adventure among planets, galaxies, and the eerie Lost Fortress. Where promises are as lasting as the next tempting bribe. Where space storms appear at the roll of the dice. When battles can be fierce and defeat forever. Where time runs down toward the ultimate question ... Who will rule the Universe as Master of all? ",//cf.geekdo-images.com/images/pic314146.jpg,4,150,10,2,150,Shadowlord!,150,//cf.geekdo-images.com/images/pic314146_t.jpg,1983,NA,"Abstract Strategy,Exploration,Science Fiction",NA,Brad Stock,NA,NA,"Area Movement,Campaign / Battle Card Driven,Dice Rolling,Voting",Parker Brothers,5.57059,343 1147,"The Official Tower of London Board Game The Challenge. You have been challenged to enter the Tower of London, steal one or more of the Crown Jewels and escape. This is no easy task. The Jewels are housed in the White Tower in the centre of the Fortress. The White Tower is surrounded by walls and towers, beyond which, on the north, east and west sides, lies an uncrossable moat. To the south is the River Thames. Security within the Tower of London is such that you cannot bring anything with you which might asssist you. All the equipment necessary must be gathered while you move around inside the Tower of London looking like an innocent visitor. You may wish to attempt the challenge individually or in teams. ",//cf.geekdo-images.com/images/pic11208.jpg,6,45,8,2,45,Outrage! Steal the Crown Jewels,45,//cf.geekdo-images.com/images/pic11208_t.jpg,1992,NA,Murder/Mystery,NA,(Uncredited),NA,NA,"Co-operative Play,Pick-up and Deliver","Imperial Games (I),Jade Games",4.80654,237 1149,"Dragon Strike has similar game play to Milton Bradley's HeroQuest. One player acts as the "Dragon Master" (i.e., the DM) and controls the placement, movement, and action of the villains. The rest of the players control one of five different hero types (Warrior, Wizard, Thief, Elf, or Dwarf) and attempt to complete various adventure goals. Dragon Strike takes the HeroQuest game play and goes a step further in a few directions: 1) The Wizard and Elf have more spells at their disposal and a greater variety to choose from, 2) Dragon Strike comes with 4 different game boards (vs. HeroQuest's single board), one of which is outdoors, 3) a slightly more advanced combat system which uses different polyhedral dice (instead of all six-siders) and has concepts like flying creatures which can only be hit with spells and missile weapons, and 4) a (cheezy) 30 minute VHS video tape which introduces players to the game and sets the "mood" for playing. ",//cf.geekdo-images.com/images/pic897658.jpg,6,60,10,2,60,Dragon Strike,60,//cf.geekdo-images.com/images/pic897658_t.jpg,1993,NA,"Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,Bruce Nesmith,NA,Animals: Dragons,"Dice Rolling,Role Playing,Time Track,Variable Player Powers","Borras Plana S.A.,TSR",6.14298,560 1150,"Lionheart is a simple wargame that is like chess but with dice rolls that determine the success or failure of a capture move. There are seven different units: King, Knight, Archer, Heavy Infantry, Infantry, Mercenary, and Peasant. Each turn players can perform any 2 actions: move, turn, or attack. Foot units move one square forward per action. Mounted units move as many unblocked squares in front of them as they like. Units attack the square they are facing (archers attack an area of squares in front of them). Attacks are resolved by rolling the combat dice. Each appropriate symbol rolled (axes or arrows) counts as a "hit". Scoring more hits than the target has hit points removes some of the units (miniatures) from the target army. The winner is the player who eliminates his opponent's King or eliminates every other warrior in his opponent's army leaving the King standing alone on the field of battle. ",//cf.geekdo-images.com/images/pic406713.jpg,2,60,10,2,60,Lionheart,60,//cf.geekdo-images.com/images/pic406713_t.jpg,1997,NA,"Medieval,Miniatures",NA,"Larry Harris, Jr.",NA,NA,Action Point Allowance System,"Hasbro,Parker Brothers",5.632,776 1152,"Players are knights seeking to perform a particular quest (varies with each knight) in order to win the game. Exploration and adventure are created by the game board being made up of randomly placed tiles which are uncovered as the knights reach them. Tiles can be fixed locations or glades where a randomly chosen role card can reveal a spell or a denizen. Denizens act in different ways, depending upon its nature or the throw of a die. Some help the knights, others hinder. Players compete against each other, but can also work together to defeat a denizen. The first knight to complete his or her quest and exit the Mystic Wood wins the game. Expanded by: The Mystic Wood Extension Kit ",//cf.geekdo-images.com/images/pic243211.jpg,4,60,12,2,60,The Mystic Wood,60,//cf.geekdo-images.com/images/pic243211_t.jpg,1980,Kenn Nishiuye,"Adventure,Exploration,Fantasy,Fighting,Medieval",NA,Terence Peter Donnelly,The Mystic Wood Extension Kit,NA,"Modular Board,Variable Player Powers","Ariel,Avalon Hill,Gibsons Games",6.49461,450 1155,""Architects of the Eternal City". Rivalry in old Rome for the most spectacular buildings and dominance in the Roman prefectures. Whoever uses the 90 blocks and 40 roofs best will win. There are four rounds to a game: Each round has a building phase, an auction phase, a scoring phase and a card drawing phase. In the building phase, players decide on the height of the buildings and build them at the side of the board; if they have the necessary permit, they can build on the board itself. A building is finished when it has a roof; the first roof in a prefecture determines the shape of all other roofs. In the auction phase players can auction for temples, wells and amphitheaters, earning extra points. This is a beautiful production. This game by Alan R. Moon and Aaron Weissblum is a mix of territory acquisition, resource management and even a little auctioning thrown in for good measure. So-called "Architects of the Eternal City", compete in old Rome for the most spectacular buildings and dominance in the Roman prefectures. Whoever uses the 90 blocks and 40 roofs most effectively to secure points will win. ",//cf.geekdo-images.com/images/pic321621.jpg,4,60,10,2,60,Capitol,60,//cf.geekdo-images.com/images/pic321621_t.jpg,2001,"Grafik Studio Krüger,Claus Stephan","Ancient,City Building",NA,"Alan R. Moon,Aaron Weissblum",NA,"Admin: Better Description Needed!,Ancient Rome","Area Control / Area Influence,Auction/Bidding",Schmidt Spiele,6.84151,1397 1156,"From the back of the box: "Dracula has come to London, to drink from the heart of the living city. Walking its cobblestone streets he has found new prey, and new beauty; the vibrant Lucy, and Mina, who seems to be the reincarnation of his lost love. When Dracula tries to seduce them, he discovers that he has also made new enemies: Jonathan Harker, Mina's fiance'; Seward, Holmwood, Quincey, Lucy's suitors; and the dangerous Professor Van Helsing, the one man who knows Dracula's Secrets. Dracula's powers are matched against the faith of the Vampire Hunters as they duel for the souls of Lucy and Mina in one of the classic battles of literature and film. Based on the Columbia Pictures movie and beautifully illustrated, this game lets you take the part of one of the Vampire Hunters in their struggle against the majestic Count Dracula and his legions. Fast-playing and easy to learn,the Dracula Board Game can be played by one to six people and captures all the excitement of the movie." Components: 22"x 17" Full Color Mounted Map 6 Full Color Character Cards 18 Full Color Stand-Up Counters 32 Full Color Equipment Cards Rulebook This is a miniatures board game based on Bram Stoker's Dracula. Though the box art is similar, it is a different game from An Evening With Bram Stoker's Dracula ",//cf.geekdo-images.com/images/pic9288.jpg,6,180,12,1,180,Bram Stoker's Dracula: The Board Game,180,//cf.geekdo-images.com/images/pic9288_t.jpg,1992,NA,"Adventure,Horror,Movies / TV / Radio theme,Novel-based",NA,"David McKenzie,Barry Nakazono",NA,Vampires,"Co-operative Play,Partnerships,Variable Player Powers",Leading Edge Games,4.85192,52 1157,"It is April 14, 1912. You have accompanied the good Dr. Lucky on the maiden voyage of the Titanic. As the ship is sinking, you must frantically save the old man, but he firmly believes his good luck will save him, and he rebuffs your attempts to help as he continues to meander through the passageways of the doomed liner. Someday, you will kill him for his stubbornness, but tonight, you must Save Doctor Lucky. In this clever twist on the original Kill Doctor Lucky, players move around a sinking ocean liner trying to collect items that help to save the good old Doctor Lucky. It wouldn't be too hard, except all the other players are trying to stop you by playing failure cards. Sequel to: Kill Doctor Lucky Expanded by: Save Doctor Lucky on Moon Base Copernicus The Doctor Lucky Ambivalence Pack ",//cf.geekdo-images.com/images/pic1163121.jpg,7,30,10,3,30,Save Doctor Lucky,30,//cf.geekdo-images.com/images/pic1163121_t.jpg,2000,"Damon S. Brown,James Ernest","Bluffing,Murder/Mystery",NA,James Ernest,"The Doctor Lucky Ambivalence Pack,Save Doctor Lucky on Moon Base Copernicus",Doctor Lucky,NA,"Cheapass Games,Paizo Publishing,Truant Spiele",5.87646,1026 1159,"217,453,883 years, seven months and 26 days before our time, the first dinosaurs left their home in the sea and climbed onto the land. The ever-changing climate was their first adversary, forcing them to remain constantly on the move. But weather was not their only problem. In order to survive and flourish, they had to evolve, and to do it quickly! In Evo, you control the survival and evolution of a species of dinosaurs called Dinos. You guide their migrations to temperate climates, you acquire the perfect genes to develop your Dinos and mutate them, and you push out other creatures that have yet to learn the meaning of the term "dominant species". At the end of the game, you and your Dinos will not be the winners unless you've evolved more quickly and successfully than everyone else. Each turn is divided into six phases, in which Dinos move, fight, reproduce and evolve to ensure that their species has the characteristics to survive the various perils of prehistoric life. Players earn and spend mutation points to adapt their species for survival – but don't spend all of them as the remainder are counted to determine the winner. With every round of play a meteor moves one step closer to earth. When the meteor strikes (determined partly by dice), the game ends! ",//cf.geekdo-images.com/images/pic1100790.jpg,5,60,14,3,60,Evo,60,//cf.geekdo-images.com/images/pic1100790_t.jpg,2001,"Stéphane Gantiez,Stéphane Poinsot,Cyril Saint Blancat","Animals,Prehistoric,Science Fiction",NA,Philippe Keyaerts,NA,"Animals: Dinosaurs,Evolution","Action Point Allowance System,Area Control / Area Influence,Area Movement,Auction/Bidding,Dice Rolling,Hand Management,Variable Player Powers","Asmodee,Descartes Editeur,Eurogames,Smart Ltd",6.89611,4135 1160,"Famous rare game from Ian Livingstone's company, players construct a 1950s English new town by laying tiles to show housing, shops, factories etc. As parts of the suburbs are completed, scoring goes to the majority holder, but there are spoiler tiles, like the rubbish dump, which will reduce your score. There's a strong element of mutual caution until somebody steps over the brink and lays those bad tiles. ",//cf.geekdo-images.com/images/pic512810.jpg,6,30,10,4,30,Boom Town,30,//cf.geekdo-images.com/images/pic512810_t.jpg,1990,Brian Smallwood,City Building,NA,Ian Livingstone,NA,NA,NA,"Legend Express,Livingstone Games",6.59133,150 1161,"Perquackey is the "other" three minute word game. You roll ten dice (thirteen if you have 2000 points) and must make words of three letters or more. You can only use a form of a word once, and are limited to five of any length. After the time is up, you score points for each word on your list, plus bonus points for filling consecutive groups (100 bonus points for five 3-letter words and five 4-letter words). The game is to 5000, but that's easy to do in three or four turns. You can only re-roll if you get no vowels, or all vowels. A good quick word game, and best in a small group. Perquackey is a word dice game. ",//cf.geekdo-images.com/images/pic2604364.jpg,6,20,7,2,20,Perquackey,20,//cf.geekdo-images.com/images/pic2604364_t.jpg,1956,NA,"Dice,Word Game",NA,"Robert E. Hollingsworth,Elbert K. Hollingsworth",NA,Letter cube games,Dice Rolling,"Action GT,Cardinal,Hollingsworth Bros.,Lakeside",5.97714,190 1162,"Burp is a fairly light and entertaining game where players use rocks and small planks to build docks, fish for fruit and eventually evolve. Poorly built docks will crumble and no fishing will take place. Bigger docks will reach farther into the ocean and enable a larger harvest. Fishermen, Traders and Fighters are then placed in the villages, quarry or woods to collect materials (rock and wood), foil your opponents (steal their rocks) and fish for knowledge. The fruits of knowledge are eventually used to evolve yourself and win the game. ",//cf.geekdo-images.com/images/pic1726361.jpg,4,60,10,2,60,Burp,60,//cf.geekdo-images.com/images/pic1726361_t.jpg,1995,Uwe Sammann,"Action / Dexterity,Bluffing,Civilization,Fantasy,Prehistoric",NA,"Harald Bilz,Peter Gutbrod,Rainer Kroehn",NA,NA,"Rock-Paper-Scissors,Worker Placement","Heidelberger Spieleverlag,Mayfair Games",5.53884,103 1163,"According to the rules, "the coolest player wins". This is a bluffing game in which players try to move their pawns safely across a bridge. The bridge spans a swamp full of hungry, carnivorous plants (the inside of the game box). This tiny boardgame is contained within the box — the box is entirely covered, inside and out, with the riotous, hungry swamp. A secret dice mechanism provides opportunity for skillful bluffing. A sharp little game. Ages 10 and up. ",//cf.geekdo-images.com/images/pic3057503.jpg,4,30,10,2,30,"Ciao, Ciao...",30,//cf.geekdo-images.com/images/pic3057503_t.jpg,1997,"Tomasz Larek,Johann Rüttinger","Bluffing,Dice,Horror",NA,Alex Randolph,NA,NA,"Betting/Wagering,Dice Rolling","Drei Hasen in der Abendsonne,Drei Magier Spiele,Foxgames (Poland),Schmidt Spiele",5.98167,402 1167,"From the English translation: This is an uncommon race. The object is to collect lots of flowers and land on bloom spaces. However, the choices of your friends influences your movement. And just collecting flowers does not help because you must pick your place. ",//cf.geekdo-images.com/images/pic43702.jpg,6,10,10,2,10,Flower Power,10,//cf.geekdo-images.com/images/pic43702_t.jpg,1998,NA,"Bluffing,Racing",NA,Oliver Igelhaut,NA,Flowers,Betting/Wagering,Glücksritter Spiele,6.20288,52 1170,"Against the sand timer, you've got to match off 8 dice against the cards you've been dealt. The dice show various pumpkin heads from Halloween, with different eyes, mouths and stems. Grab the dice that match your cards and pass them for checking. If you're correct, grab some sweets, but if you're wrong, your checker dumps one of their cards on you. Play some rounds and the most sweets wins. ",//cf.geekdo-images.com/images/pic73096.jpg,6,20,8,3,20,Trick 'r Treat,20,//cf.geekdo-images.com/images/pic73096_t.jpg,1998,Franz Vohwinkel,"Children's Game,Dice,Party Game",NA,Oliver Igelhaut,NA,Goldsieber à la Carte,Simultaneous Action Selection,"Goldsieber Spiele,Rio Grande Games",4.48193,176 1171,"Put your reflexes to the test in this full-tilt action card game! Follow the pinball as it zooms and zips from bumper to bumper. Use number and color cues to figure out which card it will bounce to next. Spot the last place the ball will go, and you win the card. The player with the most cards is the pinball wizard! There are 4 numbers on the card and players search for the fifth number of that sequence. The card are drawn and players start to search the number at the same time. The first to find the solution tells it and gets the card if it was correct. At the end of the game the player with the most cards wins. ",//cf.geekdo-images.com/images/pic382138.jpg,5,10,10,2,10,Picus,10,//cf.geekdo-images.com/images/pic382138_t.jpg,1996,"Oliver Freudenreich,Image Tap Studios","Card Game,Math,Number,Puzzle,Real-time",NA,Reinhard Staupe,NA,12 Minute Games,"Pattern Recognition,Simultaneous Action Selection","AMIGO Spiel + Freizeit GmbH,Filsfils International,Gamewright,Nürnberger-Spielkarten-Verlag,Staupe Spiele",5.73523,86 1173,There is only one pawn for all the players. It will move around the circular track with every roll of the dice. Players win or lose money depending which color space the pawn lands on. Betting on where the pawn lands is the essence of the game. ,//cf.geekdo-images.com/images/pic28426.jpg,5,45,10,3,45,Millionenspiel,45,//cf.geekdo-images.com/images/pic28426_t.jpg,1982,NA,Dice,NA,Rüdiger Koltze,NA,NA,"Betting/Wagering,Roll / Spin and Move","Majora,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.93818,77 1174,"A dice driven game about German politics - players try to be the Chancellor when the game ends. The board consists of a long movement track on which the players advance up the political ranks. Sections of the board have number combinations assigned to them (such as 1-2-3, for instance). Players roll a die and move one of their pawns forward to the best possible positions in the next rank ahead of them. Some fields allow for instant promotions or demotions of others, or for additional rolls. Other fields allow a player to add a minister to the current cabinet. The first player to control three ministers becomes chancellor, losing his/her post only when another player has more ministers. If all minister posts are taken, a player placing a minister removes another player's minister and takes his/her place. Whenever a player cannot use his/her die result, s/he ages by one year. A player reaching the age of 65 is forced to retire from the game - when all players are retired, the player who holds the office of chancellor is the winner. ",//cf.geekdo-images.com/images/pic171368.jpg,4,60,12,2,60,Minister,60,//cf.geekdo-images.com/images/pic171368_t.jpg,1975,"Rudi Hoffmann,Franz Vohwinkel","Dice,Political",NA,Rudi Hoffmann,NA,NA,"Dice Rolling,Roll / Spin and Move","KOSMOS,Pelikan,TM Spiele",4.78707,116 1177,"Publisher summary (user edited): Die Ritter von der Haselnuss is a memory game, where the squirrel has to collect and store nuts for the winter. Gameplay: The player whose turn it is throws a die and moves the squirrel knight according to the number shown - but he can chose which way on the board he moves. If a player lands on a bush he can pick up a card - will he get a nut or does the bush hide a fox or some other animal? With a good memory the players can protect themselves from the nut thief ... otherwise they will lose all the nuts they have collected. Die Ritter von der Haselnuss is a game suitable for the youngest players in the family, with easy rules and short playing time. ",//cf.geekdo-images.com/images/pic623383.jpg,4,30,6,2,30,Die Ritter von der Haselnuss,30,//cf.geekdo-images.com/images/pic623383_t.jpg,1996,Gabriela Silveira,"Animals,Children's Game,Memory",NA,Klaus Teuber,NA,Animals: Squirrels,"Memory,Roll / Spin and Move","999 Games,Asmodee,Goldsieber Spiele,Kaissa Chess & Games,Laser plus,Lautapelit.fi",5.98413,160 1178,The player who reaches the treasure room in the center of the game board and conquers the three sphinx with the correct Sphinx cards wins the game. ,//cf.geekdo-images.com/images/pic31336.jpg,4,40,8,2,30,Sphinx,40,//cf.geekdo-images.com/images/pic31336_t.jpg,1999,Chris Mitchell (I),"Ancient,Exploration",NA,Gunter Baars,NA,"Admin: Better Description Needed!,Country: Egypt,Ravensburger Sphinx series","Memory,Roll / Spin and Move,Set Collection",Ravensburger Spieleverlag GmbH,5.42976,156 1184,"Rock Island was the old title of this game as it was published by Hans im Glück in 1987. It is a Railroad game for Ages 8 and up. The game objective is to be the first player to reach Kansas City with his train. During the setup, the map with the Mississippi in the middle is laid out. The hextiles are placed face down. All players start in Chicago. Then the prospectors start to work and build tracks by turning over the hextiles. Now the trains are able to move. The player being the most skillful track constructor will reach Kansas City first and win the game. There is no gameboard like usual boardgames. It is played on a number of hextiles which are laid out like a gameboard. These hextiles are - 90 tiles with railroad tracks on one side, nothing on the backside -10 river tiles, four of them have tracks (bridges) to cross the river -2 tiles Start (Chikago) und Ziel (Kansas City) In addition there are 4 sets of playing pieces consisting of 1 train and 1 prospector piece for each player 1 die 1 rules booklet ",//cf.geekdo-images.com/images/pic1290638.jpg,4,45,8,2,45,Zug nach Westen,45,//cf.geekdo-images.com/images/pic1290638_t.jpg,1987,Claudia-Sabine Lorenz,"Exploration,Trains",NA,Michael Blumöhr,NA,Country: USA,"Dice Rolling,Modular Board,Route/Network Building","Hans im Glück Verlags-GmbH,Mattel",5.13913,69 1187,"A game centered on the action of the first book of the Lord of the Rings by J. R. R. Tolkien, one player plays the Fellowship, deploying his heroes in an attempt to misdirect and deceive the other player, who plays Sauron with the evil Nazgul and Balrog under its control. Takes many of the ideas from the character game of War of the Ring by SPI and expands upon them. ",//cf.geekdo-images.com/images/pic1151992.jpg,2,240,13,2,240,The Fellowship of the Ring,240,//cf.geekdo-images.com/images/pic1151992_t.jpg,1983,"Terry Amthor,Rick Britton,Leonard Cook,Gail McIntosh,Charles Peale",Fantasy,NA,"Coleman Charlton,Bruce Neidlinger",NA,Tolkien Games,"Hex-and-Counter,Secret Unit Deployment",Iron Crown Enterprises,6.09724,254 1188,"A game created by Games Workshop in the mid 80s that puts each player in the position of being an orcish general who must muster his troops into three battle lines in preparation of attacking the dwarves. Each player begins with a blank card mat which is slowly filled with cards that represent different units of orcs, goblins, war machines, and treasure. Each card has its own rules which affect play. Once a battle line is completed with a standard at the front, a musician at the rear, and all the spaces filled in between, it can be used to disrupt another player's unfinished battle line. The games ends when a player has all three lines completed. Each card has a point value which is then tallied and added to a bonus score for any completed battle lines. The winner is the player with the highest score. Also, many of the cards used to relate to old Citadel ork and goblin miniatures, in theory. Re-implemented by: Chaos Marauders (second edition) (Fantasy Flight Games, 2009)(See summary of differences) ",//cf.geekdo-images.com/images/pic19506.jpg,4,45,10,2,45,Chaos Marauders,45,//cf.geekdo-images.com/images/pic19506_t.jpg,1987,"John Blanche,Charles Elliot (I)","Card Game,Fantasy",NA,Stephen Hand,NA,"Ogallala Series,Warhammer Fantasy Card Games","Set Collection,Tile Placement",Games Workshop Ltd.,5.91756,459 1189,"A strategic game about the English Civil War. This game uses a point-to point system for movement. The counters represent infantry and cavalry regiments of resp. 1000 foot and 700 horse. The leader counters represent leaders of both factions, each leader has its own unique ratings for seniority, army handling, movement and tactical skills. The map shows Wales, England and a small part of Scotland. Aim of the game is to force the other side below 50 Victory Points. This can be done by conquering certain key cities and the counties. Sequence of play is easy and only contains 3 separate phases: Movement (incl. interceptions, break contact, combat and training of units), Siege and the Desertion & Recruitment phase. ",//cf.geekdo-images.com/images/pic1937933.jpg,2,240,12,2,240,The King's War,240,//cf.geekdo-images.com/images/pic1937933_t.jpg,1989,NA,"Civil War,Pike and Shot,Wargame",NA,Charles Vasey,NA,"Age of Kings,English Civil War",Point to Point Movement,"Clash of Arms Games,Pike and Shot Society",6.92926,81 1190,"Continuo is a small tile placement game. After the initial setup of four tiles, players take turns adding tiles onto the edges of previously laid tiles, scoring points for creating aligned paths of colors. One point is awarded for each smaller square in a new path giving a score of 2 to 30 or more depending upon the length of the path. Play continues until all tiles have been used. The highest score wins. ",//cf.geekdo-images.com/images/pic300842.jpg,5,20,4,1,20,Continuo,20,//cf.geekdo-images.com/images/pic300842_t.jpg,1982,NA,Abstract Strategy,NA,Maureen Hiron,NA,"Continuo,Mensa Select",Tile Placement,"AMIGO Spiel + Freizeit GmbH,Casper,Early Learning Centre,Fidelity Electronics,Game Factory,Hiron Games,Peliko,Samuel Ward Co.,Schmidt Spiele,Spear's Games,Stragoo Games,U.S. Games Systems, Inc.",5.27819,353 1192,"Two to four Inuit have erected igloos on a gigantic ice floe. To survive they fish and hunt seals, walruses and whales. Continual new cracks in the ice, fierce bears and the competition of the other hunters requires tactical skill and advance planning. In the igloo, the catch of the successful hunters is transferred to kayaks and sleds to lighten the load for the next hunt. The game ends when the hunting rounds are over. The winner is the most successful hunter. Includes a series of interesting abstract game variants which are entirely tactical, one of which is a highly challenging and very accessible partnership game for two versus two. Game also includes separate background information on the life of the Inuit. ",//cf.geekdo-images.com/images/pic314042.jpg,4,20,8,2,20,Nanuuk!,20,//cf.geekdo-images.com/images/pic314042_t.jpg,1998,Christof Tisch,NA,NA,Günter Cornett,NA,NA,Partnerships,Bambus Spieleverlag,5.71646,82 1193,"The idea of The Bottom Line is to accumulate $5,000,000 and land on the Bank, so as to buy it. Not as easy as it sounds. You have $1,000,000 cash, $2,000,000 in debt and 2000 oz. of gold to begin. There are several different businesses, and you can buy parts of them for anywhere from $100,000 each for Residentials, to $600,000 for Casinos. When someone lands on a property you own, you get $50,000 per property of the same kind you own. But the big money comess when you collect a full set of property. Land on a Drive-in Realtor and you can collect multiple millions for selling your set. There are also Options, which allow you to buy lots from your opponents at nauseatingly low prices, and gold is bought for $600,000 a brick (or in that area) and sells for over $1 million. Gold seems to be the fast way to money, but you must have the appropriate card, or you'll get fined $100,000. As players get out of debt (or deeper in it), they will find themselves in a die-rolling race to land on the Bank, or square 17, which allows you to go anywhere you want. A good finance game, but it was only printed for a year in America. Copies do pop up on eBay (where I got mine). ",//cf.geekdo-images.com/images/pic264568.jpg,6,90,10,3,90,The Bottom Line,90,//cf.geekdo-images.com/images/pic264568_t.jpg,1985,Marek Mann,"Economic,Negotiation",NA,A. Trevor Pepperell,NA,NA,"Set Collection,Stock Holding,Trading","Maruca Industries,Silver Bear Marketing Ltd.",5.36393,61 1194,"In Speed Circuit, each player takes control of a Formula 1 racecar zipping around the tracks. Each person then distributes a number of points to Start Speed, Top Speed, Wear and other attributes, five points per lap. Then, each player moves based on their speed, and can adjust their speed, choosing to forfeit a Wear Point, or roll the Chance Die, where a bad roll could cause you to move through, spin out, or even crash out of the race. Whoever gets over the line first wins. Before the race begins the players prepare their cars by allocating points, so if you want faster acceleration or speed you have to sacrifice start speed or braking or tire wear. Each turn, the players write their planned speed for the next turn and then move their cars 1 space per 20 mph. Each curve on the track has a speed limit that cannot be exceeded without penalty. If you exceed curve speed, overaccelerate or overdecelerate your car, etc., you pay penalties in tire wear or possible damage to your car or elimination from the race. The original 3M Sports Games version used speedometer wheels to select speed, used a random card draw to determine the car characteristics and has no random elements. Expanded by: Speed Circuit: British Grand Prix Speed Circuit: Detroit Grand Prix Speed Circuit: Grand Prix de Belgique Speed Circuit: Grand Prix de France Speed Circuit: South African Grand Prix Speed Circuit Accessory Pack 1 Speed Circuit Accessory Pack 2 Speed Circuit Accessory Pack 3 Speed Circuit Accessory Pack 4 Speed Circuit Tournament Tracks Speed Circuit Turnier Kurs ",//cf.geekdo-images.com/images/pic251459.jpg,6,120,12,2,120,Speed Circuit,120,//cf.geekdo-images.com/images/pic251459_t.jpg,1971,NA,"Racing,Sports",NA,"Thomas M. Divoll,John B. Reilly","Speed Circuit Accessory Pack 1,Speed Circuit Accessory Pack 2,Speed Circuit Accessory Pack 3,Speed Circuit Accessory Pack 4,Speed Circuit Tournament Tracks,Speed Circuit Turnier Kurs,Speed Circuit: British Grand Prix,Speed Circuit: Detroit Grand Prix,Speed Circuit: Grand Prix de Belgique,Speed Circuit: Grand Prix de France,Speed Circuit: South African Grand Prix","3M Sports Games,Sports: Auto Racing","Action Point Allowance System,Modular Board,Simultaneous Action Selection","3M,Avalon Hill,Klee,Sports Illustrated",6.87059,990 1197,"The two-minute-long, two-player card game Blink bills itself as the fastest game in the world. Without taking turns, players race to empty their hands by matching the color, shape, or number of symbols on their cards in hand to the top card of the two discard piles in the center of the table. As soon as a player lays down one card, they can draw another, up to the hand size of three cards. If a player can't play, they can discard one card, then draw another. The first player to empty their hand and draw pile wins. The rulebook includes variants for three- and four-player games. Blink: Bible Edition is the same game with Christian faith icons. ",//cf.geekdo-images.com/images/pic70439.jpg,3,10,7,2,10,Blink,10,//cf.geekdo-images.com/images/pic70439_t.jpg,1995,"John Kovalic,Ariel Laden,Jürgen Martens","Action / Dexterity,Card Game,Children's Game,Real-time",NA,Reinhard Staupe,NA,Shedding Games,Pattern Recognition,"Adlung-Spiele,Cactus Game Design,FoxMind,Imagination Games,Mattel,Out of the Box Publishing",5.94231,1557 1198,"In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined. All players compete simultaneously and try to claim sets of cards in a single pass through the deck. A set consists of three cards that are either all alike or all different in each attribute. For example, if all three cards have the same number of objects, but three different shapes, shadings, and colors, then those cards are a set; if two of the cards have a common attribute that is not shared by the third, they are not a set. To play, one person takes the deck and lays out twelve cards face up. The first person to spot a set collects those three cards; if the player was mistaken, then this player cannot claim a set until after another player has done so. After someone has claimed a set, the cardholder lays out three more cards. (If all players agree that no sets can be claimed, then the cardholder lays out three more cards. These cards aren't replaced after someone claims a set.) Whoever claims the most sets wins! ",//cf.geekdo-images.com/images/pic73045.jpg,20,30,6,1,30,SET,30,//cf.geekdo-images.com/images/pic73045_t.jpg,1988,"John Langdon,Franz Vohwinkel","Card Game,Puzzle,Real-time",NA,Marsha J. Falco,NA,"Mensa Select,Ravensburger Kartenspiele,Set! games,Solitaire Games","Pattern Recognition,Set Collection","999 Games,AMIGO Spiel + Freizeit GmbH,Brain Games,Compaya.hu - Gamer Café Kft.,Copag - Cia. Paulista de Artes Gráficas,Devir,F.X. Schmid,G3,Gigamic,HomoLudicus,Kaissa Chess & Games,Lifestyle Boardgames Ltd,Nordic Games GmbH,Ravensburger Spieleverlag GmbH,Set Enterprises, Inc.",6.48622,7879 1199,"The games consists of 30 cards each showing a wizard. The wizards are all different, being small, medium or large, and having different coloured shoes, cloaks, hats, and spells. Twelve cards are placed face up in the centre of the table, along with the face-down deck. One player turns over the card on top of the deck. All players now try to identify a card from the table which has nothing in common with the new card. ",//cf.geekdo-images.com/images/pic458835.jpg,8,10,6,2,10,Hocus Focus,10,//cf.geekdo-images.com/images/pic458835_t.jpg,1998,"Scott Angle,Oliver Freudenreich","Action / Dexterity,Card Game,Children's Game,Deduction,Puzzle",NA,Reinhard Staupe,NA,12 Minute Games,Pattern Recognition,"AMIGO Spiel + Freizeit GmbH,Gamewright,Nürnberger-Spielkarten-Verlag,Staupe Spiele",5.04518,56 1202,"A fantasy-based game, using cards to create an underground lair that players explore -– cooperatively or competitively -- using bands of characters, in an attempt to leave with the highest score (monsters defeated and treasure). Gaming decisions are relatively limited, but the fascination of the game lies in the changing setup and the 'story' that is created on each occasion. The game shares its basic mechanics with The Mystic Wood by the same author. ",//cf.geekdo-images.com/images/pic339500.jpg,4,60,10,1,60,The Sorcerer's Cave,60,//cf.geekdo-images.com/images/pic339500_t.jpg,1978,NA,"Card Game,Exploration,Fantasy",NA,Terence Peter Donnelly,The Sorcerer's Cave Extension,NA,Modular Board,"Ariel,Gibsons Games,Philmar",6.37095,327 1203,"Players represent lawyers in this humorous, pseudo-Colonial courtroom trial card game. Each player attempts to prosecute victims and make money by winning the case. All lawyers pair a Suspect with a Charge card to represent the case they are prosecuting. However, money can also be made by defending the cases that other lawyers are working on. When a case comes to court, players add their Evidence cards, and make Motions and Objections, in order to sway the jury to their side. Then the case is either settled by plea bargain (an agreement by lawers to divide the case money) or by the jury (a 2D6 dice roll of 13 or more which includes all card modifiers played on this case). A fun game in which the lawyer with the most money wins. Awards 2001 Origins Award Nominee: Best Abstract Board Game 2001 Listed in GAMES Magazine's GAMES 100 ",//cf.geekdo-images.com/images/pic576325.jpg,7,45,10,3,45,Witch Trial,45,//cf.geekdo-images.com/images/pic576325_t.jpg,2001,Charles Dana Gibson,"Card Game,Negotiation",NA,James Ernest,NA,Witches,NA,Cheapass Games,6.24219,617 1205,Players try to excavate the most valuable mummies from the pyramids by placing tiles into the vertical board. Each match allows the player to manuver their explorers around the pillars. Getting 3 scarabs in front of a pillar allows the excavation of a mummy. Mummies excavated later in a pillar are more valuable than the earlier ones. ,//cf.geekdo-images.com/images/pic172278.jpg,4,30,9,2,30,Luxor,30,//cf.geekdo-images.com/images/pic172278_t.jpg,2001,Chris Mitchell (I),Ancient,NA,Gunter Baars,NA,Ravensburger Sphinx series,Tile Placement,Ravensburger Spieleverlag GmbH,6.02579,190 1206,"Card game in which players purchase companies using sets that have various monetary denominations (the resource cards). Turning in a set with matching symbols is worth more than the face value of the cards, so set collecting becomes a key strategy. Purchased companies (the corporation cards) are placed in front of the player according to a matching letter system. The top company of each stack is vulnerable to proxy take-overs by other players, so they usually attempt to order their holdings such that the most valuable ones are covered by less valuable companies. Scoring occurs whenever a player draws a profit card from the deck. The game ends when the corporation deck is exhausted. Originally published by 3M (3M Gamette Series), re-published by Avalon Hill in its "gamette line" (gamette no. 205) when they took over 3M's line. Schmidt published the German edition DIE BOSSE in 1991. ",//cf.geekdo-images.com/images/pic1319161.jpg,6,45,10,2,45,Venture,45,//cf.geekdo-images.com/images/pic1319161_t.jpg,1969,"Koechlin,M. Löffler,Rick Soued","Card Game,Economic",NA,Sid Sackson,NA,"3M Gamettes,Promotional Board Games,Sid Sackson Signature Series",Set Collection,"3M,Avalon Hill,Eagle-Gryphon Games,F.X. Schmid,Schmidt Spiele",6.48042,607 1207,"Big Deal is a game of corporate business deals. Players are big investors (and I mean big - the smallest notes are $50 million and billions of dollars change hands) and wheeler-dealers. Players acquire shares in companies, primarily randomly (picked up as cards), but also possibly through purchase of other players' previous sales. To form the companies they must also acquire resources, which are bought from 4 sets. The pricing mechanism for these is like Palmyra and McMulti - each purchase increases the price and each sale decreases it. Once an appropriate set is acquired for a matching set of (at least two) shares in a company, the company can be formed. Companies pay income to their owners each turn. They can also be sold off at a premium, or split up (provided the owner has enough shares and resources) to gain double income. The real heart of the game comes in the option to conduct hostile takeovers. A player lays one or more shares in a company owned by another player and then starts a bidding war to takeover the company. Each player is bidding to buy the shares of the opponent (bids are per share). The "winner" gets the company and all the shares, the "loser" is paid off at the final bid price. Who is actually the winner and loser depends, of course, on the balance of the final price. There is a sudden death variable finish, when assets plummet in value, so there is a tense few final rounds when players can try to realize assets while they are still valuable. During this period the judgment of takeover prices becomes even more tricky (and a gamble). ",//cf.geekdo-images.com/images/pic2083454.jpg,6,120,12,2,120,Big Deal,120,//cf.geekdo-images.com/images/pic2083454_t.jpg,2001,Franz Vohwinkel,Economic,NA,"Tzvika Harpaz,Yoel Rotem,Roy Wagner,Gal Zuckerman",NA,NA,"Auction/Bidding,Stock Holding",AMIGO Spiel + Freizeit GmbH,5.50273,110 1208,"1851 is an 18xx game set in Kentucky and Tennessee. Designed for smaller groups and shorter playing time, it features only six corporations on a map with 84 spaces (about the size of 1830: Railways & Robber Barons). The stock market is also streamlined -- all shares are always sold at market price, as there is no "par price". ",//cf.geekdo-images.com/images/pic193336.jpg,5,180,14,3,180,1851,180,//cf.geekdo-images.com/images/pic193336_t.jpg,1998,NA,Trains,NA,"Mark Derrick,Chris Lawson",NA,"18xx,Country: USA","Route/Network Building,Stock Holding,Tile Placement",Chris Lawson,6.86198,96 1209,"A multi player game of empire, diplomacy, and global confrontation. The Great Powers of Great Britain, France, the US, Germany, Austria-Hungary, Italy, Russia, and Japan vie throughout the world for the wealth and esteem conferred by vast colonial holdings in the far-flung corners of the Earth. Each player maneuvers his administrative and military assets to establish control over the choicest and most strategic areas, keeping a wary eye toward encroaching opponents whose colonial ambitions are every bit as great. Conflict between national wills is more often resolved through peaceful negotiation than through war; but when national honor is too severely tried, war can occur- on a scale that threatens to evolve into the War to End All Wars! Time scale = 4 years per turn; Map scale = abstract; Unit scale = Corps/Fleet, Division/Task Force, Regiment/Squadron; Playing time = approx 4 to 7 hours Includes 666 counters, 2 22" x 32" mapsheets, 8 player sheets, 1 administrative pad, 2 six-sided dice, 1 counter storage tray, and rules booklet ",//cf.geekdo-images.com/images/pic56280.jpg,7,300,12,4,300,Pax Britannica,300,//cf.geekdo-images.com/images/pic56280_t.jpg,1985,"Ted Koller,James Talbot","Negotiation,Political,Post-Napoleonic,Wargame",NA,Greg Costikyan,NA,"Admin: Better Description Needed!,Colonial Theme","Dice Rolling,Voting","Hobby Japan,Victory Games (I)",6.63579,651 1210,"In Cults Across America, you control a bunch of religious fanatics who aim to dominate the entire United States of America. Your faction consists of cultists, priests, creatures, and others, and their plans for domination include such goals as the creation of a continuous chain of lunatics that stretches from coast to coast. Cults Across America is not a serious simulation. Rather, it allows players of all stripes to have a good time for a few hours, whether they aim to crush their competitors using deep-thinking strategy, enact improbable religious campaigns, or simply froth, foam, yell, and destroy. Three Games in One There are three different ways to play Cults Across America. The Standard Game This is the normal game. It is intended for players who don’t mind taking a few hours to play a game but who like a strong dose of the beer and pretzels factor, even if it means their painstakingly enacted strategic schemes are occasionally foiled by a player who manages to win the Mythos 500. The Strategic Game This is similar to the Standard Game, but removes some of really weird stuff. It allows more conventional board gamers to concentrate on sane strategies and not get too disturbed by wandering madness. The Bloodbath Scenario This is Cults Across America on steroids, and can be played in as little as an hour. The rule set is reduced somewhat so players don’t have to get all concerned about resource management and other fiddly details. The victory conditions are simple too: you win by stomping the hell out of anything that’s not on your side. Last man (or whatever) standing takes the day. Cults Across America has a Cthulhu Mythos theme. ",//cf.geekdo-images.com/images/pic453845.jpg,6,180,12,2,180,Cults Across America,180,//cf.geekdo-images.com/images/pic453845_t.jpg,1998,Jeff Tidball,"Horror,Wargame",NA,Jeff Tidball,NA,Cthulhu Mythos,"Dice Rolling,Point to Point Movement",Atlas Games,5.67327,361 1211,A simple but enjoyable racing game with an ever-changing board (made of shifting tiles) and a few extra twists introduced by the special dice. Ages 6+ Re-implemented by: Marrakesh ,//cf.geekdo-images.com/images/pic766183.jpg,4,15,6,2,15,Up the River,15,//cf.geekdo-images.com/images/pic766183_t.jpg,1988,Michael Wollert,"Children's Game,Nautical,Racing,Space Exploration",NA,Manfred Ludwig,NA,Sports: Sailing,"Dice Rolling,Modular Board,Roll / Spin and Move,Tile Placement",Ravensburger Spieleverlag GmbH,5.63715,181 1212,The second expansion set for the Nuclear War card game can also be played on its own. The key innovation are the "countries" which give each player a special power. Integrates with: Nuclear War Nuclear Escalation Weapons of Mass Destruction ,//cf.geekdo-images.com/images/pic164570.jpg,6,30,10,2,30,Nuclear Proliferation,30,//cf.geekdo-images.com/images/pic164570_t.jpg,1992,Scott Jackson,"Card Game,Modern Warfare,Negotiation,Political,Wargame",NA,Douglas Malewicki,"Nuclear War Bonus Pack #1,Nuclear War Booster Packs,Nuclear War: 250 Megatons,Nuclear War: Alliance,Nuclear War: Fold in Space,Nuclear War: Mad Scientist",Nuclear War,"Hand Management,Take That,Variable Player Powers","Flying Buffalo, Inc. (FBI)",6.56077,702 1213,"From the back of the box: A comical card game of nuclear confrontation involving nervous world powers and jittery diplomats. Everyone jockeys for domination (in self defense, of course), using propaganda, espionage, and meanwhile building space platforms (for peaceful purposes, of course). Diplomacy inevitably fails and the missiles start flying! The first expansion set for Nuclear War, this can also be played on its own. Integrates with: Nuclear War Nuclear Proliferation Weapons of Mass Destruction ",//cf.geekdo-images.com/images/pic291064.jpg,6,30,10,2,30,Nuclear Escalation,30,//cf.geekdo-images.com/images/pic291064_t.jpg,1983,Doug Chaffee,"Card Game,Modern Warfare,Negotiation,Political,Wargame",NA,"Douglas Malewicki,Michael Stackpole","Nuclear War Booster Packs,Nuclear War: 250 Megatons,Nuclear War: Alliance,Nuclear War: Fold in Space,Nuclear War: Mad Scientist",Nuclear War,"Hand Management,Take That","Flying Buffalo, Inc. (FBI)",6.59948,885 1215,"Where's the coconut? Excellent speed memory game, made for kids but will beat adults. There are two sets of cards showing ten objects, a camera, a ball, a coconut etc. Select 7 objects, lay one deck out for all to see, shuffle the other deck and draw one randomly and hide it. Then deal the remaining six cards face up very quickly and cover the last with your hand. Players must now determine which card was removed. Think it's easy? No it's not! And to make it harder, simply add another picture to the mix, then another. ",//cf.geekdo-images.com/images/pic290435.jpg,9,10,5,2,10,Monkey Memory,10,//cf.geekdo-images.com/images/pic290435_t.jpg,2000,"Design Edge,Oliver Freudenreich","Card Game,Children's Game,Memory",NA,Reinhard Staupe,NA,Animals: Apes / Monkeys,Memory,"AMIGO Spiel + Freizeit GmbH,Playroom Entertainment,Staupe Spiele",5.57333,75 1216,"One player takes a card on which a picture is displayed which is also on the game board. The next player may ask one question which can only be answered with yes or no. In clockwise order the next player may ask a question and so on... Whether the answer to the question is yes or no, the playing-figure moves up one space in the direction of the castle. There are 15 spaces between the gate in front of the garden and the castle, so also 15 quest-ons that can be asked at maximum. It's forbidden to ask a question about the location of the picture on the game board. In stead of asking a question, a player may also say what picture is on the card when he thinks he knows it. If he is right, he earns the card which is one victory point at the end of the game. If no player knows what picture is on the card when the playing-figure reaches the castle, the player who took the card at the beginning earns it,and also a victory point. When all the cards have been taken, the player with the most cards wins. ",//cf.geekdo-images.com/images/pic230003.jpg,6,30,4,2,30,Mystery Garden,30,//cf.geekdo-images.com/images/pic230003_t.jpg,1989,"Holly Hannon,Katrin Lindley","Card Game,Children's Game,Deduction,Educational,Farming,Memory",NA,Max J. Kobbert,NA,NA,Memory,"Bookmark Verlag,Ravensburger Spieleverlag GmbH",5.13985,133 1217,"Part of the Ravensburger Labyrinth Games series, it's Labyrinth transposed in a circular format, and with a rock-paper-scissors "combat" system added. Most reviewers consider it disappointing when compared with the other games in the series. The first player who captures (or steals from another player) seven treasures or seven trolls wins the game. ",//cf.geekdo-images.com/images/pic1463680.jpg,4,30,10,2,30,Secret Labyrinth,30,//cf.geekdo-images.com/images/pic1463680_t.jpg,1998,"Joachim Krause,Wolfgang Scheit,Thomas Weiss","Children's Game,Fantasy,Maze,Puzzle,Racing",NA,Max J. Kobbert,NA,Ravensburger Labyrinth Games,"Modular Board,Rock-Paper-Scissors,Route/Network Building",Ravensburger Spieleverlag GmbH,4.73067,163 1218,"Junior Labyrinth, the beginner's version of Labyrinth and part of the Ravensburger Labyrinth Games series, is a maze like no other with twelve different treasures waiting to be found within the paths of the labyrinth, which shift with every turn. Thankfully, the players have some control over how the labyrinth walls move. Each turn, the active player takes the free labyrinth tile and pushes it along one of the rows or columns marked with an arrow on the game board. This action inserts that tile into the labyrinth and pushes the other tiles one space, popping one tile out of the labyrinth to be used by the next player on her turn. By shifting the walls, the player hopes to be able to move his token along the paths to land on the treasure currently being sought. If the player does this, he claims the treasure card and a new card is revealed; if not, play continues until someone grabs that treasure. Once all the treasure has been collected, the game ends and whoever nabbed the most treasure wins! ",//cf.geekdo-images.com/images/pic697504.jpg,4,15,5,2,15,Junior Labyrinth,15,//cf.geekdo-images.com/images/pic697504_t.jpg,1995,Paul Windle,"Children's Game,Fantasy,Maze,Racing",NA,Max J. Kobbert,NA,"Pixar Cars,Ravensburger Labyrinth Games","Modular Board,Pattern Building,Pattern Recognition,Route/Network Building","Agerex Oy,Ravensburger Spieleverlag GmbH",5.6651,394 1219,"Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze. Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins! Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach. ",//cf.geekdo-images.com/images/pic2773940.jpg,4,20,8,2,20,Labyrinth,20,//cf.geekdo-images.com/images/pic2773940_t.jpg,1986,"Stephen Hillenburg,illuVision,Max J. Kobbert,Joachim Krause,Horst Laupheimer,Herbert Lentz,Sybille Ring,Wolfgang Scheit,vitamin-be.de,Thomas Weiss","Children's Game,Maze,Puzzle",NA,Max J. Kobbert,NA,"Movies: Avatar,Promotional Board Games,Ravensburger Labyrinth Games,TV Series: Spongebob Squarepants","Modular Board,Point to Point Movement,Route/Network Building,Tile Placement","AS Company,Discovery Toys,Elmark,Estrela,Grow Jogos e Brinquedos,MoBi,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Ronda",6.35745,6799 1225,"Age 10+ Each of the four states of Tirad, Urgad, Galad and Elgad has one large city. Life in a city flourishes for the inhabitants only when the magical ring is there. Unfortunately, the ring never stays long in one place. A band of brave knights is gathered together in Galad where they hear rumours that the ring has been seen in Tirad. The Quest begins... Each player tries to find the ring and transport it to the cities. As a reward, they receive the seals of these cities. Collect three different seals to win. Many obstacles are to be overcome and dragons slain before a knight's quest is complete. This is a fairly abstract game. Each player has three extra "lives" and loses one when defeated by a dragon or when attacking another player. These lives are replenished by visiting cities. The ring allows its bearer some significant advantages such as passing through obstacles. Special spots on the map allow new obstacles to be placed or existing ones to be moved, so a player can be affected even by other players far from him. The end game can drag a bit as all the other players coordinate their efforts against the leader. Still, pretty enjoyable. ",//cf.geekdo-images.com/images/pic1812829.jpg,6,60,12,3,50,Quest,60,//cf.geekdo-images.com/images/pic1812829_t.jpg,1984,Tom Ring,"Adventure,Fantasy,Medieval",NA,"Kurt Feyerabend,Tom Ring",NA,Animals: Dragons,"Pick-up and Deliver,Point to Point Movement","Educa Sallent SA,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.05537,121 1231,"Players take turns choosing blocks and giving them to each other to place on their structure. A player may pay a certain number of 'beans' to refuse a block and it gets passed to the next player. When a player's structure falls, they are out of the game. Last player standing wins. Description of Bandu (1992, Milton Bradley, 2-6 players): Bandu is based upon the game of Bausack. Each player is given a base block and a number of beans. During a turn, a player chooses a wood block from a common supply and either holds a Refuse or Use auction. All player bid with their beans and the winner/loser must place the piece on their tower. If your tower falls you are out of the game. The last tower standing wins. Description of Sac Noir (Rio Grande Games, 2-8 players): There are five variations on how to play. The goal in all of them is to build a tower. The bag contains very different wooden pieces (i.e. an ashlar, an egg, a ring, a fir tree etc.) as well as a sack of beans for the "auction variation" of the game. Depending on the variation you choose, either each player builds his own tower or all build one together. The "auction variations" are the most suspenseful and surprising. One might end up spending quite some beans to avoid building an especially difficult element. Gambling and bluffing abilities are needed just as much as a feeling for statics and construction skills. It's a game with almost endless building possibilities. It's a challenge for steady hands and shaky suspense for clever tacticians. ",//cf.geekdo-images.com/images/pic306631.jpg,8,45,7,2,15,Bausack,45,//cf.geekdo-images.com/images/pic306631_t.jpg,1987,Olivia Schuff,Action / Dexterity,NA,Klaus Zoch,Bausack: Extension Kit,3D Games,Auction/Bidding,"Competo / Marektoy,Giochi Uniti,Lord Carter,Milton Bradley,Vennerød Forlag AS,Zoch Verlag",6.88224,3290 1232,"Saludos Amigos! is a light-hearted negotiation game. Players take on the personas of building moguls, who intend to reap profitable kickbacks from several public works under construction. Players gain influence with city council members in order to have more sway. Journalists appear during the game to "report" on the rampant corruption, graft, and kickbacks. Who ever ends the game with the most money wins. ",//cf.geekdo-images.com/images/pic451299.jpg,7,60,0,4,60,Saludos Amigos!,60,//cf.geekdo-images.com/images/pic451299_t.jpg,1996,Franz Vohwinkel,"Negotiation,Political",NA,Peter Lewe,NA,NA,Partnerships,Goldsieber Spiele,5.45704,71 1233,"Part of the 3M Bookshelf Series. Five cards are drawn. Each card contains a "class" and a list of "categories". A category is selected for each class and the players and five letter tiles are drawn. The players have 5 minutes to come up with an example that begins with each letter for each class/category. 2007 update: Now part of University Game's Bookcase Series. The game has been updated to remove many of the esoteric categories (foreign words, spelling, authors of ______ descent). It's now much more a test of pop culture trivial knowledge and there is no longer the option to select a category only. One must now pick a Category and Topic (the term 'class' was removed). Also, the letter distribution was updated. The box indicates that this edition is copyright 2006. Contents: -56 cards -52 letter chips -Master Score Pad -Playing Card Sheets -Sand Timer(5 minutes) -Plastic Storage Tray -Rules(inside lid) -How to Score Sheet 1967 3M & 1976 Avalon Hill edition differences -Rules are separate (NOT on inside lid) -only 30 letter chips (1 of each letter plus 4 wild *'s) ",//cf.geekdo-images.com/images/pic1651611.jpg,5,30,8,1,30,Facts in Five,30,//cf.geekdo-images.com/images/pic1651611_t.jpg,1964,NA,"Party Game,Trivia,Word Game",NA,Richard Onanian,NA,"3M Bookshelf Series,Categories",NA,"3M,Advanced Ideas Co.,Avalon Hill,Schmidt Spiele,University Games",6.05311,714 1234,"Once Upon A Time is a game in which the players create a story together, using cards that show typical elements from fairy tales. One player is the Storyteller and creates a story using the ingredients on her cards. She tries to guide the plot towards her own ending. The other players try to use cards to interrupt her and become the new Storyteller. The winner is the first player to play out all her cards and end with her Happy Ever After card. The second edition, published in 1995, features an expanded card set. The third edition, published in 2012, features multiple changes, including new artwork by Omar Rayyan, a new card set, and a simplified rulesheet. See Also Dark Cults ",//cf.geekdo-images.com/images/pic1494028.jpg,6,30,8,2,30,Once Upon a Time: The Storytelling Card Game,30,//cf.geekdo-images.com/images/pic1494028_t.jpg,1993,"Florence Magnin,Sophie Mounier,Omar Rayyan,Franz Vohwinkel","Card Game,Humor,Party Game,Real-time",NA,"Richard Lambert,Andrew Rilstone,James Wallis","Es war einmal: Magische Märchen & Ritterliche Romanzen,Once Upon a Time: Animal Tales,Once Upon a Time: Dark Tales,Once Upon a Time: Enchanting Tales,Once Upon a Time: Fairy Tales,Once Upon a Time: Knightly Tales,Once Upon a Time: Seafaring Tales",Once Upon a Time,"Hand Management,Storytelling,Voting","AMIGO Spiel + Freizeit GmbH,Asmodee,Atlas Games,Edge Entertainment,Galakta,HaKubia,Halloween Concept,Hobby Base,Hobby World,Kaissa Chess & Games,Martínez Roca,Pegasus Spiele,Play Factory,Raven Distribution,REXhry,Swan Panasia Co., Ltd.,Truant Spiele,Unicorn (I)",6.47036,6204 1235,"The eternal turning of the seasons has come full cycle once again. Spring in the hight country enters with a wash of fresh green and the warming chinook, while the show still lies deep on the mountain peaks. As the snow recedes, wild flowers of every hue splash across the lush meadows of the Northern Rockies. The small life in burrow and den creep forth, the birds sing loudly in the pines. Spring is the true beginning of the new year in the awakening wilderness of the Yellowstone. The old buck raises his head and turns his gaze to the horizon. The time has come - now to lead the herd to the summer pasture where the bounty of this land will drive away the hunger of winter past. But other animals have come forth from their dens with the spring - the coyote, grizzly bear, mountain lion, and the deadliest predator of all - Man. The natural dangers of this magnificent, rugged land loom ahead. Yet the herd, to prosper, must take to the well-worn trail, seeking to cross the migratory paths of the other grazing masses. As the young gambol and explore, every instinct of the old buck must be devoted to the trek. Without hesitation, he takes the first step toward the future. Yellowstone is a less complex game dealing with moving your herd from Winter Pasturage to Summer Pasturage back to Winter Pasturage. Players control one of the following herds: bison, elk, sheep, or mule deer. Along the way, you try to pick up Food Points and avoid predators. You can move the animals in your herd a certain number of hexes in a turn; males are the fastest, females are a bit slower, babies are really slow and should be accompanied by females. However, when you finally get back to Winter Range, you score more for babies and females than you do for males -- so you may find it necessary to sacrifice a male or two to predators. Predators are controlled by your opponents, but you get to control them on your turn. They are not major threats, but inducement to keep moving. Collect those food points! You'll need them for winter. The game's map centers on the Yellowstone Park area and some of the land south of there. ",//cf.geekdo-images.com/images/pic343398.jpg,4,60,8,2,60,Yellowstone,60,//cf.geekdo-images.com/images/pic343398_t.jpg,1985,NA,"Animals,Farming",NA,"Ellsworth Boyd,Cathy Boyd,Rick Shipley",NA,"Animals: Bears,Animals: Coyote,Animals: Deer,Animals: Sheep",Action Point Allowance System,Avalon Hill,5.56595,195 1237,"From the publisher: Crash as crash can... The object of the game is to crash the cars of the other players as often and as hard as possible. First all players choose simultaneously direction, speed and a turn number. Then they move one after another. The player who crashes loses points and - sometimes - his orientation. 4th Place 1992 Hippodice Spieleautorenwettbewerb. ",//cf.geekdo-images.com/images/pic510774.jpg,8,60,10,2,60,Autoscooter,60,//cf.geekdo-images.com/images/pic510774_t.jpg,1999,Christof Tisch,Bluffing,NA,Günter Cornett,NA,NA,Simultaneous Action Selection,Bambus Spieleverlag,6.18893,192 1240,"Imagine 7 cards each with a drawing of a different Traffic Cop. You see the front of some cops and others you just see their back (from the rear). Each card is unique because in addition to the cop, they each have a diffrent symbol on them, i.e. a Tree, a Stop Sign, etc. Now put them in a circle with their feet toward the inside of the circle. Further, you also have a deck of 21 Direction cards and each has a symbol (which corresponds to the ones on the Traffic Cop cards) and 3 directions on them, i.e. A Tree, 4 Rights, 3 Lefts, 2 Lefts. This Direction deck is placed face down in the center of the circle. Anyone flips a direction card and it all starts; start at the Traffic Cop that has the matching symbol, then move left and right as the card calls for, but remember you must move to the Traffic Cop's left or right. So depending on if they are facing forward or backwards, you go the appropriate direction. Whoever calls out the correct stopping place first, by symbol, wins the card. Good game similar to Ikarus. ",//cf.geekdo-images.com/images/pic58140.jpg,8,10,6,2,10,"Right Turn, Left Turn",10,//cf.geekdo-images.com/images/pic58140_t.jpg,2000,Oliver Freudenreich,"Card Game,Educational,Puzzle",NA,Reinhard Staupe,NA,NA,NA,"999 Games,AMIGO Spiel + Freizeit GmbH,Gigamic,Playroom Entertainment,Staupe Spiele",5.50161,124 1243,"A question is read, and each player writes the answer down on a paddle; when released, the paddle will flip up into the middle, thanks to a clever rubber-band mechanism. The player who first turns in the correct answer wins the point. If no one turns in the correct answer, then (for number questions) the closest answer wins the point. Each answer is no longer than four characters. Questions range from very easy ("I could have had a V-_!") to ridiculously difficult ("How many teeth does a sloth have?"), and make for an amusing challenge. Adding spice are the personal questions ("How many times have I lost a job?"), where you have to guess what the reader answered. ",//cf.geekdo-images.com/images/pic9292.jpg,6,30,10,3,30,Split Second,30,//cf.geekdo-images.com/images/pic9292_t.jpg,1992,NA,"Action / Dexterity,Party Game,Real-time,Trivia",NA,(Uncredited),NA,NA,NA,Parker Brothers,6.31571,140 1244,"Two players, seated on either side of a corner, fill up the board, creating routes to their respective opposite side. After the theory, the test. The board is tilted. A gentle touch releases the first player’s five balls, one by one, and gravity does the rest. Same procedure for the second player. Expanded by: Meander Expansion Set ",//cf.geekdo-images.com/images/pic274059.jpg,2,20,8,2,20,Meander,20,//cf.geekdo-images.com/images/pic274059_t.jpg,2001,Huib van Winkoop,"Abstract Strategy,Action / Dexterity",NA,"Justus van Oel,Huib van Winkoop",Meander Expansion Set,Marble Games,Tile Placement,"Cremm,Speelstijl BV",6.1596,125 1245,"User Summary Each player receives the same quantity of wooden disks of a colour and a face down pile of cardboard tiles with positive and negative values. On your turn, you can either place one of your wooden disks on the gameboard, or draw one of the face down tiles, display its value to your opponents and place it face down on the gameboard. Turn by turn repeat this until the board is completely filled. Now the cardboard tiles on the board get revealed and you score each of your disks by totalling the values of the cardboard tiles that are orthogonal to your disks. Depending on the tiles the value can be positive, neutral or negative. Your score is the sum of values of all your disks. The player with the most positive points wins. From the box According to legend, Osiris brought agriculture to Egypt, the foundation of its culture. Together with Isis, he ruled the country with great wisdom until he was betrayed by his envious brother, Seth. Now Isis must search for her husband, and she punishes anyone who dares to stand in her way. New Release With same design, different size box and additional variant by Abacusspiele, 999 Games and Devir in octobre 2010. awards Game by Game 2011, Recommendation The Book Of Games 2002, Recommendation Speelgoed Van Het Jaar 2001, Nomination ",//cf.geekdo-images.com/images/pic296563.jpg,4,20,7,2,10,Isis & Osiris,20,//cf.geekdo-images.com/images/pic296563_t.jpg,2001,Franz Vohwinkel,"Abstract Strategy,Memory",NA,Michael Schacht,NA,Country: Egypt,Tile Placement,"999 Games,ABACUSSPIELE,Asmodee,Devir,Giochi Uniti,Goldsieber Spiele,Kaissa Chess & Games",5.8132,752 1246,"Insecta is a game of bug-to-bug conflict and combat. Players design a mutant bug team and with them attempt to escape from "The Hive," filled with real-world arthropods and controlled by an adversarial "Hivemaster" player (somewhat akin to a dungeonmaster). The game comes with 16 mutant bug displays (6 are "starting" displays, the others are swapped in as the bugs mutate), design cards, mapsheets, minature bugs and counters. A limited reissue of the game, The Mutant Kit, was published in 2000 without rubber bugs or Hive cards, creating a modular game system that could be combined with other expansions. Expanded by: Insecta: Rainforest Insecta: Trilobite Insecta: Desert Hive ",//cf.geekdo-images.com/images/pic315948.jpg,7,300,12,1,90,Insecta,300,//cf.geekdo-images.com/images/pic315948_t.jpg,1995,Phil Eklund,"Animals,Educational,Fighting,Horror,Science Fiction","Insecta,Insecta: Desert Hive,Insecta","Phil Eklund,Neal Sofge","Insecta Expansion Kit,Insecta: Desert Hive,Insecta: Rainforest,Insecta: Trilobite",NA,"Co-operative Play,Hex-and-Counter,Role Playing,Simulation,Variable Player Powers","Fat Messiah Games,Sierra Madre Games",6.22444,133 1247,"Gangland! is a card game set in the 1920's/1930's. Players assemble gangs of thugs each possessing different levels of business savvy, muscle and loyalty. Keep the other rival gangs in check by various mafia means. Players who amass the greatest business income wins! ",//cf.geekdo-images.com/images/pic231824.jpg,8,60,12,3,60,Gangland!,60,//cf.geekdo-images.com/images/pic231824_t.jpg,1996,Richard W. Bennett,"Card Game,Mafia",NA,Bruce Quade,NA,NA,Player Elimination,Corglenburg Ltd.,5.66238,101 1249,"Safari Jack contains 60 cards and a rulebook. Players build the safari landscape, explore the safari and, well, kill endangered species. Kill the most by game end to win the game! Safari Jack was re-released in 2003 as part of the Hip Pocket Games series. This version features color cards, but supports only two players. The rulebook mentions that a second copy may be added to support up to four players. ",//cf.geekdo-images.com/images/pic786129.jpg,4,30,10,2,30,Safari Jack,30,//cf.geekdo-images.com/images/pic786129_t.jpg,1998,NA,Abstract Strategy,NA,James Ernest,NA,"Hip Pocket Games,Safari",Tile Placement,Cheapass Games,5.34699,266 1250,"This is the computer crime card game inspired by the 1990 Secret Service raid on Steve Jackson Games. Play is similar to Illuminati except players play cards as part of the ever-expanding "Net" in the center of the table instead of having individual card stacks. Players use indials to break into systems and gain root access. Upgrade your hacking tools, deal with other hackers for access, phreak others onto your system, etc. is all part of the game. Avoid ICE and law enforcement raids to gain the greatest number of root access sites and win the game. Expanded by: Hacker II: The Dark Side. Re-implemented by: Hacker: Deluxe Edition. ",//cf.geekdo-images.com/images/pic75920.jpg,6,120,14,2,120,Hacker,120,//cf.geekdo-images.com/images/pic75920_t.jpg,1992,"John Dismukes,Heather Oliver,Jeffrey K. Starling","Card Game,Political",NA,Steve Jackson (I),Hacker II: The Dark Side,Hackers,NA,Steve Jackson Games,5.87479,409 1251,"Multi-player game about the discovery, colonization and exploitation of the Americas. Players explore the Americas while discovering gold, encountering native uprisings and even battling pirates. Players win by gaining control of five regions in the New World at the end of any turn OR by having the most money after several turns of play. ",//cf.geekdo-images.com/images/pic264935.jpg,6,240,12,2,240,New World,240,//cf.geekdo-images.com/images/pic264935_t.jpg,1990,"Dave Dobyski,Charles Kibler,George I. Parrish, Jr.","Exploration,Renaissance",NA,"Derek Carver,Don Greenwood",NA,Age of Discovery,Hex-and-Counter,Avalon Hill,6.03241,324 1252,"Pyramidis is an easy to learn, abstract strategy board game. Two or Four players control stacks of pyramids and use these stacks to maneuver to victory. There are 2 ways to become victorious. The first way is to block all the other players their pyramids. The second way is to manouvre 5 pyramids of your color to your home site. ",//cf.geekdo-images.com/images/pic160895.jpg,4,30,12,2,30,Pyramidis,30,//cf.geekdo-images.com/images/pic160895_t.jpg,1988,NA,"Abstract Strategy,Ancient,Racing",NA,Roland Siegers,NA,Country: Egypt,Grid Movement,"Flying Turtle Games,Iron Crown Enterprises,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.88536,140 1253,"A color based card game where players try to track the number of cards played in each color vs. a limit card with maximums for each color. Successful challenges result in points for the winner and penalties for the loser. Game Summary Deal each player 5 cards (show one of 5 colors), then reveal the top Limit Card. Limit Cards specify limits (0 - unlimited) for the number of allowable cards in each of the 5 colors. Players place one of their cards face down in front of them -- these will modify the limits, adding one per card played this round. In turn order, players either challenge a previous player's play, or play card(s). Challenging: may "call" any player's last played card. Figure out which card they played last, and count how many of those cards have been discarded. Reveal all face-down cards and add those matching that color to the limit on the Limit Card. If the total exceeds the Limit, you get +1 VP and the challenged gets -2 VP; otherwise, vice versa. After resolving a Challenge, flip discard pile face down and place under draw deck WITHOUT shuffling. Players return their Limit-modifying card to hand; reveal a new Limit card and play again (player who got the -2 VP plays first). Playing Card(s): place a card to the discard pile, then draw a card. OR, if you have a set of 4 matching cards, you may draw 2, then discard 2 of the matches and place the other 2 matches on top of the draw deck; take a +1 VP card bonus. Game ends after all Limit cards have been played; most VP wins! ",//cf.geekdo-images.com/images/pic184047.jpg,6,45,8,2,45,Limits,45,//cf.geekdo-images.com/images/pic184047_t.jpg,2001,"Jessica R. E. Bethke,Oliver Freudenreich,Elisa Teague","Card Game,Memory",NA,Uwe Rosenberg,NA,Admin: Better Description Needed!,NA,"AMIGO Spiel + Freizeit GmbH,Playroom Entertainment",5.97848,518 1254,Crack the Case is a party game for 2 or more players and is ideal for team playing. A moderator reads one of 108 case cards to the active playing team. The players then have to solve the case by asking the moderator the right questions. Solve the most cases in the least amount of time to win the game. ,//cf.geekdo-images.com/images/pic1547894.jpg,8,60,12,2,60,Crack the Case,60,//cf.geekdo-images.com/images/pic1547894_t.jpg,1993,NA,"Deduction,Party Game",NA,Robert R. Schoch,NA,NA,Partnerships,Milton Bradley,5.85426,427 1255,"Vegas is set in a casino with a game board that shows a series of fourteen gaming tables, made up of squares. The game includes a cut-out figure of 'Mary Chip', a 'gold' die (numbered 1 to 6), two special duelling dice and markers/counter/cards for each player. Players try to gain control of the best tables, thereby receiving the gold chips. The highest total value of chips at game end is the winner. Endgame is controlled by the movement of 'Mary Chip' as she progresses from table to table. Maginor is a reworking of this game with some rule changes and a new theme. ",//cf.geekdo-images.com/images/pic228976.jpg,4,60,12,2,60,Vegas,60,//cf.geekdo-images.com/images/pic228976_t.jpg,1996,"Stephanie Delfmann,Alfons Kiefer",NA,NA,Reiner Knizia,NA,"Cities: Las Vegas (Nevada, USA)","Dice Rolling,Tile Placement",Ravensburger Spieleverlag GmbH,4.97108,83 1256,"Based on Star Wars Episode I, this card game contains two 40-card Light Side and two 40-card Dark side decks. The game is essentially a customizable card game contained in a 160-card package. Player build and tune different Light and Dark side decks to battle each other. Players are eliminated when they draw or discard the last card from their draw deck. The rules are simple and straightforward and provide an interesting game for those interested in learning more about customizable card game. ",//cf.geekdo-images.com/images/pic663949.jpg,4,45,8,2,45,Star Wars Episode I: Customizable Card Game,45,//cf.geekdo-images.com/images/pic663949_t.jpg,1999,NA,"Card Game,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,Star Wars,NA,Decipher,4.64051,136 1257,"Starbase Jeff is a pipe-laying game where players maximize their profits by strategically placing and building onto sections of a starbase. Whoever makes the most money by the end of a given number of rounds wins the game. Any number of rounds can be played with each round lasting approximately 20 minutes. Money in the form of play money, chips, etc is required to play. The components include a set of rules and four sets of identical starbase section cards in four different colors. ",//cf.geekdo-images.com/images/pic463843.jpg,4,60,10,2,30,Starbase Jeff,60,//cf.geekdo-images.com/images/pic463843_t.jpg,1998,Jim Geldmacher,"Abstract Strategy,Card Game,Print & Play,Science Fiction",NA,"James Ernest,Jim Geldmacher",NA,NA,"Betting/Wagering,Tile Placement",Cheapass Games,6.12359,379 1258,"A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins. Contents: Reference Cards (2) Deck of 108 Cards: 24 x Red Cards (2 x 1-12) 24 x Blue Cards (2 x 1-12) 24 x Green Cards (2 x 1-12) 24 x Yellow Cards (2 x 1-12) 4 x Skip Cards 8 x Wild Cards (2 x 4 Colors) Instructions ",//cf.geekdo-images.com/images/pic226562.jpg,6,45,8,2,45,Phase 10,45,//cf.geekdo-images.com/images/pic226562_t.jpg,1982,(Uncredited),Card Game,NA,Kenneth Johnson,NA,"Phase 10,Ravensburger Kartenspiele,Rummy Games",Set Collection,"Canada Games,Casper,Crown & Andrews Ltd.,Editrice Giochi,F.X. Schmid,Fundex,Global Partner,K & K International,Mattel,Modiano,Ravensburger Spieleverlag GmbH,Tactic,U.S. Games Systems, Inc.,Winning Moves UK Ltd.",5.10043,5015 1259,Players compete to be the first to get rid of all their cards. The deck contains 108 cards including 80 cards numbered 1-80 and 28 direction cards. Direction and number cards determine whether a player must play a lower or higher number card comapred to that previously played. ,//cf.geekdo-images.com/images/pic48646.jpg,8,30,10,2,30,Pivot,30,//cf.geekdo-images.com/images/pic48646_t.jpg,1998,NA,Card Game,NA,André François,NA,NA,NA,Wizards of the Coast,5.18493,73 1261,"The year is 1822. After years of decay, it is time to rebuild the medina, located at the foot of the Atlas mountains. The architects and engineers of the city work to erect large and beautiful palaces and to renovate the damaged city wall. As the reconstruction of the old city progresses, the city's inhabitants flock through the alleys, and the contours of the new city gradually reappear! Each turn, players must place two pieces on the board, either augmenting an existing building or starting a new building if the current building of that color is finished. Each player will claim one building of each of the four colors by the end of the game, giving one point per wooden piece attached to the building. Also, if you own the largest building of a particular color you get a bonus for that color. Finally, there are bonuses for the player who most recently connected one of their buildings to the walls, which grow from the four corners of the city. Medina is a tense game by the great designer Stefan Dorra. In 2014, Medina was re-released with new components, as well as changed and 2-player rules. See Medina (second edition). ",//cf.geekdo-images.com/images/pic580033.jpg,4,60,10,3,60,Medina,60,//cf.geekdo-images.com/images/pic580033_t.jpg,2001,"Mathias Dietze,Franz Vohwinkel","Abstract Strategy,City Building",NA,Stefan Dorra,NA,"Cities: Medina,Desert Theme,Middle Eastern Theme",Tile Placement,"999 Games,Giochi Rari,Hans im Glück Verlags-GmbH,Rio Grande Games",7.07534,2571 1262,"From the publisher's website: Axis & Allies Pacific is the second stand-alone game expansion to the Axis & Allies game system. In this game, three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean. Japan is trying to grow her empire, either through military might or by holding off the Allies long enough to consolidate her gains. The game adds a few new rules and a few new twists to the established A&A game system. Naval bases and air bases turn small, meaningless islands into vital strategic holdings. Convoy zones allow a single submarine pack to cripple an economy. The Chinese forces, while limited, are hard to crush. Japan gets her kamikazes, but will it be enough to hold off the vast economic power of the USA? ",//cf.geekdo-images.com/images/pic185485.jpg,3,240,12,2,240,Axis & Allies: Pacific,240,//cf.geekdo-images.com/images/pic185485_t.jpg,2001,Bill Concannon,"Wargame,World War II",NA,"Stephen Baker,Rob Daviau,Larry Harris, Jr.",NA,"Asian Theme,Axis & Allies","Area Control / Area Influence,Area Movement,Partnerships",Avalon Hill (Hasbro),6.65389,1746 1263,"Knights, a.k.a. Knatsch, is a dice game in which players attempt to capture cards to fulfill the victory conditions. Players may win by capturing four castles, capturing three castles and toppling the King, or capturing two castles and winning three tournaments. Each card displays a dice combination that must be beaten to win the card. Dice are rolled several times with the player saving good dice, throwing out sixes, and rerolling others for a better score. Special cards add a lot of flavor to the dice battles. Some special cards add an extra roll or an extra die for combat; others help you defend or attack castles. Trivia: Some editions of Coloretto have contained one (or more) "Creepy Castle" cards that serve as expansion cards for Knights. ",//cf.geekdo-images.com/images/pic2823323.jpg,6,30,8,2,30,Knatsch,30,//cf.geekdo-images.com/images/pic2823323_t.jpg,2000,"Hans-Jörg Brehm,Christian Fiore,Michael Schacht","Card Game,Dice,Fighting,Medieval",NA,Michael Schacht,"Knatsch: Die kleinen Sonderkarten,Knatsch: Katalog Edition 1,Knatsch: Katalog Edition 2,Knatsch: Katalog Edition 3",Knights / Knatsch,"Card Drafting,Dice Rolling,Set Collection","ABACUSSPIELE,Rio Grande Games",5.60681,890 1264,"A card collection game where players try to collect, and then successfully play, items of jewelry in different values. There is an element of bluff as unprotected cards can be stolen by judicious play of the thieves, as well as a "sudden-death" mechanic where players can go out early, leaving the remaining players with no chance to score. ",//cf.geekdo-images.com/images/pic27496.jpg,7,30,8,3,30,Der Schattendieb,30,//cf.geekdo-images.com/images/pic27496_t.jpg,2001,Reinhard Horst,"Bluffing,Card Game,Memory",NA,Jürgen P. Grunau,NA,NA,NA,AMIGO Spiel + Freizeit GmbH,3.97857,56 1265,"It's still rummy at heart, with multiple suits of 5 cards each, with the twist being that the suits are designated J for Jekyll, H for Hyde, or J/H for suits that count as both Jekyll and Hyde. The unique mechanism in this version of MR is that there is a two sided card (the 'identity card') on the table next to the draw deck, which has Jekyll on one side, and Hyde on the other. At the start of the game, Dr. Jekyll is showing, but this can change if a "potion" card is played (one of the three gavel cards, cards you can only play one of on your turn). You then flip the identity card over, and draw 2 cards from the draw deck. This is important, because you can only play melds whose suit matches the identity that is currently showing. The identity card is important in scoring as well, because any melds that match the identity card when scoring count double, and during scoring if all your meld suits match the current identity card, you shut the other player out! This makes for a tense endgame, especially if you're trying to go for a shutout, because there is a card 'transformation that can change the value of your or an opponents meld from one suit to another. Add in one more gavel card type ('work in lab') which lets you draw three cards from the draw deck and keep one, or the top of the discard pile, but only if the card you take matches the identity currently showing. The round ends when one player goes out, and scoring then occurs. Cards in your hand count as negative points. This is #3 in the Mystery Rummy series. ",//cf.geekdo-images.com/images/pic140031.jpg,2,45,10,2,45,Mystery Rummy: Jekyll & Hyde,45,//cf.geekdo-images.com/images/pic140031_t.jpg,2001,"Jody Boginski-Barbessi,Christine Conrad,Virginijus Poshkus","Card Game,Murder/Mystery",NA,Mike Fitzgerald,NA,"Card Games: Draw and Discard Games,Mystery Novels,Mystery Rummy,Rummy Games","Hand Management,Set Collection","Eagle-Gryphon Games,Pegasus Spiele,U.S. Games Systems, Inc.",6.63297,1144 1267,"In an alternate universe where the Arctic and Antarctic have somehow merged, you are racing your penguins across ice floes, whilst avoiding the hungry polar bear. The board is a 4x4 array of movable ice floes; more exactly, each one is either on the right or the left of its square, and this is critical for adjacency. You split your movement points between your penguins and moving the ice floes (which is good when you can shift several carried penguins), but sometimes the dice have you move the polar bear instead. It chases after penguins, sending them back to the starting area. A simple game that is nevertheless enjoyable (in a light way) by adults. The game has some similarities to the German game Im Reich des weißen Bären that was designed by Charles Lerue and published by Schmidt Spiele in the same year (1991). ",//cf.geekdo-images.com/images/pic1234876.jpg,4,30,8,2,30,Polar Dare!,30,//cf.geekdo-images.com/images/pic1234876_t.jpg,1991,NA,"Animals,Children's Game,Racing",NA,Dan Glimne,NA,"Animals: Bears,Animals: Penguins","Modular Board,Roll / Spin and Move",Milton Bradley,5.55349,103 1269,"Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable "Skip-bo" wildcard. Skip-bo is based on the traditional card game named Spite & Malice. ",//cf.geekdo-images.com/images/pic2440687.jpg,6,20,8,2,20,Skip-Bo,20,//cf.geekdo-images.com/images/pic2440687_t.jpg,1967,NA,Card Game,NA,"Hazel ""Skip"" Bowman ",NA,"Shedding Games,Skip-Bo",Hand Management,"AMIGO Spiel + Freizeit GmbH,Gibsons Games,International Games,Mattel,The Skip-bo Company,Tomy,Waddington's Games, Inc.",5.34671,3819 1270,"In Star Wars CCG, you take on the role of either the Rebellion or the Empire, and try to deplete your opponent's 'Life Force' by battling on the ground and in space. In the Star Wars Customizable Card Game (Star Wars CCG) players can choose from over 3000 different cards to build their own play deck consisting of 60 cards. The game went out of print in 2001 but an active Player's Committee keeps the game alive by producing new, free "virtual card" expansions that are released frequently. You can 'customize' your deck by adding or removing cards between games to 'tweak' it. Each player selects their deck of 60 cards in secret. Cards are arrayed on a flat surface between the two players. Location cards are laid out first and then characters or ships are laid out at the locations. Additional types of cards can be placed on ships and characters, for example weapons and devices. The object of the game is to drain your opponent's life force. Each card represents a unit of life force. Playing location cards allows you to draw additional life force into your hand. If a ship or character is destroyed in battle, the card goes to a lost pile; when all cards are in your lost pile you have lost the game. This is a strategy based card game set in the Star Wars universe that can become very addictive. It is a complex game that offers rewarding, strategic play for those who take the time to learn it. Visit SWCCGPC.com for the latest news and to learn how to play. ",//cf.geekdo-images.com/images/pic3456072.jpg,2,60,9,2,60,Star Wars Customizable Card Game,60,//cf.geekdo-images.com/images/pic3456072_t.jpg,1995,NA,"Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,"Tom Braunlich,Jerry Darcy,Chuck Kallenbach,Roland L. Tesh",NA,"CCGs (Collectible Card Games),Star Wars","Area Control / Area Influence,Hand Management,Modular Board,Variable Player Powers",Decipher,6.59633,1983 1271,"Volltreffer (Bullseye) is a trick taking game with three phases. In the first phase you buy your hand of cards one at a time, until all players have 8 cards. In the second phase, each player may play melds (3 of a kind, all 5 colors, smallest sum etc.) for points. The third phase is a standard trick-taking card game where you must follow suit with each trick worth points. The winner is the player who comes closest to the target score of 66 points. ",//cf.geekdo-images.com/images/pic295896.jpg,5,30,10,3,30,Volltreffer,30,//cf.geekdo-images.com/images/pic295896_t.jpg,1999,NA,Card Game,NA,Günter Burkhardt,NA,NA,Trick-taking,Berliner Spielkarten,6.62069,58 1275,"221B Baker Street is the London address of the world's most celebrated fictional detective, Sherlock Holmes, and his dedicated companion, Dr. Watson. In this game you start at 221B and travel through the streets and alleys of London picking up clues and attempting to solve the most intriguing cases Holmes and Watson have ever faced. Each player assumes the role of Holmes and matches wits with the other players to determine who possesses the most skillful powers of deduction. Each case is represented by a card that features a crime told in story form, a selection of probable suspects and a list of locations involved in that crime. Clues are hidden throughout London, one in each of fourteen locations. Players must collect clues from each location, noting them down on their checklists as they attempt to find the answers to the questions listed on the case card. Naturally, the crime scene will often contain vital clues, and a prudent detective always checks with the neighbors. Still, you can learn something vital almost anywhere in town. The first player to figure out the correct answers to a particular mystery or crime, return to 221B and announce the solution, is the winner. The original 221B Baker Street Board game was created and copyrighted by American writer Jay Moriarty (dba Antler Productions) in 1975. The Brazilian version of this game is known as Scotland Yard, not to be confused with the 1983 Spiel des Jahres winner also called Scotland Yard. Cases available The basic game includes 20 cases, with eight additional sets of 20 cases each available from the original US publisher John Hansen, for a total of 180 cases. The first UK Gibsons Edition reproduces 40 of these cases, with 60 new cases available from Gibsons in expansion sets, while the 2014 edition by Gibsons contains 75 cases selected from these 100 cases. See this article for a Complete guide to all available cases in different editions. Microbadges Buy It Buy It ",//cf.geekdo-images.com/images/pic2235991.jpg,6,90,10,2,90,221B Baker Street: The Master Detective Game,90,//cf.geekdo-images.com/images/pic2235991_t.jpg,1975,Antler Productions,"Deduction,Murder/Mystery,Novel-based",NA,"Antler Productions,Jay Moriarty","221b Baker Street: The Master Detective Game – Set #2,221b Baker Street: The Master Detective Game – Set #3,221b Baker Street: The Master Detective Game – Set #4,221b Baker Street: The Master Detective Game – Set #5,221b Baker Street: The Master Detective Game – Set #6,221b Baker Street: The Master Detective Game – Set #7,221b Baker Street: The Master Detective Game – Set #8,221b Baker Street: The Master Detective Game – Set #9,Additional Sherlock Holmes Cases for 221B Baker Street, The Master Detective Game","Characters: Sherlock Holmes,Country: England,Mystery Novels","Paper-and-Pencil,Role Playing,Roll / Spin and Move","Gammon Games,Gibsons Games,Grow Jogos e Brinquedos,H. P. Gibson & Sons,John N. Hansen Co., Inc.,Ventura International",5.9552,1790 1278,"The Dutch National Railways are privatizing! Players buy stock in the five different railroads and Directors acquire track for their railway companies. As each railroad's track system grows, so does its value and its dividends. Railway Directors use their track acquisition decisions to increase their railroad's dividends and value while blocking competing companies from other valuable routes. ",//cf.geekdo-images.com/images/pic116370.jpg,6,45,12,2,45,Dutch InterCity,45,//cf.geekdo-images.com/images/pic116370_t.jpg,1999,NA,Trains,NA,Han Heidema,NA,Country: The Netherlands,"Auction/Bidding,Simultaneous Action Selection,Stock Holding",Winsome Games,6.69719,89 1288,"Jitters is a timed word game where players draw cards with pre-arranged crossword puzzles on them. A player starts the timer and then rolls "lettered" dice and must use the face up letters to fill in the crossword with qualifying words before time runs out. Each crossword puzzle card has a point value that increases with the card's difficulty. This game is somewhat stressful as you must think quickly, making words to fit the blanks on the card...of course when the timer runs out making a loud smacking noise as you were about to finish your last word - you jump every time... ",//cf.geekdo-images.com/images/pic363575.jpg,99,30,10,1,30,Jitters,30,//cf.geekdo-images.com/images/pic363575_t.jpg,1986,NA,Word Game,NA,(Uncredited),NA,Letter cube games,Dice Rolling,"Hasbro,Milton Bradley,Virgo",6.16197,142 1289,"This is a strategy game similar to chess. The board is layed out like a chess board and each player sets up their men just like in chess. Unlike chess, the board for Smess has various types of arrows printed on each square of the "chess" board. Movement is determined by the direction of the arrow or arrows in the square. The pieces are similar to chess in that the Brain is like a king in chess, Ninnies are like pawns, and Numskulls are like rooks or bishops. This is a fun game that is much simpler than chess at first glance. However, the game will vary in difficulty depending on the skill of the opponent. The goal is to capture your opponent's Brain. The fact that both players can "see" all possible moves to and from a square can make the game harder than you'd think! A fun game! The game was later released with medieval themed pieces under the title All the King's Men. ",//cf.geekdo-images.com/images/pic174627.jpg,2,30,8,2,30,Smess: The Ninny's Chess,30,//cf.geekdo-images.com/images/pic174627_t.jpg,1970,NA,"Abstract Strategy,Medieval",NA,"Perry Grant,Reuben Klamer",NA,Chess Games,Grid Movement,"Milton Bradley,Miro Company,Parker Brothers,Parker Spiele",5.58945,326 1291,"Input is a two player game by Milton Bradley. Each player gets the same set of pieces, and must deploy them to eliminate the opposing side. Each piece has a movement track printed on it, and can only move from one space to the next in the program. Used pieces can either exit the playfield, or repeat the path. ",//cf.geekdo-images.com/images/pic409904.jpg,2,20,10,2,20,Input,20,//cf.geekdo-images.com/images/pic409904_t.jpg,1984,NA,Abstract Strategy,NA,(Uncredited),NA,NA,"Action / Movement Programming,Grid Movement,Tile Placement",Milton Bradley,5.57083,120 1293,"Boggle is a timed word game in which players have 3 minutes to find as many connected words as possible from the face up letters resting in a 16 cube grid. When the timer runs out, players compare their lists of words and remove any words found by multiple players. Points are then awarded for remaining words, depending on how many letters are in the word. (In the original Boggle, all words must contain 3 or more letters to score points.) An example grid given in the French Canadian rules (of Deluxe Boggle) holds an amazing 459 words! A number of variants have been produced by Parker Brothers over time, including Big Boggle (which uses a 5×5 grid of letters and forces players to search for longer words). Boggle is a word dice game. ",//cf.geekdo-images.com/images/pic318943.jpg,8,10,8,1,10,Boggle,10,//cf.geekdo-images.com/images/pic318943_t.jpg,1972,(Uncredited),"Dice,Real-time,Word Game",NA,"Bill Cooke,Alan Turoff",NA,"Boggle,Letter cube games,Solitaire Games","Paper-and-Pencil,Pattern Recognition","Alga,Basic Fun, Inc.,Borras Plana S.A.,Brite Power International Ltd,Capiépa - Jeux Éducatifs,Carlit,Clipper,Editrice Giochi,Estrela,Grow Jogos e Brinquedos,Hasbro,Miro Company,Palet spil,Palitoy Ltd.,Parker Brothers,Stylus,Waddington's Games, Inc.",6.18441,5303 1295,"Pente is an abstract strategy game. Players place glass markers on intersections of a 19-by-19 grid (the same as in Go). The object of the game is to get five of your own markers in a row (4 with more than 2 players) or capture five pairs of your opponent's pieces. The first to do either wins. Capturing takes place when exactly two pieces are sandwiched between pieces of the opposite color. There are multiple variations of the game for greater challenge and complexity. The 20th anniversary edition is a deluxe version of the game with a large color game instruction book, quality game board, and six sets of different colored glass markers that allows play with up to 6 players. Other five-in-a-row games include Go-Moku and Renju (which do not feature capturing), and Ninuki-Renju (which does). Similar to: 5ive Straight Take 5 5 in a Row Go-Moku Renju ",//cf.geekdo-images.com/images/pic1476333.jpg,2,30,8,2,30,Pente,30,//cf.geekdo-images.com/images/pic1476333_t.jpg,1977,NA,Abstract Strategy,NA,"Tom Braunlich,Gary Gabrel",NA,"n in a row,Tube Games",Pattern Building,"(Self-Published),Clipper,Decipher,Estrela,Gabriel,MB Jeux,MB Spellen,Milton Bradley,Miro Company,Parker Brothers,Parker Spiele,Pente Games,Winning Moves France,Winning Moves Games (USA)",6.62038,2311 1297,In this version of Trivial Pursuit players must answer questions based on the original Star Wars movies. ,//cf.geekdo-images.com/images/pic137509.jpg,4,90,12,2,90,Trivial Pursuit: Star Wars Classic Trilogy Collector's Edition,90,//cf.geekdo-images.com/images/pic137509_t.jpg,1998,(Uncredited),"Movies / TV / Radio theme,Party Game,Science Fiction,Trivia",NA,(Uncredited),NA,"Star Wars,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Parker Brothers",5.56871,1233 1298,Monopoly Star Wars style. In this version of Monopoly players must buy up property and build homes in the Star Wars universe. ,//cf.geekdo-images.com/images/pic84546.jpg,8,90,8,2,90,Monopoly: Star Wars,90,//cf.geekdo-images.com/images/pic84546_t.jpg,1997,NA,"Economic,Movies / TV / Radio theme,Negotiation,Science Fiction",NA,(Uncredited),NA,"Monopoly,Star Wars","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",4.96676,1459 1299,"Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in each color. The colors correspond to different question categories. The board consists of a circular track with spaces in seven different colors. Six of the colors correspond to question categories while the last color gives a new dice roll. Six spaces along the track are "pie spaces", and from these there are "spokes" of track leading to the middle of the board. Players roll a die and move along the track in any direction they like. When a player stops on a color they get a question of the appropriate category. If the player answers a question correctly while on a pie space, they get a pie of that color (assuming they don't already have it). A correct answer on another square allows the player to roll again. Once the player has one pie in each color, she can move along the spokes to the middle of the board to win the game. The trivia game of general knowledge questions. Updated with questions current to the mid-to-late 1990s. ",//cf.geekdo-images.com/images/pic147621.jpg,6,90,15,2,90,Trivial Pursuit: Genus IV,90,//cf.geekdo-images.com/images/pic147621_t.jpg,1996,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Hasbro,Horn Abbot International,Parker Brothers",5.50904,855 1300,Game about the Crusades. Player move their armies through Europe towards Jerusalem. Play cards to move through specific terrain. Plunder cities to gain gold which can be used at other cities to purchase more troops. The player that conquers Jerusalem is the winner. A nice new mechanism is the Combat Tower: a cardboard and plastic tower containing horizontal levels with holes. Drop all battling armies in the top: everything that comes out at the bottom fights. Armies that do not fall through stay in the tower until dislodged by armies from a following battle. ,//cf.geekdo-images.com/images/pic87928.jpg,5,90,10,2,90,Im Zeichen des Kreuzes,90,//cf.geekdo-images.com/images/pic87928_t.jpg,2001,Elena Obermüller,"Medieval,Travel",NA,"Ronald Hofstätter,Philipp Hugelmann",NA,NA,Area Movement,Queen Games,5.93784,264 1301,"Netrunner is a cyberpunk-themed collectible card game. The two players are the Corp (who wins by completing Agendas) and the Runner (who wins by infiltrating the Corp and liberating Agendas). Each side has a limited number of both actions and bits (money) to spend per turn; bits are gone once used, and actions must be spent to gain more. An important thing when evaluating the power of cards is to see the Bit per action ratio. One unique feature of this game is that the Runner physically moves on the "board" created by facedown Corp cards. It has the feel of a "capture the flag" game, with the Runner moving in dataforts to steal Agendas from the Corp. Another unique feature is that the Cards are NOT the primary strategy of the game; in fact, players can win by simply "playing with the rules" itself (a concept difficult to understand if you've never played Netrunner). Both players play as both Corp and Runner in a game, one after the other, with each player's Runner going against the opponent's Corp. A winning match provides 10 points and the loser scores points equal to the number of agenda points scored/liberated. The winner of the game is the one who has the most points in the 2 submatches. Though Netrunner is traditionally a two-player duel, there are formats that allow for more players (called "The Big Sell Out"). Richard Garfield himself considered Netrunner as his best boardgame design instead of CCG design game, and he loves games that include bluffing mechanics; with Netrunner, bluffing is an integral part of the game. When it was released in 1996, many gaming magazines gave Netrunner critical acclaim as the best CCG ever designed. Even today, most of them still consider this to be true. ",//cf.geekdo-images.com/images/pic92015.jpg,2,45,10,2,45,Netrunner,45,//cf.geekdo-images.com/images/pic92015_t.jpg,1996,"Ash Arnett,Brian Booker,Armand Cabrera,Doug Chaffee,Robert Dixon,Kaja Foglio,Dan Frazier,Larry Friedman,Randy Gallegos,Daniel Gelon,James Higgens,Craig Hooper,Heather Hudson,Doug Keith,Mike Kimble,Tony Luke,Anson Maddocks,Ramon Mascarenas,Matt Milberger,Terese Nielsen,Margaret Organ-Kean,John Park,Mari Paz Pasicolan-Cabardo,Zak Plucinski,Mark Poole,Mike Raabe,John Ramirez,Doug Shuler,Larry Snelly,Greg Staples,Kevin Stein,Mark Tedin,Richard Thomas (I),Chris Vande Voort,Pete Venters,Todd Wade,Brian Wagner,Christina Wald,L. A. Williams,Matt Wilson,Ray Winninger","Card Game,Collectible Components,Science Fiction",NA,Richard Garfield,"Netrunner: Classic,Netrunner: Proteus","CCGs (Collectible Card Games),Cyberpunk,Hackers,Netrunner",Action Point Allowance System,Wizards of the Coast,7.46518,2111 1302,"Cosmic Wimpout is "More than an Experience, It's a game!" In the family of push-your-luck dice games that garners great love, mostly through word-of-mouth marketing. It was a cult-game phenomenon in the Grateful Dead universe. The game flourished with the help of college students and Deadhead fans. You play by rolling the five Cosmic Wimpout cubes and get points for each 5, 10, or Flash (triplet) that you roll. You can accumulate points towards the winning total by ending your turn or risking it all, because if you roll and don't score, you lose all the points for that turn, and the next player goes. Thus like life, "Sometimes you are in the cosmos, and sometimes you wimp out." After certain results, a player may choose to end his turn, scoring the points he has accumulated. The first player to reach an agreed-upon score wins (300-600 for a short game with scores kept on paper, 1000-1500 more typically on the game boards), and the game can fit into a small dice tube. Throughout the years, several variations of dice designs have made early versions of the game collectible. There are several silk-screened fabric boards that vary the game length and require the player to use a personalized or improvised pawn. Numerous variants and house rules exist, and players are encouraged to change the rules (by unanimous agreement), even during the game. ",//cf.geekdo-images.com/images/pic247006.jpg,7,20,7,2,20,Cosmic Wimpout,20,//cf.geekdo-images.com/images/pic247006_t.jpg,1975,NA,Dice,NA,"Boston Logical Society,W. W. Swilling",NA,"Dice 10,000 games,Tube Games","Dice Rolling,Press Your Luck,Set Collection","(Self-Published),C3, Inc.,Koplow Games",5.91929,940 1304,"Players represent early Christians arguing over the actual precepts of their Church. The game mechanism involves collecting worshipers to your side, gaining money and influence over different factions, and you can win by reaching different goals. As the game proceeds, gradually the 10 basic "beliefs" are established. ",//cf.geekdo-images.com/images/pic81141.jpg,5,60,12,2,60,Credo,60,//cf.geekdo-images.com/images/pic81141_t.jpg,1993,"Cyrille Daujean,Petra Pino,Sam Shirley,Gahan Wilson","Card Game,Religious",NA,C. V. Gidlow,NA,Ancient Rome,NA,"Chaosium,MultiSim",5.76051,214 1305,"A map of the Mediterranean features cities linked by lines. Move Ulysses' ship along these lines to four secret destinations to win the game. Players accept the lead player's choice of direction or object and challenge this destination. Alternative destinations are proposed and one winner will emerge. It is important to be the lead player, as this person has a choice of actions that no other players have. ",//cf.geekdo-images.com/images/pic1481155.jpg,5,45,8,3,45,Ulysses,45,//cf.geekdo-images.com/images/pic1481155_t.jpg,2001,Studio Tapiro,"Card Game,Exploration,Racing",NA,"Andrea Angiolino,Pier Giorgio Paglia",NA,NA,"Auction/Bidding,Pick-up and Deliver",Winning Moves Germany,6.13433,134 1306,"Using nine 12-sided dice, Krakatoa is one of the most unusual dice games ever released. The dice are divided into three sets of three, which are colored white, grey, and black to represent steam, ash, and lava. In addition, each die face contains not a number, but a colored dot of yellow, red, or blue. The game lasts six rounds, with each player taking five successive rolls of the dice and scoring after each roll. After the first roll of each round, the player must pick up a specific set of dice, such as steam, and roll them again, striking at least one of the dice still on the table. Skill in precise dice rolling can result in a high score. Players receive points for different combinations, such as a set showing all yellow sides for ten points. Strategy comes into play as certain target scores and scoring combinations can result in large bonuses. ",//cf.geekdo-images.com/images/pic2570941.jpg,4,45,8,2,45,Krakatoa,45,//cf.geekdo-images.com/images/pic2570941_t.jpg,1983,Andrew Long,"Action / Dexterity,Dice",NA,Joli Quentin Kansil,NA,"Crowdfunding: Kickstarter,The E•G•G Series",NA,"Eagle-Gryphon Games,Xanadu Leisure, Ltd.",5.5972,107 1307,"There are 8 characters a knight, an owl, a ghost, a witch, a pumpkin, a cat, a bat, and a vampire. Each player has a small board in front of themselves with all 8 characters on it. There is also a deck of cards each showing only 7 characters at a time. Flip a card and whoever calls out the missing character first gets the card. The person with the most cards when they are all gone, wins. Recomended for 5 years of age and up. ",//cf.geekdo-images.com/images/pic492670.jpg,4,10,5,2,10,Haunted Castle,10,//cf.geekdo-images.com/images/pic492670_t.jpg,1999,Joachim Krause,"Deduction,Horror,Puzzle",NA,Lucien Geelhoed,NA,NA,Pattern Recognition,Ravensburger Spieleverlag GmbH,5.8125,76 1308,"A very confusing game, Confusion. There are 3 dice: a color die, a word die, and an action die. Each die has a background color and some other piece of information. If the word on the word die and the color on the color die don't match, be the first to throw out a card of the color that is missing (there are only 3 colors total). If they do match perform the action on the action die. Collect the most points by not being last or freezing up. There is also a variant that complicates things further. ",//cf.geekdo-images.com/images/pic296414.jpg,5,20,10,2,20,Confusion,20,//cf.geekdo-images.com/images/pic296414_t.jpg,2000,Mehler & Partner,"Action / Dexterity,Dice,Puzzle",NA,Holger Martin,NA,Ravensburger Würfelspiele series,NA,"F.X. Schmid,Ravensburger Spieleverlag GmbH",5.3648,367 1309,"A game with a modular board in which landtiles can be moved around on a sea, hence Pangea. There are five different tile types, for each of which there is a tribe that can produce goods there. Each player has tribes in only three types. A tile has a maximum number of inhabitants, no production takes place if there are more tribes on a tile. The game is won by obtaining amulets, these can only be bought from opposing tribes which are currently producing. Amulets increase the magical power of a player. Magic can be used create new tribes or move neutral ones around, but can also be used to move landtiles around. ",//cf.geekdo-images.com/images/pic194007.jpg,4,60,10,2,60,Die Magier von Pangea,60,//cf.geekdo-images.com/images/pic194007_t.jpg,2001,Elena Obermüller,"Economic,Fantasy",NA,Ralf Burkert,NA,Admin: Better Description Needed!,"Modular Board,Pick-up and Deliver,Set Collection",Queen Games,6.22639,625 1310,"The card game loosely based on the board game Auf Achse. Players get 10 cards each. Cards are either distance cards (10km - 120km) or action cards. The action cards are Freight Lost (-50 cards), Barrier (triangle with -1), Free Ride (triangle with +1), Really Free Ride (triangle with +2). They lay, face down, one card in front of them for their distance traveled (run), and one in the center for the kilometer counter. Players must have their runs in increasing order, with at most one rest card in between. When the kilometer counter (center cards) reaches a certain limit (depending on the number of players) the stage is over. Players add up their runs. Five stages are played in a game and winner is player with highest run totals over the five stages ",//cf.geekdo-images.com/images/pic182253.jpg,5,30,8,2,30,Auf Achse: Das Kartenspiel,30,//cf.geekdo-images.com/images/pic182253_t.jpg,1995,"Harald Lieske,Wollinsky",Card Game,NA,Wolfgang Kramer,NA,Auf Achse,NA,F.X. Schmid,5.86988,83 1312,"The circular game board consists of 24 spaces, each with three sections. The spaces are valued from 100 to 2400. Each space is available for sale. In a preliminary round, players may buy two spaces. Then the regular game is played in a series of rounds. Players try to reach spaces with the highest value. The player who does so wins the round, collects money from the other players, and may buy another space. The winner is the player who owns six spaces or has the most cash, depending on the way the game ends. ",//cf.geekdo-images.com/images/pic214024.jpg,6,45,8,2,45,Nur Peanuts!,45,//cf.geekdo-images.com/images/pic214024_t.jpg,2001,Franz Vohwinkel,Economic,NA,Heinz Meister,NA,NA,Roll / Spin and Move,Goldsieber Spiele,6.06705,220 1313,"1826 is an 18xx game set in France and Belgium and reflects the full period of Franco-Belgian railroading, from the origins to the present day. Both countries developed their railroad systems under close Government supervision and this is reflected in the game. The two major French nationalizations are covered, as are the post-war electrification and the introduction of high-speed rail (the TGV). 1826 is a moderately complex game, designed for experienced players who are looking for something different than the usual round of 1830, 1856 and 1870. Due to the nature of the French political environment, this is not a game for extensive stock market manipulations, nor is it primarily a game of financial management. 1826 is an operationally-centered game in which technology management--getting the right trains on the right companies--is key. Companies are incrementally funded, and can buy and sell their own stock. Companies start out as five-share companies and can convert to ten-share companies upon reaching their destination. The first four train classes, including the first-generation permanent trains, have a range in hexes (2, 4, 6 or 10) rather than cities: the last two train classes, which are permanent, have a range in cities. There are two merger corporations, one of which may form relatively early (when the green tiles become available) and the other somewhat later (its first opportunity to form is when brown tiles become available). ",//cf.geekdo-images.com/images/pic784601.jpg,6,210,14,2,210,1826,210,//cf.geekdo-images.com/images/pic784601_t.jpg,2000,NA,Trains,NA,David G. D. Hecht,NA,"18xx,Country: Belgium,Country: France","Route/Network Building,Stock Holding,Tile Placement","Chris Lawson,Deep Thought Games, LLC",7.4528,125 1314,To be the produced version of Aquarium Derby. The board is covered with hexes containing arrows. A player plays the movement card lying facedown in front of themselves then chooses a new one for NEXT turn. Each movement card describes movement relative to the arrow on your current space. The biggest problem is that you are frequently not on the space you were on when you played that movement card The cool part are the action points which can be used over the course of the game a la Trip Tickets in Wildlife Adventure to save yourself and hose everyone else in further ways. It also adds a touch of a puzzle element as there are usually a couple of ways to save yourself from a bad situation. ,//cf.geekdo-images.com/images/pic72234.jpg,5,45,8,3,45,Warhamster Rally,45,//cf.geekdo-images.com/images/pic72234_t.jpg,2001,John Kovalic,"Fantasy,Racing",NA,Frank Branham,NA,Dork Tower,"Action / Movement Programming,Action Point Allowance System,Variable Player Powers",Jolly Roger Games,5.77646,229 1315,"Players take on the role of Explorers in uncharted Africa. The circular playing counters are placed upside down in random locations upon the various circles of the board. Each turn the player may elect to move his explorer to a revealed location anywhere on the board, or move twice, each turn moving 0, 1 or 2 adjacent revealed spaces. The explorer may then take an action, such as reveal an unrevealed tile, or move various revealed tiles to other locations. Needless to say the theme is a bit of a veneer upon what is essentially an abstract game. The tiles represent trade goods (of various sets), nomads, herds of animals, gold/ diamonds, and monuments. When the 11th monument is revealed, the game ends. This being a Knizia game there are various methods of scoring the revealed tiles, including immediate points, delayed points, opportunity points and end points. The game components are well made in thick card, with some nice blue plastic pyramids(tents) and are likely to stand up to usage. The artwork is colorful without being garish, clearly presented and functional without being fussy. Each player also is provided with a very useful index card sized thick card reference sheet, which more or less encapsulates all the game rules upon it- a good idea which is to be commended to other designers. Awarded "Best Family Game" title by Games Magazine in 2002. ",//cf.geekdo-images.com/images/pic9530.jpg,5,60,10,2,60,Africa,60,//cf.geekdo-images.com/images/pic9530_t.jpg,2001,Franz Vohwinkel,Exploration,NA,Reiner Knizia,NA,"Cities: Lagos,Continent: Africa",Set Collection,"999 Games,Goldsieber Spiele,Rio Grande Games",6.00737,1203 1317,"The title means "On the wrong track" and, in this trick-taking game, that's just where you can find yourself. Players compete to take either the most or the fewest tricks, depending on the total value of a few hidden cards played at the beginning of each hand. Problem is, however, players aren't sure whether most or least is good until after all 4 cards are revealed... ",//cf.geekdo-images.com/images/pic510732.jpg,4,30,10,3,30,Auf falscher Fährte,30,//cf.geekdo-images.com/images/pic510732_t.jpg,2001,NA,Card Game,NA,Jürgen Kraul,NA,NA,Trick-taking,Berliner Spielkarten,6.50103,97 1319,"The players are wizards who control five goblins each. Each wizard is trying to be the first to get one of his goblins to the top of the magic mountain. This is done through card play. Two or three numbered cards may be played per turn. The first card determines which goblin moves. The second/third cards determine how far the goblin moves. Goblins ascend the five-tier, 3-D board by landing on top of another goblin. There are also special event tiles that can help or hinder players, and magic stones, which can increase the number of cards in a player's hand. ",//cf.geekdo-images.com/images/pic320862.jpg,5,30,8,2,30,Magic Hill,30,//cf.geekdo-images.com/images/pic320862_t.jpg,2001,"Graham Howells,Walter Pepperle,Foto Rhomberg","Card Game,Children's Game,Fantasy,Racing",NA,Rüdiger Dorn,NA,3D Games,Memory,Ravensburger Spieleverlag GmbH,6.02421,254 1321,"A pattern recognition game. There are 15 large, sturdy cards depicting an array of various objects such as kites, balls, pencils, fish, etc. Each card shows the same 15 objects, but the objects are all different colors and are in different locations. Any two cards always have one and only one object that is identical. Be the first to find this object! ",//cf.geekdo-images.com/images/pic63092.jpg,8,15,5,2,15,Catch the Match,15,//cf.geekdo-images.com/images/pic63092_t.jpg,1995,"Design Edge,Oliver Freudenreich","Action / Dexterity,Card Game,Children's Game,Puzzle",NA,Reinhard Staupe,NA,NA,Pattern Recognition,"AMIGO Spiel + Freizeit GmbH,F.X. Schmid,Gigamic,Kärnan,MINDOK,Playroom Entertainment,Staupe Spiele,Swan Panasia Co., Ltd.,Tactic",6.19085,153 1322,"Children's Game involving flipping memory chips onto the board using a catapult, then moving robots next to the chip to try and claim it. Each robot has a die underneath which is turned by the action of moving (via ridges on the board.) ",//cf.geekdo-images.com/images/pic270023.jpg,4,45,6,2,45,Chip-Chip Hurra,45,//cf.geekdo-images.com/images/pic270023_t.jpg,2001,"Gabriela Hueck-Silveira,Gabriela Silveira","Action / Dexterity,Children's Game",NA,Klaus Teuber,NA,NA,NA,"Kärnan,Klee,Tilsit",5.4181,105 1323,"A man-to-man medieval combat wargame. Each side is comprised of peasants, sergeants, bills, men-at-arms, and knights. Various scenarios are included in the rules. Integrates with: Outremer The Cry Havoc series page contains information about the game system and history of the game including fan expansions. ",//cf.geekdo-images.com/images/pic361350.jpg,2,240,12,2,120,Cry Havoc,240,//cf.geekdo-images.com/images/pic361350_t.jpg,1981,"Gary Chalk,Peter Dennis","Medieval,Wargame",NA,"Gary Chalk,Tony Webster","Croisades,Cry Havoc Scenario Book 1,Cry Havoc Scenario Book 2,Siege",Cry Havoc System,Hex-and-Counter,"Eurogames,Jeux Rexton,Standard Games and Publications, Ltd.",6.75119,583 1324,The card game version of the 1989 Spiel des Jahres boardgame "Café International". Five table cards are laid out to form the "Café". Players then place 1 to 3 guest cards from their hand to the Café scoring points for placement. Bonuses are given if only 1 nationality is seated at a given table. Once a table is full all the guests and the table itself are removed from play and a new table is put in it's place from the table draw pile. Multiple scoring opportunities occur when a guest card is placed between tables with several guests at each. ,//cf.geekdo-images.com/images/pic178354.jpg,5,45,10,2,45,Café International: Das Kartenspiel,45,//cf.geekdo-images.com/images/pic178354_t.jpg,2001,Oliver Freudenreich,Card Game,NA,"Rudi Hoffmann,Roland Siegers",NA,Café International,Hand Management,"AMIGO Spiel + Freizeit GmbH,Kaissa Chess & Games,Midgaard Games",5.72467,703 1325,"A card-game ala "Oh, Hell" with a nautical theme and a nicely illustrated board. Players must attempt to win tricks in order to advance their ship on a board from a start point to Treasure Island in the center. The trick-taking aspect is pretty straightforward (trumps and lead-cards, etc.) while the board adds spaces that shift your ships, allow you to be safe against opponent's ships, etc. Nice, easy, rarely discussed little game. ",//cf.geekdo-images.com/images/pic1081407.jpg,5,30,6,2,30,Wild Pirates,30,//cf.geekdo-images.com/images/pic1081407_t.jpg,1989,Tilman Michalski,"Card Game,Nautical,Pirates,Racing",NA,Jürgen P. Grunau,NA,NA,"Hand Management,Trick-taking","Bookmark Verlag,Espenlaub,Georg Appl,Ravensburger Spieleverlag GmbH",5.73133,83 1326,"It's midnight and the dreaded Ghost of MacGregor is haunting the castle. No one knows which way he'll choose to go as he chases the other players through the halls of the castle. Decide on your best chance for escape, but be careful because all of the doors are locked so you'll definitely need the right keys. The players are trying to be the first to escape the castle before being caught by the ghost. The player controlling the ghost must capture/tag another player if he wants to win. The ghost is moved via 5 preplanned moves each round, similar to Roborally and Dragon Delta and can move through walls. The other players must collect the right key cards to move through the colored doors, but may only hold four key cards. If the ghost captures another player, they switch roles with the captured player becoming the ghost and moving to the dungeon to start the next round. The former ghost takes the key cards from the new ghost and tries to escape the castle. Most important: The player figures glow in the dark! ",//cf.geekdo-images.com/images/pic17508.jpg,4,30,8,2,30,MacGregor,30,//cf.geekdo-images.com/images/pic17508_t.jpg,1998,Dominique Ehrhard,"Adventure,Children's Game,Horror,Maze",NA,Dominique Ehrhard,NA,"5x5 grid,Ghosts","Action / Movement Programming,Hand Management","Nathan,Ravensburger Spieleverlag GmbH",4.97427,206 1329,"Hyle (or Entropy) is played on a board with 5x5 spaces. During each round one player (Chaos) randomly draws and places colored wooden disks on a vinyl/cloth map. After a disk is placed, the other player (Order) may move any disk on the grid horizontally or vertically in order to form palindromes (sequences of colors that run the same forward as backward, for example, red/blue/yellow/blue/red). The game is played over two rounds (so that each player assumes each role once) and points are awarded to Order equal to the length of the palindromes formed: blue/blue=2 points, blue/red/blue=3 points, etc. (Note that blue/blue/blue is worth 7 points because it contains two 2-point palindromes and one 3-point palindrome.) Hyle 7 is the same game on a 7x7 grid instead of 5x5. ",//cf.geekdo-images.com/images/pic50713.jpg,2,45,10,2,45,Hyle,45,//cf.geekdo-images.com/images/pic50713_t.jpg,1979,Franz-Josef Schulte,Abstract Strategy,NA,Eric Solomon,NA,5x5 grid,"Grid Movement,Pattern Building,Tile Placement,Variable Player Powers","franjos Spieleverlag,Selchow & Righter,Skirrid Company of Great Britain, Ltd.,Thinx Games",6.72962,157 1330,"A fast card-based game with beautiful graphics. Each player manages 3 animals: a lion, a gazelle and an hippopotamus. The goal is to move one animal so that it reaches the bar at the top of the board. To do this, players must wisely use their action cards. The lion can eat a gazelle, the hippopotamus can make the lion go back, and the gazelle can jump very far, but not very often. A player can steal another player cards during the game, or spend one of his cards. Very funny game, original mechanisms, maybe one of the top small games. ",//cf.geekdo-images.com/images/pic12282.jpg,4,20,7,2,20,Savannah Café,20,//cf.geekdo-images.com/images/pic12282_t.jpg,2001,François Bruel,"Animals,Bluffing,Card Game,Deduction,Racing",NA,"Sylvie Barc,Frédéric Bloch,Philippe des Pallières",NA,"Animals: Deer,Animals: Hippopotamus,Animals: Lions,Country: Kenya",NA,"Descartes Editeur,Eurogames,Morapiaf",5.5092,377 1331,"Yahtzee meets a board game. Players move pawns around a board with 12 open spaces and 4 'wild' spaces. If you land on an open space, you can try to complete one of the 12 standard Yahtzee combinations (not counting the 'Yahtzee' -- more on that later). If successful, you place the card for that combination on the space and a certain number of your chips to signify ownership. If another player lands on that space later, they have to match or beat your roll to steal ownership of the board space. Once a combination has been assigned to a space, it stays there -- so the number of combinations available to fill a blank space on the board decreases throughout the game. If a player lands on a 'Wild' space, they can try for any combination, then move their piece to the appropriate space and steal ownership. Also, if a player gets a Yahtzee, they can ignore the space they're on and claim ownership of any space on the board. Once all combinations have been claimed, each player gets one more turn in which they're allowed to keep playing as long as they keep stealing ownership of a card. Whoever has the most chips on the board at the end of the game wins. A very interesting twist on the classic Yahtzee mechanism. ",//cf.geekdo-images.com/images/pic268016.jpg,4,30,8,2,30,Showdown Yahtzee,30,//cf.geekdo-images.com/images/pic268016_t.jpg,1991,NA,Dice,NA,(Uncredited),NA,"Yacht,Yahtzee",Dice Rolling,"MB Spiele,Milton Bradley",5.76939,147 1333,"Boom-O is a simple elimination card game from the makers of Uno. Each player gets 7 cards in hand and three time bomb cards in front of them. Most of the cards in the deck either increase or decrease the timer total. Other cards include familiar commands such as Skip, Reverse, Draw 1 (or 2) and Trade Hands. Player discard one card per turn trying to clear their hand while keeping the timer total under 60. If a player can't play a valid card, they must flip over one of their three time bombs. If a player clears their hand, all other players flip one of their time bombs. Whoever flips all three of their bombs is out of the game. Survivor wins. Re-implements: 5 Alive ",//cf.geekdo-images.com/images/pic186255.jpg,6,20,7,2,20,Boom-O,20,//cf.geekdo-images.com/images/pic186255_t.jpg,2000,NA,"Card Game,Number",NA,(Uncredited),NA,UNO,Hand Management,Mattel,5.29886,516 1334,"[Careful: there are two similar games with Entdecker in the title. Don't confuse Die Neuen Entdecker (also known as Entdecker: Exploring New Horizons) with Entdecker, a different game. In short - if your Entdecker's board does not have a scout trail leading to native huts, it's not this Entdecker.] A reworking of the game Entdecker, this game still starts with a blank game board that represents an unexplored sea. Tiles are drawn and placed on squares on the board. As the tiles are placed, islands develop on the board and players pay to place settlements, forts, or scouts on these islands in an effort to become the most powerful explorer. Completed islands yield victory points to all who have invested in exploration on an island, but of course the most points go to the player who has established the strongest presence. This updated version adds a larger board, fees to enter from all but one edge of the board, a different income system, new bonus waterfall tiles, the ability to draw (for a price) from open stacks of tiles, and most of all an entirely new area of the board that represents scouts exploring jungles on the islands in search of exotic plants (this is the bonus discovery chip system revamped), and other changes. ",//cf.geekdo-images.com/images/pic174422.jpg,4,90,10,2,90,Entdecker: Exploring New Horizons,90,//cf.geekdo-images.com/images/pic174422_t.jpg,2001,"Andreas Steiner,Stephen Graham Walsh","Exploration,Nautical",NA,Klaus Teuber,NA,NA,"Area Control / Area Influence,Modular Board,Tile Placement","Competo / Marektoy,KOSMOS,Laser plus,Mayfair Games,Tilsit",6.56825,1743 1335,"Gnadenlos! (Merciless!) is a game in which players enter a prospecting boom town and try to accumulate the most prestige points. Rather than doing the dirty work themselves, players hire adventurers to pan for their gold, fight their gun battles, and sit in for them in the poker games. Since the money hasn't yet come in, these rough-tough folk are hired merely with pieces of paper - IOUs. But on pay day the IOUs come due, and if a player can't pay off debts, then the vultures swoop in. Players bid for adventurer cards that will be used in various events - Gold Fever, High Noon, and the Poker Game. Each adventurer carries a number (a rating) for each of the three events. When it's time to play out an event, players place an adventurer card face down. All players simultaneously turn the cards over. The adventurer with the highest number pertaining to the event wins; the lowest loses (ties are usually kept as ties, with both receiving the benefits or penalties). In Gold Fever the winner and second highest receive gold, which may be exchanged for prestige points or used to pay off debts. In High Noon, the winner gets to pick back up two IOUs (not necessarily his or her own); the loser is shot and loses the adventurer card. Also the undertaker advances one space along a timing track. In the Poker Game, the winner moves forward on the prestige track; the loser moves backwards. The IOU cards used in bids for the adventurers are placed in rows along the board, each beside one of six dice symbols (showing 1 through 6). When as many rows as there are players in the game are filled, it's Pay Day. A die is rolled and the outermost card beside the corresponding die symbol is turned up. The player who owns that IOU must pay up. This continues until either all cards of one die symbol have been turned up, or a player cannot meet a debt. The unfortunate player in this case gets a vulture chip and moves back 5 spaces on the prestige track. The game ends either when one player has 3 vulture chips; a player reaches or passes the winning space on the prestige track; or the undertaker reaches his final space. When the game ends the player farthest along the prestige track wins. ",//cf.geekdo-images.com/images/pic34208.jpg,4,45,10,3,45,Gnadenlos!,45,//cf.geekdo-images.com/images/pic34208_t.jpg,2001,Franz Vohwinkel,American West,NA,Klaus Teuber,NA,Spiele für viele,Auction/Bidding,KOSMOS,5.96579,309 1336,"'Eden is the dream of making arid land fertile. At the outset, the board is a desert. Players play irrigation cards that allow them to place plant tiles in the desert, thus bringing life and fertility to it. As the desert grows, cultivation cards may develop the plant tiles further, making them more valuable and bringing players much manna. The player who first gets tiles valued at 20 "fertility points" on the board wins. But watch out! As the desert blooms competition for the land increases, and other players will try to take your most fertile land away. The game play in Eden is simple. Either play one or two irrigation cards to develop areas of desert (i.e. place tiles on the board), or play a cultivation card to increase the value of areas already on the board (i.e. replace existing tiles with more valuable ones, at a cost), or pass. Conflict enters the game when a player places a new tile on the board next to an opponent's existing tile. Then a challenge may be made by the player placing the tile. Manna, the currency in the game, is used in the challenge, which takes the form of a bidding war. Bids, which must be divisible by 5, are always increased. But what the winning bidder actually must pay is the bid MULTIPLIED by the value of the tiles that would be gained. In the case of the challenger, the winning bid would be the bid itself times the value of the tiles sought. In the case of the defender, the winning bid would be the bid itself times the value of the tiles the defender is using in what in effect is an attack. Bids keep rising until one player is unwilling, or unable, to meet the final cost of a bid. The loser forfeits all the tiles involved in the conflict, but gains the value of that land (according to the bid) in manna from the other player. ",//cf.geekdo-images.com/images/pic293846.jpg,4,60,10,3,60,Eden,60,//cf.geekdo-images.com/images/pic293846_t.jpg,2001,Bernd Wagenfeld,"Farming,Prehistoric",NA,Gal Zuckerman,NA,Spiele für viele,"Auction/Bidding,Tile Placement",KOSMOS,5.62706,170 1337,"Similar to Abalone, Traboulet has marbles to be pushed singly or in rows along an open 7x7 grid of holes. Each player has two clusters of four marbles each in opposite corners. Thirteen red neutral marbles in diamond shape start in the center of the grid. Players can push on any open end of their marbles to push the neutral or opposing marbles off the edge. Every time a player pushes a marble off the edge, they get to move again. First player to push off 7 red marbles or all of his opponent's movable marbles wins. ",//cf.geekdo-images.com/images/pic74555.jpg,2,20,8,2,20,Traboulet,20,//cf.geekdo-images.com/images/pic74555_t.jpg,1997,NA,Abstract Strategy,NA,Serge Cahu,NA,Marble Games,NA,"Fun Connection,Patch Products",6.2752,123 1338,"In early 20th century Germany players are competing to build efficient rail networks to carry goods. But this costs a lot of money, so borrowing is heavy. Players have to be careful to borrow only as much as they need to bid for turn order, lay track, and move goods. At the end of each turn dividends (interest) on the bonds come due. Those who can't pay lose some of their hard-earn cash. ",//cf.geekdo-images.com/images/pic83711.jpg,6,90,12,2,90,Volldampf,90,//cf.geekdo-images.com/images/pic83711_t.jpg,2001,Grafik Studio Krüger,Trains,NA,Martin Wallace,NA,Admin: Better Description Needed!,"Auction/Bidding,Pick-up and Deliver,Tile Placement","TM Spiele,Winsome Games",6.86536,561 1339,"In many ways Dungeon! is similar to Dungeons & Dragons, although much simplified and transformed into a board game. Players explore a dungeon that is divided into levels of increasing difficulty, fighting monsters for valuable treasure. As players venture deeper into the dungeon, the monsters become more difficult and the treasure more valuable. Several character classes each have slightly different fighting abilities – most notably the wizard, who can cast spells. Combat is simulated using dice; players roll the dice to attack a monster, and if unsuccessful, the dice are rolled to determine the effect of the monster's counter-attack. The winner is the first player to bring a certain amount of treasure back to the Dungeon's entrance. Reimplemented by: The Classic Dungeon The New Dungeon ",//cf.geekdo-images.com/images/pic1998857.jpg,8,30,8,1,30,Dungeon!,30,//cf.geekdo-images.com/images/pic1998857_t.jpg,1975,"Daniel Gelon,Keith Hill,Richard Hill,James Holloway,Larry Kessling,Michael Komarck,Tracy Lesch,Victoria Maderna,Erol Otus,Harry Quinn,Jim Roslof,Stephen Sullivan,Franz Vohwinkel","Adventure,Exploration,Fantasy,Fighting",NA,"Chris Dupuis,Michael Gray,Gary Gygax,Larry Kessling,David R. Megarry,S. Schwab,Steve Winter",NA,"Animals: Dragons,Dungeons & Dragons","Dice Rolling,Role Playing,Variable Player Powers","ASS Altenburger Spielkarten,Jedko Games,Novedades Montecarlo,Parker Brothers,TSR,Wizards of the Coast",5.93881,2710 1341,"A plastic cribbage board like no other, Crib Wars has 363 holes from start to finish instead of the usual 121. Along the twisting track are slide-aheads, reverse loops, shortcuts and setbacks that the players must follow if they land on certain spaces via play, hand or crib count. Use strategy to avoid the traps and utilize the advances. Crib Wars takes a lot longer to play than cribbage so beware, the official rules forbid you to quit! ",//cf.geekdo-images.com/images/pic2551426.jpg,6,90,12,2,90,Crib Wars,90,//cf.geekdo-images.com/images/pic2551426_t.jpg,1997,NA,Card Game,NA,"Norm W. Ackland,Robert J. Prettie",NA,Cribbage,NA,Crib Wars International Corp.,5.96508,63 1345,"In Genoa (originally published as The Traders of Genoa), players take the part of Renaissance traders, moving about the city acquiring goods and filling orders for goods. Messages need to be delivered and privileges obtained. Of course, none of this can be accomplished on one's own. Much negotiation and deal-making is the order of the day in an effort to become the richest deal-maker in Genoa. Flexible rules allow for negotiating almost everything in the game. The Traders of Genoa version of this game is #6 in the Alea big box series. ",//cf.geekdo-images.com/images/pic450409.jpg,5,120,12,2,60,Genoa,120,//cf.geekdo-images.com/images/pic450409_t.jpg,2001,"David Cochard,Franz Vohwinkel","Negotiation,Renaissance",NA,Rüdiger Dorn,NA,"Alea Big Box,Filosofia Reprints","Auction/Bidding,Dice Rolling,Grid Movement,Pick-up and Deliver,Set Collection,Trading","alea,Ravensburger Spieleverlag GmbH,Asmodee,Competo / Marektoy,Filosofia Éditions,Lacerta,Quined White Goblin Games,Rio Grande Games",7.14709,5456 1346,"Crazy Race is one of three Spiele aus Timbuktu games with a common train theme, along with Mogul and Station Manager. The boxes even fit together to make a common picture. Players race three Creatures on a track from a start/finish line, up to a pole, and back. Players use bidding cards to bid for up to three movement actions per turn. The game has some amazing subtleties in both movement and bidding, so be prepared for a tense and enjoyable 30-minute game. ",//cf.geekdo-images.com/images/pic86970.jpg,4,30,12,3,30,Crazy Race,30,//cf.geekdo-images.com/images/pic86970_t.jpg,2001,"Design/Main,Michael Schacht","Bluffing,Racing,Trains",NA,Michael Schacht,NA,NA,Auction/Bidding,Spiele aus Timbuktu,5.78099,142 1348,"The players are adventurers seeking gold in an abandoned mine. Each ventures into the mine equipped with a lantern (with a limited amount of oil). The outer ring of hexes can be searched for additional equipment (torches, oil to refuel the lamp, mushrooms...) whilst the inner hexes are where the gold is to be found. First player to bring back six gold nuggets wins. Or,if all adventurers are killed, the player whose spider has scored the most kills wins... Finding gold isn't as easy as it seems; the richest hexes (smack in the mine's center, of course) only yield gold on a 4+ (on a d6); using the lantern gives a +1. Where it gets really fun is with the mine's other denizens: each player controls, in addition to his adventurer, a spider that hops from rock column to rock column (the pivot points where hexes meet; the board is 3D so this works really well) spinning webs --little cardboard barriers that slide into place between rock pillars. Adventurers "attack" the webs when they try to step through and could stay tangled (the adventurer pieces are slotted so they can be put on top of the web they're stuck in). Whilst thus caught, spiders can try to bite them --four bites and you're eliminated! The lantern is very useful in such a case as its light scares the spiders away. The spiders can co-operate to build stronger webs, and it isn't unusual for one spider to strengthen the web an adventurer is caught in so another spider has a better chance of biting him. All in all, a very enjoyable game. Works best with the full set of six players. ",//cf.geekdo-images.com/images/pic185434.jpg,6,120,8,2,120,Web of Gold,120,//cf.geekdo-images.com/images/pic185434_t.jpg,1987,Chantry House Studios Limited,"Adventure,Exploration,Maze",NA,Nik Sewell,NA,3D Games,Pick-up and Deliver,"Parker Brothers,Three Wishes,TSR",5.73199,146 1350,"The objective of Das Amulett is to collect jewels to complete your amulet. You need seven different colored jewels or eight of any kind of jewels to complete the amulet and win the game. Powerful spell cards are auctioned off each turn using a fixed set of energy stones. (Each player has ten to use throughout the game.) The winning bidder places their winning bid (in energy stones) on the acquired spell card; this card will remain in play for a length of time related to the number of energy stones placed on it. Each turn energy stones are removed from the spell cards, and these energy stones are then available again for future bidding (so these energy stones are recycled throughout the game). The spell cards give each player some resource production (four different kinds of metals) and usually a special ability that can be used in the game. With the metal resources, the jewels are auctioned off on the main board and are acquired by the players in their quest to complete their amulet. Reimplemented by Wizard's Brew ",//cf.geekdo-images.com/images/pic208698.jpg,6,60,12,3,60,Das Amulett,60,//cf.geekdo-images.com/images/pic208698_t.jpg,2001,Franz Vohwinkel,Fantasy,NA,"Alan R. Moon,Aaron Weissblum",NA,NA,"Auction/Bidding,Set Collection,Variable Player Powers",Goldsieber Spiele,6.47104,672 1352,"Tales are told in the Indonesian archipelago of the legendary Dalang - the "puppetmaster" - who sailed from island to island in search of the most worthy successor as ruler of the islands. In Bali, players manage four card hands, one for each of four islands, challenging opponents and moving the Dalang from one island to another at critical times in an effort to win honor and glory (and most of all victory points) in an effort to become the next ruler. ",//cf.geekdo-images.com/images/pic657644.jpg,4,60,12,3,60,Bali,60,//cf.geekdo-images.com/images/pic657644_t.jpg,2001,Claus Stephan,Card Game,NA,Uwe Rosenberg,NA,Spiele für viele,Hand Management,KOSMOS,6.0879,219 1353,"Time's Up! is a charades-based party game for teams of two or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring famous historical or fictional characters and chooses some of them. Each player's cards are shuffled to form a deck, and this deck of famous names is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many names as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card he likes, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as he likes; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up! Time's Up! is based on the public domain game known as Celebrities. ",//cf.geekdo-images.com/images/pic305979.jpg,18,90,12,4,90,Time's Up!,90,//cf.geekdo-images.com/images/pic305979_t.jpg,1999,John Vetter,"Humor,Party Game",NA,Peter Sarrett,"Time's Up de Troy,Time's Up! Expansion set #1,Time's Up! Expansion set #2,Time's Up! Game Geek Expansion,Time's Up! Limited Edition Expansion","Mensa Select,Time's Up!","Acting,Memory,Partnerships","Asmodee,Competo / Marektoy,Hobby World,Morapiaf,Piatnik,Pro Ludo,R&R Games,REBEL.pl,Repos Production,Tíkallinn",7.35715,3923 1354,"Players are wizards collecting sets of ingredients each round. The best collection each round earns points to move the player forward. When the Magic Lightning card is turned up, the game ends and the highest score wins. Shuffles the ingredients and deal 10 to each player. In further rounds, each player will receive 5 additional cards. Once players have sorted their cards, the dealer turns up the top recipe card. This will show how many points the best collections receive this round. Immediately, the chaos of the round begins: Players simultaneously try to trade ingredients to make sets. Players must trade honestly. Examples: "I want 3 Blue Schlumse and offer a Faranblatt!" "I have a Weissbeere, but need a Silbergrass for it." "I'll sell my soul for a gold rose. What do you want?" (Most of the cards are different colors so actually English speakers need not employ the foreign words.) ",//cf.geekdo-images.com/images/pic10318.jpg,7,30,8,4,30,Zaubercocktail,30,//cf.geekdo-images.com/images/pic10318_t.jpg,2001,Franz Vohwinkel,"Card Game,Fantasy,Real-time",NA,Arnd Beenen,NA,"Spiele für viele,Turnless Trading Games","Set Collection,Trading",KOSMOS,5.64091,132 1356,"Each player races a team of 3 witches, trying to run them through a random obstacle course made up randomly each game out of 48 cardboard disks. Both your hand of cards and the board move your witches. Problem is, the board disks all start face down, so the leaders have a rougher time of it. ",//cf.geekdo-images.com/images/pic725204.jpg,4,45,7,2,45,Hexen Rennen,45,//cf.geekdo-images.com/images/pic725204_t.jpg,2001,Katja Schmiedeskamp,"Horror,Racing",NA,Wolfgang Panning,NA,Witches,Modular Board,Queen Games,6.20907,182 1358,"In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn and movement is simultaneous. Battle is resolved with a rock-paper-scissors system which is modified by both rank and terrain. The goal of the game is to remove the other player's general from the battlefield. ",//cf.geekdo-images.com/images/pic16838.jpg,2,180,10,2,180,Field Command,180,//cf.geekdo-images.com/images/pic16838_t.jpg,1991,Félix Philippoteaux,Wargame,NA,"Walter E. Johnston, IV",NA,3D Games,"Action / Movement Programming,Rock-Paper-Scissors,Simultaneous Action Selection",(Self-Published),7.09418,147 1362,"In Wit's End, the players all start at the outer ring of a square gameboard; the goal being to reach the center square. This is done by rolling the die, moving along the track and answering a question. Questions can be analogies, slogans or definitions. Other wild cards can influence the outcome of the game. Players must land on certain squares to move up on a right answer, but a wrong answer will demote that player to the lower ring. First to reach the center wins. ",//cf.geekdo-images.com/images/pic102374.jpg,6,60,12,2,60,Wit's End,60,//cf.geekdo-images.com/images/pic102374_t.jpg,1995,NA,"Trivia,Word Game",NA,Mike Cramer,NA,NA,Roll / Spin and Move,"Game Development Group, Inc.",4.99637,193 1364,"Taken from www.evid.com (Evidence Interactive Website) : Pillage & Plunder is a pirate-themed, strategy card game that features 298 full-color, high quality playing cards with original artwork by artist Josh Fisher. In Pillage & Plunder, you take the role of a pirate captain. You sail in a dangerous sea full of rival pirates, heavy-laden merchant ships, pirate-hunting naval vessels, and forces both natural and supernatural. During your adventures, you will buy ships, outfit them with officers, crewmen, cargo and supplies. You will engage in cunning pirate attacks on merchant vessels and on other pirates. You will embark on treasure hunts and engage in commercial trade. Your objective is to become the first pirate in the game to amass 25,000 pieces of eight, to eliminate all the other players from the game, or be the pirate with the most wealth when the cards are exhausted. ",//cf.geekdo-images.com/images/pic79473.jpg,6,90,0,2,90,Pillage & Plunder,90,//cf.geekdo-images.com/images/pic79473_t.jpg,2000,NA,"Card Game,Nautical,Pirates",NA,Mike Smith,NA,NA,"Action Point Allowance System,Campaign / Battle Card Driven",Evidence Interactive,6.17579,63 1367,"This is the precursor to Titan: the Arena and Galaxy: The Dark Ages. The theme is horses racing in a steeplechase. Each round represents a fence that the horses must jump. Players bet and then place speed cards on each horse. When all of the horses have a speed card on them, the one with the lowest speed card is eliminated. When there are three horses left (which happens after 5 rounds), the players are paid for their bets on the surviving horses. Earlier bets are worth more. The game in each case is essentially similar to Titan: the Arena except: - There are no special powers, nor special cards. - The deck goes to 0-9, not 0-10. - There are no secret bets. - In four or five player games, each player gets 4 bets. - If there is a tie for lowest card when a round ends, the tied horse furthest on the left is eliminated. (Play does NOT continue as it does in Titan: the Arena or G:tDA) ",//cf.geekdo-images.com/images/pic509442.jpg,5,30,10,2,30,Grand National Derby,30,//cf.geekdo-images.com/images/pic509442_t.jpg,1996,NA,"Animals,Bluffing,Card Game,Racing,Sports",NA,Reiner Knizia,NA,"Knizia Betting Trilogy,Sports: Horse Racing",Betting/Wagering,Piatnik,6.36203,79 1370,"A revised version of the TSR classic board game Dungeon. This version has a larger playing board and updated rules. Most notably, new character classes were added and the combat system was revised to be a bit more forgiving to the player. Also, the ability to ambush, heal, cooperate, and trade with other players was added. Re-Implements: Dungeon ",//cf.geekdo-images.com/images/pic326973.jpg,6,30,6,2,30,The Classic Dungeon,30,//cf.geekdo-images.com/images/pic326973_t.jpg,1992,Keith Parkinson,"Adventure,Dice,Exploration,Fantasy,Fighting,Medieval,Wargame",NA,"Jeff Grubb,David R. Megarry,Steve Winter",NA,Admin: Better Description Needed!,"Role Playing,Roll / Spin and Move,Variable Player Powers","Grow Jogos e Brinquedos,TSR",5.99607,356 1371,"This game is about dogfights between fighters in WW2 using a very abstracted and simplified method to "simulate" flying. The game is played in a number of impulses, with faster planes getting to move more often. A maneuver can take several impulses to complete and is marked with a maneuver marker in the hex that shows the plane's final position. The object is simply to shoot the other players down before they shoot you down. The basic game is relatively simple and pays some attention to realism (e.g., it has a unique system of simulating different maneuvers). Some attempt was made with additional rules to attempt to add some sense of "realism" (with added complexity): ammo and fuel limits, critical hits, pilot quality, spotting, multiple planes on each side, etc. Expanded by: Mustangs Expansion Module ",//cf.geekdo-images.com/images/pic806422.jpg,4,90,10,2,90,Mustangs,90,//cf.geekdo-images.com/images/pic806422_t.jpg,1991,Charles Kibler,"Aviation / Flight,Wargame,World War II",NA,S. Craig Taylor,Mustangs Expansion Module,Smithsonian Institute Series,"Hex-and-Counter,Simultaneous Action Selection",Avalon Hill,6.48128,235 1372,"Rise of the Luftwaffe is the first in Down in Flames series of card games that simulate WW2 air combat. Each player has a hand of maneuver cards which he uses to improve his position relative to an enemy plane or fire on the enemy. The opponent is allowed to counter the maneuver by playing cards of his own, to which original player can counter back, etc. The last player to play a card determines whether the original action occurs or not. Each plane is rated with horsepower (which indicates how many card you can draw), performance (how many cards to be held), burst (the values of fire cards that can be played), etc. The number of cards in your hand abstractly represents the momentum of each aircraft. A dogfight lasts a mere 6 turns and take about 15 minutes to play. There are also campaign games which represent a number of interconnected missions and various operations the players can take. A campaign can take about 2-3 hours. ",//cf.geekdo-images.com/images/pic149799.jpg,8,20,12,2,20,Rise of the Luftwaffe,20,//cf.geekdo-images.com/images/pic149799_t.jpg,1993,Rodger B. MacGowan,"Aviation / Flight,Card Game,Wargame,World War II",NA,"Gene Billingsley,Rodger B. MacGowan,Dan Verssen","Down in Flames Squadron Pack 1: Fighters,Down in Flames Squadron Pack 2: Bombers,Down in Flames: Air Umbrella Over Dunkirk,Down in Flames: Arab-Israeli War 1948-'49,Down In Flames: Kuban Bridgehead,Down in Flames: Operation Leader 1943,Down In Flames: Poland 1939,Down in Flames: The Netherlands East Indies,Down In Flames: Winter War 1939-40,Eighth Air Force,The Flying Tigers,Guerra Civil Española: Expansión no oficial para The Rise of the Luftwaffe,Khalkin-Gol: 1939,Malta Under Siege: 1940-1942,Operation Pedestal: Malta Convoy, August 1942,Twilight of the Luftwaffe",Down in Flames,Campaign / Battle Card Driven,GMT Games,7.0705,473 1373,"Very Similar to Guadalcanal. The basic idea is each player has there own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on hexes and the attacking planes are placed in hexes to indicate which ship it is attacking. The basic game is very simple. But there are many additional rules which add realism (and complexity): CAP fighters, surface actions, bases, inaccurate search reports, etc. The game is superior with a neutral referee for true double blind play. ",//cf.geekdo-images.com/images/pic580069.jpg,2,240,12,2,240,Midway,240,//cf.geekdo-images.com/images/pic580069_t.jpg,1991,NA,"Nautical,Wargame,World War II",NA,S. Craig Taylor,NA,Smithsonian Institute Series,"Hex-and-Counter,Secret Unit Deployment",Avalon Hill,6.37939,148 1375,"Very Similar to Midway. The basic idea is each player has their own map of the area (in this case the Solomon Islands) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on hexes and the attacking planes are placed in hexes to indicate which ship they are attacking. The basic game is very simple. But there are many additional rules which add realism (and complexity): CAP fighters, surface actions, bases, inaccurate seach reports, etc. The game is superior with a neutral referee for true double-blind play. ",//cf.geekdo-images.com/images/pic815971.jpg,2,240,10,2,240,Guadalcanal,240,//cf.geekdo-images.com/images/pic815971_t.jpg,1992,"Jean Baer,Doug Chaffee,Charles Kibler","Nautical,Wargame,World War II",NA,S. Craig Taylor,NA,"Country: Solomon Islands,Smithsonian Institute Series","Hex-and-Counter,Secret Unit Deployment",Avalon Hill,6.35176,142 1376,"Players compete in auctions to purchase different cards representing the districts of Chicago. The innovative bid mechanism is that players may not bid a number whose 'ones' digit matches the number on any card they have previously won. The innovative payout mechanic is that players owning a card whose number matches the 'ones' digit of a bid stand to gain a share of that bid. Asmodée Editions' Serengeti uses a different theme, instead of purchasing districts of Chicago, players purchase African art with the local currency "Hongo". ",//cf.geekdo-images.com/images/pic507218.jpg,6,30,10,3,30,Don,30,//cf.geekdo-images.com/images/pic507218_t.jpg,2001,"Franck Dion,Michael Schacht,Noboru Sugiura","Card Game,Mafia",NA,Michael Schacht,NA,NA,"Auction/Bidding,Set Collection","Queen Games,ABACUSSPIELE,Asmodee,Igiari",6.19367,1052 1377,"In Danger, players draw numbered and colored cards, trying to collect as many points as possible in each color each round without exceeding the limit of 15 points. On a turn, a player draws the top card from the deck and places it in front of her in a row for cards of that color; some cards are multicolor, and the player chooses in which row to play these cards. After laying a second card in the round, a player has the option of securing a row at the end of each turn. To secure a row, the player must not have the lowest total in that color when compared to the other players; the player secures a row by turning the last card in that row 90º. A player can secure only one row each turn. If a player exceeds a total of 15 points in a row, that row is now blocked and worth 0 points; the player turns those cards face-down. If a player draws a colored card for a row either secured or blocked, she must discard the card. The next player in turn order has the option of taking this discarded card instead of drawing randomly from the deck. Once the fourth row of any player is secured or blocked, the round ends immediately. Whoever has the fewest points in a color (with blocked rows worth 0 points) scores nothing for this color; all other players score points equal to the numbers showing in this color in their row. Players then empty their rows and continue playing with the cards remaining in the deck. After five complete rounds, the player with the highest total score wins. ",//cf.geekdo-images.com/images/pic283232.jpg,5,30,8,3,30,Danger,30,//cf.geekdo-images.com/images/pic283232_t.jpg,2001,Marcel-André Casasola Merkle,Card Game,"Mückenstich, Danger, Zwickern","Thorsten Löpmann,Andreas Wetter",NA,NA,Set Collection,Queen Games,4.28058,103 1378,"The players slip into the role of Greek gods with different divine powers. They compete to move Odysseus' ship to different adventures, as depicted on their secret Task cards. First player to score 10 points of completed adventures wins. ",//cf.geekdo-images.com/images/pic189753.jpg,6,45,10,3,45,Odysseus,45,//cf.geekdo-images.com/images/pic189753_t.jpg,2001,NA,"Ancient,Exploration,Mythology,Nautical,Transportation",NA,Dominique Ehrhard,NA,NA,Variable Player Powers,Jumbo,5.77157,197 1379,In this card game players build up cascades of moving cards across the playfield in order to get their cards to reach the final destination in the opposite corner. ,//cf.geekdo-images.com/images/pic249347.jpg,2,45,10,1,30,Ebbe & Flut,45,//cf.geekdo-images.com/images/pic249347_t.jpg,2000,Thomas Hammer,"Abstract Strategy,Card Game",NA,Wolfgang Werner,NA,NA,Grid Movement,Adlung-Spiele,6.48406,457 1380,"A card-driven horse race game in which players secretly bet on either a winner, a second-place horse, or a double of the two. Each of the four horses can be moved by any player. Some of the cards allow specific movement of one horse a number of spaces; the rest of the cards can move any of the horses, but only one that is in a certain position in the race when the card is played. 1970s releases by Ravensburger Spieleverlag GmbH are reportedly the same as the 2001 re-release by Berliner Spielkarten, a new division of Ravensburger Spieleverlag GmbH. Components and graphics have changed (some early Ravensburger Spieleverlag GmbH editions had metal horses and/or felt "boards"), but reportedly the rules have remained unchanged. Jockey was also published in the Ravensburger Casino Series. ",//cf.geekdo-images.com/images/pic1249414.jpg,6,45,12,2,45,Jockey,45,//cf.geekdo-images.com/images/pic1249414_t.jpg,1973,NA,"Animals,Racing,Sports",NA,S. Spencer,NA,"Ravensburger Casino Series,Sports: Horse Racing",Betting/Wagering,"Berliner Spielkarten,Buchclub,Grow Jogos e Brinquedos,Hallmark Games,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",6.3,293 1381,"Based on the Nintendo Pokemon franchise, each player becomes a Pokemon Trainer (represented by Ash Ketchum figures) making his way around the pre-made board map to get to Indigo Plateau where he can challenge the current, reigning Pokemon Champion (represented by cards) to a battle with the Pokemon he's collected on the trip there. Item Cards give you or your creatures special powers and players can battle each other as well. ",//cf.geekdo-images.com/images/pic297011.jpg,6,45,7,2,45,Pokémon Master Trainer,45,//cf.geekdo-images.com/images/pic297011_t.jpg,1999,NA,"Adventure,Card Game,Children's Game,Fantasy,Movies / TV / Radio theme,Video Game Theme",NA,"Koichi Ooyama,Bill Sabram",NA,"Anime & Manga,Pokémon","Roll / Spin and Move,Set Collection","Estrela,Hasbro,MB Spellen,MB Spiele,Milton Bradley,Tomy",5.663,746 1382,"A lively game of horse racing where players bet on several of seven horses to try to gain the most money by the end of the game. A re-issue by Alea of Knizia's Turf Horse Racing published by Gibsons Games. This edition has better graphics and uses the same mechanism of 4 symbols on the horse cards also appearing on the die. Players roll the die and choose which horse you want to move from those not taken their turn yet. The seven horses vary in strength, but even the weakest horses have some amazing bursts of speed. Players bet on the horses before each race and so either co-operate or compete to get their horses over the line. There are money tokens now for the winners, but not enough supplied in the game to pay out properly. There are various differences between this edition and THR. There are only 3 races instead of 4. The circuit is oval, the horses start in a line of seven places, not all together. In the race, they cannot share spaces so a horse can only move to the next available empty space. This can make it easy to block the ones at the back and it's nearly possible to lap the final horse, or end the race before it's even crossed the start line. I've never seen a horse race where they start nose to tail! There is a variant where the betting is done secretly with players using a 0 betting chip (for bluffing) in addition to the 2,1 and 1 betting chips of the basic game. There's also a sprint bonus in the race and a penalty for the last horse. Republished by Face 2 Face Games as "Winner's Circle" in 2006. "Royal Turf" is #2 in the Alea small box series. ",//cf.geekdo-images.com/images/pic3159401.jpg,6,60,10,2,45,Winner's Circle,60,//cf.geekdo-images.com/images/pic3159401_t.jpg,2001,"William O'Connor,U#,Franz Vohwinkel","Animals,Racing,Sports",NA,Reiner Knizia,NA,"Alea Small Box,Sports: Horse Racing","Betting/Wagering,Roll / Spin and Move","alea,DiceTree Games,Ediciones MasQueOca,Face2Face Games,Group SNE,Ravensburger Spieleverlag GmbH,Smart Ltd",6.96328,4131 1383,"The game is cleverly packaged to look like a swimming pool about the size of a paperback book, and around the edge of the pool are 18 spaces. The spaces are filled randomly with the 18 pawns, 3 each of 6 colors, and each player is secretly assigned a color. Your turn consists of picking up one of the pawns, looking at the number (1, 2, or 3) on the bottom, and moving it that many spaces. If it lands on another pawn, it pushes it into the pool! Winner is the last pawn standing. ",//cf.geekdo-images.com/images/pic49626.jpg,6,10,6,2,10,Ab in den Pool!,10,//cf.geekdo-images.com/images/pic49626_t.jpg,1999,Franz Vohwinkel,NA,NA,Heinz Meister,NA,Ravensburger Mini Series,Memory,Ravensburger Spieleverlag GmbH,5.84107,56 1387,"Players compete to collect their container blocks from a central island and return them across the ice sheet to their respective camps before the Spring thaw. The game runs in two parts; Winter as the players lay ice tiles across the hex board to the central island, and Spring as the thaw allows the players to remove ice tiles. In your turn, you draw from deck 1 which shows a 1,2 or 3 hex tile and a number on the winter/spring header/footer. After placing the tile in the hex-board, you then drawer an action card from deck 2. Most are played immediately (Polar Bear, Frostbite, Found Container) but others you can save and use later (Robbery, Fog, Helicopter). Then the player can move their truck up to free places. A 3-hex ice tile counts as one space, so a player with a shorter route may profit early, but when the thaw comes, the other players can quickly remove the shortcut. The Polar Bear acts as a barrier and is often moved around. The other action cards can be beneficial (Found Container means you simply put a container in your truck where you are) or hinder you (Frostbite means you must drop the container and your truck jumps to your camp). Players can only rob dropped containers, not other trucks. The Spring thaw only comes when all the ice tiles that can be placed are down. You keep using deck 1, but simply read the alternate symbol for the thaw. There are fewer thaws, so the ice sheet stays active for some time, forcing players to make longer detours. You cannot remove an ice tile if it holds a truck or the bear, and tiles with dropped containers only go last. The game sort of stops when no containers can be collected, but since Helicopter action cards allow you to jump from place to place, the actual end-point is not precise. ",//cf.geekdo-images.com/images/pic1821845.jpg,4,60,12,2,60,Alaska,60,//cf.geekdo-images.com/images/pic1821845_t.jpg,1979,Urs Waldvogel,Transportation,NA,Eric Solomon,NA,Promotional Board Games,"Pick-up and Deliver,Tile Placement","Educa Sallent SA,Grow Jogos e Brinquedos,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.82068,307 1390,"A yacht race in which you manipulate the 6 lighthouses to sail your ship around the two buoys and back to the start. You have 9 action points to spend on rotating the beams of light, shifting the towers and moving your yacht. You move your ship to the places where the beams of light intersect as your points spending allows. If you can't move as you wish, your boat drifts one space. ",//cf.geekdo-images.com/images/pic636942.jpg,6,60,12,2,60,Auf Kurs,60,//cf.geekdo-images.com/images/pic636942_t.jpg,1987,Reinhold Wittig,"Abstract Strategy,Nautical,Racing",NA,Reinhold Wittig,NA,"Edition Perlhuhn series at Franckh-Kosmos,Sports: Sailing,Tube Games","Action Point Allowance System,Point to Point Movement","Blatz,Edition Perlhuhn (Göttinger Spiele),KOSMOS",5.97404,104 1396,"A chariot racing game designed by Carabande's Jean de Poel. Player move their chariots by playing cards from their hand, and then using the appropriate miniature wargame-style ruler to move his chariot forward. Movement cards may be drawn from the standard deck or a higher-risk-higher-reward deck. There are also rules for engaging your competitors in dirty tricks such as whipping them to distraction. First player to complete a full lap wins. ",//cf.geekdo-images.com/images/pic846406.jpg,6,90,10,2,90,Ben Hur,90,//cf.geekdo-images.com/images/pic846406_t.jpg,1987,NA,"Ancient,Racing",NA,Jean du Poël,NA,Ancient Rome,NA,"Fagus,Historien Spiele Galerie (Historien Spielegalerie)",6.61742,66 1397,"Crash Pilot rewards players who can quickly match shapes and colors. There are six rows of cards representing airplane stunts, and no row may contain two cards of the same color or shape. Each turn a player draws a card from his pile (or on the first turn from a neutral pile), then all players try to find a legal placement for that card; the first player to do so draws a card from his pile to start the next turn. Calling an incorrect row earns that player a crash chip, and three crash chips eliminates him from the game. The first player to run out of cards wins. Crash Pilot has also been published with a grocery store theme as Check Out. ",//cf.geekdo-images.com/images/pic842244.jpg,5,20,6,2,20,Crash Pilot,20,//cf.geekdo-images.com/images/pic842244_t.jpg,1999,"Michelle Barbera,Oliver Freudenreich,Franz Vohwinkel","Aviation / Flight,Children's Game,Real-time",NA,Reinhard Staupe,NA,Food / Cooking,Pattern Recognition,"AMIGO Spiel + Freizeit GmbH,Card World,Gamewright",5.42653,98 1398,"extrapolated from the English translation of the rules. Chicago is played in a city in which the bars and casinos are being fought over. The winner is the person who succeeds at one of the following three goals, and can stay that way up through the end of a game phase. - The owner of 3 of the 4 casinos, - The owner of all 8 bars in the central square, - The owner of 5 thugs with 4 rings each. If no one manages to reach a goal by the end of the 24th turn, the winner is the player with the biggest fortune. The board shows a map with streets and buildings. Each Quarter has the same layout, with the central place in the middle of the board. Bars and Casinos: Each bar is a space. Each Quarter has a casino and 22 bars of different values but each Quarter has an overall value of 72,000. Players can use thugs to help control a Quarter A game of Chicago runs at most 4 phases (a-d). In each phase, there are 6 rounds. End of a phase: At the end of each set of 6 game turns, a phase ends. All players receive the value of bars and casinos they own. Each player counts the value of their buildings marked with their chips. The player then gets that value in cash. Game End: The game ends when a player has achieved one of the goals at the end of a phase. If the game makes it to the end of phase D, and no one has reached a goal, the game ends. Players receive income from bars and casinos, then the player with the most money wins. The value of thugs is added to cash on hand to determine the winner. ",//cf.geekdo-images.com/images/pic11516.jpg,4,120,16,2,90,Chicago,120,//cf.geekdo-images.com/images/pic11516_t.jpg,1986,NA,"Fighting,Mafia",NA,H. Jean Vanaise,NA,"Cities: Chicago (Illinois, USA),Country: USA","Area Control / Area Influence,Area Movement","Flying Turtle Games,Ravensburger Spieleverlag GmbH",5.37566,152 1400,"This high quality production has ships sailing in exploration from Spain to North Africa in the search for inhabited islands. Players have to provision barrels, as well as roll dice and move accordingly, and when they reach the coats, can spy through their telescopes. This is a clever mechanism, with several discs showing different views of land being turned face down. When a player wants to look, it reveals one to see what can be seen. The plastic ships can also suffer damage and even have their mast broken (plucked off the piece). When a player succeeds in discovery, it must sail back to Spain and deliver the message to win. A popular and attractive game, fun with enough variation to keep players amused. ",//cf.geekdo-images.com/images/pic885251.jpg,5,60,10,2,60,Columbus,60,//cf.geekdo-images.com/images/pic885251_t.jpg,1991,NA,"Exploration,Nautical,Renaissance",NA,Marius Mayer,NA,Age of Discovery,Roll / Spin and Move,"Schmidt France,Schmidt Spiele,Selecta Spel en Hobby",5.7,54 1402,"extrapolated from Bruno Faidutti's site: A dexterity with a little strategy type of game. "Long ago, it happenned that the great god Prewt suffered such gastric and intestinal troubles that there was a big noise, the rumble of thunder, the skies darkened and the great oak was struck by lightnings..." So the players are homo - not really sapiens, and hardly erectus - trying to build a monument in honor of the great Prewt. The scheme is simple: just pile up big stones. The ritual, however, may be complicated, when for example, you must put your stone with your left hand after passing it under your right leg, your nose on the table, with your neighbour's glasses. And, of course, it must not fall. ",//cf.geekdo-images.com/images/pic340814.jpg,6,40,10,2,40,Neolithibum,40,//cf.geekdo-images.com/images/pic340814_t.jpg,1991,Uwe Sammann,"Action / Dexterity,Party Game,Prehistoric",NA,"Harald Bilz,Peter Gutbrod",NA,NA,Simultaneous Action Selection,Heidelberger Spieleverlag,5.88052,154 1403,"Players are dealt a hand of 12 from a deck of 1-60 (the remainder go back in the box for the whole game), and then lay out marker cards that show the other players the strength of their hand. Another scoring deck of 24 has values of 1-12; two cards from this deck are laid face up. Players choose one card from their hand in secret and reveal them simultaneously. The highest value played takes the lowest scoring card, which goes face-up to a pile in front of you. The second highest takes the other card likewise. Remaining cards are discounted. Then look at everyone's face-up deck: the highest scoring player turns one of his or her marker cards over! (The original game had cockatoos becoming cuckoos; this edition is themed on lifesavers). At the end of a round, players score according to their markers cards that they managed to save (cockatoos or life-savers). There is a further twist! Players then pick up all their playing hand, and pass it clockwise. So as each round commences, you are using the cards previously used by your neighbor! Are you smarter? Can you make a better fist of the same hand your neighbor had? Play out rounds until all players have had each hand. Top score wins. ",//cf.geekdo-images.com/images/pic725351.jpg,5,30,10,3,30,Turn the Tide,30,//cf.geekdo-images.com/images/pic725351_t.jpg,1997,"Oliver Freudenreich,Franz Vohwinkel",Card Game,NA,Stefan Dorra,NA,NA,"Hand Management,Simultaneous Action Selection","AMIGO Spiel + Freizeit GmbH,Berliner Spielkarten,Dal Negro,F.X. Schmid,Gamewright,Kikigagne?,Lifestyle Boardgames Ltd,Mercurio,Nürnberger-Spielkarten-Verlag,Oya,PS-Games,Swan Panasia Co., Ltd.,Wargames Club Publishing",6.81023,3136 1404,"A card game about beach volleyball for four, six, or eight players, competing in two teams. Cards represent all of the normal plays in volleyball, such as forearm pass, spike, block, dive, etc. Players work in teams, playing cards to send the ball over the net. Combinations of cards can be played to make it more difficult for the opposing team to respond. The opposing team must then play cards to receive the ball and send it back over the net. Play continues until one team is unable to return the ball over the net. Players then re-fill their hand and begin a new point. The normal rules of volleyball apply, such as only the side serving can score and a player can't hit the ball (play a card) 2 times in succession. Quick-playing with the feeling of a real volleyball match. ",//cf.geekdo-images.com/images/pic263871.jpg,8,45,10,4,45,Strand-Cup,45,//cf.geekdo-images.com/images/pic263871_t.jpg,2000,Daniel Alles,"Card Game,Sports",NA,Mark Sienholz,NA,Sports: Volleyball,Partnerships,Krimsus Krimskrams-Kiste,6.14626,187 1405,Science Fiction version of the Swashbuckler game from the same publisher. Secretly log the actions that you're planning to take and reveal and execute simultaneously. ,//cf.geekdo-images.com/images/pic133391.jpg,6,90,12,2,90,Adventurer,90,//cf.geekdo-images.com/images/pic133391_t.jpg,1980,NA,"Fighting,Science Fiction",NA,"T. O'Neill,G. Petronis",NA,NA,"Action / Movement Programming,Simultaneous Action Selection",Yaquinto,6.06944,72 1407,"Players try to escape from the prison island Alcatraz in this quite abstract game. Board resembles a chess board, it's a 9x9 grid where players must move their pieces from one end to the other. Each piece can move horizontally or vertically as many spaces as the player wishes, but there are few complications: the guards. Each row has a guard. Whenever a piece moves to a row, the guard on that row moves as many spaces towards the piece as the piece moved (if you move three rows up, the guard on that row moves three spaces towards you). If the guard catches you, the move is illegal. Of course, it's legal to make the guards catch other players' pieces... The first player to have three of their four pieces escape wins. Alcatraz is fun, quick game and a nice brain-teaser, especially with more than two players when the board gets quite crowded. ",//cf.geekdo-images.com/images/pic192595.jpg,4,30,10,2,30,Alcatraz,30,//cf.geekdo-images.com/images/pic192595_t.jpg,1999,NA,Abstract Strategy,NA,Bernhard Weber,NA,NA,NA,"F.X. Schmid,The Toy Company Argentina S.R.L.",5.47269,227 1408,"Each player plays a large cybernetic creature known as a bioborg, which wanders about a radioactive science fiction landscape. Bioborgs are large, humorously dangerous looking creatures with names such as Elvin the Tyrexian (a mutated T. Rex) or Kizaro the Chimpanzero. The goal is to increase your strength and weaponry and stomp other players' bases before your own is stomped. Expanded by Revenge Of The Factoids with additional Bioborgs, tiles, and unit types. Expanded by: Gammarauders: Revenge of the Factoids ",//cf.geekdo-images.com/images/pic4374.jpg,6,120,12,2,120,Gammarauders,120,//cf.geekdo-images.com/images/pic4374_t.jpg,1987,"Jeff Easley,Larry Elmore,Dennis Kauth,Mark A. Nelson,Keith Parkinson","Science Fiction,Wargame",NA,"Jeff Grubb,Allen Varney",Gammarauders: Revenge of the Factoids,"From RPG books to board games,Kaiju,Monsters","Dice Rolling,Modular Board",TSR,5.77956,377 1410,"This is the game with the Pop-O-Matic dice roller. It's a simplified Pachisi variant in which only one die is rolled per turn. The game is abstract, each player has set of pawns of his color. Each turn player rolls a die using the Pop-O-Matic and selects one of his pawns to move. Pawns can enter the track from Home base only on a roll of six. Each pawn needs to travel around the board and finish on the Finish lane. If pawn of another player is bumped, the bumped pawn is returned to home. The goal is to be the first one to get all the pawns to the Finish lane. For advanced players, we suggest that when a piece gets bumped, it should only be bumped back to its START space, rather than to its HOME. Only when bumped from their START space are pieces sent HOME. Travel Trouble uses the same mechanisms, but is on a smaller board with fewer spaces, so it plays more quickly. ",//cf.geekdo-images.com/images/pic135797.jpg,4,45,4,2,45,Trouble,45,//cf.geekdo-images.com/images/pic135797_t.jpg,1965,"(Uncredited),Peyo","Children's Game,Dice,Racing",Miscellaneous Game Compilation,"Frank Kohner,Paul Kohner,Fred Kroll",NA,"Barbie,Celebrities: Walt Disney,Characters: Lalaloopsy,Characters: Smurfs,Dinosaur Train,Doll Games,Little Einsteins,Pachisi-Ludo,Pixar Cars,Toy Story,TV Detectives,TV Series: Charlie's Angels,TV Series: Dora the Explorer,TV Series: Go, Diego, Go!",Roll / Spin and Move,"(Unknown),Amuze,The Canadian Group,Cardinal,Cayro Juegos,Danawares,Dourios,Egmont Litas,Falcon Games (I),Feva (UK) Ltd.,Fundex,Gabriel,Grafix Travel Games,Hasbro,Humbert & Brandt GmbH,IRWIN Games,Kohner Bros.,MB Giochi,Milton Bradley,Mountains China Co. Ltd.,Nelospelit,Pavilion,Peliko,Peter Pan Playthings,Pressman Toy Corp.,Spear's Games,Tactic,Tiimari,Winning Moves Games (USA)",3.70991,2168 1411,""FWM is essentially a medieval trading game, located in central Europe. You have to plan the goods your traders take with them, their pace and timing to make the best out of the known future deals. In the end money has to converted into nobility and your own castle. The game takes a few hours to play, with 2 to 6 players. 4 players probably best. " - from Doris & Frank's description ",//cf.geekdo-images.com/images/pic5952.jpg,6,360,12,2,360,"Fugger, Welser, Medici",360,//cf.geekdo-images.com/images/pic5952_t.jpg,1994,Doris Matthäus,"Economic,Medieval,Negotiation,Political",NA,"Doris Matthäus,Frank Nestel",NA,NA,"Auction/Bidding,Commodity Speculation,Pick-up and Deliver,Trading",Doris & Frank,6.3082,61 1412,"In Trendy, each player plays cards representing various fashion designers. Each turn, you lay a card face up to the table and draw a new card. When as many cards for a designer have been laid face up as the number on that designer's cards, that designer has a "breakthrough" and players who played that number save those cards for scoring at the end of the hand. (The deck is balanced: more 7-value cards than 6-value cards, etc.) All other played cards are discarded. There are 2 special cards for each designer in the deck: - A Super Model is worth 2 cards toward achieving a breakthrough. - An Out card clears all of that designer's face up cards. The game is played over several hands until at least one player has scored more than 100. ",//cf.geekdo-images.com/images/pic48652.jpg,5,20,8,2,20,Trendy,20,//cf.geekdo-images.com/images/pic48652_t.jpg,2000,Atelier Wilinski,Card Game,NA,Reiner Knizia,NA,NA,Set Collection,"Ravensburger Spieleverlag GmbH,Spiel Spass",6.18502,479 1413,"Attack Sub is a card based wargame similar to Up Front. The topic is modern submarine warfare (Mostly US/Nato vs. Soviet/Warsaw Pact, but there is an occasional Falklands War scenario.) Each player has one or more submarines and/or surface ships. Each ship is represented on an individual large card with counters showing current contact status and damage. Each player plays cards to increase their "contact level" relative to their opponent. Contact level abstractly represents relative position and sonar readings. It is possible for one ship to have a better contact on his enemy than the enemy has on him. When high enough contact level is reached, torpedoes can be fired. ",//cf.geekdo-images.com/images/pic2074738.png,2,30,12,2,30,Attack Sub,30,//cf.geekdo-images.com/images/pic2074738_t.png,1991,"George I. Parrish, Jr.","Card Game,Modern Warfare,Nautical,Wargame",NA,Courtney F. Allen,NA,Underwater War,Campaign / Battle Card Driven,Avalon Hill,6.5187,423 1414,"This Sports Illustrated game is a simulation of the Olympic Decathlon. You compete as one of 7 real medal winning decathletes: Jim Thorpe, Bob Matthias, Vasily Kuznetsov, Milt Campbell, Rafer Johnson, CK Yang, Bill Toomey. A fictional 8th player is a composite althete composed of the best performance of each event from these 7 athletes. Each event is simulated by rolling 3 special dice to generate a number which is used to read a result on a table for each althete. Some events allow a choice of trying an average attempt, a safe attempt, or going all out (which increase the risks of fouling or injuries). In events like the high jump and pole vault, the more attempts made the greater chance of fatigue. Injuries and fatigue affect the results of later events. Each event is converted to the standard scoring table for the decathlon. Also known as Track Meet. ",//cf.geekdo-images.com/images/pic11890.jpg,8,120,10,1,120,Decathlon,120,//cf.geekdo-images.com/images/pic11890_t.jpg,1972,NA,"Dice,Sports",NA,"Richard Cohen,Elliott Denman,Thomas N. Shaw",NA,"Sports Illustrated (Time, Inc) Line,Sports: Athletics / Track and Field",Dice Rolling,"Avalon Hill,Sports Illustrated,Time Life",5.27398,113 1416,"After years of negotiations, Queen Wu Wei has at last decided to let some of the powerful European commercial companies establish garrisoned trading posts in the rich cities of the Southern Archipelago, but only on condition that they submit to certain curious rules she has devised. In the game the players personify these companies and compete with each other in setting up garrisons (marked by towers of various heights) in the most desirable locations of the archipelago, while at the same time observing the wily Queen’s rules. Your aim is to take over islands by establishing more garrison in their cities than your opponents. But watch out! During play garrisons may be forcibly displaced! ",//cf.geekdo-images.com/images/pic183224.jpg,4,30,10,2,30,Meridian,30,//cf.geekdo-images.com/images/pic183224_t.jpg,2001,Studio Tapiro,Abstract Strategy,NA,Leo Colovini,NA,NA,"Area Control / Area Influence,Tile Placement","Piatnik,Rio Grande Games,Venice Connection",6.04254,369 1417,"The Whodunit Card Game: "Murder in the big city, and you must solve the crime. Brenda's dead, and foul play is suspected. To win, find out who did it, where, when, how, and why." This is a card game that shares some similarities with Clue, but adds some other questions to the mix, like what time of day did it happen, and what was the killer's motive? To the usual process of elimination and deduction found in most Clue-type games, they've added scoring elements. You can collect sets of clues and reveal them to score points. Obviously, though, this aids the other players as well by eliminating some categories. You start with a number of cards, each of which contains a specific clue. As play progresses, you can attempt to accumulate all the clues in a category, which will earn you points based on what turn you choose to reveal your set. Each turn, you are allowed to direct a question to a specific player. The question must be answerable with a number. For example, you may ask "How many Cookie Carpenter cards do you have?" or "How many Jealousy cards have you seen?" Doing this will help you eliminate some of the icons (clues) on your score sheet. Your other option during your turn is to make an accusation. You need to be careful though, since this also will end the game! On the other hand, you do get some bonus points for being the First Accuser. Cards are passed after each player's turn. For the first round it is only one, but it increases by 1 for every round the game lasts. Once someone decides to accuse, all players can make any guesses they want to, filling in the answers they've come up with for each category (Suspect, Place, Weapon, Emotion). You can also fill in the specific answer within a category for more points. The problem with guessing, though, is that wrong answers result in negative points, and the First Accuser loses double! ",//cf.geekdo-images.com/images/pic1511858.jpg,10,45,10,3,30,Alibi,45,//cf.geekdo-images.com/images/pic1511858_t.jpg,1993,Daniel Gelon,"Card Game,Deduction,Murder/Mystery",NA,"Darwin Bromley,Jim Musser",NA,NA,"Set Collection,Trading",Mayfair Games,5.4277,610 1419,"In Pylos, you want to be one who places the final ball on top of the pyramid. Sounds simple enough, right? At the start of the game, each player has fifteen balls, either light or dark, and they take turns placing them on a game board that has sixteen indentations on it in a 4x4 grid. Once four balls have been placed next to one another in a square, a ball can be placed on top of them, forming a second level of play. Players can then place balls on this second level, eventually allowing a ball to be placed on the third level – and once that level is full, which requires only four balls, a final ball can be placed on the fourth level, with that player winning the game. If a player forms a square of his own color – that is, four balls placed next to one another on the same level – that player can remove one or two of his balls (that don't support anything) from anywhere on the board and place them in his reserve, thereby giving him more balls to place in the future. Whenever a player forms a square that's not entirely his own color, he can "stack" one of his pieces – that is, he can take any ball and place it on this square, locking some pieces in place and making a move without having to place a piece from his reserve. The rules include a variant for children (that removes the square bonus) and one for experts (that allows a player to return 1-2 balls to his reserve when he creates a line of his color). Reimplements Strat-O-Sphere ",//cf.geekdo-images.com/images/pic3488228.jpg,2,10,8,2,10,Pylos,10,//cf.geekdo-images.com/images/pic3488228_t.jpg,1994,NA,Abstract Strategy,NA,David G. Royffe,NA,"3D Games,Combinatorial,Gigamic Basic,Gigamic Classic,Marble Games,Mensa Select",NA,"Ericsson,Fundex,Gigamic,Great American Trading Company,Mitra",6.29662,1137 1420,"Don't Go to Jail is a dice game derived from Monopoly. The game board depicts the monopolies found in the original game, with the property groups color-coded as in Monopoly. Each property group has a given dollar value, which you can collect by rolling the dice and collecting that group. On a turn, you roll ten dice, set aside any die reading "Go," "to" or "jail", then set aside any color group dice that you wish. If the "Go," "to" and "jail" dice are set aside, your turn ends immediately, and you score nothing. Otherwise you can choose to either (1) stop and score for what you've rolled or (2) roll again with any dice not set aside, once again setting aside the "Go," "to" or "jail" dice, etc. The dice have a couple of "Wild" faces, and you can use at most one Wild in a color group. (If you roll the proper color, you can replace a Wild die in a group and roll that die again on a later turn.) If you stop, you score for all completed color groups and one incomplete color group. Your goal is to be the first player to reach a predetermined dollar amount or to have the most money at the end of a pre-set number of turns. Monopoly Express – an updated version of this game that was first released in the UK and Europe, then later in the U.S. – alters the gameplay as follows: The policeman from the "Go To Jail" corner of the board game replaces the words "Go," "to" and "jail". One blank face on one of the policeman dice depicts a green "GO" arrow. A player earns $200 each time he rolls GO, but he loses this money if he busts due to policemen. The game includes an eleventh "House/Hotel" die that can earn (or lose) a player Houses (worth $1,000 each), earn Hotels (worth $5,000, but only if a player has already earned four houses) and a "Get Out Of Jail Free" side that negates a policeman (including a policeman that would bust a player). This die cannot be rolled until a player completes a property group (i.e., neither railroads nor utilities). The Wild faces are replaced by the Chance "?" logo; the ? act as a Wild, but unlike a Wild it cannot be replaced. The first player to have at least $15,000 wins immediately; players don't complete the round. ",//cf.geekdo-images.com/images/pic284704.jpg,4,20,8,2,20,Monopoly Express,20,//cf.geekdo-images.com/images/pic284704_t.jpg,1991,NA,"Dice,Economic",NA,"Garrett J. Donner,Michael S. Steer",NA,"Hasbro Express Line,Monopoly,Monopoly: short derivatives","Dice Rolling,Press Your Luck,Set Collection","Hasbro,Parker Brothers,Tonka Corporation,Waddington's Games, Inc.",5.69524,740 1421,"Lost Worlds is the most popular entry in Alfred Leonardi's line of book games, which also includes Ace of Aces. Each player has a character card and a booklet (and sometimes special Tactics, Luck, or Spell cards) for one of about fifty (and growing) medieval-fantasy characters. Characters can range from barbarian warriors to animated skeletons to elven archers to unicorns — even two different dragons. Booklets are traded and, as each player selects a move, a reference grid in the books determine the results (wounds, off-balance maneuvers, and so on). Combat continues until one fighter or the other expires. An interesting feature of the Lost Worlds system is that, under some versions of the rules, characters may improve their abilities as they gain experience. In theory, you are supposed to keep track of your progress with each character, and if one is utterly killed, it will have to start over without its improved skills. Part of the Lost Worlds series of books. Book mechanic also featured in: Star Wars Lightsaber Dueling Marvel Battlebooks ",//cf.geekdo-images.com/images/pic11266.jpg,2,10,10,2,10,Lost Worlds,10,//cf.geekdo-images.com/images/pic11266_t.jpg,1983,"Ed Arrowsmith,Kelly Bennett,Tim Calhoun,Kathy Capach,Jim Clouse,Steven S. Crompton,Larry Elmore,Sean Fletcher,Dan Frazier,Gilead,Elisabetta Giulivi,C. Bradford Gorby,Todd Hamilton,Mike Kimble,H. Spencer Kipe,Perry Lake,Alfred Leonardi,Phil Longmeier,Nancy Loomis,Erin McKee,Lee Moyer,Jason Sato,Andrea Sfiligoi,Doug Shuler,Ken St. Andre,Arne Starr,Mike Vitale,George Vrbanic,James L. Walker,Chris White (I)","Book,Fantasy,Fighting,Medieval",NA,"C. Calhoun,William Fortin,Dennis Greci,Alfred Leonardi,Mary Leonardi,Nancy Loomis,Hal McKinney,Michael Stackpole",Lost Worlds Fantasy Cards,"Lost Worlds,Picture Book Games","Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers","1% Inspiration Games, Inc.,Chessex,Flying Buffalo, Inc. (FBI),Greysea Games,Nova Game Designs,SoftBank Corp.",6.48276,417 1422,"Beautiful bits! Treasure hunting and tomb raiding! Back-stabbing your fellow players by stealing their hard-earned artifacts! A more involved form of the game Clue, Wadjet's playing pieces, board, cards, and handouts are first class. Players take the roles of expedition leaders searching for lost treasures, searching tombs and trying to avoid awakening the guardian spirits within. Just getting into a tomb is not enough, you have to avoid traps, superstitious help, and plain old bad luck. Through the process of investigating the 4 main tombs, each player eliminates treasures from their list, until they can guess at the final treasure buried in the central tomb. A player may only try to claim the final treasure if they've accumulated enough of the other treasures, and have gotten them safely into their own base camp. ",//cf.geekdo-images.com/images/pic174379.jpg,4,90,10,2,90,Wadjet,90,//cf.geekdo-images.com/images/pic174379_t.jpg,1996,NA,"Adventure,Ancient,Deduction,Exploration",NA,Dee Pomerleau,NA,"Country: Egypt,Mensa Select","Hand Management,Paper-and-Pencil,Roll / Spin and Move",Timbuk II,3.86743,206 1423,"This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944. The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can. Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are "committed" and cannot move or fire again until the next turn. Combat is handled by calculating attack and defense values with each side adding the roll of 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by retreating or destroying units. The games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale. ",//cf.geekdo-images.com/images/pic2074683.jpg,2,300,12,2,300,Storm over Arnhem,300,//cf.geekdo-images.com/images/pic2074683_t.jpg,1981,"Jean Baer,Rodger B. MacGowan,W. Scott Moores,Dale Scheaffer","Wargame,World War II",NA,Courtney F. Allen,NA,"Avalon Hill area-impulse series,Cities: Arnhem,""Storm Over"" area impulse series","Area Movement,Area-Impulse",Avalon Hill,7.16655,757 1425,"This solitaire wargame simulates the March 28, 1942, British raid on the Nazi-occupied French port of St. Nazaire. In the first part of the game, the player moves the British boats and destroyer HMS Campbeltown (camouflaged as a German ship) to their landing areas, while determining the results of the many shots from the harbor defense guns. Upon landing, the remaining force tries to reach targets (sub pens, caissons, docked ships, supply tanks, etc.) and destroy them. The German guards are handled by the game system and arrive via random draw and placement and move by most direct route to the nearest British commando. As the game progresses, the German units get tougher and better organized. The game ends when either all British units are killed or escape and they score for the targets destroyed. ",//cf.geekdo-images.com/images/pic19850.jpg,1,180,12,1,180,Raid on St. Nazaire,180,//cf.geekdo-images.com/images/pic19850_t.jpg,1987,"Charles Kibler,George I. Parrish, Jr.","Wargame,World War II",NA,"Robert G. Markham,Mark Seaman",NA,"Solitaire Games,Solitaire Wargames",Point to Point Movement,Avalon Hill,7.07834,659 1426,"Players take on the roles of Frodo and Sam on their quest to destroy the Ring in Mt. Doom. The board develops as the game progresses as the Hobbits search for Mt. Doom. They will encounter friend and foe alike as they make their way around the map. Some encounters hurt them (Orks, Trolls, etc.) and some help them on their quest (Gandalf, Ents, Aragorn, etc.) The game ends when one of the Hobbits reaches Mt. Doom. Players then tally their encounter chips with the highest score winning. Lord of the Rings - The Search is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic10396.jpg,2,30,10,2,30,Lord of the Rings: The Search,30,//cf.geekdo-images.com/images/pic10396_t.jpg,2001,John Howe,"Adventure,Exploration,Fantasy,Novel-based",NA,Peter Neugebauer,NA,"Kosmos two-player series,Tolkien Games","Modular Board,Tile Placement","999 Games,Devir,Kaissa Chess & Games,KOSMOS,Laser plus,Midgaard Games,Rio Grande Games,Tilsit",5.04903,952 1428,"Image is a trivia game in the 3M Bookshelf Series where the players have a historical or fictional character in mind and then they play cards which describes the person: - Place where they lived or were born (Albert Schweitzer was born in France and known in his work in Africa so France, Europe, Africa are all good.) - Time when they lived (for Scheitzer, 19th and 20th Centuries) - Activity: (Schweitzer was well known in Medicine, Music, Religion, Exploration, etc.) - Status cards: (Living/Dead, Fictional/nonFictional, etc.) - The first letter of their last name. This action closes the image and it scores for the player who played the letter card. The players score points for the number of cards played on an image. You may play a card on another player's image (and thus possibly steal it.) And an image can be challenged and if the player has no one in mind, he is penalized. The deck contains 112 cards. ",//cf.geekdo-images.com/images/pic243206.jpg,6,30,9,2,30,Image,30,//cf.geekdo-images.com/images/pic243206_t.jpg,1971,R. Kranz,"Card Game,Party Game,Trivia",NA,Henry Szwarce,NA,3M Bookshelf Series,NA,"3M,Avalon Hill",4.8128,164 1430,"Caesar at Alesia simulates an epic battle in 52 BC where Julius Caesar surrounded the battered forces of the Gauls led by Vercingetorix. Knowing the Gauls had a relief force coming (of over 250,000 men), Caesar built a defensive perimeter facing outward to match his perimeter facing inward to beseige Vercingetorix. An unusual "donut" formation. The large mapboard 33"x28" portrays the town of Alesia and all of the works built by Caesar. The Gauls have a small force trapped in the town including Vercingetorix as well as a large force which sets up in off board areas. The Gallic player must reveal which off board zones he occupies with at least 1 unit, but does NOT have give further information. The goal of the game is for the Gauls to create an escape route for Vercingetorix and exit him off the board. The Romans must prevent this over the 20 game turns (which represents 2 days). ",//cf.geekdo-images.com/images/pic174006.jpg,4,360,12,2,360,Caesar at Alesia,360,//cf.geekdo-images.com/images/pic174006_t.jpg,1976,"Al Eckman,Don Greenwood,W. Scott Moores,Charles Veit","Ancient,Wargame",NA,Robert Bradley,NA,Ancient Rome,"Dice Rolling,Hex-and-Counter","(Self-Published),Avalon Hill",7.09421,523 1431,"War at Sea is a simple strategic wargame covering the Battle of the Atlantic and naval warfare of the Mediterranean in WW2. The game divides the Atlantic into 6 sea areas. Each turn the players move their ships from port countries to one of the areas. After all ships have been moved, a battle occurs. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with ships left takes control of the area and a scores a number of "Points of Control". (Exception: German U-boats only have to survive one round anti-submarine combat and may stay in the area, even if the area has Allied ships. The Allies cannot score if a U-Boat occupies the area.) Additional points are also earned for convoys successfully crossing the Atlantic to England or Russia (for a BIG three POC). Avalon Hill Complexity rating - 1 ",//cf.geekdo-images.com/images/pic497221.jpg,2,120,12,2,120,War at Sea (second edition),120,//cf.geekdo-images.com/images/pic497221_t.jpg,1976,"John Edwards,Art Lupinacci,W. Scott Moores,Robert D. Watts","Nautical,Wargame,World War II",NA,John Edwards,"Victory at Sea,War at Sea 2",War at Sea,"Area Movement,Dice Rolling",Avalon Hill,6.41467,866 1433,Players place tournament cards face-down and publicly announce the sum of the cards played. The highest sum wins the tournament but ... players could be bluffing. ,//cf.geekdo-images.com/images/pic225897.jpg,6,60,10,2,60,Der grosse Gallier,60,//cf.geekdo-images.com/images/pic225897_t.jpg,2001,NA,"Bluffing,Sports",NA,"Wolfgang Kramer,Udo Nawratil",NA,NA,Auction/Bidding,Clementoni,5.45583,60 1434,"A wheeling dealing used car game. Buy and sell cars from your used car lot. Using your copy of the Blue book, try to make as much money as you can. Protect your cars with various insurance and 'force' opponents to run into bad luck. ",//cf.geekdo-images.com/images/pic214461.jpg,5,45,8,3,45,Dealer's Choice,45,//cf.geekdo-images.com/images/pic214461_t.jpg,1972,NA,"Economic,Negotiation,Transportation",NA,(Uncredited),NA,Admin: Better Description Needed!,"Auction/Bidding,Commodity Speculation","Miro Company,Parker Brothers",5.82396,240 1435,"4000 AD is a unique game of strategy set two thousand years in the future, when men have spread to the planets of other stars hundreds of light-years from the earth. An interstellar conflict between worlds is its subject. The concept of star travel by hyper-space is the basis of its unique playing character. 4000 AD is pure strategy of movement, with no chance element. Two to four players may play independently or in alliance with others. Players use fleets of space ships to claim stars following combat with opposing fleets. Fleets move using a hidden hyperspace movement system based on the distance between stars. Captured stars generate more ships. Victory is determined by the last player to be eliminated. from the Waddington ad for this game from 1977. " 4000 A.D. is a unique strategy game of unusual scope. The principle of movement is original, and provides unlimited variation in play and strategy" ",//cf.geekdo-images.com/images/pic1027529.jpg,4,90,10,2,90,4000 A.D.,90,//cf.geekdo-images.com/images/pic1027529_t.jpg,1972,NA,"Science Fiction,Wargame",NA,Earl Doherty,NA,NA,"Partnerships,Secret Unit Deployment","Parker Brothers,Waddington's Games, Inc.",5.36203,345 1436,Try to become a Billionaire by investing in various commodities from around the world. Secret 'Sealed Bids' and a unique stock analizer randomizer are the basis behind this game. This game is a modification and retheme of Landslide ,//cf.geekdo-images.com/images/pic204952.jpg,4,60,9,2,60,Billionaire,60,//cf.geekdo-images.com/images/pic204952_t.jpg,1973,NA,Economic,NA,Marvin Glass,NA,Admin: Better Description Needed!,Auction/Bidding,Parker Brothers,5.18775,249 1437,Trust Me is a property investment game in which your and your opponents try to make money by being good investors. Some of the properties are valuable. Some aren't worth anything at all. It's up to you to learn the value of as many properties as you can – and then invest wisely. ,//cf.geekdo-images.com/images/pic254380.jpg,4,45,8,2,45,Trust Me,45,//cf.geekdo-images.com/images/pic254380_t.jpg,1981,NA,"Bluffing,Economic",NA,"G. W. ""Jerry"" D'Arcey,Rich D'Arcey",NA,NA,"Betting/Wagering,Commodity Speculation,Stock Holding","Miro Company,Parker Brothers",4.99286,105 1439,"There is much ado in the penguin colony. The iceberg shakes with all the commotion. All the penguins want a place on the iceberg, but only those who can keep their balance can avoid the icy water below! Steady hand and careful planning are needed to balance all your penguins on the slippery iceberg. If you succeed before the other players, you win the game! But if the penguins fall, you must start again with all the penguins that fell joining your colony. ",//cf.geekdo-images.com/images/pic184420.jpg,6,20,5,1,20,Penguin Pile-Up,20,//cf.geekdo-images.com/images/pic184420_t.jpg,1996,"Clive Davies,IDL,Kinetic","Action / Dexterity,Animals,Children's Game",NA,Seven Towns,NA,"Animals: Penguins,Antarctic Theme","Area Movement,Pattern Building","Fundex,Ravensburger Spieleverlag GmbH,Swan Panasia Co., Ltd.",5.18541,353 1442,"Victory in the Pacific is a simple strategic wargame covering the Pacific Theater of WW2. It is a successor to the system developed in War at Sea which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas. Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders. After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of "Points of Control". The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on. Avalon Hill Complexity Rating - 2 ",//cf.geekdo-images.com/images/pic188896.jpg,2,300,12,2,300,Victory in the Pacific,300,//cf.geekdo-images.com/images/pic188896_t.jpg,1977,"Jean Baer,Don Greenwood,Richard Hamblen,Robert Grant Smith","Nautical,Wargame,World War II",NA,Richard Hamblen,"Hell in the Pacific: Plan Orange 1931 and 1935,Victory at Sea,VITP variant: Story of the Eight-Eight fleet",War at Sea,"Area Control / Area Influence,Area Movement,Dice Rolling",Avalon Hill,7.16876,1042 1443,"Alpha Blitz consists of two different games. Alpha is a word game for 2 players. there are 98 cards with letters on them and 10 blitz cards showing a lightning bolts. These are shuffled together and six are laid out between the players. Each player gets 3 cards in their start hand. On your turn you try to make the longest word possible with the six letters showing on the table using each letter as many times as you want. For example you could make the word letters with the letters L, E, T, R, and S showing. Each turn you must cover one letter with a card from your hand and then draw another card. You may do this before or after you make a word. If you cover a letter with a blitz card that pile is permanently out so as the game progresses there are less letters to use. You receive 1 point for making a word. 1 point for every letter in the word more then the number of letter piles. You also get 1 point for each J, K, Qu, X and Z you use. The game ends when there are only 2 letter piles left. Blitz is a word game for 3-6 players. Each player has a hand of 3 cards. 2 cards are placed face down in front of each player. All cards are turned up at the same time. The first player to call out a word that can be formed with the letters showing gets 1 point plus 1 point for each J, K, Qu, X and Z they used. The second player to call out a word gets 2 points but the word must be longer then the previous word. This continues until all players have called out a word or passed due to not seeing a legal word. Each round is started by covering a letter from your hand. The game ends when one player has both letter piles covered with a blitz card. Alpha Blitz was awarded the title "Best Word Game" by Games Magazine in 1999. ",//cf.geekdo-images.com/images/pic48747.jpg,6,30,10,2,30,Alpha Blitz,30,//cf.geekdo-images.com/images/pic48747_t.jpg,1998,"Craig Hooper,Jayne Ulander","Card Game,Word Game",NA,Mike Selinker,NA,NA,Simultaneous Action Selection,Wizards of the Coast,5.07143,77 1444,This game contains counters and maps that allow the reproduction of five battles of warfare in the Roman Republic. The mechanics allow leaders to activate units within their command range in order to rout or destroy the other player's army. Volume II in GMT Games' Great Battles of History Series. Contains: 5 Battles 2 doublesided maps 3.5 counter sheets Rules for SPQR Battles: • Beneventum • Bagradas • Cannae • Zama • Cynocephalae ,//cf.geekdo-images.com/images/pic182956.jpg,2,240,13,2,240,SPQR,240,//cf.geekdo-images.com/images/pic182956_t.jpg,1992,"Rodger B. MacGowan,Mark Simonitch","Ancient,Wargame",NA,"Richard H. Berg,Mark Herman","Africanus: SPQR Module,Alexander the Great in Italy,Barbarian: SPQR Module,The Battle of Castulo, 221 B.C.,The Battle of Dertosa 215 B.C.,The Battle of Telamon, 225 B.C.,The Battle of the Tagus River,Caralis: The Battle for Sardinia, 215 B.C,Consul for Rome: SPQR Module,Equus: Cavalry Battles of the Second Punic War, 218-203 B.C.,The Hammer of God: Judea vs. the Seleucids, 167-160 B.C.,Jugurtha: Caesar and SPQR Module,Mago: Youngest of the Lion's Brood,Marcus Claudius Marcellus: The Sword of Rome,Pyrrhic Victory: SPQR Module,Pyrrhus in Sicily: Epirus versus Carthage, 278-275 B.C.,Simple GBoH,Simple GBoH Battle Manual,Sophonisba and the Battle of the Great Plains: SPQR Module,SPQR Player's Guide,The Truceless War,War Elephant: SPQR Module","Ancient Rome,Great Battles of History",Hex-and-Counter,"GMT Games,Oriflam",7.36664,423 1445,"This is a special deck made for playing Canasta, a card game in the Rummy family. Canasta uses a standard double deck of cards but Canasta Caliente have added the points and special abilities to the cards themselves for easy use. Canasta is a game that rewards being behind as your initial melds must meet a minimum point value that increases with your point total goes up. There are also two special cards that you can use to change the game slightly from the original but of course you can leave these out and play Canasta the traditional way. ",//cf.geekdo-images.com/images/pic48637.jpg,6,60,7,2,60,Canasta Caliente,60,//cf.geekdo-images.com/images/pic48637_t.jpg,2000,NA,Card Game,NA,Phil Orbanes Sr.,NA,Rummy Games,Set Collection,"Hasbro,Parker Brothers,Winning Moves Games (USA)",6.3383,680 1446,"Cheater is a Rummy type game with one person having special powers. There are 4 suits of cards with the letters C, H, E, A, T, R on them. With 7 cards in hand the goal is to acquire the cards to spell CHEATER in one suit (color). There are also special cards that allow you to search and take a card from someone else's hand, expose a players hand to all, make a player discard a variable amount of cards from their hand and protect you from other special cards. On your turn you roll 2 dice then draw a card then discard a card. Special cards are used when you discard them. If you roll doubles you become the Cheater, of which there is only one at a time, which allows you to do one of the following in lieu of your normal turn. 1. Draw 2 cards and discard 2 cards. 2. Take the top card from the discard pile and discard a card. 3. Force a player to reveal their hand to everyone, draw a card from that player, and then discard a card. ",//cf.geekdo-images.com/images/pic48024.jpg,4,45,7,2,45,Cheater,45,//cf.geekdo-images.com/images/pic48024_t.jpg,1995,NA,Card Game,NA,Darrell Simmons,NA,Rummy Games,Set Collection,"Awesome Games,Endless Games (I)",4.04167,174 1447,"1841 is the apex (or nadir depending on your point of view) of 18xx stock-market manipulation. Set in Northern Italy during a period of rapid political change (borders for playable hexes change twice during the course of the game) the game is one of the most difficult even for experienced 18xx players. The greatest innovations center on the ability of companies to own shares in other public companies and the merging of companies. Train obsolescence is rapid and unforgiving, and it is quite possible for forced-purchase trains to be obsolete before they get a chance to run. Capitalization is on a per-share basis throughout the game and train prices are steep >1400 for an 8 train - the largest. There are 8 historical corporations and eight, named but ahistorical "generic" corporations. These are normally used simply as investment vehicles to maximize the amount of capital available to "successful" companies close to Milan. Northern Italy is mountainous, especially near the off-board Alpine areas and to the South of the map, making progress slow and expensive for the outlying historical companies. 1841 has a reputation as a very long game, but is not necessarily much longer than games, such as 1870, which have a very large bank. It can be completed in four hours. Chris Lawson's game kit is one version that is available and is of his usual high (for a game kit) quality. A large amount of time with scissors and craft knife to cut out the stock and tiles can be expected. Deep Thought Games now publishes 1841v2 which incorporates changes by Manlio Manzini to address some of the perceived shortcomings with the original which was designed by Federico Vellani with Manlio as a co-author. Description by Steve Thomas: 1841 is the 18xx game of choice for many players, though some hate it. Designed, and originally published as 1839 by Federico Vellani, it is set in northern Italy. The McGuffin here is that 1841 is the 18xx game which is least about actually building a railway and most about manipulating the stock market and managing the extremely fierce train obsolescence. Route development has its place, but unless the players can get the rest of the game about right they are doomed, and it is this which polarizes players' views of the game. When it first became available it whetted the slightly jaded palates of some players since the dividing line between success and abject failure is so narrow. 1841 achieves this by allowing companies to buy and sell shares in each other, and to merge with one another. These factors result in frequent and hard-to-predict changes to the order in which the companies operate. It's exciting and dynamic, and the only real downside, at least for "the financiers who've had enough of the engineers", to misquote the 1853 box art, is the length of the game. At typically seven hours it cannot sensibly be played in an evening. Even so, the game is usually well worth the investment of time, though it's certainly not for the novice. ",//cf.geekdo-images.com/images/pic193334.jpg,8,300,14,2,300,1841,300,//cf.geekdo-images.com/images/pic193334_t.jpg,1994,NA,"Economic,Trains,Transportation",NA,"Manlio Manzini,Federico Vellani",NA,"18xx,Cities: Bologna,Cities: Ferrara,Cities: Florence,Cities: Genova,Cities: Mantova,Cities: Milan,Cities: Ravenna (Italy),Cities: Torino,Cities: Venice,Country: Italy","Route/Network Building,Stock Holding,Tile Placement","Chris Lawson,Deep Thought Games, LLC",7.74272,180 1448,"Anyone familiar with Get the Goods/Reibach and Co.. The theme here is running and organising a freight yard. There are three days (rounds) and at the end of each you score for having the longest or second longest train in each car type, or one mixed train in which the cars all have to be different. On the first day you also get one point for every 2 cars in your private holding yard. On the last day you get -1 point for each car still there. During your turn you can choose to do one thing. From a common pool of freight cars you choose 3 cars to add to your trains, matching types, or placing them in your own holding yard. Pull 1 to 4 cars from your holding yard and add them to your trains (matching type) Add another Locomotive and another opportunity to score. This can only be done once on the first and second day. Rearrange your private yard. This action costs one victory point. Every time I have seen it used it was to avoid taking cars in the last round which would have to be put into the private yard. This game will take up a lot of table space. ",//cf.geekdo-images.com/images/pic851846.jpg,5,90,10,2,90,Freight Train,90,//cf.geekdo-images.com/images/pic851846_t.jpg,1993,"Ralf E. Kahlert,Todd Wade","Card Game,Trains",NA,Alan R. Moon,NA,Admin: Better Description Needed!,Set Collection,"Mayfair Games,White Wind",6.40324,494 1449,"Take Cribbage and Scrabble, shake well, and you will have Kings Cribbage. The tiles correspond to a standard deck of cards except that there are only two suits (dark brown and light brown). You place the tiles on the board a la Scrabble and try to form the highest Cribbage hand possible. All tiles that are placed must score. Scores are as standard Cribbage for the most part and as in Scrabble you may score in multiple rows and or columns at the same time. No more than 5 tiles may be placed consecutively. ",//cf.geekdo-images.com/images/pic70790.jpg,4,30,12,2,30,Kings Cribbage,30,//cf.geekdo-images.com/images/pic70790_t.jpg,1997,(Uncredited),Abstract Strategy,NA,Gary Crowley,NA,Cribbage,"Hand Management,Tile Placement","CoCoCo,Weekend Farmer Company,Winning Moves Games (USA)",6.49643,196 1450,As a vampire who has given up blood for ketchup you are trying to get across a board to the 5 towers to find the great tomato. There are also 4 onions hidden in the towers so beware. You spend katchup bottles to move across the landscape casting spells and hindering the other vampires. A very simple game for ages 10+ Partly based on Alex Randolph's 1986 game Drachenfels. ,//cf.geekdo-images.com/images/pic75698.jpg,6,45,10,2,45,Jagd der Vampire,45,//cf.geekdo-images.com/images/pic75698_t.jpg,1991,"Barbara Bräuning,Karin Schliehe,Gerhard Schmid,Felix Seeberger","Fantasy,Medieval",NA,"Dario de Toffoli,Walter Obert,Alex Randolph",NA,Vampires,NA,"Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.34091,110 1452,"Mhing is a classic card game based on Mah Jong, and at first glance it looks like rummy: whomever can put all their cards in sequences or sets makes "Mhing". However, players can really only win if they make as many valuable card combinations as possible. Players have a choice: to be finished and make "Mhing" quickly -- or to form rare and valuable combinations, which are worth hundreds of points instead of just a few. Lots of possibilities make the game entertaining and always exciting. Mhing is a beautiful, elegant game -- a classical game. So simple that one can play it after few minutes; in addition, so varied and exciting that it can be enjoyed for years on end. Mhing has a deck of 150 cards: 108 suit cards, 28 Honour cards, 8 Flower Cards and 6 Wild Cards. It is designed for 2-6 players ages 10 and up. Unlike Mah Jong, Mhing scales well from 2 to 6 players. ",//cf.geekdo-images.com/images/pic1065060.jpg,6,60,10,2,60,Mhing,60,//cf.geekdo-images.com/images/pic1065060_t.jpg,1982,Robert Sun,Card Game,NA,Robert Sun,NA,"Mahjong,Rummy Games",Set Collection,"Alga,Gelber Marketing,Gogny-Goubert,Jumbo,National Mah Jongg League, Inc.,Piatnik,Selchow & Righter,Spear's Games,Suntex,Ventura Games",6.6457,565 1459,"From the description on the box: "A fistful of dice to roll. Challenging cards to build them on. Fast-moving play and shifting strategies. It’s a good bet Sharp Shooters will be your favorite dice game ever. Players roll dice to build rows on a common card. Win chips by placing the last die in a row. Score for straights, full houses, 4 of a kind, and more. Every turn is a brand new challenge. How many dice will you place, and where? Will you risk another roll? As the card builds, so does the tension. Can you keep point-snatching opponents from finishing rows? To win, have the most points when the game ends!" Games Magazine's 1996 Game of the Year. Each player, armed with a fistful of dice, starts his turn by rolling 5 dice and placing as many of them as possible on a card, though you must always place at least one if you can. Each card has 6 rows, with from 1 to six dice pictured in each row. These are in various combinations, and dice must be placed in order in each row. As long as you place at least one die, and you have not used all of your 5 dice, you can then choose to roll again. If you choose to stop, or you roll dice with no legal placement available, your turn is over. Scoring is achieved by placing the last die in a row and scoring can be a negative. When the last row of a card is scored it is removed and a new card replaces it. Play until a predetermined number of cards are scored. Won Games Magazine Game of the Year award in 1995. Reimplemented as "Royal Casino" by Ravensburger ",//cf.geekdo-images.com/images/pic471474.jpg,6,10,10,2,10,Sharp Shooters,10,//cf.geekdo-images.com/images/pic471474_t.jpg,1994,"Becker Studios,Sonja Dilg,Walter Pepperle",Dice,NA,"Jeffrey Breslow,Howard J. Morrison,Rouben Terzian",NA,NA,"Dice Rolling,Press Your Luck","F.X. Schmid,Hasbro,Milton Bradley,Parker Brothers,Ravensburger Spieleverlag GmbH",6.43257,1032 1460,"With a weak Magic tie in this card game was part of the first wave of Wizards non-collectable card game releases. There are 5 suits (corresponding to the 5 colors in Magic) of cards and a host of special cards. 1. During your turn you first place all cards you had played in the previous round in the discard pile. 2. You then play a same suit set of cards (1 to 7) or a special card. 3.You then play a second set or a special card. 4. You then draw back up to 7 cards. When you play a set to the table you score how many cards you are playing times the number of the same suit, including the cards you just put down, that are on the table. The special cards allow you to wipe the table clean of cards, score 5 points, make as many plays as you want or allows you to draw 4 additional cards. First to score 100 points wins. ",//cf.geekdo-images.com/images/pic3387218.jpg,4,30,8,2,30,Earthquake,30,//cf.geekdo-images.com/images/pic3387218_t.jpg,1998,"Ron Spears,Sonia Telesco",Card Game,NA,Mike Elliott,NA,NA,NA,Wizards of the Coast,5.74685,195 1463,"This is a non-collectible reworking of the CCG XXXenophile. While XXXenophile's theme and artwork were rated R, Girl Genius can be played by families without grandma getting embarrassed. (However, a couple cards do feature scantily dressed women.) Each player gets a five-card hand and 12 cards are laid out face-down in a patchwork pattern. Each card has colored symbols along each side, a point value, and special instructions. On your turn, you turn over one face-down card then spin any face-up card 180 degrees. After spinning, if any of the symbols on the edges of the spun card match the symbols on one or more of the surrounding cards, you "pop" the card(s) with the most matching symbols. "Popping" a card means you must follow the instructions on the card (whether helpful or harmful) and then (usually) add it to your score pile. Cards in your hand are used to replace any popped cards. The game is played until one player has 100 points or has captured a combination of submarine and dirigible cards. Unlike most of Cheapass Games's games, this one is professionally manufactured with full color, laminated cards with rounded corners. ",//cf.geekdo-images.com/images/pic2695256.jpg,4,30,10,2,30,Girl Genius: The Works,30,//cf.geekdo-images.com/images/pic2695256_t.jpg,2001,"James Ernest,Phil Foglio",Card Game,NA,"James Ernest,Phil Foglio",NA,Steampunk,Modular Board,"Cheapass Games,Studio Foglio",6.04399,667 1464,"Another card game in the Crazy Eights vein. Each card has one of four colors, one of four numbers and one of four symbols on it. Players get a hand of 7 cards and 2 cards are turned over from the deck to create 2 discard piles. On your turn you can play a card to the top of a stack if 2 of the 3 components match. You can play as many cards as you want but only to one stack. If you can not play you have to draw a card. There are also wild cards that have all attributes on them and semi-wild cards that only have 1 attribute to match. Each player starts with 15 points and when a player goes out he deducts from his score the total number of cards in the other players hands. First one to zero wins. 1995 Mensa Select ",//cf.geekdo-images.com/images/pic290418.jpg,6,20,7,2,20,Duo,20,//cf.geekdo-images.com/images/pic290418_t.jpg,1986,"Walter Pepperle,Jennifer Urti",Card Game,NA,Maureen Hiron,NA,Mensa Select,NA,"Ravensburger Spieleverlag GmbH,U.S. Games Systems, Inc.,The United States Playing Card Company",5.24427,96 1465,"The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low). Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if a Wizard or Jester (or no card in the final round) is revealed, then the round has no trump. Players then state how many tricks they expect to win in the round. The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led. After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins. After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted. A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round. ",//cf.geekdo-images.com/images/pic5948.jpg,6,45,10,3,45,Wizard,45,//cf.geekdo-images.com/images/pic5948_t.jpg,1984,Franz Vohwinkel,Card Game,NA,Ken Fisher,"Brettspiel Adventskalender 2015,Wizard: The Christmas Wizards",Wizard,"Betting/Wagering,Hand Management,Trick-taking","(Unknown),999 Games,AMIGO Spiel + Freizeit GmbH,Canada Games,Copag - Cia. Paulista de Artes Gráficas,Dino,Fantasmagoria,Gigamic,K. Fisher Enterprises Ltd.,KADABRA,Kaissa Chess & Games,Laser plus,Lautapelit.fi,Modiano,Morapiaf,Piatnik,Swan Panasia Co., Ltd.,U.S. Games Systems, Inc.,The United States Playing Card Company,Zvezda",6.8876,5383 1467,"The players take the role of victims of an alien abduction trying to escape from captivity on an alien ship. The object is to be the first to escape..."the others better not get in the way". Cards are placed by the players throughout the game to determine the ship's layout, and represent the exploration of the ship. Other cards allow players to find weapons, or use other special powers, by holding a specific card or playing other cards as events. Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic463806.jpg,4,20,10,2,20,Abduction,20,//cf.geekdo-images.com/images/pic463806_t.jpg,1998,NA,"Adventure,Card Game,Fighting,Maze,Science Fiction",NA,George Vasilakos,NA,Aliens,"Modular Board,Variable Player Powers",Eden Studios,5.28024,253 1468,"Using a series of revealing clues, one team tries to guess the identity of a well-known person, place or thing while the other team tries to predict how many clues will be needed to make a correct guess. ",//cf.geekdo-images.com/images/pic14442.jpg,12,45,16,2,45,Anybody's Guess,45,//cf.geekdo-images.com/images/pic14442_t.jpg,1990,NA,"Party Game,Trivia",NA,(Uncredited),NA,NA,NA,Golden,5.78148,97 1470,"As pigeon clans, players vie for roosting rights in the districts of Venice. Clans must get larger to stake out more territory, and pigeon reproduction depends on getting as close as possible to tourists in the Piazza San Marco. All this is accomplished through the simultaneous selection of actions: how many pigeons to send to the piazza, which (if any) special action to use, and which three regions to reinforce. Points are scored for having a majority of pigeons in a district. ",//cf.geekdo-images.com/images/pic639428.jpg,4,60,10,2,60,Venezia,60,//cf.geekdo-images.com/images/pic639428_t.jpg,2001,Elena Obermüller,"Card Game,Travel",NA,Ronald Hofstätter,NA,"Animals: Pigeons,Cities: Venice,Country: Italy","Area Control / Area Influence,Simultaneous Action Selection",Queen Games,5.848,200 1471,"Players are "bosses" of organized crime in Chicago during the Prohibition era. Rival gangs fight over Speakeasies, Gambling Joints, and Protection Rackets. They try to direct the public into their "stablishmunts", whilst keeping the donut-boys-in-blue out. Using their Racketeers, Thugs and Vamps the players try to obtain joints and make money from the "unsuspecting" public who just happen to walk in to them. The game is fast moving, as each players turn is timed, and has some dire results. For example, when a hit is made the player who was shot gets a soaking (one trigger press only) with the *included* water pistol! There are numerous paths to victory that the players can take with their gang, with the twist that in the five player version one of the players has to play the cops...short-straw anyone? ",//cf.geekdo-images.com/images/pic56244.jpg,5,120,12,2,120,Gangsters,120,//cf.geekdo-images.com/images/pic56244_t.jpg,1992,"Dave Dobyski,Charles Kibler,George I. Parrish, Jr.","Fighting,Mafia,Real-time",NA,"Don Greenwood,Gérard Mathieu",NA,NA,Action Point Allowance System,Avalon Hill,6.24807,285 1472,"Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands. In each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard. ",//cf.geekdo-images.com/images/pic2869930.jpg,7,30,8,2,30,Five Crowns,30,//cf.geekdo-images.com/images/pic2869930_t.jpg,1996,NA,Card Game,NA,Marsha J. Falco,NA,Rummy Games,"Hand Management,Set Collection","999 Games,AMIGO Spiel + Freizeit GmbH,Nordic Games GmbH,Set Enterprises, Inc.",5.83739,1451 1473,Barbarians recreates the situation along the Rhine-Danube frontier of the Roman Empire in the years 70 BC to 260 AD. The game has 32 scenarios which can be played solitaire or by 2 players. Some scenarios can be adapted for play by 3 or 4 players. Scenarios range in playing time from 2 to 20 hours. It has an 8 page rulebook and is a straight forward UGO/IGO hex and counter war game. It is very much the unofficial expansion to Caesar's Legion. The rules are 99% similar to Caesar's Legion. ,//cf.geekdo-images.com/images/pic558643.jpg,2,240,12,1,240,Barbarians,240,//cf.geekdo-images.com/images/pic558643_t.jpg,1994,"John Compton,Beth Queman,Joe Youst","Ancient,Wargame",NA,Keith Poulter,NA,Ancient Rome,Hex-and-Counter,KP Games,5.35541,74 1474,"In Ohio all players start with an identical hand of cards, numbers 1-10 plus one "Ohio" card. After the lead, on your turn you must either pass or play a lower card; when everybody else passes, the last player to have played a card collects for purposes of end-of-game scoring the whole pile of cards (which for convenience will be called a trick) and then has the lead. The Ohio card is deemed always just a little lower than the last card played, so if a 2 is played and then an Ohio card (or two or three Ohio cards), a 1 would still be lower. When one person plays his last card, finish the trick and calculate the scores. Ohio cards count negative 10; all others their face value. Cards still in hand count negative (including Ohio card which is negative 10 if still in hand). Highest total wins. ",//cf.geekdo-images.com/images/pic157716.jpg,5,30,12,2,30,Ohio,30,//cf.geekdo-images.com/images/pic157716_t.jpg,1998,NA,Card Game,NA,Reiner Knizia,NA,Climbing Games,Trick-taking,Jumbo,5.86116,95 1475,"Careers is a game where the players set their own victory conditions. A player may choose to pursue Fame, Happiness, Money, or a combination of all three. The limitation being that the total number of "points" earned in the 3 categories must total 60. eg. 60 Happiness, 0 Fame, 0 Money; 20 of each; or any other combination. The players endeavor to fulfill their goal by going through any number of different "occupation paths". All paths have some prerequisite for entry, and benefits accrue from going through any of the paths more than once. The different occupations are designed to be suited to different strategies, eg. Hollywood is good for fame points, while "Going to Sea" is good for happiness. In the end it is the player (or team of players) who gets to their pre-set goal first who will be the winner, and achieve everything they ever wanted in life. Microbadges - Careers Fan ",//cf.geekdo-images.com/images/pic457195.jpg,6,60,8,2,60,Careers,60,//cf.geekdo-images.com/images/pic457195_t.jpg,1955,(Uncredited),Economic,"Spaß am Erfolg: Karriere, Das Millionenspiel, Risiko",James Cooke Brown,NA,Admin: Better Description Needed!,"Roll / Spin and Move,Variable Player Powers","(Unknown),Alga,Carlit,Clipper,Editrice Giochi,Estrela,Gibsons Games,Hasbro,Holdsworth Thos & Sons,IRWIN Games,John Waddington Ltd.,Juegos Crone,Jumbo,Majora,Manhattan Agencies,Miro Company,N.V. Smeets & Schippers Amsterdam,Parker Brothers,Parker Spiele,Pressman Toy Corp.,Schmidt Spiele,Smeets & Schippers,Tiger Electronics,Winning Moves Games (USA)",5.76275,1853 1477,"Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by the war is represented on an "ideological" chart which tracks the movement of the powers into the different spheres of influence: Fascist, Communist and Democrat. Where each country lies on this chart is vital to which country controls their decisions and forces. Political decisions are chosen from a large array of IPOs (International Policy Options) and a number of Political Options available only to the country that you're playing. The game is based on the original Days of Decision (I) but is almost a new game. The old one had 4 million possible outcomes, this one has over one hundred trillion (according to the game designer). ",//cf.geekdo-images.com/images/pic44833.jpg,7,300,14,2,300,Days of Decision II,300,//cf.geekdo-images.com/images/pic44833_t.jpg,1994,Rodger B. MacGowan,"Political,Wargame",NA,Harry Rowland,NA,World in Flames,Area-Impulse,Australian Design Group,6.20433,104 1480,"Players become the emperors/kings of empires/kingdoms of the ancient world. This may appear to be a wargame, but there are numerous roads to victory, as the use of trade and economic advancement is just as likely to prevail, in the end, as territorial expansion and conquest. Imperator includes 15 scenarios set from 1700 BC to 1200 AD. Each is very different and all are playable by between 1 and 5 players, with ingenious rules to take care of the "neutral" powers; those that aren't being played by a real-life player. Very suitable for solitaire play, as well as being interesting for multiple players, you'll even take in a bit of history to boot! The game is played in Seasons, and each season brings its own challenges. Unique features such as pleas for "Divine Intervention" and "Royal Marriages" make the game that little bit different. This game is a reimplementation of King of Kings, replacing the hex-based map with area movement. ",//cf.geekdo-images.com/images/pic317433.jpg,5,180,12,1,180,Imperator,180,//cf.geekdo-images.com/images/pic317433_t.jpg,1990,NA,"Ancient,Civilization,Economic,Political,Wargame",NA,William L. Banks,NA,NA,Area Movement,3W (World Wide Wargames),5.30581,86 1482,"From the creators of Trivial Pursuit, Ubi is a trivia game where you must strive to build your rubi ubi pyramid. Each time you successfully answer a question, you get a piece of your pyramid, provided you answered with the required "precision". The answers are given based on the map provided, so your answer is basically a geographical area which you feel applies to the question or statement. The game is supplied with a reticle (map-reader), which provides you with the letter needed if you want to answer with "triangular precision". So you must answer with a number (for hexagonal precision) or a number and a letter (for triangular). The four sides of the pyramid are earned by answering a question with triangular precision, one for each zone on the map (Americas, Europe, Water, and Universal - which is Africa, Asia and the other 3 zones). The rubi (top of the pyramid) is earned by first having the four sides done, then answering a final question. The zone is determined by rolling the rubi like a die, as the zones are inscribed on the rubi piece. ",//cf.geekdo-images.com/images/pic511038.jpg,4,60,12,2,60,Ubi,60,//cf.geekdo-images.com/images/pic511038_t.jpg,1986,NA,Trivia,NA,"Scott Abbot,Chris Haney",NA,NA,NA,"Horn Abbot Ltd.,San Serif Print Promotions Ltd (Serif),Selchow & Righter",5.30401,282 1484,"This is a semi-cooperative game which puts the "thief" against the rest of the players, who take the role of detectives. As the thief, you secretly plot your movements around a private art museum. As you go, the detectives take turns trying to find you with their eyes, the video cameras, or motion detectors. You can deactivate the cameras, and you can even cut off the power to the entire museum to mask your movements. Another advantage is that the thief gets a turn after every detective's individual turn. Another problem for the detectives is the fact that, once the thief has picked up a painting, she can take her next turn before removing the painting from the gameboard. The good guys know the vicinity, but won't know her exact location, as the thief is now up to 3 squares away from that spot. If a detective ever spots you with the naked eye, secret movement is over, and the thief's token is placed on the board for all to see. This can get frantic, since the thief can only move 1-3 spaces, while detectives roll a d6 for movement! The thief player has to decide when to attempt a getaway. The catch is, some of the windows and doors are locked. There are actual lock pieces, and you must flip over the one you are attempting to open (instant detective frenzy!). If she has stolen 3 paintings (in a one-off game), and manages to get out, she wins. In a tournament style game, each player gets a turn at being the thief, so the number of paintings needed will vary based on the other players' scores. 1991 Mensa Select Also selected by Family Fun Magazine as one of the best games. Original name by inventors was Heist. Clue name was added for marketing purposes when the game was licensed with Parker Brothers. Similar to Scotland Yard The Fury of Dracula Specter Ops ",//cf.geekdo-images.com/images/pic886101.jpg,4,30,10,2,30,Clue: The Great Museum Caper,30,//cf.geekdo-images.com/images/pic886101_t.jpg,1991,Tim Hildebrandt,"Children's Game,Deduction",NA,"John LaBelle,Thomas Rabideau,Dave Rabideau",NA,"3D Games,Cluedo,Mensa Select","Partnerships,Secret Unit Deployment","Parker Brothers,Waddington's Games, Inc.",6.71156,1223 1488,""Trailer Parks are a cruel place to spend eternity...", that's why you need to become the next "God of Trailer Parks" and get to heaven as quick as you can. Two roads to victory: First, be the last remaining claimant to the "Trailer Park God Throne" (a ricketty fold-away picnic chair) to have any followers, or be the first to increase their "High-Falootinosity" rating to a positive value. Beat down all those who stand in your way, while picking up such "High-Falootinicious" Advancements as a "Scamway Distributorship", a "Televangelist Ministry" or that Mecca of the Maudlin "Earl's Roadside Shrine and Gift Emporium"! ",//cf.geekdo-images.com/images/pic277478.jpg,6,30,0,3,30,Trailer Park Gods,30,//cf.geekdo-images.com/images/pic277478_t.jpg,1998,NA,Card Game,NA,"Eric Kriser,Chuck Wilhelm",NA,NA,Take That,Placebo Press,4.67358,53 1489,"Time to film the latest western being produced at Deadwood Studios, makers of terrible western movies. All the special roles are up for grabs: "Man falling off roof", "Crying woman", "Stagecoach driver", "Dead man", and more. Yes, they're all available, and if you're good enough – that is, if you progress up through the "hack" levels represented by the number on your character's die – you may even get to play that complicated character part "Rear-end of Horse"! In Deadwood Studios USA (originally published as Deadwood), players wander across the backlot each day, looking for acting jobs. Your actor is a six-sided die, and the number on top represents your status. (These dice are never rolled; they just show your status.) After you take a role in the movie, you can roll a die and try to "act", or you can "rehearse" to improve your odds. As you work, you'll earn money and fame, and you can trade those things at the casting office for higher status, which brings you the ability to take better-paying roles. At the end of the game, you add up your money, fame, and status points, and the player with the highest score is the best actor at Deadwood Studios! ",//cf.geekdo-images.com/images/pic1732708.jpg,8,60,12,2,60,Deadwood Studios USA,60,//cf.geekdo-images.com/images/pic1732708_t.jpg,1999,"Phil Foglio,Cheyenne Wright","American West,Dice,Economic,Humor,Movies / TV / Radio theme,Print & Play",NA,"James Ernest,Rick Fish","Another Day, Another Dollar: Horror,Another Day, Another Dollar: Kung Fu,Another Day, Another Dollar: Musicals,Another Day, Another Dollar: Space,Deadwood: On Location",NA,"Area Movement,Dice Rolling,Hand Management","Cheapass Games,Truant Spiele",5.8974,780 1491,"Players compete to build the best outpost. They must build and staff factories to produce resources which are then used to build more factories and purchase any of 13 outpost improvements which give different advantages (ranging from production technologies, resource storage, and increased population maximums to resource producing stations). Improvements are purchased through auctions, and each player may win several per round. There are 3 phases in the game, and with each phase after the first a new set of improvements are available to purchase. Each staffed factory and improvement is worth a certain number of victory points (ranging from 1 pt for an ore factory to 20 points for a moon base) and the first player to reach 75 points wins. This game's mechanisms were later reused in The Scepter of Zavandor and, to a lesser extent, in Phoenicia. ",//cf.geekdo-images.com/images/pic1083946.jpg,9,150,12,2,150,Outpost,150,//cf.geekdo-images.com/images/pic1083946_t.jpg,1991,"Karim Chakroun,Michael D. Moore,Damian Isherwood","Economic,Science Fiction",NA,"James Hlavaty,Timothy Moore",NA,NA,Auction/Bidding,"Stronghold Games,TimJim Games",6.8304,1043 1493,"This is the Indian sub-continent (British Imperial India) member of the 18xx family of games. It is billed as A game for engineers who've had enough of the financiers! It involves five-foot-six and metre gauges, hills, mountains and the Himalayas, contract bids and government mails. The technical challenges of building a railroad network in difficult country stand on a par with the financial market manipulation which usually dominates the 18xx games. Time to play is listed as 4-7 hours. Ages 11+. A 4-hour game would be an exception and it's not really for 11-year-olds. Two small extension kits were produced in 1992 and re-edited in 1999. For its 20th anniversary, Lookout Games and Mayfair Games Inc. published an updated version in Oct 2009. It is based on the retuned rules by Stuart Dagger and Steve Jones that were edited by Lou Jerkich, Dick Ruck and Jeff Heuer. Expanded by: MIK 1 Extension Kit for 1853 MIK 2 Extension Kit for 1853 ",//cf.geekdo-images.com/images/pic615051.jpg,6,180,12,3,180,1853,180,//cf.geekdo-images.com/images/pic615051_t.jpg,1989,"Ed Dovey,Klemens Franz,Francis Tresham","Economic,Trains,Transportation",NA,Francis Tresham,"MIK 1 Extension Kit for 1853,MIK 2 Extension Kit for 1853","18xx,Admin: Better Description Needed!,Country: India","Route/Network Building,Stock Holding,Tile Placement","Hartland Trefoil Ltd.,Lookout Games,Mayfair Games",6.99245,384 1496,"“The story, of Rome is the most splendid romance in all history...” -F. Marion Crawford, Ave Roma Immortalis, II, IS Seven centuries of history are contained in this box. Imperium Romanum II is the game of the Roman Empire -the greatest and most glorious empire the world has ever known. The rules book describes the intricacies of Roman political, economic, and military conflict. The game-map portrays the whole Roman world, from Britannia to Parthia, in exacting detail, and the 800 game counters depict individual legions, fleets, and auxiliary units. The thirty-five scenarios examine every major Roman war, civil and external, through 700 years that shaped the Western World. Many games claim historical accuracy; players will be astonished at the wealth of historical detail in this one. Many games claim to be playable; players will be very pleased at how elegantly Imperium Romanum II joins scholarly historical concern to an eminently playable game system. In short, Imperium Romanum II is the definitive game of the Roman Empire. Imperium Romanum II is based on West End Games classic Imperium Romanum. More accurate, informative and attractive maps, an increase in the number of unit colors and types, rules substantially revised with an eye to readability, clarity, and historical accuracy, and the addition of new scenarios (and the elimination of some older ones) are just some of the improvements players will find in this thorough revision. What You Will Do In Imperium Romanum II Storm the walls of Rome; plunder provinces; reconquer the Empire; strive for the Imperial purple; war against the Parthians; fight great battles at sea; fight barbarian invasions; mass barbarian hordes to plunder the West; conquer Gaul; cross the Rubicon. Fight against aristocratic oppression, or for aristocratic stability. Strive to become Rome's absolute ruler, or to defend the republic. Take the role of Caesar, Pompey, Octavian, Marc Antony, Vespasian, Diocletian, Constantine, Theodosius, Theodoric, Justinian, or Attila the Hun. • Lead legions, cavalry, horse archers, auxiliaries, and r fleets; distribute donatives to your troops; watch your troops defect because of low morale. Conspire with other players, and betray them to their foes. Experience the glory and grandeur that was Rome. Suitable for solitaire play. Some of the 35 scenarios provided can be played to completion in 4 hours or less; others could take as long as 100 hours. Some scenarios permit as many as 6 players; others as few as 2. Imperium Romanum II includes: • Two full-color maps, total area 22" x 51", portraying the entirety of the Roman world at 50 miles per hex. • 800 full-color counters depicting individual legions, auxiliary units, and leaders. • One 28-page rule book. • Two 8-page chart booklets. • One 48-page scenario book including thirty-five scenarios. • Dice and counter-tray with lock-on lid. Design: Albert A. Nofi Development: Nicholas Quane with Greg Costikyan and B.C. Milligan (source: back of the box) ",//cf.geekdo-images.com/images/pic216374.jpg,6,240,16,1,240,Imperium Romanum II,240,//cf.geekdo-images.com/images/pic216374_t.jpg,1985,"Larry Catalano,Stephen Crane,David Martin (II),Kevin Wilkins","Ancient,Wargame",NA,Albert A. Nofi,NA,"Ancient Rome,Byzantium","Dice Rolling,Hex-and-Counter,Simulation",West End Games,6.56713,499 1497,A collectible card game from Steve Jackson aimed directly at the kids. The core game comes with everything you need and boosters just add more options. Each player gets 10 action points each turn to go back in time and collect dinosaurs. You start your turn by rolling a die and putting out that many new dinos for hunting. You travel to different time periods and hunt the dinos by rolling a die and comparing the total to a list on the card. A good roll allows you to capture the dino but a bad roll can have other consequences including ending your turn prematurely. Each dino cost variable action points to hunt and moving from one time period to another also costs action points. You also collect various items that can help you and there are action cards that have good and bad effects. When the stack of dinos has been exhausted and all dinos have been captured or have escaped the game is over. Whoever has captured the most dino points wins. The beauty of this game is not in game play but the cards themselves. There is a large picture of the dinosaur and enough info to put a reference book to shame. As a bonus there is also a phonetic spelling of the name. Without the special cards this game can be played by 5 year olds with a little help. Home Page: http://www.sjgames.com/dinohunt/ ,//cf.geekdo-images.com/images/pic109788.jpg,4,60,8,2,60,Dino Hunt,60,//cf.geekdo-images.com/images/pic109788_t.jpg,1996,NA,"Card Game,Collectible Components,Prehistoric",NA,Steve Jackson (I),NA,"Animals: Dinosaurs,CCGs (Collectible Card Games),Time Travel",Action Point Allowance System,"Pegasus Spiele,Steve Jackson Games",5.25048,313 1498,"Paydirt uses Team Charts patterned after every NFL team. These charts are statistically designed to reflect the strengths and weaknesses that characterized that team. Though the teams from the era it was published come in the box there is the ability to purchase teams from any era, and even more recent teams. With Avalon Hill's demise this is not the case for the most recent years.* Originally called Sports Illustrated Pro Football published by Time, Inc. Then became Paydirt by Avalon Hill. Chart designer Dr. Thomas R. Nicely, a mathematician with published articles on the subject of random and statistical probabilities. Rights to create charts reverted to Dr. Nicely when Avalon Hill folded and was absorbed by Hasbro. He then granted the privilege and rights of producing charts to one Matt Floray, who released updated (and previous) charts for a few years before his death in 2011. New and updated charts are now made by several different fans. In addition to its boardgame version, Data-Driven Football offers a computer game. Since 2007, DDF's methodology includes the result and description of every play from every NFL game, and information from each play's video. ",//cf.geekdo-images.com/images/pic579217.jpg,2,90,11,1,60,Paydirt,90,//cf.geekdo-images.com/images/pic579217_t.jpg,1970,NA,"Dice,Sports",NA,"David S. Neft,Dr. Thomas Nicely",NA,"Admin: Better Description Needed!,Sports Illustrated (Time, Inc) Line,Sports: American Football / Gridiron","Dice Rolling,Simulation","(Self-Published),Avalon Hill,Sports Illustrated",6.86738,377 1499,"(from ADG website :) World in Flames is Australian Design group's international award winning game that is the strategic game of World War II. Five full-colour maps portray all the theatres of war: Europe, Russia, Africa, the Middle East, India, Asia, the Pacific, the Atlantic and (most importantly) Australia. [...]Counters represent the armies and corps, the aircraft carriers, the naval task forces and the air groups that took part. Everything you need to re-fight the greatest conflict in history. Two to six players make the strategic decisions that decide the fate of nations. What forces to produce, where to commit them, when and how? No two games of World in Flames play the same, no strategy is foolproof, any decision may have unforseen, long-term consequences. World in Flames contains all the latest top quality components, 1400 counters, 5 maps, 2 combat charts, one Production Circle and the comprehensive rules and scenarios booklets, that have been extensively updated and revised based on 2 million playing hours of the world's greatest game. ",//cf.geekdo-images.com/images/pic2260119.jpg,7,6000,12,2,120,World in Flames,6000,//cf.geekdo-images.com/images/pic2260119_t.jpg,1985,"Chris Denton,Michael Fisher,Rodger B. MacGowan","Wargame,World War II",World in Flames Deluxe Edition,"Greg Pinder,Harry Rowland","Africa Aflame,Asia Aflame,Carrier Planes in Flames,Commandoes in Flames,Convoys in Flames,Cruisers in Flames,Factories in Flames,Fatal Alliances,Fatal Alliances II,Khaki in Flames,Leaders In Flames,Mech In Flames,Planes in Flames,Politics in Flames,Ships in Flames,World in Flames Map Pack,World in Flames Millennium Annual,World in Flames: 2008 Annual,World in Flames: 93 Annual,World in Flames: 94/95 Annual,World in Flames: 98 Annual",World in Flames,"Area Movement,Dice Rolling,Hex-and-Counter",Australian Design Group,7.50574,1162 1501,"Van Gogh, Rembrandt, Renoir --- paintings by the world's most famous artists are on the auction block, for sale to the highest bidder. How high will you bid before the tension and bluffing get to you? And how good's your eye --- can you spot a forgery when you buy one? The MASTERPIECE game combines the excitement of a fast-paced board game with the glamour and sophistication of a game that deals with fine art. Some of the world's greatest paintings, illustrated in full-color postcards, are an integral part of gameplay. The high-stakes world of international art --- and the power plays of an auction --- will entertain and enlighten as you join a particularly eccentric group of collectors who've all come in search of a MASTERPIECE. Each player takes the role of an art collector and tries to amass the greatest fortune in cash and the value of art pieces in their collection. The painting cards are randomized and placed face down in a stack. Matching size value cards are also mixed and placed face down in a stack. These value cards indicate the worth of the painting ranging from forgery (zero) to $1,000,000. Each player receives an equal sum of money and one painting with value card which are clipped together so that all players can see the painting and only the owning player can see the value. When paintings are drawn from the stack, a value card is clipped to them in this fashion. Players move around the board by die roll and land on spaces that allow the player to collect money from the bank, receive a painting from the stack, sell a painting to the bank for its value, sell a painting to the bank for a specified amount, auction one of their paintings to the highest bidding opponent, or auction the top painting in the stack to the highest bidder. The game ends when the painting stack is exhausted. Players add the values of their paintings to their cash on hand. The player with the largest total wins. ",//cf.geekdo-images.com/images/pic159748.jpg,6,60,8,3,60,Masterpiece,60,//cf.geekdo-images.com/images/pic159748_t.jpg,1970,"Peter Blume,Gustave Caillebotte,Mary Cassatt,Paul Cézanne,Pieter Claesz,Lucas Cranach the Elder,Leonardo da Vinci,Edgar Degas,Eugène Delacroix,Albrecht Dürer,Jean-Honoré Fragonard,Paul Gauguin,Francisco Goya,El Greco,Francesco Guardi,Martin Johnson Heade,Meindert Hobbema,Hans Hofmann,Winslow Homer,Edward Hopper,Wassily Kandinsky,Doris Lee,Édouard Manet,Bernardo Martorell,Amedeo Modigliani,Claude Monet,Georgia O'Keeffe,Jackson Pollock,Raphael,Frederic Remington,Pierre-Auguste Renoir,Sir Peter Paul Rubens,Kiyoshi Saitō,Georges Seurat,Jan Steen,Gilbert Stuart,Titian,Henri de Toulouse-Lautrec,Joseph Mallord William Turner,Adriaen Van Der Spelt,Vincent van Gogh,Rembrandt van Rijn,Diego Velázquez,James Abbott McNeill Whistler,Grant Wood","Bluffing,Negotiation",NA,"Marvin Glass,Christian Thee",NA,NA,Auction/Bidding,"Borras Plana S.A.,Clipper,Estrela,Hasbro,Majora,Miro Company,Nilco S.A.,Parker Brothers,Smart Games, Inc.,Toltoys",5.54284,1306 1502,"Hotel Tycoon, first published as Hotels, is a Monopoly-like game in which hotel tycoons try to buy and build the best hotels in the world and compete for guests. The game caters two to four players, ages eight and up. An average game lasts about 90 minutes. Players try to buy and build the best hotels in this game, earning the most money or bankrupting their opponents. A successful hotel consists of three components: the land on which it's built, the hotel buildings, and the entrances by which guests arrive in the hotels. All three components need to be bought separately with in-game money. As in Monopoly, money is earned by players who end up on one of the entrances of your hotels, after their dice roll. The more luxurious the hotel, the more money a guest will earn you. Money you can use to build extensions to your existing hotels, buying new entrances or pay other players when you arrive at their hotels. The game consists out of cardboard, three-dimensional hotel buildings, recreational grounds and entrance stairs that can be placed on the large game board. ",//cf.geekdo-images.com/images/pic2078499.jpg,4,60,8,2,60,Hotel Tycoon,60,//cf.geekdo-images.com/images/pic2078499_t.jpg,1974,Denys Fisher,Economic,NA,Denys Fisher,NA,3D Games,Roll / Spin and Move,"AS Company,Asmodee,Asterion Press,Broadway Toys LTD,Denys Fisher Toys,Flair Games,Funskool Games,Gém Klub Kft.,Hasbro,MB Giochi,MB Juegos,MB peli,MB Spellen,MB Spiele,Milton Bradley,MindTrap Games, Inc.,Nilco S.A.,Parker Brothers,Tsukuda Hobby / Original",5.4004200000000004,2172 1503,"Mid-East Peace is one of those great games where luck really doesn't play a part, once initial country selection is made. The game is set during the pressure cooker situation of the early 90's and the tension of the game certainly reflects this. Players out-maneuver and out-bluff one another so as to gain the riches of the region, while making sure they spend enough of the "oil/money" to ensure the safety of their state. The tension is kept up by secret deployment of forces and the continual angst of balancing resource spending with the saving necessary to come off the winner. It is, usually, the richest player, the one who has probably spent least on 'defense' throughout the game that will come off the victor. But, the twist is that the game can end in war or peace, and there are different victory conditions depending on which of the two outcomes it ends in. A very hard balance to maintain. ",//cf.geekdo-images.com/images/pic28718.jpg,6,120,12,2,120,Mid-East Peace,120,//cf.geekdo-images.com/images/pic28718_t.jpg,1990,"Eric Hotz,David Kowan","Arabian,Bluffing,Modern Warfare,Negotiation,Wargame",NA,"Tom Dalgliesh,David Kowan",NA,NA,"Area-Impulse,Secret Unit Deployment",Columbia Games,5.04673,107 1504,"One of the original games released by Goldsieber upon their business launch. Players attempt to sneak and bribe their way into a Sultan's palace. Designer Kara Ben Hering is actually a pseudonym for Klaus Teuber, Fritz Gruber, Wolfgang Ludtke, and Peter Neugebauer. ",//cf.geekdo-images.com/images/pic198025.jpg,4,60,9,2,60,Bakschisch,60,//cf.geekdo-images.com/images/pic198025_t.jpg,1995,NA,"Adventure,Arabian",NA,"Fritz Gruber,Kara Ben Hering,Wolfgang Lüdtke,Reiner Müller,Peter Neugebauer,Klaus Teuber",NA,NA,"Auction/Bidding,Simultaneous Action Selection",Goldsieber Spiele,5.71122,107 1506,""Conquistador recreates the 16th Century exploration and conquest of the New World (North and South America) by the major powers of Europe." (from Avalon Hill game box) "The game is quasi-historical in nature, providing the atmosphere and mechanics of the 16th Century world, along with historical personages. The object of the game is for one Country to accumulate as much wealth, land, and prestige (in the form of actual discoveries) as he[sic] can; the Country with the greatest total of all three is the victor." (from SPI game rules introduction) Originally published in 1976 by SPI in Strategy & Tactics magazine #58, and later sold as a boxed edition in a plastic tray, the SPI version is a one to three player game, featuring the Spanish (green counters), French (blue counters), and English (beige counters). Rules for Portugal or the German bankers as a fourth player are included, but no counters are provided in the game. The Avalon Hill edition is a one to four player game, featuring the Spanish (green counters), French (blue counters), English (pink counters) and Portuguese (yellow counters). This edition of the game was published in 1982 with a mounted map in a bookcase box. The "Fur Traders & Buccaneers" variant in The GENERAL Vol.21 No.5 added counters and rules for Dutch, Danish, and slave units. Developer: Greg Costikyan ",//cf.geekdo-images.com/images/pic143846.jpg,4,360,12,1,360,Conquistador,360,//cf.geekdo-images.com/images/pic143846_t.jpg,1976,"Kenn Nishiuye,Redmond A. Simonsen","Economic,Exploration,Political,Renaissance,Wargame",NA,Richard H. Berg,NA,"Admin: Better Description Needed!,Age of Discovery,Country: Costa Rica,Country: Portugal,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter","Avalon Hill,SPI (Simulations Publications, Inc.)",6.42344,526 1508,"Broadside is an American Heritage game from the "Command Decision" series published by Milton Bradley circa 1962. Players take turns maneuvering their frigates and other ships to gain position so as to fire their cannons and destroy the masts on the enemy ships. Not for hardcore gamers, Broadside is an introductory wargame of early naval combat on the high seas. Some ports are guarded by land based cannons and players risk losing ships by straying too close. Rules are easy to learn and like "Dogfight" the game includes some great plastic miniatures to play with. ",//cf.geekdo-images.com/images/pic505369.jpg,2,45,10,2,45,Broadside,45,//cf.geekdo-images.com/images/pic505369_t.jpg,1962,Thomas Birch,"Miniatures,Nautical,Wargame",NA,(Uncredited),NA,American Heritage Games,NA,"John Sands Pty Ltd,Milton Bradley",6.07683,341 1509,"Dogfight is one of the American Heritage games in the "Command decision" series of wargames published by Milton Bradley circa 1961-65. Definitely not for the hardcore wargamer, Dogfight is a light version of WWI air combat. The Germans and Americans each get 6 biplanes divided into 2 squadrons of 3 planes each. Each squadron gets a hand of combat maneuver cards and players move one plane from each squadron engaging and evading each other. For each plane shot down you receive an ace token that entitles you to hold a larger hand of cards. Anti-Aircraft guns guard each home squadron and the lucky flyer has the opportunity to strafe the enemies planes on the ground. A great introductory wargame with easy to learn rules. ",//cf.geekdo-images.com/images/pic204982.jpg,4,45,10,2,45,Dogfight,45,//cf.geekdo-images.com/images/pic204982_t.jpg,1962,NA,"Aviation / Flight,Wargame,World War I",NA,(Uncredited),NA,American Heritage Games,"Hand Management,Roll / Spin and Move","Milton Bradley,Takara",6.26277,364 1510,This Avalon Hill game is a vehicle for instructing students (there is a classroom section in the rules) on why Marxism is superior. The Workers move around a board while trying to survive against the Capitalist player who control everything. As the Workers unite they take power from the Capitalist player but if they do not suceed in uniting the Capitalist will win. The Marxist politics are very up front in this game in presentation and in the suggested reading in the rules. A surprising publication from a war game company ,//cf.geekdo-images.com/images/pic56251.jpg,6,90,12,2,90,Class Struggle,90,//cf.geekdo-images.com/images/pic56251_t.jpg,1978,NA,"Educational,Political",NA,Bertell Ollman,NA,NA,NA,"Avalon Hill,Class Struggle, Inc.,Didacta,Metracon,Mondadori Giochi",4.83109,162 1511,"Lost and alone, you must survive and escape the woods. There are 5 different scenarios from inexperienced hikers lost in the woods to a rescue party trying to find a lost person. You will have to deal with animals, finding food and water, mother nature and sickness without dying to win. ",//cf.geekdo-images.com/images/pic181641.jpg,4,30,10,1,30,Outdoor Survival,30,//cf.geekdo-images.com/images/pic181641_t.jpg,1972,NA,"Adventure,Exploration",NA,Jim Dunnigan,NA,NA,"Dice Rolling,Hex-and-Counter,Roll / Spin and Move,Simulation",Avalon Hill,4.60933,848 1512,"This game was originally published by the designer as Bin'Fa under the company name Taoist Arts, Inc. It was released a few years later as Hexagony by Avalon Hill, and then again as Bin'Fa by the designer under the company name Kenterprises. The Avalon Hill version has slightly different rules. Alan Moon is credited with development of this version. Bin'Fa will be re-released February 2015 after undergoing numerous alterations and rule changes from its previous incarnations. Bin'Fa/2015 Edition is described by the Publisher/Designer: Bin’Fa is a game of strategy for 2 to 6 players, each of whom controls an army of twelve units, a general and a supply pawn. In multiple army games, each player controls either two or three armies. The object of the game is to capture the opposing army units by surrounding them, thereby removing them from play. The game board is divided into six separate triangles, which offer almost limitless possibilities for new terrain each game. Each player places his armies at the start of the game in his home battle sector. The board also contains terrain markers and vortex markers, which the armies can use to jump around and appear unexpectedly behind enemy lines, presenting a sudden and unforeseen threat to the rear. The terrain transforms what would otherwise be a featureless playing area into one that more closely resembles the terrain over which actual battles are fought. With an almost incalculably large number of possible different terrain configurations, strategy cannot be decided in advance. The beginner always stands a chance against the experienced player. Bin´Fa armies use up supplies when they move just as real armies do. On taking possession of the dice, players must choose between moving their army units on the battle sector (which uses up supplies) or using their turn to move the supply marker in hope of obtaining fresh supplies. One of the most exciting aspects of Bin´Fa is the "cavalry charge." As long as a player has sufficient supplies and is lucky enough to avoid rolling a double, it is possible to send a force dashing across the board to attack enemy units and (hopefully) return. The game of Bin´Fa brings together two strands whose origins go back to very ancient times. Sun Tzu was a famous Chinese general and student of warfare. Bin´Fa is based on the precepts contained in his classic work on the subject, "The Art of War," written 2,300 years ago. They provide the structural framework for the game. ",//cf.geekdo-images.com/images/pic438376.jpg,6,60,10,2,60,Hexagony,60,//cf.geekdo-images.com/images/pic438376_t.jpg,1977,"Jean Baer,Ken Hodkinson,Margaret Lehman","Abstract Strategy,Wargame",NA,Ken Hodkinson,NA,Tube Games,Dice Rolling,"Avalon Hill,Kenterprises,Taoist Arts, Inc.",5.82075,133 1513,"The Republic of Rome is an abstraction of over 250 years of history. It simulates the politics of the Roman Senate during the republic. The players take the part of various factions vying for the control of the senate. They control the various powerful families of the time, who compete for state offices, military command, economic concessions and new adherents. To win the player must get their faction to become the most powerful in Rome. While doing this, however, a balance must be maintained. A hostile world situation, and the vagaries of the public of Rome means that the players must also cooperate so that Rome herself doesn't go down under this pressure. If Rome does not last, neither does the senate, and all players lose! Players make proposals to the Senate which other players then vote on. A player's ability to make proposals is determined by which Offices his/her Senators hold. A player's influence in votes is determined by the number of Senators they have recruited and the level of influence those Senators have obtained. Proposals may include assigning Senators to governor provinces (generating revenue), recruiting an army to fight an external foe, addressing the concerns of the Roman people, assigning offices or prosecuting previous office holders. Players have to co-operate to overcome the various threats that the game sends against Rome (wars, famine, unrest, bankruptcy) whilst working to build their own Senators' and Generals' positions and undermine that of their opponents. A powerful General or an influential Senator may become Emperor (thus winning the game) but equally may suddenly fall to the plague or an assassin's blade. ",//cf.geekdo-images.com/images/pic487045.jpg,6,300,14,1,300,The Republic of Rome,300,//cf.geekdo-images.com/images/pic487045_t.jpg,1990,"Dave Dobyski,Charles Kibler,Kurt Miller,George I. Parrish, Jr.,Patrick Turner Studios,Mark Poole","Ancient,Negotiation,Political,Wargame",NA,"Richard Berthold,Don Greenwood,Robert Haines","Empire of Rome 27 BC - 284 AD,The Republic of Carthage","Ancient Rome,Cities: Rome,Solitaire Games,Valley Games Classic Line,Valley Games Tactics Line","Dice Rolling,Hand Management,Simulation,Variable Player Powers,Voting","Avalon Hill,Descartes Editeur,Edge Entertainment,Phalanx Games Deutschland,Valley Games, Inc.,Wargames Club Publishing",7.54994,3365 1514,This game is all about balance. The board itself is hinged and moves as players move their metal balls across the boards' surface. Which ever way the board is tilting towards decides whose turn it is. It is possible that a player might get two turns in a row if the board still tilts towards them after they move a ball. The first player to get all 8 of their balls to the other side of the tilt-table wins. ,//cf.geekdo-images.com/images/pic1029380.jpg,2,20,8,2,20,Yali,20,//cf.geekdo-images.com/images/pic1029380_t.jpg,1996,NA,"Abstract Strategy,Action / Dexterity",NA,Claus A. Harttung,NA,Marble Games,Point to Point Movement,Jumbo,5.28337,144 1515,"Players take turns forming words on either an 8x8 matrix gameboard (in the current new classic version offered by Winning Moves) or on a 10x10 matrix gameboard (in the currently offered Hasbro Euro edition). Words may be formed horizontally or vertically on the grid, as in Scrabble, but as the title suggests the letters may also be stacked, so already-played words can be changed into different words by having letters stacked (up to a limit of 5 high). EXAMPLE: Change LATE to CATER and then change CATER to BELATED. Scoring is different from Scrabble; there are no prescribed letter values per tile; instead, when a new word is formed, the number of tiles used in that word is counted and used as the score as follows: A word that is flat (no stacked tiles) scores 2 points per tile, but the words that score the most are those that have many stacked tiles, with tiles underneath the spelled word also being counted. The impact of these rules provide for scoring-per-turn increasing as the game continues. Winning Moves classic 8x8 version: http://www.amazon.com/Winning-Moves-1194-Classic-Upwords/dp/B00V82MFSY?ie=UTF8&keywords=upwords&qid=1464366613&ref_=sr_1_1&sr=8-1 Hasbro Euro 10x10 version: http://www.amazon.com/Upwords-The-3D-Word-Building-Game/dp/B01276CYHQ?ie=UTF8&keywords=upwords&qid=1464366613&ref_=sr_ph_1&sr=sr-1 August 2016 will have a new Hasbro version 10x10 game available in the United States. An app for UPWORDS play is available both for iphone and android devices, by Lonely Star Software, under license from Hasbro. Players can play alone, against an AI component of varying skill level, or against another player anywhere in the world. Hasbro is the worldwide licensee of UPWORDS rights from Rudell Design LLC. Upwords Deluxe has an 11 x 11 rotating grid, 121 tiles and 28 challenge tiles, and electronic timer. ",//cf.geekdo-images.com/images/pic3182333.jpg,4,90,8,2,90,Upwords,90,//cf.geekdo-images.com/images/pic3182333_t.jpg,1981,NA,Word Game,NA,Elliot Rudell,NA,3D Games,"Hand Management,Tile Placement","CEFA (Celulosa Fabril S. A.),Hasbro,MB Jeux,MB Spellen,Milton Bradley,Parker Brothers,Winning Moves Games (USA)",5.67674,2212 1516,"Billed as the Official Game of the United States Auto Club this is one of Avalon Hill's early Sports Illustrated branded games. The game was created by Jim Barnes who sold the game at a booth that he set up at Indy and other race track promenades in the 1970s. Mr. Barnes struck a deal with Avalon Hill and the game was changed a little by the development team at AH and published with the SI logo on the box. On an oval track you can run up to 33 cars. Each car has its own driver card derived from the performance of the actual drivers of the featured Indy race. Ongais, Foyt, Unser, Sneva, Mears, Rutherford etc, every driver that was in the that year's Indy has a card with a color photo on one side and game racing charts on the other side. One Card set, for an even year Indy race from 1978 through 1986, was included in the box with the other card sets offered through the AH mail order program. Each driver card has 6 tables on the back. Three of the tables for movement, you chose whether you are going to drive normally, charge or back off and then roll 2 dice, referencing the appropriate table. The result will tell you how far you can move or if you have encountered car trouble. There are 2 trouble tables that can slow you down or knock you out of the race. There is also a pit stop table which controls how many turns you must sit in the pits before re-entering the race. The game is driven on Stats and can be played solitaire. ",//cf.geekdo-images.com/images/pic52503.jpg,33,120,10,2,120,USAC Auto Racing,120,//cf.geekdo-images.com/images/pic52503_t.jpg,1979,NA,"Racing,Sports",NA,Jim Barnes,NA,Sports: Auto Racing,Roll / Spin and Move,"Avalon Hill,Midwest Research,Sports Illustrated",5.82279,176 1517,"In this CCG you lay sites to build the game board. You then place items and disasters at the sites. You chose 4 starting characters and create a deck with other characters, actions, equipment etc. You also have a separate deck of combat cards that you can use to enchant your fight or charm ability. You move your characters in groups around the board trying to get items. As you do you will set off disasters that have to be dealt with. Sometimes they guard a site but a lot of them start roaming the board looking for fights. You win by acquiring over half the items or by having the most when all items have been acquired. The first set (0) consists of 303 cards and has art from the films Bubblegum Crisis, El Hazard, Ramma 1/2, and Tenchi Muyo. The second set (1) consists of 220 cards and has art from Armitage III, Dominion Tank Police, Phantom Quest Corp., Project A-Ko, and Oh My Goddess. In the third set (Dragon Ball Z) consists of 232 cards and all art is exclusively from Dragon Ball Z the series. There are also a fairly large number (32) of promotional cards. ",//cf.geekdo-images.com/images/pic108750.jpg,4,45,10,1,45,Ani-Mayhem,45,//cf.geekdo-images.com/images/pic108750_t.jpg,1996,NA,"Card Game,Collectible Components,Exploration,Fighting",NA,"Jon Healy,Keith Pinster,Josh Ritter",NA,"Anime & Manga,CCGs (Collectible Card Games)","Modular Board,Pick-up and Deliver",Pioneer,5.08229,96 1518,"First, you decide on what finished goods you want to sell and how much, based on your capital. Based on that, you buy the raw materials necessary to do that. You combine raw materials to make finished goods. You sell the finished goods. You have to bid on the purchase price of the raw materials and the sales price of the finished goods. When supply exceeds demand the prices drop. When demand exceeds supply the prices rise. If you bid less than the going price, you get nothing. Easy to learn, but interesting strategies. Somewhat mechanical, but a good game by Sid Sackson. Part of the 3M Bookshelf Series. ",//cf.geekdo-images.com/images/pic1512663.jpg,6,90,12,2,90,Executive Decision,90,//cf.geekdo-images.com/images/pic1512663_t.jpg,1971,(Uncredited),"Economic,Industry / Manufacturing,Math,Negotiation",NA,"(Uncredited),Sid Sackson",NA,3M Bookshelf Series,"Auction/Bidding,Commodity Speculation,Simultaneous Action Selection,Trading","3M,AS Manufacturas,Avalon Hill,University Games",6.03633,362 1519,"Reality as you know it is a lie. The world we see around us is an illusion hiding True Reality, a horrible illusion fabricated to keep humanity at bay, and to prevent our awakening. That is the premise to the darkest of the CCGs. You play an Archon or an Angel of Death. You lay beings or regions around you and to the side in a Tarot type layout. On these cards you can play influence cards. Your spell casters can play spells and there are commandments that you can play that have instant effects. On your turn you try to influence the population at large by moving population counters onto your outer cards then to your inner cards then onto the card representing you. With 2 players there are 9 population markers and the first to sway 5 wins. Of course along the way your beings will be throwing everything but the kitchen sink at each other. Between the subject matter and the dark and very graphic cards this is not a kids game. Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic492312.jpg,99,45,14,2,45,Kult,45,//cf.geekdo-images.com/images/pic492312_t.jpg,1995,"Tony Bagge,Les Edwards,Nils Gulliksson,Peter Andrew Jones,Jens Jonsson,Renato Olivares Machias,Terry Oakes,Paolo Parente,Harvey Parker,Jamie Sims,Adrian Smith,Stefan Thunberg","Card Game,Collectible Components,Fighting,Horror,Mature / Adult",NA,Bryan Winter,NA,CCGs (Collectible Card Games),Variable Player Powers,"Heartbreaker,Target Games,Wydawnictwo MAG",6.70274,186 1520,"The object of the game is to collect round cards known as "Monads," which look like yin-yang symbols. The players do this by Trading, Buying, and Leaping with other cards. Monad / Die 1. Million uses a deck of cards with six colors (Red, Orange, Yellow, Green, Blue, and Purple). Half of these are called "Warm" colors (Red, Orange, and Yellow), and the others are "Cool" colors (Green, Blue, and Purple). The majority of cards has one symbol on them (known as "Commons"), but there is one card of each color with 2-5 colors on them (known as "Bis," "Tris," "Quads," and "Quints"). At the start of the game, each player is assigned one of the six colors as their "identity" and is dealt six Commons and one "Bonus" card (which shows three pairs of colors). The Bis, Tris, Quads, and Quints are placed face up in separate piles in the center of the table. On their turn, a player attempts to get higher numbered cards into their hand. The easiest way is by "Trading." To trade, a player turns in a pair of cards with the same number of symbols but of opposite colors (one warm and one cool) and takes the top card from the stack with the next highest number of symbols. When they turn in two Quints, they gain a Monad. If the two cards turned in match one of the pairs on their bonus card, they may also draw the top card from each of the lower stacks. They may also use cards of the same color as their Identity as wild cards, which are treated as having any number of symbols. The player can turn in more than two cards and "Leap" to a higher stack. This allows them to select a card with a higher number of symbols. Finally, they can "Buy" a card. Buying cards uses the numbers located on each card. The player turns in a number of cards which total greater than the number on the card they are after. Monads can be purchased for 80 points. A player can also draw the top card from the deck but doing so prevents them from taking any other action that turn. The first player to accumulate a given number of Monads (which varies depending on the number of players in the game) is the winner. Belongs to the 3M Gamette Series ",//cf.geekdo-images.com/images/pic1428004.jpg,4,60,10,2,45,Monad,60,//cf.geekdo-images.com/images/pic1428004_t.jpg,1969,(Uncredited),Card Game,NA,Sid Sackson,NA,"3M Gamettes,Sid Sackson Signature Series",Set Collection,"3M,Eagle-Gryphon Games,Hexagames (I),Salagames",6.33359,365 1522,"Get Out is a Monopoly-style game with three tracks instead of one, and a couple of nice mechanical twists. The squares on the outer board are jobs, and the squares on the middle board are apartments. You can take as many jobs as you want, but each one slows you down, making it harder to get to Payday. Money doesn't really matter anyway; the real point of the game is to spend four months in the terrifying center ring. Not that they necessarily have to be four months in a row.... ",//cf.geekdo-images.com/images/pic297351.jpg,8,120,10,2,120,Get Out,120,//cf.geekdo-images.com/images/pic297351_t.jpg,1998,NA,Economic,NA,James Ernest,NA,NA,NA,Cheapass Games,5.52489,235 1524,"Fight City is a strategy card game in which each player needs his own deck. Each player's deck is composed of 50-60 cards, like Locations, Fighters, Weapons and Events. Players take turns bringing cards into play and using their cards to fight. The object of the game is to run your opponent out of money. Versions Original cardstock Deluxe boxed (both A and B decks) Deck A: Power Deck B: Fear Awards 1999 Origins Award Nominee: Best Traditional Card Game ",//cf.geekdo-images.com/images/pic28298.jpg,2,30,10,2,30,Fight City,30,//cf.geekdo-images.com/images/pic28298_t.jpg,1999,Brian Snoddy,Card Game,NA,James Ernest,NA,NA,NA,Cheapass Games,5.47854,178 1525,"Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries. The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers). You also have cards representing the participating generals , terrain and the ever present special events. It is a collectible card set but with a flat rarity. There is the original set of 200 cards representing the Battle of Bull Run. The second set at 400 cards was the Battle of Shiloh. The third set at 250 cards was the Battle of Gettysburg. All artwork and graphics in the Dixie series were created by RPG/Historical artist, Eric Hotz (www.hotzartworks.com). ",//cf.geekdo-images.com/images/pic37262.jpg,2,60,12,2,60,Dixie: Bull Run,60,//cf.geekdo-images.com/images/pic37262_t.jpg,1994,Eric Hotz,"American Civil War,Card Game,Collectible Components,Dice,Wargame",NA,Tom Dalgliesh,NA,"CCGs (Collectible Card Games),Dixie: American Civil War Card Game","Area Control / Area Influence,Area Movement,Dice Rolling,Hand Management,Secret Unit Deployment",Columbia Games,6.24761,335 1527,""Prehistory. Hot. Primordial. Dull. You've been dominating the earth for longer than you can remember. Then again, with a brain the size of a walnut, you've also been standing there for longer than you can remember. Nevertheless, you're completely positive that it's been ten million years since anything interesting has happened. So you decide to cajole your buddies into a suicide race across skull island. The winner is the first to hurl himself into a big volcano in the middle. The losers are everyone who got their hedz bitten off along the way." A very simple race game: throw your dice and move your dino. The track is rather long though and when parts of the track pass close to another part, players may throw rocks at each other which place you back at the start. ",//cf.geekdo-images.com/images/pic33902.jpg,8,60,10,2,60,Bitin' Off Hedz,60,//cf.geekdo-images.com/images/pic33902_t.jpg,1996,"James Ernest,Toivo Rovainen","Prehistoric,Racing",NA,James Ernest,NA,Animals: Dinosaurs,"Roll / Spin and Move,Variable Player Powers",Cheapass Games,4.59156,454 1528,"Chief Herman's Holiday Fun Pack contains more than thirty previously published by James Ernest and Cheapass Games, as well as an essay and game bibliography. Six Dice-Coin Games: Bogart; Crash; Flip; Dogfight; Pennywise; Road Trip Six Card Games: Spots; El Paso; Hey, Bartender!; Following Suit; Last Man Standing; Brain Baseball Three Bluffing Games: Big Dumb Five; The Lost Pueblo of Doctor Green; Candy Four Board Games (with 3 Boards): Galaxy; The Celebrated Jumping Frog Game; Stumpy the Cave Boy; Tishai Three Paper (and pencil) Games: Strange Words; WoRDWeRX; Divide and Conquer Two Group Games: The Con Game; Love and Marriage Keeping it Simple (a game design article by James Ernest) Nine Poker Variants: Rosencrantz and Guildenstern; Suck; Girl's Best Friend; Countdown; How Stupid Are You?; Night Baseball of the Living Dead; Frankenstein; Rescue 9-1-1 with Media Crew; River of Blood; The Order of Poker Hands Ludography (a list of games designed by James Ernest) Gaming_Industry_Awards135 *2000 [[Origins Award Nominee: Best Abstract Board Game ",//cf.geekdo-images.com/images/pic228645.jpg,50,30,10,2,30,Chief Herman's Holiday Fun Pack,30,//cf.geekdo-images.com/images/pic228645_t.jpg,2000,NA,NA,NA,James Ernest,NA,NA,NA,Cheapass Games,5.79737,152 1530,"Get a band of mercenaries together and go beat up someone else's band of mercenaries. You must first spend resource points to try and sway mercs to fight for you. You then arm them to the teeth and give them skills. Each character has a life value (how much damage it can take), a control value (used to recruit the person), a skill number (max amount of skills that can be played on the person), a weapon number (quantity of weapons that may be carried) and combat strings. The combat is quite involved and owes more to miniature gaming than to card games. First you roll for ranged attacks and compare rolls to your DF string. Each roll that meets or exceeds a number of the string hits so it possible to score multiple hits with one combatant. The defender then gets to fire back in the same manner. After DF is resolved you go to Close Combat. Close combat is handled much the same way except you also have a blocking string so it is possible to block hits. Special mention must be made of the artwork on the cards. It is stunning. Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic89006.jpg,2,30,12,2,30,Dark Age: Feudal Lords,30,//cf.geekdo-images.com/images/pic89006_t.jpg,1996,"Rick Berry,John Bolton,Tim Bradstreet,Gerald Brom,Dave Dorman,Les Dorscheid,Phil Hale,Henry Higgenbotham,Patrick Ho,John Matson,R. K. Post,John Zeleznik","Card Game,Collectible Components,Fighting",NA,Luke Peterschmidt,NA,"CCGs (Collectible Card Games),Dark Age",NA,FPG,6.14576,92 1531,"Depending upon the number of players, each player receives 1 or 2 knights. Each of these knights lists a series of dice pips on the card, some of which are red in color. These red numbers are the knights defensive abilities, and he will block these numbers if rolled by an opponent during a competition. For instance, Upollonius Wolkenburg has a 1, 2 and 3 in red. Thus, he will block one of each of these numbers each time dice are rolled by an opponent in a competition. Some knights have less numbers in red, but they usually have a greater attack strength, meaning they can roll more dice in combat. This mechanism borrows very heavily from many role playing and fantasy games. In addition to these 'defense' numbers and the attack dice chart, each knight card also has charts for prizes won (1 - 15) and damage points (1 - 10). There are also nice illustrations on each card ... about the only kind thing I can say about the game. Each player also receives a 'lady' card. Each lady possesses a number of characteristics, including hair color, build, height and personality. When granting her favor to a knight (which is indicated by placing a corresponding token onto a knight card), the idea is to seek out a knight who desires similar characteristics in a lady. The start player challenges an opposing knight with one of his knights. A challenge cannot be refused. These two enter battle, which involves each player tossing a number of dice equal to their attack strength into the tournament field. In mounted combat, any 1's, 2's or 3's thrown strike a blow, unless these are blocked by the opponent. If any of these dice strike, the knight falls from his horse and the knight suffers hit points equal to the number of blows which were landed. If only one knight is struck and falls from his horse, the opponent wins and earns a prize for himself and for his lady. If both knights fall from their horse, then the match continues on foot. This involves more dice rolling, but 4's, 5's and 6's now strike. This continues until one knight concedes or reaches 10 damage points, at which time he is out of the tournament (and out of the game). The next player in turn order then challenges a knight. This process is repeated until there is only one healthy knight remaining. The round then ends and victory points are doled out to the knight and lady who won the most prizes. There are also potential bonuses which add to the players' scores. ",//cf.geekdo-images.com/images/pic1296903.jpg,10,45,10,2,45,Ritter ohne Furcht und Tadel,45,//cf.geekdo-images.com/images/pic1296903_t.jpg,1998,"Andreas Metzger,Nicolas Neubauer","Dice,Fighting,Medieval",NA,Hartmut Witt,NA,NA,Betting/Wagering,Eurogames,4.29688,64 1533,"One player takes the role of Max, the ghost. Max hides himself in the Canterville castle. The other players are the ghost chasers and search for Max in the castle. Max and the ghost chasers begin the game in rooms of their choice. The Max and his chasers move room to room. Max moves invisibly, showing himself only from time to time. The creatures living around the castle determine when Max must show himself. After each game round, one animal is removed from the board. When all animals of one type have been removed, Max must show which room he is in and how he got there. Max has a code of honor and will not enter the same room twice during the chase. Unlike Max, the chasers may enter each room as often as they like. They try to force Max into a dead end to catch him. All the chasers win if one of the chasers enters the room where Max is. If the last animal is removed from the board with Max having not been found, the player playing the role of Max is the winner! ",//cf.geekdo-images.com/images/pic3844.jpg,5,60,8,2,60,Ghost Chase,60,//cf.geekdo-images.com/images/pic3844_t.jpg,2001,Doris Matthäus,"Children's Game,Deduction,Exploration",NA,Kai Haferkamp,NA,Ghosts,"Partnerships,Secret Unit Deployment","999 Games,AMIGO Spiel + Freizeit GmbH,Rio Grande Games",6.21442,378 1534,"The premise is quite simple: jump out of airplanes and get your guys to land as close to the coast as possible. The closer you are to the coast, the more points you score. If you splash down into the water, however, you will score negative points. The further from the shore you are in the water, the more negative points you will suffer. The board depicts a section of land, followed by a beach and ocean. There is a lake on one space of the land section, and a one-space island in the ocean. The board also has two 'landing' tracks running parallel to each other. The tokens are placed on these tracks once they have leapt from the planes. Finally, the board also has a scoring track to tabulate the points ultimately scored following a round, as well as a cumulative scoring track which runs the perimeter of the board. Each player loads his or her tokens (which vary with the number of players) into the two airplanes. There are four rows of seats in the airplanes, and where your tokens are positioned will be important when considering the timing of your jumps. Players then each receive six cards plus one 'jump' card. These cards dictate the actions that will occur during the turn. Most of the cards move one of the planes (red or yellow) forward or backward a certain number of spaces. Other cards allow a player to switch seats in or between the planes, cancel any jump attempts that round or blow a jumper off course a space. Finally, the jump card causes one of the player's token to leap from the plane and land on the space directly below where he was seated. The mechanics are quite simple. Each player lays a card face down, and then all reveal their cards simultaneously. Beginning with the start player (which rotates each round), each player carries out the action his card depicts. However, if a player reveals a 'jump' card, then opponents who played a 'wind' or 'cancel jump' card must reveal them, taking the appropriate action. The 'wind' card can be disastrous, as that player gets to bump the jumper one space up or down. This may have the effect of landing the jumper in the water. Cards played are discarded, with the exception of the 'jump' card, which is retrieved back into the player's hand. When a token leaps from a plane (due to the play of a 'jump' card), he is placed on the outside track of the landing track. If another token leaps into the same space, it is placed along the inside track. Any other tokens that land on that same space are shoved back to the next empty space on the landing track. This can result in a scoring reduction if the token is being moved further from the coast, but can also be a positive occurrence if this causes the token to be moved onto the land as opposed to falling into the water. Play continues until all tokens have jumped from the planes. They are then moved one-by-one to the scoring track, beginning with the token furthest from the shore. There is a positive scoring track for those tokens that were fortunate enough to land on solid ground, and a negative scoring track for those jumpers who splashed into the water. The more tokens that successfully landed on the ground, the more points the players closest to the shore will score. The converse is also true! Once all tokens have been repositioned onto the scoring tracks, each player tallies his final results and these are marked on the cumulative scoring track. This entire process is then repeated two more times and the player with the most cumulative points following the third round is victorious. ",//cf.geekdo-images.com/images/pic7498.jpg,5,45,10,2,45,Jump!,45,//cf.geekdo-images.com/images/pic7498_t.jpg,1998,NA,Aviation / Flight,NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,Simultaneous Action Selection,Editrice Giochi,5.22785,79 1535,"A simple racing game where speed and movement is decided by the driver and not the dice. Only when exceeding safety speeds on the bends are dice used to decide the penalty incurred. The players use "dashboards", cardboard cutouts resembling dashboards, complete with a speedometer and tire and brake wear gauges. Maximum acceleration is fixed, tire and brake wear may happen as a result of cornering too quickly—then there are the dreaded spinouts. A few tight spots exist, so blocking is also an effective tactic. Tactic cards (you get 5 for the entire race) put a few aces up your sleeve. They can give you an extra burst of speed or of cornering ability. Pit stops will get you fresh brakes and tires but you must reach them by exact count—otherwise you're forced into another lap. Also, pit cards throw a monkeywrench in—usually you'll lose a turn, but now and then you'll get extra fast service, a burst of speed in coming out of the pit, or special brakes good for one extra corner. The race runs for up to 10 laps; the player furthest past the finish line when all players have had the same number of turns wins. The game's simplicity makes it accessible to younger players, whilst it remains enjoyable by adults. I just like the dashboards (reminds me of Gametime's Sopwith or Yaquinto's Shooting Stars). ;-) ",//cf.geekdo-images.com/images/pic2758404.jpg,6,120,10,2,30,Formula-1,120,//cf.geekdo-images.com/images/pic2758404_t.jpg,1962,NA,"Racing,Sports",NA,"John Howarth,Trevor Jones",NA,Sports: Auto Racing,Area Movement,"Alga,Brohm-Parker-Spiele,Istituto Del Gioco (IDG),Majora,Miro Company,Parker Brothers,Schmidt Spiele,Smeets & Schippers,Tofa,Waddington's Games, Inc.",6.66385,477 1536,"Game Synopsis: Lord of the Fries is a thematic sequel to Give Me The Brain!. It takes place at the same restaurant, has the same cast of characters, and requires roughly the same equipment. But the game is entirely different. Players choose orders (sometimes randomly, sometime not) from the figuratively colorful Friedey's menu, and try to fill them with cards from their hands. Some orders are easy, like the Cowabunga. One Cow Meat, one Bun. Some are a little harder, like the Chickabunga Conga: same as a Chickabunga (Bird Meat plus Bun), plus Fries and a Drink. Sound easy? Now try your hand at a Lord of the Fries, a Meat Munch, or the infamous Patriarch (Fish Meat, Cheese, Bun, Fries, Drink, and the oft-maligned Strawberry Pie). Awards 1998 Origins Award Nominee: Best Traditional Card Game 2003 Listed in GAMES Magazine's GAMES 100 Online Play GameTable Online (free, multiplayer, real-time) Versions 1998 cardstock version (out of print) 2003 Special Edition (color) as Lord of the Fries De-lux 2008 Third Edition (color) Third Edition card count - 12 Drink, 12 Bun, 12 Fries, 12 Veggies, 12 Cow, 10 Bird, 8 Cheese, 8 Sauce, 8 Fish, 4 Pie ",//cf.geekdo-images.com/images/pic2569732.jpg,8,45,12,3,45,Lord of the Fries,45,//cf.geekdo-images.com/images/pic2569732_t.jpg,1998,Brian Snoddy,"Card Game,Zombies",NA,James Ernest,NA,"Cheapass Zombie Series,Food / Cooking","Auction/Bidding,Dice Rolling,Hand Management,Set Collection","Cheapass Games,Steve Jackson Games,Truant Spiele",5.96773,1473 1537,"Is this any way to run a railroad? It is if you can pick up more passenger and freight revenues than your opponent! An authentic railroad dispatching game based on the actual C&O/B&O railroad. Players compete against each other as well as the elements (floods, derailments, collisions, mountain slides) to operate the most efficient railroad system. Contents: Dispatcher's Manual containing colorful history, photos and memorabilia of C&O/B&0 railroading plus diagrams and examples of play. 97 train counters instructions for 1.2 or more players time table departure cards situation cards freight load counters 2 part game board ",//cf.geekdo-images.com/images/pic10628.jpg,2,360,10,1,360,C&O/B&O,360,//cf.geekdo-images.com/images/pic10628_t.jpg,1969,(Uncredited),"Trains,Transportation",NA,Thomas N. Shaw,NA,Admin: Better Description Needed!,Pick-up and Deliver,Avalon Hill,5.36695,59 1540,"BattleTech is a science fiction tactical wargame in which players maneuver giant fighting robots ("BattleMechs," or "'Mechs") against each other (or vehicles and/or infantry). The game system includes details such as varying weapon ranges, heat generation, and discrete hit locations (torso, arms, legs, etc.). 'Mechs vary greatly by mobility and firepower, and players can choose from provided designs or take the time to create their own 'Mechs from scratch. The base game (reprinted in many different editions) includes an introductory rulebook for new players; recent editions also include quick-start rules for an even faster orientation. The game is typically played on one or more mapsheets or (more recently) mounted map boards, and there are many mapsheet and "hex" (mounted-board) packs available for purchase or even download. Optional rules are also available for hexless play a la many miniatures games. An extensive line of pewter figurines ('Mechs, vehicles, and the like) are available in the United States from Iron Wind Metals. (Many earlier BattleTech figures were produced and sold by Ral Partha, which still handles the figure lines in Europe.) The main component of the current generation of BattleTech is a series of core rulebooks, the central one being Total Warfare (in print and PDF), which contains the main (tournament-legal) rules for the game. (The 2011 Catalyst reprint is up-to-date in terms of errata fixes.) TechManual (in print and PDF) contains construction rules for 'Mechs and other units. A series of three "advanced rules" books adds on to the standard rules: Tactical Operations (in print and PDF) covers on-planet actions over a period of hours; Strategic Operations (in print and PDF) covers in-system actions over a period of weeks; and Interstellar Operations (forthcoming; 2012?) covers system-level actions over a period of months. The final core rulebook available is A Time of War: The BattleTech RPG (in print and PDF), a revised version of the BattleTech RPG rules, which have previously gone under the names MechWarrior and Classic BattleTech RPG. A one-volume tome on the BattleTech universe was announced years ago but has no scheduled release. BT is also supplemented by a variety of Technical Readouts, which provide gameplay and background data on 'Mechs and other units at various time periods in the game-universe history; map sets, including the new Hex Pack hard-mounted maps with tile overlays; sourcebooks; and pregenerated record sheets, as well as the aforementioned miniatures (which are not required for play). As in earlier editions of BattleTech, the current generation includes an introductory box set. The current version (released Q1 2011) is the 25th Anniversary Box Set, which features everything necessary to play the game, including: 24 unpainted, ready-to-play plastic BattleMech miniatures. 2 unpainted, premium-quality plastic BattleMech miniatures. One 12-page full-color quick-start rulebook One 80-page full-color rulebook Inner Sphere at a Glance, a 56-page full-color book of universe background and BattleMech technical data A 36-page book of pregenerated BattleMech Record Sheets One 16-page full-color Painting and Tactics Guide Two heavy-duty cards of compiled tables (Many sets came only with one.) Two 18″ x 24″ double-sided game-board quality maps. In 2009, the adjective "Classic" was dropped from the BattleTech line. Introductory Rules Battletech Introductory Box Set Core Rulebooks Classic Battletech: Total Warfare (Standard Game Rules) Classic Battletech: Tech Manual (Standard Unit Construction) Classic Battletech: Tactical Operations (Advanced Ground Rules & Construction) Classic Battletech: Strategic Operations (Advanced Aerospace Rules & Construction, Complete Battleforce Rules) A Time of War: The BattleTech RPG (RPG rules) A Time of War Companion (RPG supplement) Battletech: Alpha Strike (Fast-Play Rules) BattleTech: Interstellar Operations (forthcoming: 2014?) Introductory Supplements Technical Readout: 3039 Record Sheets: 3039 (print version is abridged; PDF is unabridged) Classic Battletech Starterbook: Sword and Dragon Battletech Hexpack: Lakes and Rivers Battletech HexPack: Cities and Roads Battletech HexPack: Mountains and Canyons Other Supplements (partial list) Classic Battletech: Dawn of the Jihad Battletech: Chaos Campaign Classic Battletech Starterbook: Wolf and Blake Classic Battletech Map Compilation 1 Classic Battletech Map Compilation 2 Classic Battletech: Mercenaries Supplemental Rules Expansions for Previous Editions (partial list) BattleTech: CityTech BattleTech: AeroTech BattleTech: AeroTech 2 Classic Battletech RPG ",//cf.geekdo-images.com/images/pic34098.jpg,20,90,12,2,90,BattleTech,90,//cf.geekdo-images.com/images/pic34098_t.jpg,1985,"Tom Baxa,Tara Gallagher,Earl Geier,Alan Gutierrez,Ernie Hernandez,Jeff Laubenstein,Todd Lockwood,James Nelson","Fighting,Miniatures,Science Fiction,Wargame",NA,"Forest Brown,L. R. ""Butch"" Leeper,Jordan Weisman","Battleforce 2,BattleMech Recognition Cards,BattleTech BattlePack: Fourth Succession War,BattleTech Field Manual: Warden Clans,BattleTech Field Manual: Capellan Confederation,BattleTech Field Manual: ComStar,BattleTech Field Manual: Crusader Clans,BattleTech Field Manual: Draconis Combine,BattleTech Field Manual: Federated Suns,BattleTech Field Manual: Free World's League,BattleTech Field Manual: Lyran Alliance,Battletech Field Manual: Mercenaries,BattleTech Field Manual: The Periphery,BattleTech Manual: The Rules of Warfare,Battletech Operation: Stiletto,BattleTech Record Sheets Volume Five: Vehicles,BattleTech Record Sheets Volume Four: Assault 'Mechs,BattleTech Record Sheets Volume One: Light 'Mechs,BattleTech Record Sheets Volume Six: 3055 'Mechs,BattleTech Record Sheets Volume Three: Heavy 'Mechs,BattleTech Record Sheets Volume Two: Medium 'Mechs,Battletech Record Sheets: 3050,BattleTech Record Sheets: 3055 & 3058,BattleTech Reinforcements 2,BattleTech Reinforcements: BattleMech Record Sheets 3025,BattleTech Starter: Fist and Falcon,BattleTech Tactical Handbook,BattleTech Technical Readout: 2750,BattleTech Technical Readout: 3050,BattleTech Technical Readout: 3055,BattleTech Technical Readout: 3058,BattleTech: 1st Somerset Strikers,BattleTech: 20 Year Update,BattleTech: AeroTech 2,BattleTech: AeroTech 2 Record Sheets,BattleTech: Alpha Strike,BattleTech: BattleForce – The Galtor Campaign,Battletech: Chaos Campaign,BattleTech: Chaos March,BattleTech: ComStar,BattleTech: Cranston Snord's Irregulars,Battletech: Day of Heroes,BattleTech: Die Welt des 31. Jahrhunderts,Battletech: Explorer Corps,Battletech: First Strike,BattleTech: Handbook – House Steiner,Battletech: Historical Turning Points – Galtor,BattleTech: Hot Spots,BattleTech: Invading Clans,BattleTech: Jade Falcon Sourcebook,BattleTech: Luthien,BattleTech: Map Set 1,BattleTech: Map Set 2,BattleTech: Map Set 3,BattleTech: Map Set 4,BattleTech: Map Set 5,BattleTech: Map Set 6,BattleTech: Master Rules,BattleTech: Maximum Tech,BattleTech: McCarron's Armored Cavalry,BattleTech: Mercenary's Handbook,BattleTech: Mercenary's Handbook 3055,BattleTech: More Tales Of The Black Widow,BattleTech: Northwind Highlanders,BattleTech: Objective Raids,BattleTech: Operation Flashpoint,BattleTech: Reinforcements,BattleTech: Rhonda's Irregulars,BattleTech: Shattered Sphere,BattleTech: Solaris VII – The Game World,BattleTech: The Battle for Coventry,BattleTech: The Battle for Twycross,BattleTech: The Black Thorns,BattleTech: The Dragon Roars,BattleTech: The Falcon and the Wolf,BattleTech: The Fall of Terra,BattleTech: The Fourth Succession War Military Atlas Volume 1,BattleTech: The Fourth Succession War Military Atlas Volume 2,Battletech: The Fourth Succession War Scenarios Volume One,BattleTech: The Kell Hounds,Battletech: The Periphery,BattleTech: The Spider And The Wolf,BattleTech: The Star League,BattleTech: Tukayyid,BattleTech: Twilight Of The Clans,BattleTech: Wolf Clan Sourcebook,BattleTech: Wolf's Dragoons,Classic Battletech Field Manual: Mercenaries Revised,Classic BattleTech Field Manual: Updates,Classic BattleTech Map Set #7,Classic BattleTech: FedCom Civil War,Classic Battletech: Historical – Brush Wars,Classic Battletech: Historical – War of 3039,Classic Battletech: Jihad Hot Spots – 3070,Classic Battletech: Mercenaries Supplemental,Classic BattleTech: Record Sheets 3067,Classic Battletech: Record Sheets – 3039,Classic Battletech: Technical Readout 3025,Classic Battletech: Technical Readout – 3039,Classic Battletech: Technical Readout – 3050 Upgrade,Dropships and Jumpships,The Fox's Teeth: Exploits of McKinnon's Raiders,Gray Death Legion,House Davion: The Federated Suns,House Kurita: The Draconis Combine,House Liao: The Capellan Confederation,House Marik: The Free Worlds League,House Steiner: The Lyran Commonwealth,MechWarrior: Unbound,Rolling Thunder,Sorenson's Sabres,Tales of the Black Widow Company",BattleTech,"Dice Rolling,Role Playing,Variable Player Powers","Altar Games,Catalyst Game Labs,Descartes Editeur,Devir,Diseños Orbitales,Ediciones Zinco S.A.,Encore (for boardgames),Falconer Printing,Fanpro,FASA,Group SNE,Imperium Jogos,Nexus,PRO-Games,אוליב (Olive)",6.95716,2847 1542,"Calamity is Games Workshop game published in association with the Sentry Group of Insurance companies. A typical insurance game, where you, as a company, insure risks in this dangerous world. Designed by Andrew Lloyd Webber (yes the famous one). Mechanics from Derek Carver and Ian Livingstone. (OOP 1983) ",//cf.geekdo-images.com/images/pic2483588.jpg,6,60,10,2,60,Calamity!,60,//cf.geekdo-images.com/images/pic2483588_t.jpg,1983,NA,Economic,NA,"Derek Carver,Ian Livingstone,Andrew Lloyd Webber",NA,NA,Trading,Games Workshop Ltd.,5.20943,53 1543,"Fantasy miniature game. A typical Dragons & Dungeon game. Requires a Game Master. The original game comes with 6 Ral Partha metal miniatures, 180 cards (featuring monsters, treasures, objects and traps), a dungeon board, D&D dice, and three pre-made adventures (ISBN 1-56076-552-b) ",//cf.geekdo-images.com/images/pic712862.jpg,6,60,10,2,60,Dragon Quest,60,//cf.geekdo-images.com/images/pic712862_t.jpg,1992,"Gerald Brom,Clyde Caldwell,Jeff Easley,Larry Elmore,Fred Fields,Carol Heyer,Roger Loveless,Keith Parkinson,Robin Raab","Adventure,Exploration,Fantasy,Miniatures",NA,"William W. Connors,Walter E. Johnston, IV,David Wise",NA,"Animals: Dragons,Dungeons & Dragons","Campaign / Battle Card Driven,Grid Movement,Role Playing,Variable Player Powers","Grow Jogos e Brinquedos,TSR",6.19115,192 1544,"Beyond Balderdash is the expanded second edition of Balderdash. Balderdash is based on bluffing your opponents into guessing your false definitions to obscure words. Beyond Balderdash adds several new categories to the mix: Movies (make up a plot), Dates (say what happened on it), People (say what the person did), and Initials (make up what they stand for). The real answers are often even more outrageous than the bluffs, so the game offers plenty of laughs. The UK version of Absolute Balderdash is a different variation with different questions. Notably, the UK Absolute Balderdash features a "Law" category, where you complete the law given on the card. Beyond Balderdash is lacking that category, and features in its place a "Date" category, where you are given a date and must come up with the historical significance. The Canadian and Australian versions of Absolute Balderdash also feature the Date category instead of Law. Absolute and Beyond were merged into the game Balderdash at least by 2003 (there is a 1997 edition of Beyond Balderdash still with the Dates category). Now, the vanilla version of Balderdash is the five-category edition with Laws instead of Dates. Balderdash with a single category (word definitions) has not existed since at least 2003. Re-implemented by: Kokkelimonke Jubileum Re-implements: Balderdash ",//cf.geekdo-images.com/images/pic3364.jpg,6,45,10,2,45,Beyond Balderdash,45,//cf.geekdo-images.com/images/pic3364_t.jpg,1993,NA,"Bluffing,Party Game,Word Game",NA,Paul Toyne,NA,"Balderdash,Dictionary Games,Drumond Park MiniGames","Paper-and-Pencil,Voting","Canada Games,Casper,Drumond Park Ltd.,Hasbro,Parker Brothers,Popular de Juguetes,Tactic,Ventura Games",6.77716,2348 1545,"A beautiful tile-laying game where players strive to build large plots of single variety flowers. The larger the plot, the higher the score. Players plant their own gardens but also compete in a central connecting strip. Players also get the chance to plant weeds into the opponent's garden, spoiling their best laid plans. Flowerpower is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic83701.jpg,2,30,8,1,30,Flowerpower,30,//cf.geekdo-images.com/images/pic83701_t.jpg,2001,Grafik Studio Krüger,Abstract Strategy,NA,"Angelika Fassauer,Peter Haluszka",NA,"Flowers,Kosmos two-player series,Solitaire Games","Area Control / Area Influence,Tile Placement",KOSMOS,6.61647,654 1547,"The aim of the game is to remove as many of the tablets lying on the board as possible by means of clever manipulation of the playing figure (column)and thus to win as much as possible of the square made up of four fields. The tablet that is removed is always that which the column stood on last. The person who removes the last of the four tablets, wins that square and occupies the payment circle with one of his or her coins. The points are added up at the end of the game. ",//cf.geekdo-images.com/images/pic50852.jpg,4,45,10,2,45,Janus,45,//cf.geekdo-images.com/images/pic50852_t.jpg,1975,Claus Fritzmann,Abstract Strategy,NA,Rudi Hoffmann,NA,Edition Perlhuhn series at Franckh-Kosmos,Modular Board,"KOSMOS,Spear's Games",6.27308,65 1549,"Based on the classic game show that began in 1961, with many editions printed starting in 1962. Each edition featured a different set of words, although later anniversary editions used words from previous sets. The object is for one person to get their teammate to say the password given a one-word clue for 10 points. Each time a clue is given, the other player can guess the password; if they get it right, the team scores. If they get it wrong, the other team gets to try for 9 points. This goes back and forth, with the word value continuing to decrease, until A) the word is guessed; B) ten clues are given without a correct guess; or C) the password is said by a clue-giver, in which case the word is thrown out. Hyphenated words (i.e., "lovey-dovey") are considered two words, and hence are inadmissible. ",//cf.geekdo-images.com/images/pic42588.jpg,4,30,10,3,30,Password,30,//cf.geekdo-images.com/images/pic42588_t.jpg,1962,Design Edge,"Movies / TV / Radio theme,Party Game,Word Game",Quick Picks Password & Password Junior,(Uncredited),NA,TV Series: Password,Partnerships,"Alga,Chad Valley Co Ltd.,Endless Games (I),Falomir Juegos,Jumbo,MB Spellen,MB Spiele,Milton Bradley,Nathan,Otto Maier Verlag",6.11235,794 1551,"A unique variation on the format of Battleship. The game is different in having a three dimensional board. Players hide their submarines and a mine on the three underwater levels on one side, and place their surface ships on the top surface level of the other side. Players move a ship to a desired grid location and then fire a depth charge, marking off hits, near misses, and misses on their opponent's submarines. Submarines can fire a torpedo at surface vessels that are in the same column. Play alternates back and forth until one player sinks all three of his opponent's subs or all of his opponent's surface ships (almost never happens). ",//cf.geekdo-images.com/images/pic451754.jpg,2,45,10,2,45,Sub Search,45,//cf.geekdo-images.com/images/pic451754_t.jpg,1973,NA,"Children's Game,Deduction,Nautical",NA,(Uncredited),NA,3D Games,Secret Unit Deployment,"Editrice Giochi,MB Giochi,MB Jeux,MB Spellen,MB Spiele,Milton Bradley",5.6936,258 1552,"Collectable Card Game based on the popular Illuminati game. Secret conspiracies try to take over the world. Each player represents a different conspiracy (or different factions of the same conspiracy!) each of which can win either by controlling enough "groups" like the Republican Party or France or by fulfilling their own special goals. Also published as a non-collectable 'One With Everything' full-set manufacturer's edition, with its own rules on how to play with one of *every* card. A set of additional cards was published in booster packs as INWO Assassins, and later the Church of the Subgenius. ",//cf.geekdo-images.com/images/pic373546.jpg,8,120,12,2,120,Illuminati: New World Order,120,//cf.geekdo-images.com/images/pic373546_t.jpg,1994,"John Kovalic,David Martin (II),Shea Ryan,Dan Smith","Card Game,Collectible Components,Humor,Negotiation,Political,Science Fiction",NA,Steve Jackson (I),NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games),Illuminati","Action Point Allowance System,Dice Rolling,Hand Management,Tile Placement,Variable Player Powers","Pegasus Spiele,Steve Jackson Games",6.36325,1164 1555,"From the box description: ESCAPE... is all you think of when you live in a cold, dark dungeon. But DUNGEON DICE can set you free! The dice are tunneling tools. Shovels - Keys -- Daggers -- Ladders and Lanterns. And, with every roll, you might be one step closer to freedom. You match the dice to earn the tunnel cards that pave the way to your great escape. But passage is perilous! Gruesome guards and fellow prisoners will challenge your getaway. So plan your moves with care. If you're the first to dig out of this dark and dismal dungeon, victory will be yours. ",//cf.geekdo-images.com/images/pic229081.jpg,4,30,8,2,30,Dungeon Dice,30,//cf.geekdo-images.com/images/pic229081_t.jpg,1977,NA,"Dice,Fantasy",NA,Paul J. Gruen,NA,NA,Press Your Luck,Parker Brothers,5.86774,327 1556,"From the publisher's website: TENJO captivates players from a wide range of age groups with diverse gaming interests. Strategies combine elements of combat, resources, wealth, negotiations, and timing. The warfare is ruthless, diplomacy is crucial, and emotional engagement is intense. A highly flexible set of rules allows 2 to 4 players to adopt a limitless number of scenarios and methods with ease. Expected game time varies from 3 to 10+ hours. No two games are the same. This is truly a war game of infinite possibilities! 4 Samurai Chip racks 360 Samurai Chips, 90 in each of the four colors (Red, Blue, Green & Yellow) - Each set of 90 Samurai Chips is made up of 15 in each amount of Samurai: 1,000, 2,000, 3,000, 5,000, 10,000, 25,000 20 Daimyo General Pawns, 5 in each of the four colors 20 Shadow Warrior Figurines, 5 in each of the four colors 149 Game Cards - 35 Element Cards (7 in each of the 5 Elements: Water, Wind, Fire, Earth 7 Void) - 66 Ring Cards (22 1-Ring, 22, 3-Ring & 22 5-Ring) - 12 Castle Cards (2 each of 6 different varieties) - 24 Fate Cards (5 Ring, 5 Element, 2 Castle, 4 Samurai, 4 Koku 7 4 Daimyo) - 12 Family Cards (A Wife, Son & Daughter card in each of the four colors) 120 Paper Koku Notes (30 each of 1,000 Koku, 3,000 Koku, 5,000 Koku & 10,000 Koku) 2 20-Sided Dice: one red, one blue 1 10-Sided Red Die 1 Round Red Season Marker 30" x 30" Game Board ",//cf.geekdo-images.com/images/pic5588.jpg,4,360,12,2,360,Tenjo,360,//cf.geekdo-images.com/images/pic5588_t.jpg,2001,NA,"Medieval,Negotiation",NA,(Uncredited),NA,NA,"Dice Rolling,Hand Management,Point to Point Movement",Whyspire? Games,5.05211,190 1558,"You are the Rogue Trooper, a Genetic Infantryman - one of the last survivors of the infamous Quartz Zone Massacre. Now, you and your friends search the face of Nu-Earth, a battle ravaged Hell-World, for the Traitor who destroyed the GIs. Ahead of you are hostile Nort forces and many other dangers, but also companions, equipment and much-needed information on the identity and whereabouts of the Traitor. But hurry, as once he is unmasked, there will be a deadly chase through Nu-Earth and Milli-Com until he is killed. ",//cf.geekdo-images.com/images/pic429183.jpg,6,120,12,2,120,Rogue Trooper,120,//cf.geekdo-images.com/images/pic429183_t.jpg,1987,"Dave Gibbons,Pete Knifton","Adventure,Comic Book / Strip,Exploration,Fighting,Science Fiction",NA,Richard Halliwell,Rogue Trooper: We Gotta Traitor to Find,NA,Hex-and-Counter,Games Workshop Ltd.,6.03155,309 1559,"They skinned his kin. And they're going to pay…The ulitmate mayhem goes to town! Play Wambo Wabbit and avenge the helpless, hideless bunnies twapped at Mayor McGreedy's Fur Factory. Or play any of several vicious critters who turn Wambo's kin into fur coats and profits; the Mayor himself, Bernie the Dog, or Randy Andy the Dump Cat. Move fast and atack first is the name of this cutthroat strategy game. But before…grenades, tanks, zeppelins - not even the disintegrator ray gun may stop Wambo from tearing the town apart! ",//cf.geekdo-images.com/images/pic1190885.jpg,4,120,12,2,120,Wabbit's Wevenge,120,//cf.geekdo-images.com/images/pic1190885_t.jpg,1986,"Andria Hayday,Stephen Sullivan","Comic Book / Strip,Fighting",NA,Mark Acres,NA,"Admin: Better Description Needed!,Animals: Rabbits","Action Point Allowance System,Area Movement,Dice Rolling,Variable Player Powers",Pacesetter,5.51684,98 1560,"The publisher's description: Hero is a wild, no holds barred man-to-man (or beast) game on two levels. Players control their own Hero in their portion of the maze as well as monsters in their opponents portion. Each Hero is composed of several categories: Intelligence, Physical Appearance, Class, Strength, Luck, Hits, and Weapons Proficiency. Each of these must be determined by the player from a fixed number of points. To make a Hero super-strong will mean that some other category must suffer (super-strong and a lackwit?). Monsters include such loathesome creatures as trolls, ogres, zombies, goblins, lycanthropes, men, and the horribly alluring succubus. Each has an offensive potential as well as a defensive capability based on the type of creature vs. the Hero's weapon and how mightily he wields it. Your Hero must avoid traps, slaughter monsters, gather gold, and make it to the end of the labyrinth to win the hand of the stunning, voluptuous daughter of the most powerful wizard in the land. If the Hero does not there are always other challenges, unless he has become a Dead Hero. Components: Thin album box 3 panel folder (Yaquinto catalog), Space Gamer Magazine advertising flyer. Thick album box Yaquinto price sheet dated "Feb 1 1982", rules booklet marked "Second Printing, March 1981". Both editions 12 page rules booklet, card with 3 perforated hero set-up sheets, 2 plastic ziplock bags. Summary Counter Manifest: 52 3/8" counters, 130 1/2" counters (9 white, 1 blank, and 3 identical sets of 40 colored red, blue, or green.) ",//cf.geekdo-images.com/images/pic133374.jpg,3,120,12,2,120,Hero,120,//cf.geekdo-images.com/images/pic133374_t.jpg,1980,John Hagen,"Adventure,Fantasy,Fighting,Maze",NA,Michael E. Matheny,NA,NA,NA,Yaquinto,5.61518,56 1561,"This is the same as the basic Clue game, but with more of everything. The publisher's description: Was it Madame Rose in the Carriage House with the Poison? Monsieur Brunette in the Trophy Room with the Horseshoe? Or was it our old friend Colonel Mustard whodunit in the Library with his trusty service Revolver? You'll need your sharpest detective skills to solve the ever-changing CLUE MASTER DETECTIVE mystery, because in this expanded version of our classic game of detection, there are more rooms, more weapons, more suspects -- more mayhem! The late Mr. Boddy's country manor has a total of twelve possible Murder Locations, both outdoors and indoors, with secret passages, plus new "Snoop Spaces" that let you broaden your investigation. A vial of Poison and a Horseshoe bring the number of Weapons up to eight. And the devious bunch of Supsects has grown to ten with the addition of Miss Peach, Monsieur Brunette, Madame Rose and Sergeant Gray. With all these additional people, places and things to unravel, your most expert powers of interrogation and deduction will be called into play. So shuffle the Suspect, Weapon and Murder Location cards, slip one of each into the Confidential Case File envelope -- and start sleuthing! Turn by turn you probe, collecting evidence and pinpointing certain culprits, means, and rooms. Then, when you think you've got it, make your accusation: Whodunit? Where? With which weapon? CLUE MASTER DETECTIVE ... it's so entertaining, it's criminal! ",//cf.geekdo-images.com/images/pic897143.jpg,10,60,8,3,60,Clue Master Detective,60,//cf.geekdo-images.com/images/pic897143_t.jpg,1988,Tim Hildebrandt,"Deduction,Murder/Mystery",NA,(Uncredited),NA,Cluedo,"Memory,Paper-and-Pencil,Roll / Spin and Move","Hasbro,Parker Brothers,Waddington's Games, Inc.",6.56989,982 1563,"Rise and Decline of the Third Reich is a realistic simulation of the grand strategic situation as it existed in Europe during WWII. It features 6 games in 1; a campaign game of 24 turns which runs from the invasion of Poland to Germany's final defeat or victory, an advanced game providing additional complexity, a multi-player version (in which even the Italian player can be the winner), and three 12-turn scenarios which allow you to play faster games. Third Reich is not for the faint of heart or the beginner simulation gamer. For 2 to 6 players. 560 counters which includes 1 blank one Rise and Decline of the Third Reich is a classic "grand strategy" wargame covering the European theater of WWII. The game is huge in scope. Players take on the roles of all of the major national powers and can simulate the entire war effort from 1939 until the end (often isn't until 1946). This game is a favorite of many because of an excellent balance between politics and military might, and it gives players a chance to try things that did not happen historically to see if they might have worked better (e.g., Germany invading Spain). This game is definitely not for the novice gamer. The rules are intricate, and there are many factors for players to deal with: resources, unit production, negotiation, and, of course, strategic warfare. Avalon Hill Complexity rating - 10 ",//cf.geekdo-images.com/images/pic147580.jpg,6,1440,14,2,1440,Rise and Decline of the Third Reich,1440,//cf.geekdo-images.com/images/pic147580_t.jpg,1974,"Don Greenwood,Rodger B. MacGowan,W. Scott Moores","Negotiation,Political,Wargame,World War II",NA,"Don Greenwood,John Prados",NA,Admin: Better Description Needed!,"Dice Rolling,Hex-and-Counter,Simulation","Avalon Hill,Hobby Japan",6.79568,1548 1566,"The game that breaks its own rules... This is a lighter version of the Cosmic Encounter game. All of the same elements are there, they've simply reduced the number of alien races. The races and cards have been chosen for use in an introductory game. Contents: 4 planetary system hexes and 1 warp hex 80 tokens (20 bases for each color) 2 decks of cards (including Destiny, Flare, Edict, Reinforcement, Compromise and Attack) 1 hyperspace cone 8 Alien Power cards ",//cf.geekdo-images.com/images/pic291138.jpg,4,45,10,2,45,Simply Cosmic,45,//cf.geekdo-images.com/images/pic291138_t.jpg,1995,"Edward Beard, Jr.","Negotiation,Science Fiction",NA,"Bill Eberle,Jack Kittredge",NA,Cosmic Encounter,Variable Player Powers,Mayfair Games,6.47116,215 1568,"SPACE CRUSADE is a cooperative effort between Milton Bradley UK and Games Workshop. It takes the role-playing elements from Milton Bradley's HEROQUEST and merges them with Game Workshop's dark vision of the future. From the manual.... "One player must control the aliens. This player is called the ALIEN PLAYER. The other players control the three Commanders and their Space Marines. The players are called the MARINE PLAYERS. Each game is a mission. The missions are detailed in the Mission Manual. The game starts with the Alien Player reading out one of the missions. A map in the Mission Manual then shows the Alien player how to setup the game boards and Docking boards. The Mission Manual also tell the Alien player how many, and which, Blip tokens he should take, as well as which Reinforcement tokens he may use." Expansions Space Crusade: Mission Dreadnought Space Crusade: Eldar Attack ",//cf.geekdo-images.com/images/pic1413731.jpg,4,120,10,2,120,Space Crusade,120,//cf.geekdo-images.com/images/pic1413731_t.jpg,1990,"Jim Burns,Manhar Chauhan,David Sque","Miniatures,Science Fiction",NA,Stephen Baker,"Space Crusade: Eldar Attack,Space Crusade: Mission Dreadnought","Warhammer 40,000 Board Games","Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","Games Workshop Ltd.,Hasbro,MB Giochi,MB Juegos,MB peli,MB Spellen,MB Spiele,Milton Bradley,Oy Lollipop Ab",6.91392,2093 1570,"Publisher's description: "SIROCCO is an exciting game of desert combat for two players. Simple and easy to learn, battle develops fast and furiously!" Each player represents one side in a highly abstracted WWII North Africa desert battle. Using order cards, they maneuver various units and attempt to capture or kill their opponents' general. Basic and advanced rules are included. ",//cf.geekdo-images.com/images/pic771388.jpg,2,90,12,2,90,Sirocco,90,//cf.geekdo-images.com/images/pic771388_t.jpg,1985,"Linda Bakk,John Meyers,Picard Didier, Inc.","Wargame,World War II",NA,"David ""Zeb"" Cook,Douglas Niles",NA,NA,Campaign / Battle Card Driven,TSR,5.6722,173 1571,"Can you survive among fiction's most notorious cutthroats! Find out in this challenging game of law and disorder in fantasy's meanest and seediest city based on Robert Asprin's anthologies. The object of Sanctuary game is to gain silver pieces by committing various successful thefts in the city of Sanctuary. To do so, you must overcome the many hazards to life in the city - getting caught in the act, the Hell Hounds (elite guards), and the multitude of unusual other residents. ",//cf.geekdo-images.com/images/pic87993.jpg,6,120,12,1,120,Sanctuary,120,//cf.geekdo-images.com/images/pic87993_t.jpg,1982,"Gerald O'Malley,Walter Velez","Adventure,Economic,Fantasy,Fighting,Novel-based",NA,Bill Fawcett,NA,NA,Dice Rolling,Mayfair Games,5.52959,245 1572,"Here is a game and a puzzle combined. Each player or team has a complete puzzle, identical except for color. Both puzzles are played on the same area. The object is to cover more area than your opponent and score more points. Additional pieces give you special abilities, like bridges to cross rivers, tanks to protect pieces, and paratroopers that allow you to land pieces in their area. Also see Situation 7. ",//cf.geekdo-images.com/images/pic18822.jpg,4,30,8,2,30,Situation 4,30,//cf.geekdo-images.com/images/pic18822_t.jpg,1968,NA,"Puzzle,Real-time,Wargame",NA,Marvin Glass,NA,NA,"Area Control / Area Influence,Partnerships","Brohm-Parker-Spiele,Miro Company,Parker Brothers",6.43333,108 1574,"The hobby of wargaming was born in the 1950s with the publication of the game Tactics. TACTICS II is a direct descendant of this original board wargame. TACTICS II is sort of like military chess. Different pieces, called "units" in wargames, have different capabilities just like chess pieces. The major difference is that a player can move all his pieces each turn, and after all his pieces are moved, battles are resolved against the enemy units his pieces are next to (adjacent to). The other major difference between wargames and chess is that wargames have a mapboard, divided into squares or hexagons for movement purposes. TACTICS II has a 22" x 28" mapboard portraying a fictional continent with two countries, Blue and Red. Terrain includes roads, rivers, woods, mountains, beaches, and cities. The Blue Capital can only be reached over a vast plain, bordered on the left by mountains and on the right by woods. The Red Capital is on an island and can only be reached across one of several bridges or by an amphibious invasion. Game features include special functions for headquarters units, terrain effects, invasions, airborne assaults, weather effects, replacements, isolation, and even nuclear weapons. Units represent infantry, armor, mountain, airborne, headquarters, and amphibious troops. Over 100 counters in all. TACTICS II was almost always part of the Avalon Hill game line, primarily because it was sold as an introductory wargame for a number of reasons. The rules introduced many basic board wargaming concepts and were relatively low in complexity. The rulebook is divided into a basic game and a tournament game (advanced game). Both are balanced and relatively quick playing. As the opposing armies are identical in size and composition, victory is gained by a combination of logic, foresight, luck, common sense, and skill in military strategy and tactics. In 1981, an unauthorized hex map version, called Operação MX-1, was released in Brazil. It is sometimes referred to as "Tactics III". ",//cf.geekdo-images.com/images/pic172808.jpg,2,120,12,2,120,Tactics II,120,//cf.geekdo-images.com/images/pic172808_t.jpg,1958,NA,Wargame,NA,Charles S. Roberts,NA,NA,Grid Movement,Avalon Hill,5.3202,711 1575,"The booming of over 200 cannons fill the air as both armies prepare for the Confederate onslaught. Success will mean the probable capture of Baltimore and Washington. Failure will mean the end to the Confederate offensive. The original version of this game was the first historical wargame on the market. Revised several times in the 60s, this, the 77 version is the ultimate game on the Battle of Gettysburg. The basic game is in the 'Classic' tradition; simple, quick, and furious. Each side has about 25 counters on the board. The intermediate game is a large step up in complexity. Each player has 60 to 80 counters in play. Added game features include terrain effects, strategic movement, voluntary retreats, a more sophisticated combat system, disorganization. command control, breastworks, and artillery fire. The advanced game is the final word in Civil War strategy and tactics. Features include unit formations (column, line, battle, etc.), unit experience, more detailed command control, unit activities for each turn, unit facing, unit range of influence, expanded combat sequence, individual leaders, and the most detailed battle of order for the Battle of Gettysburg possible. Avalon Hill Complexity Ratings Basic Game - 3 Intermediate Game - 6 Advanced Game - 10 ",//cf.geekdo-images.com/images/pic243480.jpg,2,120,12,2,120,Gettysburg (1977 Edition),120,//cf.geekdo-images.com/images/pic243480_t.jpg,1977,NA,"American Civil War,Wargame",NA,Mick (Mike) Uhl,NA,NA,Hex-and-Counter,Avalon Hill,5.67809,264 1576,"Gettysburg is a game played by moving blue and gray units representing the infantry, cavalry and artillery formations present at the historic battle on detailed mapboard representing the actual battlefield's terrain. You can be Gen. Robert E. Lee and command the hard-hitting Confederate Army of North Virginia… or You can be Gen. George G. Meade and command the stubborn but unlucky Union Army of the Potomac in its greatest crisis. Will history repeat itself or can it be changed? Your decisions will make the difference. Note: The Smithsonian edition is (c)1992. AH edition = 96 counters total (which includes 6 'blanks') ",//cf.geekdo-images.com/images/pic216372.jpg,2,90,12,2,90,Gettysburg (125th Anniversary edition),90,//cf.geekdo-images.com/images/pic216372_t.jpg,1988,"George I. Parrish, Jr.","American Civil War,Wargame",NA,S. Craig Taylor,NA,Smithsonian Institute Series,Hex-and-Counter,Avalon Hill,6.54866,472 1577,"Designed to be an educational and challenging game in which players compete primarily with Nature and with each other, luck tends to be an element in the game, but can be overcome by careful play. Because the situation is forever changing, there is no single best strategy; however,players must weigh risks against gains with every decision they make and good judgment will pay off. The game is played on a mapboard showing Africa from Khartoum to Capetown and Lagos to Mombasa. The periphery of this map, showing the territory known ca. 1820, is filled-in; the center is blank. A hexagonal grid is superimposed on the map to regulate movement and to delimit territory explored. In the course of play, each player moves a token (representing his explorer) from explored hexagons to blank hexagons one at a time.; terrain, native tribes and other discoveries within the hexagons are then semi-randomly determined, with allowance made for previous discoveries in adjacent hexagons. The player interacts with the discoveries (e.g. negotiates with new natives for guides) and records them on the mapboard using wax crayons. The mapboard surface is erasable. If the explorer dies before returning to Europe to publish his discoveries, all hexagons which only he has explored will be erased and "subsequent explorers will find that his discoveries were only rumors"; i.e., when other players explore the erased hexagons later they will have to generate new discoveries there. When explorers do return to civilization, however, they may publish their discoveries, after which they are safe from erasure. Players may also emulate real explorers by withholding some of their discoveries since they will enjoy some advantages when moving through terrain or dealing with natives known only to them. Points are scored for discoveries as they are published and once scored will not be lost if the explorer dies or is retired by his player. A player may retire his explorer at any time and then start a new explorer in Europe. Before each trip to Africa, explorers will have to raise money to support their expedition. New explorers with no discoveries to their credit must do this by drawing chance cards for several turns until they feel their finances are adequate. Experienced explorers can accelerate this process by publishing discoveries, which allow them to draw additional chance cards. Originally published by Discovery Games and re-published by Avalon Hill as a more card-based rather than dice-based system. A form of the original rules are preserved in the AH rules book under the rubric "Game II". The rules to the AH version have a serious glitch in sections 12.61 - 12.63 where the die roll modifiers for guides and proceeding cautiously are reversed. The GENERAL Index Article List: The GENERAL Vol.18,No.6 Source of the Nile – “Native Policy in Source of the Nile” (Strategy) Michael Anchors The Question Box - Source of the Nile The General Vol.21,No.3 "Source of Strength" (Variant)Source of the Nile With A Vengeance, Tim Williams Online Play amarriner.com (PBEM) Expanded by: Tributary: A Supplement to Source of the Nile (Discovery Games version) ",//cf.geekdo-images.com/images/pic244574.jpg,6,180,12,1,180,Source of the Nile,180,//cf.geekdo-images.com/images/pic244574_t.jpg,1978,Dale Sheaffer,Exploration,NA,"Ross Maker,Dave Wesely",Tributary: A Supplement to Source of the Nile,"Country: Egypt,Rivers: Nile",NA,"Avalon Hill,Discovery Games",6.47821,508 1578,"Description text from the back of the game-box: Cross-Country Demolition Racing in the 21st Century (or "Armored Leapfrog" as it’s adherents refer to it) brings visions of Mad Max in all his infinite glory to your tabletop in an easily played card game format. Each player competes in an armored racer equipped with an assortment of "accessories" not commonly found in your average Auto Parts store. Road hog won't let you pass? No problem… debate the right of way with a burst of your front machine-guns. Annoyed by that tailgater? …a few well-timed grenades should scrape him off your bumper. Reckless passer? …well, if your smoke screen doesn’t discourage him, a nudge from your scythe-blade hubcaps should do the job. And these are just the "standard" accessories. In the Advanced Game, you can customize your car into something even James Bond would envy. Running low on fuel … better pull into the next Rest Stop, but beware of sabotage or theft. Only losers nap during RoadKill. Besides, what better time to salt the track with tire spikes or change a road sign or two. Everything goes in Roadkill, an uproarious game of highway combat more vicious than the Santa Monica Freeway. Players vie for the lead so they may lay the next section of the course. For example, a player with a Nuclear Fuel Cell will want to lead the others on a merry chase through mountainous terrain to sap their fuel. However, someone already running on fumes will opt for a desert straight-away to finish the race before he must pit and relinquish the lead. But pole position has its price - attracting more than its share of misfortune, while slipstreaming provides opportunities back in the pack. As if the players don't heap enough mayhem upon each other, the game throws an endless series of monkey wrenches into play as cars breakdown, the road widens and narrows or comes to a temporary stop in a blizzard, rock slide, or drawbridge (or does it?). You never know what is around the bend in Roadkill. ",//cf.geekdo-images.com/images/pic159310.jpg,10,90,12,2,90,RoadKill,90,//cf.geekdo-images.com/images/pic159310_t.jpg,1993,"C. Brent Ferguson,Charles Kibler","Card Game,Fighting,Racing,Science Fiction",NA,"Don Greenwood,Dan Verssen",NA,NA,"Campaign / Battle Card Driven,Hand Management,Modular Board",Avalon Hill,5.85827,272 1579,"Wrasslin' is a quick-playing strategy card game that simulates the rough and tumble world of professional wrestling. Wrestlers of varying size, skill, and disposition wreak havoc upon one another by playing various Hold cards to batter their opponents senseless en route to a quick fall or submission. Each of the 24 wrestlers has his own unique set of abilities (Strength, Agility, Skill, Weight, Recovery, etc.) that determine what he can do in that spotlit ring on your table at home. Using Action Cards depicting a variety of holds - both legal and illegal - you must use your wrestler's strengths to their best advantage and minimize his liabilities in order to overcome your opponent. Victory depends solely on your skill in using your wrestler's abilities and the Action Cards that come your way. Play is fast and furious; most matches last but a few minutes. This is a simple, light-hearted, yet challenging game - ideal for family or social events, and for those rainy days when the lastest ringside seat at the arena isn't available. Whether you are a fan of the glittering world of pro wrestling, or a skeptic, you've just got to crawl into that ring at least once. And you can do so Wrasslin'. Handicap, Tag Team and Battle Royale rules allow any number to play. Hold your own tournament to crown the champion of your own Weird Wrassling Federation. Online Play tbwrestling.com (turn-based) ",//cf.geekdo-images.com/images/pic56263.jpg,16,45,10,2,45,Wrasslin',45,//cf.geekdo-images.com/images/pic56263_t.jpg,1990,Chris White (I),"Card Game,Fighting",NA,Bruce Harper,NA,Sports: Wrestling,"Hand Management,Simulation,Variable Player Powers",Avalon Hill,5.91097,349 1580,"What red-blooded lad hasn't imagined himself fighting at the side of Robin Hood against the evil Prince John and the Sheriff of Nottingham? Cops and robbers, cowboys and Indians, Robin Hood and his Merry Men are all part of a young man's rite of passage from childhood flights of fancy. Long the stuff of screen legend, Robin Hood now lives again in a game format for the entire family. So come with us back to the greenwood in twelfth century England as our heroes Robin, Little john, Friar Tuck, Will Scarlet and Allan A’ Dale scour the countryside with quarter staff and long bow rob the rich and save the poor from the oppressions of nobles and clergy. Each player assumes the role of an outlaw clad in Lincoln green and tries to outdo his fellows in amassing the most gold by winning archery contests, recruiting stout yeomen, or robbing wealthy travelers. But beware; the woods are full of the Sheriff's men. Ambushes by Prince John or Sir Guy of Guisbourne could land you in irons in a castle dungeon. Play is extremely simple as each player maneuvers his band across the map using playing cards that both dictate the action and define the sequence of play with little or no reference to the rules. Yet, strategy is important. You can opt to stick to the relative safety of the woods and dine on the King's deer or don a disguise to sneak into Nottingham Castle to cudgel the Sheriff himself. ",//cf.geekdo-images.com/images/pic56253.jpg,5,60,10,2,60,Legends of Robin Hood,60,//cf.geekdo-images.com/images/pic56253_t.jpg,1991,"Dave Dobyski,Charles Kibler,George I. Parrish, Jr.","Adventure,Fighting",NA,Courtney F. Allen,NA,Characters: Robin Hood,NA,Avalon Hill,5.54367,166 1581,"Armed with a cab you travel the twisted streets of London picking and dropping off fares. Each car has 20 points of movement each turn. Passenger cards with the pickup point listed are placed in 5 piles. Any player can pickup any passenger showing. When a passenger is picked up the player takes the card and a new card is turned over in that pile keeping 5 passengers available at all times. You can only have one passenger at a time. Upon picking up a passenger you also draw a destination card and you must drop off the passenger at that location. The fare is paid out from a chart that is very much like the payout chart in Rail Baron. Fares also pay out a small tip. Once a player has obtained 3 pounds (it's a British game) he can add another cab but you still have only 20 movement points to use. The very large board is a true maze of one way and two-way streets. Cabs cannot move through other cabs and this can block streets that only have one lane. There are also 2 traffic jams placed each turn that block areas from movement and this also adds to the mayhem. Because of this the second cab can come in handy as it can allow you to use your full 20 points each turn but it will add to the congestion. The victory conditions are left up to the players. "The winner is the player with the most money earned in a specified time. Say an hour and a half, or two hours. Or a money limit can be set on the game. The first player to make 15 (pounds) or 20, being the winner." ",//cf.geekdo-images.com/images/pic114017.jpg,6,120,12,2,120,London Cabbie Game,120,//cf.geekdo-images.com/images/pic114017_t.jpg,1971,NA,Transportation,NA,"Drakes, Jarvis, Walsh, and Gluck, Ltd.",NA,"Cities: London,Country: England",Pick-up and Deliver,"Intellect Games,Waddington's Games, Inc.",5.67169,68 1582,"Sicily: Triumph and Folly: The Campaign to Capture Sicily, 1943, is the 7th game in The Gamers popular OCS (Operational Combat System) series of games, and covers Operation Husky from the invasions to the fall of Messina. It breaks ground within the series: the first to use the 2.5 mile per hex scale (instead of the usual 5 mile per hex scale)and the first to cover a major amphibious operation. Each turn represents 1/4 of a week instead of 1/2 week. This retains the system wide standard ground movement allowances and movement point costs. Air unit ranges have been doubled (to reflect raw range) as they are not affected by the time scale change. Land units represent Brigades, Regiments, Battalions, Companies & KamfGruppes. The game includes a few shorter scenarios plus several different start-dates for the campaign games, based on the various critical events of the campaign. Playing time can be a couple of hours for the shorter scenarios, but as with all the OCS games the real money is in the various campaigns, which - while quite manageable on the scale of these things - still can take from one to two full weekends to play to completion. This is certainly the most rules-intensive of all the OCS games with air, ground, and naval units (including aircraft carriers!), airdrop capability on both sides, and the invasion and naval supply transport rules. Game Scale: Game Turn: 1/4 week Hex: 2.5 miles / 4 Km Units: Company to Corps Game Inventory: Two 22 x 34" full-color maps Five dual-side printed countersheets (1,540 1/2" counters) One 40-page OCS v2.0i system rules booklet One 36-page Sicily specific rules booklet Two OCS Charts & Tables booklets Two 6-sided dice ",//cf.geekdo-images.com/images/pic434299.jpg,2,60,16,2,60,Sicily: Triumph and Folly,60,//cf.geekdo-images.com/images/pic434299_t.jpg,2000,"Dean Essig,David Pentland","Wargame,World War II",NA,Dean Essig,NA,"Islands: Sicily,Operational Combat Series",Hex-and-Counter,The Gamers,7.79553,153 1583,"This is one of a very popular series of games from GMT covering the first months of the invasion of the USSR; units are battalions through divisions, hexes are about 5 miles, and turns are two days. The system encompasses (as of 6/2001) Barbarossa: Army Group North (2000), Barbarossa: Army Group Center (1998), and Barbarossa: Army Group South (1996). Typhoon! (1995) is the progenitor of these games, and its system is quite similar, but it is unfortunately subtly incompatible with the later games. While not simple, these games are also not overly complex and present an excellent simulation of the early war. Most of the details of the campaigns are covered in a playable manner. Perhaps the most obviously interesting detail is the sequence of play, which is asymmetrical to account for the difficulties the Soviets labored under. Make no mistake, the Soviets are going to take a lot of abuse, but this is no walkover for the Germans and both sides are interesting to play. ",//cf.geekdo-images.com/images/pic773842.jpg,4,120,12,1,120,"Barbarossa: Army Group Center, 1941",120,//cf.geekdo-images.com/images/pic773842_t.jpg,1998,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Tony Curtis,Vance von Borries",NA,GMT East Front Series,Hex-and-Counter,GMT Games,7.89764,106 1585,"Burma - The Campaign for Northern Burma, March-August, 1944, is the sixth game in the Operational Combat Series (OCS) from The Gamers, and covers covers the 1944 campaigns beginning with the Japanese "U-Go" offensive and ending up as what would be know as Imphal-Kohima, the most dramatic defeat ever inflicted on a Japanese army. In the spring of 1944, two equally matched opponents faced each other in the jungles and mountains of Northern Burma. During that spring and summer, three independent, but simultaneous, dramas unfolded. In the west, the Japanese launched an all-out offensive to capture Imphal. In the center, the Chindits landed in the Japanese rear area. In the east, the Chinese/US forces moved toward Myitkyina against stubborn Japanese defenses. These battles took place in horrible terrain under the most difficult conditions imaginable with troops whose quality ranged from the world’s best to the world’s worst. Burma contains British, Indian, US, and Chinese troops of varying qualities with ample opportunities for both sides to attack and defend. While mainly a British and Indian show, the campaign would end up involving US (Galahad) and Chinese troops as well. Burma is the most markedly different of the OCS games, with a wide variety of unit types and qualities, the extremely dense terrain and lack of roads creating a challenging supply situation for both sides, and a more balanced situation as both sides have opportunities to attack and defend. There is more of the "cool stuff" too, with Galahad, Chindits, Gurkhas, lots of air supply and transport options creating some interesting situations, and the ever-enigmatic and unusual Japanese Army. Imphal-Kohima is by far the most interesting ground campaign of the PTO (from an operational perspective), and it's conversion to OCS is remarkably smooth, with a fairly modest set of game-specific rules. Unlike some other OCS games, Burma has an excellent range of scenarios, from a couple very short scenarios (1-2 hrs) through to a good selection of longer (6hr) scenarios and on up to 3 monster campaign games (30-60 hrs). Scenario Info: Learning Scenario: 1/8th of Map B; 5 turns Short Scenario 1 - Operation Thursday: 1/4 of Map B; 9 turns Short Scenario 2 - U-Go: 3/4 map of Map B; 10 turns Short Scenario 3 - Merril's Marauders: 3/4 map, but requires both maps to play; 24 turns Short Scenario 4 - Sato's Dilemna: 1/2 map of Map A; 11 turns Short Scenario 5 - Imphal: 1/2 map of Map A; 17 turns Campaign Scenarios 1, 2, and 3 (which use both maps, obviously); 45, 41, and 31 turns respectively Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory (Burma II - printed 2008): Two 22 x 34" full-color mapsheets Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters) One 48-page OCS version v4.0 rules booklet One 40-page Burma II specific rules booklet Two 4-sided OCS v4.0 Charts & Tables booklets Two 6-sided dice Players: 1 or more (also suitable for solitaire and team play) Playing Time: 1 to 60 hours Complexity: High Solitaire Suitability: Moderate ",//cf.geekdo-images.com/images/pic358403.jpg,2,120,12,2,120,Burma,120,//cf.geekdo-images.com/images/pic358403_t.jpg,1999,"Nicolás Eskubi,Dean Essig,David Pentland","Wargame,World War II",NA,"Dean Essig,Dave Friedrichs",NA,"Country: Burma,Operational Combat Series","Dice Rolling,Hex-and-Counter","The Gamers,Multi-Man Publishing",7.86019,287 1586,"Each player is a hobbit who is attempting to gather the experience, equipment, and information that will enable him to defeat (outwit) the Dragon at Carn Dûm. A player wins when he defeats the Dragon. Released almost simultaneously by Queen in Europe and ICE in North America. The game looks good but is maybe a little too light—strategy is rather minimal as you simply run around trying to get stuff. I mostly wish the player interaction were greater. Similar to Flying Turtle's Kalahen. From the back of English edition game box: "It only takes about 15 minutes to master the The Hobbit Adventure Boardgame rulebook. Then you just unfold the full-color, mounted mapboard, select a plastic Hobbit, deal out the coins and life points, and start your journey across Middle-earth. Along the way, you'll explore sites, battle monsters, discover treasure, acquire artifacts, and challenge your opponents with tricky riddles. Once you're strong enough, you'll journey north to Angmar (at Carn Dûm) to battle with a foul Dragon, hoping to be the first halfling to secure his great hoard." Game Box Contents: A beautifully-rendered, mounted mapboard, painted by the award-winning German artist Jo Hartwig and detailing northwestern Middle-earth One Rules leaflet (4 pages) One Special cards sheet (front and back) 4 plastic Hobbits, each a different color and standing over an inch tall 5 Dice (3 red custom combat dice, an illustrated blue movement die, and a standard green D6) 16 Talisman rings (4 each in 4 different colors - blue, red, green, yellow) 35 yellow plastic Money Markers (10 large, 25 small) 24 black plastic Life Markers (8 large, 16 small) 142 full color playing cards divided into eight categories: 6 Danger, 12 Peril, 20 Rest, 36 Adventure, 14 Magic, 8 Money, 15 Riddle, and 31 Equipment ",//cf.geekdo-images.com/images/pic277575.jpg,4,90,10,2,90,The Hobbit Adventure Boardgame,90,//cf.geekdo-images.com/images/pic277575_t.jpg,1994,Jo Hartwig,"Adventure,Fantasy,Novel-based",NA,H. Jean Vanaise,NA,"Admin: Better Description Needed!,Animals: Dragons,Tolkien Games",Roll / Spin and Move,"Iron Crown Enterprises,Queen Games",5.71182,258 1588,"The theme of this game is building sheep farms. Each farmer (player) owns a farm consisting of hexes radiating out from the center of the board, and whose boundaries (and therefore, sizes) are initially undefined. The placement of fences -- each of which is shared by the two surrounding farms -- defines the boundaries. Some hexes are clearly going to be in certain farms; others will be fought over (either to acquire or avoid!) fiercely. The goal is to complete one's own farm by having the fences on both its sides reach the outer edge of the board before the game ends (without which one cannot win), and to have the most enclosed points among all such completed farms (which wins). The sheep are on thick cardboard disks, printed on one side with values ranging from 5 (the best) down to -3. One sheep can fit onto each board hex. On a turn, a player gets to do one of several actions: 1) place a sheep blindly from the supply face-down onto an empty board space after secretly looking at it; 2) turn up a face-down sheep tile in place (thereby freezing it for the rest of the game); 3) use the cool wooden sheepdog to blindly "herd" a face-down sheep from one hex to another, where it is then flipped up and frozen; or 4) lay a fence piece on either of the two fences surrounding his farm. Certain board hexes, symmetrically distributed, act as multipliers for the sheep that ends up in that space. There are a few special situation rules and a few rules governing fence placement. There are strong elements of bluff and memory in this game. The game ends when one player's completed farm is filled with pieces (either face-up or down sheep, or the dog). Whoever has the highest number of points on face-up sheep in his/her farm after applying multipliers is the winner. ",//cf.geekdo-images.com/images/pic11968.jpg,6,45,8,2,45,Bauernschlau,45,//cf.geekdo-images.com/images/pic11968_t.jpg,1991,NA,"Farming,Memory",NA,Tom Schoeps,NA,Animals: Sheep,Secret Unit Deployment,"Dal Negro,F.X. Schmid",5.71413,138 1589,"Initial publication of the games in the Star Fleet Battles series. This was one of the first Task Force Games Pocket Games. It was re-implemented and expanded several times after the original "Pocket Game." This is the classic game of tactical Starship combat set in the Star Trek universe (the original TV show), though you will never see "Star Trek" anywhere in the game (licensing limitation). Players command one or more ships from the Federation, Klingon, Gorn, Romulan, or Kzinti fleets, sporting all of the expected Star Trek weaponry like phasers, disruptor bolts, photon and plasma torpedoes, and tractor beams. Also includes other weaponry not commonly seen such as drones (homing missiles). Players allocate energy and plot movement before each turn, then move all of the ships simultaneously. Weapons are fired at will during the turn (i.e., not plotted before-hand like movement). Ships have shields and armor for protection. When these are breached, various ship systems are damaged, potentially crippling the combat capability of the ship, and eventually resulting in ship destruction. Game comes with various scenarios for players to reenact battles from the TV series, or provide for solo play. Re-implemented by: Star Fleet Battles (Designer's Edition) Star Fleet Battles (Commander's Edition) Star Fleet Battles Captain's Edition (Current Edition) ",//cf.geekdo-images.com/images/pic68997.jpg,2,180,12,2,180,Star Fleet Battles,180,//cf.geekdo-images.com/images/pic68997_t.jpg,1979,"Alvin Belflower,R. Vance Buck,Stephen V. Cole,Allen D. Eldridge,Stephen G. Wilcox","Movies / TV / Radio theme,Science Fiction,Space Exploration,Wargame",NA,Stephen V. Cole,"Battle Damage: Code Red,A Call To Arms: Star Fleet – Federation Fleet Box,A Call To Arms: Star Fleet – Klingon Fleet Box,A Call To Arms: Star Fleet – Kzinti Fleet Box,A Call To Arms: Star Fleet – Romulan Fleet Box,Captain's Log #1,Captain's Log #17,Captain's Log #2,Captain's Log #29,Captain's Log #3,Captain's Log #39,Captain's Log #4,Captain's Log #41,Captain's Log #8,Captain's Log #9,Deluxe Space Battle Maps,Galactic Conquest: A Star Fleet Universe Campaign Engine,Module R107 The Nicozian Concordance,Star Fleet Battles: Commander's Rulebook,Star Fleet Battles: Module P6 – The Galactic Smorgasbord","Star Fleet Battles,Star Fleet Universe,Star Trek,Task Force Games: Pocket Games series","Hex-and-Counter,Point to Point Movement,Simultaneous Action Selection","Amarillo Design Bureau, Inc.,Task Force Games",6.78433,1136 1590,"Stocks & Bonds will transport you to Wall Street. You shrewdly invest in the game's 10 securities, buying and selling each year (each round) in an attempt to become the wealthiest stockholder in the game. The game has a unique calculator which will tell you if you've had a Happy Monday or a Black Friday. Stocks & Bonds is for two to eight players, teen through adult. The bookshelf case contains a Stock Board, marker, dice, calculator, record sheets, situation cards, stock certificates and instructions. Their are several different versions available, though the external boxes look the same. The original 1964 version in the 3M Bookshelf Series, with the block-style spine, has a single-sided market calculator, and requires that players pay $10 per transaction. In the later version, with the filigree spine, the $10 per transaction is dropped, and the market calculator has a "bear" and a "bull" side. Additionally, the later version has a "margin" variant that allows players to purchase stock on credit, but pay for a percentage of their credit. reimplemented as Stock Market Guru ",//cf.geekdo-images.com/images/pic245248.jpg,8,60,12,2,60,Stocks & Bonds,60,//cf.geekdo-images.com/images/pic245248_t.jpg,1964,(Uncredited),Economic,NA,(Uncredited),NA,3M Bookshelf Series,"Commodity Speculation,Dice Rolling,Simultaneous Action Selection,Stock Holding","3M,Avalon Hill",5.57763,527 1591,"This game in the 3M Bookshelf Series has a chess-like feel. Players move different types of pieces on the board, trying to eliminate their opponents or capture the "Commander" (king). As a bonus, the box features "futuristic" art which could have only been produced in the late 1960's. The publisher's description: "Ploy is the stimulating space-age strategy game. The object--to eliminate the opponent's Commander or all of his forces. Since pieces only move along paths in line with the indicators radiating from their centers, the strategy lies in knowing when to move and when to rotate a piece to change direction. For 2 or 4 players. Bookshelf case contains four sets of spacial playing pieces, futuristic playing board and instructions." ",//cf.geekdo-images.com/images/pic249593.jpg,4,60,10,2,60,Ploy,60,//cf.geekdo-images.com/images/pic249593_t.jpg,1970,NA,Abstract Strategy,NA,Frank Thibault,NA,3M Bookshelf Series,Grid Movement,"3M,Dujardin,Grow Jogos e Brinquedos,Schmidt Spiele",6.2003,311 1593,"Down With The King is a political game set in a fantasy world. Players are nobles who plot to overthrow the king. Players must cooperate to defeat the king, but only one of them can take the crown thus backstabbing is always a concern. The game is played through various decks of cards. Players strive to gain prestige and influence points so that they can recruit characters to their side. They also use natural disasters, plagues, interrogations, and other political problems against their opponents. Of 19 possible actions each turn, a player can only perform 2, thus creating a tension and need for strategy. Player interaction is very high because players can perform actions during opponent turns and because nobody is eliminated early from the game. A player who is killed just misses a turn and then returns as the former player's heir, usually with revenge in mind. ",//cf.geekdo-images.com/images/pic1667680.jpg,6,120,12,2,120,Down with the King,120,//cf.geekdo-images.com/images/pic1667680_t.jpg,1981,"Ulrich Allgaier,Jost Amman,Albrecht Dürer,Charles Kibler,Thomas Lamm,Alan R. Moon,Dale Sheaffer,Mark Wheatley,Charles Wheatley","Card Game,Fantasy,Negotiation,Political",NA,"Glenn Rahman,Kenneth Rahman",NA,NA,Role Playing,"Avalon Hill,Verlag für Fantasy- und Science Fiction-Spiele",5.77938,404 1594,"Federation Space is a strategic-level science-fiction combat game set in the Star Trek universe from the original TV series. Players control an entire fleet of starships for one of eight different races of the Star Fleet universe in an attempt to destroy the fleets of their opponents. In addition to a general melee or "free for all", 26 different scenarios are provided that cover everything from a Klingon rebellion to the death of the Federation. Tactical combat can be resolved using the simple system included or the more detailed Star Fleet Battles rules, if desired. This gives players the ability quickly resolve those conflicts that are unimportant or heavily weighted towards one side, and use the detailed Star Fleet Battles rules for engagements that are pivotal or very closely matched. ",//cf.geekdo-images.com/images/pic3452.jpg,8,120,12,2,120,Federation Space,120,//cf.geekdo-images.com/images/pic3452_t.jpg,1981,NA,"Movies / TV / Radio theme,Science Fiction,Wargame",NA,Stephen G. Wilcox,NA,Star Fleet Universe,Hex-and-Counter,Task Force Games,6.18217,129 1597,"Given a a secret set of stations and trolley line, players use tiles to build a common network of track. They attempt to build a path that travels from one terminal to the other while passing the required stations. After all their connections are made, a player may begin to race their trolley through the network. The first player to race their trolley from one terminal to the other and visit all their required stations wins. The game was originally published as Linie 1 by Goldsieber. In 1996, it was published by Mayfair as Streetcar with different end-game rules and artwork. Later, it was published by Olsen in Sweden as San Francisco, again with different artwork. Some versions, e.g. the Finnish one, seem to accommodate 2-6 players. ",//cf.geekdo-images.com/images/pic331964.jpg,5,60,10,2,60,Streetcar,60,//cf.geekdo-images.com/images/pic331964_t.jpg,1995,"Chris Vande Voort,Franz Vohwinkel","Racing,Trains,Transportation",NA,Stefan Dorra,NA,Cities: San Francisco,"Route/Network Building,Tile Placement","Goldsieber Spiele,Mayfair Games,Nelospelit,Noris Spiele,Olsen",6.46708,1347 1598,"Microgame #7 in the Metagaming Microgames series. From the back cover of the rule book: "THE WEBBIES WANT YOUR MIND... OLYMPICA simulates the U.N. Mars raid to capture the Web Mind Generator from a heavily defended area near Nix Olympica's massive caldera. The Webbie revolutionaries are deep in their tunnel complexes surrounded by strong points and infantry. The raiders will use infantry, laser tanks, lifters and the tunnel blasting BOAR drill. If they fail man's future may fall to the telepathic, religion/machine Web Mind of Mars. OLYMPICA is the clever tactical creation of Lynn Willis. His future history of the Martian revolution of 2206 hinges on the crucial U.N. raid. The game is easy to learn, fast playing, and challenging. Like the other Microgames, it is ideal for beginners and fun for pros. OLYMPICA is the perfect game for those who've never tried science fiction games. Components for the game include a 24 page rules booklet, play counters, and hex gridded map of the Nix Olympica region." ",//cf.geekdo-images.com/images/pic174803.jpg,2,45,12,2,45,Olympica,45,//cf.geekdo-images.com/images/pic174803_t.jpg,1978,Jennell Allyn Jaquays,"Science Fiction,Wargame",NA,Lynn Willis,NA,Metagaming Microgames series,Hex-and-Counter,Metagaming,6.18,100 1599,"SPI's Space Capsule game #2. SPI seeing the popularity of Metagaming's Microgames started publishing small format science fiction and fantasy games in the late 1970's and early 1980's. From the rulebook "Streaming through the mysterious stargates, the power-hungry Virunian forces have wracked the Milky Way for nearly 80 years in the War of Purification. Remnants of the civilizations devastated by the Virunian Tri-Ships, banded together in a determined coalition, awaited the moment to launch their counter-stroke. In 2519 AD, the moment had arrived: the Virunians encounter their nemesis and, retreating headlong to the source of their power, find themselves dispersed and without their potent unified command. Coalition telepaths, sensing the Virunian confusion, direct their forces to the Nullgate, arriving just as the first helpless Virunian vessels tumble forth from the stargates. The battle to ensue will decide the Virunian fate in the galaxy. StarGate re-creates this climatic battle using a stylized, semi-abstract system of movement that allows combatants to conceal themselves from one another in the various planes and dimensions created by the Nullgate. Players use cardboard playing pieces, representing units of the Virunian and Coalition forces, to maneuver and engage in combat. Simple probability charts reveal the outcome of combat and various game functions." ",//cf.geekdo-images.com/images/pic10940.jpg,2,45,10,2,45,StarGate,45,//cf.geekdo-images.com/images/pic10940_t.jpg,1979,"Rick Bryant,Redmond A. Simonsen,Charles Vess","Science Fiction,Wargame",NA,John H. Butterfield,NA,SPI Capsule Series,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.63636,66 1603,"Players are either Spanish or Aztec leaders, all of whom are (ostensibly) allied with Hernan Cortez in the subjugation of Moctezuma and Tenochtitlan. There is a limited element of cooperation between players of the same nationality but, in the end, each is competing to gain the sole upper hand in the capital city through control of resources, judicious combat, and pawn movement into key areas in Tenochtitlan. ",//cf.geekdo-images.com/images/pic50145.jpg,6,90,10,2,90,Cortez,90,//cf.geekdo-images.com/images/pic50145_t.jpg,2001,Franz Vohwinkel,"Civilization,Economic",NA,Hermann Huber,NA,Country: Mexico,"Campaign / Battle Card Driven,Partnerships,Trading",Piatnik,4.498,50 1604,"Each Player starts with $10,000. The board is Monopoly-like, with 2 inner tracks that can also be used. Play is counter-clockwise and you must roll the dice with your left hand. Certain spaces, and the ever present 'Card' cards send you elsewhere, make you pay money (good), make you get money (bad), switch seats with someone else or exchange money with another player. First to lose all their money wins. ",//cf.geekdo-images.com/images/pic790795.jpg,4,60,8,2,60,The Mad Magazine Game,60,//cf.geekdo-images.com/images/pic790795_t.jpg,1979,Jack Burton Davis,"Comic Book / Strip,Humor",NA,(Uncredited),NA,NA,Roll / Spin and Move,"Alga,Borras Plana S.A.,Carlit,Clipper,Kod Kod,Miro Company,Parker Brothers,United Toys,Zod",4.87407,1077 1607,"Players attempt to be the first to move their pawn all the way around the board. Each turn a reader will read the actual definition to a word as found in a children's dictionary (so they're simple). The first player/team to correctly blurt out the word that fits the definition gets to move their pawn forward the number of spaces rolled on the die. There is no penalty for guessing incorrectly, so things tend to get a bit raucous! The player to the reader's left becomes the new reader and a new round begins. If a pawn land on certain spaces or the same space as an opponent, a "one-on-one" contest is held just between those two players with the victor getting to stay on the spot and the loser having to move back to where the trailing player started. In Blurt! The Uproarious Word Race Game, you can always catch up and no one is ever out of the game until the final BLURT! Updated content: 1,800 clues on 300 cards with rules for two levels of play. ",//cf.geekdo-images.com/images/pic475432.jpg,12,60,10,3,60,Blurt!,60,//cf.geekdo-images.com/images/pic475432_t.jpg,1999,NA,"Party Game,Trivia,Word Game",NA,Tim Walsh,NA,Blurt!,Roll / Spin and Move,"Educational Insights,Mattel,Patch Products",5.54,240 1608,"from the back of the box: Ambush! is the solitaire game of combat, adventure, and heroism in World War Two France. Using a ground-breaking development of the programmed paragraph solitaire system, Ambush! gives the player control of an American squad, faced with a variety of missions against an ever-changing, hidden German foe. The variable events, innumerable tactical options, and wealth of unexpected occurrences make Ambush! a solitaire gaming experience unlike any that has gone before. The easily learned rules are specially designed to get the player into the action within minutes. The player selects and arms his squad, providing each soldier with command and initiative ratings, perception, weapons skill, driving skill, and movement capability. After selecting one of the eight missions provided, the player sends his squad into a mission map to conduct operations called for in the mission. Soldiers move freely, as far as the player wishes, checking for events each time they move...until the sequenced action rounds are triggered by the whine of German bullets! I wouldn't say the rules are easy and there is no way you are playing this "..within minutes.." ",//cf.geekdo-images.com/images/pic265524.jpg,1,240,12,1,240,Ambush!,240,//cf.geekdo-images.com/images/pic265524_t.jpg,1983,"John H. Butterfield,Ted Koller,James Talbot","Exploration,Fighting,Wargame,World War II",NA,"John H. Butterfield,Eric Lee Smith","Ambush! Move Out!,Ambush! Purple Heart,Ambush! Silver Star,Block Party,Fallschirmjager,Follow Me!: Mission #1 – Viva La Resistance,Follow Me!: Mission #2 – Verletzer Tieger,Follow Me!: Mission #3 – Toll Bridge,Traffic Control","Ambush! solitaire wargame system,Solitaire Games,Solitaire Wargames","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Secret Unit Deployment","Hobby Japan,Victory Games (I)",7.37383,1807 1611,"From the box. "And now here's something you'll really like!" "Join the fun at Frostbite Falls and Wossamotta U. with Bullwinkle, Rocky and all their pals! The Bullwinkle and Rocky game lets you play the role of your favorite character - from Dudley Do-Right and Mr. Peabody to Boris Badenov and Snidely Whiplash! Easy to learn, the Bullwinkle and Rocky game is really three games in one!" "The narration Game has all the fun of roleplaying with none of the complex rules! Using cards as cues, you and your friends take a Bullwinkle and Rocky story, a Fractured Fairy Tale, or any other story and retell it - your way! The only limit to the looniness is your own imagination as the story takes dramatic turnes, implausible twists, ans silly leaps of logic! And incredibly easy to learn too." "In the Everybody Can Do Something Game, you play an actual Bullwinkle and Rocky character, in adventures based on your favorite TV cartoons! Boris and Natasha have another fiendish plan - can Bullwinkle and Rocky stop them? Will Bullwinkle ever pull a rabbit out of his hat? No dice in this game - take a spin on one of the six character-customized spinners to find out how things turn out!" "The Mr. Know-it-All Graduate Game gives you even more freedom and flexibility. Make up your own characters! Design your own adventures! Use your favorite Bullwinkle and Rocky characters...or don't! It's completely up to you!" Puppets: Hand puppets of your favorite characters. Raise silliness to new heights. Character Cards: Pictures and statistics for all the zany characters from the cartoons. Spinners: Who will succeed? Spin each character's Rotational Randominzer to find out! Spinners aren't just for kids anymore. Cards: Filled with strange places and unusual happenings. Use them to prompt the action. ",//cf.geekdo-images.com/images/pic231675.jpg,10,90,12,2,90,Bullwinkle and Rocky Role Playing Party Game,90,//cf.geekdo-images.com/images/pic231675_t.jpg,1988,NA,"Adventure,Animals,Movies / TV / Radio theme,Party Game",NA,"David ""Zeb"" Cook,Warren Spector",NA,"Animals: Deer,Animals: Squirrels,TV Series: The Rocky and Bullwinkle Show","Role Playing,Storytelling",TSR,5.44647,68 1613,"Classic three dimensional haunted house race game from the seventies. Players move their pawns around the board trying to be the first to escape the house. Along the way players draw cards that either: a) turn you into a mouse (can't move), b) turn you back into a child if you are a mouse, or c) have you drop the "whammy" ball down the chimney. The whammy ball comes out in one of the four quadrants of the game board and makes something move (witch's broom, secret door, etc.). If a player's pawn (or mouse) is hit by the ball or moving object it is sent backwards to a "safe" spot. Ages 6 - 12. Which Witch came out in two editions: a large box version in 1970 with an unfolded board, and a narrow box edition in 1971 with a folding board. Finnish version known as Kummituslinna did not use cards for events but came with wheel you spin around. Kummituslinna had high quality plastic tower and staircase instead of cardboard. Italian version of the game was published by MB and it was called "Brivido!". It came with a plastic central tower and a phosphorescent skull instead of the ball. Also, the plastic "scared guy" markers glow in the dark and the cards are replaced with a spinner (the Greek version also came with the glowing skull and the spinner). Hungarian version of the game is known as "Szellemkastély" and also came with a plastic central tower, a wheel instead of cards and a skull which glows in the dark. The UK version of the game, called Ghost Castle, also featured the black plastic central tower, glow-in-the-dark skull, and spinner. ",//cf.geekdo-images.com/images/pic450509.jpg,4,45,6,2,45,Which Witch?,45,//cf.geekdo-images.com/images/pic450509_t.jpg,1970,NA,"Action / Dexterity,Children's Game,Horror",NA,Marvin Glass,NA,"3D Games,Ghosts,Marble Games,Witches","Area Movement,Roll / Spin and Move","Crown & Andrews Ltd.,Denys Fisher Toys,Editrice Giochi,Flair Games,Goliath B.V.,El Greco,HABA - Habermaaß GmbH,MB Giochi,MB Jeux,MB Juegos,MB peli,MB spel,MB Spellen,MB Spiele,Milton Bradley,Nilco S.A.,Toltoys",5.23109,626 1616,"Remember the Alamo! is a fast and furious game about the final Mexican assault on the Alamo. The rules are short and easy to learn, but written so players can experience the thrill of this desperate battle. ",//cf.geekdo-images.com/images/pic69154.jpg,2,90,12,2,90,Remember the Alamo,90,//cf.geekdo-images.com/images/pic69154_t.jpg,1982,NA,Wargame,NA,Kevin Hendryx,NA,TSR Minigames,NA,TSR,5.80412,51 1617,"You are the captain of the Yukon Lady, an oil supertanker. You are locked in a frantic race with your competitors through perilous Arctic waters to win the race for oil. Your voyage is fraught with dangers from icy waters and treacherous icebergs. You must navigate your supertanker through these hazards under the eerie Northern Lights. ",//cf.geekdo-images.com/images/pic2050790.jpg,8,60,10,2,60,Icebergs,60,//cf.geekdo-images.com/images/pic2050790_t.jpg,1982,Harry Quinn,"Nautical,Racing,Transportation",NA,Tom Wham,NA,"Arctic Theme,TSR Minigames",Roll / Spin and Move,TSR,5.47321,56 1618,"(from the back of the box:) The French Foreign Legion is based on a genre of movies and serials that feature hard-cased Legionnaires defending a desert fort against hordes of fanatical tribesmen. The action is fast, furious, and unpredictable as the Bedouins rush the walls, throw their grappling hooks, and climb up for furious melees with the tough defenders. Can the walls be held, or is it time to fall back to the inner buildings? Will dynamite breach the walls, and will the heat cause men to be seized by "the madness"? What about the mutiny that was brewing? Can the discipline and strong defenses stop overwhelming numbers? Tune in next week for chapter 5, or play a game of THE FRENCH FOREIGN LEGION. ",//cf.geekdo-images.com/images/pic33540.jpg,0,60,0,0,60,French Foreign Legion,60,//cf.geekdo-images.com/images/pic33540_t.jpg,1982,Rodger B. MacGowan,Wargame,NA,"Larry V. Brom,Vernon Jay Stribling,E. R. Teuber",NA,Country: France,Chit-Pull System,Yaquinto,7.23214,56 1620,"Decline and Fall is a four-player game in which some of the forces which led to the breakup of the Roman empire are represented. Each player is provided with counters representing peoples or armies which move across a map of the ancient world and engage in conflict with other units. Through strategic movement, conflict and diplomacy each player tries to achieve certain goals. The four sides are: Rome, the Goths, The Huns and the Vandals. The four sides have asymmetrical strengths and units. A game consists of 15 turns, each divided into 4 player-turns which in turn consist of three main stages: movement, conflict, and movement again. A full turn represents about 5 years of real time. ",//cf.geekdo-images.com/images/pic14602.jpg,4,120,12,4,120,Decline and Fall,120,//cf.geekdo-images.com/images/pic14602_t.jpg,1972,NA,"Ancient,Negotiation,Wargame",NA,Terence Peter Donnelly,NA,Ancient Rome,"Hex-and-Counter,Variable Player Powers","Ariel,Wargames Research Group",6.62742,93 1621,"Precursor of the Mutant Chronicles miniatures Game and a kissing cousin of Heroquest stands Mutant Chronicles: The Siege of the Citadel Setting: In Mutant Chronicles, players control one of five corporations: Imperial, Cybertronic, Mishima, Capitol, or Bauhaus. Each player begins with two of their own unique Doomtroopers imbued their Corporation's special ability. They make decisions and plan strategies to prevent the Dark Legion and its leader, the vile Nepharite, Alakhai, from conquering the solar system. Each successful mission brings a new one with the modular Citadel and events that can help or hinder you in battle. Each promotion gives credits to access more powerful weaponry! Grab a Punisher Shortsword and Plasma Carbine to make your mark in the Mutant Chronicles! Gameplay: The game begins by choosing which of the 5 players will be the Dark Legion Player for the current mission. A player fulfills this role by setting their Doomtroopers aside for the current mission and controlling the enemies. The Dark Legion player can earn promotion points for their inactive Doomtroopers by wounding the other player's Doomtroopers. Thus, taking a turn as the baddies is not totally thankless. 10 different scenarios are included with the game. The Corporation players take their Player tray and 2 Doomtrooper miniatures, two Doomtrooper cards and a Secondary Mission card if specified by mission (these allow extra points if the requirements of the card can be met). The Dark Legion Player sets up the current mission's Citadel layout with the modular boards and gathers his mission specified Force Cards. The Force cards are deployed in rooms face-down and are revealed when a Doomtrooper enters and the corresponding Dark Legion miniatures are placed on board. All miniatures may move 3 squares per move action and most figures get 2 actions per turn. A figure can do one of the following: Move then Attack, Attack then Move, Attack twice or Move twice. Corporation Players go first. Order is determined by flipping over a face-down Corporation token. The revealed Corporation player then takes their turn with both Doomtroopers and the next Corporation token is flipped. Play is semi-cooperative for the Corporation players as they compete for points, but want the overall mission to succeed. The weapon card the Doomtrooper has equipped determines whether he can attack long range, close combat or both. There are various miscellaneous equipment that can be equipped in addition to the weapon (healing kits, laser targeting, Grenade launcher etc...). Attacks are carried out by rolling dice and comparing the number of hits to the armor value of the target. If the number of hits exceeds the armor value of the creature it is eliminated. In addition Doomtroopers can use a Doomtrooper card to affect the game in some way. These cards list two effects but only one can be used per card and are then discarded. The possible effects range from modification of combat or movement to messing with your opponents (jamming their gun for example). After all Corporations have taken their turns it is the Dark Legion players turn. The Dark Legion(DL) Player at the start of his turn draws the top event card, reads it out loud and follows the instructions. The DL player then receives the reinforcements listed on the card and places them on the board. The DL player then looks to see if any Force cards are still face-down. If there are, the player reveals one and places the revealed units in the same room the card was in. The DL player then takes his actions with all of his creatures. Play continues in this way until mission is successful or the time runs out and it fails. Game End: Successful Doomtroopers receive promotion points for the creatures killed in battle and credits specified for the mission. If they gain rank Doomtroopers improve the combat dice they use and gain extra actions. With their credits Doomtroopers can purchase improved weaponry and gadgets (Gehenna Puker, Nimrod Autocannon). The Dark Legion player's inactive Doomtroopers gain 1 promotion point per point of damage inflicted upon the opposing players' Doomtroopers by creatures. A rare poster-magazine called "Sinkadus" 41# & 42# that was produced by Target Games AB only in Sweden, added an expansion to Siege of the Citadel. It added to the base game Brotherhood Characters (Inquisitor Nicodemus and Mortificator Sebastian Crenshaw), new equipment, spells, and two new baddies: the Pretorian Stalkers. All the minis were given their own stats and paper models for representation. ",//cf.geekdo-images.com/images/pic314027.jpg,5,120,10,2,120,Mutant Chronicles: Siege of the Citadel,120,//cf.geekdo-images.com/images/pic314027_t.jpg,1993,Paul Bonner,"Science Fiction,Wargame",NA,Richard Borg,NA,"3D Games,Campaign Games,Mutant Chronicles","Action Point Allowance System,Grid Movement,Modular Board,Variable Player Powers","Casper,Playtoy Industries,Pressman Toy Corp.,Target Games",6.98924,906 1622,"The Strata 5 challenge is to build and scale a structure that's 5 levels or 5 strata high. To do so, you must move your pawns and position building block playing pieces…and you must do both of these actions on every turn. As you and your opponent position blocks, move your pawns up the levels searching for the fastest way to the 5th strata. On each turn, you must move two pawns and position one block. If you climb with caution and construct with cunning, you'll move one of your pawns onto the tip-top strata first and win the game. When moving and building, try to trap the enemy pawns inside the structure, blockade them so they cannot move, or capture them and move them as your own. Strata 5 enforces strict building codes on pawn movement and block placement. But if you're "level-headed" enough to build, climb, block, and capture strategically, you'll reach the 5th level first! ",//cf.geekdo-images.com/images/pic6078.jpg,4,60,10,2,60,Strata 5,60,//cf.geekdo-images.com/images/pic6078_t.jpg,1984,NA,Abstract Strategy,NA,(Uncredited),NA,3D Games,Route/Network Building,Milton Bradley,5.81274,106 1623,"The game Space Station Zemo is a rare game published in September 1998 by Inquest Magazine (issue #41). Some assembly and dice were required to play, the game was not complete when purchased. The game takes place on the Space Station Zemo. From the Rules/description: "Zemo: the final frontier. These are the escapades of the inhabitants of Space Station Zemo. Their mission: to boldy blow up where no one has blown up before-- or to get the hell of the station before it explodes..." There are five different characters the players can pick or choose randomly. Chuckie the Zombie, Floyd the Droid, Mush the Abomination, Pete the Cook, and The Rats. The players attempt to find the security card, set the controls to their password, and escape the station before it blows up. Killing all the other people also works. ",//cf.geekdo-images.com/images/pic12316.jpg,5,45,10,2,45,Space Station Zemo,45,//cf.geekdo-images.com/images/pic12316_t.jpg,1998,NA,"Print & Play,Racing,Science Fiction",NA,"Jeff Hannes,Tom Slizewski",NA,NA,"Campaign / Battle Card Driven,Variable Player Powers",Inquest Gamer Magazine,6.56,50 1625,"The Pokémon Adventure: Pokémon Emergency! game was intended to be the first of twelve "Pokémon RPG" supplements, but due to licensing matters, the rest were never published. The game is a simplified RPG style game where the players take the role of Pokémon Trainers. The (D/G)M takes the controls of the game and narrates the players through some adventures. The components of the game are several of the basic Pokémon and a D6. The attacks of each Pokémon have a difficulty, and if you roll one of the numbers that make the attack succeed, the attack succeeds. A clever and simple system, the D6 system is a very good way to run some simplified RPG games with your non-dicechucking friends. It goes great with games similar to Heroquest for those who don't like difficult rules. This game is also a great way of getting younger players into the gaming hobby and introduce them to RPGs. ",//cf.geekdo-images.com/images/pic10384.jpg,6,30,6,2,30,Pokémon Jr. Adventure Game: Pokémon Emergency!,30,//cf.geekdo-images.com/images/pic10384_t.jpg,2000,NA,"Adventure,Fantasy,Movies / TV / Radio theme",NA,"Bill Slavicsek,Stan!",NA,"Anime & Manga,Pokémon",Role Playing,"Parker Brothers,Wizards of the Coast",4.95593,59 1626,"From the rulebook: "You and your opponents are battling to save Princess Lyssa from the Beast. (He's taken her from Prince Colwyn and carried her off to the Black Fortress!) You must capture the Glaive card. Don't let opponents take it from you! And locate the Black Fortress card, while keeping its whereabouts a secret from others. Once you have the Glaive and can expose the Black Fortress, battle the Beast and try to rescue the Princess. Defeat the Beast and you're winner!" Based on the movie of the same name ",//cf.geekdo-images.com/images/pic210428.jpg,4,45,10,2,45,Krull,45,//cf.geekdo-images.com/images/pic210428_t.jpg,1983,NA,"Medieval,Movies / TV / Radio theme",NA,(Uncredited),NA,NA,Roll / Spin and Move,Parker Brothers,4.93714,70 1627,"The XXXenophile collectable card game is a game based on introducing different people, places, and things and hope they "pop." Based on the erotic comic of the same name by Phil Foglio, the game retains the humor of the comic, but the images are less explicit. Where the comic is definitely rated 'X', the card game's pictures, for the most part, could be seen in a PG-13 Movie. Since there is a PG-13 rated image on each card, however, the artwork would receive an "R" rating. The basic mechanic of the game is laying out the cards in a certain pattern face down, flipping one of the cards, and then attempting to match the edges of the cards with edges of the same color. Each card has a different point total, and the first player to 100 points wins. Each player brings his or her own deck to play, and the decks get hopelessly intermingled during play. Half the fun of the XXXenophile game is gaining cards that you did not originally have. The artwork of the cards is NOT for young children, yet young adults of the age of fourteen or fifteen would enjoy it. The cards are not painted in an insulting way, and there is material for people of all sexual preferences within the artwork. Cheapass Games’s James Ernest, the game designer who designed Kill Doctor Lucky and Button Men, created the design for play of the game. ",//cf.geekdo-images.com/images/pic11976.jpg,5,45,12,2,45,XXXenophile,45,//cf.geekdo-images.com/images/pic11976_t.jpg,1996,"Rob Alexander,George Barr,Daniel Buckley,Ernie Chan,David Cherry,Tim Collier,Liz Danforth,Mike Dashow,Robert DeJesus,Gerard Donelon,Colleen Doran,Lela Dowling,Mark E. Rogers (I),Duncan Eagleson,Robert Eggleton,James Ernest,Steve Fastner,Phil Foglio,Kaja Foglio,Leah Hirch,Quinton Hoover,Matt Howarth,Julia Lacquement-Kerr,Rich Larson,April Lee,Monika Livingstone,Todd Lockwood,Lubov,Anson Maddocks,Harold Arthur McNeill,Mark A. Nelson,Justin Norman,Stormin' Gus Norman,Mitch O'Connell,Margaret Organ-Kean,Zak Pasco,Mike Raabe,Doug Rice,Toivo Rovainen,Tomoko Saito,Doug Shuler,Dan Smith,Brian Snoddy,Michelle Spaulding,Diana Harlan Stein,Mark Tedin,Ruth Thompson,Krik Van Wormer,Pete Venters,Neil Vokes,Charlie Wise,Jim Woodring,V. M. Wyman","Bluffing,Card Game,Collectible Components,Comic Book / Strip,Fantasy,Mature / Adult,Party Game,Science Fiction",NA,"James Ernest,Phil Foglio",NA,CCGs (Collectible Card Games),"Betting/Wagering,Set Collection",Slag-Bla entertainment (now XXXenophile Books),5.82981,260 1628,"Based on Michael Moorcock's Elric series, this wargame attempts to bring the various nuances of the novels together. War, politics, magic, and the balance between Chaos and Law are all simulated. While armies, as in most wargames, are essential, individual characters also play a vital role. Magic is also important as spell casting affects the cosmic balance between Chaos and Law. There are 6 scenarios provided for 1 to 4 players plus an encouragement to create your own. All in all a very faithful rendition of the books. ",//cf.geekdo-images.com/images/pic191923.jpg,4,120,10,1,120,Elric,120,//cf.geekdo-images.com/images/pic191923_t.jpg,1977,"Yoshitaka Amano,William Church,Steve Leialoha,Kenn Nishiuye,Steve Oliff,V. M. Wyman","Adventure,Fantasy,Novel-based,Wargame",NA,"Charlie Krank,Greg Stafford",NA,NA,Area Movement,"Avalon Hill,Chaosium,Hobby Japan",5.64382,233 1629,"(from the box lid:) Air War: Modern Tactical Air Combat is a unique, ultra-complex simulation of almost every facet of modern aerial combat. Thirty of the most important aircraft types to emerge since 1952 - from the Soviet Union, United States, Great Britain, France, Israel and other nations - do battle in historical scenarios from the Middle East to Vietnam, from Korea to India-Pakistan, and in various hypothetical scenarios that include World War Three. The game is played on a geomorphic map across which playing pieces move through a hexagonal grid, which functions like the squares of a chessboard in regulating movement. Probability charts reveal the outcome of various game functions. Contents: 48-page rules booklet; 16-page booklet of additional rules & scenarios; 72-page chart booklet; 700 die-cut cardboard playing pieces; eight 8-1/2" x 11" soft map sections; and various play aids. Level of Complexity: Very High Average Playing Time: 2 hours Suitability for Solitaire Play: Very Low (BGG description:) At one point called the most complicated wargame ever. This modern air combat game has a scale of 1 airplane per counter, 500 feet per hex and 2.5 seconds per turn. The rule book is 48 pages long with 28 of those being rules. There is a large display for keeping track of each plane (4 per display) with a separate track for throttle, weapons, acceleration, turning at 5% increments, altitude and attitude giving each plane a true xyz position. Included is a 16 page booklet of 39 charts and tables. There are also individual sheets for each plane with info, charts and tables. There are also individual charts and tables for each type of missile. The game rightly suggests that you fly an individual plane around at first to learn how a plane operates before adding weapons. The game for all its detail is not without controversy as to realism. The energy rules and the claim that some aspects of the game are based on educated guesses because of the info on some planes being top secret, have caused this feeling of fudging. All in all one of SPI's most ambitious projects. There is also an expansion - Air War Update Kit. ",//cf.geekdo-images.com/images/pic2081851.jpg,4,120,12,2,120,Air War: Modern Tactical Air Combat,120,//cf.geekdo-images.com/images/pic2081851_t.jpg,1977,"Rodger B. MacGowan,Keith Parkinson,Redmond A. Simonsen","Aviation / Flight,Modern Warfare,Wargame",NA,David C. Isby,"Air War Update Kit,Super Tomcat",NA,Hex-and-Counter,"Hobby Japan,SPI (Simulations Publications, Inc.),TSR",5.19981,262 1631,"From the game box: Barbarian Prince is a solitaire game of heroic adventure in a forgotten age of barbarism and sorcery. No opponent is necessary, as the Event Booklet takes you through a pre-programmed sequence of encounters which is different each time you play the game. For each event, you, as the Barbarian Prince Cal Arath, must make the decisions which will make your quest successful - or may cost you your life. Barbarian Prince is a new concept in Adventure Gaming. No rules reading is required; the programmed event sequence lets you begin play as soon as you open the box. ",//cf.geekdo-images.com/images/pic66518.jpg,1,180,12,1,180,Barbarian Prince,180,//cf.geekdo-images.com/images/pic66518_t.jpg,1981,"Frank Cirocco,Cynthia Sims Millan","Adventure,Fantasy,Medieval,Print & Play",NA,Arnold Hendrick,NA,"Heritage USA Microgames,Solitaire Games","Dice Rolling,Hex-and-Counter","(Web published),Dwarfstar Games,Heritage USA",6.46202,391 1632,"Two wizards bent on killing each other have the ability take on the forms of a wide variety of different animals, some real, some mythic. Using replaceable spell points the wizards change forms to get an upper hand on each other. There is a cost for transforming and maintaining a form so it is not always best to transform to a large, dangerous animal. Animals are rated for movement, movement type (flying, ground, diving), size, attack, defense, reflexes and special ability. There is a flow chart showing cost of changing from one form to another. The game is played on a hexagonal grid map. ",//cf.geekdo-images.com/images/pic1009274.jpg,4,60,10,2,60,Shapeshifters,60,//cf.geekdo-images.com/images/pic1009274_t.jpg,1991,"Brian Griffin,Kenneth Levine,Marc ""Ninjaboy"" Siry","Bluffing,Fantasy,Fighting,Wargame",NA,"Neal Sofge,Michael Wasson",NA,Admin: Better Description Needed!,"Hex-and-Counter,Simultaneous Action Selection,Variable Player Powers",Fat Messiah Games,6.10764,72 1633,"Spies is a game of espionage and intrigue for up to five players, set in the turbulent European era of 1933-1939. You control the secret service of one of the major powers of that era - Germany, Italy, Russia, France, and Britain - in the constant struggle to gather your opponents secrets and return them safely to your own capital while protecting your own country's secrets. ",//cf.geekdo-images.com/images/pic10636.jpg,5,180,12,2,180,Spies!,180,//cf.geekdo-images.com/images/pic10636_t.jpg,1981,Redmond A. Simonsen,"Negotiation,Spies/Secret Agents,World War II",NA,"Lenny Glynn,John Prados",NA,Admin: Better Description Needed!,"Action Point Allowance System,Pick-up and Deliver,Point to Point Movement,Take That","Hobby Japan,SPI (Simulations Publications, Inc.),TSR",6.29365,271 1634,"Warhammer Quest is the original game in the Warhammer Quest Series. From the Main Rulebook: In Warhammer Quest each player takes the role of a warrior, one of four brave adventurers willing to test their courage in the search for wealth and glory. Each hero comes from a different people. The Barbarian has traveled far from the savage north, a land of bitter cold and ferocious warriors. The Wizard hails from the cities of the Empire, the largest and most important of the realms of men. The Dwarf is drawn by the goldlust for which his race is famous. Dwarfs are grim and rather abrupt, but they are good fighters and loyal friends who remember debts of gratitude as readily as debts of coin. The Elf comes from the green woods of Loren where his kin spend their days hunting and making merry, protected from evil by the strange magic of their land. Elves are incredibly quick and agile, and they are also the best archers in the world. In the Warhammer Quest game the players enter a dark and forbidding dungeon. Together they must face the horrific dangers that wait for them. They will be attacked by monsters such as Orcs, Goblins, Skaven and Minotaurs. Other perils lurk in the darkness: scurrying venomous things like spiders, deadly pit traps, and decayed tunnels that cave in at the slightest touch. If they complete their quest the players will be rewarded with gold, treasure and artefacts of magical power. The more gold and treasure you can discover the better.., and the player whose warrior amasses the greatest fortune has done best of all! Warhammer Quest is probably unlike other games you have played. Rather than each player competing against the others, all the players must co-operate if they are to win. Also, there is no single board. Instead, the different rooms and corridor sections are clipped together to make a dungeon that is different every time you play. The game rules may seem a little complex at first - but don't worry a lot of the rules are designed to extend the game and are not vital to begin with. The actual game rules you need to play are in this book or printed on the various cards. The hugely thick Role-play Book is all extra and alternative material that introduces you to a whole new hobby of role-playing Warhammer Quest. - Warhammer Quest Contents - 4 Warrior models: Barbarian, Dwarf, Elf and Wizard 6 Orc Warrior models 6 Orc Archer models 6 Goblin Spearmen models 6 Night Goblin Archer models 12 Skaven models 3 Minotaur models 12 Giant Spider models 12 Giant Bat models 12 Giant Rat models 12 Snotling models 10 Dungeon Doorways 32 Page Rule Book 16 Page Adventure Book 192 Page Role-play Book 1 How to Play sheet 50 Page Adventure Record Pad 19 Event Cards 23 Dungeon Cards 30 Treasure Cards 17 Blank Event Cards 15 Spell Cards 4 Warrior Cards 4 Battle-level Cards 4 Equipment Cards 4 Warrior Counters 6 Dungeon Rooms 5 Objective Rooms 7 Corridors 1 Steps 3 T-junctions 1 Corner 1 Portcullis Marker 1 Cave-in Marker 3 Pit of Despair Markers 6 Webbed Counters 15 Power Tokens 10 Luck Counters 18 Scenery Markers 6 Large Dice & 12 Small Dice ",//cf.geekdo-images.com/images/pic355859.jpg,4,120,12,1,120,Warhammer Quest,120,//cf.geekdo-images.com/images/pic355859_t.jpg,1995,"John Blanche,Wayne England,David Gallagher,Mark Gibbons,Geoff Taylor,Richard Wright","Adventure,Fantasy",NA,"Andy Jones,Gavin Thorpe","Chaos Dwarfs of Deep Forge (fan expansion to Warhammer Quest),Warhammer Quest: Bretonnian Knight,Warhammer Quest: Catacombs of Terror,Warhammer Quest: Chaos Warrior,Warhammer Quest: Dwarf Trollslayer,Warhammer Quest: Elf Ranger,Warhammer Quest: Halfling Thief,Warhammer Quest: Imperial Noble,Warhammer Quest: Kislevite Shaman,Warhammer Quest: Lair of the Orc Lord,Warhammer Quest: Pit Fighter,Warhammer Quest: Pits & Traps,Warhammer Quest: Treasure Cards Pack #1,Warhammer Quest: Treasure Cards Pack #2,Warhammer Quest: Treasure Cards Pack #3,Warhammer Quest: Wardancer,Warhammer Quest: Warrior Priest,Warhammer Quest: Witch Hunter","Solitaire Games,Warhammer Fantasy Board Games","Co-operative Play,Dice Rolling,Modular Board,Role Playing",Games Workshop Ltd.,7.41466,1988 1635,"Demonlord is a game of strategy for two players. It vividly recreates the grand sweep of empires in conflict in an age of sorcery and enchantment. Infantry and cavalry sweep across the land to meet in battle or besiege fortresses, as winged troops wheel overhead. Priests invoke friendly spirits, as magicians prepare potent battlefield magic, or summon great beasts to their aid. And controlling it all, the dread Demonlord, and the Captains of the Hosar alliance with their retinue of personalities and special powers. A print-and-play version of this game is available for free, authorized download from http://dwarfstar.brainiac.com/. ",//cf.geekdo-images.com/images/pic118123.jpg,2,90,10,2,90,Demonlord,90,//cf.geekdo-images.com/images/pic118123_t.jpg,1981,"David Helber,Arnold Hendrick,Cynthia Millan,Charles Vess","Fantasy,Print & Play,Wargame",NA,Arnold Hendrick,NA,Heritage USA Microgames,Hex-and-Counter,"(Web published),Dwarfstar Games,Heritage USA",6.75636,83 1636,"A unique game that combines strategy with puzzle solving. Players or teams move their pawn around the board trying to gain two wisdom cards for each of the four territories. Wisdom cards are earned by correctly answering brain teaser questions from the Book of Challenges. Wisdom cards, in turn, allow a player to obtain an alphabetical clue for that territory. The four alphabetical clues, correctly unscrambled, form a word related to the medieval theme of the game. The first player to correctly decipher the word wins the game. The board also contains areas to help the players move around the board and/or interfere with the progress of their opponents. ",//cf.geekdo-images.com/images/pic3816.jpg,8,120,8,2,120,The Quest of the Philosopher's Stone,120,//cf.geekdo-images.com/images/pic3816_t.jpg,1986,NA,"Deduction,Fantasy,Medieval,Puzzle",NA,Lowell Haynes,NA,NA,NA,"Questone Marketing, Inc.",5.41504,133 1641,"Bounty is a game for 2 - 8 players from 6 years of age and older. The goal is to make as much money - 'Dubloons' - as quickly as possible! Players start from Home Port as merchants and set out on a trading voyage. By throwing the die, they sail to exotic ports like the Pearl Coast, the Jewel Coast and the Spice Islands. When they arrive at a port they pay a trading fee and draw a card which tells them what cargo they have bought. Cargoes range from codfish and coal to precious spices, pearls and diamonds,! Players might also draw a pirate card while trading. They then have to decide whether to rob other players - or continue as honest merchants. Players could also draw a warship card - in which case any pirate who attacks them or anyone else nearby will be in for a nasty shock! The top card in each player’s pack shows whether they are merchants, pirates or warships. Since they don’t show each other their cards - no-one really knows what they are (until someone decides to turn pirate by attacking another ship). Players who are robbed can get their revenge by calling in the Navy and chasing the pirate down before he or she can reach Home Port! Things are made even more exciting by the ‘Treasure Chest’ cards which players draw every time they roll a ‘one’. They then find out whether they have landed without any wind in the doldrums, - or been blown by a hurricane to a distant port, - or have found buried treasure - or other such twists of fortune!' ",//cf.geekdo-images.com/images/pic25606.jpg,8,60,8,2,60,Bounty,60,//cf.geekdo-images.com/images/pic25606_t.jpg,2000,NA,"Adventure,Nautical",NA,CyberZoo Interactive,NA,NA,Pick-up and Deliver,Canopus Consultancies,5.27485,79 1645,"(from Columbia Games website:) War of 1812 is an elegant strategy wargame depicting the Anglo-American struggle to control the Great Lakes and Canada. War of 1812 sets up in five minutes and plays in 1-2 hours. This classic game has been enjoyed by thousands of gamers for over 30 years. Unit types in this edition include artillery, cavalry, infantry, and navies. The map board is unchanged from previous editions. (see War of 1812 webpage for full history of this war) ",//cf.geekdo-images.com/images/pic239372.jpg,2,90,12,2,90,War of 1812,90,//cf.geekdo-images.com/images/pic239372_t.jpg,1973,Eric Hotz,"American Indian Wars,Napoleonic,Wargame",NA,"Tom Dalgliesh,Lance Gutteridge",NA,"Block wargames,Country: Canada","Dice Rolling,Point to Point Movement,Secret Unit Deployment","Columbia Games,Gamma Two Games",6.99528,582 1647,"FROM the SESSION REPORT: Each player is competing to pull off the most lucrative scams. You do this by spamming mailing lists. The more closely related the mailing list is to the type of scam you're trying to pull, the easier it is to score. Scams come in 4 types - sex, internet, money and free stuff. The text and art flavor are quite wonderful. Of course the sex scams appeal the most - highlights were the Virtual Jellorama, Walter's Wankery and Disgusting Dog Tricks. If you're geeky, some of the internet scams are witty. All the standard 'make money doing nothing' and free stuff scams are there as well. You play scam cards in front of you (up to 5) and then play mail-out cards (spams) trying to lure people in. There are a number of mailing lists of various sizes in the middle for anyone to mail to, plus each player has some private mailing lists that only they can spam. The action is to play a 'mail' card, nominating both a scam and the list that you're mailing the scam offer to. If you roll a d6 less <= the size of the list, you succeed, and that scam scores a point. If you roll way under (4 or more), your scam scores 2 points. Some lists specialize in one of the 4 scam types ... if your scam and the list matches, you get a modifier of +2 making it easier to score, plus the mail-out cards have modifiers between 0 and +5. Simple so far, but every time a mailing list gets spammed, it decreases in size by 1 (1 million thematically which equals 1 on the die) - these are subscribers getting disgruntled by the amount of spam they're receiving who leave the list. The winner is the first person to get 20 points across all their scams, or who gets a single scam of 12 points BUT it's only checked at the start of your next turn. A turn consists of 3 actions surrounding 2 decks - list cards and action cards. An action is pick up a card, play a card or merge 2 lists (making one bigger list you can then mail to). The action cards consist of scams, mail-outs or hardware cards. Hardware cards are played in front of you and allow you to break the game rules in a prescribed way (eg can mail other's private lists). Mail-out cards also list special effects which vary from mundane to wildly powerful but generally allow you to hose other players. When you play one, you say whether you're mailing or playing the special effect. To the game play itself. You try to get a mail-out going every turn (you're only allowed one) and pick a scam / list combination that gives you the best chance of scoring 2 points rather than 1 point. If you only get 1 point, you may well be falling off the pace. You're generally picking up at least one card each turn, and this can be a slow process as any special action needs to be read and understood to work out whether you want to use the card as a mail-out or for the special effect. So it's not the fastest game in the world. These hostage cards also make it a big hit the leader game. If you're going to make a dash for the lead have plenty of protection cards because you have to maintain your winning score for a full round before you win - everyone gets a shot at you. ",//cf.geekdo-images.com/images/pic11348.jpg,6,90,13,2,90,Spammers,90,//cf.geekdo-images.com/images/pic11348_t.jpg,1998,"David Gatzmer,John Nephew,Jeff Tidball",Card Game,NA,Jeff Tidball,NA,NA,NA,"Atlas Games,Trident Game Studio",4.16362,105 1649,"A space war between two races. The goal of the game is colonizing the higher number of planets. The two armies contain the same units, but only a few units are already deployed in the beginning, so a strategical option is to choose which kind of unit are to be produced every turn. Transport ships are the way for the colonization, but they are weak and unarmed... Other units are Fighters, Cruisers, and Mobile Bases. The first edition published by International Team was Kroll & Prumni; Euro Games cleaned up the rules for Colonisator. This is your basic two-player SF game of colonization & war. ",//cf.geekdo-images.com/images/pic1292700.jpg,2,120,15,2,120,Colonisator,120,//cf.geekdo-images.com/images/pic1292700_t.jpg,1979,Enea Riboldi,"Science Fiction,Wargame",NA,"Marco Donadoni,François Nedelec,Duccio Vitale",NA,NA,Hex-and-Counter,"Eurogames,International Team",5.9338,71 1650,"Milton Bradley marketed this game as a tie-in with Ralph Bakshi's "Lord of the Rings" animated feature film. However, aside from the artwork and the piece names, the game only bears a superficial resemblance to either the movie or Tolkien's works. Each player chooses a character from the Fellowship. The object of the game is to have that character cast a magic Ring into Mount Doom. Along the way from the Shire to their final destination, players have opportunities to pick up *several* Rings. These rings may be spent to get past opposing creatures. However, to win the game, a player must have at least one Ring when they reach Mount Doom. Cards allow a player to move 1-3 clear spaces ahead, to defeat Orcs or Nazgul, to bypass the various opposing creatures on the board, or to traverse mountain terrain, dictate movement. Cards are also useful for stealing rings from an opponent, relocating Nazgul on the board, and other functions. Each player has a hand of 5 cards with which to play the game. Die rolling comes into play for fighting Orcs, Nazgul, Shelob and Gollum when you don't have a card to defeat (or escape from) them, or to traverse the mountains. A special die tells players how many turns they will be bogged down in a mountain space once they enter it. Card and Ring management afford strategy opportunities, while the rules remain simple enough (and the game quick enough) to allow the game to be played by a wide variety of ages. Despite its divergence from the main story, the game itself offers a measure of challenge that makes it enjoyable - far more so than it would have been as a simple "roll-and-move" game with a strict adherence to the movie or book theme. ",//cf.geekdo-images.com/images/pic4597.jpg,4,45,10,2,45,The Lord of the Rings Adventure Game,45,//cf.geekdo-images.com/images/pic4597_t.jpg,1978,NA,"Adventure,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Michael Gray,NA,Tolkien Games,"Dice Rolling,Hand Management,Pick-up and Deliver",Milton Bradley,6.10727,55 1651,"You head an industrial nation and must look after your citizens' welfare. You must develop your country as fast or faster than your competitors ---but the price to pay is pollution, which affects every one. The players must negotiate with each other through the United Nations' Council and agree on how to develop their countries. The winner is the country with the most industrial plants at the end ---if there is a winner! The rules are simple and there is no clear winning strategy. There is some downtime during other players' turns, but Vertigo should nevertheless be a solid addition to your game library. ",//cf.geekdo-images.com/images/pic852261.jpg,4,90,12,2,90,Vertigo,90,//cf.geekdo-images.com/images/pic852261_t.jpg,1990,Pascal Trigaux,"Economic,Negotiation,Political",NA,"Sylvie Barc,Philippe des Pallières,Yves Fagherazzi,Juan Rodriguez,Pascal Trigaux,Duccio Vitale",NA,Global warming,"Action Point Allowance System,Voting",Eurogames,6.29829,76 1653,"A simple two-player game pitting the revolutionaries against the entrenched leader. Think of it as two-player Junta. The components are really flimsy (map and counters). The map is real simple, city and outlying sections, with victory locations (Radio/TV, Armoury, Capitol, etc.) scattered about. Small, but fun. Try this: You lose points for rubble-izing the city hexes...so you -have- to overrun... ",//cf.geekdo-images.com/images/pic160459.jpg,2,60,12,2,60,Coup,60,//cf.geekdo-images.com/images/pic160459_t.jpg,1991,NA,Wargame,NA,Steve Jackson (I),NA,NA,Hex-and-Counter,Steve Jackson Games,4.96538,78 1654,""A game that combines adventure, danger, strategy, luck of the dice, etc. A quick thinking and dastardly deed for up to 6 players." You drive your train around the board collecting cars and eventually selling them. Cards help you, hinder you, or allow you to hinder your opponents. ",//cf.geekdo-images.com/images/pic3492067.jpg,6,60,0,2,60,Double Crossing,60,//cf.geekdo-images.com/images/pic3492067_t.jpg,1988,NA,"Economic,Trains",NA,Paul J. Gruen,NA,NA,"Pick-up and Deliver,Roll / Spin and Move",Lionel Trains,5.53111,90 1656,"In this anti-smoking game, the players try to accumulate money while avoiding addiction to cigarettes. At the start of the game, each player picks a profession likely to benefit from the smoking of others (Doctor, Undertaker, etc.) and then starts moving around the board. If a player lands on an advertising space, there's a chance that he or she will begin smoking. When a smoker ends up sharing a space with another player, there's a chance he'll pawn one of his brand habits to him. The more a player smokes, the faster they advance on the Life-O-Metre, which ends with death. The game ends once the first player dies (in the short game) or when only one player remains alive (in the longer game). The game is extremely simple to play and is filled with all kinds of horrible (but sometimes amusing) puns. The game's claim that it has the power to cause smokers to quit and to discourage people from ever picking up the habit is rather questionable, but since it's easy enough to be played by young children, its anti-smoking message might actually be able to reach an audience that hasn't heard it all before. Unfortunately, the game's simplicity may well work against it; for some players, once all the jokes have been heard (and there aren't all that many), there's really not much reason left to play the game. On the plus side, there's a lot of player interaction as your profession gets called upon or when you pass your cigarettes to another. Smokers Wild seems related to Drinkers Wild so it may have been originally published by Gamma Two. Similar to: Drinkers Wild Lovers Wild ",//cf.geekdo-images.com/images/pic243271.jpg,6,120,8,2,120,Smokers Wild,120,//cf.geekdo-images.com/images/pic243271_t.jpg,1978,NA,Humor,NA,"Tom Dalgliesh,C. Forward,G. Rogers",NA,NA,NA,"Avalon Hill,Dübreq,Gamma Two Games",5.02059,68 1657,"In a galaxy far, far away... The pig clans are in a furious competition to control the planets which produce the precious acorns from which the Beer can be brewed. The Beer is a source of power and strength for those who drink it. You are the head one of the six great pig clans; you must impose your Beer recipe and thus become the most powerful pigs in the Universe! You will have to fight, negotiate, cheat, corrupt... Space Pigs is a humorous game of conquest which freely borrows from Star Wars, Dune, and all those SF chestnuts. ",//cf.geekdo-images.com/images/pic220256.jpg,6,120,12,3,120,Space Pigs,120,//cf.geekdo-images.com/images/pic220256_t.jpg,1999,Greg Cervall,"Economic,Negotiation,Political,Science Fiction",NA,Pascal Bernard,NA,Animals: Pigs,"Auction/Bidding,Hex-and-Counter,Modular Board,Variable Player Powers,Voting",Tilsit,5.47115,78 1662,"On June 18, 1815, one of the most decisive battles in military history was fought in Belgian fields twenty miles southeast of Brussels. Within a short 100 days, Napoleon, former emperor of France, had returned from exile on the island of Elba, again seized power, quickly assembled an army, and marched to defeat the dispersed British and Prussian armies now preparing to invade France. Napoleon invaded Belgium on June 15th, defeated the Prussians at the Battle of Ligny on the 16th and after a day of pursuit, faced the British and Dutch army commanded by Wellington. Aided by superb defensive tactics and the timely arrival of Prussian reinforcements, Wellington defeated the French in the great Battle of Waterloo, ending forever the military ambitions of the great Napoleon. Highlights: Mapboard which is a color map of southern Belgium. Wooden Blocks as counters provide step-reduction and fog of war with no muss or fuss Two or three player game - Napoleon can be played by two or three players. With three, the allied side has two players, one British and one Prussian, and some special rules apply. Note that there are essentially three different versions of the game which means that the rules are somewhat different. Key Differences in the various editions: 1st and 2nd edition had 48 blocks--shorter (60+ min.) play time -- vs.-- 3rd edition has 84 blocks--more accurate division level 3rd edition had Blücher, Napoleon, and Wellington leader blocks that give slight combat and movement bonuses. Although units have increased nearly two fold, the 3rd edition map remains same size, leading to overcrowding. 4th edition has 56 blocks and a larger map - play time is usually 90 minutes or less. ",//cf.geekdo-images.com/images/pic1728935.jpg,3,120,12,2,120,"Napoleon: The Waterloo Campaign, 1815",120,//cf.geekdo-images.com/images/pic1728935_t.jpg,1974,"Jacques-Louis David,Eric Hotz,Howard David Johnson,Elizabeth Thompson, Lady Butler","Napoleonic,Wargame",NA,"Tom Dalgliesh,Ron Gibson,Lance Gutteridge",NA,"Block wargames,Crowdfunding: Kickstarter","Dice Rolling,Point to Point Movement,Secret Unit Deployment,Simulation","Avalon Hill,Columbia Games,Gamma Two Games",7.31008,1075 1663,"Game description from the publisher: Who killed the Archmage? Was it Tordek in the Dragon's Lair with the Flaming Battle Axe? Or Mialee in the Dungeon with the Staff of Power? In Clue: Dungeons & Dragons, a group of heroic adventurers has been called to the Archmage's castle, but one of those heroes isn't who he appears to be; one of the heroes is a doppelganger, a monster that can look like anyone! In the darkest part of the night, the doppelganger kills the Archmage, triggering a spell that seals the castle until the monster is caught. Now, in the grand tradition of Clue, the six suspects must determine which one of them is the doppelganger: Regdar the Human Fighter, Tordek the Dwarf Fighter, Lidda the Halfling Rogue, Mialee the Elf Wizard, Ember the Human Monk or Nebin the Gnome Wizard. The heroes try to figure out Who killed the Archmage, Where the crime occurred, and Which magical weapon was used. For the most part, gameplay in Clue: Dungeons & Dragons is identical to standard Clue as players roll a die, move into different locations on the game board, then make accusations against a particular combination of who/where/which cards and a particular opponent; if that opponent holds one of those cards, she must reveal it to you. Eventually someone will narrow down the possibilities and make an accusation as to exactly which cards have been removed from the game; if correct the player wins, and otherwise she's out of the game and play continues for everyone else. One optional element in Clue: Dungeons & Dragons is the Wandering Monsters deck. After landing on a "claw-marked" space on the game board, the player draws the top card from this deck, then battles the creature shown by rolling a die. If she wins, she gains a magic item that confers a single-use special ability, such as looking at a random card from an opponent's hand or taking an extra turn. If she loses, her token is placed in the center of the game board, from where it will take several turns to move back into a room (and get back into the game). ",//cf.geekdo-images.com/images/pic1644290.jpg,6,90,8,2,90,Clue: Dungeons & Dragons,90,//cf.geekdo-images.com/images/pic1644290_t.jpg,2001,NA,"Deduction,Fantasy,Medieval,Murder/Mystery",NA,(Uncredited),NA,"Cluedo,Dungeons & Dragons",Roll / Spin and Move,USAopoly,5.85568,220 1666,"Battle Hymn is a solitaire game of combat, adventure, and heroism in the Pacific during World War II. Using the revolutionary programmed paragraph approach pioneered in the Ambush! game system, Battle Hymn gives you a squad of American Marines and challenges you to fight your way through a variety of Missions against a deceptive and ever-changing Japanese foe. Unexpected events and innumerable tactical options offer virtually endless solitaire enjoyment, and the easily learned rules start even relatively inexperienced players on their first Mission quickly. Select you squad, arm them, and choose their Mission. Move your men out, advancing them as you wish, until something triggers an Event - until a peaceful walk in the steaming jungle turns out to be a fight for your life! ",//cf.geekdo-images.com/images/pic56290.jpg,1,240,12,1,240,Battle Hymn,240,//cf.geekdo-images.com/images/pic56290_t.jpg,1986,"Ted Koller,James Talbot","Wargame,World War II",NA,"Joseph Reiser,Eric Lee Smith",Battle Hymn: Leatherneck,"Ambush! solitaire wargame system,Solitaire Games,Solitaire Wargames",Hex-and-Counter,"Hobby Japan,Victory Games (I)",7.48452,345 1668,"Modern Naval Battles is a novel card game for two to six players, based on present day sea power. The games is played in "rounds," with players taking turns to maneuver the ships in their fleets, attack opponent’s ships, and defend their own fleet against enemy attack. At the end of each round, players receive points for each enemy vessel they have sunk. The game can end when a player achieves a specific point total, or when all opposing fleets are sunk. The game is of medium complexity. There are two expansion sets, Modern Naval Battles II: The Campaign Game and Modern Naval Battles III. Expanded by: Modern Naval Battles II: The Campaign Game Modern Naval Battles III The revised re-released game consists of six modules: Cold War Naval Battles (CWNB) CWNB II Action! CWNB III: Reinforcements! CWNB IV: The Air Module CWNB V: The Campaign Game CWNB VI: Sister Ships This game has been revised and renamed as Cold War Naval Battles and re-released (by the designers) in PDF format (free for personal, non-commercial use). The PDF files are available from: http://relativerange.pancakeapps.com/Relative_Range/Cold_War_Naval_Battles.html Printed sets can also be purchased from the Relative Range site. The re-release of the expanded game system, under a new name, probably deserves a separate entry into the BGG database. A simpler version with a SciFi-theme is Star Force Terra #1: Contact! ",//cf.geekdo-images.com/images/pic7548.jpg,6,90,12,2,90,Modern Naval Battles,90,//cf.geekdo-images.com/images/pic7548_t.jpg,1989,Rodger B. MacGowan,"Card Game,Modern Warfare,Nautical,Print & Play,Wargame",NA,"Alan Emrich,Beth Queman,Dan Verssen","Modern Naval Battles II: The Campaign Game,Modern Naval Battles III",Naval Battles,"Hand Management,Take That","(Web published),3W (World Wide Wargames)",6.42074,386 1669,"Mosby's Raiders puts you in command of the Partisan Rangers. Your mission is to infiltrate enemy lines to disrupt the Union war effort. As you succeed in your operations, your notoriety grows and the Union devotes additional troops to stopping you. You select the Union targets for your raids and decide which actions Mosby's Raiders will perform. You may be deep inside Union lines when the Union Army is alerted by your activities and begins to pursue your band. As more Union troops join in the chase, you must either try to escape or stop to take on the Union units in combat. Events beyond your control may lead to Union sweeps that diminish your Confederate support or you may find yourself gaining unexpected reinforcements. ",//cf.geekdo-images.com/images/pic992116.jpg,1,120,12,1,120,Mosby's Raiders,120,//cf.geekdo-images.com/images/pic992116_t.jpg,1985,"Ted Koller,James Talbot","American Civil War,Wargame",NA,Eric Lee Smith,NA,"Solitaire Games,Solitaire Wargames","Area Movement,Campaign / Battle Card Driven",Victory Games (I),6.58062,374 1672,"Open Fire is the solitaire game of combat, adventure, and heroism for everyone who ever wondered what World War II armored combat must have been like. Inspired by the award-winning Ambush! solitaire game system, Open Fire provides the player with a platoon of American armor, faced with a variety of missions against an ever-changing German foe. The variable events, innumerable tactical options, and wealth of unexpected occurrences make Open Fire a game unlike any tactical armor game you have ever played before. The easily learned rules are designed to get the player into action quickly, selecting his platoon and vehicles and providing each unit with command and initiative ratings, perception, weapon skill, driving skill, and movement capability. After selecting one of the six missions provided, you will send your platoon into operations, where your vehicle will move as you wish... until the sequenced action rounds are triggered by the shriek of an incoming 88mm anti-tank shell, and then the fun begins. Contents: 210 Counters (1 Large Sheet) 1 22" x 32 " Map 1 Rules Booklet 1 Paragraph Booklet 79 Unit Characteristics Cards 1 Mission Cartridge 1 Cartridge View Sleeve 1 Platoon Record Sheet Pad 1 8" x 22" Display Sheet 2 Decimal Dice 1 Counter Storage Tray ",//cf.geekdo-images.com/images/pic1205434.jpg,1,240,12,1,240,Open Fire,240,//cf.geekdo-images.com/images/pic1205434_t.jpg,1988,NA,"Wargame,World War II",NA,Gerard Christopher Klug,NA,"Ambush! solitaire wargame system,Solitaire Games,Solitaire Wargames",Hex-and-Counter,Victory Games (I),5.45136,110 1673,"Golf simulation board game which focuses on the tactical aspects of golf (club selection, shot strength, shot direction, etc.). Hooks/slices and distance hit are determined by dice rolls. Has specialty shots for chipping, bunkers, recovery shots, etc. Nine double-sided boards recreate 18 holes from famous golf courses around the world. ",//cf.geekdo-images.com/images/pic190416.jpg,4,90,10,1,90,Ultimate Golf,90,//cf.geekdo-images.com/images/pic190416_t.jpg,1985,NA,Sports,NA,Howard L. Walter,NA,Sports: Golf,NA,"Gogny-Goubert,Ultimate Gifts, Inc.",4.6338,71 1674,"Players control a task force of historic WWII Ships. The object is to sink 100 points worth of the other player's ships. The game comes with 2 decks of cards: The Ship Deck contains 54 cards and the Play Deck contains 108 cards. The Play Deck contains ammunition for your ships. Ammunition must match the gun sizes of your ships to be usefull. Other cards in the Play Deck are: smoke screen, repair cards, additional damage, sub attack, mine field, mine sweeper additional ship cards and the dreaded destroyer squadron card. This game is rated 1 (easy) on the AH complexity scale of 1 to 10. Expanded by: Cards at Sea (VAIPA Express) ",//cf.geekdo-images.com/images/pic87967.jpg,9,45,12,3,45,Naval War,45,//cf.geekdo-images.com/images/pic87967_t.jpg,1979,NA,"Card Game,Nautical,Wargame,World War II",NA,"S. Craig Taylor,Neil Zimmerer",Cards at Sea,Naval Battles,"Hand Management,Take That","Avalon Hill,Battleline",6.18571,693 1678,"Peloponnesian War lets you chart the destiny of the war. This strategic game of ancient warfare allows the player, with a unique new solitaire system, to try an accomplish a lasting peace. All existing solitaire systems on the market have the player take one side for the entire game. Unfortunately this pits the player against a random system with poor strategic direction. In Peloponnesian War you get to play both sides, pitting yourself against the best you can offer. If the game system is winning, the player is forced to continue with the losing side. Success, on the other hand, will eventually force the player to change sides and recover the losing side's fortunes. The duration of the war and the player's performance determine victory. In this manner the player competes against himself in the classic tradition of the Greek tragedy. ",//cf.geekdo-images.com/images/pic393742.jpg,2,120,12,1,120,Peloponnesian War,120,//cf.geekdo-images.com/images/pic393742_t.jpg,1991,NA,"Ancient,Wargame",NA,Mark Herman,NA,"Cities: Athens,Cities: Sparta (Greece),Country: Greece,Solitaire Games,Solitaire Wargames","Dice Rolling,Point to Point Movement",Victory Games (I),6.71714,373 1679,"Carrier is a solitaire simulation of both historical and hypothetical carrier battles in the Southwest Pacific Theater during the hotly-contested naval campaigns of 1942 and 1943. As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. Simple game mechanics control Japanese movement and determine the timing and strengths of their attacks. You will not know that a Japanese air strike is headed your way until it actually appears in the skies above your task force. Once the enemy has been located, you face the very same, real-life, tactical dilemmas as your historical counterparts. Contents: 1 22" x 32" Map 780 Counters (3 Sheets) 1 Rules Booklet 2 Charts and Table Cards 2 Charts and Table Screens 1 Ten-sided Die 1 Counter Tray ",//cf.geekdo-images.com/images/pic1258766.jpg,1,360,12,1,180,Carrier,360,//cf.geekdo-images.com/images/pic1258766_t.jpg,1990,Ned Schatzer,"Aviation / Flight,Nautical,Wargame,World War II",NA,Jon Southard,NA,"Country: Japan,Country: Papua New Guinea,Country: Solomon Islands,Country: USA,Solitaire Games,Solitaire Wargames","Dice Rolling,Hex-and-Counter",Victory Games (I),7.29485,320 1680,"Another little card game from the designer of Traitor and Mutineer. Based around the five elements; earth, air, fire, water, and ether. First the players determine the order of the elements, in order to favour the suits in which they are strong. Then they try to win points by playing the best combinations of cards from their hands. But if they spend too many cards without winning, they may go away empty handed. ",//cf.geekdo-images.com/images/pic293975.jpg,5,30,12,3,30,Elements,30,//cf.geekdo-images.com/images/pic293975_t.jpg,1997,Marcel-André Casasola Merkle,Card Game,NA,Marcel-André Casasola Merkle,NA,NA,NA,"Adlung-Spiele,B2FGames LLC.",5.97945,73 1681,"Tokyo Express is a solitaire and two-player simulation of the night naval battles off Guadalcanal. In the solitaire version, you command the US fleet, awaiting the emergence of the Tokyo Express from the darkness. You group your ships into formations, assigning them orders, and select the targets to attack with torpedoes and guns. Simple mechanisms control Japanese maneuvers and target assignments in a realistic manner. You never know when combat will occur until the explosion of torpedo salvos signals the presence of Japanese forces who detected you first and made their surprise attacks. The two-player version modifies the solitaire game and pits players against each other in an exciting recreation of World War II naval combat. Tokyo Express is graduated in complexity to help you learn the rules as you play. ",//cf.geekdo-images.com/images/pic2278277.png,2,180,12,1,180,Tokyo Express,180,//cf.geekdo-images.com/images/pic2278277_t.png,1988,Ted Koller,"Nautical,Wargame,World War II",NA,Jon Southard,NA,"Country: Japan,Country: USA,Solitaire Games,Solitaire Wargames","Dice Rolling,Hex-and-Counter",Victory Games (I),7.03306,242 1682,"The Challenge is an innovative card game of deadly combat and formidable magics. Action is fast paced and tension-filled as characters exchange blows, fire spells, and even attempt to backstab. It is the fantasy battle at its best. More than simply hack and slash, strategy IS the key to victory, with cunning and skill playmg a central role in your success. Game play is an exercise in diplomacy and subterfuge, as treaties and trickery can make all the difference between victory and defeat. While The Challenge is easy to learn (start playing in less than 15 minutes), it has a depth far beyond that of the typical card game. With its excitment filled, strategy oriented, fullthrottled action, The Challenge is sure to become a classic. If you always loved combat the best ... take The Challenge. Sequence of Play: The player who rolled the high die goes first. Play moves clockwise around the table. The player can either challenge an opponent, pass, or declare a defensive turn. 1) Challenge another character by using a Weapon Action Card, casting a spell (Advanced), using a magic item (Advanced) or using a thief skill (Advanced) from one of your characters against another character in another party. Both Character Cards involved are turned face-up (if they are not already). Then the defending player may retaliate with any appropriate card or pass. The challenging player may then continue by playing an appropriate Action Card or passing, followed by the defending player, etc., until both players have passed or one of the two characters involved in the challenge has died. After the challenge is resolved, the player whose tum it is can move one of his characters from one rank to another, discard any number of Action Cards, and draw from the Action Deck(s) until he has seven cards. The player that was defending in the challenge cannot discard, but can refill his hand up to seven. It is then the next player's tum. 2) Pass - Do no actions, moving of characters, or discarding of cards. 3) Defensive turn - You can't play any Action Card that directly affects another party. Play party Defensive Cards (Advanced), allocate Magic Cards (Advanced) to characters, move any number of characters from one rank to another, discard any number of Action Cards, and draw up to seven cards from either the Weapon Action deck or the Mystic Action deck (Advanced). Remember, you can't do two defensive turns back-to- back. ",//cf.geekdo-images.com/images/pic1221120.jpg,6,60,12,2,60,The Challenge,60,//cf.geekdo-images.com/images/pic1221120_t.jpg,1990,"Chris Adams,Nicole Lindroos,Richard Thomas (I),Joshua Gabriel Timbrook","Card Game,Fantasy,Fighting,Medieval",NA,"Mark Rein•Hagen,Bruce Tarnopolski",NA,NA,NA,Lion Rampant,5.84603,63 1684,""Now YOU are the physician!" A sorta Monopoly clone that is setup in a hospital. Each player is an intern trying to admit patients, diagnose them correctly, treat them and then discharge them from the hospital. Instead of money, the interns try to collect hours of sleep (worth more than money in the hospital). Interesting if you are in the medical field, maybe not otherwise. Better than Medical Monopoly, anyway... ",//cf.geekdo-images.com/images/pic481080.jpg,4,90,10,2,90,Intern,90,//cf.geekdo-images.com/images/pic481080_t.jpg,1979,NA,Medical,NA,"Dr. Cliff Andrew,Dr. Lou Andrew",NA,NA,Roll / Spin and Move,"(Self-Published),Avalon Hill",4.17742,62 1686,"The object of the game is to build tunnels to bombs and bring them back to your home base. The bombs have various effects hidden on their base. The tunnels are built through tile laying, so each player (best played with four) digs furiously from his manhole in the corner towards the bombs, hoping to reach 'em first. If you connect tunnels, then you'll be able to try to steal another player's bomb before he brings it home. The basic turn goes like this: First, you move your pawn to another tunnel tile. Second, if you ended up or started on a bomb, test (with a special die) to see if it blows up. Third, draw a tunnel tile (you have a hand of four) and play one. Finally, if you get a bomb home safely, read its message. In addition to the tunnel tiles, there are white, black and grey spy tiles. They are used to block tunnel tiles (each tunnel tile has a little black or white spy drawn in its middle, so you can play a White Spy only on black tunnel tiles and vice-versa; the Grey Spy can be played on either). ",//cf.geekdo-images.com/images/pic451308.jpg,4,90,10,2,90,Spy vs Spy,90,//cf.geekdo-images.com/images/pic451308_t.jpg,1986,Antonio Prohias,"Comic Book / Strip,Fighting,Maze",NA,Michael Gray,NA,NA,"Pick-up and Deliver,Tile Placement","MB Spiele,Milton Bradley",5.54454,119 1687,"Each player is given a different assortment of cards representing leaders and other important figures in the Soviet Union. As various catastrophes arise, players must cooperate to prevent the Union from collapsing even though they are constantly competing with each other in efforts to maneuver one of their own characters into the role of president. This combination of competition and cooperation makes for an interesting game full of player interaction. ",//cf.geekdo-images.com/images/pic276247.jpg,6,90,10,3,90,Red Empire,90,//cf.geekdo-images.com/images/pic276247_t.jpg,1990,Tim Bradstreet,"Card Game,Humor,Political",NA,Frank Chadwick,NA,"Admin: Better Description Needed!,Country: Soviet Union",Card Drafting,GDW Games,5.86968,188 1690,"Europe. Summer 1997. You and your most creative friends have discovered two problems with a common solution: mad cows in England and unexploded bombs in France. You've decided to bring these two powder kegs together just to see what happens – and you wouldn't say "no" to a little money on the side, so round up your herd, march them through France, and set them loose behind the Cordon Rouge. If you're lucky, you'll come home rich before Greenpeace gets hold of you. Either way, there's something magical about blowing up cows. Unexploded Cow is a money game in which players are trying to collect enough points to win the pot. On every turn, you will buy cows and pay for special effects by putting money in the pot, then try to discover bombs with your own cows in an effort to take money out of the pot. All along, you will be earning points from the French as you liberate town after town from the terrors of unexploded bombs, and the player who scores the most points gets whatever's left in the pot. Unexploded Cow is best played as a series of short games, each of which takes about thirty minutes. The game is quite simple and very chaotic: You'll have a blast. ",//cf.geekdo-images.com/images/pic1732698.jpg,6,25,12,2,25,Unexploded Cow,25,//cf.geekdo-images.com/images/pic1732698_t.jpg,2001,"Mike O'Connor,Cheyenne Wright","Animals,Card Game,Economic,Humor,Print & Play",NA,"James Ernest,Paul Peterson",NA,"Animals: Cattle,Crowdfunding: Kickstarter","Dice Rolling,Set Collection","Cheapass Games,Portal Games",6.07235,1394 1691,"A suspenseful mystery game for super sleuths. Players snoop through an elegant mansion searching for clues that will identify suspects to the crime. Each player tries to outsmart his opponents and be the first to discover "whodunit". But if a player falsely accuses an opponent he must leave the mansion. At the end, the player with all the correct clues solves the crime and is declared the winner. Includes gameboard, 1 card deck of each: whodunit, motive, scene, weapon, suspect, and detective, 1 pad of detective sheets, 20 clues and alibis, 6 pawns, and 2 dice (First and second editions differ in the cards each game has. The first edition includes 10 suspect cards and 44 Whodunit cards for a 54 card total. The second edition has separate card stacks for each of the categories as listed above.) ",//cf.geekdo-images.com/images/pic283814.jpg,6,60,8,2,60,Whodunit,60,//cf.geekdo-images.com/images/pic283814_t.jpg,1972,NA,"Deduction,Murder/Mystery",NA,(Uncredited),NA,NA,NA,Selchow & Righter,5.70144,139 1692,"You pull from a regular deck of cards 4 of a kind for each person playing. Shuffle those all together and deal them out so each person has 4 cards. They can't look at them until the game starts though. Place spoons on the table (enough for all except one player). Position them fairly, so each person pretty much has the same chance to grab one. You have one person (this job rotates hand to hand) start calling out 'pass'. How you pass is to select one card from your hand, put it on the table face down next to the person on your right, then you pick up the card the person on your left put down. You keep doing this until 1) you get 4 of a kind or 2) someone else gets four of a kind. At this point you grab a spoon, and the person who doesn't get a spoon gets a 'pig' point. Once you get 3 pig points you are a hog. If you are a hog you have lost, but you can still be part of the game. Hogs can talk to game players, but if a game player talks to a hog they get a pig point. Of course the winner is the person left when everyone else is a hog. ",//cf.geekdo-images.com/images/pic117366.jpg,13,30,8,4,30,Spoons,30,//cf.geekdo-images.com/images/pic117366_t.jpg,1972,Janique Crépeau,"Action / Dexterity,Animals,Card Game,Children's Game,Real-time,Sports",NA,"(Uncredited),Michael Ferch",NA,"Card Games: Exchange Games,Card Games: Matching Games,Card Games: Outplay Games,Sports: Golf,Traditional Card Games","Card Drafting,Set Collection,Simultaneous Action Selection","(Public Domain),Asmodee,Crown & Andrews Ltd.,Great American Puzzle Factory,Ivory Tower Publishing,MJ Games,Ohio Art,Patch Products,Spear's Games,Swan Panasia Co., Ltd.",5.2553,351 1693,"Prior to publication by Avalon Hill, Gladiator was part of the two-in-one Battleline game Circus Maximus. The savage splendor and pageantry of ancient Rome lives again in this game of man-to-man gladiatorial combat. Each player assumes the role of one of a matched pair of gladiators pitted in a contest of arms to the death. Superbly trained and equipped for the sole purpose of entertaining the citizenry with their life and death struggles, each man must fight with all the skill he can muster for his very survival. There is no question of bravery in the arena. It is kill or be killed and each man must muster all the skills and cunning he can summon in this most desperate of battles for survival. There can be only one victor in the arena and no second chance for the loser. For missus can be granted the fallen only at the whim of the emperor. And all too often mercy takes the form of a quick end on an opponent's blade. Let the games begin! ",//cf.geekdo-images.com/images/pic243265.jpg,6,90,12,2,90,Gladiator,90,//cf.geekdo-images.com/images/pic243265_t.jpg,1981,"Cathy Chastain,Dale Scheaffer,Mark Wheatley","Ancient,Fighting",NA,Michael E. Matheny,NA,"Ancient Rome,Gladiators",Action / Movement Programming,Avalon Hill,6.45816,407 1694,"Little Round Top is an Avalon Hill game from 1979 for two players which recreates this critical battle. During a typical game turn, both players move their company sized forces over a map of the battle area, positioning them for rifle fire and bayonet charges. Fire and melee combat are resolved by a die roll on the appropriate Combat Results Table. Regimental officers and their command abilities are crucial for keeping the attack moving forward or the defense intact. It comes with a colorful map of the battlefield, 100 cardboard playing pieces, and a short rules booklet. ",//cf.geekdo-images.com/images/pic91005.jpg,2,120,12,2,120,Little Round Top,120,//cf.geekdo-images.com/images/pic91005_t.jpg,1979,NA,"American Civil War,Wargame",NA,"David G. Martin,Leonard Millman",NA,NA,Hex-and-Counter,"Avalon Hill,OSG (Operational Studies Group)",6.25732,157 1695,"One of the most well-known tales in the history of literature comes alive in Avalon Hill's new strategy game for two players, The Legend of Robin Hood. The setting is 12th century England, before the signing of the Magna Carta, as the daring outlaws of Sherwood Forest oppose the Sheriff of Nottingham, Sir Guy of Guisbourne, and the evil Prince John. In the absence of King Richard, it is a land beset by the oppressions of nobles and clergy whose only concern is their own well-being. As Robin Hood, you must enlist the support of the local populace (including Little John, Will Scarlet, and Friar Tuck) and rob the rich to give to the poor. As the Sheriff of Nottingham, you must insure the safe passage of the wealthy through the area, tax local villages to raise money, capture and hang the outlaw leaders, and help to prevent the return of good King Richard from the Crusades. In a typical Game-Turn, Robin Hood will move his forces from area to area, trying to best position them for recruiting new units and ambushing travelers passing through Sherwood Forest. The Sheriff Player will position his forces in an attempt to protect the travelers and possibly trap and capture the outlaws. Battles occur when both Players have forces in the same area, and are resolved by die rolls representing Archery and Melee Combat. ",//cf.geekdo-images.com/images/pic69054.jpg,2,120,12,2,120,The Legend of Robin Hood,120,//cf.geekdo-images.com/images/pic69054_t.jpg,1979,NA,"Economic,Medieval,Wargame",NA,Joe Bisio,NA,Characters: Robin Hood,"Area Movement,Dice Rolling","(Web published),Avalon Hill,OSG (Operational Studies Group)",6.18534,367 1697,"Hundred Days Battles is Avalon Hill's strategy game for two or three players which recreates the climax of the Hundred Days Campaign. The division sized units of both sides are represented on the map by leaders who command their corps and army formations. Leaders march, force march, and influence combat according to their individual abilities. Combat is resolved by rolling a die on the Combat Results Table. To win, the French must exit units off the map towards Brussels, or destroy the Allied armies. The Allies win by preventing French victory. ",//cf.geekdo-images.com/images/pic2480741.jpg,2,120,12,2,120,Hundred Days Battles,120,//cf.geekdo-images.com/images/pic2480741_t.jpg,1979,"Larry Catalano,Dale Scheaffer,Bruce Shelley,Elizabeth Thompson, Lady Butler","Napoleonic,Wargame",NA,"Edward Curran,Tom Walczyk,Kevin Zucker",NA,Campaigns of Napoleon System: 1x Series,"Dice Rolling,Hex-and-Counter","Avalon Hill,OSG (Operational Studies Group)",5.93452,168 1698,"A host of Evil Mutants has taken over the X-Mansion! Now an alert has been sent to all X-Men: return to the mansion and try to regain control! Choose which pair of X-Men - each with an extra ability - will form your team. Then deploy them to the six different levels of the Mansion. Now the strategy begins. Do you send your team to different floors so they can cover more ground or do they go together and back each other up? Do you join the fight already in progress or do you try to secure another area? If one of your team members is wounded, do you let him recover to full strength or do you risk it in the hopes of eliminating one more Mutant? Score a point for each room you explore, for each blood chip you get, for each Mutant you capture! After every room on every floor has been explored, the player with the most points wins! ",//cf.geekdo-images.com/images/pic694350.jpg,4,120,10,2,120,X-Men: Under Siege,120,//cf.geekdo-images.com/images/pic694350_t.jpg,1994,NA,"Comic Book / Strip,Dice,Fighting,Miniatures,Science Fiction",NA,Richard Borg,NA,"Comics: Marvel Universe,Superheroes","Co-operative Play,Dice Rolling,Variable Player Powers",Pressman Toy Corp.,5.66745,179 1699,"Star Smuggler is a solitaire game of tense adventure in the far future. No opponent is necessary, as the Event Booklet takes you through a pre-programmed sequence of encounters which is different each time you play the game. For each event, you, as star smuggler Duke Springer, must make the decisions that will make you huge profits - or may cost you your life. Additional box copy: "You know all the tricks, dirty or otherwise - all the seedy spaceport bars and the hard-up colonies where they don't ask too many questions. You live your life one jump ahead of the law. You're the scum of the Sector - you're a STAR SMUGGLER." A print-and-play version of this game is available for free, authorized download from http://dwarfstar.brainiac.com/ds_starsmuggler.html ",//cf.geekdo-images.com/images/pic66517.jpg,1,180,12,1,180,Star Smuggler,180,//cf.geekdo-images.com/images/pic66517_t.jpg,1982,"Bob Depew,David Helber,Tom Maxwell","Adventure,Economic,Exploration,Fighting,Print & Play,Science Fiction,Transportation",NA,B. Dennis Sustare,NA,"Heritage USA Microgames,Solitaire Games","Dice Rolling,Paper-and-Pencil,Pick-up and Deliver,Time Track","(Web published),Dwarfstar Games,Heritage USA",6.34101,89 1700,"Outpost Gamma is a game of science fiction combat for two players. With its unpredictable storms and fast-playing combat system, Outpost Gamma captures the tension and rapid-fire action of high- versus low-technology combat in a hostile environment. A print-and-play version of this game is available for free, authorized download from http://dwarfstar.brainiac.com/. ",//cf.geekdo-images.com/images/pic118136.jpg,2,120,12,2,120,Outpost Gamma,120,//cf.geekdo-images.com/images/pic118136_t.jpg,1981,"Frank Cirocco,David Helber","Print & Play,Science Fiction,Wargame",NA,Howard Barasch,NA,Heritage USA Microgames,Hex-and-Counter,"(Web published),Dwarfstar Games,Heritage USA",5.84,50 1701,"Toscana has simple rules. Both players have 16 tiles (which are divided into 8 squares in a 2x4 grid). The squares show either red roofs or gray plazas. One set, used by the 'roof' player, has roofs on 6 of the 8 squares on each tile. The other set, used by the 'plaza' player, has plazas on 6 of the 8 squares on each tile. Each player shuffles their stack of tiles and places them FACE UP before them. (Thus you can see what your opponent's next tile will be.) The tiles will be placed onto a 17x17 board. Players alternate placing tiles onto the board with a few placement restrictions: 1) The first tile must cover the center square of the board. 2) Later tiles must be placed so that at least one square of the player's color touches a square of the player's color on a previously placed tile. The object is to form as large area of connected roofs or plazas as possible by the end of the game. Each tile you have in this connection scores one point. There are little 'tiddly wink' markers to aid in this counting process. Each player tallies the tiles in their largest connected group, and the player with the greatest total wins. The rules call for two games, with players alternating sides in the two games. The only other feature of the game is the veto. Each player has the opportunity to 'veto' an opponent's tile ONCE per game. A chip is simply placed atop the tile atop your opponent's stack to indicate that you are 'vetoing' that tile. The tile is placed on the bottom of his stack and will likely never rise to the top during the game. The game is VERY easy to learn and plays quickly... 20 to 30 minutes. ",//cf.geekdo-images.com/images/pic192940.jpg,2,20,10,2,20,Toscana,20,//cf.geekdo-images.com/images/pic192940_t.jpg,2001,NA,"City Building,Medieval",NA,Niek Neuwahl,NA,NA,Tile Placement,"Philos,Piatnik,Rio Grande Games,Venice Connection",5.64661,324 1702,"Each player on their turn draws three wooden marbles from a bag. Black & grey marbles are gravel, yellow marbles are gold nuggets. The player places the marbles on the riddle - a circular aluminum plate - and tries to "pan" the gold. Other players bet on their results, adding a bluffing element to the game. (There are, as well, basic & advanced rules.) Ages 6 and up ",//cf.geekdo-images.com/images/pic325017.jpg,4,20,6,2,20,Klondike,20,//cf.geekdo-images.com/images/pic325017_t.jpg,1993,"Doris Matthäus,Renate Seelig","Action / Dexterity,Bluffing,Children's Game",NA,"Stefanie Rohner,Christian Wolf",NA,Marble Games,Betting/Wagering,HABA - Habermaaß GmbH,6.38258,330 1703,"Blatz has a robust reputation for exceptionally beautiful games, and Kula Kula is the one of their best examples. A very light game, players simply race around the track collecting shells. Serious gamers will likely be bored, but it does have beautiful bits, a lovely board and real cowrie and puka shells as playing pieces. ",//cf.geekdo-images.com/images/pic636969.jpg,5,45,10,3,45,Kula Kula,45,//cf.geekdo-images.com/images/pic636969_t.jpg,1991,NA,Nautical,NA,Reinhold Wittig,NA,"Tropical theme,Tube Games","Memory,Point to Point Movement,Press Your Luck,Set Collection","Blatz,Edition Perlhuhn (Göttinger Spiele)",5.00548,73 1705,"Slapshot is a wheeling, dealing game for hockey nuts of all ages. Each participant in Slapshot assumes the role of a team manager. The object is to skillfully manage your team into the playoffs and then win the championship. During the regular season, you will be able to improve your team with trades and drafts. Injuries and luck will play a part, but it is your skill as manager that will guide your team to victory or defeat. Contents: 1 gameboard, 54 Player cards, 6 pawns, & the rulebook Phantoms of the Ice and Power Play are subsequent versions of this game with some different rules and new art by Doris Matthaus. Contents vary for these versions as well. ",//cf.geekdo-images.com/images/pic904899.jpg,10,30,8,2,30,Slapshot,30,//cf.geekdo-images.com/images/pic904899_t.jpg,1982,"Karim Chakroun,Tom Dalgliesh,Lance Gutteridge,Doris Matthäus,Kwanchai Moriya","Card Game,Sports",NA,"Tom Dalgliesh,Ron Gibson,John Gordon,Lance Gutteridge","Phantoms of the Ice Sonderspieler,Phantoms of the Ice: Double Trouble & Magician,Phantoms of the Ice: Elfenwizard,Phantoms of the Ice: Expansion Card Set,Phantoms of the Ice: Rainbows,Phantoms of the Ice: Tricks","Fantasy Sports,Sports: Ice Hockey","Deck / Pool Building,Simultaneous Action Selection,Trading","(Web published),AMIGO Spiel + Freizeit GmbH,Avalon Hill,Columbia Games,Gamma Two Games,White Wind",6.31281,869 1706,"UFO is a low complexity abstract game themed on an alien invasion of Earth. The alien player must land 5 of 8 available ships on Earth to win. The Earth player, with only eight rockets, must defend or perish. Movement is along orbital paths that form 7 concentric rings around the Earth. Each player rolls two dice and moves one rocket or UFO the exact count of for each die. In addition to the UFOs and Earth's rockets speeding around, the moon orbits the Earth destroying all in its path. Combat is not dice based, rather players capture opponents pieces by landing on them by exact orbital move of one die. The advanced game adds dummy counters for the alien player and space stations for additional defence of Earth. It feels really more like an abstract strategy game, but Avalon Hill classified as a wargame simulation. The game consists of -two 8" x 16" map boards with 2 black plastic clips to hold together. -die cut counters (8 rockets, 5 space stations, 1 moon, 8 saucers, 12 decoy UFOs) -2 six sided dice -1 double sided page of rules. Avalon Hill Complexity rating - 1 ",//cf.geekdo-images.com/images/pic243327.jpg,2,30,12,2,30,UFO: Game of Close Encounters,30,//cf.geekdo-images.com/images/pic243327_t.jpg,1976,NA,Science Fiction,NA,Tom Dalgliesh,NA,Aliens,Hex-and-Counter,"Avalon Hill,Gamma Two Games",4.81826,115 1707,Developed in collaboration with a spice company as an "educational game". Pretty standard run-around-the-world to get the spices you need... ,//cf.geekdo-images.com/images/pic5512.jpg,6,60,8,2,60,Spices of the World,60,//cf.geekdo-images.com/images/pic5512_t.jpg,1988,NA,Economic,NA,Rex A. Martin,NA,"Food / Cooking,Promotional Board Games","Dice Rolling,Pick-up and Deliver",Avalon Hill,4.67353,68 1708,"First published by Metagaming in 1975 (later in box form in 1979), this is a classic 4X (eXplore, eXploit, eXpand, eXterminate) board game. Can be adapted for more than four players with extra sets of pieces. It is also fairly easy to replace the deck of stars with random generation tables. ",//cf.geekdo-images.com/images/pic243276.jpg,4,240,12,2,240,Stellar Conquest,240,//cf.geekdo-images.com/images/pic243276_t.jpg,1975,"Winchell Chung,Frank Kelly Freas,Dale Sheaffer,Brian Wilson","Economic,Science Fiction,Space Exploration,Wargame",NA,Howard Thompson,NA,"4X games,Admin: Better Description Needed!","Card Drafting,Dice Rolling,Hex-and-Counter,Secret Unit Deployment","Avalon Hill,Metagaming",6.33858,514 1709,"Here is a thoroughly accurate recreation of Greek and Roman naval warfare in the heyday of ramming and boarding. A Tactical Game of Ancient Naval Warfare Trireme is actually 15 games in one; fleet and ship to ship games of varying complexity levels plus 11 scenario game, ranging in time-spans of 494 B through 370 AD. You control individual ships that maneuver to sink or capture the enemy. The "fleet game" is an easy version which uses a fast move system for high playability and quick action. The more advanced "ship games" use simultaneous movement and much more detail including optional rules for everything from tides and currents to the corvus boardin ramp. Re-create Great Historical Engagements Eleven different scenarios include action in historical battles such as Salamis or Actium, pirate raid, Veneti and Saxon ships, and even a point-system for designing your own battle in either the fleet or ship games. Game is played in chess-like fashion. Each player moves all the ships he so desire according to its historical ability. Each ship has "movement points" which reflect its speed per turn. Ships are moved across a playing board of "the sea" which is superimposed with a pattern of hexagons' each hex acting as square do in chess and checkers. Each ship's "movement points" are reflected in number of hexes it can move in any given turn. Battle occurs when ships are moved adjacent, such combat resolved by a unique die-roll combat results system that rewards the player with the greater tactical skill. Trireme comes complete with a detailed rule folder that gets you into play quickly. You only have to read 4 pages of a 40-page manual to play the "fleet game." Also included are background synopses for all scenarios, plus a detailed "designer's notes" section explaining the historical significance of the game. Be forewarned. you're getting no trumped-up Hollywood extravaganza. You will get an historically accurate, yet quite playable game of ancient naval warfare in Trireme. Over 225 different ship come with the game, in addition to a plethora of playing aids that make Trireme easy to learn, and exciting to play. Components (Avalon Hill edition): one Game Tables Card one 40 page rules booklet two different Log Sheet Pads eight 8 1/2" x 10 1/2" mapboards depicting blue water with an hexagonal overlay 4 countersheets TRIREME is ideal for two players and teams, ages 12 and up. (source: back of Avalon Hill edition box and user's description) ",//cf.geekdo-images.com/images/pic806431.jpg,2,90,10,2,90,Trireme,90,//cf.geekdo-images.com/images/pic806431_t.jpg,1973,"John Hagen,Arnold Hendrick","Ancient,Nautical,Wargame",NA,"Arnold Hendrick,Ed Smith",NA,"Ancient Rome,Country: Greece","Dice Rolling,Hex-and-Counter","Avalon Hill,Battleline,Decalset",6.34254,181 1710,"Published by Avalon Hill in 1989 (for the Third edition). (from MMP's web site:) It is 70 A.D. Dawn breaks on the combined might of four Legions arrayed on the heights of Mount Scopus, starting their methodical advance across the valley to the ancient walled city of Jerusalem. Siege lines have been secured tight about the city. There is no hope of escape. The besieged must persist behind their stout walls or perish before a vengeful Rome. Five grueling years of campaigning in Judea is now culminating in the Siege of Jerusalem. But the fortified city defies even the might of Rome. The thick walls atop the steep slopes literally bristle with natural and manmade fortifications. It will take all of Rome's considerable engineering skills to winch their war machines into position for an assault up the slopes to the city. Only here in the north plain can the city's walls be taken by escalade. The rhythmic approach of the Legions is muted by the rumble of the siege engines as an assortment of towers, rams, and artillery precede the maniples. The distant walls seethe with the frenzied activity of an alerted populace as the antagonists draw near. This majestic view is abruptly halted by the blare of trumpets which soon gives way to the cacophony of the clash of arms and screams of the dying. Morning turns to dusk before the walls are breached and the weary legions exact their vengeance. The sky turns bright again, aglow in the reflection of a thousand fires as the northern outskirts burn. But what price victory? Another day such as this will break the Roman Army and only one of the city's ten walled sections has fallen this day. They will have to find another way. Shafts must be dug to undermine the walls or earthen ramps built with which to scale them. It will be a long campaign. This is The Siege of Jerusalem...An epic battle simulation with all the trappings and majesty of a Cecil B. DeMille film spectacular. Facing the greatest army of antiquity, the Judeans must rely on the stoutness of their walls to halt the unbeatable Roman legions and therein lies the fascination: the immovable object vs the unstoppable force. As Eliezar Ben Yair, leader of the Zealots, you must conduct a skilled defense of the city's ever shrinking perimeter - exacting from the Romans a price so terrible that they will be forced to lift their siege - or break out to continue your struggle for freedom at Massada. As Titus, commander of the Roman army, you must decide when, where and how to renew the assault - gauging your troop needs against the progress of your siege works and the press of time caused by outside threats. More than just conducting tactical combat, the Roman must formulate an overall strategic plan for the conduct of the siege. Vastly revised from its 1st & 2nd edition printing from Historical Perspectives in the 70's, Siege of Jerusalem now boasts two-sided counters, a continuous combat system, a strategic interphase for conducting the entire siege, and the morale / panic rules so important in portraying ancient warfare. An Introductory Scenario depicting the abortive assault of Gallus with the XII Legion three years previous allows players to learn how to handle a legion in a single day's play while training for eventual participation in the conduct of the epic siege. ",//cf.geekdo-images.com/images/pic252228.jpg,2,300,12,1,300,The Siege of Jerusalem (Third Edition),300,//cf.geekdo-images.com/images/pic252228_t.jpg,1989,"Charles Kibler,George I. Parrish, Jr.,Steve Weiss","Ancient,Wargame",NA,"Fred Schachter,B. Sinigaglio,Steve Weiss",NA,"Ancient Rome,Cities: Jerusalem (Israel),Solitaire Games,Solitaire Wargames",Hex-and-Counter,Avalon Hill,7.05272,483 1711,"The Red Baron flies again - now you can actually fly the same airplanes that blazed a path of glory over the skies of France during WWI. You can be Baron von Richthofen running up a score of 80 victories or Cpt. Roy Brown flying the same Sopwith Camel that shot him down in the game where planes perform exactly as pilots of Flying Circus Aerodrome say they did in real life. Each player, in complete control of one airplane, attempts to outmaneuver his opponent and mark up a victory on the way to becoming an Ace. Players pick the type of situation that they want to re-flight from one of seven different scenarios, or they can create their own situations from the wealth of information available in the Instructions and Briefing Manual. Each aircraft is unique in its own combination of: operational ceiling, rate-of-climb, diving speed, firepower, and armament. With over 32 different aircraft types to choose from, there are over 1200 possible combinations of opposing aircraft. A solo game is only recommended for scenario no. 7 - Balloon Busting. Simple rules allow one to start immediately after reading the Basic Instructions. Almost anyone can play the Basic Game, and little time is required to advance to the Tournament and Optional Games. Features 192 counters (which includes 7 blank ones) Avalon Hill Complexity Rating - 5 Expanded by: Richthofen's War Maneuver Cards ",//cf.geekdo-images.com/images/pic172201.jpg,6,60,12,1,60,Richthofen's War,60,//cf.geekdo-images.com/images/pic172201_t.jpg,1972,"Don Greenwood,W. Scott Moores,Randall C. Reed,Thomas N. Shaw","Aviation / Flight,Wargame,World War I",NA,Randall C. Reed,"Hals und Beinbruch!,Richthofen's War Maneuver Cards",NA,"Hex-and-Counter,Simultaneous Action Selection,Variable Player Powers",Avalon Hill,5.93855,723 1712,"In the game, players take on the roles of theatre managers and must hire performers that will bring in the most money from the public. There are six different styles of performers, and at different times in the game, public opinion will favour different styles. Public preference is determined by dealing out cards from a special deck. The current opinion is always known, and a possible (but not necessarily accurate) forecast of future preferences is also provided. Each turn, public opinion changes (sometimes to match the forecast, and sometimes into something completely random), then players use a bidding system to acquire contracts with performers. Once contracts have been negotiated, profit is calculated depending on how well performers match the public's desires. By the time twelve turns have been played (and possibly one or two turns sooner), the game will come to an end and the player with the highest score is declared the winner. The game was originally published by the designer in 1985. Hexagames published a German edition (which is the only one that handles up to 8 players) in 1988. Avalon Hill published their edition (with very minor changes) in 1990. ",//cf.geekdo-images.com/images/pic2525030.jpg,8,90,8,2,90,Showbiz,90,//cf.geekdo-images.com/images/pic2525030_t.jpg,1985,"George I. Parrish, Jr.",Movies / TV / Radio theme,NA,Derek Carver,NA,NA,"Auction/Bidding,Commodity Speculation","Avalon Hill,Hexagames (I),Prestige Games",6.12159,88 1713,"Based on the highly successful Britannia, which dealt with the migrations of peoples into the British Isles from the Romans to the Normans, Maharaja employs much the same system, transferred to a different geography and time period. The map depicts the Indian sub-continent from the foothills of the Himalayas to the island of Sri Lanka (aka Ceylon, Serendib). The time period covered runs from the Aryan invasions of 1500 BC to the establishment of the British Raj in the mid-1800s. Re-published in French as Maharadjah by Descartes (with new box cover). Re-implements: Britannia ",//cf.geekdo-images.com/images/pic244571.jpg,5,240,8,3,240,Maharaja,240,//cf.geekdo-images.com/images/pic244571_t.jpg,1994,"Stephen Langmead,Kurt Miller","Ancient,Wargame",NA,"Rex A. Martin,Craig Sandercock",NA,"Asian Theme,Britannia game-system,Country: India","Area Movement,Variable Player Powers","Avalon Hill,Descartes Editeur",6.13584,413 1714,"First was published Corona (1974). Moonstar added planets and variants (variant number 8 is Corona, without sand timer). Orbit is new game from 1993. Harun is not new game, it is a rethemed copy of Moonstar! Finally, Randolph recycled most of the game into his Rasenden Robotern (Ricochet Robots) , although the course mechanism and the objective were completely changed. Quite possibly the first "German" game to cross the Atlantic... About the game (from the back of the box) Moonstar is a game unlike any other game for any number of people. All the action is governed by dice, yet there is no luck involved. The dice simply establish the situation. It is up to the players to act upon it. A game with endless variety. Playable by any number of people, from one to a hundred, Moonstar combines numbers calculations, memory, and quick-thinking into a fast-playing, action-packed, exciting contest of pure skill. The board represents the twelve constellations (stars) of the Zodiac and the playing pieces represent moons and planets. Each game consists of a number of rounds of play. In each round, the board and playing pieces are first setup by one of the players. Then the dice are thrown. A one-minute auction period begins. Each player may bid any number of times in the auction or not at all. Each bid, however, must be higher than the previous one. When the one-minute runs out, the highest bidder plays that round. The play of the round also lasts one minute. A player plays a round by placing one die on each moon on the, board and then moving that moon (and die) a number of stars equal to the number of the die. The die is then removed and the moon may not be moved again. This procedure is followed for each moon. The player must move each moon before the time runs out, or those moons which have not been moved may not move. The player's score is then totaled to see if he has made his bid, by scoring a number of points for each moon, depending on which stars and planets they have landed on, If a player makes his bid, he scores a number of points equal to his bid. If he fails, he scores nothing. Rounds are setup and played in this manner until one player has scored enough points to win. But this is only the beginning. Moonstar is actually twelve games in one. Game One is simply the Basic Game. Games Two-Twelve each change one or more parts of Game One, or add something to it. They introduce things like challenging bids, side bets, more moons, more dice, different planet values, no planets. and advanced scoring methods. Includes: 16" x 16" gameboard 15 moon pieces 21 planet pieces 1 minute sand timer 11 6-sided dice rulebook Re-implements: Corona Re-implemented by: Orbit Ricochet Robots ",//cf.geekdo-images.com/images/pic1296897.jpg,12,30,12,2,30,Moonstar,30,//cf.geekdo-images.com/images/pic1296897_t.jpg,1981,"Jean Baer,Margaret Lehman,Mark Wheatley","Abstract Strategy,Dice",NA,Alex Randolph,NA,NA,"Auction/Bidding,Betting/Wagering,Dice Rolling",Avalon Hill,5.0868,75 1716,World War I aerial combat game. Similar to Blue Max (q.v.) but with greater complexity and realism. Was also adapted to miniatures rules (if only by individual GMs). Supported by several articles in The General. Total counters = 188 ,//cf.geekdo-images.com/images/pic216376.jpg,6,90,12,1,90,Knights of the Air,90,//cf.geekdo-images.com/images/pic216376_t.jpg,1987,Joe DeMarco,"Aviation / Flight,Wargame,World War I",NA,Mick (Mike) Uhl,NA,NA,"Action Point Allowance System,Hex-and-Counter",Avalon Hill,5.79892,186 1717,"First published by SPI and obviously inspired by Star Wars. Some of the character names are anagrams of SPI employees. Freedom In The Galaxy is a medium complexity strategic and tactical game of galactic conquest. Can a small band of valiant rebels withstand the oppression of the mighty galactic empire? The map board schematically represents over 30 solar systems. Unit types include armed forces, spaceships, imperial characters and individual rebels. The rebel player must start insurrections on various planets hoping to cause a domino effect and topple the empire's power base. The Imperial player must garrison planets, quash rebellion and conduct diplomatic missions to maintain a high loyalty factor. There are three levels of complexity to the game system. Combat is dice based and cross-referenced on a probability table. The game consists of a map board, 140 character cards, 400 die cut counters, a galactic guide, numerous playing aids and a rulebook. ",//cf.geekdo-images.com/images/pic1172744.jpg,2,120,12,2,120,Freedom in the Galaxy,120,//cf.geekdo-images.com/images/pic1172744_t.jpg,1979,"Redmond A. Simonsen,David Wenzel","Movies / TV / Radio theme,Political,Science Fiction,Wargame",NA,"Howard Barasch,John H. Butterfield",NA,NA,"Action Point Allowance System,Area Movement,Secret Unit Deployment","Avalon Hill,SPI (Simulations Publications, Inc.)",6.65531,555 1718,"From the back of the box: At last - a money game for adults! Be forewarned! This game might not be for you...unless you are a student of the international money market. Or, you are just plain curious as to why the US dollar is worth less and less despite the fact that we are still the strongest nation in the world. Simply put, Foreign Exchange is not a toy. A perfect simulation of the international currency situation, it is! International companies realize gains and losses when changing currency rates alter the value of their income and assets in foreign countries. This game simulates this situation by letting players own and manage multi-national companies in various cities throughout the world. As in the real world, changing conditions require each player to make constant decisions after considering his company's financial resources - and what he expects his opponents to make - against the cost of alternative protective strategies. The Iranian oil situation of early '79 is a classic real-life example. Iran furnishes less than 7% of America's petroleum needs. Yet its unavailability has done more to devalue the dollar against gold than any economic crises since the depression of 1939. Why so, you may ask. Playing Foreign Exchange will give you insight into this question, and you'll have fun doing so because the game focuses on the interplayer relationships. Without such interplay relationships, no game is fun to play. With it, Foreign Exchange might just be the greatest money game to come along since Monopoly. Ironically, it doesn't come with any money. All financial transactions are recorded on a variety of accounting pads included. If you're into pencils, you'll love this game (some enterprising money -market enthusiasts have already programmed this game on computer). You - as company head - decide where in the world (literally) you want to establish sales and manufacturing offices. This is done at the beginning through a round of trading City Cards among players until everyone is satisfied they've outsmarted their opponents. From this point on, a variety of situations and happenstances will determine likely changes in currency rates. You - the manufacturer - must plan the strategies you think best to maximize gains. Foreign Exchange was designed by a professional money-management expert and executive officer of the leading financial institution. What is duck soup to him, however, might be unfathomable to the novice. That's why the game comes in three versions: a "Beginning" version for game buffs intrigued by money games; the "Intermediate" game for those with a cursory knowledge of what's going on with foreign currency; and the "Expert" game for those people who really have a yen for this sort of thing. Includes: 2-piece fold-out game board Foreign Exchange Worksheet pad Net Worth Worksheet pad Hedging Cost Worksheet pad 24 City Cards 4 Borrowing Cost cards 16 Currency Exchange cards 16 Risk cards 5 player tokens 40 colored markers for 4 different colors 2 6-sided dice Rules ",//cf.geekdo-images.com/images/pic1296860.jpg,4,60,12,2,60,Foreign Exchange,60,//cf.geekdo-images.com/images/pic1296860_t.jpg,1979,NA,Economic,NA,Allan Tech,NA,NA,Commodity Speculation,"Avalon Hill,Gamma Two Games,Teck Enterprises",4.33651,63 1719,Two-player boardgame of warfare and quest in a fantasy universe. One player is a Dark Lord invading the world from another dimension; the other must rally the kingdoms of the world to fight the invaders. There is a race-for-time aspect to the game as the Dark Emperor becomes steadily stronger whilst the opposing player scrambles to put together an alliance. The map is remarkable in that this world has obviously suffered extensive meteoric bombardment. ,//cf.geekdo-images.com/images/pic152928.jpg,2,120,12,2,120,Dark Emperor,120,//cf.geekdo-images.com/images/pic152928_t.jpg,1985,James Talbot,"Fantasy,Wargame",NA,Greg Costikyan,NA,NA,"Action Point Allowance System,Dice Rolling,Hex-and-Counter",Avalon Hill,5.50616,146 1720,"Remake of Chaosium's White Bear & Red Moon. Also published by Oriflam as La Guerre des Héros in 1993 (in French) and as ドラゴンパス Dragon Pass in Japanese by Hobby Japan. The role-playing World of Glorantha was created as a semi-public-domain project by Greg Stafford around 1966 as a mental exercise. Eventually, Greg published a wargame based on his world called White Bear and Red Moon. In fact, Chaosium was founded to allow Stafford to publish this boardgame! This game later became the excellent Dragon Pass game. White Bear and Red Moon was enough of a hit to spawn a second war game, Nomad Gods, and, more importantly, inspired some D&D fans to write a gaming system that would allow role-playing in Glorantha. Thus was RuneQuest born. Re-implements: White Bear & Red Moon ",//cf.geekdo-images.com/images/pic83875.jpg,3,120,12,2,120,Dragon Pass,120,//cf.geekdo-images.com/images/pic83875_t.jpg,1980,NA,"Fantasy,Wargame",NA,"Robert Corbett,Greg Stafford",NA,Glorantha Board Games,Hex-and-Counter,"Avalon Hill,Chaosium,Hobby Japan,Oriflam",6.76327,377 1721,"Business Strategy is a management game where players have to compete for the resources needed to produce their finished goods. They then compete in the marketplace to sell their goods. The winner is the last player to be in business. Games can also end by player agreement, as it is possible for all players to establish stable companies, particularly if everyone plays a cautious game. Reimplements: Tycoon: Business Game Components: Family Game Rules card Rules of Play folder 16" x 16" Playing Board One Running Record Pad One set of 18 Climate situation cards 4 sets of 4-colored Pawns (16 total) Paper money ",//cf.geekdo-images.com/images/pic140282.jpg,4,90,10,2,90,Business Strategy,90,//cf.geekdo-images.com/images/pic140282_t.jpg,1973,NA,"Economic,Industry / Manufacturing,Math",NA,(Uncredited),NA,NA,"Auction/Bidding,Commodity Speculation,Paper-and-Pencil,Simulation,Trading,Voting",Avalon Hill,6.01842,114 1722,"Caesar's Legions is a medium complexity wargame simulating the Roman campaigns in Germany at the operational level. Players choose from 5 scenarios ranging from Caesar's own Germanic campaigns to the Batavian revolt of 70 AD. Movement is hex based. Tactical cards effect combat resolution which is dice based and cross-referenced on a probability table. Roman units are divided into cohorts. German units are divided into tribes and enjoy hidden movement when in forest terrain. The game consists of a 22" x 28" map board, over 400 counters (448 counters), playing aids, 16 tactical cards (2 sets of 1 - 8) and a 16-page rulebook. ",//cf.geekdo-images.com/images/pic685776.jpg,2,90,12,2,90,Caesar's Legions,90,//cf.geekdo-images.com/images/pic685776_t.jpg,1975,NA,"Ancient,Wargame",NA,"Don Greenwood,Loren K. Wiseman",NA,Ancient Rome,"Hex-and-Counter,Secret Unit Deployment,Simultaneous Action Selection",Avalon Hill,6.10822,213 1723,"In Alpha Omega, players assume the roles of the commanders of the Human, Drove and Rhylsh space fleets. The game features scenarios set chronologically in the fictional distant future setting: from the civil wars of the fledgling Human space empire, to the first alien invasion by the Droves, and the confrontation and eventual alliance between the Humans and the Rhylsh. The Droves and the Human/Rhylsh factions have different technologies between them, affecting the way their units move and the weapons they have to destroy each other with. Both sides can deploy fighters, assault ships, destroyers, carriers, battle cruisers, and various other vessels. Mines can be laid to defend outposts and star bases, but can be swept aside with mine sweepers. Cargo can be captured, and sensors can be jammed to help cloaked ships infiltrate further. Each scenario (battle) is resolved as follows. In the first phase, each player secretly writes down the movement and actions of his units. The orders of both sides are then simultaneously resolved in the following phases. After the moves and actions have been resolved, the players repeat the cycle, secretly plotting their orders and openly enacting them. Combat actions are resolved by rolling dice and consulting the effects from tables. Play goes on until the scenario's duration has elapsed or a side's Victory Conditions have been met. ",//cf.geekdo-images.com/images/pic265323.jpg,3,120,12,2,120,Alpha Omega,120,//cf.geekdo-images.com/images/pic265323_t.jpg,1977,Mike Williford,"Science Fiction,Wargame",NA,"Sean Hayes,J. Stephen Peek",NA,NA,"Action / Movement Programming,Action Point Allowance System,Hex-and-Counter","Avalon Hill,Battleline",5.20801,156 1724,"From the back of the box Bureaucracy is a somewhat less complicated version of The Great Chain of Being, a medieval, theological, parlor game, first uncovered in a small church in Urbino during the renovation of an ancient, holy, but clearly inadequate, sewage system. Both the Church and the monastic Parkover Brothels deny the authenticity of the game. As one official noted, "that's a crock". Bureaucracy is designed to simulate the bureaucratic behavior which constitutes so much of what we call government. It is convoluted, Byzantine, and entertaining. It is also cost effective, feasible, and administratively impossible. In its early stages, Bureaucracy required a fifteen story parlor, a six acre gameboard, 200,000 pieces, and a 15,000 page rulebook. Of course, this prototype was unwieldy. Consequently, we were forced to simplify the game. The present version is good for two to eight players. Each player starts the game at the lowest organizational level. The winner is the player who rises up through the masses to become the Director of the Bureaucracy. Players may select one of four lifestyles, each with its own advantages and disadvantages: lifer, over achiever, empire builder, or hustler. To be promoted from level to level, a player will need the required number of promotional prerequisites and that's where the fun comes in. All sorts of things can happen. Players may be demoted. They may be involved in scandals. They may become involved in power plays. They may have to go before a Grievance Committee. A player may even go bankrupt and have to start all over from the bottom again. There is no one sure formula for success. Players will have to stay out of trouble and use all their cunning to succeed. This is a game that makes being a part of the bureaucracy fun It will make you laugh at government and yourself at the same time. For civil servants, it's required recreation. For just you and me, it's a must. Don't be surprised though, when you open the box and hear the call of the jungle. It's a wild game. Game includes a 22 x 24 gameboard, 2 dice, 240 promotional prerequisite pieces, 20 power play pieces, 64 player tokens, a pack of money, 80 lifestyle cards, 20 memo cards, 20 consumer goods cards, 8 bucks, 1 power file, and two rulebooks (one to explain what it says in the simple game rules) ",//cf.geekdo-images.com/images/pic144011.jpg,8,90,12,2,90,Bureaucracy,90,//cf.geekdo-images.com/images/pic144011_t.jpg,1981,NA,NA,NA,Bruce Spitz,NA,NA,NA,Avalon Hill,3.99744,78 1725,"Freddy Krueger, screen star and man of your dreams, wants to come to your house. Invite your friends over and get ready to stay awake far into the night! Using Freddy's own special deck of cards, you will try to escape from the nightmare that haunts Elm Street; you will run with maddening slowness through Freddy's dream maze; you will run for your life toward the clean light of wakefulness. But Freddy will be after you at every turn, and you never know which way he will be moving – unless you move him toward another player to save yourself! But you would never do that – would you? ",//cf.geekdo-images.com/images/pic68303.jpg,6,60,12,2,60,A Nightmare On Elm Street: The Game,60,//cf.geekdo-images.com/images/pic68303_t.jpg,1987,NA,"Horror,Movies / TV / Radio theme",NA,Robert J. Ryer,NA,A Nightmare on Elm Street,Hand Management,Victory Games (I),4.11765,51 1726,"Macedonians vs. Persians in the climactic battle at Gaugamela. Alexander The Great is a medium complexity wargame recreating an ancient battle on the plain of Gaugamela in 331 B.C. Players take on the roles of Alexander the Great and King Darius III as the Macedonian army clashes with the Persian Host. Movement is hex based. Unit types include basic infantry, phalanxes, cavalry, chariots and elephants. The turn sequence is movement, defensive fire and melee. Combat is a dice roll cross-referenced on a probability table. A sliding morale track determines which table will be used for combat resolution. The game consists of a 22" x 28" map board, a sheet of 108 die cut counters, playing aids and a 24-page rulebook. Avalon Hill Complexity Rating - 5 ",//cf.geekdo-images.com/images/pic158038.jpg,2,120,12,2,120,Alexander the Great,120,//cf.geekdo-images.com/images/pic158038_t.jpg,1971,W. Scott Moores,"Ancient,Wargame",NA,"Don Greenwood,Gary Gygax",Alexander's Other Battles,Country: Greece,"Dice Rolling,Hex-and-Counter,Simulation","Avalon Hill,Guidon Games",6.09763,338 1727,"A simulation of the Cold War. Each player (a major power) allocates his resources to building military bases, steel mills or consumer goods factories both home and abroad. Since foreign presences are essentially mutually exclusive, a lot of shouldering aside goes on. Control of non-player states scores points, as well as consumer goods factories. Military bases don't score anything, but they protect your influence over another country. The players accumulate chips representing their overall power on the military, industrial or political spheres, and use those chips to exert pressure on other players. For example, you can "demand" that a player withdraw his steel mills from a country you consider to be "yours" by paying a chip (of any colour). The other player either complies or counters with a chip of his own. This can escalate until either player buckles. Escalate too much and you leave yourself open to "attack" by other players later on. Random events complicate matters. Alliances can be precious, but only one player will win...The game takes its name from the Summit events, which are scoring rounds. ",//cf.geekdo-images.com/images/pic822976.jpg,6,60,12,3,60,Summit,60,//cf.geekdo-images.com/images/pic822976_t.jpg,1961,NA,"Economic,Negotiation,Political",NA,"Olaf Helmer,Lloyd S. Shapley",NA,NA,"Action Point Allowance System,Auction/Bidding,Simulation","Cameo Games,Milton Bradley",5.6699,103 1729,"A simple game of racing about the world to pick up and deliver cargoes. In Wide World Travel Game the players fly around the world to a list of destinations collecting cargoes at each then attempt to return to their starting point before the other players. Each player is given a set of "destination cards" and looks at the first one. They then move their plane toward that location by rolling a die and moving that many places. If they roll a 6 or land on a red circle they must draw a "travel agent" card and follow the instructions on it. The only vaguely noteworthy twist is the Weather Overlay, a transparent plastic sheet covering a quarter of the board; now and then it moves to a different quarter, instantly transporting any planes that were on it with it. NOTE: Early editions of the game did not have the weather overlay. ",//cf.geekdo-images.com/images/pic205050.jpg,6,45,8,2,45,Wide World,45,//cf.geekdo-images.com/images/pic205050_t.jpg,1957,NA,"Aviation / Flight,Economic,Transportation,Travel",NA,(Uncredited),NA,NA,Pick-up and Deliver,Parker Brothers,5.34761,67 1731,"Professor Tournesol Kidnapped! Paris: We’ve just learned that the famous Professor Tournesol has been kidnapped. After months of work in his laboratory, Professor Tournesol was on the verge of an invention that would, without a doubt, make the headlines. But, this last Monday, he did not show up for a gathering to which his friends had invited him. Tintin, the famous reporter, and Captain Haddock, the old sea-wolf, knew that, since the previous week, rumours abounded about the Professor’s invention. They went to his laboratory, accompanied by Milou, Tintin’s dog, and the detectives Dupond and Dupont, summoned in great haste. Once there, traces of a struggle were found that indicated that, without a doubt, the Professor had been kidnapped! Speculation is that the kidnappers intended to wrest the secret of his invention from the Professor. Immediately, Tintin and his friends launched themselves in pursuit of the kidnappers. The players move on the board trying to gather as much information as possible. They are trying to find out in which house Professor Tournesol is being held, and by whom. The game proceeds by elimination of possibilities, as one must rule out all other possible houses and suspects before reaching a conclusion. For example, the proof-cards (orange backed cards) show the following objects: a hat, sunglasses, a mustache, a crowbar and shoes. The two proof-cards on the board indicate which objects the kidnapper lost while fleeing Professor Tournesol’s laboratory. The kidnapper will therefore *not* have those objects on him. The game won a parents' prize in Québec. ",//cf.geekdo-images.com/images/pic110384.jpg,4,45,8,2,45,Tintin,45,//cf.geekdo-images.com/images/pic110384_t.jpg,1987,Hergé,"Comic Book / Strip,Deduction,Memory,Murder/Mystery",NA,A.B. Chr. Olsen,NA,Characters: Tintin,NA,Ravensburger Spieleverlag GmbH,4.91013,76 1735,"Evade is an old (1971) 3M game, part of their series of 'Gamettes', games which were released in very small, fold-over bookcase type boxes. There were 9 games in this series, which were released near the end of the 3M venture into the gaming market. The game is extremely simple, yet requires quite a bit of 'bluffing' in order to win. Each player begins with six metal pawns along the back row of a 6x6 grid. The board fits snuggly into the box itself and is quite sturdy. The game is, as is the entire Gamette series, ideal for bringing along while traveling. Each player secretly places a teeny magnet under two of his pawns. The object is to be the first player to maneuver one of these 'magnet-bearing' pawns to the opposite side of the board. If you manage to accomplish this feat, you win. Movement is simple. You simply move one of your pawns one space to an adjacent space ... vertically, horizontally or diagonally. If this lands you atop an opponent's pawn, you are both 'frozen' and can no longer move. If you make the mistake of moving one of your 'magnet' pawns onto an opponent, he instantly wins. "Well", you say, "Why wouldn't I just check the pawn to make sure it wasn't carrying a magnet before making such a questionable move?". The rules allow for this, but if you do check, you are prohibited from 'freezing' an opponent that round. So, it's best to remember which two of your pawns are carrying magnets. As mentioned, the game ends as soon as one player manages to get a magnet-bearing pawn to the opposite side of the board. If both players fail to accomplish this, the game is a draw. The game is very simple and the primary tactic is 'bluff'. Are you going to be bold and move one of your 'magnet' pawns to the front, figuring your opponent will guess that this cannot possibly be your magnet pawn as he could freeze it too easily? Or, do you protect your magnet pawns and try to create a path that it can squeeze by your opponent's pawns and scoot to the opposite side? As with most bluff-style games, there's some guesswork and plain old luck involved, but there is still enough maneuvering and tactics to keep it interesting. ",//cf.geekdo-images.com/images/pic171975.jpg,2,10,12,2,10,Evade,10,//cf.geekdo-images.com/images/pic171975_t.jpg,1971,NA,Abstract Strategy,NA,Alex Randolph,NA,3M Gamettes,NA,3M,5.72982,57 1738,"A Monster is lurking in the depths of Castle Bondi. The rulers of three neighboring countries journeyed to the Castle to vanquish the monster, but were themselves devoured. When they died, the three items of Power -- a Crown, an Amulet, and a Scepter -- were lost with them. You and your mysterious companions have come to the Castle to regain these items and cast the Ritual Spell. This Spell will either banish the monster forever or make it a Wizard's slave. Each of you is a member of one of three Wizard Guilds -- the Eagle Lords, the Wolf Mages, or the Dragon Masters. Some of your companions may be from your Guild, and perhaps you can work together. Others may be from a Guild you oppose. There are many secrets to be discovered in the Castle and dangers to avoid. Each of you vies for one of the three countries: Marus, Kida, or Sorrell. Learn which Item of Power -- Crown, Amulet, or Scepter -- must be won to rule your country. Discover how to cast the Ritual Spell so that the fate of the Monster is decided to your advantage. There are eight possible results for the Ritual Spell, some of which lead to death! Most importantly, uncover secrets about the other players and what devious goals they have. Find other Wizards you can work with in order to win together. Expanded by: The Castle Cursed The Fall of Castle Bondi ",//cf.geekdo-images.com/images/pic10018.jpg,6,90,12,4,90,Castle of Magic,90,//cf.geekdo-images.com/images/pic10018_t.jpg,1991,NA,"Adventure,Deduction,Fantasy",NA,Rick Smith,"Castle of Magic: The Castle Cursed,The Fall of Castle Bondi",NA,Role Playing,"Cloud Kingdom Games,RiddleMaster Games",6.21088,221 1744,"This childrens game comes with 27 monster cards, 4 "thwacker" hands with suction cups, and a clever "monster-maker" machine. Each monster has one of three sets of eyes, one of three mouths, and one of three bodies. The monster maker consists of three panels that spin randomly, stopping to form one of the monsters. Players then scan the cards on the table to try to find the one that matches the monster. Whoever "thwacks" the right monster with their thwacker (a long-handled stick with a hand with a suction cup at the end) and picks up the card wins the point. The publisher's description: "Imagine that you're a hunter in the deep, dark jungle. But it's not just any jungle. This one is filled with big, blobby monsters that run wild. Shhh! They're hiding everywhere. But not for long. Press the button on the Monster-Maker Machine and...aha...one appears in a flash! That's the one you've got to mash with your THWACKER hand. Can you do it before the other hunters do? If you think you can, then it's time you started off on this slaphappy adventure called MONSTER MASH. Happy hunting! ",//cf.geekdo-images.com/images/pic430822.jpg,4,20,5,2,20,Monster Mash,20,//cf.geekdo-images.com/images/pic430822_t.jpg,1987,NA,"Action / Dexterity,Children's Game,Fantasy,Party Game,Real-time",NA,(Uncredited),NA,"Monsters,Pokémon",Pattern Recognition,"CEFA (Celulosa Fabril S. A.),International Playthings, Inc.,Milton Bradley,Parker Brothers",5.70271,129 1748,"Scruples... The game that poses 252 moral dilemmas on issues of work, money, friends, family, neighbors and, of course relationships! User review: Each player is dealt five dilemma cards, each with a question of scruples, and one reply card. Each reply card says, “Yes,” “No,” or “Depends.” If the player can correctly match another’s reply with a dilemma card from one’s own hand, then the dilemma card is discarded. Otherwise, the dilemma card is replaced with another card from the dilemma card deck. Mismatched responses can be challenged and put to a vote of the other players. The first player to surrender all of one’s own cards is the winner. Official rules: http://www.scruplesgame.com/rules.html ",//cf.geekdo-images.com/images/pic41470.jpg,12,60,18,4,60,A Question of Scruples,60,//cf.geekdo-images.com/images/pic41470_t.jpg,1984,NA,"Bluffing,Party Game",NA,Henry Makow,NA,NA,Voting,"Estrela,High Games Entertainment,Maruca Industries,MB Spiele,Milton Bradley,Parker Brothers",4.60384,612 1749,"Join the odds and the evens in their interstellar struggle to bring peace to the universe. Just as in the classic game of war, the highest card wins each hand. Matching cards mean war! Play powerful space ship cards to alter the outcome of cosmic encounters. Collect all the cards to win and leave your opponent in outer space. To do so you must face paralyzing space germs, the hungry even and odd eaters, and the treacherous black hole! ",//cf.geekdo-images.com/images/pic114699.jpg,4,20,8,2,20,Alien Hotshots,20,//cf.geekdo-images.com/images/pic114699_t.jpg,1998,Don Sullivan,"Card Game,Children's Game",NA,"Monty Stambler,Ann Stambler",NA,Aliens,Trick-taking,Gamewright,4.53241,108 1751,"The Game that Pursues You! Stalking lions, Charging rhinos, Lunging, Snapping crocodiles, and more. In the wild world of Jumanji, they're only a dice roll away. Choose your pawn and set out on a deadly journey. Decode rhyming card messages that could spell disaster! Roll 8-sided dice together to rescue a fellow player in danger! Fail to escape, and the jungle could swallow you whole! The only way out is to finish the game. Only then will the terrors of the jungle disappear... The game is based on the movie with the same name. ",//cf.geekdo-images.com/images/pic6064.jpg,4,45,8,2,45,Jumanji,45,//cf.geekdo-images.com/images/pic6064_t.jpg,1995,NA,"Adventure,Animals,Children's Game,Movies / TV / Radio theme",NA,(Uncredited),NA,NA,Co-operative Play,"MB Jeux,MB Spellen,MB Spiele,Milton Bradley,The Toy Company Argentina S.R.L.",4.38301,489 1753,"Played in a Fairy Tale Forest composed of a grid of 7x7 cards, players must try to rescue a sick princess. Goblin, Witch and Crow cross the path and impede the search. Allows for solitaire play. ",//cf.geekdo-images.com/images/pic175117.jpg,8,30,5,1,30,Im Märchenwald,30,//cf.geekdo-images.com/images/pic175117_t.jpg,2000,Franz Vohwinkel,Children's Game,NA,Markus Nikisch,NA,NA,Co-operative Play,Adlung-Spiele,5.81048,124 1757,"A simple, fast-moving sailing race game, Yacht Race is notable for its extraordinary components: a beautiful oversized board representing a fictitious nautical chart, thick and elegant cards, and a set of weighted, felt-based brass sailboats designed to be picked up and moved about by their tall plastic sails. The game was originally published by a company called Saturday House. Parker Brothers purchased it from them and printed a new (virtually identical) edition. ",//cf.geekdo-images.com/images/pic5068.jpg,6,60,12,2,60,Yacht Race,60,//cf.geekdo-images.com/images/pic5068_t.jpg,1960,NA,"Nautical,Racing",NA,(Uncredited),NA,Sports: Sailing,NA,"Parker Brothers,Saturday House Inc.",6.99101,89 1758,"Advanced HeroQuest is a revised and expanded version of the Milton Bradley HeroQuest game. The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but Advanced HeroQuest's rules are more detailed and complex. The major additions and changes include: random dungeon generation system modular game board ranged combat multiple colleges of magic and spell books henchmen critical hits and fumbles fate points (the "undo" feature) Games Workshop set Advanced HeroQuest in the Warhammer universe, presumably to foster sales of their miniatures. The campaign world is easy to ignore, however, should players rather keep things generic. Advanced HeroQuest also includes rules for using the characters and monsters from HeroQuest, should players want to do so. The game is supplied with Skaven figures that make up the quest within the rulebook. The exact same Skaven, henchmen and hero miniatures were also included in Mighty Warriors, also by Games-Workshop. The following White Dwarf issues contain adventure scenarios, spell lists, or other information for Advanced Heroquest: Issue #121 The Quest for Sonneklinge (scenario and Jade spell list) Issue #122 The Priests of Pleasure Issue #125 The Dark Beneath the World (scenario and Amethyst spell list) Issue #134 The Trollslayer's Oath Issue #138 Henchmen (new followers for AHQ: the Dwarf Trollslayer, the Elf Wardancer, the Human Captain, and the Wizard's Apprentice -- this material is duplicated in Terror in the Dark) Issue #139 Treasure (This material is also duplicated in Terror in the Dark) Issue #145 The Eyes of Chaos (has rules for both AHQ and HQ) Issue #150 The Changing Faces of Tzeench Issue #159 Rivers of Blood Advanced HeroQuest: Paint Set has replacement heroes and additional minis. ",//cf.geekdo-images.com/images/pic806419.jpg,5,120,10,1,120,Advanced Heroquest,120,//cf.geekdo-images.com/images/pic806419_t.jpg,1989,"Gary Chalk,Mark Craven,Wayne England,John Sibbick","Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,Jervis Johnson,Advanced Heroquest: Terror In The Dark,"HeroQuest,Solitaire Games,Warhammer Fantasy Board Games","Co-operative Play,Modular Board,Role Playing,Variable Player Powers","Diseños Orbitales,Games Workshop Ltd.,Klee",6.67924,1002 1760,"Fury of the Clansmen is a tactical combat game set in the Mutant Chronicles universe. Players control squads of Clansmen or Dark Legion minions in various missions on the planet Venus. Each side has special objectives in each mission, and the team that accomplishes its goals first wins the game. Includes 32 detailed plastic miniatures. Can be combined with Pressman's Siege of the Citadel game to create very large battles. Additional rules and statistics for this game can be found in two supplements for the Mutant Chronicles RPG: the Imperial Sourcebook (with stats for many of the Imperial Corporation's forces), and the Algeroth Sourcebook (with stats for the myriad of forces available to the "Apostle of War"). Another expansion appeared in the Swedish magazine "Sinkadus" issue 43, which offered new squads for both sides, a new board, and a scenario using map boards from Fury and Siege of the Citadel together. The Klansman player can now play as the Brotherhood faction, who use supernatural "Art" cards. The Dark Legion player can use "Dark Symmetry" cards. ",//cf.geekdo-images.com/images/pic4874.jpg,8,120,12,2,120,Fury of the Clansmen,120,//cf.geekdo-images.com/images/pic4874_t.jpg,1994,Paul Bonner,"Exploration,Fighting,Miniatures,Science Fiction",NA,Bryan Winter,NA,Mutant Chronicles,"Co-operative Play,Modular Board",Target Games,6.39382,89 1768,"A plastic tiki idol is placed in the raised middle of a molded, 3d board, where it can rotate freely. Players move their explorer pawns up the sides of the mountain along paths and through caves, trying to reach the top of the mountain, retrieve the idol's giant ruby, and take it down the other side to the waiting boat. However, both the idol and volcanic vents throughout the board periodically spit out "fireball" marbles, which physically roll down the mountain, either plowing through explorer pawns in their path, or toppling triggered bridges as they pass under them. ",//cf.geekdo-images.com/images/pic3251870.jpg,4,45,7,2,45,Fireball Island,45,//cf.geekdo-images.com/images/pic3251870_t.jpg,1986,NA,"Action / Dexterity,Adventure,Children's Game,Racing",NA,"Chuck Kennedy,Bruce Lund",NA,"3D Games,Marble Games","Hand Management,Roll / Spin and Move","MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley",6.47604,1130 1770,"Aliens allows players to recreate three key battle scenarios from the 1986 science fiction/horror film. The scenarios include "The Reactor Room" (nine marines vs. the aliens in their lair), "Operations and Air Ducts" (the surviving marines face an alien assault and pursuit), and "Ripley vs. The Queen" (Ripley uses a powerloader in her final battle with the Alien Queen). Includes a 17" x 34" game map, character cards, and counters, all featuring photos from the movie. Marines can have very short life spans in this game, especially if they don't work together. Game play is fast and intense - does a good job of creating the sense of urgency felt when watching the movie.Missions can be made more brutal with optional rules - plus some rule variants add to some fun "what if" scenarios. Add the Aliens Expansion and you can virtually re-write the entire movie script! ",//cf.geekdo-images.com/images/pic7852.jpg,9,90,10,1,90,Aliens,90,//cf.geekdo-images.com/images/pic7852_t.jpg,1989,"Toni Dennis,Nadir Elfarra","Fighting,Horror,Movies / TV / Radio theme,Science Fiction",NA,"David McKenzie,Barry Nakazono",Aliens Expansion,"Aliens,Solitaire Games","Co-operative Play,Dice Rolling,Variable Player Powers",Leading Edge Games,7.22655,639 1771,"(From the publisher:) A ten minute game of interplanetary invasion for two, played using fleets of seven coins on the moons of Jupiter. You've transported a ship to an enemy planet -- now what? Their teleport pad is under tight control. Looks like you'll have to overwhelm them with sheer numbers and do battle to the death to even send a single ship back home. You'll need cunning, and a good dose of luck to get through this alive -- and don't forget that special power you have up your sleeve... Sound complicated? Not to worry. You can always just use their entire planet as a place to put your drink. International readers should note that the components of Cosmic Coasters are printed paper fiber: Americans use "coaster" interchangeably to include what elsewhere might be called "beermats." ",//cf.geekdo-images.com/images/pic205810.jpg,4,10,10,2,10,Cosmic Coasters,10,//cf.geekdo-images.com/images/pic205810_t.jpg,2001,NA,"Abstract Strategy,Science Fiction",NA,Andrew Looney,NA,NA,Variable Player Powers,Looney Labs,5.17541,196 1772,"In Asteroid, one player controls a team of adventurers attempting to destroy a runaway mining asteroid on a collision course with Earth; the other player controls the evil computer brain that runs the mining station. The good guys must overcome the station's defenses (including various nasty robots), turn off the computer brain, set the asteroid to self-destruct, and escape before it blows. Each of the adventurers has unique characteristics, including ranged and melee combat abilities, computer skills, demolition skills, stealthiness, psychic ability, luck and even emotional attachments to other characters. The computer brain player secretly determines the configuration of the modular boards to form a map of the mining station and deploys robots to prevent the adventurers from shutting it down. Victory levels for the adventurers include World Survival Victory, Personal Survival Victory, Common Decency Victory, Romantic Victory and even SPCA Victory (involving the outcome with respect to the dog character, Sasha). One of GDW's Series 120 games, the game includes eight 5.5" x 8.5" maps and 120 tile counters that represent the characters, robots, items, etc. It was resold from Kokusai-Tsushin in 2003. ",//cf.geekdo-images.com/images/pic308988.jpg,2,120,10,2,120,Asteroid,120,//cf.geekdo-images.com/images/pic308988_t.jpg,1980,"Rich Banner,Richard Hentz,Naoyuki Kato,William H. Keith, Jr.","Adventure,Science Fiction",NA,"Frank Chadwick,Marc W. Miller",NA,GDW's Series 120,Modular Board,"GDW Games,Hobby Japan,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.32769,134 1773,"Dawn of the Dead (based on the classic 1978 horror film) can be played as a two-player game (humans vs. zombies), as a solitaire game, or as a cooperative game with two to four players controlling the human heroes. The game map represents the shopping mall from the movie. Cardboard counters signify the human characters and zombies. To win, the zombie player must kill any three characters; the human player must secure the mall by closing all four entrances and eliminating all zombies within. Microbadges Zombie Fan Dawn of the Dead fan ",//cf.geekdo-images.com/images/pic9306.jpg,4,90,12,1,90,Dawn of the Dead,90,//cf.geekdo-images.com/images/pic9306_t.jpg,1978,"John H. Butterfield,Redmond A. Simonsen","Horror,Movies / TV / Radio theme,Print & Play,Zombies",NA,John H. Butterfield,NA,Solitaire Games,Variable Player Powers,"(Web published),Hobby Japan,SPI (Simulations Publications, Inc.)",5.94423,208 1779,""Ugly" John Carver shares development credit with Michael Stackpole. From the box: A tactical space conflict game based on the novels and stories by Fred Saberhagen. Berserkers, the fearsome robotic dreadnoughts of space, race towards Earth in their attempt to destroy the birthplace of mankind. Fighting against extinction is a hastily gathered force of human ships. Cruisers and C-plus guns batter the Berserkers from afar, while Earth's only hope - the ram ships - swarm like killer bees. Inside the ram ships huddle the marines who must board the Berserker and destroy it from within... Berserker is an easy and thrilling game of the human struggle for survival against Berserkers. Optional rules cover Earth Shadow, Veterans, Prisoners, and a lengthy campaign game. COMPLEXITY: fairly easy to intermediate level ",//cf.geekdo-images.com/images/pic4990.jpg,2,90,12,2,90,Berserker,90,//cf.geekdo-images.com/images/pic4990_t.jpg,1982,"Michael Carroll,Steven S. Crompton,Denis Loubet","Novel-based,Science Fiction,Wargame",NA,"Rick Loomis,Fred Saberhagen,Michael Stackpole",NA,Robots,"Dice Rolling,Hex-and-Counter","Flying Buffalo, Inc. (FBI)",4.25094,64 1780,"Knights of Camelot ranks right alongside Divine Right; it is an early TSR game brimming with flavor. The players are freshly knighted and wander the Arthurian realm looking for damsels in distress, brigands, monsters, other knights to joust with, etc. The game uses a random table generation driver that can lead to an enormous variety of encounters. I remember fondly two incidents: In the first, a knight met a Dwarf on horse. Deciding to approach and meet him (instead of avoiding or charging), the dwarf turned out to be a knight in disguise --but not just any knight! It was Lancelot, the foremost knight of the realm! We had a sudden vision of the hollowed-out horse necessary to hide Lancelot's bulk... In another incident, a player led a charmed life and pulled ahead of the others in their quest for the Holy Grail. He met Merlin repeatedly and ended up with a special charger, magic lance, and magic shield --the works! England wasn't much of a challenge for him any more, so he decided to cross the Channel to France. Bad move! His ship sank in a storm so he washed up on the shore minus all his equipment and followers. Dejected, he trudges to the nearest castle to ask for help --but a giant jumps out of the moat and kills him in one blow! The game has heavy role-playing elements to it; articles in Dragon Magazine, Issue# 58 explained how one could play knaves (bad knights), and GMs have been known to use the game as an adventure generator for RPGs. ",//cf.geekdo-images.com/images/pic509362.jpg,6,60,12,2,60,Knights of Camelot,60,//cf.geekdo-images.com/images/pic509362_t.jpg,1980,"Darlene,Jeff Dee,Eymoth,Dave LaForce,David C. Sutherland, III","Adventure,Fantasy,Medieval",NA,"Glenn Rahman,Kenneth Rahman",NA,"Country: England,The Legend of King Arthur and the Knights of the Round Table","Area Movement,Dice Rolling,Variable Player Powers",TSR,6.46765,136 1782,"Rules and scenarios for Ancients battles. King of Kings (itself later republished by 3W as Imperator) was a companion game. Available for free download at this url: http://home.comcast.net/~mpnagel/Relative_Range/Ancient_Battles_Deluxe.html As of August 6th 2016 the previous link is dead. Last archived version can be found at: http://web.archive.org/web/20150216114730/http://home.comcast.net/~mpnagel/Relative_Range/Ancient_Battles_Deluxe.html An new version of the old website could be found at http://www.relativerange.com/#!ancient-battles-deluxe/a4loq although it contains the rules for Ancient Battles Deluxe, not for Ancients. ",//cf.geekdo-images.com/images/pic327310.jpg,2,60,12,2,60,Ancients,60,//cf.geekdo-images.com/images/pic327310_t.jpg,1986,"Ted Koller,Beth Queman","Ancient,Print & Play,Wargame",NA,William L. Banks,NA,Country: Greece,Hex-and-Counter,"3W (World Wide Wargames),Good Industries",6.71139,158 1783,"A fabulous game where one gets to "wreak havoc with the monster of your choice". You design a monster (Godzilla, Mothra, The Really Big Slug, etc.) and then try to destroy as much of Sheboygan as possible; the opponent scrambles civilians out of the way, then sends in the police and eventually the Army. Great fun! Spawned numerous imitators, such as the old Epyx computer game "Crush, Crumble & Chomp", or more recent games such as "Super Giant Monster Showdown". ",//cf.geekdo-images.com/images/pic579229.jpg,2,60,10,2,60,The Creature That Ate Sheboygan,60,//cf.geekdo-images.com/images/pic579229_t.jpg,1979,"Redmond A. Simonsen,Charles Vess","Movies / TV / Radio theme,Science Fiction,Wargame",NA,Greg Costikyan,NA,"Aliens,Kaiju,Monsters,SPI Capsule Series","Area Movement,Dice Rolling","Encore (for boardgames),Hobby Japan,SPI (Simulations Publications, Inc.)",6.30048,461 1784,"An early story-telling card game from the co-designer of Divine Right and Knights of Camelot. It is a story-telling card game, foreshadowing Once Upon a Time: The Storytelling Card Game. In it, the two players represent Life and Death, respectively, and each tries to guide a horror story to their corresponding outcome. As well as horror, the creator suggests that the game could be used for a science-fiction or mystery story, although the game's cards may be poorly suited to this. The game was packaged with a magazine called The Cultist. It proposed solo and four-player variants, and additional "object" cards for the game. ",//cf.geekdo-images.com/images/pic75821.jpg,2,60,10,2,60,Dark Cults,60,//cf.geekdo-images.com/images/pic75821_t.jpg,1983,Eymoth,"Card Game,Horror",NA,Kenneth Rahman,NA,Cthulhu Mythos,Storytelling,Dark House,6.78814,118 1785,"Released in 1991 by Task Force Games, this game is like its computer game counterpart: the players are rival bounty hunters, each riding through the kingdom, hunting down monsters and miscreants upon whose heads the king has put a prize. The King's Bounty was designed prior to the like-named turn-based fantasy computer and video game designed by Jon Van Caneghem of New World Computing in 1990. The computer game version is notably considered the forerunner of the Heroes of Might and Magic series of computer and video games. A sequel to the original computer game, called King's Bounty: The Legend was released in 2008. The computer game's origin began with fighting mechanics that were meant to have a similar flavor to that of the Avalon Hill board game Titan, but the computer game lacked a story-line or theme. At the same time as this computer development, the author of the King's Bounty board game was wrapping up the development of the board game, which at the time had a working title of "Bounty Hunter." New World Computing decided to adopt a storyline and theme similar to that of the board game being prepared for production by Task Force Games, which New World Computing owned. New World Computing shut down development at Task Force Games and transferred ownership of the company prior to the board game production completing, which delayed its release. The major remaining component that had to be completed prior to release was final production and layout of the rule book, which is why interior artwork changed from that produced for other components. The cover graphic, already completed and originally contracted for the board game and then adopted by the computer game, remained unchanged. This answers the question implied by the earlier writer of this game entry, "Interestingly, the cover of both the computer game version and the boardgame version are the same, implying some connection between the two." ",//cf.geekdo-images.com/images/pic321800.jpg,8,90,12,1,90,King's Bounty,90,//cf.geekdo-images.com/images/pic321800_t.jpg,1991,"Lee McLeod,Erick Watson,Todd Winter","Fantasy,Fighting",NA,"John Olsen,Jamie Sassone,Robert L. Sassone",NA,NA,"Action Point Allowance System,Dice Rolling,Pick-up and Deliver,Point to Point Movement",Task Force Games,5.70887,62 1790,"The game of the risk-takers. You are the chairman of a multinational corporation selling products worldwide. You decide on pricing, advertising, stock shares, etc. Economic war. ",//cf.geekdo-images.com/images/pic1440864.jpg,6,120,10,2,120,Rollout,120,//cf.geekdo-images.com/images/pic1440864_t.jpg,1987,NA,"Economic,Negotiation",NA,(Uncredited),NA,NA,"Commodity Speculation,Stock Holding",Supremacy Games,5.67279,68 1792,"Box back description: "Raiding vessels sweep across the star systems to loot glittering worlds. In system after system, dark cruisers materialize from hyperspace, launching a cloud of fighters to vaporize the local in-system patrol boats -- then comes the savage plunder of whole planets by powersuited raiding parties and grav-armor detachments." "Scattered thinly across the Outrim sector, the frigates of the Federate squadron desperately deploy, attempting to weld the undermanned planetary defenses and low-tech local militias into a cohesive force capable of resisting the star-born horror from beyond the rim -- the coming of the STAR VIKINGS." "STAR VIKING is a game of interstellar raiding and plunder for two players. Using a unique system of 12 mapboard tiles to represent the various star systems in the Outrim sector, it captures the tense uncertainty and the sudden, flashing battles of an interstellar war. Units represented include Viking cruisers, sloops, and fighters. Federate and local frigates, battle-cruisers, and patrol boats, as well as raiding detachments, security forces, grav-armor units, specialized warfare pods, and conventional low-tech armed forces ranging from atmospheric aircraft to stone-age hordes." A print-and-play version of this game is available for free, authorized download from http://dwarfstar.brainiac.com/ds_starviking.html ",//cf.geekdo-images.com/images/pic48591.jpg,2,60,10,2,60,Star Viking,60,//cf.geekdo-images.com/images/pic48591_t.jpg,1981,"Bob Depew,David Helber,Arnold Hendrick","Economic,Exploration,Novel-based,Print & Play,Science Fiction,Wargame",NA,Arnold Hendrick,NA,"Heritage USA Microgames,Vikings","Tile Placement,Trading","(Web published),Dwarfstar Games,Heritage USA",6.42857,84 1794,"This very special version of Risk was published by Tilsit exclusively in France, as a numbered edition of 10 000 copies. Hasbro's signature is very discreet, appearing in the copyright line as "(c) Hasbro International Inc. Under license of 3D Licensing France". In addition to standard Risk rules, advanced rules introduce fortress sieges, generals, maritime blockades, naval combat, alliances and personalities (Napoléon, Wellington, Blücher...). An historical scenario reproduces the Napoleonic campaigns with fidelity. An extension was produced that introduces the Ottoman Empire as a sixth player. Online Play http://www.denizengames.com Expanded by: Risk Édition Napoléon: Extension Empire Ottoman ",//cf.geekdo-images.com/images/pic213500.jpg,5,120,10,2,120,Risk: Édition Napoléon,120,//cf.geekdo-images.com/images/pic213500_t.jpg,1999,Igor Polouchine,"Napoleonic,Territory Building,Wargame",NA,"Pascal Bernard,Guillaume Gille-Naves,Didier Jacobée,Albert Lamorisse",Risk Édition Napoléon: Extension Empire Ottoman,Risk,"Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling","Parker Brothers,Tilsit",6.65237,211 1796,"Players vie for control of six railroads in Argentina. A deck of cards (3 Offer Stock, 4 Develop Settlements, 5 Construct Track) is used each round to determine player actions. The deck is passed to the left and an action taken until there is just one action card type left in the deck. Dividends are then paid (based on railroad value and total number of shares), and a new round is started. The game lasts for nine rounds, at which time a final payoff is made based on value, income, and actual shares sold. There are only 5 shares of each railroad available, with the money from the stock purchase going into the railroad treasury. Also, all track construction must be paid for out of railroad treasuries, and the track is drawn along pre-defined routes using plastic crayons. Settlements are developed using player funds, which in turn increases the income available to a railroad. The player with the most money after the final payoff wins. The fourth game in the Prairie Railroads Series. ",//cf.geekdo-images.com/images/pic501181.jpg,6,120,12,3,120,Pampas Railroads,120,//cf.geekdo-images.com/images/pic501181_t.jpg,2001,NA,"Economic,Trains",NA,John Bohrer,NA,"Country: Argentina,Prairie Railroads,Winsome Essen Sets","Auction/Bidding,Crayon Rail System,Stock Holding",Winsome Games,7.09922,192 1797,"Pay Day is played on a one-month calendar with 31 days. During the game, players will have to deal with various bills and expenses, but will also have the opportunity to make deals on property and earn money. At the end of each month, players are paid their salary (the same for each player) and must then pay off all outstanding bills, taking out a loan if necessary. Most money (or least debt) wins after a certain number of months decided by the players (3 months usually takes 30 minutes to finish). ",//cf.geekdo-images.com/images/pic112898.jpg,6,30,8,2,30,Pay Day,30,//cf.geekdo-images.com/images/pic112898_t.jpg,1975,NA,"Dice,Economic,Negotiation",NA,Paul J. Gruen,NA,NA,"Auction/Bidding,Card Drafting,Dice Rolling,Roll / Spin and Move,Trading","Borras Plana S.A.,Clipper,Hasbro,Majora,MB Juegos,Milton Bradley,Miro Company,Palitoy Ltd.,Parker Brothers,Toltoys,Waddington's Games, Inc.,Winning Moves Games (USA)",4.73494,1802 1799,"Warlord: Saga of the Storm is a fast-paced game set in the fantasy world of the Lands of the Accord. You play the role of a powerful ruler, responsible for the defense of your lands and the destruction of all those who seek to destroy you. Your people are at war with your enemies, and you must crush your foes on the field of battle. There is no alternative. Your cards represent the forces, equipment, and tactics you have at your disposal as you play the sport of kings in pursuit of complete power. In addition, the cards will unfold a fantasy epic that evolves as new card sets are released. To win this devastating war, you must ultimately destroy the enemy Warlords! There is but one path to victory: survive. Whenever a player's Warlord is killed, that player is out of the game. The last player in the game wins the war. In January 2008, the license for Warlord changed hands: For the 4th edition, available July 31st 2008, PHOENIX Interactive GmbH in Germany is responsible for Warlord. For this major changes were instituted: The format was changed to a customizable card game, where all cards are available in fixed starters, and a new faction was introduced, The Chosen. ",//cf.geekdo-images.com/images/pic11610.jpg,4,10,10,2,10,Warlord: Saga of the Storm,10,//cf.geekdo-images.com/images/pic11610_t.jpg,2001,"Melissa Benson,Jonny Klein,Stephanie Pui-Mun Law,Henning Ludvigsen,Monte Moore,Chris Seaman,Charles Urbach","Card Game,Collectible Components,Fantasy",NA,"Oliver Schaaf,Dave Williams (II)","Warlord: Saga of the Storm – Against the Tyrants,Warlord: Saga of the Storm – Ambush in the Swamps of Eban-Tarsis,Warlord: Saga of the Storm – Blood for Blood,Warlord: Saga of the Storm – Forbidden Knowledge of Kylnion,Warlord: Saga of the Storm – Ports of Treachery,Warlord: Saga of the Storm – The Dark Heart of the Forest,Warlord: Saga of the Storm – The Gargoyle's Retribution,Warlord: Saga of the Storm – The Temple of Eternal Flame,Warlord: Saga of the Storm – War on the Plains",CCGs (Collectible Card Games),NA,"Alderac Entertainment Group (AEG),Phoenix Interactive GmbH",6.78179,358 1800,"In this card game based in H.P Lovecraft's Cthulhu Mythos, you play an investigator (represented by a double sized card that has your stats, special abilities and keeps your story organized) who must complete stories without going insane. From a deck of at least 52 cards you draw 13 and take turns playing one at a time so it moves at a brisk pace. You stock your deck with at least 20 points of stories (usually 3 or 4) and try to get the required cards into play. As an example The card 'A Day in the Life of a M. U. Student' requires you to visit 3 Different Miskatonic University Locations, cast a spell, summon a monster, go to a country site and play an ally of the opposite sex. When you have fulfilled the conditions you score the card and gain sanity. In this card's case you score 8 points and gain 2 sanity. The types of cards you have are locations (you almost always occupy one), allies, monsters, events, tomes, spells, artifacts and adventures. A round lasts until there are two passes, at which time all monsters played fight each other then go after the investigators to disable their allies or reduce their sanity. You can throw allies in front of the monsters as cannon fodder to protect your investigator. You then decide what cards you are going to keep in your hand (each investigator has a minimum and a maximum number of cards that must be kept) and draw back to 13 for the next round. Because of this you blow through your deck very quickly and you will go through it a couple of times in most games. There are also some very nasty phobias and events to play on your opponents to interfere with their strategies. There is a lot of interaction and the Lovecraftian atmosphere is keenly felt. ",//cf.geekdo-images.com/images/pic308944.jpg,10,45,10,1,45,Mythos,45,//cf.geekdo-images.com/images/pic308944_t.jpg,1996,"Salvatore Abbinanti,Chris Adams,Thomas Garrett Adams,Stephen Barnwell,John Bridges,Dennis Calero,Tim Callender,Echo Chernik,Alan M. Clark,David Day,C. Brent Ferguson,Scott Fischer,David Fooden,Earl Geier,Lee Gibbons,Justin Hampton,Ovi Hondru,Andrew Kalichack,Drashi Khendup,Stephen King,Scott Kirschner,K. C. Lancaster,Todd Lockwood,Meghan McLean,Jeff Menges,Angelo Montanini,Lee Moyer,Michael A. Powell,Roger Raupp,Sam Shirley,R. Wayt Smith,Nick Smith (I),Tom Sullivan,Joseph P. Sutliff,Strephon Taylor,Susan Van Camp,Eric Vogt,Jason Voss","Adventure,Card Game,Collectible Components,Fighting,Horror,Novel-based",NA,Charlie Krank,NA,"CCGs (Collectible Card Games),Cthulhu Mythos,Solitaire Games",Set Collection,"Chaosium,Descartes Editeur,Joc Internacional,Pegasus Spiele",6.63837,732 1803,"Zopp can be played with 2 (singles) or 4 players (doubles). The rules roughly correspond to soccer. Each player has 3 stones representing his players (black and white), and a smaller stone (red) represents the ball. The stones are flicked using the Zopp-stick or fingers on the surface. Each side alternates attempts to knock the ball into a goal by flicking their own players. Player with the most goals wins the game. ",//cf.geekdo-images.com/images/pic2001436.jpg,4,40,6,2,40,Zopp,40,//cf.geekdo-images.com/images/pic2001436_t.jpg,1997,NA,Action / Dexterity,NA,Anton Karger,NA,"Finger Flicking Games,Sports: Football / Soccer",NA,"Rio Grande Games,Zoch Verlag",7.25068,148 1804,"This game received Games Magazine's Game of the Year award in 1993. Players form two teams of at least two players (equipment is provided for six total, although more players can be added if you improvise). Each player is given a card with seven words in a category, and a wipe-off board with space for clues for each of them. Players then attempt to write the shortest possible clues for their seven words. In turn, each player puts his or her board in the display rack. After announcing the category, their teammates have a limited amount of time to guess the words. If any are left unanswered, the other team is given a single shot to guess each word Won Games Magazine Game of the Year award in 1993. 1993 Mensa Select ",//cf.geekdo-images.com/images/pic121797.jpg,6,45,12,4,45,Inklings,45,//cf.geekdo-images.com/images/pic121797_t.jpg,1993,NA,"Party Game,Word Game",NA,(Uncredited),NA,Mensa Select,NA,Mattel,6.38517,118 1806,"The merry trunk gang consists of seven multicolored piglets, who love nothing more than running through the meadows - on roads, which are so narrow that they cannot pass the other pigs - except, if they stand on top of one another! Naturally, they know how to do this, as they are not normal piglets, but genuine circus piglets! And even if they do not run a race, they gladly demonstrate acrobatic exercises or set up themselves in marvelous pyramids. After the board has been constructed, players' take turns rolling a special die numbering 1-4 and moves his pig based on the number he rolled. If a black number is rolled the player may get to take another turn. If you land on the same space as another pig you now move with the bottom piglets piggyback style. Once a player makes it to the end of the track is declared the winner. Ages 4 and up. ",//cf.geekdo-images.com/images/pic1575411.jpg,7,25,4,2,15,Rüsselbande,25,//cf.geekdo-images.com/images/pic1575411_t.jpg,2000,Rolf Vogt,"Action / Dexterity,Children's Game,Dice,Racing",NA,Alex Randolph,NA,Animals: Pigs,Dice Rolling,"Devir,Drei Magier Spiele,G3,Korea Boardgames co., Ltd.,Lion Rampant Imports,Tactic",6.01296,287 1814,"A fast-paced card game of corporate one-upmanship starring Dilbert, the cartoon hero of the workplace. In each round of Corporate Shuffle, the goal is to get rid of your cards as fast as you can. The faster you get rid of your cards, the higher you'll scramble up the corporate ladder. Based on the Great Dalmuti card game (or Career Poker), with a Dilbert theme, and a few new cards and rules. Each card features a unique Dilbert comic. Players try to get rid of their cards as fast as possible, to move up the corporate ladder. ",//cf.geekdo-images.com/images/pic209872.jpg,6,30,8,4,30,Dilbert: Corporate Shuffle,30,//cf.geekdo-images.com/images/pic209872_t.jpg,1997,Scott Adams,"Card Game,Comic Book / Strip,Humor",NA,Richard Garfield,NA,"Characters: Dilbert,Climbing Games,Shedding Games",NA,Wizards of the Coast,5.9838,574 1815,"A game of exploration and colonization of the new world. At the start, each player decides what country they will be from and takes the appropriate counters. The board represents a map of the Atlantic ocean with Europe in the NE and the North America to the WSW. The object of the game is to sail to the New World and load up your ships with wealth from your colonies to bring back to Europe. The other players are trying to do the same but they can try to intercept your ships and either sink them or take your cargo. There were two main editions of the game. The first accommodated 2-6 players and came in a brown box (there were apparently actually two versions in a brown box, but the differences between them are apparently very minor). The second is in a blue box, takes only 2-4 players (there are also solo rules, but the gameplay is very different with them), and has some changes from the earlier edition. There was an expansion kit for this edition which added the other two players, but which appears not to have been widely distributed. There was also a "Spanish Main Up-Date Kit" to upgrade the 1st to 2nd edition. ",//cf.geekdo-images.com/images/pic30966.jpg,6,90,10,1,90,Spanish Main,90,//cf.geekdo-images.com/images/pic30966_t.jpg,1984,Ed Dovey,"Adventure,Exploration,Nautical,Wargame",NA,Francis Tresham,NA,NA,NA,Hartland Trefoil Ltd.,6.50511,88 1816,"An abstract race game set on the Mississippi river. Each person has a boat (actually a hexagonal piece with the numbers 1-6 written on each of the 6 sides of the piece). The board is a long track of hexes that wind back and forth in an 'S' pattern. Each person places his 'boat' on the start space with one of the numbers facing forwards. Each person also starts with a number of 'Logs'. These are used to move your boat forward 1 space for each log spent. (You can also decide to move backwards - gaining 1 log for each space moved back). Now comes the complication - bumping. If your boat stops in a space that is adjacent to 1 or more others, bumping occurs. To determine where your boat ends up you look at the hex sides facing each other (on your boat and on the adjacent one(s)). You subtract the adjacent boat's hex side number from yours - and if it is positive your boat moves forward that number of spaces, and if negative - the other boat moves forward that number of spaces. Now you check to see if your boat is adjacent to another boat and if so repeat the bumping procedure. If your boat is next to more than 1 boat, and has at least 1 positive difference, your boat moves forward. If you have more than 1 positive, add them together and move forward that distance. If you have a negative difference the other boats move in clockwise order. For subsequent turns - you can freely change the facing (& thus the hex side number facing forward) by 60 degrees. Moving it further than 1 hexside costs you 1 "log" per extra 60 degree facing change. You then decide whether to move forward or back and resolve any bumping. The first boat to the finish wins. ",//cf.geekdo-images.com/images/pic335991.jpg,6,45,10,2,45,Mississippi,45,//cf.geekdo-images.com/images/pic335991_t.jpg,1987,Dietmar Keidel,"Abstract Strategy,Nautical,Racing",NA,Roland Siegers,NA,NA,Dice Rolling,Mattel,5.80379,132 1817,"Second in the seemingly choose-random-words-for-a-plot Devil Bunny series, the idea behind this game is, frighteningly enough: You and your friends are honest, hard working taffy pulling machines working in Devil Bunny's taffy factory. Devil Bunny hates the Earth, for reasons best left known to people who bother to think about such things, and has decided to have his revenge by releasing upon this world the most unsatisfying brand of saltwater taffy known to man. You and your friends have devised a way to stop him, however. By luring cute and cuddly little squirrels into the factory and getting them to gum up your works (presumably doing unpleasant things to the squirrel, too) you think you might be able to break yourself, thus foiling Devil Bunny's plot. Sure, it's a half baked idea, but you're taffy pulling machines, not scientists. Besides, Devil Bunny's plot isn't likely to succeed anyway. The game focuses on distribution of tokens (representing squirrels) in a linear fashion eventually leading to your machine. However, on certain rolls of the dice, Devil Bunny will come out onto the board and repair (remove tokens from) a machine. Wacky, fun, quick. Awards 2001 Origins Award Nominee: Best Abstract Board Game ",//cf.geekdo-images.com/images/pic10292.jpg,5,20,10,2,20,Devil Bunny Hates the Earth,20,//cf.geekdo-images.com/images/pic10292_t.jpg,2001,NA,Abstract Strategy,NA,James Ernest,NA,Animals: Rabbits,NA,Cheapass Games,4.82823,294 1819,"Proton is, at its basic level, a sliding tile puzzle no different than any number of sliding tile puzzles (like those annoying little things you can get at Stuckey's with numbers from 1 to 15). However, instead of the traditional numbers, Proton has several tiles depicting two lines - one red and one white - going in various directions. The idea is that one player tries to connect one of his own colored endpoints to the other of his colored endpoints before the other player does. To do this, the players take turns moving one tile each, but not being able to take back their opponent's move. ",//cf.geekdo-images.com/images/pic1195055.jpg,2,10,8,1,10,Proton,10,//cf.geekdo-images.com/images/pic1195055_t.jpg,1998,NA,"Abstract Strategy,Puzzle",NA,Andrew Looney,NA,NA,Pattern Building,Looney Labs,5.02176,51 1821,"(from the back of the box:) Grant Takes Command simulates all the action of this pivotal campaign. This sev­enth volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system. As a player, you control either the Union or Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Twelve scenarios are provided, ranging in scope from one-day battles and cavalry raids that can be played in an hour to a grand campaign game that links in maps from other games in the series. The game focuses on Grant's Overland Campaign to Richmond with the Army of the Potomac but also captures the action in the Bermuda Hundred and Shenandoah Valley side theaters. Grant Takes Command is sure to appeal to anyone with an interest in this decisive chapter of the American Civil War. Contents: 2 22"x32" Mapsheets 3 Countersheets 2 Rule and Scenario Booklets 1 Off-Map Display Card 2 Charts and Tables Cards 2 6-sided dice Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division, Brigade, and Regiment Players: One, two, or teams Playing Time: 1 to 24 hours depending on scenario (BGG description:) The seventh installment in the acclaimed Great Campaigns of the American Civil War series, Grant Takes Command covers Grant's overland campaign to Richmond in 1864. Grant Takes Command features the long-awaited GCACW standard rulebook (so now you can play all the games in the series from one set of rules), a by-now standard beautiful map by Rick Barber, a series of small tournament-style scenarios as well as campaign games ranging from really big to monster, and - for those with plenty of time - two scenarios linking the map areas of Grant Takes Command, Stonewall in the Valley, and On To Richmond. ",//cf.geekdo-images.com/images/pic195075.jpg,2,120,12,2,120,Grant Takes Command,120,//cf.geekdo-images.com/images/pic195075_t.jpg,2001,"Rick Barber,Keith Rocco","American Civil War,Wargame",NA,"Joseph M. Balkoski,Ed Beach",The Skirmisher #2,Great Campaigns of the American Civil War,Hex-and-Counter,Multi-Man Publishing,7.93319,225 1822,"(from GMT website:) Wilderness War takes two players into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control. Wilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance. SCALE: TIME 6 months per turn MAP Point-to-point system UNIT Battalions, Regiments, and war parties NUMBER OF PLAYERS: Two COMPONENTS: 271 full-color, die-cut counters, including stand-up leader counters and circular Irregulars One 22x34" full-color mapsheet Note that 2010 Reprint version includes a MOUNTED mapboard 70 Strategy Cards: 16-page Rulebook 24-page Playbook (including a 6-page Example of Play) 2 Player Aid sheets One 6-sided die DESIGNER: Volko Ruhnke DEVELOPER: Rob Winslow MAP & CARD ART: Mark Simonitch COUNTER ART: Mark Simonitch & Rodger B. MacGowan (BGG description:)Wilderness War is a card-driven wargame, dramatically simpler and more streamlined than either For the People or Paths of Glory, but the complexity still exceeds the classic Hannibal: Rome vs. Carthage, but only just. In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, à la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late. A lot of the interesting aspects of this war are covered through rules or special cards, from the early recalcitrance of the colonial assemblies and infighting amongst the colonials to the very different natures of the battles of outposts and sieges and the raiding in the backwoods. Wilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001 – ? and Andean Abyss and other GMT COIN Series games. ",//cf.geekdo-images.com/images/pic96957.jpg,2,180,12,2,180,Wilderness War,180,//cf.geekdo-images.com/images/pic96957_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch","Age of Reason,American Indian Wars,Wargame",NA,Volko Ruhnke,NA,"Age of Kings,Colonial Theme,Country: Canada,French and Indian War","Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",GMT Games,7.73755,1381 1823,"1829 was the first of the 18xx series. First published in the mid-'70s it was way ahead of its time. The game works by alternating stock dealing rounds and operating rounds. Stock dealing rounds allow players to buy shares in the available railway companies. Operating rounds allow the presidents of those companies to build track, run trains & generate revenue for shareholders. This basic system has been much copied and is an integral part of all 18xx games. The original board covered the southern half of Britain, from the south coast to Darlington. In 1981 a northern board was published covering northern Britain & Scotland. Where 1829 differs from most others in the 18xx series is the means by which track is laid. Companies each have a token on the board called a Survey Party. Track is laid by moving the company's Survey token and placing a track tile in the area just vacated... if it is still vacant. This mechanism was discarded in the later 18xx titles, and creates much more of a tactical tile-laying game. It also slows down the game, and 1829 is one of the longer 18xx titles. A typical game can take anything from 4 to 10 hours to play. In 1994 Francis Tresham published 1825, which is largely a modular version of 1829 with simpler rules and a few other enhancements. It plays quite differently from 1829, though, as 1829 was always about competition for routes. The board gaming hobby has in its history a few landmark games, which redefine a part of board games in general, or even spawn an entire genre. 1829 is just such a landmark. Expanded By: MSK 1 Extension Kit for 1829 (Northern & Southern Boards) MSK 2 Extension Kit for 1829 (Southern & Northern boards) MSK 3 Extension Kit for 1829 (Northern & Southern Boards) MSK 5 Extension Kit for 1829 (Northern & Southern Boards) MSK 6 Extension Kit for 1829 (Northern & Southern Boards) 1829 Conversion Kit 1829 Northern Board ",//cf.geekdo-images.com/images/pic224206.jpg,9,360,12,3,360,1829,360,//cf.geekdo-images.com/images/pic224206_t.jpg,1974,NA,"Economic,Trains,Transportation",NA,Francis Tresham,"1829 Conversion Kit,MSK 1 Extension Kit for 1829 (Northern & Southern Boards),MSK 2 Extension Kit for 1829 (Southern & Northern boards),MSK 3 Extension Kit for 1829 (Northern & Southern Boards),MSK 5 Extension Kit for 1829 (Northern & Southern Boards),MSK 6 Extension Kit for 1829 (Northern & Southern Boards)",18xx,"Commodity Speculation,Route/Network Building,Stock Holding",Hartland Trefoil Ltd.,7.0493,200 1824,"In Trump: the Game players compete in two parts. In the first part, players circle the board, feeding money into the eight available properties, then bidding on those properties (not being able to see how much the property is worth) and collecting Trump cards :). When all the properties are gone, the negotiation phase begins. Players use their Trump cards to buy and sell properties, some cards award huge payoffs for specific sets. After each player has passed their turn, the property values are revealed, and the player with the most money wins (usually in the $400-$600M range). ",//cf.geekdo-images.com/images/pic1175306.jpg,4,90,12,3,90,Trump: The Game,90,//cf.geekdo-images.com/images/pic1175306_t.jpg,1989,NA,"Economic,Horror,Memory,Movies / TV / Radio theme,Negotiation",NA,"Jeffrey Breslow,Howard J. Morrison,Rouben Terzian",NA,NA,"Auction/Bidding,Memory,Roll / Spin and Move,Set Collection,Trading","Milton Bradley,Parker Brothers",4.49476,553 1826,"WHATZIT?™ are cunningly disguised names, phrases and sayings that are turned around, upside-down, sideways or jumbled up. You need to work out the hidden word or phrase on each card. It could be the size, position or direction that will give you a clue. Sometimes, the pictures combined with a word or a number will give you your answer 1987 - BOARD GAME: In 'Whatzit?' the object is to solve rebus-like puzzles. (PLAY PLAY might be "double play") The roll of a die determines if you play solo, against everyone, or challenge a specific opponent. The winner moves the roll of a d6. Special spaces allow you to take a shortcut by solving a tougher "Wicked Whatzit". First to the top of the board wins. The Rose Art edition of the game has new puzzles. The puzzles are divided into three categories of difficulty. The more difficult the puzzle, the more points it is worth. Four puzzles from each category are placed randomly in a the three by four frame. Players must solve puzzles which are orthogonally to the previously solved puzzle. The first player to reach an agreed to number of points is the winner. HISTORY: Known as WHATZIT?™ in the USA and Canada, KATCH-ITS™ in Australia/NZ and DINGBATS® in the UK and rest of world, are syndicated internationally, in newspapers, best-selling books and TV shows. The family board game was voted ‘Game of the Year’ in the UK and ‘Toy of the Year’ in the USA. Since then, over 2 million DINGBATS and WHATZIT board games, travel games and best-selling books have been created. 2009/2010 - iPHONE & iPOD TOUCH VERSION OF BOARD GAME: Celebrating the 30th Anniversary of 'WHATZIT?' (since the first 'WHATZIT?' were published in Newspapers in 1980), Paul Sellers, the inventor of 'WHATZIT?' has created a new version of the game for iPhone and iPod Touch. You can play against the clock and see if you can achieve the fastest time in the world. This highly-addictive assortment contains 15 levels of 'Sellers' favourite 180 mind-boggling puzzles for the first release and will be adding more card packs in future releases. 'WHATZIT?' is available for download on the iTunes App Store now, and you can see the new website http://www.whatzit.com, which also has a link to the 'WHATZIT?' Boardgame for iPhone. ",//cf.geekdo-images.com/images/pic450938.jpg,6,30,12,3,30,Whatzit?,30,//cf.geekdo-images.com/images/pic450938_t.jpg,1980,NA,"Card Game,Humor,Memory,Party Game,Puzzle,Trivia,Word Game",NA,"Michel Laclos,Liliane Laclos,Paul Sellers",NA,NA,Memory,"Borras Plana S.A.,Damm / Egmont,Habourdin International,Milton Bradley,Parker Brothers,RoseArt,Selecta Spielzeug,Waddington's Games, Inc.,Warren",5.08947,234 1827,"It's the year 2032. A warp has opened up in the old Municipal Buildings in the heart of old Manhattan and bizarre creatures are flooding through into our dimension. Goading them on is Darkness, a malevolent entity who intends dragging the city of New York back through the warp - destroying it utterly! Many brave men died assailing Darkness' stronghold before they remembered you. In the past you have done the Special Forces Unit many favors... but now you must come out of retirement to face the toughest challenge of your glorious career. Equipped with all the latest in high-tech armaments you must battle your way into the very heart of Darkness' domain and defeat him within the hour - or the city you love will be destroyed!! Chainsaw Warrior is a nail-biting game for one strong-nerved player. Yes, it is a solo game - just you against the clock! Can you save New York? Remember, you only have one hour! Expanded by Life & Death & An American Chainsaw ",//cf.geekdo-images.com/images/pic430399.jpg,1,60,10,1,60,Chainsaw Warrior,60,//cf.geekdo-images.com/images/pic430399_t.jpg,1987,"Dave Andrews,Chris Baker,John Blanche,Colin Dixon,Brett Ewins","Adventure,Card Game,Exploration,Fighting,Horror",NA,Stephen Hand,Life & Death & An American Chainsaw,Solitaire Games,"Campaign / Battle Card Driven,Dice Rolling",Games Workshop Ltd.,5.76021,629 1829,"Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds. Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans. Re-implements: Risk ",//cf.geekdo-images.com/images/pic326796.jpg,5,240,10,2,240,Risk 2210 A.D.,240,//cf.geekdo-images.com/images/pic326796_t.jpg,2001,NA,"Science Fiction,Wargame",NA,"Rob Daviau,Craig Van Ness","Mercenary Commander (fan expansion for Risk 2210 A.D.),Risk 2210 A.D. Frontline: Season Four – Invasion of the Giant Amoebas,Risk 2210 A.D. Frontline: Season One – Mars,Risk 2210 A.D. Frontline: Season Three – Factions,Risk 2210 A.D. Frontline: Season Two – Tech Commander,Risk 2210 A.D.: A Call To Arms Command Deck,Risk 2210 A.D.: A Call To Arms – Celestial Dawn Command Deck,Risk 2210 A.D.: Advanced Tech Command Deck,Risk 2210 A.D.: Aerial Assault Command Deck,Risk 2210 A.D.: Antarctica Expansion,Risk 2210 A.D.: Day of the Dead Command Deck,Risk 2210 A.D.: Majors Promo Cards,Risk 2210 A.D.: Mission Pack,Risk 2210 A.D.: Religious Commander,Risk 2210 A.D.: Terror Tactics Command Deck",Risk,"Area Control / Area Influence,Area Movement,Auction/Bidding,Dice Rolling,Variable Phase Order",Avalon Hill (Hasbro),6.70545,5720 1830,"Explore the ancient land of Nippon! Build a railroad empire in the land of the rising sun. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire! With the countless variations of play provided, Nippon Rails – an Empire Builder game and part of the crayon_rail_games series – provides a challenging region for the creation of your network. Obstacles are rival tracks and Japan's great mountains, channels, and rivers and restrictive coastline. Capture the can-do spirit of Japan and build an empire. Nippon Rails is considered to be among the more challenging maps, given many narrow portions that are susceptible to purposeful blockage by opponents. The design includes a unique tunnel feature that links the main island Honshu to the northern island Hokkaido. The second edition of Nippon Rails is for 2-3 players, with a variant that allows for play with up to six. ",//cf.geekdo-images.com/images/pic1065519.jpg,4,240,10,2,120,Nippon Rails,240,//cf.geekdo-images.com/images/pic1065519_t.jpg,1992,"Brian Blume,Peter Y. Bromley,Chris Ferguson,Mike Russo","Economic,Trains,Transportation",NA,"Joe Roznai,Larry Roznai",NA,"Asian Theme,Country: Japan,Empire Builder Rail Games,Tube Games","Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,6.84302,503 1831,"A standard of the crayon rail systems. This particular version encompasses Canada, Mexico and the continental United States. It is part of the crayon rail games. ",//cf.geekdo-images.com/images/pic43929.jpg,6,120,12,2,120,North American Rails,120,//cf.geekdo-images.com/images/pic43929_t.jpg,1992,"Peter Y. Bromley,Mike Russo","Economic,Trains,Transportation",NA,"Elaine Henninger,Joe Roznai,Bill Wordelmann",NA,"Empire Builder Rail Games,Tube Games","Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,6.76708,161 1832,"From the game cover: "Springtime. Midnight. The Mall is beckoning. Welcome to LeGrand Mall, the oldest and most poorly secured indoor mall in the world. It's as airtight as the Titanic and as solid as a wet paper bag. This place just begs to be robbed. Enter you, and your infantile collection of friends. It's not enough to simply loot this mall. No, you have to do it with a certain amount of flair. Which boils down to an all-night looting race, with shopping carts, flashlights, and guns. The object? Park your car, dash into the mall, and load your shopping cart with the goodies on your list. You can snitch stuff out of the stores if you like, but it's even more fun (and easier) to steal it from your friends. And that would explain why you're carrying a huge gun." The 2nd edition is called Spree! Hong Kong Edition and includes a variant of "a bunch of extra violence we've never tested", such as Running People Over. There is also the promise of a Mecha-Zoid Spree. ",//cf.geekdo-images.com/images/pic463865.jpg,8,60,10,3,60,Spree!,60,//cf.geekdo-images.com/images/pic463865_t.jpg,1997,Phil Foglio,NA,NA,James Ernest,NA,NA,"Roll / Spin and Move,Set Collection",Cheapass Games,5.75951,284 1833,"In The Willow Game, you play one (or more) of the characters from the movie. Your characters are either Good or Evil. If you are Good, you must try to keep the baby, Elora Danan, out of the evil Bavmorda's clutches and take the child to safety. If you are Evil, you must try to find the baby, capture her, and take her to Nockmaar Castle. One of the Good characters starts with Elora Danan, but the Evil players do not know who. Thus the Evil players move around the board, searching for the Good characters and fighting them in an attempt to capture the baby. The Good characters begin weak, but become more powerful as the game progresses. They move about the board, searching for Places of Power and gaining Treasures which make them more powerful or enable them to free people who will protect Elora Danan, which is one way for them to win the game. The other is to become powerful enough to defeat Bavmorda in combat. ",//cf.geekdo-images.com/images/pic653906.jpg,6,120,11,2,120,The Willow Game,120,//cf.geekdo-images.com/images/pic653906_t.jpg,1988,"Janet J. Kramer,Ron Miller,Romas","Adventure,Fantasy,Movies / TV / Radio theme",NA,Greg Costikyan,NA,NA,NA,Tor Books,5.68112,188 1835,"Players look at a cartoon drawing with lots of details. A die is rolled, and half of the picture is obscured. Players must then write down as many things as they can find in the picture starting with a nominated letter. One point is awarded for each successful find. ",//cf.geekdo-images.com/images/pic14612.jpg,8,30,18,2,30,Scrutineyes,30,//cf.geekdo-images.com/images/pic14612_t.jpg,1992,NA,"Memory,Party Game",NA,"Brian Hersch,Mike Wilks",NA,NA,NA,"Hersch and Company,Mattel",6.42352,253 1836,"Players command a spaceship around the solar system in an attempt to land on and purchase moons and planets in this game similar to Monopoly. Players must also be aware of their fuel, as certain maneuvers cost fuel, while others are free. Rent is charged when opponents land on your property, and players are eliminated by bankruptcy, being stranded, or blown to bits in a laser battle. ",//cf.geekdo-images.com/images/pic195331.jpg,6,60,8,2,60,Solarquest,60,//cf.geekdo-images.com/images/pic195331_t.jpg,1986,Valen Brost,"Economic,Science Fiction",NA,Valen Brost,NA,NA,"Set Collection,Trading","Golden,Universal Games",5.82021,674 1837,"Word Yahtzee is another addition to the Yahtzee family, which is one of the most recognised dice games in history. However instead of numbers, letters and words take center stage. Players still have a maximum of 3 rolls in a given turn but now players have 7 dice at their disposal. The dice in Word Yahtzee contain a set of letters similar to that on offer in Scrabble and each letter is also tagged with a value, which is used in creating a score when a player meets one of the criteria. The targets to aim for include words of certain lengths (top half of the score pad), whilst the bottom half includes categories such as 2 words, 3 words, all vowels and all consonants to name a few. To achieve a Yahtzee a player must be able to form a 7-Letter word. At the end of each game the highest score is declared the winner but like classic Yahtzee, players an play all 6 games featured on a single page and combine those scores to play a more epic game. Word Yahtzee is a word dice game. ",//cf.geekdo-images.com/images/pic1517020.jpg,4,30,8,2,30,Word Yahtzee,30,//cf.geekdo-images.com/images/pic1517020_t.jpg,1978,NA,"Dice,Word Game",NA,(Uncredited),NA,"Kniffel,Letter cube games,Yacht,Yahtzee","Dice Rolling,Pattern Recognition","E.S. Lowe,Kärnan,MB Spellen,Milton Bradley,Nilco S.A.,Schmidt Spiele",4.93682,203 1844,"Hitler's war machine has rolled like a juggernaut across the Continent, crushing all opposition. Only Britain still stands, isolated and defiant, readying itself for a mortal struggle between the Luftwaffe and the Royal Air Force. For the first time in history, air power will decide the fate of a nation. August 1940: The Royal Air Force has been awaiting massive German air raids since Churchill refused to make peace with Germany. And they did not have to wait long - in fact, far too short to build up the RAF to a strength that would be able to match the German Luftwaffe. But besides its fighters, the RAF has other weapons to help deal with the "Huns": a chain of RDF (radar) towers along the British coast, and an elaborate system of communications, signal evaluation and fighter control and guidance. If those are used skilfully, the resulting economy of Fighter Command operations might just be able to offset the sheer power of the German Luftflotten ("air fleets"). You are in command of all four RAF Fighter Groups to match them against the incoming raids. Can you deny the Luftwaffe its objective to weaken the British air defence system beyond the breaking point? ",//cf.geekdo-images.com/images/pic351536.jpg,2,120,12,2,120,Battle of Britain,120,//cf.geekdo-images.com/images/pic351536_t.jpg,1990,"Sarah Feggestad,Dennis Kauth","Aviation / Flight,Miniatures,Wargame,World War II",NA,"Richard Borg,David ""Zeb"" Cook,Tom Hoffman,Ken Sommerfield",NA,NA,"Area Movement,Secret Unit Deployment",TSR,6.42796,211 1855,"It’s Hedbanz for adults. The quick question game of “what am I?” that leaves everyone guessing. Ask questions to figure out if the card on your head is a person, place or object. But be smart, after all it’s Hedbanz for adults. Are you a famous person in history? Maybe an object found in the kitchen? In this hilarious adult version, the first player to accurately guess what they are wins. Adults need to have fun too. And Hedbanz is the game where everybody knows but you. Let the good times roll with Hedbanz. ",//cf.geekdo-images.com/images/pic2440512.jpg,10,60,8,3,60,Hedbanz: Identity Crisis Game,60,//cf.geekdo-images.com/images/pic2440512_t.jpg,1991,NA,"Deduction,Party Game",NA,"Dan Glimne,Henrik Strandberg",NA,"Headband deduction games,Hedbanz",NA,"Användbart Litet Företag,Canada Games,Casper,Damm / Egmont,Endless Games (I),Four Four Four Limited,The Future Trends Experience, Ltd.,The Games Gang, LTD,IRWIN Games,Noris Spiele,Paul Lamond Games Ltd,Pressman Toy Corp.,Spin Master Ltd.,Western Publishing Company",5.4025,590 1857,"Time War is a tactical level simulation of a possible future where governments, using the ability to travel into time, attempt to control the present day world by altering history to their advantage. The players assume the roles of opposing Time Bureau Chiefs and seek to use their resources on hand to gain complete control of their present day world by altering history and destroying the opposing players' forces. ",//cf.geekdo-images.com/images/pic6862.jpg,4,120,12,2,120,Time War,120,//cf.geekdo-images.com/images/pic6862_t.jpg,1979,NA,Science Fiction,NA,J. Stephen Peek,NA,Time Travel,"Secret Unit Deployment,Simultaneous Action Selection",Yaquinto,5.36574,54 1859,"DOOMTROOPER is set in the Mutant Chronicles universe, where on a 10th (fictional) planet the seal to another dimension was broken. Now the Dark Legion come to the solar system, which is populated by five different Mega-Coporations (european-styled Bauhaus, american-styled Capitol, asian-styled Mishima, british-styled Imperial, cyborg-styled Cybertronic) and the Brotherhood (the church), to wreak havoc amongst them. The object of DOOMTROOPER is to use your available warriors to do battle against the forces of your opponent.You place warrior cards on the table to form your Squad (of Doomtrooper warriors) and/or your Kohort (of Dark Legion warriors). In order to play warriors and perform certain other card effects, you will need to acquire and spend Destiny Points, the "currency" used in DOOMTROOPER (referred to on many cards as D). Warriors earn Promotion Points (referred to on many cards as P) for you by winning battles and through other exciting combinations of card play. When either player reaches a predetermined number of Promotion Points (normally 25), the game is over. The points are received by killing warriors, completing missions or via special card play. Online Play http://www.lackeyccg.com/downloads.html ",//cf.geekdo-images.com/images/pic459273.jpg,7,60,10,2,60,Doomtrooper,60,//cf.geekdo-images.com/images/pic459273_t.jpg,1994,"Tony Bagge,Peter Bergting,Paul Bonner,Les Edwards,Nils Gulliksson,Peter Andrew Jones,Jens Jonsson,Danne Kochanski,Fredrik Malmberg,Paolo Parente,Bryan Winter","Card Game,Collectible Components,Fighting,Horror,Science Fiction,Space Exploration",NA,Bryan Winter,NA,"CCGs (Collectible Card Games),Mutant Chronicles","Action Point Allowance System,Hand Management,Variable Player Powers","999 Games,Casper,Descartes Editeur,Heartbreaker,Hobby & Works,Hobby Japan,Target Games,Truant Spiele,Wydawnictwo MAG",5.51315,400 1860,"Players use colorful dice to represent armies of different fantasy races which battle to control essential terrain in this fast-rolling game. Any number of players can join the struggle, although it's designed as a multiplayer game. The first player to capture two terrains immediately wins the game, or you may try to obliterate your opponent's dice. Spells and layered strategies benefit certain races as you try to control the odds in this dynamic game full of surprises! History: 2-Player Starter Sets, including completely rewritten rules, were released in 2006. These rules are available online at [www.sfr-inc.com]. The new Starters have perfectly paired racial armies, not random assortments like the old retail packaging, plus four terrain dice, two dragons, the complete rulebook, and new army placement cards. The races are paired up as Coral Elf/Lava Elf, Dwarf/Goblin, Feral/Undead, and Amazon/Swamp Stalker. Hybrid Dragons were offered in 2008. Acolytes of the Eldarim (a large expansion of the Eldarim race) was released in August 2009, along with a re-release of the Dragonkin. The Battlefields expansion (new major and minor terrains) was released in August 2010, adding exciting new options and strategies. The Dragoncrusader and Dragonzealots (new Eldarim Champions) were released in 2011. Dwarves and Goblins were re-released as kickers in 2012 and now include a 5th monster for each race. Magic Items were also re-released in the Battle Chest expansion in 2012. Coral Elves and Lava Elves were re-released as kickers in 2013 and now include a 5th monster. Amazons were re-released as kickers in 2014 and now include a 5th monster. The Starters listed above are now out of print. New Starters have been released that have 30 health of Firewalkers and 30 health of Treefolk. Those starters also contain 4 Terrains, 4 dragons, 2 playmats, and a simplified set of starter rules. ",//cf.geekdo-images.com/images/pic93905.jpg,4,30,10,2,30,Dragon Dice,30,//cf.geekdo-images.com/images/pic93905_t.jpg,1995,"Chris Adams,Stephen A. Daniele,Jennell Allyn Jaquays","Collectible Components,Dice,Fantasy",NA,Lester Smith,NA,"Animals: Dragons,CDGs (Collectible Dice Games)",Dice Rolling,"(Unknown),SFR, Inc.,TSR",5.6794,953 1861,"Dragonfire was an attempt by Target/Heartbreaker to entice young adults into roleplaying, by means of devising a crossover between a roleplaying game and a fantasy miniatures boardgame similar to Milton Bradley and Games Workshop with their Hero Quest game system. This boxed game consists of 16 miniatures, various room and corridor tiles, cardboard doors with stand-ups, and some dungeon dressings represented by die cut cardboard pieces. The aim is to complete the task of each scenario given in the scenario booklet. One player is the Dungeon Master and sets up the rooms and monsters within when the other players reach them; the instructions are very specific about how to place the monsters, traps or items they encounter. Players are cooperative and do not compete against each other. Of course the players won't see the adventure booklet in advance or during the game, only the game master. All the players are knights of different colors (red, blue, green, and yellow). The same four colors are used for the plastic miniatures of: 4 orcs with bows, 4 trolls with clubs, and 4 Dragon Lords with swords. Between each scenario may the players increase their rank, depending on how many points they have collected during the scenario. They get points depending on which monsters they have killed plus one extra for a successfully done scenario. In the Dungeons are there monsters, traps, magic items and other stuff. Overall, the designers do a decent job of making the scenarios entertaining given a limited amount material in the game. Each turn, a new event card is overturned and strange things take place. This is fun at first but becomes predictable in later games. The dicing and combat system uses colored dice with different probabilities of scoring a hit - similar to Heroquest's Skulls and shields except that they are just circles on the dice and represent more of a yes/no answer when rolling. The game is slightly more advanced than Heroquest in that players can advance in levels similar to dungeons and dragons. As you increase in levels, you switch color of dice when attacking and defending, thus increasing your chances to score a "yes" or "hit" result on the dice. Otherwise the game is very similar to HeroQuest in general. Heartbreaker Hobbies produced a couple of lead elf miniatures designed for use with Dragonfire. At the same time, they put out a rare poster/magazine called "Symmetry" #1 that included two new magic items for the game, stats for two elf characters, and a short scenario using all of this with the Dragonfire game. One would assume that consumer response was lacking given that no attention was given to the Dragonfire game in later issues of Symmetry and the game went into obscurity. Still, the game could be used for a couple of night's gaming, especially if introducing children to D&D style gaming or if one wanted to pirate the minis and room pieces to use with other game systems. ",//cf.geekdo-images.com/images/pic75823.jpg,5,60,9,3,60,Dragonfire,60,//cf.geekdo-images.com/images/pic75823_t.jpg,1992,"Håkan Ackegård,Ken Kelly","Adventure,Fantasy",NA,"Nils Gulliksson,Olle Sahlin,Henrik Strandberg",NA,Animals: Dragons,"Co-operative Play,Modular Board,Role Playing","Borras Plana S.A.,Casper,Heartbreaker,Target Games",5.88421,57 1865,"A game of psychology, where you have to know yourself. There's an astrological moment in the game, which you might completely ignore. You start the game by preparing your personal game tablet by taking the card with your zodiac. You place 10 red dots according to this card and add 4 other red dots on characterics which you think suits yourself. Then there is 12 turns (one for each sign in the Zodiac), where 3 cards (2 cards if 3-4 players) are drawn and put in the middle of the board. You choose which of the cards suits your personality best. After all choosing is done, all put their chosen card into their personal game tablet and if you have at least five dots and has the most on the chosen card, you'll get points. These points should be spread in as many areas as possible, to get the most points. ",//cf.geekdo-images.com/images/pic743497.jpg,6,60,18,3,60,Astrotime,60,//cf.geekdo-images.com/images/pic743497_t.jpg,1990,NA,Party Game,NA,"Christian Raffeiner,Helmut Walch",NA,Astrology,NA,Otto Maier Verlag,4.48871,62 1866,"To rattle off so many things, persons etc in the desired category (due to the card drawn). For each answer which is written on the category card you may advance one step (two if that's an unusual answer, written in italics). Brainstorm is highly derivative of Outburst!, but with new game mechanics. ",//cf.geekdo-images.com/images/pic353661.jpg,4,60,12,2,60,Brainstorm,60,//cf.geekdo-images.com/images/pic353661_t.jpg,1990,NA,"Party Game,Trivia,Word Game",NA,Johan Anglemark,Mera Brainstorm,NA,NA,"Användbart Litet Företag,Casper,Damm / Egmont,GMK,Hersch and Company",5.66641,128 1867,"The game target is to fetch the sword in the stone, then go to the temple and there chose the right hole in the idol. If you manage to get the blood stone, then you should hurry back to the camp with it. The others may try, to steal it from you, of course. You can either move your own pawn or the black adventurer to block other players. To enter into the centre of the board with the "blood stone statue", you need to walk over movable cog-wheels, which turn every time you land on certain squares. This game plays like an advanced "Ludo". It is difficult to put together the 3D game board if you don't mark up the corner support the first time you succeed to assemble it. ",//cf.geekdo-images.com/images/pic567678.jpg,4,60,8,2,60,Curse of the Idol,60,//cf.geekdo-images.com/images/pic567678_t.jpg,1990,David Sque,"Adventure,Children's Game,Dice,Exploration",NA,(Uncredited),NA,3D Games,"Pick-up and Deliver,Roll / Spin and Move","El Greco,MB Giochi,MB Jeux,MB Juegos,MB peli,MB Spellen,MB Spiele,Milton Bradley",5.13563,247 1873,"Component Game Systems came out with a number of component game systems that used the same sort-of-collectible approach (a roughly similar game is Space Race). Besides Babylon 5, there was Hercules, Xena, and Star Trek. The Babylon 5 game was apparently derived from the unpublished Galactic Empires board game, based on the CCG of the same name --Companion Games (Galactic Empires' publisher) became Component Game Systems in the process. The basic idea is that each player need only buy his part of the game, representing in this case a specific political entity from the Babylon 5 universe. Players sit down at the same table and put their components in common to have a game. Pretty cool. In the Babylon 5 game, you take control of a certain faction which is trying to gain power in the galaxy. You play the role of an ambassador on board Babylon 5. You explore the vast stretches of space, lead huge fleets into battle, and control the economy of your faction. There are several ways to achieve victory ranging from economic growth to all out militaristic control of the universe. Diplomacy is not to be neglected either, as the more powerful game changes are brought up in Babylon 5 council vote to be decided. You construct your playing 'board' using hexagonal shaped pieces that come with the game. The various pieces are different and can represent a multitude of things so that the game is different every time you play. In addition to the board and the ships that move on it, there are cards. Players may buy cards allowing special actions above and beyond the normal game, like an extra move or more EPs. You can create decks for each player as per CCGs, or you can just draw from a common deck after handing out the empire specific cards. Using your faction's wealth and resources you play the game and explore the map. You search for planets to colonize and possibly conquer. Use your fleets to engage in battles and use characters to assist you in reaching your faction's goals. The choices are yours and will decide if your faction is successful. The game does a very good job of recreating the B5 universe, with play action matching pretty closely the series' happenings. In terms of mechanics, it is similar to Twilight Imperium and Les Cochons de l'espace. There are two core sets, although CGS initially intended five (one for each of the show's seasons). They are the 2258 and 2259 Core Sets. The first was published in two formats, the 1997 first printing (Limited Edition; CB5-101) using a smaller, unimpressive box (they were in a hurry to get it to the store shelves by Christmas of that year), whilst the 1998 second printing (CB5-001) came in a beautiful large box (allowing room for the storage of extra sets) labeled as "Babylon 5: The Board Game". The 2259 Core Set (CB5-102) was only published in the big box format. The core sets include the Earth Alliance, Narn Regime, Centauri Republic and Minbari factions, which were each available separately (although the core sets include some extra cards and stuff beyond the combination of the four individual Starter Kits). There is supposedly enough difference between the 2258 and 2259 core sets to warrant buying both, although I haven't received my 2259 set yet so I can't be sure. Component Game Systems has now disappeared from the face of the earth, and even their domain name (www.c-g-s.com) has been recycled by some unrelated outfit. Part of the Component Game System. ",//cf.geekdo-images.com/images/pic103079.jpg,4,120,10,2,120,Babylon 5 Component Game System: Core Sets,120,//cf.geekdo-images.com/images/pic103079_t.jpg,1997,NA,"Card Game,Economic,Exploration,Movies / TV / Radio theme,Negotiation,Political,Science Fiction,Wargame",NA,"George T. Henne, Jr.,C. Henry Schulte,Andrew Smith","Babylon 5 Component Game System: 2258 Edition League of Worlds Starter Kit,Babylon 5 Component Game System: 2258 Edition Vorlon Empire Starter Kit,Babylon 5 Component Game System: 2258 Starter Kit – Centauri,Babylon 5 Component Game System: 2258 Starter Kit – Earth,Babylon 5 Component Game System: 2258 Starter Kit – Minbari,Babylon 5 Component Game System: 2258 Starter Kit – Narn,Babylon 5 Component Game System: 2259 Edition Psi Corps Starter Kit,Babylon 5 Component Game System: 2259 Edition Shadow Starter Kit,Babylon 5 Component Game System: Reinforcements Pack #1,Babylon 5: The Board Game – 2259 Starter Kit – Centauri,Babylon 5: The Board Game – 2259 Starter Kit – Earth,Babylon 5: The Board Game – 2259 Starter Kit – Minbari,Babylon 5: The Board Game – 2259 Starter Kit – Narn","CTGs (Collectible Token Games),TV Series: Babylon 5","Modular Board,Tile Placement,Variable Player Powers,Voting",Component Game Systems,5.77949,195 1875,"In Isolation, the "Don't Get Stranded" game, the board is a 6x8 grid of removable squares. On your turn, you move your pawn one space, then remove a square. The object is isolate the opponent so they cannot move. This game is one of a series of 2 player strategy games by Lakeside from the 1970s, also including Overboard, Trespass and Blockade. ",//cf.geekdo-images.com/images/pic371158.jpg,2,20,8,2,20,Isolation,20,//cf.geekdo-images.com/images/pic371158_t.jpg,1972,Bernd Kienitz,"Abstract Strategy,Maze",NA,Bernd Kienitz,NA,"Lakeside Abstract Series,Ravensburger Traveller Series",Grid Movement,"Hallmark Games,Lakeside,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.69785,186 1877,"Pig Pile is an extremely light card (and punny) game. The cards have illustrations of pigs (naturally), and you can be "hog tied" or have a "hog wash". Players start with three face-down cards (called "Slop") and a hand of six cards. At the start you place three of your cards face-up on top of the slop cards, leaving you with a hand of three cards. Each turn you must play to the central "Pig Pile" one or more cards of the same value that are equal to or greater than the top card of the Pig Pile. If you fail to do so, you must take the entire Pig Pile into your hand. Certain cards have special effects: Hog Wild: Wild card that can be played at any time and allows any card to played on it next turn. Hog Tied (4s): The next player loses his turn. Hog Wash (8s): Remove the Pig Pile from the game and take another turn. (If three cards of the same value are played in succession, a Hog Wash takes place automatically.) Ewe Turn (11s): Reverse order of play. Each turn you draw back to three cards until the deck runs out. If you have no cards in hand (which can happen only after the deck runs out), you must play a face-up card (a card that you laid aside at start) or if those are gone, a slop card. (Slop cards are played blind, so you could be really screwed.) If you're the first or second player to rid yourself of cards (including your slop), you receive a number of pigs. Whoever has the most pigs after five hands wins. ",//cf.geekdo-images.com/images/pic1937580.jpg,6,30,7,3,30,Pig Pile,30,//cf.geekdo-images.com/images/pic1937580_t.jpg,2001,"Scott Fleenor,John Vetter","Card Game,Children's Game,Farming",NA,Richard Borg,NA,"Animals: Pigs,Climbing Games,Shedding Games",NA,"R&R Games,University Games",5.69303,350 1878,"MOONSHOT The Game brings to life the fascinating story of mankind’s greatest adventure—the Apollo voyages to the moon. MOONSHOT is not a trivia game, it’s a fast-paced game of strategy based on card-play. NASA projects Mercury, Gemini and Apollo provide the backdrop as players are put in command of the Space Race. Each landmark event, pioneering mission, heart-pounding crisis and incredible machine is represented by a playing card. Players use these cards and a supply of fuel cards to complete the historic NASA space missions in a race to be the first to land on the Moon. To complete each mission, you must use your fuel supply to assemble the correct equipment, launch the mission and move your playing piece to the corresponding mission patch on the game board. This completes the mission, you receive a replica mission patch and gain a fuel bonus. During the game you can take advantage of special cards called alarms, events and instants. These represent historic events in space history and can be played to speed you progress or hinder your opponents. After completing the required number of missions, be the first to land on the Moon and win the game. MOONSHOT has a wealth of detail and flavor for the space enthusiast. If you're big on space travel or really enjoy space history, this game is a must. And it's collectible, too! MOONSHOT The Game was awarded “Best New Family Game” in the GAMES Magazine Buyer's Guide 2000 and called “One of the Coolest New Board Games” by Inquest Magazine. The expanded second edition was released in 2006 and has been renamed Tranquility Base™. ",//cf.geekdo-images.com/images/pic361381.jpg,4,45,10,1,45,Moonshot the Game,45,//cf.geekdo-images.com/images/pic361381_t.jpg,1997,Van Overbay,"Collectible Components,Exploration,Space Exploration,Transportation",NA,Van Overbay,NA,Moon/Lunar,"Campaign / Battle Card Driven,Hand Management,Set Collection",History In Action Game (The Galactic Attic),5.88148,54 1879,"Tactical combat game, where you choose one or two characters, who fight each other (it's also possible with a multi-player variant, where some players can cooperate to win). The winner is the one who succeeds in getting the opponents "Condition Points" down to zero. The combat rules are unusual, well thought-out and interesting. Instead of throwing a die, you choose a number 1-6 (depending of the attack type, the range might be lower) on the die and the defense is a certain number of guesses to find out what the opponent attacks with. Number of attacks depends on the active combat card (defense cards gives more guesses, but lower attack damage). The higher value, the higher becomes the damage, but if you always chooses the highest value, it's soon penetrated! You play the game by choosing the cards and their order from your characters card deck and you have to out-guess your opponent. ",//cf.geekdo-images.com/images/pic675837.jpg,5,30,12,2,30,Arena: Morituri te salutant,30,//cf.geekdo-images.com/images/pic675837_t.jpg,1997,"Tomáš Kučerovský,Ondřej Mašek,Martina Pilcerová,David Spáčil","Ancient,Bluffing,Card Game,Fighting",NA,Vlaada Chvátil,NA,"Ancient Rome,Gladiators","Partnerships,Variable Player Powers",Altar Games,7.60455,77 1881,"The aim is to collect 6 different key stones and return to the hub, where you need to enter exactly at your own number. Then you should NOT draw your own piece of paper from "the Source of the Fear". The game uses a VHS video tape as a 'video clock' giving the players one hour to complete the game, which is interrupted now and then by the Gatekeeper on the video, who says what the current user may or must do. This makes the game quick and stressful, as you want to conclude you turn as fast as possible, so you won't be the player affected by the Gatekeeper. It's a modular game board that allows for several different setups. ",//cf.geekdo-images.com/images/pic1666722.jpg,6,60,10,3,60,Atmosfear: The Harbingers,60,//cf.geekdo-images.com/images/pic1666722_t.jpg,1995,NA,"Dice,Fantasy,Maze,Racing",Atmosfear: The Ultimate Conflict,(Uncredited),"Atmosfear: Booster Game Tape Set,Atmosfear: The Soul Rangers",VCR Board Games,Modular Board,"A Couple of Cowboys,Mattel,Spear's Games",5.84916,379 1883,"(from the GMT's website:) Cataphract is defined as a heavily armored cavalryman modelled either on the Sarmatians (cataphractarius) or the Persians (clibanarius). He was the ultimate mounted armored warrior of the ancient world, trained in both shock and missile combat. Cataphract portrays the development of the art of war wrought by the early Byzantine Empire, during the reign of Emperor Justinian, under his great Generals, Belisarius and Narses. During this period the Byzantine Empire, also known as the Eastern Roman Empire, for a brief period of time, re-captured a large portion of what was formerly the Western Roman Empire. Although successful in its attempts to reconquer Italy and North Africa, the Byzantine Empire's resources were insufficient to hold on to its gains. Cataphract covers all the major battles that defined this era. To place these battles in their proper historical context, the Campaign Game, Justinian, is enclosed, which covers the quest to reconquer the Roman Empire under one ruler. Thus, Cataphract contains the decisive battles of the era; a Campaign Game; plus a special bonus Viking raid scenario; and the land/naval leaders for an upcoming series of C3i Magazine Modules covering the Peloponnesian War. Game Components : 700 Full-color 1/2" die-cut counters (includes counters for Justinian and 40 double-sided, full color galley counters. 2 34x22 full color back printed maps (including the map for Justinian) 21-page Rulebook (Cataphract) 12-page Playbook (Cataphract) 16-page Rulebook (Justinian) 1 11x17 Player's Aid Chart 1 10-sided die DESIGNERS Mark Herman and Richard Berg DEVELOPER Alan J. Ray PROJECT EDITOR Gene Billingsley ART DIRECTOR Rodger B. MacGowan MAP ART Mark Simonitch COUNTER ART Rodger B. MacGowan and Mike Lemick ",//cf.geekdo-images.com/images/pic2491087.jpg,2,360,12,2,360,Cataphract,360,//cf.geekdo-images.com/images/pic2491087_t.jpg,1999,"Mike Lemick,Rodger B. MacGowan,Mark Simonitch","Ancient,Wargame",NA,"Richard H. Berg,Mark Herman","Attila,Simple GBoH","Byzantium,Country: Greece,Great Battles of History",Hex-and-Counter,GMT Games,7.30017,176 1884,"From MNG-AJM Games and Collectibles description: Card game, simulation of a football season. Originally designed as a postal game, this version comprises 110 illustrated cards. Each player chooses which players to field in each match, and can buy overseas stars to bolster the team's performances. You can replay the whole season inside an hour. The short game version of the play by mail soccer game UNITED. ",//cf.geekdo-images.com/images/pic77919.jpg,6,240,12,3,240,Fireside Football,240,//cf.geekdo-images.com/images/pic77919_t.jpg,1996,NA,Sports,NA,Alan Parr,NA,Sports: Football / Soccer,Simultaneous Action Selection,Gibsons Games,5.99474,57 1887,"A collectible card game, set in a fantasy empire called Rokugan, based loosely upon medieval Japan and Japanese Mythology. The factions available have changed over the editions, but generally include the 7 Great Clans: Crab, Crane, Dragon, Lion, Phoenix, Scorpion, and Unicorn. Each has specific thematic elements, which are consistent across editions and descendant games. The other currently legal factions include the Spider, Mantis, and an unaligned ronin stronghold. The Rokugan setting has been changed over the years by participation in the storyline tournaments for the L5R CCG. Legend of the Five Rings is different from other collectible card games due to the concept of Clan loyalty. The Clans of the game are what you build your deck around, and the communities that have built up around the Crane Clan, Lion Clan, etc are the backbone of the game. When you say "I'm a Crab player" you instantly find yourself with hundreds and thousands of clan-mates who are there to help you become a better player. When one member of the Clan wins, all benefit. L5R was the first CCG to introduce cards that players directly influenced. These are still a core part of the game. The L5R CCG has spun off a number of related games: Clan War, a miniatures game. Diskwars: Legend of the Five Rings, a Rokugan-themed set of the Diskwars tabletop combat game. Legend of the Five Rings: Art of War, an as-yet unpublished wargame set in Rokugan. Legend of the Five Rings Roleplaying Game As of 2006, only the CCG and Clan War have had storyline tournaments. Though the RPG players have been heavily involved in the ongoing plot in recent years. In 2008, L5R held the first "Mega-Game" which incorporated various methods of competition for the Clans and their supporters, not only in CCG form, but in contests (art, writing, poster-design, etc.), community work (charity, fundraising, food-drives), and more. The Dragon Clan ultimately won the first mega-game, and as such earned the privilege of having the next Empress come from their clan. In 2009, L5R released its first graphic novel, Death at Koten, which also included exclusive story-themed cards for the CCG. Also in 2009, L5R released The Imperial Gift the first completely free expansion in CCG history. In 2010 L5R celebrated its 15th Anniversary with many major events, new prizes, more free cards, and a special flashback set that brought back some of the most popular cards in the history of the game. 2010 also saw the largest World Championships event at Gen Con in the past 7 years. 2011 saw the release of War of Honor, an all new tile-based multiplayer format for L5R that comes with 4 pre-constructed decks. In september 2015, AEG and Fantasy Flight Games announced that FFG had bought the L5R brand from AEG and will relaunch the card game as a LCG (non-collectible), with significant rules changes and a new design. The game is to go on hiatus following the release of Evil Portents, the final expansion from AEG, and will be relaunched at Gencon 2017. FFG has also plans to continue the RPG at some point (in what form and with which ruleset is yet unknown). ",//cf.geekdo-images.com/images/pic151045.jpg,8,45,12,2,45,Legend of the Five Rings,45,//cf.geekdo-images.com/images/pic151045_t.jpg,1995,"Aaron Acevedo,Rob Alexander,Eric David Anderson,Michael Apice,Steve Argyle,Matthew S. Armstrong,Chris Arneson,Drew Baker,Nate Barnes,Julie Baroh,Jesus Barony,Thomas Biondiolillo,Theodor Black,David Bollt,Leonardo Borazio,Noah Bradley,Adam Bray,Heather Bruton,Matt Busch,Manuel Calderon,Mike Capprotti,Kari Christensen,Brent Chumley,Miguel Coimbra,Shane Coppage,Audrey Corman,Ed Cox,Jose Cua,Kevin Daily,Liz Danforth,Edwin David,Max Degen,Adam Denton,John Donahue,Stacy Drum,Randy Elliott,Steve Ellis (I),Jason Engle,Edward Fetterman,Stacy Fitz,David Fooden,Carl Frank,Ted Galaday,Randy Gallegos,Sandra Garavito,Pete Garcia,Raymond Gaustadnes,Daniel Gelon,Joachim Gmoser,Anthony Grabski,Troy Graham,James Hall,Andrew Hepworth,Paul Herbert,Ancor Hernandez,Bonnie Hill,Jeff Himmelman,Bob E. Hobbs,Quinton Hoover,David Horne,Lisa M. Hunt,Llyn Hunter,Mark Hyzer,Imaginary Friends Studio (IFS),Janine Johnston,Veronica Jones,Jaime Jones,Jason Juta,Michael Kaluta,Dave Kendall,McLean Kendree,Michael Komarck,Doug Kovacs,Heather Kreiter,Lissanne Lake,K. C. Lancaster,Michael Lavoie,Stephanie Pui-Mun Law,Brandon Leach,April Lee,Alayna Lemmer,Nicola Leonard,Randy Liu,Monika Livingstone,Eric Lofgren,Chuck Lukacs,Anson Maddocks,Craig Maher,Sławomir Maniak,Thomas Manning,Britt Martin,Cristina McAllister,Malcolm McClinton,Bradley McDevitt,Patrick McEvoy,Jeff Menges,Ken Meyer, Jr.,Peter Mohrbacher,Monte Moore,John Moriarty,Tony Moseley,William O'Connor,Gonzalo Ordoñez,Margaret Organ-Kean,Glen Osterberger,Ozan Art,Jim Pavelec,Ben Peck,Michael Phillippi,Eric Polak,Mark Poole,Chris Pritchard,Mike Raabe,Jeff Reitz,Angga Satriohadi,Erich Schreiner,Chris Seaman,Cline Seigenthaler,Doug Shuler,Ellym Sirac,Brian Snoddy,Ron Spencer,Luke Stelmaszek,Bob Stevlic,Alberto Tavira,Mark Tedin,Beth Trott,David Trowbridge,Charles Urbach,Susan Van Camp,Diana Vick,Franz Vohwinkel,Bryon Wackwitz,Christina Wald,Kevin Ward,Kevin Wasden,Corene Werhane,Mario Wibisono,Michael Williams,Brad Williams,Matt Wilson,Joe Wilson,Jarreau Wimberly,Robin Wood","Card Game,Collectible Components,Fantasy,Fighting,Medieval",Legend of the Five Rings: GenCon 2014 L5R Experience,"Jeff Alexander,Brent Keith,Bryan Reese,David Seay,David Williams (I),Mark Wootton,John Zinser","The Battle of Beiden Pass,Battle of Kyuden Tonbo","Asian Theme,CCGs (Collectible Card Games),Legend of the Five Rings","Card Drafting,Player Elimination,Set Collection","Alderac Entertainment Group (AEG),Five Rings Publishing Group,Wizards of the Coast",7.11977,1469 1890,"Each playing piece has colored rings attached to its top and bottom faces; the color of the ring that's showing indicates how the piece moves. At the start of your move, you can flip the top piece in a stack over, changing how that piece moves. And your opponent isn't allowed to look underneath your pieces to see what might be there. With this significant bluffing aspect, tied to the transformation of units, as well as two very different ways to win, Plateau is a unique abstract strategy game. Online Play Boardspace.net (real-time) GamesByEmail.com (turn-based) ",//cf.geekdo-images.com/images/pic82992.jpg,2,45,8,2,45,Plateau,45,//cf.geekdo-images.com/images/pic82992_t.jpg,1986,NA,"Abstract Strategy,Bluffing,Deduction",NA,Jim Albea,NA,Video Tape Box Games,"Grid Movement,Secret Unit Deployment,Trading","Magnolia Game Company,Plateau Company",7.18765,81 1891,"Portal is a 'stripped-down' version of Magic: the Gathering designed to appeal to new players. While the game retained some of the features of the original game, it also removed a number of abilities and interactions deemed too confusing for the novice player. Though a number of the cards in portal were direct counterparts to cards in the regular-run of Magic: the Gathering, gone were named abilities like Trample, Banding, -walk (though Three Kingdoms did add the ability "Horsemanship", which is almost but not quite flying). Additionally, the game cut back on cards that could be played on another player's turn (i.e. instants and interrupts), leading to a greater focus on creatures and not spell interactions to achieve victory. Portal cards are recognizable from core and expansion sets of Magic: the Gathering by the expansion symbol, as well as a bolder and larger font in the text box, and symbols next to the attack and defense numbers of creatures. Portal was printed in three editions: Portal Portal Second Age Portal Three Kingdoms (with an Eastern/Chinese theme) ",//cf.geekdo-images.com/images/pic1417819.jpg,2,30,13,2,30,Portal,30,//cf.geekdo-images.com/images/pic1417819_t.jpg,1997,"Miao Aili,Rob Alexander,John Avon,Qi Baocheng,Edward Beard, Jr.,Melissa Benson,Gerald Brom,Jeffrey R. Busch,Doug Chaffee,David Cherry,Wang Chuxiong,John Coulthart,Qiao Dafu,Ai Desheng,Tony DiTerlizzi,Mike Dringenberg,Brian Durfee,Robert Eggleton,Wang Feng,Fred Fields,Scott Fischer,Phil Foglio,Kaja Foglio,Dan Frazier,Una Fricker,Randy Gallegos,Daniel Gelon,Donato Giancola,Charles Gillespie,Gerry Grace,D. Alexander Gregory,Yang Guangmai,Rebecca Guay-Mitchell,David Ho,Yang Hong,Quinton Hoover,David Horne,Heather Hudson,Shang Huitong,Junichi Inoue,Jiaming,He Jiancheng,Liu Jianjian,Gao Jianzhang,Zhang Jiazhen,Janine Johnston,Qin Jun,Hannibal King,KOJI,Yang Jun Kwon,LHQ,Lubov,Steve Luke,Colin MacNeil,Anson Maddocks,John Matson,Cristina McAllister,Jeff Miracola,Ted Naifeh,Sun Nan,Terese Nielsen,Paolo Parente,Keith Parkinson,Eric Peterson,Mark Poole,R. K. Post,Dermot Power,Huang Qishi,Mike Raabe,Alan Rabinowitz,Roger Raupp,Adam Rex,Andrew Robinson,Romas,Christopher Rush,Mitsuaki Sagiri,Zina Saunders,Liu Shangying,Kuang Sheng,Song Shikai,Doug Shuler,William Simpson,Adrian Smith,Ding Songjian,Ron Spencer,Matthew Stawicki,Junko Taguchi,Zhao Tan,Xu Tan,Mark Tedin,Li Tie,Cai Tingting,Lie Tiu,Susan Van Camp,Henry van der Linde,Pete Venters,Kevin Walker,Tom Wänerstrand,Li Wang,Michael Weaver,Jack Wei,Chen Weidong,Brad Williams,Matt Wilson,Sam Wood,Tang Xiaogu,Li Xiaohua,Xu Xiaoming,Qu Xin,Quan Xuejun,Ku Xueming,Gao Yan,Hong Yan,Lin Yan,Solomon Au Yeung,Ji Yong,Li Youliang,Li Yousong,Kang Yu,Fang Yue,Wang Yuqun,Jiang Zhuqing","Card Game,Collectible Components,Fantasy",NA,Richard Garfield,NA,CCGs (Collectible Card Games),Hand Management,Wizards of the Coast,6.00043,234 1894,"(from GMT website): War Galley is the seventh volume in the multi-award winning Great Battles of History (GBoH) series, but the first to venture entirely into the waters of the Mediterranean Sea. It is also the first historical boardgame published, in two decades, to address galley warfare. As such, GMT's War Galley is almost a complete history for this era of war at sea. What is best about War Galley is how easy it is to play -- the rules are about half the length of the usual GBoH game -- and that means that most battles can be complete in several hours, at the most. The battles themselves, cover all aspects of galley tactics, from the line against line of big ships at Salamis (Cyprus), to the Chase, Turn and Fight of Chios, to the Line Astern vs. Line Abreast at Side, to probably the most unusual of all ancient battles, the Roman arrowhead against the Carthaginian Lines Astern at Drepanum in 249 B.C. War Galley wars and battles covered by the scenarios are: Ionian Revolt- Lade, 494 BC Peloponnesian War- Arginusae, 406 BC The Silician Wars- Catana, 397 BC The First Successor War- Salamis, 306 BC (Cyprus) The First Punic War Ecnomus, 256 BC Drepanum, 249 BC Aegatian Islands, 242 BC The Macedonian Wars- Chios, 201 BC The War with Antiochus Side, 190 BC Myonessus, 190 BC The Civil War Tauris, 47 BC Naulochus, 36 BC Actium, 31 BC ",//cf.geekdo-images.com/images/pic511337.jpg,2,360,14,2,360,War Galley,360,//cf.geekdo-images.com/images/pic511337_t.jpg,1999,"Mike Lemick,Rodger B. MacGowan,Mark Simonitch","Ancient,Nautical,Wargame",NA,"Richard H. Berg,Mark Herman","Ben Hur,Quinquereme,The Raven: Rome's Secret Weapon,Salamis,Tarentum and the Battle of Sapripotus, 210 B.C.","Ancient Rome,Country: Greece,Great Battles of History","Hex-and-Counter,Simulation",GMT Games,7.07518,243 1897,"The foray into space, sometime near the year 2700 A.D. Compete for the prestigious post of Ambassador to the Galactic Council. To attain this lofty position, players must leave Terra and the known planets to explore and colonize the galaxy, while working to establish trade with alien cultures, encounter aliens, and defeat pirates. Glory and victory go to the brave and astute explorer upon whom luck smiles. The known worlds lie at one end of the game board, where each of the 3 or 4 players begins from known solar systems, each with 3 planets producing raw materials needed for the travels into deep space. Each player begins with 2 Colonies and a Space Port (all components are made from plastic). The Space Port makes starships to transport your new colonies and trade posts to distant lands. Throughout the game, all the colonies and spaceports enable the production of resources when the dice match the numbers of adjacent planets. Resources are traded for colony ships, trade ships, and fleet upgrades of freight rings, booster rockets, and cannon. Beware as you explore—some planets are covered in ice, and some conceal dangerous pirates. Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic159131.jpg,4,120,12,3,120,Starfarers of Catan,120,//cf.geekdo-images.com/images/pic159131_t.jpg,1999,Tanja Donner,"Exploration,Negotiation,Science Fiction,Space Exploration",NA,Klaus Teuber,Starfarers of Catan: 5-6 Player Expansion,"Admin: Better Description Needed!,Catan",Trading,"Kaissa Chess & Games,KOSMOS,Mayfair Games",6.81829,4387 1898,"Friesematenten is a card game. The goal of the game is to collect enough of the right type of cards to score 40 victory points. Cards are collected through auctions. Each card either provides victory points, produces income or gives you actions to manipulate already played cards. The game is semi collectible with 200+ cards in the whole game but each individual game coming with a subset of those 200 cards. The base game comes with two extension sets of 60 random cards and is enough for a two-player game. ",//cf.geekdo-images.com/images/pic130669.jpg,4,60,14,2,60,Friesematenten,60,//cf.geekdo-images.com/images/pic130669_t.jpg,1998,"Andreas Keiser,Holger Martens,PeKa,Gerrit Schwaner","Card Game,Collectible Components",NA,Friedemann Friese,NA,CCGs (Collectible Card Games),Auction/Bidding,2F-Spiele,6.34662,133 1899,"A bluffing game where you try to conceal your identity. On your turn you move two of the character pawns on the board. Movement is decided by dice. The board is a 3D house with several traps. If you move a character to a trap space, you may spring the trap if you have the corresponding card in your hand. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto a trap space, but not release it. The portrait above the fireplace contains cards for each character plus Aunt Agatha. When you roll doubles, you may change the portrait. You can win the game in three different ways: 1) If you can move your own game counter out of the house when it's the same as the portrait on the wall. 2) If your game counter is the last surviving. 3) If your game counter's portrait is on the wall when the detective enters the main entrance. ",//cf.geekdo-images.com/images/pic1199237.jpg,4,45,9,2,45,13 Dead End Drive,45,//cf.geekdo-images.com/images/pic1199237_t.jpg,1993,Andrew S. Berton,"Bluffing,Deduction,Murder/Mystery",NA,David Wyman,NA,3D Games,Roll / Spin and Move,"Hasbro,MB Giochi,MB Jeux,MB Juegos,MB peli,MB Spellen,MB Spiele,Milton Bradley,Parker Brothers",5.77082,1248 1901,"Lifted from Amarillo's order page :- "A melding of Star Fleet technology and a classic naval card game system. Ships are marked with various weapons; if you have a matching weapon card you can fire it at the enemy. Various defenses and attack bonuses apply. Advanced game mechanics allow some weapons to use several different cards (Plasma R can fire plasma S) and many weapons can be used defensively against some kinds of attacks. Special cards include legendary officers, Klingon mutiny, Organian ceasefire." Part of the Star Fleet Universe series. ",//cf.geekdo-images.com/images/pic693658.jpg,6,90,8,1,90,Star Fleet Battle Force,90,//cf.geekdo-images.com/images/pic693658_t.jpg,2001,"Ted Geibel,Dale McKee","Card Game,Science Fiction,Wargame",NA,Stephen V. Cole,NA,"Star Fleet Universe,Star Trek,Video Tape Box Games",NA,"Amarillo Design Bureau, Inc.",6.4696,213 1902,"From the box: Be the first Mad Scientist to control four of the seven continents and you win. This devilishly clever two player card game will challenge your strategic interests as you battle for world domination. The seven cards in your hand are numbered 1 to 9 and include special effect cards that may tweak the rules to your benefit. Place a card on the continent that brings its value to ten and you control that continent, but beware of giant robots guarding your opponents interests. Sounds simple but watch out for cards like the Radioactive Randomizer, the Dreaded Duplicator and the Sinister Shuffler. They might change everything. ",//cf.geekdo-images.com/images/pic10026.jpg,4,30,10,2,30,Mad Scientist,30,//cf.geekdo-images.com/images/pic10026_t.jpg,2000,"Daniel Golen,Michael Stern","Card Game,Science Fiction",NA,Shawn F. Carnes,NA,NA,NA,Wizards of the Coast,4.34,100 1907,"You are a film producer and your aim is to make top quality, successful movies that will gross the most money possible at the box office. You run around the board trying to collect a Story, a Director, a Male and a Female Film Star and of course the relevant number of Locations. You have a choice of Epic, Historical, Comedy, Musical, Western or Horror films, and each Star is best cast in a particular type of movie. Directors are of varying quality as well. The number of Locations required also depends on the film type. The bigger your production, the greater its money making potential. Borrowing from Monopoly, there are also Distribution Company squares that act sort of like the Water or Electric Companies; the income from the Distribution Companies is raked in every time a player stops on such a square, and increases with that player's filmography. The rest of the board is the expected Oscar or Flop, Star Trouble, Retake, Director Loss, etc. A light, reasonably fun game. ",//cf.geekdo-images.com/images/pic1434693.jpg,6,90,8,2,90,International Movie Maker,90,//cf.geekdo-images.com/images/pic1434693_t.jpg,1968,NA,Movies / TV / Radio theme,NA,(Uncredited),NA,NA,"Auction/Bidding,Roll / Spin and Move,Set Collection","Palitoy Ltd.,Parker Brothers",6.58553,76 1908,"G.O.O.T.M.U. (Get Out of the Maze Unit) is a maze game. The board set up with a number of tiles. You are trying to pick up all three parts of your GOOTMU so you can leave and win the game. You move by rolling a die, and when you end your turn on a space with an instruction on it, you must follow it. Some objects are in the maze that allow you to avoid or destroy some obstacles (water puts out fire, oil allows you to slide through tight gaps, keys open locked doors, etc.). On a 6, you may elect to rotate the tile you are on or an adjacent tile to improve your position. Power tokens found in the maze allow you to rotate a tile or pick the number on the die. ",//cf.geekdo-images.com/images/pic12024.jpg,6,60,12,2,60,G.O.O.T.M.U.,60,//cf.geekdo-images.com/images/pic12024_t.jpg,1992,NA,Maze,NA,Tom Jolly,NA,NA,"Modular Board,Roll / Spin and Move",Jolly Games,5.50427,117 1910,"This is a two player river building / tile placement game. The object is to complete the canal in a loop. There are 16 identical tiles in the game, each with a straight section of canal on one side and a bend on the other. All the tiles are available for either player to use. If during the course of the game, one player notices that the canal is now impossible to complete, they say "impossible" to the challenged player (who placed the last tile), who now must try to finish the canal alone. If the canal is completed the challenged player has won, if not, the challenger has won! ",//cf.geekdo-images.com/images/pic295228.jpg,2,10,10,2,10,Venice Connection,10,//cf.geekdo-images.com/images/pic295228_t.jpg,1988,NA,Puzzle,NA,Alex Randolph,NA,"Cities: Venice,Country: Italy","Pattern Building,Tile Placement","Drei Magier Spiele,Europäische Spielesammler Gilde e.V.,Hobbygames Ltd.,Spiele Kreis Wien,Unicopli,Venice Connection",5.4114,193 1912,"This is really a card game disguised in a rather large box. The object of the game is to get your team through the qualifying for the (soccer) World Cup, and hopefully win. The game has a board which depicts a a bunch of soccer fields - just placeholders for the cards played in the tournament: from 16 fields for the first elimination round and the 8 fields for the round of 16, up to the one field used for the finals. There is also a deck of cards for each of the teams involved in the game with two sets of numbers printed on the card depicting the number of goals scored and the number of penalties given to that team. Finally there are counters depicting the 32 teams in the tournament. Each player starts the game with five random cards and the team counters are randomly distributed to each of the players (showing which team each player will 'manage'). Each team is rated either as 0, 1, or 2 - this is the 'bonus' number of goals that team will score in each match it plays. Each player in turn can play a card onto any soccer field. On the preliminary matches (fields), the cards are placed face-up (maximum of 3 cards), on any other field, the card is placed face-down. Once all the fields are full, the matches are resolved with the winner of the match going on to the next. Once the preliminary matches are resolved and the teams determined for the next round, those cards are flipped over and the results determined. This is done all the way to the finals. A player can determine where his team will end up playing each subsequent match and play cards face-down to try to get his team to win, but if your team is upset early - all those face-down cards that you played are now going to help some other team and not yours. ",//cf.geekdo-images.com/images/pic6342.jpg,10,60,10,2,60,World Cup Tournament Football,60,//cf.geekdo-images.com/images/pic6342_t.jpg,1993,"Chris Denton,Sarah Kulfan","Bluffing,Card Game,Sports",NA,"Peter Grosse,Harry Rowland",NA,Sports: Football / Soccer,NA,"Australian Design Group,Lookout Games",6.35807,183 1915,"ICE's now-out-of-print CCG (they lost their license to produce Middle-Earth products in 1999). Players take the role of the Istari, or Wizards - most familiarly Gandalf, Saruman, and Radagast, but also Pallando and Alatar - in the struggle against Sauron in Middle-Earth. Each player competes to bring the greatest strength to bear against the Shadow, including Factions such as the Riders of Rohan or the Great Eagles, allies like Gwaihir or Shadowfax, items such as the lost Palantiri, Glamdring, or Narsil, and the completion of various quests - from the relatively straightforward rescue of prisoners through the involved Reforging of the Sword that was Broken, restoration of the White Tree to Minas Tirith, or the quest of quests, the destruction of the One Ring. Players build decks in which half are composed of resource cards and half of hazards, dedicated to the stopping of your opponent. This is where the big bad guys come in, with cards for the 9 Nazgul, a couple of Dragons (Smaug being the recognizable one), Shelob, and the Balrog. ",//cf.geekdo-images.com/images/pic32976.jpg,5,90,12,1,90,Middle-Earth,90,//cf.geekdo-images.com/images/pic32976_t.jpg,1995,"Stefano Baldo,Rob Alexander,Eric David Anderson,Randy Asplund-Faith,Doug Beekman,Melissa Benson,Derek Carbonneau,Steven Cavallo,Doug Chaffee,Ron Chironna,Storn Cook,Audrey Corman,Liz Danforth,David R. Deitrick,Donald G. Dennis,Lori Dietrick,Tom Dow,Darryl Elliott,Pete Fenlon,Jon Foster,Olivier Frot,Randy Gallegos,Donato Giancola,Rebecca Guay-Mitchell,Jo Hartwig,Jason Hawkins,Quinton Hoover,Heather Hudson,April Lee,Vincent Lujan,David G. Martin,Angus McBride,Gail McIntosh,Ken Meyer, Jr.,Malcolm David Monette,Angelo Montanini,Nick Morawitz,Pat Morrissey,Jessica Ney,Margaret Organ-Kean,Steve Otis,Mark Poole,Omar Rayyan,Jeff Reitz,Zina Saunders,Ronald Shuey,Tom Simonton,Brian Snoddy,Ron Spencer,Susan Van Camp,Christina Wald,Kevin Ward,Brad Williams,Dameon Willich,Pascal Yung","Adventure,Card Game,Collectible Components,Exploration,Fantasy,Fighting,Novel-based",NA,Coleman Charlton,NA,"CCGs (Collectible Card Games),Solitaire Games,Tolkien Games","Area Movement,Dice Rolling,Hand Management,Variable Player Powers","999 Games,ACE Pelit Oy,Hexagonal,Iron Crown Enterprises,Joc Internacional,Queen Games",7.20371,1549 1916,"From the box: Shuttles is a game of strategy for two players, ages 8 to adult. By moving playing pieces and game board sliders, players maneuver around variable barriers in a race to be the first to reach their goal. This challenging game develops strategic thinking skills, and by solving strategy problems, helps children to develop solutions to real-life problems." The board is made up of nine or seven horizontal rows ("sliders") containing various combinations of holes and barriers. The players start with five pegs each, on opposite ends of the board, and attempt to be the first to get all of their pegs to the other side. On a turn, the player can either move a peg orthogonally as far as they want without crossing a boundary, or they can move one of the rows left or right, shifting the location of the holes and barriers in an attempt to block their opponent's moves or open a path for their own pegs. ",//cf.geekdo-images.com/images/pic279970.jpg,2,20,8,2,20,Shuttles,20,//cf.geekdo-images.com/images/pic279970_t.jpg,1973,NA,"Abstract Strategy,Maze,Racing",NA,Philip Shoptaugh,NA,NA,"Pattern Recognition,Route/Network Building","Be Good Company,Chad Valley Co Ltd.,Discovery Toys,Four Generations,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Shoptaugh Games,University Games",5.63652,210 1919,"D-DAY was completely revised in 1977 to incorporate the latest simulation design innovations including Strategic Movement, Air Interdiction, and Tactical Airpower. It is an Intermediate 1 level game on the Avalon Hill Complexity Scale for 2 players aged 12 & up with a varying playing time of 1-4 hours. D-DAY belongs to the Avalon Hill family of classic games suitable for play-by-mail in much the same fashion as chess. ",//cf.geekdo-images.com/images/pic2083323.jpg,2,180,12,2,180,D-Day (3rd edition),180,//cf.geekdo-images.com/images/pic2083323_t.jpg,1977,(Uncredited),"Wargame,World War II",NA,"Charles S. Roberts,James Stahler",NA,NA,Hex-and-Counter,Avalon Hill,5.90829,362 1920,"Board of two joined leaves, 12 mine derricks (2 of each of 6 colours), 6 lorries [trucks], 5 barges, 2 ships, 90 pyramids (15 of each of 6 colours), 24 cubes (4 of each of 6 colours), 26 production cards, 6 Canal Company Title Deeds, 2 production debit cards, 1 die, sterling and dollar currency. The players are operating a mine and trying to get the ore to market, but must compete with each other for the limited transportation resources. The ore has to be transported initially by lorries and also later by barges to the coastal warehouse. All transport has to be hired and there is always less transport available than required, favouring those who are prepared to take a risk on achieving a quick journey without mishap. For example there are only 5 barges (always one less than the numbers of players) to encourage competition and load sharing. You can also force other players to pay you for taking their ore to make up a barge load as all barges have to travel fully laden. Much depends on how long a journey takes. New ore can only be obtained by throwing a 1 or a six which also triggers the playing of a production card which can be favourable or not. From the coastal warehouse, barges and ships are used to transport ore out to sea to foreign ports to sell to gradually earn the Million Dollars needed to win the game. The second set of money (dollars) is thus actually a victory point counting device and not actual currency (i.e. it cannot be spent). It works well with any number of players (when playing with a smaller complement, each player operates multiple mines) except five, as the competition factor on one side of the board is uneven with the other. ",//cf.geekdo-images.com/images/pic699535.jpg,6,90,8,2,90,The Business Game,90,//cf.geekdo-images.com/images/pic699535_t.jpg,1965,NA,"Economic,Transportation",NA,NA,NA,NA,Pick-up and Deliver,"Gibsons Games,Waddington's Games, Inc.",5.87632,266 1923,Two teams try to solve logical riddles and moves on a board (which actually is a paper from a block with a "racing track"). Each time team comes up with the right solution they may move one step and demand another question or throw a die (0-3) and let the turn continue to the other team. A sequel to the game is MindTrap II. ,//cf.geekdo-images.com/images/pic195749.jpg,16,60,12,2,60,MindTrap,60,//cf.geekdo-images.com/images/pic195749_t.jpg,1991,NA,"Deduction,Party Game",NA,Richard Fast,NA,MindTrap,Partnerships,"Great American Puzzle Factory,Mattel,MindTrap Games, Inc.,Outset Media,Paul Lamond Games Ltd,Pressman Toy Corp.,Schmidt Spiele,Spear's Games,Ventura Games",4.72165,1454 1924,"Players are traveling from city-to-city with a single car. All players have a goal to reach a different city at a certain time in order to maximize points. As each player has a different set of goals, some players will benefit while others will lose out. On each turn, the control of the car will be auctioned. After the auction round, the winner pays the bank and chooses the destination for the car. Upon arrival at a city, the driver receives that city's suitcase. This suitcase can indicate that the driver receives up to five points or $1,500. It may also say that he loses up to three points or $1,000. Additionally, upon arriving in a city, players may play action cards that correspond to the city. Points are awarded depending on the day of the week of the arrival. Tuesdays and Fridays you receive double points. The game ends either when a player has received 69 points or when a player is out of action cards. Each player can then buy additional points for $1,000 each. Re-implements: Holiday ",//cf.geekdo-images.com/images/pic43514.jpg,6,45,12,3,45,Maloney's Inheritance,45,//cf.geekdo-images.com/images/pic43514_t.jpg,1988,"Dietrich Lange,Gerhard Schmid,Thomas Weiss",Transportation,NA,Sid Sackson,NA,NA,Auction/Bidding,"Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.94608,166 1927," Publisher's Description Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon... And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff. Other Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. In May 2010, Steve Jackson Games made the "big announcement." Many rules and cards were changed. See The Great 2010 Munchkin Changeover for details. Of note to Munchkin fans, the Kneepads of Allure card, which had been removed in the 14th printing, was added back to the game but modified to be less powerful. Sequels: The Good, the Bad, and the Munchkin Munchkin Apocalypse Munchkin Axe Cop Munchkin Bites! Munchkin Booty Munchkin Conan Munchkin Cthulhu Munchkin Fu Munchkin Impossible Munchkin Legends Munchkin Pathfinder Munchkin Zombies Star Munchkin Super Munchkin Related Board Games Munchkin Quest Online play Vassal does not support Munchkin anymore. Former link: Vassal Module Pegasus Expansions Munchkin Sammlerbox Munchkin Sammlerkoffer Munchkin Promotional Bookmarks Munchkin Weihnachtsedition - The same as Munchkin, but with a promotional button that grants the wearer extra treasure (when worn in December). Online Playthrough There's a great YouTube playthrough with Will Wheaton and Steve Jackson (yes, the Steve Jackson) found here LINK ",//cf.geekdo-images.com/images/pic2790787.jpg,6,120,10,3,60,Munchkin,120,//cf.geekdo-images.com/images/pic2790787_t.jpg,2001,"Alex Fernandez (I),Edwin Huang,John Kovalic,Ian McGinty,Heather Oliver,Philip Reed,Gabby Ruenes","Card Game,Fantasy,Fighting,Humor","Munchkin 1+2,Munchkin Bobblehead Edition,Munchkin Edycja Rozszerzona,Munchkin Special Holiday Edition",Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag O' Munchkin Legends,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkin Zombies,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,12 Days of Munchkin Christmas Coloring Book,Epic Munchkin,Episches Munchkin,Exclusive Warehouse 23 Munchkin Booster,Mask of the Munchkin,Munchkin 1.5: Kości zostały rzucone,Munchkin 10th Anniversary Shot Glass,Munchkin 2/3: L'Ascia o Raddoppia,Munchkin 2: Unnatural Axe,Munchkin 3+4,Munchkin 3.5: Clerical Errata,Munchkin 3.5: Piętno Śmierci,Munchkin 3: Clerical Errors,Munchkin 4.5,Munchkin 4: The Need for Steed,Munchkin 5, 6 e 7: Tutti i Mostri Fatti a Fette,Munchkin 5: De-Ranged,Munchkin 6.5: Terrible Tombs,Munchkin 6: Demented Dungeons,Munchkin 7: Cheat With Both Hands,Munchkin 7: More Good Cards,Munchkin 8: Half Horse, Will Travel,Munchkin Adventure Time 2: It's a Dungeon Crawl!,The Munchkin Alphabet Coloring Book,Munchkin Apocalypse: Judge Dredd,Munchkin Blender,Munchkin Bobblehead,Munchkin Bookmark Collection,Munchkin Boxes of Holding,Munchkin Bracelet of Slapping,Munchkin Christmas Monster Box,Munchkin Christmas Ornament,Munchkin Coins,Munchkin Curses,Munchkin Dice,Munchkin Dice Bag,Munchkin Dice Of Protection,Munchkin Draghetto o Scherzetto,Munchkin Dragons,Munchkin Duck of Doom,Munchkin Duck of Gloom,Munchkin Easter Eggs,Munchkin Fairy Dust,Munchkin Fairy Dust Dice,Munchkin Fatine e Folletti,Munchkin Game Changers,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Gets Promoted,Munchkin Gets Promoted 2,Munchkin Greeting Cards,Munchkin Halloween Monster Box,Munchkin Halloween Pack,Munchkin Hidden Treasures,Munchkin Hipsters,Munchkin Holiday Surprise,Munchkin Holidazed,Munchkin Imaginary Frenemies,Munchkin Jolly Jumbo D6,Munchkin Journal Pack 1,Munchkin Journal Pack 2,Munchkin Journal Pack 3,Munchkin Jumbo D6,Munchkin Kill-O-Meter,Munchkin Kittens,Munchkin Knights,Munchkin Knights: Four More,Munchkin Kobolds Ate My Baby!,Munchkin La Rivincita del Babbo,Munchkin Level Playing Field,Munchkin Love Shark Baby,Munchkin Marked For Death,Munchkin Meeples,Munchkin Messenger Bag,Munchkin Metal Pin,Munchkin Monster Box,Munchkin Monster Enhancers,Munchkin Naughty & Nice,Munchkin Official Shirts,Munchkin Patch,Munchkin Pathfinder: Gobsmacked!,Munchkin Pathfinder: Truly Gobnoxious,Munchkin Penny Arcade,Munchkin Pins,Munchkin Playmat: Flower Cashes In,Munchkin Playmat: Presents Unaccounted For,Munchkin Playmat: Spyke's Christmas Wish,Munchkin Playmat: The Flower of Love,Munchkin Plutonium Dragon Shot Glass,Munchkin Princesses,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Puppies,Munchkin Reindeer Games,Munchkin Reloaded!,Munchkin Rigged Demo,Munchkin Rompi le Uova,Munchkin Sammlerbox,Munchkin Sammlerkoffer,Munchkin Santa's Revenge,Munchkin Sherpa,Munchkin Skullkickers,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Stocking Stuffers,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Temporary Tattoos,Munchkin The Guild,Munchkin Thumb Drive,Munchkin Tricky Treats,Munchkin Triple Play: Set 1,Munchkin Triple Play: Set 2,Munchkin Turbobooster 1,Munchkin Turbobooster 2,Munchkin Undead,Munchkin Valentines,Munchkin Vinyl Figure: Dopple Spyke,Munchkin Water,Munchkin Wicked Dice & Bag,Munchkin Zipper Pull,Munchkin Zombies 4: Spare Parts,Munchkin: Conan the Barbarian,Munchkin: Dragon's Trike,Munchkin: Go Up a Level,Munchkin: Playmat – Spyke Gets Suckered,Munchkin: Waiting For Santa,Munchkin: Yule Log,Munchkinomicon,Schwarze Gürtel des Munchkintums,Star Munchkin Cosmic Demo,Zombie Shot Glass",Munchkin,"Card Drafting,Dice Rolling,Hand Management,Take That,Variable Player Powers","(Unknown),ADC Blackfire Entertainment,Arclight,Asmodee,Delta Vision Publishing,Devir,Edge Entertainment,Fantasiapelit,Galápagos Jogos,Hobby World,Kaissa Chess & Games,Kuźnia Gier,NeoTroy Games,Pegasus Spiele,PS-Games,Q-Workshop,Raven Distribution,Silver Stars Publishing,Smart Ltd,Steve Jackson Games,Ubik,Wargames Club Publishing,ТРЕТЯ ПЛАНЕТА",5.95463,28807 1931,"The "Bust~the~Trust!" Game The basic idea of the game is to end the monopolistic practices of the 3-company-combinations of the game board. The players are Trust-Busting lawyers going about the board slapping lawsuits on the monopolies. The winning trust buster is the one who ends with the largest number of social-credit points when one of the players runs out of money. There are 3 kinds of company combinations on the board: Oligopolies, Trusts and Monopolies, marked by one, two and three "accusation circles" respectively. "Accusing" is done by placing a small, round chip of the same color as your token on such a circle. When all accusation circles of a combination are covered, the monopolistic practices of that combination have been ended. An accusation chip can be bought from the "Budget-Commissioner"; when lending money, he provides a Social-Credit card as an IOU. Variant rules are supplied for a Low-Budget Game and a Trading Game. Anspach fought --and won-- a vicious court battle against Hasbro (and others) over this game. Anti-Monopoly was briefly (1976-1982) published as "Anti" and "Anti-Monopoly II" was published as "Choice" whilst the company was forbidden to use the word "Monopoly". In 1984 after prevailing in court the company used the names "Anti-Monopoly" and "Anti-Monopoly II" for its two games. In 1987, Anti-Monopoly was withdrawn and Anti-Monopoly II was renamed "Anti-Monopoly". The game described here was produced as Anti-Monopoly before 1976 and from 1984 thru 1987. The game produced as Anti-Monopoly after 1987 is a different game, with the same name. Plenty of potential for confusion there, eh? ",//cf.geekdo-images.com/images/pic889118.jpg,6,120,8,2,120,Anti-Monopoly,120,//cf.geekdo-images.com/images/pic889118_t.jpg,1973,NA,Economic,NA,Ralph Anspach,NA,NA,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","(Unknown),Alga,Anti-Monopoly, Inc.,ASS Altenburger Spielkarten,Ferriot Cric,Gibsons Games,Granna,Hanky Panky Toys,Hobby World,Imago,John Sands Pty Ltd,KADABRA,National Games, Inc.,Nilco S.A.,Paul Lamond Games Ltd,Peter Pan Playthings,Piatnik,Simba Toys,University Games",3.65816,517 1932,"In this game the players follow either the rules for monopolists or those for competitors. Competitors charge fair rents, build as soon as they own a property, place four houses (green) at the most, after which they build a hotel (red) and occasionally go to Price War. On the other hand, Monopolists extort monopoly-high rents from their poor tenants, build only after they have at least two streets of one color, restrict supply by putting only three houses on their properties, after which they also are allowed to build a hotel (red) and occasionally go to prison! The good guys are the small entrepreneurs and the bad guys are the monopolists. Since players do not play by the same rules, fairness is achieved by a win probability equalization technique (which is where the second author comes in). Competitors make more money than Monopolists in the beginning of the game but Monopolists can catch up later, especially if Competitors don't watch their money! The game was first published as "Choice" because Anspach was forbidden to use the word "Monopoly" by the courts. When that was overturned in 1983, the name was changed to "Anti-Monopoly II". In 1987, believing that consumer confusion between Anti-Monopoly and Anti-Monopoly II was harming sales of the latter game, Anspach ceased the production of the original game and removed the "II" from the name of the latter game. ",//cf.geekdo-images.com/images/pic438333.jpg,6,120,8,2,120,Anti-Monopoly II,120,//cf.geekdo-images.com/images/pic438333_t.jpg,1977,NA,Economic,NA,Ralph Anspach,NA,NA,"Roll / Spin and Move,Set Collection","ASS Altenburger Spielkarten,Brand Makers International,Ferriot Cric,Gibsons Games,Granna,Kirjalito,National Games, Inc.,Talicor,Ungame,University Games",3.84284,155 1933,"The aim is to go around the game board until you've found the "Key treasure card" plus one more treasure card and then escape the kingdom. You may also steal treasures from the other players. From the beginning you have 8 different equipment cards, which you need to use to pass traps or defeat monsters. Sometimes you might lose 1 or more of your pieces of equipment, but there's a possibility to get them back at a couple of places on the board. The most remarkable thing about this game is that the board is in 6 parts, connected with roads in many combinations, The only way of reaching two of the parts is by jumping into one of the whirlpools in the middle of the board, This allows the board to be folded in or out to another board. There are rules to handle the other players if they get caught on the folded board. ",//cf.geekdo-images.com/images/pic3457250.jpg,6,45,8,2,45,Key to the Kingdom,45,//cf.geekdo-images.com/images/pic3457250_t.jpg,1990,Kevin Walker,"Adventure,Children's Game,Dice,Fantasy",NA,Paul Bennett,NA,NA,Roll / Spin and Move,"AS Company,Borras Plana S.A.,Golden,Jumbo,MIKA,Waddington's Games, Inc.",5.27616,887 1936,"In this auction card game, which comes with a small game board, players try to buy celebrity photos cheaply and sell them for the best price. ",//cf.geekdo-images.com/images/pic294056.jpg,5,45,10,3,45,Paparazzo,45,//cf.geekdo-images.com/images/pic294056_t.jpg,1994,Wolfgang Panning,Card Game,NA,"Friedemann Friese,Wolfgang Panning",NA,NA,Auction/Bidding,ABACUSSPIELE,5.80714,70 1937,Memory-and-discard card game where players try to avoid playing into stacks which already contain any of the symbols on the card they are placing. ,//cf.geekdo-images.com/images/pic287809.jpg,6,20,10,2,20,Lao Pengh,20,//cf.geekdo-images.com/images/pic287809_t.jpg,1999,Jürgen Martens,Card Game,NA,Patrick Inauen,NA,Country: Laos,NA,Adlung-Spiele,5.31231,65 1938,"Six card games in one on a special deck of 55 oversized - XXL - cards. Players can either play any one of the six games, or can play one game of each of the six games, totaling their scores to determine the overall winner. The games are More or Less, Stay Low, Passing Permitted, Building Runs, Get them in Sequence and Choose the Suit. ",//cf.geekdo-images.com/images/pic1266025.jpg,6,30,8,1,30,XXL,30,//cf.geekdo-images.com/images/pic1266025_t.jpg,1996,Franz Vohwinkel,"Card Game,Number",NA,"Hajo Bücken,Dirk Hanneforth",NA,NA,"Card Drafting,Hand Management,Set Collection,Trick-taking",ABACUSSPIELE,4.45017,58 1939,"Kismet is a card-and-dice game where the object is to discard your hand and score the least negative points. Each player has a hand of 11 cards, numbered 2 to 12. On their turn, they roll three dice. They select two of them, add them together, and discard the card of that value. However, if they are not able to make a total which matches any of their remaining cards, then the first other player to spot this and shout out a total which they do have the card for, may discard their card of this value instead. Not to be confused with: Kismet Kismet ",//cf.geekdo-images.com/images/pic914426.jpg,8,15,8,3,15,Kismet,15,//cf.geekdo-images.com/images/pic914426_t.jpg,1997,Franz Vohwinkel,"Card Game,Dice",NA,Wolfgang Panning,NA,NA,NA,ABACUSSPIELE,5.08443,61 1940,"Each player plays one incarnation of Sindbad and must, through an amazing series of sea voyages, amass a fortune of one million miskhals by way of trade, treasure, and adventure and return safely to Basra. The sea voyages take you along one of three routes. The routes are of decreasing length, opportunity, and, in some cases, risk. The routes are made up of a series of Unknown Islands, stops in the Known Lands, and trade ports. Movement distance is determined by the roll of a die with the choice of the route going to each Sindbad. The adventure cards you draw you may use to help you to defeat monsters, opponents or events. The aim is to collect a fortune of a million Mischals and get back to Basra, by fighting monsters or trading in different cities. ",//cf.geekdo-images.com/images/pic249662.jpg,5,60,10,2,60,Sindbad,60,//cf.geekdo-images.com/images/pic249662_t.jpg,1990,NA,"Adventure,Arabian,Economic,Fighting",NA,"E. Duchatel,J. P. Postel,H. Jean Vanaise",NA,NA,"Pick-up and Deliver,Roll / Spin and Move",Flying Turtle Games,6.13258,132 1941,"The game is played in three stages. In the first stage you have to take the map pieces from the other players. When you have all the pieces, you know where the treasure is located (since you would know which part Captain Kidd has swallowed = missing) and you can rush away to the hidden place to get the chest. In the third and last stage, you have to run away, either with the raft or with one of the rowing boats the player arrived with. All the time the other player can get the map pieces or the chest from you, so you need to be quick and careful. Of course the pirates may duel with pistols and shoot cannons at each other! A classic childrens game from Sweden, which has been sold over 30 years, although it's out-of-print now. ",//cf.geekdo-images.com/images/pic1417803.jpg,6,60,8,2,60,Sjörövarön,60,//cf.geekdo-images.com/images/pic1417803_t.jpg,1955,"Folke Eriksson,Ritva Hussain-Shahid","Adventure,Children's Game,Dice,Pirates",NA,"Tore Bergh,Folke Eriksson,Olle Isaeus",NA,NA,Roll / Spin and Move,"Alga,Brio AB,Joker",5.42949,78 1942,A trick-taking card game where the object is to empty your hand. The twist is the player who plays the lowest card in a trick sits out the next round. ,//cf.geekdo-images.com/images/pic96931.jpg,6,20,8,3,20,Foppen,20,//cf.geekdo-images.com/images/pic96931_t.jpg,1995,"Kazutoshi Hina,Anja Jores",Card Game,NA,Friedemann Friese,NA,"Admin: Better Description Needed!,GameLink,Shedding Games","Hand Management,Trick-taking","2F-Spiele,Arclight",6.62507,353 1943,"A quirky and wild game of racing to twelve points. Players roll dice to move their pawn along a linear track and then play "track cards" where they land to add new instructions to each space moving them further forwards or backwards. These cards stay on the track, where everyone else will also follow those same instructions and add their own cards to the chain reaction. ",//cf.geekdo-images.com/images/pic3335922.jpg,4,10,8,2,10,This Game is Bonkers!,10,//cf.geekdo-images.com/images/pic3335922_t.jpg,1978,NA,"Children's Game,Racing",NA,Paul J. Gruen,NA,NA,"Dice Rolling,Hand Management,Roll / Spin and Move,Tile Placement","Clipper,MB Juegos,MB Spiele,Milton Bradley,Parker Brothers,Waddington's Games, Inc.,Winning Moves Games (USA)",5.72211,438 1945,"Players battle for the Western, Communist, Neutralist and Oil Alliances to control the world in this world domination game set in the not-too-distant future. Players collect money purchase troops and special action cards, even laser space stations and attempt to oust each other from crucial strategic locations on the board. A game with an obvious lineage from Risk and other low complexity world domination games. ",//cf.geekdo-images.com/images/pic1013096.jpg,6,180,14,3,180,Ultimatum,180,//cf.geekdo-images.com/images/pic1013096_t.jpg,1985,NA,Wargame,NA,Fred Bates,NA,NA,NA,"Bates Games, Inc.",5.67015,67 1946,"Players take turns moving Ali Baba around the game board to their best advantage, trying to unload loot at the most opportune moments, in a quest to collect the most cash. ",//cf.geekdo-images.com/images/pic301808.jpg,6,90,10,2,90,Ali Baba,90,//cf.geekdo-images.com/images/pic301808_t.jpg,1993,NA,"Arabian,Fantasy",NA,Ian Livingstone,NA,Admin: Better Description Needed!,"Dice Rolling,Hand Management",ABACUSSPIELE,4.91,50 1947,"The game has several different scenarios. Each scenario has it's own prerequisites and targets. Sometimes the targets are different for each of the players in the same scenario. There are up to 6 different factions, Robin Hood, Sheriff of Nottingham, Guy of Gisbourne, Sheriff of Lincoln, Sir Richard of Leigh and The Church. Each faction has men and leaders with different combat values. Each faction has also a secret agent. Each event card can be used in two ways. Either you move a group (number of footprints on the cards) or you do the event which is shown on the card. You may play cards up to a value of 5 action points. Each turn when two or more players pass (voluntarily or not), everyone fills up their hand to 6 cards again. Different cards: - Objects: Pick up or drop objects. - Group: Regrouping of men and leaders. - Direct target: Start automatic move of a group up to 10 spaces. - Discard target: Inhibit an automatic move. - Ambush: Attack a nearby opponent group. - Threat: Let a weaker group give up an object without battle. - Disguise: Protect a group from some of the other events. - Fast march: Move up to 4 squares. - Attack: Start a battle. - Lost: Out of turn card which can displace a group that has just moved one square. - Trust: Out of turn card to stop an attack. Originally the game is from England. ",//cf.geekdo-images.com/images/pic239859.jpg,6,60,12,2,60,Robin Hood,60,//cf.geekdo-images.com/images/pic239859_t.jpg,1991,Frank Gerwin,"Adventure,Medieval",NA,Julian Musgrave,NA,Characters: Robin Hood,"Action Point Allowance System,Campaign / Battle Card Driven,Variable Player Powers","Laurin Verlag,Prince August Games",5.4549,51 1950,"As one of the best detectives in Chinatown, you'll have to solve one of the mysteries in the casebook and reveal the criminal. To get clues, you must go to the different witnesses and interrogate them. You may move the dragons with the help of fortune cookies and prevent the other detectives from getting there before you. When you discover the culprit, you must go to the dragon he is hiding in. The most important witnesses are the Spy and the Wise Man, so you must reach them as soon as possible in order to get vital information for the case. The Wise Man will tell you which of the witnesses is lying, and the Spy will tell you where the culprit is hiding. But you'll have to visit the rest of the witnesses around the board to get the description of the culprit.. Does he have glasses, a scar, a mustache or a hat? But beware! Some witnesses will have nothing useful to tell you! The game includes 3 decoders in order to decipher clues: a red filter to look at general clues, a mirror to look at the "wise man" clue, and a mask card to check the culprit in the casebook. ",//cf.geekdo-images.com/images/pic185698.jpg,6,30,8,2,30,The Mysteries of Peking,30,//cf.geekdo-images.com/images/pic185698_t.jpg,1987,NA,"Deduction,Murder/Mystery",NA,Mary Danby,NA,NA,Roll / Spin and Move,"AS Company,Bizak,Ideal,Imagination,Imagination Games,MB Giochi,MB Jeux,MB Juegos,MB peli,MB Spellen,MB Spiele,Milton Bradley,Nilco S.A.,Parker Brothers",5.68055,673 1953,"The aim is to reach the target on the victory card you have drawn at the beginning of the game. The victory condition may be one of the following: Archmage (10 followers, 40 mystic power, 10 gold), City (40 followers, 10 mystic power, 10 gold), Hoard (10 followers, 10 mystic power, 40 gold), Balanced (20 followers, 20 mystic power, 20 gold) By using cards you try to reach the above options, as well as hinder your opponent. Each 10 of followers make you draw an extra card, each 10 of mystic power make you keep an extra card and each 10 of gold gives you some other advantages. The different levels also gives you other advantages. With the resource cards you may either increase or decrease the values on whichever player you want. There are also spell cards, deity cards and event cards, which may affect the game. ",//cf.geekdo-images.com/images/pic399608.jpg,8,90,10,3,90,Mystic War,90,//cf.geekdo-images.com/images/pic399608_t.jpg,1992,NA,"Card Game,Fantasy",NA,James Hlavaty,NA,NA,NA,"Prism Games,TimJim Games",5.87375,120 1954,"The aim of this game is to find a formula, which consists of 3 parchment sheets, and bring them back to your own castle, where a dragon awaits you. To make being successful in battle against different monsters or other players easier, you need to collect money, equipment and magic rings. The game resembles, in part, "The Hobbit" (with rings, gold, life points, and the same combat system) but isn't close to being identical. For example, the objective of the two games (beginner's and advanced) is quite different. According to traditional adventure style, you have to build up your character to make it stronger. You don't get stronger and get more lives (like in Talisman), but you have to get enough healing potions and rings to manage the combat against monsters and maybe against other human opponents. You find different things in treasure chests, which you may search through after beating the monster that guards the place. There are additional optional rules with traps, wandering monsters, cooperation and high-risk game (a kind of gambling) when you are entering the inner region. You can choose which one or more of those rules you want to add. ",//cf.geekdo-images.com/images/pic318257.jpg,6,120,12,3,120,Kalahen,120,//cf.geekdo-images.com/images/pic318257_t.jpg,1989,NA,"Adventure,Exploration,Fantasy,Fighting",NA,"P. Janssens,H. Jean Vanaise",NA,NA,Set Collection,Flying Turtle Games,5.74677,62 1956,"Ages 7 and up "A fiendish game of suspense and fun! Players plot their escape from Dracula's castle and move stealthily towards the exit. But beware! Dracula prowls the castle looking for a victim..." The first player to suffer Dracula's bite becomes the "green vampire" and dons the green vampire's face mask. This vampire then flits from room to room, seeking another victim to take over his role. Any further victims of Dracula go back to the vault and must attempt their escape from square one again. The Dracula and Green Vampire pieces actually engulf the players' playing pieces when they're "bitten". A simple, fun chase game. ",//cf.geekdo-images.com/images/pic409091.jpg,4,60,7,2,60,Game of Dracula,60,//cf.geekdo-images.com/images/pic409091_t.jpg,1977,NA,"Children's Game,Horror,Novel-based",NA,Martin Earl,NA,Vampires,NA,"Waddington's Games, Inc.",5.46667,57 1958,"Contents: Playing board, 4 sets of playing pieces (2 kings, 2 politicians, 1 dictator, 1 guerrilla and 1 secret agent), 16 tankers, 12 pipelines, currency and a pack of 16 "international incident" cards. This game is a geopolitical simulation of local influence in the Middle East on the flow of oil supplies to the rest of the world. The map shows 8 fictitious Middle Eastern oil producing countries, one of which controls the Canal that links both ocean sides. If your superpower is on one ocean and you try to obtain oil from a country bordering on the other ocean, the Canal becomes of vital strategic importance. The alternative is to connect that country to another on the "correct" side of the board (through the land-locked middle countries, which are also bigger producers) with a series of pipelines. To move oil you must, of course, have a friendly leader in place at the head of that country. You start with a leader of your color on the capital of a country and one tanker that can transport oil from that country's port to your country. To reflect a level of organisation, oil is worth more per shipping if a king or politician is in place than a dictator or guerrilla, whose job is more offensive. You spend money to move leader pieces about the board, with the managing pieces costing more than the offensive pieces. Secret agents also move each turn and are used to defend attacks by blocking the path of opposing leaders and for moving onto "?" spaces to take a gamble on an incident card. At face value, half the cards are favourable and half not, but all offer diplomatic opportunities for the country who is most stable. To survive players must continually manage risks while trying to maximize their oil revenue. Early bold attacks, even combined with the right incident card, are not recommended: a co-operative approach to the game maximises revenue to offset the many accidents which can happen in the game. From the Waddington ad for the game dated 1972: A political strategy game "In the modern world of international diplomacy and intrigue, there are many stakes in this game of economic survival. That means energy and the key to energy is oil. In this game there is but one object - and that is to survive" ",//cf.geekdo-images.com/images/pic50022.jpg,4,120,12,2,120,The Game of Nations,120,//cf.geekdo-images.com/images/pic50022_t.jpg,1973,NA,"Economic,Political",NA,Miles Copeland,NA,NA,Action Point Allowance System,"Gibsons Games,Grow Jogos e Brinquedos,Parker Brothers,Waddington's Games, Inc.",5.20983,237 1959,"Two teams race to put together a jigsaw puzzle of Myst Island, then take turns playing cards that match the artifacts found at various locations. Most points after all the cards are played wins. ",//cf.geekdo-images.com/images/pic210435.jpg,6,30,10,2,30,Myst,30,//cf.geekdo-images.com/images/pic210435_t.jpg,1998,NA,"Puzzle,Video Game Theme",NA,(Uncredited),NA,NA,NA,University Games,4.13636,66 1960,"Players pieces are set down on a 10x10 grid of letters and wild spaces. Each turn a player must make a word in the style of Boggle, then pick up the tiles used. As tiles are removed, scoring opportunities become more sparse, and players are eliminated when they cannot make a legal word. Bonus points are scored for isolating a player on one tile, and points are scored based on the tiles each player picks up. First to fifty points over as many rounds as it takes, wins. ",//cf.geekdo-images.com/images/pic6480.jpg,4,90,10,2,90,Last Word,90,//cf.geekdo-images.com/images/pic6480_t.jpg,1985,NA,Word Game,NA,(Uncredited),NA,NA,NA,Milton Bradley,5.53947,91 1961,"Theme 5 Alive is an abstract card-playing game. Goal Each player starts with 5 lives. The winner is the last player to have any lives left. Gameplay Each player in turn plays a card from their hand. 'Normal' cards have a face value, and the aim is not to play a card that takes the running total above 21. If you do, you lose a life. If you manage to play the last card from your hand without taking the total above 21, then every other player loses a life. As well as 'normal' cards, there is also a variety of 'wild' cards that perform special actions, like resetting the running total, skipping the next player, reversing the direction of play or causing other players to draw extra cards. Re-implemented by: Boom-O ",//cf.geekdo-images.com/images/pic19488.jpg,7,30,7,2,30,5 Alive,30,//cf.geekdo-images.com/images/pic19488_t.jpg,1990,NA,Card Game,NA,Eamon Bloomfield,NA,NA,"Hand Management,Player Elimination","Crown & Andrews Ltd.,Hasbro,International Games,Kod Kod,Mattel,Parker Brothers,Schmidt Spiele,Waddington's Games, Inc.",5.41416,233 1962,"Players are given a list of three items and must determine the common bond. Landing on another pawn brings up a challenge situation, where the winner stays put and the loser moves back. The first team to bring their three pawns around the triangles wins. ",//cf.geekdo-images.com/images/pic299101.jpg,15,60,12,2,60,Tribond,60,//cf.geekdo-images.com/images/pic299101_t.jpg,1989,NA,"Party Game,Trivia,Word Game",NA,"Ed Muccini,Tim Walsh,Dave Yearick",TriBond Clue-set Cards #2,"Mensa Select,TriBond","Dice Rolling,Roll / Spin and Move","Alga,Big Fun A Go Go,Damm / Egmont,Mattel,Patch Products,TriBond Enterprises,Winning Moves Games (USA)",5.27233,1026 1963,"The old dice game of "Five Thousand" has been given new scoring systems, wild cards to change the rules, and 2000 points wins the game. Now, two triples or three pairs scores 500 points, and some cards allow a deuce to score 20, while others drain off opponents when you score. ",//cf.geekdo-images.com/images/pic470117.jpg,6,20,10,2,20,Risk 'n' Roll 2000,20,//cf.geekdo-images.com/images/pic470117_t.jpg,1999,NA,Dice,NA,(Uncredited),NA,NA,"Betting/Wagering,Dice Rolling,Press Your Luck",Hasbro,4.46306,85 1964,"Not to be confused with Campaign, the identically named game produced by Wills and Hepworth in the 1940's. "An exciting strategy game in which each player can become a Napoleon or a Wellington leading his army across Europe. Famous battles can be re-fought and alliances can be made and broken with this compelling game of military and political strategy" Large playing board in three sections, four sets of army pieces in red, white, blue and light green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet. The game reproduces the Napoleonic wars at the strategic level in a very abstract fashion (all players are equal). It can be won either by the outright defeat of your opponent, or (more likely) by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain. Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops. There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed. The pieces move using the dice, and combat is deterministic. The throw can be used all on one piece or many pieces. The full throw does not have to be used. The pieces are placed in a set format on the country selected, with the General on the capital square and four infanty and four cavalry. The town cards are used to keep track of who controls what. The pieces move in set ways. The General moves one square in any direction. When it attacks it has a value of one and when defending a value of two. The General must be present to take a town. Cavalry moves two squares at a time and must move horizontally or vertically but never diagonally. Infantry moves one square and only diagonally. Pieces cannot pass through opposing lines unless there is a clear gap of at least one square. Combat is like movement: one considers which pieces could be moved to the target piece's square and totals up the combat value --if large enough, the opposing piece is removed. Only one piece can be attacked in a turn. In the standard game, adjacent pieces also support each other (in a manner reminiscent of Diplomacy), which introduces a fair amount of tactics in on-going battles. Lost pieces are regenerated in your country's mustering area, forcing you to keep a constant flow of recruits towards the front. In the standard game, the towns also represent logistical support --lose the town and you lose the corresponding piece. The odd movement system means you actually have two sets of cavalry and infantry pieces on the board, each set (which we could call "odd" and "even") being unable to assist the other. A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy. The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country. You also win if your opponent's General is left with no troops. Campaign is basically a pure strategy game. It you are in a position to attack a piece, you will take it. However, there is some luck depending on how high a movement throw you have. from the Waddington ad for the game from 1976: "This absorbing strategy game captures the tension and the pressures of the famous Napoleonc battles. Alliances are made and broken and complex manoevers bring victory or defeat" ",//cf.geekdo-images.com/images/pic1029315.jpg,4,120,10,2,120,Campaign,120,//cf.geekdo-images.com/images/pic1029315_t.jpg,1971,NA,"Napoleonic,Wargame",NA,(Uncredited),NA,NA,"Action Point Allowance System,Dice Rolling","Brohm-Parker-Spiele,Clipper,Gibsons Games,Grow Jogos e Brinquedos,Parker Brothers,Waddington's Games, Inc.",5.42878,344 1965,"From the back of the folio: Wise and beloved King Mertwig lays dying. His only children, a twin boy and girl, were stolen by gypsies long ago when they were still babies. Mertwig, desperate that his kingdom not fall into evil hands, announces a contest: Anyone who can present to him a Royal Treasure and a Royal Birthmark will be named heir! But treasures (not to mention birthmarks) are not exactly easy to find. And after a would-be Royal Heir tracks them both down, he (or she) must present them to King Mertwig - and that requires braving the dangers of Mertwig's Maze! The Mertwig's Maze game is a lighthearted fantasy boardgame from Tom Wham, designer of numerous games published in Dragon magazine, including the classic Snit Smashing and Snit's Revenge. In the Mertwig's Maze game, you are the would-be heir to Mertwig's throne! Can you complete your quest, get past the Mystic Musk Ox in Mertwig's Maze, and reach the finish before the other players? More importantly, can you claim the throne before Mertwig passes on and the kingdom falls into the clutches of evil? The Mertwig's Maze game contains a large game map, eight smaller maps, full-color counters, and hundreds of cards depicting hirelings, magical items, arms and armor, and random events to aid your quest - or hinder your opponents'! Mertwig's Maze game can be played by two or more players, and is recommended for ages 10 and up. ",//cf.geekdo-images.com/images/pic7216.jpg,6,100,10,2,100,Mertwig's Maze,100,//cf.geekdo-images.com/images/pic7216_t.jpg,1988,"David C. Sutherland, III,Stephanie Tabat,Tom Wham","Adventure,Exploration,Fantasy,Fighting,Maze",NA,Tom Wham,NA,Dungeons & Dragons,"Modular Board,Role Playing",TSR,6.4402,245 1969,"Part of the 3M Bookshelf Series later acquired by Avalon Hill From the box: "POINT OF LAW is an exciting game of involvement for all players. You are the judge and jury! You decide which argument is most convincing. Many an interesting discussion -- and an occasional laugh or two -- takes place as players use logic and intuition in reaching their decisions. "Will your decisions be just? Will you declare the 'Feral Financier' a public nuisance? How will you rule in the case of the IRS against the 'Self-Rising Sinner'? Can the 'Mixed-Up Marriage' be annulled? Was the 'Midnight Murder' really murder? Any number can play. Bookshelf case contains Point of Law Case Book with 100 courtroom dramas and decisions, decision sheets, score board and marker." ",//cf.geekdo-images.com/images/pic12010.jpg,12,60,10,2,60,Point Of Law,60,//cf.geekdo-images.com/images/pic12010_t.jpg,1972,NA,Party Game,NA,Michel Lipman,NA,"3M Bookshelf Series,Admin: Better Description Needed!",NA,"3M,Avalon Hill",4.58883,103 1970,"Part of the 3M Bookshelf Series later acquired by Avalon Hill. From the box: It takes a fascinating game to live on for 3500 years, and to have devotees in nations all over the world. Such a game is OH-WAH-REE, now available in a special edition to suit modern tastes. Like other historic games, OH-WAH-REE appeals to players of all ages; children love it as a fast-moving game of pebble and pit action and capture; adults, playing in another dimension, enjoy it as an exercise in long-range planning and execution. OH-WAH-REE can be played by two, three, or four players. The contoured fold-away board, pebbles, markers, and instruction folder go into a handsome case which fits easily on any bookshelf. This is a Mancala game with additional rules to allow play for up to 4 players. The players mark their pits by placing a colored marble in a hole next to the pit. The pebbles are genuine stone pebbles that have been tumbled to make them smooth. ",//cf.geekdo-images.com/images/pic1514641.jpg,4,30,8,2,30,Oh-Wah-Ree,30,//cf.geekdo-images.com/images/pic1514641_t.jpg,1964,NA,Abstract Strategy,NA,Alex Randolph,NA,"3M Bookshelf Series,Mancala",NA,"3M,Avalon Hill",5.86211,232 1972,"(Spears Edition) Players spin a calendar wheel and move forward the designated number of days around a board representing a leap year calendar. Blue days have bad consequences, red days good ones and purple link to historical facts that can be bad or good. Players earn money and collect Red Letter day tokens along the way. The player with the most Red Letter Day tokens at the end of the year wins. ",//cf.geekdo-images.com/images/pic450543.jpg,6,60,12,2,60,Game of the Year,60,//cf.geekdo-images.com/images/pic450543_t.jpg,1989,Franz Vohwinkel,NA,NA,Tom Kremer,NA,NA,NA,"Borras Plana S.A.,Clementoni,G&RRR,Jumbo,Spear's Games,University Games",4.60449,89 1973,The version of the classic party game for kids from four to ten years old. Different color cards make for a fair game between different age levels. ,//cf.geekdo-images.com/images/pic499084.jpg,8,30,7,2,30,Outburst Junior,30,//cf.geekdo-images.com/images/pic499084_t.jpg,1989,NA,"Children's Game,Trivia,Word Game",NA,Brian Hersch,NA,Outburst,NA,"Golden,Hasbro,Hersch and Company,Mattel,Parker Brothers",5.33306,121 1974,"This is another Karriere Poker/Great Dalmuti-like game with the requisite minor twists and tweaks. The deck is formed by combining two traditional card decks including jokers. Added are two special cards, one showing a large "A" the other a small "a". Players attempt to go out first or if not, to avoid being stuck with too many high point parts, especially not the "A" which ends up being passed from hand to hand. Re-implemented by: Ochs & Esel (2008) Who's the Ass? (2004) ",//cf.geekdo-images.com/images/pic198099.jpg,9,45,10,3,45,Das GROSSE und das kleine A,45,//cf.geekdo-images.com/images/pic198099_t.jpg,1996,Franz Vohwinkel,Card Game,NA,Wolfgang Kramer,NA,Climbing Games,NA,AMIGO Spiel + Freizeit GmbH,6.28603,78 1981,"Players influence commodity values by playing cards, deciding when is the most opportune time to sell on the Black Market. ",//cf.geekdo-images.com/images/pic294226.jpg,5,45,12,3,45,Schwarzmarkt,45,//cf.geekdo-images.com/images/pic294226_t.jpg,1996,Franz Vohwinkel,"Card Game,Economic",NA,Stefan Dorra,NA,Admin: Better Description Needed!,Commodity Speculation,AMIGO Spiel + Freizeit GmbH,5.57024,84 1982,"The trick-taking game Black Spy is a film noir take on Hearts as you want to enlist the best spies you can while avoiding the black spies, who will always turn against you. Black Spy lasts a number of rounds, with players scoring points each round. The game is played using mostly standard trick-taking rules: Each turn, someone plays a card to the center of the table, then in turn each player lays down (if possible) a card matching the suit or rank of the card led, throwing out any other card otherwise. The highest card in the color led wins the trick, and that player leads the next trick. Points come only from the black cards, with the black spies (yes, "spies", with six black #7 cards) being worth ten points each and all other black cards worth 1-5 points. When someone reaches 200 or more points at the end of a round, the game ends and the player with the lowest score wins. ",//cf.geekdo-images.com/images/pic1629166.jpg,6,45,14,3,45,Black Spy,45,//cf.geekdo-images.com/images/pic1629166_t.jpg,1981,"Philippe Guérin,Charles Kibler,Doris Matthäus,Chris Quilliams","Card Game,Spies/Secret Agents",NA,Alan R. Moon,NA,"Ghosts,Traditional Card Games,Z-Man / Filosofia deluxe card game series",Trick-taking,"ABACUSSPIELE,Ali Baba e.V.,Avalon Hill,Hexagames (I),Z-Man Games",6.26666,509 1984,"A game of building caravan/shipping routes to new territories to acquire resources and carefully using them to increase the level of civilization while avoiding or defeating the armed forces of the opponent. The map covers the entire world and the five possible powers are Britain, Germany, France, Russia and the Ottoman Empire. ",//cf.geekdo-images.com/images/pic452640.jpg,5,240,12,2,240,Material World,240,//cf.geekdo-images.com/images/pic452640_t.jpg,1995,NA,"Economic,Transportation,Wargame",NA,"Kent Mitchell,Alexis Papahadjopoulos",NA,NA,"Area Movement,Dice Rolling,Route/Network Building,Set Collection",Strange Magic Games,5.49333,75 1985,"From the designers of Othello. Overturn sports a modular board that changes with every game. It's kind of like a "find the hidden word" puzzles you used to play in the newspaper. Each player places colored rings over letters to make words. If you use the rings already placed by your opponent, you may turn the rings over to your color. Winner is the one with the most rings after all the letters have been used, or no more words can be made. Essentially Othello with words. 1993 Mensa Select ",//cf.geekdo-images.com/images/pic238541.jpg,2,10,8,2,10,Overturn,10,//cf.geekdo-images.com/images/pic238541_t.jpg,1987,NA,"Puzzle,Word Game",NA,"Ron Dubren,Pat Dubren",NA,Mensa Select,"Area Movement,Modular Board","Decipher,Holdson,Playtoy Industries,Pressman Toy Corp.",5.99044,68 1986,"Each player assumes a secret identity (nationality) at the start of the game. The object is for each player to collect all the necessary items of their nationality and land on the winners square. (players need to get a codebook, disguise, key, and password) However, if an opponent guesses your identity before you win, you are out. If they incorrectly guess, then THEY are out. Players bluff by purchasing items of nationalities that they do NOT need to win. ",//cf.geekdo-images.com/images/pic258689.jpg,6,45,8,2,45,Spy Alley,45,//cf.geekdo-images.com/images/pic258689_t.jpg,1992,NA,"Bluffing,Deduction,Spies/Secret Agents",NA,William Stephenson,NA,Mensa Select,"Player Elimination,Roll / Spin and Move,Set Collection","Damm / Egmont,Eddie's Games, Inc.,Spy Alley Partners LLP",5.74057,734 1987,"In this highly abstract strategic wargame, you are trying to conquer China by being the first to occupy fifteen provinces at the completion of a complete round of play (all players having had an equal number of turns). Alternatively, the game can be timed and scored. You start with a small number of provinces under your control. Population counters of your colour indicate this; if a province has extra population, it can move some into an adjacent unoccupied province --this is the simplest way of conquest. Merger, diplomacy and force (Risk-like combat) are your other options. Each turn you draw a Yin card and a Yang card. Yin is bad, Yang is good. Without looking at either card's instructions, you assign them to two of your provinces. Yang will most likely increase your recruitment (which is normally three population per turn), but could also give you the capability to cross a natural barrier like a mountain range. Yin will hurt you. Some cards you end up holding in your hand. A player may attempt to convince another player to merge with his empire. If the second player agrees then the smaller empire is absorbed by the larger and both players continue play as senior (larger) and junior (smaller) partners. The absorbed empire no longer has a separate turn nor separate recruitment. This concept of "shared victory" is intriguing, particularly with a larger number of players. The game allows any number of players but components are only provided for five. ",//cf.geekdo-images.com/images/pic318100.jpg,5,60,10,2,60,Emperor of China,60,//cf.geekdo-images.com/images/pic318100_t.jpg,1972,NA,"Ancient,Negotiation,Wargame",NA,G. L. Lamborn,NA,"Asian Theme,Country: China","Area Movement,Partnerships",Dynamic Games / Dynamic Design Industries,5.9297,101 1991,"From the makers of Ace of Aces, the WWI dogfighting game, comes Jet Eagles, the Modern Air Combat Game. Gameplay is very similar to Ace of Aces (two books each depicting the view from your fighter jet) with rules for advanced weapons such as missiles. Players each choose their maneuvers, and then using a formula, turn to a new page in their book to see the outcome. ",//cf.geekdo-images.com/images/pic158025.jpg,2,20,10,2,20,Ace of Aces: Jet Eagles,20,//cf.geekdo-images.com/images/pic158025_t.jpg,1990,"Rosaria Baldari,Jim Peters","Aviation / Flight,Modern Warfare,Wargame",NA,Alfred Leonardi,NA,"Ace of Aces,Picture Book Games","Simulation,Simultaneous Action Selection",Nova Game Designs,6.15104,96 1992,"ELECTRONIC COPS AND ROBBERS. Featuring the ELECTRONIC CRIME SCANNER. A crime is being committed…but where? In the jewelry store? The bank? Where will the thief strike next? You and your opponents are licensed private detectives. The thief you’re after is computer controlled and completely invisible. But you can hear him! With your ELECTRONIC CRIME SCANNER you can eavesdrop on the thief whenever he moves on the board. You can hear him in the act of committing a crime. You hear him, too, as he opens a door, crosses a floor, breaks a window, runs on the street and escapes on the subway. Each sound you hear is a clue that will help you track him down. You’ll need all your skills of deduction and logic to follow the thief and corner him. Then you can call the police. With luck, the police will arrest the thief and cart him off to jail. Sometimes, though, he escapes from them. At other times, he’s just not where you think he is! If you can catch this thief, you’ll earn a large reward. If he gives you the slip, he’ll rob again…and again…and again… Features On the board are 19 different locations where the thief can commit a crime If you need another clue, a hot tip or some extra cash, play the appropriate Sleuth Card on your turn. To earn a reward, you’ll have to arrest the thief before one of your opponents does. Add $100 to the reward for each additional crime that the thief commits. The winner of the game is the first detective to earn $2500 in reward money. Track and arrest the thief with the ELECTRONIC CRIME SCANNER Use this powerful computer to track the escaping thief. Follow the thief with electronic sound effects. Listen for crime alarms, creaking doors, breaking glass and more. The digital readout instantly flashes additional information. The tipster can tell you exactly where the thief is hiding. Use the numbered keys to show the police where to make an arrest. The clue button allows you to eavesdrop on the thief whenever he moves A limited warranty is enclosed. Ask to see the retailer’s copy prior to purchase. Required, but not included, is a 9-volt alkaline battery. ",//cf.geekdo-images.com/images/pic131786.jpg,4,30,10,2,30,Stop Thief,30,//cf.geekdo-images.com/images/pic131786_t.jpg,1979,Robert Doyle,"Deduction,Electronic",NA,Robert Doyle,NA,NA,"Dice Rolling,Grid Movement,Memory","Alga,Borras Plana S.A.,Clipper,Editrice Giochi,Miro Company,Parker Brothers",6.28514,700 1997,"The first fantasy wargame ever published in Italy. A big success in the '80s, a game who introduced a lot of people in the hobby. Some people say that the game is unbalanced (I'm afraid it's true), expecially in the 2-player game, when it's not possible to form alliances. Lack of playtesting? Other related games: - Zargo's Lords 2: Expansion Pack (International Team): an expansion for Zargo's Lords, with two new fantasy races - Blue Stones (International Team): a new wargame on the world of Zargo, with 3 new races. - Zargos (Eurogames): Duccio Vitale did a Risk-style game in the world of Zargo - Warangel: fantasy wargame inspired by ZL. ",//cf.geekdo-images.com/images/pic741613.jpg,4,120,12,2,120,Zargo's Lords,120,//cf.geekdo-images.com/images/pic741613_t.jpg,1979,Enea Riboldi,"Fantasy,Wargame",NA,Marco Donadoni,Zargo's Lords 2: Expansion Pack,NA,Hex-and-Counter,International Team,6.64,160 1998,"Each player starts by putting, in order, one layer each in the card box. When all cards are put in the box an upper layer finishes the process. The card box is then rotated a couple of times until none of the players are sure which cards lay where. Then each player tries, with help of the "spade", to "dig out" as many cards with plus points as possible. Those plus points are worth money. As soon as you stumble upon a minus card, you have to give the spade to the next player, lose all the money you collected so far this turn AND pay the minus penalty. You may also stop anytime before. The player who has collected the most money when the game ends, is the winner. ",//cf.geekdo-images.com/images/pic518805.jpg,6,30,8,2,30,Tutankhamen's Revenge,30,//cf.geekdo-images.com/images/pic518805_t.jpg,1990,NA,"Ancient,Children's Game,Memory",NA,"Stefanie Rohner,Christian Wolf",NA,Country: Egypt,"Memory,Tile Placement",Jumbo,5.33854,96 2000,"The aim is to correctly answer as many true/false statements as possible, so you can go around the game board before everyone else. For every wrong answer you give you have to move closer to the center of the board. If you hit the center and you have to restart the game. On the other hand the track is shorter near the center. For each right answer, you may choose to move outwards as well. The statements are from different time ages: - Before Christ - Year 1 - 1899 - 2000th century - Anytime The time age depends on the current colour your counter stands on. New changed rules, doesn't force you to restart from the beginning after running through 3/4 of the board, but only one step backwards. The Finnish version by Användbart Litet Företag does not have time ages, but rather four different categories - 'It Can Happen', 'Delicious', 'Naturally' and 'This & That' The Norwegian version by Damm / Egmont does not come with a game board, but the players bet money on how sure they are in their beliefs. First player to 1 000 000 wins. ",//cf.geekdo-images.com/images/pic1193246.jpg,6,60,12,2,60,True or False,60,//cf.geekdo-images.com/images/pic1193246_t.jpg,1994,NA,Trivia,NA,"Erik Karlsson,Joel Sevelin",Junior True or False,NA,NA,"Användbart Litet Företag,Damm / Egmont,ICA-förlaget,MB Jeux,MB Spellen,Milton Bradley",4.10433,104 2001,"Like Trivial Pursuit, but you have both senior and junior questions in different boxes, so the whole family can play it. ",//cf.geekdo-images.com/images/pic1712206.jpg,36,90,12,2,90,Trivial Pursuit: Family Edition,90,//cf.geekdo-images.com/images/pic1712206_t.jpg,1993,(Uncredited),"Children's Game,Party Game,Trivia",NA,(Uncredited),"Trivial Pursuit: Familien Kartensatz,Trivial Pursuit: Family Edition – Card Set",Trivial Pursuit,Roll / Spin and Move,"Hasbro,Horn Abbot International,Parker Brothers",5.46919,413 2002,"With the aid of the Wizard, you'll try to get the gold (a magnet underneath the labyrinth), to your own corner of the game board. You'll need to remember the way, except there are goblins trying to stop you. When the Wizard lowers his arm, you move back a square and the next player then tries to make it towards his corner instead. ",//cf.geekdo-images.com/images/pic41906.jpg,4,20,6,2,20,Magical Maze,20,//cf.geekdo-images.com/images/pic41906_t.jpg,1994,NA,"Children's Game,Fantasy,Maze,Memory",NA,Gilbert Lévy,NA,NA,NA,"Jumbo,Nathan,University Games",5.13295,88 2003,"The object of the game is to score the highest number of points. You achieve this by aiming to score as high as possible, and by trying to block the other player(s) or team. When the triangular board is filled or all players are blocked the game is finished. The game contains 36 colored triangles, with all kinds of combinations. Triangles with fewer colors score more. All triangles must be placed adjacent to already placed triangles. You score by multiplying the number on the triangle with number of adjacent sides and the bonus point at the bottom of the board (if more then 1). You either play with 2 persons or 2 teams (4 persons). The original game published by Greystone in 1989 had 60 "trangs" and an enlarged board and was advertised to be played by 1 to 8 players aged 5 to 135 [sic]. ",//cf.geekdo-images.com/images/pic590267.jpg,4,45,8,1,45,Spectrangle,45,//cf.geekdo-images.com/images/pic590267_t.jpg,1989,"Alain John Fraser-Dackers,Maxwell Graham Gordon,Lester Wynne Jordan",Abstract Strategy,NA,"Alain John Fraser-Dackers,Maxwell Graham Gordon,Lester Wynne Jordan",NA,Triangular Dominoes,"Partnerships,Tile Placement","Broadway Toys LTD,Damm / Egmont,Educational Insights,Greystone,Jumbo,Publijuegos,Spear's Games",5.77734,192 2004,""Gossip with other passengers, receive telegrams and collect all five pieces of your personal property to advance from the Second Class to the First Class section of the ship. But watch out, you might get put back in steerage or, worse yet, never make it to your lifeboat in time..." Using a system similar to Escape from Colditz, in this game you must collect the necessary items (passport, valuables, life vest, room key, etc.) to make it to a lifeboat before the Titanic sinks. ",//cf.geekdo-images.com/images/pic130676.jpg,6,90,7,2,90,Titanic: The Board Game,90,//cf.geekdo-images.com/images/pic130676_t.jpg,1998,NA,Nautical,NA,(Uncredited),NA,Titanic,"Dice Rolling,Roll / Spin and Move,Set Collection","Rubinstein,Universal Games",4.08734,263 2011,"from Translation: A long way away there are a few palm trees, an a bit more sunshine than here, a wild band of monkeys and many bananas. We are right in the middle of of a typical banana paradise. Nothing disrupts the peace. Nothing except the wild shrieks from atop a monkey rock. The monkeys have a competition for the title Top Banana today. Let us see what happens… With orderly quick movements monkeys leap from rock to rock, first up, then down. Each has just one goal, to sit higher than the others at the end of the round, so he can get the best view. Unfortunately only the one who can do this the best can claim the title Top Banana. ",//cf.geekdo-images.com/images/pic52139.jpg,4,30,8,2,30,Top Banana,30,//cf.geekdo-images.com/images/pic52139_t.jpg,1999,Vincent Kim,Animals,NA,Jim Winslow,NA,"3D Games,Animals: Apes / Monkeys",NA,"Brio AB,Broadway Toys LTD,Korea Boardgames co., Ltd.,Piatnik,Schmidt Spiele",6.19464,56 2016,""The object of the game is simple... to kill every other player on the board!" An odd little gem from England. It's essentially a roll and move game with a board depicting a big, spooky haunted mansion. You move about the mansion, acquire weapons to assist in your murder spree (I'm serious), suffer the horrid effects of torture devices, get chased by Dracula (and possibly drained of blood and turned into a vampire yourself), pour boiling oil on your friends, etc. It's a bit sick-and-twisted, but it's also silly fun with the right group of gamers! It has an endorsement by Terry Jones of Monty Python fame on the back of the box, so it HAS to be good, right?!?! ",//cf.geekdo-images.com/images/pic416236.jpg,8,0,10,2,0,The Gothic Game,0,//cf.geekdo-images.com/images/pic416236_t.jpg,1992,NA,"Horror,Humor",NA,"Nigel Andrews,Robert Wynne-Simmons",NA,Vampires,Roll / Spin and Move,Tolmayax Games,6.44103,78 2025,"Frag is the essence of early first person shooters like Doom and Quake distilled into a board game. The tagline sums up the game: "If it moves, shoot it." Players create characters by assigning stat points and spawn on the game board, then roll dice to move around the board, pick up weapon and gadget cards, and shoot at opponents. There are also cheat cards that can be used to gain an advantage on other players when they least expect it. When players are killed they respawn on their next turn and the first player to score three kills is the winner. ",//cf.geekdo-images.com/images/pic407469.jpg,6,30,10,2,30,Frag,30,//cf.geekdo-images.com/images/pic407469_t.jpg,2001,"Thomas Biondiolillo,Alex Fernandez (I),Philip Reed,John Zeleznik","Fighting,Science Fiction,Video Game Theme",NA,"Russell Godwin,Philip Reed","Frag Death Match,Frag Fire Zone,Frag Gold Edition: FTW,Frag Miniatures,Frag PvP",NA,Dice Rolling,"Pegasus Spiele,Steve Jackson Games",5.73197,1755 2036,"Players attempt to score sixty points in each decade from the twenties to the seventies. Each turn gives the player a choice of two categories to answer a question from. The third die determines the point value and difficulty: 10 points for a True/False question, 20 for multiple choice, and 30 for short answer. First to get 60 points in all decades wins. ",//cf.geekdo-images.com/images/pic64590.jpg,4,120,8,2,120,Time: The Game,120,//cf.geekdo-images.com/images/pic64590_t.jpg,1979,NA,Trivia,NA,Alan Charles,NA,NA,NA,"John N. Hansen Co., Inc.,Time Life",4.52239,67 2037,"Triology is a melding of SET and rummy. Each turn players look for SETs in their hand of nine cards, drawing if they cannot lay down a SET. Players may also poach off of other players SETS if they contribute at least two new cards. Hands Off! cards prevent this, and players score points for the number of SETs scored when a player runs out of cards. ",//cf.geekdo-images.com/images/pic73098.jpg,4,60,8,2,60,Triology,60,//cf.geekdo-images.com/images/pic73098_t.jpg,1994,NA,Card Game,NA,"Marsha J. Falco,R. E. Falco",NA,NA,Set Collection,"Set Enterprises, Inc.",4.81182,55 2038,"Coming in a very awkward-sized box (42 x 42 x 3 cm), this is a distant relative of Scrabble. The 19x19 board is colored in two distinct areas, the central lozenge (just reaching the edges) being called the arena. The squares are sprinkled with numbers, of values increasing near the outer corners. The players have sets of 18 (for the two-player game) clear and smoked plastic of tangram shapes, some of which have a 2 or 3 over a certain square. Starting in the center, the players lay their pieces so as to score, adjacent to an existing piece. A piece normally scores the numbers it covers; if it has a number of its own and that number falls directly over a scoring square, they are multiplied. You can sacrifice a piece by playing it upside down; it scores half (rounding down) and the opponent isn't allowed to play a piece adjacent to the sacrificed piece on his next turn --this is a neat trick when approaching a high-scoring area. You cannot sacrifice on the first turn. You cannot play outside the arena until you've accumulated at least 75 in score. Score is kept with the help of tracking pieces on the outside edges of the game board. The playing tiles come in six different shapes, each with their own name: The Eye (covers 1 square); The Rod (covers 2 squares); The Quoin or Corner(covers 3 squares); The Snake (covers 4 squares); The Door (covers 5 squares); The Gun (covers 6 squares). ",//cf.geekdo-images.com/images/pic228387.jpg,6,45,8,2,45,Skirrid,45,//cf.geekdo-images.com/images/pic228387_t.jpg,1977,NA,Abstract Strategy,NA,"Mark Eliot,Brian Taylor",NA,Polyominoes,Tile Placement,"Clem Toys,Kenner,Skirrid Company of Great Britain, Ltd.",5.64212,113 2040,"Trippples is played on a 8×8 board as opponents race from one corner to the other. On the board are placed, in a pre-movement round, tiles with three arrows which point to three of the eight surrounding spaces. Each player plays these tiles alternatively until they have all been played. Movement is made by following the arrows, and avoiding the neutral zone in the middle. The game ends when one player reaches his goal or when both players cannot make legal moves. The key game mechanism is that your move options are determined not by the three arrows on the tile under your (transparent) game piece, but by those under your opponent's piece. Thus, each move is chosen to try and limit your opponent's next as well as to try and guarantee yourself a good selection of choices. This adds an element of bluff and second-guessing to the game. The rules also include some variations to the two-player game that make the game easier or harder to finish. ",//cf.geekdo-images.com/images/pic149786.jpg,4,20,8,2,20,Trippples,20,//cf.geekdo-images.com/images/pic149786_t.jpg,1972,NA,Abstract Strategy,NA,William T. Powers,NA,NA,Tile Placement,"Aladdin,Benassi Enterprises,Das Spiel",5.71423,137 2043,"Shogun: An exciting digital game. This game plays on a 8×8 grid, with each player having 7 pawns and 1 King, which start lined up on opposite sides of the board. Each player can remove the other's pieces by moving onto them, as in chess. But what sets this game apart is that there is a window on each piece, which shows a number indicating the number of moves that piece can make. And due to the working of many magnets under the board, the number automatically changes depending on which space the pawn or king is on. Each of the pawns responds differently on the board. After several games the board can be rotated to keep the players guessing. ",//cf.geekdo-images.com/images/pic439039.jpg,2,10,8,2,10,Shogun,10,//cf.geekdo-images.com/images/pic439039_t.jpg,1976,Walter Schels,Abstract Strategy,NA,"Michael Gray,Teruo Matsumoto",NA,Country: Japan,NA,"Airfix,Educa Sallent SA,Epoch Playthings,Grandstand Leisure N.Z.,Lakeside,MB Jeux,Nathan,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Sears",5.55244,394 2044,"War has dramatically changed over the years, but the card game that bears its name hasn't until now. For the first time, War incorporates Love, Peace, Diversity, and Unity. Players compete to get rid of their cards first, while trying to avoid the heavily-armed Joker (the weakest card in the deck). The key differences between this game and standard War are: - The Joker is the lowest card in the deck - it loses to every other card. - When players put down cards of the same rank, instead of having a "war" right away, they cooperate and by trading decks, then have a war. - The first player to get rid of all his/her cards wins. The suits are of different icons (peace symbols, unity symbols, hearts with an arrow through it, etc) from a normal deck of cards and the deck includes one blank card which can be used to replace a lost or damaged card OR create a new wild card. ",//cf.geekdo-images.com/images/pic631607.jpg,4,30,4,2,30,"Non-Violent, Politically-Correct War",30,//cf.geekdo-images.com/images/pic631607_t.jpg,1996,NA,"Card Game,Negotiation",NA,(Uncredited),NA,Shedding Games,Co-operative Play,University Games,2.94593,59 2047,"An interesting card game where players try to complete three canoes using various cards with parts of the canoes on them. These include: Indians or empty sections of the canoe, Prey or Booty (Birds, Skins, Tobacco, Firewater, Teepees, Powder Kegs), Hunters (Bear hunter, Buffalo hunter, Cowboy, Gold prospector, Lumberjack, Soldier), Hunters Prey (Bear, Buffalo, Horse, Gold, Log, Cannon {each prey coming split on two cars}), Medicine Man, and Totem Pole. Players strive to finish the game with the most valuable canoes where length of completed canoes, prey and booty, Hunter with Prey and special cards all add to your score. Players can use Indians with a bow or lasso to affect other players canoes. They can also use completed canoes to attack others with devastating results. The original Pelikan edition (Ogallala), in their flat box series, included player mats and allowed for 2 to 4 players. The Waddingtons edition (Up the Creek) also includes player mats for 2 to 4 players. ",//cf.geekdo-images.com/images/pic5524.jpg,5,45,5,2,45,Up the Creek,45,//cf.geekdo-images.com/images/pic5524_t.jpg,1975,"Oliver Freudenreich,Rudi Hoffmann,Guido Hoffmann","American West,Card Game,Nautical,Transportation",NA,Rudi Hoffmann,NA,Ogallala Series,"Set Collection,Tile Placement","AMIGO Spiel + Freizeit GmbH,ASS Altenburger Spielkarten,Dal Negro,Edition Perlhuhn (Göttinger Spiele),Pelikan,Waddington's Games, Inc.",5.68613,364 2049,"Poker meets rummy. Players seek to collect sets of cards specified on the target cards, and may complete several target sets with the same cards ... ",//cf.geekdo-images.com/images/pic85081.jpg,4,20,8,2,20,Target,20,//cf.geekdo-images.com/images/pic85081_t.jpg,1997,NA,Card Game,NA,Andy Daniel,NA,Rummy Games,Set Collection,Enginuity,6.00863,139 2051,"Second-guessing game with just 11 cards in the deck. Players select cards simultaneously; high card wins unless it's more than twice the opponent's play. Losing card is returned to its owner's hand, while the winning card is scored. Card distribution is slightly different than that of Pico 2. Pico cards run 2-10, 13 and 16. The later version, Pico 2, sees the cards run 4-13, 16. Re-implemented by: Pico 2 ",//cf.geekdo-images.com/images/pic1144912.jpg,3,10,8,2,10,Pico,10,//cf.geekdo-images.com/images/pic1144912_t.jpg,1996,Doris Matthäus,Card Game,NA,"Doris Matthäus,Frank Nestel",NA,NA,"Hand Management,Simultaneous Action Selection",Doris & Frank,5.72184,76 2060,Players try to guess each other's hidden words. An activity deck spices things up a bit by altering scores or revealing letters. No player is left out of the game because even if their word is revealed they continue to guess opponent's letters and score points. ,//cf.geekdo-images.com/images/pic12704.jpg,4,60,8,2,60,Probe,60,//cf.geekdo-images.com/images/pic12704_t.jpg,1964,NA,"Card Game,Deduction,Word Game",NA,(Uncredited),NA,NA,NA,"Clipper,Estrela,Miro Company,Nathan,Parker Brothers,Parker Spiele",5.73483,649 2061,"This is a game detailing the Persian Gulf War fought in the early 1990's. Many of the mechanics are similar to that of one of TSR's other wargames (Red Storm Rising) so players of that game can rather easily go to this game. Two versions of this game are played. With less than 5 players, the game is a "Basic Game" where military might is what wins the game. Players take sides, usually a combination of Middle Eastern nations plus the US. In the two player version, for instance, it is (quite predictably) the US & Allies vs. Iraq; in the three-player game "Holy War", it's Israel vs. Iraq (and Yemen and Jordan) vs. Saudi Arabia (and Syria, Libya, and Lebanon), and so on. Combat rules are rather straightforward, and wargamers will be familiar with many of the mechanics. Land (w/ infantry, Iraqi National Guard, and tanks), sea, and air units are all utilized. Most units can take a few hits before removed from the board. The Gameboard is big and beautiful. It has large areas denoting the nations of the Middle East, with some abstracted land to shore up the U.A.E. and some islands. It also has oil wells and airbases, as well as some other stuff. The *real* game, though, is the six-player diplomatic game. The players are now clearly defined: The US (NATO), Iran, Israel, Iraq/Yemen, Moderate Arabs (Saudi Arabia, Egypt, Kuwait, etc.), and Volatile Arabs (Jordan, Libya, etc.) This adds a crucial element of diplomacy and politics, and makes the game much more interesting than the normal wargaming stuff. A "War Fever" and "Jihad" marker change as nations do things--for instance, the first time a US unit is attacked outside of Turkey, War Fever "tripwires" to 10. If Israel attacks a neighbor, Jihad increases by 2. War Fever and Jihad permit certain things to happen--for instance, if War Fever gets too low, the US is restricted in whom they may attack. If Jihad hits either 1 or 10, revolutions may occur--which can switch entire nations to another player! Messages can be sent to other players via a diplomatic pouch--you cannot simply pull another player to the side and whisper in their ear. All messages, once read, go into a big pouch, and players can make diplomatic gestures to read some of the messages after they're read. Victory occurs, in any case, when you meet objectives, which can vary from player to player. "War Aim" chits are drawn before the game begins, and so players are not quite certain as to exactly what other players are going for. For Instance, Iraq may win if they capture and hold Kuwait for the last three turns; if Jihad has reached 10 at least once and 10 non-Muslim units have been destroyed (by anyone); or by controlling three more oil fields than they started with. It all depends on what they looked for. All in all, the Diplomatic game changes the basic game so much that political considerations are as important as military ones. A simplified version of the game with the same name appeared in the TSR comic Warhawks #3. Advanced scenarions for the game in the comic appeared in Warhawks #4. ",//cf.geekdo-images.com/images/pic1117752.jpg,6,180,10,2,180,A Line in the Sand: The Battle of Iraq,180,//cf.geekdo-images.com/images/pic1117752_t.jpg,1991,NA,"Arabian,Negotiation,Political,Wargame",NA,"Paul Lidberg,Douglas Niles",NA,"Block wargames,Country: Iraq","Dice Rolling,Variable Player Powers",TSR,5.79365,189 2063,"The Great Khan Game includes one 32-page rule book, one 11" x 17" full-color map of the Whamite Isles, 120 die-cut cardboard playing pieces, 162 playing cards, and one plastic storage bag. This is a card/strategy board game for 2 or more players. The game is set in the Whamite Islands. It is a very fun game, which usually lasts an hour or so depending on the number players and chance. The idea of the game is to make as much gold as possible by controlling countries within your own little empire from the dozen or so provinces available. The game uses a card system with a lot of clever design tricks added on to provide depth. The game play within your turn is easy to pick up, but requires much thought to get right. You are dealt six cards initially, which will usually give you weak control of a couple of countries. These can be added to each turn by drawing two free cards or taking the top card from the discard pile. Additionally, you can buy extra cards every turn. Having checked the cards for events and acted on those immediately, you can make 'melds,' war and political manoeuvres before compulsorily discarding one card. The heart of the game is the 'meld.' A meld is simply the act of laying one or more cards from your hand in front of you, thus activating their powers. By having the most powerful political meld on the table (determined by the total number of flags on the melded cards), you control that country until toppled by better politics or combat. Each country normally has a couple of leaders, often with low numbers, and a varying number of higher-numbered followers who might be loyal to any leader card or just one. Power can be stolen in two ways: political coups where you lay more flag cards than are currently melded (you take over those cards as well - those willing rally to your cause), or by the time-honoured invasion force. Combat is simple enough, but can prove a little fiddly at times. Once battle is joined, a d6 is rolled to see how many rounds the battle will last. Rolling a one when there are two large armies will virtually guarantee a non-result, whereas a six will give both sides a good chance of a win. Swords kill simply on a roll of five or six, castles get to 'fight' in defence, and defending ships must be beaten first. The game has an excellent basic structure. The key to the game is the balance of military, political power, and wealth. It really works well. But, as always, there are improvements to be made and rules that can be changed to improve or change the flavor of the game. But, the reason why the game works well is that there is an excellent structure underlying the few contested rules. It's worth adding that a lot of the fun comes from the irreverent humour on the cards--just in case you thought you were playing a serious strategy game. Names are satirical, silly, or obtuse references to real world people, places or events. For example, there's a castle named "Ratlarbig" (look at it closely), a character called the "Sorcerer's Apprentice" and a group of soldiers called "The Bloody Buggers". It's a hoot whether you're winning or losing. ",//cf.geekdo-images.com/images/pic180599.jpg,6,90,10,2,90,The Great Khan Game,90,//cf.geekdo-images.com/images/pic180599_t.jpg,1989,"Jeff Dee,'Manda Dee,John Lakey","Bluffing,Card Game,Fantasy,Medieval",NA,"Richard Hamblen,Tom Wham",NA,Dungeons & Dragons,Campaign / Battle Card Driven,TSR,6.65885,348 2072,"Panzer Command is a tactical level simulation of armored combat, recreating the battles that raged across the steppes of the Soviet Union during the middle years of World War II. Each of two players commands the 40 to 60 company-sized units of a German armored division or Soviet tank corps, maneuvering forces across treacherous terrain to engage the enemy in a life or death struggle. The challenge of battlefield command is yours in the thought-provoking, exciting game experience of Panzer Command. ",//cf.geekdo-images.com/images/pic56448.jpg,2,180,12,2,180,Panzer Command,180,//cf.geekdo-images.com/images/pic56448_t.jpg,1984,Ted Koller,"Wargame,World War II",NA,Eric Lee Smith,NA,NA,"Chit-Pull System,Hex-and-Counter",Victory Games (I),7.08604,154 2073,"Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy’s capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions. Commando, parachute and amphibious assault units stand at the ready to capture vital objectives. Most important, you must protect your supply and replenishment ships, or your fleet will be unable to maintain combat momentum. Sixth Fleet is a comprehensive simulation of the myriad elements involved in future naval confrontation. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 14 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenarios). Part of Victory Games Fleet Series. ",//cf.geekdo-images.com/images/pic48153.jpg,2,360,12,2,360,Sixth Fleet,360,//cf.geekdo-images.com/images/pic48153_t.jpg,1985,"Ted Koller,James Talbot","Modern Warfare,Nautical,Wargame",NA,Joseph M. Balkoski,"Anatolian Fleet,Area Around Fleet",Fleet Series,"Dice Rolling,Hex-and-Counter,Simulation","Hobby Japan,Victory Games (I)",6.87711,419 2075,Players vie to become head waiter at a resaurant by most effectively serving their tables and blocking opponents. ,//cf.geekdo-images.com/images/pic247215.jpg,6,60,8,3,60,Restaurant,60,//cf.geekdo-images.com/images/pic247215_t.jpg,1987,"A. Lefort,J. C. Sohier",NA,NA,Roland Siegers,NA,"Admin: Better Description Needed!,Food / Cooking",Commodity Speculation,Flying Turtle Games,5.048,50 2076,"Gulf Strike was designed to be the state of the art in Land, Air, and Sea modern simulation. Since its original release, Gulf Strike has shown its ability to simulate the changing character of the Gulf Wars from the Iran-Iraq war to the Iraqi invasion of Kuwait and its potential aftermath. In fact the original 1983 edition correctly anticipated the type and character of units the United States would send to the region in the event of a crisis. Seven complete scenarios cover the recent history of the region, plus the current Desert Shield operation, and portray the multitude of alliances possible to counter threats arising in numerous quarters. Complete air, land, and sea orders of battle for several dozen nations allow you to fight each conflict to its unpredictable and often startling conclusion. ",//cf.geekdo-images.com/images/pic147586.jpg,2,360,12,2,360,Gulf Strike,360,//cf.geekdo-images.com/images/pic147586_t.jpg,1983,"Ted Koller,James Talbot","Modern Warfare,Wargame",NA,Mark Herman,Desert Shield: A Gulf Strike Expansion Module,"Cities: Hormuz,Country: Bahrain,Country: Qatar,Country: United Arab Emirates","Hex-and-Counter,Simulation",Victory Games (I),6.52191,340 2077,"This game is an operational level simulation of the greatest airborne campaign of World War II. In September of 1944, three Allied airborne divisions dropped up to 60 miles behind German lines in Holland to seize and hold a series of roads and bridges until British ground forces could break through the front lines to link up with the paratroopers- to create an open road to the heart of the Third Reich. Until now, the tragic yet fascinating story of Market-Garden has not been simulated on a level that allows an appreciation of the entire campaign, without bogging down in endless detail. In Hell's Highway, players trace the leaden movement of XXX Corps along its jammed highway, drop the gallant paratroopers on the key bridges, and launch the unexpected panzers against the grim Arnhem defenders. Three scenarios and numerous deployment options allow players to explore the battle with historical hindsight, or to experience first-hand the confusion of those bloody days. ",//cf.geekdo-images.com/images/pic216373.jpg,2,360,12,2,360,Hell's Highway,360,//cf.geekdo-images.com/images/pic216373_t.jpg,1983,Ted Koller,"Wargame,World War II",NA,John H. Butterfield,NA,NA,Hex-and-Counter,Victory Games (I),7.26906,299 2078,"Aegean Strike presents a comprehensive and realistic picture of the interplay between ground, air, and naval forces in modern warfare. The highly interactive sequence of play allows players to act and react to the changing battle situation. The integration of combat arms occurs on both the operational and strategic level. Scenarios include a Libyan - Egyptian War, Turkish Missile Crisis, Greco-Turkish War, and, of course, WWIII. Gulf Strike is not needed to play Aegean Strike, however, a link-up scenario is included. ",//cf.geekdo-images.com/images/pic128059.jpg,2,360,12,2,360,Aegean Strike,360,//cf.geekdo-images.com/images/pic128059_t.jpg,1986,"Ted Koller,James Talbot","Aviation / Flight,Modern Warfare,Wargame",NA,Mark Herman,NA,Country: Greece,"Hex-and-Counter,Simulation",Victory Games (I),6.20604,149 2079,"NATO: The Next War in Europe is an operational level simulation of potential NATO/Warsaw Pact conflict in Central Europe. The game is played on a single mapsheet, depicting the area from Denmark to the Swiss Alps, and from France to Poland. Each player maneuvers ground forces that include armor, mech, infantry, airborne, airmobile, and marine units in an effort to control - or deny - key geographical objectives. Designed to be played in one sitting, NATO combines ease of play with a sophisticated integrated system of unit differentiation, command and supply structure, air power, force projection, chemical warfare, and tactical nuclear warfare. ",//cf.geekdo-images.com/images/pic621687.jpg,2,240,12,2,240,NATO: The Next War in Europe,240,//cf.geekdo-images.com/images/pic621687_t.jpg,1983,Ted Koller,"Modern Warfare,Wargame",NA,"Bruce S. Maxwell,Richard J. Trup",NA,NA,Hex-and-Counter,Victory Games (I),6.57774,470 2080,"Central America is a comprehensive, dynamic simulation that encapsulates the multiple elements of modern land and air combat. Conventional and guerrilla warfare are combined in a fluid, interactive game system. Players choose for themselves the intensity of the game and the level of detail involved. Four Introductory Scenarios teach the basics of the game. Five Intermediate Scenarios offer a night's play. Seven Campaign Scenarios cover the vast potential of war in Central America, from the historical fall of Somoza, to a US invasion of Nicaragua, to World War III. ",//cf.geekdo-images.com/images/pic1259147.jpg,2,360,12,2,360,Central America,360,//cf.geekdo-images.com/images/pic1259147_t.jpg,1987,"Rosaria Baldari,Ted Koller,James Talbot","Modern Warfare,Wargame",NA,James H. McQuaid,NA,NA,"Hex-and-Counter,Simulation",Victory Games (I),5.88066,212 2081,"This sprawling rendition of the American Civil War tries to fit in everything, from Grant and Lee down to Indian raids in the Western territories. It also includes the most extensive treatment of naval and riverine warfare of any strategic Civil War game. The map covers the theater of the war from the Eastern seaboard to the middle of Texas at 25 miles per hex. An optional second map extends to New Mexico. There are five turns per year, four of two months each and a four-month Winter turn. Each turn consists of an indefinite number of "pulses" and may last a long, long time. Troops are represented by generic Strength Points (about 5,000 men per SP, or one or two ironclads with escorting naval vessels). The key concepts in the game are Theaters, Command Points, Pulses and Leaders. There are three Theaters: East, West and Trans-Mississippi. Players must prioritize them each turn as primary, secondary and tertiary. These designations are made a turn in advance, requiring a modest degree of foresight. Higher priority Theaters receive larger allocations of Command Points and thus will see more activity. Command Points are needed to perform most of the game's functions, such as moving SP's, consolidating SP's into Armies, constructing fortifications, adding naval SP's, sacking unwanted generals, etc. Players obtain them by dice rolls at the start of each turn. In addition to CP's assigned to individual theaters, they receive an allotment of "discretionary" CP's that can be used in any Theater. The Union also gets Naval CP's. Additional CP's may be generated during a turn, as noted below. Each turn is divided into an indefinite number of Pulses. To begin a Pulse, each player rolls two dice. The difference between the results is the number of actions each must take in that Pulse (high roller first). Actions may be used to expend Command Points, to muster SP reinforcements or to bring inew or newly promoted Leaders into play. If the dice rolls are equal, either the turn ends immediately or each player receives additional Command Points. The likelihood of an immediate end rises with the number of tied rolls and is a certainty on the fourth tie. If the turn doesn't end in this fashion, it continues until all Command Points have been used and available reinforcements and Leaders entered. While Strength Points are abstract, the game includes more than 60 historical Leaders, who enter play at about the time that they rose to prominence in real life. Each Leader has a rank (one to four stars) and ratings for Initiative, Tactical Combat and Army Command. Many begin at lower ranks and can be promoted. Sherman, for instance, has a single star when he appears but can rise to four. Like Presidents Lincoln and Davis in real life, players don't have absolute control over promotions, nor does every Leader perform better at a higher rank. A Leader's rank determines the number of SP's he can command - up to two for a one star, up to six for higher ranks. Assigning as many SP's as permitted to a Leader (preferably a capable one) is economical, since he can move his entire force by expending Command Points equal to his Initiative. (Lower Initiative numbers are better in this game.) Without Leaders, SP's cost one CP each to move, rendering them all but static. Better yet are Armies, which can be as large as 25 SP's and must be commanded by a three or four star Leader. (Each Army has its own maximum size, based on its historical counterpart.) The game has much more: an elaborate combat resolution procedure, somewhat less elaborate supply rules, a naval system that is a game in itself, cavalry, railroads, militia, neutral states and a chrome-laden option to add the Far West map and Theater. Players gain Victory Points primarily by capturing major enemy and neutral cities and winning neutral states to their side. The South also gets VP's for successful commerce raiding and for isolating or capturing Washington, D.C. It wins at once if it captures Washington at a moment when it has more VP's than the North. Otherwise, VP's are checked in November 1864 and April 1865, when the game comes to a definitive end. For those who lack time or patience for the full war, scenarios are provided with the historical setups as of the start of 1862, 1863 and 1864. The Civil War isn't the biggest game ever produced on that dreadful conflict, but it is certainly among the most ambitious in its scope and degree of detail. ",//cf.geekdo-images.com/images/pic140475.jpg,2,1200,12,2,1200,The Civil War,1200,//cf.geekdo-images.com/images/pic140475_t.jpg,1983,"Ted Koller,The West Point Museum","American Civil War,Civil War,Post-Napoleonic,Wargame",NA,Eric Lee Smith,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",Victory Games (I),7.67152,948 2082,"Shell Shock! is a two-player game of combat, adventure and heroism in World War II Europe; adapted from the award-winning and incredibly popular Ambush! solitaire game. In each of six missions, one player commands a squad of German infantry while another commands American, British, or Soviet troops. The players determine the composition of their squads - men, weapons, and equipment - and purchase Light and Heavy supports to assist them in the mission - from foxholes and barbed wire to artillery support. Every playing is different as the intensity of the battle, mission objectives, forces and weather change. Contents: One 22" x 32" Map Display with one 16" x 18 " Map Four 8" x 16" Maps (B-E) 540 Counters (3 Sheets total) One Rule Booklet Two Mission Booklets Two Player Cards Two Squad Record Pads Two Vehicle Displays 120 Playing Cards - 46 Random Event - 30 Allied Aid Card - 30 German Aid Card - 8 Special Guest - 6 Crew Vehicle One Counter Tray Two ten-sided dice ",//cf.geekdo-images.com/images/pic14374.jpg,4,240,12,2,240,Shell Shock!,240,//cf.geekdo-images.com/images/pic14374_t.jpg,1990,Ted Koller,"Wargame,World War II",NA,Joseph Reiser,NA,Ambush! solitaire wargame system,Hex-and-Counter,Victory Games (I),6.33741,143 2087,A memory and strategy game also published by F.X. Schmid under the title Dance of the Witches. Like Sagaland/Enchanted Forest - which the playing pieces will bring to memory - this is more of a family game than simply a children's game. ,//cf.geekdo-images.com/images/pic300526.jpg,6,45,8,3,45,Magic Dance,45,//cf.geekdo-images.com/images/pic300526_t.jpg,1988,"Carol Heyer,Björn Hölle,Graham Howells,Walter Pepperle","Bluffing,Children's Game,Deduction,Memory",NA,Björn Hölle,NA,Witches,"Dice Rolling,Memory,Roll / Spin and Move","AS Company,Dal Negro,F.X. Schmid,Ravensburger Spieleverlag GmbH,Vini-Spil",5.8413,345 2088,"Players attempt to acquire shares in the most valuable companies. Companies work to build valuable blocks of adjacent properties and see that they are booked full of tourists. Players maneuver to boost the value of companies in which they own stock. The gaming board consists of 6 columns of different colors with fields numbered from 1-20, so 120 fields. Then there are wooden bits with the corresponding colors and numbers to the columns, and chips of the different colors of the columns. Every player secretly draws the wooden bits and tries to make series of numbers in the different columns. The longer the series, the more points it will generate at the end. At each players turn, beside putting the wooden bits, they can buy the colored chips. The more colored chips of the column with the longest series you have the better are your chances of winning. Players can also change unwanted wooden bits with new ones during their turn. ",//cf.geekdo-images.com/images/pic312636.jpg,6,90,10,2,90,Coup,90,//cf.geekdo-images.com/images/pic312636_t.jpg,1975,NA,"Abstract Strategy,Economic,Number",NA,Wolfgang Kramer,NA,Krone Spiele für Erwachsene,"Commodity Speculation,Tile Placement","ASS Altenburger Spielkarten,F.X. Schmid,Krone Spiele (ASS),MIKA",6.2752,125 2089,"A roll-and-move camel racing game in which players roll colored dice and are given the option of moving camels whose multicolored racing stripes match the roll forward on the racing track. The twist is that the owner of each camel is not revealed until the end of the game, and the slowest camel wins. ",//cf.geekdo-images.com/images/pic179994.jpg,6,45,8,2,45,Das Letzte Kamel,45,//cf.geekdo-images.com/images/pic179994_t.jpg,1989,NA,Arabian,NA,Tom Schoeps,NA,Animals: Camels,Roll / Spin and Move,F.X. Schmid,5.36231,65 2090,Hex and counter wargame in the Standard Combat Series (SCS). In a half-width bookcase box. Comes with several scenarios. ,//cf.geekdo-images.com/images/pic309042.jpg,2,120,15,2,120,Stalingrad Pocket (first edition),120,//cf.geekdo-images.com/images/pic309042_t.jpg,1992,NA,"Wargame,World War II",NA,"Dean Essig,Masahiro Yamazaki",NA,"Country: Russia,Standard Combat Series",Hex-and-Counter,"The Gamers,Oriflam",6.74641,167 2091,"(from the back of the box) The Game Legions of Steel is a fast paced miniatures combat game set in the not so distant future. Save humanity from a siege of mechanical horrors. Play an elite group of Commandos in high tech powered armour on their missions to destroy the base complexes of the Overlord computer. Meanwhile, your opponent maneuvers his horde of robotic minions commanded by ten feet of raw terror: the dreaded Mark I Assault Fiend. The Rules Mechanics are simple. Only six sided dice are required to quickly resolve firefights, but you need more than luck to survive. With Blasters, Deadbolt Launchers, Kinetic Pulse grenades, and the Napalm-X Flame Weapon on the field of battle, tactical considerations are many. Before you out-fight your opponent, you must first out-think him. ",//cf.geekdo-images.com/images/pic512829.jpg,5,180,12,2,180,Legions of Steel,180,//cf.geekdo-images.com/images/pic512829_t.jpg,1992,NA,"Fighting,Miniatures,Science Fiction",NA,"Clark Browning,Marco Pecota,Derrick Villeneuve","Legions of Steel Advanced Rules,Legions of Steel Alien Source Book,Legions of Steel Junction Point: Campaign Pack 1,Legions of Steel Scenario Pack 1",NA,Modular Board,"Devir,Global Games Company",6.93827,127 2092,"Note: that this game is NOT to be confused with the Elfengold expansion set of the same name (also designed by Alan Moon). Once upon a time in the Land of the White Winds... ...there was an old and good-natured troll who owned a prosperous mine. The mine was so prosperous, in fact, that the troll had accumulated enough wealth to retire after years of hard work. Once a year, the elves who live in the forests near the mine celebrate their Great Wood Fair. One of the highlights of each Fair is the mining competition. The troll, who enjoys the Fair just as much as the elves, gladly opens up the mine to let the elves dig for gold. Only the fastest and luckiest elf is allowed to keep his gold though, so while the competition is friendly, it is also very challenging. No one seems to care that the elves try to hinder each other by hiding stones where they think their fellow competitors will dig. In the end, it is the most clever elf who will win and stake a claim to his gold. This is an simple bluffing game from the White Wind stable. Players spend money to buy shovels & pickaxes to dig for gold. They then enter the mine, and start to dig. But wait!! players also get to place broken shovel and decoy counters on the board as well. A broken shovel means no gold, and you lose the implement you were digging with. All decoys (or no counters) means you get the gold value on the board space you're digging from. The question is - to dig or not to dig?? The winner is the first to 50 gold, or the highest gold when someone with 50 gold gets out of the mine. ",//cf.geekdo-images.com/images/pic509342.jpg,6,60,10,2,60,Elfengold,60,//cf.geekdo-images.com/images/pic509342_t.jpg,1991,Doris Matthäus,"Bluffing,Fantasy",NA,Alan R. Moon,NA,NA,NA,White Wind,6.09905,105 2094,"A compendium of games for younger children. Including: The Bird Game, Blossoms, Round the Castle and Hot Dogs for Lunch Components include: 2 2-sided boards 6 colored wooden pawns 20 colored wooden flower tokens (4 each in 5 different colors) 12 Chance Cards 12 Hot Dog Cards 1 6-sided color die Each of the sides of the boards represents a different game and each game uses a subset of the components. The Bird Game is a very simple roll and move game. Round the Castle is a slightly more involved roll and move game. Blossoms is a very simple roll the die set collection game. Hot Dogs for lunch is a slightly more involved roll and move with set collection game. ",//cf.geekdo-images.com/images/pic2601726.jpg,6,15,3,2,10,4 First Games,15,//cf.geekdo-images.com/images/pic2601726_t.jpg,1974,"Ellen Brennan,Hermann Wernhard",Children's Game,NA,Hermann Wernhard,NA,"Admin: Better Description Needed!,Flowers","Dice Rolling,Roll / Spin and Move","Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.08485,66 2095,"Game of forest management, nurturing seedlings into trees, reducing pollution, managing money. Extremely clever card mechanic. Seasons change, six types of trees take damage and generate income, animals move into your forest. Don't let the theme fool you -- there's lots to think about here. ",//cf.geekdo-images.com/images/pic174378.jpg,4,90,12,2,90,Waldmeister,90,//cf.geekdo-images.com/images/pic174378_t.jpg,1994,Franz Vohwinkel,Environmental,NA,Andreas Seyfarth,NA,NA,"Auction/Bidding,Co-operative Play,Tile Placement",Hans im Glück Verlags-GmbH,6.25935,107 2096,"This is an abstract strategy game with very nice wooden components. It is a part of the same series or games as Cabale and Siesta. Players begin with four hidden tiles that have pictures on them matching block types (in two shapes and two colors). Players take turns adding and possibly moving blocks on a board, each turn adding to one of six towers, to a maximum or four blocks per tower. The players are trying to build towers with pieces that match their tiles. When five towers reach their maximum height, players arrange their tiles so as to match as many towers and blocks as possible. ",//cf.geekdo-images.com/images/pic66437.jpg,4,20,10,2,20,Caprice,20,//cf.geekdo-images.com/images/pic66437_t.jpg,1999,NA,Abstract Strategy,NA,"Oliver Bolten,Rolf Rötgers",NA,Goldsieber Royal,"Pattern Building,Tile Placement","Goldsieber Spiele,Rio Grande Games",5.79562,126 2098,"If you know how to play Magic, you are half way there in this blatant Magic clone. What makes this game different is there are two areas to fight/control and the artwork on the cards. The story, Heaven has fallen and the Angels trapped on Earth are trying to use the Matrix (internet) to open a gateway into Heaven. There are six basic types of cards. Locations (lands) that open (tap) to provide aura (mana) or store tau (victory points.) There are 8 different convictions (colors) so from a starter it will still be near impossible to build a deck. Characters (creatures) represent the fallen hosts and heathen groups that can be called. These can battle in the Wilds (real world) or plug in and leave their body and fight in the Matrix. While there, if they die they're ripped back into their body. Alephs (artifacts) are powerful talismans that attach to characters or locations. Enhancements (enchantments) attach to other cards for positive or negative affects. Celestial Powers (sorceries) can be played on your turn only and are discarded immediately. Miracles (instants) are instant effects that can be played anytime. To win the game you need to play cards in the Matrix that can store tau and protect them. Each card can only hold so much, so you will need to call more then one. You will need to store enough tau (5 to 21 depending on the number of players and desired game length) to open a gateway into heaven. The game is a bit more complicated than Magic but with fewer cards available not as rich. There is also a social voting element similar to V:tES/Jyhad. Special mention must be made of the cards. The cards are about an inch longer than most ccgs, with most of the extra room taken up by the stunning artwork. Kudos to Rick Berry, the graphic designer, for making one of the most striking looking games out there. ",//cf.geekdo-images.com/images/pic160263.jpg,5,90,12,2,90,Heresy,90,//cf.geekdo-images.com/images/pic160263_t.jpg,1995,"Darrel Anderson,Stephen Barnwell,Rick Berry,Tim Bradstreet,Gerald Brom,Brian Despain,A. C. Farley,Richard Kane Ferguson,D. Alexander Gregory,Craig Hamilton,Michael Kaluta,Tom Kidd,Darrell Midgette,Christian Moore,James O'Barr,William O'Connor,John W. Pierard,Andrew Robinson,David Robyn Seeley,Owen Seyler,Barclay Shaw,Cortney Skinner,John K. Snyder, III,Matthew Sturm,Karl Waller,Dean Williams,Bernie Wrightson","Card Game,Collectible Components,Fantasy,Fighting",NA,"Christian Moore,Owen Seyler,Matthew Sturm",NA,CCGs (Collectible Card Games),Voting,Last Unicorn Games,5.79158,101 2099,"A game very similar to Mille Bornes, where you're racing against other players to be the first one to download enough music, movies and such. You have to deal with computer crashes, viruses, etc. Re-implements: Mille Bornes Stap op ",//cf.geekdo-images.com/images/pic132735.jpg,6,60,6,2,60,Online: Internet Card Game,60,//cf.geekdo-images.com/images/pic132735_t.jpg,2000,NA,Card Game,NA,(Uncredited),NA,NA,"Set Collection,Take That","Goliath B.V.,Hasbro",4.85238,84 2100,"The other designers are: Micki Niebling, John Danovich, Matt Forbeck and Bryan Winter Get involved in a game of dragon poker, walk the fine line between ethics, Bunny and da boss, and try to keep Gleep out of trouble in this game of myth and mayhem based on the popular Myth series by Robert Lynn Asprin. You and the other players are characters from Robert Asprin's "Myth Adventures" series, and roam around the board screwing up, trying to stay out of trouble, and indulging in the occasional round of dragon poker. Lavishly illustrated by Phil Foglio. The object of the game is to accumulate Fame and Gold, which is mostly done by winning Confrontations with other players and various characters on the board. ",//cf.geekdo-images.com/images/pic319269.jpg,6,90,10,2,90,Myth Fortunes,90,//cf.geekdo-images.com/images/pic319269_t.jpg,1990,Phil Foglio,"Fantasy,Novel-based",NA,"John Danovich,Matt Forbeck,Will Niebling,Schar Niebling,William V. Niebling,Micki Niebling,Bryan Winter",NA,NA,Roll / Spin and Move,Mayfair Games,4.9436,86 2102,"Game 1 of 2 in a series called "Spy Training Games" and issued in 1973 by House of Games Corporation Limited (Bramalea, Ontario, Canada) Game 1 is "Project CIA: The Secret Formula". Game 2 is "Project KGB: The double agent". The two board games are distinct, different, and have different rules. The two board games can be united together and played following the instructions as "The Deluxe Game" or "Super KGB". In "Project CIA: the secret formula", 17 envelopes are scattered in designated spots on the board game. One of the 17 envelopes has the secret formula. By rolling the dice, players move around the board game and as they pass over the positions where the envelopes are, they pick up the tile and see if it has the secret formula printed on the bottom of the tile. The winner of the game is the one that exits the board game from one of its four entrance/exit gates. There is a clear moving piece representing a security guard that moves around from one room to another room. If a player finds himself inside a room with the security guard, he/she has one turn to exit the room. ",//cf.geekdo-images.com/images/pic30940.jpg,4,60,8,2,60,Project CIA: The Secret Formula,60,//cf.geekdo-images.com/images/pic30940_t.jpg,1973,NA,Spies/Secret Agents,Super KGB: The KGB meets the CIA in 2 Spy Training Games,"(Uncredited),Earl Doherty",NA,NA,Pick-up and Deliver,"Waddington's Games, Inc.",5.31053,57 2104,A stock market share trading game. You influence the share price (through a choice of event cards) and buy or sell accordingly. Well done but doesn't stand out at first glance. ,//cf.geekdo-images.com/images/pic21106.jpg,5,60,10,2,60,Speculate,60,//cf.geekdo-images.com/images/pic21106_t.jpg,1972,NA,Economic,NA,Graeme Levin,NA,NA,"Stock Holding,Trading","Waddington's Games, Inc.",5.67945,64 2105,"A simple, fast-playing and very enjoyable game of World War I aerial dogfighting. The board is hexagonal, and up to 6 players may play at once. You have your own airstrip, to which you can return for repairs and ammunition reload; however, their approach is severely constrained, leaving you vulnerable to other players awaiting to pounce on you. Each player simultaneously selects which way he'll fly, and later on the bullets rip through the air. Clouds complicate maneuvers somewhat. Similar to Blue Max but a lot simpler. The game was originally published by Gametime Games. A second edition was published (apparently by the designer) under the company name "Gamer." ",//cf.geekdo-images.com/images/pic27276.jpg,6,60,8,2,60,Sopwith,60,//cf.geekdo-images.com/images/pic27276_t.jpg,1978,NA,"Aviation / Flight,Wargame,World War I",NA,David Dyer,NA,NA,"Action / Movement Programming,Hex-and-Counter,Simultaneous Action Selection","Gamer,Gametime Games",6.704,100 2106,"This is the long awaited re-release of Marc Miller's classic game Imperium, 3rd Millennium. This is a two player Hex and Counter game where one player plays the Vilani Empire that is slowly expanding to take over the entire galaxy. Naturally, the Vilani Empire has recently discovered the Terran Empire (Player 2) and conflicts arise for control of Earth and her surrounding star systems. This beautifully reproduced game comes with 330 counters, charts and tables. Three large maps of the star systems and jump routes, tactical planetary maps and 3-D space combat maps allow for many levels of strategic and/or tactical combat play. A small scenario booklet also provides a variety of scenarios to choose from. Re-implements: Imperium ",//cf.geekdo-images.com/images/pic318138.jpg,2,120,12,2,120,Imperium: 3rd Millennium,120,//cf.geekdo-images.com/images/pic318138_t.jpg,2001,"Peggy Coleman,Brien J. Miller","Science Fiction,Wargame",NA,Marc W. Miller,NA,NA,Hex-and-Counter,Avalanche Press Ltd.,5.22806,139 2110,"Players begin with nine money cards totaling 13,000 in various denominations, including two cards worth zero. In turn, players roll a colored die and then offer at least one face-down money card to the player indicated by the roll. That player may either accept the offer or challenge it. If challenging the offer, the player rolls a numbered die. If the number is greater than the amount of money offered, the offering player must add at least one face-down card to the mix and begin the process anew. If the die roll is equal to the money, the offer must be accepted. If the roll is less than the offer, the offering player keeps his money and the challenging player must pay the offering player the amount offered. First player reaching 25,000 wins. A quick, light game of bluffing. ",//cf.geekdo-images.com/images/pic293978.jpg,6,20,10,2,20,Johnny Controletti,20,//cf.geekdo-images.com/images/pic293978_t.jpg,1997,"Tomasz Larek,Lüders & Baran","Bluffing,Card Game,Mafia",NA,Dominique Ehrhard,NA,NA,"Dice Rolling,Memory","Användbart Litet Företag,F.X. Schmid,Foxgames (Poland)",5.37647,85 2114,"A simple push-your-luck card game with mechanics similar to Can't Stop. Players reveal cards from the draw pile one at a time, and may stop at any point and collect the cards into their score pile. However, if two fish of the same type are revealed, the player loses those cards and all cards in between, as well as forfeiting his turn. An octopus card when revealed also will end the turn and cost the player the other cards turned up on that turn, but allows the player to attempt to steal cards from another player's score pile. Only the biggest fish of a type in a player's pile count for scoring purposes. Game is to 77 points (perhaps this is a nice, round number in Germany). Part of the Goldsieber à la Carte line of games. ",//cf.geekdo-images.com/images/pic191734.jpg,4,20,6,2,20,"Duck, Duck, Bruce",20,//cf.geekdo-images.com/images/pic191734_t.jpg,1997,"Dave Clegg,Michael Menzel,Franz Vohwinkel","Animals,Card Game,Children's Game",NA,Peter Neugebauer,NA,"Animals: Ducks,Animals: Fishes,Goldsieber à la Carte",Press Your Luck,"Gamewright,Goldsieber Spiele,Kaissa Chess & Games,Kanga Games,Noris Spiele,Zvezda",6.21253,501 2115,"Using the theme of the Free Parking space in Monopoly, this game is a easy to learn card game. Each player has a parking meter which they can add time to by playing Feed the Meter cards. They then can play errand or Point cards, like visit the health club or renew your driver's license. Special cards allow you to affect the play of others and the second chance cards are a random good or bad effect. The first player to score 200 or more points is the winner. This game has a Mille Bourne type feel to it. ",//cf.geekdo-images.com/images/pic302835.jpg,4,30,8,2,30,Free Parking,30,//cf.geekdo-images.com/images/pic302835_t.jpg,1988,NA,"Card Game,Transportation",NA,Charles Phillips,NA,"Monopoly,Monopoly: short derivatives",NA,"Hasbro,Parker Brothers,Parker Spiele,Waddington's Games, Inc.,Winning Moves Games (USA)",5.12478,253 2116,"Quoted from the rulebook: "Cartino is an exciting game. The playing tiles have the card symbols, Hearts, Clubs, Diamonds, Spades, printed on them and have to be laid on their appropriate spaces on the board. Skill, concentration and a bit of luck, too are decisive! The 32 tiles are laid on the appropriate spaces on the board. There is room for two identical tiles on each space. Each space has a different score value but the tiles placed only score when they are joined by neighbouring tiles. The last tile placed is not counted for the score. The aim of the players is to place their tiles so that they connect to other tiles of high value. The points scored are marked with the score markers. The player with the highest score wins." Cartino was also published in the Ravensburger Casino Series. ",//cf.geekdo-images.com/images/pic140199.jpg,4,45,10,2,45,Cardino,45,//cf.geekdo-images.com/images/pic140199_t.jpg,1969,(Uncredited),Card Game,NA,Alex Randolph,NA,Ravensburger Casino Series,Tile Placement,"Milton Bradley,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Vedes",5.49045,66 2119,"This is the newest edition of the 221B Baker St. game, and the gameplay is nearly identical to the original. Twenty "all-new, all-true" mysteries of the 20th century include: The JFK assassination in "The Camelot Conspiracy, Pt. I and II" Jimmy Hoffa's disappearance in "The Vanishing Teamster" Elvis's death in "The King's Early Exit" 221B Baker Street is the London address of the world's most celebrated fictional detective, Sherlock Holmes, and his dedicated companion, Dr. Watson. However, instead of staying in London, in this version players use H. G. Wells' Time Machine to travel to the future, attempting to solve infamous cases from the 20th Century. Each player assumes the role of Holmes and matches wits with the other players to determine who possesses the most skillful powers of deduction. The game includes 20 cases based on famous crimes and criminals of the 20th Century, including the Zodiac Killer, Sacco and Vanzetti, the Lindbergh Kidnapping, and "The Black Dahlia". Each case is represented by a card that features a crime told in story form, a selection of probable suspects and a list of locations involved in that crime. The board represents the various cities the crimes occurred in, with eighteen generic locations to find clues (Pharmacy, Hotel, Airport, Supermarket, Tavern, Harbor, FBI, etc.). Players must collect clues from different locations, noting them down on their checklists as they attempt to find the answers to the questions listed on the case card. Movement is via die roll. Naturally, the crime scene will often contain vital clues, and a prudent detective always checks with the neighbors. Still, you can learn something important almost anywhere in town. The first player to figure out the correct answers to a particular mystery or crime, return to the Time Machine and announce the solution, is the winner. There are two versions of this edition: Standard and Deluxe. The Standard version uses regular movers, while the Deluxe version includes six "collectible" pewter playing pieces: Deerstalker Cap, Time Machine, Dark Lantern, Magnifying Glass, Violin, Pipe. ",//cf.geekdo-images.com/images/pic205804.jpg,6,45,12,2,45,221B Baker St.: Sherlock Holmes & the Time Machine,45,//cf.geekdo-images.com/images/pic205804_t.jpg,1996,NA,"Deduction,Murder/Mystery,Novel-based",NA,"Antler Productions,Jay Moriarty",NA,"Characters: Sherlock Holmes,Country: USA,Mystery Novels,Time Travel",Roll / Spin and Move,"Grow Jogos e Brinquedos,John N. Hansen Co., Inc.,The Toy Company Argentina S.R.L.,University Games",5.75238,189 2121,"Sword and the Stars sets the stage for interstellar conflict between vying empires on such a scale (the map depicts about 1/4 of a spiral galaxy) that individual ships and even fleets become insignificant. You pay for and resolve entire interstellar campaigns with cards representing massive scale investment of manpower and resources over 4 Earth years of operations, each player round representing the passage of 20 years. Players direct the fate of interstellar empires through expansion or consolidation by means of conquests, raids, governing, building planetary defenses, commerce, and diplomacy. The game was derived from two existing popular SPI titles. While adding many subtle changes in its own right, it combines the highly successful system used in Empires of the Middle Ages with the graphic layout used for Freedom in the Galaxy. Technology and economics are abstracted, but both play a large role in just about every aspect of the game. Stargates allow players to conduct interstellar operations against any star system, free of range constraints. This means that in an interstellar war, nowhere is safe from your enemies. Includes a mechanism for a sort of Galactic Security Council, where players can scheme all sorts of mischief against each other. Ten scenarios (including the "Galactic Cycle" campaign game) are supplied. A "short" game will depict a period lasting about 200 years, while for the long "grand campaign" scenario it is recommended to play "at least" 1000 years. The Sword and the Stars is more compact than Empires. Includes 400 counters, 58 year cards, a 17 x 22" map depicting a total of 42 star systems. Maximum 5 players (3-4 recommended). Historical Note: Writing about SPI's Empires of the Middle Ages (q.v.), editor Kula included a sidebar quote from Redmond Simonsen to the effect that "a good number of people...would really enjoy the game if they'd just imagine that it's a science fictional or fantastic continent instead of Europe". Well, in 1981, the year after Empires of the Middle Ages was released, SPI produced another game using the same system and the missing science fiction premise, and The Sword and the Stars was born. ",//cf.geekdo-images.com/images/pic143852.jpg,5,240,12,1,240,The Sword and the Stars,240,//cf.geekdo-images.com/images/pic143852_t.jpg,1981,"John W. Pierard,Redmond A. Simonsen","Civilization,Economic,Political,Science Fiction,Wargame",NA,Eric Lee Smith,NA,Admin: Better Description Needed!,"Action Point Allowance System,Voting","SPI (Simulations Publications, Inc.)",6.2422,109 2122,"Vampire: the Eternal Struggle (or VTES for short) is a multi-player collectable card game based on the award-winning Vampire: the Masquerade role playing game in which players take on the role of ancient vampires known as a Methuselahs. Considered mere legend by many, Methuselahs rule everything from the shadows, engaging in a eons-long Machiavellian conflict that encompasses political, social, and even physical warfare. The struggle is won or lost based on the actions taken by your minions – younger vampires who unknowingly do your bidding. In this way, the game can allow for deep and immersive storytelling as your minions purchase equipment, hire retainers, even suggest legislative changes to vampiric society, all in the service of your dark plots. VTES was the second card game designed by Richard Garfield (designer of Magic the Gathering, Netrunner, and other games). It was designed to avoid some of the flaws that Garfield found in Magic: VTES does not require you to include resource or mana cards in your deck, and cards are instantly replaced when played, meaning that card draw isn’t as important as knowing when to discard a card to sculpt a better hand. It also has a gameplay experience more in keeping with a boardgame than a traditional card game – VTES is usually played by 4 or 5 players and games can last up to 2 hours. Unlike most multi-player games, players in VTES do not engage in a free-for-all. Each player directs their attacks to the player on their left (their “prey”) and defends against the player on their right (their “predator”). You gain victory points by eliminating or “ousting” your prey from the game, in which case the next player to the left becomes your new prey. The player with the most victory points at the end of the game wins (even if they have been ousted!). This arrangement makes the game a very social one – you and the player two seats to the left and right have common enemies. But if you help these allies too much, you may find that you’ve made one of them too strong, and when they suddenly become your new predator, your help has transformed that ally into a deadly threat. VTES is also a resource management game. Each player begins with 30 points of influence called “pool” that Methuselahs hold dearer than unlife itself. If you run out of pool, you are ousted from the game. But this pool is also the way that you sway vampires to your cause. Each turn you have the opportunity to spend your pool to seduce a vampire. Weak fledgling vampire are easily swayed, but the older more powerful ones require convincing, which may require multiple turns to accomplish. Once a vampire is converted to your side, all the pool you spent on them becomes blood possessed by this vampire, which can be spent to play cards that allow them to activate their unique vampiric powers. Each minion must manage their blood and you must manage your pool – spending more provides you with additional minions, but brings you one step closer to being ousted. Under- or over- investing in your minions may well cost you the game. Although the last official card set was released in 2010 by White Wolf, VTES is still played and enjoyed by players around the world. Tournaments still draw large groups of attendees, and some continental championships see more than 100 players attend. The game is currently supported by Vampire: Elder Kindred Network™, the official player organization responsible for sanctioning and regulating VTES tournaments, recording V:TES players’ ratings (and rankings), as well as designing and releasing new digital expansions featuring profession artwork. Go to their site at www.vekn.net to check out what's new with the game! ",//cf.geekdo-images.com/images/pic178705.jpg,5,120,13,2,120,Vampire: The Eternal Struggle,120,//cf.geekdo-images.com/images/pic178705_t.jpg,1994,"Rob Alexander,Doug Alexander,Edward Beard, Jr.,Stuart Beel,Melissa Benson,John Bolton,Steve Casper,Mike Dringenberg,Richard Kane Ferguson,David Fooden,Sandra Garavito,Daniel Gelon,D. Alexander Gregory,Quinton Hoover,Heather Kreiter,Brian LeBlanc,Anson Maddocks,Harold Arthur McNeill,Ken Meyer, Jr.,Monte Moore,Terese Nielsen,Mark Poole,Steve Prescott,Gines Quinonero,Alan Rabinowitz,David Roach,Christopher Rush,Christopher Shy,Larry Snelly,Ron Spencer,Mark Tedin,Richard Thomas (I),Drew Tucker,Pete Venters,Tom Wänerstrand,Michael Weaver,Lawrence A. Williams","Card Game,Collectible Components,Fighting,Horror,Political",Vampire: The Eternal Struggle 10th Anniversary,"Richard Garfield,Robert Goudie,L. Scott Johnson","Vampire: The Eternal Struggle - Ancient Hearts,Vampire: The Eternal Struggle - Legacies of Blood,Vampire: The Eternal Struggle - The Black Hand,Vampire: The Eternal Struggle – Bloodlines,Vampire: The Eternal Struggle – Dark Sovereigns,Vampire: The Eternal Struggle – Anarchs,Vampire: The Eternal Struggle – Anarchs Unbound,Vampire: The Eternal Struggle – Danse Macabre,Vampire: The Eternal Struggle – Ebony Kingdom,Vampire: The Eternal Struggle – Final Nights,Vampire: The Eternal Struggle – Gehenna,Vampire: The Eternal Struggle – Heirs to the Blood,Vampire: The Eternal Struggle – Keepers of Tradition,Vampire: The Eternal Struggle – Kindred Most Wanted,Vampire: The Eternal Struggle – Lords of the Night,Vampire: The Eternal Struggle – Nights of Reckoning,Vampire: The Eternal Struggle – Storyline Rewards 2015,Vampire: The Eternal Struggle – Sword of Caine,Vampire: The Eternal Struggle – The Sabbat,Vampire: The Eternal Struggle – The Unaligned,Vampire: The Eternal Struggle – Twilight Rebellion","CCGs (Collectible Card Games),From RPG books to board games,Vampires","Hand Management,Voting","White Wolf Publishing (White Wolf),Wizards of the Coast",7.07627,1961 2123,"This game takes fantasy with magic, elves, dwarves, orcs, trolls etc., and puts them in a cyberpunk world 60 years in the future. There are 7 types of cards... Runners - You collect groups of these characters and use them to make runs on objectives. Some of these can support the group through computers while staying safe at home. These cards have symbols on them that represent their abilities and these are use to bypass threats without actually having to face them. Objectives - These are what you are making runs on. They are worth reputation points and usually have a task that you must best or a number of symbols that you have to match with the symbols on your runners. Challenge - You assign these to the objectives as additional hurdles that you have to get by before you can tackle the objective. Usually you can bypass them with the right symbols but if not they can represent nasty things you will have to fight or things that will just hurt you. Gear - This is stuff that you assign to runners to help them make runs. Some gear requires you to have a runner with a matching symbol. Locations - These represent places that you control and can help you in various ways. Contacts - These represent people that will help you. Specials - These are instants that you play to affect the current situation. Everything is driven by money which is hard to come by. It costs money to acquire almost every card and a lot of cards require money spent just to keep them in play or every time you use them. ",//cf.geekdo-images.com/images/pic1268604.jpg,8,60,12,2,60,Shadowrun: The Trading Card Game,60,//cf.geekdo-images.com/images/pic1268604_t.jpg,1997,"Paul Bonner,Oriuzio ""Dany Orizio"" Daniele,Jeff Laubenstein","Card Game,Collectible Components,Fantasy,Fighting,Science Fiction",NA,Mike Nielsen,NA,"CCGs (Collectible Card Games),Cyberpunk,From RPG books to board games,Shadowrun",NA,"Diseños Orbitales,Fanpro,FASA,ISA",6.34473,256 2125,"The game is played on a square grid, usually 10 by 10. Each player starts with four amazons (which move as chess queens, but do not capture) placed in predetermined locations on their side of the board. On a player turn, he moves one amazon and then fires an arrow from the arrival position. Firing an arrow consists in placing a new arrow piece on the board; also the arrow moves like a queen from the position it is fired. The landed arrow doesn't move anymore and creates a permanent block on the board. Arrows can not be passed through by either amazons or other arrows. The first player who can not make a legal move (move and then shoot) loses the game. ",//cf.geekdo-images.com/images/pic1152391.jpg,2,30,12,2,30,Amazons,30,//cf.geekdo-images.com/images/pic1152391_t.jpg,1992,Néstor Romeral Andrés,Abstract Strategy,NA,Walter Zamkauskas,NA,Combinatorial,"Area Enclosure,Grid Movement,Tile Placement","(Web published),Ediciones de Mente,Kadon Enterprises,nestorgames",7.16335,227 2127,"This defunct CCG is primarily based on characters from Marvel comics, with DC and Image comics represented in later expansions. Each player has a team of 4 characters, each rated in 3 or 4 skill types. At the beginning of each hand, each player makes a wager of some of their 7 mission cards based on how confident they are that they can "win" the hand by causing the most damage. Players then take turns playing a card from their hand or cards set aside from previous hands. Cards include Power cards (basic attack or defense in a skill type), Universe cards (e.g., a city bus, which adds value to a Strength attack), Special cards (usually character specific with varying effects), and more in later expansions. At the end of each hand, the damage from that hand is totaled; the player who caused the most "completes" their wagered missions, while the other player is "defeated" with those missions. Players may concede a hand instead of playing a card, losing their missions but avoiding further damage A player wins when they have knocked out all 4 opposing characters, "completed" all of their missions, or their opponent is "defeated" in all missions. (There is also a basic game option without the use of missions or conceding, in which the sole victory condition is knocking out the opposing team.) ",//cf.geekdo-images.com/images/pic135901.jpg,2,30,10,2,30,Overpower,30,//cf.geekdo-images.com/images/pic135901_t.jpg,1995,NA,"Card Game,Collectible Components,Comic Book / Strip,Fantasy,Fighting",NA,"Michael Stern,Theodore Stern",NA,"CCGs (Collectible Card Games),Comics: DC Universe,Comics: Marvel Universe,Superheroes",Variable Player Powers,Fleer/Skybox,5.55746,378 2129,"Players build a wall of plastic bricks to protect their fort, then alternate turns shooting the walls down using ballistae ("crossbows") and plastic discs, or by lobbing discs over the wall with the catapult. Various scenarios and victory conditions can be made. ",//cf.geekdo-images.com/images/pic1222087.jpg,2,30,6,2,30,Crossbows and Catapults,30,//cf.geekdo-images.com/images/pic1222087_t.jpg,1983,NA,"Action / Dexterity,Children's Game,Medieval",NA,Henri Sala,"Crossbows and Catapults Battering Ram,Crossbows and Catapults Battling Giants: Cyclops and Minotaur,Crossbows and Catapults Castle Outposts,Crossbows and Catapults: Chariots Battleset,Crossbows and Catapults Dragon,Crossbows and Catapults: Dragon Battle Set,Crossbows and Catapults: Grand Battleset,Crossbows and Catapults: Sea Battle Set,Crossbows and Catapults: Trojan Battleset,Crossbows and Catapults: Trojan Horse and Battle Shield",Crossbows and Catapults,NA,"Alga,Base Toys,Gay-Play,El Greco,Harbert,Lakeside,Tomy",6.52168,637 2130," GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. This is a very simple CCG based on the movie Star Wars: Episode I. First, after shuffling, you see who goes first (usually drawing "destiny") and then draw 6 cards from your reserve deck. The player who goes first usually chose the planet to battle at first. And, from these 6 cards, you then deploy up to 6 "counters" worth of cards from your hand. These can be Locations (if you are on the same planet), weapons and characters. There were also "effect" cards that could be deployed to the table to boost up your characters, power, equipment and # of counters per turn. Phase two is battling for the planet you are currently on. You lay any battle cards in your hand down and pick up your deployed character and weapon cards. These are arranged in the order of "battle card, weapon card, character card." With the cards in order from last (first character you want to battle with) to first (last character to be battled), you place them face down in a stack and you both turn over cards until you get to a character (in the case of weapons and battle cards). Cards turned over before the character are attached to the character (weapons and such) if the character can use them. If the character can not use them, then they are discarded. If you have weapons, you total up the number of "power dots" (red dots) and draw destiny. That is the top card of your reserve deck. You then look at the small number on the "die" in the upper right hand corner of the card. You add this power to the character. Whichever character has more power wins and the loser discards his character and attached cards. Damage is listed on the card that lost. The loser then discards that many cards off the top of his or her deck. Both players then turn over their cards in the fight deck for the next characters to fight, etc. If the attacker ends up with more characters then the defender then the defender discards 1 card for each. The cards that survived the battle remain at the planet for the next round. The final phase is called even up. Pick up your original hand and you may discard it before drawing back up to 6 cards then go back to phase one again. If you have more than 6 cards in your hand, you have to discard down to 6. If you have less than, and you wish to keep them, you then draw to equal 6. If you are not satisfied with your hand, you can discard the whole thing and draw 6 fresh cards. If after a battle you are the only one with characters left on a planet you have won it and you move to the next planet which is chosen by the winner of the planet. You can also "surrender" the planet. You win by controlling 2 of the 3 planets or by running your opponent out of cards. There are a lot of other little things involved but that is basically how the game goes. The artwork on the cards is up to Deciphers usual very high standards. ",//cf.geekdo-images.com/images/pic55854.jpg,2,45,8,2,45,Young Jedi CCG,45,//cf.geekdo-images.com/images/pic55854_t.jpg,1999,NA,"Card Game,Collectible Components,Fighting,Movies / TV / Radio theme,Science Fiction",NA,Chuck Kallenbach,NA,"CCGs (Collectible Card Games),Star Wars",Simultaneous Action Selection,Decipher,4.87561,295 2132,"This CCG plays more like a board game than a card game. Each player starts with a Guardian, a very powerful creature with special abilities. In front of the Guardian you place a set of 3 stronghold cards. These are locations that give you bonuses. In front of these are 3 empty spaces that terrain cards will be placed. These will match up to the other players 3 empty spaces thus creating the board. Onto your stronghold you can place creatures under a shield to keep them hidden. Only creatures under a shield can move and they can move up to 2 spaces with some restrictions. There is a limit to what can be put under the shields so you can not make your army too big. When two armies met they battle. Combat is fairly detailed. Both players pick up their cards from under the shields to make a combat hand. Each player secretly chooses one creature and they are placed down on the table. The stronger then covers the weaker. This is repeated for each creature until only one player has creatures left in his hand. He can then assign these creatures to help any of the previous creatures placed. There are many modifiers involved and each stack of creatures must be checked for a winner. All losers are discarded. After determining each battle the total strength of each army is checked. The weaker army must then retreat or the attacker in case of a tie. To win you must either control all six of the lands between the strongholds, destroy 5 of the opponents shields or destroy the opposing Guardian. The game is fairly complicated but very straight forward. Special mention must be made of the artwork. There is no better looking game on the market. The illustrations are large and very well drawn. Humor abounds. After the first release, a revised edition was published ('Guardians Revised Edition'). The game has three expansions, namely Dagger Isle Drifter's Nexus Necropolis Park Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic456151.jpg,4,45,12,2,45,Guardians,45,//cf.geekdo-images.com/images/pic456151_t.jpg,1995,"Christos Achilleos,Den Beauvais,Gerald Brom,Don Maitz,Rowena Morrill,Keith Parkinson,Mike Ploog,James Warhola","Card Game,Collectible Components,Fantasy,Fighting",NA,"Keith Parkinson,Luke Peterschmidt",NA,CCGs (Collectible Card Games),Secret Unit Deployment,FPG,6.30176,250 2133,"Publisher Blurb These are the last days. Gaia is dying. The Apocalypse is here. Will you fall defending her or die a cowards death? Will your pack live in legend as the ones who saved the world, or those who betrayed it? Is today a good day to die? Take control of a pack of Garou, savage werewolves, as they battle the forces of the Wyrm in defense of Mother Earth, Gaia. Call upon ancient spirit pacts, mystical abilities, and the tools of the modern world to destroy the forces of corruption that threaton to plunge the world into eternal darkness and decay. But not every Garou agrees how best to save Gaia. Is it best done through force? Through renewing the traditions and spirit pacts of old? Through mystical means? Or should the Garou just adapt to the new age and help Gaia change to fit into the new world? Or sell out and play a pack of Wyrm creatures hell bent on seeing that the Wyrm is the final victor in the coming Apocalypse. But not even the forces of the Wyrm can agree on their methods. Should they concentrate on corrupting humans and Garou to do the Wyrm's bidding? Should they fight the Garou claw to claw? Or should they win the war by destroying every last thing the Garou love and cherish? Gameplay Each player has two decks. One deck is his "Sept" hand. This is composed of allies, equipment, fetishes, events, victims, gifts, quests, and several other card types depending on which expansions you are using. The other deck is a combat deck showing special maneuvers which are used when two characters are engaged in combat. Play begins with each player laying out his pack (collection of Character cards). These are all the characters the player will have for that game. The game ends when one pack achieves the same number of Renown as they had starting Renown. Typically, players start with a 20 Renown pack (each character has a Renown) and thus the game ends when someone has 20 renown in their victory pile. Play is simultaneous, with all players taking actions at the same time - conflicts are generally resolved based on the renown of the character taking an action; well known characters go first. The game is split into several phases: Redraw - draw your Sept hand back to 5 cards Regeneration - heal characters that have been hurt Resource - play most cards like gifts, equipment etc. Umbra - play special umbra cards and actions Moot - play special cards which may change rules. These must be voted on by all players. Combat - resolve any fights. Each round a player designates one of his characters as Alpha. The Alpha becomes the primary actor for that round. During the combat round, Alphas may: 1) Attack another Alpha 2) Attack a victim 3) Attack an enemy 4) Challenge an ally or a non-Alpha character 5) Attack a territory 6) Do nothing. Combat is resolved using a separate deck which allows special maneuvers. Renown (victory points) are earned by defeating rival characters and enemies. Some packs may reverse the rules and gain victory by defeating victims. Renown can also be earned from moots and quests. ",//cf.geekdo-images.com/images/pic181293.jpg,6,45,12,2,45,Rage,45,//cf.geekdo-images.com/images/pic181293_t.jpg,1995,"Ash Arnett,Andrew Bates,John Bridges,Dennis Calero,Richard Case,Tony DiTerlizzi,Larry MacDougall,Anson Maddocks,Ron Spencer,Richard Thomas (I),Ursula Vernon","Card Game,Collectible Components,Fighting,Horror",NA,"Mike Tinney,Steve Wieck",NA,"Animals: Wolves,CCGs (Collectible Card Games),From RPG books to board games",NA,White Wolf Publishing (White Wolf),5.98749,515 2134,"In 1998 Rage underwent a major revision that cleaned up a lot of problems with the previous version by White Wolf Studios. Now instead of a free for all the game requires you to watch your resources. Although the backs of the cards have stayed the same the cards now have a lot more info on them and with new rules the original cards are totally incompatible. This is still a game of ferocious werewolf vs. werewolf combat but the game has been changed greatly. This version is commonly referred to as RALV, Snake Eyes, or Rage: Tribal War to distinguish it from the first version. If you have cards and are unsure which version they belong to, there's an easy way to tell. RALV character cards all have a paw print somewhere on the card frame (95% are on the bottom). Combat cards have a blood spot in the upper left corner with a number in them. Sept cards list the card type in the upper right corner. ",//cf.geekdo-images.com/images/pic7734.jpg,5,45,12,2,45,Rage (second edition),45,//cf.geekdo-images.com/images/pic7734_t.jpg,1998,NA,"Card Game,Collectible Components,Fighting,Horror",NA,Luke Peterschmidt,NA,CCGs (Collectible Card Games),NA,Five Rings Publishing Group,5.79698,63 2135,"On the Edge is a card game based on the Over the Edge RPG setting. It was one of the earliest to jump on the Magic/collectible bandwagon. To their credit they did create a game that was very unlike Magic in play and flavor. The card types are... Characters - These are your soldiers and they are laid out in a grid that is a maximum of three deep. You can only attack or defend with the first untapped character in each row (with exceptions of course). Some characters also generate Pull points. These are used like money to bring cards in play or to generate influence which is needed to win so they of course must be protected. Resources - These generate Pull for bringing cards into play. Pull generated from resources can not be used to generate influence. Whammy - These are instants that you can play anytime. Gear - These are items you can assign to characters. Condition - These are assigned to characters and can have positive or negative affects. Environmental - These cards affect the game as a whole. Secrets - These usually affect cards from specific conspiracies. The game is generally played by putting your big hitters in your front row, your big defenders in your second row and your pull generators in your last row. First player to generate a predetermined amount of influence wins. The art on the cards is very strange and different people either love or despise. ",//cf.geekdo-images.com/images/pic286634.jpg,5,45,12,2,45,On the Edge,45,//cf.geekdo-images.com/images/pic286634_t.jpg,1994,"Janet Aulisio,Jeff Barber,Brian Booker,Kevin Davies,Charles Dougherty,C. Brent Ferguson,Eric Hotz,Greg Houston,Mike Kimble,Michael Kirkbride,K. C. Lancaster,Cheryl Mandus,John Marshall (III),Jeff Menges,John Nephew,William O'Connor,Roger Raupp,Doug Shuler,Albert Slark,John K. Snyder, III,Eric Tobiason,Tonia Walden","Card Game,Collectible Components,Fighting",NA,"John Nephew,Jonathan Tweet",NA,"CCGs (Collectible Card Games),From RPG books to board games",NA,Atlas Games,6.13422,301 2137,"King Arthur and the Knights of the Round Table make their way to the CCG world via this game. The object of the game is to go on quests to reap rewards or valor. With 12 valor you can make a quest for the grail to win the game. You play with two decks. The quest deck has quests that your or your opponents can undertake. Your court deck has your warriors (who go on the quests), domains (which supply power to pay the upkeep on cards in play), companions (who are assigned to a warrior to help him), events (which can be played anytime and have different durations), spells (which can only be cast by a warrior or companion who is an enchanter), combat (which are used in combat to affect your abilities) and rewards (which can be assigned to a warrior in lieu of valor upon completion of a quest). To go on the quest for the grail a warrior must have 12 or more valor. He then completes 3 quests from the quest deck in a row while maintaining 12 or more valor. Also credited as a designer is Richard Trainham. The artwork is from prints and blocks from the 1800's and early 1900's and look stunning. There are some more modern pieces used to fill out the set. ",//cf.geekdo-images.com/images/pic14782.jpg,2,45,0,2,45,Quest for the Grail,45,//cf.geekdo-images.com/images/pic14782_t.jpg,1995,NA,"Card Game,Collectible Components,Fantasy,Medieval",NA,"Ian Hense,David F. Nalle,Paul Reeves",NA,"CCGs (Collectible Card Games),The Legend of King Arthur and the Knights of the Round Table",NA,Stone Ring Games,6.07818,55 2138,"On October 6, 1973, Egyptian forces, lavishly equipped with the latest Soviet weaponry, launched a surprise attack in overwhelming strength against the 436 Israeli infantrymen and 200 tanks that were guarding the Suez Canal. The Egyptian onslaught was spearheaded by seven divisions and over a thousand tanks - with another three divisions and 300 tanks in reserve around Cairo. Despite these long odds, the Israelis believed they would be able to repel the assault with relative ease. Within 72 hours, the assumptions that formed the foundation of the Israeli strategy - the defensive value of the Suez Canal, the absolute superiority of Israeli troops, and the decisive role of the Israeli Air Force - were proven to be shockingly, undeniably mistaken. First of all, the Egyptians, displaying an unexpected mastery of engineering technique, built no fewer than ten bridges over the Canal by the end of October 7 - an achievement which enabled them to pour tanks and other heavy equipment across much faster than the Israelis had thought possible. More shocking yet, every Israeli counterthrust had been thrown back, with appalling losses. Those supposedly inferior Egyptian troops did not falter in the face of the immediate and violent Israeli counterattacks, but bravely stood their ground - knocking out better than 300 Israeli tanks in the first three days of the war. Finally, when the Israeli Air Force was sent to the rescue of the hard-pressed ground forces, it ran into an almost impenetrable wall of antiaircraft guns and SAMs (including the hitherto unknown - and very deadly - Soviet SA-6s) that took a dreadful toll of the attacking Phantoms and Skyhawks. History tells us that the Israelis managed to overcome the initial consequences of their own hubris and overconfidence, and reverse the course of the war, through a combination of sheer guts, brilliant improvisation, and superior technique in mobile warfare. Yet, the outcome of the war along the Suez Canal was, to quote Wellington, "A very near run thing," that might easily have ended in a humiliating Israeli defeat. TIME SCALE 12 hours per turn MAP SCALE 2.5 miles per hex UNIT SCALE Battalion / Brigade NUMBER OF PLAYERS One to four PLAYING TIME Two to twelve hours ",//cf.geekdo-images.com/images/pic31036.jpg,2,360,12,2,360,Crisis: Sinai 1973,360,//cf.geekdo-images.com/images/pic31036_t.jpg,1995,Rodger B. MacGowan,"Modern Warfare,Wargame",NA,John Prados,NA,"Crisis Series,Yom Kippur War",Hex-and-Counter,GMT Games,6.52529,87 2139,"Based on the show of the same name this is clue on speed. Each player plays the FBI and an x-file. The object of the game is to discover your opponents x-file. Each x-file has 4 traits with six subtraits within each trait. During the game you use your agents to investigate sites. If you do this successfully you can ask one yes or no question. This is usually in the form "Does your x-file have the ______ trait?". While it is your turn you can play extra agents, equipment, allies, events and sites to investigate. Your opponent can play Adversaries and events. If after every one has played the cards they want you check the site card for its requirements then check you agents, if any are left, for their skills. If you met the sites requirements you have investigated the site. There is also an advanced game with its own rulebook. ",//cf.geekdo-images.com/images/pic224217.jpg,2,60,10,2,60,X-Files,60,//cf.geekdo-images.com/images/pic224217_t.jpg,1996,NA,"Card Game,Collectible Components,Deduction,Movies / TV / Radio theme",NA,"Ron Kent,Duncan Macdonell",NA,"CCGs (Collectible Card Games),TV Detectives",Action Point Allowance System,The United States Playing Card Company,5.54012,332 2140,"A fun, light, but hard to find game where players explore South America in search of the Eldorado, golden statue of the Incas. The player who can endure the snakes, piranhas, bandits, tropical storms, and rival explorers to return safely to New York City with the statue is the winner. The objective of the game is to find or capture the priceless statue, El Dorado, in the South American Jungles and bring it back to New York. Along the way you will find treasures and spend your fortunes on crucial equipment and transportation. There are three important regions on the board: The Northern part (Silver Zone) contains four hidden maps which will significantly aid you in your search for El Dorado. Deep within the Silver Zone lies the dark Amazon jungle, where fortunes are doubled but risks are also significantly increased. The third region is the Southern part of the continent (Gold Zone) where El Dorado waits for its finder. Several ways exist to become the winner in this race which is known to turn friends into enemies. Fly to the Silver Zone to find one of the four maps, or risk everything by flying directly to the Gold Zone to immediately begin your search for El Dorado. Watch out for bandits, snakes, spiders, piranha, tropical downpours, blowguns and rival players. ",//cf.geekdo-images.com/images/pic33352.jpg,6,45,8,2,45,Eldorado,45,//cf.geekdo-images.com/images/pic33352_t.jpg,1993,NA,"Adventure,Exploration,Racing",NA,(Uncredited),NA,NA,Roll / Spin and Move,"Arasai Overseas Ltd,Klee",5.36538,52 2143,"This game combines the standard game of hearts with special cards. There are cards that when played force everyone to pass their hands to the next player. There are wild cards that can be any color. If you win a trick with a wild card in it the wild card will specify an amount of cards you must draw and add to your won tricks pile. At the end of a round you receive 1 point for each heart (red cards) in your wins and 13 points for winning the yellow 13 card. If one player takes all the points, that player gets 0 points and all other players are penalized 20 points. Fewest points wins. ",//cf.geekdo-images.com/images/pic600301.jpg,8,30,7,2,30,UNO Hearts,30,//cf.geekdo-images.com/images/pic600301_t.jpg,1994,NA,Card Game,NA,Jim Keifer,NA,UNO,"Hand Management,Trick-taking","International Games,Mattel",5.69386,114 2144,"Taking its cue from Cheapass, Placebo Press releases game kits. They supply the unique items and you supply the rest. This game is played on a grid map of a research facility. There are 4 monkey stations in the facility. Your job is to visit them and pick up a monkey (1 at a time) and bring them back to start where they are caged. You carry tranquilizer darts and it is permissible to shoot your fellow researchers to keep them from getting back with monkeys or to steal their monkeys. When you get a monkey they will usually help you with a power but they also come with nasty traits that if you fail a monkey roll can mess things up for you. Expanded by: Power Monkeys ",//cf.geekdo-images.com/images/pic44533.jpg,6,60,12,3,60,Ebola Monkey Hunt,60,//cf.geekdo-images.com/images/pic44533_t.jpg,1998,NA,"Fighting,Racing",NA,"Eric Kriser,Chuck Wilhelm",Power Monkeys,Animals: Apes / Monkeys,"Pick-up and Deliver,Roll / Spin and Move",Placebo Press,5.11033,121 2146,"Warlock pits up to 6 wizards together in a magic duel. The players enter the arena and cast various spells on each other trying to banish their opponents into limbo permanently. Each player has a limited amount of energy to cast offensive or defensive spells. It also costs energy to return from limbo if your wizard gets sent there for not defending against an attack. Once your energy reserves are depleted and you're banished to limbo you stay there and the remaining wizards battle until there is only one left. You may play either a black or white wizard, with your alignment affecting the casting cost of any particular spell. Each player keeps a reference chart in front of them to track the status of their wizard and compare spell effects. In the end....."There can be only one". ",//cf.geekdo-images.com/images/pic19844.jpg,6,60,12,2,60,Warlock,60,//cf.geekdo-images.com/images/pic19844_t.jpg,1980,"Bob Connor,Russ Nicholson","Card Game,Fantasy,Fighting",NA,Bob Connor,NA,NA,"Campaign / Battle Card Driven,Variable Player Powers","Games Workshop Ltd.,Pelito,Schmidt Spiele",5.78991,233 2147,"AKA 'James Ernest Writes Off Another Trip To VEGAS'. In this game you move around a Monopoly type board. There are three types of spaces on the board, Casino, Draw/Showdown and Penalty. Each player starts with $500, 15 personal counters used for marking sweepstakes and laps and 5 cards dealt from a standard deck of cards. On casino spaces you get to play a casino game to try to win more money. After playing a casino game you can buy sweepstakes tickets in that casino. On penalty spaces you pay a penalty to the casino then you may buy sweepstakes tickets. Sweepstakes tickets are used at the end of the game to try to win each casinos pot. You can stop on draw/showdown spaces when you pass them in lieu of moving your whole dice total. If you chose to draw you draw a card and place it in front of you. It is considered part of your hand. If you choose showdown all players show their hands and the player who holds the best poker hand receives the pot generated by sweepstakes ticket sales. 5 new cards are then dealt to each player. The game ends on the next showdown after all player has gone 4 (3 with 5 or 6 players) laps around the board. ",//cf.geekdo-images.com/images/pic277892.jpg,6,120,10,3,120,Vegas,120,//cf.geekdo-images.com/images/pic277892_t.jpg,2000,NA,NA,NA,James Ernest,NA,"Cities: Las Vegas (Nevada, USA)","Betting/Wagering,Roll / Spin and Move",Cheapass Games,5.51828,93 2148,"You are an actor walking around a fair looking for an empty stage. The board is a 51 space circle with nine stages placed around it. When you find one you set up shop and try to attract an audience. This is done through card play. Richard, the fair's entertainment director is also walking around. Cards are played secretly face down then 3 movement dice are rolled for Richard. After he moves all cards are revealed. Crowd cards played will attract between 2 and 5 people (with each stage having a different maximum allowed to gather, from 15 to 30) unless Richard is present. If Richard is present you lose points. Finale cards convert your audience to points and then you will have to find another stage unless Richard is present. If Richard is present you lose your audience and have to find another stage. Bump cards allow you to bump any pawn that has just moved another 3 spaces including Richard. Huzzah! cards will chase away audience members away but if Richard is present will net you a lot of points. First player to 50 points wins. ",//cf.geekdo-images.com/images/pic463858.jpg,8,60,10,3,60,Huzzah!,60,//cf.geekdo-images.com/images/pic463858_t.jpg,1997,Toivo Rovainen,"Print & Play,Renaissance",NA,James Ernest,NA,NA,"Commodity Speculation,Roll / Spin and Move","Cheapass Games,Truant Spiele",5.4525,120 2149,"This is a strange trick taking/gambling game. Each card has 4 traits, rank (1-17), suit (tools, parts, stones), bugs (0-6) and a dollar cost (0-5). The game is played in hands of six rounds. Six cards are dealt to each player then setting the order of suit hiarchy is bid on. The highest bidder puts his money in the pot and sets the suit order. The top bidder then plays a card and everyone must follow suit if possible. The winner of the trick takes the cards and check for dollar amounts. This must be paid to the pot. He then leads the next trick. A player may fold instead of playing if he has won at least one trick with a bug. He is out for the rest of the round and can not win the hand. After six rounds have been played the winner of the hand is the person who has taken the fewest bugs more then zero. Take the pot and dealer moves clockwise. Like poker there is no end of the game. It is when everybody chooses to quit. ",//cf.geekdo-images.com/images/pic429772.jpg,7,60,10,4,60,Renfield,60,//cf.geekdo-images.com/images/pic429772_t.jpg,1999,Michael O'Connor,"Card Game,Horror,Print & Play",NA,James Ernest,NA,NA,"Betting/Wagering,Trick-taking","Cheapass Games,I Am Factory",5.68479,144 2150,"As a solitaire game, London's Burning place you in command of a pair of RAF fighters in southeast England defending targets against Luftwaffe's bombers. Scenarios of 6, 25 or 34 days. 2 to 8 hours. ",//cf.geekdo-images.com/images/pic125793.jpg,2,360,12,1,360,London's Burning,360,//cf.geekdo-images.com/images/pic125793_t.jpg,1995,"Rick Gondeck,Charles Kibler,Kurt Miller,Mark Simonitch","Aviation / Flight,Wargame,World War II",NA,Ben Knight,NA,"Cities: London,Country: England,Solitaire Games,Solitaire Wargames",Hex-and-Counter,Avalon Hill,6.86381,401 2151,"This small elegant game depicts the struggle of elves trying to outsmart and defeat a 40 foot, slow-witted giant named Thunderpumper. The giant is depicted only by his sandals as the elves work to tangle up his shoes and make him crash to the earth. In the meantime Thunderpumper is swinging his club and trying to stomp the pesky elves that have invaded his master's garden. The game fits in a ziplock bag with a color map of the garden, barely 2 pages of rules, and counters. In 1997 it was "reprinted" as an insert in the third and final issue of Chaosium's house newsletter, Starry Wisdom, along with alternate rules incorporating the various universes of the company's roleplaying games, past and present. ",//cf.geekdo-images.com/images/pic69069.jpg,2,30,10,2,30,Stomp!,30,//cf.geekdo-images.com/images/pic69069_t.jpg,1978,"William Church,Drashi Khendup,Eric Vogt","Fantasy,Fighting",NA,Tadashi Ehara,NA,NA,"Hex-and-Counter,Rock-Paper-Scissors",Chaosium,5.64583,72 2153,"In the 31st Century the SILENCE is deafening as gravitic drives propel armored vehicles at speeds of up to 500 kph. Grav Armor is a game about warfare in the future and the advanced machines they use in these conflicts. Description from box: Grav Armor is a fast-moving game of future armored warfare for 2 players. It realistically simulates the high-speed, high casualty combat between streaking gravitic vehicles, surface-effects craft, supersonic fighters, orbital dropships and power-suited infantry. The modular map sections allow scenarios to be played on radically different types of planets (earthlike, molten, frozen or airless). A print-and-play version of this game is available for free, authorized download from http://dwarfstar.brainiac.com/, together with extra scenarios and maps, and individualised maps for the original scenarios. ",//cf.geekdo-images.com/images/pic10700.jpg,3,60,12,2,60,Grav Armor,60,//cf.geekdo-images.com/images/pic10700_t.jpg,1982,"Bob Depew,David Helber,Tom Maxwell","Print & Play,Science Fiction,Wargame",NA,Arnold Hendrick,NA,Heritage USA Microgames,"Hex-and-Counter,Modular Board","(Web published),Dwarfstar Games,Heritage USA",6.3806,67 2154,"From GMT's website : Thunderbolt / Apache Leader is an exciting solitaire game that challenges you to command teams of A-10 Thunderbolt tank-busters and AH-64 Apache attack helicopters on battlefields around the world. You select the best mix of aircraft, weapons, tactics, and crew to suppress air defenses, neutralize tank columns, pound troop concentrations, and duel helicopter gunships. Other Leader series games by Dan Verssen Re-implemented by: Thunderbolt Apache Leader ",//cf.geekdo-images.com/images/pic46202.jpg,1,300,12,1,300,Thunderbolt/Apache Leader,300,//cf.geekdo-images.com/images/pic46202_t.jpg,1991,Rodger B. MacGowan,"Aviation / Flight,Modern Warfare,Wargame",NA,Dan Verssen,NA,"Leader Series,Solitaire Games,Solitaire Wargames",Campaign / Battle Card Driven,GMT Games,7.16625,225 2156,"This is a dexterity game in the same vein as Bamboleo. On a base you set two arc supports. On these you place 13 colored coded tubs in an arch. You then remove the arch supports so the tubs support themselves in a semicircle. There are 50 sticks in various colors and shapes that must be put into the tubs. You roll two dice, one of which tells you how many pieces to place, and the other tells you into which color of tub you must place them. You can also roll 'arch rival' on the color die and then an opponent will pick the color of the tub. This goes on until the arch can no longer support itself and collapses. Whoever caused that to happen loses. ",//cf.geekdo-images.com/images/pic394938.jpg,5,20,8,2,20,Arch Rival,20,//cf.geekdo-images.com/images/pic394938_t.jpg,1992,NA,Action / Dexterity,NA,(Uncredited),NA,NA,NA,"Parker Brothers,Ravensburger Spieleverlag GmbH",5.21013,217 2157,"In this fairly simple game based on The Lord of the Rings, you play one of four Hobbits or one of four Black Riders. Each player competes against all the other players to win. A Hobbit player wins if he can get the one ring to the Cracks of Doom and survive for one turn. A Black Rider player wins if he can get the ring to Barad-Dur and survive for one turn. There is a map of Middle Earth but this is a card driven game. The map generally hinders movement and supplies places to draw cards. Cards can be tools to help you fight or move through types of terrain at a reduced cost. A players turn consists of moving, having Friendly Exchanges, executing Power Plays, and drawing cards. Power Plays include looking at other player’s hands, taking cards from another player, and/or executing a battle against another player. Though game play is simple and fast, strategies and subtleties of play are not always obvious and requires intelligent play through good timing in movement, using cards effectively, and especially having Friendly Exchanges and Power Plays in combinations to achieve maximum advantage. Optional rules include playing as partners (Hobbits vs. Black Riders) and the enhanced two-player game where one player controls all four Hobbits and the other player controls all four Black Riders. ",//cf.geekdo-images.com/images/pic6318.jpg,8,120,13,2,120,Riddle of the Ring,120,//cf.geekdo-images.com/images/pic6318_t.jpg,1982,"Rick Britton,James Holloway,Jessica Ney,Charles Peale,Chris White (I)","Adventure,Fantasy,Novel-based",NA,"John Califf III,William A. Walker",NA,Tolkien Games,Partnerships,"Fellowship Games,Hobby Japan,Iron Crown Enterprises",6.69048,125 2159,"The 15X15 board has squares with slots on each side. The four corners, start areas, are enclosed boxes with two exits each that hold your 4 pawns, one in each corner. The middle nine squares comprise a large box with four entrances. The goal of the game is to get all four of your pawns into the middle box (home). In front of each entrance are fences that are set into the slots. On your turn you may remove one of your fences and place it in any slot on the board. You then roll two dice and move one of your pawns the total or two of your pawns, each the amount of one of the dice. Once a pawn starts moving it may not change direction unless it hits a wall or fence. Upon hitting either the pawn moves at a 90 degree angle from the obstacle. If you land on an opposing piece by exact count you send it back to any of the start boxes. If you roll doubles you may take one piece and jump an adjoining fence instead of a move. To move a piece to home you need it to enter at one of the entrances by exact count. ",//cf.geekdo-images.com/images/pic27830.jpg,4,45,8,2,45,Kimbo,45,//cf.geekdo-images.com/images/pic27830_t.jpg,1960,(Uncredited),Racing,NA,Robert C. Magee,NA,NA,Roll / Spin and Move,"Parker Brothers,Waddington's Games, Inc.",6.17115,52 2160,"Robots is a post-apocalyptic game of humans mining Earth using robotic machines, after Earth has been wiped out in a series of World Wars. As usual someone wants all of the mining wealth so a war is started using the robots. The game has a mechanic of creating/building the robots you use after collecting the resources you need to build them. This one of the pocket games from Task Force Games. ",//cf.geekdo-images.com/images/pic90485.jpg,4,120,10,2,120,Robots!,120,//cf.geekdo-images.com/images/pic90485_t.jpg,1980,"Alvin Belflower,Bob Bingham,R. Vance Buck,Allen D. Eldridge,Stephen G. Wilcox","Science Fiction,Wargame",NA,"William Ferguson, III,Mike Joslyn",NA,Task Force Games: Pocket Games series,Hex-and-Counter,Task Force Games,6.18909,55 2161,"Attack the Genestealers and their more frightening cousins, the Tyranids, in their huge living ships. Your job is to take a squad of Space Marines into the bowels of the ship and try to destroy it's vital organs. The ship is not defenseless as you could find a Genestealer or the larger more dangerous Tyranids opposing you. This time, lighter armored but faster marines in addition to the heavily armoured Terminaters are going in, but unlike the opponents in the game Space Hulk the opponents now have weapons. ",//cf.geekdo-images.com/images/pic18338.jpg,2,45,12,2,45,Tyranid Attack,45,//cf.geekdo-images.com/images/pic18338_t.jpg,1992,Gerry Grace,"Exploration,Fighting,Horror,Miniatures,Science Fiction",NA,Jervis Johnson,NA,"Warhammer 40,000 Board Games",Modular Board,Games Workshop Ltd.,5.91477,88 2162,"Warhammer 40,000 is a table-top miniature-based war game set in a dystopian future. Although usually played by two players, theoretically any number of players can participate at once. Players can choose one of a number of factions from within the Warhammer 40,000 universe - examples include, humanity's defenders, the Space Marines and Imperial Guard, the nearly extinct race of Elder, the all-consuming Tyranids or the corrupted once-human forces of Chaos. Each race also how their own sub-groups and flavours - for example there are Chapters of Space Marines with their own specialisations, whilst a Chaos army that worships the war-god Khorne would look very different to one worshiping the pleasure god Slaanesh. Players select their armies based on the miniatures they own. To ensure balance each miniature is assigned a points value (with the value rising for optional upgrades) and players usually agree a points limit for each army before play. Similarly, players will agree the rules and victory conditions for a specific scenario. Each turn proceeds in phases covering movement, melee combat, ranged combat and so forth. No game board is used, players make or purchase their own scenery. Physical measurement is used to determine movement and weapon range, with dice used to calculate everything from damage to morale and the effectiveness of physic powers. Special 'scatter dice' are used to calculate random or quasi-random events such as the movement of a gas cloud or fire. Games usually last for a specified number of turns, after which the player who has accumulated the most victory points (by achieving pre-set goals and destroying enemy miniatures) is the winner. Expansions and new armies are regularly released for Warhammer 40,000, with new editions of the game itself being released roughly every four years. ",//cf.geekdo-images.com/images/pic52670.jpg,6,120,17,2,30,"Warhammer 40,000",120,//cf.geekdo-images.com/images/pic52670_t.jpg,1993,John Blanche,"Fighting,Miniatures,Science Fiction",NA,"Andy Chambers,Jervis Johnson,Rick Priestley,Gavin Thorpe","Chapter Approved,Dark Millennium,Warhammer 40,000 Battles,Warhammer 40,000 Codex,Warhammer 40,000 Imperial Armour Sourcebooks,Warhammer 40,000: Codex Eldar,Warhammer 40,000: Storm of Vengeance","Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,6.39206,1978 2163,"Space Hulk is a light miniatures wargame set in the Warhammer 40K universe. It has a relatively simple rule-set (compared to Warhammer 40K itself) and is known for its fast play and immersive theme (think the movie Aliens). You lay out corridors and rooms that represent a space hulk, a large disabled ship floating in space. The Space Marines wear powerful space battle suits and carry heavy weaponry. The Genestealers (reminiscent of the alien in Alien) are naked, except for their quick movement, multiple clawed arms capable of ripping through Terminator armor and their seemingly endless numbers. Each game is played as a scenario. The Space Marines win by completing a certain goal, such as retrieving an artifact and escaping alive. The GeneStealers win by stopping the Space Marines from achieving their goal, usually by killing them all. A unique mechanism is that the Genestealers have no time limit for their turn, but the Space Marines have a 3 minute time limit, and less if a sergeant is killed. This simulates the fact that Genestealers move so much quicker and adds a lot of tension to the game for the Marine player. The miniatures are excellent although you do have to paint them yourselves and the modular board is very well done. The Deathwing Expansion adds new personnel, weapons, rules for multilevel hulks, new missions and a mission generator along with some complexity. The Genestealer Expansion adds new marines, weapons, Genestealer Hybrids who can use weapons and new missions. There are also rules for psychic powers. There was also the Space Hulk Campaign Book that can be linked for longer games. This book also added rules for traitor Marines and new weapons. Even with all rules in place the game does not get too complicated and is a very good introduction to Warhammer 40K. Re-implemented by: Space Hulk (2nd Edition) Space Hulk (3rd Edition) ",//cf.geekdo-images.com/images/pic1411446.jpg,4,45,12,2,45,Space Hulk,45,//cf.geekdo-images.com/images/pic1411446_t.jpg,1989,"Tony Cottrell,Wayne England,David Gallagher,Jes Goodwin,Gerry Grace,Bob Naismith","Fighting,Miniatures,Science Fiction",NA,Richard Halliwell,"Space Hulk Campaigns,Space Hulk: Deathwing Expansion,Space Hulk: Genestealer Expansion","Space Hulk,Warhammer 40,000 Board Games","Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board","Diseños Orbitales,Games Workshop Ltd.,ISA,Welt der Spiele",7.46003,3182 2164,""Parker Brothers Game of Quick Connections" The game board consists of two 5-5 slide puzzles separated by a raised level with five slots. Each slide puzzle has 6 edge points marked with a number from 1-6. Tiles with the letters A-E are randomly inserted in the five slots between the puzzles. The puzzles consist of tiles with paths on them; each tile contains either a straight line or a line with a 90-degree turn. A letter and a number are randomly selected, then the players race to build a path with their tiles connecting the exit points with the chosen letter and number. Cool, real time, Alex Randolph game that has been reimplemented both as a Sudoku (Sudoku Slide!) and as a Rubik (Rubik's Race) game. ",//cf.geekdo-images.com/images/pic458769.jpg,2,10,9,2,10,Square Off,10,//cf.geekdo-images.com/images/pic458769_t.jpg,1972,Alex Randolph,"Action / Dexterity,Puzzle,Real-time",NA,Alex Randolph,NA,NA,NA,"Capiépa - Jeux Éducatifs,Clipper,Estrela,Parker Brothers",6.06364,66 2165,"Pokémon is one of several Collectible Card Games based upon Japanese anime that have found success internationally, and is one of the longest surviving CCGs currently available. In fact, Pokémon was one of the first Collectible Card Games to offer any competition to the market dominance of Magic: The Gathering, even though most of the people who buy the product do not play the game, choosing instead to collect their favorite characters from the franchise the game is based upon.[citation needed] The object of the game is to play your Pokémon cards, that represent different creatures, to battle against each other. The first player to "knock out" (defeat) six opposing Pokémon wins the game. You play the game with a deck of sixty cards that represent your Pokémon, as well as Trainer cards and Energy cards. Trainer cards affect the game, players or Pokémon in different ways, most of them temporary, while Energy cards act as the resources in the game. You start the game by drawing seven cards. Each player picks a Basic Pokémon from their hand and places it in front of them to start. This is called the Active Pokémon and is the one currently dueling. Players can also place other Basic Pokémon to fill up the five slots on their "Bench". Six cards are then set aside to act as Prizes. Each time you defeat one of your opponent's Pokémon, you get to draw one of these Prize cards. Players take alternating turns during which they can: put Pokémon in play on their Bench place an Energy card on one of their Pokémon (once per turn) play Trainer cards evolve one of their Pokémon retreat - Have their Active Pokémon trade places with one on the Bench (usually at the cost of Energy cards) In addition to Basic Pokémon cards, there are also Evolution cards, which depict evolved forms of Basic Pokémon (or sometimes other Evolved Pokémon). A player can evolve a Pokémon by laying a corresponding Evolution card onto another Pokémon card in play. This can only be done once per turn per Pokémon, and only if the Pokémon has been in play at least one entire turn. The Evolved Pokémon retains any damage and Energy cards, but loses any Special Conditions affecting it, and the card text completely replaces the previous card. The last action a player takes during their turn, if they choose, is to have their Active Pokémon use one of its abilities to attack the other player's Active Pokémon. Attacks can only be used if the Pokémon has enough Energy cards of the right type attached to it to meet the requirements for the attack; each attack has different requirements and effects that are listed on the card. Most attacks will do some amount of damage to the Defending Pokémon; if defeated, the Defending Pokémon is replaced with another Pokémon from the Bench, and the attacker draws a Prize card. If either the attacker draws their last Prize card or the Defender cannot replace the Active Pokémon (due to an empty Bench), the attacker has won the game. There are many different varieties of Pokémon available and several different forms of each one, each with different attacks, abilities and characteristics, allowing for many different possible outcomes. Gotta collect 'em all! Microbadges: ",//cf.geekdo-images.com/images/pic1807805.jpg,2,20,7,2,20,Pokémon Trading Card Game,20,//cf.geekdo-images.com/images/pic1807805_t.jpg,1996,"Koichi Ooyama,Hironobu Yoshida","Card Game,Collectible Components,Fantasy,Fighting,Movies / TV / Radio theme",NA,"Takumi Akabane,Tsunekaz Ishihara","Pokémon TCG - Fossil Expansion,Pokémon TCG - Jungle Expansion,Pokémon TCG - Team Rocket Expansion","Anime & Manga,CCGs (Collectible Card Games),Pokémon","Card Drafting,Variable Player Powers","Copag - Cia. Paulista de Artes Gráficas,Devir,Nintendo Co., Ltd.,The Pokémon Company International,Wizards of the Coast",6.10237,2140 2166,"You command an army of Dragons engaged in battle with your opponent's Dragon army. Each game of Wyvern is a struggle for domination of the tabletop Battlefield; your objective is to completely clear your opponent's Battlefield of Dragon and Terrain cards. To accomplish this, you will use your Dragons to attack cards in the enemy's Battlefield. However, your Dragons will not fight for you free of charge. Dragons love gold, so in Wyvern you must pay your Dragons to fight. You start with a bankroll of 25 gold pieces, and you are trying to clear your opponent's Battlefield while spending as little of your gold as possible. Wyvern, one of the first CCG's after Magic, is played with two decks. One deck holds your dragons and terrain cards. The other deck has your treasure cards and action cards. To set up the game you take the top six cards from your dragon deck and lay them face down in two rows of three cards. Your front three dragons can fight the opponents front three dragons so you do have to be careful how you place. Flying dragons can fight over one row. Each player gets 25 gold (any markers you supply) and draws seven cards from their action deck. On your turn... You draw a card from your action deck. Place a treasure or replace a treasure. You may have up to two treasures per row. You may change the position of one or two cards in your grid. All players may play action cards one at a time around the table until everyone has played as many as they want. You must choose one dragon to attack or replace a dragon or terrain card in your grid with the top card from your dragon deck face down. A dragon can attack a face up card or a face down card hoping he can beat it. Dragon numbers are compared and the strongest wins. A losing dragon or terrain is not replaced and you lose by losing all six positions. A second action phase now ensues. You must discard down to seven cards. See also Dragon Hunt ",//cf.geekdo-images.com/images/pic82056.jpg,2,30,10,2,30,Wyvern,30,//cf.geekdo-images.com/images/pic82056_t.jpg,1994,Peter Pracownik,"Card Game,Collectible Components,Fantasy,Fighting",NA,Mike Fitzgerald,NA,"Animals: Dragons,CCGs (Collectible Card Games)",NA,"U.S. Games Systems, Inc.",5.16351,365 2168,"The game examines the war in Europe at several levels. Operation Barbarossa concentrates on the great ground struggle waged for four long years between Stalingrad and Berlin. The Fall of Germany begins at the eve of the great amphibious invasion of France and expands the war into the West. The War for Europe completes the picture with an examination of the entire 6 years of war in all of its ramifications. Great fleets of bombers may be launched towards enemy targets; swift Axis raiders joined by their deadly brethren, the U-Boat, can attempt to break the British supply line with America; mighty armadas may sail to challenge, in combat, for control of the seas, and much more. But Hitler's War does not limit one to just the kind of tactical or strategic decisions normally expected from a wargame. The great choices that faced each government must also be solved. Questions relating to war direction, production priorities, and research allotments become as important to ultimate victory as when to invade Russia or how much force will be needed to overrun France. Should the Allies attempt victory through airpower ? How much should the Axis invest in large mechanized armies versus the construction of U-boats ? And who could build the atomic bomb first ? (from the back of Avalon Hill edition box:) Contents: 260 1/2-inch counters 1 16" x 22" mounted mapboard 1 rules booklet 3 8" x 13" player aid cards 1 six-sided die Time Scale: three turns per year Map Scale: ca. 300 km per hex Players: two or three (varies with scenario) Playing Time: from 1 and 1/2 hours for the first scenario to 5 hours for an entire campaign Solitaire Playability : High Complexity: medium ",//cf.geekdo-images.com/images/pic1513384.jpg,3,300,12,2,300,Hitler's War,300,//cf.geekdo-images.com/images/pic1513384_t.jpg,1981,"Jeff Boobar,Trace Hallowell,Bob Haynes,Norman Royal,Dale Sheaffer,James Talbot","Wargame,World War II",NA,Keith Gross,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation","Avalon Hill,Metagaming",6.25764,492 2169,"No starter packs. Each booster has the rules. You only need to buy two boosters to play with. From a marketing standpoint this game should have sold well. You do not have to purchase boxes of cards to play. You buy a character pack and a story pack then find someone else who has done the same and play. In the character pack you will get a character who stands up and all the cards you need to make him unique. Each character has stats for might, resolve, savvy and combat. You can add 5 points to spend upgrading your character. You upgrade with 5 types of cards called merits with varying costs. Abilities generally boost one of your 4 attributes. Advantages are special skills available to the character. Allies are friends that travel with you and add their skills to help you. Arts are magic abilities that help you in various ways. Treasures are items that you can carry to help you or you can find them in your journeys. If you want to add more then 5 points to your character you can add flaws which are worth negative points. If you add 2 points of flaws then you would have seven points of merits you could add. These come in three flavors. Curses represent special liabilities of your character. Enemies represent individuals or races with great hatred for you which if met fight with an advantage. Weakness usually affect your stats. Once you have created your character you can go on an adventure. In your story pack you will find leagues which are put together to create a map. Each league has a terrain type or types, cost to enter or leave, special affects and what attribute you may recover if resting there. In your story pack you will also find quest cards. The quest card tells you what you are trying to achieve. Each quest has four attributes. These are Experience points received when the quest is achieved, Total points of waylays allowed against the quest, total points in treasures that can be seeded and the victory conditions required to complete the quest. You will also find waylay cards in your story pack. These will have indicators on them to tell you in what terrain you are allowed to play them in. There is a point rating that is applied against the quests waylay rating. Each waylay also has a test that must be passed. Failing a waylay can have dire consequences or it may just delay you by one turn. It is a very simple game that never plays the same way twice as long as you have a few boosters around to mix things up. ",//cf.geekdo-images.com/images/pic159590.jpg,5,30,10,1,30,Arcadia: The Wyld Hunt,30,//cf.geekdo-images.com/images/pic159590_t.jpg,1996,"Ash Arnett,David Fooden,Richard Thomas (I)","Card Game,Collectible Components,Exploration,Fantasy,Fighting",NA,"Mark Rein•Hagen,Joshua Gabriel Timbrook,Mike Tinney,Steve Wieck",NA,CCGs (Collectible Card Games),Modular Board,White Wolf Publishing (White Wolf),5.48127,134 2171,"BLADDER combines elements of the 2 most popular pastimes ever, Chess and Football (i.e. REAL football, what Americans call soccer!), recreating the total mayhem of village games during the time of King James ...14 playing pieces per side. Bladder is very much a game of two halves. Positional maneuvering in the first half preceding the picking up of the bladder followed by the more fluid passing and elimination action of the second half. ",//cf.geekdo-images.com/images/pic852258.jpg,2,30,6,2,30,Bladder,30,//cf.geekdo-images.com/images/pic852258_t.jpg,2000,NA,"Abstract Strategy,Sports",NA,"Danny Brittain,Tim Purkess",NA,NA,NA,Purkess Brittain Games,6.53971,68 2174,"The origin of Coup d'Etat is obscure, but it is believed that the game was first played by political prisoners in the dungeons of France over two centuries ago. Even the old game was highly interesting, but the new one with its "COUP" and "HIDDEN COUP" overthrow is a fascinating new concept and has a spearpoint challenge for game-lovers looking for something different. See also Barbu & Dragonmaster. ",//cf.geekdo-images.com/images/pic269702.jpg,4,30,10,3,30,Coup d'etat,30,//cf.geekdo-images.com/images/pic269702_t.jpg,1966,(Uncredited),Card Game,NA,"G. W. ""Jerry"" D'Arcey",NA,NA,"Hand Management,Trick-taking","Miro Company,Parker Brothers",6.51284,109 2175,"Willi Wacker, apparently, is the German name for comic-strip character Andy Capp, who provides the theme for this game. Players seek to play same-number or sequential-number sets of cards from their hands to the table (the cards are numbered 1-8). Picture cards add wrinkles such as allowing players to steal cards from the hands or played sets of opponents. Card sets and the points they bring are safe only when the correct picture card - Andy/Willi finally getting a beer - is played. ",//cf.geekdo-images.com/images/pic1045150.jpg,6,30,8,3,30,Willi Wacker,30,//cf.geekdo-images.com/images/pic1045150_t.jpg,1986,Reg Smythe,Card Game,NA,Dan Glimne,NA,NA,Set Collection,"Alga,Hexagames (I),Piatnik,Salagames,Spear's Games",5.42105,57 2176,"From the rules summary in Mü & Lots More: goal of this unusual game is not so unusual: it is to collect most points. There are 8 rounds and in each of these rounds point cards are distributed. There are 8 tricks in each round. The special features of this game are that each player takes exactly 2 tricks per round and a player can secure a trick by calling "Meinz". At the end of a round, it is the sum of the numbers in each player’s two tricks that determines the outcome of the round. Re-implemented by: Mü & Lots More ",//cf.geekdo-images.com/images/pic296185.jpg,4,30,8,3,30,Willi,30,//cf.geekdo-images.com/images/pic296185_t.jpg,1999,Nicolas Neubauer,Card Game,Mü & Lots More,Günter Burkhardt,NA,NA,Trick-taking,Hans im Glück Verlags-GmbH,5.67436,78 2179,"From the rules overview: "In the Queen’s service, the Musketeers are trying to acquire three valuable gems. However, the Cardinal and his dreaded Guards are out to sabotage the Musketeers’ mission. Many skirmishes between the Musketeers and the Guards ensue. The most successful Musketeers will be awarded gems. Those who fail will be sent to prison and will remain empty handed." Setup: remove some specific cards depending on the number of players. Shuffle and place all Guard cards in the center, along with the Gem and Prison cards. Shuffle the Musketeer cards and deal 12 each. Play: players select 3 cards to place face down; these are their potential rewards (Pay cards) this fight. Reveal the top Guard. Players simultaneously select a card, then reveal. If the sum is lower than the Guard strength, the player playing the lowest card places a Prison card on one of his Pay cards. Otherwise, the player with the highest card either places a Gem card on one of his Pay cards, or returns one of his Prison cards to the center. If center area doesn't have a card you need, take it from another player. If all you have 3 Prison cards, your played card doesn't add to the other players' cards. The round ends after 9 fights. Players earn silver for their Pay cards, doubled if a Gem is on top and reduced to 0 if a Prison is on top. The player with the most coins wins. Alternatively, keep playing rounds till someone gets 100 or more points, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic1090191.jpg,4,40,8,2,20,Musketeers,40,//cf.geekdo-images.com/images/pic1090191_t.jpg,1991,Dennis Lohausen,"Bluffing,Card Game",NA,Franz Josef Lamminger,NA,Gryphon Tin Box Games series,"Auction/Bidding,Hand Management,Simultaneous Action Selection","Eagle-Gryphon Games,Hexagames (I),Pegasus Spiele",6.04796,367 2180,"Flagship is an easy-to-learn, fast-paced, card game of tactical starship combat. The four galactic races are the Heisenberg Dynasty (Blue), Freeman Followers (Green), Nation's Pride (Yellow), and Kirikin Swarm (Purple). The former two are available in the game: Prometheus Unchained, while the latter two are available in the only released expansion: Flagship: Coyote Stands. In a basic tactical skirmish scenario, each player chooses a race and uses a point system to select their fleet, which must include a Flagship and a Commander. Each player chooses how to align his ships (think rows, similar to Modern Naval Battles), while considering their ship's optimal firepower: Direct and Boarding (typically) at range 1 or Guiding at range 2. Game ends when one player's Flagship is destroyed. There are other scenarios available with different victory conditions and formats of gameplay. Integrates with: Flagship: Coyote Stands ",//cf.geekdo-images.com/images/pic14370.jpg,4,180,10,2,180,Flagship: Prometheus Unchained,180,//cf.geekdo-images.com/images/pic14370_t.jpg,2002,"Ryuichiro Aikawa,William Arance,David Carlson,Justin Hammond,Andrew Harlow,Chris Richardson,Andrew Romine,Ro Sato,John Zeleznik","Card Game,Science Fiction",NA,Dan Verssen,NA,NA,Campaign / Battle Card Driven,GMT Games,5.99878,182 2186,"Players take to their time machines and attempt to collect dinosaur eggs in an effort to repopulate extinct species. Of course, the adult dinos often block their path to the egg nests. ",//cf.geekdo-images.com/images/pic30894.jpg,6,30,10,2,30,Dino,30,//cf.geekdo-images.com/images/pic30894_t.jpg,1987,"Kristian Schütte,Andreas Steiner,Reinhold Wittig",Prehistoric,NA,Reinhold Wittig,NA,"Animals: Dinosaurs,Time Travel","Point to Point Movement,Set Collection","Edition Perlhuhn (Göttinger Spiele),Fun Connection,Hexagames (I),Salagames",5.28421,57 2189,"A light game of economics in the big city. From the English rules: In Pfusch, 2 to 5 cheapskate builders try to finish as many buildings as possible. To increase profits, the contractors try to use the cheap materials in place of the expensive stone materials. Beware the building inspectors, whose job it is to assure that safe buildings are constructed. If a builder gets caught Pfusch-ing (deliberately bungling the construction), he loses the building under construction. If he is caught a third time, his building license is revoked. ",//cf.geekdo-images.com/images/pic325402.jpg,5,30,8,2,30,Pfusch,30,//cf.geekdo-images.com/images/pic325402_t.jpg,1992,Uwe Sammann,"Bluffing,City Building",NA,"Harald Bilz,Peter Gutbrod,Rainer Kroehn",NA,Play Dough/Clay Games,NA,"Fun Connection,Heidelberger Spieleverlag",6.16594,123 2190,"This CCG is based on the original series. Each player plays with the same core crew cards in the middle of the table. These cards, Kirk, Spock, McCoy and the Enterprise, are in every starter. This is a blessing in that most CCG's make the most popular characters very rare. The game can be multi-player but is designed for and best with only two players. Each player takes turns being the "Current Player": the crew of the Enterprise, while the opposing player represents the obstacles to the crew as the "Challenging Player". The game revolves around completing episodes as the Current Player. Each episode is made up of three cards, Mission, Plot and Discovery. You have all three cards in a generic form that you can play if you did not draw one of the types. You play a mission card then the opponent plays challenges against it. You then play a plot card and more challenges. Then a discovery card and yep, more challenges (well… really you just resolve any outstanding challenges). At the end each side gets points called XC for how they did or did not do during the Episode phase. The Current player gets XC for completing the episode while the Challenger gets XC for stifling the Current Player's efforts. XC is put on the core crew and crew you enter on your side and the first player to end their turn with 25+ XC total on the crew wins. This means that XC on the core crew will count for each side when it is their turn. The shots from the series used on the cards will make Star Trek fans very happy. My favorite card - Shirtless Kirk. There is also an expansion for this game. See here http://boardgamegeek.com/filepage/18487/starfleet-manuevers-checklist-xls There were also 6 additional cards, that were chase cards from the Star Trek Phase 3 trading card set. These were not available in either expansion! See also the 1994 release from Decipher Star Trek: Customizable Card Game (first edition) ",//cf.geekdo-images.com/images/pic89037.jpg,2,45,10,2,45,Star Trek: The Card Game,45,//cf.geekdo-images.com/images/pic89037_t.jpg,1996,NA,"Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,"Jeff Grubb,Don Perrin,Margaret Weis",NA,"CCGs (Collectible Card Games),Star Trek",NA,Fleer/Skybox,5.37969,170 2192,"Microgame #5 in the Metagaming Microgames series. From the rulebook... "The Boppers were robotic war machines. When the war ended and everyone was dead, the Boppers kept on fighting. But what else could you expect from robots with an average intelligence of an electric can opener? Rivets is a tactical level science fiction game of robotical warfare in the 22nd century. The players choose their robot armies, program them, and maneuver them to destroy the computer complex that controls the enemy's robots. Game components include this rulebook, an 8 1/4" by 14' game map, and 118 counters" ",//cf.geekdo-images.com/images/pic1514809.jpg,2,30,10,2,30,Rivets,30,//cf.geekdo-images.com/images/pic1514809_t.jpg,1977,"Russell Ansley,Brian Wilson","Science Fiction,Wargame",NA,Robert Taylor,NA,"Metagaming Microgames series,Robots","Action / Movement Programming,Hex-and-Counter","Decision Games (I),Metagaming",6.32565,191 2193,"This game culled from the pages of The Dragon (Issue #44, also part of the "Best of Dragon Games" boxed set) is a very heavy and detailed representation of a school cafeteria food fight. The players control a student each with an action point allowance and an appearance rating which determine how much food he can absorb before being out. There are also 6 staff members who try to apprehend the students. Foods have 4 ratings, range, slipperiness (used by foods that have landed on the floor), To hit values and damages numbers which are added to a d6. You can also send a tray flying with or without food on it. Cafeteria tables may be turned on their side or upside down for more mayhem. The advanced game adds a lot to the game. The combat chart lists 30 food types each with 3 different attack modes and 7 ratings for each. There is an accuracy modification chart included. Last man standing wins. ",//cf.geekdo-images.com/images/pic131962.jpg,4,60,10,2,60,Food Fight,60,//cf.geekdo-images.com/images/pic131962_t.jpg,1980,Dennis Kauth,Fighting,The Best of Dragon Magazine Games,Bryce Knorr,NA,"Food / Cooking,Magazine: Dragon",Action Point Allowance System,TSR,5.18984,63 2194,"Microgame #2 in the Metagaming Microgames series. From the rulebook... "On a far planet, summer is ending. It is the time of harvest. And across the fields pour the Hymenoptera - intelligent insects with only one goal...more food for the hive. Chitin I is a tactical abstract from Metagaming's Hymenoptera game system. It simulates a battle between two hive cities struggling for greater shares of food - the harvest, or bodies of the enemy! Workers, fliers, basics, and the different types of warriors they command make Chitin I a detailed yet easy to learn game in a setting that may really exist...somewhere... Science Fiction fans and gamers alike will enjoy Chitin I." ",//cf.geekdo-images.com/images/pic69451.jpg,2,30,10,2,30,Chitin: I,30,//cf.geekdo-images.com/images/pic69451_t.jpg,1977,Jennell Allyn Jaquays,"Science Fiction,Wargame",NA,Howard Thompson,NA,Metagaming Microgames series,Hex-and-Counter,Metagaming,5.91397,179 2195,"From the game..."An exceptionally strange game of exploding children and their cheerfully homicidal baby-sitter in a really alien playpen." As in Ogre and Stomp here is a game with one big powerful unit on one side and a whole bunch of less powerful beings on the other. The difference here is the big and powerful Globbo grows bigger all the time (except when one of the cute little urchins has exploded and taken out a big chunk of Globbo). The little angels come in three types, Biters who can attack and will explode if hit by Globbo, Blips who are created by exploding Biters and Yeasts who are also created by exploding Biters. Yeast and Blips can combine to form more Biters. Globbo has his weapons also. His head has a big attack up to 15 hexes away but only in a straight line. Blue Zap parts which must be adjacent to the head or another Blue Zap piece can attack up to 3 hexes away and the Red Zaps can attack adjacent spaces. Red Zaps must be adjacent to Blue Zaps. Globbo moves like a giant amoeba as all his parts try to stay adjacent to the proper parts to remain alive. Originally published in The Space Gamer (Issue 62 - Apr 1983). ",//cf.geekdo-images.com/images/pic453853.jpg,2,45,12,2,45,Globbo!,45,//cf.geekdo-images.com/images/pic453853_t.jpg,1983,Allen Varney,"Abstract Strategy,Fighting,Humor,Science Fiction",NA,"(Uncredited),Allen Varney",NA,"Aliens,Magazine: Space Gamer",Hex-and-Counter,"Przedsiębiorstwo Innowacyjno-Wdrożeniowe Medicat sp. z o. o.,Steve Jackson Games",5.80413,109 2196,In this party game each player gets their own set of cards with quotes on them. They each draw six cards for their hand. One player is designated the dealer which rotates each hand. The dealer then takes a real quote from the quote box and reads who the quote is from. Each player will then pass a quote secretly from his hand to the dealer who then reads them along with the real quote randomly. You get 3 points for guessing the real quote and 1 point for each player who incorrectly picks your quote as the legitimate quote. First to 25 points wins. ,//cf.geekdo-images.com/images/pic27214.jpg,6,30,0,3,30,Out of Context,30,//cf.geekdo-images.com/images/pic27214_t.jpg,1985,NA,"Deduction,Party Game,Trivia",NA,Brian Hersch,NA,NA,NA,"Hersch and Company,Western Publishing Company",5.16,50 2197,"The board is made up of 7 hexes, one in the center and six surrounding. The hexes are joined by squares along the sides, and the squares are joined by triangles. The game is played on the intersections where the lines join. Players play one piece, of their 15, at a time until all pieces are placed, then pieces are moved one at a time from one intersection to another. If a player has a piece at all three of a triangles points, he can reposition any 1 of his opponent's pieces. If a player controls all 4 points of a square, then he can reposition 2 of his opponent's pieces. The object of the game is to control all six points of a hex. ",//cf.geekdo-images.com/images/pic94595.jpg,6,20,7,2,20,Kensington,20,//cf.geekdo-images.com/images/pic94595_t.jpg,1979,NA,Abstract Strategy,NA,"Peter Forbes,Brian Taylor",NA,NA,NA,"Arxon,Canada Games,Forbes Taylor,Master Ion Sdn. Bhd.,Samuel Ward Co.,Whale Toys",5.32517,383 2198,"1 Playboard - Consisting of the Arena (56 spaces) with outer track (34 spaces). 2 Storage Compartments - Consisting 24 playing pieces, 12 black, 12 white. Lion embossed on one side, hollow on the other. Object of the game The winner is the player who is first to arrange 5 of his own pieces in an uninterrupted vertical, horizontal or diagonal line anywhere on the playboard (including the outer track). To start Both players place your 12 pieces lion side up in the storage compartment on your side of the playboard. Black always starts. Moves you can make 1. Move a piece from the storage compartment to any position in the arena (hollow side up) 2. Move a piece from the storage compartment to any free position on the outer track (lion side up). 3. Move a piece in the arena (hollow side up) one space vertically or horizontally. If it moves to the outer track turn it lion side up. 4. Move a lion piece one space vertically, horizontally or Diagonally. 5. Slide a lion space around the outer track to any other free space (no jumping). That's it. A simple game with a bit more going on then Pente. The rules are in 10 languages. ",//cf.geekdo-images.com/images/pic13018.jpg,2,30,10,2,30,Ergo,30,//cf.geekdo-images.com/images/pic13018_t.jpg,1977,NA,Abstract Strategy,NA,(Uncredited),NA,n in a row,Pattern Building,Invicta Games,6.04364,55 2199,"Part of the 3M Sports Games line, the wrap-around box is a double sided board with 18 holes from various golf courses. First you determine wind speed and direction. Then pick your club, place the range-finder on the board and roll for your shot. First you roll on the distance table then on the direction table to determin where your shot landed. Make a mark on the laminated, eraseable board. Do this until you reach the green then roll on the putt table. ",//cf.geekdo-images.com/images/pic15312.jpg,4,45,0,1,45,Thinking Man's Golf,45,//cf.geekdo-images.com/images/pic15312_t.jpg,1966,NA,Sports,NA,Frederick A. Herschler,NA,"3M Sports Games,Sports: Golf",NA,3M,5.9962,184 2200,A different sort of economic game revolving around laundering counterfeit money printed by the players. The games ends when the last printing press breaks down. ,//cf.geekdo-images.com/images/pic158903.jpg,6,90,12,3,90,Falsche FuFFziger,90,//cf.geekdo-images.com/images/pic158903_t.jpg,1994,Patrick Wilhelmi,"Economic,Mafia",NA,Friedemann Friese,NA,NA,Auction/Bidding,2F-Spiele,6.43077,117 2201,"Redemption is one of the few surviving members of the first generation of collectible card games, tracing its roots all the way back to the days of Legend of the Five Rings and Overpower. 13 years after its initial release at Origins '95, the game is in its fourth edition, and boasts ten expansions and a recently-released 10th Anniversary Edition Starter Deck set. Recently, it has also come out with two expansions which were released in tins: Faith of our Fathers (FooF) and Rock of Ages (RoA). At its core, the gameplay is simple: use your Heroes to rescue Lost Souls from your opponent's Land of Bondage, and use your Evil Characters to defend your own Lost Souls from your opponent. Enhancements may be played on these characters in turn to affect the final outcome of the battle. The characters and enhancements are divided up into colored "brigades" to emphasize theme and maintain variety and balance. The depth of gameplay is expanded with various support cards, such as Sites, Fortresses and Artifacts. Dominant cards may also be played by anybody at any time, and can turn the game around in an instant. Redemption is unique among its CCG counterparts in several ways. The cards are based on characters, locations and events from the Bible. So while no particular tradition or "brand" of Christianity is emphasized over another, this source material provides a solid theme for the game. Accordingly, many of the cards and their effects bear a historical or thematic parallel to their corresponding Scripture, making Redemption an effective learning tool as well. Also, while variety and depth of strategy are key factors in developing new expansions, the chance elements of the card draw and Dominant card play are never fully mitigated, allowing younger or less skilled players something of an equalizer. This is consistent with designer Rob Anderson's philosophy that the emphasis be placed on fun and fellowship over pure competition. It is also for this reason that, while tournaments are held regularly, with prizes and ranking points awarded to players who place, those prizes are rather modest compared to those offered by Magic: The Gathering or Pokémon Trading Card Game. ",//cf.geekdo-images.com/images/pic44096.jpg,5,30,7,2,30,Redemption,30,//cf.geekdo-images.com/images/pic44096_t.jpg,1995,NA,"Card Game,Collectible Components,Religious",NA,Rob Anderson,NA,CCGs (Collectible Card Games),NA,Cactus Game Design,5.80688,210 2203,A different sort of trick-taking game where the cards represent different types of food. Players attempt to maintain their ideal weight while nudging opponents into obesity or anorexia. ,//cf.geekdo-images.com/images/pic202309.jpg,6,60,8,3,60,Suppenkasper,60,//cf.geekdo-images.com/images/pic202309_t.jpg,1987,Dietmar Keidel,Card Game,NA,Karl-Heinz Schmiel,NA,Food / Cooking,Hand Management,Mattel,5.58854,96 2205,"Based on the second movie, of course. This tri-lingual (English, Spanish, French) crowded MB box contains a whole bunch of thin cardboard 3D buildings; stand up cardboard pieces for the 12 humans and the helicopter, and a bunch of plastic miniatures of the dinosaurs (a T-Rex and some Velociraptors). This is played in teams, the human team trying to get 3 humans off the board via the chopper, and the dinosaur team trying to prevent this. When 3 play, the third player alternates teams. The humans can jump between building roofs or can run between them. Unfortunately, the dinosaurs move a lot faster on the ground than the humans (the humans move between marked spaces, the dinosaurs between zones). Buildings have several entry/exit points for the humans but only one for the raptors. Dice indicate how to move humans and dinosaurs; one of the dice has Stop/Go markings which control whether you may roll again or not --making movement harder to predict. Jumping (for humans) and entering buildings (for dinosaurs) is also dice controlled. The T-Rex is confined to a single board edge area; its function is to flush the humans from the starting building -- once he reaches it, all remaining humans are devoured! Yes, unlike the first movie game, in this one there is death aplenty. As soon as a dinosaur enters a space with humans in it, even when just passing through, they're all eaten. Tastes like chicken. An alternate game consists of two plays, with teams switching allegiance. The winning team is then the one that saves the most humans. From the same film series: Jurassic Park Game Jurassic Park III Island Survival Game ",//cf.geekdo-images.com/images/pic1008425.jpg,4,90,8,2,90,The Lost World Jurassic Park Game,90,//cf.geekdo-images.com/images/pic1008425_t.jpg,1996,NA,"Movies / TV / Radio theme,Prehistoric,Racing",NA,(Uncredited),NA,"Animals: Dinosaurs,Jurassic Park","Co-operative Play,Hex-and-Counter,Roll / Spin and Move",Milton Bradley,5.81267,146 2206,"Based on the first movie, of course. This huge Milton Bradley box contains an over-sized board with a rather flimsy Visitor Center building; stand up cardboard pieces for the various movie characters, and a bunch of plastic miniatures of the more dangerous dinosaurs (a T-Rex, Velociraptors, and Dilophosaurus). You start off at the other end of the island and try to make it to the Visitor Center. There are some safe spaces on the board (maintenance sheds) that allow you to refresh your hand of cards as a bonus. Cards allow you to move, move faster along the road, escape a dinosaur or cancel another player's card. On your turn, you roll dice that indicate which dinosaur you may move. You then move yourself one space, play a card or trade in cards. The dinosaurs don't kill anyone (unlike in the movie!) -- they just pin you down until the dinosaur is moved away or an escape card is played. Although the box says 2-4 players, there are pieces for up to 8, which leads to a lot more mayhem (but a longer game). ",//cf.geekdo-images.com/images/pic6088.jpg,8,60,7,2,60,Jurassic Park Game,60,//cf.geekdo-images.com/images/pic6088_t.jpg,1993,NA,"Animals,Movies / TV / Radio theme,Prehistoric,Racing,Science Fiction",NA,(Uncredited),NA,"Animals: Dinosaurs,Jurassic Park","Hex-and-Counter,Roll / Spin and Move","Milton Bradley,Parker Brothers",5.0402,153 2207,"As a major Development Corporation, you deal in land and construction. You race your competitors to acquire valuable property, you sell key plots of land at inflated prices, you construct buildings to bring in a high return on your investment. Where to buy, when to sell, when to build, what to build --those are the questions! A classic game in the same vein as Big City or Metropolis (q.v.). from Waddington ad dated 1976: "Land, one of the hottest commodities in the economic world today! Everyone is scrampling for it - developers, speculators, and the poor guy who just wants a place to live. Now you can find out what all the excitement is about. the shrewd purchase of land, the skyrocketing profits, the grouping of property into larger holdings, the construction of high revenue buildings! It's all in Land Grab!!" ",//cf.geekdo-images.com/images/pic89761.jpg,4,90,9,2,90,Land Grab,90,//cf.geekdo-images.com/images/pic89761_t.jpg,1974,NA,"City Building,Economic,Negotiation",NA,"(Uncredited),Earl Doherty",NA,NA,"Commodity Speculation,Tile Placement","Waddington's Games, Inc.",5.97101,69 2211,"Taken from the website: From the folks who brought you Knightmare Chess comes Proteus - a dice game that plays a little like chess and a lot like nothing you've ever seen before! Played on a standard chess board, each side gets 8 dice, with a different piece on each face. You start with 8 pawns, but each turn you get to change one of your dice to a more powerful piece. But as your pieces get more powerful, they become worth more points to your opponent! The game is easy to learn, but mastering the intricate strategies will prove much harder. ",//cf.geekdo-images.com/images/pic13750.jpg,2,30,8,2,30,Proteus,30,//cf.geekdo-images.com/images/pic13750_t.jpg,2001,Rogério Vilela,"Abstract Strategy,Dice",NA,Francis K. Lalumiere,NA,Chess Games,"Grid Movement,Variable Player Powers",Steve Jackson Games,6.59046,192 2212,Players use cards to bid on various items that might come up for sale on eBay. An electronic gizmo determines turn order and decides when a particular auction is over. Players only have a few seconds to place a bid when their color is called by the gizmo or a buzzer will sound and bidding moves to another player. Items up for bid are shown with an estimated value. The real value of the item can be higher or lower and known only when a player actually wins the bidding on that item. Players can double-score items if they can get a collection of three or more items of the same color/category. The game gizmo requires 3 AAA batteries (not included). ,//cf.geekdo-images.com/images/pic126435.jpg,4,20,10,3,20,eBay Electronic Talking Auction Game,20,//cf.geekdo-images.com/images/pic126435_t.jpg,2001,NA,"Card Game,Electronic",NA,Todd Kurtzer,NA,NA,"Auction/Bidding,Set Collection","Hasbro,MB Jeux,MB Juegos,MB Spiele",5.98852,358 2213,"Part of TSR's minigame series. From the rulebook... "The Revolt on Antares minigame has three different scenarios. In the basic game, the Rebel player leads his or her allies in revolt against the Terrain forces and the houses that remain loyal. In the second game, the Terrain player tries to defend himself against revolting houses in league with invading aliens, the Silakka. In the third game, Terra is neutral, while up to four players try to create the most powerful house on Imirrhos!" ",//cf.geekdo-images.com/images/pic69145.jpg,4,45,12,2,45,Revolt on Antares,45,//cf.geekdo-images.com/images/pic69145_t.jpg,1981,"Jeff Dee,Dave LaForce,Erol Otus,Jim Roslof,Bill Willingham","Science Fiction,Wargame",NA,Tom Moldvay,NA,TSR Minigames,Hex-and-Counter,TSR,6.2461,177 2214,"Part of TSR's minigame series. From the rulebook... "Saga minigame recreates a mythical time period occuring sometime after the fall of Rome - the age of heroes and vikings! Each player takes a heroic figure and attempts to perform deeds that will generate enough glory to ensure that the hero's memory will live in the sagas composed after his or her death. To gain glory, the heros slay monsters, accumulate treasure hoards, recruit lesser heros ("jarls", or earls) as their companions, and establish kingdoms. The hero who gains the most glory is the one whose fame will live on in the sagas, while the others are doomed to be forgotten by posterity. Each player must be decisive and alert to grasp chances and avoid having other heroes gain glory at his or her expense." ",//cf.geekdo-images.com/images/pic174798.jpg,6,45,10,2,45,Saga,45,//cf.geekdo-images.com/images/pic174798_t.jpg,1980,Bill Willingham,"Adventure,Fantasy",NA,Steve Marsh,NA,"TSR Minigames,Vikings",NA,TSR,5.84615,135 2215,"Part of TSR's minigame series. From the rulebook... "They've Invaded Pleasantville minigame is a two player game of secret invasion by space invaders. One player, the Alien player, moves the Alien-controlled and uncontrolled pieces, and the other player, the Town player, moves the Town-controlled pieces. There are 12 game turns in this game. In any given turn, playing pieces representing various townspeople will be moved across the gamemap, which is a map of Pleasantville. The Alien player will try to keep the whereabouts of the Alien-controlled townspeople a secret, while he or she "takes over" more unsuspecting townspeople and builds up strength for the final showdown with the Town player. The Alien player, in short, will try to create a large army of townspeople-zombies, eliminate any opposition, and occupy Pleasantville as a base of operations. The Town player will try to convince the townspeople that there is an alien menace in the town, and will attempt to fight any Alien-controlled townspeople encountered. With luck and careful play, the Town player hopes to defeat the Alien-controlled"zombies", locate the Alien Headquarters, and destroy the Alien Sub-Commander." The game mechanic involves use of two identical sets of carboard chits - one set having a star on the back indicating alien control. Each turn, the alien player may use misdirection and bluffing to fool the town player as to where the alien mind control is taking place. Real townspeople are "swapped out" with alien controlled ones and the town player must stop the spread of control sooner than later. A fun game for two players who enjoy bluffing and like simulating the action of classic movies like Invasion of the Body Snatchers and Invaders from Mars. Especially entertaining is the random Townsperson Movement table that simulates the day to day migration of unsuspecting townspeople as they go about their business in Pleasantville. ",//cf.geekdo-images.com/images/pic69152.jpg,2,45,12,2,45,They've Invaded Pleasantville,45,//cf.geekdo-images.com/images/pic69152_t.jpg,1981,"Jeff Dee,Dave LaForce,Erol Otus,Jim Roslof,Bill Willingham","Horror,Science Fiction",NA,Michael Price,NA,"Aliens,TSR Minigames",NA,TSR,5.88235,153 2216,"Part of TSR's minigame series. From the rulebook... "The Vampyre game is faithful to Stoker's original novel. It may be played by up to 6 people, each playing the role of one of Stoker's characters. Many of the game elements are also derived from the book. In Stoker's novel, Dracula did indeed hide coffins in various secret locations so that he would always have a place to hide during the day, should his principle (sic?) lair be discovered. Dracula did have vampire brides and could command wolves, rats, bears and other supernatural beings. Effective against these un-dead creatures were The Host, holy water, crucifixes and silver bullets; not to mention the hammer and stake - tools required for dispatching vampires. The Vampyre basic game takes place on the map of Transylvania. The game is a race between the vampire hunters to see who will be the first to find and destroy three of Count Dracula's hidden coffins. The extended game is played on the reverse side of the map, Dracula's Castle, after the players have finished the basic game. Here, the players have already destroyed Dracula's hidden coffins. Now they must track down and destroy the Count himself in his heavily guarded lair." ",//cf.geekdo-images.com/images/pic6232.jpg,6,45,12,2,45,Vampyre,45,//cf.geekdo-images.com/images/pic6232_t.jpg,1981,NA,"Exploration,Horror",NA,Philip A. Shreffler,NA,"TSR Minigames,Vampires",Area-Impulse,TSR,6.18354,158 2217,"Rare but interesting game from Kramer where players attempt to be the first to sail to America and then back home to Europe. Each turn a player places tiles that dictate sailing conditions, then move their ship across tiles. ",//cf.geekdo-images.com/images/pic294654.jpg,6,45,10,2,45,Columbus,45,//cf.geekdo-images.com/images/pic294654_t.jpg,1991,"Becker Studios,Barbara Bräuning,Felix Seeberger,Thomas Thiemeyer","Exploration,Nautical,Racing",NA,"Wolfgang Kramer,Felix Seeberger,Thomas Thiemeyer",NA,Age of Discovery,Tile Placement,"Mál og menning,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.86642,137 2223,"Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit. UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards. This entry includes all themed versions of UNO that do not include new cards. ",//cf.geekdo-images.com/images/pic981505.jpg,10,30,6,2,30,UNO,30,//cf.geekdo-images.com/images/pic981505_t.jpg,1971,"(Uncredited),Kinetic,Jeff Kinney,Orlando Villagran","Card Game,Comic Book / Strip,Movies / TV / Radio theme,Number",NA,Merle Robbins,NA,"Anime & Manga,Card Games: Matching Games,Card Games: Outplay Games,Characters: Monster High,Comics: Marvel Universe,Diary of a Wimpy Kid,Eights Group,Pinkalicious,Promotional Board Games,Shedding Games,Toy Story,TV Series: Family Guy,TV Series: The Simpsons,UNO",Hand Management,"(Unknown),AMIGO Spiel + Freizeit GmbH,AS Manufacturas,ASS Altenburger Spielkarten,Borras Plana S.A.,Clipper,Damm / Egmont,Fundex,Gebr. Ludwigs oHG,Gibsons Games,El Greco,Grow Jogos e Brinquedos,Homax,International Games,Mattel,Nilco S.A.,Sababa Toys, Inc.,Waddington's Games, Inc.",5.33351,13135 2224,"Circus Imperium is a tongue in cheek chariot racing game loosely based on FASA's RPG Renegade Legion. Players attempt to complete three circuts while keeping their chariots and drivers intact. The main challenge is manuvering around the bends while attempting to disable or block your opponents. The game has some brief miniature rules and provisions for all sorts of carnage. Manuvering cards also add a bit of randomness to the race. Not for the serious strategist, but all in all a nice fun diversion. ",//cf.geekdo-images.com/images/pic9646.jpg,12,120,12,2,120,Circus Imperium,120,//cf.geekdo-images.com/images/pic9646_t.jpg,1988,NA,"Fantasy,Racing",NA,"L. Ross Babcock, III,Sam Lewis,Jordan Weisman",NA,Renegade Legion,"Area-Impulse,Hex-and-Counter",FASA,6.63391,261 2225,Comes with a gadget that serves as both a letter cube randomizer and a two-sided timer. One team creates a list of five words from the letters showing on the letter cubes. The other team must guess those words in the same amount of time or less as the first team used to compile the list. ,//cf.geekdo-images.com/images/pic758003.jpg,99,45,18,4,45,Bamboozle,45,//cf.geekdo-images.com/images/pic758003_t.jpg,1997,NA,Word Game,NA,(Uncredited),NA,NA,NA,Parker Brothers,4.94357,70 2226,"Players place secret bets and then race their greyhounds in a series of three races, each one longer than the previous one. Players have sets of number cards from which one is selected and simultaneously revealed each turn. Only the greyhound with the highest number showing will move, advancing a number of spaces equal to the difference between the highest numbered card and the second highest. The player with the most money after three races wins. ",//cf.geekdo-images.com/images/pic1290512.jpg,4,90,14,3,90,Greyhounds,90,//cf.geekdo-images.com/images/pic1290512_t.jpg,1985,Bernd Brunnhofer,"Racing,Sports",NA,Bernd Brunnhofer,NA,"Animals: Dogs,Sports: Greyhound Racing","Betting/Wagering,Simultaneous Action Selection","Hans im Glück Verlags-GmbH,Mattel",6.34965,115 2228,"'War of the Ring'. On a large map of Middle Earth, armies are mustering and heroes are readying to fight the shadow spreading out of Mordor. The game is played on two levels. Both sides (or three if someone wants to play Saruman) have great armies that battle in a typical wargame style while another game is going on at the same time with individual characters around the fate of the One Ring. In the Campaign game Sauron's forces are the more powerful but the free peoples get the edge in the Character game. Highly sought after as a collectors item. It could be purchased with either a paper map or a full mounted map, and was also sold in a three-game set with the folio games Gondor and Sauron. This set is called The Games of Middle Earth. ",//cf.geekdo-images.com/images/pic613309.jpg,3,180,12,2,180,War of the Ring,180,//cf.geekdo-images.com/images/pic613309_t.jpg,1977,"Ralph Bakshi,Tim Kirk,Redmond A. Simonsen","Adventure,Fantasy,Novel-based,Wargame",The Games of Middle Earth,"Howard Barasch,Richard H. Berg",NA,Tolkien Games,"Area Control / Area Influence,Hex-and-Counter,Variable Player Powers","Encore (for boardgames),SPI (Simulations Publications, Inc.)",6.54557,812 2229,"Unusual, tetrahedral board with 281 dice in three colors. A series of games, some involving dexterity, other abstract movement. A gaming system in which the inventor encourages players to devise new games. Aesthetically interesting. First published by Edition Perlhuhn in 1980 (281 dice for 57 games), by Kosmos in 1986 and re-issued by Abacus in 2004 with only 166 dice and fewer games, too. In 2011, Abacus revived it yet again, but with only 121 dice. First edition shows age range "4 - 99" on its box. Expanded by: 55 ",//cf.geekdo-images.com/images/pic1052457.jpg,6,20,6,2,20,Spiel,20,//cf.geekdo-images.com/images/pic1052457_t.jpg,1980,"Guido Hoffmann,Reinhold Wittig","Abstract Strategy,Action / Dexterity,Dice,Game System",NA,Reinhold Wittig,55,"Edition Perlhuhn series at Franckh-Kosmos,Spiel","Auction/Bidding,Co-operative Play,Dice Rolling","ABACUSSPIELE,ABC Toys,Edition Perlhuhn (Göttinger Spiele),KOSMOS,Pyra-Tern",6.17156,167 2234,"Inspired by the success of Chez Geek, Steve Jackson presents another John Kovalic inspiration. This game is about buying the latest geeky gadgets and gamer items. Each player takes on the personality of one of the stars of Kovalic's comic "Dork Tower" in an attempt to purchase and possess the items that satisfy their obsessions. Of course, tastes are prone to change (one week it's LARPs, the next it's Computer Games), so players are constantly trying to purchase/trade/auction items so as to reach a certain number of points (items in your obsession count double towards victory). A light-hearted game with loads of gamer/otaku/LARP humor makes this a nice filler game that anyone can play. NOTE: Some form of currency/money is needed to play this game. ",//cf.geekdo-images.com/images/pic336408.jpg,6,30,12,2,30,Chez Dork,30,//cf.geekdo-images.com/images/pic336408_t.jpg,2001,John Kovalic,Card Game,NA,Steve Jackson (I),NA,Dork Tower,"Auction/Bidding,Set Collection,Variable Player Powers",Steve Jackson Games,5.25866,486 2235,From the Rio Grande website: IDO is both a work of art and a game. You may want to display it permanently in your living room. Players move colorful blocks on the abstract board trying to get four of their blocks from one side to the other. Players may also move the board to change the board’s geometric pattern and move their pieces closer to their goal. The first player to move of his pieces across the board is the winner! 5th Place 1997 Hippodice Spieleautorenwettbewerb (as Mondrian). ,//cf.geekdo-images.com/images/pic248135.jpg,4,45,12,2,45,Ido,45,//cf.geekdo-images.com/images/pic248135_t.jpg,1998,Franz Vohwinkel,Abstract Strategy,NA,Bernhard Weber,NA,NA,Modular Board,"Goldsieber Spiele,Rio Grande Games",5.80271,240 2238,"A groundbreaking board game of armored warfare on the Eastern Front in World War II. The game is tactical scale (company/platoon sized units) with geomorphic map boards. The 352 counters are 5/8' and were very striking for their time. 250 meters per hex, 6 minutes per turn. Avalon Hill Complexity Rating: 6. ",//cf.geekdo-images.com/images/pic2092423.png,2,90,12,2,90,PanzerBlitz,90,//cf.geekdo-images.com/images/pic2092423_t.png,1970,Redmond A. Simonsen,"Wargame,World War II",NA,Jim Dunnigan,"Polish Legions,Tactical Combat in the Middle East: Part 1 – Battlefield Iraq,Tactical GameX,Wargamer's Guide to Panzerblitz","Admin: Better Description Needed!,Country: Russia,Panzer Blitz","Dice Rolling,Hex-and-Counter,Modular Board,Simulation",Avalon Hill,6.46801,1421 2240,"Get rid of your cards as fast as possible, by playing the right combination of cards, forcing your opponents to miss their turn, trade their cards, or receive extra cards. ",//cf.geekdo-images.com/images/pic164920.jpg,6,30,8,2,30,Mad Magazine Card Game,30,//cf.geekdo-images.com/images/pic164920_t.jpg,1979,NA,"Card Game,Comic Book / Strip,Humor",NA,(Uncredited),NA,NA,NA,"Alga,Clipper,Parker Brothers",5.73714,311 2242,"Players create cults, that try to summon their favourite god from the Cthulhu mythos, to destroy the world. Originally included as an enormous centerfold, with ten pages of cardstock cards to cut out, in issue #4 of The Unspeakable Oath, the independently published magazine for the Call of Cthulhu RPG. Contains: 128 Cards, 8 play sheets, moron-level rules ",//cf.geekdo-images.com/images/pic58898.jpg,5,30,6,2,30,Creatures & Cultists,30,//cf.geekdo-images.com/images/pic58898_t.jpg,1993,"J. Todd Kingrea,John Kovalic","Card Game,Horror",NA,"Jeff Barber,John Tynes",NA,Cthulhu Mythos,NA,"Edge Entertainment,EOS Press,Gessnitzer & Städtler Verlag,Pagan Publishing,Raven Distribution,Ubik",5.11312,308 2243,"Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared. The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring. There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games. Travel versions of the game use a device that keeps the dice captured within compartments of a plastic box and allows players to "lock" a particular die between rolls. ",//cf.geekdo-images.com/images/pic378237.jpg,10,30,6,2,30,Yahtzee,30,//cf.geekdo-images.com/images/pic378237_t.jpg,1956,"(Uncredited),Michael Graves,Taavi Oolberg,Peyo,Charles M. Schulz","Children's Game,Comic Book / Strip,Dice,Movies / TV / Radio theme,Music,Sports,Travel","Family Game Night Book and Game Set: Scrabble, Clue, Sorry, Yahtzee,Scrabble and Yahtzee,Yacht Sea!",Edwin S. Lowe,NA,"Animals: Cats,Celebrities: Elvis Presley,Celebrities: Walt Disney,Cereal Games,Characters: Alice In Wonderland,Characters: Hello Kitty,Characters: Peanuts,Cities: Chicago (Illinois, USA),Cities: Dallas (Texas, USA),Cities: New York (New York, USA),Cities: Philadelphia (Pennsylvania, USA),Country: USA,Goldmerk Games Travel Games for Smart Kids,Holidays: Christmas,Motorcycle,The Nightmare Before Christmas,Nintendo,Pirates of the Caribbean,Schmidt Spiele Classic Line,Sports Teams: Boston Red Sox,Sports Teams: Chicago Bears,Sports Teams: Chicago Cubs,Sports Teams: New England Patriots,Sports Teams: New York Yankees,Sports Teams: Oakland Raiders,Sports: American Football / Gridiron,Sports: Baseball,Super Mario Bros.,Tube Games,TV Series: Spongebob Squarepants,TV Series: The Muppet Show,Die wilden Fussballkerle,Yacht,Yahtzee","Dice Rolling,Paper-and-Pencil,Press Your Luck,Set Collection","(Public Domain),Alga,AMIGO Spiel + Freizeit GmbH,Basic Fun, Inc.,Blatz,Challenge Master Game Co Ltd,Copp Clark Publishing Company,danspil,Dilemma Games,Diset S. A.,Drechsler,Dujardin,E.S. Lowe,Editrice Giochi,ESC-Toy Ltd,F.X. Schmid,General Mills,Goldmerk,Gorden Designs,Grow Jogos e Brinquedos,Hasbro,Hayes Specialties Corporation (HSC),Joker,Jumbo,Kärnan,Klee,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Noris Spiele,Palet spil,Papita,Parker Brothers,Peri Spiele,Piatnik,RIWA Spiele,Schmidt Spiele,Selecta Spel en Hobby,Tactic,USAopoly,Waddington's Games, Inc.,Winning Moves Games (USA),Winning Solutions",5.26217,8203 2247,"(from the GMT Website:) Volume III in the Down in Flames card game series moves to the Pacific Theatre of Operations in WWII. Players will recreate the first six months of furious aerial combat between the might of Imperial Japan and the surprised forces of the United Kingdom and the United States. Zero! includes the important early-war fighters and bomber of the Imperial Japanese Navy and Army, Royal Air Force, United States Navy, United States Army Air Force, and the American Volunteer Group (the famous Flying Tigers). Fly the fearsome A6M2 Zero against the F4F Wildcat, Hawker Hurricane IIb, Curtiss P-40B and E Tomahawks, and the ill-fated Brewster Buffalo. As a pilot with the Japanese Army, take Ki-27 Nates and Ki-43 Oscars to the skies against the Allies over Malaya and Burma. Match your skills with American aces Wagner, Thach, McCuskey or their semi-mercenary countrymen of the AVG, Hill and Newkirk. The Japanese can counter with Sakai, Anabuki, Kato, and more. As with the previous games in the series, Zero! includes the Campaigns covering the major aerial events of the December 1941 to June 1942 period. Each consists of multiple missions aimed at a variety of targets, for which you must wisely allocate your resources of men and material. New to Zero! are Carrier Campaigns, which give players some control over the carrier groups their naval squadrons fly from. Do you go all out for a decisive strike or hold your fighters back and let the enemy overextend himself? Campaigns included in this volume are: Pearl Harbor (solitaire), the Philippines, Malaya, Burma, Coral Sea, and Midway. Both Down in Flames veterans and newcomers to the series will enjoy this latest volume. All the components needed to play are included - ownership of the first two volumes is not necessary, but the three games are completely compatible. Beautiful, newly-designed, full-color action cards drive gameplay, while cards representing the major aircraft of the period and counters of the famous aces allow players to explore a wide range of scenarios. Besides the new Carrier Campaigns, historically significant missions have been added to the standard campaigns and the rules have been updated and expanded. Are you ready to relive history? Can you sweep the skies in the cockpit of the Zero, delaying or even stopping the appearance of American industrial might? Or will the Allies, in their outdated machines, halt the Japanese onslaught much earlier? CONTENTS: 88 full-color, die-cut counters. 150 full-color Playing Cards 6 Campaign Map Displays One Bombing Display One Resource Sheet One 16-page Rulebook One 20-page Campaign Booklet 8 Target Displays Three Campaign Logs Designed by Dan Verssen Developed by Mike Lemick ",//cf.geekdo-images.com/images/pic198704.jpg,10,60,12,2,60,Zero!,60,//cf.geekdo-images.com/images/pic198704_t.jpg,2001,"Mike Lemick,Rodger B. MacGowan,Mark Simonitch","Aviation / Flight,Card Game,Wargame,World War II",NA,Dan Verssen,"Corsairs and Hellcats,Down in Flames Squadron Pack 2: Bombers,Down in Flames: Dutch Harbor / Aleutians,Down in Flames: Operation Leader 1943,Down in Flames: The Netherlands East Indies,Khalkin-Gol: 1939,Zero!: Java – Module",Down in Flames,"Campaign / Battle Card Driven,Hand Management",GMT Games,6.9414,553 2248,"Leverage is an exciting board game of strategy with a unique action feature; it includes various weighted pieces and is built around universal laws of balance and force. Leverage has been hailed as a favorite of GAMES MAGAZINE in 4 different years. Rules and game pieces are simple and easy to understand, yet tactics and strategy can be as sophisticated and challenging as the players themselves. Two opposing strategies (speed & sacrifice vs. conservation & mass force) provide intrigue and depth, as either may be merged into the other as the game unfolds. Constant action potential -- Jump, capture, sacrifice, block; and, the players may rock the board at any time to see how the leverage advantage is changing. Suspense -- The board always stabilizes at a level position until a move is made that tilts it down to rest at one end; there is no halfway tilt! When the board tilts down, scoring pegs are removed until it returns to level. The winner is (1)the one who tilts the board down towards his opponent when the opponent has no scoring pegs left to remove, or (2)the one who moves all of his remaining playing pieces into the opposite Safety Zone while having more or an equal number of scoring pegs than his opponent. ",//cf.geekdo-images.com/images/pic6092.jpg,2,30,10,2,30,Leverage,30,//cf.geekdo-images.com/images/pic6092_t.jpg,1977,NA,Abstract Strategy,NA,"Jack B. Slimp, Jr.",NA,NA,Grid Movement,"Estrela,Milton Bradley,Newfeld Limited,Nilco S.A.,Star Game Co.",6.15863,168 2249,"The Titanic is sinking. Players must race around and rescue passengers from their state rooms and rush to the lifeboats before the ship sinks. After the ship sinks, you must get enough of food and water by visiting islands and/or drawing cards to stay alive until the rescue boat appears and the first one to make it there wins the game. The other lifeboats and all the other passengers in them are lost, leaving only the one victor and his passengers who are saved. ",//cf.geekdo-images.com/images/pic153335.jpg,4,60,8,2,60,The Sinking of the Titanic,60,//cf.geekdo-images.com/images/pic153335_t.jpg,1975,NA,"Children's Game,Nautical",NA,(Uncredited),NA,Titanic,Roll / Spin and Move,"Ideal,Milton Bradley",5.7953,202 2250,"The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone coordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on a rectangular grid and the attacking planes are placed in adjacent rectangles or on top of the ships themselves to indicate which ship they are attacking. The basic game is very simple. But there are a number of additional rules, which add realism and complexity: CAP fighters, surface actions, bases, inaccurate search reports, etc. The game is superior with a neutral referee for true double blind play. Developed with the technical aid of C. Wade McClusky, Rear Admiral U.S.N. (Ret.) Avalon Hill Complexity Rating: 3 ",//cf.geekdo-images.com/images/pic2767039.jpg,2,120,12,2,120,Midway,120,//cf.geekdo-images.com/images/pic2767039_t.jpg,1964,(Uncredited),"Nautical,Wargame,World War II",NA,"Larry Pinsky,Lindsley Schutz","Midway Island,Pacific Theatre Via Midway,Wargamer's Guide to Midway",NA,"Dice Rolling,Secret Unit Deployment",Avalon Hill,6.57211,707 2251,"An iconic major league baseball game that is so well known that it is exhibited in the National Baseball Hall of Fame. The game is conducted with pitcher and batter cards constructed with statistical probabilities so they realistically reproduce the real-life performance of each player for the season represented. The gamer is placed in the role of the manager and/or general manager of a team and controls the batting order, the choice of a starting pitcher, game strategies (hit and run, steals, intentional walks, bunting, positioning of infielders, pinch hitters, defensive substitutions, pitching changes, etc.). If a full season is played, the game produces amazingly realistic statistics at the player, team, and league levels. The game comes in two versions: a cards and dice version that has been around since 1962 and a computer version that automatically looks up play outcomes and compiles player, team and league statistics. Every year, Strat-O-Matic releases new player card sets based on the previous baseball season, seasons past, and some "greats" collections. ",//cf.geekdo-images.com/images/pic2912092.jpg,2,45,11,1,45,Strat-O-Matic Baseball,45,//cf.geekdo-images.com/images/pic2912092_t.jpg,1962,NA,Sports,NA,Hal Richman,NA,"Solitaire Games,Sports: Baseball","Dice Rolling,Simulation",Strat-O-Matic Game Company,7.56622,805 2252,"Each player controls a kingdom made up of land tiles of different terrains (mountains, forest, etc), castles, settlements, and people and creatures. The object of the game is to have a certain amount of prestige, judged based on the size of one's kingdom, treasury, and the number of special heroic characters inhabiting the kingdom, as well as having a Grand Muniment (very large castle). This game was originally published in Dragon #77. Errata appeared in Dragon #78. Re-Implemented by: Kings & Things. ",//cf.geekdo-images.com/images/pic387635.jpg,4,180,12,2,180,King of the Tabletop,180,//cf.geekdo-images.com/images/pic387635_t.jpg,1983,"David A. Trampier,Tom Wham","Bluffing,Exploration,Fantasy,Print & Play,Territory Building",NA,"Robert J. Kuntz,Tom Wham",NA,Magazine: Dragon,"Area Control / Area Influence,Secret Unit Deployment","(Web published),TSR",6.89017,191 2254,"Avalon Hill's card-driven sports game of Professional Boxing. Play with over 500 current (as of 1979 and up to 1990) and all time great Boxers for each weight division. Create tournaments, arrange fantasy matchups and title bouts. Ali vs Marciano? That can happen in this game. The game can simulate a bout of 10,12, or 15 rounds. There are TKO's, injuries, and KO's. Different card strategies can be employed to influence each bout as well. ",//cf.geekdo-images.com/images/pic56261.jpg,2,45,12,1,45,Title Bout,45,//cf.geekdo-images.com/images/pic56261_t.jpg,1979,NA,"Fighting,Sports",NA,"James Trunzo,Tom Trunzo",NA,"Admin: Better Description Needed!,Sports: Boxing,Sports: Combat Sports / Martial Arts","Area Movement,Simulation,Simultaneous Action Selection,Variable Player Powers","Avalon Hill,TJ Publishing Company",6.63305,243 2256,"Fun game where 2-4 players use various means of travel to win the race. You buy cards to gain advantages in the mini races on certain types of modes of travel. The races are conducted with marbles in a spinning roulette style wheel with only one hole. The marble that lands in the hole wins that race and moves 3 pegs along the race track from NY around the world to NY. Beware of the purple marble though. He is the non player Dastardly Dan and he is in every race and may indeed win the game! This game bears a very vague resemblance to Wacky Races and may have been inspired by the cartoon, though one is not a reprint of the other. Game Parts: Spinner Deck of 24 Advantage Cards 4 Vehicles Player Boards 4 Player Arrows 20 Marbles (5 of each color, yellow, orange, green, blue) 1 "Dastardly" Dan Marble (Purple) Money in $10,000 and $5,000 bills Travel Peg board 5 White Pegs 1 Six Sided Die ",//cf.geekdo-images.com/images/pic796598.jpg,4,60,10,2,60,The Magnificent Race,60,//cf.geekdo-images.com/images/pic796598_t.jpg,1975,NA,"Children's Game,Nautical,Racing,Trains,Transportation",NA,Bill Cooke,NA,"Cities: London,Marble Games","Betting/Wagering,Roll / Spin and Move","Palitoy Ltd.,Parker Brothers,Toltoys",6.19227,207 2258,"Players buy and sell 5 different kinds of stocks trying to make the most money. Players simultaneous place counters to indicate buying or selling against a timer; then a random card decides whether the market is bull, bear or mixed, but the amount a stock rises or falls depends on its type and how many people are buying or selling it. There are also rules for stock splits, stock conversion, margin buying and short selling. ",//cf.geekdo-images.com/images/pic595850.jpg,6,60,0,1,60,The Stock Market Game,60,//cf.geekdo-images.com/images/pic595850_t.jpg,1970,NA,"Economic,Negotiation",NA,Thomas N. Shaw,NA,NA,NA,Avalon Hill,5.26648,176 2259,"Easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games. From the back of the box: Ever since men began making weapons they have used them to create legends: in early 1941, when his conquest of Europe was embarrassed by the rout of his Italian allies in Africa, Hitler dispatched General Erwin Rommel to forestall a seemingly inevitable Axis defeat. Reorganizing the forces under his command as the Deutsches Afrika Korps (DAK), Rommel immediately launched the first of his legendary desert offensives. Now, the legend of "The Desert Fox" is recreated. From April 1941 through the climatic battle at El Alamein in later 1942. Afrika Korps simulates the mobile conflict between Rommel's Panzerarmee Afrika and the British Eighth Army defending Egypt and the Suez Canal. During each monthly game-turn, the initiative may switch from the Germany to the Allied player as both come to understand why Rommel called North Africa "A tactician's paradise; a logistical officer's nightmare." A 2 on Avalon Hill's complexity scale of 1(low) to 10(high). Playing time 2 to 4 hours Includes 44" x 14" mounted mapboard of North Africa, set of die-cut Axis and Allied military unit counters, combat results table, time record card, die, and rules. Avalon Hill Complexity rating - 2 ",//cf.geekdo-images.com/images/pic158054.jpg,4,180,12,2,180,Afrika Korps,180,//cf.geekdo-images.com/images/pic158054_t.jpg,1964,NA,"Wargame,World War II",NA,Charles S. Roberts,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",Avalon Hill,6.11818,829 2262,"In this game for 2 to 8 players, each player takes on the persona and idiosyncrasies of one of the major Greek gods, and attempts to control the actions of the many and varied Greek heroes and monsters of the then-known world. The random events and Fates have the same sort of impact on play as they do in Kingmaker (some might say in Real Life), but some pre-planning is possible, and bad luck with one hero shouldn't ruin your entire day ... they - can - come back from the dead too. ",//cf.geekdo-images.com/images/pic771526.jpg,8,180,12,2,180,Mythology,180,//cf.geekdo-images.com/images/pic771526_t.jpg,1980,Rodger B. MacGowan,"Bluffing,Deduction,Fighting,Mythology",NA,J. Stephen Peek,NA,NA,"Action / Movement Programming,Betting/Wagering",Yaquinto,6.55,110 2263,"Using essentially the same system as the Crusades Quad, Crusades II covers a wide variety of battles from the 12th to the 15th centuries: Hab, Hattin, Nicopolis, and Tannenberg. ",//cf.geekdo-images.com/images/pic33876.jpg,2,240,12,2,240,Crusades II,240,//cf.geekdo-images.com/images/pic33876_t.jpg,1994,Angus McBride,"Medieval,Wargame",NA,Robert G. Markham,NA,Royalists & Roundheads System,Hex-and-Counter,3W (World Wide Wargames),6.34352,54 2264,"Trivia game with various categories in small boxes. Each player on their turn selects a Question Category, and also selects the difficulty level of the Question they wish to answer: Freshman- 1 point, Graduate- 2 points, or Ph.D- 3 points. Players receive one question only on their turn. Categories are Geography, History, Movies, Science, Sports & Games, and Words. Each player must get at least 3, but no more than 10 points in each of the 6 categories. First player to reach 35 points wins. ",//cf.geekdo-images.com/images/pic1051280.jpg,8,45,12,2,45,Isaac Asimov's Super Quiz,45,//cf.geekdo-images.com/images/pic1051280_t.jpg,1982,NA,"Trivia,Word Game",NA,Ken Fisher,NA,Isaac Asimov's Super Quiz,NA,"Waddington's Games, Inc.",5.44688,64 2265,"Ultimate Stratego is an updated version of the original which introduces 3 new gameplay modes. The Lightning Game pits 2 players against each other in fast-paced 1-on-1 combat. The Campaign Game introduces 4 army combat, giving each player control of 2 armies instead of 1. Finally, the Alliances Game is a 4 player partnership battle. Ultimate Stratego features a double sided square combat board and introduces revised rules and new ranks to the original game. ",//cf.geekdo-images.com/images/pic158191.jpg,4,30,10,2,30,Ultimate Stratego,30,//cf.geekdo-images.com/images/pic158191_t.jpg,1997,NA,"Abstract Strategy,Bluffing,Deduction,Memory,Napoleonic",NA,(Uncredited),NA,Stratego Series,"Area Movement,Memory,Partnerships,Secret Unit Deployment",Winning Moves Games (USA),5.85615,317 2266,"Gobblet is an abstract game played on a 4x4 grid with each of the two players having twelve pieces that can nest on top of one another to create three stacks of four pieces. Your goal in Gobblet is to place four of your pieces in a horizontal, vertical or diagonal row. Your pieces start nested off the board. On a turn, you either play one exposed piece from your three off-the-board piles or move one piece on the board to any other spot on the board where it fits. A larger piece can cover any smaller piece. A piece being played from off the board may not cover an opponent's piece unless it's in a row where your opponent has three of his color. Your memory is tested as you try to remember which color one of your larger pieces is covering before you move it. As soon as a player has four like-colored pieces in a row, he wins — except in one case: If you lift your piece and reveal an opponent's piece that finishes a four-in-a-row, you don't immediately lose; you can't return the piece to its starting location, but if you can place it over one of the opponent's three other pieces in that row, the game continues. ",//cf.geekdo-images.com/images/pic1783771.jpg,2,20,7,2,20,Gobblet,20,//cf.geekdo-images.com/images/pic1783771_t.jpg,2000,NA,"Abstract Strategy,Memory",NA,Thierry Denoual,NA,Gigamic Classic,"Pattern Building,Pattern Recognition","Blue Orange (EU),Blue Orange Games,Foxgames (Poland),Gigamic,HUCH! & friends,Ludens Spirit",6.57616,1284 2268,"Lost Patrol is the second publication in a series of mini-games by Games Workshop. In this two-player game you choose either scout-marines or the 'lurkers'. Scouts are represented in familiar WH40K miniatures when 'lurkers' are just cardboard tokens. The board is created with a hexagon tiles as the scouts travel through the dense jungle. The scouts' mission is to reach the dropship before the 'lurkers' eliminate them. As the scout team explores further, the jungle divides into many sections, and some of your teammates might even get lost (never to be found again). ",//cf.geekdo-images.com/images/pic2934716.jpg,4,30,12,2,20,Lost Patrol,30,//cf.geekdo-images.com/images/pic2934716_t.jpg,2000,"David Gallagher,Neil Hodgson,Nuala Kennedy,Stef Kopinski,Markus Trenkner","Exploration,Miniatures,Science Fiction",NA,Jake Thornton,NA,"Warhammer 40,000 Board Games","Dice Rolling,Modular Board,Role Playing",Games Workshop Ltd.,6.4751,241 2271,"Selection #4 of The Games Collection by Pin International. Creeper is an abstract strategy game which belongs in the same family as Hex/Twixt. That is, two players attempt to link two sides of the board with a chain of pieces. Players: 2 only. One plays black, the other white. The Bits: 16 pawns, 8 black and 8 white. 32 "Othello" disks, i.e. black one side and white on the other. A board made up of a 6×6 square grid of octagons. The game: Although the spaces on the board are octagonal, the main playing pieces ( the pawns ) are placed and played in the squares that are formed where the corners of the octagons meet. On his/her turn, the player may move one of their 8 pawns. A move may consist of leaping diagonally over an octagon, or a simple move between one octagon and the next in a straight line, or finally a pawn may capture an opponents` pawn by jumping over it a la checkers/draughts. In the first case, if a pawn makes the diagonal jump one of two actions may take place: if the octagon is empty, one of the disks is played inside it, with the players` colour uppermost. Alternatively, if the octagon is occupied by an opponents` disk, this disk is flipped over to show the opposite side (and therefore colour). The winner is the first player to link two specific diagonally opposed corners ( black must link top left to bottom right and white top right to bottom left), with a continuous chain of their colour disks. Only orthogonal links count, not diagonal. ",//cf.geekdo-images.com/images/pic70643.jpg,2,20,10,2,20,Creeper,20,//cf.geekdo-images.com/images/pic70643_t.jpg,1997,NA,Abstract Strategy,NA,Graham Lipscomb,NA,"Connection Games,The Games Collection by Pin International",Pattern Building,"Graham's Games,Pin International",6.74,50 2272,"Players move their four pieces around the board from Start to Home. Lucky die rollers can make use of the shortcut spaces to speed movement. However, players can not pass their own pieces and landing on any one else's piece sends the landed-on piece back to the Base where it must start again. First player to get all four pieces Home wins. ",//cf.geekdo-images.com/images/pic94779.jpg,6,45,6,2,45,Aggravation,45,//cf.geekdo-images.com/images/pic94779_t.jpg,1962,NA,NA,NA,Harry W. First,"Ärger Dich schwarz!,Nichts als Ärger!,Noch mehr Ärger","Aggravation,Marble Games,Pachisi-Ludo",Roll / Spin and Move,"Airfix,CO-5,Hasbro,IRWIN Games,Lakeside,Milton Bradley,Nichols Novelty,Parker Brothers,Reiss Games,Selchow & Righter,Winning Moves Games (USA)",4.72898,805 2275,"Airlines, The Game of Airline Strategy (a.k.a. Airline Operations in the Age of Deregulation) is a game of airline operations and business in the 1990's. Players represent the Chief Operations and Marketing Officers of major American airlines, whose job is to fly the most passengers over a given period of time. There are two basic games in Airlines: the One-Year Quick Game which takes about 45 minutes to play and the Three-Year Game, which takes about two hours to play. The currency of the game is seats, seats are used to pay for everything. The game is card-based, with a small map to show distances between Major and Regional Airports. The cards consist of Major Airports, Regional Airports, various Aircrafts, airline Hubs (your airline), Gates, and varied Opportunity/Events cards. The Ops/Events cards may denote bad weather in a region (thus reducing number of seats for that round), strikes (which can played on another airline), Fuel Price Adjustments (which effect your maintenance fees paid with Seats), and even an Aircraft Incident card (which people outside the industry call "crashes.") Airlines can be combined with the stand-alone game Airlines: United States Set 2. ",//cf.geekdo-images.com/images/pic715138.jpg,4,120,12,2,120,Airlines,120,//cf.geekdo-images.com/images/pic715138_t.jpg,1998,NA,"Aviation / Flight,Card Game,Economic",NA,"Brian L. Knipple,Brien J. Miller",NA,NA,Hand Management,Avalanche Press Ltd.,4.616,160 2277,"Fortunes change at a stroke in this exciting game of betting and bluffing! Play your cards right and you'll be on a winning streak --but give too much away and you'll find your opponent's horse piping you at the post. Tension's high from the instant the horses leave their starting stalls. You keep the horse you've backed secret until you judge the moment's right to reveal it --cunning players will push other horses forward to create a "false scent", then try to come through the field with a last minute burst and take the race at the winning post. If you back for a place, you play safe...But the stakes will be low. If you try for a big win...You could lose your shirt! This exciting race game keeps everyone guessing --and trying-- till the very last moment, and whether you win or lose it will provide hours of fascinating family fun. Contents: Felt playing area, 42 horse movement cards, 12 betting indicator cards, money, six plastic horses in different colors, starting stalls and grandstand. In the Canadian edition, the felt became a standard board, and the starting stalls and grandstand are gone as they were just chrome (theme elements not employed in the game). For each of the eight races the cards are thoroughly shuffled and dealt out to each player. The different cards (5 per horse) advance each horse at various rates (2 to 4 spaces) in the race and there are also 12 cards that affect any horse in the race (backwards 2 or forward 3). Players secretly bet on a horse to either win or place (take first or second place); you can also bet the jackpot (which is made up of all losing bets from previous races), which is like betting for a win except the minimum stake is higher and the payout is handled differently. Betting on a horse actually means taking one of its movement cards out...until you decide to play it, revealing your bet --one of this game's numerous subtleties. During the race, the players play their horse cards in turn, maneuvering the horses as needed --horses have very limited sidestepping and could be blocked during the race. If a player "loses his shirt" i.e. goes broke, he just continues the game playing cards but not betting. It can be best described as a cross between Win, Place & Show and Undercover (a.k.a. Heimlich & Co.). ",//cf.geekdo-images.com/images/pic49756.jpg,6,90,9,3,90,Lose Your Shirt,90,//cf.geekdo-images.com/images/pic49756_t.jpg,1976,(Uncredited),"Bluffing,Card Game,Racing,Sports",NA,(Uncredited),NA,Sports: Horse Racing,Betting/Wagering,"Murfett Australia,Waddington's Games, Inc.",6.62429,70 2280,"Players start in Venice with 240 besants each, trying to make it to Khanbalik, capital of Kublai Khan's kingdom. Each player has to acquire 3 gifts worth 80 besants each for Kublai Khan. Then the player receive a mission (going to a city and receiving a secret invention). After receiving the secret invention, players has to make it back to Venice, with the mission card, and enough money (depending on the number of players), to win the game. The rule-booklet also includes a brief description of Marco Polo and his life, and references to other Danish books about Marco Polo. ",//cf.geekdo-images.com/images/pic20540.jpg,4,60,8,2,60,Marco Polo,60,//cf.geekdo-images.com/images/pic20540_t.jpg,1983,Isidre Monés,"Adventure,Arabian,Economic,Exploration,Transportation",NA,Tom Kremer,NA,Cities: Hormuz,"Pick-up and Deliver,Roll / Spin and Move,Set Collection,Trading","CEFA (Celulosa Fabril S. A.),Damm / Egmont,danspil,Editrice Giochi,K.E.Leg,Nelospelit,Schmidt Spiele",5.0566,106 2281,"Playing Pictionary may remind you of Charades, but with drawing on paper instead of acting out the answers. In Pictionary, though, both teams' (or even all three teams') clue givers may be drawing at the same time as players strive to be the first to guess the correct answer. When the answer is not designated "All Play," one team simply tries to come up with the answer before the timer runs out, which is usually but not always possible thanks to the varying difficulty levels of the answers. No great drawing talent is required; instead, players gain an edge if they have a good imagination when guessing, empathy for their team mates, and/or a general ability to communicate in restricted circumstances. A board is provided, just to keep score on, which focuses the competition. Pictionary was a big hit when it first appeared and has been a classic on the party game scene ever since. ",//cf.geekdo-images.com/images/pic336863.jpg,16,90,12,3,90,Pictionary,90,//cf.geekdo-images.com/images/pic336863_t.jpg,1985,(Uncredited),Party Game,NA,Rob Angel,Pictionaussie,"Imagem & Ação,Pictionary","Line Drawing,Partnerships,Roll / Spin and Move","APEX Spiel und Hobby,AS Company,Desyllas Games,Diset S. A.,Falomir Juegos,The Games Gang, LTD,Grow Jogos e Brinquedos,Hasbro,Hobby,Mattel,Milton Bradley,Parker Brothers,Pictionary, Inc.,Playmix,Publijuegos,Ruibal Hermanos S.A.,SYU Creation,USAopoly,Western Publishing Company",5.81338,5261 2284,"Each player starts with an assortment of coins. Each turn, a player places a coin in the center of the table and takes change up to one cent less than the value of the coin played. The object of the game is to be the last player with any coins left. Fight! was originally printed on the Cheapass Games business card. It was later released as Pennywise, which was included in Chief Herman's Holiday Fun Pack. It was reworked into a dice game as Flip. An unnamed and unpublished precursor used ten different cards with different abilities and different assortment of change, and eventually transformed into Button Men. Note: The game is now available as a free print & play game on the Cheapass.com website (under the Pennywise name). ",//cf.geekdo-images.com/images/pic1133768.jpg,6,10,10,2,10,Fight!,10,//cf.geekdo-images.com/images/pic1133768_t.jpg,2000,Cheyenne Wright,"Deduction,Math,Print & Play",NA,(Uncredited),NA,NA,Hand Management,Cheapass Games,5.96068,88 2285,Apocalyptic future car racing. Similar in style to Auto-Duel or Car-Wars but simpler with that Games Workshop Style. Not related to R.Talsorian's Cyberpunk RPG. Build armed vehicles using a point based system and race or fight it out on winding roads that change each game. ,//cf.geekdo-images.com/images/pic516984.jpg,0,60,8,2,60,Dark Future,60,//cf.geekdo-images.com/images/pic516984_t.jpg,1988,"Tony Ackland,Carl Critchlow,Colin Dixon,David Gallagher,Pete Knifton,Andrew Wildman,Nick Williams","Miniatures,Racing,Science Fiction,Transportation,Wargame",NA,"Marc Gascoigne,Richard Halliwell",Dark Future: White Line Fever,NA,NA,Games Workshop Ltd.,5.8371,252 2288,"Blood Bowl is a game of Fantasy Football. The basic game features a match between a human team and an orc team. Ostensibly the teams are playing football. In fact each team takes turns moving, blocking and advancing the football down the field. The game comes with plastic miniatures. This is the Second Edition Game in the Blood Bowl Series! ",//cf.geekdo-images.com/images/pic256111.jpg,2,180,14,2,180,Blood Bowl (Second Edition),180,//cf.geekdo-images.com/images/pic256111_t.jpg,1988,"Dave Andrews,Colin Dixon,Brett Ewins,Pete Knifton,Aly Morrison","Fantasy,Fighting,Sports",NA,"Marc Gascoigne,Jervis Johnson","Blood Bowl (Second Edition): Elves, Dwarfs and Dungeonbowl,Blood Bowl Companion,Blood Bowl Star Players","Blood Bowl,Fantasy Sports,Games Workshop Specialist Games,Warhammer Fantasy Board Games","Dice Rolling,Grid Movement,Variable Player Powers","Descartes Editeur,Games Workshop Ltd.",6.77686,1136 2290,"In Ghosts!, each player has four good ghosts and four evil ghosts – but only the player who owns a ghost can see whether it's good or evil (as with the pieces in Stratego). These ghosts start the game in the back rows of a 6x6 game board with the corners removed. Each turn, a player moves one of his ghosts one square orthogonally. Moving into an opponent's ghost kills that ghost. To win, you must get rid of your own evil ghosts, kill your opponent's good ghosts, or move one of your good ghosts off the board from one of your opponent's corner squares. ",//cf.geekdo-images.com/images/pic242969.jpg,2,15,6,2,15,Ghosts!,15,//cf.geekdo-images.com/images/pic242969_t.jpg,1980,"(Uncredited),Johann Rüttinger","Bluffing,Children's Game,Horror",NA,Alex Randolph,NA,Ghosts,"Grid Movement,Secret Unit Deployment","(Unknown),Asmodee,Bütehorn Spiele,Drei Magier Spiele,Estrela,Granna,Kärnan,Kirjalito,Kod Kod,Litor,Milton Bradley,Möbius Games,Noris Spiele,Oliphante,Schmidt Spiele,Venice Connection,Waddington's Games, Inc.",6.37759,1169 2295,"A simple game using the Asterix franchise. The players are racing to win a bet as to whom will collect the most Roman helmets. You move from the Roman camp (which gets you 3 cards) to the village and back until the deck is exhausted. There are obstacles in the way: Assurancetourix the Bard makes you flee back three spaces with his atrocious singing, and you trip over the menhirs, losing a card. A small Roman cohort can be hit to garner an extra card. When two players end up in the same space, there can be a tussle, with one card --picked randomly-- being swapped. The real strategy comes in deciding which of the two dice to use: the slow one (1-4) or the fast one (3-6). When using the fast one, any player can cry out "Exchange!" and swap his hand for yours... The 48 Roman cards are worth from 1 to 5 helmets each, but there are a fair number of red cards bearing non-helmets (caligae, shields, pilums, etc) which score from -1 to -5. So beware! Re-implements: Älpler-Stafette ",//cf.geekdo-images.com/images/pic124108.jpg,6,60,8,2,60,Astérix et les Romains,60,//cf.geekdo-images.com/images/pic124108_t.jpg,1990,"René Goscinny,Albert Uderzo","Ancient,Card Game,Children's Game,Comic Book / Strip",NA,Klaus Teuber,NA,"Ancient Rome,Characters: Asterix","Pick-up and Deliver,Roll / Spin and Move,Trading","Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.15397,58 2296,"Description from box Bermuda Triangle, the legendary area in the Atlantic Ocean where dozens of ships and planes have disappeared without explanation, is the setting of this exciting game of suspense. The sinister mystery cloud hovers, weaves and sweeps, swallowing some ships as it passes. Can you make it 'home' with your cargo, or will your fleet become just one more victim in the Bermuda Triangle? THE INTRIGUING GAME OF VANISHING SHIPS In this game, you try to run a successful ship-transport operation in the mysterious Bermuda Triangle. There is a track that runs round the board from port to port and you roll a die and move one of your your ships to reach a port to deliver the commodity required by that port. The prices offered by the ports change with each delivery, so you try to arrive when the price is high. There is a lot of scope for blocking other ships and for bumping them back to their last port. So where does the Bermuda Triangle bit come in? There is a ‘mysterious cloud’ - a plastic construction raised from the board on a central column - which moves about the board and twists around above the ships. There are magnets on the underside of the cloud and on top of the ships, so ships can be picked up and moved or destroyed when the cloud passes over. Each turn, a player moves a ship and the cloud - usually trying to protect their own ships and attack those of other players. ",//cf.geekdo-images.com/images/pic739044.jpg,4,30,8,2,30,Bermuda Triangle,30,//cf.geekdo-images.com/images/pic739044_t.jpg,1976,(Uncredited),"Nautical,Transportation",NA,(Uncredited),NA,Country: Bahamas,"Pick-up and Deliver,Roll / Spin and Move","Editrice Giochi,John Sands Pty Ltd,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Somerville Ltd.",5.51815,658 2297,"U.S, Patent Number 1 is a racing game. Every player is a scientist who has invented time travel, and now everyone is racing to the Patent Office to prove who invented it first. Because you have a time machine, it's not enough to get to the Patent Office fast. You actually have to go back in time, to the day the Patent Office opened! During this race you will upgrade your machine with some gadgets, including a power plant, a chassis, a weapon, and a shield. You can invent these things on your own, you can buy them, or you can steal them from the other players. Only a machine with all four upgrades qualifies to earn the patent, and you have a limited supply of money and power to spend. Awards 2001 Origins Award Nominee: Best Science Fiction / Fantasy board game ",//cf.geekdo-images.com/images/pic302833.jpg,6,60,10,3,60,U.S. Patent No. 1,60,//cf.geekdo-images.com/images/pic302833_t.jpg,2001,James Ernest,"Fighting,Racing,Science Fiction",NA,"James Ernest,Falko Goettsch",NA,Time Travel,"Action Point Allowance System,Set Collection,Variable Player Powers",Cheapass Games,5.26791,282 2298,"Kasserine: Rommel's Battle for Tunisia, 1943, is an operational-level game of the WWII German and Italian offensive in central Tunisia that took place in February 1943. The Battle of Kasserine Pass in Tunisia, 1943, as Rommel's veteran Panzerarmee withdrew into Tunisia from Libya during 1943, Axis command thought it had a realistic chance to reverse their fortunes in Africa by skillful counter-offensive. On Valentine's Day, the most dangerous of these began. As the Axis player, put on Rommel's goggles and guide your mobile and highly efficient German troops to a major victory that could change the war. As the Allied player, take up your binoculars and assemble your powerful, yet fragile, allied army of Americans, British, and French to decisively defeat the "Desert Fox." You command the tanks, artillery, infantry, and aircraft that decided this fateful battle. The system is an amalgamation of Vance von Borries's Invasion: Sicily (including the extremely importantly efficiency ratings) and East Front System (Typhoon; Barbarossa Trilogy), with some accommodation for the smaller scale; the game should be quite familiar to veterans of these games. The game features the best existing detailed Order of Battle developed from extensive research by an international team. Game units include commandos, engineers, HQs, motorcycle troops, a wide variety of tanks including Tiger tanks, the dreaded German 88mm flak guns, and a variety of aircraft. Experienced players will find most game mechanics to be familiar and the newcomer will find help from the many examples of play. Featured items include ranged artillery and artillery fire nets, combat coordination, defender reaction and counter-attack, and minefields. All units are also rated for efficiency. Scenarios: Faid Pass - 30 January to 1 February, 6 turns, centered on the Faid Pass quadrant. [...] Kasserine Campaign - 14 to 23 February, 20 turns, full map. [...] The Axis Decide - 19 to 23 February, 10 turns, full map. [...] Thala - 21 to 23 February, 6 turns, the western half of the map. [...] Red Bull at Fondouk Pass - 27 to 29 March, 5 turns, centered on the Fondouk Pass area. [...] Second Battle of Fondouk - 8 to 9 April, 4 turns, centered on the Fondouk Pass area. [...] Game Scale: Game Turn: 12 hours Hex: 2 miles / 3.2 kilometers Units: Company to Battalion Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (420 1/2" counters) One 32-page Kasserine rulebook Seven dual-side printed Player Aid Cards Three single-side printed Player Aid Cards One 10-sided dice Solitaire Suitability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-10 hours ",//cf.geekdo-images.com/images/pic815790.jpg,2,120,12,2,120,Kasserine,120,//cf.geekdo-images.com/images/pic815790_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Tony Curtis,Vance von Borries",The Battle of Kasserine Pass,Country: Tunisia,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.01484,128 2300,"A cousin of Vance von Borries's East Front System, Invasion Sicily covers the Operation Husky, 1943. The major difference from the Barbarossa games is the addition of an "efficiency rating" to all units, which affects combat in a variety of ways to make it less predictable and less subject to factor-counting (similar to OCS's action ratings). The Allies are given a variety of invasion options, from the historical Husky through invasions in eastern and western Sicily and (most aggressively) Calabria - the toe if Italy itself. The timing and units assigned to the invasions is almost entirely flexible. ",//cf.geekdo-images.com/images/pic47703.jpg,2,360,12,2,360,Invasion Sicily,360,//cf.geekdo-images.com/images/pic47703_t.jpg,1998,"Rodger B. MacGowan,Sawshun Yamaguchi","Wargame,World War II",NA,"Tony Curtis,Vance von Borries",NA,Islands: Sicily,Hex-and-Counter,"GMT Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.85135,74 2301,"A revised version of the TSR classic board game Dungeon. This version has a larger playing board and updated rules. Most notably, new character classes were added and the combat system was revised to be a bit more forgiving to the player. Also, the ability to heal and cooperate or trade with other players was added. Re-Implements: Dungeon Expanded by: The New Dungeon Miniatures and Game Supplement ",//cf.geekdo-images.com/images/pic183293.jpg,6,45,8,1,45,The New Dungeon!,45,//cf.geekdo-images.com/images/pic183293_t.jpg,1989,NA,"Adventure,Dice,Exploration,Fantasy,Fighting,Medieval",NA,"Jeff Grubb,David R. Megarry,Steve Winter",The New Dungeon: Miniatures and Game Supplement,NA,"Role Playing,Roll / Spin and Move,Variable Player Powers","Borras Plana S.A.,Fafner Spil,Parker Brothers,TSR",6.09587,431 2303,"Take off from Earth and visit all the planets on a small supply of fuel. Rise up to the correct orbit and then move around the board and try to make a landing on the next planet. Complete all nine planets, visiting the moon after each, and return to Earth. Oh, and try to land on the other players' spaceships to force them back to Earth. ",//cf.geekdo-images.com/images/pic67717.jpg,4,240,12,1,240,Blast-Off!,240,//cf.geekdo-images.com/images/pic67717_t.jpg,1969,NA,"Racing,Science Fiction",NA,(Uncredited),NA,NA,NA,"Juegos Crone,Waddington's Games, Inc.",4.74353,85 2304,"Each player is a boxing manager with a stable of two boxers, one a light weight contender and the other a heavy weight. Each turn you take one of your rested fighters and challenge one of your opponents fighters. You begin the game with 12 fight cards ranging from 1 to 5. For each bout you choose four of which you will use up to 3 for the 3 round event. A knock out will of course end the fight early. Each round players select 1 card and reveal it simultaneously. The higher card wins the round, ties go to the defender and ones beat fives. And how could you have boxing without betting. Everyone gets in on this including the managers involved in the current contest. Challenges go on until there are no longer enough cards to stage a fight. Whoever has won the most money through fights and bets is the winner. ",//cf.geekdo-images.com/images/pic231209.jpg,5,60,12,3,60,Knock Out,60,//cf.geekdo-images.com/images/pic231209_t.jpg,1994,Franz Vohwinkel,"Bluffing,Fighting,Sports",NA,Wolfgang Panning,NA,"Sports: Boxing,Sports: Combat Sports / Martial Arts","Auction/Bidding,Betting/Wagering",TM Spiele,5.92241,83 2307,"A depiction of the wars of Greyhawk, designed from the Dungeons and Dragons roleplaying system world-setting as a stand-alone war game. Players are on the 'good' or 'evil' sides and command armies of various creatures in a battle for control of territory. As an added twist, characters can be 'heroes' that search out magical items and fight monsters to obtain the items in side-adventures. Comes with a 'historical' booklet describing the wars for the role-playing crowd. ",//cf.geekdo-images.com/images/pic44870.jpg,6,180,12,2,180,Greyhawk: Wars,180,//cf.geekdo-images.com/images/pic44870_t.jpg,1991,"Ken Frank,Charles Frank,Robin Raab,Roger Raupp,Stephanie Tabat,Karl Waller","Fantasy,Wargame",NA,"David ""Zeb"" Cook",NA,Dungeons & Dragons,Area Movement,TSR,5.87376,194 2308,"Based on the Disney movie, each player must move his sub from a corner of a 9x9 frame to the center. Each player has a hand of 4 tiles and plays 2 each turn. Tiles show either pathways that can be played on to the game frame or they show special actions such as removing tiles and moving extra spaces. In lieu of playing tiles, players may rotate a tile already on the board instead. A player can then move his own sub 2 spaces on available paths or move an opponent's sub one space. ",//cf.geekdo-images.com/images/pic228790.jpg,4,20,7,2,20,Atlantis: Pathways of the Deep,20,//cf.geekdo-images.com/images/pic228790_t.jpg,2001,NA,"Children's Game,Movies / TV / Radio theme,Nautical,Puzzle",NA,(Uncredited),NA,"Atlantis,Celebrities: Walt Disney","Modular Board,Tile Placement",Hasbro,4.33393,61 2310,"Players, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more safes in a single turn. When all 35 safes (five rounds) have been collected, the player with the most cash wins. ",//cf.geekdo-images.com/images/pic714314.jpg,6,20,10,3,20,Cash,20,//cf.geekdo-images.com/images/pic714314_t.jpg,1990,E. Dietl,Card Game,NA,"Jürgen P. Grunau,Wolfgang Kramer",NA,NA,NA,Ravensburger Spieleverlag GmbH,5.73382,136 2311,"Not to be confused with Ravensburger's famous Wildlife Adventure game, although there are some similarities. Both come in the same (very) large-box format, and in Wild Life, much as in Wildlife Adventure, players travel about a large world map seeking to visit the habitats of rare and exotic animals. With a box description reading "An ecology game that fosters wild animal conservation" and "The game of world-wide travel to search for, trade, and collect wild and rare animals to fill a winning zoo," Wild Life is primary a roll-and-move game where players circle a set map with various stops, at which they might collect Harbor, Transport, or "Serata" cards (which may help or hinder your progress similar to the cards in Monopoly) or collect, trade, and sell various animal cards in an attempt to collect the specific sets needed to fill the specific "zoo" each player chose at the beginning of the game. The first player to collect all the cards needed to fill their chosen zoo wins the game. Interestingly, although the game says it can support up to five players, if there is a fifth player that person actually only acts as the game's banker and does not actually participate in the game otherwise. ",//cf.geekdo-images.com/images/pic28244.jpg,5,90,10,2,90,Wild Life,90,//cf.geekdo-images.com/images/pic28244_t.jpg,1964,NA,"Adventure,Animals,Educational,Environmental,Exploration",Spiele-Box,Peter Ryhiner,NA,NA,"Roll / Spin and Move,Set Collection","Alga,Buchclub,Carlit,E.S. Lowe,Educa Sallent SA,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Spear's Games,Waddington's Games, Inc.",5.42131,137 2312,"Game based on J.R.R. Tolkien's Lord of the Rings. Played on a randomly assembled board composed of 12 octagonal and 11 square pieces, with one corner representing the hobbits' home and the other Mt. Doom. Players race to complete several lesser quests before being allowed to cast the One Ring into the fires of Mt. Doom, all while avoiding ringwraith, orc and Gollum tokens or moving Gandalf to help. Unlike the newer, much-heralded Lord of the Rings game, this is not a cooperative quest, although all players do lose if a ringbearer is caught by a ringwraith. ",//cf.geekdo-images.com/images/pic1418260.jpg,4,120,10,2,120,Ringgeister,120,//cf.geekdo-images.com/images/pic1418260_t.jpg,1992,Jo Hartwig,"Fantasy,Novel-based",NA,Jo Hartwig,NA,Tolkien Games,"Modular Board,Point to Point Movement","Laurin Verlag,Queen Games",4.935,150 2314,"A small-box children's game with interlocking gameboard pieces. Players race to stay ahead of each other, and if caught are sent "off to the Tower" where only a roll of 6 will free them. ",//cf.geekdo-images.com/images/pic2011638.jpg,4,20,5,2,20,Off to the Tower,20,//cf.geekdo-images.com/images/pic2011638_t.jpg,1978,Heiner Semmelroch,"Children's Game,Dice,Racing",NA,"Ingeborg Held-Scherer,Karl Scherer",NA,"Ravensburger ""bring-along"" games",Roll / Spin and Move,Ravensburger Spieleverlag GmbH,5.23582,67 2316,"The History: In the famous Roswell crash, the alien crew died, but some alien insects survived... and at the moment they're ready to conquer the world! But during the cold war, US and Soviet scientists studied a solution: genetically modified earth insects, strong enough to deal with the menace! The battle is going to begin! The Game: the game is based on the classic tiddlywinks: every army has three "bases" which have to be defended, and various "soldier insects" (winks) with various shapes, dimensions, and special abilities. An "insect" is captured when an opponent "insect" stop over it. A "base" is captured the second time an opponent "insect" stop over it. Three 6-sided creature dice for every army are rolled every turn, and dictates which kinds of insects can move. When you lose a base, you lose a die and therefore some mobility. When you lose the second base, you're out of the game. There are six armies, but only four were published in the United States. The game is sold in boxes containing two armies, and each army is separately available in two colors so identical forces can face each other: - USArthropods Vs. Flyborgs - Sovietoptera Vs. Chitinians - Samurachnids Vs. Bifids (not published in the US as of 8/2007) Each set has enough pieces for two players; by combining sets up to 12 can play. About special abilities: some insects can mimetize, some can move twice, other can shoot some weapons like missiles or acid spits (represented by winks, too)... BTW, the Italian name for "Tiddlywinks" is "il gioco della pulce", which means "the game of the flea". Reimplemented as Micro Mutants: Evolution ",//cf.geekdo-images.com/images/pic12778.jpg,2,30,10,2,30,X-Bugs,30,//cf.geekdo-images.com/images/pic12778_t.jpg,2001,"Marco Alfaroli,Riccardo Alfaroli,Cédric Baer,Fabio Maiorana,Christophe Swal","Action / Dexterity,Fighting",NA,"Marco Maggi,Francesco Nepitello",Micro Mutants: Les Terrains!,Tiddlywinks,"Dice Rolling,Variable Player Powers","Dal Negro,Darwin Project,Fanpro,Nexus,Steve Jackson Games",6.41449,480 2317,"Mückenstich is a trick-taking card game with four suits, with each suit having cards numbered 1-12 (with two 12s) and three mosquitoes; a mosquito has no number but is the highest card in a suit. Each round, players start with a number of cards in hand, then discard two of those cards face down. For the most part, Mückenstich follows traditional trick-taking rules. The active player lays down a card, then each other player follows by playing a single card, following suit, if possible. Whenever a mosquito is played, that player declares one color to be trump. (The game starts with no trump color.) A mosquito or 12 played later in the round is considered higher than one played earlier. Once all players have laid down a card, the highest trump card (if any) wins the trick; with no trump, the highest card in the suit led for the round wins the trick. Players keep track of tricks won, and the winner of a trick leads to the next trick. Once all tricks have been played, the single player with the fewest tricks names one suit to count double during scoring, then the single player with the most mosquitoes names one of the three remaining suits to be worthless. Then players tally their points: The first mosquito in a suit is worth -5 points, while all other mosquitos are worth 0. Suited cards are worth 0-2 depending on whether they are worthless, scored as normal, or doubled. After a number of rounds equal to the number of players (or twice as many rounds with three players), the player with the highest total score wins. ",//cf.geekdo-images.com/images/pic249397.jpg,6,30,9,3,30,Mückenstich,30,//cf.geekdo-images.com/images/pic249397_t.jpg,1999,Franz Vohwinkel,Card Game,"Mückenstich, Danger, Zwickern","Martin Osteroth,Harald Schroeter",NA,NA,Trick-taking,Queen Games,5.68534,58 2318,"This is a version of Scrabble for players aged 5-12 featuring a double-sided board. The introductory version resembles more a crossword puzzle in which all the possible words have already been spelled out. This is an aid to learning about spelling. Points are earned by completing words. The reverse side is an entirely blank grid, leaving players to come up with their own words. A point is earned for each letter placed. Letters are formed from cardboard tiles and do not have values. Originated in 1958 by the Production & Marketing Company who followed it in a second edition in 1964. Third edition by Selchow & Righter appeared 1968. Fourth edition ? ",//cf.geekdo-images.com/images/pic176233.jpg,4,30,5,2,30,Scrabble Junior,30,//cf.geekdo-images.com/images/pic176233_t.jpg,1958,Kinetic,"Children's Game,Word Game",NA,(Uncredited),NA,"Pinkalicious,Scrabble",Tile Placement,"(Unknown),Damm / Egmont,Drechsler,Falomir Juegos,Habourdin International,Hasbro,Joker,Jumbo,Mattel,Milton Bradley,Murfett Australia,Production & Marketing Company,Selchow & Righter,Sio,Spear's Games,Tinderbox Entertainment, LLC.",4.70219,370 2322,"In Malefiz or Barricade you and your opponents race your 5 tokens from your home base to the finish along wide and/or narrow paths. You may pick up "barricades" if you land on them exactly with the DIE ROLL and move them to any space above the first row to block everyone's move. No one can move past a barricade unless it is landed on exactly. Re-published 1982 and 1991. The most famous box cover, that shown at the Ravensburger link below, was designed by Jan van Heusden. ",//cf.geekdo-images.com/images/pic276070.jpg,6,60,8,2,60,Malefiz,60,//cf.geekdo-images.com/images/pic276070_t.jpg,1960,"Sławomir Jezierski,Herbert Leupin,Walter Pepperle,Jan Van Heusden,Alfons van Heusden","Abstract Strategy,Racing",NA,Werner Schöppner,NA,NA,Roll / Spin and Move,"(Unknown),Alga,Creative Crafthouse,Deco Play,Fisher Price,Granna,Hallmark Games,Mitra,Monkey Pod Games,Oficina do Aprendiz,Otto Maier Verlag,Plasticart,Ravensburger Spieleverlag GmbH,ROMBOL,Vedes,Vileda GmbH,Whitman,Woodstock Spiele,[touch]",5.37534,716 2324,"It Seemed Like a Simple Mission... Join the UN Colonial Marine Corps in this exciting solitaire game from FMG! Take command of a team of 12 heavily armed Marines as they board a crippled lab ship in a decaying orbit. Rescue the surviving crew, but beware of malevolent alien intruders, escaped lab animals, berserk robots and a sabotaged defense system. Work fast - the controls are smashed and the ship is plummeting towards a fiery end in the atmosphere below. The action is exciting and unpredictable from the minute you dock until the last shuttle blasts out! Can you make it back alive from the Last Frontier? Expanded to a multiplayer game by: The Artifact ",//cf.geekdo-images.com/images/pic1415483.jpg,1,120,12,1,120,Last Frontier: The Vesuvius Incident,120,//cf.geekdo-images.com/images/pic1415483_t.jpg,1993,"Steve Buccellato,Gary Simpson,Marc ""Ninjaboy"" Siry",Science Fiction,The Artifact,"Neal Sofge,Michael Wasson",The Artifact,"Crowdfunding: Kickstarter,Solitaire Games,Solitaire Wargames","Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation","Fat Messiah Games,Print & Play Productions",7.03817,169 2331,"Spill and Spell was originally published by Phillips. Parker Bros. also published this game. It is a word dice game where players make words to score points. Scoring is determined by squaring the number of letters in the words spelled (e.g. making a 3 letter word and a 4 letter word would net 25 (9+16)) and subtracting the square of unused letters. The 2003 Endless Games edition includes 22 letter cubes and is scored differently, assigning a point value to each letter based upon the length of the word it is part of, with crossed words scoring the shared letter twice, possibly with two different values. ",//cf.geekdo-images.com/images/pic454480.jpg,10,20,8,1,20,Spill and Spell,20,//cf.geekdo-images.com/images/pic454480_t.jpg,1956,"(Uncredited),Design Edge","Dice,Educational,Party Game,Real-time,Word Game",NA,(Uncredited),NA,Letter cube games,Dice Rolling,"Grow Jogos e Brinquedos,Jumbo,Parker Brothers,Phillips Publishers, Inc.",5.21807,117 2334,"Players compete to develop a square mile of raw land and turn it into a thriving community. The player who buys, sells, and builds most wisely and makes the most money will be the winner. Considered "ahead of its time," the game features a modular board and winning turns on being the most efficient in the use of one's actions. The only randomness in the game is in the board set-up and determining who goes first. ",//cf.geekdo-images.com/images/pic205036.jpg,4,60,12,2,60,Square Mile,60,//cf.geekdo-images.com/images/pic205036_t.jpg,1962,NA,"City Building,Economic",NA,"Olaf Helmer,Reuben Klamer",NA,NA,"Auction/Bidding,Modular Board",Milton Bradley,6.4798,99 2335,"Rome & Carthage is a wargame set around the Mediterranean Sea. Each player controls one of four empires based in the cities Rome, Carthage, Constantinople, and Alexandria, and your goal is to occupy the other capitals and destroy your opponents' pieces on both land and sea. Each player controls different armies consisting of footmen, cavalry, elephants and galleys, each of which has different movement rules. In combat, each player plays two cards from his hand, with cards coming from a standard 52-card deck. Different units have different powers; the elephant, for example, doubles a player's highest card while the cavalry doubles his lowest one. Certain combinations of cards allow for special actions, such as seeing what your opponent plays before laying down your own cards. ",//cf.geekdo-images.com/images/pic1379666.jpg,4,60,10,2,60,Rome & Carthage,60,//cf.geekdo-images.com/images/pic1379666_t.jpg,1955,Vincent Dutrait,"Ancient,Civilization,Fighting,Nautical,Wargame",NA,Jean-René Vernes,NA,Ancient Rome,NA,"Clipper,Grosso Modo Éditions,Grow Jogos e Brinquedos,Miro Company,Parker Brothers",6.33843,121 2336,"A fast moving game in which each player is the pilot of a Self-Propelled Interstellar Vehicle (SPIV) seeking a (slightly dishonest) fortune in a dangerous part of space known as Quadrant 13. The object is to move from spaceports to planets where aliens are located and collected and then transported back to spaceports to be sold. This task is made more difficult by the numerous hazards in Quadrant 13 and the abilities of the aliens, which range from irritating to absolutely deadly! ",//cf.geekdo-images.com/images/pic855473.jpg,6,90,10,2,90,S.P.I.V.'s,90,//cf.geekdo-images.com/images/pic855473_t.jpg,1986,NA,"Exploration,Science Fiction",NA,Nik Sewell,NA,NA,"Action Point Allowance System,Pick-up and Deliver",Three Wishes,5.30833,60 2337,Players program and pilot a robot around a board trying to eliminate the other robots. Orders for movement and action take the form of tiles placed on your programing board. Only good programing and the ability to anticipate the orders of other players will enable you to be the last robot standing. ,//cf.geekdo-images.com/images/pic480648.jpg,4,60,12,1,60,Droids,60,//cf.geekdo-images.com/images/pic480648_t.jpg,1991,Dominique Ehrhard,"Fighting,Science Fiction",NA,Dominique Ehrhard,NA,Robots,"Action / Movement Programming,Campaign / Battle Card Driven,Secret Unit Deployment,Simultaneous Action Selection",Eurogames,5.42917,72 2338,"Starship Catan is a two-player card game that is thematically similar to Starfarers of Catan, but has different game play. Players explore randomly shuffled decks of cards looking for potential colonies, good trading deals, opportunities to help planets, and either avoid or combat pirates. Players can upgrade their ships' systems, including weapons to combat the pirates, thrusters to be able to explore further each turn, scanners to see (and avoid) cards that are coming up, and several others. Victory points are earned by establishing colonies, building upgraded ship's systems, having the most friendship points, and having the most hero points. The first player to 10 VP's wins. Starship Catan is part of the Kosmos two-player series and the Catan Series. ",//cf.geekdo-images.com/images/pic149643.jpg,2,60,12,2,60,Starship Catan,60,//cf.geekdo-images.com/images/pic149643_t.jpg,2001,"Tanja Donner,Franz Vohwinkel","Card Game,Exploration,Science Fiction,Space Exploration",NA,Klaus Teuber,"Starship Catan: 1st Mission – The Space Amoeba,Starship Catan: 2. Mission – The Asteroid,Starship Catan: 3. Mission – The Diplomatic Station","Catan,Kosmos two-player series","Dice Rolling,Memory,Press Your Luck,Trading","999 Games,KOSMOS,Mayfair Games,Tilsit",6.8581,3816 2339,"Mayfair's update of the Galloglass game, HellRail (Second Perdition). There are several refinements, but the major change is the addition of many more circle powers and the circle powers are now randomly distributed (and can change during the game). And yes, the train engines are wood instead of pewter. ",//cf.geekdo-images.com/images/pic48674.jpg,4,60,10,3,60,HellRail: Third Perdition,60,//cf.geekdo-images.com/images/pic48674_t.jpg,2001,"James Kyle,Paul Shope","Card Game,Trains",NA,"James Kyle,William V. Niebling",NA,HellRail,"Modular Board,Pick-up and Deliver,Tile Placement",Mayfair Games,5.89534,514 2342,"Mystery Mansion is a unique search game that challenges you to build a Victorian Mansion, room by room, as you search these rooms for hidden treasure. Build the mansion by adding new rooms onto existing rooms with the roll of a special die. Every room contains many objects which are all possible hiding places for clues to the whereabouts of the Real Treasure. Search cards allow you to look behind, under and inside these objects for clues. Try to add rooms that you suspect contain objects that match Search cards in your hand. If you have a Search card that matches an object in the same room as your pawn, play it and draw a Clue card. The clue might be a Treasure Chest, a Key to a chest, a Secret Passage or just Cobwebs and Dust. If you own a key that matches a chest, haul the chest out of the mansion to unlock it. Once it's outside, the big moment comes as you open the lid. Will it be filled with gold and jewels or cobwebs and dust? ",//cf.geekdo-images.com/images/pic6068.jpg,4,90,8,3,90,Mystery Mansion,90,//cf.geekdo-images.com/images/pic6068_t.jpg,1984,NA,"Children's Game,Deduction,Exploration,Murder/Mystery",NA,(Uncredited),NA,NA,Modular Board,"Milton Bradley,Parker Brothers",5.98077,286 2343,"While this may have intended to be just an electronic update of the earlier Milton Bradley game, Electronic Talking Mystery Mansion ends up being a very different game. Instead of a modular board, the board is fixed but the content of the rooms is variable. Gone is the need to collect the right Search cards. Instead players can search any item they like. The electronic organizer tells the players what clues they find. Some information is given to everyone, other information is just given to the active player. Players deduce the location of the money based on the clues they find, and have to collect the correct clue cards (one item, one person) out of the 12 possible in order to obtain the money and win the game. The changes from the earlier board game: no search cards, no chests to drag out of the house, fewer hiding spots, and fewer clue cards, makes this version play much quicker and feel quite a bit lighter. ",//cf.geekdo-images.com/images/pic878163.jpg,4,45,8,2,45,Electronic Talking Mystery Mansion,45,//cf.geekdo-images.com/images/pic878163_t.jpg,1995,NA,"Deduction,Electronic,Exploration,Murder/Mystery",NA,"Larry Harris, Jr.",NA,NA,NA,Parker Brothers,6.27857,140 2344,From the designer: In Titicaca your tribes try to occupy good fields around the lakes. To benefit from more fields you can form countries with tribes in neighbouring fields. Countries can be combined as long as both countries gain by getting a new type of land in the country. In this way the countries grow bigger and bigger... ,//cf.geekdo-images.com/images/pic2281947.jpg,5,60,12,2,60,Titicaca,60,//cf.geekdo-images.com/images/pic2281947_t.jpg,2001,Christof Tisch,Territory Building,NA,Corné van Moorsel,NA,"Admin: Better Description Needed!,Country: Bolivia,Tube Games","Area Enclosure,Auction/Bidding,Modular Board",Cwali,6.26167,210 2346,"DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players place the pieces on empty spaces of the board, without restrictions. They place the DVONN-pieces first and their own pieces next. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner. This game is part of project GIPF. ",//cf.geekdo-images.com/images/pic3324136.jpg,2,30,9,2,30,DVONN,30,//cf.geekdo-images.com/images/pic3324136_t.jpg,2001,lu'cifer,Abstract Strategy,NA,Kris Burm,NA,"Combinatorial,GIPF Project,Mensa Select",Grid Movement,"Corfix,Don & Co.,HUCH! & friends,Rio Grande Games,Smart Toys and Games, Inc.",7.42912,3585 2348,"Players attempt to maneuver their playing pieces (10 in the two-player version, six in the three- or four-player game) from the start area along the game track to the finish area. Pieces move a number of spaces equal to the number of other pieces they are stacked on. Only the piece on the top of a stack may move. There are two entrances onto the game track, but only one route leading to the finish area. The track contains a "trampoline" space which allows a player to double the distance of a move when landing on this spot. The first player to remove all of his pieces wins. ",//cf.geekdo-images.com/images/pic277091.jpg,4,20,10,2,20,Lotus,20,//cf.geekdo-images.com/images/pic277091_t.jpg,1998,Clive Davies,"Abstract Strategy,Racing",NA,Dominique Tellier,NA,NA,NA,Ravensburger Spieleverlag GmbH,5.42528,180 2350,"Players act as prospectors moving about the game board in search of gold. But even after finding the gold, it is not always safe from bandits and other players, and must be carried back to a player's home base before it is secure. Rafts are available to help cross rivers. Players move their prospectors on a roll of 2-5, but a roll of 1 sends the gold train one spot closer to the prospectors' base camp. The game ends when the gold train arrives or the contents of all the mines has been depleted. ",//cf.geekdo-images.com/images/pic1156662.jpg,6,60,8,3,60,Eureka,60,//cf.geekdo-images.com/images/pic1156662_t.jpg,1988,"Gerhard Schmid,Rainer Simon",Exploration,NA,Edith Grein-Böttcher,NA,NA,"Grid Movement,Pick-up and Deliver,Roll / Spin and Move","AS Company,Carlit,Ravensburger Spieleverlag GmbH",5.84084,311 2352,Spatial strategy game where players take turns placing their cardboard treasure cards in such a way as to reveal as many of their particular treasure symbol (either gold pieces or rubies) as possible. Cards have cut-outs in them so that symbols from previous layers can be used. Highest score wins. Close to the abstract Chango. ,//cf.geekdo-images.com/images/pic1199064.jpg,2,20,7,2,20,Treasure Quest,20,//cf.geekdo-images.com/images/pic1199064_t.jpg,1996,IDL,"Abstract Strategy,Children's Game,Fantasy",NA,Christine Welz,NA,NA,Tile Placement,Ravensburger Spieleverlag GmbH,5.11786,56 2353,"Muscat can quickly be described as "advanced rock-paper-scissors," but is much better than this may make it sound. There are 4 different types of items in this version, which are the different kinds of street performers in the marketplaces of Muscat. The tiles representing the performers are placed in these marketplaces in such a way as to establish local dominance hierarchies, which are resolved by kicking the loser out on the street and promoting the winners to higher-class sections of Muscat. Eventually, once can reach the Sultan's palace, and when enough performers have everyone scores points according to how high their performers have advanced up the board. There is more to it than that, of course. The performers kicked out on the street want to get their revenge, and they can be placed back on the board or used to take 3 special actions which add a great deal of complexity to the game. Although there is some randomness (in which tiles you pick when), this is essentially an abstract of the "brain-burner" school, and should be enjoyed by those who like that kind of game. Re-implemented by: Message to the Czar ",//cf.geekdo-images.com/images/pic696655.jpg,5,45,10,3,45,Muscat,45,//cf.geekdo-images.com/images/pic696655_t.jpg,2001,Antje Graf,"Abstract Strategy,Arabian",NA,Christiane Knepel,NA,NA,"Rock-Paper-Scissors,Tile Placement",Sternspieler,6.41248,207 2354,"The card deck in Indiscretion, a.k.a. Scan, is the standard four-suited, 52-card deck – but the back of each card is color-coded to reveal the suit of the card to all players. Any classic card game can be played with this deck, and the published edition of Scan includes several variations for team or individual play with 2-6 players, with the primary game being a trick-taking partnership game for four players in which each team attempts to capture cards that have positive value (spades are +10 points, hearts +5) while avoiding cards with negative value (clubs are -10 points, diamonds -5). ",//cf.geekdo-images.com/images/pic1510752.jpg,4,10,10,2,10,Scan,10,//cf.geekdo-images.com/images/pic1510752_t.jpg,1986,NA,"Card Game,Game System",NA,"Marco Fantini,Wolfram Janich,David Parlett,Alex Randolph,Tom Schoeps,Roland Siegers",NA,NA,"Partnerships,Trick-taking","Parker Brothers,Piatnik",5.99107,56 2356,"Players in turn roll the 21 word cubes, set the timer and form sentences with the words appearing on the tops of the cubes in a crossword puzzle-like fashion (one word may be part of two sentences - one running vertically and one running horizontally). Turns end when the egg timer runs out. Players score 50 points for each sentence of 7 words or more. All other sentences score the square of the number of words in the sentence (i.e. a 4-word sentence scores 4 X 4, or 16 points). A bonus of 50 points is awarded if all 21 cubes are used. Two points are deducted for each unused cube. The 1983 version of the game seems to differ in the number of cubes. The rules on the inside of the box lid still have a 1971 copyright date, but among other differences, they state that the game contains 27 cubes. Two of the new cubes are marked with stars on all six sides, making them wild. From the 1983 rules: "When playing a wild cube, a player must state what word it represents, after which it cannot be changed during that turn." The 1988 version has 24 cubes - two of which are the starred wild dice. The box states that this is the 2nd edition of the game from Coleco Games. Selchow & Righter is credited in the directions as a subsidiary of Coleco Industries, Inc. The majority of the outer box is blue. ",//cf.geekdo-images.com/images/pic275151.jpg,0,10,10,0,10,Scrabble Sentence Cube Game,10,//cf.geekdo-images.com/images/pic275151_t.jpg,1971,NA,"Dice,Word Game",NA,(Uncredited),NA,Scrabble,Dice Rolling,"danspil,Selchow & Righter,Top-Toy",4.62586,116 2362,"From the back of the box: The Wizard King is old and frail. After eons on the throne, he has made a final journey to survey his realm. Now he returns for the last time to his Tower, wherin lies the magic that makes one Wizard supreme over all others. For captured within is the magical Power of Transformation that allows a creature to enter the Tower as one self-- and emerge as another! An Elf of the Forests may be transformed into an Ogre of the Mountains. A Warrior from the Plains may become a Skeleton of the Swamps. Each of these creatures has his own special powers, special strengths-- and special fears. The Wizard King sets his foot at the base of the Ramp of Time and prepares to begin his final ascent up the 15 steps to the Tower. He has but one thought: Which of his four apprentice Wizards--Terra, Zephyron, Solanos, or Oceanus-- will use the Tower's magic most strategically and prove himself on the field of battle? For the Wizard who demonstrates the strongest powers and wins the most pennants will succeed him. The moment the Ancient One steps onto the Tower, the apprentice will become the next Wizard King. Word of the Great One's decline has spread throughout the realm. In minor skirmishes, the four young Wizards have already begun to test their strengths. Now YOU can take the part of one of the four and join their battle. Throughout the adventure, you will remain just one of the four apprentice Wizards, but you will periodically transform yourself into any of the eight different creatures. And in the end, which of you Wizards will prove youself strongest, conquer the most enemies, capture the most castles and pennants-- and ascend the throne in the Tower? Which of you will become the new Wizard King? ",//cf.geekdo-images.com/images/pic1476777.jpg,4,60,10,2,60,Tower of the Wizard King,60,//cf.geekdo-images.com/images/pic1476777_t.jpg,1993,NA,"Fantasy,Fighting,Miniatures",NA,(Uncredited),NA,3D Games,"Campaign / Battle Card Driven,Modular Board",Parker Brothers,5.8687,123 2363,"A murder mystery style game. You must collect clues from different rooms, but you have only a limited time before the train reaches the station. If you don't catch the culprit before then, the killer will escape. It is unique in that the solution is NEVER 100% sure. You must make some logical assumptions to get the killer. The killer is different each time based on a number of prewritten murder cases (extras are sold separately). ",//cf.geekdo-images.com/images/pic349605.jpg,6,60,10,1,60,Orient Express,60,//cf.geekdo-images.com/images/pic349605_t.jpg,1985,Junko Ito,"Deduction,Murder/Mystery,Trains",NA,Jeff Smets,"Orient Express Supplement #1,Orient Express Supplement #2,Orient Express Supplement #3,Orient Express: 5 Nieuwe Mysteries",Mystery Novels,NA,"Abeilles Editions,Diset S. A.,Jumbo,Just Games (I),Oy Lollipop Ab",6.61034,538 2364,"A commercial edition of Sid Sackson's game "Card Stock Market," which can be played with two standard decks of playing cards. The play money and card graphics of this edition make the game a bit less abstract. Based on the stock market crash of Oct. 19, 1987. There are four corporations. Each corporation is represented by its own suit in the deck of cards. The deck is shuffled and each player is dealt eight cards. Each player also gets $20,000 as starting capital. One card is placed on its matching corporation to establish a price for each stock. A player buys stock by placing a card in front of one’s self and paying the cost of the stock. A player changes the price of stock by playing a card on the appropriate stock. In turn a player can change the value of up to stocks and then buy or sell up to two of one’s own stock – or – buy and sell and then change the value of the stocks. A player ends one’s turn by replenishing the hand. A player may exchange up to four cards from one’s own hand instead. When the deck is exhausted, a “Market Closed” card is added to the deck. The deck is reshuffled and when the “Market Closed” card comes up the game ends. All stock held by the players is converted into cash and the player with the most money is the winner. The rules of the game were published in the book Card Games Around the World. One needs two standard decks of cards, something to denote the rate board for stock payouts (available in the file section for this game entry) and play money to play this version of the game. ",//cf.geekdo-images.com/images/pic60541.jpg,6,45,10,2,45,Black Monday,45,//cf.geekdo-images.com/images/pic60541_t.jpg,1988,NA,"Card Game,Economic",NA,Sid Sackson,NA,Traditional Card Games,Commodity Speculation,"Hexagames (I),Salagames",5.61443,97 2366,"Part of the 3M Bookshelf Series Quinto is essentially Scrabble with Numbers. The game begins with each player drawing a ‘hand’ of five tiles (numbered from 0 to 9). Players then take turns placing their numbered tiles on the board so that the sum—of row(s) and column(s)—is equal to a multiple of the "Multile" number (5, 6, 7, 8, or 9) which has been randomly selected for that round. Second, no row can consist of more than five numbers. Finally, if a player places all five of their tiles in a single turn, they must be able to score in at least two directions. Once all the tiles have been placed, players are docked points for any tiles they have not used; highest score wins. The red "Multiles" were introduced in the 1968 edition; the previous (1964) edition didn't have those, and is played as if the "5" Multile were always the one drawn. ",//cf.geekdo-images.com/images/pic1514688.jpg,4,30,8,2,30,Quinto,30,//cf.geekdo-images.com/images/pic1514688_t.jpg,1964,(Uncredited),"Abstract Strategy,Math",NA,(Uncredited),NA,3M Bookshelf Series,Tile Placement,3M,5.88455,165 2367,A children's game in which players attempt to be the first to move three of their five pawns across the fanciful game board and through the "Haunted Wood." ,//cf.geekdo-images.com/images/pic271949.jpg,4,20,5,2,20,Haunted Wood,20,//cf.geekdo-images.com/images/pic271949_t.jpg,1974,"Ali Mitgutsch,Heiner Semmelroch","Children's Game,Dice,Fantasy,Racing",NA,Gerhard Schittenhelm,NA,"Admin: Better Description Needed!,Ghosts,Ravensburger ""bring-along"" games","Dice Rolling,Roll / Spin and Move",Ravensburger Spieleverlag GmbH,4.66691,55 2368,"A futuristic game of deadly driving. Have you ever pressed the imaginary button on the dashboard of your car to vaporize the idiot driver's car in front ? BATTLECARS is a game in which 'road rage' takes on a whole new meaning. Vent your frustration on other players by arming your car with machine guns and rockets. Watch in glee as cars explode into fireballs. Drive on and smile as the next target comes into range. Set the gunnery computer and squeeze the trigger - then BOOM! How long can you survive in the deadly arena of the future ? Do you have what it takes to be a highway warrior ? Only by playing BATTLECARS, with its unique simulation of driving skill and combat, will you ever find out. Expansion Set Battlebikes ",//cf.geekdo-images.com/images/pic3265284.jpg,4,90,12,2,90,Battlecars,90,//cf.geekdo-images.com/images/pic3265284_t.jpg,1983,"Jim Burns,Gary Chalk,Nils Gulliksson,Steven Hägg","Dice,Fighting,Racing,Science Fiction",NA,"Gary Chalk,Ian Livingstone","Battlebikes,The Gauntlet,Hell on Wheels,The Road,Street Fighter,TurboFire,Ultraforce",NA,"Modular Board,Point to Point Movement,Take That,Variable Player Powers","Games Workshop Ltd.,Target Games",6.1354,339 2369,"A small card game featuring a supermarket theme and a Can't Stop-like element to gameplay. Each turn, players may either draw a card or score their hand and begin collecting groceries anew. Hands are scored by multiplying the values of one type of grocery (milk, canned corn, etc. - the player decides which type will score) by the total number of cards in a players hand. The risk: If a player draws one of the 6 Fiasko cards, all cards in his hand are forfeit (apparently the grocery display had grown too tall and toppled over, based on the graphics). The deck also contains two Catastrophe cards, which cause all but the player who draws them to discard their hands. Players may score each type of grocery only once per game. The game ends when one player has scored all five types of merchandise. Player with the most points wins. ",//cf.geekdo-images.com/images/pic293864.jpg,5,20,10,2,20,Fiasko,20,//cf.geekdo-images.com/images/pic293864_t.jpg,1997,Ulf Marckwort,Card Game,NA,Reinhard Staupe,NA,NA,"Press Your Luck,Set Collection","F.X. Schmid,Ravensburger Spieleverlag GmbH",6.04247,73 2371,"Schmidt Spiele is releasing a series of tiny dice games, with each game being packaged in a plastic container that doubles as a miniature dice tower. Sid Sackson's Extra!, first seen in Sackson's book A Gamut of Games under the title "Solitaire Dice," is one of the "new" titles in this series. In Extra! all players play at the same time off the same roll of five dice. Each player divides the dice into two pairs and a lone fifth die. The value of this fifth die is placed in a reject tally chart and one box underneath this number checked. For each pair of dice, the player marks a box next to the sum of these dice (2-12) on a scoresheet. Each player can have at most three values on his reject chart; when a player checks off the final box in a column on this chart, he is out of the game. Once all players are out, they tally their points, losing 200 points for each sum row that they start without meeting a certain threshold. For rows marked past the threshold, the player scores positive points, with less common sums being worth more points. The player with the highest score wins. ",//cf.geekdo-images.com/images/pic1055397.jpg,6,10,8,1,10,Extra!,10,//cf.geekdo-images.com/images/pic1055397_t.jpg,1989,Sid Sackson,Dice,NA,Sid Sackson,NA,"Gamut of Games,Schmidt Spiele Roll & Play Line,Solitaire Games","Dice Rolling,Set Collection","Fun Connection,G3,Hexagames (I),Schmidt Spiele",6.46382,327 2372,"Very simply, this is a card-and-board simulation of football (a.k.a. Soccer). A ball moves on the board as a result of card play by the players (who team up when more than two play). Kick off, free kicks, penalty kicks, goalkeepers, corner kicks, clearing kicks --it's all in there in a neat, fast-playing package. The aim of the game is to score the most number of goals at the end of the game. It plays with cards that allow players to kick the ball and score goals. The game is played in two periods. The first period ends when there are 3 or less cards remaining in the card stack. (same thing for the second period). Cards can be played in several situation due to severals indications on them. Attack cards: played for the initial kick and during the game. Free kick cards that you can play all time (exept to beging a game), and you can play an Attack card after this one. Stop cards: To stop goals Corner cards: to avoid goal and make the opponent kick a corner. One penalty card. ",//cf.geekdo-images.com/images/pic452087.jpg,4,30,7,2,30,Gazza! The Game,30,//cf.geekdo-images.com/images/pic452087_t.jpg,1960,NA,"Card Game,Sports",NA,(Uncredited),NA,Sports: Football / Soccer,"Card Drafting,Hand Management","Lagoon Games,MB Giochi,MB Jeux,MB Juegos,MB Spellen,Milton Bradley,Pepys (Castell Brothers),The Toy Company Argentina S.R.L.",5.55948,155 2373,The Godfather of a Sicilian village has passed away and now the members of the 'family' fight to become his successor. Whoever becomes the most powerful in a specific number of regions will become the new Godfather. 2nd Place 1990 Hippodice Spieleautorenwettbewerb. ,//cf.geekdo-images.com/images/pic325417.jpg,5,60,10,3,60,Vendetta,60,//cf.geekdo-images.com/images/pic325417_t.jpg,1991,Doris Matthäus,"Fighting,Mafia",NA,"Doris Matthäus,Frank Nestel",NA,NA,NA,Hexagames (I),5.57091,55 2375,"Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally. The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections. ",//cf.geekdo-images.com/images/pic212893.jpg,12,120,7,2,10,Sequence,120,//cf.geekdo-images.com/images/pic212893_t.jpg,1982,Zetor,"Abstract Strategy,Card Game",NA,Doug Reuter,NA,"Sequence,Tube Games","Hand Management,Partnerships,Pattern Building","(Unknown),Bergsala Enigma,Eskifell hf.,I on U,Jax, Ltd.,Nordic Games GmbH,Parker Brothers,Parker Spiele,Ventura Games,Winning Moves France",5.90481,4529 2376,"Ares Magazine #2. The Wreck of the B.S.M. Pandora simulates the race against time by the members of the biological survey team to repair their damaged space ship before the ship's system reaches an irreversible (and fatal) cold shutdown. As the crew scrambles after tools and weapons, they confront potentially dangerous alien specimens that have broken loose and roam the corridors. From one to five players work separately or together to save their ship. The game continues with Voyage of the B.S.M. Pandora. The Awful Green Things From Outer Space has a similar theme but is much less serious in tone. ",//cf.geekdo-images.com/images/pic1716921.png,5,120,10,1,120,The Wreck of the B.S.M. Pandora,120,//cf.geekdo-images.com/images/pic1716921_t.png,1980,"Joe Barney,Redmond A. Simonsen","Adventure,Science Fiction",NA,Jim Dunnigan,NA,"Aliens,Magazine: Ares,Solitaire Games","Co-operative Play,Tile Placement","Hobby Japan,SPI (Simulations Publications, Inc.)",6.39472,161 2379,"This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. S/he then has about a minute to communicate the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer. Reimplemented with different rules: Electronic Guesstures ",//cf.geekdo-images.com/images/pic485239.jpg,99,10,8,4,10,Guesstures,10,//cf.geekdo-images.com/images/pic485239_t.jpg,1990,NA,"Card Game,Party Game,Word Game",NA,"Jeffrey Breslow,Howard J. Morrison",NA,"Charades,Guesstures","Acting,Partnerships,Role Playing,Roll / Spin and Move","Grow Jogos e Brinquedos,Hasbro,Milton Bradley,Parker Brothers,Parker Spiele",5.93898,1079 2380,"Football in a dark, rougher future. It's not how you play... It's how you win!!!!!!! Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic38878.jpg,2,45,10,2,45,Gridiron Fantasy Football,45,//cf.geekdo-images.com/images/pic38878_t.jpg,1995,NA,"Card Game,Collectible Components,Fantasy,Sports",NA,"Paul Brown,David Hewitt,John Myler",NA,"CCGs (Collectible Card Games),Sports: American Football / Gridiron","Auction/Bidding,Rock-Paper-Scissors,Variable Player Powers",Upper Deck Entertainment,5.91,50 2381,""The Game of Scattergories," published in 1988 by Milton Bradley, is a great game for any group to play. In the game each player fills out a category list 'with answers that begin with the same letter.' If no other player matches your answers, you score points. The game is played in rounds. After 3 rounds a winner is declared, and a new game can be begun. Scattergories is a commercial version of an old parlour game known as Categories or Guggenheim. Similar to: Facts in Five ",//cf.geekdo-images.com/images/pic1466155.jpg,6,30,12,2,30,Scattergories,30,//cf.geekdo-images.com/images/pic1466155_t.jpg,1988,NA,"Party Game,Real-time,Word Game",NA,(Uncredited),Scattergories Refill,"Categories,Mensa Select,Promotional Board Games,Scattergories,Scrabble","Dice Rolling,Paper-and-Pencil","Game Office,Grow Jogos e Brinquedos,Hasbro,MB Giochi,MB Juegos,MB Spiele,Milton Bradley,Parker Brothers,Toyster",6.12636,5925 2383,"Blue Line Hockey is the hockey simulation board game in the 3M Sports Games line. The board itself is a replica of a hockey rink, and there are pieces for each player on the two teams and even a little hockey puck. The game simulates most aspects of hockey including player movement, passing, stealing, shots-on-goal, and penalties using a combination of dice, cards, and a lookup table. The game lasts for 3 periods and the player with the highest score at the end wins. Components Vinyl wrap-around game-board Box with storage tray Shots Calculator (sliding card stock) Scoreboard (card stock with with dials) Red & blue players (6 each, with a sheet of player position decals) Three pucks A pair of six-sided dice Rules booklet (14-page) or Rules sheet (folded into a 6-page leaflet) Three Shot on Goal cards (either round-cornered or square-cornered) Either 15 round-cornered, or 11 square-cornered, Penalty cards: Major: Fighting, Injury by charging, Injury by slashing,º Injury by spearing Minor: Boarding, Charging, Cross checking, Elbowing and kneeing,º High-sticking, Holding, Hooking, Interference,º Slashing, Spearing,º Tripping      º Cards not included in the square-cornered sets. ",//cf.geekdo-images.com/images/pic1292698.jpg,2,45,8,2,45,Blue Line Hockey,45,//cf.geekdo-images.com/images/pic1292698_t.jpg,1968,NA,Sports,NA,Frederick A. Herschler,NA,"3M Sports Games,Sports: Ice Hockey",Roll / Spin and Move,3M,5.4566,106 2384,"A game simulating Arctic exploration and the race for the North Pole in the years 1845-1910. Players choose an explorer, ship, and crew, and outfit their expedition. Terrain cards take the place of a map, so each expedition encounters variable terrain on their journey north. Once the ice is reached, they proceed on foot or by sled as far as they dare, limited by bad food, weather, crevasses, scurvy, deep snow, and mutiny. Due to the "you against the elements" nature of the expeditions, player interaction is minimized, making for an excellent solitaire game. Three solitaire scenarios are included, as well as the 2 to 5 player competition game that includes disaster card play and newspaper attacks on your opponents. Rulesbook, 195 cards, player aid charts, and expedition log sheets are included. Will you reach the pole and return ahead of Peary, or end up icebound and abandoned like Franklin? It's also possible to lose your ship and be forced to try riding home on an iceberg! ",//cf.geekdo-images.com/images/pic14212.jpg,5,60,0,1,60,Safe Return Doubtful,60,//cf.geekdo-images.com/images/pic14212_t.jpg,1996,NA,"Adventure,Card Game,Exploration,Racing",NA,Randy Moorehead,NA,NA,NA,Simulations Workshop,5.865,50 2385,"Players buy/sell/trade antiques with each other in the form of cards that include both photos of actual items and a face value for each. Other cards in the playing deck may be paired with an antique item to modify the value (Rare Item, Fake Item, Damaged Item). Antique items belong to one of six categories (e.g., Furniture, Fine Art, and even Games), and owning multiple cards in a category can increase the value. Open-ended gameplay to achieve highest net worth. ",//cf.geekdo-images.com/images/pic231712.jpg,6,45,12,2,45,Sold! The Antique Dealer Game,45,//cf.geekdo-images.com/images/pic231712_t.jpg,1997,John Vetter,"Bluffing,Negotiation",NA,Frank DiLorenzo,NA,NA,"Auction/Bidding,Trading",R&R Games,5.67273,55 2387,A cross between Trivial Pursuit and Word Games. "Mystery Word" is revealed as players solve other word puzzles often in the form of a trivia question. Different categories require different types of questions answered. A good diversion. ,//cf.geekdo-images.com/images/pic353210.jpg,4,45,12,2,45,Huggermugger,45,//cf.geekdo-images.com/images/pic353210_t.jpg,1989,NA,"Trivia,Word Game",NA,Diana Carlston,Huggermugger Mystery Wheel Sports Edition,Huggermugger,NA,"Golden,Huggermugger Company,Western Publishing Company",5.16851,354 2388,"Dark Nebula has 8 Small boards representing sectors of about six or so star systems. The boards are placed randomly at the start of the game by both players one at a time, to their own advantage. The game is played in turns with each player's turn having a number of phases. Get the money you earn from your star systems, move your ships and combat, a reaction from your opponent (which has some restrictions), a final move and combat by you, then it is the other players turn. The object of the game varies with the board placement, but basically you need to control your opponents home world for a number of turns.. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. The game plays quite fast because the rules, while badly referenced (typical of GDW), are quite straight forward (medium simple). You need to get some card and mount the boards, but the boards themselves are nice enough. The counters are standard fare, but have no printing on the back to show disrupted units. The system is based on that used in Imperium. ",//cf.geekdo-images.com/images/pic28234.jpg,2,90,12,2,90,Dark Nebula,90,//cf.geekdo-images.com/images/pic28234_t.jpg,1980,Charles Bernard,"Science Fiction,Wargame","Traveller: The Classic Games, Games 1-6+",Marc W. Miller,NA,"From RPG books to board games,GDW's Series 120","Hex-and-Counter,Modular Board,Point to Point Movement","GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.26875,152 2392,"Guess the color of hidden pegs. A deduction game where each player takes turn making a limited number of guesses, using logic to deduce what pegs the opponent has hidden. One player secretly puts four colored pegs in the spaces behind a screen at once end of the game board. The other player, the code breaker, makes a series of guesses. After each guess, the code maker uses smaller pegs to tell the code breaker if their guessed pegs are the right color and in the right place, are the right color but the wrong place, or are the wrong color entirely. The code breaker makes another guess in the next row, building upon information from previous guesses, trying to match the pegs the code maker hid at the beginning of the game. This is a two-player game with 4 holes. For other combinations, please see the Mastermind family. ",//cf.geekdo-images.com/images/pic706032.jpg,2,20,8,2,20,Mastermind,20,//cf.geekdo-images.com/images/pic706032_t.jpg,1971,NA,"Abstract Strategy,Deduction",NA,Mordecai Meirowitz,NA,"Celebrities: Walt Disney,Mastermind",Paper-and-Pencil,"Alga,Brohm-Parker-Spiele,Cadaco,Capiépa - Jeux Éducatifs,Cayro Juegos,CEFA (Celulosa Fabril S. A.),Chieftain Products,Clipper,Croner,Dilemma Games,Diset S. A.,Dourios,Falomir Juegos,Games International BV,Globo Giocattoli,Grow Jogos e Brinquedos,Hasbro,Henry Higgins Promotions,Invicta Games,Jumbo,Kenbrite,Krajowa Agencja Wydawnicza,Orda Industries Ltd.,Parker Brothers,Paul Lamond Games Ltd,Pavilion,Plasticart,Poptoy,Pressman Toy Corp.,Trixy Games,VEB Plastspielwaren Berlin,Vic-Toy,Waddington's Games, Inc.,Woodstock Spiele,シュウクリエィション (Shu Creation)",5.45679,4417 2395,"From the box: "A quick-moving tactical contest for 2 quick-thinking players." This is another connection game in the grand tradition of Hex and Twixt. Players have identical sets of 24 tiles. Each tile has a path on it; straights, t's, turns, crosses, and one cap. They take turns playing a single tile anywhere on the board with the goal of creating a path connecting their two sides of the board. The only caveat on tile placement is that pieces must "fit" -- if you place a tile next to others, then all path ends must match up. Online Play Richard's PBEM server (turn-based) ",//cf.geekdo-images.com/images/pic58661.jpg,2,20,8,2,20,Thoughtwave,20,//cf.geekdo-images.com/images/pic58661_t.jpg,1974,NA,Abstract Strategy,NA,Eric Solomon,NA,Connection Games,"Pattern Building,Tile Placement","Intellect Games,Parker Brothers,Waddington's Games, Inc.",6.10351,57 2396,"This game isn't a true 18xx game, in the sense that it's officially sanctioned by Francis Tresham. However, it shares a good number of characteristics with the 18xx series of games, while still being different enough to be a different game. The game is about diverting water from rivers into irrigation channels and supplying the life-giving water to sections of land. In 18xx, there are private companies; in Ur, there are independent nations. In 18xx, there are companies with shareholders and a majority-controlling president; in Ur, there are countries with landowners and a majority-controlling King. Once a Kingdom has enough land purchased in it, it begins to build water infrastructure in the form of reservoirs and pumps. These structures draw the water away from the rivers into irrigation channels which are drawn straight on the board. Like 18xx, the technology increases as the game progresses, making channel diggers obsolete and bringing out more efficient waterworks. When a section of land is irrigated, the owner earns a small degree income and the kingdom it's located in earns a much larger income, which can then be given to the landowners or kept in the Kingdom's coffers for future upgrades. The game is finally over when all the incoming water is used, forcing the southern tribes to invade, or a kingdom cannot fulfill it's obligation to buy more ditch-diggers and falls into revolution. The player with the largest personal holdings (land and money) is the victor. ",//cf.geekdo-images.com/images/pic156288.jpg,6,180,14,3,180,Ur: 1830 BC,180,//cf.geekdo-images.com/images/pic156288_t.jpg,2001,NA,"Ancient,Civilization",NA,"Jeroen Doumen,Joris Wiersinga",NA,18xx,Tile Placement,Splotter Spellen,6.60304,214 2400,"Originally published by Conflict in 1972, then re-published by GDW in 1983. You are a Godfather of a criminal family struggling to control the city's rackets, winning by amassing the greatest amount of wealth in a year's time. Hire thugs and hit men, control rackets in neighborhoods and bribe judges and politicians to get opposing thugs arrested or their rackets shut down. Placements are done simultaneously by having players write down their purchases. When the shooting starts, it is resolved by the ever-reliable die roll. Random Grand Jury Investigations are always there to upset any plan. Includes negotiation and features nice strategy dilemmas between diversification and concentration and how much one wants to try for the more lucrative but more targeted areas. ",//cf.geekdo-images.com/images/pic13732.jpg,5,60,10,2,60,The Brotherhood,60,//cf.geekdo-images.com/images/pic13732_t.jpg,1972,"Roy Guzzio,David Martin (II),Chris Purcell","Bluffing,Fighting,Mafia,Negotiation",NA,"Frank Chadwick,John Harshman,John Hill (I)",NA,NA,Secret Unit Deployment,"Conflict Games,GDW Games",6.19216,51 2401,"From the box: The Game of Travel and Adventure Travel the world by air, land or water, to collect keys from around the world. Whether you plan your course strategically or react spontaneously to the game, your challenge is to defeat both your opponents and chance. Only you can decide whether to go for adventures in any of the major cities of the world, roll for the jackpot in gambling cities like vibrant Las Vegas or steamy Macao, or sail to lush tropical islands such as Hawaii, Fiji, or the Seychelles. Numerous twists and turns occur throughout your journeys, constantly affecting your fortunes. The final outcome is always in doubt until the very end. Globetrotters has been designed to accommodate any level of play. As you progress from novice traveler to seasoned globetrotter, you will discover a contest of extraordinary depth. ",//cf.geekdo-images.com/images/pic1344907.jpg,6,90,12,2,90,Globetrotters,90,//cf.geekdo-images.com/images/pic1344907_t.jpg,1984,NA,Transportation,NA,Ken Evoy,NA,NA,"Roll / Spin and Move,Set Collection","Casper,Competo / Marektoy,Irwin Toy Ltd.,Schmidt Spiele,Selecta Spel en Hobby",5.65329,152 2402,"Ghoulash is the world's most compact RPG, a two-player strategy game played entirely on paper, using specially designed Scenario Charts. Each scenario adds a different twist to the Basic Rules, such as ways to avoid obstacles, movement variations and additional traps. Charts are available in two ways, as downloadable PDFs, purchased at the site, or in pre-printed booklets, which can be ordered at the site or purchased at local brick-and-mortar stores. All that is needed to play is a chart for each player and a pen or pencil. The game is kind of a miniature dungeon crawl, with each player serving as the others' GM. (It also has been compared to Battleship, in that each player hides obstacles from the other.) ",//cf.geekdo-images.com/images/pic56235.jpg,2,20,8,2,20,Ghoulash,20,//cf.geekdo-images.com/images/pic56235_t.jpg,2001,NA,"Exploration,Fantasy,Horror,Maze,Print & Play",NA,Mike Suchcicki,"Ghoulash: Scenario Pack 2,Ghoulash: Scenario Pack 3",Ghoulash,"Paper-and-Pencil,Secret Unit Deployment",Ghoulash Games,6.14643,84 2403,"Go Wild! is played with a deck of 108 cards (plus a card to signify which player is currently the "Wild One"), 18 each in 5 suits and 18 wild cards. Each round consists of a series of three tricks. Players start each round with 12 cards in hand and replenish their hands only when the round is over. The largest set played in a single color (or single color plus wild cards) wins the trick. The first trick in each round is worth one point, the second trick worth two and the third worth three. The winner of the first trick in each round becomes the "Wild One," and only that person is allowed to match wild cards to color cards to increase the size of a color set. The "Wild One" retains this power until another player wins the first trick in a subsequent round. The first player to reach 20 points is the winner. ",//cf.geekdo-images.com/images/pic24816.jpg,6,20,10,2,20,Go Wild!,20,//cf.geekdo-images.com/images/pic24816_t.jpg,1998,"Craig Hooper,Grzegorz Rejchtman,Christopher Rush,Jayne Ulander",Card Game,NA,Grzegorz Rejchtman,NA,NA,Trick-taking,Wizards of the Coast,5.15,80 2406,"Character Guessing Game Players randomly choose one of 20 character cards which depict one of the cast of characters. Each character has a variety of characteristics. Each player also gets some question cards. Each player then takes turns asking their question to the other players. If you get a Yes, you may draw another question card and ask another question. If you get a No, you may ask no more questions, but may try to guess the identity of all the players. A nice mechanism for showing if the player is right is part of the game. When a player makes his guesses a box is handed around and each player puts a chip in the Yes side if his identity was correctly guessed or a chip in the No side if it was not. The guessing player looks at the results and the game ends if all the chips are in the Yes side. Else the game continues. There are also some oddball characters that will either: always lie, always answer no, or answer yes or no to any question. ",//cf.geekdo-images.com/images/pic2007236.jpg,6,45,0,2,45,Whosit?,45,//cf.geekdo-images.com/images/pic2007236_t.jpg,1976,NA,Deduction,NA,(Uncredited),NA,NA,Variable Player Powers,"Denys Fisher Toys,Parker Brothers",5.25,92 2409,"Duell: Parker Brothers 'Head to Head' Dice Strategy Game Each player controls nine over-sized dice on a 8x9 board and in turn moves one of their dice the number of spots indicated by its uppermost face. Movement is carried out by 'tumbling' the dice from space to space. Opponent's pieces can be captured by landing on them with an exact count. Players also have a key piece (a die marked with a star on each side) which can only ever move one space at a time. The game is over when one player's key piece is captured, or a key piece moves onto the opposing player's key space (the key piece starting square). ",//cf.geekdo-images.com/images/pic324757.jpg,2,20,12,2,20,Duell,20,//cf.geekdo-images.com/images/pic324757_t.jpg,1975,NA,"Abstract Strategy,Dice,Number",NA,Geoffrey Hayes,NA,NA,Grid Movement,"Alga,Denys Fisher Toys,Lakeside,Lilí-Ledy,Miro Company,Parker Brothers,Parker Spiele,Schmidt Spiele,Space Age Games,Das Spiel,Toltoys",5.79494,195 2410,"Two to four players go from island to island to pick up different fruit to give to the gods. Between the islands are fish to move in one direction (to the fish's mouth). One side of a fish shows the player's color (only this player may move) the other no color (any player may move). After every move the fish is turned to the other color. The gods help the player who gives the most fruit; to move (turn direction or color of a fish), to steal (of course from another player), to determine a volcanic eruption (the players near the volcanic eruption lose a turn) or to pick up better fruit. The rules are developed from the theme (character of Hawaiian gods, building small stone temples), but it's not historical. The theme and design is similar to Kahuna / Arabana-Ikibiti, but it is more for gamers than for families, and does not require the building of connections. Confusingly, Tilsit re-named another game by Günter Cornett with a similar island-theme Kanaloa in 2003, but it is different, and more closely related to Kahuna. 3rd Place 2001 Hippodice Spieleautorenwettbewerb. ",//cf.geekdo-images.com/images/pic495810.jpg,4,90,8,2,90,Kanaloa,90,//cf.geekdo-images.com/images/pic495810_t.jpg,2001,"Carsten Fuhrmann,Claudius Schönherr",Nautical,NA,Günter Cornett,NA,Tropical theme,Set Collection,Bambus Spieleverlag,6.52313,67 2412,"Players are dealt cards (with a letter & suit on them). They form words like in scrabble but words can be "stolen." E.g. if someone can take an entire opponents word and make a new one/s out of it, he gets additional points and the previous owner loses points. Words can also be "locked" (unstealable) if made all from one suit. Interesting Scrabble variant with poker style chips for scoring. ",//cf.geekdo-images.com/images/pic152461.jpg,10,45,9,2,45,Word Thief,45,//cf.geekdo-images.com/images/pic152461_t.jpg,1994,NA,"Card Game,Word Game",NA,(Uncredited),NA,NA,NA,"FABY,Outset Media",6.13109,184 2417,"Players race to be the first to rack up $50,000 in merchandise charges on their credit cards. This game plays like Mille Bornes matched with a memory element. Players draw a card into their hand, and then play one either to the table or discard pile. Playing a credit card to the table allows the player on future turns to play merchandise cards under it. Players are not allowed to look at the values of the merchandise once it is played. Play continues placing cards, either new credit cards (total of 4 types) or merchandise underneath credit cards until a player declares that he has the $10,000 or more, in which they count up the purchases. The person who declares the round over gets a $2000 bonus, providing that the $10,000 has indeed been reached. There is also the ability to spoil your opponents. There are Lost Card cards which are played on an opponent causing them to have to discard a credit card and the merchandise underneath. These can be prevented by playing an Insurance card on your pile before to protect a pile, or play another copy of the same credit card in reaction to a Lost Card being played, similar to a Mille Bornes coup-fourré. Game ends after the round in which total purchases all game exceeds $50,000 ",//cf.geekdo-images.com/images/pic777933.jpg,6,30,0,2,30,Charge it!,30,//cf.geekdo-images.com/images/pic777933_t.jpg,1972,NA,Card Game,NA,(Uncredited),NA,NA,NA,Whitman,5.64375,56 2418,"After drafting cards in turn order, players may either pay to place a counter on the corresponding spot on game board's rainbow grid or place the card face up in front of them and gain gold. Players gain points by filling the game board grid with consecutive spaces marked in their own colors (rainbows), and by achieving numerical sequences in the cards placed in front of them (money rainbows). In both cases, the longer the consecutive grid connection or numerical sequence, the more points gained at the end of the game. ",//cf.geekdo-images.com/images/pic14710.jpg,5,30,8,3,30,Rainbows,30,//cf.geekdo-images.com/images/pic14710_t.jpg,1995,Katja Braasch,Card Game,NA,Alan R. Moon,NA,NA,NA,White Wind,5.14286,70 2422,"Hunt down and sink the Bismarck. Three levels of play. In the advanced game, you use miniatures rules for the combat. Hidden movement by the use of separate search boards. The original Bismarck game from AH was remarkable for one reason: the ONLY playing piece that the German player had was the Bismarck! A straight forward move-and-search naval game. If the British player finds the Bismarck, a battle ensues. The game is played for points. The player with the most points at the end of the game wins. The game ends when: 1) the Bismarck is sunk, 2) the Bismarck enters Bergen, St. Nazaire, or Ferrol after patrolling, 3) the German gains so many points it is impossible for the British player to win, or 4) time runs out. Avalon Hill Complexity ratings Basic Game - 4 Intermediate Game - 6 Advanced Game - 7 Re-implemented by: Bismarck (second edition) ",//cf.geekdo-images.com/images/pic21496.jpg,2,120,12,2,120,Bismarck,120,//cf.geekdo-images.com/images/pic21496_t.jpg,1962,"Jean Baer,Claus Bergen,Bob Haynes","Miniatures,Nautical,Wargame,World War II",NA,"Charles S. Roberts,Thomas N. Shaw",NA,NA,"Dice Rolling,Secret Unit Deployment",Avalon Hill,6.41408,309 2426,"One of the American Heritage Command Decision Strategy Games, highly prized by collectors. This one is the World War II Pacific Campaign game. The players are in a race with each other to reach the "final objective" --the main Japanese HQ. The Japanese defense forces (14 pieces) are obstacles for all players; when defeated, it is redeployed by the player that defeated it and can thus be judiciously used to slow down opponents. Each player has 6 pieces (2 Marines, 2 infantry, 1 naval landing support ship and 1 strategic air support aircraft). On your turn, you roll the die and move one of your pieces. The support pieces move only on a 6 and are immediately deployed where needed (to support a beach landing). Moving a land piece on top of an opponent's by exact count "relieves" it --sends it back to its start space. There are two beaches of each color that must be cleared and only the player of that color can do it. To do this, both support pieces must first be brought to bear, and then a Marine must reach the defender by exact count. Once cleared, beaches remain clear and can be used by all players. The mechanics are a variant of the old public domain game of Malefiz or Barricade. ",//cf.geekdo-images.com/images/pic6002.jpg,4,60,10,2,60,Hit the Beach,60,//cf.geekdo-images.com/images/pic6002_t.jpg,1965,NA,"Wargame,World War II",NA,(Uncredited),NA,"American Heritage Games,Pachisi-Ludo",NA,Milton Bradley,5.13582,134 2427,"One of the American Heritage Command Decision Strategy Games, highly prized by collectors. This one is the American War of Independence game. The British have four armies of 5 units each, 3 warships and a troop carrier with 2 reinforcements on board. The Americans have 16 units spread all over the board (including a special "Continental Army" unit), 1 warship and a troop carrier with 4 reinforcements on board. The Americans use two dice for movement (unless down to just one unit), the British one. All three dice are 0-1-1-1-2-3. Both players roll their dice using shakers and peek at them. The British player designates the unit he'll move, then the American reveals his throw and moves. Finally, the Bristish reveals his throw and moves. A single unit is moved by each die --the grid is square and no diagonals are allowed. Units that end up on the same spot stack to form an army (which cannot be split), but each army is limited to 6 units. Naval moves are harbour to harbour except for the troop carriers (and any warship attempting to intercept them). A Skirmish occurs when opposing units are adjacent. A card is drawn to resolve the Skirmish. This can result in a unit loss for either side (sometimes two), a major battle being triggered, or one or both armies moving a space or two. Major battles normally occur when an army lands on an enemy army by exact count; numerical superiority is added to the stronger side's throw, and the adjusted throw difference indicates how many units the losing side lost (however, that loss is limited to the number of units in the winning army). Once the British have lost an army, they can call for Reinforcements. The Americans can do this once they've won a Major Battle. Reinforcement play is resolved separately from normal play. Two dice are used by both sides, one player trying to bring in his troop carrier whilst the other attempts to intercept with a warship (if the opponent has no warships left, the reinforcements automatically succeed). If the troop carrier makes it to a harbor, the reinforcements land (triggering a major battle if the harbor is enemy-held) and the troop carrier remains as a normal warship henceforth. The British win by eliminating the Continental Army, whilst the American wins by eliminating all four British armies. To keep the game from dragging on, if there is no skirmish nor major battle in 10 moves, the weaker side surrenders. The asymmetrical mechanics work surprisingly well; the British lacks mobility and try to force Major Battles on the Americans, whilst the latter skirmish as much as possible until they can muster a large enough army together to win a major battle and call in their reinforcements. ",//cf.geekdo-images.com/images/pic110576.jpg,2,60,10,2,60,Skirmish,60,//cf.geekdo-images.com/images/pic110576_t.jpg,1975,John Trumbull,"Age of Reason,American Revolutionary War,Wargame",NA,(Uncredited),NA,American Heritage Games,"Dice Rolling,Point to Point Movement",Milton Bradley,6.06903,155 2428,"One of the American Heritage Command Decision Strategy Games. This one is the American Civil War game. Each side has 22 pieces (10 infantry, 10 cavalry and 2 artillery), and the starting positions are fixed. The grid is square, with no diagonal movement allowed. On your turn, you roll two dice for movement, resulting in between 2 and 12 movement points to allocate. Infantry moves 1 per pip, cavalry and artillery 2 per pip (a one-square move still consumes 1 pip). Mountains force pieces to pause (they must stop until the next turn). Railroads link stations and can be used to accelerate movement (one station per pip). Combat is handled by lining pieces up (horizontally or vertically) to face (or flank) an enemy column. You must have battle strength superiority to resolve the battle, and this is done after movement is concluded. Infantry and artillery have combat strength 2, cavalry has combat strength 1. The rear piece then jumps to the other end of the combined columns, and the entire enemy army is removed. To be used, cavalry must have a piece at the front; artillery, if at the rear of your column, eliminates the enemy army without jumping. Artillery cannot attack by itself. Double jumps can happen, if the jumping infantry piece ends up facing a lone cavalry. An open square must exist to jump to, so some map deployments are "safe" --but not against artillery. However, pieces trapped so they cannot move are also removed as if they had lost a battle, so this strategy can backfire. You win by completely eliminating the enemy army --but a player may concede earlier when a loss becomes unavoidable. The four player game splits command of each army in two, and is played in partnerships. A really good game, combining a historical theme with rather abstract mechanics. ",//cf.geekdo-images.com/images/pic52510.jpg,4,60,10,2,60,Battle-Cry,60,//cf.geekdo-images.com/images/pic52510_t.jpg,1961,NA,"American Civil War,Wargame",NA,(Uncredited),NA,American Heritage Games,"Dice Rolling,Point to Point Movement",Milton Bradley,5.56604,293 2430,"Dice are rolled to determine the type of word (noun or verb) and length. Players then all start pulling letters off the board by sliding them along various tracks to an exit point, and discarding letters at entrance points. First player come up with a word rings the bell. Scoring ensues. Part of the 3M Bookshelf Series. ",//cf.geekdo-images.com/images/pic6020.jpg,4,10,8,2,10,Phlounder,10,//cf.geekdo-images.com/images/pic6020_t.jpg,1964,(Uncredited),"Action / Dexterity,Word Game",NA,H. Bernett,NA,3M Bookshelf Series,Simultaneous Action Selection,3M,5.21103,58 2431,"Are you ready to test your inflation-fighting skills in the marketplace? Bargain Hunter challenges you to furnish an apartment (complete with two different pets) in the most economical fashion possible. Starting out with 1000 $ in cash, you move your pawn along the path visiting Furniture Stores, Department Stores and the Pet Shop to buy specified items on your shopping list. Be on the look-out for sales and lottery prizes. But watch out for whopping big auto repairs, interest due spaces or steep restaurant tabs...They can really take a bite out of your budget! If you do run low on cash, use your plastic credit card which allows you to charge up to 1000 $. Complete your shopping list first *and* owe nothing on your charge account and you'll win the game. ",//cf.geekdo-images.com/images/pic475416.jpg,4,60,9,2,60,Bargain Hunter,60,//cf.geekdo-images.com/images/pic475416_t.jpg,1981,NA,Economic,NA,Michael Gray,NA,NA,"Roll / Spin and Move,Set Collection",Milton Bradley,4.53577,130 2433,"A game of outrageous bluffing, honest haggling, and crafty negotiation. It's Halloween! Time to don your scariest costume and run through the neighborhood shouting "Trick or Treat!". Collect costume and treat cards, and you're on your way to winning Halloween Party. But beware - your opponents may play tricks on you! Simple enough. But is it? Halloween Party has a ghoulish Twist - You can't play your own cards! You must trade with your opponents, playing the cards they give you, and letting them play your cards. Can you trust them to trade the cards you want? Probably not. But that's where the fun begins... A winner of the 2000 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic10158.jpg,6,30,10,3,30,Halloween Party,30,//cf.geekdo-images.com/images/pic10158_t.jpg,2000,NA,"Bluffing,Card Game,Horror,Negotiation",NA,Christophe Boelinger,NA,"Blue Games Series,Holidays: Halloween","Set Collection,Trading",Descartes Editeur,3.65797,69 2436,"One player is secretly and randomly chosen to be the murderer, the rest are detectives (Jessica Fletcher) trying to determine which player is the murderer. The murderer player wins if he/she can murder five witnesses and escape off of the game board before he/she is discovered. A detective player wins by being the first to correctly deduce the identity of the murderer, before the murderer escapes. Players mark which locations they have visited and in which order. This information, along with the living or dead status of the witnesses, is used by the detective players to deduce who is the murderer player. ",//cf.geekdo-images.com/images/pic868459.jpg,6,60,10,4,60,"Murder, She Wrote",60,//cf.geekdo-images.com/images/pic868459_t.jpg,1985,NA,"Deduction,Movies / TV / Radio theme,Murder/Mystery",NA,(Uncredited),NA,TV Detectives,Roll / Spin and Move,"Paul Lamond Games Ltd,Warren Company",5.96726,73 2443,"From the folks who brought you TurfMaster, comes an auto racing game with the same high production standards. The game includes three double-sided boards, which can be used to create 12 different tracks, eight teams consisting of 2 Formula One cars each, and eight sets of three dice matching the colors of each of the teams. Movement is controlled by the dice, with the number of dice rolled being dependant on the car's position on the track. The game boards are beautifully rendered, and the cars are simply the best available in any racing game on the market. ",//cf.geekdo-images.com/images/pic1264224.jpg,8,120,8,2,120,MotorChamp,120,//cf.geekdo-images.com/images/pic1264224_t.jpg,2000,NA,"Racing,Sports",NA,Albrecht Nolte,"MotorChamp Team Set (Cars 20 & 21),MotorChamp Team Set: Cars 18 & 19,Motorchamp: Course Collection I",Sports: Auto Racing,Roll / Spin and Move,AZA Spiele,6.68401,152 2444,"This game pits two aircraft carrier task forces against each other; each player has two carriers loaded with 6 torpedoes and 4 aircraft. Pilots are represented by ratings which are embarked on the aircraft when launched. The carriers move with a special die which gives each carrier a 50-50 chance of either moving forward one or turning 60 degrees. The aircraft move with a normal d6. If they manage to manoeuvre at torpedo run distance from an enemy carrier (6 hexes), drop their torpedoes. These move inexorably one space per turn so the only defence is manoeuvring. If the aircraft get within dogfight distance of each other (4 hexes), they may engage in a dogfight, which uses cards (a better pilot rating gives you extra cards) --it also forces the torpedoes to be dropped, so sacrifice dogfights are a viable tactic. If you run out of torpedoes, you may kamikaze your aircraft. An amusing tactical simulation, very simple and fast-playing, with nice bits to boot. Remade in to Mission Command Sea. ",//cf.geekdo-images.com/images/pic772645.jpg,4,45,8,2,45,Carrier Strike!,45,//cf.geekdo-images.com/images/pic772645_t.jpg,1977,NA,"Miniatures,Nautical,Wargame,World War II",NA,(Uncredited),NA,NA,"Dice Rolling,Roll / Spin and Move",Milton Bradley,5.9413,246 2446,"In this game, each player manoeuvres a fleet of helicopters and a fleet of jeeps (equipped with AA guns), trying to gain air or ground superiority. That is to say, you win by wiping out all of your opponent's choppers or all of his jeeps. A d3 indicates how many pieces you will move, and a d6 how far each one will move. Choppers move on the elevated "air" board, whilst jeeps stick to the ground. Terrain obstacles complicate matters for the jeeps at the players' "border". Choppers take choppers out by jumping over them (à la checkers); they can also take jeeps out by bombing them (stopping right above them). Jeeps take jeeps out by landing on them; they can also take choppers out using their AA guns (stopping right below them). ",//cf.geekdo-images.com/images/pic6034.jpg,2,45,8,2,45,Chopper Strike,45,//cf.geekdo-images.com/images/pic6034_t.jpg,1976,NA,"Aviation / Flight,Miniatures,Modern Warfare,Wargame",NA,(Uncredited),NA,3D Games,"Modular Board,Roll / Spin and Move","John Sands Pty Ltd,Milton Bradley",5.16813,182 2447,"The WORLD WAR grand strategic game covers the European Theater of Operations and the Middle East from 1939 to 1945, with special scenarios for the blitzkrieg in Poland, France, and Russia. The game provides special rules for armored attack, air and naval operations, strategic warfare, production, and army group command. The WORLD WAR II game captures the epic sweep of national fortunes on a month-by-month basis. Sharp reversals of fortune are possible at any point as the operational initiative shifts from player to player. A multi-player option creates tension between the partners on each side. Optional rules re-create political situations faced by the major powers. Components: 2 22" x 34" maps 32 pg rule booklet 2 Player aids cards 800 die-cut counters Ages 12 through adult. PLAYING TIME: 4 to 50 HOURS (source: back of TSR edition) ",//cf.geekdo-images.com/images/pic277947.jpg,3,360,12,2,360,World War II: European Theater of Operations,360,//cf.geekdo-images.com/images/pic277947_t.jpg,1985,Jeff Easley,"Wargame,World War II",NA,Douglas Niles,NA,NA,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.),TSR",7.15144,209 2452,"A tower building game. Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included. Once the tower is built, the person who built the tower moves first. Moving in Jenga consists of taking one and only one block from any story except the completed top story of the tower at the time of the turn, and placing it on the topmost story in order to complete it. Only one hand at a time may be used to remove a block; both hands can be used, but only one hand may be on the tower at a time. Blocks may be bumped to find a loose block that will not disturb the rest of the tower. Any block that is moved out of place may be left out of place if it is determined that it will knock the tower over if it is removed. The turn ends when the next person to move touches the tower, although he or she can wait 10 seconds before moving for the previous turn to end if they believe the tower will fall in that time. The game ends when the tower falls in any significant way -- in other words, any piece falls from the tower, other than the piece being knocked out to move to the top. The loser is the person who made the tower fall (i.e. whose turn it was when the tower fell); the winner is the person who moved before the loser. The same game concept was published in 1984 by Fagus under the name "Hoppla - eins zuviel!" ",//cf.geekdo-images.com/images/pic275096.jpg,8,20,6,1,20,Jenga,20,//cf.geekdo-images.com/images/pic275096_t.jpg,1983,(Uncredited),"Action / Dexterity,Party Game",NA,Leslie Scott,NA,"3D Games,Characters: Hello Kitty,Characters: Tarzan,Jenga,Promotional Board Games",NA,"(Unknown),Barnes & Noble,Borras Plana S.A.,Cayro Juegos,Chad Valley Co Ltd.,Challenge Master Game Co Ltd,Creative Crafthouse,Dal Negro,Der Grüne Punkt,Early Learning Centre,Estrela,Full Base Union Enterprise Co., Ltd.,Fundex,Goki,Grow Jogos e Brinquedos,Hasbro,IKEA,Irwin Toy Ltd.,John Jaques of London,Klee,Lagoon Games,Leslie Scott Associates,MB Spiele,Melco,Milton Bradley,NeoTroy Games,Okoïa - Addendo,Paradigm Games Ltd,Parker Brothers,Pavilion,Pokonobe Associates,Queen Games,Salco,Schmidt France,Siam Mandalay,Simba Toys,SPM - Syarikat Permainan Malaysia,Stihl,Tactic,Tesco,Tomy,tridias,USAopoly,Woodstock Spiele,WWF",5.55438,7453 2453,"Blokus (officially pronounced "Block us") is an abstract strategy game with transparent, Tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board. There is a solitaire variation where one player tries to get rid of all the pieces in a single sitting. Components: Blokus Game Board (400 squares) 84 game pieces (four 21-piece sets of red, green, blue, and yellow) Each color inlcudes: 1 one-square piece 1 piece with 2 squares 2 pieces with 3 squares 5 pieces with 4 squares 12 pieces with 5 squares Goal of the Game: Each player has to fit as many of his/her 21 pieces on the board as possible. How to Play: 1. Each player chooses a color and places that set of 21 pieces in front of his/her side of the board. The order of play is as follows: blue, yellow, red, and then green. 2. The first player (blue) places any of his/her pieces in a corner square. Play proceeds clockwise around the board (yellow, red, and green), each player putting their first piece down in one of the corner squares. 3. Play continues as each player lays down one piece during a turn. Each new piece must touch at least one other piece of the same color, but only at the corners. No flat edges of same color pieces can touch. There are no restrictions on how pieces of different colors can touch one another. 4. Whenever a player is unable to place one of his/her remaining pieces on the board, that player must pass his/her turn. End of Game: The game ends when all players are blocked from laying down any more of their pieces. This also includes any players who may have placed all of their pieces on the board. Scores are tallied, and the player with the highest score is the winner. Scoring: Each player counts the number of unit squares in his/her remaining pieces (1 unit square = -1 point). A player earns +15 points if all his/her pieces have been placed on the board plus 5 additional bonus points if the last piece placed on the board was the smallest piece (one square). There are unauthorized versions of the game published under various names, including The Strategy Game, Tetris, Blokád (unofficial Hungarian version with cardboard pieces) and The Family Chess Game. ",//cf.geekdo-images.com/images/pic2197702.jpg,4,20,5,2,20,Blokus,20,//cf.geekdo-images.com/images/pic2197702_t.jpg,2000,Alan D. Hoch,"Abstract Strategy,Territory Building",NA,Bernard Tavitian,NA,"Blokus Series,Combinatorial,Mensa Select,Polyominoes,Solitaire Games","Area Enclosure,Tile Placement","Alary Games,Beverly Enterprises, Inc.,danspil,Divisible By Zero (DBZ) Aust Pty Ltd,Educational Insights,Euro World,FoxMind Israel,Granna,Green Board Game Co.,Heidelberger Spieleverlag,Hodin,Kaissa Chess & Games,Mattel,Piatnik,QfreeGames,Ravensburger Spieleverlag GmbH,Sekkoia,Winning Moves France",6.94393,16879 2455,"Another edition of Mayfair's crayon rail games, this one set in India. Players start with enough money to build a small section of track and earn more money by picking up and delivering commodities for a given price. The first player with 250M dollars and all major cities connected wins. Integrates with: Nuclear War (using Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War) ",//cf.geekdo-images.com/images/pic617182.jpg,6,180,12,2,180,India Rails,180,//cf.geekdo-images.com/images/pic617182_t.jpg,1998,"Peter Y. Bromley,David Cherry,Drew Perkett,Louis Rexing,Chris Vande Voort","Economic,Trains,Transportation",NA,Larry Roznai,Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War,"Asian Theme,Country: India,Empire Builder Rail Games","Action / Movement Programming,Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,7.03931,472 2456,"Game description from the publisher: In The Hobbit, embark on a great adventure based on J.R.R. Tolkien's legendary novel, The Hobbit. Try to safely navigate your way to the Lonely Mountain and reclaim all the treasure that the evil dragon Smaug is hiding – but beware as the treasure is fiercely guarded and must be won in battle! Will you trade your jewels for adventure points? Can you successfully answer the riddles or recite the songs? Do you have the courage to steal a jewel right from under Smaug's nose? On this adventure you'll travel through the Edge of the Wild, the Misty Mountains, the Carrock, Mirkwood, Long Lake, and finally confront the Desolation of Smaug. Each terrain will yield magical encounters and valuable treasure. All your wit, luck and skill will be tested. Are you up to the challenge to be crowned King Under the Mountain? ",//cf.geekdo-images.com/images/pic1638709.jpg,6,30,8,2,30,The Hobbit: The Defeat of Smaug,30,//cf.geekdo-images.com/images/pic1638709_t.jpg,2001,Ted Nasmith,"Adventure,Dice,Fantasy,Novel-based",NA,"Keith Meyers,Michael Stern",NA,"Animals: Dragons,Tolkien Games","Point to Point Movement,Rock-Paper-Scissors,Roll / Spin and Move","999 Games,Alga,Devir,Esdevium,Fantasy Flight Games,Kaissa Chess & Games,Klee,Laser plus,Piatnik,Playroom Entertainment,Sophisticated Games,Tactic,Tilsit",4.83457,1025 2457,"This huge box (88 x 44 x 7 cm) was part of MB's Floor Wars Series. Indeed, it is playable only on a floor --unless you have something large to put it on, like Ping-Pong tables. This game is an introduction to naval miniatures of sorts; each player has four very large miniatures of WWII vintage ships (a battleship with its three escort ships) which manoeuvre about the large board. The players also have a "torpedo launcher" shaped like a submarine which fires discs that glide along the playing surface. The players aim at specific places along the ship waterlines. There, slots allow the discs to slide under the ship and trip a rubber-band mechanism which sends part of the ship's superstructure (or gun turrets) flying, simulating damage. ",//cf.geekdo-images.com/images/pic6138.jpg,2,60,8,2,60,Torpedo Run!,60,//cf.geekdo-images.com/images/pic6138_t.jpg,1986,NA,"Action / Dexterity,Miniatures,Nautical,Real-time,Wargame,World War II",NA,(Uncredited),NA,NA,"Area Movement,Simultaneous Action Selection","Falomir Juegos,Milton Bradley",5.93204,181 2458,"Like Car Wars: The Card Game, Battle Cattle: The Card Game will be a standalone game, with everything you need in one package. And the two games will be completely compatible, allowing you to take your souped-up hot rods out gunning for Bessie... but this time, Bessie shoots back! Six Cow cards and 112 Moo-ve cards, all full-color, and a rules sheet. ",//cf.geekdo-images.com/images/pic413597.jpg,6,30,10,2,30,Battle Cattle: The Card Game,30,//cf.geekdo-images.com/images/pic413597_t.jpg,2001,"Alex Fernandez (I),Sanford Greene","Animals,Card Game,Fighting",NA,"Aldo Ghiozzi,Philip Reed",NA,"Animals: Cattle,Car Wars",Campaign / Battle Card Driven,"Steve Jackson Games,Wingnut Games",5.29589,265 2463,"The object of this game is to find and bring back Home four randomly designated objects (out of a possible selection of 16), in sequence, as in a Scavenger Hunt. The objects are deployed on the board using a semi-random method. Then play begins. You use dice to move your pawn, but cards are required to move through house rooms --otherwise you're confined to the sidewalks (without the right cards, you may also end up "trapped in a garage", the only room that does not have a direct exit to the sidewalk). Pairs of cards can also be traded in for extra turns. Additionally, there are two dogs roaming the sidewalks, which are obstacles and controlled by card play. ",//cf.geekdo-images.com/images/pic272437.jpg,4,60,8,2,60,Scavenger Hunt,60,//cf.geekdo-images.com/images/pic272437_t.jpg,1983,Jack Burton Davis,"Card Game,Dice",NA,Paul J. Gruen,NA,NA,"Roll / Spin and Move,Set Collection",Milton Bradley,5.04706,51 2464,"This fantasy wargame is really two games in one. The Army game uses SPI zones-of-control and a combat results table. Forces include elves, dwarves, orcs, spiders, swamp creatures and a host of others set in a fictional valley on a fictional world. Some of the more exotic inclusions are memorable for their pun value: Unamit Ahezredit, Logarithm Son of Algorithm; places such as the Evelyn Woods and the Stream of Consciousness, as well as the notorious Hills of Avalon; and peoples such as the Corflu (Correction Fluid) Cultists, the (communist) Orcish Revolutionary Council, and the dreaded Killer Penguins. X the Unknown could potentially conjure the SS Wiking Division. The Quest game is concerned exclusively with characters and is akin to a role-playing game. Credited developer is Eric Goldberg. The game appeared with two covers: a blue box with a Tim Kirk illustration and a red box with a John Butterfield illustration. The games are otherwise identical. ",//cf.geekdo-images.com/images/pic2845583.jpg,7,180,12,2,180,Swords & Sorcery,180,//cf.geekdo-images.com/images/pic2845583_t.jpg,1978,"John H. Butterfield,Tim Kirk,Redmond A. Simonsen","Adventure,Fantasy,Wargame",NA,Greg Costikyan,NA,NA,"Action Point Allowance System,Hex-and-Counter,Role Playing,Variable Player Powers","SPI (Simulations Publications, Inc.)",6.77115,208 2470,"This not-quite-a-role-playing-game requires players to sit around telling fantastic (but completely true!) stories. Players may attempt to trip up another player's story by wagering a token ("But the Prussian Army had dissolved by that time, m'lord, so you could not have possibly fought it single-handedly"), whereas the storyteller must counter with another token (and an excuse) or swallow their pride and incorporate it into their story (with another excuse). There are also a few, minor details, mostly used to get boring storytellers to stop. The game is won after each player has told one story. Each player, in turn, gives *all* their tokens to another player they believe has told the best story--so collecting the most tokens doesn't make you the winner, it makes you be able to choose the winner. Of course, the best story-telling wins the game. Re-published 2002 (starting at Essen) by Krimsus KrimsKrams-Kiste as Die unfasslichen Abenteuer des Freiherrn von Münchhausen. Is also listed on RPGGeek as The Extraordinary Adventures of Baron Munchausen ",//cf.geekdo-images.com/images/pic3238784.jpg,20,45,10,3,45,The Extraordinary Adventures of Baron Munchausen,45,//cf.geekdo-images.com/images/pic3238784_t.jpg,1998,"Andrea Boekhoff,Gustave Doré","Adventure,Party Game",NA,James Wallis,NA,NA,"Auction/Bidding,Role Playing,Storytelling","Devir,La Factoría de Ideas,Fantasy Flight Games,Hogshead Publishing,Krimsus Krimskrams-Kiste,Magnum Opus Press,Portal Games,Rose & Poison",7.29983,296 2471,"Players take on the role of a survivor amid city streets sprawling with Zombies. Movement is determined by dice roll as is combat when the player's piece is in the same square as a Zombie. Players must conserve bullets and protect their life counters. At the end of the turn a dice roll directs the player to move a number of Zombies one square (because they are the slow George Romero type). First player to reach the center of the Helipad tile and kill the Zombie there, or kill a total of 25 Zombies wins. When a player is killed they move back to the starting tile and lose half their Zombie kills. Zombies!!! is the original game in the Zombies!!! series. ",//cf.geekdo-images.com/images/pic2290485.jpg,6,60,12,2,60,Zombies!!!,60,//cf.geekdo-images.com/images/pic2290485_t.jpg,2001,"Dave Aikins,Kurt Miller","Exploration,Fighting,Horror,Miniatures,Movies / TV / Radio theme,Zombies",NA,"Todd Breitenstein,Kerry Breitenstein","Zombies!!! 11: Death Inc.,Zombies!!! 12: Zombie Zoo,Zombies!!! 13: DEFCON Z,Zombies!!! 14: Space Bites!,Zombies!!! 15: Another One Bites the Dust,Zombies!!! 2: Zombie Corps(e),Zombies!!! 3.5: Not Dead Yet,Zombies!!! 3: Mall Walkers,Zombies!!! 4: The End...,Zombies!!! 5: School's Out Forever,Zombies!!! 6.66: Fill in the _______!!!,Zombies!!! 6: Six Feet Under,Zombies!!! 7: Send in the Clowns,Zombies!!! 8: Jailbreak,Zombies!!! 9: Ashes to Ashes,Zombies!!! Deadtime Stories,Zombies!!! Promo Cards,Zombies!!! X: Feeding the Addiction",Zombies!!!,"Dice Rolling,Grid Movement,Hand Management,Modular Board,Roll / Spin and Move","Twilight Creations, Inc.,Edge Entertainment,Journeyman Press,Pegasus Spiele,Raven Distribution",5.87659,12380 2472,"A fast-paced, humorous look at B-rated science-fiction movies. Players create bad horror and sci-fi films using cards that represent characters, props, locations, creatures and special effects. Creatures are used to attack characters. Props and locations can strengthen characters against creatures. Whoever has the strongest characters in play when the credits roll wins the game. Part of the B-Movie Series of card games. Online Play Ludoholic (no longer available) ",//cf.geekdo-images.com/images/pic205801.jpg,6,30,12,2,30,Grave Robbers From Outer Space,30,//cf.geekdo-images.com/images/pic205801_t.jpg,2001,"Steve Bryant,Jason Millet","Card Game,Horror,Humor,Movies / TV / Radio theme,Science Fiction",NA,Stephen Tassie,NA,"Aliens,B-Movies",NA,"NekoCorp,spareChange productions,Truant Spiele,Z-Man Games",5.78071,900 2476,"Industrial Waste is a fast but deep game designed by Jürgen Strohm in which the players are running factories. Players buy materials, complete orders and invest money in technology improvements to earn VPs, but they need to keep an eye on their waste output. If players have too much waste in their factory dump they are liable to suffer an environmental disaster and have to pay hefty cleanup costs. Development of technological improvements requiring less waste, fewer resources, and reduced workforce are the key to this game. The game features bidding for resources, hand management and some drafting of cards to gain actions. The first player to grow their factory to a value of twenty triggers the end and the player with the most points wins. ",//cf.geekdo-images.com/images/pic201576.jpg,4,60,12,2,60,Industrial Waste,60,//cf.geekdo-images.com/images/pic201576_t.jpg,2001,Franz Vohwinkel,"Economic,Environmental,Industry / Manufacturing",NA,Jürgen Strohm,NA,Global warming,"Auction/Bidding,Card Drafting,Hand Management","Hans im Glück Verlags-GmbH,Rio Grande Games",6.758,1417 2478,"From the back of the box: Create strange plants and animals - QUIRKS of nature. Struggle to keep your creations alive in a world of rapidly changing climates. Strive to be the first player to make three dominant QUIRKS. Match wits against opponents who threaten your survival. But BEWARE! If three of your QUIRKS become extinct, you've lost the game. In Quirks, players build unusual plants, herbivores, and carnivores by combining cards that show one of three segments of that plant or creature. Each card is of a particular quirk: a distinctive trait that may give a bonus. Players attempt to create the dominant species of Plant, Herbivore, and Carnivore in the current niche for that turn's climate type -- Ocean, Forest, Plains, Desert and Jungle. Included are rules for solitaire play, but otherwise Quirks is good for 2-4 players using the standard game. There are also simplified rules for Quirklings, a streamlined version of the game designed for children of ages 7-11, which can handle 2-6 players. ",//cf.geekdo-images.com/images/pic1255430.jpg,4,45,7,1,45,Quirks,45,//cf.geekdo-images.com/images/pic1255430_t.jpg,1980,Linda Bound,"Animals,Card Game,Environmental,Prehistoric",NA,"Bill Eberle,Edward Horn, Jr.,Jack Kittredge,Peter Olotka","Quirks Expansion Set #1,Quirks Expansion Set #2",Evolution,Simultaneous Action Selection,"Eon,Games Workshop Ltd.,Sunset Games,Tsukuda Hobby / Original",6.11209,277 2480,"Tribes is a role-playing game that plays a lot like a board game and simulates the way our ancestors lived long ago. The players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters, but the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids and do whatever you have to do to make sure they survive to adulthood. The players must know when to cooperate, and when to cut their losses and protect their own families. Players can re-create – and change – the earliest human societies by instituting their own laws and social patterns, and see what effects the rules of society have on their ability to survive and reproduce. With several copies of the game and a referee, it's possible to have several tribes playing at once, competing, trading, exchanging members, and even making war on each other. ",//cf.geekdo-images.com/images/pic293634.jpg,8,240,0,4,240,Tribes,240,//cf.geekdo-images.com/images/pic293634_t.jpg,1998,"Donna Barr,Alain H. Dawson,Alex Fernandez (I)",Prehistoric,NA,"David Brin,Steve Jackson (I)",NA,NA,"Co-operative Play,Role Playing,Voting",Steve Jackson Games,6.39598,82 2482,"The galaxy is in peril! The evil robot Zaxxon and its legion of followers have conquered an asteroid belt! It's your job to ward off this threat before it's too late. Published in 1983, the Zaxxon Board Game was one of Milton Bradley’s numerous attempts to translate video games to board games. HOW TO PLAY THE GAME: 1. ROLLING THE DIE: both players roll their die AT THE SAME TIME. Reroll the die if there is a tie. On EACH turn, the player rolling the Lower Number on the die ALWAYS plays first. Then the player rolling the Higher Number plays second. 2. USING THE SPINNER: the player rolling the Lower Number spins the spinner. The spinner controls enemy fire directed at fighter planes from missile silos and gun turrets (later in the game the spinner will also control the movement of Zaxxon). When RED is spun, any plane that is in or enters a missile silo area CONTAINING A MISSILE SILO is shot down and returned to its home base. When BLUE is spun, any plane that is in a gun turret area CONTAINING A GUN TURRET is shot down and returned to its home base. If a missile silo or a gun turret has been shot and removed from the board, there is no enemy fire from that area so any planes in that area are safe. Notice that the missile silo areas are surrounded by a red border and the gun turret areas are surrounded by a blue border. See Figures 5A and 5B for locations. When WHITE is spun, all planes are safe. Please Note: if your plane is shot down by a missile silo or gun turret in the inner fortress, return it to a RESTART space in your outer fortress. 3. ORDER OF PLAY: after spinning the spinner, the player who rolled the Lower Number moves his or her plane or planes according to the die count just rolled. Then the player who rolled the Higher Number moves his or her plane or planes according to the die count just rolled. You can move one of your planes the full amount on the die or move both of your planes, splitting the die count between them in any combination 4. HOW A FIGHTER PLANE MOVES: a fighter plane can move from one space to any adjacent space by die count as shown in Figure 6. A plane can change direction or land on the same space more than once on the same turn. A plane cannot pass over or land on a space occupied by another plane. A fighter plane can "fly" at High Altitude or Low Altitude by raising or lowering it on its base. Each change in altitude (either High to Low or Low to High) counts as ONE on your die count. Your plane must be at Low Altitude to shoot a target and at High Altitude to cross a wall. HOW TO WIN THE GAME: Be the first player to destroy your enemy targets and shoot Zaxxon with both of your fighter planes. ",//cf.geekdo-images.com/images/pic509200.jpg,2,30,7,2,30,Zaxxon,30,//cf.geekdo-images.com/images/pic509200_t.jpg,1982,NA,"Aviation / Flight,Children's Game,Fighting,Science Fiction,Video Game Theme",NA,"Jeffrey Breslow,Michael Ferris,Paul Wise",NA,NA,Roll / Spin and Move,"MB Jeux,MB Juegos,MB Spellen,Milton Bradley",4.14341,107 2483,A wargame simulating the battle of Ragnarök between Odin and the other Gods of Asgard and Loki and the Forces of Chaos. ,//cf.geekdo-images.com/images/pic69149.jpg,2,45,8,2,45,Viking Gods,45,//cf.geekdo-images.com/images/pic69149_t.jpg,1982,James Holloway,"Fantasy,Medieval,Mythology,Wargame",NA,Allen Hammack,NA,"TSR Minigames,Vikings","Dice Rolling,Hex-and-Counter,Simulation,Variable Player Powers","Encore (for boardgames),TSR",6.00467,107 2484,"A travelling game. Each player has a home city and draws 6 cards for other cities that they must visit by a combination of land, sea and air travel. A die is used to move, but players choose their routes. The limitation of using only one mode of transportation per turn increases the analysis and decisions a bit more. The first player to visit all their cities and return home wins. ",//cf.geekdo-images.com/images/pic335384.jpg,6,30,9,2,30,Journey Through Europe,30,//cf.geekdo-images.com/images/pic335384_t.jpg,1954,Gerhard Schmid,"Children's Game,Educational,Racing,Travel",NA,"O. Fairgagnetr,Hervert Vladimir Fuka,Francesco Ricciardi",NA,Journey Through,"Dice Rolling,Point to Point Movement,Roll / Spin and Move","Grow Jogos e Brinquedos,Majora,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",4.97277,292 2487,""Alfred Hitchcock presents...The Game of Why" Once upon a time, six people on their way to a costume party took shelter from a storm in a haunted house...And were never seen alive since. But they still haunt the house. You must try to find out who was murdered, by what means and why. The cards include Motive cards, No Clue cards and a single "It's a Mystery to Me" card. In addition, there are cards that can be assembled side by side to form larger pictures: the six guests (Cleopatra, Napoleon, etc. --they were costumed, you see; in four pieces), four weapons (also in four pieces) and Alfred Hitchcock (in six pieces). Seven cards are dealt to each player, the rest into the house's rooms. You enter a room by exact count, except that a 7, 11 or doubles allows you to go directly to the spot of your choice. When you reach a room, you pick up the top card there and discard either it or another card from your hand to the "Lawn" --off the board. These cards are laid face down without overlapping each other but are shown to the other players as they're laid down. Later, you may try to recover a Lawn card by showing a card from your hand of the appropriate type (a piece of a guest, for example) and then pointing to a Lawn card and picking it up. If you remembered right, you may repeat the procedure. You can also claim cards from other players by meeting them in the house and "accusing them" of withholding a particular card (this is what the No Clue cards are defence for). Once the rooms are empty, everyone gathers in the hall and play is speeded up. First player to assemble a Ghost, Weapon and Motive OR Alfred and "It's a Mystery to Me" wins. ",//cf.geekdo-images.com/images/pic6268.jpg,4,45,12,2,45,Why,45,//cf.geekdo-images.com/images/pic6268_t.jpg,1958,NA,"Deduction,Memory,Movies / TV / Radio theme,Murder/Mystery",NA,(Uncredited),NA,Ghosts,"Roll / Spin and Move,Set Collection,Trading","Alga,Chad Valley Co Ltd.,John Sands Pty Ltd,Juegos Crone,Jumbo,Milton Bradley,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.70069,73 2492,Players are devils vying for Dr. Faust's soul in this beautifully-produced (winning the SdJ Special Award for Beautiful Game) and fairly abstract game. ,//cf.geekdo-images.com/images/pic1289581.jpg,2,45,12,2,45,Doctor Faust,45,//cf.geekdo-images.com/images/pic1289581_t.jpg,1990,"Klaus Albrecht,Torsten Schöps,Reinhold Wittig","Fantasy,Renaissance",NA,Reinhold Wittig,NA,NA,Action Point Allowance System,"Blatz,Edition Perlhuhn (Göttinger Spiele),Schmidt Spiele",5.17111,81 2494,"January 1st, 1492 AD: With the fall of Grenada, the last remaining Islamic stronghold in Spain, 2000 years of an highly eventfull epic are ended. Time and again, large-scale invasions from Africa or France had aimed at ousting or submitting the tribes and peoples already settled there. Hispania gives four to five players a chance to re-enact this dramatic period of history, setting out fom Carthage in the fourth century BC, following the footsteps of Roman, Germanic, Byzantine and Muslim conquerors, and finally taking part in the early reconquista when the Christian kingdoms of Castile, Leon and Aragon, won Spain back from the "Infidels". Hispania takes the basic system of Britannia and re-locates it to Ancient and Medieval Spain, adding and changing some rules along the way. The actual time period covered is 320 BC to 1220 AD. In Hispania, the players try to outbid each other in an auction for up to 30 different tribes and peoples. The auction system guarantees that each game is quite unlike the previous one. each time the players lead different peoples and adjust to their respective victory conditions, all of which have been modeled on historical requirements. Special unit types include Knights, Castles and Elites. Several nations undergo transformations, for example the Romans becoming Hispano-Romans. Naval invasions are allowed for some powers. The game includes: 640 counters (4 countersheets) 1 map (84 x 59 cm - 33 x 23.2 in) - map has two versions: 1994 and 1996 editions 1 rule booklet (24 pages) 5 scenarios: 320 BC to 961 AD (13 turns) 205 BC to 1030 AD (12 turns) 205 BC to 1100 AD (16 turns) 320 BC to 1100 AD (19 turns) 320 BC to 1220 AD (21 turns) 4 player's aids 2 dices (10 sided) (source: back of the box, Azure Wish edition and user's description) ",//cf.geekdo-images.com/images/pic18090.jpg,5,300,0,4,300,Hispania,300,//cf.geekdo-images.com/images/pic18090_t.jpg,1994,Andreas Steding,"Ancient,Civilization,Medieval,Wargame",NA,Andreas Steding,NA,"Britannia game-system,Country: Spain","Area Movement,Simulation,Variable Player Powers","(Self-Published),Azure Wish Enterprise (AWE)",6.71015,133 2495,"In this quick and fun word game, players roll cupfuls of letter-dice and race to solve various word challenges. When the timer runs out, whoever has used the most letters gets to move the common marker closer to his area of the board. The farther along the marker is when the player scores, the more points he gets. The position of the marker on the board also determines the nature of the next contest. ",//cf.geekdo-images.com/images/pic453848.jpg,4,45,8,2,45,Boggle Bowl,45,//cf.geekdo-images.com/images/pic453848_t.jpg,1987,NA,"Dice,Word Game",NA,Charles Phillips,NA,"Boggle,Letter cube games",NA,Parker Brothers,5.80912,68 2496,"Premiering at Essen 2001, a card game of brawling in a Saloon of the Old West. The attacker plays his cards and the defender responds. The first noninvolved player to get a card to the table can throw in a punch as well. If any of the attack gets through, the defender takes some knock out points. But if he's not yet in Dreamland, now he gets the turn to strike back, or does he find a new target? Plenty of warping effects on these easy-to-explain rules and interesting flavor are added by cards such as the roundhouse, whiskey bottle, flying through the window, beer barrel, piano player, Oopsadaisy and the dreaded bartender (he comes with a club). Players gradually get knocked out until there is only one brawler left standing, the winner. Components include 6 Schläger ["Brawler"] cards (one for each player), 54 Saloon cards (24 Attack cards, 8 Item cards, 6 Hit cards, 3 Help cards, 8 Defense cards, 5 Event cards). ",//cf.geekdo-images.com/images/pic9048.jpg,6,30,10,3,30,Saloon,30,//cf.geekdo-images.com/images/pic9048_t.jpg,2001,Lutz Winter,"American West,Card Game,Fighting,Real-time",NA,"Ralf Sandfuchs,Mark Sienholz",NA,NA,Take That,"Krimsus Krimskrams-Kiste,Portal Games",4.88204,98 2499,""Scrabble with math" is how this game is generally described, and the description is apt. The board is much like a Scrabble board, including spaces equivalent to "double-word score" and "triple-letter score". The difference is that, instead of placing words formed of letters, players of Equate place equations formed of numbers and symbols on the board. The beginners game (consisting mostly of addition and subtraction of integers) is pretty simple, but the standard game, bringing in multiplication, division, and fractions, can be something of a brain-burner. ",//cf.geekdo-images.com/images/pic85443.jpg,4,120,8,2,120,Equate,120,//cf.geekdo-images.com/images/pic85443_t.jpg,1996,NA,Math,NA,Mary Kay Beavers,"Equate Advanced Tile Set,Equate Junior Tile Set",NA,Tile Placement,Conceptual Math Media,5.51402,82 2502,This game features players buying countries based on where their pawns land on a Monopoly-style board. A large deck of cards describes various world events that either help or hinder owners of the affected countries. ,//cf.geekdo-images.com/images/pic288400.jpg,8,0,14,2,0,Global Survival,0,//cf.geekdo-images.com/images/pic288400_t.jpg,1992,NA,"Dice,Economic",NA,"Diane Schwartzberg Mayer,John Mayer (II)",NA,NA,NA,"Avalon Hill,Vision Quest",1.84598,112 2503,"Space conquest game with politics, government and production rules. Three dimensional movement is simulated by showing multiple levels within each hex, a system later used by Holy War. Published by Metagaming in two versions, the first in a ziplock bag and the second in a box. Later re-published by Task Force Games. Has counters for up to 8 players in the Metagaming version (the TFG version has counters for 4, but more were available as an expansion). The rules accommodate up to 15 players. ",//cf.geekdo-images.com/images/pic976199.jpg,15,300,12,2,300,Godsfire,300,//cf.geekdo-images.com/images/pic976199_t.jpg,1976,"R. Vance Buck,Allen D. Eldridge,Robert E. Manns,Ben Ostrander,Rick Sternbach","Political,Science Fiction,Wargame",NA,Lynn Willis,NA,NA,NA,"Metagaming,Task Force Games",5.66979,96 2507,"Liberté covers the French Revolution from 1789 and the meeting of the Estates General to the Directory and Bonaparte’s coup d’état in 1799. The game is played in four turns. In each turn there will be a variable number of rounds, followed by an election to see which faction becomes the government. There are three factions, the Radicals (red), the Moderates (blue), and the Royalists (white). The most common action is for a player to place faction blocks on the board. He shows he controls these blocks by placing one of his tokens on top of the stack. The cards are divided into two sets, set 'A' and 'B'. The 'A' deck is used first and tends to favor the moderates and Royalists. Once this deck has been exhausted the 'B' deck comes into play, which tends to favor the radicals. The election is triggered when all of one type of faction block has been exhausted. The faction blocks will determine which faction forms the next government. Players are attempting to score victory points by having the most influence in the government and opposition. Points can also be picked up in later turns for being the general in charge at a victorious battle, and for winning elections in specific provinces. Normally the player with the most victory points will win. However, there are two sudden death game end conditions that may alter the outcome. The first is a radical electoral landslide, triggered by the red faction gaining 17 or more votes. The second is successful Royalist counter-revolution, precipitated by Royalist control of seven counter-revolutionary provinces. In both cases, victory is determined by a different set of criteria, in which accrued victory points do not count. The player who is ahead on points must be aware that one mistake could lead to defeat at the hands of the Jacobins or Royalists! It is likely that you will never have played a game quite like this one and you may find yourself wondering what strategies to employ. Do not despair! Once you have completed your first game you will realize that amongst the apparent chaos of the game there are many opportunities for long-term planning. Liberté is #6 in the Valley Games Classic Line ",//cf.geekdo-images.com/images/pic763388.jpg,6,120,12,3,120,Liberté,120,//cf.geekdo-images.com/images/pic763388_t.jpg,2001,"Peter Dennis,Kurt Miller,Mark Poole","Napoleonic,Political",NA,Martin Wallace,NA,"Country: France,Valley Games Classic Line","Area Control / Area Influence,Auction/Bidding,Card Drafting,Hand Management","Valley Games, Inc.,Warfrog Games",7.18836,2248 2510,"Playboss is an exciting board-game that simulates the many real-life business situations in which directors and managers make their decisions. Each player in this game is a businessman who has the opportunity of buying machines and raw materials, selling his products, paying taxes, raising loans or introducing rationalization schemes, and generally experiencing the ups and downs of everyday business life. Before starting, players agree the duration of the game. The player with the greatest net assets at the end of the game is the winner. The board comprises a circuit of 42 spaces of 5 different types: decision spaces on which the player can choose to buy raw material, purchase capital equipment, manufacture goods or sell goods, research & development spaces which allow investment for productivity improvement or risk reduction, risk spaces which require the drawing of a risk card, additional cost spaces, and depreciation spaces. Each player has a factory card on which are placed machines, computers, raw materials and finished goods. At the start of the game, priced slots in the center of the board are filled with the goods: these slots are emptied and filled as goods are bought as raw material and sold as finished goods. The buying and selling price is determined by the next available filled or empty slots, though players can bid competitively for the purchase or sale. The Economy Game uses the basic mechanism and many features. ",//cf.geekdo-images.com/images/pic84165.jpg,9,180,16,3,180,Playboss,180,//cf.geekdo-images.com/images/pic84165_t.jpg,1969,NA,"Economic,Industry / Manufacturing,Negotiation",NA,Harald Riehle,NA,NA,"Auction/Bidding,Commodity Speculation,Simulation,Trading","Drechsler,IWA Rechenschieberfabrik,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",6.12742,93 2511,"Have you ever had the desire to walk the streets of Victorian London with Sherlock Holmes in search of Professor Moriarty? To search the docks for the giant rat of Sumatra? To walk up Baker Street as the fog is rolling in and hear Holmes cry out, "Come, Watson, come! The game is afoot!"? Now you can! You can enter the opium den beneath the Bar of Gold, but beware, that may be Colonel Sebastian Moran lurking around the corner. You can capture the mystery and excitement of Holmes' London in this challenging and informative game. You, the player, will match your deductive abilities against your opponents and the master sleuth himself, Sherlock Holmes. In Sherlock Holmes Consulting Detective, you are presented with a mystery to solve, and it is then up to you to trace the threads of evidence through the byways and mansions of nineteenth century London. You will interview suspects, search the newspapers for clues, and put together the facts to reach a solution. Why were two lions murdered in Hyde Park? Who is responsible for the missing paintings from the National Gallery? Who murdered Oswald Mason and why? These are just a few of the cases that will challenge your ingenuity and deductive abilities. This is not a board game: No dice, no luck, but a challenge to your mental ability. The game has been thoroughly researched for Holmesian and Victorian accuracy so as to capture a feeling of that bygone era. ",//cf.geekdo-images.com/images/pic3514298.jpg,8,120,10,1,60,Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases,120,//cf.geekdo-images.com/images/pic3514298_t.jpg,1981,"Arnaud Demaegd,Nils Gulliksson,Neriac,Stefan Thulin","Deduction,Murder/Mystery,Novel-based,Post-Napoleonic,Spies/Secret Agents",NA,"Raymond Edwards,Suzanne Goldberg,Gary Grady","L'affaire Diavolo (Fan expansion for Sherlock Holmes Détective Conseil),Sherlock Holmes & The Baby,Sherlock Holmes Consulente Investigativo: Il Mistero dell’Impiccato,Sherlock Holmes Consulting Detective: Adventures by Gaslight,Sherlock Holmes Consulting Detective: Murder Behind Closed Doors,Sherlock Holmes Consulting Detective: The Mansion Murders,Sherlock Holmes Consulting Detective: The Queen's Park Affair,Sherlock Holmes Détective Conseil: L'Homme Sans Visage,Sherlock Holmes Détective Conseil: La Piste Tordue,Sherlock Holmes Détective Conseil: La rançon du diable,Sherlock Holmes Détective Conseil: Les Masques Africains,Sherlock Holmes Détective Conseil: Octobre 1891,Sherlock Holmes Détective Conseil: Oliver Stone,West End Adventures","Characters: Sherlock Holmes,Cities: London,Country: England,Mystery Novels,Solitaire Games","Co-operative Play,Storytelling","Asmodee,Asterion Press,Casper,Chessex,Descartes Editeur,Edge Entertainment,International Team,Kaissa Chess & Games,KOSMOS,Sleuth Publications,Space Cowboys,Ystari Games,二見書房 ( Futami Shobo Publishing Co., Ltd. )",7.85038,9042 2516,"Man O' War is the game of Raging Sea Battles in the Warhammer World. As an admiral of an ocean-going war fleet you must command your ships - which can be either squadrons of Ships of the Line or heavily armored Men O' War, in the battle for supremacy of the high seas. Players choose fleets from the multitude of races of the Warhammer world. Every ship is represented by a template showing individual areas, each with a description of the items (masts, cannons etc.) in those areas - as well as the damage that they can take before being destroyed. Each location has a value that must be rolled to hit that area when attacked, along with another value that can be rolled by the defending player to possibly prevent any damage that might occur. Ships are classified as Ship of the Line (SOL) - which are designed to move as a group of three (each moving and fighting to completion before continuing on with the next ship in the squadron), a Man O' War (MOW)- which are single ships that are much larger, more powerful and crewed by larger numbers than a single SOL classed ship, or finally as an Independent (IND) - which are used individually like a Man O' War but are more in line in strength and abilities to that of a Ship of the Line. At the beginning of each turn, players determine Initiative by each rolling a die which determines either who will go 1st in each phase - if the numbers are different, or how the wind direction changes if they both roll the same number. If the wind changes, the initiative roll and resolution is repeated until one player wins the die roll. Players then conduct the Magic Phase with each Admiral having his Wizard make one spell attempt if desired. If a spell is successful, the other player can try and dispel that cast spell if they have a corresponding type of magic to make the attempt. Next comes the Battle phase which is based on the previously determined initiative roll and players alternate between phases of Movement/Combat, each choosing a single MOW, IND or SOL Squadron and then conducting movement and making attacks before passing the turn sequence back to their opponent. This process continues until all ships have moved on both sides. Once that has occurred, the turn is over and a series of quick turn ending/record keeping events occurs before moving to the next turn. Game play continues for a predetermined time or until one side is destroyed, surrenders or flees the battlefield. There were two separate expansions to the main game. The first was Plaguefleet which added rules and templates for the Chaos fleets of Khorne, Slaanesh, Tzeentch and Nurgle (collectively known as a Plaguefleet), the Skaven and finally the Chaos Dwarfs. This expansion effectively doubled the number of available fleets for the game. This expansion also included color templates for the original 6 races as well (Imperial, Bretonnian, Dwarf, High Elf, Dark Elf and Orc). The 2nd expansion Sea of Blood mainly introduced new rules for Airpower, Sea Monsters & Beasts and Allies as well as new ships for the Dwarfs and Imperial fleets. The inclusion of the Norse fleet wrapped up the content for this expansion. Finally, complete rules for an Undead fleet - as well as some expansion rules for a few of the other races, were included in several of the issues of Game Workshop's Citadel Journal magazine. A wide variety of miniatures were produced to represent the many ships detailed in the main game and expansion sets but no miniatures were ever officially made for the Undead fleet. Assembling and painting the miniatures gave the game a feeling of being "collectible" as well as being a hobby in itself. Many players have created customized ships and new ships (and even complete fleets) including rules, ships templates and completed miniatures. The largest collection of these creations is housed at the Yahoo group Sea of Claws. ",//cf.geekdo-images.com/images/pic1540285.jpg,4,180,12,2,180,Man O' War,180,//cf.geekdo-images.com/images/pic1540285_t.jpg,1993,"Dave Andrews,John Blanche,Wayne England,David Gallagher,Geoff Taylor","Fantasy,Miniatures,Nautical,Wargame",NA,"Andy Jones,Bill King,Nigel Stillman","Man O' War: Plague Fleet,Man O' War: Sea of Blood",Warhammer Fantasy Wargames,"Dice Rolling,Variable Phase Order,Variable Player Powers",Games Workshop Ltd.,7.14117,673 2517,"This game's theme is fairly unique: you are trying to assemble a full staff of personnel (two secretaries, two salesmen, one sales manager, one vice-president and one president) to run your company. The problem is there aren't enough available in total for more than one company to achieve that goal. You win by assembling a full staff and making it safely around to a New Fiscal Year (the "Go" square, in other words). As you move about the (bilingual, two-sided) board, you'll have opportunities to hire or raid competing companies. You must decide how much to pay your people --not enough and they'll switch companies, too much and your company will go bankrupt. Managing your money is an important aspect of the game but it isn't the victory condition. Amusingly, the early editions had all-female secretaries and all-male higher personnel; later editions kept the illustrations but shuffled them throughout the positions. From Waddington ad: "Ulcers is the big business game that recognizes an important business fact: PEOPLE are among a company's most valuable assets. And people are why executives get ULCERS. Suppose you had to form a company and had to hire a staff of executives, managers,salesmen and secretaries. You probably think it would be easy but it isn't. ULCRES puts you in the owners chair. You form the company, hire the staff and you try to keep them." ",//cf.geekdo-images.com/images/pic252332.jpg,4,90,10,2,90,Ulcers,90,//cf.geekdo-images.com/images/pic252332_t.jpg,1969,NA,"Dice,Economic,Humor",NA,(Uncredited),NA,NA,"Point to Point Movement,Roll / Spin and Move,Set Collection","Grow Jogos e Brinquedos,Jumbo,Parker Brothers,Waddington's Games, Inc.",5.42279,136 2518,"The object of the game is to be the first player to get your adventurer around the board from START to the finish line back at CAMP. Along the way, you’ll encounter Mudslides that may set you back and hanging vines that may swing you ahead. You’ll try to grab onto Handholds and land on Safe Rocks to keep your man high and dry. Because all along the track, Quicksand pits lie in wait to suck your adventurer down, down, down --piece by piece by piece! And you’ll always keep an eye out for the sneaky Alligator that lurks in the swamp --and on the special Quicksand die-- ready to scare an unlucky player backwards on the track. The player pawns represent a mustachioed archetypical British explorer, and they're in parts. To represent your sinking into the quicksand, you remove his feet, then his waist, and so on until only the pith helmet remains! You actually start already partially mired (by an initial die roll); every turn you move forward a number of spaces given by your height, plus an optional movement die. You can never sink more than hat-deep (so you cannot be eliminated). ",//cf.geekdo-images.com/images/pic929708.jpg,4,30,8,2,30,Quicksand,30,//cf.geekdo-images.com/images/pic929708_t.jpg,1989,NA,"Adventure,Exploration,Racing",NA,(Uncredited),NA,NA,Roll / Spin and Move,"Editrice Giochi,Parker Brothers",4.59792,96 2520,"Renegade Legion: Interceptor is a space battle game played on a large hex map and features unique playing pieces that are space ships made "3d" by being printed on little 1" cardboard boxes. Players can choose from a variety of ships each of which have their pros and cons, and ships fight it out with "standard" battle systems that include thrust movement, targeting, and variable weapons damage. FASA also attempted to include some optional role-playing aspects into the game. ",//cf.geekdo-images.com/images/pic22330.jpg,4,120,12,2,120,Renegade Legion: Interceptor,120,//cf.geekdo-images.com/images/pic22330_t.jpg,1987,"Dana Andrews,Jeff Laubenstein,Todd F. Marsh,Tom Peters,Erik Van der Palen,Steve Venters",Science Fiction,NA,"L. Ross Babcock, III,Albie Fiore,Sam Lewis,Jordan Weisman,Dave Wylie","Renegade Legion: Distant Fire,Renegade Legion: Gathering Storm,Renegade Legion: Interceptor – Renegade Fighter Briefing,Renegade Legion: Interceptor – The Fire Eagles,Renegade Legion: Interceptor – The Golden Medusas,Renegade Legion: Interceptor – TOG Fighter Briefing,Renegade Legion: Prefect,Renegade Legion: Shannedam County","Admin: Better Description Needed!,Renegade Legion",Hex-and-Counter,FASA,6.675,196 2521,"Players place cards in a basket-weave pattern to form Nexuses out of the nodes that are printed on the cards. Players also mark nodes in an attempt to control the Nexuses. When a card is placed which closes a Nexus, the player with the strongest control on that Nexus scores points equal to the strength of all open nodes on the Nexus. First player to 10 points wins. Nexus is part of the Hip Pocket Games series. Awards 2002 Listed in GAMES Magazine's GAMES 100 ",//cf.geekdo-images.com/images/pic188087.jpg,4,20,10,2,20,Nexus,20,//cf.geekdo-images.com/images/pic188087_t.jpg,2001,NA,Abstract Strategy,NA,James Ernest,NA,Hip Pocket Games,"Area Control / Area Influence,Tile Placement",Cheapass Games,6.15512,205 2524,"From the box: The game is a simulation of events within a conjectural future history. It is played on a map which displays 74 star sytems in a three-dimensional "sphere" of space measuring roughly 40 light years in diameter, with our home system at the center. A grid of hexagons printed over the map is used to regulate movement and position of pieces. The pieces in the game represent groups of four interstellar spaceships (StarForces) and space stations (StarGates). Each Player maneuvers his pieces (via Stellar Shifting) to engage those of the enemy. Battles take place when units are in the same three-dimensional position. The total variable strengths of the involved units are compared. The attacking Player consults a simple probability table to determine the outcome of each battle. Movement is plotted and executed simultaneously. The game proceeds this way (for a specified number of turns) as the players try to achieve the objectives set forth in the rules. No prior knowledge is required to play the game - just a little ingenuity and common sense." Part of the StarForce Trilogy box set, along with Outreach and StarSoldier. There are also special rules to use Starsoldier as a tactical game for StarForce. ",//cf.geekdo-images.com/images/pic567384.jpg,3,240,12,1,240,StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century,240,//cf.geekdo-images.com/images/pic567384_t.jpg,1974,Redmond A. Simonsen,"Science Fiction,Wargame",StarForce Trilogy,Redmond A. Simonsen,NA,NA,"Action / Movement Programming,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.19874,246 2529,"Flat Top is a board game of high complexity that covers the battles of the Solomon Seas between the United States and Japan in 1942. It is very well researched and covers all aspects of naval and air combat as it existed in 1942. The system depicts weather, air searches, air combat, surface combat, carrier operations, submarines, air bases, supplies, and much more. The game requires intense planning and searching since movement is covert and the map is pretty huge. The units are individual ships and submarines with each air point representing three aircraft. Hexes are twenty miles, and each turn represents one-hour. The game includes thirteen hundred counters, 4 maps to create a 44" x 28" map of the South Pacific, four Allied/Japanese operations cards, three player aid cards, and two log sheets. ",//cf.geekdo-images.com/images/pic806423.jpg,2,360,12,2,360,Flat Top,360,//cf.geekdo-images.com/images/pic806423_t.jpg,1977,Rodger B. MacGowan,"Aviation / Flight,Nautical,Wargame,World War II",NA,S. Craig Taylor,NA,NA,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment","Avalon Hill,Battleline",7.26639,730 2531,"A two player fantasy wargame which pits the forces of good (humans, elves & dwarves) against an evil legion of undead. Sounds old hat but VOTFW is very easy to learn, challenging and fun to play. A Lew Pulsipher classic. ",//cf.geekdo-images.com/images/pic114690.jpg,2,60,12,2,60,Valley Of The Four Winds,60,//cf.geekdo-images.com/images/pic114690_t.jpg,1980,NA,"Fantasy,Wargame",NA,Lewis Pulsipher,NA,Admin: Better Description Needed!,Hex-and-Counter,Games Workshop Ltd.,5.829,100 2533,"In Kupferkessel Co. (Copper Kettle, or since it's about witches, Copper Cauldron Co.) we imagine witches or wizards shopping for ingredients for their magic potions. Your token moves around the perimeter of an array of cards (ingredients) and you pick one from the row or column where you stop. The number on the card you pick dictates how many spaces you move on your next turn. You try to collect sets of four matching ingredients and get penalty points if you have only one of a particular ingredient. The scoring rules can be made more complicated if the players desire, but for most the basic rules are satisfying. A touch of memory is involved since you can see only the last ingredient you picked up on your stack of cards. Game Summary Create a 6x6 grid of ingredient cards (numbered 1-4, 14 ingredient types; 2 each in 5 colors, and the player colors black and white) minus the corners. Place the 2 player pawns on opposite corners. Each player gets a random card (not of their color) in front of them. For the advanced game, players also get 2 recipe cards = bonus points at end of game if you meet the conditions (e.g., at least 3 cards of both ingredients in a color; fewer 4s than the other player, etc.). On your turn, move clockwise as many spaces around the grid as the number showing on your card stack, then take a card in that row and place on top of your stack (may never look through your stack) -- if land on corner, get nothing. Place the top card from the draw deck in the empty spot. If you drew a card with a magic hat/wand icon, take a second turn (max 2 consecutive turns). If you got a card with an exploding icon, the other player places their top card on the bottom of the draw deck (if deck empty, remove card from game instead). The game ends when any row is empty. Then sort your cards by ingredient type and score according to number of each type: - 1 = negative points - 2 = 0 - 3 = sum - 4 = sum + 5 (i.e., 15 VP) - then, if in your own color, double the value - score any bonus points from end-game recipes. Most points wins! ",//cf.geekdo-images.com/images/pic128371.jpg,2,30,8,2,30,Kupferkessel Co.,30,//cf.geekdo-images.com/images/pic128371_t.jpg,2001,Franz Vohwinkel,"Card Game,Fantasy",NA,Günter Burkhardt,NA,Admin: Better Description Needed!,"Modular Board,Set Collection",Goldsieber Spiele,6.93958,1003 2535,"While fleeing from starving wolves and wild sabretooth tigers, will your tribe of cavemen manage to survive in, let alone conquer, the merciless Valley of the Mammoths? Will it escape the stampeding woolly rhinoceroses and the massive mammoths, only to be reduced to paté under the heavy clubs of their rival tribes? In these chaotic times, man must fight for everything, his adversaries are without pity, and nature herself is in a state of violent upheaval. In Valley of the Mammoths, you must contend not only with rival tribes (the other players) but also with wild, untamed, unpredictable nature. To feed themselves, your tribe will have to devote themselves to hunting, gathering and fishing. They may even attempt to innovate by developing agriculture... But all is not peaceful in the Valley, opposing tribes will attempt to hunt YOUR bison & mammoths, to gather YOUR fruits & roots, to fish YOUR rivers & lakes... and to even steal YOUR WOMEN! You will have to fight them off, and protect your food supply... all the while keeping a watchful eye on the smoldering volcanoes - after all, one never knows. Originally published only by Ludodelire in French. Re-published in both French and English with some updates 2001 by Descartes. A winner of the 1989 Concours International de Créateurs de Jeux de Société. Expanded by: La Vallée des Mammouths: L'extension ",//cf.geekdo-images.com/images/pic7254.jpg,6,180,12,3,180,Valley of the Mammoths,180,//cf.geekdo-images.com/images/pic7254_t.jpg,1991,"Bernard Bittler,Copik Buntz,Gérard Mathieu","Civilization,Fighting,Prehistoric",NA,Bruno Faidutti,La Vallée des Mammouths: L'extension,Animals: Mammoths,"Dice Rolling,Modular Board,Player Elimination","Descartes Editeur,Eurogames,Ludodélire",6.41373,1015 2536,"A party meets for a game in the casino. After the players determine how much money can be won at the casino tables they play their character cards and move their pawns to a casino table. The payout can be multiplied or lost to card sharks. In the beginning the stakes are low but they increase from round to round. If you carefully watch the others, and guess their bluffs, you can win a lot. Online Play BrettspielWelt (real-time) ",//cf.geekdo-images.com/images/pic96574.jpg,6,30,12,3,30,Vabanque,30,//cf.geekdo-images.com/images/pic96574_t.jpg,2001,Marcel-André Casasola Merkle,Bluffing,NA,"Leo Colovini,Bruno Faidutti",NA,NA,Betting/Wagering,Winning Moves Germany,6.12281,447 2537,"Draco is the king of all rogues and bandits. He gets his name, not because of his fierce temper, but because of his terrible breath! Draco's "Company" is the feared "Round Table Gang", a band of brigands who scour the kingdom's roads for loot and plunder. Every night, Draco and the gang gather together at the Shady Dragon Tavern to divide up the day's loot. In addition to his breath, Draco is famous for his drinking. He loves a good party! And when he starts to get "happy" he starts handing out treasure. Whenever someone proposes a toast, Draco gives rewards to the group of thieves on his good side. However, Draco does love his money, so he makes any player on his bad side give up some of their treasure at the same time. With the aid of drink and furious fawning and elbowing, all the gang members try to stay on Draco's good side and avoid his bad. All in an effort to gain the bandit King's favor, and consequently get a bigger part of the loot. Rerelease of Die Tafelrunde. ",//cf.geekdo-images.com/images/pic9650.jpg,6,60,12,3,60,Draco & Co,60,//cf.geekdo-images.com/images/pic9650_t.jpg,2001,Julien Delval,"Card Game,Fantasy,Medieval",NA,"Bruno Faidutti,Michael Schacht",NA,Blue Games Series,Hand Management,Descartes Editeur,5.47566,341 2538,"This wargame details the worldwide European explorations and colonizations of the 15th and 16th centuries. The map is directly based on a "wrong" historical map. Event cards seem to cover just about every dimension of the period. The underlying game system also offers opportunity for strategy and negotiation as well as chaos. The seagoing players, Portugal, Spain, England, France, and the Dutch, each have national differences and advantages/disadvantages. This is also true for Russia and Turkey which can colonize overland. There is also provision for general European war. Multiple scenarios are provided. Also included are rules for 1 or 2 players which permit Spain and Portugal to participate as non-players. One interesting dimension of the game is the idea that each player also has a "job" within the game, from which he occasionally earns a little income. One of them was even The Rules Lawyer, in charge of resolving any disputes! In 1992, expanded to support 8 players, including China, with the Columbus expansion kit commemorating the 500th anniversary of Columbus' initial voyage. ",//cf.geekdo-images.com/images/pic195370.jpg,7,300,12,1,300,Viceroys,300,//cf.geekdo-images.com/images/pic195370_t.jpg,1986,Kevin Zucker,"Exploration,Negotiation,Renaissance,Wargame",NA,Mark McLaughlin,Viceroys: Expansion Set 1 – Columbus,"Colonial Theme,Country: Portugal","Auction/Bidding,Grid Movement,Variable Player Powers",Task Force Games,6.27212,156 2539,"In Urland, players compete to get their creatures on land. One player selects which land area is scored in a turn while other players use a number of actions to move their creatures around. At certain intervals on the scoring track, gene modifications are auctioned which offer additional actions to the players. ",//cf.geekdo-images.com/images/pic194451.jpg,5,90,12,3,90,Urland,90,//cf.geekdo-images.com/images/pic194451_t.jpg,2001,Doris Matthäus,Prehistoric,NA,"Doris Matthäus,Frank Nestel",Urland expansion,"Admin: Better Description Needed!,Evolution","Action Point Allowance System,Area Control / Area Influence,Auction/Bidding,Variable Player Powers",Doris & Frank,6.59192,705 2540,"Werewolf meets Carpenter's Thing. In this game, players are antartic explorers lost in a cave, not all players though... One of them is the Beest. Players take turns adding a tile to each opponent's cave system. Players meet if the cave system of two players are open at the same time. Meeting players swap DNA profiles. If one of these players is the Beest then the other player becomes a minion to the Beest and his new objective is to get other people to also meet the Beest. The Beest wins the game if all players have become minions, the other player win if they meet all players but the Beest. ",//cf.geekdo-images.com/images/pic10016.jpg,6,45,11,3,45,Beest,45,//cf.geekdo-images.com/images/pic10016_t.jpg,2001,"Herman Haverkort,Tamara Jannink,Bianca van Duijl","Deduction,Horror",NA,"Jeroen Doumen,Herman Haverkort,Joris Wiersinga",NA,NA,"Partnerships,Tile Placement,Variable Player Powers",Splotter Spellen,3.78,50 2541,"from translation: OBJECT: First player to advance three (3) pawns into his win zone PLAY: (the dice rolling for all practical purposes follows standard “yahtzee” format) Player rolls all five dice, then may set aside any of them to establish any of the NINE zones (chance, 1, 2, 3, Kniffell, 4, 5, 6, straights) Player may set aside, pick up, re-roll any dice up to THREE rolls while trying to create the best combination of dice to move a pawn(s). To move a pawn, one of the following dice combinations must be created: Pair (zwilling) Move the pawn two (2) spaces towards player rolling dice, i.e. a pair of 4’s = move the #4 pawn two spaces. Triples (drilling) Same as above, but move three (3) spaces. Four of a kind (Vierling) Same as above, but move pawn four (4) spaces Two Pair (doppell zwilling) Move each corresponding pawn two (2) spaces Full House Move corresponding pawns three (3) spaces / two (2) spaces NOTE: Two Pair & Full House are the ONLY combos that allow a player to move TWO PAWNS in one turn Five of a kind (Kniffel) Move the center pawn (Kniffel) all the way to player’s back win zone. If pawn is in opponent’s back win zone, move to center. Player MUST move the Kniffel pawn, when possible. Only when player has Kniffel pawn in his win zone, may he then move the corresponding dice # five spaces towards his win zone. Straights (Straße) A small (kleine) straight (4 dice in sequence) moves pawn three (3) spaces, a large (große) straight, moves pawn four (4) spaces. Chance Total all dice. Total = 10 - 12 OR 23 - 25, move pawn three (3) spaces. Total = 5 - 9 OR 26 - 30, move pawn four (4) spaces. Player MUST choose one of these options to move a pawn. He may not combined them, i.e., small straight w/ a pair. 1, 2, 3, 4, 3. After the third roll, if player has no options to move a pawn, he forfeits his roll. Players do NOT need an exact count to move pawn back to its last line in his win zone. Excess moves are lost. Pawns are neutral, regardless of their location on the board. A pawn in a player’s WINZONE can be moved out with the proper dice roll by his opponent. Game ends immediately when either player has THREE pawns in his win zone. Redevelopment of: Quadwrangle From the publisher, Playroom Entertainment: It's time for the Annual Extraterrestrial Cow-Pulling Contest, and aliens from all over the galaxy have come to watch the event! Go head to head with your cross-cosmos rival to see who can abduct three Cosmic Cows™ first! Roll different combinations on the dice to choose which tractor beam to use in order to abduct the cows. With a good mix of strategic offensive and defensive maneuvers, decide which combination of the unknowing bovines to pull toward your spaceship or away from your opponent's! The player that pulls three cows into their Danger Zone wins, in this dicey game of alien tug-of-war! For 2 Players or Teams, 20 Minute Playing Time, Ages 8 to Adult Designer: Maureen Hiron Contents: Gameboard, 10 Dice, 10 Cow Pawns and Instructions in English, Spanish & French ",//cf.geekdo-images.com/images/pic2440753.png,2,30,8,2,30,Cosmic Cows,30,//cf.geekdo-images.com/images/pic2440753_t.png,2001,"Design Edge,Elisa Teague","Animals,Dice,Fantasy",NA,Maureen Hiron,NA,"Animals: Cattle,Kniffel","Dice Rolling,Roll / Spin and Move","Playroom Entertainment,Schmidt Spiele",5.89243,567 2542,"Contents - one deck of 102 Gargon cards in 6 suits, plus 18 bonus cards. One rulebook. Gargon is fantasy themed card game for 3-5 players. There are 6 suits of Gargon cards, each representing a fantasy creature, with values 0 to 15. The cards also show amulet symbols, with the low value cards having more, the highest value cards having none. At the end of the game, the player who has won the most cards in each suit gets a bonus card worth ten points, or five points if tied - this is what the 18 bonus cards are for. Each amulet is also worth one point. The zero value cards have no amulets themselves, but double the amulet count for that suit, or quadruple them if both 0 value cards in that suit have been won. Ten cards are dealt to each player, and the rest are split into two equal draw piles, face down, in the center of the board. The draw piles are spread out so that the backs can be seen, showing the color of the suits. Players must also hold their cards so that the backs are visible. Each round the start player plays up to three cards face down, (but never three of the same suit), and the other players must follow in turn with the same number of cards in the same distribution, or pass. There is no requirement to follow suit in general, but if, for example, the start player puts down three cards in three different suits, the other players must also play three cards in three different suits. The last player is restricted to suits that have already been played. Anybody who passed draws 1-3 cards from the two draw piles in the center. A battle is then resolved for each suit that has been played, with the highest card winning the battle and going into its owner’s stash of Gargon cards to be scored at the end. The losing cards are discarded and the players draw replacements. If anybody played two cards of a suit, a second battle is fought with the weakest of the pair. The game ends when one of the draw piles is exhausted, and the current round is played out, then the totals are scored. ",//cf.geekdo-images.com/images/pic149721.jpg,5,45,10,3,45,Gargon,45,//cf.geekdo-images.com/images/pic149721_t.jpg,2001,Oliver Freudenreich,"Card Game,Fantasy",NA,Rüdiger Dorn,NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Rio Grande Games",6.03341,732 2543,"Players build the city of Pompeii in a 7x7 grid using cards that each show various building types, numbers and colors. The same building types and colors may never be placed horizontally or vertically adjacent. During placement, horizontal, vertical and diagonal "streets" emerge, and players score points when they place cards with elements that match other cards along a street. Thus, with each placement, a player has the potential to score points along 4 different streets - 2 diagonal, 1 vertical and 1 horizontal. If a card's color matches others in a street, the player scores points equal to the highest-valued card of that color. If a card's building matches others in a street, the player receives the total sum value of all the matching buildings. Players receive a 7-point bonus for placing the 7th building in a road. Players also receive one special building permit card that allows an extra or out-of-turn play and one statue card, which acts as a wild card. The game ends when the second of two volcano cards in the deck is revealed. ",//cf.geekdo-images.com/images/pic2710411.jpg,4,45,12,2,45,Pompeji,45,//cf.geekdo-images.com/images/pic2710411_t.jpg,2001,"Dennis Lohausen,Jürgen Martens","Ancient,Card Game",NA,Frank Brandt,NA,"Ancient Rome,Cities: Pompeii","Hand Management,Press Your Luck,Tile Placement",Adlung-Spiele,6.24843,286 2545,"This game in the 3M Bookshelf Series is a cross between Mancala (a.k.a. Warri, Oh-Wah-Ree) and more traditional Checkers-like games. It is played by four players according to the original rules, but can be adpated to be played by just two (the three-player game would be unbalanced). The 6x6 board is surrounded by Mancala-like pits, where pebbles are moved. The number of pebbles in a row/column/diagonal's pits controls how the pawns on the board move. Two sets of rules are supplied: the Alignment game, where you are trying to be the first to align four of your pawns in any six-space row --either horizontally, vertically or diagonally-- without opposing pawns between them, and the more advanced Capture game, where you're trying to capture your opponents' key pawns (kings, really). ",//cf.geekdo-images.com/images/pic13002.jpg,4,45,12,2,45,Contigo,45,//cf.geekdo-images.com/images/pic13002_t.jpg,1974,NA,Abstract Strategy,NA,Frank Thibault,NA,3M Bookshelf Series,"Pattern Building,Pattern Recognition",3M,5.71132,53 2546,"You play a wizard racing to create the Elixir of Life. This magical brew can make anyone who drinks it live forever. Three potions form the Elixir. They're called "Parts One, Two, and Three". The object of the game is to collect all three parts of the Elixir of Life. Trouble is, no one knows the Elixir's secret formula when the game begins. To discover it, you must experiment by brewing different ingredients together. The gameboard includes three shops full of ingredients: Special Supplies, the Herbalist, and the Jeweller's. During play, you move around the board, buy ingredients from the shops, and take them back to your lab to brew a potion. A potion has at least three ingredients: 1 special supply, 1 herb, and 1 or more gems. The result is either part of the Elixir or another potion that can help wizards during play. For example, Speedy Soda lets you move around the board faster. Beware of the street. Every time you stop there, you meet a mysterious stranger. Some are friendly. But others will try to attack you! The first player who has all 3 parts of the Elixir of Life at the end of his turn wins the game. ",//cf.geekdo-images.com/images/pic52442.jpg,4,60,6,2,60,Elixir,60,//cf.geekdo-images.com/images/pic52442_t.jpg,1987,Chantry House Studios Limited,Fantasy,NA,Nik Sewell,NA,NA,"Pick-up and Deliver,Set Collection","Silver Bear Marketing Ltd.,Three Wishes,TSR",5.84289,256 2553,"This word game includes some aspects of a solitaire card game. Briefly, starting with seven columns each, on a player's turn, he may move several columns to the tail end of one existing column so as to form a new word (or the beginning of one). The openings thus created are filled with newly drawn cards. You score the words you built based on the consonants' values and the length of the word (multiply the consonants' total by the number of cards). Completed words may be retired to score. If you manage to end the game with every column containing a whole word, you've Balied the game and your score doubles (triples in the Aladdin edition). ",//cf.geekdo-images.com/images/pic19952.jpg,4,30,10,1,30,Bali,30,//cf.geekdo-images.com/images/pic19952_t.jpg,1954,NA,"Card Game,Word Game",NA,(Uncredited),NA,NA,NA,"Aladdin,Avalon Hill,I-S ULTD,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Selchow & Righter,Spear's Games",6.31636,132 2554,Players are on safari and are given 'photo cards' with a group of animals on. Each player tries to move the animals around the water holes to match the animals on their cards while at the same time trying to move their jeep into a photo taking position. Players also have the chance to take photos from two of their opponents' jeeps as well. First player to snap all their photos wins. ,//cf.geekdo-images.com/images/pic414795.jpg,6,60,8,3,60,Auf Fotosafari in Ombagassa,60,//cf.geekdo-images.com/images/pic414795_t.jpg,1985,Matthias Wittig,"Animals,Racing",NA,Reinhold Wittig,NA,"Animals: Hippopotamus,Tube Games",NA,Edition Perlhuhn (Göttinger Spiele),7.03,50 2555,"Players attempt to be the first to build a railway route from Cape to Cairo through various terrain types in Africa. Players begin with 100 pounds, which is used to bid on terrain cards and purchase missing tracks necessary to cross terrain. Each turn, a number of terrain cards equal to the number of players in the game are auctioned off and placed before the appropriate player's train, representing the next space to be crossed. Terrain cards show a number of tracks ranging from 0 to 3 and require from 6 to 10 tracks to cross depending on the type of terrain. In turn order, players flip additional terrain cards, and decide whether to build (cross terrain) or pass. When a terrain is crossed, the card is flipped face down and the player who completed the crossing receives back a number of pounds as indicated on the card. The track-building phase continues until one player has no terrain cards lying in front of their train, at which time a new set of terrain cards are auctioned. The first player to complete the crossing over eight terrain segments is the winner. ",//cf.geekdo-images.com/images/pic287970.jpg,4,30,10,2,30,Vom Kap bis Kairo,30,//cf.geekdo-images.com/images/pic287970_t.jpg,2001,Jürgen Martens,"Card Game,Trains",NA,Günter Burkhardt,NA,"Cities: Cairo,Country: Egypt",Auction/Bidding,Adlung-Spiele,6.32208,800 2557,"Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game. This game in the Risk family of games is markedly different than the original Risk. The combat mechanism is the same but players receive armies at the end of the turn, not the beginning (the sole exception being playing a Reinforcements card). The game has no territory cards, and one does not get armies based on the total number of individual territories. One gets armies for regions controlled and banners in one's castle only. Each player starts with a single banner in his castle but also takes the banners of any captured castles. The cards act as die modifiers (General and Marshall), allow attacks one would not normally be able to make (Admiral), get armies at the start of a turn (Reinforcements), force temporarily non-aggression pacts (Diplomats) and look at another player's cards, discarding one in the process (Spy). The Spy card can also be used to defend against another Spy. ",//cf.geekdo-images.com/images/pic184168.jpg,6,120,10,2,120,Castle Risk,120,//cf.geekdo-images.com/images/pic184168_t.jpg,1986,Tim Hildebrandt,"Napoleonic,Spies/Secret Agents,Territory Building,Wargame",Risk & Castle Risk,Charles Phillips,NA,"Admin: Better Description Needed!,Risk","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Secret Unit Deployment","Borras Plana S.A.,Editrice Giochi,Parker Brothers",5.43742,1202 2559,"Described on-box as "the Beat the Barrier" strategy game. Players each have 2 pawns, 9 green walls (which are placed vertically), and 9 blue walls (placed horizontally). Pawns start on the color matching them, which are 4x4 squares in on each of the four corners of the 11x14 board. The object is simple: to get one of your pawns to a starting spot of your opponent. Each turn players can move one pawn up to two spaces, and also place one wall, useful for blocking off their opponent's move. Walls always cover two squares worth of area, and must be placed according to their color (vertically or horizontally). Once players are out of walls, they keep moving pawns until one wins. This game is one of a series of 2 player strategy games by Lakeside from the 1970s. Another version by the same Designer: Quoridor Re-implemented By: Pinko Pallino ",//cf.geekdo-images.com/images/pic2528098.jpg,2,20,8,2,20,Blockade,20,//cf.geekdo-images.com/images/pic2528098_t.jpg,1975,NA,"Abstract Strategy,Maze,Racing",NA,"Mirko Marchesi,Philip Slater",NA,"Blockade,Lakeside Abstract Series",Point to Point Movement,"Action GT,Arxon,Lakeside,Lazy Days (I),Oficina do Aprendiz",6.27928,111 2562,"In the XVIth century, during a Japanese civil war, you are a Daïmyo (samourai clan chief) and are attempting to end the civil war by becoming Shogun. Only an honourable Daïmyo can hope to obtain that title. You will organise spectacles, marriages, build castles, trade with China, obtain the loyalty of minor clans, raze sectarian monasteries, call on demons, ronins and even the infamous ninjas during battle. You will try to dishonour and weaken your adversaries, but beware of shifting alliances, treason and assassination... Game Box: 1 map of the game that represents the Japan of the XVI century 55 cards 120 pieces "samurai" (20 each player) 18 pieces "castle" (3 each player) 19 pieces "city" (minor and major) 24 koku (1, 2 and 5 koku coin) 6 cards "clan" 1 Shogun shape with its base 1 Emperor shape with its base ",//cf.geekdo-images.com/images/pic87991.jpg,6,120,12,3,120,Samurai & Katana,120,//cf.geekdo-images.com/images/pic87991_t.jpg,1999,Thierry Masson,"Economic,Medieval,Negotiation,Political,Wargame",NA,Pascal Bernard,NA,"Asian Theme,Country: Japan,Samurai",Campaign / Battle Card Driven,Tilsit,5.94791,253 2563,"Theme Players attempt to earn the most money by selling their hot dog cards as quickly as possible and for the best price at carefully selected tables. Goal Having the most dollars after three games. Game play Each player gets 10 hot dog cards in one color, 2 or 3 (depending on player number) table cards in the same color, and 3 one dollar cards. The neutral table cards are placed at the center of the table: with 2 or 3 players, there are 2 neutral table cards (with values 5 and 7), with 4 or 5 players, there are 3 neutral table cards (values 5, 7, 9). The table value determines how many hot dogs can be sold at that table. The remaining dollar cards are sorted according to value (1, 5, 10 $) and also placed on the table. The start player gets the ketchup/mustard card. All players simultaneously decide at which table and how many hot dogs they want to sell. Each player puts the corresponding table and hot dog cards on the table, face down. They can also put down dollar cards to reduce the price of their hot dogs. When all players have made their decision, the cards are revealed and tallied up, beginning with the lowest table. When several players want to sell at the same table, the player who wants to sell the lowest number of hot dogs at this table puts them next to the table first, followed by the player who wants to sell the second lowest number at that table etc. Once the number of hot dogs from the players' cards has reached the maximum specified on the table, no other players can sell hot dogs there and any unsold hot dog cards are returned to that player's hand. Dollar cards are used to indicate that a player sells his/her hot dogs cheaper, and this changes the order in which players are allowed to sell (e.g. a player with 5 hot dogs minus $ 2 is allowed to sell before a player with 4 hot dogs because his/her total of 3 is lower than the other player's 4). If hot dog prices are equal, the player with the ketchup/mustard card goes first. As soon as a table is full, each player receives one dollar for each hot dog he/she has at this table. At the end of the round, each player takes back the table card he/she played and the ketchup/mustard card is passed on to the next player. A new sales round starts. When someone plays out his/her last hot dog card(s), he has to announce this by saying "last hot dog", otherwise he may not sell them. When one player has sold all of his/her hot dogs, the game ends. If tables have become full that round, there is a last payout. Then all players count their dollars and write down their points. After three games, the richest player wins. ",//cf.geekdo-images.com/images/pic196404.jpg,5,45,10,2,45,Hot Dog,45,//cf.geekdo-images.com/images/pic196404_t.jpg,1996,Franz Vohwinkel,Card Game,NA,"Wolfgang Kramer,Richard Ulrich",NA,Food / Cooking,Simultaneous Action Selection,AMIGO Spiel + Freizeit GmbH,5.53056,72 2566,"Aunt Mary is single, rich, has lots of money, relatives and boyfriends. She wishes to leave some of her great wealth to her relatives, but none are allowed to receive more than she herself inherited long ago - 50 heirloom points (in furniture, jewelery, clocks, etc.) That is the limit that each player (Aunt Mary's relatives) may acquire - unless, of course, Aunt Mary marries one of her 9 boyfriends. Should that happen, Aunt Mary is distracted and players may grab for as much loot as they wish! ",//cf.geekdo-images.com/images/pic1093789.jpg,5,30,10,3,30,Die Erbtante,30,//cf.geekdo-images.com/images/pic1093789_t.jpg,1997,Michael Schacht,Card Game,NA,Reinhold Wittig,NA,Admin: Better Description Needed!,Auction/Bidding,"ABACUSSPIELE,Edition Perlhuhn (Göttinger Spiele)",5.1835,103 2567,"An overview from the rules: Who Stole Ed's Pants? is a friendly game of fraud, treachery and injustice. You'll play two rounds of the game, and after each one, every player will accumulate points based on how guilty they look and add it to their running total. At the end of the second round, a winner and a loser will be decided. The game centers on the three factual categories of the game: When: The time of the theft Where: The location of the crime Who: A partial description of the thief Because no one has bothered to ask Ed about the details of the crime, police have nothing but wild rumor and rampant speculation to go on. You'll be able to change the alleged facts of the case and alter the focus of the investigation in each of these three crime categories. At the same time you'll plant evidence on other players. If a round ends while the case facts match up with the evidence planted on you, the police will grow suspicious. Too much incriminating evidence after each round will land you in the big house for the theft of Ed's pants. In a 4-player game, players sitting across from each other are on the same team and you will win or lose together as accomplices. In a 3-player game, it's everyone for themselves. ",//cf.geekdo-images.com/images/pic48653.jpg,4,60,10,3,60,Who Stole Ed's Pants?,60,//cf.geekdo-images.com/images/pic48653_t.jpg,2001,NA,Card Game,NA,Jim Doherty,NA,NA,Take That,Eight Foot Llama,5.73986,280 2569,""A corn, please!" is the cry heard from many fowl mouths at the cold buffets in the many poultry yards. Game hens, pheasants, ducks, geese, and turkeys seem to be always hungry - never getting enough to eat. In Pick Picknic, a real feast awaits them! The fox is also always hungry and ready to eat, but from a somewhat different menu,... Chickens, geese, and ducks, become happily plump when they are able to eat well and often. Such is not different for the clever fox, who will eat all manner of incautious fowl... At the end of the game, the player who has gotten the plumpest poultry and the most nutritious corn is the winner! Stefan Dorra's remake of Razzia with the theme centered around chickens and their quest for corn. But watch out, there are foxes out there trying to get to the chickens. One of those "children's games" that adults find fun as well. Features artwork by Doris Matthäus. This game is part of The Chicken Family of Zoch. The Dutch edition is part of the Jakkie & Bak Collection Re-implements Razzia Microbadges: (Buy One) ",//cf.geekdo-images.com/images/pic26444.jpg,6,30,8,2,30,Pick Picknic,30,//cf.geekdo-images.com/images/pic26444_t.jpg,2001,Doris Matthäus,"Animals,Bluffing,Card Game,Children's Game,Negotiation",NA,Stefan Dorra,NA,"Animals: Chickens,Animals: Ducks,Animals: Foxes,Animals: Turkeys,The Chicken Family of Zoch","Dice Rolling,Hand Management,Simultaneous Action Selection","999 Games,Gigamic,Rio Grande Games,Stupor Mundi,Venice Connection,Zoch Verlag",6.56586,2259 2570,This is a remake of db Spiele's Premiere and Queen Games' Show Manager. The theme has been changed to cruising: here the players are travelling by sea. The mechanics are otherwise almost identical. ,//cf.geekdo-images.com/images/pic318862.jpg,6,60,10,2,60,Atlantic Star,60,//cf.geekdo-images.com/images/pic318862_t.jpg,2001,Christof Tisch,"Card Game,Nautical,Transportation",NA,Dirk Henn,NA,NA,Set Collection,Queen Games,6.89956,1670 2573,"This matching game is a close relative of Dominoes. Each tile has two sides, and each side contains at most one road, one river, and one rail. You can only play a new tile adjacent to a played tile if the sides match. The act of playing tiles creates a map of an intricate twisting transportation network. The tile illustrations are very pleasing to both young and old alike. Only two of the tiles are branching, so the game is mostly played at both ends of the tiles already laid down. Several variants are supplied in the rules. You can play this game competitively like Dominoes, or cooperatively like a free-form jigsaw puzzle. First published in 1969 by James Galt and Company, Limited, Cheadle/Cheshire. Then in 1970 as 'Connect' (in French as 'Contact') by Ravensburger. Re-released 1984 by Ravensburger as 'Rivers, Roads and Rails' (in Europe still as 'Contact'). ",//cf.geekdo-images.com/images/pic2601736.jpg,10,30,5,2,30,"Rivers, Roads & Rails",30,//cf.geekdo-images.com/images/pic2601736_t.jpg,1969,Josef Löflath,"Abstract Strategy,Children's Game,Transportation",NA,"Ken Garland and Associates,Josef Löflath",NA,NA,Tile Placement,"Alga,Discovery Toys,Galt Toys,Hachette,Ravensburger Spieleverlag GmbH",5.00166,426 2574,"Originally self published by Mike Hayes in 1974 as ""The Warlord"" - this edition came in a red box. It was reprinted by Mike in 1978 as ""Warlord"" and came in a blue box. It was released by Games Workshop in 1980 in a smaller version (only western half of the Warlord board) as ""Apocalypse"". As of October 2012, the game is now available again as Classic Warlord, a limited edition in a gold box, with two sets of rules and an FAQ booklet, counters in pouches for up to seven players and a single large D6, along with the full eight-section mapboard. This version sees the game revert back to the original Warlord with new rules to reflect over thirty years of play. Objective - to dominate the board and destroy opponents. Mechanics - similar to Risk, you get more armies for the more territories you hold. Allocation is on basis of territory held: city, industrial or agricultural. Mountainous, waste, and sea spaces gain you no armies. Gaining territories through combat is an elegant use of cunning and bluff. Instead of rolling dice, the attacker simply chooses with a single D6 how many pieces they wish to attack with (subject to restrictions based on terrain). The D6 is then concealed and the defender attempts to guess it. If they guess correctly the attacker loses that number of armies; if they guess wrongly one defender is lost, and if the territory is now left unoccupied the selected number of attacking pieces or greater are advanced into the territory to capture it. Alliances are allowed (and can be broken at will). A-bombs and the more devastating H-bombs are used in the game. A-bombs are a reward for successful combat, and H-bombs are gained as a result of launching an A-bomb. These can be placed to act as deterrents against other players, and can be launched to clear enemy territory prior to an advance. Nuclear damage however will render map spaces impassable for the remainder of the game. ",//cf.geekdo-images.com/images/pic1438091.jpg,7,360,12,2,360,Classic Warlord,360,//cf.geekdo-images.com/images/pic1438091_t.jpg,2012,"Mike Hayes,Tony Roberts","Modern Warfare,Wargame",NA,Mike Hayes,NA,NA,"Area Control / Area Influence,Area Movement",(Self-Published),7.06927,167 2578,"You win the game by being first to get through the 10 Phases with the highest overall score. Six of the dice contain all the high numbers. Each of these is numbered 5 through 10 in the four colours. The other four dice contain the low numbers and the Wild (W) faces. Each of these dice is numbered 1, 2, 3, 4, W, W in the four colours. In a turn, the player starts by rolling all ten dice. The player may then set aside any dice he wishes to keep. He makes a second roll with the remaining dice. He may set aside some of these dice, adding them to those already set aside; he may also take back some of the dice previously set aside. Then he makes a third and final roll, scores and ends his turn. Each phase specifies which dice are needed (sets, runs, flushes), so this is sort of sequential Yahtzee. ",//cf.geekdo-images.com/images/pic336868.jpg,8,30,8,1,30,Phase 10 Dice,30,//cf.geekdo-images.com/images/pic336868_t.jpg,1993,NA,"Dice,Party Game",NA,"Garrett J. Donner,Michael S. Steer",NA,"Phase 10,Ravensburger Würfelspiele series",Set Collection,"F.X. Schmid,Fundex,Mattel,Ravensburger Spieleverlag GmbH,U.S. Games Systems, Inc.",5.24875,768 2579,"Arctic Front: Battle for Norway: Arctic Front, the third game of the Third World War series, uses the same rules as its predecessors but presents a very different gaming situation. The Soviet Leningrad Front, with its special airborne, amphibious, and arctic-equipped contingents, assaults Norway, reinforced with a few elite units from the U.S., Britain, Canada, and other NATO nations. Norway presents a constricted front to offensive operations. Along the Soviet border, the relatively open terrain in conjunction with possible outflanking moves through Finnish Lappland allows a rapid Soviet advance. The rest of the Norwegian Arctic is mountainous and can be a formidable barrier if well defended. The Soviet player must make full use of his airmobile, airlanding, and marine forces to penetrate this region, while guarding against raids from U.S. marines and British commandos. The complex relations between the Soviet Union and the neutral Scandinavian nations - Finland and Sweden - has its effects in the game. Soviet forces may attempt to pass through the Finnish Arctic, and Finland may allow violation of its neutrality or offer limited or full resistance. Sweden will always defend its territory, but its effort may not be total. Also, Sweden may volunteer an expeditionary force to join NATO in Norway even if Sweden neutrality is not violated. Finally, the Soviet high command may mandate a general offensive in Scandinavia rather than just operations against Norway, providing additional forces from the strategic reserve for combat in Finland and Sweden. Additional rules allow Arctic Front to be combined and played with The Third World War and Southern Front, thus covering all the European war zones of the Third World War. Players can reinforce one front with forces from the others, requiring a host of new decisions on the strategic level. One or two new divisions or air units sent to Norway can turn the tide there for either side, but at what cost to the central or southern front, where every unit is desperately needed? Game Components: 240 die-cut counters two 17" x 22" maps one rules booklet one briefing/background sheet one set of game charts two dice Third World War series Microbadges The Third World War fan - Mushroom Cloud ",//cf.geekdo-images.com/images/pic128070.jpg,2,240,12,2,240,Arctic Front,240,//cf.geekdo-images.com/images/pic128070_t.jpg,1985,"Rich Banner,William H. Keith, Jr.","Modern Warfare,Wargame",NA,"John Astell,Frank Chadwick",NA,"Arctic Theme,Country: Norway,Third World War Series","Hex-and-Counter,Simulation",GDW Games,7.31845,223 2580,"Persian Gulf: Battle for the Middle East: Persian Gulf uses the same rules as the other games in the Third World War series to show a different aspect of modern warfare operations in the deserts and mountains of the middle east. Persian Gulf includes a special "game within a game", covering the diplomatic, political, and military maneuvers by the Soviet Union and the United States in the Middle East before - and leading to - the general outbreak of the Third World War. Both sides try to gain control of the various Iranian factions and influence the other Middle Eastern nations. As the superpowers' confrontation continues, fighting breaks out between committed factions. Either side can decide to send troops to support their factions; the U.S. may send the Rapid Deployment Force while the Soviet Union may use its forces along its southern borders and in Afghanistan. Each move, however, escalates the conflict until the superpowers are directly fighting one another in the Middle East and their alliances in Europe are mobilizing for war. The four game maps cover the Persian Gulf region in detail. Centered on Iran and Iraq, the maps include bordering areas of Turkey, Saudi Arabia, the USSR, and Afghanistan. Mountains and sand dominate this area of the world, and wilderness rules show the effects of the scarcity of roads on military operations. Vying for control of the nations on these maps are the regional forces and those of the superpowers. These forces range greatly in capabilities: from the poorly-equipped and trained Iranian Revolutionary Guards and Soviet-controlled Afghan Army to the capable Turks to the elite Israeli and Jordanian intervention contingents. The Soviets have large forces available in their southern border regions and in Afghanistan. The small but strong U.S. RDF is on hand, and they can call on B-52 strikes for support. The rules cover the special political and military situations of the Middle East and the various Arab and Arab-Israeli rivalries are shown. Victory conditions take account of the oil resources of the Gulf. Additional rules allow Persian Gulf to be combined and played with the other three games in the Third World War series. Game Components: 360 die-cut counters four 17" x 22" one rules booklet one briefing/background sheet one set of game charts one combined-game rules folder two dice Third World War series Microbadges The Third World War fan - Mushroom Cloud ",//cf.geekdo-images.com/images/pic128073.jpg,2,300,12,2,300,Persian Gulf: Battle for the Middle East,300,//cf.geekdo-images.com/images/pic128073_t.jpg,1986,"Rich Banner,William H. Keith, Jr.","Modern Warfare,Wargame",NA,"John Astell,Frank Chadwick",NA,"Country: Bahrain,Middle Eastern Theme,Third World War Series","Hex-and-Counter,Simulation","GDW Games,Hobby Japan",7.47214,179 2581,"Players roll any or all dice one, two or three times attempting to obtain dice combinations fitting a scoring category. Players fill 15 scoring boxes and add bonuses for a total score. The player with the highest total score wins the game. Similar to Yahtzee. The difference in this game is that the die faces have three different colors. Five new ways to score are presented such as flush, full house (same color) and others. Not to be confused with: Kismet (1997, Abacus) Kismet (1943, Spare-Time) ",//cf.geekdo-images.com/images/pic1514023.jpg,2,30,7,2,30,Kismet,30,//cf.geekdo-images.com/images/pic1514023_t.jpg,1963,Design Edge,Dice,NA,(Uncredited),NA,Yacht,NA,"Endless Games (I),Lakeside,Spare-Time Corporation",5.41055,183 2582,"Quick, rattle off as many clues until somebody on your team yells the word or phrase you want to hear. Get as physical as you want. Gesture. Say anything you want. Just keep talking. And keep passing. 'Cause if the buzzer goes off while you're holding the disk, the other guys get the point in CATCH PHRASE... the fast-passing, fast-talking game. ",//cf.geekdo-images.com/images/pic173485.jpg,16,30,12,4,30,Catch Phrase!,30,//cf.geekdo-images.com/images/pic173485_t.jpg,1994,NA,Party Game,NA,(Uncredited),NA,Catch Phrase,NA,"Hasbro,Parker Brothers,Waddington's Games, Inc.",6.34515,2012 2583,18GA is a shorter 18xx game set in Georgia and designed by Mark Derrick. It is currently available as a free print-and-play game or as a partially assembled kit from John David Galt. ,//cf.geekdo-images.com/images/pic302407.jpg,5,240,14,3,240,18GA,240,//cf.geekdo-images.com/images/pic302407_t.jpg,1998,NA,"Economic,Print & Play,Trains,Transportation",18Dixie with 18MS and 18GA,Mark Derrick,NA,"18xx,Admin: Better Description Needed!,Country: USA","Route/Network Building,Stock Holding,Tile Placement","(Self-Published),(Web published),John Galt",7.19056,180 2584,"The computer game of submarine pursuit Use a real computer to track an unseen sub. Be in command of the combat information center. Plot you ship's course on a nautical chart. Avoid costly collisions. Aim and fire torpedoes at the sub. Miss the target and the sub retaliates. The board game where you match wits with a computer Decades ago -- when computers were first developed -- a computer would cost over a million dollars and would fill an entire room. Now, after extensive research with a leading electronics company, Parker Brothers brings you a powerful computer designed strictly for family fun. The CODE NAME: SECTOR computer is capable of making thousands of calculations per second. Its solid-state memory keeps track of players positions at all times. And its logic circuitry instantly detects collisions, counter-attacks, misfires, and hits. A combat information center contains all the controls needed to navigate within range of the sub and fire. An electronic readout, made up of light-emitting diodes, automatically displays information supplied by the computer. The computer works with you as you track down an enemy sub on a nautical chart. Being the first to sink it isn't easy. With over 3000 possible underwater locations, the sub is unlikely to be in the same place twice. An electronic display provides players with complete combat information during the course of the game. A ship's direction is shown on a lighted compass. A steering capability allows players to change course from left or right to close in on the sub. A pair of speed controls allow destroyers to travel at 9 different speeds. An evasive sub option makes the game more challenging for experienced players. A programmed learning sequence teaches the play quickly and easily. A sonar control area is used to determine range information and to aim and fire torpedoes. The game comes complete with: Computer console Nautical playing/plotting surface Marking crayons (4 total) Crayon sharpener Parallel rule Replica submarines for scoring (8 total) Reusable erasing cloth 9 VOLT BATTERY NOT INCLUDED. ALKALINE BATTERY RECOMMENDED FOR BEST RESULTS. ",//cf.geekdo-images.com/images/pic2662896.jpg,4,30,0,1,30,Code Name: Sector,30,//cf.geekdo-images.com/images/pic2662896_t.jpg,1977,NA,"Deduction,Electronic,Modern Warfare,Nautical",NA,Robert Doyle,NA,NA,"Line Drawing,Secret Unit Deployment","Miro Company,Parker Brothers",5.75361,72 2589,"With winter approaching, Winhard the squirrel and his bushy-tailed friends set out to collect a supply of nuts to tide them through the cold season. It's not always easy - many nuts are hollow and must be tossed into the wastebin. By the time the last gust of cold wind comes, heralding the onset of winter, the hidden food pantry should be well stocked with tasty nuts. ",//cf.geekdo-images.com/images/pic287960.jpg,4,20,10,2,20,Winhard,20,//cf.geekdo-images.com/images/pic287960_t.jpg,2001,Jürgen Martens,Card Game,NA,"Reinhard Pichler,Erwin Pichler",NA,NA,Action Point Allowance System,Adlung-Spiele,5.20431,58 2593,"This very portable beer & pretzels game comes as a pocket travel case containing 2 pig dice, two pencils and a scoring booklet that also includes the scoring table. The pigs are actual pig miniatures, with a dot on their right flanks. The object is to be the first to score 100 points using "pigs" as dice. On your turn, you throw the pigs and hope they end up in a scoring position such as a "snouter," "trotter," or "leaning jowler" (ranging in value from 1 to 60 points); if they do, you decide whether to "cash" the points (pass the pigs to the next player) or to roll again. If you roll a non-scorer ("pig out" - one pig on the right flank, the other on the left flank; a fairly frequent result), you lose any as-yet-uncashed points. If you throw an "oinker" (both pigs touching each other), you lose your entire accumulated score. If you throw a "piggyback" (one pig on top of the other), you're altogether eliminated! The variant Hog Call rules allow the other players to risk predicting the outcome of the throw; if predicted successfully, the hog caller earns twice the value of the position *and* deducts that same amount from the roller's score! Schweinerei, the German edition, was released by Milton Bradley in 1984; Milton Bradley in 1996; Winning Moves Games (USA) Deutschland in 2001. Online Play http://www.fontface.com/games/pigs/ (Java) Similar to: Chicken Chit-Chat Heave The Heffers Tequila Pigs Woof Woof Bullies ",//cf.geekdo-images.com/images/pic697422.jpg,10,30,8,2,30,Pass the Pigs,30,//cf.geekdo-images.com/images/pic697422_t.jpg,1977,"Design Edge,Steven Strumpf","Animals,Dice,Party Game",NA,David Moffat,NA,"Animals: Pigs,Pass the Pigs","Betting/Wagering,Dice Rolling,Press Your Luck","David Moffat Enterprises,Hasbro,MB Giochi,MB peli,MB Spellen,MB Spiele,MB spil (Danish),MB spill,Milton Bradley,Recycled Paper Products, Inc.,Tactic,Winning Moves France,Winning Moves Games (USA),Winning Moves UK Ltd.",5.28263,3905 2596,"From the rules: An architectural rush to the skies for 2 - 4 budding architects with a good head for heights from 8 years old. In the land where the Lemons bloom, there once lived a wise old sage, whose friends called him "Paletti" He only had one goal in life, to finish the wonderful castle in the sky that his grandfather had begun to build many years before, but which had been left unfinished when the ducats ran out. Paletti too had little money, but instead he had a marvelous plan. Why buy new columns when he could re-use the old ones that his Grandfather had built? All he needed to do was remove some of those holding up the first floor, of which there were far too many in any case, and rebuild them further up, so that they could support new floors, reaching up towards the skies! "Excellent, Paletti" shouted his friends, and they quickly started to work. Soon they had a marvelous building in front of them, the "Villa Paletti". Nowadays, no one knows what it was caused the collapse of the Vila Paletti, perhaps a puff of wind, or a slight earth tremor, but all the experts are united on one point, that Paletti, far ahead of his time, was the first to discover something whose full importance is only now starting to become clear to us, the Euro pallet! Re-implemented by: Palazzo Paletti ",//cf.geekdo-images.com/images/pic168173.jpg,4,30,8,2,30,Villa Paletti,30,//cf.geekdo-images.com/images/pic168173_t.jpg,2001,Victor Boden,"Action / Dexterity,Children's Game,Party Game",NA,Bill Payne,NA,3D Games,"Dice Rolling,Pattern Building","Bizak,Gigamic,Giochi Uniti,Grow Jogos e Brinquedos,Jumbo,Playmix,University Games,Wiggles 3D,Zoch Verlag",6.49325,3455 2597,"Based on the third movie, of course. Besides the board, this time you have 7 cardboard character pawns, life chips (each character's "hit points"), cards, special dice and dinosaurs (our old friend T. Rex, three velociraptors, six pteranodons and two spinosaurus). The 30 cards are sorted into five piles: Jaw to Jaw, Raptor Rumble, Pteranodon Terror, Spino's Revenge and Race To The Rescue. The dinosaurs (taxonomically, pteranodons aren't dinosaurs; they belong to a different order, the pterosaurs) start in designated places around the board, as do the humans except for little Eric (who appears as a result of a card draw). The object, for the humans, is to make it across the island to the exit (rescue spot); the dinosaurs try to prevent this, of course. There will always be one dinosaur player, the other players sharing the humans. Movement is die-based for both dinosaurs and humans. One human moves at a time, but there is a die face that moves a group of up to 3 at once. The dinosaurs are restricted to separate zones of the board and only act whilst humans are on their territory. Like with the humans, only one dinosaur moves per turn, except that a die face allows *all* dinosaurs to move 1 space. There are some board spaces usable only by humans and vice-versa. Combat is dice driven as well. Pteranodons have a nasty tendency to snatch characters and bring them to their nests, where the character must escape or eventually be eaten. Humans have the option of burning hit points to get extra turns -- a risky gamble. The humans win by reaching the far beach and drawing the WIN card from the Race To The Rescue deck. From the same film series: Jurassic Park Game The Lost World Jurassic Park Game ",//cf.geekdo-images.com/images/pic232592.jpg,4,45,8,2,45,Jurassic Park III Island Survival Game,45,//cf.geekdo-images.com/images/pic232592_t.jpg,2001,NA,"Animals,Movies / TV / Radio theme,Prehistoric,Racing",NA,(Uncredited),NA,"Animals: Dinosaurs,Jurassic Park",Roll / Spin and Move,Milton Bradley,5.84418,117 2598,"The object of this game (a distant relative of Stratego) is to destroy your opponent's six tanks before he does the same to you. In addition to your tanks, you deploy an Ammo Dump, a Fuel Dump, your HQ and five Anti-Tank guns (which do not move). Your tanks are numbered but the opponent knows not which is which. You also deploy (by writing their coordinates on a scrap of paper) two land mines. On a turn, you first plot secretly (using a peg board) where you think your opponent's tanks will end their move. Once you're ready, he moves. If you guessed correctly, the tanks are killed. (You get six such shots each turn) You also have five special shots which can be fired only once each --they may be added piecemeal during any turn. You lose a special shot whenever you lose an AT gun. You have 6 moves each turn, no more than 3 per tank (unless down to two or fewer tanks). Tanks can only go sideways or forward but those that reach the opponent's starting row are marked with a flag and can now move backward. Tanks attack each other by orthogonal proximity, in Stratego fashion (higher numbered tank wins). Tanks attack AT guns using a spinner. The installations are destroyed by being overrun. Losing the HQ clears your mines; losing the Ammo Dump means you only use as many pegs as you have tanks remaining; losing the Fuel Dump reduces your movement points from six to four. Tanks die if they end up on an enemy mine square. Remade in to Mission Command Land ",//cf.geekdo-images.com/images/pic708752.jpg,2,30,8,2,30,Tank Battle,30,//cf.geekdo-images.com/images/pic708752_t.jpg,1975,NA,"Wargame,World War II",NA,(Uncredited),NA,NA,"Action Point Allowance System,Secret Unit Deployment","Editrice Giochi,John Sands Pty Ltd,MB Jeux,MB Spellen,MB Spiele,Milton Bradley",5.3042,354 2599,"Valkenburg Castle is a fantasy game of adventure and combat in the depth of an ancient dungeon. It was one of the Task Force Games Pocket Games. Players may use heroic leaders, fighting men, clever burglars and mysterious magic users to explore and eventually capture the castle from evil orcs, trolls, banshee and drogs. It includes 5 scenarios and a campaign. ",//cf.geekdo-images.com/images/pic254274.jpg,5,120,10,1,120,Valkenburg Castle,120,//cf.geekdo-images.com/images/pic254274_t.jpg,1980,"Alvin Belflower,R. Vance Buck,Allen D. Eldridge","Fantasy,Wargame",NA,Stephen V. Cole,NA,Task Force Games: Pocket Games series,Grid Movement,Task Force Games,5.88882,85 2600,"2001: Limited edition tile laying game of gods competing for worshippers. Printed on card stock and needs to be cut out. 2005: Rereleased as a boxed, professionally printed version with slightly different rules. Online Play http://www.boardgames-online.net (turn-based) http://www.mabiweb.com/ (turn-based) Implementation of the 2005 edition rules. ",//cf.geekdo-images.com/images/pic246834.jpg,4,45,12,2,45,Gods,45,//cf.geekdo-images.com/images/pic246834_t.jpg,2001,"Hans-Jörg Brehm,Design/Main,Michael Schacht",Print & Play,NA,Michael Schacht,NA,NA,Tile Placement,Spiele aus Timbuktu,5.85362,167 2602,"Solitaire for Two includes two games: one called Six-Suit Solitaire that was originally released as Indochine 2000, and a second titled Solitaire for Two that (despite the title) can be played with 2-4 players. Six-Suit Solitaire is a modified version of the solitaire game Klondike, with six suits in the game instead of four as well as three jokers (one in each color). As in Klondike, players try to remove all tiles from play by creating stacks from Ace to King, but unlike in Klondike players have an incentive to keep Aces in play rather than removing them; if a player has one Ace in play, then he can move Queens to empty columns in addition to Kings, and with two or more Aces in play he can also move Jacks to empty columns. A player can place only the rightmost tile in the "talon" – the row of exposed tiles from the stock – but if he cashes in a joker, he can move any tile in the talon to the rightmost position. Solitaire for Two plays similarly to Six-Suit Solitaire, but the players take turns drawing tiles from the stock – three at a time – and trying to place them in the layout and score as many tiles as possible. Players score points for each tile they lay off; for playing all three tiles drawn; for moving columns of five, seven, nine or eleven tiles; and for other specialized situations. The player with the highest score wins. ",//cf.geekdo-images.com/images/pic1280420.jpg,4,45,13,1,30,Solitaire for Two,45,//cf.geekdo-images.com/images/pic1280420_t.jpg,2001,"Zane Quincy Kansil,Pixel Productions Inc.","Card Game,Puzzle",NA,Joli Quentin Kansil,NA,"Crowdfunding: Kickstarter,Solitaire Games",NA,"Eagle-Gryphon Games,Xanadu Leisure, Ltd.",6.82316,79 2603,"A tradeable card game covering the events of the Lord of the Rings movies. Frodo and his companions journey from Bag End to the destruction of the Ring at Mount Doom. The coverage of the cards is largely loyal to the movies, but it does take some of its lore from the book, and make references to certain atmospheres within the book. Some card sets, such as the Expanded Middle Earth Draft collection, have actors playing roles that were not seen in the movie, replete with costume. This allows for Tom Bombadil and Ghan Buri Ghan (among others) to be considered part of the card game. Nonetheless, they are rare, and typically you feel as if you are playing the movie rather than the book. The game will be fairly familiar to veteran CCG players with a couple of important exceptions: firstly, combat is magic-like in execution but more incremental in resolution: each "lost" combat results in only a wound, not elimination as in Magic, L5R, Star Wars, or most other CCGs. Each character can suffer a limited number of wounds before being eliminated, but this "health" rating is also expended for card special actions - there is no "tapping". Also importantly, this is not a "draw one" game but a "hand-filling" game, which results in a very different dynamic. Lastly, like ICEs Middle-Earth CCG that came before, cards are either "hero" or "shadow" cards; when you play Free Peoples cards in your turn, you effectively pay their cost in Twilight Points to your opponent, who then turns around and uses those points to play Shadow Cards to attack you. As a final comment, Decipher finally saw the light and put a 4-card cap on every card during deck building (and this includes variations; so there is an Aragorn: Ranger of the North and an Aragorn: King in Exile; you can only have total of 4 combined). Additionally, there is a much more sane rarity distribution than previous Decipher products (many - in fact most - familiar characters are common or uncommon, or at least have common or uncommon variations that are no less powerful than the rare versions). This game "ended" when Decipher ran into financial difficulties and let the license expire. The following sets were released: 1 Fellowship of the Ring 2 Mines of Moria 3 Realms of the Elf-Lords 4 The Two Towers 5 Battle of Helm's Deep 6 Ents of Fangorn 7 Return of the King 8 Siege of Gondor 9 Reflections 10 Mount Doom 11 Shadows (Starting with this Set, Minion Cultures were re-formatted) 12 Black Rider 13 Bloodlines 14 Expanded Middle Earth 15 The Hunters 16 Wraith Collection 17 Rise of Saruman 18 Treachery and Deceit 19 Ages' End ",//cf.geekdo-images.com/images/pic212859.jpg,6,45,12,2,45,The Lord of the Rings Trading Card Game,45,//cf.geekdo-images.com/images/pic212859_t.jpg,2001,NA,"Adventure,Card Game,Collectible Components,Fantasy,Movies / TV / Radio theme",NA,"Chuck Kallenbach,Tom Lischke,Mike Reynolds",NA,"CCGs (Collectible Card Games),Tolkien Games",Hand Management,"Decipher,Devir,Wargames Club Publishing",6.85876,1253 2604,"Play is in teams of two. Each person has a deck of picture cards. Each deck has the same set of pictures. There is also a deck of word cards with words like "marriage", "de facto", and "pimple". A word is chosen and each player chooses 2-5 cards from his/her deck. Teams score points for choosing the same pictures, and score extra points for putting the pictures in the same order (from most to least important). The board is used to keep track of the score, and to dictate how many pictures a team may select. First team to the end wins. Re-implemented by: Compatibility 15th Anniversary Edition ",//cf.geekdo-images.com/images/pic336536.jpg,6,30,12,4,30,Compatibility,30,//cf.geekdo-images.com/images/pic336536_t.jpg,1996,"Stéphane Gantiez,Stivo,Alexandra Violet","Card Game,Party Game,Word Game",NA,Craig Browne (I),NA,NA,"Partnerships,Simultaneous Action Selection","Asmodee,Broadway Toys LTD,Cocktail Games,Competo / Marektoy,Crown & Andrews Ltd.,International Games,Mattel,Oliphante,Spear's Games,Ystari Games",6.474,789 2608,"This MB game comes with a plastic "board". Its size is dictated by the three randomizing discs embedded in its base, which are used to generate a new playing area every time (there are 1,728 (12^3) different setups possible). You buy properties, drill for oil, link properties with pipelines so as to collect royalties and try to be the richest player. Event cards complicate matters. Drilling is resolved with a little rig whose plunger is pushed up if it doesn't go through the hidden disc; if it pushes through all three, the well is dry. Deeper holes cost more, of course. Pipelines can be bought once you have 4 producing oil wells on a property; they reach across that property's boundary to another player's property, and are used to siphon royalties from him every turn. This is a clever mechanic that accelerates bankruptcy and keeps total playing time within reasonable limits. Once all players but one are pushed into bankruptcy, the remaining one is the winner. ",//cf.geekdo-images.com/images/pic468515.jpg,4,60,9,2,60,King Oil,60,//cf.geekdo-images.com/images/pic468515_t.jpg,1974,NA,"Economic,Industry / Manufacturing",NA,(Uncredited),NA,"3D Games,Oil, Gas, and Petroleum","Area Control / Area Influence,Modular Board,Player Elimination,Trading","MB Jeux,MB Spiele,Milton Bradley",6.01424,384 2610,"Kardinal & König - Das Kartenspiel is the card game based on the "Kardinal & König" boardgame from Goldsieber Spiele (also issued as "Web of Power" by Rio Grande Games). Idea of the game Europe, the center of power in the 12th century. Influential Orders struggle for supremacy. By collecting Land cards, you can establish cloisters, bring advisors to council meetings, and improve your network of roads. According to which cards you choose, you can earn different amounts of victory points. At the end of the game, the player with the most victory points wins. Rereleased by Ravensburger with different rules as the two player game Richelieu. ",//cf.geekdo-images.com/images/pic514076.jpg,5,45,11,3,45,Kardinal & König: Das Kartenspiel,45,//cf.geekdo-images.com/images/pic514076_t.jpg,2001,"Hans-Jörg Brehm,Michael Schacht","Card Game,Print & Play",NA,Michael Schacht,NA,NA,"Card Drafting,Set Collection","(Web published),Spiele aus Timbuktu",6.80668,156 2611,"The latest in Infernal Entertainment. The HellGame is a board game of diplomacy and intrigue among the daemons of Hell. Each player assumes the role of a triumvirate of daemons on a quest for power and notoriety and the winner is the first player to claim control of one of Hell’s circles and have his claim recognized as just by Lucifer Morningstar, Ruler of Hell. The HellGame can be played by two to six players and takes between two and four hours to play. It has been described as a cross between Diplomacy and Magic as it uses board and counters to show how the struggle for Hell’s Circles rages back and forth, while cards are used for such things as spells and dirty tricks. The HellGame is wicked fun and will bring out the best and worst in the players. It will feature stunning graphics as well as the most bewildering cast of characters and creatures ever seen in a board game. ",//cf.geekdo-images.com/images/pic785146.jpg,6,180,12,2,180,The HellGame,180,//cf.geekdo-images.com/images/pic785146_t.jpg,2003,NA,"Dice,Fantasy,Horror,Medieval,Negotiation,Renaissance",NA,"Anders Fager,Lars Johansson",The HellGame: Extra Evil,NA,Variable Player Powers,"Living Dead Entertainment,Udo Grebe Gamedesign",6.58463,322 2612,"18AL is a shorter 18xx game set in Alabama and designed by Mark Derrick. It is currently available as a free print-and-play game from John David Galt. 6 Companies ABC - Atlanta, Birmingham and Coast Railroad ATN - Alabama, Tennessee and Northern Railroad L&N - Louisville and Nashville Railroad M&O - Mobile and Ohio Railroad TAG - Tennessee, Alabama and Georgia Railway WRA - Western Railway of Alabama 5 Private Companies Tuscumbia Railway South and North Alabama Railroad (coal field token) Brown and Sons Lumber Company (lumber terminal tile) Memphis and Charleston Railroad (train name chits) New Decatur Yards (half-price train purchase) ",//cf.geekdo-images.com/images/pic451367.jpg,5,180,14,3,180,18AL,180,//cf.geekdo-images.com/images/pic451367_t.jpg,1999,"Mark Derrick,John David Galt,Cory Williamson","Economic,Print & Play,Trains,Transportation",NA,Mark Derrick,NA,"18xx,Admin: Better Description Needed!,Country: USA","Auction/Bidding,Route/Network Building,Stock Holding","(Self-Published),(Web published),John Galt,Marflow Games,Print & Play Productions",7.28611,537 2613,""IT'S LOOSE!!!" "Lab, this is command. WHAT'S loose?" "It broke out of the lab! It killed Jones!" "What is it? WHAT killed Jones?" "I don't know, but it's headed your way!" The Intruder is an alien being of unknown power. During the course of the game the Intruder will move through the space station as both the hunter and the hunted. One or more players must cope with a monster that moves rapidly and changes continuously as it undergoes metamorphosis into a more powerful being, and possibly divides into two or more clones. The game includes 54 multi-color die-cut playing pieces representing the crew and their weapons, lab animals (which confuse the search) and the Intruder. The playing map shows in detail the interior of deep space station 'Prometheus'. The map also contains special charts to record the development of the Intruder. Intruder is an exciting game of terror and suspense for one, two, or more players. Task Force Games Pocket Game #6 Reimplemented as Hidden Intruder -- same design but with improved graphics and modern manufacturing methods. ",//cf.geekdo-images.com/images/pic69228.jpg,2,30,10,1,30,Intruder,30,//cf.geekdo-images.com/images/pic69228_t.jpg,1980,"Alvin Belflower,R. Vance Buck,Stephen V. Cole,Allen D. Eldridge,Gary Simpson","Horror,Science Fiction",NA,B. Dennis Sustare,NA,"Aliens,Solitaire Games,Task Force Games: Pocket Games series","Co-operative Play,Hex-and-Counter,Roll / Spin and Move,Secret Unit Deployment,Simultaneous Action Selection",Task Force Games,6.59221,217 2616,"Janus is a card game with an interesting twist: cards have symbols on both sides! And while you see one side of the cards you're holding, your opponents can see the other side of your cards... Another interesting twist is the possibility to take the card from the draw/discard pile, or from other player's hands. But in both cases you always cannot flip the cards, so you can't know what is the symbol depicted on the "hidden" side of your card (until you discard one of them and someone else pick up it)... There are 66 cards with 10 different symbols. Goal of the game is collect as many sets of 3 as possible. ",//cf.geekdo-images.com/images/pic196405.jpg,6,20,8,3,20,Janus,20,//cf.geekdo-images.com/images/pic196405_t.jpg,1993,Franz Vohwinkel,"Card Game,Memory",NA,Lothar Hannappel,NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Triangel - Team",5.52121,66 2625,"from the translation: Just as in the ancient saga of the Trojan War, brave Greek heroes hide in the belly of a gigantic horse. The playing figures slip into the horse from above and leave it from below, in order to occupy the individual districts of Troy. Cunning and malice in dealing with the Trojan Horse lead to victory - in the mythical story as well as in this game! ",//cf.geekdo-images.com/images/pic1443525.jpg,4,40,10,2,40,Das Pferd von Troja,40,//cf.geekdo-images.com/images/pic1443525_t.jpg,1993,NA,"Ancient,Children's Game,Memory",NA,Alex Randolph,NA,NA,Area Control / Area Influence,Jumbo,5.47157,51 2627,"Don't Panic East German game of Wizardry and Magic. Uses simultaneous action, dynamic tension, spells, special powers, line-of-sight and hidden identities in a peculiar mix that defies description but inspires awe in those who've experienced it. Feige Spiele's warehouse burnt down in early 1983, just before distribution of Willi Sonderling's masterpiece was to be shipped. Only a handful of reviewer copies survived. Shortly thereafter there was a very small print run (fewer than a couple hundred) of the German version, das Verschwinden. In the mid to late 80s, the Starducks promotional version was released in certain regions of the United States. (The Starducks version was released in two parts - a base game and expansion - but both parts are really needed to play the game.) ",//cf.geekdo-images.com/images/pic21586.jpg,6,120,13,2,120,Poisson d'Avril,120,//cf.geekdo-images.com/images/pic21586_t.jpg,1983,NA,Fantasy,NA,Willi Sonderling,NA,NA,NA,"Feige Spiele,Starducks",6.59206,121 2629,"The immensely rich but unfortunately somewhat scatter-brained Pharaoh had, during his life, collected treasures from throughout his kingdom. He decided to hide them in his pyramid to prevent then from being stolen. Unfortunately he is no longer sure where he has buried what. With luck you will be able to help him find his treasure again. The player that finds the most of the Pharaoh's treasures and thereby collects the greatest number of search cards is the winner. After chips have placed in the game board, pyramids placed on top and the board spun around a few times in the hopes the players won’t know where treasure chips are located, the first player chooses a treasure card which assigns the number or points that the treasure will be worth would the player find it. The treasure cards have been separated into three piles marked 1, 2 and 3. Once pile 1 is exhausted, game continues with pile 2, etc. Then the player slides a pyramid into an empty space on the board. If no treasure chip is found, the player moves another pyramid. If the chip does not match his card, their turn is over. If the treasure is found, the player keeps the treasure card but the token stays where it is. Mixed in with the treasure cards are event cards as follows: Sandstorm: Turn the board through 180 degrees and take the next pile from the card. Gift: Move to one of the twelve treasures. Each player that has one or more search cards depicting this treasure must give you one of them. Risk: Nominate two treasures that are not currently displayed on the board. Move first to one and then to the other. If you succeed - well done! If you don't then you must give one of your opponents' one of your search cards. Mirage: You draw a search card from your right hand neighbor's collection. If you are able to move to this treasure without making a mistake then you may keep the card. If you do not manage it then you must give your right hand neighbor one of your cards. Desert Poker: A player of you choice must try to find a treasure that you nominate. If he succeeds then he can take one of your search cards. If he fails then you can take one of his. End Game: The Pharaoh is happy because all the treasure has been found. As soon as this (Pile 3 only) card is turned over the game ends and the players total up the points that are shown on their search cards. After each player has found a treasure the board is rotated through 90 degrees in a chosen direction. Once all the search cards from the second pile are used up then pile "3" is used. In this final round all the treasures on the search cards are worth 4 points and anyone who has not yet been particularly successful can, with brains and luck, overtake all the others. When a player finds a treasure chip that is not the one that he was looking for he is out of the game. The remaining players continue. Play continues until all the players are eliminated or the End Game Card is turned over. All the players total up the points that they have showing on the search cards they have collected. The player with the greatest number of points is the winner. ",//cf.geekdo-images.com/images/pic950545.jpg,5,30,7,2,30,Ramses II,30,//cf.geekdo-images.com/images/pic950545_t.jpg,1997,"IDL,Walter Pepperle,Peter Rauter","Ancient,Children's Game,Exploration,Memory,Mythology",NA,Gunter Baars,NA,"Country: Egypt,Ravensburger Sphinx series","Grid Movement,Memory",Ravensburger Spieleverlag GmbH,5.80428,363 2633,"Dog has similarities to the Pachisi / Sorry! family of games, but with a few noticeable twists. The game mechanics is similar to TAC, Super Tock 4, Super Tock 6, Tock 6, and Super Tock 8. The object of the game is to move your tokens from home to the target area as quickly as possible, moving them in a clockwise direction along the course according to the value of the cards. Whichever team first places all eight of its tokens in the target area wins. The first twist in Dog is that play is based on a hand of cards held by each player, with the start player and the quantity of cards cycling on successive hands from six cards to two, then resetting to five, then progressing back to two. Card values range from 1-13, with a number of special actions represented. The second twist is that Dog is a partnership game, with the players winning or losing as a team, which adds a significant level of strategy and tactics to the game. Partners trade one card at the beginning of each round, and once one player from a partnership has completed his group, his plays now assist his partner. Compact Dog is a travel version of Dog that's limited to four players instead of allowing for play with either four or six players, as in the full game. Dog shares many similarities with Partners, which can be described as a simplified version of Dog. ",//cf.geekdo-images.com/images/pic395076.jpg,6,45,9,2,45,Dog,45,//cf.geekdo-images.com/images/pic395076_t.jpg,1997,"Dennis Lohausen,Renate Matthews,Markus Zuber","Card Game,Racing",NA,(Uncredited),NA,Pachisi-Ludo,Partnerships,"(Unknown),Brändi,Schmidt Spiele,Wolfgang Joker Spiele",6.40817,935 2637,"First game in the Rome at War series. Tactical wargame of moderate complexity that focuses on Hannibal (Carthage) versus Rome. Units are rated for combat strength and morale. Rules cover cavalry, elephants, facing, assaults, missile fire, legion/phalanx movement, and recovery. Activation system for leaders. Generally need a 6 roll to score hits. Small map (which is mounted) is not hex based, but divided into numbered areas. Five scenarios (historical commentary included) are provided; all can be completed in an hour or less. Excellent graphics. ",//cf.geekdo-images.com/images/pic237698.jpg,2,120,12,2,120,Rome At War I: Hannibal at Bay,120,//cf.geekdo-images.com/images/pic237698_t.jpg,2000,"Brien J. Miller,Guy Riessen","Ancient,Wargame",NA,Stephen C. Jackson,NA,"Ancient Rome,Rome at War","Area Movement,Dice Rolling,Simulation",Avalanche Press Ltd.,5.50941,101 2638,"Two game set covering pivotal World War One battles of Tannenberg and The Marne. Low-complexity for a wargame. Player's units are grouped into armies which have variable movement rates (based on a die roll) each turn. Units are rated for strength and efficiency. Special rules for artillery, supply, victory point hexes, fortified zones, forts, and strategic movement. Rated very high for solitaire play. Nominee for the 2001 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). The series is continued in Clash of Giants II. ",//cf.geekdo-images.com/images/pic36086.jpg,2,180,12,2,180,Clash of Giants,180,//cf.geekdo-images.com/images/pic36086_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War I",NA,Ted Raicer,NA,Clash of Giants System,Hex-and-Counter,GMT Games,6.91735,248 2639,"(from the back of the box: ) Panzer Leader lets you re-create all of the fast, furious action of tactical armored combat on the western front during World War II. Rules of play consider aspects of tactical armored warfare such as gun ranges, target elevation, indirect artillery fire, fortifications, roadblocks, minefields, close air support, naval support fire, engineer demolition, and opportunity fire." Avalon Hill Complexity Rating - 7 Sister game to PanzerBlitz and The Arab Israeli Wars. Components 384 (including 7 blanks) British, US, and German counters 4 geomorphic boards 20 scenarios Terrain Effects Chart (two-sided) Combat Results Chart Rules of Play and Designer's Notes booklet 1 six-sided die ",//cf.geekdo-images.com/images/pic1065263.png,2,90,12,2,90,Panzer Leader,90,//cf.geekdo-images.com/images/pic1065263_t.png,1974,"W. Scott Moores,Randall C. Reed","Wargame,World War II",NA,"Dave Clark (I),Randall C. Reed,Nick Smith (I)","Panzer Leader 1940,Panzer Leader: For King and Country,Para-Leader,Tactical Combat in the Middle East: Part 1 – Battlefield Iraq,Tactical GameX","Admin: Better Description Needed!,Panzer Blitz,World War 2: Battle of the Bulge","Dice Rolling,Hex-and-Counter,Modular Board",Avalon Hill,6.56058,1342 2640,"Based on J. Michael Straczynski's popular SF series (including the short-lived spin-off, "Crusade"), this CCG with a story-telling flavor deserves its fan following. Precedence lost the rights from Warner Brothers and Crusade was their final expansion set; the game was produced from 1997 until 2001 and is still supported by numerous fan web sites. The Babylon 5 CCG is for two to five players (or more, using the alternate faction rules). Each player chooses a different Race (Narn, Centauri, Minbari, Human, etc.) and is in control of the ambassador of this race. With this ambassador you will build a Faction, then set an Agenda for your Faction to pursue. By fulfilling your Faction's Agenda and accumulating Power, you will lead your race to a position of dominance and win the game. You may recruit allies (character cards) from among the other races, or try to rely only on your own people. Will you use diplomacy, intrigue or military conquest as your stepping stones to power? Will you rise to dominance on your own merits, or will you seek the aid of an elder race, like the Shadows? If you do, beware, for there may be a price! Choose your actions wisely Your decisions decide the fate of the Galaxy. ",//cf.geekdo-images.com/images/pic1720251.jpg,10,60,10,2,60,Babylon 5 Collectible Card Game,60,//cf.geekdo-images.com/images/pic1720251_t.jpg,1997,NA,"Card Game,Collectible Components,Economic,Movies / TV / Radio theme,Negotiation,Political,Science Fiction",NA,"Ran Ackels,Edi Birsan,Paul Brown,John Hart,David Hewitt,John Myler,Kevin Tewart",NA,"CCGs (Collectible Card Games),TV Series: Babylon 5","Hand Management,Role Playing,Variable Player Powers,Voting",Precedence Publishing,6.67678,441 2641,"Players represent barbarian hordes who sweep down from the steppes to overwhelm the remnants of the Roman Empire and then build strong expansionistic kingdoms among the ruins. These kingdoms grow into empires which become rich, corrupt, and the target of new waves of barbarian invaders. Being defeated is not the end of the game, as players may return to the fringes of civilization to amass a new horde of Huns or Germans. The unique play mechanism allows players to enter or exit at any time without disrupting the play or the victory conditions. Players may create their own history or play one of the many included historical scenarios set in the ancient and early medieval Mediterranean world. ",//cf.geekdo-images.com/images/pic243838.jpg,6,180,0,1,180,"Barbarian, Kingdom & Empire",180,//cf.geekdo-images.com/images/pic243838_t.jpg,1983,NA,"Ancient,Civilization,Economic,Wargame",NA,Erik Wilson,NA,Ancient Rome,Area Movement,Icarus Games,6.945,100 2645,"This is a game of land development and litigation. Each player is assigned an area of the board, containing three land sections and building lots of different colours (red, yellow, orange or blue). The object of the game is to be the first to build all of your nine buildings. On your turn, you gamble for income. The income die is rolled; if it comes up on its red dot face, you don't get any money. Otherwise, you get the amount indicated and may roll again --but if you roll the red dot, you lose any income for the turn! Income is doubled once you've completed all three buildings of one of your land sections, tripled once you've completed two sections. Next, you draw an Opportunity card and resolve it. You may buy a Town Meeting card; these cards are either Legal Action or Defence cards (this is kept secret until used). Finally, you may improve a property (from its undeveloped state), or build a resort on it (once improved) --if you have the money. The properties have varying degrees of risk associated with them (the Opportunity cards) and consequently varying building costs. When you complete a building, the other players may play Legal Action cards (up to five), each of which places a red marble in the gavel device. You automatically get a green marble, and may add up to four more by using your Defence cards. The gavel is then shaken and then held up so marbles roll into the handle; a window at the handle's end reveals who won. If the opponents win, the builder does not get his building (and has lost the money) and the opponents get money from the bank for their trouble. ",//cf.geekdo-images.com/images/pic205017.jpg,4,90,9,2,90,Prize Property,90,//cf.geekdo-images.com/images/pic205017_t.jpg,1974,NA,City Building,NA,(Uncredited),NA,"3D Games,Marble Games","Betting/Wagering,Dice Rolling,Press Your Luck,Tile Placement",Milton Bradley,5.62019,104 2649,"This abstract game cleverly exploits its theme of warring spiders to introduce children to thinking games. The board represents a web with two nests at opposite ends, and stands up between the players. Each player uses his side of the board to move his spiders on (three small ones and a large one). Each spider has two long flexible legs with which it steps over the web; each leg ends in a peg which fits into holes in the web. The catch is that if you insert your peg in a hole occupied by an opponent's spider, it pushes his peg out. A spider hanging by only one leg is a "dangler" and is in danger of being pushed off the web altogether (and out of the game) should the opponent push its other leg out. Re-attaching a dangler uses up one's entire turn. The object of the game is either to eliminate all of the opponent's spiders or put a leg in his nest. On your turn, you move two different legs, belonging to the same or two different spiders. The small spiders' leg span confines them to adjacent holes. The big spider, the Daddy Long Leg, has a greater span and can use holes two spaces apart. A move consist of detaching a leg, pivoting around the other, and plugging the free leg back in. ",//cf.geekdo-images.com/images/pic6510.jpg,2,30,7,2,30,Spider Wars,30,//cf.geekdo-images.com/images/pic6510_t.jpg,1988,NA,"Abstract Strategy,Animals,Children's Game",NA,(Uncredited),NA,"3D Games,Animals: Spiders",NA,"Estrela,MB Giochi,MB Jeux,MB Spiele,Milton Bradley",5.18627,51 2651,"Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence. The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion. ",//cf.geekdo-images.com/images/pic173153.jpg,6,120,12,2,120,Power Grid,120,//cf.geekdo-images.com/images/pic173153_t.jpg,2004,"Antonio Dessi,Lars-Arne ""Maura"" Kalusky,Prapach Lapamnuaysap,Harald Lieske","Economic,Industry / Manufacturing",NA,Friedemann Friese,"Atolla Modulis (fan expansion for Funkenschlag),Brettspiel Adventskalender 2015,Funkenschlag: Speicherkraftwerk,Hoogspanning: Het Verre Oosten,Hoogspanning: Uitbreiding Benelux,Morphogea: a modular hex map for Power Grid (Fan expansion to Power Grid),New Plants (fan expansion for Power Grid),Power Grid: Australia & Indian Subcontinent,Power Grid: Benelux/Central Europe,Power Grid: BGG Promo Card Set,Power Grid: Brazil/Spain & Portugal,Power Grid: China/Korea,Power Grid: Flux Generator,Power Grid: France/Italy,Power Grid: High-Voltage DC Transmission Passage C,Power Grid: Northern Europe/United Kingdom & Ireland,Power Grid: Oracle & Industrial Espionage,Power Grid: Québec/Baden-Württemberg,Power Grid: Russia & Japan,Power Grid: Supply Contract,Power Grid: Taxes,Power Grid: The New Power Plant Cards,Power Grid: The Robots,Power Grid: The Stock Companies,Power Grid: Theme Park,Power Grid: Transformer Station,Power Grid: Warehouse","Country: Germany,Country: USA,Power Grid","Auction/Bidding,Route/Network Building","2F-Spiele,999 Games,Albi,Arclight,Brain Games,Edge Entertainment,Galápagos Jogos,Gém Klub Kft.,Giochi Uniti,Hobby World,Ideal Board Games,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lacerta,Lautapelit.fi,Rio Grande Games,Runadrake,Siam Board Games,Smart Ltd,Stratelibri,Swan Panasia Co., Ltd.",7.94499,42036 2652,"Aptly described as Confucius plays Balderdash. One player is designated as the Reader each round. That player reads the first part of an old saying or proverb to the group, and states the country of origin for that proverb. The remaining players must secretly write an ending for the proverb and pass it to the Reader, who collects all possible endings. The Reader shuffles the submissions, and then reads each ending aloud for the group. Players must then vote for the ending they think is authentic. A player gets 2 points for each vote that their submission receives, and an additional 2 points if they vote for the correct ending. If no player votes for the real ending then the Reader is awarded 3 points. Once a player has earned 20 points, the game is over. If there is no winner at the end of a round, then the next player becomes the Reader and this process repeats. "All the Wit of the World... is Not in One Head" With 2500 sayings from across the world, creative wordplay and careful use of dialect are just as important in this game as the metaphors that you create. "The Beginning is... Half the Whole" Below are a few sample proverbs from one of the cards in the game. There's an old Tibetan saying: "It is no use trying to tug a..." There's an old Zambian saying: "A small thing is not noticed..." There's an old Dutch saying: "For the sake of the grease the cat licks..." There's an old English saying: "Cheese and money should always..." There's an old Croatian saying: "Those who eat porridge..." Only the first half of the proverb is shown here - if you want to find out how the proverb ends, you'll have to play the game! ",//cf.geekdo-images.com/images/pic305953.jpg,6,45,12,2,45,Wise and Otherwise,45,//cf.geekdo-images.com/images/pic305953_t.jpg,1997,(Uncredited),"Bluffing,Party Game",NA,(Uncredited),NA,NA,"Paper-and-Pencil,Simultaneous Action Selection,Voting","wiseandotherwise.com, Inc.",6.67463,817 2653,"Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score. An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way to safety. Survive is very similar to Escape from Atlantis with some key differences. Survive was reprinted as "Survive: Escape from Atlantis!" by publisher Stronghold Games and hit store shelves in February, 2011. The reprint contains the game Survive, as well as all the extra pieces needed in order to play the game as "Escape from Atlantis". "Survive: Escape from Atlantis!" is game #2 in the Stronghold Games "Survivi Line". Expanded by: Survive!: The Giant Squid Survive: Escape from Atlantis! 5-6 Player Mini Expansion Survive: Escape from Atlantis! Dolphins & Dive Dice Mini Extension ",//cf.geekdo-images.com/images/pic1300182.png,4,60,8,2,60,Survive: Escape from Atlantis!,60,//cf.geekdo-images.com/images/pic1300182_t.png,1982,"David Ausloos,Jean Brice Dugait","Adventure,Animals,Bluffing,Nautical",NA,Julian Courtland-Smith,"Survive: Dolphins & Squids & 5-6 Players...Oh My!,Survive: Escape from Atlantis! 5-6 Player Mini Expansion,Survive: Escape from Atlantis! Dolphins & Dive Dice Mini Extension,Survive: Escape from Atlantis! The Giant Squid Mini Expansion","Animals: Dolphins,Animals: Sharks,Atlantis,Survive!","Action Point Allowance System,Dice Rolling,Grid Movement,Memory,Modular Board,Secret Unit Deployment","Parker Brothers,Stronghold Games,ADC Blackfire Entertainment,Asmodee,Asterion Press,Conclave Editora,Editrice Giochi,Kaissa Chess & Games,Lautapelit.fi,Vennerød Forlag AS,Waddington's Games, Inc.",7.32987,13655 2655,"From the Publisher: Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent's queen wins the game. ",//cf.geekdo-images.com/images/pic791151.jpg,2,20,9,2,20,Hive,20,//cf.geekdo-images.com/images/pic791151_t.jpg,2001,John Yianni,"Abstract Strategy,Animals",Hive Pocket,John Yianni,"Hive Colony (fan expansion for Hive),Hive: The Ladybug,Hive: The Mosquito,Hive: The Pillbug","Animals: Ants,Animals: Bees,Animals: Grasshoppers,Animals: Spiders,Combinatorial,Hive,Mensa Select","Grid Movement,Tile Placement","Asmodee,Crómola,G3,Gen42 Games,Gigamic,HUCH! & friends,Jolly Thinkers,Magellan,Oficina do Aprendiz,Productief BV,Smart Zone Games,uplay.it edizioni,Vendetta,Wargames Club Publishing",7.34252,20026 2656,"From the box: In the Hollows of the Abyss, the great Lords make war. Vast armies clash endlessly over the tortured landscape battling for power and that most precious commodity, souls. Striding like giants among the Hordes, mighty Archfiends and their terrible Lieutenants reap great ruin, slaughtering their foes over and over again, in a bloody practice to storm the Heights from which they had Fallen so long ago... INFERNO - Battles of the Abyss is a miniature based game set in the horrific vision of Dante Alighieri's Inferno. As a player you are a general of one of the seven great Lords of the Abyss. You must use great skill in calling up and deploying your forces to meet the enemy on the map board or tabletop. Everything you need to play is in this boxed set including the versatile and easy to use Inferno rules system. Includes: 2 Map Boards (18x23" each) Rule Book w/rules for tabletop conversion "TOME of the Abyss" (background) 26 full color stand-ups Full color terrain features, blast templates and counters 12 plastic stand-ups 2 Inferno dice Recommended for 2 or more players, playing time 1-3 hours. ",//cf.geekdo-images.com/images/pic613909.jpg,5,120,12,2,120,Inferno,120,//cf.geekdo-images.com/images/pic613909_t.jpg,1996,NA,"Fighting,Horror,Miniatures,Wargame",NA,Marco Pecota,The Towers of Bel,NA,NA,"Devir,Fanpro,Global Games Company",4.87266,64 2665,"Part of SPI's Power Politics series, the historical simulation of the military and political conflict of 1918-1921 which abolished the Czarist regime and created the foundation of the Soviet Union. Each player controls one or more factions drawn from the revolutionary, counter-revolutionary, nationalist and interventionist forces which historically participated. For this reason, players may even find it advantageous to attack their own forces. Victory depends first on the side one wants (either revolutionary or counter-revolutionary) winning the war and second on being the player most successful defeating the forces of the losing side. Special rules cover the Politburo Central Committee, Purges, the Czar and the Imperial Gold. Optional rules permit any number of players, as well as solitaire. A large number of named leader counters are included. Also there are historical notes, design notes and a 2-page summary of the rules. Re-implemented by: Russian Civil War 1918-1922 (second edition) ",//cf.geekdo-images.com/images/pic510762.jpg,6,120,12,1,120,Russian Civil War 1918-1922 (first edition),120,//cf.geekdo-images.com/images/pic510762_t.jpg,1976,Redmond A. Simonsen,"Civil War,Wargame",NA,Jim Dunnigan,NA,"Country: Russia,Russian Civil War","Area Movement,Variable Player Powers","SPI (Simulations Publications, Inc.)",6.87108,153 2666,"Subtitle of the game: "Reformation and Counter-Reformation, 1532-1555" On the box cover: "The time is 6 February 1531." One of the games in SPI's Power Politics series. From the publisher: Recreating the turbulent era of the Reformation, from the viewpoint of political/religious interaction and military activity. A Mighty Fortress is designed with a mechanical simplicity that is matched only by the subtlety of the game's interplay among contesting forces. A Mighty Fortress simulates the conditions, which made possible the spread of the Lutheran Reformation and the subsequent Catholic reaction (the Counter-Reformation) in the years 1532-1555. The game recreates the actual historical objectives of the major countries in Europe in the Sixteenth Century as well as their military strengths and resources. There are six players in the game representing the six major countries, England, France, the Ottoman Empire, the Hapsburgs, the Pope, and the collection of German states we will call The Lutherans. The Lutheran player is intent on promoting the Protestant cause throughout Europe, and the Papacy is equally resolved to gather any straying nations back into the Catholic fold. The Hapsburg Empire -- strong in arms and sprawling across half the continent -- seeks to maintain its possessions in the face of pressure from all directions. In England, Henry VIII is engaged with his own confrontation with the Pope; and French forces are marshalling to dismantle the Hapsburg dominions. And Suleiman the Magnificent is constantly watching for the opportunity to expand his Ottoman empire -- at anyone's expense. The Hapsburgs have, by far, the largest number of combat forces. Unhindered by other problems, they could easily suppress Lutheranism. However, other players have objectives that can usually be achieved only at the expense of the mighty Hapsburgs. Therefore, depending on the rapidly shifting political situation, there will probably be several alliances against Hapsburg influence. Because of this convoluted political situation, the players will often find themselves at cross-purposes with other players whom they were aiding the Game-Turn before. Thus, the possibilities for political and military interaction are extensive. A Mighty Fortress covers the twenty-four years from 1532 to 1555 -- a period fraught with shifting alliances, political and religious fervor, and frantic efforts to shift the balance of power. Theological debates, treaties of peace, declarations of war, excommunication, taxation, and missionaries -- all are included in this simulation of one of the most violent and implacably hostile eras of European history. The game covers all actions from the year 1532 -- right after formation of the Schmalkaldic League -- until 1555 and the Peace of Augsburg, which guaranteed Lutheranism as a religion [sic] and allowed the German estates to choose between that and Catholicism. Other notes: Special rules include those for missionaries, conversion, peace treaties, formal alliances, truces, ultimata, ceding territory, income and borrowing, theological debates, excommunication, Henry VIII's divorce and hidden, variable victory conditions. Counters = 200 Other credits: Graphic Design: Redmond A. Simonsen Development: Richard Berg Production: Bill Bauer, Larry Catalano, Brad Hessel, Manfred F. Milkuhn, Harry L. Park, Robert J. Ryer Playtesting: Anthony Beavers, Barry Lazarnik, Thomas Hamilton, David Pan, John Gautier, Joe Perez, Winston Forrest ",//cf.geekdo-images.com/images/pic1089019.jpg,6,240,14,6,240,A Mighty Fortress,240,//cf.geekdo-images.com/images/pic1089019_t.jpg,1977,Nicolás Eskubi,"Renaissance,Wargame",NA,Rudolph W. Heinze,NA,NA,"Hex-and-Counter,Variable Player Powers","Decision Games (I),Excalibre Games, Inc.,SPI (Simulations Publications, Inc.)",6.29681,94 2667,"A party game where you try to guess the most popular answers to the questions, not necessarily the correct answers. ",//cf.geekdo-images.com/images/pic9122.jpg,10,30,10,4,30,What Were You Thinking?,30,//cf.geekdo-images.com/images/pic9122_t.jpg,1998,NA,Party Game,NA,Richard Garfield,NA,NA,Voting,Wizards of the Coast,6.91706,216 2668,"The game contains 50 pictures depicting various scenes. Each player has an answer sheet that contains 26 blanks, one for each letter. A picture is chosen and the timer is started. Players must search the picture and find an item in the picture for each letter on the sheet. Points are awarded if you have a unique word (like Scattergories). ",//cf.geekdo-images.com/images/pic470118.jpg,6,30,18,2,30,Picture Picture,30,//cf.geekdo-images.com/images/pic470118_t.jpg,1992,NA,"Party Game,Word Game",NA,(Uncredited),NA,NA,Simultaneous Action Selection,"Golden,Western Publishing Company",5.68095,105 2669,"Cast spells, brew concoctions, melt witches... Use a smidgen of match and a pinch of probability. Capture cards by matching or adding cards from your hand, then count the ingredients and measure the powers. A splash of strategy, and the potion is magic! The player with the most points wins. ",//cf.geekdo-images.com/images/pic9986.jpg,4,30,8,2,30,Frog Juice,30,//cf.geekdo-images.com/images/pic9986_t.jpg,1995,Annie Campbell,"Animals,Card Game,Children's Game,Fantasy",NA,"Monty Stambler,Ann Stambler",NA,"Animals: Frogs,Card Games: Card Fishing",Set Collection,Gamewright,5.55761,451 2672,"The first of the German Lord of the Rings movie tie-in games. Small-box cardgame covering the Fellowship of the Ring, although fairly abstract. Rules complexity is very modest. A little bit of German on the cards and chits, a triviality for the hardened Spieler, but some sort of cheat sheet may be required. This was later rethemed as King's Gate. ",//cf.geekdo-images.com/images/pic9416.jpg,4,45,9,2,45,Der Herr der Ringe: Die Gefährten – Das Kartenspiel,45,//cf.geekdo-images.com/images/pic9416_t.jpg,2001,NA,"Card Game,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Tolkien Games","Area Control / Area Influence,Hand Management",Ravensburger Spieleverlag GmbH,5.92321,293 2674,"Two players compete to populate their playing area (DOMAIN) with EIGHT personality cards (THRELMS), four of a NOBLE type and four of a PEASANT type. This they accomplish by playing Threlms from their hands or by robbing from their opponent. Additional card types and abilities on some of the Threlms can be utilized to disrupt your opponent's play whilst bolstering your own. ",//cf.geekdo-images.com/images/pic156915.jpg,2,20,10,2,20,Coppertwaddle,20,//cf.geekdo-images.com/images/pic156915_t.jpg,2000,NA,"Card Game,Medieval",NA,Tony Boydell,NA,NA,NA,Surprised Stare Games Ltd,5.8426,96 2678,"Ares Magazine #6. This is a prequel to The Wreck of the B.S.M. Pandora. It is a solitaire game of interstellar exploration. The player controls the Biological Survey Mission Pandora as it travels the space ways in search of alien life forms. He uses the crew, robots and equipment of the ship to collect exotic specimens with a minimum of losses --and hopefully get back intact. The game has two time scales, the tour months that affect the "strategic" play, going from planet to planet, and the expedition hours, the tactical on-planet play. It uses an event paragraph system to generate the narrative flow, and the map shows several planet surface samples (studio sets?), to be used as needed. ",//cf.geekdo-images.com/images/pic10944.jpg,1,90,10,1,90,Voyage of the B.S.M. Pandora,90,//cf.geekdo-images.com/images/pic10944_t.jpg,1981,"John H. Butterfield,Jerzy Kurczak,Redmond A. Simonsen","Adventure,Exploration,Science Fiction,Space Exploration",NA,"John H. Butterfield,Edward J. Woods",NA,"Aliens,Magazine: Ares,Solitaire Games",Hex-and-Counter,"Encore (for boardgames),Hobby Japan,SPI (Simulations Publications, Inc.)",6.60335,254 2679,"Mouse Trap pits 2-4 players against each other as mice trying to navigate through a complex mousetrap. They build the Rube Goldberg inspired mousetrap as they move their mice across the board. They also try to collect cheese cards, which allow them to move other mice to cheese wheel which is the bait for the trap. Once the mousetrap has been completely constructed, players can attempt to capture each others' mice in it by turning the crank, which activates the mousetrap. If the mousetrap doesn't malfunction, the mouse is captured and out of the game. The winner is the last mouse who avoids being trapped. The main appeal of Mouse Trap is the ridiculously complex contraption that is the mousetrap. Somehow even young children can figure out how to assemble it from the blueprints on the board, and everyone enjoys watching it do its magic. ",//cf.geekdo-images.com/images/pic94317.jpg,4,30,6,2,30,Mouse Trap,30,//cf.geekdo-images.com/images/pic94317_t.jpg,1963,NA,"Action / Dexterity,Animals,Children's Game",NA,"Gordon A. Barlow,Marvin Glass,Harvey ""Hank"" Kramer,Burt Meyer",NA,"3D Games,Animals: Mice,Marble Games,Mouse Trap",Roll / Spin and Move,"Arxon,Basic Fun, Inc.,El Greco,Hasbro,Ideal,JAK,MB Jeux,MB Juegos,MB Spellen,MB Spiele,MB spill,Milton Bradley",4.10348,1969 2688,""Adapted From The Dazzling TV Series On ABC You're a Colonial Viper pilot assigned to capture a disabled Cylon Raider and tow it to the Battlestar Galactica." -from game box Each player must move his ship to the center of the board to pick up the disabled enemy ship and return it to their base. Your opponents will challenge you in battle to gain control. The game has black holes to transport you across the board, force fields to move other players ships and other special abilities to help. "Enjoy fast action, unusual strategy and keen competition in a fun-filled, space-age game!" -from game box ",//cf.geekdo-images.com/images/pic204946.jpg,4,30,7,2,30,Battlestar Galactica,30,//cf.geekdo-images.com/images/pic204946_t.jpg,1978,NA,"Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,"Aliens,Battlestar Galactica",Pick-up and Deliver,"Editrice Giochi,Parker Brothers",4.0747,164 2689,""British Rails is the game of railroad construction and operation across the narrow confines of the home of railroading, Great Britain. Build your railroads across the mountain-covered islands and haul freight to make your fortune!" -from rulebook The Great Britain rail building game, British Rails allows you build a mighty railroad empire by using your initial investment to build track from one population centre to another, then take a contract and pick up commodities where they may be located and deliver a profitable load to your destination. By completing more and more contracts you gain the funds you need to upgrade to larger, faster trains, and further expand your railroad empire to be able to reach more and further destinations. Design based on Empire Builder as part of the crayon rail games. ",//cf.geekdo-images.com/images/pic159111.jpg,6,180,12,2,180,British Rails,180,//cf.geekdo-images.com/images/pic159111_t.jpg,1984,"Peter Y. Bromley,Jim Clouse,Mike Russo","Economic,Trains,Transportation",NA,"Jim Griffin,Elaine Henninger,Joe Roznai,Barb Roznai",NA,"Admin: Better Description Needed!,Empire Builder Rail Games","Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,6.90273,608 2690,"From the publisher: The family game of diplomacy, duplicity, and military conquest in feudal Japan. Each player, as one of the five Regents, attempts to increase his control over the central provinces of Honshu Island and to suppress his fellow regents so that he alone can become Shogun. Includes game board depicting the 25 central provinces of Honshu Island; the three principal cities of Yedo, Nagoyah, and Osaka; and the Great South Road of Tokaido. Also, 39 Troop Unit markers, 2 Leader units, 136 influence markers, 23 event markers, 80 pieces of game money, 115 Karma cards, 39 honor tokens, 25 plastic bases, 5 turn order cards, 2 ten-sided dice and a rules book. Note: combat is resolved by means of combat results table. ",//cf.geekdo-images.com/images/pic448861.jpg,5,120,12,2,120,James Clavell's Shogun,120,//cf.geekdo-images.com/images/pic448861_t.jpg,1983,NA,"Medieval,Novel-based,Wargame",NA,"Ian Bailey,Ian Waddelon",NA,Country: Japan,NA,FASA,5.72321,56 2693,"Bottle Topps - Stack'em High & Stack'em Wide Game This game is a dexterity game where you must place wood chips (topps) on top of a wooden milk bottle. The chips are placed so that you can slip new chips between layers causing the stack to grow outwards as well as upwards. Players try to place the chips, and must play twice as many if some fall. The pile actually ends up looking rather pretty with the topps spreading out over the bottle like a canopy of a tree. ",//cf.geekdo-images.com/images/pic13390.jpg,6,30,6,1,30,Bottle Topps,30,//cf.geekdo-images.com/images/pic13390_t.jpg,1993,(Uncredited),Action / Dexterity,NA,Bruce Alsip,NA,Daiso Wooden Balance Games,NA,"Alsip and Co.,Daiso (ダイソー),Little Harbor Corporation,Parker Brothers",5.12011,184 2698,"A tile placement game involving placing cards to form railway networks and moving Locos to get cargoes from one station to another. The same track cards are also used to move Locos, as the Rail Cars which must be picked up and dropped off at particular stations, and to power special actions. This game is a translation of HellRail (Second Perdition), with a different theme. ",//cf.geekdo-images.com/images/pic1296861.jpg,4,45,10,3,45,Frachtexpress,45,//cf.geekdo-images.com/images/pic1296861_t.jpg,2001,Franz-Josef Schulte,"Card Game,Trains,Transportation",NA,James Kyle,NA,HellRail,"Hand Management,Modular Board,Pick-up and Deliver,Tile Placement",franjos Spieleverlag,6.31803,137 2699,"Tactical level wargame of US and Soviet forces meeting somewhere in Western Germany. Counters represent individual squads, fire teams, tanks, leaders, helicopters, etc. Fairly complex game with lots of optional rules. Unusual system of drawing chits to determine who's got to spend action points to perform next action. ",//cf.geekdo-images.com/images/pic452480.jpg,2,240,12,2,240,Fire Team,240,//cf.geekdo-images.com/images/pic452480_t.jpg,1987,"Stephen Crane,Diane Malz,Kevin Wilkins","Modern Warfare,Wargame",NA,Jon Southard,NA,"Country: Germany,Country: Soviet Union,Country: USA","Action Point Allowance System,Chit-Pull System,Hex-and-Counter",West End Games,6.91515,99 2701,"Schuss und Tor is a follow-suit card game dressed up as a football game, hence the title which translates as "Shoot and Goal". In the game, the player cards feature five different players, and each card lists who that player will send the ball to, e.g., Otto to Luigi. When someone plays this Otto card, the next player must play either a card featuring Luigi or a special card; if this next player can't play, whoever played the last card is given a chance to score a goal by taking the top card of the action deck. ",//cf.geekdo-images.com/images/pic2649937.jpg,4,10,8,2,10,Schuss und Tor,10,//cf.geekdo-images.com/images/pic2649937_t.jpg,1973,"Andrea Boekhoff,Rudi Hoffmann,Nikolaus Moras","Card Game,Sports",NA,Rudi Hoffmann,NA,Sports: Football / Soccer,NA,"Berliner Spielkarten,franjos Spieleverlag,Lookout Games",5.41667,54 2706,"A really campy 1950s B-movie horror board game, pitting the "heroes" against the campus membership, newly mutated by a horrible nuclear accident at the nearby power station (the Big Melt-Down of 1993). Kindly old professor Applegate, his toothsome daughter Penny, her heroic but dense love interest Buck and an assortment of other stereotypes (such as the prof's robots) fight to save the world from the awful mutant thingies. Frenzied dashes down polished corridors with howling mobs of beasties in hot pursuit. A kicking and screaming Penny being carried off. Again. A desperate battle for time as the Professor prattles inanely, "Maybe we can reason with them". The mutants come in three flavors: normal, radio-active and leader. Map and set-up are randomized for re-playability (there are movable Wall counters). The game is played in 10 turns; victory for either side hinges on control of the Tech Room (where a gate to an unpolluted Earth-like planet has been opened, hopefully allowing the "normies" to escape the muties). Optional rules allow for hidden movement. Includes 5-page rulebook, 25" x 12" board, 133 counters, reference card. Also the title of a simplified version having the same title. Yaquinto shipped this version free with any order. The mutants, invade the college represented by 25 rooms. If the mutants reach the control room in 10 turns they win. An 11" x 17" sheet of light cardboard includes map, rules and counters. ",//cf.geekdo-images.com/images/pic6968.jpg,2,90,12,2,90,Attack of the Mutants!,90,//cf.geekdo-images.com/images/pic6968_t.jpg,1981,NA,Horror,NA,Neil Zimmerer,NA,NA,Hex-and-Counter,Yaquinto,6.18962,106 2707,"In each round, four suspect cards are placed face up on the table. Players attempt to "prove" which suspect is the real criminal by playing evidence cards - cards that match the clothing worn by the suspect. A suspect is confirmed as a criminal when five different evidence cards matching the suspect are played, or when the other three suspects have been eliminated by having alibi cards played on them. Players receive a bonus for playing evidence matching the one true criminal and receive bonuses for being the one to capture a criminal. The game ends when all suspects have been captured, and the winner is the player who has accumulated the most points. ",//cf.geekdo-images.com/images/pic296211.jpg,5,45,8,2,45,Alibi,45,//cf.geekdo-images.com/images/pic296211_t.jpg,2001,NA,"Card Game,Deduction",NA,Markus Nikisch,NA,NA,NA,"Adlung-Spiele,Swan Panasia Co., Ltd.",4.79314,102 2709,"A fantasy wargame, The Beastlord involves hidden movement (using dummy counters), magic, spies, ambushes, goblins, elves and monsters of all sorts. The map shows the entire valley where the action takes place at the "strategic" level, and close-up tactical maps used to resolve the specific encounters (somewhat like Titan's main map and battle lands). The players pursue different victory point schedules, drawn from a set of cards --so you're never quite sure what the other players are after, this time. Best bet is to wipe them all out. Bwa-ha-ha! ",//cf.geekdo-images.com/images/pic518062.jpg,4,120,12,2,120,The Beastlord,120,//cf.geekdo-images.com/images/pic518062_t.jpg,1979,NA,"Fantasy,Wargame",NA,Michael E. Matheny,NA,Monsters,Hex-and-Counter,Yaquinto,5.75281,89 2710,"Quivive is a game of avoiding running out of moves. The board is made of 49 disks -- some are stacked to double and triple height. On your turn, you must move your pawn to an adjacent, unoccupied disk in any direction -- horizontally, vertically or diagonally -- and remove any unoccupied disk of your choice. You lose if you no longer have a legal place to move your pawn. The last player left wins. Like most Gigamic products, the game is nicely produced out of wood. Re-implemented by: Sputnik ",//cf.geekdo-images.com/images/pic355644.jpg,5,20,8,2,20,Quivive,20,//cf.geekdo-images.com/images/pic355644_t.jpg,1998,NA,Abstract Strategy,NA,Francis Pacherie,NA,"3D Games,Gigamic Classic","Modular Board,Point to Point Movement","Gigamic,Great American Trading Company",6.02076,118 2713,"From the Publisher: Noble House is a game based on the novel by James Clavell. In this game, players take the part of the Tai-Pans of major corporations doing business in Hong Kong in the early 1960's, as portrayed in the Clavell book. Each player is head of a large business conglomerate and is striving to be the most influential and powerful leader in the Hong Kong business community. The route to power lies in the manipulations of the stock market, banks, and holding companies, and other typical corporate skull duggery. Synopsis of play: During a turn, players draw event cards, which can be used in many ways to affect one's own future, or the future of an opponent. Players then buy and sell stocks on a volatile stock market, which can fluctuate due to purchase and sale of stocks, failed contracts, or even loss of face (bad faith deals). Contracts are then announced, and if a player has sufficient assets, and can maintain those assets, lots of money can be made. Unfulfilled contracts go up for a general bid amongst the players. Players can then attempt to acquire loans from 3 Hong Kong banks, but, if the Bank Directors, or their proxies, so vote, a player can simply be denied a loan. Furthermore, bank directors, in the person of voting cards held by players, can call in outstanding loans, which must be immediately paid. Players now purchase various assets, such as airlines, railroads, shipping lines, industry, land, and human services, which the player must have to fulfill contractual obligations. Players can buy their own assets, or even lease them from other players. All possible wheeling and dealing is allowed, and no one is ever required to keep his or her end of a bargain. Lastly, if a player's stock falls far enough, and they have been unfortunate enough to lose enough of their own "voting" stock, they can be voted out of the game, which will end the game at the end of that phase. Otherwise, the game ends on the turn when the last event card is drawn. ",//cf.geekdo-images.com/images/pic313838.jpg,5,180,12,2,180,James Clavell's Noble House,180,//cf.geekdo-images.com/images/pic313838_t.jpg,1981,NA,"Economic,Negotiation,Novel-based",NA,"L. Ross Babcock, III",NA,NA,"Auction/Bidding,Commodity Speculation,Stock Holding,Trading,Voting","FASA,Hatch Games Limited",6.41406,64 2716,"Two to six players strive to be first to found a dynasty and be crowned Suzerain of all the realms, in this card game of medieval empire building, courtship, and conquest. Each empire is a pyramid of five levels, built from the bottom up by playing Empire cards or adding counters taken as Spoils of War. You begin the game with a single ruler located on the bottom level, and five cards, representing your initial treasury. Each round players play cards or pass, until all players pass. Then players may go to war against other players. Players must avoid famine, plague and peasant revolts, and war from their neighbors, while trying to build an empire, wed your prince/princess to an influential family, and produce an heir - the first to produce two such couples wins the game. Plays best with four players. ",//cf.geekdo-images.com/images/pic77496.jpg,6,60,12,2,60,Suzerain,60,//cf.geekdo-images.com/images/pic77496_t.jpg,1993,NA,"Card Game,Medieval",NA,Thomas Lehmann,NA,NA,Campaign / Battle Card Driven,"Prism Games,TimJim Games",5.9684,106 2717,"Board game based on the film. Designed for Kosmos by the TM-Spiele design team, uses movie graphics and some traditional "roll and move" mechanics with a few twists. ",//cf.geekdo-images.com/images/pic450541.jpg,4,60,10,3,60,Der Herr der Ringe: Die Gefährten,60,//cf.geekdo-images.com/images/pic450541_t.jpg,2001,Bernd Wagenfeld,"Fantasy,Movies / TV / Radio theme",NA,J. R. R. Hering,NA,NA,Roll / Spin and Move,KOSMOS,4.78705,112 2718,"War! Age of Imperialism is a game of empire building, exploration, economic expansion, technological advancement, diplomacy, and tactical battles in the age of Imperialism (1830 - 1900). Players rule one of the great powers of the era as they attempt to carve out an empire. Should they build up their army or economy? Negotiate or attack? Spend on research or a new fort to protect the frontier? The game comes with 3 levels of rules (basic, standard, advanced), a huge game board (46×36 in) and 816 molded plastic figures. Microbadges Buy One ",//cf.geekdo-images.com/images/pic575239.jpg,6,180,12,2,180,War! Age of Imperialism,180,//cf.geekdo-images.com/images/pic575239_t.jpg,2001,Paul Niemeyer,"Industry / Manufacturing,Wargame",NA,Glenn Drover,NA,NA,NA,Eagle-Gryphon Games,5.59312,750 2719,"Connect 4 is a well known vertical game played with "checkers" (it is more akin to Tic Tac Toe or Go Moku). The board is placed in the stand to hold it vertically and the players drop checkers into one of the 7 slots, each of which holds 6 of the "checker's" men, until one player succeeds in getting 4 in a row--horizontally, vertically or diagonally. The game is actually non-proprietary and nicer adult versions can be found under the name The Captain's Mistress. ",//cf.geekdo-images.com/images/pic859430.jpg,2,10,6,2,10,Connect Four,10,//cf.geekdo-images.com/images/pic859430_t.jpg,1974,(Uncredited),"Abstract Strategy,Animals,Children's Game",NA,"Ned Strongin,Howard Wexler",NA,"Animals: Penguins,Combinatorial,Connect 4,GoPlay,n in a row,TV Series: Spongebob Squarepants",Pattern Building,"(Public Domain),(Unknown),Aero Lloyd,Arxon,ASS Altenburger Spielkarten,Aventis,Berliner Spielkarten,Cayro Juegos,CHH Games,Creative Crafthouse,Daddy-O Productions,Damm / Egmont,Dilemma Games,Estrela,Falomir Juegos,Fundex,Gibsons Games,HABA - Habermaaß GmbH,HaPe International,Hasbro,Impag Toys Europe B.V.,Inovac Rima SA,International Playthings, Inc.,Invicta Games,John Jaques of London,Kod Kod,Lagoon Games,Leksam,Loncraine Broxton & Partners Ltd,MB Giochi,MB Jeux,MB Spellen,MB Spiele,Melissa & Doug,MIKA,Milton Bradley,Monkey Pod Games,Nilco S.A.,Noris Spiele,Northwest Corner, Inc.,Oriental Trading Company,Ottensten,Paul Lamond Games Ltd,Pavilion,Peri Spiele,Pin International,Plastolus Szarvas,Pressman Toy Corp.,Pusser's,Ravensburger Spieleverlag GmbH,Remy Martin,RIWA Spiele,Schmidt Spiele,Schylling,Simba Toys,Sparkasse,Spear's Games,Sterling Games,Stillmark Oy,Super Accord,Tesco,Tiger,Tiimari,Trixy Games,Unikatoy,Westside Fun Games,WHSmith,Wicked Vision,Woodstock Spiele,ZPH Elbar",4.82907,4732 2720,""A tactical game of fighter combat in space" beginning in the "near future". Scenarios range from the first U.S.-Soviet Space War, to Asteroid Pirates (the title of a later Yaquinto game), to Alien Invaders. Inertial, vector-based movement provides some realism (there are even some three-dimensional optional rules). Detailed energy management between fifteen ship functions (including cloaks, shields, scanners and so on) and a myriad of weapons provide even more playing pleasure. Eight ship designs are included, with more easily designed. This is almost a miniatures game, as some weapons come with effect templates. Pieces are provided for larger ships, a space station and asteroids. Hidden movement is possible using the advanced optional rules. Turns are simultaneous, with the players using the familiar Yaquinto shields to adjust their ship displays hidden from view. (In this game's credits, we learn that Michael S. Matheny is Michael Scott Matheny) Asteroid Pirates is a simplified version of this game. ",//cf.geekdo-images.com/images/pic6994.jpg,4,120,12,1,120,Shooting Stars,120,//cf.geekdo-images.com/images/pic6994_t.jpg,1980,Micha,"Science Fiction,Wargame",NA,"Michael E. Matheny,J. Stephen Peek",NA,NA,"Action Point Allowance System,Hex-and-Counter,Simultaneous Action Selection",Yaquinto,6.26415,53 2721,"The game simulates the passage of English football teams on their way to winning the FA cup. The game has a series of cards which represent each of the clubs, and are dealt out to the players at the start of the game. The clubs go through an elimination cup series, with money being earned for victories, which can be spent on tokens representing star players. The winner of each match is determined by the roll of a die to represent goals scored, modified by the number of star players. Different dice with various number combinations are used to weight the chances such that a premier division team will usually beat a lower division team. Subsequently published under title Wembley by Gibson Games. ",//cf.geekdo-images.com/images/pic18560.jpg,8,60,12,3,60,Wembley,60,//cf.geekdo-images.com/images/pic18560_t.jpg,1952,(Uncredited),"Dice,Sports",NA,"(Uncredited),Roger Heyworth",NA,Sports: Football / Soccer,"Dice Rolling,Simulation","Ariel,Gibsons Games",6.1057,79 2725,"A cooperative board game in which players take the roles of Luke Skywalker, Han Solo, Chewbacca, and/or Leia Organa and attempt to escape from the Death Star by shutting down the tractor beam and getting to the Millennium Falcon without being killed. The game system provides the opposition, in the form of Stormtroopers, Darth Vader, and various hazards. The game system also provides assistance through C-3PO, R2-D2, and Obi-Wan Kenobi. All of the players must reach the Millennium Falcon in order to win. If even just one of the players is captured, the game is over for everyone. Online Play http://www.mywiferocksproductions.com/ ",//cf.geekdo-images.com/images/pic52958.jpg,4,60,12,1,60,Star Wars: Escape From The Death Star,60,//cf.geekdo-images.com/images/pic52958_t.jpg,1990,"Rosaria Baldari,Cathleen Hunter","Movies / TV / Radio theme,Science Fiction,Wargame",NA,Stephen Hand,NA,Star Wars,Co-operative Play,West End Games,5.61736,144 2728,"The Electronic Game of Strategy & Suspense Each player commands an army of 21 pieces – from Five Star General to Private – including 2 power Secret Agents. You must capture your opponent’s flags or maneuver your own flag to his front row to win. Using strategy – and courage – you position your “army” for battle. An attack is made! Your piece is challenged when your piece and an enemy piece occupy the same square. The AMAZING COMPUTER goes into action. It electronically signals – with light and sound – which piece is the victor. That piece wins the position. The defeated piece is removed from play. Because the strength of each piece is hidden, suspense builds with every move. Every Move is a Calculated Risk Electronic Arbiter reveals which piece has the higher rank. Flashing Lights signal victory or Defeat for each attack. Electronic Signals sound during a challenge and salute the victory of the game. ",//cf.geekdo-images.com/images/pic18844.jpg,2,10,8,2,10,The Generals,10,//cf.geekdo-images.com/images/pic18844_t.jpg,1980,NA,"Abstract Strategy,Electronic",NA,"James R. Becker,Julius Cooper,Fredric M. Kuriloff,Sofronio H. Pasola, Jr.",NA,NA,Secret Unit Deployment,"Arxon,Ideal,MindMasters, Inc.",6.53401,157 2734,"What is a song title containing the word "Love"? Simple, isn't it? Sing it out loud. Well, okay ... A song about a relative? Well ... what about "Daddy Cool"? But do you know the lyrics? And what was the melody again? Perhaps the other players will help you ... Get one point for naming the song, earn more for actually being able to sing it. Contents (4th edition): 110 two-sided cards in German, English, French, Italian, Turkish, and Japanese, 80 counters, rules of the game (in 6 languages) First edition (500 copies): October 2000 (sold out) Second edition (1,000 copies): October 2003 (sold out) Third edition (2,000 copies): March 2006 (sold out) Licensed edition by Schmidt-Spiele (10,000 copies): February 2008 (sold out) Fourth edition (3,000 copies): October 2010 The second, third and fourth editions also contain rules for up to 20 and for over 20 players. Expanded by Hossa! Seefahrer-Erweiterung Hossa! Weihnachts-Special Hossa! - Arbeiterlieder ",//cf.geekdo-images.com/images/pic307452.jpg,8,45,8,3,45,Hossa!,45,//cf.geekdo-images.com/images/pic307452_t.jpg,2000,"Rolf Braun,Andy Maurice Mueller","Music,Party Game",NA,Andrea Meyer,"Hossa! Seefahrer-Erweiterung,Hossa! Weihnachts-Special,Hossa!: Arbeiterlieder",NA,"Co-operative Play,Singing","BeWitched Spiele,Schmidt Spiele",6.33594,64 2736,"Lonely Mountain is an adventure game played by 1 to 6 players. Each player controls a group of adventurers attempting to sneak into the Lonely Mountain (Erebor) and steal as much loot as possible. However, they must escape before Smaug the Dragon awakens, discovers their trespasses, and slays them all. The game takes place relatively soon after Smaug attacked and drove out the Dwarves in Third Age 2770. At that time, Smaug had not yet sealed all of the minor entrances, and he considered the entire inner complex of rooms and tunnels to be his "lair". Thus adventurers can enter (and hopefully leave) in a variety of ways. A such as the one this game depicts could have been the event that caused Smaug to close all the minor entrances and to gather most of Erebor´s loot into one huge pile. The game is played on a board representing the inner complex of rooms and tunnels where Smaug and most of the "treasure" of the Lonely Mountain reside. The board is highly abstracted and simplified to make play quick and easy. Four of the available groups of adventurers represent the interests of the four major races of Middle-earth: Dwarves, Elves, Men and Orcs. The "Freebooters" are an independent group of adventurers out for glory and loot. Each group has the same mix of 10 characters: 1 Mage, 1 Animist, 1 Bard, 1 Ranger, 2 Scouts, 2 Archers, and 2 Fighters. ",//cf.geekdo-images.com/images/pic26646.jpg,5,90,13,2,90,The Lonely Mountain,90,//cf.geekdo-images.com/images/pic26646_t.jpg,1984,"Terry Amthor,Gail McIntosh,Charles Peale","Fantasy,Wargame",NA,Coleman Charlton,NA,Tolkien Games,"Dice Rolling,Hex-and-Counter,Role Playing","999 Games,Iron Crown Enterprises",6.57312,93 2738,"OVERVIEW: The Gnumies & their friends from the planet Gnum love big Parties! They like to see Borsis, Dancemites, Boggelors or Divalettis as guests at their parties. But no one wants the dreaded Wullawakis at his party. The Gnummies & their friends are shown on the Gnumies card, & the guests on the party cards. There are 4 of each party card valued from 1 to 10, & one of each party card valued from 11 to 15. The players try to win the most party cards, worth the most points, by playing their Gnumie cards. If a player has 2 or more party cards of the same value, their value multiplies, (2 of kind gets you 20 points, 3 of a kind 50 points and 4 of a kind 100 points). These of course can only be done with the cards that are valued from 1 to 10. A player who wins a Wullawaki, loses points. Having 1 Wullawaki will force you to lose the lowest valued party card that you have. Having 2 Wullawakis will force you to lose the highest valued party card in his party room. With 3 or more Wullawakis, the player will discard as many party cards as he has Wullawakis, (players choice in this case). Of course, the player with the most points at the end of the game is the WINNER!!! GAME PLAY: 1) Any player turns over the top-most card in the party supply stack. 2) Now each player selects a Gnumie card from his hand (Cards have a value from 10 to 100), and places it face-down in front of him (in his Party Room!). When all players have placed their bids face-down on the table, all players then reveal their bids. 3) The player who played the highest valued bid in his party room wins the face-up party card. 4) If 2 or more players tie with the highest bid, the player who has the the most Luckynits (small figures at the bottom of each Gnumie card), wins the party card. 5) The player who wins the party card must discard the Gnumie card that he won with that bid. 6) The other players take back their losing bid party cards. The round is now over and we repeat with Step 1 again. 7) There is a little twist in the bidding when the Wullawaki card (bad card) comes out. The player with the highest Gnumie card still wins the Wullawaki card, but gets to take back his Gnumie card into his hand and the other players lose their Gnumie cards! 8) The is also a "WILD CARD" in this game. It is called the "COPICASTOR". It is a card used to make at least a pair of party cards. The Copicastor takes on the form of the lowest valued party card that the player has in his party room. This insures that a player will have at least a pair of cards and also make the low valued cards somewhat valuable to have, since some people may avoid making a high bid on a low value card. But, if you get this Copicastor it makes that low valued card at least worth 20 points (for a pair). 9) The game ends when 1 player is left with his Gnumie cards. Since, he can't bid against anybody else, he takes the top most party cards as he has Gnumie cards in his hand. 10) Scoring is based on attaining pairs, three-of-a-kind & 4-of-a-kind of the numbered party cards that the players bid on (check the Overview paragraph above). If no pairs are attained, the value of that card is scored. So, if you have two 5-point cards, you score 20 Points for having a pair. But, if you have only one 5-point card you score 5 points! 10) The player with the most points at the end of the game wins!!! Ages 8 and up Re-implements: Asterix: Das Kartenspiel ",//cf.geekdo-images.com/images/pic203114.jpg,5,20,8,2,20,The Gnumies,20,//cf.geekdo-images.com/images/pic203114_t.jpg,2001,"Axel Mergard,Barbara Spelger","Card Game,Fantasy",NA,David Parlett,NA,NA,"Auction/Bidding,Hand Management,Set Collection,Simultaneous Action Selection","AMIGO Spiel + Freizeit GmbH,Rio Grande Games",5.35635,197 2740,"This game is a Monopoly variant, with an international airways theme. The board depicts the world and many of the world's major cities. Each player controls an airline (represented by a coloured tail fin). To kick off with a player starts at home base and picks up a card which has the name of a city on it. The player flies to that city and returns to base, then gets the landing rights for that city. Anyone landing there in future must pay for the privilege. More landing rights must be paid if the player owns a "set" made up of several cities in that country/continent. Airlines represented are British Airways, Lufthansa, Air France, Alitalia, KLM and SAS. Contents (Jumbo Jet editions): Game board 2 six-sided dice 6 playing pieces 6 flight arrows 6 x 8 route-right indicators 22 chance cards (red) 38 booking tickets (blue) 'Jumbo' play money in denominations of 1000, 2000, 5000, 10000, 50000 and 100000 ",//cf.geekdo-images.com/images/pic65273.jpg,6,240,10,2,240,Jumbo Jet,240,//cf.geekdo-images.com/images/pic65273_t.jpg,1975,NA,"Aviation / Flight,Economic,Travel",NA,Dick de Rijk,NA,Monopoly,"Roll / Spin and Move,Set Collection,Trading","Jumbo,MIKA",4.77527,186 2742,""A game of plane to plane combat in World War I" There is plenty of goodies in the box, including three geomorphic map boards, plenty of thick counters, and as much rules as you can stomach. Luckily, you can select both your level of realism (i.e. complexity: ranging from the Mass Game to the Duel Game) and the length of the scenario (30 min to 4 hours), so the game is pretty flexible in this regard. (what follows is abstracted from the ZOCO Historical Simulations Archive review) Wings is a simultaneous movement job and can get pretty complex. This is traditional heavy duty boardgaming, not as complex as Advanced Squad Leader but harder than Wooden Ships & Iron Men and only workable with very few planes per player. Thankfully the rules do not all have to be used and Wings works pretty well with basic rules, with some of the advanced and optionals as required. The advanced rules are supposed to be used as a block but consist largely of tricky maneuvers as opposed to the turns and slides of the basic rules. A simpler fleet-style game using plenty of planes is also provided. The scenarios provided include the legendary Wings 6 hex Zeppelin counter, boat targets, bombing, trench-strafing and photo runs. The basic problem of WWI air combat as presented in Wings is that the planes are not very good, not very fast, grossly underpowered, turn poorly and chances are that when they get a shot off they tend to miss. As a result, there is a lot of manoeuvring (more than the columns provided on the plotting pad) and relatively little damage (it could have been jotted down separately instead of occupying part of the pad). 3-D is simulated through altitude levels (0 to the 800s --although many planes will not get that high); planes go faster when diving and lose speed when climbing. Go too slow and you will stall and spin downwards until you can pick up enough speed or crash. Simultaneous movement games often involve a lot of ESP because it is hard to tell where the opposition is going. Things are not so bad in Wings because planes have bank attitudes showing which way they lean, like in Blue Max. Turning, manoeuvring and climbing restrictions are such that you can narrow down the other plane's intent by carefully paying attention to its banking attitude. Likewise, firing arcs are restricted, and the penalties for firing in a turn and the like are pretty steep, so naturally a plane that thinks it has a good shot will keep pretty straight and level, not too hard to out-manoeuvre. The general problem of planes chasing each other over an endless sky and having limited powers of turning and climbing means they will not often be in each other's guns. Having missed, it will take some time for the planes to all move around back into suitable combat positions. The game is considerably improved by having more than 1 plane on each side, thus ameliorating the chance of someone being able to fire at someone else. Gunnery is based on 2D6 rolled as 11 to 66 (a frequent mechanism in Yaquinto games). Results will rarely destroy a target on 1 hit but affect some part of the plane. When not hitting Structure, your hits will likely reduce the limited performance of the planes. Some hits can reduce the power rating of planes. If the target only has 1 power to spend each turn and it loses that, then it is in trouble --it can no longer climb or turn without losing speed and will be forced to dive to get anywhere. It is thus more sensible to fly off when suitably blooded rather than prolonging the game as planes slowly drag themselves back into combat. Solitaire gaming works quite well because the rules severely limit what a plane can do so the guessing is kept low. Play actually improves with more players as this generates more opportunities for mayhem. 50 plane types are provided although Yaquinto never published Wings II so other planes are referred to in the force tables that have no details (although it just may be possible to figure out those "missing" planes' characteristics from their counterparts in Blue Max and Knights of the Air). The planes are rated differently, but unfortunately performance varies with altitude so you need to check the plane reference card frequently --whilst the gun data is on the opposite side of the card. ",//cf.geekdo-images.com/images/pic256499.jpg,4,120,0,1,120,Wings,120,//cf.geekdo-images.com/images/pic256499_t.jpg,1981,NA,"Aviation / Flight,Wargame,World War I",NA,S. Craig Taylor,NA,NA,"Action / Movement Programming,Hex-and-Counter,Simultaneous Action Selection","Excalibre Games, Inc.,Yaquinto",6.93571,119 2743,"A strategic game of stellar exploration and conquest. You build ships and send them out to explore the Galaxy. After generating detailed worlds, you decide whether to colonize or not, and how to deal with the natives (if any). Wormholes may be discovered, which change the topology of the map. Invest in tech research. Yaquinto's almost trademark hidden movement (task force counters, including dummies, and actual task force set up sheets behind player screens) is in full use here. The usual expected good stuff for this kind of game. Not as complex as SPI's StarForce 'Alpha Centauri': Interstellar Conflict in the 25th Century and the like, but still not light fare. ",//cf.geekdo-images.com/images/pic308784.jpg,4,180,12,1,180,Starfall,180,//cf.geekdo-images.com/images/pic308784_t.jpg,1979,NA,"Economic,Exploration,Science Fiction,Wargame",NA,"Michael E. Matheny,J. Stephen Peek",NA,4X games,"Action Point Allowance System,Hex-and-Counter",Yaquinto,6.10222,90 2748,"(from GMT website:) Central Europe, 1618. Germany is a jigsaw puzzle of independent Electorates, Bishoprics, Dukedoms, and Imperial Free Cities nominally under the control of the Holy Roman Emperor in Vienna. An alliance of Protestant leaders rebel against the Emperor, who raises armies to suppress them and regain Catholic property lost during the Reformation; the surrounding kings of Spain, France, Sweden, and Denmark intervene to stake their own claims. Germany is plunged into thirty years of war that will last until 1648, when the exhausted combatants sign a peace establishing the competing spheres of interest that will control Germany for the next two centuries. Thirty Years War recreates this conflict with the award winning game system used in GMT's Wilderness War, Paths of Glory, and For the People. There are four scenarios provided: the Full Campaign (14 turns), Early War (5 turns), Intervention (3 turns), and Apocalypse (5 turns). This is a two-player game; one controls the Protestant forces (German Protestants, Sweden, Denmark, Hungary, France) while the other runs Catholics (the Empire, Bavaria, Spain, and occasionally Saxony, which can switch sides during play!). The heart of the game is the playing card decks of 55 cards that each player receives. Playing a card gives a player the option to move and attack with an army, to recruit new units, to bank up money to pay ever-hungry troops, or to declare an event. The Peace of Westphalia made certain that Germany would remain divided for another two centuries. Can the Catholic player defy history by recreating the power of the old Holy Roman Empire? Does Gustavus Adolphus survive to dictate peace to the Emperor in Vienna? Thirty Years War allows the players to determine these and other historical what-ifs, while opening a window onto one of the most influential events in European history. COUNTERS: 456 full-color die-cut counters. MAP: One 22"x34" full-color mapsheet CARDS: 110 Strategy cards OTHER: Two 10-sided dice, 32-page Rulebook, 2 Player Aid cards TIME SCALE: 2 years per turn MAP SCALE: Point-to-point system UNIT SCALE: 3-5,000 men each NUMBER OF PLAYERS: One or two DESIGNER: David Fox DEVELOPER: Michael Welker ART DIRECTOR: Rodger B. MacGowan MAP & CARD ART: Mark Simonitch COUNTER ART: Mark Simonitch and Rodger B. MacGowan (BGG user description:) A direct descendant of Paths of Glory, 30 Years War covers the confusing post-Reformation conflict in central Europe, as the Holy Roman Empire attempts to reassert domination over the protestant states. On the side of Catholicism we have the Holy Roman Empire (Austria and some of Northern Italy at this point) and Spain, opposed by a cast of thousands: the German Protestants, Sweden at the height of her power, France, England, Denmark, and others. While there are some new mechanics, virtually the entire game is borrowed from elsewhere: Leader activations and movement are as in Hannibal, combat is straight out of Paths of Glory (minus the flanking), and Siege resolves much Hannibal. Your armies have to be paid, with Aid Points that are received just like Paths of Glory's RPs. An interesting twist is that the movement and support of armies results in the landscape getting Pillaged, so as the game goes on the board becomes less and less capable of supporting military operations. ",//cf.geekdo-images.com/images/pic32860.jpg,2,360,14,2,360,"Thirty Years War: Europe in Agony, 1618-1648",360,//cf.geekdo-images.com/images/pic32860_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch","Pike and Shot,Wargame",NA,"David A. Fox,Michael Welker",NA,Age of Kings,"Campaign / Battle Card Driven,Point to Point Movement",GMT Games,6.80012,566 2749,"The American Civil War is a game of grand strategy and tactical battles during the epic struggle that divided the United States. The players take control of the war effort of the North as they attempt to save the Union, or the South as they attempt to gain independence for the Confederacy. They can lead armies into battle, build their navy, emancipate the slaves, enact conscription, or attempt to influence European involvement in the struggle to tip the balance. Re-fight the war, and change the course of history. ",//cf.geekdo-images.com/images/pic178849.jpg,4,240,12,2,240,The American Civil War,240,//cf.geekdo-images.com/images/pic178849_t.jpg,2001,(Uncredited),"American Civil War,Wargame",NA,Glenn Drover,NA,NA,NA,Eagle-Gryphon Games,5.66324,361 2750,"The game is played in rounds. Each round, one of the players is chosen as the "subject" of a question. The question has 6 multiple choice answers. The question is read aloud and players vote on the answer they think is correct. Points are awarded to the players that chose the most popular answer. An example of a question: Imaginiff <blank> were a flying object. Which would he/she be? 1) Blimp 2) Biplane 3) Glider 4) Frisbee 5) Lear jet 6) Brick ",//cf.geekdo-images.com/images/pic212910.jpg,8,30,12,3,30,Imaginiff,30,//cf.geekdo-images.com/images/pic212910_t.jpg,1998,Arthur Wagner,"Bluffing,Humor,Party Game",NA,"Jack Lawson,Andrew Lawson",NA,Mensa Select,"Roll / Spin and Move,Simultaneous Action Selection,Voting","Buffalo Games,Imago,Mattel,Paul Lamond Games Ltd,Piatnik,Tactic",5.55449,1206 2751,"1 22"x34" map, 240 counters. Lawrence of Arabia is an operational level game of the British offensive of September-October 1918 against the Turks in Palestine. One player controls the Turkish, German and Bedouin forces, the other the British, French and Arab forces. Scale is one or two days per turn, units are battalions, regiments and brigades. Sequence of play is classic Igo-Ugo with a Cavalry Exploitation Movement and Combat phase allowing cavalry/motorized British units to advance into gaps made in the Turkish line during the previous Infantry Combat phase. The game has 4 scenarios, the full campaign, the full campaign with variable setup and two shorter scenarios. Components are average but standard for 3W and the period. Rules are complete but poorly organized. Complexity is medium-low. ",//cf.geekdo-images.com/images/pic313424.jpg,2,360,12,2,360,Lawrence of Arabia,360,//cf.geekdo-images.com/images/pic313424_t.jpg,1983,Rodger B. MacGowan,"Wargame,World War I",NA,"Roger Nord,Keith Poulter",NA,Magazine: Wargamer,Hex-and-Counter,3W (World Wide Wargames),6.05342,73 2757,"Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there! Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability. Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002. ",//cf.geekdo-images.com/images/pic7014.jpg,6,120,12,2,120,Marine: 2002,120,//cf.geekdo-images.com/images/pic7014_t.jpg,1979,NA,"Science Fiction,Wargame",NA,"Kerry Anderson,Michael E. Matheny",NA,3D Games,"Hex-and-Counter,Modular Board",Yaquinto,5.88914,72 2758,Highly regarded 2-player Bridge variant. Rules for beginner to advanced play. It uses a standard deck of 52 cards with three extra cards called "Colons." Bridgette can be played with a standard deck of 52 cards. The colon cards can be made with the two jokers and the display card that often comes in a pack of cards. ,//cf.geekdo-images.com/images/pic2644316.jpg,2,45,10,2,45,Bridgette,45,//cf.geekdo-images.com/images/pic2644316_t.jpg,1970,(Uncredited),Card Game,NA,"Joli Quentin Kansil,Alfred Sheinwold,Waldemar von Zedtwitz",NA,"Bridge,Traditional Card Games","Auction/Bidding,Trick-taking","Gamut of Games,Mayfair Games,Xanadu Leisure, Ltd.",6.34783,115 2759,"Havannah is a connection game (Hex, Twixt, etc.) with several interesting twists. The board is a hexagonal grid shaped in the form of a hexagon--8 hexes per side. (Expert players prefer larger 10 per side boards.) Each player places a stone of his color on the board attempting to form one of three possible winning positions: - Fork: Continuously connect any 3 sides (note: the corners do NOT count as a side space. - Bridge: Continuously connect any 2 corners. - Ring: Form a continuous closed loop of pieces with at least one cell in the middle (the cell may be unoccupied or occupied by either player's piece). ",//cf.geekdo-images.com/images/pic2646918.jpg,2,30,10,2,30,Havannah,30,//cf.geekdo-images.com/images/pic2646918_t.jpg,1981,NA,Abstract Strategy,NA,Christian Freeling,NA,Connection Games,Pattern Building,"AS Company,Ravensburger Spieleverlag GmbH",7.19135,156 2760,"This is the greatest game ever devised for the HACKMASTER™ universe. It captures the feel, the majesty, and the force you love in all HARD EIGHT™ products. Let's see if you've got the guts to match wits with the best the HACKMASTER™ universe can throw at you. After all, ORCS AT THE GATES™ ain't for sissies." - Gary Jackson Expanded by Knights of the Dinner Table: Orcs – The Reckoning ",//cf.geekdo-images.com/images/pic10854.jpg,5,60,10,2,60,Knights of the Dinner Table: Orcs at the Gates,60,//cf.geekdo-images.com/images/pic10854_t.jpg,1998,"Jolly R. Blackburn,Steve Bryant,FSpace Productions,Elmore Vallejo","Exploration,Fantasy,Fighting",NA,Jim Dietz,Knights of the Dinner Table: Orcs – The Reckoning,NA,NA,Jolly Roger Games,5.6641,117 2763,"Each player has 6 pieces lined up on his side of a 5×5 grid, either the rectangular or the rounded pieces. Pieces are transparent, and inside them are magnetized metal disks, one side red, the other white. In this distant variation on Tic-Tac-Toe, your ultimate goal is to arrange that 4 disks of your color are in a row, regardless of the shapes of the pieces. Under the board are magnetic strips of unknown polarity. As you place a piece into a new space, it might stay as it is, but it could also happen that the disk flipped and the piece joined your opponent's side. Options during a turn are either to enter a piece, move a piece, or jump a piece. Later published as Magic 4 by Discovery Toys and in Germany under the original title by Parker, where it was nominated for Spiel des Jahres of 1979. ",//cf.geekdo-images.com/images/pic1678698.jpg,2,30,8,2,30,Touché,30,//cf.geekdo-images.com/images/pic1678698_t.jpg,1977,NA,"Abstract Strategy,Memory",NA,Howard Wexler,NA,NA,"Memory,Tile Placement","Capiépa - Jeux Éducatifs,CBS Electronics,Damm / Egmont,Discovery Toys,Diset S. A.,Gabriel,IRWIN Games,Irwin Toy Ltd.,Jumbo,Parker Brothers,Parker Spiele,Peter Pan Playthings,University Games",5.69626,169 2764,"This very simple game is another variation on The Great Dalmuti. Each player receives 10 cards which come in 4 suits (orange and red female + Grey and brown male). The rules state whoever is the most miserable goes first. You can perform 1 of 3 actions on a turn. Play a card that is higher than the top card on the discard pile (which ends your turn), Play a pair of same suit cards whose sum is less than the top card (this does not end your turn and you must then take another action) or draw cards from stock. (You must keep drawing till you draw a male and female card. These cards are shown to the other players. This does end your turn.) Every time you play a pair you skip the next player in turn. If you play 2 pairs you skip the next two players, etc. You can never skip yourself so in a 3-player game if you play 3 pairs, then end your turn by drawing or playing a single card, you then take another turn. When playing a pair you may place them in any order. When the stock is empty you shuffle the draw pile (except for the top card I would presume) and continue play. A hand is won when one person is out of cards. He receives the total points left in all other players hands. The rules state that you play for several rounds. ",//cf.geekdo-images.com/images/pic1214680.jpg,4,30,12,2,30,Ein Arsch kommt selten allein,30,//cf.geekdo-images.com/images/pic1214680_t.jpg,2001,Franz Vohwinkel,Card Game,NA,Harald Bilz,NA,NA,NA,Heidelberger Spieleverlag,4.82619,63 2766,"One player acts as "emcee" for two to four other players. In most editions, there are five categories. Each category has five dollar amounts. Behind each dollar amount is an "answer" or trivia clue having to do with the category. When a player thinks he or she knows the correct response to the clue, that person signals and responds in the form of a question. A player is rewarded with the amount associated with the statement if correct, and penalized the corresponding amount if incorrect. When the board is cleared, the process is repeated for "Double Jeopardy" with five new categories and double the stakes. One statement in the first round and two statements in the second round are designated as "Daily Doubles." Only the person who chose the statement may bet any or all of his or her winnings on giving the correct response. One of the highest valued statements in one of the Double Jeopardy categories is saved for the last round, "Final Jeopardy." In this phase, the players secretly bet any or all of their winnings and record their responses. The player with the most amount of money at the end of the game is the winner. The editions published by Parker Brothers and Outset Media are exceptional in that their gameplay features the same number of categories as the television series: six for the Jeopardy round, six for the Double Jeopardy round, and one for the Final Jeopardy round. Awards 1996 Ã…rets Voksenspil, Adult Game of the Year Denmark ",//cf.geekdo-images.com/images/pic41984.jpg,5,45,12,3,45,Jeopardy!,45,//cf.geekdo-images.com/images/pic41984_t.jpg,1964,NA,"Animals,Movies / TV / Radio theme,Party Game,Sports,Trivia",NA,(Uncredited),NA,TV Series: Jeopardy!,"Betting/Wagering,Card Drafting","(Unknown),danspil,MB Jeux,MB Spellen,Milton Bradley,Oliver Games (I),Parker Brothers,Parker Spiele,Pressman Toy Corp.,Tyco",5.2254,189 2767,"In this very simple children's game, all six snails are in play regardless of the number of players. Each player bets which two snails will come in first and last. Play goes counter-clockwise; on your turn, you roll both coloured dice and advance the corresponding snails by one square if their colour comes up (or the same snail two squares if its colour comes up twice). ",//cf.geekdo-images.com/images/pic72199.jpg,6,10,3,2,10,Snail's Pace Race,10,//cf.geekdo-images.com/images/pic72199_t.jpg,1985,"Dick Bruna,Hans-Günther Döring,Horst Laupheimer,Wolfgang Scheit","Children's Game,Dice,Racing",NA,Alex Randolph,NA,"Animals: Snails,Characters: Miffy","Betting/Wagering,Dice Rolling","(Unknown),Ravensburger Spieleverlag GmbH",5.28867,415 2770,"The game consists of a 7x7 board with horizontal and vertical slides that can be in any of three positions each. Each slide has a certain number of holes in it. Initially, the board is set up in any random position, then the players deploy their marbles onto the non-holed spaces. On your turn, you change a slider's setting, hoping to open new holes underneath opponents' marbles. The last player to Stay Alive wins. ",//cf.geekdo-images.com/images/pic622964.jpg,4,30,8,2,30,Stay Alive,30,//cf.geekdo-images.com/images/pic622964_t.jpg,1965,NA,Abstract Strategy,NA,Gordon A. Barlow,NA,"3D Games,Marble Games",NA,"(Unknown),Dal Negro,Globo Giocattoli,Hasbro,MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley,Nilco S.A.,Top Games,Trixy Games,Winning Moves Games (USA)",4.91604,641 2771,"This is a re-working of Reiner Knizia's Vegas. Maginor adds some cards, spells, and a different "dueling" mechanic. The theme is that players are trying to gain votes from various oracles. Maginor visits each one in turn. The player with the most influence counters at an oracle can take either the points for the oracle or the spell card there. The player with the second most influence gets whichever the first player didn't take. Spells have one-time effects that alter different aspects of the game. Influence is gained at the oracles both by playing cards and rolling a die. This gives a mix of random chance and control over the game. If a player tries to get influence in a position occupied by another player's influence counter, they must duel. This is a RPS mechanic with a twist. If both players choose an "earthbeast" in the duel, the defender wins. When all oracles are scored, the player with the most total votes wins. ",//cf.geekdo-images.com/images/pic149819.jpg,4,45,12,2,45,Maginor,45,//cf.geekdo-images.com/images/pic149819_t.jpg,2001,NA,Fantasy,NA,Reiner Knizia,NA,NA,"Dice Rolling,Rock-Paper-Scissors",Fantasy Flight Games,5.50517,329 2773,"This game consists of four unique character decks and 1 game master deck. It can be played with just two character decks or 1 to 4 character decks and a game master deck. The goal for the characters is to escape from the Tomb of Vectra. The game master's goal is to kill the characters. Each deck has a number of rooms, items, monsters, npcs, traps and rule changes. Characters generally try to foil each other's escape. The game is somewhat similar to Abduction, another great game by Eden Studios, but definitely also very different. ",//cf.geekdo-images.com/images/pic178935.jpg,5,30,10,2,30,Knights of the Dinner Table: HACK!,30,//cf.geekdo-images.com/images/pic178935_t.jpg,2001,"Dan Smith,George Vasilakos,Manny Vega","Adventure,Card Game,Exploration,Fantasy,Fighting,Medieval",NA,Matthew Colville,NA,NA,"Modular Board,Role Playing,Tile Placement","Eden Studios,Kenzer and Company",5.97873,252 2775,"One player takes the Free Peoples side (elves, dwarves, men and eagles), the other controls the goblins. If you have played any hex-based wargame, this will appear quite familiar. The board is hex based, each counter represents a troop of warriors or a single leader. Each counter is rated for movement, combat ability and archery ability. ",//cf.geekdo-images.com/images/pic7090.jpg,2,150,12,2,150,The Battle of Five Armies,150,//cf.geekdo-images.com/images/pic7090_t.jpg,1984,NA,"Fantasy,Novel-based,Wargame",NA,Rick Britton,NA,Tolkien Games,"Chit-Pull System,Hex-and-Counter",Iron Crown Enterprises,6.38444,90 2777,"In Africa, players Ages 5 and up visit watering holes and attempt to collect a set of wooden animals such as giraffes, elephants, chimpanzees, zebras, lions and hippopotamuses. A special die is rolled showing 1 - 4 dots or a watering hole symbol. If a player arrives on an animal he already has, he gets nothing. At the watering hole players must release an animal. Another symbol permits a player to take any animal, including stealing from other players. ",//cf.geekdo-images.com/images/pic1143904.jpg,4,15,3,2,15,Safari,15,//cf.geekdo-images.com/images/pic1143904_t.jpg,2000,NA,"Adventure,Animals,Children's Game,Memory",NA,Reiner Knizia,NA,"Country: Botswana,Safari",Set Collection,"Piatnik,Tactic",5.01324,68 2778,Based on the siege of Minas Tirith along with the battle outside the city gate as depicted in J.R.R. Tolkien's novel The Lord of the Rings. Part of the SPI Middle Earth trilogy along with War of the Ring and Sauron. Also published in Poland in 1984 under the "Bitwa na Polach Pellenoru" ("Batlle at Pellenor Fields") as probably first wargame in polish language. There were two editions with diffent covers. ,//cf.geekdo-images.com/images/pic21462.jpg,2,120,12,2,120,Gondor,120,//cf.geekdo-images.com/images/pic21462_t.jpg,1977,"Tim Kirk,Redmond A. Simonsen","Fantasy,Wargame",The Games of Middle Earth,"Richard H. Berg,Linda Mosca",NA,Tolkien Games,Hex-and-Counter,"Altar Games,Encore (for boardgames),SPI (Simulations Publications, Inc.)",6.04949,217 2779,"From J.R.R. Tolkien's Middle Earth, "Sauron" is a simulation of the Battle of Dagorlad from the 2nd Age of between Sauron and the forces of the Free Peoples (elves, men and dwarves) outside the main gate of Mordor. Part of the SPI Middle Earth trilogy along with War of the Ring and Gondor. ",//cf.geekdo-images.com/images/pic701792.jpg,2,120,10,2,120,Sauron,120,//cf.geekdo-images.com/images/pic701792_t.jpg,1977,"Tim Kirk,Redmond A. Simonsen","Fantasy,Wargame",The Games of Middle Earth,Rob Mosca,NA,Tolkien Games,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.60261,148 2781,"A dealer turns over cards, each card having a single letter or a two-letter combination; as soon as any player spots a word that can be formed using any set of three or more cards, s/he shouts it out and claims the cards (if the word was valid). Once the deck is exhausted, each player gets one point per card claimed. Play as many rounds as there are players. Re-Implements: Diabolo ",//cf.geekdo-images.com/images/pic10024.jpg,6,30,7,2,30,My Word!,30,//cf.geekdo-images.com/images/pic10024_t.jpg,2001,John Kovalic,"Card Game,Real-time,Word Game",NA,Reiner Knizia,NA,NA,"Card Drafting,Pattern Recognition,Set Collection",Out of the Box Publishing,5.70146,396 2784,"The Black Death was no Weekend Special. A lot of people became poorly, very poorly indeed. In fact, so poorly they had to be taken away because their Immortality was wearing rather thin. And... as Fate would have it they died right on time, left, right and center. The best place for these unfortunate victims was somewhere deep, dark and damp. Not too much unlike a pit (and people were dying to get there). Plague! Is a germ-free board game, we hope, for those of you who dare to transport wagon loads of infected victims to their final resting place, a deep pit at Clarks Hill. Object: Inspired by the yodel 'Bring out your Dead' the object of the game, for those who wish to play, is for each player to control a wagon which is used to visit the houses. Plague victims are 'claimed' and taken away to a burial site. All this whilst avoiding rats and fleas. The first to 'bury' 99 victims wins (remember, you're only doing your job). The winner must now go off and infect the rest of England. ",//cf.geekdo-images.com/images/pic128918.jpg,4,120,10,2,120,Plague!,120,//cf.geekdo-images.com/images/pic128918_t.jpg,1991,NA,Medieval,NA,Steven Barsky,NA,NA,"Pick-up and Deliver,Roll / Spin and Move",B&B Productions,5.38816,76 2792,"Six coconuts each contain six monkeys ("bobbles") of identical colour. Each player is trying to collect one bobble of each colour (five when playing with 7 or 8 players). The game starts with the coconuts mixed on the board so that no one knows which one contains which colour. Then each player peeks at one coconut. On your turn, you roll a die. Results possible include turning the board 90 degrees, guessing at a coconut's bobbles' colour (that's how you get bobbles) and having each player swap two coconuts as quickly as possible. A very merry game! Awards 1992 Ã…rets Familiespil, Family Game of the Year Denmark ",//cf.geekdo-images.com/images/pic560530.jpg,8,20,7,2,20,Coco Crazy,20,//cf.geekdo-images.com/images/pic560530_t.jpg,1992,"Tom Espen,IDL,Chris Mitchell (I)","Children's Game,Memory,Party Game",NA,Hajo Bücken,NA,Animals: Apes / Monkeys,Set Collection,"Bookmark Verlag,Espenlaub,Ravensburger Spieleverlag GmbH",5.47602,186 2794,"Try to maneuver the ping-pong ball into your opponents goal by deftly applying just enough backspin and English to reflect off the sidewalls and around the barrier that separates you. You have 5 attempts to get a goal, as long as the ball keeps returning to you. But if you put too much speed on it, it'll fly off the other side as there's no backstop in this game, only side rails. If you can manage to curl it all the way into your opponents 'end zone' and make it come back into the goal, you get two points. But instead of taking a point, you can set up a blocker instead, to try to protect your goal. Comes with each players yoke like ball holder and rubber shooting implement with a small wooden handle. One of a kind designs from Charbanova Studio (home of Aaron Weissblum), each one is hand painted and unique. ",//cf.geekdo-images.com/images/pic2472645.jpg,2,20,0,2,20,Spinball,20,//cf.geekdo-images.com/images/pic2472645_t.jpg,2001,NA,Action / Dexterity,NA,Aaron Weissblum,NA,NA,NA,Charbanova,6.89527,143 2795,"Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces", or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine) ",//cf.geekdo-images.com/images/pic2045715.jpg,8,45,10,2,45,Car Wars,45,//cf.geekdo-images.com/images/pic2045715_t.jpg,1981,"David R. Deitrick,John Dismukes,Denis Loubet,George ""Speed"" Webber","Fighting,Racing,Science Fiction,Sports",NA,"Chad Irby,Steve Jackson (I)","Aeroduel,Autoduel America,Autoduel Champions,Boat Wars: A Car Wars Supplement,Car Wars Arena Book,Car Wars Arena Book 1,Car Wars Arenas,Car Wars Arenas 2,Car Wars Deluxe Road Sections Set 1: Starter Set,Car Wars Deluxe Road Sections Set 2: Intersections,Car Wars Deluxe Road Sections Set 3: Straights,Car Wars Expansion Set #1,Car Wars Expansion Set #10,Car Wars Expansion Set #2,Car Wars Expansion Set #3, East Midville,Car Wars Expansion Set #4, Armadillo Autoduel Arena,Car Wars Expansion Set #5, Double Arena,Car Wars Expansion Set #6, The AADA Vehicle Guide Counters,Car Wars Expansion Set #7, Off-Road Duelling,Car Wars Expansion Set #8, Chopper Challenge,Car Wars Expansion Set #9, Muskogee Fairground & Family Emporium,Car Wars Expansion Set, The AADA Vehicle Guide 2 Counters,Car Wars Reference Screen,Car Wars Supplement, Autoduel Quarterly,Car Wars Supplement, City Blocks,Car Wars Supplement, City Blocks 2,Car Wars Supplement, City Blocks 3,Car Wars Supplement, City Blocks 4: 3-D Arena,Car Wars Supplement, Combat Showcase,Car Wars Supplement, Division 5 Vehicle Guide,Car Wars Supplement, Military Vehicle Guide,Car Wars Supplement, The AADA Vehicle Guide,Car Wars Supplement, The AADA Vehicle Guide: Volume 2,Car Wars Supplement, The AADA Vehicle Guide: Volume 3,Car Wars Supplements: The AADA Road Atlas and Survival Guides,Car Wars Tanks,Convoy: A Programmed Car Wars Adventure,Dueltrack: A Car Wars Deluxe Supplement,The Gauntlet,Hell on Wheels,Mean Streets, Battle and Intrigue in the Ruins of Houston,Midville: a Car Wars adventure pack,Muskogee Mayhem, a Car Wars adventure pack,The Road,Street Fighter,Sunday Drivers, A Car Wars Supplement,The AADA Duel Circuit: L'Outrance – A Car Wars Supplement,Truck Stop, A Car Wars Supplement,TurboFire,Ultraforce,Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog,Uncle Albert's Auto Stop & Gunnery Shop 2036 Catalog,Uncle Albert's Auto Stop & Gunnery Shop 2038 Calendar,Uncle Albert's Auto Stop & Gunnery Shop 2038 Catalog,Uncle Albert's Auto Stop & Gunnery Shop 2039 Catalog,Uncle Albert's Auto Stop & Gunnery Shop Catalog From Hell","Admin: Better Description Needed!,Car Wars","Dice Rolling,Modular Board,Role Playing,Simulation,Variable Player Powers","Steve Jackson Games,Fanpro,Hobby Japan,Siroz Productions",6.33056,1871 2799,"Arabian Nightmare: The Kuwait War, was designed and published while the late 1990 events in Kuwait were still unfolding, so in effect it was a near-future game which became an historical game within a few months. The game has one map and 300 counters. The map covers the Persian Gulf, Saudi Arabia, the eastern part of Iraq and its border with Iran. Turn/Time Scale is 1-3 days per Military Action Segment and 4-6 days per Political Action Segment (a full turn is 2 MAS and 1 PAS, so 6-12 days total). The game may be played using only the Military rules, the Political rules or both sets. There is an Introductory Game as well. There are 7 scenarios including the full campaign. This is a medium-high complexity game with many creative mechanisms and special rules. For the experienced wargamer. This game was published in Strategy & Tactics magazine #139. Game Scale: Turn: 1-3 days for Military Action Segments (combat units), 3-6 days for Political Action Segments Hex: 30 km Unit: Battalion to Corps, Naval Squadrons, Air Wings Game Inventory: One 22" X 34" mapsheet Two countersheet (300 1/2" counters) One 28 page Military Game Rules booklet One 12 page Political Game Rules booklet One 8 page introductory Game Rules booklet One 12 page Summary Sheet Rules booklet ",//cf.geekdo-images.com/images/pic34888.jpg,3,360,12,2,360,Arabian Nightmare: The Kuwait War,360,//cf.geekdo-images.com/images/pic34888_t.jpg,1990,NA,"Arabian,Modern Warfare,Wargame",NA,"Austin Bay,A. Davis,Jim Dunnigan",Desert Sword: Arabian Nightmare,"Country: Kuwait,Country: Qatar,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),4.9925,80 2800,"(from a Yaquinto ad:) The IRONCLADS is a tactical level, simultaneous movement, game of ship-to-ship combat in the American Civil War. Players move one or more of over 130 counters that represent individual ships over a large (42" x 27-1/2") four pieceqeomorphlc mapboard as they attempt to outmaneuver and out-shoot their opponents. 45 ship specification cards give such vital information as the number, size, location and play of individual guns that are fired separately using specific range and penetration tables for each weapon. The ship specification card also contains target information for such areas as; armor, siding, decking, smoke stack, hull, pilot house, waterline, crew and gun hits. Other unit counters include five individual forts, floating batteries, mines, torpedos, booms, piles, heavy obstructions, fires, damaged ships, sunk ships, mortar rafts and much more. 'The IRONCLADS comes boxed and complete with over 300 extra­ thick, die cut unit counters, the large mapboard, a well organized log pad, a set of charts and tables, range and play indicators for firing, two game dice, a plastic tray for unit separation and storage, 45 ship specification cards that represent 90 classes of ships and a rule book that covers such items as river currents, tides, forts, mines, armor penetra tion, crew quality and morale, smoke and sighting, sand bars, shoals and river banks, burning ships and fire fighting, different types of shot, cumulative damage in specific areas, critical hits and much, much more. Scenarios included in the game range from excellent "running the forts" situations for solitaire play, to famous ship-to-ship engage ments like the Monitor and the Merrimac, to blockade running, to multi-player campaign games like Mobile Bay. ",//cf.geekdo-images.com/images/pic176153.jpg,8,120,12,1,120,The Ironclads,120,//cf.geekdo-images.com/images/pic176153_t.jpg,1979,NA,"American Civil War,Nautical,Wargame",NA,John W. Fuseler,The Ironclads Expansion Kit,The Ironclads Series,Hex-and-Counter,"Excalibre Games, Inc.,Yaquinto",7.28,221 2802,"War in Europe is a compendium of three modules, War in the East 2nd ed., War in the West, and War in Europe. The two base games, War in the East 2nd ed. and War in the West, are both playable individually and are both designed for two sided play. War in Europe provides an integrated linkage between these two and provides for three player play. The game system traces its lineage from SPI's earlier Kursk and Destruction of Army Group Centre but was primarily inspired by War in the East 1st. ed. War in Europe is played on nine full sized (22"x34") coloured maps and employs about 3600 1/2x1/2" cardboard pieces. The three sides in the full game are the Italo-German Axis, the Anglo- French-American Allies, and the Soviet Union. Political rules govern the alignment of neutral states and restrict the use of active minor power units by the controlling players. Rules also restrict the degree of co-operation between units of differing nationalities, whether Axis or Allied. The victory conditions are also constructed to limit the degree of co-operation between independent Allied and Soviet players. Each 3/4" hex represents 20 miles. A single game-turn consists of three sequential player turns and represents one week elapsed time. Four game- turns form a 'cycle' at the beginning of which strategic warfare and economic production takes place. Thirteen cycles form a game year. Both Axis and Soviet power produce additional forces via a simplified economic production process. Allied forces are received only by a preset reinforcement schedule. Player pieces called units represent division and brigade sized military formations. In addition to units, all powers also possess air-point counters representing abstract air power at an estimated scale of 500 sorties per point. Markers are a third category of playing piece used to note some temporary alteration to the map or to a unit. Allied and Axis powers have amphibious point counters representing invasion lift assets. Each amphibious point is capable of lifting a single divisional sized unit and as acting as a 'beachhead' supply source. The Axis powers also have counters for Naval Transport points and Naval Surface Combat points. The Axis may build these points via his production routines. Naval points (of all types) risk interception and elimination (along with any transported unit) by air power when used to transport land units, enable supply, or provide escort. Axis naval points also risk Allied naval interception and elimination when conducting transport operations on the high seas (anywhere other than the Baltic). The Allied player has a standard number of naval transport points (15) that does not change from turn to turn and which cannot be destroyed when intercepted, though their cargo may be. Expended (not destroyed) amphibious points are automatically returned to play after a nine turn delay. The Soviet power possesses one transport point in the Baltic so long as Leningrad remains uncaptured and one naval transport point in the Black Sea so long as the Soviet retains at least one Black Sea port. If the Soviets ever lose their naval transport capability in either sea then it is lost for the rest of the game and cannot be restored. The Axis power possesses counters for sub points and markers for land fortifications (the Atlantic Wall). Both of these must be produced using the economic system employed during the strategic inter-phase conducted at the start of each cycle. Sub points are used to determine the rate of Allied reinforcement and are themselves subject to loss. The Allied power receives Strategic Bomber Points which are used to disable Axis Production and Transportation during the Strategic Inter- phase. These are subject to loss by German Strategic Air Defence air- points and Flak Points. A number of scenarios are provided covering the entire war or significant campaigns. Victory is determined by the Axis political point total and the possession of specified hexes. The Axis political point total is adjusted during the game based on Allied and Axis actions together with the control of specific hexes or the conquest/occupation/liberation of nations. A novel feature in the design is the use of varying CRTs by nation/year to account for the changing relationships in the combat power of units over the course of a six year war without recourse to replacement counters for the units. The original game was issued in SPI notorious 'flat-pack' plastic tray packaging that required three units to contain the product. Later (1978?) War in Europe was retailed in the large bookcase box format (the Soap- box). The game was ported to a MS-DOS computer program published by Decision Games in 1996 and a revised reprint of the original boardgame was published by Decision Games in 1999. A New PC version of war in Europe will allow players to battle one another PBEM or face to face and is currently under development. The game contains: - 3600 counters (Three identical Axis 400 counter contersheets) (Three identical Russian 400 counter contersheets) (Three identical Western Allied 400 counter contersheets) - Nine maps (A-H,J) - Four Rulebooks (Standard Rules) (War in the East 2nd Edition Exclusive Rules) (War in the West Exclusive Rules) (War in Europe Exclusive Rules) - Axis Production Spiral - Soviet Production Spiral - Axis Game-Turn Cycle Record Track - Soviet Game-Turn Cycle Record Track - Allied Game-Turn Cycle Record Track - Two Identical War in the East Comvbat Results Tables - Two Identical War in the West Comvbat Results Tables ",//cf.geekdo-images.com/images/pic188898.jpg,3,360,14,2,360,War in Europe,360,//cf.geekdo-images.com/images/pic188898_t.jpg,1976,Redmond A. Simonsen,"Economic,Political,Wargame,World War II","War In The East (Second Edition),War in the West",Jim Dunnigan,The First World War,War in Europe,"Dice Rolling,Hex-and-Counter,Variable Player Powers","Hobby Japan,SPI (Simulations Publications, Inc.)",7.01779,149 2806,"One of the original set of Avalon Hill "Adult Games" which include Gettysburg, Tactics II, Verdict & Dispatcher. The basic game pits one U-Boat against one Destroyer. They maneuver around each other with limited knowledge of the other's depth and position in an attempt to gain a critical hit. The Multi-ship game pits 3 U-Boats against 3 Destroyers. There was a revision to the rules in 1961 version of the game. The first set of rules (1959) was in a Booklet format and the revised rules (1961) were in a Large single sheet folded. Difference in the rules ranged from where torpedoes could be placed and the damage from Near Missed depth charge attacks. Board: 19 x 14 square grid Pieces: 3 U-Boats, 3 Destroyers ",//cf.geekdo-images.com/images/pic1212883.jpg,6,30,12,2,30,U-Boat,30,//cf.geekdo-images.com/images/pic1212883_t.jpg,1959,(Uncredited),"Nautical,Wargame,World War II",NA,Charles S. Roberts,NA,Underwater War,"Action / Movement Programming,Hex-and-Counter",Avalon Hill,5.57339,62 2808,"On the 18th of December, 1940 Hitler issued Fuhrer Directive No. 21, code named Barbarossa, which stated: “The Soviet Union is to be crushed in one swift campaign before the war with England ends.” On the 22nd of June, 1941, Barbarossa was finally launched. Over three million German soldiers, most of them veterans of the campaigns in Poland, France, and the Balkans, began a blitzkrieg style of invasion against two million Russian defenders. The initial advance was fantastic. Hundreds of thousands of prisoners were taken and the motorized divisions began to outrun the rest of the army. The Germans reached the gates of Moscow, victor in sight. Then the winter came. RUSSIAN CAMPAIGN has been universally acclaimed as one of the finest wargames around. With the ease and playability of the 'Classics', the game also conveys the feel of the actual campaign and is exceptionally accurate historically. Both players will have to use the subtle skills, advantages, and tactics of their historical counterparts to win. Game features include rail movement, sea movement, invasions, stukas, partisans, automatic victory, SS units, sudden death victory conditions, and double impulse movement capabilities. Seven scenarios break the total campaign down into its most important battles. A 22" x 28" mapboard, various playing aids and charts, and a twelve-page rulebook. On every gamer's top ten list, this one belongs in every gamer's library. AVALON HILL COMPLEXITY RATING: 4 (On a scale of 1-easy; 10-hard) Playing Time—Six Hours or Less The inspiration to Russia Besieged. ",//cf.geekdo-images.com/images/pic347271.jpg,2,360,12,2,360,The Russian Campaign,360,//cf.geekdo-images.com/images/pic347271_t.jpg,1974,"John Edwards,Don Greenwood,James Hamilton,Rodger B. MacGowan","Wargame,World War II",NA,John Edwards,NA,"Country: Russia,Solitaire Wargames","Dice Rolling,Hex-and-Counter","Avalon Hill,Jedko Games,L2 Design Group,Wargames Research Centre Ltd.",7.23197,1198 2809,"A low complexity space battle card game. Each player is in charge of an invasion fleet of alien starships. The goal of the game is to destroy enemy starships while landing your ground forces to capture planets. Using a simplified version of the Modern Naval Battles system, each player/race also has a special power that changes the rules for him. One player has cloaking devices, for example. The box leaves the impression this was to be the first of a series of games (as with Modern Naval Battles) but no expansions or sequels were ever published. This game is now available for purchase from Dan Verssen Games as a PDF download or Vassal module. ",//cf.geekdo-images.com/images/pic294081.jpg,6,60,10,2,60,Star Force Terra #1: Contact!,60,//cf.geekdo-images.com/images/pic294081_t.jpg,1991,David A. Welling,"Card Game,Science Fiction,Wargame",NA,Dan Verssen,NA,NA,Variable Player Powers,"3W (World Wide Wargames),Dan Verssen Games (DVG)",6.17431,109 2811,"The Game of Lawsuits uses 168 condensed versions of actual damage claims in the US courts, as players represent the plaintiffs and defendants. As they win or lose cases, by skill or chance, players rise through the court system and win by getting lots of money. The box says you'll "enjoy hours of hilarious and educational entertainment." You be the judge. German edition by Klee titled Blinde Justiz. ",//cf.geekdo-images.com/images/pic56248.jpg,6,90,12,3,90,Blind Justice,90,//cf.geekdo-images.com/images/pic56248_t.jpg,1989,(Uncredited),"Bluffing,Negotiation",NA,"Mary Louise Dyer,Carol Katz",NA,NA,Voting,"Avalon Hill,Klee,Schmidt International",4.76615,65 2812,"Platoon is a simple wargame on small squad combat in Vietnam. The game is similar to AH's Smithsonian series games: a single sheet with basic rules and a small booklet that contains advanced rules, additional scenarios and historical background information. The combat system is also similar to other Smithsonian games. The scenarios and soldiers are based upon events and characters in the movie. The game uses two elements to create fog of war: - the counters have small stands so the identity of each counter is unknown to the enemy. Some of the counters are fakes and "substitutes" (these are used to combine several counters into a single group. All counters are placed in an off board box and the matching substitute counter is placed on the map.) - Random initiative draw. Similar to Firepower, chits for each side are placed in a cup and each turn one is randomly drawn to determine which player may move. Platoon had a AH complexity rating of 3. ",//cf.geekdo-images.com/images/pic335686.jpg,2,120,15,2,120,Platoon,120,//cf.geekdo-images.com/images/pic335686_t.jpg,1986,(Uncredited),"Movies / TV / Radio theme,Vietnam War,Wargame",NA,S. Craig Taylor,NA,NA,"Chit-Pull System,Hex-and-Counter,Secret Unit Deployment",Avalon Hill,5.96358,204 2814,"A player on one team gives clues to the rest of their team (possibly only 1 player) from a card that contains 10 words or phrases. If the player knows what the clue is, they throw a chip in a bin on the game board. Once the time is up, the 10 words have been clued, or the player elects to stop, they begin recalling the words that were clued from memory. Upon getting the word correct (with one guess at each one only), a chip is taken out of the bin and put down on the guesser's side of the board. If the clue is missed or if it is forgotten, the chip stays in the bin. Once the guessing is completed or the time runs out, the other team gets a chance to steal the chips that remain in the bin. If the remaining chips are not stolen, they go back to the guessing team. The object is to fill up your side of the board with correctly guessed or stolen chips. ",//cf.geekdo-images.com/images/pic9130.jpg,100,20,16,4,20,Rapid Recall,20,//cf.geekdo-images.com/images/pic9130_t.jpg,1993,NA,"Memory,Party Game",NA,Bruce Sterten,NA,NA,Partnerships,Western Publishing Company,6.17286,70 2816,"This game is played on a large board like a soccer field, approx 100x80cm. The players each have a rotating plastic gun attached to their end of the board, behind a wire goal frame. The idea is to fire ball bearings from the gun to knock your puck into your opponents goal, and keep theirs away from yours. The board is slightly curved to cause the balls to roll into pots at each end for re-use. A new version has been released by MB. The new version has more than one puck, and a smaller, rounded board. The original version came out in the 1970's and had a rectangular board and simple round pucks. Suggestion: Wear protection (e.g. a glove) on your firing hand - the moulded plastic gun trigger will give you a blister. Game variation: Place two differently coloured sets of toy soldiers on the board - shoot your opponents army while avoiding your own. Use loosely packed LEGO for fortress walls. This game is similar to Gunfight at OK Corral. ",//cf.geekdo-images.com/images/pic509227.jpg,2,10,7,2,10,Crossfire,10,//cf.geekdo-images.com/images/pic509227_t.jpg,1971,NA,"Action / Dexterity,Real-time,Sports",NA,(Uncredited),NA,NA,NA,"Arxon,Ideal,Milton Bradley",5.3264,312 2817,"Designed by Christian T. Petersen and Darrell Hardy, Delta V is a clever, colorful, and affordable game of memory, strategy, and just a pinch of backstabbing. Rival mining companies explore asteroids to reap their mineral riches. Remember which asteroids hold which minerals, bid for the proper contract, and struggle against nasty competition. All in a day's work at the Delta V asteroid field. Part of the Silver Line collection ",//cf.geekdo-images.com/images/pic9626.jpg,4,60,12,2,60,Delta V,60,//cf.geekdo-images.com/images/pic9626_t.jpg,2001,"Ben Prenevost,Scott Schomburg,Brian Schomburg","Memory,Science Fiction",NA,"Darrell Hardy,Christian T. Petersen",NA,NA,NA,Fantasy Flight Games,4.98922,218 2818,"UNO, America's No. 1-selling card game, has a whole new twist. You'll still encounter all the elements that make UNO so unpredictable and challenging, but add to that a motorized card launcher that shows no mercy and you've got UNO Attack. The object of the game is still to get rid of all your cards. The UNO command cards direct the game by telling players when to trade hands, discard, reverse the playing order, or skip a player. Beware the dreaded Hit command, though, as this translates into a game of Russian roulette. You never know when the card launcher is going to fire off a stream of UNO cards just for you! For 2 to 10 players. Requires three C batteries (not included). 112 cards as follows: 18 Blue cards: 2 each - 1 to 9 18 Green cards: 2 each - 1 to 9 18 Red cards: 2 each - 1 to 9 18 Yellow cards: 2 each - 1 to 9 8 Hit 2 cards: 2 each in blue, green, red and yellow 8 Reverse cards: 2 each in blue, green, red and yellow 8 Skip cards: 2 each in blue, green, red and yellow 4 Discard All cards: 1 each in blue, green, red and yellow 4 Trade Hands cards: 1 each in blue, green, red and yellow 4 Wild cards 2 Wild All-Hit cards 2 Wild Hit-Fire card 2010 Edition Changes: Trade Hand cards are replaced with another set of Discard All cards Wild All-Hit and Wild Hit-Fire cards are replaced with 4 Wild Attack-Attack cards ",//cf.geekdo-images.com/images/pic894192.jpg,10,20,7,2,20,UNO Attack!,20,//cf.geekdo-images.com/images/pic894192_t.jpg,1999,NA,"Card Game,Electronic",NA,(Uncredited),NA,UNO,Hand Management,Mattel,5.39678,944 2819,"The popular game of Trivial Pursuit from 2000. Categories include People & Places, Arts & Entertainment, History, Science & Nature, Sports & Leisure, and Wild Card ",//cf.geekdo-images.com/images/pic137949.jpg,24,90,12,2,90,Trivial Pursuit: Genus 5,90,//cf.geekdo-images.com/images/pic137949_t.jpg,2000,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,Horn Abbot Ltd.,5.56828,573 2821,"Jenga meets Uno. The Jenga blocks are colored and numbered, so you have to pull a block that matches either the color or the number of the previously-pulled block. This game appears to come in two versions. The earlier version had a die, the Uno cube, which was used to determine which kind of block had to be moved. In this version, the die determined either the number or the color of the block to be removed. The Reverse and Draw Two actions were only reflected on the die. In the later version, the die was done away with and the Reverse and Draw Two actions were reflected as symbols on the blocks. ",//cf.geekdo-images.com/images/pic182981.jpg,10,20,8,2,20,UNO Stacko,20,//cf.geekdo-images.com/images/pic182981_t.jpg,1994,Kinetic,"Action / Dexterity,Party Game",NA,Jim Keifer,NA,"3D Games,UNO",NA,"(Unknown),Mattel",5.37527,426 2823,"From the box: "... the mind-bending phrase game that challenges players to finish popular quotes from life to literature, from TV to tunes, and from proverbs to Presidents. "Be the first player to correctly answer eleven Finish Lines phrases and you're the winner! But remember, "It's not whether you win or lose..." Well, you know the rest!" ",//cf.geekdo-images.com/images/pic10378.jpg,6,30,0,2,30,Finish Lines,30,//cf.geekdo-images.com/images/pic10378_t.jpg,1997,NA,"Party Game,Trivia",NA,Joan Moravick,Finish Lines 2,Mensa Select,Co-operative Play,"G&RRR,Games For All Reasons, LLC",5.156,75 2824,"“Sixteen Thirty Something…” is a game based on the changing political and military situation during the early Seventeenth Century, the time of the Thirty Years War. It deals in an abstract manner with the formation of factions, campaigns, warfare and internal power struggles. As a player you take on the role of leading one of the new financial dynasties that arose during that time, with a portfolio of investments across the continent and some influence with the Crowned Heads of Europe. You and the other players use your influence in different nations to sway the Crown into taking action that you hope will improve your fortunes or perhaps hold back your competitors. Game Components: 112 Cards 154 counters Game Board Rules You will need some 6 sided dice, preferably 4 although you can get away with just 1. The Files section contains a revised and downloadable version 2 of the game, with pdf files that will allow you to print out and assemble the complete game for yourself. ",//cf.geekdo-images.com/images/pic293780.jpg,6,180,12,3,180,Sixteen Thirty Something,180,//cf.geekdo-images.com/images/pic293780_t.jpg,1995,Sue Mason,"Negotiation,Pike and Shot,Political,Print & Play,Wargame",NA,Martin Wallace,NA,NA,"Secret Unit Deployment,Set Collection,Variable Player Powers",Warfrog Games,6.0785,107 2826,"To get the highest accumulative score at the end of 3 rounds of play by strategically dropping your tiles in your rack so that they stack up into rows that score horizontally or diagonally but not vertically. On your turn you roll the 4 dice which all have symbols on them. The symbols are cherries, oranges, bells, and dollar signs. If you roll two or more of a symbol you get that tile to place in your rack. If you roll one of each you get your choice. Dollar signs are worth the most then bells, oranges, and then cherries. The more points a symbol is worth the lesser chance it will come up on the dice. More fun and strategy than regular Yahtzee. ",//cf.geekdo-images.com/images/pic453891.jpg,4,60,8,2,60,Jackpot Yahtzee,60,//cf.geekdo-images.com/images/pic453891_t.jpg,1980,NA,Dice,NA,(Uncredited),NA,"Yacht,Yahtzee","Dice Rolling,Tile Placement","E.S. Lowe,Milton Bradley",6.04848,66 2833,"Players are given speed-based tasks to perform when certain cards are laid on the table, with the slowest player penalized by taking the discard pile. Players race to empty their hands for the win. The game may best be described as card-driven "Simon Says." ",//cf.geekdo-images.com/images/pic941583.jpg,5,15,7,3,15,Wanted!,15,//cf.geekdo-images.com/images/pic941583_t.jpg,1999,NA,"Action / Dexterity,Card Game,Children's Game",NA,(Uncredited),NA,NA,NA,"Cadaco,Ravensburger Spieleverlag GmbH,Swan Panasia Co., Ltd.,The Toy Company Argentina S.R.L.",5.74768,194 2836,"Very vaguely themed to the AD&D Dragonlance campaign background. The board is a grid 7 x 9, with columns numbered 3-9, columns representing planes of reality, rows representing schools of magic, though this has no effect on gameplay. The board "wraps" top to bottom, but not for the purposes of diagonal capture. Players roll 3d3 (six sided dice numbered 1-3 twice), and place their coloured tokens on a space in the column matching the dice total. The exception to this is where the three dice are all different, where the player misses a turn "distracted by events in the prime material plane." When a player rolls all three dice the same, they get another turn after placing their stone. Capture of opposition stones is in the style of Othello/Reversi, but captured stones are removed from the board and returned to their owner. First player to place all their stones wins. Re-implemented by: Let's Do Lunch! ",//cf.geekdo-images.com/images/pic2955210.jpg,6,10,10,2,10,Magestones,10,//cf.geekdo-images.com/images/pic2955210_t.jpg,1990,NA,"Abstract Strategy,Dice,Fantasy",NA,"Tom Kruszewski,Steve Weiss",NA,Dragonlance,"Area Enclosure,Dice Rolling",TSR,5.88269,104 2838,""If you were invisible, where would you go?" "If you could be a member of any TV-sitcom family, what would you choose?" Rated one of the hottest new board games by USA Today, The Chicago Tribune, The San Francisco Chronicle and Games Magazine, Loaded Questions is the hilarious new board game that tests players on how well they know each other with over 500 fun personality-filled questions. ",//cf.geekdo-images.com/images/pic622237.jpg,6,45,13,3,45,Loaded Questions,45,//cf.geekdo-images.com/images/pic622237_t.jpg,1997,NA,Party Game,NA,Eric Poses,"Loaded Questions: Parenting 101,Loaded Questions: Pop Culture,Re-Loaded Questions",Loaded Questions,NA,"All Things Equal, Inc.",5.95237,790 2839,"Fair Play is a motor race in which 3 to 6 drivers lay tiles and use cards to help or hinder winning the race. The rules are in Italian, German, English, French and Spanish (would that other publishers tried so hard!), but please note the English rules use the word 'card' for both tiles and cards. Players move their car by rolling a die and laying tiles to make the winding course (which includes garages to repair damage and refuel etc). But you also draw a card to your hand from which you offer a card to another player. Some are good (go ahead, pass, shortcut), others bad (wrong way, engine trouble, flat tire, breakdown). If they accept, they play the card on themselves; if they refuse, you play it on yourself. An odd mix of bluff and dice rolling, with little strategy. Works best with more players and children will enjoy it. The graphics are jolly and the game has 6 neat little metal roadsters. Worth a play, but don't chase this one down. ",//cf.geekdo-images.com/images/pic830457.jpg,6,45,10,3,45,Fair Play,45,//cf.geekdo-images.com/images/pic830457_t.jpg,1997,NA,"Bluffing,Racing",NA,Spartaco Albertarelli,NA,NA,"Roll / Spin and Move,Tile Placement","Brainstorm Games, Inc.,Editrice Giochi",5.71894,66 2840,"Heuchel und Meuchel has a medieval look to the board and tiles, as players try to move characters of different social class up the courtly ladder to their goals. The tiles are of six characters; The Fire-Eater, The Minstrel, The Quack, The Bishop, The Lady & The Prince, each tile having a distinctive background pattern. There are 6 tiles of each, numbered from 1 to 6. The board is a simple grid of columns, having starting and finishing squares with patterns matching the tiles. Players draw 6 tiles each and place them on their starting squares, stacking them if necessary. Then they move a tile, or a stack or an upper part of a stack, up their column to the next free space. When you place a tile, if there is another player's tile on the same row with the same value, it is taken under protection of yours, by placing it under yours to make a stack. You then have another move. So if the 4 Minstrel ends on the same row as the 4 Lady, she is taken under his wing. This can be done in the finishing area too and if this reveals a tile beyond its station, that is removed as a penalty to its owner. When a tile reaches its matching finishing square, it is turned over and is done with. When only one player can move, the game ends and you score. For each tile that reached its place or beyond, you score its value, deducting any penalties. Most points wins. There is a variant using a die to control your moves. An odd movement game, with some thought and memory needed for the knock-on effect, but not a great game. Nice to look at though. ",//cf.geekdo-images.com/images/pic384592.jpg,6,30,12,3,30,Heuchel und Meuchel,30,//cf.geekdo-images.com/images/pic384592_t.jpg,1990,"Harald Germer,Rudi Hoffmann,Ernst Vollmer",Medieval,NA,Rudi Hoffmann,NA,Edition Perlhuhn series at Franckh-Kosmos,Tile Placement,KOSMOS,5.03846,65 2841,"User review: The game is scored exactly as the sport: A player must win a set by a two game margin. The first player (or team) to win six sets claims victory. The game consists of two separate decks of cards: the Serve Deck and the Play Deck. Each player is dealt ten cards (or seven, when playing doubles) from the Play Deck. Players must use these cards wisely because they can not replenish their hands until the winner of the set is determined. The serving player reveals the top Serve Deck card to get the game started. An Ace card is an automatic point for the server. Revealing consecutive Fault Cards gives an automatic point to the receiving player. Revealing an In Card means the receiving player may respond with a play from one’s hand. When the game gets going each player may respond with the proper card from one’s hand. Failure to or choosing not to respond results in a point for the opponent. Components: Play Deck: 45 normal shots (5 cards for each of 9 possible shots) 2 Out 4 Smash 4 Kill 1 Ad card (not needed to play - same back as other cards but lists other Parker Bros. games to try) 56 cards total Serve Deck: 17 In 3 Ace 7 Fault 27 cards total 1 Rules sheet 1 Serve marker 1 Ball marker Tennis Court Playing Area board 1 advertisement card with Play deck backing ",//cf.geekdo-images.com/images/pic1516007.jpg,4,45,8,2,45,Tennis,45,//cf.geekdo-images.com/images/pic1516007_t.jpg,1975,James Hodges,"Card Game,Sports",NA,(Uncredited),NA,Sports: Tennis,Hand Management,"Capiépa - Jeux Éducatifs,Kipos,Parker Brothers",4.78535,99 2842,TransAmerica is a very simple railway game. Each player has a set of 5 cities strung across the US that need to be connected by rail. Players place either 1 or 2 rails each turn. The game ends when the first player completes a connected route between his 5 cities. The player who can make the best use of the other players' networks is generally victorious. ,//cf.geekdo-images.com/images/pic158561.jpg,6,30,13,2,30,TransAmerica,30,//cf.geekdo-images.com/images/pic158561_t.jpg,2001,Marcel-André Casasola Merkle,"Trains,Transportation",NA,Franz-Benno Delonge,Vexation,"Country: USA,Immortal Eyes Games Collection,Mensa Select,Transamerica",Route/Network Building,"(Unknown),Broadway Toys LTD,Corfix,Identity Games International B.V.,Immortal Eyes Games,Play Smart,Rio Grande Games,Winning Moves Games (USA),Winsome Games",6.66413,6742 2843,"In Absacker, everyone's trying to grab as much as they can — but you need to close the deal to get the goods. To set up, deal the deck out to all players, with each player creating a personal draw deck, then drawing three cards for a hand. The deck consists of cards numbered 3-7. On a turn, a player lays down 1-3 cards in the center of the table, creating a pile for each number played or adding to an existing pile for that number, so the 3s go on a three pile, the 4s on a four pile, etc. When you play the third 3, the fourth 4, the fifth 5, etc., you take all the cards of that number from the table and place them in a score pile. At the end of your turn, you refill your hand to three cards. When one player has no cards remaining in his draw deck and in his hand, the game ends, and whoever has collected the most cards wins. ",//cf.geekdo-images.com/images/pic2071913.jpg,5,15,7,2,15,Absacker,15,//cf.geekdo-images.com/images/pic2071913_t.jpg,1998,"Marek Bláha,Anke Pohl,Thilo Rick,Studio Tapiro,Arthur Wagner",Card Game,NA,"Leo Colovini,Dario de Toffoli",NA,NA,Set Collection,"999 Games,AMIGO Spiel + Freizeit GmbH,Dal Negro,KADABRA,Kaissa Chess & Games,Klee,Möbius Games,Piatnik,Ravensburger Spieleverlag GmbH,Swan Panasia Co., Ltd.",5.52712,237 2844,"Players expand from their home world to explore systems, starting at the edges of a board and working inward towards the center Throneworld. The systems get progressively tougher as players move inward which often involves battling units of greater size and/or technology level. The interesting mechanics allows players to choose 11 different unit types (6 space and 5 ground) to organize into fleets, explore and conquer worlds. In addition, there are four types of technology: Space Combat, Ground Combat, Jump (controls how far a fleet may move), and Communications (controls the distance you can control fleets). Players compete to be the first to control a certain number of systems for a full turn. Controlling the Throneworld counts as six (6) systems. ",//cf.geekdo-images.com/images/pic62841.jpg,6,270,0,2,270,Throneworld,270,//cf.geekdo-images.com/images/pic62841_t.jpg,1997,"Rich Enloe,Thomas Lehmann,Jeff Sturgeon,Carolyn Wales","Science Fiction,Space Exploration,Territory Building,Wargame",NA,Thomas Lehmann,NA,4X games,"Hex-and-Counter,Variable Player Powers","Prism Games,TimJim Games",6.7017,147 2853,"Liftoff! sees up to 4 players competing to be the first nation to land a man on the moon, and successfully return them home again. During the activity turn all players receive their current income, an event card which may help or hinder, and can buy new hardware (rockets / satellites / capsules etc), try and develop the reliability of systems they already have (by buying dice and adding the total to the current safety), hire astronauts, and secretly plan future missions. The launch phase sees players carrying out their missions in turn (as being first to achieve certain mission goals such as 'first man in space' is rewarded). The relevant hardware must be purchased, including a rocket powerful enough to lift the weight of the other items involved. The mission is carried out by following a series of steps, and rolling percentiles against the safety rating of specific items each turn - e.g. liftoff roll against rocket, orbital burn roll against space capsule, space walk roll against space suit etc. If a player fails a safety roll, the advanced game contains several possible failure outcomes (requiring one or more further rolls) ranging from a bulb failure to a catastrophic explosion, which will reset the safety factor of your equipment! Once missions are completed, players’ incomes are adjusted depending on successes / failures, and the next year begins. Multiple development options are available, with 1, 2, 3 and 4 man capsules, a shuttle, several rockets, a couple of lunar landers and many other items. Do you follow the US methodical strategy or do you develop a space shuttle in 1961 and glide to the moon? Challenge is to determine when to take risks to get the extra income boost, do you use an untested new rocket now, or do you hope your opponents haven’t planned the same mission as you giving you time for one more year of research? ",//cf.geekdo-images.com/images/pic433501.jpg,4,180,12,1,180,Liftoff!,180,//cf.geekdo-images.com/images/pic433501_t.jpg,1989,"Ken Hodges,Gary A. Kalin,Todd Winter",Space Exploration,NA,"Fritz Bronner,John Olsen,Robert L. Sassone",NA,NA,"Dice Rolling,Simultaneous Action Selection",Task Force Games,6.88765,170 2854,"Exploration was a very popular 1970s game from Britain's best game company, Waddingtons. The dramatic & colourful box cover, showing the Kon Tiki raft, mountain climbers, ziggurats, and scuba divers on a wreck, inspired thousands of British kids to explore the globe, at least in their fantasies. To win, you must mount an exploration to one of four Objectives (Lost City, Summit, Island and Sunken Galleon), return to base and make the most money. Being first back was not enough, you've got to make the best profit on your trip. The game is played in 2 phases; initially you move round the outer track on die rolls, collecting Personnel cards, buying Equipment cards and drawing Exploration Club cards (which may gain or cost you cash to the Prize Fund). When your group is assembled, take the appropriate dobber (Yacht, Lorry, Tent or Ship) and set off. The 2nd phase has you moving over land or sea using the unique Diradice, a d6 with a 5 symbols. These allow you to move 1 or 2 spaces orthogonally or diagonally. The problem is that the spaces on the board are littered with symbols which you can only cross if you have the correct equipment, like the compass, dinghy or mountain boots. You must have an explorer with the Main Objective to reach your goal, but the other personnel allow you to avoid hazards and reach Lesser Objectives (Skeleton, Pearls, Rare Flower etc.) to gain cash. 1st, 2nd and 3rd home get cash and 1st back gets the Prize Fund. A pretty simple game of dice rolling, the only real choice is when to launch your trip. But the theme, the striking board and cards and that weird die makes this a fondly remembered game in the UK. ",//cf.geekdo-images.com/images/pic405468.jpg,5,45,8,2,45,Exploration,45,//cf.geekdo-images.com/images/pic405468_t.jpg,1967,NA,Exploration,NA,James C. Spiring,NA,NA,Roll / Spin and Move,"Otto Maier Verlag,SPIRING Enterprises Ltd.,Waddington's Games, Inc.",5.57419,105 2855,"From the box: "Quickly - you have 20 seconds to stare at the image on the card. It might be a movie poster, an old advert, a comic, a funny photo, or maybe even a work of art. When the timer runs out, you'll be asked a series of questions about the image - What color is the woman's hat? How man teddy bears do you see? In which hand is the man holding the gun? "How much can you recall? Don't worry, wild guesses count. Answer correctly and you keep going - unless your luck runs out first! Will your powers of concentration hold, even as you burst out laughing?" ",//cf.geekdo-images.com/images/pic485284.jpg,10,60,10,2,60,Stare!,60,//cf.geekdo-images.com/images/pic485284_t.jpg,1999,NA,"Memory,Party Game",NA,(Uncredited),NA,NA,NA,"Game Development Group, Inc.,Ravensburger Spieleverlag GmbH",4.97647,136 2856,"From the publisher/designer: Players combine ingredient cards to produce six beer styles including ale, stout and Belgian. In doing so players use some of the 90 cards representing real beer ingredients. After producing beer players place chips (representing crowds) onto the laminated game board (so that it can be played on a bar table). As the game continues players try to make better beer and steal crowds from each other. The game is heavily influenced by event cards, which are drawn after players brew beer. The event deck represents some of the real triumphs/tragedies that have taken place in the craft beer world, such as the brewer who loses his green scrubie in the heat exchanger and loses a turn. The event deck also contains beer festivals and the dreaded Big Breweries card. The player with the most beer festival trophies and crowd markers wins the game. The game is good for game fans as well as experienced and novice beer lovers and their friends. ",//cf.geekdo-images.com/images/pic14490.jpg,5,60,16,2,60,BrewMaster: The Craft Beer Game,60,//cf.geekdo-images.com/images/pic14490_t.jpg,2001,NA,"Card Game,Economic,Party Game",NA,"Mike White,Chris White (II)",NA,"Beer,Rummy Games",Set Collection,Cold Creek Publishing Co.,5.75079,127 2857," UNAUTHORIZED PRODUCTION The information that BGG has on this item indicates that Jungle Jam is a non-authorized version of Jungle Speed/Arriba!. Party game consisting of a wooden totem that is placed between the players. The players then flip up cards from their deck, and when two of the same pattern are turned up, the players with this pattern try to grab the totem. ",//cf.geekdo-images.com/images/pic315869.jpg,10,20,6,2,20,Jungle Jam,20,//cf.geekdo-images.com/images/pic315869_t.jpg,2000,NA,"Action / Dexterity,Novel-based,Party Game",NA,(Uncredited),NA,Characters: Tarzan,Pattern Recognition,"Fler bollar i luften AB,Flitzebogen",6.09215,195 2858,"Mixmath, a.k.a. Mathable, is a game based upon mathematical equations which must be formed on the playing board. It has been described as being like playing Scrabble but using numbers. To do this, the players make use of a playing board with normal squares, squares with a restriction (pink squares) and squares with an award (blue-grey squares marked 2x, and white squares marked 3x), and of 126 numbered tokens. The player who at the end of the game has obtained most points is proclaimed winner. ",//cf.geekdo-images.com/images/pic368643.jpg,4,60,9,2,45,Mathable,60,//cf.geekdo-images.com/images/pic368643_t.jpg,1987,(Uncredited),"Abstract Strategy,Math,Number",NA,"(Uncredited),François Robillard",NA,NA,Tile Placement,"Bojeux, Inc.,Diset S. A.,Éditions Gladius International, Inc.,Hausemann & Hötte N.V.,Jocus,Jumbo,Wooky Entertainment,Wrebbit",5.58704,54 2860,"Piecepack is to board games what a Standard Deck of Playing Cards is to card games. It is a set of components that can be used to play many games. Included in each set are tiles to build the board, allowing for boards of various shapes and sizes, coins in varying suits and values, dice in suits and values, and player pawns. See Piecepack Game System for a detailed look at the system and its games. Thus far, over 100 games have been developed for piecepack sets, and since it is an open-source type system, new games appear frequently. The other interesting thing is that piecepack sets are public domain. Anyone can make one, even for profit, without paying any sort of royalties of any kind. It is generally requested that they conform to some standard dimensions, but otherwise, they are free to make and sell. The suggested Piecepack dimensions make them compatible with Looney Pyramids. ",//cf.geekdo-images.com/images/pic119215.jpg,0,10,5,0,10,Piecepack,10,//cf.geekdo-images.com/images/pic119215_t.jpg,2001,Melanie Fabian,Game System,NA,James Kyle,Hexpack,"Piecepack Games,Video Tape Box Games",NA,"Blue Panther,IcePack Games,Mesomorph Games,Piecepack Games,RamalamaS,Workman Publishing",7.09139,138 2864,"Automania, The Game Of The Motor Giants, was Ian Livingstone's second self-produced game, after Boomtown, in a limited edition of 1000. The board is a simple scoring track and large flags for each country. Players have nice wooden car shaped pieces in six colors and a larger car to score with. There is a numbered deck of 56 Market Cards in English and German which affect the game each round. Players use a Record Sheet and the rules are in English and German. Players represent national car manufacturers trying to export cars to six other countries. Combining the placing some export cars in the markets on the board and secretly noting the remaining export cars on your Record Sheet, players also assign advertising budgets to the markets. Each market has a export limit that it can accept and the cars go for a fixed price in each market, so whoever spends more money on advertising gets to sell their cars first. But before revealing the spending, players play one of their Market Cards, which affect the Market in various ways (e.g. 36 - Car of the Year, Sweden will sell all its cars in the USA). After the market is reorganized, players then determine what cars are actually sold and how much Sales Revenue they have earned. Then subtract costs from sales to give profit. For each $10,000 profit you earn, you move your scoring marker one space on the scoring track. First round the track wins. Reportedly a fun game, it drew some criticism in Sumo for the imbalance caused by the Market Cards. The designer replied and suggested which cards might stand removing (7 to 17, 26, 27 and 35). Ian's reply is on the Game Cabinet and makes interesting reading today. ",//cf.geekdo-images.com/images/pic1289180.jpg,6,60,13,4,60,Automania: The Game of the Motor Giants,60,//cf.geekdo-images.com/images/pic1289180_t.jpg,1991,"Gavin Dunn,Peter Kellond","Economic,Industry / Manufacturing",NA,Ian Livingstone,NA,Automotive,"Commodity Speculation,Secret Unit Deployment",Livingstone Games,5.83831,77 2866,"The London Game has a board showing the centre of the innovative map of the London Underground, updated over the years as the game was re-issued and the Tube developed. Starting at a mainline terminus, players must travel the network, visiting 6 tourist locations on Souvenir cards dealt from a deck of 30, stopping at the relevant Tube station and finally returning to their starting point. You move from station to station on the roll of the die, but to change lines you must stop at junctions and draw a Hazard card. This may move you or other players around the board. You may also close stations with a token when you leave, to block other players. The later editions have 36 full colour cards and some changes in the locations, but nobody bothered rewriting the rules text at all in 20 years! Sibling: The Boston Game Sibling: The New York Game ",//cf.geekdo-images.com/images/pic1364067.jpg,6,30,7,2,30,The London Game,30,//cf.geekdo-images.com/images/pic1364067_t.jpg,1972,NA,Trains,NA,Brian Edward Reeves,NA,"Cities: London,Country: England","Dice Rolling,Point to Point Movement,Roll / Spin and Move","Bambola,Condor,Ideal,John Adams Toys,Toy Brokers Ltd",5.33626,174 2867,"Published in issue #82 of Dragon Magazine, Feb 1984. Republished as part of a boxed set: "The Best of Dragon Games" in 1990 The Baton Races of Yaz is played by two teams of Skadingles, Flibdills, Tarnoses and Luggants. The team that breaks all its bulges with its baton in the shortest time is the winner. Each side has 2 batons, 5 Skadingles, 5 Flibdills, 5 Tarnoses, 8 Luggants and 10 Bulges The game consists of a setting phase, when the bulges are placed on the map, and a movement phase. Skadingles are fast but can only move through mud (clear). Flibdills are slower but can move through mud and muck Tarnoses are slower again and can travel through all 3 kinds of terrain. Luggants are the slowest, can move through all 3 kinds of terrain, may not carry the baton, and can throttle opposing Yazzites. The interesting mechanic is that the baton may be passed from one Yazzite to another with no movement penalty - allowing long moves. ",//cf.geekdo-images.com/images/pic387636.jpg,2,60,8,2,60,The Baton Races of Yaz,60,//cf.geekdo-images.com/images/pic387636_t.jpg,1984,Dennis Kauth,"Fantasy,Racing",The Best of Dragon Magazine Games,C. C. Stoll,NA,Magazine: Dragon,Hex-and-Counter,TSR,5.43587,63 2868,"Players attempt to capture colors on a board by having their pieces occupy matching colored spaces on the board. The board is made up of two rotating overlays over a six colored board layout. There are always four spaces of each color showing. The player gains movement points according to how many spaces of one type they occupy; each movement point may be used to move a piece one place, or rotate an overlay one step. Players may be eliminated by having their chosen color occupied by another player. Winner is either last man standing, or the player who occupies a set number of spaces, depending on starting number of players. ",//cf.geekdo-images.com/images/pic438386.jpg,4,30,7,1,30,Eye,30,//cf.geekdo-images.com/images/pic438386_t.jpg,1987,NA,"Abstract Strategy,Puzzle,Trivia",NA,"Billy Barry,Martin Colbourne,Kerry Kevill,Iris Lüttring",NA,NA,Set Collection,"APEX Spiel und Hobby,Finger Products Limited,Paradigm Games Ltd",4.18846,52 2872,"Terrace is a strategy game that is played on a three dimensional board with 64 squares of one color, which are arranged in L-shaped levels ("terraces") that rise stepwise from the board's lowest points in two diagonally opposite corners to its highest points in the two other corners. All pieces are shaped alike and move alike, but they are of 4 different sizes, and the smallest piece has the letter T carved into it.The object is to win either by moving your T from its starting point at one corner to an opposite corner, or by capturing your opponent's T. ",//cf.geekdo-images.com/images/pic58173.jpg,4,20,8,2,20,Terrace,20,//cf.geekdo-images.com/images/pic58173_t.jpg,1992,NA,Abstract Strategy,NA,"Anton Dresden,Buzz Siler",NA,"3D Games,Mensa Select",Grid Movement,"Herbko International, Inc.,Klee,Schmidt France,Siler/Siler Ventures,Wonder Games (II)",6.34562,460 2875,"It's 1945; Germany and Japan are going down in flames. But the Western Allies and the Soviets will soon find themselves at war... It's 1948; rising tensions between the Western Allies and the Soviet Union will soon destroy the fragile post-war peace and a Third World War will begin... (from Australian Design Group website:) Based on World in Flames, our international award winning game of World War II, Patton in Flames is a complete game that provides everything you need to fight the greatest battle never fought (at least not yet!). The game includes a political system that allows all major powers to try to influence the minor countries to come on their side. The maps are the latest World in Flames maps that include all the World in Flames errata as well as the political borders from 1930 to the modern day. The counters include heavy weapons units for both sides as well as all the new aircraft and naval units such as the Mig-15 and Mig-17, the F-84 Thunderjet and F-86 Sabre, the Canberra and IL-28 bombers, Soviet Communist and Nationalist Chinese carriers and much more. The maps and counters are fully compatible with World in Flames and can be immediately incorporated into your next game of World in Flames. Can you save the world ? With Patton in Flames you can find out. Patton in Flames includes 5 maps, 1000 counters, Rules and charts and is available now ! ",//cf.geekdo-images.com/images/pic166994.jpg,3,120,12,2,120,Patton in Flames,120,//cf.geekdo-images.com/images/pic166994_t.jpg,2001,NA,"Wargame,World War II",NA,Harry Rowland,"Africa Aflame,Asia Aflame,Factories in Flames,Mech In Flames,Planes in Flames,Ships in Flames","Alternate History,World in Flames",Hex-and-Counter,Australian Design Group,7.00189,53 2876,"Mage Knight Dungeons is a fast paced, fun game of Heroic combat. Your heroes slog through deep, dark dungeons and battle terrifying mage spawn monsters in a race against other heroes to find hidden treasures filled with magic items and gold. These prizes are what a hero needs to carve himself a legend: the more gold, the greater the legend. If you are ready to turn your warrior into a hero, read on. In Mage Knight Dungeons, you take turns moving your Hero through the dungeon to win treasure, defeat monsters and other Heroes, and fight to make it out alive. On your opponent’s turn, you play the monsters who are trying to eliminate his Hero. Along the way your Hero must face the traps that protect the treasure chests, battle monsters and search for the fastest and safest way out of the dungeon. ",//cf.geekdo-images.com/images/pic241478.jpg,4,60,10,2,60,Mage Knight Dungeons,60,//cf.geekdo-images.com/images/pic241478_t.jpg,2002,NA,"Adventure,Collectible Components,Exploration,Fantasy,Fighting,Maze,Miniatures",NA,"Kevin Barrett,Michael Mulvihill,Jordan Weisman",NA,"3D Games,Clix,CMGs (Collectible Miniatures Games),Mage Knight Universe","Action Point Allowance System,Modular Board,Role Playing,Tile Placement,Variable Player Powers","Fanpro,WizKids",6.64047,644 2878,"From the box: Look into the ThinkBlot images. How many things can you spot? Do you see a praying mantis or a pair of scissors? Is it an eggshell or a crown? Look closer. There are hundreds of ways to interpret the images! Can you convince the other players to see what you see? The more you see and persuade, the more you score! ",//cf.geekdo-images.com/images/pic263481.jpg,6,45,10,2,45,ThinkBlot,45,//cf.geekdo-images.com/images/pic263481_t.jpg,1997,NA,"Party Game,Puzzle",NA,Rob Angel,NA,NA,NA,"Användbart Litet Företag,Mattel,Sababa Toys, Inc.",4.40236,195 2879,From the box: Suppose your team gets the word "red"... you now have to come up with at least 8 words of a song with the word "red" in the lyrics. If you do... the other team is in the hot seat. Can the other team do the same? It goes back and forth until one of you blows it. Similar to Shabadabada ,//cf.geekdo-images.com/images/pic103866.jpg,8,45,8,2,45,Encore,45,//cf.geekdo-images.com/images/pic103866_t.jpg,1989,Design Edge,Music,NA,(Uncredited),NA,NA,Singing,"Endless Games (I),Parker Brothers",5.87448,339 2881,"Panzer Grenadier: The East Front is the first volume in a game series devoted to simulating combined arms platoon level combat in World War II. Set on the Eastern Front and starting with June 22nd, 1941, this game covers platoon actions during the first few months of the German invasion of Soviet Russia. The game is of moderate complexity with good solitaire suitability. Rules emphasize Opportunity and Combined Fire (plus friendly fire), Mobile Assault, Leadership, Morale, and Spotting. Special rules for Digging In, Entrenchments, Hidden Units, Minefields, and Bunkers. Special unit types include Headquarters, Aircraft, Armored Trains, Cavalry, and River Vessels. There are optional rules for Consolidation, Excess Initiative, Random Events, and Strategic Movement. Units represent the various mechanized (3-5 tracked vehicles), motorized & towed (3-5 trucks,16-28 men, and 2-4 weapons), foot platoons (15-40 men), and individual field commanders (Corporal to Lt. Colonel) that were on the Eastern Front. A wide variety of MG, Heavy weapons, AT, AA, and other combat units are represented. Game scale: hex scale = 200 meters per hex side to side time = 15 minutes per game turn strength = platoon sized units Two six-sided dice are needed to play. It's an exciting, fast-paced, WWII tactical game with many different type of units, and it requires a solid strategy to win. Easy to understand realistic game mechanics make it a pleasure to play. The counters and mounted geomorphic boards are splendid. Re-implemented by: Panzer Grenadier: Eastern Front ",//cf.geekdo-images.com/images/pic437107.jpg,2,60,12,2,60,Panzer Grenadier: The East Front,60,//cf.geekdo-images.com/images/pic437107_t.jpg,1998,Brien J. Miller,"Wargame,World War II",NA,Michael Bennighof,"Panzer Grenadier: Arctic Front,Panzer Grenadier: Edelweiss,Panzer Grenadier: Tank Battles",Panzer Grenadier,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation",Avalanche Press Ltd.,6.19353,232 2883,History's First Understandable Set of Game Directions The 15 Timeless Classics: Backgammon Checkers Go Nine Men's Morris Cats and Dogs Solitaire Roundabouts Brax Mancala Hasami Shogi Hoppers Dalmatian Pirates and Volga Bulgars Hex 3-D Tic Tac Toe Fandango ,//cf.geekdo-images.com/images/pic278640.jpg,4,10,6,1,10,The Book of Classic Board Games,10,//cf.geekdo-images.com/images/pic278640_t.jpg,1991,NA,"Book,Children's Game","Backgammon,Blue and Gray,Brax,Checkers,Fanorona,Fox and Geese,Go,Halma,Hasami Shogi,Hex,Hoppers,Kalah,Nine Men's Morris,Qubic,Solitaire,Surakarta",Sid Sackson,NA,NA,NA,"Editoriale Scienza,Klutz Press",6.59987,235 2884,"The best description of this game I can think of is maze battleships. The game has 2 phases, set up and play. During set up, each player has a hidden board on which they set up, not a set of ships, but a maze with small rectangular plastic walls. They place a sitting man figure somewhere in the maze. During play, each player takes turns to call out steps along the opponents maze (blind) until they bump into a wall. They have a duplicate board on which they track their knowledge of the opponents hidden maze. Then the other player goes. The game consists of a nifty plastic case that closes up to form a "suitcase" for storage and transport. ",//cf.geekdo-images.com/images/pic7352.jpg,2,20,8,2,20,Pathfinder,20,//cf.geekdo-images.com/images/pic7352_t.jpg,1974,NA,"Abstract Strategy,Deduction,Maze",NA,"Mark Berger,Edith Grein-Böttcher",NA,NA,"Point to Point Movement,Secret Unit Deployment","F.X. Schmid,MB Jeux,MB Spellen,MB Spiele,Milton Bradley",6.16487,236 2885,""C.V. recreates, in game form, the famous and decisive Battle of Midway in June, 1942." It is a refinement of Mr. Taylor's earlier "Flat Top", using basically the mechanics set forth in that game. ",//cf.geekdo-images.com/images/pic1165449.jpg,2,360,0,2,360,C.V.,360,//cf.geekdo-images.com/images/pic1165449_t.jpg,1979,NA,"Aviation / Flight,Nautical,Wargame,World War II",NA,S. Craig Taylor,NA,NA,"Hex-and-Counter,Secret Unit Deployment,Simultaneous Action Selection",Yaquinto,7.23694,85 2887,Teams of snowboard racers compete for the Yeti cup. Movement is via cards. Other cards cause Yetis to throw snowballs which may knock out the racers. ,//cf.geekdo-images.com/images/pic130309.jpg,5,30,8,3,30,The Yeti Slalom,30,//cf.geekdo-images.com/images/pic130309_t.jpg,2001,"Björn Pertoft,Barbara Spelger,Markus Wagner","Children's Game,Racing,Sports",NA,Ralf Menzel,NA,"Arctic Theme,Bigfoot / Yeti / Sasquatch,Sports: Winter Sports",NA,"AMIGO Spiel + Freizeit GmbH,Rio Grande Games",4.8528,171 2891,"The Starfire series is a wargame which simulates combat in space at sub-light speed. Ships are made up of various combat and non-combat systems each represented by a letter (or combination of letters). A "word" makes up a ship. As damage is done between ships, letters are crossed off from left to right within the "word" until the ship is destroyed. Movement is on an "endless" hex map, and occurs in 6 impulses. Galactic travel is accomplished through "Warp Points" which connect star systems in a random manner. The game includes scenarios for a fictional future ("Future History") of the conflicts between the Terrans of Earth and the other races of the galaxy. Also included are ship construction rules for designing custom ships for open fleet battles. Re-implemented by: Starfire (3rd Edition) Galactic Starfire Solar Starfire ",//cf.geekdo-images.com/images/pic68986.jpg,3,30,10,2,30,Starfire,30,//cf.geekdo-images.com/images/pic68986_t.jpg,1979,"Alvin Belflower,David R. Deitrick","Science Fiction,Space Exploration,Wargame",NA,Stephen V. Cole,"Starfire II,Starfire III, Empires,Starfire New Empires,Starfire, The Gorm-Khanate War","Starfire,Task Force Games: Pocket Games series","Action Point Allowance System,Hex-and-Counter,Modular Board,Variable Player Powers",Task Force Games,6.74309,246 2895,"Nanofictionary, by Looney Labs, is a story-telling game in three rounds. The first round involves the construction of the stories, in which players race to collect the four plot elements of setting, characters, problem, and resolution. In the next round, the players tell their stories. After that, the players vote on which were the best stories, with additional votes being added by judges on the sidelines. ",//cf.geekdo-images.com/images/pic3418733.jpg,6,45,10,3,45,Nanofictionary,45,//cf.geekdo-images.com/images/pic3418733_t.jpg,2002,Alison Frane,"Card Game,Party Game",NA,Andrew Looney,NanoBlanks,NA,Storytelling,"(Web published),Looney Labs",5.86309,256 2897,"In Pursuit is the newest trivia game by the makers of Trivial Pursuit. Players start out on two separate, randomly-selected teams. However, with a roll of the dice and the answer of a question, these teams can change, and at the end of the game, only one player can win. ",//cf.geekdo-images.com/images/pic207779.jpg,8,60,12,4,60,In Pursuit,60,//cf.geekdo-images.com/images/pic207779_t.jpg,2001,NA,Trivia,NA,"Rob Daviau,Dan Sanfilippo",NA,NA,"Partnerships,Roll / Spin and Move",Hasbro,5.60839,155 2901,"It's just like playing golf -- only faster, funnier, and uses cards and dice instead of balls and clubs. Bad pants, while recommended, are not required. Okay! it's nothing like playing golf. But it's still a lot of fun! Golfmania is a wacky, fast-paced card game for 2 to 6 players. The object of the game is to complete 18 holes of golf through equal parts luck, strategy, and the sincere desire to see your opponents suffer. It's a game the whole family can enjoy: the rule are simple, the cards are fun and colorful, and you can play it in under 20 minutes. Here's a quick overview of what the game is like: At the beginning of each turn, a "Hole" card is drawn. Each Hole card is worth a certain number of hole points if you win it, so you take a swing (i.e., roll the die) and give it your best shot. Everyone gets a chance to swing, and everyone gets to play cards which affect that swing -- freaky weather, lucky gophers, hi-tech golf equipment and other zany events are sure to change the way you play golf. Did you win the Hole? Great! You're a few points closer to your winning goal of 18 hole points. If not -- no matter, you'll just have try again on the next Hole card... and get revenge on the opponent who nailed you with that nasty card last turn. ",//cf.geekdo-images.com/images/pic174640.jpg,6,20,12,2,20,GolfMania,20,//cf.geekdo-images.com/images/pic174640_t.jpg,1997,David Gatzmer,"Action / Dexterity,Card Game,Party Game,Real-time,Sports",NA,Christian T. Petersen,NA,Sports: Golf,Simultaneous Action Selection,"Användbart Litet Företag,Fantasy Flight Games,Smart Ltd",5.1241,222 2902,"The galaxy is engulfed in terrible conflict. Fleets of havoc are patrolling ancient borders in space and impressive armadas, bent on destruction, are penetrating deep into enemy systems. It is a time of skill and cunning, a time of tactics and planning, it is a time of war. Armada is set in the rich and popular Twilight Imperium universe where players take control of one of the four major races of the crumbled empire, and must battle for glory and survival. Filled to the brim with ships of war, personnel, and technologies, Armada is a customizable game of strategic resource allocation and tactical space warfare. Take control of the unique capabilities of each race's fleet: Federation of Sol Sardakk N'orr Barony of Letnev Emirates of Hacan Each ship is a die-cut counter that you move by "flipping" (Diskwars or Range Wars players will be familiar with this system). Each ship has their stats clearly printed on the tile so there are no sheets to cross reference. Combat is resolved by tossing Hit Counters to see how much damage you do. If the damage penetrates the opponent's shields, they must check for Critical Hits. This is an exciting alternative to dice rolling. Overall a very fun and simple space combat game, not to mention an inexpensive alternative to miniatures. Another note of interest, when the Star Trek: Red Alert game went out of print Fantasy Flight Games continued the game in their Twilight Imperium universe. The two games are compatible but the big difference is that Armada doesn't have cloaking technology but does have Squadrons. Squadrons are comprised of Fighters or Bombers and both are extremely nasty. If you play against an opponent with a Carrier, you're a sitting duck unless you include some fighters of your own. The Twilight Imperium: Armada – Stellar Matter pack is the ultimate terrain expansion, with all the asteroids, mine fields, planets, space docks, and planetary defense systems you'll ever need. The Twilight Imperium: Armada – Incursion booster only expansion. introduces several new elements to the game, such as missiles, new squadron types, new technology, new ships, and new crew. Expanded by: Twilight Imperium: Armada – Stellar Matter Twilight Imperium: Armada – Incursion booster only expansion. ",//cf.geekdo-images.com/images/pic131461.jpg,6,45,12,2,45,Twilight Imperium: Armada,45,//cf.geekdo-images.com/images/pic131461_t.jpg,2001,NA,"Action / Dexterity,Collectible Components,Fighting,Miniatures,Science Fiction",NA,"Darrell Hardy,Christian T. Petersen","Twilight Imperium: Armada – Incursion booster only expansion.,Twilight Imperium: Armada – Stellar Matter","CTGs (Collectible Token Games),Twilight Imperium",Tile Placement,Fantasy Flight Games,6.82724,105 2903,"The Hunt for Red October depicts "modern" naval combat in the North Atlantic, Soviets vs. Nato. The game contains 8 scenarios that place various combinations of aircraft, surface ships, and submarines at the players' disposal. The map is broken up into irregular "spaces" containing land, shallow or deep sea. Land spaces may contain airbases and/or ports; sea spaces may contain standing detection patrols (SOSUS, etc). Pieces are double sided cardboard of 3 different sizes (capital ships/task forces, small ships/submarines, and aircraft) with the back only giving the basic information (a formation of aircraft, a submarine silhouette or a Task Force symbol) to keep the specific information of the unit secret from the opponent. Each unit has a detection rating and an attack rating. Each side starts each turn with a random number of detection attempts (2+d10 for NATO, 2+d6 for Soviet). Pieces are moved on the board (ships/subs up to 3 spaces, aircraft up to 1, 4, or 8 depending on type). As opposing pieces are moved into the same spaces, detection attempts are spent trying to locate the enemy units in the space (usually d10 <= detection rating). Detected units are turned sideways so both sides can see it. Once units are found combat may be initiated. Combat is done in two attack phases. Dice are rolled vs. the attack rating of the attacking unit(s) (usually 1 d10 but there are exceptions) and hits are determined and resolved simultaneously. Ships that did not fire in the first phase conduct a second attack phase. Units can be in combat if not detected but upon firing become detected (which means undetected units almost invariably shoot in the second phase). Hits are again determined. 1, 2 or 3 hits (subs, small surface ships, large surface ships) are required to destroy a unit. Aircraft are destroyed only if the hit on them was a rolled 1 or 2. Victory is determined by scenario conditions. There are several optional rules, none of which appear to significantly increase the complexity of the game. ",//cf.geekdo-images.com/images/pic9778.jpg,2,60,12,2,60,The Hunt for Red October,60,//cf.geekdo-images.com/images/pic9778_t.jpg,1988,NA,"Modern Warfare,Nautical,Novel-based,Wargame",NA,Douglas Niles,NA,Block wargames,"Area-Impulse,Dice Rolling,Secret Unit Deployment",TSR,5.85147,346 2904,"(from Avalanche Press website:) Third Reich interweaves not only the land, naval and air struggles, but also the equally important economic and political battles. Players must guide their nation to victory by capturing key objectives while making sure no one else — in particular their allies — gets there first. Players take on the leadership of Britain, France, Italy, Germany, the United States or the Soviet Union. Each of these major powers, in turn, can influence smaller countires like Turkey, Greece or Romania to join the war on their side. They can offer bribes or territory, and sometimes it’s more important to decrease someone else’s influence than to build up your own. The currency of the game is the Basic Resource Point, or BRP. This represents the financial, industrial and agricultural production needed to wage war. BRP’s are used to build new units, to pay for offensives, to replace losses suffered in battle, to bribe minor countries, and for a host of other purposes. Each country’s production can be affected by conquering or losing territory, or through strategic warfare (chiefly, attacks by submarines and bombers). Once activated (usually at a cost in BRP’s), land, naval and air units can move and attack enemy units. Combat is resolved by rolling dice, with a result of 6 usually equalling a hit. There are no Combat Results Tables; every factor counts and there are no “perfect numbers” of units to commit to battle as in some wargames. When a land unit is hit, BRP’s can be used to absorb some of the damage, but too many hits and it is reduced in strength or destroyed. Naval and air units pack a greater punch, but don’t bounce back from damage as easily. Scenarios, or game situations, begin the game in 1938, 1939, 1940, 1941, 1942, 1943, 1944 or 1945. Political markers are randomly chosen to determine what events might take place outside the players’ control: Poland might capitulate to Germany in 1939, Mussolini, Churchill or Hitler might unleash some stupid scheme the Italian, British or German player will have to execute, oil could be found in Libya, the French navy could rally to the Allies or the Axis, jets can be developed, good Germans might kill Hitler — dozens of such events are possible. As one of the most popular games of all time, our edition of Third Reich has also spawned a sequel, Great Pacific War. The two games can be played together or separately. (BGG description:)Avalanche Press' re-release of the original classic. This is a significant overhaul based on the Avalon Hill Third Reich, and has nothing to do with the later Advanced Third Reich. There has been dramatic simplification and streamlining, however. Gone is the CRT, replaced by a Columbia-esque "roll lots of dice" combat resolution system. The whole front/option system has been revised with an "HQ activation marker" system: each nation buys activation markers for HQs, land, and air units, and puts them in a cup. Turn order is then determined by draws. Naval and air systems have been overhauled and simplified: sea zones now regulate movement. Tactical air support is now limited to being equal to the strength of the attacker/defender, not three times. Also includes 1938 (Spanish Civil War boils over to a general European conflict) and 1945 scenarios (Western Allies and Russia fall out after collapse of Germany). ",//cf.geekdo-images.com/images/pic168409.jpg,5,360,12,2,360,John Prados' Third Reich,360,//cf.geekdo-images.com/images/pic168409_t.jpg,2001,NA,"Economic,Wargame,World War II",NA,Brian L. Knipple,"Third Reich Deluxe Map,Third Reich/Great Pacific War Player's Guide,Third Reich: Rumors of War",Avalanche Press Chitpull Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",Avalanche Press Ltd.,6.39865,259 2907,"One of the high-priced (for the time) James Clavell games produced by FASA in 1981 ($25.00 retail). This one is about trading on the Chinese coast in the 1830s. Players buy and sell cargo from port-to-port including tea, spices, silk and Opium. Various events come into play via a deck of cards. The player with the most money at the end of the game is the winner. ",//cf.geekdo-images.com/images/pic177712.jpg,4,120,12,2,120,James Clavell's Tai-Pan,120,//cf.geekdo-images.com/images/pic177712_t.jpg,1981,NA,"Economic,Nautical,Novel-based,Transportation",NA,"Ian Bailey,Albie Fiore",NA,NA,"Auction/Bidding,Commodity Speculation,Pick-up and Deliver,Role Playing",FASA,5.83684,57 2910,"Each player attempts to score the most points by melding personality cards onto the playing board, a restaurant. If the cards are not sets or sequences (rummy-style), then you need to give a reason why they'd be sitting together. When a player empties his hand or when all tables are closed, the hand ends and points are scored. ",//cf.geekdo-images.com/images/pic1265984.jpg,6,45,10,2,45,Power Lunch,45,//cf.geekdo-images.com/images/pic1265984_t.jpg,1994,Chris Vande Voort,"Card Game,Political",NA,"Rob Anderson,Jessie Carr",NA,NA,Voting,Mayfair Games,2.68173,98 2911,"From the box: Finish off your opponent in a Point-Blank duel for position! Block your opponent in and win! Move straight, diagonally, or off the edge to get your point across! Be the last player able to move, and you win! A neat, all-plastic game from Gabriel in their line of "Hi-Q" games from the late 70s. 2-players square off on a 6x6 grid onto which they place plastic arrows that can be positioned in several directions (left, right, up, down and diagonal). Subsequent pieces get placed in the space indicated by the preceding piece. The object of the game is to be the last player able to move. In other words, as soon as a player's way is blocked, the game ends. This is a Hi-Q game. ",//cf.geekdo-images.com/images/pic461397.jpg,2,10,8,2,10,Point-Blank,10,//cf.geekdo-images.com/images/pic461397_t.jpg,1979,NA,"Abstract Strategy,Territory Building",NA,(Uncredited),NA,Hi-Q,"Area Control / Area Influence,Area Enclosure,Route/Network Building","Clipper,Gabriel,Jumbo,Waddington's Games, Inc.",5.57734,64 2916,"Published in issue #72 of Dragon Magazine, April 1983. Republished as part of a boxed set: "The Best of Dragon Games" in 1990 File 13 traces the life of various game inventions as they wind their way through the paths and pitfalls (or is that piths and pratfalls?) of corporate intelligence. You'll discover that it's a long, hard road from the author's brain to the top of the best-seller list. ",//cf.geekdo-images.com/images/pic131958.jpg,4,30,10,1,30,File 13,30,//cf.geekdo-images.com/images/pic131958_t.jpg,1983,Tom Wham,Economic,The Best of Dragon Magazine Games,Tom Wham,NA,Magazine: Dragon,Roll / Spin and Move,TSR,5.17634,112 2918,"A quick yet realistic game of World War II combat that recreates the Allied campaign from the hedgerows of Normandy to the crossing of the Rhine and the capture of Germany's industrial heartland. As the commander of an army regiment, U.S. or German, you'll control platoon-sized elements of infantry, armor, artillery, air and support units, each represented by a playing card. Your goal: decisive victory with the overrun of the enemy's HQ (easiest to obtain if you command the well-provisioned invading Americans), or at the very least the crippling halt of your opponent's offensive (sometimes the only route to victory for the heavily-armed but somewhat beleaguered Germans). Either way, only shrewd tactics, careful use of resources, and the sheer guts of the battle-hardened separate the victorious from the defeated. Sold as starter decks (2 are the minimum for the game) and Booster Packs, this collectible card game evokes the feel of simple miniatures play. Starters and Boosters favor Rares well so collecting is easy. ",//cf.geekdo-images.com/images/pic82392.jpg,2,120,10,2,120,The Last Crusade,120,//cf.geekdo-images.com/images/pic82392_t.jpg,1995,NA,"Card Game,Collectible Components,Wargame,World War II",NA,John R. Hopler,NA,CCGs (Collectible Card Games),"Action Point Allowance System,Secret Unit Deployment",Pinnacle Entertainment Group,6.57802,91 2919,"Originally published in issue #51 (July 1981) of Dragon Magazine. Republished as part of the The Best of Dragon Magazine Games boxed set in 1990. A tongue-in-cheek version of "classic" Dungeons & Dragons (some even say Mertwig's Maze is a similar treatment of Advanced D&D). As such, players become a warrior, elf, cleric, or magician, then wander around the board collecting treasure and resolving encounters. The Emperor's six magic artifacts are both high-powered magic items and a countdown clock, as when enough have been found, the game ends. (Exactly how many depends on number of players.) Treasure, encounters and equipment are all randomized with chits in three cups. Characters obtain them by fighting monsters or lucky die rolls on result charts associated with various board locations (e.g., castles, villages, The Wizard's Tower, The Pirate Lair, etc.). Not all encounters are monsters -- some are travelers who will bestow treasure upon completion of quests, others are annoyances, and there's even Imperial Guard patrols looking to confiscate the Emperor's Treasure. Terrain types are a key strategy feature, as a player whose current location's terrain doesn't match the encounter drawn can bestow it on someone else who does. So a character in rugged forest or mountains can get stuck fighting several monsters in succession during other players' turns. A surprising amount of flavor is included for a magazine game. There's an assortment of magic spells, ranged and close combat, magical weapons & armor, damsels in distress, evil wizards, a volcanic demon, even a wandering elephant. The boxed version changes the encounter mix around, adds a deck of treasure clue cards, and expands the character selection with a dwarf and a "hairfoot." Counters are die-cut, but monochrome rather than full color. The nice Darlene Pekul map painting is traded in for a hexmap with generic terrain symbols that Wham suggests you mount to cardboard and cut apart, thus creating a new map each game a la Kings & Things. The cards force characters to move a lot more, and most encounters can no longer be given away, so this edition plays quite differently. ",//cf.geekdo-images.com/images/pic306339.jpg,10,60,10,2,60,Search for the Emperor's Treasure,60,//cf.geekdo-images.com/images/pic306339_t.jpg,1981,"Darlene,Tom Wham","Adventure,Economic,Exploration,Fantasy",The Best of Dragon Magazine Games,Tom Wham,NA,Magazine: Dragon,NA,TSR,6.88741,162 2921,"This game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring. The intent of the game is to have the most assets at the end of the game, assets are earned primarily by working and earning tokens with dollars amount on them. Additionally the first person to complete the course gets additional money tokens. There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another but they ultimately have similar spaces and meet back up quickly. There are a handful of choices regarding insurance and investments but for the most part it is a game of luck. Note -- this entry covers many versions of the game with different rule sets. In general, the newer the printing the gentler the rules. The 1960s original can be quite brutal if the players choose to act on all the options made available to them. ",//cf.geekdo-images.com/images/pic288405.jpg,6,60,8,2,60,The Game of Life,60,//cf.geekdo-images.com/images/pic288405_t.jpg,1960,NA,"Children's Game,Economic",NA,"Reuben Klamer,Bill Markham",NA,"3D Games,Game of Life,Star Wars,TV Series: Spongebob Squarepants","Roll / Spin and Move,Simulation","Alga,Basic Fun, Inc.,Estrela,El Greco,Hasbro,Juegos Scala SA,Kod Kod,MB Giochi,MB Jeux,MB Juegos,MB spel,MB Spellen,MB Spiele,Milton Bradley,Target,Winning Moves Games (USA)",4.12487,7137 2922,"Take the Chairs challenge with friends or family in this thrilling stacking game. Chairs is great fun and can be played by players of all ages! All you need is a steady hand and creative thinking! The aim of the game is for each players to take turns adding a chair to the stack...chair upon chair...the tension mounts as the tower grows larger! Don't topple the CHAIRS or you're out of the game. If the chairs fall on your turn, you must take all of the chairs that fell. You win the game by being the first player to get rid of all your chairs. Stacking chairs can be harder then it looks but with so many ways to stack....the game is never the same! The game is for 1 or more players and suitable for ages 5 and up. ",//cf.geekdo-images.com/images/pic127152.jpg,99,20,5,1,20,Chairs,20,//cf.geekdo-images.com/images/pic127152_t.jpg,1999,NA,"Action / Dexterity,Children's Game",NA,"Yves Hirschfeld,Yurkovic Design Inc.",NA,3D Games,NA,"Falomir Juegos,Fundex,Jumbo,Majora,Mannix Co, LTD,Noris Spiele,Paul Lamond Games Ltd,Philos,The Toy Company Argentina S.R.L.,Trefl",5.59493,383 2927,"At the beginning of the game, it is unknown who the slasher is. The person whose turn it is plays a “scene” card. This may allow movement, may allow an attack, may be a clue to the slasher's identity. After the scene card is played, each player gets a chance to play a “plot twist” on the scene. In the course of the game, the first person to get three clues becomes the Slasher, and the dynamics change a bit. The game continues until either the Slasher is dead or all player victims are dead. Hilariously fun social game. ",//cf.geekdo-images.com/images/pic864875.jpg,6,60,12,3,60,Slasher: The Final Cut,60,//cf.geekdo-images.com/images/pic864875_t.jpg,1994,NA,"Card Game,Fighting,Horror",NA,"Paul Brown,David Hewitt,Randy Lindsay",NA,Video Tape Box Games,Storytelling,Precedence Publishing,5.59649,57 2929,Monopoly with a dot-com theme. Board 8 Pewter Tokens Title Deed Cards "Download" and "E-mail Just In" cards 32 Households and 12 Offices 2 Dice Play money and plastic Banker's tray Relive the rise and fall of the dot-coms. Has special "Offline" rule which prevents a player from collecting rent on whatever property the "Offline" token is placed. ,//cf.geekdo-images.com/images/pic3492049.jpg,8,60,8,2,60,Monopoly: The .com Edition,60,//cf.geekdo-images.com/images/pic3492049_t.jpg,2000,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",4.92266,139 2936,"Dice don't have legs, but in Dice Run they'll scamper as quickly as they can to get ahead of their fellow cubic cross-country runners. If you play your cards right, you'll be backing the winners and score thanks to their efforts. Dice Run includes thirty dice, with six dice in each of five different colors. To start the game, you roll these dice on the table to form the starting pack of runners. Each player has a hand of three movement cards and four secret target cards; these latter cards show a die with a particular number and color. On a turn, a player plays a movement card and carries out its effect. If he chooses a red movement card, for example, all of the red dice "break out" of the pack and move ahead to form the leading group of runners. If the next player plays a 5 movement card, she first moves ahead all of the 5s from the leading group – thereby forming a new leading group – then she moves all the 5s from the next group in line ahead one group. Movement cards also allow players to switch the position of two non-leading groups, to drop a die from the leading group to the back of the pack, to flip all the dice in a group that match a particular number, to have three dice break out from the leading group, and so on. Alternatively, a player can place a movement card face down on the table, then roll all the dice in a non-leading group; he can't take this option again until another player makes such a roll. After playing a card, he refills his hand to three movement cards. A player can also choose to use one of his secret target cards to move the dice, first moving all the dice of the matching number, then all dice of the matching color, or vice versa. This card remains on the table. At the start of the game, the movement deck is seeded with four stage cards valued 3-6. When a stage card is revealed, players each simultaneously reveal one of their secret target cards. (If a player used a target card for movement, he must choose this card.) For each die in the leading group that matches the color of this card, the player scores 1 point; he also scores 1 point for each matching number. If a die is identical to his target card, he scores 1 bonus point as well. Whoever has the highest score claims the stage card, which is worth 3-6 stage points. The players with the second- and third-highest scores receive 2 and 1 stage point. After four stages, the player with the most stage points wins! ",//cf.geekdo-images.com/images/pic2248206.jpg,6,30,10,2,30,Dice Run,30,//cf.geekdo-images.com/images/pic2248206_t.jpg,2002,Chiara Vercesi,"Dice,Racing",NA,Spartaco Albertarelli,NA,NA,"Dice Rolling,Hand Management","KaleidosGames,Kidultgame",5.90535,310 2937,"DICELAND is a strategy game for two players. At the beginning of the game, both players must agree on the number of hexagonal tiles that will form the “land” to be conquered. Beginners can start playing with few hexagons, while experienced players can use the complete set of 36 tiles. The dimension of the “battlefield” determines also the number of dice used by the players. In this game, dice are used as a sort of “soldiers” who will “fight” to conquer “Diceland”, although the game is definitely not a war game. Rules are very simple, and although the players have to roll a lot of dice during the game, only a good strategy can lead to a winning position. DICELAND can be played at different levels: the basic one will take only few minutes to be completed, while the most advanced can offer up to 45 minutes of entertainment, introducing the special terrain rules. The rulebook comes in 5 languages, full of pictures and with many game variants. ",//cf.geekdo-images.com/images/pic7560.jpg,2,30,10,2,30,Diceland,30,//cf.geekdo-images.com/images/pic7560_t.jpg,2002,NA,"Abstract Strategy,Dice",NA,Spartaco Albertarelli,NA,NA,"Dice Rolling,Modular Board",Kidultgame,5.66624,194 2938,"Zatre is short for Zahlen & Treppen, numbers and steps. The publisher was obliged to replace the phrase "scrabbling with numbers" for "dominoes for the 21st century" on the box, but really it is just Scrabble with numbers. And very good for it, it is too. There are 121 tiles with 1-6 dots like a standard die or domino (20 of each number plus an extra 1). Players alternately draw and place 2 tiles on the board extending the pattern already laid. When you make a vertical or horizontal line that totals 10, 11 or 12 (12 is the limit), you score 1, 2 or 4 points accordingly on your game pad. Completing scoring lines on the pad gives a rising bonus and covering marked squares on the board gives you a doubling bonuses on your pad. Simple and quick, but surprisingly challenging when you get the idea. The idea being that you must keep an even, balanced score pad, scoring 10s and 11s, not just successive 12s. Easy to pick up, but it requires some effort to score well; spotting those opportunities to place one tile which scores each way, making sure you keep clocking up 10s, to turn into 11s or 12s. Luck does play a role, but good players consistently score highly game after game, so there must be something deeper at work. The publisher Perner maintains a website with play & chat over the internet and there are several very active Zatre clubs in Germany, Austria & Switzerland. Players results are scored on the ranking table on the website. Re-implemented by: Zatre: Das Kartenspiel ",//cf.geekdo-images.com/images/pic98026.jpg,6,45,8,2,45,Zatre,45,//cf.geekdo-images.com/images/pic98026_t.jpg,1990,Barbara Spelger,Abstract Strategy,NA,Manfred Schuling,NA,NA,Tile Placement,"AMIGO Spiel + Freizeit GmbH,Newcome Spiele Vertrieb,Peri Spiele,Perner Produktions GmbH",6.39862,254 2940,"The object of the game is for a dog to locate four bones and carry them safely back to his home. Bones tend to be found in trash cans and are sometimes given as rewards for successfully delivering newspapers to various establishments. Players must also pay close attention to their bellies as their hunger level drops with each passing round. So, finding food is also a top priority. Life on the streets is tough as not only must players search for food and bones, but they also must fend off rival dogs and that pesky dog catcher. ",//cf.geekdo-images.com/images/pic193532.jpg,6,90,8,2,90,A Dog's Life,90,//cf.geekdo-images.com/images/pic193532_t.jpg,2001,David Cohen,"Adventure,Animals",NA,Christophe Boelinger,NA,Animals: Dogs,"Action Point Allowance System,Pick-up and Deliver,Variable Player Powers","ADC Blackfire Entertainment,Descartes Editeur,Eurogames",5.50221,535 2941,"From the publisher: No era in the millennia of Chinese History is as fascinating as that of the Three Kingdoms. It was a time of trouble, which gave birth to the most daring warriors, to strategists of unrivaled cunning, to many a legendary rogue — all household figures throughout Asia. Now, with 117 cards and one d6, it is your turn to rise to the highest challenge! The fate of the Empire lies in your hands. The game does not only rely on sound tactics, it also promotes interaction between the players, who can strike a deal at any time. No two games can ever be the same: each one is a challenge, a renewed test of nerve and skills! The first player to have 6 points worth of land at the beginning of his turn is declared the winner. Hong Kong edition published 1999 in Chinese; US English edition published 2001. ",//cf.geekdo-images.com/images/pic255254.jpg,6,120,12,2,120,Romance of the Three Kingdoms Card Game,120,//cf.geekdo-images.com/images/pic255254_t.jpg,1999,Solomon Au Yeung,"Card Game,Medieval,Negotiation",NA,"Fritz Pang,Christopher Woo,Solomon Au Yeung",NA,"Asian Theme,Country: China,Romance of the Three Kingdoms","Dice Rolling,Hand Management",Romancing Cathay,4.7549,51 2942,A naval battle game where players position the ships of their fleet in order to engage in individual combat and capture of the enemy Admiral to win the game. Basically a naval version of Stratego! ,//cf.geekdo-images.com/images/pic137124.jpg,2,30,7,2,30,Admirals,30,//cf.geekdo-images.com/images/pic137124_t.jpg,1972,James Hodges,"Bluffing,Fighting,Modern Warfare,Nautical",NA,Max Gerchambeau,NA,Stratego Series,"Grid Movement,Memory,Secret Unit Deployment","Miro Company,Parker Brothers,ZTS Plastyk",5.48025,157 2944,"Halli Galli is a speed action game in which players watch for sets of exactly five fruit. The deck contains 56 playing cards showing four kinds of fruit in groups of 1 to 5 and a bell of the type found at hotel reception desks. The deck is distributed evenly between the players. All players hold their deck face down and take turns dealing one card face up in front of them. As each player reveals her next card, the instant you see a total of five of one kind of fruit on the table, hit the bell. If you're correct, you pick up all the played cards and put them into your deck; if you're wrong, you pay the other players one card each. When you run out of cards, you're out. When two players are left, they play until the bell is struck once more, then the game ends and the taller deck wins. Keep in mind that a five-of-a-kind can occur both when cards are revealed and when they're covered. If, for example, cards showing 3, 1 and 4 bananas are on the table and the 3 is then covered by a non-banana card, suddenly five bananas are showing and somebody better be reaching for the bell. ",//cf.geekdo-images.com/images/pic458934.jpg,6,10,6,2,10,Halli Galli,10,//cf.geekdo-images.com/images/pic458934_t.jpg,1990,"Oliver Freudenreich,Barbara Spelger","Action / Dexterity,Card Game,Children's Game,Party Game,Real-time",NA,Haim Shafir,NA,"Characters: Lauras Stern,Halli-Galli,Holidays: Christmas","Pattern Recognition,Player Elimination","(Unknown),999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Brain Games,Copag - Cia. Paulista de Artes Gráficas,Dal Negro,danspil,Discovery Toys,G3,Gigamic,Giochi Uniti,Holdson,Jumbo,K.E.Leg,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,Lifestyle Boardgames Ltd,Mercurio,Nelospelit,Patch Products,Paul Lamond Games Ltd,Pfizer,Piatnik,Playroom Entertainment,Ravensburger Spieleverlag GmbH,Rio Grande Games,Ruibal Hermanos S.A.,Spin Master Ltd.,Swan Panasia Co., Ltd.",5.80511,1707 2946,"Pipeline is a surprisingly fun 3D pipe laying game. Presented as a kid's game, gamers will enjoy it as a light contest too. 4 players have colourful plastic sets of plumbing; straights, angles, T joints and capping pieces. Start from one side of the board, spin a spinner (or roll a special die) to select your piece and try to build a pipeline over to ending points on the opposite side. You can rotate your pipeline if required, but not backtrack, so when your neighbour's pipe gets in your way, you have to build over or around. First to connect wins. ",//cf.geekdo-images.com/images/pic104826.jpg,4,20,6,2,20,Pipeline,20,//cf.geekdo-images.com/images/pic104826_t.jpg,1993,NA,"Abstract Strategy,Children's Game",NA,"John LaBelle,Thomas Rabideau,Dave Rabideau",NA,"3D Games,Connection Games,Promotional Board Games",Tile Placement,"The Boots Company, PLC,Educational Insights,Habourdin International,Jumbo,New Entertainment Ltd,Paul Lamond Games Ltd,Piatnik,Spear's Games,University Games",5.57602,130 2947,"Buy and sell stock shares. By play of Market Action cards, strategically manipulate prices to your advantage and to the downfall of your opponents. Win by having the most money in cash and stocks after the last card has been played. But be careful: if all of your remaining stock holdings crash, it is possible to be eliminated before the game is even over. Originally published in 1961 as Broker by the Spencer-Murray Corporation of Swarthmore, Pennsylvania. The original box is white, with lettering and logo in black, very basic, drab, and uninspiring. Yet this obscure title was quite a gem considering the limitation of games to choose from during its day. In 1967 it was re-published by the German firm Otto Maier Verlag, which is the ancestor of Ravensburger Spieleverlag GmbH Verlag. Numerous re-publications followed (1972, 1977 and others) including at least one which gave the rules in German, English and Italian. It was also published in the Ravensburger Casino Series. Components list for these editions are as follows: 160 stock certificates, 68 Market Action cards, 4 price markers, play money, stock price board. The 1983 (9th edition) by Ravensburger Spieleverlag GmbH changes the title slightly to Börsenspiel instead of Das Börsenspiel and the original rules heavily. Although this set is well-designed and much nicer on the eyes, the bland original version featured larger (regular card deck) size action cards. An extra set of 18 "risk" cards replacing 18 market cards had been added and they act as event cards that immediately effect changes in the market. They cause the unfortunate player who draws one to play it instead of a market card, a chaotic effect that some players will not like. ",//cf.geekdo-images.com/images/pic1821852.jpg,6,75,12,2,75,Broker,75,//cf.geekdo-images.com/images/pic1821852_t.jpg,1961,"Jan ten-Hove,Peter van Roon",Economic,NA,"F. Murray,S. Spencer",NA,"Promotional Board Games,Ravensburger Casino Series","Auction/Bidding,Stock Holding","Carlit,Educa Sallent SA,Kärnan,Karto,Majora,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Spencer-Murray Corporation",5.78695,295 2952,"Trivial Pursuit is the original trivia game that started it all. Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in each color. The colors correspond to different question categories. The board consists of a circular track with spaces in seven different colors. Six of the colors correspond to question categories while the last color gives a new dice roll. Six spaces along the track are "pie spaces", and from these there are "spokes" of track leading to the middle of the board. Players roll a die and move along the track in any direction they like. When a player stops on a color they get a question of the appropriate category. If the player answers a question correctly while on a pie space, they get a pie of that color (assuming they don't already have it). A correct answer on another square allows the player to roll again. Once the player has one pie in each color, she can move along the spokes to the middle of the board to win the game. ",//cf.geekdo-images.com/images/pic387612.jpg,24,90,12,2,90,Trivial Pursuit,90,//cf.geekdo-images.com/images/pic387612_t.jpg,1981,(Uncredited),"Party Game,Trivia",NA,"(Uncredited),Scott Abbot,Chris Haney","1650 more Questions & Answers for use with Trivial Pursuit: Set I, Group I,1650 more Questions & Answers for use with Trivial Pursuit: Set I, Group II,1650 more Questions & Answers for use with Trivial Pursuit: Set I, Group III,1650 more Questions & Answers for use with Trivial Pursuit: Set I, Group IV,Forte Trivia Cards Volume II,Forte Trivia Cards, Volume One,Love, Sex and Romance Trivia Card Set,Medical Trivia,Trivial Pursuit Mini Pack: Flicks,Trivial Pursuit Mini Pack: Rock & Pop,Trivial Pursuit Mini Pack: Sports,Trivial Pursuit Mini Pack: The Good Life,Trivial Pursuit Mini Pack: War & Victory,Trivial Pursuit Mini Pack: Wild Card,Trivial Pursuit Questions: 1200 Brand New Questions and Answers,Trivial Pursuit Questions: Music Edition,Trivial Pursuit: 007 Edition,Trivial Pursuit: 1997 Edition,Trivial Pursuit: All Star Sports Edition,Trivial Pursuit: Baby Boomer Card Set,Trivial Pursuit: Bayern Edition,Trivial Pursuit: Biographies Edition,Trivial Pursuit: Country Music,Trivial Pursuit: Danmarksudgave,Trivial Pursuit: Dinosaurs,Trivial Pursuit: Disney Edition Kartensatz,Trivial Pursuit: Edición Jóvenes Carrozas,Trivial Pursuit: Édition Cinéma,Trivial Pursuit: Édition des stars,Trivial Pursuit: Edition Europe,Trivial Pursuit: Edition France,Trivial Pursuit: Edition XXème siècle,Trivial Pursuit: Entertainment Edition,Trivial Pursuit: Essen & Trinken,Trivial Pursuit: Family Edition – Card Set,Trivial Pursuit: Genus II,Trivial Pursuit: Genus Kartensatz – 2400 Fragen und Antworten,Trivial Pursuit: Hitradio Ö3,Trivial Pursuit: Holland Editie,Trivial Pursuit: Junior II,Trivial Pursuit: Kansallispainos,Trivial Pursuit: Kronen Zeitung 1900 – 2000,Trivial Pursuit: Rijnlands Lyceum,Trivial Pursuit: RPM Edition,Trivial Pursuit: Silver Screen Edition,Trivial Pursuit: Sports Edition,Trivial Pursuit: Sverige-Upplagan,Trivial Pursuit: The 1980's Card Set,Trivial Pursuit: The Vintage Years Edition (1920's – 1950's) – Card Set,Trivial Pursuit: TV,Trivial Pursuit: Welcome to America Edition,Trivial Pursuit: World Football – Bite-Size,Trivial Pursuit: Young Players Edition Card Set,The Ultimate Trivial Pursuit Question & Answer Book,USA Trivia Tour","Mensa Select,Trivial Pursuit","Roll / Spin and Move,Set Collection","Diset S. A.,Eskifell hf.,Hasbro,Hobby,Horn Abbot International,Horn Abbot Ltd.,Parker Brothers,Playmix,Selchow & Righter,Zontik Games",5.2106,6037 2955,"Mexica plots the development of the city of Tenochtitlan on an island in lake Texcoco. Players attempt to partition it into districts, place buildings, and construct canals. Districts are formed by completely surrounding areas of the island with water and then placing a District marker. The player who founds a district scores points immediately. Canals and Lake Texcoco act as a quick method of moving throughout the city. Players erect bridges and move from one bridge to the next, which costs 1 action point regardless of the distance. They must also erect buildings. This costs action points, the exact number being dependent upon the building's size. In the scoring phases of the game, players score points (El Grande style) based upon their dominance in a District. In the 4 player game, players with the 1st, 2nd, and 3rd most buildings score decreasing numbers of points. Only districts are scored in the first scoring round. In the second scoring round at the end of the game, all land areas are scored, not just districts. The player with the most points wins. Mexica is the third game in the Mask Trilogy. ",//cf.geekdo-images.com/images/pic2470537.jpg,4,90,10,2,90,Mexica,90,//cf.geekdo-images.com/images/pic2470537_t.jpg,2002,"Paul Mafayon,Walter Pepperle,Christophe Swal,Franz Vohwinkel","Abstract Strategy,City Building,Territory Building",NA,"Michael Kiesling,Wolfgang Kramer",NA,"Country: Mexico,The Mask Trilogy","Action Point Allowance System,Area Control / Area Influence,Area Enclosure,Grid Movement,Tile Placement","Super Meeple,ABACUSSPIELE,Conclave Editora,G3,IELLO,Maldito Games,playagame edizioni,Ravensburger Spieleverlag GmbH,Rio Grande Games",7.17716,3371 2956,"DIRTY MINDS The Game of Naughty Clues... is also known as "The world's cleanest dirty game." The dirtier a mind you have, the worse you will be at playing DIRTY MINDS because all of the answers are clean! A player draws a card, and reads one of the facts about the word (they may choose). Then the other player gets to make one free guess. If they're right, they get three letter cards. If they're wrong, the other players get a chance to steal. If they guess the word, they get one letter card. If they have cards, and get it wrong they lose a letter card. If no one guesses the word, another clue is read. If no one gets it the next time around the players will only receive one letter card from that point on. Letter cards can be the letters D, I, R, T, or Y; they can also be ~ cards, Wild cards, or Action cards. Players win when they can spell DIRTY. DIRTY MINDS will provide two or more adults with hours of laughter as seemingly filthy clues point towards the most innocent of answers. Some people say a dirty mind is a terrible thing to waste. Use yours to play DIRTY MINDS, but remember... NOTHING IS AS DIRTY AS IT SEEMS! TEST HOW DIRTY YOUR MIND IS BY READING THE FOLLOWING CLUES: - I'm a four letter word. - I'm a name for a woman. - I end in u-n-t. ------ What am I? ",//cf.geekdo-images.com/images/pic431806.jpg,6,45,18,2,45,Dirty Minds: The Game of Naughty Clues,45,//cf.geekdo-images.com/images/pic431806_t.jpg,1990,NA,"Party Game,Word Game",NA,"Larry Balsamo,Sandra Bergeson",NA,NA,NA,"TDC Games, Inc.",3.94702,433 2957,"A 1980's themed version of Trivial Pursuit. Six new categories include Entertainment, In the News, Personalities, Sports & Leisure, That's Life, and Wild Card. ",//cf.geekdo-images.com/images/pic34010.jpg,6,90,16,2,90,Trivial Pursuit: The 1980's,90,//cf.geekdo-images.com/images/pic34010_t.jpg,1989,NA,"Party Game,Trivia",NA,(Uncredited),Trivial Pursuit: The 1980's Card Set,Trivial Pursuit,Roll / Spin and Move,Parker Brothers,5.2427,209 2960,"Camden is a game about drawing and laying cards (acting as tiles) to form a highly abstracted street market. What sets the game apart from other games in the tile-laying genre is that the cards can be placed almost anywhere on the board and in almost any orientation. Cards may touch at corners, and the corner of one card may touch the side of another. Players advance by purchasing stores formed by the cards and collecting revenue from those stores at the beginning of each subsequent turn. Symbols on cards may trigger effects when drawn, either destroying or emptying the largest store, or giving players bonus payouts. Victory is achieved by the first player to reach 50 points. Since revenue comes from the quality of your store, but other players can play tiles to alter that store, the overall result is a cutthroat mind-bender, making it one of the most popular games of Cheapass's Hip Pocket Games series. The game was originally released as Agora in 2002, with the theme of an ancient Greek marketplace. ",//cf.geekdo-images.com/images/pic1657716.jpg,4,20,10,2,20,Camden,20,//cf.geekdo-images.com/images/pic1657716_t.jpg,2002,"James Ernest,John Kovalic","Abstract Strategy,Card Game,City Building,Economic,Print & Play",NA,James Ernest,NA,"Crowdfunding: Kickstarter,GameLink,Hip Pocket Games",Tile Placement,"Arclight,Cheapass Games,Gamesmith, LLC",6.28886,462 2961,"A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the board, and deliver it to your opponent's side of the board. From the new Stronghold Games version, Confusion: Espionage and Deception in the Cold War: The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission! At the start of a game of Confusion, players aren't aware of the talents and skills their own spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner. Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion? Confusion is game #1 in the Stronghold Games "Castle Line". ",//cf.geekdo-images.com/images/pic725683.jpg,2,45,12,2,45,Confusion: Espionage and Deception in the Cold War,45,//cf.geekdo-images.com/images/pic725683_t.jpg,1992,David Ausloos,"Abstract Strategy,Bluffing,Deduction,Spies/Secret Agents",NA,Robert Abbott,NA,NA,"Grid Movement,Pick-up and Deliver","franjos Spieleverlag,Stronghold Games",7.13736,1186 2962,"In Inner Circle each player places their pieces on the outer rim of the hexagonal board. On a player's turn, the player moves a piece the number of dots that are underneath that piece (no peeking, it's touch and move). The aim is to land in survival spots in the board. After all the spots are claimed, the board is lifted out, and the pieces that didn't make it are left behind. This repeats until all but one player's pieces are eliminated, or the last piece makes it to the center spot on the fourth board. ",//cf.geekdo-images.com/images/pic274355.jpg,4,20,8,2,20,Inner Circle,20,//cf.geekdo-images.com/images/pic274355_t.jpg,1981,NA,"Abstract Strategy,Maze,Puzzle",NA,"Virginia Charves,Wayne J. Yee",NA,NA,Modular Board,"Estrela,Majora,Milton Bradley,Spear's Games",5.39011,276 2963,"A game in which players try to make the most money by trading on the stock market. Players take turns to trade shares in 6 UK companies using information on share price movements available only to you. But every player has different information, hence decisions will be based not only on your cards, but also on the actions of the other players. This calls for guessing and bluffing. The game is played in a series of trading periods (called Bargain Periods). At the end of each, all players 'pool' their information and this forms the basis of the actual market price movements on each share. By gaining a larger percentage of a company's shares, a player can become Company Director or even Chairman and exert some personal influence on that company's share price. At the end of up to 10 trading periods, players calculate their total value to find the winner. ",//cf.geekdo-images.com/images/pic1432984.jpg,6,90,12,2,90,Stockmarket,90,//cf.geekdo-images.com/images/pic1432984_t.jpg,1987,NA,Economic,NA,(Uncredited),NA,NA,"Commodity Speculation,Stock Holding",Jordans Games,6.71909,55 2965,"Kendo, The Samurai's Favourite Game, lets 4 Samurai fight across a hex grid to get their Prince safely into the palace at the centre. Your 8 figures are numbered 1 (Prince), 2 (Samurai) or 3 (Fighter) and may only move their number of spaces. Finishing a move on an opponent's piece is a strike and it is removed from the board. Strike a prince and the player is out of the round, though their pieces remain on the board. Get your Prince to the centre and score 5 bonus points, whilst all remaining pieces score their value. Play a few rounds and most points win. Interesting abstract game, was very popular in Germany and often reprinted. Description for Kaiser, König, Edelmann (Emperor, King, Nobleman) Each player tries to be the first to reach the castle with his prince. At the beginning of play the figures are arranged according to a certain starting order. The player, whose turn it is, moves one of his figures as many fields as it is allowed (3,2,1). If the figure moves onto a field with an opposing figure, this one is struck and taken out of the play. If it takes an opposing emperor out of the play in this way, that player is immobilized completely; his figures however remain in the game as handicaps. One may not jump over figures. Likewise it is not allowed to move through the palace or go back to the spot you came from. Additionally the player is obliged to move every turn. The emperor can move only to one crossing, the kings to two crossings and the noble men up to three crossings. The player whose emperor first arrives at the castle wins. ",//cf.geekdo-images.com/images/pic177941.jpg,4,30,10,2,30,Kendo,30,//cf.geekdo-images.com/images/pic177941_t.jpg,1976,Tilman Michalski,"Abstract Strategy,Fighting,Medieval",NA,"Keith Budden,Seven Towns",NA,NA,Point to Point Movement,Ravensburger Spieleverlag GmbH,6.05163,153 2968,"All cards are placed face up on the table. Both players alternate buying one of the five cards sitting on top - with the aim to form pairs of the same color to resell as lucratively as possible. During your turn you can either 1) buy one card or 2) sell two cards of the same color for an amount equal to multiplying their two values together. You also have one wild card which you may sell in place of another card once during the game. Whoever makes the most of his or her starting capital by skillful buying and selling wins. But that is not as easy as it seems. A big part of the game is also preventing your opponent from getting valuable pairs. Ka-Ching requires tactical skill, perspective, and good timing when selling. Re-implemented by: Trader ",//cf.geekdo-images.com/images/pic1558372.jpg,4,20,8,2,20,Ka-Ching!,20,//cf.geekdo-images.com/images/pic1558372_t.jpg,2001,Gary Locke,"Card Game,Economic",NA,"Klaus Palesch,Horst-Rainer Rösner",NA,NA,"Auction/Bidding,Set Collection","Gamewright,Hobby World,Winning Moves Germany",6.39443,471 2970,"Australian sheep farming game. Each player starts with a sheep station, consisting of 5 Natural Pasture paddocks, fully stocked with 3,000 sheep. The player must improve the Station, in order to stock more sheep, first by paying the cost of Improved Pasture, and then Irrigated Pasture. The first player to have 6,000 sheep on a completely irrigated farm is the winner. The money needed to improve the Station, to buy the extra sheep and cover other expenses occurred when moving round the board is earned mainly from shrewd buying and selling of sheep, and from the sale of wool from sheep owned by the player at the time he reaches the 'Wool Sale'. ",//cf.geekdo-images.com/images/pic96740.jpg,6,90,10,2,90,Squatter,90,//cf.geekdo-images.com/images/pic96740_t.jpg,1962,NA,"Animals,Economic,Farming",NA,Robert C. Lloyd,NA,"Animals: Sheep,Country: Australia","Commodity Speculation,Roll / Spin and Move,Stock Holding,Trading","(Self-Published),Jedko Games,John Sands Pty Ltd,Milton Bradley,Murfett Australia,Tree Toys",5.56683,186 2972,"Business in a fantasy world. Players manage shops selling swords, magical powders, horses, etc. They try to buy at low price (bidding), and to sell at a higher price. ",//cf.geekdo-images.com/images/pic72653.jpg,8,45,12,3,45,Fantasy Business,45,//cf.geekdo-images.com/images/pic72653_t.jpg,2002,Emmanuel Roudier,"Bluffing,Card Game,Economic,Fantasy,Negotiation",NA,Christophe Boelinger,NA,"Admin: Better Description Needed!,Blue Games Series","Auction/Bidding,Commodity Speculation,Trading","Descartes Editeur,Eurogames",5.54635,356 2974,"The object is to completely fill the blank page of a newspaper with stories and advertisements of as high a value as possible. Five daily papers of the times: The News Chronicle, The Daily Telegraph, The Times, The Daily Express, and the Daily Sketch are represented. The total value of the full page can vary considerably according to the individual totals marked on the back of each story card placed on the newspaper blank. Players need to collect/buy 3 cards showing a Reporter, Photographer and a Telephone Call. A call is then made on the supplied cardboard telephone to the Editor, who approves or rejects the story. If approved the player takes the top card from the 'Story' deck and places it on their newspaper page. Copy can be substituted for a higher value as the player attempts to get stories from each of the several categories required. The first player to fill the page wins. ",//cf.geekdo-images.com/images/pic179951.jpg,4,45,7,2,45,Scoop,45,//cf.geekdo-images.com/images/pic179951_t.jpg,1953,NA,Economic,NA,(Uncredited),NA,NA,Set Collection,"Editrice Giochi,H. P. Gibson & Sons,Miro Company,Mondadori Giochi,Parker Brothers,Verlag Schmidt Zwiebeltürme,Waddington's Games, Inc.",5.55885,96 2975,"Origins of World War II is an Avalon Hill bookcase game. A game in which the players take the roles of the major powers of World War II in the 1930s. Each attempts to achieve its diplomatic objectives while preventing the other players from gaining theirs. If Germany or the USSR win World War II starts, if one of the allied powers wins the war would have been prevented. The game is played in a series of six turns (the final one being December 1939), actions are resolved via the diplomatic conflict table by comparing the diplomatic points of the attacker vs. those of the defender in each given area (Poland, Romania, etc). Several different "What if" policies are available such as Strong Franco-British alliance, Aggressive French policy and the Anti-Bolshevik Crusade. Includes a good chronology of the actual diplomatic moves made by each of the major powers leading up to the second world war. Avalon Hill Complexity rating - 1 The german Schmidt Spiele edition "Diplomatie" was published as a game of the Schmidt Spiele-Bar series in book case format. ",//cf.geekdo-images.com/images/pic175880.jpg,5,60,12,2,60,Origins of World War II,60,//cf.geekdo-images.com/images/pic175880_t.jpg,1971,NA,"Negotiation,Political,Wargame,World War II",NA,"Jim Dunnigan,Thomas N. Shaw",Pacific Origins,"Origins,Spiele-Bar Serie","Area Control / Area Influence,Auction/Bidding,Variable Player Powers","Avalon Hill,Schmidt Spiele",5.82894,365 2978,"Stratego 4 is a game for 3 or 4 armies. The board is double sided according to the number of players. Secretly deploy your troops for the best advantage, and capture the fortress at the center of the board by getting your flag and one of your pieces there first. ",//cf.geekdo-images.com/images/pic175340.jpg,4,45,8,2,45,Stratego 4,45,//cf.geekdo-images.com/images/pic175340_t.jpg,1995,NA,"Abstract Strategy,Bluffing,Deduction,Memory,Napoleonic",NA,"Kai Haferkamp,Ben Leijten,Oliver Rauch",NA,Stratego Series,"Area Movement,Memory,Partnerships,Secret Unit Deployment","AS Company,Jumbo",6.04824,313 2979,"Players take turns laying out the island game board and placing tokens upon each new map segment. As players traverse the island, they pick up tokens which give them special abilities like greater speed, enhanced combat prowess, instant transport, etc. Combat is simplistic: you roll a die and try to beat the number printed on the token, adding any modifiers you may have accumulated. Winning is done by rolling a higher number than the "boss". ",//cf.geekdo-images.com/images/pic199173.jpg,6,60,8,2,60,Bionicle Adventure Game: Quest For Makuta,60,//cf.geekdo-images.com/images/pic199173_t.jpg,2001,Terry Miller Associates,"Adventure,Children's Game,Exploration",NA,Terry Miller Associates,NA,LEGO,"Modular Board,Set Collection,Tile Placement,Variable Player Powers","danspil,Jumbo,RoseArt",4.04048,196 2980,"Hey Man, Bart Simpson here! Everybody knows that I'm America's bad boy, but do you know how many spikes I have on my head? Or what my geeky sister Lisa's middle name is? No? Well, don't have a cow man! Inside this game are lots more questions about your favorite dysfunctional family, The Simpsons. Compete with your friends, or even other Simpson trivia-nerds! You'll have lots of fun, and you might learn something (but not yucky school-type stuff! Ay Carumba) The game is available in a number of different "collector tins". From what I can tell from reviews, the contents of each tin is the same. ",//cf.geekdo-images.com/images/pic192872.jpg,5,60,8,2,60,The Simpsons Trivia Game,60,//cf.geekdo-images.com/images/pic192872_t.jpg,2000,Matt Groening,"Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,TV Series: The Simpsons,NA,Cardinal,4.57136,235 2981,"Breaking Away is a luck-free race game based on cycling. Players control a team of four cyclists. For each cyclist the player chooses one of his available movement allowances and moves that many squares. Once all cyclists have moved, the expended movement allowances are replaced with new ones calculated according to the cyclist's position in the peloton; being at the back of a group brings a high replacement value, and being at the front a low one. Sprint points are earned by being among the first eight to cross the sprint lines so there is always a trade-off between slipstreaming ("drafting") the other riders in order to build up high movement allowances and making a break for the front to be the first to cross the finish line. Note: The first edition from Fiendish Games comes with six teams, but additional teams can be ordered to allow for games with up to twelve people; the additional colors are orange, pink, purple, brown, silver, and gold. The New Order Games edition is for 3-5 players, with a separate expansion allowing an additional four players to compete. ",//cf.geekdo-images.com/images/pic2770585.jpg,9,90,10,2,60,Breaking Away,90,//cf.geekdo-images.com/images/pic2770585_t.jpg,1991,NA,"Abstract Strategy,Racing,Sports",NA,John Harrington,NA,Sports: Bicycle / Cycling,NA,"Fiendish Games,New Games Order, LLC",7.35945,411 2986,"Web and Starship is a strategic space game, in which Earth is caught between two races. The Gwynhyfarr, who roam the galaxy in faster-than-light starships, and the Pereen, who link their planets together in a trans-dimensional "web" which permits instantaneous movement from one system to another. Earth is weak and lies directly between its two opponents, but its society is vigorous and expanding. They can use technologies of both other races. The game is unique as it is practically the only balanced three player wargame in existence. Other three player games usually quickly degenerate into two players ganging up on the third. It is also one of the precious few interstellar wargames that use a reasonably accurate three-dimensional star map. ",//cf.geekdo-images.com/images/pic976898.jpg,3,120,12,2,120,Web and Starship,120,//cf.geekdo-images.com/images/pic976898_t.jpg,1984,"Larry Catalano,Carolyn Edelstein,Melaine Gottlieb,James Holloway,Belinda Spence","Science Fiction,Wargame",NA,"Greg Costikyan,Doug Kaufman",NA,Aliens,"Action / Movement Programming,Point to Point Movement,Route/Network Building","Hobby Japan,West End Games",6.23577,97 2987,"Come aboard and sail to Pirate's Cove, the legendary hideaway of thieving pirates and cutthroat buccaneers. The tales of those legendary pirates of old who've fought and survived these mysterious waters still haunt all those who yearn for a life at sea. Armed with a secret map and starting with a modestly outfitted sloop salvaged from last winter's storm, you set sail to Pirate's Cove, your eyes filled with visions of treasure and fame, your lungs filled with the salty air of the high seas. Your objective: to battle for the rights to plunder and become the most famed and feared pirate the world has ever seen. To do so, you will need to navigate shrewdly, fight recklessly and pillage mercilessly. You will gain fame by winning battles; burying gold and treasure; and bragging about your exploits at the tavern. At the end of twelve months, the pirate with the most fame will be declared the most fearsome pirate of the high seas! The game has 12 turns and at the start of every turn, each pirate must decide (secretly) which of the six islands they will visit. All players reveal their navigation directions simultaneously and then the turn is resolved. If any two or more pirates end up at the same island, Combat ensues. Combat resolution is determined by the strengths of your ship and the results of cannon fire (dice). The goal of combat is to scare away rival pirates so that you are the only pirate left at the island. If you stay in combat too long, your ship will suffer and make subsequent turns more difficult, so there is a fine balance of when to stay and fight and when to let the bigger ship have its booty. If you flee from combat, you end up at Pirate's Cove where you receive a small compensation for the turn. Once all conflicts are resolved, then the bounty for each island is given out. Each island (except Pirate's Cove and Treasure Island) offer various amounts of Fame, Gold, Treasure or Tavern cards. The bounty is skewed so that some Islands are clearly better choices than others, so it can force you to decide (or bluff) if you think you can take the island should other pirates go after the same bounty. Once you have your bounty, you can purchase upgrades for your ship. Each Island offers a different ship component. The four parts of your ship are: Sails (determines speed and initiative in combat), Hull (how much treasure you can carry), Crew (needed to man the cannons), and Cannons. (The lower number of Crew and Cannons determines how many dice you roll in combat). There is also an island with a Pub that offers useful strategy cards to help you in all aspects of the game. The last island is treasure island which offers no real bounty other than the chance to bury treasures that you have in the hull of your ship. Buried treasure is converted to Fame (which is the ultimate goal of the game). Other random elements of the game include the dreaded Legendary Pirates who are highly dangerous ships that patrol the islands in order. One of 5 different Legendary Pirates (which include famous names like Blackbeard and The Flying Dutchman) is drawn at the beginning of every game, and stays until defeated. If you end up at the same island as one of them, you had better have a strong ship and helpful allies or they will blast you with their powerful cannons. However, if you can manage to sink their ships, you can score a good amount of fame! But beware, once you defeat him/her a new Legendary Pirate will appear to wreck havoc in the islands. At the very end of the game, there is a chance for everyone to tell "tall tales" about themselves to increase their final fame standings. These tall tale cards are gained at the pub and offer yet another fun "pirate" mechanic. In all, Pirate's Cove offers you the chance to truly play like a pirate where you can fight and plunder your way to victory. ",//cf.geekdo-images.com/images/pic162248.jpg,5,90,8,3,60,Pirate's Cove,90,//cf.geekdo-images.com/images/pic162248_t.jpg,2002,"Cyrille Daujean,Julien Delval,Swen Papenbrock,Markus Wagner","Adventure,Fighting,Nautical,Pirates",NA,"Paul Randles,Daniel Stahl",NA,NA,"Dice Rolling,Hand Management,Pick-up and Deliver,Simultaneous Action Selection","AMIGO Spiel + Freizeit GmbH,Days of Wonder,Lautapelit.fi",6.59667,7167 2988,"Microgame #11 in the Metagaming Microgames series From the back of the box: Sticks & Stones is a game about warfare in the late Stone Age. Each player arms his warriors, as he sees fit, with stone axes, spears, bows, or just bare hands. Trained dogs, dependents, herds of domesticated animals, goods, and village raids, ritualized battles, migrations, and the beginnings of true warfare between more powerful villages. A special solitaire scenario allows a single player to command a group of hunters attempting to kill a mastodon. Optional rules provide for the use of fire and poisoned weapons. ",//cf.geekdo-images.com/images/pic69419.jpg,2,45,10,1,45,Sticks & Stones,45,//cf.geekdo-images.com/images/pic69419_t.jpg,1978,Pat Hidy,"Prehistoric,Wargame",NA,David Ray,NA,"Admin: Better Description Needed!,Metagaming Microgames series",Hex-and-Counter,"Hobby Japan,Metagaming",5.87752,129 2989,"An exact trick-taking game ala Oh Hell!, with 5 suits numbered 1-12 plus 6 trump cards. 11 cards are passed out each hand. Point are awarded if you get your bid exactly, zero otherwise. ",//cf.geekdo-images.com/images/pic73250.jpg,6,20,10,3,20,Instinct,20,//cf.geekdo-images.com/images/pic73250_t.jpg,1998,"Ron Spears,Sonia Telesco",Card Game,NA,"Mike Elliott,Bill Rose",NA,NA,"Hand Management,Trick-taking",Wizards of the Coast,5.72244,123 2990,"Balanx is a 2 player balancing game by Kris Burm. The game has a low plastic see-saw grid with spaced grooves. Players have 10 heavy glass marbles in black and white, the same as found in Abalone, and 2 small steel ball bearings. Players start with their marbles on the opposite side and corner of the grid and move them towards themselves forwards and sideways, but not diagonally. The trick is that before a player moves, they hold the balancing board down on their side, making the marbles roll along the grooves and changing the set up entirely. In addition, the steel balls run in side grooves, affecting the balance of the board and making the game very challenging. The winner is the first to get their balls across to their corner, but if any balls are left in the opponents corner to block a finish, you lose. Rules in English, French, Dutch and Swedish. Was awarded the title "Best Abstract Strategy Game" by Games Magazine in 1997. ",//cf.geekdo-images.com/images/pic70626.jpg,2,20,8,2,20,Balanx,20,//cf.geekdo-images.com/images/pic70626_t.jpg,1993,NA,Abstract Strategy,NA,Kris Burm,NA,NA,NA,"Fun Connection,Mayfair Games",5.29093,150 2994,"Guderian's Blitzkrieg - The Drive on Moscow, September 21 to December 20, 1941, is a game of the Fall, 1941 campaign to take the Soviet capital of Moscow. It features the advance of the right flank of Army Group Center consisting of the 2nd Army, 4th Army, 2nd Panzer Group and, for a time, 4th Panzer Group, from late September to late December, 1941. While this is not quite a monster game, but it comes close with some 1260 counters, two 22x34" maps, and eight scenarios just to name a few of the components. This is the first game of Operational Combat System (OCS) series from The Gamers and deals with the drive on Moscow in 1941. While Guderian's Blitzkrieg is not intended for the novice game player, it is definitely worth taking a look at. Game Scale: Game Turn: 1 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory: Two 22 x 34" full color maps Four dual-side printed countersheets (1,260 1/2" counters) One 32-page OCS system rulebook One 32-page Guderian's Blitzkrieg specific rulebook Two 8-Page OCS Charts & Tables booklets Three single-sided Player Aid Cards Two 6-sided dice Solitaire Playability: Medium Complexity Level: High Players: 2 or more Playing Time: 6-40 hours ",//cf.geekdo-images.com/images/pic434244.jpg,2,360,12,2,360,Guderian's Blitzkrieg,360,//cf.geekdo-images.com/images/pic434244_t.jpg,1992,NA,"Wargame,World War II",NA,Dean Essig,NA,Operational Combat Series,Hex-and-Counter,The Gamers,6.86653,121 2995,"Modern man-to-man combat in a city. Developers included Hank Zucker, John Young, Ed Curran, Bob Felice, Bill Sullivan, Angel Gomez, Hal Vaughn. Published in three different formats at SPI alone: the early SPI white box, the very common SPI black box/tray and the accordion box featuring mounted boards. Reimplemented by Patrol - Man to man combat in rural environment Sniper! (second edition) Hetzer Sniper!: Sniper Companion Game #1 Sniper! Special Forces: Sniper! Companion Game #2 Bug Hunter Sniper!: Sniper! Companion Game #3 ",//cf.geekdo-images.com/images/pic34252.jpg,2,0,12,2,0,Sniper! (first edition),0,//cf.geekdo-images.com/images/pic34252_t.jpg,1973,"Rodger B. MacGowan,Redmond A. Simonsen","Wargame,World War II",NA,Jim Dunnigan,Hetzer Sniper!: Sniper Companion Game #1,NA,"Action / Movement Programming,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.20848,230 2997,"From the Avalanche Press website: The Seven Years' War Worldwide Between 1756 and 1763, Europe erupted into what became the first true world-wide conflict, known as the Seven Years’ War. On the one hand, Britain and France vied for supremacy in world-wide trade, becoming deadly enemies in the process. On the other, Austria and Prussia struggled for dominance in Germany. On the fringes, Russia began to feel her growing power, while Spain, the Netherlands and Turkey all knew their time was almost up. Soldier Kings re-creates the free-for-all that was the Seven Years’ War. Two to eight players take the roles of the nations listed above, trying to capture or hold onto the rich lands of Europe, India, South-East Asia and America. The world is changing; the power that grabs the most now will dominate the modern age that is just dawning. If you’re the Soldier King, that power will be you. In Soldier Kings, each player has armies and fleets. There are also a handful of generals and admirals to assist these in battle and in movement. The best is Frederick of Prussia, called “The Great” for a reason. The worst is the hapless Prince of Orange, with whom the Dutch player is saddled. Players have allies; some are set at the beginning of the game, others alliances are forged during the course of play. Everyone else is an enemy. No one is “neutral”; those are just enemies you haven’t attacked yet. The map is divided into land areas and sea zones. Armies move on land, fleets at sea. Each land area is rated for the amount of money and manpower it generates each turn. Manpower represents not just fresh recruits for your forces, but also the things made with human labor: food, uniforms, weapons and so on. Money is, well, money. You expend manpower to rebuild your forces, and money to finance their actions. Thus you need to hang on to areas that generate these resources for you, and take them from the other guy. You do that by defeating enemy armies, and besieging enemy areas. Combat is conducted by rolling dice, one for each attack factor. These hits must be sustained by enemy armies by reducing them in strength, or eliminating them. A good general lets you roll more dice. Each area is rated for its garrison strength; to capture it, you have to defeat the garrison troops through siege (in addition to driving off any enemy armies there). The procedure here is very similar. Throwing a twist into all of this is card play. The universe is loaded with random elements; life does not unfold as an orderly series of “phases.” After a short countdown to start the game, players can play cards at any time, in any order. The cards are the centerpiece of the game, giving it its free-wheeling nature. Generals can vacillate. Mercenaries can be hired. Local militia can appear to help. Soldiers might run off to loot. Bridges get burned, snow falls early, the harvests are bad, the harvests are good. Royal marriages, minor country alliances, the rise of new leaders — all sorts of events take place during card play. The game contains seven scenarios: a campaign game covering the entire war, and then six shorter ones, one for each year of the war. Play ends on a pre-determined turn or when a player has achieved his or her conditions for automatic victory, whichever comes first. ",//cf.geekdo-images.com/images/pic1000702.jpg,8,240,14,2,240,Soldier Kings,240,//cf.geekdo-images.com/images/pic1000702_t.jpg,2002,Brien J. Miller,"Age of Reason,Wargame",NA,Robert G. Markham,"Enlightened Warlords: A Player's Guide to Soldier Kings,Soldier Kings: The Potato War","Age of Kings,Gunpowder Strategy","Point to Point Movement,Variable Player Powers",Avalanche Press Ltd.,6.35355,248 2998,"(from GMT website:) Reds! is a two-player wargame covering these dramatic events from August 1918 to the start of 1921, when the last organized opposition to Red rule outside the far east was destroyed. The single large-hex map stretches from Warsaw in the west to Omsk in the east and from Murmansk in the north to Tashkent in the south. Across this vast expanse, players maneuver a colorful array of combat units representing various White factions, Anarchists, Nationalists, Alied Intervention Forces, the two divisions of the Czech Legion, and six Polish armies. Units range from armies to brigades. The Red Order of Battle is built around 16 Red Armies organized by Leon Trotsky. There are also two powerful Red cavalry armies and the elite Latvian Rifle division. The White Order of Battle includes everything from Cossack cavalry corps to Moslem partisans and a German Free Corps. Each side also has support units: naval and river flotillas, air units, and, of course, the famous armored trains. Key leaders are also included: Frunze, Denikin, Wrangel, and Trotsky and his famous Red Train. To model the chaos of this many-sided multi-front war, the sequence of play is based upon random chit pull which determines the order of activation of each White faction or six Red Army Front commands. The key Logistics phase, in which disrupted units are rallied and unsupplied units attritted, is also randomly determined. The game also includes TWO random event tables: one for each side. From sweeping cavalry advances to slogging matches over major cities (such as Tsaritsyn - the future Stalingrad - know as the Red Verdun), Reds! is a true player's game. It is also a realistic depiction of some of the most titanic and unusual campaigns of modern history. Components: One 22 x 34" Game Map One Sheet of 240 Counters Two Player Aid Cards One Rule Book TIME SCALE 1-2 months per turn MAP SCALE 65 miles per hex UNIT SCALE Brigades, Divisions, Corps, and Armies NUMBER OF PLAYERS One or two DESIGNER: Ted Raicer DEVELOPER: Andy Lewis and Volko Ruhnke ART DIRECTOR: Rodger B. MacGowan MAP ART: Mark Simonitch COUNTER ART: Mark Simonitch PRODUCER: Gene Billingsley ",//cf.geekdo-images.com/images/pic38284.jpg,2,360,12,1,360,Reds! The Russian Civil War 1918-1921,360,//cf.geekdo-images.com/images/pic38284_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch","Civil War,Wargame",NA,Ted Raicer,NA,"Country: Russia,Russian Civil War","Chit-Pull System,Hex-and-Counter",GMT Games,7.24564,372 3000,"Time: 1600 hrs. October 13, 1806 Napoleon and Lannes are standing, surveying the situation from the Windknolle. Beyond the slope, they can begin to see the fire lights of the Prussians in the valley. The Saxon General Tauenzien now occupies the Dornberg after earlier relinquishing the Landgrafenberg and, more critically, the bridge over the Saale at Napoleon's back. After studying the glow of Prussian campfires Napoleon correctly surmised the entire Prussian Army was nearby. He mistakenly assumed, however, they were preparing to fight him here. This almost proved fatal for Marshal Davout, approaching from the east. For on the morrow, while Napoleon and the majority of the French fight here, Davout's III Corps alone will engage the bulk of the Prussian Army at Auerstadt. 1806: Rossbach Avenged includes: Rules: Six Days of Glory System Players: Two (or two teams) Scenarios: Nine, from meeting engagements to full campaign (the Campaign Scenario can begin on any day.) Maps: Two 22" x 34" full color maps designed by Joe Youst Counters: 280 two sided units by Rodger MacGowan Quick Set-up: one 11 x17 OB Display for each player allows you to set-up (or replay) the entire campaign day-by-day. GAME SYSTEM: DAYS System - scale = 1,600m/hex, - time = 6 hours/GT, - strength = 800-1,000 men/SP. ",//cf.geekdo-images.com/images/pic58603.jpg,4,120,12,2,120,1806: Rossbach Avenged,120,//cf.geekdo-images.com/images/pic58603_t.jpg,1998,"Rodger B. MacGowan,Christopher Moeller,Joe Youst","Napoleonic,Wargame",NA,Kevin Zucker,NA,Campaigns of Napoleon System: Days Series,"Action Point Allowance System,Hex-and-Counter,Simulation",OSG (Operational Studies Group),6.9782400000000004,74 3001,"The Godfather Game puts players in the roles of mob bosses vying for control of rackets in several neighborhoods. The game plays like Go, except that stones are bought for varying prices based on the area of the board they will be deployed to. Three decks of cards provide monetary income for buying more stones and also good and bad events that must be dealt with. Think of the game as Go combined with some aspects of Monopoly, notably the money and the Chance and Community Chest cards. The game was issued in at least two editions - a standard rectangular box set, and a set packaged in a plastic violin case. In 1971 the Italian-American Civil Rights League successfully campaigned to have Macy's department stores stop selling the game on the grounds that it was defamatory to Italian-Americans. ",//cf.geekdo-images.com/images/pic41810.jpg,4,90,12,2,90,The Godfather Game,90,//cf.geekdo-images.com/images/pic41810_t.jpg,1971,NA,"Card Game,Economic,Mafia",NA,Jody Porter,NA,NA,Area Enclosure,Family Games (II),5.83774,53 3003,"Crash Tackle is the rugby union sports board game that brings all the fast paced heart pumping action of real rugby right to your table top!" Crash Tackle is a strategy sports board game for two players (rather than a statistical replay game). A large full-colour 8 piece hex board makes up the pitch, and each team is represented by 15 individual player counters. Each teams 15 players are divided into 4 basic groups (Forwards, Backs, Wings & Fullback) according to their respective skills and abilities. These skills determine how well each player can perform actions like Passing, Kicking and Gathering the ball. On their turn each player can move any or all of their players in any direction a certain distance (governed by their position and relative skill), rolling dice to perform actions such as kicking or passing the ball when necessary. Also, special 'Pressure Play' cards offer additional moves and actions your players can make in pursuit of victory. ",//cf.geekdo-images.com/images/pic247205.jpg,2,180,12,2,180,Crash Tackle Rugby Board Game,180,//cf.geekdo-images.com/images/pic247205_t.jpg,2001,NA,Sports,NA,Marco Fuini,NA,"Admin: Better Description Needed!,Sports: Rugby","Action Point Allowance System,Dice Rolling,Hex-and-Counter",(Self-Published),7.71547,148 3004,"Includes three ways to play. Game 1 Each player draws four dice. Each player on their turn draws, rolls their dice, and places one of them in the dice tray. Any dice added to the tray must match by colour, number or letters. The first player to get rid of her dice is the winner. Game 2 Game 2 is a variant of Yacht where the object is to have the highest points score after 11 rounds of play. The player draws five dice out of the bag and rolls all of them. The player may then take up to two more rolls with their choice of one or more of these five dice. Simply put aside the dice you do not want to roll, and roll the rest. Any of these dice may be rolled in any of your three rolls, except that all five must be rolled on the first roll. At the end of your turn, you must score your exposed dice faces in one of the eleven spaces in your column of the scoring sheet. If you cannot or do not wish to enter a score in any of the eleven spaces, then you must score a zero in your choice of one of the eleven spaces. Game 3 All 24 spaces in the dice tray are used for Game 3. A player draws one die out of the bag, rolls it, and places it face up in any one of the 24 dice spaces in the tray. After the starting die is placed in the tray, the player to the left of the starting player draws four dice out of the bag and rolls them. The player looks at the dice to see if any of these can match the die already in the tray. The dice can match by either number, color or letter in any combination. If a match can be made, the player places the die in the tray and scores points. Dice are scored by making strings of two or more adjacent dice, all of the same color or kind. All numbered faces (0 through 9) score as their numerical value. The R, S and D2 each score as 20 points. The W and WD4 are not scored. After a player finishes their turn, the next player takes a turn using the same dice. Thus a player will usually begin her turn with one less die than the previous player. In this way, the first player will have four dice to roll, the second three, the third will have two, and so on. When a player, down to only one die, is able to play it, then the next player starts the pattern over again by drawing four fresh dice from the bag, rolls them and play proceeds from there. The game ends when the dice tray is full. The winner is the player with the highest total score. ",//cf.geekdo-images.com/images/pic406766.jpg,6,20,7,2,20,UNO Dice,20,//cf.geekdo-images.com/images/pic406766_t.jpg,1987,(Uncredited),"Abstract Strategy,Dice",NA,Merle Robbins,NA,UNO,"Dice Rolling,Pattern Building","Canada Games,Gibsons Games,International Games,Mattel,Spear's Games",4.99535,99 3005,"Chess for three people utilizing a unique 3-way board. Each player plays against the other two players. The player who checkmates first is the winner. The player who has been checkmated loses and the third player loses as well, no matter whether this player only passively assisted or even consciously or unconsciously helped the checkmating player. Each player must concentrate not only on their own attack and defense, but also on preventing either of the two opponents from checkmating the other. ",//cf.geekdo-images.com/images/pic54886.jpg,3,45,8,3,45,Chess for Three,45,//cf.geekdo-images.com/images/pic54886_t.jpg,1992,NA,Abstract Strategy,NA,"Dr. Jacek Filek,Jerzy Luberda",NA,Chess Games,Grid Movement,(Self-Published),6.07042,71 3007,"Noteability is a party game for the older generation. The game has a genuine Grand Piano on which you play tunes for the others to guess. OK, it's a small, plastic, battery powered Grand Piano with a numbered keypad. Draw a card, select the category (TV, Golden Oldies, Trad, Film & Musicals) and follow the numbers, trying to get the rhythm right and see if your granny knows The Magic Roundabout. The thing is, it actually works and is fun to play! The piano is excellent and getting the pacing of the tunes makes all the difference. Sadly no nu metal, gangsta rap or hardcore house, so not a game for anyone under 30. ",//cf.geekdo-images.com/images/pic84512.jpg,6,30,12,3,30,Noteability,30,//cf.geekdo-images.com/images/pic84512_t.jpg,1990,NA,"Music,Party Game",NA,(Uncredited),NA,Music Making & Makers,Singing,"Casper,Schmidt Spiele,Schoenberger Productions, Inc.,Spear's Games,Tactic,Target Games,Tiger Electronics",4.41573,89 3015,"Released as Claim by Jumbo, and Die Wikinger Kommen by ASS, this game is Chinese Checkers redone as a wargame. Players hop their pawns around the board trying to enclose opposing pieces. When a region is controlled by one player/team, they claim that region by setting up a castle. Reimplements: Castile Turnier ",//cf.geekdo-images.com/images/pic345296.jpg,4,60,10,2,60,Claim,60,//cf.geekdo-images.com/images/pic345296_t.jpg,1983,Ugurcan Yüce,Abstract Strategy,NA,Alex Randolph,NA,NA,"Modular Board,Partnerships","(Unknown),ASS Altenburger Spielkarten,Coluna Jogos e Brinquedos Ltda.,Diset S. A.,Editrice Giochi,Jumbo",6.31223,139 3020,"Forget Star Wars. Buy and sell Looney Tunes cartoons to earn your laughs (no dollars here). This edition is especially notable because of the new (optional) doubles rules that make it more fun than others (and the theme makes it more fun than the original). When you roll doubles, you can either roll again like normal OR use the special effect: Double 1s: You are sweet like TWEETY: Everyone gives you 50 laughs. Double 2s: You are greedy like DAFFY DUCK: Draw either a "What's Up, Doc?" or ""That's All Folks!" card. Double 3s: You are quick like SPEEDY GONZALES: Move to any space except a corner. If you pass GO, get 200 laughs. Double 4s: You are out of control like the TASMANIAN DEVIL: Remove a TV set (aka house) from the board. Double 5s: You are smart like BUGS BUNNY: Build a TV set for free. Double 6s: You are fast like the ROAD RUNNER: Next turn roll the dice twice and use either result. ",//cf.geekdo-images.com/images/pic773035.jpg,8,180,8,2,180,Monopoly: Looney Tunes,180,//cf.geekdo-images.com/images/pic773035_t.jpg,2000,NA,"Children's Game,Economic,Movies / TV / Radio theme,Negotiation",NA,Rob Daviau,NA,"Cartoons: Warner Bros.,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",Parker Brothers,5.04286,56 3021,"Basic question-and-answer trivia game about the origins of customs, cliches, inventions, words and superstitions. Though named the same and on the same subject matter, it is unclear if this is the same game as Origins, as the games appear to have different question and game-board styles. ",//cf.geekdo-images.com/images/pic27212.jpg,6,30,12,2,30,Origins,30,//cf.geekdo-images.com/images/pic27212_t.jpg,1995,NA,Trivia,NA,(Uncredited),NA,NA,NA,"Great American Puzzle Factory,Top Drawer Publishing, Inc.",4.87971,69 3022,"The classic whodunit brought to life. Over-the-top acting and scripting along with a clever deduction game in the tradition of the original Clue. 18 different cases (games) hosted by the butler, Mr. Didit. Includes characters from both the original and the Master Detective versions. Additional twist: not only must you deduce who murdered whom with what weapon in what room, but you must also discover who's who because each player plays one of the suspects, and each case involves more than one murder (not just Mr. Boddy dies in this version.) A sequel, Clue II VCR Mystery Game, was produced in 1988. ",//cf.geekdo-images.com/images/pic139848.jpg,10,60,13,2,60,Clue VCR Mystery Game,60,//cf.geekdo-images.com/images/pic139848_t.jpg,1985,NA,"Deduction,Electronic,Murder/Mystery",NA,"Ed Buffman,Hy Conrad,Isabel Garrett,Phil Orbanes Sr.",NA,"Cluedo,VCR Board Games","Memory,Role Playing","Parker Brothers,Waddington's Games, Inc.",5.73689,244 3028,"By Jove has a booklet and a board game based on the stories from Greek mythology. Fairly standard roll and move game. As much a family educational game as anything else. (Which was typical of the publisher's output). A nicely illustrated board, plastic gold coins, cheap perforated card stock. Game features wandering Greek heroes on quests, Jason's Voyage, the Minotaur's Maze and the Trojan War. ",//cf.geekdo-images.com/images/pic265025.jpg,6,90,10,2,90,By Jove,90,//cf.geekdo-images.com/images/pic265025_t.jpg,1983,Elizabeth Lada,"Ancient,Educational,Fantasy,Mythology",NA,John Lacey,NA,NA,Roll / Spin and Move,Aristoplay,4.79195,87 3030,"A Ravensburger small-box game. Each player controls an airplane that is flying to various "airports". Each airport is a collection of face down baggage cards. Cards are numbered one through 10, with their being more 1's than 10's. The object of the game is to pick up baggage in ascending numerical order, being the first player to collect numbers 1 to 10. ",//cf.geekdo-images.com/images/pic283236.jpg,4,20,5,2,20,Baggage Claim,20,//cf.geekdo-images.com/images/pic283236_t.jpg,1987,Gabriela Silveira,"Children's Game,Memory,Transportation",NA,Alex Randolph,NA,NA,"Line Drawing,Memory,Pick-up and Deliver","Bookmark Verlag,Ravensburger Spieleverlag GmbH",5.30345,58 3034,"Cluedo Super Sleuth: The Ultimate Challenge is an interesting variant on the famous whodunnit detective game (called Cluedo in the UK, Clue in the US). A well-made production, with pewter figures for the players, it also uses mechanisms which will be new to most non-gamers; the modular board made of tiles, and non-player characters. On the die roll, you wander the mansion, collecting Clues and Items (represented on the board by magnifying glasses and Xs) and making suggestions to other players to see their cards or not. In addition, Event cards (drawn when a red spot is rolled) allow the movement of the non-PCs, Hogarth the Butler, Inspector Grey and The Black Dog. When satisfied that you've identified the murderer, weapon and location, you write your accusation down, make it to the telephone in the main entrance and check the hidden result. Interesting variant, but still the same basic game. The original designer of Cluedo is Anthony E. Pratt, and www.cluedofan.com reckons this is the best edition for tactical play. ",//cf.geekdo-images.com/images/pic198782.jpg,6,30,10,2,30,Cluedo Super Sleuth,30,//cf.geekdo-images.com/images/pic198782_t.jpg,1995,NA,"Deduction,Murder/Mystery",NA,Anthony E. Pratt,NA,Cluedo,"Modular Board,Roll / Spin and Move","Hasbro,Waddington's Games, Inc.",6.16587,189 3035,"The time is: 1630 hrs., 15 June 1815...The Imperial Guard light cavalry of Lefebvre-Desnottes encountered the Nassau infantry of Bernhard, Duke of Saxe-Weimar. The Duke had taken the initiative to move one of his two regiments south from the vital crossroads of Quatre-Bras, in the rolling countryside of Flanders, to delay the lead elements of the French advance. The French horsemen found the village of Frasnes occupied by a regiment of 1500 Orange-Nassau infantry. The Guard troopers began to ride around the town on both sides, threatening a double envelopment. Observing this, the Nassauers started to withdraw back up the road toward Waterloo. The Guard Chasseurs Regiment, 1100 men under the command of General Francois Lallemand, pursued them off the road into the woods of Bossu, capturing 15 men. At the same time, the 800 Lancers of the Guard continued straight for Quatre-Bras itself. Their commander, General Colbert de la Chabanais, rode behind with a small escort, into the walled-farm of Genioncourt. By pre-arranged signal, the 2600 troops of the 2nd Nassau Regiment, who remained in Quatre-Bras, set fire to a beacon and fired their 8 guns, altering the rest of the Anglo-Allied army further up the road, toward Waterloo. As the Lancers approached the crossroads, the two Nassau regiments in the town and in the woods on their flank kept up a fire of musketry which made it impossible for them to remain in their exposed position on the open road. Had the Lancers succeeded in hustling the Duke's Nassau troops from Quatre-Bras as they had done in at Frasnes, the battle to be fought there the next day would have been a defensive one for the French. No one suspected that on such decisions hinged the last moments of glory for Napoleon and his Grande Armee. • Campaign plus Ligny-Quatre Bras and Waterloo scenarios • Based on the Six Days of Glory game system • Introductory game • One 22 x 34" map • 280 two-sided units • Gamers' Choice Awards Best Historical Simulation Game Nominee 2000 GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn. ",//cf.geekdo-images.com/images/pic360035.jpg,2,180,0,2,180,The Last Days of the Grande Armee,180,//cf.geekdo-images.com/images/pic360035_t.jpg,1998,Masahiro Yamazaki,"Napoleonic,Wargame",NA,Kevin Zucker,NA,Campaigns of Napoleon System: Days Series,Hex-and-Counter,OSG (Operational Studies Group),6.44407,81 3036,"From the publisher: "For years the CloneMasters have ruled the world. Their only foes are the Terminators -- Trained from birth in the martial arts. Now you are a Terminator. Your mission: smash your way into the CloneMaster's fortress...chop through his defenses...to destroy him forever. But his guards are many and loyal. Like you, they can kill with a single blow. And time is against you..." The situation is that a cloning expert bent on personal perpetuity has set up a lab defended by guards and martial artists. Meanwhile three fanatical kung fu experts are determined to break in and destroy the lab. Combat is largely deterministic, being mostly resolved by play of known combat chits. Originally published in Space Gamer Issue #30. Re-Implemented By: GURPS Martial Arts Adventures ",//cf.geekdo-images.com/images/pic69316.jpg,2,90,12,1,90,Kung Fu 2100,90,//cf.geekdo-images.com/images/pic69316_t.jpg,1980,Denis Loubet,"Fighting,Science Fiction",NA,B. Dennis Sustare,NA,"Magazine: Space Gamer,Sports: Combat Sports / Martial Arts",Variable Player Powers,"The Space Gamer,Steve Jackson Games",6.1,65 3040,"Step into the command seat of a starship for the Federation, the Klingon Empire, Romulan Star Empire, Gorn Alliance, or an Orion pirate raider with the Star Trek Starship Tactical Combat Simulator. Using an all new and revised system, the Starship Tactical Simulator provides improved rules for: Movement, Deflector Shields, Detailed Starship Damage, Damage Control, Crew Causalities, New Weapons. The game gives you a fast-paced and detailed game of space combat. The rules are presented in a learn-as-you-go, three part format. ",//cf.geekdo-images.com/images/pic193037.jpg,2,10,10,2,10,Star Trek: Starship Tactical Combat Simulator,10,//cf.geekdo-images.com/images/pic193037_t.jpg,1983,Mitch O'Connell,"Aviation / Flight,Movies / TV / Radio theme,Science Fiction",NA,"Forest Brown,David F. Tepool,Wm. John Wheeler","Federation Ship Recognition Manual,Klingon Ship Recognition Manual,Romulan Ship Recognition Manual,Ship Construction Manual (Second Edition),The White Flame",Star Trek,"Hex-and-Counter,Simultaneous Action Selection","FASA,Games Workshop Ltd.",6.6428,375 3041,"Panzergruppe Guderian is a simulation of the German campaign to capture Smolensk in July, 1941. The game is played in twelve turns, each one representing 2 days time, on a map scale of 10.5 km/hex. The game is famous for its innovative use of "untried" Soviet units. These untried Soviet counters enter play face down, their combat strength unknown to either player, until they take part in combat, at which time they are flipped to reveal their strength and defense numbers. The game also models the effectiveness of German operations by allowing them a full mechanized movement phase both before and after combat, while the Soviets only move prior to combat. In addition, if all of a German division's regiments attack or defend in the same hex, their strength is doubled by a divisional integrity bonus. The German player scores victory points for the capture of cities, and for any Soviet units redirected from the Southwestern Front. The Soviet player scores vp for recaptured cities and destroying entire German divisions (which possess several steps of strength). The game includes: 1 map, counters (AH edition = 260; SPI edition = 200), 1 6-sided die, 1 Soviet reference card, 1 German reference card, 1 rules book, and 1 advanced rules insert. ",//cf.geekdo-images.com/images/pic187445.jpg,2,120,14,2,120,Panzergruppe Guderian,120,//cf.geekdo-images.com/images/pic187445_t.jpg,1976,"Rodger B. MacGowan,Redmond A. Simonsen","Wargame,World War II",NA,Jim Dunnigan,NA,"Magazine: Strategy & Tactics,Panzergruppe Guderian System","Dice Rolling,Hex-and-Counter","Avalon Hill,L2 Design Group,SPI (Simulations Publications, Inc.)",7.23816,576 3042,"This is a Task Force Games Double Game, consisting of two complete games within one package. Both games originally appeared in White Dwarf magazine, and were later released together as one of their pocket games. Survival! is a science fiction game depicting the struggle of Jardine, a crashed Scout, to reach safety. Along the trek he will meet and fight various vicious animals. While Survival is an excellent solitaire game, there are scenarios for up to six players. The Barbarian is a fantasy game for one or two players, depicting the quest of Vaarn the Barbarian to locate and recover the lost sword and shield of the Old Fathers. ",//cf.geekdo-images.com/images/pic9974.jpg,6,30,8,1,30,Survival / The Barbarian,30,//cf.geekdo-images.com/images/pic9974_t.jpg,1979,"Alvin Belflower,Bob McWilliams","Fantasy,Science Fiction","The Barbarian,Survival!","Ian Livingstone,Bob McWilliams",NA,"Magazine: White Dwarf,Task Force Games: Pocket Games series",Hex-and-Counter,"Games Workshop Ltd.,Task Force Games",5.03922,51 3044,"Avalon Hill's epic German airborne attack game. Air Assault on Crete features a bonus game, Invasion of Malta--1942, and a third game, if you count the variant from The General magazine, Volume 18, #3, Assault on Cyprus. Each game includes its own mapboard and counters and shares only a minimum of components with the other, however, they share the same basic rules system. A strategic battalion level game, Air Assault On Crete simulates the first totally airborne invasion in history, with the Germans overwhelming the rag-tag Allied survivors of the ill-fated Greek Campaign. Traditional turn sequencing: Axis bombard, move, combat; then Allied movement and combat. Units have attack, defense, and movement values, as well as stacking limits. Standard terrain effects. Zones of control, but there's no mandatory attacks. Invasion of Malta--1942 re-creates the hypothetical German-Italian invasion of Malta. Avalon Hill Complexity rating - 5 ",//cf.geekdo-images.com/images/pic243417.jpg,2,240,12,2,240,Air Assault On Crete/Invasion of Malta: 1942,240,//cf.geekdo-images.com/images/pic243417_t.jpg,1977,"Rodger B. MacGowan,Randall C. Reed","Aviation / Flight,Wargame,World War II",NA,"Randall C. Reed,Vance von Borries",The Battle for Cyprus: 1941,"Country: Greece,Country: Malta,Islands: Crete",Hex-and-Counter,Avalon Hill,6.34074,411 3046,"Red Sun / Red Star: The Nomonhan Campaign, 1939, is a simulation of the battles fought between the Soviets and Japanese in the barren wastes along the ill-defined borders between Mongolia and Manchuria in May-August 1939. Rules are pretty much standard operational WWII system fare with artillery and air missions. Combat is before movement, although units may make overruns during movement. Combat is defensive fire-offensive fire routine using firepower totals and column shifts. Losses are steps but with excess combat strength kept in a pool for future replacement. Beginners & Solitaire rules are included. 3 scenarios: Japanese initial drive, Soviet counter-attack (with a Japanese free setup variant) and Campaign Game. Game Scale: Turn: 1 to several days (depending on scenario) Hex: .75 mile / 1.2 km Unit: Platoon to Regiment Game Inventory: One 22" X 34" mapsheet One countersheet (240 1/2" counters) One 20 page rules booklet ",//cf.geekdo-images.com/images/pic44786.jpg,2,360,12,2,360,"Red Sun/Red Star: The Nomonhan Campaign, 1939",360,//cf.geekdo-images.com/images/pic44786_t.jpg,1993,NA,"Wargame,World War II",NA,"John Desch,Keith Schlesinger,Mark Stille",NA,Magazine: Strategy & Tactics,Hex-and-Counter,Decision Games (I),5.72075,53 3048,"This version of Trivial Pursuit has questions covering the last 1,000 years. It comes packed in a wedge-shaped tin with translucent plastic playing pieces. Categories include: People & Places, Arts & Entertainment, History, Science & Nature, Sports & Leisure, and Wild Card. ",//cf.geekdo-images.com/images/pic107758.jpg,6,60,15,2,60,Trivial Pursuit: Millennium Edition,60,//cf.geekdo-images.com/images/pic107758_t.jpg,1999,(Uncredited),"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,Parker Brothers,5.36762,446 3050,"Time:1430 hrs., February 9,1814 Place: The road north of Sezanne Napoleon has decided on a bold move northward against the advancing Prussian Army, and the movement commands have already filtered down to the front line forces. Fifty-man patrols of cavalry vedettes from Doumerc's I Cavalry Corps are screening the countryside for any signs of the enemy, especially the dreaded Cossacks with their long lances. But on this occasion, the Cossacks are off their guard and oblivious to the storm approaching. Napoleon at Bay gives you the vedettes, to conceal friendly forces and find enemy concentrations. Napoleon at Bay includes: Two 22" x 32" full color maps 360 color-coded playing pieces Seven Introductory Battle Scenarios Continuous 31 Turn Campaign Game Playing time up to one hour per turn Uses Standard Rules from The Campaigns of Napoleon Series Organization Displays to conceal force structure Command and Administration, March Attrition Individual Leader Initiative Forced March during the Enemy Turn Pitched Battle allows many rounds of combat Exclusive Rules and Historical Notes Cavalry Scouting & Screening All-new graphics All in a completely new 3rd edition GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn. ",//cf.geekdo-images.com/images/pic7868.jpg,2,180,0,2,180,Napoleon at Bay: Defend the Gates of Paris,180,//cf.geekdo-images.com/images/pic7868_t.jpg,1997,"Rodger B. MacGowan,Jean-Louis Ernest Meissonier,Christopher Moeller,Joe Youst","Napoleonic,Wargame",NA,Kevin Zucker,NA,"Campaigns of Napoleon System: 1x Series,Cities: Paris (France)","Action Point Allowance System,Hex-and-Counter,Simulation",OSG (Operational Studies Group),7.6039,77 3051,"From the publisher: It is June 1940 aboard a train leaving Paris. German troops are about to enter the city. Roads are a hopeless snarl; the trains are full with little space aboard them. Yet, to remain in the city will not be pleasant. Aboard a government train heading for the safety of southern France, a murder is discovered. The passengers (your guests) must decide who committed the crime. Certainly, the elegant refugees and the dramatic circumstances of their flight from Paris will provide the answer to this mystery. CHARACTERS: Khover T. Ageante, Princess Idelle Chattre, Malcom R. Conntint, Mary K. Trairie, RAF Group Captain Weyland W. Awfcorce, Barbra Z. Enhussie, Duke Schwäzhe B.U. Klare, Belinda Screete ",//cf.geekdo-images.com/images/pic82452.jpg,8,180,12,8,180,How to Host a Murder: The Last Train from Paris,180,//cf.geekdo-images.com/images/pic82452_t.jpg,1985,Gary Kelley,"Murder/Mystery,Party Game,Trains,World War II",NA,"Robert R. Johnson,Anne L. Johnson",NA,"Cities: Paris (France),How to Host...",Role Playing,"ASS Altenburger Spielkarten,Decipher",6.4,60 3052,"Mayfair adapted the popular SimCity computer game to the collectible card game format. Cards represent both and developments like housing, freeways and office space. Transportation and power lines are also required. Players attempt to create the "best" city, with each new card adding points. ",//cf.geekdo-images.com/images/pic281806.jpg,99,120,10,1,120,Sim City: The Card Game,120,//cf.geekdo-images.com/images/pic281806_t.jpg,1994,NA,"Card Game,City Building,Collectible Components,Video Game Theme",NA,"Darwin Bromley,Louis Rexing,Tom Wham",NA,CCGs (Collectible Card Games),"Hand Management,Route/Network Building,Tile Placement,Voting",Mayfair Games,4.35991,422 3053,"Like a thunderstorm from out of the Alpine foothills, Marshal Wurmser's Austrian army jolted the French advanced guard of General Massena from their entrenched heights on Monte Baldo. Bonaparte summarized the bleak situation: "The enemy have broken through our line in three places; they are masters of La Corona and Rivoli. Massena has been compelled to yield to superior forces; Sauret has begun his retreat to Desenzano, and the enemy has captured Brescia and the bridge of Ponte San Marco. You see that our communications with Milian are cut off." Ordering Augereau to join him at Roverbella, Bonaparte directed Serurier to raise the siege of Mantova and fall back, to cover the alternate line of communication via Cremona. Although this meant abandoning the precious siege guns, it gave the French the freedom to unite their forces and engage on their own terms, massing against each Austrian wing in turn. Staking everything on success, Bonaparte set his forces in motion toward Brescia, leaving a small brigade of 1,500 men at Castiglione to delay three corps of Marshal Wurmser. There was no room for retreat - any reverse would mean utter catastrophe. Bonaparte rode five horses to death, covering 122 kilometers in 42 hours; but the French commander regained the initiative. He routed the Austrians at Lonato, while Wurmser approached Castiglione, a mere five miles away. Though he succeeded in turning about and driving Wurmser back into the hills, the contest for Italy was far from over; the Austrian Army would return to hurl themselves against the understrength French forces covering the quadrilateral of fortresses - Verona, Legnano, Peschiera, and the ultimate prize - Mantova. Rules: Napoleon at Bay System (48 pages incl. notes) Quick Set-up Tables: six 8.5" x 11" Sheets & Displays Scenarios: Four (July, September, November 1796 and January 1797 Map: One 22 x 34" section by Joe Youst Counters: 280 (300 including blanks) two-sided pieces by Youst and Yamazaki Game Design: Kevin Zucker If you have played Napoleon at Bay, 1807: The Eagles Turn East, or The Emperor Returns, you already know the rules to Bonaparte in Italy. The Standard (Series) Rules have been brought to the point where we could give a sequential number to each paragraph, from 1 through 209! A one-page index keyed to the paragraph numbers makes look-up easy. GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn. ",//cf.geekdo-images.com/images/pic7880.jpg,2,180,16,2,180,Bonaparte in Italy,180,//cf.geekdo-images.com/images/pic7880_t.jpg,1979,"Larry Catalano,Masahiro Yamazaki,Joe Youst","Napoleonic,Wargame",NA,Kevin Zucker,NA,"Campaigns of Napoleon System: 1x Series,Cities: Mantova,Cities: Verona,Country: Italy",Hex-and-Counter,OSG (Operational Studies Group),7.12381,105 3054,"Strategy & Tactics magazine #135. Sideshow covers World War I in German East Africa (now known as Tanzania). It includes a 22"x34" map, 200 counters, 14 pages of rules. Scale is 16 miles across for each hex, each Strength Point is 100 men or 2 guns, individual leaders. Each turn is one month. The whole campaign lasts 50 turns. Main mechanics are individual Operations based on Initiative and Reaction. Combat is done by totaling firing SPs and rolling a die on the Combat table to find out enemy's losses. Many "chrome" rules, random events. This is a colorful game in many ways. Average complexity, low unit density. ",//cf.geekdo-images.com/images/pic15326.jpg,2,360,12,2,360,Sideshow: The Campaign for German East Africa 1914-1918,360,//cf.geekdo-images.com/images/pic15326_t.jpg,1990,NA,"Wargame,World War I",NA,Richard H. Berg,NA,"Country: Tanzania,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),6.22931,87 3057,"Warp 6 is a mostly abstract race game where players have a fleet of starships (which are represented 4-, 6-, and 8-sided dice) trying to go down a spiral path to the center wormhole. During a turn a player moves one of his or her ships along the the spiral exactly the number on the die. A player can choose to change the number on a die up or down by one instead of moving. The game revolves around attempting to land on other ships (friendly or otherwise) which allows sliding down at least one loop of spiral until it reaches an unoccupied spot, thus cutting out a lot of transit time. When this happens, the die is rolled before it is placed in its landing spot to receive a new number. Typically, long chains are formed which can be taken advantage of by all players. Knowing when to form, break, take advantage of, and foil the use of these chains is the key to winning. In the three-player version, the first player to get 4 of their 6 ships out wins. In the two-player version, the first player to get 6 of their 9 ships out wins. Online Play Boardspace.net (real-time, AI option) ",//cf.geekdo-images.com/images/pic9228.jpg,3,20,12,2,20,Warp 6,20,//cf.geekdo-images.com/images/pic9228_t.jpg,2002,NA,"Abstract Strategy,Dice",NA,"Greg Lam,Luke Weisman Miratrix,Brian Tivol",NA,Tube Games,Roll / Spin and Move,"Magellan,Pair-of-Dice Games",6.50694,108 3059,"In Rebound, each player or team controls four pucks, red or blue. One at a time, players shoot their pucks down the alley, they bounce off two rubber bands, and land in either a scoring zone (10-20-50-100) or the Pit, and score nothing at all. Players are free to knock other pucks around, and it's only at the end of the round that the scores are totaled. First to reach 500 at the end of a round wins. A newer version has green and purple pucks, a 150 or 200 point zone, and tilt area. ",//cf.geekdo-images.com/images/pic453889.jpg,4,10,8,2,10,Rebound,10,//cf.geekdo-images.com/images/pic453889_t.jpg,1971,Edison Girard,"Action / Dexterity,Sports",NA,(Uncredited),NA,"Finger Flicking Games,Sports: Curling",NA,"Ideal,Mattel,Old School Sports,Tyco",5.58841,271 3061,"(from GMT website:) Samurai is the fifth entry in the award-winning Great Battles of History series and is easily the most exotic and visually stunning. Samurai covers all the major battles of the Sengoku Jidai (the Age of Warring Daimyos). Japan was truly a country at war. Because of the nature of 16th century Japanese warfare, it is also the easiest game in the series to play. The revamped command system simulates the clan-oriented levels of leadership, plus simplified shock and fire mechanics. Also included are individual samurai used to challenge opponents and collect the important severed heads. Ignore the challenge and lose face, or even be forced to commit seppuku on the spot. Battles include the most unusual Okehazama, complete with burning castles, thunderstorms, and a historically victorious army out-numbered six to one; Anegawa; Kawanakajima; Mikata-ga-Hara; Nagashino, with the famous Takeda cavalry corps charging Oda's volley-firing musketeers; and the most famous battle to take place in Japan, Sekigahara. All the great leaders are there: Obu Nobunaga, Takeda Shingen, Uesugi Kenshin, and of course, Tokugawa Ieyasu. The Anegawa 1570 - Nobunaga takes the offensive against his treacherous brother-in-law, Nagamasa. His objective is Nagamasa's castle of Odani. Sekigahara 1600 - The most decisive battle in the history of Japan. The rivals were I. Mitsunari and T. Ieyasu ... one would be Shogun. Kawanakajima 1561 - Uesugi Kenshin was determined to destroy Shingen once and for all. His objective was Shingen's Kaizu Castle. Okehazama 1560 - One of Oda Nobunaga's finest victories, won by a small force against one much larger, at odds of about six to one! Nagashino 1575 - The culmination of Oda Nobunaga's brilliant military career and a milestone in Japanese history. Mikata-ga-hara 1572 - Takeda Shingen is pitted against the young Tokugawa Ieyasu in a furious battle. TIME SCALE: 20 minutes per turn MAP SCALE: 100 yards per hex UNIT SCALE: 100 men per strength point; individual leaders and samurai NUMBER OF PLAYERS: One to four DESIGNERS: Mark Herman and Richard Berg ART DIRECTOR/PACKAGE DESIGN: Rodger B. MacGowan MAP ART: Mark Simonitch, Joe Youst (1996), Leland Myrick (2007) COUNTER ART: Mark Simonitch, Rodger B. MacGowan, Mike Lemick GAME RESEARCH: Masahiro Yamazaki ",//cf.geekdo-images.com/images/pic183104.jpg,2,180,12,2,180,Samurai,180,//cf.geekdo-images.com/images/pic183104_t.jpg,1996,"Mike Lemick,Rodger B. MacGowan,Leland Myrick,Mark Simonitch","Medieval,Wargame",NA,"Richard H. Berg,Mark Herman",NA,"Asian Theme,Country: Japan,Great Battles of History,Samurai","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.10111,270 3063,"Two players can re-play a college basketball game between two great Final Four teams of the past 40 years. If there are more players, they can re-play a favorite Final Four, or create a whole bracket of 64 teams and play their own great teams tournament. There is a card for each team with it's vital historical statistics from the particular year they made the Final Four. A number of dice are rolled to determine if there is a scoring resolution to be resolved between one of the opposing six positions on the team. If there is no resolution to be determined, the player rolling the dice can place a card from his hand on one of the un-resolved positions to influence it's scoring ability. ",//cf.geekdo-images.com/images/pic12014.jpg,64,45,10,2,45,March Madness,45,//cf.geekdo-images.com/images/pic12014_t.jpg,1991,Charles Kibler,Sports,NA,"Steve Thompson,Bob Toole,Richard Winter",NA,Sports: Basketball,Line Drawing,Avalon Hill,6.24708,120 3064,"A new way to play Cribbage. Card play occurs as normal, however earned points are pegged on a board displaying an 18-hole golf course. This feature changes the strategy somewhat, as your final score is a golf score, not a cribbage score. Therefore, 1-point tricks that you would normally take without thinking in regular cribbage must be weighed carefully, as that one point may just put you in a sand trap or water hole on the golf course, costing you a stroke to your game. ",//cf.geekdo-images.com/images/pic453849.jpg,6,60,12,2,60,CribbGolf,60,//cf.geekdo-images.com/images/pic453849_t.jpg,1988,(Uncredited),"Card Game,Sports",NA,Ken S. Slaker,NA,"Cribbage,Sports: Golf",Trick-taking,"CribbGolf, Inc.,JK Games,MJ Moran Company",5.92697,89 3065,"Monopoly - Stock Exchange is a Monopoly variant that adds stock manipulation and trading to the mix. Instead of only one player owning a company (property), now multiple players can own stock in it. The president is the player with a simple majority of stock in the company. Acquire the presidency in a block of companies and you've got yourself a monopoly. An electronic console keeps track of the proceedings. Same game as Monopoly - Die Börse. ",//cf.geekdo-images.com/images/pic192603.jpg,6,120,8,2,120,Monopoly: Stock Exchange,120,//cf.geekdo-images.com/images/pic192603_t.jpg,2001,NA,"Economic,Electronic,Negotiation",NA,Reiner Knizia,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Stock Holding,Trading","Hasbro,Parker Brothers,Waddington's Games, Inc.",5.64491,138 3067,"In this movie tie-in card game, 3-7 players in the basic game and 3-8 players in the advanced game try to score points by collecting cards not unlike in traditional card games. The artwork features characters from the movie "Shogun", and the game can be played in a simple (beginner) or an advanced version, which makes use of all the cards. There are two "colors" of cards, peasants and samurai, which are organized into several subclasses like Farmer, Servant, Samurai Wife, or Hatamoto, which all have different point values. Basically, you try to score points by getting either a complete hand of one color (but no doubles), or several cards of the same type. Furthermore, there are wild cards like the Priest, the Emperor, the Heir and of course the Shogun which all have special values in certain combinations. Several other cards like a joker (the "Buddha") or an elimination card (the "Ninja") are also part of the deck. Unlike many other card games, you don't hold the cards in your hand; four of your five cards are displayed face up in front of you, while the fifth lies face down to be kept secret till the end of the turn. This makes bluffing as important a factor as luck and strategy in this game. But that's not all. Right before the end (and before revealing their face-down card), players can choose a final strategy, represented by small strategy markers. "Passive" means you get the points your hand is worth (if any), while "Power Play" can double your score (or even turn a zero point hand into 20 points), but only if either you're the only one to play "Power Play", or if you're the player with the highest score this round. For every other "Power Player" there's a hefty point penalty. There are even more special cards that I won't go into detail about (such as the "Spy" or the "Hostage"), as well as an intricate turn sequence that allows players to play their cards almost simultaneously. Also, the deck is only reshuffled when all the cards have been used up, which may take a few rounds and will make sure that certain powerful cards only show up ever so often, and not always in the right order to be played. Another noteworthy part of this game is it's unique atmosphere. The rules successfully impose a courteous oriental gameplay where cards aren't simply dealt, but offered, and where Favors can be used to influence a hand. At the same time, there's always the shadow of the Ninja looming over the table, and even though it rarely strikes, it can re-arrange the whole score sheet. The game ends when a player has reached 500 points (or 1,000 points for "epic games"). A regular game lasts about 45 minutes. This game is out of print. ",//cf.geekdo-images.com/images/pic1513930.jpg,8,60,10,3,60,James Clavell's Shogun Card Game,60,//cf.geekdo-images.com/images/pic1513930_t.jpg,1983,NA,"Bluffing,Card Game,Movies / TV / Radio theme,Novel-based",NA,Allen Shipps,NA,NA,"Betting/Wagering,Hand Management,Trick-taking",Shipps Ltd.,6.13125,64 3070,"Red Parachutes - Soviet Airborne Assault Across the Dnepr, is a game based on the September 1943 Soviet Airborne operation which attempted to force a series of crossings of the Dnepr river near the city of Kanev. 1 22"x34" map, 980 counters, 16 pages of rules plus charts and tables. Scale is 2 km per hex, units are battalions and companies, each turn is about 1/4th of a day (AM, Mid-Day, PM and Night). At the beginning of each day, players receive replacements and artillery ammunition. Players then alternate turns conducting movement, special operations, deploying reinforcements, bombarding, attacking. This is a typical Igo-Ugo system, using an odds-based CRT with many modifiers. There are many special rules covering airdrops, river crossings, artillery bombardment etc. This is a medium-high complexity game with high unit density. ",//cf.geekdo-images.com/images/pic162436.jpg,2,360,14,2,360,Red Parachutes: Soviet Airborne Assault Across the Dnepr,360,//cf.geekdo-images.com/images/pic162436_t.jpg,1995,"Doug Chaffee,Tom Hannah,Brien J. Miller","Aviation / Flight,Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple",NA,"Avalanche Press WWII Battles Series,Country: Soviet Union",Hex-and-Counter,Avalanche Press Ltd.,6.56641,64 3071,"A Games Workshop Fantasy Football game that stood as something of a cross between American football, rugby and all out war. The first edition of Blood Bowl used cardboard figures to represent the teams and in game flow terms is actually a long way off the much slicker third edition. At the time it simply moved the then cumbersome Warhammer Fantasy Battle system onto a football pitch and was rather bogged down by the resultant tables and charts that dictated the flow of the game. It sowed the seeds however for the far more playable second and third editions and is now something of a collectible classic. ",//cf.geekdo-images.com/images/pic8068.jpg,2,120,12,2,120,Blood Bowl (first edition),120,//cf.geekdo-images.com/images/pic8068_t.jpg,1986,"Brett Ewins,Aly Morrison","Fantasy,Sports,Wargame",NA,Jervis Johnson,"Blood Bowl (first edition): Death Zone,Blood Bowl (first edition): Skaven Team","Blood Bowl,Fantasy Sports,Games Workshop Specialist Games,Warhammer Fantasy Board Games","Grid Movement,Roll / Spin and Move","Descartes Editeur,Games Workshop Ltd.,Sfera",5.91651,533 3072,"Another classic game from Games Workshop's designers, which involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive. In short: a futuristic miniature skirmish game with a well made campaign system. Expanded by: Necromunda: Outlanders ",//cf.geekdo-images.com/images/pic1518402.jpg,4,30,12,2,30,Necromunda,30,//cf.geekdo-images.com/images/pic1518402_t.jpg,1995,"John Blanche,Paul Dainton,Wayne England,David Gallagher,Mark Gibbons,Jes Goodwin,Des Hanley,Paul Jeacock,Karl Kopinski,Stef Kopinski,Geoff Taylor,Richard Wright","Fighting,Miniatures,Science Fiction,Wargame",NA,"Andy Chambers,Jervis Johnson,Rick Priestley","Necromunda: Battles in the Underhive,Necromunda: Outlanders","Cyberpunk,Games Workshop Specialist Games,Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Role Playing,Secret Unit Deployment,Variable Player Powers",Games Workshop Ltd.,7.25691,1560 3075,"Hamlet is an abstract strategy game satirically based on one of Shakespeare's most famous works. Each player has a specific ending to the play and they try to manipulate the events of the play to favor their outcome. It is possible for all players to win, or for a game to have no winner. Online Play CCG Workshop (no longer available) Hamlet is now available for sale from The Game Crafter at: http://www.thegamecrafter.com/games/hamlet ",//cf.geekdo-images.com/images/pic35594.jpg,8,45,12,3,45,Hamlet!,45,//cf.geekdo-images.com/images/pic35594_t.jpg,2002,NA,Card Game,NA,Mike Young,NA,Celebrities: Shakespeare,Storytelling,"The Game Crafter, LLC,Interactivities Ink",5.96207,58 3076,"In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists. During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game. Puerto Rico uses a variable phase order mechanic, where a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action. Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game. ",//cf.geekdo-images.com/images/pic158548.jpg,5,150,12,2,90,Puerto Rico,150,//cf.geekdo-images.com/images/pic158548_t.jpg,2002,"Harald Lieske,Franz Vohwinkel","City Building,Economic,Farming","Puerto Rico + Expansion I,Puerto Rico: Limited Anniversary Edition",Andreas Seyfarth,"Haiti (fan expansion for Puerto Rico),Puerto Rico: Expansion I – New Buildings,Puerto Rico: Expansion II – The Nobles,Treasure Chest","Alea Big Box,Colonial Theme,Country: Puerto Rico,Puerto Rico,Tableau Building",Variable Phase Order,"alea,Ravensburger Spieleverlag GmbH,Albi,Broadway Toys LTD,Devir,Filosofia Éditions,Gém Klub Kft.,Giochi Uniti,Grow Jogos e Brinquedos,Kaissa Chess & Games,Lacerta,Lautapelit.fi,MINDOK,Rio Grande Games,Stratelibri,Swan Panasia Co., Ltd.,Tilsit",8.09157,47789 3078,"Knockabout is an abstract board game where players are trying to push the other players' pieces off the hexagonal board. The pieces are 4-, 6-, and 8-sided dice which move in a straight line as far as the number on their top face. Whenever a die gets hit by other pieces (friendly or otherwise), the last die to move as a result of the collision gets rerolled. Pieces knocked into the outer ring are eliminated from the game, but still can prevent future pieces from being knocked into the same spot. The first player to knock five out of his opponent's nine pieces into the outer ring wins. The game is mostly a mixture of attempting to maneuver ones pieces into strong positions, gently bumping them to get high numbers, and sabotaging the opponents' positions so their pieces have more limited movement. Online Play Boardspace.net (real-time, AI option) ",//cf.geekdo-images.com/images/pic9226.jpg,3,20,10,2,20,Knockabout,20,//cf.geekdo-images.com/images/pic9226_t.jpg,2001,NA,Abstract Strategy,NA,Greg Lam,NA,Tube Games,Dice Rolling,Pair-of-Dice Games,6.8247,83 3080,"RSVP is a word game played on both sides of an upright game board. The object of the game is to form horizontal and vertical words by placing letter blocks in crossword fashion on your side of the board, while blocking the formation of words on the opposite side. ",//cf.geekdo-images.com/images/pic1065631.png,2,60,6,2,60,RSVP,60,//cf.geekdo-images.com/images/pic1065631_t.png,1958,NA,Word Game,NA,(Uncredited),NA,Scrabble,Tile Placement,"Nelostuote Oy,Selchow & Righter,Spear's Games,Stillmark Oy",5.24225,71 3081,"Abstract strategy game on a 4x4 board. One player takes the moon pieces (8 purple pieces with a gold moon on one side and a silver moon on the other side) and the second player takes the sun pieces (8 magenta pieces with a gold sun on one side and a silver sun on the other side). The board begins empty. The move (except the very first one, in which you can only place a piece of yours) consists of: 1) move an already placed opponent's piece one square in any orthogonal direction, flipping its side 2) putting one of your piece in any vacant square, whatever side up. The winner is the first player to get 3 of his game pieces of the same color (gold or silver) in a "locked" row, either horizontally, vertically or diagonally. A row of 3 is "locked" when none of the pieces in it can be flipped into an adjacent square because all the adjacent squares aren't empty. Previously published as Rubik's Magic and Rubik's Eclipse. The versions vary in how the pieces are marked, but the rules are the same. The name "Rubik's Magic" was also used for a puzzle unrelated to this game. Here's how the various games are related: Head & Tails - Two colors of coins and front/back to each coin. Rubik's Eclipse - Tiles either colored red/blue and the icon on the tile is either gold/silver. Rubik's Magic - Tiles have circle/square and either black/silver background) Rubik's Tac Toe - 8 blue/green "O"s and 8 yellow/white "X"s ",//cf.geekdo-images.com/images/pic276684.jpg,2,10,8,2,10,Rubik's Tac Toe,10,//cf.geekdo-images.com/images/pic276684_t.jpg,1981,NA,Abstract Strategy,NA,Erno Rubik,NA,Rubik's Cube,Pattern Building,"Arxon,Ideal,Matchbox,oddz on,Toy Brokers Ltd,Winning Moves Games (USA)",6.07725,80 3083,"Submarine is a tactical game of World War II submarine warfare. One player assumes the role of a submarine captain, while others are escort and/or convoy commanders. The submarine location is kept secret with the submarine player using plotted movement for the submarine and any torpedoes. The escort/convoy players move their ships on the board. When sighted or picked up by Sonar/Asdic the submarine will then be placed in full view on the map board as well. The game includes rules for different nationalities, various anti-submarine warfare systems, historical scenarios, night-fighting, and Design Your Own scenarios etc. Avalon Hill Complexity rating - 8 Game Scale: Turn: 30 seconds Hex: 100 yards Unit: Individual submarines / ships Game Inventory: Three 11" x 28" mounted mapboards One countersheet (218 1/2" x 14/16" and 96 1/2" counters) One 32 page Rulebook One Submarine - Convoy/Escort Log Sheet pad Four Submarine/Surface Ship Data Cards One Player Aid Card Two six-sided dice ",//cf.geekdo-images.com/images/pic39818.jpg,6,180,12,1,180,Submarine,180,//cf.geekdo-images.com/images/pic39818_t.jpg,1976,"Jean Baer,Joe DeMarco,W. Scott Moores","Nautical,Wargame,World War II",NA,J. Stephen Peek,NA,Underwater War,"Action / Movement Programming,Hex-and-Counter,Modular Board,Secret Unit Deployment","Avalon Hill,Battleline",6.43331,435 3085,"Gang of Four™ is an exciting game of Cunning, Strategy and Power. The game's premise is simple - be the first to rid yourself of all your cards and ascend to supreme power. But beware - a strategic misstep may find you in a struggle to survive. History The term, Gang of Four, was first used to describe four powerful radicals in Communist China that rose to power during the Cultural Revolution (1966-1976) and dominated Chinese politics during the early 1970s. Led by Jiang Qing, a former actress and the power-hungry wife of Chairman Mao, the Gang of Four dominated political, economic and cultural life in China for years. One month after Mao's death, they were arrested and jailed, thus ending China's slide into radicalism. The Gang of Four card game was first conceived during the upheaval of the Cultural Revolution. The game's inventor, Lee Yih, wanted to convey the mystery, intrigue and intense struggle for power that embodied not only China's recent political history - but also its past. Like the political Gang of Four, the game embodies a never-ending battle for supremacy - where the weak perish and the strong dominate. Good players, like good politicians, must show cunning, flexibility and ruthlessness. What's in the box? Gang of Four features a special 64-card deck, illustrated using a traditional Chinese theme, plus 2 rules summary cards to make learning and playing the game easier, a full-color rules booklet, scorepad and a Days of Wonder Web-Card, providing you with access to Gang of Four Online at www.gangoffour.com Gameplay All the cards are dealt to the players. The player who was dealt the multi-colored "1" card starts the hand and must use this card on the first play. The players proceed taking turns clockwise and then counterclockwise on subsequent hands. On one's turn one must play the same number of cards but a higher ranked set than the previous player. A player may play more cards if those cards are four or more of a kind. A round continues until all players pass because they can not or choose not to play cards. All cards played are discarded and the winner of the previous round leads. The hand continues until one player has used all the cards in his or her hand. The other players are penalized points on an escalating scale according to the number of cards in their hands. The game is over when one player has scored one hundred and the player with the lowest score wins. ",//cf.geekdo-images.com/images/pic149652.jpg,4,40,8,3,40,Gang of Four,40,//cf.geekdo-images.com/images/pic149652_t.jpg,1990,"Franck Achard,Cyrille Daujean","Card Game,Political",NA,Lee Yih,NA,"Climbing Games,Country: China,Shedding Games","Hand Management,Set Collection,Trick-taking","Days of Wonder,Edge Entertainment,The Game Dealers Ltd.,Jeux Dargaud",6.59749,1882 3086,"You and the three other greatest heroes of planet earth must save the BattleSat1 space station from the evil Omega Virus. Using a computer, you explore the station collecting access cards (red, yellow, blue) and weapons (negatron, decoder, disruptor) - all of which you must find in order to locate and destroy the Omega Virus. The BattleSat pleas for help and the Virus taunts as you try to locate which room the virus is hiding. ",//cf.geekdo-images.com/images/pic401239.jpg,4,35,14,1,10,The Omega Virus,35,//cf.geekdo-images.com/images/pic401239_t.jpg,1992,NA,"Deduction,Electronic,Science Fiction,Space Exploration",NA,Michael Gray,NA,NA,Set Collection,"MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley",6.31275,852 3089,"From The Box: Bounty Hunter is an exciting, fast-paced, realistic re-creation of gunfights and robberies in the WILD WEST. Using the revolutionary stop-action picture book system of the award-winning Ace of Aces, Bounty Hunter contains two books, each with 290 views in and around the saloon of an old-time Wild West town. With up to 18 possible moves each turn, you move your character to intercept your opponents and build skill and reputation for use in future games of Bounty Hunter. Keep track of your character as he gains money, becomes more famous and more skilled in his weapons. You will develop characters with stories to rival those of Jesse James, Wyatt Earp and Bat Masterson. Components: 2 Stop-Action picture books; 1 lawman and 1 outlaw Character Sheets Reference Tables (shot sequence, skill points, reputation, etc.) Aiming Silhouettes (several pages at different ranges, different positions) Book mechanic also featured in: Ace of Aces: Handy Rotary Series Dragonriders of Pern: The Book Game Star Wars: Starfighter Battle Books ",//cf.geekdo-images.com/images/pic157330.jpg,2,10,12,2,10,Bounty Hunter: Shootout at the Saloon,10,//cf.geekdo-images.com/images/pic157330_t.jpg,1982,John Garcia,"American West,Book,Fighting",NA,"Joe Angiolillo,Alfred Leonardi,Mike Vitale",NA,Picture Book Games,"Rock-Paper-Scissors,Simultaneous Action Selection","Gallimard,Nova Game Designs",5.33231,130 3090,"Publisher's Description: For well over ten years the gallant Doctor and his trusty assistants have been entertaining TV viewers of all ages in his many guises. Now at last, as one of the many incarnations of the Doctor, you can experience the excitement of a hunt across space for the Key of Time. En route you will meet old enemies like the Daleks and Cybermen - and many new ones. You are racing to collect your combination of the Key of Chronos and return to a hero's welcome on Gallifrey. Not only must you contend with the inhabitants of the many planets you will discover, but also with the threat from other Doctors, all intent on getting their Keys home. To help you in this mission are many artifacts ranging from the Tardis to the legendary Jelly Babies. Everything combines to give a fast, furious and fun game as you tread boldly where no Time Lord has gone before. Components: 1 full colour Playing Board, 76 Alien counters, 76 Scientific Item counters, 6 Dr Who Alien & Item files, 36 Key Mission counters, 95 Key Part counters (36 are actual key parts, the rest are blanks which are used in the game), 6 coloured plastic Playing Pieces, Rules booklet and a twelve sided die. ",//cf.geekdo-images.com/images/pic14058.jpg,6,90,8,2,90,Doctor Who: The Game of Time & Space,90,//cf.geekdo-images.com/images/pic14058_t.jpg,1980,NA,"Exploration,Fighting,Movies / TV / Radio theme,Science Fiction",NA,Derek Carver,NA,"Aliens,Time Travel,TV Series: Dr. Who",Set Collection,Games Workshop Ltd.,5.41483,209 3091,"The famous family game of adventure and travel through the wonders of our isles reaching across 150 years of Railway history. The object of the game is to visit six places of interest in Britain, while using signals and diversions to prevent others from reaching their goals. The game can be played on either side of the board: The present or the past. ",//cf.geekdo-images.com/images/pic150021.jpg,5,30,10,2,30,The Great Game of Britain,30,//cf.geekdo-images.com/images/pic150021_t.jpg,1973,NA,"Trains,Travel",NA,(Uncredited),NA,"Country: England,Country: Scotland,Country: Wales",Roll / Spin and Move,"Bambola,Condor,The Games Team Ltd.,Ideal,John Adams Toys,Toy Brokers Ltd",5.49925,107 3093,"In Croak!, you have a queen frog and servant frogs, and while moving them around, and if you land on an opposing frog, you eat it, thereby removing it. If your queen is eaten, you are out of the game. As you move, the tiles you land on can add effects to your movement. Crôa! can be played as a 5-6 player game by combining it with Splotch!. Integrates with: Splotch! ",//cf.geekdo-images.com/images/pic1319089.jpg,4,20,6,2,20,Croak!,20,//cf.geekdo-images.com/images/pic1319089_t.jpg,1999,"David Cochard,Igor Polouchine,Benjamin Raynal,Claire Wendling",Children's Game,NA,Igor Polouchine,NA,Animals: Frogs,NA,"Asmodee,Darwin Project,Dino,Halloween Concept,Hobby World,IELLO,Origames,Play Factory,Smart Ltd",6.53664,307 3095,"In Star Trek: The Adventure Game, you send forth a starship, exploring unknown planets across the immense distances of space. One player represents the mighty United Federation of Planets; the other, the powerful and mysterious Klingon Empire. Solo play is also possible. With outright war between the two interstellar powers forbidden by the Organian Treaty, both are constantly striving to increase their prestige and size. This is done by discovering, exploring and then persuading - or forcing - new worlds to join your federation or empire. Play is simple, but successful exploration does not come easily. Upon reaching a planet, you choose a course of action, and learn from a special booklet how the planet and its inhabitants react to you. You might conquer a new world - or you could lose a starship. ",//cf.geekdo-images.com/images/pic669897.jpg,2,180,10,1,180,Star Trek: The Adventure Game,180,//cf.geekdo-images.com/images/pic669897_t.jpg,1985,"Larry Catalano,James Holloway,Boris Vallejo","Adventure,Movies / TV / Radio theme,Science Fiction",NA,"Greg Costikyan,Doug Kaufman",NA,Star Trek,"Action Point Allowance System,Hex-and-Counter,Variable Player Powers",West End Games,6.86417,265 3097,"Although dubbed a game-kit, this 18xx offering is of top-notch quality. Lay your track lines and purchase your shares within the entire island of Sicily (1849 to 1922). A more easily managed and quicker game of its type, but with a few different nuances. ",//cf.geekdo-images.com/images/pic2709188.png,5,180,14,3,180,1849,180,//cf.geekdo-images.com/images/pic2709188_t.png,1998,NA,"Economic,Trains,Transportation",NA,"Chris Lawson,Federico Vellani",NA,"18xx,Cities: Palermo,Country: Italy,Islands: Sicily","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","All-Aboard Games,Chris Lawson",7.71489,150 3099,"One of the original set of Avalon Hill "Adult Games" that includes U-Boat, Tactics II, Verdict, and Dispatcher. This is one of the earliest "typical" wargames, with movement/strength counters, order of appearance chart, CRT, etc. Board has square grid with squares 1" = 1/4 mile. One hour turns. 27 Confederate counters 41 Union counters Units include infantry, artillery, cavalry, HQs (but had no use), and outposts (pickets, not in '64 Ed.). Roberts redesigned this game in 1961 with hexagons. Although it sold out, Roberts wasn't happy with it. He then re-released it in 1964 with squares again, like the 1958 version. However, the rules were significantly changed. The 1958 version was basically a miniatures game on a map. You used range cards (shown in the illustration) both to move your units and then to check their firing range. Units could rotate on their centers before checking with a range card, which was placed along the front side of the rectangular pieces. You got better odds hitting from a flank. Artillery had double range the of infantry or cavalry (this was only optional as far as I know). There were at least 3 slightly different rule books for the '58, '59, & '60 Ed., all were basically the '58 one. The game also had optional rules for hidden movement. You left the room while your opponent put his pieces on the board and moved them, recorded their new positions and removed them again! If they came within sight of a unit (including an outpost unit), he had to tell you where they were seen, or leave them on the board if still in sight. Line of sight rules for all this. The 1964 version required you to keep your units aligned with the square grid rather than the free form miniatures style movement of the 1958 version. This really didn't work well. Units facing diagonally had to be adjacent to form a solid wall of ZOC sqs. to their front and could not therefore protect their flanks if they spread out any at all. This made doubled and tripled attacks easily possible. Every version would benefit from a road movement bonus rule, x3 at a minimum (but x4 would be better, units that move this fast should not be able to attack that turn, though). ",//cf.geekdo-images.com/images/pic89933.jpg,2,180,12,2,180,Gettysburg,180,//cf.geekdo-images.com/images/pic89933_t.jpg,1958,NA,"American Civil War,Wargame",NA,Charles S. Roberts,NA,NA,Hex-and-Counter,Avalon Hill,5.63073,259 3100,"Set in the Lake District of Cumbria, England, players attempt to visit as many cafes, scenic views and beauty spots as possible in the time allotted. Players manage their cards to move as efficiently as possible over the network of routes printed on the map. As the day wears on players "tire" and move more slowly as their hand diminishes from 4 to 3 to 2 cards. Other hindrances include blister cards which are useless to your hand, and the heavy rucksack which slows your movement. To aid your movement there are bus and ferry routes and bars of chocolate which all help speed your movement. The game includes rules, a linen "tea-towel" map, a deck of laminated cards, plastic pawns, and several sheets of cardboard counters. ",//cf.geekdo-images.com/images/pic684195.jpg,6,45,10,1,30,Backpacks and Blisters,45,//cf.geekdo-images.com/images/pic684195_t.jpg,1993,NA,"Exploration,Humor,Travel",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,NA,"Hand Management,Point to Point Movement,Time Track",Ragnar Brothers,6.14314,102 3102,"Players bid with colored chips for cards (Card Fatales) which show an Ace or Aces in the 5 colors. The value of the colors start at 6 million and rise and fall according the total chips played. So if 2+ Blue chips are bid, Blue rises by 2 million. But if only one Blue chip was bid, Blue falls by 1 million and if no Blue chips were bid, Blue falls by 2 million. If a color reaches 11 or 12, there is a pay-out for each ace of that color you own, 5 or 6 million, and it is reset to 6 million. Then the bid chips are taken back one by one, starting with the player to the left of the auction winner. So if you didn't bid at all, you'll be taking chips from high bidders. Finally, then the start player can sell a Card Fatale to the bank at its value or values (not one that has just increased). The start moves on. When the deck of 16 cards is used, cards held are cashed out, chips still held are worth 1 million each (variant suggests they are worth nil) and the most cash wins. It isn't clear if players should hide the cards they own, or if it should be an open knowledge game, which would greatly affect the dynamic. An amusing mechanism that draws you to brinkmanship. Simple and smart, you'd reckon this was a Knizia game, but it's not! ",//cf.geekdo-images.com/images/pic1289582.jpg,4,45,10,3,45,Banque Fatale,45,//cf.geekdo-images.com/images/pic1289582_t.jpg,1997,"Silke Bachmann,Torsten Schöps",Economic,NA,Stefan Dorra,NA,NA,"Auction/Bidding,Card Drafting,Commodity Speculation",Blatz,5.91899,79 3110,"Dragon Rage is a game of mythical creatures attacking a walled medieval city. The game-board is a full color aerial view of the city and surrounding territory, and the counters include knights, infantry, heroes, wizards, dragons, orcs, trolls, great birds, giants, and other mythical creatures and beasts. The game rules include six scenarios, and a table for creating your own games with different combinations of monsters and city defense forces. ",//cf.geekdo-images.com/images/pic903879.png,2,120,12,2,120,Dragon Rage,120,//cf.geekdo-images.com/images/pic903879_t.png,1982,"Miguel Coimbra,David Helber,Lionel Liron,Tom Maxwell,Kenn Nishiuye","Fantasy,Wargame",NA,Lewis Pulsipher,NA,"Animals: Dragons,Heritage USA Microgames",Hex-and-Counter,"Dwarfstar Games,Flatlined Games,Heritage USA",7.0165,143 3114,"The game reflects the way Government, finance and industry interact when private enterprise operates within a system of parliamentary democracy. Players try to become both tycoons and politicians to gain both political and financial power. As a tycoon the players buy and sell UK corporations and brand products, invest in insurance, buy bonds, and bid takeovers. They face inflation and commercial disaster. Profits are taxed by the Government. As a politician and member of Parliament, they try to move from Opposition to member of Government, and then Prime Minister through the election process. Decisions as Prime Minister will affect the financial position of all on the board! The Canadian edition is published by Whitman Golden Ltd., Cambridge (On), circa 1970-something. Re-published in 1983. The Australian edition is published by John Sands. The New Zealand version was published by World Games Ltd and followed the Australian publication. ",//cf.geekdo-images.com/images/pic452081.jpg,6,180,12,2,180,Poleconomy,180,//cf.geekdo-images.com/images/pic452081_t.jpg,1977,NA,"Economic,Political",NA,Bruce Hatherley,NA,"Country: Australia,Country: Canada,Country: New Zealand,Country: United Kingdom","Commodity Speculation,Roll / Spin and Move,Trading,Variable Player Powers,Voting","John Sands Pty Ltd,Spear's Games,Whitman Golden Ltd.,Woodrush Games,World Games",5.43389,337 3119,"Haste Worte is a party/word game from Wolfgang Kramer and Michael Kiesling. Each turn players have 30 seconds to write as many answers for the category or question that round. After 30 seconds expire, players must bid on how many unique answers they have on their list. Bids are revealed simultaneously with players having the lowest bids reading their answers first. Any answer already named gets crossed of a players list before they get a chance to take their turn. Players score points equal to their bids if they make it and the first one around the board wins. In 2003 Spielzeit published a version of the game without a board. The board is built using the backs of some of the cards. ",//cf.geekdo-images.com/images/pic478013.jpg,8,30,8,3,30,Haste Worte?,30,//cf.geekdo-images.com/images/pic478013_t.jpg,1997,"Kinetic,Georg von Westphalen","Party Game,Word Game",NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,"Auction/Bidding,Simultaneous Action Selection","999 Games,F.X. Schmid,HUCH! & friends,Ravensburger Spieleverlag GmbH,Spielzeit!",6.86264,205 3122,"Based on the long-running British science fiction television program. Each player starts with a draw deck, 3 creature cards and a deck of Time cards. The table is divided into past, present and future. Each player announces in which zone they will operate. They draw one card and then play one card. If they choose the zone of their current Time card they may then play a second card OR draw an additional card at the end of their turn. The essence of the game is to overwhelm your opponent in at least one time zone. Each creature has three stats: Energy, Substance and Support. ",//cf.geekdo-images.com/images/pic137211.jpg,2,0,10,2,0,Doctor Who Collectible Card Game,0,//cf.geekdo-images.com/images/pic137211_t.jpg,1996,NA,"Card Game,Collectible Components,Movies / TV / Radio theme",NA,"Eamon Bloomfield,Paul Viall",NA,"CCGs (Collectible Card Games),Time Travel,TV Series: Dr. Who",NA,MMG Ltd.,3.29038,78 3125,"A collectible card game about pirates. Each player starts with a ship and captain. Players strengthen their ships by hiring crew and collecting items. Conflict is usually done through cannon attacks or boarding/sword fights. Generally, players win by having the last standing captain. ",//cf.geekdo-images.com/images/pic1697074.jpg,6,45,12,2,45,7th Sea Collectible Card Game,45,//cf.geekdo-images.com/images/pic1697074_t.jpg,1998,"Eric David Anderson,Michael Apice,Toren Atkinson,Edward Beard, Jr.,Beet,Melissa Benson,Theodor Black,Theresa Brandon,Heather Bruton,Steve Bryant,Jim Callahan,Paul Carrick,Matt Cavotta,Jacob Cheatham,Ain Cocke,Audrey Corman,Ed Cox,Paul Daly,Liz Danforth,Mark Evans (I),Edward Fetterman,David Fooden,Carl Frank,Dan Frazier,Tim Gerstmar,Thomas Gianni,Joachim Gmoser,Anthony Grabski,Daerick Gross,Paul Herbert,Bryan Heyboer,Quinton Hoover,David Horne,Robert Humble,Jonathan Hunt,Lisa M. Hunt,Llyn Hunter,Scott James,Veronica Jones,Mike Kimble,Heather Kreiter,Stephanie Pui-Mun Law,April Lee,Monika Livingstone,Greg Luzniak,Craig Maher,Thomas Manning,John Matson,Val Mayerik,Cristina McAllister,Malcolm McClinton,Garry McKee,Jeff Menges,Jason Millet,Raven Mimura,Jason Minor,Dan Moenster,Julia Morgan-Scott,Tony Moseley,William O'Connor,Margaret Organ-Kean,Jim Pavelec,Ben Peck,Mark Pennington,Ramón Pérez,Tim Peterson,Michael Phillippi,Eric Polak,Mike Raabe,Jeff Reitz,Ron Rousselle, II,Doug Shuler,Ellym Sirac,Brian Snoddy,Lorenzo Sperlonga,Carlos Taylor,Lisa Taylor,Drew Tucker,Luis Vasquez,Diana Vick,Bryon Wackwitz,Christina Wald,Ken Waters,Jennifer Wick,Brad Williams","Adventure,Card Game,Collectible Components,Nautical,Pirates",NA,"Dan Verssen,Dave Williams (II),Erik Yaple",NA,CCGs (Collectible Card Games),"Area Movement,Hand Management","Alderac Entertainment Group (AEG),Flying Tricycle, LLC",6.67233,485 3127,"The Age of Empires Expandable Card Game is a CCG based on the Microsoft computer game Age of Empires II: Age of Kings. There was one Expansion printed, Nautical, which added 4 new civilizations and sea units/buildings/upgrades, along with some additional events. ",//cf.geekdo-images.com/images/pic327321.jpg,0,120,12,0,120,Age of Empires II,120,//cf.geekdo-images.com/images/pic327321_t.jpg,2000,NA,"Card Game,Collectible Components,Fighting,Medieval",NA,"Marcus D'Amelio,David May,Ted Triebull",NA,CCGs (Collectible Card Games),"Hand Management,Worker Placement",Journeyman Press,5.88348,115 3128,"Remade and re-themed Santa Fe. Players own trading settlements on islands in the Pacific and must attempt to get trade routes established in order to make those settlements score points. Trade routes are established by connecting various different shipping companies, represented by different colored Clippers, to land at your island. The more Clippers that land at an island, the more points a settlement there will be worth. Players control creation of trade routes by six trading companies by laying down wooden sticks that advance the appropriate clipper. The different islands have point values, as well as a set amount of potential settlements and a number of ports that clippers can land at. Throughout the game phases, players will have to manage placing their settlements, claiming option cards, laying track segments, and adding new clippers. With no luck involved, it is a difficult task to both advance the clippers in the way you want without alerting your opponents to your plans. Successful play heavily involves taking advantage of situations your opponents leave open and capitalizing on ports that they make valuable. At the end of the game, an island will be worth its value multiplied by the number of different companies that have landed at it. Duplicate landings by the same company do not increase the score. For every settlement you have on an island, you will score points. For instance, an island with a base value of 5 that has 3 different companies will be worth 15 points. If you have placed 2 settlements there, it will earn you 30 points. Place your ports too early and no one will send ships there; place them too late and you may not get a spot! ",//cf.geekdo-images.com/images/pic296438.jpg,5,90,10,2,90,Clippers,90,//cf.geekdo-images.com/images/pic296438_t.jpg,2002,"Didier Florentz,Guillaume Rohmer","Economic,Nautical",NA,Alan R. Moon,NA,Santa Fe System,Route/Network Building,"Descartes Editeur,Eurogames",6.63257,886 3133,"Captain Park's Imaginary Polar Expedition is a scavenger-hunt board game. The board is a highly un-representational map of London, showing all the best places to find Artifacts, Photographs, Anecdotes, and whatever else you need to prove you've been to Africa, Everest or wherever. Just to make your life interesting, Captain Park is wandering around looking for you. Once you've got some goodies, and you've been hiding long enough, you'll return to the Gentleman's Club to brag about your adventure. You'll score points for your stuff, bonus points for having different kinds of stuff, and more bonus points for being the first to go somewhere. If that's not enough, you'll also get a bonus if your destination just happens to be in style. ",//cf.geekdo-images.com/images/pic236627.jpg,7,45,10,3,45,Captain Park's Imaginary Polar Expedition,45,//cf.geekdo-images.com/images/pic236627_t.jpg,2002,NA,NA,NA,James Ernest,NA,NA,Hand Management,Cheapass Games,6.09088,362 3137,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year in which it happened on the other. Each player receives nine of these cards, and may only look at the descriptions. Each player in turn puts a card on the table, trying to put them in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure and are hard to date. Part of the Anno Domini series. ",//cf.geekdo-images.com/images/pic249392.jpg,8,30,10,2,30,Anno Domini: Erfindungen,30,//cf.geekdo-images.com/images/pic249392_t.jpg,1999,"Res Brandenberger,Simone Delladio,Laura Spianelli","Bluffing,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,NA,"ABACUSSPIELE,dV Giochi,Fata Morgana Spiele,Valley Games, Inc.",6.88487,358 3138,"Game about building pyramids. Your ship sails up and down the Nile, while you flick blocks, big blocks, and dice off the top of the ship hoping to get them to land at building sites. Then you can use blocks collected at the sites to build pyramids for more points, and the majority of blocks on a site gets the most points. Also, a die chooses which finger you have to use to flick the blocks. Kind of a golf/billiards/El Grande hybrid. ",//cf.geekdo-images.com/images/pic690838.jpg,5,30,8,2,30,Cairo,30,//cf.geekdo-images.com/images/pic690838_t.jpg,2002,Björn Pertoft,"Action / Dexterity,Dice",NA,Günter Burkhardt,NA,"Cities: Cairo,Country: Egypt,Finger Flicking Games",Dice Rolling,Schmidt Spiele,5.89271,247 3139,"Each player has a backpack with room for 12 tools, provisions, trading goods, or treasures. The number of squares you can move on a turn is the number of empty spaces in your backpack, so the lighter you travel, the faster. In the beginning, only 13 tiles (two legs of a 7x7 square) are on the table, and everybody starts in the corner with three fish (provisions) and two pearl necklaces (trading goods). One thing to do on your turn is "explore," adding a randomly drawn tile next to the one where your pawn currently stands. The board gradually fills in to the point where the tile at the opposite corner from the start is drawn, and this tile is designated the site of the lost temple and pays bonuses for everyone who reaches it. The sooner you get there, the better the bonuses. About half the squares are free to enter and let you obtain other items for your backpack. If you're already carrying a fishing pole, for example, in some squares you'll be able to pick up more fish. The other half are "adventure" tiles that require the expenditure of backpack items in order to gain entry. You might have to spend two rifles, for example, to enter a wildcat tile; then you place a "camp" marker and can enter that tile for free in the future. A lot of the game involves going back and forth to tiles where you can assemble the necessary items to work your way through the adventure tiles to the lost temple. Goldland appeals to puzzle-solvers and has a fun atmosphere of exploring the wilderness in search of El Dorado. ",//cf.geekdo-images.com/images/pic238750.jpg,5,60,10,2,60,Goldland,60,//cf.geekdo-images.com/images/pic238750_t.jpg,2002,Franz Vohwinkel,Exploration,NA,Wolfgang Kramer,NA,NA,"Hand Management,Modular Board,Pick-up and Deliver",Goldsieber Spiele,6.69933,1182 3140,"Players have 6 dice in their colour, and take turns to roll and place them one by one on the plastic board, either in their own row or an opponent's row. The dice are read as a 6 digit number, eg, 654,321 is higher than 456,321. When all dice have been placed, points are awarded, 2 pts to the highest and 1pt to the second highest number achieved, and 1 pt for any triples made, eg, 445,214 scores a point for the triple 4. Nice, colourful but simplistic dice roller. Published by Ravensburger under their FX label, rules in German, French, English, Italian and Dutch. ",//cf.geekdo-images.com/images/pic17632.jpg,5,20,8,2,20,Sixmix,20,//cf.geekdo-images.com/images/pic17632_t.jpg,1999,"Kay O. Dietrich,Peter Kühne,Thomas Weiss",Dice,NA,Helmut Walch,NA,NA,Tile Placement,F.X. Schmid,4.81373,59 3141,"Card game with unusual scoring. Players play sets of animal cards trying to knock over each other's pyramids of buckets. Cards in hand can be used to attack and defend their colour buckets, taking out lower buckets causes cascades. The deck is five colours (farm animals) numbered 1-8, with two 1s and two 8s. Players start with 12 cards. The start player plays 1-3 cards of one colour, giving a total sum. This total attacks the player to their left, who either plays 1-3 cards of the same colour totalling higher to defend, or loses a bucket. If they do defend though, that total then attacks the player to their left and so on, round the table. If it gets back to the start player, then can add 1-3 more cards to their original play, increasing the total. At some point, a player cannot defend, and buckets go tumbling. If you match the total attacking you this reverses the direction of play, meaning the cards already played are being added to additional cards to create high totals. Players look at their starting hand before building their pyramid o' buckets, so it pays to put your weak colours at the top. If you play a cards or cards, you draw back only one card from the draw deck. If you forget, tough! The game ends when a pre-set number of players lose all their buckets, the number increases with the number playing. The player with the most remaining is the winner. A game comes with enough buckets for 6 players, but you can play with multiple sets to allow larger groups to play. This works well as action down the far end of the table means you are safe, while the reversal mechanism means that there can be a build up of a lead to an unmatchable number before it breaks out of that end of the table. Seemingly a game of luck, but noticable that the same players keep winning and with experience the winning margins keep getting reduced. ",//cf.geekdo-images.com/images/pic48604.jpg,6,45,10,2,45,The Bucket King,45,//cf.geekdo-images.com/images/pic48604_t.jpg,2002,"Tanja Donner,Michaela Kienle,Susanne Reichardt","Animals,Card Game",NA,Stefan Dorra,NA,NA,"Hand Management,Take That","KOSMOS,Rio Grande Games",6.34134,1437 3147,"Game Contents 1 game board Tile dispenser and lid 72 animal tiles 1 die 5 Mandarin figures 5 tile collection cards Chinese play money Instructions Description of the Game Board The game board depicts the Chinese Zodiac, a cycle of 12 years in which each year is characterized by an animal or symbol. The Chinese, in common with many other Asian people, believe that every person will demonstrate in their lives those qualities of temperament of the special animal which controls the year of their birth. Players can discover what Animal Year they were born in by looking for their year of birth around each animal picture on the board. The Chinese Year, unlike the Western Year, runs from February to January, so remember this as you discover your animal sign. For example, a person born in January 1956 would be a goat, whereas a person born in February 1956 would be a Monkey. Operation of the Tile Dispenser Tiles are drawn one by one from the Dispenser by firmly pushing down on the lever on the side of the Dispenser. Occasionally, and especially when very few tiles are left in the Dispenser, no tile will be dealt on the first push of the lever. Simply push again, until a tile appears. Game set up Put all of the tiles in the Dispenser and place the lid on top. Gently shake the Dispenser and place it in the center of the board. Each player chooses a Mandarin and places it on the board on the center Chinese Character space of their own animal sign. If two or more players share the same sign, simply place the Mandarins side by side on the same space. Object of the Game Players collect tiles and place them in the appropriate places on their Collection Cards. The game ends when one player has collected at least one tile of each animal type, or all 6 tiles of one animal set. The first player to do this is the winner. ",//cf.geekdo-images.com/images/pic865064.jpg,5,50,8,3,50,Mandarin,50,//cf.geekdo-images.com/images/pic865064_t.jpg,1991,(Uncredited),NA,NA,Tom Kremer,NA,Asian Theme,"Auction/Bidding,Roll / Spin and Move,Set Collection",Mattel,6.11907,97 3149,"You have discovered an ancient chart to a lost valley. It shows that once the valley was occupied by a fierce tribe of natives who had collected a vast wealth of treasure and used vicious dinosaurs to help protect it. No humans inhabit the valley now and the chart shows that the 'treasure' is still hidden in a temple at the top of the valley but the dinosaurs are still there! The secret of the valley and its treasure have been stolen and you know that other expeditions are currently journeying to discover the lost secret of the valley. As your party enters the valley a volcano which has been dormant for centuries rumbles and threatens to engulf the valley in lava. The race is on, who will win the fabulous riches of the temple and who may die? ",//cf.geekdo-images.com/images/pic878160.jpg,4,30,8,2,30,Lost Valley of the Dinosaurs,30,//cf.geekdo-images.com/images/pic878160_t.jpg,1985,Julian Courtland-Smith,"Adventure,Prehistoric",NA,"Julian Courtland-Smith,Tonie Courtland-Smith",NA,"Admin: Better Description Needed!,Animals: Dinosaurs","Modular Board,Pick-up and Deliver,Role Playing,Roll / Spin and Move,Simultaneous Action Selection","Alga,Borras Plana S.A.,Crown & Andrews Ltd.,Waddington's Games, Inc.",6.08441,295 3152,This Star Wars game is a version of the classic Ace of Aces pitting an X wing fighter vs. a TIE fighter. Book mechanic also featured in: Ace of Aces: Handy Rotary Series Bounty Hunter: Shootout at the Saloon Dragonriders of Pern: The Book Game ,//cf.geekdo-images.com/images/pic12132.jpg,2,10,10,2,10,Star Wars: Starfighter Battle Books,10,//cf.geekdo-images.com/images/pic12132_t.jpg,1989,"Rosaria Baldari,Bernadette G. Cahill,Stephen Crane,Cathleen Hunter","Aviation / Flight,Book,Fighting,Movies / TV / Radio theme,Real-time,Science Fiction,Wargame",NA,Alfred Leonardi,NA,"Ace of Aces,Picture Book Games,Star Wars","Simulation,Simultaneous Action Selection,Variable Player Powers","Descartes Editeur,West End Games",6.49608,102 3154,"The players are building a research station at the bottom of the sea, trying to find Atlantis, recover sunken treasures, and extract raw materials. The board shows the sea floor as a grid with shades indicating the levels of depth. Each round consists of three phases : -expanding the station : extra research stations will be added, these give advantages depending on their type, cost to build depends on the underwater landscape on which they are placed. More stations in use of the same type give better advantages. They must be occupied by a scientist before any advantage can be enjoyed. -deploying scientists : players must pay to bring them into the game. They can be moved around to start using the research stations. Once deployed they remain at this station. When using a station built by another player there is a cost. -exploration : Up to 3 submarines can be launched when certain requirements are met. These explore outside the base searching for scientific and financial treasures as well as trying to find remains of Atlantis. The amount of built research stations and deployment of scientists greatly aid in the performance of the submarines. All players have special goals, consisting of sea discoveries that provide more points when recovered. The game ends when certain tiles or all of the Atlantis tiles are found, when nobody buys/builds anything to expand the base and when not a single sea discovery was recovered. Points are scored for recovered Atlantis chips and sea discoveries. Discoveries corresponding to the player's special goals score more points. The total of the discoveries is multiplied by the points gained from the stations. Extra points are given for left over money. ",//cf.geekdo-images.com/images/pic311414.jpg,4,120,12,2,120,Nautilus,120,//cf.geekdo-images.com/images/pic311414_t.jpg,2002,Franz Vohwinkel,"City Building,Economic,Exploration,Nautical,Science Fiction",NA,"Brigitte Ditt,Wolfgang Ditt",NA,NA,"Set Collection,Tile Placement","999 Games,KOSMOS,Mayfair Games",6.40359,1240 3155,"Woodcutters compete in their annual Lumberjack game where they use real timber as components. In preparation for the game someone has spray-painted 100 logs in 5 different colors, and stacked them in a huge round tower with layers of 6 logs arranged randomly. A player takes a free log from the tower and uses it to build his own tower. Each player may only construct 3 towers and only the bottom log of each tower may touch the table. When a player feels he cannot extend a tower any further he can crown it with a white cap. This prevents any further building on that tower and ensures double scoring. (After scoring the topmost piece is removed.) When all logs from the central tower has been used, there is final scoring, and the woodcutter with the most points wins a brand-new chain saw. Also included are 3 variants: "Easy Going": The players build up to 5 individual towers, but each of only a single color. The base may be formed from more than one log, but cannot be expanded after the next level has been started. Scoring is for the highest tower in each color at the end of the game. Logs from collapsed towers are lost. "Pyramido": Players build the pyramids with single color surfaces. "Log Cabin": Build small houses using as few colors as possible. Above based on Brett & Board which thanks Adam Spielt for use of the description. ",//cf.geekdo-images.com/images/pic453844.jpg,5,20,8,2,20,Lumberjack,20,//cf.geekdo-images.com/images/pic453844_t.jpg,2002,Grafik Studio Krüger,"Abstract Strategy,Action / Dexterity",NA,"Alan R. Moon,Aaron Weissblum",NA,3D Games,"Commodity Speculation,Set Collection,Stock Holding",Schmidt Spiele,5.71987,151 3159,"From the Rules: "Our city should be more beautiful!" The mayor has decided to engage a big construction plan to bring the somewhat decrepit city back to the forefront. Both new construction and renovation is required. Each construction firm has the chance to get lucrative jobs, and thus to make a big killing - larger than ever seen before. As owner of a construction firm, you must try to win many profitable construction jobs. Always keep an eye on your competitors and their equipment, however. If you think they are also interested in a job, you must offer your services more favorably or lose the job. If you are sure that you alone possess the necessary equipment to do the job, you grab for the brass ring! However, be careful! Don’t miscalculate! The next payday awaits... Goal of the Game Each player tries, through skillful bidding, to receive many profitable jobs. The player who possesses the most money after 5 paydays has won. ",//cf.geekdo-images.com/images/pic204715.jpg,4,45,10,2,30,Zahltag,45,//cf.geekdo-images.com/images/pic204715_t.jpg,2002,Atelier Wilinski,"Card Game,City Building",NA,Franz-Benno Delonge,NA,NA,"Auction/Bidding,Set Collection",Ravensburger Spieleverlag GmbH,5.75877,114 3160,"Microgame #13 in the Metagaming Microgames series. Amtik the god had a problem. The universe was internal to his 400,000km long self. He was "god" to the universes' inhabitants. Unfortunately, only the Holy Band truly believed in and worshipped Amtik. The unruly Sunthrowers believed in Amtik's existence, however, they also believed that "life was not an end, but a by-product of systems design". Amtik was in danger! The Sunthrowers were hurling stars at his universe sensor ducts. The Holy Band wanted his divine intervention. A sun in the ducts would dissipate poor Amtik and free his creations. While the Holy Band mightily struggled to believe and triumph, Amtik might even get bored and "turn-off" his universe - is a puzzlement. Holy War is a two player strategic game of "religious" war. Ship types include Rangers, Probes, Warp Line Generators, Luck Ships, Star Busters, Jammerswarms, Pressorships, Psycheship, Emissary of Prayerships and more conventional combat types. HOLY WAR is by the designer of GODSFIRE and has similarities to that game. ",//cf.geekdo-images.com/images/pic69426.jpg,2,90,12,2,90,Holy War,90,//cf.geekdo-images.com/images/pic69426_t.jpg,1979,"Gary A. Kalin,Ben Ostrander","Science Fiction,Wargame",NA,Lynn Willis,NA,Metagaming Microgames series,Hex-and-Counter,Metagaming,5.00444,90 3161,"This game was published in The Wargamer Magazine #28. It simulates the British land campaign to retake the Falklands from the Argentine forces in May and June 1982. It has one 22x34" map, 200 counters and 11 pages of rules. Scale is companies/battalions, individual ships and air squadrons. Turns are two days, hexes are 2.8 km across. Game length is 15 turns. This is a moderate complexity operational level game with good level of detail. Low unit density, rules reasonably complete and clear. ",//cf.geekdo-images.com/images/pic44437.jpg,2,360,12,2,360,Port Stanley: Battle for the Falklands,360,//cf.geekdo-images.com/images/pic44437_t.jpg,1984,"Howard Bond,Ina Clausen,Jan French Johns","Modern Warfare,Wargame",NA,"Jim Hind,Roger Nord,Albert C. E. Parker",NA,"Islands: Falkland Islands,Magazine: Wargamer",Hex-and-Counter,3W (World Wide Wargames),6.27807,57 3162,"Microgame #12 in the Metagaming Microgames series THEY'VE GOT OUR AIR..... It's 1983 and our air is going bad. An Alien generation ship invades earth with fantastic weapons and Air Converters. These survivors from another star are remaking Terra to suit their needs despite "indigenous biological activity". Mankind's back is against the wall - we must win or die gasping. The monster's mother ship beams down Crawlers, Production Bases and Atmospheric Converters. Our almost useless armies and sub fleets must be improved through crash research and development. All the world's nations must fight as one to protect industry and resources so new weapons can be produced. We can even learn to "reconvert" the air. Invasion of the Air-eaters is a game of alien invasion for two players. Solitaire play is made possible by adding a pre-planned, alien assault. Multi-player play is also possible with each player controlling a national grouping. Advanced rules introduce oil, repair, nuclear attacks, air forces and other concepts. Has a sequel, The Air-Eaters Strike Back!. The game's designer published supplementary material in The Space Gamer #23. His article offered many new rules and also new options for multi-player games. ",//cf.geekdo-images.com/images/pic69423.jpg,2,90,10,2,90,Invasion of the Air-eaters,90,//cf.geekdo-images.com/images/pic69423_t.jpg,1979,Doug Potter,"Science Fiction,Wargame",NA,Keith Gross,NA,"Aliens,Metagaming Microgames series",Hex-and-Counter,Metagaming,6.17736,106 3163,Doom of the Eldar is one of the games in the Wargame Series by Games Workshop. The game premise is that one player is the Iyanden Eldar in their craft world spaceship. The other player is the invading Tyranids. The object of the game is the Tyranid player tries to take the craft world over in so many turns. ,//cf.geekdo-images.com/images/pic623402.jpg,2,120,12,2,120,Doom of the Eldar,120,//cf.geekdo-images.com/images/pic623402_t.jpg,1993,"David Gallagher,Richard Wright","Science Fiction,Wargame",NA,Jervis Johnson,NA,"Warhammer 40,000 Board Games,Warhammer 40,000 Wargames",Hex-and-Counter,Games Workshop Ltd.,6.4416,175 3170,Horus Heresy is a one of the early 1990's Games Workshop wargame series. It is a hex/chit type wargame involving the famous historical battle of the Warhammer 40k universe. It is the battle that occurs on Holy Terra between the traitor Warmaster Horus with his chaos followers and the Emperor and his Imperial armies. Specifically not Re-implemented by: Horus Heresy ,//cf.geekdo-images.com/images/pic876228.jpg,2,120,12,2,120,Horus Heresy,120,//cf.geekdo-images.com/images/pic876228_t.jpg,1993,"Jim Burns,David Gallagher","Science Fiction,Wargame",NA,Jervis Johnson,NA,"Warhammer 40,000 Board Games,Warhammer 40,000 Wargames",Area Movement,Games Workshop Ltd.,6.51263,190 3174,"The Martian Rebellion of 2093 had frayed the economic fabric of the entire Solar System. As the USA and USSR gambled on the development of interstellar colonization, the European Economic Community and the Hegemony of Eastern Asia surveyed the Outer System. Most important among the new colonies was Titan; the largest moon of Saturn, beneath whose barren surface lay the salvation of civilization - fissionable materials sufficient to feed Earth's hungry reactors. Cooperation marked the early efforts of the two colonizing powers, but by 2117 - twelve years after the first fissionable strike - economic and territorial disputes precipitated war. Titan Strike! Simulates the struggle between the EEC and the HEA in deep space and on Titan itself. Futuristic infantry teams on hover platforms, Titan environmental Combat Vehicles, drone robot tanks, and jet-powered hoppers clash in an all-out effort to secure Titan's ultimate treasure - energy sufficient to sustain Earth's crowded billions for a century ",//cf.geekdo-images.com/images/pic69065.jpg,2,90,10,2,90,Titan Strike!,90,//cf.geekdo-images.com/images/pic69065_t.jpg,1979,"Rick Bryant,Redmond A. Simonsen,Charles Vess","Fighting,Science Fiction,Wargame",NA,Philip S. Kosnett,NA,SPI Capsule Series,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.42698,63 3177,"Battle for Armageddon is a strategic wargame that simulates the conflict between Orks and the Imperium for control of the Imperial hive world Armageddon. The war involved tens of millions of combatants and took two decades to resolve. By its end, the lives of countess millions of Ork and Imperial warriors had been lost. The game concentrates on the campaign fought for control of the vital armageddon Secundus are of the planet. The vast factory hive cities on this continent produced over 80% of the planet's industrial wealth and were vital for the Imperial war effort. If Armageddon secundus were conquered, the Imperial forces would be starved of ammunition and equipment, and the planet would fall to the Orks. The Orks decided to use three whole tribes, over half their entire invasion force, to capture the continent. The resulting campaign lasted for almost two years and was one of the bloodiest in Imperial history. Games Workshop re-released the game as a free download during the 2000 "Third War for Armageddon" worldwide campaign event. The official Armageddon website is no longer active. ",//cf.geekdo-images.com/images/pic174259.jpg,2,120,14,2,120,Battle for Armageddon,120,//cf.geekdo-images.com/images/pic174259_t.jpg,1992,"Chris Baker,John Blanche,Mark Gibbons","Print & Play,Science Fiction,Wargame",NA,Jervis Johnson,Battle for Armageddon Expansion Set: Chaos Attack,"Warhammer 40,000 Board Games,Warhammer 40,000 Wargames","Area Movement,Dice Rolling,Hex-and-Counter,Set Collection","(Web published),Games Workshop Ltd.",6.52724,246 3181,"A push-your luck game of rolling dice for points. You roll 6 dice, remove only the dice you want to use for points, then re-roll the remaining dice. Points can be scored by specific numbers (e.g. 5 or 1) or sets of the same number. If you can use all six dice for points, pick them all up and keep going. 'Bank' your points and end your turn at any time but beware, some scoring dice must be removed after every roll - if no scoring dice at all are rolled your turn ends and score zero points. The game ends when the winning player reaches a set total of points, usually 10,000. This game is similar to Dice 10,000 and Ten Grand The Dice Game. It originated in the 1930s (Hugo Kastner: Die große Humboldt Enzyklopädie der Würfelspiele. Humboldt 2007, pp. 205-208). ",//cf.geekdo-images.com/images/pic337762.jpg,8,30,8,2,30,Farkle,30,//cf.geekdo-images.com/images/pic337762_t.jpg,1982,NA,Dice,Wit / Farkel Double Game Pack,Sir Albert Farkle,NA,"Dice 10,000 games,Farkel Family","Dice Rolling,Press Your Luck","(Public Domain),Avid Press,Legendary Games, Inc.,Patch Products,PlayMonster (Play Monster),Reveal Entertainment, Inc.",5.50308,1445 3182,"A paternoster is a type of elevator that has no doors, you simply step onto a narrow platform on a continuously rotating belt. Apparently they were common on the Continent and are still used in places where lift doors would be unsafe, such as nuclear power stations. Anyway, this game has 9 thick cards showing various odd looking passengers going up or down in the lift, with some only partially shown. Each player has a deck of cards showing the same people, in different poses. The cabin cards are shuffled and laid out face-down in two columns of 5, with a gap and a pawn is placed next to the gap. First player to grab the die rolls it and moves the pawn clockwise to face a cabin. Players call out which person they think is in the cabin and the cabin card is turned up. If you're correct, you dump the matching card from your hand; if not, you keep it. But the cabin card is replaced face-down in the original empty space, not where it was previously. In this way, the cabin cards will be moved around as you play, and you'll have to use your memory to clear your hand to win. There are also tempo chips you can draw for correctly guessing a card you've already dumped. You can use the chips to move the pawn fore or back from the numbered rolled (so it goes to a cabin you remember and want to dump). But get it wrong and you pick the card back to your hand. A surprisingly hard memory game but still lots of fun. Published as Comings & Goings in the UK and Vanished in the US, it is now in print as Think: Paternoster by Ravensburger, with the player's cards being simply objects held by the people, like a Handy (that's German for mobile phone). ",//cf.geekdo-images.com/images/pic102672.jpg,6,20,16,2,20,Paternoster,20,//cf.geekdo-images.com/images/pic102672_t.jpg,1990,NA,Memory,NA,Uli Geissler,NA,Ravensburger Think Series,"Betting/Wagering,Memory,Set Collection","bePuzzled,F.X. Schmid,Gibsons Games,Lombard Marketing,Ravensburger Spieleverlag GmbH",5.84944,179 3183,"The 5th Edition release of Car Wars. The combat rules have been simplified for faster play, and the scale has been increased to 1/60th making a lot of the calculations and movements easier. Part of the Car Wars Series, 5th Edition is not a single book, but rather a collection of comic-book sized books. Any of the Division sets (see below) is enough to get started. As of early 2009 there are still not official construction rules for 5th Edition, rather each book in the series has a number or pre-designed cars. However, in the online Car Wars forums at Steve Jackson Games' website, there are un-official but reliable vehicle construction rules posted and available for those who wish "make their own" autoduel cars. ",//cf.geekdo-images.com/images/pic9452.jpg,2,60,12,2,60,Car Wars (fifth edition),60,//cf.geekdo-images.com/images/pic9452_t.jpg,2002,NA,"Dice,Racing,Transportation",NA,"Chad Irby,Steve Jackson (I)","Car Wars Arena Book 1,Car Wars Fifth Edition Starter Set, Division 10 - Set 1,Car Wars Fifth Edition Starter Set, Division 10 - Set 2,Car Wars Fifth Edition Starter Set, Division 10 - Set 3,Car Wars Fifth Edition Starter Set, Division 15 - Set 1,Car Wars Fifth Edition Starter Set, Division 15 - Set 2,Car Wars Fifth Edition Starter Set, Division 15 - Set 3,Car Wars Fifth Edition Starter Set, Division 5 - Set 1,Car Wars Fifth Edition Starter Set, Division 5 - Set 2,Car Wars Fifth Edition Starter Set, Division 5 - Set 3,Car Wars Supplement, Division 5 Vehicle Guide",Car Wars,"Modular Board,Role Playing,Simultaneous Action Selection",Steve Jackson Games,6.12821,218 3190,"Quixo bears a superficial resemblance to Tic-Tac-Toe – with one player being crosses and the other circles, and with both trying to create a line of their symbol – but that's where the resemblance ends. The pieces in the game are cubes that have a circle on one side, a cross on another, and blank faces on the other four; to set up the game, players place the 25 cubes with blanks face-up on the 5x5 grid in the game board. On a turn, the active player takes a cube that is blank or bearing his symbol from the outer ring of the grid, rotates it so that it shows his symbol (if needed), then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and circles. Play continues until someone forms an orthogonal or diagonal line of five cubes bearing his symbol, with this person winning the game. ",//cf.geekdo-images.com/images/pic3488230.jpg,4,15,6,2,15,Quixo,15,//cf.geekdo-images.com/images/pic3488230_t.jpg,1995,NA,Abstract Strategy,NA,Thierry Chapeau,NA,"5x5 grid,Combinatorial,Gigamic Basic,Gigamic Classic,Mensa Select,n in a row","Pattern Building,Tile Placement","Family Games, Inc.,Fundex,Gigamic,Oficina do Aprendiz",6.09373,551 3194,"The cards have a variety of shapes, cubes, rods, cones and spheres floating in space. Cards are dealt to the table and the players must declare the total number of dots correctly first. Rules in German, English & French. ",//cf.geekdo-images.com/images/pic74453.jpg,6,20,10,2,20,Dots,20,//cf.geekdo-images.com/images/pic74453_t.jpg,1998,"Dave Clegg,Idgie Lo,Jürgen Martens",Card Game,NA,Bernhard Naegele,NA,NA,NA,"Adlung-Spiele,Gamewright,Swan Panasia Co., Ltd.",4.97667,99 3201,"An asymmetrical Stratego-like game themed around The Lord of the Rings. Each player controls a force of 9 unique characters (light vs. dark) whose identities are hidden from their opponent at the beginning of the game. Each player also starts with a hand of 9 unique cards, which are used in resolving combats as the characters move out across the board. The victory conditions of the players are also asymmetrical: the Fellowship player wins by moving Frodo into Mordor (thus destroying the One Ring), while the Evil player wins either by killing Frodo or by moving 3 Evil characters into the Shire. Lord of the Rings: The Confrontation has also been the object of an extended edition (see Lord of the Rings: The Confrontation) comprising the original characters and a full set of new characters. ",//cf.geekdo-images.com/images/pic69357.jpg,2,30,12,2,30,Lord of the Rings: The Confrontation,30,//cf.geekdo-images.com/images/pic69357_t.jpg,2002,John Howe,"Adventure,Bluffing,Deduction,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Reiner Knizia,Locust Horde (fan expansion for Lord of the Rings: The Confrontation),"Kosmos two-player series,Tolkien Games","Area Movement,Hand Management,Memory,Secret Unit Deployment,Simultaneous Action Selection,Variable Player Powers","999 Games,Alga,Fantasy Flight Games,Galakta,Kaissa Chess & Games,KOSMOS,Nexus,Sophisticated Games,Tilsit",7.21801,5878 3202,"This solitaire game of the Battle of Britain is card-driven with card decks covering Events, Attacking Forces and suspected targets. Game mechanisms deal with Radar warning(and lack of), weather and observer corps. The cardstock map covers southern England with graphics for airfields, industrial sites and ports. From the back of the box: You control British, Commonwealth, Polish and Czech Air Force Squadrons, positioning the day's patrols where you believe the Nazis will strike. Day after bloody day, the RAF must rise to battle the modern fighters of Luftflotte 2 and 3 while Nazi bombers pound England into ruin - and submission. You must intercept German bombers, sacrificing dwindling men and equipment to halt the German war machine. The game system controls the Luftwaffe, directing a coherent bombing campaign against targets vital to British survival. A unique card system hides the strengths, compositions, and targets of the German strikes until after you've decided where your squadrons will patrol, and which raids you'll intercept. You make the decisions that could save democracy. RAF offer three scenarios. The Hardest Days, The Thin Blue Line, and The Battle of Britain cover the entire struggle from beginning to end. The game is playable in as few as 3 hours or as many as 10. RAF includes: One full-color 22" x 34" map of southern England 160 full-color counters 134 target, event, and force cards (the rules correctly indicate 134 playable and numbered cards. There are 3 blanks in each set that are not used in the game bringing the physical count to 143 - 144 including dummy "title" card.) 16-page rules book One six-sided die Counter tray with lock-on lid Game scale is Gruppen and Squadrons with one-day turns. For one player. Three to ten hours to play. Ages 12 and up. ",//cf.geekdo-images.com/images/pic80789.jpg,1,180,12,1,180,RAF,180,//cf.geekdo-images.com/images/pic80789_t.jpg,1986,Kevin Wilkins,"Aviation / Flight,Wargame,World War II",NA,John H. Butterfield,NA,"Country: United Kingdom,Solitaire Games,Solitaire Wargames",Campaign / Battle Card Driven,"Hobby Japan,West End Games",7.30793,532 3208,"Using strategy and cunning, each player moves his group of companions from volcano to volcano collecting treasure. His/her goal is to collect sets of dragon eggs and gemstones. The player scores for each egg and gemstone collected but also receives extra points for each complete set. The game ends when the last dragon egg is collected. ",//cf.geekdo-images.com/images/pic295454.jpg,4,45,9,2,45,Dragonland,45,//cf.geekdo-images.com/images/pic295454_t.jpg,2002,David Wyatt,"Dice,Fantasy,Medieval",NA,Reiner Knizia,NA,Animals: Dragons,Set Collection,"Ravensburger Spieleverlag GmbH,Rio Grande Games",6.34384,835 3209,"Pennant Race is a baseball game that concentrates not on individual games and the pitcher/batter confrontation but on roster management and trading over an entire season. Real-life players are rated according to their batting average, power, speed and defense over the previous season and those ratings are used to simulate the outcome of a game on a single dice roll. Over the course of the season, the standings of each club in the league is tracked to see who wins the championship. Provisions are included in the game for injuries and star performances to occur, and mechanics are included for rookie players to be created. The game is designed for solitaire play as well as multiple players, and can be used to simulate the background games of a league in tandem with whatever detailed baseball simulation the user prefers. ",//cf.geekdo-images.com/images/pic21400.jpg,12,10,12,1,10,Pennant Race,10,//cf.geekdo-images.com/images/pic21400_t.jpg,1983,NA,"Dice,Negotiation,Sports",NA,Joseph M. Balkoski,NA,Sports: Baseball,Trading,Avalon Hill,5.29231,78 3210,"Hekla is an abstract game, nominally about erupting volcanoes. Players place and move stones representing various sizes of volcanoes on the board, attempting to create scoring formations. Scoring creates lava, and once all the lava has been placed the game ends. In an interesting twist, alignment of your scoring piece on the scoring track with your pieces on the main board allows you to make a special move. 1st Place 2001 Hippodice Spieleautorenwettbewerb (as DinXX). ",//cf.geekdo-images.com/images/pic99046.jpg,4,45,10,2,45,Hekla,45,//cf.geekdo-images.com/images/pic99046_t.jpg,2001,Christian Krummhaar,Abstract Strategy,NA,Martin Schlegel,NA,NA,NA,Holzinsel,6.49113,62 3218,"(From Box) "Now you can re-fight the battles that determined the fate of nations. Victories that strike like lightning, if you can win them--like the victories of Israeli arms in 1956 and 1967. Battles that were mammoth struggles for crossroads and passes and battles that were pinprick raids. The military forces of Egypt, Israel, Jordan, and Syria are yours to command--can you lead them to victory in the battles that shaped the Middle East today?" Twenty-four different game situations, tactical-level tank warfare, and a customizable map make up the flavor of the game. The map is in four pieces, double-sided, allowing you to create over 100 potential map areas (the Suez Canal and the West Bank are represented, along with other landmarks). Rules include (but are not limited to) roadblocks, minefields, electronic warfare, bore-sighting, and firing while moving. Avalon Hill Complexity rating - 8 Sister game to PanzerBlitz and Panzer Leader. ",//cf.geekdo-images.com/images/pic184688.jpg,2,240,14,2,240,The Arab-Israeli Wars,240,//cf.geekdo-images.com/images/pic184688_t.jpg,1977,Randall C. Reed,"Arabian,Modern Warfare,Wargame",NA,"Seth Carus,Richard Hamblen,Randall C. Reed,Russell Vane","Lebanon. New Scenario for Arab Israeli Wars,Tactical Combat in the Middle East: Part 1 – Battlefield Iraq","Admin: Better Description Needed!,Country: Egypt,Country: Israel,Country: Syria,Panzer Blitz",Hex-and-Counter,Avalon Hill,6.34395,557 3219,"Demonworld is a hybrid miniatures and hex style wargame. The basic game comes with a 140 page rulebook, reference sheets, unit recruitment cards, 4 hex maps, and card stock counters representing a small orc and human (Empire) army. The maps are generic terrain maps with light woods and small hills. They may be combined in different ways to create different battlefields. If you enjoy the game you can invest more money in it by purchasing the different 15mm regiment packs. The game supports several races typical of the fantasy genre (elves, dwarves, orcs, dark elves) and adds a few unique ones as well (Thain[Norse], Isthak [chaos-like]). The regiments generally consist of 8 to 10 counters. Gameplay: Players are free to set their objectives for each battle, though some simple scenarios are provided to get you started. Players spend points to add regiments for their armies. Armies are set up on the edge of the mapboard and maneuvered to contact. Orders are selected for each unit for each turn indicating whether it will skirmish (move and fire), attack (move to contact), move (move long distance), or hold (defend and fire at incoming attackers if missile equipped). Use of ordered formations help a unit fight and move. Combat bonuses are given to units who are able to hit their target in the flank or rear, use terrain to advantage, and use weapons that confer advantage in special cases (ie lance from a charging knight). Morale rules determine whether a unit is going to hold their position, rout, or in some cases become 'impetuous' and aggressively continue an attack without orders to do so. As a player you assume the role of General of an army. The game begins by recruiting an army. Each army is made up of several units. A unit is a group of soldiers who fight together in an organized fashion. Most units have 40 foot troops or 20 mounted models on ten individual hex bases. Sometimes a unit might be a single large creature like a dragon or war machine such as a catapult. Every unit has a points value and when you create an Army, both players will have an agreed upon amount of points to spend to create their army. This is most often 1200 points, the amount used for tournament play. For your army you may also want to recruit special heroes, commanders or wizards. Every unit in the Demonworld game has its own recruiting card which is included in the army book. These handy little cards make recruiting an army easy because they include all the information about a unit including its points cost. Once both players have spent all their points and created their army, it is time to create the battlefield. Demonworld is played on a large flat surface like a table. This could be a kitchen, dining room, or work table or even the floor. The Demonworld game is great because the battlefield consists of four or more of the Demonworld maps. You can also augment the maps with model trees, buildings or hills. This is not really necessary however, because the maps look great. Using the maps makes setting up a game really fast. Four of these maps are provided with the basic game. If you would like more variety several additional map sets are available. Once the maps are laid out each player will deploy their units on the battlefield. Where you place your units is crucial to the success of your army. Try to take advantage of the terrain. This could mean creating an ambush by hiding a unit in the woods. Or putting a unit on a hill where your opponent will have to fight uphill to attack them. If you can, also try to imagine what your opponent will do and then you may be able to set a trap for them or otherwise create a plan to defeat them. Once both armies are deployed (put on the table) play begins. Demonworld uses a simultaneous turn sequence. In each turn both players will have an opportunity to move all of their units and shoot missile weapons like bows, engage in hand to hand combat, or cast spells. The rules on how to perform these actions are in the Demonworld rule book. The army books have extra rules for special units which only that army may recruit and special spells which only that army can cast. As the turns progress each player will try to move their units to a position of advantage and eliminate the opponents units. Sometimes people play a game with a specific set of objectives. These games are called scenarios. In scenarios achieving your objectives is often more important than destroying your opponents army or preventing your own losses. Once one side has achieved its objectives or destroyed the opposing army, they are the winner and the game is over. Most games take about three hours. Experienced players play much faster than novices and can handle larger armies. ",//cf.geekdo-images.com/images/pic370466.jpg,6,120,12,2,120,Demonworld,120,//cf.geekdo-images.com/images/pic370466_t.jpg,1999,NA,"Adventure,Fantasy,Medieval,Miniatures,Wargame",NA,"Dirk Kias,Ingo Martin,Hermann Mlitz",NA,NA,Hex-and-Counter,"Asmodee,Hobby Products GmbH,Ral Partha Europe",6.5886,57 3226,"Here's YOUR chance to quarterback your favorite college team to a National Championship! Avalon Hill statisticians have "scouted" the top college football teams from out of the past. The actual play-by-plays of their games have been computer-analyzed and converted into easy-to-use Play/Action Team Charts. They make the play of this game fast ... exciting ... and true-to-life. However, YOUR decisions make the difference between winning and losing. Contents Team Charts Football Marker Scorepad Legend / Priority Chart / Timing Chart / Kickoff Selection / Play & Defensive Formation Selection Yards-to-Go Marker Rules Folder Football Field Five Dice (Black die: 1-2-2-3-3-3, White die: 0-0-1-2-3-4, White die: 0-1-2-3-4-5, Red die: 1-1-1-2-2-3, Green die: 0-0-0-0-1-2) Upright Scoreboard (not in all editions) Teams 1st/2nd Edition 3rd Edition 1970 Dartmouth 1970 Tennessee 1970 Northwestern 1970 Nebraska 1970 Air Force 1970 Stanford 1969 Arkansas 1969 Florida 1969 Penn State 1969 LSU 1969 Michigan 1969 Missouri 1969 Texas 1968 Yale 1968 Georgia 1968 Ohio State 1967 Oklahoma 1967 USC 1966 Notre Dame 1966 Alabama 1966 Michigan State 1966 Purdue 1966 Syracuse 1966 Army 1966 Georgia Tech 1965 UCLA 1964 Princeton 1963 Navy 1962 Wisconsin 1961 Mississippi 1960 Minnesota 1960 Washington 1988 Notre Dame 1987 Miami 1987 Florida State 1986 Penn State 1986 Arizona State 1985 Tennessee 1985 Michigan 1984 Washington 1984 Florida 1984 Bringham Young 1983 Texas 1983 Auburn 1983 Nebraska 1982 SMU 1982 UCLA 1981 Clemson 1980 Georgia 1980 Pittsburgh 1979 Alabama 1979 Southern Cal ",//cf.geekdo-images.com/images/pic579215.jpg,4,60,12,1,60,Bowl Bound,60,//cf.geekdo-images.com/images/pic579215_t.jpg,1973,NA,"Dice,Sports",NA,David S. Neft,Bowl Bound: Team Set II,"Sports Illustrated (Time, Inc) Line,Sports: American Football / Gridiron","Dice Rolling,Simulation","April House,Avalon Hill,Sports Illustrated",6.90462,173 3228,"Pueblo - the ultimate building challenge! Work with the other players to create a mighty home for the Chieftain, stone by stone. You are a craftsman, but you cannot let the Chieftain see your trademark stones, or you will be penalized. The longer you play, the more difficult this task becomes! Take on your opponents and become the Chieftain's Master Builder. The theme setting is the Native American Pueblos of the Southwest tribes of the Zuni and Hopi. The board is a fairly small square. Each player gets a number of building blocks in their own color, and also some neutral colored blocks (1 fewer than the colored). Starting with the odd colored block, the player places it on the board, and then gets to move the "Chieftain" around the outer track surrounding the board. If the Chieftain can look straight across and see any colored blocks, those players gain points -- but points are bad. And when the Chieftain lands on the corners of the track, he looks down on the Pueblo from above, and all visible player's blocks gain them more points. Now, on each subsequent pair of turns, you have a choice of a colored block and a neutral block. Once all players' blocks are played, the Chieftain makes one last trip around the board, players gaining points all along the way. The player who has gained the fewest number of points is the Master Builder and the winner of the game. There are also some extra components for making the game more challenging by adding an element of bidding for turn order, and from 1 to 4 sacred sites that cannot be built upon. Original description from box. ",//cf.geekdo-images.com/images/pic55922.jpg,4,60,10,2,60,Pueblo,60,//cf.geekdo-images.com/images/pic55922_t.jpg,2002,"Jamel Akib,Ole Höpfner,Joachim Krause,Pinball,Wolfgang Scheit",Abstract Strategy,NA,"Michael Kiesling,Wolfgang Kramer",NA,3D Games,"Area Enclosure,Tile Placement",Ravensburger Spieleverlag GmbH,6.88242,2040 3230,"The board shows the ancient Mediterranean area from Lebanon to the straits of Gibraltar. Each player receives a number of ships and cities. The map is divided into rectangles. Four starting rectangles are chosen by drawing location tiles. These areas are allocated one of the four differently colored types of empire counters. Each turn, players can play tiles corresponding to locations on the map. It's mandatory that these are next to tiles that already have an empire counter on them. The new location receives an empire counter depending on already present adjacent ones. Thus the four empires expand during play, as more and more tiles receive their empire counter. The size of the empires will vary from game to game. Players also need to build galleys to control tiles or travel to locations and found a city there. Building and traveling must be paid for with appropriate cards. These are dealt each round, some may be kept and traded. Spend them to your best advantage. At the end of the game players score points for controlling tiles. The amount of points depends on whether a city or galley controls the rectangle and how big the empire is to which the area belongs. ",//cf.geekdo-images.com/images/pic174318.jpg,4,90,10,3,90,Tyros,90,//cf.geekdo-images.com/images/pic174318_t.jpg,2002,Bernd Wagenfeld,"Ancient,Civilization,Nautical,Negotiation",NA,Martin Wallace,NA,"Country: Lebanon,Spiele für viele",Trading,"999 Games,Kaissa Chess & Games,KOSMOS,Smart Ltd",6.52337,828 3231,"In Die Sieben Weisen (which can translate as "The Seven Magi"), the players form shifting alliances to compete for Crystals, with the player who obtains the most crystals during the game being the winner. Each turn, the 7 roles in the game will be ranked in a hierarchy. Each player then chooses a role. When competing for the crystals later, each player may only play cards for his or her role (suit) or wild cards. Before that, however, players negotiate to form teams, which can involve secret or open negotiations, revealing cards, etc. Once formed, alliance members may freely swap cards amongst themselves. Players then play cards, with the alliance that plays the highest total value winning the crystals. However, the choicest crystals are given to this turns' highest-ranking player, not necessarily the player who played the most/strongest cards. Members of the losing alliance get to draw spell cards, which can affect the outcome of a round. At the end of the turn, new cards are drawn, and another round played. This game is #3 in the Alea small box series. ",//cf.geekdo-images.com/images/pic158554.jpg,5,90,12,3,90,Die Sieben Weisen,90,//cf.geekdo-images.com/images/pic158554_t.jpg,2002,Felix Scheinberger,"Card Game,Negotiation",NA,Reiner Stockhausen,NA,Alea Small Box,"Auction/Bidding,Partnerships","alea,Ravensburger Spieleverlag GmbH",6.02686,296 3234,"Asia's floating markets are pulsating with life. Junks are packed tightly together, bursting with loads of exotic goods from every part of the world. Merchants and their trainees move from boat to boat across narrow wooden foot-bridges, buying for the big markets in the city. In order to make the best deals is it important to be at right Junk at the right time. Skillful coordination of your actions is vital, if you want to become one of Asia's most respected Trade dealers. ",//cf.geekdo-images.com/images/pic320381.jpg,4,60,10,3,45,Dschunke,60,//cf.geekdo-images.com/images/pic320381_t.jpg,2002,"Jörg Asselborn,Christof Tisch",Economic,NA,Michael Schacht,NA,Admin: Better Description Needed!,Auction/Bidding,Queen Games,6.70326,1002 3236,"Millions of years ago the first men fought with other creatures for survival. By their ability to adapt to new types of terrain, they were able to flourish and eventually dominate the Earth. In this evolutionary game, players control up to six types of creatures indigenous to different regions of the land: Eagles (mountains), Bears (forests), Crocodiles (water), Mammoths (plains), Men (savannah), and Snakes (desert). Each player takes the role of one of these six creatures, and tries to expand their herd and learn new abilities. As long as there is enough room in the region for all of the animals, the creatures can live together in harmony. Otherwise, battles erupt amongst the creatures for control of the region. Now, the success of the creatures depends on how well they adapt to their new terrain. Which creature will grow its herd and develop the best strategy for survival? Original description from the publisher. ",//cf.geekdo-images.com/images/pic55581.jpg,6,120,10,2,60,WildLife,120,//cf.geekdo-images.com/images/pic55581_t.jpg,2002,NA,"Animals,Prehistoric",NA,Wolfgang Kramer,NA,"Admin: Better Description Needed!,Evolution,Safari","Area Control / Area Influence,Auction/Bidding,Tile Placement","Clementoni,Überplay",6.68984,1306 3237,"This is a WWII historical simulation, where you take the role of either the Germans or the Allies on the western front, designed by a veteran designer and historian. The novel 'initiative' system means that you never know who is going to move a piece next. With both historical, and free set ups the German and Allied players can either follow in Eisenhower and/or Hitler’s footsteps, or fight the battles using their own plans. ",//cf.geekdo-images.com/images/pic432472.jpg,2,360,12,2,360,Against the Reich,360,//cf.geekdo-images.com/images/pic432472_t.jpg,1986,"Stephen Crane,Richard A. Johnson,Diane Malz,Kevin Wilkins","Wargame,World War II",NA,Joseph M. Balkoski,NA,NA,"Action Point Allowance System,Hex-and-Counter",West End Games,6.8181,116 3241,"Can you save London from the scourge of Jack the Ripper? This game simulates the reign of terror over Victorian London, perpetrated by Jack the Ripper'. One player takes the role of Sir Charles Warren, the Police commissioner, and the other is the Ripper himself. The Police player has 10 weeks to unmask the Ripper before he must resign in disgrace. ",//cf.geekdo-images.com/images/pic116805.jpg,2,120,12,2,120,Jack The Ripper,120,//cf.geekdo-images.com/images/pic116805_t.jpg,1983,NA,"Deduction,Murder/Mystery",NA,"Rick Bowes,Tom Loback,Mike Willner",NA,"Characters: Jack the Ripper,Cities: London",Secret Unit Deployment,"Aulic Council Publishing Co.,Sleuth Publications",6.86667,57 3242,"Players form teams of Gladiators: Swordsmen, Spearmen, Net-throwers, Shield-Carriers, and Trident-Carriers. Each type of card has different effects on the combat die-rolls. Players gets points for kills. Wild Animals are thrown in to keep things interesting. Keep playing until only one player is left standing. ",//cf.geekdo-images.com/images/pic10202.jpg,5,45,10,2,45,Clash of the Gladiators,45,//cf.geekdo-images.com/images/pic10202_t.jpg,2002,Mathias Dietze,"Ancient,Fighting",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Ancient Rome,Gladiators","Dice Rolling,Player Elimination","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",5.89172,873 3243,"The country of La Guerre des Moutons (the war of sheep) is full of fields and forests. There are sheep in the fields and wolves and hunters in the forests. Each player tries to make the largest pens with his own sheep inside by placing his own tiles. You can easily close small pens, or you can be ambitious and try to build large farms... but if you cannot enclose the fields, your sheep are likely to be eaten by the big bad wolves roaming in the nearby forests. Each player's animal is secret at the beginning of the game, but the soonest you reveal it, the more points you get. ",//cf.geekdo-images.com/images/pic458938.jpg,4,30,7,2,30,Wooly Bully,30,//cf.geekdo-images.com/images/pic458938_t.jpg,2002,François Bruel,"Animals,Bluffing,Farming,Puzzle","Lobo: 10° Aniversário,Wilki i Owce (zawiera dodatek Grube Ryby)",Philippe des Pallières,La Guerre des Moutons 2,"Animals: Sheep,Animals: Wolves","Area Enclosure,Hand Management,Tile Placement","999 Games,Amo Oy,Asmodee,Goldsieber Spiele,Granna,Laser plus,Morapiaf,Red Glove",6.11084,2235 3245,"Cerberus covers combat over the entire surface of a planet. A unique system is used to depict the curved surface of that planet. The playing pieces represent Bases, Spaceports, Mobile battalions and Special Forces platoons. This is Task Force Game #3, one of Task Force Games's pocket games. ",//cf.geekdo-images.com/images/pic10106.jpg,2,120,12,2,120,Cerberus: The Proxima Centauri Campaign,120,//cf.geekdo-images.com/images/pic10106_t.jpg,1979,"Alvin Belflower,Allen D. Eldridge","Science Fiction,Wargame",NA,Stephen V. Cole,NA,"Admin: Better Description Needed!,Task Force Games: Pocket Games series",Hex-and-Counter,Task Force Games,5.97966,59 3246,Ares Magazine #11. Albion: Land of Faerie presents a fantasy war of Trolls versus Faeries and Humans in the Enchanted Isles (Britain and Ireland). ,//cf.geekdo-images.com/images/pic9536.jpg,2,120,12,2,120,Albion: Land of Faerie,120,//cf.geekdo-images.com/images/pic9536_t.jpg,1981,"Redmond A. Simonsen,Timothy Truman","Fantasy,Wargame",NA,David James Ritchie,NA,"Country: United Kingdom,Magazine: Ares",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.50381,105 3247,"Originally published in Dragon Magazine, issue #64. From the Introduction: It is the far distant future. The planets around the sun have been tamed and colonized by humans. Unfortunately, the interplanetary government has grown corrupt and feeble. Power groups are marshaling their forces in efforts to gain control of the worlds, and the warships with which to hold them. Players are the leaders of these factions... all seeking to bring the most planets under their control. It will be a desperate struggle, and no one knows who will win! ",//cf.geekdo-images.com/images/pic61662.jpg,4,60,10,2,60,Planet Busters,60,//cf.geekdo-images.com/images/pic61662_t.jpg,1982,"Alvin Helms,Tom Wham",Science Fiction,NA,"James M. Ward,Tom Wham",NA,Magazine: Dragon,"Chit-Pull System,Dice Rolling","Troll Lord Games,TSR",5.7625,112 3248,"Players form a party of Heroic Fantasy adventurers to journey into the Citadel of the evil mage "X the Unknown", gaining experience and power by fighting his monsters, and ultimately facing and defeating X himself. The Citadel map is randomly generated during the game by drawing and placing rooms and corridors printed on 1/4" die-cut counters. ",//cf.geekdo-images.com/images/pic65299.jpg,6,30,10,1,30,Citadel of Blood,30,//cf.geekdo-images.com/images/pic65299_t.jpg,1980,"Barclay Shaw,Redmond A. Simonsen","Adventure,Exploration,Fantasy,Fighting,Maze,Wargame",NA,Eric Lee Smith,NA,Magazine: Ares,"Co-operative Play,Modular Board,Role Playing,Tile Placement,Variable Player Powers","(Web published),Encore (for boardgames),Hobby Japan,SharpSharkGames,SPI (Simulations Publications, Inc.)",6.29727,183 3249,"Ares Magazine #7. Rescue from the Hive simulates a Space Marine task force attempting to rescue a Human ambassador and family. Action takes place aboard a space ship, using forces selected by each player from a larger pool. ",//cf.geekdo-images.com/images/pic1642843.jpg,2,60,12,1,60,Rescue from the Hive,60,//cf.geekdo-images.com/images/pic1642843_t.jpg,1981,"John W. Pierard,Redmond A. Simonsen","Science Fiction,Wargame",NA,Nick Karp,NA,"Magazine: Ares,Solitaire Games,Solitaire Wargames","Dice Rolling,Grid Movement,Pick-up and Deliver,Secret Unit Deployment","Encore (for boardgames),SPI (Simulations Publications, Inc.)",5.6969,129 3251,"Political and military wargame set in a fantasy world. The players assume the roles of provincial kings set on conquest and consolidation. Two original editions of this appeared, one in Ares Magazine #3 and one in an SPI boxed edition. A revised edition was published 2001 by Jolly Roger Games. ",//cf.geekdo-images.com/images/pic635728.jpg,5,120,12,2,120,Barbarian Kings,120,//cf.geekdo-images.com/images/pic635728_t.jpg,1980,"Jason Millet,Redmond A. Simonsen","Fantasy,Negotiation,Wargame",NA,Greg Costikyan,NA,Magazine: Ares,"Area Movement,Secret Unit Deployment","Hobby Japan,Jolly Roger Games,Kokusai-Tsushin Co., Ltd. (国際通信社),SPI (Simulations Publications, Inc.)",5.86938,160 3262,Each card represents a Powerpuff girl and has a value on it. From your cards you play a specific girls card in an attempt to steal the girl from another player. They can then play cards to stop you. Once you do obtain a girl you can then play cards from any girl you own to defeat a villain (of the 3 showing) for points. You can not attack a villain with girls you controlled at the start of your turn unless you obtain a girl during your turn. This forces you to deplete your hand before going after points. Game lasts until all villains have been captured. ,//cf.geekdo-images.com/images/pic197320.jpg,4,30,8,2,30,The Powerpuff Girls: Villains at Large Game,30,//cf.geekdo-images.com/images/pic197320_t.jpg,2000,NA,"Card Game,Movies / TV / Radio theme",NA,Craig Van Ness,NA,TV Series: The Powerpuff Girls,"Auction/Bidding,Hand Management",Milton Bradley,6.41601,158 3263,"On August 3rd, 1943, less than two weeks after the Kursk offensive, the Soviets launched a massive offensive near Kharkov that ripped open the German line. The ensuing battle began their summer offensive that would take them across the Ukraine to the Dnieper River. During August the two sides were equally matched and a tremendous war of attrition raged from Kharkov to the Sea of Azov with neither side willing to give ground. In September, bled white by the never-ending Soviet attacks, the German army retreated in haste to the safety of the Dnieper River. In October, the battle raged along the length of the Dnieper and for the Perekop Peninsula, the only land exit to the German 17th Army in the Crimea. During this three month period German reinforcements poured in from every sector, but it was never enough. Three Soviet Tank Armies and four Soviet Fronts ground through nineteen panzer and panzergrenadier divisions. German and Soviet losses were staggering. Kiev, the capital of the Ukraine, fell on November 6th. [1st edition] Ukraine '43 attempts to simulate this important campaign in a moderately complex game. The design uses the conventional move-fight-exploit sequence of play and the popular Zone of Control Bond rules. Soviet tank armies and German panzer corps spearhead constant attacks and counterattacks. With both sides able to attack, the game becomes a tense battle of skill and nerves. Game Features: German Panzer Corps/Russian Tank Army capabilities Soviet massed artillery German tactical proficiency German Tiger tanks Soviet sappers air power differing capabilities for Marshal Zhukov and General Manstein and, Zone of Control Bonds COMPONENTS (1st edition) 280 full-color counters One 22x29" full-color mapsheet and one 5x29" full-color mapsheet 32-page Rule Book 2 full-color 11x17 Player Aid Cards 1 8.5x11 Sequence of Play Card (w/ Historical Setup on the reverse side!) Three 6-sided dice [2nd Edition]The 2nd Edition has been re-designed to play much faster using the system used in France '40 and Normandy '44. Players familiar with those games will find the new Ukraine '43 very easy to learn. All the components will be upgraded -- the counters will go from half-inch to 9/16 size, the map will be enlarged so the hexes can accommodate the larger counters, and each scenario will now come with a setup card to facilitate setting up the game. NEW FEATURES: Larger units Larger hexes Additional Sturmgeschütz brigades and Tiger Tank battalions in the order of battle. All Panzer and Panzergrenadier divisions, Soviet Tank and Mechanized Corps now have a 3rd step (remnant unit). Simple, classic igo-ugo system. OLD FEATURES THAT HAVE BEEN RETAINED:
 Russian Tank Army and Shock Army capabilities
 Soviet massed artillery
 German Tiger tanks 
air power differing capabilities for Marshal Zhukov and General Manstein 
and Zone of Control Bonds COMPONENTS (2nd edition) full-color counters (one and a half counter sheets) 
*Two full-color mapsheets creating a 36.5" x 34" playing area 28-page Rule Book
 5 full-color Player Aid Cards
 (2 Combat result/Terrain effect chart, 3 At Start/Reinforcement cards) Two 6-sided dice TIME SCALE 5 days per turn MAP SCALE 10 miles per hex UNIT SCALE Primarily divisional. NUMBER OF PLAYERS One or twoDESIGNER: Mark Simonitch DEVELOPER: Tony Curtis MAP ART: Mark Simonitch COUNTER ART: Mark Simonitch (source: GMT website and user's description) ",//cf.geekdo-images.com/images/pic56390.jpg,4,360,12,2,360,Ukraine '43,360,//cf.geekdo-images.com/images/pic56390_t.jpg,2000,"Rodger B. MacGowan,Mark Simonitch,Sawshun Yamaguchi","Wargame,World War II",NA,"Tony Curtis,Mark Simonitch",NA,Country: Ukraine,Hex-and-Counter,"GMT Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",7.74348,270 3265,"NUTS! The Battle of the Bulge is a card game for 2-4 players recreating the famous WWII battle in which the German Army mounted a surprise attack on the thin U.S. forces deployed in the Ardennes region, hoping to break through to the English Channel and split the Allied Forces. Each player controls either the German or the U.S. and British forces. Players draw cards in each daily turn from their own decks, then play the cards as they see fit. Many cards can be played during the opponent's turn so there is constant interaction. Each deck is complete; there are no cards to collect or trade. NUTS! comes in two 150-card sets (North and South). Each set is complete and can be played on its own, or the two sets can be played together. (From the back of the box by Decision Games) The cards have actual photographs of units, events, cities, and equipment from the battle. Cards comprise of units (infantry, artillery, mechanized), events like bad weather or supply drops, and terrain to include cities, major forest, rivers, and ridges. Units are rated in strength values for infantry, armor, artillery, and cohesion. The objectives are for the Germans to get three panzer units (six if playing both decks) from their start side off the Allied side of the board. The Allies must prevent this and stall the offensive until adequate reinforcement arrival. Although this is a card game, it plays very much like a board game. Battles are resolved via dice rolling. The rules do include important factors such as supply, town encirclement, weather, blitzes, cohesion checks, and the like. Overall, an easy to medium game to grasp the rules and play. (comments by Walt Mulder) ",//cf.geekdo-images.com/images/pic865129.jpg,4,120,0,2,120,NUTS!,120,//cf.geekdo-images.com/images/pic865129_t.jpg,1998,NA,"Card Game,Wargame,World War II",NA,David McElhannon,NA,World War 2: Battle of the Bulge,"Campaign / Battle Card Driven,Hand Management,Line Drawing",Decision Games (I),6.06774,93 3267,"Players are kings (or queens) bidding for the services of six famous explorers -- Ferdinand Magellan, Christopher Columbus, Francisco Pizarro, Vasco da Gama, James Cook, and Marco Polo. As the game progresses, competition for the explorers' services increases as each explorer has fewer expeditions available for investment. In the end, only one ship for each explorer makes the final trip and only one king earns those rewards. Firstly, the board is set up from two double-sided boards, giving four possible configurations with slightly different versions of each explorer. Each player has six ships and money cards numbered 1 to 9. There are three turns. In the first, each explorer has 3 ships, but only two of these will proceed to the second turn and only one will win through to the third. A set of cards with explorers is used for each turn - 3 of each explorer in turn one, 2 of each in turn two and 1 of each in the last turn. The top card is revealed and an auction held, going round the table until all but one player has passed. The winning bidder puts the card in front of them and places one of their ships on to the relevant explorer area on the board. This process is repeated until all the cards have been bid on. Each explorer has a different power, some giving victory points, others money or a special ability like being able to delay a subsequent auction, or a combination of these. At the end of a turn players gain two new money cards, plus any which explorers they have a ship on give them. The second turn work in the same way, but only players with a ship invested in an explorer can bid on it, and because there are only two ships of the three on each explorer moving to the second area, one will be left behind. Similarly, the third round sees just one ship of the remaining two move to the third and final area for each explorer. Scoring is then done, with more points available for players with ships reaching the third area. Money is always tight so it is a good idea to try and get some extra income, though this conflicts with the need to score points. Two of the explorers score a lot of points but have no income so each player must balance the two needs. Money cards are worth points as well, so there is also a trade off between using these to win auctions to advance your ships and keeping them to score with. ",//cf.geekdo-images.com/images/pic1515425.jpg,6,45,12,3,45,Pizarro & Co.,45,//cf.geekdo-images.com/images/pic1515425_t.jpg,2002,Franz Vohwinkel,"Exploration,Renaissance",NA,Thomas Lehmann,NA,Country: Portugal,Auction/Bidding,"999 Games,Hans im Glück Verlags-GmbH,Kaissa Chess & Games,Rio Grande Games",6.56494,1271 3269,"Card game version of Clue in which players must deduce who killed Mr. Boddy, what vehicle they used to escape, and to what destination they are headed. Though this is very similar in name to Cluedo Card Game, the games do not appear to be related except for by theme. ",//cf.geekdo-images.com/images/pic1512147.jpg,5,45,8,3,45,Clue: The Card Game,45,//cf.geekdo-images.com/images/pic1512147_t.jpg,2002,NA,"Card Game,Deduction,Murder/Mystery",NA,Phil Orbanes Sr.,NA,Cluedo,NA,"Cartamundi,Competo / Marektoy,Hasbro,Winning Moves Games (USA)",5.82664,517 3270,"In Lamarckian Poker players start with a hand resembling primordial ooze, but attempt through successive generations to "evolve" it into something more useful. But unlike Lamarck's giraffes, they may find themselves competing with others for the very same improvements. In the end, the player who has accumulated the best Poker hand wins. Can be played using a standard Poker deck without Jokers. Published in the April 1999 issue GAMES (the magazine) and as part of Chief Herman's Next Big Thing as Darwinian Poker. Players start with four cards. Each round, there are four new cards available. Each player simultaneously chooses a card from her hand. The cards are revealed and then resolved in order from highest to smallest, with suit order breaking ties. Each card takes all the cards of same value and same suit from the pool and then goes into the pool, so a card played never returns to the hand of the player and later cards can capture earlier cards. The cards that are left in the pool are discarded and a new pool of four cards is dealt. This process is repeated as long as there are cards left in the deck, then the player who has the best five-card Poker hand wins the game. ",//cf.geekdo-images.com/images/pic199537.jpg,6,10,10,2,10,Lamarckian Poker,10,//cf.geekdo-images.com/images/pic199537_t.jpg,1997,NA,"Card Game,Prehistoric",Poker Suite,"James Ernest,David Howell",NA,"Card Games: Card Fishing,Chief Herman's Next Big Thing,Poker,Traditional Card Games","Auction/Bidding,Set Collection,Simultaneous Action Selection","Cheapass Games,GAMES Magazine",6.60662,77 3271,"Pocket Box; cover art by Dave Martin. 21" x 32" green/brown map, four sheets of black/red/white two-sided counters, rulebook. This game is set in the Ogre/G.E.V. background, but is on a different scale, where each counter represents a single battle suited infantryman; it is not compatible. Related to the Ogre/GEV Family. Originally published as a magazine game in The Space Gamer (Issue 59 - Jan 1983) with misregistered counters. Replacement counters were provided in The Space Gamer (Issue 60 - Feb 1983). ",//cf.geekdo-images.com/images/pic19444.jpg,2,60,10,2,60,Battlesuit,60,//cf.geekdo-images.com/images/pic19444_t.jpg,1983,"Denis Loubet,David Martin (II)","Science Fiction,Wargame",NA,Steve Jackson (I),NA,"Magazine: Space Gamer,Ogre/GEV Family",Hex-and-Counter,Steve Jackson Games,5.28478,115 3273,"Cat Attack, suitable for two to six players, aged 8 years and over and made entirely in the EU. The game has been designed with the fun strategy player in mind. Playing time 40 - 180+ mins depending on the number of players. The game Cat Attack is based on the trials and tribulations of the domestic cat. The board represents a local neighborhood. Each player is a (model) cat that lives in its own house. To win the game a cat must fill its larder with six items of food. There is milk at the Dairy, vitamins at the Vet, fish from the Fishmonger and a tin of cat food from the corner shop. There are also (model) birds and mice, which the cats have to catch. Of course, each cat begins the game with nine lives; any cat that loses all of its nine lives is out of the game. Players are dealt a hand of Mog cards; these and a die provide the means to move the cats, birds and mice. The players can choose to move their cats along garden walls or paths or, the more adventurous can travel round the road, this route is a lot quicker but there is a car. Cats can raid other cats larders and attack one another. A pack of Curiosity cards dictate, at random, when the shops open and close and movements of the (model) car. A Curiosity card is picked up when a cat lands on a Curiosity square. Some of these cards are good news but you know what happened to the curious cat! ",//cf.geekdo-images.com/images/pic59514.jpg,6,120,10,2,120,Cat Attack,120,//cf.geekdo-images.com/images/pic59514_t.jpg,2002,NA,"Adventure,Fighting,Party Game",NA,Jonathan Self,NA,Animals: Cats,"Pick-up and Deliver,Role Playing,Roll / Spin and Move,Set Collection","Boardroom Productions, Ltd.",5.52031,96 3275,"Imperator (161-217 AD) is a wargame for 2 players which covers all the campaigns of Rome against its ennemies, at a strategic level, from Marcus-Aurelius to Caracalla. Civil wars are also part of the game. One player takes Rome proper while the other controls all the assorted barbarians plus usurpers which can be generated via Stratagem chit. The area-movement map features Scotland to Arabia. Combat is resolved via the Combat Results Table. ",//cf.geekdo-images.com/images/pic17850.jpg,2,480,12,2,480,Imperator,480,//cf.geekdo-images.com/images/pic17850_t.jpg,2002,"Didier Bourgeois,Christophe Camilotte,Giuseppe Rava","Ancient,Wargame",NA,Frédéric Bey,NA,"Admin: Better Description Needed!,Ancient Rome,Imperator series,Magazine: Vae Victis",Area Movement,Vae Victis,7.47385,65 3279,"Collectible Card Game in which players are "Magi" using their powers to summon creatures to battle for them. Similar to Magic: The Gathering in many ways, except there are no "lands" or similar methods of generating magical power. Instead, players siphon power from their Magi or their monsters to perform attacks or put cards into play, thus controlling just how many powerful cards a player can attempt to unleash in a single turn. (in essence, you must sacrifice your own creatures to fuel more powerful attacks and techniques). The game was meant to target an audience of those that felt Pokemon was too much a kids game, but not ready to jump into the highly competitive (and 'older' target audience) of Magic: The Gathering. The concept also spawned a not-so-successful cartoon series and Game Boy Color video game. Starter decks include all the required counters, a six-sided die, quick reference player aids, and a play mat. ",//cf.geekdo-images.com/images/pic137225.jpg,4,60,10,2,60,Magi-Nation Duel,60,//cf.geekdo-images.com/images/pic137225_t.jpg,2000,"Michael Christopher,Matt Holmberg,Michael Vega,Rich Werner","Card Game,Collectible Components,Fantasy",NA,"Josh Lytle,Stephen McLaughlin,Philip Tavel,Dan Tibbles",NA,CCGs (Collectible Card Games),"Hand Management,Player Elimination,Variable Player Powers",Interactive Imagination Corporation,7.00164,236 3284,"Individual battles between famous Star Wars characters set on different board locations. Players choose a major character that has one or two minor characters with it. Each set of characters has its own deck of cards which are used for attack, defense, or special abilities. Each deck is unique with certain special powers relevant to the major character. There are different modes of play; one on one battles, up to three teams can play against each other, or up to six players can play a free for all, last man standing battle. Battle fields included are Geonosis, Emperor's Throne Room, Carbon-Freezing Room, and a landing platform. The game includes 31 decorated figures from across the entire Star Wars spectrum, 12 character cards (which have major and minor character life trackers on them), 378 action cards (31 per character group), 4 battle field boards, 1 movement die, wound markers, and rules. ",//cf.geekdo-images.com/images/pic1248093.jpg,6,30,10,2,30,Star Wars: Epic Duels,30,//cf.geekdo-images.com/images/pic1248093_t.jpg,2002,NA,"Fighting,Miniatures,Movies / TV / Radio theme,Science Fiction",NA,"Rob Daviau,Craig Van Ness",NA,"Components: Miniatures,Star Wars","Campaign / Battle Card Driven,Player Elimination,Roll / Spin and Move,Variable Player Powers","Hasbro,Milton Bradley",6.9747,2678 3285,"Two to Five players take on the roll of the Jedi in a battle against creatures and droids on the Geonosis battle field. Players receive a number of Jedi cards from a random draw. The Jedi are distributed around the circular battle field as are the enemy. Players then move one of their Jedi and attack the enemy, followed by moving one of the enemy and attacking an opposing player's Jedi. The advanced game includes the Reek which players may try to climb upon and/or crush their opponents with. There is a built in mechanism that will end the game through use of Yoda moving along a track when a "Yoda" die face comes up. When he reaches the end of the track, it's game over (unless everything has been destroyed before then). Players win by destroying the most creatures, counting only those on their surviving Jedi cards. There is also a nice mechanism to allow an eliminated player back into the game using unclaimed Jedi cards. The game comes with a sturdy mounted board, 18 Jedi cards, 3 special dice with attack labels, 74 hard cardboard Pawns with plastic stands, and rules. FROM THE BOX: The Jedi have been thrown into a perilous fight against a swarm of enemy creatures. Severely outnumbered, you are up against unthinkable odds... Who will you target first, the Genosians? Count Dooku? Jango Fett? ",//cf.geekdo-images.com/images/pic331979.jpg,5,45,8,2,45,Star Wars: Jedi Unleashed,45,//cf.geekdo-images.com/images/pic331979_t.jpg,2002,NA,"Dice,Fighting,Movies / TV / Radio theme,Science Fiction,Wargame",NA,Craig Van Ness,NA,Star Wars,"Dice Rolling,Grid Movement,Player Elimination","Hasbro,Milton Bradley",4.61746,260 3290,"Re-issue of Adlung's Maskenball, this time themed on a Venetian costume ball. Very nice cards. Rules in German, English & French. ",//cf.geekdo-images.com/images/pic53639.jpg,12,20,10,5,20,Maskenball Venezia,20,//cf.geekdo-images.com/images/pic53639_t.jpg,1999,NA,Card Game,NA,Zoltán Aczél,NA,"Cities: Venice,Country: Italy",NA,Adlung-Spiele,5.44179,67 3294,"Card game with a numbered, colored deck and another 'Murphy' deck with rules switches. Too much German text to be useful to non-gamers. Published by Ravensburger under their FX label. ",//cf.geekdo-images.com/images/pic698073.jpg,6,30,10,2,30,Dumm Gelaufen!,30,//cf.geekdo-images.com/images/pic698073_t.jpg,1998,Uwe Schildmeier,Card Game,NA,"Hajo Bücken,Dirk Hanneforth",NA,Ravensburger Kartenspiele,NA,"F.X. Schmid,Ravensburger Spieleverlag GmbH",5.54137,168 3295,"Monks must climb Athos Mountain to reach the monastery, moving over difficult terrain. You may move your monks or draw and place tiles, which block paths with landslides. You also have 2 Athos pieces, which allow you to move a tile and lock another. Reaching the monastery gives you additional moves. ",//cf.geekdo-images.com/images/pic253376.jpg,4,45,12,2,45,Athos,45,//cf.geekdo-images.com/images/pic253376_t.jpg,1993,Franz Vohwinkel,Abstract Strategy,NA,"Wolfgang Kramer,Sven Kübler",NA,Sports: Mountain climbing,"Action Point Allowance System,Tile Placement",KOSMOS,5.55431,58 3305,"The goal is to capture enemy ants to get parts of the ant queen that are pictured on the bottom of the pieces. All ants are magnetic and if the piece that you try to capture repels from your piece that piece captures you instead. Move your 14 ants around on the dice roll, come back to your base and flip the pieces you have caught on your way. The base of your ants shows a part of the queen. Whoever gets the most parts of the queen's set, wins. ",//cf.geekdo-images.com/images/pic197115.jpg,4,30,8,2,30,Anticipation,30,//cf.geekdo-images.com/images/pic197115_t.jpg,1987,NA,Animals,NA,"(Uncredited),Michael K. Lorrigan,S. Ray",NA,Animals: Ants,"Roll / Spin and Move,Set Collection","Bandai,Capital Games Ltd,danspil,Huki,Parker Brothers,Parker Spiele,Piatnik",5.9142,81 3307,"Historically, Albrecht von Wallenstein, duke of Friedland and Mecklenburg, was one of the most important mercenary commanders of the Imperial army during the Thirty Years' War (1618-48). His overweening ambition was to head a large central European empire, which got him dismissed in 1630. Such was his power, however, that the empire was forced to reinstate him when Sweden came into the fray. He recovered Bohemia, but was defeated by Gustavus Adolphus at Lützen, and was again dismissed. His subsequent intrigues with Protestant forces alarmed the Catholic princes who were probably complicit in his assassination in 1634 by Irish mercenaries at Eger, Bohemia. The game begins with the start of the war, each player controlling several countries. Player actions include the conquest of new countries, tax collection, erection of buildings (i.e. development of the economy), feeding the populace, victualing the army, etc. Some actions increase the chance for unrest, and expensive rebellions can occur. The strongest power at the end wins. Employs the cube tower included in the publisher's previous game, Im Zeichen des Kreuzes. Re-implemented by: Shogun Wallenstein (second edition) ",//cf.geekdo-images.com/images/pic358092.jpg,5,150,12,3,150,Wallenstein (first edition),150,//cf.geekdo-images.com/images/pic358092_t.jpg,2002,"Jörg Asselborn,Christof Tisch","Economic,Renaissance,Territory Building",NA,Dirk Henn,NA,Country: Germany,"Action / Movement Programming,Action Point Allowance System,Area Control / Area Influence,Area Movement,Simultaneous Action Selection,Variable Phase Order",Queen Games,7.52732,3281 3309,"Two player tactical level game simulating helicopter combat from 1975 through 1990. Units represent individual vehicles, helicopters and infantry squads. Each game turn represents 2 minutes and each hex represents 100 meters of actual terrain. Two maps included: One represents Middle Eastern terrain, and the other German. Forces represented include the United States, West Germany, Great Britain, Israel, the Soviet Union and Syria. ",//cf.geekdo-images.com/images/pic1716647.jpg,2,90,12,2,90,Air Cav,90,//cf.geekdo-images.com/images/pic1716647_t.jpg,1985,NA,"Aviation / Flight,Modern Warfare,Wargame",NA,"Joseph M. Balkoski,Greg Costikyan,Eric Goldberg,Tony Merridy",NA,NA,Hex-and-Counter,West End Games,5.93611,144 3312,"1776 is a two-player, turn-based war game played on a hex grid map of the thirteen colonies and Canada. It is primarily concerned with the military aspects of the American Revolutionary War. There is a basic game, various scenarios with advanced rules and a campaign game. Avalon Hill Complexity Rating - 7 (from the back of the box:) The shot heard round the world at Lexington set off more than just another brushfire war in England's scattered dominions. It gave birth to a struggling new nation led by a comparative handful of patriots whose refusal to bow before tyranny set the tone for an American heritage preserved from defeat to this very day. But victory did not come cheap. After showing the British the color of their mettle at Bunker Hill, Washington's little army was plagued by one defeat after another, shunting from one battlefield to the next; always beaten but never destroyed. No power of the period believed that the upstart colonials and their unborn nation had the slightest chance of emerging victorious against the strongest military machine of the era after the dismal summer of 1776. But then came the cruelest winter of the decade when even nature seemed to join forces with the British against the tattered American troops. Undaunted, Washington led his small force in the historic crossing of the Delaware to twice surprise and rout British forces at Trenton and Princeton. Their resolve thus strengthened, the ill-clad Americans retired to Valley Forge to face winter beset by the hunger and deprivation that cost the lives of 2500 patriots. But the coming spring found Clinton facing a revitalized and strengthened rebel army which proceeded to chase him across New Jersey in the Monmouth Campaign. Reassured by news of the French alliance and the great American victory at Saratoga that fall, American troops dug in for what they knew would be a long and bitter battle for independence. 6 Games in One Package - Each a Realistic Simulation of the War for Independence... 1776, like all Avalon Hill games, is more than just the standard roll the dice and move game. It is a realistic simulation of the strategic situation faced by British and American alike in that fiery decade when the United States won its independence. Actually, 1776 is six games in one: a Basic Game that gets you quickly and easily into the routine of simulation gaming; an Advanced Game with scenarios that provides additional complexity and realism; and a Campaign Simulation Game that encompasses the entire war and balances successes in one region against failures in another - truly the ultimate in a simulation gaming experience! And if you don't have the time for a complete Campaign Game, there are four scenarios to choose from; each of which poses a challenge for everyone; from the most erudite of military historians to the fellow who just managed to pass American History: Scenario 1: The Invasion of Canada - 1775 to 1776 - Can YOU do better than the bumbling General Schuyler and Benedict Arnold in the vain American atttempt to make Canada a 14th colony? Scenario 2: The Saratoga Campaign - 1777 - Can YOU as General Horatio Gates surround and destroy the forces of the British General Burgoyne in this reinactment of the turning point of the Revolution? Scenario 3: Greene's Southern Campaignv - 1780 to 1781 - Can YOU as General Nathaniel Greene lead Cornwallis' tested regulars on a merry chase with your force of rag-tag militia and Guerilla bands without being crushed in a major engagement? Scenario 4: The Yorktown Campaign - 1781 - Can you duplicate Washington's encirclement and crushing defeat of Cornwallis in the battle that won the Revolution? Contents: a 16" x 44" four-section, full color mapboard depicting colonial America from Quebec to Georgia; two sets of die-cut troop counters representing over 400 units of Continentals, British Regulars, Rebel and Tory Militia, French Regulars, Indians, and naval units of the British and French fleets; 1 die; 1 Terrain Effects Chart; 2 sets (8 per set) of Tactical Combat Cards used in the innovative, new Sustained Combat system; 1 set of scenario, CRT, and play chart cards organized on an index-card format that puts a summary of all levels of the game at your fingertips; a 32-page Rules & Designers' Notes Manual telling you how to play all 6 game versions plus the inside story on research and development and why the game was designed the way it was. Rated "Tournament Level" on Avalon Hill's Simulation-complexity scale. Note: 1st edition has 416 counters (this includes some blanks) ",//cf.geekdo-images.com/images/pic194369.jpg,2,120,12,2,120,1776,120,//cf.geekdo-images.com/images/pic194369_t.jpg,1974,"W. Scott Moores,Randall C. Reed,Thomas N. Shaw","Age of Reason,American Indian Wars,American Revolutionary War,Wargame",NA,Randall C. Reed,NA,NA,"Dice Rolling,Hex-and-Counter",Avalon Hill,6.43193,810 3313,"Traverse is played on a square "checker" game board with a 12 1/2" x 12 1/2" grid. Each player chooses one color of playing pieces. Each player has eight pieces of the same color: 2 squares, 2 diamonds, 2 triangles, and 2 circles. Each player arranges their pieces in ANY ORDER within their starting row. The object of the game is to get ALL of your pieces into the starting row of the player sitting opposite of you. The pieces move in different directions depending upon the shape: Squares can move horizontally and vertically. Diamonds can move only diagonally. Triangles can move forward on the diagonals or straight backwards. Circles can move in any direction. Players take turns moving one piece each turn. Two pieces can not occupy the same space. Pieces can move in single space moves, one space at a time and only into an empty adjacent space as dictated by the piece's legal moves. Players can jump over their own or another player's piece. Jumped pieces are NOT captured, akin to Chinese Checkers. Players can string together a series of jumps if each individual jump in the series conforms to the rules governing single jumps. The first player to move all of their pieces into the destination row is the winner. Players can not force a draw. Listed on "GAMES 100" GAMES Magazine 1992 Mensa Select 2-4 players ages 7 to adult ",//cf.geekdo-images.com/images/pic272331.jpg,4,30,7,2,30,Traverse,30,//cf.geekdo-images.com/images/pic272331_t.jpg,1987,NA,Abstract Strategy,NA,"Michael Kuby,John Miller",NA,Mensa Select,NA,"Alga,Brio AB,Damm / Egmont,Educational Insights,Glacier,Mitra",5.97924,224 3314,"Sack of Lies, a card game for liars, the box cover shows a wolf, fox, vulture and cobra competing for the pot! You must clear your hand of 10 cards, by placing successive cards face down on the deck, bluffing as necessary. So the deck is started by a player laying 1s, the next player lays 2s, one by one and so on. At some point, your bluff is called. If you were false, draw more cards. If you were true, your opponent draws. There are action cards, including a sack of lies which has no value and so you must lie when playing it. Playing Scheinheilig your goal is to get rid of the cards in your hand. In total, there are 70 cards numbered evenly from 1 to 10, 26 Angels (Jokers), 8 Devils (don´t want those) and 8 "skip a turn"-cards. Every player starts the game with 10 cards and play proceeds clockwise. The youngest player starts and has to discard cards with the number "1" face down. At least he has to pretend to discarded 1´s. A player can put down any number of cards. The next player can then either accept whatever was just discarded and discard 2´s on his own or he can question one of the cards just discarded and turn it face up. If he was right and card does not show the correct number, the player who tried to discard a wrong card has to take back the questioned card and all cards on top of it. On top of that he has to roll the die and draw that many cards from the deck. If the questioned card had the correct number, the questioning player has to roll the die and draw that many cards. Angels are always considered the correct number, Devils never. Whenever it is your turn, you can also just draw a card and end your turn. Whoever gets rid of all cards first, wins. ",//cf.geekdo-images.com/images/pic575230.jpg,8,30,8,2,30,Lügenbeutel,30,//cf.geekdo-images.com/images/pic575230_t.jpg,1978,Markus Wagner,"Bluffing,Card Game",NA,(Uncredited),NA,NA,Hand Management,"AMIGO Spiel + Freizeit GmbH,Corfix",5.30076,79 3316,"Four battles featuring Frederick the Great in the Seven Years War: Rossbach, Leuthen, Zorndorf and Torgau. Short Battle Scenarios use the historical deployments, while Main Scenarios allow alternate history. Simple turn sequence, low unit counts. Mechanisms include CRT, Zone of Control. Rules emphasize the role of artillery, with a wide variety of ordnance. TIME SCALE One hour per turn MAP SCALE 500 yards per hex UNIT SCALE Brigade level with some Regiments and Battalions Conetens: 704 5/8" full-color die-cut counters Two 22"x34" full-color back-printed mapsheets 32-page Rulebook 2 11x17" Player Aid Cards 2 6-sided dice DEVELOPERS Joshua Buergel, Dick Vohlers, Andy Lewis MAP ART Mark Simonitch COUNTER ART Mark Simonitch and Rodger B. MacGowan ",//cf.geekdo-images.com/images/pic132865.jpg,2,180,12,1,180,Prussia's Glory,180,//cf.geekdo-images.com/images/pic132865_t.jpg,2002,"Rodger B. MacGowan,Mark Simonitch","Age of Reason,Wargame",NA,Bob Kalinowski,NA,Age of Kings,Hex-and-Counter,GMT Games,6.58844,147 3317,Hearts variant where each of the Queens play a role in the final scoring: the Queen of Hearts doubles the points for hearts collected; the Queen of Spades counts 26; the Queen of Clubs negates the Queen of Spades; the Queen of Diamonds counts -10. ,//cf.geekdo-images.com/images/pic48648.jpg,6,30,0,2,30,Royal Hearts,30,//cf.geekdo-images.com/images/pic48648_t.jpg,2001,NA,Card Game,NA,(Uncredited),NA,Traditional Card Games,Trick-taking,"Hasbro,Parker Brothers",6.30968,62 3318,"Two Scottish players participate in a classic tug-of-war, joined on occasion by Nessie. Players first scramble to build their decks in real time. After the decks have been built, card play goes back and forth until someone pulls the whisky barrel across their line and claims it. First one to win three whisky barrels wins the game. Heave Ho! is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic169331.jpg,2,45,10,2,45,Heave Ho!,45,//cf.geekdo-images.com/images/pic169331_t.jpg,2002,Franz Vohwinkel,"Card Game,Real-time",NA,Richard Borg,NA,Kosmos two-player series,Hand Management,"KOSMOS,Rio Grande Games,Tilsit",6.25429,842 3320,"Jedi Knight or Sith Lord? Awesome warrior or mystical thinker? These are the choices players face in GAME OF LIFE: A JEDI'S PATH. As players move their aspiring Jedi around the board (passing tests, doing battle, learning lessons, going on missions, and building their light-sabers), they build their connection to the Force in four ways - Logic, Intuition, Fighting, and Energy. Along the way, players can choose the Jedi path or the riskier/quicker "Dark Path." But be careful, once you go down the dark side, there may not be redemption for you. At the end of the game, the mightiest Jedi and the darkest Sith square off to determine the most powerful Force-user in the Galaxy. ",//cf.geekdo-images.com/images/pic477547.jpg,4,60,9,2,60,The Game of Life: A Jedi's Path,60,//cf.geekdo-images.com/images/pic477547_t.jpg,2002,NA,"Movies / TV / Radio theme,Science Fiction",NA,"Rob Daviau,Reuben Klamer",NA,"Game of Life,Star Wars",Roll / Spin and Move,"Hasbro,Milton Bradley",5.28364,370 3321,"Players build a pyramid using 40 numbered cards, taking care to construct the pyramid with the lowest value card at the bottom left, and the highest at the top. This is done by each player, in turn, offering two cards from their hand. The opposing player takes one of the two for his/her pyramid, leaving the other for the first player to put on their pyramid. Cards already on a pyramid can be covered once (after that they are covered by a jaguar stone), an action that triggers movement along the jungle path (scoring track). Certain steps on the path also contain events that can alter construction of the pyramids. The person who completes their pyramid first gets extra steps along the path. The round ends when a player has completed his pyramid, has only one or zero cards left in hand or when either player cannot legally play a card. After each round the top card of the draw deck is revealed - if the number on the card is lower than the position of the explorer that won the last round than that explorer has won, if not another round is played. Die Pyramiden des Jaguar is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic105974.jpg,2,45,10,2,45,Die Pyramiden des Jaguar,45,//cf.geekdo-images.com/images/pic105974_t.jpg,2002,Andreas Steiner,Card Game,NA,Günter Burkhardt,NA,Kosmos two-player series,"Card Drafting,Hand Management","999 Games,Kaissa Chess & Games,KOSMOS",6.11722,791 3324,"A race, in the wild west, to pioneer the first railroad from Junction City to Buffalo Creek - using scale model rails and trains. All the thrills and spills of the romantic west plus a continuing struggle to sabotage each others track ! ",//cf.geekdo-images.com/images/pic15594.jpg,4,60,8,2,60,Railroader,60,//cf.geekdo-images.com/images/pic15594_t.jpg,1963,NA,"American West,Children's Game,Racing,Trains",NA,(Uncredited),NA,NA,"Press Your Luck,Roll / Spin and Move,Tile Placement","Franz Schmidt,Giochiclub,John Waddington Ltd.,Miro Company",5.311,100 3337,"A simple game of playing cards to add to (or subtract from) a running total. Players must try to avoid creating a total which is a multiple of 11, or taking the total over 77. Chips are given out at the start of the game, and are lost as players fail to keep to these rules - the last player with chips remaining is the winner. ",//cf.geekdo-images.com/images/pic144659.jpg,8,30,8,2,30,Lobo 77,30,//cf.geekdo-images.com/images/pic144659_t.jpg,1993,Oliver Freudenreich,Card Game,NA,Thomas Pauli,NA,Characters: Lauras Stern,NA,"AMIGO Spiel + Freizeit GmbH,Asmodee,Dr. Wood Challenge Centre,Gigamic,Korea Boardgames co., Ltd.,Midgaard Games,MINDOK,Paper Iyagi,Piatnik",5.6492000000000004,415 3339,"James Ernest once again stakes out some uncharted game design territory with Diceland: Deep White Sea. The game consists of five sets of octahedral stiff paper dice, about 2" per edge, with five team members per set. These dice have full-color comic-book style artwork by Eduardo Muller and game information printed on each face, and each die represents a character. Each die is pre-cut and scored, and assembles easily with just tabs and slots. Despite being made from "mere paper," the dice are surprisingly sturdy, and the use of a good quality card stock means they tend to stay in good condition. Unless you accidentally sit on one, of course. The basic goal is to be the first person to reach 50 points, which are earned by "killing" your opponent's characters. Each turn, you may throw a new character into the arena (if you have any available to throw), have one of your characters use his or her action or power, or have one of your characters move. Movement is done by rotating a die onto a new face on the table. If you throw a new character into play, he or she may immediately use his or her power on the side that lands face up. Available powers may be an attack or a special action. Some of the special actions allow you to, in turn, use the powers of other teammates, triggering a cascading reaction across the table. Attacking is simple: Each attack has a power rating. If it exceeds the block rating of the defending dice, the defending dice is killed, and the attacker scores its points (printed on side one of each die). If it is equal or less than the defense value, the defending die is merely moved so that a lower value face is face-up, unless it's been "wounded" so many times that it's already on its lowest face, in which case, it dies. A basic game of Diceland lasts about 20 minutes. List of Diceland sets and armies ",//cf.geekdo-images.com/images/pic576322.jpg,5,20,10,2,20,Diceland: Deep White Sea,20,//cf.geekdo-images.com/images/pic576322_t.jpg,2002,Eduardo Muller,"Action / Dexterity,Collectible Components,Dice,Fantasy,Fighting,Science Fiction",NA,"James Ernest,Toivo Rovainen","Diceland: Horus Promo Die,Diceland: Penny Arcade",Diceland Series,"Dice Rolling,Variable Player Powers",Cheapass Games,6.48577,269 3340,"Hard Vacuum is a sci-fi space combat game based in a fictional World War II. The players take on the roles of pilots from either the U.S. Space Corps or the German Raummacht in about a dozen well balanced scenarios spanning from around 1942 to 1945. The game requires you to supply the playing surface (the rules are designed for either a hex field or a completely free form field) and the dice (which ideally should read 0-5 instead of 1-6). The counters are supplied on a laminated piece of paper roughly the same quality as the cover of the book, you must cut them out. Each turn begins with each player secretly marking down how much thrust they are applying to which thrusters on their ships. These are simultaneously revealed, and thrust markers are added/removed as needed. Because space is a vacuum, thrust applied in one direction will mean you go in that direction until you compensate for it! The next part of the turn is the combat phase. Players must roll the dice to determine if they can still see their opponent. If they can see their enemy can they shoot. All the players fire their weapons simultaneously, and then they apply the results of hits and criticals at the same time. The turn is now complete. There are significant technological differences between the American and German spacecraft. The German craft are generally more powerful, but have a limited supply of fuel and weapons, while the American craft are weaker, but their fuel and weapons supply automatically recharges each turn. Hard Vacuum is aimed at any fan of classic sci-fi, dogfight, or space combat games. It has a lighter, almost comic book quality in its setting and the game does not get bogged down by complex rules or mechanics. Once the game mechanics are mastered (which does not take long), a complete game can be played in under an hour. Expanded by: Hard Vacuum: Science Gone Mad Hard Vacuum: War's End ",//cf.geekdo-images.com/images/pic235374.jpg,8,45,12,2,45,Hard Vacuum,45,//cf.geekdo-images.com/images/pic235374_t.jpg,2000,"Darrell Hayhurst,Angela Smith,Neal Sofge","Fighting,Science Fiction,Wargame,World War II",NA,"Darrell Hayhurst,Neal Sofge","Hard Vacuum: Science Gone Mad,Hard Vacuum: War's End",NA,"Action / Movement Programming,Hex-and-Counter,Simulation,Simultaneous Action Selection","Fat Messiah Games,Sierra Madre Games",7.3439,82 3341,"BURN RATE puts the players in the role of a dot-com CEO, trying to keep his startup afloat. The challenge of the game is to keep a startup in business and lose money as slowly as possible. Opponents try to force each other to flame out quickly with money-wasting dot-com projects, over hiring, and incompetent vice presidents. The mechanics of the game are based on real life. A player's employee [cards] each has a skill number, and that skill allows the play of cards that represent their actions. For example, a FUNDING card with a skill prerequisite of 2 requires an Finance employee with a minimum skill of 2 to play it. A player's bank account is debited each turn based on his current situation, or "burn rate". A player wins when all the others have run out of money. ",//cf.geekdo-images.com/images/pic643192.jpg,4,45,13,2,45,Burn Rate,45,//cf.geekdo-images.com/images/pic643192_t.jpg,2002,NA,"Card Game,Economic",NA,Rich Koehler,NA,NA,"Card Drafting,Hand Management,Take That","Cool Studio,Korea Boardgames co., Ltd.,Swan Panasia Co., Ltd.,Toy Vault, Inc.",6.03959,562 3343,"Go For Broke is a roll and move game for 2-5 players. Players receive one million dollars from the bank and race to be the first player to spend all of their money and go bankrupt. Players can risk money at the Racetrack, the Casino, play the Stock Market or make donations to charity. Outcomes are determined by spend and receive cards and by the spinners that represent the various locations. ",//cf.geekdo-images.com/images/pic391384.jpg,4,60,10,2,60,Go For Broke,60,//cf.geekdo-images.com/images/pic391384_t.jpg,1965,Anders Jeppsson,"Economic,Humor",NA,Dan Glimne,NA,NA,"Betting/Wagering,Dice Rolling,Roll / Spin and Move,Stock Holding","Alga,The Games Gang, LTD,El Greco,Hasbro,MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB spill,Milton Bradley,Parker Brothers,Sababa Toys, Inc.,Selchow & Righter,Vic-Toy,Western Publishing Company",4.56977,879 3344,"From the box: "The serenity and beauty of Japanese culture combines with the violent struggle of life and honor in the Lone Wolf & Cub boardgame based on the comics and graphic novels published by First Publishing. 1 or 2 players take the roles of Itto Ogami (Lone Wolf) and his son Daigoro (Cub) and go in search of vengeance, honor, and Mu, the highly desired trait of enlightenment. This beautifully illustrated game features a full-color game board depicting the eastern area of Honshu, Japan, and a striking cover by Matt Wagner. Lone Wolf and Cub is an exciting, challenging game for both game enthusiasts and collectors alike." ",//cf.geekdo-images.com/images/pic762506.jpg,2,60,12,1,60,Lone Wolf and Cub Game,60,//cf.geekdo-images.com/images/pic762506_t.jpg,1989,Matt Wagner,Adventure,NA,Matthew J. Costello,NA,Anime & Manga,Role Playing,Mayfair Games,4.23264,125 3347,"From the back of the box: "Each player gets eight cards. The player who is the first one to put all his cards on the table is the winner. But Beware! There are peculiar action cards which can turn everything upside down. SOLO is a new variant of Mau-Mau with special action cards, that will guarantee a lot of fun." Each turn, a player can put a card with the same colour or number or action symbol as the card played previously. The special action cards allow players to: * Miss a turn - next player misses their turn * Change direction - the order of play is reversed * Take 2 - next player draws two cards * Choose a colour - can be named as any colour, changing the colour in play * Take 4 + choose a colour - you choose a colour, next player picks up four * Swap cards - choose another player and swap cards with them * Change all cards - all hands move round one space in play direction The Miss a Turn, Change direction, Take 2 and Swap cards are colour coded and must be played following a card of the same colour, the Choose a colour, Take 4 + choose a colour and Change all cards actions are colour independent. Similar to: UNO ",//cf.geekdo-images.com/images/pic88271.jpg,10,30,6,2,30,Solo,30,//cf.geekdo-images.com/images/pic88271_t.jpg,1993,NA,Card Game,NA,Thomas Pauli,"Solo: Protection, Change Direction and Gift cards,Stadt Land Spielt Limitierte Sonderdrucke 2015","Characters: Lauras Stern,Eights Group,Shedding Games,UNO,Die wilden Fussballkerle",NA,"999 Games,AMIGO Spiel + Freizeit GmbH,Dal Negro,Editrice Giochi,Gigamic,KADABRA,Lautapelit.fi,Piatnik,Swan Panasia Co., Ltd.",5.50043,347 3348,"On a map showing the western portion of the United States each player in turn can build track to extend any of 5 major railroad lines westward from their separate origins. Players may have conflicting goals for the route to be taken as each tries to gain rewards for connecting different cities. Some branching is allowed but each line has a limited number of track pieces. The particular cities which will reward individual players are accumulated throughout the game by drawing blind from a deck of identifying cards. The more different lines arriving at a city, the higher the score will be for that city. Later in the game 4 short lines also become available. An updated version of Alan R. Moon's White Wind game Santa Fe. Game Summary The deck is composed of city cards (with some short lines shuffled into the middle third). Players have a hand of 4 city cards to start the game. Each round, players simultaneously select a card to play, then reveal. City cards are added to your personal display -- essentially, you have a share in that city. There are also several special cards (2x, 3x, 4-in-one, Branch Line, Boomtown) that modify the basic game turn. These specials are on public display, and can be acquired at the end of each round (some cost $1; the 2x may be held, but the rest must be played immediately after acquiring them). Then, in turn order, going twice around, players add a single track to any of the railheads (each of the 5 lines has specific starting locations on the board). If the link is to a previously unconnected city, collect $2. In addition, if the city is one of the goal cities of that train line, collect $4. After all players have gone (twice), pass the start player marker to the left. THEN, in turn order, players bring their hand total back to 4 (draw from deck and/or from cards on display). If a Short Line card is revealed, discard the card and draw again; that Short Line is now in play. They choose a card to play, and repeat above. The game ends when 3 (or is it all?) track lines are completely used up. Each city's value is equal to its base value, printed on board, multiplied by the number of different train lines connected to it. The player with the most cash and city value wins! ",//cf.geekdo-images.com/images/pic77590.jpg,5,60,12,2,60,Santa Fe Rails,60,//cf.geekdo-images.com/images/pic77590_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch",Trains,NA,Alan R. Moon,NA,"Admin: Better Description Needed!,Cities: Santa Fe (New Mexico, USA),Santa Fe System","Card Drafting,Route/Network Building,Simultaneous Action Selection,Stock Holding",GMT Games,6.82243,804 3352,"You lead a gang of 5 mice in a race for cheese. To move your mice, you throw special dice with green, red, and yellow faces. A green face lets you move a mouse forward; a red face makes you move backward, and a yellow face does nothing. You even have special powers to help you out. Get one of your mice to the cheese first, and it's yours. Simple, right? Not quite! Your opponents are not sitting still - they can move their mice (and yours!) and use their special powers to slow you down. A winner of the 2001 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic72035.jpg,6,45,8,2,45,Gouda! Gouda!,45,//cf.geekdo-images.com/images/pic72035_t.jpg,2002,NA,"Animals,Children's Game",NA,Fréderic Moyersoen,NA,Animals: Mice,Roll / Spin and Move,Descartes Editeur,5.20144,209 3353,"(from GMT Games:) Spring 1941: Nazi Germany is triumphant. Poland has long since vanished from the map. Denmark, Norway, and the Low Countries have been overrun. France, the victor of 1918, has fallen. Greece and Yugoslavia have now been crushed. Britain stands alone, freed from the threat of invasion by the courage and skill of its air force and navy. But Britain is stalked and assaulted by the Nazi wolfpacks, and in North Africa a mixed garrison of British and Commonwealth forces is besieged in Tobruk by Rommel and his Afrika Korps. Then, on June 22, Hitler launches Operation Barbarossa, the invasion of Stalin's Soviet Union. As the panzer spearheads slice through the bewildered Russian defenders, it appears that nothing can halt the Nazi tide. But the course of History has just taken a major turn. The Last European War is over; World War II has begun. It will end four years later, in a bunker in the ruins of Berlin. World War II: Barbarossa to Berlin covers those four years of epic struggle, from Moscow to Stalingrad, from Tobruk to Tunis, from Sicily to Rome, from D-Day to the Rhine, to the final battles for the Reich. Designed by Ted Raicer as a follow-up to his award-winning WWI strategic game, Paths of Glory, World War II: Barbarossa to Berlin modifies the Paths of Glory systems to capture the strategic and operational dynamics of WWII in Europe. As in Paths of Glory, World War II: Barbarossa to Berlin uses a point to point map, this time covering all of Europe from France to the Urals, and from Norway to North Africa. Units are armies and corps (fronts and armies for the Soviets), and each turn represents three months. The movement and combat systems will be familiar to Paths of Glory players, but have been modified to recreate the blitzkrieg campaigns of 1941-45. As in Paths of Glory, the heart of the game lies in the 110 Action Cards (55 each for the Axis and Allied players). Each card can be used for operational movement and combat, strategic movement, replacements, or for an Event. Events include: Individual leaders (Patton, Guderian, or Rommel the Desert Fox) Tactical innovations and new weapons (Fortified boxes, Tiger tanks) Strategic Warfare (U-boats, Bomber Command, the 8th Airforce) Reinforcements (Soviet Mechanized Fronts, PanzerArmee Afrika, Patton's Third Army) Allied Invasions, actual or potential (Torch, Sledgehammer, Husky, Overlord) Politics and Diplomacy (Hitler Declares War, Casablanca, Yalta, Operation Axis) Irregular Warfare (Partisans, the Maquis, Otto Skorzeny) World War II: Barbarossa to Berlin presents both the Allied and Axis players with a wide range of exciting game choices, while illustrating the key historical factors of the war; from the importance of mechanized forces in combat to the importance of oil to fuel them, but without the complexity of other strategic WWII designs. And unlike many of those games, World War II: Barbarossa to Berlin lives up to its title: an Axis player who fails to win the war may still win the game. The winner is often decided on the last turn as the Allied player struggles to extinguish the last traces of the Nazi empire. It is June 22, 1941: Will WWII end in German triumph in Barbarossa or collapse in Berlin? As the world holds its breath, the decisions are yours. ",//cf.geekdo-images.com/images/pic152334.jpg,2,420,14,2,420,World War II: Barbarossa to Berlin,420,//cf.geekdo-images.com/images/pic152334_t.jpg,2002,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Ted Raicer,NA,"Cities: Berlin (Germany),Country: Germany","Campaign / Battle Card Driven,Point to Point Movement",GMT Games,7.22602,979 3357,"A card game where players vie for control of dogs and cats and then fight for points by feeding them. The dog and cat cards are placed face up in the middle of the table. On their turn players place "ownership" cubes and then feed the animals with food cards. Cats like fish and dogs like bones (positive points). However, you can also feed your opponents dogs some fish and give their cats some bones (minus points)! Action cards also allow some special actions (e.g. swap ownership cubes, swap food cards, etc.) ",//cf.geekdo-images.com/images/pic11838.jpg,6,30,10,2,30,Wie Hund und Katz!,30,//cf.geekdo-images.com/images/pic11838_t.jpg,2002,Franz Vohwinkel,"Animals,Card Game",NA,Chris Bayliss,NA,"Animals: Cats,Animals: Dogs",NA,Goldsieber Spiele,5.6657400000000004,108 3358,"Players frantically search for pairs among the face down tiles on the table. Both color (gold, green or blue) and animal (ape, zebra, lion, penguin or flamingo) must match to qualify as a pair. The object is to fulfill the conditions on one of four goal tiles, e.g. any three animal pairs with different colors. Players are allowed to use only one hand and can't peek at the pairs they've collected, so not only do they have remember where tiles are on the table, but exactly which pairs they need to finish the goal. Is a re-release of Zock! with different rules. ",//cf.geekdo-images.com/images/pic85251.jpg,6,20,6,2,20,Affenraffen,20,//cf.geekdo-images.com/images/pic85251_t.jpg,2002,Franz Vohwinkel,"Animals,Children's Game,Memory",NA,Michael Schacht,NA,NA,Set Collection,Goldsieber Spiele,5.98837,86 3365,"The hardboiled detective in the Thirties. Players work as operatives for the Continental Detective Agency entering the exciting, exotic and dangerous underworld of 1934 San Francisco. From Chinatown to Nob Hill, from gambling dens to drawing rooms, from forgery to murder, Gumshoe splendidly captures the rough and tumble world of ‘the hard-boiled detective’. There is one case to solve each day over a period of nine days from July 3rd to July 11th 1934. The ‘Old Man of the Continental Detective Agency’ gives out assignments. Everything players need to dig out the clues, search out the suspects and figure out the solutions is here: detailed 1930s maps of San Francisco and the Bay Area, directories alphabetically listing thousands of people and places encountered in investigations, a case book with hundreds of clues to unravel, police mug shots with vital statistics on dozens of known criminals, dated newspapers, a fingerprint file, time sheets for recording the time spent on each clue, and case reports with the solutions to the cases. Gumshoe is not a role-playing game or a board game. It is a detective investigation game for the individual or team who work to solve a large number of cases. Game is from the makers of the innovative and award-winning Sherlock Holmes Consulting Detective. Gumshoe introduces several new gaming concepts, it continues the traditions of simple rules, elaborate and well-constructed plots, excellent writing and faithfulness to its period style, which made the Consulting Detective series so popular worldwide. ",//cf.geekdo-images.com/images/pic280188.jpg,6,120,12,1,120,Gumshoe,120,//cf.geekdo-images.com/images/pic280188_t.jpg,1985,"Helen Doward,Gary Grady,William Lamb","Deduction,Murder/Mystery",NA,Gary Grady,NA,NA,Storytelling,Sleuth Publications,7.15971,103 3369,"The Game simulates the legendary world of Edgar Rice Burroughs, Barsoom. Players are involved in Barsoomian epics in the role of one hero or one of his companions, and strive to perform as nobly as those heroes of the past. There are evil villains to be met, Martian wildlife to be tamed, great treasures unique to Barsoom to be gained and lovely lasses to be wooed and won. Players do not strive for victory points, but for greater glory, high romance and their attendant acclaim. There are two major parts to the game, the Dueling game and the strategic game. Man-to-man combat, and then the campaign type game (Strategic) where players take on the roles of heroes and villains, a delicate blend of negotiation and action is needed to succeed in this sci-fi epic. Game Components: 1 Rules Book with in-depth analysis of Barsoomian society 400 Die-cut cardboard playing pieces 168 Playing cards One 22" x 34" soft map Play aids ",//cf.geekdo-images.com/images/pic10710.jpg,6,180,12,2,180,John Carter: Warlord of Mars,180,//cf.geekdo-images.com/images/pic10710_t.jpg,1979,"Don Maitz,Redmond A. Simonsen","Fantasy,Fighting,Novel-based,Science Fiction,Wargame",NA,"Eric Goldberg,Mark Herman",NA,"Admin: Better Description Needed!,Mars","Hex-and-Counter,Variable Player Powers","SPI (Simulations Publications, Inc.)",6.44015,138 3370,Very large plastic board has alternating studs in red and white. Players place their colored tile with a line between the matching studs to form lines and boxes. ,//cf.geekdo-images.com/images/pic368340.jpg,2,10,10,2,10,Connections,10,//cf.geekdo-images.com/images/pic368340_t.jpg,1991,NA,Abstract Strategy,NA,Tom McNamara,NA,"Combinatorial,Connection Games","Pattern Building,Tile Placement","ASS Altenburger Spielkarten,Blue Zebra,Connections International (Europe) Ltd,Connections International Ltd,Connections U.S.A. Inc.,Sentosphère",5.73878,147 3373,"San Gimignano uses large hex tiles as a board, each showing three areas with one of four different colors. A start set of tiles are laid such that no color touches itself on an adjacent tile. Through the game, tiles are added to the board by the players with this same restriction. On your turn, you add a marker to claim one of the colored spots on the board; up to two markers can be placed on a space. When you have four adjacent markers that are all on different colors, you can place a tower. Once the tower is placed, this spot is no longer usable for any other marker connections. The game ends when no more towers can be placed or when someone manages to place all 10 of their towers. The player with the most placed towers wins. Tile placement and marker placement are both critical, as is where to place your tower so that you don't shut off further growth options. It is possible to end up with a bunch of uselessly placed markers once all four colors will not be available to any of them. The game nicely comes with English and German rules. A note about the unusual material of the "towers" can be found in a Geeklist thread: http://www.boardgamegeek.com/geeklist/42582/item/944057?commentid=1098046#comment1098046 ",//cf.geekdo-images.com/images/pic392427.jpg,4,45,9,2,45,San Gimignano,45,//cf.geekdo-images.com/images/pic392427_t.jpg,2002,Franz Vohwinkel,Abstract Strategy,NA,Duilio Carpitella,NA,NA,"Area Enclosure,Modular Board","Piatnik,Rio Grande Games",5.4413,113 3374,"The game comes with 14 wooden cubes with Scrabble style differing letters and point values on each face. You get a sand timer and dictionary as well. The game components are of top quality. In GAME ONE rules, you roll the dice, set the timer and try to form as many words, crossword puzzle style, as you can before time runs out. You score points based upon the letters used. The winner is the first player to get to 200 points (suggested). In GAME TWO rules, players alternate 1 roll each. A round is limited to 4 rolls per player. Within each round players try to form a 2, 3, 4, 5, 6, 7, or 8 letter word. Each word length may only be formed once during a round. Standard Scrabble rules for word formation, scoring and challenging apply. ",//cf.geekdo-images.com/images/pic1592312.jpg,6,10,10,1,10,Scrabble Crossword Cubes Game,10,//cf.geekdo-images.com/images/pic1592312_t.jpg,1964,NA,"Dice,Word Game",NA,(Uncredited),NA,"Letter cube games,Scrabble",NA,"Chieftain Products,Marina Games,Selchow & Righter",5.4684,50 3377,"20 Questions is the popular panel game in which the panel ask up to 20 Questions to guess the Person, Place or Thing. This edition should be called 20 Answers because you get 396 cards with 20 answers and the players in turn ask the Reader a number, and from that clue try to guess the answer. For each attempt a chip is paid, when the Guesser gets it correct, the Reader scores the chips paid, the Guesser scores the remainder. So getting it correct early scores you loads, getting it late scores the Reader loads. The board has a scoring track and there is an element of beating the Guesser too. ",//cf.geekdo-images.com/images/pic885888.jpg,7,30,8,2,30,20 Questions,30,//cf.geekdo-images.com/images/pic885888_t.jpg,1988,Rita Åse,"Deduction,Party Game,Trivia",NA,"Scott A. Mednick,A. Robert Moog",NA,20 Questions,NA,"Cappelen,Grow Jogos e Brinquedos,Hasbro,MB Giochi,MB Spellen,MB Spiele,Milton Bradley,NIG Brinquedos,NRK,Pressman Toy Corp.,University Games",5.64918,503 3378,"Though the base mechanism is Monopoly-like (the object of the game is to amass the most money), the way this game plays is different. The theme of the game is that you are investors in various comically named inventions. The game has a very curious mechanism that does double duty for rolling the dice and applying Patent Claim clips. (The kids love fussing with it.) The game board has an outside track, the Invention Track, and an inside track, the Royalty Track. On the Invention Track is where you pick up the various inventions (like buying properties in Monopoly). Instead of building house and hotels, you get a Patent Claim Clip attached to the invention card. This patent clip has a 0, 1, or 2 on it. The number assigned is random. The higher patent clip number, the more your patent makes you come royalty collection time. Eureka Cards can also be played that allow you to do special actions during your turn. The game limit is set by the usage of the Patent Claim clips. When the last one is used, the game ends. The player with the highest combined total of cash on hand invention value wins. ",//cf.geekdo-images.com/images/pic2007301.jpg,4,60,9,3,60,The Inventors,60,//cf.geekdo-images.com/images/pic2007301_t.jpg,1974,NA,NA,NA,Marvin Glass,NA,NA,Roll / Spin and Move,Parker Brothers,5.45491,275 3383,"In Die Heisse Schlacht am Kalten Buffet, alternatively released as Kangaroo and Generalowsky, players try to win prize cards from the limited number available to them — but to win they must lap a circular track that (typically) consists of 21 spaces, and not only must they circle the track, but they have to do so while being top dog, so to speak. On a turn, a player rolls 1-3 six-sided dice to determine whether she moves and if so how far she moves. She rolls the dice one by one, stopping when she wishes, and the sum of the dice rolled can't exceed 7. If she rolls only one die, she moves forward by the number rolled; if she rolled two dice, she moves twice the sum of her dice (if the sum ≤ 7); and if she rolled three dice, she moves three times the sum (again, if the sum ≤ 7). If her sum exceeds 7, she removes her piece from the board and starts the lap from the beginning next turn. If one piece lands on another, the bottom piece must carry the top one when it next moves; what's more, the owner of the piece on top dictates how many dice the bottom player must roll — and if those dice sum to more than seven, then both pieces are removed from the track. Stacks can have any number of pieces, and whoever is on top dictates to the active player how many dice she must roll. When a piece in the middle of a stack moves, it leaves all pieces below it in place. When a piece or a stack lands on or passes the final space in the lap, the owner of the topmost piece takes one of the prize cards; each prize has a value on it, and once all the prizes have been claimed, whoever has the highest sum of prize cards wins. The 2014 edition of the game, Mahé, allows for play with up to seven player turtles, who are circling the island while trying to lay their eggs on the beach and receive points for doing a good job. ",//cf.geekdo-images.com/images/pic158550.jpg,6,20,6,2,20,Die heisse Schlacht am kalten Buffet,20,//cf.geekdo-images.com/images/pic158550_t.jpg,1974,"Fred Bauer,Sybille Engels,Klemens Franz","Animals,Dice",NA,Alex Randolph,NA,"Animals: Kangaroos,Animals: Turtles,Food / Cooking","Dice Rolling,Press Your Luck,Roll / Spin and Move","Egmont Polska,franjos Spieleverlag,International Team,Möbius Games,Ravensburger Spieleverlag GmbH,Winterthur Schweizerische Versicherungs-Gesellschaft",6.28859,425 3385,"This is what it sounds like: Stratego set in the Star Wars universe. Each player has 40 pieces; teams are divided into the Dark Side and the Force. Characters used come from Star Wars Episodes I, II, IV, V and VI. Some of the characters have special powers, placing this game between original Stratego and Stratego Legends on the complexity scale. ",//cf.geekdo-images.com/images/pic451415.jpg,2,30,8,2,30,Stratego: Star Wars,30,//cf.geekdo-images.com/images/pic451415_t.jpg,2002,NA,"Abstract Strategy,Bluffing,Deduction,Fantasy,Fighting,Memory,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,"Star Wars,Stratego Series","Area Movement,Memory,Secret Unit Deployment",Hasbro,5.9834,341 3389,"Free England from the tyranny of King John! You head the revolt and launch your troops against the castles. The famed knight Ivanhoë will join your forces to liberate the land from tyranny. In this family game, each player aims to conquer the largest number of castles, installing his arms in each. But watch out for the other players --they could make your blazon end up in the oubliettes! There are three levels of rules: children, family, adults. Summary From the game box: "While King Richard the Lionhearted is away leading the Third Crusade greedy nobles are trying to usurp his throne back in England. His authority diminishes as one castle after another falls. But you, hero, are faithful to King Richard. As a noble knight you retake these castles in order to preserve his legacy. Of course, you are not alone in this quest. Other Chevaliers vie for these same honors. To whom will Richard owe the greatest debt when he returns?" Game consists of: 66 "soldier" cards (16 knights, 16 foot soldiers, 16 crossbowmen, 16 archers, Ivanhoe and Locksley) 5 castle boards and one Dungeon board 6 chips with the names of the castles 6 Lord boards 30 banners bearing the coats of arms of all the Lords (6 sets of 5 banners) 6 "crown" chips (5 Dukes and 1 King) ",//cf.geekdo-images.com/images/pic44101.jpg,6,45,7,3,45,Ivanhoë,45,//cf.geekdo-images.com/images/pic44101_t.jpg,2002,Emmanuel Roudier,Medieval,NA,Francis Pacherie,NA,NA,NA,"Clash of Arms Games,Tilsit",4.44235,85 3390,"This is a game invented by the character Ross in episode 12 of the fourth season of the TV program Friends. It is the same game as played by the characters on the show and as such does not require any knowledge of the TV series itself. The players split into two teams - intended to be girls and boys, but this only matters for the bonus questions. Each team takes it in turns to answer yes/no questions about the opposite team in one of four categories: "Fears and Pet Peeves", "Ancient History", "Literature" and "It's all Relative". This is done by submitting Yes/No cards face down for simultaneous reveal with the correct answer(s) from the other team. Some questions are about one member of the opposite team - in which case all members of the answering team submit a guess - and some questions are of the style "Which of us...?", in which case the answering team collaborates for a yes/no answer for each member of the opposite team. The goal is to answer the most questions correctly about the other team and have the highest points total at the end of the game. There is also a bonus round - and here the gender divide does matter, because the game is designed so that the boys are asking the girls questions that are supposedly hard for the girls to answer but that the boys themselves should easily know the answer to, and vice versa (no answers are provided for the bonus questions). The bonus round is timed and each team answers as many questions correctly as they can within the time limit. ",//cf.geekdo-images.com/images/pic75163.jpg,10,30,13,4,30,Friends,30,//cf.geekdo-images.com/images/pic75163_t.jpg,1999,NA,"Movies / TV / Radio theme,Party Game,Trivia",NA,Terry Miller Associates,NA,TV Series: Friends,NA,"Goliath B.V.,Susan Prescot Games,Tilsit,TV Supertech",4.25968,62 3394,"It's Monopoly with a "Simpsons" twist! Same as original Monopoly, with all of the board spaces, cards, tokens, etc. done over in a Simpsons theme. Includes 6 collectible pewter tokens and an offer to purchase 4 more. Note to the Brazilian Edition: It comes without the plastic miniatures. The players uses cardboard figures instead. ",//cf.geekdo-images.com/images/pic108269.jpg,6,120,8,2,120,Monopoly: The Simpsons,120,//cf.geekdo-images.com/images/pic108269_t.jpg,2001,Matt Groening,"Children's Game,Economic,Movies / TV / Radio theme,Negotiation",NA,(Uncredited),NA,"Monopoly,TV Series: The Simpsons","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Estrela,Hasbro,Parker Brothers,USAopoly",5.1494,516 3403,"Rise and Fall of the Roman Empire and the rise of the barbarian states. Players play either Eastern or Western Rome, Persia or a barbarian horde. A strategic game that portrays the last days of Rome. A short campaign game can last 2 hours and a long game can run 6 or more hours. Features include: solitaire rules, rebellions, revolution of troop quality, national characteristics, leaders, and the civilizing of barbarian areas. ",//cf.geekdo-images.com/images/pic13368.jpg,6,180,12,1,180,Rise and Fall,180,//cf.geekdo-images.com/images/pic13368_t.jpg,1989,"Meredith Edwards,Kaarin Engelmann","Ancient,Wargame",NA,Karsten Engelmann,NA,Ancient Rome,"Area Control / Area Influence,Area Movement,Variable Player Powers",EMS,6.50546,119 3404,"In this quick 2-player game, you take turns placing tiles that depict either bridges or streams, ultimately forming a 6x6 square. You score points by connecting your path (or stream) to as many sides of the square as possible, and by isolating your opponent's stream (or path). As you may have to place tiles that not only help you (and hinder your opponent), but also tiles that may hinder you (and help your opponent), there is a depth of strategy that is belied by whimsical art of the cardboard tiles. Similar to Carcassonne and Ta Yü, but plays more quickly. 2nd Place 1989 Hippodice Spieleautorenwettbewerb. 2002 Mensa Select ",//cf.geekdo-images.com/images/pic1514253.jpg,4,20,8,2,20,The Legend of Landlock,20,//cf.geekdo-images.com/images/pic1514253_t.jpg,1988,"Edith Schlichting,Hala Wittwer",Abstract Strategy,NA,Edith Schlichting,NA,Mensa Select,Tile Placement,"(Self-Published),AMIGO Spiel + Freizeit GmbH,Edith Schlichting Company,Gamewright",5.8192,376 3405,"From Game: "Food Fight! It's chaos in the kitchen and the cans of food are 'revolting'. Spoiled little peas think nothing of creaming the corn and stewed tomatoes relish in dent-n-run tactics. Pull out the big guns with the Catsup Cannon! Chop, peel and squash your way to victory in this hilarious game of King of the Kabinet." Game comes with 55 cards & 1 metal finger of fate in a nice tin container. A clever trick taking game from Al Newman that many have played as his prototype 'Toy Soldiers'. This is a great partnership game. ",//cf.geekdo-images.com/images/pic18396.jpg,5,30,10,3,30,Tin Soldiers,30,//cf.geekdo-images.com/images/pic18396_t.jpg,2002,NA,Card Game,NA,Al Newman,NA,Food / Cooking,"Hand Management,Partnerships,Trick-taking",R&R Games,5.84149,195 3406,"Lines of Action is a simple game that uses checkers board and pieces. Its rules were published in Sid Sackson's A Gamut of Games. There are some commercial versions available though. The object of LoA is to get all your pieces into a single connected group. A group of pieces is connected if they occupy an unbroken chain of adjacent spaces, horizontally, vertically, or diagonally. ",//cf.geekdo-images.com/images/pic49468.jpg,2,20,10,2,20,Lines of Action,20,//cf.geekdo-images.com/images/pic49468_t.jpg,1969,NA,Abstract Strategy,NA,Claude Soucie,NA,"Abacus wood box,Combinatorial,Gamut of Games","Grid Movement,Pattern Building","ABACUSSPIELE,Dover Publications,dtv (Deutscher Taschenbuch Verlag),Hexagames (I),Hugendubel Verlag,Hutchinson,L. P. Septímio,Random House, Inc.,RBA Libros S.A.,W. Nostheide Verlag GmbH",7.18416,329 3408,"This Accursed Civil War is a tactical battle game featuring five battles from the First English Civil War: 1642-1646. It is the first in the GMT Musket & Pike Battle System covering warfare in the 17th Century. The system emphasizes Command and Control and the unique style of combat in that era. Armies are divided into three of four wings. Each wing has an order that limits the types of actions that units of that wing may perform. Wings may change their order, but it is not an easy task to accomplish. Victory goes to the commander who can coordinate the actions of these wings in the heat of battle. Units are infantry brigades, cavalry regiments, and artillery batteries. Rules include Cavalry Charges, use of the Cavalry's pistols to skirmish or use in close combat, artillery grazing fire, Infantry techniques of fire including advancing, retreating, and salvo firing. Play is highly interactive, and a battle can be played through in one sitting. The battles included in this game are: Edgehill, 23 October 1642 Is the King beholden to Parliament or is he truly sovereign? King Charles and his army, their way to London barred by the army of Parliament, have drawn up to give battle. Edgehill was the first major battle of the war. Robert Devereax, Earl of Essex, commands the army of Parliament sent to prevent the King's army from reaching London. The fighting is indecisive as the bloodied Royalist foot fall back, but Essex conceded the field despite receiving reinforcements. A major victory for either side could have ended the war here. First Newbury, 20 September 1643 Outmaneuvered, Essex, with the Royalists under King Charles between his army and London, is forced to fight. Essex spies a hill southwest of Newbury and in the early morning occupies it. Hedges line the area and help minimize the King's advantage in Cavalry. Marston Moor, 2 July 1644 The largest battle of the war. It decided the fate of Northern England. An allied army of Scots under the Earl of Leven, the Northern Association under Ferdinando Fairfax, and the Eastern Association under the Earl of Manchester laid siege to the King's Northern Army under the Marquis of Newcastle at York, the key to the North. King Charles dispatched his nephew, the talented Prince Rupert, to effect a relief. The defeat was complete; the Royalist army was utterly destroyed and the North lost to Parliament. A new hero arises here: Cromwell, a name synonymous with the English Civil War and the key player in the later two civil wars. Second Newbury, 27 October 1644 The disaster that precipitated the forming of the New Model Army. Three Parliamentary armies come together and catch the King by surprise just north of Newbury. The most unconventional of all the battles; the superior Parliamentary force attacks from either end, but is short on time. Various options on gaining more time by shortening the flank march give this action high replay value. Naseby, 14 June 1645 The debut of the New Model Army and the battle that broke the back of the King's army. The New Model Army was created by combining the elements of the major armies in the field. While this worked well for the cavalry, there were serious problems in the infantry ranks. The King's army was outnumbered, but it retained its corps of veteran infantry. The final result was a decisive defeat for the King and the end of his military fortunes. Though fighting would last another year, the King would never field a potent army again. COUNTERS: 635 full-color die-cut counters. MAP: Two 22"x34" full-color back-printed mapsheets OTHER: One 10-sided dice 16-page Rulebook 24-page Playbook 2 11x17 Player Aid cards DESIGNER: Ben Hull DEVELOPER: Marty Arsndorf ART DIRECTOR: Rodger B. MacGowan MAP & COUNTER ART: Mark Simonitch (source: GMT website) ",//cf.geekdo-images.com/images/pic13676.jpg,2,240,12,2,240,This Accursed Civil War,240,//cf.geekdo-images.com/images/pic13676_t.jpg,2002,"Rodger B. MacGowan,Mark Simonitch","Civil War,Pike and Shot,Wargame",NA,Ben Hull,"The Battle of Cheriton, 1644","Age of Kings,English Civil War,Musket & Pike Battle Series",Hex-and-Counter,GMT Games,7.52614,241 3409,"From GMT games: In The Napoleonic Wars, GMT Games brings you a fast-paced, tension-filled, card-driven wargame with a point-to-point movement system that pushes the envelope in a new direction for a pivotal period of history. Rooted soundly in Mark Herman's award-winning We The People system, The Napoleonic Wars provides refinements that allow two-to-five players to play an exciting game requiring two to ten hours. The majority of your games will easily end in a single evening, thanks to sudden death victory conditions providing variable game lengths that eliminate the "end of the world" phenomenon that plague many games. Often, you'll set 'em up and knock 'em down twice a night, and once in a great while your Campaign game will require two nights of play for the terrific panoramic history to unfold before your eyes. Like similar card-driven games, The Napoleonic Wars provides strategy cards that are played as events or to activate leaders, armies or fleets (by play of command points) to move on the map. Players must constantly weight the value of an event or reaction card against the need for its command points. Command points themselves can be played for a wide variety of activities, making play unpredictable and fresh with each sitting. Uncontrolled powers are governed by a diplomatic track which is also affected by play of command points and events. Expanded by: Napoleonic Wars: Super Deluxe Map Revised by: The Napoleonic Wars 2008 Update Kit (upgrade to 2nd edition) Re-implemented by: Wellington The Napoleonic Wars (Second Edition) (aka 2008 reprint Edition) ",//cf.geekdo-images.com/images/pic33004.jpg,5,240,12,2,240,The Napoleonic Wars,240,//cf.geekdo-images.com/images/pic33004_t.jpg,2002,"Rodger B. MacGowan,Mark Simonitch","Napoleonic,Wargame",NA,"Don Greenwood,Ben Knight,Mark McLaughlin",The Napoleonic Wars 2008 Update Kit,GMT Napoleonic Wars Series,Campaign / Battle Card Driven,GMT Games,7.01988,705 3411,"Drive on Paris, is a game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides. The German General Staff had prepared the Schlieffen Master Plan of a giant right hook into France which its namesake had hoped would result in a Cannae-like battle of annihilation of France. The French believing that an attack would always win and that elan would carry the day, prepared to assault the lightly held German lines in Alsalce-Lorraine. Both plans failed. Drive on Paris allows both sides to execute the historical campaigns or variations on them and are rated for victory on how well their operation succeeds. Players can rearrange their Mobilization Points to change the change the force allocations from the historical ones to reinforce their effort or to better counter the enemy's. Both side must rapidly attack and defend at the same time...and you'll never have enough troops and power to do both perfectly, so your allocation of scarce resources will be the key to your success. This system uses a two-tracked method of determining victory. It isn't the usual "one side tries something, while the other tries to stop it". Rather, both sides must strive toward their own goals while putting forth enough effort to stall the enemy. It is possible for both sides to "win" ending the game in a net draw (which is why you'll need to dedicate some effort to stopping the enemy support). Drive on Paris is the seventh game in the popular, easy-to-play Standard Combat Series. These games are designed to be easy enough for novice players, yet meaty enough to retain the interest of veterans. It violates two principals of game design at the same time: Easy games are dumb, and the converse that interesting games are hard. The SCS challenges these bogus assertions...and has successfully done so for eight years now. Part of the Standard Combat Series by The Gamers. Game Scale: Game Turn: 1/2 week Hex: 6.2 miles / 10 Km Units: Brigades to Division Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (420 1/2" counters) One 8-page SCS version 1.6 system rulebook One 24-page Drive on Paris specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours ",//cf.geekdo-images.com/images/pic15892.jpg,2,300,12,2,300,Drive on Paris,300,//cf.geekdo-images.com/images/pic15892_t.jpg,2000,NA,"Wargame,World War I",NA,"Dean Essig,Alan Wambold",NA,"Cities: Paris (France),Standard Combat Series","Dice Rolling,Hex-and-Counter",The Gamers,7.01128,133 3412,"An early morning fog burned off with the dawn, and revealed two long columns of scarlet and blue clad troops. This was His Majesty's Royal Army, commanded by General Sir William Howe. They were marching through the extreme southeastern corner of Pennsylvania and heading toward fledgling America's capital at Philadelphia. Only short weeks earlier this army had disembarked at Head of Elk, Maryland, after a 32-day voyage from New York City aboard the largest armada North America has ever seen. With some 14,000 troops, including crack German mercenaries and elite American Loyalist units, Howe's army was about to execute a flanking maneuver of "Jacksonian" proportions. General George Washington, holding interior lines at Morristown, New Jersey, was unsure whether Howe would move north in support of the British invasion from Canada (see Saratoga, 1777), or whether he would move south against the Capital. Once the armada set sail, however, Washington shifted southwest and took up a naturally strong defensive position, on high ground behind Brandywine Creek, astride the main road to Philadelphia. Washington posted his troops advantageously and in depth. Control of the fords of the Brandywine would be the key to his position and although a possible flank attack was discussed, it's likelihood was discounted on the strength of local information. Thus the stage was set. Howe, pursuing a strategy of posts, sought European style victory in a sudden taking of the enemy capital. Washington wrote, "Should they push their designs against Philadelphia...they will put the contest on the event of a single battle. If they are overthrown...the war is at an end. One bold stroke will free the land." ",//cf.geekdo-images.com/images/pic468450.jpg,2,240,12,2,240,Brandywine,240,//cf.geekdo-images.com/images/pic468450_t.jpg,2000,Rodger B. MacGowan,"Age of Reason,American Revolutionary War,Wargame",NA,Mark Miklos,NA,"Battles of the American Revolution,Country: USA",Hex-and-Counter,GMT Games,7.26394,174 3413,"In all the spectacle of war there has seldom been a sight the equal of British General Burgoyne's campaign of 1777. The float and march south from Canada had almost a surreal quality juxtaposed against the Adirondack wilderness. Hundreds of vessels making up an immense inland navy on Lake Champlain transported nearly 9,000 combatants together with 138 cannon. Burgoyne's objective was Fort Ticonderoga and from there, Albany, and a rendezvous with British forces coming from New York City. The strategic purpose of the campaign was nothing short of an end to the American Rebellion. The intrigue on the American side lay in the cult of personality. Saratoga was to be Benedict Arnold's greatest victory in a string of successes which rank him among the finest field commanders of the era. Known to all Americans as the great traitor, it is ironic to discover that twice he salvaged the Revolution from certain collapse. It was Arnold's conspicuous gallantry and bold leadership which assured America victory at Saratoga and, by extension, its independence. The fighting at Freeman's Farm would be savage. Here no farmer's militia, but rather Continental Regulars (anxious to redeem a recent reputation for retreat), stood toe to toe with Europe's finest. The sanguinary nature of the fighting was summed up best by American Brigadier General John Glover who said, "Both sides seemed determined to conquer or die." It's the 19th of September, 1777. Do you, as the British, attempt to storm the prepared American positions on the high ground at Bemis Heights in order to open up the River Road and the most direct route to Albany? Or do you attempt to turn the American left where intelligence reports the American defenses are incomplete and the ground favors your approach? How will you employ the large number of Hessian mercenaries in your army? Will their performance match their reputation? As the Americans do you wait on Bemis Heights for the approach of the enemy as General Gates preferred, or do you sortie and meet the approach of the British in the forests where their artillery will be of little value? Will Generals Gates and Arnold cooperate, or will their feud spell disaster for the American cause? And what of the fog on this chilly Autumn morning? Will it be an ally to the Americans by impeding the progress of the enemy? These are only a few of the challenges facing you as you relive one of history's most decisive battles and the turning point of the American Revolution. ",//cf.geekdo-images.com/images/pic811475.jpg,2,180,12,2,180,Saratoga,180,//cf.geekdo-images.com/images/pic811475_t.jpg,1998,Rodger B. MacGowan,"Age of Reason,American Revolutionary War,Wargame",NA,Mark Miklos,NA,"Battles of the American Revolution,Country: USA",Hex-and-Counter,GMT Games,7.11579,331 3414,"Oct. 6, 1973: Six years after the decisive Israeli victory in the Six-Day War, Egypt has armed itself again to reclaim undisputed control of the Suez Canal. This time, with better-trained and well-equipped troops (armed with new SAGGER anti-tank missiles), the Egyptians clobber the Israeli Bar-Lev defense line. Israel must once again scramble the valiant IDF and fight for its very survival. Yom Kippur - The Battle for the Sinai, October 1973 covers the bitter fighting around the Suez Canal during the 1973 October War. Both players must fight against time to win before a ceasefire is mandated by the world superpowers. The tools of the modern battlefield, incredibly destructive weapons like rocket artillery, SAM missiles and airmobile troops, are at their disposal. But despite the bewildering complexity of such computerized weapons, Yom Kippur itself is a simple-to-play, fast and fluid contest. Contents: One map 280 counters Series Rules Game Rules Two Dice Game Details: Unit Scale: Company to Brigade Hex Scale: 2 miles / hex Number of Players: 2 (also solitaire friendly) Playing Time: Varies with scenario played Complexity: Low Solitaire Suitability: High Part of the Standard Combat Series. Also published in Command Magazine Japan #65 in 2005. ",//cf.geekdo-images.com/images/pic361595.jpg,2,240,12,2,240,Yom Kippur,240,//cf.geekdo-images.com/images/pic361595_t.jpg,1995,"Dean Essig,Sawshun Yamaguchi","Modern Warfare,Wargame",NA,"Dean Essig,Al Sandrick",NA,"Standard Combat Series,Yom Kippur War","Dice Rolling,Hex-and-Counter","The Gamers,Kokusai-Tsushin Co., Ltd. (国際通信社),Oriflam",6.88902,287 3416,"Fallschirmjaeger: The Airborne Assault on Fortress Holland May 10 to 14, 1940, simulates the German May, 1940 capture of Rotterdam and The Hague (Den Haag). In the spring of 1940, the German military machine turned west to convert the Phoney War into a real one. Fresh from his victory in Poland, Hitler planned a blow that would knock France out of the war. key to this plan was knife-like attack through the Ardennes to the English Channel which would split the Allied forces moving north to block the expected replay of 1914 and the Maginot Line forces immobile in the south. To add to the trap, the Germans planned the first massive airborne operation of the war. This attack would capture the hinterland of Holland, pave the way for subordinate German Armored thrusts crossing the Maas, and to continue the lure the Allies northward. Fallschirmjaeger covers this bait. The German player plops down an airborne invasion force with the goal of fighting off all-comers until relieved by advancing ground forces. The Dutch, all but abandoned by their French and British Allies, put up a fight for the record books. The German air bridge held on by its fingernail. While the main German drive was never in doubt, these scattered paratroopers had the fight of their lives against a small nation unwilling to succumb without giving the fight everything. In the end, the Dutch government had to be evacuated along with the Dutch Gold Reserve, to form a government in exile. They would return after liberation. The player must do all these things, or smash the German paratroopers before they are rescued by the Panzers, to win. Any German player thinking he'll have an easy time, must be reminded his is not Nazi Germany's main effort and that he must make-do on a shoestring. Fallschirmjaeger is the eighth game in the popular Standard Combat Series by The Gamers. Following last year's smash hit of Drive on Paris, Al Wambold returns to show this under-represented battle in great detail, much of which, from original Dutch records...and, yes, Dutch researchers were used to confirm the accuracy of the map! Game Scale: Game Turn: 8 hours Hex: 0.6 miles / 1 Km Units: Platoon & Company Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (560 1/2" counters) One 8-page SCS version 1.6 system rulebook One 16-page Fallschirmjaeger specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours ",//cf.geekdo-images.com/images/pic434241.jpg,2,360,12,2,360,Fallschirmjaeger,360,//cf.geekdo-images.com/images/pic434241_t.jpg,2001,NA,"Wargame,World War II",NA,"Dean Essig,Alan Wambold",Assault on Rotterdam,"Country: The Netherlands,Standard Combat Series","Dice Rolling,Hex-and-Counter","The Gamers,Multi-Man Publishing",7.7741,153 3417,"In Tribulation, number tiles are laid out in a 7 x 7 grid, similarly to Boggle. Each tile has a number from 1 to 9 on it (the 9 tile is also used as a 6 in some editions). Number disks from 1-50 are shuffled, and one is drawn. Players race to find three tiles whose equation (first times second, plus or minus third, or any other combination of two tiles multiplied and the other added or subtracted) adds to that total. The first to do so wins the disk. Whomever has the most disks when they are all claimed wins the game. Nominally the game is for 1-6 players, although the upper bound is arbitrary and the rules say nothing about how the game might be played solo. Possible solo challenges involve seeing how many tokens you can claim in a set time (e.g. 10 minutes total) or how many tokens you can claim racing against a countdown timer (e.g. 5-10 seconds per token). ",//cf.geekdo-images.com/images/pic15412.jpg,6,30,8,1,30,Tribulation,30,//cf.geekdo-images.com/images/pic15412_t.jpg,1974,"(Uncredited),P. Engelmann","Math,Real-time",NA,Heinz Wittenberg,NA,NA,NA,"Éveil & Jeux,Joker,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Spear's Games,Whitman",5.73413,63 3419,"Players must navigate their way to each of the four planets by correctly answering questions from each of the five categories, obtaining four citations and returning to STARFLEET(tm) Command completely intact and fully functional. The first player to meet these requirements wins the game and is appointed the rank of Admiral. ",//cf.geekdo-images.com/images/pic147017.jpg,6,60,10,2,60,Star Trek: The Game,60,//cf.geekdo-images.com/images/pic147017_t.jpg,1992,NA,"Movies / TV / Radio theme,Science Fiction,Trivia",NA,(Uncredited),NA,Star Trek,NA,Classic Games,4.375,140 3421,"StreetSoccer is the name in the Netherlands (Dutch: Straatvoetbal) for how soccer is played in parks or squares in cities and villages. In this game 2 StreetSoccer teams play a 25 'minute' match. The soccer field is 10 spaces long and 6 wide (plus spaces outside the lines). The 2 players of this game both are coaches of one team. Both coaches have 5 StreetSoccer player figures (incl. the goalie). A die determines your number of spaces to move one of your figures. If you reach the ball you shoot the ball by the unused number of pips on the die plus one, and can make passes between players of your team. The die makes luck a part of this game. But your choices, like which player you move to which field and where to pass the ball are very important. For the following turns you calculate chances for your opponent and yourself and you try to have your players in good positions for later situations. ",//cf.geekdo-images.com/images/pic249610.jpg,2,30,8,2,20,StreetSoccer,30,//cf.geekdo-images.com/images/pic249610_t.jpg,2002,Christof Tisch,"Dice,Sports",NA,Corné van Moorsel,NA,Sports: Football / Soccer,"Dice Rolling,Grid Movement,Roll / Spin and Move","Cwali,Egmont Polska,Morapiaf",6.58147,1517 3422,"A simple family card game wherein players try to collect the most fairy-folk in their forest. Each folk has a special effect that triggers when (s)he is played and alters the balance of the game. Publisher Blurb: Use your spells to become the Grand Master of the Woods! The Fantasy forest is in a state of upheaval! Fed up with all the chaos, the inhabitants have decided to elect their own leader. Gathered together in the middle of the forest, dryads, elves, goblins, hobgoblins and leprechauns are engaged in a fierce struggle to see who will become Grand Master of the Woods. Each race has its own magical power: dryads can steal cards already played by an opponent, gnomes can take two extra cards... Knowing how to use these spells will be vital for victory! At the beginning of the game, each player receives five creature cards. On their turn, players draw a new card and then play a card from their hand, immediately applying its effects. In order to win, players will have to get the most creatures on their side. Expanded by: Fantasy II ",//cf.geekdo-images.com/images/pic530482.jpg,4,20,8,2,20,Fantasy,20,//cf.geekdo-images.com/images/pic530482_t.jpg,2001,Franck Dion,"Card Game,Fantasy",NA,Sylvie Barc,Fantasy II,NA,"Hand Management,Set Collection","Asmodee,FoxMind",4.84027,334 3427,"This game is a collection of 20 colorful, odd-shaped wooden blocks, plus a bookmark-sized cardboard base. Players take turns choosing a block, and then try to place it on the current tower of blocks. Only the first block placed may touch the base, and no other block can touch the table or the base. You can only use one hand to place a block. The first time a player causes the pile to tumble he is a SQUARE. The second time he is a CHARACTER. The third time he is a BLOCKHEAD! and is out. ",//cf.geekdo-images.com/images/pic566512.jpg,6,10,4,1,10,Blockhead!,10,//cf.geekdo-images.com/images/pic566512_t.jpg,1952,NA,"Action / Dexterity,Children's Game",NA,"G. W. ""Jerry"" D'Arcey",NA,3D Games,NA,"Capiépa - Jeux Éducatifs,Clipper,Denys Fisher Toys,Miro Company,Parker Brothers,Playtoy Industries,Pressman Toy Corp.,Saalfield Publishing Co.,Spear's Games",5.42562,240 3430,"This game is very reminiscent of Lunch Money. You play attack cards on other players from your hand of 5 until either you run out of cards or another player plays a defensive card. Cards can set up combo's and some can redirect the attack elsewhere. Cards have appropriate pictures of the Stooges covering the whole card based on what the card is. The cards come in the varieties you would expect such as Poke in the Eye, Duck and of course Nyuck! Nyuck! Nyuck!. The cards clearly explain what they are used for so unlike Lunch Money you do not need a cheat sheet when playing. ",//cf.geekdo-images.com/images/pic248017.jpg,3,30,10,2,30,The Three Stooges Card Game,30,//cf.geekdo-images.com/images/pic248017_t.jpg,1998,NA,"Card Game,Fighting",NA,Ken Whitman,NA,Characters: The Three Stooges,NA,Archangel Studios,4.78281,64 3434,"This game is based on the ancient Chinese game of Choi Dai Di (Known as 'Big Two' in English, similar to Pusoy Dos in the Philippines). This special deck, however, has 60 cards, instead of the standard 52, which changes (for the better) the odds of the game and increases the strategy involved. Another difference from the classic game, is that the publishers have added a game board for keeping score, adding even more strategy, because players have choices on how to move their pawns. The game starts with a round of the Golden Deuce card game - lay down higher tricks than the other players for control of the lead. Be the first player to lay down all the cards in your hand, and you gain points for all the cards left in the other players' hands. Moving to the game board, each player strategically moves any of their pawns the number of spaces to match the points earned in the card game round. Players can choose to move all of their pawns around the board at once (and therefore be able to block out opponents) or move one at a time (and capitalize on the amount of spaces moved). Once all players have moved, another card game round starts, and the game ends when one player has moved all of their pawns to the finish. ",//cf.geekdo-images.com/images/pic2626144.jpg,4,90,10,2,90,Golden Deuce,90,//cf.geekdo-images.com/images/pic2626144_t.jpg,2002,Design Edge,Card Game,NA,(Uncredited),NA,Climbing Games,Hand Management,Playroom Entertainment,5.47878,82 3435,"Each night, in two neighboring gardens in a sleepy suburb, an astonishing spectacle takes place: Colorful garden gnomes awaken from their statuesque slumber, straining and stretching themselves in order to move their stiff limbs. They form two teams and with the help of a garden hose that they place under a fence, the gnomes organize a Tug-of-War. They shout, moan, swear, and insult each other. Sweat streams down in large drops from under their gnomish hats. They try to pull together at the fence. Squirrels from the neighborhood hurry to gather there. They can’t sleep with all the noise and they gather at the garden's edge in order to watch the spectacle. Garden dwarves make a "pull the rope" competition. During his turn, each player plays a card which allows him to add a dwarf of a certain color on his side of the rope or to make dwarves of a particular color stronger (or weaker). When dwarves are actually pulling the rope, you slide a part of the cute little board. ",//cf.geekdo-images.com/images/pic231828.jpg,4,20,10,2,20,Zwergen Ziehen,20,//cf.geekdo-images.com/images/pic231828_t.jpg,1997,"François Bruel,Franck Dion,François Moret",Card Game,NA,Philippe des Pallières,NA,NA,Hand Management,Asmodee,5.75456,90 3439,"Based on the popular Mage Knights system, but utilizing super hero characters from the Marvel and DC Comics Universe. The game plays much like a miniatures game, but without the measure-and-move system or the constant consultation of hit charts. Rather, most of the vital statistical information is directly on the base of the characters, which can be rotated as characters take damage from hits. Since we're talking super heroes here, each character has special abilities and powers, which give the game its 'comic' book feel. While these powers are listed on separate charts, sometimes the interaction of these powers can cause confusion. Official FAQ can be found at the Wiz Kids website. ",//cf.geekdo-images.com/images/pic13320.jpg,2,60,10,2,60,HeroClix,60,//cf.geekdo-images.com/images/pic13320_t.jpg,2002,"Bernard Chang,Sandra Garavito","Collectible Components,Comic Book / Strip,Dice,Fighting,Miniatures",NA,"Monte Cook,Jeff Grubb,Seth Johnson,Jon Leitheusser,Jeff Quick,Jordan Weisman","Heroclix: Indoor Adventure Kit,Heroclix: Outdoor Adventure Kit,HeroClix: The Hobbit – An Unexpected Journey,HeroClix: The Lord of the Rings","Clix,CMGs (Collectible Miniatures Games),Comics: DC Universe,Comics: Marvel Universe,HeroClix,Superheroes","Action Point Allowance System,Dice Rolling,Variable Player Powers","NECA,WizKids",6.4878,2071 3452,"From the box: "Brand new baby dragon! The news spreads like wildfire! And everyone knows what this means: the mother dragon must have acquired a large hoard of gold and gems for the nest of her brood. All knights in the area want a chance at the treasure and race to her mountain. To protect her young, the mother dragon is looking for those who would attack her baby and her new hoard. If she catches a knight, he will spend the rest of his life polishing gold and then finish by feeding the baby dragon. Those knights that can avoid the mother dragon will carry off their share of gold and gems!" Online Play BrettspielWelt (real-time) ",//cf.geekdo-images.com/images/pic311294.jpg,5,45,10,2,45,Emerald,45,//cf.geekdo-images.com/images/pic311294_t.jpg,2002,Franz Vohwinkel,"Adventure,Exploration,Fantasy",NA,Rüdiger Dorn,NA,"Admin: Better Description Needed!,Animals: Dragons","Dice Rolling,Roll / Spin and Move,Set Collection",ABACUSSPIELE,6.37417,1228 3457,"A version of Ludus Duodecim Scriptorum, the Roman precursor to Backgammon. Players move their stones round the 24 place track, knocking each other off as they go. A nice edition, with a board styled as a Roman mosaic, glass beads as pieces and the dice have Roman numerals. ",//cf.geekdo-images.com/images/pic77888.jpg,2,20,5,2,20,Tabula,20,//cf.geekdo-images.com/images/pic77888_t.jpg,1990,NA,Abstract Strategy,NA,"Sara Finch,Leslie Scott",NA,Gammon,NA,"Geoludie,Historical Collections Group plc,Origem,Oxford Games, Ltd.,Past Times",5.59851,67 3459,"You command the armies (one player plays the Allies forces and one player plays the German forces) during three of the greatest battles of WWII (that Patton participated in, of course). Three complete games are included: Sicily-Invade and capture Italy's southern island fortress, Normandy Breakout-Direct the critical campaign on the sweep to Berlin, and Battle of the Bulge-The daring breakthrough to Bastogne. A two-sided (19" x 26") game board is provided. The game maps are historically accurate, as well as the initial troop deployments. Troop movement per turn is dictated by 24 troop movement cards. Allied and German units are 112 die cut cardboard pieces. Battles are resolved using 5 red and 5 white battle dice. The game plays very well for a wargame of its age. The troop movement card deck works better than one might think. Moving the little cardboard counters is typical of wargames of this era. And the battle resolution based upon rolling multiples of any number seems unbalanced at first, but after a few plays you realize that it too works as well as the troop movement card deck. Two very innovative wargaming mechanisms that allow for quick movement and battle resolution. Thus the game moves fast, but does not sacrifice battle and movement detail(s). Copyright (c) 1973 RGI - Research Games, Inc and ATHOL Game Co., 200 Fifth Ave., New York, NY 10010 Also see: Major Campaigns of General Douglas MacArthur ",//cf.geekdo-images.com/images/pic31744.jpg,2,30,12,2,30,Major Battles and Campaigns of General George S. Patton,30,//cf.geekdo-images.com/images/pic31744_t.jpg,1973,NA,"Wargame,World War II",NA,"Bob Champer,Sid Sackson",NA,World War 2: Battle of the Bulge,"Action Point Allowance System,Dice Rolling,Point to Point Movement","Research Games, Inc. / Athol / RGI / ARC,Waddington's Games, Inc.",6.32612,67 3463,"Microgame #6 in the Metagaming Microgames series is a board game of magical combat. On a paper hex map representing an arena, players fight it out with cardboard counters. Wizards are rated for Strength, Dexterity and Intelligence and can cast various spells. Rules for combining the game with Melee are included. Included a 32-page booklet (4¼" by 7", or half-legal size), with a hex map (12" by 14") and counter sheet. Designed by Steve Jackson and illustrated by Clark Bradley. Wizard was released in a second edition published in 1979 which had a very different cover. Both were released in plastic bags. A third edition released in 1980 had almost the same cover, but was boxed. This system was later developed into Advanced Wizard, one of the three books of the The Fantasy Trip role-playing system. After Steve Jackson and Metagaming had parted he lost control of his creation. He responded to this by adapting the basic rules into a new system: GURPS, the Generic and Universal Role Playing System. Integrates with: Melee Reimplemented by: Legends of the Ancient World (RPG) ",//cf.geekdo-images.com/images/pic69383.jpg,2,30,10,2,30,Wizard,30,//cf.geekdo-images.com/images/pic69383_t.jpg,1978,"Clark Bradley,Pat Hidy,Roger Stine","Adventure,Fantasy,Fighting,Wargame",NA,Steve Jackson (I),"Death Test,Death Test 2,Grail Quest,Master of the Amulets,Orb Quest,Party Brawl,Security Station,Treasure of the Silver Dragon,Treasure of Unicorn Gold","The Fantasy Trip,Metagaming Microgames series","Dice Rolling,Hex-and-Counter,Role Playing,Variable Player Powers","Hobby Japan,Metagaming,Sfera",6.92226,355 3464,"Microgame #3 in the Metagaming Microgames series is a board game of pre-gunpowder individual combat. On a hex map representing an arena, players fight it out with cardboard counters. Fighters are rated for Strength and Dexterity and can carry weapons and armors of various advantages and disadvantages. Included a 32-page booklet (4¼" by 7", or half-legal size), with a hex map (8½" by 14", or "legal" size) and counter sheet. Melee was released with three different covers, the first two both appearing in 1977 and the third in 1979. All were released in plastic ziplock bags. In 1981 there was a fourth edition which was boxed with a cover almost identical to the second edition (lettering changed from red to white). This system was later developed into Advanced Melee, one of the three books of the The Fantasy Trip role-playing system. After Steve Jackson and Metagaming had parted he lost control of his creation. He responded to this by adapting the basic rules into a new system: GURPS, the Generic and Universal Role Playing System. Integrates with: Wizard Reimplemented by: Legends of the Ancient World (RPG) Heroes & Other Worlds (RPG) ",//cf.geekdo-images.com/images/pic69374.jpg,2,15,10,2,15,Melee,15,//cf.geekdo-images.com/images/pic69374_t.jpg,1977,"Liz Danforth,Trace Hallowell,Pat Hidy,Roger Stine","Adventure,Fantasy,Fighting,Wargame",NA,Steve Jackson (I),"Death Test,Death Test 2,Grail Quest,Master of the Amulets,Orb Quest,Security Station,Treasure of the Silver Dragon,Treasure of Unicorn Gold","The Fantasy Trip,Metagaming Microgames series","Dice Rolling,Hex-and-Counter,Variable Player Powers","(Web published),Hobby Japan,Metagaming,Sfera",6.86348,480 3465,Microgame #10 in the Metagaming Microgames series. Two space mining cartels battle for control of an alien artifact: a donut-shaped asteroid with a miniature black hole gravitically tethered in the center of the hole. ,//cf.geekdo-images.com/images/pic69417.jpg,2,30,10,2,30,Black Hole,30,//cf.geekdo-images.com/images/pic69417_t.jpg,1978,"Gary A. Kalin,Robert E. Manns","Science Fiction,Wargame",NA,Robert Taylor,NA,"Admin: Better Description Needed!,Metagaming Microgames series",Hex-and-Counter,Metagaming,5.50659,91 3466,"Microgame #4 in the Metagaming Microgames series, Warpwar is a fast playing mini-game of interstellar maneuver and combat. You select the tactics and weapon power settings. No chance is involved in the diceless combat system. You must out-think your opponent. You design your own spaceships with beams, screens, missile tubes and power drive. Ships move through space or jump along the warp lines connecting stars. To win, you must capture the enemy star bases. Advanced rules introduce system ships and technological advancement, which gives newer ships an advantage. Includes an introductory level for two players age 12 and up. Includes rules, map and counters. ",//cf.geekdo-images.com/images/pic69457.jpg,2,30,12,2,30,WarpWar,30,//cf.geekdo-images.com/images/pic69457_t.jpg,1977,"Russell Ansley,Winchell Chung,Jennell Allyn Jaquays,Gary A. Kalin","Science Fiction,Wargame",NA,Howard Thompson,NA,Metagaming Microgames series,"Hex-and-Counter,Rock-Paper-Scissors,Simultaneous Action Selection","Metagaming,Sfera",6.2346,237 3471,"The great-grandfather of today's racing games, elements of Le Mans are clearly evident in games like Formula Dé. Le Mans offers the choice of twelve different car specifications that detail the number of spaces the car travels in each gear and which gears the cars can safely negotiate turns. Also, the different car types have different braking characteristics. The game includes two tracks printed on the same board, Monte Carlo and Le Mans. Each track is only two lanes wide, and the spaces on the track are only a half-car-length, so a car takes up two spaces at once. The cars move in order of track position. Each turn, a car may either remain in the same gear, shift up one gear, or shift down according to the car's specifications. It must then move the exact number of spaces required by the particular model of car in the specified gear. When cornering, if a car exceeds the gear specified for the particular model of car, it must "take a chance." The driver must roll the die to determine if the car safely cornered, spun out, crashed, or damaged the car such that a pit stop is required. If a car spins out, a "wet track" marker is placed on the corner, subsequently requiring all cars to roll for a chance when going through it. If a car is blocked and cannot move the entire number of spaces required (and the car has no more hard braking left and cannot down shift enough), the cars collide. Collisions require that the involved cars make a pit stop for repairs. Optional rules include guidelines for slipstreaming, over-revving to move an extra space, and details of team, solo, and timed play, and "Le Mans-style" starts. The game is a revised version of Wright-Mudge Enterprises' Grand Prix: A Sports Car Racing Game. ",//cf.geekdo-images.com/images/pic479608.jpg,12,60,10,1,60,Le Mans,60,//cf.geekdo-images.com/images/pic479608_t.jpg,1961,NA,"Racing,Sports",NA,"Rodney Mudge,Scott Wright",NA,"Le Mans,Sports: Auto Racing","Dice Rolling,Variable Player Powers",Avalon Hill,6.35357,70 3475,"A collectible cardgame based on Kung Fu, sci fi and action movies that pits players against each other in a secret war to control the world's feng shui sites across time. Based on yet another world created by the venerable Robin D. Laws (Doomtown, On the Edge, etc.), the game stands on the shoulders of Magic: The Gathering and On the Edge, focusing on multi-player rather than two-player games. With the "Combat in Kowloon" expansion, this game no longer uses randomized booster packs, instead using a distribution method similar to a Fantasy Flight LCG (called "Dynamic Card Game"). ",//cf.geekdo-images.com/images/pic52949.jpg,7,60,10,2,60,Shadowfist,60,//cf.geekdo-images.com/images/pic52949_t.jpg,1995,"Melissa Benson,David Fooden,Quinton Hoover,Jesper Myrfors","Card Game,Collectible Components,Fighting",NA,"Jose Garcia,Robin D. Laws","Shadowfist: Boom Chaka Laka,Shadowfist: Dark Future,Shadowfist: Flashpoint,Shadowfist: Netherworld,Shadowfist: Reloaded,Shadowfist: Year of the Dragon,Shadowfist: Year of the Goat","Admin: Better Description Needed!,CCGs (Collectible Card Games),Crowdfunding: Kickstarter",Hand Management,"Daedalus,Inner Kingdom Games,Shadowfist Games,Z-Man Games",7.1203,389 3476,Shadowrun: Downtown Militarized Zone is a 3D game with cardboard miniatures inspired by the homonym role-playing game. ,//cf.geekdo-images.com/images/pic577124.jpg,2,30,12,2,30,Shadowrun: DMZ Downtown Militarized Zone,30,//cf.geekdo-images.com/images/pic577124_t.jpg,1990,"Dana Andrews,Joel Biske,Tim Bradstreet,Sean R. Cannon,Todd Hamilton,Rick Harris,Chuck Harris,Karl Kochvar,Jeff Laubenstein,Larry MacDougall,Jim Nelson,Mike Nielson,John Zeleznik","Miniatures,Science Fiction,Wargame",NA,"Tom Dowd,Sam Lewis,Jordan Weisman",NA,"Admin: Better Description Needed!,Cyberpunk,From RPG books to board games,Shadowrun",NA,"Ediciones Zinco S.A.,FASA",5.09901,101 3482,"A roll-and-move game, close to a party game (Avalon Hill!), where players try to go back in the past to find out who they were before reincarnation... ",//cf.geekdo-images.com/images/pic13432.jpg,8,60,8,2,60,Past Lives,60,//cf.geekdo-images.com/images/pic13432_t.jpg,1988,NA,"Fantasy,Humor",NA,Brad Geagley,NA,NA,"Roll / Spin and Move,Set Collection",Avalon Hill,4.39927,96 3484,"A board game with a nicely realized island group, which offers protection for either four nations or four pirate bands (depending on the edition) and indigenous people. Components: 300 plastic markers, 150 tokens, 8 ships made of metal with 2 masts, 55 cards (3rd edition only), 3 six-sided special dice, 1 rules booklet. Between the second and third edition, the theme of the game changed. The first and second have a theme of four nations exploring and colonizing new land, while the third edition has a pirate theme. The third edition also adds 55 action cards, resulting in more chaos and - possibly - less strategy (at least that's what is suggested in the rules). The board shows an island group composed of five smaller island groups separated by ocean. There is a large island group in the middle and four smaller ones in the corners. The four smaller island groups are the homelands of the four nations in editions 1 and 2 and the pirate bases in edition 3. Nations / pirates set out to explore and conquer the big island group in the middle (or each others' homelands). Every round, each nation / pirate group has 10 action points. With these you can accomplish various actions: move, load ships, explore unknown areas, attack your opponents, etc. Most important action is probably exploration, in which you roll two special dice which determine how many natives and how much gold there is in a neighboring, unexplored land. You'll have to fight the natives to conquer that land and get the gold. The gold itself you use to muster new armies / pirates. Conquest ultimately decides the winner. In the 3rd edition, you can use special cards to optimize your course or counter the actions of opponents. Thus you have a large freedom of movement, unfortunately your opponents do also. A winner of the 1986 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic432313.jpg,4,120,10,2,120,Armada,120,//cf.geekdo-images.com/images/pic432313_t.jpg,1986,"Franck Dion,Guillaume Rohmer,Pascal Trigaux","Exploration,Fighting,Nautical",NA,"Philippe des Pallières,Patrice Pillet",NA,NA,Action Point Allowance System,"Descartes Editeur,Eurogames",5.22713,317 3485,"Anno Domini is a wargame for four players and consists of a map board, a deck of cards, 12 dice, cardboard coins, miniature castles and cathedrals and a rule book. Players start by randomly selecting a Pope and proceeding with the random selection of all 36 territories. These are claimed by placing a castle and cathedral on the specified area of the map board. Play commences with the Administrative Phase where players collect taxes based on the number of territories and cathedrals they control. Following is the Military phase that is divided into three optional steps. The first is to roll 2d6 for a random event that will cause the player to either gain or lose money, lose cards, lose castles or become the pope. The second option is to build new castles on your territories. The final is an attack on another person's territory. Territories can attack adjacent territories or those on the same body of water. The attacking and defensive force are determined by the number of castles on each territory. For each castle on his/her territory, the attacker and defenders each roll a die and apply any modifiers obtained by cathedrals or cards in his/her possession. Results of 6 or over destroy a castle of the opposing side. If all of the defenders castles are lost, the attacker wins the territory, places a castle to claim it and may draw a card at the end of the phase. Cards offer various benefits such as money, attack/defence points or game actions. Play continues until one player controls 8 cathedrals. ... and apparently the castles are cute. ",//cf.geekdo-images.com/images/pic780399.jpg,4,60,10,4,60,Anno Domini,60,//cf.geekdo-images.com/images/pic780399_t.jpg,1995,NA,"Medieval,Territory Building",NA,Spartaco Albertarelli,NA,NA,"Area Movement,Dice Rolling",Editrice Giochi,5.87698,116 3487,"Set in the Battletech universe, this collectible card game has each player customizing her deck with mechs, vehicles, 5 types of resources, and characters and locations from the BT universe. Play is similar to magic - draw a card, play cards, tap resources and build. Players play resources which they tap to build their units. Once built, units attack the opponents units, resources, or deck. Each point of damage to the deck scraps a card from it. Once a player's deck runs out of cards, he loses the game. There were several expansion sets including: Mechwarrior, Counterstrike, Mercenaries, Arsenal, Commanders & Crusade. A compendium of the entire card set is downloadable here: Battletech Card List. ",//cf.geekdo-images.com/images/pic114791.jpg,2,20,10,2,20,BattleTech CCG,20,//cf.geekdo-images.com/images/pic114791_t.jpg,1996,"Randy Asplund-Faith,Janet Aulisio,Tom Baxa,Stuart Beel,Joel Biske,Doug Chaffee,John Coulthart,Liz Danforth,Charles Gillespie,Mike Jackson,Janine Johnston,Mike Kimble,Tom Kyffin,Clint Langley,Kevin McCann,Christopher Moeller,Pat Morrissey,Ted Naifeh,Mark Poole,Dom Reardon,Tony Roberts,Romas,Zina Saunders,Doug Shuler,Mark Simpson (II),Ron Spencer,Pete Venters,Matt Wilson,Sam Wood","Card Game,Collectible Components,Science Fiction",NA,Richard Garfield,NA,"BattleTech,CCGs (Collectible Card Games)",Hand Management,Wizards of the Coast,6.37307,675 3488,"A game *very* similar to Magic:the Gathering. The theme has changed to sci-fi, the number of colors and cards reduced, but the mechanics are still there. Tap! ",//cf.geekdo-images.com/images/pic114776.jpg,3,10,10,2,10,C-23,10,//cf.geekdo-images.com/images/pic114776_t.jpg,1998,"Lee Bermejo,Michael Chang,Mark Irwin,Rich Johnson,Alexander Lozano,John Tighe","Card Game,Collectible Components,Comic Book / Strip,Science Fiction",NA,"Charlie Catino,Mike Davis,Skaff Elias,Richard Garfield,Joe Grace,Jim Lin,Joel Mick",NA,"ARC System,CCGs (Collectible Card Games)","Hand Management,Variable Player Powers",Wizards of the Coast,4.60333,75 3495,"Collectible card game based on the Harry Potter novels written by J.K. Rowling. Each player's 60-card deck is fronted with a wizard or witch "character" card, and contains spells, creatures, items, and the "lesson" cards needed to put them into play. Damage to the character is tracked by simply discarding off the draw deck, and first person to run out of cards loses. Damage is dealt with spells or creatures, and can be targeted to other creatures, or directly to the opposing character. In addition to the Base Set, there were 4 other expansions for the Harry Potter TCG: Quidditch Cup Diagon Alley Adventures at Hogwarts Chamber of Secrets As of 2002, this game has been discontinued. ",//cf.geekdo-images.com/images/pic201961.jpg,2,20,9,2,20,Harry Potter Trading Card Game,20,//cf.geekdo-images.com/images/pic201961_t.jpg,2001,"Oriuzio ""Dany Orizio"" Daniele,Kevin Dobler,Dave Dorman,Greg Hildebrandt,Tim Hildebrandt,Monte Moore,Chris Seaman","Card Game,Collectible Components,Fantasy,Fighting,Novel-based",NA,"Skaff Elias,Mike Elliott,Paul Peterson",NA,"CCGs (Collectible Card Games),Harry Potter","Action Point Allowance System,Hand Management,Variable Player Powers","AMIGO Spiel + Freizeit GmbH,Devir,Wizards of the Coast",6.17102,819 3499,"First seen in the classic Star Trek television series, Tri-dimensional Chess (a.k.a. Star Trek Chess) was first detailed in Franz Joseph Schnaubelt's book, the Starfleet Technical Manual, published by Ballantine in 1975. A fan, Andrew Bartmess, got in touch with Mr. Schnaubelt and fully fleshed out the rules. It adds a third dimension to the game making chess more difficult. Vertical movement, as well as the tradition horizontal movement, creates many new moves and strategy. Reproductions of the original prop were sold by the Franklin Mint for a time. Roughly, there are three fixed 4x4 boards staggered so that the lower board's last two rows are under the middle board's first two, and likewise the middle board's last two rows are under the top board's first two. Four 2x2 movable attack boards attach to the corners of the fixed boards, above or under, so that the game actually has a total of seven planes (but only 16 of the 96 extra squares are "in existence" at any one time). The attack boards are also necessary as bridges between the fixed boards. Notation of positions and moves (since now there are sometimes several possible paths between any two starting and ending squares) is initially problematic, but well addressed by Mr. Bartmess. The standard set up is uneven, with the lower (white) board's attack boards starting above instead of under as called for by symmetry. This gives an advantage to white since he can reach the neutral board faster than black as a consequence. ",//cf.geekdo-images.com/images/pic33152.jpg,2,90,0,2,90,3-D Chess,90,//cf.geekdo-images.com/images/pic33152_t.jpg,1977,(Uncredited),"Abstract Strategy,Movies / TV / Radio theme",NA,"Andrew Bartmess,Lionel Adalbert Bagration Felix Kieseritzky",NA,"3D Games,Chess Games,Star Trek,Three Dimensional Chess Variants",Grid Movement,Franklin Mint,5.8625,112 3504,"Super Deck! is a card game, in which players select a heroic and a villainous champion, and send the two to fight against their opponent's respective villian and hero. Players first built up their deck (a minimum of 40 cards) and begin play with a 7-card hand. They place their selected hero on their left to begin their Hero stack and start their Villian stack on their right. The hero/villian cards have a base number on the top left, and each turn, players play one card (and replenish their hand) to modify the values of their or their opponent's stacks by multiplication, addition, or subtraction. Certain cards give effects that negate certain cards or discard an opponent's cards. When the values of a player's hero and villian stack are both 10 points greater than their opposing stacks, he or she calls out "Last chance!" The game ends in victory for the player at this point if the opponent is unable to reduce the deficit by playing a card. ",//cf.geekdo-images.com/images/pic182103.jpg,2,20,12,2,20,Super Deck!,20,//cf.geekdo-images.com/images/pic182103_t.jpg,1994,"Howard Bender,Brian Michael Bendis,Bill Black,Kent Burles,Steven S. Crompton,Fredd Gorham,Rick Harris,John Mundt,Terry Pallot","Card Game,Collectible Components,Math,Science Fiction",NA,Marc W. Miller,NA,"CCGs (Collectible Card Games),Superheroes",NA,Card Sharks,1.96986,70 3507,"A children's memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player's hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins. This game is part of The Chicken Family of Zoch. ",//cf.geekdo-images.com/images/pic510384.jpg,6,15,5,2,15,By Golly!,15,//cf.geekdo-images.com/images/pic510384_t.jpg,2001,Doris Matthäus,"Animals,Card Game,Children's Game,Memory",NA,Frank Nestel,NA,"Animals: Worms,The Chicken Family of Zoch","Memory,Set Collection","999 Games,Gigamic,Rio Grande Games,Zoch Verlag",6.04315,241 3510,"Players divide into two teams: men vs. women. The goal is to move your team's pawns across the game board. Along the way teams will have to answer questions about the opposite sex in order to move. For example, "How many lugs are on the typical wheel?" or "Where is the Superdome located?" are questions that would be given to the female team. "How do you stop a run in stockings?" or "What type of nut is used to make marzipan?" would be given to the males. The first team to move all four of their pawns across the board wins. ",//cf.geekdo-images.com/images/pic212920.jpg,8,45,12,2,45,Battle of the Sexes,45,//cf.geekdo-images.com/images/pic212920_t.jpg,1997,NA,"Party Game,Trivia",NA,(Uncredited),Battle of the Sexes: Additional New Cards,"Battle of the Sexes,TV Series: The Simpsons",Partnerships,"(Unknown),Abysse Corp.,Användbart Litet Företag,Chieftain Products,Habourdin International,Imagination Games,Imago,Jumbo,Spin Master Ltd.,Tactic,The Toy Company Argentina S.R.L.,University Games",3.46077,915 3513,"An electronically enhanced version of Stratego from back before personal computers were commonplace. Game play is the same as the classic board game except for a few interesting twists: · When you attack an opponent’s piece, the computer tells you whether you have won, lost, or tied. So you do not know the exact strength of the opposing piece, only its strength relative to your own piece (and so too your opponent does not know the exact strength of the piece you used to attack with). This feature makes the game quite a bit more interesting than standard Stratego. · Instead of moving one of your pieces on your turn, you can “probe” an opposing piece to find its strength. You will not be given its exact strength, but instead what “class” it is in (8-9, 5-7, or all else) · Bombs are no longer playing pieces but are hidden features on your side of the board that are programmed into the game. You secretly select six spaces in which to place the bombs. Your own pieces can move through these spaces unharmed, but any enemy pieces (except a Miner) landing on these spaces will be destroyed! · Scouts can move and strike diagonally, and can strike from a distance. The player who finds and captures his opponent's flag first wins the game. ",//cf.geekdo-images.com/images/pic452083.jpg,2,60,8,2,60,Electronic Stratego,60,//cf.geekdo-images.com/images/pic452083_t.jpg,1982,NA,"Abstract Strategy,Bluffing,Deduction,Electronic,Memory,Napoleonic,Wargame",NA,(Uncredited),NA,Stratego Series,"Area Movement,Memory,Secret Unit Deployment","Jumbo,Milton Bradley",6.24565,92 3515,"A game inspired by the book by John Gray. Each turn one player draws a card and must answer a multiple choice question. The other players attempt to guess how that player will answer. Points are awarded for guessing correctly. The questions deal with provocative and sometimes sensitive topics (sexuality, values, etc.), so one of the choices that is available to the answerer is "choose not to answer" (called the "cave" for men and "well" for women). ",//cf.geekdo-images.com/images/pic450514.jpg,0,60,18,4,60,"Men Are from Mars, Women Are from Venus",60,//cf.geekdo-images.com/images/pic450514_t.jpg,1998,NA,Party Game,NA,John Gray,NA,Mars and Venus,NA,"Endless Games (I),Mattel,Spear's Games",3.79768,112 3516,Option is a Scrabble-like game where players form words crossword-style to score points. The twist is that instead of tiles the players use prisms that have letters on two sides in two different colors (bonus points are scored for making a word with all one color). Players can also flip letters already on the board in order to make new words. ,//cf.geekdo-images.com/images/pic711751.jpg,4,60,8,2,60,Option,60,//cf.geekdo-images.com/images/pic711751_t.jpg,1982,NA,Word Game,NA,(Uncredited),NA,NA,Tile Placement,"Clipper,Miro Company,Parker Brothers",5.55714,70 3517,"Similar to Fireball Island, Tornado Rex is a 3D action game where players try to be the first to get their two hikers to the top of the mountain. Players draw a card to determine what kind of move they can make (forward, backward, switch places, etc.). The cards also determine when Tornado Rex is released: a spinning top that careens down the mountain trail knocking off any hiker he happens to hit. ",//cf.geekdo-images.com/images/pic3252189.jpg,4,30,6,2,30,Tornado Rex,30,//cf.geekdo-images.com/images/pic3252189_t.jpg,1991,NA,"Action / Dexterity,Children's Game,Racing",NA,(Uncredited),NA,"3D Games,Sports: Mountain climbing",NA,"Editrice Giochi,Parker Brothers",6.44344,96 3518,"Players take the role of a Napoleonic-era power and move miniature plastic infantry, cavalry and artillery to simulate the campaigns of Napoleon. Several difficulty levels and scenarios included in the box. Standard game has a map that offers a grand strategic view of the action, and separate board for battles to reflect tactical realities of the period such as combined arms, infantry square formations, and reserves. Standard game also includes diplomacy, fleets, and economic system. ",//cf.geekdo-images.com/images/pic522933.jpg,7,360,10,2,360,Napoleon in Europe,360,//cf.geekdo-images.com/images/pic522933_t.jpg,2001,Keith Rocco,"Napoleonic,Political,Wargame",NA,Glenn Drover,NA,Components: Miniatures,"Area Movement,Dice Rolling",Eagle-Gryphon Games,6.65273,601 3522,"This game consists of three dice and a set of poker chips. Each player starts with three chips and on their turn a player rolls the three dice. For each "L" rolled, they give a chip to the player on their left. For each "R" rolled, they give a chip to the player on their right. For each "C" rolled they put a chip in the middle of the table. For each dot rolled, nothing occurs. The dice are then passed to the next (clockwise) player. If at any point, only one player has all of the chips, that player wins the game. Re-implements: Never Say Die ",//cf.geekdo-images.com/images/pic665969.jpg,12,20,5,3,20,LCR,20,//cf.geekdo-images.com/images/pic665969_t.jpg,1983,NA,Dice,NA,(Uncredited),NA,Tube Games,Dice Rolling,"Cardinal,George & Company,Imagination Games,Spin Master Ltd.",3.08858,1243 3523,"Published in The Wargamer Magazine Vol.I, #23, this game covers the German operations called Fruelingswind & Morgenluft which led to the famous battle at Kasserine Pass in Tunisia in 1943. This game feature a rich variety of nationalities (US, British, French, German, and Italian) as well as unit types (motorcyle troops even!) played on a single map. Units are generally companies and battalions, with individual batteries of artillery. Game turns are half a day each and each hex = 2 miles. The game stresses the importance of headquarters units for coordination (particularly of air support) and has some of the best artillery rules ever. The game has since been updated by GMT's Kasserine in 2001. This game would become part of what would be known as the ""Battles for North Africa"" Series. It was also released in a boxed format by 3W. A very thin box containing exact reprints of the rules, maps and counters. The other games in the ""Battles for North Africa"" Series are: Rommel at Bay, O'Connor's Offensive, Hellfire Pass, Patton Goes to War, Objective: Tunis, and Race For Tunis. ",//cf.geekdo-images.com/images/pic114219.jpg,4,300,12,1,300,Decision At Kasserine,300,//cf.geekdo-images.com/images/pic114219_t.jpg,1983,"Ina Clausen,Rodger B. MacGowan","Wargame,World War II",NA,Vance von Borries,NA,"Battles for North Africa Series,Magazine: Wargamer","Dice Rolling,Hex-and-Counter","3W (World Wide Wargames),Hobby Japan",7.09471,85 3525,Players are given lines from well known movies or television shows and must act them out in order to get team-mates to guess the film. The first team to get 35 points wins. ,//cf.geekdo-images.com/images/pic1635977.jpg,99,30,12,4,30,Act One,30,//cf.geekdo-images.com/images/pic1635977_t.jpg,1995,NA,"Action / Dexterity,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,NA,"Acting,Dice Rolling",B. E. Game Corp,5.24954,86 3527,"The conflict between the Greeks and Trojans in the four days described in detail by Homer, including Achilles' departure. A turn is 1 hour, 10 turns per day. Includes: 26x38" mapboard (5 pieces) 51 counters 10 page instructions in 4 languages: Italian, French, English, German Rated Difficulty Level 1 by the publisher. ",//cf.geekdo-images.com/images/pic741615.jpg,2,240,12,2,240,Iliad,240,//cf.geekdo-images.com/images/pic741615_t.jpg,1979,Enea Riboldi,"Ancient,Wargame",NA,Marco Donadoni,NA,NA,NA,International Team,5.70833,60 3528,"(From the rules card) You are a collector of fabulous items. You start with little money but have 9 precious un-cashed checks. As you acquire and exhibit your collection, you receive "prize points" that reflect its increased value. The more valuable your collection, the greater the value of your remaining checks and the easier you will find it to buy even more expensive collector items. You buy items whose cards you hold in your hand. But you'll also bid at hotly-contested auctions. Trading is not only encouraged, it's often essential to build your collection. When any player buys his 10th item, the game will end. The wealthiest collector is the winner. ",//cf.geekdo-images.com/images/pic12682.jpg,4,45,13,2,45,Priceless,45,//cf.geekdo-images.com/images/pic12682_t.jpg,1996,NA,"Economic,Negotiation",NA,"Tom Kremer,Phil Orbanes Sr.",NA,NA,"Auction/Bidding,Commodity Speculation,Partnerships,Trading",Winning Moves Games (USA),5.937,100 3529,"From the rules: "The Object: Make your way into Drakus' castle, fighting the monsters as you go. Find Drakus before his escape ship arrives and defeat him once and for all!" This is a simple game targeting pre-teens and teens. The game itself MUST be played in the dark as the tower lights shift from red to blue, changing the board, dice, and tiles that may or may not reveal creatures of the night. ",//cf.geekdo-images.com/images/pic12396.jpg,4,30,9,2,30,Vampire Hunter,30,//cf.geekdo-images.com/images/pic12396_t.jpg,2002,NA,Horror,NA,(Uncredited),NA,Vampires,"Area Movement,Co-operative Play,Grid Movement,Roll / Spin and Move","Hasbro,Milton Bradley",5.18561,408 3531,"Ares Magazine #10. Based on Harry Harrison's famous character, Slippery Jim diGriz, aka the Stainless Steel Rat, this solitaire paragraph game pits the SSR against a deadly maze controlled by a computer programmed to kill. ",//cf.geekdo-images.com/images/pic12612.jpg,2,60,10,1,60,The Return of the Stainless Steel Rat,60,//cf.geekdo-images.com/images/pic12612_t.jpg,1981,"Redmond A. Simonsen,Timothy Truman","Murder/Mystery,Novel-based,Science Fiction",NA,Greg Costikyan,NA,"Magazine: Ares,Solitaire Games","Area Movement,Storytelling","SPI (Simulations Publications, Inc.)",6.56306,111 3532,"Ares Magazine #13. On 15 September 1988, a dark spherical object approximately 1.2 kilometers in diameter of unknown origin assumed a geosynchronous orbit over the Galapagos Islands. Upon orders of the president, an investigating shuttle mission was configured (code name Damocles)... Damocles Mission is a solitaire paragraph based game to explore the alien craft around the earth. Tiles will allow the player to expand the known area of the craft, and a variable handicap system at the end of each play will allow you to adjust the initial allocation of units for the next time to make it easier/harder. ",//cf.geekdo-images.com/images/pic12606.jpg,1,60,10,1,60,Damocles Mission,60,//cf.geekdo-images.com/images/pic12606_t.jpg,1983,"Tom Mandrake,Redmond A. Simonsen",Science Fiction,NA,"Gerard Christopher Klug,Redmond A. Simonsen",NA,"Magazine: Ares,Solitaire Games",Tile Placement,"SPI (Simulations Publications, Inc.)",5.97619,63 3533,"Ares Magazine #4. Arena of Death is a game of gladiatorial combat in a fantasy setting. The players take on the role of fighters in the arena, pitting these fighters against each other and against fearsome beasts over the course of a variable number of "combats". Each combat consists of one or more players' characters entering the arena where they meet one or more characters controlled by other players. The combat lasts until only dead or mutually friendly characters remain in the arena. [This is the standalone game version of the combat system used in the RPG Dragonquest by SPI] ",//cf.geekdo-images.com/images/pic65088.jpg,20,90,10,2,90,Arena of Death,90,//cf.geekdo-images.com/images/pic65088_t.jpg,1980,"Joe Jusko,Redmond A. Simonsen","Fantasy,Fighting,Wargame",NA,David James Ritchie,NA,"Gladiators,Magazine: Ares","Hex-and-Counter,Variable Player Powers","SPI (Simulations Publications, Inc.)",5.12,70 3534,"Ares Magazine #12. Star Trader is a game of interstellar economics set in the 24th Century. Each of up to 6 players is master of a fleet of star faring trade vessels, competing with opponents to increase his own profits at the expense of the other players. [This game can be used in conjunction with the RPG Universe, also by SPI] ",//cf.geekdo-images.com/images/pic9542.jpg,6,180,12,2,180,Star Trader,180,//cf.geekdo-images.com/images/pic9542_t.jpg,1982,"Redmond A. Simonsen,Timothy Truman","Economic,Science Fiction",NA,Nick Karp,NA,Magazine: Ares,"Commodity Speculation,Stock Holding,Trading","Encore (for boardgames),SharpSharkGames,SPI (Simulations Publications, Inc.)",7.08584,233 3535,"Ares Magazine #15. Nightmare House is a two to five player game of ghost hunting and exorcism. (There are solitaire rules). One player (the House) takes the role of the Evil Entity that has spun its web of power over the Darkholm Manor. The other players (called the Hunters) each represent a ghost hunter who has entered the house one dark night to confront and banish its evil. The battle against the House takes place on two planes. On the Astral Plane, the Hunters try to reach and exorcise the Entity hidden in the heart of darkness of the House. The Hunters must advance along the 12 Axes of Power, weakening the House and destroying its web of evil by exorcising the Entity's power from individual rooms in the Manor. The House tries to trap the Hunter's Psyches and cast their Astral bodies adrift on this plane. On the Material Plane, the physical manifestation of the House, the Hunters search for discoveries to help them on the Astral Plane, as the House materializes Physical and Psychic Haunts against them through its Foci of Evil. The House tries to take possession of the Hunter's physical bodies, destroy them, and absorb their souls. The Hunters use various tools and strengths to defend themselves against the Haunts. ",//cf.geekdo-images.com/images/pic12610.jpg,5,90,10,1,90,Nightmare House,90,//cf.geekdo-images.com/images/pic12610_t.jpg,1983,"Kristine L. Bartyzel,Jeff Easley,Kitty Thompson",Horror,NA,"David Marshall,David James Ritchie",NA,Magazine: Ares,"Area Movement,Co-operative Play,Partnerships","SPI (Simulations Publications, Inc.)",5.91667,54 3540,"Tic Tac Chec is both a chess teaching tool and a clever strategy game. Each player has four pieces: a knight, a rook, a bishop and a pawn. The object of the game is to be the first to align your pieces in a vertical, horizontal or diagonal row. Play starts on an empty 4 x 4 board and players take turns placing a piece on any open square. Once at least three pieces are placed per player, they may move a piece, capture a piece or place their remaining piece. Captured pieces are returned to their player and may be replayed on any open square. ",//cf.geekdo-images.com/images/pic2628226.jpg,2,10,0,2,10,Tic Tac Chec,10,//cf.geekdo-images.com/images/pic2628226_t.jpg,1995,NA,Abstract Strategy,NA,Don Green,NA,Chess Games,"Grid Movement,Pattern Building",Dream Green,6.0129,62 3543,"Who doesn't know of Spider-man, the cult comic book superhero? Who hasn't wished he too could be bitten by a radio-active spider? The next best thing is this board game, where you get to play the super-hero or a nemesis of his! In this war between Good and Evil, the prize is control of New-York. You can play Spider-man, Doctor Octopus, the Green Goblin, the Rhino, Electro, Venom, Scorpio, the Vulture or the Lizard. Each Super-Villain has is own unique set of super-powers which he'll use to accomplish missions and terrorize New York. ",//cf.geekdo-images.com/images/pic211396.jpg,6,90,12,2,90,Spider-Man,90,//cf.geekdo-images.com/images/pic211396_t.jpg,2002,(Uncredited),"Comic Book / Strip,Movies / TV / Radio theme",NA,Christophe Boelinger,NA,"Cities: New York (New York, USA),Comics: Marvel Universe,Superheroes",Variable Player Powers,Tilsit,6.14058,52 3547,"A wild, no holds barred game of tenure politics. Knowledge is nothing. Tenure is everything! It's the brutal world of higher education - the misery of sweltering in the rarefied air of that medieval ritual; surviving the politically correct minefield to achieve the ultimate in bourgeois living - Tenure. Face incomprehensible odds in this tongue in cheek, knife in the back card game of Antisocial Darwinism! ",//cf.geekdo-images.com/images/pic141783.jpg,8,60,12,3,60,Survival of the Witless,60,//cf.geekdo-images.com/images/pic141783_t.jpg,1997,Brien J. Miller,"Card Game,Humor,Political",NA,(Uncredited),NA,NA,"Hand Management,Set Collection",Avalanche Press Ltd.,4.40897,78 3548,"Released after Return of the Jedi, part of a series of games depicting Star Wars events, this game plays out the battle on Hoth. The object of the Imperial player is to destroy the Shield Generator at opposite end of the map to Imperial deployment. The rebels' goal is to forestall Imperial victory until the "Transports" are away. Setup is limited to certain areas of the map, thus setting up a very accurate scene to play from the film "The Empire Strikes Back." Troops, vehicle strength and damage are tracked on the map, using various counters. One even gets to use Luke on the battlefield and his all important Force ability. Dice are used to determine combat attack and defense. It's a hex based map, and the counters all have stands. Low rules learning. Random card powers throughout game (events.) VERY little hidden from other player. ",//cf.geekdo-images.com/images/pic2477264.jpg,2,90,12,2,90,Assault on Hoth: The Empire Strikes Back,90,//cf.geekdo-images.com/images/pic2477264_t.jpg,1988,"Rosaria Baldari,Stephen Crane,Susan Kramer,Teri Micco,Carl Skutsch","Movies / TV / Radio theme,Science Fiction,Wargame",NA,Paul Murphy,NA,Star Wars,"Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter","Welt der Spiele,West End Games",6.99242,433 3549,"The object of Superpower is to control as much of the Third World as possible by the end of the game. The game uses several decks of cards, a roll and move game track, and voting rights based on the number of third world countries 'owned'. A player chooses between one of four actions on his turn: Moving his pawn on the board via die roll; military fortification of a previously influenced country; military response to another player's prior coup d'etat against a non-fortified country; or attempt an invasion of a non-fortified country. The game centers around keeping other players' military influence markers out of strategically valued countries, and installing your own influence and subsequent fortifications in same. Once a country has military fortifications installed, it is immune from all further actions. Unfortunately for the warmongers, world opinion is constantly being lowered by hostile actions, and propaganda efforts must be maintained to keep world opinion high enough for successful actions. Of course, before you can militarily influence anybody, you have to get economic influence going, and the various spaces on the board track take care of giving everybody opportunity for same. ",//cf.geekdo-images.com/images/pic809306.jpg,6,90,12,2,90,Superpower,90,//cf.geekdo-images.com/images/pic809306_t.jpg,1986,"Bryan Ansell,Charles Elliot (I),Albie Fiore,Benny Preuser,Angus Ryall","Modern Warfare,Political",NA,"E. Bruce Hollands,Daniel R. McGregor",NA,NA,"Roll / Spin and Move,Voting",Games Workshop Ltd.,4.30725,120 3553,"The Age of Fighting sail vol 1 In the end, Napoleon lost his war with England. Triumphant against all the thrones of Europe, never could he penetrate the walls of oak that surrounded Albion to land an army and deliver the knockout blow. Discover the secrets of Britain's superior ship handling in the age of sail with Close Action. Some 25 scenarios, ranging from ship vs. ship (training exercises) to fleet actions (the Nile Campaign) cover a variety of British, French, Russian, Turkish, and Spanish ships throughout the period. In addition to the Napoleonic Wars, there are selected actions from the American War of Independence and the War of 1812. Developed for over 10 years by Mark Campbell, Close Action features 70 1"x ½" ship counters, 140 markers and accommodates from two to sixteen players on its two 34"x22" maps. If your interest runs to miniatures, the rules and charts need no changes to adapt to the "big mat." Can you do better than Nelson? Or, will you do what no one ever did and defeat him in a fleet action? Sail alongside, for it's sure to be a Close Action. (source: Clash fo Arms website) Close Action is all about teamwork and out-maneuvering one's enemy by coordinating the movements of a fleet of wooden ships. You plot movement for your ships, send signals to your friendly captains, and assign crew to various tasks such as changing sails or firing the great guns. Played on a hex grid, the ships move fairly accurately and historic battles can be recreated with lots of realism. This games scales extremely well, playing as well if not better with 20 players as with 3, 4 or 5. (source: user's description) ",//cf.geekdo-images.com/images/pic216367.jpg,30,240,12,2,240,Close Action,240,//cf.geekdo-images.com/images/pic216367_t.jpg,1997,Tom Hannah,"Age of Reason,American Revolutionary War,Napoleonic,Nautical,Wargame",NA,Mark A. Campbell,"Bloody Red Flag,Monsoon Seas,Rebel Seas","Age of Kings,Close Action series","Action / Movement Programming,Simultaneous Action Selection",Clash of Arms Games,7.81693,323 3558,"Quizzard is a trivia game where you not only have to be right, you have to be fast. The heart of the game is an electronic buzzer device that records who will answer the question first. Up to 6 players have this buzzer pad in front of them and the first one who hits the button gets to answer. However, you can lose points for incorrect answers so before you hit the button you'd better know the answer. The game comes with a book of trivia questions divided into Champion, Master, and Wizard levels of play. Rules for nine variations of the 3 levels are included in the rules. Quizzard has three game setting labeled Fast Hands, Strategy (machine selects who will answer) and Countdown. Quizzard runs on 4 AA batteries and has a built-in score track. ",//cf.geekdo-images.com/images/pic1209131.jpg,6,30,8,3,30,Quizzard,30,//cf.geekdo-images.com/images/pic1209131_t.jpg,1987,NA,"Electronic,Trivia",NA,(Uncredited),Quizzard Game Books,Quizzard,NA,"Educa Sallent SA,Great Games Pty. Ltd,Nathan,Random House, Inc.",5.70536,56 3560,"Microgame #9 in the Metagaming Microgames series, a Soviet invasion of Alaska during the Third World War. ",//cf.geekdo-images.com/images/pic69397.jpg,2,60,12,2,60,Ice War,60,//cf.geekdo-images.com/images/pic69397_t.jpg,1978,Kenneth Rahman,"Science Fiction,Wargame",NA,Keith Gross,NA,Metagaming Microgames series,Hex-and-Counter,"Metagaming,Sfera",5.88818,110 3561,"MicroHistory #2 in the Metagaming MicroHistory series. Naval combat in the Bronze Age. From back of the box: "The Bodies of the men that died The breakers buffet, the billows beat. Washed with blue of sea-salt tide, Rolled in wreackage of shattered fleet." - Aeschylus The galley's bronze beak surges forward, curling up two salty sprays. Sweating muscles strain to lash, pulling heavy oars to rams-speed's gasping beat. With rending crash and splintered timbers snapping, the metalled beak staves in hull, smashing rowing banks. Sheaves of arrows flashing out seek soldier flesh to pierce. Boarding warriors spring to dying deck with ready plunging swords. One galley lives victorious in heroic glory. The other is vanquished to Poseidon's grasping waves. RAMSPEED is a two-player game recreating the excitement of navel warfare int he Bronze Age. Each player constructs galleys for his fleet as he chooses, utilizing a point system. Hulls, rowing banks, missile weapons and boarding parties are all included. Combat covers ramming, shearing, grappling, boarding and missile attacks. RAMSPEED is a fast playing game from the age of mythical heroes, a time when gods roamed the earth and mystery veiled the oceans. ",//cf.geekdo-images.com/images/pic12616.jpg,2,90,11,2,90,Ram Speed,90,//cf.geekdo-images.com/images/pic12616_t.jpg,1980,Ben Ostrander,"Ancient,Nautical,Wargame",NA,Colin Keizer,NA,Country: Greece,Hex-and-Counter,Metagaming,5.93736,87 3562,"From the Mayfair website: At the end of the Renaissance, one alchemist rose above the rest: Theophrastus von Bombast der Hohenheim. His skill and knowledge of alchemy and science were legendary. Each year Theophrastus would accept only one new apprentice. This fortunate youth, upon completion of his training, would depart for the luxuries of life in the court of some noble or king. But Theophrastus had many applicants. To select his new apprentice, Theophrastus would challenge them with a clever test of their skill and alchemical talent. Only the most promising of these applicants would be chosen as the great alchemist's apprentice. Do you have the talent and knowledge to become an apprentice of the great Theophrastus? Will you be able to duplicate his experiments with greater skill than your competitors? Are you clever enough to overcome the fierce competition? Theophrastus provides clues to the nature of his experiments, but he will not share all the knowledge with everyone. Will you combine your limited selection of metals, elements and essentials to create the wondrous concoctions that the wealthiest of princes will envy and desire? Or will these secret combinations elude your every attempt? Perhaps, luck, ingenuity, and determination, will make you the alchemist's apprentice! Contains 27 Experiment Forms, 3 Blank Experiment Forms 5 Player Experiment Forms 120 Cards 1 Pewter Marker Rulebook ",//cf.geekdo-images.com/images/pic1333243.jpg,5,30,10,2,15,Theophrastus,30,//cf.geekdo-images.com/images/pic1333243_t.jpg,2001,"Robert Carty,Phil R. Chase","Card Game,Renaissance",NA,Phil R. Chase,NA,NA,"Action Point Allowance System,Set Collection",Mayfair Games,5.90639,415 3563,"Choose to play the forces of good or evil and recreate some of the most memorable battles on Middle Earth. A hobby more than a game much along the lines of Games Workshop's Warhammer Series. This game is much smaller, simpler, and random than the Warhammer Series. Battles are resolved with simple D6 rolls with the highest roll winning, individual stats only used to decide ties. Games Workshop supports this game strongly, with a wide miniature range and a large set of expansions. The Fellowship of the Ring boxed game contains: One (1) 128 page full-color rulebook, forty-eight (48) highly detailed plastic miniatures: eight (8) Men of Gondor, sixteen (16) High Elf Warriors and twenty-four (24) Moria Goblins with various evil implements of destruction, ruined building scenery, and enough six-sided dice to get you playing right away. Re-implemented by: The Lord of the Rings: Strategy Battle Game Integrates with: The Lord of the Rings: The Two Towers The Lord of the Rings: The Return of the King ",//cf.geekdo-images.com/images/pic469968.jpg,2,90,12,2,90,The Lord of the Rings: The Fellowship of the Ring,90,//cf.geekdo-images.com/images/pic469968_t.jpg,2001,"John Blanche,David Gallagher,Nuala Kennedy,Markus Trenkner","Fantasy,Miniatures,Movies / TV / Radio theme,Novel-based,Wargame",NA,Rick Priestley,NA,"The Lord of the Rings: Strategy Battle Game,Tolkien Games","Campaign / Battle Card Driven,Modular Board","Games Workshop Ltd.,New Line Productions Inc",6.48442,339 3565,"Mordheim does to Warhammer Fantasy what Necromunda does to Warhammer 40k. The game mechanics work in classic Games Workshop fashion. Instead of playing with hundreds of miniatures, you pick a warband of 1-20 models (most average at 10-12 or so), and fight a skirmish with other warbands. If you play well, your warband gains money, levels, size, and new powers, but play badly and your warband slowly deteriorates as people die or otherwise get dismembered. Games actually play very similar to Necromunda but due to the fantasy setting you should see fewer long distance shots, and a lot more hand to hand fighting. ",//cf.geekdo-images.com/images/pic1527462.jpg,6,60,10,2,60,Mordheim: City of the Damned,60,//cf.geekdo-images.com/images/pic1527462_t.jpg,1999,"John Blanche,Alex Boyd,Talima Fox,David Gallagher,Nuala Kennedy,Karl Kopinski,Alan Merrett,Paul Smith,Geoff Taylor,John Wigley","Exploration,Fantasy,Fighting,Horror,Miniatures",NA,"Alessio Cavatore,Tuomas Pirinen,Rick Priestley","Empire in Flames,The Nemesis Crown","Games Workshop Specialist Games,Warhammer Fantasy Wargames","Dice Rolling,Modular Board,Role Playing,Variable Player Powers",Games Workshop Ltd.,7.22671,1370 3567,"(From the box) Do you have what it takes to create the heart-pounding excitement of an amusement park? Compete against your opponents and build the biggest and best park. Own the rides and attractions, then compete to get the guests on 'em. If you control the rides and attractions that the guests love you'll collect points every time they take a ride. ",//cf.geekdo-images.com/images/pic146600.jpg,4,45,8,2,45,Roller Coaster Tycoon,45,//cf.geekdo-images.com/images/pic146600_t.jpg,2002,NA,Economic,NA,Craig Van Ness,NA,NA,"Auction/Bidding,Roll / Spin and Move","Hasbro,Parker Brothers",6.08379,372 3568,"Trivia game in two stages. First, answer a series of 6 trivia questions: 1 white chip (1 point) for each first correct answer. Secondly, find the theme that links the answers together: 1 maroon chip (5 points) for the first correct answer. Win by having the most points at the end of the game. ",//cf.geekdo-images.com/images/pic26632.jpg,2,90,0,2,90,Stage II,90,//cf.geekdo-images.com/images/pic26632_t.jpg,1985,NA,"Deduction,Party Game,Trivia",NA,(Uncredited),NA,NA,Betting/Wagering,Milton Bradley,6.36727,110 3569,"Robin Hood is played in four rounds. At the end of each round, players win gold coins for how far they have traveled through the forest After all four rounds are played, the player with the most gold wins. ",//cf.geekdo-images.com/images/pic1147878.jpg,6,60,8,2,60,Robin Hood,60,//cf.geekdo-images.com/images/pic1147878_t.jpg,1990,"Ginette Hoffmann,Max J. Kobbert","Adventure,Racing",NA,Max J. Kobbert,NA,Characters: Robin Hood,"Memory,Point to Point Movement","Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.60167,60 3570,"Theme: Chickens are learning to dance ("cha cha") by completing circuits around the yard. Goal: To "cha cha" your chicken past every single other player's chicken, stealing each one's "tail feathers" as you go by them. The first player to collect all of the tail feathers wins. Setup: There are two sets of large, thick cardboard tiles. One set of 12 are shaped as octagons, and the other set of 24 are shaped as eggs. Each octagon shows a different chicken-related image, and the same image appears on two of the eggs. The octagons are spread out randomly on the table, face down. The eggs are then arranged randomly, but face up, in a large circle around the octagons, creating a kind of "pathway" of egg tiles that is encircling the "yard" (of octagons). Each player has a single large wooden chicken in their color, and each chicken has slots on its backside into which wooden "tail feathers" may be stuck. Each chicken begins with only one tail feather, in its color. The chickens are then placed randomly on the egg tiles, with an equal number of unoccupied tiles separating each chicken from the next chicken "ahead" of it on the pathway as separate it from the next chicken "behind" it, with the goal that they be well spread out on the pathway. Gameplay: The game is then played in turns, with players attempting to move their chickens clockwise around the pathway. On a player's turn, she looks at the image on the next egg tile in front of her chicken. The player then turns over one of the 12 face down octagon yard tiles. If the tile turned over shows the same image as the egg tile, the player moves forward one space on to that egg tile, turns the octagon back face down, and then repeats the process with the next egg tile. When the player turns over an octagon with an image that does not match the next egg tile in front of her, her turn ends and her chicken goes no farther. If the next tile in front of a player is occupied by someone else's chicken, then the player looks at the image that is on the egg tile in front of the other chicken, and then attempts to turn over the octagon showing *that* image. If the player succeeds, her chicken "leapfrogs" over the chicken in front of her to land on that egg tile, and in the process steals all tail feathers that the other chicken had - including those it stole from other players in the same manner. When one player has all of the tail feathers, that player wins the game. In Sum: A creative memory game that ties memory to pawn movement. The first player to successfully memorize the images on each of the 12 octagon tiles, both from their own turns and from watching other players flip the octagons on their turns, will be able to move their chicken around the yard without stopping, and in doing so will win the game. The placement of the octagons is random, so the challenge is fresh each game. This game is part of The Chicken Family of Zoch The Zicke Zacke Igelkacke version has the same rules but hedgehogs instead of chicken, and it's in a smaller box. The Hasbro version has the same rules, but is a Dragon Tales re-theme with large cardboard dragons as player pieces. ",//cf.geekdo-images.com/images/pic406697.jpg,4,20,4,2,20,Chicken Cha Cha Cha,20,//cf.geekdo-images.com/images/pic406697_t.jpg,1997,Doris Matthäus,"Animals,Children's Game,Memory",NA,Klaus Zoch,Duckling Dancin',"Animals: Chickens,Animals: Dragons,Animals: Hedgehogs/Porcupines,The Chicken Family of Zoch",Memory,"999 Games,Aires, Fanha e Raposo, Lda,Devir,Egmont Polska,FoxMind Israel,Gigamic,Korea Boardgames co., Ltd.,Laser plus,Milton Bradley,Piatnik,Rio Grande Games,Stupor Mundi,Swan Panasia Co., Ltd.,Tactic,ZickZack Spieleverlag,Zoch Verlag",6.62478,2165 3571,"Individual aircraft and small group combat during WWII. Bomber and air superiority missions. 255 Counters Planes represented are from the early war in the European theatre. The game's namesake, for example, appears in the Mark 1 and Mark V versions only. It uses a simplified system for maneuver and combat that emphasizes game play over realism, and is very playable. Realism buffs will want to modify the rules or look for a different game. Changes in a plane's status are recorded by moving counters rather than using a pencil and paper. Changes in elevation, for example, are indicated by moving a counter along a looped Climb Progress track (different in length for each plane) until passing the 'top', which means the plane has climbed to the next level. At this point the counter on the board representing the plane is replaced with one showing its new level (numbered 1 - 20). Hits are noted on the speed track, such that the plane's maximum speed is reduced as it takes more hits, until the stall speed is reached, when the plane is considered shot down. Each plane uses a unique firing table printed on its record card. A plane's maneuverability is characterized by its ratings for turns, barrel rolls, wing-overs, and diving costs, as well as its acceleration. Play set scenarios, or simply pit your favourite planes against each other in a dog fight! ",//cf.geekdo-images.com/images/pic178400.jpg,2,60,12,2,60,Spitfire,60,//cf.geekdo-images.com/images/pic178400_t.jpg,1973,Redmond A. Simonsen,"Aviation / Flight,Wargame,World War II",NA,Jim Dunnigan,NA,Jim Dunnigan Tactical Air Combat System,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.4434,53 3572,"Invasion: America is a wargame designed by Jim Dunnigan and published by SPI in 1976. It depicted a hypothetical corps-level invasion of North America by a coalition of three invaders: The European Socialist coalition, the South American Union, and the Pan Asiatic League. The game is played on a 35 inch by 42 inch map, with 400 cardboard pieces representing the armed forces in the war. As was typical of wargames of this genre, each piece had numerical combat and movement ratings printed on it. The board is divided up into small hexagons (each of which represented approximately 50,000 square kilometers). On each turn a player can move all of his pieces through a number of hexagon spaces equal to its movement rating. Then pieces in adjacent spaces engage in combat by comparing their combat ratings and rolling dice. The combat ratings and the dice roll are cross-referenced to determine the outcome of the combat. Many spaces on the map also have distinctive terrain features like forests or mountains which affect the ratings of units in those spaces. Invasion: America is intended as a four player game; one player is the defender and controlls the forces of the United States and Canada (Mexico and Central America were American-occupied territory). The other three players are the three invaders of the coalition. Each turn of the game represents one month and the game lasts for 60 turns. The North American player wins if he still controls a portion of the continent by the game's end. If the North American player loses, whichever of the invading players holds the most territory is the winner. The result is that the invaders cooperated to an extent in attacking the North American player but ultimately were competing against each other. Invasion: America was a popular game for SPI and led to a 1978 sequel, Objective Moscow, in which it was the Soviet Union that was being invaded. Issued in both box format and flat tray ",//cf.geekdo-images.com/images/pic178463.jpg,5,240,12,2,240,Invasion: America,240,//cf.geekdo-images.com/images/pic178463_t.jpg,1976,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,"Alternate History,Country: USA",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.50543,175 3573,The Battle of Waterloo is perhaps the best known battle in history. The time is 18 June 1815. The Duke of Wellington's armies are drawn to defend the road to Brussels. Napoleon's superior French forces begin their assault. Can the British thin red line hold until the Prussian army arrives to fall upon Napoleon's flanks? A simple introductory wargame. Expansion: Napoleon at Waterloo Advanced Game Expansion Kit ,//cf.geekdo-images.com/images/pic198055.jpg,2,30,10,2,30,Napoleon at Waterloo,30,//cf.geekdo-images.com/images/pic198055_t.jpg,1971,Redmond A. Simonsen,"Napoleonic,Wargame",NA,Jim Dunnigan,Napoleon at Waterloo Advanced Game Expansion Kit,Napoleon At Waterloo,Hex-and-Counter,"Decision Games (I),Hobby Japan,SPI (Simulations Publications, Inc.)",6.55689,399 3574,"First published in Strategy & Tactics magazine #44. Modern tank warfare involving individual tanks, guns, and squads. 100 counters One thing that should be mention is that only base game is included in the magazine release. The rules even say that you do not get all the markers in the base game. If you got the game as the Flat-pack, the advanced game was included. Or you could buy the advanced game as a separate add on. So be aware when asking seller about the game. Expanded by: Super Tank I Tank! Expansion ",//cf.geekdo-images.com/images/pic128973.jpg,2,90,12,2,90,Tank! Armored Combat in the 20th Century,90,//cf.geekdo-images.com/images/pic128973_t.jpg,1974,NA,"Modern Warfare,Wargame",NA,Jim Dunnigan,"Super Tank I,Tank! Expansion",Magazine: Strategy & Tactics,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",4.96081,74 3575,Appeared in Strategy & Tactics magazine #59. Attempt to assassinate Hitler and seize control of the government. Counters = 200 (Boxed Edition) ,//cf.geekdo-images.com/images/pic64844.jpg,2,300,12,2,300,The Plot to Assassinate Hitler,300,//cf.geekdo-images.com/images/pic64844_t.jpg,1976,Redmond A. Simonsen,"Political,Wargame,World War II",NA,Jim Dunnigan,NA,"Admin: Better Description Needed!,Magazine: Strategy & Tactics",Hex-and-Counter,"Hobby Japan,SPI (Simulations Publications, Inc.)",5.55665,173 3576,"Operation Olympic is a hypothetical simulation of the planned invasion of Kyushu, the southernmost of the Japanese Home Islands in November 1945. It was designed to secure a base of operations for the follow-up Operation Coronet, which was scheduled to be launched against the principal Home Island of Honshu in March 1946. Units are regiments and brigades, hexes are 6.5 kilometers side to side, a game turn represents one week of real time. There are scenarios for solitaire and two-player games. Published in Strategy & Tactics #45 (July-August 1974). ",//cf.geekdo-images.com/images/pic363535.jpg,2,120,12,1,120,Operation Olympic,120,//cf.geekdo-images.com/images/pic363535_t.jpg,1974,Redmond A. Simonsen,"Wargame,World War II",NA,Jim Dunnigan,NA,"Country: Japan,Magazine: Strategy & Tactics",Hex-and-Counter,"Decision Games (I),SPI (Simulations Publications, Inc.)",6.19167,102 3577,"Three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game. Inspiration for the Great Battles of the American Civil War series of games. The name Terrible Swift Sword is taken from the Civil War era song "Battle Hymn of the Republic," which has in its opening lines "He hath loosed the fateful lightning of his terrible swift sword." (from first edition,soap box side of box:) TERRIBLE SWIFT SWORD: The Three Days of Gettysburg is a grand tactical simulation of one of the most decisive battles of all time: Gettyburg. Three days of cataclysmic combat saw 50,000 Americans lost. The game utilizes colourful cardboard playing pieces that accurately represent the size and strength of all the Union and Confederate units actually involved in the battle. The beautifully illustrated map effectively portrays the unusual waves of ridges and scattered forests that criss-cross the battlefield. The units move,position,and engage for battle across the map through a super imposed hexangonal grid,which functions like a chessboard's squares. Simple probability charts determine each exciting confrontation's outcome. Contains: 32 page rules booklet; three 22"x34" soft map sections; 2000 die-cut cardboard playing pieces; and various play aids. ",//cf.geekdo-images.com/images/pic216381.jpg,6,4320,12,2,4320,Terrible Swift Sword,4320,//cf.geekdo-images.com/images/pic216381_t.jpg,1976,"Tom Darden,Larry Elmore,Ivor M. Janci,Redmond A. Simonsen,The West Point Museum","American Civil War,Wargame",NA,Richard H. Berg,NA,Great Battles of the American Civil War,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.),TSR",7.27405,287 3578,"Each player takes turns choosing a team of 5 Bots, selecting one Bot each round to fight an opponent. Each Bot rolls 2 or 3 dice each of which can be a die that leans toward offense or defense. Each die can have one of three results. A Super Hit destroys one of the opponent's die of your choice. A Hit destroys one Damaged die. A Damaged die is eliminated by a Hit or Super Hit. An Armor is eliminated by a Super Hit only. One player rolls his dice then the other player does the same. After which the dice are compared and all results take place. If one player is out of dice, his robot is destroyed and he must replace it for the next round along with a fresh bunch of dice. The game is the actual throwing of the dice. There are four holes that the dice can fall through which eliminates them. When you throw your dice you can use them to knock the opponent's dice into a hole or change their results. There are also two small areas (representing the Piledriver) that if a die touches allows the opponent to throw a special die to knock another die into a hole or change the results. ",//cf.geekdo-images.com/images/pic67317.jpg,2,10,8,2,10,BattleBots: Kickbot Arena,10,//cf.geekdo-images.com/images/pic67317_t.jpg,2001,NA,"Action / Dexterity,Dice,Fighting,Movies / TV / Radio theme",NA,(Uncredited),NA,NA,Dice Rolling,Milton Bradley,4.13636,55 3581,"(From the publisher) The war for minds and souls had been raging for ten destructive years when the vaunted, virtually undefeated Catholic army of the Hapsburg emperor and his allied German states looked across the gentle valley of Breitenfeld directly into the blinding rays of the dawn of modern warfare. By the end of the day, Tilly's lumbering army lay smashed beyond redemption, the victim of rapid-firing artillery, fast-moving infantry and hard-charging cavalry. The prediction had come true: Breitenfeld signaled the ascendancy of Gustavus II Adolphus, King of Sweden, the Lion of the North. Lion of the North is the third volume in GMT's heralded Great Battles of History (GBoH) Series. The Thirty Years' War signaled the dawn of modern warfare ... a return to the supremacy of linear tactics, drill and discipline, to what some historians call "the return of the legion." Lion of the North represents two of the most famous battles of that period: Breitenfeld, 1631 Lutzen, 1632 Scale: Time = 30 minutes per turn Map = 100 yards per hex Unit = 100 men per strength point This is in the line of GBOH games which include Alexander, SPQR, Caesar: The Civil Wars, Caesar: Conquest of Gaul, and Cataphract. It won the Best Wargame Graphics in 1993. Components: 480 full-color two-sided counters, featuring - 17 full-color two-sided 1x1/2" counters representing heavy infantry (pikemen) - 24 full-color two-sided 5/8" counters representing tercios One full-color 22x34" mapsheet and one full-color 17x22" mapsheet One 6-sided die, one 10-sided die 32-page Rule Book 16-page Scenario Book Optional Rules Sheet -- including Frenzied Units, Exploding Guns, and the Death of Gustavus Three different 8.5x11" Player Aid Cards ",//cf.geekdo-images.com/images/pic1580652.jpg,4,180,12,2,180,Lion of the North,180,//cf.geekdo-images.com/images/pic1580652_t.jpg,1993,"Rodger B. MacGowan,Mark Simonitch","Pike and Shot,Wargame",NA,"Richard H. Berg,Mark Herman",NA,"Age of Kings,Great Battles of History",Hex-and-Counter,GMT Games,6.30735,136 3584,Army/fleet simulation of global conflict in the height of the cold war (1976-1984). Rules and map are similar to Dunnigan's (Global War) game. ,//cf.geekdo-images.com/images/pic293497.jpg,2,360,12,2,360,World War 3,360,//cf.geekdo-images.com/images/pic293497_t.jpg,1975,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",4.94896,144 3585,"Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of combat bonuses based upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple with each color having a strong advantage over it's neighbor to the right (with Purple circling around to have power over Blue) and a disadvantage against it's neighbor to the left, with lessening combat bonuses the further away the color is from itself. Combat bonuses are also given based on map position as the hexes alternate colors of magic instead of representing physical terrain. Attacking from one's own color is good. Several different scenarios are included in the rulebook that range from 1 to 6 players. ",//cf.geekdo-images.com/images/pic10078.jpg,6,60,10,1,60,Sorcerer,60,//cf.geekdo-images.com/images/pic10078_t.jpg,1975,"Larry Catalano,Gwen England,Manfred F. Milkuhn,Linda Mosca,Redmond A. Simonsen","Fantasy,Wargame",NA,Redmond A. Simonsen,NA,NA,"Action Point Allowance System,Hex-and-Counter,Rock-Paper-Scissors","SPI (Simulations Publications, Inc.)",5.36251,171 3586,"Sherlock is a children’s memory style card game, with one card showing Sherlock and 49 cards showing an image, an arrow, and a number from 1-4. Players lay eight of the 49 cards face-up in a circle, with the draw pile in the middle. Before beginning the game, players take some time to memorize the images on the cards in the circle, after which all the clue cards are turned over. At the beginning of a player's turn, s/he places the Sherlock card next to a card, then names the object on the card Sherlock is next to and turns the card over to check. If s/he is correct, s/he moves around the circle, in the direction of the arrow, the number of spaces specified by the number on the card. S/he then guesses the object on that next card; if s/he is incorrect, all the cards are turned over again for the next player. If s/he is correct, however, s/he continues moving the Sherlock card around the circle in the same fashion. If the Sherlock card lands at a card that is already face up, the player takes that card and her/his turn is over. A new card is turned over from the draw pile, everyone takes a moment to memorize it, all cards in the circle are turned over, and play resumes with the next player beginning their turn. The first player to collect 6 cards wins. ",//cf.geekdo-images.com/images/pic73047.jpg,5,20,5,2,20,Sherlock,20,//cf.geekdo-images.com/images/pic73047_t.jpg,1999,Oliver Freudenreich,"Card Game,Children's Game,Memory",NA,Reinhard Staupe,NA,Mystery Novels,Memory,"AMIGO Spiel + Freizeit GmbH,MINDOK,Playroom Entertainment,Staupe Spiele",6.30165,498 3590,"Campaign Trail allows players the opportunity to campaign through the length and breadth of the USA, returning, as necessary, to those areas which may need an additional pep talk (and further funding). Unlike other American election games, Campaign Trail has a cheery luck factor which does seem an accurate reflection of the largest circus in the world. The chances of moving from state to state and finding your schedule in good shape are as likely as a succinct observation from Neil Kinnock. ",//cf.geekdo-images.com/images/pic15254.jpg,6,60,12,2,60,Campaign Trail,60,//cf.geekdo-images.com/images/pic15254_t.jpg,1983,"Rich Banner,Chris Purcell",Political,NA,"Peter Andersen (I),William Snavely",NA,Political: Elections,"Roll / Spin and Move,Set Collection",GDW Games,6.4753,100 3593,"Star Warriors is a science fiction starfighter combat game based in the Star Wars universe. You can fight A-, B-, X- and Y-Wings against Tie Fighters or Interceptors—there are even rules for fighting against a Star Destroyer. Movement is simultaneous and, depending on the number of maneuvers you make and the complexity of the maneuvers, there is a difficulty value. Your pilot has to roll against that difficulty value to get all maneuvers done. If you don't get the roll, you blow the hardest maneuver. The difficulty values work like in West End Games' Star Wars: The Roleplaying Game and, in fact, Star Warriors can be used with SW:TRG. ",//cf.geekdo-images.com/images/pic2477216.jpg,6,120,12,2,120,Star Wars: Star Warriors,120,//cf.geekdo-images.com/images/pic2477216_t.jpg,1987,"Susan Kramer,Diane Malz,Kevin Wilkins","Movies / TV / Radio theme,Science Fiction",NA,"Peter Corless,Doug Kaufman",NA,Star Wars,"Action / Movement Programming,Hex-and-Counter,Simultaneous Action Selection","Descartes Editeur,West End Games",6.89569,457 3594,This game is a solo game that recreates the Star Wars Battle for Endor. The player plays Rebels and Ewoks in a card based movement system like the one used in Assault on Hoth: The Empire Strikes Back (also from West End Games). ,//cf.geekdo-images.com/images/pic258714.jpg,1,60,12,1,60,Star Wars: Battle for Endor,60,//cf.geekdo-images.com/images/pic258714_t.jpg,1989,"Bernadette G. Cahill,Stephen Crane,Jacqueline Evans,Cathleen Hunter","Movies / TV / Radio theme,Science Fiction,Wargame",NA,Peter Corless,NA,"Solitaire Games,Solitaire Wargames,Star Wars","Campaign / Battle Card Driven,Hex-and-Counter",West End Games,6.15709,134 3595,"Using any combination of the 72 cards with various shapes on them (such as a cross, various sized circles, wavy lines, etc...), players take turns trying to convey one of the words on a "squint" card. The words have varying degrees of difficulty, from one to three points. Any of the non-building players can guess what the word is. If a player guesses the word before the timer runs out, both the "builder" and guesser receive points. ",//cf.geekdo-images.com/images/pic829005.jpg,8,30,12,3,30,Squint,30,//cf.geekdo-images.com/images/pic829005_t.jpg,2002,John Kovalic,"Card Game,Party Game",NA,Deborah Boss,NA,NA,"Line Drawing,Tile Placement","Out of the Box Publishing,Tactic",6.03075,685 3597,"Strat-O-Matic Hockey is for fans of the game who want to play games based on statistical results from past seasons. It realistically simulates managing your lines, assigning players, how aggressive or defensive to be, and for the statisticians in the crowd, you can even keep score right down to the number of shots per period, time of goals, assists, etc. Requires the purchase of team cards each season to keep up to date (previous years only). ",//cf.geekdo-images.com/images/pic512837.jpg,2,90,11,2,90,Strat-O-Matic Hockey,90,//cf.geekdo-images.com/images/pic512837_t.jpg,1978,NA,Sports,NA,Hal Richman,NA,Sports: Ice Hockey,NA,Strat-O-Matic Game Company,7.03237,238 3600,"A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally pre-plotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec. Components: 22" X 26" Game Map; 720 Counters; Four 8.5" x 11" Chart Sheets; Two Dice Box ",//cf.geekdo-images.com/images/pic206570.jpg,4,360,12,2,360,Fifth Frontier War,360,//cf.geekdo-images.com/images/pic206570_t.jpg,1981,"Rich Banner,Naoyuki Kato","Science Fiction,Wargame","Traveller: The Classic Games, Games 1-6+","John Astell,Frank Chadwick,Marc W. Miller",NA,From RPG books to board games,Hex-and-Counter,"GDW Games,Hobby Japan",6.61358,151 3602,""Kriegspiel is a full-scale wargame between two nations." In the advanced book it says "Of all the games in the Avalon Hill line this game is best suited for introducing novices to the growing science of game strategy." A basic traditional hex and counter turn based wargame, units having combat and movement factors. Combat results are done by computing odds (1-1, 1-2, 3-1, etc) and using a CRT by cross-referencing one of 4 defending strategies and 3 attacking strategies (no dice). Victory is by reducing the opponent to 20 combat factors or occupying all of the opposing cities. Advanced game adds reinforcements, weather, air power, supply, etc. ",//cf.geekdo-images.com/images/pic285361.jpg,2,60,12,2,60,Kriegspiel,60,//cf.geekdo-images.com/images/pic285361_t.jpg,1970,NA,Wargame,NA,Thomas N. Shaw,NA,NA,"Hex-and-Counter,Modular Board",Avalon Hill,4.54337,246 3603,"The Normandy Campaign is a two-player game on the fighting in Normandy which occurred after the Allied D-Day landings of June 6, 1944. There are two identical maps, one for each player each hidden from the other. Hexes are 10km, each turn 3 days, counters are from regiments to divisions. Each turn consists of multiple movement and combat phases for each player. Movement into enemy territory is done by stating the hex you wish to enter. The opposing player must state if he has a unit in that hex, if not movement succeeds and may continue. If so, an attack may take place if desired, and may involve multiple units on both sides with the attacker coming from one or more hexes. Units are only revealed during combat. Combat losses are in steps (7-8 becomes 5-8, then 3-8, then 1-8, then elim, etc) and determined by dice on a CRT. Supply, fortifications and air power rules are included. Victory is determined per scenario and is based on liberating cities or for exiting the west edge of the map. This is in the same series with Operation Market Garden ",//cf.geekdo-images.com/images/pic781890.jpg,2,240,12,2,240,The Normandy Campaign,240,//cf.geekdo-images.com/images/pic781890_t.jpg,1983,David R. Deitrick,"Wargame,World War II",NA,"Ben Knight,B. Dennis Sustare",NA,GDW's Double Blind Series,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment",GDW Games,6.40911,79 3604,"Mamba is an abstract strategy game. - goal : sharing-out of the pieces between players - pieces are alive : simple rules govern their lives and deaths - types of movements : free, no imposed directions - transformation-assimilation : adversary pieces are not taken out, they are taken in - all actions are linked until balance is found - easy-to-understand tactic game : only one type of playing piece is used, all of which have the same powers - can be played by 2, 3 or 4 players. Mamba was released as a traditional game with wooden board and pieces as well as launched on the web to allow playing of the net surfers. ",//cf.geekdo-images.com/images/pic346409.jpg,4,30,9,2,30,Mamba,30,//cf.geekdo-images.com/images/pic346409_t.jpg,2001,Elisabeth Masmonteil,Abstract Strategy,NA,Christophe Berg,NA,Tube Games,NA,TooDoo Editions,6.29783,69 3605,"The Third World War: Battle for Germany: Third World War (subtitled Battle for Germany) is a game of the struggle for central Europe by the forces of NATO and the Warsaw Pact. The divisions and independent regiments and brigades of fifteen nations battle in multi-impulse turns that feature NATO reserve movement and Pact echeloning. Air units represent groups of 100 aircraft of a specific type, each rated for air superiority, close support and strike capability. The maps, scaled at 45 kilometers per hex, cover all of Germany and the surrounding area from Denmark to Yugoslavia and Italy, from France to Poland. Other games in this Third World War series, featuring constant scale and mateable maps, include Scandinavia (Arctic Front), the Balkans (Southern Front), and the Persian Gulf (Persian Gulf: Battle for the Middle East). ",//cf.geekdo-images.com/images/pic128065.jpg,2,360,12,2,360,The Third World War,360,//cf.geekdo-images.com/images/pic128065_t.jpg,1984,"Rich Banner,William H. Keith, Jr.","Modern Warfare,Wargame",NA,Frank Chadwick,NA,"Country: Germany,Third World War Series","Dice Rolling,Hex-and-Counter,Simulation","GDW Games,Hobby Japan",7.75848,370 3606,"Parcheesi with a Shakespeare theme. Each space has the name of a Shakespeare play. Movement is by dice. The board contains "pick card" spaces, which do standard "move forward 4", "move back 3", etc. In the tournament game if you can name a previously unnamed character from the play your pawn is on you can move bonus spaces. Players win by getting their three pawns around the board and up a ladder to the middle of the board (the Globe Theater). Microbadge Buy It ",//cf.geekdo-images.com/images/pic56255.jpg,4,60,10,1,60,The Game of Shakespeare,60,//cf.geekdo-images.com/images/pic56255_t.jpg,1966,NA,Trivia,NA,Henry Scott,NA,Celebrities: Shakespeare,Roll / Spin and Move,Avalon Hill,4.78086,81 3608,"A tactical simulation of air combat over the Europe during WWII. Each player controls one or more aircraft represented on the board with one counter per plane. A card contains all the relevant maneuverability, speed, and weaponry data. Each plane is also has a log column containing ammo records, damage records, moves, altitude, speed, and attitude. All movement is pre-plotted and then executed on the board simultaneously. Hits are determined based on relative facing, range, and gunnery factors and are rolled on a CRT. Damage is scored against various components (wing, fuselage, engine, etc). Rules are also included for air-to-ground combat. Victory is by scenario. ",//cf.geekdo-images.com/images/pic1065045.jpg,2,60,12,1,60,Air Force,60,//cf.geekdo-images.com/images/pic1065045_t.jpg,1976,Joe DeMarco,"Aviation / Flight,Wargame,World War II",NA,S. Craig Taylor,"Air Force Dauntless Expansion Kit,Dauntless",NA,"Action / Movement Programming,Hex-and-Counter,Modular Board,Simultaneous Action Selection","Avalon Hill,Battleline,Hobby Japan",6.38421,629 3613,"A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the game for altitude, weapons usage, throttle setting, speed, etc etc. Each turn aircraft attempt to spot and/or lock on to opposing craft and move into firing position. Radar search, lock on, and damage results are by CRT with 10 sided die. Damage is by level (light, heavy, critical) and cumulative. There are 30+ base aircraft types and all their variants and 30+ different missiles represented in the game charts. Victory is by scenario. ",//cf.geekdo-images.com/images/pic12630.jpg,6,60,12,1,60,Air Superiority,60,//cf.geekdo-images.com/images/pic12630_t.jpg,1987,"Lauretta Oblinger,Dana Reischauer,Steve Venters","Aviation / Flight,Modern Warfare,Wargame",NA,J. D. Webster,"Air Strike,Desert Falcons,Eagles of the Gulf!",Air Power,"Dice Rolling,Hex-and-Counter","GDW Games,Hobby Japan",6.73137,320 3615,"Agincourt recreates the well known battle in 1415 of the same name. Each hex is 34 yards, counters from 250-500 men (1000 if double sized) or 1-2 artillery pieces. Each turn is 3 minutes. Each player alternates as the "phasing" player and moves in impulses, after each of which the opposing player can engage in archery fire. After movement morale is checked and then melee combat may occur. Combat results are calculated by percentile dice on a CRT. Losses are imposed by "line" of which units start with 2, 3, or 7. When a unit loses all its lines it is eliminated. Morale is tracked both for individual units and for each side as a whole. ",//cf.geekdo-images.com/images/pic10904.jpg,2,120,12,2,120,Agincourt,120,//cf.geekdo-images.com/images/pic10904_t.jpg,1978,Redmond A. Simonsen,"Medieval,Wargame",NA,Jim Dunnigan,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.87463,67 3616,"A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositions are hidden until sighted. Rules are included for creating custom units using BattleTech constructed 'mechs. Expanded by: Classic Battletech Map Compilation 1 Classic Battletech Map Compilation 2 ",//cf.geekdo-images.com/images/pic22870.jpg,20,120,10,2,120,BattleForce,120,//cf.geekdo-images.com/images/pic22870_t.jpg,1987,"Dana Andrews,Jeff Laubenstein,Todd F. Marsh,Steve Venters","Science Fiction,Wargame",NA,"L. Ross Babcock, III,Cory Glaberson,Jordan Weisman","BattleTech Technical Readout: 3050,BattleTech: 20 Year Update,BattleTech: BattleForce – The Galtor Campaign,BattleTech: Hot Spots,BattleTech: Map Set 1,BattleTech: Map Set 2,BattleTech: Map Set 3,BattleTech: Map Set 4,BattleTech: Map Set 5,BattleTech: Map Set 6,BattleTech: Mercenary's Handbook 3055,BattleTech: The Battle for Twycross,BattleTech: The Fourth Succession War Military Atlas Volume 1,BattleTech: The Fourth Succession War Military Atlas Volume 2,Battletech: The Fourth Succession War Scenarios Volume One,BattleTech: The Kell Hounds,Classic Battletech Map Compilation 1,Classic Battletech Map Compilation 2,Classic Battletech: Technical Readout – 3050 Upgrade,House Davion: The Federated Suns,House Marik: The Free Worlds League,House Steiner: The Lyran Commonwealth,Rolling Thunder",Block wargames,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment",FASA,5.96772,127 3620,"From the publisher: The TrainSport system covers national railroads in countries with highly varied terrain. This simple, elegant game system is a standard event at US conventions. Franz Bayer and Thomas Hüttner of Austria are the authors/designers. This system features original mechanics and cartography. This is a "diceless" game, with less luck than Railway Rivals, and more interaction than Empire Builder. ConTrack is a single expansion for the Austria and/or Switzerland TrainSport games that adds about an hour to game play. Expanded by: ConTrack: Switzerland & Austria ",//cf.geekdo-images.com/images/pic251504.jpg,5,90,12,3,90,TrainSport: Austria,90,//cf.geekdo-images.com/images/pic251504_t.jpg,1996,(Uncredited),"Economic,Trains,Transportation",NA,"Franz Bayer,Thomas Hüttner",ConTrack: Switzerland & Austria,"Country: Austria,TrainSport,Tube Games,Winsome Essen Sets",NA,Winsome Games,6.23,50 3622,"Each player is randomly dealt a set of "Curios" of categories: Vintage, Games, Etc, Electronics, Sports and Collectibles. Once you win an auction of the items that match each of your Curio cards you win the game. Item cards represent the items you can find for sale on the eBay website. During the game Item Cards are auctioned off to the highest bidder. There are 2 types of Bidding Cards: Money Cards and Action Cards. First the Curio Cards are dealt according to the number of players ... 3 or 4 players = 5 Curio Cards each ... 5 or 6 = 4 Curio Cards each. Second the Item Cards are dealt face up in a row ... 3 or 4 players = 4 Item Cards each ... 5 or 6 = 5 Item Cards each. Third, each player is dealt 5 Bidding Cards. One D6 die is then placed on each Item Card matching the number showing on the die to the Number of Rounds field on the item. Finally, each player rolls a die. The highest roll receives the "Starter" Card and goes first. One complete round of play consists of one turn per player and an Auction Update Phase. During each player's turn, they may perform any or all of the following actions in any order: 1) Draw hand back up to 5 Bidding Cards, 2) Discard one Item Card won on a previous turn to draw 3 Bidding Cards, 3) Either 3a) Play 1 Action Card and/or place 1 bid on an item, 3b) In lieu of placing a bid and/or playing an Action Card, you may discard as many Bidding Cards as you like. You redraw at the beginning of your next turn. When each player has taken a turn, The "Starter" Card passes to the left. After this, starting with the first Item Card, the die on each Item Card is lowered by one. When a die reaches zero, the auction is finished and all bids are revealed. Players may, at this point, play Action Cards which are allowed during this phase. Action cards: Know Your Enemy, Bad Money Order, Tastes Change, Mass Amnesia, Offshore Financing, Lost Connection Cards played during Auction Update Phase: Expensive Shipping, Reserve Price, Bad Feedback You can change the length of the game by adding or subtracting the number of Curio Cards available. (Most of the above was taken directly out of the rules sheet that comes with the game. Personal note: Some of the Item Card titles and flavor text is pretty funny and some are just plain "cute".) ",//cf.geekdo-images.com/images/pic606743.jpg,6,45,10,3,45,eBay: The Card Game,45,//cf.geekdo-images.com/images/pic606743_t.jpg,2001,Aaron Williams,"Bluffing,Card Game",NA,Marcus D'Amelio,NA,NA,"Auction/Bidding,Card Drafting,Hand Management,Set Collection",Journeyman Press,5.15714,56 3623,"This game is based on the TV show of the same name. The setting is a desert island. First as teams, then as individuals, players engage in a number of activities, including answering riddles, guessing items from a series of clues, guessing teammates' answers to Scruples-style questions, and Pictionary-like drawing competitions. Winners obtain tokens representing survival items such as food and matches, which are useful for other challenges. During successive turns in the end game, players vote together on who should be expelled from the island. When only two people are left, all the other players vote together on who should be the sole Survivor. ",//cf.geekdo-images.com/images/pic200934.jpg,8,60,18,4,60,Survivor,60,//cf.geekdo-images.com/images/pic200934_t.jpg,2000,NA,"Movies / TV / Radio theme,Negotiation,Party Game,Political,Trivia",NA,(Uncredited),NA,TV Series: Survivor,"Partnerships,Roll / Spin and Move,Voting",Mattel,4.05483,145 3625,"(from the instruction manual) Deathmaze is a game for one to six players in which each player controls the actions of one or more adventurers exploring the depths of a horror filled catacomb in pursuit of glory and gold. Like fantasy role playing games, Deathmaze deals with personal heroic fantasy; unlike such games, Deathmaze requires no gamesmaster, but pits the players' skills against an un-gamemastered game system. There is an expanded set of rules contained in MOVES magazine #51 " Roll up for the mystery tour!" The system was later used in Citadel of Blood. ",//cf.geekdo-images.com/images/pic10438.jpg,6,90,10,1,90,DeathMaze,90,//cf.geekdo-images.com/images/pic10438_t.jpg,1979,"Howard Chaykin,Redmond A. Simonsen","Adventure,Exploration,Fantasy,Fighting,Maze",NA,Greg Costikyan,NA,SPI Capsule Series,"Co-operative Play,Modular Board,Role Playing,Tile Placement,Variable Player Powers","Encore (for boardgames),Hobby Japan,Kokusai-Tsushin Co., Ltd. (国際通信社),SPI (Simulations Publications, Inc.)",5.77087,206 3626,"(from the instruction manual) Demons is a game of demonic conjuration and treasure hunting for one to four players based on the medieval and ancient manuscripts comprising the "Lamegeton." The players take the roles of magicians questing after treasure in medieval Armenia. The "mortal powers" of Armenia automatically pursue the magicians whose major defense is their ability to conjure fearsome demons. (paraphrased from the Historical Notes section of the instruction manual) The basic story of the key of Solomon holds that when Solomon was building the first temple in Jerusalem, one of his workers was seized by an evil spirit. The archangel Michael appeared and delivered to Solomon a magical ring which gave him the power to command all spirits. Solomon commanded the spirits into a brass vessel, which he sealed and cast into a lake in Babylonia. Solomon had foreseen the possibility of the demons being released again and had prepared a testament detailing the various rituals and instruments that could be prepared by any person to command the spirits once more. This power was to have been used for curing disease and preventing harm, but when printed examples appeared again in the 17th century the emphasis had switched to the finding of treasure and personal gain by the magician instead. ",//cf.geekdo-images.com/images/pic65295.jpg,4,60,12,1,60,Demons,60,//cf.geekdo-images.com/images/pic65295_t.jpg,1979,"Howard Chaykin,Redmond A. Simonsen","Fantasy,Wargame",NA,Jim Dunnigan,NA,SPI Capsule Series,"Hex-and-Counter,Variable Player Powers","SPI (Simulations Publications, Inc.)",5.33226,106 3627,"Chaostle (kâ'os'l) is a combination of the words Chaos and Castle. Chaostle is a three-dimensional castle fantasy board game. Each player selects their starting armies that they will use to battle against their enemies in an attempt to conquer the castle for their King or Queen. The armies consist of many different fantasy fighters with unique skills and weaknesses such as wizards, dragons, unicorns, knights, archers, etc. The fighters are custom collectible plastic miniatures. The game has many levels of strategy that can be offset by a wide range of fates (both good and bad). ",//cf.geekdo-images.com/images/pic987781.jpg,8,120,10,2,120,Chaostle,120,//cf.geekdo-images.com/images/pic987781_t.jpg,2011,"Sue Dawe,Britt Martin","Fantasy,Medieval,Miniatures",NA,Mark Jacobs,Chaostle: Melee Expansion Set,NA,"Campaign / Battle Card Driven,Dice Rolling,Modular Board,Role Playing,Roll / Spin and Move,Variable Player Powers",Chivalry Games,6.37459,222 3632,"This Reiner Knizia concoction is a sort of a trick-taking game, but instead of everybody playing one card and seeing which one wins the trick, everybody takes turns adding cards until the total adds up to 10 or more and the player who added that card takes the whole pile. This can be a good thing or a bad thing, depending on the player's goal for that particular round! There are five rounds in the game and exactly five different goals to be fulfilled: to take as many mushroom cards as you can, or as many pea soup cards, or as many onion cards, or as many chili pepper cards, or to take no cards at all. (The pepper cards, incidentally, count minus 1 unless your goal for the round is to collect them.) Goals are revealed simultaneously, so you may or may not be in competition with another player for the same cards during the round. And you can't choose a goal you've already chosen, so things can get pretty tough especially on the last hand, where no matter what cards you're dealt, you *have* to go for whichever of the five goals you haven't done already. Since the game is always exactly five rounds, it lasts a good dependable half an hour every time. ",//cf.geekdo-images.com/images/pic2238399.jpg,5,30,10,2,30,Too Many Cooks,30,//cf.geekdo-images.com/images/pic2238399_t.jpg,2002,"Scott Fleenor,Rob McClurkan,Alexandre Roche",Card Game,NA,Reiner Knizia,NA,Food / Cooking,"Hand Management,Set Collection,Trick-taking,Voting","Kanga Games,Pegasus Spiele,R&R Games,University Games",6.34243,971 3633,"This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game. A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people. Each player’s civilization : Explores the world around them, discovering resources and the native people that defend them. Expands by sending settlers out to create new cities. Researches new technologies to gain advantages over the other players. Builds unique “Wonders of the World”. Increases the size of their cities (4 sizes from village to metropolis) to increase production. Builds military units to defend what’s theirs, and to conquer what’s not. Features: 2 sets of rules (standard, and advanced) allow anyone to play the game. 784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras. Over 100 full color Technology and Wonder cards. A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer. This game has been reimplemented in 2007 as Civilization CHR ("open source" project) ",//cf.geekdo-images.com/images/pic354953.jpg,6,180,12,2,180,Sid Meier's Civilization: The Boardgame,180,//cf.geekdo-images.com/images/pic354953_t.jpg,2002,"Paul Niemeyer,Jacoby O'Connor,James Provenzale","Ancient,Civilization,Exploration,Medieval,Negotiation,Political,Renaissance,Video Game Theme",NA,Glenn Drover,Civilization CHR,NA,"Area Movement,Dice Rolling,Rock-Paper-Scissors,Set Collection,Simultaneous Action Selection,Trading","Eagle-Gryphon Games,Pro Ludo,PS-Games",5.59183,2393 3636,""The Complete-the-Lyric Game" Two or three teams attempt to complete lyrics from popular songs. Players are given the year, the artist, the song title and the first two or three words; if nobody can get it, then more words are revealed. ",//cf.geekdo-images.com/images/pic173960.jpg,0,30,18,3,30,SongBurst 50's & 60's Edition,30,//cf.geekdo-images.com/images/pic173960_t.jpg,1990,NA,"Music,Trivia",NA,Brian Hersch,NA,"Admin: Better Description Needed!,Decades: 50's,Decades: 60's,SongBurst",NA,"The Games Team Ltd.,Hersch and Company",5.11774,93 3637,"Set in the 21st century, the map depicts the inner Solar system out to Jupiter. Scenarios involve racing, pirating, invasions, and a few others. Movement involves vector mechanics. Players plot courses using a grease pencil on the map and use fuel to accelerate a maximum of one each turn. Planets and moons are used to modify the trajectory. There are a limited number of ships. Most are limited in fuel, so making efficient use of gravity is important to reaching a destination. 2nd edition came out in 1981. It is fairly easy to extend the game to much more than 3 players, although the board can become cluttered with ship trails (the game is sorta like Crayon Rails in this respect). ",//cf.geekdo-images.com/images/pic292702.jpg,3,45,12,2,45,Triplanetary,45,//cf.geekdo-images.com/images/pic292702_t.jpg,1973,Rich Banner,"Science Fiction,Wargame",NA,"John Harshman,Marc W. Miller",NA,Solar System,Hex-and-Counter,GDW Games,6.83148,108 3640,"Players operate as both a spy and a contact man in an effort to collect as many secrets as they can from 16 Embassies in the newly created international city of Espiona. The one who collects the most valuable set of secrets is the winner. The newer (1970's) version of the game changed in quite a few ways, but still bore a great resemblance to the original. The newer version was more of a race to collect a set of secrets (reading them using a "decoder"), and the contact man became a bodyguard for your spy. ",//cf.geekdo-images.com/images/pic214604.jpg,4,45,7,2,45,Spy Ring,45,//cf.geekdo-images.com/images/pic214604_t.jpg,1965,NA,"Dice,Exploration,Fighting,Spies/Secret Agents",NA,"(Uncredited),Terry Hall",NA,NA,"Area Movement,Roll / Spin and Move,Set Collection","Alga,Crown & Andrews Ltd.,Grow Jogos e Brinquedos,Holdsworth Thos & Sons,Miro Company,Waddington's Games, Inc.",5.31653,124 3641,"A game of expansion and conquest full of glory, bloodshed, deals and double-dealing, heroic stands of small armies against native hordes, gunboat diplomacy and much more. During your turn pirates attack, you accumulate wealth, you draw and play cards, build, move, perhaps lose men to attrition, have battles and attempt to conquer your world. This is a revised version of Flying Buffalo's Imperialism. ",//cf.geekdo-images.com/images/pic59744.jpg,6,60,8,2,60,Grand Imperialism,60,//cf.geekdo-images.com/images/pic59744_t.jpg,1978,NA,"Exploration,Wargame",NA,Richard Barr,NA,NA,"Area Control / Area Influence,Area Movement,Dice Rolling",Gametime Games,6.77534,73 3643,"A game of mysticism and magic where players are powerful wizards who, from their enchanted towers cast spells and plan strategy that will speed the innocent princess to their domain. Magic can change Giants into Toads or Frogs into Knights. The object is to transport the Princess to your Castle to win the game by either defeating opposing forces, changing those forces by magic into helpless creatures or avoiding opposition forces and bringing the Princess home. ",//cf.geekdo-images.com/images/pic605816.jpg,4,45,10,2,45,Spellmaker,45,//cf.geekdo-images.com/images/pic605816_t.jpg,1978,NA,"Card Game,Fantasy,Fighting",NA,Eric Solomon,NA,NA,Pick-up and Deliver,Gametime Games,5.92407,54 3645,"Planned to be a nine-part series of games covering all of WWII based on the B.H. Liddell Hart book of the same name. This is a grand strategic hex and counter turn-based WWII wargame. Hexes are 175km, a turn is one month. Combat is by dice on CRT and based on both attack/defense ratings and type of attack/defense. This was Part 1: Hitler Turns Against Russia, and was the intial release for the series. Part 2: The Overrunning of the West was also published before the series was discontinued. The remaining 7 parts were never published. ",//cf.geekdo-images.com/images/pic12168.jpg,2,360,12,2,360,History of the Second World War,360,//cf.geekdo-images.com/images/pic12168_t.jpg,1985,NA,"Wargame,World War II",NA,Nick Schuessler,The Overrunning of the West,NA,Hex-and-Counter,Task Force Games,3.868,50 3646,""The game of Aerial Combat over Germany 1943-45". A turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 1 1/2 months, units are groups. Hex size represents 20 miles. The board covers the Western Front from Belgium to Poland/Hungary. Avalon Hill Complexity Rating - 5 ",//cf.geekdo-images.com/images/pic48150.jpg,2,120,12,2,120,Luftwaffe,120,//cf.geekdo-images.com/images/pic48150_t.jpg,1971,Charles Harbaugh,"Aviation / Flight,Wargame,World War II",NA,Lou Zocchi,NA,"Country: Germany,Country: USA","Dice Rolling,Hex-and-Counter,Secret Unit Deployment",Avalon Hill,5.51386,746 3655,"Settlers of Canaan takes place in the territory of Canaan off the coast of the Great Sea. Each Player represents a tribe of Israel as they seek to settle the land of Canaan. The time period of the game spans the time of Joshua's conquests of Canaan (Joshua), the turbulent years ruled by judges (Judges) through the choosing and crowning of King David (I & II Samuel). The game uses the same basic mechanics as Settlers of Catan but adds some unique elements, similar to the Historical Scenarios. In the case of this game, players build the wall of Jerusalem by contributing bricks. The player who contributes the most bricks earns victory points and the right to use a special "rule-breaking" power of his/her choosing. This is contested in the same manner as "the longest road" from Settlers. The German version does not use the build Jeruselem and stones mechanics. Instead there are 13 hero cards that generate God's help. There are events (cards) that take place. Also the German board has 5 hexes not on the English board and one changed hex as well. Belongs to the Catan Series. Contents English Version: Game Board 20 Settlement Pieces 16 City Pieces 60 Road Pieces 4 Victory Point Markers 115 Resource Cards (23 each Bricks, Wool, Lumber, Grain, Ore) 35 Development Cards (20 Priests, 11 Events, 4 Victory Point) 4 Building Cost Cards 3 Special Bonus Cards (Longest Road, Most Priests, King's Blessing) 2 Six-Sided Dice 1 Wood "Plague" Pawn 80 stones for Jerusalem 13 in each player colour and 28 in Black Contents German Version Game Board 20 Settlement Pieces 16 City Pieces 60 Road Pieces 93 resource cards (back R) *18 Lumber *18 clay *19 Grain *19 ore *19 wool 13 hero cards (back H) 4 Special Cards "God's help" (back G) 37 Action Cards (back side A) *14 army *10 event (events from the time of the Old Testament ) *8 development, eg road *5 Victory Points 1 Character War (Black Pawn) 2 dice 3 victory point cards * Longest Trade Route * Largest Army * Most Heroes 3 pedestals in a plastic zipper bag for the special cards Instructions ",//cf.geekdo-images.com/images/pic162247.jpg,4,60,7,2,60,The Settlers of Canaan,60,//cf.geekdo-images.com/images/pic162247_t.jpg,2002,"Tanja Donner,Doug Gray","Ancient,Civilization,Religious",NA,Klaus Teuber,NA,"Bible Games,Catan,Country: Israel,Country: Syria","Hand Management,Set Collection,Trading","Cactus Game Design,Diehl Medien,Uljö",6.78052,1135 3656,"The object of Score Four is to position four beads of the same color in a straight line on any level or any angle. There are variations in the rules for other games in this group. Some allow all beads to be played with winner having the most lines of four. Another rule variation is to allow capturing of an opponent's bead when a line of four is made. The game was first sold commercially by Funtastic. It was then produced, and made more popular, as part of the Lakeside Abstract Series. Various commercial knock-offs resulted after Lakeside ceased selling the game. Similar to: 3D Tic Tac Toe - On a 3x3 grid instead of 4x4 Cube Fusion - One version of game could be played by stacking on a 4x4 grid Eternas - 16 posts arranged in a circle, up to 4 beads per post. No ties. Helix - Though set on a different grid Quadrago - Center 4 posts rotate as unit Qubic - played on a 4x4x4 grid of 64 playing positions Rex Three Way Cube - Though with different play and scoring ",//cf.geekdo-images.com/images/pic1343897.jpg,4,30,8,2,30,Score Four,30,//cf.geekdo-images.com/images/pic1343897_t.jpg,1967,NA,Abstract Strategy,NA,"H. Heller,A. P. Nienstaedt",NA,"3D Games,Combinatorial,Lakeside Abstract Series,n in a row,Ravensburger Traveller Series","Pattern Building,Pattern Recognition,Tile Placement","1-2-3-Games Éditions,Action GT,Andres i Andreu Produccions, S.C.P.,Bartl,Brain Games Germany,Dal Negro,Dilemma Games,F. W. Woolworth Company,Funtastic,Giseh Verlag,HABA - Habermaaß GmbH,Hanayama,Hasbro,Hatley Products,Hilco Corporation,IKEA,John Jaques of London,Lakeside,MB Spellen,Mester,Milton Bradley,Nathan,Pelikan,Philos,Pressman Toy Corp.,Ravensburger Spieleverlag GmbH,RCR Terry GmbH,Square Root Games,Tac-Mot,Tader Products,Taş Devrı Oyuncak,Top-Toy,Tri-ang,VEB Thüringer Schmuck Waltershausen,Woodstock Spiele",5.91875,481 3657,"The map is an overhead view of a walled city; very deserted and run down looking with a Crystal Well in the center. There are 12 stand up figures (w/ matching attribute card) for players; each based on a Biblical hero. Each hero has different attributes: strength, wisdom and faith. There is a deck of cards containing Evil Biblical characters (specific, named characters as well as generic, ie: Prophets of Baal), additional Heroes that you can add to your force (strengthening by diversity of attributes) and Lost Souls. Upon setup, you deal the deck of cards, face down onto the top of each building. I think different number of cards for type of buildings. The wall around the city has 4 gates. Players choose a gate to enter through. Players roll the dice and enter buildings of their choosing. Upon entering they look at the cards in the bldg. If there are Evil Characters in the (small) stack, they must be battled (modified die roll) first, before rescuing ANY Heroes or Lost Souls. Defeat the Evil, rescue your choice. Evil characters can be defeated via the specific attributes (either Strength, Wisdom or Faith) the players' Heroes possesses. Some of the EC's are very strong and the player may choose NOT to battle and leave the bldg. That's pretty much it. The game ends when you get 6 points. Points are obtained by rescuing Lost Souls and Heroes and also by vanquishing Evil Forces. If a player's Hero obtains damage, they can go to the Well in the center of town and spend turns washing away the damage. ",//cf.geekdo-images.com/images/pic878167.jpg,4,45,8,1,45,Redemption: City of Bondage,45,//cf.geekdo-images.com/images/pic878167_t.jpg,1996,NA,"Fighting,Religious",NA,"Rob Anderson,Richard Borg",NA,NA,"Roll / Spin and Move,Variable Player Powers","Cactus Game Design,Talicor",5.83776,98 3658,Time for the office managers to ruin your life again! It's time to redesign the cube farm you've lived in for what only seems longer than eternity. Will you get to be near the elevators? The copier? Or will you have to trudge through a maze of corridors seeking a drink of water? Play your cards and find out. Part of the Hip Pocket Games series. Awards 2002 Listed in GAMES Magazine's GAMES 100 ,//cf.geekdo-images.com/images/pic48667.jpg,5,30,10,2,30,Cube Farm,30,//cf.geekdo-images.com/images/pic48667_t.jpg,2002,James Ernest,"Card Game,City Building",NA,James Ernest,NA,Hip Pocket Games,"Area Enclosure,Modular Board",Cheapass Games,5.83045,243 3661,"Imperium is a 2-player game of space empire conflict set in 22nd Century AD, and in the history of the Traveller role playing game. It simulates the clash between Earth (Terra) and an alien civilization, represented in the form of a widespread Empire (the Ziru Sirka). Both sides have a variety of starships and ground forces to choose from. Movement takes place via 'jumps' from one star to the next, and conflict is resolved at these 'points'. Reimplemented as: Imperium: 3rd Millennium ",//cf.geekdo-images.com/images/pic349893.jpg,2,180,12,2,180,Imperium,180,//cf.geekdo-images.com/images/pic349893_t.jpg,1977,"Alan M. Clark,Stephen Fabian,Naoyuki Kato,Radley Masinelli","Science Fiction,Wargame","Traveller: The Classic Games, Games 1-6+","Frank Chadwick,John Harshman,Marc W. Miller",NA,From RPG books to board games,"Hex-and-Counter,Point to Point Movement,Variable Player Powers","Conflict Games,Fanpro,Fantasy Productions, Inc.,GDW Games,Hobby Japan,Kokusai-Tsushin Co., Ltd. (国際通信社),Stratelibri,Target Games",6.88886,462 3662,"Simulation of interplanetary conflict in the Solar system during the late 21st century. Earth is dependent on extra-terrestrial resources, the procurement of which is managed, executed, and controlled by privately-owned conglomerates. The game concerns an attempt by disenchanted employees of the corporation living in space and on Mars to seize the means of production to gain autonomy. Relative positions of planets are tracked from turn to turn, affecting the travel times between planets during play. A balance must be struck between combat and political considerations in order to be able continue the conflict and keep the citizens on side. Combat can be resolved using a simplified chart system or played out ship to ship in 3D space. 400 counters ",//cf.geekdo-images.com/images/pic63609.jpg,2,120,12,2,120,BattleFleet Mars,120,//cf.geekdo-images.com/images/pic63609_t.jpg,1977,Redmond A. Simonsen,"Science Fiction,Wargame",NA,"Brad Hessel,Redmond A. Simonsen",NA,Mars,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.17905,148 3663,"Simulates civilization development, intra-galactic exploration and combat, covering about one-third of the galaxy on a Grand Strategic scale. Part of the StarForce Trilogy box set, along with StarForce and StarSoldier. ",//cf.geekdo-images.com/images/pic26452.jpg,4,960,12,1,960,"Outreach: The Conquest of the Galaxy, 3000AD",960,//cf.geekdo-images.com/images/pic26452_t.jpg,1976,Redmond A. Simonsen,"Exploration,Science Fiction,Wargame",StarForce Trilogy,Irad B. Hardy,NA,NA,"Hex-and-Counter,Secret Unit Deployment","SPI (Simulations Publications, Inc.)",6.40392,153 3664,"This is a variant to the original Mastermind game. In this version, the player must crack a a code that consists of four elements, each of which consists of both a color and a shape. There are five different shapes and five different colors. There are now three "Codemaker response pegs" instead of the two for the standard game. Black represents a completely correct response, blue represents a partially correct response, and white represents a correct pair in the wrong column. Re-implements: Mastermind Re-implemented by: Mastermind: formas y colores ",//cf.geekdo-images.com/images/pic61925.jpg,2,10,8,2,10,Grand Mastermind,10,//cf.geekdo-images.com/images/pic61925_t.jpg,1974,NA,"Deduction,Puzzle",NA,(Uncredited),NA,Mastermind,NA,"Invicta Games,Parker Spiele",5.65446,101 3667,"Little-known today, Star Fleet Battle Manual (SFBM) is easily confused in name with the much more complex "Star Fleet Battles" boardgame. Crawling around on the floor, and spatial skills for estimating firing angles make the game unlike most of its cousins. A playing area of perhaps 8 feet square is the minimum requirement, 12 feet square is better, with a bare floor or very short carpet. Two or more players plop down their starships on the floor. Everyone plots their moves simultaneously, allocating limited engine energy to some combination of movement, shields and weapons. Moves are executed simultaneously. Weapons have varying arcs of fire, and shield strength is independent on the four sides of the ship, so clever move plotting is critical to victory. After movement, there is simultaneous combat. Shooting is the unusual element of the mechanics. Each starship has a compass card, with a silhouette in the middle. The player must estimate the exact correct angle to fire at, stretch out a string from the center of their card, and hope that their chosen angle intersects the silhouette of the chosen opponent. Damage is logged in points against different capabilities of the starship, allowing for the damaged or crippled ships familiar from the Star Trek TV episodes and films. Different weapons and angles of fire allow for unique abilities for different races and starships. The game was originally published in 1972 as Star Trek Battle Manual (this was not licensed and therefore was not sold for long), and again in 1973 as Alien Space Battle Manual. ",//cf.geekdo-images.com/images/pic31650.jpg,8,90,12,2,90,Star Fleet Battle Manual,90,//cf.geekdo-images.com/images/pic31650_t.jpg,1977,NA,"Miniatures,Movies / TV / Radio theme,Science Fiction",NA,"Michael Scott Kurtick,Michael Reitz,Lou Zocchi",NA,Star Trek,Simultaneous Action Selection,Gamescience,7.06818,66 3668,"A self-contained spin-off of the Star Trek Customizable Card Game from Decipher, Tribbles is a fairly straightforward card game where you are trying to empty your 7 card hand in order to score points ("tribbles") that you have been able to play. Each card represents a certain quantity of "tribbles" (1, 10, 1000, or 10,000.) The game play follows a sequential order, with each player needing to play the next higher value of tribble out of his hand than the one played immediately before. If no such card is held, the player must pass and draw a card from his personal deck. There are also optional effects on each card, some reminiscent of Uno (among them Skip and Reverse), that vary the play sequence, score some special points, or allow a player to discard a card. A round ends when either a player is out of hand cards or all but one of the players are out of cards in their deck. Only the player who goes out scores points for his Tribbles played that round. Five rounds make a game. The player who scores the most tribbles in those five rounds is the winner. The game provides four pre-constructed decks totaling 112 cards, which are color coded to fit a theme. These cards can be interchanged to create different decks. To make the game even more customizable, "tribbles" cards from the ST:CCG expansion set "The Trouble With Tribbles" are compatible with this game. These cards can increase the highest tribbles card to 100,000, plus add a new special ability (a bonus for collecting a specific set of cards) and different combinations than those included in the boxed set. Also included in the game are reference cards which list the makeup of each standard deck and explain what the special effects are. In addition, you get a scoresheet and even a small pencil. ",//cf.geekdo-images.com/images/pic10342.jpg,4,30,7,2,30,Tribbles Customizable Card Game,30,//cf.geekdo-images.com/images/pic10342_t.jpg,2000,NA,"Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,"Tom Braunlich,Bill Martinson,Roland L. Tesh",NA,"CCGs (Collectible Card Games),Star Trek","Hand Management,Set Collection,Variable Player Powers",Decipher,5.61759,145 3670,"Battlewagon is a tactical game of combat at sea. Hexes are 2000 yards and turns are 10 minutes. Each player controls one or more ships, each of which have a "Ship Systems Display" (a la Star Fleet Battles or Car Wars). The game contains statistics for most major classes of ships from Destroyer to Battleship from 1901 through WWII for several navies worldwide. Ships are moved in impulses and may fire one or more weapons each impulse. Hits are determined by dice, followed by checking armor penetration (which falls off by range). If a hit penetrates, random ship systems are destroyed (rolled on a Damage Allocation Table). Victory is by scenario. Battlewagon was originally released as a "Pocket Game" in 1981. It was later released in a "Folio" Second Edition in 1984. ",//cf.geekdo-images.com/images/pic69018.jpg,2,45,10,2,45,Battlewagon,45,//cf.geekdo-images.com/images/pic69018_t.jpg,1981,"R. Vance Buck,Rick Buck,Allen D. Eldridge,Stephen G. Wilcox","Nautical,Wargame,World War I,World War II",NA,Stephen G. Wilcox,NA,Task Force Games: Pocket Games series,"Action / Movement Programming,Hex-and-Counter",Task Force Games,6.3652,102 3673,"Microgame #15 in the Metagaming Microgames series is a tactical game about the Technocrat raid on Chiros. The Ziegler Corporations maintains fragile, floating platforms called crustals that move through the molten rock. The crustals are defended by infantry and hovercraft. The Technocrat attackers are strong, but they must capture crustals quickly, before their units melt into the lava. Contents include a playing map, an illustrated rules booklet, and counters for both the crustals and combat units ",//cf.geekdo-images.com/images/pic1070885.jpg,2,60,10,2,60,Hot Spot,60,//cf.geekdo-images.com/images/pic1070885_t.jpg,1979,Pat Hidy,"Science Fiction,Wargame",NA,W. G. Armintrout,NA,Metagaming Microgames series,Hex-and-Counter,Metagaming,5.1493,71 3674,"A hex and counter game covering the flavor of naval actions during the Arab-Israeli War of October 1973. Each player controls one or more small naval craft and attempts to sink the other with missiles, torpedoes, guns, and ramming. A Yaquinto Album Game. ",//cf.geekdo-images.com/images/pic819550.jpg,2,60,12,2,60,Fast Attack Boats,60,//cf.geekdo-images.com/images/pic819550_t.jpg,1980,Charles Micah,"Modern Warfare,Nautical,Wargame",NA,Neil Zimmerer,NA,NA,Hex-and-Counter,Yaquinto,6.00245,53 3676,"Trivia game about geographic knowledge. Each player starts with some 5 sided map tiles made from several different types of maps and places them in a correct location, followed by answering a trivia question. Points are scored both for playing the tiles and for correctly answering the trivia quesiton. If the question is asked correctly, the player may play again if possible. At the end of the player's turn he draws replacements equal to the number played. Game ends when all tiles are played or no tiles may be played correctly. Winner is the player with the most points. ",//cf.geekdo-images.com/images/pic473222.jpg,6,60,10,2,60,Global Pursuit,60,//cf.geekdo-images.com/images/pic473222_t.jpg,1987,NA,Trivia,NA,Howard E. Paine,Global Pursuit: Set Two,NA,Tile Placement,National Geographic Society,5.19102,206 3677,""A game of Nuclear Confrontation". One player plays the Soviet Union and the other the United States. Each player invests in nuclear weapons technology, world "crisis" regions, and nuclear and anti-nuclear weapons (Missiles, Bombers, SSBNs, Interceptors, and ABMs). Units are deployed on the board, leaving some vulnerable to "first strike" nuclear attacks. Crisis areas are won by allocating factors to them and causing a confrontation in which each player picks a warfare type (Tac-Nuc, Conventional, Guerrilla, Political/Social, or Economic). Players may decide to launch a direct nuclear attack on the the other player, attempting to destroy the enemy cities with missiles or bombers while defending his own with ABMs and interceptors. Victory is determined partly by how much population a player has left after a nuclear war, and partly by how much enemy population has been destroyed and/or crisis regions won. ",//cf.geekdo-images.com/images/pic314326.jpg,2,240,12,2,240,Ultimatum,240,//cf.geekdo-images.com/images/pic314326_t.jpg,1979,NA,"Modern Warfare,Wargame",NA,J. Michael Hemphill,NA,NA,Hex-and-Counter,Yaquinto,5.64375,112 3679,"Each player plays one of four power-hungry nobles in the medieval City of Towers. Each strives to posses the most powerful tower—or better still: towers. Since raw materials are in short supply the families rely on raiding their rivals’ stocks. Each player has 20 counters, with one of four different symbols on. Counters are moved around the board in order to form towers, and the towers are moved around the board into scoring locations. As the counters get stacked, the player with the top counter in the tower scores for all the counters in the stack. The game ends when a player has no legal moves, or when any one district of the city reaches its capacity of eight towers. ",//cf.geekdo-images.com/images/pic126035.jpg,4,45,12,2,45,Ramparts,45,//cf.geekdo-images.com/images/pic126035_t.jpg,1993,Ingrid Berner,"Abstract Strategy,City Building",NA,Rudi Hoffmann,NA,NA,"Point to Point Movement,Tile Placement","Cafe Games,Pro Ludo,PS-Games,Schmidt Spiele",6.26107,289 3685,"Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history. Highlights Map board: Full-color (22" x 25") mapboard of Scotland and Northern England with heraldry of the important noble families. Wooden Blocks (24mm): 56 Hardwood counters including leaders, nobles, archers, knights, and infantry. 25 Event Cards Detailed Game Rules Two Scenarios: A campaign game plus two scenarios: Braveheart and The Bruce. Playable History: Hammer of the Scots is a very playable game. The rulebook is 8 pages. Games last from 2-4 hours. ",//cf.geekdo-images.com/images/pic623710.jpg,2,180,12,2,120,Hammer of the Scots,180,//cf.geekdo-images.com/images/pic623710_t.jpg,2002,"Karim Chakroun,Mark Churms,Tom Dalgliesh,Jerry Taylor","Medieval,Wargame",NA,"Tom Dalgliesh,Jerry Taylor",NA,"Block wargames,Country: Scotland","Area Movement,Area-Impulse,Campaign / Battle Card Driven,Dice Rolling,Hand Management,Secret Unit Deployment,Simultaneous Action Selection",Columbia Games,7.56918,3394 3691,"An excellent "mini game” released in Strategy & Tactics magazine #129. Depicts the often designed fighting in/on and around little round top during the rebel assault during the late afternoon of the 2nd day of Gettysburg. Players receive points for destroying enemy brigades as well as several geographical features of the battlefield such as Little Round Top, Devils Den, the Peach Orchard, the infamous wheat field and the angle. Silhouette style counters depicting union and rebel troops in the traditional blue and gray colors add to the feel of the ebb and flow of the fighting. The map is quite small but is more than useful and never seems to get crowded. One huge bonus... the game can be played solitaire, as rules have been added so a solo player can take control of the advancing confederates, whilst the game mechanics take care of the defending union brigades. One wishes that more "smaller” scale and sized games had been produced over the years, I recommend this game to all ACW war gamers and anyone who likes solo war gaming. Nominee for the 1989 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). ",//cf.geekdo-images.com/images/pic31660.jpg,2,90,12,1,90,Harvest of Death: The Second Day at Gettysburg,90,//cf.geekdo-images.com/images/pic31660_t.jpg,1989,NA,"American Civil War,Post-Napoleonic,Wargame",NA,"David G. Martin,Leonard Millman",NA,Magazine: Strategy & Tactics,"Dice Rolling,Hex-and-Counter",3W (World Wide Wargames),6.50758,66 3692,"Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. Firepower gives players the opportunity to command squad units in recent or current wars. The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer. Unit scale is individual soldiers, vehicles and equipment Time scale is 30 seconds per turn Map scale is 5 yards per hex, 1 yard per elevation level 216 Counters ",//cf.geekdo-images.com/images/pic68266.jpg,6,60,12,1,60,Firepower,60,//cf.geekdo-images.com/images/pic68266_t.jpg,1984,"Charles Kibler,Dale Sheaffer,John Talbot","Modern Warfare,Vietnam War,Wargame",NA,S. Craig Taylor,NA,Country: Vietnam,"Chit-Pull System,Dice Rolling,Hex-and-Counter","Avalon Hill,Hobby Japan",6.10641,448 3694,"SPI's Great Medieval Battles takes the player through a fascinating age with four simulations: King Arthur simulates the mythical battle between the King of the Knights of the Round Table and his evil son, Modred. Robert at Bannockburn is the struggle of Robert the Bruce to win independence for Scotland in 1314. The Black Prince recreates the battle for the throne of Castille in 1367. Tamburlaine pits the Ottoman Turks of Sultan Bayazid against Tamburlaine's Tartar and Mongol hordes in 1402. Each game is played on its own map. Contents: Detailed rules and historical article; four 22x17" maps; 380 cardboard playing pieces and various play aids. Single and interestingly double sized counters representing all troop types from lowly unarmoured levy troops right up to plate-mailed heavy cavalry. The combat system relies solely on breaking enemy counter remaining morale to either force it off the board or destroy it totally. Symbols representing swords,bows and pikes make up the counter design... Great cover art on the SPI box finish this quad as a complete package. ",//cf.geekdo-images.com/images/pic1806791.jpg,2,240,12,2,240,Great Medieval Battles,240,//cf.geekdo-images.com/images/pic1806791_t.jpg,1979,Redmond A. Simonsen,"Medieval,Wargame","The Black Prince,King Arthur,Robert at Bannockburn,Tamburlaine the Great","Anthony F. Buccini,Rob Mosca,David Werden",NA,"Great Medieval Battles System,SPI Quads",Hex-and-Counter,"Decision Games (I),SPI (Simulations Publications, Inc.)",6.87079,89 3696,"Split into 2 teams and take alternate turns. Take 12 cards - each with something to search for. Then grab your remote and the race is on. Time's running out - how many things can you find? Keep a sharp eye as you scan the channels at an illegal rate of speed. Sort of a video scavenger-hunt, where players use their own TV at home to surf channels looking for the subjects listed on their cards. ",//cf.geekdo-images.com/images/pic9316.jpg,99,30,12,2,30,Channel Surfing,30,//cf.geekdo-images.com/images/pic9316_t.jpg,1994,NA,Party Game,NA,(Uncredited),NA,NA,Partnerships,Milton Bradley,4.25826,115 3698,"Clontarf, is a grand tactical simulation of The Battle of Clontarf that took place on 23 April 1014 at Clontarf, near Dublin, on the east coast of Ireland. It pitted the forces of Brian Boru, high king of Ireland, against a Norse-Irish alliance comprising the forces of Sigtrygg Silkbeard, king of Dublin, Máel Mórda mac Murchada, king of Leinster, and a Viking contingent led by Sigurd of Orkney and Brodir of Mann. It lasted from sunrise to sunset, and ended in a rout of the Viking and Leinster forces. It is estimated that between 7,000 and 10,000 men were killed. Although Brian's forces were victorious, Brian himself was killed, as were his son Murchad and his grandson Toirdelbach. Leinster king Máel Mórda and Viking leaders Sigurd and Brodir were also slain. Game from Strategy & Tactics magazine #162 (along with Saipan) depicting a long forgotten but interesting subject. Game of the clash between the invading viking and the Irish forces under Brian Boro. Little is known on this battle and the designer has admittedly researched as best he could. However, the game is of original design and is quite bloody in its combat table, well in keeping with the era. Nicely produced map and counters,depicting the area of the battle, with counters in the traditional green for you know who and blue for the vikings and their allies. The game is based on kill or be killed, with little room for maneuver... and would suit most medieval wargamers to a tee. Game Scale: Turn: 30 minutes Map: 130 yards per hex Unit: Individual Leaders and 300-500 men per combat counter Game Contents: One 22 x 34" (Clontarf uses only half of the map as the other half is for Saipan) One countersheet (200 1/2" dual-side printed counters, 100 for Saipan and 100 for Clontarf) One 10 page rulebook ",//cf.geekdo-images.com/images/pic43469.jpg,2,180,12,2,180,Clontarf,180,//cf.geekdo-images.com/images/pic43469_t.jpg,1993,"Joy Cohn,Joe Youst","Medieval,Wargame",NA,Adrian McGrath,NA,"Magazine: Strategy & Tactics,Vikings",Hex-and-Counter,Decision Games (I),5.52273,66 3699,"Killer Bunnies is a funny and satirical non-collectible, expandable card game. The new Epsilon Edition Starter Deck comes with a bonus Yellow Booster Deck. This game is played with only 1 copy of the game, so players do NOT need to bring their own decks to the table. The object: Collect as many "Carrots" as possible, hoping that one of them is the randomly predetermined "Magic Carrot". In doing so, you must keep your bunnies alive as long as possible, while eliminating your opponents' Bunnies because once all the Carrots have been claimed you must have a living Bunny to win. The problem: Your opponents are armed with outrageous weapons (from level 1 weapons such as a "Kitchen Whisk" to level 12 weapons such as the "Nuclear Warhead") and you must roll higher than these levels to survive. Use cards to defend your Bunnies, such as the hilarious "Magic Spatula" or other special cards, or use a "Feed The Bunny" card to force your opponent to buy cabbage and water (if they have the money to do so...) Your opponents, as the back of the box quotes, "will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!" The game includes 165 cards (including the Blue Starter Deck and Yellow Booster Deck), 36 small cards, 6 twelve-sided dice, & Instructions. Expanded by: Killer Bunnies and the Quest for the Magic Carrot RED Booster Killer Bunnies and the Quest for the Magic Carrot VIOLET Booster Killer Bunnies and the Quest for the Magic Carrot ORANGE Booster Killer Bunnies and the Quest for the Magic Carrot GREEN Booster Killer Bunnies and the Quest for the Magic Carrot Twilight WHITE Booster Killer Bunnies and the Quest for the Magic Carrot Stainless STEEL Booster Killer Bunnies and the Quest for the Magic Carrot Perfectly PINK Booster Killer Bunnies and the Quest for the Magic Carrot Wacky KHAKI Booster Killer Bunnies and the Quest for the Magic Carrot: Ominous Onyx Booster Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster Killer Bunnies Bunny Blanks #1 Killer Bunnies Bunny Blanks #2 ",//cf.geekdo-images.com/images/pic207282.jpg,8,90,12,2,90,Killer Bunnies and the Quest for the Magic Carrot,90,//cf.geekdo-images.com/images/pic207282_t.jpg,2002,Jonathan Young,"Animals,Card Game,Humor,Negotiation",Killer Bunnies and the Quest for the Magic Carrot Deluxe Limited Edition,Jeffrey Neil Bellinger,"Killer Bunnies and the Quest for the Magic Carrot Fan Deck,Killer Bunnies and the Quest for the Magic Carrot GREEN Booster,Killer Bunnies and the Quest for the Magic Carrot ORANGE Booster,Killer Bunnies and the Quest for the Magic Carrot Perfectly PINK Booster,Killer Bunnies and the Quest for the Magic Carrot RED Booster,Killer Bunnies and the Quest for the Magic Carrot Stainless STEEL Booster,Killer Bunnies and the Quest for the Magic Carrot Twilight WHITE Booster,Killer Bunnies and the Quest for the Magic Carrot VIOLET Booster,Killer Bunnies and the Quest for the Magic Carrot Wacky KHAKI Booster,Killer Bunnies and the Quest for the Magic Carrot: Chocolate Booster,Killer Bunnies and the Quest for the Magic Carrot: Ominous Onyx Booster,Killer Bunnies Bunny Blanks #1,Killer Bunnies Bunny Blanks #2,Killer Bunnies Nu Series Cards,Killer Bunnies Omega Series Cards,Killer Bunnies Psi Series Cards,Killer Karnickel: Herr der Karnickel","Animals: Rabbits,Killer Bunnies","Action / Movement Programming,Dice Rolling,Hand Management,Set Collection,Take That,Trading","Edge Entertainment,Kikigagne?,Pegasus Spiele,Playroom Entertainment,Stratelibri",5.50658,4721 3701,"Players attempt to empty their hand of cards by playing them onto a pattern on the table. Cards are matched by color to existing series of colors on the table ("runs") which can be continued or deliberately ended. If a "run" has a Smear card in it, anyone who adds to that run must draw additional cards after playing. When one player runs out of cards, the others win points according to what's left in their hands, which is a bad thing as the goal is to finish a set number of rounds with the least amount of points. ",//cf.geekdo-images.com/images/pic139564.jpg,6,30,6,2,30,Smear,30,//cf.geekdo-images.com/images/pic139564_t.jpg,1999,NA,"Abstract Strategy,Card Game",NA,James Nelson,NA,NA,"Modular Board,Pattern Building",GameStar Designs,5.36161,51 3702,"Start by placing the plastic Topple tower on its stand. One at a time, players take turns rolling the die and placing their pieces on the different levels. But be careful! As more pieces are added to the tower it starts to turn and tip and sway...and the easier it is to send all the pieces toppling down! If you can complete a row of five, add to existing rows or stack 'em high (4 or more)- you'll score really big points! Similar to: Stack'em Bamboleo ",//cf.geekdo-images.com/images/pic941121.jpg,4,20,6,2,20,Topple,20,//cf.geekdo-images.com/images/pic941121_t.jpg,1983,NA,Action / Dexterity,NA,Frank Thibault,NA,NA,NA,"(Unknown),Diset S. A.,Funskool Games,Maplegrove,Otto Maier Verlag,Pressman Toy Corp.,Ravensburger Spieleverlag GmbH,Waddington's Games, Inc.",5.09777,328 3705,"One player takes on the role of Customs Agent (this rotates, though) while the others are all travelers who truthfully or falsely declare items in their luggage (four cards drawn from a deck of items including wine, cigars, cameras, necklaces, etc.) If the Customs Agent believes them, they simply pay a duty fee and then the next player repeats the process. If the Customs Agent does not believe the player, they may "search" the player's luggage (cards are revealed) with two results. If the player declared accurately, the Customs Agent must pay the player 200 for defamation of character. If the player declared incorrectly, he must pay the Customs Agent fines for all items in his luggage. Other players can also act as Informants and search luggage and there is also an attache case in the deck that can give someone diplomatic immunity and allow them to pass through Customs without being searched or paying duty fees. Of course one can bluff about having this in their hand, as well... Neat little game from the U.K. division of Milton Bradley. I don't believe it ever made it to the U.S. ",//cf.geekdo-images.com/images/pic653901.jpg,6,20,7,3,20,Contraband,20,//cf.geekdo-images.com/images/pic653901_t.jpg,1950,NA,"Bluffing,Card Game",NA,(Uncredited),NA,NA,NA,"Lagoon Games,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Pepys (Castell Brothers)",6.0023,187 3706,"From Kris Burm, the designer of the GIPF series, A combination of Tetris and Bausack in which each player has a set of wooden pieces in various shapes. The playing area is formed from two sheets of parallel Plexiglas. Players take turns dropping pieces into the gap until a piece cannot be wholly inserted. The owner of that piece loses the round, and forfeits the offending piece. A new round begins, with the winner of the previous round playing first. Play continues until one player has no pieces when it is their turn to move; they lose the game. Batik Kid is essentially the same game, but instead of geometric shapes, the playing pieces are irregularly-shaped and represent sea creatures. ",//cf.geekdo-images.com/images/pic498524.jpg,2,10,6,2,10,Batik,10,//cf.geekdo-images.com/images/pic498524_t.jpg,1997,NA,"Abstract Strategy,Action / Dexterity",NA,Kris Burm,NA,Gigamic Classic,Tile Placement,"Fundex,Gigamic",5.95771,476 3707,"Red Storm Rising is a turn based game covering a theoretical Warsaw Pact invasion of Germany. Units are upright and specific information about them is hidden from the other player. Army groups are made up of 5-6 different units; each unit is roughly division sized. Map areas are irregular, and the board covers basically from the Soviet Union to France. Time scale is unspecified, but appears to be in the days per turn range. Advanced rules add air combat, airborne units, and chemical weapons. ",//cf.geekdo-images.com/images/pic428507.jpg,4,60,12,2,60,Red Storm Rising,60,//cf.geekdo-images.com/images/pic428507_t.jpg,1989,"Dennis Kauth,Dave LaForce,David C. Sutherland, III,Stephanie Tabat","Modern Warfare,Wargame",NA,Douglas Niles,NA,NA,"Area Movement,Secret Unit Deployment",TSR,6.15836,275 3710,"(from the Box:) MBT is a detailed look at the organization, equipment and capabilities of some of today's most powerful and advanced military forces. Included are the latest American, West German and Soviet vehicles, their accompanying infantry and attached weapons, and the supporting artillery, air and helicopter elements that compose modern "combined arms" forces. It's all here, and YOU are in command! MBT is a turn based, hex and counter tactical game of "modern" tank warfare. Each turn is 1-5 minutes, each hex 100 meters. Unit counters are single vehicles or infantry squads/teams. ",//cf.geekdo-images.com/images/pic405999.jpg,6,60,10,2,60,MBT,60,//cf.geekdo-images.com/images/pic405999_t.jpg,1989,"Rich Hasenauer,Charles Kibler","Modern Warfare,Wargame",NA,James M. Day,NA,Panzer game system,"Hex-and-Counter,Modular Board,Simultaneous Action Selection",Avalon Hill,6.64373,311 3711,"(from the back of the box:) FLIGHT LEADER puts YOU in the cockpit or a high-performance jet fighter, commanding two to eight high performance aircraft, YOUR mission is to establish "air superiority" by clearing the enemy from the skies. FLIGHT LEADER was designed by fighter pilot Captain Gary C. Morgan for U.S.A.F. training and is a highly realistic, yet easy and fun-to-play game which depicts modern aerial combat. You can refight any air battles from the subsonic gunnery duels of the Korean War to the deadly technology of the supersonic missile engagements of the present day. As a fighter flight leader, YOU will face the same considerations and make the same decisions as your real world counterparts: energy management. fuel awareness, terrain, environment, altitude and formation, radar lockons and visual sightings. pilot quality and weapons systems. Four MiGs have Just "bounced" YOUR two Phantoms-what do YOU do now? •Endless Scenario Variations: Use any of the over two dozen scenarios covering the Korean. Middle East, India-Pakistan, Vietnam. and Falklands Wars or devise your own scenarios. •Over 200 Different Jet Fighter Aircraft Types: We're not claiming that ALL types are represented, but if an aircraft IS classed as a fighter or fighter-bomber, the odds are that it's here and YOU can fly it. •World Air Order of Battle: 100 nations that operate jet fighters plus the aircraft they use and the quality of their pilots. •Basic, Advanced and Optional Rules: Rules with "layered complexity" to help in learning the game. Choose the levels of complexity and detail that YOU enjoy. CONTENTS : 590 Die-Cut Counters 29" by 32" Mapboard 1 Basic Rules Folder 6 Aircraft Status Cards 1 Cloud Card 2 Aircrew Aid Cards 1 Decimal Die TIME SCALE: Thirty seconds per Turn MAP SCALE: One kilometer per hex UNIT SCALE: Individual aircraft PLAYERS: Two to eight (team play) PLAYING TIME: From thirty minutes to three hours, depending on scenario size and the rules used. (BGG description:) Flight Leader is a turn based, hex and counter tactical game of "modern" air combat (Korean War to 1986). Each turn is 30 seconds, each hex is 1 km, and each counter is a single aircraft. It was known as Check Six when first used by the Military for training pilots as part of Project "WARRIOR" Re-implements: Check Six! ",//cf.geekdo-images.com/images/pic149807.jpg,8,90,12,2,90,Flight Leader,90,//cf.geekdo-images.com/images/pic149807_t.jpg,1986,"Joe DeMarco,Charles Kibler","Aviation / Flight,Modern Warfare,Wargame",NA,Gary C. Morgan,NA,NA,"Hex-and-Counter,Simulation,Variable Phase Order","Avalon Hill,Hobby Japan",6.15586,517 3712,"(from the back of the box:) If the balloon goes up, this is how it will be! Armored fighting vehicles grinding forward below flashing helicopter blades under a tense sky filled with screaming jets and smoky missile trails. TAC AIR puts YOU in command in the most intense and technologically advanced combat environment on earth-Central Europe today. As NATO U.S. VII Corps commander, YOU are charged with the defense of the Hof Gap area. As the Warsaw Pact Central Group of Forces commander, YOUR forces must smash the NATO defenses and drive deep into West Germany. TAC AIR is a detailed look at the organization, equipment and capabilities of the modern frontline NATO and PACT forces based in Germany. • Graduated Scenario Sizes! Enjoy a choice of thirteen scenarios (separate games that can be played with these rules) that vary greatly in size and playing time; First. there are skirmishes Involving a few brigades or regiments and a handful of fighter-bombers that can be played on a portion of the mapboard in a few hours. Then, battles involving larger forces such as the United States 1 st Armored Division, the West German 12th Panzer Division, the Soviet 6th Guards Tank Division and a rich array of modern aircraft such as the American A-10, F-15, F-16 and F-111, the West German F-4 F and Alpha Jet, the Canadian CF-18 and the Soviet MiG-27, MiG-29 and Su-24. Last, but certainly not least, a long and massive conflict that covers the entire map. • Unique Game System! In TAC AIR, air operations are covered in detail: air-to-air combats, close-air support and interdiction missions with conventional or standoff weapons, "Wild Weasel" and electronic warfare missions, reconnaissance flights and deadly networks of surface-to-air missiles. Ground operations are not slighted either. There are ground combats between armored and mechanized units, helicopter gunships, paratroopers and airmobile forces, deadly artillery barrages and counterbattery fire, command control and supply considerations, electronic "jamming” and more. In short, a complete modern combined arms air-land battle! • Complex Concepts-Playable Mechanics! The four-page Basic Rules allow players to quickly start playing the game and mastering the system. Later, the Advanced and Optional Rules can be added as desired to allow players to choose the levels of complexity and detail that THEY enjoy. CONTENTS: Over 500 counters. A Colorful 22"x32" Mapboard. 1 Basic Rules Folder. 1 Battle Manual. 2 Game Cards. 2 Player Cards. 2 Organization Cards. Time Scale: Three hours per one game turn. Map Scale: One nautical mile per hex. Unit Scale: Battalions, batteries & aircraft flights. Players: Two or more (team play). Playing Time: From one to two hours and up, depending on scenario size and rules used. (BGG description:) Tac-Air is a turn based simulation of a "modern" NATO vs Warsaw Pact land and air war in Germany. "Designed by USAF Major Gary C. Morgan to depict modern air-land battle, complete with integrated air defense systems, detailed air mission planning, and Airspace Control considerations" - from the Designer Profile. Includes a user-friendly four-page Basic Rules folder (i. e. "quick start rules"), but the meat of the game is in the 26 page Advanced & Optional Rules book. Advanced rules introduce supply, command, engineering, "Wild Weasels", and a very detailed turn sequence. Optional Rules are modular, adding weather, electronic combat, mines, replacements, NBC rules, etc. Includes 12 scenarios ranging in size from a Cav regiment "covering force" to the entire VII Corps vs. the Pact Central Group of Forces. Re-implements: FEBA ",//cf.geekdo-images.com/images/pic55565.jpg,4,120,12,2,120,Tac Air,120,//cf.geekdo-images.com/images/pic55565_t.jpg,1987,"Charles Kibler,George I. Parrish, Jr.","Aviation / Flight,Modern Warfare,Wargame",NA,"Gary C. Morgan,S. Craig Taylor",NA,NA,Hex-and-Counter,Avalon Hill,6.11317,262 3715,"This is a weird horror game based off of a Japanese cartoon show for kids (not anime). The "starter deck" comes with the game board, the figures and tokens for the players, one monster, and all the cards that are needed. More monsters can be bought in the expansion packs. The object of the game is to gain control of 3 "hotel rooms" on the board. To do this, the player fights a monster whose stats are drawn from a random pile. There are other complications, like Judgment cards that can be used to help or hurt a player, pitfalls on the board, Mystery Room cards that alter game play when a certain room is entered, and Feral Monsters. The Feral Monsters are only found in the expansion packs and can be controlled by the players to attack other players. Also, players can steal control of rooms from other players. ",//cf.geekdo-images.com/images/pic13312.jpg,4,90,10,2,90,Gregory Horror Show,90,//cf.geekdo-images.com/images/pic13312_t.jpg,2002,NA,"Card Game,Collectible Components,Horror",NA,Kris Oprisko,NA,CMGs (Collectible Miniatures Games),Roll / Spin and Move,Upper Deck Entertainment,4.92806,116 3723,"Collect cards to "Make Your Own Sandwich" in this no reading required game. To win, be the first player to build three sandwiches in the correct order. Watch out! An opponent with an ant card can steal some of your sandwich while the fly can ruin the whole meal. Includes 54 playing cards, plastic fly and instructions. ",//cf.geekdo-images.com/images/pic191859.jpg,4,20,4,2,20,Peanut Butter & Jelly Card Game,20,//cf.geekdo-images.com/images/pic191859_t.jpg,1971,NA,"Card Game,Children's Game",NA,(Uncredited),NA,"Food / Cooking,Fundex Lunchbox Games","Hand Management,Set Collection","Fundex,Parker Brothers,University Games",4.83,50 3724,"Wagram Campaign, using the same system as other Napoleonic games by Zucker (Napoleon at Bay, Bonaparte in Italy, Sun of Austerlitz, etc) that emphasizes command, logistics, and lines of communication. GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn. Designed by Kevin Zucker and published by Victory Games, Inc., 1809: NAPOLEON'S DANUBE CAMPAIGN (© 1984) is a two player, Division level simulation of Napoleon's 1809 Danube Campaign against a revitalized Austrian army determined to avenge its humiliating defeats of the past. It covers three months of bitter conflict requiring an advance over more than 200 miles of the Danube Valley in a campaign of maneuver, thrust and counterthrust immortalized on such battlefields as Abensberg, Ratisbon, Ebelsberg, Aspern-Essling, and Wagram. The game uses an interactive Igo/Hugo sequence with an emphasis on leadership. It is a dynamic exercise in the application of limited administrative resources to maneuver, and a contest of skill, finesse, and hammer blows. Each Game Turn represents two days of real time. Each map hex equals two miles from side to side. Optional rules permit hidden movement, simulate the loss and regaining of combat effectiveness, and model the effects of fatigue. Four complete scenarios are included -- ranging from the brief Aspern-Essling and Wagram battle scenarios to the lengthy Historical and Alternate campaigns. ",//cf.geekdo-images.com/images/pic143840.jpg,2,240,12,2,240,1809: Napoleon's Danube Campaign,240,//cf.geekdo-images.com/images/pic143840_t.jpg,1984,"Ted Koller,James Talbot","Napoleonic,Wargame",NA,Kevin Zucker,NA,"Campaigns of Napoleon System: 1x Series,Rivers: Danube","Hex-and-Counter,Simulation",Victory Games (I),6.43015,136 3725,"Qwitch consists of 64 cards — with each card displaying one number (1-8) and one letter (A-H) — and 12 directional cards (up, down, or equal). Deal out the number/letter cards evenly, then each player draws a hand of five cards from their personal deck; place one card face-up in the center of the table. Turn over the top directional card to indicate how players can add cards to the central stack. With a +, you can play a card that's one letter or one number higher than the top card, e.g. you can play a "4" on a "3" or a "B" on an "A"; with a -, you play a card one letter or one number lower; and with a =, you must play a card that matches the letter or number on the top card. Without taking turns, players race to play cards onto the central pile. When any player empties his hand, play pauses, a new direction card is revealed, everyone draws back up to five cards, then play resumes. When a player has no cards remaining in hand or in his deck, he wins. With younger players, you can play in turn rather than simultaneously, with players being allowed to pass if they can't play. ",//cf.geekdo-images.com/images/pic1964218.jpg,8,10,7,2,10,Qwitch,10,//cf.geekdo-images.com/images/pic1964218_t.jpg,2002,NA,"Card Game,Children's Game,Real-time",NA,Maureen Hiron,NA,NA,NA,"Kanga Games,Mattel,Out of the Box Publishing,Playroom Entertainment,Schmidt Spiele",5.67741,220 3727,"Pounce is a variant of the public domain game, Buttons. A game involving rubber mice, dice, cheese tokens, and a miniature toilet plunger. There are several different Pounce editions which have substantially different components, but similar gameplay. The 2004 edition, for example, has a plastic cat shaped capture device that doesn't resemble a toilet plunger. A player rolls the dice and depending on their roll either tries to plunge the mice or not. Players holding the mice must pull their mice away before they are captured. Similar to: Hasch mich! 3 Blind Mice Nopea veto --- Gameplay of the German version Spitz paß auf!: Spitz paß auf! is a children's game for 2-6 players. One player is drawn by lot to be the die roller for this game. Each player gets a number of tokens, which act as victory points (see further below). The rest of the players now place their figures, which are attached to little ropes, onto the playing mat in the middle of the play area. The die roller now rolls the die, and, depending on which number shows up (either a 1 or a 6), he must try to put the dice cup over the figures, while the other players must try to pull their figures from the play area before the cup is put over them. If they don't succeed fast enough, they have to give each other player 1 token. In case they pull their figure from the play area even if no 1 or 6 was rolled, they have to do the same. Also, if the die roller doesn't act fast enough to cover all figures who needed to be trapped in the cup on the roll of 1 or 6, he has to pay 1 token to each other player and pass the die cup to the next player, who the acts as the die roller until he misses to cover a figure, and so on. Victory is determined when one player has reached a set amount of tokens, or one player has lost all tokens. Alternatively, especially for young children, there are also colour-coded dice included, and instead of 1 or 6, two colours are determined when the game begins. ",//cf.geekdo-images.com/images/pic1902814.jpg,8,20,5,2,15,Carla Cat,20,//cf.geekdo-images.com/images/pic1902814_t.jpg,1955,"(Uncredited),Susanne Kummer","Action / Dexterity,Animals,Bluffing,Children's Game,Party Game",NA,(Uncredited),NA,"Animals: Cats,Animals: Mice","Dice Rolling,Pattern Recognition","ABC Nürnberg,Adolph Holst A/S,Alortujou,C. G. Vogel,Carlit,Chelona,E.S. Lowe,Egmont Polska,Franz Schmidt,Funtastic,Galt Toys,Gardner Games,Gigamic,Global Partner,HABA - Habermaaß GmbH,Habourdin International,HEMA,HUCH! & friends,Ideal,Innovakids GmbH,J & L Randall, Ltd.,Jumbo,Kärnan,Klee,Mattel,Noris Spiele,Papita,Parlor Games, Inc.,ParlorGamez,Peter Pan Playthings,Ravensburger Spieleverlag GmbH,Rocket Toys and Games,Schmidt Spiele,Simba Toys,Spear's Games,Talicor,Technoplast,Waddington's Games, Inc.",5.78793,324 3728,"As the box explains: "Ker Plunk is the game where you take your pick and pull a stick. If all the marbles fall, you lose it all! You're only sunk if they go...Ker Plunk!" This classic game of skill can be learned in seconds, but it offers a fun test of hand-eye coordination that is challenging to people of all ages and skill levels. As a result, Ker Plunk was a popular favorite among skill-game enthusiasts throughout the 1960s and '70s. The game consists of a clear plastic tube, 30 thin sticks, and 32 marbles. Play begins with the players inserting the sticks through the tube and then pouring the marbles into the top of the tube. The sticks act as a web that block the marbles at the top of the tube. At this point, the players begin to carefully remove the sticks one by one. The goal is to get the stick out without making any of the marbles sitting on top fall through. If any marbles fall through, the person who made them fall collects them. Once the last marble has fallen, players count their collected marbles, and the player with the fewest marbles wins the game. Ker Plunk was first published by the Ideal Toy Company in 1967, then later by Mattel and finally by Tyco in 1991. Mattel also published a variant of this game called “Super Ker-Plunk!” Re-implemented by: Toy Story Ker Plunk! ",//cf.geekdo-images.com/images/pic740952.jpg,4,20,5,2,20,Ker Plunk,20,//cf.geekdo-images.com/images/pic740952_t.jpg,1967,Orlando Villagran,"Action / Dexterity,Children's Game,Party Game",NA,"A. Eddie Goldfarb,René Soriano",NA,"Animals: Apes / Monkeys,Animals: Bees,Marble Games,Mattel To Go! games,""Pick Them Up"" Games,Toy Story",NA,"Arxon,Croner,Estrela,Hasbro,Ideal,International Playthings, Inc.,Maple Toys,Mattel,MB Giochi,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Pressman Toy Corp.,Tesco,Tyco",4.77538,945 3730,Baseball game that is played using charts and pitcher and batter cards that accurately represent stats for real-life players. Avalon Hill produced new sets of cards each season until 1992. ,//cf.geekdo-images.com/images/pic15630.jpg,2,20,10,1,20,Statis Pro Baseball,20,//cf.geekdo-images.com/images/pic15630_t.jpg,1971,NA,"Card Game,Sports",NA,Jim Barnes,NA,"Admin: Better Description Needed!,Sports: Baseball",Simulation,"Avalon Hill,Midwest Research",7.03931,388 3731,"A revised version of Stocks & Bonds (3M), intended to more accurately model the stock market. Players buy and sell stocks in the game's ten companies over the course of ten turns, in an attempt to acquire the most money at the end of the game. Three historical scenarios are provided to allow you to re-create 'The Roaring 20s and the Great Depression', 'The Late 80s:Uncertain Boom' and 'The 70s: Oil Crises and Inflation'. reimplements Stocks & Bonds ",//cf.geekdo-images.com/images/pic243329.jpg,10,240,10,1,240,Stock Market Guru,240,//cf.geekdo-images.com/images/pic243329_t.jpg,1997,NA,Economic,NA,Stuart K. Tucker,NA,NA,"Commodity Speculation,Stock Holding",Avalon Hill,5.79345,84 3736,Pull the gooeys out of Louie and win! Watch his brain pop out when the special gooey gets picked! ,//cf.geekdo-images.com/images/pic26424.jpg,8,10,7,2,10,Gooey Louie,10,//cf.geekdo-images.com/images/pic26424_t.jpg,1995,NA,"Action / Dexterity,Party Game",NA,(Uncredited),NA,NA,NA,"Goliath B.V.,Pressman Toy Corp.,Samatli",4.31075,52 3737," Operation is a dexterity game in which you must extract silly body parts from a hapless patient. In the course of the game you acquire cards which dictate that you must remove a certain piece from the body of the patient. To do this you use a set of tweezers that are attached by wire to the game board. If you are sloppy and touch the metal sides of the hole where the item is located, the patient's pain is indicated by a sudden buzzer and light-up nose. Successful extractions net cash, and the player with the most cash at the end of the game is the winner. Various editions change the patient and the items to be removed, but the game stays the same in its essence: Shrek -- just like the classic version, but with Shrek. Simpsons -- Remove Homer's Bowler's Thumb, Pot Belly, Foot in Mouth, Rubber Neck, Trick Knee, etc. T-Rex -- excavating bones of a T. Rex Spiderman 3 -- healing all of Spiderman's ailments Pit Stop -- manipulating various car parts instead of people-parts Star Wars -- just like classic version, but with R2D2 and C3PO ",//cf.geekdo-images.com/images/pic153389.jpg,6,10,6,1,10,Operation,10,//cf.geekdo-images.com/images/pic153389_t.jpg,1965,(Uncredited),"Action / Dexterity,Children's Game,Medical",NA,"Marvin Glass,John Spinello",NA,"Animals: Dinosaurs,Holidays: Christmas,Movies: Shrek,Operation,Pixar Cars,Toy Story,TV Series: Dr. Who,TV Series: Family Guy,TV Series: Spongebob Squarepants,TV Series: The Simpsons",Simulation,"Estrela,Hasbro,Jumpin Banana,MB Giochi,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Paladone,Toi-Toys BV,USAopoly",4.04642,2472 3749,"(From the box) SUMO! It's a knockout. Will you overcome your feisty opponent to win the battle of the bulge? It's nail-biting stuff as you move around the ring - safe one minute and in danger the next. Who will hold out to the last? Try your hardest and you might be lucky, otherwise you'll be tipped over the edge. Sumo - it's tough work, but someone's got to do it! (From Walt Mulder) It's similar to the game "Sumo Arena" but this one's only for two players. Very nice components and colorful board. The two Sumo figurines that are enclosed add character to the game! Card play determines whether you make an offensive or defensive move with the ultimate goal of pushing your opponent out of the arena. ",//cf.geekdo-images.com/images/pic92695.jpg,2,20,12,2,20,Sumo!,20,//cf.geekdo-images.com/images/pic92695_t.jpg,2000,NA,Sports,NA,Jim Winslow,NA,"Asian Theme,Sports: Combat Sports / Martial Arts","Hand Management,Simultaneous Action Selection","Hasbro,The Toy Company Argentina S.R.L.",5.80318,346 3751,This is a grander version of Villa Paletti with larger pieces. Designed for the coffee table. Apparently the extra weight of the pieces can aid play strategy by reducing the dexterity element so it is not just a bigger version for the kiddies. Re-implements: Villa Paletti ,//cf.geekdo-images.com/images/pic44683.jpg,4,60,8,2,60,Palazzo Paletti,60,//cf.geekdo-images.com/images/pic44683_t.jpg,2001,Victor Boden,Action / Dexterity,NA,Bill Payne,NA,NA,NA,Zoch Verlag,6.75522,67 3758,"The three-dimensional game of buying and building cities. This is a game that proudly takes its inspiration from Monopoly, but offers innovations such as three nestable boards, explicit gambling, and a property improvement type which does not require a monopoly. ",//cf.geekdo-images.com/images/pic281913.jpg,8,240,10,2,240,Triopoly,240,//cf.geekdo-images.com/images/pic281913_t.jpg,1997,(Uncredited),Economic,NA,"Jeffrey W. Berndt,Chris Hornbaker,Jeremy Parish",NA,Monopoly,"Modular Board,Roll / Spin and Move,Set Collection,Stock Holding,Trading","Reveal Entertainment, Inc.",5.35421,190 3762,"The main element of the game is an octagonal board, in moulded plastic, with 16 fake pawns fixed to it. Then 26 real pawns are placed randomly on the board. The goal of the game is to catch the most real pawns. Each player on turn tries to take a pawn. If it comes free, the player keeps it. It is a memory game, because you have to remember where the fake pawns are if you want to take the real ones. It is also a game of observation and dexterity, because when taking, or trying to take, a pawn, you often touch the neighbouring ones, and make them move or quiver a little bit. [Awards] 1994 Vuoden Perhepeli (Finnish Family Game of the Year) ",//cf.geekdo-images.com/images/pic698867.jpg,8,20,8,2,20,Mister Diamond,20,//cf.geekdo-images.com/images/pic698867_t.jpg,1993,Argos,"Action / Dexterity,Children's Game,Memory",NA,Gunter Baars,NA,NA,Memory,Ravensburger Spieleverlag GmbH,5.25732,82 3765,[from the box] Babylon 5 Wars recreates the many epic struggles between the various races and factions which make up J. Michael Straczynski's Babylon 5 Universe. The Rules within this box allow for engagements as small as a few fighters on each side to large fleets battling for control of a planet. ,//cf.geekdo-images.com/images/pic52504.jpg,2,60,10,2,60,Babylon 5 Wars,60,//cf.geekdo-images.com/images/pic52504_t.jpg,1997,NA,"Fighting,Miniatures,Movies / TV / Radio theme,Science Fiction",NA,"Robert N. Glass,Bruce H. Graw","Babylon 5 Wars: Atlas of Earth Alliance Wars,Babylon 5 Wars: Coming of the Shadows,Babylon 5 Wars: Militaries of the League (Part 1),Babylon 5 Wars: Militaries of the League (Part 2),Babylon 5 Wars: Raiders & Privateers,Babylon 5 Wars: Raiders & Privateers-2,Babylon 5 Wars: Reinforcements,Babylon 5 Wars: Rules Compendium,Babylon 5 Wars: Ships of the Fleet,Babylon 5 Wars: Ships of the Fleet II,Babylon 5 Wars: Showdowns-1,Babylon 5 Wars: Showdowns-2,Babylon 5 Wars: Showdowns-3,Babylon 5 Wars: Showdowns-4,Babylon 5 Wars: Showdowns-5,Babylon 5 Wars: Showdowns-6,Babylon 5 Wars: Showdowns-7,Babylon 5 Wars: Showdowns-8,Babylon 5 Wars: Tactics Guide,Babylon 5 Wars: The Dilgar Invasion,Babylon 5 Wars: Variants-1,Babylon 5 Wars: Variants-2,Babylon 5 Wars: Variants-3,Babylon 5 Wars: Variants-4,Babylon 5 Wars: Variants-5,Babylon 5 Wars: War of Retribution – Atlas of the Narn-Centauri War Update Pack,Babylon 5 Wars: Wars of the Ancients,Babylon 5 Wars: Wars of the Centauri Republic,War of Retribution: Atlas of the Narn-Centauri War",TV Series: Babylon 5,Hex-and-Counter,Agents of Gaming,6.50612,188 3766,"Second Front depicts the Western Allied campaigns in Italy, France, and Germany from 1943 to 1945. It's a very complex game, building upon the venerable Europa series rules. As usual in Games Research/Design (GR/D) games, the Orders of Battle are excellent. Game play may be slow at times (usually during amphibious invasions), but this game really allows the players to face the grand tactical challenges faced by the opposing commanders at the time. ",//cf.geekdo-images.com/images/pic148157.jpg,2,1440,12,2,60,Second Front,1440,//cf.geekdo-images.com/images/pic148157_t.jpg,1994,NA,"Wargame,World War II",NA,John Astell,Master Europa 102: Western Front – Invasion,Europa Series,Hex-and-Counter,Games Research/Design (GR/D),7.24944,89 3771,"From the back of the box: THE GAME IN A NUTSHELL Cards with color-coded letters create crafty new ways to score. Make words from cards of mixed colors From cards all the same color (scores double) With "straights" of three or more consecutive letters With starred cards that double or triple the value of words With "flushes" (five or more cards all the same color, no word necessary) By "building" on words played by opponents In other shrewd and wily ways Get help from three wild cards that can be substituted for any letter or any color Zap your opponent's big score with point-canceling "killer-card" (Joker) Game ends when all cards are used. Highest total score wins. ",//cf.geekdo-images.com/images/pic1515996.jpg,6,30,12,2,30,Palabra,30,//cf.geekdo-images.com/images/pic1515996_t.jpg,1990,NA,"Card Game,Word Game",NA,Jim Kondrick,NA,NA,Set Collection,"Kondrick, Inc.,Palabra Enterprises",6.27264,170 3793,"Pig pong combines the ever popular "sport" of ping pong with, well, plastic pigs. The contents are 1 net, 2 scoring tokens (shaped like pigs), 1 serving trough, 6 puff balls and 4 pigs. The general idea of the game is to have two teams, on either side of the plastic net, squeeze the plastic pigs. In doing so, the pigs act like bellows and push a very light "puff" ball towards the opponent. If the puff lands anywhere on one team's side, the opposing team receives a point. The puff is then placed on the serving trough (a mini-shelf on the net) and on the count of "oink" the teams bellow away again. First team to 11 points is the winner! ",//cf.geekdo-images.com/images/pic57754.jpg,4,10,6,2,10,Pig Pong,10,//cf.geekdo-images.com/images/pic57754_t.jpg,1986,NA,"Action / Dexterity,Animals,Children's Game,Sports",NA,(Uncredited),NA,"Animals: Pigs,Sports: Volleyball",Partnerships,"Estrela,MB Giochi,MB Spellen,Milton Bradley",5.94533,75 3794,"Odd game based on the RPG-like mechanics of the Fighting Fantasy books, with the exploration and dungeon crawling of TSR's Dungeon. The game has superb plastic miniatures and board, and an electronic voice and game moderator similar to MB's The Omega Virus. This game, however, was only produced in Europe. The game was not much of a success, in large part because it came out a bit late to benefit from the hype of the Heroquest phenomenon. Three-level Dungeon: The Chambers of Death, The Hall of Fear & The Crypt of Zagor. Plus: 1 Undead Warlock Zagor figure 1 Merchant Shop Keeper with cat figure 1 Third level monster - Flame Dragon 4 Hero figures: Anvar the Barbarian, Stubble the Dwarf, Braxus the Warrior, Sallazar the Wizard 4 Character sheets, Barbarian; Wizard; Warrior; Dwarf 9 First level monsters: 2 Goblins 2 Orcs, 2 Zombies 3 Skeletons 6 Second level monsters: 1 Troll, 2 Ogres, 2 Chaos Champions, 1 Hellhorn 2 Bridges The Portal of Doom Skull Hall 34 Gold coins 46 Corridor tiles 16 Room tiles 55 Spell cards 24 Treasure chest cards 10-sided die 85 Equipment tiles 4 Stamina tokens 4 Strength tokens 4 Monster Strength tokens 4 Monster Stamina tokens 4 Hireling tokens 4 Sword tokens 4 Chainmail tokens 4 Shield tokens 4 Helmet tokens 4 Axe tokens 4 Magic ring tokens 4 Elven boots tokens 12 Healing potions tokens 10 Torch tokens 11 Magic arrow tokens 4 Mule Tokens ",//cf.geekdo-images.com/images/pic66417.jpg,4,60,0,1,60,Legend of Zagor,60,//cf.geekdo-images.com/images/pic66417_t.jpg,1993,"Ian Livingstone,Martin McKenna","Adventure,Electronic,Fantasy,Miniatures",NA,Ian Livingstone,NA,3D Games,NA,Parker Brothers,5.93209,148 3800,"As the Chief of a Himalayan high plateau tribe; Dolpo-pa, Bhotia, Sherpa, or Tamang, you lead your yak's caravan from one village to another through snowy crests and risky paths in order to collect the goods necessary to the development of your tribe. Meanwhile, you will increase the political, religious and economical influence of your tribe. By collecting goods (salt, barley, tea, jade, and gold), you can make offers to monasteries, send out delegations to different regions or bargain to increase your livestock. All this to become the most prosperous caravaneer in all of the Himalaya! Players program their caravans around the paths on the Himalayan plateau to collect various goods, and then deliver them. Each turn players plan in advance six moves for their caravan, trying to second-guess what other players will do to their best advantage. Delivering goods allows the player to increase their influence in one of three separate categories - each delivery allows you to advance your position in two of the three categories. Religious influence is marked by the number and value of your stupas in buildings on the board, political influence is marked by the number of sherpas you have in the regions between the paths on the board, and economical influence is marked by the total number of yaks you have on your delivery disks. The scoring is unique to the game, in the 4 player game anyway (the player count the game is primarily designed to be played with). To determine the winner you first score up religious influence, and the player with the least religious influence is eliminated, and their remaining pieces are removed from the board. Next the player with the least political influence is eliminated. The remaining two players decide the winner by who has the greatest economic influence. This unusual scoring is what makes this game different from many other similar games. ",//cf.geekdo-images.com/images/pic1205729.jpg,4,60,8,3,60,Himalaya,60,//cf.geekdo-images.com/images/pic1205729_t.jpg,2002,"Johann Aumaitre,David Cochard","Economic,Medieval,Political",NA,Régis Bonnessée,Himalaya: The 5-6 Player Expansion,"Admin: Better Description Needed!,Asian Theme,Tilsit Collection","Action / Movement Programming,Area Control / Area Influence,Pick-up and Deliver,Set Collection,Simultaneous Action Selection","Tilsit,(Web published),Competo / Marektoy",7.03068,1947 3801,"When Darkness Comes is a tile-based board game that combines roleplaying with boardgaming. The first core set, called The Awakening, deals with the undead (zombies, mummies, vampires, etc). The objective of the game will depend on the scenario. Some may include finding and defeating a big bad guy, finding a certain object, defusing a bomb, etc. The characters (pre-generated or created) have 7 attributes with specialized skills. That will determine the amount of dice rolled for a skill check. The mechanic for skill checks is a poker variation instead of using straight high roll. Players try to get 6 high, one pair, 3 straight, 3 of a kind, 4 straight, etc. Expansions When Darkness Comes: The Horror Within (2002) When Darkness Comes: Hell Unleashed (2002) When Darkness Comes: The Darkness Before the Dawn (2003) When Darkness Comes: The Most Dangerous Game (2003) When Darkness Comes: This Is Not Happening (2004) When Darkness Comes: The Nameless Mist (2005) ",//cf.geekdo-images.com/images/pic15546.jpg,6,90,10,1,90,When Darkness Comes,90,//cf.geekdo-images.com/images/pic15546_t.jpg,2002,Dave Aikins,"Dice,Horror,Zombies",NA,"Todd Breitenstein,Kerry Breitenstein","When Darkness Comes: Hell Unleashed,When Darkness Comes: The Darkness Before the Dawn,When Darkness Comes: The Horror Within,When Darkness Comes: The Most Dangerous Game,When Darkness Comes: The Nameless Mist,When Darkness Comes: This Is Not Happening","Vampires,When Darkness Comes","Co-operative Play,Modular Board,Role Playing,Roll / Spin and Move,Tile Placement","Twilight Creations, Inc.",5.58315,523 3804,"Slamwich is a real-time, pattern recognition card game such as Twitch, Set, and Bongo, with cards that are die-cut to resemble slices of bread topped with sandwich items, sandwich thieves, and sandwich munchers. To play, deal the deck out as evenly as possible, then set any remaining cards aside. One by one, each player takes the top card of her deck and flips it onto a central pile. Under certain conditions, players race to slap the pile — creating a "slamwich", if you will — and typically whoever is first to do so claims all of the cards in the pile. These conditions are: If the flipped card is identical to the card directly underneath it (a "double decker"), slap the pile. If two identical cards have exactly one card in between them (a "slamwich"), slap the pile. If a thief is placed on top of the cards, slap the pile. If a muncher is revealed, the next player flips as many cards as the number on the muncher card. If she fails to turn over a muncher card, the previous player claims all of the cards; if she creates a slamwich or double decker, or she plays a thief, then everyone races to slap the pile. If a player runs out of cards, she's out of the game. Whoever collects all of the cards wins. ",//cf.geekdo-images.com/images/pic73050.jpg,6,20,6,2,20,Slamwich,20,//cf.geekdo-images.com/images/pic73050_t.jpg,1994,"Annie Campbell,Dave Clegg","Card Game,Children's Game",NA,"Monty Stambler,Ann Stambler",NA,Food / Cooking,Pattern Recognition,"Five Below Merchandising, Inc.,FoxMind Israel,Gamewright",5.01606,775 3806,"Two editions have been released of this game, a "Special Edition" by Mattel and a "Collector's Edition" by Fundex. Both editions are packaged in a collector's tin and each card has a photo of a character or ship from the original Star Trek television show (photos are unique to card values). WHAT MAKES THEM DIFFERENT FROM TRADITIONAL UNO: When you are down to one card, instead of shouting "UNO" you must instead exclaim "Space, the final UNO frontier!" Each edition also includes four exclusive cards that alter gameplay from that of traditional UNO. The Mattel edition features four Star Fleet Command cards (descriptions from instruction sheet): Live Long and Prosper (Wild and New Hand) Card - This card can be played on any card. After playing this card, you must discard your old hand and draw an entirely new hand. You then call any color to continue play, including the one presently being played if desired. NOTE: You can only draw the same number of cards held in your hand after playing this card. Mind Meld Card - This card can be played on any card. After playing this card, you command the next player to show his/her hand to you. Beam Me Up, Scotty (Wild and Stop) Card - Play this card immediately to stop a Command card that is directed to you. You then call any color and play continues. Double Tribble Card - This card can be played on any card. After playing this card, you may call any color to continue play, including the color presently being played if desired. The next player must double the number of cards in his/her hand by drawing additional cards and forfeit his/her turn. The Fundex edition includes four "Beam Up WILD" cards that can negate the effects of any DRAW 2 or DRAW 4 WILD cards played against a player. That player can then call a new color, and play resumes as if they had played a regular WILD. (It can also be used as a regular WILD if desired.) ",//cf.geekdo-images.com/images/pic10414.jpg,10,30,7,2,30,UNO: Star Trek,30,//cf.geekdo-images.com/images/pic10414_t.jpg,1999,(Uncredited),"Card Game,Movies / TV / Radio theme,Science Fiction",NA,Jim Keifer,NA,"Star Trek,UNO",Hand Management,"Fundex,Mattel",5.89732,168 3807,(From the Introduction) Smokejumpers is a solitaire game simulating fire fighting efforts. The player assumes the role of a fire boss and must decide the most effective way of fighting a forest fire - both in terms of tactics used and value lost. Fire growth is governed by the game system with wind and fuel moisture content as the driving forces. The goal of the player is to contain the fire while keeping costs low and still be able to get home in time for supper. ,//cf.geekdo-images.com/images/pic2258833.png,1,90,12,1,90,Smokejumpers,90,//cf.geekdo-images.com/images/pic2258833_t.png,1996,"Kerry Anderson,Ed Bourelle,Jason Kempton,Philip Reed,David Sourwine",Economic,NA,Kerry Anderson,NA,"Firefighting,Solitaire Games,Solitaire Wargames","Area Enclosure,Hex-and-Counter","Fiery Dragon Productions,Microgame Design Group",6.54041,73 3812,"Breakout & Pursuit simulates the historical events of the Allied breakout from the Normandy Peninsula, and the subsequent campaign across France in pursuit of the shattered German Army. The game also simulates many of the possibilities within the campaign between late July and early September 1944. 255 counters ",//cf.geekdo-images.com/images/pic16246.jpg,2,180,12,2,180,Breakout & Pursuit,180,//cf.geekdo-images.com/images/pic16246_t.jpg,1972,NA,"Wargame,World War II",NA,"Jim Dunnigan,Redmond A. Simonsen",NA,Admin: Better Description Needed!,"Hex-and-Counter,Simultaneous Action Selection","SPI (Simulations Publications, Inc.)",6.04828,58 3815,"World War Two is a simulation on an army level scale of the European, North African and Middle Eastern theaters of operations from 1939 to 1945. The simulation is primarily of land conflict with the secondary influence of naval and air forces. The Game covers the entire war in seasonal turns. Optional scenarios allow Players to choose starting dates in 1939, 1940 and 1941. Optional rules all Players to choose from several depths of complexity. Additional rules exist for 4, 5 or 6 player versions. 400 counters (includes blanks) ",//cf.geekdo-images.com/images/pic2083795.png,6,240,12,2,240,"World War II: European Theater of Operations, 1939-45",240,//cf.geekdo-images.com/images/pic2083795_t.png,1973,NA,"Wargame,World War II",NA,Jim Dunnigan,NA,NA,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",5.72842,95 3818,"Alias consists of many cards, each card has 6 words written on it. Each word has a number, from 1 to 6. Words are various - from very easy to very hard. Some are made of several words defining one thing (example: "Silver Medal"). There is also a board with tiles. Each tile is marked with number from 1 to 6. Alias is played in teams, usually in teams of 2, but more people are also allowed. The "explainer" must change every turn. Each team gets a figure representing them on the board. Their goal is to get through the board. Each time a figure stops one team member must take cards from the pack (not showing it to the other team member(s)) and explain the words on every card that have the same number as the space their figure landed on. The hourglass (also included) is set just before the team member starts explaining the word. (Looking at the first card and thinking about how to explain the word before the time is set is allowed.) The Player must get the other team member to say the word that is written on card by using sentences to describe the word. For example, if the word is "Silver Medal", a player can say "something that a sportsman wins at the Olympic games". But if other team member says just "Medal", it isn't correct. Then the first player must further define what the hint might be. Second player can answer as often as he/she wants until the time runs out. If time runs out or first player accidentally uses the word which is written in card, the team loses a turn. Variations: opposites and/or foreign words are allowed. Based on Alias' success, Tactic has kept publishing re-implemented versions of the same basegame, such as Fame Alias, Junior Alias, Junior Alias: Travel, Muumi Alias, Family Alias, Party Alias, High School Musical Party Alias, and has also licensed Noteability as Musiikki Alias. ",//cf.geekdo-images.com/images/pic451300.jpg,12,60,7,4,60,Alias,60,//cf.geekdo-images.com/images/pic451300_t.jpg,1995,NA,"Party Game,Racing,Trivia,Word Game",NA,Mikko Koivusalo,"Alias: Extra Cards 2,Alias: New Cards","Alias,Country: Finland","Acting,Partnerships,Point to Point Movement","Broadway Toys LTD,Nelospelit,Tactic",5.82484,713 3820,"This has been called "a variant of Top Trumps set in the Star Fleet Universe," though it's closer to Whist because the trump suit is selected before the cards are. Each round a mission card is read, including winning criteria (see below). Each player then secretly commits a ship card to it from their hand of five. The winner of the round is the player whose ship best meets the mission's criteria. Ships are rated for Space Combat, Marines, Diplomacy, Science, and Cargo. Most missions will only use one of these (i.e., "highest Space Combat wins") while some use two combined (i.e., "highest total of Science and Cargo wins"). A few missions add special conditions; ships sent to defend against Gorn attack may not be Gorn, for example, while the Romulan Civil War excludes all but Romulans, and negotiations with alien pacifists go to the highest Diplomacy after Space Combat and Marines are subtracted. From the rule sheet cover: Star Fleet Missions is a card game played with two decks of cards: Ship Cards and Missions Cards. Each Ship Card represents a starship. there are 18 cards for each of six "races" (Federation, Klingon, Romulan, Gorn, Tholian, and Orion Pirate), for a total of 108. (Race means "nation" or "empire.") Each Ship Card shows the class (type of ship), the name of the specific ship, and five Ratings which are used to determine the suitability of a ship for a given Mission. These Ratings vary from 1 to 16. The other two Ship Cards represent starships with Legendary Captains and are the most powerful Ship Cards in the game. All five Ratings are 20! Each Mission Card describes an exciting mission on which you will send one or more starships. Each Mission Card describes the Mission, tells how many ships to send on the Mission, provides any special instructions, and describes how to "win" that Mission (i.e., which Ratings of the ships sent will be used to determine which ship performed the best.) ",//cf.geekdo-images.com/images/pic11194.jpg,6,60,10,2,60,Star Fleet Missions,60,//cf.geekdo-images.com/images/pic11194_t.jpg,1992,"William H. Keith, Jr.","Card Game,Movies / TV / Radio theme,Science Fiction",NA,"Stephen V. Cole,Leanna M. Cole",NA,"Star Fleet Universe,Star Trek",NA,Task Force Games,4.40772,136 3825,"Breakthrough was designed by William Daniel 'Dan' Troyka in 2000 and originally played on a 7x7 board. After the size of the board was changed, it won the 2001 8x8 Game Design Competition, sponsored by About Board Games, Abstract Games Magazine and the Strategy Gaming Society. The game is simple but addictive -- the goal is to try to get one of your pieces to the other side of the board before your opponent does the same. For 2 players. ",//cf.geekdo-images.com/images/pic1569920.png,2,10,8,2,10,Breakthrough,10,//cf.geekdo-images.com/images/pic1569920_t.png,2001,NA,"Abstract Strategy,Print & Play",NA,Dan Troyka,NA,Combinatorial,Point to Point Movement,"(Self-Published),(Web published),LuduScience",6.42414,58 3828,"During the 19th century, the German railway network expanded rapidly. However, technical progress was due not only to the ever-growing traffic network, but was accelerated by the construction of more and more powerful locomotives. Locomotive Werks is an economic game in which players purchase the ability to produce engines, pay workers to produce them, and sell to the volatile, dice-driven market. The game is best known for its unique market mechanism in which the demand for older train models dries up, often at a rapid pace as new technology is implemented. ",//cf.geekdo-images.com/images/pic1208369.jpg,5,120,12,3,120,Locomotive Werks,120,//cf.geekdo-images.com/images/pic1208369_t.jpg,2002,Harald Lieske,"Economic,Trains",NA,Dieter Danziger,NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Queen Iron Horse Collection,Winsome Essen Sets","Commodity Speculation,Dice Rolling","Queen Games,Winsome Games",6.79806,427 3836,"A collectible card game (CCG) set in the world of Rokugan (the same as L5R) that has got a definite Middle-eastern feeling to it. Think of 1001 nights and you got it. Everything in the game centers on Medinaat al-Salaam, the Jewel of the Desert, a sprawling city where different factions vie for control. As of the Awakening set there are 12 factions in the game. A very short description of them: Assassins – You guessed it, assassins. ;) Moto – Mongols, likes to raid Senpet – Ancient Egyptians Ashalan – Immortal alien star gazers Qabal – Rebellious Jinn summoners Ebonites – Crusaders Jackal – Evil cultists Celstial Alliance – Djinns and more djinns Dahab – Merchants faction Ivory Kingdom – Evil Indian Cult Ra’Shari – Gypsies Yodatai – Romans The city and the river that runs through it is the only source of water in the desert and thus the one who controls the city and the water controls the desert. The city is ruled by the dread Caliph and her (yes, she’s female) semi-undead followers. Much is going on in the city and the story evolves through the sets. There are four sets all in all and each set had a "bug" on them to make it easy to identify what set a certain card came from. The "bug" is a small symbol in the lower right corner of the card just in front of the Illustrator name. Faction included in that set listed as well: Shadow of the Tyrant (156 cards) – No marking being the first set. (Assassins, Moto, Senpet) Secrets and Lies (104 cards) – A small Maltese cross. (Ashalan, Qabal) Black Hand, Black Heart (104 cards) – Four small rectangles. (Ebonites, Jackal) The Awakening (464 cards) – A new moon. (Celestial Alliance, Dahab, Ivory Kingdoms, Ra’Shari, Yodatai) These markings are hard to spot on some cards. To confuse things, several cards were printed in all or at least several sets even though they are only listed under the first set they were included in. ",//cf.geekdo-images.com/images/pic184589.jpg,6,60,10,2,60,Legend of the Burning Sands,60,//cf.geekdo-images.com/images/pic184589_t.jpg,1998,Liz Danforth,"Card Game,Collectible Components,Fantasy",NA,"Raymond Lau,Dave Williams (II)",NA,CCGs (Collectible Card Games),NA,Five Rings Publishing Group,7.01988,161 3837,"Get rid of the rats and go for the cats! In Rat-a-Tat Cat, less is always better, and you want to go out with the lowest score. Can you remember the numbers on the other players' cards? Can you keep a poker face, but notice when another player looks pleased? Sharpen your memory and your timing, and have fun with the cool cats and bad rats of Rat-a-Tat Cat. This is the Gamewright version. 1996 Mensa Select Republished 2002 by Amigo as Biberbande: Biberbande is a card game for Ages 6 and up, the object of which is to improve your initial unknown 4-card hand so that you have a lower sum of cards than the other players. There are 66 cards in the deck, which consists of ranks 0-9 (four of ranks 0-8 and nine 9's) and 3 different types of action cards (9 "Exchange", 7 "Spy", and 5 "2 X draw"). Four cards are dealt face down to each player so that no player knows the values of her cards. The four cards are then arranged in a row and each player may briefly look at her outer two cards. A player's turn consists of drawing a card from the top of the draw pile or discard pile. If the player drew from the draw pile, there are several possible actions: If it is a number card, she may replace one of her face down cards with it (placing it face down) or she may simply discard it. If it is an action card, she may carry out the action or ignore the action. If a player draws the top card of the discard pile, she must replace one of her face down cards with it (placed face down). A player may knock at the end of her turn meaning that each other player has one more turn before the round is over. When the round ends, players turn over their cards and add up their values. The player with the lowest total value wins. Generally the game is played with as many rounds as there are players. Player interaction comes in the form of the action cards. The 'Exchange' card allows a player to exchange one of his cards with one of his opponents. The 'Spy' card allows a player to look at one of his own cards. Finally the "2X look" card allows a player to look at the top card of the draw pile, then keep it or throw it away. If she throws it away, she must use the next card in the draw pile. ",//cf.geekdo-images.com/images/pic147435.jpg,6,10,6,2,10,Rat-a-Tat Cat,10,//cf.geekdo-images.com/images/pic147435_t.jpg,1995,"Björn Pertoft,Roni Shepherd,Markus Wagner","Animals,Card Game,Children's Game,Memory",NA,"Monty Stambler,Ann Stambler",NA,"Animals: Beavers,Animals: Cats,Animals: Rats,Mensa Select","Card Drafting,Memory,Set Collection","999 Games,Albi,AMIGO Spiel + Freizeit GmbH,Art Games,Copag - Cia. Paulista de Artes Gráficas,förlAgo AB,FoxMind Israel,Gamewright,Gigamic,KADABRA,Kaissa Chess & Games,Lifestyle Boardgames Ltd",6.17255,1995 3838,A collectible card game (CCG) of galactic conquest and exploration. Players can win by capturing all other Home worlds or by achieving a Tech Level of 30 or more. ,//cf.geekdo-images.com/images/pic3041264.jpg,6,60,12,2,60,Firestorm,60,//cf.geekdo-images.com/images/pic3041264_t.jpg,2001,"Dennis Calero,Daerick Gross,Mike Hernandez,Aaron Hill,Jim Pavelec,Ben Peck,Mark Pennington,Stephen Snyder,Luis Vasquez","Card Game,Collectible Components,Science Fiction",NA,"Frank Bustamante,Michael Nickoloff",NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games)",NA,Third World Games,6.39769,52 3839,"UNO Dominos for 2 to 6 players ages 7 and up EQUIPMENT 81 Domo playing pieces and 6 playing racks SUMMARY OF PLAY Each player draws 6 Domos. The player with the highest starting double goes first. After the starting doublet is placed on the table, each player in turn tries to match by color, number or word. The words on the Domos add excitement to the game by reversing the direction of play, skipping the next player or instruction the next player to draw a certain number of additional Domos. The first player to get rid of his Domos is the winner. MATCHING DOMOS In general, Domos are matched by UNO rules and arranged DOMINO style. Match by color, number, or word. But play is limited to the 4 directions of play from the starting doublet. When playing the MATCHING SIDE always constitutes the play. If someone puts down a draw two card and you have one you can put it down. If at any time you are unable to match color, number or word, you MUST draw ONE Domo from the remaining stock. If the drawn Domo is playable, you may play it immediately. If it is unplayable, it is added to your hand and play passes to the left to the next player. ",//cf.geekdo-images.com/images/pic1516009.jpg,6,10,7,2,10,UNO Dominos,10,//cf.geekdo-images.com/images/pic1516009_t.jpg,1986,NA,Abstract Strategy,NA,(Uncredited),NA,"Dominoes,UNO","Pattern Building,Tile Placement","AMIGO Spiel + Freizeit GmbH,Gibsons Games,International Games,Mattel,Oy Non-Food markkinointi Ab,Sio",4.84605,76 3840,"A collectible card game (CCG) set in the Rifts universe. Players each take the role of a major power which among other things defines their maximum deck size. Players play units or modifiers from their hands, and attack each other with their units. Damage is applied either to units in play or to cards in the deck. First player to run their opponent out of cards wins. ",//cf.geekdo-images.com/images/pic36068.jpg,6,60,12,2,60,RIFTS Collectible Card Game,60,//cf.geekdo-images.com/images/pic36068_t.jpg,2001,Stephanie Pui-Mun Law,"Card Game,Collectible Components,Fantasy,Science Fiction",NA,"Mike Hummel,Kevin Tewart",NA,CCGs (Collectible Card Games),NA,Precedence Publishing,4.46538,52 3841,"Echelons of Fire is a collectible card game for two players, who assume the roles of military commanders of the United States of America and the Soviet Union in the 1990s. It is a sister game to Echelons of Fury, which pits players as World War 2 German and American commanders. Players build up their armies in the form of their own deck of cards, which represent supplies, units (air and land), weapons, equipment, and orders. The objective is to destroy the enemy headquarters (HQ). To go on the offensive, deployed units have to be ordered with maneuver cards, which direct the attack along one of three terrain cards between the players. The defender can freely choose among his deployed units to meet the attackers on that terrain. The outcome of the resultant combat depends on the influence of the terrain card, the involved units and their attached equipment. If the attack is not defended against, the attackers inflict damage on the HQ. The game ends in a victory to the attacker when he or she has inflicted enough damage (typically 20) to their enemy's HQ. ",//cf.geekdo-images.com/images/pic129204.jpg,2,60,12,2,60,Echelons of Fire,60,//cf.geekdo-images.com/images/pic129204_t.jpg,1995,NA,"Card Game,Collectible Components,Modern Warfare",NA,Scot Hunt,NA,CCGs (Collectible Card Games),NA,Medallion Simulations,4.42951,61 3843,"A collectible card game (CCG) set in the Tomb Raider universe. In Tomb Raider, you take the role of Lara Croft or one of her rival Tomb Raiders. You may explore a tomb or cave, or face some other mysterious and dangerous quest. During the game you will fight wild animals, defeat traps and overcome many other obstacles to find the level’s treasure and win the game! Tomb Raider is a collectible card game for two or more competing raiders. Each player who plans to compete for the treasure needs her own deck of Tomb Raider cards. Your group will also need several six-sided dice, plastic figures to represent your raiders and the various tokens included with each quest deck. Use coins or other tokens to represent additional Tomb Raiders if there are not enough different Lara figures for all of you. Tomb Raider can also be played by a single player. Online Play CCG Workshop (no longer available) VASSAL Current version 3.1 ",//cf.geekdo-images.com/images/pic68909.jpg,4,45,10,1,45,Tomb Raider Collectible Card Game,45,//cf.geekdo-images.com/images/pic68909_t.jpg,1999,NA,"Adventure,Card Game,Collectible Components,Video Game Theme",NA,David Hewitt,NA,CCGs (Collectible Card Games),NA,Precedence Publishing,5.98721,149 3845,"Yahtzee Jr. - for 2 to 4 players Ages 5 and up CONTENTS 5 dice, 20 scoring tokens, dice cup, scoreboard, label sheet (for making the dice) OBJECT Score the most points by rolling as many of the same Disney characters on the dice as you can. HOW TO PLAY The number of players determine how many turns each player takes in a game. 2-players - 5 turns 3-players - 4 turns 4-players - 3 turns Each player takes the 5 scoring tokens OF THE SAME COLOR. On each turn, you roll the dice UP TO THREE TIMES, trying to roll as many of the same Disney characters as you can. You roll Yahtzee style ... selecting the dice you wish to re-roll ... and re-rolling up to two times after your first roll. The Mickey Mouse dice icon is "wild" and can count as any character you wish. The more matching dice of a character you roll, the higher you score. To score, add up the matching dice of that character. Then mark the score by placing its matching token on the score board. HOW TO SCORE When you decide to either stop rolling or finish your third roll, you MUST add up your score for that turn. You could have rolled 1-of-a-kind, 2-of-a-kind, 3-of-a-kind, 4-of-a-kind, or 5-of-a-kind of a character. Always try to score the character with the most matches and place its token of your color on the scoreboard in the proper row and column. If you roll a character match that has already been scored by another player, place your token in the next OPEN scoring space to the left (lower number) of the already-placed token(s). On your third roll, if every character you roll is one that you've already scored, you must score ZERO for that turn. Place any one of your remaining character tokens on its matching face on the score board. Any token placed in this Picture Column score ZERO for that turn. WINNING THE GAME After all turns have been taken and scored, players then total up their scores by adding up the Column Numbers above each of their tokens. The player with the highest total wins. VARIANTS The Disney edition allows players to select their wild icon at the beginning of their turns, rather than keeping it fixed. ",//cf.geekdo-images.com/images/pic613307.jpg,4,10,4,2,10,Yahtzee Jr.,10,//cf.geekdo-images.com/images/pic613307_t.jpg,1988,"(Uncredited),Willy Vandersteen","Children's Game,Dice,Movies / TV / Radio theme",NA,(Uncredited),NA,"Animals: Mice,Celebrities: Walt Disney,Characters: 101 Dalmatians,Characters: Benjamin the Elephant,Characters: Rupert Bear,Kniffel,Pokémon,Spike and Suzy,Toy Story,Yacht,Yahtzee","Dice Rolling,Set Collection","Clown Games,Hasbro,Klee,MB Jeux,MB Spellen,Milton Bradley,Parker Brothers,Schmidt Spiele,Wizards of the Coast",4.99967,301 3846,"GHOSTLY GALLEON - 2-4 players Ages 7 and up Who will be the first pirate daring enough to board the Ghostly Galleon, search all the old sea chests for the treasure and take it back to his hideout ashore? COMPONENTS (some assembly required) Gameboard Ghostly Galleon consisting of: ... cardboard parts - 3 deck sections, 4 tattered sails ... plastic parts - hull, forecastle, quarterdeck, 2 masts, 2 yards, wheel, gangplank, 4 cannons, flag Blackbeard's "Glow-in-the-dark" Ghost 4 plastic playing pieces (fronts and backs) 6 treasure chests with lids 8 square weapon tiles 6 round key tiles (including 1 parrot tile) 6 oblong treasure tiles 3 dice 1 label sheet OBJECT OF THE GAME To be the first pirate to arrive back at your hideout with the gold pieces-of-eight treasure SETTING UP THE GAME Place the assembled galleon on the gameboard. Shuffle the weapons and place one face down on each of the skull-and-crossbones squares in the corners of the board. Put the other four away, out of play, without looking at them. Put one treasure tile into each chest and close the lids. Shuffle the chests and place them on the rectangles marked in the ship's cabins. Shuffle the key tiles and put them face down in a neat pile in the Haunted Cabin. Put Blackbeard in the Haunted Cabin. Each player chooses a pirate and puts him in his hideout - matching color segment in one corner of the board. Decide who will start. Takes turns clockwise. PLAYING THE GAME To move throw two dice and move the total of the two. You may go in any direction but you may not double back over the same squares in the middle of a turn. If you throw a double you DO NOT get another turn. There are four caves on the shore interconnected by secret passages. They allow you to move around the board quickly. Moving from one cave entrance to another counts as one step. You may move Blackbeard's ghost if you get a 6 on your dice-throw. Use him to help you and hinder other pirates. He may never leave the galleon. He may pass through a pirate in order to reach a square beyond him. He may enter a cabin occupied by a pirate. You can fire the cannon, you can be made to "walk the plank" and can be saved from the water by a floating barrel. ",//cf.geekdo-images.com/images/pic10084.jpg,4,45,7,2,45,Ghostly Galleon,45,//cf.geekdo-images.com/images/pic10084_t.jpg,1991,NA,"Adventure,Children's Game,Dice,Nautical,Pirates",NA,"Malcolm Goldsmith,Michael Kindred",NA,Ghosts,"Dice Rolling,Roll / Spin and Move","AS Company,Schmidt Spiele,Selecta Spielzeug,Waddington's Games, Inc.",5.12231,65 3848,"A collectible card game (CCG) of martial arts fighting. Players play "foundations" to generate requisite skills to play moves, defenses, and attacks, and attempt to score 20 points of cumulative damage to the other player. BECOME THE UNDEFEATED MASTER OF THE MARTIAL ARTS! Just dying to unleash your powerful flying side thrust kick? Does society frown on your desire to use the bone-shattering shoulder throw? No problem. Play ULTIMATE COMBAT! - the only trading card game developed by devoted students of the martial arts. Collect over 250 visually stunning cards of this action-packed game. From white-belt and brown-belt cards to rare black-belt and ultra-rare masters cards. Then challenge your friends to the ultimate test of hand-to-hand combat. Use the awesome moves of karate, taekwondo, judo, jujitsu, wrestling and boxing - enhanced by psychic powers, talismans, weapons and armor! ULTIMATE COMBAT! It's fast, it's fun and it's easy to start playing. But once you begin, it will grip you like the iron vise of the immobilizing arm lock! Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic82042.jpg,2,30,10,2,30,Ultimate Combat!,30,//cf.geekdo-images.com/images/pic82042_t.jpg,1995,NA,"Card Game,Collectible Components,Fighting",NA,Dave Long (I),NA,"CCGs (Collectible Card Games),Sports: Combat Sports / Martial Arts",NA,Ultimate Games,5.31698,53 3850,Science Fiction CCG. Destroy your opponent's ships by combat or card play allowing you to attack their headquarters. First player to score 25 points of damage to their opponent's HQ wins. ,//cf.geekdo-images.com/images/pic173696.jpg,12,45,10,2,45,Galactic Empires,45,//cf.geekdo-images.com/images/pic173696_t.jpg,1994,"Edward Beard, Jr.,Ted Beargeon,Melissa Benson,Mitchell Davidson Bentley,Doug Chaffee,Paul Herbert,Gary A. Kalin,April Lee,Lubov,John Matson,Sean Parrack,Ben Peck,Mark Poole,Robert A. Kraus (I),Doug Shuler,Nènè Thomas,Susan Van Camp,Christina Wald,Lawrence A. Williams","Card Game,Collectible Components,Science Fiction",NA,C. Henry Schulte,NA,CCGs (Collectible Card Games),NA,Companion Games,5.25573,150 3851,"A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses (sponsored by one of the familiar factions, e.g. Atreides) attempting to become a Great House and join the Landsraad. To win, a player must acquire both 10 spice and 10 favor. There are four types of combat (called rites); Duels and Battle which can gain a player favor, and Intrigue and Arbitration which gain a player Solaris (money). Spice can be acquired through card effects or bought from a limited supply. Online Play OCTGN - Direct Link CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic46238.jpg,8,60,0,2,60,Dune CCG,60,//cf.geekdo-images.com/images/pic46238_t.jpg,1997,"Michael Apice,Randy Asplund-Faith,Doug Beekman,John Bridges,Doug Chaffee,Audrey Corman,Stephen A. Daniele,Brian Durfee,Darryl Elliott,Larry Elmore,David Fooden,Frank Kelly Freas,Thomas Gianni,Anthony Hightower,Don Hillsman II,Debbie Hughes,David Leri,Corey Macourek,Mark Maxwell,Val Mayerik,John Monteleone,Ted Naifeh,Paolo Parente,Terry Pavlet,John W. Pierard,Zak Plucinski,Alan Pollack,Mark Poole,Cortney Skinner,Walter Velez,Christina Wald,Ron Walotsky,Mark Zug","Card Game,Collectible Components,Novel-based,Science Fiction",NA,"Matthew Colville,Owen Seyler",NA,"CCGs (Collectible Card Games),Dune",NA,Last Unicorn Games,6.1784,213 3852,"A customizable card game (CCG) set in the Star Trek universe. Players play ships and crewmembers and attempt to "solve" or complete missions at discrete "locations" while preventing their opponent from completing them. First player to 100 points, or with the most points when one player's deck runs out, wins. Spinoffs include Tribbles Customizable Card Game See also the 1996 release from Fleer/Skybox: Star Trek: The Card Game in The Original Series setting. Re-implemented by: Star Trek Customizable Card Game (Second Edition) ",//cf.geekdo-images.com/images/pic92060.jpg,2,45,10,2,45,Star Trek: Customizable Card Game (first edition),45,//cf.geekdo-images.com/images/pic92060_t.jpg,1994,Dan Burns,"Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,"Tom Braunlich,Evan Lorentz,Bill Martinson,Jason Robinette,Roland L. Tesh",NA,"CCGs (Collectible Card Games),Star Trek","Hand Management,Set Collection",Decipher,5.96653,879 3855,"Crimson Skies is a character-based board game of dogfighting and dive bombing in an aviation-dominated world; a simple, fast-playing game of pulp-fiction-style air combat. It is a game about the men and women who pilot flying nightmares, the metal-sheathed birds of prey that spit death from the sky. In Crimson Skies, you are at the top of the aviation food chain - a fighter pilot, one of the fearless men and women who take to the skies each day for honor or profit. Each player generates a minimum of two characters, a pilot and his or her wingman. If your characters survive from mission to mission, they gain experience that can translate into better skills, and thus even better chances for future survival and success. While this is a combat board game, not a roleplaying game, telling tales about your characters will invest the game with action, drama and humor, making the game-playing experience even more enjoyable. ",//cf.geekdo-images.com/images/pic14364.jpg,2,180,12,2,180,Crimson Skies,180,//cf.geekdo-images.com/images/pic14364_t.jpg,1998,NA,"Aviation / Flight,Collectible Components,Miniatures,Wargame",NA,"Michael Stackpole,Jordan Weisman","Crimson Skies: Aircraft Manual,Crimson Skies: Behind the Crimson Veil,Crimson Skies: Blake Aviation Security,Crimson Skies: Pride of the Republic,Crimson Skies: Spicy Air Tales,Crimson Skies: The Airman's Gazetteer,Crimson Skies: Wings Over Manhattan",NA,Simultaneous Action Selection,"Fanpro,FASA",7.02754,344 3860,"Wordsearch - for 2 to 4 players Ages 8 and up COMPONENTS Wordsearch gameboard and 96 wood letter tiles SETUP Randomly place the letter tiles, face up on every gray circle. The four red circles in the center of the board are left empty. Choose a player to go first. Score with paper and pencil (not included) PLAYING The active player slides one or more letters to make a word according to the following rules: A) Each letter must be moved in a straight line - horizontally, vertically or diagonally - one or more spaces. A letter must not jump over another letter or change directions. B) Each letter MUST form part of the word being made. A letter may not be moved out of the way to let another letter through. C) The word formed may include letters which the players has not moved. D) The word formed may read forwards or backwards, horizontally, vertically, or diagonally. E) Only one word may be formed or scored on a turn. SCORING After forming the word, players add up the values of the letters in the word formed and multiply by the number of letters in the word. ",//cf.geekdo-images.com/images/pic3470866.jpg,4,45,8,2,45,Wordsearch,45,//cf.geekdo-images.com/images/pic3470866_t.jpg,1988,NA,Word Game,NA,"Malcolm Goldsmith,Michael Kindred",NA,NA,Pattern Building,"Pavilion,Pressman Toy Corp.,Waddington's Games, Inc.",6.84516,67 3864,"Mechwarrior: Dark Age is Wizkids Games continuation of the BattleTech property. Jordan Weisman has tasked his design team with using the click-dials used in Mage Knight/Mage Knight Dungeons/Hero Clix to present a system of combined arms warfare in the BattleTech universe. The system encourages use of Battlemechs, vehicles, and infantry to conquer your opponent. The vehicles and infantry have dials similar to Mage Knight figures, with some new symbols to indicate new game mechanics. Vehicles have long bases, like the mounted units. Battlemechs use larger dials and include a heat dial which modifies three of the stats as the mech performs more actions. The final result, while similar to Mage Knight is much more, using the simple action based system and dials, and bringing a new form of wargaming to the table. ",//cf.geekdo-images.com/images/pic90904.jpg,10,60,10,2,60,Mechwarrior: Dark Age,60,//cf.geekdo-images.com/images/pic90904_t.jpg,2002,"Sandra Garavito,Ethan Pasternack,Kevin Perrine","Collectible Components,Dice,Miniatures,Science Fiction,Wargame",NA,"Kevin Barrett,Paul Nobles,Matt Robinson",Mechwarrior: Dark Age – Fire for Effect Expansion Pack,"BattleTech,Clix,CMGs (Collectible Miniatures Games)","Action Point Allowance System,Variable Player Powers",WizKids,6.20324,679 3867,"Probably the most comprehensive mythology game ever made, certainly about Norse myths. There are 365 cards, each one a different character from Norse mythology (which is why the game says that 365 people can play!) Play evolves along two phases: adventures in the wilderness to gather forces for Ragnarok, the final battle between good and evil. The player who is on the winning side of this battle who has the highest Reputation wins the game. Beyond the 365 character cards, there are card sets representing Offspring, Shape Changing, Magic Items, Forged Magic Items, Fates, Runes, and Predictions. There is also a color map, sheets of charts, sheets for character tracking, counters and a rulebook. ",//cf.geekdo-images.com/images/pic10374.jpg,362,120,12,1,120,The Hammer of Thor: The Game of Norse Mythology,120,//cf.geekdo-images.com/images/pic10374_t.jpg,1980,(Uncredited),"Card Game,Fantasy,Fighting,Mythology",NA,Joe Angiolillo,NA,NA,"Role Playing,Variable Player Powers","Gameshop,Nova Game Designs",4.93269,52 3870,"7 Ages is a game of world history from 4000 BC/E to 2000 AD/CE. Players represent dynasties that decide the fate of the world across the millennia. You, as a dynastic head of one or more empires must guide your empires through history gaining glory points for historical, scientific, religious and cultural advances as you increase their health, wealth and prestige. All the leading figures of history are included, as they attempt to influence events and their society through their great words and deeds. Players can play multiple civilizations simultaneously (though the counter set limits the total number of civilizations that can be in play), but the first civilization card played determines the time frame in which the game starts, restricting which additional civilizations may actually be played and/or what historical leaders civilizations in play may use. This makes the secret bids to get the first move important to all players. The game features playing cards that represent either a historical civilization, an action, or a civilization advance, depending on the context in which the card is played. Each card also has a numeric value, used for making bids and trading. The game also features a system of a limited number of action options per player based on chits secretly selected by players each turn -- for example, if you are playing more than one civilization, only one can declare war, only one can take production, etc. There is a "wild" chit each player can use to let two of his or her civilizations take the same action, but the civilization using the wild chit pays a penalty. Victory points and civilization levels are plotted using an on-board scoring area. Game play can be quite long with more than two or three players, so most games end at a predetermined time or turn with the player with the most victory points from all his or her civilizations combined winning. ",//cf.geekdo-images.com/images/pic670488.jpg,7,480,14,2,480,7 Ages,480,//cf.geekdo-images.com/images/pic670488_t.jpg,2004,"Rob Armstrong,Bullseye Graphics,Chris Denton,Michael Fisher","Civilization,Wargame",NA,Harry Rowland,NA,NA,"Area Movement,Simulation,Variable Player Powers",Australian Design Group,7.0413,941 3874,"Ultimate Mastermind has an extra code peg which brings it to another dimension. The code-maker selects arranges any 5 pegs in the compartment right in front of him or her, which is hidden from the code breaker. The code-breaker then has to make guesses as to what the code is by filling in rows of 5 pegs using the feedback from the code-maker (correct color/correct position, correct color/incorrect position, or nothing). There are ten chances to break the code. If the code-breaker cracks the code in 6 tries, that is how many points are given to the code-maker. Players alternate as code-maker and code-breaker for as many rounds as they would like to play. The player with the lowest point total after the predetermined number of rounds are played, is the winner. This is a more advanced version of the original Mastermind game. This version includes 5 holes (versus 4 in the original). ",//cf.geekdo-images.com/images/pic906846.jpg,2,10,8,2,10,Ultimate Mastermind,10,//cf.geekdo-images.com/images/pic906846_t.jpg,1972,NA,"Deduction,Puzzle",NA,Mordecai Meirowitz,NA,Mastermind,Pattern Recognition,"Capiépa - Jeux Éducatifs,Cayro Juegos,Chieftain Products,Clipper,Falomir Juegos,Grow Jogos e Brinquedos,Invicta Games,Jumbo,Kenbrite,Nilco S.A.,Parker Brothers,Pressman Toy Corp.,Vedes",5.84452,507 3883,"This super-obscure game by Task Force Games is secretly based on the SF-novel "The Iron Dream" by the Jewish author Norman Spinrad. This very controversial novel describes a parallel world in which Hitler wasn't successful with his "Kampf" in Germany and became a successful SF-pulp-novelist in the US. The main part of the book is the actual text of Hitler's "Iron Dream", a pulp-tale about "Ubermenschen" conquering a future world filled with mutant "scum". The idea of Spinrad's novel was to expose fascist tendencies in 50's American literature. The TFG designers transported this "theme" into a board game which plays like a wargame: future Nazis against future mutants. The names of all protagonists have been changed to avoid copyright infringement, but the game clearly takes its slightly tongue-in-cheek approach directly from the book. One asks why this bittersweet parody has actually to be played as a game, but everybody can decide for him/herself I guess... ",//cf.geekdo-images.com/images/pic10668.jpg,2,120,12,1,120,4th Reich,120,//cf.geekdo-images.com/images/pic10668_t.jpg,1985,"Dana Lombardy,Bruce Weigle","Economic,Novel-based,Science Fiction,Wargame,World War II",NA,"Howard Anderson,Dana Lombardy",NA,NA,"Hex-and-Counter,Secret Unit Deployment",Task Force Games,4.67925,53 3885,"A free game from Cheapass Games. Players take turns drawing cards and collecting gold, but if they draw too many they may get the BOOM and lose everything they collected that turn. ",//cf.geekdo-images.com/images/pic10644.jpg,4,10,7,2,10,Gold Digger,10,//cf.geekdo-images.com/images/pic10644_t.jpg,1998,"Phil Foglio,Cheyenne Wright","Card Game,Memory",NA,"James Ernest,Mark Rosewater",NA,NA,Memory,Cheapass Games,5.81709,79 3887,""A fortune could be yours as you buy and sell shares on the stock market. With a throw of the dice, collect dividends, attend stockholder meetings, and buy and sell company shares. The first player to earn $100,000 wins the game." Players choose a job and accumulate funding with which to enter the market of the day trader. A sliding plastic indicator in the center of the board indicates current pricing for the eight stocks used in the game. Dice rolls indicate movement and buying opportunities around the board. Contents. 8 players, 8 different stocks x 8 cards. share notes 1 x 36, 5 x 16, 10 x 16, 20 x 12, 50 x 12, 100 x 12, 500 x 8, 1000 x 8. The currency note are 24 each except 20,000 which has 12 only. There is a copy of the same rules that are printed on the back of the box and a stock market price chart. ",//cf.geekdo-images.com/images/pic326970.jpg,8,180,10,2,180,Stock Market Game,180,//cf.geekdo-images.com/images/pic326970_t.jpg,1963,NA,Economic,NA,(Uncredited),NA,NA,"Commodity Speculation,Roll / Spin and Move,Stock Holding,Trading","John Sands Pty Ltd,Western Publishing Company,Whitman,World Games Company",6.14701,257 3889,"User review: The treasure cards are placed face down in their slots as nine stacks of four cards. The lid is placed on top of them. The lid has nine dials. Each dial has one of six symbols showing. To access the treasure cards beneath the lid the players alternate turns to twist the dials to show the combination of symbols which match the genie card that is in play. When the genie card has been matched, the player may take as many treasure cards as desired. If a player finds a snake card among the treasure cards taken then the player forfeits all treasure cards taken that turn. Whenever a player is done taking treasure cards a new genie card is put in play and the game continues. The game ends when the final genie card is out of play or the final snake has been found. The player with the highest total in treasure cards is the winner. The game is in German, French, and Spanish. This game is also published in an English version from Ravensburger as "Open Sesame". ",//cf.geekdo-images.com/images/pic824374.jpg,4,30,5,2,30,Ali Baba,30,//cf.geekdo-images.com/images/pic824374_t.jpg,2002,"Graham Howells,Joachim Krause,Walter Pepperle,Foto Rhomberg","Arabian,Children's Game,Memory,Novel-based",NA,Gunter Baars,NA,NA,"Memory,Press Your Luck",Ravensburger Spieleverlag GmbH,5.12364,110 3893,"From the Second Edition back cover: THE Tactical Starship Combat Rules! Simple, fast-play rules that can be used with any size of starfleet! Basic rules of play can be learned in just a few minutes! No referring to charts or tables required during play! This new edition gives you all the fun of the original plus much more: Many new optional rules Complete ship contsruction and costing rules Campaign rules and battle scenarios Fully photo-illustrated Background detail and expanded ship statistics Recommended Additions: More Thrust: The Full Thrust Supplement – very useful supplement for the game Related to: Dirtside II – sci-fi ground vehicle combat Stargrunt II – sci-fi ground infantry combat ",//cf.geekdo-images.com/images/pic11172.jpg,6,120,12,2,120,Full Thrust,120,//cf.geekdo-images.com/images/pic11172_t.jpg,1992,"Paul Copeland,Dave Garnham,Barrie Quin","Miniatures,Science Fiction,Wargame",NA,Jon M. Tuffley,"Full Thrust Fleet Book: Volume 1 (Warships of the Major Powers – 2183),Full Thrust Fleet Book: Volume 2 (The Xeno Files),More Thrust: The Full Thrust Supplement",NA,"Action / Movement Programming,Dice Rolling,Simultaneous Action Selection,Variable Player Powers","Ground Zero Games,Portal Games",7.24278,394 3894,"From the Box: In space combat, you never see your opponent until it's all over, if even then. With acquisition and tracking ranges measured in tens of thousands of kilometers, to human eyes the people that are trying to kill you are not even a speck. But they can hurt you, even though you can't see them. Precise laster arrays and big particle accelerators, honed by centuries of engineering, can reach out without warning to slit your hull like the belly of a fish, spilling life--oxygen, heat, and fuel--into the hard vacuum. That's why space combat is a game of cat and mouse. Keep yourself wrapped in the mantle of space--cold, dark, silent. Keep your thrust burns to a minimum--they blaze like miniature suns for all to detect. Rig your passive sensors to greedily absorb data, but remain quiet yourself--give nothing away. Keep your weapons ready, in case… There! A faint trace of mid-wavelength infrared betrays a meneuver drive. Bring up the ladar dishes while the big passive array builds up a targeting solution. The moments seem endless while every crewmember shares the same thought: "Have they seen us?" It is the unseen enemy at this moment doing the same thing that you are? You might never know the answer. If you beat him, maybe you'll find out. But what if you hadn't seen him first? Some questions must remain unasnwered when death, unbidden, comes scorching toward you as silent, brilliant lances. From the box: Brilliant Lances - Traveller Starship Combat Brilliant Lances includes: -Vector-based movement -Detailed hit location and damage resolution -Lasers, particle accelerators, meson guns, detonation laser missiles, and the systems that defend against them -Extensive ship ratings, including New Era and pre-Collapse warships, from the swift Rampart fighter up to large naval and merchant vessels -Complete starship design rules, usable both with this game and with Traveller: The New Era roleplaying game ",//cf.geekdo-images.com/images/pic11170.jpg,6,120,12,2,120,Brilliant Lances,120,//cf.geekdo-images.com/images/pic11170_t.jpg,1993,"Rob Caswell,Robert Lazzaretti,Kirk Wescom","Science Fiction,Wargame",NA,"Frank Chadwick,David Nilsen",NA,From RPG books to board games,"Hex-and-Counter,Simultaneous Action Selection",GDW Games,5.55769,52 3895,"Silent Death is a space combat game, normally played with miniatures. Most ships are fighter and heavy-fighters in size, but there are expansions to include gunboats and small capital ships. Each ship has a control sheet to make all bookkeeping (mostly damage and ammo when necessary) easier. The game is normally played in 10 turns, each player alternate moving all ships before making attacks. From designer's notes: Silent Death is an attempt to produce a fun and fast-moving game that is simple to learn. The mix of design trade-offs (detail for playability) in the Standard Game feels about right, but since you can't satisfy all of the people all of the time, we piled in a bunch of optional rules so players can find their own optimum mix; either simpler or more complex. Re-implemented in: Silent Death: The Next Millennium Deluxe Edition ",//cf.geekdo-images.com/images/pic11168.jpg,8,120,10,2,120,Silent Death,120,//cf.geekdo-images.com/images/pic11168_t.jpg,1990,"William Hyde,Angus McKie,Darrell Midgette,Raymond Rubin","Fighting,Miniatures,Science Fiction,Wargame",NA,Kevin Barrett,"Silent Death Annex: Operation – Dry Dock II,Silent Death Expansion: Night Brood,Silent Death: Black Guard – The Ptolemean Wars Continue,Silent Death: The Next Millennium Deluxe Edition",Silent Death,Hex-and-Counter,Iron Crown Enterprises,6.94182,379 3901,"This strategic level game covers the East Front from June 1941 to May 1945 with one-month turns. The game has variable victory conditions reflecting the historical ebb and flow. Main units are fronts, armies and corps; also units for static garrisons and Soviet factories (need to move eastward by rail before capture); markers for fortification, artillery, overrun/blitz and dispersal are all provided. Weather, terrain, supply and ZOC rules are used. Victory is measured by control of key cities at key moments. The rules provide for several "scenarios" (different start and end dates) for shorter playing times and there is also a simplified version using less units and stripped down rules. First published as a Game Kit by the designer with color copied counters on blue & red paper and a B&W map that you could color in. The Wargamer Magazine Vol.I, #19 is the 2nd edition of the game ",//cf.geekdo-images.com/images/pic28036.jpg,2,360,12,1,360,Sturm Nach Osten,360,//cf.geekdo-images.com/images/pic28036_t.jpg,1982,Masahiro Yamazaki,"Wargame,World War II",NA,Lou Coatney,NA,Magazine: Wargamer,"Dice Rolling,Hex-and-Counter","(Self-Published),3W (World Wide Wargames),Six Angles",6.77556,63 3908,"From the box Do you like green eggs and ham? If you'll eat them on a boat, and if you'll eat them with a goat, then your family will enjoy this delightful board game. The Green Eggs and Ham Game is easy to learn, and designed so that children and parents can have fun playing together. Just use your memory to match cards to spaces on the board — make three matches and you're ready for a taste of green eggs and ham. The game helps kids practice early reading skills and lets you and your children enter the fun and exciting world of Dr. Seuss. ",//cf.geekdo-images.com/images/pic153375.jpg,4,30,4,2,30,Dr. Seuss Green Eggs and Ham Game,30,//cf.geekdo-images.com/images/pic153375_t.jpg,1996,Theodor Seuss Geisel,"Children's Game,Novel-based",NA,(Uncredited),NA,"Dr. Seuss,Food / Cooking",Roll / Spin and Move,University Games,4.00909,55 3910,"The object is to visit all of the shops on the board and purchase one of each item for your wizard's trunk. The first player to fill their trunk and return to the Leaky Cauldron wins. You have to pass by Gringott's Wizard Bank several times to get enough money (plastic galleons, sickles and knuts) to purchase everything. Hogwart's school supply list includes potion bottles, cauldrons, robes, wands, books and owls. The shops don't have enough for everyone, so you must hurry. Spell and havoc cards let you take items, move using floo powder, close shops and more. There is also always the danger that you'll be sent to Knockturn Alley by rolling double cauldrons. The game includes simplified rules for younger players. These include stocking shops with enough items for everyone, changing the "take a card" spaces to "roll again" spaces, and no being sent to Knockturn Alley. ",//cf.geekdo-images.com/images/pic10840.jpg,6,45,8,3,45,Harry Potter: Diagon Alley Board Game,45,//cf.geekdo-images.com/images/pic10840_t.jpg,2001,NA,"Children's Game,Economic,Fantasy,Movies / TV / Radio theme,Novel-based",NA,"Amanda Birkinshaw,Jeannie Burns Hardie,James Harrison",NA,Harry Potter,"Roll / Spin and Move,Set Collection",Mattel,5.1906,117 3914,"In this otherwise typical children's path-race game, instead of sending your opponents' play-dough pawns back to start, you smash them. ",//cf.geekdo-images.com/images/pic348164.jpg,4,30,6,2,30,Splat!,30,//cf.geekdo-images.com/images/pic348164_t.jpg,1990,NA,"Animals,Children's Game,Racing",NA,Paul J. Gruen,NA,Play Dough/Clay Games,Roll / Spin and Move,"Estrela,Hasbro,MB Giochi,MB Jeux,MB Spellen,MB Spiele,Milton Bradley",5.49259,108 3921,8 track cards (from a total of 48 cards) are used to build a track. Each player gets 5 tempo cards. All players play tempo cards simultaneously and try to get in front of the field. 6 cars are NON-player cars - these are called "Alte Hasen" (old pros) and are controlled by a rule mechanism - the same rules are used when playing this race alone - there are always seven cars in the race (one old pro for example when 6 players are playing) The chips are earned for good maneuvering and may be used in bluffing when attacking other cars. ,//cf.geekdo-images.com/images/pic93982.jpg,7,45,10,1,45,Street Illegal,45,//cf.geekdo-images.com/images/pic93982_t.jpg,2002,"David Bardin,Benjamin Barnett,William W. Connors,Andrea Jaccarino,Enrico Spies","Bluffing,Card Game,Racing,Sports",NA,Heinrich Glumpler,NA,"Solitaire Games,Sports: Auto Racing","Auction/Bidding,Hand Management,Simultaneous Action Selection","Edition Erlkönig,Z-Man Games",5.74089,410 3924,Two letter tiles appear when one player slides the top of a plastic device back and forth (the device resembles a credit card imprint machine). The first player to shout out a word of five letters or more that starts with the first letter and ends with the second wins the tiles. Whoever wins the most tiles wins the game. Many other variations are included in the rules. 2002 Mensa Select ,//cf.geekdo-images.com/images/pic336190.jpg,6,20,8,2,10,Smart Mouth,20,//cf.geekdo-images.com/images/pic336190_t.jpg,2001,NA,"Party Game,Real-time,Word Game",NA,"Theo Coster,Ora Coster,Theora Design",NA,Mensa Select,NA,"Binary Arts,ThinkFun",5.67296,142 3925,"A Tom Wham game appearing in Dragon (Issue 88 - Aug 1984). Move your hunter on the board and capture animals to bring back to port. Players hire hunters and collect supplies for an expedition to the interior. When they feel they are ready, they set out to hunt wild game and bring back lots of animals - alive. First one to 100 points wins. ",//cf.geekdo-images.com/images/pic387637.jpg,4,20,10,2,20,Elefant Hunt,20,//cf.geekdo-images.com/images/pic387637_t.jpg,1984,Tom Wham,"Adventure,Humor",NA,Tom Wham,NA,"Animals: Elephants,Animals: Hippopotamus,Magazine: Dragon,Safari,Sports: Hunting","Pick-up and Deliver,Roll / Spin and Move",TSR,6.18894,104 3931,"In the Ancient World, civilizations are built upon 3 foundations: Commerce, Construction, and Expansion. As a leader of an ancient Mediterranean Power, each player will need to master all 3 roads to power in order to lead their civilization to dominance and victory. Mare Nostrum is all about the expansion of one's lands, the construction of new cities, and the dispatching of caravans to take advantage of rare commodities that can either be traded or exploited to build constructions and eventually wonders of the world. But diplomacy and trade are but one path to greatness. The expansion of your navy and armies can take what should be rightfully yours. Hiring great leaders will further expand your boundaries in quick time. Controlling a combined total of 4 Wonders and/or Leaders or being the first to build the Pyramids will assure victory. But there are many hurdles to overcome to achieve such heights. Mare Nostrum allows for up to 5 players and offers a basic and advanced game in which players can customise their starting civilisation. For a game of such scope, it is quite amazing to think that the game only requires 2 pages of rules. Mare Nostrum is a winner of the 2001 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic10998.jpg,5,120,10,3,120,Mare Nostrum,120,//cf.geekdo-images.com/images/pic10998_t.jpg,2003,Franck Dion,"Ancient,Civilization,Economic",NA,Serge Laget,Mare Nostrum: Mythology Expansion,NA,"Area Control / Area Influence,Dice Rolling,Set Collection,Trading,Variable Player Powers","Descartes Editeur,Eurogames,Smart Ltd",6.75424,2874 3932,"The game is a Go-Moku elaboration; players must get five pieces in a row. However, there are narrow pieces and wide pieces, and winning requires making one of three patterns (e.g., N-W-N-W-N). There are three different types of pieces: a narrow cylinder, a wide cylinder, and a wide tube. The narrow cylinder will fit inside the wide tube, and so those two pieces can share the same space - but only if they belong to opposite players. Pieces may also be moved, once there are no more new ones to be placed. ",//cf.geekdo-images.com/images/pic1306914.jpg,2,20,8,2,20,Interplay,20,//cf.geekdo-images.com/images/pic1306914_t.jpg,1980,NA,Abstract Strategy,NA,Philip Shoptaugh,NA,NA,"Pattern Building,Tile Placement","Discovery Toys,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Shoptaugh Games,University Games",6.44118,85 3934,"from the box: "All the fun of lane bowling without the gutter balls" and "The bowling game you can play anywhere, anytime!" Roll the dice, score the points as in bowling, pass the dice to the next player. Comes with 10 dice and scoring pad. Similar games: Spare Time Bowling Bowl and Score Bowl-A-Strike ",//cf.geekdo-images.com/images/pic1937818.jpg,10,10,6,1,10,Bowling Dice,10,//cf.geekdo-images.com/images/pic1937818_t.jpg,1999,(Uncredited),"Dice,Sports",NA,(Uncredited),NA,"Solitaire Games,Sports: Bowling","Dice Rolling,Set Collection","(Unknown),Cardinal,Crisloid,Fundex,Ideal,POOF-Slinky",4.43725,306 3935,"From the publisher: Four great siege battles: Acre - Richard the Lionhearted's arrival signals the end of the two year defense by Saracens in the Third Crusade. Tyre - Alexander the Great undertakes the first large-scale amphibious assault in history. Lille - the greatest star fortress in France is taken by the Anglo-Dutch-German Confederation. Sevastopol - Ingenious Russian fortifications in the Crimean War require one year of continuous bombardment before the city is taken. Each battle in The Art of Siege is simulated on its own comprehensively illustrated map portraying the actual siege areas and fortifications. Colorful cardboard playing pieces move, position, and engage according to the nuances of each game's system of movement. Simple probability charts reveal each combat's outcome. The Strategy & Tactics magazine game The Siege of Constantinople is considered by some to be the "fifth quad" game of this set. ",//cf.geekdo-images.com/images/pic509847.jpg,2,240,12,2,240,The Art of Siege,240,//cf.geekdo-images.com/images/pic509847_t.jpg,1978,Redmond A. Simonsen,"Ancient,Medieval,Wargame","Acre,Lille,Sevastopol,Tyre","Mark Herman,Philip S. Kosnett,Rob Mosca,David Werden",NA,"Country: Greece,SPI Quads",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.7218,78 3936,"Published in Strategy & Tactics magazine #66. Historical simulation of the fall of Constantinople to the Ottoman Turks in 1453. There are rules for two games included; one which covers the final assault, in which most of the action occurred (~2 hrs), and one which covers the entire siege (~4 hrs). Considered to be the "fifth quad" game from The Art of Siege set. Scale: Level of Complexity = Moderate Average Playing Time = 5 hours Suitability for Solitaire Play = Moderate ",//cf.geekdo-images.com/images/pic64854.jpg,2,180,12,1,180,The Siege of Constantinople,180,//cf.geekdo-images.com/images/pic64854_t.jpg,1978,Redmond A. Simonsen,"Medieval,Wargame",NA,Richard H. Berg,NA,"Byzantium,Cities: Istanbul,Country: Greece,Country: Turkey,Magazine: Strategy & Tactics",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.80065,153 3941,"Dragonriders of Pern presents the struggle among the Leaders of the six different Weyrs to be recognized as leader of Pern. Each player vies with the others for the support of the Lord Holders while simultaneously keeping Pern free of Thread. If the northern continent of Pern has been so Threaded that it cannot support life, then all the players lose, along with Pern. ",//cf.geekdo-images.com/images/pic11590.jpg,7,120,12,1,120,Dragonriders of Pern,120,//cf.geekdo-images.com/images/pic11590_t.jpg,1983,"David B. Bromley,Jim Clouse,Tim Hildebrandt,Michael Whelan,Robin Wood","Novel-based,Science Fiction",NA,Sam Lewis,NA,Animals: Dragons,"Campaign / Battle Card Driven,Co-operative Play",Mayfair Games,5.42857,126 3945,"A motorized adventure game in which explorers attempt to bring back gems from a lost civilization. The game is in two halves: moving across a static river, climbing a short cliff and then moving one's explorer across the forbidden bridge. The "angry idol", when depressed, will shake the bridge in an attempt to knock the crossing explorers onto the river below. ",//cf.geekdo-images.com/images/pic11118.jpg,4,10,7,2,10,Forbidden Bridge,10,//cf.geekdo-images.com/images/pic11118_t.jpg,1992,NA,"Action / Dexterity,Adventure,Children's Game,Exploration,Fantasy",NA,(Uncredited),NA,3D Games,Roll / Spin and Move,"MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley",6.09177,186 3947,"The second game in the B-Movie Series of card games. This game has a jungle adventure theme with homagesto Tomb Raider, Indiana Jones, and cliches from various other adventure movies. Throughout the game the players create a movie by playing characters, props, and locations. There are also creature cards that target other players' movies and Special FX cards that perform various actions such as modifying attacks or hindering other players. The goal of the game is to have the movie with the most points when the "Roll the Credits" card is played or when the draw deck runs out. From the publisher: "From the Producer and Director of Grave Robbers from Outer Space comes a New Low in B-Movies: Cannibal Pygmies in the Jungle of Doom. Swing into adventure as the Jungle Queen and Skippy the Wonder Dog. Come face to face with Dinosaurs, Nazis, and Dancing Haitian Voodoo Zombies! Will the Great White Hunter escape the clutches of the Native Chieftans' Daughter? Will he? WILL HE?!? 120 card stand-alone game for 2 - 6 players. 100% Compatible with Grave Robbers from Outer Space --- just shuffle them together! Easy to learn, fun to play. Running time: 20 to 40 minutes. This game is rated PG-13." ",//cf.geekdo-images.com/images/pic21006.jpg,6,20,12,2,20,Cannibal Pygmies in the Jungle of Doom,20,//cf.geekdo-images.com/images/pic21006_t.jpg,2002,"Steve Bryant,Tommy Castillo,Jason Millet","Adventure,Card Game,Fighting,Horror,Humor",NA,Stephen Tassie,NA,B-Movies,"Hand Management,Variable Player Powers","Truant Spiele,Z-Man Games",5.77598,339 3954,"The two players select their lineups from imaginary players or actual players by converting their stats to the game's parameters. (This is easily done from mlb.com on the net.) The Defensive team is the manager and catcher, selecting pitch types (Fast Ball, Off Speed, Pitch out, etc. )to get batters out. Offensive managers and batters must then select a type of offense/ball in play strategy (Steal, Bunt, Hit and Run, Long Ball, etc.)The defensive team commits first with a "Pitch" card. The offensive team then orally calls its strategy. The results of the two choices are found by cross indexing them on a result matrix table. This is classic matrix game theory where one player is trying to minimize his opponent's results while maximizing his own. Players can decide on the size of ballpark before the game. There are rules for series play in order to give proper rest to pitchers. The game even has injury possibilities. Great baseball action. ",//cf.geekdo-images.com/images/pic156996.jpg,2,90,12,2,60,Baseball Strategy,90,//cf.geekdo-images.com/images/pic156996_t.jpg,1960,NA,"Dice,Math,Memory,Sports",NA,"Don Greenwood,Thomas N. Shaw",NA,"Sports: Baseball,Tube Games","Memory,Rock-Paper-Scissors,Simulation,Simultaneous Action Selection",Avalon Hill,5.71238,202 3955,""The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" (From back of box) The card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal. Four different Roles are available, each with a unique victory condition: Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing A player's Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability. There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter: it can only be used once, but targets all other players at the table! Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included. ",//cf.geekdo-images.com/images/pic1170986.jpg,7,40,8,4,20,BANG!,40,//cf.geekdo-images.com/images/pic1170986_t.jpg,2002,Alessandro Pierangelini,"American West,Bluffing,Card Game,Deduction,Fighting","BANG! 10th Anniversary,BANG! The Bullet!,Wanted! Dead or Alive",Emiliano Sciarra,"BANG! A Fistful of Cards,BANG! Bloody Mary,BANG! Claus ""The Saint"",BANG! Dodge City,BANG! Dodge City with High Noon expansion,BANG! Expansion Pack,BANG! Face Off,BANG! Gold Rush,BANG! High Noon,BANG! High Noon/A Fistful of Cards,BANG! Johnny Kisch,BANG! The Valley of Shadows,BANG! Uncle Will,BANG! Wild West Show,Death Mesa (fan expansion for BANG!),O.K. Corral (fan expansion for BANG!)",BANG!,"Hand Management,Partnerships,Player Elimination,Take That,Variable Player Powers","dV Giochi,ABACUSSPIELE,Albi,Asmodee,Bard Centrum Gier,Crómola,Edge Entertainment,Gém Klub Kft.,Grow Jogos e Brinquedos,Hobby World,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,Ludicus,Mayfair Games,NeoTroy Games,PS-Games,Swan Panasia Co., Ltd.,Tilsit",6.55752,19678 3958,""The Complete-the-Lyric Game" Two or three teams attempt to complete lyrics from popular songs. Players are given the year, the artist, the song title and the first two or three words; if nobody can get it, then more words are revealed. ",//cf.geekdo-images.com/images/pic247385.jpg,0,30,18,3,30,Songburst: 70's & 80's Edition,30,//cf.geekdo-images.com/images/pic247385_t.jpg,1992,NA,"Music,Party Game,Trivia",NA,Brian Hersch,NA,"Decades: 70's,Decades: 80's,SongBurst",Partnerships,"The Games Gang, LTD,Hersch and Company",5.60746,114 3965,"From the introduction: Snapshot is a game of close-action combat between individuals. It's primarily inside starships of the far future. Snapshot is an adaptation and more detailed rendition of the personal combat rules from in Traveller, the science-fiction role playing game. Components include 120 die-cut counters, detailed ship plans, rules, and scenarios making the game playable with or without Traveller. ",//cf.geekdo-images.com/images/pic216885.jpg,2,60,12,2,60,Snapshot,60,//cf.geekdo-images.com/images/pic216885_t.jpg,1979,"Rich Banner,Richard Hentz,Jennell Allyn Jaquays,Chris White (I)","Fighting,Science Fiction,Wargame","Traveller: The Classic Games, Games 1-6+",Marc W. Miller,"Adventure Class Ships Vol. 1,Adventure Class Ships Vol. 2",From RPG books to board games,"Action Point Allowance System,Grid Movement,Role Playing",GDW Games,6.08291,117 3966,"The Succession Wars is a grand strategic game set in the BattleTech universe. The game system is not overly complex, but does feature money (taxing and expenditures), technology levels, and leaders (characters from the BattleTech continuity, who have multiple uses). Note that despite what the box copy below implies, all five Houses are always in play. Playing with fewer than five players requires at least some players to play multiple Houses. Furthermore, there are in fact only two scenarios provided in the box, one for the Third (or possibly Fourth) Succession War, starting in 3025, and one for the First, starting in 2786. From the back of the box: For over 200 years, the five Successor States of the near-legendary Star League have warred among themselves for dominion over the whole Inner Sphere. There have been three Succession Wars to date, but no victor. The cost of war is high. The leaders of the Successor States must weigh each maneuver to see whether the gain in territory is worth the loss of 'Mechs. Only the most ruthless and brilliant leader will emerge as the next Star Lord. The Succession Wars is a 2- to 5-player game, where each player assumes the role of a House leader. All the most famous and infamous regiments of the BattleTech universe are at your command - the elite Kurita Sword of Light, the Davion Guards, and the mercenary unit Wolf's Dragoons. The game allows players to fight any Succession War, including the fourth, toward which the Inner Sphere is now building. The game system is simple and fast allowing strategy - not the rules - to be the deciding factor. ",//cf.geekdo-images.com/images/pic1115718.jpg,5,240,10,2,240,The Succession Wars,240,//cf.geekdo-images.com/images/pic1115718_t.jpg,1987,"Dana Andrews,Charles Bernard,James Holloway,Jeff Laubenstein,Todd F. Marsh","Science Fiction,Wargame",NA,"L. Ross Babcock, III",NA,BattleTech,NA,"Fanpro,FASA",6.22585,207 3967,"A space battle game set in the Warhammer 40,000 universe. BFG uses a variety of spaceship miniatures that are moved and fired by distance measuring. Battles have a Age-of-Sail-in-Space feel to them with more emphasis on broadside attacks than on 'air' superiority. The core rules contain scenarios along with campaign rules. The starter box was out of print for couple of years, but due to popular demand (or a large surplus of miniatures in their warehouse), Games Workshop re-released it. The starter box set is now OOP. The rules have been revised, and are available in book format and free PDF downloadable files. As of 2013, the ships are no longer available from Games Workshop or Forgeworld. The game is expanded by Battlefleet Gothic Armada Armada supersedes the BFG rulebook, often referred to as 'the blue book.' ",//cf.geekdo-images.com/images/pic1571650.jpg,4,180,12,2,180,Battlefleet Gothic,180,//cf.geekdo-images.com/images/pic1571650_t.jpg,1999,"Dave Andrews,John Blanche,Alex Boyd,Wayne England,Talima Fox,Des Hanley,Neil Hodgson,Nuala Kennedy,Paul Smith,John Wigley,Richard Wright","Miniatures,Science Fiction",NA,Andy Chambers,"Battlefleet Gothic Armada,Warp Storm","Games Workshop Specialist Games,Warhammer 40,000 Wargames","Area Movement,Variable Player Powers",Games Workshop Ltd.,6.9297,834 3970,"Based on the fantasy Lost Worlds game books (but incompatible with the Lost Worlds series). Each player uses a book and a stat sheet that represent their 'mech. By giving your opponent your book, and taking theirs, you get to see the actual first person view in the combat. Books in the series include: GRF-1N Griffin LCT-1S Locust RFL-3N Rifleman SHD-2H Shadow Hawk WHM-6R Warhammer WSP-1A Wasp ",//cf.geekdo-images.com/images/pic11444.jpg,2,10,12,2,10,BattleTech Science Fiction Combat Book Game,10,//cf.geekdo-images.com/images/pic11444_t.jpg,1987,Doug Shuler,"Book,Fighting,Science Fiction",NA,"Karl Hiesterman,Alfred Leonardi","BattleTech Combat Book Expansion: Basic Terrain Cards,BattleTech Combat Book Expansion: Urban Terrain Cards","BattleTech,Picture Book Games","Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers",Nova Game Designs,5.9372,82 3972,"Settlers of Catan Travel Edition is, as the name says, a Travel Edition of The Settlers of Catan. The rules of the game are the same, but there are some changes between the two editions: No Expansions: In the Travel Edition it is not possible to add any expansions to the regular game, so it is a 3 or 4 players game only. Pre-determined Desert location: The hex containing the Desert is always in the middle of the board. Pre-determined numbers: The numbers for production are in fixed locations on the board. That is a natural follow up to the previous item. Pre-determined port location: Although the type of port at a given location may vary, the port sites themselves are in fixed locations. So the numbers for production, where a port exists, are always the same, and there is never a port near the Desert. Snap in bits: The roads, villages and cities are all snapped into the board during game play, so it is difficult to mess with the board. The Robber, however, sits freely on the board, and, as you need somewhere to throw the dice, you may prefer a table upon which to play the Travel Edition (although the box top or box insert could be used as a dice tray). Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic1081330.jpg,4,90,10,3,90,Catan: Portable Edition,90,//cf.geekdo-images.com/images/pic1081330_t.jpg,2002,"Volkan Baga,Tanja Donner,Harald Lieske,Stephen Graham Walsh","City Building,Civilization,Negotiation",NA,Klaus Teuber,NA,Catan,"Dice Rolling,Hand Management,Modular Board,Route/Network Building,Trading","999 Games,Capcom Co., Ltd.,danspil,GP Games,Hanayama,KOSMOS,Mayfair Games",6.80889,1306 3973,"A French game about soccer. You don't have to play soccer, but to make money with it ! You will buy or send players, arrange matches, ... A good French touch by Ludodélire. ",//cf.geekdo-images.com/images/pic867875.jpg,4,120,8,2,120,Footmania,120,//cf.geekdo-images.com/images/pic867875_t.jpg,1993,Pascal Labory,"Card Game,Economic,Sports",NA,"Stéphane Bonnelalbay,Serge Prual",NA,Sports: Football / Soccer,"Auction/Bidding,Hand Management","Ludodélire,Winning Moves France",6.5,55 3977,"Bruno the Bear is ravenously hungry, so hungry that he's prone to grabbing honey jars recklessly and taking off for the woods. But will you be able to help him carry his ever-growing pile of honey jars without knocking them over? Strong Stuff! – previously published by Goldsieber with slightly different rules as Bärenstark – is a dexterity game in which players move Bruno, represented by a wooden bear, across a series of meadow tokens. Each turn, the active player rolls the die then either moves Bruno a number of spaces equal to the number of dots on the die or leaves him in place; when moving Bruno, a player cannot touch the tray he holds or any honey jars already balanced on his head. In either case, the player ends his turn by stacking a new honey jar on the highest jar on Bruno's tray. The honey jars come in six sizes, making stacking tricky; should any jar fall while a player moves Bruno, that player loses one of two honey drops he was given at the start of the game. Once a player loses both honey drops, the game ends and whoever has the most honey drops in hand wins. The HABA edition of Strong Stuff! includes a special die for experienced players in which you're challenged to spin Bruno in place or move him only with your right or left hand. (Note: The HABA edition is for 2-6 players, while Goldsieber's Bärenstark was labeled for 2-4 players.) ",//cf.geekdo-images.com/images/pic1161910.jpg,6,20,5,2,20,Strong Stuff!,20,//cf.geekdo-images.com/images/pic1161910_t.jpg,2002,Felix Scheinberger,"Action / Dexterity,Children's Game,Party Game",NA,Heinz Meister,NA,"Animals: Bears,HABA Mitbringspiele series","Dice Rolling,Roll / Spin and Move","Goldsieber Spiele,HABA - Habermaaß GmbH",6.42807,141 3979,"Each player tries to move the existing structure of game stones in the direction of his side of the board. If a game stone touches the outside of the game field, then the player to whom this side belongs has won. If a corner of the game field is reached, the two players to whom the adjoining sides belong share the win. ",//cf.geekdo-images.com/images/pic1170834.png,6,60,10,2,60,Wabanti,60,//cf.geekdo-images.com/images/pic1170834_t.png,1974,Matthias Wittig,"Abstract Strategy,Dice",NA,Reinhold Wittig,NA,"Edition Perlhuhn series at Franckh-Kosmos,Tube Games",Dice Rolling,"(Self-Published),Edition Perlhuhn (Göttinger Spiele),Fagus,KOSMOS,M. Hornauer Verlag,Das Spiel,Verlag Bert Schlender,W. Keller & Co",5.8806,67 3984,"A quirky auction game played on a delightfully eye-catching roll-up board with large colored marbles and stylized wooden sailboats. The colored marbles are designated "pearls," and you buy spots for them on the board in two steps, taken in either order: First (or second), buy a pearl of a particular color. Second (or first), buy the right to place it in a row or column labeled with a particular letter. There's an auction on each player's turn where one choice in both these possibilities goes on sale at the same time. So, perhaps the auction is for B, or a blue pearl. If you win the auction and you've already got a pearl, you immediately have to choose a spot for it somewhere in row or column B; if you've already got your letter bought, you get the blue pearl and immediately choose a spot for it; if you've got neither, you can take either one and await getting the other in a later auction. Ultimately your scores are determined by how many pearls of the same color are clustered together and the number of empty spaces surrounding the cluster, and whether you have more pearls than anyone else in the cluster. Tahiti is an excellent choice if you enjoy auctions, area majorities, and that "Acquire" kind of feeling you get from watching squares fill in and grow into scoring groups. ",//cf.geekdo-images.com/images/pic25304.jpg,4,45,10,2,45,Tahiti,45,//cf.geekdo-images.com/images/pic25304_t.jpg,1995,Ralf E. Kahlert,NA,NA,"Ralf E. Kahlert,Ralf zur Linde",NA,"Country: French Polynesia,Marble Games,Tropical theme",Auction/Bidding,franjos Spieleverlag,6.39091,55 3985,"Forty years of tense, uneasy peace are suddenly shattered as the Korean Peninsula erupts in renewed warfare. Two peoples -- historically, ethnically, and culturally homogeneous, but polarized by politics and economics -- hurl men, weapons, and materials into the fray in an attempt to settle their division once and for all. From Pyongyang in North Korea to Pusan in South Korea, the battle rages. While the front line surges east to west across the peninsula, both sides commit airborne and seaborne Special Forces and Marines as well as their Air Forces to deep penetrations into enemy territory. With skilled infiltration capabilities, and the strategic mobility of armor, airmobile, paratroop, and marine forces, there is no safe haven throughout the length or breadth of Korea. While the North and South battle for a quick, decisive victory, the world awaits the response of the two military superpowers in the region, the United States of America and the People's Republic of China. Will the United States reinforce the South, and if so, how, when, and in what strength? Will the Communist Chinese again intervene into the Korean conflict as they did in 1950? As the situation evolves, choices are made, forces are committed, and the security of Japan and the future of the two Koreas hangs in the balance. Crisis: Korea 1995 allows players to fight a near-future war on the peninsula. Players have access to virtually all available military assets of North and South Korea, as well as large forces from the USA and the PRC. The integrated, easy-to-learn air-land combat system allows for unit efficiency, armor effects, tunnels, light infantry, attack helicopter, Close Air Support, Cruise Missiles, and particularly tough terrain of Korea. ",//cf.geekdo-images.com/images/pic1630927.jpg,4,360,12,2,360,Crisis: Korea 1995,360,//cf.geekdo-images.com/images/pic1630927_t.jpg,1992,"Rodger B. MacGowan,Mark Simonitch","Modern Warfare,Political,Wargame",NA,Gene Billingsley,Korea 1995: ROK Attack,"Country: Korea,Crisis Series",Hex-and-Counter,GMT Games,7.0169,71 3986,"Battle for Germany game is small, it only takes about three to four hours to play for players of normal skill and luck. The game starts in December of 1944 with the Ardennes Offensive (a variant allows the German player to skip this and save his strength). As a two-player game, it is interesting in that each player plays both an Allied army (Western Allies or Soviet Union) AND a German army (Western Front or Eastern Front). This forces each player to play offense and defense. The player playing the Western Allies and Eastern Germans has a very challenging task. The Western Germans have good defensive terrain (the Rhine river and Westwall defenses), while the Eastern Germans have weak units, a long front, very poor defensive terrain and they face a large Soviet and Yugoslav army. The only real advantage enjoyed by the East German player is the lack of victory points to be gained in the East, and the slow Soviet replacement rate. The Western Alllied units are very fast moving, but they don't usually get a chance to exploit this until the very end of the game (at best). The map is the same size as most SPI Quadrigames or folio games and has similar graphics. Cities are rated as 1 or 2 victory points, with Berlin worth 10. A line down the middle of Germany cannot be crossed (in the 2-player game), which makes Berlin the only city which can be captured by the Western Allies or the Soviets (ahistorical, but essential to the game's concept). Units are corps for the Germans and Western Allies and corps, armies, or fronts for the Soviet player. Each unit is rated for attack, defense and movement. Combat is decided by an odds-based combat results table and a die roll. Combat results include various combinations of retreat and elimination (there are no step losses, disruption or anything like this). Eliminated units can be replaced, but very slowly and (for some players) with the weakest available unit coming back first. The game includes variants for 3- and 4-player versions where the Germans are played by 1 or 2 players, and a "red star/ white star" scenario where the Western Allies and Soviets fight it out with some help from the remnants of the German army. ",//cf.geekdo-images.com/images/pic81914.jpg,4,180,12,2,180,Battle for Germany,180,//cf.geekdo-images.com/images/pic81914_t.jpg,1975,"Christine Lockwood,David McElhannon,Mark Simonitch,Redmond A. Simonsen","Wargame,World War II",NA,"Michael Bennighof,Jim Dunnigan",NA,"Country: Germany,Magazine: Strategy & Tactics,Napoleon At Waterloo","Dice Rolling,Hex-and-Counter,Simulation","Decision Games (I),Hobby Japan,Kokusai-Tsushin Co., Ltd. (国際通信社),SPI (Simulations Publications, Inc.)",7.07596,456 3990,"Basic trivia game where players try to figure out if a statement is a Fact, or just a load of Crap. The players take turns being the Reader in a clockwise direction. After the Reader has read the first question, the other players have to decide as fast as they can whether the answer is Fact or Crap. The players indicate their answer by putting face down either their Fact Answer card or Crap Answer card. The Reader then determines which player was the first to put their Answer card down. Once all of the Answer cards are down, the player who was first to answer turns over their Answer card. If the answer is correct, they receive 2 tokens from the middle pile. The Reader will then ask everyone to turn their Answer cards over. All other players with the correct answer will receive 1 token. All players with the wrong answer (including the player who puts their Answer card down first) will have to put 1 token back in the middle pile. The Reader’s turn is complete when all 3 questions have been read. The Question card is then returned, face down, to the bottom of the Question card pile. During the game you will randomly draw Rush Hour cards. The Reader who picks up a Rush Hour card may nominate any player to answer the Rush Hour questions. Once the nomination has been made, the egg timer is turned over and the Reader begins to read the questions. The aim is to have all 5 questions asked and answered within the time limit so that both Reader and the answering player have a chance to win as many extra tokens as possible. There are two ways to win Fact or Crap. - The game ends when all tokens from the middle pile are gone. Players then count up their tokens. The player with the most tokens is the winner, proving they know the most Fact or Crap! - In the event that all players but 1 have lost their tokens, the remaining player is deemed the winner. If at any time during the game a player loses all of their tokens, s/he is then out of the game. Re-implemented as: SpongeBob SquarePants Fact or Fishy DVD Game ",//cf.geekdo-images.com/images/pic500761.jpg,8,30,12,3,30,Fact or Crap,30,//cf.geekdo-images.com/images/pic500761_t.jpg,2001,NA,"Card Game,Party Game,Trivia",NA,(Uncredited),NA,NA,"Card Drafting,Memory","Imagination Games,Megableu,Spin Master Ltd.,University Games",3.82836,512 3992,"So what's NEW in the new TOBRUK ? Plenty! The map presentation is entirely new. Instead of being 'locked' into a small map area, you'll now receive two 22" x 34" geomorphic mapsheets that can be connected on any side. The terrain presentation includes sand and scrub on each mapsheet. Card stock overlays are provided for hills, wadis, deirs and sand dunes to allow for the customization of the map required in many scenarios. And a random overlay generator is also part of the kit, to enhance replay value between play sessions. The counters have the overhead view of AFVs and vehicles debuted in wargaming with TOBRUK. Vehicles and guns now come on a 3/4" counter, infantry on a 5/8" and markers remain on a 1/2" square. New, four color art is provided to keep things bright, and information for the use of the units depicted on the counters is provided...on the counters...to replace tedious table look-ups during play. Speaking of counters, a wide array of units not found in the original TOBRUK are provided in the new edition. including various armored cars and more new units are provided to allow you to game myriad situations from 1940-1943. A new card-based scenario presentation combines the historical synopsis with the orders of battle, map requirements and any special rules. All the information needed for play is found on one card to make setting up and keeping track of the action faster and easier. ",//cf.geekdo-images.com/images/pic197942.jpg,2,180,10,2,180,Advanced Tobruk,180,//cf.geekdo-images.com/images/pic197942_t.jpg,2002,NA,"Wargame,World War II",NA,Ray Tapio,"Advanced Tobruk 2016,Advanced Tobruk System Basic Game II: Action at Carentan,Advanced Tobruk System Basic Game II: Busting the Bocage,Advanced Tobruk System: Tank Tactics Guide – Includes Complete Armor Basic Game,ATS Across the Aller: Northwest Europe 1945,ATS Briefing Issue 1,ATS Briefing Sourcebook #2,ATS Core Module: All American II – Stand at Amfreville 1944,ATS Core Module: Arnhem – One Bridge... Too Far 1944,ATS Core Module: Clash Along The Psel I,ATS Core Module: Clash Along The Psel II,ATS Core Module: On the Road to Rome – Gothic Line 1944,ATS Core Module: Sujewo Heights – Tigers in the Mud 1944,ATS Desperate Hours: Three Battles at Kesternich '44-'45,ATS Gazala Monster,ATS Historical Module: Backhand Blow '43 – The Third Battle of Kharkov 1943,ATS Historical Module: Hurtgen Hell,ATS Historical Module: Objective Schmidt,ATS Maxim Gorki II: The Siege of Sevastopol 1942,ATS Sealed Fate: Case White 1939,ATS Spanish Blue Division: Eastern Front 1941,ATS TT: Bandenkrieg – Hell Behind the Eastern Front,ATS TT: Darkest December,ATS Wake: Pacific Alamo,ATS Warfighting Guide #1,ATS Warfighting Guide #2,ATS Westerplatte: Opening Shots of World War 2,ATS: Road to Bataan – Mabatang line 1941,ATS: Avanti Savoia!,ATS: Axis Legion – Spanish Division Azul on the Eastern Front,ATS: Desert Fox,ATS: Facing the Blitz,ATS: Fateful Stand,ATS: Nordic Twilight – Nordwind 1945,ATS: Parker's Crossroads,ATS: Ponyri – Metalgods,ATS: Snakeshead Ridge,ATS: So Full of Fire,ATS: Surprised Outside of Strass,ATS: Timmes Orchard,ATS: Tobruk Gamers Guide,ATS: White Beach One – The Marine Landing on Peleliu 1944,Hot Stove Pack 1,Hot Stove Pack 2,Tobruk Expansion Pack 1: Wavell's 30,000,Tobruk Expansion Pack 2: Benghazi Handicap,Tobruk Expansion Pack 3: Devil's Garden,Tobruk Expansion Pack 4: Blunted Sword,Tobruk Expansion Pack 5A: Kasserine & Beyond,Tobruk Expansion Pack 5b: Torch to Tunisia,Tobruk Expansion Pack 6: Killing Fields","Advanced Tobruk System,Country: Libya","Hex-and-Counter,Modular Board","Critical Hit, Inc.,Kokusai-Tsushin Co., Ltd. (国際通信社)",7.38319,206 3993,"Necromancer is a fantasy game for two players. Each player becomes a Necromancer - a powerful wizard controlling the forces of the undead. As their skeletons and zombies battle, the Necromancers use their powers to take control of enemy units! The goal: to find the mystic Jewels of Power - and destroy the enemy Necromancer. A unique combat system varies the power of a player's troops according to the number of units he controls; the more undead you control, the weaker each unit is. All counters are back-printed, since any unit may change sides. (from the back of the box) Originally published in The Space Gamer #55, September 1982. ",//cf.geekdo-images.com/images/pic69331.jpg,2,60,12,2,60,Necromancer,60,//cf.geekdo-images.com/images/pic69331_t.jpg,1982,"John Borkowski,Jeffrey D. George,Denis Loubet,Dave Martin","Fantasy,Horror,Wargame",NA,Allen Varney,NA,Magazine: Space Gamer,Hex-and-Counter,Steve Jackson Games,5.95486,72 3998,"In Fortune, each player makes money by buying plants, fuel and computers with which to produce goods. Such goods are distributed by one of a number of distributors, depending on how much you are selling. Players may also make money by becoming major shareholders in any of the distribution or service firms around the board. Special dice are used for takeovers. Players may also buy insurance, consultancy and advertisement to insure against any loss, improve their sales or assist their business's effectiveness. The winner is decided by predetermined conditions; either playing for a set time or reaching a monetary target. ",//cf.geekdo-images.com/images/pic329539.jpg,8,180,12,3,180,Fortune,180,//cf.geekdo-images.com/images/pic329539_t.jpg,1976,NA,"Economic,Environmental,Industry / Manufacturing",NA,"Richard Fenwick,N. Lebon",NA,NA,"Roll / Spin and Move,Set Collection,Stock Holding,Trading","Ariel,Borras Plana S.A.,Bütehorn Spiele,Clipper,Editions Fenwick,Editrice Giochi,Gibsons Games,Hexagames (I),Pressman Toy Corp.,Schmidt Spiele,Waddington's Games, Inc.",6.04508,122 4000,"From the back of the box: "SCAN is a family game for 2 to 8 players, Ages 9 and up. It contains two identical decks of cards printed with distinctive markings. To start SCAN, a card in the holder is turned up and players try to be first to locate identical markings on the other set of cards which are spread out on the table. SCAN is tense and exciting, requiring concentration and quick reactions to be a winner." This is one of those Parker Brothers card games of the late 60s/early 70s. Ages 9 to adult. The object is to "Collect the greatest number of tan cards by correctly matching designs." The game consists of 23 tan cards, 23 blue cards, a little red tray, a cover card, three "bluffo" cards, and the instructions. It is essentially a matching game. A tan card with four complicated patterns on it is revealed, and after deciding which of the four designs you're matching, you have to find the corresponding blue card before your opponent(s) do. If you find it, you get to keep the tan card. The person with the most tan cards wins. ",//cf.geekdo-images.com/images/pic247776.jpg,8,30,9,2,30,Scan,30,//cf.geekdo-images.com/images/pic247776_t.jpg,1970,NA,"Action / Dexterity,Card Game,Party Game",NA,Marvin Glass,NA,NA,Pattern Recognition,Parker Brothers,5.66481,81 4001,"Space Marine is a miniatures wargame set in the Warhammer 40,000 universe. This game in both its editions was the flagship of Games Workshop Ltd.'s Epic scale (6 mm) miniatures games until they were replaced by Warhammer Epic 40,000 which worked at the same scales but had all new mechanics. Both first and second editions were sold as box sets which contained rules, scenery and enough miniatures for two armies. First edition subtitled Epic Battles in the Age of Heresy was set in a much earlier time period than Warhammer 40,000. It featured Space Marines versus Space Marines in a civil war. The game could be combined with the previous published Adeptus Titanicus which featured Titans, giant robots, in the same 6 mm scale. Ork and Eldar models were also released, with rules for them in the Codex Titanicus expansion. Second edition was subtitled Epic Conflict in the War Torn Universe of the 41st Millenium and brought the setting into the standard era of Warhammer 40,000. It was radically revised but still fundamentally the same system, unlike the latter version of the Epic range. The new edition included Orks, Eldar and Titans in the base rules. These and other new races were greatly expanded in latter supplements. First Edition expansions and compatible games: Adeptus Titanicus (1988) - also a stand alone game. Codex Titanicus Second Edition expansions and compatible games: Armies of the Imperium: Space Marines and Imperial Guard (1991) Renegades: Eldar and Chaos Armies for Space Marine (1992) Ork and Squat Warlords (1992) Space Marine Battles (1993) Titan Legions (1994) - also a stand alone game. Hive War:Tyranids (1995) Later Editions of the Epic system: Warhammer Epic 40,000 - 3rd Edition (1998) Epic Armageddon - 4th Edition (2004) NetEpic - unofficial continuation of 2nd Edition (1997) Heresy - unofficial rules in same scale and setting, designed to be a grittier wargame. ",//cf.geekdo-images.com/images/pic805134.jpg,3,120,12,2,120,Space Marine,120,//cf.geekdo-images.com/images/pic805134_t.jpg,1989,"Dave Andrews,Paul Bonner,Jim Burns,Gary Chalk,Mark Craven,Wayne England,Jes Goodwin,Gary Harrod,Tony Hough,Colin Howard,Martin McKenna,Bob Naismith,Russ Nicholson,Bill Sedgwick,Adrian Smith,Stephen Tappin,Kevin Walker,Richard Wright","Miniatures,Science Fiction,Wargame",NA,"Graeme Davis,Jervis Johnson","Armies of the Imperium,Codex Titanicus,Hive War,Ork and Squat Warlords,Renegades: Eldar and Chaos Armies for Space Marine,Space Marine Battles","Games Workshop Specialist Games,Warhammer 40,000 Wargames","Dice Rolling,Simultaneous Action Selection,Variable Player Powers",Games Workshop Ltd.,6.75071,435 4004,"Catch the Golden Snitch, Score and Match. The Card game tries to recreate the Quidditch matches that appeared in the Harry potter series. The game contains three decks, the blue Pitch Deck, the red Gryffindor Team Deck and green Slytherin team Deck. Through the cards, a ball is pitched into play. To win a ball, the players must play a card with a higher number on it. There are also some special card that change the game play a little. ",//cf.geekdo-images.com/images/pic207290.jpg,2,60,8,2,60,Harry Potter and the Sorcerer's Stone Quidditch Card Game,60,//cf.geekdo-images.com/images/pic207290_t.jpg,2000,NA,"Card Game,Children's Game,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Amanda Birkinshaw,NA,"Fantasy Sports,Harry Potter",Hand Management,Mattel,4.09513,207 4008,"From the introduction: Cobra - Game of the Normandy Breakout , is a regimental/divisional scale simulation of the allied break-out from the Normandy peninsula in the summer of 1944, which culminated in the encirclement of some 160,000 German troops in the "Falaise Pocket." Each game-turn is equivalent to three days of real time, and each hex represents a distance (across) of 3.2 kilometers. ",//cf.geekdo-images.com/images/pic621252.jpg,2,120,12,2,120,Cobra,120,//cf.geekdo-images.com/images/pic621252_t.jpg,1977,"Larry Elmore,Nicolás Eskubi,Ivor M. Janci,Redmond A. Simonsen,Masahiro Yamazaki","Wargame,World War II",NA,"Brad Hessel,David James Ritchie",NA,"Magazine: Strategy & Tactics,Panzergruppe Guderian System","Hex-and-Counter,Simulation","Nike and Cooper Española, S.A.,Six Angles,SPI (Simulations Publications, Inc.),TSR",6.68845,277 4009,"Breitenfeld is one of the Thirty Years War Quadrigames. This one appeared in Strategy & Tactics magazine #55, March/April 1976. From the introduction: The Thirty Years War game system is an operational simulation of warfare in Europe during the fist half of the seventeenth century. Each game in the system is based on one of the more significant and interesting battles of the period. The playing pieces represent the armies which took part in the battles, and the map represents the terrain over which those armies fought. (Ok, so it doesn't give away any secrets...) turn: 45 minutes hex: 175 meters strength point: 75-100 men Leaders are represented by separate units. The map has starting locations printed on the map for each unit. Terrain includes lane, marsh, road. town, forest, river, and crest. ",//cf.geekdo-images.com/images/pic64715.jpg,2,120,12,2,120,Breitenfeld,120,//cf.geekdo-images.com/images/pic64715_t.jpg,1976,Redmond A. Simonsen,"Pike and Shot,Wargame",NA,J. A. Nelson,NA,"Age of Kings,Magazine: Strategy & Tactics",Hex-and-Counter,"Hobby Japan,SPI (Simulations Publications, Inc.)",6.45556,162 4011,"Jerusalem is the boardgame of the 1948 conflict in which Israel established itself as a nation. The tactical battle has the Jewish forces attempting to keep open or bypass with a new road, the only source of food for the city. In Jerusalem, the players do not merely move, but conduct an operation. This creates a unique flow of play which gives a true feel for the disjointed and desperate battle of the Jews to keep open the one road to the Holy City. Included are units for all the invading armies, Arab guerrillas, el Katub (the mad bomber), the Palmach, Haganah, Irgun, and Stern Gangs. The Israeli player even has the option of building the now famous road in this amazingly accurate and exciting simulation of the nearly aborted birth of the Israeli nation 1st edition published in 1975 by SDC (Simulations Design Corporation). 2nd edition published in 1982 by Mayfair Games. 3rd edition published in 2007 by Cool Stuff Unlimited. This edition includes a new Latrun Road scenario. ",//cf.geekdo-images.com/images/pic486646.jpg,2,180,12,2,180,Jerusalem,180,//cf.geekdo-images.com/images/pic486646_t.jpg,1975,Jim Clouse,"Modern Warfare,Wargame",NA,John Hill (I),NA,Cities: Jerusalem (Israel),Hex-and-Counter,"Cool Stuff Unlimited,Mayfair Games,SDC (Simulations Design Corporation)",6.9541,61 4014,"Dawn Patrol recreates the thrilling dogfights and air battles fought during The Great War. Each player controls an airplane in a fiery test of his or her skill and nerve. (32 pages of rules and 32 pages of charts, but none too difficult.) There is a role-playing element to the game, as if a pilot survives a mission, the next time a player flies the same aircraft, the player may use that now experienced pilot, who has some advantages over rookie pilots. These advantages grow if the pilot survives more missions and claims more kills. Dawn Patrol is an update of the earlier Fight in the Skies. The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year. Fight in the Skies/Dawn Patrol is the only game to have been played at every GenCon and is a featured event at GaryCon. Re-Implements: Fight in the Skies ",//cf.geekdo-images.com/images/pic164435.jpg,52,60,12,2,60,Dawn Patrol,60,//cf.geekdo-images.com/images/pic164435_t.jpg,1982,"R. Anderson,Darlene,Mike Hagel,Harry Quinn,Stephen Sullivan","Aviation / Flight,Wargame,World War I",NA,Mike Carr,NA,NA,"Dice Rolling,Hex-and-Counter,Role Playing,Simultaneous Action Selection,Variable Player Powers",TSR,6.68404,260 4020,"In November of 1942, the Anglo-Allied 1st Army had landed in French Northwest Africa, deep behind the front lines of the struggle then raging between the AFRIKA KORPS and the British 8th Army. The two combatants clashed in northern Tunisia in a race to take Tunis the main supply port. These were unusual battles, fought by handfuls of troops. The AXIS won the race but only barely and the Allies let an opportunity to capture all of North Africa slip in a single blow. (11 pages of rules + a history of the battle). Can be linked with GDW's Bloody Kasserine. A standard scenario starts November 17 and ends December 24 in 1942. ",//cf.geekdo-images.com/images/pic11860.jpg,2,120,12,2,120,Race For Tunis,120,//cf.geekdo-images.com/images/pic11860_t.jpg,1992,"LaMont Fullerton,Kirk Wescom","Wargame,World War II",NA,Frank Chadwick,NA,Country: Tunisia,Hex-and-Counter,"GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.44796,98 4021,"Road to Richmond is an extra Blue and Gray Civil War Quad game, first published in Strategy & Tactics magazine #60. Also released in Folio format From the introduction: Road to Richmond is a simulation of the engagement between Robert E. Lee's Army of Nortern Virginia and George B. McClellan's Army of the Potomc during its change of base to the James River in June and July, 1862. During the union withdrawal, Robert E. Lee proved his strategic genius and generalship in spite of the heavy losses to both sides. Richmond had been threatened by a superior force of Federal troops and now they, not the Confederates, were withdrawing to a defensive position. Soon after the campaign, Lee would move north causing the subsequent Federal withdrawal to Washington. ",//cf.geekdo-images.com/images/pic64845.jpg,2,120,12,2,120,Road to Richmond,120,//cf.geekdo-images.com/images/pic64845_t.jpg,1977,Redmond A. Simonsen,"American Civil War,Wargame",NA,Joe Angiolillo,NA,"Blue & Gray Series,Cities: Richmond (Virginia, USA),Magazine: Strategy & Tactics",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.95851,94 4023,"It's Frag, the fast-moving "first-person shooter" boardgame... mutated into the Weird West! This is a complete game combining the award-winning Deadlands background with the fast, fun Frag rules. Play as one of six characters, including the magic-using Huckster, the undead Harrowed Gunslinger or a Mad Scientist... frag your foes on the main street of Doomtown and hang them on the gallows! Usable as a stand-alone boardgame or a fully compatible expansion to Frag, Frag Deadlands has everything you need for hours of violent fun! Integrates with: Frag ",//cf.geekdo-images.com/images/pic482229.jpg,6,60,14,2,60,Frag Deadlands,60,//cf.geekdo-images.com/images/pic482229_t.jpg,2001,Alex Fernandez (I),"American West,Card Game,Dice,Fighting,Video Game Theme",NA,"Steve Jackson (I),Philip Reed",NA,"From RPG books to board games,The Weird West (BGG Family)","Area Movement,Dice Rolling,Roll / Spin and Move",Steve Jackson Games,5.49623,234 4035,"It's the hilarious headline card game! This game is a little different: you're dealt a hand of cards with words on them, each with a point value. When it's your turn, construct the headline that earns the highest points... and often the biggest laughs! The first player to get to 500 points wins. If more than one player earns 500 points when the hand's points are totaled, the highest score wins. Each round, players are dealt 5 cards. They may discard and replace up to 3 three of them, and then each one makes a sensible headline with the cards in their hand. The value of the headline is doubled for anyone using an "Exclusive" card. The first player to reach 500 points is declared the winner. ",//cf.geekdo-images.com/images/pic536539.jpg,6,10,8,2,10,Man Bites Dog,10,//cf.geekdo-images.com/images/pic536539_t.jpg,2002,NA,"Card Game,Humor,Word Game",NA,(Uncredited),NA,NA,NA,University Games,4.69518,553 4036,"Anzio Beachhead is an operational level simulation game of the allied invasion of the Italian mainland near Rome during WWII. The invasion began January 22, 1944, under the code name Operation Shingle. It had the Alban Hills and the isolation of the German army as its objective. Failing in this, Allied troops would have to hold until relieved. Here Hitler recognized Germany's great chance to destroy an Allied invasion. Had his troops succeeded in destroying the beachhead, the war in Europe could well have been lengthened. Anzio Beachhead is a two-player game in which one player controls the German forces while his opponent controls the Allied forces. Game Scale: Turn: 24 Hours Hex: .9 mile / 1.34 km Unit: Company/Battalion/Regiment/Brigade Game Inventory: One 17" x 22" Map One counter sheet (100 1/2" counters) One 8 page rule booklet This first appeared in Strategy & Tactics magazine #20 in December 1969, along with Bastogne. SPI later released it in white box and black formats during the 1970s. In 1990 it reappeared, with minor revision, in S&T #134 (May/June 1990). Per Jim Dunnigan: "AB was seen as another situation like the Bulge, where the attacker had a rapidly declining edge. The original American commander was not bold, and lost. So the idea with AB was to explore the what if's. At that time, I had been working on designing games for about eight years (since I first discovered the AH games.) Before that, I was always interested in the details of history, and how they were connected. AH wargames were the first time I saw someone else thinking the same way, and doing it in a novel way. I was always building on that." "I had been designing a similar game, called Italy, which incorporated the rest of the Italian theater, with a smaller scale map of the Anzio area (ie, two interrelated games, one strategic and the other operational). But when Dave's game came in I thought it did a better job of the Anzio section. We had come up with some of the same solutions, and his game was more compact and suitable for the magazine." (e-mails with Neopeius, 9/5-6/11) ",//cf.geekdo-images.com/images/pic52682.jpg,2,60,12,2,60,Anzio Beachhead,60,//cf.geekdo-images.com/images/pic52682_t.jpg,1990,Ted Koller,"Wargame,World War II",NA,David Williams (I),NA,Magazine: Strategy & Tactics,Hex-and-Counter,"3W (World Wide Wargames),SPI (Simulations Publications, Inc.)",5.83125,80 4037,"Raid!: Commando Operations in the 20th Century, is a tactical-level simulation of commando tactics and operations from World War II to the near future. First appeared in Strategy & Tactics magazine #64 (September/October 1977). From the introduction: Raid! The game is played by scenario. There are several historical scenarios as well as provisions for the players to make up their own. The map is a 3-color map. Units are two- or four-man fire teams, with individual tanks, truck, command centers, helicopters, etc. depicted. There are extensive and rational command control rules. Game Scale: Game Turn: 2 minutes Hex: 27 yards / 25 meters Units: 2 to 4 soldiers Game Inventory: One 22 x 34" six color maps One dual-side printed countersheet (200 1/2" counters) One 12-page Raid! rulebook One 6-sided dice (not included in magazine version) Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: .5-4 hours ",//cf.geekdo-images.com/images/pic45756.jpg,2,240,12,2,30,Raid!,240,//cf.geekdo-images.com/images/pic45756_t.jpg,1977,Redmond A. Simonsen,"Modern Warfare,Wargame,World War II",NA,"Mark Herman,Tony Merridy",NA,Magazine: Strategy & Tactics,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.32634,131 4040,"Triominos is a game to Dominoes, in that players are laying tiles that match up to other tiles in the play area, with the goal to get points and be rid of tiles. In Triominoes, the pieces are triangles with numbers that mat are matched on each side. Each triangle has 3 numbers at the points, so to place a piece next to it, it must match two numbers on the side. Pressman also released Quad-Ominos. Goliath released a 6 player version with 20 additional unique stones as Triominos Gold. ",//cf.geekdo-images.com/images/pic392301.jpg,6,30,6,2,30,Tri-Ominos,30,//cf.geekdo-images.com/images/pic392301_t.jpg,1965,"Bernd Dümler,Heidemarie Rüttinger","Abstract Strategy,Movies / TV / Radio theme",NA,Allan Cowan,NA,"Celebrities: Walt Disney,Dominoes,Schmidt Spiele Classic Line,Tri-Ominos,Triangular Dominoes","Hand Management,Pattern Building,Tile Placement","Ahorn Holz und Spiel,Arxon,Brain-ed, Ltd.,Cayro Juegos,Croner,danspil,Dilemma Games,Editrice Giochi,F. Brunner,Frank H Richards,Goliath B.V.,Ideal,Irwin Pacific,Kenbrite,Monkey Pod Games,Nordic Games GmbH,Noris Spiele,Peri Spiele,Peter Pan Playthings,Playtoy Industries,Pressman Toy Corp.,Schmidt Spiele,Weico Produkte GmbH,Woodstock Spiele",5.24414,1574 4047,"A game covering five battle of the ACW: Bull Run, Pea Ridge, Shiloh, Gettysburg, and Bentonville. Each battle is a separate game unto itself, with its own set of counters and map, however the basic system applies to all the battles. Players pull a chit to activate certain formations which can then move. If the "Combat" chit is pulled, then all combats are resolved. Formations and Unit size varies from game to game, ranging from division to corp for formations and regiment to brigade for units. ",//cf.geekdo-images.com/images/pic292729.jpg,2,180,12,2,180,Across 5 Aprils,180,//cf.geekdo-images.com/images/pic292729_t.jpg,1992,"Charles Kibler,Don Troiani","American Civil War,Wargame",NA,Eric Lee Smith,NA,NA,"Chit-Pull System,Dice Rolling,Hex-and-Counter",Victory Games (I),6.98761,399 4048,"On a quiet Pennsylvania summer morning, Confederate General Robert E. Lee gambled his new nation's hopes on a climactic battle at a crossroads town no one really wanted to capture. His troops stood at their peak: battle-tested, used to victory, and eager to end the war. Opposing him, Union General George Meade knew that he could save American unity with a victory. After two years of war, Meade understood that simply avoiding defeat would not satisfy the American people. The Origins Award winning designers of Rome At War, and Eagles Of The Empire bring you the ultimate struggle & sacrifice to preserve a nation. Renowned wargame designer Dave Powell makes his Avalanche Press debut with this exciting game of the battle that decided America's destiny. A smooth-playing game with large, beautiful counters and a stunning map in the tradition of our popular Rome At War series. No combat charts, no markers - just an evening's gaming fun! ",//cf.geekdo-images.com/images/pic13834.jpg,2,180,12,2,180,"War of the States: Gettysburg, 1863",180,//cf.geekdo-images.com/images/pic13834_t.jpg,2002,"Peggy Gordon,Brien J. Miller,Keith Rocco","American Civil War,Wargame",NA,David A. Powell,NA,Wars of the States and Empires,"Area-Impulse,Hex-and-Counter",Avalanche Press Ltd.,5.97333,75 4049,"A board game based on the classic novel by Dave Drake. "The Hovertank is amazingly silent for its fusion powered bulk. Even the hiss of the main laser turret would seem quiet to an ancient tank commander." Artillery, tanks, infantry, shells from the sky, etc. "Soon the enemy will know that Colonel Alois Hammer's Slammers have landed." The map represents various battlefield and terrain the mercenaries fought over the latter half of the 3rd Millennium. It has the usual roads, forest, slopes, clear, lake, city, swamp, hill, river, bridge, fortress and rubble terrain. Hammer's Slammers is a basic hex-based wargame in the Panzerblitz tradition with CRT's, terrain modifiers, and fairly easy rules (7 pages of actual rules). ",//cf.geekdo-images.com/images/pic772041.jpg,4,120,12,1,120,Hammer's Slammers,120,//cf.geekdo-images.com/images/pic772041_t.jpg,1984,"Paul Alexander,Jim Clouse,H. N. Voss","Novel-based,Science Fiction,Wargame",NA,"Jim Griffin,H. N. Voss,Neil Zimmerer",NA,NA,"Hex-and-Counter,Modular Board",Mayfair Games,5.86294,85 4050,"Fortress Europa recreates the Allied campaign in Western Europe from D-Day to March 1945. The Allied player must select an invasion site and make a successful landing, breakout of the beachhead, drive across France and push deep into Germany. The German player must prevent the Allied Invasion or else conduct and orderly withdrawal across France, constantly delaying the Allies, and then counter attacking in the winter. Fortress Europa is the successor to Avalon Hill’s highly acclaimed Russian Campaign...The basic game is 37 turns long, but several scenarios are provided for those wishing a shorter game. In addition, Sudden Death Victory Conditions are included which shorten the basic game ... Fortress Europa comes in an 8.5” x 11.5” x 2” game box with three part mounted 22” x 24” map board; 520 double-sided die cut cardboard counters; a 16-page rule booklet with rules for play, optional rules and scenarios; several cardstock player aids including German & Allied Order of Battle charts, Aircraft Mission and Replacement Chart and a Time Record Chart; and one six sided die. Avalon Hill also published a Play By Mail (PBM) kit for Fortress Europa including two-page, pink instructions and double sided pages for the German and Allied Order of Battle Charts used for tracking play. ",//cf.geekdo-images.com/images/pic2094793.png,2,240,12,2,240,Fortress Europa,240,//cf.geekdo-images.com/images/pic2094793_t.png,1978,"John Edwards,Charles Kibler,Rodger B. MacGowan,Alan R. Moon,Dale Sheaffer","Wargame,World War II",NA,"John Edwards,Richard Hamblen,Alan R. Moon",NA,NA,Hex-and-Counter,"Avalon Hill,Jedko Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.53695,466 4052,"The fate of the galaxy is in your hands. An epic struggle between good and evil continues, and now you must take a side - the light side or the dark side. The Star Wars trading card game lets you and a friend engage in full-scale battles. You can choose to embrace the power of the Sith Lords or to align yourself with the Jedi Knights and use the Force for a higher purpose. Star Wars: Trading Card Game is not all that different from Magic:TG. Like many TCGs, Star Wars comes in two player starter packs, individual deck starters, and the obvious booster packs. Cards include characters, ships, devices, and all of the original, first edition decks deal with Star Wars Episode II: Attack Of The Clones. To play your first real game you will need to collect (or print out) two decks of 60 cards, a set of six sided dices, a set of damage counters, two force meters and a playmat with 3 battle zones(space, ground and character areas). ",//cf.geekdo-images.com/images/pic1720375.jpg,2,45,10,2,45,Star Wars: Trading Card Game,45,//cf.geekdo-images.com/images/pic1720375_t.jpg,2002,"Rick Achberger,Sean Glenn","Card Game,Collectible Components,Fighting,Movies / TV / Radio theme,Science Fiction",NA,Richard Garfield,NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games),Star Wars",Action Point Allowance System,Wizards of the Coast,5.74899,404 4058,"Chaos Progenitus is a trading dice game for 2 or more players where you create a fiend, represented by 13 dice which fall into two categories: items and body parts. The fiends battle until one is defeated. Different combinations of dice and ink color represent different breeds of fiends, and each fiend must contain at least one body part. The object of the game is to be the last player that is able to roll at least one body part die at the beginning of his or her turn -- if you fail to do so, you lose the game. The basic turn consists of the following actions: applying "minuses" that your foe rolled in the previous turn, rolling your dice that are still in play, setting aside "minuses" to apply against your foes next turn, select your defenses against your foes attacks, array your own attacks against your opponent, recovering from stuns and wounds, and finally, suffering stuns and wounds from your opponents attacks. The advanced game adds breed abilities, "counting coup" (winning player selects a wounded die to keep as a trophy), and multi-player rules. Chaos Progenitus is expanded by Plague Beasts. Every Plague Beasts Booster Pack contains eight more six-sided dice to build your fiends. Six are randomly selected from the three new breed colors, and the other two from the five breeds already presented in the Starter Set. Each booster has 3 Fester fiend dice, 2 Rot fiend dice, 1 Stench fiend die, and 2 random dice from the starter races. ",//cf.geekdo-images.com/images/pic15354.jpg,6,20,12,2,20,Chaos Progenitus,20,//cf.geekdo-images.com/images/pic15354_t.jpg,1996,"William W. Connors,James Holloway,Lester Smith","Collectible Components,Dice,Horror",NA,Lester Smith,NA,CDGs (Collectible Dice Games),NA,"Destination Games,Fast Forward Entertainment,Fast Forward Games,Signal Fire Studios",5.09524,63 4060,"This is an attempt to recreate the legendary battles of Van Helsing and the vampire hunters against Dracula, in Victorian London. The game is based on the books, not on the movies, so many things are different to what Vampire-fans are used to (Dracula CAN move during the day for example, although it tires him). The game takes two forms: a two player game and a simplified roleplaying game. A game master is helpful, but optional. ",//cf.geekdo-images.com/images/pic69322.jpg,6,240,10,2,240,Undead,240,//cf.geekdo-images.com/images/pic69322_t.jpg,1981,Denis Loubet,"Bluffing,Fighting,Horror",NA,Steve Jackson (I),NA,Vampires,"Area Movement,Co-operative Play,Memory,Partnerships,Role Playing,Secret Unit Deployment,Variable Player Powers",Steve Jackson Games,5.73239,71 4062,A relative of Uno. Players try to get rid of their cards by playing matching colors; special cards change the color or require players to swap hands or slap the discard pile. ,//cf.geekdo-images.com/images/pic221815.jpg,6,10,7,2,10,Swap!,10,//cf.geekdo-images.com/images/pic221815_t.jpg,2000,NA,"Card Game,Children's Game",NA,(Uncredited),NA,NA,Pattern Recognition,"Patch Products,Paul Lamond Games Ltd,Vintage Sports Cards, Inc.",5.04836,207 4068,"Kid's game of pure luck. Cards are dealt face down to all players. Turn up cards in rotation and put them in the center; if you turn up a Big Fat Rat (rather than a Random Rat), you get all the cards in the center, unless the next player can also turn up a BFR. Object is to collect all the cards. This is one of the Big Deal series of games by Patch Products. ",//cf.geekdo-images.com/images/pic275115.jpg,4,10,8,2,10,Rats!,10,//cf.geekdo-images.com/images/pic275115_t.jpg,2000,NA,"Card Game,Children's Game",Big Deal Card Games,(Uncredited),NA,"Animals: Rats,Patch Big Deal series",Set Collection,Patch Products,4.15385,52 4076,"Management Material is a card game with a corporate theme where the players try to win by avoiding being promoted to management. This is done by playing Excuse cards to avoid the Project cards and passing the Project to the next player. Other players may also play Recognition cards on you, which make it more difficult to get out of the project with an Excuse. Ultimately, some player will end up completing the Project, and that player adds the card to their completed projects, pushing them closer to the 30 points necessary to be identified as Management Material and losing the game. The last player that avoids being promoted to management wins the game. Event cards provide an additional randomizing element. Stand-alone expansion: Management Material: Information Technology Edition ",//cf.geekdo-images.com/images/pic372144.jpg,5,30,12,2,30,Management Material (General Office Edition),30,//cf.geekdo-images.com/images/pic372144_t.jpg,2002,NA,Card Game,NA,"Dave Cook,Eric Life-Putnam,Don Moffett",NA,NA,Hand Management,"Zipwhaa, Inc.",5.41257,183 4077,"Players answer multiple-choice trivia questions of increasing difficulty, with the option of quitting with their winnings up to that point. This adaptation has makeshift versions of the TV show's "Ask the Audience" and "Phone a Friend" lifelines. Players rotate as host, and after everyone has taken a turn as host, winnings are totaled. Based on the original ABC version of the world-famous game show, hosted by Regis Philbin from 1999-2002. ",//cf.geekdo-images.com/images/pic509196.jpg,5,60,10,2,60,Who Wants to Be a Millionaire,60,//cf.geekdo-images.com/images/pic509196_t.jpg,2000,NA,"Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,TV Series: Who Wants To Be A Millionaire,NA,"(Unknown),Alga,Celador,danspil,Diset S. A.,Hasbro,Juguetes Ludik S.A.,Jumbo,Mattel,Pressman Toy Corp.,University Games",4.61522,642 4079,"From the game box My Word! is a fascinating battle of wits for two people How My Word! is played You attempt to discover your opponent's Gamewords by using Guesswords with letters that not only appear in the Gameword, but that also fall in matching position. By the last turn of each round, if you are clever enough, you will be able to correctly name your opponent's Gameword and score a special bonus. You are the winner in My Word! if you have the higher score at the end of two rounds of play. ",//cf.geekdo-images.com/images/pic946902.jpg,2,60,10,2,45,What's My Word?,60,//cf.geekdo-images.com/images/pic946902_t.jpg,1972,NA,"Deduction,Word Game",NA,Joli Quentin Kansil,NA,Gryphon Two-Player Games series,Paper-and-Pencil,"Eagle-Gryphon Games,Gamut of Games,Relaxx,Xanadu Leisure, Ltd.",7.16414,273 4082,"A variant version of Sackson's Can't Stop. It uses cards, chips, and a scoresheet instead of a board and markers to keep score. It comes in a small hard plastic case, similar to Pass the Pigs. ",//cf.geekdo-images.com/images/pic867926.jpg,4,45,7,2,45,Can't Stop the Turtles,45,//cf.geekdo-images.com/images/pic867926_t.jpg,2002,NA,Dice,NA,Sid Sackson,NA,Animals: Turtles,Press Your Luck,Winning Moves Games (USA),5.96078,51 4084,""183 grim-faced Texans volunteer for certain death to delay and decimate a besieging force of 2,000 highly trained Mexican regular infantry under the command of the ferocious Santa Anna." A fun fast paced game. What could be better, Travis, Crockett, Bowie and their fellow Texans vs. a horde of Mexicans. As the Texans you know you are going to be wiped out, the question is how many Mexicans can you take with you? ",//cf.geekdo-images.com/images/pic18082.jpg,2,90,12,2,90,The Alamo,90,//cf.geekdo-images.com/images/pic18082_t.jpg,1981,"Robert Jenkins Onderdonk,Redmond A. Simonsen",Wargame,NA,Eric Lee Smith,NA,Admin: Better Description Needed!,Hex-and-Counter,"Decision Games (I),Hobby Japan,SPI (Simulations Publications, Inc.)",5.94033,92 4085,"Leningrad: The Advance of Army Group North, Summer 1941, re-creates one of the most crucial campaigns of the Second World War - the drive by German forces to capture the Baltic seaport of Leningrad and trap the Soviet fleet. An easy-to-learn rules format allows players to get right into the action: based on the award-winning Panzergruppe Guderian game system. Game Scale: Game Turn: 1 week Hex: 20 miles / 32 kilometers Units: Divisions Game Inventory: One 11 x 17" four color mapsheet One dual-side printed countersheet (100 1/2" counters) One 8-page Leningrad rulebook One 6-sided die Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 2-15 ",//cf.geekdo-images.com/images/pic2368691.png,2,90,12,2,90,Leningrad,90,//cf.geekdo-images.com/images/pic2368691_t.png,1979,"Chris Dickson,Larousse,Rodger B. MacGowan,Lise Patterson,Redmond A. Simonsen,Alan Wykes","Wargame,World War II",NA,Dick Rustin,NA,"Cities: St Petersburg / Petrograd / Leningrad,Panzergruppe Guderian System","Dice Rolling,Hex-and-Counter","Decision Games (I),Hobby Japan,SPI (Simulations Publications, Inc.)",6.5351,208 4086,"Napoleon at Bay is a division level, two-player simulation of the Campaign of 1814 which was one of Napoleon's finest. he conducted this campaign with subtlety and lightning speed against heavy odds, attacking isolated enemy forces on advantageous terms. This game shows Napoleon's skill in a classic use of interior lines, shifting to engage the combined armies of Russia, Prussia and Austria. GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn. 1983 Edition: 260 counters (includes 18 blanks) ",//cf.geekdo-images.com/images/pic12188.jpg,2,180,12,2,180,Napoleon at Bay: The Campaign in France,180,//cf.geekdo-images.com/images/pic12188_t.jpg,1978,"Theodore Gericault,Kevin Zucker","Napoleonic,Wargame",NA,Kevin Zucker,NA,"Campaigns of Napoleon System: 1x Series,Country: France",Hex-and-Counter,"Avalon Hill,OSG (Operational Studies Group)",6.9516,187 4087,"Two versions are included, using separate maps covering most of Russia. The strategic game is area driven, while the tactical version covers the game scope but using hex mechanics. There is an earlier version of the box that is NOT plastic, it is a completely cardboard box. Many of the early SPI games came in these cardboard boxes until someone bright decided that the plastic ones would be cheaper and more easily manipulated for advertising. 400 Counters ",//cf.geekdo-images.com/images/pic262312.jpg,0,0,12,0,0,1812,0,//cf.geekdo-images.com/images/pic262312_t.jpg,1972,Redmond A. Simonsen,"Napoleonic,Wargame",NA,"Phil Orbanes Sr.,John Young",NA,"Admin: Better Description Needed!,SPI Leipzig System","Area Movement,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.69286,56 4090,"2nd Fleet is a refinement of Victory Games (I) popular Sixth Fleet game system, and examines the strengths and weaknesses of the Soviet Red Banner Northern Fleet and the US Second Fleet and its NATO allies in future conflict for control of the North Atlantic and Arctic Oceans. Players are placed in command of the opposing superpower fleets. The mighty aircraft carriers and escorting capital ships must be protected from the devastating firepower of modern missiles, torpedoes, and bomb attacks. Attack submarines threaten the enemy task forces and replenishment convoys while searching out their submerged rivals. Limited air assets must be carefully assigned to combat air patrols, long-range strategic missions and attack strikes. 2nd Fleet, with its multitude of options and strategies, is one of today's most realistic recreations of modern naval warfare on the high seas. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 10 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenario). Part of Victory Games Fleet Series. ",//cf.geekdo-images.com/images/pic147226.jpg,2,240,12,1,240,2nd Fleet,240,//cf.geekdo-images.com/images/pic147226_t.jpg,1986,"Ted Koller,James Talbot","Modern Warfare,Nautical,Wargame",NA,Joseph M. Balkoski,NA,"Country: Russia,Country: USA,Fleet Series","Dice Rolling,Hex-and-Counter","Hobby Japan,Victory Games (I)",7.15378,462 4091,"Adeptus Titanicus was the first game introducing the Epic system. You control a number of Imperial Battle Titans, while your opponent controls some Chaos Titans. You reenact battles from the Horus Heresy. The Titans are modular in design and so you could adapt the armaments of the Titans to suite the battle you will be fighting. This was added to with Space Marine, which added infantry to the system. Articles also appeared in White Dwarf which allowed you to use the war machines of other races. The final expansion for this, the first edition of Epic, Codex Titanicus finalized the rules first introduced in Adeptus Titanicus & Space Marine Ed 1. ",//cf.geekdo-images.com/images/pic804395.jpg,2,120,12,2,120,Adeptus Titanicus,120,//cf.geekdo-images.com/images/pic804395_t.jpg,1988,"Tony Ackland,John Blanche,Paul Bonner,David Gallagher,Jes Goodwin,Gary Harrod,Tony Hough,Ian Miller,Aly Morrison,Russ Nicholson,Tim Pollard,Wil Rees,Tony Roberts,Stephen Tappin,Kevin Walker,Richard Wright","Miniatures,Science Fiction,Wargame",NA,Jervis Johnson,Codex Titanicus,"Warhammer 40,000 Wargames","Dice Rolling,Simultaneous Action Selection",Games Workshop Ltd.,6.1602,196 4092,"Stealing is legal in wordXchange, the all-new anagram game that pits you against your rivals and against the clock in an all-out battle to make and keep words. The winner is the first to make and line up six words. The catch? No word is safe! You can steal words made by your opponents, add one or more letters and reshuffle them into one of your own. As the words multiply, the possibilities are endless. Plus, wordXchange "ain't over 'till it's over," as any player can come from behind by stealing his opponents' words. And the game is lightning fast. You can play an entire round in less than thirty minutes. wordXchange takes strategy and quick thinking. wordXchange is simply...a battle to the last word! ",//cf.geekdo-images.com/images/pic1347668.jpg,4,30,10,2,30,wordXchange,30,//cf.geekdo-images.com/images/pic1347668_t.jpg,2000,NA,Word Game,NA,"Rodolphe Charpentier,Michel Chiarore",NA,NA,Tile Placement,"Damm / Egmont,Oracle Games,Orðaskipti ehf.,Prodijeux",5.72313,67 4095,"The Munchkins are back – but now they're Mutants, Androids, and Cat People in space, grabbing Lasers, Vibroswords, and Nova Grenades and fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. Star Munchkin is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks), and it can be combined with any other Munchkin items. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. Note: The 2012 edition of Star Munchkin from Pegasus Spiele includes the first expansion, Star Munchkin 2: The Clown Wars. ",//cf.geekdo-images.com/images/pic883059.jpg,6,90,10,3,90,Star Munchkin,90,//cf.geekdo-images.com/images/pic883059_t.jpg,2002,"Wayne Barrett,John Kovalic,Len Peralta,Philip Reed,Gabby Ruenes","Card Game,Fighting,Humor,Science Fiction",NA,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Bookmark Collection,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Hidden Treasures,Munchkin Metal Pin,Munchkin Official Shirts,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Sammlerkoffer,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Triple Play: Set 2,Munchkin Turbobooster 1,Munchkin Zipper Pull,Munchkin: Go Up a Level,Star Munchkin 2: The Clown Wars,Star Munchkin 3: Diplomatic Impunity,Star Munchkin Cosmic Demo,Star Munchkin: Space Ships,Zombie Shot Glass",Munchkin,"Card Drafting,Dice Rolling,Take That,Trading,Variable Player Powers","Black Monk,Edge Entertainment,Hobby World,Monkey Time,Pegasus Spiele,Raven Distribution,Steve Jackson Games,Ubik",6.15139,3692 4096,"A fast-playing and chaotic trading game descended from Pit. This year's Hench Games has been interrupted, and all of the Henchmen are somewhat mutil...disassemb...sick. You need to use Piffany's powers of healing to put a henchman back together. With mostly the same parts he started out with. To do this, you will need to collect healing ingredients and trade with other players for body parts and healing items. In real time. This game was prototyped under the title Evil Geniuses, which received an honorable mention in the 1999 Hippodice Spieleautorenwettbewerb. Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic47369.jpg,6,10,7,3,10,Nodwick: The Card Game,10,//cf.geekdo-images.com/images/pic47369_t.jpg,2002,Aaron Williams,"Card Game,Real-time",NA,Frank Branham,NA,"Admin: Better Description Needed!,Turnless Trading Games","Set Collection,Trading","Jolly Roger Games,Kanga Games",5.53421,171 4098,"Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America's economy. The cut-throat action is centered on the industrial powerhouses of the growing nation: Pittsburgh, Cincinnati, Chicago, and beyond. Challenges that await you: Can you finance both the most extensive track network and the most powerful locomotives? Which routes will give the best returns on their costs? Can you beat the opposition to the most lucrative shipments? Will you make enough money to pay your aggressive creditors? Competition is brutal, with the game usually going to the player who plans most carefully. Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players. Age of Steam also allows towns to be developed into cities, ensuring that no two games are exactly the same. ",//cf.geekdo-images.com/images/pic429576.jpg,6,120,13,1,120,Age of Steam,120,//cf.geekdo-images.com/images/pic429576_t.jpg,2002,"Sean Brown,Peter Dennis,Paul Niemeyer","Economic,Trains,Transportation",NA,Martin Wallace,"Age of Steam Expansion #1: England & Ireland,Age of Steam Expansion #2: Western US and Germany,Age of Steam Expansion #3: Scandinavia and Korea,Age of Steam Expansion #4: France and Italy,Age of Steam Expansion: 1830's Pennsylvania / Northern California,Age of Steam Expansion: 1867 Georgia Reconstruction, South Carolina & Oklahoma Land Rush,Age of Steam Expansion: 1890 Berlin,Age of Steam Expansion: 18Steam,Age of Steam Expansion: 20,000 Rails Under the Sea,Age of Steam Expansion: African Diamond Mines & Taiwan Cube Factories,Age of Steam Expansion: Alabama Railways, Antebellum Louisiana & Four Corners,Age of Steam Expansion: Alpha Centauri – A New Hope,Age of Steam Expansion: Amazon Rainforest & Sahara Desert,Age of Steam Expansion: America / Europe,Age of Steam Expansion: Argentina / The French Riviera,Age of Steam Expansion: Atlantis & Trisland,Age of Steam Expansion: Australia & Tasmania,Age of Steam Expansion: Austria & India,Age of Steam Expansion: Austria, Switzerland & The Netherlands,Age of Steam Expansion: Barbados / St. Lucia,Age of Steam Expansion: Bay Area,Age of Steam Expansion: Beer & Pretzels,Age of Steam Expansion: Belgium,Age of Steam Expansion: Brazil / Chicago,Age of Steam Expansion: California Gold Rush & Underground Railroad,Age of Steam Expansion: Chesapeake & Ohio,Age of Steam Expansion: Cheshire,Age of Steam Expansion: Chile, Egypt and CCCP,Age of Steam Expansion: China / South America,Age of Steam Expansion: Colony,Age of Steam Expansion: Connecticut Corridor,Age of Steam Expansion: Corsica,Age of Steam Expansion: Cuba & Sicily,Age of Steam Expansion: Denmark,Age of Steam Expansion: Disco Inferno / Soul Train,Age of Steam Expansion: Eastern US & Canada,Age of Steam Expansion: Finland & Portugal,Age of Steam Expansion: Frontline,Age of Steam Expansion: Germany & France,Age of Steam Expansion: Great Britain,Age of Steam Expansion: Greece and Cyclades,Age of Steam Expansion: Holland / Madagascar,Age of Steam Expansion: Hong Kong,Age of Steam Expansion: Hungary,Age of Steam Expansion: Ice Pack & Solar System,Age of Steam Expansion: Iceland,Age of Steam Expansion: India,Age of Steam Expansion: Jamaica / Puerto Rico,Age of Steam Expansion: Japan,Age of Steam Expansion: Las Vegas and Korea (N&S),Age of Steam Expansion: Mars – Global Surveyor,Age of Steam Expansion: Mexico & China,Age of Steam Expansion: Mexico, Spain/Portugal,Age of Steam Expansion: Mississippi Steamboats / Golden Spike,Age of Steam Expansion: Missouri,Age of Steam Expansion: Mongolia,Age of Steam Expansion: Montréal Métro,Age of Steam Expansion: Moon and Berlin Wall,Age of Steam Expansion: New England,Age of Steam Expansion: New Zealand,Age of Steam Expansion: North Eastern USA / South Africa,Age of Steam Expansion: Northern England,Age of Steam Expansion: Old Europe / 51st State,Age of Steam Expansion: Orient Express & Disoriented Express,Age of Steam Expansion: Outer Space & Reversteam,Age of Steam Expansion: Paris & Moscow,Age of Steam Expansion: Poland,Age of Steam Expansion: Portugal,Age of Steam Expansion: Puerto Rico,Age of Steam Expansion: Reunion Island,Age of Steam Expansion: Robot & Hexpansion,Age of Steam Expansion: Scotland,Age of Steam Expansion: Secret Blueprints of Steam Plans 1 & 2,Age of Steam Expansion: Sharing,Age of Steam Expansion: Siberia,Age of Steam Expansion: Slovakia,Age of Steam Expansion: South America / South Africa,Age of Steam Expansion: South East Australia,Age of Steam Expansion: Spain,Age of Steam Expansion: Special 2008 Spiel Limited Edition – Essen Spiel & Secret Blueprints of Steam Plan #3,Age of Steam Expansion: Sun / London,Age of Steam Expansion: Switzerland,Age of Steam Expansion: Texas, Oklahoma & New Mexico,Age of Steam Expansion: The Alps,Age of Steam Expansion: The Giant Maps,Age of Steam Expansion: The Netherlands,Age of Steam Expansion: The Railroad Switches,Age of Steam Expansion: The Zombie Apocalypse,Age of Steam Expansion: Tibet and Cyprus,Age of Steam Expansion: Time Traveler,Age of Steam Expansion: Ukraine,Age of Steam Expansion: Umbria,Age of Steam Expansion: Vermont, New Hampshire & Central New England,Age of Steam Expansion: Wales,Age of Steam Expansion: War in Iraq & New York Subway,Age of Steam Expansion: Washington DC and The Berlin Wall,Age of Steam Expansions: Southern US & Pittsburgh,Age of Steam: Fukushima/Chernobyl,Age of Steam: Human Body/Synapses,Age of Steam: Long Island,Age of Steam: Southern US / Western US Expansion,Age of Steam: The Moon,Heavy Cardboard (fan expansion to Age of Steam)",Age of Steam,"Auction/Bidding,Dice Rolling,Player Elimination,Route/Network Building,Tile Placement","Warfrog Games,Arclight,CZ Cloud Soft Co. Ltd,Eagle-Gryphon Games,Pegasus Spiele,Quined White Goblin Games,Wargames Club Publishing,Winsome Games",7.70167,6718 4099,"A Keythedral is being built in the fields near Keytown, in the middle of the Keydom. The inhabitants of Keyland will gather the resources with which to build the Keythedral from the surrounding fields. The Keythedral will be built in five stages, and each stage will require different building materials. In the early stages, simple materials will be needed, and as the building nears completion, more specialized materials will be needed. Throughout the development period, the builders will require food and water, and, if they are lucky, the builders will also receive some wine. In the game, each player starts with five cottages. Each cottage houses a worker. Each turn, every worker will try to move into one of the fields adjacent to their cottage in order to gather resources from the land. These resources are required for building the Keythedral. Problems, however, are at hand. Firstly, no one is ever quite sure what the building requirements for the next stage of the Keythedral will be until the previous stage is completed. Secondly, once more workers arrive, the fields will become crowded, and some of the workers will be idle. Players may choose to fence off some of the fields in order to keep out their opponents' workers. However, the workers are quite partial to the odd tipple, and for a couple of barrels of wine, they can be persuaded to remove any one of the fences that a player has taken offense to! Good luck in your endeavors to keep your workers productive and to get the right building materials at the right time. Keythedral is Richard Breese's fourth game in the key series. ",//cf.geekdo-images.com/images/pic561488.jpg,5,90,8,2,60,Keythedral,90,//cf.geekdo-images.com/images/pic561488_t.jpg,2002,Juliet Breese,"City Building,Medieval",NA,Richard Breese,Keythedral Expansion,Key-series,"Auction/Bidding,Modular Board,Set Collection,Tile Placement,Worker Placement","Cafe Games,Pro Ludo,PS-Games,R&D Games",7.10195,2794 4102,"In this monster game of diplomacy, territorial expansion, trade, military technology, economic development, and war you play the part of kings as you relive 300 years of world history (1492-1792). The grand campaign game can keep 6 players occupied for a long, long time, but one of the beauties of this game is that you can play a shorter campaign game or a mini campaign that requires fewer player and less space and time and you can even re-fight one of 20 battle scenarios, or play a solitaire scenario. The game includes: 2 color maps (Europe & Rest of the World), 80cm x 60cm each 1412 counters (armies, fleets, leaders, detachments, colonies, trading posts, etc) - Countersheets #1 to #6 1 rulebook (72 pages) 1 scenarios book (52 pages) 1 annexes book (48 pages) 6 player's aids & record sheets 2 ten-sided dice 43 scenarios Solitaire scenarios: Cortes & Magellan - 1520-1614 Da Gama & Albuquerque - 1495-1559 Coen & Heyn - 1590-1664 Yermak - 1560-1664 Washington - 1775-1784 Battle scenarios: The Battle of the Boyne - 1690 The Battle of Lepanto - 1571 The Battle of Mohacs - 1526 The French & Spanish Campaigns in Italy - 1525 The Campaign of Zenta - 1697 Turenne's Franche-Comte & Alsace Campaigns - 1674 The Turkish Siege of Vienna - 1683 The Struggle for Azow - 1689 The Anglo-Dutch War - 1666-1667 The English Civil War - 1642-1653 The War of the Spanish Succession - 1702-1713 The Thirty Years War - 1618-1648 The Seven Years War - 1756-1763 The War of the League of Augsburg - 1688-1697 The War of the Austrian Succession - 1744-1748 The Great Northern War - 1700-1721 The Wars of Religion in France - 1562-1598 The Russo-Turkish War - 1770-1792 The Veneto-Turkish War - 1640-1667 The Campaigns of the Sun King - 1687-1699 Campaign scenarios: 1492-1519 1520-1559 1560-1614 1615-1664 1665-1699 1700-1759 1740-1792 Grand Campaign 1492-1792 ",//cf.geekdo-images.com/images/pic280675.jpg,6,3600,14,1,3600,Europa Universalis,3600,//cf.geekdo-images.com/images/pic280675_t.jpg,1993,Bruno de Scorraille,"Age of Reason,Civilization,Pike and Shot,Renaissance,Wargame",NA,Philippe Thibaut,Europa Universalis Extension No 1,"Cities: Genova,Cities: Mantova,Cities: Naples,Cities: Palermo","Area Movement,Simulation",Azure Wish Enterprise (AWE),6.65268,284 4105,"The Wheel of Time CCG is based on the novels of the same name, penned by Robert Jordan, and later, Brandon Sanderson. One player takes the side of the light and the Dragon Reborn, while another takes the side of the shadow and the Forsaken, in a struggle for control of the Pattern, the ultimate fabric and destiny of the universe. Each player requires his or her own Hero or Villain deck to play. Each deck features a major character from the Wheel of Time book series. The light side player chooses a hero to play with while the shadow player uses a villain deck. Characters in the side of light include series protagonists Rand al'Thor, Matrim Cauthon, Perrin Aybara, and the other characters of good found within the books. Characters for the shadow include dark friends, as well as Rahvin and the other chosen. The players attempt to sway the Pattern to their side and amass the might needed to defeat his or her opponent in the final Pattern challenge and win the game. Along the way players will engage in politics, marshaling of armies, magic, and intrigue in an effort to bring characters, troops, and entire kingdoms onto their side. The core of the Wheel of Time CCG involves rolling dice. Characters and troops, each have different stats corresponding to their skill in politics, intrigue, combat and the one power. These stats translate into dice rolls, used to win challenges and to generate resources. Every turn, players commit their characters and troops into challenges. Challenges are done via playing challenge cards or initiating the pattern challenge, which is the ultimate objective for both the light and shadow. Unassigned characters and troops can be used to generate resources which in turn, can summon more allies or to attach buffs called advantages. Players then contest challenges by comparing dice rolls of their committed characters and troops. The attacking player attempts to roll swords in the in-game custom dice, while the defending player attempts to roll shields. Winning challenge cards grant advantages based on card text, while winning the Pattern challenge may place Pattern tokens toward the side of the victorious player. End game triggers upon both players having a total of twenty Pattern tokens, together with any neutral tokens generated during play. The game then proceeds to the final challenge, where the players fight for dominance, again rolling the dice generated by their characters and troops, but this time, adding their Pattern tokens toward their success rolls. ",//cf.geekdo-images.com/images/pic2020156.jpg,6,60,10,2,60,The Wheel of Time Collectible Card Game,60,//cf.geekdo-images.com/images/pic2020156_t.jpg,2000,"Ran Ackels,David Hewitt,James Holloway,Mike Hummel,Stephanie Pui-Mun Law,John Myler","Card Game,Collectible Components,Fantasy,Novel-based",NA,John Myler,"The Wheel of Time Collectible Card Game: Children of the Dragon,The Wheel of Time Collectible Card Game: Dark Prophecies",CCGs (Collectible Card Games),"Dice Rolling,Variable Player Powers",Precedence Publishing,5.30887,124 4106,"Modern Times takes place in the USA during the Roaring Twenties. Business is booming and industrial magnates are in a worldwide arms race. It is the era of industrialism and great speculative deals in the stock market. As successful businessmen and -women, will the players invest in the expanding branches? The objective is to gain worldwide majority of stocks in the industries: Shipping, Aviation, Construction, Automobile manufacturing and Telecommunication. But caution is advisable! Irresponsible pursuit of profit may quickly lead to devastating results when the stock market collapses. Reimplemented by: Batavia ",//cf.geekdo-images.com/images/pic12492.jpg,5,45,10,3,45,Moderne Zeiten,45,//cf.geekdo-images.com/images/pic12492_t.jpg,2002,Franz Vohwinkel,Economic,NA,"Dan Glimne,Grzegorz Rejchtman",NA,NA,"Auction/Bidding,Stock Holding",Jumbo,6.53968,284 4107,"The board consists of motorized trees with rotating tops. By using your levers, you can raise and lower the treetops, catching your animals and moving them across the jungle and onto the beach. However, you and your opponents can also use the treetops to knock animals off, sending them back to the start. The first player to get five animals to the beach wins. ",//cf.geekdo-images.com/images/pic1091318.jpg,4,10,7,2,10,Hang in There!,10,//cf.geekdo-images.com/images/pic1091318_t.jpg,2000,NA,"Action / Dexterity,Animals,Children's Game,Electronic,Real-time",NA,(Uncredited),NA,Animals: Apes / Monkeys,Pick-up and Deliver,"Goliath B.V.,Hasbro,MB Jeux,Milton Bradley",5.93982,108 4110,"In the ever-evolving and chaotic world of the X-Men Trading Card Game, one thing is certain: You control the action. By opening this box, you unleash the might of the X-Men and the mayhem of their enemies. Featuring characters based on the feature film, the X-Men trading card game takes you right into the action, where the stakes are high and the battles incredible. Are you ready? Games are won by eliminating two of the four shared villains in the center of the table, or by having the last remaining team of heroes left. ",//cf.geekdo-images.com/images/pic12452.jpg,2,20,10,2,20,X-Men Trading Card Game,20,//cf.geekdo-images.com/images/pic12452_t.jpg,2000,NA,"Card Game,Collectible Components,Fighting",NA,Mike Fitzgerald,NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games),Comics: Marvel Universe,Superheroes",NA,Wizards of the Coast,4.01838,99 4113,"Tigers in the Mist, Ardennes Offensive, The Battle of the Bulge, December 16 - 22, 1944, this game simulates the early stages of the German offensive in the Ardennes section of Western Europe (Germany, France, Belgium, and Luxembourg) in December of 1944. Historically, the Germans planned to break through the thin American defenses in this area, cross the Meuse River, and seize the port of Antwerp in Holland. The German high command hoped that success would force a political settlement on the Western Front, thus allowing Germany to direct its full attention to defeating the Russians. In order to win the game, the German player will almost certainly have to get some units across the Meuse River The Ardennes, a thickly wooded area on the borders of Germany, Belgium, and Luxembourg, where battle weary U.S. divisions were sent to rest and replace losses, or units freshly arrived from the United States were given their first taste of front line duty. At 5:30am, December 16, 1944, this 85-mile-long sector erupted into what would be the largest, most costly campaign on the Western Front in WWII. The Battle of the Bulge had begun. During the first week of the battle, three German armies attacked vigorously and relentlessly in an attempt to reach the Meuse River, the major geographical obstacle between them and the great port of Antwerp on the northern coast of Belgium. Stubborn resistance by outnumbered American forces in the difficult terrain of the Ardennes canceled out much of the initial material advantages and surprise the Germans enjoyed. On December 22, Patton's Third Army began attacking the German southern flank north of Arlon, and on the 23rd, the weather finally cleared, allowing Allied air supremacy to be re-asserted over the battlefield. As the German player, can you break through the American player's front lines and get sufficient forces across the Meuse River before the Allies can bring enough reinforcements to the threatened sector to stop the Ardennes Offensive? Play Tigers in the Mist and discover what might have been. From the GMT website: An impulse based movement and combat system which forces both sides to hoard reserves to respond to both opportunity and disaster on the battlefield. Four scenarios playable in one-to-five hours, including an introductory scenario, two tournament scenarios of three hour duration, and a campaign scenario which covers the first week of the battle. Rules, charts, and examples are organized for ease of use. The game system is logical and clean, making it very easy to quickly learn the mechanics of play. An unpredictable combat system which results in heavy attrition for both sides and reflects the erosion of combat power that sustained battle has on units engaged in heavy fighting day after day. Truly meaningful chrome including combined arms effects, German special forces, supply, bridge demolition and repair, entrenchments, first day surprise restrictions, and reserve division release conditions. Areas are irregularly-shaped spaces on the map. Each area represents a city, town, or crossroads. Each area is named and identified by a unique number. The area numbering system may be used to facilitate PBM or PBEM play as well as to aid in locating a particular area. The system is set up such that a numbered area is always adjacent to consecutive areas in the numbering sequence, ie. 75 is adjacent to 74 and 76. Areas are connected by roads. Brown lines are minor roads. Gray lines are major roads. Units move from area to area along roads. Units may not move to an adjacent area unless it is connected to the area moved from by a road. Republished in Command Magazine Japan #62 in 2005. Game Scale: Turn: 1 day (broken into three 8 hour impulses) Area: 1" = 4 miles Units: Battalion to Brigade Game Inventory: One 22" X 34" mapsheet Two countersheets (352 5/8" counters) One 16 page rules booklet Five Scenario Cards One Player Aid Card Four 10 sided sided die ",//cf.geekdo-images.com/images/pic3464683.jpg,2,300,12,2,300,Tigers in the Mist,300,//cf.geekdo-images.com/images/pic3464683_t.jpg,1999,"Rodger B. MacGowan,Mark Simonitch,Sawshun Yamaguchi","Wargame,World War II",NA,Ray Freeman,NA,World War 2: Battle of the Bulge,"Area Movement,Area-Impulse","(Self-Published),GMT Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.77263,148 4118,"You and your opponent alternately slip chips into the slotted gameboard. Whoever is the first person to get 5 of their color in a diagonal, vertical or horizontal row wins the game. But be careful, Slide 5 can be your downfall, for the gameboard is very changeable... if a row is filled with 5 chips (not all of the same color), a player may insert another chip into that row causing the others to slide down into new positions and to force out the bottom chip. So look every which way before you Slide 5! ",//cf.geekdo-images.com/images/pic195195.jpg,2,10,8,2,10,Slide 5,10,//cf.geekdo-images.com/images/pic195195_t.jpg,1980,NA,Abstract Strategy,NA,(Uncredited),NA,NA,Pattern Building,"Educational Insights,Milton Bradley",5.422,50 4119,"A fast paced poker dice Yahtzee variant. All players build their point scores from common rolls of the dice, but use their own judgment for possible combinations and scoring. It's a natural for game players who love to win by out-thinking their opponents. Includes 25 dice (5 red; 20 white), dice cup, scorepad, game tray, and instructions. ",//cf.geekdo-images.com/images/pic140200.jpg,4,30,8,2,30,Challenge Yahtzee,30,//cf.geekdo-images.com/images/pic140200_t.jpg,1974,NA,"Dice,Real-time",NA,(Uncredited),NA,"Yacht,Yahtzee","Dice Rolling,Press Your Luck,Set Collection","E.S. Lowe,Milton Bradley",5.64118,85 4120,"The family card game with a ROYAL TWIST! This game plays similarly to UNO, but with more complex "wild" cards. For example, the Wizard allows you to choose the color, skip or change the direction, have the next player (after the skip or direction change) draw 5 cards, and also play an extra card! The Magic Potion dissolves all your "scroll card" points when someone else goes out (scroll cards are cards with special abilities who's values range from 20 to 50). The Royal Decree reverses any draw card back onto the one who played it. The Magician can become any scroll card in the deck. Etc. King's Court is currently out of print. ",//cf.geekdo-images.com/images/pic1081467.jpg,8,30,10,2,30,King's Court,30,//cf.geekdo-images.com/images/pic1081467_t.jpg,1983,NA,"Card Game,Medieval",NA,Barbara Cunningham Shillito,NA,NA,Hand Management,"Hasbro,Janjohn Games, Inc.",7.3375,52 4121,"This is a simulation of the post-Normandy campaigns from September 1st, 1944 to April 1945 on the West front. The game covers the initial attempts by the Allies to maintain the pace of their advance in the face of a rapidly deteriorating logistical situation, the German recovery culminating in the Battle of the Bulge, and the final Allied drive across the Rhine. Scale is "grand operational" with division and brigade/regiment-size ground units and air wings. Hexes are 7 miles across, turns are weekly. Combat mechanics are quite standard and typical for a game of this era, but the sequence of play is very flexible and arguably far ahead of its time - multiple impulses within each player turn triggered by supply expenditure, and interspersed with reserve movement and combat phases. There are also rules for airborne assaults, commandos, air support, specialized armor and many more. Combat is odds-based with shifts and strength modifiers but no DRMs. Logistics are very important in play, with port capacity driving how many units you can operate at full capacity. There are 5 scenarios including the full campaign game. 480 counters, 2 22x28" maps, 22 pages rulebook, 4 player aid cards. Medium complexity, low stacking, some book-keeping, suitable for solitaire play and 3 players. ",//cf.geekdo-images.com/images/pic21126.jpg,3,360,12,2,360,Road to the Rhine,360,//cf.geekdo-images.com/images/pic21126_t.jpg,1979,Rodger B. MacGowan,"Wargame,World War II",NA,Frank Chadwick,NA,NA,"Dice Rolling,Hex-and-Counter",GDW Games,6.98537,82 4122,"The same game as "classic" Battleship, but instead of your opponent telling you whether you have hit or missed, you enter the coordinates for your shot into the computer and it either flashes a red light and makes an explosion sound if you hit or a whistling sound if you missed. Later versions added a "code book" with 100+ different ship layouts to speed up the initial setup of the game (in the original version you had to program in the coordinates for all of your ships manually). ",//cf.geekdo-images.com/images/pic12546.jpg,2,30,8,2,30,Electronic Battleship,30,//cf.geekdo-images.com/images/pic12546_t.jpg,1977,NA,"Deduction,Electronic,Nautical",NA,Robert Doyle,Super Sea Battle,Battleship,Secret Unit Deployment,"Clementoni,Excalibur Electronics,Falomir Juegos,Hasbro,Milton Bradley",4.63575,357 4123,"Players move around the board conducting various games of chance (horse racing, lottery, lucky number, etc.) in order to win money. The first person to reach a certain money level wins the game. The centerpiece of the game is a unique dice shaker that randomizes the dice and has them fall into the handle so that players can bet on the order that the dice fall in (where the highest die will be located, for example). ",//cf.geekdo-images.com/images/pic12550.jpg,4,45,10,2,45,Gambler,45,//cf.geekdo-images.com/images/pic12550_t.jpg,1975,NA,Dice,NA,Paul J. Gruen,NA,NA,"Betting/Wagering,Roll / Spin and Move",Parker Brothers,5.5875,228 4125,"The Punic Wars appeared in Strategy & Tactics magazine #53, Nov-Dec 1975. It simulates the Roman-Carthage wars from 264-146BC. The game is a strategic simulation, each turn representing an entire year. Counters depict army, naval, and leader units. ",//cf.geekdo-images.com/images/pic27284.jpg,2,60,12,2,60,The Punic Wars,60,//cf.geekdo-images.com/images/pic27284_t.jpg,1975,"Henri-Paul Motte,Redmond A. Simonsen","Ancient,Wargame",NA,Irad B. Hardy,NA,"Ancient Rome,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter","Hobby Japan,SPI (Simulations Publications, Inc.)",6.06828,134 4126,"Dixie appeared in Strategy & Tactics magazine #54, Jan-Feb 1976 as well as a folio edition. From the introduction: Dixie is a brigade/division/corps level simulation of an alternate-history conflict. Dixie posits that the Confederate States of America had successfully waged the first American Civil War and survived as an independent political/economic entity. The game further posits that these two independent countries wage a modern war during the late 1930s. Variant counters and rules were published in Strategy & Tactics magazine #226 - Jan/Feb 2005. ",//cf.geekdo-images.com/images/pic49287.jpg,2,120,12,2,60,Dixie,120,//cf.geekdo-images.com/images/pic49287_t.jpg,1976,Redmond A. Simonsen,Wargame,NA,Redmond A. Simonsen,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",4.43299,97 4127,"The concept of Arne is new. Arne is cheeky, creative, and chaotic. And always spiced with the most unexpected turns. As a player, you change the direction of the game, take over someone’s turn, protect your own cards, steal someone else’s and wreck the strategy of your opponents. Your luck can turn at any moment: Arne literally goes every which way. Arne is suitable for all ages. A few practice games, and children from the age of seven start playing seriously. Boys and girls mainly enjoy the high tease factor of the game. But the countless combination possibilities make the game just as much fun for adults. You don’t have to know Arne inside out to score well: luck plays an important part. Parents, children, grandparents … everybody’s chances for winning are the same. There are no words printed on the Arne cards. So the game is universal: people of various mother tongues can play together perfectly well. Another great advantage is that the game does not take long to play: a round of Arne takes ten minutes, a quarter of an hour at the most. However, you will not know who is winning until the last cards have been played. Those who have saved plenty of points can be sent back to the beginning by just one card. And those who were not doing well can snatch victory at the very last minute. How ARNE Works! Whoever collects most points wins. Each player first chooses a color and then goes and tries to collect as many points of that color as possible. The other players try to do the same. The point of the game is to sabotage their attempts as much as possible. You do this by making use of the teaser cards. In order to make the game even more fun, there are two sorts of cards: White cards which you may only play when it is your turn Black cards which you may play whenever you want to In practice, all players can play cards at the same time. This means that the tease factor is very high indeed. Re-implemented by: Arne Total ",//cf.geekdo-images.com/images/pic90592.jpg,4,15,8,2,15,Arne,15,//cf.geekdo-images.com/images/pic90592_t.jpg,2002,NA,"Card Game,Party Game",NA,Arne Lauwers,Arne Expansion,Arne,NA,"Fundex,Lauwers Games,Piatnik,Trefl",3.65057,158 4139,"MicroHistory #1 in the Metagaming MicroHistory series. A game of Tactical Unit combat in North Africa. In 1941 Erwin Rommel arrived in North Africa to save the collapsing Italian empire. Among the units under his command was the Deutches Afrika Korps. With the Afrika Korps Rommel wreaked havoc and exercised such military ingenuity that he would thereafter be known as "The Desert Fox". From back of the box: PANZER ROLLEN IN AFRIKA VOR... 1/28/42 - Benghazi: Our Panzer III column growls forward at the British six-pounder, dug-in on the next shimmering sand dune. On our left a Matilda lumbers in, guns blasting. Our battle is gritty and hard. But, I know the men of the Afrika Korps will be victorious. We have become crafty 'rats' of the desert. We have the will and genius of General Rommel as our sustaining guide. Heil! ROMMEL'S PANZERS is Metagaming's historical Micro-Game. Tactical unit combat in North Africa was perhaps the ultimate example of armored warfare. You command the tanks and fight the battles int he fast moving simulation. The fun and playability of micros is now history. ",//cf.geekdo-images.com/images/pic69460.jpg,2,60,12,2,60,Rommel's Panzers,60,//cf.geekdo-images.com/images/pic69460_t.jpg,1978,NA,"Wargame,World War II",NA,Roger Damon,NA,Metagaming Microgames series,Hex-and-Counter,Metagaming,5.80328,61 4141,"Espionage game of clue giving , eavesdropping and finger-pointing. Each player has a board with nine locations and chooses where his spies will reside. Winner is the one who discovers the crime boss and his location. ",//cf.geekdo-images.com/images/pic13058.jpg,2,30,8,2,30,Spy Web,30,//cf.geekdo-images.com/images/pic13058_t.jpg,1997,NA,"Bluffing,Deduction,Spies/Secret Agents",NA,Bill Sabram,NA,NA,Tile Placement,"MB Jeux,MB Spellen,Milton Bradley,Parker Brothers",6.00883,120 4143,"The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions. Awards 1989 Ã…rets Børnespil, Childrens Game of the Year Denmark ",//cf.geekdo-images.com/images/pic335812.jpg,2,20,6,2,20,Guess Who?,20,//cf.geekdo-images.com/images/pic335812_t.jpg,1979,"(Uncredited),Theora Design","Children's Game,Deduction,Movies / TV / Radio theme",NA,"Theo Coster,Ora Coster,Theora Design",NA,"Cartoons: Warner Bros.,Celebrities: Walt Disney,Comics: Marvel Universe,Guess Who,Littlest Pet Shop,Pokémon,Star Wars,TV Series: Power Rangers,TV Series: Thomas & Friends",Hand Management,"Chad Valley Co Ltd.,Crown Games,Estrela,Falomir Juegos,Funville Games,Gamesformotion,Global Toys AB,Hasbro,IMC Toys,Lakeside,MB Giochi,MB Jeux,MB Juegos,MB peli,MB Spellen,MB Spiele,Milton Bradley,Nilco S.A.,Paul Lamond Games Ltd,Pavilion,Popular de Juguetes,Pressman Toy Corp.,Simba Toys,Studio100,Teorema,Tomland,ToyPlace, Müller Ltd. & Co.KG,Trixy Games,Winning Moves Games (USA)",4.77869,2891 4146,"By November of 1796, Napoleon Bonaparte was eight months into a brilliant campaign in northern Italy which was removing any Austrian threats to the French Republic's southern flank. The fighting that month, north of the besieged city of Mantua, proved to be one of the first great challenges in the young General Bonaparte's career. Two Austrian forces under Marshal Alvinczy and Lt. General Davidovitch threatened to converge on the French from the north and east, join together at Verona, and march southwards to raise the siege. Bonaparte's task was to make use of his interior lines around Verona to unite his scattered and out-numbered troops, and defeat the separate wings of the Austrian "pincers" in detail. BATTLE for ITALY is Avalon Hill's new strategy game for two players which recreates the critlcal period of November. 1796. During a typical game turn, both players attempt to move their brigades by normal and forced marches. Combat occurs when opposing forces move adjacent to each other. and is resolved by a die roll on the Combat Results Table. Important leaders on both sides are represented in play, and their Individual attributes are critical to each players success. Game victory depends on how well the Austrians do in defeating the French and exiting units off of the map to break the siege. BATTLE for ITALY contains a colorful map of northern Italy around Verona, 100 playing pieces, and a short rules booklet. Playing Time: 1 1/2 hours Complexity Rating: 4 (from 1-10, 10 the highest) source: back of the box ",//cf.geekdo-images.com/images/pic69049.jpg,2,60,12,2,60,"Arcola: The Battle for Italy, 1796",60,//cf.geekdo-images.com/images/pic69049_t.jpg,1979,"Larry Catalano,Jacques-Louis David","Napoleonic,Wargame",NA,"Tom Walczyk,Kevin Zucker",NA,"Campaigns of Napoleon System: 1x Series,Cities: Mantova,Country: Italy",Hex-and-Counter,"Avalon Hill,OSG (Operational Studies Group)",6.25476,168 4149,"Did you know that this is not just a children's toy, but also a game? Try to hook a chain of monkeys until you stop or your chain falls apart. You score one point for every monkey in the chain at that point. First to 12 points wins! The U.S. federal trademark registration for BARREL OF MONKEYS by LAKESIDE INDUSTRIES, INC., W. HARTFORD, CT 06110 was filed on Wednesday, July 14, 1965. The USPTO trademark serial number was 72223317. ",//cf.geekdo-images.com/images/pic336380.jpg,0,10,3,1,10,Barrel of Monkeys,10,//cf.geekdo-images.com/images/pic336380_t.jpg,1965,NA,"Action / Dexterity,Animals,Children's Game",NA,(Uncredited),NA,"3D Games,Animals: Apes / Monkeys",NA,"Club Earth,Hasbro,Lakeside,MB Spiele,Milton Bradley",3.62646,614 4150,"Players try to move their pieces across the board. What makes it difficult are the four animals depicted on the squares of the board. At each moment, one of the animals is a block, players are not allowed to move into squares with that animal. Whenever a player gets a piece to the goal, the animal changes - and your plans are wrecked! Winner is the player, who first gets all his or her pieces across the board. ",//cf.geekdo-images.com/images/pic451307.jpg,4,30,7,2,30,Bakari,30,//cf.geekdo-images.com/images/pic451307_t.jpg,2002,NA,Abstract Strategy,NA,Virginia Charves,NA,NA,NA,Tactic,5.24504,121 4154,"Yu-Gi-Oh! Trading Card Game is a collectible card game based on the hit TV series' own collectible card game. It plays differently in the beginning of the show, but nearly identically in the later seasons. Players each have 8000 Life Points, and the last player with those points remaining is the winner. Players summon (play) monsters (cards) to the play area, and must sacrifice (discard) the weaker monsters to summon stronger monsters. Magic and trap cards are played to boost your monsters, weaken your opponent's monsters, and otherwise give yourself an advantage. ",//cf.geekdo-images.com/images/pic144665.jpg,2,20,8,2,20,Yu-Gi-Oh! Trading Card Game,20,//cf.geekdo-images.com/images/pic144665_t.jpg,1996,Kazuki Takahashi,"Card Game,Collectible Components,Fantasy,Fighting,Movies / TV / Radio theme",NA,"Big Bocca,Kazuki Takahashi",NA,"Anime & Manga,CCGs (Collectible Card Games),Yu-Gi-Oh!","Hand Management,Set Collection,Variable Player Powers","Konami Digital Entertainment B.V.,Upper Deck Entertainment",5.83593,775 4162,"In Horse Show, players attempt to take home the most Blue Ribbons by winning different events in 4 shows. Each show, every player will select 5 cards (a combination of horses and equipment) to take to the show. The events are revealed, and simultaneously, each player reveals which horse they have competing in that event. Highest total wins the ribbon. The catch is, the horses that didn't win get to go back to the player's stable, while the horses that did win are out for the rest of the game. ",//cf.geekdo-images.com/images/pic406020.jpg,4,30,8,2,30,Horse Show,30,//cf.geekdo-images.com/images/pic406020_t.jpg,1997,Sandy Rabinowitz,"Animals,Card Game",NA,"Ann Stambler,Elisabeth Stambler",NA,Sports: Horse Racing,"Hand Management,Trick-taking","Gamewright,Tactic",5.19021,141 4168,"Blitzkrieg is one of Avalon Hill's earlier releases. The game is a fictional representation of the breakout of World War II. Five minor countries become engulfed in a tremendous conflict for territory waged by Great Blue and Big Red, the major countries. Blitzkrieg is one of the classic Avalon Hill war games that set up the military simulation board game hobby. Blitzkrieg is a board game with printed cardboard square pieces played on a hard mapboard. The mapboard is hard paper stock that is the same as what one would find with a Monopoly playboard. Printed on the mapboard is a map on a hexagonal grid (hex spaces, or simply "hexes"), and terrain for land, beach, cities, rivers, roads, mountain, desert, and borders. There are a few charts, such as the one for the combat results table, and a die for random outcomes. The cardboard pieces represent large military units. There are brigades, divisions, squadrons and air wings. The different types of military units represented are infantry, airborne, rangers, armor, shock artillery, fighters and bombers. Navel action is allowed but abstracted. There are three levels of the game, the basic game (simplest), advanced (all the complicated rules), and tournament (fast play with advance rules). There are optional rules for the advanced game. The basic game only includes the land game, no naval invasions, and is the best starter tool for new gamers. The basic game has a more simplified combat results table. The advanced game adds special unit abilities, supply restrictions, air war and strategic bombing, naval invasions, commando raids, special desert supply restrictions, etc. Tournament play was intended for play at game conventions such as the annual world board-gaming convention in Harrisburg, Pa. The nice thing about Blitzkrieg is that it uses a system that is similar to most other hexgames. So once one learns one game, the learning curve of a similar game was not as steep. Such is the case with many of the old Avalon Hill Classics, once you learned one game all of the other played the same way with some minor variation, only the campaign is different. The basic play used unit types and combat ratings. As expected, infantry would have different abilities from armor or artillery. Each unit had rating printed in large print on the piece, (or "chits," as they are called). For example, take a 1-4 infantry brigade. The "4" is the movement factor per turn, so the unit can move four hexes in clear terrain per turn. Movement along a road is 1/3, so a 1-4 infantry can move 12 hexes if moved solely along a road. Each side is permitted to move all of their units up to their full movement allowance. The first rating, the "1" in this case, is the combat factor. Combat is worked out in odds, so that if one moves his 1-4 infantry next to the enemies’ 1-4 infantry, the combat odds are 1-1 (not very good in combat). There is nothing preventing one from ganging up on an enemy unit, and in fact this is the general tactic even in real life. So if one brought up another brigade into the attack there would be two 1-4 infantry brigades against the enemy's single brigade for 2-1 odds. For example, if the enemy had a 4-4 infantry division sitting on a clear hex and on their turn a player brings up three 4-4 infantry divisions adjacent to have combat, this would be at 12-4 odds, which reduce to 3-1. Then one would consult the combat results table under the 3-1 column and roll the die. The results would resolve the combat and tell what losses there were, and who had to retreat. Obviously, the higher the odds will favor that side. Also in combat, terrain would impact combat. A defender in a city or mountain would have their defense rating doubled. For example, a 1-4 infantry in the mountains would defend as a combat rating of 2. Odds are rounded in favor of the defender. From the example above if that 4-4 infantry was defending in a city against those three 4-4 infantry, the odds would now be 12-8, only 1-1 odds (better bring up more attacking troops). When Blitzkrieg came out this type of map wargame was relatively new, so this game was very novel in its time. It is still a good two player game and there is enough variation so it won't get stale. It has a WWII or early cold war feel to it. The two antagonists are abstract, Big Red and Great Blue, which had more to do with the simple printing colors Avalon Hill used back in the early 1960's than any national commentary. In the late seventies and eighties many panned Blitzkrieg since many games seem to grind to a stalemate in the middle of the map. But as a training game this isn't such a bad thing, since that can give a new gamer some confidence to play to a draw. ",//cf.geekdo-images.com/images/pic143611.jpg,2,90,12,2,90,Blitzkrieg,90,//cf.geekdo-images.com/images/pic143611_t.jpg,1965,NA,Wargame,NA,"Larry Pinsky,Thomas N. Shaw",Blitzkrieg Module System,NA,"Dice Rolling,Hex-and-Counter",Avalon Hill,5.80585,627 4172,"Veracruz: U.S. Invasion of Mexico, was originally published in Strategy & Tactics magazine #63. Veracruz is an operational simulation of General Winfield Scott's Mexican campaign, which took place between March and September 1847. The invasion was an American effort to end the Mexican War by marching into the heart of Central Mexico to capture the capital, Mexico City. Diplomatically, it ended the decades of border disputes and opened up vast new territories, which in turn led to the Gold Rush of '49 and the Great Compromise of 1850. European commanders and military experts, when viewing the upcoming conflict in 1846, could not see anything but a complete Mexican victory, given the size of her army with it's European system of training and assembly. But the European System was a hollow shell that worked with even less validity in the rigid hierarchical Mexican social structure. The entire system was exacerbated by a succession of generals and other leaders who were inept on a scale that dwarfs even the darkest Union days of the Civil War. On the other hand, many of the best generals of the American Civil War distinguished themselves here as lieutenants and captains: Robert E. Lee (engineers, Scott's chief scout), Ulysses S. Grant, George Pickett, Thomas J. Jackson, Braxton Bragg, Jubal Early, George G. Meade, Phillip Kearney, David D. Porter (USN), and Jefferson Davis, to name a few. The map depicts central Mexico down to Mexico City, the target of the American player. Players have to deal with supply and a complex set of morale rules. Counters represent basic units, horses, naval units, leaders and a US dummy unit. Other counters indicate supply, unit effectiveness, fortifications, cities and various status counters. Special rules for Yellow Fever ( 2000 U.S. soldiers died in combat conditions but over 11,000 died of disease), Limited Intelligence, Morale, Mexican Political Climate, Navy Gunboats, and Mexican Guerrillas. Game Scale: Game Turn: 1 week Hex: 5 miles Units: Company to Regiments Game Inventory: One 21 x 33" map One countersheet (200 1/2" dual-side printed counters) One 26-page Rules booklet ",//cf.geekdo-images.com/images/pic62564.jpg,2,360,12,2,360,Veracruz,360,//cf.geekdo-images.com/images/pic62564_t.jpg,1977,Redmond A. Simonsen,Wargame,NA,Richard H. Berg,NA,"Country: Mexico,Magazine: Strategy & Tactics","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",5.98333,123 4173,"(from the 4th edition back box and user's description:) Few games have been kept up to date as much as ANZIO has. Revised and revised again, a good game has gotten better and better. Played on a 44" X 14~ mapboard of Italy, the game recreates the Allied amphibious Invasions and campaigns to secure the peninsula leading to the heart of Europe. The Allies face not only the German and Italian armies, but some of the most varied terrain in the world. Unit counters represent American, British, Greek, Canadian, Polish, French, Indian, German, and Italian forces. Order of Battles are available for a variety of mini-games and the campaign game, providing a highly versatile game of almost any duration and complexity. The twenty-four page rule book is divided into a basic game and several advanced versions. Each advanced version adding more and more rules, complicating while making the game more realistic and adding the·feel of the actual problems, decisions, and actions of the campaign. Game features include unit step reduction, naval bombardment, tactical airpower, paratroopers, limited intelligence, breakthrough combat, supply, stacking values, special terrain effects, and fortifications A gem for the hardcore gamer. Players can select their own combination of playability and realism. Probably the most underpublisized and under appreciated game around. A silent "Classic" Playing Time- Two hours and Up AVALON HILL COMPLEXITY RATING Basic Game: 4 Advanced Games: 7-10 (On a scale of 1-easy, 10-hard) 12.8 km (8 miles) per hex, 1 week per turn. Most units represent divisions. ",//cf.geekdo-images.com/images/pic771974.jpg,2,120,12,2,120,Anzio,120,//cf.geekdo-images.com/images/pic771974_t.jpg,1969,Rodger B. MacGowan,"Wargame,World War II",NA,"Tom Oleson,David Williams (I)",NA,Country: Italy,"Dice Rolling,Hex-and-Counter",Avalon Hill,6.65171,509 4174,"from original publishers' Web site Adrift in uncharted waters, six people share a tiny lifeboat. As the supplies run low, they discover that some barrels are filled with jewels and art treasures instead of water or hardtack. Greed mixes with love and hatred as the passengers take sides... Lifeboat is a fast-paced card game of intrigue and survival. Players vie for the highest score when the boat reaches land — a seemingly simple matter of surviving with the most treasure. But each player has a secret love and a secret enemy among the passengers, and no one knows when landfall will occur. Will you help row, and thus have a hand in guiding the boat's course? Try to shove your way into the quartermaster's seat? Start a fight to grab some loot? Or just bide your time until you can nudge your enemy overboard into shark-infested waters? ",//cf.geekdo-images.com/images/pic236080.jpg,6,60,13,4,60,Lifeboat,60,//cf.geekdo-images.com/images/pic236080_t.jpg,2002,Stephen K. Ratter,"Bluffing,Card Game,Humor,Nautical,Negotiation,Party Game,Travel",NA,Jeff Siadek,"Lifeboat Expansion #1: Cannibalism,Lifeboat Expansion #2: Liquid Courage,Lifeboat Expansion #3: Weather Deck",Titanic,"Hand Management,Partnerships,Player Elimination,Secret Unit Deployment,Set Collection,Trading,Variable Player Powers","Berserkr Jogos,Fat Messiah Games,Gen-X Games,Gorilla Games,Le Joueur,Magellan,Swan Panasia Co., Ltd.",6.39293,2065 4175,Similar to the Diskwars game but with a Legend of the Five Rings flavor. The units on the board are disks which also contain all the information about the unit. Movement is accomplished by flipping the disk over a number of times equal to it's movement. Combat occurs when a disk overlaps an enemy disk. Anyone familiar with Diskwars will feel at home with this game. ,//cf.geekdo-images.com/images/pic214226.jpg,6,45,12,2,45,Diskwars: Legend of the Five Rings,45,//cf.geekdo-images.com/images/pic214226_t.jpg,2000,NA,"Collectible Components,Fantasy,Wargame",NA,Tom Jolly,NA,"CTGs (Collectible Token Games),Legend of the Five Rings",Variable Player Powers,Fantasy Flight Games,5.17436,78 4177,"SHOWBIZ SHUFFLE is a fun set collection card game. Players try to collect actors, directors, stunts and special effects and create their movies for points. Action cards (like "drug problems" and "the big break") add to the fun by allowing player to build up their own movies or ruin the other players. SHOWBIZ SHUFFLE contains 144 cards with nicely draw graphics ",//cf.geekdo-images.com/images/pic215223.jpg,5,30,12,2,30,ShowBiz Shuffle,30,//cf.geekdo-images.com/images/pic215223_t.jpg,2002,Lar DeSouza,"Card Game,Humor,Movies / TV / Radio theme",NA,Joan Wendland,NA,NA,"Hand Management,Set Collection",Blood & Cardstock Games,5.92319,69 4178,"An abstract strategy game of tile laying played with hexagonal tiles. Each tile has path segments of one, two, or three colors (red, white, or blue), and must be added to the existing layout so that paths on the tile connect with like-colored paths in the layout. Building new paths (by connecting the ends of existing paths) scores points equal to the length (in tiles) of each path built, with a three-point bonus for a path that crosses itself. Making a closed path doubles its score. A tricky, difficult, and rewarding game, and also, in the first two editions of Kaliko (in which the tiles are made of Lucite) an exceptionally beautiful one. Both Psyche Paths and Kaliko are out of print, but Kadon Enterprises nowadays produces a third edition with wooden tiles. Similar to: Tantrix The Mind Game ",//cf.geekdo-images.com/images/pic34242.jpg,4,90,8,1,90,Kaliko,90,//cf.geekdo-images.com/images/pic34242_t.jpg,1968,NA,Abstract Strategy,NA,"Ea Ea,Charles Titus",NA,NA,"Pattern Building,Tile Placement","Funtastic,Kadon Enterprises,KMS Industries Inc. Scientific Games Div.",6.59731,78 4189,"Using a catapult which launches energy spheres, players determine which of three actions can be taken in a turn. Movement action allows the roll of a die, after which forces can be positioned to try and take over strategic locations. Escape action allows captured figures to return to play Launch action lets the player once again fire the catapult, but this time to take out figures on the board. Play progresses until one player occupies all three strategic hexes, or captures 10 opposing figures. ",//cf.geekdo-images.com/images/pic279968.jpg,4,20,10,2,20,Star Wars: Episode I – Battle for Naboo 3-D Action Game,20,//cf.geekdo-images.com/images/pic279968_t.jpg,1999,NA,"Action / Dexterity,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,"3D Games,Star Wars",Roll / Spin and Move,Hasbro,3.93088,68 4192,"Warhammer is a tabletop wargame of fantasy battles, played by two or more people. You can play small-scale skirmish games involving 20 or 30 models a side, up to massed battles that pit armies of hundreds of models against each other. Rules that govern how the models move and fight are contained in the Warhammer rulebook. Players choose and collect armies of models that are described in separate Warhammer army books. A huge range of models is also available from Citadel Miniatures, in metal and in plastic. Warhammer is now in its 8th Edition. 8th edition includes some major rule changes/simplifications in order to rebalance the game. This version focuses even more on large infantry units with several additional rules supporting horde armies. For some, Warhammer constitutes an entire hobby in itself, due to the expansive background, modeling and painting aspects of the game. From 4th Edition onwards, Warhammer has been available in boxed sets that contain dice, rules, range rulers and templates, along with and enough models for a modest battle. The most recent of these is Warhammer Fantasy Battle: The Island of Blood, this contains 74 plastic miniatures (some of which are multiple figures), along with an A5 sized rulebook. The previous version Warhammer Fantasy Battle: Battle For Skull Pass which contained over 100 plastic miniatures, along with a condensed rulebook, may still be available. Expanded by: Warhammer: Forces of Fantasy (for 1st Edition) Warhammer: Ravening Hordes (for 2nd Edition) Terror of the Lichemaster (for 2nd Edition) Blood Bath at Orc's Drift (for 2nd Edition) The Tragedy of McDeath (for 2nd Edition) Blood on the Streets (for 2nd Edition) Warhammer Siege (for 3rd Edition) Realm of Chaos: Slaves to Darkness (for 3rd Edition) Realm of Chaos: The Lost and the Damned (for 3rd Edition) Mighty Empires (for 3rd Edition - also a standalone game) Warhammer Armies (army lists for 3rd Edition) Warhammer Townscape: Card Buildings for Warhammer games (listed on RPGG) Warhammer Armies: Army Books (army-specific books for 4th Edition onwards) Warhammer Battle Magic (for 4th Edition) Warhammer Arcane Magic (for 4th Edition) Warhammer Perilous Quest (for 5th Edition) Warhammer Circle of Blood (for 5th Edition) Realm of Chaos: Slaves to Darkness (for 5th Edition) Warhammer Magic (for 5th Edition) Warhammer Tears of Isha (for 5th Edition) Warhammer: Grudge of Drong (for 5th Edition) Warhammer Idol of Gork (for 5th Edition) Warhammer Chronicles (for 6th Edition) Warhammer: Dark Shadows (for 6th Edition) Warhammer: The General's Compendium (for 6th Edition) Warhammer Skirmish (for 6th Edition) Mighty Empires: Warhammer Expansion (for 7th Edition) Warhammer Fantasy Battle: The Island of Blood (8th Edition starter set) Warhammer: Storm of Magic (for 8th Edition) Warhammer: Blood in the Badlands (for 8th Edition) ",//cf.geekdo-images.com/images/pic2299036.jpg,4,240,8,2,240,Warhammer,240,//cf.geekdo-images.com/images/pic2299036_t.jpg,1983,"Tony Ackland,David Andrews,John Blanche,Alex Boyd,Paul Dainton,Wayne England,David Gallagher,Mark Gibbons,Neil Hodgson,Paul Jeacock,Nuala Kennedy,Karl Kopinski,John Sibbick,Adrian Smith,Geoff Taylor,John Wigley","Fantasy,Miniatures,Wargame",Warhammer Fantasy Battle: The Island of Blood,"Bryan Ansell,Richard Halliwell,Jervis Johnson,Rick Priestley","Blood Bath at Orc's Drift,Mighty Empires: Warhammer Expansion,Monstrous Arcanum,Path to Glory,Realm of Chaos: Slaves to Darkness,Realm of Chaos: The Lost and the Damned,Terror of the Lichemaster,The Tragedy of McDeath,Warhammer Arcane Magic,Warhammer Armies,Warhammer Armies: Army Books,Warhammer Battle Magic,Warhammer Chronicles,Warhammer Circle of Blood,Warhammer Idol of Gork,Warhammer Magic,Warhammer Perilous Quest,Warhammer Siege,Warhammer Skirmish,Warhammer Tears of Isha,Warhammer: Conquest of the New World,Warhammer: Dark Shadows,Warhammer: Forces of Fantasy,Warhammer: Grudge of Drong,Warhammer: Ravening Hordes,Warhammer: The General's Compendium",Warhammer Fantasy Wargames,"Dice Rolling,Modular Board,Variable Player Powers","Descartes Editeur,Games Workshop Ltd.",6.6375,2399 4196,"A children's fantasy game from the makers of Dungeons & Dragons Adventure Game. Each player is a young elf traveling through Fantasy Forest. In the middle of the forest is the Magic Mountain where Morley the Wizard lives. The first player to reach Morley's castle wins. Players are dealt a hand of three cards. Cards show a monster type and a number. They are used to move your elf ahead on the path or to challenge another player to a duel. Playing the right color cards at certain points on the board allows a player to take shortcuts. Red spots on the board are ambush spaces. Players landing there must play a card face-up from their hand and then draw the top card off the deck. If the player's card is higher than the drawn card, they move forward the number of spaces equal to their card's number. If their card is lower than the drawn card, they move backwards the number of spaces equal to the drawn card's number. Duels are handled the same way, only they are between players and the winner gets to move to the space in front of the losing player (assuming it is forward movement along the path). In this way players are never really out of the running because they can challenge the leader anytime they draw a strong card. ",//cf.geekdo-images.com/images/pic13158.jpg,4,30,5,2,30,Fantasy Forest,30,//cf.geekdo-images.com/images/pic13158_t.jpg,1980,Larry Elmore,"Children's Game,Fantasy",NA,Michael Gray,NA,NA,Hand Management,TSR,5.85349,86 4200,"Black Wednesday: The Battle of Krasni Bor, 10-11 Feb 1943, is game 7 in the Tactical Combat Series by The Gamers and covers The Battle of Krasni Bor which was the key battle of the Second Lake Ladoga Offensive. Although the siege of Leningrad had been broken, the city was far from secure. This battle was intended to guarantee the Leningrad’s safety. The game depicts February 10, 1943, a day which would come to be known to the Spanish as “Black Wednesday.” The battle is a microcosm of Soviet offensive operations in World War II. Massive bombardment, wave assaults, desperate hedgehog defenses and even more desperate counter-attacks are features of this battle pitting the might of the Soviet army against the brave (but woefully outnumbered) Spanish Blue Division. (from the back of the box:) History: At the beginning of 1943, the Red Armies facing Army Group North had lifted the siege of Leningrad. In order to enlarge the lifeline into the city, they attacked thc Axis Forces holding its flanks. The Spanish Blue: In the euphoria surrounding the German invasion of Russia in 1941 the Spanish government raised an infantry division of volunteers to assist the fight against Bolshevism. The Battle: Black Wednesday covers the Battle of Krasni Bor. It begins with a typical Soviet artillery barrage followed by the "Urrah!" of swarms of Soviet infantrymen. The newly anointed 63rd Guards Rifle Division led the attack with support by the 72nd Rifle Division (a former Ukrainian Penal unit) and part of the 43rd Rifle Division. Further support for the attack came from the T·26, T·34, and KV -1 tanks of the 1st Red Banner Tank Brigade. It was a full Soviet combined arms force striking a skilled dug in enemy. The Game: Black Wednesday is a full-force TCS treatment of a typical Eastern Front action-massive preparatory barrages against front-line trenches, waves of stubborn Soviet infantrymen, embattled knots of hedgehogged defenders. Black Wednesday highlights the doctrine and capabilities of massed Red Army troops and the skill, and elan of the elite Spanish Volunteers. Features Streamlined Third Edition Game System with the same series rules as Hunters from the Sky. Furious situation as the Soviets make a massed assault, the Spanish conduct a grim defense and the Germans come to counterattack. First game ever to allow players to fire the largest Railroad Gun in history - the 800mm Gun DORA-as a variant. Player Skill is highly rewarded. Game Scale: Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full color maps Five dual-side printed countersheets (3 combat, 2 markers - 1,040 1/2" counters) One 28-page TCS version 3.1 system rulebook One 40-page Black Wednesday game specific rulebook Two 4-page TCS version 3.1 Charts & Tables folders Two 6-sided dice Solitaire Playability: Medium-High Complexity Level: High Players: 1 or more Playing Time: 2-50 hours Game number 7 in the Gamers Tactical Combat Series. Black Wednesday covers the battle of Krasni Bor in February 1943: The Spanish Blue Division against the Red Army south of Leningrad. ",//cf.geekdo-images.com/images/pic435239.jpg,2,240,12,2,240,Black Wednesday,240,//cf.geekdo-images.com/images/pic435239_t.jpg,1995,NA,"Wargame,World War II",NA,"Dean Essig,Dave Friedrichs",NA,"Country: Russia,Country: Spain,Tactical Combat Series",Hex-and-Counter,The Gamers,7.21349,126 4201,"GD '40 - The Battle for Stonne, France 1940, is game 5 in the Tactical Combat Series by The Gamers and covers the battle for Stonne, France in 1940. It is the first in the series to cover the Infantry Regiment Grossdeutschland in World War II. The German breakthrough at Sedan opened the way for Guderian’s dash to the English Channel. What is not commonly known is that this advance proceeded at a pace which the German General Staff thought to be too aggressive, if not rash. It is not an understatement to say that had the French significantly threatened the Sedan bridgehead, the 1940 campaign could have developed quite differently. The French lost their best opportunity to do just that at the village of Stonne. In GD’40, players have the chance to change history. A successful French player may cause OKW to put the brakes on Guderian’s advance, which could give the French army time to react to the surprise German blow at Sedan. Failure will allow history to take its course—one of the most decisive victories of modern time. GD’40 is the first in a series of TCS games which will portray the Grossdeutschland throughout the war—from an infantry regiment in 1940 to a Panzer Corps in 1945. (Note: Just so that no one continues any misconceptions...the Grossdeutschland was a German Army unit; it was not in the Waffen SS.) Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: One 22 x 34" full color maps Three dual-side printed countersheets (840 1/2" counters) One 28-page TCS version 3.0 system rulebook One 8-page Grossdeutschland, 1940 specific rulebook Two 6-page TCS version 3.0 Charts & Tables folders Four Player Aid cards Two 6-sided dice Solitaire Playability: High Complexity Level: High Players: 2 or more Playing Time: 6-20 hours ",//cf.geekdo-images.com/images/pic434247.jpg,2,360,12,2,360,GD '40,360,//cf.geekdo-images.com/images/pic434247_t.jpg,1993,NA,"Wargame,World War II",NA,"Dean Essig,Wig Graves",NA,"Admin: Better Description Needed!,Tactical Combat Series",Hex-and-Counter,The Gamers,6.99758,124 4202,"GD '41: is Game number 9 in the Gamers Tactical Combat Series (TCS) by The Gamers and is the second in the series to cover the Infantry Regiment Grossdeutschland in World War II. This time the IRGD is driving toward Tula and Moscow. The final German attack on Moscow began on 30 September 1941 with the battles of encirclement at Bryansk and Vyazma. Further south, Guderian’s Second Panzer Group captured Orel on 3 October without fighting and pushed on to the Zusha River. While Mtzensk fell on 10 October, further advances would have to wait until the pocketed Russians could be eliminated. The Russian 4th Tank and 201st Parachute Brigades had been fighting rear guard actions as the Germans advanced beyond Orel. Mtzensk’s defense fell under the newly formed 26th Army composed of the 6th Guard Rifle Division, 4th and 11th Tank Brigades, 41st Cavalry Division, and the 5th Parachute Corps (three Parachute Brigades). The German drive on Tula resumed on 22 October in spite of the terrible German supply situation. Russian defenses proved too much for the frontal assault attempted by the 4th Panzer Division, so a combined attack by the 3rd and 4th Panzer Divisions along with Infantry Regiment Grossdeutschland was ordered for 23 October. Game Scale: Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full-color mapsheets Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters) One 28-page TCS version 3.1 system rulebook One 24-page GD '41 game specific rulebook Two 4-page TCS version 3.1 Charts & Tables folders Two Player Aid cards Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 1 or more Playing Time: 1-40 hours ",//cf.geekdo-images.com/images/pic276258.jpg,2,240,12,2,240,GD '41,240,//cf.geekdo-images.com/images/pic276258_t.jpg,1996,Dean Essig,"Wargame,World War II",NA,Dean Essig,NA,Tactical Combat Series,Hex-and-Counter,The Gamers,6.94545,88 4204,"Tunisia: The Tunisian Theater of Operations, November 1942 to May 1943, is about the campaign in Northwest Africa from November, 1942 through May, 1943. It covers the end of the Axis presence on the African continent as well as the death of the Afrika Korps and the surrender of all Axis forces in Africa, May 1943. Tunisia is the third game in the Operational Combat Series (OCS) from The Gamers. Notice to buyers and sellers: There maybe a discrepancy in the counter manifest depending on when the game was collated. It has been posted on Consim that because Tunisia had a long run, that the later copies may have a newer version of the of the generic OCS countersheet. The original game had four countersheets. The inventory listed in the game specific rule book has the following. Two sheets numbered 1 and 2. These have the unit counters for the various sides depicted in the game. Countersheet 3 has 80 generic OCS makers. Sheet 4 is listed as having 140 counters and has more generic OCS counters. From the discussion on Consim it seem that it is possible some copies had the "Countersheet 4" replaced with a sheet labeled "Countersheet OCS Markers". So be aware that it is possible that there are two different counter mixes for this game. One with the newer version of the generic OCS counters (with 280 counters.) and the original "Countersheet 4" with a 140 countersheet. Also note it should be one OR the other, not both. Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory: Two 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 780 1/2" counters) One 40-page OCS version v2.0i rules booklet One 24-page Tunisia specific rules booklet Two 4-sided OCS v2.0i Charts & Tables booklets One Counter Stowage Tray Two 6-sided dice Complexity: High Solitaire Suitability: High Players: 1 or more Playing Time: 2-50 Hours ",//cf.geekdo-images.com/images/pic436515.jpg,2,360,16,2,360,Tunisia,360,//cf.geekdo-images.com/images/pic436515_t.jpg,1995,Dean Essig,"Wargame,World War II",NA,Dean Essig,NA,"Country: Tunisia,Operational Combat Series","Dice Rolling,Hex-and-Counter,Simulation",The Gamers,7.72813,354 4205,"This is the sixth game in the Great Campaigns of the American Civil War series. It covers the Peninsula campaign. (from the back of the box:) On to Richmond! is an exciting game of strate­gy and maneuver. McClellan has overwhelming force at first, but Richmond is a long way off and the rainy season has just begun. Meanwhile reinforcements from all over the south are arriving in Richmond under the command of General Joseph Johnston. Waiting in the wings is a Confederate general by the name of Robert E. Lee. On to Richmond! recreates one of the most significant campaigns of the Civil War. If you're a history buff or an amateur strategist you'll enjoy matching wits with opponents or comparing your performance to the real generals of the campaign. As a player, you control Union and Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Each hexagon on the superimposed grid equals about 2,000 yards. Eight scenarios are provided, ranging in scope from the entire campaign to a short cavalry raid which can he played in just 15 minutes. FEATURES: An Interactive Game System which assures each game is exciting and unpredictable. Highly realistic rules and components that are designed to be easily played, One Advanced Game. 7 Regular Scenarios. CONTENTS: 2 Rules Booklets 2 22"'x32" Map Sheets 3 260-piece Counter Sheets 2 Charts and Tables Folders 1 Ammunition Pad 2 Force Displays 2 6-sided Dice 1 Counter Storage Tray Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division to small cavalry detachment Players: Two players or teams Playing Time: One hour for introductory scenarios, 2 days for full campaign. ",//cf.geekdo-images.com/images/pic203381.jpg,2,180,12,2,180,On to Richmond!,180,//cf.geekdo-images.com/images/pic203381_t.jpg,1998,"Charles Kibler,Keith Rocco","American Civil War,Wargame",NA,"Joseph M. Balkoski,Ed Beach",The Skirmisher #1,"Cities: Richmond (Virginia, USA),Great Campaigns of the American Civil War","Hex-and-Counter,Variable Phase Order","Avalon Hill,Multi-Man Publishing",7.88343,167 4206,"This is the third game in the Great Campaigns of the American Civil War series. It covers the battle of Gettysburg. (from the back of the box) Roads to Gettysburg is the third volume in Avalon Hill's series on the Great Campaigns of the American Civil War. Unlike most Civil War simulations, which portray specific battles, Roads to Gettysburg concentrates on the entire three-week campaign that led to the great struggle at Gettysburg. The Union player's objective is to defeat the Rebel army and push it back to Virginia. The goal of the Confederate player is to maintain control over the rich agricultural regions of Pennsylvania. Roads to Gettysburg is easy to learn and several scenarios can be played to completion in about an hour. The two beautiful game maps, which are based on original Civil War period maps in state and county archives, portray Maryland and Pennsylvania as they were in the summer of 1863, including roads, turnpikes, railroads, rivers, mountains, cities, and villages. In the game, players control Union and Confederate military units in turns representing one day of real time. The game's interactive system of play assures that each scenario will be unpredictable, exciting, and competitive. An extensive historical article, detailing the day-to-day activities of the actual campaign, is included in the game. You do not need to own Stonewall Jackson's Way or Here Come the Rebels! to play Roads to Gettysburg. Note: Owners of those games can join their maps to the Roads to Gettysburg maps to portray the eastern theatre of the Civil War from Fredericksburg, Virginia to Harrisburg, Pennsylvania. CONTENTS: 2 Counter Sheets 2 22"x32" Mapsheets 1 Rules Booklet 1 Charts and Tables Card 2 Display Cards 1 Ammunition Pad 2 6-Sided Dice 1 Counter Tray Time Scale: One day per turn Map Scale: One mile per hex Unit Scale: Divisions and brigades (with corps leaders) Players: One, two, or teams Playing Time: One hour for introductory scenarios, 2 to 14 hours for other scenarios ",//cf.geekdo-images.com/images/pic296175.jpg,2,180,12,2,180,Roads to Gettysburg,180,//cf.geekdo-images.com/images/pic296175_t.jpg,1993,"Charles Kibler,Keith Rocco","American Civil War,Wargame",NA,Joseph M. Balkoski,The Skirmisher #1,Great Campaigns of the American Civil War,Hex-and-Counter,"Avalon Hill,Multi-Man Publishing",7.72377,250 4207,"Kharkov: The Soviet Spring Offensive 12 May to 21 May 1942, is a brigade/Division level simulation of the Spring 1942 Soviet strategic offensive. Uses the Panzergruppe Guderian system. Situation on the Soviet counter-offensive in Summer 1942. Makes use of untried Soviet units - neither player knows their strength until they enter combat for the first time. Unlike PGG, there are no '0' strength units. Typical Eastern Front game with panzers and lots of soviet units. Originally published in Strategy & Tactics magazine #68. Game Scale: Game Turn: 1 day Hex: 4.2 miles / 6.9 Kilometers Units: Regiment to Division Game Inventory: One 22 x 32" four color mapsheet One dual-side printed countersheet (200 1/2" counters) One 8-page rulebook One 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15 ",//cf.geekdo-images.com/images/pic62551.jpg,2,240,12,1,240,Kharkov,240,//cf.geekdo-images.com/images/pic62551_t.jpg,1978,Redmond A. Simonsen,"Wargame,World War II",NA,Stephen B. Patrick,NA,"Cities: Kharkov,Magazine: Strategy & Tactics,Panzergruppe Guderian System","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.53056,180 4208,Published in Strategy & Tactics magazine #83. Game of the German March 1918 offensive on the Western Front. Game play on UGO/IGO system. Unusual combat system without tables but roll die and multiply strength points and compare results by dividing attacker against defender. Compare against defender's morale rating for result. Brits are mainly on the defensive... using units as speed bumps. Germans win by exiting units off the West edge of map. ,//cf.geekdo-images.com/images/pic65073.jpg,2,180,12,2,180,The Kaiser's Battle,180,//cf.geekdo-images.com/images/pic65073_t.jpg,1980,Redmond A. Simonsen,"Wargame,World War I",NA,"Joseph M. Balkoski,J. A. Nelson",NA,Magazine: Strategy & Tactics,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",5.85579,133 4209,"Monza is a car race game for children. Players roll six dice on their turn, and move their car according to the colors shown on the dice. The dice are identical, each having six different colors, one on each side. The board is a three-lane race track. Monza encourages tactical thinking as well as color recognition. The game states it is for children 5 and older, but 3-4 year olds can join in the fun as well. Play sequence: Six racing cars are standing on the starting grid, of the 3 lane racing board. But only the player who gets the right colors with the dice and makes clever combinations will be able to move rapidly ahead. The first player throws all 6 dice. Now try to move your car according to the colors obtained. You must compare the colors of the dice with the colors of the squares directly ahead of your car. After each single move, put aside the corresponding die. If you cannot use certain colors, your turn is over. Watch out! You can only move your car ahead and you must avoid the obstacle squares. A change of lanes is only permitted if the far end of the neighboring square is situated ahead of the square where your car is. If your car lands on a square with a car in it, this car is moved back to the next available square in the same lane. ",//cf.geekdo-images.com/images/pic393664.jpg,6,10,5,2,10,Monza,10,//cf.geekdo-images.com/images/pic393664_t.jpg,2000,Haralds Klavinius,"Children's Game,Dice,Racing,Sports",NA,Jürgen P. Grunau,NA,"HABA Mitbringspiele series,Sports: Auto Racing","Dice Rolling,Roll / Spin and Move",HABA - Habermaaß GmbH,6.56494,951 4210,"(from the back of the box:) Stonewall's Last Battle is the fifth volume in the Great Campaigns of the American Civil War Series. You can recreate that epic campaign from the start of "Fighting Joe" Hooker's bold flank march across the Rappahannock to the climactic battles around Chancellorsville. Stonewall's Last Battle includes a beautifully ren­dered game map of central Virginia which includes the Wilderness, Fredericksburg and practically the whole length of the Rapidan and Rappahannock Rivers. This highly accurate map is based on original Civil War maps in state and county archives. CONTENTS: 1 Rules Booklet 1 22" x 32" Mapsheet 2 260-piece Counter Sheets (520 counters) 2 Charts and Tables Card 1 Ammunition Pad 1 Force Display 2 6-sided dice 1 Counter Storage Tray Time Scale: 1 day per turn Map Scale: 1 mile per hex Unit Scale: Divisions and brigades with corps leaders Players: 1, 2 or teams ",//cf.geekdo-images.com/images/pic195082.jpg,2,180,12,1,180,Stonewall's Last Battle,180,//cf.geekdo-images.com/images/pic195082_t.jpg,1996,"Charles Kibler,Keith Rocco,Mark Simonitch","American Civil War,Wargame",NA,Ed Beach,"The Skirmisher #1,The Skirmisher #2","Great Campaigns of the American Civil War,Solitaire Games,Solitaire Wargames",Hex-and-Counter,"Avalon Hill,Multi-Man Publishing",7.54152,235 4211,"This is the first game in the Great Campaigns of the American Civil War series. It covers the 2nd Manassas campaign. (from the back of the box:) This simulation of the Second Manassas campaign is the first volume in Avalon Hill's new series of strategic Civil War games. Future games will link up with the Stonewall Jackson's Way map to portray much of the Civil War's eastern theater. This is one of the first Civil War games to concentrate on a specific campaign rather than a single battle. Despite its rich detail, the game is fairly easy to learn and play. Indeed, several scenarios can be played to completion in about an hour. The two beautiful game maps portray central Virginia as it was in the summer of 1862, featuring roads. turnpikes, railroads, rivers, mountains - even bridges and fords! These highly accurate maps are based on original Civil War maps in state and county archives. The players control Union and Confederate military units in turns representing one day of real time. The game features five Basic scenarios, two Advanced scenarios, and a detailed day~by-day historical analysis of the actual campaign. Stonewall Jackson's Way will appeal to Civil War buffs of all types as well as to those who are just being introduced to this dramatic period of American history. Its interactive game system assures that each game will be unpredictable, exciting, and competitive. FEATURES Corps leaders * Infantry and Cavalry units * Artillery values Force marches * Burning Railroad stations Grand assaults * Flank attacks * Fatigue Clear, Rolling, Rough, Woods, Mountain terrain Demoralization * Entrenchments * Railroad movement Cavalry retreat * Building bridges Rain * Depots * Supply lines * Foraging SCENARIOS Cedar Mountain Lee vs. Pope Stuart's Cavalry Raid Jackson's "Foot Cavalry" From the Rappahannock to Bull Run From the Rapidan to the Rappahannock (Advanced Game, short version) From the Rapidan to Manassas (Advanced Game, long version) CONTENTS: 2 Counter Sheets 2 22"x32" Mapsheets 1 Rules Booklet 2 Charts and Tables Cards 3 Displays Cards 2 6-sided dice 1 Counter Tray TIME SCALE: One day per turn MAP SCALE: One mile per hex UNIT SCALE: Divisions and brigades (with corps leaders) PLAYERS: One, two, or teams PLAYING TIME: 1 hour for introductory scenarios, 2 to 12 hours for other scenarios ",//cf.geekdo-images.com/images/pic195080.jpg,2,180,12,1,180,Stonewall Jackson's Way,180,//cf.geekdo-images.com/images/pic195080_t.jpg,1992,"Charles Kibler,Keith Rocco","American Civil War,Wargame",NA,Joseph M. Balkoski,"The Skirmisher #1,The Skirmisher #2",Great Campaigns of the American Civil War,Hex-and-Counter,"Avalon Hill,Multi-Man Publishing",7.52515,311 4212,"This is the second game in the Great Campaigns of the American Civil War series. It covers the Antietam campaign. (from the back of the box:) This simulation of the Antietam campaign is the second volume in Avalon hill's new series of strategic Civil War games. Unlike most Civil War games, which concentrate on specific battles, Here Come the Rebels! portrays an entire two-week military campaign. The Confederate player's objective is to secure Maryland for the South, the Union player's goal is to drive the Rebel army out of Maryland. Here Come the Rebels! is easy to learn, and several scenarios can be played to completion in an hour. The two beautiful maps in the game portray northern Virginia and Maryland as it was in 1862, including roads, turnpikes, railroads, rivers, mountains, cities, and towns. These highly accurate maps are based on original Civil War maps in state and county archives. In the game, players control Union and Confederate armies in turns representing one day of real time. The game's interactive system of play assures that each scenario will be unpredictable, exciting and competitive. An extensive historical article, detailing the day-to-day activities of the actual campaign, is included in the game. Here Come the Rebels! is sure to appeal to all those with an interest in this dynamic period of American history. FEATURES Corps Leaders * Infantry and Cavalry units Artillery values * Union forts * Railroad movement Force marches * Burning Railroad stations * Rain Union command paralysis * Union garrison of Harpers Ferry Flank attacks * Grand assaults Depots * Foraging * Pennsylvania Militia C&O Canal aqueduct SCENARIOS South Mountain Harpers Ferry-Crampton's Gap McClellan's Opportunity The Baltimore Raid The Battle for Washington From Frederick to Sharpsburg (Advanced Game, short version) The Maryland Campaign (Advanced Game, long version) How to Join Stonewall Jackson's Way (Volume I) with 'Here Come the Rebels! CONTENTS: 2 Counter Sheets 2 22" x 32" Mapsheets Rules Booklet 2 Charts and Tables Cards 3 Display Cards 2 6-sided dice 1 Counter Tray TIME SCALE: One day per turn MAP SCALE: One mile per hex UNIT SCALE: Divisions and brigades (with corps leaders) PLAYERS: One, two, or teams PLAYING TIME: 1 hour for introductory scenarios, 2 to 12 hours for other scenarios ",//cf.geekdo-images.com/images/pic195077.jpg,2,180,12,2,180,Here Come the Rebels,180,//cf.geekdo-images.com/images/pic195077_t.jpg,1993,"Charles Kibler,Keith Rocco","American Civil War,Wargame",NA,Joseph M. Balkoski,"The Skirmisher #1,The Skirmisher #2",Great Campaigns of the American Civil War,"Dice Rolling,Hex-and-Counter","Avalon Hill,Multi-Man Publishing",7.59229,303 4213,""What do you mean, I have to figure out the rules myself? How can I play this game if I don't know the rules?" Mao. The only game in which the rules of the game prohibit me from explaining the rules to you... Mao is a standard deck playing card game where the object is to get rid of all your cards, and this is the only thing that new players are told about this game. They are forced to figure out the rest of the rules by themselves. Every time a player breaks a rule, a penalty is called, and they must take it back and draw a penalty card. In some variants, the winner of each round makes up a new (secret) rule for the next round. ",//cf.geekdo-images.com/images/pic104810.jpg,20,60,13,3,60,Mao,60,//cf.geekdo-images.com/images/pic104810_t.jpg,1961,NA,"Card Game,Humor,Memory,Party Game",NA,(Uncredited),NA,"Card Games: Matching Games,Card Games: Outplay Games,Shedding Games,Traditional Card Games","Hand Management,Memory,Pattern Recognition",(Public Domain),5.72122,298 4214,"This is the fourth game in the Great Campaigns of the American Civil War series. It covers the Shenandoah Valley campaign. (from the back of the box:) Stonewall in the Valley is the fourth volume in Avalon Hill's series on the Great Campaigns of the American Civil War. Most other Civil War simulations portray specific battles, but Stonewall in the Valley concentrates on the full campaign in the Shenandoah from March to June 1862. The Union player's objective is to maintain control over the key regions of the Valley; the goal of the Confederate player is to drive the Federals out. Stonewall in the Valley is easy to learn and several scenarios can be played to completion in an hour. The game contains three beautiful hand-painted maps, which are based on original Civil War period maps of the Shenandoah Valley. All topographical features affecting military operations are portrayed, including roads, pikes, trails, railroads, villages, mountains, and waterways. In the game, players control Union and Confederate military units in turns repr esenting one day of real time, The game's interactive game system assures that each scenario will be unpredictable, exciting, and competitive. An extensive historical article detailing the day-to-day activities of the real campaign is included. You do not need to own any of the three earlier volumes of the series (Stonewall Jackson's Way, Here Come the Rebels!, and Roads to Gettysburg) to play Stonewall in the Valley. However, owners of those games can link their maps to the Stonewall in the Valley maps to portray virtually the entire eastern theater of the Civil War. CONTENTS 2 260-piece Counter Sheets 3 22" x 32" Map Sheets 1 Rules Booklet 2 Charts and Tables Cards 1 Display Card 1 Ammunition Pad 2 6-sided Dice 1 Counter Tray Time Scale: One day per turn Map Scale: One mile per hex Unit Scale: Brigades and regiments (with district leaders) Players: One, two, or teams Playing Time: One hour for introductory scenarios, 2 to 14 hours for other scenarios ",//cf.geekdo-images.com/images/pic195079.jpg,2,180,12,2,180,Stonewall in the Valley,180,//cf.geekdo-images.com/images/pic195079_t.jpg,1995,Charles Kibler,"American Civil War,Wargame",NA,Joseph M. Balkoski,"Sheridan in the Valley,The Skirmisher #1",Great Campaigns of the American Civil War,Hex-and-Counter,"Avalon Hill,Multi-Man Publishing",7.60592,261 4215,"Created by Steve Jackson as an attempt to produce a workable simulation of the Battle of the Bulge with only an A4 side of rules. The game comes in the micro-game format (basically a plastic box approx 10cm x 20cm x 1cm), with a single sheet of glossy paper about A3, including the map and rule sheet, that needs to be cut apart with scissors, and a card of counters (about 9cm x 18cm) that also needs to be separated with scissors or a knife. ",//cf.geekdo-images.com/images/pic69353.jpg,2,120,12,2,120,One-Page Bulge,120,//cf.geekdo-images.com/images/pic69353_t.jpg,1980,"Dave Martin,J. D. Webster","Wargame,World War II",NA,Steve Jackson (I),NA,World War 2: Battle of the Bulge,Hex-and-Counter,Steve Jackson Games,6.09175,97 4217,"A game of the conquests of Alexander the Great from 334-323 B.C. One player takes command of the Macedonians and the other leads the Persians. They fight over provinces in quarterly turns. Combat can be fought tactically, using a separate display reminiscent of the way of resolving combat in Eagle games, with units assigned to various sections of the battlefield. Units which survive tactical combat can lay siege to cities. The game can last varying numbers of turns, depending on the course of the war. There are several conditions, including the death of leaders and conquest of overwhelming numbers of provinces, that can end the game early. Otherwise the game ends in the summer of 323 (when Alexander actually died) or in an optional scenario, keep going up until 318 if Alexander survives that long. ",//cf.geekdo-images.com/images/pic13272.jpg,2,240,12,2,240,Alexandros,240,//cf.geekdo-images.com/images/pic13272_t.jpg,1991,NA,"Ancient,Wargame",NA,Mike Markowitz,"Successors,Xenophon","Country: Greece,Magazine: Command",Area Movement,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.17022,89 4218,"Each player is a zoo owner with some money and a place to start. The game lasts for five years, each year 5 zoo-tiles are auctioned for the highest bidder and at the end of the year points are calculated. Each zoo-tile contains two different animal types, some roads and possibly trees. Each player secretly selects the amount of money he is willing to pay for the tile and the highest bidder wins the auction. When ever a tile is bought it needs to be fitted to zoo so that the roads and green areas match. It might be that after the tile is fitted to the zoo, the zoo gets more interesting than before. Interest value is shown with little stars on the tiles, more stars of one color you have, more interesting your zoo is in that animal type. The visitor are also interested in trees and parks. The visitor always go for the most interesting zoos and at the end of the year each visitor in your zoo gives you points. When the year ends each player gets some money and new zoo-tiles are drawn for auction. The goal is to get as much visitors as possible and thus score more points than others. ",//cf.geekdo-images.com/images/pic912670.jpg,4,60,9,2,45,O Zoo le Mio,60,//cf.geekdo-images.com/images/pic912670_t.jpg,2002,Czarnè,Animals,NA,Corné van Moorsel,NA,Tube Games,"Area Enclosure,Auction/Bidding,Set Collection,Tile Placement","Cwali,G3,Gigamic,Rio Grande Games,Zoch Verlag",6.63088,2048 4219,A Soccer card game. 96 action cards contain offensive tactics on one end and corresponding defensive tactics on the other. The cards are oriented in the hand differently depending on whether you are the attacker or the defender. 3 Cards depict the field and 1 card depicts the player in possession. The offense chooses an attacking strategy (card) and the defense must play the appropriate defending strategy (card) or the ball gets moved down field. When in goal range a number of cards are compared and icons totaled to determine if the shot is good. 10 optional advanced strategy cards can come into play to make the game more challenging and exciting. ,//cf.geekdo-images.com/images/pic628316.jpg,2,15,8,2,15,Goal,15,//cf.geekdo-images.com/images/pic628316_t.jpg,2000,"Tomasz Larek,José Antonio Rubio","Card Game,Sports",NA,"Marco Maggi,Francesco Nepitello",NA,Sports: Football / Soccer,"Hand Management,Simultaneous Action Selection","Dal Negro,Devir,Foxgames (Poland)",5.47835,91 4221,"Quest for the DragonLords is a beautifully illustrated board game that pits player against player to conquer the known world. The basic game comes equipped with over 170 miniature Orcs, Dwarves, Elves, Barbarians, ships, and DragonLords. Also included is a CD-Rom rulebook with battle simulations. Each player as King of his realm must send warriors to the wastelands on a Quest for the DragonLords. The wastelands is a place of high adventure where danger awaits. May the gods bless your Quest for the DragonLords to lead your armies and fleets to victory. Reimplemented as: Quest for the DragonLords (Second Edition) ",//cf.geekdo-images.com/images/pic256607.jpg,4,120,12,2,120,Quest for the Dragonlords,120,//cf.geekdo-images.com/images/pic256607_t.jpg,2002,NA,"Adventure,Exploration,Fantasy,Wargame",NA,Robert Johannessen,"Quest for the DragonLords: The Advanced Game Expansion,Quest for the DragonLords: The Crystal of Power",Animals: Dragons,"Dice Rolling,Modular Board,Partnerships","Dragonlords, Inc.",5.6046,287 4222,"Operational level simulation of the American Civil War 1861-1865. Players encompass elements of both grand strategy and tactics. Units cover land, rail and naval. 1,200 die-cut counters, 3 map sections, many charts including Confederate and Union production spirals. This is one of SPI's monster games! ",//cf.geekdo-images.com/images/pic178260.jpg,2,360,14,1,360,War between the States (first edition),360,//cf.geekdo-images.com/images/pic178260_t.jpg,1977,Redmond A. Simonsen,"American Civil War,Economic,Wargame",NA,Irad B. Hardy,NA,NA,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.79718,71 4226,"Victory at Midway attempts to simulate the historical World War 2 naval battle between Japan and the United States of America. Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they plot their ships' movements, conduct aerial reconnaissance (calling out hexes and waiting for their opponent's response, as in Battleship), and designate areas for air strikes. The strikes are revealed and resolved before proceeding with other naval engagements (ship-to-ship combat, bombardment and invasion of land targets). Battles are resolved by comparing a die roll to the unit's strength for successful hits instead of referring to charts. The game ends in 25 turns or if one side has been totally eliminated. If both sides remain till the end, the victor is the player with the most Victory Points, which are mostly awarded for getting hits on enemy units. ",//cf.geekdo-images.com/images/pic13300.jpg,2,180,12,1,180,Victory at Midway,180,//cf.geekdo-images.com/images/pic13300_t.jpg,1992,NA,"Nautical,Wargame,World War II",NA,Ben Knight,NA,Magazine: Command,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",7.15694,144 4228,"1918: Storm in the West is a two-player game that simulates the last nine months of the Great War on the western front, from the German Stosstruppen-led offensives of the spring, to the final allied "Big Push" in the fall. Players step into the shoes of the military high command of their nation or Alliance. The German player at first must attempt to gain ground, perhaps even knocking the Allies out, through offensive action, before going over to a defense strong enough to contain the enemy counteroffensive. The Allied player must grimly hold against the Teutonic onslaught, then counterattack and push them back far enough to break Germany's will to fight. Contents: Rules Map 163 counters ",//cf.geekdo-images.com/images/pic13304.jpg,2,240,12,2,240,1918: Storm in the West,240,//cf.geekdo-images.com/images/pic13304_t.jpg,1992,NA,"Wargame,World War I",NA,Ted Raicer,Plan 1919,"Country: Belgium,Country: France,Country: Germany,Magazine: Command",Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.75288,156 4229,"Microbadge: Spellfire is a CCG put out by TSR, using many of the monsters and personalities from the various Dungeons and Dragons settings (Forgotten Realms, Dark Sun, Ravenloft, Dragonlance, etc). The first player to play 6 realm cards and successfully protect them wins the game. To attack enemy realms and defend their own, players use heroes, monsters, spells, psionic powers, thief abilities, artefacts and magical items. Home Page: http://spellfire.net ",//cf.geekdo-images.com/images/pic390906.jpg,8,90,10,2,90,Spellfire,90,//cf.geekdo-images.com/images/pic390906_t.jpg,1994,Todd Lockwood,"Card Game,Collectible Components,Fantasy",NA,"Timothy B. Brown,Dave Cook,James M. Ward,Steve Winter","Spellfire: Booster Pack, Set 1,Spellfire: Booster Pack, Set 10 – Draconomicon,Spellfire: Booster Pack, Set 11 – Nightstalkers,Spellfire: Booster Pack, Set 12 – Dungeons,Spellfire: Booster Pack, Set 13 – Inquisition,Spellfire: Booster Pack, Set 14 – Millenium,Spellfire: Booster Pack, Set 2 – Ravenloft,Spellfire: Booster Pack, Set 3 – Dragonlance,Spellfire: Booster Pack, Set 4 – Forgotten Realms,Spellfire: Booster Pack, Set 5 – Artifacts,Spellfire: Booster Pack, Set 6 – Powers,Spellfire: Booster Pack, Set 7 – The Underdark,Spellfire: Booster Pack, Set 8 – Runes & Ruins,Spellfire: Booster Pack, Set 9 – Birthright",CCGs (Collectible Card Games),"Campaign / Battle Card Driven,Card Drafting,Set Collection,Trading","Editora Abril,TSR",5.02365,531 4230,"Originally released by SPI with 2nd release by TSR. Thereafter 3rd release by Decision Games. Game on the Waterloo Campaign. Actually Napoleon's Last Battles are 5 games in 1. There are 4 individual battles: Quatre Bras Ligny Wavre La Belle Alliance (Waterloo) with the campaign game linking all 4 maps. The DG edition adds three more scenarios, including a Grand Waterloo battle scenario. Napoleon's Last Battles uses the Napoleon at Waterloo system with modifications for command control and Line of Communication. Campaign game starts from Quatre Bras and Ligny and lasts 3 days. Units are mainly brigades. Kevin Zucker used the rules in a revised edition later on for Napoleon at Leipzig (adding Cavalry Charges) and Four Lost Battles (adding Cards for Movement, General Decisions of Higher Commands, etc.). After a longer break Kevin Zucker came back with his new The Coming Storm, which based on the former "Four Lost Battles" concept, adding baggage- and pontoon trains. In 2011 The Last Success: Napoleon's March to Vienna, 1809 was published to create a "family" of games called "The Library of Napoleonic Battles" which all could be played under the same rule set. Kevin Zucker announced to republish Napoleon at Leipzig in 2012/13 in a 5th edition for the 200th anniversary of the epic battle and plans to republish Napoleon's Last Battles in 2015 to commemorate the 200th anniversary of the Battle of La Belle Alliance/ Waterloo. Nevertheless all rule-editions can be used for the original NLB-game. GAME SYSTEM: The Library of Napoleonic Battles - formerly known as the "Napoleon's Last Battles (NLB-)Series" - scale = 480m/hex, - time = 1hour/GT, - strength = 500-800 men/SP. ",//cf.geekdo-images.com/images/pic18800.jpg,4,180,12,2,180,Napoleon's Last Battles,180,//cf.geekdo-images.com/images/pic18800_t.jpg,1976,"Larry Elmore,Trevor Holman,Redmond A. Simonsen","Napoleonic,Wargame","La Belle Alliance,Ligny,Quatre Bras,Wavre",Kevin Zucker,Last Battles of Napoleon,"The Library of Napoleonic Battles,Napoleon At Waterloo,SPI Quads",Hex-and-Counter,"Decision Games (I),Nike and Cooper Española, S.A.,SPI (Simulations Publications, Inc.),TSR",7.15236,490 4232,"SS Panzer is a simulation of the tank battle near Prokhorovka on 12th July 1943 at the climax of the Kursk Battle. It pits the German 2nd SS Pz Corps against the Soviet 5th Gds Tank Army. Game Scale is 500m per hex, each unit companies for Germans and battalions for Soviets. Each game turn represents one hour. ",//cf.geekdo-images.com/images/pic196852.jpg,2,180,12,1,180,SS Panzer: Bloodbath at Kursk,180,//cf.geekdo-images.com/images/pic196852_t.jpg,1996,NA,"Wargame,World War II",NA,John Desch,NA,Magazine: Command,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",5.59123,57 4234,"Hougomont is a tactical level simulation of the fight for Hougomont chateau during the battle of Waterloo. Game scale : each hex is 25 yards, each turn 10 mins of real time, each unit is a company. Movement and combat is combined into action points. Non-phasing player has the option to react resulting in "Boom & Zoom" tactics. Victory revolves around the capture of Hougomont. Rules include climbing walls, breaking and barring doors, howitzers and command control. ",//cf.geekdo-images.com/images/pic44087.jpg,2,120,12,1,120,Hougoumont,120,//cf.geekdo-images.com/images/pic44087_t.jpg,1991,Sawshun Yamaguchi,"Napoleonic,Wargame",NA,"Ralph Braun,Shawn McEvoy",NA,NA,"Action Point Allowance System,Hex-and-Counter","Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.55,88 4235,"FULDA GAP is a regimental/brigade level simulation of a possible Warsaw Pact assault into West Germany through the area of relatively open terrain centered on the town of FULDA. Success would allow the Pact armies to drive a wedge between NATO forces deployed both north and south, seize several important logistic centers and perhaps establish a bridgehead across the Rhine River. ",//cf.geekdo-images.com/images/pic178846.jpg,2,300,12,2,300,Fulda Gap,300,//cf.geekdo-images.com/images/pic178846_t.jpg,1977,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,Cities: Fulda,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.24464,140 4236,"Dreadnought: Surface Combat in the Battleship Era, 1906-45, is a two-player simulation of surface naval warfare in the period 1906 to 1944 with the primary emphasis on the role of the all big-gun battleship (Dreadnought) in fleet actions. Historical and non-historical battles and naval campaigns are presented. Essential elements of surface naval warfare are recreated, including gunnery, torpedoes, ranging, damage control, formation handling and fleet coordination. Game Scale: Game Turn: 15 minutes Hex: 1968 yards / 1800 meters Movement: 4 knots Units: Individual Battleships & multiple Cruisers/Destroyers Game Inventory: Six 10 x 10.75" single color map sections One single-side printed countersheet (400 1/2" counters) One 16-page Dreadnought rulebook Two Player Aid Cards One SiMov Orders Pad Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15 ",//cf.geekdo-images.com/images/pic293508.jpg,2,120,12,2,120,Dreadnought,120,//cf.geekdo-images.com/images/pic293508_t.jpg,1975,Redmond A. Simonsen,"Nautical,Wargame,World War I,World War II",NA,"Irad B. Hardy,John Young",NA,NA,"Action / Movement Programming,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.08117,154 4239,KOREA is a division level game of the police action during 1950 and 51. 3 scenarios: 1) The 17 turn Invasion Scenario (North Korea invades the South) 2) The 9 turn Intervention Scenario (Chinese forces attack overextended U.N. units occupying North Korea) 3) The 21 turn Stalemate Scenario (U.N. forces gradually grind the Communists back toward the 38th parallel) 255 Counters ,//cf.geekdo-images.com/images/pic293349.jpg,2,120,12,2,120,Korea: The Mobile War 1950-51,120,//cf.geekdo-images.com/images/pic293349_t.jpg,1971,NA,"Korean War,Wargame",NA,Jim Dunnigan,NA,Country: Korea,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.83654,52 4240,"First published in Strategy & Tactics magazine #46. Combined Arms is a tactical game that simulates modern warfare from the German Invasion of Poland in 1939 to the Yom Kippur War of 1973. The correct and proper interrelationship of the three basic combat arms; armor, infantry and artillery are explored. ",//cf.geekdo-images.com/images/pic62643.jpg,2,120,12,2,120,Combined Arms,120,//cf.geekdo-images.com/images/pic62643_t.jpg,1974,Redmond A. Simonsen,"Modern Warfare,Wargame,World War II",NA,Jim Dunnigan,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",4.38082,73 4241,"Soldiers is a tactical company level game of warfare in the brief, mobile phase at the beginning of the First World War. This was the time before paralyzing trench lines had been dug and consolidated. The original rules credit both Isby and Glynn as designers, but the errata indicates Isby was the designer, and Glynn was the developer. In Moves #4 Isby describes Dunnigan suggesting the design to him in the original S&T basement premises a good two years before the game was published, giving him an extended time (compared to the usual SPI schedule) to research, design and test his prototype. He was able to trial 40 scenario proposals before settling on the set provided. This helps explain why it is such a good polished game which still holds up; the recent S&T game First Blood, Second Marne by Ty Bomba draws heavily on it. ",//cf.geekdo-images.com/images/pic15802.jpg,2,120,12,1,120,Soldiers,120,//cf.geekdo-images.com/images/pic15802_t.jpg,1972,Redmond A. Simonsen,"Wargame,World War I",NA,"Lenny Glynn,David C. Isby",NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",7.23072,83 4242,"Foxbat & Phantom is a simulation of tactical aerial combat in the 1970's. The game is basically a two player game but it can be modified to accommodate any number of players. Each player manipulates his aircraft on a grid which simulates air space. 255 counters. This game places two sides in a jet (era) dogfight. Each player starts with 3 planes, chosen from 14 different types available. One side are the 'Intruders'. the other 'Interceptors'. Each turn represents 30 seconds of real time. There are a variety of missions and you may use whichever aircraft you want, so that you can guage the different performance capabilities of each craft. This is an old-fashioned war game and has been superceded by much more realistic (although also much more complicated) games, but if you like the theme and you want a quick, 'fun' game, this is ideal. ",//cf.geekdo-images.com/images/pic147933.jpg,2,120,12,2,120,Foxbat & Phantom,120,//cf.geekdo-images.com/images/pic147933_t.jpg,1973,Redmond A. Simonsen,"Aviation / Flight,Modern Warfare,Wargame",NA,Jim Dunnigan,NA,Jim Dunnigan Tactical Air Combat System,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",4.9,101 4244,"Highway to the Reich is a tactical company/troop level simulation of the Allied/German combat which took place during the critical ten day period of Operation Market-Garden: September 17-26, 1944. The game simulates the over 35,000 Allies dropped from the skies of Holland to take and hold a crucial stretch of highway with its bridges. Contains four 22" x 34" four color soft maps, over 2,000 die-cut counter playing pieces (2400 total on 6 counter sheets), 32 page rule book, various charts and playing aids including German off board movement. Re-implemented by: Highway to the Reich (third edition) ",//cf.geekdo-images.com/images/pic178465.jpg,5,360,12,1,360,Highway to the Reich (first and second editions),360,//cf.geekdo-images.com/images/pic178465_t.jpg,1976,Redmond A. Simonsen,"Wargame,World War II",NA,"Eric Goldberg,Irad B. Hardy,J. A. Nelson",NA,NA,"Hex-and-Counter,Paper-and-Pencil","SPI (Simulations Publications, Inc.)",6.96258,155 4247,"SF wargame in which a human colony ship and a robotic "DESTRUCTOR" cruiser have disabled one another in a firefight, and the player has 14 turns to infiltrate the cruiser with a crew of human soldiers and destroy either its Command Computer or all Repair robots. (If the player fails to accomplish this, the cruiser is presumed to have been successfully repaired, leading to the destruction of the colony ship.) In the solitaire version, the robots are deployed and moved semi-randomly; in the two-player version, the second player controls the robots. This is Task Force Game #1021, one of Task Force's series of microgames. The cover painting is by William H. Keith, Jr., better known as the author or co-author of over 60 military, SF, and game books. ",//cf.geekdo-images.com/images/pic17946.jpg,2,60,12,1,60,Boarding Party,60,//cf.geekdo-images.com/images/pic17946_t.jpg,1982,"R. Vance Buck,William H. Keith, Jr.","Science Fiction,Wargame",NA,Thomas Condon,NA,Task Force Games: Pocket Games series,Area Movement,Task Force Games,5.68868,53 4249,"Dinosaurs reside on the modular hexagons of the super-continent Pangaea. Each hex can only support a certain number of animals. Not only that, the continent is splitting up with parts of the land disappearing and new lands emerging elsewhere. Players try to disperse as widely as is wise while still dominating each continent where they exist. The game ends as the meteorite strikes, ending the age of the great dinosaurs. Players begin by placing herds of their dinosaurs on the single continent of Pangea, made from tiles of various terrain types. They then take turns, which comprise of drifting tiles, conducting optional actions, and finally resolving any of their own tribes that have been left in water or on overpopulated tiles. The first phase, the drift, involves a player moving a landscape tile of the same type as depicted on the card they play. The tile must be moved further away from the South Pole (the centre of Pangea) than it already is, must remain a part of the same continent and must be attached to a continent with that player's herds. Players have 4 action points to spend on other optional actions, including another drift, migrating herds, rescuing swimming herds and reproducing to create more herds. Points are scored during the game whenever a new separate continent is formed as a result of a landscape tile drift, as well as at the end of the game for each continent. During the game, the player with the most herds on the new continent scores 2 points, while the player with the second-most scores 1. End-game scoring is much more significant, as the player with the most herds gains 1 point per landscape tile on the continent, and the player with the second most scores half that amount. The final round begins when the meteor strike card is drawn, and the game then ends. After final scoring is completed, the player with the most points wins. Premiere: Essen 2002 ",//cf.geekdo-images.com/images/pic18004.jpg,5,45,12,2,45,Trias,45,//cf.geekdo-images.com/images/pic18004_t.jpg,2002,"Doris Matthäus,Christophe Swal","Animals,Prehistoric",NA,Ralf Lehmkuhl,NA,Animals: Dinosaurs,"Action Point Allowance System,Area Control / Area Influence,Modular Board","Gecko Games,Rio Grande Games,Tilsit",6.49211,1876 4251,"Globopolis is a turn and point board game with a futuristic Sci Fi theme, that incorporates strategic elements of resource acquisition and trading, the acquisition and building of territories, along with aggression scenarios. ",//cf.geekdo-images.com/images/pic13466.jpg,5,180,10,2,180,Globopolis,180,//cf.geekdo-images.com/images/pic13466_t.jpg,2002,NA,"Dice,Negotiation,Science Fiction,Spies/Secret Agents,Territory Building",NA,Michael Lasher,NA,NA,"Roll / Spin and Move,Trading",Globopolis,4.16667,63 4252,"Divisional sized game on the Ardennes offensive in 1944 on a small map and with short rules. The German objective is to blast the American lines and exit as many units as possible on the West and North West edges of the map. Central to the system are the supply rules. Supply lines are interdicted by possession and proximity (3 hex range) to bridge hex-sides. Victory is checked at the end of every turn where the Germans will compare VPs collected against the Victory conditions. If Victory conditions are not met, play continues. ",//cf.geekdo-images.com/images/pic44336.jpg,2,60,12,1,60,Bulge,60,//cf.geekdo-images.com/images/pic44336_t.jpg,1979,"Rodger B. MacGowan,Redmond A. Simonsen","Wargame,World War II",NA,Jim Dunnigan,NA,World War 2: Battle of the Bulge,Hex-and-Counter,"Decision Games (I),Hobby Japan,Kokusai-Tsushin Co., Ltd. (国際通信社),SPI (Simulations Publications, Inc.)",6.2619,84 4254,"Solitaire game on the Battle of Iwo Jima. Japanese units are set up with their facing covered. Marines will invade from 2 alternate beaches. Rules allow the Japanese to fire at Marines once the latter moves to within 2 hexes. Special rules cover raising the flag at Mt Suribachi, regimental integrity, banzai charge, Japanese ambush, replacements, Naval Gunnery support, Iwo Jima airfields, etc. Victory is determined by how fast the Japanese can be cleared from Iwo Jima. ",//cf.geekdo-images.com/images/pic43349.jpg,1,240,12,1,240,"Iwo Jima: Valor of Arms, 19 Feb. – 25 March 1945",240,//cf.geekdo-images.com/images/pic43349_t.jpg,1983,"Kristine L. Bartyzel,Larry Elmore","Wargame,World War II",NA,"Gary Gillette,David Rohde",NA,"Magazine: Strategy & Tactics,Solitaire Games,Solitaire Wargames",Hex-and-Counter,TSR,6.59487,78 4255,"Battalion level simulation of the Battle of Quatre Bras, 16th June 1815, 2 days before Waterloo. Uses the Wellington's Victory game system. Each infantry/cavalry unit is a battalion with each strength point = 100 men. Each artillery counter is a battery with each strength point = 1 gun. Sequence of play is asymmetrical. Rules include facing, formation (line, extended line, column, square, skirmish), cavalry charge and counter charge, army morale, command control and everything one would expect from a tactical Napoleonic era game. Victory determined by capturing objectives and killing SPs as well as breaking the enemy army's morale. SYSTEM: Wellington's Victory System (WVS) - scale = 100 yard/hex (91 m/hex); - time = 15 min/GT; - size = 100 men/SP (Regimental/Battalion Size ) ",//cf.geekdo-images.com/images/pic27938.jpg,2,180,14,2,180,Ney vs. Wellington,180,//cf.geekdo-images.com/images/pic27938_t.jpg,1979,"Redmond A. Simonsen,Elizabeth Thompson, Lady Butler","Napoleonic,Wargame",NA,Joseph M. Balkoski,NA,"Magazine: Strategy & Tactics,Wellington's Victory system","Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.81265,204 4256,"A game of flicking mice around a race track, while avoiding falling in the holes. Once a player falls in a hole though, they temporarily become the cat, who will interfere with the remaining players until the round ends. The winner is the mouse which collects the most cheese (earned by completing a circuit of the racetrack). Ages 5 and up ",//cf.geekdo-images.com/images/pic71214.jpg,4,20,5,2,20,Mäuse-Rallye,20,//cf.geekdo-images.com/images/pic71214_t.jpg,2001,Haralds Klavinius,"Children's Game,Racing",NA,Gunter Baars,NA,"Animals: Mice,Finger Flicking Games",NA,HABA - Habermaaß GmbH,6.67857,56 4257,"In Crafty Badger, aka Elephant's Trunk, players are trying to pack clothes into luggage, but a cheeky badger (or harrumphing elephant) keeps interfering with your work. Each player starts the game with all clothing of one type, e.g., caps or shirts; with fewer than four players, players start with multiple types of garments. Four colored suitcases are placed in the center of the table, with the badger next to one of them. On a turn, the player rolls the die. If the die shows a color, the player places one of his items in the suitcase of this color; if the badger sits next to this suitcase, he places two items instead. If, however, the die shows a badger, the player must open the suitcase and reclaim all of the items packed inside – even if they weren't his to begin with! He then moves the badger to the next suitcase in the circle. One bonus to this punishment: If a player ever has a complete set of garments, he returns one of each item to the game box, removing them from the game. The first player to pack all of his garments wins the game. ",//cf.geekdo-images.com/images/pic1836661.jpg,4,15,4,2,15,Crafty Badger,15,//cf.geekdo-images.com/images/pic1836661_t.jpg,2000,"Gabie Hilgert,Xiao Xin",Children's Game,NA,Reiner Knizia,NA,Animals: Badgers,NA,"Gamewright,HABA - Habermaaß GmbH",5.5757,107 4258,"Update to the 1996 Game Krieg!, a WWII war game that the whole war can be played through, or smaller Scenarios for shorter game play. Re-implements: Krieg! World War II in Europe Re-implemented by: Axis Empires: Totaler Krieg! ",//cf.geekdo-images.com/images/pic20360.jpg,3,360,12,2,360,Totaler Krieg!,360,//cf.geekdo-images.com/images/pic20360_t.jpg,1999,"Callie Cummins,Alan Emrich,Beth Queman","Wargame,World War II",NA,"Alan Emrich,Steve Kosakowski",Totaler Krieg! Player's Guide & Expansion Kit,Krieg Series,"Action / Movement Programming,Dice Rolling,Hex-and-Counter,Simulation",Decision Games (I),7.51711,311 4268,"Two players compete to score points by finding a four-letter word from six letters on dice, or challenging the opponent to do so. Each victory moves the dice carriage one space closer to the goal, and reaching the goal scores a point. Ten points wins. Sort of a cross between Boggle and tug-o-war. Razzle is a word dice game. ",//cf.geekdo-images.com/images/pic314756.jpg,2,10,8,2,10,Razzle,10,//cf.geekdo-images.com/images/pic314756_t.jpg,1981,NA,"Dice,Word Game",NA,Hank Atkins,NA,Letter cube games,NA,"Borras Plana S.A.,Clipper,Editrice Giochi,Miro Company,Parker Brothers",5.5825,120 4270,"2 player game depicting the hunt for Merchant raiders at the start of World War I. The map shows the whole world. Objective is to sink the German raiders (Allies) or attack convoys and avoid the hunters (Germans). The German player plots his movement, then the British player moves, and then the German player reveals and makes his moves. This game was later covered by Tactics magazine #49 in Japan. I heard this version used a different developper, probably Japanese designer, Akira Ishikawa. ",//cf.geekdo-images.com/images/pic215906.jpg,2,180,12,2,180,The Far Seas,180,//cf.geekdo-images.com/images/pic215906_t.jpg,1989,"David Fuller,Rodger B. MacGowan","Nautical,Wargame,World War I",NA,Martin Anderson,NA,"Admin: Better Description Needed!,Magazine: Strategy & Tactics","Area Movement,Simultaneous Action Selection","3W (World Wide Wargames),Hobby Japan",7.0285,107 4272,"As manager of a Marriage Bureau you are aiding your clients in finding total happiness. If you manage to find the ideal partner for all your clients victory is within your grasp, and your Marriage Bureau will be elected most successful of the year. On your turn, you put forth an eligible man or woman, telling 3 of their 6 distinguishing characteristics: Age, Job, Good trait, Bad trait, Hobby, and Life goal. Everyone else puts forth a potential mate based on the 3 characteristics you've shared. You must pick one of them as the best suitor. Once the cards are revealed, players can contest the decision and put their own candidate up for a vote. The game uses a unique card mechanism where the women have a border of 56 numbers, varying from 0 to 7, and the men have an arrow pointing to one of the 56 spaces. When you slide the male card atop the female card (ahem) you get the rating of the couple's compatibility. Ravensburger game no. 27 328 7 ",//cf.geekdo-images.com/images/pic13520.jpg,6,60,14,4,60,Punk sucht Lady,60,//cf.geekdo-images.com/images/pic13520_t.jpg,1993,"Brian Bagnall,H.P. Hoff,Iris Schotten","Bluffing,Negotiation,Party Game",NA,"Wolfgang Kramer,Richard Ulrich",NA,NA,"Pattern Recognition,Voting",Ravensburger Spieleverlag GmbH,5.67661,62 4273,"A boardgame of 19th-Century Mars, set in the Space 1889 RPG universe, players take the role of one of 10 adventurers leading an expedition into the mines of the sinister Martian King Gnaashriik in an attempt to rescue slaves and gather up loot. Each player's character has a special ability useful throughout the game plus an special way to score extra points (For example, if Sir Colton-Haynes recovers the Ancient Tablets, he scores 10 points instead of the normal 4). The board is made of tiles which are shuffled and placed face-down to form a mine shaft 5 levels deep. Each turn players move through the mines, turning over tiles to create a series of passages and rooms, discovering and fighting off Martian baddies, and grabbing whatever goodies they can find. There is a deck of cards that drives discoveries and can allow characters to find hidden passages, set off a trap, or wander upon an extra nasty combat. The deck is also the endgame timer. Once it is depleted, players rush to the surface to end the game. Expanded by: Space 1889 Adversaries Counter mix (80): 40 blue backed: 1 Wise Old Slave 39 Servants/Slaves 22 red backed: 1 Gnaashriik and Eight Beastmen 1 Beastmen 6 2 Beastmen 5 4 Beastmen 4 6 Beastmen 3 8 Beastmen 2 18 yellow backed: 5 Spear 5 Liquid Fire 1 Jewels, 2 v.p. 1 Jewels, 4 v.p. 1 Jewels, 6 v.p. 1 Jewels, 8 v.p. 1 Ancient Tablets, 4 v.p. 1 Ancient Artifact, 6 v.p. 1 Ambassador, 5 v.p. 1 Boy, 2 v.p. Card mix (98): Grey background: 3 One Slave 3 Two Slaves 3 Three Slaves 1 Four Slaves 1 Wise Old Slave 4 Liquid Fire 5 Spear 1 Jewels, 2 v.p. 1 Jewels, 4 v.p. 1 Jewels, 6 v.p. 1 Jewels, 8 v.p. 1 Boy, 5 v.p. 1 Ambassador, 2 v.p. 1 Ancient Artifact, 6 v.p. 1 Ancient Tablets, 4 v.p. Red background: 1 Unspeakable Horror, 5 v.p. 1 Six Beastmen 2 Five Beastmen 4 Four Beastmen 6 Three Beastmen 9 Two Beastmen 6 Move a Beastmen Counter 3 Beastmen War Party Passes By 1 Five Beastmen in the Shaft 1 Four Beastmen in the Shaft 7 Secret Door 4 Shortcut 3 Stairway Up 1 Secret Stairway Up 4 Stairway Down 2 Secret Stairway Down 1 Eerie Mists Arise 2 Scattergun 1 Bomb 1 Cave In 1 King Gnaashriik and His Personal Guards 1 Confusing Echoes 4 Trap (Poison Dart) 1 Trap (Knives) 1 Trap (Spears) 1 Trap (Boulders) 1 Trap (Pit of Stakes) ",//cf.geekdo-images.com/images/pic16762.jpg,6,90,12,2,90,Temple of the Beastmen,90,//cf.geekdo-images.com/images/pic16762_t.jpg,1989,"Janet Aulisio,Tim Bradstreet,Rick Harris,Shea Ryan","Adventure,Exploration,Fighting,Maze,Science Fiction",NA,"Frank Chadwick,Lester Smith",Space 1889 Adversaries,NA,"Modular Board,Variable Player Powers","GDW Games,Stratelibri",5.77905,74 4275,"Pea Ridge recreates the battle of the same name during the American Civil War in the West, using the Great Battles of the American Civil War system based on the award-winning Terrible Swift Sword monster game. Pea Ridge is a meeting engagement of the battle on March 7-8, 1862 between CSA forces under General Earl Van Dorn and the Union troops commanded by General Samuel R. Curtis. This battle decided the fate of the trans-Mississippi region. Historically, the Union prevailed and Missouri was denied to the Confederates. The game covers the two days of the battle, and creates rules for reorganization during the night. Rebels start the game with the initiative as Union brigades race to meet and slow the massive CSA advance, allowing later Union troopers to move into defensive positions. Initiative passes to the Yankees on the second day, if the Rebels don't win outright on the first day. Victory is determined by killing units and capturing geographical objectives. Each Game-Turn represents 30 minutes of real time, and each hex covers about 125 yards from hexside to hexside. Each Strength Point is the equivalent of 100 men or 1 gun. The system created a set of standard rules for all the GBACW games, and then added exclusive rules specific to that battle. 200 counters. ",//cf.geekdo-images.com/images/pic1290370.jpg,2,240,12,1,240,Pea Ridge: The Gettysburg of the West March 7-8 1862,240,//cf.geekdo-images.com/images/pic1290370_t.jpg,1980,Redmond A. Simonsen,"American Civil War,Wargame",NA,Eric Lee Smith,NA,Great Battles of the American Civil War,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",7.21346,130 4276,"Across the Potomac is a simulation of the 1863 Gettysburg campaign during the American Civil War. The Confederates were at the height of their military capabilities and were looking for a quick way to end the war by aiming at Washington. The battles of Brandy Station, Second Winchester, and Gettysburg were fought during this campaign. The game system uses a double blind system. One player takes the role of Gen. Robert E. Lee, the other acts as Maj.Gen. Joseph Hooker (until June 28th) and then Maj.Gen. Geore G. Meade. Movement determined by command points which is determined by quality of leaders. Rules include the variables of replacing Hooker with Meade. There are two identical maps with each player having one and hidden from each other. Players will need to search out the other's army by using cavalry and pickets. Victory is determined by destroying enemy units and capturing or defending real estate. Two additional scenarios: The Great Invasion (starting on turn 14), and Lee vs. Meade. Optional rules cover Rain, Bridge Burning, Naval Movement, Piccett Goes West, and Reynolds Takes Command. A complete game will take about four hours to play, but the additional scenarios can be finished faster. 125 counters, two 17"x22" maps, two sheets for battleboard and Turn Record, 14 pages of rules. One six-sided die and one ten-sided die is needed to play. ",//cf.geekdo-images.com/images/pic27336.jpg,2,120,12,2,120,Across the Potomac,120,//cf.geekdo-images.com/images/pic27336_t.jpg,1994,Beth Queman,"American Civil War,Wargame",NA,Ben Knight,NA,NA,Hex-and-Counter,XTR Corp,6.29545,88 4278,Battle Over Britain: Battle of Britain at operational level. Basic game and advanced game. Turns equal 1 day. German player plan raids for the day and the Brits respond as the raids are detected. Interception and air to air combat takes place. This is followed by bombing damage to targets. Rules include target priority according to success of earlier raids. Brits have option of transferring squadrons to quiet sectors and vice versa. Victory is determined by damage to targets and planes shot down. Variable end of game ensure players do not go all out at the "last turn". ,//cf.geekdo-images.com/images/pic43880.jpg,2,300,12,2,300,Battle Over Britain,300,//cf.geekdo-images.com/images/pic43880_t.jpg,1983,"Ivor M. Janci,Keith Parkinson","Aviation / Flight,Wargame,World War II",NA,John H. Butterfield,NA,NA,Hex-and-Counter,"Nike and Cooper Española, S.A.,TSR",6.53333,150 4279,"Players are wizards competing against one another for the title of Master of Wizards. Spells can be cast to summon creatures to fight or to create new terrain features. Creatures can also destroy opposing terrain markers. As a wizard's terrain encircles more and more flux globes, his ability to cast spells increases. After 10 turns, the wizards with the most Flux in his domain is declared the winner. Flux is a very simple game, maybe 3 pages of rules. Creatures have a combat strength and movement value. To fight just roll a die and add your combat strength. High total wins. Spell casting is equally simple, just based on the range of the spell instead. Flux is a nice, no-brainer way to end an evening. ",//cf.geekdo-images.com/images/pic15764.jpg,6,90,12,2,90,Flux,90,//cf.geekdo-images.com/images/pic15764_t.jpg,1986,Glenn Wallbridge,"Fantasy,Fighting,Territory Building",NA,Julian Musgrave,NA,NA,Hex-and-Counter,"Lancelot Games,Laurin Verlag,Oriflam,Wotan Games",5.44953,212 4281,"Dear Diary: The best things in life are free. Other people's things. -- I think it's a shame that Doctor Goettsch owns so many nice things, but never has the time to use them. It's almost like I'm doing him a favor when I borrow his golf clubs. Now at least he knows they're getting some use. And if he ever actually needs them, he knows where to find me. I'm sleeping on the floor at Anthony's house. He's a Gambler, and he's got the best leftovers in town! And those silk suits he never wears are almost all my size. Tomorrow I should figure out where he keeps the keys to that car he never drives. Freeloader is a game celebrating the glorious pastime of living off other people's success. Players spend the game roaming the neighborhood, doing favors for their "friends" in exchange for great loaner stuff like the Doctor's Car, the Artist's clothes, or the Waitress' leftover food. To win the game you have to collect Food, Clothing, and Shelter before the deck runs out. It's all worth points, and whoever has the most points wins. Freeloader is the best of what Cheapass Games does: a simple, entertaining board game with decent strategy and a rock-bottom price tag. The game was designed by James Ernest and illustrated by Cheyenne Wright, and it's a total hoot. But hey, don't just take our word for it. Borrow it from your friends and play it for yourself. Awards 2003 Listed in GAMES Magazine's GAMES 100 ",//cf.geekdo-images.com/images/pic576334.jpg,6,90,10,3,90,Freeloader,90,//cf.geekdo-images.com/images/pic576334_t.jpg,2002,Cheyenne Wright,"Abstract Strategy,Card Game,Humor",NA,James Ernest,NA,NA,"Modular Board,Roll / Spin and Move,Trading",Cheapass Games,5.61804,194 4282,"Unique betting game with special dice and felt playing surface. Roll dice to build up your points score. You decide when to stop rolling. If you risk too many rolls, you could lose all your points. Game comes with dice, playing mat and dice shaker. Came packaged in a tube or a box. ",//cf.geekdo-images.com/images/pic250437.jpg,6,30,7,2,30,Greed,30,//cf.geekdo-images.com/images/pic250437_t.jpg,1984,NA,Dice,NA,"D. Wayne Hackett,Walter L. Morgan",NA,NA,"Betting/Wagering,Dice Rolling,Press Your Luck","Avalon Hill,Crown & Andrews Ltd.,G & E Enterprises,The Great American Greed Company,Man-indo,Paul Lamond Games Ltd,TDC Games, Inc.,Waddington's Games, Inc.",5.24203,295 4286,"This entry is for the Collectible Card Game (CCG) that pre-dated the current Living Card Game (LCG). For the LCG, go to A Game of Thrones: The Card Game Collectible Card Game based on the "A Song of Ice and Fire" series of fantasy novels by George R. R. Martin. The following Starters and Booster Packs were released before the transition to LCG Format: Westeros Sea of Storms Flight of Dragons Ice and Fire A Throne of Blades A Crown of Suns Valyrian A Tourney of Swords A Reign of Kings Winter Edition A Song of Twilight A Song of Night Iron Throne A House of Thorns A House of Talons Five Kings Re-implemented by: A Game of Thrones: The Card Game ",//cf.geekdo-images.com/images/pic115315.jpg,5,30,0,2,30,A Game of Thrones Collectible Card Game,30,//cf.geekdo-images.com/images/pic115315_t.jpg,2002,"Rafał Hrynkiewicz,Tomasz Jedruszek,Roberto Marchesi","Card Game,Collectible Components,Fantasy,Novel-based",NA,"Eric M. Lang,Christian T. Petersen",NA,"CCGs (Collectible Card Games),A Song of Ice and Fire",Hand Management,"Edge Entertainment,Fantasy Flight Games",6.89037,591 4287,"Wargame based around the WW2 Western Allied campaign from just after the Normandy invasion to the crossing of the Rhine. First significant mechanic is the unpredictable turn order - players dice for each turn, with the highest taking the turn. However, ties end that month's play (players draw fresh supply points each month, and the game ends after 20 months). Second significant mechanic is the use of (limited) supply points to activate stacks of units when it's your turn. Like games such as We the People/Hannibal: Rome vs. Carthage/Rommel in the Desert/Napoleon, you don't have the resources to activate all of your units each turn, you need to decide what the current priority is in line with the current situation. Activation generally allows you to either move stacks or attack with stacks, but with an increased expenditure of supply points, you can take more powerful 'breakthrough' turns involving both movement and attack. These mechanics (unpredictable turn order, limited ability to activate units each turn) create a game of fluid tactical situations, where your planning has to be flexible - you never know who will get the next turn. The Allied player has to break out of the beach head and capture additional supply ports (which raise the number of supply points available to the Allies, and hence the number of activations possible) en route to Germany. The German player must contain the Allies in Normandy for as long as possible before falling back to the Rhine, while also denying the valuable supply ports to the Allies as long as possible. The Allies are up against a tight timetable; the Germans must work against as increasing disadvantage in supply points. Victory is generally determined by the difference in numbers between German units West of the Rhine and Allied units East of the Rhine at game end. Allied paratroops, the German Bulge offensive, reinforcements/replacements and strategic movement add to the game. The big mounted map with large hexes and counters remove the 'fiddle factor' which can blight wargames with lower production values. Republished in Command Magazine Japan #64 in 2005. ",//cf.geekdo-images.com/images/pic19346.jpg,2,240,12,2,240,Onslaught,240,//cf.geekdo-images.com/images/pic19346_t.jpg,1987,Sawshun Yamaguchi,"Wargame,World War II",NA,Douglas Niles,NA,NA,"Action Point Allowance System,Hex-and-Counter","Kokusai-Tsushin Co., Ltd. (国際通信社),Protocol Productions,TSR",6.46417,180 4288,"(from the box:) Panzer is a tactical-level game of ground combat on the Eastern Front in World War II. The strengths and weaknesses of the German and Russian units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, roadblocks, barbed wire, smoke, and much more. The scenarios cover a variety of combat situations that are resolved on the three piece geomorphic mapboard, which also features movable terrain pieces. The types of units include counters for infantry, anti-tanks guns, Panthers, Tigers, STG IIIs, Hetzers, T-34s, Stalins, SU-100s, SU-152, and much, much more. ",//cf.geekdo-images.com/images/pic1444385.png,2,120,12,2,120,Panzer (first edition),120,//cf.geekdo-images.com/images/pic1444385_t.png,1979,Rodger B. MacGowan,"Wargame,World War II",NA,James M. Day,"Solitaire Scenarios for Use with Panzer, Armor, and 88",Panzer game system,Hex-and-Counter,"Excalibre Games, Inc.,Yaquinto",7.21372,113 4289,"(from the game box:) 88 is an intense tactical-level game of ground combat in Africa's Western Desert in World War II, the famous struggle between the British "Desert Rats" and the German and Italian Afrika Korps. 88 duplicates the strengths and weaknesses of the German, British and Italian units involved with 50 data cards that display all the information needed to move and fight. The game system, shared with our earlier popular Panzer game (which covers battles on the Eastern Front), easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, high explosives, artillery barrages, air support, communications, turret rotation, gun depression, mines, roadblocks, barbed wire, smoke, and much more. The flexible scenarios cover a variety of combat situations that are resolved on the six-piece geomorphic mapboard, which also features movable terrain pieces. The types of units include infantry, anti-tanks guns (including the deadly 88mm), Matildas, Crusaders, Bren Carriers, Long Range Desert Group Trucks, Honeys, Grants, Shermans, M13/40s SEM 41s, a large variety of Pz IIIs and IVs, halftracks, and much, much more. ",//cf.geekdo-images.com/images/pic412210.jpg,0,60,12,0,60,88,60,//cf.geekdo-images.com/images/pic412210_t.jpg,1980,Rodger B. MacGowan,"Wargame,World War II",NA,James M. Day,"Solitaire Scenarios for Use with Panzer, Armor, and 88",Panzer game system,Hex-and-Counter,Yaquinto,7.29423,104 4291,"(from the game box:) Armor is a tactical-level game of ground combat in Europe during World War II. The strengths and weaknesses of the German and Allied units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, barbed wire, pillboxes, smoke, and much more. The game system is shared with our earlier popular Panzer and ""88"" games, and the rules and components in all three games are compatible. The types of units include counters for infantry, anti-tanks guns, Panthers, Tigers, Armored Cars, Half-Tracks, Churchills, Shermans, Tank Destroyers, and much, much more. ",//cf.geekdo-images.com/images/pic1397371.jpg,8,60,12,2,60,Armor,60,//cf.geekdo-images.com/images/pic1397371_t.jpg,1980,Rodger B. MacGowan,"Wargame,World War II",NA,James M. Day,"Solitaire Scenarios for Use with Panzer, Armor, and 88",Panzer game system,Hex-and-Counter,Yaquinto,7.44176,85 4292,""Being a set of introductory rules for the conduct of miniature battles of the British Empire" This one set of rules enables the miniature wargamer to play in six different Colonial periods - Pathans 1878, Zulus 1879, Boers 1880, Egyptians 1882, Dervishes 1884 and African Exploration (only in the 20th Anniversary Edition). There is no need for additional supplements or game cards. By utilizing half-a-dozen or so six-sided dice (d6), about a dozen 10-sided dice (d10), a tape-measure and a standard set of playing cards, this was the first published set of rules to incorporate: - Variable move distance - Specific casualty determination - Random movement and firing sequence Figures are individually mounted, but movement, morale and combat is by the unit, with the basic unit being the 20 figures infantry platoon (or Pathan clan, Zulu Iviyo, Dervish warband), 12 figures for a cavalry troop and 4 figures for an artillery battery. Units are then added to make larger forces (company, battalion, Pathan/Dervish tribe, Zulu Ibutho, Boer Commando, and cavalry squadron). Each unit has an identifiable command figure. TSATF has been described as a semi-skirmish game. Unit movement is determined by die roll, different types of units under different circumstances rolling differing numbers of six-sided dice. Random card draws decide which units move first, and also determine the effects of fire and combat. "The Sword and the Flame 20th Anniversary Edition" Included in the updated 20th Anniversary Edition are many new features such as Pinning defenders, Two ranks firing, Overhead fire, Pass-through fire, Limited ammunition, Volley and independent fire, and a Rules synopsis page. The 20th Anniversary Edition is an improvement over the original edition. The Sword and the Flame is designed for use with 25mm figures, but it can be easily suited for 15mm and 20mm miniatures. ",//cf.geekdo-images.com/images/pic31648.jpg,0,60,12,0,60,The Sword and the Flame,60,//cf.geekdo-images.com/images/pic31648_t.jpg,1979,(Uncredited),"Miniatures,Wargame",NA,Larry V. Brom,"Boilers and Breechloaders,Colonial Campaigns: Admiral Seymour's Relief Attempt,Colonial Campaigns: Ethiopia 1887-1896,Colonial Campaigns: The Zulu War, 1879,Eight Hundred Fighting Englishmen,Gunboat Diplomacy,The Kris And The Flame,The Sun Never Sets,The Sword and the Flame Event Deck,The Sword and the Flame, Supplement 1,The Sword In Gaul,The Sword in North Africa,The Sword in the Caribbean: Pirate Forays Along The Spanish Main,The Sword in the Forest,The TSATF Scenario Portfolio 2000,Waken The Storm",The Sword and the Flame,NA,"And That's The Way It Was...,Greenfield Hobby Distributors,Yaquinto",7.42582,91 4293,"(from the rulebook:) The Great Redoubt is a [...] wargame that recreates [...] the Battle of Borodino, the most costly engagement of the Napoleonic Wars. Historically, the French attacked repeatedly, forced the Russians back, but failed to drive them from the field. After an unprecedented carnage, the French were marginally successful. Each hex on the mapboard is roughly 400 yards across. Each combat unit represents one actual regiment, brigade or division, cavalry brigade or division, or massed artillery formation. Each strength factor represents approximately 250 actual men or 3-8 guns. Each turn equals 30 minutes of actual time. ",//cf.geekdo-images.com/images/pic27920.jpg,2,180,12,2,180,The Great Redoubt,180,//cf.geekdo-images.com/images/pic27920_t.jpg,1979,NA,"Napoleonic,Wargame",NA,S. Craig Taylor,NA,NA,NA,Yaquinto,6.76875,64 4294,"The Thin Red Line is a detailed tactical treatment of Napoleonic warfare. Waterloo was the final and most decisive land battle of the Napoleonic Wards, and possibly the most famous battle of all time. Napoleonic warfare was complex in its variety, and victory or defeat depended on the successful application of such diverse factors as organization and command control, leadership and training, formation and position, firepower, combined arms tactics, luck, and, especially, morale. These aspects of the Battle of Waterloo are accurately modeled in this game. Can you, as the Iron Duke of Wellington, hold the French at bay until night or the Prussians arrive? Can you, as Blucher, old "Vorwarts," drive forward in time to save the day? Every unit that participated in the historical battle is represented--British, Hanoverian, Dutch-Belgian, Nassau, Brunswick, King's German Legion, French, and Prussian infantry, cavalry, and artillery. The rules cover all the key factors in the battle, line, column, square, and ordere-mixte formations, skirmishers, routing and rallying, leader effects and casualties, cavalry reaction and recall, artillery capture and recapture, hidden units, fatigue, the elan and mobility of the French infantry columns, and the firepower and staying power of the "thin red line" of British infantry. Scale: 300 yards per hex; 30 minutes per turn; brigade and division-sized combat units. ",//cf.geekdo-images.com/images/pic13760.jpg,3,180,0,2,180,The Thin Red Line,180,//cf.geekdo-images.com/images/pic13760_t.jpg,1979,NA,"Napoleonic,Wargame",NA,S. Craig Taylor,NA,NA,NA,Yaquinto,6.49687,64 4297,"According to Sid Sacksons "A Gamut of Games": Members of the Ewing family amass fortunes by using event cards, by gaining control of corporations, and particularly by being elected president at the family meetings. Votes come from stock holdings, proxies, bargaining, and blackmail. ",//cf.geekdo-images.com/images/pic1289216.jpg,7,120,12,2,120,Dallas,120,//cf.geekdo-images.com/images/pic1289216_t.jpg,1980,NA,Movies / TV / Radio theme,NA,J. Stephen Peek,NA,TV Series: Dallas,NA,"Intercommerce of America, Inc.,Schmidt Spiele,Yaquinto",5.58289,76 4299,"A very introductory level wargame, kind of a "Stratego meets Tactics II." The object is to eliminate the opponent's HQ unit. Different eras are represented by changing the values and abilities of each unit. The counters are labeled with standard NATO insignia. Depending on which era is being played, there will be different numbers and types of the counters and their individual capabilities are geared towards that era. Terrain is added through overlay counters that are placed on the mapsheet. Each half of the board is a mirror image of the other, set up with the same number and configuration of terrain overlays. ",//cf.geekdo-images.com/images/pic249708.jpg,2,45,12,2,45,Battle: The Game of Generals,45,//cf.geekdo-images.com/images/pic249708_t.jpg,1979,NA,"American Civil War,Ancient,Medieval,Modern Warfare,Napoleonic,Renaissance,Wargame,World War II",NA,S. Craig Taylor,NA,NA,Hex-and-Counter,Yaquinto,4.96538,52 4300,This game includes two games. In "Sack Rome" two or three players takes turns seeing how long it takes to capture Rome. In "Mongol" two play and the Mongol attempts to occupy the civilized world in a set time. ,//cf.geekdo-images.com/images/pic84305.jpg,3,120,12,2,120,The Barbarians,120,//cf.geekdo-images.com/images/pic84305_t.jpg,1981,Chris White (I),"Ancient,Wargame",NA,"S. Craig Taylor,Neil Zimmerer",NA,NA,"Area Movement,Dice Rolling",Yaquinto,6.07246,69 4310,"A version of "Rummy" with the standard IGI twists, the main one being that players lay down runs and sets *in front of their opponents*, and except for the player who wins the round by being the first to get rid of all of his or her cards, sets and runs in front of a player are scored *against* that player at the end of the round. In addition to cards numbered 1 through 10 in the red, blue, green, and yellow suits, there are Wild Sting cards (regular wild cards), Double and Triple Wild Sting cards (wild cards that double and triple the score of a run or set), Pass-a-Pile cards (to move a run or set that's in front of you to another player), Take-It-Back cards (to deny Pass-a-Piles), and Super Wild Sting cards (that *can't* be passed and must be eaten at the end of the round). All in all, another IGI game that will have the players ready to knife each other by the end of the night. The approximate playing time is a guess. ",//cf.geekdo-images.com/images/pic159711.jpg,6,20,9,2,20,Sting,20,//cf.geekdo-images.com/images/pic159711_t.jpg,1984,NA,Card Game,NA,(Uncredited),NA,Rummy Games,"Set Collection,Take That","Gibsons Games,International Games,Waddington's Games, Inc.",5.2275,60 4316,"Economic SF wargame set in the asteroid belt in the year 2076. In the basic game, two, three, or four players control mining companies that mine asteroids for ore, gas, and highly dangerous shards of CT (contra-terrene matter -- a name for antimatter lifted from the Seetee novels of Jack Williamson). These commodities are traded for credits at the three major planetoid stations. Vicious fights can break out over control of particularly lucrative asteroids. The players have to agree on the winning conditions: The winner is either the first player to one million, ten million, or a hundred million credits, or the wealthiest player after a set timespan elapses. (The playing time is, accordingly, completely arbitrary; two hours is probably too short, but seems like a sane number.) In the advanced game, an additional player plays the Peace Keeping Force (PKF), whose role is ironically not to stop the fighting, but to suppress revolts and other conflicts just enough to keep prices of ore and gas low. The PKF player achieves partial victory if the price of either commodity is below 200 credits at the end of the game, or decisive victory if the prices of both commodities are below 200 credits. ",//cf.geekdo-images.com/images/pic136054.jpg,5,120,12,2,120,"Belter: Mining the Asteroids, 2076",120,//cf.geekdo-images.com/images/pic136054_t.jpg,1979,NA,"Economic,Industry / Manufacturing,Science Fiction,Wargame",NA,"Frank Chadwick,Marc W. Miller",NA,Asteroids,Hex-and-Counter,GDW Games,5.9375,64 4317,"Basic two-player SF wargame of ship-to-ship space combat featuring movement (responding to both thrust and gravity), laser fire, missile fire, and ship-computer programming. Scenarios include The Grand Prix, The Attack, Piracy, Battle, and Smuggling. Intended as Game 1 for the "Traveler" RPG universe and uses a variant of the "Traveler" starship rules. One of GDW's Series 120 games, designed to be played in two hours or less. The original 1978 version won the Charles Roberts Award for the Best Science Fiction Game of the Year; other editions were published in 1980 and 1983. The Cover Art for the original 1978 GDW version was by Rodger B. MacGowan (RBM). Japanese edition published by Hobby Japan and later by Kokusai-Tsushinsha ('RPGamer' magazine #1). ",//cf.geekdo-images.com/images/pic110631.jpg,2,120,12,2,120,Mayday,120,//cf.geekdo-images.com/images/pic110631_t.jpg,1978,"David R. Deitrick,Naoyuki Kato,Rodger B. MacGowan","Science Fiction,Wargame","Traveller: The Classic Games, Games 1-6+",Marc W. Miller,NA,"From RPG books to board games,GDW's Series 120","Action / Movement Programming,Hex-and-Counter","GDW Games,Hobby Japan,Kokusai-Tsushin Co., Ltd. (国際通信社)",5.86718,131 4318,"From back of box: It's the big screen, and you're playing in the big league. Well, nearly. Maybe this year you'll make it big... Nominations are due to be published any day now, and hey, who knows, maybe you will finally get that Oscar or Palme d'Or you so deserve. Or will you? They say girlie movies like you've been making lately are going out of fashion, that the modern public has a yearning for plot-less action titles. Maybe it is time to invite that rotten art critic over for drinks, and convince her of the value of your masterpieces... or tune into the old boys network and really get the show on the road. In Cannes - Stars, Scripts & Screens, each player takes the role of a small-time movie producer, trying to produce as many movies as possible. The game can be played by 2 to 4 people and takes 45 to 90 minutes, depending on the number of players and their gaming experience. Authors: Joris Wiersinga, Jeroen Doumen, Tamara Jannink & Herman Haverkort Graphics: Tamara Jannink & Herman Haverkort ",//cf.geekdo-images.com/images/pic421959.jpg,4,90,10,2,90,"Cannes: Stars, Scripts and Screens",90,//cf.geekdo-images.com/images/pic421959_t.jpg,2002,"Herman Haverkort,Tamara Jannink","Economic,Movies / TV / Radio theme",NA,"Jeroen Doumen,Herman Haverkort,Tamara Jannink,Joris Wiersinga","Cannes: Stars, Scripts and Screens – Mini Expansion",Cities: Cannes,"Modular Board,Route/Network Building,Tile Placement",Splotter Spellen,6.13117,324 4319,"Strategy & Tactics magazine #159. First air-blitz on England during World War I by Zeppelins. Game covers air and sea searches, interception, raids on Zeppelin bases. Victory is determined by shooting down Zeppelins and bomb damage. Some scenarios have specific victory conditions. ",//cf.geekdo-images.com/images/pic308898.jpg,2,120,12,2,120,Zeppelin,120,//cf.geekdo-images.com/images/pic308898_t.jpg,1993,NA,"Aviation / Flight,Wargame,World War I",NA,"William Koff,Mike McVey",NA,Magazine: Strategy & Tactics,"Dice Rolling,Hex-and-Counter",Decision Games (I),5.41604,53 4323,"It's 1602... Merchants from the rich provinces of Holland and neighboring Zealand gather in stately rooms to discuss the foundation of a mighty consortium: a company that will hold the monopoly of the very profitable East Indies trade. One question occupies their minds more than anything: who will control the new company? Each player takes the role of a merchant living at the end of the sixteenth century. These merchants sent out ships to explore and expand the profitable trade in the east, where they traded cloves, nutmeg, silk and tea in such remote areas as India, Indonesia, China and Japan. These goods were then sold at great profit in the West. The journey, however, was a dangerous one, and fitting out a ship was prohibitively expensive. Merchants therefore cooperated in small groups, called compagnies in Dutch, to fit out ships together. At the same time, competition was cutthroat, not just abroad, but also at home, where Amsterdam was the most fearsome rival. Your task in this game is to make as large a profit as you can - but at the same time uphold the honor of your hometown against the mighty merchants from Amsterdam. This box contains two game versions: the basic game, which can be played by 4 or 5 players, and the advanced game, for 3 to 5 players. The basic game is suited for people aged 10 onwards and takes about an hour. The advanced game is intended for people Ages 14 and up, and takes between 90-120 minutes, depending on how long you spend negotiating. ",//cf.geekdo-images.com/images/pic547283.jpg,5,90,10,3,90,VOC! Founding the Dutch East Indies Company,90,//cf.geekdo-images.com/images/pic547283_t.jpg,2002,NA,"Nautical,Negotiation",NA,"Jeroen Doumen,Joris Wiersinga",NA,"Cities: Jakarta,Country: The Netherlands","Line Drawing,Pick-up and Deliver",Splotter Spellen,6.04542,240 4324,"A new version of Risk, with the following differences: The map is of Middle Earth, and the tokens represent armies of that fictional world. You play either good or evil. Leaders, missions and sites of power have been added. The One Ring acts as a timing mechanism, when it leaves the board, the game ends. Components for the "Two Towers edition" (Trilogy edition has 90 per army) 40 Elven Archers/Orcs 12 Riders of Rohan/Dark Riders 6 Eagles/Cave Trolls 2 shields per color Gameboard 4 Complete armies in different colors: (60 per color) 42 Territory Cards (9 Good, 9 Evil, 24 Neutral) 2 Wild Cards 40 Adventure Cards The One Ring 3 Red Dice 2 Black Dice ",//cf.geekdo-images.com/images/pic265703.jpg,4,120,9,2,120,Risk: The Lord of the Rings,120,//cf.geekdo-images.com/images/pic265703_t.jpg,2002,NA,"Adventure,Fantasy,Movies / TV / Radio theme,Novel-based,Wargame",NA,"Stephen Baker,Jean-René Vernes,Barry Yearsley",Risk: Lord of the Rings Expansion Set (incl. Siege of Minas Tirith game),"Risk,Tolkien Games","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling","Hasbro,Parker Brothers,Winning Moves Germany,Winning Moves UK Ltd.",5.88226,3419 4326,"Players are guinea pigs taking viruses and similar microbes which can be repelled by tablets. Infusions help as well. But there is cunning in everything, as well as trickiness. An auction game of the more challenging kind. An Essen 2002 release. ",//cf.geekdo-images.com/images/pic165903.jpg,6,45,11,3,45,Virus & Co,45,//cf.geekdo-images.com/images/pic165903_t.jpg,2002,"Theiss Heidolph,Frank Stark","Card Game,Medical",NA,"Jörg Spiegelhalter,Frank Stark",NA,NA,"Auction/Bidding,Take That",Zoch Verlag,5.23929,84 4327,"War & Sheep, Tony & Tino and Drake & Drake are the first two player games published by Eurogames. All three were designed by Bruno Cathala. War & Sheep, the lightest of the three, is about sheep grazing grass - but beware of the magic grass - and trying to avoid wolves. Two warring factions of sheep are contending for the same paddock. Win the game by eliminating the other player's sheep or eating the most (and best) grass. On each player's turn they can move and possibly eat grass, recon (peek to see what's under some grass), camouflage a sheep, use an action card or shift the wolf. Each clump of grass eaten is worth 1,3, or 5 points. 1 point grass lets you pick up an action card for use in a later turn , 5 point grass is so good your sheep must spend the rest of the game digesting it and 3 point grass is, well it's just 3 point grass. But beware! Under each clump of grass a wolf may be lurking, if you try to eat grass over a wolf he will eat your sheep! Part of the Eurogames Games for 2 Series. ",//cf.geekdo-images.com/images/pic16030.jpg,2,20,10,2,20,War & Sheep,20,//cf.geekdo-images.com/images/pic16030_t.jpg,2002,Cyril Saint Blancat,"Animals,Farming,Humor",NA,Bruno Cathala,NA,"Animals: Sheep,Animals: Wolves,Eurogames Games for 2 Series",Area Movement,"Descartes Editeur,Eurogames",5.72596,349 4328,"War & Sheep, Tony & Tino and Drake & Drake are the first two player games published by Eurogames. All three were designed by Bruno Cathala. Tony & Tino are two twin sons of the local Godfather. They are battling for the control of the Chicago streets. One who gains more money will have the honor of becoming the new Godfather. The tile placement system is somewhat reminiscent of Kingdoms, but in a much lighter vein. Part of the Eurogames Games for 2 Series. ",//cf.geekdo-images.com/images/pic48615.jpg,2,30,10,2,30,Tony & Tino,30,//cf.geekdo-images.com/images/pic48615_t.jpg,2002,Cyril Saint Blancat,Mafia,NA,Bruno Cathala,NA,Eurogames Games for 2 Series,Tile Placement,"Descartes Editeur,Eurogames",5.8934,235 4329,"War & Sheep, Tony & Tino and Drake & Drake are the first two player games published by Eurogames. All three were designed by Bruno Cathala. Drake and Drake, the more complex and possibly the most strategic of the three games, is a kind of abstract boardgame with event cards that allow either to place new pawns on the board, either to move them in many different ways. Part of the Eurogames Games for 2 Series. ",//cf.geekdo-images.com/images/pic248585.jpg,2,30,12,2,30,Drake & Drake,30,//cf.geekdo-images.com/images/pic248585_t.jpg,2002,Cyril Saint Blancat,Pirates,NA,Bruno Cathala,NA,Eurogames Games for 2 Series,NA,"Descartes Editeur,Eurogames",5.53486,219 4330,"Arabana-Opodopo premiered at Essen 2002 as the up to 4 player version of Arabana-Ikibiti (also published as Kahuna). Players play bamboo sticks which allow them to build bridges between islands. Whenever a player gains a majority of bridges on an island the other players will lose all their bridges on that island. During a scoring round, players gain points for islands that they control. Re-released by Tilsit as the 2nd game in their Tilsit Collection series at Essen 2003 with the confusing title of Kanaloa, which is the title of a different but similarly-themed game by Bambus (further adding to the confusion, as Bambus originally published Arabana-Opodopo). Re-implements: Arabana-Ikibiti Kahuna Online Play Yucata.de ",//cf.geekdo-images.com/images/pic368526.jpg,4,60,10,2,60,Kanaloa,60,//cf.geekdo-images.com/images/pic368526_t.jpg,2002,"Carsten Fuhrmann,Christof Tisch",Abstract Strategy,NA,Günter Cornett,NA,"Tilsit Collection,Tropical theme",Hand Management,"Bambus Spieleverlag,Tilsit",6.26896,239 4331,Quads is a tile placement game for two players. The tiles have different combinations of colors (either black or silver) or lines (parallel or perpendicular to the tile edge) at each of their four edges. Players take turns placing a tile so that the colors or lines on each edge match that of adjacent tiles. The player who stops his or her opponent from being able to place a tile wins. ,//cf.geekdo-images.com/images/pic669975.jpg,2,10,6,2,10,Quads,10,//cf.geekdo-images.com/images/pic669975_t.jpg,1996,NA,Abstract Strategy,NA,Kris Burm,NA,"Combinatorial,Gigamic Basic,Gigamic Classic",Tile Placement,"Family Games, Inc.,Fundex,Gigamic",6.12522,232 4336,"Game on the pivotal battle of Marston Moor during the English Civil War using the ""30 Year's Quadrigame"" series system from SPI. This was released with Strategy & Tactics magazine #101. Victory is determined by killing enemy units and capturing the enemy's camp. ",//cf.geekdo-images.com/images/pic44866.jpg,0,90,12,1,90,Cromwell's Victory: The Battle of Marston Moor,90,//cf.geekdo-images.com/images/pic44866_t.jpg,1985,"Dave LaForce,Patrick Lucien Price,Roger Raupp","Pike and Shot,Wargame",NA,David James Ritchie,NA,"Age of Kings,Country: England,English Civil War,Magazine: Strategy & Tactics","Hex-and-Counter,Simulation",TSR,6.25833,66 4342,Screaming Eagles is a game in the Tactical Combat Series covering intense fighting from 22-23 September in and near Veghel by the 101st Airborne ,//cf.geekdo-images.com/images/pic361564.jpg,2,240,15,1,240,Screaming Eagles in Holland,240,//cf.geekdo-images.com/images/pic361564_t.jpg,2002,David Pentland,"Wargame,World War II",NA,"Nigel Roberts,Bob Runnicles",NA,"Country: The Netherlands,Tactical Combat Series","Dice Rolling,Hex-and-Counter","The Gamers,Multi-Man Publishing",7.39444,81 4343,"Semper Fi! - The US Marines in Korea, 1950, is game 10 in the Tactical Combat Series (TCS) by The Gamers It depicts four actions fought by US Marines during their first five months in Korea, focusing on their counterattacks against the North Korean 4th and 6th Divisions at the Pusan Perimeter and their later epic stand against the Chinese IX Army Group near the Chosin Reservoir in North Korea. Game Scale: Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Four full-color mapsheets (1- 22 x 17", 1- 11 x 17", 2- 8.5 x 11") Three dual-side printed countersheets (2 combat, 1 markers - 700 1/2" counters) One 28-page TCS version 3.1 system rulebook One 32-page Semper Fi! game specific rulebook Two 4-page TCS version 3.1 Charts & Tables folders Three Player Aid cards Two 6-sided dice Solitaire Playability: Medium-High Complexity Level: High Players: 1 or more Playing Time: 6-20 hours ",//cf.geekdo-images.com/images/pic434298.jpg,2,240,15,2,240,Semper Fi!,240,//cf.geekdo-images.com/images/pic434298_t.jpg,1997,David Pentland,"Korean War,Wargame",NA,"Dean Essig,Lee Forester",NA,Tactical Combat Series,Hex-and-Counter,"The Gamers,Multi-Man Publishing",6.888,75 4346,"Strategy & Tactics magazine #86. American Civil War battle of the same name. 'Stonewall' Jackson against political general Nathaniel Banks as a prelude to Bull Run, August 9, 1862. A meeting engagement, Banks launches a spoiling attack against a superior CSA force and then has to conduct a fighting withdrawal to survive. The game uses the Great Battles of the American Civil War system. Victory is determined by capturing and holding geographical objectives and killing units. Each Game-Turn represents 30 minutes of real time, and each hex covers about 125 yards from hex side to hex side. Each Strength Point is the equivalent of 100 men or 1 gun. This is Volume 4 of the original SPI Great Battles of the American Civil War series. ",//cf.geekdo-images.com/images/pic2754815.jpg,2,360,12,2,360,"Cedar Mountain: Prelude to Bull Run, August 9, 1862",360,//cf.geekdo-images.com/images/pic2754815_t.jpg,1981,Redmond A. Simonsen,"American Civil War,Wargame",NA,"David Bush,Jim Simon,Anthony Williams",NA,"Great Battles of the American Civil War,Magazine: Strategy & Tactics","Chit-Pull System,Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.93199,161 4349,"The Battle of Jutland at individual ship level (for the big ships) and squadron level for destroyers and light cruisers. Each shipping counter represents a battlegroup of 1 to 4 ships and has 1 or 2 gunnery target counters representing big and/or small guns. To hit a ship with gunfire, a die must be rolled. Then if a 'hit' is scored, a 2nd die roll is made for penetration (actual damage, sinking one ship of the counter's battlegroup) Victory is determined by sinking enemy ships. ",//cf.geekdo-images.com/images/pic27304.jpg,4,60,12,2,60,Jutland: The Duel of Dreadnoughts,60,//cf.geekdo-images.com/images/pic27304_t.jpg,1991,NA,"Nautical,Wargame,World War I",NA,Ben Knight,NA,Magazine: Command,Hex-and-Counter,XTR Corp,6.40492,61 4352,"In the all-too-distant future, a bunch of people play a dangerous sport called Fightball, and James Ernest wrote a game about it. The setting is the streets of the future — not the real future, but the crazy apocalyptic future we all know and love. In this particular future, gangs of street thugs have (again) become enamored of the world of modern professional sports. Unfortunately, they have no real idea of how these modern sports were played, besides what they can guess from old photographs and what they know about the sports of their day. If all future sports use multiple balls, surely so did the sports of the twentieth century, right? And even if they didn't, they should have. Thus was born Fightball, a weird version of basketball with at least three balls — maybe more, we're not sure — two goals, and extremely violent gameplay. The sport is played on the streets and overseen by flying robot referees, and it's played by the weirdest assortment of folks you're likely to see in a game. Basically, Fightball is like basketball. Players build a "court" out of 24 cards and play four rounds. The play is fast and furious, with each player playing as fast as he can. When one player reaches the "BUZZ" card (at the bottom of the deck) the round is over. Now, players score each location on the court, looking for a sequence of cards starting with a player, then a ball, then a shot. Other cards, like blockers, can affect the quality of the shot. Some shots succeed, and are worth points. Others fail, and are worth nothing. The highest score at the end of four rounds wins the game! Fightball was released as three sets of double decks, and any two decks can be played against one another. ",//cf.geekdo-images.com/images/pic1249810.jpg,2,20,12,2,20,Fightball,20,//cf.geekdo-images.com/images/pic1249810_t.jpg,2002,"Eduardo Muller,Mike Selinker","Card Game,Fantasy,Real-time,Sports",NA,"James Ernest,Mike Selinker",NA,Sci-Fi Sports,"Pattern Building,Variable Player Powers",Cheapass Games,5.87113,213 4353,"Two-player SF wargame positing a space war in the "Gilgamesh Cluster" between the "humano-cetacean civilization" and the "Xandri-Bratcom Coalition." The war is fought with modular Vector 3 ships that can carry an assortment of pods: lasers, torpedo launchers, defensive-screen generators, and tractor/pressor beams. Ship movement is Newtonian and three-dimensional: (X,Y) and (X,Z) position charts are used to track where the ships are at any given time. Players spend ship points to buy ship components and technology points to buy improved technologies; victory points are earned for destroying pods and ships and for being the last player to have ships in play. When all of one player's ships have been destroyed or warped out, the player with the highest victory point total wins. Four scenarios are suggested with differing allowed technologies and different numbers of starting ship and technology points. The approximate playing time is a guess; it will depend on the chosen scenario. This is Space Capsule #4, the fourth in SPI's series of science fiction microgames. Now under a Creative Commons Attribution-NonCommercial licence. ",//cf.geekdo-images.com/images/pic69066.jpg,2,120,10,2,120,Vector 3,120,//cf.geekdo-images.com/images/pic69066_t.jpg,1979,"Rick Bryant,Redmond A. Simonsen,Charles Vess","Print & Play,Science Fiction,Wargame",NA,Greg Costikyan,NA,SPI Capsule Series,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.25821,67 4355,"This is a party game about therapy. Players go through six phases of life and answer questions about everyday life. There is also a possibility for group therapy with other players and there are going to be some surprising revelations on the way. The player who first achieves a brain lobe from the six different phases of life is the winner. As in Trivial Pursuit, Therapy is a race to collect six pieces. But pieces are not granted only for correctly answering questions, but also in some multi-player answered questions with some results depending on group consensus. Tiny psychiatrist couches make for unusual playing pieces. Recommended for Ages 16 and up ",//cf.geekdo-images.com/images/pic180648.jpg,6,90,16,3,90,Therapy,90,//cf.geekdo-images.com/images/pic180648_t.jpg,1986,NA,"Medical,Party Game,Trivia",NA,Jay Titel,Therapy: Ergänzungspack Nr. 1,NA,Roll / Spin and Move,"Alary Games,Gibsons Games,Hasbro,Jumbo,MB Juegos,MB peli,Milton Bradley,Pressman Toy Corp.,Tactic,The Toy Company Argentina S.R.L.",5.28523,503 4356,"In Monkeys on the Moon, players advance monkey civilizations while also freeing monkeys from lunar isolation by launching spaceships. Players must carefully balance which tribes they advance, however, as there are monkey politics at play! Influencing one tribe will likely harm another tribe's opinion of you. The player who launches the most powerful primates home to Earth by game end will claim victory. Every move that a player makes will impress one of the six monkey tribes yet anger another. Knowing when to play favorites, and when to risk incurring the scorn of a tribe, is key to success. The game's monkey cards also feature six original drawings by cartoonist Scott Starkey. ",//cf.geekdo-images.com/images/pic48613.jpg,4,60,10,2,60,Monkeys on the Moon,60,//cf.geekdo-images.com/images/pic48613_t.jpg,2002,Scott Starkey,"Animals,Card Game,Humor,Science Fiction",NA,Jim Doherty,NA,Animals: Apes / Monkeys,Auction/Bidding,Eight Foot Llama,6.23691,718 4357,"This is the third game in the Napoleonic Brigade Series. It depicts the Battle of Aspern-Essling, May 21-22, 1809. Napoleon Brigade Series (NBS) - scale = 180-200 m/hex (197-219 yrd/hex); - time = 30 min/GT (60 min/Night-GT); - strength = 150 inf (100 cav)/SP ",//cf.geekdo-images.com/images/pic433002.jpg,2,240,0,1,240,Aspern-Essling,240,//cf.geekdo-images.com/images/pic433002_t.jpg,1999,Jacques-Louis David,"Napoleonic,Wargame",NA,"Dean Essig,Jerry Malone",NA,Napoleonic Brigade Series,Hex-and-Counter,"The Gamers,Multi-Man Publishing",6.80118,85 4358,"(from the back of the box :) The thunder of the guns that August would deafen all Europe. For the next four years there would be no quiet: on the western front in France, on the eastern front in Russia, in the Italian Alps and the Balkan foothills, the only peace would be among the dead. Recreating the Great War of 1914-1918, GUNS OF AUGUST is a unique, exciting game. As the Central Powers player YOU control the armies of Germany, Austria-Hungary, Bulgaria and Turkey, and make the difficult strategic decisions the two-front war requires. As the Allied player YOU command the forces of the rest of Europe Including Britain, France, Russia. Italy, Belgium, Rumania, Serbia, and the United States, and carry the burden of forcing back the strongly entrenched enemy corps on both the west and eastern fronts. No other game presents so great a challenge to test each player's grasp of military strategy. Ten Historical Scenarios From the summer of 1914 through the final surrender on the eleventh hour of the eleventh day and month of 1918, GUNS OF AUGUST spans the entire First World War in monthly Game-Turns; each player maneuvers hundreds of infantry and cavalry corps and their supporting artillery and engineer regiments. And in addition to this mammoth campaign game, separate scenarios for each front during each year of the war, which can be combined into two-front scenarios for 1914, 1915, 1916, and 1917, have been specially designed to allow players to vary the size, difficulty, and playing time of their games. For those who think that World War I Is an unexciting subject for a game, GUNS OF AUGUST will prove a shock comparable to the appearance of British tanks at Cambrai, and German stosstrupen at Caporetto. COMPLEXITY: Rated "5" on a scale of 1 (easy) to 10 (hard) 1040 Counters (BGG description :) Avalon Hill's definitive World War I game. Comes with 4 mapboard panels showing all of the major theaters of the war to end all wars. Cardboard cut out counters are colored the same as the uniforms of the respective countries. Several charts included for weather (rain creates mud), entry of new combatant countries, and combat results tables. ",//cf.geekdo-images.com/images/pic225049.jpg,6,360,12,2,360,The Guns of August,360,//cf.geekdo-images.com/images/pic225049_t.jpg,1981,"Rodger B. MacGowan,Dale Sheaffer","Wargame,World War I",NA,Rob Beyma,NA,NA,Hex-and-Counter,Avalon Hill,5.72857,489 4359,World War I game during the early campaign in the West... the German advance through Belgium to the Marne. Victory is determined by killing units and capturing real estate. ,//cf.geekdo-images.com/images/pic27334.jpg,2,180,12,2,180,1914: Glory's End,180,//cf.geekdo-images.com/images/pic27334_t.jpg,1994,NA,"Wargame,World War I",NA,Ted Raicer,NA,"Admin: Better Description Needed!,Country: Belgium,Magazine: Command","Dice Rolling,Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.25236,106 4360,"From the back cover: Attack in the Ardennes is a game for two players covering Germany’s last offense in the west. One player controls the German forces attempting to break through the Allied lines; the other player commands the American, British and French Forces trying to stem the onslaught. Movement of units is point-to-point along roads, emphasizing the key role played by the transportation lines in the rugged and densely wooded Ardennes. Each turn covers eight hours of the actual battle; each unit represents a battalion or regiment-sized unit involved in the battle. Armor, infantry, artillery and rocket launchers have key roles in battle, each having its own strengths and weaknesses. (text from the Box) The game comes along with a large Map with not too many counters. Game Mechanics are similar to A HOUSE DIVIDED from the same author. ",//cf.geekdo-images.com/images/pic2085953.png,2,240,0,2,240,Attack in the Ardennes,240,//cf.geekdo-images.com/images/pic2085953_t.png,1982,NA,"Wargame,World War II",NA,"John Astell,Frank Chadwick,John Harshman",NA,World War 2: Battle of the Bulge,"Hex-and-Counter,Point to Point Movement",GDW Games,5.6525,60 4362,"Champion Hill - May 16th, 1863: The Road to Vicksburg, is the tenth game in the Civil War Brigade (CWB) Series. Nominee for the 1996 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). ",//cf.geekdo-images.com/images/pic511853.jpg,2,240,12,1,240,Champion Hill,240,//cf.geekdo-images.com/images/pic511853_t.jpg,1996,NA,"American Civil War,Wargame",NA,"Dean Essig,Ken Jacobsen",NA,"Civil War, Brigade (CWB) Series",Hex-and-Counter,The Gamers,7.18977,88 4363,"Seven Pines - The Battles of Seven Pines, May 31-June 1, 1862, and Savage Station, June 26-29, 1862. This is the twelfth game in the Civil War Brigade (CWB) Series from The Gamers. It covers the the battles of Seven Pines (May 31st - June 1st, 1862) and Savage Station (June 29th, 1862). The Seven Pines scenarios recreate the two days’ battle of Seven Pines, (or Fair Oaks) on May 31st and June 1st, 1862. This battle was the prelude to the full Seven Days’ battles a month later. These rules address the battle of Seven Pines. As such, this is complete unto itself, Gaines Mill is not needed to play these scenarios as it is to play the companion game Savage Station. Seven Day's campaign: part one is Gaines Mill, part two Seven Pines and part three Malvern Hill. All three games can be connected to recreate the entire campaign. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Three 22 x 34" full-color mapsheets (map D, E, F) One dual-side printed countersheets (280 1/2" counters) One 40-page CWBS v3.0 Edition system rulebook One 24-page Seven Pines specific rulebook One 32-page Savage Station specific rulebook One Player Aid card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-30 hours ",//cf.geekdo-images.com/images/pic434686.jpg,2,240,12,1,240,Seven Pines,240,//cf.geekdo-images.com/images/pic434686_t.jpg,1998,NA,"American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,"Civil War, Brigade (CWB) Series",Hex-and-Counter,The Gamers,7.65397,63 4364,"Gaines Mill - The Battles of the Seven Days, June 1962, Volume 1, is the eleventh game in the Civil War Brigade (CWB) Series from The Gamers. It is the first game in a set of three that will recreate the Seven Days’ fighting around Richmond. Gaines Mill recreates the fighting North of the Chickahominy River on June 26th and 27th, including the action at Mechanicsville and the Battle of Gaines Mill itself. Seven Day's campaign: part one is Gaines Mill, part two Seven Pines and part three Malvern Hill. All three games can be connected to recreate the entire campaign. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Three 22 x 34" full color mapsheets One dual-side printed countersheet (280 1/2" counters) One 32-page CWBS 2nd edition, revised system rulebook One 32-page The Seven Days: Gaines Mill specific rulebook One Players Aid card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 4-16 hours ",//cf.geekdo-images.com/images/pic433474.jpg,2,240,12,1,240,Gaines Mill,240,//cf.geekdo-images.com/images/pic433474_t.jpg,1997,NA,"American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,"Civil War, Brigade (CWB) Series",Hex-and-Counter,The Gamers,7.39527,74 4366,"Strategy & Tactics magazine #108. Simulation of the Spanish - American War. There are 2 levels to the game : Strategic naval with area movement and operational land game with hex maps. Several introductory scenarios cover the naval battle at Santiago and land battles for San Juan Hill and the assault on Havana. The Campaign rules are separate, so it's possible to get accustomed to the game systems before attempting it. Some important factors are coal supply, blockade, torpedo attacks, naval search, bombardment, amphibious landings, yellow fever, and morale. ",//cf.geekdo-images.com/images/pic2211930.png,2,240,12,2,240,Remember the Maine!,240,//cf.geekdo-images.com/images/pic2211930_t.png,1986,"David C. Sutherland, III","Nautical,Post-Napoleonic,Wargame",NA,Vance von Borries,NA,Magazine: Strategy & Tactics,"Area Movement,Dice Rolling,Hex-and-Counter",TSR,6.68899,79 4367,""In Nero: Legacy of a Despot, the players are contenders for Imperial power. Using legions and political influence, the aim is to either seize and hold the Imperium by being declared Emperor, or to gather enough land and power so that, at game’s end, they are in position to do so. Nero is a game full of opportunities. The players have to react and act quickly, often making their own opportunities by playing the Event cards sagaciously and timely. Event cards include Assassins, Briberies, Bad Auguries, German Tribe Attacks, Galley Fleets, Crisis in Roma, the Praetorian Guard and many more. Nero: Legacy of a Despot includes one large gameboard of Europe and the Mediterranean area, 162 full color playing pieces, 12 full color cardboard stand up leader pieces, 55 quality playing cards, two player aid cards and a rules booklet. The game does not contain any dice – movement, combat and events are all covered by the deck of playing cards. " ",//cf.geekdo-images.com/images/pic289187.jpg,4,100,12,3,100,Nero,100,//cf.geekdo-images.com/images/pic289187_t.jpg,2002,Franz Vohwinkel,"Ancient,Wargame",NA,Alexander S. Berg,NA,Ancient Rome,NA,"Mayfair Games,Phalanx Games B.V.",3.67792,197 4368,"In their Quiet Fields II: The Battle of Antietam, Sept. 17, 1862: The Maryland Campaign has failed. Combat losses and heavy straggling have thinned the Army of Northern Virginia to the point where only the best remain in the ranks. The Army of the Potomac is at hand with twice as many troops. While the safest course would be withdraw into Virginia, rest the army and seek battle on another day, Robert E. Lee decides to stand and fight at Sharpsburg. On the Union side, George B. McClellan is no longer as confident of victory as he was a few days ago, when the discovery of Lee's marching orders gave Little Mac all the information he needed to defeat the enemy in detail. Now the Army of Northern Virginia is concentrated. While McClellan is sure he faces an enemy that vastly outnumbers him, he must fight and win here to preserve the Union. This is the second edition of In their Quiet fields, the very first Civil War Brigade (CWB) Series game. With its intense drama and hard-hitting action, it has long been a favorite of CWB aficionados. Both players face tough decisions: the Confederate player is stretched to the limit by an opposing army twice the size of his own. And while the Union player has tremendous numbers under his control, getting his sluggish commanders into motion poses a challenge. This is no game for the weak at heart! 2nd Edition Rules Advanced Command System Fast and Furious Action Completely redone maps and counters to the latest graphic standards - plus new scenarios and command uses not included in the earlier edition Player Skill is highly rewarded Situation allows both small-fast games as well as extended campaign play Five Major Scenarios Game Scale: Turn: 30 minutes Hex: 200 yards Unit: Infantry/Cavalry Brigades & Artillery Battalions Game Inventory: One 22" X 34" mapsheet Two countersheets (420 1/2" counters) One 32 page Series Rulebook One 24 page Game Rulebook Two six-sided dice Players: 2 (suitable for solitaire play) Playing Time: 2-30 Hours (varies with scenario played) Complexity: Moderate Solitaire Suitability: Medium ",//cf.geekdo-images.com/images/pic192605.jpg,2,240,12,2,240,In their Quiet Fields II,240,//cf.geekdo-images.com/images/pic192605_t.jpg,1995,NA,"American Civil War,Wargame",NA,Dean Essig,NA,"Civil War, Brigade (CWB) Series",Hex-and-Counter,The Gamers,7.23288,146 4370,"What a fuss. The frightfully fearsome feudal lord Fieso has held the fascinating fairy Fabula in captivity since the famous February festivities. In order to free the fairy must you redeem her from the Fieso's fetid and fusty feculent fetter. Frustrated you flee into the Finnish fjords in order to fetch a few of the fascinating fetishes so highly favored by the foul prince. Frantically you begin bartering with the local folks: a few Florins will get you some Fish which can be traded for Flowers, which again can be traded for Fur, Fruits, Flutes, Fettucine, Furniture, Fuel, Fiddles or maybe even a fridge. When your finances allow you to obtain 3 different fetishes you have won the game. In Fische Fluppen Frikadellen, players are traders running (or sailing on a raft!) around a town, visiting various market stalls in order to buy, sell, or trade goods. There are three different types of stalls in the game. Merchants will sell you a specific good of the 5 base goods in the game according to current market prices, and will also buy a specific good from you, also according to market prices. Traders will accept a specific good and give you two of a specific good in return. Finally, there are dealer stalls which offer fetishes. They each want specific combinations of goods, offering you a fetish in return. There are three different fetishes in the game, and the first player to trade for all three fetishes wins! Furthermore, whenever a player visits a market stall, a special ability of that stall activates. These special abilities cause all sorts of game events, such as production of goods at merchants (you can't buy a good at a merchant if he doesn't have any available), price increases of goods, getting an extra turn or free commodity, changing the position of two merchants, etc. Often times, players will need to utilize these special abilities to conquer their goals. The really unique feature of Fische Fluppen Frikadellen is that there are three different versions of the game, so it can be played by up to 15 people on three different, interconnected tables! You'll need one copy of the game for every 5 players. At the start of a 15-player game, for example, there will be three boards, with 5 players at each board. Each board is set up individually by the players starting there, and there are 36 merchants in the game with only 12 of them used per board, so it is very possible for each board to be significantly different than the others! Furthermore, there will only be one of the three fetishes available at each board, so players will need to sail off to all three boards over the course of the game in order to win! This means picking up all of your things and moving to a different table. You aren't allowed to peek at the other tables before you move, which means it is a complete surprise what the market conditions and various stalls will be on the board that you move to. This mechanic also means that there will not always be an equal amount of players at each board throughout the game, so players at boards with less players will likely get turns more frequently than players at boards with more players; another reason to leave your current board for a different one! ",//cf.geekdo-images.com/images/pic13744.jpg,5,90,10,2,90,Fische Fluppen Frikadellen,90,//cf.geekdo-images.com/images/pic13744_t.jpg,2002,"Lars-Arne ""Maura"" Kalusky,PeKa",Economic,NA,Friedemann Friese,NA,NA,Pick-up and Deliver,2F-Spiele,6.62484,917 4372,"On your turn, play a card from your hand onto the Froop, an amorphous pile of cards in the middle of the table, so that two symbols on your card match up with the symbols on the Froop beneath it. If you can cover 3 or 4 symbols, you immediately get another turn. The first player to run out of cards wins. Rules are included in 15 different languages, and advanced rules are included to make the game more strategic, faster, cutthroat, or all three. ",//cf.geekdo-images.com/images/pic13886.jpg,10,30,0,2,30,Froop!,30,//cf.geekdo-images.com/images/pic13886_t.jpg,2002,NA,"Abstract Strategy,Card Game",NA,R. Hunter Gough,NA,NA,"Pattern Building,Tile Placement",Savant Garde Entertainment,5.43091,55 4373,"Game on the invasion of Gibraltar by the Germans in 1940/41. This game was published in Strategy & Tactics magazine #153, along with Zama. Operation Felix is a "what if..." game on the invasion of Gibraltar by the Germans in 1940/41, shortly after the fall of France. Historically, it was the option Hitler elected against, putting political calculations ahead of military realities in his attempt to dominate Europe. This recasting of history assumes that Hitler made the defeat of Britain his top priority in 1940-41. Instead of angling for negotiations with His Majesty's government after Dunkirk, The Fuhrer issues orders to German High Command to take the war to the Commonwealth wherever it could. The one obvious target that is close at hand, and has considerable military and political value, is the Rock of Gibraltar, the gateway to the western Mediterranean Sea. Scenarios cover a July 1940 attack, the more probable December 1940 invasion, and a Spanish assault (with a little help from German allies). Optional rules for SS reinforcements and greater German amphibious capacity. Game scale: hex scale = 250 meters/hex side to side time = one day per game turn strength = platoon/company/battalion sized units ",//cf.geekdo-images.com/images/pic43477.jpg,2,90,0,1,90,Operation Felix,90,//cf.geekdo-images.com/images/pic43477_t.jpg,1992,"Joy Cohn,Mark Simonitch","Wargame,World War II",NA,Christopher Cummins,NA,"Country: Germany,Country: Spain,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter",Decision Games (I),4.72167,60 4374,"Object - The first player to make a continuous track connecting any two opposite sides of the gameboard is the winner. The continuous winning track must be unbroken and connect directly from any one of the four terminals on one side of the board to any one of the four terminals on the opposite side of the board. Players may play any octagonal piece from his stock of unplayed pieces, rotate any of his pieces already on the board, relocate any of his pieces, or place any of the common stock of pieces to make connections. ",//cf.geekdo-images.com/images/pic400577.jpg,4,20,8,2,20,Crosstrack,20,//cf.geekdo-images.com/images/pic400577_t.jpg,1994,NA,Abstract Strategy,NA,Philip Shoptaugh,NA,Connection Games,"Route/Network Building,Tile Placement","Discovery Toys,Shoptaugh Games,University Games,Xiao Guai Dan",5.30705,78 4375,"Krone & Schwert is a city building game with the following structure: Build forts, cities and cathedrals and get a large piece of land to build it on. If you think you want to be king, start a revolution and hope you get as many players behind you to win the crown and the victory-points that go along with it. If the other players decide to stand behind the king you lose this attack and the victory - points are for the king and his helpers only. This is a boardgame with cards for building and fighting. You have 3 action points to spend every turn. During the game there are cards with extra victory-points for every cathedral, city and fort you own. ",//cf.geekdo-images.com/images/pic295248.jpg,5,60,10,2,60,Krone & Schwert,60,//cf.geekdo-images.com/images/pic295248_t.jpg,2002,"Jörg Asselborn,Christof Tisch","City Building,Fighting,Medieval",NA,Klaus-Jürgen Wrede,NA,NA,"Action Point Allowance System,Campaign / Battle Card Driven,Modular Board",Queen Games,6.03083,259 4376,"The players shuffle a regular card deck (included), deal out hands and divide up 80 chips among themselves, then begin tossing the chips into the kitty to do take actions (play, draw, renege, etc.) in what amounts to a multi-player version of "Solitaire": A central hub has four "king" slots and four "tabbed" slots. Only kings can be played in empty king slots, whereas any card may be played in an empty tabbed slot. To play other cards on top of the cards already present in a slot, they have to be one rank lower and the opposite color (red on black or black on red). A pile can be taken from one slot and added to the pile on another slot if the top card of the pile being moved is one lower than, and the opposite color from, the bottom card of the second pile. The first player to get rid of all the cards in their hand wins the round and all of the chips in the kitty, plus additional chips from the other players for each card remaining in their hands. This can be the game, or you can play until someone collects a set number of chips or all of the chips. Approximate playing time is arbitrary; it will vary depending on the winning conditions that the players choose. ",//cf.geekdo-images.com/images/pic1514006.jpg,6,30,7,2,30,Kings in the Corner,30,//cf.geekdo-images.com/images/pic1514006_t.jpg,1996,NA,Card Game,NA,(Uncredited),NA,NA,NA,"Jax, Ltd.",5.065,262 4379,""They want our women!" reads the box cover. Based on the science fiction movies of the 1950s, especially They Came From Outer Space, the cover also shows three well-developed women in pedal-pushers, pumps, and low-cut blouses caught in the clutches of tentacled creatures with large eyes and crunching mouth parts. Two scenarios from 1951 are included. In one, the Bug-Eyed Monsters land in Freedom, New Hampshire to capture women, who have Pulchritude ratings from 1 to 6, and to knock out the men. Combat is resolved using ratings such as strength, weapons, and aiming ability. The human (and family dog) counters feature different abilities such as alerting others. In the second scenario, the aliens attempt to kidnap President-elect Eisenhower. Components: 23"x17" color map, die-cut counters, 8-page rulebook and two six-sided dice in a box. Reviewed by Matthew Costello in Space Gamer no. 68. ",//cf.geekdo-images.com/images/pic309654.jpg,2,90,12,2,90,Bug-Eyed Monsters,90,//cf.geekdo-images.com/images/pic309654_t.jpg,1983,NA,"Science Fiction,Wargame",NA,Greg Costikyan,NA,"Aliens,Monsters",Hex-and-Counter,West End Games,5.92192,73 4381,"The topic is a variety of scenarios involving a new Iran-Iraq war which could expand to include the surrounding states, the US, France and the UK. Two other scenarios focus on Iraqi aggression against Kuwait and Saudi Arabia, and a UN Coalition attack to save the Kurds and Marsh Arabs. Scenario options allow for Israeli entry, chemical and nuclear war, and much more. 18 pages of rules; 34" x 22" map (17 miles/hex); two days/turn; 352 playing pieces representing Brigades and Divisions. ",//cf.geekdo-images.com/images/pic187418.jpg,2,180,12,2,180,Back to Iraq,180,//cf.geekdo-images.com/images/pic187418_t.jpg,1993,"Larry Hoffman,Joe Youst","Modern Warfare,Wargame",NA,"Ty Bomba,Dorlon J. Elliott,Joseph Miranda",NA,"Country: Iran,Country: Iraq,Magazine: Strategy & Tactics",Hex-and-Counter,"Decision Games (I),Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",5.08554,65 4382,"Compete to collect Status Cards in four different categories: House 'n Home, Wheels, Feelin' Good, and Goin' Places. Players take turns moving the shared "timepiece" pawn around the board, which represents a calendar year. Labor Day serves as an annual pay day. On certain spaces, a player has the opportunity to buy or sell Status Cards. He may also risk a Status Card on a roll of the dice in an effort to upgrade to a more expensive card. News cards add additional random events, such as gaining or losing Status Cards. To win, you must declare on Labor Day that you are "going for it". By the following Labor Day, you must have at least 3 differently valued Status Cards in each of the four categories to win. ",//cf.geekdo-images.com/images/pic254241.jpg,6,45,8,2,45,Go For It!,45,//cf.geekdo-images.com/images/pic254241_t.jpg,1986,NA,Children's Game,NA,Charles Phillips,NA,NA,"Betting/Wagering,Roll / Spin and Move,Set Collection",Parker Brothers,5.12888,116 4384,"In Im Schatten des Sonnenkönigs (In the Shadow of the Sun King) players are noblemen in 18th century France who are trying to gain the most influence. Players collect cards representing five abilities. Also they collect power and gold (both represented by cardboard chips). Every turn, a player gets one more card (selected from 1-3 cards turned over). Players can also perform special actions (e.g. get gold, get power, exchange cards with other players, destroy cards or power from other players) if they have a) the most cards in an ability, b) a special card which can be bought in an auction, or c) pay gold. In the end, players gain points for having power, gold and certain cards. ",//cf.geekdo-images.com/images/pic185681.jpg,6,45,10,2,45,Im Schatten des Sonnenkönigs,45,//cf.geekdo-images.com/images/pic185681_t.jpg,2002,"Guido Hoffmann,Markus Wagner","Age of Reason,Card Game",NA,"Alan R. Moon,Aaron Weissblum",NA,NA,"Auction/Bidding,Card Drafting,Set Collection",AMIGO Spiel + Freizeit GmbH,5.24381,105 4385,"This book offers rules for thirty-eight games that are playable with ordinary gaming equipment (cards, dice, a checkers set, pen and paper). The games in this book cover a wide variety of topics and skill levels - including games of strategy, chance, and logic. A partial list of the games that appear in this book include: Focus Mate Solitaire Dice (a variant of Extra!) Bowling Solitaire Haggle Lines of Action Card Baseball LAP SLAM! Poke Blue and Gray Paper Boxing Also includes 300 capsule reviews of other games. Originally published 1969 and re-published in 1982, 1992, and 2011. ",//cf.geekdo-images.com/images/pic164269.jpg,10,30,8,1,30,A Gamut of Games,30,//cf.geekdo-images.com/images/pic164269_t.jpg,1969,Sid Sackson,"Abstract Strategy,Book,Card Game,Deduction,Dice,Sports","Mate,Three Musketeers,Zetema",Sid Sackson,NA,"Gamut of Games,Solitaire Games",NA,"Buchclub,Castle Books,Dover Publications,dtv (Deutscher Taschenbuch Verlag),Hugendubel Verlag,Hutchinson,Pantheon Books,Random House, Inc.,RBA Libros S.A.",7.71089,389 4388,"Reiner Knizia has designed a number of games set in Ancient Rome. This collection brings together three of the finest, covering three very different aspects of the Roman Empire: Hannibal versus Rome, Imperium and Circus Maximus. Hannibal versus Rome is a 30-minute two-player game depicing the initial struggle for supremacy between Rome and Carthage, which finally established Rome as the leading power in the Mediterranean. It draws on the events of the Second Punic War, during which Hannibal crossed the Alps with his elephants, and defeated Rome in the battle of Cannae. The Roman general Scipio succeeded in moving the fighting away from Italy, into Spain and Africa, where he defeated the Carthaginians at Zama. The map covers the Western Mediterranean. Players move Legions and Fleets, deciding conflicts by the use of cards in order to determine who will be the dominant power in the Mediterranean region. Imperium (a game for two to five players) focuses on Rome's political and territorial expansion during the Imperial period. Powerful families controlled the individual provinces in order to increase their wealth and power in Rome, until the Roman Empire reached its zenith in size in the year 100 under the Emperor Trajan. In each round the two to five players distribute markers onto areas of the Empire, with control of one area being decided each round. The players need to have the right influence at the decisive moment to take control, without neglecting long-term development. It is a game of planning and timing. Circus Maximus leads us into the heart of Rome itself with its renowned public entertainment for the masses; chariot racing. Chariot races were immensely popular in Rome. The Circus Maximus offered room for 200,000 spectators who avidly followed the races, roaring and cheering on their favourites. The courageous charioteers were divided into teams distinguished by different colours. The most successful were worshipped as heroes, but the risks were high and many paid for their fame and daring with their lives. Each of two to five players controls a team of three chariots. In a game of pure tactics, players receive five movement cards that they can assign each turn to individual chariots as they wish. The first to bring all three across the finish line wins the game and the laurel wreath. Note: the 3 games in this were previously released in Neue Spiele im alten Rom ",//cf.geekdo-images.com/images/pic18900.jpg,5,60,8,2,60,"Rome: Imperium, Circus Maximus, Hannibal vs Rome",60,//cf.geekdo-images.com/images/pic18900_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch","Ancient,Card Game,Political,Racing",NA,Reiner Knizia,NA,"Ancient Rome,Cities: Rome","Area Control / Area Influence,Area Movement",GMT Games,6.29639,438 4390,"Carcassonne: Hunters and Gatherers is a standalone game in the Carcassonne series set in the stone age. As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game wins. Instead of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on a river segment). They also have huts, which can be placed on rivers or lakes to get fish from the entire river system. It includes many of the familiar mechanics from Carcassonne with a few new rules, including: - A player who completes a forest with a gold nugget in it gets to immediately draw and place a tile. - A meadow is worth 2 points for every animal in it, except tigers, which negate certain other animals. - A river segment is worth the number of tiles in the segment plus the number of fish in the lakes at each end. - A fishing hut scores at the end of the game and is worth the number of fish in all the lakes connected by rivers. The Devir edition includes (the relevant part of) the Carcassonne: King & Scout expansion. ",//cf.geekdo-images.com/images/pic2428656.png,5,45,8,2,30,Carcassonne: Hunters and Gatherers,45,//cf.geekdo-images.com/images/pic2428656_t.png,2002,Johann Rüttinger,Prehistoric,NA,Klaus-Jürgen Wrede,"Carcassonne: King & Scout,Carcassonne: Kreivi ja Kuningas,Carcassonne: The Phantom,Die Steinmauer (Fan Expansion for Carcassonne: Die Jäger und Sammler)",Carcassonne,"Area Control / Area Influence,Tile Placement","Hans im Glück Verlags-GmbH,999 Games,Devir,Hobby World,Lautapelit.fi,Midgaard Games,MINDOK,Rio Grande Games,Smart Ltd,Z-Man Games",7.1469,9606 4393,"Elevator Eddie features two different methods of play: In the basic game, cards which are numbered to represent different floors of a building are randomly divided equally among the players. A board showing the location of four elevators is placed in the center of the playing area. Players then simultaneously turn over the top cards from their piles and play floor number cards on top of the foundation board to symbolize the movement of the elevators. Be clever and stop the elevator to slow down the other players. The first player to discard all of their floor number playing cards wins the game! To play Add-Up Elevators, deal the playing cards face down into four equal piles. Each player/team gets two piles. Players discard by adding up the total or subtracting the difference between the top cards from their two piles. The first player/team to discard all their cards wins. ",//cf.geekdo-images.com/images/pic72650.jpg,4,10,6,2,10,Elevator Eddie,10,//cf.geekdo-images.com/images/pic72650_t.jpg,1999,"Willi Bloss,Barbara Spelger","Card Game,Real-time",NA,Howard Kamentsky,NA,NA,"Hand Management,Simultaneous Action Selection","AMIGO Spiel + Freizeit GmbH,Carpe Diem Games,Ravensburger Spieleverlag GmbH",5.82264,53 4394,"Based on the award-winning Catan, but presenting players with all-new challenges unique to the dangers and opportunities of the Stone Age. From the Box: Man's Epic Struggle. The cradle of modern humans, called Homo sapiens by scientists, was located in Africa more than 100,000 years ago. The first branches of this family began a journey that spanned thousands of years. Eventually leading them to Australia and America. The enormous difficulties of this journey were overcome because of Homo sapiens' unique ability to adapt to its environment. Their highly developed brains and their mastery of crafts enabled them to flourish in even the harshest conditions. In this exciting game, you will guide the journey of one of these branches. You must strive to spread your people over the whole world. In order to expand your branch of humanity, you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers. And your people will need warm clothes to cross the ice deserts of the north and boats to settle Australia. Of course, all of this is possible only if you have enough raw materials: meat, hides, bones and flint. There are many paths that you may follow to victory. But it is certain that the player that settles in the most productive lands, trades for missing raw materials with the other players most skillfully, and is able to best penetrate the lands of Australia and America, will end the game with their nose in front! Belongs to the Catan Series and is retroactively a member of Catan Histories. ",//cf.geekdo-images.com/images/pic200523.jpg,4,90,10,3,90,The Settlers of the Stone Age,90,//cf.geekdo-images.com/images/pic200523_t.jpg,2002,"Tanja Donner,Franz Vohwinkel","Civilization,Negotiation,Prehistoric",NA,Klaus Teuber,NA,"Catan,Catan Histories","Dice Rolling,Route/Network Building,Trading","999 Games,KOSMOS,Mayfair Games,Zvezda",6.6124,2106 4395,"The players take the roles of bean traders and are members of the famous Bohn Hanse, the union of northern European cities and merchants involved in the bean trade of the middle ages. The players travel from Hanse city to Hanse city in wagons filled with valuable beans, where they can deliver bean orders and buy more beans. When a player is in a city and has an order card and the necessary beans to fulfill the order, he may deliver the beans and collect the value of the order from the bank. When two or more players are together in a city, they may trade beans among themselves. Trading beans is important as it allows players to get rid of unwanted beans and acquire needed beans. In addition, a player will buy beans in the city, if it has the type he wants. From time to time, the bean supplies will be replenished as described on new harvest cards. After eight new harvests, the game begins its last round. After this last round, the game ends and the player with the most thalers (money) is the winner. Bohn Hansa (Bean Trader) is part of the Bohnanza family of games. ",//cf.geekdo-images.com/images/pic163479.jpg,5,90,12,3,90,Bean Trader,90,//cf.geekdo-images.com/images/pic163479_t.jpg,2002,"Björn Pertoft,Markus Wagner","Medieval,Travel",NA,Uwe Rosenberg,Bohn Hansa: Die Städtemehrheiten,Bohnanza,"Pick-up and Deliver,Trading","AMIGO Spiel + Freizeit GmbH,Rio Grande Games",5.79482,680 4396,"Each morning Odin sends the ravens Hugin and Munin to race over the world of Midgard and report back what they have seen. The first to return wins Odin's favor, but any cunning corvid has a few tricks in store and these are the two most brilliant birds in Middle Earth. In the two-player card game Odin's Ravens, two ravens race across separate tracks, the tracks being comprised of domino-style landscape cards that feature different types of land. Each player has their own deck of cards, which they use to match the land type in front of their raven in order to advance the raven toward the end of the flight path. Odin (Loki in Osprey Edition) cards allow a player to take special actions, such as rearranging the track of landscape cards or impeding the other player's raven. In the first edition of Odin's Ravens, each player can create a personal auxiliary stack during play, playing cards from the hand now to set up plays in the future. The game lasts multiple rounds, with a round ending when a raven reaches the end of the flight path; that raven's player scores points equal to the distance separating the two ravens. There is also an Odin token that can slow down whichever raven it is in front of. In addition, whoever has played more cards to the "Magic Way" during the round – a separate playing area in which players may play a particular type of card – wins three points. Once a player has accumulated twelve or more points, that player wins. The second edition of Odin's Ravens transforms the game into a single race across a longer landscape, with players drawing a limited number of cards each turn from either the Odin deck or the land deck and playing as many cards as they desire. Whoever reaches the end of the world first wins. ",//cf.geekdo-images.com/images/pic63287.jpg,2,30,10,2,30,Odin's Ravens,30,//cf.geekdo-images.com/images/pic63287_t.jpg,2002,"Johan Egerkrans,Anke Pohl,Thilo Rick,Andreas Steiner","Animals,Card Game,Mythology,Racing",NA,Thorsten Gimmler,NA,"Animals: Crows,Crowdfunding: Kickstarter,Kosmos two-player series",Hand Management,"KOSMOS,Osprey Games,Rio Grande Games,Tilsit",6.68414,3323 4401,"A card-game version of San Marco. Once again players are trying to gain influence in the districts of Venice. One player divides a set of cards in two piles, the other chooses who gets which pile. Cards give influence in districts, actions or negative points. ",//cf.geekdo-images.com/images/pic48636.jpg,2,45,12,2,45,Canal Grande,45,//cf.geekdo-images.com/images/pic48636_t.jpg,2002,Jürgen Martens,"Card Game,Renaissance",NA,"Alan R. Moon,Aaron Weissblum",NA,"Admin: Better Description Needed!,Cities: Venice,Country: Italy",Set Collection,Adlung-Spiele,6.41501,534 4402,"Players hire explorers who must be sent on expeditions. Each explorer has different abilities, and each expedition has different requirements (the more difficult the expedition, the higher the reward in gold). Often it is necessary to use more than one explorer for an expedition. The first player to win a certain amount of gold wins the game. ",//cf.geekdo-images.com/images/pic293818.jpg,4,30,10,2,30,Bayon,30,//cf.geekdo-images.com/images/pic293818_t.jpg,2002,Thomas Hammer,"Adventure,Card Game,Economic,Exploration",NA,Wolfgang Werner,NA,Country: Cambodia,"Card Drafting,Set Collection",Adlung-Spiele,5.57482,164 4405,"A game of quickly changing fortunes, where you try to climb the ladder of success by buying into wacky business opportunities (Rent-A-Monster, Kangaroo Airlines, Paint-On Socks, etc.) and hopefully selling them for a fortune. (How little things have changed since...) Your net worth is kept track of using a slide rule of sorts, dubbed the "ladder of success". The first player to move into the Ritz by buying or winning steps on his ladder wins. You can buy into up to four opportunities at once; when you land on another player's opportunity, you can attempt to "bail him out" of it by paying the bail out price and beating him on the dice. The "Chance of a Lifetime" circle is entered on doubles or by landing on an entry space; if you enter it, you may roll as often as you wish, hoping to land on the Big Deal space (which gives you 3 ladder steps) or another good space (where you sell your opportunities for varying profit). Of course, the circle also includes bad spaces, so there is considerable risk... A few other spaces round out the board, giving you the opportunity to challenge other players (swapping a ladder step) and other things like that. The game is sort of a cross between Can't Stop and Monopoly. ",//cf.geekdo-images.com/images/pic14194.jpg,4,90,8,2,90,Big Deal,90,//cf.geekdo-images.com/images/pic14194_t.jpg,1977,(Uncredited),Economic,NA,(Uncredited),NA,NA,"Betting/Wagering,Roll / Spin and Move,Stock Holding",Lakeside,5.33871,62 4413,"Set of three solitaire games in one box, none of which has very much to do with the movie "Star Trek III." In "The Sherwood Syndrome," the Enterprise crew must stop a renegade Federation sociologist who has set up a "king of the world" on a planet with medieval technology -- but they must do this *without* causing any further major disruptions to the planet's society. So you control them as they become the equivalent of Robin Hood and his merry men. Strange. In "The Kobayashi Maru," you take the infamous final Starfleet Academy test and see how far you can get. You can measure yourself against either the standard version of the test, which can't be beaten, or against Kirk's reprogrammed version of the test, which can. In "Free Enterpri$e," you as the Federation are competing with the Klingons for the allegiance of the Glista, a species obsessed with mercantile trade. You have two weeks to warp back and forth between the Glista worlds and out-trade the Klingons. Playing time is completely arbitrary; it will depend on which variety of which of these games you choose to play and how fast or methodically you choose to play it. ",//cf.geekdo-images.com/images/pic58394.jpg,1,60,10,1,60,Star Trek III,60,//cf.geekdo-images.com/images/pic58394_t.jpg,1985,NA,"Adventure,Economic,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Greg Costikyan,John M. Ford,Doug Kaufman",NA,"Solitaire Games,Solitaire Wargames,Star Trek",NA,West End Games,5.92626,99 4421,"A day in public service - the usual horror. The colleagues in the town office are desperately trying to keep everyone working, in the tax office the civil servants are trying to avoid giving money to anybody and the ecologists in the environmental office can hardly accept the job office's plans to build even more plants. Of course everybody works as fast as possible, and the messengers are running for their life. That's no surprise, as all files have to be transported strictly through the official channels - all files? Well, maybe one or another player manages to speed up some files through less official channels. A telephone call here, a special delivery there, and in cases of emergency the consumption of dextrose drops increases rapidly. Main thing is to put things to file ("ad acta") at the right time. But be cautious: Delayed files might get into the shredder ... Players lead the town hall, the tax- environment- or job-office and try to put their own dossiers to file at the time promising the highest score. ",//cf.geekdo-images.com/images/pic99549.jpg,4,60,12,2,60,Ad Acta,60,//cf.geekdo-images.com/images/pic99549_t.jpg,2002,Sebastian Wagner,Card Game,NA,Andrea Meyer,NA,NA,Action Point Allowance System,BeWitched Spiele,6.19756,205 4424,"A timed version of Cranium, designed for two or more players to play cooperatively. Each player is dealt 4 cards depicting commonly known people, places, or objects. Another 8 cards are added to a common Play Pile. Players then take turns rolling a die to determine what type of clues can be given, starting the timer, selecting a card from their hand, and trying to get the other players to guess what is on that card as quickly as possible. The four types of clues that can be given to describe your cards are: Cloodle - provide clues by drawing and doodling Tongue-Tied - use alliteration to give as many clues as possible that start with a single letter Soundstage - act out or provide sound effects for clues (but you can't use words!) Tweener - give hints in the form "It's bigger than blank but smaller than blank", using two objects that imply the answer After someone guesses the card in play, stop the timer and draw a new card from the Play Pile. The next player takes the die and repeats the same process, until either no cards are left or the available 15 minutes are gone. Players who are stuck on a particular card can choose to discard that card, but two new cards must then be added to the game instead - one card is placed directly in that player's hand, and a penalty card is added to the Play Pile. The game is won by all players if they can work together to guess all of the cards in play before the timer runs out. ",//cf.geekdo-images.com/images/pic196086.jpg,8,20,13,2,20,Hoopla,20,//cf.geekdo-images.com/images/pic196086_t.jpg,2002,NA,"Card Game,Party Game,Real-time,Trivia,Word Game",NA,NA,NA,Cranium,"Acting,Co-operative Play,Hand Management,Paper-and-Pencil","Cranium, Inc.",6.28652,837 4425,"The theme is the battle of Waterloo, with one player controlling the French forces, and the other controlling the Anglo-Dutch-Prussian forces (this side can be played by two players acting in concert). Cards are used to move units, enhance unit strength in combat, or for other special effects (e.g., artillery fire). The game is diceless. This is the second in Phalanx's series of low complexity, historical wargames (the first being the Third Edition of 'A House Divided'). Beautiful components and an emphasis on playability over simulation put this squarely in the category of "wargames that might appeal to a euro-gamer." ",//cf.geekdo-images.com/images/pic325387.jpg,3,120,12,2,120,Waterloo: Napoleon's Last Battle,120,//cf.geekdo-images.com/images/pic325387_t.jpg,2002,Franz Vohwinkel,"Card Game,Napoleonic,Wargame",NA,Alexander S. Berg,NA,NA,NA,"Mayfair Games,Phalanx Games B.V.",6.09361,366 4427,"An extended version of Cluedo, employing a more complicated system. There are now 9 suspects and 9 weapons, plus the house gardens in which are placed four garden ornaments. Cards are number and color coded uniquely, murder cards are kept in special holders, and not all remaining clue cards are dealt to the players. Clues are collected by obtaining special counters, and referencing the number on this to a list of clues on the detective notes. Some clues will inform players of a super clue, and give its location (e.g. "There is a clue on the bird table"). There are never any suggestions as in normal Cluedo/Clue; only accusations. ",//cf.geekdo-images.com/images/pic325667.jpg,9,120,8,2,120,Super Cluedo Challenge,120,//cf.geekdo-images.com/images/pic325667_t.jpg,1986,NA,"Deduction,Murder/Mystery",NA,(Uncredited),NA,Cluedo,Paper-and-Pencil,"Damm / Egmont,Editrice Giochi,Waddington's Games, Inc.",5.84271,144 4436,"Cityfight: Modern Combat in the Urban Environment, is a super-detailed tactical simulation of post World War II combat in the urban environment. Placed in the role of platoon, company, or battalion commander, the player is faced with a wide variety of offensive or defensive missions to be carried out in a built-up area. The player must manage such specialized units as sappers, snipers, spotters, flamethrowers, and military police. Very limited intelligence with respect to the location of Enemy forces is a key characteristic of the game system. You can name it "double-blind" due to the fact that you just manage your own troops on your own map while your opponent is managing his forces on his own map. The opponent's forces have to be detected and then be marked with "known/unknown"-markers on your own map. Twenty scenarios include historical conflicts ranging from 1956 to 1979, and hypothetical situations involving NATO, Soviet, Chinese, and irregular forces. A comprehensive guide to scenario design is included. [Note: The actual name of the game, as given in the rules, is "Cityfight." People often call it "City-Fight" because the name had to be hyphenated on the front of the box cover, and is also hyphenated on the box sides and on the maps where there is no such imperative.] Firefight is a similar game utilizing the same base system but without the many complications introduced in Cityfight. Game Scale: Game Turn: 20 seconds Hex: 55 feet / 16.67 meters Units: Individual Infantry & Vehicles to Fireteams Game Inventory: Two identical 17 x 22" four color mapsheets Five dual-side printed countersheets (1400 1/2" counters - 567 combat & 833 markers) Two 64-page Cityfight rulebook One 40-page Cityfight TO&E, Charts & Tables booklet One 8-page Charts & Tables booklet Four 6-sided dice Solitaire Playability: Very Low Complexity Level: Variable Players: 2 or more Playing Time: 2-100 hours ",//cf.geekdo-images.com/images/pic33526.jpg,3,360,12,2,360,Cityfight: Modern Combat in the Urban Environment,360,//cf.geekdo-images.com/images/pic33526_t.jpg,1979,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,"Joseph M. Balkoski,Stephen A. Donaldson",NA,NA,"Action Point Allowance System,Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simultaneous Action Selection","SPI (Simulations Publications, Inc.)",6.78333,87 4437,"Based on tile designs from architect Antoni Gaudí (as the ones you can find along Passeig de Gràcia in Barcelona), celebrating Gaudí's International Year 2002. Players place up to 3 hexagonal tiles adjacent to the ones already played, matching the animals and colors shown. They get points if they complete their secret animal and/or color. Rules booklet contains the full rules in Catalan, Spanish, English, French, German, and Japanese. ",//cf.geekdo-images.com/images/pic21040.jpg,6,30,8,2,30,Gaudí,30,//cf.geekdo-images.com/images/pic21040_t.jpg,2002,NA,Abstract Strategy,NA,"Oriol Comas i Coma,Jep Ferret",NA,"Catalonia,Cities: Barcelona (Spain)","Pattern Building,Tile Placement",CASA Consultors i Arquitectes SL,5.93786,70 4442,"From the Splotter website: Alexander, the Great King, will visit the Oracle! Apollo, God of Clairvoyance, help us! Why is this bad? Well, as high priest of the oracle, it is your craft to tell the future. No issues there. But it will be hard to tell only that part of the future that the King wants to hear. Because if the prediction displeases His Majesty, your own future may not look too bright... In Oraklos, players predict the future by throwing many-colored dice onto the table. By gazing at the resulting pattern, they simultaneously try to find elements of the prediction Alexander wants to hear. The fastest sweet talking soothsayer wins the game. Apart from the standard game, Oraklos contains 2 variants. Oraklos Junior, an easy variant, is suited for children from 6 years onwards and children will often beat the adults! Antipodes is a more difficult game, suitable for players from 10 years onwards. All variants take about 15 minutes. The playing material consists of 70 wish cards, 54 dice, 3 audience tokens, a measuring cord and rules in English, Dutch and German. ",//cf.geekdo-images.com/images/pic154563.jpg,5,15,6,2,15,Oraklos,15,//cf.geekdo-images.com/images/pic154563_t.jpg,2002,"Herman Haverkort,Jacqueline Jannink",Real-time,NA,"Tamara Jannink,Joris Wiersinga",NA,NA,Pattern Recognition,Splotter Spellen,5.24048,127 4445,"In the prime of ancient Greece, the mightiest city states (Polis) of the peninsula compete bitterly for supremacy. This epoch is now evoked again in a playful manner. Each player represents one of the famous cities: Athens, Corinth, Thebes, or Sparta. In order to demonstrate power and strength, warriors and mighty heroes must be displayed in splendid parades. However, it is also valid to use the favor and gifts of the fickle Gods of Mount Olympus as skillfully and impressively as possible. Each City State card set has the same number and type of Warrior/Hero cards and God cards. Warrior/Hero cards have values between 2 and 10. Gods have certain abilities that can change the displayed values dramatically. In the game, each player must try to use his 25 cards as skillfully as possible in order to collect the most Fame points. The game extends over three Parades, each of which has three Marches. Fame scoring occurs after each March. The city with the lowest display loses Fame points. The two cities with the highest displays earn Fame points. Twice only during the entire game, each city may send emissaries to the mighty oracle at Delphi, in order to beg for her aid and, possibly, turn Fate in their favor. ",//cf.geekdo-images.com/images/pic1008962.jpg,4,20,10,3,20,Delphi,20,//cf.geekdo-images.com/images/pic1008962_t.jpg,2002,Alexander Jung,"Bluffing,Card Game,Memory",NA,Günter Burkhardt,NA,NA,"Hand Management,Memory","Heidelberger Spieleverlag,Nürnberger-Spielkarten-Verlag",5.73034,89 4449,"The battle of Monmouth, June 28 1778, was the last major fight in the northern theater, during the American Revolutionary War, and largest one-day battle of the whole war, for the number of men involved. Gen. Washington attacks Lt. Gen Henry Clinton's rearguard at Monmouth Court House. The legend of Molly Pitcher is generally associated with this battle. The game uses Wellington's Victory's system, modified for the American Revolution era. No cavalry charges and complex rules. The main aspects of the rules include unit facing, morale modified by casualties received, command control and fatigue due to hot temperatures during the battle. Victory is determined by eliminating enemy strength points and capturing the 4 crossroads in the battle area. Map terrain has five levels in increments of 30 feet, with each hex spanning 100 yards side to side. Each infantry unit represents a regiment (or several regiments for some Colonial units); each artillery unit represents a battery of two guns; each dragoon unit represents a regiment of cavalry. Turns represent 20 minutes of real time. Three scenarios are provided: one introductory involving the hedgerow battle, and two advanced covering Monmouth Courthouse and the Grand Battle. ",//cf.geekdo-images.com/images/pic62546.jpg,2,180,12,2,180,The Battle of Monmouth,180,//cf.geekdo-images.com/images/pic62546_t.jpg,1982,Redmond A. Simonsen,"Age of Reason,American Revolutionary War,Wargame",NA,"David G. Martin,Leonard Millman,Eric Lee Smith",NA,"Magazine: Strategy & Tactics,Wellington's Victory system",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.55556,99 4453,"The Game of Professional Basketball: Inside this box you'll find everything you need to recreate an entire professional season. Every player from every pro team is here, each one ready to play for you just the same way he did in the regular season. The only difference between STATIS PRO BASKETBALL and the real thing is that now YOU are the coach! YOU pick the starting line-ups, send in substitutes, and call the fast break and full-court press. YOU call the slowdown, take out players to rest for the final period...and much more! Every player in STATIS PRO BASKETBALL is statistically rated to display his real abilities in each of the following areas: Field Goal Shooting, Free Throw Shooting, Rebounding, Fouls, Foul Drawing, Blocking Shots, Stealing the Ball, Assists, Defense, and Stamina. Luck is a factor in every basketball game, and STATIS PRO BASKETBALL represents the effect of chance with a unique system of FAST ACTION CARDS that keep the game moving fast while at the same time allowing everything that takes place in a real game to occur. Game Equipment: Scorepad Rules Folder Mounted full-color Playing Board with Reference Charts & Tables Set of Fast Action Cards Player Cards representing players of every pro team. ",//cf.geekdo-images.com/images/pic690318.jpg,2,90,12,1,90,Statis Pro Basketball,90,//cf.geekdo-images.com/images/pic690318_t.jpg,1972,"Jean Baer,Dave Dobyski,Kim Gromoll,Charles Kibler,Georgia Wilson","Card Game,Sports",NA,Jim Barnes,NA,"Sports Illustrated (Time, Inc) Line,Sports: Basketball",Simulation,"Avalon Hill,Midwest Research",6.93504,234 4454,"More of a simulation than a balanced game, Statis Pro Football uses the AH Fast Action Card system. Individual players are rated for their ability to throw/catch/run, block, rush the passer, and several other ratings. You are the coach for your team, and choose from a selection of offensive or defensive moves (Inside Run, Short Pass or Blitz, Run No Key as examples) which affect the outcome, and then flip a deck of cards to work out the result. So if I call the right pass defense against your pass, it becomes harder to complete the pass, or a Run defense means your Run gets less yardage. But if I get it wrong, my defense may have no effect or even greatly increase your chances. The game rules cover pretty much every eventuality, but with all the modifiers, it can slow down when combinations happen. In particular turnovers or penalties can make it slow. And luck can be a factor. Get it all right and you still lose the ball, or concede the TD. The basic game comes with stats cards for every player in every team. Avalon Hill produced several years worth of cards for use with the game, which you could buy separately. And a strong team will overwhelm a weaker team. Strong offense generally pushes past a weak D and there's not a lot you can do except be lucky. But by picking evenly-matched teams, it does require some forethought to work your team to a score. It's best to include the endurance rules, which mean that some players must 'rest' before you can re-direct a play to them. This means cycling players and dealing with injuries makes tricky decisions for you. If you love American Football and know the players and enjoy stats, then Statis Pro Football is for you. ",//cf.geekdo-images.com/images/pic56265.jpg,2,120,12,1,120,Statis Pro Football,120,//cf.geekdo-images.com/images/pic56265_t.jpg,1973,NA,Sports,NA,Jim Barnes,Statis Pro Football AFC/NFC Player Cards,Sports: American Football / Gridiron,NA,"Avalon Hill,Midwest Research",6.41687,335 4470,"Based on the fantasy Xanth novels by Piers Anthony. From the box: On Xanth... Anyone who doesn't believe in magic must reckon with the rainbow, which shows up only at a distance and retreats if anyone walks toward it. If one person stands still and another walks, the rainbow remains in place for the one and retreats for the other - simultaneously. It is one-sided, like a one-way path, invisible from the other side. That is obviously magic. - Piers Anthony Xanth, the magical, pun-filled world of Piers Anthony's fantasy novels, comes to life in this hilarious game. As one of many colorful characters, players must travel across land and sea in order to fulfill their wild and wacky quests. For 1 to 6 players, ages 12 to adult. Contents: 162 playing cards, 15 dice, 6 pawns, 12 chits, gameboard, rulebook, sorting tray. There are 3 card types used in the game, Chair Actors (Characters), Events/Encounters & Quests. The majority are E/E cards. Only Character cards have colour illustrations, the others being monochrome or text only. A small errata sheet is included. Simple & Easy Game Each player starts with 2 character cards and a Quest card (which determines their starting area on the map), with the character's Cunning & Strength, plus a Talent - an extra rule or exception they can use, tying in to the character in the novels. Each turn starts by drawing an Event/Encounter card, playing it if it's a Disaster. Other E/E cards include objects to assist in some way, commonly in combat, hazards to play on other players, additional characters (mixed in from those not in play) etc., often limited by area (you have to get to some areas to activate some objects, for instance). If there is no Disaster, players move their pawn across the board (normally 2 areas, Characters, Event cards & the area characteristics can modify this). The other players may then play Events or Creatures on them, possibly limited by the area. Characters can attempt to avoid encounters (roll dice under Cunning), or may fight (roll a die under Strength to cause a wound, repeat until one side loses). The specific encounter or creature may modify this, as can many E/E cards. Players start from scratch if their character is beaten, but can heal by use of certain cards or in certain areas. The first to complete their Quest wins. Still Simple & Easy but Longer Game Same as before, but complete 2 or 3 Quests. This ties in to the 3 Quests set by the Magician Humphrey in the novels. Monaural (Solo) Game Same again, but work through the Quests deck until you are knocked out. hazards are drawn randomly instead of played by other players. Stereo (2-player) Game Same as the Monaural Game, the winner is the player who completes most Quests ",//cf.geekdo-images.com/images/pic14460.jpg,6,180,12,1,180,Xanth,180,//cf.geekdo-images.com/images/pic14460_t.jpg,1991,Jael,"Exploration,Fantasy,Humor,Novel-based",NA,Mike Nystul,NA,NA,"Pick-up and Deliver,Roll / Spin and Move,Set Collection",Mayfair Games,4.96622,148 4471,"Fist of Dragonstones is a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. Those characters' powers collect valuable Dragonstones; lend their magical powers; help foil other players, and convert Dragonstones into victory. For each character card, players choose the number of coins they want to bid by placing them in a closed fist. All players reveal their bets at the same time with the winner of the auction then gaining control of the card's powers. Depending on the card they may: win additional coins or Dragonstones; place spells on other players; or win scoring points. The Legend : Many, many years ago, an enchanted forest lay hidden between two great mountain ranges. The forest valley was home to several kingdoms whose rival princes battled with each other to unite the entire realm under one flag. To gain advantage, princes vied with each other to collect powerful magic amulets called Dragonstones. Like many royals, over time the princes began to prefer the comfort and safety of their fortified castles. Rather than risk their own lives by venturing out to search for these amulets, they paid handsome rewards to those who could bring them stones. The allure of the princes' wealth soon filled the enchanted forest with all manner of wizards, witches, dwarves, goblins, and many other enchanted creatures - all in pursuit of the magic Dragonstones. This enchanted land is now almost entirely lost to legend. Yet, at a cozy inn, in a small forgotten village, the memory of Dragonstones is kept alive by the inn's ancient proprietor. Even today, a nod from a knowing traveler may persuade him to recount some of the ancient tales. And if he takes a particular liking to you, he may bring out his own collection of magic stones, and challenge you to a simple game of luck and skill and a chance to grab your own Dragonstones! ",//cf.geekdo-images.com/images/pic441579.jpg,6,45,8,3,45,Fist of Dragonstones,45,//cf.geekdo-images.com/images/pic441579_t.jpg,2002,"Cyrille Daujean,Julien Delval","Bluffing,Fantasy,Medieval",NA,"Bruno Faidutti,Michael Schacht",Drachenfaust: Der Illusionist,NA,"Auction/Bidding,Set Collection",Days of Wonder,6.17293,1977 4472,"Fast moving wargame based on the Allies greatest Airborne operation in September 1944, Operation Market-Garden. ",//cf.geekdo-images.com/images/pic14182.jpg,2,180,12,2,180,Arnhem Bridge,180,//cf.geekdo-images.com/images/pic14182_t.jpg,1982,NA,"Wargame,World War II",NA,Ray D. Smith,NA,Cities: Arnhem,"Action Point Allowance System,Hex-and-Counter",Attactix Adventure Games,6.09836,61 4473,"Three in one game based on the last Days of Pompeii. In part one you'll have to buy real state and people who gone stay in the houses, shops and temples of the town. In the second part you move around town visiting people or the baths, go shopping, everything a normal roman citizen would do until... ULTIMA DEI! Mount Vesuvius erupts, slowly covering the town with hot lava. Your job is to get your people safely out of your property and out of the town before the burn to a crisp. magistrates are worth more than slaves. The player who safes the most people and survives the volcano himself, wins. Rules in German, cards in English, French, German, Dutch, Spanish and Italian ",//cf.geekdo-images.com/images/pic451750.jpg,8,180,8,2,180,Pompeii: The Last Days,180,//cf.geekdo-images.com/images/pic451750_t.jpg,1989,Terry Anthony Associates,Ancient,NA,"M. Morgantini,S. Simonini",NA,"Ancient Rome,Cities: Pompeii","Area Movement,Roll / Spin and Move,Set Collection",Challenge sprl,5.57019,52 4475,"In Unexpected Treasures – a new edition of the 2002 release Fundstücke – you are on a mission to collect old furniture from a bulk waste collection site and turn a profit by selling those pieces to paying customers. It's first come, first served. What's more, you are able to take only a few items home at a time – and you have to be wary of a thief who is out on the prowl just waiting to steal your collected goods from your home. ",//cf.geekdo-images.com/images/pic1407704.jpg,6,30,13,3,30,Unexpected Treasures,30,//cf.geekdo-images.com/images/pic1407704_t.jpg,2002,"Harald Lieske,Maren Rache",NA,NA,Friedemann Friese,NA,NA,"Set Collection,Simultaneous Action Selection","2F-Spiele,Edge Entertainment,Rio Grande Games",6.26169,598 4477,"Station Manager is one of three Spiele aus Timbuktu games with a common train theme, along with Crazy Race and Mogul. The boxes even fit together to make a common picture. Business is thriving in the switching yard. Players load freight from around the world onto their trains to fulfill certain orders from businessmen. If you are successful you gain profit, but beware. If someone fulfills the same order later in the game, they can steal away your profit. As more and more trains leave the switching yard, the closer you get to the end of the game. ",//cf.geekdo-images.com/images/pic86974.jpg,4,30,8,2,30,Station Manager,30,//cf.geekdo-images.com/images/pic86974_t.jpg,2002,"Design/Main,Michael Schacht","Card Game,Trains",NA,Michael Schacht,NA,NA,Set Collection,Spiele aus Timbuktu,5.20377,106 4479,"Known in French as "Le fortuniste", Ratrace is all about social success. You start out in life with $200, a Credit Card and a Business in the Working Class (outer ring of the board) and your objective is to get into the Middle Class and eventually High Society (inner ring). You'll have to face the usual: running your business, paying taxes, getting an education, joining social clubs and much more. You win by retiring with $100 000. With six players, all businesses in the game start owned; with less players, the Treasury owns the remaining businesses. When playing with two or three, each player can own two sets of businesses at start. The businesses sell various Status Symbols (required to move up in society) in addition to "Other Purchases". Credit can be used to buy things --the cards have no limit, but whenever you land on a Credit Due square you must pay the card off entirely, plus 10% interest. Bankruptcy means you start all over again. You can win up to 3 different status symbols at a time, and you cannot buy one of a class lower than your own. Money comes in through a payoff/salary square on each class ring (and a few other windfall squares), and changes hands with purchases in a zero-sum fashion. To enter the Middle Class, you must have $500, three status symbols and either a Night School diploma or a Country Club membership. Or you can marry. Status symbols now beneath you must be auctioned off. High Society requires $3000, 3 status symbols, and either a University diploma or a Yacht Club membership. Or marry again. The risk with marriage is that you may end up on a Divorce square... From a Waddington ad dated 1976: "A macho game of Social Climbing - Do you have what it takes to be a success? Start with $200 in the working class. Then try to make it to the Middle Class and High Society. You'll have to face all of life's anxiety's along the way, but there is always the chance of making it rich! Get in the Ratrace! You'll bite and claw your way to the top. You'll never know when you might need the skills this game will teach you - in real life!" ",//cf.geekdo-images.com/images/pic701828.jpg,6,90,9,2,90,Ratrace,90,//cf.geekdo-images.com/images/pic701828_t.jpg,1967,NA,Economic,NA,Alfons Rubbens,NA,NA,"Auction/Bidding,Roll / Spin and Move","Canada Games,Gibsons Games,Grow Jogos e Brinquedos,Holdsworth Thos & Sons,TyR,Waddington's Games, Inc.,Yetem S.A.",5.61231,195 4485,"A very funny game where you equip a hotel, hire employees and try to get guests into your hotel. But they are waaaayy demanding, and some may ruin your equipment (like smash the mini-bar) or make your staff resign. And if you are unlucky, the army will choose your hotel for lodging a company (pays bad and destroys equipment). But if you have all he wants, the sheik might just drop by. In the end the hotel with the best reputation wins. ",//cf.geekdo-images.com/images/pic250501.jpg,4,120,10,3,120,Hotel Life,120,//cf.geekdo-images.com/images/pic250501_t.jpg,1989,NA,"Economic,Humor",NA,"Urs Hostettler,Hermann Wieland",NA,NA,NA,"Fata Morgana Spiele,Schweizer Hotelier-Verein",7.37112,116 4488,"Excerpted from publisher's blurb: "The Age of the Locust is at hand. Foreboding shadows arise form the desert of endless storms. Dark magics stir in the silent streets, and words of ancient prophecy have come true; the Scarab Lords have come forth to wage war in the Heavens and on the Earth." Set in a gorgeous fantasy Egypt, this clever card game depicts the battle of dominance between two mythical Scarab Lords. To win, power must be gained in the areas of religion, military, and economics. Powerful sorcerers, mythical beasts, epic monuments, and grand armies all play key roles in the Scarab Lords card game. The non-collectible card game features two beautifully illustrated 30 card decks which players must customize to best fit their strategies. Sequel: Minotaur Lords ",//cf.geekdo-images.com/images/pic299799.jpg,2,30,12,2,30,Scarab Lords,30,//cf.geekdo-images.com/images/pic299799_t.jpg,2002,"V. Shane Colclough,Thomas Denmark,Marko Djurdjević,Tobias Mannewitz,John Moriarty,Gregory Price,Brian Schomburg","Ancient,Card Game,Fantasy",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Fantasy Flight Silver Line Games","Area Control / Area Influence,Deck / Pool Building,Hand Management","Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Fantasy Shop,Midgaard Games,Ubik",6.06659,1458 4491,"Description from the publisher: In Cave Troll, each player controls a party of explorers raiding the cave troll’s lair. Using knights, dwarves, thieves, and other adventurers, the players search the lair for gold and magical artifacts. The players must be careful, however, because they aren’t only competing against each other, but against savage orcs, terrifying wraiths, and the fearsome cave troll itself! Cave Troll is a fast-paced dungeon-crawling board game of strategy, looting, and monster-bashing from Tom Jolly, the creator of Drakon. ",//cf.geekdo-images.com/images/pic2497113.jpg,4,45,10,2,45,Cave Troll,45,//cf.geekdo-images.com/images/pic2497113_t.jpg,2002,"Ed Bourelle,Thomas Denmark,Henning Ludvigsen,Brian Schomburg,Patricio Soler",Fantasy,NA,Tom Jolly,NA,"Admin: Better Description Needed!,Fantasy Flight Silver Line Games","Action Point Allowance System,Area Control / Area Influence,Hand Management,Point to Point Movement","Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",6.41438,2967 4492,"This 20th Anniversary Trivial Pursuit Edition contains 3,600 all-new questions - that celebrate the people and events from the past 20 years. Plus the Special Anniversary Deluxe Card Dispenser keeps your cards organized so you can focus on the fun. The six new categories include *Global View, *The Written Word, *Sound & Screen, *Innovations, *News, *Game Time. ",//cf.geekdo-images.com/images/pic205802.jpg,6,180,12,2,180,Trivial Pursuit: 20th Anniversary Edition,180,//cf.geekdo-images.com/images/pic205802_t.jpg,2002,(Uncredited),"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Hasbro,Horn Abbot International,Horn Abbot Ltd.,Parker Brothers",5.25081,1068 4493,"In the freezing frost of the Arctic, the Inuit — or polar bears, depending on which edition of the game you own — dedicate themselves to their favorite occupation: ice fishing. Of course each of them wants to make the biggest catch, but they're discovering that this isn't so easy. Only the one who moves across the ice floes with foresight, breaks open the ice at the right spots, and guides the fishing rod skillfully, will be able to get the desired fish out of the water! In Kayanak, players punch holes through the "ice" (a sheet of paper) to try to catch fish, which are represented by steel balls of various sizes. In the basic game, the first player to catch ten fish wins. For children aged 6 and over, big fish are worth more than small ones, and the fisher with the most points at the end of the game wins. ",//cf.geekdo-images.com/images/pic1793211.jpg,4,15,4,2,15,Kayanak,15,//cf.geekdo-images.com/images/pic1793211_t.jpg,1999,"Anja Dreier-Brückner,Oliver Freudenreich","Action / Dexterity,Children's Game",NA,Peter-Paul Joopen,NA,Sports: Fishing / Angling,"Dice Rolling,Memory",HABA - Habermaaß GmbH,6.44486,327 4494,"A solitaire game based on the Gulf War. While the Iraqi unit's reactions are programmed, it is still possible to lose by taking careless chances that cause an excessive amount of friendly casualties. To win, you must do as well as the actual campaign. What makes this difficult is the need to explicitly manage the flow of supplies to allied combat units. The difficulty of the game adds to its play and replay value. Phase Line Smash handles a number of aspects of the Gulf War in a realistic and sensitive manner. Fratricide is one such issue that is included in the game mechanics and discussed in the historical notes included with the game. The game box is rather heavy because of the historical notes included with the game. Other extras include optional rules for up to eleven players. This adds the complexity of having to coordinate with other players for use of limited supply routes and coordinating attacks. ",//cf.geekdo-images.com/images/pic113395.jpg,1,90,12,1,90,Phase Line Smash,90,//cf.geekdo-images.com/images/pic113395_t.jpg,1992,"Steve Bryant,LaMont Fullerton,Ami Jontz,Robert Lazzaretti,Kirk Wescom","Modern Warfare,Wargame",NA,Frank Chadwick,NA,"Solitaire Games,Solitaire Wargames",Hex-and-Counter,GDW Games,6.09808,73 4500,"Command magazine Issue #28. Simulation of the Anglo-Zulu War. Game starts with a chance for the Zulus to maul the Brits who are exposed. After that, the Brits need to capture Zulu Kraals (burn 'em down) and capture Cetshwayo to win. Zulus win by avoiding the British victory conditions. ",//cf.geekdo-images.com/images/pic27332.jpg,2,120,12,2,120,Like Lions They Fought,120,//cf.geekdo-images.com/images/pic27332_t.jpg,1994,NA,"Post-Napoleonic,Wargame",NA,Dennis Bishop,NA,Magazine: Command,"Dice Rolling,Hex-and-Counter",XTR Corp,6.37375,80 4502,"The inhabitants of the planet ROLLEX in the Sun system SOLLEX used to live on nothing but the delicious fried dice that fell from the sky. They found these so delicious, that they would often spend years at a time, just sitting in their towers, hardly moving at all, enjoying this delicacy. Now and then, they would ascend to the top of their towers, and, just for the fun of it, would spit out dice in all directions out over the surrounding lands. As a result, it wasn’t long before they were known far and wide as the Dicemouths. However, one day the rain of fried dice dried up, and the Dicemouths got extremely hungry. But they remembered all the dice that they’d spat out in the older, better, times. Looking around, they found that many of them had developed into full grown dice trees, covered in fresh ripe fried dice. But when the dicemouths tried to leave their towers to pick the dice, they found that they’d got so fat that they couldn’t get out through the doors. They were trapped in their own towers. But just before it was too late, one of the dicemouths, who’d saved a few dice in his tower, had a brilliant idea. He spat out a die, just as they had always done, but this time, as the die shot out from the tower, he kept tight hold of it, and he and his tower were dragged along behind the flying die. In this way, he managed to reach the dice trees, picked their fruit, and passed them on to all his friends, saving the race of dicemouths. Soon, all the dicemouths were able to travel this way. And they developed a race, held every year, a dice tower race. And nowadays, every year, the winner of the race is crowned as King of the Dicemouths. ",//cf.geekdo-images.com/images/pic158567.jpg,4,20,5,2,20,König der Maulwürfel,20,//cf.geekdo-images.com/images/pic158567_t.jpg,2002,Claus Stephan,Racing,NA,Günter Burkhardt,NA,Animals: Moles,NA,Zoch Verlag,5.33118,93 4509,"Players use over-sized cards to "join" partners' body parts- elbows, heads, legs, or feet. Partners take turns drawing cards which identify the body parts to join and the partners must do so without causing existing cards to drop. The card must be kept between the two body parts at all times. Partners are eliminated if they allow 2 cards to fall. ",//cf.geekdo-images.com/images/pic174200.jpg,8,60,0,4,60,Funny Bones,60,//cf.geekdo-images.com/images/pic174200_t.jpg,1968,NA,"Action / Dexterity,Card Game,Humor,Party Game",NA,(Uncredited),NA,NA,"Line Drawing,Partnerships","Alga,Paletti,Parker Brothers,Peliko",5.17826,92 4510,"Johnny Reb III is a game of Grand Regimental tactics of the American Civil War, using miniatures from 10mm to 25mm.The game comes with rules set and 4 Reference cards for 15mm miniatures. There are other reference cards available for the other scale miniatures for extra cost. Players will have to supply their own miniatures and paint them. Some scenarios are available for purchase but the fun of the game is researching your own battles from the ACW period to recreate. The first edition was published by Adventure Games in 1983. GDW released a 2nd edition with minor changes in 1988, with a scenario book "To the Sound of the Guns" the same year. Johnny Reb III, published by John Hill in 1996 is a very different game, with major changes to the scale (1":50 vs 1":40 yards, 1:30 vs 1:20 men, artillery batteries vs sections) and games mechanisms. ",//cf.geekdo-images.com/images/pic53178.jpg,2,360,12,2,360,Johnny Reb III,360,//cf.geekdo-images.com/images/pic53178_t.jpg,1996,NA,"American Civil War,Miniatures,Wargame",NA,John Hill (I),NA,NA,"Campaign / Battle Card Driven,Secret Unit Deployment,Simultaneous Action Selection",Johnny Reb Game Company,7.20854,82 4516,"Ares Magazine #8. Ragnarok is a game depicting the struggle of the Aesir race of Norse gods against an invasion of enemies led by the traitorous god, Loki. The map depicts the Plain of Vigrid, lying between the Rainbow Bridge and the city of the gods, Asgard, where the battle takes place, and the playing pieces represent warriors, Valkyries, Frost Giants, Fire Giants, and such celebrated individuals as Odin, Thor, Loki, and the Midgard Serpent. Each player maneuvers his forces across the map in an effort to fulfill his victory conditions. To win, the player commanding the invading Jotun forces must destroy Asgard, thus bringing about Ragnarok, the twilight of the gods. The Aesir player must repel the Jotun invasion to win, thus postponing Asgard's fall. ",//cf.geekdo-images.com/images/pic14458.jpg,2,120,12,2,120,Ragnarok,120,//cf.geekdo-images.com/images/pic14458_t.jpg,1981,Redmond A. Simonsen,"Fantasy,Mythology,Wargame",NA,Darryl D. Esakof,NA,Magazine: Ares,Hex-and-Counter,"Hobby Japan,SPI (Simulations Publications, Inc.)",5.70138,109 4518,"Award-winning cooperative boardgame that was published more than a decade before Knizia's Lord of the Rings, Sauerbaum is a dice-based movement game. The board depicts a tree filled with a square grid of movement spaces, which are gradually filled from the top with tokens representing acid rain. The players' pawns try to move through the remaining open spaces on the tree, ending their movements on a raindrop, "flicking" it off. Thus, it's a race between the accumulating raindrops and the players' collective ability to flick them off with clever movement plays. The rules encourage the players to discuss the options openly for each player's turn, and in fact they'll have their hands full defeating the acid rain together. Doing it alone is practically doomed to failure, and will cripple the other players, too. The level of difficulty is easily adjusted by varying the number of acid raindrops that fall onto the tree. ",//cf.geekdo-images.com/images/pic484726.jpg,7,30,8,3,30,Sauerbaum,30,//cf.geekdo-images.com/images/pic484726_t.jpg,1986,Kristine Rothfuß-Rietmann,"Dice,Environmental",NA,Johannes Tranelis,NA,Tube Games,Co-operative Play,"(Self-Published),Herder Spiele,Zoch Verlag",5.99153,59 4519,"A version of the traditional game "Yacht" (an English version of Generala). This game has several rule and scoring differences from Yahtzee, which was based on "Yacht". ",//cf.geekdo-images.com/images/pic289071.jpg,5,30,7,2,30,Yum,30,//cf.geekdo-images.com/images/pic289071_t.jpg,1959,NA,Dice,Luck,Harvey Grinsell,NA,NA,Dice Rolling,"Bojeux, Inc.,Classic Games,Éditions Gladius International, Inc.,Parker Brothers",4.99236,72 4522,"Each turn in the children's game Maskenball der Käfer, each player spins the spinner on the board. If the spinner points to one of the eight ladybugs, the player may move that ladybug to visit the others. Each ladybug piece has a magnet in its nose, and if the visiting ladybug "likes" the ladybug (i.e., is attracted to it), they may swap spots (each ladybug has five spots of one color), and she continues on to visit other ladybugs; if the ladybugs do not like each other, the turn is over. Once a ladybug has five spots of different colors, she is ready for the ball and taken out of play. The players win if all of the ladybugs are ready. If the spinner points to one of the smaller leaves, then the player doesn't get to move any ladybugs, but instead must advance the ants along the side of the board. If all seven of the ants are on board (and each takes two moves to get on-board), the players lose. ",//cf.geekdo-images.com/images/pic2607516.jpg,6,30,4,2,20,Maskenball der Käfer,30,//cf.geekdo-images.com/images/pic2607516_t.jpg,2002,"Peter-Paul Joopen,Barbara Kinzebach,Anne Pätzke","Animals,Children's Game,Puzzle",NA,Peter-Paul Joopen,NA,"Animals: Ants,Animals: Ladybugs,Matagot Kids Collection","Co-operative Play,Pattern Recognition","Compaya.hu - Gamer Café Kft.,Competo / Marektoy,Ediciones MasQueOca,Egmont Polska,Matagot,MINDOK,Pegasus Spiele,Selecta Spielzeug,Swan Panasia Co., Ltd.",6.52042,215 4529,"In the land of ancient Greece, called Hellas, the people waged power struggles for control of the many valuable islands. The combatants faced each other over land and across the seas. In these battles with sail and sword, the combatants venture forth to discover new islands to fight over. To aid them in their battles, the combatants often seek the favor of the Gods. Hellas FAQ Hellas is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic178402.jpg,2,60,12,2,45,Hellas,60,//cf.geekdo-images.com/images/pic178402_t.jpg,2002,Claus Stephan,"Ancient,Mythology",NA,Franz-Benno Delonge,NA,"Admin: Better Description Needed!,Country: Greece,Kosmos two-player series","Area Control / Area Influence,Hand Management,Tile Placement","KOSMOS,Rio Grande Games,Tilsit",6.23013,1933 4532,"Thud! is an abstract game based on Terry Pratchett's DISCWORLD saga, more specifically on the epic Battle of Koom Valley between the Dwarfs and the Trolls. The players play on a 165 octagonal shaped board as either the Dwarfs or the Trolls. The 8 Trolls start the game in the middle of the board as they have been ambushed by 32 Dwarves (surrounding them at the outer edge of the board). Trolls and Dwarves have different ways of moving and capturing. Each battle is ended by mutual agreement and then scored. When the first battle is over, the players switch sides. The combined scores from both battles determines the winner. Thud! is similar to Hnefatafl but is not actually a member of the tafl family (See http://boardgamegeek.com/boardgamefamily/4049/tafl) because the manner of capture has been modernized and the game involves no king piece. Online Play Real time Thud at Thudgame.com ",//cf.geekdo-images.com/images/pic237521.jpg,2,60,8,2,60,Thud,60,//cf.geekdo-images.com/images/pic237521_t.jpg,2002,Bernard Pearson,"Abstract Strategy,Fantasy,Novel-based",NA,Trevor Truran,NA,Discworld Games,Variable Player Powers,"The Cunning Artificer,Mongoose Publishing,PS-Games",6.17898,361 4550,"1000 Blank White Cards is a public domain card game, which allows the players to make the cards during the course of the game. There are no initial rules, and while there may be conventions among certain groups of players, it is in the spirit of the game to spite and denounce these conventions, as well as to adhere to them religiously. Card Content Cards may feature a title, a picture, a score, a rule, or any other content, and need not be limited to one side or even to a single card. Early iterations of the game included cards with attached objects, and cards of a variety of sizes and shapes within the same deck and gameplay session. Many cards in later decks have a point value, but this is by no means a requirement. Cards generally include hand-drawn pictures. The game encourages quick sketches by non-artists, which can add to the overall ironic orientation of the game. Card illustrations can represent anything the designer wants to feature, from serious to absurd. (However, usually cards tend toward the latter.) Game Play Game play conventionally follows a "draw one, play one" rule, with standard rotation; however, this, as with any game parameters, can be arbitrarily altered in play. In one variant, blank cards are simply made available to all players at all times, and can be created without limitation and played in turn. In other variants, players seed an otherwise blank deck with their own invented cards, which are shuffled in with blank cards to form a deck of about 60-90 cards. In this latter variant, a player may only craft a new card if he or she draws one of the blank cards during the course of play. In most cases, unless countermanded or constrained by rules created during gameplay, players may play a card on themselves, on another player, or on all players. Card rules and actions may counter other cards which have already been played. The game ends when the deck is exhausted. Points may be tabulated and a winner declared. In some variants, players may then lay out all of the cards face-up for the "epilogue", which allows players to choose the best cards to seed the deck for the next game. In other variants, all cards must be retained and reintroduced, regardless of perceived quality. Similar to: Dvorak ",//cf.geekdo-images.com/images/pic606721.jpg,99,60,5,3,60,1000 Blank White Cards,60,//cf.geekdo-images.com/images/pic606721_t.jpg,1996,Nathan Phoenix,"Card Game,Comic Book / Strip,Game System,Humor,Party Game",NA,"Riff Conner,Nathan Phoenix",NA,NA,"Deck / Pool Building,Line Drawing,Paper-and-Pencil",(Public Domain),6.72869,483 4553,"In Attribute, you try your best to guess the opinions of the other players about topics chosen by the players. Each player always has four attribute cards and a red or green sheep card in his hand. One player chooses a topic. All players with green sheep try to play an attribute matching this topic, all players with red sheep try to play one that doesn't match. All played attribute cards are revealed simultaneously and the players must try to slap a topic-matching attribute card played by another player who also played a green sheep. Points are earned for correct matches. Expanded by Attribut 2 (Lookout Games, German language) ",//cf.geekdo-images.com/images/pic211585.jpg,8,30,8,3,30,Attribute,30,//cf.geekdo-images.com/images/pic211585_t.jpg,2002,"Rita Åse,Josh Cappel,Marcel-André Casasola Merkle","Party Game,Real-time,Word Game",NA,Marcel-André Casasola Merkle,"Attribut 2,Attribute Booster",NA,Hand Management,"Cappelen,Lookout Games,Z-Man Games",6.39735,1041 4555,"Das Blaue Amulett (The Blue Amulet) is a fairly simple boardgame in which the players take on the roles of princes trying to be the first to reach the Castle of Light to claim their inheritance. During the journey players must play the right cards from their limited hand to avoid obstacles placed before them by their opponents. Of course, having possession of the singular Blue Amulet allows a player to ignore many of these obstacles without needing the appropriate card. Players can also maneuver their pawns (through the use of movement cards) in such a way as to bump their opponents onto a path going in the wrong direction. The board is beautifully illustrated and the game won the Spiel des Jahres award for Most Beautiful Game in 1986. Das Blaue Amulett is the second game in Noris' Fantasy trilogy, with Die Drei Magier and Der Feuersalamander being the first and third. ",//cf.geekdo-images.com/images/pic1289217.jpg,4,60,10,2,60,Das Blaue Amulett,60,//cf.geekdo-images.com/images/pic1289217_t.jpg,1986,Johann Rüttinger,"Fantasy,Racing",NA,Johann Rüttinger,NA,Noris' Fantasy trilogy,Hand Management,"Dourios,Noris Spiele",5.6726,73 4556,"This is a solitaire game involving tank command-- that is you control a Sherman tank (17 variations) and command a crew assigned to the 4th Armored Division as you move out of the "Cobra Breakout" following the Normandy invasion. You and your tank move into a new territory and deal with German defenses situated in northern France and, as the campaign game goes on, across the Rhine and into Germany. You will need to make life and death decisions in managing your crew's actions, your tank's facing, and attempt to take out enemy forces without losing your tank (which is extremely challenging). The combat system utilizes an "area map" for the larger scale movement of your "task force" but then cleverly switches to an abstracted "Battle Board" when contact is made with the enemy. Many time you are ambushed. Sometimes you are the "lead tank" and draw the enemies fire. Other times you may actually have some High Velocity Armor Piercing loaded in your gun when you meet up with that Tiger lurking over the hill... For those of you who like to roll percentile dice --this game's for you! ",//cf.geekdo-images.com/images/pic258004.jpg,1,90,12,1,90,Patton's Best,90,//cf.geekdo-images.com/images/pic258004_t.jpg,1987,"Charles Kibler,George I. Parrish, Jr.","Wargame,World War II",NA,Bruce Shelley,NA,"Campaign Games,Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Area Movement,Dice Rolling,Role Playing,Simulation","Avalon Hill,Hobby Japan",6.59198,595 4558,"This educational game, designed to teach geography (according to the Resource Games website) involves getting your fleet of up to four airplanes from one side of a Mercator projection-style roll-up mapboard to the other before anybody else can do the same. Two 8-sided dice have the unenviable task of handling five colors, wild jet symbols, and the Take Off! facet, which, when rolled, causes you to warp an airplane directly to the destination on a card you draw for this purpose. Hilarity ensues as your opponents fail miserably to pronounce the names of various cities around the world. ",//cf.geekdo-images.com/images/pic2931105.jpg,6,60,6,2,60,Take Off!,60,//cf.geekdo-images.com/images/pic2931105_t.jpg,1987,NA,"Card Game,Dice,Educational,Transportation",NA,(Uncredited),NA,Tube Games,"Card Drafting,Roll / Spin and Move","Resource Games,TAKE OFF! Inc.",5.20776,116 4562,"In Mogul, players buy and sell railway shares and try to outsmart the others and the market. Each of the five railroad companies has four to seven shares. Each turn, one of the share cards is revealed and an auction ensues. Players earn money by dropping out of the auction, but the last player in wins the right to take the card or sell shares he already owns. ",//cf.geekdo-images.com/images/pic293980.jpg,6,45,13,3,45,Mogul,45,//cf.geekdo-images.com/images/pic293980_t.jpg,2002,Michael Schacht,"Economic,Trains",NA,Michael Schacht,NA,NA,"Auction/Bidding,Stock Holding","Game Field (II),Spiele aus Timbuktu",6.43947,500 4564,"Blue & Gray – 4 civil war battles where players maneuver colorful card board counters on three color maps of the actual battle sites. A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each battle. A roll of the dies on simple probability charts determines each combat’s outcome. The updated and revised rules booklet clearly and concisely presents the player with playing rules, a short history of each battle, and other information needed to recreate America’s epic struggle of brother against brother. Includes scenarios for: Shiloh – the forerunner of costly Civil War tactics Antietam – a setback for Lee after a string of Victories Chickamauga – the Confederates seek to avenge the Union’s capture of Chattanooga Cemetery Hill (Gettysburg)– overlooking Gettysburg, determined Confederates couldn’t capture it in three days Decision Games edition replaced Antietam with 1st and 2nd Bull Run. Components: Rules of Play - 16 pages Player Reference - 20 pages 1 – 2 sided Map sheet 400 counters Extras: 1 Errata sheet in the form of a printed out E-mail 1 storage box ",//cf.geekdo-images.com/images/pic375962.jpg,2,90,12,2,90,Blue & Gray,90,//cf.geekdo-images.com/images/pic375962_t.jpg,1975,Redmond A. Simonsen,"American Civil War,Wargame","Antietam: The Bloodiest Day, 17 September 1862,Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863,Chickamauga: The Last Victory, 20 September 1863,Shiloh: The Battle for Tennessee, 6-7 April, 1862","Kip Allen,Edward Curran,Irad B. Hardy,Tom Walczyk",NA,"Blue & Gray Series,SPI Quads","Dice Rolling,Hex-and-Counter","Decision Games (I),Kokusai-Tsushin Co., Ltd. (国際通信社),Overlord Games,SPI (Simulations Publications, Inc.),TSR",6.51607,308 4567,"The most curious and captivating pursuit game ever devised! Ripley's Believe It or Not! game is full of offbeat, outrageous trivia that you and your opponents must decide is either honest-to-goodness fact or full-of-baloney nonsense. Quiz each other from a 240 card library full of weird and wonderful Ripley's data. Some of the questions are Multiple Choice in which you must pick one of four possible answers as the true one; others are Statements in which a bizarre fact is declared and you must decide to believe it or not to believe it. Bluff cards abound, too. They challenge you to s-t-r-e-t-c-h the truth and make up your own far-fetched statement to dupe and opponent. Avoid getting stumped. A wrong answer will advance your opponent's pawn on the gameboard, moving it closer to the final goal of the finish space. If you can out-stump and out-bluff your opponents, you'll take the lead in this very different pursuit game to become a big Ripley's winner... believe it or not! ",//cf.geekdo-images.com/images/pic26466.jpg,6,45,8,2,45,Ripley's Believe It or Not!,45,//cf.geekdo-images.com/images/pic26466_t.jpg,1984,NA,"Bluffing,Card Game,Trivia",NA,Bruce Whitehill,NA,NA,Point to Point Movement,Milton Bradley,4.30282,71 4568,"Minor modification of the original Rack-O, with new cards (Draw 2, Wild) and special rules for some of the number cards. ",//cf.geekdo-images.com/images/pic471475.jpg,4,30,8,2,30,Racko Plus,30,//cf.geekdo-images.com/images/pic471475_t.jpg,2001,NA,Card Game,NA,(Uncredited),NA,"Admin: Better Description Needed!,Rack-O","Hand Management,Pattern Building",Winning Moves Games (USA),5.75,56 4570,"Write 10 words using a Wordster, a special 3-letter combination. If the Wordster is ITE, you can write bITE, kITE, ITEm, lIsTEn or whIsTlE! Keep the letters together or spread them out. As long as the letters are in order these words count. Now declare your words and compare words with your opponents. You get a point for every word you have that no other opponent does. But if a word is repeated then the first player to claim it gets 2 points and the others get nothing. ",//cf.geekdo-images.com/images/pic584346.jpg,6,60,12,2,60,Wordsters,60,//cf.geekdo-images.com/images/pic584346_t.jpg,1991,NA,"Party Game,Word Game",NA,(Uncredited),NA,NA,NA,Milton Bradley,5.65965,57 4578,"Players draw hands of tiles with color and number and arrow markings. Much like in the card-based UNO, each player must play the next tile that matches either the color or number of the previous one played. However in UNO Wild Tiles, they must play it on the space indicated by the arrow on the previous tile, and may place their own tile so that the arrow suits them. Winner is the first to clear their rack, or the person with the fewest points when it is impossible to play any more tiles. ",//cf.geekdo-images.com/images/pic274527.jpg,4,10,8,2,10,UNO Wild Tiles,10,//cf.geekdo-images.com/images/pic274527_t.jpg,1982,NA,Abstract Strategy,NA,(Uncredited),NA,UNO,Tile Placement,International Games,4.8962,79 4580,"Each player starts with 6 part of a meal (drink, fish, meat, sweet, etc.). On your turn, you can turn a card revealing a dirty dish in one of the 4 colors, or stacking one of your cards (or stack of cards) on one with the same dish or the same color. The loser of the game is the one with the most dishes at the end. He's the one who will clean the dishes... The glove is included! ",//cf.geekdo-images.com/images/pic400318.jpg,4,20,6,2,20,Who is going to do the dishes?,20,//cf.geekdo-images.com/images/pic400318_t.jpg,1991,"Cyril Chedeville,Thomas Guidez,Pascal Trigaux","Card Game,Humor",NA,"Philippe des Pallières,Didier Jacobée,Patrice Pillet",NA,NA,NA,"Abalone Games,Granna,Horisont Enterprises Ltd. Oy,Möbius Games",5.84306,72 4587,"Roller Coaster Hippo is a party game where players have to answer questions, mime, or model objects in clay. The hippopotamus who reaches the finishing line first, wins. Along the way, players are given funny tasks and participate in crazy events. Play typically lasts approximately one hour, although a 30-minute game is also described in the rules. This game has also been released in an advanced version as Ein Nilpferd kommt selten allein (Hippofolies Master) ",//cf.geekdo-images.com/images/pic2459754.jpg,6,60,12,3,60,Roller Coaster Hippo,60,//cf.geekdo-images.com/images/pic2459754_t.jpg,1988,"Gunter Franke,Wilfried Gebhard,Wolfgang Scheit,Iris Schotten","Action / Dexterity,Party Game,Trivia",NA,"Bertram Kaes,Heiner Wöhning",NA,"Animals: Hippopotamus,Promotional Board Games","Acting,Co-operative Play,Dice Rolling,Line Drawing,Singing,Storytelling","F.X. Schmid,Majora,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",4.48147,170 4593,In this game we have combined stunning images from the Royal Horticultural Society with a card playing system that allows players to experience the delights of flower cultivation alongside the joy of outsmarting your fellow 'gardeners'. The game encourages strategic play but is also suitable for play with younger gamers who simply like unleashing 'pests' onto your carefully nurtured Roses! ,//cf.geekdo-images.com/images/pic693573.jpg,6,60,7,2,60,Blooming Gardens,60,//cf.geekdo-images.com/images/pic693573_t.jpg,2002,Steve Kendall,"Bluffing,Card Game",NA,Gary Dicken,NA,Flowers,"Betting/Wagering,Hand Management",Ragnar Brothers,5.98512,84 4597,"The eternal struggle among the infernal forces of evil for dominance in the Lower Planes. A multi-player game for any number of players, although 4-5 is optimal. You control mighty Legions and crafty Warlords to defeat other players and conquer planar Battlefields. (The text below is taken from the back of the starter deck) BLOOD WARS (blÅ­d wōrz): 1. The eternal struggle among the infernal forces of evil for dominance in the Lower Planes. 2. A multiplayer card game in which you control mighty Legions and crafty Warlords to defeat other players and conquer planar Battlefields! The BLOOD WARS card game is an entirely new game unlike any other. Each set includes: - Two randomly sorted 50-card decks, with cards drawn from a total set of 300. - A full-color, quick-to-learn rules booklet. - Scads of artwork by Tony DiTerlizzi and other artists! And to further intensify your play, look for BLOOD WARS Escalation Packs to add new cards and options to your battles! ",//cf.geekdo-images.com/images/pic108754.jpg,8,90,12,2,90,Blood Wars,90,//cf.geekdo-images.com/images/pic108754_t.jpg,1995,"Ned Dameron,Tony DiTerlizzi,Dawn Murin,Alan Pollack","Card Game,Collectible Components",NA,Steven Schend,NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games)",NA,TSR,5.14229,175 4598,"A letter/word version of Rummikub, players attempt to create long words and score points to win. Complete words may be placed on the table, or letters can be added to current words. Words already on the table can be broken apart and the letters used to form new words as long as at the end of a player's turn he has added at least one new tile, all letters on the table have been used to form valid, unique words, and the longest new word contains at least one letter from his rack. ",//cf.geekdo-images.com/images/pic65482.jpg,4,30,8,2,30,Word Rummikub,30,//cf.geekdo-images.com/images/pic65482_t.jpg,1983,Ephraim Hertzano,Word Game,NA,(Uncredited),NA,"Rummikub,Rummy Games",Set Collection,"Arxon,Casper,Goliath B.V.,Jumbo,Kod Kod,Nordic Games GmbH,Parker Brothers,Piatnik,Pressman Toy Corp.,Ravensburger Spieleverlag GmbH,Spear's Games,TOMA Sp. z o.o.,Tomy",5.31411,112 4604,"From the Steve Jackson Games website: "Panty raids. Hazing. Many, many kegs. And, of course, beer, sleep, and nookie. It's the hit Chez Geek, moved to a frat house. (Or sorority. Or both.) Pick your major. (Botany? Babes? Beer?) Tap a keg or two. Party hard, and try not to think about Finals Week. Chez Greek is completely compatible with the original game, with a few little twists to keep things interesting. (Are we really going to include drinking and strip rules? Wait and see.)" ",//cf.geekdo-images.com/images/pic20234.jpg,6,60,18,2,60,Chez Greek,60,//cf.geekdo-images.com/images/pic20234_t.jpg,2002,John Kovalic,"Card Game,Humor",NA,"Jon Darbro,Steve Jackson (I)",Chez Genius: Promokarte Erstsemesterparty,Chez Geek,"Set Collection,Take That","Pegasus Spiele,Steve Jackson Games",5.96933,425 4606,""The six-man international crew has just dimmed the lights, bid each other a multi-lingual good night, and settled back to dream of gravity on board the International Space Station when the unthinkable happens. Siren blare, airlocks slam shut, emergency lights flash and it quickly dawns on the crew (not an IQ under 120 among'em) that something has gone horribly wrong. They quickly realize that the whole station is losing oxygen and that it isn't going to be long before they're all so much unrecoverable salvage." "The space station is a disaster. Equipment is strewn about after years of neglect. Nobody knows what to do. But then it dawns on them (sharp lads they are) - there is only one escape pod and six of them. It doesn't take an astrophysicist with a PhD from M.I.T. to figure out that only two of them are going home, and the rest are going to end up Sucking Vacuum." "Sucking Vacuum is an easy to learn, fast action strategy game for 3 to 6 players. Players assume the role of the doomed astronauts searching for equipment and struggling to escape the doomed space station. They must make their way through a randomly assembled map of the International Space Station while fighting off attacks of other players who are trying to escape themselves." Sucking Vacuum 2nd Edition (titled Ultimate Sucking Vacuum) is an updated version of the Origins Award-nominated game. Now in full color with a sturdy box, the game features new artwork on the 18 map tiles and 73 die-cut counters. Gameplay is similar to the original, but the rules have been re-written and revised in a number of areas. Additionally, the game now includes Tournament Rules and the Alien Incursion variant which has been extremely popular at conventions. Home Page: http://www.alien-menace.info/sucking.htm ",//cf.geekdo-images.com/images/pic43878.jpg,6,45,13,3,45,Sucking Vacuum,45,//cf.geekdo-images.com/images/pic43878_t.jpg,2004,"Marc Davis,Alvin Helms","Bluffing,Deduction,Dice,Humor,Maze,Memory,Negotiation,Science Fiction",NA,Marc Davis,NA,Aliens,"Action Point Allowance System,Area Movement,Co-operative Play,Hand Management,Memory,Partnerships,Secret Unit Deployment,Tile Placement",Alien Menace,5.59285,442 4610,"This game is set on the 3-dimensional bridge where the epic struggle between Balrog and Gandalf takes place. Each player has their own set of cards. Each card has 4 markers on each side, indicating the card's strength. There are also some cards with a special action. There are four rounds per game, with the winner of each duel moving up the bridge. Whoever ends up highest after the fourth and final round is the winner. Lord of the Rings - The Duel is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic658637.jpg,2,45,10,2,45,Lord of the Rings: The Duel,45,//cf.geekdo-images.com/images/pic658637_t.jpg,2002,"John Howe,Anke Pohl,Thilo Rick","Fantasy,Fighting,Novel-based",NA,Peter Neugebauer,NA,"3D Games,Kosmos two-player series,Tolkien Games",Hand Management,"999 Games,Kaissa Chess & Games,KOSMOS,Nexus,Rio Grande Games,Tilsit",5.93386,1160 4613,"A 18xx game set inside current geographical border of Austria. This effort seem to be more playable than 1837, its "predecessor". Nice variants such as tunnels, a local map in order to build the local network of small companies, merged companies that are only allowed to use obsolete trains. ",//cf.geekdo-images.com/images/pic152592.jpg,6,300,12,3,300,1854,300,//cf.geekdo-images.com/images/pic152592_t.jpg,2002,NA,"Economic,Trains,Transportation",1844/1854,"Leonhard ""Lonny"" Orgler",NA,"18xx,Country: Austria","Route/Network Building,Stock Holding,Tile Placement","(Self-Published),Deep Thought Games, LLC",7.51292,96 4616,"Arimaa, pronounced "a-ree-muh," is a game where stronger animals like elephants and camels freeze, push, and pull the weaker ones from the opposing team around and into traps, while one of the rabbits tries to sneak across the board and harmlessly reach the other side. The first player to get one of their rabbits to the other side wins. This may sound like a simple kids' game, and while it is easy enough for your kids to learn and enjoy, you will find that it is also a very deep game that can take a lifetime to master. Arimaa is one of the deepest strategy games ever invented in the history of mankind, but designed to look intuitively simple. No two games of Arimaa are ever the same. There is much to learn and discover about this intuitively simple, yet intellectually challenging, game. Played on an 8x8 grid with four trap squares and 32 animal pieces (16 gold and 16 silver). Each player has an elephant, a camel, 2 horses, 2 dogs, 2 cats, and 8 rabbits. Strength hierarchy: Elephant > Camel > Horse > Dog > Cat > Rabbit. The game begins with an empty board. Gold places the sixteen gold pieces first in any configuration on the first and second ranks. Silver then places the sixteen silver pieces in any configuration on seventh and eighth ranks. Then gold moves its pieces first. A player can move up to four "steps" each turn. All pieces move orthogonally. History: Arimaa was invented by Omar Syed, an Indian-American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game that could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. ("Arimaa" is "Aamir" spelled backwards plus an initial "a"). In 2002, Syed published the rules to Arimaa and announced a $10,000 prize, available annually until 2020, for the first computer program (running on standard, off-the-shelf hardware) able to defeat each of three top-ranked human players in a three-game series. ",//cf.geekdo-images.com/images/pic447982.jpg,2,60,10,2,60,Arimaa,60,//cf.geekdo-images.com/images/pic447982_t.jpg,2002,Karim Chakroun,"Abstract Strategy,Animals,Fighting,Racing",NA,"Aamir Syed,Omar Syed",NA,Combinatorial,Grid Movement,"(Self-Published),Z-Man Games",7.31059,546 4620,"From my non-literal translation of the game description in the rules... Das Prestel Architekturspiel displays a panorama of architectural works of art in an exciting and involving game. Two to five players compete to construct 24 of the most important buildings in architectural history. In the game, different building designs are presented to the players. In order to be able to construct these buildings, construction cards must be selected from the five card decks. The speed with which players select their construction cards decides the player order for each round. Points are scored when construction cards are used to construct the buildings on the table. Whoever manages to earn 13 points wins the game. ",//cf.geekdo-images.com/images/pic246913.jpg,5,30,8,2,30,The Prestel New York Architecture Game,30,//cf.geekdo-images.com/images/pic246913_t.jpg,2002,Gottfried Müller,"Educational,Memory,Real-time",NA,Thomas Fackler,NA,"Cities: München,Cities: New York (New York, USA),Country: Germany,Country: USA","Memory,Set Collection",Prestel Verlag,6.01444,54 4623,"Fast Carriers is SPI's simulation of WWII carrier warfare and it's impact on combat tactics in the pacific. Simple sea/island maps with large hexes are used to position task forces and flight sorties. A place mat for each active carrier is used to track carrier operations. All individual combat planes and ships are represented with search planes abstracted. Tactical air to ship combat is played out on a tactical hex based all sea map with individual plane altitude, angle of attack, and multiple waves of aircraft represented. 800 counters ",//cf.geekdo-images.com/images/pic263573.jpg,2,120,12,2,120,The Fast Carriers,120,//cf.geekdo-images.com/images/pic263573_t.jpg,1975,NA,"Aviation / Flight,Wargame,World War II",NA,Jim Dunnigan,NA,NA,"Action Point Allowance System,Hex-and-Counter,Secret Unit Deployment","SPI (Simulations Publications, Inc.)",5.7027,74 4636,"The game is set in late prehistory, a time of transition – when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel that their lives would be more secure and less arduous if they formed larger groups. This led to the formation of the first villages. In Clans each player is trying to achieve victory by scoring as many points for their color as they can. This is tricky as each player's color is chosen at random and kept hidden until the end of the game. Each region of the board contains five areas, each one of five different types. Each area receives one hut each of five different colors. On their turn, a player moves all huts from one area containing less than seven to an adjacent area, all the while trying to hide which color is theirs. After moving , if one or more areas are completely surrounded by empty ones, they are scored. If all colors are present in a scoring, any colors with only one hut present are removed. The epoch track allows a limited number of areas to score before the game ends and each scoring will either gain a bonus or score nothing depending on the terrain type it occured in and how far along the track the game has progressed; each scoring advances the track, and each section of the track gives different terrain types bonuses and penalties. Once at least twelve areas have scored the game ends, players reveal their colors, and find out who was best able to score the most points while keeping their color a secret. ",//cf.geekdo-images.com/images/pic45858.jpg,4,30,10,2,30,Clans,30,//cf.geekdo-images.com/images/pic45858_t.jpg,2002,Grafik Studio Krüger,"Abstract Strategy,Bluffing,Deduction,Prehistoric",NA,Leo Colovini,NA,NA,"Area Control / Area Influence,Area Enclosure","Rio Grande Games,Venice Connection,Winning Moves France,Winning Moves Germany",6.56588,4366 4637,"There are four animals in the game. All the players become responsible for the bird, mouse, and chipmunk's safe journey to their home in a tree at the end of the gameboard path. Unfortunately the tomcat "Max" is a natural hunter and chaser (he can't help himself) and is a continual threat. The goal is for the players to work together to get the three animals to the safety of the tree. All the animals move based on random dice rolls. Two singular colored pips are possible, green and black, and are evenly distributed on the two dice. A black pip moves Max one space, while green pips can be distributed by player consensus (teaches logic, consultation and decision making) among the other animals to move them. Obviously Max has a better chance to move, more often and further than the others creatures who share the green pip rolls. On the other hand Max can only move forward, as well the players can opt to move their animals before or after Max. The players also have the option of using four cat treats to call Max back to the starting position, allowing the other animals to escape possible capture or lengthen their lead. Each animal has their own special short cut on the game board to speed their journey or dart from Max. Unfortunately the short cuts could be missed by over-shooting the short-cut entrance. However if Max lands on any short-cut entrance, he must take it on his next turn. In fact Max can end up between or even ahead of the other animals as they advance down the path together. When Max reaches the base of the tree, he camps out and waits for the animals behind him, who will have to risk a final leap on and off Max's back to get to safety. The players all win or lose depending on how successful they are at saving the bird, mouse and chipmunk from Max. ",//cf.geekdo-images.com/images/pic44118.jpg,8,20,4,1,20,Max,20,//cf.geekdo-images.com/images/pic44118_t.jpg,1986,"Zofia Burkowska,Jim Deacove","Animals,Children's Game,Racing",NA,Jim Deacove,NA,Animals: Cats,"Area Movement,Co-operative Play,Roll / Spin and Move","Egmont Polska,Family Pastimes,Zonnespel",6.59761,293 4642,"Tabletop baseball simulation game. In 1971, Time Inc (owner of Sports Illustrated magazine) published their first baseball game, titled Sports Illustrated Major League Baseball. It included 20 players on each at-that-time current (1970 season) baseball team, presented on tri-fold color charts. The following two years, they released new editions to cover the most recent season. For 1972, they switched to teams of 25 players each, on double-sided color charts without folds. In 1973, The game title was changed to Pennant Race and the team roster size was reduced to 19 or 20 players per team. The team charts were replaced by individual player cards on perforated sheets, with no color coding. Also in 1972, Time released a set of 16 All-Time All-Star Team Charts (in the same style as that year's edition), for each of the original American League and National League franchises, each with the 25 "best" players from that team's long history. In 1973, the same All-Time charts were released in a separate All-Time All-Star Baseball game. This product was popular among tabletop managers. The All-Time All-Star game was then changed to an individual card format and retitled as Superstar Baseball. This was later transferred to Avalon Hill when they picked up the entire line of sports games from Time. This also granted Avalon Hill the right to use the words "A Sports Illustrated Game" on any Avalon Hill sports product, even if it wasn't part of the original Time, Inc line of games, which led to some confusion for titles such as Baseball Strategy, Football Strategy, and Pro Golf. Special dice with results ranging from 10 through 39 (often called 10-39 Dice, see How to make a set of SIBB dice -- A Tutorial) were required to play this game, and sister games in the original Sports Illustrated sports simulation line. ",//cf.geekdo-images.com/images/pic56272.jpg,2,45,12,1,45,Sports Illustrated Baseball,45,//cf.geekdo-images.com/images/pic56272_t.jpg,1972,NA,"Dice,Sports",NA,David S. Neft,NA,"Sports Illustrated (Time, Inc) Line,Sports: Baseball",Dice Rolling,"(Self-Published),Avalon Hill,Sports Illustrated,Time Life",7.02703,148 4643,"Released both in a large edition, and as Selection #11 of The Games Collection by Pin International. Capture three islands in a row, by controlling three points in a row on each. A strategic, move-and-place game with shifting strategies, that increases in complexity until one player wins. There is a minimum of 9 moves each, and a maximum of 24 moves for each player. 2003 Mensa Select ",//cf.geekdo-images.com/images/pic276928.jpg,2,30,12,1,30,Fire and Ice,30,//cf.geekdo-images.com/images/pic276928_t.jpg,2002,NA,Abstract Strategy,NA,Jens-Peter Schliemann,NA,"The Games Collection by Pin International,Mensa Select","Pattern Building,Point to Point Movement","H. P. Gibson & Sons,Pin International",6.78511,181 4646,"In Bommerz over da Sulphur River you can take the part of the Ork Fighta-Bommer pilots, screaming down to smash the vital bridges. Or you can command the heroic Imperial defense, pouring a devastating stream of flak and laser fire at your attackers and directing the counter-attack of your brave but outnumbered Thunderbolt Interceptors. Perhaps the strangest game set in the Warhammer 40,000 universe. Being a Games Workshop game, it includes several aircraft miniatures from the Warhammer 40k Epic line. The game has been recently (as of December 2005) been re-released in free PDF format by Games Workshop on GW's "Specialist Games" division website. Everything but the models (which are common GW buys) are now downloadable via PDF. See the Specialist games website http://www.specialist-games.com/ for details. ",//cf.geekdo-images.com/images/pic15102.jpg,2,30,8,1,30,Bommerz over da Sulphur River,30,//cf.geekdo-images.com/images/pic15102_t.jpg,1998,NA,"Aviation / Flight,Miniatures,Print & Play,Science Fiction,Wargame",NA,Andy Chambers,NA,"Warhammer 40,000 Board Games,Warhammer 40,000 Wargames","Modular Board,Roll / Spin and Move",Games Workshop Ltd.,5.419,100 4651,"The original edition came out in 1963 in a double-size box. The large box was nearly twice the area of a traditional AH box. Later the game came out in a traditional-size box. A second edition with clarified rules was issued in 1974 with the same standard size box but thinner. The rules are fairly straightforward. The strategies are extremely deep. Stalingrad is by far the most thoroughly and deeply analyzed board war game. Furthermore, the game preserves interest for players at a wide range of levels. Stalingrad is a good game to use to introduce players to hex-based war games. Stalingrad uses a move-combat sequence, alternating between players. There is limited advance (one square) or retreat (two squares) after combat. Units have one-square thick zones of control; movement directly from one square in the zone of control of a unit into an adjoining square of the zone of control of the same unit is not allowed. Functional terrain includes swamp (one square per turn movement), mountains (one square per turn movement, defenders are doubled), major cities (defenders doubled), rivers (defenders behind rivers are doubled if attacked only across the river), railroads (ten square movement bonus, must be taken all at once), lakes (impassible). Weather is good in summer, snow in winter, and governed by a table in the spring and fall. Mud halves ground movement. Snow halves ground and rail movement, and freezes (converts to clear terrain) some swamps, rivers, lakes, and oceans. Combat is mandatory between units that are adjacent at the end of each turn, but the attacker chooses which units attack which other units, so long as all adjacent units are in some battle. The classical Avalon Hill D6 table, with results such as D Elim, A Elim, etc is in use. Germans have limited replacements; Russian replacement rates escalate as the game goes on. The objective is to capture the opposition's key cities (for the Russians, Leningrad, Moscow, Stalingrad) or to destroy the other side's army. The Russian (implicit in rules) can also win by taking Helsinki, Warsaw, and Bucharest, and holding them for two complete turns, but I have never heard of this being done between normal players. Several extremely bad German strategic plans are in wide use. Avalon Hill Complexity rating - 2 ",//cf.geekdo-images.com/images/pic91706.jpg,2,120,12,2,120,Stalingrad,120,//cf.geekdo-images.com/images/pic91706_t.jpg,1963,NA,"Fighting,Wargame,World War II",NA,"Charles S. Roberts,Lindsley Schutz,Thomas N. Shaw",NA,Country: Russia,Hex-and-Counter,Avalon Hill,5.88127,379 4657,"The new version of the simulation of professional baseball. Players select lineups and pitchers, and rolling 3 dice, get a numerical column and result number. Results are read off of play chart to get play result, which can be impacted by fielders, running speed, or pitcher's ability. Players may steal, bunt, or hit and run. Season Sets available range from 1894 to the present day. ",//cf.geekdo-images.com/images/pic31432.jpg,2,30,8,1,30,Replay Baseball,30,//cf.geekdo-images.com/images/pic31432_t.jpg,1973,NA,"Card Game,Sports",NA,Peter Ventura,NA,Sports: Baseball,NA,Replay Publishing,7.95183,82 4659,"Players take turns reading phrases from phrase cards in the "mood" that they have secretly rolled. Mood examples include "dazed" "zany" "sneaky" and "romantic." The object is for players to vote on which mood is being acted out by using their 4 individual voting chips. Players move around the game board for a guessing the mood correctly and by having other players guess the mood they act out. The winner is the one who reaches the finish space on the game board first. Game includes the following: gameboard, box of 120 phrase cards, 60 mood cards, 32 voting chips, label sheet, 8 colored moon stones, 1 ten-sided die, 1 dice cup, and instructions. ",//cf.geekdo-images.com/images/pic475818.jpg,8,20,18,3,20,Moods,20,//cf.geekdo-images.com/images/pic475818_t.jpg,2000,NA,Party Game,NA,(Uncredited),NA,NA,Voting,"Hasbro,Parker Spiele",5.90538,340 4667,"Recreate the climactic Waterloo campaign with Eagles: Waterloo edition. Eagles is a fast-paced, fun, and historically accurate simulation of Napoleon's final campaign. Collectible Each Eagles Waterloo deck contains 60 cards, the cards are selected from the 300 different cards that accurately portray every general, regiment, battery, and significant terrain present at the Waterloo campaign. Each Eagles card has been printed in three versions: Gold, Silver, and Bronze. Gold cards are rare, silver cards uncommon, and bronze cards are common, but each version of the card will has the same game effect. This will allow gamers to obtain a complete set easily while collectors can hunt for a Silver or Gold series. Full sets are also available. Historical The regimental uniforms and the portraits of the generals are historically accurate, providing the Napoleonic war buff with a detailed, graphical, order of battle for the Waterloo campaign. Card identities are printed in French, English, Dutch, or German depending on the nationality of the regiment. The special cards and the rules recreate the flavor of the campaign and the Napoleonic period. Four battles can be played: Ligny, Wavre, Quatre Bras and Waterloo plus the full campaign containing the 4 battles or eventually a fictitious battle of Charleroi. All artwork and graphics in the game Eagles was created by RPG/Historical artist, Eric Hotz (www.hotzartworks.com). ",//cf.geekdo-images.com/images/pic632379.jpg,2,120,12,2,120,Eagles: Waterloo,120,//cf.geekdo-images.com/images/pic632379_t.jpg,1995,"Eric Hotz,Elizabeth Thompson, Lady Butler","Card Game,Collectible Components,Napoleonic,Wargame",NA,Tom Dalgliesh,NA,"CCGs (Collectible Card Games),Dixie: American Civil War Card Game",Secret Unit Deployment,Columbia Games,6.53253,245 4668,"The ELECTRONIC Deep-Sea Diving Game This exciting electronic adventure game makes you a deep-sea diver in search of treasure. The treasure scattered throughout the ocean depths and you must try to locate and dive for it before your opponents can. All with the help of the Electronic Dive Control Center. It will lead you to exact treasure locations and let you simulate an actual dive. Listen as you descend deeper and deeper, searching the bottom for silver or gold. If you find some, return to the surface before you run out of air! Then sail to port to cash it in…or risk being pirated by other players. Luck, skill and a sense of adventure. That's what it takes to be the first to earn $1,000,000 and win the game." Features 4 playing pieces – The diver’s boats. 4 gold buoys, 4 silver buoys – When you move them according to the direction indicator, you’ll get closer to an exact treasure location. 2 dice – Roll them to move into a treasure location -- and to pirate an opponent. 16 treasure chests – Sail to port to cash them in. But beware of pirates! a stack of money -- $1,000,000 wins the game. game board – An ocean map with islands, ports, and 64 treasure locations. Electronic Dive Control Center – complete with direction indicator, dive simulator and treasure values. Required, but not included, is one 9-volt battery. ",//cf.geekdo-images.com/images/pic192250.jpg,4,45,8,2,45,Lost Treasure,45,//cf.geekdo-images.com/images/pic192250_t.jpg,1982,NA,"Electronic,Exploration,Nautical",NA,(Uncredited),NA,NA,"Pick-up and Deliver,Roll / Spin and Move",Parker Brothers,6.1768,172 4671,"The object of INWO is to control the world. You start with a single "Church of the SubGenius" card, representing your own faction of the Church. During the game, you take over other Group cards. They are added to your Power Structure as your puppets - unless a rival takes them from you. You can use Plot cards to advance your own position or harass your opponents. You may win by controlling enough groups, or by fulfilling the special goal of your own Illuminati, or by meeting the objectives on a Goal card, or, of course, by crushing all of your rivals! Thus, you prove that YOU are the True Church, and the others are deluded posers. This is not a collectible card game. It is a stand-alone game that may be added to INWO or vice versa. ",//cf.geekdo-images.com/images/pic18654.jpg,4,120,12,2,120,INWO SubGenius,120,//cf.geekdo-images.com/images/pic18654_t.jpg,1998,NA,"Card Game,Humor,Political,Science Fiction",NA,"Lynette R. F. Cowper,Steve Jackson (I)",NA,Illuminati,Variable Player Powers,Steve Jackson Games,6.04381,194 4675,"Game of the Siege of Malta included in The Wargamer Magazine #50. Knights of Justice is a grand tactical level simulation of the Islamic attempt to crush the Knights Hospitallers during the year 1565. In May 1565, an Ottoman expedition between 26,000 and 39,000 men strong landed on Malta. Grand Master Jean Parisot de la Valette (GM 1557-1568) had a force of 592 knights, to which several thousand arms-bearing men drawn from the Maltese population were also added. The Ottomans quickly defeated the Maltese militia, became master of the countryside and laid siege to the fortress, which was stubbornly defended by the Knights Hospitallers. After four months of siege, the knights, in a desperate fight over St. Elmo Fort and its natural harbor, inflicted heavy casualties (according to reports, 7,000 dead) on the Ottoman forces. Following the landing of 6,000 - 8,000 reinforcements from Sicily, the Knights again defeated the Ottomans, which embarked and left. ",//cf.geekdo-images.com/images/pic15340.jpg,2,120,12,2,120,"Knights of Justice: The Siege of Malta, 1565",120,//cf.geekdo-images.com/images/pic15340_t.jpg,1986,(Uncredited),"Renaissance,Wargame",NA,Colin Bruce,NA,"Country: Malta,Magazine: Wargamer",Hex-and-Counter,3W (World Wide Wargames),5.91176,51 4676,"Strategic Game of the Mexican War (1846-47). This game was included in Strategy & Tactics magazine #127. The game is for two players and simulates the war between the United States and Mexico that erupted in April, 1846. Although the dispute was originally about a strip of territory between the Nueces and Rio Grande Rivers, the consequence of the war stripped Mexico of what is now much of the American southwest, including California. The map consists of a number of important locations, each named for a city, and contains significant terrain features and numerical values for replenishment and morale. Units gain friction points as they move and represent a variety of factors: terrain, sickness, sagging morale, and lesser factors. Unit types are Infantry, Heavy and Field Artillery, Cavalry, Leaders, and Supply, with the combat units rated regular, seasoned, or conscript. A roster sheet allows for easy organization of friction point tallies, and the CRT is based on combat class. Some interesting rules involve a Mexican Invasion of the U.S., the Neutral Strip, the Polk Indecision Table, and the Veracruz Invasion. 17" x 22" mapsheet, 100 counters, 10 pages of rules and charts ",//cf.geekdo-images.com/images/pic15338.jpg,2,120,12,2,120,Rush for Glory,120,//cf.geekdo-images.com/images/pic15338_t.jpg,1989,NA,Wargame,NA,Raymond Speer,NA,"Country: Mexico,Magazine: Strategy & Tactics",Area Movement,3W (World Wide Wargames),5.36379,58 4680,"Baton Rouge is part of the Great Battles of the American Civil War series (GBACW). This series is an offshoot of the Terrible Swift Sword (TSS) system. The game simulates the Confederate attempt to retake the Louisiana capital in August, 1862. A unique aspect of this battle was the support of the Confederate ironclad Arkansas, which leads to a simulation of naval support of street fighting. Game-turns represent about three quarters of an hour of real time. The map scale is 110 per hex, and each Strength Point is the equivalent of 25 men or 1 artillery/naval gun. 1 22" x 32" mapsheet, 1 countersheet of 100 counters. This game was included in Strategy & Tactics magazine #133. ",//cf.geekdo-images.com/images/pic15332.jpg,2,120,12,2,120,"Baton Rouge: Street Fighting in the Louisiana Capital, August 5,1862",120,//cf.geekdo-images.com/images/pic15332_t.jpg,1990,"Richard H. Berg,Ted Koller","American Civil War,Wargame",NA,Richard H. Berg,NA,"Great Battles of the American Civil War,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),5.72377,61 4683,"Armor at Kursk - Battle of Prochorovka, covers the largest single tank battle in the history of warfare. Approximately 1400 tanks and assault guns met head to head near the town of Prochorovka, in a battle that became a desperate close range shoot-out which would decide the ultimate sucess or failure of Operation Zitadelle. The 2nd SS Panzer Korps began it's attack on July 3rd, and spent the next 8 days breaking through the dense Russian defensive positions. During the late afternoon and evening of the 11th, they broke through and replused a counterattack by the Russian 31st Tank Corps. Reorganizing during the night, the panzers struck northward before dawn on the 12th. As dawn broke, the lead German elements ran head-on into the lead elements of the Soviet 5th Gaurds Tank Army and the battle was on. It was to last all day, in confused and savage fighting at close ranges. In the end, the Russians were driven back from the town, but the Germans were unable to push them any further. Losses exceeded three hundred tanks on each side. This game was first published as one of the Task Force Games Pocket Games. It was later released in a boxed version with the name on the cover shortened to Armor at Kursk. Units are German Battalions and Russian Regiments & Brigades, though all are similar in size and manpower. Hexes are 400 meters across, turns represent one hour. ",//cf.geekdo-images.com/images/pic68999.jpg,2,120,12,2,120,Prochorovka: Armor at Kursk,120,//cf.geekdo-images.com/images/pic68999_t.jpg,1979,"R. Vance Buck,Stephen V. Cole,Allen D. Eldridge","Wargame,World War II",NA,Stephen V. Cole,NA,Task Force Games: Pocket Games series,Hex-and-Counter,"Amarillo Design Bureau, Inc.,Task Force Games",6.21797,64 4688,"(from MMP's webpage:) Angola recreates a brief portion of the violent, decades-long Angolan civil war that began in the 1970s with the fall of a colonial power and dragged its bloody way into the 21st century thanks in part to cold war politics. Angola is a multi-player game in which players control the various Soviet- and US-backed factions that vied for control of Angola from 1975 to 1976. Originally released in limited quantities by Ragnar Brothers of the UK, Angola quickly became a rare and highly sought after game of almost cult status. Why? Angola features a number of innovative game systems that keep players guessing, create plenty of tension, and reward the right balance of boldness and caution. MMP is now updating this classic with the fabulous graphics of the IGS line of games and bringing it to a wider audiences. The map is divided into areas, and units represent military formations and also special weapons, such as artillery, rockets, tanks, and airplanes. A unique command and activation system has players committing in secret to the order in which they will activate a limited number of their units for the turn. The players then take turns activating their units in the determined order. The result is like a tense game of poker, with players trying to analyze the map and out guess their enemies. The game is finely balanced, and all players frequently feel as if they are simultaneously on the verge of victory or defeat thanks to an ingenious victory point system that rewards good play for both sides and allows players to absorb reversals and strike back with the right countermove. Angola contains: 2 decks of cards (110 total) 32 page full-color rulebook 2 player aid cards 22" by 34" inch map 3 countersheets 4 six-sided dice Developer: Adam Starkweather ",//cf.geekdo-images.com/images/pic1149254.jpg,4,480,0,2,480,Angola,480,//cf.geekdo-images.com/images/pic1149254_t.jpg,1988,Lee Brimmicombe-Wood,"Civil War,Modern Warfare,Wargame",NA,Phil Kendall,NA,Country: Angola,"Area Control / Area Influence,Campaign / Battle Card Driven,Partnerships,Secret Unit Deployment","Multi-Man Publishing,Ragnar Brothers",7.98593,327 4694,"Friends is a trivia game with questions based on the popular TV show of the same name. The goal of the game is to answer questions correctly while on the apartment spaces of the board a certain number of times. Once completed, a player makes his/her way to "Central Perk" for an opportunity to win the game. The basis of the game is that players roll a die, move around the board and answer trivia questions. When not on an apartment space, players have an opportunity to continue moving when they answer a question correctly. When on an apartment space, each correct answer allows a player to cross an item off his/her score sheet, but not play again. With 1 item for each of the 6 characters from the show, a player will roll his/her way to the end space on the board and try to answer one final question to win the game. ",//cf.geekdo-images.com/images/pic20012.jpg,6,45,10,2,45,Friends Trivia Game,45,//cf.geekdo-images.com/images/pic20012_t.jpg,2002,NA,"Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,TV Series: Friends,NA,"Cardinal,Tilsit",4.30098,102 4696,"From the instruction sheet: "EQUIPMENT: 1 playing board with 90 squares, including two corners of 9 squares each. 18 chips (9 dark and 9 light), one chip on each side has a dot on it, called the "power chip". OBJECT: To be the first to slide all nine of your chips into your own corner of the board." The chips are setup in the middle of the board at start. Each player plays alternately one chip in one direction only. a regular chip may move horizontally or vertically only. A power chip may move also diagonally. A regular chip must slide as far as it can go. Stopped only by reaching the edge of the board, another chip or the opponent's corner. A power chip can stop whenever it wants, but must stop for the same reasons as a regular chip. Once inside its own corner, no chip can move back into the playing area. A regular chip must move horizontally or vertically as far as it can within the corner, a power chip may move any number of squares, within the corner. ",//cf.geekdo-images.com/images/pic287059.jpg,2,15,8,2,15,Outwit,15,//cf.geekdo-images.com/images/pic287059_t.jpg,1975,NA,Abstract Strategy,NA,(Uncredited),NA,"Checkers,Spielbox",NA,"Amcor Games - Amhad Ltd.,Miro Company,Parker Brothers,Two Game Girls,W. Nostheide Verlag GmbH",4.98738,103 4724,"Relive the adventure of The Fellowship of the Ring with this board game. The fate of Middle-earth is in your hands, as you become the force behind the Fellowship of the Ring, guiding Frodo Baggins and his heroic companions on the first part of their epic journey. With majestic images and scenes taken directly from the film, life-long followers and first-time fans of The Lord of the Rings will find the game uniquely challenging, yet easy to play, as this saga of good against evil unfolds. The game is presented in a box that measures approximately 10 1/2 by 10 1/2 by 2 1/2 inches, and contains a die, 14 unique interlocking game tiles, 74 ring cards, 12 character cards, 6 metallic rings, and more. Can be played as stand alone or in combination with ‘The Lord of the Rings: The Two Towers Board Game’ and ‘The Lord of the Rings: The Return of the King’ ",//cf.geekdo-images.com/images/pic191494.jpg,6,45,8,2,45,The Lord of the Rings: The Fellowship of the Ring,45,//cf.geekdo-images.com/images/pic191494_t.jpg,2002,NA,"Adventure,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Terry Miller Associates,NA,"Admin: Better Description Needed!,Tolkien Games","Modular Board,Roll / Spin and Move",RoseArt,3.1962,208 4741,"Warmachine --steam-powered miniatures combat-- is a table-top miniatures game published by Privateer Press. Players take on the role of an elite soldier-sorcerer known as a warcaster. While a warcaster and his army is a formidable force on the battlefield, a warcaster's true strength is in their ability to magically control and coordinate the actions of their mighty warjacks steam-powered combat automatons that represent the pinnacle of military might in the Iron Kingdoms. Rule books Warmachine Prime Remix is a full-color revised version of the Warmachine rules and includes all the rules (but not model stats) introduced in the first three expansions. Warmachine Prime Mk II is the second edition of the rule set for Warmachine rules and includes all the rules and model stats for all models from Warmachine Prime Remix and one additional heavy warjack for each of the four factions. ",NA,4,60,12,2,60,Warmachine,60,NA,2003,"Daren Bader,Robert Campbell,Scott Fischer,Daniel Gelon,Trevor Hairsine,Torstein Nordstrand,Brian Snoddy,Mike South,Greg Staples,Stephen Tappin,Matt Wilson,Sam Wood,Richard Wright","Book,Fantasy,Fighting,Miniatures",NA,"Mike McVey,Brian Snoddy,Matt Wilson","Forces of Warmachine: Cygnar,Forces of Warmachine: Khador,Forces of Warmachine: Pirates of the Broken Coast,Warmachine Prime,Warmachine Prime Remix,Warmachine: Apotheosis,Warmachine: Escalation,Warmachine: Legends,Warmachine: Superiority",Warmachine,Variable Player Powers,"Edge Entertainment,Privateer Press",7.33508,946 4745,"The rampaging panzers of Hitler's 3rd Reich steamroll virtually unopposed over Europe until they collide with a nation too proud to capitulate. In this first starter set, The Western European Theater, you and your friends can choose sides as the oldest western empire clashes with the newest expansionist tyrant. Can the Luftwaffe overwhelm the RAF? Can the allies hold the line in France? Who will win the Battle for the North Atlantic? You decide as armies from both sides are formed by your decisions and battles are executed at your command. The future of the civilized world hangs in the balance! Battlecards is a card game in which you and your opponent(s) build up forces and conduct battles in many of the great conflicts in history. This particular starter set deals with the Western European Theater during World War II. The game consists of a Conflict deck of 50 cards, 47 Arsenal cards for the British forces, and 47 Arsenal cards for the German forces. Based upon the draw of Conflict cards, players may build forces, learn about their opponent, gain a secret advantage, or enter into a battle. The objective is to be the player at the end of the game with the most victory points, or to win the battle for your opponent’s homeland. In addition, 20-card expansion packs are available to improve the selection and capabilities of Arsenal cards and Conflict cards for this set. Additionally, this set can be combined with the other World War II Starter Sets so you and your friends may play the entire war as you please. Taken from the game box and web page. ",//cf.geekdo-images.com/images/pic138671.jpg,8,60,8,2,60,Battlecards: World Conflict – Western European Campaign – Starter Set,60,//cf.geekdo-images.com/images/pic138671_t.jpg,2001,NA,"Card Game,Fighting,Wargame,World War II",NA,Jonathan Bjork,"Battlecards: World Conflict – Western European Campaign – Expansion Pack 1,Battlecards: World Conflict – Western European Campaign – Expansion Pack 2,Battlecards: World Conflict – Western European Campaign – Expansion Pack 3,Battlecards: World Conflict – Western European Campaign – Expansion Pack 4,Battlecards: World Conflict – Western European Campaign – Expansion Pack 5",Battlecards Series,"Campaign / Battle Card Driven,Hand Management,Secret Unit Deployment",DG Associates,5.38917,157 4746,"MATTEL ELECTRONICS DUNGEONS & DRAGONS COMPUTER LABYRINTH GAME A GAME OF STRATEGY Play alone or against a rival warrior and the dragon computer. 2 skill levels. A GAME OF SKILL Find your way through the labyrinth on a touch-sensitive electronic board. Electronic sounds help you locate labyrinth walls. Walls shift with each new game. A GAME OF ADVENTURE Watch out! Electronic sounds tell you the dragon is after you. Find and steal the treasure before the dragon gets you, and you win! GAME INCLUDES: 4 diecast metal playing pieces -- 2 warrior figures approx 1.5" (3.7 cm) tall, 1 dragon figure 2.3" (5.8 cm) tall, and 1 treasure piece 1.2" (3.1 cm) by .68" (1.7 cm) by .7" (1.8 cm). 3 plastic markers -- 2 for secret rooms, 1 for treasure room. 50 plastic wall pieces to mark walls. Storage dungeon for game pieces and instructions. Playing instructions. ",//cf.geekdo-images.com/images/pic878157.jpg,2,20,8,1,20,Dungeons & Dragons Computer Labyrinth Game,20,//cf.geekdo-images.com/images/pic878157_t.jpg,1980,NA,"Adventure,Electronic,Exploration,Fantasy,Memory",NA,Joe Sengir,NA,Dungeons & Dragons,"Memory,Role Playing",Mattel Electronics,5.91406,288 4753,"The king is dying and the nobles (the players) try to get influence enough to be the next chosen. Influence is achieved by surrounding key areas (palace, library,) with buildings you control. The opponents can erect new buildings over the ones you already built so be careful. Like in all good games there is a dragon :) It can be sent for destruction of your opponents’ buildings. ",//cf.geekdo-images.com/images/pic194870.jpg,4,30,9,2,30,King's Gate,30,//cf.geekdo-images.com/images/pic194870_t.jpg,2002,"Marko Djurdjević,Tobias Mannewitz",Medieval,NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Fantasy Flight Silver Line Games",Tile Placement,"Fantasiapelit,Fantasy Flight Games,Smart Ltd",6.22133,778 4764,"From the back of the box: Casino Yahtzee combines the suspense of a gambling game with the strategy of Yahtzee. The challenge is to toss the dice and roll the numbers you need. Use chips to cover rows of numbers on your gameboard. Win points when you complete a row. Points can be scored across, down and diagonally. Use strategy too. Try to win the rows with the highest points by choosing the colored dice that can make it happen. Watch out for your opponents. If they roll the right numbers first, they can block you. Score the most points and win the game! Contents: 5 Special Dice: - 1 die: 1-6 - 1 die: 2-7 - 1 die: 3-8 - 1 die: 4-9 - 1 die: 5-10 1 Dice Cup 1 Dice Tray 4 Plastic Game boards with sliding tops Black Chips White Chips 1 Score Pad Instructions ",//cf.geekdo-images.com/images/pic15624.jpg,4,45,8,2,45,Casino Yahtzee,45,//cf.geekdo-images.com/images/pic15624_t.jpg,1986,NA,"Abstract Strategy,Dice",NA,(Uncredited),NA,"Yacht,Yahtzee","Dice Rolling,Press Your Luck,Set Collection","E.S. Lowe,MB Spellen,Milton Bradley",5.87963,81 4769,"Fleets of eleven nations vie for control of the Mediterranean Sea, with players ages ten & up taking command of their nation’s destiny at sea. The first of the Great War at Sea series. The first edition (Great War at Sea, Vol. I) was published in 1996. The First edition included: 460 counters (180 1 x half-inch counters, 280 half-inch square counters) Two 17"x22" Operational map segments One 25"x25" Tactical map Twelve-page GWAS series rulebook Booklet with 50 scenarios. Two organizational cards Playing time varies from forty-five minutes to more than three hours depending on the scenario. Second edition has: 490 counters (210 1 x half-inch counters, 280 half-inch square counters) Two 17x22" Operational map segments One 25x25" Tactical map New (2000-2001) 20-page GWAS series rule book New booklet, with 70 scenarios. Three generic GWAS fleet cards Log sheet (photocopy before play) New art on the box top and bottom. Box art revised on 2nd and 3rd printings. Internal components are the same across all three second edition printings. ",//cf.geekdo-images.com/images/pic1974250.jpg,2,120,12,2,120,Great War at Sea: The Mediterranean,120,//cf.geekdo-images.com/images/pic1974250_t.jpg,1996,"Peggy Coleman,Brien J. Miller","Nautical,Wargame,World War I",NA,"Michael Bennighof,Brian L. Knipple","Great War at Sea: Airships,Great War at Sea: Bay of Bengal,Great War at Sea: Black Waters,Great War at Sea: Central Powers,Great War at Sea: Confederate States Navy (Second Edition),Great War at Sea: Dreadnoughts,Great War at Sea: Dutch East Indies,Great War At Sea: Great White Fleet,Great War at Sea: Reichsmarine,Great War at Sea: Sea of Troubles,Great War at Sea: Triple Alliance,Great War at Sea: Zeppelins,South American Navies 1895 to 1925 Expansion Pack",Great War at Sea,"Hex-and-Counter,Simultaneous Action Selection",Avalanche Press Ltd.,6.85044,229 4770,"Based on the Star Trek TNG First Contact movie. Five Rings Publishing Group released the game in a Federation and Borg starter pack. Some of the expansions that were planned included a multi-player system, new dice for preexisting factions, plus new Klingon and Romulan starters which featured cloaking devices. Players take the role of the U.S.S. Enterprise or a Borg sphere. The dice represent various aspects of your ship: weapons, movement capabilities, shields, damage control, special abilities, special orders and heroic personalities. Each turn, you allocate power from your ship to power up or repair the systems on your ship, then move your ship or take special actions. You attack your opponent with Phasers or torpedoes and win the game by reducing their Warp Core Integrity to zero. ",//cf.geekdo-images.com/images/pic15672.jpg,2,45,10,2,45,Star Trek: The Next Generation Collectible Dice Game,45,//cf.geekdo-images.com/images/pic15672_t.jpg,1996,NA,"Collectible Components,Dice,Movies / TV / Radio theme,Science Fiction",NA,Dan Verssen,NA,"CDGs (Collectible Dice Games),Star Trek",Variable Player Powers,Five Rings Publishing Group,5.18383,110 4780,"The second of the German Lord of the Rings movie tie-in games. The Hobbits Frodo, Sam, Merry and Pippin continue their journey. On their way through Middle Earth, they meet allies who help them to master new adventures. Step by step they pass the dangerous towers of the dark enemies. Each Location holds new challenges and requires strength, wisdom, endurance, or determination. The game proceeds over six rounds. Each round consists of two consecutive phases: 1. Movement phase: The Marker moves over a Path card. On the path to the individual locations, the players collect Character and Gandalf cards. 2. Scoring phase: The Marker reaches a Location. Here, each player plays, all at once, as many cards face-up in front of himself as he wishes or he passes. After all players have done this, scoring occurs. Players compare the total number of their played cards. Only cards displaying the characteristic of the current Location card and Gandalf cards played in the column with the matching characteristic are counted. Whoever has the most cards of the appropriate type takes the highest point tile at that Location and the Ring (he is the start player for the next round). The player with second-most cards of the appropriate type takes the next highest point tile and so on - the player with the fewest matching cards gets nothing. The player who has earned the most points by the end of the game wins. ",//cf.geekdo-images.com/images/pic19360.jpg,5,30,9,2,30,Der Herr der Ringe: Die Zwei Türme – das Kartenspiel,30,//cf.geekdo-images.com/images/pic19360_t.jpg,2002,NA,"Card Game,Fantasy,Novel-based",NA,Reiner Knizia,NA,Tolkien Games,NA,Ravensburger Spieleverlag GmbH,5.79211,152 4781,Updated version of Electronic Battleship that added several improvements: A speech chip for feedback like "Battleship hit" An easier to use coordinate entry interface Solo play against the computer Alternate game play rules such as salvo fire ,//cf.geekdo-images.com/images/pic15732.jpg,2,20,8,1,20,Electronic Talking Battleship,20,//cf.geekdo-images.com/images/pic15732_t.jpg,1989,NA,"Deduction,Electronic,Modern Warfare,Nautical,Wargame",NA,(Uncredited),NA,Battleship,Secret Unit Deployment,"Milton Bradley,New Entertainment Ltd",4.96706,126 4784,"Players play out a live-action cricket game with miniatures on a felt board. The cricket ball is a small ball bearing, which one player bowls from a bowler (who has a long "chute" the ball comes down on) while the other player operates the batsman. Fielders are placed throughout the board to catch the ball. Players can simulate a one-day international, or a full five-day test match. The pieces came unpainted, and could be painted the colors of your favorite teams. ",//cf.geekdo-images.com/images/pic1303404.jpg,2,90,0,2,90,Test Match,90,//cf.geekdo-images.com/images/pic1303404_t.jpg,1960,NA,"Action / Dexterity,Sports",NA,(Uncredited),NA,Sports: Cricket,NA,"Crown & Andrews Ltd.,Peter Pan Playthings",5.95,58 4788,Played with square tiles that have a number on each corner. Tiles are placed adjacent to each other so that their numbers match. Points are scored based on the numbers matched and the number of sides that are matched. This game is different from Quadominoes which has dots on the sides of the pieces instead of numbers in the corners. ,//cf.geekdo-images.com/images/pic15736.jpg,8,60,10,2,60,Quad-Ominos,60,//cf.geekdo-images.com/images/pic15736_t.jpg,1978,NA,"Abstract Strategy,Number",NA,(Uncredited),NA,Dominoes,Tile Placement,"CEJI,Interlude,Pressman Toy Corp.",5.184,50 4789,"From the back of the box: In the beginning, there was GENUS, the all-time bestselling TRIVIAL PURSUIT edition of General Knowledge questions. Now, there's GENUS III, with thousands of new questions in classic subjects. It's filled with fun facts from Afghanistan and Alcatraz to Zebra and Zorro...from Soup and Sing Sing to Nuts and the Nile...with plenty of intriguing tidbits about famous people. Inside, the completely updated game board is filled with photographs, historic images of yesterday...and topical images of today. The question categories are: People & Places, Arts & Entertainment, History, Science & Nature, Sports & Leisure, and Wild Card ",//cf.geekdo-images.com/images/pic384460.jpg,6,90,16,2,90,Trivial Pursuit: Genus III,90,//cf.geekdo-images.com/images/pic384460_t.jpg,1994,(Uncredited),"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Eskifell hf.,Horn Abbot Ltd.,Parker Brothers",5.63361,327 4790,"From the back of the box: This is it, the GENUS Edition successor to the original TRIVIAL PURSUIT game -- and still the one to beat! Because VOLUME II covers all those challenging subject areas that let you prove you're a real know-it-all! How are you on Geography, Entertainment, History, Art & Literature, Science & Nature, and Sports & Leisure? These questions and answers will tackle your brain and tickle your fancy. So join all those trivia buffs who've helped make TRIVIAL PURSUIT the best-selling trivia board game of all time! ",//cf.geekdo-images.com/images/pic762693.jpg,6,90,12,2,90,Trivial Pursuit: Volume II,90,//cf.geekdo-images.com/images/pic762693_t.jpg,1987,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Horn Abbot Ltd.,Parker Brothers",5.31111,54 4794,""Soldier King is a game for two to four players covering the war of succession in a leaderless empire. Each player controls one army and must struggle through diplomacy and conquest to capture a majority of the Imperial electoral cities, thus assuring his election as Emperor." "Movement of armies is from point to point along roads and waterways, thus emphasizing the key role played by lines of communications in the 1700's, the age of the soldier kings. Each turn covers one season of campaigning, and each unit presents 10,000-20,000 troops. Infantry, light cavalry and heavy cavalry units perform their own key rols in battle, and a system of promoting units after battles allows for a gradual improvement of armies from green levies to battle-hardened guards" (from box back) Containing: two 17x22 maps, 320 die cut counters, rules & 2 dice ",//cf.geekdo-images.com/images/pic15812.jpg,4,180,12,2,180,Soldier King,180,//cf.geekdo-images.com/images/pic15812_t.jpg,1982,NA,"Negotiation,Wargame",NA,Frank Chadwick,NA,NA,Area Movement,GDW Games,5.87619,105 4799,"Cities of Doom is the starter set for the Dicemaster collectable dice game. In Dicemaster, each player is an adventurer, battling monsters while searching for the six runes to complete his quest. Each player needs to have one set in order to play, and it is all that is required to play the full game, although expansions add variety. ",//cf.geekdo-images.com/images/pic241465.jpg,2,90,12,2,90,Dicemaster: Cities of Doom,90,//cf.geekdo-images.com/images/pic241465_t.jpg,1996,NA,"Adventure,Collectible Components,Dice,Fantasy,Fighting",NA,"Kris Burm,H. Jean Vanaise","Dicemaster: Doom Cubes,Dicemaster: Wilds of Doom",CDGs (Collectible Dice Games),"Dice Rolling,Hand Management,Set Collection","Hobbygames Ltd.,Iron Crown Enterprises",5.69901,105 4802,"(user's description:) A political and military game of the Thirty years war (1618-1648) that plunged Germany and Europe into one of this longest and most destructive wars. Up to six players control the major powers of the era, fielding armies, building navies and engaging in diplomatic intrigue, bribery and treachery that will decide who will wear the crown of the Holy Roman Empire and control Germany. Powers represented are Austria, Palatinat, Bavaria, Sweden, Spain and France. Game Components: One 17 x 22 area map of central Europe, 260 counters, Two Cards Sheets each of 36 state cards, Rule book. ",//cf.geekdo-images.com/images/pic15820.jpg,6,240,12,2,240,Holy Roman Empire,240,//cf.geekdo-images.com/images/pic15820_t.jpg,1984,"Aaron B. Bowles,Jan French Johns","Medieval,Political,Renaissance,Wargame",NA,Mark McLaughlin,NA,"Age of Kings,Country: Holy Roman Empire,Magazine: Wargamer","Area Movement,Auction/Bidding,Variable Player Powers","3W (World Wide Wargames),Hobby Japan",6.47721,82 4814,"From the rules: "The goal of Rubout is to be the first player with $250,000 cash in hand. Players increase their wealth by moving their gangsters around the board and attempting to control the New York underworld of 1910 to 1931. As gangland Bosses, players build up gangs of gangsters (Bosses, Enforcers and Lieutenants) and small time hoodlums (goons) in order to extort money, wheel and deal and eliminate opposing gangsters and goons (collectively called gang members)." ",//cf.geekdo-images.com/images/pic30952.jpg,8,180,8,2,180,Rubout,180,//cf.geekdo-images.com/images/pic30952_t.jpg,1989,NA,"Abstract Strategy,Adventure,Economic,Fighting,Mafia",NA,Brent Nosworthy,NA,NA,Area Movement,Australian Design Group,5.60968,62 4815,"This is a war game like no other. Although the map is big (10 feet / 3.048 m) the game is smaller than other games (Europa for one). There are not as many rules as in ASL. And yet this is the biggest monster game out there for a number of reasons. The game is detailed to a degree no other game has come close to. If using the full rules you keep track of every individual plane and pilot in the three year campaign. Each counter on the board representing a ground unit is composed of many units which are kept track of on logs. Supplies are kept track of and dispersed in a very detailed manner. From the rulebook we read how to run a game. "CNA is a logistically-oriented game, and its play requires not only a lot of attention to logistics, but, if you will, a logistically sound methodology." It is suggested that you have 5 persons per side with the following duties. Commander-in-Chief: responsible for strategic decisions and to settle intra-team disputes. Logistics Commander: In charge of all supplies. Accepts supply requisitions from the others and keeps all informed of supply shortages. Is in charge of supply dumps, Third line trucks and some second line trucks and is in charge of Naval convoys. Rear Area Commander: Gets the supplies to the front. In charge of security, reserves, prisoners and construction. Air Commander: In charge of all planes and pilots. Is responsible for planning air missions and deployment of air bases. Front-line Commander: Executes all attacks and troop movements in the front line. Helps with coordinating defensive efforts. Playing time with 10 players is listed at 1200 hours. ",//cf.geekdo-images.com/images/pic339497.jpg,10,60000,14,8,60000,The Campaign for North Africa,60000,//cf.geekdo-images.com/images/pic339497_t.jpg,1979,Redmond A. Simonsen,"Wargame,World War II",NA,Richard H. Berg,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.62887,97 4816,"Xactika is an original card game that challenges players' ability to estimate the outcome of playing eight cards. You must predict the chances of being able to take the other players' cards that are laid down during each round. There is no drawing or discarding. You must predict exactly – hence the name Xactika – the number of rounds in which you will be able to take the cards played. Cards that appear too weak to take a trick initially may become strong enough to do so as the hand evolves. Players must recognize the value of their hand, not just from having the highest point cards in one of the four combinations on each card, but also from an understanding of the chances that for some of their other cards that no cards of the same combination may remain in the hands of the other players. Xactika, while of the same genre as Spades or Euchre, has more opportunity and takes a little more skill. To play you must examine your hand to find cards in specific combinations that have values that are greater than your opponents. Some cards are sure bets, but only if you can take the lead. Other cards have a high probability of taking a trick, but this depends upon how the cards are played by others. So, careful attention must be paid to the moves of other players. You must also arrange to play your cards so that at the end of each hand you don't get stuck with a trick you don't want. The outcome of a hand is not determined until the end of the eight rounds, so each player must keep focused on the play throughout each of the eight hands of the game. Keep on your toes, and figure out how to take, as well as avoid taking, tricks. There are a number of ways to play each hand, but finding the way to make exactly the right numbers of bids is the challenge. ",//cf.geekdo-images.com/images/pic16566.jpg,10,45,12,2,45,Xactika,45,//cf.geekdo-images.com/images/pic16566_t.jpg,2002,NA,Card Game,NA,"Marsha J. Falco,R. E. Falco",NA,NA,Trick-taking,"AMIGO Spiel + Freizeit GmbH,Set Enterprises, Inc.",5.78131,414 4831,"NFL Strategy is a football game based on plays and the ability to execute them rather than on team statistics. The number of offensive plays and defensive plays varies with each edition and one special teams card are included. Each player secretly chooses his play. The defensive play (which has clear "windows" on it)is played on top of the offensive play to reveal five possible outcomes of the play. To find the result you roll two six sided dice and add them together. The dice roll determines which "window" the players look at and this is the result of the play. The result also takes into account whether the ball is on the left hash mark, the right hash mark or in the center of the field. Earlier versions of this game used a spring loaded bead that you flipped to determine which "window" to look at. ",//cf.geekdo-images.com/images/pic1415072.jpg,2,150,10,2,150,NFL Strategy,150,//cf.geekdo-images.com/images/pic1415072_t.jpg,1970,NA,Sports,NA,(Uncredited),NA,Sports: American Football / Gridiron,Simultaneous Action Selection,Tudor Games,6.70621,177 4839,"Strategy & Tactics magazine #79. Is an operational level simulation of a hypothetical attempt by the Warsaw Pact to seize the city of West Berlin within the context of a general conventional East-West war. Game components:1 map 22 x 32, 200 counters,1 Rulebook and 1 box. ",//cf.geekdo-images.com/images/pic64875.jpg,2,180,12,2,180,Berlin '85: The Enemy at the Gates,180,//cf.geekdo-images.com/images/pic64875_t.jpg,1980,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,"Cities: Berlin (Germany),Country: Germany,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.6287,208 4842,"A race game between eight fantasy monsters selected at random from a deck of 25 (e.g., medusa, cyclops, vampire, zombie, centaur, dragon, griffin, djinni). Players get secret agendas, listing the order they want the monsters to finish according to colored mover bases for the cards. On each player's turn, they move a monster toward the finish line. All monsters move forward a die roll but if you are moving a monster that doesn't score high for you, you can waste its movement by zig-zagging or wandering into non-native terrain. Each monster must move once per round, so even those that no one likes will get moved (and present bluffing opportunities for clever players). A monster can attack once per move -- a great way to slow down a monster you don't like is to beat it unconscious. Each monster is rated for the number of custom attack dice (marked with just 0s and 1s) they throw to find damage. Monsters also have special powers, some active all the time and others that only kick in when a custom "wacky die" shows sword or shield icons. The game includes reversible mapboards with different terrain patterns (brush, rock, water, etc.) to create a wide variety of maps. Monsters move into their native terrains as if they were blank squares and get a defensive bonus as well. Some monsters can fly, ignoring terrain except where they land. The race ends when three monsters have crossed the finish line. Everybody counts up the points listed on their secret agendas for those three monsters. Example: the dragon, doppleganger, and hare finish in that order. My agenda says dragon 8, doppleganger 5, and hare 3 so I score 16 points; the monsters I had listed for positions 7, 6, 4, 2 and 1 didn't finish. Note that this description is for the 2014 edition of the game. The original used regular dice, counters rather than cards, scored all eight finishers and had players set their own agendas (both of which stretched out the game considerably). ",//cf.geekdo-images.com/images/pic1751271.jpg,10,120,0,2,120,Monster Derby,120,//cf.geekdo-images.com/images/pic1751271_t.jpg,1994,"Jason Siadek,Gary Tharler,Neal von Flue","Fantasy,Racing",NA,Jeff Siadek,Monster Derby Expansion I,"Crowdfunding: Kickstarter,Fantasy Sports,Monsters",Variable Player Powers,"Gamesmiths,Gorilla Games",6.14636,110 4845,"(from back of box) "Luke Skywalker, Princess Leia, Han Solo and Chewbacca are trapped in the Death Star Trash Compactor. It's your challenge to help them escape to the freedom of the Rebel Base." "R2D2 spins out your moves, but you must decide what passage ways to follow. The safe way is the long way. And time is running out. You must turn off the tractor beam and pick up a pair of secret plans. Will you take short cuts that risk encounters with the Force? You will if you're daring, and could be the first to board the Millennium Falcon, fight your way through Tie Fighters, and reach the rebel Base to win!" This is one of two games released by Kenner almost concurrently with the original Star Wars movie (Star Wars: Destroy Death Star Game is the other). Each player races through the Death Star with two tokens (Luke/Leia and Han/Chewbacca), picking up good/bad 'Force' cards when they land on blue spaces. Both tokens must reach the Millennium Falcon and fight their way across TIE Fighters to win the game! Board features some cool prints from the movie as well as a great outside view of the Death Star. Once you finish this game you can then breakout your 'Destroy Death Star Game' to launch your X-Wing assault and complete your Star Wars gaming experience! ",//cf.geekdo-images.com/images/pic855476.jpg,4,20,7,2,20,Star Wars: Escape From Death Star Game,20,//cf.geekdo-images.com/images/pic855476_t.jpg,1977,Lucasfilm Ltd.,"Adventure,Dice,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,Star Wars,NA,"Borras Plana S.A.,Capiépa - Jeux Éducatifs,Clipper,Editrice Giochi,Estrela,Kenner,Parker Brothers,Toltoys",4.71412,375 4848,Follow-up to SPI's Blue & Gray introductory American Civil War hex wargame. This one includes the scenarios: Fredericksburg Hooker and Lee Chattanooga Battle of the Wilderness ,//cf.geekdo-images.com/images/pic2573667.jpg,2,120,12,2,120,Blue & Gray II,120,//cf.geekdo-images.com/images/pic2573667_t.jpg,1975,Redmond A. Simonsen,"American Civil War,Wargame","Battle of the Wilderness,Chattanooga,Fredericksburg,Hooker and Lee","Kip Allen,Edward Curran,Irad B. Hardy,John Young",NA,"Blue & Gray Series,SPI Quads","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.47406,106 4851,""This game is played by two people. One commands the northern forces, the other commands the southern forces. It is up to you as one of the commanders to develop the strategy and make the decisions which will give you the best chance to win. The course of the war is in your hands. At the beginning of the year 1863, the Confederate and Union armies were closely balanced. Either side could still win. There were differences - the North had more troops while the South had better ones with more mobility. But the decisive battles lay in the future. Final victory would be determined by the same factors for the Union and the Confederacy alike: sufficient fighting strength in the right place at the right time, daring and clever tactics, and luck. The players of this game must fight the same even fight. The same skill, daring and luck are required of you, if you want to win." - Taken from games rules introduction. User review: There are three types of units: infantry, cavalry, and gunboats. Infantry can move one space on land each turn. Cavalry can move up to two spaces on land each turn. Gunboats may move up to two spaces each turn and may transport infantry. Units may move orthogonally and diagonally. The gameboard is an 18 x 18 grid of squares. Starting places for the units, railroads, key cities, mountains, and important waterways are denoted. Players alternate taking turns with the Confederate player moving first. Combat occurs when opposing forces occupy the same space. The rules are more detailed but a larger force always defeats the smaller force. A player forces the opponent to remove units from play by capturing any of the opponent’s key cities. The player who eliminates all of the opponent’s units or gets the opponent to surrender is the winner. [27 December 2012] This game was first published in Life Magazine, volume 50 number 11, 17 March 1961. It was designed by three Life magazine staff members. This Parker Brothers edition was published subsequently, and is thus more accurately described as the second edition. Refer to the brief clip from Life magazine in the graphics. ",//cf.geekdo-images.com/images/pic57944.jpg,2,30,10,2,30,Civil War Game 1863,30,//cf.geekdo-images.com/images/pic57944_t.jpg,1961,NA,"American Civil War,Wargame",NA,(Uncredited),NA,NA,NA,"Parker Brothers,Time Life",5.79123,57 4852,"Strategy & Tactics magazine #72. Armada is a grand strategic simulation of the two critical years in the Anglo-Spanish conflict that raged into the opening years of the Seventeenth Century. Emphasis is placed on the financial planning that was concomitant to any campaign. Each Player, but especially the Spanish, has substantial resources. However, just as in the historical situation, each Player must carefully plan a cost-efficient strategy. [-from the rules 1.0] The first edition rules were unworkable. A second edition set of rules was issued by SPI. ",//cf.geekdo-images.com/images/pic64859.jpg,2,480,12,2,480,Armada,480,//cf.geekdo-images.com/images/pic64859_t.jpg,1978,Redmond A. Simonsen,"Pike and Shot,Wargame",NA,"Greg Costikyan,Eric Goldberg,Sterling S. Hart",NA,"Age of Kings,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",5.01139,151 4854,"The third in the Fleet Series of 1980's era naval warfare, 7th Fleet's focus is the Pacific ocean from the Sea of Okhotsk to the northern Philippines and from the coast of China to Guam. Hexes are approx. 45 nautical miles across. Players maneuver task forces of ships and submarines along with air wings to attack the opposing force. All ships, subs, and aircraft have various ratings for surface-to-surface missile, anti-air, area anti-air, anti-sub, close defense, air-to-air, and torpedo combat as well as defense, movement, and detection ratings (subs only). Units include numerous aircraft, ships, and sub types from mainly the US, Japan, Soviet Union, and China as well as miscellaneous units from Canada, Vietnam, North and South Korea, and Australia—everything from F-15s to Romeo subs to Nimitz carriers. Each 8-hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 15 scenarios are included which range from about 90 minutes to 3 or 4 hours. Several campaigns are included which can take days to play out. ",//cf.geekdo-images.com/images/pic522554.jpg,2,120,12,2,120,7th Fleet,120,//cf.geekdo-images.com/images/pic522554_t.jpg,1987,"Ted Koller,James Talbot","Modern Warfare,Nautical,Wargame",NA,Joseph M. Balkoski,Asian Fleet,Fleet Series,"Dice Rolling,Hex-and-Counter","Hobby Japan,Victory Games (I)",7.06977,338 4855,"This is not to be confused with the 2001 release of the same name. In this game, your job is to move your racer down a path past three successive stage finish lines. Unknown to other racers, each player has a secret agenda as to where their racer is to finish (e.g. 1st in Stage 1, 3rd in Stage 2, 2nd in Stage 3). If you accomplish your goals, you score points. The board is made up of five straight lanes, each a sequence of rectangular areas, and each rectangular subdivision has four dots of the racer's path (ie, ten consecutive rectangles will require dice-rolls totaling 40 to advance through). Players also have a hand of four cards which conveniently overlay these rectangles and which have differing numbers of dots (from 0 to 8). On a player's turn, he or she may play one of these overlaying cards on the board so as to make any player's path longer or shorter. Then the player rolls the dice and moves his racer. In the "advanced" game, each player also has a hand of four action cards, some of which can be played on others and some of which can only be played on oneself. These actions alter player's options (e.g. "play no cards," "move 10 spaces rather than rolling", etc). ",//cf.geekdo-images.com/images/pic1052937.jpg,5,45,10,3,45,Crazy Race,45,//cf.geekdo-images.com/images/pic1052937_t.jpg,1994,(Uncredited),"Dice,Racing",NA,Michael Gewalt,NA,NA,"Roll / Spin and Move,Variable Player Powers",F.X. Schmid,6.05833,60 4861,"From the publisher: So, Grasshopper, you wish to learn Cookie Fu? Only with a strong mind and plenty of practice will you master moves like the Sweet Flaky Kick or the Devastating Hurl of Crumbled Fate. Do not despair though, my young student. Cookie Fu is quick, fun, and easy to learn, yet difficult to master. What do you get with Cookie Fu you ask? The starter pack includes Fu and Fortune dice, simple and easy to understand rules, and crunchy custom fortune cookie all packed in mini-take out pail. Defeat your opponents, crush their cookies and unlock hidden moves. Collect all Fu Fortunes if your skill is strong enough. Build more powerful fighters with booster pack and rare chase cookies. Tossing your cookies has never been so much fun! Fortune cookie fighter is a fast and furious collectible dice game where two players battle against each other to see whose fu is best! Each player needs one pack to play. Normal play time runs about 10-15 min per match and best 2 out of 3 matches wins the battle. It's campy, quirky and full of take out yummy goodness. The game is expandable by buying additional booster packs to make a more powerful fighters. Do you have what it takes to be a Grandmaster Cookie Fu Fighter? Integrates with: Cookie Fu: Grandmaster Chi Battles ",//cf.geekdo-images.com/images/pic856260.jpg,6,10,10,2,10,Cookie Fu,10,//cf.geekdo-images.com/images/pic856260_t.jpg,2003,"Niko Geyer,Nacho Fernando Gonzalez","Collectible Components,Dice,Fighting",NA,Bryan Kowalski,NA,CDGs (Collectible Dice Games),"Rock-Paper-Scissors,Simultaneous Action Selection",Blue Kabuto,5.84932,73 4862,"Outburst is a game of lists. Two teams take turns trying to guess as many of the 10 answers to a topic on the cards. Bonus points can be earned by guessing a Target Answer determined by a die roll. The first team to 60 points wins! The game mechanism is very similar to the long time TV game show Family Feud, and itself seems to be the basis for the Canadian game show Talk About, which also spawned its own home game by Pressman. An example would be a Topic Card of "10 Cars Rich People Drive." The team whose turn it was, would have to name the 10 cars on the Topic Card by the time the minute sand timer runs out. The earlier versions of this game have a lot of dated topics. The 2016 version by Parker Brothers is more recent topically. ",//cf.geekdo-images.com/images/pic679100.jpg,20,60,18,4,60,Outburst!,60,//cf.geekdo-images.com/images/pic679100_t.jpg,1986,NA,"Party Game,Real-time,Trivia",NA,Brian Hersch,NA,Outburst,"Dice Rolling,Partnerships","AS Company,Golden,Hasbro,Hersch and Company,Mattel,MB Spiele,Parker Brothers,Western Publishing Company",5.77437,1367 4864,"As the box says, Scene It? Is all about movie magic. It's a very simple trivia game. You move about the board and answer questions about movies, such as what was Alien III's tag line, or what composer was nominated for an Oscar 18 times but never won. The interesting part is that there is also a visual component as well. You can roll a My Play or an All Play category which will play a short movie clip, such as Fried Green Tomatoes, Hannibal, etc. and then ask you questions about the clip, it could be something as simple as how many glasses of water were in the clip to what state did the clip take place, or even who was the actress who played that character's mother. The game is very fast paced and a lot of fun. The graphics on the DVD menus and the changes are very nice to watch. Further, a new "Expansion" DVD is supposed to come out every three months. As you might have guessed, you MUST have a DVD player to play this game. Expanded by: Scene It? HBO Scene It? Sequel Pack 1 Scene It? The OC Scene It? Warner Brothers 50th Anniversary Scene It? Turner Game Pack ",//cf.geekdo-images.com/images/pic20024.jpg,20,30,13,2,30,Scene It? Movie,30,//cf.geekdo-images.com/images/pic20024_t.jpg,2002,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,"Craig Kinzer,Dave Long (I)","Scene It? Sequel Pack 1,Scene It? Warner Brothers 50th Anniversary","DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.53379,1260 4866,"Game originally produced by the Traffic Game Inc. Company of Allentown PA. The object is to drive your car from your home to the nearest Park & Shop parking lot then move your pedestrian marker to all of the stops on your shopping list, returning to your car, then moving your car back to the starting point before any other player. ",//cf.geekdo-images.com/images/pic685085.jpg,6,30,10,2,30,Park and Shop,30,//cf.geekdo-images.com/images/pic685085_t.jpg,1950,NA,Transportation,NA,"(Uncredited),Donald Miller",NA,NA,"Area Movement,Pick-up and Deliver,Roll / Spin and Move","Milton Bradley,Traffic Game Inc.,Winning Moves Games (USA)",5.02264,53 4874,"THE CHICAGO CAPER Philadelphia, September 26, 1928 Coppone Released From Prison!! Chicago gang leader Harold "Hal" Coppone was released today from Awsume State Penitentiary near Philadelphia after serving a six-month term. Coppone, who was jailed for carrying an unlicensed weapon, was met by a group of his men - among them was Chicago gangster Joey "The Rattlesnake" Ratello, chief suspect in the recent killing of Marco "Machete" Molino - and departed quickly in a powerful seven-passenger Lincoln Touring car. While he had nothing to say to the press, Coppone and his men were undoubtedly headed back to Chicago where, it is rumored, they have more than one score to settle. CHARACTERS Molly M. Awbsterr, Earnest ("Bet A Million") G. Ambler, "Silky" M. Adam, Eddie ("Socks") R. Gyle, Malissa F. Orrthot ("Scoop"), S. Treighton Harrow, Anna Maria Carlotta Sassine ("Torchy"), Billy "The Kid" Thrower ",//cf.geekdo-images.com/images/pic82070.jpg,8,180,18,8,180,How to Host a Murder: The Chicago Caper,180,//cf.geekdo-images.com/images/pic82070_t.jpg,1985,NA,"Deduction,Mafia,Murder/Mystery,Party Game",NA,"Robert R. Johnson,Anne L. Johnson",NA,"Admin: Better Description Needed!,Cities: Chicago (Illinois, USA),Country: USA,How to Host...",Role Playing,"Decipher,Intuitive Marketing",6.4,65 4877,"THE WATERSDOWN AFFAIR By separate invitation, you and a select few others have been invited to Watersdown Mansion as the weekend guests of Sir Roger Watersdown. As Sir Roger's guest, I thought you might be interested in some information about the mansion and, perhaps, about the other guests that will be present during your stay. I have enclosed a brief biography of each guest. Watersdown Mansion is an old, elegant stone building situated in Yorkshire, England, and constructed in 1817. The original owner, Lord Balmy Farfrummit, made his fortune selling English pig iron to the French after Bonaparte's defeat in 1815. Roger Watersdown acquired the entire Farfrummit holdings in 1925 after the tragic death of Viscount Farfrummit aboard his sailing yacht, Frummit's Ferry, which foundered during a fierce storm off Falmouth Harbor. Sir Roger, as you may know, is the principal shareholder of the giant conglomerate Watersdown Beverages Ltd., and known far and wide as a jovial host. Female guests are cautioned that Sir Roger, after consumption of his customary evening cocktails, tends to become something of a leech. I welcome you on behalf of Sir Roger and the entire Watersdown Mansion household, and I hope your stay will be a pleasant one. CHARACTERS Dr. Malcom K.T. Praktiss, Miranda T. Shetes, Roger S.B. Astird, Dame Allison Bigh, Prosper Alvin Bates Esq., Donald J. Brooks, Florence Wing Brooks, Eiaguielle R. Aminmund ",//cf.geekdo-images.com/images/pic195272.jpg,8,180,18,8,180,How to Host a Murder: The Watersdown Affair,180,//cf.geekdo-images.com/images/pic195272_t.jpg,1985,Gary Kelley,"Deduction,Murder/Mystery",NA,"Robert R. Johnson,Anne L. Johnson",NA,How to Host...,Role Playing,"Decipher,WorldWise Imports, LLC",6.3,79 4881,"Parlor game whereby each player must rank four items (words on cards from four stacks--foods, famous people, etc). After secretly ranking the items, everyone else bets on where the items will fall within the ranking (with a double-your-money option which will double the gain, but cause negative points if incorrect). Then the ranker reveals the order, with much discussion, and the next player proceeds. ",//cf.geekdo-images.com/images/pic26470.jpg,16,40,0,2,40,Personal Preference,40,//cf.geekdo-images.com/images/pic26470_t.jpg,1987,Jim Burnett,Party Game,NA,Donal (Don) Carlston,NA,NA,Betting/Wagering,"Broderbund,Parker Brothers,Playtoy Industries",6.34688,144 4884,"The Legend Begins is a game simulating the war in Libya and Egypt during WW2, with multiple scenarios and an overall campaign game. The map covers North Africa from Alexandria to Marble Arch at 12km/hex. The 1st and 2nd edition (by Rhino Games, only available in ziplock) only cover 1941. The 3rd edition (by Terran Games, also known as the Deluxe edition), covers 1940-1942 with a much larger mix of scenarios and a 1940-42 campaign game. This is achieved in part by increasing the timescale so that a turn covers a longer period of time. Counters of all editions have the same layout and combat values but the movement values were changed in 3rd Ed to accommodate the different timescale. Every scenario can also be used as a starting point for the campaign game. ",//cf.geekdo-images.com/images/pic216377.jpg,2,240,12,2,240,The Legend Begins,240,//cf.geekdo-images.com/images/pic216377_t.jpg,1991,NA,"Wargame,World War II",NA,Mark Simonitch,NA,NA,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),Rhino Game Company,Terran Games, Inc.",7.73551,107 4888,"From the Hasbro edition box: Tap out ice blocks one by one. They won't melt when you are done! Take your time and do some thinking to keep the polar bear from sinking. To win, the bear must stay on top. One wrong block-he'll go ker-plop! Children's game of tapping out 1" ice blocks in a plastic frame, with the goal being to force the other player to be the one that causes the central 2"x2" square to fall (taking the polar bear with it). ",//cf.geekdo-images.com/images/pic289780.jpg,4,20,4,2,20,Don't Break the Ice,20,//cf.geekdo-images.com/images/pic289780_t.jpg,1965,NA,"Action / Dexterity,Children's Game",NA,(Uncredited),NA,"Animals: Bears,Arctic Theme",Player Elimination,"Airfix,Basic Fun, Inc.,Grow Jogos e Brinquedos,Hasbro,MB Spiele,Milton Bradley,Schaper,Schmidt Spiele,Spear's Games,Spielkiste",4.70514,754 4889,"Each player start with five caveman in one color and places them on the corresponding starting point. To move the caveman players roll the two dice. If the players throw numbers, they can move a caveman along the board. But if the dinosaur face turns up, the player must wind up the dizzy dinosaur and let him go. There`s no telling where he`ll run, and any caveman knocked aside have to go back to the start. The first player which has brought safely five caveman to the center of the board wins the game. ",//cf.geekdo-images.com/images/pic284862.jpg,4,10,5,2,10,Dizzy Dizzy Dinosaur,10,//cf.geekdo-images.com/images/pic284862_t.jpg,1987,NA,"Children's Game,Prehistoric",NA,(Uncredited),NA,Animals: Dinosaurs,Roll / Spin and Move,"Crown & Andrews Ltd.,Jumbo,MB Giochi,MB Spiele,Milton Bradley,Patch Products,Playtoy Industries,Pressman Toy Corp.,SpielHouse",5.08421,76 4892,From the Box: Bravely enter the dragon's cave in search of the precious jewels. The race back to the cave entrance and hide them from the other players! Will you be able to make it back safely? Beware you must avoid the dragon - or else he may swipe the jewels away before you can escape! Once you've collected all of your jewels go back for the golden eggs and hope that your opponents don't steal them from you! Not to be confused with TSR's game of the same name. ,//cf.geekdo-images.com/images/pic308758.jpg,4,90,6,2,90,Dragon Strike,90,//cf.geekdo-images.com/images/pic308758_t.jpg,2002,Rick Grayson,"Adventure,Children's Game,Electronic,Fantasy",NA,(Uncredited),NA,Animals: Dragons,"Roll / Spin and Move,Set Collection","Dujardin,Hasbro,MB Jeux,MB Spiele,Milton Bradley,MindTrap Games, Inc.",5.41173,116 4893,"This 3-D, roll-and-move game is a version of Which Witch?, re-themed to match the cartoon series. Collect four ghost cards and make your way to the top of the stairs while avoiding the traps. A plastic skull is used to drop down the "ghost trap" to trigger the traps. ",//cf.geekdo-images.com/images/pic86115.jpg,4,30,6,2,30,The Real Ghostbusters Game,30,//cf.geekdo-images.com/images/pic86115_t.jpg,1986,NA,"Adventure,Children's Game,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,"3D Games,Ghosts","Roll / Spin and Move,Set Collection","MB Spiele,Milton Bradley",5.25606,66 4902,Seven different versions of the game exist but all work the same way: One player acts as host to set up the puzzles and verify correct answers. The other players make bids on prizes. The player who bids closest without going over plays a pricing game against the house for more prizes. (The television series rotates over seventy different games. Some home game editions contains as many as forty-five games; some as few as six.) The finale is called the Showcase Round. The two players involved may be the players with the highest scores or it may be the players who won their respective Showcase Showdowns. (It depends on the edition of the game.) Each player has three prizes. Each guesses what the total value of one's own three prizes is. The person who guesses closer without going over is the winner. ,//cf.geekdo-images.com/images/pic106038.jpg,5,60,8,3,60,The Price Is Right,60,//cf.geekdo-images.com/images/pic106038_t.jpg,1973,Design Edge,"Movies / TV / Radio theme,Puzzle,Trivia",Blankety Blank / The Price Is Right: Gameshow Duo,Travis Schario,NA,TV Series: The Price is Right,Betting/Wagering,"Crown & Andrews Ltd.,Éditions Gladius International, Inc.,Editrice Giochi,Endless Games (I),Fotorama USA,Ideal,Jumbo,Milton Bradley,Paul Lamond Games Ltd,Peter Pan Playthings,TF1 Games",4.65125,80 4907,"Bring the video game to your table! Roll the dice to see how many dots pacman moves, but be wary of the ghosts! Just like in the game, turn the tables on the ghosts by eating an energizer pellet, and send the ghosts back to their home. Game consists of: Game board with holes to hold "power pellets" and "energizer pellets" Four Pac Man player pieces Two Ghost pieces Marbles to represent "power pellets" and "energizer pellets" Two Dice ",//cf.geekdo-images.com/images/pic480222.jpg,4,20,7,2,20,PAC-MAN Game,20,//cf.geekdo-images.com/images/pic480222_t.jpg,1980,NA,"Children's Game,Video Game Theme",NA,(Uncredited),NA,"Marble Games,Pac-Man",Roll / Spin and Move,"MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley",4.73015,337 4909,"Players compete to race all over the board to locations like the Bowl-A-Gnome and the Super Duper Market and collect points. Use special movement cards, dice rolls, the bus, taxi, or even shortcuts through stores to get there first and claim your reward! Just make sure that you get there before it closes (as indicated on the super-snazzy 3D bank clock!), or you're out of time, and out of luck! Each player has a hand of 3 Crazy Cards to modify their movement and combines them with their dice roll to move along any number of paths through the city streets, in an effort to reach one of the 4 Fun City Cards active at any one point in time. Each turn, the bank clock advances by either 10 or 20 minutes, and occasionally the SLOG (Somebody's Little Old Grandmother) will pop up, allowing the first player who escorts her between the Super Duper Market and the Library to claim any of the Fun City Cards available. Each of the Fun City Cards is only available during a set timeframe, and the smaller the timeframe the more valuable it is. When the clock reaches 5:00, players tally the Fun City Cards they've collected to determine the winner. ",//cf.geekdo-images.com/images/pic2007294.jpg,4,60,8,2,60,Fun City Game,60,//cf.geekdo-images.com/images/pic2007294_t.jpg,1987,Jack Burton Davis,Real-time,NA,(Uncredited),NA,NA,Roll / Spin and Move,Parker Brothers,5.51939,98 4910,"Editions vary, but a familiar phrase or name is hidden on the gameboard. Either the letters represented by cards are face down or the letters are covered by slides. Before guessing letter, a player must spin the eponymous Wheel of Fortune to determine how much each letter, if revealed, is worth to one’s account. Every spin is risk, however, because one could lose a turn or spin "Bankrupt" which means lose a turn and forfeit one’s earnings! Consonants only can be guessed after spinning the wheel; vowels can be guessed at a cost. A player can continue taking one’s turn until a wrong guess is made and then the turn passes to the next player. Only the player who solves the word puzzle can keep the earnings made for that round. The player who has made the most money after a predetermined number of puzzles is the winner. The game is a faithful adaptation to the wildly popular television series. ",//cf.geekdo-images.com/images/pic191745.jpg,4,60,10,2,60,Wheel of Fortune,60,//cf.geekdo-images.com/images/pic191745_t.jpg,1975,NA,"Movies / TV / Radio theme,Word Game",NA,Merv Griffin,NA,"Celebrities: Walt Disney,TV Series: The Simpsons,TV Series: Wheel Of Fortune",NA,"(Unknown),Clementoni,Croner,Crown & Andrews Ltd.,Damm / Egmont,Diset S. A.,Kärnan,Kod Kod,Lucky Numbers, Inc.,Mattel,MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB spill,Milton Bradley,Nilco S.A.,Oliver Games,Parker Brothers,Playtoy Industries,Pressman Toy Corp.,TF1 Games,Tilsit,Tyco,Waddington's Games, Inc.",4.53783,290 4914,"From the APL website: Spain’s colony of Cuba had attracted American expansionist desires since at least the 1850s. By the end of the century, the American “Yellow Press” had made attempts by Cuban revolutionaries to overthrow Spanish colonial rule a leading news story. American public opinion demanded that Spain grant independence to Cuba. When the U.S. battleship Maine mysteriously exploded in Havana harbor, President McKinley could no longer resist the tide of public sentiment. The U.S. government demanded that Spain withdraw from Cuba, and the U.S. Navy initiated a blockade of Cuban ports on 21 April 1898. For the sake of honor, Spain declared war on 23 April and dispatched an ill-equipped and completely outclassed fleet to the Caribbean. In two smashing naval victories the U.S. Navy defeated the Spanish fleets in the Philippines and the Caribbean. The U.S. Army seized Santiago de Cuba, Puerto Rico, and Manila. The fighting ended in less than four months, but the diplomats needed eight more to reach a peace agreement. The Spanish Cortes, unable to accept either its loss of Great Power status or that of Cuba, Puerto Rico and the Philippines, rejected the treaty. The Queen Regent overruled their action to prevent further consequences. The “Disaster of ’98” crushed Spanish national pride and helped undermine Spanish democracy and constitutionalism. For quite different reasons the U.S. people and government were divided over the treaty. They questioned annexing Puerto Rico and the Philippines. Many did not want to give up their isolationism. The war served notice that the U.S. was now a Great Power. The twentieth century would become one of American world influence. 1898: The Spanish American War includes 22 scenarios. Of these, 15 are playable with the game pieces and maps provided in the game. The other seven require one or more pieces from other Great War at Sea titles. Two campaign scenarios allow players to play out the entire war at sea. The operational map covers the area around Cuba and Puerto Rico where the war’s most important campaign took place. The game includes the full Spanish and American fleets of 1898, plus a number of American warships of the early 20th century. ",//cf.geekdo-images.com/images/pic16448.jpg,4,30,12,2,30,"Great War at Sea: 1898, The Spanish American War",30,//cf.geekdo-images.com/images/pic16448_t.jpg,2000,"Peggy Coleman,Brien J. Miller","Nautical,Post-Napoleonic,Wargame",NA,Joe Keller,"Great War at Sea: Black Waters,Great War at Sea: Dreadnoughts,Great War At Sea: Great White Fleet",Great War at Sea,"Dice Rolling,Hex-and-Counter",Avalanche Press Ltd.,6.61567,104 4915,The Great War at Sea series moves to the North and Baltic seas. Jutland scenario allows players to refight the largest gunnery battle ever fought. Players plot their task forces moves on the strategic map and when contact is made combat is fought on the tactical map. Reimplemented by: Great War at Sea: Jutland ,//cf.geekdo-images.com/images/pic16444.jpg,4,180,12,2,180,Great War at Sea 2: The North & Baltic Seas,180,//cf.geekdo-images.com/images/pic16444_t.jpg,1998,Brien J. Miller,"Nautical,Wargame,World War I",NA,Michael Bennighof,"Great War at Sea: Dreadnoughts,Great War At Sea: Great White Fleet",Great War at Sea,"Dice Rolling,Hex-and-Counter",Avalanche Press Ltd.,6.806,100 4916,"From the original company website entry: Japan entered the modern age in 1868, with a new young emperor determined to make his island nation a world power. After decades of steady progress, Japan began its own practice of colonialism, defeating China in 1894. As the Japanese began to infiltrate the semi-independent Kingdom of Korea, they ran into Russian agents doing the same. Despite Japanese offers to negotiate, the Russian Tsar Nicholas II was set on war. Great War at Sea: 1904-1905, The Russo-Japanese War covers the naval side of this turn-of-the-century conflict, which opened with a Japanese surprise attack on the Russian Pacific Fleet’s base at Port Arthur in northern China. There are 19 scenarios, or game situations, provided, including the climactic Battle of Tsushima. There’s also a campaign game, in which players can “game” the entire naval war. The Russian fleet is a mixed bag of modern battleships and ancient ironclads better suited for a museum. The Pacific Fleet that begins the game in the Far East has modern ships stationed at Port Arthur and a cruiser squadron in Vladivostok. Between them lies Korea, occupied by Japan. The Russian strategic situation is difficult. The Japanese have a better fleet; though not as large, their armored cruisers outclass their Russian counterparts and their torpedo boats are more numerous and more effective. They are also better-led after the death of the Russian Admiral Makarov. The map covers the Japanese home islands and the seas around them. As with other games in the series, it’s divided into zones approximately 31 nautical miles across. Fleets attempt to locate one another on this map. When contact is made, play moves to a tactical map where ships manuever and fight. There are special overlays for Port Arthur and Chemulpo, so players can use the actual terrain of these key coastal zones. The original 1999 game included: 210 Counters One 25"x30" strategic map One 25"x25" tactical map 16 page Rulebook 12 page Scenario book The game is being re-implemented in 2013 as Great War at Sea: Russo-Japanese War with a revised map, updated counters, new scenario book and new box. ",//cf.geekdo-images.com/images/pic676491.jpg,4,30,12,2,30,"Great War at Sea: 1904-1905, The Russo-Japanese War",30,//cf.geekdo-images.com/images/pic676491_t.jpg,1999,Brien J. Miller,"Nautical,Post-Napoleonic,Wargame",NA,"Michael Bennighof,Joe Keller,Brian L. Knipple",Great War At Sea: Great White Fleet,"Country: Japan,Great War at Sea","Dice Rolling,Hex-and-Counter",Avalanche Press Ltd.,6.67298,124 4917,The Great War at Sea series hypothetical game that supposes that the Germans won WW1 and confronts the US navy in the Caribbean Sea.The game is based on actual US navy plans.Players plot their task forces moves on the strategic map and when contact is made combat is fought on the tactical map. ,//cf.geekdo-images.com/images/pic755874.jpg,4,120,12,2,120,Great War at Sea: U.S. Navy Plan Black,120,//cf.geekdo-images.com/images/pic755874_t.jpg,1999,NA,"Nautical,Wargame",NA,Michael Bennighof,"Great War at Sea: Dreadnoughts,Great War At Sea: Great White Fleet",Great War at Sea,Hex-and-Counter,Avalanche Press Ltd.,6.83529,68 4918,The Great War at Sea series hypothetical situation of possible naval action between US and Japan in the 1930s. Game is based on actual US navy plans. Players plot their task forces moves on the strategic map and when contact is made combat is fought on the tactical map. Also published in Separate Volume #11 of Command Magazine Japan. The early boxes included a separate 4 pages insert trying to link the operational and tactical levels of the game that was tittled "Great War at Sea System Advanced Tactical Rules". Avalanche Press in 2008 released a comb bound book called Great War at Sea: South China Sea which used the map from War Plan Orange. ,//cf.geekdo-images.com/images/pic316884.jpg,4,120,12,2,120,Great War at Sea: U.S. Navy Plan Orange,120,//cf.geekdo-images.com/images/pic316884_t.jpg,1998,NA,"Nautical,Wargame",NA,Michael Bennighof,"Great War at Sea: Dreadnoughts,Great War At Sea: Great White Fleet",Great War at Sea,Hex-and-Counter,"Avalanche Press Ltd.,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.68226,93 4919,"The Great War at Sea series hypothetical situation of possible naval war between US and Britain. Based on actual US navy plans. Players plot their task forces moves on the strategic map and when contact is made combat is fought on the tactical map. First Edition (2002) had four battle and nine operational scenarios. Second Edition (2013) has the same counters and map as First Edition, but has a completely revised scenario book with 14 battle and 20 operational scenarios, and updated special rules. Cover has been updated as well. ",//cf.geekdo-images.com/images/pic1733265.jpg,2,30,12,1,30,Great War at Sea: U.S. Navy Plan Red,30,//cf.geekdo-images.com/images/pic1733265_t.jpg,2002,"Peggy Gordon,Brien J. Miller","Nautical,Wargame",NA,"Michael Bennighof,James Stear","Great War at Sea: C.S. Navy Plan Blue,Great War at Sea: Dreadnoughts,Great War at Sea: U.S. Navy Plan Gray,Great War at Sea: U.S. Navy Plan Scarlet,Great War at Sea: Zeppelins",Great War at Sea,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment",Avalanche Press Ltd.,6.81143,70 4920,"5th Fleet is the fourth game in Victory Games (I) popular Fleet Series (including Sixth Fleet, 2nd Fleet, and 7th Fleet). It examines the strengths and weaknesses of the Soviet and American navies, plus their respective allies, in the vast expanse of the Indian Ocean. Far from their home bases, each superpower's capital ships, attack submarines, and limited air assets must be protected from the devastating firepower of modern missile, torpedo, and bomb attacks while inflicting maximum damage on the enemy. The shifting military and political alliances in the area and the presence of the modern Indian Navy are variables that will strongly affect future war in these troubled waters. 5th Fleet, with its multitude of options and strategies, continues Victory Games (I) line of realistic simulations of modern naval combat. ",//cf.geekdo-images.com/images/pic149810.jpg,4,180,12,2,180,5th Fleet,180,//cf.geekdo-images.com/images/pic149810_t.jpg,1989,Ted Koller,"Modern Warfare,Wargame",NA,Joseph M. Balkoski,Guerra Civil Española: Expansión no oficial para The Rise of the Luftwaffe,"Country: Russia,Country: USA,Fleet Series","Dice Rolling,Hex-and-Counter",Victory Games (I),7.10479,261 4921,"The fifth installment in Victory Games (I) popular Fleet Series, 3rd Fleet is actually three games in one. One games deals with the North Pacific, another with the volatile Caribbean region, and the third with the eastern Atlantic. In all three games, both players control surface ships, submarines, and aircraft. Each unit is carefully evaluated in ten different areas of modern naval combat. The players must attempt to protect their forces from the devastating firepower of such modern naval weapons as "smart" bombs, surface-to-surface missiles, and torpedoes. Meanwhile, they must attempt to inflict damage upon the enemy. All scenarios are very suitable for solitaire play. 3rd Fleet, with its multitude of options and strategies, continues Victory Games (I) line of realistic simulations of modern naval combat. ",//cf.geekdo-images.com/images/pic147227.jpg,4,180,12,2,180,3rd Fleet,180,//cf.geekdo-images.com/images/pic147227_t.jpg,1990,Charles Kibler,"Modern Warfare,Wargame",NA,Joseph M. Balkoski,Guerra Civil Española: Expansión no oficial para The Rise of the Luftwaffe,Fleet Series,"Dice Rolling,Hex-and-Counter,Simulation",Victory Games (I),7.23021,240 4922,"The objective of the game is to get from start to finish by solving the clues on the question cards. Each player moves along the track on one wedge (1/8 slice) of the board, towards the center. One player takes a card and reads the category (Place / Events / Person / Thing / Side Track) and the clues one at a time, and other players try to guess the answer. The six clues on a card may be read in any order. The clue reader may give the hardest/most vague clue first. The fewer clues you need, the farther you will move forward. Players move ahead seven minus the number of clues read before they gave the answer. If a player only needed one clue, they move six spaces. If they needed all six clues, they move one space. The player who solved the clue becomes the next clue reader. If no one solved the card, it passes to the left. Players have two free guesses at the beginning of their score track, and one free guess once they enter the red zone. After that, they move back one space for each incorrect guess. If a player lands on a space with a triangle, they draw a Venture card and follow the instructions. If they land on a red space with an arrow, they fall back to the space indicated. The first player to reach the center of the board wins. It does not have to be by exact count. ",//cf.geekdo-images.com/images/pic259596.jpg,8,45,12,2,45,Clever Endeavor,45,//cf.geekdo-images.com/images/pic259596_t.jpg,1989,NA,"Party Game,Trivia",NA,"Laurence Blackwell,C. LaCroix",NA,NA,Roll / Spin and Move,"danspil,The Games Gang, LTD,MindGames, Inc.",5.31629,175 4928,"Clue game but with fancy pieces and game tin. It also added the weapon of the Poison, which first appeared in Clue Master Detective, but did not include any other characters, weapons, or rooms from that edition. ",//cf.geekdo-images.com/images/pic477542.jpg,6,60,8,3,60,Clue: 50th Anniversary Edition,60,//cf.geekdo-images.com/images/pic477542_t.jpg,1999,NA,"Deduction,Murder/Mystery",NA,Anthony E. Pratt,NA,"Admin: Better Description Needed!,Cluedo",Roll / Spin and Move,Hasbro,6.29893,373 4934,"Battling Tops was produced by Ideal, in the late 60's. Players wind their tops and by pulling a string, the tops battle each other in a ring. The last top standing wins that round. The first "manager" to reach 8 wins is the champion. Battling Ships (1977) was an updated release with a "board" around the battling arena that's kind of like the edges of Monopoly. Otherwise it is the same as Battling Tops. Re-implemented by: Spin To Win Game Battling Gladiators ",//cf.geekdo-images.com/images/pic228697.jpg,4,45,3,2,45,Battling Tops,45,//cf.geekdo-images.com/images/pic228697_t.jpg,1968,NA,"Action / Dexterity,Children's Game,Real-time",NA,A. Eddie Goldfarb,NA,Fighting Top Games,NA,"Arxon,Ideal,Iplay Games and Diversions,Marx Toys,Mattel",6.06354,314 4935,"Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenarios for Ogaden War, the Angolan Civil War, the Korean War, Lebanese Wars, Arab-Israeli Wars, Indo-Pakistani Wars, Libya vs. Egypt, Libya vs. Chad, Indochinese Wars, the Persian Gulf War, Soviets in Afghanistan, the Contra War, the Falklands War, and the Assault on Grenada. It uses geomorphic mapboards to represent the different lands fought over. Game scale is 200 meters per hex, individual vehicles, infantry units are squads, weapons teams and individual leaders. Each game turn represents approximately 5 to 8 minutes (not specifically mentioned in the rules). Contents: - Rules Booklet - Scenario Booklet (29 Scenarios) - 2 Counter sheets (240 x 2) - 6 Geomorphic Maps (#'s 1 to 6) - 1 Campaign Map - Counter Tray with lid - 1 6D ",//cf.geekdo-images.com/images/pic216382.jpg,2,120,12,2,120,Test of Arms,120,//cf.geekdo-images.com/images/pic216382_t.jpg,1988,James Colton McGonigle,"Korean War,Modern Warfare,Wargame",NA,"Frank Chadwick,Marc W. Miller,Lester Smith",NA,The First Battle Series,"Hex-and-Counter,Modular Board",GDW Games,5.83478,69 4952,"A complete game with 800 cards (4,800 questions). Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in each color. The colors correspond to different question categories. The board consists of a circular track with spaces in seven different colors. Six of the colors correspond to question categories while the last color gives a new dice roll. Six spaces along the track are "pie spaces", and from these there are "spokes" of track leading to the middle of the board. Players roll a die and move along the track in any direction they like. When a player stops on a color they get a question of the appropriate category. If the player answers a question correctly while on a pie space, they get a pie of that color (assuming they don't already have it). A correct answer on another square allows the player to roll again. Once the player has one pie in each color, she can move along the spokes to the middle of the board to win the game. ",//cf.geekdo-images.com/images/pic326433.jpg,6,60,12,2,60,"Trivial Pursuit: TV Edition – 4,800 Questions and Answers",60,//cf.geekdo-images.com/images/pic326433_t.jpg,1992,(Uncredited),"Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,Parker Brothers,5.45696,79 4953,"1313 Dead End Drive is a bluffing game where you should try to conceal your identity, as well as trying to reveal the others. On your turn you are moving two of the characters on the board (could be yours and/or the others). Movement is decided by dice (you chose which dice you use for each character you chooses to move). The game is won when either everyone is out of the mansion or when the last card (Clock Strikes Midnight) is drawn from the deck. You win by having the most moneybags (of the 20 available) of any of the players. You are always trying to "knock off" the other heirs because as they are gone, their moneybags move down the will to the next heir in line. The board is a 3D house with several traps, which you use to get rid of the other heirs. You can bluff by moving your opponents' characters towards the entrance or moving your own character onto the trap spaces, but without releasing it. Re-implements: 13 Dead End Drive ",//cf.geekdo-images.com/images/pic153969.jpg,4,30,8,2,30,1313 Dead End Drive,30,//cf.geekdo-images.com/images/pic153969_t.jpg,2002,Bill Concannon,"Bluffing,Deduction,Dice,Murder/Mystery",NA,"Andrew S. Berton,Michael Marra",NA,"3D Games,Crime & Mystery",Roll / Spin and Move,"Milton Bradley,Parker Brothers",5.77343,600 4958,"Ardennes - The Ardennes Offensive, December 1944, is game 3 in the Standard Combat Series by The Gamers. This game covers the German attack in the Ardennes in 1944, better known as the Battle of the Bulge. From the publisher: Dec. 16, 1944: Along 50 miles of front in Belgium, the German Wehrmacht shatters the stillness of the morning as it begins its last great offensive in the West. More than 1,000 tanks and 200,000 men are available to break through the thinly held American line. It is Hitler's last desperate bid to change the course of the war. Ardennes is a game of this classic engagement, the Battle of the Bulge. It features all the color you'd expect from a study of this topic: against-all-odds American defenses, slashing Panzer assaults, dramatic bridge crossings, Nebelwerfers, para-drops, commandos and more -- but in a crisp, fast, fun game of the most popular battle in U.S. World War II history. Game Scale: Game Turn: 1 day Hex: 1 mile / 0.6 Km Units: Battalion to Brigade Game Inventory: Two 22 x 34" full-color maps Two dual-side printed countersheets (560 1/2" counters) One 8-page SCS version 1.6 system rulebook One 16-page Ardennes specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 3-15 hours ",//cf.geekdo-images.com/images/pic432474.jpg,4,180,12,2,180,Ardennes,180,//cf.geekdo-images.com/images/pic432474_t.jpg,1994,NA,"Wargame,World War II",NA,Dean Essig,NA,"Standard Combat Series,World War 2: Battle of the Bulge","Dice Rolling,Hex-and-Counter",The Gamers,7.07218,283 4959,Game 5 in The Gamer's Standard Combat Series. This game covers the British winter offensive against the Afrika Korps. Contents 1 full-color 22"x34" map 280 counters Series and game rulebooks 2 six-sided dice ,//cf.geekdo-images.com/images/pic16464.jpg,4,180,12,2,180,Crusader,180,//cf.geekdo-images.com/images/pic16464_t.jpg,1997,David Pentland,"Wargame,World War II",NA,Dean Essig,NA,Standard Combat Series,Hex-and-Counter,The Gamers,6.50516,126 4960,Game 6 in The Gamers' Standard Combat Series. This game covers Rommel's Afrika Korps 1942 Spring offensive that resulted in the British being routed out of Libya. Contents 2 full-color 22"x34" maps 560 die-cut counters Game and series rulebooks 2 six-sided dice ,//cf.geekdo-images.com/images/pic16466.jpg,4,180,12,2,180,Gazala,180,//cf.geekdo-images.com/images/pic16466_t.jpg,1998,David Pentland,"Wargame,World War II",NA,Dean Essig,NA,"Country: Libya,Standard Combat Series",Hex-and-Counter,The Gamers,6.62237,76 4961,"This is a lightweight strategy game for 2 to 4 people which also includes a number of challenging puzzles for 1 player. The theme of the game is the migration of people down the Indonesian archipelago into New Guinea and Australia. The games is based on a set of 136 laser cut wooden jigsaw like tiles which go together in a multitude of ways to form a set of islands. The game starts with all of the tiles face up on the playing surface and one tile in a cleared space in the center of the playing surface to start play. Players select a tile from the pool of upturned tiles and try to join tiles to it to extend the islands of an archipelago, 'discovering' a different set of islands each time they play the game. Each player has a number of tokens for his clan or totem. The aim of the game is to claim nodes (points on the land of the islands where the corners of a number of tiles come together). The player who places the last tile at a node may claim that node for his clan. If an island is completed then all of the tokens on the island double in value. There is therefore an incentive for players who have tokens on an island to cooperate to complete the island, but of course each is trying to get more out of the cooperation than the others. The game ends when one player has used all of his tokens or when no further tiles can be placed, or when the players agree to finish. The game can be played either as a race game with all players working simultaneously or as a turns based game. The race game takes about 30-45 minutes to play, while the turns based games takes 60-90 minutes to play. There are a number of optional game elements that can be added once players are comfortable with the basic game: fresh water rights (for water surrounded by land), tribes (clan tokens in a tribe are worth more than on their own), challenges (where a player can try to convert a token to their clan), and resources (owned by the player with the most tokens on the island at the end of the game). Some of these game elements result in a more cooperative styled game while some result in more conflict. Players can mix and match the game elements to produce a style of game that suits their mood or style of play. The publisher's website http://sagacity.aires.com.au formerly had more information but appears to be defunct as of mid-2010. ",//cf.geekdo-images.com/images/pic1025593.jpg,4,45,10,1,45,Sunda to Sahul,45,//cf.geekdo-images.com/images/pic1025593_t.jpg,2002,"Don Bone,Liga Byron,Phillippa Pratten","Exploration,Prehistoric,Puzzle,Real-time,Territory Building",NA,Don Bone,NA,"Asian Theme,Tropical theme",Tile Placement,Sagacity Games,6.01775,291 4962,"1914 is a traditional hex and counter wargame that attempts to simulate the opening phases of WW I on the Western Front. This was James Dunnigan’s second game for Avalon Hill. Like many wargames combat is resolved through the use of dice and a Combat results table (CRT). The players accumulate victory points by occupying 24 key areas at the game end as well as points for enemy units destroyed. The Eastern Front with Russia is abstracted and the German player may receive victory points for deploying part of his initial forces there, and will lose points for invading Belgium, Luxembourg or Holland. The player who most effectively wears down his opponent and holds geographical objectives will win the game. This game is particularly complex in comparison to other Avalon Hill games at the time. Not only does it have a 34 page rulebook, use unit facing, supply line limitations, and a CRT, there are also multiple options for fog of war (counters turned upside down or dummy counters), and step losses for units. There is a short and long version of the game as well as cards for several variants. Several options such as simultaneous movement and delayed commands require a third player as a referee. The long version of the game may take multiple sittings to accomplish. While not an easy 'game' to play, 1914 is a rewarding simulation both innovative for its day and enjoyable to play. While this game is very different from other games from the period and has a couple of faintly tedious mechanics it is worth the effort and can be quite exciting to play. By today's standards we would like to see forced march and some command hurtles for the over extended Germans but one could say something similar about most old games. This game does not allow players to ramp up a decided combat advantage from a god's eye point of view. No individual combat is decisive and one can only manage this not overcome it. The game needs to be played with all its bells and whistles (minus those requiring a referee) and when one bothers to do this they find an intriguing game of deception where planning pays off. For those who do not have the revision kit: Forced March: Each unit rolls on a D6 (as I recall this is limited to infantry and cavalry units) 1,2 Cannot move at all. 3-6 Gain 1 mp. The Plan 17 rule requires the French to make 6 attacks on turns 1-3. ",//cf.geekdo-images.com/images/pic263716.jpg,2,360,12,2,360,1914,360,//cf.geekdo-images.com/images/pic263716_t.jpg,1968,NA,"Wargame,World War I",NA,Jim Dunnigan,1914 Revision Kit,NA,"Dice Rolling,Hex-and-Counter,Simulation",Avalon Hill,5.66541,220 4967,"Second game in the Rome at War series. The last true Roman armies try to stave off invasions by Germans, Persians and Gauls between 357 and 378 AD. Includes the battles of Strasbourg (357 AD), Tigris (May, 363), Ctesiphon (May, 363), Megara (June, 363), Phrygia (June, 363), Sumere (June, 363), Nacolia (366), Argentum (376), Ad Salices (377), Dibaltum (377) and Adrianople (378). ",//cf.geekdo-images.com/images/pic44507.jpg,2,120,12,2,120,Rome at War II: Fading Legions,120,//cf.geekdo-images.com/images/pic44507_t.jpg,2002,"Peggy Gordon,Brien J. Miller,Terry Moore Strickland","Ancient,Wargame",NA,Stephen C. Jackson,Rome at War: King of Kings,"Ancient Rome,Rome at War","Area Movement,Dice Rolling,Simulation",Avalanche Press Ltd.,6.05449,89 4968,""You and your buddy come to Alaska looking for gold even though the dreadful BigFoot has been sighted in the mountains. Other prospectors and you must avoid crossing paths with the creature or else you must leave the mountains forever." The game centers around a model of the BigFoot. 10 plastic disks (5 blank and 5 with the footprint of the Bigfoot) are secretly loaded into the base of the creature. Players start with two tokens of matching color. Each player rolls the dice and must move one of his tokens the full dice count, in either direction. The board features various locations and special action spots. When a player's token lands on a Bigfoot space, he/she rolls the dice again and moves the creature the full count. If the creature moves over an opponent's token, a disk is dispensed and if it is a footprint, that player's token is out of the game. The winner is to be the survivor after Big Foot has removed all other opponents. The game is intended Ages 8 - 14, but it's fun for adults as well. ",//cf.geekdo-images.com/images/pic451306.jpg,4,45,8,2,45,Big Foot,45,//cf.geekdo-images.com/images/pic451306_t.jpg,1977,NA,"Children's Game,Mythology",NA,"Jeffrey Breslow,Alan Hicks,John Spinello",NA,"Bigfoot / Yeti / Sasquatch,Monsters",Roll / Spin and Move,"MB Spellen,MB Spiele,Milton Bradley",5.6286,50 4974,"Wellington's Victory is a grand tactical simulation of the Battle of Waterloo which ocurred on June 18, 1815 at a minor crossroads south of Brussels, Belgium. The game enables Players to recreate the decisive encounter between history's two most renowned commanders, Sir Arthur Wellesley, Duke of Wellington and Napoleon Bonaparte, Emperor of France. scale = 100 yrd/hex (91 m/hex); time = 15 min/GT; size = 100 men/SP(Regimental/Battalion Size) ",//cf.geekdo-images.com/images/pic16538.jpg,2,240,12,2,240,"Wellington's Victory: Battle of Waterloo Game – June 18th, 1815",240,//cf.geekdo-images.com/images/pic16538_t.jpg,1976,"Jeff Easley,Redmond A. Simonsen,Joe Youst","Napoleonic,Wargame",NA,Frank Davis,NA,Wellington's Victory system,Hex-and-Counter,"SPI (Simulations Publications, Inc.),TSR",7.06196,255 4975,"From the box: It's fast, it's fun, and it's always challenging! Each player draws letter tiles, building their own personal crossword as fast as they can. Whenever players use all their letters they call out "pick two!" and everyone, including that player, draws two more tiles. The Catch? These tiles must now be added to your crossword. The Best Part? You can always change your crossword by rearranging letters and even words to use up your tiles. When the center pile of tiles is gone, the first one done...wins! ",//cf.geekdo-images.com/images/pic256808.jpg,6,30,8,2,30,Pick Two!,30,//cf.geekdo-images.com/images/pic256808_t.jpg,1993,NA,"Real-time,Word Game",NA,Gary Gatchel,NA,NA,NA,"Outset Media,Tah-Dah!",6.4004,174 4977,"VOR is a science-fiction miniatures game that takes place inside a mysterious galaxy-sized anomaly (VOR) of unknown origin. The anomaly randomly sucks worlds (and their inhabitants) through time-space and once in the VOR, all worlds drift toward the center (the Maelstrom) and their doom. The inhabitants of the worlds pulled into the Vor are locked in a struggle with each other for survival. Players fight as one of many races trapped in the VOR. VOR is a squad-based wargame from FASA (beloved publisher of material for the well-known Battletech, Traveller, Fading Suns, and EarthDawn games). It has an extraordinarily innovative ruleset from which other games have since borrowed and with perhaps one of the best movement systems of any of the squad miniature games. The system supports a unit popping around a corner (out of cover), shooting, and moving back efficiently. This game uses a hit and wound determination model much like GW's Warhammer 40K. The rules allow you to put together your own units and characters to represent new civilizations drawn into the Vor. Yes, you can use all those miniatures from all those other games you own!! There are some interesting miniatures (such as the Growler race) included with the base game and you can purchase additional units (even some unreleased) from Iron Wind Metals and Ral Partha, but the game is now fan-supported as the original publisher is no longer actively releasing new supplements. ",//cf.geekdo-images.com/images/pic192151.jpg,10,90,12,2,90,VOR: The Maelstrom,90,//cf.geekdo-images.com/images/pic192151_t.jpg,1999,"Paul Bonner,Des Hanley,Fred Hooper,Clint Langley,Jim Nelson,Mike Nielsen,Ron Spencer,Matt Wilson","Adventure,Miniatures,Science Fiction,Wargame",NA,Mike Nielsen,"VOR: The Maelstrom – Pharon,VOR: The Maelstrom – Growlers,VOR: The Maelstrom – Neo-Soviet,VOR: The Maelstrom – Razorfang's Exodus,VOR: The Maelstrom – Shard,VOR: The Maelstrom – Union,VOR: The Maelstrom – Zykhee",Crowdfunding: Kickstarter,"Action Point Allowance System,Secret Unit Deployment","Fanpro,FASA",6.80854,82 4978,"Warzone (second edition) was an effort to even out some of the excesses from Warzone 1st edition but keep the squad-based flexible feel of Warzone (as compared to, say, Warhammer 40k). It used the standard setup, army lists, actions for units, and stats like most of the Sci-Fi wargames of the time. The real departures were a one-shot, one-armor save mechanics (unlike roll to hit, wound, armor save, save as in 40k) and flexible movement that had the two players alternate between armies rather than move all of one army at a time. This edition was distinguished by particularly purple prose in the world view section, excellent art accumulated from the Mutant Chronicles universe so far, and a generic feel to the squads and characters. Re-implements: Warzone (first edition) ",//cf.geekdo-images.com/images/pic234446.jpg,8,240,12,2,90,Warzone (second edition),240,//cf.geekdo-images.com/images/pic234446_t.jpg,1998,Paul Bonner,"Horror,Miniatures,Science Fiction,Wargame",NA,"Patrick Casey,John Grant,Mike Murtha","Warzone: Mars – Capitol Forces of War,Warzone: Venus – Bauhaus Forces of War","Mutant Chronicles,Warzone","Action Point Allowance System,Dice Rolling,Variable Phase Order","AS Company,Descartes Editeur,Target Games",6.5171,143 4979,"Blood Berets was Target Games first entry into the American gaming market. It preceded the later, more popular boardgames (Mutant Chronicles: Siege of the Citadel and Fury of the Clansmen) and the English release of the roleplaying game on which it was based. Blood Berets is only slightly more complex than Siege of the Citadel and Fury of the Clansmen because it is really not much more than a streamlined version of the roleplaying game's combat system. This game included many of the rules of popular wargames, including a chit-based initiative system, cover, hidden deployment, and model facing. It too used Target Games's one hit, one armor roll system (with a d20) for fast action. This game was distinguished by a card for each character. When the character was hit once (or twice, for the Nepharites), the card was turned over, revealing an injured portrait and lower stats for the injured character. When the character was hurt twice (or four times, for the Nepharites), it died. The game is enjoyable, but since it has only three mission scenarios, it does not lend itself to much variation upon repeat plays. The human player is aware of the general location of mutants through the use of his "scanner" - which is counters placed on various tiles (revealed when a tile is overturned and replaced with the appropriate miniature). Even so, the game is an enjoyable introduction to the roleplaying game and is very adaptable for those gamers who like to tinker with rules systems to develop their own variants. The subsequent development of Warzone as a tabletop miniatures wargame added a large number of metal miniatures that could be used in variants of the game. Probably the most innovative part of the game (for its time) was the inclusion of 18 plastic miniatures for playing the game, each in its own foam compartment neatly stored in the bottom of the box. Six Blood Berets were included (1 Sgt., 1 Medic, and 4 Grunts), 10 Undead Legionnaires, and 2 Nepharites (bad guy leaders). Heartbreaker produced a limited line of miniatures suitable for use with Blood Berets shortly after the game was released. These miniatures were lead and featured the Bauhaus Rangers with the Deathlockdrum machine gunner and Sgt. with 4 Grunts. There were also lead minis of Nepharites and Undead Legionnaires. A rare poster-magazine called "Sinkadus" 39 & 40 that was produced by Target Games AB only in Sweden, added an expansion to Blood Berets. New scenarios, rules, items and pretorian stalkers. ",//cf.geekdo-images.com/images/pic18066.jpg,4,60,12,2,60,Blood Berets,60,//cf.geekdo-images.com/images/pic18066_t.jpg,1993,"Paul Bonner,Lars Nordbeck","Adventure,Horror,Miniatures,Science Fiction,Wargame",NA,(Uncredited),NA,Mutant Chronicles,"Action Point Allowance System,Chit-Pull System,Dice Rolling,Grid Movement,Modular Board,Secret Unit Deployment,Variable Player Powers","Descartes Editeur,Target Games,Welt der Spiele",5.85556,117 4980,"The world's cities are founded on the aspirations of many people. Their secret ambitions are seldom in agreement and rarely fully satisfied, but the interplay of their efforts leads to the unique character of each city. So it is in every round of Cityscape. Before beginning a city, the players set secret goals for their view of the buildings in the completed city. Each line of sight gets a separate goal, such as the number of buildings that will be visible, or how many are equal in height. These are recorded with dice as simple codes. Then the players take turns adding freely a block at a time to the rising city until all the blocks have been placed. The more buildings you set out to see, the more points you can score - But you only score points for meeting a goal exactly, so don't be obvious - play slyly to hide your plans till the end! 2003 Mensa Select ",//cf.geekdo-images.com/images/pic152457.jpg,4,10,8,2,10,Cityscape,10,//cf.geekdo-images.com/images/pic152457_t.jpg,2002,NA,"Abstract Strategy,City Building",NA,Sjaak Griffioen,NA,"3D Games,Mensa Select",NA,Pin International,6.23385,288 4983,"From Barad-dûr, the bulwark of the dark lord Sauron, and from Orthanc, the fortress of the wizard Saruman, a threat goes out to all of Middle Earth. Innumerable, nameless Orcs stream forth from both towers. The players support the side of good and guide the heroes of the story in the fight against the Orcs. If the Orc hordes succeed in forming a connection between the two towers, the dark side will have won and the players will all lose together. If, in their continuing quest, the players can hold back the Orcs for a very long time indeed, until the Ents reach Orthanc, then the player who has contributed the most to this success wins the game. ",//cf.geekdo-images.com/images/pic1144944.jpg,4,60,10,2,60,Der Herr der Ringe: Die Zwei Türme,60,//cf.geekdo-images.com/images/pic1144944_t.jpg,2002,Bernd Wagenfeld,"Fantasy,Movies / TV / Radio theme",NA,J. R. R. Hering,NA,NA,NA,KOSMOS,5.90899,89 4984,"Dunnigan's first game for Avalon Hill, this is a "play on the floor" game with measured movement and range finding, enabling you to re-fight the great WWI battle with up to 72 individual ships. Reissued in 1974. Avalon Hill Complexity Rating - 6 ",//cf.geekdo-images.com/images/pic75921.jpg,2,120,12,2,120,Jutland,120,//cf.geekdo-images.com/images/pic75921_t.jpg,1967,NA,"Nautical,Wargame,World War I",NA,Jim Dunnigan,NA,NA,"Dice Rolling,Simulation",Avalon Hill,6.63841,397 4985,"Warmaster is a set of fantasy miniatures wargame rules developed by the same company as produced Warhammer, Warhammer 40,000 and Lord of the Rings miniatures rules. This is not a complete game; players are required to independantly purchase miniatures and construct a playing surface (wargames terrain). The game is scaled for 10mm miniatures (1:144, N Scale), and is designed to represent combat at the regiment and brigade level set in a fantasy/renaissance techology world. In Warmaster, combat and casualty calculations occur at the stand level. That is, for every stand in a unit, a number of dice are rolled in combat. As whole stands are removed by sustaining casualties, the number of dice similalry decreases. The command mechanism in Warmaster is simple but evocative. Each leader model has a Command factor. To issue a command, such as 'move forward' to a unit, two dice must be rolled against that target command factor. For every subsequent order attempted the target number becomes more difficult to achieve. As a consequence, despite being on the surface a move-counter move system, the turns are variable length and each player may not have the full opportunity to achieve everything they may want to. This simple mechanism introduces enjoyable tension into what is otherwise a largely conventional set of wargame rules. Expanded by: Warmaster Annual 2002 Warmaster Annual 2003 Warmaster Armies Re-implemented by: Warmaster Ancients The Battle of Five Armies ",//cf.geekdo-images.com/images/pic73982.jpg,99,120,12,2,120,Warmaster,120,//cf.geekdo-images.com/images/pic73982_t.jpg,2000,NA,"Book,Fantasy,Miniatures,Wargame",NA,"Alessio Cavatore,Stephan Hess,Rick Priestley",Warmaster Renaissance Supplement,Warhammer Fantasy Wargames,"Dice Rolling,Variable Player Powers",Games Workshop Ltd.,7.08438,404 4991,"As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. Compared to the original game, this edition features simplified words that even young children can understand and has no "suggestive" words that adults would be uncomfortable explaining to the kids. Out of the Box re-named this editon in 2007 from Apples to Apples Junior! to Apples to Apples Kids. Note: This is a different game from Apples to Apples Junior; In 2007, when Apples to Apples Junior! was changed to Apples to Apples Kids, Apples to Apples Junior 9+ was changed to Apples to Apples Junior. Part of the Apples to Apples Series. ",//cf.geekdo-images.com/images/pic315009.jpg,10,30,7,4,30,Apples to Apples Kids,30,//cf.geekdo-images.com/images/pic315009_t.jpg,2001,John Kovalic,"Card Game,Children's Game,Humor,Party Game,Word Game",NA,"Matthew Kirby,Mark Alan Osterhaus",NA,Apples to Apples,Simultaneous Action Selection,"Mattel,Out of the Box Publishing",6.12452,368 4997,"The first edition of HellRail was quite different from (and in most respects inferior to) subsequent editions. The easiest way to describe the first edition is to contrast it with the more widely known second and third (p)e(r)ditions, as only thirty (30) copies of the first edition were printed. One of the most significant differences is that the cards each have only one use in first edition, and so are divided into types: Circle cards, Rail cards, Passenger cards, and Damnations (one-use special powers). All cards are shuffled together at the start of the game, so the Circles are not laid out to begin as they are in later editions. The board is formed throughout the game by placing Rail and Circle cards. Another big difference is the fact that Circle cards have no special powers in first edition. Special game effects are only available to players fortunate enough to draw the Damnation cards. Components: 80 cards, Bridge-size (rectangular), full-color fronts, black & white backs, many miscut 4 engine tokens, cold-cast resin (poorly cast, as no vacuum table was used), unpainted (so all are white, distinguishable only by shape... spider, serpent, demon, and skull) Reimplemented by: HellRail (Second Perdition) HellRail: Third Perdition ",//cf.geekdo-images.com/images/pic178929.jpg,4,30,12,2,30,HellRail,30,//cf.geekdo-images.com/images/pic178929_t.jpg,1998,NA,"Card Game,Humor,Trains",NA,"James Kyle,Sandie Richardson,Chris Young",NA,HellRail,Pick-up and Deliver,Glastyn Games,5.71714,70 5001,"This game is much like the later(?) "What Were You Thinking." A Canadian product printed in both English and French, the objective is for teammates to think of the same list of five words when viewing a common card (e.g. a picture of an apple). For each matching entry, the partners move forward on the game board. Includes peel-up erasing tablets. ",//cf.geekdo-images.com/images/pic2386526.jpg,24,60,9,4,60,Telepaths,60,//cf.geekdo-images.com/images/pic2386526_t.jpg,1992,NA,"Party Game,Word Game",NA,Brian C. Larson,NA,Psychic Powers,Partnerships,"Albi,Brainstorm Games, Inc.,Fun Connection,Outset Media",5.99366,71 5002,"This is a statistical simulation of PGA golf. Each player has a "Player Card" that models the performance of a PGA golfer and the table uses a "Course Booklet" which models a famous course--the first two were Augusta National and the Pebble Beach Golf Links. Each shot, the player rolls 2 dice and reads them low number/high number and checks his player card to determine the result of the shot LL=Long Left, SR=Short Right, etc. This result is checked in the course booklet to determine where the ball landed and the "club" (i.e. the column on his player card: FW, LI, MI, SI, CH, PITCH, SD) that will be used for his next shot and any penalty for being in the rough/trees/sand/etc. Occasionally, an option will be given to the player to layup or "Go for the Green!" using a longer club. If a number comes up, the player is on the green and the number determines the distance left on his putt. For putting, if the number rolled on the putting column is greater than or equal to the distance left to the pin, the putt is good. Otherwise, unless the putt is badly missed (which checks another "Second Putt Card" to determine the length of the next putt), the second putt is assumed to always good. Record the score for the hole. Repeat 17 more times for entire round. ",//cf.geekdo-images.com/images/pic45784.jpg,36,60,10,1,60,Pro Golf,60,//cf.geekdo-images.com/images/pic45784_t.jpg,1981,NA,"Dice,Sports",NA,Rick Byrd,Pro Golf: Player Cards,Sports: Golf,Dice Rolling,Avalon Hill,5.46667,126 5012,"A very simple game in which players compete to reproduce as many Snits as possible, while smashing the other players' Snits with the Bolotomus. Originally published in The Dragon Magazine, Issue #10. Republished with Snit's Revenge 27 years later (2004) by Steve Jackson Games in a single reprint entitled "Snits" Each player plays both a tribe (21 chits of his colour, of which 4 are randomly selected for each run) of Snits, emerging from the sea (one end of the map), racing (each counter is marked with a speed in hexes) to the cover of the Snandergrab (a big counter/tile covering 7 hexes), and a Bolotomus (a large bored creature represented only by the Smash! counter denoting the hexes where it hopes to crush Snits). Movement of Snits, and location on the Bolotomus' Smash! are secretly written down, and simultaneously revealed. Once under the Snandergrab (Snits who survive 6 game turns but didn't make it there are placed under anyway), Snits reproduce (3 more counters are added per survivor), and they all race back to the sea, imperilled by the Bolotomus again. A second reproductive run follows, then the winner is judged by the greatest number of surviving Snits. ",//cf.geekdo-images.com/images/pic464041.jpg,4,30,12,2,30,Snit Smashing,30,//cf.geekdo-images.com/images/pic464041_t.jpg,1977,Tom Wham,"Fantasy,Racing,Science Fiction",NA,Tom Wham,NA,Magazine: Dragon,NA,"Steve Jackson Games,TSR",5.53364,143 5014,"Hands Up is a wild and fast hand-twisting game for 2-8 players ages 6 and up. A card is turned over and as quickly as possible, all players imitate the hand position depicted on it. The slowest player takes the card, and the player with the most cards at the end of the game loses. Contains 60 square cards with 4 hand illustrations on each (Schmidt Spiele version only has 54 cards + one instruction card). ",//cf.geekdo-images.com/images/pic998907.jpg,8,20,6,2,20,Hands Up,20,//cf.geekdo-images.com/images/pic998907_t.jpg,2002,Uwe Schildmeier,"Action / Dexterity,Card Game",NA,Jacques Zeimet,NA,NA,Pattern Building,"R&R Games,Schmidt Spiele,Swan Panasia Co., Ltd.",5.98868,349 5015,"The "beans" are split equally amongst the players. Then, each player takes turns and adds (gingerly) a bean to the top-heavy pot. Eventually, the pot will tip over and spill the beans. Whoever causes this adds the beans to his store. The object is to go out. Simple, quick, fun little game, requiring a minimum of dexterity. Schaper was bought out by Milton Bradley in 1986 (or MB acquired the rights to most of Schaper's games, I'm not sure), and this game has been published by MB ever since. ",//cf.geekdo-images.com/images/pic54286.jpg,4,10,3,2,10,Don't Spill the Beans,10,//cf.geekdo-images.com/images/pic54286_t.jpg,1957,NA,"Action / Dexterity,Children's Game",NA,(Uncredited),NA,NA,NA,"Bluebird Toys,Milton Bradley,Schaper",4.23317,259 5018,"You and your opponents are fresh water fisherman in search of north American game fish (crappie, largemouth bass, muskie, northern pike, perch, small mouth bass, and walleye). You challenge is to maneuver your fishing boat onto a fishing "hot spot", and then to fish (draw a card) from the master fishing deck. If you succeed in catching a fish, you are entitled to draw a fish card from one of the master fish card decks. This card indicates the weight of the fish you have caught. The fisherman who catches the most pounds of fish in the designated time of play (30 or 60 minutes) wins the game. ",//cf.geekdo-images.com/images/pic16740.jpg,8,60,6,2,60,Fishin' Time,60,//cf.geekdo-images.com/images/pic16740_t.jpg,1986,NA,"Dice,Sports",NA,(Uncredited),NA,Sports: Fishing / Angling,Roll / Spin and Move,"Distinctive Games, Inc.",4.30738,61 5021,"The Struggle of Nations is an historical simulation of The War of German Liberation--Napoleon's Spring and Autumn campaigns in Saxony--1813. Contents: Two counters sheets in four colors Multi-color map in three 22" wide sections (comprised of 2 separate game boards) Two Organization Displays 17" x 24" and 19" x 28" Rules folder Scenario folder Turn Record/Reinforcement Track and separate chart folders Complexity Rating (on a scale of 1[easy]to 10 [hard]): 7 GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn. ",//cf.geekdo-images.com/images/pic16676.jpg,2,360,14,2,360,The Struggle of Nations,360,//cf.geekdo-images.com/images/pic16676_t.jpg,1982,Rodger B. MacGowan,"Napoleonic,Wargame",NA,Kevin Zucker,NA,Campaigns of Napoleon System: 1x Series,Hex-and-Counter,Avalon Hill,6.12195,205 5023,"The Conquerors: The Romans and The Macedonians is a strategic and tactical simulation of the eastward expansion of the Roman Republic after the Second Punic War, which ended in 200 B.C. Two specific periods are covered: the Second Macedonian War (against Philip V), in which Rome laid its claim for control of Greece (albeit in somewhat defensive posture), and the Syrian War (against Antiochus, the Selecuid king), wherein Rome made its first incursions into the Asian continent. The latter Scenario uses both maps in The Conquerors game (that of The Romans along with that of The Macedonians). The Macedonians covers the conquests of Alexander the Great. Contents: One 22" x 34" Macedonians Game-Map One 22" x 34" Romans Game-Map Three Countersheets (1200 counters) One Macedonians Rules/Tactical Battle Rules Folder One Romans Rules Folder Four Tracks Sheets Two sets of Chart Sheets One Double-Sided Tactical battle Display Game box Two dice ",//cf.geekdo-images.com/images/pic16680.jpg,2,240,12,2,240,The Conquerors,240,//cf.geekdo-images.com/images/pic16680_t.jpg,1977,Redmond A. Simonsen,"Ancient,Wargame",NA,Richard H. Berg,NA,"Ancient Rome,Country: Greece",Hex-and-Counter,"Excalibre Games, Inc.,SPI (Simulations Publications, Inc.)",6.82676,71 5029,"A monopoly (from Greek monos μÏŒνος (alone or single) + polein πωλεá¿–ν (to sell)) exists when a specific person or enterprise is the only supplier of a particular commodity. Monopoly is a roll-and-move game where players move around the game board buying or trading properties, developing their properties with houses and hotels. When opponents land on players owned property, the owning player collects rent from the landing player. Owning sets of properties increases the rent paid to the player who owns them, by the player who lands on the square. The ultimate goal is to have the most money and drive opponents into bankruptcy. Play Monopoly in a Star Wars setting. ",//cf.geekdo-images.com/images/pic463193.jpg,8,120,8,2,120,Monopoly: Star Wars Episode 1,120,//cf.geekdo-images.com/images/pic463193_t.jpg,1999,NA,"Economic,Movies / TV / Radio theme,Negotiation,Science Fiction",NA,(Uncredited),NA,"Monopoly,Star Wars","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers,Waddington's Games, Inc.",5.2318,434 5034,"Pacific Theater version of Advanced Third Reich. Can be combined with Advanced Third Reich for a Global War game. game contents: 2-31"x22' unmounted, full color map 5 sheets of die-cut counters (1300 counters including 5 blanks) 1-72 page Rulebook 1-40 page Appendix 1-12 page Global War Booklet 8-8"x11" Player Aid Cards 8-5"x8" Scenario Cards 2-Six sided dice ",//cf.geekdo-images.com/images/pic78323.jpg,6,240,12,2,240,Empire of the Rising Sun,240,//cf.geekdo-images.com/images/pic78323_t.jpg,1995,Charles Kibler,"Wargame,World War II",NA,"Tor Abrahamsen,Dave Casper,Bruce Harper",NA,Admin: Better Description Needed!,"Dice Rolling,Hex-and-Counter",Avalon Hill,6.58855,179 5035,"Panzer Armee Afrika: Rommel in the Desert, April 1941 - November 1942, is a simulation of the North African Campaign between April 1941 and November 1942. Battalion, Regiment and Brigade-sized units represent the actual forces which took part in the fighting. Included in the game is a Variable Orders-of-Battle Chart that offers variations in forces to demonstrate how history might have been different. The game spans the entire 20-month campaign, allowing players to recreate the famous battles of the period between the British-led Commonwealth forces and the Axis forces of Germany and Italy, to include Rommel's Panzer Army Africa. Set at an operational level, players must manage their military forces and precious supplies better than their opponent to achieve victory. The Axis aims at capturing Alexandria, the key to the Suez Canal. The British player has to prevent all this. When originally published by Simulations Publications, Incorporated (SPI) within the pages of Strategy and Tactics magazine, it was meant to be a very different treatment of a subject made familiar to wargamers in the Avalon Hill Game Company's Afrika Korps (1964). Different it indeed was, introducing a number of novel twists to what seemed to otherwise be a very traditional-style hex-and-counter wargame. It became a classic in its own right alongside Afrika Korps; Avalon Hill republished Panzer Armee Afrika in a second edition. The game is a very tense, very suspenseful contest of sweeping maneuver, lunging attacks, desperate retrogrades, filled with threat, counter-threat, surprises, and more. Originally published in Strategy & Tactics #40 magazine (Sep/Oct 1973). Game Scale: Turn: 1 month Hex: 12 miles / 19 Km Units: Battalion to Brigade Game Inventory (Strategy & Tactics version): One 22 x 34" color mapsheet One single-side printed countersheet (200 1/2" counters) One 12-page multi-fold rules booklet Complexity: Low Solitaire Suitability: Medium Players: 1 or more Playing Time: 8-10 Hours ",//cf.geekdo-images.com/images/pic16684.jpg,2,180,12,2,180,Panzer Armee Afrika,180,//cf.geekdo-images.com/images/pic16684_t.jpg,1973,"Rodger B. MacGowan,Redmond A. Simonsen","Wargame,World War II",NA,Jim Dunnigan,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"Avalon Hill,SPI (Simulations Publications, Inc.)",6.14116,284 5038,"Druid is a 2 player game recreating the revolt of the Ancient Britons against their Roman overlords in 61 A.D. One player, who takes the part of the Britons, attempts to eliminate the Roman military presence while spreading revolt. His Roman opponent must try to crush the revolt in the time allotted while taking as few casualties as possible. Special rules include tribal revolts, hidden deployment, legion activation, Druid invocation, and berserk units. Re-implemented by: Boudicca: The Warrior Queen ",//cf.geekdo-images.com/images/pic18088.jpg,2,180,12,2,180,"Druid: Boudicca's Rebellion, 61 A.D.",180,//cf.geekdo-images.com/images/pic18088_t.jpg,1984,"Larry Catalano,Ray Sternbergh","Ancient,Wargame",NA,Richard H. Berg,NA,"Admin: Better Description Needed!,Ancient Rome",Hex-and-Counter,West End Games,6.95976,82 5039,"Battle for North Africa: War in the Desert, 1940-42, takes GMT's Gameplayers Series into the modern era, allowing players to fight one of the hobby's favorite campaigns with a totally new approach that emphasizes ease of play. The randomized features of the innovative Activation Marker system allow gamers to combine logistics, command, and use of reserves into one simple mechanic, while still providing a maximum amount of uncertainty, tension and fun. The scale of Battle for North Africa also allows players to recreate the sweeping maneuvers of the desert war with scenarios that can be played in one sitting or that cover the entire two years of fighting. And for the first time, players will be able to change history, perhaps bringing Rommel's Afrika Korps divisions in before O'Conner can sweep the Italians from Libya! With the Gameplayers emphasis on ease of play, most veteran gamers will find themselves in the thick of things in less than 15 minutes, while newcomers will find Battle for North Africa most accessible. And if you can't find a ready opponent, Battle for North Africa has been designed with solitaire play in mind. All your favorite units are here -- from Rommel's 5th and 8th Panzers, to the hulking behemoth tanks of the British Royal Tank Regiments, to the Italian Rapgruppamento Maletti, complete with the Saharanio Camel Regiment (which had no camels). Battle for North Africa will provide an evening of fast armored action, with enough historical and tactical insight to satisfy even the most demanding of gamers. Innovative Sequence of Play -- the Activation Marker System -- that combines uncertainty and play tension, logistical requirements and command capabilities. Extensive Random Events that include Enigma and Ultra, sandstorms, desert raids, amphibious operations, and even Italian paradrops, all with no extra rules burden. Differentiation between combat formations and support assets; a simple and elegant combat table that emphasizes combined arms; armor upgrades; Italian surrender; and variable Allied withdrawal. Four scenarios, including a full 1940-42 campaign that allows players to alter German and Allied arrivals. Hidden reserve system, variable overrun, counter-attack, and armor superiority. Game Scale: Game Turn: 1 month Hex: 8.5 miles / 13.68 kilometers Units: Battalion to Division Game Inventory: Two 22 x 34" full color mapsheets Two dual-side printed countersheets (280 1/2" & 176 5/8" counters) One 20-page Battle for North Africa rulebook Two dual-side printed Player Aid cards Three single-side printed Play Aid cards One 10-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours ",//cf.geekdo-images.com/images/pic16702.jpg,4,180,12,2,180,"Battle for North Africa: War in the Desert, 1940-42",180,//cf.geekdo-images.com/images/pic16702_t.jpg,1996,"Rodger B. MacGowan,Joe Youst","Wargame,World War II",NA,Richard H. Berg,NA,Gameplayers Series,"Chit-Pull System,Hex-and-Counter",GMT Games,5.57887,97 5041,IDF is a tactical combat game of the 1967 and 1973 wars. It uses the same system found in Avalon Hill's game MBT. ,//cf.geekdo-images.com/images/pic814713.jpg,4,90,12,2,90,IDF (Israeli Defense Force),90,//cf.geekdo-images.com/images/pic814713_t.jpg,1993,"Charles Kibler,Stephen Langmead,Michael Reis,Ron Weller","Modern Warfare,Wargame",NA,James M. Day,NA,"Admin: Better Description Needed!,Country: Israel,Panzer game system","Hex-and-Counter,Modular Board,Simultaneous Action Selection",Avalon Hill,6.93902,123 5042,"Flashpoint: Golan is a game about a possible fifth Arab-Israeli war. It uses a highly interactive sequence of play. The map contains the Golan Heights and the surrounding area. The major combatants are; Israel, Syria and Jordan with possible intervention by US or Soviet Union forces. ",//cf.geekdo-images.com/images/pic16716.jpg,2,360,12,2,360,Flashpoint: Golan,360,//cf.geekdo-images.com/images/pic16716_t.jpg,1991,"Kevin Boylan,Charles Kibler","Modern Warfare,Wargame",NA,Mark Herman,NA,NA,Hex-and-Counter,Victory Games (I),7.19531,128 5045,Operational game on the war in North Africa. It comes with two maps that stretch from Tripoli to Alexandria. Units range from battalion to division sized. Time scale is 3 turns per month. ,//cf.geekdo-images.com/images/pic1059145.jpg,2,180,12,2,180,Rommel's War,180,//cf.geekdo-images.com/images/pic1059145_t.jpg,1985,"Rodger B. MacGowan,Steve Paschal,Norman Royal,Kevin Zucker","Wargame,World War II",NA,Vance von Borries,NA,NA,Hex-and-Counter,"L2 Design Group,Quarterdeck Games",7.22034,59 5050,"Publisher's Description: Do you know how to escape from the trunk of a car? How to survive a shark attack? How to evade a forest fire? How to jump from a bridge? The Worst-Case Scenario Survival Game challenges players to use their survival instincts and skills to outlast their opponents. Each question has three possible answers: if you get it right you move ahead, if you get it wrong your opponent moves ahead, leaving you to face the peril at hand. The situations presented range from the hair-raising (how to cross a piranha-infested river) to the humorous (how to scratch an itch in a cast), providing fun on many levels == and you’ll learn a lot of interesting information along the way. Great preparation for the great outdoors -- or a great party. Contents: Game board, 4 playing pieces 300 Worst-Case Scenario cards 1 die. For 2 or more players, teen-aged or adult. ",//cf.geekdo-images.com/images/pic336179.jpg,10,0,8,2,0,The Worst-Case Scenario Survival Game,0,//cf.geekdo-images.com/images/pic336179_t.jpg,2002,NA,Trivia,NA,(Uncredited),NA,The Worst-Case Scenario Survival Family,NA,University Games,3.22707,477 5051,"La Grande Armee is a game simulation of Napoleon's major campaign during the years 1805-1815. The French player controls the forces of the French Empire under Napoleon, while the opposing player or players control the forces of the Coalition, the European countries at war with France. Contents: 4 22" x 34" game maps 1 40-page rules booklet 1 32-page booklet of charts 1200 die-cut playing counters 1 game box with plastic tray 2 six-sided dice ",//cf.geekdo-images.com/images/pic16966.jpg,4,240,12,2,240,La Grande Armee,240,//cf.geekdo-images.com/images/pic16966_t.jpg,1987,"James Holloway,Kevin Zucker","Napoleonic,Wargame",NA,Mark Acres,NA,NA,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.),TSR",5.13333,69 5052,"Austerlitz is a tactical level simulation of the battle between the French Army under napoleon, and the Austrian and Russian Armies under the Tsar Alexander of Russia. Known as the battle of Three Emperors, it ended the War of the Third Coalition (1805) with the annihilation of the Allied Army. It's noted as one of Napoleon's greatest victories. Victory conditions for the Austro-Russian allies include the ability to exit the map in either the Eastern or Western direction. 100 counters ",//cf.geekdo-images.com/images/pic16964.jpg,2,180,12,2,180,"Austerlitz: The Battle of Three Emperors, 2 December 1805",180,//cf.geekdo-images.com/images/pic16964_t.jpg,1972,"François Gérard,Redmond A. Simonsen","Napoleonic,Wargame",NA,John Young,NA,"Admin: Better Description Needed!,Blue & Gray Series,Napoleon At Waterloo","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.23983,59 5054,"This is really two games in one. The first covers the British fleet hunting down the German cruisers commanded by Admiral Graf Spee in 1914. The German ships use hidden movement, attempting to sink merchant ships and escape off the map edge while avoiding the superior number of British warships. The second covers the Falkland War fought between the British and the Argentinians in 1982. This one uses land, sea, and air units to recreate the entire war. The same map is used for both games and covers the South Atlantic from Argentina to South Georgia and is divided into land and sea zones to regulate movement. 150 counters ",//cf.geekdo-images.com/images/pic17544.jpg,2,60,12,2,60,War in the Falklands,60,//cf.geekdo-images.com/images/pic17544_t.jpg,1982,NA,"Modern Warfare,Wargame,World War I",NA,"Bill Fawcett,Jim Griffin",NA,Islands: Falkland Islands,"Area Movement,Secret Unit Deployment",Mayfair Games,5.81607,56 5058,"Operation Crusader is an intense tactical/operational simulation of the desert fighting in the area around Tobruk in the period May-November,1941. During that period, three distinct operations were launched by the British against the Axis forces under the command of Rommel: Operations Brevity, Battleaxe and Crusader. This Game includes: -5 unmounted map boards -10 counter sheets -1 booklet of charts -Panzer Group Afrika chart -Eighth Army chart -Corps Troops chart -Scenarios booklet -Rules booklet -1 20 sided die ",//cf.geekdo-images.com/images/pic16954.jpg,2,300,0,2,300,Operation Crusader,300,//cf.geekdo-images.com/images/pic16954_t.jpg,1978,Rodger B. MacGowan,"Wargame,World War II",NA,Frank Chadwick,NA,NA,"Hex-and-Counter,Simulation",GDW Games,7.34672,61 5060,"Volume 9 of the "Great Battles of History" series. Caesar in Alexandria challenges the best GBoH players out there by allowing them to conduct both land and naval operations at the same time, in this simulation of Julius Caesar's rather rash pas de deux with the Egyptians in 47 BC. Caesar and the Romans - the VI, XXVII, and XXXVII legions, lots of archers and auxiliaries, and a dangerous contingent of field artillery - control the center of the city, including the Palace and the Inner Harbor. The Egyptians - a mixture of heavy, medium, and light infantry, and a numerically superior galley fleet - control the Outer Harbor, the rest of the city, and all land approaches to it. The Romans must defend their city position and also take control of the Heptastadium, the bridge that connects the city to the island of Pharos and its lighthouse, one of the Seven Wonders of the World. Caesar in Alexandria combines GBoH with War Galley, with rules for both systems included. On land, the game is closer to Simple GBoH (which is not needed to play this), mostly because the form of warfare involved here: street-fighting. Caesar in Alexandria also uses the SGBoH command and activation system, which is what produces the large dose of tension. Do you move legions to protect your inner defense, or do you continue to attack the town of Pharos to gain access to the Heptastadium? Do you transport land troops to the island, or do you move your battle galleys out to sea, around Pharos, and into the Outer Harbor to attack the Egyptian fleet? Each turn you can do only one, all the while your opponent is considering his several, difficult options. Included are some small scenarios for quicker play. ",//cf.geekdo-images.com/images/pic24468.jpg,2,300,14,2,300,Caesar in Alexandria,300,//cf.geekdo-images.com/images/pic24468_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch","Ancient,Nautical,Wargame",NA,"Richard H. Berg,Mark Herman,Alan J. Ray",NA,"Ancient Rome,Great Battles of History",Hex-and-Counter,GMT Games,6.87457,116 5065,"FUBI is "eines der bester Tischfussballbillardspiele der Welt" - One of the best table football games in the world. It made the Games 100 for 2002 where they said "It's more challenging than regular soccer (or billiards) and a hoot to boot!" Basically, It's a football pitch with pegs hammered into it. There is an elastic band surrounding the board. On your turn, you smack a heavy metal pinball and try to get it into the goal. If you fail, your opponent hits the ball from where it stopped. Keep going until someone scores! ",//cf.geekdo-images.com/images/pic16928.jpg,2,20,6,2,20,Fubi,20,//cf.geekdo-images.com/images/pic16928_t.jpg,2001,NA,"Action / Dexterity,Sports",NA,Ivo Orlovic,NA,Sports: Football / Soccer,NA,FUBI-Spielvertrieb,6.70278,72 5077,"The object of the game is to move your six playing pieces from one side of the board to the opposite side. The game is played by either two or four players. The catch is that the pieces all look identical; they are identified by a colored ring on their underside only. On your turn, you move a piece forward, sideways or diagonally, possibly jumping over a single piece (a series of jumps is possible if the right gaps are present, as in Checkers). When a piece reaches the far side, it is turned over to reveal its true owner. If yours, it stays there; if not, it reverts to its indistinguishable side and its true owner must move it on his next turn. During play, you can also challenge the ownership of a piece being moved. The incorrect player forfeits his turn. The german Schmidt Spiele edition was published as a game of the Schmidt Spiele-Bar series in book case format. ",//cf.geekdo-images.com/images/pic305418.jpg,4,20,8,2,20,Chaos,20,//cf.geekdo-images.com/images/pic305418_t.jpg,1970,NA,"Abstract Strategy,Memory",NA,(Uncredited),NA,Spiele-Bar Serie,"Memory,Secret Unit Deployment","Airfix,Buchclub,Lakeside,Parker Brothers,Schmidt Spiele",5.39804,51 5082,"The object of the game is to traverse the board from HOME to the OFFICE after dropping off one's commuters at their respective places of employment. You start off with two commuters but may pick up extra ones before you're out of the Neighborhood Jaunt. Next is either the Interstate 500 or Suburban Gauntlet. After this is the Beltway Expressway, with a Car Pool Express Lane for the lucky bastards with three or more commuters on board. Finally, there is the Inner City Maze. You normally roll two dice, but some road signs reduce that number to one die. Optional rules include Traffic Jams, Fender Benders, Public Parking, Double Parking and Baby Behind the Wheel. ",//cf.geekdo-images.com/images/pic16918.jpg,6,60,8,2,60,Rush Hour,60,//cf.geekdo-images.com/images/pic16918_t.jpg,1981,NA,"Maze,Transportation",NA,(Uncredited),NA,NA,Roll / Spin and Move,"Binary Arts,Everyday Game Co.",6.17821,145 5086,"From the box: Attention Mall Shoppers! The voice of the Mall has big news! Come inside and hear all about the giant sales and special bargains! Then join your friends on a wild shopping spree as you rush from store to store! Press the console button and the Voice will tell you where to move and where to find the best sales. Hurry! Your friends may try to beat you to the bargains! See if you can be the first to buy six items. IF you need more money, make a quick stop at the bank! To buy or bank - just insert your credit card into the slot and listen. You never know what the Voice of the Mall has "in store" for you! ",//cf.geekdo-images.com/images/pic992282.jpg,4,60,9,2,60,Electronic Mall Madness,60,//cf.geekdo-images.com/images/pic992282_t.jpg,1989,NA,"Children's Game,Economic,Electronic",NA,Michael Gray,NA,Characters: Hannah Montana,Roll / Spin and Move,"MB Jeux,MB Spellen,MB Spiele,Milton Bradley",5.47208,240 5107,"Board game rendition of the famous game show most frequently (and notably) hosted by Dick Clark. The object of the game is to describe items of a given subject to one's teammate as quickly as possible. Each team has thirty seconds for each list. The team with the most points after three rounds advances to the "Winners Circle" round. In the "Winners Circle" one teammate must make a list of items which fit each of six different categories. If the teammate can guess all six subjects in under sixty seconds the team wins the big money. The team with the most money after three games is the winner. The eight Milton Bradley games never used the actual Winner's Circle format, opting to use descriptions of items like the front game. The first three games were $10,000, with the Third Edition later repackaged as $20,000 with slightly different artwork to accommodate the change. The eighth game used $50,000, per the brief 1981 series. ",//cf.geekdo-images.com/images/pic83221.jpg,4,30,10,3,30,Pyramid: Home Game,30,//cf.geekdo-images.com/images/pic83221_t.jpg,1974,Design Edge,"Movies / TV / Radio theme,Party Game,Trivia,Word Game",NA,"Jean-Loup Druon,Delphine Druon,Anne Malbrel,Bob Stewart",NA,NA,Partnerships,"Cardinal,Druon,Endless Games (I),Milton Bradley",6.07806,98 5120,"From the box: A roll of the dice decides where you place your marble on the board. Don't like your roll? You get a second chance! 3 in a row scores one point. Four in a row scores two points. Get the point? Build your rows or block your opponents. There's fun and strategy on every roll, and doubles are always WILD! The board is a grid, with the numbers 3-11 along each edge. Two blue dice determine which blue column, two red dice determine which red row, and you place your marble where they meet. Doubles are wild, so you can choose where to place your marble. If your opponent has a marble at that spot and it's not part of a three-in-a-row, you have a roll off, 3 dice and three chances, to see who can get the highest roll and claim that spot. Once a marble is part of a three-in-a-row it is locked in. Points are counted for a three-in-a-row in every direction; horizontally, vertically, and diagonally. The game ends when someone runs out of marbles, and everyone has a final turn. 1999 Mensa Select ",//cf.geekdo-images.com/images/pic452630.jpg,4,30,8,2,30,Doubles Wild,30,//cf.geekdo-images.com/images/pic452630_t.jpg,2001,Godi Gutierrez,"Abstract Strategy,Dice",NA,Andy Daniel,NA,"Marble Games,Mensa Select","Dice Rolling,Pattern Building,Pattern Recognition",Enginuity,6.00807,57 5129,"A Simpsons branded party game with a strong truth or dare flavor. The winner is the player with the lowest score at the end of the game. Players select a Simpsons character for a pawn and place it on the board. They are given $20 in fake money and 10 junk food tokens as well as the give character cards matching the pawn they selected. Players take turns using the spinner to decide actions and movement. Moving into a new square triggers the action described on the square, in addition to any action the spinner dictated. Typical actions are giving away money or junk food tokens to other players, receiving money or junk food tokens from other players, and swapping money or junk food tokens with another player. Special actions are the question spaces on the board. When a player lands on one they must read the next question on the current question card, write down their answer, and pick one of the other players to guess the written answer. If they guess correctly, they turn one of their character cards face down; if they guess incorrectly, then the current player turns one of the his/her character cards face down. Some sample questions: "True or False: I'd rather watch a horror movie than a sentimental drama." "What's my favorite movie?" "Has a dog ever chased me?" When one player has turned all five character cards face down, the game is over. Players with face up character cards remaining must add three points per card to their point total (sum of junk food and money). The player with the lowest score wins. ",//cf.geekdo-images.com/images/pic290780.jpg,6,30,8,2,30,The Simpsons: LOSER Takes All!,30,//cf.geekdo-images.com/images/pic290780_t.jpg,2001,NA,"Movies / TV / Radio theme,Party Game",NA,Sheri Robinette,NA,TV Series: The Simpsons,NA,RoseArt,3.81365,96 5130,"Afrikan tähti ("Star of Africa") is the most important Finnish board game ever. Designed in 1949 by then 19 years old Kari Mannerla and published two years later in 1951, it has sold over 3.5 million copies since, half of them in Finland. There's one in almost every home in Finland. Players start in either Cairo or Tangier and start exploring Africa, trying to find gems. The main objective is to find the legendary giant diamond, Star of Africa. However, when flipping the tokens, players cannot know what they will find: nothing at all, some lesser gemstones or even a robber stealing their money and slowing their progress. When someone finds the Star of Africa, a race begins. The player with the diamond tries to deliver it back to Cairo or Tangier, other players try to find a horseshoe - a token discarded with no value before, now a key to victory. Winner is the player who reaches Cairo or Tangier first, carrying either the diamond or a horseshoe. A rules amendment, which prevents a player being stuck on an island and effectively out of the game, was only added in 2005. The first official expansion, Afrikan tähti: Retkikunnat, was published in 2014. This could be a record - a game being expanded for the first time, by the rights holder, 63 years after it was first published. Re-implemented by: Inkan Aarre ",//cf.geekdo-images.com/images/pic237098.jpg,6,45,4,2,45,Afrikan tähti,45,//cf.geekdo-images.com/images/pic237098_t.jpg,1951,"Seppo Heinonen,Ritva Hussain-Shahid,Maria Jeppsson,Reet Ohna","Children's Game,Exploration",NA,Kari Mannerla,Afrikan tähti: Retkikunnat,"Continent: Africa,Mining,Play with History","Point to Point Movement,Roll / Spin and Move","Alga,Aristospel,Brio AB,Carlit,Damm / Egmont,Joker,Kuvataide,Majora,Paletti,Peliko,Piatnik,Spear's Games,Vaba Maa,Waddington's Games, Inc.",4.62356,914 5135,"Very similar to Out of Context or any of the other find-the-real-answer games. A question card is selected by the reader (e.g. "Why does Mickey Mouse have 4 fingers"). On the back is the correct answer. That correct card is placed into a wallet and closed. Into all other wallets (identical) a bluff card has been placed. The wallets are shuffled and passed around the table. Then everyone reads their card. If they have the correct answer, they must read it. If they have a "bluff," they make up an answer. "Balderdash" voting ensues. ",//cf.geekdo-images.com/images/pic1547887.jpg,6,45,10,3,45,Malarky,45,//cf.geekdo-images.com/images/pic1547887_t.jpg,1996,NA,"Bluffing,Party Game,Trivia",NA,David Feldman,NA,NA,Voting,"Damm / Egmont,O2 Games, Inc.,Patch Products",5.62078,348 5136,"In Piraten-Abenteuer – previously published as Corsaro – players have been forced to take refuge near Adventure Island, and now they must work together to move all their boats to safety while trying to avoid the pirates who patrol the nearby waters. If a boat is captured by the pirates, the players have a chance to rescue the prisoners... at the cost of valuable time and supplies. This cooperative game is played on a board which shows the route from Adventure Island back to the player's home town. Each player starts with a boat on Adventure Island, and two pirate ships are placed along the route. The game is played in turns. Each turn, a player rolls two dice, then choses one die to use for his own boat and one die to use for one of the pirate ships. Both are moved as many places forward as the selected die shows. At certain points, the player can have his ship take a hidden route, which is not used by the pirate ships. If a pirate ship passes a boat, or if a boat passes a pirate ship, the boat is captured and placed on Pirates' Island. Other boats can free it if they manage to land on one of the rescue spaces on the track; the rescued boat is then returned to that same space. When all boats have reached the home town, the players have won the game. However, if some ships are captured while all other ships have reached the home town, the players lose. The difficulty level can be increased by giving each player two or three boats instead of one. The greatest challenge is the Grand Adventure, in which each player has three boats, there is a third pirate ship, and each player may hide on the hidden routes at most five turns during the game. The 2011 AMIGO edition is part of its "Ökologisch + Kooperativ" (Ecological & Cooperative) line of games. ",//cf.geekdo-images.com/images/pic1072744.jpg,4,20,4,2,20,Piraten-Abenteuer,20,//cf.geekdo-images.com/images/pic1072744_t.jpg,1991,"Wolfgang Kramer,Petra Probst,Johann Rüttinger","Children's Game,Nautical,Pirates",The 15 Greatest Board Games in the World,Wolfgang Kramer,NA,NA,"Co-operative Play,Roll / Spin and Move","AMIGO Spiel + Freizeit GmbH,Asmodee,Herder Spiele",6.29375,64 5142,"Fighting Sail is a simulation of naval warfare during the age of sail. Nine scenarios are presented in the game, dealing with small-scale naval actions from the American Revolution to the Napoleonic Wars and the war of 1812. Contents: 1 22" x 34" map sheet 1 sheet of 140 counters 1 rules booklet ",//cf.geekdo-images.com/images/pic65076.jpg,2,240,12,2,240,Fighting Sail: Sea Combat in the Age of Canvas and Shot 1775-1815,240,//cf.geekdo-images.com/images/pic65076_t.jpg,1981,Redmond A. Simonsen,"Age of Reason,American Revolutionary War,Napoleonic,Nautical,Wargame",NA,Joseph M. Balkoski,NA,Magazine: Strategy & Tactics,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.53548,124 5143,"The Golf Game by the people who published TurfMaster and MotorChamp. This game shares many of the characteristics of their earlier two games, including over-the-top production, rules in both German and English, and the ability to create expansion boards (golf courses, in this case). Players use various-sided dice to represent clubs as they swing through a hex-laden course. Also like TurfMaster, the game has a strong random element but also a decent dose of strategy. ",//cf.geekdo-images.com/images/pic132713.jpg,4,120,10,1,120,GolfProfi,120,//cf.geekdo-images.com/images/pic132713_t.jpg,2002,NA,Sports,NA,Albrecht Nolte,NA,Sports: Golf,Dice Rolling,AZA Spiele,6.79301,93 5146,"CrossCribb® is the exciting strategy game that takes the traditional favorite, Cribbage, and multiplies the fun times five. CrossCribb® uses conventional Cribbage scoring rules, but the similarities end there as you try to build five high scoring cribbage hands while trying to sabotage your opponents' hands. It's easy to learn, but difficult to master. It's CrossCribb® ! Build your hands across the rows, criss-crossing cards with those of your opponent who is building hands in the columns perpendicular to your rows. One card at a time, the importance of placement, strategy and luck magnifies as the hands take shape. Do you go for points, or play defense? It's high-scoring, fast-paced action as you try to outwit your opponents and work with your teammates. But watch out! Fortunes change at the turn of a card in CrossCribb® ! CrossCribb® can be played with two to six players, or play stimulating CrossCribb™ Solitaire. Durable color CrossCribb® game board, high-quality CrossCribb card deck, 2 scoring pads, pencil, die and full scoring rules included. The game also includes rules for exciting variations: CrossCribb® BASIC TRAINING, CrossCribb® 20:20, CrossCribb® DoubleTrouble, CrossPoker Solitaire, Killer CrossCribb®, and CrossPoker for 2+ players. Whether you're an experienced Cribbage player or new to the game, you'll find CrossCribb® is an easy but challenging twist on an old favorite that's positively addicting! http://www.crosscribb.com ",//cf.geekdo-images.com/images/pic88212.jpg,6,45,8,1,45,CrossCribb,45,//cf.geekdo-images.com/images/pic88212_t.jpg,1996,NA,Card Game,NA,"Steve Barry,Tony Nelson",NA,"Cribbage,Traditional Card Games","Card Drafting,Hand Management,Partnerships,Pick-up and Deliver","Maynard's,Outset Media",6.38088,68 5155,"Each player starts with four tokens, and needs to advance them to the end of a short track. Each turn, a die is rolled, and one of the tokens is moved. There are two twists to an otherwise utterly straightforward game: Some of the spaces are "holes". The first piece to land on a hole is lost from play, but it also fills the hole. It is flipped to its other side, which is colored as a regular (safe) space. A piece scores more points the later it arrives at the finish, so it behooves the player to delay for as long as feasible. Pieces that don't finish score nothing, though, so the waiting game must be judged carefully. The game plays very fast, and offers enough depth to provide good replay value. Re-implemented by: Cheese Please ",//cf.geekdo-images.com/images/pic2007253.jpg,4,30,12,2,30,Dorada,30,//cf.geekdo-images.com/images/pic2007253_t.jpg,1988,Heiner Buck,"Abstract Strategy,Children's Game",NA,Rudi Hoffmann,NA,NA,Roll / Spin and Move,Ravensburger Spieleverlag GmbH,6.22673,101 5157,"The board is 8x8 with the squares rotated 45 degrees. The central 4x4 area forms the King's Court. The starting setup places the green and orange pieces on the 48 squares surrounding the Court. The opening moves have both players enter a piece onto the Court from opposing sides (no jumping yet). From that point on, a piece must be present on the Court at all times --otherwise the player loses. Pieces move as in Checkers except they all move as Kings (no restrictions on direction). Jumps are again as in Checkers, except that you can jump your own pieces as well (without capturing them, of course). ",//cf.geekdo-images.com/images/pic318469.jpg,2,20,7,2,20,King's Court,20,//cf.geekdo-images.com/images/pic318469_t.jpg,1986,NA,Abstract Strategy,NA,Christopher Wroth,NA,Checkers,Grid Movement,"Golden,MW Games,Western Publishing Company",6.41191,131 5162,"Despite its name, this game has nothing to do with Xiangqi, the *real* Chinese Chess. It does have original mechanics, though. The pieces start out filling the 6x6 board except for the central 2x2 area. Both players move both sets of pieces; the trick is that one player jumps same-coloured pieces whilst the other jumps different-coloured pieces. Jumped pieces are removed, and the object of the game is to capture 13 pieces. When you land on same/different-coloured square (there are 12 coloured squares, surrounding the central 2x2 area), you get to go again. Multiple jumps are possible. If you cannot jump, you slide, moving like a rook. Lastly, you cannot move a piece that's just been moved by the opponent. ",//cf.geekdo-images.com/images/pic17690.jpg,2,20,8,2,20,Chinese Chess,20,//cf.geekdo-images.com/images/pic17690_t.jpg,1981,NA,Abstract Strategy,NA,(Uncredited),NA,NA,Grid Movement,"Gabriel,Peter Pan Playthings",6.09367,79 5166,"A different and simpler game from the Monopoly Card Game; this game comes in a double card sized pack with a jigsaw board. Play consists simply of playing cards from your hand to the board with the aim of being the player to complete a set or Monopoly, at which point you collect the cards in that set in your score pile. There are special cards which allow you to steal cards sight unseen from other players. Chance and Community Chest cards act as jokers. ",//cf.geekdo-images.com/images/pic411222.jpg,4,20,8,2,20,Express Monopoly Card Game,20,//cf.geekdo-images.com/images/pic411222_t.jpg,1993,NA,"Card Game,Children's Game,Economic",NA,(Uncredited),NA,"Monopoly,Monopoly: short derivatives","Card Drafting,Set Collection","Hasbro,Parker Brothers,Tonka Corporation",5.05851,94 5167,"A curious abstract strategy game. The box forms the board; 32 squares plus a mirror which fits at right angles to the board producing a total playing surface of 64 squares. Each piece on the real side of the board has a reflection on the virtual side, which acts in all ways as a real piece. The pieces come in three types; red with red reflection, yellow with yellow reflection, and red with a yellow reflection (and vice versa, of course). On his turn a player can introduce a piece to the edge of the board, slide a piece of his colour or a dual piece or turn a dual piece 180 degrees. The aim of the game is to produce a line of 5 (but no more) pieces of his colour in any direction. ",//cf.geekdo-images.com/images/pic157884.jpg,2,30,0,2,30,Rubik's Illusion,30,//cf.geekdo-images.com/images/pic157884_t.jpg,1989,NA,Abstract Strategy,NA,"Joe Dibley,Mark Setteducati",NA,Rubik's Cube,Pattern Building,Matchbox,5.91293,58 5171,"War Without Mercy is the first of three games in Clash of Arms's Struggle for Europe series. It includes the entire east front including the invasion of Poland which is an introductory scenario. The game scale is 30 miles per hex, two weeks per turn with units at division and corp level. When the final two games are published all three games can be combined to play all of WW2 in Europe and North Africa. ",//cf.geekdo-images.com/images/pic900234.jpg,6,360,12,2,360,War Without Mercy,360,//cf.geekdo-images.com/images/pic900234_t.jpg,1998,"Tom Hannah,Timothy Schleif","Wargame,World War II",NA,Rob Beyma,NA,Struggle for Europe,"Hex-and-Counter,Simulation",Clash of Arms Games,7.045,140 5172,Blitzkrieg General is much like an advanced version of Axis & Allies. The game has both basic and advanced rules. From the publisher site: Standard Features: Complexity Low Solitaire Suitability High Time scale: 1 turn equals three months Playing time: 2-12 hours Players: One to Eight Recommended Player Age 10 and up ,//cf.geekdo-images.com/images/pic87735.jpg,5,240,10,2,240,Blitzkrieg General,240,//cf.geekdo-images.com/images/pic87735_t.jpg,1999,"Udo Grebe,Beth Queman","Wargame,World War II",NA,Udo Grebe,NA,NA,Area Movement,Udo Grebe Gamedesign,6.31429,91 5173,"Avalanche: The Invasion of Italy covers the allied invasion of Italy at Salerno. The game scale is 2 kilometers per hex, 6 hours per turn, and units are battalion to company level. ",//cf.geekdo-images.com/images/pic17704.jpg,2,240,12,2,240,Avalanche: The Invasion of Italy,240,//cf.geekdo-images.com/images/pic17704_t.jpg,1994,NA,"Wargame,World War II",NA,Brian L. Knipple,NA,Avalanche Press WWII Battles Series,Hex-and-Counter,Avalanche Press Ltd.,6.41912,68 5177,"The 2nd edition of the classic adventure game Drakborgen (DungeonQuest) from 1985. The players enter the unexplored Dragon's Keep in search for treasure. The Keep is home to a dragon, and it is up to the players, with luck and timing, to overcome the dangers, collect some treasure and escape from the Keep before the sun sets and the vampires go hunting. This edition features streamlined rules, for example pre-placed one-use event tiles (placed onto the room tiles) instead of the players drawing room cards each time they enter a room. Door cards, trap cards, search cards, corpse cards and chest cards have been rationalized; all is now contained on the room tiles. Undefeated monsters and certain traps now stay on the board, and the game features a slightly more complex and tactical fighting system. The game allows for co-operative play, and even the dragon herself can be killed. Re-implements: DungeonQuest ",//cf.geekdo-images.com/images/pic17832.jpg,4,90,0,2,90,Drakborgen Legenden,90,//cf.geekdo-images.com/images/pic17832_t.jpg,2002,Andreas Gustafsson,"Exploration,Fantasy,Maze",NA,"Jakob Bonds,Gustav Bonds",NA,"Animals: Dragons,Drakborgen","Modular Board,Partnerships,Role Playing,Tile Placement,Variable Player Powers",Alga,5.88349,212 5178,"An adventurous children's race game, with a tactical element and a variable game board. Good fun for adults too. Each trader has four camels, that they attempt to get through the desert to the market at Marrakesh. The market in Marrakesh has a lot of valuable items waiting and these provide the victory points for finding out the winner. Movement is controlled by drawing tiles from a bag. Tiles usually allow you to move your camel, but may have other effects such as Sandstorms, which change the board layout. Camels that arrive earlier at the market will be able to pick up the most valuable items. However, if you concentrate all your efforts to get one camel to market, you are likely to lose your back-markers to the sandstorms. Re-implemented by: Race Through Space Re-implements: Up the River Ages 6 and up ",//cf.geekdo-images.com/images/pic72042.jpg,4,20,6,2,20,Marrakesh,20,//cf.geekdo-images.com/images/pic72042_t.jpg,2002,Ulrike Fischer,"Children's Game,Racing",NA,Manfred Ludwig,NA,"Animals: Camels,Cities: Marrakech,Country: Morocco",Modular Board,HABA - Habermaaß GmbH,6.28046,151 5181,"Operation Cannibal simulates the battle of Arakan in Burma during 1942-43. It uses a multiple impulse system where impulse chits are drawn and the player whose chit is drawn may perform actions which may be limited due to the restrictions of the chit drawn. Operation Cannibal is a fast-paced two player wargame that reproduces the circumstances, the events, and the forces that fought the fiercest of the Commonwealth jungle operations during WWII. The game system simulates the various battles and conflicts of the combat operations from December 1942 until April 1943. The game scale is 4 Km per hex, while turns represent one day, and there are 140 counters representing companies and battalions. There's the Campaign game starting with the initial Commonwealth push into the penninsula, with three shorter scenarios. Optional rules for amphibious assaults, evacuation by sea, Fog of War, random impulse selection, and the British 29th Brigade. ",//cf.geekdo-images.com/images/pic17654.jpg,2,180,12,2,180,Operation Cannibal,180,//cf.geekdo-images.com/images/pic17654_t.jpg,1996,Brien J. Miller,"Wargame,World War II",NA,Brian L. Knipple,NA,"Avalanche Press Chitpull Series,Avalanche Press WWII Battles Series","Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",Avalanche Press Ltd.,4.87698,63 5182,The African Campaign covers the war in North Africa during world war two. The map covers an area from Alexandria to just east of Tripoli. Units are from brigade to divisional level. This game is much like an advanced version of Avalon Hill's Afrika Korps. ,//cf.geekdo-images.com/images/pic17646.jpg,2,120,12,2,120,The African Campaign,120,//cf.geekdo-images.com/images/pic17646_t.jpg,1973,John Edwards,"Wargame,World War II",NA,John Edwards,NA,NA,Hex-and-Counter,"Jedko Games,Kokusai-Tsushin Co., Ltd. (国際通信社),TSR",6.44239,92 5183,Austerlitz is the first game in The Gamer's Napoleonic Brigade Series of games. Game scale is 30 minutes per turn with each hex representing 200 yards. The game includes special rules for solitaire play. Napoleon Brigade Series (NBS) - scale = 180-200 m/hex (197-219 yrd/hex); - time = 30 min/GT (60 min/Night-GT); - strength = 150 inf (100 cav)/SP ,//cf.geekdo-images.com/images/pic434219.jpg,4,360,12,1,360,Austerlitz,360,//cf.geekdo-images.com/images/pic434219_t.jpg,1993,NA,"Napoleonic,Wargame",NA,"Dean Essig,David A. Powell",NA,Napoleonic Brigade Series,Hex-and-Counter,The Gamers,6.53241,108 5185,Field Marshal is a wargame between two fictional countries using world war two era technology. The game adds a level of uncertainty with a deck of event cards which could cause events such as some of your troops being withdrawn to another front which is off map and which you have no control over. Also included is a third minor country which could join the fighting on either side. ,//cf.geekdo-images.com/images/pic17642.jpg,2,120,12,2,120,Field Marshal,120,//cf.geekdo-images.com/images/pic17642_t.jpg,1976,Sawshun Yamaguchi,Wargame,NA,John Edwards,NA,NA,Hex-and-Counter,"Jedko Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",5.67458,59 5186,King Arthur and the Knights of the Round Table is two games in one. First you play the quest game to build your army and improve your knight. Then the game proceeds to the civil war where the fight to be the heir to the throne begins. Elements of role playing are involved as your knight has statistics which can improve during the game and various pieces of equipment can be bought. The game also includes jousting tournaments in which the winner can earn money and honor. ,//cf.geekdo-images.com/images/pic17630.jpg,6,240,12,1,240,King Arthur and the Knights of the Round Table,240,//cf.geekdo-images.com/images/pic17630_t.jpg,1986,Ed Dovey,"Economic,Fighting,Medieval,Negotiation,Wargame",NA,"Matthew Hill,Julian Musgrave,Chris Russell,Jamie Walker",NA,"Admin: Better Description Needed!,King Arthur Series,The Legend of King Arthur and the Knights of the Round Table","Area Movement,Card Drafting,Role Playing","Laurin Verlag,Oriflam,Wotan Games",6.14018,112 5193,"MicroHistory #4 in the Metagaming MicroHistory series is a two-player game of Viking raids in the 10th century. Rules allow for plunder, capture, berserker, torching, leaders, missile combat, and a special Divine Wrath provision for the clergy. Includes one rules booklet, map, counters and die. ",//cf.geekdo-images.com/images/pic69469.jpg,2,60,12,2,60,The Fury of the Norsemen,60,//cf.geekdo-images.com/images/pic69469_t.jpg,1981,NA,"Medieval,Wargame",NA,Kevin Hendryx,NA,Vikings,Hex-and-Counter,Metagaming,5.83088,68 5195,"Similar to Monopoly, but instead of buying real estate, players acquire plots of land and plant a variety of crops in the hopes that the harvest will pay out big. However, with each harvest comes the unavoidable cost of doing business (fertilizer, equipment breakdown, purchasing new seeds, labor problems, etc.). The first player who has a total net worth (including land, equipment, livestock, etc.) of $250,000 becomes a "Full Time Farmer" and wins the game - thus getting rid of the time-consuming player elimination aspect of Monopoly. ",//cf.geekdo-images.com/images/pic336557.jpg,6,120,10,2,120,The Farming Game,120,//cf.geekdo-images.com/images/pic336557_t.jpg,1979,NA,"Economic,Farming",NA,George Rohrbacher,NA,NA,"Commodity Speculation,Roll / Spin and Move",Weekend Farmer Company,5.78098,635 5198,"MicroHistory #3 in the Metagaming MicroHistory series Players fight the East Front battles of WW2. From back of the game: Welcome to the Eastern front... The Nazi invasion of Russia destroyed more lives than any war in history. For the common soldier it meant unsurpassed suffering. Great battles were fought in ice, mud, dust and exhaustion. The tank became queen of the battle and the key to victory. Now you can face the challenge of an east front armor commander in this fun, fast playing game of maneuver and combat. STALIN'S TANKS is another historical MicroGame from Metagaming. Players take command of the mighty, proven German war machines or the relentless Soviet defenders. Complete with basic and advanced rules, STALIN'S TANKS is an exciting simluation of armored warfare on the Russian front and is compatible with ROMMEL'S PANZERS. ",//cf.geekdo-images.com/images/pic57004.jpg,2,60,12,2,60,Stalin's Tanks,60,//cf.geekdo-images.com/images/pic57004_t.jpg,1981,"Trace Hallowell,Ben Ostrander","Wargame,World War II",NA,Roger Damon,NA,"Country: Russia,Metagaming Microgames series",Hex-and-Counter,Metagaming,6.14909,55 5199,"Microgame #18 in the Metagaming Microgames series. From the box: Underearth is the ancient stronghold of the Dwarven Lords. This game covers the earthy realms' full history: from the height of Dwarven power to its decline in the days of dragonfire and destruction. Here, you will lead bands of Humans, Dwarves, Orcs and monsters on raids, wars and treasure hunts. 'The Lords of Undereath is a two player game of fantasy tactical combat in an underground labyrinth. The rules cover solitaire play, surprise attack, pursuit, morale, locked doors, sentries, flight, treasure, mercenaries and even uncontrolled movement. This game is a complete simulation of fantasy combat at the group (skirmish) level. Lords of Underearth definitely pays off on its promises and then some. It's easy to learn. It plays fast. The board is geomorphic which helps replayability. Solitaire play actually works. Four clever scenarios are presented, all of them are fun, like the one that sure reminds us of Smaug and the Lonely Mountain or another that is suspiciously similar to the battle at the Bridge at Khazad-dûm. It's also compatible with Wizard & Melee and The Fantasy Trip, although you'd never want to play it that way. This game republished in supplement of Japanese TACTICS magazine #54. ",//cf.geekdo-images.com/images/pic175092.jpg,3,60,12,1,60,The Lords of Underearth,60,//cf.geekdo-images.com/images/pic175092_t.jpg,1981,"Trace Hallowell,Pat Hidy,Denis Loubet,Norman Royal","Fantasy,Wargame",NA,Keith Gross,NA,"The Fantasy Trip,Metagaming Microgames series","Hex-and-Counter,Modular Board","Hobby Japan,Metagaming",6.05789,57 5200,"Microgame #19 in the Metagaming Microgames series. Details from the game box:' The nearby grumble and clank surges rank fear in your veins. Crouched low you wait. Dragons or Ogres of old might at least be fought. Helltanks are certain death. Closer, closer it comes. You wait and pray it strikes right or left, anywhere but here. Helltank is a game of tactical armored conflict in the 21st century. Each counter is a single vehicle or small unit. Included are the U.S. Klane class MBT-1 1, light cav. Raiders, Japanese IFV infantry carriers, Israeli Missile Launchers, Recon Hovers, Brazilian tri-turret MTTs, jet-pack Hawk Teams, Air Cruisers and the first Ft. Ticonderoga class heavy launch vehicle, Helltank. Versatile rules portray future combat in a playable, yet realistic manner. covering movement firing. opportunity fire, missiles, air defense platforms and the special unit rules. Contents: Rules 12x14 play map 126 unit counters Followed by: Helltank Destroyer ",//cf.geekdo-images.com/images/pic1052077.jpg,2,60,12,2,60,Helltank,60,//cf.geekdo-images.com/images/pic1052077_t.jpg,1981,Norman Royal,"Science Fiction,Wargame",NA,Philip S. Kosnett,NA,Metagaming Microgames series,Hex-and-Counter,Metagaming,6.39677,62 5203,"Microgame #14 in the Metagaming Microgames series. This is actually 2 games in one: One world is the game of godly conflict for those who've dreamed secretly of divine power. Each player is a god who must contend with a pretentious challenger. Your "children" wage the struggle in their aspects of Blade, Stone, and Fog. Over the Singing Grasses, Runelines, the Faults of Chaos and on the Crystal Pylons the battle rages. OneWorld is a fast playing, humorous game, which features a diceless combat system. This is an excellent game for starters or an amusing diversion for the aficionado Annihilator is a giant, planet killing, computer controlled spaceship. Pan-Human Alliance assault squads and demolition teams blast their way through the ship to get to Annihilator's brain core. The ship has security robots, repair bots, and automatic defenses to stop the humans. ",//cf.geekdo-images.com/images/pic69433.jpg,2,60,10,2,60,Annihilator & One World,60,//cf.geekdo-images.com/images/pic69433_t.jpg,1980,Robert Phillips,"Fantasy,Science Fiction,Wargame",NA,"W. G. Armintrout,James E. Tucker",NA,Metagaming Microgames series,Hex-and-Counter,Metagaming,4.74286,70 5205,"Microgame #8 in the Metagaming Microgames series, the original release of G.E.V. A follow-up to Ogre. Units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game. Second base game of the Ogre/GEV Family. Note: Ogre and G.E.V. were later reissued separately and then repackaged together as Ogre / G.E.V. by Steve Jackson Games. The Steve Jackson GEV edition has a different countermix to the original editions. ",//cf.geekdo-images.com/images/pic69390.jpg,2,75,12,2,75,G.E.V.,75,//cf.geekdo-images.com/images/pic69390_t.jpg,1978,"Winchell Chung,David R. Deitrick,Denis Loubet,Dave Martin,Philip Reed,Brian Wilson","Fighting,Science Fiction,Wargame",Ogre / G.E.V.,Steve Jackson (I),"Ogre Battlefields,The Ogre Book,Ogre Reinforcement Pack,Ogre Scenario Book 1,Shockwave","Metagaming Microgames series,Ogre/GEV Family",Hex-and-Counter,"Metagaming,Steve Jackson Games",6.93448,771 5206,"OGRE and its sequel G.E.V., are tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE. The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides. Microgame #1 in the Metagaming Microgames series, and the original release of Ogre. Origin of the Ogre/GEV Family. This is an entry on RPGG: GURPS Ogre includes character and vehicle descriptions, a future timeline, a discussion of the world of the Ogres, and the Armor Unit Combat System, a quick way to resolve battles involving player characters and get back to the roleplaying! ",//cf.geekdo-images.com/images/pic3229789.jpg,3,45,10,1,45,Ogre,45,//cf.geekdo-images.com/images/pic3229789_t.jpg,1977,"Denis Loubet,Clark Bradley,Winchell Chung,Alvin Helms,Barclay Lawder,Kyle Miller,Brandon Moore,Philip Reed,Gabby Ruenes,Brian Wilson,John Zeleznik","Fighting,Science Fiction,Wargame",Ogre / G.E.V.,Steve Jackson (I),"Ogre Battlefields,The Ogre Book,Ogre Reinforcement Pack,Ogre Reinforcements,Ogre Scenario Book 1,Ogre: ""Targets Go Boom"" Counter Sheets,Ogre: ACD Distribution Sponsored Counter Sheet,Ogre: Barbarians at the Gate Sponsored Counter Sheets,Ogre: BGG 3-D Units Sponsored Counter Sheet,Ogre: BGG Exclusive Overlays Sponsored Counter Sheets,Ogre: Kickstarter Exclusive Overlays Counter Sheets,Ogre: Nightfall Sponsored Counter Sheets,Ogre: Nihon Empire – North American Divisions Sponsored Counter Sheet,Ogre: Strategic & Tactical Objectives Sponsored Counter Sheet,Ogre: Uncommon Ogres Sponsored Counter Sheets,Ogre: Vulcans & Friends Counter Sheets,Shockwave","Crowdfunding: Kickstarter,Metagaming Microgames series,Ogre/GEV Family,Video Tape Box Games","Dice Rolling,Hex-and-Counter,Variable Player Powers","(Web published),Hobby Japan,Metagaming,Steve Jackson Games",6.97158,2251 5208,"Six Cubes- A Board Game Of Dice Strollegy. This is the most exciting combination dice board game ever. If you like to shake 'em up you'll love Six Cubes. Family fun for two or more players ages 10 to adult. Careful strollegy (the science of rolling dice into the most advantageous combinations) can lead you to be the winner." See: More Information (below) ,//cf.geekdo-images.com/images/pic1385789.jpg,6,30,0,2,30,Six Cubes,30,//cf.geekdo-images.com/images/pic1385789_t.jpg,1989,NA,"Dice,Party Game",NA,(Uncredited),NA,"Dice 10,000 games","Dice Rolling,Press Your Luck",Fun & Games Group,5.26304,56 5217,"Eleusis (and later New Eleusis, 1976) is a card game that simulates the scientific method in action. You need two packs of cards, a table and some paper and pencil to play. The 4-8 player range works best. One player ("God", "Nature" or the "Demiurge") thinks up a rule (a "law of nature") that governs the correct play of the cards. Usually, the rule only involves the most recently correctly-played card, but it can be more complex. The other players ("Scientists") take turns playing cards ("performing experiments") and race one another to see who can come up with a good hypothesis about the rule. The first player to correctly deduce the rule scores big; God also scores based on how long it took for the players to figure the rule out. God should not choose a rule that is so hard to find out that nobody does, because then he doesn't score. Additionally, a player with an hypothesis can declare himself to be a "prophet" who can predict the results of the other player's experiments. Other players can then try to bring about the overthrow of the prophet by trying to find experiments whose results cannot be predicted (falsification), thus gaining a chance to become prophet themselves. A very simple rule would be "Alternate between black and red cards". A simple but hard to discover rule would be "Alternate between cards which have closed loops in their number or letter designations (e.g. 4, Q), and cards which don't (e.g. 2, K)". The game was first published in Martin Gardner's Scientific American column in June 1959. A revised version appeared in Gardner's July 1977 Scientific American column. ",//cf.geekdo-images.com/images/pic107673.jpg,8,20,10,4,20,Eleusis,20,//cf.geekdo-images.com/images/pic107673_t.jpg,1956,NA,"Card Game,Deduction,Educational",Abbott's New Card Games,Robert Abbott,NA,"Card Games: Matching Games,Card Games: Outplay Games,Shedding Games,Traditional Card Games",Pattern Recognition,"(Public Domain),dtv (Deutscher Taschenbuch Verlag),Funk & Wagnalls,Langewiesche-Brandt,Robert Abbott,Stein and Day",7.4709,134 5220,"Boardgame themed on Star Trek: The Motion Picture. From the box: Join the crew of the Enterprise on their travels through space. Set out from your home starbase, crossing from one starpath to another on your intergalactic voyage. Take part in their exciting missions seeking out unexplored stars. As you hunt for secret Klingon outposts and investigate Black Holes, be on the alert for attacks from Hostile Aliens! Complete three missions and head for your home starbase. The first starship commander to reach home wins this challenging space adventure game! ",//cf.geekdo-images.com/images/pic760000.jpg,4,60,8,2,60,Star Trek Game,60,//cf.geekdo-images.com/images/pic760000_t.jpg,1979,NA,"Exploration,Movies / TV / Radio theme,Science Fiction",NA,Michael Gray,NA,Star Trek,"Modular Board,Pick-up and Deliver,Roll / Spin and Move",Milton Bradley,6.09839,62 5222,"In Old Town, the players are trying to recreate an old ghost town as it looked in the late 19th Century. Remnants of the town are still visible, but where exactly had the Saloon been located? The players must try to collect all available information about the 19 building sites and see whether they can complete the puzzle. A few surviving gold diggers are around to contribute information, but their memories aren't always reliable! This was, originally a desk top published game designed by Stephan Riedel. If you like problem solving games then this game could be for you. ",//cf.geekdo-images.com/images/pic325396.jpg,4,45,10,1,45,Old Town,45,//cf.geekdo-images.com/images/pic325396_t.jpg,2000,"Christian Opperer,Stephan Riedel","American West,Deduction",NA,Stephan Riedel,Old Town: Solitär,"Admin: Better Description Needed!,Country: USA","Hand Management,Tile Placement",Clicker Spiele,6.40667,375 5228,"(From the gamebox :) Glory is the first game in GMT's Gameplayers Series. Glory presents three American Civil War battles - First Manassas (1861), Second Manassas (1862) and the Battle of Chickamauga (1863) - as never before seen. The new game system combines sophistication with ease of accessibility: the rules are less than eight pages and there are practically no charts. The system combines mostly familiar mechanics with just enough new ones to add spice and challenge to comfortable familiarity. And while you can start playing in about 15-20 minutes, it will take far longer to master the nuances of play. To add to all of that, there are four different ways to play the game, from Igo-Hugo all the way to command oriented LIMs. Contents: 400 full-color 1/2" & 5/8" counters 2 22"x34" full-color game maps 1 8-page rules booklet 1 Scenario Booklet 1 10-sided die Unit scale: Brigade Time Scale: 75 minutes per turn Map Scale: 250 yards per hex Players: 1-2 ",//cf.geekdo-images.com/images/pic187434.jpg,2,180,12,1,180,Glory,180,//cf.geekdo-images.com/images/pic187434_t.jpg,1995,Rodger B. MacGowan,"American Civil War,Wargame",NA,Richard H. Berg,NA,Glory Series,"Chit-Pull System,Hex-and-Counter,Simulation",GMT Games,6.52305,154 5232,Players bang on their paddle switches trying to be the first to propel all of the balls through the hoops and onto their opponent's side of the game. ,//cf.geekdo-images.com/images/pic252041.jpg,2,10,5,2,10,Gnip Gnop,10,//cf.geekdo-images.com/images/pic252041_t.jpg,1971,NA,"Action / Dexterity,Children's Game,Sports",NA,Marvin Glass,NA,3D Games,NA,"Fundex,Parker Brothers",4.75313,144 5233,"The Great Battles of Alexander contains four of the Macedonian conqueror's most famous and decisive battles, all chosen to highlight the developement of the Macedonian Art of War. The battles covered are: Chaeronea – August 338 BC Granicus – May 334 BC Issus – November 333 BC Gaugamela – October 331 BC The game mechanics use a combat system that emphasizes weapon/armor superiority and maneuverability over quantity. The battles can be fought separately or combined into a campaign version. Contents: 600 die-cut counters Two 22"x34" mapsheets; 19mm hexes; backprinted One rules booklet Two charts & tables sheets One 10-sided die ",//cf.geekdo-images.com/images/pic19606.jpg,2,240,12,2,240,The Great Battles of Alexander,240,//cf.geekdo-images.com/images/pic19606_t.jpg,1991,"Ted Koller,Rodger B. MacGowan","Ancient,Fighting,Wargame",NA,Mark Herman,"The Battle of Marathon, 490 B.C.,The Great Battles of Epaminondas,Great Battles of the Achaemenidae,Juggernaut: Great Battles of Alexander Module,Simple GBoH,Simple GBoH Battle Manual","Country: Greece,GBOH: Great Battles of Alexander,Great Battles of History","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.05108,201 5234,"Not to be confused with the Sniggle game that is in the Sly set, this game is a race. A roll and move race game where you must get your 4 pawns numbered 1 through 4 into the corresponding number spaces on the other side of the board. Each player tries to manoeuvre his four coloured pieces to their ending positions before the others. On your turn, you roll two dice and assign each die to a separate piece; doubles get you an extra go. You can only move sideways and forward. If you get landed on by your opponent your pawn gets sent back to the start. Spaces of your own color are safe, where you cannot be landed upon. First player to get all 4 of their pawns across the board wins. The end game zone channels all pieces through a narrow passage, increasing the likelihood of mayhem. ",//cf.geekdo-images.com/images/pic654117.jpg,4,20,8,2,20,Sniggle!,20,//cf.geekdo-images.com/images/pic654117_t.jpg,1978,NA,"Abstract Strategy,Children's Game,Racing",NA,(Uncredited),NA,NA,Roll / Spin and Move,"Amway,Borras Plana S.A.,Parker Brothers,Warren Paper Products Co.",4.95614,57 5235,Samurai Blades is both a self-standing game and a companion for Siege and Cry Havoc. On its own Samurai Blades has five different scenarios. There is a further scenario for use with Cry Havoc. Rules for using the system for competitions are included at the end of the Scenario Booklet. Part of the Cry Havoc series. ,//cf.geekdo-images.com/images/pic18040.jpg,2,240,14,2,240,Samurai Blades,240,//cf.geekdo-images.com/images/pic18040_t.jpg,1984,Peter Dennis,"Medieval,Wargame",NA,"Peter O'Toole,Alan Paull",NA,"Asian Theme,Country: Japan,Cry Havoc System,Samurai",Hex-and-Counter,"Eurogames,Jeux Rexton,Standard Games and Publications, Ltd.",6.61029,136 5239,"Omaha Beachhead is a grand tactical simulation of the American amphibious assault against the German-occupied coast of Normandy on June 6, 1944 and the subsequent ten-day battle for the beachhead. In turns representing one day, each player controls a force of infantry, artillery, tank, anti-tank, flak, and ranger units. The map, which was drawn from US Army maps actually carried in the battle, is a 1:50,000 representation of Normandy showing all of the geographical features that played a significant role in the campaign. ",//cf.geekdo-images.com/images/pic19608.jpg,2,300,12,2,300,Omaha Beachhead,300,//cf.geekdo-images.com/images/pic19608_t.jpg,1987,"Ted Koller,James Talbot","Wargame,World War II",NA,Joseph M. Balkoski,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",Victory Games (I),6.11351,111 5241,"From the rear cover: This game is a simulation of real-world events. It is played on a map that is a simplified terrain reproduction of the actual battlefield. A grid of hexagons printed over the map is used to regulate movement and position such as the squares on a chess board. The pieces in the game represent the actual military units that took part in the historical conflict. The large numbers on the pieces indicate the relative strength of these units. Each Player maneuvers his pieces on the map to engage those of the enemy. Battles take place when units are adjacent to enemy units. The total relative strengths of the involved units are compared. The attacking Player consults a simple probability table (the Combat Results Table) to determine the outcome of each battle. First one Player moves his units and conducts attacks, and then the other. The game proceeds this way (for a specified number of turns) as the Players try to achieve the historical objectives set forth in the rules. The final outcome of the game can be very different from the actual historical result. This gives Players a chance to "change history." No prior knowledge of history or military tactics is required to play the game - just a little ingenuity and common sense. CONTENTS: 22" x 34", mounted terrain map 255 die-cut cardboard playing pieces One rules folder One plastic storage tray One plastic die ",//cf.geekdo-images.com/images/pic18244.jpg,3,120,12,2,120,Sinai,120,//cf.geekdo-images.com/images/pic18244_t.jpg,1973,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,"Country: Israel,Yom Kippur War",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.09874,182 5242,"Players attempt to link three edges of a special triangularly shaped board with stones of their color. Turns consist of placing a single stone, with turns strictly alternating. There is no movement or capture. This game is a direct descendant of Hex. It is a predecessor of Poly-Y, Star, and *Star. Generalized by Begird. Other Games played on Game of Y board: Aliens and Amazons Sexta Singularity ",//cf.geekdo-images.com/images/pic2923016.jpg,2,20,10,2,20,The Game of Y,20,//cf.geekdo-images.com/images/pic2923016_t.jpg,1960,NA,Abstract Strategy,The 15 Greatest Board Games in the World,"Ea Ea,Charles Titus",NA,"Combinatorial,Connection Games","Paper-and-Pencil,Pattern Building","Kadon Enterprises,Longman Publishers",7.18457,94 5243,"Montage is a partnership word game in which each player, in turn, thinks of a word, "spells" it on the crossword-like grid using color-coded tiles – each color corresponding to one vowel and five or six consonants, e.g. yellow is A/B/C/D/Z and green is U/T/V/W/Y/X – then gives a clue, in the hopes that his partner can guess the word before either of the opponents do. In 1992, Joli Quentin Kansil revived the idea behind Montage in ¡Knock-on-Word!, a similar partnership word-guessing game. ",//cf.geekdo-images.com/images/pic964692.jpg,4,60,13,4,60,Montage,60,//cf.geekdo-images.com/images/pic964692_t.jpg,1973,NA,Word Game,NA,"Joli Quentin Kansil,Rick Soued",NA,Crowdfunding: Kickstarter,Partnerships,"Eagle-Gryphon Games,Gamut of Games",7.16562,162 5244,"A Star Wars based game in which you command a squadron of three X-wing fighters and try to drop your proton torpedoes down the ventilation shaft of the Death Star before it can destroy Yavin IV. A spinner dictates movement and determines the results of the battles. Darth Vader can pop up to cause trouble, but watch for the Millennium Falcon coming to the rescue! Though named the same as Star Wars: Destroy Death Star Game, these are much different games. ",//cf.geekdo-images.com/images/pic21100.jpg,4,30,7,2,30,Star Wars: Destroy Death Star Game,30,//cf.geekdo-images.com/images/pic21100_t.jpg,1977,NA,"Fighting,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,Star Wars,Roll / Spin and Move,Kenner,5.26027,73 5248,"All players start out as Free Peoples of Middle-earth on a journey to Mount Doom with the hopes of destroying the One Ring so it won't fall into the evil hands of Sauron. The Journey is represented by the playing of cards from your hand onto the Journey Pile (discard pile). The players as a group reach Mount Doom (i.e., the round ends) as soon as one player has run out of cards. Along the way, players will be influenced by the forces in Middle-earth, and some may be pulled by the Dark Forces to join Sauron in his attempt to gain control of the Ring. This is represented by playing Dark Forces cards and earning Dark Points. Players earn Victory Points in their journey, representing bravery and their dedication to the cause of either Gandalf or Sauron. At the end of the game, the player or players with the most Victory Points is the winner. Three rounds constitute a game. Each round represents one of the three books in Tolkien's The Lord of the Rings trilogy. ",//cf.geekdo-images.com/images/pic459472.jpg,6,20,12,2,20,The Lord of the Rings Tarot Deck and Card Game,20,//cf.geekdo-images.com/images/pic459472_t.jpg,1997,Peter Pracownik,"Card Game,Fantasy,Novel-based",NA,Mike Fitzgerald,NA,Tolkien Games,Hand Management,"EDAF,U.S. Games Systems, Inc.",4.55895,95 5255,"This is a tabletop miniatures wargame that is based mainly on conflicts between Orks stranded on a dead planet, separated into two factions: those that believe in the god Gork and the others the god Mork; Gorkers and Morkers respectively. Players design Ork mobs comprised of a small number of warriors and their vehicles. The game uses a unique system of movement for trucks, wartraks and bikes to locate riches and beat up rival mobs. The game allows you to build up your mobs similar to Necromunda but does have more humorous appeal to it. One expansion was produced, Digganob, which added some more factions to the mix including Muties (mutant riders) and Diggas (Ork-obsessed humans), along with additional scenarios and special characters. ",//cf.geekdo-images.com/images/pic1554208.jpg,4,120,12,2,120,Gorkamorka,120,//cf.geekdo-images.com/images/pic1554208_t.jpg,1997,"John Blanche,Wayne England,Des Hanley,Neil Hodgson,Paul Smith,John Wigley","Fantasy,Humor,Miniatures,Wargame",NA,"Andy Chambers,Rick Priestley,Gavin Thorpe",Digganob,"Games Workshop Specialist Games,Warhammer 40,000 Wargames",Dice Rolling,Games Workshop Ltd.,6.51314,312 5258,"Board is set up in view of a television/VCR and players watch a videotape of simulated action and narration filmed on the set of the Star Trek series. Players assume the roles of the few remaining on-board crew members of the U.S.S. Enterprise, which is docked for repairs. The players (watching the tape) see a renegade Klingon (named KAVOK) hijack the ship with only themselves aboard with him. He periodically appears on the television screen (which is a simulation of different communication view screens aboard the ship) and talks to the players during the game. KAVOK's intention is to use the Federation ship to to attack the Klingon Empire and instigate a Federation/Klingon war. He also plans to gloriously die in battle along with the remaining crew. KAVOK will create setbacks and obstacles for the players as they attempt to gain access to the bridge and regain control of the ship. The journey to the Klingon Empire takes 60 minutes of real time game-playing (displayed on screen). They play against the clock, and if nobody wins, they all lose. Play consists of rolling the die, moving around the board (which represents the Enterprise), drawing cards and interacting with the video of KAVOK until they reach the bridge and win, or the time expires and they lose. A sequel involving Q was planned for release the following year but was shelved due to licensing issues. ",//cf.geekdo-images.com/images/pic19616.jpg,6,60,8,3,60,Star Trek: The Next Generation – Interactive VCR Board Game – A Klingon Challenge,60,//cf.geekdo-images.com/images/pic19616_t.jpg,1993,NA,"Adventure,Movies / TV / Radio theme,Real-time,Science Fiction",NA,(Uncredited),NA,"Star Trek,VCR Board Games","Co-operative Play,Role Playing,Roll / Spin and Move,Simulation","Canada Games,Decipher,Hasbro,MB Giochi,MB Spellen,MB Spiele,Milton Bradley",5.57725,389 5259,This classic game of the mid 60's featured a wooden box with a spring bar that was pulled back with dozens of small wooden circular pieces of different sizes sandwiched in it. The play consists of removing pieces from within the spring bar "trap" in hopes of not making it move. Different sized pieces are worth a certain amount of points each. Point penalties are incurred if the bar moves. The player who has accumulated the most points at the end of the game is the winner. Game ends when the number of pieces left in the board equal the number of players. ,//cf.geekdo-images.com/images/pic450521.jpg,6,20,12,1,20,Booby-Trap,20,//cf.geekdo-images.com/images/pic450521_t.jpg,1965,Bildgården AB,"Action / Dexterity,Children's Game",NA,Frank W. Sinden,NA,"Animals: Chickens,""Pick Them Up"" Games",NA,"Action GT,Alga,Basic Fun, Inc.,Berliner Spielkarten,Capiépa - Jeux Éducatifs,CEJI,Fundex,Gay-Play,Goki,Golden,Guild Toy Company,Hartung-Spiele,HearthSong,IKEA,IRWIN Games,Jilmar Co, INC.,John Waddington Ltd.,Lakeside,Leksam,Marbles: The Brain Store,MB Jeux,MB Spellen,Milton Bradley,Parker Brothers,Parker Spiele,Pavilion,Pintoy,Pressman Toy Corp.,Schylling,Small World Toys,Toys Pure,Tyco,Waddington's Games, Inc.",5.28145,452 5260,"Each player must first construct decks using cards of their choosing. One player represents the ALLIANCE and the other is the EMPIRE. Each game of Jedi Knights writes its own Star Wars story. Battles rage across the galaxy as players clash in space with orbiting starships and on planets in character-to-character firefights. Player who wins control of three planets controls the universe and wins the game. If an opponent steals away one or two planets the game enters a final conflict stage, which uses the resources won from the first three planets combined with their remaining cards. Both sides must battle until only one player remains on the fourth and final planet. That player is the winner. ",//cf.geekdo-images.com/images/pic19596.jpg,4,20,12,2,20,Star Wars: Jedi Knights CCG,20,//cf.geekdo-images.com/images/pic19596_t.jpg,2001,NA,"Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,"Chuck Kallenbach,Tom Lischke",NA,"CCGs (Collectible Card Games),Star Wars",Role Playing,Decipher,4.62603,121 5264,"Kanev: Parachutes Across the Dnepr, September 1943, is a war game that explores the confrontation between Soviet and German forces at the lower Dnieper river in September 1943, which featured the largest Soviet airborne offensive during World War 2. Players assume command of either army and take turns to execute their orders for their forces. In this game, units exert a zone of control around them, forcing opposing units to maneuver around them to avoid being stopped in their tracks. Engagements between units are resolved by consulting results of dice rolls modified by terrain, leadership, and other factors against charts. Airborne assaults and air support are also part and parcel of the combat. Keeping units in reserve is a strategical option, allowing players to immediately exploit breakthroughs and redeploy after battles. The game ends after a certain number of rounds. The players total up their victory points (typically for occupying strategic locations with their units) and whoever has more is the winner. Game Scale: Turn: 8 hours Hex: 1.67 km Unit: Company to Division Game Inventory: One 21" X 32" mapsheet One countersheet (200 1/2" counters) One 12 page rules booklet ",//cf.geekdo-images.com/images/pic773325.jpg,2,120,12,2,120,Kanev,120,//cf.geekdo-images.com/images/pic773325_t.jpg,1981,"Ina Clausen,Rodger B. MacGowan","Aviation / Flight,Wargame,World War II",NA,John Prados,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"3W (World Wide Wargames),Hobby Japan,People's War Games",6.43469,98 5265,Commando allows players to play small unit raids in eras from WW1 to the cold war. Each unit represents a single man each with his own statistics for a roleplaying type game. The game has rules to play it with a gamemaster. NOTE: This item is also found in RPGGeek: Commando ,//cf.geekdo-images.com/images/pic18242.jpg,20,120,12,2,120,Commando,120,//cf.geekdo-images.com/images/pic18242_t.jpg,1979,"Redmond A. Simonsen,David Wenzel","Korean War,Modern Warfare,Wargame,World War I,World War II",NA,Eric Goldberg,NA,NA,Role Playing,"SPI (Simulations Publications, Inc.)",5.47761,67 5271,"Stack is a simple dice rolling and collecting game. Players stack dice on top of their opponents dice to "capture" stacks. Once a stack of dice reaches 4 high, it is frozen and points awarded to the owning player. Players have the option of re-rolling a die before stacking it. The equipment consists of 14 six-sided dice in multiple colors. The version I have is the "4-player" version. The rules allow from 2-8 players. This would be a good tavern or drinking game. ",//cf.geekdo-images.com/images/pic189550.jpg,8,60,8,2,60,Stack,60,//cf.geekdo-images.com/images/pic189550_t.jpg,1988,Jeffrey L. Strunk,Dice,NA,Jeffrey L. Strunk,NA,"3D Games,Tube Games","Dice Rolling,Pattern Building","Aristoplay,Flitzebogen,Irwin Toy Ltd.,Loresch Publishing,Talicor",5.96985,178 5272,"Hilarium is a party game where players draw cards with all kinds of wild actions on them. Then everyone acts, yells or just sings out what's on their cards--all at once! Every card has an exact match, so try to find the player who is acting out what's on your card. Find that match and you score! But don't get stuck with the Gotcha Card...that one will cost you. ",//cf.geekdo-images.com/images/pic49846.jpg,6,45,18,3,45,Hilarium,45,//cf.geekdo-images.com/images/pic49846_t.jpg,2001,NA,"Humor,Party Game,Word Game",NA,Brian Hersch,NA,NA,"Acting,Singing","Hasbro,Mattel,Parker Brothers",5.5096,125 5274,"Triumphant Fox uses a player interactive formation activation system similar to that used in Tunisia 43 and Piercing the Reich. Alea Magazine nº22 (Guerra Civil Española: Expansión no oficial para The Rise of the Luftwaffe) contained one new scenario, errata and additional rules ",//cf.geekdo-images.com/images/pic18216.jpg,2,180,0,2,180,Triumphant Fox,180,//cf.geekdo-images.com/images/pic18216_t.jpg,1994,John Kranz,"Wargame,World War II",NA,Dirk Blennemann,NA,NA,Hex-and-Counter,Moments in History,7.46078,51 5277,Overlord is an operational game of the allied invasion and breakout from the Normandy peninsula. ,//cf.geekdo-images.com/images/pic18232.jpg,4,180,12,2,180,Overlord,180,//cf.geekdo-images.com/images/pic18232_t.jpg,1973,NA,"Wargame,World War II",NA,John Hill (I),NA,Country: France,Hex-and-Counter,"Conflict Games,Diseños Orbitales,GDW Games",6.80563,71 5278,Covering the battle in Tunisia from February 14 to 24 in 1943. It is also called "A Valentine's Day surprise". Bloody Kasserine uses the same system as GDW's game of Race For Tunis. Rules in Race For Tunis allow you to combine the two games into one. ,//cf.geekdo-images.com/images/pic18236.jpg,2,120,12,2,120,Bloody Kasserine,120,//cf.geekdo-images.com/images/pic18236_t.jpg,1992,"LaMont Fullerton,Kirk Wescom","Wargame,World War II",NA,Frank Chadwick,NA,Country: Tunisia,Hex-and-Counter,"GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.37792,120 5281,"Goal: Get all your pieces across the board first (Like in Chinese Checkers) Setup: Fill the board with 18 octagonal tiles(designating all the different permutations of connections between the 8 sides of a tile) starting face down, leaving one switch tile for exchanging. Place up to 5 colored runners on their starting circles. A turn consists of: Replacing a tile with the "switch" tile, then move one runner across it, either across one tile, or until the path ends. The board is beautifully made with colored felt holes designating the starting spaces. There are optional rules for solitaire, standard, and team play. 2003 Mensa Select Online Play Boardspace.net (real-time, AI option) Narrow is an unauthorized reproduction of Octiles ",//cf.geekdo-images.com/images/pic71219.jpg,4,60,8,2,60,Octiles,60,//cf.geekdo-images.com/images/pic71219_t.jpg,1984,(Uncredited),"Abstract Strategy,Maze,Racing",NA,Dale Walton,NA,Mensa Select,Tile Placement,"Kadon Enterprises,Pin International,Pintoy",6.41017,288 5284,"The object of the game is for each player (playing a ST:TNG character) to distinguish himself in the task of establishing peace throughout the galaxies (sic). You attain this aim by collecting "Peace Treaties" from alien nations spread throughout six different galaxies. In the Lieutenant Rules (No Reading Required!), you race about the board collecting treaties. Transporter spaces act as tunnels across the board. The player with the most treaties collected wins. In the Captain Rules, each player gets one or two (depending on the number of players) photon torpedo cards, used to blast asteroid belts which block access to some planets. Treaties come in two colours, the rarer ones being more valuable. Random event cards complicate matters slightly. ",//cf.geekdo-images.com/images/pic18292.jpg,6,60,8,2,60,Star Trek: The Next Generation Game of the Galaxies,60,//cf.geekdo-images.com/images/pic18292_t.jpg,1993,NA,"Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,Star Trek,Roll / Spin and Move,Cardinal,3.77843,51 5285,"Pro Tennis simulates tennis matches in the early 1980's, the era of Jimmy Connors, John McEnroe, Martina Navritolova and Chris Evert. Included are cards for 50 men and 50 women professionals. Each card has a column for "Serve", "Serve Return", "Volley" and "Special". Play consists of rolling dice (two white dice, plus a red die that isn't added to the others but sometimes changes the outcome) and cross-indexing the number rolled with the proper column. The result will be a point for one of the players or an instruction to roll next in one of the other columns. Once in a while, a player gets to make a choice that varies a column's results, and random events, such as stomach cramps, broken rackets, arguments with the umpire and thunderstorms, are possible. To take an example, Connors is pitted against McEnroe. Connors has the serve. He rolls 1, 5 (white) and 3 (red). The dice roll is 15 (read the dice as digits, low roll first); the red is ignored unless it's a 5 or 6. A 15 in Connors' Serve column is "I", which means that McEnroe can return the serve. He rolls 2, 2 (white) and 1 (red) - a 22, which yields a "V" in his Serve Return column. Connors must now roll against his Volley column. He gets 4, 6 (white) and 5 (red). Ordinarily, a 46 would be a point for him, but the red 5 allows McEnroe to make a clutch return. He rolls the white dice (only). A score equal to or less than his Clutch Value is a V result; anything higher loses the point. McEnroe's Clutch Rating is 33. He rolls a 3 and a 6 - not good enough, and Connors is ahead 15-love. Connors serves again: 4, 6 (white) and 5 (red). An ace for Connors; McEnroe doesn't even get a clutch return. 30-love. The next Connors serve: 2, 2 (white) and 2 (red). Triples generate a random event. (Many players think that random events are too common and limit their appearance to rolls of triple 1's.) Connors rolls the two white dice: 3, 4. He's gotten into an argument with the umpire (realism!) and draws a warning. If he argues again, he'll automatically lose a point. Back to serving: 1, 4 (white) and 2 (red). The result is "I". McEnroe's return: 3, 4 (white) and 1 (red) - a "V". Connors rolls 1, 2 (white) and 4 (red). A 12 on his Volley column is "S", which means that he returned the shot but left his opponent in a good position. McEnroe can roll on the favorable "Special" column. Sure enough. He rolls 3, 5 (white) and 3 (red); a 35 on his Special column wins the point. 30-15. And so it goes. This not a game for anyone who wants to devise winning strategies. Rather, the players watch as the dice play. That is, however, the point of this kind of sports simulation: to project what would happen if real athletes competed in imaginary matches. The game also includes rules for doubles, mixed doubles and matches between men and women. ",//cf.geekdo-images.com/images/pic18380.jpg,0,30,10,1,30,Pro Tennis,30,//cf.geekdo-images.com/images/pic18380_t.jpg,1983,NA,Sports,NA,"James Trunzo,Tom Trunzo",Pro Tennis: Player Cards,Sports: Tennis,NA,"Avalon Hill,TJ Publishing Company",4.16364,55 5294,"Game of the Battle of Shiloh - April 6 and 7, 1862. From a Battleline catalog: Dawn. April 6, 1862. The Union Army of the Tennessee is beginning to stir beneath the shadow of a small frontier church in western Tennessee. The troops of U.S. "Unconditional Surrender" Grant wait only for their junction with Buell's Army of the Ohio to begin their long planned advance into the heartland of the Confederacy. Then suddenly the spring morning is shattered by the rattle of gunfire and the piercing rebel yell of over 40,000 charging Confederate soldiers. The battle is joined and the fate of the west hangs in the balance. Can you as General A. S. Johnston drive the Union invaders from Southern soil? Can you as U.S. Grant rally your forces and halt the rebel onslaught? You'll never know until you've played Fury in the West'. Fury in the West is a realistic wargame played on an attractive five color 22 by 28 inch Mapboard with over 230 colorful extra-thick die-cut counters that accurately represent the opposing armies. This game enables you to refight and study one of the least understood battles of the American Civil War. Fury in the West is one of the most accurate wargames of its kind. Each detail has been pain-stakingly researched in order to achieve strict historical accuracy. The system has been extensively playtested to ensure a fast moving, delicately balanced and exciting game. Rules cover such important facts as leadership, bayonet charges, gun boats, long range artillery, formations and facing and many more. An innovative yet simple system enables players to record casualties and stragglers of their individual units. ",//cf.geekdo-images.com/images/pic244569.jpg,2,180,12,2,180,Fury in the West,180,//cf.geekdo-images.com/images/pic244569_t.jpg,1977,Rodger B. MacGowan,"American Civil War,Civil War,Wargame",NA,J. Stephen Peek,NA,NA,Hex-and-Counter,"Avalon Hill,Battleline",6.54519,135 5296,"The classic Avalon Hill game. From the box: Refight the last great campaign of Napoleon, in this fast-moving game of military strategy. Over 160 die-cut counters representing the massed armies of France, Prussia, and the Dutch Anglo-Allies maneuver and engage in combat on a full-color, 22" x 28" mapboard. Avalon Hill Complexity rating - 2 ",//cf.geekdo-images.com/images/pic274525.jpg,2,120,12,2,120,Waterloo,120,//cf.geekdo-images.com/images/pic274525_t.jpg,1962,NA,"Napoleonic,Wargame",NA,"Lindsley Schutz,Thomas N. Shaw",NA,NA,Hex-and-Counter,Avalon Hill,5.79752,363 5297,(from the rules:) World War I is a simulation on the army level of the land combat in Europe from 1914 to 1918. the simulation is primarily a land conflict with the secondary influence of naval forces abstractly simulated. The game covers five years in semi-annual (six-month) turns. This is a small (100 counter) representation of World War I. ,//cf.geekdo-images.com/images/pic64711.jpg,2,180,12,2,180,World War I,180,//cf.geekdo-images.com/images/pic64711_t.jpg,1975,"Larry Hoffman,David McElhannon,Redmond A. Simonsen,Joe Youst","Wargame,World War I",NA,"Jim Dunnigan,Joseph Miranda",NA,Magazine: Strategy & Tactics,"Dice Rolling,Hex-and-Counter","Decision Games (I),Kokusai-Tsushin Co., Ltd. (国際通信社),SPI (Simulations Publications, Inc.)",6.65963,327 5298,"Each player starts the party game Curses! by drawing one Curse card and placing it face-up on the table. What? Curses? How can this be a party?! Ah, but these Curses are fun, not malicious, something along the lines of "You can't bend your elbows" or "You must declare eternal love to anyone who rings the bell during this game". After that, each turn in Curses! the active player takes two actions in this order: Draw a Challenge card. This card presents you with an action you must perform – a role to act out, a story to tell, an opinion to explain. Draw a Curse card and give it to another player. "You, bark like a dog whenever the player on your right reads a card!" So where's the game? You must obey the Curses placed upon you at all times – and if someone notices that you're not barking or declaring eternal love or doing whatever else it is you're supposed to be doing, then that player rings the central bell and reveals you for a louse and a nogoodnik. As a penalty, you must turn the Curse card you violated face down. And while you might think that lifting a Curse is good, break three Curses and you're out of the game. Eventually only one person will remain, and this Curse-loving looney wins the game! ",//cf.geekdo-images.com/images/pic18372.jpg,6,25,12,3,25,Curses!,25,//cf.geekdo-images.com/images/pic18372_t.jpg,2001,"Michael Eidelberger,Olivier Fagnère","Action / Dexterity,Card Game,Humor,Party Game",NA,Brian Tinsman,NA,Mensa Select,"Acting,Role Playing,Storytelling","Cocktail Games,Moonster Games,Play All Day Games",5.79191,456 5304,"As with other games in the Avalon Hill sports Strategy series, each player has an identical generic team to coach through a game. Included are a set of campaign game counters to allow players to draft unique teams. Player counters have 5 performance ratings which are used to determine shooting and passing outcomes. You make play by play decisions which are resolved by cross-referencing offensive and defensive choices on a matrix. As coach you make decisions about line up, defensive match-ups, time outs etc. A full (four quarter) game would take 2+ hours. ",//cf.geekdo-images.com/images/pic243334.jpg,2,30,12,2,30,Basketball Strategy,30,//cf.geekdo-images.com/images/pic243334_t.jpg,1974,"W. Scott Moores,Thomas N. Shaw",Sports,NA,Don Greenwood,NA,Sports: Basketball,"Rock-Paper-Scissors,Simulation",Avalon Hill,5.36393,122 5306,"Part of the publisher's Heirloom Games Series, this is a reproduction of a game first printed in 1962. OVERVIEW Harry’s Grand Slam Baseball Game simulates a real baseball game. The Visiting Team bats in the top half of each of the nine innings and the Home Team, in the bottom half. Runners move around the bases, and runs and innings are recorded on a stand-up scoreboard screen. The game uses a special deck of 54 cards, which represent typical baseball plays. When a manager’s team is at bat, that manager will try to play cards that will help score runs. When not at bat, that manager will try to play cards that will result in outs for the other team. The designer on his original edition: "The scoring rules are simple and logical, and differ only slightly from the official rules of baseball. The elements of luck and skill are balanced carefully, so as to make each game an interesting and different contest." The game includes rules for the Heirloom edition as well as the original 1962 rules, which contain instructions for playing with 3 or 4 players plus "Slugfest" and "Shutout" variants. GAMEPLAY Each player draws a hand of 3 cards, which when played will result in a play result. At the beginning of each half inning, the batting team plays a card for the first batter. The play is then resolved and the player draws a card to bring his hand back to three. The pitching team then plays a card to derive a result for the second batter and draws a card to replace into his hand. Play goes like this until three outs are made. There are two different types of special cards in the game. Substitute cards, when drawn, are immediately played face up in front of the player drawing them, along with another card drawn from the deck and placed, unseen, on top of it. A player may use the substitute card as a "pinch hitter" or "relief pitcher" in the game when his hand does not have a useful card (i.e. a hit when he is at bat or an out when he is pitching). The substitute card is then flipped over and played. Wild cards are those which only affect base runners and do not resolve an at bat (e.g. wild pitch, passed ball, stolen base, balk). When one of these cards is played, the result is noted, but then play passes back to the opponent, who will play a card to resolve the at bat. After every three innings, both players return their hands to the deck, reshuffle the deck, and receive a new hand of three cards. After nine innings, whoever has the most runs is the winner. ",//cf.geekdo-images.com/images/pic21582.jpg,4,20,8,2,20,Harry's Grand Slam Baseball Game,20,//cf.geekdo-images.com/images/pic21582_t.jpg,1962,"Cathleen Quinn-Kinney,Lisa Teach-Swaziek","Card Game,Sports",NA,Harry Obst,NA,Sports: Baseball,"Hand Management,Simulation","Olympic Card Company,Out of the Box Publishing",6.32364,392 5308,"Each player in turn moves one "pyramid" (tetrahedron, really, which is why you can move them in this fashion) by tipping it into a free adjacent space. When a pyramid enter a dark space, it can move again. A player who blocks an opposing pyramid wins the game. ",//cf.geekdo-images.com/images/pic878168.jpg,2,10,6,2,10,Sahara,10,//cf.geekdo-images.com/images/pic878168_t.jpg,1994,NA,Abstract Strategy,NA,Victor Ameri,NA,Gigamic Classic,Area Movement,Gigamic,5.61865,96 5312,based on the classic TV game show of the same name. Players or teams try to match the most popular answers based on survey questions that were posed to 100 people. ,//cf.geekdo-images.com/images/pic900393.jpg,9,30,8,2,30,Family Feud,30,//cf.geekdo-images.com/images/pic900393_t.jpg,1977,Design Edge,"Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,TV Series: Family Feud,NA,"Britannia Games,Cardinal,Croner,Crown & Andrews Ltd.,Drumond Park Ltd.,Éditions Gladius International, Inc.,Endless Games (I),Estrela,Fotorama USA,Imagination Games,Marks & Spencer,MB Jeux,MB Juegos,MB Spellen,Milton Bradley,Parker Brothers,Playtoy Industries,Pressman Toy Corp.,TF1 Games",5.40305,293 5314,This is the classic letter guessing game with plastic cases to place letters in and to indicate how close the opponent is to being hung. ,//cf.geekdo-images.com/images/pic95712.jpg,2,10,6,2,10,Hangman,10,//cf.geekdo-images.com/images/pic95712_t.jpg,1976,"(Uncredited),Inna Semadar","Deduction,Word Game",NA,(Uncredited),NA,"GoPlay,TV Series: Spongebob Squarepants",NA,"(Public Domain),Cardinal,Falomir Juegos,Fundex,Funville Games,Game Office,Grafix Travel Games,Hasbro,International Playthings, Inc.,King International,Magnetic Poetry Inc,MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Melissa & Doug,Milton Bradley,New Entertainment Ltd,Nilco S.A.,Parker Brothers,Patch Products,Paul Lamond Games Ltd,Peter Pan Playthings,Pressman Toy Corp.,The Purple Cow,Randtoy,Toyster,Trends International,Wicked Vision,World Games",4.16825,671 5316,"Warhammer Epic 40,000 was the third edition of the Epic system. The first edition and second editions of the Epic system had each been released as two separate games. The first edition comprised Space Marine (1st ed) and Adeptus Titanicus. Second edition comprised Space Marine (2nd ed) and Titan Legions. For the 3rd edition of the Epic system GW decided to release it as a single game and that game was Warhammer Epic 40k. For this reason Epic 40K is also known as 3rd ed. Epic 40k absorbed both the Titan Legions and Space Marine rules into one system, reducing and streamlining the rules in both those games into one more concise and coherent system. It's a miniature tabletop battle game set in the Warhammer 40,000 world using 6-10mm scale miniatures to simulate huge epic battles. The rules are fairly simple but very effective and allow for a lot of strategic ideas. While many fans felt the game lost too much distinction between units with the simplification, to this day Jervis Johnson says this is the game he is most proud of and it has a very smooth playing style. Expansions: Adeptus Titanicus II Reimplemented By Epic Armageddon ",//cf.geekdo-images.com/images/pic1882454.jpg,4,180,0,2,180,"Warhammer Epic 40,000",180,//cf.geekdo-images.com/images/pic1882454_t.jpg,1997,"John Blanche,Wayne England,David Gallagher,Mark Gibbons,Des Hanley,Neil Hodgson,Paul Smith,John Wigley,Richard Wright","Miniatures,Science Fiction",NA,"Andy Chambers,Jervis Johnson,Gavin Thorpe",NA,"Games Workshop Specialist Games,Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,6.5518,523 5321,"The Sioux and Cheyenne Indians were increasingly hostile to the prospectors pouring across North and South Dakota. Chief Sitting Bull gathered a force, by the Little Big Horn river, just north of the Montana-Wyoming border, ready to strike. Three columns of US Cavalry were dispatched to subdue the Indians. Now you can re-live this historic battle, and you can plan your own strategy. Can you find a way to get Custer, or at least his flag, clear of the battlefield? This game is based on the well known battle of Little Big Horn, where some united Native Americans won against General Custer's 7th cavalry. A simple game combining luck and strategy with different mechanics for different units. Movements and terrain effects are similar to wargames. Horses move faster than foot units and wearing a gun enables some ranged attacks. Winning conditions are different for the 2 opponents: Custer's men can either eliminate all Native American riders or cross the Little Big Horn River and try to reach one of 2 winning spaces on the board, the Native Americans must eliminate general Custer and his 2 officers. It was published by Rojas y Malaret in Spain, as the 3rd game in the GBM series at the end of 1952. The game was licenced and published by Hausser (Germany) in 1963. Later, the Waddington's Games, Inc. (UK) version in 1964 and the Capiépa (France) version in 1965 could be non-authorized versions. ",//cf.geekdo-images.com/images/pic2311283.jpg,2,45,8,2,45,The Battle of the Little Big Horn,45,//cf.geekdo-images.com/images/pic2311283_t.jpg,1962,"Ray Ferrer,Jordi Longarón","American Indian Wars,American West,Fighting,Wargame",NA,Eduardo Rojas,"Pieles Rojas contra Cuchillos Largos,Pieles Rojas de caballería contra Cuchillos Largos","Grandes Batallas del Mundo,Guerras Indias","Dice Rolling,Roll / Spin and Move","Capiépa - Jeux Éducatifs,Hausser,Rojas y Malaret,Waddington's Games, Inc.",5.82615,65 5322,"Lego Soccer - Move the ball methodically down the field and take the shot on goal. With more sets, you can vary the positions for the players to your content. Combine sets to build the ultimate Lego Soccer field. These sets can all be played right out of the box. ",//cf.geekdo-images.com/images/pic1855758.png,2,10,8,2,10,LEGO Soccer,10,//cf.geekdo-images.com/images/pic1855758_t.png,2000,NA,"Action / Dexterity,Sports",NA,(Uncredited),NA,"LEGO,LEGO Sports,Sports: Football / Soccer",Simulation,LEGO,5.70526,57 5332,"The latest edition of Split published by Hasbro is similar to the previous edition (Split), except that now the goal has changed. The goal is no longer to connect across the board (which no longer comes with the game), but to garner the most points by collecting perfect, strong, and weak matches. When a match is made, the player gets a special action, depending on the match. Perfect matches allow the player to force another player to fill in a negative box on his scoresheet, strong matches allow the player to draw a card from the draw pile, and weak matches allow the player to exchange matches of the same type. More than one match may be made each turn and a special scoresheet is used to keep track of points. ",//cf.geekdo-images.com/images/pic193323.jpg,6,45,12,2,45,Split (Revised Edition),45,//cf.geekdo-images.com/images/pic193323_t.jpg,2001,NA,Card Game,NA,David Hoyt,NA,NA,Pattern Building,Hasbro,6.13092,228 5333,"Invasion: Norway simulates this fascinating campaign using a streamlined version of the acclaimed Britain Stands Alone game system. Fully integrated land, air, and naval rules accurately portray the complex interplay of warfare in three dimension (land, sea and air) in a way that is easy to learn and play, and keeps both sides constantly involved in the game, because very action you take may be detected and reacted to by your opponent. Special rules are included to simulate such unique aspects of the campaign as: The effect of the severe Arctic winter The haphazard mobilization of the Norwegian Army The use of shipwrecked sailors as ground troops The impact of die-hard Norwegian commanders Game Features: Game counters portray the German, Norwegian, British, French and Polish armed forces as battalions and companies of ground units, and squadrons of aircraft, while naval units are either individual combat ships of cruiser size or larger, or groups of smaller vessels. Variant rules that allow players to experiment with a broad range of ahistorical options including: A more aggressive British naval doctrine Earlier Norwegian mobilization More effective U-Boat attacks A larger German fifth column in Norway Detailed coverage or armor and artillery effect, paratroops, coast artillery, frozen lake airbases, and the special capabilities of ski troops. Game Scale: Game Turn: 3 days Hex: 16 miles / 26 kilometers Units: Platoon to Battalion, Single Ships, and Air Squadrons Game Inventory: One 22 x 34" full-color mapsheet One 17 x 22" full-color mapsheet Two dual-side printed countersheets (560 1/2" counters) One 32-page Invasion: Norway rulebook One 16-page Invasion: Norway QuickStart booklet One 12-page Invasion: Norway Scenario & Historical booklet Six single-side printed Player Aid Cards One 10-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-10 hours ",//cf.geekdo-images.com/images/pic337443.jpg,2,360,12,2,360,Invasion: Norway,360,//cf.geekdo-images.com/images/pic337443_t.jpg,1995,"John Kranz,Rodger B. MacGowan,Joe Youst","Wargame,World War II",NA,Kevin Boylan,NA,Country: Norway,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,6.79114,79 5335,"Horse Soldiers: Forrest at Bay (1988), (Included in Issue #119 0f Strategy & Tactics magazine), is part of the Great Battles of the American Civil War series (GBACW). This series is an offshoot of the Terrible Swift Sword (TSS) system. Included are two color map sheets and one sheet of 200 two-sided, die-cut counters and a 2nd half-sheet with 100 die-cut counters. These components represent the participants and locations of two ACW Confederate Cavalry engagements that involved the southern raider, General Nathan Bedford Forrest. The two battles, Brice's Crossroads and Tupelo, resulted from U.S. General William T. Sherman's campaign to remove Forrest as a threat to his flank and supply lines. Before the Union Army marched on Atlanta, Elements of Sherman's Army pursued Forrest, and others, into Mississippi and engaged his cavalry twice before its destruction at Tupelo. All game-turns represent approximately 1 hour real time, and each Strength Point is the equivalent of 50 men or 1 gun. In Brice's Crossroads, the map scale is 115 yards per hex. In Tupelo the scale is 160 yards per hex. This game is an excellent example of the, ever evolving, TSS/GBACW game system. New rules for Cavalry and a modified sequence of play are just couple of the many refinements. I've always wanted to adapt these refinements to the earlier TSS Cavalry game Rebel Sabers: Civil War Cavalry Battles by SPI (Simulations Publications, Inc.). The game components are on par with any game in the system. Nominee for the 1988 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). ",//cf.geekdo-images.com/images/pic18892.jpg,2,120,12,2,120,Horse Soldiers: Forrest at Bay,120,//cf.geekdo-images.com/images/pic18892_t.jpg,1988,"Rodger B. MacGowan,Randy Thompson","American Civil War,Wargame",NA,Richard H. Berg,NA,"Great Battles of the American Civil War,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),6.02817,71 5336,"The third edition of one of Games Workshop's most popular boardgames. Differs from first & second edition Talisman significantly. Enter a world of fantastic heroic adventure, where magic really works and monsters roam the land. You are an adventurer on a quest to retrieve the fabled Crown of Command from its fearsome guardian, the Dragon King. You must find one of the Magic Talismans that will allow you to enter the Dragon King's lair and then defeat him in mortal combat. On your quest you will encounter powerful enemies, discover friends and magical artifacts, and meet strange beings. Finally, when you have gained sufficient power, you can confront the Dragon King in your bid to secure the Crown of Command. Part of the Talisman series of games and expansions published by Games Workshop Ltd.. ",//cf.geekdo-images.com/images/pic1691099.jpg,8,120,9,2,120,Talisman (third edition),120,//cf.geekdo-images.com/images/pic1691099_t.jpg,1994,"Wayne England,Geoff Taylor","Adventure,Exploration,Fantasy,Fighting",NA,Jervis Johnson,"Talisman (third edition): Lost Characters,Talisman (third edition): City of Adventure,Talisman (third edition): Dragon's Tower,Talisman (third edition): Dungeon of Doom,Talisman (third edition): Game Trade Magazine #37 Characters,Talisman (third edition): White Dwarf #177 Characters,Talisman (third edition): White Dwarf #179 Characters,Talisman (third edition): White Dwarf UK #186/US #185 Characters",Talisman,"Dice Rolling,Role Playing,Roll / Spin and Move,Variable Player Powers",Games Workshop Ltd.,6.34642,1429 5339,"Join Rich Uncle Pennybags and his nieces and nephews for a thrill-filled day at the Amusements along the Boardwalk - the Roller Coaster, the Magic Show, the Water Slide, the Video Arcade and more. Of course the kids want to get into the act, so they set up Ticket Booths on the Amusements and collect fees from other players who land on them! Set up a Ticket Booth on two Amusements of the same color, and you can collect double the fee! Draw a Chance card and you may take a ride on a Miniature Railroad, win a free Ticket Booth...or pay $3 to visit the Rest Room! With all this money changing hands, sooner or later one of the players runs out - and the player with the most cash on hand wins... ",//cf.geekdo-images.com/images/pic3028363.jpg,4,45,5,2,45,Monopoly Junior,45,//cf.geekdo-images.com/images/pic3028363_t.jpg,1990,NA,"Children's Game,Economic",NA,(Uncredited),NA,Monopoly,"Dice Rolling,Roll / Spin and Move,Set Collection,Trading","Borras Plana S.A.,Estrela,Hasbro,Parker Brothers,Waddington's Games, Inc.",4.2496,913 5351,"Lost Victory: Manstein at Kharkov, Winter 1943, puts you in command of the opposing forces in the winter 1943 campaign. A unique integrated Ops Phase lets you choose what your units do and when they do it without any artificial limits on when they can move and fight. This system is complemented by a system of combat bonuses that lets you choose just the right weapons for each battle you fight. Together, they give you unparalleled control over your armies. But watch out: if the wrong HQ is coordinating an attack or units from too many different formations are involved, you can find your perfect attack coming apart at the seams. Then you may face every commander's nightmare: the dreaded SNAFU that leaves your assault in shambles and your career in doubt. Game features: Fast-paced game system built around integrated Ops Phase in which players can freely combine movement, combat, support and bombardment operations in any desired order. Realistic combat system that includes artillery, tank, antitank, and engineer effects, assault bonuses for penal battalions and the influence of C3I. Special SNAFU system models -- what happens when military planning goes awry. *Multiplicity of unit types, including motorized infantry, panzergrenadiers, heavy tanks, assault guns, flammpanzers, recon, motorcycle, cavalry, partisans, ski troops, commandos, katayushas, armored trains and ersatz units. Special rules for weather, recon, reaction, HQ's, fuel depletion, urban uprisings and Soviet recruitment. Game Scale: Game Turn: 3 days Hex: 4 miles / 6 kilometers Units: Company to Brigade Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (480 1/2" counters) One 32-page Lost Victory rulebook One 12-page Lost Victory Study Booklet (Designers Notes) Two 4-page dual-side printed Player Aid Cards One 10-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-12 hours ",//cf.geekdo-images.com/images/pic31030.jpg,4,720,12,1,120,"Lost Victory: Manstein At Kharkov, Winter 1943",720,//cf.geekdo-images.com/images/pic31030_t.jpg,1994,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,David James Ritchie,NA,"Country: Russia,Country: Ukraine","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.05395,114 5354,"Colorama is a children's game for 1-6 players, Ages 3 - 8. This game is a child's introduction to colors and shapes. There are three variations for different ages. All variations involve placing 40 (*) plastic tiles of different colors (red, blue, green, yellow) and different shapes (circle, square, triangle, hexagon, trapezoid) in their proper positions on the gameboard. Some variants involve using two specialized dice (1 color die, 1 shape die). The game has quality components and is designed to encourage children to compare and arrange, and to practice manual dexterity and logical thinking. (*) Note that older editions had plastic tiles in 5 colors and 5 shapes. The fifth color was Orange, thus there were 5*5*2=50 tiles. It may be possible that even other distributions exist. ",//cf.geekdo-images.com/images/pic1064490.jpg,6,20,3,1,20,Colorama,20,//cf.geekdo-images.com/images/pic1064490_t.jpg,1996,"Kinetic,Claudia ten Hagen","Action / Dexterity,Children's Game,Educational,Puzzle",NA,"Ekkehard Geister,Manfred Lehmann",NA,Ravensburger Spielend Neues Lernen,"Dice Rolling,Pattern Recognition,Tile Placement",Ravensburger Spieleverlag GmbH,5.18861,79 5357,"Von Manstein's Backhand Blow is a low/intermediate complexity two player game using the well-received Turning the Tables system pioneered in earlier east front games produced by Moments in History. The game system itself is easy to learn and master. No two games will ever play out alike because a great deal of uncertainty and randomness is injected into each combat due to the Combat Chit Draw and Random Events Table. This uncertainty makes Von Manstein's Backhand Blow ideal as a solitaire game since combat results cannot be accurately predicted. Dirk Blennemann, the designer, has the reputation for creating excellent Orders of Battle for East Front simulations. Using detailed Russian and German language sources, he provides a broad array of maneuver units - Soviet division and corps on one side, and German units ranging from regiments down to the multitude of ad hoc German kampfgruppen thrown into the battle to stop the Soviet advance. ",//cf.geekdo-images.com/images/pic102976.jpg,2,120,12,1,120,Von Manstein's Backhand Blow,120,//cf.geekdo-images.com/images/pic102976_t.jpg,2002,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Dirk Blennemann,NA,T3 System / Schwerpunkt Series,Hex-and-Counter,GMT Games,7.2032,210 5367,"Chomp card game for 2-5 players, aged 6+. The game consists of a specialized deck of 52 cards which depict various sea creatures on a food chain--plankton, shrimp, little fish, big fish, seal, shark. The higher the creature is on the food chain, the more types of creatures it can chomp. Creatures cannot chomp their own kind, nor can they eat anything higher up on the food chain. Nobody can chomp an octopus or an electric eel, which are special action cards in the game. The game plays rather like the old card game War, with the superior creature "chomping" the others and taking the trick. The first player to collect all the cards wins the game. The rulebook includes several variations. ",//cf.geekdo-images.com/images/pic928925.jpg,5,20,6,2,20,Chomp!,20,//cf.geekdo-images.com/images/pic928925_t.jpg,2000,Dave Clegg,"Animals,Card Game,Children's Game,Educational,Environmental",NA,Scott Kimball,NA,Animals: Sharks,Hand Management,Gamewright,4.69396,240 5369,"A fantasy miniatures game that is based on the same system as De Bellis Antiquitatis and De Bellis Multitudinis. The first edition was published in 1991, with a much more clearly written second edition being published in 2002. The game consists of a single rulebook. The player's miniatures are organized onto stands or 'elements', an army consisting of about 10-14 such elements. Troop types range from powerful Heroes, Magicians, and Dragons, through such things as Blades, Riders, and Spears and down to the humble Hordes of the game title. Movement is alternate, with each player dicing for action points (PIPs) which allow them to move single elements or groups of elements, deploy certain element types and use magicians to be-spell enemy troops. Combat between elements is resolved by each player rolling a die and adding the element's combat factor. Highest score wins, with some elements automatically destroying others and most others being destroyed if their final score is half, or less, than that of the opponent. The strength of the game is that there are no 'fixed' armies. With only a few restrictions (concerned with which elements can be generals and the proportion of 'powerful' troop types) you can construct your army any way you wish. This means you can create armies to represent those from any work of fantasy fiction, myth, legend, film, TV, anything else that your imagination desires. A large number of example army lists, from a variety of sources, are included in the rules book. ",//cf.geekdo-images.com/images/pic239408.jpg,6,45,12,2,45,Hordes of the Things,45,//cf.geekdo-images.com/images/pic239408_t.jpg,1991,NA,"Fantasy,Fighting,Miniatures,Wargame",NA,"Philip C. Barker,Sue Laflin Barker,Richard Bodley Scott",NA,DBx,"Action Point Allowance System,Dice Rolling,Variable Player Powers",Wargames Research Group,7.29857,224 5377,"In this exciting game by Wyvern creator Mike Fitzgerald, you are the leader of a mythical kingdom where Dragons and Dragon Slayers battle to capture your opponent's kingdom. Instruction booklet includes preset game for fast learning. For two players, ages 10 to adult. It has been described as a simplified, single deck version of the collectible card game Wyvern. ",//cf.geekdo-images.com/images/pic24838.jpg,2,10,10,2,10,Dragon Hunt,10,//cf.geekdo-images.com/images/pic24838_t.jpg,1997,Peter Pracownik,"Card Game,Fantasy",NA,Mike Fitzgerald,NA,Animals: Dragons,NA,"U.S. Games Systems, Inc.",5.77679,56 5380,"In this abstract strategy game, players take turns placing a single piece of their own color on the board. When you have N+2 pieces than the number of pieces of other players in that row or column, you take them as prisoners. This systems is some what similar of the more recent Kahuna, as "chain reactions" are quite the same. The game is totally abstract, but it works fine with any number of players (2-5). A crazier advanced mode allows players to consider even diagonals! ",//cf.geekdo-images.com/images/pic19010.jpg,5,45,10,2,45,Lancelot,45,//cf.geekdo-images.com/images/pic19010_t.jpg,1985,Studio Tapiro,"Abstract Strategy,Medieval",NA,Roland Siegers,NA,The Legend of King Arthur and the Knights of the Round Table,Area Control / Area Influence,"Hexagames (I),Mattel",6.10588,51 5382,"Oil War - American Intervention in the Persian Gulf, is a brigade/squadron-level simulation of a hypothetical attempt by the United States and various other nations to take over the oil-producing areas of the Middle East. The simulation is primarily of land and air conflict. The game covers an arbitrary period of conflict (sixteen days), in which the issue would be decided. A total of three scenarios are available from which the players may choose. In addition to appearing in Strategy & Tactics magazine #52, Oil War was also released as folio edition as well as a boxed edition. ",//cf.geekdo-images.com/images/pic64712.jpg,2,120,12,1,120,Oil War,120,//cf.geekdo-images.com/images/pic64712_t.jpg,1975,NA,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,"Country: Qatar,Magazine: Strategy & Tactics,Middle Eastern Theme",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.59696,148 5383,Mech War '77 is a simulation of tactical combat in West Germany and Asia during the 1970's. The game is played by scenario. Eight scenarios revolve around a hypothetical Soviet-American clash in West Germany. One scenario is drawn from the Yom Kippur War. The tenth scenario pictures a Sino-Soviet clash. Scale: Each hex represents 200 meters from side to side. Time: Each Game-Turn represent one to six minutes of elapsed time. Counters: 400 Uses the same rules system (but with additional "modern" elements) as Panzer '44 ,//cf.geekdo-images.com/images/pic598690.jpg,2,360,12,1,360,MechWar '77,360,//cf.geekdo-images.com/images/pic598690_t.jpg,1975,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,NA,"Hex-and-Counter,Simultaneous Action Selection","SPI (Simulations Publications, Inc.)",6.18858,127 5393,"Wheedle 1. To persuade or attempt to persuade by flattery or guile. 2. The game of stock taking and deal making. "WHEEDLE® is the freewheeling stock trading game where 4-6 players jockey for corporate control. In a flurry of no-holds-barred trading, only the craftiest players will survive. . . Break out WHEEDLE and rise to the top!" This game is Reiner Knizia's take on Pit. It consists of simultaneous trading of various stocks, trying to get a majority. Gameplay A card is placed facedown in the center, and the remainder of the deck is dealt out. When the central card is flipped over, players begin calling out what they're collecting or wanting to trade away: "Anyone have N Securities?" (or, more, likely, "I've got yellow, who wants yellow?") You can trade with anyone, any number of cards, including unequal trades. You may also swap one of your cards with the central card. When a player obtains a majority of all the stock types they have in their hand (for example, 4 of the 7 green cards and 3 of the 5 blue cards), play stops and the round is scored. Scoring: The player who stops the play gets +5 (or -5 if they don't have a majority after all). You get +2 for each stock card if you have a monopoly of that stock, and +1 per card if you have a majority but not all of them. Warning: You get -1 for each card in your hand that matches whichever stock is the central (bankrupt) card when the round ends. You get 0 points for any card that is not part of either a majority or the bankrupt company. After each player has dealt once, the game is over and whoever has the most points wins. ",//cf.geekdo-images.com/images/pic26502.jpg,6,30,9,4,30,Wheedle,30,//cf.geekdo-images.com/images/pic26502_t.jpg,2002,"John Kovalic,Cathleen Quinn-Kinney","Animals,Card Game,Real-time",NA,Reiner Knizia,NA,"Animals: Fishes,Animals: Pigs,Turnless Trading Games","Set Collection,Trading","Nasza Księgarnia,Out of the Box Publishing,Parker Spiele",6.11309,417 5394,"In June of 1757, Frederick the Great and his highly trained Royal Army of Prussia approaches an Austrian army encamped along a low range of hills. Hoping just one more victory will force the Austrians to sue for peace, Frederick sets in motion his master tactic, the "oblique maneuver" against the enemy right flank. Only now the Austrians are under a new commander, the imperturbable Field Marshal von Daun. He calmly redeploys his forces and the Prussian turning maneuver instead becomes a brutal frontal assault. That night some 10,000 Prussians lay dead on the field, with another 5,000 captured. Frederick suffers his first defeat in the Seven Years War. Based on the popular La Bataille system, Kolin offers the first authentic treatment of battles during the Age of Reason. Special command and movement rules reflect the inflexible and difficult nature of commanding armies of the day compared to their Napoleonic descendants. Players must master infantry, cavalry, and artillery tactics at a time when trained manpower is extremely valuable, and not mere "cannon-fodder". Contents: 420 counters 3 34" x 22" period maps 2nd edition standard rules Exclusive rules book Separate charts and tables Insightful historical commentary by Dr. Christopher Duffy. ",//cf.geekdo-images.com/images/pic19144.jpg,2,360,12,1,360,"Kolin: Frederick's First Defeat – June 18, 1757",360,//cf.geekdo-images.com/images/pic19144_t.jpg,1994,NA,"Age of Reason,Wargame",NA,"P. Boinske,Paul Dangel",NA,"Age of Kings,Battles from the Age of Reason (BAR)",Hex-and-Counter,"AGEMA,Clash of Arms Games",7.78138,94 5404,"Everyone knows of the pyramids on the Nile - eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty. Each player wants, as pharaoh, to build the most pyramids. To accomplish this, he must first acquire a province, where he can trade and farm. With his profits, he can buy new provinces and building stones to erect pyramids. For all his actions, the player must make clever use of his power cards, and always offer appropriate sacrifices to Amun Re. Players must always keep their eyes on the goal of the building of the eternal pyramids or risk falling behind in points. ",//cf.geekdo-images.com/images/pic2748305.jpg,5,90,12,3,90,Amun-Re,90,//cf.geekdo-images.com/images/pic2748305_t.jpg,2003,"Isidre Monés,Franz Vohwinkel","Ancient,Economic",NA,Reiner Knizia,NA,"Country: Egypt,Rivers: Nile","Area Control / Area Influence,Auction/Bidding","999 Games,dV Giochi,Ediciones MasQueOca,Hans im Glück Verlags-GmbH,Korea Boardgames co., Ltd.,Rio Grande Games,Super Meeple,Tasty Minstrel Games",7.36479,7204 5406,"A bidding and tile laying game with a theme of settling 17th Century New England. Each player represents a family that buys up and develops large tracts of land. The area of settlement is 98 squares (9 x 11, with one square missing). Each family starts with a double-sized tile of each of the three land types - settlement, cropland, pasture. Tiles have undeveloped and developed sides; naturally, they start undeveloped. In each round after the initial placement of the starting tiles, players bid for the right to buy more land tiles or development cards - up to two per round. A total of 9 combined tiles and cards are available each round for purchase. The advantage of bidding high (and thus paying more for each purchase) is that high bidders get the first choice, and the highest bidder gets to decide how many tiles and cards will be up for auction in the next round. Tiles or cards must be played immediately after purchase, unless barns are available to store cards (but not tiles) for later use. Those that can't be played may not be bought. Development cards are of two kinds. One lets a player buy pilgrims (who generate shillings, the game's currency), barns (to store development cards) or ships (to add extra tiles or cards to those on offer). The other is needed to develop land tiles. Development is possible only if the player owns undeveloped tiles of the same type, number and configuration as shown on the card, e. g., three cropland tiles forming a right angle, two adjacent pastures or a square of four settlements. Playing development cards earns victory points, the number depending on the difficulty of using the card. A square of tiles scores 10 points, while a pilgrim, barn or ship gains only one. Play continues until there are too few cards and tiles left to stock a full auction. At that point, the players tally their victory points, adding bonuses for most pilgrims, barns or ships. The winner is the player with the most points; shillings are the tie breaker. ",//cf.geekdo-images.com/images/pic19214.jpg,4,90,12,3,90,New England,90,//cf.geekdo-images.com/images/pic19214_t.jpg,2003,Franz Vohwinkel,"Economic,Territory Building",NA,"Alan R. Moon,Aaron Weissblum",NA,Country: USA,"Auction/Bidding,Tile Placement","Goldsieber Spiele,Überplay",6.52304,1750 5410,"La Grande Guerre 14-18 (The Great War 14-18) The English rule set was released in 2002. La Grande Guerre is a strategic simulation of World War 1. Two maps cover all of Europe. Off map boxes represent Asia / Africa. Game year is broken down into 9 turns. Production takes place on the interphase every 3 turns. Either side may move first on a given turn. Two different combat systems are included. The initial combat system simulates the 1914 battles w/o trenches. Losses are lower and retreats are likely. In 1915 a new combat system is used. This new system is detailed, but does a good job showing the complexities of trench warfare (retreats are scarce and losses are real high). The game includes a limited fog of war. You may not look at opposing stacks, and units may be off board. The game is very complete in its depiction of WWI. (Similar to how World in Flames recreates WWII). Additional aspects of the game include: Fortresses Limits on coordination between different armies Diplomacy General Counters. Technology Naval War National Will - Leads to uprisings, mutinies, strikes even the dreaded revolution (likely to be Russia, but not necessarily them or a communist revolution). Note NW is lost on losing units and battles, so these effects are not random. Air / Armor Contents: 2 large map sheets (Europe, Middle East and World off-map boxes) - each map: 95 x 67.5cm (37.4 x 26.5 inch) 2 dices Loss charts (to be photocopied) 7 Armies Boxes charts (front/back) - 3 blue (Allies) & 4 brown (Centrals) Russie-Serbie-Roumanie (Russia-Serbia-Rumania) France-Angleterre (France-England) Italie-Etats Unis / Turquie-Etats Unis (Italy-United States / Turkey-United States) Autriche-Turquie / Autriche-Serbie-Grèce-Roumanie-Bulgarie Allemagne Ouest-Italie Allemagne Est Allemagne 1918 4 Rules & scenario booklets: Basic (for all 1914) Trench (for 1915+) Advanced (for Grand Campaign scenario: politics, diplomacy, technologies, air, production, naval) Scenarios (campaign scenario 1914-18, 6 scenarios for 1914, 6 scenarios for 1916-18) 8 Game Aid booklets: Entry into war (1914) Diplomacy Events & US entry chart Combat & movement (x2) Germany Austria-Hungary & Turkey France & England Russia, United States & Italy 7 Counter sheets (1811 counters) : 1 France, Bulgaria, Montenegro, Holland, Russia, Belgium, United States 2 Switzerland, Germany, Serbia, Rumania, Russia 3 Russia, United States, France, Germany 4 Austria-Hungary, Turkey, England 5 England, Italy, Turkey, United States, miscellaneous 6 Diplomatic (various) 7 Persia, Japan, technology sets, event chits ",//cf.geekdo-images.com/images/pic133895.jpg,6,3600,14,2,360,La Grande Guerre 14-18,3600,//cf.geekdo-images.com/images/pic133895_t.jpg,1999,"Bruno de Scorraille,Philippe Thibaut","Wargame,World War I",NA,"Bruno de Scorraille,Philippe Thibaut",NA,NA,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation",Azure Wish Enterprise (AWE),7.80366,82 5419,"From spielbox-online.de, translated via altavista babel fish (with a lot of manual tweaks): Magna Grecia (The cradle of the civilization) is the main attraction of the year with Clementoni. The game is a joint work of Leo Colovini and Michael Schacht. The southern region of Italy was called Magna Grecia and was settled 2,500 years ago by Greek merchants and adventurers. Before the arrival of the Greeks, the country was inhabited by only a few small tribes. Fruitful soil, navigable rivers, large forests, and bronze and silver mines offered enormous development possibilities. Larger cities developed, such as Tarantum, Syracuse, Katane, Locri, and Naxos. In addition, there were numerous villages of which no trace remains. A local road system promoted trade, and rich markets developed in the cities. More and more rivalries between the cities arose, particularly over control of the Oracle, which represented an important source for fame and wealth. Sufficient material for an evening of play. Each player must successfully settle and develop Magna Grecia. At favorable points, markets are built, villages are developed into cities and interconnected by a road system. Only thus may the interior be opened and the Oracle controlled. Constructing your own large city is often very expensive, and it is sometimes worthwhile to build instead in the neutral villages or opponents' cities. The board is covered with a hexagon grid on which pieces of road, towns, or markets are placed. A game is 12 rounds long. Each round is determined by an action map, which is set up at the beginning of play according to a certain pattern. The map specifies the player sequence and indicates to which extent the three basic actions (road construction, city building, and supply) may be used. There are also, of course, certain building rules to be considered. Additionally, markets can be established, the value of which depends on the number of connected locations. The Oracle is shown on the board. In order to control the Oracle, a player must connect one of his own cities to it by road. But if several cities are connected to an Oracle, the most important city takes precedence, determined by the number of locations connected to the city (not including Oracles). Markets and the Oracle determine when the game ends. ",//cf.geekdo-images.com/images/pic72040.jpg,4,90,12,2,90,Magna Grecia,90,//cf.geekdo-images.com/images/pic72040_t.jpg,2003,François Bruel,"Ancient,Territory Building",NA,"Leo Colovini,Michael Schacht",NA,NA,"Route/Network Building,Tile Placement","Clementoni,Rio Grande Games,Venice Connection",6.58957,779 5420,"The object of the game is to arrange the assassination of all opposing players and thereby take control of world traffic in illegally obtained commodities (drugs, plutonium, munitions, oil, secrets, diamonds and gold). As you move around the board, you can buy and sell the commodities as indicated in each city. All cards cost the same but have varying resale values (some are even worthless). Complete sets are worth more, and some commodities are worth more than others. Assassination can be attempted if you land on one of the two Assassination squares, on the same square as your victim, or once per go around the board if you have enough money (500 k$, forfeiting your turn to do so). Hired Assassins come in three classes (A through C), the cheaper being less proficient in weaponry than the more expensive ones (A: five weapons; C: three weapons). Assassinations are resolved by drawing an Assassin card and comparing it with a Location card; each location lists permissible weapons --if the assassin isn't proficient with at least one of those, too bad. If he is, you draw a Weapon card to see if he managed to find/smuggle one of the needed weapons. Assuming the three cards show a match, the designated weapon(s) lists a number that needs to be matched on the dice. An assassinated player is eliminated. To defend, you may offer 1 M$ to the player who ordered the assassination just before the dice are rolled, or you may hire an assassin of your own as a bodyguard. ",//cf.geekdo-images.com/images/pic227433.jpg,4,90,12,2,90,Assassin: The Final Game,90,//cf.geekdo-images.com/images/pic227433_t.jpg,1980,NA,"Mafia,Spies/Secret Agents",NA,Douglas Alan Byrne,NA,NA,"Commodity Speculation,Pick-up and Deliver,Roll / Spin and Move","Alga,Southold Game Corp.",4.69474,76 5423,"From the box: Questions and answers from the Old and New Testament, fully referenced and scripturally sound, based on the King James Version of the Bible. This is actually two games in one as there are separate groups of 1,400 questions for children and 4,000 more advanced questions for adults. Object of the game is to win by successfully answering questions and moving "up the rainbow" as each category is completed. First player to complete three trips up the rainbow wins. For 2-12 players Ages 7 and up. (Actually any number can play if players divide themselves into pairs or teams). Also makes a fine solitaire game. Not to be confused with the later game Bible Trivia also published by Cadaco. ",//cf.geekdo-images.com/images/pic436133.jpg,12,60,8,2,60,Bible Trivia,60,//cf.geekdo-images.com/images/pic436133_t.jpg,1985,NA,"Educational,Party Game,Religious,Trivia",NA,"Brian Esch,Kandyce Esch",NA,Bible Games,NA,"Cadaco,G. R. Welch",5.02121,99 5425,Two players or teams compete to reach the last square on the playing board by correctly solving MindTrap questions. Question categories include: Picture It (identify a photographed object) Stick It (stick puzzles) Shape It (tangram puzzles) Brain Cramp (logic puzzles) Murder Mysteries (deduction puzzles). This game is the sequel to the original MindTrap game. ,//cf.geekdo-images.com/images/pic272233.jpg,10,60,12,2,60,MindTrap II,60,//cf.geekdo-images.com/images/pic272233_t.jpg,1997,NA,"Deduction,Party Game,Puzzle,Trivia",NA,Richard Fast,NA,MindTrap,NA,"Mattel,Pressman Toy Corp.,Spear's Games",5.18656,334 5428,"Two teams compete to solve ten word puzzles correctly (or five in the Mattel version). Puzzles consist of a set of unrelated words that, when read aloud, sound like familiar phrases, names, places, etc. For example, "Isle of View" sounds like "I love you." ",//cf.geekdo-images.com/images/pic195747.jpg,10,20,10,2,20,Mad Gab Card Game,20,//cf.geekdo-images.com/images/pic195747_t.jpg,2000,(Uncredited),"Card Game,Puzzle,Word Game",NA,(Uncredited),NA,Mad Gab,Partnerships,"Mattel,Patch Products",4.74805,77 5430,"Players (or teams) advance their pawns along three separate tracks by correctly answers TriBond riddles, in which they attempt to determine the common link is between three seemingly unassociated objects. The first player to move all three pawns into the Home space is the winner. This Best of game contains the best TriBond riddles from the first ten years of publication of TriBond, plus 500 new riddles. ",//cf.geekdo-images.com/images/pic1681384.jpg,15,60,12,2,60,Best of TriBond,60,//cf.geekdo-images.com/images/pic1681384_t.jpg,2001,NA,"Party Game,Puzzle,Word Game",NA,"Ed Muccini,Tim Walsh,Dave Yearick",NA,TriBond,NA,"Patch Products,TriBond Enterprises",5.36629,132 5437,"On April 24,1980, the United States launched a rescue mission to free 53 hostages held captive in Iran. Three helicopters failed on the way. The mission was aborted. But what if it had gone in? Raid on Iran is a simulation of what might have been ... The American commandos must find and free the embassy hostages while holding off Iranian mobs and militants. ",//cf.geekdo-images.com/images/pic69315.jpg,2,60,12,1,60,Raid on Iran,60,//cf.geekdo-images.com/images/pic69315_t.jpg,1980,"David R. Deitrick,Denis Loubet","Fighting,Modern Warfare,Wargame",NA,Steve Jackson (I),NA,Country: Iran,"Hex-and-Counter,Simulation",Steve Jackson Games,5.92466,73 5447,"The players run around the world trying to acquire exploitation rights to various raw materials (metals, oil and basic vegetal products such as coffee and tobacco). Each country is assigned (randomly) a royalty marker, which triggers payment of royalties to players controlling at least 30% of the corresponding titles when the country is visited. Player's actions on their turn are driven by the outer track. Victory is by elimination, as other players are driven to bankruptcy. ",//cf.geekdo-images.com/images/pic201969.jpg,6,120,10,2,120,Wealth of Nations,120,//cf.geekdo-images.com/images/pic201969_t.jpg,1975,NA,"Economic,Educational,Industry / Manufacturing,Negotiation,Travel",NA,Christian Pachis,NA,NA,"Auction/Bidding,Betting/Wagering,Commodity Speculation,Roll / Spin and Move,Simulation,Stock Holding,Trading","Borras Plana S.A.,Carlit,Editrice Giochi,Kenner,Nathan,Parker Brothers,World Minds",5.5955,189 5449,"Players play on teams in "hot potato" fashion, naming movies based on a card description (for example, Movies that start with "M"). When the timer runs out, the last team to name a movie gets the card. The backs of the cards fit together to form the Planet Hollywood logo. A team must collect all four cards to win the game. ",//cf.geekdo-images.com/images/pic19470.jpg,2,20,10,2,20,Planet Hollywood: The Game,20,//cf.geekdo-images.com/images/pic19470_t.jpg,1997,NA,"Card Game,Electronic,Memory,Movies / TV / Radio theme,Party Game,Trivia,Word Game",NA,(Uncredited),NA,NA,"Memory,Partnerships,Set Collection",Milton Bradley,5.31583,60 5452,"The 5th entry in The Gamer's popular Operational Combat System, and the grandest in scope, DAK covers the entire North African campaign at the regimental level, from Compass to El Alemain and beyond. This is the most specialized of the OCS titles, with rules for the Commonwealth brigades & unusual organizations, minefields, the Greek campaign, and a variety of others (including the humorous poke at Richard H. Berg with the Italian Pasta rule: there is no rule for the Italians' preference for pasta). ",//cf.geekdo-images.com/images/pic361351.jpg,2,360,16,2,360,DAK,360,//cf.geekdo-images.com/images/pic361351_t.jpg,1997,David Pentland,"Wargame,World War II",NA,Dean Essig,NA,Operational Combat Series,"Hex-and-Counter,Simulation",The Gamers,7.99805,154 5453,"From Avalanche Press: For over 700 years, Spanish Christians tried to exterminate the Arab kingdoms of southern Spain. This great "Reconquista" fired the crusading zeal of countless generations. The Arabs, or Moors as the Spanish knew them, saw the Spaniards as backward barbarians and fought ferociously to protect their sophisticated civilization. Finally, in 1482 King Ferdinand of Aragon embarked on the last campaign, to take the fabled city of Granada from its Islamic rulers. This quick-playing, physically beautiful game re-creates the final 10-year struggle for Granada. Players take command of the Christian and Moslem holy warriors. God is on your side. Will you prevail? Granada is a two-player game based on the 1481-1492 campaign between Ferdinand and Isabella of Aragon and Castille on one side (the "Spanish player") and Muhammed XII and later Muhammed XIII on the other (the "Moorish player"). The game's designer is Robert G. Markham, known for Soldier Kings and dozens of other game designs. The game is not overly complex. The game board (mounted, 22x17 inches) shows southern Spain including the Kingdom of Granada and surrounding areas. A network of key points is laid over this map, with castles, ports and unfortified areas connected by roads. Troops move along these roads from point to point. The object of the game for the Spanish player is to conquer the Moorish kingdom - Granada herself and five other important Moorish sites. The Moorish player seeks to prevent this, or to force peace on the Spaniards by taking their key cities of Cordoba and Lorca. Each player has troops with which to carry out these tasks - knights, cavalry, and foot soldiers plus warships. The Spanish player also has siege cannon. Both players have leaders to move their troops and assist them in battle, with Ferdinand for the Spaniards and Muhammed al-Zagal for the Moors being much better at this than other leaders. In battle, both players place their units on a combat display and roll dice to determine how many "hits" are achieved. Four hits will eliminate most units. The best units in the game are the Moorish Jund armored cavalry and the fanatic Spanish Knights of Santiago and Calatrava. A well-manned castle is very difficult to capture, but the Spanish siege guns can make an enormous difference. At sea, the Spanish player is trying to deny the Moor reinforcements from Africa. Many Moorish troops are volunteers from overseas, who must arrive at ports. The Moor can also gain aid from the Ottoman Empire, but only if he or she has kept the ports open. ",//cf.geekdo-images.com/images/pic19516.jpg,2,120,12,2,120,Granada: The Fall of Moslem Spain,120,//cf.geekdo-images.com/images/pic19516_t.jpg,2003,NA,"Fighting,Medieval,Wargame",NA,Robert G. Markham,NA,"Cities: Granada,Country: Spain","Area Movement,Dice Rolling,Point to Point Movement",Avalanche Press Ltd.,5.97535,71 5455,"Tobruk is a tank combat simulation set in North Africa, specifically May-June of 1942. [From the box back, including some odd formatting] "The sun blazed down with white-hot intensity, turning the horizon into a shimmering, dancing ribbon. In the distance, the mechanical roar of German panzers could be heard like a thunderstorm about to break. The Afrika Korps was on the move! Exhausted British Infantry, part of the famed Desert Rats, crouched low in their slit trenches, patiently waiting. Weary, dirty, and sleepless, they braced themselves to repel yet another of Rommel's ferocious assaults. Could this ragged, think line of Australians, South African, Free French, and British infantry continue to hold against the Desert Fox's veteran troops? There could be no retreat There could be no hope of relief. The British faced the Germans in the desert with their backs to the sea. This was the battle for North Africa, the conquest of a continent. This was the most famous siege in the annals of modern warfare This was the battle for TOBRUK Now, you can re-create all of the furious action of tank-to-tank battles on the Western Desert during World War Two. NINETEEN DIFFERENT GAME SITUATIONS are provided to enable you to re-create all facets of the decisive Gazala battle-Rommel's most spectacular victory that lead directly to his most spectacular defeat at El Alamein only a few months later. Now you can re-fight all the crucial actions of this important battle on a SQUAD and INDIVIDUAL WEAPON level: 'The Group Cruwell Feint', 'Action at Point 171', 'The Destruction of the 150th Brigade', 'Bir Hacheim: The Fall of Point 186', 'Convoy Raid', 'Night Assault', Battery Overrun' and more. BEGIN PLAY ALMOST IMMEDIATELY! Now, through the innovative use of the Programmed Instruction method, even a novice wargamer can quickly get into the action. Each game situation has its own rules 'module'. To play the game it is only necessary to read the first short module. As skills increase, players advance to the more realistic modules at their own pace..." [End box back] Rules include morale, overrun, armor penetration, smoke, Stuka aircraft, forward observers, artillery, grenades, close assaults, and much more. 504 counters (with 6 blanks), three 8" X 22" mapboards, charts and a 36 page rulebook are included. Avalon Hill Complexity Rating - 7 ",//cf.geekdo-images.com/images/pic216384.jpg,2,90,12,2,90,Tobruk: Tank Battles in North Africa 1942,90,//cf.geekdo-images.com/images/pic216384_t.jpg,1975,Randall C. Reed,"Wargame,World War II",NA,Harold E. Hock,NA,Country: Libya,"Hex-and-Counter,Simulation",Avalon Hill,6.40617,466 5457,"Dread Pirate is an elegantly presented family game focusing on pirate lore and like any good Pirate the one with the most loot wins. Each of the pirates start in their own port with a few doubloons and jewels of their own color. The rest of that color of jewel are piled near their port and the remaining doubloons are piled on “Dread Island” in the center of the map, along with the ‘fate’ cards that are drawn when sailing through specific marked areas of the board. It is these pirates goal to sail to the other ports and either raid or trade for jewels of the other colors. Once a pirate has at least one jewel of each color they can land on that Dread Island and collect some free doubloons. "Skirmishes"can be had with other pirates at sea and may slow the journey, but the reward of treasure can be great. Once all the jewels are gone from the original piles in the home ports (some will accumulate on Dread Island), the game is over and everyone counts the swag in their pouch. The 2002 Signature Edition of this game is packaged in a wooden treasure chest and includes a board in the form of an aged treasure map, three knuckle bones (dice), four treasure sacks, four die cast metal ships, one wind cube, fifty-two Dread Pirate cards, four map cards, fifty replica doubloons, 120 treasure jewels, 1st Edition rulebook, and captain’s log. The "2003 Signature Edition" is identical with the exception that it only has 100 jewels, and a 2nd Edition Rulebook. The "2007 Signature Edition" differences are that it has a 3rd Edition rulebook, a Jolly Roger flag, and the four map cards are discontinued. It also has a map with extra anchor icons that is identical with Buccaneer's Revenge, and a black wooden chest instead of a brown one. It is also marked "copyright Sababa Group", instead of Front Porch Classics. The Bookshelf Edition is packaged in a wooden bookshelf box and includes all of the components of the 2003 Signature Edition, plus a Jolly Roger flag. The rulebook is marked "Bookshelf Edition". The Copyright 2003 Bookshelf edition rulebook is identical to the 2nd edition treasure chest rules, and copyright 2007 Bookshelf games rulebooks correspond to the 3rd edition treasure chest rules. ",//cf.geekdo-images.com/images/pic726244.jpg,4,60,8,2,60,Dread Pirate,60,//cf.geekdo-images.com/images/pic726244_t.jpg,2003,NA,Pirates,NA,Steve Edmiston,NA,NA,"Roll / Spin and Move,Trading","Front Porch Classics,University Games",5.24631,792 5463,"In Mind Maze, each player builds a maze for the other to navigate, sight unseen. They then race each other. The board stands vertically between the players and serves as a screen. On your half, you build a maze by placing a number of baffles between posts. Handicapping can be achieved by reducing a player's number of baffles. When the race starts, you use a magnetic controller to nudge your steel ball (on the opponent side) through the maze, toward the exit hole. When you hit a baffle, your ball fails to follow the controller and drops to the bottom, where you must grab it anew. ",//cf.geekdo-images.com/images/pic19716.jpg,2,10,8,2,10,Mind Maze,10,//cf.geekdo-images.com/images/pic19716_t.jpg,1970,NA,"Abstract Strategy,Action / Dexterity,Maze,Racing",Mein Friedberg Spiel,Marvin Glass,NA,Marble Games,"Pattern Recognition,Secret Unit Deployment",Parker Brothers,5.50196,51 5465,"The ancestor of Battlefleet Gothic, Space Fleet is a space battle game ostensibly set in the Warhammer 40,000 universe. It uses a variety of collectable spaceship miniatures; unlike Battlefleet Gothic, movement is more Blue Max style than miniatures style, each player simultaneously programming from any of 13 possible moves. Before the game starts, the players also allocate their shields around the ship's periphery. Combat is a simple affair, and the rules are very skimpy. Battlefleet Gothic was actually still called Space Fleet Gothic in 1998, one year before its release. ",//cf.geekdo-images.com/images/pic509243.jpg,4,60,8,2,60,Space Fleet,60,//cf.geekdo-images.com/images/pic509243_t.jpg,1991,Tony Hough,"Miniatures,Science Fiction",NA,"Jervis Johnson,Andy Jones",NA,"Warhammer 40,000 Board Games","Action / Movement Programming,Simultaneous Action Selection",Games Workshop Ltd.,5.39634,123 5467,"the Haunted Mansion Clue, was the first of the tin boxed Disney Theme Park Editions. They are only sold at Disney resorts and theme parks. A version with lower quality components and a cardboard box was later sold in regular toy stores. From the box: In this special edition of the classic Clue game, you'll search rooms and secret passages as one of 6 different Disney characters. The mystery changes every time you play, If you collect the right clues and make the right deductions, you’ll solve the mystery of the Haunted Mansion! “We have 999 happy haunts, but there’s always room for one more…” ",//cf.geekdo-images.com/images/pic214002.jpg,6,45,8,3,45,Clue: The Haunted Mansion,45,//cf.geekdo-images.com/images/pic214002_t.jpg,2002,NA,"Children's Game,Deduction,Movies / TV / Radio theme,Murder/Mystery",NA,(Uncredited),NA,"Celebrities: Walt Disney,Cluedo,Disney Theme Park Editions,Ghosts",Roll / Spin and Move,Parker Brothers,6.10714,119 5468,"From the box: Enter the dragon's lair! Snap together dragons of all shapes and sizes in this game of strategy and suspense. The longer the dragon, the higher your score. Rack up big points when you ally with a tiger. But watch where you connect your tiles- the game can change in a snap! From simple matching to strategic thinking, it's "lairs" of fun with four games in one. It is actually more like three games and a puzzle in the box. Snap is a strategy game of tile placement suitable for adults. Double Snap and Dragon Parade are simpler games designed for children. Dragon King is a puzzle that can earn you a chance at a free game. Contents: - 36 tiles - score pad - pencil - rule book ",//cf.geekdo-images.com/images/pic103562.jpg,4,20,6,1,20,Snap: The Interlocking Dragon-Making Game,20,//cf.geekdo-images.com/images/pic103562_t.jpg,2002,Chris Lensch,"Abstract Strategy,Children's Game,Puzzle",NA,P. Joseph Shumaker,NA,"Admin: Better Description Needed!,Animals: Dragons",Tile Placement,Gamewright,5.26878,197 5472,"This version of Monopoly comes in silver tin. The major differences from the standard version are: The board is made of silver colored holographic foil The money is translucent The dice look like jewels The houses stack and are translucent There are 8 new game tokens (computer, video cell phone, in-line skate, glove, plane, car, bicycle, and labrador. ",//cf.geekdo-images.com/images/pic870531.jpg,8,90,8,2,90,Monopoly: Millennium,90,//cf.geekdo-images.com/images/pic870531_t.jpg,2000,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.19062,260 5475,"After the Holocaust is an economic, military, and political simulation of events in the United States, twenty years after a large-scale thermonuclear exchange with the Soviet Union. The game is ten turns long, and is designed for four players, each of whom controls a different region of North America and part of Canada. These regions are the Northeast, the Midwest, the Southwest, and the Far West. It is reminsicent of the works of Stafford Beer and Proyecto Synco. Each game turn consists of five distinct rounds. The first is the Production Round, which includes a basic production phase, a secondary production phase, and a mobilization phase. Second is the Trade Round. Third is the Consumption Round, during which a player expends food points, expends consumer points, calculates and declares social status, and provides military supply for any combat units under his control. Fourth is the Military/Political Round, which begins with the political placement phase, followed by initial military movement, secondary military movement, combat, and elections. The fifth and last round of the game turn is the Finance Round, which includes the political disassociation phase, the stockpile/labour reallocation phase, industrial investment phase, taxation, the industrial capacity adjustment phase, the industrial labour reallocation phase, and finally, the depreciation and shrinkage phase. In addition, immediately before the fourth and eighth game turns, the Population Growth Cycle occurs during which the labour population of each region increases by 10%. Inside the Box: Two 17” x 22” hard-backed hexagonal grid Map Boards (with Turn Record Track, Terrain Key, Four Regional Sets of Six Economic Sector Tracks, and Abbreviated Turn Sequence incorporated) 400 ½” cardboard Counters One 8½” x 11” Rules Booklet (with Scenario Instructions included) Four 11” x 17” back-printed, folded combined Charts and Tables Sheets (each with an Initial Resources Chart, Food Table, Secondary Production Costs Table, Trade Transport Movement Point Cost Chart, Strike Table, Political Control Table, Subversion Table, Terrain Effects Chart, Combat Results Table, Unemployment Table, Starvation Table, Stockpiling Cost Chart, Investment Chart, Corruption Table, Depreciation Table, Shrinkage Table, Research and Development Table, Tax Table, and photocopy masters for Tax Forms Eight 8½” x 11” perforated, back-printed sheets of Game Money (144 pieces) Two small six-sided Dice One 20 compartment plastic counter tray ",//cf.geekdo-images.com/images/pic77256.jpg,4,360,12,3,360,After the Holocaust,360,//cf.geekdo-images.com/images/pic77256_t.jpg,1977,Redmond A. Simonsen,Economic,NA,"Irad B. Hardy,Redmond A. Simonsen",NA,NA,"Hex-and-Counter,Worker Placement","SPI (Simulations Publications, Inc.)",5.9489,136 5476,"Detailed, regimental-level recreation of the Battle of Antietam/Sharpsburg. Each hex covers 120 yards, while each strength point is the equivilent of 50 men or 1 artillery gun. Each game turn represents 20 minutes of time. This is Volume 7 of the original SPI / TSR Great Battles of the American Civil War series. ",//cf.geekdo-images.com/images/pic1290413.jpg,2,360,12,2,360,A Gleam of Bayonets: The Battle of Antietam,360,//cf.geekdo-images.com/images/pic1290413_t.jpg,1983,"Ivor M. Janci,Kitty Thompson","American Civil War,Wargame",NA,Richard H. Berg,NA,Great Battles of the American Civil War,Hex-and-Counter,TSR,7.14437,126 5478,"Crazy Circus – one of many names under which this design has been released – is a simultaneous puzzle solving game. Three animals stand on two platforms, and you are trying to change their configuration to match a target card by issuing commands like "Ma", which moves the bottom animal on one platform to the top, or "Ni" which swaps the top two animals on the two platforms. As a result, the game is a race to shout out multi-syllable commands such as the eponymous "MaNiKi", or "LoNiMaSo". The first player to do so correctly wins the target card, and whoever collects the most cards wins! ",//cf.geekdo-images.com/images/pic1414458.jpg,10,20,8,1,20,Crazy Circus,20,//cf.geekdo-images.com/images/pic1414458_t.jpg,2002,François Bruel,"Animals,Puzzle,Real-time",NA,Dominique Ehrhard,NA,"Animals: Bears,Animals: Elephants,Animals: Lions,Circus",Simultaneous Action Selection,"Damm / Egmont,FoxMind,GameWorks SàRL,Jumbo,Reveal Entertainment, Inc.",6.30671,426 5479,"Regimental-level game of the battle of Monocacy Junction during the American Civil War. Part of the Great Battles of the American Civil War series. Late war attempt by Confederate forces under Jubal Early to overcome Union defenders led by Lew Wallace who are defending the bridges leading to Washington. Each game turn represents 20 minutes of real time, and each hex is 125 yards from side to side. Each strength point is 100 men or 1 gun. 200 counters This is Volume 2 of the original SPI / TSR Great Battles of the American Civil War series. ",//cf.geekdo-images.com/images/pic908809.jpg,2,360,12,2,360,"Drive on Washington: The Battle of Monocacy Junction, July 9, 1864",360,//cf.geekdo-images.com/images/pic908809_t.jpg,1980,Redmond A. Simonsen,"American Civil War,Wargame",NA,Thomas Hudson,NA,"Country: USA,Great Battles of the American Civil War","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.87538,52 5480,"Drive on Stalingrad: Road to Ruin: The German 1942 Summer Offensive, is a divisional level simulation of the German drive across the Don River towards Stalingrad and the Caucasus in the summer and fall of 1942. In the summer of '42, the wide-open steppeland was ripe for the blitzkrieg tactics of the German High Command. And with its vast Caspian oil reserves, the South of Russia was an irresistible target for the Wehrmacht's next offensive. At least for Hitler it was. In this operational level game, players maneuver colorful cardboard playing pieces on two beautifully illustrated four-color maps of Southern Russia. These playing pieces, representing panzer regiments, tank corps, and infantry divisions, are based upon the actual military units involved. Additional counters represent headquarter and cavalry units, supply transports, air support, and the historical commanders of the armies. A hexagonal grid superimposed upon the map regulates deployment, movement, and battle engagement of the playing pieces. The roll of a die on simple probability charts determines each combat's outcome. In DRIVE ON STALINGRAD, players recreate Hitler's gamble in the summer of '42. Game Inventory: Two 22 x 34" maps Two dual-side printed countersheets (600 1/2" counters) One 16 page rules booklet Two player aid Charts & Tables One Game-Turn Record & Reinforcement Track One 6-sided die Complexity Level: Medium Playing Time: 3 - 7 hours (BGG description:)Divisional-level game of the German drive across the Don in the summer and fall of 1942, using a modified version of the Panzergruppe Guderian system. Changes from Panzergruppe Guderian include expanded air rules providing new missions for air units, truck units for extended supply lines, and the "Hitler Directive Table", which can place a variety of demands and restrictions upon the German player. ",//cf.geekdo-images.com/images/pic27942.jpg,2,1200,12,2,1200,Drive on Stalingrad (first edition),1200,//cf.geekdo-images.com/images/pic27942_t.jpg,1977,"Jeff Easley,Ivor M. Janci,Redmond A. Simonsen","Wargame,World War II",NA,Brad Hessel,NA,"Country: Russia,Panzergruppe Guderian System","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.),Sunset Games,TSR",6.34307,137 5481,"Vive l’Empereur is a game system that simulates, on a tactical level, the Napoleonic great battles. Line and élite Infantry, Light and Heavy Cavalry, Light, Heavy and Horse Artillery are the units that as Commander in Chief you have got under your command. It takes but a few minutes to read the rules (only 3 pages, optional rules included), then deploy the units and you are ready for enjoy this game. The rules includes Napoleonic tactics, like cavalry counter-charge, form squares and artillery opportunity fire. Contents: 1 map (67x49,5 cm) front/back printed. 180 pre-cut hexes (40 mm each), with 32 different kind of terrain. 138 unit counters (20x35 mm each). 72 colors order cards. 8 special dice. 1 dice pre-cut labels sheet. 140 chips 93 round (20 mm) counter stand. Waterloo, Ligny, Quatre Bras scenarios. Hypothetical battles scenario 1 game rules 2 reference sheets Re-implemented by: Advanced Vive l'Empereur ",//cf.geekdo-images.com/images/pic19936.jpg,2,120,12,2,120,Vive l'Empereur,120,//cf.geekdo-images.com/images/pic19936_t.jpg,2003,NA,"Napoleonic,Wargame",NA,Giovanni Crippa,NA,NA,"Hex-and-Counter,Simulation",GIOGAMES,6.87705,61 5482,"Devil's Den is a company/batallion level simulation of the Confederate assaults against the union positions at Devil's Den and Little Round Top on the second day of the Battle of Gettysburg. 520 1/2" counters represent the opposing grey and blue combatants. There are three scenarios, one for each of the two hills and a grand scenario using the entire 22"x32" full color map. During a typical game turn, both players move their regiments by company, positioning them for rifle fire and melee assaults which are resolved by a die roll on the CRT. Optional game rules such as off map artillery, double time movement, and CSA sharpshooters can be added for added historical interest. ",//cf.geekdo-images.com/images/pic479826.jpg,2,360,12,2,360,Devil's Den,360,//cf.geekdo-images.com/images/pic479826_t.jpg,1980,"Larry Catalano,Charles Kibler,George I. Parrish, Jr.","American Civil War,Wargame",NA,"David G. Martin,Leonard Millman",NA,NA,Hex-and-Counter,"Avalon Hill,Ophiel Enterprise Inc.,OSG (Operational Studies Group)",6.57682,151 5483,"Kursk is a simulation of the largest tank battle the world has ever known. The finest German armies advanced upon the numerically superior and well-entrenched Red Army, and their might was shattered. Because the war between Nazi Germany and the Soviet Union is the most important event in recent history, this study of its most crucial battle provides invaluable insight to both the historian and the gamer. From the dreaded Tiger I, Panther, Elephant to the SS Divisions & Red Army Guards to Khukov & Manstein.. it is all present at the Battle of Kursk (Kypckar) !! Kursk: The greatest tank battle the world has ever witnessed, is recreated in a highly detailed game-system that incorporates all the vital elements of the battle - from movement and attack modes to anti-tank units and artillery barrages, from air support to Soviet partisans and German Kampfgruppen. Three scenarios capture all the battlefield action. Components : Map: 22" x 34" single sheet Counters: 600 pieces Rulebook: 25 pages Charts: German Deployment Display & Soviet Deployment Display Stats : Average Playing Time: 4-9 hours Ages: 12 to Adult Number of Players: Two-? Player Complexity: Moderate Suitability for Solitaire Play: High The Six Angles edition features: - 1 22"x34" map + 1 small (DIN A4) map - 960 counters with new units, but mainly the same units shown at different step reduction (the former edition used markers to show step reduction - Several thick playing aids - 64 Pages magazine, including rules, Designer's notes, Player's notes, After Action Report by Masahiro Yamazaki and historical notes. The rules are essentially the same but are clarified and corrected. There are some new (optional) rules (2 pages) as well an introduction scenario using the mini-map (5 Game-Turns long). ",//cf.geekdo-images.com/images/pic24140.jpg,2,360,12,1,360,"Kursk: History's Greatest Tank Battle, July 1943",360,//cf.geekdo-images.com/images/pic24140_t.jpg,1980,"Redmond A. Simonsen,Masahiro Yamazaki","Wargame,World War II",NA,Eric Goldberg,NA,NA,Hex-and-Counter,"Six Angles,SPI (Simulations Publications, Inc.)",6.42714,70 5485,"6 June 1944: While German Troops battled for their lives on the Eastern Front, all remained quiet in the West. The long anticipated allied invasion seemed particularly unlikely along this portion of French Coast known as Normandy. But this was D-Day, and the unlikely was soon to become reality. As the vast Allied armada came into view, as Allied munitions began to burst upon the quiet French beach and among the German strong-points, the greatest drama in military history began to unfold. This game simulates this historical conflict on a five-section map representing the actual area, across which cardboard playing pieces move and engage through an hexagonal grid, which functions like the squares of a chessboard in the outcome of each combat and the success of failure of various game operations. Atlantic Wall is a battalion-level game of the D-Day invasion. This is a monster game as it comes with five 34" x 22" maps and over 2000 counters. ",//cf.geekdo-images.com/images/pic315481.jpg,2,360,12,2,360,Atlantic Wall,360,//cf.geekdo-images.com/images/pic315481_t.jpg,1978,"Redmond A. Simonsen,Shin Ueda","Wargame,World War II",NA,Joseph M. Balkoski,NA,Admin: Better Description Needed!,Hex-and-Counter,"Hobby Japan,SPI (Simulations Publications, Inc.)",6.69881,126 5488,"An operational/tactical simulation of naval combat circa 1980-1990. Includes naval-air, surface-to-surface missile, torpedo, and gunnery combat. ",//cf.geekdo-images.com/images/pic870537.jpg,2,360,14,2,360,TaskForce,360,//cf.geekdo-images.com/images/pic870537_t.jpg,1981,Redmond A. Simonsen,"Modern Warfare,Nautical,Wargame",NA,Joseph M. Balkoski,NA,NA,"Hex-and-Counter,Secret Unit Deployment","SPI (Simulations Publications, Inc.)",6.52349,83 5491,Do you want to get rich? You have just 60 seconds to roll the dice and grab the cash in this fast paced game. Beat the timer and make your fortune! ,//cf.geekdo-images.com/images/pic249262.jpg,5,20,10,2,20,Time is Money,20,//cf.geekdo-images.com/images/pic249262_t.jpg,2003,Henning Löhlein,"Dice,Memory,Party Game",NA,"Roberto Fraga,Lucien Geelhoed",NA,NA,"Dice Rolling,Memory",Ravensburger Spieleverlag GmbH,6.16014,143 5494,"Pick your partner! You don't have to get up and dance, but you do have to make a sentence, the two of you alternating words. Talkin' Tango can be frenzied at first, but if you hit a groove with your partner and get the others to guess the Target Word, you can boogie to the bank, baby 'cause you score! Everybody plays at once and you're always switching partners...it's more fun than the fox trot! ",//cf.geekdo-images.com/images/pic472364.jpg,8,60,8,4,60,Talkin' Tango,60,//cf.geekdo-images.com/images/pic472364_t.jpg,2000,NA,"Party Game,Word Game",NA,"(Uncredited),Peggy Brown",NA,NA,Partnerships,"Damm / Egmont,Patch Products",6.49296,71 5502,"Yu-Gi-Oh! tackles the minis market. Players roll dice that unfold depending on their value, and are placed on the board to create a dungeon path. Minis represent monsters summoned by the players (each with a corresponding stats card), and move through the dungeon, fighting each other, discovering treasure, avoiding traps, and eventually trying to get across the board to attack the opposing player. ",//cf.geekdo-images.com/images/pic201299.jpg,2,30,8,2,30,Yu-Gi-Oh! DungeonDice Monsters,30,//cf.geekdo-images.com/images/pic201299_t.jpg,2002,Kazuki Takahashi,"Card Game,Collectible Components,Dice,Fantasy,Fighting,Maze,Miniatures,Movies / TV / Radio theme",NA,Kazuki Takahashi,NA,"Anime & Manga,CDGs (Collectible Dice Games),CMGs (Collectible Miniatures Games),Yu-Gi-Oh!","Dice Rolling,Modular Board,Tile Placement","Konami,Mattel",5.76512,86 5503,"!!!TimeTripper!!! is a cooperative or solitaire game in which a Vietnam era squad or single soldier is teleported through time and space to battle everything from T-Rexes to Hell's Angels to Psionic Flesh Eating Plants. From an SPI advert in 1980: TimeTripper simulates the adventures of a U.S. infantryman, who accidentally creates a time warp that transports him to famous battles of the past and to fantastic battles of the future. Though armed with modern weaponry, the TimeTripper must husband his resources as he encounters the fearsome Tyranosaurus Rex, the Greek hoplites, Nazi infantry, and the futuristic Timepolice. Rules cover travel through time, missile and melee combat, endurance and experience; the game also includes rules for TeamTripper play and for a Timemaster. TimeTripper includes an 11' x 17' sheet with Battlefield and Time Displays, 100 cardboard playing pieces, rules and playing aids. Buyers Guide for TimeTripper Age Range: 12 years through adult Number of players: 1 to 4 (highly suitable for solitaire) Average playing time: One to three hours Complexity: Moderate (3.2) For purposes of comparison; the game of Monopoly is considered to have a complexity rating of 2.34 ",//cf.geekdo-images.com/images/pic123648.jpg,4,45,12,1,45,Time Tripper,45,//cf.geekdo-images.com/images/pic123648_t.jpg,1980,"Joe Barney,Redmond A. Simonsen","Adventure,Science Fiction,Wargame",NA,Jim Dunnigan,NA,"Admin: Better Description Needed!,Solitaire Games,Solitaire Wargames,Time Travel","Co-operative Play,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.0733,176 5504,"These are traditional rules for 15mm Napoleonic Miniatures. The basic game covers weather, routing, command & control, movement & maneuver, defensive reaction, fire, combat, and pursuit. The basic rules are more complex than most miniature games. Advanced and optional rules add depth in the areas of fatigue, morale, evasion, special cavalry rules, supply chains, hidden movement, and generals. Like most Napoleonic minature games, the basic turn segments are: Rally Command & Control Move Fire Close combat(called All-out attack in this game) Casualties (including routs) Morale Each player in turn determines which units are in control, moves, is subjected to fire, engages in close combats, the results of combat are resolved, and then the second player goes through the same sequence. The winner can be determined by control of scenario objectives, a loss of army morale, and/or casualty counts. Combats are resolved via the rolling of a d10 and a combat table that is modified for a large number of factors, ranging from troop quality to current formation. Data for a large variety of nationalities and troop types are included. Includes an introduction to miniature wargaming bookle and cardboard counters that can be used in place of miniature stands. ",//cf.geekdo-images.com/images/pic243267.jpg,10,360,12,2,360,Napoleon's Battles,360,//cf.geekdo-images.com/images/pic243267_t.jpg,1989,NA,"Miniatures,Napoleonic,Wargame",NA,"Robert Coggins,S. Craig Taylor","Napoleon's Battles Module 1,Napoleon's Battles Module 2",NA,NA,Avalon Hill,6.55903,227 5511,"Southern Front: Race for the Turkish Straits: Game Two in the Third World War series, although it uses the same rules, is very different from its parent. Bulgaria and Romania, reinforced with three Soviet armies and special-capability forces, face Greece, Turkey, and Yugoslavia, thinly reinforced with a few elite units from the U.S., France, and Italy. The campaign is very mobile, with neither side having enough troops to cover a solid front (although the mountainous terrain of the area helps somewhat). Special units such as airmobile, airborne, and amphibious troops, with their abilities to outflank a line, become even more important. Another important feature is the tangled web of Balkan politics, Romania is the least reliable of the Pact countries, and its participation is half-hearted at best. A second scenario allows for its total neutrality, forcing the Soviets to reinforce their armies and invade before taking on NATO. Greece and Turkey are uneasy allies, and rules allow for Greek withdrawal from NATO. And Albania is completely unpredictable. Additional rules allow Southern Front to be combined with The Third World War; players can reinforce one front with forces from the other, requiring a host of new decisions on the strategic level. One or two new divisions or air units sent to the Balkans can turn the tide there, but at what cost to the main front, where every unit is desperately needed ? Components: 360 die-cut counters two 17" x 22" and one 8" x 17" maps one rules booklet one reference/background booklet one set of game charts two dice ",//cf.geekdo-images.com/images/pic128067.jpg,2,360,12,2,360,Southern Front,360,//cf.geekdo-images.com/images/pic128067_t.jpg,1984,"Rich Banner,William H. Keith, Jr.","Modern Warfare,Wargame",NA,Frank Chadwick,NA,Third World War Series,"Hex-and-Counter,Simulation",GDW Games,7.44498,200 5516,"On a far distant planet three life-forms vie for dominance: the carnivorous Kroguls; the herbivorous Grabits and the vegetable Zherbes. Players try to expand their populations of these, at the expense of their rivals naturally . The ultimate goal is to to achieve an exclusively plant population in any three of the 24 concentrically symmetrical areas into which the board is divided. The system is entirely luck-free. ",//cf.geekdo-images.com/images/pic117613.jpg,4,180,14,2,180,Symbioz,180,//cf.geekdo-images.com/images/pic117613_t.jpg,1995,"Emmanuel Boutier,David Duval","Animals,Science Fiction",NA,"François Bachelard,Christophe Pinard",NA,NA,"Action Point Allowance System,Area Movement",Unicorn (I),6.8343,86 5519,"Players represent competing air-freight companies shuttling cargoes between airfields in northern Australia and S.E. Asia. Movement is basically roll a die and move but (simple) rules for air-lanes, airfield circuits, load sizes and fuel consumption add interest and require some planning. The 'basic' game covers just these aspects. The 'full' game has additional freight rules and players have to compete for cargoes and the important fuel-supply franchises. ",//cf.geekdo-images.com/images/pic336188.jpg,4,45,10,2,45,Air Charter,45,//cf.geekdo-images.com/images/pic336188_t.jpg,1970,NA,"Aviation / Flight,Transportation",NA,(Uncredited),NA,NA,"Point to Point Movement,Roll / Spin and Move","Waddington's Games, Inc.",5.71831,71 5522,"UNO Rummy-Up combines two favorite classics, UNO and Rummikub, into one game. In this game, colorful UNO tiles are played like rummy but also use special UNO rules that make this game fun and exciting." A variation of Rummikub that adds the Draw Four, Draw Two, Reverse, and other special cards from the UNO card game. The object is still getting rid of all your tiles and having the lowest score. ",//cf.geekdo-images.com/images/pic332159.jpg,4,60,7,2,60,UNO Rummy-Up,60,//cf.geekdo-images.com/images/pic332159_t.jpg,1993,NA,"Abstract Strategy,Party Game",NA,(Uncredited),NA,"Rummy Games,UNO","Pattern Building,Set Collection,Tile Placement","International Games,Mattel,Spear's Games",5.97093,86 5532,Move around the US and arrest all of Carmen's henchmen and save the stolen United States monuments and marvels. ,//cf.geekdo-images.com/images/pic121684.jpg,6,60,8,2,60,Where in the USA is Carmen Sandiego?,60,//cf.geekdo-images.com/images/pic121684_t.jpg,1993,NA,"Educational,Movies / TV / Radio theme,Video Game Theme",NA,(Uncredited),NA,"Characters: Carmen Sandiego,Country: USA","Area Movement,Dice Rolling",University Games,5.26603,78 5534,"From the Publisher: 'Light Speed is a lightning-fast card game of space combat about identical teams of spaceships dropping out of hyperspace to do battle over an extremely important asteroid. Each spaceship is equipped with 1 to 4 lasers, and the lasers have 3 different "strengths" The game is played in two stages. In the "fast round" players play their cards onto a table, trying to position them so that their laser beams will hit either the asteroid (and thereby "mining" it) or other players (causing them damage). Once one player has gotten rid of all of their cards, the "scoring round" begins. In the Scoring round, all ships of the same rank will fire at the same time. (All "1" ships will fire, then all "2" ships, etc.) If, after all the ships of the same rank have fired, a ship has more damage than it does Health, the ship is destroyed. Play continues through the ranks 1-10. Once all ships have fired, players receive 1 point for each point of health they took from their opponent, plus one point for each successful "mining" of the asteroid. Light Speed is part of the Hip Pocket Games series. Awards 2004 Listed in GAMES Magazine's GAMES 100 ",//cf.geekdo-images.com/images/pic48676.jpg,5,10,10,2,10,Light Speed,10,//cf.geekdo-images.com/images/pic48676_t.jpg,2003,Eduardo Muller,"Action / Dexterity,Fighting,Print & Play,Real-time,Science Fiction",NA,"James Ernest,Tom Jolly",NA,Hip Pocket Games,Tile Placement,"Cheapass Games,Portal Games",6.3634,1151 5541,"On June 22, 1941, before dawn, German tanks and guns began firing across the Russian border. It was the beginning of Hitler's Operation Barbarossa, one of the most brutal campaigns in the history of warfare. Four years later, the victorious Red Army has suffered a loss of seven million lives. The Barbarossa campaign included some of the greatest episodes in military history: the futile attack on Moscow in the winter of 1941-42, the siege of Stalingrad, the great Russian offensive beginning in 1944 that would lead the Red Army to the historic meeting with the Americans at the Elbe and on to victory in Berlin. Barbarossa is not simply one game but it is composed of three different types of games. 1) The Standard Games: There are four of these games. They depict specific situations of crucial parts of the war 2)The Campaign Game: It combines the four afforementioned games and fill in the gaps so that the campaign can be played out in sequence 3)The Variable situations: Several "what if" historical effects are examined when added to the above games. The Game includes a 23" by 29" map sheet that portrays the area os the Soviet Union in which the operations took place. A hexagonal grid is superimposed upon the map to regularize the movement and the position of the playing pieces. The combat map is all inclusive with a Terrain Effects Chart (TEC) and Combat Results Table(CRT) There are two types of units each repressenting one of the opposing armies.Each piece is distinguished by type strenght nationality and mobolity. How To Play Each player moves his Units and executes attacks in turn.Players have as an objective to destroy the enemy units and gaining territory whilst minimizing friendly unit loses. The combat is resolved by comparing attack and defence strengths of adjacent opposing units and expressing the comparison as a simplified probability ratio(odds) After the defender has chosen which CRT table will be used a die is rolled and the outcome indicated by cross referencing the die roll result and the odds column is applied to the unit being attacked. Barbarossa is played in turns. Each Game-turn is composed of two player turns that are divided into three phases. ",//cf.geekdo-images.com/images/pic177746.jpg,2,360,14,2,360,Barbarossa: The Russo-German War 1941-45,360,//cf.geekdo-images.com/images/pic177746_t.jpg,1969,Redmond A. Simonsen,"Wargame,World War II",NA,Jim Dunnigan,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),SPI (Simulations Publications, Inc.)",6.33372,86 5548,"Old game from IT, where one player is the game master as he must create a galaxy. The others players are space ship commanders who must explore planets, meet alien races (capture, kill, negotiate, trade etc.) Players gather command points if they can complete these missions. Once they gather enough points they can return to the base, be promoted and receive bigger ships that are better at different types of missions. There are also hidden pirates ships that move in the galaxy and try to destroy the ships of the players. The Galaxy is also full of other dangers such as black holes, spatial jumps square etc... Expanded by: Tablin ",//cf.geekdo-images.com/images/pic758170.jpg,6,60,12,3,60,VII Legio,60,//cf.geekdo-images.com/images/pic758170_t.jpg,1982,Silvio Cadelo,"Exploration,Science Fiction,Travel",NA,"Silvio Cadelo,Marco Donadoni",Tablin,NA,"Area Movement,Co-operative Play,Paper-and-Pencil,Secret Unit Deployment,Simulation",International Team,7.02246,69 5549,"Das Wasser des Lebens ("The Water of Life") is a re-theming of Settlers of Catan issued in partnership with the Glen Grant Distillery Company. The game itself is basically identical, but the theme is centered around Scotch whisky production. As Scottish Highlanders, players collect wood, stones, barley, peat, and clear spring water. With these materials they build roads and distilleries. The all too familiar robber from Settlers of Catan has become the "oppressive force". Das Wasser des Lebens features all new artwork and is packaged in the same metal cylinder that each bottle of Glen Grant Whisky ships in. As a final added bonus, the game even includes a small bottle of Glen Grant Whisky for the players to enjoy after a hard day in the fields. Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic21602.jpg,4,60,21,3,60,Das Wasser des Lebens,60,//cf.geekdo-images.com/images/pic21602_t.jpg,1997,NA,Civilization,NA,Klaus Teuber,NA,"Catan,Promotional Board Games,Tube Games","Modular Board,Trading",KOSMOS,7.57844,74 5554,"Die Nacht der Vampire is a casual game with a vampire hunting theme. Each player takes the role of a vampire hunter entering the grounds of Castle Gruselstein, Count Dracula's castle. The board features a unique, 3D design with one half the board containing the castle grounds and the other half containing the castle stairs and castle. The castle stairway is a molded plastic insert into the board with slots on each stair for the vampires to stand in vertically. At the back edge of the stairway, a cutout for the castle itself rises vertically from the board. The game setup includes populating the castle stairs with 11 vampires (6 castle guests, and 5 butlers). On each player's turn, they can take one of three actions: 1. Move their vampire hunter, then move the vampires, 2. Draw hunt cards, then move the vampires, or 3. Move the vampires, and then throw a garlic clove. Moving the vampires involves turning over a vampire card and sliding the number of vampires the number of spaces indicated on the designated rows. If the player throws a garlic clove, they declare how many hunt cards they would like to use, and then they turn over hunt cards one at a time. The hunt cards either move the garlic clove toward the vampires on the stair within the column or forces both the hunter and clove backward. If the clove reaches a vampire, the vampire is captured, removed from the stair, and replaced from the supply. When all vampires in the supply are exhausted, the Count is brought out. When the Count is captured, the game is over and the player with the most points in captured vampires wins. ",//cf.geekdo-images.com/images/pic391858.jpg,4,30,8,2,30,Vampire,30,//cf.geekdo-images.com/images/pic391858_t.jpg,2003,Graham Howells,Horror,NA,"Wolfgang Kramer,Horst-Rainer Rösner",NA,Vampires,NA,"Ravensburger Spieleverlag GmbH,Rio Grande Games",5.61004,120 5559,"Sky Galleons of Mars is a board game set in the fantasy Victorian era of space exploration. It is essentially the tactical ship combat game for the "Space: 1889" role-playing system. The game has a lot of mechanics that are similar to Star Fleet Battles and Interceptor. It has a distinct 'naval' feel about it though... think of a game like Wooden Ships & Iron Men, with altitude thrown into the mix. The game is played in turns of three phases. In the Initiative Phase, players form or disband boarding parties and change crew assignments. They also roll dice to see who becomes the First Player that turn. Two Movement/Fire Phases follow. The moving player moves all of his vessels, both players fire (depending on range, weapon, etc.), damage is taken, then the second player repeats the full move/fire action. Two large hex, beautifully rendered maps are included in the game to accomodate detailed plastic ships. The rules are broken into two parts: Basic (the game at its simplest level with basic rules for moving, firing, taking damage, etc.) and Advanced (adds more detailed rules such as: ramming and grappling, towing, small arms, crew quality, etc.). Also included are seven Scenarios and rules for a Campaign game. ",//cf.geekdo-images.com/images/pic366450.jpg,6,120,10,2,120,Sky Galleons of Mars,120,//cf.geekdo-images.com/images/pic366450_t.jpg,1988,NA,"Aviation / Flight,Miniatures,Science Fiction,Wargame",NA,"Frank Chadwick,Marc W. Miller,Loren K. Wiseman","Cloudships & Gunboats,Space 1889 Adversaries","From RPG books to board games,Mars,Steampunk",Hex-and-Counter,"GDW Games,Heliograph Incorporated",6.62746,142 5573,Outremer is a man-to-man small scale combat game set in the time of the 3rd Crusade (1146). The game is both a game by itself or can be played as an expansion to Cry Havoc and/or Siege. As a stand-alone game it has 3 scenarios as well as a scenario generation system and 2 maps. There are rules covering a character advancement system that allows for a campaign game using the included campaign mapboard depicting the region of Palestine. It is well suited for play-by-email format and can be adapted for decent solitaire play as well. The unit scale is one man to one counter. Each man (or woman! They are here too!) is generally represented by multiple counters or both sides of a single counter to portray healthy and wounded combatants as well as mounted and unmounted (including the horses) where applicable. Each counter has a nicely colored picture of each man with attack defense and movement values in addition to the name of the person depicted. Integrates with: Cry Havoc Siege. ,//cf.geekdo-images.com/images/pic20584.jpg,2,180,12,2,180,Outremer,180,//cf.geekdo-images.com/images/pic20584_t.jpg,1987,Peter Dennis,"Arabian,Fighting,Medieval,Wargame",NA,NA,Cry Havoc Scenario Book 2,Cry Havoc System,Hex-and-Counter,"Standard Games and Publications, Ltd.",6.85904,83 5575,"PeaceBowl is a fast paced tactical game for 2-4 players. Each one leads a team composed by 3-5 warriors. Cards are played which affect what's going on in the game: HIT! -- take down opponents, PASS! -- launch the ball at your receivers anywhere on the game field RAGE! -- break out of a fray Dealer gives 5 action cards to each player. In a game using the Basic Rules cards stay face up. With the Complete Rules you play with hidden cards and the games become much more fun because it becomes harder to foresee enemy interactions. In fact, many cards can be played that may break your opponent's sequence of play, during his/her turn. Also, with the Complete Rules you play with Special Cards that always offer different ways of being used. It's up to you to choose the best way, based on differing game situations. Enjoy hit and be hit, and have fun! Peace, Love... Fight! Expanded by: Peacebowl Six ",//cf.geekdo-images.com/images/pic22428.jpg,4,45,10,2,45,PeaceBowl,45,//cf.geekdo-images.com/images/pic22428_t.jpg,2003,Angelo Porazzi,"Fantasy,Fighting,Sports",NA,Angelo Porazzi,Peacebowl Six,Fantasy Sports,"Pick-up and Deliver,Simulation",Angelo Porazzi Games,6.56835,131 5576,"'Dungeoneer - Perilous Adventures in an Ever-Changing Labyrinth. In Dungeoneer', you take up the mantle of a great Hero set out to prove your valor in the Tomb of the Lich Lord. To triumph over your rivals, you will need to explore the labyrinth of corridors, defeat the heinous monsters, overcome nefarious traps and be the first to complete all your Quests. But beware, the gods are fickle and to test their Heroes even further, they often bestow upon them Banes as well as Boons. Game Description: This simple card game is very reminiscent of Wiz-War. Players are dealt one of 4 Heroes, each with varying movement, fighting and magic abilities. The Dwarf for example is very tough, but has no magic value at all. Each Hero also has a value for hit points, the amount of Treasure he can have (carry) at any time and also the number of "Boons" (special abilities) he may have. Players are dealt 3 quest cards initially in front of them (public knowledge) and have 5 Adventure cards in hand. Each turn a player may: Discard unwanted cards and draw back to 5 cards. Play Encounters and/or Bane cards (always on opponents never on yourself). Build the Dungeon. Move (collect Peril and Glory tokens). Players will collect Peril tokens as they move which then makes them targets for others to play Encounter/Bane cards against them (Encounter/Bane cards have a fee to play - which is paid for by the person who the card is played ON with Peril tokens). This simple mechanic balances the game by spreading the attacks around as you can't attack someone that can't pay the Peril price. Players attempt various quests (some are simple die rolls in a certain room, some are tough combat and some a series of things to do), with each completed quest having your Hero "go up a level" which increases his abilities. Treasures & Boons help you, Banes, Traps & Encounters hurt you (which are played on you by other players). The dungeon map is different each time as it is made up of cards played one at time onto the table by each player. This game was introduced at DunDraCon 2003, in San Ramon, Ca. There are several planned expansions, and two special cards available by mail if you purchased at the convention. First game in the Dungeoneer Series. ",//cf.geekdo-images.com/images/pic242567.jpg,4,60,12,2,60,Dungeoneer: Tomb of the Lich Lord,60,//cf.geekdo-images.com/images/pic242567_t.jpg,2003,"Thomas Denmark,Molly Mendoza Denmark,Morgan Gray,James Kei,Chris Mangum,Ben Van Dyken","Adventure,Card Game,Dice,Exploration,Fantasy",NA,Thomas Denmark,Epic Dungeoneer: Call of the Lich Lord,Dungeoneer,"Action Point Allowance System,Dice Rolling,Hand Management,Modular Board,Tile Placement,Variable Player Powers","Atlas Games,Citizen Games,Edge Entertainment,Galakta,Hobby World,Raven Distribution,Truant Spiele,Ubik",6.11719,2288 5585,"Basically the same as UNO, except with colorful cards from the charcters and items from Harry Potter. Cards that are different from traditional UNO: The Howler Wild card -- makes the next player shout out every card they have and forfeits their turn. Invisibility Wild card -- a protection card that stops any command card played against you. ",//cf.geekdo-images.com/images/pic34236.jpg,10,30,7,2,30,UNO: Harry Potter,30,//cf.geekdo-images.com/images/pic34236_t.jpg,2000,NA,"Card Game,Children's Game,Fantasy,Movies / TV / Radio theme,Novel-based",NA,"Merle Robbins,Brian Yu",NA,"Harry Potter,UNO",Hand Management,Mattel,5.27737,190 5588,This dexterity and shape recognition game pits players to be the quickest to fit all the shapes into the matching holes in the tray that pops up. The board for the "full size" game is a 5x5 grid with 25 shapes. There is a "travel edition" which has a 4x4 grid and only 16 shapes. Re-implemented by: Superfection ,//cf.geekdo-images.com/images/pic46963.jpg,99,6,4,1,6,Perfection,6,//cf.geekdo-images.com/images/pic46963_t.jpg,1973,NA,"Action / Dexterity,Children's Game,Memory,Racing",NA,Gale D. Jenkins,NA,Perfection,Memory,"Action GT,Bart Smit,Borras Plana S.A.,Clipper,deSka,Ditoys,Gay-Play,El Greco,Grow Jogos e Brinquedos,Hasbro,Lakeside,MB Giochi,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Toltoys",4.25252,774 5589,"Each player is an innkeeper, signing in and checking out guests as directed by the cards and the die. He tries to improve the standard of his hotel from Economy to Luxury, thereby attracting more guests and higher room rates. Players start with $7,500 and an empty hotel (consisting of two floors of four rooms each: one single, one double, and two suites). A player begins each turn by selecting three guests from the plastic "People Popper" and check them in to his hotel. If he doesn't have the required space, the guest moves clockwise around the board to one of his opponents. A die is then rolled and the player does the action of the square he lands on. This could mean checking out his guests, staying at another hotel, or getting a random event. A hotel may be upgraded in stages from Economy to Luxury by paying an upgrade fee. Every step increases the rates that are paid by each guest. There is a little skill in deciding how your guests fit into your hotel, but otherwise the game is driven by the roll of the die. The first player to make $500,000 wins the game. ",//cf.geekdo-images.com/images/pic1184847.jpg,4,60,8,2,60,Full House,60,//cf.geekdo-images.com/images/pic1184847_t.jpg,1979,NA,"Economic,Humor",NA,(Uncredited),NA,NA,Roll / Spin and Move,Parker Brothers,5.661,100 5590,"Another children’s game from Klaus Teuber involving animals, meals and memory. The other one is Die Ritter von der Haselnuss. Here the player is a badger (Dachs in German) in a forest. The forest has paths that lead to various amounts of meals for the badger. Once a badger reaches an area, he must roll the die a number of times equal to the amount of meals presented, and for each roll turn over the correct tiles. If the player turns over the correct tiles, the player gets to keep the meal tile, which will have a number of points on the downside (the more meals the higher points, usually). First player to the point goal wins the game. (The goal varies depending on the number of players.) Reimplemented by Spinnengift und Krötenschleim Awards 1998 Ã…rets Børnespil, Childrens Game of the Year Denmark ",//cf.geekdo-images.com/images/pic418425.jpg,4,20,6,2,20,Hallo Dachs!,20,//cf.geekdo-images.com/images/pic418425_t.jpg,1996,Gabriela Silveira,"Animals,Children's Game,Memory,Number",NA,Klaus Teuber,NA,Animals: Badgers,"Dice Rolling,Memory","999 Games,FunFair,Goldsieber Spiele,Simba Toys,Y.E.S. A/S",6.16349,83 5591,"Clue Jr. The Case of the Hidden Toys is a game specifically designed for ages 5 to 8. Which pet has hidden which toy in the doghouse? That's the mystery! Pets love to hide in funny places. And they love to hide kids' toys. It's up to you and the Clue Jr. Detectives (Johnny Green, Vivienne Scarlett, Peter Plum and Liz Peacock) to find them. Search all the hiding spots, check out all the kids, and solve the mystery - which changes every time you play! Based on the original Clue Game that your family loves ",//cf.geekdo-images.com/images/pic213089.jpg,4,30,5,2,30,Clue Jr.: The Case of the Hidden Toys,30,//cf.geekdo-images.com/images/pic213089_t.jpg,1996,NA,"Bluffing,Children's Game,Deduction,Dice,Memory",NA,(Uncredited),NA,Cluedo,"Dice Rolling,Memory,Paper-and-Pencil,Point to Point Movement,Roll / Spin and Move","Hasbro,Parker Brothers",4.53576,110 5607,"Avalon Hill Battle of the Bulge board war-game. This is the third version of this famous game published by Avalon Hill in 1991 (others were produced in 1965 and 1981). It is authorised by the Smithsonian Institution. Contents: Battle Manual Two-sided sheet covering the "Basic Game Rules" 2 separate sheets outlining the German and Allied "Order of Appearance" details for each side's forces Full-colour gameboard 2 decimal dice 194 die-cut counters (202 if you count the 8 blank counters). This game is rated "Low" complexity by AH, and is an excellent introduction to hex-based wargaming for beginners. It also rates a "High" solitaire suitability rating. ",//cf.geekdo-images.com/images/pic456367.jpg,2,120,12,2,120,Battle of the Bulge,120,//cf.geekdo-images.com/images/pic456367_t.jpg,1991,"Charles Kibler,George I. Parrish, Jr.","Wargame,World War II",NA,S. Craig Taylor,NA,"Smithsonian Institute Series,World War 2: Battle of the Bulge",Hex-and-Counter,Avalon Hill,6.00606,198 5614,Second of J.D. Webster's World War II air combat wargames Fighting Wings series. Tactical WW2 Air Combat game with mechanics upgraded from Over the Reich (first game in series). Focuses on air to air and air to ground combat during the Battle of Britain with some before (Battle of France) and some afterward (Western Europe through 1942). Mechanics are based on fairly realistic energy physics. Aircraft capabilities modeled closely on differences between the performance of the aircraft. A turn represents 4.1 seconds; a hex represents 100 yards. The game system is more complex than the other games of this type of combat such as Mustangs or Dauntless/Air Force Dauntless Expansion Kit. The system includes an operational scale to handle flying an entire mission. ,//cf.geekdo-images.com/images/pic30564.jpg,99,240,12,1,240,Achtung: Spitfire!,240,//cf.geekdo-images.com/images/pic30564_t.jpg,1995,Rick Barber,"Aviation / Flight,Wargame,World War II",NA,J. D. Webster,NA,Fighting Wings,"Dice Rolling,Hex-and-Counter",Clash of Arms Games,7.25852,176 5619,"Players buy deeds in a Western Town and defend their property with their guns. Hire a gunfighter to do your dirty work for you (if you have the money), otherwise you'll get called out into the street. A 3D board with a unique mechanism for resolving gunfights is the center of play. A rotating underlay moves beneath a player's (or hired gun's) token. In the underlay are die-cut holes, so when it rotates under your token it falls down... and you lose the fight. Last man standing is the winner. Publishers Denys Fisher Toys (1973) Milton Bradley (1974) ",//cf.geekdo-images.com/images/pic1023655.jpg,4,45,10,2,45,The Fastest Gun,45,//cf.geekdo-images.com/images/pic1023655_t.jpg,1973,NA,"American West,Economic,Fighting",NA,(Uncredited),NA,NA,NA,"Denys Fisher Toys,Editrice Giochi,Milton Bradley",5.65196,51 5620,"This simulation game re-creates one of the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, air mobility, riverines, brigade-level formations, limited intelligence and auxiliary units in each scenario. The scenarios start out small with Operation Starlite, and slowly build in complexity, introducing more rules, until the entire Campaign Scenario which covers the entire war from 1965 to 1975 and introduces South Vietnamese politics, morale and commitment, strategic bombing, reinforcements, and pacification. Unit counters are Battalion and Regiment size. ",//cf.geekdo-images.com/images/pic148009.jpg,2,360,12,2,360,Vietnam 1965-1975,360,//cf.geekdo-images.com/images/pic148009_t.jpg,1984,"Ted Koller,James Talbot","Modern Warfare,Vietnam War,Wargame",NA,Nick Karp,NA,Country: Vietnam,"Hex-and-Counter,Secret Unit Deployment,Simulation",Victory Games (I),7.37318,553 5621,"The peasants around Sherwood Forest are getting pretty rich thanks to Robin Hood's meddling. In this auction card game, players take on the roles of merchants hoping to profit from this new-found wealth by bidding on randomly-turned up point cards. Just try to avoid the Robin Hood card. Very satirical. Out of print as of 2003. ",//cf.geekdo-images.com/images/pic20794.jpg,5,45,10,3,45,Bleeding Sherwood,45,//cf.geekdo-images.com/images/pic20794_t.jpg,1996,NA,"Card Game,Print & Play",NA,James Ernest,NA,Characters: Robin Hood,Auction/Bidding,Cheapass Games,5.38904,73 5622,"Pacific War is a strategic wargame that takes players from the attack on Pearl Harbor through the climactic summer of 1945... from Australia to China, from Burma to Hawaii... from the defense of Wake Island to the Guadalcanal campaign to the massive actions fought in desperate defense of the Japanese homeland. For the first time in a Pacific Theater game, size, subtlety, and ease of play have come together in a game of sharp action and historical accuracy. Players can become familiar with the layered Pacific War systems in the solitaire Engagement Scenarios, fighting their way through increasinly panoramic Battle, Campaign, and Strategic two-player and multi-player Scenarios. Building on the game's basic maneuver and combat systems, players learn to conduct strategic bombing, merchant shipping attition, search and detection, amphibious assaults, and extensive Operations whose duration and cost they determine themselves. Pacific War is a source of limitless challenge and excitement for every gamer ever fascinated with the vastness and fury of the Pacific Campaigns. ",//cf.geekdo-images.com/images/pic128087.jpg,2,6000,16,2,60,Pacific War,6000,//cf.geekdo-images.com/images/pic128087_t.jpg,1985,Ted Koller,"Nautical,Wargame,World War II",NA,Mark Herman,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation","Hobby Japan,Victory Games (I)",7.52621,479 5635,"For three years, Britain's Royal Navy and Italy's Regia Marina waged a ferocious battle for control of the Mediterranean Sea. Fifty scenarios re-create these struggles: the battleship duels at Cape Teulada, First Sirte, Second Sirte and Cape Matapan. The convoys to Malta. The Italian torpedo boat Lupo's defeat of two British cruisers. This is the ultimate World War 2 naval game, from the team that gave you SOPAC and Midway. Per Avalanche Press Bomb Alley has gone out of print. This version is not coming back. A new, bigger, version is mentioned but at this time no further information. ",//cf.geekdo-images.com/images/pic1737772.jpg,2,360,12,2,360,Second World War at Sea: Bomb Alley,360,//cf.geekdo-images.com/images/pic1737772_t.jpg,2002,"Peggy Gordon,Brien J. Miller,Christine Whitmer","Nautical,Wargame,World War II",NA,Michael Bennighof,"Second World War at Sea: Black Sea Fleets,Second World War at Sea: Distant Oceans,Second World War at Sea: Imperial and Royal Navy,Second World War at Sea: The Habsburg Fleet,Second World War at Sea: The Kaiser's Navy,Second World War at Sea: The Tsar's Navy",Second World War at Sea,"Action / Movement Programming,Dice Rolling,Hex-and-Counter,Simulation",Avalanche Press Ltd.,7.16033,150 5637,"The game was created in 1958 by Dick Seitz and yearly player card editions have been printed almost every year since. The game attempts to simulate professional football through the use of player ratings, charts, and dice rolling. Every master edition comes with hundreds of player cards which have ratings based on that year's performance. Also included is a football field to track the movement of the ball; many charts to reference in order to determine play results; rules and dice. ",//cf.geekdo-images.com/images/pic210015.jpg,2,120,10,1,120,APBA Pro Football,120,//cf.geekdo-images.com/images/pic210015_t.jpg,1958,(Uncredited),"Dice,Sports",NA,Dick Seitz,NA,Sports: American Football / Gridiron,"Dice Rolling,Simulation,Simultaneous Action Selection",APBA International,6.12797,118 5640,"Bombay Bazar is a game of tactics, where players try to grow their elephants the longest trunk of all. Patience and inventiveness get results, as the pieces of trunk - and options - decrease. Luck can also play it's part in this game for the whole family. Awards 2001 Ã…rets Familiespil, Family Game of the Year Denmark 2001 Vuoden Perhepeli Re-implemented by: Valtra Tractors ",//cf.geekdo-images.com/images/pic453846.jpg,4,45,7,1,45,Bombay Bazar,45,//cf.geekdo-images.com/images/pic453846_t.jpg,2001,NA,Animals,NA,"Sylvie Barc,Juan Rodriguez",NA,Animals: Elephants,Tile Placement,Tactic,5.52796,93 5641,"NIGHTMARE The Video Board Game! Nightmare is a board game controlled by a video tape. It is a race against time and the game's host, The Gatekeeper. The aim of the game is to collect 6 of your character's keys and then race to the center of the board; The Nightmare Square. If the tape reaches 60 minutes The Gatekeeper Wins! Expanded by: Nightmare II Nightmare III Nightmare IV Similar to: Party Mania ",//cf.geekdo-images.com/images/pic218702.jpg,6,60,12,2,60,Nightmare,60,//cf.geekdo-images.com/images/pic218702_t.jpg,1991,NA,"Adventure,Dice,Horror,Party Game",NA,Phillip Tanner,"Nightmare II,Nightmare III,Nightmare IV",VCR Board Games,"Dice Rolling,Roll / Spin and Move","(Unknown),A Couple of Cowboys,AS Company,Borras Plana S.A.,Chieftain Products,Clementoni,Habourdin International,Schmidt Spiele,Spear's Games",5.73961,641 5646,"Stap op is a classic game about biking. Collect 100 kilometres of routes to the moors, woods, beach and the lakes. Hinder your opponents with flat tires, head winds and other hazards. This game was originally released in the '50s by Sio with the subtitle 'Het Nieuwe Fietsspel'. In 2003 it was re-released by Goliath Games, this time with the subtitle 'Het Nostalgische Fietsspel'. Stap op is the Dutch adaptation (bikes!) of the classic American game Touring (cars!). ",//cf.geekdo-images.com/images/pic255584.jpg,6,20,6,2,20,Stap op,20,//cf.geekdo-images.com/images/pic255584_t.jpg,1950,NA,"Card Game,Travel",NA,(Uncredited),NA,"Country: The Netherlands,Mille Bornes,Sports: Bicycle / Cycling",Set Collection,"Goliath B.V.,Penco,Sio,Victory Spelen",5.46696,112 5650,"Reminiscent of a College drinking game, players roll and move around a board taking a drink when the board square instructs. Each time a player passes the 'start' square he must take a 'Pink Elephant' card which contains a tongue twister. If he managers to recite the card three times successfully he gains the card. The first player to obtain 10 'Pink Elephants' is declared the winner. A large disclaimer at the end of the rules: "Not intended for use with Alcoholic Beverages." ",//cf.geekdo-images.com/images/pic525764.jpg,6,240,18,2,240,Pass-out,240,//cf.geekdo-images.com/images/pic525764_t.jpg,1962,NA,"Humor,Mature / Adult,Trivia",NA,Frank Bresee,NA,NA,Roll / Spin and Move,"Pass-out Games,Paul Lamond Games Ltd",3.7609,100 5651,"The Longest Day is tactical level Monster game depicting the assault, buildup, and breakout of the Normandy Invasion. The game includes 2603 counters representing Battalion sized units and command units up to Corp level of the American and German armies in northern France. Seven map boards depict the invasion beaches and areas as far east as Cabourg, as far west as Coutances, and as far south as Avranches/Argentan. The counters are in the style of German WW2 military symbols representing armor, infantry, artillery, assault guns, bicycle units, etc. Five separate scenarios are presented using the programmed instruction approach learning only what's needed to play a scenario before moving on to the next scenario. Once all the rules have been learned then the campaign game is played which can take up to several months to finish. Avalon Hill complexity rating - 8 ",//cf.geekdo-images.com/images/pic1451028.png,8,5400,12,2,5400,The Longest Day,5400,//cf.geekdo-images.com/images/pic1451028_t.png,1979,"Rodger B. MacGowan,Randall C. Reed","Wargame,World War II",NA,Randall C. Reed,NA,NA,"Co-operative Play,Dice Rolling,Hex-and-Counter",Avalon Hill,7.1585,367 5656,"(David A. Vandenbroucke review - http://grognard.com/reviews/france44.txt): France 1944 (Victory Games) is a Mark Herman design. It's a 130 counter, 1 map game of the breakout and pursuit across France. Units are divisions, I believe. Components are up to VG's usual high standards. Complexity is rated as "low," and solitaire suitability is "medium." The most interesting aspect of the game is that it seriously tries to model time over the course of the player's turn. You activate HQs, which can then control a varying number of infantry or armor units, depending on nationality. There is a track display that you use during movement/combat. As you make decisions about which actions to take, you branch along the track, limiting your options about what you can do next. Essentially this captures the passage of time required for certain actions. It's easier to play than it is to describe. For example, suppose you have an armor division near the enemy and a couple of infantry divisions further away. If you move up the infantry to attack and make a breakthrough, the armored unit will probably not be able to move very far through the breach. In effect, the armored unit has spent most of the turn waiting around for the infantry to get in position and make its attack. The game puts emphasis on elite units on both sides and on the brittleness of the powerful British formations (no replacements). Chrome rules cover Market-Garden and the Bulge. ",//cf.geekdo-images.com/images/pic56279.jpg,2,360,12,1,360,France 1944: The Allied Crusade in Europe,360,//cf.geekdo-images.com/images/pic56279_t.jpg,1986,"Ted Koller,James Talbot","Wargame,World War II",NA,Mark Herman,NA,NA,Hex-and-Counter,Victory Games (I),6.14143,140 5661,This is a card set expansion for Trivial Pursuit with the following categories having questions from the 60's: Personalities Entertainment Headlines Music Sports & Leisure Wild Card ,//cf.geekdo-images.com/images/pic20954.jpg,6,90,12,2,90,Trivial Pursuit: 1960's Edition,90,//cf.geekdo-images.com/images/pic20954_t.jpg,1990,NA,"Party Game,Trivia",NA,"Scott Abbot,Chris Haney",NA,Trivial Pursuit,Roll / Spin and Move,"Horn Abbot Ltd.,Parker Brothers",5.14545,55 5662,"A word version of the popular color matching Mastermind Game. In this multi-lingual edition, players must attempt to guess three and four letter words in the least number of attempts. Small yellow letters are placed on the board and clues are given as to whether the letter exists in the Word Maker's word. Black clue: proper letter and location. White clue: Proper letter, wrong location. To assist play, the rules include lists of common three and four letter words in 10 languages. Re-implements: Mastermind Words Worth is essentially the same game, but with five letters. ",//cf.geekdo-images.com/images/pic51043.jpg,2,10,12,2,10,Word Mastermind,10,//cf.geekdo-images.com/images/pic51043_t.jpg,1972,NA,"Abstract Strategy,Deduction,Word Game",NA,(Uncredited),NA,Mastermind,NA,"Cayro Juegos,Invicta Games,Mind Movers Limited,Parker Brothers,Waddington's Games, Inc.",4.99333,90 5663,"The complete set of 21 games that started with the game of WFF (q.v.). The game includes 36 special dice, a timer, and a 184 page rules and examples manual. The games included in this set are actually a set of logic rules presented in a 'Programmed Instruction' order. Each game adds to all prior games until Game 21, Frantic WFF 'N PROOF, is attained. As well as building WFFs (Well Formed Formulas), players must also try to reach a goal by using rules of inference. For example: If the goal is 'p', a player could use the 'Ko' (or Conjunction Out) rule and use 'Kpq' as a premise. In other terms, if the following sentence is true: "The first games of WFF 'N PROOF are easy and the last games of WFF 'n PROOF are hard." Then it can be inferred that the following sentence is true: "The first games of WFF 'N PROOF are easy." Up to 36 dice are rolled depending on the game being played. One player sets a 'goal' by building a WFF in the goal area of the playing mat. players then alternate playing dice to the "permitted" or "essential" sections of the play area. If a die is placed in the essential area it MUST be used in either a premise or a rule. If a player doesn't think that it can be used, he can challenge his opponent. To win, a player must make a successful challenge or be unsuccessfully challenged. Games 3 through 19 introduce the 11 Rules of Logical Inference in this order: Conjunction, Implication, Reiteration, Disjunction, Negation, and Equivalence. Then 18 more derived rules are added to the mix for Game 20, the PC (Propositional Calculus) game. The 21st and final game, Frantic WFF 'N PROOF, takes the PC game and adds timed moves for rapid and chaotic scoring. ",//cf.geekdo-images.com/images/pic41736.jpg,4,45,6,2,45,WFF 'N PROOF,45,//cf.geekdo-images.com/images/pic41736_t.jpg,1962,NA,"Abstract Strategy,Memory",NA,"Layman E. Allen,Robert W. Allen",NA,NA,"Dice Rolling,Memory",WFF 'N PROOF Games,4.76316,57 5668,The travel version of the game Mastermind. 6 rows in which to guess the solution. A common version came in a small 2" X 5" plastic box with a playing board cover is encased in a slipsleeve. All of the components are kept neatly inside the box. ,//cf.geekdo-images.com/images/pic2910731.jpg,2,10,8,2,10,Mini Mastermind,10,//cf.geekdo-images.com/images/pic2910731_t.jpg,1972,NA,"Abstract Strategy,Deduction",NA,Mordecai Meirowitz,NA,"Mastermind,Promotional Board Games",NA,"Clipper,Dourios,Hasbro,Henry Higgins Promotions,Invicta Games,Krajowa Agencja Wydawnicza,Parker Brothers,Pressman Toy Corp.,Singapore Airlines,Waddington's Games, Inc.",5.5723,352 5677,"Originally part of the Westwall quad, Arnhem was released as a Designer's Edition game in 1976. The game included a hard mounted map, counters, standard and specific rules. The game is a two player recreation of Operation Market Garden, Sept. 1944. Re-implemented by: Arnhem: The Farthest Bridge ",//cf.geekdo-images.com/images/pic1003714.jpg,2,90,12,2,90,Arnhem,90,//cf.geekdo-images.com/images/pic1003714_t.jpg,1976,Redmond A. Simonsen,"Wargame,World War II",Westwall: Four Battles to Germany,J. A. Nelson,NA,Cities: Arnhem,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",7.19905,193 5680,"This game simulates the decisive 1864 spring campaign in Virginia during the American Civil War, nicknamed The Wilderness Campaign. Players control the Union and Confederate armies which took part. The game is played in turns that represent five days. A unit's strength point represents approximately 2,500 men commanded by a leader. The map is a 1:200,000 representation of an area between Fredricksburg and Petersburg. The game is split into two: Basic and Advanced. The basic game introduces players to the concepts of movement and unit activation. The advanced game adds sea movement, supply, and additional leader rules. Victory conditions depends on the scenario being played. Lee vs. Grant is arguably the first game in the GCACW series by the same designer albeit from a different (though related) publisher and with a different map art style. ",//cf.geekdo-images.com/images/pic199208.jpg,2,120,12,2,120,Lee vs. Grant,120,//cf.geekdo-images.com/images/pic199208_t.jpg,1988,"Rosaria Baldari,Ted Koller","American Civil War,Wargame",NA,Joseph M. Balkoski,NA,NA,"Hex-and-Counter,Simulation",Victory Games (I),7.04907,216 5684,"18EU is an 18xx title which depicts a century of European railroading from the 1830s to the 1930s. It shares much in common with other 18xx titles, but also includes 15 minor companies. They are auctioned before the game starts, then pay 50/50 dividend (Minor/Owner) and finally merge to form corporations. Another special element are bonuses for completing long runs between off-map areas, that can affect huge incomes in the end game. The map stretches from France to Austria and Poland, and from northern Germany to middle Italy and features the Alps as mountains (higher tile laying costs). The game is played in sets of two operating rounds, where the railroads are built, followed by one stock round, where shares are bought and sold. The general idea of all 18xx titles is holding shares of railway companies, building railroads by laying hex-tiles, running trains and generating income paid out as dividend. The special thing (and difference to other games) is the difference between the players´ private money and the money in the companies´ treasuries. In the end the player, who managed to acquire the biggest private fortune, wins the game! ",//cf.geekdo-images.com/images/pic155234.jpg,6,300,14,2,300,18EU,300,//cf.geekdo-images.com/images/pic155234_t.jpg,2001,NA,"Economic,Negotiation,Print & Play,Trains,Transportation",NA,David G. D. Hecht,NA,"18xx,Cities: Bologna,Cities: Florence,Cities: Genova,Cities: Milan,Cities: Rome,Cities: Torino,Cities: Venice","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","(Web published),Deep Thought Games, LLC",7.56804,293 5686,"Stargrunt II is a comprehensive set of generic rules for simulating science-fiction infantry combat in virtually any background. The system covers actions from a few squads up to full company level. Rules are included for infantry, powered armored troops, AFV's, artillery and aerospace support and much much more. The game is designed for use with 25mm or 15mm scale miniatures. The game has a flexible integrated game sequence, minimal record keeping and a brilliant system of distinguishing troop quality. The game encourages the players to think tactically. There are rules for troop confidence, motivation, suppression and much more. This game is now available as a free download from Ground Zero Games. http://www.groundzerogames.net/ Re-implements: Stargrunt ",//cf.geekdo-images.com/images/pic168093.jpg,4,120,12,2,120,Stargrunt II,120,//cf.geekdo-images.com/images/pic168093_t.jpg,1996,"Aaron Alderson,Peter Barfield,Dave Garnham,Tim Osborne,Barrie Quin,John Treadaway,Malcolm Yaxley","Miniatures,Science Fiction,Wargame",NA,"Steve Blease,Mike Elliott,Jon M. Tuffley",Daleks in Stargrunt II,NA,"Dice Rolling,Variable Phase Order",Ground Zero Games,7.4489,136 5687,"Dirtside II is a comprehensive set of generic rules for simulating science fiction battles in virtually any background or "future history". The system covers combined-arms actions from a few platoons up to a full battalion combat group level. Rules are included for infantry, AFV's of all types, artillery, aerospace support and landings, combat walkers and much more. The game is designed for use with 1:300/1:285 scale miniatures but will function equally well with 1:200 or other scales. The game has a flexible integrated game sequence, chartless combat system, vehicle design and points value system and more. ",//cf.geekdo-images.com/images/pic630961.jpg,4,120,12,2,120,Dirtside II,120,//cf.geekdo-images.com/images/pic630961_t.jpg,1993,NA,"Miniatures,Science Fiction,Wargame",NA,"Mike Elliott,Jon M. Tuffley",NA,NA,"Simulation,Variable Phase Order",Ground Zero Games,7.09919,124 5694,"In Highly Suspicious 2-4 detectives are chasing the crook who's hiding in the park. The bord is tiltable, and by tilting the board in one direction all detectives and the crook will walk as far to this side as they can, until they hit an obstacle. The goal is to get your detective to land on a square next to the crook, thus catching him. Ages 6 and up A winner of the 1997 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic21512.jpg,4,20,6,2,20,Highly Suspect,20,//cf.geekdo-images.com/images/pic21512_t.jpg,2002,Martina Leykamm,"Children's Game,Puzzle",NA,Manfred Ludwig,NA,NA,NA,HABA - Habermaaß GmbH,6.25973,110 5697,"Do not confuse this with the other Reiner Knizia Circus Flohcati. This is a very different game. From the rules: "The Flea Ring Circus is about to begin! But the cats and dogs are still deciding which show to watch. Fill your tent with the most spectators and win the game as the most successful ring master." A simple cardgame with a circus or carnival theme. Players play cards (generally one at a time) representing fire breathers, animal trainers, clowns, cotton-candy vendors, etc., in an effort to attract spectators who, depending on what card is played, can be taken from a pool or from another player. Cards - 12 yellow clowns, 6 pink acrobats, 2 orange animal control vehicles, 12 x number 2 cards (4 each of green, orange and blue), 12 x number 3 cards (4 each of mauve, orange and blue), 4 x number 4 cards (green), 7 ticket cards. ",//cf.geekdo-images.com/images/pic1600605.jpg,6,10,6,2,10,Reiner Knizia's Amazing Flea Circus,10,//cf.geekdo-images.com/images/pic1600605_t.jpg,2003,"Scott Fleenor,Ulf Marckwort","Animals,Card Game,Children's Game,Humor",NA,Reiner Knizia,NA,"Animals: Cats,Animals: Dogs,Animals: Fleas,Circus",Hand Management,"R&R Games,Ravensburger Spieleverlag GmbH",5.78453,545 5698,"Part of the Campaigns of Napoleon Operational System. 1st edition published in 1987/88. Contents: 34"x22" map Standard rulebook Special rulebook including study folder 3 organization displays 240 counters Game turn track/ replacement pool display GAME SYSTEM: CAMPAIGNS System - Series 1X = 3,200m/hex, 1,000 men/SP, 2 days/turn. ",//cf.geekdo-images.com/images/pic433513.jpg,3,240,12,1,240,The Emperor Returns,240,//cf.geekdo-images.com/images/pic433513_t.jpg,1986,"Rick Barber,Vasily Ivanovich Sternberg","Napoleonic,Wargame",NA,Kevin Zucker,NA,Campaigns of Napoleon System: 1x Series,Hex-and-Counter,Clash of Arms Games,7.07901,131 5699,"Afrika: The Northern African Campaign, 1940-1942, is a simulation game covering the North African Campaign from September, 1940 through December, 1942. In late 1940, the Italian Army invaded Egypt beginning the famous North African Campaign of World War II. After a short withdrawal, the Commonwealth forces counterattacked and all but threw the Italians back to Tripoli. Not content to let his southern partner bring disgrace to the Axis arms, Hitler dispatched a German contingent under a new commander: Erwin Rommel. His arrival began a rapid mobile campaign across the rocky sands. However, by the end of 1942, Rommel had failed in his final bid to seize the Nile Delta and was thrown completely out of the theater by Montgomery's pursuit after El Alamein. Axis fortunes would never rise on the African continent again. Afrika is a fast paced game of mobile warfare at the operational level. Can you take the Nile? Can your Commonwealth forces kick the Axis armor out of Egypt for good? This game gives you the tools to find out. The game's easy-to-use supply system (no writing) allows for a correct logistical aspect to the game. This is the second game in Standard Combat Series by The Gamers that began with the game Stalingrad Pocket. The series rules have been refined after lessons learned with the earlier game. This series of games was designed to off-set The Gamers's line of more complex products. Experienced players will feel comfortable with the rules as soon as they read through them. It is designed as a fast paced fun game giving a reasonable simulation of events. It was not intended to be a definitive simulation of this campaign. Game Scale: Game Turn: 1 month Hex: 10 miles / 16 Km Units: Regiment to Division Game Inventory: One 22 x 34" full color map One 17 x 22" full color map One dual-side printed countersheet (280 1/2" counters) One 8-page SCS system rulebook version 1.5 One 12-page Afrika specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours ",//cf.geekdo-images.com/images/pic216361.jpg,2,720,12,2,180,"Afrika: The Northern African Campaign, 1940-1942 (1st edition)",720,//cf.geekdo-images.com/images/pic216361_t.jpg,1993,"Bernard Bittler,Dean Essig","Wargame,World War II",NA,Dean Essig,NA,"Country: Egypt,Country: Libya,Standard Combat Series",Hex-and-Counter,"The Gamers,Oriflam",6.82789,199 5700,"Air Bridge to Victory covers all of Operation Market-Garden at a scale of 1/2 day per turn, 1 mile per hex and units at battalion level. Game Features Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, assault engineers, and air support into one easy-to-use system Bridge-blowing and repair Initiative rules reflecting the ebb and flow of the battle Easy to play introductory scenario Tournament scenario highlighting the Battle for Arnhem Grand campaign game on the breakout of the British XXX Corps to relieve the 1st Airborne Automatic Victory conditions which make each game different from the last Contents: 300 die-cut Counters 1 22"x34" Mapsheet 1 22"x17" Mapsheet 16 page Rule/scenario book 1 Player aid card (the box states 4 but this is a misprint - the charts & tables are on the map sheets) 1 ten sided die Time Scale: 1/2 day per game turn Map Scale: 1 mile per hex Unite Scale: Battalion Players: One-to-Four Playing Time: 5-20 minutes for introductory scenario 2-3 hours for tournament scenario 4-10 hours for campaign game Complexity: Medium Solitaire Suitability: Medium ",//cf.geekdo-images.com/images/pic1524036.jpg,4,240,12,2,240,Air Bridge to Victory,240,//cf.geekdo-images.com/images/pic1524036_t.jpg,1990,"Rodger B. MacGowan,Brent Mercer,Terry R. Shrum","Wargame,World War II",NA,Gene Billingsley,NA,GMT Operational System,Hex-and-Counter,GMT Games,6.24111,135 5701,Dark Blades is part of the Cry Havoc series of games. It adds a fantasy element to the system by including mythical beasts and magic. Contents: Over 200 double-sided counters 2 combat maps An Island map for campaign use 24 spell cards 40 page rulebook with 4 scenarios 2 Quick reference sheets Beginner's guide Part of the Cry Havoc series. ,//cf.geekdo-images.com/images/pic21176.jpg,8,120,12,2,120,Dark Blades,120,//cf.geekdo-images.com/images/pic21176_t.jpg,1986,NA,"Fantasy,Medieval,Wargame",NA,"Chris Bayliss,Andy McKay",Dark Blades Expansion Set,Cry Havoc System,Hex-and-Counter,"Standard Games and Publications, Ltd.,Welt der Spiele",6.56852,54 5702,Eastern Fleet is the second game in Avalanche Press's Second World War at Sea series. It covers the conflict between the British and Japanese in the Indian Ocean during 1942. Contents: Strategic Map Tactical Map 210 counters 2 Airbase Cards 2 Task Force Cards 2 Player Aid Cards 24 page Series Rulebook 20 page Scenario/rulebook with 11 Scenarios ,//cf.geekdo-images.com/images/pic2257865.jpg,2,120,12,2,120,Second World War at Sea: Eastern Fleet,120,//cf.geekdo-images.com/images/pic2257865_t.jpg,2001,"Peggy Gordon,Brien J. Miller","Nautical,Wargame,World War II",NA,Michael Bennighof,"Great War at Sea: Bay of Bengal,Second World War at Sea: Distant Oceans,Second World War at Sea: East of Suez,Second World War at Sea: Imperial and Royal Navy,Second World War at Sea: Royal Netherlands Navy,Second World War at Sea: Spice Islands",Second World War at Sea,Hex-and-Counter,Avalanche Press Ltd.,7.14444,72 5704,"Each player is a captain who is collecting treasures. They move from island to island by placing their boats (and sometimes using the boats of other captains), but where is the next treasure to be found? Captains get that information from their right-hand neighbor. The player who manages to collect the treasure from all nine islands will be called a real Capt'n Clever and win the game. Game for ages 6 and up. ",//cf.geekdo-images.com/images/pic21270.jpg,4,30,6,3,30,Capt'n Clever,30,//cf.geekdo-images.com/images/pic21270_t.jpg,2003,Czarnè,"Children's Game,Deduction,Memory,Nautical",NA,Liesbeth Bos,NA,NA,Memory,"Gigamic,Rio Grande Games,Zoch Verlag",5.66867,316 5707,"Cocotaki is a Uno-style card game in which you must match the animal or color of the card on the top of the discard pile in order to play a card. When you play, you have to make the appropriate animal sound. If you forget to make this sound, you get penalty cards. If you place down a red card you must not make any sound – except when you place down the red rooster, in which case you shout "Cocotaki!" The first player who has no cards left wins. The game includes many additional rules for advanced play. Kakadoo is an updated version of Cocotaki that incorporates a number of the optional rules from that earlier game. As a result, the minimum playing age has been raised from 5 to 8. Players now draw four penalty cards instead of two when they mess up, and whenever a lion is played, the player doesn't roar but says, "Hello, your majesty". Play a donkey, and only donkeys can follow in the next round; play a cockatoo to skip the next player. ",//cf.geekdo-images.com/images/pic839752.jpg,10,20,8,2,20,Cuckoo Zoo,20,//cf.geekdo-images.com/images/pic839752_t.jpg,2002,"Ran Arieli,Andreas Besser,Dennas Davis,Oliver Freudenreich,INGEORGE Design","Animals,Card Game,Children's Game",NA,Haim Shafir,NA,NA,Hand Management,"999 Games,AMIGO Spiel + Freizeit GmbH,Gamewright,Gigamic,Shafir Games (המשחקים של חיים שפיר)",5.62792,120 5709,"Players are dealt a hand of cards from a standard double deck including four jokers. The board depicts card images—two of each—and some wild spaces distributed in a cross pattern. A turn consists of playing a card and placing a marker of your color on one of the corresponding spaces on the game board. The object is to claim spaces which form certain patterns (boxes, lines, crosses, tees). When one of these patterns is formed, you cap off your pieces with black markers to show that you've completed that pattern. Capped pieces can't be used again for another pattern. The first person to complete a specified number of patterns wins the game. ",//cf.geekdo-images.com/images/pic43386.jpg,6,30,8,2,30,Touché,30,//cf.geekdo-images.com/images/pic43386_t.jpg,1979,(Uncredited),Card Game,NA,Wayne Bobette,NA,Mensa Select,Pattern Building,"Alary Games,Cadaco,Damm / Egmont,Jumbo,Kärnan,Nelospelit,Parker Brothers,Piatnik,Tactic,Wayne Bobbette Enterprises",5.37152,276 5711,"Squad Seven is an unusual action game involving a CD soundtrack and a dart-gun. Each player takes a squad of seven people into the jungle to recover Inca treasure. Players take it in turn to reveal cards, which may show treasure or various dangers of the jungle including dinosaurs, mummies and collapsing rope bridges. The soundtrack indicates whether it is day or night - certain cards may only be taken at certain times - and many cards require the player to shoot a target or run round the table before a scream is heard on the soundtrack. If they fail, they lose a member of their squad. The player who recovers the most treasure wins the game. ",//cf.geekdo-images.com/images/pic190387.jpg,4,20,12,2,20,Squad Seven,20,//cf.geekdo-images.com/images/pic190387_t.jpg,2002,François Bruel,"Action / Dexterity,Adventure,Card Game,Real-time",NA,Roberto Fraga,NA,CD Board Games,Hand Management,"Alga,Diset S. A.,Editrice Giochi,FoxMind,Jumbo,Mattel,TF1 Games",6.4429,352 5715,"From the box: An exciting game about the fortunes of oil: From 2 to 7 players compete for the thrills of being an oil tycoon. The object of the game [is] to acquire concessions in the petroleum producing countries, control them and operate them. The player who obtains the largest number of petrodollars is the winner of the game. This "roll the die and move" game is strongly reminiscent of Monopoly, with petrol-producing countries replacing the streets, telex messages replacing "Chance" cards, and oil platforms and derricks replacing houses and hotels. Visually, it is a stunning game, with beautifully crafted components. Contents: 1 board 27 concession titles 25 telex messages 7 playing markers 2 dice 34 derricks 14 oil platforms 390 petrodollar bills. (The Dutch HEMA edition comes with 30 derricks, 12 platforms and 430 bills. According to the Dutch rulebook the game is designed for 3-7 players.) ",//cf.geekdo-images.com/images/pic21276.jpg,7,90,9,2,90,Petropolis,90,//cf.geekdo-images.com/images/pic21276_t.jpg,1976,NA,"Economic,Environmental,Industry / Manufacturing",NA,Arnaud de Rosnay,NA,"Oil, Gas, and Petroleum","Dice Rolling,Roll / Spin and Move,Trading","Borras Plana S.A.,Editrice Giochi,Estrela,HEMA,Klee,Nathan,Newfeld Limited",5.30238,105 5716,"In Balloon Cup, the players compete in several short balloon flights (hops) to collect the colored cubes associated with each hop. Four landscape cards – two plains alternating with two mountains – are laid out, and 1, 2, 3, or 4 cubes in assorted colors (gray, blue, green, yellow, red) are added to these cards. From a hand of eight balloon cards, you must try to pass each landscape by adding cards matching the colored blocks onto their side of table, although winds (and cunning) may occasionally cause them to play on their opponent's side – a move that can really ruin the opponent's plans. High-valued balloons are played on the mountains, and low-valued balloons are played on the plains. Whoever is the better balloonist takes the cubes from the card, which is then flipped over – mountains becomes plains and vice-versa – and refilled with cubes. Five trophy cards of value 3 to 7 are placed at the top of the cards. When a player has collected enough cubes of a given color, he earns the trophy card for that color. Players may even trade three otherwise useless cubes for one they can use. The first player to earn three trophy cards is the winner! ",//cf.geekdo-images.com/images/pic63292.jpg,2,30,8,2,30,Balloon Cup,30,//cf.geekdo-images.com/images/pic63292_t.jpg,2003,"Michaela Kienle,Jurgen Zimmermann","Aviation / Flight,Card Game",NA,Stephen Glenn,NA,"Balloons,Kosmos two-player series","Hand Management,Set Collection","999 Games,Korea Boardgames co., Ltd.,KOSMOS,Paper Iyagi,Rio Grande Games,Tilsit",6.71208,5115 5718,"Cranium Cariboo is a game for young children (Ages 3 - 6) to help them learn letters, numbers/counting, colors, and shapes. Players take turns drawing a card and opening one of the treasure hunt doors that has a trait corresponding to the card (color, number of objects, etc.). Once the door is opened, players look for a ball. If they find one, they drop it in the "tide pool". Once all six balls are found, the treasure chest opens and everyone wins (there are scoring rules, if a cooperative win is not desirable). Reimplemented by: Cariboo Island ",//cf.geekdo-images.com/images/pic178412.jpg,4,20,4,2,20,Cranium Cariboo,20,//cf.geekdo-images.com/images/pic178412_t.jpg,1998,NA,"Children's Game,Educational",NA,NA,NA,Cranium,Co-operative Play,"Cranium, Inc.",6.11191,319 5724,"The Great Patriotic War: Nazi Germany vs. the Soviet Union is a fast-paced wargame that reproduces the circumstances, the events, and the forces that fought the fiercest war in history. Using wargame techniques, The Great Patriotic War simulates the operations, battles, and conflicts of the war; wargame systems make it an enjoyable conflict game for two people. The gameplay features monthly turns, 40 miles per hex and there are 240 counters representing corps and armies. Playing time ranges from the 1 hour Introductory scenario to the 8 hour Campaign game, with five historical scenarios detailing Operations Barbarossa, Fall Blau, Kursk, Stalingrad, and Bagration. It also includes an introductory wargame (now available for free download) called Battle for Moscow, using similar wargame systems. Re-Implements: Battle for Moscow (first edition) ",//cf.geekdo-images.com/images/pic45074.jpg,2,180,12,2,180,The Great Patriotic War,180,//cf.geekdo-images.com/images/pic45074_t.jpg,1988,NA,"Wargame,World War II",NA,Frank Chadwick,NA,NA,"Hex-and-Counter,Simulation",GDW Games,5.66579,114 5725,"This game begins immediately after St. Paul completed his famous four journeys during which he spread the Gospel and established the first churches in the Roman Empire. Each player in the game is a missionary who, like Paul, travels through the Roman Empire attempting to start churches in several key cities. The game simulates the difficulties and challenges confronted by Paul and his companions. It is not related in any way (apart from theme) to the game by Avalon Hill with a similar name, The Journeys of St. Paul. ",//cf.geekdo-images.com/images/pic296156.jpg,6,120,10,1,120,The Journeys of Paul,120,//cf.geekdo-images.com/images/pic296156_t.jpg,1990,Michelle Spalding,"Ancient,Religious",NA,Rob Anderson,NA,"Ancient Rome,Bible Games,Tube Games","Hand Management,Trading","Cactus Game Design,Innovative Game Technologies,Prismatech Publishing",5.88346,133 5727,"Europe at War simulates the complete war in Europe using only three pages of rules and uses the same basic game system as the introductory level War at Sea (second edition), John Edwards expanded the design to fight the entire war. The game consists of a large three panel area map of Europe, counters for each of the participants (basic troops, armor, aircraft, naval units, and leaders), and dice. Control of certain map areas is important for production, which is the first action done in the sequence of play. Players then alternate moving units, in a strict order, and have combat. Combat is simultaneous. One die is rolled for each attacking and defending unit... each roll of 6 scores a 'hit'. Losing player chooses either an aircraft/armour unit or rolls a die for army/leader losses. The winner is the player who is first to eliminate the opposition's top two leaders. (Allies: Churchill, Stalin; Axis: Hitler, Goering) ",//cf.geekdo-images.com/images/pic21388.jpg,2,120,12,1,120,Europe at War,120,//cf.geekdo-images.com/images/pic21388_t.jpg,1985,NA,"Wargame,World War II",NA,John Edwards,NA,NA,"Area Movement,Dice Rolling","Jedko Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.21404,57 5733,"Similar to the Lost Worlds series of books, West End Games's Star Wars Lightsaber Duelling Pack consists of two books. One book representing Luke Skywalker and the other book, Darth Vader. Each book contains 32 character pages plus rules. The character pages depict the combatants in various offensive and defensive poses that show each player what they are looking at at each moment in the game. Each character begins the game with 30 "Force" points and loses one for every wound. The first player to inflict 30 points of damage wins. Book mechanic also featured in: Lost Worlds Marvel Battlebooks ",//cf.geekdo-images.com/images/pic53139.jpg,2,20,12,2,20,Star Wars Lightsaber Dueling,20,//cf.geekdo-images.com/images/pic53139_t.jpg,1988,"Stephen Crane,Anne C. Fink,Michael Manley","Book,Fighting,Movies / TV / Radio theme,Science Fiction",NA,"Dennis Greci,Alfred Leonardi",NA,"Picture Book Games,Star Wars","Rock-Paper-Scissors,Simultaneous Action Selection",West End Games,5.86897,87 5736,Part of the Ace of Aces series this game simulates a WWI fighter attempting to shooting down a reconnaissance balloon that is protected by an anti-aircraft gun. The fighter maneuvers to shoot at the balloon while the anti-aircraft player attempts to shoot him down. ,//cf.geekdo-images.com/images/pic157317.jpg,2,20,10,2,20,Ace of Aces: Balloon Buster,20,//cf.geekdo-images.com/images/pic157317_t.jpg,1985,J.B. Deneen,"Aviation / Flight,Wargame,World War I",NA,"Alfred Leonardi,Hal McKinney",NA,"Ace of Aces,Ace of Aces WWI Family,Picture Book Games","Simulation,Simultaneous Action Selection",Nova Game Designs,6.19312,160 5737,"The king shall return... But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns. In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the king’s return? In Domaine, players form domaines by placing walls on the modular board to enclose territory. Completed domaines can then be expanded, even into your opponents'. Protect domaines by placing knights, which resist expansion. Actions are taken by playing cards that have a cost associated with them. Gain money by selling cards and controlling mines. Sold cards can be acquired by other players. Players score points based on the quantity and type of terrain enclosed in their domaines, as well as by controlling many mines of a single type. The winner is the first player to cross a specific point threshold or the player with the most points when the card deck runs out. ",//cf.geekdo-images.com/images/pic21368.jpg,4,60,12,2,60,Domaine,60,//cf.geekdo-images.com/images/pic21368_t.jpg,2003,Franz Vohwinkel,"Medieval,Territory Building",NA,Klaus Teuber,NA,NA,"Area Enclosure,Hand Management,Modular Board","999 Games,Editrice Giochi,KOSMOS,Mayfair Games,Piatnik,Tilsit,Zvezda",7.03904,3859 5740,"One of the several statistically-based sports simulations produced by the Strat-O-Matic Game Company. The game consists of player cards and team defensive cards that accurately reproduce play outcomes and player, team, and league statistics of the National Football League for the season on which the cards are based. Play progresses with the gamer on offense calling his play (run or pass, where the play is directed, the ball carrier or primary receiver, etc.) and the gamer on defense setting a defensive configuration (blitzes, double coverage of receivers, stacking the line, etc.). In the cards and dice version, three dice are then rolled, with one die determining whether the play result comes from the offensive or defensive cards and the other two determining the result from the speciifed card. Play takes place on a game board that resembles a football field, and the gamers keep track of the ball position, the down, and the time remaining in the quarter being played. Penalties and injuries are part of the game. Gamers play from the perspective of a head coach and/or general manager. The game also comes in a computer version that automatically determines play outcomes and compiles and reports player, team and league statistics. The computer version grapically portrays the plays using X's and O's to depict player movement. The computer version also features a sophisticated computer coach that faciltates solitaire play. Each year the Strat-O-Matic Game Company issues a new set of player and team cards (or computer disk) based upon the most recent NFL season. The company also issues from time to time sets of players and teams from past seasons. ",//cf.geekdo-images.com/images/pic1087425.jpg,2,120,11,1,120,Strat-O-Matic Pro Football,120,//cf.geekdo-images.com/images/pic1087425_t.jpg,1968,NA,Sports,NA,Hal Richman,NA,Sports: American Football / Gridiron,NA,Strat-O-Matic Game Company,7.07944,297 5749,"Simon is a large round electronic box with four player 'press pads' on top. Each of the pads lights up and plays a tone. The game is basically a memory game. Simon lights one of the coloured pads and sounds a tone, then two, then three, etc. Players attempt to match Simon by pressing the pads in the proper sequence. If someone fails, they get a 'raspberry' and are out of the game. Of course Simon speeds up as the game progresses so it becomes increasingly more difficult. For a little less randomness, players can set the game to ignore the computer and perform the sequences themselves adding one colour to each play. Player 1 can press "Red", Player 2 then must press "Red" and then adds another "Red", player 3 then must press "Red, Red", and then adds "Blue", etc. ",//cf.geekdo-images.com/images/pic288369.jpg,4,30,7,1,30,Simon,30,//cf.geekdo-images.com/images/pic288369_t.jpg,1978,NA,"Electronic,Memory,Real-time",NA,"Ralph Baer,Lenny Cope,Howard J. Morrison",NA,Simon,Memory,"Estrela,Hasbro,John Sands Pty Ltd,MB Jeux,Milton Bradley",4.23378,731 5750,A trivia game based on the first Harry Potter book. Players roll a special die and move around a track answering questions based on Harry Potter. Successful answers net a player one of three types of cards. Collect 6 Charm cards and return to Hogwarts... answer one final question to win. ,//cf.geekdo-images.com/images/pic21446.jpg,6,60,8,2,60,Harry Potter and the Sorcerer's Stone Trivia Game,60,//cf.geekdo-images.com/images/pic21446_t.jpg,2000,NA,"Children's Game,Fantasy,Movies / TV / Radio theme,Novel-based,Trivia",NA,Tyler Kenney,NA,Harry Potter,Roll / Spin and Move,Mattel,5.01294,197 5751,"Operation Mercury' allows you to recreate the bitter struggle for Crete (Spring 1941 - Axis vs. Allied) at company/battalion level. The game system, based on the award winning GMT Operational System which first appeared in Operation Shoestring: The Guadalcanal Campaign, 1942 and Air Bridge to Victory, allows for multiple combat options. The system also takes into account unit morale and efficiency as well as formation strength when resolving combat. ",//cf.geekdo-images.com/images/pic45031.jpg,2,360,12,2,360,Operation Mercury,360,//cf.geekdo-images.com/images/pic45031_t.jpg,1992,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Gene Billingsley,Vance von Borries",NA,"Country: Greece,GMT Operational System","Dice Rolling,Hex-and-Counter",GMT Games,7.01235,81 5755,"Guadalcanal is a hex based simulation of the land battle of Guadalcanal from August, 7 1942 through January 29, 1943, with battalion-sized units and a map scale of approximately one mile per hex. The naval and aerial combat that surrounded Guadalcanal are assumed to have their historical results so only historical reinforcements are available. The "Basic Game" introduced the components: the map board, unit counters, victory conditions, movement, zones of control, and combat. The "Tournament Game" the effects of different terrain types, reduction of units due to combat rather than wholesale elimination, ranged artillery fire, and point-based victory conditions. The "Optional Rules" introduced hidden movement, supply rules, different ranges for different artillery units based on their historical composition, withdrawing units from the island, and specialized capabilities for amphibious tractor and engineer units. Records for step reduction were kept on paper side records, rather than using reduced units (as in Anzio); records for hidden movement were also kept on paper, rather than using screens to hide each player's view of the opponent's forces as in Midway. The game victory conditions in the basic game were that the United States won if the Japanese were unable to hold Henderson Field for two consecutive turns between the September 25 and November 20 turns, inclusive, with the game ending on November 20 turn. The Tournament Game extended until the January 29, 1943 turn, with the point-based victory determined based on points awarded for eliminating enemy combat factors, occupying Henderson Field, or (for the Japanese) having Henderson Field in range of their artillery units. The game is superior with a neutral referee for true double blind play. Avalon Hill discontinued the game before assigning it a complexity rating; however, in the Avalon Hill ''General'', Volume 3, Number 6, Avalon Hill assigned to the game the following characteristics: Playing Time: 2-4 hours Play Balance: Even Complexity: Very Complex For Beginner: Very Poor Play-By-Mail: Poor Suggestion: Use of Optional Rules The rules were revised to a small extent in their second printing in June, 1966. These changes were described in the Avalon Hill ''General'', Volume 3. Number 2. ",//cf.geekdo-images.com/images/pic21490.jpg,2,360,12,2,360,Guadalcanal,360,//cf.geekdo-images.com/images/pic21490_t.jpg,1966,Donald Lester Dickson,"Memory,Wargame,World War II",NA,"Larry Pinsky,Lindsley Schutz",NA,Country: Solomon Islands,"Hex-and-Counter,Memory,Secret Unit Deployment",Avalon Hill,5.79154,130 5757,Two players race to try to solve a mysterious case by collecting 7 consecutively-lettered evidence cards. Every turn a player increases his influence by placing a card next to an evidence pile. After that he has to estimate the total of the values of both players' cards in hand. Instead of increasing influence a player may dispute the opponent's bid. If the bid was too high (higher than the card total) the player may choose one evidence pile which is evaluated. Influence on this pile is rewarded with an evidence card. Belongs to the Ravensburger Fun For 2 Series. ,//cf.geekdo-images.com/images/pic194107.jpg,2,30,10,2,30,Bakerstreet,30,//cf.geekdo-images.com/images/pic194107_t.jpg,2003,"Marcel-André Casasola Merkle,Claudia Riga","Bluffing,Card Game,Memory,Murder/Mystery",NA,Marcel-André Casasola Merkle,NA,"Characters: Sherlock Holmes,Country: England,Ravensburger Fun For 2 Series","Betting/Wagering,Memory,Set Collection",Ravensburger Spieleverlag GmbH,5.56458,249 5758,Another edition of the classic Monopoly game themed with characters and places from the Pokemon animated series. It includes a variant to replace the "doubles roll again" rule with "Pokemon Powers." ,//cf.geekdo-images.com/images/pic1538114.jpg,6,120,8,2,120,Monopoly: Pokémon,120,//cf.geekdo-images.com/images/pic1538114_t.jpg,1995,NA,"Children's Game,Economic,Fantasy,Movies / TV / Radio theme,Negotiation,Video Game Theme",NA,(Uncredited),NA,"Anime & Manga,Monopoly,Pokémon","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",Parker Brothers,5.36994,356 5759,"Edition of the classic Monopoly game themed with items from the original series of Star Trek. The game was originally designed to be combined, through a "wormhole effect" rule, with other planned editions themed on other Star Trek series but only the Monopoly: Star Trek The Next Generation edition was published. ",//cf.geekdo-images.com/images/pic28394.jpg,8,120,8,2,120,Monopoly: Star Trek Limited Edition,120,//cf.geekdo-images.com/images/pic28394_t.jpg,2000,NA,"Economic,Movies / TV / Radio theme,Negotiation,Science Fiction",NA,(Uncredited),NA,"Monopoly,Star Trek","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",USAopoly,5.14375,64 5767,"It's a cool, windy day in autumn, some time around 30,000 years ago. For several hours now, a group of hunters have been following a herd of mammoths. Will they succeed? Will they actually be able to bring down one of these giant animals? Its meat would last the entire tribe for several weeks... Take on the role of one of these fearless Ice Age tribesmen and try to keep close to the mammoth herds. Of course, everyone else wants to accomplish this as well, so there will always be fights over territory. Who may stay, and who has to leave? Lucky for those with a club handy! This game is #8 in the Alea big box series, but the English RGG version doesn't have the number printed on the side. ",//cf.geekdo-images.com/images/pic207514.jpg,5,90,10,3,90,Mammoth Hunters,90,//cf.geekdo-images.com/images/pic207514_t.jpg,2003,Felix Scheinberger,Prehistoric,NA,"Alan R. Moon,Aaron Weissblum",NA,"Admin: Better Description Needed!,Alea Big Box,Animals: Mammoths,Sports: Hunting",Area Control / Area Influence,"alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.14796,971 5768,"Matanikau - Battles on the Matanikau River, Guadalcanal, 1942 recreates the epic battles of the 5th and the 7th Marine Regiments along the Matanikau River in the fall of 1942 between the US Marines and the forces of Imperial Japan. The Japanese are attempting to establish a position from which they can launch further attempts to capture Henderson Field. The Marines are trying to expand the perimeter around Henderson Field far enough so as to deny the Japanese any decent staging area for attacks against that airbase. Using The Gamers 3rd edition Tactical Combat Series (TCS) rules, this first ever TCS game set in the Pacific theater features Banzai charges, vicious night attacks, Higgins Boat, naval and air support, as well as the redoubtable 'Chesty' Puller. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: One 22 x 34" full color maps Three dual-side printed countersheets (700 1/2" counters) One 28-page TCS version 3.0 specific rulebook One 12-page Matanikau specific rulebook Two 6-page TCS version 3.0 Charts & Tables folders Two Player Aid cards Two 6-sided dice Solitaire Playability: High Complexity Level: High Players: 2 or more Playing Time: 4-40 hours ",//cf.geekdo-images.com/images/pic361375.jpg,2,360,15,2,360,Matanikau,360,//cf.geekdo-images.com/images/pic361375_t.jpg,1993,NA,"Wargame,World War II",NA,"Dean Essig,Sam Simmons",NA,Tactical Combat Series,Hex-and-Counter,The Gamers,6.57222,90 5769,"Edelweiss was the German codename for the third phase of their "Case Blue" summer offensive, and the operational plan for the invasion of the Caucasus in late July of 1942. In Edelweiss players will represent commanding officers in control of the campaign for either side. Scenarios covering small portions of the battle, as well as variable length campaign game, focus on the German offensive operations undertaken in the Caucasus. Campaign game options will allow players to experiment by altering the historical order of battle to determine just what the German possibilities for a victory were. Was the offensive doomed from the start, or could the right combination of planning and military force have secured the objectives? In Edelweiss both players will put that question to the test as they struggle to outperform their historical counterparts. ",//cf.geekdo-images.com/images/pic39834.jpg,2,360,12,2,360,Edelweiss,360,//cf.geekdo-images.com/images/pic39834_t.jpg,1989,NA,"Wargame,World War II",NA,John Schettler,NA,Winter Storm Campaign Series,Hex-and-Counter,"AGEMA,Clash of Arms Games",7.19649,57 5770,"Obstgarten is a cooperative game for two or more players aged 3 and up. Only a quick harvesting of the trees carrying crunchy cherries, juicy apples, sweet pears and marvellous plums prevents the snitching of fruits by the impudent and insatiable raven. All players work together to harvest the fruits. ",//cf.geekdo-images.com/images/pic552452.jpg,8,10,3,2,10,Orchard,10,//cf.geekdo-images.com/images/pic552452_t.jpg,1986,Walter Matheis,"Children's Game,Dice",NA,Anneliese Farkaschovsky,NA,"Animals: Crows,Food / Cooking,HABA Obstgarten (Orchard) series","Co-operative Play,Dice Rolling","HABA - Habermaaß GmbH,T.C. Timber/Habermaass Corp",6.42631,544 5772,"Your goal in Oh, Really! is to think like the crowd – or at least like your partner. Five item cards – such as "Hope", "Garbage Collectors", "Underwear", "Wisdom", and "Hearing" – are placed on the table next to letters A-E. Each player then secretly places rank cards in order based on which item is most important to her: "B" first since you don't want to live in filth, then "D" because being wise is next most important after a clean home, and so on. Players then reveal their cards, showing all the cards in the first rank, then the second rank, and so on. Whichever letter appears the most in a position is the crowd favorite; those letters stay revealed, while all other letters are turned face-down again. Whichever player (or players) has the most cards revealed at the end of a round scores a point; if a player has all five cards revealed, she scores two points. Whoever scores seven points first wins. Oh, Really! can also be played in teams, with one player on a team trying to match the ranking of the other member. Scoring is handled the same as in the group game, and the first team to earn seven points wins. ",//cf.geekdo-images.com/images/pic830025.jpg,8,20,12,3,20,"Oh, Really!",20,//cf.geekdo-images.com/images/pic830025_t.jpg,2003,"Jason Fidler,Mike Petty,Scott Starkey",Party Game,NA,Mike Petty,NA,NA,"Partnerships,Voting","Black & White Games,Find It Games,New World Games (I)",6.51148,209 5775,"This is a battery operated home version of the arcade game of the same name. There are two variants - the familiar "Whac a Mole (on the top of the head)" for 1 or 2 players, and a "Follow Me" game, which is a mole version of Simon. Instead of moles popping up out of holes, they have lights on top of their heads. ",//cf.geekdo-images.com/images/pic196305.jpg,2,10,4,1,10,Electronic Whac-a-Mole,10,//cf.geekdo-images.com/images/pic196305_t.jpg,1999,NA,"Action / Dexterity,Children's Game,Electronic,Video Game Theme",NA,Aaron Fechter,NA,"Animals: Moles,Whac-a-Mole",Pattern Recognition,"Bandai,Fisher Price,Hasbro,Mattel,MB Giochi,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Toy Biz",4.62506,83 5777,"The ultimate "Who-Done-It" game, where 1-4 players combine human deductive reasoning with advanced computer logic to solve over 130,000 totally different murder mysteries. Bang! Bang! Shots ring out in the big city. A body lies alone at the docks. The funeral dirge sounds. 19 colorful characters at the scene of the crime flee to other parts of town. As one of the “private eyes” assigned to the case, you must interrogate these suspects. Players compete, using logic and deduction, to be first to identify the murderer. Features Each suspect card contains different questions you may ask to obtain vital information which will help you deduce the identity of the murderer. The computer becomes the suspects, as you “grill” them one by one. You have the questions and it has the answers. Get careless and you’ll ask for useless information. Ask a smart question and you’ll have a key fact in a flash! Electronic Display (light-emitting diodes) shows you the answers. Your case fact sheet helps you study and weigh the suspects’ statements, and logically follow the tangled web of evidence. Now you’re ready to make an accusation. If you’re correct the sirens sound. If not…Bang! Bang! The next victim is you and you’re out of the game! In its powerful microcomputer brain electronic detective has all the suspects’ alibis, plus key clues pertaining to the dastardly deed. Its electronic I.Q. is at your fingertips! You may recheck clues at any time using the computer’s electronic memory bank. Gun shots, police sirens, and the funeral dirge are all part of the game’s play. May be played at 3 different levels: “Gumshoe,” “Sleuth,” or “Master Detective.” Automatically switches off after game play is completed. Battery operated - 6 AA – you can play it anywhere. ",//cf.geekdo-images.com/images/pic21552.jpg,4,45,10,1,45,Electronic Detective,45,//cf.geekdo-images.com/images/pic21552_t.jpg,1979,NA,"Deduction,Electronic,Murder/Mystery",NA,"Julius Cooper,Phil Orbanes Sr.",NA,NA,NA,Ideal,6.08011,87 5778,This is a complete redesign of the original Chancellorsville (1961 Version) and it recreates the Civil War battles around the town of Chancellorsville. Includes standard and optional game rules along with a historical summary. Avalon Hill Complexity rating - 4 Re-Implements: Chancellorsville (first edition) ,//cf.geekdo-images.com/images/pic685777.jpg,2,90,12,2,90,Chancellorsville (second edition),90,//cf.geekdo-images.com/images/pic685777_t.jpg,1974,Rodger B. MacGowan,"American Civil War,Civil War,Wargame",NA,Randall C. Reed,NA,NA,Hex-and-Counter,Avalon Hill,5.93678,87 5779,"D-Day (Smithsonian Edition) is a re-designed, simplified version of the original 'classic' Avalon Hill D-Day- which had two versions as well: D-Day (1961) and D-Day (1977). It is one of Avalon Hill's game in their Smithsonian Series. Two scenarios, one historical and one "what if", are covered by basic and optional rules. A complete historical background and list of weapons, tanks, and aircraft is included. ",//cf.geekdo-images.com/images/pic21544.jpg,2,60,12,2,60,D-Day,60,//cf.geekdo-images.com/images/pic21544_t.jpg,1991,NA,"Wargame,World War II",NA,S. Craig Taylor,NA,Smithsonian Institute Series,Hex-and-Counter,Avalon Hill,5.64861,144 5781,"Players take on the roles of directors of the trading house Edel, Stein & Reich, wheeling and dealing at the world’s precious gem exchanges. However, only those who correctly predict their opponent’s intentions will win. Players attempt, over three phases, to accumulate as much money as possible. To that end, there are multiple actions that can be carried out: Players may choose to increase their gemstone supply, or they may choose Event Cards that may bring additional advantages over the course of the game. Then again, they may choose to simply take whatever amount of cash is currently being offered. However, only those players who choose an action that nobody else has chosen get to carry their actions out without hindrance. To that end, it pays to keep an eye on what the other players intend to do… The winner is the player with the most money at the end of the game. This game is #4 in the Alea small box series. Re-implements: Basari ",//cf.geekdo-images.com/images/pic158572.jpg,5,60,9,3,60,"Edel, Stein & Reich",60,//cf.geekdo-images.com/images/pic158572_t.jpg,2003,Oliver Freudenreich,"Bluffing,Card Game,Negotiation",NA,Reinhard Staupe,NA,Alea Small Box,"Set Collection,Simultaneous Action Selection","alea,Ravensburger Spieleverlag GmbH",6.93177,1413 5782,"Game play in Coloretto is simple: Either draw a card to play to a row, or take a row of cards to add them to your collection. A row can have at most three cards, so at some point everyone is forced to take a row. Once all the rows have been claimed, players start a new round, drawing or taking once again. What are you trying to do with these cards? Collect huge sets - but only in three colors as every color beyond the third will cost you points. Jokers are highly-prized as they always match what you want, and +2 cards provide sure points, giving you a back-up plan if everything goes south in terms of the colors you're collecting. Once only a few cards remain in the deck, the round ends and everyone tallies their score, choosing three colors of cards to score positively while any other colors count against you. Each color is scored using a triangular number system: the first card in a color is ±1 point, the second card is ±2 points, and so on. The player with the high score wins! A two-player variant is included with some versions of Coloretto, with the only change being that rows can have only 1-3 cards placed in them, depending on the icons on the row cards. Nordic version include extensions: 'Coloretto: The Extra Cards', 'Coloretto: The Limit Cards' and 'Coloretto for two players'. ",//cf.geekdo-images.com/images/pic149765.jpg,5,30,8,2,30,Coloretto,30,//cf.geekdo-images.com/images/pic149765_t.jpg,2003,"Guido Favaro,Michael Schacht,Oksana Svistun","Animals,Card Game",NA,Michael Schacht,"Coloretto for two players,Coloretto: +3-Karte,Coloretto: The Extra Cards,Coloretto: The Limit Cards,Coloretto: Zwei Neue Übersichtskarten,Stadt Land Spielt Limitierte Sonderdrucke 2015","Animals: Chameleons,Coloretto Series","Card Drafting,Set Collection","999 Games,ABACUSSPIELE,Albi,Brain Games,Corfix,dV Giochi,G3,Grow Jogos e Brinquedos,HomoLudicus,Kaissa Chess & Games,Lautapelit.fi,Lifestyle Boardgames Ltd,Möbius Games,Oya,PS-Games,Red Glove,Rio Grande Games",6.97404,13769 5784,"Polterdice is set in a haunted mansion in which treasures have been stashed away by ghosts. Players move their men ("meeples", if you will) up sets of stairs hoping to be the first to reach the top of the staircase. Which staircases you can move up and how much you can move are determined by rolling 8 dice and combining them into pairs. When one of a player's men reaches the top of a staircase, he gets treasure as well as the option of challenging the Polterdice (ghosts of the former inhabitants of the mansion whom you must "capture" for additional treasure) for more money. If he loses the challenge, it goes to the next player on the staircase and so-on until someone wins or everyone loses. The key mechanic is deciding how to "spend" your dice rolls on which men in which part of the mansion. The designers note that the game is inspired by Can't Stop, and is therefore dedicated to Sid Sackson (who died during the production of the title). ",//cf.geekdo-images.com/images/pic24010.jpg,5,60,10,2,60,Polterdice,60,//cf.geekdo-images.com/images/pic24010_t.jpg,2003,Erika Luppi,Dice,NA,Spartaco Albertarelli,NA,Ghosts,"Betting/Wagering,Dice Rolling,Modular Board",Kidultgame,4.62457,115 5786,"Captain Kirk, and the crew of the Enterprise, are sent on a mission to re-establish contact with Trelane, the Squire of Gothos. Trelane captures them and forces them to play a diabolical game. Trelane creates four Enterprises (one for each player) and places a few crew members on each. The remaining crew are scattered, marooned on worlds from their past. Sensors on each of the four Enterprises sense each other as Klingon battle cruisers. Each player must scour the galaxy and find a full crew compliment by gaining all six crew specialties and locking them down. Once a player has locked down Command, Science, Medical, Navigation, Communication, and Security positions, he wins the game. ",//cf.geekdo-images.com/images/pic441061.jpg,4,60,10,2,60,Star Trek: The Enterprise^4 Encounter,60,//cf.geekdo-images.com/images/pic441061_t.jpg,1985,NA,"Movies / TV / Radio theme,Science Fiction",NA,"Bill Eberle,Jack Kittredge,Peter Olotka",NA,Star Trek,Set Collection,West End Games,5.8934,53 5788,"From the box: Find out once and for all which is the superior sex. This fun, fast-paced party game tests one's knowledge of the opposite sex with gender-based questions. Does she know the usual number of lugs on a whee? Can he think of the best way to stop a run in stockings? The winner is the first to correctly answer three consecutive questions covering a wide range of topics. Includes 50 cards with 144 questions. ",//cf.geekdo-images.com/images/pic336532.jpg,12,30,12,2,30,Battle of the Sexes Card Game,30,//cf.geekdo-images.com/images/pic336532_t.jpg,2001,NA,"Card Game,Party Game",NA,(Uncredited),NA,Battle of the Sexes,NA,"Spin Master Ltd.,University Games",3.32053,95 5791,"This game was originally published in the summer of 2001 as collectible game "Vortex", and was promoted with free demo-kits distributed to the hobby industry in the spring of 2001. "Vortex" used a clever connected-hexagons-as-board game system that would later inspire other games in the "hexagon mass as a board" category. From the FFG Website: Maelstrom is a fixed, stand-alone 2-4 player board game that contains every common and starter flat from the Vortex fantasy battle game - 54 flats in all, over 150 tiles. Maelstrom is the perfect way for strategy board gamers who don't like collectibility to experience the game, and is an ideal way for Vortex fans to fill out their collections. The Masters of the Void are at war. Using the powers of the Vortex, they tear holes in the fabric of existence, recruiting powerful allies and enslaving lands, cities, and beasts of the wild. Magic, creatures of unimaginable power, and engines of destruction are bound to the Vortex and equally engulfed in the bitter struggle between the Masters. Designed by Diskwars creators Tom Jolly and Christian T. Petersen, Maelstrom is a game of fantasy battles, magic, and resource management using a unique hexagonal tile game field that grows as players add allies, land, and relics to fill the void that surrounds the Vortex. Game play is fast and furious, as players seek to gain mastery over the battlefield, shaping the very foundation of the Vortex with each strategically placed tile. Only one can rule the void. Will you?" This is the game Vortex, packaged in a non-collectible format. The box contains a ton of tiles. Vortex includes 92 "flats" of tiles total (16 "fixed", 38 "standard", and 38 "rare); this box contains all of the fixed and standard flats (for a total of 54 flats). Note that events and relics are not included in this game, as they are in Vortex (all events and relics are rare). Otherwise, it's the same game as Vortex, and you can even add Vortex booster packs to this game to increase your collection. That having been said, you really don't need to. Events DO add to the game experience, but they're not necessary -- this is a complete game without any further purchases. Expanded by: Maelstrom Expansion Pack ",//cf.geekdo-images.com/images/pic149727.jpg,4,60,12,2,60,Maelstrom,60,//cf.geekdo-images.com/images/pic149727_t.jpg,2001,"Mahmud Asrar,Andy Brase,Louis Frank,Glen Ostrander,Ramón Pérez,Hian Rodriguez,Scott Schomburg,Brian Schomburg,Frankie Washington,Kieran Yanner","Collectible Components,Fantasy",NA,"Darrell Hardy,Tom Jolly,Christian T. Petersen",Maelstrom Expansion Pack,CTGs (Collectible Token Games),"Action Point Allowance System,Hand Management,Modular Board,Tile Placement",Fantasy Flight Games,6.59473,268 5795,"The theme is the "journée des dupes", in 1630, when Mary of Medici tried to have the young Louis the XIIIth dismiss the Cardinal of Richelieu. All the cards are placed face up on the game table, in 4 rows. Players, in turn, can take one or two cards at the end of the rows, the goal being to have the majority of cards in each color, as well as with some symbols. Belongs to the Ravensburger Fun For 2 Series. Re-implements: Kardinal & König: Das Kartenspiel ",//cf.geekdo-images.com/images/pic713742.jpg,2,45,12,2,45,Richelieu,45,//cf.geekdo-images.com/images/pic713742_t.jpg,2003,Oliver Freudenreich,Card Game,NA,Michael Schacht,NA,"Admin: Better Description Needed!,Ravensburger Fun For 2 Series","Card Drafting,Set Collection",Ravensburger Spieleverlag GmbH,6.65296,935 5810,"Another version of Trivial Pursuit where players answer questions based on Warner Brothers movies, television series and cartoons. Contains two separate sets of cards, one regular set for adults, and picture cards for kids. The categories in this set are: Movies Television Cartoons Classics Behind the Scenes Anything Goes "Th-th-that's all Folks!" ",//cf.geekdo-images.com/images/pic21656.jpg,6,60,8,2,60,Trivial Pursuit: Warner Bros. All Family Edition,60,//cf.geekdo-images.com/images/pic21656_t.jpg,1999,(Uncredited),"Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,"Cartoons: Warner Bros.,Trivial Pursuit",Roll / Spin and Move,"Horn Abbot Ltd.,Parker Brothers",5.34615,52 5811,"This is a set of six games previously published in Dragon Magazine, collected in one box, with better components, maps, and playing aids: Ringside (Issue #38) Food Fight (Issue #44) Search for the Emperor's Treasure (Issue #51) File 13 (Issue #72) The Baton Races of Yaz (Issue #82) King's Table, aka Hnefatafl (Issue #128) For a complete list of Dragon Magazine games, check out this wiki: Dragon Magazine ",//cf.geekdo-images.com/images/pic21652.jpg,6,60,10,2,60,The Best of Dragon Magazine Games,60,//cf.geekdo-images.com/images/pic21652_t.jpg,1990,"Dennis Kauth,Dale Oldfield,Tom Wham","Bluffing,Fantasy,Humor,Racing,Sports","The Baton Races of Yaz,File 13,Food Fight,Hnefatafl,Ringside,Search for the Emperor's Treasure","Brian Blume,Mark Foster,Bryce Knorr,C. C. Stoll,Tom Wham",NA,"Magazine: Dragon,Sports: Boxing,Sports: Combat Sports / Martial Arts","Paper-and-Pencil,Roll / Spin and Move",TSR,6.17979,195 5822,"The second installment in the Clash of Arms Games's Struggle for Europe series - the first was War Without Mercy. Brute Force highlights three pivotal campaigns from the West Front: Norway, The 1940 Blitzkrieg in the West Operation Overlord. In each, both commanders are faced with numerous operational decisions. Proper allocation of the limited air and naval support is just as important as deciding manpower assignments. Both sides have opportunities to make numerous decisions affecting the outcome of the campaign. For the Allied commander, deciding where and when to commit the small but powerful BEF in 1940 is a choice as difficult as that facing the Axis commander concerning his limited panzer forces in 1944. Units are Corps, Divisions, and Brigades. One hex equals 30 miles. One turn is about 2 weeks. ",//cf.geekdo-images.com/images/pic21856.jpg,6,360,12,2,360,"Brute Force: The War in the West, 1940-1945",360,//cf.geekdo-images.com/images/pic21856_t.jpg,2003,NA,"Wargame,World War II",NA,Rob Beyma,NA,Struggle for Europe,Hex-and-Counter,Clash of Arms Games,6.63594,64 5824,"A simplified building game for kids, based on the immensely popular The Settlers of Catan, wherein all players take part in the game at all times. The high quality wooden pieces are suitable not only for the game, but also for "free play." Each player in turn rolls the die, and rotates the village plan clockwise that number of spaces. Resources are collected by each player depending on where their piece lands, and if one of each resource type has been collected by any player, that player may place one of their buildings on the village plan. If a player has built all of their buildings, they may build the Town Hall. The first player to build the Town Hall wins. Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic222987.jpg,4,20,4,2,20,The Kids of Catan,20,//cf.geekdo-images.com/images/pic222987_t.jpg,2003,"Tanja Donner,Michaela Kienle,Annette Nora Kara,Susanne Reichardt",Children's Game,NA,Klaus Teuber,NA,Catan,"Dice Rolling,Roll / Spin and Move","999 Games,danspil,Devir,KOSMOS,Mayfair Games,Ticado,Tilsit",5.294,599 5825,"Every year, millions of tourists visit Paris and the many attractions the city has to offer. To the joy of the Parisian business owners – represented by the players – the tourists leave a substantial amount of their vacation money in the Cafés, Bistros, and Souvenir shops. There are five tour bus operators that offer different routes. The places where the most successful tour buses stop are great places to open businesses that cater to tourists. Then the next time the tour comes by, the owners can reap big rewards for their investments. The player who earns the most money will win the game. Expanded by: Paris Paris: Zusatzkarten Expansion ",//cf.geekdo-images.com/images/pic72168.jpg,4,45,9,2,45,Paris Paris,45,//cf.geekdo-images.com/images/pic72168_t.jpg,2003,Michael Schacht,"Transportation,Travel",NA,Michael Schacht,Paris Paris: Zusatzkarten Expansion,"Admin: Better Description Needed!,Cities: Paris (France),Country: France","Area Control / Area Influence,Route/Network Building","ABACUSSPIELE,Rio Grande Games",6.20667,1101 5826,"Victory in the West: Plan Yellow, The French Campaign 1940, is a realistic two-player game that accurately recreates the 1940 campaign in all its aspects except one: the outcome is totally up to you. The game's centerpiece is an options system that lets the Allied player trade Victory Points for changes to his armies and policies that might (or might not) have changed history. Can you, as the Allied commander, repel the Germans with the forces on hand in 1940? How about if you train them better? Or give them a better command structure? Or provide them with more and better anti-aircraft an anti-tank guns? What do you think is the key to victory in the west? Can you, as the German commander, still beat the Allies if the French Army is motorized like the BEF? And how does your strategy change if the French don't build their Maginot Line, but do build a bigger and better air force? Do you still try to sneak through the Ardennes forest with your Panzers? Or do you ignore Allied bombers and wheel across the open plains of northern Belgium in a repeat of the 1914 Schlieffen Plan? Or do you do the unexpected and land a left hook through the Alsace? Your commanders await your orders. The future of Europe is in your hands. 10 May, 1940 ... The German Wehrmacht opened its long-awaited campaign in the West by smashing across the frontiers of Belgium and Holland. For the German High Command, it was seen as a daring move. Hitler's fledgling legions faced the combined armies of France, Britain, Belgium and the Netherlands. These Allied forces had more and better weapons of almost every type, and at least two of the opposing armies, those of France and Britain, were considered to be the best in the world. The Germans had the element of surprise and the new Blitzkrieg tactics of mobile warfare. Six weeks later, it was all over. The British Expeditionary Force (BEF) had been driven from the continent and the French, Belgians, and Dutch had all capitulated. Hitler had achieved a victory in the west, and the world would never be the same. But, what if? It didn't have to happen that way ... Bad generalship and correctable flaws in their armies hastened the Allied defeat. What if the High Command had bothered to stay in radio contact with its armies on the frontier? And had then reacted promptly to the developing situation? What if the Maginot Line had been extended to cover the Meuse crossings at Sedan where Guderian's Panzers broke into the Allied rear? What if the BEF had included a strong British mobile corps that could have fought Rommel's Panzers on even terms at Arras? What if the French had prepared to meet the Blitzkrieg by building eight tank divisions instead of three? Or by mechanizing their cavalry the way the Germans did after the Polish campaign? Or even by developing their own blitzkrieg doctrine? The Allies could have taken any or all of these actions, and any of them would have altered the campaign's course. But which ones would have changed the outcome? Game Scale: Game Turn: 2 days Hex: 6.8 miles / 11 kilometer Units: Battalion to Army Game Inventory: One 22 x 34" full color mapsheet One 17 x 22" full color mapsheet Three dual-side printed countersheets (720 1/2" counters) One 32-page Victory in the West rulebook One 8-page Victory in the West Example of Play booklet One 4-page Victory in the West Design Notes booklet Five dual-side printed Player Aid Cards One 10-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-20 hours DESIGNER: David James Ritchie DEVELOPER: Kevin Boylan and Gene Billingsley ART DIRECTOR: Rodger B. MacGowan MAP ART: Mark Simonitch ",//cf.geekdo-images.com/images/pic2083592.png,2,360,14,2,360,Victory in the West,360,//cf.geekdo-images.com/images/pic2083592_t.png,1993,"Gene Billingsley,Sylvain Cordurié,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,David James Ritchie,NA,"Country: Belgium,Country: France",Hex-and-Counter,"GMT Games,Oriflam",6.93429,105 5827,"(from the introduction:) A Winter War is a detailed simulation of the Soviet invasion of Finland during the winter of 1939-40. [...] Game components: Rules booklet (28 pages) Orders of battle booklet (16 pages) Europa Map 35 [34"x22"] Counter sheets 58 & 59 (2 sheets) - Accessory counter sheet #2 (1/2 sheet) [Total: 656 counters] Charts & Tables: Two Combat results / Terrain effects charts Two Unit identification charts Two Game Play charts / Master sequence of play Two Game charts (one Finnish, one Soviet) One Victory chart / Coast defence chart One Europa master terain key Two dice ",//cf.geekdo-images.com/images/pic435861.jpg,2,360,12,2,360,A Winter War,360,//cf.geekdo-images.com/images/pic435861_t.jpg,1992,"Winston Hamilton,Barbie Pratt","Wargame,World War II",NA,Gary Stagliano,Master Europa 107: Northern Fronts,"Country: Finland,Europa Series","Dice Rolling,Hex-and-Counter",Games Research/Design (GR/D),7.08542,96 5829,"Balkan Front is a detailed simulation of the Axis campaigns of conquest in the Balkans, from autumn 1940 to summer 1941. It covers the failed Italian invasion of Greece, the German blitzkrieg that overran Yugoslavia and Greece, and the German airborne assault on Crete. First (1990) Edition Game components: Two maps (in two full sheets as 14A & 15B or six quarter sheets as 14A:NW, 14A:NE, 14A:SW, 14A:SE, and 15B:NW, & 15B:NE) Four counter sheets (Europa 20A, 21A, 22A and Europa ACS-2 Sheet) Rules booklet (includes Rules and Order of Battle) Charts & Tables: Victory Chart Turn Record and Weather Table Axis Game Chart Allied Game Chart Terrain Effects Chart/Combat Results Tables (x2) Unit Identification Chart (x2) Two six-sided dices Second (2002) Edition Game components: AS ABOVE, EXCEPT Rules and Charts printed "2nd Edition" AND: Four counter sheets, totalling 1120 counters (Europa 20A-R, 21A-R, 22A-R and Europa Universal Marker Sheet) - dated 1999 Revised Order of Battle (20 pages) - dated 2000 ",//cf.geekdo-images.com/images/pic194379.jpg,3,120,12,2,120,Balkan Front,120,//cf.geekdo-images.com/images/pic194379_t.jpg,1990,"Winston Hamilton,Barbie Pratt","Wargame,World War II",NA,John Astell,"Master Europa 105: SouthEastern Front,Wavell's War","Country: Croatia,Country: Greece,Country: Serbia,Europa Series",Hex-and-Counter,Games Research/Design (GR/D),7.02293,133 5830,"Bloody 110 - The Battle for Clervaux, December 16-17, 1944 is the first game in the Tactical Combat Series (TCS) by The Gamers and it features the vital two day delay of the 2nd Panzer Division by elements of the US 28th Infantry Division along the road to Bastogne on December 16th and 17th, 1944. The actions of the handful of Americans represented by the game were critical in setting the stage for the more famous siege of Bastogne itself. It was their defense that provided the time needed for other units, including the 101st Airborne, to make it to Bastogne in order to defend it. Without this successful defense, Bastogne would surely have fallen and the road would have been clear to the Meuse. The actions of the handful of Americans represented by the game were critical in setting the stage for the more famous siege of Bastogne itself. It was their defense that provided the time needed for other units, including the 101st Airborne, to make it to Bastogne in order to defend it. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full color maps Three dual-side printed countersheets (840 1/2" counters) One 32-page TCS specific rulebook One 14-page Bloody 110 specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: High Players: 2 or more Playing Time: 1-30 hours ",//cf.geekdo-images.com/images/pic40428.jpg,2,360,12,2,360,Bloody 110,360,//cf.geekdo-images.com/images/pic40428_t.jpg,1989,NA,"Wargame,World War II",NA,Dean Essig,NA,"Tactical Combat Series,World War 2: Battle of the Bulge",Hex-and-Counter,The Gamers,6.98519,54 5831,"Britain Stands Alone allows players to fight one of the most intriguing "what if's?" of WWII. The game explores the hypothetical possibilities of Operation Sea Lion, assuming that the Luftwaffe had succeeded in winning air superiority, and then gone on to the inflict serious losses upon the Royal Navy. Given their circumstances, could the Third Reich have won WWII in the fall of 1940? The game features: Integrated air-sea movement and interception capabilities Combined arms combats Rules for Brandenburgers, Churchill, the Royal Family, etc Additional Campaign starting with the Battle of Britain, adjusting the invasion possibilities based on the outcome of the air battle. ",//cf.geekdo-images.com/images/pic28452.jpg,2,360,12,2,360,Britain Stands Alone,360,//cf.geekdo-images.com/images/pic28452_t.jpg,1994,Rodger B. MacGowan,"Wargame,World War II",NA,Jim Werbaneth,NA,NA,Hex-and-Counter,GMT Games,6.61009,109 5833,"Alea iacta est... 49 B.C. Rome is in turmoil. Armed mobs rule the streets. The First Triumvirate - overseers of the last days of the Roman Republic - has disintegrated. The Senate and the People have two options: on the one hand is the overweening ego, ambition, but limited military vision of Gnaeus Pompeius Magno - Pompey the Great. On the other hand is one of history's greatest - and most schemingly ambitious - political/military figures, the conqueror of Gaul, Caius Julius Caesar. In Italy, at the edge of the Rubicon River, word of the stalemate has reached Caesar and his XIII Legion. He intones, for posterity: Ialea acta est... the die is cast. Great Battles of Julius Caesar recreates 5 battles, using the GMT Great Battles of History (GBoH) basic system: Pharsalus (Tessaly), 48 B.C. Dyrrhachium-Lesnika (Illyria), 48 B.C. Thapsus (Africa), 46 B.C. Ruspina (Africa), 46 B.C. Munda (Spain), 45 B.C. ",//cf.geekdo-images.com/images/pic1204756.jpg,2,360,12,2,360,The Great Battles of Julius Caesar: The Civil Wars 48-45 B.C.,360,//cf.geekdo-images.com/images/pic1204756_t.jpg,1994,"Rodger B. MacGowan,Mark Simonitch","Ancient,Civil War,Wargame",NA,"Richard H. Berg,Mark Herman","The Army without a General,Dictator: Caesar Module,Jugurtha: Caesar and SPQR Module,The Sertorian War, 80-72 B.C.,Simple GBoH,Simple GBoH Battle Manual,Veni Vidi Vici: GBoH Caesar Module","Ancient Rome,Great Battles of History","Dice Rolling,Hex-and-Counter",GMT Games,7.16782,252 5834,"Campaign to Stalingrad is a game simulating the Russo-German War in southern Russia from June to December 1942. Three scenarios are included: the German summer offensive (Fall Blau), the Soviet winter offensive (Uranus), and a campaign game that covers the entire period. Campaign to Stalingrad is a game of moderate complexity. Each turn represents 3 days, each hex equals 16 kilometers. Most units are divisions, however Soviet Tank, Cavalry, and Mechanized Corps, along with independent brigades and regiments are also included. ",//cf.geekdo-images.com/images/pic28946.jpg,2,360,12,2,360,Campaign to Stalingrad,360,//cf.geekdo-images.com/images/pic28946_t.jpg,1992,NA,"Wargame,World War II",NA,Mark Simonitch,NA,Country: Russia,Hex-and-Counter,Rhino Game Company,6.82647,68 5835,Command Decision is a set of miniatures rules which enables players to refight operational-level combined arms engagements during WWII. It shows the importance of each element of the combined arms team and does so in a fast-playing format that uniquely captures the pace and tempo of modern mobile combat. Game Components include: One rules book One data chart booklet One organization booklet One campaign booklet One rules summary folder Four game reference charts One sheet of markers ,//cf.geekdo-images.com/images/pic43060.jpg,2,360,12,2,360,Command Decision,360,//cf.geekdo-images.com/images/pic43060_t.jpg,1986,Steve Venters,"Miniatures,Wargame,World War II",NA,Frank Chadwick,"Barbarossa 25: Command Decision Series Game,Bastogne: Command Decision Series Module",NA,NA,GDW Games,6.35646,79 5837,"From Website: In the year 2185, in the steam-driven titanium mine deep under the surface of Io,.... oh, who are we kidding. Steam Tunnel is a great game with no particular basis in reality. Compete for control of tunnels in an abstract game with a perfect mix of strategy and luck. Battle for control of tunnels in this purely abstract strategy card game by James Ernest. On a wrap-around board made of 36 cards, players flip and capture cards that show sets of tunnels. Connect high-scoring end-caps to score points. The longer your tunnel, the better. A truly engaging strategy game with a lot more involved than you think. Steam Tunnel is part of the Hip Pocket Games series. Awards 2003 Listed in GAMES Magazine's GAMES 100 ",//cf.geekdo-images.com/images/pic73063.jpg,5,30,10,2,30,Steam Tunnel,30,//cf.geekdo-images.com/images/pic73063_t.jpg,2003,NA,Abstract Strategy,NA,James Ernest,NA,Hip Pocket Games,Modular Board,Cheapass Games,5.64474,152 5839,"This is yet another version of the Trivial Pursuit Master game featuring Disney questions. It contains the following categories: World of Places World of People World of Science World of Music World of Fantasy World of Leisure Like other expansions it contains two boxes of questions. The blue box has questions for adults and the gold box has questions for younger players. Every card has a mixture of generic trivia questions and Disney questions, with at least one Disney question per card. ",//cf.geekdo-images.com/images/pic24686.jpg,6,90,8,2,90,Trivial Pursuit: Walt Disney Family Edition Card Set,90,//cf.geekdo-images.com/images/pic24686_t.jpg,1985,(Uncredited),"Children's Game,Movies / TV / Radio theme,Party Game,Trivia",NA,"Scott Abbot,Chris Haney",NA,"Celebrities: Walt Disney,Trivial Pursuit",Roll / Spin and Move,"Horn Abbot Ltd.,Parker Brothers",5.41524,105 5854,"Azuma is similar to Spoons It comes with plastic sticks about 8 inches long, with stickers to mark the colors. There is one fewer stick than the number of players, so each round, one player will not get a stick. Players are dealt a hand of 7 cards. All players pass a card to their neighbor when the dealer calls out "Azuma". If no one has a "winning" hand, the dealer calls "Azuma" again and another card is passed. This repeats until one player gets either: one set of 4 and one set of 3 matching cards or 3 bomb cards When a player has a "winning" hand, she quietly grabs a stick and other players must suddenly rush to grab the remaining sticks. Points are scored by who got which color sticks. There is also a penalty for "faking", which is pretending to start grabbing a stick to get other players to grab early before anyone has a "winning" hand. ",//cf.geekdo-images.com/images/pic21844.jpg,6,30,8,3,30,Azuma,30,//cf.geekdo-images.com/images/pic21844_t.jpg,1992,NA,"Action / Dexterity,Real-time",NA,(Uncredited),NA,NA,NA,"Grow Jogos e Brinquedos,Kenner,Parker Brothers",5.96757,53 5856,"From the box: "Test your Disney knowledge in 5 categories: Animation Film Song Personalities Mousellaneous. With a deck of questions for adults, and a separate deck for kids, it's a game the whole family will enjoy!" Put out by Disney with Mattel as a home-grown trivia game, it offers several unique characteristics: the game comes in a high quality tin/metal film can, and has 'mickey' shaped player pawns with stackable mouse ears rather than wedges. The playing board is shaped like the iconic Mickey mouse head, with ears that fold inward for storage in the round container. All questions are Disney-related (unlike Trivial Pursuit that has only 1 or 2 Disney questions per card.) Includes 400 Adult cards (2000 questions) and 100 Kids' cards (500 questions) with a picture clue. For the true Disney-ologist, questions will be easy and playtime quick, but for just a casual fan, it is more challenging. ",//cf.geekdo-images.com/images/pic2461405.jpg,6,45,6,2,45,The Wonderful World of Disney Trivia Game,45,//cf.geekdo-images.com/images/pic2461405_t.jpg,1997,NA,"Movies / TV / Radio theme,Party Game,Trivia",NA,Jim Keifer,"The Wonderful World of Disney Trivia Add-on Pack (Adult),The Wonderful World of Disney Trivia Game Add-on Pack","Celebrities: Walt Disney,The Wonderful World",Roll / Spin and Move,Mattel,5.23015,136 5858,"The butler, Mr. Didit, is back in an all new mystery of 18 new cases. The over-the-top acting and scripting is still there, along with a clever deduction game in the tradition of the original board game Clue. Includes characters from both the original and the Master Detective versions. Players must discover who murdered whom with what weapon in what room, but they must also discover who's who because each player plays one of the suspects and each case may involve more than one murder. This game is a sequel to the original Clue VCR Mystery Game. ",//cf.geekdo-images.com/images/pic139855.jpg,6,60,13,2,60,Clue II VCR Mystery Game,60,//cf.geekdo-images.com/images/pic139855_t.jpg,1987,NA,"Deduction,Memory,Party Game",NA,"Isabel Garrett,Sam Kjellman",NA,"Cluedo,VCR Board Games",Memory,Parker Brothers,6.04533,75 5860,"Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II. The entire scope of the operation is taken in, as players are given the command decisions throughout the operation. Special rules covering the air drop, air strikes, supply, leadership, fatigue, and British Armour are included. Depending on the scenario being played, players gain points for various objectives and for eliminating their opponent's units strength points. The player with the most points, after a set number of turns, is the winner. ",//cf.geekdo-images.com/images/pic50019.jpg,2,240,14,2,240,Descent on Crete,240,//cf.geekdo-images.com/images/pic50019_t.jpg,1978,Redmond A. Simonsen,"Wargame,World War II",NA,Eric Goldberg,NA,"Country: Greece,Islands: Crete","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.0098,51 5862,"Frigate simulates naval battles of the 18th and 19th centuries in 20 different scenarios. Battles involving the American, British, French, Spanish, Italian, and Dutch are represented. They range from single ship combats to full scale battles, like Trafalgar, which involved more than 70 ships. Ranged combat, grappling, and boarding actions are all included. Movement is both plotted and simultaneous. Wind effects and command control also play a big part of the game. 255 counters Victory conditions are dependent on the scenario played. ",//cf.geekdo-images.com/images/pic160043.jpg,2,120,12,2,120,Frigate,120,//cf.geekdo-images.com/images/pic160043_t.jpg,1974,NA,"Napoleonic,Nautical,Wargame",NA,Jim Dunnigan,NA,NA,"Hex-and-Counter,Modular Board,Simultaneous Action Selection","SPI (Simulations Publications, Inc.)",5.84545,88 5867,""There is much to be discovered in Europe! Many roads lead to success in this exciting travel game - you just have to find the right one. Exchange your cards cleverly and find your way through Europe quickly to win. Ten cards must show continuous travel either by land, sea or air." Europa Tour (copyright 2002) is possibly the first in the 10 Days in series while 10 Days in Europe is the third installment in the 10 Days in series. Gameplay All players pick tiles up one at a time, examining them and placing them onto any empty spot on their tile holders. Then, in turn, each player draws one tile and may replace one of their lined-up tiles with it. (Tiles may not be rearranged.) Tiles are drawn from one of the face-up discard piles or a face-down pile. The drawn card or replaced card is then discarded into one of the face-up piles. The first person to have all ten tiles satisfy the travel connection requirements wins. Connection requirements: By Foot If a country is next to or connected to another country on the map, their tiles may be placed side-by-side By Air Any two countries of the same color may be connected by an airplane of that color (its tile in between them) By Ship If two countries can be linked by ship a ship can connect them (a ship tile placed between them) Contents: 60/7 cardboard tiles - 40/8 country tiles, 9/10 ship tiles and 5 pairs of plane tiles (in 5 colours) 4 trip planners (tile holders) 1 game board showing a map of Europe, each country depicted in one of 5 colors Differences between Europa Tour and 10 Days in Europe Europa Tour has 5 face-up discard piles, a board with 40 countries, 40 country tiles and 10 identical ship tiles. A ship can connect 2 countries joined by a dashed line. 10 Days in Europe has 3 face-up discard piles, a board with 42 countries, 48 country tiles (6 duplicates), 4 Atlantic, 3 Mediterranean and 2 Baltic ship tiles. If a sea or ocean borders two countries, a ship can connect them. ",//cf.geekdo-images.com/images/pic1229641.jpg,4,30,10,2,30,10 Days in Europe,30,//cf.geekdo-images.com/images/pic1229641_t.jpg,2002,"Grafik Studio Krüger,John Kovalic,Cathleen Quinn-Kinney","Aviation / Flight,Educational,Exploration,Travel",NA,"Grafik Studio Krüger,Alan R. Moon,Aaron Weissblum",NA,10 Days in...,"Hand Management,Route/Network Building","Out of the Box Publishing,Schmidt Spiele",6.59367,1615 5869,"A game in which players take the role of one of King Arthur's knights in an attempt to prevent Mordred from taking over Wales. Players roll dice, balancing risk against reward. Reward is in the form of build points, which can be used to build towns, castles, and wage combat against Mordred. Risk is that of aiding Mordred in his expansion across the countryside. The game ends with an assessment of the victor: If King Arthur has more towns/castles in play than Mordred has men on the board, then the player with the most victory points is the winner. If Mordred has more men in play, then the player who aided Mordred the least is victorious. ",//cf.geekdo-images.com/images/pic300460.jpg,4,45,12,3,45,Mordred,45,//cf.geekdo-images.com/images/pic300460_t.jpg,1999,Peter Dennis,"Medieval,Territory Building",NA,Martin Wallace,NA,"Country: Wales,The Legend of King Arthur and the Knights of the Round Table",Dice Rolling,Warfrog Games,6.18378,575 5870,"Syzygy is a real-time crossword-puzzle building game. Each player starts with a number of tiles, and attempts to build them into a network of words. The first player to use all his/her tiles calls 'Draw' and everyone must draw an additional tile. Repeat until all tiles (> 300) are used. Crosswords can be rearranged as needed until the game ends. Winner is person with fewest unused tiles. ",//cf.geekdo-images.com/images/pic509341.jpg,12,20,9,1,20,Syzygy,20,//cf.geekdo-images.com/images/pic509341_t.jpg,1997,NA,"Real-time,Word Game",NA,Lorraine Spiering,NA,NA,Tile Placement,"Levenger,Little Fish Industries",6.12037,54 5881,"On January 30, 1968 the combined forces of the Viet Cong and the North Vietnamese Army launched a countrywide offensive directed at the major cities and towns of Vietnam. The offensive was unprecedented in its scope and violence and would eventually prove to be the deciding battle of the war. The game, in somewhat abstract terms, covers all of the important events of the battle. Morale plays a major part of the game, in fact the way to win is by demoralizing your opponent. Included in the rules are variants, including a 4-player version, and historical commentaries and analysis. ",//cf.geekdo-images.com/images/pic21938.jpg,4,120,0,2,120,Tet Offensive,120,//cf.geekdo-images.com/images/pic21938_t.jpg,1991,NA,"Vietnam War,Wargame",NA,Frank Chadwick,NA,Country: Vietnam,"Area Movement,Dice Rolling",GDW Games,6.22115,52 5882,"Europe Aflame is a game of the land, sea, and air combat fought in Europe and the Middle East during World War II. Each player commands one of the major alliances of the war... choosing strategies, building forces, and conducting campaigns as supreme commander. Rules are included for movement, combat, special units, supply, industry, invasion and conquest. It should be noted that the units are all placed in small plastic holders so that they stand up on the map... all markers lie flat. Three short scenarios and a complete Campaign game are included. Victory conditions depend on the scenario chosen, but in most cases in depends on control of industrial points. ",//cf.geekdo-images.com/images/pic21934.jpg,4,120,12,2,120,Europe Aflame,120,//cf.geekdo-images.com/images/pic21934_t.jpg,1989,NA,"Wargame,World War II",NA,"David ""Zeb"" Cook,Edward G. Sollers",NA,Block wargames,"Area Movement,Area-Impulse,Secret Unit Deployment",TSR,5.44773,88 5886,"An adventure on to the Island of Dragon, where players try to reach for treasure chests while crossing through different terrains. Players need to bring back a treasure to their own boat but in order to do so, players must cooperate with other since a chest is too heavy to carry alone. There are two dragons that get in the way of players. The one who brings back most treasure chests to their boat wins this game. This game has plenty of interaction between players, that may be cooperation or betrayal, but its a light and fun experience. ",//cf.geekdo-images.com/images/pic21968.jpg,6,60,10,3,60,Die Dracheninsel,60,//cf.geekdo-images.com/images/pic21968_t.jpg,2003,Andrea Boekhoff,"Adventure,Exploration,Fantasy",NA,Tom Schoeps,NA,Animals: Dragons,"Area Movement,Co-operative Play,Line Drawing,Modular Board,Pick-up and Deliver",AMIGO Spiel + Freizeit GmbH,5.26489,94 5890,"1863 is a Civil War game covering the battles of Gettysburg, Fredericksburg, Brandy Station and the hypothetical Battle of Mine Run Contents 400 die-cut counters Two 22" x 34" backprinted Mapsheets One Basic Rules Booklet One Advanced Rules Booklet One Scenario Booklet Two Charts & Tables sheet Two 6-sided dice Time Scale: 1-1.5 hours per turn Map Scale: 275-425 yeards per hex Unit Scale: Brigade Players: 1-2 Playing Time: Per Scenario; 1-2 hours Basic; 4-10 hours Advanced ",//cf.geekdo-images.com/images/pic22032.jpg,2,180,12,1,180,1863,180,//cf.geekdo-images.com/images/pic22032_t.jpg,1991,"Joy Cohn,Rodger B. MacGowan,Mark Simonitch","American Civil War,Wargame",NA,"Richard H. Berg,Robert G. Markham",NA,The Battles and Leaders Series,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,5.461,50 5894,"A large vinyl playing mat is placed on the floor, with a 6 x 4 array of spots, each spot about 6 inches in diameter. The spots are colored red, blue, yellow, and green. A player is chosen to moderate, and the rest of the players, up to 4, stand on the play mat with their feet on different spots. Each turn consists of the moderator spinning a spinner, which gives a result matching a random color with a random element from the set (left hand, right hand, left foot, right foot). Each player must put the relevant bodypart on the relevant color spot. If the bodypart is already on a spot of that color it is moved to another spot of the same color. No two players bodyparts can share the same spot. If a player falls or touches an elbow or knee to the ground they are eliminated. Iterate until one player remains. This classic party game became an overnight hit when on May 3, 1966 when Johnny Carson played it during the Tonight Show with Eva Gabor (see: http://www.boardgamegeek.com/image/104221). ",//cf.geekdo-images.com/images/pic196428.jpg,4,10,6,2,10,Twister,10,//cf.geekdo-images.com/images/pic196428_t.jpg,1966,NA,"Action / Dexterity,Children's Game,Party Game",NA,"Chuck Foley,Reyn Guyer,Neil W. Rabens",NA,"Bratz,Celebrities: Walt Disney,Characters: Hello Kitty,Promotional Board Games,TV Series: Sesame Street,TV Series: Tweenies,Twister","Player Elimination,Roll / Spin and Move","Alexander,Altap,Arrow Games Ltd,Basic Fun, Inc.,Game Office,Hasbro,Jumbo,Kidconnection,Kids Fun Factory,MB Juegos,MB peli,MB spel,MB Spellen,MB Spiele,MB spil (Danish),MB spill,Milton Bradley,Nintendo Co., Ltd.,Tri-ang,Winning Moves Games (USA)",4.58695,2676 5895,"This children's game is as much of a toy as it is a game. Each player has a plastic hippo that is arranged around a plastic arena. When you push the tail it will reach its head onto the playing field - perhaps trapping one or more marbles to be pulled back to a private player marble gutter, perhaps just sending marbles bouncing around the playing field. Some marbles are released onto the playing area; players attempt to get their hippos to eat as many marbles as possible. ",//cf.geekdo-images.com/images/pic152043.jpg,4,10,4,2,10,Hungry Hungry Hippos,10,//cf.geekdo-images.com/images/pic152043_t.jpg,1966,(Uncredited),"Action / Dexterity,Animals,Children's Game,Real-time",NA,"Fred Kroll,Masatoshi Todokoro",NA,"3D Games,Animals: Alligators / Crocodiles,Animals: Dogs,Animals: Frogs,Animals: Hippopotamus,Marble Games",NA,"Blue Sky Inc.,Chad Valley Co Ltd.,Estrela,Hasbro,International Playthings, Inc.,Köhler,Maple Toys,MB Giochi,MB Jeux,MB Spellen,Milton Bradley,Pavilion",4.07945,1611 5897,"Lie Detector includes a small plastic non-electronic 'Lie Detector Machine', a plastic peg board for keeping score, and numerous 'Arrest', 'Summons', 'Secret Information', and 'Suspect' cards. Of the 24 suspects, one of them has committed a crime. The players have a number of turns to find the guilty party by interrogating suspects with the Lie Detector machine. To play Lie Detector, the Suspect cards are divided among the game players. One of the six square 'Guilty' cards is inserted into the back of the Lie Detector machine so that no one knows which suspect is the criminal; each 'Guilty' card has four suspects on it, with the guilty suspect being determined by the orientation in which the card is inserted. On their turn, each player questions a suspect by taking the suspect's card, placing it over the front of the Lie Detector and inserting the Lie Detector's wand through a hole in the card and into the Lie Detector itself. If the testimony is false, a bell rings and a needle on the machine points to "False". If it is true, no bell rings and the needle points to "True". (e.g. - The Racketeer says "the Suspect has a 'Big Jaw'... if it comes up 'True' you know that one of the six suspects with a big jaw committed the crime) Also included in the game are special 'Secret Information' cards. These cards have testimony that is known only to the player who own the cards. By process of elimination, the suspects are narrowed down, until a player feels confident that he can make a successful accusation and 'make an arrest'. He checks the guilty card in the machine. If he is right, he gets 5 points plus bonus points for the number of face-up suspects still showing on the table. Additional rounds are played until one player's score is 25 points of more. Mattel re-issued this game as Spy Detector with different artwork, and it did not sell nearly as well. ",//cf.geekdo-images.com/images/pic22874.jpg,4,60,8,2,60,Lie Detector,60,//cf.geekdo-images.com/images/pic22874_t.jpg,1960,NA,"Deduction,Memory",NA,(Uncredited),NA,NA,Memory,"Mattel,Pressman Toy Corp.,Schmidt Spiele",5.80632,87 5900,"A collectible card game set in the worlds of the Aliens and Predator films. From the starter box: "Enjoy the deadly competition between three very dangerous species. Defend humanity as the Colonial Marines, search for prey as the master hunter Predator, or live to breed as the Hive-building Alien." The game was sold in starter decks (for Aliens, Predators, or Colonial Marines) which included 60 cards, one die, one token sheet, plus a rule book. Cards were also sold in 15 card booster packs. ",//cf.geekdo-images.com/images/pic52990.jpg,3,45,12,2,45,Aliens vs. Predator,45,//cf.geekdo-images.com/images/pic52990_t.jpg,1997,NA,"Card Game,Collectible Components,Fighting,Movies / TV / Radio theme,Science Fiction",NA,"Ran Ackels,Paul Brown,David Hewitt,John Myler",Aliens vs. Predator: Alien Resurrection Expansion Set,"Aliens,CCGs (Collectible Card Games)","Dice Rolling,Modular Board,Secret Unit Deployment,Variable Player Powers","Harper Prism,Precedence Publishing",5.99229,175 5903,"In a great country mansion there live, in great luxury, four cats. As all cats, they are totally unlike each other, both in appearance and in character....The cats do not like each other and are also competitive. The first cat to get it's object, Wins! Contents: Board depicting a mansion (similar to Cluedo board) 5 figurines of cats (in some editions different from each other) 4 silver color objects (pillow, gift box, mouse, food) 4 cats cards 4 objects cards 40 Meow and Purrrr cards. Each player gets a cat and an object card, these are kept throughout the game and do not change. These represent the player's cat and the object that cat dreams about. Players will try to keep these two cards secret, while trying to meet CAT & OBJECT on the board to win the game. Any player can move any cat and any object. A total of 4 moves are granted per turn. No dice are involved. The Meow cards are used to send cats directly to certain rooms, either to hassle your opponents or to help your own cat. The purrr cards cancel a Miaow card, but they need to be played on the same particular cat. There is also hissing when cats pass each other!! ",//cf.geekdo-images.com/images/pic450519.jpg,4,20,10,2,20,Cats' Mansion,20,//cf.geekdo-images.com/images/pic450519_t.jpg,1984,(Uncredited),"Animals,Bluffing",NA,"Martin Davison,Judith Duffey,Seven Towns",NA,Animals: Cats,"Area Movement,Point to Point Movement,Secret Unit Deployment","Alga,Chieftain Products,Editrice Giochi,Schmidt International,Schmidt Spiele,Spear's Games",4.69459,74 5923,"Hell Hath No Fury is a strategic simulation for two-players which recreates the revolt of the Iceni (and other tribes) against the Romans in Britain in 60 AD. One player controls the rebel British tribes under command of their warrior-queen Boudica. The other player controls the Roman occupation forces. The winner of the game must demoralize their opponent, by killing their leaders, occupying certain map areas or, for the rebel player, rally additional tribes to their cause. ",//cf.geekdo-images.com/images/pic80871.jpg,2,90,12,2,90,Hell Hath No Fury,90,//cf.geekdo-images.com/images/pic80871_t.jpg,1985,Jan French Johns,"Ancient,Wargame",NA,"Robert Hulston,Thomas K. Sundell",NA,"Ancient Rome,Magazine: Wargamer",Hex-and-Counter,3W (World Wide Wargames),6.64926,68 5924,"Part of 3W's 'Bonaparte' Series by Keith Poulter, this game was first published in The Wargamer Magazine (#49). The portrait on the magazine cover is of French Marshal Jean Lannes, who died at Aspern-Essling. The game is a two-player simulation of the Battle of Aspern-Essling, May 21-22, 1809. One player leads Napoleon Bonaparte's Grande Armée d'Allemagne, the other player commands the Austrian Army of Archduke Charles of Austria. Victory Points are awarded each player for the elimination of strength points, elimination of leaders, and control of Aspern and/or Essling. (Exception: The Austrian player wins immediately if Napoleon is a casualty.) The difference in points between the players determines the level of victory. A pyrrhic Austrian victory, Aspern-Essling turned out to be Napoleon's first ever setback in Europe, and the first time the Austrians ever defeated Napoleon in the field of battle. ",//cf.geekdo-images.com/images/pic52688.jpg,2,120,12,2,120,Napoleon and the Archduke Charles: The Battle of Aspern-Essling,120,//cf.geekdo-images.com/images/pic52688_t.jpg,1986,François Gérard,"Napoleonic,Wargame",NA,Keith Poulter,NA,"Magazine: Wargamer,Napoleon & the Archduke Charles",Hex-and-Counter,3W (World Wide Wargames),6.13727,55 5928,"Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft move, detect enemy contacts, and attack them. Weapons inflict realistic effects, and proper naval tactics produce accurate and believable results. The die-cut counters included in the game make it possible to take this game home and start playing. Tom Clancy's books Hunt for Red October and Red Storm Rising used Harpoon as a source (the game was not based on the books). To quote from the Author's Note in Red Storm Rising "(Harpoon)...served as a primary source for The Hunt for Red October" and "... a macro-wargame or campaign game which, using the" Harpoon system, would fight out a new Battle of the North Atlantic. I thought this was fascinating and we began talking about building a book around the idea...'. Larry Bond is given co-copyright to Red Storm Rising. ",//cf.geekdo-images.com/images/pic433476.jpg,2,180,12,2,180,Harpoon (1st & 3rd edition),180,//cf.geekdo-images.com/images/pic433476_t.jpg,1981,"Lauretta Oblinger,Steve Venters","Aviation / Flight,Modern Warfare,Nautical,Wargame",NA,Larry Bond,"ASW Forms,Battles of the Third World War,Data Annex,Harpoon Naval Review 1994,Harpoon: South Atlantic War,Ship Forms,Sub Forms,Troubled Waters",Harpoon Series,"Dice Rolling,Point to Point Movement,Secret Unit Deployment","Adventure Games,GDW Games,Hobby Japan",6.3194,250 5929,"This game, first published in The Wargamer Magazine (#58), is a simulation of the beginning of the Great War. Basically a two-player game where one person controls the French and the other, the Germans (a third player can be brought in to control British forces). The game is open-ended... it continues until one side of the conflict has achieved its victory conditions or a stalemate is reached. To win as the German player you must capture Paris and cut it off from supply for two complete turns. The French must capture two German supply centres to win. Either player may declare a Stalemate if the game lasts longer than 12 turns... a 'marginal' victory may then be calculated based on city control and strength losses. ",//cf.geekdo-images.com/images/pic2258826.png,3,120,12,2,120,Clash of Empires: August 1914,120,//cf.geekdo-images.com/images/pic2258826_t.png,1986,"Kerry Anderson,Scott Holmgren,Rodger B. MacGowan","Wargame,World War I",NA,Kerry Anderson,NA,Magazine: Wargamer,Hex-and-Counter,"3W (World Wide Wargames),Microgame Design Group",6.82241,58 5939,"Stonewall is a grand tactical, regimental simulation of the Battle of Kernstown, March 23, 1862. The players recreate the encounter between Major General T.J. 'Stonewall' Jackson's Confederate Valley Army and Brigadier General James Shield's Division, part of the Union Army of the Potomac. The game uses a Combat Effectiveness Chart to track unit's morale and fatigue along with rules based on the popular Terrible Swift Sword game system and which was later developed into the Great Battles of the American Civil War system. Victory points are awarded both players for certain objectives and for enemy unit losses. The player with the higher total wins, with the difference in points determining the level of victory. Each Game-Turn represents 20 minutes of real time, each hex covers about 125 yards from hexside to hexside, and each Strength Point is the equivalent of 100 men or 1 gun. 1 22" x 32" mapsheet, 1 countersheet of 100 counters. ",//cf.geekdo-images.com/images/pic64851.jpg,2,120,12,2,120,"Stonewall: The Battle of Kernstown, March 23, 1862",120,//cf.geekdo-images.com/images/pic64851_t.jpg,1978,Redmond A. Simonsen,"American Civil War,Wargame",NA,Mark Herman,NA,"Great Battles of the American Civil War,Magazine: Strategy & Tactics",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.5078,141 5940,"Bug Hunter is a Sniper! series game about hypothetical clashes between spacefaring human adventurers and hostile alien monsters. As in all games in the Sniper! series, this game focuses on combat as experienced by the individual soldier. This game examines the problems and situations peculiar to close combat in strange environments and against unknown foes. Multiple geomorphic 2-sided maps are included in the game to play out numerous scenarios (for from 1 to 3 players), each with their own set of victory conditions. The game also includes rules to Sniper!, exclusive Bug Hunter rules, scenario booklet, random event cards, cut out vehicles, and 400 personnel counters and markers. It is a stand-alone game that does not require the original Sniper!. ",//cf.geekdo-images.com/images/pic691439.jpg,3,90,12,2,90,Bug Hunter Sniper!: Sniper! Companion Game #3,90,//cf.geekdo-images.com/images/pic691439_t.jpg,1988,"Kim Janke,Dennis Kauth,David C. Sutherland, III","Science Fiction,Wargame",NA,Steve Winter,NA,"Aliens,The Sniper Series",Hex-and-Counter,TSR,6.684,75 5941,"Mermaid Rain is a Japanese game from the makers of Train Raider. Over five rounds, players try to collect five different types of goods by moving around the sea. The game uses two phases: first is the "surf predicting" phase where players play melds of cards in a Taj Mahal-type mechanic. The melds determine player order, selection of "wave tile", and give other benefits. In the second phase, "surf riding", players place their wave tiles on the board and then use cards to move through the sea on the waves to collect goods. The game is playable with English rules as the components are either language-independent or easily decipherable. Game Summary Setup: specific locations for subset of tiles, some face down; rest are to side, also face down. Deal out 7 cards (3 suits). Each round, players simultaneously select a card to play (max 5 cards total) -- choose the pass card to pass for rest of round. The resulting poker-style combinations give bonuses (VP, or special powers); the ranking gives you player order for the round. In order, select a face up sea tile (4 shapes, 2-3 hexes each, with one of 3 suits or wild). Then, in order, place the tile on the board and use some/all cards left in hand to move your mermaid around the board (playing card allows you to move mermaid to matching tile/space). Whenever on an island with token(s), look at face down tokens then add one of the tokens to your collection. At end of round, sea tiles with the darker color are removed from the board. Any mermaids on them are displaced to one of the unoccupied starting locations (player's choice). Then, deal 7 cards per player (max hand size 9) and repeat. Game ends after 5 rounds. Each player must discard 5 tokens (1 per symbol), or lose 5 VP per missing symbol. Then rank players' collections of sets of each type, awarding VP accordingly (rarer tiles, larger sets earn more VP). Most VP wins. ",//cf.geekdo-images.com/images/pic935669.jpg,6,45,10,3,45,Mermaid Rain,45,//cf.geekdo-images.com/images/pic935669_t.jpg,2003,"Loïc Billiau,Karim Chakroun,Hitoshi Yoneda",Exploration,NA,"Keiji Kariya,Hitoshi Yasuda",NA,Admin: Better Description Needed!,"Hand Management,Set Collection,Tile Placement","Gentosha Education,Z-Man Games",6.32874,301 5942,"Mystery Rummy: Al Capone and the Chicago Underworld, the fourth title in the Mystery Rummy series, introduces some elements of Canasta with players scoring bonuses for collecting complete sets. Sets have varying numbers of cards in them, from Mike Heitler with four cards up to Al Capone with eight. The four types of gavel card make cards accessible everywhere: "Agent Meeting" searches other players' hands, "Eliot Ness" searches the deck, "Search Warrant" looks in the discard pile, and "Raid" allows you to take an opponent's already melded cards, provided you have at least three melded. All these mechanisms help make completing entire sets for their bonuses something you can reasonably strive for – while also putting you on guard against your opponent doing the same. ",//cf.geekdo-images.com/images/pic55926.jpg,4,40,8,2,20,Mystery Rummy: Al Capone and the Chicago Underworld,40,//cf.geekdo-images.com/images/pic55926_t.jpg,2003,"Christine Conrad,Caroly Van Duyn","Card Game,Mafia",NA,"Mike Fitzgerald,Nick Sauer",NA,"Admin: Better Description Needed!,Card Games: Draw and Discard Games,Celebrities: Al Capone,Cities: Chicago (Illinois, USA),Country: USA,Mystery Rummy,Rummy Games",Set Collection,"Eagle-Gryphon Games,Pegasus Spiele,U.S. Games Systems, Inc.",6.89587,722 5952,"A resource-management collectible card game. Cards feature popular characters, settings and episodes from the television series with actual screen captures. ",//cf.geekdo-images.com/images/pic89039.jpg,3,10,10,2,10,Xena: Warrior Princess CCG,10,//cf.geekdo-images.com/images/pic89039_t.jpg,1998,NA,"Card Game,Collectible Components,Fantasy,Movies / TV / Radio theme",NA,"Charlie Catino,Mike Davis,Skaff Elias,Richard Garfield,Joe Grace,Jim Lin,Joel Mick",NA,"ARC System,CCGs (Collectible Card Games)","Hand Management,Variable Player Powers","Wizards of the Coast,Wolfgang Joker Spiele",5.08101,79 5953,"Six colored disks are in the playing area. On a player's turn they roll 2 dice, with the six colors of the disks on them. The player must flick a disk of one of the colors into a disk of the other color. If they succeed they get a point and may continue. If both dice are the same color they get a point and may continue. If they ever continue and fail, they lose all the points they have accumulated during the turn. Includes rules for three games: Karambolage Roll two color dice, which will indicate which disc must strike another. Use the firing band to propel one into the other. If there's no direct shot, you may bank the shot off an included block. Karamba Roll two color dice, which indicate the two discs that mark the ends of an imaginary goal, through which you must propel another disc. Karamboli Simply line up the discs along the long side of a rectangular "ring". Launch the first disc, and then with each subsequent disc, try to strike as many of the previously-launched discs as possible. Ages 6 and up ",//cf.geekdo-images.com/images/pic441576.jpg,4,30,6,2,20,Karambolage,30,//cf.geekdo-images.com/images/pic441576_t.jpg,1995,Walter Matheis,"Action / Dexterity,Children's Game,Dice",NA,Heinz Meister,NA,NA,"Dice Rolling,Press Your Luck",HABA - Habermaaß GmbH,6.16469,160 5955,"Patton Goes to War is a two-player operational level simulation of the World War II American offensive in southern Tunisia led by Gen. George S. Patton, which took place between March 16th and April 3rd 1943. It was first published in Strategy & Tactics magazine #112. The game includes a mapsheet, 14 pages of rules, 200 counters representing U.S. and Axis units, and complete Unit Organization Charts. Four scenarios are included, each with their own set of victory conditions. An optional rule for limited intelligence is also included as well as a set of designer's notes. ",//cf.geekdo-images.com/images/pic112193.jpg,2,180,12,2,180,Patton Goes to War,180,//cf.geekdo-images.com/images/pic112193_t.jpg,1987,Rodger B. MacGowan,"Wargame,World War II",NA,Vance von Borries,NA,"Battles for North Africa Series,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),6.33529,51 5956,"South Africa: The Death of Colonialism, is a two-player operational level simulation of a possible revolt of that nation's Black majority (Black Nationalists) against the White South African government (Republic of South Africa Government) and of the government's reaction to such a revolt. Subtitled 'The Death of Colonialism', this game was first published in Strategy & Tactics magazine #62. Victory points are awarded each player for reduction (or destruction) of their opponent's units and control of certain map hexes. An automatic victory is attained if the ratio of points gained by either player reaches 3:1, otherwise play continues indefinitely (the standard scenario postulates that the Republic of South Africa will eventually collapse). Variable events can prolong the game each turn until one side wins (or surrenders). Game Scale: Turn: 1 Week Hex: 37.2 Miles / 60 Kilometers Units: Company to Battalion Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (200 1/2" counters) One 8-page South Africa rules booklet One 6-sided dice ",//cf.geekdo-images.com/images/pic62561.jpg,2,120,12,2,120,South Africa,120,//cf.geekdo-images.com/images/pic62561_t.jpg,1977,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Irad B. Hardy,NA,"Country: South Africa,Magazine: Strategy & Tactics,Panzergruppe Guderian System",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",4.88102,108 5957,"Tito (and his Partisan Army - Yugoslavia, 1941-45) is an abstract simulation of guerilla warfare in the Balkans during the Second World War. The game portrays all of the elements of this dynamic partisan campaign, which successfully tied down large numbers of Axis troops on occupation duties and eventually helped liberate Yugoslavia and Albania from Axis domination. Originally published in Strategy & Tactics magazine #81, the game included a 22"X34" map, 12 page rulebook, and 200 counters. The maps areas are divided into numerous display boxes (each with their own victory point value) which represent mountains, hideaways, and city objectives. The Yugoslav player gains points for occupying these areas. If the Yugoslav player accumulates more than 500 points over the course of the game (17 turns), he wins... otherwise, the German player does. Errata: see this thread. ",//cf.geekdo-images.com/images/pic173983.jpg,2,120,12,2,120,Tito,120,//cf.geekdo-images.com/images/pic173983_t.jpg,1980,Redmond A. Simonsen,"Wargame,World War II",NA,Dick Rustin,NA,"Country: Serbia,Magazine: Strategy & Tactics","Area Movement,Simulation","SPI (Simulations Publications, Inc.)",5.60528,127 5958,"World War III as it might have been... An alternative-history simulation of a war which occurs in a world where Nazi Germany survived the Second World War and decided to make another stab at planetary domination in the early 90s. They are opposed by an alliance of North Atlantic democracies. The game is a two-player operational/strategic level game that speculates on the military trends which might have developed had Germany continued to build weapons based on those planned in 1945. Three scenarios and a Campaign game are included to provide a full range of hypothetical options. Each side gains victory points based on 'Political Points' and other objectives (which vary depending on the side played). The player with the higher total at the end of the scenario is the winner... the ratio of points gained determines the level of victory. The game includes a full colour 34"X22" map, 400 counters, charts, and tables. Rules covering all aspects of Modern Warfare (including mobilization, ground, naval, and air attacks, political events, intelligence, and nuclear weapons) are included as well as extensive designer's notes. ",//cf.geekdo-images.com/images/pic27342.jpg,2,180,12,2,180,"NATO, Nukes & Nazis",180,//cf.geekdo-images.com/images/pic27342_t.jpg,1990,NA,"Modern Warfare,Wargame",NA,"Ty Bomba,Joseph Miranda",NA,Alternate History,Hex-and-Counter,"One Small Step,XTR Corp",7.03281,64 5959,"Scrimmage - Tactical Professional Football is, in many ways, "the ultimate wargame". It combines varieties of movement, combat and objectives rarely found in actual warfare. First published in Strategy & Tactics magazine #37, Jim Dunnigan transformed the game of Football into a wargame, with limited success. Played on a hex map football field (6 hexes = 10 yards), players set up their teams and run plays. Rules cover all aspects of the sport: facing, movement, contact, transferring the ball, passing and running. The standard 'Combat Results Table' in most wargames becomes the 'Contact Results Table', where players are neutralized for a number of play segments or immobilized for the turn. On passing plays, a 'Pass Completion Table' is consulted. Extensive examples of play are included for both running and passing. However, no rules are included for kickoffs/punts or Field Goal attempts. ",//cf.geekdo-images.com/images/pic30968.jpg,2,90,10,2,90,Scrimmage,90,//cf.geekdo-images.com/images/pic30968_t.jpg,1973,Redmond A. Simonsen,Sports,NA,Jim Dunnigan,NA,"Magazine: Strategy & Tactics,Sports: American Football / Gridiron",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",3.80455,66 5960,"Strike Force One is an easy-to-use, two-player game designed to introduce the concept of "Conflict simulations". Designed as an introductory game to be given away at conventions and as a promotional item, the game consisted of a folder with map, Combat Results Table, small counter sheet (with 10 units) and rules. Also provided was a complete turn-by-turn sample game. The game is a hypothetical meeting of U.S. and Soviet forces in West Germany. To win, the Soviet player must occupy two of the three town hexes in four turns, otherwise the U.S. player wins. The Second edition of this game, published in 2007 by Victory Point Games, is the first game in their BATTLESSON (TM) series. The listed expansion is for this edition of the game. This game came free with Nicholas Palmer's book The Comprehensive Guide to Board Wargaming published in 1977 by Hippocrene Books, Inc., New York, N.Y. Expanded by: Strike Force One+ ",//cf.geekdo-images.com/images/pic305566.jpg,2,15,13,2,15,Strike Force One,15,//cf.geekdo-images.com/images/pic305566_t.jpg,1975,NA,"Modern Warfare,Wargame",NA,"Jim Dunnigan,Redmond A. Simonsen",Strike Force One+: The Expert Game Expansion,Victory Point Games Battlesson Series,"Dice Rolling,Hex-and-Counter","Editora Abril,SPI (Simulations Publications, Inc.),Victory Point Games",4.58333,150 5964,"This is a grand strategic game about the War Between the States. The US player controls the Union forces under Abraham Lincoln; the CSA player controls the Confederate forces under Jefferson Davis. Contents: 22"X34" mapsheet (35 miles/hex) 16-page rules booklet 200 counters representing leaders, headquarters, troops, and riverine units. Leaders are introduced over the course of the game (each game turn represents 3 months real time) and are activated using 'Command Points'. Each game turn consists of activating and rallying troops, supplying troops (including Port blockades), adding reinforcements, fortifying positions, activating Naval units, and then three separate movement/combat phases are executed. On the game turn track is listed a differential in victory points that the CSA player must obtain to win the game (which increases as the game progresses). If the CSA player does not achieve this total by the end of the Spring, 1865 turn he loses. ",//cf.geekdo-images.com/images/pic112192.jpg,2,720,12,2,720,American Civil War 1861-1865,720,//cf.geekdo-images.com/images/pic112192_t.jpg,1983,"Kristine L. Bartyzel,James Holloway","American Civil War,Wargame",NA,"Joseph Reiser,Bruce Shelley",NA,Magazine: Strategy & Tactics,Hex-and-Counter,TSR,6.2541,61 5965,"Strategy & Tactics magazine #61. This game is a tactical simulation of combat in the Middle East during the 1973 Yom Kippur War. The game included a map, 200 counters representing Israeli and Arab forces, and a 12-page rulebook. Eight scenarios and two campaign games (which link multiple scenarios) are included for play. Victory conditions vary depending on the scenario. (e.g.- Victory in 'The Battle of Gamala' scenario is based on victory points; in 'Peled's Counterattack', victory is based on capturing Hill 6 on the map) Extensive designer's notes and combat examples are included in the rulebook. ",//cf.geekdo-images.com/images/pic219649.jpg,2,120,12,2,120,October War,120,//cf.geekdo-images.com/images/pic219649_t.jpg,1977,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Irad B. Hardy,NA,"Magazine: Strategy & Tactics,Yom Kippur War","Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.80597,144 5966,"As with Sequence, players strive to get 5 of their tokens in a row. In Sequence Dice, however, players roll a pair of dice to determine where they can put their tokens. Each number has 4 squares associated with it, except for 10 which removes an opponent's token, or 11 which is wild. The 2 and 12 additionally get bonus turns. ",//cf.geekdo-images.com/images/pic1515804.jpg,4,20,7,2,20,Sequence Dice,20,//cf.geekdo-images.com/images/pic1515804_t.jpg,1999,NA,Dice,NA,"Garrett J. Donner,Michael S. Steer",NA,Sequence,"Dice Rolling,Tile Placement","Jax, Ltd.,Nordic Games GmbH",5.42042,142 5990,"Blood & Iron: The Battle of Koniggratz, 1866, was the decisive battle of the Austro-Prussian War, in which the Kingdom of Prussia defeated the Austrian Empire. Taking place near Königgrätz and Sadowa in Bohemia on 3 July 1866, it was an example of battlefield concentration, a convergence of multiple units at the same location to trap and/or destroy an enemy force between them. There are some extensive rules for cavalry charges, artillery, morale loss, and weather effects. The game also includes a number of 'what if?' scenarios which include alternate orders of battle as well as the historical one. Game length and victory conditions are determined by the scenario being played. Victory usually relies on capture of geographical objectives and/or elimination of opponent's forces. The game was first published as a supplement to Command Magazine Issue #21 Mar-Apr 1993. Not to be confused with 3W's Blood and Iron, this game is a two-player wargame covering the battle of Koniggratz (3 July 1866), the decisive battle of the 7 Weeks War between Austria and Prussia. Game Scale: Game Turn: 1 hours Hex: 500 yards / 457 meters Units: Brigade Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (240 1/2" counters - 200 for Blood & Iron, 6 for Tet '68 & 34 for Gettysburg) One 24-page Blood & Iron rulebook One 12-page Lost Victory Study Booklet (Designers Notes) Two 4-page dual-side printed Player Aid Cards One 10-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-12 hours ",//cf.geekdo-images.com/images/pic27322.jpg,2,300,0,2,180,Blood & Iron,300,//cf.geekdo-images.com/images/pic27322_t.jpg,1993,NA,"Post-Napoleonic,Wargame",NA,Paul Dangel,NA,"Country: Czech Republic,Magazine: Command","Dice Rolling,Hex-and-Counter,Simulation",XTR Corp,6.38404,94 5991,"This game is a two-player simulation of the Italian invasion of Ethiopia in 1935-36. This war holds the distinction of being the largest colonial war ever fought in Africa and was the first round of the European portion of what would become World War II. The game includes a 12 page rulebook, a 22" x 34" mapsheet, and 166 counters. For the Italians, victory is determined by occupation of a number of geographical locations or the complete destruction of the Ethiopian army. For the Ethiopians, they must occupy Massawa and Mogadisho, destroy both Italian HQs, destroy the entire Italian army, or prevent the Italians from winning by Turn 22. ",//cf.geekdo-images.com/images/pic27302.jpg,2,120,12,2,120,Lion of Ethiopia,120,//cf.geekdo-images.com/images/pic27302_t.jpg,1990,NA,Wargame,NA,Michael Duffield,Tiger of Ethiopia,"Country: Ethiopia,Magazine: Command",Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",7.26287,101 5992,"The game is a two-player simulation of the U.S. Ninth Army's February 1945 offensive in the Rhineland area of Germany. The U.S. player gains victory points for occupying German towns and for occupying bridges on the Rhine river. The number of points gained determines the level of victory for both players. Included are a 22"X34" mapsheet, standard rules for the Victory in the West game system, exclusive rules for Operation Grenade, and 245 1/2" counters. Command Magazine Japan covers this game on #133 in 2017. ",//cf.geekdo-images.com/images/pic65074.jpg,2,240,12,2,240,Operation Grenade,240,//cf.geekdo-images.com/images/pic65074_t.jpg,1981,Redmond A. Simonsen,"Wargame,World War II",NA,Joseph M. Balkoski,NA,"Magazine: Strategy & Tactics,Panzergruppe Guderian System,Victory in the West",Hex-and-Counter,"Hobby Japan,Kokusai-Tsushin Co., Ltd. (国際通信社),SPI (Simulations Publications, Inc.)",6.32754,138 5993,"The Tigers are Burning: Campaigns for the Ukraine, 1943-44 is a strategic level simulation of the Soviet reconquest of that vital area.. The onus is on the German player to be very aggressive in this game as only the Soviet Player may gain victory points. At the end of every game turn, starting with turn 2, the Soviet player checks to see if his victory point count matches what is required to win (e.g.- 15 points on Turn 2, 25 points on Turn 5)... if it does, the German player loses. Game Scale: Turn: 1 month Map: 40 miles / 65 km per hex Unit: Division to Army Game Contents: One 18 x 24" map One countersheet (100 1/2" dual-side printed counters) One 14 page rulebook Complexity: low to intermediate Playing Time: 3 hours ",//cf.geekdo-images.com/images/pic477939.jpg,2,240,12,2,240,The Tigers Are Burning,240,//cf.geekdo-images.com/images/pic477939_t.jpg,1988,Rodger B. MacGowan,"Wargame,World War II",NA,Ty Bomba,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"3W (World Wide Wargames),Kokusai-Tsushin Co., Ltd. (国際通信社)",6.47792,77 5994,"Tsushima is a tactical naval game simulating the battles that were fought in the Sea of Japan in 1905, during the Russo-Japanese War. Counters represent individual capital ships with destroyer and torpedo boat flotillas. Hexes represent 1000 meters and each turn represents 7.5 minutes of real time. A number of scenarios are provided, each with its own victory conditions. ",//cf.geekdo-images.com/images/pic52680.jpg,2,240,12,2,240,Tsushima,240,//cf.geekdo-images.com/images/pic52680_t.jpg,1989,"Larry Hoffman,Mark Simonitch","Nautical,Wargame",NA,Jack Greene,NA,Magazine: Strategy & Tactics,Hex-and-Counter,3W (World Wide Wargames),5.95738,61 5996,"The Battle for Cassino: Assaulting the Gustav Line, 1944, is a two-player company/platoon level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944. The game was first published in Strategy & Tactics magazine #71. The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules. If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties. Game Scale: Turn: 6 Hours Hex: 54 yards / 50 meters Units: Platoon to Battalion Game Inventory: One 22 x 35" full-color mapsheets One dual-side printed countersheet (200 1/2" counters) One 12-page Cassino rules booklet One 6-sided dice ",//cf.geekdo-images.com/images/pic64858.jpg,2,240,12,2,240,"The Battle for Cassino: Assaulting the Gustav Line, 1944",240,//cf.geekdo-images.com/images/pic64858_t.jpg,1978,Redmond A. Simonsen,"Wargame,World War II",NA,John Prados,NA,"Country: Italy,Magazine: Strategy & Tactics","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",5.21624,125 5997,"Pleasant Hill: The Red River Campaign was first published in Strategy & Tactics magazine #106. It was the sixth game of the Great Battles of the American Civil War series which included Pea Ridge, Drive on Washington, Wilson's Creek, Cedar Mountain, and Jackson at the Crossroads. The game is a simulation of the battle of Pleasant Hill, fought in Louisiana in April, 1864. The Union Army was attempting to move up the Red River valley to Shreveport where it was overrun by a small Confederate force at Mansfield. The Union Army then retreated to nearby Pleasant Hill and took a defensive posture... on April 9, the Confederates attacked. Each Game-Turn represents 20 minutes of real time, each hex covers about 125 yards from hexside to hexside, and each Strength Point is the equivalent of 100 men or 1 gun. Included are a 22"X34" mapsheet, 200 counters, standard rules for the 'Great Battles' series, exclusive rules, and player charts and tables. Not a simple game... there are more than 20 pages of rules which include extensive rules for cavalry, artillery and line-of-sight, morale, and fire and melee combat. Victory is based on points earned by eliminating or demoralizing units and through capture of certain geographical objectives. The difference in points between the Union and Confederate players determine the level of victory. ",//cf.geekdo-images.com/images/pic80829.jpg,2,300,12,2,300,Pleasant Hill: The Red River Campaign,300,//cf.geekdo-images.com/images/pic80829_t.jpg,1986,Dave LaForce,"American Civil War,Civil War,Wargame",NA,"David G. Martin,Leonard Millman",NA,"Great Battles of the American Civil War,Magazine: Strategy & Tactics",Hex-and-Counter,TSR,6.54964,84 5998,"The Italian Campaign Series: Sicily, is the first of four operational level games (Sicily, Salerno, Anzio and Med War) simulating the Battle for Italy in World War II using the Westwar Gaming System developed by Vanguard Games. This game represents the Allied invasion of Sicily and was first published in Strategy & Tactics magazine #146. Errata was published in S&T #155. The Allies are trying to force the Axis player to completely evacuate the island of Sicily, if they can manage to capture and hold Messina for two complete turns, they force a surrender. Victory points are calculated based on the number of German/Italian units captured or eliminated... the difference between this total and the Allied Landing Capacity determines who wins. Game Scale: Turn: 1 to 2 days Hex: 5 miles Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 16 page rule booklet ",//cf.geekdo-images.com/images/pic111320.jpg,2,240,12,2,240,The Italian Campaign: Sicily,240,//cf.geekdo-images.com/images/pic111320_t.jpg,1991,Mark Simonitch,"Wargame,World War II",NA,John Schettler,MedWar: Air & Naval Operations for the Italian Campaign,"Country: Italy,Islands: Sicily,The Italian Campaign Series,Magazine: Strategy & Tactics,Westwar System",Hex-and-Counter,Decision Games (I),5.44551,78 5999,"The Italian Campaign Series: Salerno, is the second of four operational level games (Sicily, Salerno, Anzio and Med War) simulating the Battle for Italy in World War II using the Westwar Gaming System developed by Vanguard Games. This game represents the Allied invasion in southern Italy and was first published in Strategy & Tactics magazine #150. Errata was published in S&T #153. Errata was published in S&T #155. The Allies are trying to force the Axis player to completely retreat from southern Italy. Victory points are calculated based on the number of units captured, reduced, or retreated from the map... the difference between the Axis total and the Allied total determines who wins. Three scenarios are provided: the historical situation, a 'What if?' scenario, and a scenario which links with 'The Italian Campaign: Sicily' game. Game Scale: Turn: 1 to 2 days Hex: 5 miles Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rule booklet ",//cf.geekdo-images.com/images/pic80840.jpg,2,240,12,2,240,The Italian Campaign: Salerno,240,//cf.geekdo-images.com/images/pic80840_t.jpg,1992,Mark Simonitch,"Wargame,World War II",NA,John Schettler,MedWar: Air & Naval Operations for the Italian Campaign,"Country: Italy,The Italian Campaign Series,Magazine: Strategy & Tactics,Westwar System",Hex-and-Counter,Decision Games (I),5.57328,58 6000,"The Italian Campaign Series: Anzio, is the third of four operational level games (Sicily, Salerno, Anzio and Med War) simulating the Battle for Italy in World War II using the Westwar Gaming System developed by Vanguard Games. This game completes 'The Italian Campaign' series land game and cannot be played by itself... ownership of Salerno is required. The game was first published in Strategy & Tactics magazine #155. Errata was published in S&T #157. Five scenarios and two campaign games are provided. Each one uses counters and/or maps from the Salerno game. There are also linking rules with The Italian Campaign: Sicily. Victory is determined by the scenario being played. Errata is also included for the first two games in the series. Game Scale: Turn: 1 to 2 days Hex: 5 miles Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rule booklet ",//cf.geekdo-images.com/images/pic196859.jpg,2,240,12,2,240,The Italian Campaign: Anzio,240,//cf.geekdo-images.com/images/pic196859_t.jpg,1992,Mark Simonitch,"Wargame,World War II",NA,John Schettler,MedWar: Air & Naval Operations for the Italian Campaign,"Country: Italy,The Italian Campaign Series,Magazine: Strategy & Tactics,Westwar System",Hex-and-Counter,Decision Games (I),5.40794,63 6003,"Donau Front: Ardennes of the ‘90s: The Bavarian Option in the Next War, is the second game in the renewed Central Front series of games which include: North German Plain, BAOR, Fifth Corps, and Hof Gap. Maps from all of the renewed series games may be linked and rules exist for a full Campaign game. Donau Front was first published in Strategy & Tactics magazine #131. The games are designed to depict hypothetical Warsaw Pact versus NATO conflict during the first five days of a future war. Victory is measured by the PACT player's attainment of certain objectives, and the NATO player's denial of these. Objectives range from advancing to a specific hex row, to occupying Munich. Four different objective types exist, so it is possible for both players to "win". Rules are provided to link this game with Hof Gap. Game Scale: Turn: 6 hour daylight & 12 hour nighttime turns Hex: 4 km Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 16 page rules booklet (Central Front Standard Rules & Donau Front Exclusive Rules) ",//cf.geekdo-images.com/images/pic197165.jpg,2,300,12,2,300,Donau Front,300,//cf.geekdo-images.com/images/pic197165_t.jpg,1989,NA,"Modern Warfare,Wargame",NA,Charles T. Kamps,NA,"Central Front Series,Magazine: Strategy & Tactics,Rivers: Danube",Hex-and-Counter,3W (World Wide Wargames),5.81364,55 6004,"The Indian Mutiny is a simulation of the Sepoy Rebellion in 1857. The game includes a 22"X34" map, 8 page rules and scenarios booklet, and 200 counters. Extensive conditions for either the British or Indian players determines which side wins (depending on the scenario being played). ",//cf.geekdo-images.com/images/pic478672.jpg,2,300,12,2,300,The Indian Mutiny,300,//cf.geekdo-images.com/images/pic478672_t.jpg,1988,NA,Wargame,NA,"Robert G. Markham,Mark Seaman",NA,Magazine: Strategy & Tactics,"Area Movement,Simulation",3W (World Wide Wargames),5.39779,68 6005,"Korea is a regimental/divisional level game of the first year of the UN Operations in 1950-51. One player commands the units of the Korean People's Army and the allied Chinese People's Liberation Army; the other player controls the Republic of Korea armed forces and the allied U.N. coalition Army containing U.S., British, Philippine, Turkish, Canadian, and Thai forces. This game was first published in Strategy & Tactics magazine #111. Included are a 22"X34" map sheet, 200 counters (units and markers) and a 12 page rulebook. Multiple historical and 'what if?' scenarios are provided, each with its own victory conditions, usually based on points gained by the KPA/PLA player for controlling certain geographical areas. ",//cf.geekdo-images.com/images/pic112200.jpg,2,240,12,2,240,Korea: The Mobile War,240,//cf.geekdo-images.com/images/pic112200_t.jpg,1987,Kevin Zucker,"Korean War,Wargame",NA,David James Ritchie,NA,"Country: Korea,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),5.83868,53 6006,"Iron Cross is a man-to-man wargame covering infantry battles, on a tactical level, between German and Soviet forces in Russia during 1941-42. The game was first published in Strategy & Tactics magazine #132. The game has been called "the poor man's Squad Leader", but does a great job simulating small unit tactics in the six provided scenarios. Game Scale: Turn: 2 minutes Map: 10 meters Unit: Individual man, weapon, vehicle Game Contents: One 22 x 34" map (designed to be hand cut to give three 12 x 18" maps) One countersheet (200 1/2" counters) One 20 page rulebook ",//cf.geekdo-images.com/images/pic52681.jpg,2,240,12,2,240,Iron Cross,240,//cf.geekdo-images.com/images/pic52681_t.jpg,1990,NA,"Wargame,World War II",NA,Mark Sprock,NA,Magazine: Strategy & Tactics,Hex-and-Counter,3W (World Wide Wargames),5.25962,52 6007,"Fortress Stalingrad: Soviet Winter Counter Offensive 1942-1943, is a strategic/operational level simulation of the Soviet Winter Counter Offensive in 1942-43. Many have called this to be the single most important Campaign in all of World War II. The game was first published in Strategy & Tactics magazine #124. The Soviet player gains victory points based on objectives and German unit losses. If he gains more than 110 points in the 12 game turns, he wins. If the German player holds the Soviets to less than 100 points, he wins. The game is declared a draw if the point total is between 100 and 110. Game Scale: Turn: approximately 10 days Hex: 15 miles / 25 km Unit: Company to Army Game Inventory: One 22" X 30" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet ",//cf.geekdo-images.com/images/pic52678.jpg,2,240,12,2,240,Fortress Stalingrad,240,//cf.geekdo-images.com/images/pic52678_t.jpg,1988,NA,"Wargame,World War II",NA,Ty Bomba,NA,"Country: Russia,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),6.50159,63 6008,"Ruweisat Ridge: The First Battle of El Alamein, was first published in Strategy & Tactics magazine #105. The game covers the desert battles around El Alamein from July 1 through July 18, 1942. The British Commonwealth 8th Army must hold the line against the battered Panzerarmee Afrika, since Alexandria and the virtually undefended Nile Delta lie less than 100 miles to the east. The map depicts the battlefield of El Alamein, from the Mediterranean Sea in the north, to the virtually impassable Qattara Depression in the south. The game system tries out some unusual mechanics to simulate the fast-paced flow of desert warfare. Combat units are rated for firepower and assault strength, while AFVs have an armor rating, and artillery has an anti-tank rating. HQs are used for activation of units in their formation. Rules of interest are Opportunity Fire, Overruns, Reaction Movement and Withdrawal Fire, Airstrikes and Fortifications. Victory is determined by points gained through objective hexes, enemy units eliminated, and for occupying portions of the 'coast road'... the player with the most points wins. The difference in points between the Commonwealth and Axis player determines the level of victory. Game Scale: Turn: 1 day Hex: 1.5 miles Unit: Company to Brigade Game Inventory: One 16" X 21" mapsheet One countersheet (100 1/2" counters) One 12 page rules booklet ",//cf.geekdo-images.com/images/pic80839.jpg,2,240,12,2,240,Ruweisat Ridge: The First Battle of El Alamein,240,//cf.geekdo-images.com/images/pic80839_t.jpg,1985,"Ivor M. Janci,Roger Raupp","Wargame,World War II",NA,Douglas Niles,NA,"Country: Egypt,Magazine: Strategy & Tactics",Hex-and-Counter,TSR,6.33475,59 6009,"Soldiers of the Queen is actually two separate Colonial battle games that use the same game system: Isandhlwana, 1879 and Omdurman, 1898. The game was originally published in Strategy & Tactics magazine (#95). The game includes an 18"X22" backprinted mapsheet (one side for each battle), a 16 page rulebook, 200 counters, and player aid charts and tables. In Isandhlwana, the Zulu player wins if he eliminates all British units before he himself loses 14, otherwise the British player wins; the game has no set time limit... it is played until one player or the other has achieved their victory conditions. In Omdurman, points are gained for each player according to a victory points chart... if the British do not win an 'Automatic Victory' by turn 21, the side with the higher point total wins. ",//cf.geekdo-images.com/images/pic667361.jpg,2,240,12,2,240,Soldiers of the Queen: Battles at Isandhlwana and Omdurman,240,//cf.geekdo-images.com/images/pic667361_t.jpg,1984,"Kristine L. Bartyzel,Ivor M. Janci,John Meyers,Keith Parkinson,Stephen Sullivan",Wargame,NA,Richard H. Berg,NA,Magazine: Strategy & Tactics,"Hex-and-Counter,Simulation",TSR,6.32208,77 6010,"How awful, four children have entered the Ghost Ride to be scared. But the cars suddenly stop, and all of the turning ghosts stand still. The gears are broken, and it is up to the children to fix the gears to make the ghosts turn. A clever children's game where players must use logic (logi) to move ghosts (geists)through use of gears placed over pegs. ",//cf.geekdo-images.com/images/pic258389.jpg,4,30,5,2,30,Phantom Rallye,30,//cf.geekdo-images.com/images/pic258389_t.jpg,2003,"Kinetic,KniffDesign,Chris Mitchell (I)",Children's Game,NA,Gunter Baars,NA,"Ghosts,Ravensburger Spielend Neues Lernen",Dice Rolling,Ravensburger Spieleverlag GmbH,4.92027,74 6017,"Blitzkrieg `41 is a two-player strategic level wargame of the German invasion of the Soviet Union in 1941. The game includes a 20 page rulebook, 200 counters, and a 22" x 34" mapsheet which contains a map plus charts and tables for both players. Victory conditions are quite extensive (over a page of rules) and, because of the great number of draws that the game will produce (the historical result), the designer recommends playing multiple games for total points. ",//cf.geekdo-images.com/images/pic27298.jpg,2,180,12,2,180,Blitzkrieg '41,180,//cf.geekdo-images.com/images/pic27298_t.jpg,1989,NA,"Wargame,World War II",NA,Ty Bomba,NA,Magazine: Command,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.52931,58 6020,"This game is a simulation of the Battle for Moscow, 1812, first published in Strategy & Tactics magazine #136; errata appears in S&T #138. Included in the game are rules, a 22"X34" mapsheet, and 200 counters. Two scenarios are provided: a historical scenario (where units are placed as they were actually deployed) and a hypothetical scenario (where players are free to deploy where they wish). Victory is solely based on Russian strength losses, the French player must eliminate at least 90 strength points to win. (approximately 40% of the Russian army). ",//cf.geekdo-images.com/images/pic52683.jpg,2,240,12,2,240,Borodino: Doomed Victory,240,//cf.geekdo-images.com/images/pic52683_t.jpg,1990,NA,"Napoleonic,Wargame",NA,Gary C. Morgan,NA,Magazine: Strategy & Tactics,Hex-and-Counter,3W (World Wide Wargames),4.21708,65 6021,"First published in Strategy & Tactics magazine #110, Hastings, 1066 is a tactical simulation of the confrontation between William the Bastard, Duke of Normandy, and King Harold Godwineson of Wessex... a battle that forever changed the face of the world, as the victor became King. The game includes a 12 page rulebook, 200 counters and a 22"X34" mapsheet, which includes player displays, charts, and tables. The Norman's objective was to reach and take London. Harold's army blocked the only road. If the Norman player controls all of the road hexes on Senlac Hill, they win a Strategic victory. The Normans also win if they can eliminate all of the Saxon housecarle units. If neither of these victory conditions occur by the end of the second assult phase, the Saxon player wins. ",//cf.geekdo-images.com/images/pic52702.jpg,2,300,12,2,300,"Hastings, 1066",300,//cf.geekdo-images.com/images/pic52702_t.jpg,1987,"The Bayeux Tapestry,Tom Dardnell,David C. Sutherland, III","Medieval,Wargame",NA,Richard H. Berg,NA,"Cities: Hastings,Magazine: Strategy & Tactics",Hex-and-Counter,TSR,6.42416,89 6022,"This game is an operational simulation of the American Revolutionary War from late 1775 (the siege of Boston and the two Canadian expeditions) through the end of 1781. The British player must try to stop the revolt by trying to control half a continent. Included are a 16 page rulebook, 22"X34" map, 200 counters, and various player charts and tables. The British player wins in one of two ways. If the year is 1775 or 1776, the British player requires control of a limited number of objectives (Canada, Boston, New York, Philadelphia, Charleston, and one area of operations). If the game continues to 1781, the British player must control New England, the Middle Colonies, the South, and either Canada or the Western Territories. If the British do not attain these objectives, the American player wins. ",//cf.geekdo-images.com/images/pic24822.jpg,2,360,12,2,360,13: The Colonies in Revolt,360,//cf.geekdo-images.com/images/pic24822_t.jpg,1985,"Doug Chaffee,Dave LaForce","Age of Reason,American Indian Wars,American Revolutionary War,Wargame",NA,Richard H. Berg,NA,Magazine: Strategy & Tactics,"Dice Rolling,Hex-and-Counter",TSR,5.75128,78 6023,"The Thunder at Luetzen game is an army level simulation of the opening of Napoleon's 1813 campaign in Germany. The game was first published in Strategy & Tactics magazine #99. THe game consists of a 16 page rulebook, one 22"X34" mapsheet, 200 counters and various player aids. Leadership and morale play an important part of the game. Combat is by strength differential. If neither the French nor Allied army is demoralized by the end of 32 game turns, the French player wins if he controls Leipzig Bridge, otherwise the Allied player wins. ",//cf.geekdo-images.com/images/pic196637.jpg,2,240,12,2,240,Thunder at Luetzen,240,//cf.geekdo-images.com/images/pic196637_t.jpg,1985,"Dave LaForce,Keith Parkinson,Patrick Lucien Price","Napoleonic,Wargame",NA,Bowen Simmons,NA,Magazine: Strategy & Tactics,Hex-and-Counter,TSR,5.8054500000000004,55 6024,"This game is a simulation of the Polish resistance in Warsaw during 1944. The game was originally published in Strategy & Tactics magazine (#107). The game includes a 16 page rulebook (covering all aspects of guerrila warfare and resistance combat), 200 counters (representing the units and weapons involved in the conflict) and a 22"X34" map of the City of Warsaw. Two scenarios are provided: Warsaw Rises! (August 1944 - 4 turns) and The German Juggernaut (September, 1944 - 5 turns). Victory is based on capturing or assaulting various buildings in the city, eliminating enemy units, and (for the German player) maintaining a supply line through Warsaw. Points may also be spent during the game for additional reinforcements. The player with the most victory points at the end of the scenario, wins. ",//cf.geekdo-images.com/images/pic80845.jpg,2,300,12,2,300,"Warsaw Rising: Revolt of the Polish Underground, 1944",300,//cf.geekdo-images.com/images/pic80845_t.jpg,1986,Kevin Zucker,"Wargame,World War II",NA,John Prados,NA,"Cities: Warsaw,Country: Poland,Magazine: Strategy & Tactics",Hex-and-Counter,TSR,5.9902,51 6037,"A two-player wargame that covers the epic three month siege of Tenochtitlan, the climactic battle for control of Mexico, fought in 1521. 14 pages of rules, 144 5/8" counters, and a 22" x 34" map are included. This game is the only one that I am aware of that includes rules for Human Sacrifice... If Cortes is killed or captured, the Aztec player wins immediately. Otherwise, the Spanish player must keep his "Loss Points" to a minimum... as long as the Spanish player does not gain 17 or more points, they win. ",//cf.geekdo-images.com/images/pic2250770.png,2,180,12,2,180,Cortes: Conquest of the Aztec Empire,180,//cf.geekdo-images.com/images/pic2250770_t.png,1993,NA,"Renaissance,Wargame",NA,Dean Webb,NA,Magazine: Command,"Dice Rolling,Hex-and-Counter",XTR Corp,6.35775,102 6038,"Shogun Triumphant is a two-player historical simulation of the most famous land battle in Japanese history: The Battle of Sekigahara. Included are a 14 page booklet of rules, charts and tables, a 22" x 34" map of the battlefield, and 158 counters. Units are broken into factions and clans... one player commands the Eastern Army, the other player commands the West. Extensive rules for Melee Combat, Clan Effectivenes, and Defections are provided. Victory is determined by counting loss of "Stalwartness Points". The first player to drop 160 points due to losses and defections, loses the game. If the game manages to last eight turns, without either player losing, the Western player is assumed to win. ",//cf.geekdo-images.com/images/pic27326.jpg,2,180,12,2,180,Shogun Triumphant,180,//cf.geekdo-images.com/images/pic27326_t.jpg,1993,Sawshun Yamaguchi,Wargame,NA,Richard H. Berg,NA,"Country: Japan,Magazine: Command",Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.55783,83 6039,"Antietam: Burnished Rows of Steel is a game of the bloodiest single-day battle in the American Civil War. Game turns are sequential, with each player moving, firing artillery, and then having two rounds of combat, each in turn. Also provided are rules for solitaire play. Victory is determined by victory points earned by the Union player for capturing and maintaining control of geographical objectives and Confederate unit losses. If the Confederate player can hold the Union to less than 25 points, they win. Victory conditions are slightly different for the Solitaire game. First published in Command magazine No. 22 (May-June 1993). Game Scale: Turn: 1 hour Hex: 250 yards Unit: Brigade & Battery Game Inventory: One 22" X 34" mapsheet Two countersheets (304 5/8" counters) One 36 page rule booklet ",//cf.geekdo-images.com/images/pic27324.jpg,2,240,12,1,240,Antietam: Burnished Rows of Steel,240,//cf.geekdo-images.com/images/pic27324_t.jpg,1993,"Larry Hoffman,Beth Queman,Mark Simonitch,Don Troiani,Sawshun Yamaguchi","American Civil War,Civil War,Wargame",Smithereens Variant,Jon Southard,NA,Magazine: Command,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.665,90 6040,"Ths game is a one- or two-player operational simulation of the Gulf War. It focuses almost exclusively on the Coalition ground war that liberated Kuwait and shattered the occupying Iraqi army. The game includes a 22" x 34" hex map of the significant terrain in the Kuwaiti Theatre of Operations, 192 counters, and 20 pages of rules, charts, and tables. Rules are split into both a basic and an advanced game. There are separate rules for solitaire play. The U.S./Coalition player must completely liberate Kuwait to have a chance to win. If Kuwait is liberated within 12 game turns, the player who has gained the most 'points' in inflicting losses on their opponent, wins. The Coalition player must be aggressive in order to completly clear Iraqi units from all Kuwaiti cities, towns, oilfields, and airfields, otherwise the Iraqi player will win. ",//cf.geekdo-images.com/images/pic27310.jpg,2,180,13,1,180,Desert Storm: The Mother of All Battles,180,//cf.geekdo-images.com/images/pic27310_t.jpg,1991,NA,"Modern Warfare,Wargame",NA,Bo Eldridge,Operation Desert Weirdness,"Country: Kuwait,Magazine: Command",Hex-and-Counter,XTR Corp,5.76197,71 6041,"This is a simulation of the fighting in and around the capital of Hungary in January 1945. The game is played for 14 turns and ends either with a political victory (control of Budapest) or a victory on points (given for destruction of opposing units). It includes 16 pages of rules, a 22" x 34" mapsheet, two player aid cards, and 165 counters. ",//cf.geekdo-images.com/images/pic27338.jpg,2,120,0,2,120,Budapest '45,120,//cf.geekdo-images.com/images/pic27338_t.jpg,1994,NA,"Wargame,World War II",NA,John Desch,NA,"Cities: Budapest,Country: Hungary",Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.47889,90 6044,"This is the hypothetical invasion on the Roman Empires of both the east and west, on the part of the hordes of the Huns. Two elements essential to the game are the policy of alliances with other barbaric peoples (along with the activities of Pope Leo) and the calculation of cultivatable land devastated by the hordes of “Flagellum Dei” Degree of difficulty: 2/6 Contents: Pieces representing the barbarian hordes and the roman legions of the eastern and western empires. 6 heavy cards to be used to establish the outcome of combat. 6 heavy cards to be used to resolve diplomatic conflicts. Combat and diplomacy tables. Calendar with entries and deaths of various leaders and emperors subdivided into seasons. Board in rigid, thick cardboard with a matte plastic finish, cut into 5 pieces. Rule booklet in 4 languages with examples. Plastic storage tray and one die. ",//cf.geekdo-images.com/images/pic22578.jpg,2,360,12,2,360,Attila,360,//cf.geekdo-images.com/images/pic22578_t.jpg,1981,NA,"Ancient,Wargame",NA,(Uncredited),NA,Ancient Rome,Hex-and-Counter,International Team,6.08611,54 6045,"This game is a two-player simulation of the Third Servile War, a slave revolt that shook the Roman Republic from 73-71 B.C. Included in the game are 14 pages of rules, 189 5/8" counters, and a 22" x 34" mapsheet with the areas of Italy and the Mediterranean where the War of the Gladiators took place. Barring the occupation of Rome (for the Rebel player) or the capture of Spartacus (for the Roman player), which would give an automatic victory, the game is played for points. At the end of 17 Turns, the player with the most points wins. ",//cf.geekdo-images.com/images/pic27312.jpg,2,180,12,2,180,I Am Spartacus!,180,//cf.geekdo-images.com/images/pic27312_t.jpg,1992,NA,"Ancient,Wargame",NA,Mike Markowitz,"Pyrrhic Victory: Legion vs. Phalanx, 280-275 B.C.","Ancient Rome,Magazine: Command","Area Movement,Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.36214,103 6046,"This game is a simulation of the battle which took place between Lee's Army of Northern Virginia and Meade's Army of the Potomac at Gettysburg, Pennsylvania during the first four days of July 1863. Included in the game are a 22 x 34" mapsheet, 200 counters, and 18 pages of rules. To win the game, the Confederate player must inflict heavy casualties on the Union army and/or move his own train off the map to the southwest. The Union player must resist the Confederates drive while inflicting heavy losses on the Confederates. ",//cf.geekdo-images.com/images/pic27314.jpg,2,180,12,2,180,Gettysburg: Lee's Greatest Gamble,180,//cf.geekdo-images.com/images/pic27314_t.jpg,1992,NA,"American Civil War,Civil War,Wargame",NA,Chris Perello,Age of Rifles,NA,"Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.494,100 6047,"Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins. ",//cf.geekdo-images.com/images/pic27318.jpg,2,180,12,2,180,Port Arthur: The Russo-Japanese War,180,//cf.geekdo-images.com/images/pic27318_t.jpg,1992,NA,Wargame,NA,Ron Bell,NA,"Country: Japan,Country: Russia","Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",5.52805,82 6049,"Czechoslovakia '38, This game is a two-player wargame that simulates what might have been the first campaign of World War II in Europe if the Prague government rejected the Munich Diktat. The game was first published as a supplement to Command magazine Issue #24. To win, the German player must attempt to crush Czechoslovakia by conquering crucial territory before France and England decide to join the war. The Czech player wins by holding out until those two Allies intervene. Game Scale: Turn: 2 days Hex: 7.5 miles / 12 km Unit: Regiments to Divisions Game Inventory: One 22" X 34" mapsheet One countersheet (176 5/8" counters - 142 for Czechoslovakia '38, the rest are errata counters for other games) One 28 page Rulebook ",//cf.geekdo-images.com/images/pic2250800.png,2,180,12,2,180,Czechoslovakia '38,180,//cf.geekdo-images.com/images/pic2250800_t.png,1993,NA,Wargame,NA,"Peter H. Gryner,Peter Pfeifer",NA,"Country: Czech Republic,Magazine: Command","Hex-and-Counter,Simulation",XTR Corp,6.06232,69 6050,"From the Publisher: Behind the stunning artistry of Duel of Ages lies an epic, deeply intriguing strategy game that will capture your attention for years to come. Build the uniquely modular game map (using the PAKIT board game system) to your own advantage, thwarting the enemy's attempt to do the same. Accept a random roster of heroic characters, each with radically different abilities. Discover a way to turn this diverse group into an effective team. To survive, your team must acquire strange and deadly equipment by confronting the illusionary guardians of the labyrinths. But through every minute of play, the enemy will be uncomfortably close, hounding your team as you hound theirs... Expanded by Duel of Ages Set 2: Intensity Duel of Ages Set 3: Vast Horizons Duel of Ages Set 4: Royal Tournament Duel of Ages Set 5: Mercenary Camp Duel of Ages Set 6: Field of Honor Duel of Ages Set 7: Ruins of Cany XII Duel of Ages: Masters Addendum Duel of Ages: Prestige Pack Duel of Ages: Scrye Add-On Pack ",//cf.geekdo-images.com/images/pic22858.jpg,16,120,12,2,120,Duel of Ages Set 1: Worldspanner,120,//cf.geekdo-images.com/images/pic22858_t.jpg,2003,"K. Andersen,Armands Auseklis,Jose Castello,Lon Chaney,Dean Chaney,Donna D'Amelio,Gerald Double,Ronald Kapaun,Zieben Lin,Lorraine Purviance,Mike Robinson,Martin Roes","Adventure,Ancient,Fighting,Post-Napoleonic,Science Fiction",NA,Brett G. Murrell,"Duel of Ages Set 2: Intensity,Duel of Ages Set 3: Vast Horizons,Duel of Ages Set 4: Royal Tournament,Duel of Ages Set 5: Mercenary Camp,Duel of Ages Set 6: Field of Honor,Duel of Ages Set 7: Ruins of Cany XII,Duel of Ages: Masters Addendum,Duel of Ages: Prestige Pack,Duel of Ages: Scrye Add-On Pack",Duel of Ages,"Dice Rolling,Grid Movement,Modular Board,Partnerships,Player Elimination,Variable Player Powers",Venatic Games,6.58954,1649 6052,"Washington’s and Cornwallis’ problems for the decisive siege in the American War of Independence, reproduced on a 70x100 centimeter map, with the employment of all the American, French, Prussian and English units. Degree of difficulty: 2/6 Contents: 79 cut out pieces, representing American, French, English and Prussian units which took part in the battle. Explosion markers to show which units have been shot or damaged. Combat disk, to check the results of battles and of artillery fire, with calendar. York Town map and surroundings in rigid, thick cardboard with a matte plastic finish, cut into 5 pieces. Rule booklet in 4 languages with examples and table of battle field forces. Plastic storage tray and one die. ",//cf.geekdo-images.com/images/pic22588.jpg,4,240,12,2,240,York Town,240,//cf.geekdo-images.com/images/pic22588_t.jpg,1981,Enea Riboldi,"Age of Reason,American Revolutionary War,Wargame",NA,Marco Donadoni,NA,NA,Hex-and-Counter,International Team,4.72075,53 6053,"Three games at different levels of difficulty reconstructing the most famous battle between the U.S. Army and the Indians. The three-dimensional board shows the Valley of Little Big Horn, from the high plains, just as Colonel Custer saw it before his last stand. Degree of difficulty: 3/6 Contents: Pieces in matte finish cardboard, cut and printed on both sides. Large cardboard table to be used to establish the outcome of combat and rifle fire. Board in rigid, thick cardboard with a matte plastic finish, cut into 5 pieces. Relief sections in rigid, thick cardboard to be used to create the three-dimensionality of the terrain. Rule booklet in 4 languages with examples. Plastic storage tray and dice. ",//cf.geekdo-images.com/images/pic22602.jpg,2,360,12,2,360,Little Big Horn,360,//cf.geekdo-images.com/images/pic22602_t.jpg,1981,Ermes Miceli,"American Indian Wars,Wargame",NA,Andrea Mannucci,NA,3D Games,Hex-and-Counter,"Eurogames,International Team",5.94018,56 6068,"From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers, and court favorites mingle and scheme in hushed conversations, the position of King's Jeweler has suddenly become a lot more dangerous! Set in Paris, on the eve of the French Revolution, Queen's Necklace is a game of gem-selling, influence, and intrigue at the court. Two to four players compete in the role of royal jeweler to sell rare jewels to the Queen and her court. Jeweler's loupe in hand, you must decide how best to spend your hard-earned ducats: acquiring beautiful gems (diamonds, emeralds, and rubies); or buying the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the court! ",//cf.geekdo-images.com/images/pic2560679.jpg,4,45,8,2,30,Queen's Necklace,45,//cf.geekdo-images.com/images/pic2560679_t.jpg,2003,"Pierre-Alain Chartier,Cyrille Daujean,Hub","Age of Reason,Bluffing,Card Game,Novel-based",NA,"Bruno Cathala,Bruno Faidutti",NA,NA,"Betting/Wagering,Commodity Speculation,Hand Management,Set Collection","CMON Limited,Days of Wonder,Spaghetti Western Games",6.45594,2061 6085,"East & West is a hypothetical Russian attack on Europe and the consequences of the war on the three hottest fronts in the world. Degree of difficulty: 6/6 Contents: Card for electronic codes and sinking of reserves. Cardboard table for launching of missiles, bombardments and battles. 570 pieces in plasticized, matte finish cardboard, cut and printed on both sides. 3 maps in rigid, thick cardboard with a matte plastic finish, cut into 2 pieces and printed in 5 colours, they represent the three “warm” borders: Europe, the Middle East and the Russian-Chinese border. Table for reserves and their transport. Rule booklet in 4 languages with examples. Plastic storage tray and dice. ",//cf.geekdo-images.com/images/pic22712.jpg,6,360,12,2,360,East & West,360,//cf.geekdo-images.com/images/pic22712_t.jpg,1981,Enea Riboldi,"Modern Warfare,Wargame",NA,Marco Donadoni,NA,NA,Hex-and-Counter,International Team,6.08986,69 6086,"Landings and battles are displayed on two general maps while they are taking place on the island. Surprise techniques by the Japanese and the succession of land, air and naval battles in addition to historical faithfulness, make Okinawa a precise and amusing game. Degree of difficulty: 3/6 Contents: 20 little maps to calculate the hidden position of Japanese forces and American movement. 2 tables to resolve combat and to calculate the artillery fire in matte finish plasticized cardboard. 166 counters in plasticized, matte finish cardboard, cut and printed on both sides representing *American and Japanese units which took part to the battle. Playing board in rigid, thick cardboard with a matte plastic finish, cut into 5 pieces. Rule booklet in 4 languages with examples. Plastic storage tray and dice. ",//cf.geekdo-images.com/images/pic1123315.jpg,2,240,12,2,240,Okinawa,240,//cf.geekdo-images.com/images/pic1123315_t.jpg,1981,Enea Riboldi,"Wargame,World War II",NA,Marco Donadoni,NA,NA,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment","Eurogames,International Team",6.08684,76 6088,"The last great offensive of the German-Italian forces in Tunisia to halt the advance of the English and American forces which landed in Marocco in ’42. The board is a three dimensional map consisting of a reproduction of the area on three levels. Degree of difficulty: 5/6 Contents: 7 cardboard tables to be used to establish the outcome of combat and artillery fire. Calendar indicating the entries onto the battlefield, the rounds divided into days and nights, air raids and all other indications necessary to the game. Pieces in matte finish cardboard, cut and coloured on both sides. Board in rigid, thick cardboard with a matte plastic finish, cut into 5 pieces. Relief sections in rigid, thick cardboard to be used to create the three-dimensionality of the terrain. Rule booklet in 4 languages with examples. Plastic storage tray and dice. ",//cf.geekdo-images.com/images/pic739645.jpg,4,360,12,2,360,Rommel,360,//cf.geekdo-images.com/images/pic739645_t.jpg,1981,Enea Riboldi,"Wargame,World War II",NA,Marco Donadoni,NA,3D Games,Hex-and-Counter,International Team,6.34314,51 6090,"12 cards (with positive, negative, and special powers) are revealed one after the other. Each time a card is revealed, the players try to acquire it by secretly choosing a number of flies(each player starts with 5 black plastic flies), and guessing the total number of flies chosen by all of the players. The used flies become the reserve in the middle of the table. The player who guessed the correct number(or closest guess) gets the card and either keeps it, if it's a positive card, or gives it to another player, if it's a negative card. There are 3 special power cards, Mireille, the (blue) Trained fly, who can be called back from the total, Insecticide which can eliminate the flies from opponents hands, and Fly Babies which allows players to take flies from the reserve. If a player guesses the exact number of flies chosen by the group in a round, they get to take one fly from the reserve. After all 12 cards have been acquired/distributed, the point values on the cards are totaled and added to the remaining flies a player possesses. The player with the most points at the end of the game will be the winner. ",//cf.geekdo-images.com/images/pic51805.jpg,5,20,8,2,20,Pack of Flies,20,//cf.geekdo-images.com/images/pic51805_t.jpg,2003,Franck Dion,"Animals,Bluffing",NA,Philippe des Pallières,NA,Animals: Flies,Betting/Wagering,"999 Games,Asmodee,Cafe Games,Lui-même",4.97466,290 6112,"Battle Dome is "the game of rapid-fire action and lightning-quick reflexes!" It is a pinball-style game in which colored plastic marbles fall from a motorized dispenser down onto a dome, and then fall into one of four chutes. Players 2-4 control a set of flippers at their chute and try to shoot the falling balls into their opponent's goals while keeping marbles out of theirs. Any marbles in your goal count against you, with the black "stealth" marble counting extra. There are spinners and bells on the dome that the marbles hit - these can be rearranged, or replaced by a fence to block off one or two chutes if there are fewer than 4 players. ",//cf.geekdo-images.com/images/pic766185.jpg,4,10,8,2,10,Battle Dome,10,//cf.geekdo-images.com/images/pic766185_t.jpg,1994,NA,"Action / Dexterity,Children's Game",NA,(Uncredited),NA,"3D Games,Marble Games,Pokémon",NA,"Alga,Anjar Co.,Golden,Jumbo,Milton Bradley,Parker Brothers",6.37833,92 6117,"As sunset approaches in Littleton, Kentucky, Farmer Johnson’s chickens have had a hard day scratching, pecking and egg laying. But now it’s getting dark—time to return to the coop and get a good night’s sleep. Unfortunately, a pack of foxes have found the coop and when the rats show up, they’ll snatch every chicken they can lay their fangs on, even if they have to make more than one trip to do it. Will the loyal guard dogs save the chickens from the foxes, or will a rat sneak in and snatch the best chicken for itself? Only you will decide! Nobody But Us Chickens is a fast-paced, Simultaneous Action Selection card game where players earn points by capturing chickens with their predators (foxes and rats) or protecting chickens with their guard dog. The game is easy to learn, but exciting and unpredictable. ",//cf.geekdo-images.com/images/pic24968.jpg,6,20,8,3,20,Nobody but Us Chickens,20,//cf.geekdo-images.com/images/pic24968_t.jpg,2003,Rick Enright,"Animals,Bluffing,Humor",NA,Kevin G. Nunn,NA,"Animals: Chickens,Animals: Dogs,Animals: Foxes","Hand Management,Simultaneous Action Selection","Dancing Eggplant Games,Vendetta,Z-Man Games",6.15845,507 6118,"Discovery (also sold as Destination Tresor in French, and Discovery Island in Sweden) is an interesting deduction game of discovery. Each player begins in an unknown location on an island (the opponent picks where the other starts), and each has the same goal: find the hidden treasure. The treasure is hidden in one of 28 spots on the island, and there are 7 clues available in special checkpoints to help determine where it is. The island is made up of 5 different types of terrain, and for each type of terrain there is a set of corresponding hexes. In play, one player calls a direction (Northeast, South, etc.) and the other player (who knows where you are) reveals a hex on the type of terrain you just stepped into. On the back of the hex there is a number, showing how many hours have been used. Each turn, a player gets 12 hours worth of movement. By moving this way, you can eventually figure out where you are and then start moving with more accuracy. The game uses a clever device that reveals only one spot of a 6 x 6 matrix. A card, from a large set, is initially placed and this determines where the treasure will be for that game. When players get to a checkpoint, they can reveal that spot on the card to get a clue. The clues can tell you which of 4 types of treasure spots is "live", and also the six surrounding terrain types. The board is well designed so that with a few clues you can narrow down the options of spots. A clever system in a tense and interesting game design. Components: 2x Map boards 2x Plastic map sheets 1x Checkometer 28x Checkometer cards 18x Equipment cards 2x Whiteboard pencils 210x Terrain tiles divided as - 20x Plain tiles - 82x Jungle tiles - 35x Mountain tiles - 50x Swamp tiles - 20x Outback tiles - 4x Special tiles ",//cf.geekdo-images.com/images/pic730038.jpg,2,90,12,2,90,Discovery,90,//cf.geekdo-images.com/images/pic730038_t.jpg,2002,NA,"Deduction,Exploration",NA,"Bo Jakob Malm,Carl-Johan R. E. Nilsson",NA,NA,"Area Movement,Simulation","Alary Games,Tactic",5.89816,163 6119,"Our galaxy has been invaded by an alien Space Station whose powerful laser beam is drawing vital energy pods away from your spaceships. Your mission is to attack and destroy this violator of the Inter-Galactic Peace Accord. You must gather up your scattered energy pods before you risk an assault on the space station. Then, using your energy pods, you block its ports, causing the laser to overload and self-destruct. ",//cf.geekdo-images.com/images/pic804163.jpg,4,20,7,2,20,Laser Attack,20,//cf.geekdo-images.com/images/pic804163_t.jpg,1978,NA,"Children's Game,Electronic,Science Fiction",NA,"Jeffrey Breslow,Wayne Kuna,Howard J. Morrison",NA,Aliens,"Pick-up and Deliver,Point to Point Movement,Roll / Spin and Move",Milton Bradley,5.81204,54 6122,"From the Box: Board the Death Star... for a fight to the finish! Recreate classic Star Wars movie battles in two games! In the first, for younger players, Luke Skywalker, Han Solo, Princess Leia and Chewbacca sneak through the Death Star capturing Imperials. Can you score the most captures? Now advance to the next game - and take sides! Darth Vader, Boba Fett and stormtroppers move in the open, capturing Code Cards to win. But the Rebels move in secret. To win, they must use strategy to reach the Millenium Falcon, then dice-roll their way off the Death Star! Add other action figures you already own...and fill the game board with life-like Star Wars characters! Action figures bring intergalactic battles to life! For even more action, add your own figures! The game originally came with two limited edition Star Wars: Power of the Force action figures that were unavailable anywhere else: Death Star Darth Vader (with removable helmet and lightsaber) Stormtrooper Disguise Luke Skywalker (with removable helmet and lightsaber). All other characters were represented with cardboard cutouts in plastic stands; these could be replaced with other action figures from the Power of the Force line. ",//cf.geekdo-images.com/images/pic726530.jpg,4,20,6,2,20,Star Wars: Escape the Death Star Action Figure Game,20,//cf.geekdo-images.com/images/pic726530_t.jpg,1998,NA,"Dice,Miniatures,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,Star Wars,"Dice Rolling,Roll / Spin and Move,Secret Unit Deployment,Simultaneous Action Selection,Tile Placement",Parker Brothers,4.67544,57 6137,"In the two-player card game Crazy Chicken, players try to collect as many types of chickens as possible. Each turn, they draw two cards – from the two draw piles or two discard piles, with each card coming from a different pile – then either discard one card or lay down a set of cards. To lay down a set, you need at least two cards if that type of chicken hasn't been played or more cards than are already on the table if it has been played. Any cards of the same type on the table are discarded onto a single discard pile. The round ends when one player has six types of chicken, all types of chicken are on the table, or only one draw pile remains. Players then earn points based on which types of chickens they own: for example, Marilyn Henroe has only six cards in the deck and is worth 6 points, while Billy the Chick has twenty cards and is worth 20 points. After four rounds, the player with the most points wins. In 2005, SimplyFun republished Crazy Chicken as Drive, with rules for up to four players and a collectible car theme. Three rounds are played rather than four. ",//cf.geekdo-images.com/images/pic251684.jpg,4,30,8,2,30,Drive,30,//cf.geekdo-images.com/images/pic251684_t.jpg,2003,"Damon S. Brown,Oliver Freudenreich,Atelier Wilinski","Animals,Card Game",NA,Michael Schacht,NA,"Animals: Chickens,Ravensburger Fun For 2 Series,Rummy Games","Hand Management,Set Collection","Ravensburger Spieleverlag GmbH,SimplyFun",6.48576,453 6187,"Avalon is a card-based game where a line of 11 landscape cards form the board and the cards in your hand are made up of Knights and Enchantresses. There are 8 of each in each of five different colors, for a total of 80 cards, which both players share as a common draw deck. The game starts with the landscapes face down, randomly assigned knights or enchantresses on each player's side of the landscape cards, and five knights/enchantresses in each players hand. In the course of the game, if you play knights on your side of the territory and you have at least as many cards on your side before playing the card, you have the option of declaring an attack with that knight. The other player has a chance to respond by defending with a knight of exactly the same color (in which case both knights are left in place). If the attacker is successful, the loser loses all of their cards from their side, and the winner loses an equal number. Then, the winner must lose an additional number of cards from their side or the hand equal to the total number of knights on both sides that were involved in the conflict. Finally, the region is turned face up with the crowns on the bottom facing toward the controlling player. You can only attack up to two landscapes per turn, but you may play as many cards as you would like to on your turn. The max hand size at the end of a round is 5. The object is to control 15 crowns at the end of your turn (number of crowns on a card ranges from 1-3). Two landscape cards have special abilities - Avalon reduces your loss from battles by one once per turn, and the forest with a standing stone allows you to declare an attack on your opponent with an enchantress as if she was a knight. Enchantresses normally will convert enemy knights from their side of the board to yours unless countered with a same color enchantress. The countering player receives the aggressor's attacking enchantress into his hand if he counters an enchantress. When the player is done playing cards, he draws one of the 5 Light tiles or 4 Dark tiles that describe the options for replenishing cards in hand. Light tiles give you their benefit immediately, and Dark tiles give you their benefit at the beginning of your next turn. Each tile is used only once until all tiles have been used, at which point they are all available again. After drawing a replenishment tile, the player's turn is over and the game continues with the next player. Avalon is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic184991.jpg,2,45,12,2,45,Avalon,45,//cf.geekdo-images.com/images/pic184991_t.jpg,2003,"Anke Pohl,Thilo Rick,Sabine Weiss","Card Game,Exploration,Fantasy",NA,Leo Colovini,NA,"Kosmos two-player series,The Legend of King Arthur and the Knights of the Round Table",Hand Management,KOSMOS,5.51223,184 6191,"Seven tokens of seven different colors and one ring are placed randomly on eight spaces of a seven-by-seven grid. Each player has seven disks that correspond to each of the seven tokens. At the start of a round, each player secretly selects one of the seven tokens. (The disks are used to do this.) You may do the following on your turn: Move any of the tokens Chinese Checkers-style towards the ring Guess which token your opponent has chosen You win the round by: Moving the token you have chosen into the ring Correctly guessing which token your opponent has chosen Choosing the same token as your opponent, and having your opponent move that token into the ring Best out of seven rounds wins the game. Ages 10 and up ",//cf.geekdo-images.com/images/pic102642.jpg,2,20,8,2,20,Xe Queo!,20,//cf.geekdo-images.com/images/pic102642_t.jpg,1998,Johann Rüttinger,"Abstract Strategy,Bluffing",NA,Alex Randolph,NA,NA,Secret Unit Deployment,"Drei Hasen in der Abendsonne,Drei Magier Spiele,Venice Connection",6.48694,271 6197,"THE SUN OF AUSTERLITZ Napoleon's campaign in Moravia 1805 Components: One 22 x 34" map, 280 counters, 20 pages of rules, 7 player aid charts for setup and organization displays. November-December 1805. Map covers the territory from Znaim and Brunn to Olmutz and Ostrava, with the regular 2 miles to the hex. And it can mate with the "1809" map (Victory Games), allowing for a precession of the campaign through Durrenstein and Znaim. The campaign scenario begins on 15 November, with the Russians retiring on Brünn and the French in pursuit. A second scenario begins with the French spread out around Brünn and the Coalition forces in Olmütz. Fortunately for Napoleon, the Allies attacked, but what if they had not? With the imminent entry of Prussia into the war, Napoleon would have been forced to advance on Olmütz, and his forces would have been beyond their LOC. Detailing Napoleon's campaign in Moravia, 1805, Sun of Austerliz is the only game to simulate the whole campaign at the operational level (2 mi/2 days/1,000 men) from the Fall of Vienna through the actions of Hollabrunn, Schoengrabern, and Wischau, to Austerlitz. GAME SYSTEM: CAMPAIGNS System - Series 1X = - scale = 3,200m/hex, - time = 2 days/turn - strength = 1,000 men/SP, . ",//cf.geekdo-images.com/images/pic23392.jpg,2,120,12,2,120,The Sun of Austerlitz,120,//cf.geekdo-images.com/images/pic23392_t.jpg,2003,"François Gérard,Mark Hinkle,Mark Simonitch,Joe Youst","Fighting,Napoleonic,Wargame",NA,Kevin Zucker,NA,Campaigns of Napoleon System: 1x Series,"Hex-and-Counter,Simulation",OSG (Operational Studies Group),7.1,79 6201,"This is a fairly complex strategy game featuring resource management and trading. The objective is to move one of your player tokens to the 9th circle and defeat Lucifer. The initial setup is the outer ring of the board. Each tile is two rings and the tiles are numbered. Players take turns placing 3 of their player tokens on the tile of their choice. Each tile corresponds to one of four resources. At the beginning of each player's turn, two dice are rolled. A 7 brings a demon into play in a corner of that player's choice. Any other number will result in some players gaining resources. Rolling doubles gives your regular allotment of resources, plus a resource of your choice. Rolling 2 or 12 allows you to place a marker on one tile that either doubles or eliminates production for that tile. Players can use their resources to bring out new player tokens, buy new tiles for inner circles of hell, move themselves, descend deeper into hell, move others, flip tiles, or alter die rolls. Players can trade resources with other players during their turn. The lower circles of hell generate more resources (2 for 3/4, 3 for 5/6 and 4 for 7/8). The game ends when a player descends to the ninth level and defeats Lucifer by rolling a 10 or better on two dice. ",//cf.geekdo-images.com/images/pic205808.jpg,6,90,12,3,90,Dante's Inferno,90,//cf.geekdo-images.com/images/pic205808_t.jpg,2003,Dave Aikins,"Fantasy,Horror,Religious",NA,"Todd Breitenstein,Kerry Breitenstein",NA,NA,Tile Placement,"Twilight Creations, Inc.",4.7065,274 6202,"(from GMT website:) The Ancient World: Rise of the Roman Republic is the first volume in a projected series of games that will cover virtually every war and campaign in ancient history on the same scale and scope that the legendary Europa series did for WWII. Each game and module in the series will add maps, units, and all the personalities that will enable you to play, in some, but not daunting, detail your favorite periods. Volume I, Rise of the Roman Republic, is the introductory game to the Ancient World series with shorter, smaller scenarios. Rise of the Roman Republic includes scenarios for the Samnite Wars (which also includes a three-player version that takes in the invasion of Alexander of Epirus), the invasion of Pyrrhus (including his Sicilian adventures), and also the first three years of Hannibal, all on a single map of Italy, complete with dated road system. The focal point of the game system is the unusual set of mechanics that, in essence, have no allowance limits to movement. Units - troops under a leader - are free to move as far and as long as they want, subject to two major factors: leader capability to do so, as well as attrition. The Romans are really fun, mostly because you have to master the Roman political system, from yearly elections, to pro-roguing consuls, even to asking the Senate permission to do many things, all of which serve to make running the Roman armies about as close to realistic as has ever been seen in a wargame. The land combat system uses a unique Combat Results Table that includes the dreaded Unusual Result dicerolls, which replicate the battles that took place wherein the outcome belied the odds. But you still get the Carthaginian cavalry, the Epirote hoplites, elephants, and all the usual goodies you'd expect in such a game. The Ancient World is aimed at aficionados of the subject, as well as those interested in the breadth and depth of campaign operations. Yet it is a very playable system in which most scenarios can be finished in an evening, and none, in Rise of the Roman Republic, take more than one map. Game Features TIME SCALE 1 year per turn MAP SCALE 13 miles per hex UNIT SCALE Strength point = either 500 men; 300 cavalry; 10 elephants NUMBER OF PLAYERS 1-2 DESIGNER Richard Berg DEVELOPER Alan Ray MAP ART Mark Simonitch COUNTER ART Rodger B. MacGowan and Mark Simonitch ",//cf.geekdo-images.com/images/pic1918101.jpg,3,240,0,2,240,The Rise of the Roman Republic,240,//cf.geekdo-images.com/images/pic1918101_t.jpg,2003,"Rodger B. MacGowan,Mark Simonitch","Ancient,Wargame",NA,Richard H. Berg,NA,"Ancient Rome,Ancient World series,Cities: Ancona,Cities: Perugia,Cities: Rimini","Hex-and-Counter,Simulation",GMT Games,6.87701,211 6203,"Enemy at the Gates - The Stalingrad Pocket to Manstein's Counterattack Army Group South - 19 Nov '42 to 14 March '43, is an OCS game about the Uranus Counteroffensive to encircle Stalingrad and the subsequent "Backhand Blow" of Manstein in the fourth battle for Kharkov. (from the Game Box:) On a cold, foggy morning in November, 1942, a four-hour artillery barrage rocked the Rumanian lines north and south of Stalingrad. Countless swarms of Red infantry, tanks, and guns then swept the lines. In four days, the pincers met near Kalach-um-Don – entombing the 6th Army in Stalingrad. During the next three months, the Germans will reel from successive Soviet hammer blows, try in vain to relieve the 6th Army, and fail to supply it from the air. The 6th Army surrenders, and only the counter-attack by von Manstein’s panzers stop the red tide. The turning point of World War II in Europe has passed. Enemy at the Gates, the second Operational Combat Series release by The Gamers, offers players different challenges from those in the very popular game Guderian’s Blitzkrieg. The Soviet army has rearmed and reorganized their Tank Corps – their challenge to the Panzer Divisions. The unique force structures of each side force players to fight differently in order to maximize their strengths. And, of course, players must face the toughest operation and strategic choices they have ever faced. When to stand, when to run…and when to strike. Enemy at the Gates covers the entire period from 19 November 1942 to mid-March 1943. There are numerous one and two map scenarios. The game covers Operation Uranus, Operation Little Saturn, the German Relief and airlift efforts, and Operation Star and Gallup (to include von Manstein’s famous “backhand blow”). Extensively researched, playtested, and developed, Enemy at the Gates will satisfy the Eastern Front interest of any gamer who wants to know more than the pulp-history version of these pivotal events! Features: Dynamic and fluid situation All of the pivotal battles in AG South The creation of the Stalingrad pocket The relief effort and airlift Mansteins famous Backhand Blow! Follow-on to the popular Guderian's Blitzkrieg game and system- refined based on player feedback Player skill is highly rewarded Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army Game Inventory: Four 22 x 34" maps (Maps A, B, C & D) One 8 x 11" Stalingrad 'Blow-Up' map Eight dual-side printed countersheets (5 combat, 3 markers - 2,800 1/2" counters) One 36-page OCS rules booklet One 36-page Enemy at the Gate game specific rules booklet Two 6-page OCS version 2.0 Charts & Tables Folders Four Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more ",//cf.geekdo-images.com/images/pic40442.jpg,2,360,12,2,360,Enemy at the Gates,360,//cf.geekdo-images.com/images/pic40442_t.jpg,1994,Dean Essig,"Wargame,World War II",NA,Dean Essig,NA,Operational Combat Series,"Dice Rolling,Hex-and-Counter,Simulation",The Gamers,7.59457,220 6205,"from GMT website: More than thirteen years of design and development have gone into the making of Europe Engulfed (EE), which is GMT Games' first offering to the block-game enthusiast. It covers the entirety of World War II in Europe from September 1939 to the end of 1945. Europe Engulfed plays fast with its focus on playability and making players feel the pressures their historical counterparts were under. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in a single 10-to-14 hour day once players become familiar with its elegant game systems including: Wood Block Units: Wood blocks for land units provide a realistic fog of war. Only the controlling player can see if their units are armor or infantry, weak or strong until combat is engaged. The inability to know the strength of your opponent ensures that even the most experienced players will make their fair share of tactical and strategic errors. Production and Strategic Warfare: Europe Engulfed Game Turns represent two months each and production and strategic warfare takes place within each of these turns. The inventive production system shows that the conquering power does not get the same value out of resource areas as the original power that lost them. Production levels are easy to calculate and production choices include special actions, fleets, U-boats, strategic fighter and bomber assets, ground-support units, flak, V-weapons, and, of course, lots and lots of armor and infantry and the odd paratrooper or cavalry unit from which to choose. Special Actions: Special actions are an innovative rule system to account for the large historical territorial gains that occurred over the course of a two-month game turn without bogging the game down with multiple player turns. Using Special Actions, players can purchase additional movement phases and combat rounds, amphibious and airborne assaults, and even take actions during an opponent's combat phase. Rulebook and Playbook: The 24-page rulebook is clearly written with many examples. Also included is a 24-page playbook. The playbook includes player notes, designer notes, optional rules, scenarios, index, and an extended example of play highlighting the May/June 1940 turn which reveals tactics for successfully attacking and defending. Europe Engulfed plays quickly with a very historical feel. Many players have indicated that they actually feel the pressures and stresses felt by the strategic level commanders in the real war. We know of no other European Theater of Operations game that plays this fast and with this much historical value. Play Times: 1939 Campaign: Up to 14 hours 1941 Campaign: Up to 10 hours Blockskrieg!: Up to 6 hours European War: Up to 5 hours '42 - '43 two-map scenario: 4 hours '42 - '43 one-map scenario: 3 hours Patton's Fantasy scenario: 2 hours Integrates with: Asia Engulfed ",//cf.geekdo-images.com/images/pic36736.jpg,3,720,14,2,720,Europe Engulfed,720,//cf.geekdo-images.com/images/pic36736_t.jpg,2003,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Jesse Evans,Rick Young",NA,Block wargames,"Action Point Allowance System,Area Movement,Dice Rolling,Secret Unit Deployment",GMT Games,7.53876,1206 6209,"First edition with new artwork and extra Flagships, Actions and Ship upgrades. Upgrades include; 2nd Gun (2 Shots without Direct Hit being played); Security Force to prevent Boarding; Turret Defense (cannot be targeted by Fighters/Bombers); Long Range Cannon (allow Ships to fire into adjacent zones). Re-implements: Mag·Blast Re-implemented by: Mag·Blast (Third Edition) ",//cf.geekdo-images.com/images/pic26058.jpg,8,20,10,2,20,Mag·Blast (Second Edition),20,//cf.geekdo-images.com/images/pic26058_t.jpg,2002,"John Goodenough,John Matson,Ben Prenevost,Brian Schomburg,Tyler Walpole","Card Game,Science Fiction",NA,"Christian T. Petersen,Anders M. Petersen",NA,NA,"Campaign / Battle Card Driven,Card Drafting,Player Elimination,Take That,Variable Player Powers",Fantasy Flight Games,6.393,657 6210,"OBJECT: To be the winning photographer by earning the greatest number of points. YOU EARN POINTS BY: Traveling to your assigned destinations on the Map Board Being the first to fill your portfolio with the 6 photo cards in your portfolio Getting rid of photo cards that don't fit your portfolio list, as they count against you at the end of the game Demonstrating your knowledge of geography by answering continent card questions for tokens Getting lucky breaks (drawing even chance cards) This is basically an educational game of trivia about geography, which includes a great number of cards depicting nice NatGeo photos of every country around the world. The use of clues make it suitable for most ages. However, the clues are not easy and young children will struggle to answer the majority of the questions. ",//cf.geekdo-images.com/images/pic100063.jpg,4,60,8,2,60,On Assignment with National Geographic,60,//cf.geekdo-images.com/images/pic100063_t.jpg,1990,"Alison Wilbur Eskildsen,Mary Elizabeth Molloy","Deduction,Educational,Environmental,Exploration,Travel,Trivia",NA,Margaret McKelway,NA,NA,Card Drafting,National Geographic Society,4.96646,79 6215,"A tactical level simulation of combat between a small number of StarSoldiers, powerful future warriors - shades of Starship Troopers. Firmly rooted in SPI wargaming - along with the usual complexity and breadth of rules. One notable about the game is that it has simultaneous plotted movement - manageable since each player only controls 3 - 12 warriors. There are many scenarios and a campaign as well. Part of the StarForce Trilogy box set, along with StarForce amd Outreach. ",//cf.geekdo-images.com/images/pic254967.jpg,3,120,12,2,120,StarSoldier: Tactical Warfare in the 25th Century,120,//cf.geekdo-images.com/images/pic254967_t.jpg,1977,Redmond A. Simonsen,"Science Fiction,Wargame",StarForce Trilogy,Tom Walczyk,NA,NA,"Action Point Allowance System,Hex-and-Counter,Simultaneous Action Selection,Variable Player Powers","SPI (Simulations Publications, Inc.)",6.22068,117 6226,"Eastern Front Tank Leader is the first game in West End Games' Tank Leader series. A tactical (platoon/company level) game where formations are activated by playing command cards. The emphasis is on command, control, and communications with the use of Command cards that represent formations which are used to determine order of movement/combat, rallying, and group cohesion. The game is similar to the Panzerblitz type of game but with the addition of soft factors such as unit experience, command, and morale. The terrain on the map is variable for woods, contours, and cities, which are defined in each scenario. ",//cf.geekdo-images.com/images/pic25650.jpg,2,90,12,2,90,Eastern Front Tank Leader,90,//cf.geekdo-images.com/images/pic25650_t.jpg,1986,"Stephen Crane,Diane Malz,Kevin Wilkins","Wargame,World War II",NA,"Eric Goldberg,Guy Hail,John Hill (I)",NA,Tank Leader series,"Campaign / Battle Card Driven,Hex-and-Counter",West End Games,6.78711,194 6235,"Board game inspired by and based on the Series of Unfortunate Events childrens books by anonymous author "Lemony Snicket" in which the Baudelaire orphans are cared for by the evil Count Olaf while hoping for visits from the friendly Mr. Poe, the executor of their estate. Set in the Olaf mansion, one player is Count Olaf, while the other player(s) are the Baudelaire children. The game lasts roughly 24 turns, which is how long it will take Mr. Poe to travel to the bank and back to the mansion to visit the children. While he's gone, it is Count Olaf's job to successfully play Tragedy cards to damage The Guardians health (by moving into a room in the manor on which The Guardian's marker is in then playing a special card), while the children attempt to collect items in the manor with which they can thwart Olaf's schemes and restore health to The Guardian. The children win if Poe manages to get back from the bank, but Olaf wins if he drains all of The Guardian's health and kills him. The theme is extremely well used in this high-presentation childrens game. Excerpt from the box: "If you wish to play a game where the hero always wins, the villain is forever defeated, and innocent children are brought to warmth and safety, then I encourage you to put this box down immediately and for something involving lollipops, ponies, or educational flashcards. The lives of Violet, Sunny, and Klaus Baudelaire are fraught with sorrow, mis-fortunate, and unpleasantness, and the game in their honor contains the exact same things." ",//cf.geekdo-images.com/images/pic308160.jpg,4,30,8,2,30,The Perilous Parlor Game,30,//cf.geekdo-images.com/images/pic308160_t.jpg,2002,NA,"Children's Game,Dice,Humor,Memory,Novel-based",NA,Brian Yu,NA,NA,"Dice Rolling,Memory,Roll / Spin and Move",Mattel,5.50152,164 6240,"A strategic level hex-wargame treatment of the 1st and 3rd Crusades, 1096-1099 and 1190-1192 respectively. The rules for each Crusade share the same basic mechanics however the 3rd Crusade scenario is designed as a two-player only game, while the 1st Crusade scenario is intended for multi-player play, and has additional rules covering diplomatic and economic elements. Distinguishing features: Combat occurs within hexes. Sieges play a significant part in the game. The 1st Crusade scenario creates a co-operative yet competitive game in that the crusader players must co-operate for the Crusade to succeed yet still need to pursue their own objectives (the same applies to the Muslim players). Lots of atmospheric 'chrome', individual Crusader and Muslim leader are present as units, random events (plague, visions, treachery etc), Armenian and Byzantine intervention. All orders for a turn are pre-written - makes for a long game (particularly the 1st Crusade scenario). The map covers South-East Asia minor down through the Holy Land and Northern Egypt. Constantinople and the early part of the rout of the 1st Crusade is therefore not covered. One of the few strategic level treatments of the Crusades. GMT have subsequently published 'Onward Christian Soldiers' (also by R.Berg); Columbia have published 'Crusader Rex', and Multi-man publishing have published Kingdom of Heaven. This was published as both a boxed set by SPI and in their Strategy & Tactics magazine #70. ",//cf.geekdo-images.com/images/pic64857.jpg,8,240,12,2,240,The Crusades,240,//cf.geekdo-images.com/images/pic64857_t.jpg,1978,Redmond A. Simonsen,"Medieval,Wargame",NA,Richard H. Berg,NA,Magazine: Strategy & Tactics,"Co-operative Play,Dice Rolling,Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.21905,147 6249,"Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA. The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their "native" currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built. In Alhambra, players are acquiring buildings to be placed within their Alhambra complex. The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn. Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins. Integrates with: Alhambra: The Dice Game (a variant in which you can combine Alhambra buildings with Alhambra dice.) ",//cf.geekdo-images.com/images/pic1502118.jpg,6,60,8,2,45,Alhambra,60,//cf.geekdo-images.com/images/pic1502118_t.jpg,2003,"Jörg Asselborn,Jo Hartwig,Christof Tisch","Arabian,City Building,Medieval","Alhambra: Big Box,Alhambra: Family Box",Dirk Henn,"Alhambra: Medina Buildings,Alhambra: Power of the Sultan,Alhambra: The City Gates,Alhambra: The Falconers,Alhambra: The Magical Buildings,Alhambra: The Thief's Turn,Alhambra: The Treasure Chamber,Alhambra: The Vizier's Favor","Alhambra,Cities: Granada,Country: Spain","Card Drafting,Hand Management,Set Collection,Tile Placement","Queen Games,Asterion Press,Corfix,G3,KADABRA,Kaissa Chess & Games,Piatnik,REBEL.pl,Tilsit",7.04424,21317 6250,"'Chez Geek' set in the army. Once again, players attempt to gain slack in any way that they can. Food, jobs, nookie... apparently the army is more fun than you thought. ",//cf.geekdo-images.com/images/pic154377.jpg,5,60,12,2,60,Chez Grunt,60,//cf.geekdo-images.com/images/pic154377_t.jpg,2003,John Kovalic,Card Game,NA,Alain H. Dawson,NA,Chez Geek,"Set Collection,Take That",Steve Jackson Games,5.81076,233 6251,"The Battle of Arnhem in super detail, with a building by building map with big hexes (you can put a bunch of counters in each one). 10 mostly small scenarios Two sheets of die cut counters with new art - big 3/4" AFV counters including lots of unusual German AFVs Giant-hex two sheet map depicting downtown Arnhem in September 1944 Super-sized deluxe AFV cards for all AFV types Sturdy box Two ten-sided dice Four Play Aid cards The tank counters are 3/4" across - the largest AFV counter of any tactical-level system on the market. The personnel counters are 5/8" each. Mostly a two or four-player game - it seems to play very quickly. There is a Basic Game included that explains all of the rules in a simple format. It takes about a half hour to get comfortable with tanks, infantry and terrain and start really playing. Very solid and extremely nice production values. ",//cf.geekdo-images.com/images/pic30404.jpg,6,90,12,2,90,Arnhem: Defiant Stand,90,//cf.geekdo-images.com/images/pic30404_t.jpg,2003,NA,"Wargame,World War II",Arnhem: Defiant Stand Master Set,"Kurt Martin,Ray Tapio",Arnhem: Defiant Stand & Scottish Corridor Gamers Guide,"Advanced Tobruk System,Cities: Arnhem","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Secret Unit Deployment","Critical Hit, Inc.",7.63456,100 6253,"SPI's monster game of the Battle of the Bulge. 4 maps. This is a grand tactical simulation of the Battle of the Bulge. Recreate the decisive engagement that represented Hitler's last major effort to win the Second World War. Not a simple game to learn, but once mastered a very enjoyable game. ",//cf.geekdo-images.com/images/pic296094.jpg,4,360,14,2,360,Wacht am Rhein,360,//cf.geekdo-images.com/images/pic296094_t.jpg,1977,Redmond A. Simonsen,"Wargame,World War II",NA,"Joseph M. Balkoski,Jim Dunnigan,Redmond A. Simonsen",NA,"Admin: Better Description Needed!,World War 2: Battle of the Bulge",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",7.42752,109 6263,"The king has invited you to his castle for breakfast. During the feast the players will take portions of various dishes from the table to eat. As a good host, the king will serve all his guests before taking any portion from each course. From time to time, his pet dragon Emerald will steal some food from his master. Of course, it is rude for a player to have more of a dish than the king, so players must be careful not to be too greedy. In the end, the winner is the player who gets the most to eat of the things the king likes best without eating more than the king eats of any dish. Online Play BrettspielWelt (real-time) ",//cf.geekdo-images.com/images/pic69356.jpg,5,15,7,3,15,King's Breakfast,15,//cf.geekdo-images.com/images/pic69356_t.jpg,2003,Georg von Westphalen,Card Game,NA,"Alan R. Moon,Aaron Weissblum",NA,Food / Cooking,"Card Drafting,Set Collection","999 Games,ABACUSSPIELE,Rio Grande Games",6.18462,1421 6270,"Objective: Moscow is a land/sea/air game of the hypothetical invasion of the former U.S.S.R. in the late 1970s and at the end of the 20th century. The area depicted on the map covers from Paris to Turkey, to Iraq and central Asia, to China as far south as Peking, to Japan, Korea, and Alaska. In all, units of more than 30 nations are included. This is truly a 'World War' monster game set in Modern times. Several scenarios are postulated, including a NATO counteroffensive after a Soviet invasion of Western Europe, a Chinese invasion of Siberia, and an Iranian campaign of expansion in the Middle East. Scenarios taking place later postulate an alliance of the USA, a United Europe, Iran, China, and other countries joining for the conquest of the Soviet Union. Contains: 24 page rulebook; 1,200 colorful die cut cardboard playing pieces; four 22" x 34" hexagonal grid soft map sections; and various playing aids. This game came in a flat plastic pack or a 'detergent soap' sized box. An excellent solitaire as well as 3-player game. ",//cf.geekdo-images.com/images/pic178464.jpg,3,360,12,1,360,Objective Moscow: The Death of Soviet Communism,360,//cf.geekdo-images.com/images/pic178464_t.jpg,1978,Redmond A. Simonsen,"Fighting,Modern Warfare,Political,Wargame",NA,"Joe Angiolillo,Philip S. Kosnett",NA,"Alternate History,Cities: Moscow,Country: Russia,Country: Soviet Union","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.6189,82 6272,"A children's variant of the classic strategy game using a special die to decide combat, rather than a value system. Each team consists of wizards, princesses, knights etc. At the near and far edges of the board are three spaces, where players place their "major" pieces (flag, jester and the robber baron) in any order. The first player to capture the other's flag is the winner. ",//cf.geekdo-images.com/images/pic35774.jpg,2,30,4,2,30,Junior Stratego,30,//cf.geekdo-images.com/images/pic35774_t.jpg,1997,(Uncredited),"Abstract Strategy,Children's Game,Dice,Memory",NA,(Uncredited),NA,Stratego Series,Dice Rolling,"AS Company,Jumbo,Tilsit",5.48276,58 6281,"This text refers to the Queen 2007 reprint. The older edition had players write down their viking orders and was two rounds longer. In Eketorp, players build Viking strongholds upon the Swedish island of Öland. The goal of the game is to collect the most valuable blocks to build your own fortress, either by winning battles on the resource spaces or by stealing blocks from other vikings. Each turn, new resources appear and the players secretly plan their viking movements. After all the placements are revealed, vikings battle each other for blocks (with the losers sent off to the field hospital to recover). The game ends after a set number of rounds, or when one of the players has succeeded in finishing their fortress. ",//cf.geekdo-images.com/images/pic1175189.jpg,6,60,8,3,45,Eketorp,60,//cf.geekdo-images.com/images/pic1175189_t.jpg,2003,Jo Hartwig,"Bluffing,Fighting,Medieval",NA,Dirk Henn,NA,"Country: Sweden,Vikings","Action / Movement Programming,Hand Management,Secret Unit Deployment,Simultaneous Action Selection,Worker Placement","Queen Games,db-Spiele",6.37365,1156 6282,"From the rulebook: Azhanti High Lightning is a game of close-action combat between individuals on board a large military spaceship. The game covers the weapons and personal abilities which can reasonably be expected aboard a starship; tactics and strategies then become the realm of player input. A variety of scenarios are provided, and many more can be generated using the components included in the game." A "square and counter" supplement to Traveler, similar to Snapshot. Each turn is 15 seconds, each square 1.5 meters, counters represent one individual or animal. ",//cf.geekdo-images.com/images/pic224759.jpg,16,60,10,2,60,Azhanti High Lightning,60,//cf.geekdo-images.com/images/pic224759_t.jpg,1980,"Rich Banner,Naoyuki Kato","Science Fiction,Wargame","Traveller: The Classic Games, Games 1-6+","Frank Chadwick,Marc W. Miller","Adventure Class Ships Vol. 1,Adventure Class Ships Vol. 2","Admin: Better Description Needed!,From RPG books to board games","Action Point Allowance System,Hex-and-Counter,Role Playing","GDW Games,Hobby Japan",6.31866,134 6283,"The UNGAME was designed for YOU to experience the fun of learning how to communicate more effectively. As you share thoughts, ideas and feelings, you will develop a deeper understanding of others and of yourself. Each person's ability to respond and become involved will improve as he continues to TELL IT LIKE IT IS. You'll find the UNGAME both entertaining AND educational. The UNGAME is appropriate with friends, for family circles, classrooms, committees, counseling groups, and at any social gathering. From two to six people can participate and there is no competition! Everyone wins! So follow the rules and have a most enjoyable time TELLING IT LIKE IT IS! Games last for a predesignated amount of time agreed upon by the players prior to the start. 1 hour - 45 minutes is recommended. Players take turns rolling and moving. When your piece lands on a space, you do what that space says, usually draw a card or answer the question on the board. The goal of the game is to connect to the other players on a deeper level. Only the individual players can determine to what extent they have won. Themes for the game and depth of questions shift with varying decks of cards and expansions. Ostensibly, this is Outside the Scope of BGG, but is kept in the database by fiat due to history. ",//cf.geekdo-images.com/images/pic281918.jpg,6,60,5,2,60,The Ungame,60,//cf.geekdo-images.com/images/pic281918_t.jpg,1973,NA,"Card Game,Educational,Religious",NA,Rhea Zakich,Pocket Ungame: Teens,"Therapeutic Games,The Ungame","Dice Rolling,Roll / Spin and Move,Storytelling","Au-Vid Incorporated,John N. Hansen Co., Inc.,Talicor,Ungame",2.82928,264 6284,"Summary: The shark goes around in circle devouring fish. The last fish left un-eaten is the winner. Text on back of box: DON'T GET GULPED! It's a race! And a chase! And a swim-for-your-life escape! You are one of four little fish that encounter a shark with a ferocious appetite. You've got to move -- and move fast! Roll the dice and move your fish. But watch out! If you're not fast enough, the motorized shark creeps up behind and swallows your fish. You're out of the game. The last fish to escape that shark's bite wins the game. ",//cf.geekdo-images.com/images/pic44820.jpg,4,10,4,2,10,Shark Attack!,10,//cf.geekdo-images.com/images/pic44820_t.jpg,1988,Chuck Slack,"Animals,Children's Game,Electronic,Real-time",NA,A. Eddie Goldfarb,NA,"Animals: Fishes,Animals: Sharks",Roll / Spin and Move,"Estrela,El Greco,Hasbro,MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley,Patch Products,The Toy Company Argentina S.R.L.",4.72384,151 6339,"The galaxy is bleeding to death. People are dying with each new nightfall as their very souls wither. Their only hope lies in destruction, and you must teach them how to sow it...Dying Lights is a game of interstellar combat and survival for 2 or more players. The game is played using cards that represent starships, sectors of space, special combat maneuvers, the terrain on which battles are fought, and other such circumstances. The goal of the game is to ensure your faction's survival, whether through military force, heroic self-sacrifice, or simply outlasting the enemy. ",//cf.geekdo-images.com/images/pic58972.jpg,6,45,10,2,45,Dying Lights,45,//cf.geekdo-images.com/images/pic58972_t.jpg,2003,"Steve Argyle,Mark Argyle","Card Game,Science Fiction,Wargame",NA,Mark Argyle,NA,NA,"Campaign / Battle Card Driven,Modular Board",GhazPORK Industrial,5.0566,53 6342,"The playing surface consists of 36 tiles laid out numerically to form a square. Each tile contains spots which form a pathway; some form straight paths, some are angled paths and some form crossroads. As players advance their tokens along the paths, they also move the tiles in an attempt to bottle up opponents while building the shortest possible path to the Finish for themselves. Thus, the pathway is continuously shifting, branching out, and breaking into segments. Also published in 1965 as a promotional game for Culligan, title "Hey, Culligan Man!". ",//cf.geekdo-images.com/images/pic49562.jpg,4,45,0,2,45,Switchboard,45,//cf.geekdo-images.com/images/pic49562_t.jpg,1966,NA,"Abstract Strategy,Dice,Maze",NA,Carlton B. Wilder,NA,NA,"Dice Rolling,Modular Board,Roll / Spin and Move,Tile Placement","Culligan,Piatnik,Watkins Strathmore,Whitman",5.95192,52 6351,"Each player is a Gulo, or wolverine, trying to rescue a baby Gulo who got caught by the swamp vulture whose eggs it was trying to steal. Unfortunately for the baby Gulo, all the adult Gulos are distracted by all the delicious swamp vulture eggs, and it has to wait very, very patiently as the adults constantly trip the very, very sensitive "egg alarm" rigged by the vulture to scare off the pesky Gulos. There is a nice wooden bowl filled with multicolored swamp vulture eggs of various sizes, into which a long thin dowel with another egg at one end is inserted, like a flagpole. As you can imagine, lots of M&M Peanut-shaped wooden bits banging around together in a polished wooden bowl makes it rather difficult to keep a thin dowel with weight at the top balanced... The essential mechanic of the game is to try to pull an egg of a particular color and move to a tile of that color on the linear path toward the bowl, and the little stack of tiles hiding the baby Gulo tile. If you set off the alarm, or knock any eggs out of the bowl, your Gulo is sent back to the previous tile of the attempted color. If there's no such tile, then back to the start he goes! ",//cf.geekdo-images.com/images/pic185673.jpg,6,20,5,2,15,Gulo Gulo,20,//cf.geekdo-images.com/images/pic185673_t.jpg,2003,Victor Boden,"Action / Dexterity,Animals,Children's Game,Humor",NA,"Jürgen P. Grunau,Wolfgang Kramer,Hans Raggan",NA,NA,Modular Board,"Competo / Marektoy,Rio Grande Games,Zoch Verlag",6.87703,2577 6352,"A kids' game, with some minor decision points. Players move from the Shire to Mount Doom, attempting to be the first hobbit to rid the world of the dark lord, Sauron. Along the way, they encounter friends to guide them or foes that can hinder their progress to Mount Doom. As the hobbits move through Middle-Earth the flying Nazgul are constantly trying to thwart their progress. Also included in the game is a slightly more advanced version, where through the use of the Palantir, hobbits are discovered and delayed as they approach Mordor. Do not confuse this kids game with Lord of the Rings, the cooperative game of the same name and by the same author! ",//cf.geekdo-images.com/images/pic420666.jpg,5,20,6,2,20,Lord of the Rings,20,//cf.geekdo-images.com/images/pic420666_t.jpg,2003,"Ingrid Schubert,Dieter Schubert","Adventure,Children's Game,Novel-based,Racing",NA,Reiner Knizia,NA,"Kosmos Literature Series,Tolkien Games","Point to Point Movement,Roll / Spin and Move","999 Games,Alga,Devir,Eagle-Gryphon Games,KOSMOS,Tilsit",6.00245,465 6353,"(from the back of the box :) Monty's Gamble: Market Garden is a simulation of the Allied attack in Holland. The Allied must land paratroopers, seize key bridges, and get XXX Corps up "Hell's Highway" to relieve the British paratroopers in Arnhem, all while the Germans are attempting to break their supply line. Monty's Gamble features a semi-simultaneous movement System which provides maximum interaction and requires players to make tough choices as every move they make may be countered by their opponent. Both players will have pressing needs up and down "Hell's Highway" but may only address one at a time—hopefully before the variable turn length causes the turn to end! CONTENTS: 1 Unmounted Mapsheet 2 Countersheets 1 Rulebook with history and designer notes 4 Setup Cards 4 Dice (BGG description :) An Area-Impulse game based on the game engine pioneered in Storm Over Arnhem and developed through Breakout: Normandy. Monty's Gamble: Market-Garden covers the airborne drive into Holland in 1944 using the same basic system as Breakout: Normandy (with infiltration from Turning Point: Stalingrad thrown in). The game features a basic game (4 days) and an extended game (5-10 days), and a game layout (including rules, examples of play, etc.) very similar to Breakout: Normandy. ",//cf.geekdo-images.com/images/pic2071572.jpg,2,180,12,2,180,Monty's Gamble: Market Garden,180,//cf.geekdo-images.com/images/pic2071572_t.jpg,2003,"Nicolás Eskubi,Kurt Miller,Joe Youst","Wargame,World War II",NA,Michael Rinella,Fortress Holland: 1940,NA,Area-Impulse,Multi-Man Publishing,7.07207,287 6355,"Played on a round board the object of the game is to eliminate your opponent(s) whilst remembering the game is about offense, defense and sacrifice. You are to advance forward one space at a time with your moons, whilst defending them with your planets and setting up strategies to attack your opponent(s) stellars. When the moon reaches the inner ring it is sucked into the void and exchanged for a solar system. The solar systems are the most powerful stellar which every player is aiming to get. The planets are defending pieces which can only move in arcs around the board. A great strategy game for 2 or 4 players or 2 teams of two. ",//cf.geekdo-images.com/images/pic258580.jpg,4,90,0,2,90,Cirondo,90,//cf.geekdo-images.com/images/pic258580_t.jpg,1991,NA,Abstract Strategy,NA,Angus Wright,NA,NA,NA,"Cirondo Games Company Limited,Egmont Litas",5.67101,69 6360,"Increasingly regarded as THE pivotal battle of the civil war, this "mini" game is based on rule systems from Borodino and Austerlitz; and shares basic rules with others in the SPI Blue & Gray Folio Series (Chicamauga, Gettysburg and Shiloh) Scale is 400 meters/hex. 1-2 hours per Game Turn. Union Movement Restrictions are used to reflect McClellan's lack of aggression. Rigid Zones of Control, retreat and advance after combat, and Sequential Player Turns are common to these games, but a new concept, "Attack Effectiveness" is introduced. Surrounding to cut off retreat is a major strategy. Fairly wide open terrain, defense specifics (like Bloody Lane) are not detailed but "Burnside Bridge" is. ",//cf.geekdo-images.com/images/pic24658.jpg,2,240,12,2,240,"Antietam: The Bloodiest Day, 17 September 1862",240,//cf.geekdo-images.com/images/pic24658_t.jpg,1975,"Edwin Forbes,Redmond A. Simonsen","American Civil War,Wargame","Blue & Gray,Conflicts in American History: The Civil War Module 1",Tom Walczyk,NA,Blue & Gray Series,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.17857,56 6363,"A monopoly (from Greek monos μÏŒνος (alone or single) + polein πωλεá¿–ν (to sell)) exists when a specific person or enterprise is the only supplier of a particular commodity. Monopoly is a roll-and-move game where players move around the game board buying or trading properties, developing their properties with houses and hotels. When opponents land on players owned property, the owning player collects rent from the landing player. Owning sets of properties increases the rent paid to the player who owns them, by the player who lands on the square. The ultimate goal is to have the most money and drive opponents into bankruptcy. This is a World Cup 98 edition. Each block on the map represents a national soccer team. ",//cf.geekdo-images.com/images/pic28390.jpg,8,120,8,2,120,Monopoly: World Cup France '98 Edition,120,//cf.geekdo-images.com/images/pic28390_t.jpg,1998,NA,"Economic,Negotiation,Sports",NA,(Uncredited),NA,"Country: France,Monopoly,Sports: Football / Soccer","Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading","Parker Brothers,Parker Spiele,USAopoly",4.92344,64 6365,"Quick Introduction To The Totally Insane Card Game Ô The Totally Insane Card Game plays “like” you would play UNO®, only with 27 action cards and lots of fun new twists. The game ends when a player reaches 500 points, lowest score wins. The Totally Insane Card Game has numbered cards 0-10 and 27 action cards such as the Change Hands. If you do not like the cards in your hand, you think another player MAY have a better hand, play the Change Hands to the discard pile and change hands with him. Other examples of action cards are the Moving Cards, these cards when played, will move the entire hand of all players ether two players left or one player right. The Totally Insane Card Game includes Draw 2, Draw 4, and Take 2, cards that make the next player ether Draw 2 or Draw 4 cards from the draw pile, or Take 2 cards from any player. Of course the draw cards add together so you might have to draw 6 or 8 cards. In Totally Insane, players could take cards from your hand, helping you get rid of your cards, while adding cards to their hand. The Totally Insane Card Game has a Totally Useless Card this card is exactly what it says totally useless. At no time can the Totally Useless Card be played to the discard pile. So what do you do with a card you can’t play to the discard pile? Simple, you give it to anther player so he can’t play it either. (If you can’t play it, you can’t go out.) You can give it away with cards like the Change Hands, Moving Card, or a Forced Kindness. When you play a Forced Kindness to the discard pile, you give two cards from your hand to any player. You never know who will be picked on next. The Totally Insane Card Game boasts one Dead Card, any time this card is played to the discard pile, the hand is over immediately all players add the points of there cards, then deal the next hand. This is just a sample of the action cards and how they play. The Totally Insane Card Game is designed to play in turn and out of turn, (matching) so you must be alert, or you may miss an opportunity to play a card. The Totally Insane Card Game is fast moving and outrageous fun, for 4 to 12 players Ages 8 and up. Find us at totallyinsanecardgame.com ",//cf.geekdo-images.com/images/pic45056.jpg,12,30,0,3,30,The Totally Insane Card Game,30,//cf.geekdo-images.com/images/pic45056_t.jpg,1993,Gary Fowler,"Card Game,Party Game",NA,Gary Fowler,NA,NA,NA,Totally Insane Card Game Company,5.83636,55 6366,A cooperative dungeon crawl game in which a party of four heroes strives to complete adventures that the Dungeon Master puts before them. Quite similar to HeroQuest. Expanded by: Eternal Winter Expansion Pack(2003) Forbidden Forest Expansion Pack(2004) ,//cf.geekdo-images.com/images/pic681985.jpg,5,60,10,2,60,Dungeons & Dragons: The Fantasy Adventure Board Game,60,//cf.geekdo-images.com/images/pic681985_t.jpg,2003,NA,"Adventure,Exploration,Fantasy,Fighting",NA,"Amanda Birkinshaw,Barry Yearsley","Dungeons & Dragons: The Fantasy Adventure Board Game – Eternal Winter Expansion Pack,Dungeons & Dragons: The Fantasy Adventure Board Game – Forbidden Forest Expansion Pack","Admin: Better Description Needed!,Dungeons & Dragons,From RPG books to board games","Co-operative Play,Dice Rolling,Modular Board,Role Playing,Variable Player Powers","Hasbro,Parker Brothers,Parker Spiele,Wizards of the Coast",6.50394,1326 6368,"England in the Middle Ages is seeking a King. Knights from across the land go on exciting and adventurous quests with one goal in mind: to pull the sword Excalibur from the stone and claim the throne. As in the story, the game lets players take the role of knights wandering from town to town and adventure to adventure. While doing so, they encounter the saga's heroes - bridge guardians, generous barkeeps, successful noblemen - who influence the events of the game. Their voices can be heard from the giant fist-sized stone that is fastened to the gameboard and in which Excalibur rests. The electronics of the game pay attention throughout and remember every move of every player: Good deeds are rewarded and un-knightly deeds punished by friendly (or less friendly!) characters which speak to the players through the stone. ",//cf.geekdo-images.com/images/pic24874.jpg,4,90,8,2,90,King Arthur,90,//cf.geekdo-images.com/images/pic24874_t.jpg,2003,Franz Vohwinkel,"Adventure,Exploration,Fantasy,Mythology",NA,Reiner Knizia,NA,The Legend of King Arthur and the Knights of the Round Table,NA,Ravensburger Spieleverlag GmbH,5.19738,229 6374,"(from ATO website:) Napoleon at the Berezina is a solitaire game of the last major action of the 1812 campaign. Disintegrating as it moved along, the French army was faced with total destruction if the three converging Russian armies caught the French army with its back against the Berezina River. A way had to be found across the river before that happened. Being a solitaire game, the player should imagine himself as the French side "fighting a colossus of blind automata". The solitaire rules combine a set of parameters for movement, with a system for authorizing Russian movement and other actions via a track that monitors overall Russian morale and successes to date to assist the player in running a challenging automaton. Complexity - Low Solitaire Suitability - High Full color 22"x34" map 200 full color die cut counters ",//cf.geekdo-images.com/images/pic192787.jpg,2,300,12,1,300,Napoleon at the Berezina,300,//cf.geekdo-images.com/images/pic192787_t.jpg,2003,Craig Grando,"Napoleonic,Wargame",NA,Robert G. Markham,NA,"Magazine: Against The Odds,Rivers: Berezina,Solitaire Games,Solitaire Wargames",Hex-and-Counter,"Against the Odds,LPS, Inc.",6.69492,59 6375,"An educational game for 2 to 6 players, set in early America. Each player begins the game as an indentured servant, who must first earn his or her freedom, then collect a list of required items for day to day life. Items are obtained from various shops and are also bought and sold in the marketplace, in exchange for shillings or in trade for other items. Along the way, various events in history shake things up. Players visit the many different buildings in a colonial American town (tavern, inn, jail, church, etc.) and find ways to strip other players of their belongings and negotiate trade. When one player collects all the items on his or her list and ends the game, the player with the most assets becomes the winner. Rules contain 3 different levels of difficulty so that the game can be tailored to different age groups (Ages 8 and up, Ages 10 and up, and Ages 12 and up). The game was developed in cooperation with the Winterthur Museum. ",//cf.geekdo-images.com/images/pic24734.jpg,4,60,7,2,60,Made for Trade,60,//cf.geekdo-images.com/images/pic24734_t.jpg,1984,Elizabeth Lada,"Children's Game,Civilization,Educational",NA,Stuart Balch,NA,NA,"Roll / Spin and Move,Set Collection,Trading","Aristoplay,Talicor",4.91364,55 6380,"War Cry is a collectible card game set in the Warhammer Fantasy Battles Universe. Instead of painting miniatures, as in Warhammer Fantasy Battles, the players construct their deck using cards that represent various Warhammer Fantasy Units and cards that represent items of equipment and battlefield tactics. ",//cf.geekdo-images.com/images/pic461090.jpg,4,20,12,2,20,WarCry,20,//cf.geekdo-images.com/images/pic461090_t.jpg,2003,Torstein Nordstrand,"Card Game,Collectible Components,Fantasy,Fighting",NA,"David Freeman,Ryan Miller,Luke Peterschmidt",NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games)","Hand Management,Set Collection",Sabertooth Games,6.30906,128 6381,"Sequence for Kids is a children's version of the popular board/card game Sequence. It has a smaller board, cards that shows various animals instead of a regular deck, and you only need 4 in a row to win. Contents: game board 42 cards 84 chips (21 each in red, yellow, green, and blue) instructions ",//cf.geekdo-images.com/images/pic106056.jpg,4,20,3,2,20,Sequence for Kids,20,//cf.geekdo-images.com/images/pic106056_t.jpg,2001,NA,"Animals,Card Game,Children's Game",NA,"Garrett J. Donner,Michael S. Steer",NA,"Animals: Hippopotamus,Sequence",Pattern Recognition,"Jax, Ltd.,Nordic Games GmbH,Ventura Games,Winning Moves France",5.74654,272 6383,"A game about guessing (or knowing) players dreams, hopes & wishes - create your own definition of your personal "Life Style" by playing this game... Game play: The active player gets a question card (example: Where do you want to go on vacation?), and 4 image cards with possible answers. He orders the cards according to his preferences. The other players try to guess his sequence, and gain a point on each correct guess. Re-implements: Sympathie ",//cf.geekdo-images.com/images/pic917949.jpg,6,60,16,3,45,Life Style,60,//cf.geekdo-images.com/images/pic917949_t.jpg,1989,Thomas di Paolo,"Deduction,Party Game",NA,"Christian Raffeiner,Helmut Walch",NA,NA,Voting,"Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Spear's Games",5.36667,132 6387,"Mr. Mouth is a children's action game. A motorized frog head rotates in the center of an X-shaped board. Each player uses a spring-loaded hand affixed to each arm of the X to propel plastic housefly pieces into the frog's mouth, which periodically opens and closes. The first player to flip all ten of his or her flies into the frog's mouth wins. ",//cf.geekdo-images.com/images/pic95726.jpg,4,10,5,2,10,Mr. Mouth,10,//cf.geekdo-images.com/images/pic95726_t.jpg,1976,NA,"Action / Dexterity,Animals,Children's Game,Electronic",NA,(Uncredited),NA,"3D Games,Animals: Emu,Animals: Flies,Animals: Frogs,Movies: Shrek",NA,"Denys Fisher Toys,Hasbro,International Playthings, Inc.,Milton Bradley,Tomy,Vivid Imaginations",4.88085,158 6388,"From the Back of the Box... Ages 7 - 12 Equipment: Special three-dimensional game board 17 plastic playing pieces 48 cards a card holder Object: Your favorite Star Wars heroes need your help! Luke Skywalker, Princess Leia Organa, Han Solo, and Chewbacca are being held captive by the evil Jabba the Hutt. They're on his Sail Barge, high above the dangerous sandpit where the monster Sarlacc lives. To escape, you must defeat the Gamorrean Guards -- and the powerful Nikto and Boba Fett -- by pushing them overboard into Sarlacc's waiting jaws. Collect Jedi points for each guard you defeat. Then try to overpower Jabba the Hutt. The one with the most Jedi points at the end of the game is the winner! ",//cf.geekdo-images.com/images/pic2318586.jpg,4,30,7,2,30,Star Wars: Return of the Jedi – Battle at Sarlacc's Pit,30,//cf.geekdo-images.com/images/pic2318586_t.jpg,1983,NA,"Adventure,Children's Game,Fighting,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,"3D Games,Star Wars",Roll / Spin and Move,Parker Brothers,4.90213,141 6399,"Ancients I has 32 different scenarios, each covering a battle from the period 1800 B.C. to 1400 A.D. There is a low Complexity Rating and a very high Solitaire Suitability Rating. Re-implements: Ancients Expanded by: Ancients II Re-implemented by: Ancient Battles Deluxe ",//cf.geekdo-images.com/images/pic44341.jpg,2,90,12,1,90,Ancients I,90,//cf.geekdo-images.com/images/pic44341_t.jpg,1992,NA,"Ancient,Wargame",NA,William L. Banks,NA,Admin: Better Description Needed!,"Dice Rolling,Hex-and-Counter,Simulation",3W (World Wide Wargames),6.31912,102 6402,"Forward To Richmond re-creates the First Bull Run, the first major battle of the Civil War. It includes rules simulating the difficulties of commanding raw troops, morale, firefights, bayonet charges, cavalry, artillery, rallying, and hidden movement. Published in The Wargamer Magazine volume 1, #13. ",//cf.geekdo-images.com/images/pic94529.jpg,4,180,12,1,180,Forward to Richmond!,180,//cf.geekdo-images.com/images/pic94529_t.jpg,1980,NA,"American Civil War,Wargame",NA,"Bob Pollard,Keith Poulter",NA,"Cities: Richmond (Virginia, USA),Magazine: Wargamer","Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation",3W (World Wide Wargames),6.30185,54 6405,"Includes: Arbela - Alexander vs. Darius Cannae - Roman Consul Varro vs. Hannibal Pharsalus - Julius Caesar vs. Pompey Teutoburger Wald - Roman Govenor Varus vs. Germanic Tribes Each battle has its own scenario, map and 100 counters. Introductory, Basic and Advanced Rules. Companion games: Battles of the Ancient World Volume II Battles of the Ancient World Volume III Zama: Triumph of the Roman Way of War (Published in Strategy & Tactics magazine #153) Battles of the Ancient World: Marathon and Granicus (Published in Strategy & Tactics magazine #214) Also available as a box set with all three volumes. ",//cf.geekdo-images.com/images/pic221506.jpg,2,60,10,1,60,Four Battles of the Ancient World,60,//cf.geekdo-images.com/images/pic221506_t.jpg,1992,"Joy Cohn,Callie Cummins,Christine Lockwood,Mark Simonitch","Ancient,Wargame",NA,"Larry Baggett,Wayland Grace",NA,"Ancient Rome,Battles of the Ancient World Series,Country: Greece","Dice Rolling,Hex-and-Counter","Decision Games (I),Overlord Games",6.02928,111 6406,"Strategy & Tactics magazine #141. Hannibal covers the conflict between Carthage and Rome, during the period of 218 to 195 B.C. Each turn represents one year. During each turn, there is in sequence a Diplomacy Segment, a Carthaginian turn and a Roman turn. Basic and Advanced Rules allow customization of gameplay. Strategic movement is performed on the map. When armies engage each other, they are transferred to a Battleboard, which allows for army field positioning and tactical combat. Amphibious Assaults, Recruiting and Promotion on the March, Siege Assault, Naval Combat and Interception, and Neutrals are all part of the basic rules. Tactical Superiority, Roman Battlefield relief, Supply and Attrition, Land Units in naval combat, Limited Intelligence, Blockade, and special rules for Syracuse are Advanced rules. ",//cf.geekdo-images.com/images/pic478669.jpg,2,120,12,2,120,Hannibal: The Second Punic War,120,//cf.geekdo-images.com/images/pic478669_t.jpg,1991,NA,"Ancient,Wargame",NA,John Sutcliffe,NA,"Ancient Rome,Magazine: Strategy & Tactics","Action Point Allowance System,Dice Rolling,Point to Point Movement,Simulation",Decision Games (I),5.69244,86 6411,"In the game Rumis, the players construct an Inca building with their stones. All players receive three-dimensional pieces made of wood, which they will try to position adjacent to their already placed pieces of their own color. All of their own pieces are of different shapes, which is a challenge to the three-dimensional imagination. Cubic, wedge-shaped, or pyramidal volumes are different building limitations, which are imposed by the various building scenarios. Playing RUMIS, you will find that no game is similar to any previous one. Once your mind has mastered the puzzling shapes of the RUMIS pieces, you will explore the depth of tactical and strategic possibilities offered. The rebrand by Educational Insights is labelled 1 to 4 players on the box, adding solitaire puzzles such as building a 3x3 cube with one color and building the various shapes using all the colors, following the rules of the multiplayer games while leaving no gaps in the structure. Expanded by: Rumis+ ",//cf.geekdo-images.com/images/pic1478957.jpg,4,20,7,2,15,Blokus 3D,20,//cf.geekdo-images.com/images/pic1478957_t.jpg,2003,Stefan Kögl,"Abstract Strategy,Territory Building",NA,Stefan Kögl,Rumis+,"3D Games,Blokus Series,Mensa Select","Area Enclosure,Hand Management,Tile Placement","Alary Games,Divisible By Zero (DBZ) Aust Pty Ltd,Educational Insights,Green Board Game Co.,Hodin,Kaissa Chess & Games,Mattel,Murmel Spielwerkstatt und Verlag AG,Sekkoia,Winning Moves France",6.83397,3422 6414,"Genius Rules is played with a deck of cards depicting historical thinkers categorized as thinkers, artists and leaders. For each game there is a "secret rule" known only to the moderator. The other players attempt to position the cards in accordance with their best guess of the "secret rule" that governs the pattern of placement. The moderator allows them to continue when correct, but stops play and corrects their moves when incorrect. The objective of the other players is to be the first to correctly guess the Secret Rule. There is also strategy for the moderator in terms of giving out information as incompletely as he/she can. ",//cf.geekdo-images.com/images/pic751560.jpg,4,10,10,2,10,Genius Rules,10,//cf.geekdo-images.com/images/pic751560_t.jpg,1987,NA,"Card Game,Deduction",NA,Robert Abbott,NA,NA,Pattern Recognition,"International Team,Winning Moves Germany,Winning Moves UK Ltd.",6.12353,51 6420,"A version of Cranium "scaled down" for kids, although the game should still appeal to adults who like Cranium. Here's the manufacturer's information: "With a variety of hilarious activities, Cranium Cadoo gets kids thinking, creating, giggling, grinning, and laughing like crazy as they try to get four in a row to win. With so many different activities, there is something in Cranium Cadoo that will make every kid hoot and high-five. They might even discover a talent they never knew they had! And kids just love the cool Cranium Clay, funky tokens, and especially the Secret Decoder Mask. Whether kids love to act, puzzle, sketch, sculpt, or even crack secret codes, Cranium Cadoo has something for everyone…including you!" ",//cf.geekdo-images.com/images/pic3335930.jpg,16,45,7,2,45,Cranium Cadoo,45,//cf.geekdo-images.com/images/pic3335930_t.jpg,2001,Damon S. Brown,"Action / Dexterity,Children's Game,Humor,Party Game,Word Game",NA,NA,Cranium Cadoo Booster Box,"Cranium,Play Dough/Clay Games","Acting,Line Drawing,Paper-and-Pencil,Partnerships,Storytelling","Cranium, Inc.,danspil,Hasbro,Winning Moves Games (USA)",5.32055,471 6431,"Air & Armor is a simulation of near future combat in a Warsaw Pact invasion of West Germany, taking place on 50 miles of the Inter-German border near Wurzburg and Schweinfurt in the US VII Corps sector. Units represent companies, battalions and regiments supported by a wide range of helicopters and attack aircraft. Instead of granting NATO units combat strengths far higher than the Soviet strengths to compensate for inferior numbers, the game emphasizes the doctrinal and command differences between the opposing armies that provide NATO with the force multiplier it needs to survive. Players operate asymmetric command systems, and each is challenged to get the most out of his system. The game system also creates a true "fog of war" environment in which deception, outguessing your opponent and tactical surprise can pay off handsomely. Game Scale: 1 hex = 1 mile 1 turn = 2 hours (day), 6 hours (night) Each unit step = 1 company or Warsaw Pact artillery battalion, 3-4 aircraft Turn Sequence: 1. Warsaw Pact Planning Phase 2. Initiative Phase 3. Mission Phase (players alternate) 4. Reserve Phase 5. Bookkeeping Phase ",//cf.geekdo-images.com/images/pic28932.jpg,2,120,12,2,120,Air & Armor,120,//cf.geekdo-images.com/images/pic28932_t.jpg,1986,"Stephen Crane,Richard A. Johnson,Kevin Wilkins","Modern Warfare,Wargame",NA,Bruce S. Maxwell,NA,NA,"Action Point Allowance System,Hex-and-Counter,Simulation",West End Games,7.59355,124 6436,Echelons of Fury is the Tactical Command Series card game of WWII Tactical Warfare. Re-implemented by: Echelons of Fury Pacific ,//cf.geekdo-images.com/images/pic128015.jpg,2,60,12,2,60,Echelons of Fury,60,//cf.geekdo-images.com/images/pic128015_t.jpg,1995,NA,"Card Game,Collectible Components,World War II",NA,Scot Hunt,NA,CCGs (Collectible Card Games),"Campaign / Battle Card Driven,Hand Management",Medallion Simulations,4.48431,51 6460,"Each player plays a character who has become embroiled in the mysteries of the once-tranquil town of Castle Bay. Your objective is to survive horrible encounters and frightening locations as you search for clues to uncovering the mystery. Be the first player to gain 10 Investigation Points or be the last one alive in the town, and you win. Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic25230.jpg,6,45,13,2,45,The Testimony of Jacob Hollow,45,//cf.geekdo-images.com/images/pic25230_t.jpg,2003,NA,"Card Game,Exploration,Horror",NA,"Frank Bustamante,Michael Nickoloff",NA,NA,"Area Movement,Variable Player Powers",Third World Games,5.72088,234 6466,"Pirates' Gold The 3-D Adventure Game with Magnetic Ships, Sunken Treasure and Pirate Danger. Move your Pirate Ship over the clear plastic overlay sheet to pick up the treasure chests below by magnets in each ship. However, the board has multiple underwater reefs --if you cross one your ship will sail on, but your treasure will be caught on the reef and sink back to the bottom of the sea. Negotiating the maze to carry your treasure back to your port without losing it on reefs is the main challenge of the game. Treasure chests when opened have a value from 0 to 4 coins written in the chest lid that is only seen by popping the chest open once back at your home port. The first player with 10 points in treasure chests wins the game, or play highest once all chests are retrieved. Players may only retrieve treasure at their home port opening. All pieces (including Sea Monster) may only move orthogonally, not diagonally. May pick up only 1 treasure chest at a time. May sail through Sea Monster Island, but not end movement there. May not sail through other players or Sea Monster. If Monster is moved onto a player they are sunk. Lift player to drop treasure where they are, return that player&#039;s ship to port and the Sea Monster back to the center island. Movement die is 1,2,2,3,3,4. Rolling a 1 or 4 allows you to roll the Doom Die. Doom Die (also six sides) Skull and Crossbones --steal a treasure chest from another player. Storms --move a player 3 or 4 spaces (usually over reefs to lose treasure and far away from home port). Monster --move the monster 2, 3 or 4 spaces. ",//cf.geekdo-images.com/images/pic25244.jpg,4,20,6,2,20,Pirates' Gold,20,//cf.geekdo-images.com/images/pic25244_t.jpg,1990,NA,"Adventure,Children's Game,Dice,Maze,Nautical,Pirates",NA,Nik Sewell,NA,3D Games,"Dice Rolling,Line Drawing,Pick-up and Deliver,Roll / Spin and Move","Golden,Mattel,Western Publishing Company",5.75,56 6472,"Description from the publisher: War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East. In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times. Reimplemented by: A Game of Thrones: The Board Game (Second Edition) (2011) ",//cf.geekdo-images.com/images/pic1222116.jpg,5,180,12,3,180,A Game of Thrones (first edition),180,//cf.geekdo-images.com/images/pic1222116_t.jpg,2003,"Jacques Bredy,Thomas Denmark,Jason Engle,C. Michael Erickson,Mark Evans (I),Anders Finér,Thomas Gianni,John Goodenough,Cos Koniotis,John Matson,Scott Nicely,Roman Papsuev,Jim Pavelec,Alexander Petkov,J. P. Targete,Sedone Thongvilay,Timothy Truman","Bluffing,Fantasy,Negotiation,Novel-based,Political,Wargame",NA,"Christian T. Petersen,Kevin Wilson","A Game of Thrones: A Clash of Kings Expansion,A Game of Thrones: A Storm of Swords Expansion","A Game of Thrones: The Board Game,A Song of Ice and Fire","Area Movement,Auction/Bidding,Hand Management,Memory,Player Elimination,Simultaneous Action Selection,Variable Player Powers","Beacon Multimedia S.A.,Delta Vision Publishing,Devir,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby World,Korea Boardgames co., Ltd.,Nexus,Pegasus Spiele,PS-Games,Smart Ltd",7.28944,9330 6474,"From Mr. de Bono's website: The intention was to produce the simplest possible game that could be played with a high degree of skill. An attempt was made to fulfill the following conditions: 1. A minimum number of playing pieces, preferably one each. The smallest possible board. 2. A game with very few rules, one that would be very simple to learn and play. 3. A game that could be played with a high degree of skill. 4. A game that would not be determinate. A determinate game such as nim or noughts and crosses, is one in which the starting player could always win if he knew the strategy. An indeterminate game is one which two perfect players would play forever. The L game was the result. Each player has only one piece. The board is four squares by four squares. Appears with 3 SPOT game in Rex Games' Two Smart Games mini-anthology. ",//cf.geekdo-images.com/images/pic43236.jpg,2,10,0,2,10,L-Game,10,//cf.geekdo-images.com/images/pic43236_t.jpg,1968,NA,Abstract Strategy,de Bono: Two Smart Games,Edward de Bono,NA,"Combinatorial,Polyominoes,Promotional Board Games",Area Enclosure,"Alga,De Bono Games,Double Games,Dourios,Rex Games,ROMBOL",5.05579,95 6481,"The game contains a forest of wood: 6 “light spectrum” large cubes in different colors and thirty smaller pawns, 5 each in six different colors that match the larger cubes. There are also fifty cards that determine the movement of the pawns and cubes, a cloth bag in which to place the pawns and a board onto which the cubes and twenty of the pawns will be placed. To begin the game, the six large cubes are arranged randomly on the spaces provided in the center of the board. Then, the thirty pawns are mixed inside the cloth bag. Twenty pawns are drawn randomly, with ten being placed on each side of the board. Each player is then dealt five cards. The objective in Phoenix is to arrange your ten pawns in the same color sequence as the six large cubes. Playing a card allows you to move or swap pawns within your row, or exchange one pawn with your opponent. There are also three cards which allow you to change the order of the central cube pattern. The round ends when one player's pawns match the central pattern. That player receives five points. Victory points are also awarded to both players based on having 3, 4 or 5 pawns of the same color connected, and using one of every color. A game lasts three rounds. ",//cf.geekdo-images.com/images/pic725363.jpg,2,20,12,2,20,Phoenix,20,//cf.geekdo-images.com/images/pic725363_t.jpg,2003,Cyril Saint Blancat,"Abstract Strategy,Card Game",NA,"Zach Greenvoss,Amanda Greenvoss",NA,NA,"Hand Management,Pattern Building,Pattern Recognition","Descartes Editeur,Eurogames",6.41664,660 6485,"Players control 14 quidditch pieces on a hex board quidditch field. Teams take turns rolling and moving, turning over tiles to search for the snitch, or finding quaffles to shoot thru the hoops. Various other tiles reveal bonuses and penalties. When a player wants to score with a quaffle, he loads a quaffle ball into a miniature catapult and tries to launch it through hoop. That scores 10 points. If a seeker token finds the snitch, the team scores 150 points, ends the game, and more likely than not, wins. ",//cf.geekdo-images.com/images/pic872997.jpg,14,30,8,2,30,Quidditch: The Game,30,//cf.geekdo-images.com/images/pic872997_t.jpg,2000,NA,"Action / Dexterity,Children's Game,Fantasy,Novel-based,Sports",NA,(Uncredited),NA,"Fantasy Sports,Harry Potter","Dice Rolling,Roll / Spin and Move",University Games,2.62757,70 6487,"From the rules introduction: With its simple but challenging rule systems, Fantasy Warriors will let you fight exciting fantasy battles, full of insane heroism, low cunning and sudden death. Everything you need, except a playing surface, is here - over 100 miniatures, an easy-to-understand rulebook, lots of counters, dice and even a ruler. The object of the game is simple - to defeat your enemy using any tactics or strategem you can find. In Fantasy Warriors there's much more to battle than launching your army in a head on attack - discover the perils and rewards of scouting, boasts, omens, threats and, of course, magic. Each player controls an army, headed by a war chief who issues orders to the troops under his command. Giving the right orders and changing them when the moment is right is the essence of generalship in Fantasy Warriors. How well will you do in the battle of wits between opposing players? You can play the game with forces of any size, from small skirmishes of 20 to 40 figures a side to epic clashes between several armies, containing hundreds of figures. Battles may be fought between two players, each with an army, or groups of players forming tabletop alliances. You don't need any sort of referee or games master. There's no book keeping in Fantasy Warriors and, after you have decided on your forces, there's no need for pencil and paper. Once the battle is under way, the colourful counters supplied with the game will give you all the information you need. From the back of the box: Fantasy Warriors is a complete game set for playing exciting fantasy wargames with finely detailed Grenadier miniatures - all you need to provide is a table and the desire to enjoy yourself. The set contains: two armies [dwarves and orcs] (102 figures) of plastic Grenadier miniatures; around 140 colourful game-play counters; comprehensive rulebook; unique day/night timedial; [5] high quality dice; quick reference sheet; inch/millimetre game ruler. Components 102 Plastic Miniatures 51 Plastic Shields 5 Dice 150 Order Counters 56-page Rulebook Quick Reference Sheet A very flimsy box Expanded by: Fantasy Warriors Companion ",//cf.geekdo-images.com/images/pic25448.jpg,2,120,10,2,120,Fantasy Warriors,120,//cf.geekdo-images.com/images/pic25448_t.jpg,1990,NA,"Fantasy,Miniatures,Wargame",NA,Nick Lund,Fantasy Warriors Companion,NA,Dice Rolling,"Grenadier Models, Inc.",6.34928,69 6495,"This game system makes use of hidden combat strengths. Hexagon colored map simulating the Battle of the Bulge from WWII. This game is using a chit pull system similar, but updated from the SPI Operation Typhoon and Victory in the West series games (Patton's Third Army, Operation Grenade, and Sicily). Players are encouraged to not inspect the enemy side other than what is obvious on top. Thrills and chills as surprises from the hidden stacks upset or reward well laid plans. 700 back printed counters, extra large single mapsheet, Huge, full color set up and special unit/information sheet, short, clear rule booklet, boxed or ziploc format. ",//cf.geekdo-images.com/images/pic303670.jpg,4,360,12,2,360,Iron Tide: Panzers in the Ardennes,360,//cf.geekdo-images.com/images/pic303670_t.jpg,2003,"Maureen Grey,Joe Youst","Wargame,World War II",NA,Nathan Kilgore,NA,"Victory in the West,World War 2: Battle of the Bulge","Hex-and-Counter,Simulation",Pacific Rim Publishing,7.80149,101 6499,Although this game can be played solo or in teams it is most often played between two players. A card is flipped depicting a pattern of bricks. Both players have 5 puzzle pieces and attempt to build the corresponding pattern before their opponent does. A great mind bender and an excellent way to sharpen your thinking and visual skills. ,//cf.geekdo-images.com/images/pic25458.jpg,2,30,8,1,30,Two Player Brick by Brick,30,//cf.geekdo-images.com/images/pic25458_t.jpg,1995,(Uncredited),"Puzzle,Real-time",NA,(Uncredited),NA,NA,"Co-operative Play,Partnerships,Pattern Building,Pattern Recognition,Simultaneous Action Selection","Binary Arts,ThinkFun",5.32459,61 6503,"A simpler version of the original Harpoon, the famous naval battle simulation game, designed for beginner players. The box says: "Start Playing in 30 Minutes"! You navigate your task forces on a 18x21 hexagonal grid, set between Greenland, Iceland and UK, the GIUK gap, either as a NATO or Soviet Admiral. Your Task Forces consits of surface ships, submarines, patrol aircraft and tactical fast jet aircraft, represented by data cards, and task force counters on the map. You utilize radar, sonar and visual search to detect your enemy task forces. You utilize naval gunfire, surface-to-surface missiles, and air-to-surface missiles to defeat them, using die-rolls and data cards. The game is easy to learn. It is a wargame, but the heavily themed weapon aspects are abstracted to a very basic level, without loosing it's high technology appeal. After 30 minutes study of the rules you should be able to set up the first scenario, where you have one task force each, an Arleigh Burke class destroyer against a Sovremennyy class destroyer. Part of The Harpoon Series ",//cf.geekdo-images.com/images/pic43414.jpg,4,90,10,2,90,Harpoon: Captain's Edition,90,//cf.geekdo-images.com/images/pic43414_t.jpg,1990,NA,"Modern Warfare,Nautical,Wargame",NA,Larry Bond,NA,Harpoon Series,"Hex-and-Counter,Simulation",GDW Games,5.93877,106 6504,"Another game in the Ace of Aces series, this one focuses on WWII fighter combat. 24 fighters (including the Me-262 jet) are modeled in the game. ",//cf.geekdo-images.com/images/pic1968754.jpg,2,20,10,2,20,Ace of Aces: Wingleader,20,//cf.geekdo-images.com/images/pic1968754_t.jpg,1988,NA,"Aviation / Flight,Wargame,World War II",Ace of Aces: Wingleader Deluxe Boxed Set,Alfred Leonardi,Ace of Aces: Wingleader Deluxe Boxed Set,"Ace of Aces,Picture Book Games","Simulation,Simultaneous Action Selection",Nova Game Designs,6.5319,163 6508,"Ganymed - moon of Jupiter. Tom and Dave are building a space station. The base and solar modules have already been constructed. Taking turns, Tom and Dave have to place tubes, move through tubes or space. The astronaut who picks up more valuable counters and returns to his base more quickly with his two solar counters wins the game. Tom Tube presents a new kind of tessalation with rhombs and triangles, creating a complex, mind puzzling structure of ways through space. ",//cf.geekdo-images.com/images/pic25782.jpg,2,30,10,2,30,Tom Tube,30,//cf.geekdo-images.com/images/pic25782_t.jpg,2003,Tobias Goslar,Science Fiction,NA,"Tobias Goslar,Roland Goslar",NA,Admin: Better Description Needed!,"Point to Point Movement,Route/Network Building,Tile Placement",Kronberger Spiele,6.3169,405 6509,"From the box: A game that captures the true to life excitement and drama, success, and failures of the international oil magnate. Using the unique 3 dimensional board, oil companies bid for leases world wide, drill for oil, and erect oil wells. The object... to become the most successful oil company in the world. The amazing game board design insures the game will never be played the same way twice. For two or more players or teams. ",//cf.geekdo-images.com/images/pic25594.jpg,8,120,10,2,120,International Oilman Game,120,//cf.geekdo-images.com/images/pic25594_t.jpg,1994,NA,"Economic,Exploration,Industry / Manufacturing",NA,(Uncredited),NA,"Oil, Gas, and Petroleum","Auction/Bidding,Commodity Speculation,Partnerships","International Oilman,Northern Games Co. Ltd.",5.94104,67 6513,"The Name a Lot On the Spot Game. Game consists of 6 rounds and a bonus round. In Round 1, the guesser sets the timer, the announcer draws a card and announces the category. The guesser must name 3 things in the given category like things at the beach for example. The timer is stopped as soon as the guesser is able to name 3 items that fit in the category. Their scoring peg is moved ahead based on where you stopped the timer (labeled 1-6). In Round 2, name 4 things and so on. For each round, the peg is moved ahead according to the number on the timer. The final round is the lightning round. The guesser starts the timer and the announcer gives the category. The guesser must name 2 things for the given category. Once completed, the announcer sets the card aside, a new one is drawn, and the category is announced. Once again after 2 items have been named, the card is set aside and a new one is drawn. This continues until the timer stops. One point is given for each card completed. The scoring peg is moved accordingly. The player with the most points is the winner. ",//cf.geekdo-images.com/images/pic966925.jpg,8,20,8,1,20,Don't Panic!,20,//cf.geekdo-images.com/images/pic966925_t.jpg,1987,Arthur Wagner,"Deduction,Educational,Memory,Party Game,Real-time,Trivia,Word Game",NA,David Mair,NA,NA,Memory,"Coleco Industries, Inc.,Croner,Dorcy Irwin,Drumond Park Ltd.,Goliath B.V.,Ideal,Jumbo,Kirjalito,Mattel,Milton Bradley,Piatnik,Playtoy Industries,Spear's Games",5.45402,87 6516,"Titan Legions is a part of Games Workshop's Epic games system for 6mm miniature battles in the popular Warhammer 40,000 setting. It can be played as a stand-alone game, pitting Imperial Titans against Orkish Gargants, but is fully compatible with Space Marine and all it's supplements, adding new rules and classes for titans and super-heavy vehicles to expand your Epic armies, and make you battles even more... Epic. The Titans, war engines of the Collegia Titanica, are massive fighting machines as tall as skyscrapers. Each carries an arsenal of deadly weapons powered by the fury of its plasma reactor and is protected by void shields and meters-thick armor. The ground trembles before these steel giants and whole cities are reduced to burning rubble by the earth shattering energies of their weapons. In their long shadows march armies of Knights, sworn warriors of the Adeptus Mechanicus encased in tank-sized suits of battle armour. Ranged against the Imperium's Titans are the Gargants of the Ork Clans; vast, crude idols to the Orks' brutish gods, wrought in scrap metal, and bristling with primitive but potent weapons. The embodiment of Orkish battle-lust and crazed genius, these metal monsters rumble across the battlefield on armoured tracks, grinding to dust the shattered remains of civilisation. Contained in the box are an Imperal Imperator-class Titan, two Ork Mega-Gargants, ten Imperial Knights, twelve Ork Bonebreaker tanks and nine card buildings, plus rulebooks, datasheets, unit cards and counters to pit these mighty war machines against each other in Epic scale battles. ",//cf.geekdo-images.com/images/pic382252.jpg,2,240,12,2,240,Titan Legions,240,//cf.geekdo-images.com/images/pic382252_t.jpg,1994,"John Blanche,Wayne England,David Gallagher,Mark Gibbons,Geoff Taylor,Richard Wright","Fighting,Miniatures,Science Fiction,Wargame",NA,Andy Chambers,"Armies of the Imperium,Hive War,Ork and Squat Warlords,Renegades: Eldar and Chaos Armies for Space Marine","Games Workshop Specialist Games,Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Point to Point Movement,Secret Unit Deployment,Variable Phase Order,Variable Player Powers",Games Workshop Ltd.,6.56275,102 6521,"Magdar is a light game of risk management with a board that is slowly destroyed over the course of play. Players control dwarves mining mithril and gems on a randomly assembled tile-based board. After each player's turn, he or she rolls a die and chooses a tile with that number on it at one end of the board for Magdar to destroy. Any dwarves on the destroyed tile are sent back to the cavern entrance and lose anything they were mining at the time. The game ends when one row of tiles has been completely destroyed. Scoring is based upon having a good mix of mithril and gems. Other elements such as claim jumping are added in the advanced version of the game. ",//cf.geekdo-images.com/images/pic96652.jpg,4,20,9,2,20,Magdar,20,//cf.geekdo-images.com/images/pic96652_t.jpg,2003,"Jesper Ejsing,Scott Nicely,Brian Schomburg",Fantasy,NA,Kevin Wilson,Magdar: the Second Age,Fantasy Flight Silver Line Games,"Dice Rolling,Modular Board,Point to Point Movement,Press Your Luck","Fantasy Flight Games,Smart Ltd",5.28603,515 6529,"A Hex-and-Counter game that uses the Panzer Grenadier system. While the mechanics are the same as PG, it is a stand-alone game. The game centers around platoon level combat that takes place in Normandy just after D-Day. The American player controls elements of the 101 Airborne while the German player controls the hardened Grenadiers. Infantry and Vehicle platoons are activated by Command Units. Activated units can then move, shoot and fight in close combat. Combat is resolved by the roll of one or two dice and table check. About 165 counters and 1 map board are included. The components have wonderful graphics. This game was re-released in a second edition as Panzer Grenadier: Airborne (Introductory Edition). ",//cf.geekdo-images.com/images/pic819543.jpg,2,120,12,2,120,Panzer Grenadier: Airborne,120,//cf.geekdo-images.com/images/pic819543_t.jpg,2001,NA,"Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple",NA,Panzer Grenadier,"Dice Rolling,Hex-and-Counter,Modular Board",Avalanche Press Ltd.,6.17368,95 6531,"FROM THE BOX: Dwarven Dig! is the fast-paced, hard-hitting, cave-smashing game of dwarves on the hunt for treasure. With the wise, grit-generating elder, the savvy engineer, the hell-raising miner and the stout warrior, can you lead your team safely through the perils of the mountain to retrieve the treasure before your opponents do the same? Play defensively or go on the attack to directly thwart the other teams, and never play the same game twice due to the game board's tile construction system. Face the mountain if you dare! Reprinted by Bucephalus Games ",//cf.geekdo-images.com/images/pic452737.jpg,6,45,10,2,45,Dwarven Dig!,45,//cf.geekdo-images.com/images/pic452737_t.jpg,2003,"Jennifer Burke,Keith DeCesare,Brendon Fraim,Brian Fraim,Ben Hall,Japji Khalsa","Adventure,Exploration,Fantasy",NA,"Anthony J. Gallela,Jeremy Holcomb,Japji Khalsa",NA,Admin: Better Description Needed!,"Modular Board,Pick-up and Deliver","Bucephalus Games,Kenzer and Company",5.53294,295 6532,The Australian edition of Monopoly utilizing local properties and utilities. Supplied in the long flat box that is still popular down under. ,//cf.geekdo-images.com/images/pic44915.jpg,8,180,8,2,180,Monopoly: Australian Edition,180,//cf.geekdo-images.com/images/pic44915_t.jpg,1996,NA,"Economic,Negotiation",NA,(Uncredited),NA,"Country: Australia,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",Parker Brothers,4.37143,70 6534,Adventure back to the ancient world of Maya numerology in this intriguing card game of mystery and mathematics. Add and subtract the right combination of cards to claim your secret number token. Play a Wild Jaguar to help reach your goal. But be careful—one misstep and you plunge into the underworld of negative numbers! The first player to collect five tokens wins. Ages 10 and up. Contents: 69 cards 20 secret number tokens 4 number lines rules of play ,//cf.geekdo-images.com/images/pic575979.jpg,4,20,10,2,20,Maya Madness,20,//cf.geekdo-images.com/images/pic575979_t.jpg,2003,Red Hansen,"Card Game,Math,Memory",NA,Richard A. Moore,NA,NA,Memory,Gamewright,5.59595,74 6535,"Children's game in which players move by drawing cards and moving to the matching space. If you land on a picture-number space then you have to risk waking Daddy. Daddy is in his bed, a spring-loaded molded plastic gizmo. If you did something that might cause him to stir, you have to press the snooze button on his alarm clock a specified number of times. Daddy might sleep through it... but he might sit up suddenly and send his nightcap flying. And send the kid who woke him up back to bed (the start). ",//cf.geekdo-images.com/images/pic320127.jpg,4,20,3,2,20,Don't Wake Daddy,20,//cf.geekdo-images.com/images/pic320127_t.jpg,1992,NA,"Card Game,Children's Game,Humor",NA,Roger Ford,NA,Comics: Marvel Universe,NA,"Goliath B.V.,Hasbro,Milton Bradley,Parker Brothers,Tomy",4.35286,232 6539,"A mini version of Formula Dé, that simplifies and streamlines some of the rules to shorten playing time. This game includes: 2 racing tracks on a single board 5 polyhedral dice for different car speeds 1 black 20-sided die for car damage 8 cars and 8 ailerons in four different colors 8 dashboards and 8 aileron markers (to represent each car/aileron combination) 8 gear shift pawns 200 life tokens 1 rules booklet Check the Descartes Editeur website (listed in the Links section below) for more information. ",//cf.geekdo-images.com/images/pic30278.jpg,6,60,8,2,60,Formula Dé Mini,60,//cf.geekdo-images.com/images/pic30278_t.jpg,2003,Bernard Bittler,"Racing,Sports",NA,"Laurent Lavaur,Eric Randall",NA,"Formula De/De mini/D,Sports: Auto Racing","Press Your Luck,Roll / Spin and Move","Descartes Editeur,Eurogames",6.51547,867 6540,"Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several scenarios also being optimal for solitaire play. Rules come punched for a three ringed binder (not provided) for ease of use and photocopying. They follow the same format as our other rules used in the Trilogy, making them easy to follow for experienced gamers, and novices alike. Tactical turns represent 3 minutes, with intermediate turns (for long distance maneuvering and long stern chases) representing 30 minutes. Gun hit probability is based upon a combination of factors such as visibility, range, target size, number of rounds firing at the target, and speeds of the firing and target platforms. Damage is a function of the type of shell, number of barrels firing and armor of target, and is easy to calculate also. Blank ship forms allow the player to list all the ranges and damages of his ship's particular guns in advance, making it quick and easy to calculate both damage and hit probability. Critical damage is a function of the amount of damage taken last round vs. the amount of damage able to be taken. Critical hits typically scored against systems (engineering, bridge, steering or individual weapon amounts). The 40+ scenarios include the well known "biggies" such as Jutland (broken into three parts, as well as the grand battle) and Dogger Bank, and many smaller engagements. Often there are variants given, covering important "almosts" and "what ifs". All aspects are covered, with ships provided for the Japanese, Turkish, Austrian, and Russian navies as well as the British and German fleets. The Data Annex includes all ship classes for the war and is a valuable reference by itself. So with this product, one need only Fear God & Dread Nought! ",//cf.geekdo-images.com/images/pic37116.jpg,0,360,12,0,360,Fear God and Dread Nought,360,//cf.geekdo-images.com/images/pic37116_t.jpg,2001,"Terry Leeds,Steve Pancrazio,Mal Wright","Miniatures,Nautical,Wargame,World War I",NA,"Larry Bond,Chris Carlson,Michael Harris,Ed Kettler","Fatal Choices,Fear God & Dread Nought: Jutland Form 10s,Fear God and Dread Nought Player's Handbook,High Seas Fleet: The First World War at Sea",The First World War at Sea,"Area Movement,Dice Rolling,Hex-and-Counter,Point to Point Movement,Secret Unit Deployment,Simulation",Clash of Arms Games,7.32759,87 6541,"Try to get your partner to say as many words from a particular category written on the cards within the thirty second time limit, you may only pass once. Move your team pawn forward a number of spaces on the board equal to the number of words you got correct. If you land on an Orange or Red space, spin the spinner for a chance to move yourself 2 or 3 spaces forward, or move an opponent piece 2 or 3 spaces back. If you land on a spade space, try to get you team mate to say the word on the card before any other team can say it. Whoever answers correctly gets a turn immediately. Categories include Person, World, Object, Action, Nature and Random. First team to make it around the board and successfully answer a spade category (chosen from any of the above) wins the game. ",//cf.geekdo-images.com/images/pic112473.jpg,8,60,12,4,60,Articulate!,60,//cf.geekdo-images.com/images/pic112473_t.jpg,1992,(Uncredited),"Party Game,Word Game",NA,Andrew Bryceson,Articulate Extra Pack No. 1,"Articulate!,Drumond Park MiniGames",Partnerships,"Drumond Park Ltd.,Nilco S.A.,Ventura Games",6.52206,635 6542,"Forgotten Heroes - Vietnam 2nd Edition with new art has been completely updated. Each counter has been redrawn, every map created new, also new skill cards, scenarios, charts, and rules. Forgotten Heroes - Vietnam 2nd Edition simulates combat in Vietnam with squad-level combat. Counters represent squads, leaders, medic, chaplains, machine guns tanks and more. Turns cover 30 seconds to three minutes, and the interactive impulse system keeps both players involved in the game. A Charles S. Roberts award winner, International Gamers Awards Game of the Year, and voted by Game Magazine as one of the top five conflict simulations. Components: Five Maps of the Vietnamese Countryside 340 Color Counters 16 Skill Cards Complete Rule Book Player's Aid Card Dice Full Color Game Box Forgotten Heroes is now out of print and has been superceded (including the Anzac Attack expansion) with much improved gaming boards and counters as Lock 'n Load Tactical: Heroes of the Nam ",//cf.geekdo-images.com/images/pic2565018.jpg,2,60,12,2,60,Lock 'n Load: Forgotten Heroes – Vietnam,60,//cf.geekdo-images.com/images/pic2565018_t.jpg,2003,"Pete Abrams,Richard Canavan,Nicolás Eskubi,Tom Herrschaft,Olivier Revenu,Guillaume Ries,Marc von Martial","Vietnam War,Wargame",Lock 'n Load Tactical: Heroes of the Nam,Mark H. Walker,"Lock 'n Load Tactical: Battle Pack Alpha,Lock 'n Load Tactical: Days of Villainy,Lock 'N Load: ANZAC Attack","Country: Vietnam,Lock 'n Load",Hex-and-Counter,"Lock 'n Load Publishing, LLC.",7.46431,339 6543,"Ares Magazine #1. World Killer is a simulation of the classic science fiction theme of planetary assault. In the standard scenario, one player commands the ships and orbital fortresses of the defending human forces; and the other player commands the ships of the attacking alien forces. Beyond the standard scenario there are provided additional rules and types of ships for players to devise their own scenarios. A small game with 4 pages of rules, a 11"x 16" fold-out map sheet and 100 die-cut counters. ",//cf.geekdo-images.com/images/pic62566.jpg,2,60,10,2,60,WorldKiller,60,//cf.geekdo-images.com/images/pic62566_t.jpg,1980,"Howard Chaykin,Rosalind Fruchtman,Ted Koller,Manfred F. Milkuhn,Bob Ryer,Redmond A. Simonsen","Science Fiction,Wargame",NA,Redmond A. Simonsen,NA,Magazine: Ares,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",5.28475,59 6544,"Free, relatively simple WW2 wargame. The basic game lasts 7 turns by each side; the expanded rules set doubles that. Many of the elements of wargames are presented here: zones of control, combat results table, movement and combat values, full strength versus half strength, terrain effects on movement and combat, turns divided into phases, and weather conditions for mud. ",//cf.geekdo-images.com/images/pic602143.jpg,2,90,12,2,90,Battle for Moscow (first edition),90,//cf.geekdo-images.com/images/pic602143_t.jpg,1986,James B. Byrne,"Print & Play,Wargame,World War II",NA,Frank Chadwick,What Happens Next,"Campaigns in Russia,Cities: Moscow,Country: Russia","Dice Rolling,Hex-and-Counter,Simulation","(Web published),DTI (Diverse Talents, Incorporated),GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.15472,263 6549,"From the back of the box: Play dress-up with your friends as you collect fancy jewelry from the jewelry box. Collect your own matching color necklace, bracelet, ring, and earrings. But beware the Black Ring! If you get it, you must get rid of it before you can win. When you have all of your jewelry plus the crown, you win the game! Then you'll be pretty as a princess - the Pretty Pretty Princess! Pretty Pretty Princess is a roll and move game where players put on costume jewelry when they land on the appropriate locations on the board. The target audience is very young girls. ",//cf.geekdo-images.com/images/pic181216.jpg,4,20,5,2,20,Pretty Pretty Princess,20,//cf.geekdo-images.com/images/pic181216_t.jpg,1990,Peggy Brown,"Children's Game,Party Game",NA,Elizabeth Pacza,NA,Celebrities: Walt Disney,"Roll / Spin and Move,Set Collection","Alga,Damm / Egmont,Golden,Hasbro,Milton Bradley",4.30127,204 6551,"Crimson Skies is an action-packed collectable miniatures game of aerial dogfights and barroom brawls. In the world of Crimson Skies, the United States was shattered in 1930 under the crushing weight of the Great Depression. By 1937, nearly 20 separate countries feud where once stood a great nation. ",//cf.geekdo-images.com/images/pic818900.jpg,2,10,10,2,10,Crimson Skies,10,//cf.geekdo-images.com/images/pic818900_t.jpg,2003,"Rick Achberger,Vic Bonilla,Sandra Garavito,Kimberly Goddard,Shane Hartley,David Heutmaker,Ethan Pasternack,Shane Small","Aviation / Flight,Fighting,Miniatures,Spies/Secret Agents",NA,"L. Ross Babcock, III,Jon Leitheusser,Jim Long,Matt Robinson,Jordan Weisman",NA,"Clix,CMGs (Collectible Miniatures Games)","Action Point Allowance System,Dice Rolling,Role Playing,Variable Player Powers",WizKids,6.08579,420 6552,"Cashflow 101 is a serious game designed by investor, businessman, and self-help author Robert Kiyosaki to serve as a tool for learning basic financial strategies and accounting principles. Cashflow 101 is the first of several games created by Kiyosaki to reinforce the information in his books. The board has two tracks: A "Rat Race" small circle where you only roll one die to advance, and a "Fast Track" where you roll two dice to advance. In the Rat Race you get paid for passing your Paycheck space, and then draw from one of four decks of cards depending on which space you've landed. Some of the deals are good, others are bad. Your main problem here is a shortage of cash. In the Fast Track your main problem is an excess of cash and finding investments to sink it into before you lose it to lawsuits, divorce or tax audits. The heart of the game though are the player sheets where players learn how to fill out a financial statement. Players choose from a variety of starting careers (Truck Driver, Mechanic, Lawyer, Airline Pilot, etc.) and fill out their financial sheets appropriately. As they land cards and invest in different deals they dutifully log each change to their financial sheets as well. After a few games most people end up using the same financial sheets to fill out their own personal information. With each card event the drawing player may buy at that price, but all players may sell at that price. Also, players may make co-investments with the drawing player or even buy the deal from him if they agree. Player deals are encouraged. The game with few players is heavily biased towards real estate. With 5-6 players the cards are being drawn fast enough that the part time businesses pay off as well. There are thousands of Cashflow 101 game clubs around the world. ",//cf.geekdo-images.com/images/pic333791.jpg,6,180,10,2,180,Cashflow 101,180,//cf.geekdo-images.com/images/pic333791_t.jpg,1996,NA,"Economic,Educational,Math,Number",NA,Robert Kiyosaki,Cashflow 202,NA,"Betting/Wagering,Commodity Speculation,Paper-and-Pencil,Roll / Spin and Move,Simulation,Stock Holding","(Unknown),Bagolyvár Kiadó,Cashflow Technologies, Inc.,Nakladatelství PRAGMA,Popurri (Попурри)",4.99615,392 6553,"Players each control a pack of 12 cats, and are trying to bring as many as possible to safety in the tree, escaping the dogs chasing them. Unfortunately, not all branches can hold as many animals as they appear to. Since players only know the capacity of a few of the branches, it can happen that a branch collapses under its load. Then all cats on the branch fall from the tree, and must try again to reach safety. At the end of the game, the player who has brought the greatest number of their cats to safety is the winner. ",//cf.geekdo-images.com/images/pic146669.jpg,2,20,8,2,20,Pussy Cat,20,//cf.geekdo-images.com/images/pic146669_t.jpg,2003,"Arnaud Quere,Franz Vohwinkel","Animals,Bluffing",NA,Christophe Boelinger,NA,"Animals: Cats,Animals: Dogs",NA,"Asmodee,Goldsieber Spiele",5.54545,77 6554,"In Lawless, each player is in charge of a ranch in the Wild West. In order to become the richest ranch owner in the West, players must buy land and cattle and hire cowboys to look after them. All this, of course, must be dealt with amongst Indian wars, bank robberies, stagecoach attacks, gunfights at the saloon, cattle theft, gold rushes and all that stuff. In such a wild world, the legal ways are usually not the best ways to get richer. Lawless is a nice, fast paced and fun game of resource management, full of action and event cards, in which a strong theme and clever mechanics are deeply interwoven. Re-implemened by: Les Fils de Samarande (released in 2005) ",//cf.geekdo-images.com/images/pic96691.jpg,6,45,10,2,45,Lawless,45,//cf.geekdo-images.com/images/pic96691_t.jpg,2003,Sébastien Tournadre,"American West,Card Game,Humor",NA,Bruno Cathala,NA,Blue Games Series,"Action Point Allowance System,Card Drafting,Set Collection","Descartes Editeur,Eurogames",6.08779,390 6555,"Diceland: Space uses the same basic mechanics as Diceland: Deep White Sea, although the setting details are starkly different. Using content from their Strange Adventures in Infinite Space computer game, Cheapass has made the new Diceland into a ship-to-ship combat game. From the Cheapass Games website: Diceland is a tabletop combat game that uses paper dice as the characters. The dice are eight-sided, printed in full color, and about 2 inches to a side. Each die is pre-cut and scored, and assembles with just tabs and slots. The "paper" in these paper dice is 12-point coated cardstock, which makes these dice solid enough to withstand any amount of normal play. Diceland: Space is a 50-die expansion for Diceland, which comes in two different 25-die boxes. The set introduces new abilities like Cloak, Remove, Dodge, and more, and gives players their first chance to construct customized Diceland armies. Each box contains two major armies, one smaller one, and a strange and wonderful 25th die. Space: Terrans vs. Urluquai includes an 11-die Terran army, featuring a fast-moving wing of Scouts and a powerful 15-point Destroyer; the 8-die Urluquai army including both a Corvette and a Fighter with the Cloaking ability; and the 5-die Zorg army, with a fat carrier and a unique Tender which can teleport enemies off the board. Also in the Terrans vs. Urluquai box, you’ll find the friendly Klakar Frigate, an impressive 16-point frigate that’s a perfect addition to any army that can afford him. Space: Garthans vs. Muktians includes an 11-die Garthan army, featuring both the Light and Super Carriers as well as a vast array of small Fighters; the 8-die Muktian army featuring a mix of unusual ship designs; and the 5-die Tan Ru army, featuring a powerhouse 15-point Decimator and a wing of three mindless Drones. Also in the Garthans vs. Muktians box, you'll find the 50-point Yellow Kawangi die, a bizarre and powerful die that's sure to be illegal in tournaments any day now. List of Diceland sets and armies ",//cf.geekdo-images.com/images/pic420971.jpg,8,20,10,2,20,Diceland: Space,20,//cf.geekdo-images.com/images/pic420971_t.jpg,2003,"James Ernest,Iikka Keranen,Phophorous","Action / Dexterity,Collectible Components,Dice,Fighting,Science Fiction,Video Game Theme",NA,"James Ernest,Falko Goettsch",NA,Diceland Series,"Dice Rolling,Variable Player Powers",Cheapass Games,6.56338,164 6558,"The game Memory with a theme. Three object cards are removed from the deck. The rest are mixed in with 12 clock cards and placed on spots on the board. Players take turns revealing two cards, hoping to form a match. When a clock card is turned over, it is added to the time row. When the 12th clock card is turned over, the game ends. At this point the players try to determine which three cards have been removed from the deck, based on the cards they have seen and the pairs that they have. ",//cf.geekdo-images.com/images/pic547291.jpg,8,20,5,1,20,The Secret Door,20,//cf.geekdo-images.com/images/pic547291_t.jpg,1991,"Zofia Burkowska,Jim Deacove,Jennifer Ring","Children's Game,Memory,Murder/Mystery",NA,Jim Deacove,NA,NA,"Co-operative Play,Memory","Egmont Polska,Family Pastimes,Zonnespel",6.23206,209 6559,"Glory II: Across the Rappahannock (AtR) is the second game in GMT's acclaimed American Civil War series, Glory. Glory presents a brigade-level system that highlights ease and speed of play with solid historical insight. Across the Rappahannock revises the original design to make all of those features even better. And it is still a game that can be played, and played well, by solitaire gamers. Across the Rappahannock still features GMT's unique chit activation mechanic, which provides a great deal of play tension, as the commanders never quite know what is going to happen next. However, new command and combat mechanics make the game even more fun. Best of all, these new mechanics are not only retro-fitted to the original Glory, but Glory II: AtR provides all the counters necessary to play the battles in the original Glory game (Manassas and Chickamauga) with the new rules! Across the Rappahannock brings you two of the biggest battles in the Civil War; battles that have received scant attention from the hobby: Fredericksburg, with Burnside's frontal assault across the river against a heavily defended Confederate position, and Chancellorsville, the biggest battle in the entire war. And, while the full game of the latter battle uses 3 maps and a lot of your time, there are two standard one-map battles and three smaller scenarios highlighting engagements within the bigger battles that use few counters and take only a couple of hours to play! ",//cf.geekdo-images.com/images/pic34294.jpg,2,360,12,1,360,Glory II: Across the Rappahannock,360,//cf.geekdo-images.com/images/pic34294_t.jpg,2002,"Rodger B. MacGowan,Mark Simonitch","American Civil War,Fighting,Wargame",NA,Richard H. Berg,NA,Glory Series,"Chit-Pull System,Hex-and-Counter",GMT Games,6.37113,115 6566,"A dice game requiring recalling acceptable words and phrases. In each round 19 large picture dice are shaken in the box, with one other die marked "slow play" or "fast play" indicating how the round is played. With "slow play", a sand timer is turned over and each writes words/phrases on their own pad. Making words/phrases requires using a pair of picture dice for each word/phrase. For example a picture of a snowflake and a picture of an eye can make "cold stare". Once time is up, each player compares their list, only scoring a point for the word/phrase no-one else has written. In "fast play", all players shout out the word/phrase, the quicker player removing the pair of dice from the box. Once all the dice are removed or no-one can make an acceptable word, each player scores a point for each pair of dice. After several rounds, first player to 20 points wins the game. ",//cf.geekdo-images.com/images/pic1191579.jpg,8,30,8,2,30,VisualEyes,30,//cf.geekdo-images.com/images/pic1191579_t.jpg,2003,Kristine Nuyens,"Dice,Negotiation,Party Game,Puzzle,Real-time,Word Game",NA,"Keith Dugald,Steve Pickering",NA,NA,"Dice Rolling,Paper-and-Pencil,Voting","Buffalo Games,University Games",5.64261,276 6569,"On a hexagon built up from 56 triangles surrounded by a scoring track wall, rhombus-shaped buildings are placed onto two of the triangles or pawns are placed on intersections The pawns are scored when they are surrounded by buildings or at the end of the game, if a triangle near them can't be used for a rhombus. An easy, fast tile-laying game in the tradition of "Auf Heller und Pfennig" by Knizia and "Isis and Osiris" by Schacht. New is the interaction of triangles and rhombuses which delivers some nice tactical moments. ",//cf.geekdo-images.com/images/pic30700.jpg,4,20,8,2,20,Cronberg,20,//cf.geekdo-images.com/images/pic30700_t.jpg,2003,Harald Lieske,"City Building,Print & Play",NA,"Tobias Goslar,Roland Goslar",NA,Admin: Better Description Needed!,"Area Enclosure,Tile Placement","(Web published),Kronberger Spiele",6.00792,447 6578,"One of 24 incredible boys really likes you. Now you just have to find out who by calling his friends for clues! Play a boy's photo card and call his number on the electronic touch-tone phone! Listen to a clue about your secret admirer's clothes, sports, foods, or special hangouts. Then search the gameboard to identify who he is and who he isn't. Calls are private unless someone plays a Speakerphone card - then everyone hears that clue! If it's a Share a Secret card, just you and one friend listen together! To guess who your secret admirer is, make a special call to that boy. If you hear him say, "You're right! I really like you!", you win the game! The game changes every time you play. Boys give different clues and the secret admirer changes too! ",//cf.geekdo-images.com/images/pic427843.jpg,4,20,9,1,20,Electronic Dream Phone,20,//cf.geekdo-images.com/images/pic427843_t.jpg,1991,NA,"Children's Game,Deduction,Electronic",NA,Michael Gray,NA,NA,Roll / Spin and Move,"Fundex,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley",5.58951,61 6581,"Korea: The Forgotten War, Is the ninth game in the Operational Combat Series (OCS) release by The Gamers. The Korean War stands as a key event in world history. The first shooting confrontation of the Cold War, and the first limited war of the nuclear age, it is the only time since the Second World War that two of the world's major military powers fought one another - in this case the United States and China. Diplomatically, the war offers an interesting view of the miscalculation and ineptitude on both sides that led to open conflict. It also brings to light the United Nations' first opportunity to play a leading role in world military events. Korea: The Forgotten War covers the first year of the war and highlights the mobile phases of the battle. Campaign victory is determined most often by the stable positions of the lines (relative to the "neck" of the peninsula). A number of shorter scenarios are also included to allow players to explore specific operations or to use as a training scenario before taking on one of the campaign games. Korea: The Forgotten War was initially released in 2003. The 2014 (2nd edition) is a reprint of the 2003 (1st edition) with changes made to address errata and to better conform to the latest version of the OCS rules when printed. Korea: The Forgotten War has 15 scenarios broken down as follows: 5 1-map scenarios 4 2-map scenarios 6 3-map scenarios Game Scale: Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2014 Game Inventory: Three 22 x 34" full-color mapsheets Four dual-side printed countersheets (2 combat, 2 markers - 560 1/2" counters) One 48-page OCS v4.1a rules booklet One 40-page Korea v2.0 game specific rules booklet Two 4-page OCS v4.1a Charts & Tables Folders Two dual-sided Player Aid cards Two 6-sided dice Complexity: High Solitaire Suitability: High Playing Time: 4-100 hours Players: 1 or more ",//cf.geekdo-images.com/images/pic2281042.png,2,360,16,2,360,Korea: The Forgotten War,360,//cf.geekdo-images.com/images/pic2281042_t.png,2003,"Nicolás Eskubi,Dean Essig","Korean War,Modern Warfare,Wargame",NA,"Dean Essig,Rod Miller",NA,"Country: Korea,Operational Combat Series","Dice Rolling,Hex-and-Counter,Simulation","The Gamers,Multi-Man Publishing",8.03426,218 6582,"An abstract two-player game played on a 7x7 board with 12 cannibal pawns per player. The three six-sided dice show the numbers 1 to 3, twice each per die. A half-hearted attempt has been made to theme the game around two cannibal tribes trying to eat each other. The columns on the board are numbered 3 to 9. Down the center of the board (column 6) runs a stream. The board is initially empty. Each player in turn rolls the three dice and then places one of their cannibals anywhere on the column given by the total of the three dice. If a player rolls three of a kind, they place a pawn and then take another turn. If a player rolls 1,2,3 then they do not place a pawn. If you enclose a line of the opponent's pawns between two of your pawns (horizontally, vertically, or diagonally), then the opponent must take back their pawns except for those in column 6. The enclosure may wrap around the top and bottom of the board, but not the sides. The first player to place their final pawn on the board wins. Re-implements: Magestones ",//cf.geekdo-images.com/images/pic177942.jpg,2,20,12,2,20,Let's Do Lunch!,20,//cf.geekdo-images.com/images/pic177942_t.jpg,2000,NA,"Abstract Strategy,Dice,Prehistoric",NA,"Tom Kruszewski,Steve Weiss",NA,NA,Dice Rolling,Hasbro,5.28846,52 6583,"The third game in the B-Movie Series of card games by Z-Man Games. It focuses on martial arts movies, anime, and giant monster movies. Players play characters, locations, and prop cards to create a movie. Creature cards are played to kill off characters in other movies and Special FX cards are used to perform various special actions at (almost) any time. The goal of the game is to have the most points in your movie when "Roll the Credits" is played or the draw deck runs out. This game adds the 'Kung Fu' trait to certain characters, allowing them to attack and knock out other characters so they don't count as part of the movie until the next turn. This game can be played as a stand-alone product or mixed with any other B-Movie Series games. ",//cf.geekdo-images.com/images/pic213754.jpg,6,30,13,2,30,Kung Fu Samurai on Giant Robot Island,30,//cf.geekdo-images.com/images/pic213754_t.jpg,2003,"Steve Bryant,Paul Gerardi,Mike Jackson,Leo Lingas,Jason Millet,Leo Winstead","Card Game,Humor,Movies / TV / Radio theme,Science Fiction",NA,Stephen Tassie,NA,"B-Movies,Samurai",NA,"spareChange productions,Z-Man Games",5.79708,252 6584,"The fourth game in the B-Movie Series of card games by Z-Man Games. The series returns to spoofing bad sci-fi movies in another stand-alone game. It can also be mixed with any other game from the B-Movie Series. Players build a sci-fi movie by playing characters, props, and locations. Players also play creature cards on the other players' movies to kill off characters. Special FX cards can be used for a variety of sci-fi themed actions such as boosting attacks or defending against a certain creature type. The goal is to have the most points in your movie when "Roll the Credits" is played or the draw deck runs out. To explain the subtitle: "Skippy the Wonderdog" is a fan favorite character from the B-Movie Series and appears as a creature instead of a character in this game. ",//cf.geekdo-images.com/images/pic48017.jpg,6,30,13,2,30,Grave Robbers II: Skippy's Revenge,30,//cf.geekdo-images.com/images/pic48017_t.jpg,2003,"Steve Bryant,Mike Jackson,Michael N. Jackson,Leo Lingas,Jason Millet,Leo Winstead","Card Game,Horror,Humor,Movies / TV / Radio theme,Science Fiction",NA,Stephen Tassie,NA,"Aliens,B-Movies",NA,"spareChange productions,Truant Spiele,Z-Man Games",6.17828,298 6597,"This is a simple game in which players roll dice and move about the gameboard attempting to collect the items that ET needs to phone home. Along the way you'll have to hide ET from your parents (using his clever Halloween disguise) and go on the magical bicycle ride through the skies (with the use of special Elliot cards). The object is to be the first player to get ET to the three-dimensional spaceship that sits in the middle of the board. Obviously intended for children, this game is mostly a merchandising tie-in for the movie, but is at the least an interesting piece for an ET enthusiast. ",//cf.geekdo-images.com/images/pic237539.jpg,4,10,7,2,10,E.T.: The Extra-Terrestrial,10,//cf.geekdo-images.com/images/pic237539_t.jpg,1982,NA,Movies / TV / Radio theme,NA,(Uncredited),NA,"Admin: Better Description Needed!,Aliens","Dice Rolling,Roll / Spin and Move","Clipper,Parker Brothers",3.71719,64 6598,"This is another of Milton Bradley's 1980's video-game themed board games. This is based on the arcade and home-system smash hit Frogger. In this version of the game, 2 players face off, each with their own army of frogs, logs, and automobiles. Each turn, a player spends his movement points either moving his frogs toward their goal (the other side of the board), or moving logs and cars in an attempt to block or squash the other player's frogs. Complete with "bonus points" for landing on flies, this is actually a pretty faithful interpretation of the video-game; but far too simple to have any long-lasting interest. More of a curiosity for video-game enthusiasts than anything. ",//cf.geekdo-images.com/images/pic336048.jpg,2,10,7,2,10,Frogger,10,//cf.geekdo-images.com/images/pic336048_t.jpg,1981,NA,Video Game Theme,NA,"Jeffrey Breslow,Michael Ferris,Paul Wise",NA,Animals: Frogs,"Action Point Allowance System,Dice Rolling","MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley",4.74,55 6607," Publisher's Description If you loved Munchkin... look out. Here they come again. "I'm a Ninja with the Dragon Tooth Katana!" "I'm a Monk with the Sai of Spleen Mangling. Fear my Drunken Monkey Kung Fu!" "I'm a Yakuza with a gun. Run away!" The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level! Created by Steve Jackson (I). Munchkin Fu is completely compatible with the entire Munchkin line. Other Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. ",//cf.geekdo-images.com/images/pic26270.jpg,6,90,10,3,90,Munchkin Fu,90,//cf.geekdo-images.com/images/pic26270_t.jpg,2003,"Alex Fernandez (I),Greg Hyland,John Kovalic,Gabby Ruenes","Card Game,Fighting,Humor",Munchkin Fu,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Fu 2: Monky Business,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Metal Pin,Munchkin Official Shirts,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Sammlerkoffer,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Zipper Pull,Munchkin: Go Up a Level,Zombie Shot Glass","Asian Theme,Munchkin","Dice Rolling,Trading,Variable Player Powers","Hobby World,Pegasus Spiele,Raven Distribution,Steve Jackson Games",5.92328,1968 6608,"The Lord of the Rings Trivia Game is the ultimate test of your knowledge of J.R.R. Tolkien's Lord of the Rings! In this exciting board game, each player, or team of players, takes on the role of Frodo Baggins and seeks to destroy the One Ring by throwing it into the fires of Mount Doom. As the players travel through 14 areas of Middle-Earth they must spend precious resources and answer challenging questions. There are 1200 questions; all based on the original books and prepared by a team of Tolkien experts. Multiple choice answers can make the game easier for less experienced Middle-Earthers. The winner of the game is the first player or team to reach and successfully face the challenges at Mount Doom. ",//cf.geekdo-images.com/images/pic275120.jpg,4,90,12,2,90,Lord of the Rings Trivia Game,90,//cf.geekdo-images.com/images/pic275120_t.jpg,2003,Ted Nasmith,"Adventure,Fantasy,Novel-based,Trivia",NA,Christian T. Petersen,NA,NA,NA,"999 Games,Devir,Fantasy Flight Games,KOSMOS,Tilsit",6.07619,341 6610,"(back of the box) Spinergy gives everyone a chance to be a writer, actor, singer, poet, date magnet and stand-up comic. Given three random words, describe how your life was saved by a platoon of Marines...compose a shocking tabloid headline...deliver the ultimate pickup line... create the next blockbuster movie! Haiku, riddles, jokes, tongues twisters, songs, foreign accents, and much, much more! It's different every time you play! ",//cf.geekdo-images.com/images/pic343630.jpg,6,60,15,2,60,Spinergy,60,//cf.geekdo-images.com/images/pic343630_t.jpg,2000,NA,"Party Game,Word Game",NA,Kristina Kershner,"Spinergy G-Rings: Mmm...Chocolate! and Hullaballoo,Spinergy G-Rings: That's Amoré and Play Ball!",NA,Storytelling,"Amo Oy,Character Games LTD,Gnugames",5.66771,96 6611,"(From the Publisher) The Battlelines™ series of card games allow players to recreate the epic struggles of World War II. Each player uses a deck of cards to represent the troops of an historical formation about the size of a division. A third deck, the Operation deck, is used to create a series of battles using Mission and Location cards. Points are scored for achieving Mission objectives and destroying enemy troops. A typical 100 point Operation can be played in about an hour. The game can also be played by teams of up to three players on each side. This, the first in the Battlelines™ Series World War II card games. It includes Units and Operations from the German 1942 offensive against Stalingrad, the Soviet counter-attack (Operation Uranus) which trapped the German 6th Army in the city, and the gallant efforts of 4th Panzer Army to relieve their surrounded comrades (Operation Winter Storm). Unit Decks represent divisional level assets. They are the basic play decks. One is needed for each player. Operation Decks are used to generate a "random" series of "scenarios" depicting several days of fighting. Higher Echelon Decks will allow players to introduce new cards into their Unit Decks to liven up the game and surprise their opponents with new stratagems. The decks are not "collectible" per se. There are no "rare" cards to collect. They can however be customized by mixing in units from "higher echelon" decks that are available. The game is considered "expandable" since there are many different decks (sold individually) that can be played against each other. ",//cf.geekdo-images.com/images/pic45536.jpg,6,60,12,2,60,Battlelines: The Stalingrad Campaign,60,//cf.geekdo-images.com/images/pic45536_t.jpg,2003,Jeff Billings,"Card Game,Wargame,World War II",NA,Jeff Billings,NA,"Country: Russia,Video Tape Box Games","Action Point Allowance System,Campaign / Battle Card Driven,Hand Management,Point to Point Movement",Lost Battalion Games,6.5254200000000004,59 6613,"DOWNTOWN is a game of air warfare over Hanoi. During the Rolling Thunder (1965-68) and Linebacker (1972) campaigns, Hanoi and the Red River Valley was the focus of American air operations intended to pressure North Vietnam's Communist leadership into ceasing their attacks on the South. Against large "packages" of US attack and support aircraft, the Vietnamese deployed a formidable array of anti-aircraft artillery (AAA) and Surface to Air Missiles (SAMs). They also had a force of MiG fighter jets. Covering air operations from 1965 to 1972, Downtown simulates the clashes between American air power and the North Vietnamese air defence system. The United States player controls Air Force and Navy strikes into Route Packs 5 and 6 - the heart of the Vietnamese defences. Packages include forces of bombers, fighters, recon planes, jamming aircraft and "Iron Hand" aircraft for suppression of enemy air defenses (SEAD). The US player's objective is to destroy ground targets. They can only succeed by integrating all the package elements to complete the mission with minimal loss. The North Vietnamese player controls concentrations of AAA, Fire Can radar-directed artillery and SAM . They can launch MiG fighters to intercept the bomber streams aimed at 'Downtown' Hanoi. The Vietnamese player must disrupt enemy attacks. The scale is 2.5 nautical miles per hex and 1 minute per game turn. Individual units are flight-sized air units (1-4 aircraft), battalion-sized SAMs (six SA-2 launchers), or multi-battery concentrations of AAA. Scenarios cover historical strike raids from the Rolling Thunder and Linebacker operations. Campaigns simulate raids taking place over the course of several days. ",//cf.geekdo-images.com/images/pic433450.jpg,2,240,14,2,240,"Downtown: Air War Over Hanoi, 1965-1972",240,//cf.geekdo-images.com/images/pic433450_t.jpg,2004,"Rodger B. MacGowan,Philip A. Markgraf","Aviation / Flight,Modern Warfare,Vietnam War,Wargame",NA,Lee Brimmicombe-Wood,Downtown Air War Expansion Module: Dragon's Jaw,"Cities: Hanoi,Country: Vietnam","Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.76678,384 6615,"An elegant design, with just 9 pages of rules, plus 4 of historical background, 2 pages of charts and tables and a page of designers notes. Scenarios-The Lower Goldbach, Lannes vs Bagration, Pratzen Heights, and The Campaign game. 1 rule book 1 34*22 map 260 counters 1 6 sided die First published in The Wargamer Magazine # 17 by 3W. scale = 150 yards/hex = 137 meters/hex ",//cf.geekdo-images.com/images/pic49752.jpg,2,300,12,1,300,Napoleon at Austerlitz,300,//cf.geekdo-images.com/images/pic49752_t.jpg,1981,"Briony Doyle,François Gérard,Edward J. Woods","Fighting,Napoleonic,Wargame",NA,"Jim Hind,Keith Poulter",NA,"Magazine: Wargamer,Napoleon & the Archduke Charles","Dice Rolling,Hex-and-Counter",3W (World Wide Wargames),6.3,51 6617,"Pictionary-style game in which 2 to 3 teams model representations of words using their own particular color of dough. In each round, players from each team sit side-by-side and look at the same word card. Word cards differ in 3 ways. (1) With one neutral colored word listed, each member models to communicate the same word. (2) With 3 neutral colored words, each modeler has free choice but may end up molding the same word. (3) With 3 words listed in 3 different colors, modelers can only mold according to the color of their dough. To start, each modeler places their ball of dough onto their plastic mat, which outlines start positions for their hands. Each modeler simultaneously tries to represent their word. The first team to shout out the correct word winsxed amount of dough from their opponent's model using a plastic extracting tool. The winning team can also reclaim a previously extracted amount. A team can lose for calling out a color coded word that another team member is modeling. Once a team loses all of their dough, the game ends, and the team with the most dough wins. ",//cf.geekdo-images.com/images/pic119442.jpg,99,30,8,4,30,Rapidough,30,//cf.geekdo-images.com/images/pic119442_t.jpg,1994,NA,"Action / Dexterity,Children's Game,Deduction,Humor,Party Game,Real-time,Word Game",NA,(Uncredited),NA,Play Dough/Clay Games,"Pattern Building,Pattern Recognition","Drumond Park Ltd.,Hasbro,The London Game Company LTD,Nordic Games GmbH,Tactic",6.28967,150 6627,"Players compete to draw the most customers to their amusement park by building attractions. Description from the back of the box: "Summertime is here, and amusement park barons are competing for the mad throngs of customers looking for excitement. But what do these customer want? Do you build the "Barf and Twirl" or go all out to build "The Scream Machine"? Players compete for the crowds by building differing styles of rides, trying to cater to the fickle fans of amusement parks. Which rides do they like? Coasters? Water rides? Or do they just go to the park for the food?" With cover and interior artwork by the critically-acclaimed Aaron Williams, creator of Nodwick, Scream Machine comes with two decks of cards, wooden pieces, a scoring chart, and a short set of rules that can have players playing within 10 minutes. ",//cf.geekdo-images.com/images/pic1193327.jpg,6,45,7,3,45,Scream Machine,45,//cf.geekdo-images.com/images/pic1193327_t.jpg,2003,Aaron Williams,Card Game,NA,Joe Huber (I),NA,NA,"Action Point Allowance System,Card Drafting,Set Collection",Jolly Roger Games,6.03325,517 6638,"This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges. The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year. Later updated and released by TSR as Dawn Patrol. Expanded by: Zeppelin (Self-published) Re-implemented by: Dawn Patrol ",//cf.geekdo-images.com/images/pic54702.jpg,52,60,12,2,60,Fight in the Skies,60,//cf.geekdo-images.com/images/pic54702_t.jpg,1966,NA,"Aviation / Flight,Wargame,World War I",NA,Mike Carr,"Hals und Beinbruch!,Zeppelin",NA,"Dice Rolling,Hex-and-Counter,Role Playing,Simulation","(Self-Published),Guidon Games,TSR",6.58772,57 6641,"Desert Steel is the third game in West End Game's Tank Leader series. A tactical (platoon/company level) game where formations are activated by playing command cards. Winner of the 1990 Charles Roberts Award for Best WWII Board Game. The emphasis is on command, control and communications with the use of Command cards that represent formations which are used to determine order of movement/combat, rallying and group cohesion. The pinnacle of Panzerblitz style platoon level games, delivered by the same designer who gave us Squad Leader covering command, unit experience, morale and doctrine in an elegant but deep package. The terrain on the two maps is variable for roads, contours, towns, and ground quality (sand, rocks, rubble) which are defined for each scenario. ",//cf.geekdo-images.com/images/pic26380.jpg,2,240,12,2,240,Desert Steel,240,//cf.geekdo-images.com/images/pic26380_t.jpg,1989,NA,"Wargame,World War II",NA,Peter Corless,NA,Tank Leader series,Hex-and-Counter,West End Games,6.98163,98 6642,"Western Front Tank Leader is the second game in West End Game's Tank Leader series. A tactical (platoon/company level) game where formations are activated by playing command cards. The emphasis is on command, control and communications with the use of Command cards that represent formations which are used to determine order of movement/combat, rallying and group cohesion. The game is similar to the Panzer blitz type of game with command cards supplementing unit quality, command and morale. The terrain on the two maps is variable for woods, contours, and cities which are defined in each scenario. Playable in french version, published by oriflam. ",//cf.geekdo-images.com/images/pic26376.jpg,2,240,12,2,240,Western Front Tank Leader,240,//cf.geekdo-images.com/images/pic26376_t.jpg,1987,"David Henderson,Diane Malz,Kevin Wilkins","Wargame,World War II",NA,Leonard Quam,NA,Tank Leader series,"Hex-and-Counter,Simulation","Hobby Japan,Oriflam,West End Games",6.7838,179 6644,"Spite & Malice is a traditional card game played with several standard 54-card decks, including jokers. The object is to be the first to play all the cards from your card stack to the build piles, using additional cards from your hand and your discard piles. The Hasbro edition adds action cards and other twists. Skip-Bo, Flinch and Da Capo! are based on Spite & Malice. Which is to say, Spite 'N' Malice. ",//cf.geekdo-images.com/images/pic457503.jpg,5,30,8,2,30,Spite & Malice,30,//cf.geekdo-images.com/images/pic457503_t.jpg,2003,NA,Card Game,"Cambio y Bolsa, Mercado, y Miau",(Uncredited),NA,"Animals: Cats,Shedding Games,Traditional Card Games",Pattern Building,"(Public Domain),Hasbro,Parker Brothers",5.8606,447 6646,"In Camelot every player plays one of the knights of the grail. King Artus sends them to the valley of Camelot to prove their ability to reign and become the lord of Britain. Each game turn is divided into 4 seasons. It starts with spring when everybody can either supervise the seed with his knights or move his knights and mercenaries to conquer new fiefs, fight the other players who might retreat in castles, then siege and loot the villages or one of the two monasteries in the valley. Movement is either simultaneous (in three phases) or secretly written down, depending on what the players agree. In summer and autumn it is the same but in autumn you have to be back at your own fields to supervise the harvest and make sure the farmers give all their grain to their master. Winter gives time to reorder the belongings and spend the gold earned over the year. You have to pay salaries for your men which improve their combat strength for experience, may hire new knights and mercenaries or concentrate on your economy. If you expand too fast without buying beehives, hire fishermen and foresters you won´t be able to maintain your landed properties. This is the time to build castles and mills as well. At the beginning of the next year a random event happens (such as plague, floods or robber barons coming to the valley). The optional rules add religion (you have to choose a religion and build churches or celtic stone circles) and honour, weather (which influences the harvest) and loyalty of your troops. Winner is the player who owns first 21 of the 40 fiefs or has the highest amount of honour after ten years of play (optional). ",//cf.geekdo-images.com/images/pic746214.jpg,6,120,14,2,120,Excalibur,120,//cf.geekdo-images.com/images/pic746214_t.jpg,1989,"Aubrey Beardsley,Hubert de Lartigue,Ed Dovey,Frank Gerwin,Jürgen Pirner","Fighting,Medieval,Wargame",NA,"Chris Courtiour,Richard Milner,Julian Musgrave,Dieter Schmidt,Jamie Walker",NA,"King Arthur Series,The Legend of King Arthur and the Knights of the Round Table","Action / Movement Programming,Dice Rolling,Paper-and-Pencil,Point to Point Movement,Simultaneous Action Selection","Lancelot Games,Laurin Verlag,Oriflam,Wotan Games",6.25473,277 6647,"HISTORY Frederic Vester designed Ökolopoly in 1980 and it was first published as a supplement in the journal Nature. At the Munich International Horticultural Exposition 1983 it was first offered as a board game designed by Vester information pavilion of the Bavarian Ministry of the Environment. In 1984 Ravensburger launched Ökolopoly for the general market. While the magazine version had used marker stones on the tables, the final version used adjustable dials. Later a computer version was developed and published under the title ecopolicy. (Source: Wikipedia, http://de.wikipedia.org/wiki/%C3%96kolopoly) OVERVIEW An attempt to turn an ecological/economic/sociological computer simulation into a board game. Since 1993, players can choose between two scenarios: "Kybernetien" is an industrial nation, "Kyborien" a developing country. One or more players adjust 9 wheels each turn, representing current conditions. Settings influence each other as well. E.g. high "production" increases "waste", which in turn decreases "standard of living", which in turn decreases "action points" (political acceptance) for the next round. Goal is to guarantee stable conditions, but often the game ends in disaster. Optionally, the game can be played with event cards (good and bad). ",//cf.geekdo-images.com/images/pic1030497.jpg,6,45,12,1,45,Ökolopoly,45,//cf.geekdo-images.com/images/pic1030497_t.jpg,1983,Peter Schimmel,"City Building,Economic,Educational,Environmental,Industry / Manufacturing,Political",NA,Frederic Vester,NA,NA,"Action Point Allowance System,Co-operative Play,Simulation","(Self-Published),Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.26,60 6653,"From the publisher's blurb: Strange Synergy is built around 100 different Power Cards... superpowers, mutations, skills, gadgets. Each warrior starts with three different powers. You choose the combination! Can you create the unbeatable team? Can you win against superior powers? No two games are the same. How many ways can you make four different teams of three warriors, out of 100 powers? The mind boggles, and the fun never ends! Boxed game with 112 cards, rules, warrior stand-ups and bases, game map, counters, and one die. ",//cf.geekdo-images.com/images/pic331955.jpg,4,45,12,2,45,Strange Synergy,45,//cf.geekdo-images.com/images/pic331955_t.jpg,2003,Phil Foglio,"Comic Book / Strip,Fantasy,Fighting,Science Fiction",NA,"Mark Ahlquist,Brian Stormont",NA,Superheroes,"Dice Rolling,Variable Player Powers",Steve Jackson Games,5.79042,382 6657,"Ein solches Ding is a game where players have to think of a thing that fits a number of given categories. The game consists of 220 cards featuring clues such as "needs fuel", "swims" or "can be used militarily". Players in turn add cards from their hand one by one, until one player doubts there is a "such a thing" (which is what the game title means in German) that matches all the cards currently played. If the previous player can name a reasonable(!) thing, the doubting player is penalized with 3 extra cards. If there isn't such a thing, the previous player is penalized 3 cards. The first player without any cards wins. ",//cf.geekdo-images.com/images/pic558448.jpg,8,30,10,2,30,Such a Thing?,30,//cf.geekdo-images.com/images/pic558448_t.jpg,1989,"Res Brandenberger,Urs Hostettler,Katie McCaskill","Party Game,Word Game",NA,Urs Hostettler,NA,NA,"Storytelling,Voting","ABACUSSPIELE,Casper,F.X. Schmid,Fata Morgana Spiele,Valley Games, Inc.",6.1048,539 6660,"Players together work to build the same stack of boxes. Each of the 48 rhombus-shaped tiles in the game depicts a side of a box. Players build and rebuild, and gain points based on how many boxes they construct. There is also a variant that is all about demolishing a stack of boxes. For 2 to 6 players ages 10 and up. ",//cf.geekdo-images.com/images/pic122908.jpg,6,20,10,2,20,Cubus,20,//cf.geekdo-images.com/images/pic122908_t.jpg,1987,Matthias Wittig,Abstract Strategy,NA,Reinhold Wittig,NA,Edition Perlhuhn series at Franckh-Kosmos,"Modular Board,Tile Placement","Kallmeyer,KOSMOS",5.82216,88 6663,"Part of Mayfair's line of train crayon-rail games. Here you can make deliveries to any part of the moon, which is why they used the double-hemisphere map. You can connect from the edge of one map to the corresponding point on the other hemisphere's map. One addition to the events are meteors. When they strike, any rail connect to the point they strike or connecting to any of the 6 dots around that are destroyed. Other events include Decompression, Solar Flares, and Cosmic Rays. ",//cf.geekdo-images.com/images/pic159313.jpg,6,240,10,2,180,Lunar Rails,240,//cf.geekdo-images.com/images/pic159313_t.jpg,2003,Larry Elmore,"Economic,Science Fiction,Trains,Transportation",NA,M. Robert Stribula,NA,"Admin: Better Description Needed!,Empire Builder Rail Games,Moon/Lunar","Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,6.88041,471 6668,Bibleopoly is a simplified Monopoly re-theme where the object of the game is to be the first to build a church. This results in a faster game in which players aren't eliminated before the game ends. Bibleopoly is likened to Monopoly with the only goal being the first to have a property with a hotel. ,//cf.geekdo-images.com/images/pic286371.jpg,6,60,8,2,60,Bibleopoly,60,//cf.geekdo-images.com/images/pic286371_t.jpg,1991,NA,"Economic,Negotiation,Religious",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",Late for the Sky Production Company,3.77465,71 6686,"Each player in turn tries to turn up as many cards as possible without turning up a Stun card. Players try to total points on cards collected to a count of 15. But the more the cards that are turned up, the greater the risks. ",//cf.geekdo-images.com/images/pic1586598.jpg,6,10,7,2,10,Stun,10,//cf.geekdo-images.com/images/pic1586598_t.jpg,1986,NA,Card Game,NA,(Uncredited),NA,NA,Set Collection,"AMIGO Spiel + Freizeit GmbH,Gibsons Games,International Games,K.E.Leg,Waddington's Games, Inc.",4.39683,63 6688,"Trick-taking card game for three in which players must sacrifice cards from their hands to bid the number of tricks they will take. It uses a standard deck of cards, shorted to 6 through Ace in each suit, plus one Joker. (A more recent version of play omits the joker.) To bid, lay aside three cards from your hand; the suit of those cards determines how many tricks you must take (each club is three tricks, heart two tricks, spade one trick, diamond zero tricks). Score one point per trick you take plus a bonus if you make your bid exactly. For an additional bonus, you may offer to declare by turning your bidcards face up at start of play, thus declaring your target and revealing more information about the lie of cards. For a higher bonus, you may also offer to reveal. This involves not only turning your bid-cards up but also then playing with your hand of cards exposed on the table before the opening lead. While designed for three players, the four-player version is faithful to the original but played with a standard 52-card deck. Two- and five-player variants also exists, but they employ a dummy hand and a 500 deck, respectively. ",//cf.geekdo-images.com/images/pic318149.jpg,4,60,8,2,60,Ninety-Nine,60,//cf.geekdo-images.com/images/pic318149_t.jpg,1967,NA,Card Game,Play Winning Card Games For Three,David Parlett,NA,"Card Games: Adding Games,Card Games: Outplay Games,Traditional Card Games","Betting/Wagering,Hand Management,Trick-taking",(Public Domain),7.31635,258 6698,"From the Wizkids website: It's 2063. The world of Shadowrun® Duels is ruled by magical creatures and cybernetic weaponry. To survive, you'll need the latest laser-guided machine gun and the most arcane magic spells. Every piece of gear you use to customize your figure directly impacts your chances of survival. Game play is fast and deadly. On the mean streets of Shadowrun Duels, life is short — so come armed to the teeth! Shadowrun Duels is a combat-oriented game in which shadowrunners wage battles of magic and technology to become champions of the Megasprawl! Your Figure Your shadowrunner is a uniquely painted and sculpted figure that represents one of the many types of shadowrunners that prowl the urban sprawl. Pose it on or off its base and equip it with an array of gear. Your Figure's Gear Each figure comes with gear. These pieces of gear can be swapped between characters, allowing you to customize your figure for each game. Each piece of gear has a point cost and a game bonus printed on it. Gear may give your character extra dice, damage protection in the form of shield, or both. Your Figure’s Base Your figure comes with a unique base stand, which is also a playing piece in the game. The base and its three combat dials display all your figure’s game information. The base details your figure’s name, the number and kind of dice it gets, its collector’s number, its point value, and its damage bonus. The numbers and symbols on your figure’s combat dials represent its abilities in the game. As your figure receives damage, you’ll click its combat dials, changing the numbers that appear. ",//cf.geekdo-images.com/images/pic90934.jpg,2,30,8,2,30,Shadowrun Duels,30,//cf.geekdo-images.com/images/pic90934_t.jpg,2003,Sandra Garavito,"Collectible Components,Dice,Fantasy,Fighting,Miniatures,Science Fiction,Wargame",NA,"Kevin Barrett,Jordan Weisman",NA,"CMGs (Collectible Miniatures Games),Cyberpunk,From RPG books to board games,Shadowrun","Action Point Allowance System,Dice Rolling,Variable Player Powers",WizKids,5.69441,143 6700,Command Decision is a set of miniatures rules for wargaming of the 20th Century conflicts. Command Decision emphasizes command and control at the battalion level and can be used with all the popular miniature wargaming scales. ,//cf.geekdo-images.com/images/pic873548.jpg,2,360,12,2,360,Command Decision II,360,//cf.geekdo-images.com/images/pic873548_t.jpg,1992,NA,"Miniatures,Modern Warfare,Wargame,World War II",NA,Frank Chadwick,NA,NA,"Secret Unit Deployment,Simultaneous Action Selection",GDW Games,6.84138,58 6701,"THE PACIFIC THEATRE UNITED STATES vs THE EMPIRE OF JAPAN The waters of the Pacific are still as tensions grow quietly between a nation desperate for respect, and a sleeping giant. Blood will soon soil the sparkling oceans as the first real carrier battles pollute the air with thick black smoke and the fervor of a tyrannical nation meets the resolve of an emerging world power. Can the United States repel the attack on Pearl Harbor? Can Yamamoto attain the initiative at Midway? You decide in this wildly-ranging pacific edition to Battlecards: World Conflict! Battlecards is a card game in which you and your opponent(s) build up forces and conduct battles in many of the great conflicts in history. This particular starter set deals with the Pacific Theater during World War II. The game consists of 154 card set. Based upon the draw of Conflict cards, players may build forces, learn about their opponent, gain a secret advantage, or enter into a battle. The objective is to be the player at the end of the game with the most victory points, or to win the battle for your opponent’s homeland. In addition, 20-card expansion packs are available to improve the selection and capabilities of Arsenal cards and Conflict cards for this set. Additionally, this set can be combined with the other World War II Starter Sets so you and your friends may play the entire war as you please. ",//cf.geekdo-images.com/images/pic462253.jpg,8,60,10,2,60,Battlecards: World Conflict – Pacific Theatre – Starter Set,60,//cf.geekdo-images.com/images/pic462253_t.jpg,2003,NA,"Card Game,Fighting,Wargame,World War II",NA,Jonathan Bjork,NA,Battlecards Series,"Campaign / Battle Card Driven,Hand Management,Secret Unit Deployment",DG Associates,5.70606,66 6702,"THE RUSSIAN FRONT THE SOVIET UNION vs GERMANY Frustrated by the stalemate in the west, Hitler turns his fierce ambitions eastward. But standing in his way is an empire with vast resources, determined people, and a leader whose lust for power and ruthlessness could be Hitler's match. The Soviet Union rises to the challenge with great tenacity and a seemingly endless supply of soldiers willing to give their lives for the state. Can the Red Army overwhelm the Wehrmacht? Can the Luftwaffe hold the skies against the growing Red Air Force? Will Hitler or Stalin be victorious in the largest single battle-front in all of history? You make the orders, you choose the targets, and you reap the glorious victory or the final defeat! Battlecards is a card game in which you and your opponent(s) build up forces and conduct battles in many of the great conflicts in history. This particular starter set deals with the Pacific Theater during World War II. The game consists of 154 card set. Based upon the draw of Conflict cards, players may build forces, learn about their opponent, gain a secret advantage, or enter into a battle. The objective is to be the player at the end of the game with the most victory points, or to win the battle for your opponent’s homeland. In addition, 20-card expansion packs are available to improve the selection and capabilities of Arsenal cards and Conflict cards for this set. Additionally, this set can be combined with the other World War II Starter Sets so you and your friends may play the entire war as you please. ",//cf.geekdo-images.com/images/pic26710.jpg,8,60,10,2,60,Battlecards: World Conflict – The Russian Front – Starter Set,60,//cf.geekdo-images.com/images/pic26710_t.jpg,2003,(Uncredited),"Card Game,Fighting,Wargame,World War II",NA,Jonathan Bjork,NA,"Battlecards Series,Country: Russia","Campaign / Battle Card Driven,Hand Management,Secret Unit Deployment",DG Associates,5.39242,66 6705,"In this game one player is a villain trying to collect 10 items to complete a nefarious scheme, and the other players play the four heroes (Batman, Robin, Batgirl, and Nightwing) who cooperate to prevent this. The villain player plays one of 10 characters (the Joker, Riddler, etc.). The heroes do not know which villain is being played, and their object is to discover this. Each villain needs a different set of 10 items, so by arresting the minions carrying the items the heroes can eventually determine who is the mastermind behind the crime wave. A handy "Bat-computer" is provided which shows you who the possible villains are when the item cards are inserted. The gameplay involves rolling a die and moving your character (or multiple minions for the villain player) around the streets of Gotham, entering buildings to steal things or arresting people, depending on which side you're on. A small deck of action cards spices things up a bit and allows for a bit more planning. ",//cf.geekdo-images.com/images/pic26990.jpg,5,45,8,2,45,Batman: Gotham City Mystery,45,//cf.geekdo-images.com/images/pic26990_t.jpg,2003,NA,"Comic Book / Strip,Deduction",NA,Brian Yu,NA,"Comics: DC Universe,Superheroes",Roll / Spin and Move,Mattel,5.60149,67 6707,"From Eagle Games website: Age of Mythology, the tremendously popular real-time strategy game from Ensemble Studios and Microsoft, gets the Eagle Games treatment! Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology. They gather resources, which allow them to create buildings and armies. Special buildings are required to allow players to build new army types and improve the abilities of their units. Battles are resolved with a unique dice and card system that keeps the action moving. You get all the fast-paced action of a real-time game, with real 3-D pieces, and face-to-face gameplay! The ultimate real-time strategy game jumps off the screen and onto your tabletop! A game of epic proportions... In Age of Mythology, you will: Explore the world, claiming production sites (farms, gold mines, lumber camps, & temples) Gather resources Build structures that give you advantages in production or battle Recruit armies of mortal warriors, mythic creatures, and heroes Face off against other cultures in epic battles ",//cf.geekdo-images.com/images/pic31542.jpg,4,180,10,2,180,Age of Mythology: The Boardgame,180,//cf.geekdo-images.com/images/pic31542_t.jpg,2003,"Fast Forward Design,Gabriel Hernandez,Jacinto Hernandez,Monte Moore,Paul Niemeyer,Jacoby O'Connor,James Provenzale","Ancient,Civilization,Mythology,Video Game Theme",NA,Glenn Drover,Age of Mythology: The Boardgame – 5-6 Player Expansion,"Country: Egypt,Country: Greece,Country: Norway","Campaign / Battle Card Driven,Dice Rolling,Rock-Paper-Scissors,Secret Unit Deployment,Variable Phase Order,Variable Player Powers","Beacon Multimedia S.A.,Eagle-Gryphon Games,PS-Games",6.15813,2935 6708,"Game comes with 64 double-sided tiles, 16 claim tokens, 4 miner playing pieces, 1 die, and rules of play. The object of the game is to be the first player to find and claim four different gold nugget tiles. You start by turning all 64 tiles rocks-side-up and shuffling them. Then you make the mine by laying a 8x8 grid of tiles. Each player takes turns rolling the dice and moving. When you land on a space, you look to see whether you have found gold, an obstacle (like "Keep Out!" signs, "Danger" signs, Bears, Bats, etc.), or just more rocks. There are also mining cars and lanterns that help out too. ",//cf.geekdo-images.com/images/pic2527891.jpg,4,20,6,2,20,Eureka!,20,//cf.geekdo-images.com/images/pic2527891_t.jpg,2002,Guy Francis,"Children's Game,Educational,Exploration,Maze,Memory",NA,Peter-Paul Joopen,NA,NA,"Memory,Modular Board,Roll / Spin and Move,Set Collection",Gamewright,5.46745,51 6710,"Luck Plus is a unique card and dice game of number matching. This game is for 2 to 8 players, ages 7 and up. It comes with 108 cards, 2 dice, and instructions. The cards are divided out as follows: 48 GO cards - 4 set, of Green cards 1 through 12 22 STOP cards - 1 set of red cards 1 through 12. 1 set of red cards 1 through 10. 20 TRANSFER cards - 1 set of yellow cards 1 through 12. 1 set of yellow cards 5 through 12. 4 TRANSFER PLUS cards - 1 set of yellow cards 1 through 4. 6 DOUBLES cards 8 LUCK PLUS cards The object is to be the first player to eliminate all of your cards by matching cards and dice. Each player is dealt 8 cards face up. The remaining cards are stacked face down in the center of the table to form the draw pile. The top card of the draw pile is turned face up and placed next to the draw pile to form the match pile. Each player will then try to get rid of as many cards as possible by matching the numbers on the cards with the numbers on the dice they roll. There’s a bit more to it than that, but you’ll have to see the rules to get the whole picture. ",//cf.geekdo-images.com/images/pic55963.jpg,8,20,7,2,20,Luck Plus,20,//cf.geekdo-images.com/images/pic55963_t.jpg,1983,NA,"Card Game,Dice",NA,(Uncredited),NA,Shut the Box,Dice Rolling,"Canada Games,International Games",5.574,50 6711,"Hit the Deck is a card game similar to UNO. It is for 2-6 players, ages 6 and up. The game comes with 110 cards and instructions. The cards are divided into 4 color sets. Each color set consists of: 4 sets of numbered cards ranging 1-5; 2 each of “CUT THE DECK” cards; 1 each “FLIP THE DECK” cards. The deck also contains 10 “HIT THE DECK WITH A NUMBER” cards; 4 “HIT THE DECK WITH A COLOR” cards; and 4 “HIT THE DECK WITH A HAND” cards. The object is to be the player with the fewest points when someone reaches 100 points (based on scoring at the end of 1 or more rounds of play). ",//cf.geekdo-images.com/images/pic72867.jpg,6,20,6,2,20,Hit the Deck,20,//cf.geekdo-images.com/images/pic72867_t.jpg,2001,NA,"Bluffing,Card Game",NA,"Garrett J. Donner,Michael S. Steer",NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Fundex",4.41338,207 6714,"Reach in the bag to find the puzzle pieces that fit your bedroom game board. Try to distinguish between the different puzzle pieces and decide which one feels like the size and shape of a piece you need. If you pull out a monster, don't be scared... You take charge, and the monsters will take off! Being afraid of monsters is a normal part of growing up. Go Away Monster! encourages kids to conquer that fear by acting it out and taking control. It also lets them experience some of the apprehension and excitement in deciding what is real and what is imaginary. Ages 3 and up ",//cf.geekdo-images.com/images/pic3048467.jpg,4,15,3,2,10,Go Away Monster!,15,//cf.geekdo-images.com/images/pic3048467_t.jpg,1997,Dana Regan,"Children's Game,Puzzle",NA,"Monty Stambler,Ann Stambler",NA,Monsters,"Co-operative Play,Pattern Recognition,Set Collection",Gamewright,6.5174,560 6718,"Fear. Paranoia. Hysteria. These were commonplace in Salem, Massachusetts during the year 1692. To be sure, white magic had been practiced in this sleepy community before now - charms to help the crops grow, potions to heal the ailing. But when some young girls became mysteriously ill and began ranting about witches, the village became alarmed. Was the Devil in Salem? Anathema (which means "curse" or "cursed one") is a card game for 2 to 4 players based on the fast-paced classic card game Casino. Players capture face-up cards on the table with cards from their hands by matching point values. While the rules are simple, subtle strategies can make the difference between winning and becoming Anathema. ",//cf.geekdo-images.com/images/pic26724.jpg,4,30,8,2,30,Anathema,30,//cf.geekdo-images.com/images/pic26724_t.jpg,2003,Drew Tucker,"Card Game,Horror",NA,"Kevin Brusky,Ray Mulford",NA,"Card Games: Card Fishing,Traditional Card Games",Set Collection,APE Games,5.48058,121 6719,"Liberty: The American Revolution is a block game, built on the same foundation as Columbia's much-acclaimed Hammer of the Scots. The card play and wintering rules are similar. The map has switched from area movement to a hex-based map with the traditional movement and terrain rules from other classic Columbia games like Wizard Kings. Leaders, infantry, cavalry, and fleets are all represented. From Columbia's web site: Liberty is a fast-playing game covering the American Revolution from 1775-1783. British, American, and French forces are included and the role of the Indians and Navies is depicted. The unique problems faced by each side become clear in this playable game. Nominee for the 2003 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). ",//cf.geekdo-images.com/images/pic29666.jpg,2,180,12,2,180,Liberty: The American Revolution 1775-83,180,//cf.geekdo-images.com/images/pic29666_t.jpg,2003,"Tom Dalgliesh,Adrian George","Age of Reason,American Revolutionary War,Wargame",NA,"Tom Dalgliesh,Grant Dalgliesh,Mark Kwasny",NA,"Block wargames,Country: USA,Holidays: 4th of July","Action Point Allowance System,Dice Rolling,Secret Unit Deployment",Columbia Games,7.17989,445 6725,"Star Wars - Battleship Advanced Mission Be the first to eliminate all five of your opponent's starships. Differences from the regular electronic "Advanced Mission" Battleship: You don't have the two fighter jets that take off from your carrier (or five holed piece). Also, you can only do a nine-space search three times (with your two holed piece), whereas in the regular version you can do nine-space searches as many times as you want as long as your sub is still in play. This version has a special one-hit blows up the ENTIRE ship weapon. All these things in total end up making the two games play quite differently. ",//cf.geekdo-images.com/images/pic27698.jpg,2,20,8,1,20,Battleship: Star Wars Advanced Mission,20,//cf.geekdo-images.com/images/pic27698_t.jpg,2002,NA,"Children's Game,Electronic,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,"Battleship,Star Wars","Modular Board,Secret Unit Deployment",Hasbro,5.68721,86 6731,"Based on the Mario Brothers Donkey Kong video game, Save the girl, avoid the barrels, same as the video game. "Can you battle Donkey Kong and save the fair maiden?" Includes: Fold-out game board is 18.5" x 18.5" Four stand-up Mario figures and 4 fireballs 12 plastic barrels Giant plastic Donkey Kong One red (D6-custom pips) and one white die (standard D6) 48 action cards. Instruction booklet ",//cf.geekdo-images.com/images/pic509229.jpg,4,20,7,2,20,Donkey Kong,20,//cf.geekdo-images.com/images/pic509229_t.jpg,1982,NA,"Children's Game,Video Game Theme",NA,"Jeffrey Breslow,Don Rosenwinkel,John Zaruba",NA,"Animals: Apes / Monkeys,Nintendo","Point to Point Movement,Roll / Spin and Move","MB Giochi,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,Rainbow",5.24848,92 6732,"The war in the air 1914-1918, published in The Wargamer Magazine issue 12 and later in a box. From the back of the box "Aces High is a simultaneous movement game that puts you in the cockpit, with only your own skill between you and your opponent's triumphant cry of "Flamer!" ". Includes data on 72 different types of aircraft. The data includes information on Speed, flying qualities, armament, ability to absorb punishment, etc. Aces High, although not as detailed as Wings, includes rules for stalls, spins, ropey (unreliable) engines, aircrew quality, spotting, archie (anti-aircraft fire), and more. Aces High even has rules for different types of missions, from photo-reconnaissance to balloon busting to bombing. The number of maneuvers is limited to banks, turns, sideslips, and half-loops. For example, there are no rules for Immelman turns or barrel-rolls, but the Immelman is accomplished just as in real life... a half-roll followed by continuous banking from the inverted position back to the upright position; a barrel roll is accomplished by a combination of banking and altitude changes during otherwise forward-flight. There is an interesting rule for ace pilots where the ace pilot can withhold (i.e. not write a movement plot for) a certain number of movement points. After the non-aces have completed their entire movement plot then the ace's can plot out the rest of their move and therefore react to the less-skilled pilots actions. The number of points the ace can withhold is based on the 'grade' of the pilot with a 'grade 5' pilot unable to withhold any points to a 'grade 1' pilot being able to withhold 3. Game related to Aces High: The American Aces ",//cf.geekdo-images.com/images/pic216360.jpg,2,30,10,1,30,Aces High,30,//cf.geekdo-images.com/images/pic216360_t.jpg,1980,"Roy Grinnell,Rodger B. MacGowan","Aviation / Flight,Wargame,World War I",NA,Jim Hind,Blue Max: An Aces High Expansion,Magazine: Wargamer,"Action / Movement Programming,Hex-and-Counter,Simultaneous Action Selection","3W (World Wide Wargames),Hobby Japan,Simulation Games",6.41351,111 6738,"In Quicksand, you and your opponents each secretly control one of six jungle explorers racing to discover (i.e., land on) the temple location. There are Explorer cards, Quicksand cards, and Wild cards. Your hand size is always six cards. By playing cards strategically, you and your opponents, move the six explorers towards the temple. Since no one knows which explorer each player is playing, you will also be advancing other Explorer markers on the path towards the Temple. This is not only to keep the other players in the dark about your identity, but also because you need to play those cards in order to draw more cards from the deck. You want to have the most favourable cards for your own Explorer in your hand as you approach the finish line (the Temple location). One of the ways to slow down your opponents is to "put them in quicksand". You do this by playing the Quicksand card. Then they must play a card just to "get them out" before they can play cards to advance them further along the path. In addition to hand management, there is also blocking and movement strategies to best position your Explorer's piece, while encumbering the opponent. ",//cf.geekdo-images.com/images/pic3024946.jpg,5,20,12,2,10,Quicksand,20,//cf.geekdo-images.com/images/pic3024946_t.jpg,2003,"Thomas Denmark,Scott Nicely,David Rabbitte,Brian Schomburg","Adventure,Bluffing,Card Game,Exploration,Racing",NA,Stefano Cavanè,NA,"Archaeology,Fantasy Flight Silver Line Games","Hand Management,Point to Point Movement","Esdevium,Fantasy Flight Games,Midgaard Games",6.10673,1014 6742,"From the publisher's box: "the God of War is dead, and six factions vie for control of his legacy. Will your battle-hardened warbands lay claim to his lost power or be swept from the field like chaff? The Dungeons and Dragons Chainmail miniatures game is an everything-goes battle royale based on the d20 system and features some of the most infamous creatures the D&D universe has ever known. Build your army with care or feel the sting of classic D&D spells and new abilities taken straight from the Player's Handbook." ",//cf.geekdo-images.com/images/pic43653.jpg,6,60,10,2,60,Dungeons & Dragons Chainmail,60,//cf.geekdo-images.com/images/pic43653_t.jpg,2001,NA,"Dice,Fantasy,Fighting,Miniatures,Wargame",NA,Skaff Elias,NA,Dungeons & Dragons,"Dice Rolling,Role Playing",Wizards of the Coast,6.07925,106 6748,"This is a repackaging of the public domain game known variously as: Scum, President, Corporation, Asshole to name a few. It has the same climbing mechanics as The Great Dalmuti, Frank's Zoo, and Tichu. The face cards have been replaced with animals with value from 1 to 13. A board has been added that is simply a big score board. From the family of oriental "climbing games", the public-domain version of Scum is similar to Big Two but has significant differences. Due to its popularity amongst students, many house rules have been developed. ",//cf.geekdo-images.com/images/pic27506.jpg,10,45,12,4,45,Scum: The Food Chain Game,45,//cf.geekdo-images.com/images/pic27506_t.jpg,1996,NA,Card Game,NA,(Uncredited),NA,"Climbing Games,Shedding Games,Traditional Card Games",NA,"(Public Domain),Dang Fun Games,Kheper Games",5.75541,157 6749,"Busen Memo is a a memorization game, not dissimilar from Memory and Concentration. Here you must find the matching left and right breasts of 48 women. ",//cf.geekdo-images.com/images/pic721164.jpg,2,10,18,2,10,Busen Memo,10,//cf.geekdo-images.com/images/pic721164_t.jpg,2003,Lidwien Steenbrink,"Mature / Adult,Memory",NA,"Lindel Barker,Lidwien Steenbrink",NA,NA,"Memory,Set Collection","Boxer Games,Designista,Inkognito",4.84961,237 6750,"It's OGRE implemented in Diceland! The game consists of one 4-inch die (the Ogre Cybertank) and a set of 16 smaller dice representing lesser units. One side plays the Ogre; the other side picks 30+X points of units, where X is the cost of the smallest unit. Each turn (starting with the non-Ogre player - call them the Defender), the player may either activate a die on the table or throw a new die onto the table and immediately activate it. Each die has 8 sides with variable levels of attack and defense, as well as special powers. Facing matters when attacking, but range only matters if one potential target is closer than another. When a die attacks: if its Attack value is greater than the target's Defense value, the target die is destroyed and the player scores its point value. If the Attack Value is lower (even an Attack of 1 agains the Ogre's 40+), the target shifts one side (effectively losing 1 of its 1d8 hit points). Instead of attacking, a die can move, rotating on its edge for a better firing position or to expose a better face. The Ogre can both fire and then move, making it hard to kill. If the Defender can get several dice on the table, they have a Command Post which can activate every die, bringing the Ogre down quickly. The Ogre also has a 'systems card' like the old Steve Jackson game, allowing its weapons and treads to be attacked. The winner is the first to score 50 points; the Ogre is worth 50 points and the Command Post isn't worth any (destroying it is not the goal). List of Diceland sets and armies Related to the Ogre/GEV Family. ",//cf.geekdo-images.com/images/pic575253.jpg,2,10,10,2,10,Diceland: Ogre,10,//cf.geekdo-images.com/images/pic575253_t.jpg,2003,"James Ernest,John Zeleznik","Action / Dexterity,Collectible Components,Dice,Fighting,Science Fiction",NA,"James Ernest,Falko Goettsch",NA,"Diceland Series,Ogre/GEV Family","Action Point Allowance System,Dice Rolling,Hand Management,Variable Player Powers",Cheapass Games,6.52409,94 6752,"The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in the flavor of the period. Gameplay: Each player starts with a few regions (one of which is his capital), and a few military units. Players expand their power bases by adding regions to their "sphere of influence". This may be done either through diplomacy (they join willingly), or military conquest (they join, period). There are three major sub-games in Attack!: 1) Land Combat: A simple system where each unit has certain advantages based on its historical role. 2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role. 3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources, Factories, Transport Network, and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire "set" (one of each suite), he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of "1" that represents a region without any special economic value (just "population"). The units include: Infantry, Tank, Artillery, and Air. These are high quality plastic minis, which come in two sizes: regular for only one unit and slightly larger for groups of five. The map shows the world circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion contains the map of Asia, Australia, and the Pacific. Expanded by: Attack! Expansion Attack! Deluxe Expansion (Replaces Attack! Expansion) Attack! 7-8 Player Expansion (Adds two additional armies: black and white) Parts Manifest: Game board (Western Hemisphere) Rule book (24 pages) 6 sets of 113 pieces each in red, deep blue, dark green, grey, tan, taupe (infantry, tanks, artillery, planes, one capital) 8 red battle six-sided dice (sides show infantry, tank, artillery, plane, plane, blank) 2 blue regular six-sided dice 54 Economics Cards Factories (4×1, 3×2, 2×3, 2×4) Minerals (4×1, 3×2, 2×3, 2×4) Oil (4×1, 3×2, 3×3, 3×4) Population (8×1) Rail Transport (4×1, 3×2, 2×3, 2×4) 54 Navy cards 12 Aircraft Carriers 12 Battleships 15 Destroyers 15 Submarines ",//cf.geekdo-images.com/images/pic359296.jpg,6,180,10,2,180,Attack!,180,//cf.geekdo-images.com/images/pic359296_t.jpg,2003,Paul Niemeyer,"Economic,Miniatures,Negotiation,Wargame,World War II",NA,Glenn Drover,"Attack! 7-8 Player Expansion,Attack! Deluxe,Attack! Deluxe Expansion,Attack! Expansion",Components: Miniatures,"Action Point Allowance System,Area Movement,Dice Rolling,Player Elimination,Point to Point Movement,Set Collection,Trading","Bard Centrum Gier,Eagle-Gryphon Games,Überplay",5.86062,1701 6764,From the box: Four bionic men each claim to have Steve Austin's powers. Your job is to prove that you are the real Six Million Dollar Man. The computer spinner reads out your moves and gives you the power to handle assignments. You will take part in dangerous missions. Each assignment will make you stronger. The stronger you become the faster you will move around the board and back to the Bionic Research Lab where you will win the game. ,//cf.geekdo-images.com/images/pic663052.jpg,4,45,7,2,45,The Six Million Dollar Man,45,//cf.geekdo-images.com/images/pic663052_t.jpg,1975,NA,"Movies / TV / Radio theme,Science Fiction,Spies/Secret Agents",NA,(Uncredited),NA,TV Series: The Six Million Dollar Man,"Hand Management,Point to Point Movement,Roll / Spin and Move",Parker Brothers,4.0234,78 6766,"From the box. The Top Gun fighter combat boardgame features a step-by-step rules system that allows players to learn as they go. The introductory game, titled Pensacola: Flight School teaches players the basics of fighter combat. After gaining experience, they will learn the advanced game. Miramar: Top Gun School. Then they will be ready for the expert game, Off the Flight Deck. In each of these games, the competition is fast and furious, with players simulating battles between American, Soviet and other major world powers. This game uses a simple and easy-to-understand game system. The components include a double-sided 17 x 22-inch playing map, a 16-page rulebook including record and reference sheets and four 6-sided dice. At least one printing included 40 small, plastic aircraft models as playing pieces. Later printings instead include 112 color cardboard counters. ",//cf.geekdo-images.com/images/pic143607.jpg,6,60,12,2,60,Top Gun,60,//cf.geekdo-images.com/images/pic143607_t.jpg,1986,NA,"Aviation / Flight,Modern Warfare,Movies / TV / Radio theme,Wargame",NA,"L. Ross Babcock, III,Kevin Stein,Jordan Weisman",NA,NA,"Hex-and-Counter,Simultaneous Action Selection",FASA,5.5557,79 6767,"Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics. Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person flight sim than most minis games are. You actually feel like you're doing piloting or ship handling with this game. Most of the actions you do have a delay before you can do them again. Clever use of paper clips on abaci keep the timekeeping elements fluid and simple. While there's science underlying the rules, it's carefully segregated into sidebars, so that only those people who care about it have to look at it. You don't need to be a science genius to play this game; the back of the box says "We do the scary math, so you can blow things up", and it's true, mostly due to play aid design. ",//cf.geekdo-images.com/images/pic84398.jpg,8,240,12,2,240,Attack Vector: Tactical,240,//cf.geekdo-images.com/images/pic84398_t.jpg,2004,"Ken Burnside,Winchell Chung,Charles Oines,Joshua Qualtieri","Fighting,Miniatures,Science Fiction",NA,"Ken Burnside,Eric Finley,Tony Valle",NA,NA,"Hex-and-Counter,Simulation",Ad Astra Games,7.26213,158 6770,"Yom Kippur is a wargame about the 4th Arab-Israeli conflict: the 6th of October 1973, during the Yom Kippur holiday and also during the Ramadan, a combined attack was launched by the Egyptian army, coming through the Suez canal in the south, and the Syrian army, coming through the Golan Heights, in the north of Israel. The game includes basic rules and advanced rules, and more complex aircraft managements rules. The 2 maps use hexagons to regulate placement and movement of units, and have overlays for the hills creating a 3D effect. The smaller map represents the area around the Golan Heights: the frontier region between Israel, Lebanon, Syria and Jordan. The Jordan River crosses the map from north to south, with the Galilean Sea in the middle. The big map represents the Sinai, focused on the area around the Suez Canal. The basic game is only played on the Sinai map. Each turn corresponds to 2 days and is subdivided into 10 phases. The Egyptian player goes first, taking 4 phases. Then the Israeli player takes 6 phases. During each phase players can move their units. Combat takes place, using a calculation based on the number of units a player has. The advanced game is played on both maps by 2, 3, or 4 players. The aircraft combat rules are introduced. The aircraft are divided into 3 categories: bombers, interceptors, and fighter-bombers. Each turn is divided into 9 phases. Arabian player turn has 4 phases and the Israeli 5. Victory is calculated by comparing victory points: - for Israel, 20 points if Damascus is occupied, 5 points for any other Syrian city occupied, 2 points for each intact bunker, 1 point for each reduced bunker, 5 points for each unit standing west of the Canal, 2 points for each Egyptian bridge destroyed. - for the Arabs, 10 points for each Israeli city occupied, 2 points if the Syrian bunker remains intact, 10 points for each controlled pass, 1 point for each unit exiting along the coast road to Israel, 1 point for each Israeli unit eliminated. If less than 16 units are standing east of the Canal, the player has to remove (16 - number of unit) to the score. ",//cf.geekdo-images.com/images/pic95575.jpg,4,120,12,2,120,Yom Kippur,120,//cf.geekdo-images.com/images/pic95575_t.jpg,1983,Enea Riboldi,"Modern Warfare,Wargame",NA,Andrea Mannucci,NA,Yom Kippur War,Hex-and-Counter,"Eurogames,International Team",6.91,50 6778,"The Settlers of Zarahemla is a re-implementation of Catan themed around The Book of Mormon. Players try to contribute the most to the land of Zarahemla by building settlements, cities, roads, and helping construct the temple. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) - wood, grain, brick, sheep, or stone - to build up their civilizations to get to 12 victory points and win the game. Game play is similar to Settlers of Catan, but players can add a stone to the temple by paying one brick and one stone. The player who contributes the most stones gains 2 extra victory points. A turn consists of possibly playing a development card, rolling the dice, everyone collecting any resource cards based on the roll and position of settlements (or upgraded cities) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile. Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), from having made the biggest contribution to building the Zarahemla temple, and gathering certain development cards that simply award victory points. When a player has gathered 12 points (some of which may be held in secret), he announces his total and claims the win. Rather than having individual hexes like Catan the game has five separate strips of hexes. These are double sided so it is still possible to construct different board configurations. Expanded by: The Settlers of Zarahemla Mini-Expansion (2003) Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic148040.jpg,4,90,12,2,90,The Settlers of Zarahemla,90,//cf.geekdo-images.com/images/pic148040_t.jpg,2003,"Miles Germer,Alvin Madden,Imelda Vohwinkel","Ancient,Civilization,Religious",NA,Klaus Teuber,The Settlers of Zarahemla Mini-Expansion,"Catan,Mormon","Dice Rolling,Modular Board,Set Collection,Trading",Inspiration Games,6.95047,473 6779,"A game based on Carcassonne, Ark of the Covenant has players vie for control of cities, roads, flocks, and temples by using the tiles to create the dynamic play area and by placing followers on the tiles. New features compared to Carcassonne include oases along roads which award 1 additional point to that road for each oasis, a one-time use "prophet" for each player which doubles the value of a completed city for that player, a simplified field scoring with each sheep in the field adding 2 points and each wolf subtracting 2 points, and a new scoring mechanism for temples. Additionally, players can forgo the placement of a follower on the board to move the Ark around the tiles and award 1 point to the owner of each follower it passes. Part of the Carcassonne series. ",//cf.geekdo-images.com/images/pic32152.jpg,5,30,8,2,30,The Ark of the Covenant,30,//cf.geekdo-images.com/images/pic32152_t.jpg,2003,"Alvin Madden,Imelda Vohwinkel","Ancient,City Building,Religious",NA,"Ursula Stephan,Klaus-Jürgen Wrede",NA,"Bible Games,Carcassonne","Area Control / Area Influence,Tile Placement","Bergsala Enigma,Diehl Medien,Inspiration Games,Lautapelit.fi,Überplay",6.97442,1387 6785,"Just like the residents in the Big Brother house, the players in Big Brother-The Game try to be the last one left in the game. On subsequent turns, player roll the dice and move around the board collecting cards and casting ballots. Confrontations frequently develop as written on the cards. Players determine who should be voted out based the negative outcomes on the cards. Landing in different rooms of the house (on the board) grants players different powers. The voted out players continue to vote on other events. The player left standing at the end wins. ",//cf.geekdo-images.com/images/pic27558.jpg,6,45,12,2,45,Big Brother: The Game,45,//cf.geekdo-images.com/images/pic27558_t.jpg,2000,NA,"Movies / TV / Radio theme,Party Game",NA,Gerard Mulder,NA,TV Series: Big Brother,"Roll / Spin and Move,Voting","Alga,Brio AB,Clementoni,Hasbro,Jumbo,Pressman Toy Corp.,The Toy Company Argentina S.R.L.,Toyland",3.03704,54 6787,"Deutschlandreise is the predecessor to Journey Through Europe and Weltreise. Each player receives some destination cards with places in Germany. The players have to move along the board by throwing a die. The first player who has visited all of his/her destination cards and arrives back in the starting place wins the game. 1977 Edition Each player chooses a starting place and receives 7 destination cards.The players roll and move along the board. When a player arrives at a city named on one of his/her destination cards, he/she shows the card and put the card in front of him/her. The first player who has visited all of his/her destination cards and arrives in his/her starting place wins the game. 1995 Edition All the players have the same starting place. Every player receives 8 destination cards and 8 action cards. At the beginning of a turn the player chooses to throw the die or to use a action card. If the player rolls the die and a number shows up, he/she moves his/her pawn. When the blank side of the die is thrown, the player draws a action card. With the action cards a player can move his/her pawn to a city where another player stands, give a player another destination card or place a pawn of another player in the city where you are. ",//cf.geekdo-images.com/images/pic2595669.jpg,6,45,9,2,45,Deutschlandreise,45,//cf.geekdo-images.com/images/pic2595669_t.jpg,1962,"KniffDesign,Günther Marks,Walter Pepperle,Gerhard Schmid,Felix Seeberger",Travel,NA,Jochen Zeiss,NA,"Cities: Bremerhaven,Country: Germany,Journey Through","Pick-up and Deliver,Point to Point Movement,Roll / Spin and Move","Otto Maier Verlag,Ravensburger Spieleverlag GmbH",4.31745,149 6795,Global football has moved beyond the restrictive rules of the US Football League. Physical enhancements have made the sport more intense and more deadly. Players have developed distinctive skills to overpower enemy players. Some are fast. Some are strong. All are out to eliminate their opponents. Plan your strategy to get safely into the end zone. Your opponent will do everything he can to destroy your players and take possession of the ball. Can you overpower them and score a touchdown? Score two touchdowns and you'll be the Battleball champ! ,//cf.geekdo-images.com/images/pic227687.jpg,2,45,8,2,45,Battleball,45,//cf.geekdo-images.com/images/pic227687_t.jpg,2003,NA,"Miniatures,Science Fiction,Sports",NA,Stephen Baker,NA,Sci-Fi Sports,"Dice Rolling,Roll / Spin and Move","Hasbro,Milton Bradley",6.29018,1887 6798,"A rebus puzzle is covered by matching pairs of items. The items are covered by numbered slides. The slides are numbered one through thirty in the Milton Bradley editions and one through twenty-five in all other editions. each player or team chooses two numbered slides and reveal whatever items are beneath the slides. If the items match, then the items are removed to reveal parts of the rebus puzzle of which the team may hazard a guess. Solve the rebus puzzle and receive the value of all matching pairs possessed in play money. The side that has more money after three rebuses wins. Puzzles in the Milton Bradley and Endless Games editions were designed by the people who created them for the series: Norman Blumenthal for the former and Steve Ryan for the latter. Educational Concentration is made for classroom drills. It does not feature a rebus puzzle but it does have a plastic molded gameboard with twenty slots. The game comes with color matching, American history, American geography and homophone drills. More drills can be homemade easily. Based on the long-running television series which was inspired by the children's card game. ",//cf.geekdo-images.com/images/pic29380.jpg,5,30,10,2,30,Concentration,30,//cf.geekdo-images.com/images/pic29380_t.jpg,1958,Design Edge,"Memory,Movies / TV / Radio theme,Puzzle",NA,Jim O'Connor,Concentration Game Refills,NA,"Memory,Set Collection","Chad Valley Co Ltd.,Endless Games (I),John Sands Pty Ltd,Milton Bradley,Noris Spiele,Paul Lamond Games Ltd,Pressman Toy Corp.,Spear's Games",5.14626,174 6800,"A game similar to Pictionary in that players must convey words and phrases to their teammates by drawing images on paper. The instructions include two ways to play: team play and gameboard play. The object of the team play game is to be the first team to make 8 correct guesses. The object of the gameboard way is to be the first player to collect 4 different colored pawns and the Ace-In-The-Hole card. Based on the hit TV game show with Vicki Lawrence as host of the NBC-aired version, and Bert Convy as syndicated host. ",//cf.geekdo-images.com/images/pic954016.jpg,8,45,12,3,45,"Win, Lose or Draw",45,//cf.geekdo-images.com/images/pic954016_t.jpg,1988,NA,"Movies / TV / Radio theme,Party Game",NA,"Bert Convy,Burt Reynolds","Win, Lose or Draw Refill Pack 1",NA,"Paper-and-Pencil,Partnerships,Roll / Spin and Move",Milton Bradley,5.21324,204 6803,"You play Pacru on a board consisting of a grid of nine tiles by nine tiles, divided into nine "borderlands". The game centers on the interaction between pieces (four each) and tiles. The board starts with neutral tiles in each position and as the game progresses you replace the tiles with your own color by moving across borders. As you gain more tiles in a borderland, so your pieces there gain more power of movement. Using a connection change you can sweep a piece across the board changing tiles to your color, or with two pieces you can pincer an opposition piece. You win the game by placing your 42nd tile on the board, or by eliminating all your the opponent's pieces. You will probably take 15 minutes from first acquaintance to grasping the rules. With 3 or 4 players you start with 3 pieces each. Separate entries exist for Pacru, Shacru & Azacru as opinions vary widely on the 3 games. ",//cf.geekdo-images.com/images/pic481054.jpg,4,45,7,2,45,Pacru,45,//cf.geekdo-images.com/images/pic481054_t.jpg,2004,NA,"Abstract Strategy,Game System",NA,Mike Wellman,NA,Pacru,Tile Placement,Pacru Ltd,6.67157,51 6810,"This game features a flat, 2-D board with a plastic, 3D inner ring and catwalk that are raised off of the regular board. The rebels and R2 units look like the Rebel Commandos from the Endor assault and R2-D2 from Return of the Jedi. The stormtrooper is a larger plastic mini, and used during the game when you roll a 1 (a stormtrooper helmet on the die). The game is played in real-time, and the typical game lasts about 45-60 minutes. The video tape is 60 minutes long. Darth Vader does speak to you from time to time on the video tape (yes, you'll have to have a VCR for this game), and it's fairly cool to watch the video just by itself. The video also has some elements of gameplay in them, as well as original music, video clips and the ending sequence of the destruction of the planet (in case you fail) is of the original Death Star blowing up Alderaan (from Ep4). When setting up, you choose a color for your rebel and R2 unit. Then, you put your R2 unit in the droid control center and the rebel in the hanger bay. Then place the stormtrooper in the Stormtrooper control center. You then take 6 explosives and place them near you. You also shuffle and deal out the Rebel Mission Card. This tells you the rooms you need to plant explosives in and the key cards you need to obtain to enter the inner level. You then start the VHS tape. Darth Vader (played by David Prowse and voiced by James Earl Jones) will come on and goad you. You then begin play. As stated above, play is in real-time, so you have to play quickly. The objective is to plant your explosives and disable the Death Star II (turn off the VHS tape) before it reaches D'rinba IV. The video is 60 minutes long, with movie scenes from the original trilogy and good music. If you get caught by the stormtrooper, you get put into the detention block, and either have to have a card that gets you out or wait for the video to play "detention block escape." After 30 minutes or so, the player with the most amount of dark side points becomes Vader's "pupil." The Pupil is just like the stormtrooper, only you get to search rooms, attack your fellow rebels and foil their plans. If there is a tie, then the youngest player gets to be the pupil. It's a fast-paced fun board game that is sorely lacking these days. This should be re-released with the movie on DVD. ",//cf.geekdo-images.com/images/pic43948.jpg,6,60,8,3,60,Star Wars: The Interactive Video Board Game,60,//cf.geekdo-images.com/images/pic43948_t.jpg,1996,NA,"Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,"3D Games,Star Wars,VCR Board Games",NA,Parker Brothers,5.71447,141 6813,"Operation Market Garden is a "double-blind" game focusing on the failed Allied airborne offensive of September 1944. It was one of three "double-blind" land warfare wargames released by GDW in the eighties. The game system used two maps so that both players were "in the dark" as to the disposition of the opposing forces at the start of the game. The game system does not require a referee, but instead relies on the honor system. This is in the same series with The Normandy Campaign ",//cf.geekdo-images.com/images/pic484093.jpg,2,120,12,2,120,Operation Market Garden,120,//cf.geekdo-images.com/images/pic484093_t.jpg,1985,David R. Deitrick,"Wargame,World War II",NA,Frank Chadwick,NA,GDW's Double Blind Series,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment","GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.74744,82 6814,"8th Army: Operation Crusader - The Winter Battles for Tobruk, 1941, uses battalion/regiment scale units, the game depicts British attempts to relieve the Commonwealth garrison at Tobruk. 8th Army was one of three "double-blind" land warfare wargames released by GDW in the eighties. The game system used two maps so that both players were "in the dark" as to the disposition of the opposing forces at the start of the game. The game system does not require a referee, but instead relies on the honor system. Also published in Command Magazine Japan #53. ",//cf.geekdo-images.com/images/pic318152.jpg,2,120,12,2,120,8th Army: Operation Crusader,120,//cf.geekdo-images.com/images/pic318152_t.jpg,1984,"Rich Banner,David R. Deitrick,Chris Purcell","Wargame,World War II",NA,Frank Chadwick,NA,GDW's Double Blind Series,"Hex-and-Counter,Secret Unit Deployment","GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.81141,99 6824,"The story is nothing new: brigands, orcs, skeletons and goblins fighting one against the other with much blood, sweat and fun. The game system, on the other hand, is a strange and original hybrid. Each round is made of two successive phases. During the recruitment phase, players build their armies in real time, which means that they choose their army cards in a hectic Pit-like way. During the war phase, made of four successive battles, they play the army cards they acquired during the recruitment phase, in a calmer and more classical way. This alternation, as well as the specific role of the wizard, who just deals the cards, makes for an unusual but rather nice rhythm. For a few Orcs more is a card game of quick reaction, memory, and tactics, for 4 to 7 players. ",//cf.geekdo-images.com/images/pic417545.jpg,7,45,10,4,45,Gold und Rum,45,//cf.geekdo-images.com/images/pic417545_t.jpg,2003,Thierry Ségur,"Card Game,Fantasy,Fighting,Humor,Real-time",NA,"Bruno Faidutti,Alan R. Moon",NA,NA,"Card Drafting,Hand Management,Memory,Secret Unit Deployment",Asmodee,5.62601,158 6826,"From the box: Strategic-operational simulation of warfare in the eastern theater. The game offers ten scenarios covering fighting between Union and Confederate forces in Virginia, Maryland, and Pennsylvania between 1861 and 1865. Each turn represents about five days of real time; each hex an area of roughly four miles across. Players are faced with the same problems of strategy and tactics their historical counterparts faced throughout the war. ",//cf.geekdo-images.com/images/pic433492.jpg,2,240,0,2,240,The Campaigns of Robert E. Lee,240,//cf.geekdo-images.com/images/pic433492_t.jpg,1988,NA,"American Civil War,Wargame",NA,John Prados,NA,John Prados American Civil War Campaigns,Hex-and-Counter,"AGEMA,Clash of Arms Games",6.80649,77 6830,"Zendo is a game of inductive logic in which one player, the Master, creates a rule that the rest of the players, as Students, try to figure out by building and studying configurations of the game pieces. The first student to correctly guess the rule wins. Zendo uses Icehouse Pieces, but was released as a standalone game in July 2003. Inspired by Eleusis. ",//cf.geekdo-images.com/images/pic192910.jpg,5,60,8,3,60,Zendo,60,//cf.geekdo-images.com/images/pic192910_t.jpg,2001,Alexander Bradley,"Abstract Strategy,Deduction,Puzzle",Playing With Pyramids,Kory Heath,NA,"Asian Theme,Looney Pyramids,Mensa Select","Pattern Recognition,Simultaneous Action Selection",Looney Labs,7.28175,1738 6837,"The Advanced Mission takes the familiar Battleship game to a whole new level. Here is the list of the new weapons and tactics now at your disposal: 2 Exocet missiles fired from your aircraft carrier; 1 Tomahawk missile with a massive footprint fired from your battleship; 2 Apache missiles fired from your destroyer; 2 torpedoes fired from your sub; two recce airplanes for surveillance; and sonar imaging from your sub! While the older version of this game had some strategy, it was still a mostly guessing game, but with the Advanced Mission you really have to plan your attack and keep track of your available assets. ",//cf.geekdo-images.com/images/pic27838.jpg,2,20,8,2,20,Electronic Battleship Advanced Mission,20,//cf.geekdo-images.com/images/pic27838_t.jpg,2000,NA,"Deduction,Electronic,Nautical",NA,(Uncredited),NA,Battleship,Secret Unit Deployment,"Hasbro,Milton Bradley",5.79144,153 6840,""the fun, watch-your-back trivia game" A trivia game in which players form two teams, but players scores are tracked individually -- because the players are able to switch teams throughout the game. ",//cf.geekdo-images.com/images/pic394985.jpg,8,45,12,4,45,Teams of Enemies,45,//cf.geekdo-images.com/images/pic394985_t.jpg,2000,NA,Trivia,NA,Mark A. Nelson,NA,NA,Partnerships,"Big Toe Games, Inc.",5.36333,75 6841,"Similar to Star Wars: Epic Duels, but based in the Transformers Universe, this game allows you to create your own robot battles between the Autobots and Decepticons. The game includes 8 fully painted PVC figures from the Transformers Armada toyline/anime/comic book series, character cards, action cards, battle field boards, 1 movement die, wound markers, and rules. ",//cf.geekdo-images.com/images/pic28092.jpg,4,30,8,2,30,Transformers Armada: Battle for Cybertron,30,//cf.geekdo-images.com/images/pic28092_t.jpg,2003,NA,"Card Game,Fighting,Miniatures,Movies / TV / Radio theme,Science Fiction",NA,Craig Van Ness,NA,"Cartoons: 80's Cartoons,Transformers","Campaign / Battle Card Driven,Roll / Spin and Move,Variable Player Powers",Hasbro,6.2012,166 6847,"Hex-based wargame recreating the rearguard action of the Confederate Army of Northern Virginia against the Union Army of the Potomac on September 14, 1862. ",//cf.geekdo-images.com/images/pic27910.jpg,2,360,12,2,360,South Mountain,360,//cf.geekdo-images.com/images/pic27910_t.jpg,1984,NA,"American Civil War,Wargame",NA,"Richard H. Berg,Jon Southard",NA,South Mountain System,"Hex-and-Counter,Simulation",West End Games,6.75431,58 6860,"River of Death is the first game to take a regimental look at the last major Confederate victory, the Battle of Chickamauga -- September, 1863. Fought in dense, entangled woods, the battle was a microcosm of good plans going awry, individual units fighting away while not knowing what was happening 100 yards away, and remarkable heroic stands. Regimental-level simulation of the Battle of Chickamauga, September 19-20, 1863, using the Great Battles of the American Civil War system. (Version 4.?) The game scale is 140 yards per hex, and each strength point is 50 men or 1 gun. Elevations are 50 ft per level, and each turn is 1 hour of real time. ",//cf.geekdo-images.com/images/pic28138.jpg,2,360,14,2,360,"River of Death: Battle of Chickamauga, September 19-20, 1863",360,//cf.geekdo-images.com/images/pic28138_t.jpg,1999,"Rodger B. MacGowan,Mark Simonitch","American Civil War,Wargame",NA,Richard H. Berg,NA,Great Battles of the American Civil War,"Chit-Pull System,Hex-and-Counter",GMT Games,7.25439,57 6861,"(from GMT website:) Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas. 1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as evenly matched as one gets during the war, and there is a constant stream of reinforcement keeping both players in the game up to the end. 2nd Bull Run is one of General Robert E. Lee's greatest victories, in which he smashed John Pope's politically riddled Union army, setting the stage for the Battle of Antietam (Sharpsburg) several weeks later. Red Badge of Courage uses version 4.3 of the GBACW system, building on lessons learned from the two previous battle games in the series. And the game not only includes the two complete battles, but it has a half dozen smaller scenarios that enable you to play various aspects of the battle in detail, many in a day. Designer: Richard H. Berg Developer: John Alsen Components: 1,120 full-color, die-cut counters. Two 22x34" full-color mapsheets Two 10-sided dice (one blue/one gray) 36-page Rule Book 12-page 1st Bull Run Battle Book 24-page 2nd Bull Run Battle Book Five Player Aid Cards ",//cf.geekdo-images.com/images/pic27912.jpg,6,360,12,2,360,Red Badge of Courage,360,//cf.geekdo-images.com/images/pic27912_t.jpg,2001,"Rodger B. MacGowan,Mark Simonitch","American Civil War,Wargame",NA,Richard H. Berg,NA,Great Battles of the American Civil War,"Chit-Pull System,Hex-and-Counter",GMT Games,7.35143,105 6868,"First edition: Rather silly party game, distributed by a certain coffee retail powerhouse that will remain nameless. As one moves around the board, one can land on _Brainstorm_ (vaguely reminiscent of free-association Scattergories), _Survey Says!_ (a touch like the Family Feud TV game show), or present a short _Sound Bite_ to the other players, who will vote on presentation and persuasiveness. To make sure no-one takes the proceedings too seriously, there's a _Skid Row_ space (lose all points, and beg the other players to donate. Why would they want to, you ask?) and a _Party Change_ spot - where you change identities (color, score, seat, beverage?!?) with another player. Like all such games, it works well with the right crowd. Second edition: Hear Me Out, in its latest form, corrects some of the major problems the first edition had. Players take turns rolling a die which will determine what kind of challenge they will take. One such challenge involves matching another player's answer to a fill-in-the-blank question (such as "Nuclear BLANK"). Another challenge has you ranting about a bizarre topic for 30 seconds. This challenge is unique in that rather than earning points right away, players write your color down and give you a score (1-3) on how well you did, and put it into a ballot box. Later in the game if you are unfortunate enough to have to switch colors with someone they all of a sudden will be in control of the points you have in the ballot box. The game continues until one person reaches the finish space, at which point the remaining players have one turn to get as far as possible. Some bonus points are added in to determine the true winner. What makes this game interesting is that the points you earn are never really yours. In a certain type of challenge, if a challenger wins he can trade colored pawns with the loser of the challenge, which not only affects his position on the board, but can earn him bonus points if that person got lots of votes in his speaking rounds. ",//cf.geekdo-images.com/images/pic904892.jpg,6,60,12,3,60,Hear Me Out,60,//cf.geekdo-images.com/images/pic904892_t.jpg,2002,NA,"Humor,Party Game",NA,Michael A. Stusser,NA,NA,"Storytelling,Voting",Bensussen Deutsch and Associates,4.97326,86 6873,"Scrabble-type game with a timer. Roll 13 dice with letters and according values on them, in order to form words with the highest values. Letra-Mix is a word dice game. ",//cf.geekdo-images.com/images/pic617921.jpg,4,20,8,1,20,Letra-Mix,20,//cf.geekdo-images.com/images/pic617921_t.jpg,1977,NA,Word Game,NA,(Uncredited),NA,Letter cube games,"Dice Rolling,Pattern Building","Kärnan,Litas Spil,Litor,Nelospelit,Schmidt Spiele",5.28046,87 6891,"Players win points by being the first to correctly identify how the four numbers on the card can be manipulated using addition, subtraction, multiplication, and/or division to arrive at the number 24. Cards come in three levels of difficulty, with the easy cards being worth 1 point, medium cards worth 2 points, and hard cards worth 3 points. Comes with "puzzle sleeves" that introduce the idea of variables (basic algebra) by covering up one of the numbers and making it "wild". In the Dutch countries of Europe this game was introduced by putting them on the back of Flippos (which are caps with the Looney Tunes and Chester Cheetos on them). On the back of the Flippos with numbers 291 t/m 305 this game could be found, after which it became very popular in those countries. This made the sellings of the 24 Game rise. Strange enough this was only for a short term, while the game was thought to be associated with those Flippos. ",//cf.geekdo-images.com/images/pic28014.jpg,8,20,9,1,20,24 Game,20,//cf.geekdo-images.com/images/pic28014_t.jpg,1988,NA,"Educational,Math,Number,Puzzle",NA,Robert Sun,NA,24 Game,Pattern Recognition,Suntex,5.75692,78 6897,"Jacobite vs. Hannoverian. Scotland's "Bonnie Prince Charlie" sought to take the throne of England for the deposed House of Stuart. This game simulates the rebellion, and allows six different turning points to be re-considered. These each act as scenarios or the game can be played as a campaign. 352 counters represent regimental level units and squadrons of ships. Map of England is broken into boxes representing regions ",//cf.geekdo-images.com/images/pic137572.jpg,2,240,12,2,240,The '45,240,//cf.geekdo-images.com/images/pic137572_t.jpg,1995,NA,"Age of Reason,Wargame",NA,Geoffrey Geddes,NA,NA,"Point to Point Movement,Simulation",Decision Games (I),6.32885,52 6898,A dexterity version of Tic-Tac-Toe in which the players or teams take turns tossing bean bags onto the 3x3 game board trying to rotate the spaces so that an X or O is showing. The first player or team to get three of their symbol in a row wins. ,//cf.geekdo-images.com/images/pic28076.jpg,6,20,5,2,20,Toss Across,20,//cf.geekdo-images.com/images/pic28076_t.jpg,1969,"Edison Girard,Orlando Villagran","Action / Dexterity,Children's Game",NA,"Harvey ""Hank"" Kramer,Walter Moe,Larry Reiner",NA,"Characters: Hello Kitty,n in a row,TV Series: The Simpsons",Pattern Building,"(Unknown),Amloid Corporation,Cardinal,Fundex,Ideal,Marx Toys,Mattel,REMCO Games,Sababa Toys, Inc.,Tyco",4.41705,151 6902,""The ultimate test of advanced territorial strategy for all the family" is an attempt to transform a computer solitaire game into a two-player strategy board game. Players get random tetris pieces and have to build their territories the most compact they can. When a player fills one or more lines, depending on their numbers gets to move the central separator towards his opponent, limiting his space. Compacting space, without the time pressure of the original arcade, is pretty simple, and deciding if to wait to fill your own lines becomes the central point of the game. This should not be confused with the Milton Bradley Tetris or Tetris Tower 3D. ",//cf.geekdo-images.com/images/pic361581.jpg,2,30,7,2,30,Tetris,30,//cf.geekdo-images.com/images/pic361581_t.jpg,1989,NA,"Abstract Strategy,Puzzle,Video Game Theme",NA,(Uncredited),NA,"Polyominoes,Tetris",Tile Placement,"Giochi Preziosi,Tomy",5.63333,66 6909,"FIEF (1st Edition) is a game of strategic conquest that simulates a military, economic, and political fight between several lords in the Middle Ages. The rules are in French, Italian and Spanish. A winner of the 1981 Concours International de Créateurs de Jeux de Société. Re-implemented by: Fief 2 Fief Fief: France 1429 ",//cf.geekdo-images.com/images/pic75919.jpg,6,360,12,2,360,Fief,360,//cf.geekdo-images.com/images/pic75919_t.jpg,1981,NA,"City Building,Economic,Medieval,Negotiation,Political",NA,Philippe Mouchebeuf,NA,NA,"Simulation,Voting","Eurogames,International Team",6.24118,68 6914,""Wavell in the Western Desert, 1941 - A complete historical game simulation of the Italo-British Battle of Beda Fomm, fought 5 February 1941". Company and platoon scale units, 1 mile per hex. Each game turn is 1 hour. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. ",//cf.geekdo-images.com/images/pic33502.jpg,2,120,12,2,120,Beda Fomm,120,//cf.geekdo-images.com/images/pic33502_t.jpg,1979,NA,"Wargame,World War II",NA,Frank Chadwick,NA,GDW's Series 120,Hex-and-Counter,"GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",7.03354,82 6915,""Japan's Opening Moves in the Pacific - The simultaneous operations against Malaya, Java, and the Philippines." Map hexes are 85 nautical miles across, each turn equals one half a month, and units are brigade through regiment scale. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. Republished in Command Magazine Japan #57 in 2004, along with Minsk '41. ",//cf.geekdo-images.com/images/pic33488.jpg,2,120,12,2,120,1942,120,//cf.geekdo-images.com/images/pic33488_t.jpg,1978,Sawshun Yamaguchi,"Wargame,World War II",NA,Marc W. Miller,NA,"Admin: Better Description Needed!,Country: Japan,Country: Malaysia,Country: Philippines,GDW's Series 120",Hex-and-Counter,"GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",5.38302,53 6916,"Operation Barbarossa - covering the initial onslaught of June through December 1941. The German invasion of Russia in World War II, portrayed with army and corps scale units, at 65 km per hex. Each game turn is one month. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. ",//cf.geekdo-images.com/images/pic1510796.jpg,2,120,12,2,120,1941,120,//cf.geekdo-images.com/images/pic1510796_t.jpg,1981,NA,"Wargame,World War II",NA,John Astell,NA,"Admin: Better Description Needed!,Country: Germany,Country: Russia,GDW's Series 120,Magazine: Casus Belli",Hex-and-Counter,"Casus Belli,GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.56782,101 6918,"The Battle for France and the Low Countries - the German Wehrmacht stands poised on the borders of France. Corps and division scale units, 26 km per hex. Each game turn is 5 days. ",//cf.geekdo-images.com/images/pic1510795.jpg,2,120,12,2,120,1940,120,//cf.geekdo-images.com/images/pic1510795_t.jpg,1980,NA,"Wargame,World War II",NA,Frank Chadwick,NA,"Country: France,Country: Germany,GDW's Series 120,Magazine: Casus Belli",Hex-and-Counter,"Casus Belli,GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.36408,103 6919,"This is a game in the imperium/Traveller line. It postulates the invasion of earth by the Third Imperium. While the defenders have some space ships it is mainly a game of ground combat. 480 counters, one 16x21" map, division/corps level. ",//cf.geekdo-images.com/images/pic28448.jpg,2,120,12,2,120,Invasion: Earth,120,//cf.geekdo-images.com/images/pic28448_t.jpg,1981,"Rich Banner,William H. Keith, Jr.,Chris Purcell","Science Fiction,Wargame","Traveller: The Classic Games, Games 1-6+","John Astell,Frank Chadwick,Marc W. Miller",NA,"Aliens,From RPG books to board games",Hex-and-Counter,GDW Games,6.05467,75 6921,"Bloodtree Rebellion is a game of guerrilla war against an invading force. Political support of the three cities has an effect of allowing political actions. The invading player must secure the production and shipment of food. 480 counters, 1 22x28" map, and three city maps. Turns are two weeks, 5 km hexes and squad to company units. ",//cf.geekdo-images.com/images/pic2085930.png,2,60,12,2,60,Bloodtree Rebellion,60,//cf.geekdo-images.com/images/pic2085930_t.png,1979,Stephen Fabian,"Political,Science Fiction,Wargame",NA,Lynn Willis,NA,NA,Hex-and-Counter,GDW Games,5.70175,57 6923,"From the back of the box: As war rages across the Inner Sphere, BattleMech from the five houses pillage the cities of the old Star League. You advance into the hostile urban environment, seekeing out the precious resources and technology contained inside. The city also provides cover for your many enemies. Infantry men fire at you from windows, while tanks and armored vehicles snipe at you from alleys ans streets. Buildings become your greatest friend, providing cover and protection, or your worst enemy, as rubble falls on you from above. Chaos and confusion reign in the city during battle. Only the best survive. CityTech takes the powerful 'Mechs of BattleTech into the realm of city-fighting. This fast paced game cointains all the rules and pieces needed to play. Now is your chance to climb aboard your 'Mech and smash City Hall. Integrates with: BattleTech ",//cf.geekdo-images.com/images/pic60346.jpg,6,90,12,2,90,BattleTech: CityTech,90,//cf.geekdo-images.com/images/pic60346_t.jpg,1986,"Dana Andrews,Doug Chaffee,Earl Geier,James Holloway,Todd F. Marsh","Miniatures,Science Fiction,Wargame",NA,"L. Ross Babcock, III,Forest Brown,Tara Gallagher,Sam Lewis,Mike Nystul,Bryan Nystul,Jordan Weisman,Wm. John Wheeler","BattleTech Manual: The Rules of Warfare,BattleTech: Map Set 1,BattleTech: Map Set 2,BattleTech: Map Set 3,BattleTech: Map Set 4,BattleTech: Map Set 6",BattleTech,"Dice Rolling,Hex-and-Counter,Variable Player Powers","Descartes Editeur,Diseños Orbitales,FASA",6.64871,310 6926,"Viking Raiders or Vikings Knights of the Sea is both a self-standing game in it's own right and a companion game for Siege and Cry Havoc. On it's own Viking Raiders has four different scenarios. There are also two further scenarios which combine "Viking Raiders" with "Siege" and "Cry Havoc". Viking Raiders is a game of historical simulation during the era of Vikings in the 8th and 11th centuries. Viking Raiders leads you to the age of the great Viking raids on European coasts (8th to 11th century). It comes with 1 sea and 1 coast map in the Standard Games edition (2 sea and 2 coast maps plus 2 small cape maps, which equals the "Island Fortress" map set, in the Eurogames edition) and also ship counters and the corresponding rules and 7 different scenarios. The game is designed for two players but can be played with up to 4 players. Part of the Cry Havoc series. ",//cf.geekdo-images.com/images/pic736660.jpg,2,240,12,2,240,Viking Raiders,240,//cf.geekdo-images.com/images/pic736660_t.jpg,1987,"Jean-Michel Clément,Peter Dennis","Medieval,Wargame",NA,"Jean-Michel Clément,Yves Fagherazzi,David Levell,Duccio Vitale",The Fortified Medieval Harbor,"Cry Havoc System,Vikings","Hex-and-Counter,Simulation","Eurogames,Standard Games and Publications, Ltd.",7.02844,109 6927,Hornet Leader is an exciting solitaire game that challenges you to command squadron of F/A-18 Hornet strike-fighters in an almost endless variety of combat missions. From the decks of U.S. Navy carriers you lead your squadron against 26 different target types - from naval strikes and fleet air defense to fighter sweeps and ground attacks. Other Leader series games by Dan Verssen ,//cf.geekdo-images.com/images/pic433480.jpg,2,30,12,1,30,Hornet Leader,30,//cf.geekdo-images.com/images/pic433480_t.jpg,1991,Rodger B. MacGowan,"Aviation / Flight,Modern Warfare,Wargame",NA,Dan Verssen,"Falcon Leader: Hornet Leader Module,North Korea: Hornet Leader Module #2","Leader Series,Solitaire Games,Solitaire Wargames",Simulation,GMT Games,7.36369,270 6928,"In the fall of 1941, the German Blitzkrieg was ready for one more final grand effort: the conquest of Moscow. Code-named Typhoon, Germany expected this final offensive to destroy all Soviet armies in front of Moscow in a classic double-envelopment by the Panzer divisions. In short, the Germans expected Typhoon to end the war in the east. Spearheading the German attack was Army Group Center, General Guderian's PanzerArmee, with some 900,000 men in 70 divisions. Facing them, blocking the way to the Soviet seat of power, were over 800,000 Soviet troops in 95 divisions. The German assault was ferocious and incessant and came within sight of the Moscow Kremlin. Although their attacks ripped gaping holes in the Soviet lines, the defenders did not disintegrate, as the Germans expected. After suffering huge losses in the opening battles, the Soviets reinforced the front line with Siberian and other reserves numbering perhaps 1.2 million men. The battle for Moscow proved to be one of the decisive battles of the Second World War. Now, you can replay this epic struggle for supremacy in the east. The game's easy-to-play system allows the players to focus on the critical matters of operational maneuver and force coordination, while adding just enough chrome to faithfully recreate the key elements of the campaign. See if you have the skill to crush or save the Soviet Empire in 1941. ",//cf.geekdo-images.com/images/pic43533.jpg,4,360,0,1,360,Typhoon!,360,//cf.geekdo-images.com/images/pic43533_t.jpg,1995,"John Kranz,Rodger B. MacGowan,Joe Youst",Wargame,NA,Vance von Borries,NA,GMT East Front Series,"Hex-and-Counter,Simulation",GMT Games,7.33232,99 6929,"Ranger is a tactical, role-playing simulation of a Ranger patrol on a combat mission. The game places the player in the role of the patrol’s leader. It allows the player to experience some of the decisions that face a Ranger patrol leader. From the Designer's Notes: "In designing Ranger, I have attempted to do two things. First, I wanted to give the wargamer a realistic simulation of Ranger operations. Second, I felt the need to keep the game playable. Most tactical games have hundreds of complicated rules to memorize, but bear no relation to actual field maneuvers . . . Patrolling suits solitaire gaming fairly well. While conventional operations are the result of the efforts of numerous commanders and staff officers, patrols generally depend entirely on the patrol leader's actions . . . I made every attempt to present the tactical situations as the patrol leader would experience them. I wanted the game system to avoid excessive administrative bookkeeping and rules memorization . . . I tried to simulate patrolling from my own experiences and not be tied to more standard wargame conventions . . . The element of chance throughout Ranger is by design. No patrol leader can control his environment. He can only plan for as many possibilities as he has time and be alert and prepared to implement these contingency plans if necessary. Even the most experienced player making all the correct decisions will occasionally be destroyed. Combat is always dangerous, but even more so when forward of friendly lines." Components: Rules of Play booklet, Patrolling Tactics booklet, Tactical Events booklet, laminated game map, laminated Patrol Record Log, plastic Tactical Template, Glossary folder, Combat Results Card, Tactical Reference Card, Extended Patrolling Card, 18 Mission Cards, 2 six-sided dice, China marker pencil. ",//cf.geekdo-images.com/images/pic32108.jpg,1,60,12,1,60,Ranger,60,//cf.geekdo-images.com/images/pic32108_t.jpg,1984,NA,Wargame,NA,Bill Gibbs,"Ranger: Actions at the Objective Expansion Kit,Ranger: AO Sierra Expansion Kit,Ranger: AO Victor Expansion Kit","Solitaire Games,Solitaire Wargames",Simulation,Omega Games (I),6.86746,126 6930,"Sweden Fights On is a tactical battle game featuring four battles from the later half of the Thirty Years War. It is the second volume in the Musket & Pike Battle Series covering warfare in the 17th Century. This volume traces the fall, revival, and pinnacle of Swedish military fortunes after the death of King Gustav II Adolf at Lützen in 1632. The Musket & Pike Battle Series transitions from the English Civil War period (This Accursed Civil War, Vol. I) to the Thirty Years War period with added features such as limbered guns, double-sized batteries, and organic regimental artillery. The system emphasizes command and control. Armies are divided into three or four wings. Each wing has an order that limits the types of actions that units of that wing may perform. Victory goes to the commander who can coordinate the actions of these wings in the heat of battle. Units are infantry brigades, cavalry regiments, and artillery batteries. Rules include Cavalry Charges, use of the cavalry's pistols to skirmish or use in close combat, artillery grazing fire, infantry techniques of fire including advancing, retreating, and salvo firing. Play is highly interactive, and a battle can be played through in one sitting. The four battles in Sweden Fights On are: Nördlingen 1634 Though the Swedes struggled with command after the death of King Gustav II Adolf, they continued to exploit the momentum he had generated. A strong Swedish force pushed into Bavaria under the joint command of Duke Bernhard and Field Marshal Horn. The Habsburgs effected a union of forces with their Spanish cousins at Nördlingen, besieging the Protestant stronghold. The Swedes were drawn into a trap. Wittstock 1636 The Cannae of the Thirty Years War. Field Marshal Banér had his lines of communication cut by an Imperial-Saxon army under General Hatzfeld. In a daring plan, Banér divided his numerically inferior force and launched a double envelopment. In a desperate struggle for Vineyard Hill, General Torstensson's cavalry held the line just long enough for General King's cavalry to make the march around the Imperial right flank. 2nd Breitenfeld 1642 Field Marshal Torstensson caps a brilliant campaign with a siege of the Imperial fortress of Leipzig. Archduke Leopold commanding a larger Imperial army rushes to engage the Swedes. Within sight of the same ground of Gustav Adolf's greatest victory from eleven years past, the armies met. The Imperials had hopes for another Nördlingen, yet they got another Breitenfeld. Jankau 1645 Field Marshal Torstensson launches a surprise winter campaign aginst the unprepared Imperial forces in Bohemia, catching the Emporer himself virtually unguarded at Prague. With all haste, General Hatzfeld is recalled and an army cobbled together to stop the Swedes. The armies came together in the wooded hill country southeast of Prague. COUNTERS 772 full-color die-cut counters. MAP Two 22"x34" full-color back-printed mapsheets OTHER: One 10-sided dice 24-page Series Rulebook 40-page Playbook (including Lion of the North conversion rules) 1 11x17 Player Aid card ",//cf.geekdo-images.com/images/pic28318.jpg,2,240,12,2,240,Sweden Fights On,240,//cf.geekdo-images.com/images/pic28318_t.jpg,2003,"Rodger B. MacGowan,Mark Simonitch","Pike and Shot,Wargame",NA,Ben Hull,NA,"Age of Kings,Country: Sweden,Musket & Pike Battle Series,Solitaire Games,Solitaire Wargames",Hex-and-Counter,GMT Games,7.7417299999999996,186 6931,"The game consists of 12 different pieces constructed of right angled blocks so each piece is made of 5 "squares". (Think Tetris pieces, but 5 squares instead of 4.) An old version of the game had only 10 pieces; the completely straight 5 square and the 5 square "plus sign" were not included. Both versions also have a bunch of "filler" pieces of 1 or 2 squares. The gameboard is constructed with a movable divider so one can take sets of 4 up to the whole set of 12 pieces and form them into a 5 block by X rectangle. (Where X = the number of wood blocks in your set.) The two or three player strategy game is accomplished on a square board divided into 64 smaller squares. Players take turns to place a piece on the gameboard. The first player who cannot place a piece anymore loses. (Similar to Blokus) The two player puzzle game mode is accomplished by dividing the board into two sections, each player chooses five blocks and are also given 4 small "filler" blocks of 1 and 2 squares. The first one to fit all their blocks perfectly into their half of the rectangle board, wins. ",//cf.geekdo-images.com/images/pic3488257.jpg,2,10,3,1,10,Katamino,10,//cf.geekdo-images.com/images/pic3488257_t.jpg,1992,Marjorie Noël,"Abstract Strategy,Action / Dexterity,Children's Game,Puzzle",NA,André Perriolat,NA,Polyominoes,"Pattern Building,Pattern Recognition","DJ Games,Fundex,Gigamic,Jeux PBM,Lautapelit.fi",6.29831,473 6932,"Hi Ho! Cherry-O is a children's game which primarily teaches turn-taking and counting. Player spin a central spinner which dictates winning or losing cherries. The winner is the first player to get 10 cherries into their bucket. The game was updated in 2007 and now includes rules for cooperative play. In the cooperative game, players work together to pick all of the fruits before the bird eats them. A nine-piece puzzle represents the bird. The cooperative game very closely resembles Orchard. ",//cf.geekdo-images.com/images/pic171009.jpg,4,10,3,2,10,Hi Ho! Cherry-O,10,//cf.geekdo-images.com/images/pic171009_t.jpg,1960,Hermann Wernhard,"Children's Game,Farming",NA,Hermann Wernhard,NA,Food / Cooking,"Co-operative Play,Roll / Spin and Move","AS Company,Bookmark Verlag,Golden,Hasbro,MB Jeux,MB Spellen,Milton Bradley,Parker Brothers,Playskool,Ravensburger Spieleverlag GmbH,Ruibal Hermanos S.A.,Whitman,Winning Moves Games (USA)",3.5798,742 6937,"The second 18xx game ever published, 1829 Northern Board (usually referred to as 1829 North) is basically the same game as the original 1829 game with a different map covering Northern England and Scotland, a different set of corporations, and some minor rule changes. Many of the companies in the original 1829 are used in the Northern versions, as is the surveyor which was abandoned when 1830 was published in 1986. Large portions of the map from 1829 North overlap map sections on the original 1829 board, and the rules do not cover combining the two games. The reason for this is that Francis Tresham (the designer of both games and 1830 and Civilization) felt that the combined game would be too large and unwieldy. However, 18xx fans have always been fond of experimenting with the system and creating new variations with different locations. A link is provided below to information on how some 18xx fans have combined the two games. Expanded By: MSK 1 Extension Kit for 1829 (Northern & Southern Boards) MSK 2 Extension Kit for 1829 (Southern & Northern boards) MSK 3 Extension Kit for 1829 (Northern & Southern Boards) MSK 5 Extension Kit for 1829 (Northern & Southern Boards) MSK 6 Extension Kit for 1829 (Northern & Southern Boards) ",//cf.geekdo-images.com/images/pic44776.jpg,9,360,12,2,360,1829 Northern Board,360,//cf.geekdo-images.com/images/pic44776_t.jpg,1981,NA,"Economic,Trains",NA,Francis Tresham,"1829 Conversion Kit,MSK 1 Extension Kit for 1829 (Northern & Southern Boards),MSK 2 Extension Kit for 1829 (Southern & Northern boards),MSK 3 Extension Kit for 1829 (Northern & Southern Boards),MSK 5 Extension Kit for 1829 (Northern & Southern Boards),MSK 6 Extension Kit for 1829 (Northern & Southern Boards)","18xx,Country: United Kingdom","Route/Network Building,Stock Holding,Tile Placement",Hartland Trefoil Ltd.,6.98734,79 6938,"from the back of the box... Global War The War against Germany and Japan, 1939-45 Global War is SPI's simulation of the most terrible war in human history - the Second World War. The simulation encompasses the entire world and all the areas of warfare - on and under the seas, in the air, on land, and in the factory. Economic warfare plays a vital role in Global War. The Axis submarines attempt to put a stanglehold on England, isolating it from the rest of the Commonwealth and America. German surface raiders sortie into the North Atlantic in an attempt to cut American lend-lease en route to Russia. The industries must be tooled-up before production. It is impossible to suddenly switch from producing submarines to producing tanks. Players must decide early in the game what type of war they are going to conduct. A wrong guess at this stage could mean the difference between victory and defeat. And surmising the nature of enemy production is just as important. Submarine warfare; strategic bombing Multi-scenario with Multi-Player options Big, two-piece 22" x 44" playing map from the introduction to rules... Global War is a simulation on an army/fleet level of the Second World War depicted on a global level. The simulation includes the main elements of land, sea and air warfare. The game covers the years 1939-45. Optional rules allow Players to choose from several levels of complexity. 1200 counters (3 counter sheets) ",//cf.geekdo-images.com/images/pic223095.jpg,5,360,12,2,360,Global War,360,//cf.geekdo-images.com/images/pic223095_t.jpg,1975,Redmond A. Simonsen,"Wargame,World War II",NA,Jim Dunnigan,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",5.8763,92 6940,"Following the French and British landings in the Crimean peninsula, the allied march South to seize the Russian naval base at Sebastopol. General Mentschikov's Russian army met them on the banks of the Alma River for the first major battle of the Crimean War - September 20, 1854. The Battle of the Alma covers the first major battle of the Crimean War. It is part of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name. Republished in Command Magazine Japan #38, along with 1940. ",//cf.geekdo-images.com/images/pic110623.jpg,2,120,12,2,120,The Battle of the Alma,120,//cf.geekdo-images.com/images/pic110623_t.jpg,1978,NA,"Post-Napoleonic,Wargame",NA,Frank Chadwick,NA,"Admin: Better Description Needed!,GDW's Series 120","Dice Rolling,Hex-and-Counter","GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.30702,57 6942,"Introduction: Drang Nach Osten! is an historical game/simulation of the German invasion of the Soviet Union on 22 June 1941 that lead to the gates of Moscow and ultimately to the destruction of the Wehrmacht and the fall of the Third Reich. Drang Nach Osten! is a complete game of the largest invasion in history, but may be incorporated into the larger series of game/simulations collectively titled Europa. Drang Nach Osten! carries the Russian campaign from June 1941 to the end of the Soviet winter counteroffensive in March 1942. Unentschieden (Europa II) continues the campaign through 1944-45. The two games together comprise the entire war in the East, 1941-45. Game Components: Five 21 x 27" mapsheets (numbered Europa 1 through 5). One set of eight unit countersheets (for a total of 1792 counters) consisting of: Two Europa sheet 1 One Europa sheet 2 Three Europa sheet 3 One Europa sheet 4 One Europa sheet 5 (half-sheet) One rules folder and cover. One set of charts and tables consisting of: One Soviet Initial Order of Battle One Soviet Order of Appearance One Soviet Units Appearing Chart One German Initial Order of Battle One German Order of Appearance One German Units Appearing Chart Two Combat Results Tables One Unit Identification Chart One Time Record Chart One Terrain Effects on Combat Chart Notes: Each hex is 16 miles, each turn is two weeks. Ground units are Army HQs, Divisions (and Soviet Tank Corps), Brigades/Regiments, and Battalions. Air units are groups of 40-60 aircraft. There is a fair amount of unit specialisation, although at 20 pages the rules are far less intimidating by today's standards than when they first appeared over thirty years ago. Drang Nach Osten! lasts for 19 half-monthly game turns (Jun II 41 through Mar II 42), so allowing for the initial set up 20 sessions of several hours is a realistic playing time. ",//cf.geekdo-images.com/images/pic199223.jpg,4,12000,12,2,12000,Drang Nach Osten!,12000,//cf.geekdo-images.com/images/pic199223_t.jpg,1973,NA,"Wargame,World War II",NA,"Rich Banner,Frank Chadwick",Unentschieden,Europa Series,"Dice Rolling,Hex-and-Counter,Simulation",GDW Games,6.86429,56 6946,Strategy & Tactics magazine #47. Wolfpack is a solitaire game where the player is the German U-boat command. In the game you must deploy your U-boats to detect the Allied convoys and once detected form your U-boats into wolfpacks in an attempt to inflict maximum damage. ,//cf.geekdo-images.com/images/pic2666458.jpg,1,120,12,1,120,Wolfpack,120,//cf.geekdo-images.com/images/pic2666458_t.jpg,1974,Redmond A. Simonsen,"Nautical,Wargame,World War II",NA,Jim Dunnigan,NA,"Magazine: Strategy & Tactics,Solitaire Games,Solitaire Wargames","Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.05192,156 6953,"Based on the computer game 'The Angel of Darkness'. Lara Croft is accused of a murder and tries to find the five pieces of evidence to prove her innocence. At the same time is 'Pieter van Eckhardt' trying to obtain possession of paintings from the museum. Both quests are taking place in the museum at night. The players sneak in, exposing the system of corridors by opening playing tiles. On five tiles are secret rooms, which contains paintings and/or paintings, which the team try to get out one by one. You get points for the discovery and objects belonging to your quest, but you can also remove tiles the opponents want. You opponent will do everything in their power to stop you by shooting at you, blocking corridors and stealing your points. Also beware of the guards, which might force you to restart from the entrance. The last piece is booby-trapped, so you need to run for you life to the entrance. On your turn, you do 3 actions that are either: - Take one action card (reloading) of either ammo (to shoot), life (to protect) or energy (to move, open tile or rotate tile) cards. - Playing 1 or more action cards of the same sort (ammo, life or energy). There is one tile of each card symbol, where you may reload 2 cards of the type. You can never have more than 7 cards. The players scores point by getting 1 point for each discovery tile and 2 or 3 point for either paintings or evidence, depending of which team they belong. With 4 players, you play in teams. With 2 or 3 players you play individually with Lara on the 'good side' and 1 or 2 'bad guys' as opponents. If equal, then the winner is the one who gets the last point. ",//cf.geekdo-images.com/images/pic1144404.jpg,4,45,8,2,45,Lara Croft: Tomb Raider – The Angel of Darkness,45,//cf.geekdo-images.com/images/pic1144404_t.jpg,2003,Lucia Fransen,"Exploration,Fighting,Maze,Racing,Video Game Theme",NA,Arthur Tebbe,NA,NA,"Action Point Allowance System,Campaign / Battle Card Driven,Hand Management,Modular Board,Partnerships,Pick-up and Deliver","EIDOS Interactive,Identity Games International B.V.,QfreeGames,Winning Moves Germany",5.29026,154 6955,"Reiner Knizia’s Decathlon is a series of 10 short dice games with the loose theme of the events of an Olympic Decathlon: 100-meter dash, long jump, shot put, high jump, 400-meter dash, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter run. The rules are available for free on Knizia's web site. The game is played with eight dice, pen, and paper. In each event, each player rolls a pool of dice, rerolling a limited number of times, and freezing desired rolls. The goal is to obtain the highest score across all the events. ",//cf.geekdo-images.com/images/pic350458.jpg,4,45,10,1,45,Reiner Knizia's Decathlon,45,//cf.geekdo-images.com/images/pic350458_t.jpg,2003,NA,"Dice,Print & Play,Sports",NA,Reiner Knizia,NA,"Solitaire Games,Sports: Athletics / Track and Field","Dice Rolling,Press Your Luck",(Web published),6.2096,884 6958,"Roll the dice and join the ranks of the World&#039;s Greatest Super Heroes! As a member of the Justice League of America, you&#039;ll engage in a battle for truth and justice. Eight collectible pewter tokens showcase each of the Super Heroes. The powers of the JLA take the place of traditional Monopoly properties in this colllctor&#039;s game featuring Superman, Wonder Woman, Batman and the rest of the Justice League. Own them all and you have the power to stand against the world&#039;s most diabolical villians! ",//cf.geekdo-images.com/images/pic28488.jpg,9,120,8,2,120,Monopoly: Justice League of America,120,//cf.geekdo-images.com/images/pic28488_t.jpg,1999,NA,"Comic Book / Strip,Economic,Movies / TV / Radio theme,Negotiation",NA,(Uncredited),NA,"Comics: DC Universe,Monopoly,Superheroes","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Estrela,USAopoly",4.87069,58 6971,"The Simpsons Edition Jeopardy game brings together the giant talents from both shows into one astonishing game, so there's something for everyone who likes either show and an amazing wealth of goods for those who like both shows. Thirty-five games featuring 1700 answers and questions about The Simpsons are included. You get the answers and have to give the questions. That's what they do on the real Jeopardy show. Yes, it includes both rounds of play -- Jeopardy and Double Jeopardy. And, yes, Daily Doubles, too. But it's got more. Specially designed Simpsons art really makes the game board extra fun, and The Simpsons play money could never be mistaken for real bucks. So jump on the sofa and join the fun! ",//cf.geekdo-images.com/images/pic842551.jpg,5,45,12,3,45,Jeopardy! Simpsons Edition,45,//cf.geekdo-images.com/images/pic842551_t.jpg,2003,NA,"Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,"TV Series: Jeopardy!,TV Series: The Simpsons",NA,Pressman Toy Corp.,4.84667,60 6976,"St. Lo was the first game to cover this unique battle. Designed by Joe Balkoski, creator of Atlantic Wall and Sixth Fleet, St. Lo offers a challenging system for the simulation of WW2 battalion-level combat. Unit morale is the crucial factor in this game. Morale fluctuates as units move, rest or attack. Should you pull this battalion out of the line to rest ? Or will one more push carry the position ? Artillery plays a crucial role too. Good observation posts are essential for accurate fire. You will find yourself fighting many desperate actions for control of hilltop vantage points or church steeples. The innovative movement system makes uncertainty another key element of St Lo. You never know who will move next. Even units that have already moved may move again the same turn. You will need to plan ahead, rest your troops and then spring your offensive. Outstanding for solitaire play. The rulebook has extensive designers notes throughout and each chapter has numerous quotes from commanders at the battle for St. Lo. Designed by a master craftsman this is an innovative, tense and accurate portrayal of WW2 battalion command - the way it really was. 18 July 1944 13:40 Hrs Gen. Gerhardt: "Capt. Putenny, you sure did a masterful job and are going up for promotion; you'll keep that battalion. Where is Howie's body?" Contents: 22" x 34" paper map of St. Lo and surrounding areas. 400 multi-color back printed counters Rulebook Player-aid cards ",//cf.geekdo-images.com/images/pic28510.jpg,2,360,12,1,360,St-Lô,360,//cf.geekdo-images.com/images/pic28510_t.jpg,1986,"Stephen Crane,Loring Eutemey,Kevin Wilkins","Wargame,World War II",NA,Joseph M. Balkoski,NA,NA,Hex-and-Counter,West End Games,7.19458,83 6977,"Based on the MB classic Tank Battle. You are the company commander of an elite ground squadron on special maneuvers. Your mission is to destroy your opponent's tanks before he destroys yours. Strategically position your artillery and installations to strengthen you forces. As you plan your tank and helicopter moves, the enemy is planning to target your location. Can you outmaneuver your opponent and eliminate his tanks before yours are destroyed? Deploy your army and advance to victory! Contents: 20x30 game board, 32 plastic playing pieces, 2 plotting grids, 62 cardboard defense chips, 2 combat reference cards, 6 dice, label sheet, 6 tank markers, 4 missile markers, 10 artillery markers and instructions. Part of the Mission Command series. ",//cf.geekdo-images.com/images/pic29898.jpg,2,60,10,2,60,Mission Command Land,60,//cf.geekdo-images.com/images/pic29898_t.jpg,2003,NA,"Deduction,Miniatures,Modern Warfare,Wargame",NA,(Uncredited),NA,Mission Command,"Dice Rolling,Simultaneous Action Selection",Milton Bradley,5.43856,187 6979,"Schicki Micki is a card game for larger groups (up to seven players), where players with fastest reaction win. The cards show almost identical (female) pheasants, drawn in comic-style. One player takes the shuffled deck and reveals one card after the other. If a player detects a clothing piece on two cards with the same color, they shout the correct name of the clothing piece. If there are more than one corresponding clothing tiles, a pawn must be taken instead. The pheasant ladies also have pets, normally it's one earthworm. Some cards have two worms, if these occur, the players have to knock onto the table. Only player doing the right thing in the right time win the cards already on the table; if they're wrong, they lose cards. After all cards are revealed the game ends, the player with most cards collected wins. ",//cf.geekdo-images.com/images/pic234858.jpg,7,20,6,2,20,Match of the Penguins,20,//cf.geekdo-images.com/images/pic234858_t.jpg,2003,"Doris Matthäus,Vincent Vigla","Action / Dexterity,Card Game,Party Game",NA,Jacques Zeimet,NA,"Animals: Penguins,Animals: Worms,The Chicken Family of Zoch",Pattern Recognition,"999 Games,Gamewright,Gigamic,MINDOK,Piatnik,Zoch Verlag",5.86623,231 6980,"Based on the Milton Bradley classic Carrier Strike!. Outmaneuver your opponent. Destroy the enemy fleet. Lead your carrier force to victory! You are the commander of an elite naval fleet. Your mission is to sink your enemy's carrier using your destroyers and fighter squadron. Launch your planes from the carrier armed with harpoon missiles that you can fire at enemy ships. Or send them out with sidewinder missiles that will aid their efforts when caught in a dogfight. Strategically move your destroyers to intercept enemy fire or to fire on the enemy fleet. Hit the enemy's carrier twice and victory is yours. Contents: 20x30 gameboard, 2 carriers, 4 destroyers, 16 fighters with stands, 4 plastic islands with cardboard shallows, 2 Admiral cards, 14 cardboard sidewinder missiles, 14 cardboard harpoon missiles, 8 dice, and instructions. Part of the Mission Command series. ",//cf.geekdo-images.com/images/pic65847.jpg,2,10,8,2,10,Mission Command Sea,10,//cf.geekdo-images.com/images/pic65847_t.jpg,2003,NA,"Miniatures,Modern Warfare,Nautical,Wargame",NA,(Uncredited),NA,Mission Command,"Dice Rolling,Roll / Spin and Move",Milton Bradley,5.91581,260 6982,"Based on the classic MB game Screaming Eagles. Lead your squadron to victory in this aerial dogfight game. Eliminate enemy aircraft. You are the squadron leader of two elite fighter planes on special maneuvers. Your mission is to shoot down your opponent's two aircraft. You are fully armed with missiles and cannons. But your opponent is equally prepared. Plan each move carefully to avoid being hit. Fly to the left, right or straight to get in position to fire on the enemy. Once you're locked in on a target, fire away. A hit will cause damage to the plane or may disable it completely. Knock out both planes and victory is yours. Contents: 20x30 game board, 8 plastic planes with stands, 4 squadron boards, 60 navigation cards, 50 missile tokens, 45 damage markers, 7 dice and instructions. Part of the Mission Command series. ",//cf.geekdo-images.com/images/pic65855.jpg,4,45,8,2,45,Mission Command Air,45,//cf.geekdo-images.com/images/pic65855_t.jpg,2003,NA,"Aviation / Flight,Modern Warfare,Wargame",NA,(Uncredited),NA,Mission Command,"Dice Rolling,Hand Management,Roll / Spin and Move,Simultaneous Action Selection",Milton Bradley,5.65935,226 6988,"The object of Nile is to outscore your opponent through the skillful placement of tiles to form a continuous line across the board. Strategy, skill and luck of the draw determine the path of the line as each player competes for high score. The winner is the player who has the highest total score at the end of the game. ",//cf.geekdo-images.com/images/pic30936.jpg,4,60,6,2,60,Nile,60,//cf.geekdo-images.com/images/pic30936_t.jpg,1967,NA,"Abstract Strategy,Territory Building",NA,William L. Dodge,NA,"Country: Egypt,Rivers: Nile",Tile Placement,"E.S. Lowe,Spear's Games",5.86271,59 6994,"A simple conversion of Scrabble, with cards instead of tiles. Keep 7 cards in your hand, then put the cards down forming words and disposing them in a crosswords style. Double and triple scoring is given by 10 special cards. ",//cf.geekdo-images.com/images/pic154422.jpg,6,20,10,2,20,Scrabble Card Game,20,//cf.geekdo-images.com/images/pic154422_t.jpg,1997,NA,"Card Game,Word Game",NA,(Uncredited),NA,Scrabble,"Hand Management,Tile Placement","Fundex,Hasbro,Mattel,Spear's Games,Tinderbox Entertainment, LLC.",5.32939,214 7033,"The battle between Egyptians and Hittites, 1285 BC. This game simulates the battle with a unique "chaotic" game system. Beautiful counters. Very Atmospheric war game. ",//cf.geekdo-images.com/images/pic55394.jpg,2,120,12,2,120,Kadesh: Mobile Warfare in the Ancient Middle East,120,//cf.geekdo-images.com/images/pic55394_t.jpg,1991,Sawshun Yamaguchi,"Ancient,Wargame",NA,Gene Dickens,NA,Magazine: Command,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.44702,84 7047,"Light, quick game set in the American "wild west." Players explore various Location cards with the potential for gold. Then they set up their tokens on those Locations, which give a chance for payoff on that card. Each turn, a "prospecting roll" is made which allows one of the locations to pay out the next lode. Along the way, players may use Drifter cards to help them, each of which breaks a rule of the game. The player with the most money at the end of the game wins. ",//cf.geekdo-images.com/images/pic354075.jpg,4,30,10,2,30,The Mother Lode of Sticky Gulch,30,//cf.geekdo-images.com/images/pic354075_t.jpg,2003,Scott Starkey,"American West,Card Game,Humor",NA,Scott Starkey,NA,NA,"Action Point Allowance System,Dice Rolling",Dogtown Games,6.37361,72 7048,"Big Top, inspired by the classic card game Fan Tan, is a quick and easy-to-learn card game in which players take the role of aspiring circus owners. The winner of the game will be the player who invests in the most popular circus acts and earns the most money by helping his fellow players when they call for certain circus acts to be played. Beautifully illustrated by Alessandra Cimatoribus (Torres, San Marco), Big Top cards feature bits of fact about the charming world of the circus. Flavor text tells the story of the origin and growth of the circus in Europe and America into the cultural icon it has become today. There is another card game by Reinhard Staupe published by Gamewright (and others): Barnyard Buddies (1996). ",//cf.geekdo-images.com/images/pic264695.jpg,6,60,6,3,60,Big Top,60,//cf.geekdo-images.com/images/pic264695_t.jpg,2003,Alessandra Cimatoribus,"Card Game,Educational",NA,Ray Mulford,NA,Circus,Hand Management,APE Games,5.6913,92 7051,"Strategy & Tactics magazine #41. "[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese, Polish, Spanish Republican and Spanish Nationalist. A great variety of armored fighting vehicles are involved in a wide range of situations along with infantry and artillery units. A panic rule simulates the varying levels of training, discipline and determination of the forces represented." Units represent platoon sized units. One turn is 3 minutes and 40 seconds. Each hex is 100 meters across. Used SPI's first simultaneous movement plotting system, SiMov. ",//cf.geekdo-images.com/images/pic62634.jpg,2,120,12,2,120,Kampfpanzer,120,//cf.geekdo-images.com/images/pic62634_t.jpg,1973,"Manfred F. Milkuhn,Redmond A. Simonsen","Wargame,World War II",NA,Jim Dunnigan,NA,Magazine: Strategy & Tactics,"Action / Movement Programming,Hex-and-Counter,Simultaneous Action Selection","SPI (Simulations Publications, Inc.)",5.56071,84 7058,"Nicaragua! Revolution in Central America. Published as a magazine game in Strategy & Tactics magazine #120. "[A] simulation of the guerrilla warfare that has been a way of life in Central America for years. Although the game is set in Nicaragua and portrays the Somoza vs. Sandinista vs. Contra conflicts, it does not attempt to simulate those events in minute detail ... Nicaragua! shows how modern revolutionary warfare works. The game involves both military and political struggles and includes such decisive factors as intelligence operations and propaganda. In the game, one player assumes the role of the Government, the other player is the Rebel. Each uses his political forces to gain popular and foreign support, raise forces, and demoralize the enemy. Each uses his military forces to hunt down and neutralize or eliminate his opponent ... Players must be able to manipulate both military and political forces in order to win." ",//cf.geekdo-images.com/images/pic52714.jpg,2,180,12,2,180,Nicaragua,180,//cf.geekdo-images.com/images/pic52714_t.jpg,1988,Rodger B. MacGowan,"Modern Warfare,Political,Wargame",NA,"John D. Burtt,Joseph Miranda",NA,"Country: Nicaragua,Magazine: Strategy & Tactics",Area Movement,3W (World Wide Wargames),6.35548,73 7062,"Party/trivia game centered around the idea of players collectively naming items on a list (e.g. "10 US states with most shoreline"). As players, in turn, miss an item, they acquire penalty points (forward movement on the game board). When a player reaches the end of the track, the person who advanced the least is the winner. Combines Trivial Pursuit and Outburst (though there's no real-time screaming). Expanded by: Smarty Party! Expansion Set Smarty Party! Gamers' Expansion Smarty Party! Expansion Set Junior Smarty Party! Expansion Set 2 ",//cf.geekdo-images.com/images/pic72266.jpg,8,60,10,3,45,Smarty Party!,60,//cf.geekdo-images.com/images/pic72266_t.jpg,2003,John Vetter,"Party Game,Trivia",NA,"Pitt Crandlemire,Aaron Weissblum","Smarty Party! Expansion Set,Smarty Party! Expansion Set 2,Smarty Party! Expansion Set Junior,Smarty Party! Gamers' Expansion",Smarty Party!,NA,R&R Games,6.60047,614 7064,"The year is 1508 AD. The Onin Wars have been over for 31 years and the Japanese era of civil war has begun. Hosokawa Matsumoto, the Kanrei or vice-Shogun, has just been assassinated and the region is becoming unstable without its primary leader. Who will take his place and bring leadership to the people? Matsumoto’s adopted sons, Takakuni and Sumimoto, both have scrolls declaring they are the heirs to their father’s title of Kanrei. The brothers charge to the battlefield fighting for their father’s title and for control of the region. Which brother will destroy the others scroll and become the next Kanrei? In Senjutsu, two players recreate feudal Japanese Samurai warfare in a unique clan vs. clan battle of customizable warriors. Strategy and replayability are found through various weapons, armory, and tactics cards available to modify and diversify warrior abilities. Players arm each samurai for combat with the weapons of their choice. Each samurai begins the game with 3 weapons. Samurais can acquire more weapons, or lose weapons, as the game progresses. There are several different possible combinations of weapons creating a variety of battle scenarios. ",//cf.geekdo-images.com/images/pic79475.jpg,2,30,10,2,30,Senjutsu: Dynamic Samurai Combat,30,//cf.geekdo-images.com/images/pic79475_t.jpg,2003,NA,Fighting,NA,Craig Lyon,NA,"Country: Japan,Samurai",Secret Unit Deployment,Salvador Games,6.58777,139 7065,"Description from funagain.com In Pusher, it is balls that are being dealt with. You have to push into the top of a triangle of other balls so that they roll away and find themselves a spot on the board. The question is, where do they roll to... your ball as well as your opponent's? And the answer to that depends on you, and your skill, instinctive feeling, and admittedly, a spot of luck. ",//cf.geekdo-images.com/images/pic297016.jpg,3,20,7,2,20,Pusher,20,//cf.geekdo-images.com/images/pic297016_t.jpg,1993,NA,"Abstract Strategy,Action / Dexterity",NA,Werner Falkhof,NA,NA,NA,"ASS Altenburger Spielkarten,Peri Spiele,Theta",6.02812,64 7067,There's excitement at Shiver-stone Castle! On today's agenda is the haunting exam. Only you can help the ghost to become the best haunter of the class. With the ghost wand you guide it through the castle in order to frighten the inhabitants. Or you take part in the Spook Olympics and show your skills at "Spooks slalom" or "Haunting one by one". A game collection with magnet and varied games of skill for 1 - 6 ghosts ages 5 - 99. Includes many variants and the "Spook Olympics". ,//cf.geekdo-images.com/images/pic72183.jpg,6,20,5,1,20,Schloss Schlotterstein,20,//cf.geekdo-images.com/images/pic72183_t.jpg,2003,Sabine Kraushaar,"Action / Dexterity,Children's Game,Horror",NA,"Kai Haferkamp,Markus Nikisch",NA,Ghosts,NA,HABA - Habermaaß GmbH,5.96429,119 7080,"Humorous card game set in Junior High where the object is to be the first to acquire 7 Adventure Points. You have Me Characters, Characters, Encounters, Stuff, Adventures, and Events cards. Can be combined with other Portable Adventures sets to make it even more humorous. Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic317184.jpg,4,60,13,2,60,Portable Adventures: 8th Grade,60,//cf.geekdo-images.com/images/pic317184_t.jpg,2003,Dan Smith,"Card Game,Dice,Humor",NA,Dan Smith,NA,Portable Adventures,"Dice Rolling,Hand Management",Third World Games,5.84567,72 7081,"Humorous fantasy card game where the object is to be the first to acquire 7 Adventure Points. You have Me Characters, Characters, Encounters, Stuff, Adventures, and Events cards. Can be combined with other Portable Adventures sets to make it even more humorous. Online Play CCG Workshop (no longer available) ",//cf.geekdo-images.com/images/pic152388.jpg,4,60,13,2,60,Portable Adventures: Lair of the Rat-King,60,//cf.geekdo-images.com/images/pic152388_t.jpg,2003,Dan Smith,"Card Game,Dice,Fantasy,Humor",NA,Dan Smith,NA,Portable Adventures,"Dice Rolling,Hand Management",Third World Games,5.8274,93 7082,"The third instalment of the Battles of the Ancient World series from Decision Games (I). This standalone game features six battles including: Megiddo 1447 BC Qadesh 1294 BC Lake Trasimene 217 BC Munda 45 BC Boudicca AD 61 Adrianople AD 378 With six battles, this hex and counters wargame, with 520 counters, six maps (on three map sheets), is a traditional wargame that emphasizes playability over realism and complexity. Combat is resolved by the classic Combat Results Table (CRT). Other games in Series: Four Battles of the Ancient World Battles of the Ancient World Volume II Zama: Triumph of the Roman Way of War (Published in Strategy & Tactics magazine #153) Battles of the Ancient World: Marathon and Granicus (Published in Strategy & Tactics magazine #214) Also available as a box set with all three volumes. ",//cf.geekdo-images.com/images/pic29042.jpg,2,120,12,2,120,Battles of the Ancient World Volume III,120,//cf.geekdo-images.com/images/pic29042_t.jpg,2000,NA,"Ancient,Fighting,Wargame",NA,"Larry Baggett,Wayland Grace",NA,"Ancient Rome,Battles of the Ancient World Series","Dice Rolling,Hex-and-Counter",Decision Games (I),6.475,56 7086,"Volume III in GMT's Battles of the American Revolution Series the Battles of Guilford Courthouse and Eutaw Springs, 1781. Contains 1 two-sided mapsheet, 1 sheet of 5/8 inch counters, series rule book, battle book, aids for previous games in the series, baggies, and dice. Regimental scale, 1 hour per turn. The game features: Replacement counters:3 for Saratoga, 2 for Brandywine Low counter density. Guilford, in particular, offers lots of room for early maneuver Decisive, substantial, and marginal levels of victory with new requirements that compel the armies to fight in order to avoid a draw Random player order rather than "I go, you go" sequence assures variability of play Army Morale Track measures tenacity and will to fight of opposing forces Specialty units: American and German rifle units and American Partisans with special capabilities 8 tactics chits with use restrictions to gain close combat modifiers Combat results that include pinned, capture, and step reduction Historical and campaign scenarios for each game with unique game and scenario rules Set up in minutes; play in 2 hours or less Leaders: (Guilford Courthouse) Greene, Eaton, Stevens, Lee, Cornwallis, Leslie, O'Hara, Webster, and Tarleton. (Eutaw Springs) Greene, Hampton, Marion, Stuart, Majoribanks, and Coffin. Game scale: Unit: Regimental Time: 1 hour per turn Map: 200 yards per hex 2 Errata Counters and one minor rule change are included in C3i #27 (2013) ",//cf.geekdo-images.com/images/pic696853.jpg,2,180,12,1,180,Guilford,180,//cf.geekdo-images.com/images/pic696853_t.jpg,2002,"Rodger B. MacGowan,Mark Simonitch","Age of Reason,American Revolutionary War,Wargame",NA,Mark Miklos,NA,"Battles of the American Revolution,Country: USA","Dice Rolling,Hex-and-Counter",GMT Games,7.10304,244 7089,"The Panzer Grenadier: The East Front series in North Africa. Fifty scenarios that cover the armored clashes of 1940 and 1941. Players take command of platoon sized units representing German, British, Australian and Italian infantry, tanks and artillery. Standalone addition to the Panzer Grenadier series of games. After shipping troops and supplies to the Italian colony of Libya, the army there finally invaded British-held Egypt in September 1940. A series of campaigns followed as first one side and then the other gained the upper hand. Afrika Korps covers the battles from the first segment of this campaign, in the Panzer Grenadier game system. The fifty scenarios range from the initial Italian raids of June 1940 to the Allied “Operation Brevity” of May 1941. Actions range from small but intense infantry fights to wide, sweeping tank battles. Afrika Korps is a complete standalone game, not requiring any other products for full enjoyment. All the troops and tanks of the British, Australian, Italian and German armies that fought in Libya and Egypt are included. Afrika Korps has the largest playing surface in the series, with three 22x34 maps printed on heavy paper. Of the 50 scenarios, 40 of them only require one map, and only 2 require all 3. Note that this game has garnered quite a lot of criticism for the depiction of some of the Italian standard infantry counters unarmed with their hands in the air (surrendering), which none of the Allied counters have. Expanded by: Panzer Grenadier: Sinister Forces Panzer Grenadier: South Africa's War This game is part of the Panzer Grenadier series ",//cf.geekdo-images.com/images/pic304912.jpg,2,60,12,2,60,Panzer Grenadier: Afrika Korps,60,//cf.geekdo-images.com/images/pic304912_t.jpg,2002,"Peggy Gordon,Terry Moore Strickland","Wargame,World War II",NA,"Michael Bennighof,Mauro de Vita,Brian L. Knipple","Panzer Grenadier: Alaska's War,Panzer Grenadier: Campaigns and Commanders Vol. 2 – The King's Officers,Panzer Grenadier: DAK '44,Panzer Grenadier: Divisione Corazzata,Panzer Grenadier: Edelweiss,Panzer Grenadier: Fronte Russo,Panzer Grenadier: Invasion of Germany,Panzer Grenadier: Kokoda Trail,Panzer Grenadier: Nihon Silk,Panzer Grenadier: North of Elsenborn,Panzer Grenadier: Secret Weapons,Panzer Grenadier: Sinister Forces,Panzer Grenadier: South Africa's War,Panzer Grenadier: Waltzing Matilda,Panzer Grenadier: White Eagles",Panzer Grenadier,"Dice Rolling,Hex-and-Counter,Modular Board,Secret Unit Deployment,Simulation",Avalanche Press Ltd.,6.2679,162 7090,"A game in the Advanced Tobruk System. The Battle of Epsom, where Hitler's plans to drive the invaders of Normandy back into the sea were thwarted. Contains lots of counters of various sizes, two maps, lots of scenarios and play aid cards, v1.65 ATS rules. ",//cf.geekdo-images.com/images/pic36364.jpg,2,120,12,2,120,Scottish Corridor: Lion Rampant,120,//cf.geekdo-images.com/images/pic36364_t.jpg,2003,NA,"Wargame,World War II",NA,Ray Tapio,Arnhem: Defiant Stand & Scottish Corridor Gamers Guide,Advanced Tobruk System,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation","Critical Hit, Inc.",7.54807,71 7092,The four one-map games can be played individually or as two campaign games. Each map comprehensively details the terrain of the Ardennes in four colors. The playing pieces have been designed with attention to historical accuracy. The combat system is dice driven. The rulebook also contains about ten pages of historical text about the various battles. The individual folios are: St Vith Clervaux Celles Sedan ,//cf.geekdo-images.com/images/pic147583.jpg,4,90,12,2,90,Battles for the Ardennes,90,//cf.geekdo-images.com/images/pic147583_t.jpg,1978,"David McElhannon,Mark Simonitch,Redmond A. Simonsen","Wargame,World War II",NA,Danny S. Parker,NA,"SPI Quads,World War 2: Battle of the Bulge","Dice Rolling,Hex-and-Counter","Decision Games (I),SPI (Simulations Publications, Inc.),Sunset Games,TSR",7.3487,231 7097,"The object of the game is to visit as many of the principal cities of the world in as short a time as possible, starting from London; to purchase a souvenir of each place visited and return home to London when an agreed number of souvenirs have been purchased. Travel is made by Air, Sea, Rail and Road. Tickets are purchased at any of the appropriate ticket offices, or at Thomas Cook &amp; Son, and money may be changed at a Bureau de Change, the Bank or at Thomas Cook &amp; Son. Travelers run all the risks of international travel; having unexpected luck en route or encounter complications with customs and local regulations. Players must also change currency frequently throughout the game. ",//cf.geekdo-images.com/images/pic393629.jpg,6,60,0,2,60,Go: The International Travel Game,60,//cf.geekdo-images.com/images/pic393629_t.jpg,1961,NA,Travel,NA,(Uncredited),NA,NA,"Pick-up and Deliver,Point to Point Movement,Roll / Spin and Move,Set Collection","Gibsons Games,H. P. Gibson & Sons,Waddington's Games, Inc.",5.6657400000000004,108 7098,"Released in 1995 for the 60th anniversary of Monopoly, Deluxe Edition has a variety of visual improvements over the original game, as well as some additional pawns. The box, board, and pieces are more detailed and colorful. There is a rotating holder for deed cards. Money is held in a fancier holder. It is all just fancier pieces. Gameplay is the same as the original Monopoly. ",//cf.geekdo-images.com/images/pic35814.jpg,10,180,8,2,180,Monopoly: Deluxe Edition,180,//cf.geekdo-images.com/images/pic35814_t.jpg,1995,NA,"Economic,Negotiation",NA,Charles Darrow,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Funskool Games,Hasbro,Parker Brothers",5.29296,912 7103,"The Flying Machines book set pits a Fokker EIII Eindecker against an Airco DH2 "pusher" plane (meaning that the propeller was at the back of the aircraft.) Because of the pusher configuration, the DH2 has a flexible forward firing gun - a novel addition to the Ace of Aces system. The game also provides statistics for other early-war German aircraft and Allied pusher aircraft which may be played using this set. Flying Machines includes a different variety of maneuvers than was used in the Powerhouse and Handy Rotary books. This makes for interesting match-ups between the sets. ",//cf.geekdo-images.com/images/pic517636.jpg,2,20,12,2,20,Ace of Aces: Flying Machines,20,//cf.geekdo-images.com/images/pic517636_t.jpg,1983,"James Rosinus,Arne Starr","Aviation / Flight,Wargame,World War I",NA,Alfred Leonardi,NA,"Ace of Aces,Ace of Aces WWI Family,Picture Book Games","Simulation,Simultaneous Action Selection","Chessex,Flying Buffalo, Inc. (FBI),Nova Game Designs",6.95517,261 7104,The Powerhouse Series book set pits the Fokker DVII of Georg von Hantlemann against the SPAD XIII of Eddie Rickenbacker. The game provides statistics for several other WWI fighter planes that may be played using this set. The Powerhouse books include a different variety of maneuvers than was used in the Handy Rotary books making for interesting match-ups between the two sets. ,//cf.geekdo-images.com/images/pic157390.jpg,2,20,12,2,20,Ace of Aces: Powerhouse Series,20,//cf.geekdo-images.com/images/pic157390_t.jpg,1981,Jerry Redding,"Aviation / Flight,Wargame,World War I",NA,Alfred Leonardi,NA,"Ace of Aces,Ace of Aces WWI Family,Picture Book Games","Simulation,Simultaneous Action Selection",Nova Game Designs,7.20564,412 7106,""The ancient Aztec atmosphere is revived in this game, where warriors and priests fight for leading the virgin to the sacrificial altar." Each player has 3 priests, 5 foot-soldiers, and a virgin. The object is to be the first to guide your virgin to the sacrificial altar at the top of the pyramid. Likely the only game on this particular topic! ",//cf.geekdo-images.com/images/pic29156.jpg,4,120,10,4,120,Tabu,120,//cf.geekdo-images.com/images/pic29156_t.jpg,1980,NA,Religious,NA,(Uncredited),NA,NA,NA,International Team,6.19111,90 7109,""Fifth Corps: The Soviet Breakthrough at Fulda" is one of several games in the Central Front Series published by SPI in the 1980s. "Fifth Corps" appeared in the September/October 1980 issue of Strategy & Tactics magazine #82. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the Fulda Gap and includes the major West German cities of Frankfurt and Mainz. Fifth Corps uses a collection of mechanics, including "Operations Points" and "Friction Points", variable length game turns, and Zones of Control to simulate modern battlefield conditions. As with most modern warfare games, Fifth Corps includes rules for airpower, airmobile operations, and nuclear/chemical warfare. The game includes three scenarios: an introductory "Rhein-Main Raid", a more advanced "The Battle for Fulda", and the campaign game, "Fifth Corps". The Rhein-Main Raid Scenario: Three days after the next war began, the Soviets had not crossed into the Fulda/Frankfurt area. All Warsaw Pact lines of advance had been to the north and south of Fifth Corp's area of operations.Thus, NATO vacated the area to reinforce other hard hit sectors. NATO was surprised then, when two Soviet motorized rifle divisions entered the Fulda Gap supported by attack helicopters, aiming to seize a NATO nuclear site at Giessen, the Wiesbaden Airfield, and the critical Rhein-Main Airbase... A mobile, confusing engagement ensured, independent of the major battles along the rest of the front. The Battle for Fulda Scenario: At the outbreak of the next war, few areas were harder hit than the Fulda Gap. Here an entire Soviet Army and various support units, including an airborne regiment, were committed on the first day... Those [NATO support units] that survived were ordered to "contain all enemy breakouts" until the arrival of the 5th Panzer Division. Fifth Corps Scenario: Following the initial attack by 8th Guards Army, the Soviets sought to seal the fate of NATO in the Fulda/Frankfurt area by committing the 1st Guards Tank Army to the action... The race was on for the important Pomcus and Reforger sites. ",//cf.geekdo-images.com/images/pic65072.jpg,2,120,12,2,120,Fifth Corps,120,//cf.geekdo-images.com/images/pic65072_t.jpg,1980,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,"Central Front Series,Magazine: Strategy & Tactics",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.66313,150 7112,"Often misquoted as "the monster game of modern warfare", NATO Division Commander is a much-maligned SPI WWIII title that, because of being widely misunderstood, is often more studied than played. Described in the rules as a "battalion level simulation of conflict in contemporary Europe", NATO Division Commander gradually introduces players to the most complex version of mechanics through a series of scenarios of increasing difficulty, the easiest of which is simple, fun, can be expanded, and should not be avoided. When completely addressed, the game is a War College-level education on the conduct of World War III operations at Division/Brigade level between NATO and Soviet forces. The game system builds on the combat-as-part-of-movement late-SPI systems such as Next War and Fifth Corps, and has as one of its basic premises the idea that unit strength is subordinate to tactical and command considerations. Central to its uniqueness, NATO Division Commander contains two identical mapboards and rules for Controller play, producing a refereed, double-blind, fog-of-war effect which is still unique today, more than 30 years after publication. The game includes solitaire and face-to-face rules to help controllers build up their knowledge of the game, and decide what they will include, and what slows the game down too much for their taste: thus allowing the game experience to be controlled for the players' experience and expectations. It also allows testing of scenarios before controller use. Scenarios are comprehensive and infinitely flexible, which makes demands of controllers, and offer a unique playing experience for those peering down the gun barrel. With 1200 counters, rule books, and a pile of playing aids, NATO Division Commander still is, the one true smorgasbord of World War III land-based operational simulations. ",//cf.geekdo-images.com/images/pic44511.jpg,2,360,14,1,360,NATO Division Commander,360,//cf.geekdo-images.com/images/pic44511_t.jpg,1980,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.17273,55 7114,"SOPAC: Naval Action in the Southern Pacific 1942-43, is part of Avalanche Press Ltd's Second World War at Sea series of naval battle games. SOPAC recreates the Solomon Islands Campaign of late 1942. Like other games in the series, SOPAC uses a combination of Operational and Tactical displays, similar to those originally found in Avalon Hill's Midway, but much more detailed and accurate. This allows for the mixture of aerial and surface combat that characterized the Pacific theater of operations. Players must write orders and assign missions to tasks forces prior to movement, then conduct aerial searches for enemy fleets and submarines. Frequently, forces will clash in surface battles, and players track damage, hit by hit, reducing ship capabilities and inflicting casualties. SOPAC includes 20 scenarios -- 10 Battle and 10 Operational -- allowing players to explore the early days of combat and try some what-if situations that history never explored. ",//cf.geekdo-images.com/images/pic44499.jpg,2,240,12,2,240,Second World War at Sea: SOPAC,240,//cf.geekdo-images.com/images/pic44499_t.jpg,1999,"Peggy Coleman,Brien J. Miller","Nautical,Wargame,World War II",NA,"Joe Keller,Brien J. Miller",Second World War at Sea: Distant Oceans,Second World War at Sea,Hex-and-Counter,Avalanche Press Ltd.,7.16727,110 7118,"The Handy Rotary Deluxe edition was a revision of the original Handy Rotary Series game book set. The Deluxe Edition came in a bookcase style box rather than a slipcase. The game books use photographs of actual aircraft (the Fokker DrI and Sopwith Camel) to depict the view from your cockpit. The Deluxe Edition rules are printed in a separate rulebook rather than being squeezed into the game books as in prior editions. Three levels of complexity are offered: Introductory, Standard and Advanced. There are also rules for a Campaign game. Card stock game cards with aircraft silhouettes serve as play aids - these reflect the capabilities of different aircraft and aces who flew them. ",//cf.geekdo-images.com/images/pic29122.jpg,2,20,12,2,20,Ace of Aces: Handy Rotary Deluxe Edition,20,//cf.geekdo-images.com/images/pic29122_t.jpg,1986,Christian Broutin,"Aviation / Flight,Wargame,World War I",NA,Alfred Leonardi,NA,"Ace of Aces,Ace of Aces WWI Family,Picture Book Games","Simulation,Simultaneous Action Selection","Chessex,Emithill Ltd.,Gallimard,Nova Game Designs,SoftBank Corp.",7.12091,274 7131,"Napoleon's First Battles simulates four early battles from the French Republican era, namely, "Montenotte", "Arcola", "The Pyramids" and "Marengo". There are a basic and an advanced game. The wargame utilises the standard CRT (Assault Combat Result Table) which includes disruption. An elan rating is included to show the capability of a unit to close with the enemy in battle. A separate artillery bombardment table is utilized to show the effects of artillery. Contents: 1 standard rules booklet 400 double sided die counters 2 17"x22" maps 1 six sided die Playing Time = 1 to 2 hours Complexity = Low Solitaire Suitability = High ",//cf.geekdo-images.com/images/pic29218.jpg,2,180,12,1,180,Napoleon's First Battles,180,//cf.geekdo-images.com/images/pic29218_t.jpg,1993,"Doug Chaffee,Joy Cohn","Napoleonic,Wargame",NA,Joseph Miranda,NA,NA,Hex-and-Counter,Decision Games (I),5.85625,56 7138,"New England Simulations revisits a familiar World War II venue -- the hedgerows of Normandy -- with some refreshing twists in The Killing Ground: Campaign for Normandy, July-August 1944". The game combines a mechanic usually reserved for smaller games -- a chit pull combat system -- with two gorgeous maps, 900 counters, and a 36-page rulebook that should have "Don't Panic!" inscribed on its cover (the designer was content to place the warning on the first page of rules instead). As you read the rules, you get the feeling that the designer wants to bring back the best parts of the "good old days" of wargaming -- that newfound excitement and thrill you once had that gradually wore off as you slogged through the complexity of the latest SPI monster. The rulebook is written almost in prose, gently explaining each rule and including historical footnotes when appropriate. Though long, it is well-organized and easily cross-referenced. The graphics are detailed but subtle, aiding play without distracting the player (in contrast with maps from games like The Gamers' "Thunder at the Crossroads", where the vibrant color can make you cross-eyed). Hues of gray and green predominate. A fair amount of information is packed on each counter. Player aids are plentiful. The game itself focuses on post-invasion Normandy, where the Germans are trying to delay and attrite the Allies prior to their inevitable breakout. As much of the victory depends on the Allies' ability to maintain momentum throughout the campaign as it does capturing key victory point hexes -- any signs of trench warfare or, worse, seesaw battling over villages is severely penalized. In yet another attempt to limit intelligence, the combat system includes a combat effectiveness 'chit pull' system that disguises actual unit combat strength up to the last moment. The system adds a level of uncertainty to the game that leads to unexpected combat results and tempers any tendency to attack without some forethought. Although primarily designed for two players, the game can accommodate up to four given its size and attention to detail. The Killing Ground includes five scenarios, all historical. Game Scale Units: Primarily regimental with tank and other support units as battalions. Time: Each game-turn is 1 day. Map: 2.5km per hex. A complete game of The Killing Ground will include the following: 1 rules booklet 1 Combat Manual 2 map sections (22” x 34” each) 3 different countersheets (900 counters printed front & back) 6 different charts (Combat Results Table, Allied Air Allocation Chart, US Army Support Points chart, British/Canadian Army Support Points chart, Game-Turn Record Track, Scenario Card). 2 six-sided dice 1 game box Expanded by: Overlord: D-Day and the Beachhead Battles ",//cf.geekdo-images.com/images/pic33466.jpg,4,300,12,2,300,The Killing Ground,300,//cf.geekdo-images.com/images/pic33466_t.jpg,2002,Mark Hinkle,"Wargame,World War II",NA,Mark Hinkle,Overlord: D-Day and the Beachhead Battles,Victory in the West,"Chit-Pull System,Hex-and-Counter",New England Simulations,7.94615,104 7142,"This wargame is a brigade/regiment/battalion level simulation of Operation Zitadelle (Citadel) in 1943. The wargame is played in nine turns, each representing one day of real time. The 400 counters represent ground units of the above mentioned size and air units. Individual units include Tiger I battalions, Elephant battalions, Nashorn battalions infantry regiments, heavy rocket artillery regiments, dive-bomber units and more. Combat is resolved through an Anti-Tank Fire Table and a Combat Results Table (CRT). A split map of the northern and southern operations is included. In other words, there is no chance of encirclement by the Germans! In addition, the Orel sector is not included. ",//cf.geekdo-images.com/images/pic29238.jpg,2,240,12,2,240,Zitadelle: Duel for Kursk,240,//cf.geekdo-images.com/images/pic29238_t.jpg,1992,"Joy Cohn,Ted Koller,Rodger B. MacGowan,Masahiro Yamazaki","Wargame,World War II",Knight's cross of Iron,Masahiro Yamazaki,NA,NA,Hex-and-Counter,"3W (World Wide Wargames),Six Angles",6.25088,57 7145,"The animals are on the loose in the dice game Catz, Ratz and Batz! Roll the nine dice, then decide which to keep and which to reroll. Catz are good and multiply your score – unless you need them to cancel out the ratz, who will otherwise chew your points away. Batz, fluttering all over the place as they will, can be good or bad depending on what else you roll; they're good if you roll 3s, neutral if you roll 5s, and bad if you roll 7s. The first player to collect 250 points wins! ",//cf.geekdo-images.com/images/pic1638667.jpg,6,30,8,2,30,"Catz, Ratz and Batz",30,//cf.geekdo-images.com/images/pic1638667_t.jpg,2003,"Peter Campofiori,Lance E. Swartout,Elisa Teague","Animals,Children's Game,Dice,Math",NA,Maureen Hiron,NA,"Animals: Bats,Animals: Cats,Animals: Rats","Dice Rolling,Set Collection",Playroom Entertainment,5.73462,52 7164,"Collectible card game with Warhammer 40,000 universe background. Interesting game mechanics (for a card game) that balance well tactical decisions and strategic elements. The game represents battle between two armies, including Space Marines, Chaos, Eldar, Orks etc. for the conquest of an objective planet divided in 5 different strategic sectors. A card represents: army units, actions to play during battle, and a die roll, all included in a single card depending on when and where it is played. Every expansion has a new planet to conquer with 5 new sectors that change completely the approach with which a player can try to win, so players are encouraged to change deck and test different strategies to adapt in the new terrain of battle. ",//cf.geekdo-images.com/images/pic29442.jpg,2,45,10,2,45,"Warhammer 40,000 Collectible Card Game",45,//cf.geekdo-images.com/images/pic29442_t.jpg,2001,NA,"Card Game,Collectible Components,Science Fiction",NA,"Ryan Miller,Luke Peterschmidt",NA,"CCGs (Collectible Card Games),Warhammer 40,000 Card Games","Hand Management,Secret Unit Deployment",Sabertooth Games,5.9366,250 7169,"Heroes of the Soviet Union - The Defense of Mother Russia 1942-43, is a complete stand-alone game and the second game in the Panzer Grenadier series. The first twelve scenarios can be played with the components included in the game. The second twelve scenarios require maps and counters from Panzer Grenadier: Eastern Front. In June 1941, Germany and its allies launched a surprise attack on the Soviet Union. Despite massive casualties, the Red Army of Workers and Peasants held off the invaders. By 1945, Soviet soldiers would capture Berlin and destroy an evil regime. At the forefront of this defense and counter-attack stood the elite Guards division, the Red Army’s fiercest fighters. Game Scale: Game Turn: 15 minutes Hex: 219 yards / 200 meters Units: Platoon Game Inventory: Two 11 x 17" hard mounted full-color mapboards Two countersheets (330 5/8" dual-side printed counters) One 20-page Panzer Grenadier series rulebook One 28-page Heroes game specific rulebook Three Player Aid cards (two 2-sided & one 1-sided) ",//cf.geekdo-images.com/images/pic2992123.jpg,2,60,12,2,60,Heroes of the Soviet Union: The Defense of Mother Russia 1942-43,60,//cf.geekdo-images.com/images/pic2992123_t.jpg,2001,NA,"Wargame,World War II",NA,Brian L. Knipple,NA,"Country: Russia,Country: Soviet Union,Panzer Grenadier","Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation",Avalanche Press Ltd.,6.43462,78 7176,"Battle of the Bulge is the fifth game in the Panzer Grenadier series, following Eastern Front, Heroes of the Soviet Union, Airborne and Afrika Korps. It focuses on the fighting in the southern sector of the battle zone, where German panzer and parachute divisions drove on the key crossroads of Bastogne. American infantry, armor and paratroopers initially gave way, but rallied, held, and drove the Germans back. The game includes 51 scenarios, ranging in size from small ones playable in well under an hour to large tank battles. There are 465 game pieces, representing tank and infantry platoons, artillery batteries, and individual leaders. The game also includes four geomorphic game boards showing typical terrain from the Ardennes region where the battle took place. These boards were hard-mounted in the original printing of the game, but more recent printings include updated boards in the current, semi-rigid style. This game is part of the Panzer Grenadier series Expanded by: Panzer Grenadier: Alaska's War Panzer Grenadier: Arctic Front Deluxe Edition Panzer Grenadier: Blue Division Panzer Grenadier: Edelweiss Panzer Grenadier: First Axis Panzer Grenadier: Fronte Russo Panzer Grenadier: Iron Curtain Panzer Grenadier: Iron Wolves Panzer Grenadier: Jungle Fighting Panzer Grenadier: North Wind Panzer Grenadier: Red Warriors Panzer Grenadier: Secret Weapons Panzer Grenadier: Sinister Forces Panzer Grenadier: White Eagles Panzer Grenadier: Winter Soldiers ",//cf.geekdo-images.com/images/pic44504.jpg,2,360,12,2,360,Panzer Grenadier: Battle of the Bulge,360,//cf.geekdo-images.com/images/pic44504_t.jpg,2002,Peggy Gordon,"Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple","Panzer Grenadier: Airborne (Third Edition),Panzer Grenadier: Alaska's War,Panzer Grenadier: Arctic Front Deluxe Edition,Panzer Grenadier: Army Group South Ukraine – Battles in Bessarabia, 1944,Panzer Grenadier: Blue Division,Panzer Grenadier: Divisione Corazzata,Panzer Grenadier: Edelweiss,Panzer Grenadier: First Axis,Panzer Grenadier: Fronte Russo,Panzer Grenadier: Go for Broke,Panzer Grenadier: Grossdeutschland 1946,Panzer Grenadier: Hopeless, But Not Serious,Panzer Grenadier: Invasion of Germany,Panzer Grenadier: Iron Curtain,Panzer Grenadier: Iron Wolves,Panzer Grenadier: Jungle Fighting,Panzer Grenadier: Nihon Silk,Panzer Grenadier: North of Elsenborn,Panzer Grenadier: North Wind,Panzer Grenadier: Panzer Lehr,Panzer Grenadier: Panzer Lion – Grossdeutschland in Action, 1944,Panzer Grenadier: Red Warriors,Panzer Grenadier: Roer River Battles – Germany Under Siege,Panzer Grenadier: Romanian Soil,Panzer Grenadier: Secret Weapons,Panzer Grenadier: Sinister Forces,Panzer Grenadier: Waltzing Matilda,Panzer Grenadier: White Eagles,Panzer Grenadier: Winter Soldiers","Panzer Grenadier,World War 2: Battle of the Bulge","Dice Rolling,Hex-and-Counter,Secret Unit Deployment",Avalanche Press Ltd.,7.01607,168 7177,"(from AP website:) Panzer Grenadier finally moves to the Pacific with this game of the intense fighting between U.S. Marines and Japanese soldiers and marines in the tense weeks of 1942. Twenty-four scenarios are included. Guadalcanal is a stand-alone game; no other game from the series is required to play any of the 24 scenarios. Guadalcanal introduces several types of Marine units: Marine rifle, parachute and Raider units plus scouts. The Marines usually have very good morale, and have excellent leadership and strong firepower. Where they’re at time lacking is in support weapons: The Army gets first call on tanks and artillery, and the Marine versions on Guadalcanal are not up to the high quality of the riflemen. Japan counters with Army and navy units of low firepower but fanatically high morale. Japanese artillery isn’t very good, their handful of tanks will barely keep out rifle bullets, and there are few direct support weapons. The key to Japanese success will be to enter close combat with the Marines, where the Japanese warrior spirit can be used to full advantage. Scenarios cover a wide variety of actions. The maps, thought by many to be the most beautiful in the Panzer Grenadier series, cover “historical” terrain rather than the generic coverage of most other games in the series. ",//cf.geekdo-images.com/images/pic29654.jpg,2,360,12,2,360,Panzer Grenadier: Semper Fi! Guadalcanal,360,//cf.geekdo-images.com/images/pic29654_t.jpg,2003,NA,"Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple","Panzer Grenadier: Alaska's War,Panzer Grenadier: Arctic Front Deluxe Edition,Panzer Grenadier: Jungle Fighting,Panzer Grenadier: Kokoda Trail,Panzer Grenadier: Power of the East,Panzer Grenadier: Secret Weapons,Panzer Grenadier: Waltzing Matilda",Panzer Grenadier,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation",Avalanche Press Ltd.,6.59486,107 7180,"This special Nostalgia edition includes: Nostalgic Game board Vintage Chance, Community Chest and Title Deed cards. 'Aged' Monopoly Money. Six antique Bronze finish tokens. Wooden houses and hotels. Built-in wooden banker's tray and storage area. Two ivory colored dice. Monopoly History. ",//cf.geekdo-images.com/images/pic3418118.jpg,6,180,8,2,180,Monopoly: Nostalgia Wooden Box,180,//cf.geekdo-images.com/images/pic3418118_t.jpg,2001,NA,"Economic,Negotiation",NA,NA,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.7563,230 7181,"The top-selling collectible card game from Chile for several years (I know, it sounds dubious), now released in English. An interesting combination of "mana"-style (in this case, "mana" = "gold") creature summoning, and Star Wars CCG deck depletion to win. Each player has a certain amount of "gold" cards that they may play one of, each round. Gold is then moved from the "reserve pile", where it is initially laid, to the "spent pile". Spent gold is then used to summon all variety of mythological "allies" (beasts, gods, etc.), or "totems" (support items that remain on the table, enhancing your combat or gold producing abilities). Gold can also be kept in the reserve pile to be used to power "talismans" (think instants and interrupts), or to utilize special abilities that your "allies" have. Combat is resolved by comparing the "power" value on each card, if the attacker is higher, the difference is discarded from your opponent’s deck. The first person to completely deplete their opponent's deck is the winner. ",//cf.geekdo-images.com/images/pic212653.jpg,2,20,9,2,20,Myths and Legends,20,//cf.geekdo-images.com/images/pic212653_t.jpg,2003,NA,"Card Game,Collectible Components,Mythology",NA,Conrado Aciares,NA,CCGs (Collectible Card Games),Hand Management,"Comic Images,Genio,SALO",5.60291,55 7182,"TimeLine is part of the Hip Pocket Games series and includes a deck of 48 cards. Additionally, players will need a pawn and a common supply of about 30 markers in each of four different colors. The cards form a timeline, allowing players to move back and forth through history to find cheap commodities and then sell for profit. Of course, all this time travel will shift the timeline, and thus the market for each of the four commodities. The cards have four pathways from the left to right sides, which cross over each other. They also have a waypoint representing one of the commodities (sheep, neckties, Picassos ... just suggestions from the designer, as they are all pretty abstract!) that can be picked up cheaply at that point in time. The object is to score 21 points by picking up commodities and selling them at points in the timeline where they are worth obscene amounts of money. However, picking up a commodity changes the timeline in subtle ways: in the game, it means moving a card up or down by a slight amount, which disconnects its current pathways and connects them to new pathways. ",//cf.geekdo-images.com/images/pic48680.jpg,5,10,10,2,10,TimeLine,10,//cf.geekdo-images.com/images/pic48680_t.jpg,2003,James Ernest,"Abstract Strategy,Card Game,Economic,Print & Play,Science Fiction",NA,James Ernest,NA,"Hip Pocket Games,Time Travel","Commodity Speculation,Pattern Building,Pick-up and Deliver,Tile Placement",Cheapass Games,5.84109,202 7184,"An entry in the Weapons & Warriors line of simple action games. In this one, players are pirates out to destroy each other. Players roll dice to see how many actions they get to take on their turn. These actions are things like shooting a weapons, sailing to Treasure Island to steal a treasure chest (allows you to replace a destroyed cannon if you get one), etc. The first player to knock out all of their opponent's pirates, or destroy all of their guns, wins. Contents 2 Pirate Ships w/masts and sails 2 Skiffs with masts and sails 1 Fort 12 Target Cannons 2 Mortars 2 Cannons 20 Pirates (1 Captain and 9 pirates in each of 2 colors) 4 Palisades 6 Palm Trees 6 Treasure Chests 3 paper Islands 24 Battle Balls 8 Latches (for Target Cannons and Palisades) 2 Pirate Dice (3,4,4,5,5,5) Label Sheet Rubber Bands ",//cf.geekdo-images.com/images/pic29390.jpg,2,30,7,2,30,Weapons & Warriors: Pirate Battle,30,//cf.geekdo-images.com/images/pic29390_t.jpg,1996,NA,"Action / Dexterity,Dice,Pirates",NA,(Uncredited),NA,Weapons & Warriors,Dice Rolling,"Peter Pan Playthings,Playtoy Industries,Pressman Toy Corp.,Schmidt Spiele",6.19889,90 7189,"This is an odd trick-taking card game in which each player is dealt six cards from the deck (of 52). Players then bid on how many points they think they can take, keeping in mind that they get to name trump if they are the winning bidder. There are six potential points available for each hand; the person who takes the following earns one point (each): - Highest Trump Card (in play) - Lowest Trump Card (in play) - Jack of Trump - 6 of Trump - Last Trick - Most Game Points (certain cards are worth game points) Another unusual aspect to the game is that players can trump AT ANY TIME, even if they have a card of the suit that is led. So for any given trick, your options are to either follow suit, or trump. You can throw anything you want if you do not have a card of the suit led. The first person to score 12 points wins. ",//cf.geekdo-images.com/images/pic187646.jpg,6,30,12,3,30,Pitch Six,30,//cf.geekdo-images.com/images/pic187646_t.jpg,2003,NA,Card Game,NA,(Uncredited),NA,Traditional Card Games,Trick-taking,"Hasbro,Parker Brothers",5.68373,83 7203,"The world of Ophidian 2350 is centered around gladiatorial combat. These gladiators are aliens, bio-enhanced humans, mystics, and all sorts of otherworldly beings. Theme aside, this CCG, originally released at Gen Con 2003, has some unusual new mechanics that separate it from the pack. First, Players use "credits" to supply their gladiators with equipment and minions (support characters). Ophidian 2350 has a mechanic called "The Flow". Each card has a "+" or "-" on it. Play a positively charged card, and you can keep playing cards. Play a negatively charged card and your turn ends and your opponent can start playing their cards. Basically, it helps provide a little "momentum" incentive, and adds strategy. Creating combos that allow you to keep The Flow while you prepare for a killer blow, while making sure that the crowd is entertained... that's the key to victory! If you don't entertain the crowd, your opponent can use their own popularity with the crowd to turn The Flow against you... so show off and impress that crowd! ",//cf.geekdo-images.com/images/pic54244.jpg,2,30,8,2,30,Ophidian 2350,30,//cf.geekdo-images.com/images/pic54244_t.jpg,2003,NA,"Card Game,Collectible Components",NA,"Ed Lasso,Shaun Maher,Jason Robinette,Gregg Schwartz,Raffi Tasci,Carl Van Ostrand","Ophidian Legends (fan expansion to Ophidian 2350),The OutWorlds Revelations (fan expansion to Ophidian 2350),Rise of Champions,Wave of Fictions (fan expansion to Ophidian 2350),X-Mas 2004 (fan expansion to Ophidian 2350)","CCGs (Collectible Card Games),Ophidian Games","Action / Movement Programming,Hand Management,Player Elimination,Simulation,Variable Phase Order",Fleer/Skybox,6.44257,74 7204,"Once upon a time, in far-off China, there lived a mandarin duck. This duck was very sad because he wanted to give his sweetheart a special gift, but didn't know what would please her. One night, when the moon was full, the frogs that shared his pond decided to help him by gathering a beautiful bouquet of water lily blossoms (the rare and beautiful lotus flowers) for him to give his beloved. The frogs divided into teams of 3, and hopped frantically from lily pad to lily pad, each team trying to gather the most beautiful lotus blossom bouquet. Relive this loony leap-frog race and lead your team to victory by aiding your opponents' frogs - who can't help but do the same for you. Well, let's hope so, anyway! Originally published 1996 as Flower of the Lotus at The Game Cabinet website. At Essen 2003 published under the titles China Moon and Lotusblume by Eurogames / Descartes Deutschland. Republished in 2008 in Klutz's book of the The 15 Greatest Board Games in the World. ",//cf.geekdo-images.com/images/pic46126.jpg,5,30,8,2,30,China Moon,30,//cf.geekdo-images.com/images/pic46126_t.jpg,1996,"Vincent Dutrait,Guillaume Rohmer","Abstract Strategy,Animals,Children's Game,Racing",The 15 Greatest Board Games in the World,Bruno Faidutti,NA,"Animals: Butterflies,Animals: Ducks,Animals: Frogs,Country: China,Flowers","Point to Point Movement,Set Collection","(Web published),Eurogames",5.8569,462 7215,"To the Green Fields Beyond is an operational simulation of the Battle of Cambrai, 1917, the first great tank battle in history. David Isby : From the Designers Notes "As I write this I am sitting at my typewriter in my extremely comfortable office, a mug of hot, sweet tea by my right hand, and telling you what the Battle of Cambrai was like. That is a delusion. All I can do is provide you with cardboard pieces and a paper map, and instructions on what to do with them, and maybe some words of historical commentary. Can you feel the confusion and chaos, the reports, false and true, that filled British Headquarters when the counterattack hit ? Can you think what it was like to see the ranks of feldgrau figures appear two hundred yards away, peering through the fogged eyepiece of a gas mask into the back sight of a Lee-Enfield rifle ? I cannot tell you what was in the minds and souls of men who fought the battle. I'm no artist. I design wargames" "Through the mud and the blood to the green fields beyond." This quote, attributed to Brigadier General Hugh Elles, who led the Tank Corps into action at Cambrai, succinctly states the British objective-to penetrate the German trenches and break into their rear areas. The idea of a breakthrough to the green fields beyond had dominated Allied thinking since 1915. Cambrai was to be as close as they were to come before the final breakthrough of 1918. To the Green Fields Beyond is an operational level simulation of the Battle of Cambrai which lasted from 20 November to 7 December, 1917. There are two players, one commanding the British and the other the German forces. The game consists of three scenarios and a campaign game. The players should start with a scenario- the British Breakthrough is best- before attempting the full 17 turns of the campaign game. Players should note that each game turn in To the Green Fields Beyond requires many decisions, and will probably take between 30 and 75 minutes to play. To the Green Fields Beyond is uncommon amongst games in that both players get the opportunity to take the offensive. The campaign game provides opportunities for both sides to attack. The British Breakthrough and Battle for Bourlon scenarios have the British attacking, while the German Counterattack scenario obviously has them as defenders, although they can still often mount attacks as well. Each hex on the mapsheet represents 1250 yards from side to side. Each Game Turn is equivalent to 24 hours. Contents: Rules booklet 400 Die cut counters 1 34" x 22" Map 1 Die ",//cf.geekdo-images.com/images/pic486456.jpg,2,240,12,2,240,To the Green Fields Beyond,240,//cf.geekdo-images.com/images/pic486456_t.jpg,1978,Redmond A. Simonsen,"Fighting,Wargame,World War I",NA,David C. Isby,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation","Decision Games (I),Excalibre Games, Inc.,SPI (Simulations Publications, Inc.)",7.26447,114 7218,"18VA is an 18xx game set in Virginia as well as pertinent neighboring areas of Maryland and the District of Columbia. 18VA is a small game, in the style of Mark Derrick's one-state games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played. The major hook in this game is the coal trains, which run mainly West-East, taking coal from the mountains to the coast, while the passenger trains run the North-South routes. Also interesting is the fact that all railroads operate with just the President's share sold, and open with 5 shares and expand to 10 at the owner's discretion. ",//cf.geekdo-images.com/images/pic218243.jpg,5,210,14,2,210,18VA,210,//cf.geekdo-images.com/images/pic218243_t.jpg,2001,NA,"Economic,Trains",NA,David G. D. Hecht,NA,18xx,"Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","(Self-Published),(Web published),Deep Thought Games, LLC",7.23036,112 7239,"From the publisher's web page (Medieval): Medieval is a card-based board game that takes players back to the turbulent 13th century in Europe, Middle East and North Africa. The cards not only represent the Powers, various capabilities, and events that the players use to gain victory, but they also provide the playing board, a map that is divided into 19 Cards, only 8 of which start the game in play. The rest of the Map Cards - and the map - come into play randomly, but at the players' pace. The remaining cards are for the 27 Powers - countries from the strong but troubled Holy Roman Empire, England and France, through the various Islamic powers, down to such minor, but important, countries such as The Kingdom of Jerusalem, Livonia and Trebizond. Even such mysterious and far away areas as Polovtsy and The Cumans come into play. - and the various "events" the players use to forward their schemes. Each Player represents an ever-changing conglomerate of these Powers, using his wiles, and the cards, to further his control over areas of Europe to win the game. There are Spies, Assassins, accusations of Heresy, Jihads, even the use of the various Knights of Christ. And then there are the Popes. Each player, randomly, can become Pope (they're named and historical). As Pope he can arrange alliances, excommunicate players, and call for Crusades (a great way to make money). But hovering like a very, very black cloud over all of this are The Mongols. No player knows exactly when they start to arrive, although the card play does give them hints … and some time to prepare, if they choose to heed the warnings. But when they do arrive, all Tartar Hell breaks loose, as The Mongols, also represented by cards, literally eat the map, east to west, conquering Powers, chewing them up and making them disappear from European view. The winner is the player who survives the onslaughts of religion and the Mongols to control the largest part of 13th century Europe. Medieval is for 3 to 5 players and takes around 2 hours to play, once you've learned the system. It comes with 110 cards, lots of little pieces, and coin-shaped florin markers. ",//cf.geekdo-images.com/images/pic30086.jpg,5,120,12,3,120,Medieval,120,//cf.geekdo-images.com/images/pic30086_t.jpg,2003,"Craig Grando,Rodger B. MacGowan","Card Game,Medieval,Negotiation,Political,Religious,Territory Building,Wargame",NA,Richard H. Berg,NA,Admin: Better Description Needed!,NA,GMT Games,6.12459,364 7240,"In short, Vanished Planet is a cooperative game with some similarities to Starfarers of Catan. From the publisher's web page: Vanished Planet is a cooperative board game. That means that all players work together to play the game, and either win as a group or lose as a group. It can be played with as many as six players or as few as one. Playing the game requires complex strategies involving ship movement, resource management, and technology building, all while trying to delay the creature's progress towards destroying the players' home worlds. The difficulty level is scalable, making it enjoyable for everyone from the beginner to the expert. Vanished Planet can be made easy enough for parents to play with their children or difficult enough to challenge the most masochistic hardcore gamers. Vanished Planet takes place in a richly detailed game world. The past one hundred years had been marked by an unprecedented peace. Humans from the Earth, newcomers to the Galactic Sextant, surprised the Elder Races with their grasp of foreign technologies and their dedication to freedom and peace. With Earth's help, a massive communications and trade network was established. Treaties were negotiated. Disputes were settled and wars became less frequent. The Peoples of the Sextant welcomed the children of Earth and looked toward a brighter future. Then, without warning, Earth vanished. In its place appeared a writhing mass of darkness. It was impenetrable. It was unassailable. It was without reason. It drank energy like water and consumed all matter it touched. After devouring Earth's solar system, the Creature began stretching massive tentacles across space with terrifying speed, reaching straight toward the homeworlds of the Six Peoples. With Earth gone, the communications network all but broke down. Each of the Peoples accused the others of betraying Earth and setting loose the Creature, for each had lost many of their top men and women with the planet when it disappeared. And with them vanished all hope of stopping the dark Creature. In their despair, colonies revolted, workers ran from their jobs and soldiers abandoned their posts in an attempt to flee the approaching darkness. It was days before any news came to them. Even the hub satellites that formed the backbone of the network spun silently in empty space. News came in the unexpected form of a single ship; one of the few to survive the cataclysm and return to tell what they had seen. Unlike the other ships, they brought not rumor, but six of those thought lost in the vanishing and their tale was devoid of the speculations the other ships had brought. The ship, Hope, raced from home world to home world bringing what truth they knew of Earth's disappearance to their peoples, narrowly avoiding the wars that were preparing to burst forth over the galaxy even as the Creature began groping insatiable tentacles toward them over the vastness of space. Then the messages came. As one, the hub satellites flickered into life; suddenly and strangely, for the words were not sent by the peoples to one another, but to all six peoples from the the vanished planet Earth! Bizarre blueprints for wondrous new technologies were transmitted and strange instructions were given, both for the banishment of the Creature and the formation of a new system for Earth to use when it returned. Time was of the essence. Earth could do nothing and the Creature would soon devour the other worlds if they did not hurry... Expanded by: Vanished Planet: Racial Advantage Expansion ",//cf.geekdo-images.com/images/pic246222.jpg,6,60,8,1,60,Vanished Planet,60,//cf.geekdo-images.com/images/pic246222_t.jpg,2003,NA,"Economic,Science Fiction,Space Exploration",NA,"Samuel Blanchard,Craig Oliver",Vanished Planet: Racial Advantage Expansion,Admin: Better Description Needed!,Co-operative Play,Vanished Planet Games,5.87381,465 7248,"An abstract strategy game in which 2 or 3 players attempt to build the longest connected chain of their pieces. The pieces are hexagonal logs that are built upwards into a pyramid shape. Strategy comes in trying to leave yourself multiple paths within a very tight playing space, while taking advantage of tactical opportunities to cut your opponent(s) off. ",//cf.geekdo-images.com/images/pic152458.jpg,3,20,6,2,20,Zenix,20,//cf.geekdo-images.com/images/pic152458_t.jpg,2000,NA,Abstract Strategy,NA,Jürgen Heel,NA,"Combinatorial,Gigamic Classic",Pattern Building,Gigamic,5.61836,61 7251,"The Speed of Heat is a simulation that depicts air-to-air combat and air-to-ground combat during the Korean and Vietnam conflicts. The game is a tactical representation with each turn representing 12 seconds of real time, each hex covering a distance 1/3 of a statute mile, each altitude level representing 1000 feet of height, each counter representing a single jet. Each aircraft flies differently accordingly to its actual aerodynamic properties. Each type comes with an aircraft data card depicting its qualities, weapon loadouts. The rules included in The Speed of Heat are the second generation rules of that previously seen in GDW's Air Superiority and Air Strike. The game includes a 72-page rulebook, 48-page scenario book, 240 counters, 6 geomorphic map sections, 20 two-sided aircraft data cards, 12 two-sided player aids and one ten-sided die. ",//cf.geekdo-images.com/images/pic1716832.png,2,150,12,2,150,The Speed of Heat,150,//cf.geekdo-images.com/images/pic1716832_t.png,1992,Rick Barber,"Aviation / Flight,Korean War,Modern Warfare,Vietnam War,Wargame",NA,J. D. Webster,NA,Air Power,"Hex-and-Counter,Variable Phase Order",Clash of Arms Games,7.34548,148 7253,"A Raging Storm - The Campoleone Salient, February 3-4, 1944, is the eleventh game in the Tactical Combat Series (TCS) from The Gamers. The game is set around the British 1st Infantry Division's defense of the Campoleone Salient, Anzio, 3-4 February 1944. The German counterattacks against the Anzio beachhead were some of the bloodiest of World War II. To those involved, the fighting was reminiscent to WWI trench warfare. A Raging Storm covers the first of several German attacks. The brunt of this assault fell on the British 1st Infantry Division, whose defense demonstrated the tenacity and fighting qualities of the British Soldier. Can be played with an odd number of players if one is willing to play as referee - makes the pre-planning on the order sheets interesting to see evolve. Game Scale: Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full-color mapsheets Four dual-side printed countersheets (3 combat, 1 markers - 980 1/2" counters) One 28-page TCS version 3.1 system rulebook One 24-page A Raging Storm game specific rulebook Two 4-page TCS version 3.1 Charts & Tables folders Three Player Aid cards Two 6-sided dice Solitaire Playability: Medium Complexity Level: High Players: 1 or more Playing Time: 6-20 hours ",//cf.geekdo-images.com/images/pic434296.jpg,2,60,12,2,60,A Raging Storm,60,//cf.geekdo-images.com/images/pic434296_t.jpg,1997,David Pentland,"Wargame,World War II",NA,"Dean Essig,Nigel Roberts,Bob Runnicles",NA,Tactical Combat Series,Hex-and-Counter,The Gamers,6.76415,53 7255,In Soldiers each Counter represents a single man with certain skills. The game system allocates to each man (counter) a certain amount of action points (depending on his experience) and permits certain activities based on his status (for example a cautious soldier will take more points to take a risky action). The number of action points determines when a unit may move and what it can do. Both players bid for initiative and the winner moves a soldier; this progresses until the turn is over. Scenario generation system for more variety. ,//cf.geekdo-images.com/images/pic214263.jpg,2,90,12,2,90,Soldiers: Man-to-Man Combat in World War II,90,//cf.geekdo-images.com/images/pic214263_t.jpg,1987,NA,"Wargame,World War II",NA,John H. Butterfield,NA,NA,"Action Point Allowance System,Hex-and-Counter",West End Games,6.84615,91 7256,"The "Tricky Sticky Card Game".....Stix is played with cards and sticks - both included with the game. Depending on the version being played, the winner is the player who puts down either all his cards or more cards than his opponents. Each player is dealt five cards face down. One card is taken from the remaining pack of cards and laid out on the table as a pattern for the sticks. If a player can make the pattern of the sticks match the pattern on one of his cards, by moving only one of the sticks to a new position, he may put that card down on the table. If the player cannot put a card down, he must take a new one from the pack. ",//cf.geekdo-images.com/images/pic1209900.jpg,4,20,8,2,20,Digit,20,//cf.geekdo-images.com/images/pic1209900_t.jpg,1987,NA,Card Game,NA,Gerhard E. Kodys,NA,NA,"Hand Management,Pattern Building,Pattern Recognition","Carlit,Discovery Toys,Piatnik",5.46339,127 7259,"This is a stand-alone expansion for Management Material (General Office Edition). This expansion adds more cards with the information technology theme. This set can be played by itself, or mixed in with other editions. Management Material is a card game with a corporate theme where the players try to win by avoiding being promoted to management. This is done by playing Excuse cards to avoid the Project cards and passing the Project to the next player. Other players may also play Recognition cards on you, which make it more difficult to get out of the project with an Excuse. Ultimately, some player will end up completing the Project, and that player adds the card to their completed projects, pushing them closer to the 30 points necessary to be identified as Management Material and losing the game. The last player that avoids being promoted to management wins the game. Event cards provide an additional randomizing element. ",//cf.geekdo-images.com/images/pic32088.jpg,5,30,12,2,30,Management Material: Information Technology Edition,30,//cf.geekdo-images.com/images/pic32088_t.jpg,2003,NA,Card Game,NA,Dave Cook,NA,NA,Hand Management,"Zipwhaa, Inc.",5.545,100 7262,"Top Trumps has been a very popular card game in the United Kingdom since the seventies. There are many different card decks with various subject matter, i.e. Cars, Planes, Films, Military Jets, famous TV shows, etc... Top Trumps are now also available in the USA, based on the classic card game "War", it's played by choosing your best stat, trumping (beating) your opponent’s card, and winning the entire deck. Each pack of Top Trumps consists of a number of cards (usually 30 or 32), each of which features in-game characters based on related subject matter which are full of stats, pictures and educational and interesting facts. The game is multiplayer and fits handily in the pocket so it can be played anywhere. 2-6 people can play. Deal out all the cards face down to the players. Each player holds their cards face up but may ONLY look at their top card. The player to go first chooses the ‘best’ statistic (usually the highest) from their top card, e.g. “Top Speed 252mph”. All other players read out the SAME statistic. Whoever has the best or highest value wins and places all the top cards including their own to the bottom of their pile. They then choose the statistic for the next round. During a round, if 2 or more cards ‘tie’ or no data is available for that particular statistic then all the cards are placed to one side and the same player chooses again from their next card. The winner of the hand also takes the cards that were placed to one side. The first player to win all the cards is the winner of the game! Latest Packs available in the USA include - Royal Wedding Top Trumps, Moshi Monsters, Harry Potter and the Deathly Hallows, US Presidents, US States, New York City, Marvel Ultimate Heroes, Soccer Stars and Soccer Stadiums, Greek Mythology, US Army, G.I. Joe, Ice Age, Transformers 2, Bugs, Baby Animals, Horses & Ponies, Star Wars, Clone Wars, Indiana Jones, James Bond, The Simpsons, Doctor Who, NBA 2010, Bugs, Dinosaurs 2010, Predators 2010, The Dog, Wildlife and Sealife In Danger, Military Jets, Ancient Egypt, and DC Super Heroes 1 and 2. As well as Star Wars and Marvel Top Trumps Tournament games. The more familiar you are with the deck the better since you will gain from knowing what particular cards have a superior statistic compared to other cards. This adds a memory factor to the game. The cards have pictures of the subject matter and are packed with statistics and facts, and can also help improve on reading, math, and social skills. This game is sometimes paired in the same deck with The Game of Authors a.k.a. quartets. ",//cf.geekdo-images.com/images/pic188111.jpg,6,20,6,2,20,Top Trumps,20,//cf.geekdo-images.com/images/pic188111_t.jpg,1968,"(Uncredited),Steven Austin,Chris Barnardo,Quentin Blake,Chiara Bonello,René Goscinny,Glenn Grech,Julian Mallia,Harry Mylonadis,Peyo,Mark Scicluna,Albert Uderzo","American West,Aviation / Flight,Card Game,Fantasy,Horror,Humor,Memory,Movies / TV / Radio theme,Nautical,Novel-based,Party Game,Prehistoric,Science Fiction,Space Exploration",NA,(Uncredited),NA,"Animals: Horses,Animals: Kangaroos,Ben 10,Characters: Asterix,Characters: Hello Kitty,Characters: Indiana Jones,Characters: James Bond,Cities: Manchester,Cities: Nottingham,Comics: DC Universe,Comics: Marvel Universe,Harry Potter,Ice Age,Le Mans,Leonardo da Vinci,Littlest Pet Shop,Manchester United Football,Motorcycle,Movies: Shrek,Music Making & Makers,Pirates of the Caribbean,Police Academy,Promotional Board Games,Sports: Auto Racing,Sports: Basketball,Sports: Cricket,Sports: Football / Soccer,Sports: Olympics,Sports: Rugby,Sports: Tennis,Sports: Winter Sports,Star Trek,Star Wars,Tolkien Games,Transformers,TV Series: Buffy the Vampire Slayer,TV Series: Chuggington,TV Series: Dr. Who,TV Series: Spongebob Squarepants,TV Series: The Simpsons,Willi wills wissen","Card Drafting,Memory,Rock-Paper-Scissors,Trick-taking","(Self-Published),(Unknown),AMIGO Spiel + Freizeit GmbH,ASS Altenburger Spielkarten,Berliner Spielkarten,Bielefelder Spielkarten,Bierregion-Franken.de,Bioviva,Blatz,Bluw,Caja Duero,Carlit,Cartamundi,Cheatwell Games,Condor Flüge,Copsis,Dal Negro,Deutsche Bundesbahn,Diehl Medien,Discovery Toys,Dübreq,Edition Seestern,Ehapa Verlag,Eldorado,Energie-Verlag,F.X. Schmid,Feva (UK) Ltd.,Fox Games,Grimaud,Grodzinski,Grow Jogos e Brinquedos,Hasbro,Hausser,Heinrich Schwarz & Co,Heraclio Fournier,The Hero Construction Company,Hochwasser Kompetenz Centrum,Hrútabræður,Hunsrück Ferienpark Hambachtal,Identity Games International B.V.,Investment Week,Jos. Scholz,Jumbo,KiK Textilien und Non-Food GmbH,King Cards,KOSMOS,Land Rover Group,Laurence King Publishing Ltd,Majora,Märklin & Cie,Marks & Spencer,Mattel,Mercedes Benz GmbH,MIKA,Modiano,Music Games,New Line Productions Inc,Nintendo Co., Ltd.,Nürnberger-Spielkarten-Verlag,Otto Maier Benelux B.V.,Palitoy Ltd.,Parker Brothers,Pelikan,Phantasialand,Piatnik,Playaday.Com,Ravensburger Spieleverlag GmbH,Renault,Revell,RSPB,Rudolf Forkel KG,Schmidt Spiele,Simba Toys,Sörnsen Holzleisten,Spear's Games,Takko Fashion,Ted Baker,TEDi,Teepe Sportverlag,thinkgeek.com,Thomae,Volvo,Waddington's Games, Inc.,Weltquartett,Wiggins Teape,Winning Moves Australia Pty Ltd,Winning Moves France,Winning Moves Games (USA),Winning Moves Germany,Winning Moves UK Ltd.",4.22577,684 7267,"Warlords is a game of political diplomacy and military expansionism. Set in China during the first half of the 20th century, players take control of the warlord factions which vied for supremacy. With the ultimate aim of re-unifying or controlling China, players must wheel and deal, bribe, coerce, plot and fight their way to political, military and economic victory. Components: 1 full color map (490mm x 590mm), 2 full color counter sheets, 1 sixteen page rules book, 1 display track card, 3 ready reference cards, 1 die. Playing time is 4 - 6 hours for a scenario and 12 - 16 hours for a campaign game. Complexity is Basic to Intermediate. ",//cf.geekdo-images.com/images/pic309953.jpg,7,360,12,3,360,"Warlords: China in Disarray, 1916-1950",360,//cf.geekdo-images.com/images/pic309953_t.jpg,1986,NA,"Civil War,Political,Territory Building,Wargame",NA,"Steve Barnes (I),Dave O'Connor",NA,Country: China,Area Movement,Panther Games,5.62329,73 7269,"The real-estate game. Buy properties in Atlantic City. Collect sets of properties to allow improvements. Build houses and hotels. Collect rent from fellow players. Repeat as necessary until everyone else is bankrupt. Beautifully stained solid wood, hinged-lid box with hardware and solid brass medallion. A free offer to engrave your family name on the box. Game log to record family memories:when you played, with whom--and who won! An extra and unique piggy bank token specially designed for this edition [c] Velvet bag to hold dice and 11 "gold" tokens 2 interior levels with removable wooden Banker's Tray, all completely flocked 7 Metal coins (one for each denomination) based on coins in our archives, and redisigned paper money Square game board with heirloom graphics and stamped with the heirloom design Redisigned Chance, Community Chest and Title Deed cards. -From the Box: "THE MOST LUXURIOUS EDITION OF THE MONOPOLY GAME THAT PARKER BROTHERS HAS EVER PRODUCED. THIS HEIRLOOM EDITION IS WORTHY OF THE NAME, BECAUSE IT IS TRULY " SOMETHING OF SPECIAL VALUE TO BE HANDED DOWN FROM ONE GENERATION TO THE NEXT" " ",//cf.geekdo-images.com/images/pic29960.jpg,8,300,8,2,300,Monopoly: The Heirloom Edition,300,//cf.geekdo-images.com/images/pic29960_t.jpg,1997,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Stock Holding,Trading","Hasbro,Parker Brothers",5.44231,52 7270,"GOLO Golf dice is played with 9 12-sided dice that represent the 9 holes on the front (or the back) of an 18-hole traditional golf course. There are 5 white dice (par 4s), 2 red dice (par 3's) and 2 blue dice (par 5s). Each dice has the ability to shoot above par, par, or below par. There are as many formats as there are golf side games, but players typically play in one of two formats: Traditional Format: All nine dice are rolled--the player chooses at least 1 die, but can use more than one to count toward his/her 9-hole total. The remaining dice are picked up and rolled again. Players have the option of having multiple dice count toward their score, or choose as few as one and try to "GO LO" (shoot a low score--golf parlance). Golf Course Format: In this format, the players must follow along to the scorecard of their favorite course, or any course. If the first 9 holes ("Front 9") at Pebble Beach are laid out in this order--4-4-3-4-5-3-4-4-5=36, then when the player begins by rolling all 9 dice, he/she must play the course "in order" by choosing two par 4's before he/she may then chose a par 3. Having to go in the order of holes on a golf course creates a different strategy and usually produces higher scores than the Traditional format. In all formats, tournament play is the most exciting--where players are playing against each other, and their scores are affecting other players' choices and strategies. A game primarily for non-gamers and sports nuts, which nevertheless is a very strategic, "push-your-luck" dice game. It is not just a matter of rolling dice and counting up your score; the requirement of keeping one or more dice each time you roll presents many interesting choices, depending on what your opponent has done, and what you already have kept for scoring. The game is sold online at www.igolo.com and in major golf shops and golf stores. Game includes a cup, nine dice, score pad, pencil, and rulebook. ",//cf.geekdo-images.com/images/pic397513.jpg,0,10,8,1,10,GOLO,10,//cf.geekdo-images.com/images/pic397513_t.jpg,1999,NA,"Dice,Sports",NA,Patrick Shea,NA,Sports: Golf,"Dice Rolling,Press Your Luck","Front9, Inc.,Zobmondo!! Entertainment LLC",5.70345,192 7278,"Fourth boxed game in the Advanced Tobruk System. The 82nd Airborne defense of the beach exits from Utah Beach on D-Day. Giant hex map, 6 counter sheets, 8 scenarios and sturdy mapsheet. Contains the 1.75 version of the ATS rules. ",//cf.geekdo-images.com/images/pic36366.jpg,2,180,12,2,180,Against All Odds,180,//cf.geekdo-images.com/images/pic36366_t.jpg,2003,NA,"Wargame,World War II",NA,Ray Tapio,ATS: D-Day Rangers / Against All Odds Gamers Guide,Advanced Tobruk System,"Hex-and-Counter,Secret Unit Deployment,Simulation","Critical Hit, Inc.",7.41161,56 7290,"Pursue the Pennant was originally produced in 1985. The game was printed in a large box format with a limited print run of 5000 collectors copy of the game. The game included player statistics cards for the 1984 season. Cards for the 1984 season are elongated with room to place a baseball card picture of the player at the top of the card. The game was demonstrated at the Gencon Game fair with Topps baseball card pictures of the players. The 1985 game edition came with two sets of rules a basic rule book and an advanced rule book. The Basic Game includes: range and fielding, stealing and base running, sacrifice and suicide squeeze, wild pitches and passed balls, ball park effects and wild plays and injuries. The advanced game added throwing arms, advanced sacrifice, suicide squeeze and bunting for a hit, ball park effects, clutch hitting, the ability to get out of a jam, hit and run, pitcher's fatigue, pitcher's rest, infield in and limitations on play. Products published for the 1985 Rules: Core Deluxe Game 35 Player Rookie Card Set A newsletter was also published for the game as well. The 1986 season saw a change in the rules along with the modification of the player cards and box size. The box was reduced in size to roughly 10x10 inches but is still an irregular board game size. The player cards were reduced in size to mimic baseball collector cards. No pictures of the players are on the cards. Changes in the game do not permit the 1984 season cards to be utilized with the 1986 ruleset and above. The 1987 Edition Included a Rules update: Weather Effects Chart, At the Wall Chart, a modification of the Coach's Choice Chart that includes "Cut-off Play Option", Jump Chart and Stealing Chart modifications as well as changes to the Ball park Effect Chart and Infield and Outfield Range Charts. The Close Play was also added. Player Cards from the 1986 season can be used. Pursue the Pennant produced multiple versions of the game: 1985 Deluxe Collectors Edition 1984 Rookie Card Set Update 30 Players 1985 Card Set 1986 Card Set 1987 Card Set 1988 Card Set 1989 Card Set 1990 Card Set 1991 Card Set 1992 Card Set 1993 Card Set 1994 Card Set 1987 Season Extra Card Set 63 Additional Players 1988 Season Extra Card Set 63 Additional Players 1954 & 1957 Pennant Winners Set 1967 & 1968 Pennant Winners Set Six Teams for 1969 1974 & 1975 Pennant Winners Set 1982 Play-Off Teams Set Superstar Edition with 108 All Stars The All-Time Greatest Team set (32 teams) Hall of Fame / All Star set including players from the Negro Leagues. (747 cards) Dynasty League Baseball the successor to Pursue the Pennant can be found at http://dynastyleaguebaseball.com ",//cf.geekdo-images.com/images/pic584641.jpg,2,45,11,1,45,Dynasty League Baseball,45,//cf.geekdo-images.com/images/pic584641_t.jpg,1985,Susan Lee,Sports,NA,Michael Cieslinski,NA,"3D Games,Sports: Baseball",Simulation,"Design Depot,PTP",7.45783,173 7296,"You roll the die and move. If you land in a blank space you answer a trivia question. There are other special spaces that do various things but answering trivia questions is what the game is all about. Sample card 1. What sort of building complex is the enticing setting of 1978's chiller 'Dawn of the Dead'? 2. Although he was sometimes "hard on the Beaver", this actor who played TV's perfect dad died of a heart attack in 1982. 3. What horror punk band shares song titles with these movie titles, 'Return of the Fly', 'Horror Hotel' and 'Bloodfeast'. 4. The Malleus Maleficarum was a book used to judge these. 5. "And now for something completely morbid..." What member of BBC TV's Monty Python died in 1989? The winner is the first to erect 13 tombstones by answering questions correctly or by stealing others. ",//cf.geekdo-images.com/images/pic557450.jpg,4,60,13,2,60,Goth: The Game of Horror Trivia,60,//cf.geekdo-images.com/images/pic557450_t.jpg,2002,Design Edge,"Horror,Trivia",NA,Matthew Nuccio,NA,NA,Roll / Spin and Move,McNutty Games,5.47895,57 7307,"Cranium Hullabaloo is the high-energy game that's full of cool tunes, fun sounds, and all kinds of surprises. Kids listen closely and think fast as they bounce, twist, spin, high-five, and dance to the music, sounds, and friendly voice of Hullabaloo. Cranium Hullabaloo rewards quick thinking, cooperation, and creative problem-solving, so whether after school, at a birthday party, or even on a rainy day, Cranium Hullabaloo gives kids something to cheer about. And with thousands of game variations, kids never get tired of the fun. For ages 4 and up. Reading is not required to play. Requires 3 AA batteries not included. ",//cf.geekdo-images.com/images/pic94441.jpg,6,30,4,2,30,Cranium Hullabaloo,30,//cf.geekdo-images.com/images/pic94441_t.jpg,2003,Gary Baseman,"Action / Dexterity,Children's Game,Electronic,Music",NA,NA,NA,Cranium,NA,"Cranium, Inc.,Hasbro",5.73544,206 7308,"A classic action game where players control one of two robots ("Red Rocker" or "Blue Bomber") and try to be the first to punch the other robot in the chin, causing his head to pop up. Re-released in 2002 after being "out of print" for a long time. ",//cf.geekdo-images.com/images/pic739328.jpg,2,10,6,2,10,Rock 'Em Sock 'Em Robots,10,//cf.geekdo-images.com/images/pic739328_t.jpg,1967,(Uncredited),"Action / Dexterity,Children's Game,Science Fiction",NA,"Marvin Glass,Burt Meyer",NA,"Robots,Sports: Combat Sports / Martial Arts",NA,"Marx Toys,Mattel,Milton Bradley,REMCO Games",4.67348,279 7310,"(From the box) California: 1849 Where the mayors of stupidly rich Gold Rush towns can squander the resources of their citizens on pretty much whatever they want. This month, it's a race to the Moon. Will it work? Probably not. The real goal is to earn enough votes to become governor. But it seems the best way to impress your pioneering constituents is by doing something grotesquely stupid and dangerous, like blasting them into space. It's One False Step for Mankind, one giant leap for you. (You Need) 400 Poker Chips in four colors (100 each in red, green, yellow, and gray); 40 counters for each player; two 6-sided Dice; three Paper Clips for each player; and a Button or Token to designate the leader. Expanded by: One False Step Home ",//cf.geekdo-images.com/images/pic1261642.jpg,6,180,10,3,180,One False Step for Mankind,180,//cf.geekdo-images.com/images/pic1261642_t.jpg,2003,"James Ernest,Phil Foglio","American West,Farming,Humor,Political,Territory Building",NA,James Ernest,One False Step Home,Admin: Better Description Needed!,"Auction/Bidding,Dice Rolling,Modular Board,Simulation",Cheapass Games,6.3059,144 7314,"A large white door located in the center of the board has five 'dates' waiting inside. Depending on how the doorknob is rotated, a different guy will 'appear' when the door is opened. Players try to collect a set of four cards. Each set of four cards corresponds to one of the 'dates' hidden behind the door (apart from the infamous 'dud'). Gameplay is determined by the instructions on the square a particular player lands on. Cards may be taken from the draw or discard pile, or from other players. When a player holds a correct set of four cards and lands on an 'open door' square the door is opened, revealing the date. If the cards do not correspond to the date, the player's turn ends but their set of cards are retained. If the 'dud' date is revealed, all cards held by the player are lost and replaced with a fresh set from the draw pile. If the correct date appears when the door is opened the game is over and the player opening the door wins the game. This game was first released in a white box in 1965 and had a 'groovy' upgrade in the early seventies with new artwork. Re-implemented by: Mystery Date Electronic Board Game ",//cf.geekdo-images.com/images/pic95724.jpg,4,30,7,2,30,Mystery Date,30,//cf.geekdo-images.com/images/pic95724_t.jpg,1965,NA,Electronic,NA,Marvin Glass,NA,High School Musical,NA,Milton Bradley,4.83942,52 7320,"This is a cute dexterity game for preschoolers (ages 3 - 6). A motorized elephant blows nylon butterflies up into the air. Players try to catch them in their nets (or gather them up from off the floor). The person who gathers the most butterflies once the elephant is finished blowing earns a butterfly token for their net. Also, the person who catches the special blue butterfly also wins a token. The first player to get three butterfly tokens wins! In alternate editions, the golden butterfly is an instant win, and otherwise simply getting the most butterflies makes you win. Musical Freddy and His Flying Fish is the same game, but with instead of an elephant blowing butterflies, it's a large fish blowing smaller fish. ",//cf.geekdo-images.com/images/pic338663.jpg,4,10,3,2,10,Elefun,10,//cf.geekdo-images.com/images/pic338663_t.jpg,1993,NA,"Action / Dexterity,Animals,Children's Game,Electronic",NA,Omri Rothschild,NA,"Animals: Butterflies,Animals: Elephants,Animals: Fishes",NA,"Hasbro,Hilco Corporation,Milton Bradley,Parker Brothers",4.56321,308 7327,Players move their Simba pawn around the path on the gameboard facing various challenges in an attempt to be the first to defeat Scar. Has several "flicking" style dexterity games where you try to hit various targets on the board. ,//cf.geekdo-images.com/images/pic40388.jpg,4,10,8,2,10,The Lion King,10,//cf.geekdo-images.com/images/pic40388_t.jpg,1993,NA,"Action / Dexterity,Animals,Children's Game,Movies / TV / Radio theme",NA,(Uncredited),NA,"Animals: Lions,Celebrities: Walt Disney",Roll / Spin and Move,"MB Jeux,MB Juegos,MB Spellen,Milton Bradley,Schmidt Spiele",4.63019,53 7329,"A board game based on the Internet / electronic toy craze. After assembling the 'Wheel of Excitement", arrow launcher and Buried Treasure Box, and labelling the dice, buried treasure tokens are placed in the Buried Treasure Box and coins in the coin box. Players shuffle ticket cards and deal 5 to each player. 'Fruit machine' and Random Event Cards are placed beside the board. Parts for Mini-Action games are placed beside the box. Gameplay: 1. Roll and move; 2. Play one or more cards; and 3. Replenish ticket cards. Spaces on the board result in a player doing nothing, drawing a Random Event Card, playing a mini-action game if he has a matching Ticket card, or collecting NeoPoints coins. Matching Ticket Cards allow players to play a mini-game, and Random Event Cards can be played when drawn - and are marked now/once/permanent. There are more detailed rules for all of these actions. The winner of the game is the player who gains 5,000 NeoPoints points - or 4,000 points for a shorter game. ",//cf.geekdo-images.com/images/pic623317.jpg,4,30,8,2,30,Neopets: Adventures in Neopia,30,//cf.geekdo-images.com/images/pic623317_t.jpg,2003,NA,"Children's Game,Fantasy,Video Game Theme",NA,"Carrie Clayburn,Craig Van Ness",NA,NA,"Hand Management,Roll / Spin and Move",Milton Bradley,5.33491,58 7334,"Players take turns rolling the die and using the "rammer hammer" to knock out a plastic brick from the wall that is of the color indicated on the die, and then stack it back on top of the wall. The object of the game is to not be the person that causes the "knockout" brick to fall out of the wall. Re-themed as a "Bob the Builder" game in 2002. ",//cf.geekdo-images.com/images/pic354118.jpg,8,30,7,2,30,Knockout,30,//cf.geekdo-images.com/images/pic354118_t.jpg,1991,NA,"Action / Dexterity,Children's Game",NA,(Uncredited),NA,"3D Games,TV Series: Bob the Builder",Dice Rolling,"AS Company,Hasbro,HiT entertainment,MB Jeux,MB Juegos,MB Spellen,Milton Bradley",5.28548,62 7336,"Classic Trivial Pursuit game play with 1,800 The Lord of the Rings questions based on the movie trilogy. Answer correctly to collect all the scoring wedges. Then race to the center of the gameboard to win! Includes 4 collectible pewter tokens and special advanced fan gameplay rules." ",//cf.geekdo-images.com/images/pic194133.jpg,4,120,18,2,120,Trivial Pursuit: The Lord of the Rings Movie Trilogy Collector's Edition,120,//cf.geekdo-images.com/images/pic194133_t.jpg,2003,NA,"Fantasy,Movies / TV / Radio theme,Novel-based,Party Game,Trivia",NA,(Uncredited),NA,"Tolkien Games,Trivial Pursuit",Roll / Spin and Move,Hasbro,5.44617,608 7338,"Epaminondas is one of Bob Abbott's masterpieces, sadly poorly known. It's a pure abstract 2 player game, white versus black, the board is somewhat similar to the one in Reversi or Othello. Epaminondas is named after the Theban general who invented the phalanx formation he used to defeat the Spartans in 371 B.C. The term "phalanx" is used in the game to describe a connected group of two or more pieces in a straight line, either orthogonally or diagonally. Epaminondas is played on a 14 x 12 checkered board with 28 black pieces and 28 white pieces. The objective is to move your pieces across the board onto your opponent's back rank, the row closest to him, by moving your phalanxes and capturing enemy pieces. Re-implements: Crossings that is on a 8x8 board. ",//cf.geekdo-images.com/images/pic50719.jpg,2,60,10,2,60,Epaminondas,60,//cf.geekdo-images.com/images/pic50719_t.jpg,1975,Néstor Romeral Andrés,Abstract Strategy,NA,Robert Abbott,NA,"Combinatorial,Country: Greece",Grid Movement,"Ariel,Bütehorn Spiele,Hexagames (I),nestorgames,Philmar,Robert Abbott",7.18692,107 7349,"An operational level simulation of the first year of the conflict for control of the Korean peninsula, from the first North Korean attack, through UN-forces invasion of Inchon and the subsequent drive into North Korea that unleashed the Chinese counter attack. ",//cf.geekdo-images.com/images/pic56285.jpg,2,960,15,1,180,The Korean War,960,//cf.geekdo-images.com/images/pic56285_t.jpg,1986,"Rosaria Baldari,Ted Koller,James Talbot","Korean War,Modern Warfare,Wargame",NA,Joseph M. Balkoski,NA,Country: Korea,"Hex-and-Counter,Simulation",Victory Games (I),7.56533,337 7365,""Wilson's Creek is a grand tactical, regimental level simulation of the Civil War battle fought on 10 August 1861, five miles southwest of Springfield, Missouri. The game simulates the surprise Union attack (led by Brigadier General Nathaniel Lyon) upon an allied force of Confederate regulars led by Brigadier General Benjamin McCulloch, and Missouri State Guards led by Major General Sterling Price. The Battle of Wilson's Creek was one of the pivotal factors that kept Missouri in the Union."* The game consists of a 22"x34" map, 200 counters representing military units, leaders, and informational markers, rules booklets, dice, and (except for subscription editions) a box. Each Game-Turn represents 20 minutes of real time, and each hex covers about 125 yards from hexside to hexside. Each Strength Point is the equivalent of 100 men or 1 gun. This is Volume 3 of the original SPI / TSR Great Battles of the American Civil War series. "*"(from the game's introduction) ",//cf.geekdo-images.com/images/pic395741.jpg,2,300,12,2,300,"Wilson's Creek: The West's First Fight, August 10, 1861",300,//cf.geekdo-images.com/images/pic395741_t.jpg,1980,Redmond A. Simonsen,"American Civil War,Wargame",NA,Richard Wright,NA,"Great Battles of the American Civil War,Magazine: Strategy & Tactics",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.49548,157 7367,"Sequel to Backpacks and Blisters (q.v.) This time you are winter walking in the southern lakes from Ambleside. In addition to Blisters, Chocolate and IT, you also get the Ice Axe, Rope, Winter Warmer, Crampons, Compass and First Aid Kit. Oh, and instead of Sun or Rain, it is either Fine, Poor Visibility, Snow or Blizzard. This is another game that will give you a taste of what walking is all about - but without any of those unpleasant side-effects - such as actually having to go and do it..!! ",//cf.geekdo-images.com/images/pic49821.jpg,6,60,10,2,60,More Backpacks and Blisters,60,//cf.geekdo-images.com/images/pic49821_t.jpg,1994,NA,"Card Game,Racing,Travel",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,NA,"Hand Management,Pick-up and Deliver,Point to Point Movement,Simulation",Ragnar Brothers,6.33962,53 7377,"More of an exercise in physics than a dexterity game - Tri-ba-Lance pits players against each other on a tottering triangular playfield. Poised on a point, the board begins level, but soon shifts as players place a variety of differently sized pieces on the board. There are circular pits in the board, ready to accept the player's pieces - each with dots whose numbers increase as the pits radiate further from the center. The dots act as a multiplier against the size of a column - place a three tiered column in a pit with four dots, and you score 12 points. And so play continues until every pit has been filled. ",//cf.geekdo-images.com/images/pic1289518.jpg,3,10,10,2,10,Tri-Ba-Lance,10,//cf.geekdo-images.com/images/pic1289518_t.jpg,1995,(Uncredited),Action / Dexterity,NA,Michael Sohre,NA,NA,NA,"Goliath B.V.,Theta",6.524,75 7378,"Sprouts is a two-player game, invented by John Conway (the creator of the game of Life) and Michael Paterson, while they were at the University of Cambridge (United Kingdom). The rules are: In the beginning - a few spots are drawn on the paper; On every move, the player must connect two spots (or one spot to itself) with a curve, which doesn't intersect other curves. After that, the player must set a new spot on just-drawn curve. To every spot can be attached maximum 3 curves. The player who on his/her turn doesn't have a valid move, loses the game. In the image shown, the two black spots each have only two curves coming out of them, but nonetheless cannot be used because no curve can be drawn between them without crossing another already-drawn curve. Thus this game is over. The two black spots are called "survivors", and the number of survivors is what can effectively be controlled in the game. Sprouts is one of many combinatorial games analyzed in Winning Ways for Your Mathematical Plays as well as other math books on the subject of combinatorial games. ",//cf.geekdo-images.com/images/pic74705.jpg,2,10,0,2,10,Sprouts,10,//cf.geekdo-images.com/images/pic74705_t.jpg,1967,NA,Abstract Strategy,Winning Ways for Your Mathematical Plays,"John Conway,Michael Stewart Paterson",NA,Combinatorial,Paper-and-Pencil,"(Public Domain),A. K. Peters, Ltd.",5.79035,76 7382,"Chickamauga is a brigade-level simulation of the battle of September 19-20th, 1863 along Chickamauga Creek. The actual battle was a confused melee in which each army went into action piecemeal. The game emphasizes the command control problems that gave this battle character. It uses a unique planning points accumulation system combined with a chit-drawing command mechanism to simulate the fact that some of the best and some of the worst Generals of the entire Civil War fought at Chickamauga. ",//cf.geekdo-images.com/images/pic281911.jpg,2,240,12,2,240,Chickamauga,240,//cf.geekdo-images.com/images/pic281911_t.jpg,1986,"Stephen Crane,Loring Eutemey,Fight For The Standard 1865 (painting),Kevin Wilkins","American Civil War,Wargame",NA,"Richard H. Berg,Jon Southard",NA,South Mountain System,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",West End Games,7.20064,78 7400,"You can build 20 cool LEGO vehicles and robots in this race to build it board game! Each player chooses a LEGO model card to follow during the game. Moving around the board, players collect LEGO bricks and special pieces to complete their models. Be the first to finish your vehicle or robot, and you win the game! Awards 2001 Ã…rets Børnespil, Childrens Game of the Year Denmark ",//cf.geekdo-images.com/images/pic177052.jpg,4,30,4,2,30,LEGO Creator,30,//cf.geekdo-images.com/images/pic177052_t.jpg,1999,(Uncredited),Children's Game,NA,A. Eddie Goldfarb,NA,LEGO,Roll / Spin and Move,"danspil,Jumbo,RoseArt",5.31415,193 7410,"All the characters from The Holy Grail seeking quests, encountering silly Frenchmen and peasants. Players recite song verses, answer trivia, unclog noses, fling electric donkeys, get slop poured on you, and fight. Oh, and answer three questions, over and over... Expanded with "Taunt You a Second Time!" (2000). From the back of the card box: "The Monty Python and the Holy Grail CCG just got even sillier. This much anticipated expansion set to Kenzer and Company's popular card game is produced in a non-collectible format with over 150 new cards. One deck is all each player needs. Taunt you a Second Time is a stand alone game and also completely compatible with the original game. The set contains marquee cards like Tim the Enchanter, the Black Knight and the Trojan Rabbit. Playing this game is like rewriting each scene from every gamer's favorite movie. And if you think you got a nasty taunting last time, you ain't seen nothin' yet!" ",//cf.geekdo-images.com/images/pic147785.jpg,2,30,12,2,30,Monty Python and the Holy Grail CCG,30,//cf.geekdo-images.com/images/pic147785_t.jpg,1996,"Gerda Hansen,Brian Jelke,Steve Johansson,David Kenzer,Jennifer Kenzer,Rebecca Tudor","Card Game,Humor,Medieval",NA,"Brian Jelke,Steve Johansson,David Kenzer,Adam Niepomnik,Mark Schultz",Taunt You a Second Time,"CCGs (Collectible Card Games),Monty Python","Card Drafting,Singing",Kenzer and Company,4.63939,99 7418,"You pick a token and roll a dice moving around the board similar to monopoly and as you move around the board you buy lottery tickets and win sweepstakes. You can make trades and sell tickets to other players. There are three lotteries; red, white and blue with tickets to match. If no one wins one lottery the money is moved to the next lottery. The person with the most money after the last lottery is held is the winner ",//cf.geekdo-images.com/images/pic44815.jpg,6,120,8,2,120,The Winning Ticket,120,//cf.geekdo-images.com/images/pic44815_t.jpg,1977,NA,Economic,NA,Sid Sackson,NA,NA,"Roll / Spin and Move,Trading",Ideal,5.92685,54 7420,"Man-to-Man Combat in the Star Wars Galaxy "In Star Wars Miniature Battles, you assemble your army of Star Wars miniatures and set forth across the tabletop to battle your foe. You pit your troops against the might of the Empire in order to rekindle the flame of the Old Republic. Or perhaps you´d prefer to send in your stormtroopers to crush the traitorous Rebels for the greater glory of the New Order-thereby extinguishing that flame for all time." Star Wars Miniature Battles is a skirmish level game, where each player controls 6-60 soldiers organized in squads. Players agree on a number of Squad generations points, buy troops and equipment and deploy their squads on the tabletop. An optional game masters allows for hidden deployment and movement. The advanced game features rules for special weapons, heroes and the Force, Creatures, Droids and Weather. The game is compatible with the Star Wars Roleplaying Game. Expanded by: Star Wars Miniatures Battles Companion Star Wars Miniatures Battles: Vehicles Starter Set Star Wars Miniatures Battles: Imperial Entanglements Miniatures Star Wars Miniatures ",//cf.geekdo-images.com/images/pic363963.jpg,3,120,12,2,120,Star Wars Miniatures Battles,120,//cf.geekdo-images.com/images/pic363963_t.jpg,1991,"Stephen Crane,Rich Hawran,Allen Nunis","Adventure,Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Stephen Crane,Paul Murphy","Star Wars Miniatures Battles Companion,Star Wars Miniatures Battles: Imperial Entanglements,Star Wars Miniatures Battles: Vehicles Starter Set,Star Wars: Mos Eisley Adventure Set",Star Wars,"Dice Rolling,Paper-and-Pencil,Secret Unit Deployment",West End Games,6.80417,132 7422,"Objective is to get through your middle years with more money, less stress and fewer divorce points than your opponents or to declare a MID-LIFE CRISIS in which case you must go broke, get divorced and crack up before anyone else reaches the end of the game. The game consists of actioning Crisis Cards, playing ZAP! cards on other players, paying other players for their professional assistance and accumulating (or not!) stress points, divorce points and money. ",//cf.geekdo-images.com/images/pic62233.jpg,6,60,18,2,60,Mid-Life Crisis,60,//cf.geekdo-images.com/images/pic62233_t.jpg,1982,NA,"Card Game,Dice",NA,Michael Stern,NA,NA,"Dice Rolling,Roll / Spin and Move","BV Leisure Ltd,The Game Works, Inc.,Olga International",3.79872,78 7451,"Players form words on their gameboard, extending words whenever possible using the available letter tiles. Players have the ability to steal words from their opponents if an opportunity to extend a word or form a new word is missed. The game ends when one player has formed a word on each of the 8 available lines. The game can be played head to head or in teams. ",//cf.geekdo-images.com/images/pic335386.jpg,2,40,7,2,40,Jarnac,40,//cf.geekdo-images.com/images/pic335386_t.jpg,1977,Tony Rochon,Word Game,NA,Émile Lombard,NA,NA,"Partnerships,Tile Placement","Blackrock Games,Chieftain Products,Européenne des Nouveaux Jeux de Savoir,Habourdin International,Parker Brothers,Spear's Games",6.69007,141 7453,"Hube's Pocket - The Battles for Western Ukraine, January to April 1944, is the fourth game in the Operational Combat Series from The Gamers and depicts the campaign in the Western Ukraine from January to April, 1944. It pits Manstein’s Army Group South against the 1st and 2nd Ukrainian Fronts in three encirclement battles—Kirovograd, Korsun, and Kamenets-Podoliskiy. Both sides confront difficult strategic and tactical problems. The still potent German army holds a vulnerable position. Poor logistics happers the maturing Red Army. However, the game attempts to portray the logistical weakness of the Red Army at this time in the war, and make it a challenge for the Soviet player to keep the Germans encircled or even just on the run. The game also attempts to portray Hitler's "no retreat" mandate (via the victory conditions), and thus limit the German player's ability to conduct a mobile defense. Contains "series rules" shared by every game in the series and game-specific rules unique to itself. OCS games emphasize supply management and mobility as primary aspects of operational combat (i.e. at the unit scale of battalion/regiment/division) in WWII. Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Battalion to Division Game Inventory: Two 22 x 34" full-color mapsheets Six dual-side printed countersheets (4 combat, 2 markers - 1,540 1/2" counters) One 40-page OCS version 2.0i rules booklet One 24-page Hube's Pocket specific rules booklet Two 4-sided OCS v2.0i Charts & Tables booklets Two 6-sided dice Complexity: High Solitaire Suitability: High Players: 1 or more Playing Time: 10-100 Hours ",//cf.geekdo-images.com/images/pic433484.jpg,2,360,12,2,360,Hube's Pocket,360,//cf.geekdo-images.com/images/pic433484_t.jpg,1995,NA,"Wargame,World War II",NA,"Dean Essig,Dave Friedrichs",NA,Operational Combat Series,"Dice Rolling,Hex-and-Counter,Simulation",The Gamers,7.59882,114 7457,"The Maple Leaf Edition. The ultimate Canadian edition of Monopoly. While gameplay is the same as in 'classic' monopoly, this edition features numerous unique changes, including: - The box is the Canadian flag motif. - All properties are Canadian replacing the equivalent 'standard Monopoly' properties (a booklet is included describing the actual streets, railroads and utilities used on the board). - The insert is formed plastic to hold the money (standard) and slots for the properties to be displayed upright and two troughs for the houses and hotels. - An embossed gold maple leaf enhances the center of the board. - The Chance, Community Chest and Properties are non-standard sized and bi-lingual. - The board replaces the cop with a RCMP Mountie on the Go To Jail (Allez au Houscou) corner. - all railway spaces show the front of a Canadian train rather than the black Parker locomotive - The 10 metal playing pieces include 9 original to 'classic' version, and a new beaver token (of course!). For the 2000 2nd edition, all the pewter playing tokens were replaced with 8 true Canadian versions, including: Moose, Ski Plane, Bear, Hockey Player, Winter Boot, Sled, Canoe and Train. Other changes: - The banknotes design is different: In the centre is a maple leave and to it's left and right is a space showing the name of the sponsor Royal Bank. -Community chest and chance are replaced with bilingual 'Provincial' cards (red) and 'Federal' cards (yellow), both showing the same skyline picture as the box lid. They all show funny drawings with Mr. Monopoly (as Rich Uncle Pennybags will be called from 2000 onwards). The text on some of these cards have been adapted to uniquely Canadian situations. For the 2010 'Electronic Banking' edition of the game, an online contest was conducted in which participants were asked to vote for cities to be on the new board. Unlike the earlier editions, properties were arranged in their final vote order, and are not in any specific geographic arrangement. ",//cf.geekdo-images.com/images/pic2971303.jpg,8,180,8,2,60,Monopoly: Canadian Edition,180,//cf.geekdo-images.com/images/pic2971303_t.jpg,1982,NA,"Economic,Negotiation",NA,(Uncredited),NA,"Country: Canada,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Stock Holding,Trading","Hasbro,Parker Brothers",4.94922,64 7462,Catapult all your monkeys into the tree. Contents: 1 tree 16 monkeys in 4 colors 4 catapults bananas ,//cf.geekdo-images.com/images/pic52381.jpg,4,20,5,2,20,Jumpin' Monkeys,20,//cf.geekdo-images.com/images/pic52381_t.jpg,1991,NA,"Action / Dexterity,Animals,Children's Game",NA,(Uncredited),NA,"3D Games,Animals: Apes / Monkeys",NA,"Crown & Andrews Ltd.,Diset S. A.,Estrela,Gibsons Games,Jumbo,Paul Lamond Games Ltd,Pressman Toy Corp.",5.25994,174 7463,"Tactical WW II combat game in the pacific, Strategy & Tactics magazine #38. Counters represent individual battleships, battlecruisers, heavy and light cruisers, and destroyers, with varying characteristics to recreate seven famous battles in the Pacific Theater, plus three other hypothetical scenarios that could have occured. All the essential elements of surface combat are recreated, including gunnery, torpedoes, varying types of damage, night sighting, and momentum. Battles include Savo Island, (2) Guadalcanal, Cape Esperance, Tassafaronga, Kolombangara, and Augusta Bay. The hypotheticals pit the Yamato, Nagato, and Hiei, with screening escorts, against the Iowa, North Carolina, and Maryland with similar fleet composition in one scenario, with the others equally interesting. There's a list of wartime ships available to the USN and IJN to keep you busy. Unlike other naval games of the time, the map is a single 22"x35" sheet and the various scenarios recognize certain land masses. ",//cf.geekdo-images.com/images/pic293503.jpg,2,120,12,2,120,CA,120,//cf.geekdo-images.com/images/pic293503_t.jpg,1973,NA,"Nautical,Wargame,World War II",NA,Jim Dunnigan,NA,Magazine: Strategy & Tactics,"Dice Rolling,Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",5.17442,86 7464,"A fun twist of the classic game! Rule the High Seas! Your mission is to gain control of five of the world's oceans. You must establish strong Task Forces to defeat your opponent. Dispatch your Fleet to any or all of the 5 oceans as you plan your strategy. Issue special commands that could block your opponent's movements. When you're ready to battle, engage your opponent in head-to-head combat. Take control of 3 oceans and you win! Contents: 2 decks of 36 fleet cards, 5 ocean cards, and rules booklet. ",//cf.geekdo-images.com/images/pic194256.jpg,2,20,8,2,20,Battleship Card Game,20,//cf.geekdo-images.com/images/pic194256_t.jpg,2002,NA,"Bluffing,Card Game,Modern Warfare,Nautical,Wargame",NA,Rob Daviau,NA,Battleship,Memory,"Hasbro,Milton Bradley",5.7270200000000004,134 7465,"From the box: "Roll the dice and pick two to form a two-digit number. Then circle on the score pad. This strategic game of 3 in a row may sound simple, but do you have what it takes to cleverly select the best numbers to circle, while blocking out your opponent? Quick, fun and easy to learn, this exciting dice game will have everyone clamoring for more!" The basics: The game is packaged in a metal tin with dice, a score pad, 3 colored pencils and rules. Each player takes a different colored pencil and on their turn rolls the 3 dice. They can choose 2 of the dice to form a 2-digit number and circle that number on the score pad. Three in a row will score. The game provides a great balance of offense and defense as players strategically decide which number is best to choose for the best score or the best block. ",//cf.geekdo-images.com/images/pic38060.jpg,3,20,8,2,20,Chekov,20,//cf.geekdo-images.com/images/pic38060_t.jpg,2003,NA,"Abstract Strategy,Dice",NA,Maureen Hiron,NA,NA,"Dice Rolling,Paper-and-Pencil",Playroom Entertainment,5.30364,55 7467,"From the back of the box: Once again the fate of Middle-earth is in your hands, as you become the characters behind this larger-than-life journey of adventure and intrigue. Play this game as a stand-alone or combined with The Fellowship of the Ring Board Game (sold separately) to form one unique experience. Ages 8 and up. Components: 74 Ring Cards 25 Uruk-Hai Army Tokens 14 Unique Interlocking Game Tiles 13 Character Cards 12 Character Pawns 6 Character Trait Cards 6 Scoring Rings 6 Scoring Gauges 12 Scoring Gauge Bases 1 Six-sided Die 1 Instruction Sheet ",//cf.geekdo-images.com/images/pic30590.jpg,6,60,8,2,60,The Lord of the Rings: The Two Towers Board Game,60,//cf.geekdo-images.com/images/pic30590_t.jpg,2003,NA,"Dice,Fantasy,Movies / TV / Radio theme,Novel-based",NA,"Jim Bousman,Terry Miller Associates",NA,Tolkien Games,"Dice Rolling,Roll / Spin and Move",RoseArt,3.54881,134 7470,"From the manual: BattleSpace, The Battletech Game of Space Combat simulates battles in space between the Houses of the Inner Sphere and the invading Clans. Battlespace was designed to allow players to run a campaign in space. Both a stand-alone game and an expansion. As a stand alone game, you can play out battles between large ships and squads of fighters, as well as dogfights between individual aerospace fighters. As an expansion, you can incorporate both of those levels of play into your Battletech games. Re-implements: Renegade Legion: Leviathan ",//cf.geekdo-images.com/images/pic30344.jpg,6,360,12,2,360,Battlespace,360,//cf.geekdo-images.com/images/pic30344_t.jpg,1993,"Joel Biske,Earl Geier,Jeff Laubenstein,Larry MacDougall,Allen Nunis,Gary Thomas Washington","Miniatures,Science Fiction,Wargame",NA,Chris Hartford,"BattleTech Technical Readout: 3057,BattleTech: AeroTech 2,BattleTech: AeroTech 2 Record Sheets,Battletech: Explorer Corps,BattleTech: Hot Spots,Classic BattleTech: Technical Readout 3067",BattleTech,"Dice Rolling,Hex-and-Counter,Role Playing,Simulation","Descartes Editeur,Fanpro,FASA",6.0602,98 7475,"Hand and Foot is a predominately a North American standard deck playing card game with many variations. It is a set building game, normally played with four people in two teams. It typically uses four or five regular poker decks including the jokers. Each player starts with two piles of eleven cards. One pile is their hand, the other, their foot. The players draw two cards a turn, playing some if they choose and then discarding one at the end of each of their turns, except if they want to go out, when they will have to play every card. Once a player has played all the cards in their hand they will pick up their foot. Sets are comprised of 7 cards of the same number. Sets may have wild cards in them, jokers and twos, but then the set is no longer clean, it would then be considered dirty. A team needs two clean sets and two or three dirty sets to go out. Hand and Foot is also commonly known as clean and dirty. ",//cf.geekdo-images.com/images/pic461778.jpg,6,120,12,2,120,Hand and Foot,120,//cf.geekdo-images.com/images/pic461778_t.jpg,1982,NA,Card Game,NA,(Uncredited),NA,"Card Games: Draw and Discard Games,Card Games: Exchange Games,Rummy Games,Traditional Card Games","Partnerships,Set Collection","(Public Domain),Fame Products,Tranco Co.",5.95573,244 7479,"The computer classic comes to your table. From the publishers: "Fantasy Flight Games and Blizzard Entertainment present the official Warcraft boardgame, where players take command of an army of Night Elves, Humans, Orcs, or Undead seeking to harvest gold and wood, build a strong village, and set out to conquer and destroy! The Warcraft boardgame features an adaptable/expandable geomorphic board, exciting components, and the innovative ‘Command/Movement’ system that simulates the real-time action and excitement of Warcraft." Warcraft is based on the computer game series. Each player takes on one of four factions: Humans, Orcs, Night Elves and Undead. It can be played cooperatively, with humans and night elves in one alliance and orcs and undead in the second. The game is set up with a modular board, depicting resources, victory point locations and the players' town halls. Throughout the game, players need to harvest resources, build units and buildings, and use their army to defeat their opponents. Each turn, players move their existing units, harvest gold and lumber with their workers, deploy units onto the board that were built on a previous turn, and finally spend resources on further units, buildings and outposts. Players also have access to a unique deck of Experience Cards, which are drawn during events like battles and can be used later for special effects. A player can win by eliminating all opponents, or by accumulating 15 total victory points. ",//cf.geekdo-images.com/images/pic31810.jpg,4,120,12,2,120,WarCraft: The Board Game,120,//cf.geekdo-images.com/images/pic31810_t.jpg,2003,"John Goodenough,Scott Nicely,Brian Schomburg,Kevin Wilson","City Building,Fantasy,Fighting,Video Game Theme,Wargame",NA,Kevin Wilson,WarCraft: The Board Game Expansion Set,Warcraft,"Dice Rolling,Modular Board,Partnerships,Variable Player Powers","Bard Centrum Gier,Beacon Multimedia S.A.,Blizzard Entertainment,Devir,Fantasy Flight Games,Heidelberger Spieleverlag,KADABRA,PS-Games,Smart Ltd,Ubik",6.13648,2238 7480,"From the GMT P500 web page: The Sword of Rome is the latest in GMT’s acclaimed line of card-driven board games. It uses the popular base system invented by Mark Herman and featured in Ted Raicer’s Paths of Glory. This time, event cards and point-to-point maneuver enable up to four players to recreate the vicious struggles among the peoples of Italy and Sicily in 4th and 3rd Centuries BC. Who will dominate the western Mediterranean–and with it earn the right to vie for control of the known world? The Sword of Rome includes rules and events for city loyalty, Roman colonies, tribal raids, Gallic indiscipline, Greek siege craft, Indian war elephants, Roman and Macedonian-style infantry tactics, the mountain fastness of Samnium, and much, much more. The game covers over 100 years of classical history in just 9 hands of cards. The interplay of each power’s special strengths, of the strategy decks’ 152 event cards, and of up to four players’ diplomatic acumen provides unlimited variety. But the rules remain at low-moderate complexity, and the familiar, underlying system is easily mastered. Expanded by: Sword of Rome 5th Player Expansion Sword of Rome Deluxe Map Sword of Rome Mounted Map ",//cf.geekdo-images.com/images/pic1994346.png,5,360,12,2,360,Sword of Rome,360,//cf.geekdo-images.com/images/pic1994346_t.png,2004,"Rodger B. MacGowan,Mark Simonitch","Ancient,Political,Territory Building,Wargame",NA,Wray Ferrell,Sword of Rome 5th Player Expansion,"Ancient Rome,Country: Italy","Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement,Variable Player Powers",GMT Games,7.3366,1369 7483,"Schatz der Drachen is a memory variant for children. The goal is to collect as many of 49 cards as possible. At start, the cards are layed facedown on the table in a 7 x 7 grid. In their turn, players may reveal as many cards as they like until either they want to stop or they are forced to stop. If they stop voluntary, they may collect sets of cards: Jewels or dragons can stand alone, but to collect cards with a treasure chest one needs to have four of them. A revealed spider stops the player without taking anything. A revealed dragon also stops a player, if they have also revealed other types of cards (like treasure chests). At the end of a turn, a player flips all cards not collected face down again. The game ends when all cards except the spiders are collected. The player with most cards wins. ",//cf.geekdo-images.com/images/pic59968.jpg,5,20,5,2,20,Schatz der Drachen,20,//cf.geekdo-images.com/images/pic59968_t.jpg,2003,"Paul Herbert,Rolf Vogt","Card Game,Children's Game,Memory,Pirates",NA,Reiner Knizia,NA,"Animals: Dragons,Doll Games,Polly Pocket","Memory,Set Collection","(Unknown),Competo / Marektoy,Egmont Polska,Oya,Play Smart,Winning Moves Germany",6.68216,153 7487,"Publisher's Description: Each player starts with £300. He tries to make a further £300 by drawing dividends and by buying and selling shares in trading companies. There are six companies. Players do not own companies. The only way a player can obtain an interest in a company is by buying its shares. Players may invest all their money in one company or invest it in several companies as they please. Dice decide the dividends paid on the various shares, and these in turn influence the share values. Frequently, during the game, players may be able to foretell which shares are likely to rise and which to fall, and can buy or sell accordingly. The game is thus a mixture of luck and skill, and fun galore. What You Get: 1 mounted Playing Board 6 sets of share pegs Rule booklet Money in 5 denominations Deck of 'Market News' cards 6 sets of Share Certificates (8 each in Flutter, 10 each in Mr. Moneymaker) 1 six sided die and 1 letter die 1 dice shaker ",//cf.geekdo-images.com/images/pic296105.jpg,10,60,8,2,60,Flutter,60,//cf.geekdo-images.com/images/pic296105_t.jpg,1950,NA,"Dice,Economic",NA,"Gustav Müller,Philip O'Neill",NA,NA,"Commodity Speculation,Dice Rolling,Stock Holding",Spear's Games,6.54225,71 7491,"From the box: An exciting fantasy game giving thoughtful & imaginative play experience. Our princess is a sturdy little girl in the Castle who needs to be rescued from a Mean Guard & Fierce Dog. It's not going to be easy, and besides, Darkness is coming! Off we go through Fields, Woods, Mountains, & Villages in search of Things Magical & Practical needed to free the Princess. We'll do some sharing, help each other to remember where Special Things are hidden and together think our way past the Obstacles. ",//cf.geekdo-images.com/images/pic44122.jpg,4,20,4,2,20,Princess,20,//cf.geekdo-images.com/images/pic44122_t.jpg,1986,"Jim Deacove,Tim Mathijsen","Adventure,Children's Game,Fantasy",NA,Jim Deacove,NA,NA,"Co-operative Play,Roll / Spin and Move","Family Pastimes,Zonnespel",5.80929,70 7493,"From the Box: The museum hires a team of Archaeologists to head deep into a Jungle to find Ancient Artifacts. We are that team, ready for action and adventure! CAVES & CLAWS is a fantasy game, featuring elements of suspense, careful planning, teamwork, danger and humor. The game has three parts. First, we have to hack out the Paths to the abandoned Caves and Temples, secondly, using the connected paths, we search for and discover the Treasures. Finally we must return safely to Base Camp with what we gathered. There are Dangers and Obstacles to avoid such as The Creeping Claw, The Nasty Hairy Thing and Big Boulders rolling over Entrances! We may have to resort to whatever desperate Remedy we find in our knapsacks to save us - a Super HeadNet, a Laser Lantern, a Piece of Broccoli, even a Smelly Sock! Yes, few creatures can face the Sock! Contents: Jungle Map 12" x 12" Pathways (12) Movers (4) Tent Card A Set of Ancient Treasure (8), Danger (10), and Remedy Cards (5) Rules for Regular and Hard Games ",//cf.geekdo-images.com/images/pic481084.jpg,4,20,6,1,20,Caves & Claws,20,//cf.geekdo-images.com/images/pic481084_t.jpg,1998,NA,"Adventure,Children's Game,Exploration,Fantasy,Humor,Maze",NA,Jim Deacove,NA,Archaeology,"Co-operative Play,Modular Board,Tile Placement",Family Pastimes,5.47995,96 7501,"Hunters from the Sky - The Airborne Assault on the Maleme Airfield, Crete - May 20-23, 1941, is the 6th game in the Tactical Combat Series (TCS) by The Gamers and covers the assault of the Luftlande-SturmRegiment on the New Zealand 5th Brigade to seize the Maleme Airfield. The German attack on Crete was the first large-scale use of airborne forces in history. This was also the first capture of an isolated island without complete command of the seas. Game Scale: Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry platoons, individual vehicles Game Inventory: Two 22 x 34" full color maps Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters) One 28-page TCS version 3.1 system rulebook One 16-page Hunters from the Sky game specific rulebook Two 4-page TCS version 3.1 Charts & Tables folders Two 6-sided dice Solitaire Playability: Medium-High Complexity Level: High Players: 1 or more Playing Time: 6-20 hours ",//cf.geekdo-images.com/images/pic433487.jpg,2,240,15,2,240,Hunters from the Sky,240,//cf.geekdo-images.com/images/pic433487_t.jpg,1994,NA,"Wargame,World War II",NA,"Dean Essig,Wig Graves",NA,"Country: Greece,Tactical Combat Series",Hex-and-Counter,The Gamers,6.54036,83 7502,"Leros - The Island Prize, is game 8 of the Tactical Combat Series (TCS). "In the fall of 1943, Churchill tried to induce Turkey to participate actively as an ally against Germany. British forces landed on several of the Dodecanese Islands (Italian possessions in the Eastern Aegean), including Kos and Leros. Hitler, fearing air strikes on the Ploesti oil fields, reacted quickly and generated a disaster for the British. Leros depicts the German invasion of Leros. The battle was the climax of operations in the Aegean a German air and sea invasion against a heavily defended island." ",//cf.geekdo-images.com/images/pic434287.jpg,2,240,15,2,240,Leros,240,//cf.geekdo-images.com/images/pic434287_t.jpg,1996,NA,"Wargame,World War II",NA,"Dean Essig,Dave Friedrichs",NA,"Country: Greece,Tactical Combat Series",Hex-and-Counter,The Gamers,6.88301,103 7503,"A Frozen Hell: The Battle of Tolvajärvi, Russo-Finnish War, 1939: In late 1939, the Soviet Union invaded Finland precipitating the Winter War. Vastly outnumbered, high quality Finnish troops fought the Red Army to a standstill. Here, at Tolvajärvi, you can see the inner workings of these battles in the snow. In and around these frozen lakes, you can take on a larger but ponderous force." This is the 12th game in the Tactical Combat Series (TCS) by The Gamers (now Multi-Man Publishing). ",//cf.geekdo-images.com/images/pic434242.jpg,2,240,12,2,240,A Frozen Hell,240,//cf.geekdo-images.com/images/pic434242_t.jpg,2000,David Pentland,"Wargame,World War II",NA,"Dean Essig,Alan Wambold",NA,"Country: Finland,Tactical Combat Series",Hex-and-Counter,"The Gamers,Multi-Man Publishing",6.61429,70 7514,"Somewhat reminiscent of the Dawn of the Dead board game, on one team are the humans, while on the other are the zombies. The humans race to barricade all the doors and windows, while searching the house for helpful items. The zombies, on the other hand, just want to eat those tasty humans. ",//cf.geekdo-images.com/images/pic1418144.jpg,6,60,10,2,60,Zombie Plague,60,//cf.geekdo-images.com/images/pic1418144_t.jpg,2001,"Ryan Howe,Skott Kilander,Kwanchai Moriya","Fighting,Horror,Miniatures,Print & Play,Science Fiction,Zombies",NA,"Skott Kilander,Brian S. Roe","Zombie Plague: Canisters,Zombie Plague: Crawlers,Zombie Plague: The Cellar,Zombie Plague: Twitchers",Crowdfunding: Kickstarter,"Action Point Allowance System,Dice Rolling,Partnerships,Roll / Spin and Move","(Web published),Hackwerks Games",6.70875,431 7522,"Game on Battle of the Bulge (ie. Ardennes), 1944. Game Scale is 1.5 miles/hex; One Game Turn = 24 hours. Units are mainly battalion size. Mini-monster with 2 maps and 840 counters. Turn sequence summary : Weather determination First couplet German Operations Allied Operations First Artillery Recovery Second Couplet Second Artillery Recovery. Victory is determined by accumulating victory points. This is earned by killing enemy units and controlling cities. ",//cf.geekdo-images.com/images/pic112201.jpg,2,360,14,2,360,Wave of Terror,360,//cf.geekdo-images.com/images/pic112201_t.jpg,1997,"Chris Perello,Beth Queman,Cherry Scollan","Wargame,World War II",NA,John Desch,NA,"Magazine: Command,World War 2: Battle of the Bulge",Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",5.88441,68 7537,"Players try to move their grasshoppers across the board to their opponent's corner while simultaneously stopping their opponent from doing the same. A random tile layout makes the board different each time you play. Your grasshoppers have hidden numbers 1-9 (1-7 in the online version) and the more you can get to the opposite corner, the better your score. The hoppers move 1, 2, or 3 spaces, depending if they jump from a water space, a flower or a leaf. The hoppers move forward to empty spaces, but can jump backwards if they are taking an opponents' piece. Captured pieces are also worth 1 pt each. When the board is laid out, the players sit at opposing corners, so the hoppers move orthogonally on the board, but diagonally to the players' view. This can distract you such that you don't quite recognize when a capture might happen. One of the best features of Subulata is that one hopper may threaten other hoppers without being at risk itself. This allows you to build an attack from which there is no defense. As the game opens, you might choose to move to attack, or try to slip by safely. But that leaves your home free to be occupied. Choices, choices! Online Play YourturnMyturn (turn based) ",//cf.geekdo-images.com/images/pic35360.jpg,2,30,8,2,30,Subulata,30,//cf.geekdo-images.com/images/pic35360_t.jpg,2003,Czarnè,"Abstract Strategy,Animals",NA,Corné van Moorsel,NA,NA,"Modular Board,Secret Unit Deployment,Tile Placement",Cwali,6.52414,145 7538,"From publisher's website: In a wave of challenges and bluffs, players compete for control of the sea. Play your cards right and watch your stack of fish grow. But just when you think you're the big fish...a bigger fish comes along. Gobble up the most fish and you win! Game contains game board, 55 cards, 35 stackable fish tokens, 1 starfish token The goal of the game is for a player to to catch as many fish pieces as possible. Stacks of 1 - 5 fish are moved around the board in search of prey. Adjacent stacks engage in combat. Cards are played, and the number on the card is added to the number of fish in a player's stack. Highest total wins the combat, and that player's stack is placed on top of the loser's. If a stack contains more than 5 fish, the extras are placed in the winner's pool of caught fish. Ties result in both stacks of fish being discarded. Cards may only be played once, so players must balance the need to win a combat with the need to hold on to high cards for future combats against growing stacks! ",//cf.geekdo-images.com/images/pic851829.jpg,5,30,8,2,30,Fish Eat Fish,30,//cf.geekdo-images.com/images/pic851829_t.jpg,2003,"John Kovalic,Cathleen Quinn-Kinney","Animals,Bluffing,Card Game",NA,Reiner Knizia,NA,"5x5 grid,Animals: Fishes",Hand Management,"FoxMind Israel,Out of the Box Publishing",5.74349,641 7539,"The fourth edition of the Starfire game system. GALACTIC STARFIRE is a complete revision of Starfire to make a tremendous number of advances in the tactical and campaign systems. While the tactical battles remain relatively unchanged, the major advancement in 4th edition is in the campaign system." "STARFIRE is a game of tactical starship combat, focusing on fleet level combat with multiple ships. CAMPAIGN STARFIRE are rules that add an empire building campaign system to the game for long-term strategic game play. GALACTIC STARFIRE includes rules (2 96-page books) to both of these game levels, 4 brand-new counter sheets, and a large hexagon 'system' map." Re-implements: Starfire (3rd Edition) ",//cf.geekdo-images.com/images/pic45543.jpg,2,120,12,2,120,Galactic Starfire,120,//cf.geekdo-images.com/images/pic45543_t.jpg,2000,NA,"Science Fiction,Space Exploration,Wargame",NA,"Marvin Lamb,Matthew Olson",NA,Starfire,Hex-and-Counter,Starfire Design Studio,5.72656,64 7547,"The deck of 55 cards includes: 20 monkey cards with wild monkeys (red cards numbered 1 to 4); 20 monkey cards with mild monkeys (blue cards numbered 1 to 4); 8 Gotcha Gator cards; 6 banana cards (3 rotten and 3 fresh) and one Wild Gotcha Gator card. The deck is dealt out to all players who make a face down pile in front of them. Players turn over the top card of their decks simultaneously and place the card in the center of the table. Players attempt to be the first to spot one of two types of matches: Two different colored cards with the same value on different players' piles OR two different colored cards of the same value on one player's pile. The first player to spot it slaps the pile and shouts "Go Bananas!" That player then takes the pile(s). Additionally, players must watch out for matching Gotcha Gator cards (same number as card previously played in one player's pile) and rotten banana/fresh banana matches as well - each having its own shout as well. The first player to collect all the cards in the deck is the winner. ",//cf.geekdo-images.com/images/pic51776.jpg,5,20,6,2,20,Go Bananas!,20,//cf.geekdo-images.com/images/pic51776_t.jpg,2000,Dave Clegg,"Action / Dexterity,Animals,Card Game,Children's Game,Humor",NA,"Monty Stambler,Ann Stambler",NA,"12 Minute Games,Animals: Alligators / Crocodiles,Animals: Apes / Monkeys","Pattern Recognition,Set Collection",Gamewright,4.87833,60 7549,"Players must add ingredients cards to the Stone Soup in a specified order. Players may add (discard into the pot) as many cards of that ingredient as they have in their hand OR as many as they are willing to bluff about; in fact, if an active player doesn't have a particular ingredient, s/he has to bluff! In addition to ingredient cards, there are also six (6) stone cards. The ONLY way to get them into the pot is to bluff. Other players upon hearing the active player's declaration may choose to challenge the play. If in fact the active player was telling the truth, the player challenging the play must take all the cards in the pot. If the active player gets caught putting stones in the soup, s/he takes all the cards. If s/he was lying about the ingredients, s/he takes back twice the number of cards played. The first player to discard all his/her cards is the winner ",//cf.geekdo-images.com/images/pic276242.jpg,5,20,8,2,20,Stone Soup,20,//cf.geekdo-images.com/images/pic276242_t.jpg,1996,"James Bernardin,Marc Mongeau","Bluffing,Children's Game,Memory",NA,"Monty Stambler,Ann Stambler",NA,"Admin: Better Description Needed!,Food / Cooking","Hand Management,Memory",Gamewright,5.31056,63 7552,"Whad'Ya Know?: The "Not Much" Knowledge Party Game Humorous trivia game based on the public radio quiz show Whad'Ya Know?, hosted by Michael Feldman. Works somewhat like Apples to Apples in that a different person reads a card each round, which the other players respond to. The reader (who puts a Michael Feldman bobblehead in front of them) cannot score that round. The outrageous questions are multiple choice (A,B or C) and are based on general knowledge and opinion polls. Gameplay Players to either side of the reader are the 2 contestants; the rest are the audience. Audience members choose and reveal their answers and then try to convince both contestants to vote for their answer. (They'll get points for their persuasive powers, even if it's the wrong answer.) After discussion and debating, the contestants vote for their answers and scoring chips are awarded. Scoring Anyone with the right answer to the question gets a chip. If both contestants choose the correct answer, they and everyone else with the right answer get an extra bonus chip. If both contestants choose wrong, they get no chips, but any audience member who chose the same wrong answer as both contestants gets a chip for successfully influencing them. The bobblehead is passed to the left and the new reader asks the next question. Play proceeds until someone wins the required number of chips (10-16, depending on the number of players). ",//cf.geekdo-images.com/images/pic1222146.jpg,10,30,12,4,30,Whad'Ya Know?,30,//cf.geekdo-images.com/images/pic1222146_t.jpg,2003,John Kovalic,"Party Game,Trivia",NA,John Kovalic,NA,NA,NA,Out of the Box Publishing,5.12966,59 7553,"Babylon is a simple and fast-playing brain teaser for two players. The game consists of twelve tiles in four colors, and the tiles are scattered on the table at the start of play, creating twelve stacks that are each one tile high. On a turn, you take one stack and place it on another stack that is either (a) the same height or (b) topped by a tile of the same color. Stacks cannot be divided. Players take turns until one player cannot make a move; that player loses the game and the other player wins. Some versions of Babylon suggest playing a number of rounds, with the first player to win two out of three (three out of five, etc.) rounds winning the game. ",//cf.geekdo-images.com/images/pic409335.jpg,2,5,7,2,5,Babylon,5,//cf.geekdo-images.com/images/pic409335_t.jpg,2003,Stéphanie Czinober,Abstract Strategy,NA,Bruno Faidutti,NA,"Cities: Babylon,Combinatorial,Food / Cooking",Tile Placement,"Cocktail Games,FoxMind,Interlude,La Mèche Rebelle Editions",5.51718,245 7556,"Panzer Battles: Tactical Armored Warfare in World War II, is a tactical level game of three World War II armored battles: Between German and American forces near Arracourt, France, in September 1944; between German and Soviet troops on the Berlin Highway in March 1945; and between German and British tanks in North Africa in May 1942. Emphasis on command control and doctrine for each nationality. Orders are selected by the player for his companies. Available orders: Bound, overwatch, bounding overwatch, withdraw and rally. Published in Strategy & Tactics magazine #73, March/April 1979. Uses the MechWar 2 system. Game Scale: Turn: 5 minutes Map: 200 meters per hex Unit: Platoon Game Contents: One 22 x 34" map One countersheet (200 1/2" counters) One 16 page rulebook ",//cf.geekdo-images.com/images/pic52707.jpg,2,120,12,2,120,Panzer Battles,120,//cf.geekdo-images.com/images/pic52707_t.jpg,1979,Redmond A. Simonsen,"Wargame,World War II",NA,Tom Walczyk,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",4.99958,96 7562,"Tactical/operational simulation of the British sector of the Normandy Invasion, 1944. Game scale : 1 hex = 1 Km., 1 turn = 2 hours. Most units are battalions with some companies. Game starts with placement of airborne units (Br. Airborne attacks of the night) and then amphibious operations. Objective is to reach Caen and do better than Montgomery in the actual battle. Casualties do not count towards victory. ",//cf.geekdo-images.com/images/pic44873.jpg,2,360,12,2,360,Monty's D-Day,360,//cf.geekdo-images.com/images/pic44873_t.jpg,1985,NA,"Wargame,World War II",NA,John Prados,NA,Magazine: Strategy & Tactics,Hex-and-Counter,TSR,6.07679,56 7563,"The spring-loaded dexterity game The Game of Jaws, by toy company Ideal, is a classic 1970's game/toy that any kid who lived through that era is sure to remember. The game's concept itself is simple: after filling the large plastic shark's mouth/gullet up with all of the flotsam and jetsam, players take turns trying to hook the junk out of the beast's mouth with a plastic gaff. The trick: don't let Jaws's jaws snap shut on you or you're out. After all the junk has been retrieved, he who possesses the most wins. A fun game in the nerve-wracking tradition of the similarly classic Operation game. Not for the weak of heart or nerves... ",//cf.geekdo-images.com/images/pic30580.jpg,4,45,5,2,45,Jaws,45,//cf.geekdo-images.com/images/pic30580_t.jpg,1975,NA,Action / Dexterity,NA,Jeffrey Breslow,NA,"3D Games,Animals: Sharks",NA,"Arxon,Chad Valley Co Ltd.,Crown & Andrews Ltd.,Ideal,Marx Toys,Pressman Toy Corp.",5.06842,95 7571,"Set in the Caribbean at a time when pirates have naught to fear but each other, Winds of Plunder allows 3-5 players to compete for Victory Points (VP) by a variety of means: plundering ports, spreading their fierce reputations in the Caribbean isles, finding buried Treasure, and boarding their opponents. Randomly placed VP tiles dictate the value of each port and the location of Treasure Maps, while a unique tile rotation system helps keep game play fresh. Weapons, Crew, and Provisions may also be found in the various ports, each of which confers its own Advantages during the game and translates to VP's in the end. Action cards enhance a player's ability to gain plunder or to forestall his opponents. Wind Cubes permit players to vie over control over the winds that guide movement and the order of play for each game round. But the clock is ticking on the days of easy piracy! The game lasts 9 rounds, or approximately 60-120 minutes. All materials are marked "Copyright 2006." However, the game was not released until May 2007. ",//cf.geekdo-images.com/images/pic1188010.jpg,5,120,10,3,120,Winds Of Plunder,120,//cf.geekdo-images.com/images/pic1188010_t.jpg,2007,"Knut Grünitz,Mike Lemick,Rodger B. MacGowan,Mark Simonitch",Pirates,NA,Al Newman,NA,NA,"Action Point Allowance System,Auction/Bidding,Voting",GMT Games,6.47687,683 7575,"From the back of the box: Players will find themselves wrapped up in a game of luck and strategy (instead of a scarf and mittens) as they attempt to hit their opponent with Snowballs and the insidious Dipsy-Doodle. Avoid getting wet by playing cards such as Powder Ball and Bad Aim that affect your opponent's chance to hit. With the roll of a die and a little luck, you'll send your opponents home for hot chocolate and to change out of their soaked clothes. This game is basically a "take-that" style card game where players take turns targeting each other with various "damage" inflicting snowball cards and rolling a die to see if you hit. Targets can defend by playing various cards that affect the die roll and sometimes allow a counter-attack. Much more friendly for young children than similar games such as (e.g.) Lunch Money. Most clever aspect of the design is the round snowball-shaped cards. ",//cf.geekdo-images.com/images/pic67319.jpg,10,20,6,2,20,Snowball Fight,20,//cf.geekdo-images.com/images/pic67319_t.jpg,2002,NA,"Card Game,Children's Game,Fighting",NA,(Uncredited),NA,Sports: Winter Sports,Dice Rolling,"S & S Innovations, Inc.",4.95714,77 7576,"Players take turns giving clues to words given to them by the electronic Thingamajig. You score a point for every player who correctly guesses your word. But if everyone gets it, you score nothing. From back of box: Looking for a Hilarious Party Game That everyone can Play? Then whip out your Thingamajig! Press the Thingamajig's button and it reveals your secret Thingamaword... Everyone wants to know what it is... AND you've got to clue them in... except you really don't want EVERYONE to know... It's a fresh, fast moving game where you gotta BLUFF a little, STRETCH the truth a tad, make it sound like it's probably THIS, but maybe it's THAT! The Thingamajig comes with it's own Thingamabrain containing thousands of words so you can play with your Thingamajig over and over again! It's portable, so you can take your Thingamajig everywhere... makes an awesome travel game! ",//cf.geekdo-images.com/images/pic32796.jpg,8,30,14,3,30,Thingamajig,30,//cf.geekdo-images.com/images/pic32796_t.jpg,2003,NA,"Electronic,Party Game,Word Game",NA,Aaron Weissblum,NA,NA,NA,R&R Games,6.34744,215 7590,""SEASTRIKE is a game of modern naval warfare - providing a simplified but realistic simulation of the planning and tactics of naval combat today on a local scale. ... Basically each side secretly selects and deploys the forces, which may include guided missile ships, submarines, helicopters, multi-role aircraft and land-based missile sites, considered necessary to achieve a defined objective. The ships and aircraft are moved and guided missiles and other weapons fired. Combat is resolved by means of a carefully programmed 'computer-card' system. "Two approaches to the game are suggested, SEASTRIKE I and SEASTRIKE II. The former is a single complete game and the latter is more detailed and more flexible and enables players to evolve their own games." [From the promotional material] This is a naval coldwar wargame some way between miniatures and boardgames. It uses cards, write-on counters, and measuring devices. Scale: 1/100,000. 1 cm = 1 km (size of counters excepted) ",//cf.geekdo-images.com/images/pic31436.jpg,2,60,12,1,60,Seastrike,60,//cf.geekdo-images.com/images/pic31436_t.jpg,1975,NA,"Modern Warfare,Nautical,Wargame",NA,Robin Wyatt,NA,NA,Simulation,"Ariel,Wargames Research Group",7.18361,61 7600,"From game box: Attention Trekkers! Move to the next level of game play, Star Trek: The Next Generation. Star Trek: The Next Generation is a game of navigation, search, and discovery. The object of the game is to "seek out new life and new civilizations" on an unknown number of planets and be the first to report them to Starfleet(TM) Command. It is a fun, challenging game for those with general Star Trek knowledge and even more exciting for dedicated Star Trek fans. You are the Captain of your own starship, in control of your navigation and in command of your actions. Your knowledge of Star Trek: The Next Generation influences your success. Unpredictability abounds. You are always on the lookout for chance encounters with the Borg ship, Temporal Fluxes, "Q," planets, and other starships. Your sensors detect these entities to keep you abreast of your relative position. Test your knowledge of Star Trek: The Next Generation as you commandeer your own starship through unexplored territory. ",//cf.geekdo-images.com/images/pic50294.jpg,4,90,12,2,90,Star Trek: The Next Generation,90,//cf.geekdo-images.com/images/pic50294_t.jpg,1993,NA,"Exploration,Movies / TV / Radio theme,Science Fiction,Space Exploration,Trivia",NA,(Uncredited),NA,Star Trek,"Point to Point Movement,Secret Unit Deployment",Classic Games,4.15082,61 7601,"Urban Myth consists of a game board divided into four city blocks, six playing pieces, and a deck of 700 game cards in six subject categories: Celebrity, Health, Classics, Nature, Business and Crime. 2008 version contains: 500 cards 6 coloured pawns 6 true/myth cards Game board Each Card lists either one or two urban legends printed on the front and a letter from the words M-Y-T-H or T-R-U-E on the back. One out of every eight cards is a wild card bearing the Urban Myth logo, which can be substituted for any letter. The objective of Urban Myth is to be the first player to spell the word M-Y-T-H or the word T-R-U-E by collecting the letters on the back of the game cards. Players earn letters by correctly identifying which stories are myth and which are true. ",//cf.geekdo-images.com/images/pic336181.jpg,6,45,12,2,45,Urban Myth,45,//cf.geekdo-images.com/images/pic336181_t.jpg,2002,NA,Trivia,NA,(Uncredited),NA,NA,NA,"Imagination Games,Paul Lamond Games Ltd,Rumba Games,Spin Master Ltd.",3.43254,181 7605,"Kaboom! It’s time to blow up your friends and neighbors in this irreverent card game. A quick-paced, darkly humorous game where the goal is to blow up the most bystanders and buildings, “Suicide Bomber” is full of explosive action. With 12 bomb tokens and 2 decks of characters and bombs, there’s plenty of mayhem and destruction to satisfy any occasion. The game features brilliantly comical art laying out the cast of innocent and not-so-innocent bombers and victims. The dark humor of the game is carried throughout the pictures and themes of the cards. With simple rules and complex strategy, gameplay is fast-paced. ",//cf.geekdo-images.com/images/pic356401.jpg,2,30,12,2,30,The Suicide Bomber Card Game,30,//cf.geekdo-images.com/images/pic356401_t.jpg,2003,NA,"Card Game,Humor",NA,"Jeremy Holcomb,Stephen McLaughlin",NA,Admin: Better Description Needed!,"Hand Management,Modular Board,Secret Unit Deployment,Take That","Bucephalus Games,Clear Conscience Gaming (CCG)",5.27875,80 7609,"Conflict Magazine #6. From the game's introduction: Hue was the site of the January, 1968 battle between the North Vietnamese Army (NVA) and its guerrilla allies, the Viet Cong (VC), against the 1st Division of the Army of the Republic of South Viet Nam (ARVN) and, the best combat troops in the area, elements of the United States Marine Corps (USMC). Vietnamese General Giap directed his communist troops in a concerted attack during Tet (the lunar New Year), successfully overrunning [sic] Hue and starting a bloody battle to retake the city. "The battle for Hue was unique, in that it was a medieval city being attacked with modern weapons. The moats and walls presented new sets of tactical problems. The battle was a combination of World War II street fighting and medieval siege warfare, with almost all participants carrying [sic] a fully automatic weapon. If the rules seem peculiar at times, remember that it was a very peculiar battle." ",//cf.geekdo-images.com/images/pic47372.jpg,2,180,12,2,180,Hue,180,//cf.geekdo-images.com/images/pic47372_t.jpg,1973,NA,"Vietnam War,Wargame",NA,John Hill (I),NA,"Country: Vietnam,Magazine: Conflict",Hex-and-Counter,"Mayfair Games,SDC (Simulations Design Corporation)",6.69859,71 7612,"The object of the game is to be the player (playing the role of one of the Simpsons characters) who, at the end of the game, has the most trash on the living room rug. The game is over when the rug is full. Players travel from their place on the couch around an inner board....but not for long! They will soon by diverted into one of the 6 sub games around the board. These games vary from singing karaoke in Moe's Tavern to answering questions in school, as well as a school trip, a visit to Quik-e-mart, a quick visit to the power plant, and if you are lucky a spell as mayor, where you get to control the movement of all the other players. Game play is very different each time you play. ",//cf.geekdo-images.com/images/pic68985.jpg,6,45,6,2,45,The Simpsons Board Game,45,//cf.geekdo-images.com/images/pic68985_t.jpg,2000,NA,"Dice,Movies / TV / Radio theme,Party Game,Trivia",NA,Terry Miller Associates,NA,TV Series: The Simpsons,"Acting,Betting/Wagering,Co-operative Play,Roll / Spin and Move,Singing","Goliath B.V.,Winning Moves UK Ltd.",4.48039,51 7614,"Welcome to A World at War, an immersive gaming experience that explores the grand strategies of the Second World War. With roots tracing back to Avalon Hill's classic Rise and Decline of the Third Reich, and to its eventual successors--Advanced Third Reich and Empire of the Rising Sun--A World at War takes the system even further, expanding on the detail and choices in what was already a fine family of wargames. 1974, 1976, 1992 1995 2003, 2013 2015 1981, 1984 A World at War, a game that brings you everything in one meaty box: elite marines and paratroopers battling infantry and armor; submarines and carriers ambushing cruisers and battlewagons; army planes and carrier planes crisscrossing the skies with bombers and interceptors and ultra-fast jets. Yet unlike in other games, in A World at War you decide which units to build the most of, and you decide where to deploy them. Will this corps go to Europe, or sail to the Pacific? Will these planes hunt the eastern front, or strafe the waters of the Med? Whichever you decide, decide carefully--for in A World at War, the employment of armaments is crucial. But don't be naïve and think they constitute the only battlefield. The struggle also extends into foreign parliaments, through diplomacy; into your own skunk works, through research; and even behind enemy lines, through partisans. So seize every advantage you can get--not only in drop tanks and detonators, but also in oil fields and parkas. And most of all, stay flexible. For when the worst happens and you find yourself outwitted and outgunned, you may need to adjust your strategy. Is there time to surge-research the atomic bomb, or do you take the exigency--less glitzy but less risky--of barricading your beaches and erecting flak near your factories? (Self-recriminations can come later, like how you cracked too few encryptions, or gobbled too many islands, or skimped too much on Murmansk.) For all of these things are possible, all of these and more! A World at War, a game of warfare not only on land, under sea, and in the air--but also on trucks and in treasuries, on the lab bench and in the diplomatic pouch. With so many elements in play, winning strategies will always be interwoven and winning decisions always anguished. But if you hang on long enough, and if you unleash the latest weapons in the boldest assaults, well then you'll earn that rare chance to crush armies and rule empires . . . even if they're only cardboard. Contents of the Second Edition: 2800 full-color single-sided die-cut counters, in ten countersheets. Four 22-inch x 30-inch full-color mapsheets, forming two large maps of the European and Pacific theaters. A 236-page rulebook. A 104-page status-sheet booklet. A 24-page research & diplomacy booklet. A 20-page scenario booklet. Fifteen player aid cards. Number Color Tables 1 olive combat--attrition, CRT, air defense and combat, naval attack, nationality DRMs 1 lt blue naval--interception, search, surprise, construction, raider, sub attack, air range 1 blue strategic warfare--modifiers and combat, Pearl Harbor surprise, harbor attack 1 green misc--winter, BRP costs, Commonwealth and minor country forces, naval activities 1 yellow surrender--resistance modifiers, British concessions, U.S. elections 1 white SoP, research results summary 1 white historical charts--events, shipbuilding 4 many naval status charts--TF displays 2 white naval combat charts--CG tracking 2 white conference Eight six-sided dice. One deck of oil effect cards. Air Naval Army Economy Construction 4 4 4 3 3 Four decks of Magic and Ultra cards. Nation Submarine ASW Tactical Strategic Combined Blank Wild German 2 0 2 2 1 5 0 British 0 2 2 2 1 5 0 Japanese 2 2 2 2 1 6 0 American 2 2 2 2 1 3 1 One GMT counter tray. One pack of ziplocking bags. One promo sheet. One box. ",//cf.geekdo-images.com/images/pic34304.jpg,8,2880,14,1,1440,A World at War,2880,//cf.geekdo-images.com/images/pic34304_t.jpg,2003,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Bruce Harper,Gathering Storm,NA,Hex-and-Counter,GMT Games,7.6191700000000004,253 7625,"(from an ad in Space Gamer:) This ultimate nightmare game postulates an alternate scenario for the events leading up to World War II. Roosevelt is successfully assassinated, Churchill is killed in action early in his career, and the West never pulls out of the great depression. The German-Japanese alliance sweeps to power and divides the world. In 1948 they turn on each other. From jet fighters to nuclear bombs this game has everything (BGG original description:)A wargame set just after the Second World War. Germany and Japan have won the war, and both decide to move for the entire world: Japan and Germany declare war on each other. ",//cf.geekdo-images.com/images/pic361591.jpg,2,180,12,2,180,Tomorrow the World,180,//cf.geekdo-images.com/images/pic361591_t.jpg,1989,NA,"Science Fiction,Wargame,World War II",NA,Ty Bomba,NA,Alternate History,Area Movement,"3W (World Wide Wargames),XTR Corp",6.35135,74 7634,"Western Desert, Europa VI, simulates the campaigns in Egypt and Libya from December 1940 until January 1943, as well as the peripheral operations on Malta and Cyprus, and in Syria and Lebanon. Maps displays the battle grounds from Tripoli to the Levant, along with Cyprus, Crete, Malta, and part of Sicily. Over a dozen types of terrain are charted. The counters represent the military units that took part in the campaign. The Italian 10th Army and 5th Army, Rommel's Afrika Korps, and the British 9th Army and 8th Army (containing troops of many nationalities) are deployed as individual battalions, regiments, brigades and divisions - each with its historical strengths and capabilities. Aircraft units are groups of approximately 40-50 planes organized by type (such as fighter or dive-bomber) and model (from obsolete CR.42 biplanes to Me109's and Spitfires). The rules utilize basic Europa game mechanics as a framework, with specialized rules covering the historical situation in more detail. Western Desert is designed to be played by itself as a seperate game and also to mate readily with other The Europa Series games. Game Components: two 21" x 27" maps 480 die cut counters complete set of rules chart set two dices ",//cf.geekdo-images.com/images/pic188897.jpg,2,180,0,2,180,Western Desert,180,//cf.geekdo-images.com/images/pic188897_t.jpg,1982,Rodger B. MacGowan,"Wargame,World War II",NA,"John Astell,Frank Chadwick","El Alamein (Europa Demonstration Battle #1),Enter Rommel (Europa Battle Scenario #2),Hitler Turns South,Master Europa 104: Southern Front,The Med,The Near East",Europa Series,"Dice Rolling,Hex-and-Counter,Simulation","GDW Games,Hobby Japan",7.4009,111 7635,"Torch is an The Europa Series covering the Allied invasion of Northwest Africa in November 1942 and the subsequent land campaign for control of Africa through May 1943. It is a two-player game, with one player controlling the American and British forces and the other the German and Italian forces. The maps display the harsh terrain of French North Africa, from the wooded coastal region to the mountainous inland region into the sand dune and wadi infested wastelands of the Sahara Desert. The maps cover North Africa from the Safi-Casablanca region to Tripoli in Libya; they include the Allied and Axis base areas in Gibraltar, Southern Sardinia, and Western Sicily. The counters represent the diverse forces engaged in North Africa: American, British, Free French, German, Indian, Italian, New Zealander, and Vichy French. Ground forces range in strength from armored divisions down to commando battalions. Air units represent groups of 40 to 50 aircraft; with both sides committing the best available aircraft, German Fw 190A's and Me 109G's fight for air superiority against British Spitfire IX's and American P-38G's. The rules are the Europa rules for desert warfare; they are the same as the rules to Western Desert, with additions for the special features of Operation Torch. The rules cover the important elements of operations in Africa: armor effects, antitank abilities, supply considerations, air power, and shipping troops and supplies. Special operations in the campaign are covered in detail: parachute drops, amphibious landings, and commando actions. Political rules cover the volatile situation in French North Africa: the Vichy French army's response in North Africa can range from full co-operation with the Allies to determined resistance to the invasion. Torch is playable by itself or in combination with the other Europa game on North Africa: Western Desert. In fact, the rules set, titled War in the Desert, provides the rules, charts, and orders of battle for the entire North African and Near Eastern theater of World War II. The rules link three Europa games - Western Desert, The Near East, and Torch - to show the struggle for this theatre from December 1940 through May 1943. A seperate rules set includes the instructions and orders of battle for playing Torch by itself. Game Components: 480 Die Cut Counters Two 20" x 26" Maps One War in the Desert Rules and Chart Set One Operation Torch Rules and Chart Set ",//cf.geekdo-images.com/images/pic2085960.png,2,180,0,2,180,Torch,180,//cf.geekdo-images.com/images/pic2085960_t.png,1985,NA,"Wargame,World War II",NA,John Astell,"Hitler Turns South,Master Europa 104: Southern Front,The Med",Europa Series,"Dice Rolling,Hex-and-Counter,Simulation",GDW Games,7.25932,59 7636,"Marita-Merkur, Europa III, recreates the campaign in the Balkans from November 1940 until June 1941. Two maps display the battlegrounds from Austria to Crete, including all of Yugoslavia, Albania, and Greece along with bordering regions. The terrain analysis includes rivers, woods, rough, mountains, karst, swamp, and impassable mountains. Six-hundred die cut counters represent the military units of the nine mations that took part in the campaign. Units are deployed as individual battalions, regiments, brigades, and divisions - each with its historical designation, strengths, and capabilities. Aircraft units are groups of approximately 40-50 planes organized by type (such as fighter or dive-bomber) and model (from obsolete CR.42 biplanes to Me109's). The Hungarian Duna river flotilla is included; for future Europa use, so are the entire navies of Greece and Yugoslavia. The standard Europa rules present a framework of movement, combat, and combat/motorized exploitation. Special considerations cover Greek mountain capability, the Yugoslav coup, and British naval interdiction. Marita-Merkur is designed to be played by itself as a seperate game, and also to mate with other Europa games. Game components: one and a half map two and a half sheets of die cut counters (Europa #20,21 & 22) one rules folder one set of charts: Map Legend Greek & British Order of Battle / Reinforcements Jugoslav Order of Battle Italian, Hungarian & German Order of Battle / Reinforcements Combat Results Tables (x2) Unit Identification Chart Turn Record Chart / Weather table / Allied Breakdown Chart / Allied Victory Points Axis Breakdown Chart / Axis Victory Points ",//cf.geekdo-images.com/images/pic188889.jpg,2,120,12,2,120,Marita-Merkur,120,//cf.geekdo-images.com/images/pic188889_t.jpg,1979,NA,"Wargame,World War II",NA,"John Astell,Rich Banner","Hitler Turns South,The Med","Country: Greece,Europa Series","Dice Rolling,Hex-and-Counter,Simulation",GDW Games,6.75882,68 7637,"The Fall of France is a two-player game recreating the German Blitzkrieg in France and the Low Countries in the spring of 1940. At 16 miles per hex, the maps cover France, the Low Countries, southern England, Switzerland, northern Italy, and western Germany. Each player controls the air and ground forces committed to the invasion or defense of the west. Naval units are not used in the game and are included for Europa purposes. Air units are based on groups of about 40 aircraft; naval units represent flotillas of destroyers and individual capital ships and cruisers; ground units are scaled at divisions, brigades, regiments, and battalions. The rules use the basic Europa game mechanics as a framework, with specialized rules covering the historical situation in detail such as movement, combat, air power, supply, fortifications, gliders, naval evacuation, and the Maginot Line. Game Components: Two 21" x 27" Maps (Europa maps 16 & 17) 2040 Die-cut Counters (Counter Sheets 23-30, and 31 [which is a half-sheet]) A Complete Set of Rules One Chart Set: French Order of Battle British Order of Battle Belgian Order of Battle Dutch Order of Battle Swiss Order of Battle German Order of Battle Italian Order of Battle French Unit ID Chart Turn Record/Replacement Chart Europa Corps Marker Display (x3) French Unit Breakdown Chart German Unit Breakdown Chart CRT/Terrain Effects Chart (x2) One Europa VIII Supplement: French mobilization and reinforcements British forces on the continent Belgian mobilization and reinforcements Dutch mobilization and reinforcements Swiss armed forces and reinforcements French Unit Breakdown Chart One Die ",//cf.geekdo-images.com/images/pic262422.jpg,2,240,12,2,240,The Fall of France,240,//cf.geekdo-images.com/images/pic262422_t.jpg,1981,Rodger B. MacGowan,"Wargame,World War II",NA,John Astell,"Fall Gelb,Fortress Holland (Europa Battle Scenario #4),Hearts Of Oak,Master Europa 103: Western Front – Blitzkrieg,Operation Saar: The French First Strike (Europa Battle Scenario #5),Spain and Portugal","Country: France,Europa Series","Dice Rolling,Hex-and-Counter","GDW Games,Hobby Japan",6.81421,95 7638,The seventh game in The Europa Series. This one covers the 1939 German invasion of Poland. The Europa Series was designed to simulate all of the war in Europe and North Africa using similar rules that would eventually allow players to link all the games into one massive game. ,//cf.geekdo-images.com/images/pic188911.jpg,2,120,12,2,120,Case White,120,//cf.geekdo-images.com/images/pic188911_t.jpg,1977,Rich Banner,"Wargame,World War II",NA,"Rich Banner,Frank Chadwick,Marc W. Miller",NA,Europa Series,"Dice Rolling,Hex-and-Counter,Simulation",GDW Games,6.41793,92 7639,"Their Finest Hour is a two-player game recreating the military situation facing Britain and Germany in the summer and fall of 1940. At 16 miles per hex, the maps cover the entire British Isles plus northern France and western Norway. Each player controls the air, naval, and ground forces committed to the invasion or defense of Britain. Air units are based on groups of about 40 aircraft; naval units represent flotillas of destroyers and individual capital ships and cruisers; ground units are scaled at divisions, brigades, regiments, and battalions. The rules use the basic Europa game mechanics as a framework, with specialized rules covering the historical situation in detail. Game Components: two 21" x 27" maps 1,200 die-cut counters a complete set of rules chart set two dices ",//cf.geekdo-images.com/images/pic436913.jpg,2,240,12,2,240,Their Finest Hour,240,//cf.geekdo-images.com/images/pic436913_t.jpg,1976,Rodger B. MacGowan,"Wargame,World War II",NA,"Rich Banner,Frank Chadwick,Marc W. Miller","Battle of Britain,Fall Gelb,Hearts Of Oak,Master Europa 103: Western Front – Blitzkrieg",Europa Series,"Dice Rolling,Hex-and-Counter,Simulation","GDW Games,Hobby Japan",6.66154,91 7641,"There are seven thieves and each of the 35 cards shows some combination of three of them. One player acts as the "eyewitness" and secretly looks at one of the cards. The other players will then try to deduce the three thieves on this card. They do so by revealing one card at a time from the deck. The eyewitness places a 0,1 or 2 chip to indicate how many of the thieves are on his card. The player that correctly identifies the three thieves that the eyewitness "saw," solves the crime. The next player then becomes the eyewitness and the first player to solve three crimes wins. ",//cf.geekdo-images.com/images/pic183486.jpg,6,20,8,2,20,Three of a Crime,20,//cf.geekdo-images.com/images/pic183486_t.jpg,1991,Stephen Gilpin,"Card Game,Deduction,Mafia,Puzzle",NA,Heinz Meister,NA,NA,NA,"F.X. Schmid,Gamewright",5.83846,143 7650,"This wargame explores a number of possible wars that could have occured in Europe after World War II. It includes fifteen scenarios: Czechs vs. Slovak separatists Albanians vs. Yugoslavians Germans vs. Poles Belgians vs. Walloons Belgians vs. French French vs. Dutch Russians vs. Central Asians Romanians vs. Hungarians Turks vs. Bulgarians Greeks against Turks Greek Cypriots vs. British Soviet attacks against Turkey US vs. Soviets in Turkey From the box: 1945 to 1990 was an era of peace and stability in Europe. NATO in the West and the Warsaw Pact in the East imposed the longest peace since the end of the Napoleonic Wars. But as the Cold War ends, this armed stability will end as well. The nations of Europe have many long-standing territorial disputes and historic animosities that only now can erupt into violence. For years, Romania and Hungary could put aside their differences in the face of a greater threat from NATO. Greece and Turkey stood uncomfortably together against the potential threat of the Warsaw Pact. Now, the age of unsteady friends has passed. Battlefield: Europe explores seven potential European flashpoints. Each could turn violent at any time in the next ten years. ",//cf.geekdo-images.com/images/pic41040.jpg,2,10,12,2,10,Battlefield: Europe,10,//cf.geekdo-images.com/images/pic41040_t.jpg,1990,Steve Venters,"Modern Warfare,Wargame",NA,Frank Chadwick,NA,The First Battle Series,Hex-and-Counter,GDW Games,6.06,65 7651,"This game resembles Axis & Allies, with some more complex rules. From the manual: Europe at War is a multi-player game that is a simulation of World War II in Europe. One or two players play the side of the Axis Powers and one or three players play the side of the Allied Powers. The object for the Axis Players is to conquer Europe while the Allied Players must try to stop them. In order to achieve their goals, the players have at their disposal playing pieces that represent infantry, tanks, planes, bombers and various types of combat vessels. These pieces are built by each player in accordance to the amount of money the player has available and to the force pool available. During each turn, all players have the opportunity to move, to perform combat and to built additional units. Expanded by: Russia at War ",//cf.geekdo-images.com/images/pic47622.jpg,5,300,12,2,300,Europe at War,300,//cf.geekdo-images.com/images/pic47622_t.jpg,1993,Frank W. Zenau,"Dice,Wargame,World War II",NA,Frank W. Zenau,Russia at War,NA,"Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships",Xeno Games,5.61154,52 7662,"Bar-Lev was considered a complex game at the time of its publication (mid-70's). It is an engaging battle game, bringing sophisticated air and ground combat modules together to simulate fighting on the Golan Heights and at the Suez Canal in 1973. Features 150 counters. [The 1977 edition of the game (reimplemented by GDW, not Conflict) included new concepts that were not covered in the original game such as Headquarters, Allocation Points, updated game graphics, etc.] ",//cf.geekdo-images.com/images/pic1511838.jpg,5,360,16,2,360,Bar-Lev: The Yom-Kippur War of 1973,360,//cf.geekdo-images.com/images/pic1511838_t.jpg,1974,NA,"Modern Warfare,Wargame",NA,John Hill (I),NA,Yom Kippur War,"Dice Rolling,Hex-and-Counter",Conflict Games,7.32647,102 7667,"From the box: Explore the more unusual side of history with the History's Mysteries Card Game. This 90-card deck features ten of the most well-known, yet unsolved, mysteries. Instructions for a rummy-like card game focus on making melds (three or more of a kind) and playing your cards as Fact or Fiction. Players try to outwit one another by deciding whether or not to challenge or support a mystery as it is played on the table. The majority rules at the end of the game and the player to reach 100 points or more first is the winner. Decide for yourself-is it Fact or Fiction? While not officially included, History's Mysteries Card Game is often considered part of the Mystery Rummy series. ",//cf.geekdo-images.com/images/pic31374.jpg,6,45,10,2,45,History's Mysteries Card Game,45,//cf.geekdo-images.com/images/pic31374_t.jpg,2003,Caroly Van Duyn,"Card Game,Educational,Movies / TV / Radio theme",NA,Mike Fitzgerald,NA,"Mystery Rummy,Rummy Games","Hand Management,Set Collection","U.S. Games Systems, Inc.",5.52241,58 7688,"First published in today's form by Ravensburger in February 1959. There are versions known from Japan in the 16th century - matching pictures painted on shells. Known as Awase or Kai-awase. In USA and England known as Pairs, Pelmanism, or Concentration. But these are played with simple playing cards. In Switzerland was a domino-like game named Zwillingsspiel with the same roots. In Czech Republic this type of game is known as Pexeso. It usually consists of 32 pairs of square cards. There are thousands of Pexeso sets with different themes. There are hundreds of different Memory games - starting with 24 cards for the youngest, with all kinds of animals, art, about countries, also a gay and a ""Breast Memory"", several free giveaway Memory games published by companies. The most famous publisher is Ravensburger - they have the rights for the brand name Memory. ",//cf.geekdo-images.com/images/pic286567.jpg,6,30,3,2,30,Memory,30,//cf.geekdo-images.com/images/pic286567_t.jpg,1959,"(Uncredited),Laura Balzer,Shirley Barber,Klaus Baumgart,Gunilla Bergström,Antje Bohnstedt,Dick Bruna,Dik Bruynesteyn,Helen Craig,Hans de Beer,Jean de Brunhoff,Ray Eames,Charles Ormond Eames, Jr,Wolf Erlbruch,Klemens Franz,Anne Geddes,Theodor Seuss Geisel,René Goscinny,Stephanie Graegin,Roger Hargreaves,Kevin Hawkes,Hergé,Renate Hofbauer,Wiliam Hurter,John Kovalic,Nina Laden,Olaf Landström,Lena Landström,Yang Liu,Antonio Lupatelli,Christian Moser,Hedwig Munck,Flávia Nalon,Chet Phillips,Anke Pohl,Fábio Prata,H. A. Rey,Margret Rey,Thilo Rick,Lizzy Rockwell,Joscha Sauer,Axel Scheffler,Mathias Surges,Mirko Suzuki,Thomas Thiemeyer,Robert Tomala,Albert Uderzo,Eelco Martinus ten Harmsen van der Beek,Robert Velter","Animals,Card Game,Children's Game,Comic Book / Strip,Educational,Environmental,Memory,Movies / TV / Radio theme,Novel-based,Prehistoric",Dr. Seuss: 3 Terrific Card Games!,(Uncredited),NA,"Animals: Bears,Animals: Dinosaurs,Animals: Dogs,Animals: Horses,Animals: Mice,Barbie,Cartoons: Hanna-Barbera,Celebrities: Astrid Lindgren,Celebrities: Enid Blyton,Celebrities: Pocahontas,Celebrities: Shakespeare,Celebrities: The Wiggles,Celebrities: Walt Disney,Cereal Games,Characters: Angelina Ballerina,Characters: Alfons Aberg,Characters: Babar,Characters: Bamse,Characters: Benjamin the Elephant,Characters: Caillou,Characters: Curious George,Characters: Filly Unicorn,Characters: Handy Manny,Characters: Hello Kitty,Characters: Jim Button,Characters: Kikker & Vriendjes,Characters: Lalaloopsy,Characters: Lauras Stern,Characters: Lilly the Witch,Characters: Miffy,Characters: Mr. Men,Characters: My Little Pony,Characters: Peanuts,Characters: Pippi Longstocking,Characters: Postman Pat,Characters: Smurfs,Characters: Spirou et Fantasio,Characters: Tarzan,Characters: The Gruffalo,Characters: Tintin,Characters: Yakari,Cities: Bamberg (Bavaria, Germany),Cities: Berlin (Germany),Cities: Dresden,Cities: Hamburg,Cities: Köln,Cities: Leipzig,Cities: München,Cities: Vienna,Cities: Zurich,Comics: DC Universe,Comics: Marvel Universe,Country: Germany,Dinosaur Train,Doll Games,Dr. Seuss,Fairies, Elves and Pixies,Der kleine Eisbär,Der Kleine König,LEGO,Movies: Avatar,Movies: Finding Nemo,Movies: Ritter Rost,Nichtlustig,Pixar Cars,Playmobil,Pokémon,Post Office, Stamps, and Mail,Promotional Board Games,Ravensburger Spiele Minis,Senior Premium,Take 'N' Play Anywhere,Toy Story,Tube Games,TV Detectives,TV Series: Blue's Clues,TV Series: Bob the Builder,TV Series: Charlie's Angels,TV Series: Chuggington,TV Series: Dora the Explorer,TV Series: Go, Diego, Go!,TV Series: Sesame Street,TV Series: Spongebob Squarepants,TV Series: Teletubbies,TV Series: The Backyardigans,Witches","Memory,Partnerships,Set Collection","Alga,(Public Domain),(Self-Published),(Unknown),Albert Heijn,Allgäuer Zeitung,Altap,AMIGO Spiel + Freizeit GmbH,Arrow Games Ltd,Art Keeping,ASS Altenburger Spielkarten,BBC Enterprises,Bentino GmbH,Big Box,BIS Publishers,Blue Opal,Bräuner Produktmanagement,Brinquedos Toia,British Gas,Cardinal,Carlit,Cartamundi,The Center for the Gifted Child, Inc.,Chetart,Chronicle Books,Classical Historian,Colorforms,Dal Negro,Damm / Egmont,danspil,Denys Fisher Toys,Deutsche Eisenbahn-Versicherungskasse (DEVK),Dino,Discovery Toys,Diset S. A.,Djeco,Dr. Rolf Ottmüller,Drei Magier Spiele,Early Learning Centre,eBay,ED-U-Cards Mfg,Éditions Gladius International, Inc.,eeBoo,Efko,Encore (for boardgames),F.X. Schmid,Faber-Castell,Falcon Games (I),Fisher Price,Flair Games,Frank Schaffer,Frankie & Benny's,Fresh Artists,Galt Toys,Global Partner,Golden,Gosling Games,Grammar Gamecards,Grimaud,Grow Jogos e Brinquedos,HABA - Habermaaß GmbH,Hallmark Games,Harett-Gilmar,HARIBO GmbH & Co.,Hasbro,House of Marbles,Hugendubel Verlag,I Can Do That Games,Ideal,IKEA,Imagination Games,Impact Photographics,Inkognito,Irwin Toy Ltd.,Jacobsony,Jewish Educational Toys,John Sands Pty Ltd,Jumbo,Justizbehörde Hamburg,K. Hjelm Förlag AB,Kärnan,Kellogg's,Kids Games Ltd,KiK Textilien und Non-Food GmbH,King International,Klee,KOSMOS,Lagerhaus,LEGO,Magnetic Poetry Inc,Max Hamburgerrestauranger AB,The Metropolitan Museum of Art,Michael Stanfield,Milton Bradley,Ministerium für Umwelt, Raumordnung und Landwirtschaft,MoBi,moses. Verlag GmbH,Music Games,Nathan,National Geographic Society,National Wildlife Federation,Nickelodeon,Noris Spiele,Nürnberger-Spielkarten-Verlag,Oetinger Spiele,Oriental Trading Company,Otava,Otto Maier Benelux B.V.,Otto Maier Verlag,Palet spil,Paletti,Patch Products,Patmos,Paul Lamond Games Ltd,Pegasus Spiele,Peliko,Peter Hammer Verlag,Philmar,Piatnik,Play Time Promotions,PlayMobil Interactive,Pomegranate Communications, Inc.,Pressman Toy Corp.,Rabén & Sjögren,radio Bamberg,Ravensburger Spieleverlag GmbH,RoseArt,Schmidt Spiele,Selecta Spel en Hobby,Selecta Spielzeug,Spear's Games,Spektrum der Wissenschaft,Spirit Marketing,Stadt Eberswalde,Tactic,Talicor,Taz,TEDi,Time Life,Tourist Verlag,Tree Toys,Trefl,Uljö,University Games,Verein für Zahnhygiene e.V.,Verlag für Lehrmittel Pössneck,Verlagshaus Braun,Viacom International,Vilac,W-H Almere (Wins-Holland),Waddington's Games, Inc.,Wonder Forge",4.72758,1750 7694,"Deck consists of 52 cards: three each of numbers 1-6, four each of 7-10, two each of 11-17, one each of 18-25. Deal five cards to each player, and a common objective card. Using basic arithmetic and each card exactly once, come up with a formula yielding the objective card. Winner is first to come up with a correct formula. Same mechanics can be used with a regular deck of cards, but the Krypto card distribution makes for a more interesting game. ",//cf.geekdo-images.com/images/pic142170.jpg,10,10,8,1,10,Krypto,10,//cf.geekdo-images.com/images/pic142170_t.jpg,1963,NA,"Card Game,Educational,Math",NA,Daniel Yovich,Krypto Fraction Supplement,NA,NA,"J & L Randall, Ltd.,Jumbo,Krypto Corporation,MPH Games Co.,Parker Brothers",6.37903,62 7708,"The players try to form snakes, which are as long as possible. A snake always consists of a head-section, at least one middle-section and a tail-section. The player who has formed the most and longest snakes wins. The cards are shuffled and placed face down fan-like on the table. One card is drawn from the "fan" and is placed face-up in the middle of the table. In turn, each player draws a card from the "fan" and tries to match the color with a card in the middle of the table. The card can be turned around to match. If the colors of the two cards match, a snake is started. If a player draws a card which cannot be placed next to a card or a snake in the middle of the table, this card is then placed on its own in the middle of the table. A card which is drawn from the "fan" can be placed next to a snake to lengthen the snake. A snake can be made longer on both sides. If a head or a tail was already added to the snake, the snake cannot be made longer on that side where the head or tail was placed. A snake without a head or a tail is an incomplete snake. Incomplete snakes remain in the middle of the table until they can be made complete and claimed. A complete snake consists of a head-section, a tail-section and at least one middle-section. A complete snake does not need to have all colors. The player who is able to complete a snake by laying down a head or a tail with the matching color next to the "open" side of the snake may pick up the snake from the center of the table and place it directly in front of him. The head and the tail with the rainbow colours are jokers. They may be placed next to every middle-section of a snake. If several incomplete snakes exist in the middle of the table, a player who draws a matching card from the "fan" can combine two incomplete snakes. The player picks up the combined snake and places it directly in front of him. The player is only allowed to combine two incomplete snakes if he uses the card which he just drew from the "fan." The game ends when the last card is drawn from the "fan." If the player with the last card is able to complete a snake, he is allowed to pick up the snake and place it directly in front of him. Now the cards in front of every player are counted. The player who has the most cards wins. If two or more players have the same number of cards the player with the longest snake wins. ",//cf.geekdo-images.com/images/pic262950.jpg,5,15,4,2,15,Hisss,15,//cf.geekdo-images.com/images/pic262950_t.jpg,2001,"Oliver Freudenreich,Hala Wittwer","Animals,Children's Game,Puzzle",NA,Brigitte Pokornik,NA,Animals: Snakes,"Pattern Building,Tile Placement","999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,G3,Gamewright,Gigamic,Kanga Games,Korea Boardgames co., Ltd.,Mercurio,Piatnik",5.60306,847 7709,"It's Fast-Action Slap-Happy Fun!" Hands Down Object: "Play the most card pairs by slapping your Slam-O-Matic hand." The object of the game is to make the most pairs. If you are the last person to 'slap-in' after as a pair is played ['Hands Down'] then you lose a card from your hand. ,//cf.geekdo-images.com/images/pic31482.jpg,4,10,5,3,10,Hands Down,10,//cf.geekdo-images.com/images/pic31482_t.jpg,1964,NA,"Action / Dexterity,Bluffing,Card Game,Children's Game,Real-time",NA,"Marvin Glass,Harvey ""Hank"" Kramer",NA,3D Games,"Hand Management,Set Collection,Simultaneous Action Selection","Arxon,Hasbro,Ideal,MB Giochi,MB Jeux,MB spel,Milton Bradley,Pressman Toy Corp.",4.71593,113 7710,"Tip-iT is "the wackiest balancing game ever!" - Game box "Tip-It is a wacky exciting balancing game designed to test your skill and dexterity." - Rules [inside box cover] Object of the game - To acquire various discs, which are worth points, while trying to keep the Acrobat balanced on his perch. Similar to: Tip the Stix ",//cf.geekdo-images.com/images/pic192851.jpg,4,20,4,2,20,Tip-It,20,//cf.geekdo-images.com/images/pic192851_t.jpg,1965,Edison Girard,"Abstract Strategy,Action / Dexterity,Children's Game",NA,Marvin Glass,NA,3D Games,Point to Point Movement,"Arxon,Cardinal,Ideal,Mattel,Tyco",4.89596,99 7712,"This version of Cluedo has the same game play mechanics as Super Cluedo Challenge. However, instead of taking place in the usual Cluedo mansion, the game takes place in a railway station in Istanbul. The board depicts two station platforms and also a train which is positioned between them (clearly the Orient Express, although it is never named as such in the rules). As in Super Cluedo Challenge, there are now nine suspects, nine weapons and nine rooms. Being a train station, the rooms include things such as Ticket Office, Lost Property and Kiosk. There are also a few rooms situated on the train such as the Dining Car and Engine Room. The additional murder suspects are Miss Peach, Mr Brown and Earl Grey (changed from Mr Slate-Grey in Super Cluedo Challenge). The additional murder weapons are an axe, a bottle of poison and a Blunderbuss. This version of Cluedo has only been released in France, Italy, the UK and Spain. ",//cf.geekdo-images.com/images/pic31474.jpg,6,30,8,2,30,Cluedo Passport to Murder,30,//cf.geekdo-images.com/images/pic31474_t.jpg,2000,NA,Deduction,NA,(Uncredited),NA,Cluedo,"Card Drafting,Dice Rolling,Paper-and-Pencil,Roll / Spin and Move",Hasbro,6.00811,74 7717,"Carcassonne: the Castle takes place in the city of Carcassone itself. The theme is development of the city within the "castle walls", which might be more appropriately called the city walls, but Carcassonne: The City was apparently already in development. It is not an expansion, but a stand-alone tile-placement game with the Carcassonne mechanics adapted specially for two players. The goal is to lead the race around the castle wall, which is also the scoring track for the game. There are bonus items on the wall for the first player to reach that point. Play is very similar to Carcassonne but all the tiles must be played within the walls, which often constrains the choices. The followers used for scoring are heralds (on paths), knights (on towers), squires (on houses) and merchants (on courtyards which are more valuable if they have a market). And, the player with the largest "keep" (largest house completed during the game) scores points for the largest contiguous undeveloped area (unplayed tile spaces) at the end of the game. The bonus tiles collected from the walls add twists to the scoring, such as doubling one of a particular scoring structure or scoring one uncompleted structure. ",//cf.geekdo-images.com/images/pic2606367.jpg,2,30,8,2,30,Carcassonne: The Castle,30,//cf.geekdo-images.com/images/pic2606367_t.jpg,2003,Christof Tisch,"City Building,Medieval",NA,"Reiner Knizia,Klaus-Jürgen Wrede",Carcassonne: The Castle – Falcon,Carcassonne,"Area Control / Area Influence,Area Enclosure,Tile Placement","999 Games,Albi,Bergsala Enigma,Hans im Glück Verlags-GmbH,Hobby World,Rio Grande Games,Smart Ltd",7.08846,6415 7718,"A card-laying game (like a tile-laying game, but with cards) in which players are throwing a party for penguins. Cards are either Penguin Guests or the Entertainers that perform for them. Each turn, a player must add one penguin to the party grid and may also claim any penguin as his own. As Entertainer Cards become sufficiently surrounded, the Entertainers perform, and there is a scoring round. Players who own penguins that enjoyed the performance get points. Importantly, the player who scored -- but scored the fewest points -- gets to keep the Entertainer Card. This card can be turned in to break a Penguin Placement rule during the game, or saved for potential bonus points at the end. The game ends when the Entertainers run out, which takes about 45 minutes at most. It is designed to work equally well for 2, 3, or 4 players. ",//cf.geekdo-images.com/images/pic668494.jpg,4,45,10,2,45,The Penguin Ultimatum,45,//cf.geekdo-images.com/images/pic668494_t.jpg,2003,"Rick Chamberlain,Scott Starkey","Abstract Strategy,Animals,Card Game,Humor,Puzzle",NA,Jim Doherty,NA,"Animals: Penguins,Circus","Area Control / Area Influence,Set Collection,Tile Placement",Eight Foot Llama,6.22677,254 7719,"From the publisher's web page: A FAST-PACED GAME OF FANTASY CHARIOT RACING! For the glory of the Emperor, these brave charioteers stand before you today to face the deadliest race track ever devised - Arena Maximus! The winner will receive the laurels of victory and the mantle of immortality from the Emperor himself. The losers will die and be erased from the annals of history. Will you dare to wager everything on one race? Immortality or oblivion await you on the Arena Maximus! Pit your team against your opponents' charioteers on a track complete with traps, pitfalls, and other hazards. Race to be the first to finish, but remember - the faster you go, the more likely you are to crash! If you find yourself falling behind, call upon your arsenal of spells to skirt the dangers of the arena and get back in the running. However, don't fall too far behind, as there's only so much magic can do. Arena Maximus is a chariot racing game filled with thrills, spills, and spells for 2-5 players. ",//cf.geekdo-images.com/images/pic149737.jpg,5,60,10,2,60,Arena Maximus,60,//cf.geekdo-images.com/images/pic149737_t.jpg,2003,"Jim Pavelec,Gregory Price,Brian Schomburg","Fantasy,Racing",NA,Kevin Wilson,NA,"Ancient Rome,Fantasy Flight Silver Line Games,Fantasy Sports",Hand Management,"Fantasy Flight Games,Galakta,Game Concepts,Midgaard Games,Nexus,Smart Ltd",5.9182,963 7720,"From the publisher's web page: Relive the struggle of Renaissance Italy Intrigue, warfare and betrayal was the order of the day among the Renaissance Papal States of Italy. Cesare Borgia has long been considered the model of the Renaissance noble, the prototype of Niccolo Machiavelli's Prince-intelligent, cruel, treacherous, and ruthlessly opportunistic. It is the XV-XVIth century, and you, the player, represent one of the great, powerful Italian families-the della Rovere, Colonna, de Medici, Orsini, or the newly-arrived Spanish house of Borgia. Your goal is to attain the one position that will guarantee you, and your family, fame, wealth and power: The Papacy. The Prince is a game of making the best of available resources. Using the members of your family who are cardinals, Papal offices, strongholds in the patrimony of St. Peter, alliances with other families, and even patronage of the remarkable artists who lived at that time, players jostle for position and political leverage until the time comes for the Elector Cardinals to go into their enclave and vote for a new Pope. Accommodating 3 to 5 players, this strategic cardgame brings to life the political intrigue of early Renaissance Italy. Relive the treachery, deceit, and war of Cesare Borgia and the other leaders that surrounded him. ",//cf.geekdo-images.com/images/pic49718.jpg,5,90,12,3,90,The Prince: The Struggle of House Borgia,90,//cf.geekdo-images.com/images/pic49718_t.jpg,2003,Franz Vohwinkel,"Card Game,Political,Renaissance",NA,Alexander S. Berg,The Prince: The Struggle of House Borgia – Condottiere,NA,Auction/Bidding,"Mayfair Games,Phalanx Games B.V.",4.9873,256 7723,"One of five games in a series by SPI called PRESTAGS (the others were Chariot, Spartan, Legion, and Viking), YEOMAN is a representation of the major battles roughly around the period of the Hundred Years' War and the Renaissance (1250-1550.) A key element of the armies and tactics is, of course, the English yeoman, which came into prominence around this period. The concepts are fairly standard for wargames as far as unit strength, movement, range, and so forth. The battles can be played in an historical series or separately. Different options exist for various units (for example, cavalry can be dismounted to create men-at-arms.) Each game in the PRESTAGS series shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. ",//cf.geekdo-images.com/images/pic53442.jpg,2,90,12,2,90,Yeoman,90,//cf.geekdo-images.com/images/pic53442_t.jpg,1975,Redmond A. Simonsen,"Medieval,Wargame",PRESTAGS Master-Pack,John Young,NA,PRESTAGS,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.07736,53 7739,"From the box and rules... "It is 1945. The iron fist of Fascism lies sprawled across the Globe. Asia and Europe are in ashes, their beautiful cities destroyed. You are all that stands between Democracy and darkness. And they are coming........ You are not totally defenseless, and your scientists are feverishly developing a weapon of unimaginable power. Can you defend the Western Hemisphere or at least the land of the free and the home of the brave long enough to give your scientists that precious commodity they need most, time. The fate of the free world is in your hands. America in Flames allows 2-5 players to fight for control of the Americas. Germany, Italy and Japan must attempt the largest invasion in history. Pitted against them are the USA and the remnants of the Commonwealth, both desperately attempting to turn back the swelling tide of fascism. The theater of action is North and South America, and one of your many tasks is to woo the neutral minor countries onto your side to help overthrow the enemy. 840 counters and 2 large maps give you everything you need to re-fight the greatest war that never happened. Can you save the World?" -- America in Flames (“AiF”) is Australian Design Group’s strategic level game of an imaginary Invasion of America by the Axis powers, gorged on victory in the Second World War. America in Flames is a complete game playable either by itself or with World in Flames. In the America in Flames campaign game, up to six players will manage the economies and conduct the military operations of the major nations involved in this conflict, either as a member of the Axis (Germany, Italy and Japan) or as one of the Allies (the Commonwealth, France and the USA). When played with World in Flames, the full gamut of decisions required for the successful prosecution of World War II becomes available. ",//cf.geekdo-images.com/images/pic77340.jpg,6,360,12,2,360,America in Flames,360,//cf.geekdo-images.com/images/pic77340_t.jpg,1999,NA,"Wargame,World War II",NA,Harry Rowland,"Africa Aflame,Asia Aflame,Factories in Flames,Mech In Flames,Planes in Flames,Ships in Flames",World in Flames,Hex-and-Counter,Australian Design Group,6.36892,74 7742,"Confrontation is a miniature skirmish game. Each blister of Rackham miniatures contains the game rules and a reference card giving the statistics of the miniatures just bought. Just like in similar games, players assemble an army of a certain race. Each warrior is paid for by points; the better it's capabilities, the higher it's point cost. From the rules: Confrontation is a game which marks the beginning of Rag'narok in skirmishes with often crucial consequences. Confrontation offers a simple game system that enables you to simulate small skirmishes between rival factions with loads of game play and fun. To start playing Confrontation, you will need a few 6 sided dice (D6). You can start a game with your friends just after choosing your figurines ! As you build up bigger armies, you will be able to use the Rag'narok rules to simulate bigger conflicts. Some rules differ between Confrontation and Rag'narok but to go from one system to the other will present no difficulty, the game principles being the same. Re-implemented by: Confrontation: The Age of the Rag'Narok Rag'narok Expanded by: Confrontation: Dogs of War See also: Tabletop RPG Cadwallon ",//cf.geekdo-images.com/images/pic85743.jpg,2,120,10,2,120,Confrontation,120,//cf.geekdo-images.com/images/pic85743_t.jpg,2000,"Paul Bonner,Édouard Guiton,John Howe,Florent Maudoux,Paolo Parente","Collectible Components,Fantasy,Fighting,Miniatures",NA,"Jean Bey,Jérôme Rigal",Confrontation: Dogs of War,"CMGs (Collectible Miniatures Games),Confrontation","Dice Rolling,Variable Player Powers",Rackham,6.96535,335 7748,"Part of David Schroeder's "Der Weltkrieg" wargame series. This game covers the Italian Front in World War I. There are five scenarios covering the offensives of each year. May 1915 (1st Isonzo): The Italian army attempts to enter Austria-Hungary across the Isonzo River, towards Trieste. The Austro-Hungarian army is dug in and waiting for them. The first battles along the Isonzo are a futile foreshadowing of what is to come. May 1916 (Strafexpedition): The Chief of Staff of the Austro Hungarian army, Conrad von Hotzendorff, feels the time is right to strike a blow against Italy. He ignores the advice of the German chief of staff, von Falkenhayn, who foresees the main threat to be on the Russian Front. The Italians in the southern Tirol have neglected their rear area defenses. This and the fury of the Austro-Hungarian attack put the Italian army in peril. Cadorna, the head of the Italian army, rushes reinforcements to the front. It is a dicey affair, but the Italian lines hold fast. The threat to the Italian armies along the Isonzo is checked. May 1917 (10th Isonzo): In endless offensives, valiant Italian infantry go over the top and into the maelstrom of the Isonzo. Each battle differs from the last only by its increasing intensity and skyrocketing casualty lists. In the end, both armies are exhausted. The Italians have become weary of the war, but the Austrians feel that one more attack along the Isonzo will break through. October 1917 (Caporetto): When the Central Powers strike, they break through the Italian front lines along the headwaters of the Isonzo. German and Austrian units pour through the mountain passes and into the Italian rear. Caporetto is an overwhelming victory for the Central Powers. But Italy is not defeated and her citizens rally for another year of war. June 1918 (Albrecht and Radetzky): Conrad's attacks across the Piave are initially successful, but his divisions quickly bog down. The Austrians are unable to push their bridgeheads far enough forward to keep their pontoon bridges out of range of Italian artillery. Unable to reinforce their spearheads or maintain viable supply lines, the Austro-Hungarian armies fall back, awaiting the inevitable Italian counterattack. 20km/hex 4 days/turn 560 counters 1 34"x22" map Complexity = medium ",//cf.geekdo-images.com/images/pic31830.jpg,2,360,12,2,360,The Italian Front: 1915-1918,360,//cf.geekdo-images.com/images/pic31830_t.jpg,2003,David Schroeder,"Wargame,World War I",NA,David Schroeder,NA,"Country: Italy,Der Weltkrieg Series","Dice Rolling,Hex-and-Counter",SPW (Schroeder Publishing & Wargames),7.69298,57 7750,Part of David Schroeder's "Der Weltkrieg" wargame series. This game has two scenarios covering the opening campaigns of World War I in the East: Tannenberg and Galicia. 20km/hex 4 days/turn 560 counters 2 34"x22" maps Complexity = medium ,//cf.geekdo-images.com/images/pic31826.jpg,2,360,12,2,360,Tannenberg: Eagles in the East / Galicia: The Forgotten Cauldron,360,//cf.geekdo-images.com/images/pic31826_t.jpg,1999,NA,"Wargame,World War I",The Eastern Front: 1914-1917,David Schroeder,The 1916 Brusilov Offensive / Gorlice-Tarnow Breakthrough,Der Weltkrieg Series,"Dice Rolling,Hex-and-Counter,Simulation",SPW (Schroeder Publishing & Wargames),7.59804,51 7753,"When Eagles Fight is two-player game simulating the campaigns fought between the Central powers and Czarist Rusia, from Tanneberg in 1914 to the fall of the Romanov in 1917. Each turn represents one or two months, depending on the season. Each hex equals 25 miles from side to opposite side. Units are mostly corps, with a few divisions representing 10000-60000 men each. The components include rules, the map and the die-cut counters. (source: rulebook) ",//cf.geekdo-images.com/images/pic31838.jpg,2,240,12,1,240,When Eagles Fight,240,//cf.geekdo-images.com/images/pic31838_t.jpg,1993,NA,"Wargame,World War I",NA,Ted Raicer,Schlieffen East,"Admin: Better Description Needed!,Magazine: Command",Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.64556,133 7755,"Victory in Normandy , is a two-player simulation covering the fighting in France from 7 June (D-Day+1) to 25 August 1944 (D-Day+80, the fall of Paris), using daily turns. The 17x22" map shows the area from Brest to Paris, and from Cherbourg to the Loire River. The main units of maneuver are divisions, along with corps artillery and support units. Most of the 128 units in the counter mix are two-sided for step reduction. The basic rules require only 7 pages and provide a good introduction to the hobby for newcomers. The game can be played in an evening. It is tense, fun for old hands and new comers alike, historically accurate, and easy to play. The action ranges from hammer-and-tongs slugfests to sweeping breakouts and pincers. Wargame covering the fighting in France from 7 June 1944 to 25 August 1944 (the liberation of Paris). Reprinted in Command Magazine Japan #5. Game Scale: Game Turn: 1 day Hex: 9.4 miles / 15 kilometers Units: Divisions Game Inventory: One 17 22" full color map One dual-side printed countersheet (128 5/8" counters) One 12-page rulebook (not included - One 10-sided die) Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 12+ ",//cf.geekdo-images.com/images/pic110617.jpg,2,300,14,1,300,Victory in Normandy,300,//cf.geekdo-images.com/images/pic110617_t.jpg,1992,NA,"Wargame,World War II",NA,Ben Knight,NA,Country: France,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",7.05691,123 7771,""En Garde is a semi-historical game/simulation representing many of the situations of an Errol Flynn movie set in the Seventeenth or Eighteenth Centuries. The game was originally devised as a fencing system, with background added to provide scenarios for the duels. After a time, it became apparent that the background was more fun than the duels, and En Garde, in its present form, was born." "In En Garde, a player finds himself born into and educated in a world where social climbing is a way of life, and status is a goal to be pursued even over money. It is a world inhabited by Cyrano, Roxanne, Scaranouche, Errol Flynn, Porthos, Athos, Aramis, Rhonda Fleming, Francois Villon, Constance, and, of course, D'Artagnan. There are people to be used, friends in high places to be cultivated, enemies to be humiliated, the Cardinal's Guard to be trounced, lackies to be abused, the hand of a fair damsel to be won, and the ear of the King to be gained. Come with us now, to those vibrant, bawdy days of Yore." A pencil and paper game in the style of an RPG, and with much of the detail expected in an RPG of the time, but with the "adventure" structure built into charts and tables so that no referee was required. Playable by any number of players. GDW published a second edition in 1977, which incorporated the errata sheet into the rules along with some non-substantive changes. In 1988, SFC Press (UK) printed a third edition which was reformatted and illustrated, but is essentially the same as the second edition. Home Page: http://www.engarde.co.uk/index.html ",//cf.geekdo-images.com/images/pic970690.jpg,20,90,0,2,90,En Garde!,90,//cf.geekdo-images.com/images/pic970690_t.jpg,1975,"Lee Brimmicombe-Wood,Tim Wiseman","Adventure,Fighting,Renaissance",NA,"Frank Chadwick,Darryl Hany",NA,NA,"Paper-and-Pencil,Role Playing,Simultaneous Action Selection","GDW Games,Margam Evans Limited,SFC Press",6.65743,101 7774,""Striker is a set of rules for science fiction ground combat using 15mm miniature figures. Each player will command a force ranging from a platoon to several companies, consisting of from a few dozen to over a hundred men, plus artillery, armored vehicles, and aircraft. The rules are intended to be easy for the beginning player to understand while at the same time providing a comprehensive and detailed treatment of ground combat from the beginning of the 20th century to the far future." "The science fiction background of Striker is drawn from the universe of [the role playing game] Traveller. All weapons and military technology described in Traveller are included in Striker. These rules may be used in conjunction with Traveller or by themselves; no familiarity with Traveller is required." Striker was reprinted in 2001 in the Traveller compilation book "The Classic Games", released by Far Future Enterprises. Re-implemented by: Striker II (miniature rules) Fire, Fusion, & Steel (vehicle and equipment design) ",//cf.geekdo-images.com/images/pic1048311.jpg,2,180,14,2,180,Striker,180,//cf.geekdo-images.com/images/pic1048311_t.jpg,1981,"William H. Keith, Jr.","Miniatures,Science Fiction,Wargame","Traveller: The Classic Games, Games 1-6+",Frank Chadwick,NA,From RPG books to board games,Simultaneous Action Selection,"Far Future Enterprises,GDW Games",6.46364,99 7803,"Another in the line of Uno styled and themed games. The object of O'NO 99 is to avoid totaling 99 points or more, which would cause you to lose that round of play. If a player loses four rounds, they are out of the game. The deck consists of 54 cards; three each of 2s through 9s, four Holds, six Reverses, ten 10s, four -10s, two Double Plays, and four O'NO 99s (which count only as hand-fillers); there are also 24 tokens that are used to keep track of losses - a player surrenders a token when they lose a round. Each player starts with four cards and three tokens; on their turn, each player draws one card and then plays one from their hand, all the while the total on the table increasing until 99 is reached. The player that ends their turn on 99 points (or more) loses the round and surrenders a token; those with no tokens left are out of the game. Last player with remaining tokens wins. ",//cf.geekdo-images.com/images/pic95268.jpg,8,30,7,2,30,O'NO 99,30,//cf.geekdo-images.com/images/pic95268_t.jpg,1980,NA,Card Game,NA,(Uncredited),NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Family Games, Inc.,Gibsons Games,International Games,Legendary Games, Inc.,Mattel",5.13858,176 7804,"From the publisher: Count Dracula has left his home in Transylvania to travel by ship to London, where he plans to hunt for innocent victims. The famous Dr. van Helsing got wind of Dracula's plans and immediately caught the next carriage to London. It is a race against time! Van Helsing tries to find and destroy all of the vampire's coffins, while the count tries to find five victims. Will the horror end tonight or will the count's reign of terror continue? Dracula is part of the Kosmos two-player series. Dracula is a two player game hand management/memory game. One player takes the role of Professor Van Helsing, the other player is Dracula. Van Helsing is trying to locate and destroy Dracula's coffins whilst Dracula is attempting to find victims that he can turn in to vampires. Each player has a deck of cards which they place face-down on the board. These cards contain the coffins/victims that they other player must find to win. They also contain minions, helpers and traps that can harm or distract the other player. Players can also place coloured barriers to obstruct their opponent's progress. Players move their pieces by playing from a second hand of action cards. Each action card contains an ability and a distance to be moved. When a player ends their move they reveal the card that their piece has landed on and (if it is one of their own) replace it with a new card. By a process of elimination and deduction they are trying to find their target cards before their health is worn down to zero by their opponent's traps. ",//cf.geekdo-images.com/images/pic31846.jpg,2,30,12,2,30,Dracula,30,//cf.geekdo-images.com/images/pic31846_t.jpg,2003,Bernd Wagenfeld,"Horror,Novel-based",NA,Michael Rieneck,NA,"Kosmos Literature Series,Kosmos two-player series,Vampires","Hand Management,Memory,Secret Unit Deployment","KOSMOS,Rio Grande Games,Tilsit,Zvezda",6.21572,1511 7805,"The storyline in Friedemann Friese's Fearsome Floors (aka, Finstere Flure) continues the FFF-saga from Friese's earlier game, with players trying to escape from Fürst Fieso. Story aside, what we have is a wonderful race game in which the players must move through a dungeon as quickly as possible – or at least within 14 turns – before it crumbles over their heads. Players could reach the exit in only seven turns if everything were peaceful and quiet, but unfortunately the dungeon is also the home of a very hungry monster! Each round, players take turns moving one disk at a time, flipping over the disk after moving it to reveal the movement points available for the next round. They can try to lead the monster, who is always after fresh prey, to opponents' pieces, but they may find themselves eaten instead! Pieces can slide along blood slicks or might be crushed between a boulder and a wall. You can even try to get the monster to teleport to another part of the board, where it will fall upon its next victim! ",//cf.geekdo-images.com/images/pic163508.jpg,7,60,10,2,60,Fearsome Floors,60,//cf.geekdo-images.com/images/pic163508_t.jpg,2003,"Lars-Arne ""Maura"" Kalusky","Horror,Racing",NA,Friedemann Friese,NA,Monsters,"Grid Movement,Modular Board","2F-Spiele,Filosofia Éditions,Giochi Uniti,Rio Grande Games,Swan Panasia Co., Ltd.,Tilsit",6.65911,6176 7806,"From the publisher: With the announcement of the King's retirement, the pirouette for succession begins! All of his subjects from cobbler to cook, painter to paladin, debutante to duchess bustle about the castle in preparation for the succession. One of your favorites can attain the throne. But, beware! It will require clever maneuvering and selective positioning to be in the right place at the right time to achieve the crown! From the box: The King has retired! Paladins, cooks, painters and all the other subjects in the kingdom bustle about for the succession. Play your cards right and bring your favorite to the throne! From the rules: Long live the king! A bluff and deduction game for 3-6 players, age 8 and up. The enlightened monarch Vladimir Miritiro, tired of reigning, has decided to choose his successor among his subjects. The players are helping him in this decision by advising their favorites and trying to crown one of them as the new king. ",//cf.geekdo-images.com/images/pic3297261.png,6,30,8,3,30,King Me!,30,//cf.geekdo-images.com/images/pic3297261_t.png,2004,"Daniele Barletta,David Cochard","Bluffing,Deduction,Renaissance",NA,Stefano Luperto,King Me! The Toilet,Admin: Better Description Needed!,Voting,"dV Giochi,Edge Entertainment,Hobby World,Jolly Thinkers,Mayfair Games,Ravensburger Spieleverlag GmbH,Tilsit,Zhiyanjia",6.37589,1866 7815,"As a scuba diver, try to raise as much of the treasure as possible before time runs out. Limited air supply, hazards & fierce competition await you. "Untold riches are waiting to be found. Can you retrieve the sunken treasure before time runs out?" ",//cf.geekdo-images.com/images/pic2053724.jpg,5,30,7,2,30,Secrets of the Deep,30,//cf.geekdo-images.com/images/pic2053724_t.jpg,1991,Michael Pleesz,"Children's Game,Nautical",NA,Wolfgang Riedesser,NA,Admin: Better Description Needed!,Pick-up and Deliver,Ravensburger Spieleverlag GmbH,5.98348,66 7821,"Using an 8x8 board, your goal is to frighten your opponent's figures off the board. This game plays more like chess than checkers, as each collectible figure upon the roll of a six-sided die has different movement capabilities and scare types as well as weaknesses. The gross-out appearance of this game's figures appeals to young kids; however, the game mechanics will keep an older player interested. ",//cf.geekdo-images.com/images/pic52665.jpg,4,20,6,2,20,Creepy Freaks,20,//cf.geekdo-images.com/images/pic52665_t.jpg,2003,Sandra Garavito,"Abstract Strategy,Collectible Components,Humor,Miniatures",NA,(Uncredited),NA,CMGs (Collectible Miniatures Games),"Dice Rolling,Roll / Spin and Move,Set Collection,Variable Player Powers",WizKids,5.11638,116 7822,"Each player takes on the role of either a human or vampire in the battle for control of the town of Sunnydale, but just who is hunting whom? You must be vigilant and find your allies before your enemies can unite against them or you. Players control coloured pawns that represent characters from early in the Buffy TV series, both good (Buffy, Giles, Xander, Willow, and Cordelia) and evil (The Master, Drusilla, and Spike). The twist is, no-one knows which pawn you control, or which character it represents. At the start of the game each player is given a colour card and a character card, kept secret from the other players. Unowned colours and characters are still in play, not controlled by any player. Each turn players can choose to move any pawn they wish, not just the colour they control. When you move a pawn into a space that's already occupied, you may choose one player (or unowned group of colour and character cards) and ask to see their colour. If that colour pawn is present in the space you just moved to, you may ask to see their character card. You cannot reveal this information to the other players. Once this phase is complete, anyone who controls a pawn in that same space may reveal their colour and character cards to everyone and start a fight. The losing side has to drop a character involved in the combat (and the associated player, if any) from the game. Play continues until it's established that all remaining players are on the same side. Same theme and nearly identical name, but a different game from Buffy the Vampire Slayer: The Game. ",//cf.geekdo-images.com/images/pic1136542.jpg,8,60,14,2,60,Buffy the Vampire Slayer: The Board Game,60,//cf.geekdo-images.com/images/pic1136542_t.jpg,2000,NA,"Fighting,Horror,Movies / TV / Radio theme",NA,Terry Miller Associates,NA,"TV Series: Buffy the Vampire Slayer,Vampires","Co-operative Play,Roll / Spin and Move,Secret Unit Deployment,Variable Player Powers",Susan Prescot Games,3.96702,124 7823,"1837 is an 18xx game set in the Austro-Hungarian empire. It is based on 1835 mechanics with lots of minor companies, has a large board and takes a long time to play. It is not recommended for beginners. ",//cf.geekdo-images.com/images/pic205489.jpg,7,360,12,3,360,1837,360,//cf.geekdo-images.com/images/pic205489_t.jpg,1994,"Leonhard ""Lonny"" Orgler","Economic,Trains,Transportation",NA,"Leonhard ""Lonny"" Orgler",NA,"18xx,Country: Austria","Route/Network Building,Stock Holding,Tile Placement","(Self-Published),All-Aboard Games",7.5049,51 7824,From the back of the box : Your mission : Beat the clock to break the safe! It's the heart-pounding game of teamwork where your adversary is the relentless ticking of the clock. You are part of an elite team of agents who have exactly 30-minutes to defeat the dangers of EGC (Evil Guys Complex) and find four keys necessary to stop the countdown and unlock The Safe. Players are spies trying to race against the clock that starts at 30min and ticks down to the game's end. The object is to get the 4 keys to open the safe and return to the start to stop the clock. The keys are found under booby traps that require a specific tool to disarm. There is also a guard and guard dog that will send you to jail if they catch you. ,//cf.geekdo-images.com/images/pic475435.jpg,4,30,8,2,30,Break the Safe,30,//cf.geekdo-images.com/images/pic475435_t.jpg,2003,NA,"Electronic,Spies/Secret Agents",NA,NA,NA,Admin: Better Description Needed!,"Co-operative Play,Roll / Spin and Move",Mattel,6.05314,599 7826,"From the Publisher: You are an explorer making your way along the darkened passages of a pyramid in search of treasures from ancient Egypt. However, no attention has been paid to the tales of Ammut, also known as the "Eater of Hearts", of "The Devourer". Will you be able to make your discoveries before being caught by this creature - whose body was a dreaded combination of crocodile and hippopotamus? It needs skill, as well as a little luck to collect the treasures and exit the pyramid alive! ",//cf.geekdo-images.com/images/pic70771.jpg,5,30,8,3,30,Secrets of the Tombs,30,//cf.geekdo-images.com/images/pic70771_t.jpg,2003,Nick Whyles,Adventure,NA,Martin Wallace,NA,"Admin: Better Description Needed!,Archaeology,Country: Egypt",NA,"999 Games,KOSMOS,Rio Grande Games,Sophisticated Games",4.81215,160 7828,"Vol. III - Preussisch Eylau, fought on 7-8 February, 1807. The game recreates the famous battle fought against the Russians in the dead of winter. This grand tactical game system of Napoleonic battlefield combat uses a unique "geomorphic" map regulating the movement and positioning of large infantry formations. Play is accomplished through alternating activation of forces by each player. Simultaneous modified die rolls by both players resolve combat. Units incur step losses. The game includes revised rules for the Eagles of the Empire series that simplify and enhance the overall feel of a Napoleonic battle. Game system "Eagles of the Empire": - scale = 500 yrds (457,20 m)/ inch; - time = 1hr/GT; - strength = 1.500/SP ",//cf.geekdo-images.com/images/pic276551.jpg,2,180,12,1,180,Eagles Of The Empire: Preussisch-Eylau,180,//cf.geekdo-images.com/images/pic276551_t.jpg,1999,Brien J. Miller,"Napoleonic,Wargame",NA,"Brien J. Miller,Arron J. Monroe,Mark E. Searle",NA,Eagles Of The Empire,"Area Movement,Area-Impulse,Dice Rolling,Secret Unit Deployment,Simulation",Avalanche Press Ltd.,6.72037,108 7830,"Vol. I - Napoleon's battle before the Gates of Moscow A grand tactical game system of Napoleonic Battlefield combat using a unique "geomorphic" map regulating the movement and positioning of large infantry formations. Play is accomplished through alternating activation of forces by each player until all forces have activated. Simultaneous modified die rolls by both players resolve combat. Units incur step losses. The game includes 4 scenarios including Shevardino Redoubt, Historical Borodino, Davout's Borodino, and a full 3-day battle. From the back of the box: Scale: 500 yards/inch Infantry: Divisions 1500 men/infantry point Cavalry: regiments / brigades 500 horses/cavalry point 4-8 guns/artillery point 1 hour per turn ",//cf.geekdo-images.com/images/pic31988.jpg,2,180,12,1,180,Eagles of the Empire: Borodino,180,//cf.geekdo-images.com/images/pic31988_t.jpg,1994,Brien J. Miller,"Napoleonic,Wargame",NA,"Brien J. Miller,Arron J. Monroe,Mark E. Searle",NA,Eagles Of The Empire,"Area Movement,Dice Rolling",Games USA,6.43173,52 7831,"The game covers the 2nd Italian War of Independence. The Piedmontese, the Italian province pressing the issue, had gotten Napoleon III and the French Army to help them. Garibaldi and his partisans were most effective in creating havoc. And the Austrians were woefully weak in high command ability and unit moral. The box contains two different games. One is a campaign game using a point to point map system. The other is a more traditional hex and chit system of combat and covers the major battles of Magenta and Solferino. The maps are the usual high quality product found in many GMT games. ",//cf.geekdo-images.com/images/pic240742.jpg,4,240,12,1,240,Risorgimento 1859,240,//cf.geekdo-images.com/images/pic240742_t.jpg,2000,"Rodger B. MacGowan,Mark Simonitch","Post-Napoleonic,Wargame",NA,"Richard H. Berg,Peter Perla",NA,Country: Italy,Hex-and-Counter,GMT Games,6.91289,97 7834,"The object of the game is to score points by getting stones of your color into three pockets in a row, be it across, up and down, or diagonally. There are black and white stones for the players and clear stones that count for both players. The game can be played with an element of luck, drawing stones from a bag, or as pure skill with each player taking equal amounts of the colored stones. Timed tournament play and handicapping is also an option. 2000 Mensa Select ",//cf.geekdo-images.com/images/pic134063.jpg,2,30,8,2,30,3 Stones,30,//cf.geekdo-images.com/images/pic134063_t.jpg,2000,NA,Abstract Strategy,NA,Andy Daniel,NA,"Admin: Better Description Needed!,Mensa Select","Area Enclosure,Pattern Recognition",Enginuity,6.19477,86 7838,"Non CCG card game that has a CCG feel, using a common deck. Base deck of 100 cards plus now 6 expansion packs available of 50 cards ["Power", "Communion", "Abundance", "Destiny", "Sorcery" and "Invocation"] each one add more depth to the game and greater challenges to the players. There's also 2 newer expansions of 25 cards each that adds a completely new dimension to the game: "Allies" and "Companions". While the expansion packs are add-ons, once purchased, you have all the cards in the series. This is not a true "ccg". From the instruction booklet: "This is a game of imagination and make-believe. As you are playing, never forget this: you are a great mage of forgotten times. Imagine yourself as what you would like to be. Picture yourself as such." Each player starts with 50 hit points. During the game if you lose all your hit points and get to zero or a negative total, you are considered dead and must leave the game. The other players keep on playing until there is only one player left. You can play with up to 10 players and games can go from as fast as 10 minutes, to a long hour! It all depends on your decision and your skill at "rolling the dice". ",//cf.geekdo-images.com/images/pic45224.jpg,10,15,12,2,15,Emmerlaus Duel of Mages,15,//cf.geekdo-images.com/images/pic45224_t.jpg,1996,NA,"Card Game,Fantasy",NA,"Frederic Dumas,Jean-François Hamel,E. Bruce Hollands","Emmerlaüs La Communion,Emmerlaüs La Puissance,Emmerlaüs: Abundance,Emmerlaüs: Destiny",NA,"Dice Rolling,Hand Management",Creations Chaos Inc.,6.02325,80 7840,"This is basically two games in one The Defense of Rorke's Drift (as per the film Zulu) and it can also be used to play The Boer War. The basic premise is a skirmish type game where one counter represent one British soldier or a group of Zulus, using a turn-based structure. 1. British move 2. Zulu move and place reinforcements 3. British rifle fire 4. Zulu rifle fire and spear throw attacks 5. Zulu melee followed by British melee There are a number of different scenarios included, one of which is suitable for Solo gaming ",//cf.geekdo-images.com/images/pic590297.jpg,2,240,12,1,240,The Defense of Rorke's Drift,240,//cf.geekdo-images.com/images/pic590297_t.jpg,1991,Alphonse-Marie-Adolphe de Neuville,"Post-Napoleonic,Wargame",NA,"Peter Bertram,Eric Faust,Lew Fisher",NA,NA,"Dice Rolling,Hex-and-Counter,Point to Point Movement","3W (World Wide Wargames),Excalibre Games, Inc.",6.76807,83 7843,"In 58 BC, Gaius Julius Caesar was appointed by the Roman Senate as proconsul for Gaul, for which he was given 4 legions. the ambitious Caesar, a military ingenue, had little idea of how lucky he was going to be -- as he was in usually everything he did -- because, within a short space of a few years, after coming to the rescue of the Gauls against incursions from Germanic tribes to the east, Caesar himself decided to bring the rest of the barbarian tribes under the domain of Republican Rome...and, at the same time, increase his visibility among the Roman people. From a military point of view it was an immense achievement, one that fueled Roman imperialist feelings like no other war. For the Gauls it meant subjugation. For the gamer, it means six battles of Pure Excitement. Bibracte 58BC Caesar is called on by the Aeudui to repel the Helvetii. Caesar corners the Helvetii near the Aeudui oppidum, Bibracte, and forces them to attack him. The Helvetii fall back, regroup and, as Caesar's legions march toward them, attack again. At this moment, contingents of the Boii and Tulingi tribes hit Caesar's right flank. The Rhine 58BC Having defeated the Helvetii, Caesar is now asked by the Gauls to do the same against the aggressive Germans. The German tribes are led by a very capable and wily chief, Ariovistus -- he outmaneuvers Caesar to cut his supply line, to which Caesar reacts by outbluffing the Germans so that their lines are now cut. The Sabis 57BC Having decided to pacify Gaul, Caesar realizes he will have to start in the north, with the Belgae, the most dangerous tribe. He marches against them, reaching the banks of the Sabis (today, the Sambre) River. Without warning the Nervii and their allies, the Viromandui and Atrebates, emerge from the woods in full barbarian fury. Bay of Biscay 56BC The sea-oriented Amorican tribes of NW Gaul proved most difficult. They could not be defeated on land, so had to be attacked at sea. For that purpose, Caesar had his men build an entire fleet of biremes from scratch in less than two months. The Roman fleet, under Admiral Decimus Junius Brutus faced a difficult foe. Britannia 55BC Late Summer, and Caesar decides to cross the Channel. A fleet of 80 warships and transports reach the shores of Britannia near modern Dover. But their cavalry has been dispersed by a storm, and the Romans have a difficult time beaching their galleys. The Romans are beset by large numbers of Britons. Lutetia 52BC There are rumblings of a Gallic uprising, and Caesar sends his right-hand-man Titus Labienus, with four legions, against the local tribes around what is now Paris (Lutetia). After some up and down river maneuvering by both armies, the Gauls attack Labienus in a classic set-piece battle that serves as a learning scenario. Game Components: 840 multi-colored counters Two double-sided 22x34" full-color mapsheets One 10-sided die 26-page Rule Book 16-page Play Book 8-page Naval Scenario Book Player Aid Cards: One double-sided 8.5x11" card and one 11x17" card showing game charts and tables. Game Features: Eight of Rome's most vaunted legions, including Caesar's favorite, the Xth, and its maximum-rated 1st cohort...each with its own artillery, auxiliares and hired cavalry. Ten tribes of sword-armed, axe-throwing barbarian infantry, fueled by special rules for Barbarian Impetuosity and Ferocity. For the first time in the GBoH system, war galleys, sail ships and transports...all in a preview of the Naval Warfare system for the series. A much simplified command system (as opposed to the hierarchical system in Julius Caesar: The Civil Wars), reflecting the smaller Roman armies as well as the leadership theories of the tribes. All three major land battles of the war, a full-scale invasion scenario as well as a smaller battle perfect for getting a feel for the game. Special rules for Hit and Run tactics, as well as revised artillery use mechanics. The *feared German cavalry...a combination of light horse and light infantry so effective that even the disciplined Romans sought to avoid confrontation. A system that is perfect for solitaire play. TIME SCALE: 20 minutes per turn MAP SCALE: 75 yards per hex UNIT SCALE: 100-150 men per size point NUMBER OF PLAYERS: One to four (source: GMT website) Expansion Modules: Caratacus: two battles from the Claudian invasion of Britannia Gergovia: Caesar's defeat in 52 BCE ",//cf.geekdo-images.com/images/pic132619.jpg,4,240,12,2,240,Caesar: Conquest of Gaul,240,//cf.geekdo-images.com/images/pic132619_t.jpg,1998,"Rodger B. MacGowan,Mark Simonitch","Ancient,Wargame",NA,"Richard H. Berg,Mark Herman","Arminius and the Defense of Germania,Caratacus,Gergovia,Publius Crassus in Aquitania,Simple GBoH,Simple GBoH Battle Manual,Spartacus!","Ancient Rome,Great Battles of History","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.34805,231 7844,"SPI's Operation Typhoon simulates German attempt to capture Moscow 1941. It uses a variation of the Panzergruppe Guderian system that eventually became the Victory in the West system (including Patton's Third Army, Operation Grenade, and Sicily). This is a big game, three maps but is a very playable monster game and a terrific multi player game. It was the first SPI game to use the concept of variable unit strength. Units are rated for size and morale but actual strengths (fog of war) are determined by drawing a chit randomly at the point where your unit first enters combat. ",//cf.geekdo-images.com/images/pic128081.jpg,2,1500,12,2,1500,Operation Typhoon,1500,//cf.geekdo-images.com/images/pic128081_t.jpg,1978,Redmond A. Simonsen,"Wargame,World War II",NA,"Joe Angiolillo,Joseph M. Balkoski",NA,Panzergruppe Guderian System,"Dice Rolling,Hex-and-Counter,Simulation","Hobby Japan,SPI (Simulations Publications, Inc.)",7.34016,122 7847,"From Avalanche Press Ltd website: "The battle of Suomussalmi in the winter of 1939 - 1940, pitted a single, hastily raised & poorly equipped Finnish division against two full strength Soviet Divisions, armed with more than 90 tanks. The Soviets were not equipped however, for a war in sub-zero temperatures against an enemy capable of living off the land & moving swiftly over the snow. Now you can re-fight one of World War II's most dramatic engagements in Blood On The Snow." From the game box: "At the beginning of each day, players determine the weather, select a number of operation chits, and place them in a common cup. The first chit is randomly drawn and the owning player conducts the operation specified. Subsequent chits are drawn and operations conducted until the number of impulses equals the weather result. Players know what each turn may bring. Five scenarios are provided." ",//cf.geekdo-images.com/images/pic32118.jpg,2,240,12,2,240,Blood on the Snow: The Battle of Suomussalmi,240,//cf.geekdo-images.com/images/pic32118_t.jpg,1995,NA,"Wargame,World War II",NA,Michael Bennighof,NA,"Avalanche Press Chitpull Series,Avalanche Press WWII Battles Series,Country: Finland","Chit-Pull System,Hex-and-Counter",Avalanche Press Ltd.,5.86014,72 7849,"An introductory board version of the AD&D system via basic scenarios played with miniatures (plastic, included), and a campy/nifty CD for both ambiance and automated DM instructions. Includes introductory versions of the Players Handbook, Dungeon Master Guide, Monstrous Manual as well as a set of dice, six plastic character figurines, a Dungeon Master Screen, audio CD, six character cards and a reversible mapboard ("Tomb of Damara" and "House on Harrow Hill"). RPGGeek Entry: First Quest Dungeons & Dragons Starter Sets: 2nd Edition: The New Easy to Master Dungeons & Dragons and Introduction to Advanced Dungeons & Dragons 3rd Edition/3.5 Dungeons & Dragons Basic Game 4th Edition: Dungeons & Dragons Roleplaying Game Starter Set Supplemental articles were published in TSR's Dragon Magazine including: FIRST QUEST game: Introduction (Game design notes) Dragon (Issue 204 - Apr 1994) ",//cf.geekdo-images.com/images/pic44871.jpg,7,120,12,2,120,Introduction to Advanced Dungeons & Dragons,120,//cf.geekdo-images.com/images/pic44871_t.jpg,1995,NA,"Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,"Richard Baker,Bruce Nesmith",NA,Dungeons & Dragons,"Co-operative Play,Role Playing",TSR,7.19514,70 7851,"From the publisher's website: Counting Zzzzs is a surreal new card game for 2-4 people. You and the other players are trying to get a good night's sleep. That means getting some good REM time in. During REM you will dream, and who knows what dreams may come? Some dreams are good, some bad, and some merely help you clear your head for the new day. Try to assemble a pleasant dream while your opponents try to give you nightmares or wake you up. It's the most fun you can have in your sleep! ",//cf.geekdo-images.com/images/pic32196.jpg,4,45,10,2,45,Counting Zzzzs,45,//cf.geekdo-images.com/images/pic32196_t.jpg,2003,Lar DeSouza,"Animals,Card Game,Humor,Memory",NA,Joan Wendland,NA,Animals: Sheep,"Co-operative Play,Hand Management,Memory",Blood & Cardstock Games,5.64312,77 7854,"In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky! ",//cf.geekdo-images.com/images/pic2844830.png,2,60,9,2,30,YINSH,60,//cf.geekdo-images.com/images/pic2844830_t.png,2003,"Kris Burm,lu'cifer",Abstract Strategy,NA,Kris Burm,NA,"Combinatorial,GIPF Project,Mensa Select","Grid Movement,Pattern Building","Don & Co.,HUCH! & friends,REBEL.pl,Rio Grande Games,Smart Toys and Games, Inc.",7.68237,5334 7858,"(from GMT website:) December 16, 1944 After a period of fog, rain, and snow blankets the area, three German armies unleash 26 divisions against thinly held American lines in the Ardennes forest of Belgium and Luxembourg. The objective of the Germans is to push through the Ardennes, then cross the Meuse River and head for Antwerp. Hitler hopes to split the Allied armies apart and smash their vital supply port at Antwerp. Can the Americans stop them? Historically, the German army trampled the American VIII Corps and penetrated within two miles of the Meuse. The Americans stubbornly fought the Germans at many critical crossroads slowing and then stopping Germany's elite forces. Historically, the German offensive achieved little except to create a "bulge" in the American line. Ardennes '44 explores this fascinating campaign with a detailed order of battle and an extremely accurate Ardennes game map which covers the area from the Our River to the Meuse. Ardennes '44 covers the period from December 16th to the 26th. Two shorter one-map scenarios are included which cover the initial stages of the German attack. The Ardennes '44 game system is designed by Mark Simonitch, winner of the CSR James F. Dunnigan Award for Design Elegance and Best WWII Board Game of 2000 for Ukraine '43. The result is Ardennes '44, a game that both the "Bulge enthusiast" and the casual player will enjoy. German attacks follow historical advance routes, and the Bastogne and St. Vith defense perimeters are often as large as they were historically (instead of one big stack of units in the town itself). The Allied player has a chance at holding Elsenborn Ridge and making the Germans pay dearly for the twin villages of Rockerath and Krinkelt. Likewise, the German player has an equal chance of changing history and reaching the Meuse River. TIME SCALE: 12 hours per turn MAP SCALE: 1.6 miles per hex UNIT SCALE: Regimental-level including battalions for tank units and some infantry battalions NUMBER OF PLAYERS: One or two SPECIAL FEATURES: »Night Turns »Tank Destroyers »Weather »Air Supply »Determined Attack/Defense Options »Traffic Jams & Roadblocks »Bridge Demolition/Construction »Disengagement »Armor ratings »Corps level artillery »von Der Heydte's parachute battalion »Skorzeny's 150th Panzer Brigade DESIGNER: Mark Simonitch DEVELOPER: Tony Curtis MAP ART & COUNTER ART: Mark Simonitch ",//cf.geekdo-images.com/images/pic177731.jpg,2,360,12,2,360,Ardennes '44,360,//cf.geekdo-images.com/images/pic177731_t.jpg,2003,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Tony Curtis,Mark Simonitch",NA,World War 2: Battle of the Bulge,"Dice Rolling,Hex-and-Counter",GMT Games,7.93443,439 7860,"In The Simpsons TCG each player plays a deck based on one of five characters from the Television show (Bart, Homer, Lisa, Mr. Burns or Krusty). The aim is to achieve 7 points by participating in the scene cards that are played. Cards played on a scene count as "completing" or "trashing" depending on whether they match the traits of the scene. Each playable character has unique action cards. Starter boxes with matching action, character, and scene cards were released for Bart, Homer, Lisa, and Mr. Burns. Krusty was found in booster packs only, though there were more of his cards in boosters than the other four characters. Boosters also included foil versions of cards in the set. The game didn't find a widespread audience, and Wizards of the Coast dropped support for it after the initial print run. ",//cf.geekdo-images.com/images/pic201952.jpg,5,20,10,2,20,Simpsons Trading Card Game,20,//cf.geekdo-images.com/images/pic201952_t.jpg,2003,Matt Groening,"Card Game,Collectible Components,Humor,Movies / TV / Radio theme",NA,"Tyler Bielman,Mike Elliott,Mike Selinker",NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games),TV Series: The Simpsons","Hand Management,Set Collection,Variable Player Powers",Wizards of the Coast,5.03788,99 7861,"From the publisher's web page: Taking Soldier Kings as its base, Soldier emperor covers the Napoleonic Wars in Europe, 1803-1815. There are 180 huge and thick playing pieces like those in Granada, 165 smaller marker pieces, two large hard-mounted game boards like that in Granada, and 64 cards. The map stretches from Britain to Persia, North Africa to Norway. Europe is divided into areas, each of them rated for their resources, manpower potential, and defense value. Armies move along the routes that connect these areas, and the object of the game is to conquer and hold as much territory as you can. Soldier Emperor is very true to history but is easily playable by anyone with an interest in games or history. This is probably the first time that Persia has appeared in a Napoleonic wargame, but the Persians fought the Russians twice in this period and also threatened war with the Turks. They receive two armies, plus their fine leader, Crown Prince Abbas Mirza. Turkey's eastern border regions are shown as well: Kurdistan and Baghdad appear. Unlike other games, the Turkish player can't operate with a secure right flank but must worry about his or her "back door." The Turks begin with rather mediocre leadership, Ebubekir and Bayrakdar on land and Seyit Ali on the sea. But once Sultan Selim is overthrown (an event brought about by card play), Turkish leadership improves as junior generals are promoted. The Turks also can deploy the Banner of the Prophet, using Mohammed's ancient flag to inspire their troops. Austria has a large army, one good general for most of the game (Archduke Charles) and a slim chance to receive an excellent one (Radetzky) and another good one (Frimont) late in the game. The rest of the Austrian generalship is not so good, and the empire is surrounded by potential enemies. Prussia is small and relatively weak, but does have two fair generals (Yorck and Blücher) and a good army. But if the army is lost in action Prussia's low resources and manpower will make the losses difficult to replace. France of course has Napoleon, some other very good generals, and the largest army in the game. The French player also has the Imperial Guard. France has a powerful economy and strong starting position – and a large target painted right on the French player's back. France's revolutionary ways bring its player a number of game advantages (in movement and battle) and some disadvantages as well (in diplomacy, at least until France's enemies have been beaten into submission). Britain has the expected advantages: large income from overseas trade, a powerful fleet, and Lord Nelson. They also have a couple of lesser admirals (Collingwood and Jervis) and the outstanding Duke of Wellington to lead the land forces. But the army is small, and hard to replace if lost. Spain can call out guerrillas if invaded, and will need every advantage to offset its weak economy, poor generalship and second-rate army. The fleet is good, and Gravina is a good admiral. Spain also has access to several minor countries that others can't easily reach, and a starting position in Italy that can allow for quick expansion (Etruria, held by a Spanish prince in 1803). Russia, the final player-controlled country, has a vast land area, a strong position on the edge of the board, and a large and strong army. Leadership is good, with Kutusov and Kamensky the best of the lot plus Senyavin to command the fleet. But as in Soldier Kings, the Russian player will be chronically short of cash and willing to do many things to change this. As in Soldier Kings, the game can be played with fewer than seven players, all the way down to two. Card play drives the action, with players able to play cards at any time and thwart their opponents' plans. Play order is determined by each country's initiative, and generals and admirals move their forces from area to area. And like Soldier Kings, combat is simple to resolve but contains many wrinkles of strategy. If you liked Soldier Kings, you'll adore Soldier Emperor. Play is fast and furious, strategies are many, and the excitement level is high. A game lasts about four hours, with the campaign game taking somewhat longer. ",//cf.geekdo-images.com/images/pic34122.jpg,7,240,14,2,240,Soldier Emperor,240,//cf.geekdo-images.com/images/pic34122_t.jpg,2003,"Peggy Gordon,John Pomeroy,Terry Moore Strickland","Napoleonic,Territory Building,Wargame",NA,Robert G. Markham,"Soldier Emperor: Dreams of Empire,Soldier Emperor: Revolution",Gunpowder Strategy,"Campaign / Battle Card Driven,Point to Point Movement",Avalanche Press Ltd.,6.09065,107 7862,"From the publisher: It's a party in the jungle and you're invited! Everyone starts with a stack of animal cards and simultaneously tosses a random card into the center. You're trying to catch all the animals... but you have to be quick. Whenever a Bird, Bug or Bean shows up you have to act fast! You've got to tweet for the Birds, clap or slap the Bugs and toot for the Beans. First player to react catches all the animals in the pile! Whoever catches the most animals wins! It's a hilarious wild time as everyone tries to tweet, clap, slap and toot all at once! Optional rules included for adding more actions to the game for even more zaniness! ",//cf.geekdo-images.com/images/pic1600609.jpg,6,30,6,2,30,"Birds, Bugs and Beans",30,//cf.geekdo-images.com/images/pic1600609_t.jpg,2003,Scott Fleenor,"Action / Dexterity,Children's Game,Humor",NA,Stacey Merrill,NA,NA,NA,R&R Games,5.52364,55 7865,"You have 10 DAYS IN AFRICA™ – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make correct connections for a ten-day journey wins the game. Tiles are arranged on a player's tray, then a new tile is drawn. It can be used to replace a tile on one of the "days." Then that tile or the drawn tile are discarded face-up to one of three discard piles. Tiles may not be rearranged, only replaced. You must complete your journey correctly, connecting by foot - bordering country tiles set side-by-side, air - countries of the same color with a same-colored airplane between them, or automobile - a car can drive between two countries and a third country which borders them. Whoever is the first to connect all 10 days wins the game. This is the second installment in the 10 Days in series. ",//cf.geekdo-images.com/images/pic1229634.jpg,4,25,10,2,25,10 Days in Africa,25,//cf.geekdo-images.com/images/pic1229634_t.jpg,2003,"John Kovalic,Cathleen Quinn-Kinney","Aviation / Flight,Travel",NA,"Alan R. Moon,Aaron Weissblum",NA,"10 Days in...,Continent: Africa,Mensa Select","Hand Management,Route/Network Building,Tile Placement","Beautiful Africa,GrapevineStar Media,Out of the Box Publishing",6.56901,1736 7866,"You have 10 Days in the USA. Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. This is the first installment in the 10 Days in series. There are 50 state tiles, 10 colored airplane tiles, and 6 car tiles. Players all flip tiles one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with that tile (or the unused drawn tile) discarded onto any of the face-up piles. Alternatively, players may swap any two tiles in their tray. When a player has all their days connected correctly, they win the game. Travel Connections: By Foot - bordering state tiles may be placed side-by-side By Automobile - states may be connected by driving through a third state which borders them both (the car tile is put between them) By Air - Two states of the same color may be connected by a same-color airplane placed between them" ",//cf.geekdo-images.com/images/pic1229647.jpg,4,30,10,2,30,10 Days in the USA,30,//cf.geekdo-images.com/images/pic1229647_t.jpg,2003,"John Kovalic,Cathleen Quinn-Kinney",Travel,NA,"Alan R. Moon,Aaron Weissblum",NA,"10 Days in...,Country: USA,Mensa Select","Hand Management,Route/Network Building,Tile Placement",Out of the Box Publishing,6.46666,1724 7869,"From the publisher: Two rocking great games in one! How close to the edge will you go? Balancing Aliens and The Alien's Dance will test your skill as you decide where to place the aliens. But watch out, tip the spaceship and you’ll send it crashing. A great game for family and friends. Balancing Aliens - The alien spaceship has developed a wobble and the aliens must go out to fix it. Don't be the one to topple the aliens! The Alien's Dance - The aliens are dancing rings around the ship, and the ship is starting to sway. See how long you can keep them dancing! ",//cf.geekdo-images.com/images/pic39108.jpg,4,20,7,2,20,Balancing Aliens,20,//cf.geekdo-images.com/images/pic39108_t.jpg,2003,NA,"Action / Dexterity,Dice",NA,Dale Walton,NA,Aliens,NA,Pin International,5.11507,73 7922,"On to Paris! Napoleon in retreat, full. Napoleon was defeated in the battle of Leipzig the previous year. He was determined to make one last stand on the road to Paris. Facing coalition between Russian under Blucher and Russian under Sacken, Napoleon caught them and was about to crush them in decisive battles before Paris in 6 days of February, 1814. Designed by Hall of Fame Napoleonic game designer Kevin Zucker, developed by Paul Dangel, the game comes with a standard 22" x 34" map by Rick Barber showing mud and snowy ground at 1,700 yards per hex, 280 counters, mostly division size units. One 24-pages rulebook with 6-pages of historical commentary by the designer and 1-page of Terrain Effects Chart included (hence the rules actually occupy only 17 pages). The Six Days of Glory is an operational Napoleonic game. 3 short scenarios are included, covering the campaigns in three separate battles at three cities along the road to Paris: Champaubert (9~10 Feb); Montmirail (11~12 Feb) and Vauchamps (13~14 Feb), each playable in less than 1 ½ hours. A campaign scenario linking all three (9~14 Feb) battles from the beginning to the end can be completed in less than 3 hours. The French moves first in all scenarios. The game has a standard command check – move – combat sequence with an additional night turn on each turn during which armies can force march to out maneuver the enemy. Features include Chain-of-Command and Leadership Initiative, Artillery Bombardment, Supply and demoralization, Repulse at odds greater than 5-to-1, Movement across Pontoon Trains and Bridges (Allied only), and an interesting weather effect of forced mud on wheeled unit during the afternoon (PM) turn. Team play is also possible where Allied command is divided between Prussian and Russian and thus communication between the two is not allowed unless written messages are exchanged. GAME SYSTEM: DAYS System = 1,600m/hex, 800-1,000 men/SP, 6 hours/turn. ",//cf.geekdo-images.com/images/pic32268.jpg,3,180,12,1,180,The 6 Days of Glory,180,//cf.geekdo-images.com/images/pic32268_t.jpg,1997,"Rick Barber,Tom Hannah,Jean-Louis Ernest Meissonier","Napoleonic,Wargame",NA,Kevin Zucker,NA,"Campaigns of Napoleon System: Days Series,Country: France","Dice Rolling,Hex-and-Counter","Clash of Arms Games,Tilsit",6.65702,114 7924,"First, gardens are planted. Then everyone rolls the special die. to do the harvesting. The job is to harvest the gardens before Winter comes. Will we get them all? Maybe, if we remember to help each other out. A simple but challenging game for beginners. ",//cf.geekdo-images.com/images/pic44120.jpg,4,30,3,2,30,Harvest Time,30,//cf.geekdo-images.com/images/pic44120_t.jpg,1980,Jim Deacove,"Children's Game,Farming",NA,Jim Deacove,NA,NA,"Co-operative Play,Dice Rolling,Tile Placement","Family Pastimes,Zonnespel",4.71455,55 7927,Trivial Pursuit "Created especially for children Ages 6 - 10". The question categories are: On the Move Songs and Stories Every Day Fun Science and Nature Games ,//cf.geekdo-images.com/images/pic1193655.jpg,4,60,8,2,60,Trivial Pursuit: Junior,60,//cf.geekdo-images.com/images/pic1193655_t.jpg,1992,NA,"Children's Game,Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Hasbro,Horn Abbot International,Horn Abbot Ltd.,Parker Brothers",4.91944,108 7929,"This game is sold as Entry Packs and Expansions. The Starter Set gives new players everything they need to play fast skirmish battles. They get 12 pre-painted miniatures, a stat card for each miniature, two double-sided battle maps, a 20-sided die (d20), damage counters, Quick-Start Rules, Advanced Rules, and a spell effect template. Special hints for beginners gets them playing quickly. It allows three different ways to play: 1. Play using the competitive D&D skirmish rules in the Entry Pack. 2. Represent characters and monsters in the D&D roleplaying game 3. Collection for D&D Fantasy. The skirmish rules allow players to compete in a war bands fight. Winner is the player whose war band eliminates enemy creatures equal to its own cost. There are also various other victory conditions. Expanded by Dungeons & Dragons Miniatures Handbook Dungeons & Dragons Fantastic Locations: Fane of the Drow Dungeons & Dragons Fantastic Locations: Hellspike Prison Dungeons & Dragons Fantastic Locations: Dragondown Grotto Dungeons & Dragons Fantastic Locations: The Frostfell Rift Dungeons & Dragons Fantastic Locations: City of Peril ",//cf.geekdo-images.com/images/pic125019.jpg,2,60,12,2,60,Dungeons & Dragons Miniatures,60,//cf.geekdo-images.com/images/pic125019_t.jpg,2003,"Christopher Burdett,Donais Elias","Adventure,Collectible Components,Fantasy,Fighting,Miniatures",NA,"Skaff Elias,Rob Heinsoo,Jonathan Tweet","D&D Icons: Gargantuan Blue Dragon,D&D Icons: Gargantuan Black Dragon,D&D Icons: Legend of Drizzt Scenario Pack,D&D Miniatures Icons: Colossal Red Dragon,Dungeons & Dragons Fantastic Locations: City of Peril,Dungeons & Dragons Fantastic Locations: Dragondown Grotto,Dungeons & Dragons Fantastic Locations: Fane of the Drow,Dungeons & Dragons Fantastic Locations: Fields of Ruin,Dungeons & Dragons Fantastic Locations: Hellspike Prison,Dungeons & Dragons Fantastic Locations: The Frostfell Rift,Dungeons & Dragons Miniatures Handbook","CMGs (Collectible Miniatures Games),Dungeons & Dragons","Dice Rolling,Role Playing",Wizards of the Coast,6.52533,994 7935,"1844 is an 18xx railroad and stock trading game based on Francis Tresham's 1829. It follows the start of public railway operations in the year 1844 in Switzerland. Many specifics to Swiss railway system development have been implemented in order to resemble history as closely as possible. The game incorporates 7 private companies, 5 mountain railroads, 5 tunnel operators and a total of 15 railroad corporations. ",//cf.geekdo-images.com/images/pic32318.jpg,7,300,12,3,300,1844: Switzerland,300,//cf.geekdo-images.com/images/pic32318_t.jpg,2003,NA,"Economic,Trains",1844/1854,"Peter Minder,Helmut Ohley",NA,"18xx,Admin: Better Description Needed!,Country: Switzerland","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","(Self-Published),Double-O Games,Lookout Games,Mayfair Games",8.3711,164 7938,The Battle of Prague follows the victories of Fredrick the Great's Armys in 1757 during the Seven Years War. It recreates the battle fought just to the east of Prague between the Austrians and Prussians. The game is fought on a 17"*22" map with 120 counters representing regimental size units. This is a small format game based on the GDW Series 120. This game is republished on Command Magazine Japan #89 in 2009. ,//cf.geekdo-images.com/images/pic32308.jpg,2,90,12,2,90,The Battle of Prague,90,//cf.geekdo-images.com/images/pic32308_t.jpg,1980,NA,"Age of Reason,Wargame",NA,Frank Chadwick,NA,"Age of Kings,Cities: Prague,Country: Czech Republic,GDW's Series 120","Dice Rolling,Hex-and-Counter","GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.3275,60 7941,NATO is an brigade/division level wargame simulating a hypothetical invasion of Western Europe by Warsaw Pact forces during the mid 1970's. The map portrays Europe from East Germany to France and from Denmark to Switzerland. Re-implemented by: Group of Soviet Forces Germany. ,//cf.geekdo-images.com/images/pic293481.jpg,2,240,14,2,240,NATO: Operational Combat in Europe in the 1970's,240,//cf.geekdo-images.com/images/pic293481_t.jpg,1973,NA,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.07455,110 7943,Battletroops is a game of man-to-man combat in the 31st century. Players can command up to 28 foot soldiers in city battles. Optional rules provide for integrating Battle Troops with FASA's Battle Tech and Mech Warrior games. ,//cf.geekdo-images.com/images/pic754495.jpg,2,90,10,2,90,BattleTech: Battletroops,90,//cf.geekdo-images.com/images/pic754495_t.jpg,1989,"Dana Andrews,James Holloway,Jeff Laubenstein,John Marcus,Thomas Miller (I),Michael Weaver","Science Fiction,Wargame",NA,"L. Ross Babcock, III,Sam Lewis,Jordan Weisman","BattleTech: ClanTroops,BattleTech: Hot Spots",BattleTech,Action Point Allowance System,FASA,5.91124,89 7944,"The Caribbean Sea is the scene where Pirates board European Colonialist Galleons in order to plunder treasure. In Tortuga every player plays the part of the leader of a Pirate’s clan. He tries to board in the best way for himself while simultaneously preventing his opponents from successfully boarding. To do this he will have to choose which ship to board, the best weather conditions and the best strategy to use during combat. Beating great and powerful ships and gaining the most precious treasures, the player earn honor points which will let him win the contest. Components: 64 cards, rules booklet Language: English, Français, Deutsch, Italiano ",//cf.geekdo-images.com/images/pic1264365.jpg,2,30,12,2,30,Tortuga,30,//cf.geekdo-images.com/images/pic1264365_t.jpg,2003,"Gianfranco Calvitti,Barbara Chies","Card Game,Pirates",NA,"Piero Cioni,Giovanni Melega",NA,Country: Haiti,NA,Red Omega Studio,5.38485,66 7950,"Dark Fantasy - The world is coming to some kind of a climax, and all of the major races (Firstborn, Blackbloods, Elves, Dwarves, Devout) are bent on destruction. This is one dark, nihilistic, somber bitch of a world. Not the kind of place you'd like to live, but maybe a good place to get some gaming done, eh? Nearly one half of the lavishly illustrated rulebook is devoted to background and history, of which the condensed version is this: The world is "a wild and untamed place," until a human leader - the Firstborn, also known as the One King - founds a mighty human empire. Obsessed with preserving his empire, the One King experiments with sorcery... and may inadvertently cause what he seeks to avoid. A coalition of three peoples - the Blackbloods, Elves, and Dwarves - defeat and enslave humanity - the One King is slain. Centuries pass - the Triad coalition disbands. The Four Prophets rise, enabling the One King's soul to be reincarnated as a newborn babe. After much fighting, the One King founds the Second Kingdom, known as Chronopia the Four Prophets rebel, following the Dark One and forming the Devout. Expanded by: Chronopia: Land of Two Rivers Chronopia: Sons of Kronos Chronopia: Fallen Land Chronopia: The Dwarven Labyrinth Chronopia: Firstborn Watchtower (3D suplement for Chronopia) Chronopia: Dwarf Talon Gate (3D suplement for Chronopia) There is also a second edition of Chronopia: Chronopia: War in the Eternal Realm ",//cf.geekdo-images.com/images/pic812186.jpg,4,90,12,2,90,Chronopia,90,//cf.geekdo-images.com/images/pic812186_t.jpg,1997,"Paolo Parente,Adrian Smith","Collectible Components,Fantasy,Miniatures,Wargame",NA,"Alan Cowsill,D. Glynn,John Robertson","Chronopia: Dwarf Talon Gate,Chronopia: Fallen Land,Chronopia: Firstborn Watchtower,Chronopia: Land of Two Rivers,Chronopia: Sons of Kronos,Chronopia: The Dwarven Labyrinth",NA,Action Point Allowance System,"Descartes Editeur,La Factoría de Ideas,Fanpro,Heartbreaker,Target Games",6.87681,69 7955,"Seelowe is a hypothetical wargame depicting Operation Sealion (in German: Seelöwe), the anticipated German invasion of the British Isles that would have followed a Luftwaffe victory in the Battle of Britain. The map shows central and southern England and the English Channel. Three invasion scenarios are re-created: The Navy Plan involving a landing on a narrow front in south-eastern England. The Army Plan which suggests that a landing on a broad front all along the south coast would have been possible. The July Scenario in which the German army gambles on a small landing being sufficient to ensure victory. ",//cf.geekdo-images.com/images/pic32422.jpg,2,180,14,2,180,Seelöwe,180,//cf.geekdo-images.com/images/pic32422_t.jpg,1974,NA,"Wargame,World War II",NA,John Young,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.26626,123 7958,"The 1980s are back. How much do you remember? This board game has 3,000 trivia questions in 5 categories about '80s pop culture - Music, Movies, Sports, TV, and Events. It's a great gift for anyone ages 20 to 40 - and perfect for any "eighties" party. Do you remember which WWF superstar played Cyndi Lauper's dad in the "Girls Just Wanna Have Fun" video? Can you recall which breakfast cereal Pee Wee Herman eats in the movie Pee Wee's Big Adventure? Do you know which '80s product had the ad slogan "The hot stays hot and the cool stays cool?" From Madonna to Fletch to Miami Vice to the Brat Pack to the USFL - if it happened in the 1980s, it's in The 80's Game. Box Contents The 80’s Game contains 3,000 fun trivia questions on 1980s pop culture. There are 5 categories of questions: - Movies - Music - TV - Sports - Events The game features a colorful game board, 2 boxes of trivia questions, six pawns, and dice. ",//cf.geekdo-images.com/images/pic336738.jpg,6,90,18,2,90,The 80's Game,90,//cf.geekdo-images.com/images/pic336738_t.jpg,2001,NA,"Memory,Music,Party Game,Trivia",NA,"Clay Siegert,Anne Siegert,Evan Siegert",The 80's - 90's Combo Game,"60's 70's 80's 90's,Decades: 80's",NA,"Rumba Games,Start Space Games",5.05108,93 7960,"Flags of the World is a fun and educative card game that includes all the independent countries in the world. The game that helps you to learn all the flags of the world, the location of the countries and lots of other interesting information. The game contains 200 cards and a world map. Flags of the World is an interesting game that can be played everywhere! Very similar to, and intended as travel version of, Flags World Tour. ",//cf.geekdo-images.com/images/pic1397392.jpg,9,15,8,2,15,Flags of the World,15,//cf.geekdo-images.com/images/pic1397392_t.jpg,2008,NA,"Bluffing,Card Game,Educational,Memory,Trivia",NA,(Uncredited),NA,NA,Memory,"Alary Games,Albi,Tactic",5.23776,98 7963,A double-blind wargame published in The Wargamer Magazine #31. This corps level game of the Russian Front in World War II uses the same map as 3W's earlier Sturm Nach Osten (also designed by Coatney). The double-blind system uses two maps so neither player can see the units of his opponent. Movement is handled by calling out hex numbers when a unit enters into "enemy territory". Players use markers to show the location of enemy units. ,//cf.geekdo-images.com/images/pic33530.jpg,2,180,12,2,180,Clash of Steel,180,//cf.geekdo-images.com/images/pic33530_t.jpg,1984,"Margaret Bond,Howard Bond,Jan French Johns,Rob Sexton","Wargame,World War II",NA,"Lou Coatney,Larry Hoffman,Keith Poulter",NA,Magazine: Wargamer,Hex-and-Counter,3W (World Wide Wargames),5.52745,51 7967,"From Fantasy Flight Web site: Captain Blackheart lies in a drunken stupor, and the pirates scheme to choose a new leader. In order to seize this position for themselves, the candidates must win the trust of the five most senior members of the crew in the only way they can — bribery! However, they’ll need plenty of doubloons and rum to gain the loyalty of this treacherous crew, and a pirate’s word is only good until the money is spent. In MUTINY!, each player bids for the right to use the special abilities of the five most senior crew on the ship. However, they must be careful not to bid too heavily on any one crew, because bids linger from turn to turn, making it difficult to adapt to the other players’ changing strategies. Worse, the ship might sail to an island filled with danger for the crew they’ve just spent their hard-earned bribes on, costing them the advantage they’ve just gained, or worse. MUTINY! is a bidding game of pirates, backstabbing, and rum for 2-5 players, playable in 45-60 minutes. ",//cf.geekdo-images.com/images/pic36168.jpg,5,45,10,2,45,Mutiny!,45,//cf.geekdo-images.com/images/pic36168_t.jpg,2003,Anders Finér,"Fantasy,Pirates",NA,Kevin Wilson,NA,Fantasy Flight Silver Line Games,Auction/Bidding,Fantasy Flight Games,5.67916,489 7970,"Arctic Storm: The Russo-Finnish Winter War, 1939-40, is a regimental/divisional scale game simulating the war between Finland and the Soviet Union in the winter of 1939-40. On 30 November 1939, the Soviet Union's powerful Red Army invaded the tiny nation of Finland. The entire world, including the watching Germans, expected the war to end in a crushing Soviet victory in a manner or weeks, if not days. But the Finns resisted bitterly and managed, by dint of incredible courage and masterful improvisation, to inflict a string of humiliating defeats on the invaders. Instead of a Soviet victory march, the Soviet Union found itself unexpectedly involved in a serious struggle with implications for its future survival. That struggle has gone down in history as the Winter War. Game Scale: Game Turn: 1 week Hex: 15 miles / 24 kilometers Units: Regiment to Division Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (200 1/2" counters) One 24-page Arctic Storm rulebook Two dual-side printed Player Aid Cards Two 10-sided dice Solitaire Suitability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-5 hours ",//cf.geekdo-images.com/images/pic32428.jpg,2,360,12,2,360,Arctic Storm: The Russo-Finnish Winter War 1939-40,360,//cf.geekdo-images.com/images/pic32428_t.jpg,1992,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,David James Ritchie,NA,"Arctic Theme,Country: Finland","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,6.51981,106 7972,"From the Rio Grande website: The crocodiles are loose in the luxurious hotel swimming pool! Just seconds ago, the vacationers were enjoying the cool water of the pool, but what is that? A crocodile has just entered the pool - and now there is one less swimmer! Wow! Theres another croc - and another - and another. As the number of crocs in the water increases, the number of swimmers drops! But, the crocs hunt not only the hapless swimmers, but also other crocodiles. Thus, all in the pool strive to save themselves! The player who brings the most swimmers and crocs to the safety of the end of the pool, will win the game! For ages 8+. Crocodile Pool Party is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic147517.jpg,2,30,8,2,30,Crocodile Pool Party,30,//cf.geekdo-images.com/images/pic147517_t.jpg,1968,"Rudi Hoffmann,Franz Vohwinkel","Abstract Strategy,Animals,Racing",NA,Rudi Hoffmann,NA,"Animals: Alligators / Crocodiles,Kosmos two-player series",Grid Movement,"KOSMOS,Rio Grande Games,Schmidt Spiele",4.4012,284 7973,"A very simple children's memory game with a haunted house theme. There are 21 pre-printed images on the board, showing seven different types of scary haunted house resident. 20 of these images are covered with randomly placed, face-down tiles. On a turn, a player flips one tile and tries to match the tile revealed with the only image on the board not covered with a tile. If the tile matches, the player places it over the top of the pre-printed image, with the image side of the tile face up, thereby revealing a new pre-printed image to be matched where the tile was previously positioned. Tiles that are revealed but don't match an image are also moved to a new spot to make it harder to match the token on future turns. Play continues until all tokens have been matched, and the winner is the player who matched the most images. From the back of the box / translation found at funagain The old haunted castle is filled with lots of creepy characters, all trying to find their own shadow. A shadow is only visible when a window is open, but only one window is open at a time. Your job is to match up the shadow with the correct ghost. It takes a little bit of concentration, and a good memory is a big asset. But everyone starts with the same ghost of a chance to win. ",//cf.geekdo-images.com/images/pic108597.jpg,4,20,6,2,20,My Haunted Castle,20,//cf.geekdo-images.com/images/pic108597_t.jpg,1989,Sally J. Smith,"Children's Game,Horror,Memory",NA,Virginia Charves,NA,Ghosts,Memory,"AS Company,F.X. Schmid,Falcon Games (I),Olsen,Ravensburger Spieleverlag GmbH",5.81034,58 7975,"Triumph & Glory belongs to the GMT Games 'Gameplayer's Series' which has playability as its main objective. Richard H. Berg's very innovative rule system was taken over by Frederic Bey for his "Jour de Gloire"-system (Berg approved!) and again used for the GMT game "Borodino: Battle of the Moskova, 1812". Both designers are thinking about more games to come within this rule-system-series! Five battles dating from 1796 to 1809 are represented here. The battles include Castiglione (1796), Austerlitz (1805), Raab (1809), Aspern-Essling (1809), and Wagram (1809). The game scale is 75 minutes per turn. Each hex is 325 yards across. Each strength point is approximately 200 men for infantry, 150 men for cavalry and 4 guns for artillery. The game uses the activation marker mechanic to create uncertainty in initiative. 1.200 counters and two mapsheets (backprinted) are provided. - scale = 297 m/hex (325 yrd/hex); - time = 75 min/GT; - strength = 200 men (infantry), 150 men (cav)/SP. ",//cf.geekdo-images.com/images/pic32628.jpg,2,360,14,2,360,Triumph & Glory: Battles of the Napoleonic Wars 1796-1809,360,//cf.geekdo-images.com/images/pic32628_t.jpg,2000,"Rodger B. MacGowan,Mark Simonitch","Napoleonic,Wargame",NA,Richard H. Berg,NA,Triumph & Glory Series,Hex-and-Counter,GMT Games,6.74539,141 7976,"-from the back of the box: "Welcome to Fantasy Pub !! In this special - ill fame - Pub you will direct Hobbits, Dwarves, Warriors and Orcs in a very hot night-party! Everyone has money to spend and wants to drink really good beer! You will move around tables, have a stop at the bar, meet friends and dangerous guys. Drink beers and try to leave before you have wasted all your money, or the bouncer will immediately throw you out of the Pub!" The goal of the game is for your Fantasy Characters to move from table to table, drink beer (collecting points for doing so) and leave the Pub before they are either completely drunk or lose all their money! The 4 types of characters each have Special Character Skills (except the Warrior), and are ranked in strength. Stronger characters get beers bought for them by weaker ones. Hobbit - weakest, but filches coins from the tables. Dwarf - The 3rd strongest, can move either direction around the Pub. Warrior - No special skill, but almost as strong as the Orc. Orc - His skill is a disadvantage. He leaves a coin each time he leaves a table. But he's the strongest, so he always gets beers from the weaker characters. And never has to buy them any beers! Whichever player collects the most points (beer tokens) wins. ",//cf.geekdo-images.com/images/pic202313.jpg,5,60,12,2,60,Fantasy Pub,60,//cf.geekdo-images.com/images/pic202313_t.jpg,2003,"Daniele Basso,Olivier Frot",Fantasy,NA,Emanuele Ornella,NA,NA,"Area Movement,Dice Rolling,Roll / Spin and Move","Mind the Move,Tilsit",6.14113,355 7982,"Ares Magazine #9. Delta Vee is a tactical simulation of combat among spaceships in the 24th Century. The game is intended for two players, although more may participate in scenarios devised by the players. Each hex on the Delta Vee game maps represents a volume 20,000 kilometers in diameter. The game uses a two-dimensional movement system; the “plane” of the playing area represents the ecliptic of the star system in which each battle occurs. Each Game-Turn represents 15 minutes. During play, each player moves one or more spaceships about the game-map using a maneuver system that abstractly simulates the laws of Newtonian motion. Each spaceship is composed of a hull with a varying number of attached pods. Each pod represents a system that improves the ship’s capabilities in combat, movement, and/or some other aspect of spaceship operations. Each player controls his spaceships by issuing Maneuver Commands (so that the ship may alter its velocity or direction of movement) and Battle Commands (so that weapons and other systems aboard the ship may be prepared for use). A spaceship’s combat abilities include laser fire, particle fire, four types of missiles, and battle craft (two man fighter craft launched from larger ships). The attributes of each spaceship are recorded on a Spaceship Log before beginning play. During the game, energy expended, missiles launched, and damage incurred by the ship are recorded on the ship’s log. Delta Vee is the tactical space combat system for SPI’s science fiction role-playing game, Universe. Although there is little open warfare in the vast human interstellar empire of the 24th Century (contact with another space-faring race has yet to be established), there are many types of illegal ship traffic and disputes among self-governing worlds. These types of small conflicts form the background for the scenarios in Delta Vee. ",//cf.geekdo-images.com/images/pic32612.jpg,2,60,10,2,60,DeltaVee,60,//cf.geekdo-images.com/images/pic32612_t.jpg,1981,"John W. Pierard,Redmond A. Simonsen","Science Fiction,Wargame",NA,John H. Butterfield,NA,Magazine: Ares,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",5.49138,58 7989,"From the publisher's web site... You don't have to outrun the monsters... if you can outrun your friends. In this fast-moving game, you play your cards by matching numbers and suits. The first player to empty his hand wins... and the spooks get everybody else! Each suit (Spiders, Ghosts, Goblins, Skeletons, and Bats) has a special rule, and the top card in each suit has a special power... so you don't know who will be first to escape the haunted house until the final card is played. Spooks is a great quick party game... kids will enjoy it, too! ",//cf.geekdo-images.com/images/pic33318.jpg,6,10,12,3,10,Spooks,10,//cf.geekdo-images.com/images/pic33318_t.jpg,2003,Alex Fernandez (I),"Card Game,Horror",NA,Jason Wittman,NA,Ghosts,"Hand Management,Trick-taking",Steve Jackson Games,6.06111,342 7991,"This games was published in Strategy & Tactics magazine #114. Napoleon and the Archduke Charles: The Battle of Eckmuhl is a game for two players, simulating the battle of Eckmuhl which took place on April 21-22, 1809. One player commands the French forces, the other the Austrians. The map is an accurate representation of the battlefield, the counters represent the forces which took part, and rules on movement, combat, leadership and morale reflect the problems and possibilities which faced the historical commanders. The scale of the combat is that one strength point represent 200 infantry, 150 cavalry or 2 guns, each turn is 35 minutes; each hex is 600 yards. Victory is determined my control of objective hexes and loss inflicted on the enemy. Note: Eckmuhl is a complete game in itself. It can also be played as a “campaign game” linked with another of 3W’s Bonaparte series, The Battle of Abensberg (in S&T #113). Eckmuhl was fought on the two days following Abensberg, in the area immediately to the north. Many of the same units participated, along with many others. Two scenarios were provided with Abensberg; four are provided with Eckmuhl. A further dozen scenarios will be found in The Wargamer #3 and S&T #115 (Kanev). These later scenarios link the two games. Strategy & Tactics magazine #116 adds two more scenarios and a Q&A by the designer. ",//cf.geekdo-images.com/images/pic32616.jpg,2,90,12,2,90,Napoleon and the Archduke Charles: The Battle of Eckmuhl,90,//cf.geekdo-images.com/images/pic32616_t.jpg,1987,Tito Marzocchi de Belluci,"Napoleonic,Wargame",NA,Keith Poulter,Last Battles of Napoleon,"Magazine: Strategy & Tactics,Napoleon & the Archduke Charles","Dice Rolling,Hex-and-Counter",3W (World Wide Wargames),6.08286,70 7992,"A 2-player card game representing the American Civil War in both East and West theaters. Cards represent key generals and events during the period of 1861-1865. Each player plays their own deck of cards with the Union objective of capturing three key victory cities (Richmond, Atlanta, Vicksburg) and the Confederates trying to prevent this. Resource Events, Battle Events, Special Events, and Strategic Movement Events determine the course of the game. Cards have multiple choices on them from which one event type is selected. Sequence of plays allows for movement to a battlefield, turning movements, retreats, and shifting initiatives. This will determine if, or how a battle is fought. There is a stylized sort of tactical flavor for individual battles, while maintaining touch with strategic and political issues of the time. There are 300 cards comprising Union, Confederate, and Battle decks. ",//cf.geekdo-images.com/images/pic331817.jpg,2,180,12,2,180,Battle Cry of Freedom,180,//cf.geekdo-images.com/images/pic331817_t.jpg,2003,"Lezley Pumphrey,Thure de Thulstrup","American Civil War,Card Game,Wargame",NA,David Smith,NA,NA,"Campaign / Battle Card Driven,Card Drafting,Hand Management",Decision Games (I),6.77358,53 7993,Racing game on a modular Board. Every player holds cards from 1 to 9. Everyone chooses one card and they are revealed simultaneous. Highest card moves first. There are some spaces e.g. TURBO (win one position) with special features. These are the heart of the game. Moving in front of an opponent costs 1 additional movement point. The player with the most points from his 3 cars wins the race. ,//cf.geekdo-images.com/images/pic286192.jpg,5,60,10,2,60,Pole Position,60,//cf.geekdo-images.com/images/pic286192_t.jpg,1989,"Madeleine Kugler,Wolfgang Rieder","Racing,Sports",NA,Gerhard E. Kodys,NA,Sports: Auto Racing,"Modular Board,Point to Point Movement,Simultaneous Action Selection","Kirjalito,Piatnik",6.27392,97 7994,"In October of 1965, General Vo Nguyen Giap launched a full North Vietnamese Army division in a sweeping offensive against the thinly guarded II Corps area west of Pleiku in South Vietnam's Central Highlands. Two special forces camps, a handful of elite soldiers, and thirty miles of rugged, jungled terrain were all that stood between the onrushing NVA and their objective, the strategic town of Pleiku. The NVA quickly surrounded and besieged the camps, threatening a quick and easy victory over the outnumbered II Corps defenders. Desperate to hold back the tide of Communist soldiers, the South Vietnamese commander asked the U.S. for help. The newly formed 1st Cavalry Division, fresh in country and bivouacked at nearby An Khe, rushed to the aid of the beleaguered garrisons. With its complement of over 400 combat helicopters, the 1st Cav was completely airmobile. While the helicopter's mobility guaranteed quick movement and ready resupply, it did not guarantee victory. The soldiers that the unblooded Americans faced were tough, well trained veterans. Victory would not come easily for the Americans. Between October 23 and November 25, 1965, a desperate struggle between a full North Vietnamese Army Division and the U.S. 1st Cavalry Division took place west of Pleiku in Vietnam's Central Highlands. Silver Bayonet is a company-level game which focuses on this conflict. --from box back description Contents: 200 die-cut Counters 1 22"x34" Mapsheet 1 Rule/Scenario Booklet 3 Player Aid Cards 1 10-sided die Time Scale: 1 day per game turn Map Scale: 1 mile per hex Unit Scale: Company Players: Two Playing Time: 5-30 minutes for introductory scenario 1-2 hours for advanced scenario 2-20 hours for campaign game Other features include air support, SAMs, transport helicopters, hidden units, limited intelligence, 12 scenarios. ",//cf.geekdo-images.com/images/pic32680.jpg,2,300,12,2,45,"Silver Bayonet: The First Team in Vietnam, 1965",300,//cf.geekdo-images.com/images/pic32680_t.jpg,1990,"Charles Kibler,Rodger B. MacGowan,Brent Mercer,Terry R. Shrum,Mark Simonitch","Vietnam War,Wargame",NA,"Gene Billingsley,Mitchell Land",NA,"Country: Vietnam,GMT Operational System","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,6.7203,133 7995,"The aim of the game is to be the first player to remove three marbles from the board. However, in this shifty strategy game, the route can be altered by sliding the movable squares, leading you or your opponent completely off-track! Will you move a marble or slide a square? The choice is yours! But watch out as your opponents are attempting to negotiate the "board" first. For 2 or 4 players. No option for 3-player game. A winner of the 1991 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic353185.jpg,4,20,8,2,20,Quits,20,//cf.geekdo-images.com/images/pic353185_t.jpg,1990,NA,Abstract Strategy,NA,Loris Immordino,NA,Gigamic Classic,NA,Gigamic,5.80282,71 7999,"Airlines: United States Set 2 is a game of airline operations and business in the 1990's. Players represent the Chief Operations and Marketing Officers of major American airlines, whose job is to fly the most passengers over a given period of time. There are two basic games in Airlines: the One-Year Quick Game which takes about 45 minutes to play and the Three-Year Game, which takes about two and a half hours to play. Airlines: United States Set 2 is played in rounds representing one month of operations. Up to 4 players take turns drawing cards, placing gates and hubs at airports, assigning aircraft, playing events and operations cards, and scoring seats. Three game variants are included: a 1 year, a 3 year standard and a 9 year game. Game contains 220 (2.5x3.5) cards, score pad, range map, rules and a sample of game play. Airlines: United States Set 2 can be combined with the stand-alone game Airlines. ",//cf.geekdo-images.com/images/pic44503.jpg,4,45,10,2,45,Airlines: United States Set 2,45,//cf.geekdo-images.com/images/pic44503_t.jpg,1998,NA,"Aviation / Flight,Card Game,Economic,Expansion for Base-game,Industry / Manufacturing,Territory Building",NA,"Brian L. Knipple,Brien J. Miller",Airlines,NA,"Hand Management,Modular Board,Point to Point Movement,Simulation",Avalanche Press Ltd.,5.24268,82 8008,"Done by the creators of the Farming Game, this takes their wonderful concept to a new level! Similar to the Farming Game, each player owns a construction company. Through buying equipment and winning bids, players are able to increase their production and thus their income! Players win when they make $1,500,000. This game teaches debt management, diversification of assets, and other useful skills for children and adults. ",//cf.geekdo-images.com/images/pic32950.jpg,6,90,10,2,90,The Construction Game,90,//cf.geekdo-images.com/images/pic32950_t.jpg,1993,NA,"Educational,Industry / Manufacturing",NA,Dave Zimmerman,NA,NA,"Auction/Bidding,Simulation",Weekend Farmer Company,5.92807,57 8009,Players answer trivia questions to move around the world. By catching henchmen players can deduce where Carmen Sandiego is located and win the game. ,//cf.geekdo-images.com/images/pic42110.jpg,6,60,10,2,60,Where in the World is Carmen Sandiego?,60,//cf.geekdo-images.com/images/pic42110_t.jpg,1992,NA,"Deduction,Educational,Movies / TV / Radio theme,Trivia,Video Game Theme",NA,A. Robert Moog,NA,Characters: Carmen Sandiego,NA,"Grow Jogos e Brinquedos,University Games",4.83085,94 8017,The game mechanism simulates a spreading forest fire which the players try to bring under control. They place firefighters in different parts of the forest and try to achieve two objectives: to fight the most dangerous fires to earn points (adding up high numbers) and to occupy at least one water source (player's points are divided by the lowest number they occupy). The fire limits the spaces where people can be placed and eliminates water sources. The direction of the fire's spread is determined by the current situation and can be guessed quite accurately by watching the game closely. It is a highly territorial game with lots of blocking and chasing. The game also includes a solitaire and a cooperative variant. ,//cf.geekdo-images.com/images/pic32854.jpg,4,30,10,1,30,Feurio!,30,//cf.geekdo-images.com/images/pic32854_t.jpg,2003,Franz Vohwinkel,"Abstract Strategy,Environmental",NA,Heinrich Glumpler,NA,Firefighting,"Modular Board,Tile Placement","Edition Erlkönig,Mayfair Games",6.16199,555 8031,"A quick and easy fantasy card game for two or more players. Combat cards can be played with a single deck, or with one deck per player. ",//cf.geekdo-images.com/images/pic234322.jpg,6,10,10,2,10,Citadel Combat Cards,10,//cf.geekdo-images.com/images/pic234322_t.jpg,1992,NA,"Card Game,Fantasy,Fighting,Science Fiction",NA,(Uncredited),NA,"Warhammer 40,000 Card Games,Warhammer Fantasy Card Games","Hand Management,Trick-taking","Citadel UK,Games Workshop Ltd.",4.12952,105 8036,"Legion, Tactical Warfare in the Roman Age, 100BC-700AD. An Historical Simulation Game, the time is: December 50 B.C. Tactical combat system pits Roman Legions against Barbaric Hordes, Carthage, and Legion vs. Legion. One of five games in a series by SPI called PRESTAGS (the others were CHARIOT, SPARTAN, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. Standard Game Rules for Chariot, Spartan, Legion, Viking and Yeoman. Exclusive Rules & Scenarios Booklet for Legion. Game Map & Die. 400 counters Scenarios Included: Numidia (106 BC) Vercellae (101 BC) Apulia (71 BC) Cabira (72 BC) The Sambre (57 BC) Carrhae (53 BC) Pharsalus (48 BC) Second Phillipi (42 BC) Teutoburger Wald (9 AD) Minden (16 AD) Boudiccan Revolt (61 AD) Euphrates (261 AD) Placentia (271 AD) Ctesiphone (363 AD) Adrianople (378 AD) Chalons (451 AD) Daras (530 AD) Busta Gallorum (552 AD) Casilinum (554 AD) Hypothetical Scenario ",//cf.geekdo-images.com/images/pic32918.jpg,2,180,12,1,180,Legion,180,//cf.geekdo-images.com/images/pic32918_t.jpg,1975,Redmond A. Simonsen,"Ancient,Wargame",PRESTAGS Master-Pack,John Young,NA,"Ancient Rome,PRESTAGS",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.45714,56 8037,"Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified positions. Sequel to the game Sniper! (first edition) Popular tactical combat system. As in Sniper, each player controls the equivalent of a squad of 5 to 15 men depending on the period, the scenario, and whether you attack or defend. One scenario corresponds to a few (one to five) minutes of real time action. The scale is a little larger than in Sniper (5 meters/hex, 5 seconds/turn vs 3 and 3 in Sniper), and there is no facing. The game system (though rated 7.1, ie pretty high, on SPI complexity scale), is quite straightforward and easy to learn. In the beginning of each turn, players secretly "buy" actions for all of their men. A normal man has 10 Movement Points to expend per turn. Fire, direct or opportunity, consumes all MP, as reloading one's weapon, or rearming (ie readying to use it after throwing a grenade or shooting a rifle grenade). Standing up, preparing a grenade, throwing it, cost 5MP. And movement costs MP depending on terrain... After all actions have been plotted, players check for panic: a certain percentage of all your men, depending on their hex number, have their actions canceled, or move randomly. (although very annoying, this rule does wonders at simulating low level control problems). Then, all remaining actions are performed: combat, movement, and finally grenade and artillery impacts. Rules cover a large variety of equipment: weapons like rifles, MP, MG, rocket launchers, grenade launchers and flamethrowers, but also barbed wire, pillboxes, artillery, mines, and up to one vehicle (APC or tank) per side. Five kind of combat situations are covered: patrol, reconnaissance, ambush, raid and assault. Some lending themselves quite well to solitaire play. A large number of scenarios (from WWI to modern) are provided, and you can easily design your own. A standard scenario plays in a couple of hours. Altogether, I think the system is pretty good for such a man to man combat situation. However, be warned that this very detailed scale has a peculiar feeling, which not all "tactical" game players (ie players used to ASL or Gamers TCS, which focus on company/battalion level units) will like: in Patrol! the player is a sergeant, not a captain. review by: Francois Charton Game Scale: Game Turn: 5 seconds to 5 minutes Hex: 5.4 yards / 5 meters Units: Individual Soldiers & Vehicles Game Inventory: Six 9 x 9" four color maps One dual-side printed countersheet (400 1/2" counters) One 32-page Patrol rulebook Foure Player Aids Cards Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 2-6 hours ",//cf.geekdo-images.com/images/pic32914.jpg,3,240,12,1,240,Patrol!,240,//cf.geekdo-images.com/images/pic32914_t.jpg,1974,Redmond A. Simonsen,"Modern Warfare,Wargame,World War II",NA,Jim Dunnigan,NA,The Sniper Series,"Action / Movement Programming,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.20167,96 8038,"The latest in the Eagles of the Empire series. Five battles from Napoleon&#039;s French invasion of Egypt include: Pyramids 21 July 1798 Alternative Pyramids scenario Cairo, 17 August 1786 (pre-Napoleon) Mount Tabor 16 April 1799 Aboukir 25 July 1799 3 maps 95 counters 12-page rules scenario book ",//cf.geekdo-images.com/images/pic276892.jpg,2,120,12,2,120,Eagles of the Empire: Napoleon in the Desert,120,//cf.geekdo-images.com/images/pic276892_t.jpg,2002,"Peggy Gordon,Brien J. Miller,John Pomeroy","Napoleonic,Wargame",NA,"Michael Bennighof,Brian L. Knipple",NA,"Country: Egypt,Eagles Of The Empire","Area Movement,Area-Impulse,Dice Rolling,Simulation",Avalanche Press Ltd.,4.98679,53 8039,"All-new multi-media version of America's favorite trivia game. Includes 2,400 card questions and a DVD with 600 DVD questions. Features 6 categories: Television, Movies, Music, Sports/Games, Buzz, and Fads. ",//cf.geekdo-images.com/images/pic439135.jpg,4,60,12,2,60,Trivial Pursuit: DVD Pop Culture Game,60,//cf.geekdo-images.com/images/pic439135_t.jpg,2003,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,NA,NA,"DVD Board Games,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Horn Abbot International,Parker Brothers",5.03799,383 8041,"Make the journey with the Fellowship and claim the territories of Middle-earth in this special edition of the classic MONOPOLY Game. Gather power as you move in and out of these territories, building strongholds and fortresses to secure your holdings. You may even acquire relics such as the staffs of the wizards. Become the most powerful player throughout middle-earth to be the winner. Includes 6 collectible The Lord of the Rings tokens. ",//cf.geekdo-images.com/images/pic32934.jpg,6,60,8,2,60,Monopoly: The Lord of the Rings Trilogy Edition,60,//cf.geekdo-images.com/images/pic32934_t.jpg,2003,NA,"Economic,Fantasy,Movies / TV / Radio theme,Negotiation,Novel-based",NA,Rob Daviau,NA,"Monopoly,Tolkien Games","Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading","Parker Brothers,USAopoly",5.35986,651 8042,"From the back of the box: The Story: The date is TN 1936, beginning of Summer season. A few hundred kilometers northeast of the Badlands city-state of Elayu, Rahnguard Oasis stands in the middle of an important caravan route and is coveted by both the Northern Guard and the southern MILICIA as a potential supply point. With the increasing North-South tensions following the death of Northern religious leader Thor Hutchison and the trouble in the Humanist Alliance, polar forces slowly creep into the Badlands and secure their supply lines in preparation for an Interpolar War everyone knows is coming. It is but a matter of time before a skirmish becomes a casus belli for an all-out planetary conflict. The Game: This box includes the complete Silhouette tactical rules, allowing even a beginner to learn in a matter of minutes the basic principles behind tactical wargaming. A complete campaign book guides the Players through the elementary steps to create exciting combat scenarios and even a complete campaign. Eleven sample scenarios are also included, which can be played individually or as a part of a larger military campaign, the Battle for Rahnguard Oasis. Two Players Guides – one for the Northern Desert Sharks regiment and one for the Southern Azure Devils regiment – allow beginners to pick some pre-generated Gear squadrons or cadres, and start playing immediately. The Tactical Combat Box: This box contains absolutely everything you need to play the game: - 36 Gear color counters - 10 Armored Personal Carrier color counters - 10 infantry color counters - 30 transparent plastic bases - Four dice - 4 full-color hex maps - A complete rulebook - A detailed campaign book - Two Player Guides - Exclusive preview Gear miniature Features: - Easy to learn and use game system - Realistic strategies and tactics - Mission objective system - Exciting action from the start - Improves tactical reasoning - Ages 12 and up ",//cf.geekdo-images.com/images/pic169530.jpg,2,180,12,2,180,Heavy Gear Tactical,180,//cf.geekdo-images.com/images/pic169530_t.jpg,1998,Ghislain Barbe,"Adventure,Miniatures,Science Fiction,Wargame",NA,"Philippe Boulle,Jean Carrières,Marc A. Vezina","Heavy Gear Armor Pack Volume One: Tanks & Striders,Heavy Gear Silhouette Core Miniature Rules,Heavy Gear Tactical Pack One: Battle of Two Towers,Heavy Gear Tactical Pack Three: Operation Sudden Fire,Heavy Gear Tactical Pack Two: Shadow War,Northern Guard Army List,Southern Milicia Army List",Heavy Gear,"Action Point Allowance System,Hex-and-Counter",Dream Pod 9,6.42188,64 8045,"Princes of the Renaissance is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game. A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles. No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore. ",//cf.geekdo-images.com/images/pic3024485.jpg,6,180,12,3,180,Princes of the Renaissance,180,//cf.geekdo-images.com/images/pic3024485_t.jpg,2003,Peter Dennis,"Economic,Negotiation,Renaissance",NA,Martin Wallace,Princes of the Renaissance: Expansion Bundle,"Cities: Bologna,Cities: Ferrara,Cities: Florence,Cities: Mantova,Cities: Milan,Cities: Naples,Cities: Perugia,Cities: Rimini,Cities: Rome,Cities: Urbino,Cities: Venice,Country: Italy,Crowdfunding: Giochistarter,Crowdfunding: Kickstarter","Area Control / Area Influence,Auction/Bidding,Dice Rolling,Variable Player Powers","Heidelberger Spieleverlag,Mercury Games,Warfrog Games",7.46967,1797 8051,"In ancient Greece — the cradle of European culture — Athens, Sparta, Corinth, and Thebes compete for dominance of the Greek peninsula and influence over the shrines. Each player oversees the building of their own city-state. Temple, theater and oracle, a harbor with ships, vineyard with vintner, and many more must find space on the Greek peninsula. Players must move fast to get the best land for themselves while blocking their opponents from good building spots. As building is expensive, players seek to save money by using the natural resources of the peninsula. Players also seek to organize their building in an order that allows building for free. The game is won by the first player to connect two shrines or to construct all 30 of their buildings. ",//cf.geekdo-images.com/images/pic33096.jpg,4,60,10,2,60,Attika,60,//cf.geekdo-images.com/images/pic33096_t.jpg,2003,"Manuel Casasola Merkle,Marcel-André Casasola Merkle","Ancient,City Building,Territory Building",NA,Marcel-André Casasola Merkle,NA,"Cities: Athens,Cities: Sparta (Greece),Country: Greece","Modular Board,Route/Network Building,Tile Placement","999 Games,Hans im Glück Verlags-GmbH,Kaissa Chess & Games,Rio Grande Games",7.03311,5947 8056,""We struck at Guadalcanal to halt the advance of the Japanese. We did not know how strong he was, nor did we know his plans. We knew only that he was moving down the island chain and that he had to be stopped ... From that moment in 1942, the tide turned, and the Japanese never again advanced." -- Maj. Gen. Alexander A. Vandegrift, USMC Commanding General, 1st Marine Division On the morning of August 7, 1942, the U.S. Marines landed on the beaches of Guadalcanal, marking the first American offensive against Japan in the Pacific in World War II. The bitter and protracted struggle that followed involved major elements of the navies and air forces of both sides. Guadalcanal was the operation that started the Allies on the road to Tokyo. From here the U.S. Marines would later launch the invasions of the Palau Islands, Bougainville and Guam. Operation Shoestring is a company-level game focusing on that dramatic first conflict. OPERATION SHOESTRING simulates this fascinating campaign & includes special rules to simulate such unique aspects of the battle as: Innovative combat resolution, integrating maneuver combat, close assault, artillery bombardment, shore bombardment, air support, and even Banzai charges into one easy-to-use system. Full-featured naval and air game that integrates with the island fighting. Engineers to rebuild airfields and construct improved positions. Japanese hidden units and limited U.S. intelligence. Time Scale: 3.5 day per game turn Map Scale: 1 mile per hex Unit Scale: Company Playing Time: 5–30 minutes for introductory scenario 2–3 hours for tournament scenario 4–30 hours for campaign game. Solitaire Suitability = High ",//cf.geekdo-images.com/images/pic1630950.jpg,4,240,14,1,240,"Operation Shoestring: The Guadalcanal Campaign, 1942",240,//cf.geekdo-images.com/images/pic1630950_t.jpg,1990,"Rodger B. MacGowan,Brent Mercer,Terry R. Shrum","Wargame,World War II",NA,Gene Billingsley,NA,"Country: Solomon Islands,GMT Operational System","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,6.07586,87 8059,"From Pyramid's Industry News, October 10, 2003: Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth. Each Ideology will use economic, cultural, and military influence to bring countries under control. If a player has influence in a country in which you have influence, you can both engage in economic, cultural, and military conflict (depending on your diplomatic stance toward each other) to knock out your opponent's influence. You can also purchase Advancements like Propaganda, Tactics, etc. to make it harder for an opponent to conflict you or to make it easier for you to influence a country. The goal is to posses a Global Influence of 12 or more. Components: 12" × 24" color world paper map (used as reference mostly.Deleted from the second edition) 5 Ideology cards 43 Region cards 225 Influence cards 85 Advancement cards 125+ counters ",//cf.geekdo-images.com/images/pic528556.jpg,5,90,12,2,90,Ideology: The War of Ideas,90,//cf.geekdo-images.com/images/pic528556_t.jpg,2003,"Andrew Parks,Jim Parks",Political,NA,Andrew Parks,NA,NA,"Area Control / Area Influence,Variable Player Powers",Z-Man Games,6.17656,843 8063,"Buying stolen properties, pimpin hoes, building crack houses and projects, paying protection fees and getting car jacked are some of the elements of the game. Not dope enough?...If you don't have the money that you owe to the loan shark you might just land yourself in da Emergency Room. ",//cf.geekdo-images.com/images/pic222573.jpg,7,60,13,2,60,Ghettopoly,60,//cf.geekdo-images.com/images/pic222573_t.jpg,2003,NA,"Economic,Mature / Adult",NA,David T. Chang,NA,"Crowdfunding: Kickstarter,Monopoly",Roll / Spin and Move,Ghettopoly.com,4.74805,77 8066,"CrossFire: Rules and Organization for Company-Level WW-II Gaming , combat mechanics that simulate the interplay of fire and movement combined with a command system that represents unit flexibility. Emphasis is on infantry combat. Crossfire is an innovative set of rules very unlike most other systems out there. "Turns" (having the "initiative" is the term in Crossfire which loosely matches the concept of a "turn") are not sequential (as in "step 1 movement, step 2 artillery fire, step 3 melee, etc, etc") and distances and moves are not measured (we do some measurement in our house rules). This different approach makes for a breathlessly exciting game system where critical situations are developed realistically and resolved quickly. The mechanics also make for amazingly quick games. Scenarios that have previously taken more than a day to complete are finished within a few hours. Once you try this game, you won't want to go back to others, believe me! Crossfire focuses on infantry action at the company level with squads as the smallest element. Some people play with house rules which add more detail to the armor rules - but the existing rules work fine as Crossfire is primarily and infantry orientated rule set. Crossfire is actually a step up from our 1:1 preferences, with figures mounted on stands of 2-3 figures representing a squad. This was a bit of a nervous jump from 1:1 for me, but the result has been very rewarding. I think one of the reasons I like it so much is that the idea of squads moving about is a bit like Avalon Hill's Squad Leader which we played years and years ago. That was a great game. Also Available: Hit the Dirt! (CrossFire Scenarios) 21 scenarios for Cross Fire in a booklet. ",//cf.geekdo-images.com/images/pic33098.jpg,6,120,12,2,120,CrossFire: Rules & Organizations for Company Level WW2 Gaming,120,//cf.geekdo-images.com/images/pic33098_t.jpg,1996,NA,"Miniatures,Modern Warfare,Vietnam War,Wargame,World War II",NA,Arty Conliffe,Hit the Dirt: WWII scenarios for Crossfire,NA,"Area-Impulse,Dice Rolling",Quantum Printing,7.56272,114 8069,"Clue FX Electronic Talking Clue Game by Hasbro Games and Parker Brothers. Parker Brothers Deluxe Detective Game with More Suspects, More Mystery, More Fun. Clue FX brings the mystery to life with electronic speech and sound effects! The body of Miles Meadow-Brook, John Boddy's trusted attorney has just been found, and it's up to you to find out who did it...where...and with what weapon! The Butler will help narrate your mystery and keep track of every move you make! When he calls out your turn, move your pawn and click on one of nine different locations to search for clues. Did it happen in the Swimming Pool or the Garden? The Tennis Courts or the Garage? Search the grounds for your favorite CLUE suspects such as Miss Scarlet and Colonel Mustard and pick up additional hints. Perhaps they'll be able to show you that it wasn't the Garden Shears or the Horseshoe that was used in the crime...Keep track of the clues you find to help you solve the Meadow-Brook Mystery! A new mystery begins every time you play. Ages 8 and up, 2-4 Players. ",//cf.geekdo-images.com/images/pic238451.jpg,4,30,8,2,30,Clue FX,30,//cf.geekdo-images.com/images/pic238451_t.jpg,2003,NA,"Bluffing,Deduction,Electronic,Murder/Mystery",NA,Craig Van Ness,NA,"3D Games,Cluedo","Hand Management,Paper-and-Pencil",Hasbro,6.15562,513 8070,"Subtitle: Four World War I Battles This is actually 4 games in one. A "fifth wheel" to the series (using the same standard rules) was the Strategy & Tactics magazine game Tannenberg. Series designer: David C. Isby Author of historical article: Richard Spence Serbia/Galicia: Austria-Hungary must decide how to allocate its forces and respond to progress or the lack of it on two fronts as it undertakes the offensives in Serbia and tries to withstand the onslaught of the Russian juggernaut in its own Galicia province. Designer: J.A. Nelson Von Hindenburg in Poland: Russia and Germany battle for the mineral-rich province of Silesia. Designer: Anthony Beavers The Brusilov Offensive: One of the few effective Russian generals of the periods gets the Russian act together, despite lack of ammunition, and launches one of the most successful Russian drives of the war. Will it help lessen German pressure against the Allies on the Western front? (With the more controversial Tannenberg, star game of the series.) Designer: James F. Dunnigan Caporetto, 1917: the Central Powers push the Italians back over 100 miles. (Dog of the series.) Designer: Albert A. Nofi Contents: 4 17"x22" maps, 800 playing pieces, 2 standard rules booklets, 4 exclusive rules booklets, original SPI tray and dice. ",//cf.geekdo-images.com/images/pic287842.jpg,2,300,12,2,300,The Great War in the East,300,//cf.geekdo-images.com/images/pic287842_t.jpg,1978,Redmond A. Simonsen,"Wargame,World War I","The Brusilov Offensive,Caporetto, 1917,Serbia/Galicia,Von Hindenburg in Poland","Anthony Beavers,Jim Dunnigan,David C. Isby,J. A. Nelson,Albert A. Nofi",NA,"Great War in the East Series,SPI Quads","Hex-and-Counter,Simulation","Hobby Japan,SPI (Simulations Publications, Inc.)",7.00299,67 8071,"Subtitled "The Opening Guns, August 1914" Opening moves between Germany and Russia on the east front feature von Hindenburg, Ludendorff and the amazing von Hoffman vs. the two Russian generals Rennenkampf and the tragic Samsonov, who, hating each other, in the 3-player variant are famously not permitted to talk to one another during the game! Somewhat controversial for its "iron maiden" victory conditions rules which simulation fans loved and gamers hated. Published in Strategy & Tactics magazine #69 (Jul-Aug) using the same system as the Great War in the East quad. Contents: 34"x22" map, 200 playing pieces. ",//cf.geekdo-images.com/images/pic62563.jpg,3,180,10,1,180,Tannenberg,180,//cf.geekdo-images.com/images/pic62563_t.jpg,1978,Redmond A. Simonsen,"Wargame,World War I",NA,David C. Isby,NA,"Great War in the East Series,Magazine: Strategy & Tactics","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.31678,143 8079,"From the WizKids Games Site: MLB™ SportsClix™, the company’s first sports-themed entry into the collectable miniatures game (CMG) market, will hit store shelves during baseball’s 2004 spring training. It features real major leaguers sculpted as two-inch-high 3-D game pieces. MLB SportsClix game players act as team managers, collecting and trading the miniature baseballers to face each other on a ballpark playmat. MLB SportsClix simulates real game situations by using specially-designed dice together with actual statistics that are contained in each player-specific figurine. The Alex Rodriguez figure, for example, will be a more powerful player in the SportsClix world just as he is in real life. And Mark Prior will be an intimidating presence on the mound. ",//cf.geekdo-images.com/images/pic48284.jpg,2,30,8,2,30,MLB SportsClix,30,//cf.geekdo-images.com/images/pic48284_t.jpg,2004,NA,"Collectible Components,Miniatures,Sports",NA,"Jason Little,Michael Mulvihill",NA,"Clix,CMGs (Collectible Miniatures Games),Sports: Baseball","Dice Rolling,Set Collection,Simulation,Variable Player Powers",WizKids,6.25114,131 8089,From the publisher: X-Machina is the fun party game where you make impossible inventions out of improbable components for unreasonable customers. Tons of fun for 4-8 players. Use the components (Cogs) in your hand to try and build the gadget the customer wants (Reqs). Since they are never sufficient you might want to be ... inventive ... with your explanation of why it works. In addition to 240 Cog cards and 60 beautifully illustrated Req cards the production version of X-Machina comes with a glossary so you can look up Cogs you might not be completely familiar with. There are one hundred copies in the original "flagpole" edition and they are each numbered and signed by the game designer. The production version was published in 2004. ,//cf.geekdo-images.com/images/pic33320.jpg,8,60,12,4,60,X-Machina,60,//cf.geekdo-images.com/images/pic33320_t.jpg,2003,NA,"Bluffing,Card Game,Humor,Industry / Manufacturing,Party Game",NA,Joan Wendland,NA,NA,Storytelling,Blood & Cardstock Games,6.04794,92 8093,A scaled down version of Skeeball. Players bounce balls off a mini-trampoline and try to get them in the target circles. An electronic announcer keeps score. Three games are included: 30-Second Blitz- Score as many points as you can in 30 seconds 25-point Rush- Score 25 points as quickly as possible Bulls-eye Ace- See how many times you can score a bulls-eye before you miss 10 times ,//cf.geekdo-images.com/images/pic45446.jpg,0,10,7,1,10,Bulls-Eye Ball,10,//cf.geekdo-images.com/images/pic45446_t.jpg,2003,NA,"Action / Dexterity,Electronic",NA,"Jeffrey Breslow,Robert Civettini,Zarko Stambolic,C. Unsicker,Terry Webb",NA,Marble Games,NA,"Hasbro,Tiger Electronics",6.71154,52 8095,"Prophecy (originally released as Proroctví) is a Talisman-style game by Czech designer Vladimír Chvátil. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms. Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing. Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land. Expanded by: Prophecy: Dragon Realm (2003) Prophecy: Water Realm (2006) ",//cf.geekdo-images.com/images/pic1919190.jpg,5,180,12,2,180,Prophecy,180,//cf.geekdo-images.com/images/pic1919190_t.jpg,2002,"Peter Gifford,Jana Šouflová,Milan Vavroň,Michal Vondráček,Jana Žižková","Adventure,Fantasy,Fighting",NA,Vlaada Chvátil,"Prophecy: Dragon Realm,Prophecy: Water Realm",NA,"Card Drafting,Dice Rolling,Point to Point Movement,Role Playing,Variable Player Powers","Altar Games,Z-Man Games",6.70313,1721 8096,"From the web site Boats, Planes & Trucks Logistico is an archipelago in the Logistic Ocean. The inhabitants on the 5 islands of the Republic of Logistico have supply of goods and demand for other goods. Each player has a boat, a plane and a truck to match supply with demand. Plan your routes the best to make the most profit! http://www.cwali.nl/logistico/logistico.htm ",//cf.geekdo-images.com/images/pic220248.jpg,5,60,11,2,60,Logistico,60,//cf.geekdo-images.com/images/pic220248_t.jpg,2003,Czarnè,"Economic,Transportation",NA,Corné van Moorsel,NA,Admin: Better Description Needed!,"Action Point Allowance System,Area Movement,Pick-up and Deliver",Cwali,6.21879,490 8098,"In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game. Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary. To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty. Jungle Jam, Медвед, and Prawo Dżungli are unauthorized reproductions of Jungle Speed/Arriba! ",//cf.geekdo-images.com/images/pic736534.jpg,8,10,7,2,10,Jungle Speed,10,//cf.geekdo-images.com/images/pic736534_t.jpg,1997,"Franz Vohwinkel,Thomas Vuarchex,Pierrick Yakovenko","Action / Dexterity,Card Game,Party Game,Real-time","Jungle Speed: Deluxe,Jungle Speed: Édition Luxe","Thomas Vuarchex,Pierrick Yakovenko",Jungle Speed: The Extreme Expansion,Jungle Speed Series,Pattern Recognition,"ADC Blackfire Entertainment,Asmodee,Asterion Press,Crómola,FoxMind,Gém Klub Kft.,Gibsons Games,Goldsieber Spiele,Hobby Japan,KADABRA,Kaissa Chess & Games,Lautapelit.fi,Lifestyle Boardgames Ltd,NeoTroy Games,Nordic Games GmbH,Piatnik,Ponva d.o.o.,REBEL.pl,Swan Panasia Co., Ltd.,Tactic,Upper Deck Entertainment,Week End Games,Y.E.S. A/S,Империя",6.57889,7919 8101,"A game of modern tank battles based on the book Team Yankee by Harold Coyle. Rules use a programmed-learning approach through eight scenarios and also include instructions on creating your own scenarios. From the Game Box: "Here is hands-on experience leading a modern tank company into battle. Team Yankee presents the expertise that the modern tank company commander needs in easy-to-follow game rules format. Two players each form their own strategies as they fight out potential, very real situations on the battlefield of World War III. Soviet units have numbers and firepower; U.S. units have speed and technology. To each side's advantages and disadvantages the players add strategy and leadership. Rules cover the essentials of movement and combat between modern combat units. On this foundation are built special rules covering artillery, morale, chemical warfare, air support, and the other special aspects of modern warfare. The game maps cover the same ground shown in the novel. Eight game scenarios walk you through the rules, unveiling the effects of all the rules, and showing you in detail how to play the game. In the course of playing the scenarios, you will be able to recreate the situations in the book (and perhaps alter their course). The rules chapter on variants lets players change the scenarios to add new rules and replay scenarios to see what effects they will have on the situation. The rules chapter on new scenarios lets players build their own forces and fight out totally new battles." ",//cf.geekdo-images.com/images/pic272539.jpg,2,360,12,2,360,Team Yankee,360,//cf.geekdo-images.com/images/pic272539_t.jpg,1987,"James Kuntz,Lauretta Oblinger,Dana Reischauer","Modern Warfare,Novel-based,Wargame",NA,"Frank Chadwick,Marc W. Miller",NA,The First Battle Series,"Hex-and-Counter,Modular Board,Simulation",GDW Games,5.86346,104 8103,"Confront the world of .hack. It will test you, captivate you, and engulf you... but don't let it destroy you. The first set in this revolutionary new Trading Card Game is here. Fast, exciting, tactical, beautiful. .hack is all this and more. Conceived as a massive multimedia project, the .hack phenomenon includes an anime series, best-selling PlayStation®2 computer entertainment system video game, manga series, and this new trading card game. In recreating the .hack universe for the tabletop gaming community, Decipher introduces an exciting and fast-paced game system, combined with an innovative organized play environment that immerses players in a massive online roleplaying game called The World. Players will try to beat their opponents from the unique perspective of the monsters, attacking their opponent’s characters; only in .hack//ENEMY will players experience the world of .hack from this point of view. Just as in an online roleplaying game, players will collect experience points to “level up” their abilities and gameplay through the game’s unique tournament system. ",//cf.geekdo-images.com/images/pic1720480.jpg,2,30,12,2,30,.hack//ENEMY,30,//cf.geekdo-images.com/images/pic1720480_t.jpg,2003,NA,"Card Game,Collectible Components,Fantasy,Movies / TV / Radio theme,Video Game Theme",NA,"Chuck Kallenbach,Mike Reynolds",NA,"Anime & Manga,CCGs (Collectible Card Games)",NA,Decipher,5.71533,75 8104,"This version was released in celebration of the EU for 1992. The player tokens are beautiful monuments from major cities in Europe. There are 12 monuments (one for each country that was part of the EU in 1992). ECU's (Euros) are used for cash and the dice have EU stars on them instead of numbers or dots. Instead of stations there are airports located in the capitals of four 'smaller' member states, the streets are from the other eight member states. ",//cf.geekdo-images.com/images/pic773847.jpg,12,120,8,2,120,Monopoly: European Edition,120,//cf.geekdo-images.com/images/pic773847_t.jpg,1991,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Editrice Giochi,Hasbro,Kenner,Parker Brothers,Waddington's Games, Inc.",5.05105,124 8107,"From the publisher: In this expanded edition of RISK The Lord of the Rings Trilogy edition you will find: The detailed gameboard reflects a complete map of Middle-Earth including the Gondor, Mordor, and Haradwaith territories. Includes materials from the entire Lord of the Rings film trilogy. Additional Territory cards. Additional Battalions. Additional Adventure Cards. Alternate ways to play including special rules for alliance team play. From BGG: This game is essentially the regular Risk: LotR Edition with an additional board on the bottom and some new cards and revised rules. ",//cf.geekdo-images.com/images/pic33404.jpg,4,180,9,2,180,Risk: The Lord of the Rings Trilogy Edition,180,//cf.geekdo-images.com/images/pic33404_t.jpg,2003,NA,"Adventure,Fantasy,Movies / TV / Radio theme,Novel-based,Wargame",NA,"Stephen Baker,Barry Yearsley",NA,"Components: Miniatures,Risk,Tolkien Games","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling","Hasbro,Parker Brothers",6.46875,2683 8109,"A complete historical game/simulation from the campaigns of Frederick the Great. A Series 120 game, playable in two hours by two beginning players, ages 12 to adult. Republished in Command Magazine Japan #45 in 2002, along with 1941. ",//cf.geekdo-images.com/images/pic110628.jpg,2,90,12,2,90,The Battle of Lobositz,90,//cf.geekdo-images.com/images/pic110628_t.jpg,1978,NA,"Age of Reason,Wargame",NA,Frank Chadwick,NA,"Age of Kings,GDW's Series 120",Hex-and-Counter,"GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.3807,57 8110,""The Battle of Raphia, 217 B.C. A complete historical simulation of an epic battle of the ancient world. A Series 120 Game, playable in under two hours by two beginning players, ages twelve to adult." Republished in French in Casus Belli #59. ",//cf.geekdo-images.com/images/pic110632.jpg,2,120,12,2,120,The Battle of Raphia,120,//cf.geekdo-images.com/images/pic110632_t.jpg,1977,NA,"Ancient,Wargame",NA,Marc W. Miller,NA,"GDW's Series 120,Magazine: Casus Belli",Hex-and-Counter,"Casus Belli,GDW Games",6.12829,76 8121,"From the publisher: Command a Stargate SG-1 Goa'uld, Earth or Asgard fleet of starships. Build & place Goa'uld, Earth and Asgard combat units, stargates and starships. Deploy combat units through stargates, on starships and on star systems with Stargate SG-1 cards. Move starships around a board of the universe. Send nuclear weapons through stargates with Stargate SG-1 cards. Close stargates with an Iris to destroy the enemy with Stargate SG-1 cards. Capture star systems by landing combat units. Attack enemy starships. Send starships through wormholes. Guard your own star systems with combat units and starships. Re-implements: Fleets ",//cf.geekdo-images.com/images/pic2930699.jpg,6,120,10,2,120,Stargate SG-1,120,//cf.geekdo-images.com/images/pic2930699_t.jpg,2004,NA,"Movies / TV / Radio theme,Science Fiction",NA,Anthony Listrom,NA,TV Series: Stargate,Point to Point Movement,"Fleet Games, Inc.",4.52609,92 8124,"Description from designer Michael Schacht (swiped from the Terminal City Gamers site, who in turn got it from Erwin Broens): You play chronologically in 5 time periods with specific industries and technologies. It is a bidding game. The new bidding system is: You have an auctioneer. He sells several open cards. He decides the selling order (one by one). The others make clockwise just one bid or no bid. The auctioneer can accept the highest bid, take the money, and sell the next card, or the auctioneer can take the card by himself, but then he is no longer the auctioneer (next clockwise is). If no one bids on something, the auctioneer must take the card (that can be hard because money is really short) - so you have to be careful what you sell. The cards you're bidding on are production places, technologies, resources, and improvements (bonus). After the bidding phase you can build production places and improvements and develop technologies, then you immediately get victory points. For that you need money and resources (mainly from other production places). Problem: If you build late (next period started) you get less or nothing. At the end you get extra points for good improvement combinations and production places that work together. Reimplemented by: Industry ",//cf.geekdo-images.com/images/pic90142.jpg,4,60,10,3,60,Industria,60,//cf.geekdo-images.com/images/pic90142_t.jpg,2003,Hans-Jörg Brehm,"Economic,Industry / Manufacturing",NA,Michael Schacht,NA,NA,"Auction/Bidding,Hand Management",Queen Games,6.51233,1683 8125,"Santiago is about cultivating and watering fields. To accomplish this, a number of tiles denoting various plantation types come into the game each round. The tiles are auctioned off such that each player gets one, and the tiles are then placed onto the game board along with an ownership marker that also indicates how plentiful the tile's yield will be. Whoever bid the lowest in each round gets to be the canal overseer and decides where a canal will be built that round. The other players may make suggestions to help the canal overseer decide, and back up their suggestions with money. The final decision is always wholly up to the overseer, though. At the end of each round, players determine what the water supply situation looks like. Should a plantation not be sufficiently watered, its production drops dramatically; should it happen more than once, then that plantation may revert to fallow ground. At game's end, naturally only the cultivated land counts. Each plantation is counted according to type – the bigger the better. But since the ownership markers play a role as well, the same plantation can give drastically different points for different players. ",//cf.geekdo-images.com/images/pic180497.jpg,5,75,10,3,75,Santiago,75,//cf.geekdo-images.com/images/pic180497_t.jpg,2003,"Oliver Freudenreich,Tomasz Larek","Farming,Negotiation",NA,"Claudia Hely,Roman Pelek",NA,Country: Cape Verde,"Area Control / Area Influence,Auction/Bidding,Commodity Speculation,Tile Placement","AMIGO Spiel + Freizeit GmbH,Ediciones Primigenio,Trefl,Z-Man Games",7.14923,4308 8126,"From Terminal City Gamers webpage: The new 'big-box' game from Abacus is called Maya and takes us back to the heyday of the Mayan culture. Players take part in the construction of pyramids in centers such as Chichen Itza and Palenque, in order to receive the greatest portion of gold from the Mayan leaders. However, the help of workers is required to quarry and transport the stones required for the pyramids to the building sites. Maya is for 3-5 players, lasts 60-90 minutes, and is a tactical card- and building-game. It will be published in the well-known Abacus box – the same sized box as Hare and Tortoise or Canyon. The game is the first title by author Bernd Eisenstein. Editing of the game was performed by Grunspan. ",//cf.geekdo-images.com/images/pic182614.jpg,5,90,9,3,90,Maya,90,//cf.geekdo-images.com/images/pic182614_t.jpg,2003,Christof Tisch,Ancient,NA,Bernd Eisenstein,NA,"Admin: Better Description Needed!,Country: Guatemala,Country: Mexico","Area Control / Area Influence,Auction/Bidding","ABACUSSPIELE,Grünspan-Spiele",6.33739,565 8127,"Looping and turns - dive and roll. Each player is an aerobatics pilot who does their daring stunts in front of an enthusiastic audience. Play cards to set up the difficulty level and roll dice to succeed. The more dangerous a stunt is - the more more points it gives, but it is of course harder to roll on the dice. ",//cf.geekdo-images.com/images/pic90156.jpg,6,45,8,2,45,Lucky Loop,45,//cf.geekdo-images.com/images/pic90156_t.jpg,2003,Christof Tisch,"Aviation / Flight,Dice",NA,"Karsten Hartwig,Wolfgang Panning",NA,Admin: Better Description Needed!,Dice Rolling,Queen Games,5.36594,525 8128,"Each player controls 6 Atta ants (leaf eater ants) with the goal to place all ants on the variable board. Hindered by other players' ants and the deadly spiders, ants roam the board for food (little glass tokens), which they need to collect and return to the ant nest in the center of the board. For each food token returned a new ant is placed in the nest. Each round a new tile is added to the game board, which may add more food tokens and more spiders. Expansions: Atta Ants Expansion Atta Ants Expansion 2 Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic194077.jpg,4,15,8,2,15,Atta Ants,15,//cf.geekdo-images.com/images/pic194077_t.jpg,2003,NA,"Animals,Territory Building",NA,Richard de Rijk,"Atta Ants Expansion,Atta Ants Expansion 2","Animals: Ants,Animals: Spiders","Modular Board,Pick-up and Deliver,Tile Placement",The Realm of Fantasy,5.74126,326 8129,"The gameplay for Sluff Off! follows the standard trick-taking formula: The cards are numbered 1-15 in five different suits, and blue is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the Sluffer, whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each woth -1 for him at the end of the hand. When players take tricks they didn't predict, they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players, it can zero out the Sluffer's score for that round. ",//cf.geekdo-images.com/images/pic3077195.jpg,5,30,10,3,30,Sluff Off!,30,//cf.geekdo-images.com/images/pic3077195_t.jpg,2003,"Damon S. Brown,Oliver Freudenreich,Kwanchai Moriya,Franz Vohwinkel",Card Game,NA,Stefan Dorra,Wizard Extreme: Revolution promo card,"The E•G•G Series,Wizard",Trick-taking,"AMIGO Spiel + Freizeit GmbH,Asmodee,Eagle-Gryphon Games,Fantasmagoria,Gigamic,Kikigagne?,Lautapelit.fi,SimplyFun",6.9145,1858 8130,"Players play cards to collect trade goods and at the same time influence the price of these trade goods. The player who earns the most money becomes the trading partner of the rich merchant Jakob Fugger and wins the game. Game Summary Cards 1-9 are placed clockwise; these are the Market, and indicate the prices of 5 commodities. A marker (card) for each commodity is placed in the 5 position. The Jakob the Rich card is set close by. Players each get a hand of cards. Players rotate taking turns. On your turn, you draw a card if you have <4 cards. Then, play a card face up. The first 2 turns, you may play 1 card each round face down _in addition_ to the face up card. At the end of each round, draw a card from the draw deck and add to Jakob's area. Any time a commodity card is played face up (on your turn, or for Jakob), count all the cards of that type face up on the board. The turn ends if there are 5 of that type: score, and start again unless someone got to 100 points. If so, reveal and score all hidden commodities and score them (below). If starting the next round, first deal 2 more cards to everyone; players who played 1 merchant get 2 more cards (total 4); those who played 2 merchants get 3 more (total 7). Play continues with the player who would have played next. End of Turn Scoring: First, count how many cards there are for each of the 5 commodities. The top 3 will move clockwise in the Market, one step for each card played. If any commodity would move past 1, it stops at 1. All other commodities move counterclockwise (down) ONE space (but not past the '1' value). Each player adds up the value of the cards they've played. If any commodity has <3 total cards played, those commodities marked with a rose count as double value. End of Game Scoring: all hidden cards are revealed and score double their current Market value (ignore roses) ",//cf.geekdo-images.com/images/pic33644.jpg,4,45,10,2,45,Die Fugger,45,//cf.geekdo-images.com/images/pic33644_t.jpg,2003,Alexander Jung,"Card Game,Economic,Medieval",NA,Klaus-Jürgen Wrede,NA,Admin: Better Description Needed!,Commodity Speculation,Adlung-Spiele,6.45232,640 8132,"From the Avalanche Press website: At the end of November 1939, the Red Army sent about 450,000 men into Finland in an attempt to conquer the Soviet Union’s much smaller neighbor. In what became known as the Winter War, ferocious Finnish resistance soon shocked the world and inflicted repeated defeats on the invaders. The Soviet plan included attacks in the dark forests of Eastern Karelia, attempting to outflank the stout line of Finnish fortifications to the south. Their 139th Rifle Division advanced in early December 1939 along the river Aittijoki, faced by only a handful of Finnish battalions. The Finns panicked in some places, and a near-rout seemed inevitable. Finnish Marshal Carl Gustav Mannerheim sent a small group of reinforcements led by Col. Paavo Talvela, previously in charge of buying artillery ammunition for the army. Talvela proved that a warrior lived within the bureaucrat, as he put new heart into his men and stemming the Soviet advance. After heavy fighting, the Finns had destroyed the 139th Rifle Division and routed the 75th Rifle Division. But they suffered serious losses as well, as the Soviets here had committed ski troops of their own including the “Red Finns” seldom mentioned by Finnish writers. Winter Fury re-creates the twin battles of Tolvajärvi and Ilomantsi from 1939, as well as the 1941 Finnish offensive over the same ground. It uses a “variable impulse” game system to model the two armies’ very different capabilities. Each turn, each player puts a number of markers into a common container. These are then drawn one by one, the number drawn varying with the current weather condition. The Finnish player has weaker forces, but will usually draw more markers and these allow the Finns to conduct more operations. The good Finnish units are better than the Soviet ones, and more mobile in the forests. The Soviet cannot move his or her divisions together, complicating the Red Army’s efforts. But Soviet artillery is very powerful while Finnish guns are little more than a nuisance. The Soviet player also has tanks and armored cars, which not only are powerful in battle (at least on the roads), they also might cause the Finns to panic and run away. Winter Fury is the second in our line of Playbooks: a 64-page book about the battle and the forces involved that also includes a complete historical game on the subject. The book includes a lengthy background piece by David Lippman as well as rules, scenarios and other historical data. There are 280 playing pieces and a 34x22-inch map. ",//cf.geekdo-images.com/images/pic2287535.jpg,2,360,14,2,360,Winter Fury: The Battle of Tolvajärvi 1939,360,//cf.geekdo-images.com/images/pic2287535_t.jpg,2001,NA,"Wargame,World War II",NA,Michael Bennighof,NA,"Avalanche Press Chitpull Series,Avalanche Press WWII Battles Series,Country: Finland","Chit-Pull System,Dice Rolling,Hex-and-Counter,Variable Phase Order",Avalanche Press Ltd.,5.89375,56 8134,"History of War is a collectible-strategy-card-game of average complexity that has no rarity or random distribution - which separates it from most of the other TCGs/CCGs. Each set contains the same cards! Purpose of the game is to conquer map-cards with ground units, aircraft and ships similar in the mechanics to the Warhammer 40.000 card game. Turn sequence is (in short form): draw cards phase place and redeploy cards attackers attack phase (defender can block) defenders attack phase (attacker can block) retreat phase winning phase end of turn phase The game is only sold in pre-constructed theme decks with 55 cards each. Currently available for the Axis player: A German starter deck (rules included), a German expansion deck. For the allied player: A British and US starter deck (rules included), a British and US expansion deck. The starter decks and the booster packs can be bought in many shops fully translated in English! The last edition fully translated was the Pacific Edition. In German there are a lot more: A Russian and an Italian expansion set, the "Fall Gelb"-Edition with German and French cards, the polish and finnish game packs and the top-seller "Africa Edition" - a box that contains both an axis and an allied starter set. Both are balanced very well and recommended for beginning with HoW. In February of 2009 there came a second box called "Road to Victory: Westfront 1944". The third starter box edition "Philippines 1944 - The biggest battle of all times" is released in Novembre of 2012. Expanded by History of War - ""Fall Gelb"" Edition History of War - Italian Expansion Set History of War - Russian Expansion Set History of War - Polish / Finnish Expansion Set Re-implemented by History of War - Pacific Edition History of War - Africa Edition History of War - Road to Victory: Westfront 1944 History of War - Philippines 1944: The biggest battle of all times (newest edition) From the publishers homepage: "Though widely realized in board and computer games a long time ago World War II was till now a dark horse in the Trading Cards (TCG) field. On the o­ne hand it depends surely o­n the fact that the Second World War is a very serious topic which of course does not simplify its realization in a card game, o­n the other hand this very background requires the great historical precision and complexity that seemed difficult to achieve until now. The alphaBIT company from Hannover (Germany) takes charge of this problematic topic from now o­n and excels by a balance of realism and subtle intuition. History of War (HoW) presents the Second World War solely as the tactical fight of units. Retaliatory weapons, atom bombs or personal names like those of generals are deliberately excluded from the game. The goal of the game is a conquest of land cards that should bring together 15 win points. A means to an end in this case are the mentioned units and the HoW really succeeded to bring together three large parts of a war: fight by land, by air and by sea. It makes the game truly particular as even computer games have difficulties in combining these three types of units. As a rule they are divided into land/air or sea/air. In History of War o­n the contrary the players can use all the units like infantry, tanks, artillery, fighters, bombers, submarines and cruisers in o­ne and the same deck without problems. In addition just like in all other TCGs they can choose freely in a great card pool and make up their own deck. There appears another positive aspect that would please first of all the players with not much means: there is no degree of rarity in HoW. All the cards of an edition are available exactly o­nce in a set which means that a player knows what he buys and already with a few sets is equipped enough for a chosen side. The mentioning of the units provokes the question how they could be paid. The usual principle in other TCGs works here as well: some special cards provide the resources. These are called base improvements in HoW. These cards deliver not o­nly the important technical values (TVs) necessary for payment of units, action cards and effects, but they possess as well useful qualities, so that the mere choice of his base improvements has decisive consequences for a player. The TVs deliver also the country improvements that can be placed directly in the countries and thus are imminently exposed to the attacks of the enemy, but then dispose of the interesting effects. The units paid with the TVs are played in the so-called deployment zone. The units have different attack and defense values for various areas like land, air and sea. The victory flags o­n the unit cards necessary to conquer the countries are transformed into the win points at the end of the game. More detailed and profound division of the values, ammunition consumption, moral and so o­n known from other games were deliberately resigned to make a game easy-to handle. Such special characteristics of the units were replaced by useful abilities that make the game fluent and the rules clear. The final transformation of the units into win points is based o­n historical accuracy. All the cards show the high quality pictures or even photos of the Second World War and the unit cards are enriched by engineering data. HoW is surely a must for lovers of strategy games, interesting and affordable o­n top of that thanks to the absence of degree of rarity." You can find lot of pictures and a rule discussion forum on their German webpage: www.history-of-war.com [you can change the webpage language clicking on the UK banner on the left, once in] ",//cf.geekdo-images.com/images/pic573337.jpg,6,60,14,2,60,History of War,60,//cf.geekdo-images.com/images/pic573337_t.jpg,2003,NA,"Card Game,Wargame,World War II",NA,Martin Redlin,"History of War: ""Fall Gelb"" Edition,History of War: Allies Expansion Set,History of War: Axis Expansion Set,History of War: Axis Troops,History of War: Italian Expansion Set,History of War: Philippinen 1944,History of War: Russian Expansion Set",History of War,"Campaign / Battle Card Driven,Card Drafting,Hand Management","Abysse Corp.,alphaBIT",5.94093,97 8138,"In the old days - not as good as usually reported - many dangers awaited a merchant. In addition to thieves, malcontented customers and too high tolls, trade routes weren't as secure as they are today. Storms, pirates, war, malevolent officials, silted-up harbors and other disasters afflicted the trade routes. And so it could happen that cities which yesterday were only a few days away now lay at opposite corners of the known world. Precisely these problems are depicted in the game of Kogge. Kogge is a game for two to four players. Across the web of trade routes, the players try to trade goods and to establish trade houses. The ever-changing routes between cities don't make life easier for the merchants playing their trade on the Baltic Sea. ",//cf.geekdo-images.com/images/pic56853.jpg,4,90,10,2,90,Kogge,90,//cf.geekdo-images.com/images/pic56853_t.jpg,2003,Richard van Vugt,Economic,NA,Andreas Steding,Kogge: Bornholm,Admin: Better Description Needed!,"Auction/Bidding,Pick-up and Deliver","JKLM Games,MOD Games",6.73262,284 8139,"Take command of the Legions of Middle-earth with the LoTR: TMG. Destroy the One Ring or claim its terrible power for your own in this fast paced game that uses expertly pre-painted miniatures, and the intuitive Combat Hex rules system to deliver the excitement of the Lord of the Rings movies right out of the box. A brief rundown on how the game plays: There are 4 phases in every turn. Each turn starts with the Strategy phase, where players roll to determine who is the attacker and who is the defender for that turn. The player that rolls the highest can choose to be either. The next phase is the attacker’s Action phase. In this phase, each of the attacker’s warriors can take one action. A warrior can move, shoot or do nothing as its action. Once the attacker is finished with all of his or her actions, the defender now gets their action phase. The final phase is the Combat phase. This is when your warriors fight. Warriors killed in this phase aren’t removed until the very end, so they will at least get to fight back if they are struck down. ",//cf.geekdo-images.com/images/pic709994.jpg,2,60,13,2,60,The Lord of the Rings: Combat Hex Tradeable Miniatures Game,60,//cf.geekdo-images.com/images/pic709994_t.jpg,2003,(Uncredited),"Collectible Components,Fantasy,Miniatures,Movies / TV / Radio theme,Novel-based",NA,"David Freeman,Ryan Miller",NA,"CMGs (Collectible Miniatures Games),Tolkien Games",Action Point Allowance System,Sabertooth Games,6.35619,268 8140,"From Terminal City Gamers webpage: In May, the game was still presented as ‘Divide et Impera’. After much playtesting and more changes, the game has been renamed as Global Powers (2-5 players 14 and up). The object of the game is to exert the most influence over the world, which in this game consists of 12 regions. “It’s a not-quite-politically-correct game with tactics, AGITATION and plenty of interaction” says publishing head Peter Eggert. “In order to obtain the necessary influence, players can use military, political or financial force. The player who has the most playing figures (politicians) in a given region determines which actions may be carried out there. The more politicians, the more actions. These range from waging war through sabotage, smuggling, scandal and defection to unrest and even a Putsch. Each action can be countered either by a veto or by being voted down. UN resolutions (administered by the players) can also influence the gameplay.” ",//cf.geekdo-images.com/images/pic1141894.jpg,5,120,12,2,120,Global Powers,120,//cf.geekdo-images.com/images/pic1141894_t.jpg,2003,Steffi Krage,"Economic,Political",NA,"Leif Busse,Peter Eggert",NA,NA,"Area Control / Area Influence,Auction/Bidding,Voting",eggertspiele,6.6,82 8147,"The goal of the game is to bring your huts for the tourist hordes down on the beautiful island Maka Bana. Therefore you have 11 cards with terrain (4), a symbol (4), and the name of the beach (3). Each space on the board can be identified with this combination of three cards. These are played one face up & two face down. The aim is to get the most points. You get 1 point for a stand-alone-hut. You get more if you have huts on adjacent spaces. You have one TIKI (statue) to bring your opponents into trouble. You can put this one on any space you want. If your opponent wants to build there a hut: Bad Luck. There are also two cards which you use to change the color of a hut (to make it yours). The game ends if one player managed it to place all his huts on the island or if one beach is complete with huts and/or tikis at the end of a turn. In the advanced rules, it is possible to legally "cheat". If you play more than three cards, you can build more huts. If you play less than three cards, you can build more easily — but to prevent some excess, there can be only one denunciation every turn, and you can only denounce another player if you cheat "less" than your opponent! ",//cf.geekdo-images.com/images/pic1757328.jpg,6,60,10,2,45,Maka Bana,60,//cf.geekdo-images.com/images/pic1757328_t.jpg,2003,"Johann Aumaitre,David Cochard","Bluffing,Card Game,City Building",NA,François Haffner,NA,"Tilsit Collection,Tropical theme","Secret Unit Deployment,Simultaneous Action Selection","IELLO,Kaissa Chess & Games,Sweet Games,Tilsit,Zvezda",6.6446,618 8160,"Rival mobs battle for control of the city. Take over the rackets, rake in the dough, and rub out the opposition. It's the American dream. You'll start with a few gangsters and some cash. Recruit more crooks and take control of income-producing operations like bordellos, chop shops, and loan sharks. The police and the Feds are after you, but your biggest threats are your fellow mob bosses. Scheme, negotiate, back stab. You can share a victory, but it's much more satisfying to say "There can be only one Boss. And it's me." Crime Lords is based on the Illuminati system. It's not a supplement, but a separate stand-alone game created by Steve Jackson. Boxed game with 112 cards, rules, die-cut money and status counters, and dice. Illustrated by Dan Smith. ",//cf.geekdo-images.com/images/pic45153.jpg,6,60,12,2,60,Illuminati: Crime Lords,60,//cf.geekdo-images.com/images/pic45153_t.jpg,2004,Dan Smith,"Card Game,Humor,Mafia,Negotiation,Political",NA,Steve Jackson (I),NA,Illuminati,"Auction/Bidding,Card Drafting,Dice Rolling,Set Collection,Variable Player Powers",Steve Jackson Games,5.84739,230 8166,"A boardgame based on a computer game (instead of the other way around) and designed by Klaus Teuber, Anno 1503 views the era of colonization strictly from the home country perspective. Two to four players send ships to explore islands scattered about a 5 x 12 square ocean (the more players, the more islands). The settlement of the new lands is, however, strictly abstract. Each player's turn begins with the roll of one 6-sided die. A "6" is a random event (pirates, fire or good fortune - bad twice as often as lucky, and most likely to damage players who are doing well). On other results, each player gains a commodity from one of his five workshops. The player who rolled may then buy commodities from the bank, sell them to his colonists for gold (no trading among players), or use them in various combinations to recruit new colonists, promote existing ones, or build ships. After that, ships can sail for the unknown lands. Each island bears on its hidden side an outpost, a treasure or a trade agreement. After being discovered, these items are brought back to the home country (and the ship is removed from play, requiring the player to build a new one in order to keep searching). Outposts increase the productivity of workshops. Treasure yields either gold or free colonist promotions. Trade agreements reduce the gold needed to buy commodities from the bank. Besides being useful in these ways, outposts, gold and agreements are among the game's victory conditions. A player wins by being to first to attain three out of five objectives, namely, four outposts, 30 gold, three trade agreements, three colonists promoted to the top rank of "merchant" and the construction of four public buildings. The buildings (8 types, each bringing some advantage) cost nothing but don't become available until a player has recruited at least four colonists. After that, each new colonist adds a building (unless they've been preempted by other players; there aren't enough for everyone). Overall, the game falls squarely into the "simultaneous solitaire" category. Except in the race for islands, the players scarcely interact at all. They do, however, have a great many choices to make in the course of play. ",//cf.geekdo-images.com/images/pic267077.jpg,4,90,10,2,90,Anno 1503,90,//cf.geekdo-images.com/images/pic267077_t.jpg,2003,Bluguy,"City Building,Civilization,Exploration,Video Game Theme",NA,Klaus Teuber,Anno 1503: Aristokraten und Piraten,Age of Discovery,Tile Placement,"KOSMOS,Mayfair Games",6.32005,1137 8170,"Players take the role of one fantasy hero traveling a hidden world, which is set up differently for every new game. Players gather mighty artifacts to solve their quests. The characters develop during the game, which brings some role-playing flair to the game. To help you feel comfortable with your character, you can even choose a gender by simply flipping the character card. The game has been compared to Magic Realm and Talisman, with a complexity somewhere between the two. Other games in the series: Under the Shadow of the Dragon Helden in der Unterwelt (Heroes in the Underworld) Expanded by: Under the Shadow of the Dragon Die Rückkehr der Helden: Die Gralssuche (Return of the Heroes: Quest for the Grail) Microbadges: (Buy One) ",//cf.geekdo-images.com/images/pic210776.jpg,4,90,10,1,90,Return of the Heroes,90,//cf.geekdo-images.com/images/pic210776_t.jpg,2003,"Christian Hanisch,Hans-Georg Schneider,Tom Thiel","Adventure,Exploration,Fantasy",NA,Lutz Stepponat,Die Rückkehr der Helden: Die Gralssuche,Solitaire Games,"Dice Rolling,Modular Board,Pick-up and Deliver,Point to Point Movement,Role Playing,Variable Player Powers",Pegasus Spiele,6.5097,1936 8172,"Coyote is a simple bluffing game in a western setting. Every player gets a card (bound on his forehead by a fabric tape) showing a number of "hidden" Indians or a special value. You don't know the value of your card, but you can see all the others. The object of the game is to guess how many Indians are shown on the cards, declaring an increasing number every turn. If you are caught over declaring, you lose. Many special cards make every game turn a surprise, and don't forget you never know the card you are showing on your forehead. The game has been reprinted by the italian company Oliphante in 2010. Starting 2011, the french company Gigamic has got international rights and the game has been printed and distributed in a brand new edition. ",//cf.geekdo-images.com/images/pic33850.jpg,6,30,10,3,20,Coyote,30,//cf.geekdo-images.com/images/pic33850_t.jpg,2003,"Angélique Renier,Tansan & Co.,Chiara Vercesi,Angelo Zucca","Bluffing,Card Game,Deduction,Party Game",NA,Spartaco Albertarelli,NA,"Animals: Coyote,Headband deduction games",NA,"Four Esses,Gigamic,HomoLudicus,Kaissa Chess & Games,Kidultgame,Korea Boardgames co., Ltd.,New Games Order, LLC,Oliphante,Swan Panasia Co., Ltd.,Tilsit",6.60216,1045 8173,"BATTLESHIP is a game of the maturing dreadnought. With the Washington Naval Conference and its resulting treaty limitations on ship numbers and tonnages, the battleship went completely over to 2nd generation designs, including all the major conversions, and then the final burst of 3rd generation dreadnoughts. Meantime, also as a result of the treaty, a now type of warship, the heavy cruiser, came to the fore and began a progress still unfinished in the modern missile cruiser. These events through 1945 are covered by BATTLESHIP. The game system was designed to reflect the concept of the Immune Zone, around which capital ship design revolved. This zone is roughly represented by the medium range defense value. But since when this value will come into effect is a result of the characteristics of the opposing player's guns, you must conduct your movements to, whenever possible, be in your immune zone while your opponent is being fired on at either long or short range. It is within these margins that damage can be done in safety. A hint: learn to use escorts. Properly handled they can shape an engagement early by threat of torpedo action." Re-implemented by: Battleship (second edition) ",//cf.geekdo-images.com/images/pic694335.jpg,2,90,8,2,90,Battleship (first edition),90,//cf.geekdo-images.com/images/pic694335_t.jpg,1986,NA,"Nautical,Wargame,World War II",NA,Stephen Newberg,NA,NA,Hex-and-Counter,Simulations Canada,5.01864,118 8177,Standard Uno-themed card game. WHAT MAKES IT DIFFERENT FROM TRADITIONAL UNO: "Spider Sense" card which is both a wild card and allows you to view an opponents hand. ,//cf.geekdo-images.com/images/pic1170953.jpg,10,10,7,2,10,UNO: Spider-Man,10,//cf.geekdo-images.com/images/pic1170953_t.jpg,2002,NA,"Card Game,Children's Game,Comic Book / Strip,Fantasy,Movies / TV / Radio theme",NA,Merle Robbins,NA,"Comics: Marvel Universe,Superheroes,UNO",Hand Management,"Sababa Toys, Inc.",5.261,50 8179,"From the directions: Welcome to Yellowstone Park, the home of many wild animals. Impressive geysers spray their hot fountains into the blue sky. The players go on a trip through the park, which is shown on the game board. Each player has a hand of animal cards with different colors and numbers. During the game the players try to put their cards down as skillfully as possible on the game board to avoid penalty points. ",//cf.geekdo-images.com/images/pic392422.jpg,5,45,8,2,45,Yellowstone Park,45,//cf.geekdo-images.com/images/pic392422_t.jpg,2003,Andreas Adamek,"Animals,Card Game",NA,Uwe Rosenberg,NA,NA,"Card Drafting,Commodity Speculation",AMIGO Spiel + Freizeit GmbH,5.74661,177 8180,"40 cards of flowers (5 colors, 1-8 flowers on each card) are placed in a 5x8 grid. Both players collect flower cards with their pawn by moving across the grid following two rules: 1) pawns may never move backwards, but may turn 90 degrees before movement; 2) each collected card has to show fewer flowers than the last collected card of that color. Scoring rewards big collections of one color. Online Play http://www.mastermoves.eu/ (turn-based) http://www.onlinebrettspiele.de/ (AI) ",//cf.geekdo-images.com/images/pic35362.jpg,2,20,10,2,20,Floriado,20,//cf.geekdo-images.com/images/pic35362_t.jpg,2003,NA,"Abstract Strategy,Card Game",NA,Corné van Moorsel,NA,Flowers,Set Collection,Cwali,6.23538,65 8190,"In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountain-folk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in uncomfortable alliances, regardless of their tribal origin. Eventually students become Masters themselves, train new students and expand to other villages. There is one thing each student must keep in mind as they travel from village to village -- the mystical powers of Shangri-La mysteriously cause the bridges to collapse, separating villages forever. One crucial question will decide the winner: who will control the most Masters of Shangri-La? Players take on the roles of leaders of a specific tribe. There is a battle raging over the empty villages of the land and players must quickly fill those villages with their tribal leaders. As players migrate tribal leaders from one village to the next, they must not become too weak or they risk losing leaders to opposing tribes. The ultimate object of the game is to have the most leaders on the board at the end of the game. It is an abstract game with many options and tense until the end. 2004 Mensa Select Thematically, players are adding masters and students, and trying to have the students migrate to nearby villages to become masters. Functionally, this is essentially a military game. Players either spend their turn reinforcing a village (adding more tokens there) or invading a neighboring village (expanding influence if you have more total tokens than the victim). The unique twist is that, after each invasion, the connecting bridge is removed. So over the course of the game, attack options become more and more limited, until the game naturally comes to a conclusion. ",//cf.geekdo-images.com/images/pic72217.jpg,4,60,10,3,60,The Bridges of Shangri-La,60,//cf.geekdo-images.com/images/pic72217_t.jpg,2003,"Alvin Madden,Anke Pohl,Thilo Rick,Andreas Steiner,Imelda Vohwinkel","Abstract Strategy,Territory Building,Travel",NA,Leo Colovini,NA,"Admin: Better Description Needed!,Mensa Select","Area Control / Area Influence,Point to Point Movement,Tile Placement","999 Games,KOSMOS,Überplay",6.76288,2073 8191,"This is a stand-alone follow-up game to Gastérospeed or Snail's Pace introducing six new tracks and some new cards. It is still the same snail racing game where you, by playing speed cards, compete to be the first across the finish line. The boards are progressively more dangerous, and require some good thinking at the end of the series, although luck does have a major role in the game. Still, it is a fast game with a lot of humor added. So it is excellent to play when you have only a short time for a game, and do not want to spend the evening explaining rules to people. Re-implements: Gastérospeed ",//cf.geekdo-images.com/images/pic170618.jpg,6,60,10,2,60,Snail Race,60,//cf.geekdo-images.com/images/pic170618_t.jpg,2000,Emmanuel Roudier,"Children's Game,Racing",NA,Pascal Bernard,NA,Animals: Snails,Simultaneous Action Selection,Tilsit,5.12984,62 8192,"Railroad Dice: The First Rails is the first game in a new series of railway games using dice as their main component. Each player is an investor who wants to take control of one or more of the 5 Railroad companies with the aim of constructing as many adjacent Railway Stations as possible in order to attract the most Passengers. The game is played simultaneously on two large tiles upon which the tracks and stations are built. In a fairly unique methodology, finished tiles are replaced by miniature tiles as the tracks grow. (Initially released in a cube box at Essen 2003 with a publication run of 300 copies) ",//cf.geekdo-images.com/images/pic220462.jpg,4,90,12,2,90,Railroad Dice,90,//cf.geekdo-images.com/images/pic220462_t.jpg,2003,Oliver Fermer,"Dice,Trains,Transportation",NA,Jens Kappe,"Railroad Dice: Crossing,Railroad Dice: Germany","Admin: Better Description Needed!,Railroad Dice","Dice Rolling,Pick-up and Deliver,Route/Network Building,Tile Placement",Wassertal Spieleverlag,6.20327,492 8193,"Chainmail is a medieval miniatures wargame created by Gary Gygax and fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom Gygax had become friendly. The game was first published in 1971 by Guidon Games. That first edition also included a fantasy supplement, and is one of the oldest sets of rules for fantasy miniature wargaming. In 1975, TSR acquired the rights to publish Chainmail and the game may have been the basis for the earliest Dungeons & Dragons game and campaigns (Dave Arneson, co-author of the original D&D game, apparently disputes this). In the original boxed set of D&D one is directed to Chainmail for the combat system but it offered an "optional" combat system involving 20 sided dice -- a system that eventually became the D&D standard. Regardless of who you believe, the Chainmail fantasy supplement contained spells and monsters that reappeared in Dungeons & Dragons and most certainly influenced Gary Gygax and his thinking about Fantasy games in that era. ",//cf.geekdo-images.com/images/pic3353867.jpg,10,360,12,2,360,Chainmail,360,//cf.geekdo-images.com/images/pic3353867_t.jpg,1971,Don Lowry,"Fantasy,Medieval,Miniatures,Wargame",NA,"Gary Gygax,Jeff Perren",NA,NA,"Dice Rolling,Role Playing,Variable Player Powers","Guidon Games,TSR",5.32432,74 8195,"In Viva Topo!, players attempt to advance their mice (pieces) from the start to any of various goals. The further the goal, the more cheese (points) it is worth. Pursuing the mice is the cat that removes the mice from the game should it catch the mice. Movement is regulated by a die which has 1/1/2/3/4/5 on the sides. The "1" sides also move the cat. Initial cat moves are only one space, but become two spaces after once around the track, so when the cat speeds up, the game is almost all over! Viva Topo! is a family game that has players balancing risk and rewards as they attempt to outrun the cat and score for cheese. ",//cf.geekdo-images.com/images/pic2607527.jpg,4,30,4,2,20,Viva Topo!,30,//cf.geekdo-images.com/images/pic2607527_t.jpg,2002,"Barbara Kinzebach,Manfred Ludwig,Anne Pätzke","Animals,Children's Game,Dice",NA,Manfred Ludwig,NA,"Animals: Mice,Matagot Kids Collection","Press Your Luck,Roll / Spin and Move","Compaya.hu - Gamer Café Kft.,Competo / Marektoy,Ediciones MasQueOca,Egmont Polska,Matagot,MINDOK,Pegasus Spiele,Rio Grande Games,Selecta Spielzeug,Swan Panasia Co., Ltd.",6.88366,901 8196,"This is the air combat game of the BattleTech series. This game differs from most air combat game in that it happens in outer space so you have to deal with velocity and deltaV instead of simply turning. It is also possible to fly in the atmosphere as well. Like all BattleTech games, the combat is characterized by detailed hit location; taking hits isn't scary provide you take them in different areas of the craft every time. ",//cf.geekdo-images.com/images/pic34240.jpg,8,120,12,2,120,BattleTech: AeroTech,120,//cf.geekdo-images.com/images/pic34240_t.jpg,1986,"Dana Andrews,David R. Deitrick,James Holloway,Todd F. Marsh","Aviation / Flight,Miniatures,Science Fiction,Wargame",NA,"L. Ross Babcock, III,Stuart Johnson,Jordan Weisman","BattleTech Manual: The Rules of Warfare,BattleTech Technical Readout: 2750,BattleTech Technical Readout: 3057,BattleTech: Map Set 5,BattleTech: Map Set 6,BattleTech: Mercenary's Handbook 3055,BattleTech: Twilight Of The Clans,Classic Battletech: Technical Readout 3025",BattleTech,"Dice Rolling,Hex-and-Counter,Role Playing,Simulation","Encore (for boardgames),FASA",5.63151,272 8203,"In Hey, That's My Fish!, players want to catch as many fish as possible with their waddle of penguins. Each turn, a player moves one penguin in a straight line over hex-shaped ice tiles with 1, 2 or 3 fish on them. The player then collects the hex from where the penguin started its movement from the table, thereby creating a gap which penguins can't cross on future turns. When a penguin can't move, it's removed from play with its owner claiming the tile on which it stands. The player who collects the most fish wins. ",//cf.geekdo-images.com/images/pic1004115.jpg,4,20,8,2,20,"Hey, That's My Fish!",20,//cf.geekdo-images.com/images/pic1004115_t.jpg,2003,"François Bruel,Sylvain Decaux,Bernd Natke","Abstract Strategy,Animals",NA,"Günter Cornett,Alvydas Jakeliunas",NA,"Animals: Fishes,Animals: Penguins,Antarctic Theme,Sports: Fishing / Angling","Area Enclosure,Grid Movement,Modular Board","999 Games,Arclight,Bambus Spieleverlag,Brain Games,cutia.ro,Devir,Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Granna,Heidelberger Spieleverlag,KADABRA,Kaissa Chess & Games,Lautapelit.fi,Mayfair Games,Phalanx Games B.V.,Phalanx Games Deutschland,Swan Panasia Co., Ltd.,Ubik,Vennerød Forlag AS,Zvezda",6.77453,15267 8207,"Dungeoneer: Vault of the Fiends is a non-collectable dungeon-crawl card game for 2-4 players. It is meant as an expansion to the Dungeoneer: Tomb of the Lich Lord also published by Atlas Games, but Tomb of the Lich Lord is not necessary to play this set, as Vault of the Fiends is also a stand-alone set. Players play the part of one of six heroes. Each hero has variable melee, magic and speed scores, as well as a unique ability. Your second role in the game is as the malevolent “Dungeonlord”, trying to exterminate the other heroes. You win the game when as a hero you complete 3 Quests such as destroying an evil laboratory or rescuing a princess. An alternate win goal is as the Dungeonlord if all the other heroes are defeated except yours. Vault of the Fiends features a variety of new heroes. Elf Assassin, Human Beastmaster, Drakan Sentinal, Ork Shaman, Dwarf Runecaster, and Gnome Illusionist. Each turn you may: Play monsters, traps and other bad events on opponents Build a dungeon Move around the dungeon with your hero (collect Glory and Peril resources) Play abilities and treasures for yourself Complete a Quest Discard an unwanted card Fill your hand to 5 cards This game is similar to Wiz-War where you race in a dungeon to complete your objectives. This dungeon is created by the laying down of Map cards. You collect Glory and Peril as you move through the dungeon. Glory buys cards that help your hero such as abilities and treasures, but your opponent spends your Peril against you to play monsters, traps and other unpleasant stuff. Combat is similar to Talisman. Roll a six-sided die and add the score you are combating with, either Melee or Magic, to beat your opponent’s roll. The way the cards interact will be familiar to CCG players, in that you have “Permanents” and “Instants” that you can use strategically, or in combinations, but this game is not really a strategy game. Most of the fun comes from the theme, and surprising combination of events that occur. Dungeoneer is likely to appeal to those who enjoy a classic dungeon crawl and RPG like action. Vault of the Fiends features a few new mechanics that should serve to enhance the game play which players of Tomb of the Lich Lord will be familiar with. Some monsters, and attack cards are “pumpable” that means you may spend extra Glory or Peril to boost the effectiveness of the card. Also conditions on the map change such as effects being deactivated when a certain Quest is completed or throwing a switch in a room to extend a bridge across the Fiery Chasm. One of the more unexpected new mechanics are “artifact” Quests, such as the Armor Golem’s Glove which makes your hero more powerful or the Sunken Treasure which makes your hero faster. These do not confer a level, but are rotated 180 degrees so you can read the bonus they provide. Part of the Dungeoneer Series. ",//cf.geekdo-images.com/images/pic273938.jpg,4,30,12,2,30,Dungeoneer: Vault of the Fiends,30,//cf.geekdo-images.com/images/pic273938_t.jpg,2003,"Thomas Denmark,Ben Van Dyken","Adventure,Card Game,Dice,Exploration,Fantasy",NA,Thomas Denmark,NA,Dungeoneer,"Action Point Allowance System,Dice Rolling,Hand Management,Modular Board,Tile Placement,Variable Player Powers","Atlas Games,Edge Entertainment,Galakta,Raven Distribution,Truant Spiele,Ubik",6.31478,1136 8208,"Trial of Strength is an Eastern front strategic game set during World War 2, designed by Dave O'Connor. Trial of Strength is a strategic level board wargame set in the Eastern Front of WWII, originally published by Panther Games in 1985. A new second edition is being published by Lock 'n Load Publishing, LLC. Trial of Strength is a turn-based board wargame that puts the players in the shoes of armed forces commanders who must determine objectives, allocate forces and execute operations designed to achieve victory over your opponent. The battlefield the game is played on is a hexagon-style 1:4,000,000 scale map of Eastern Europe with each hex represents 72 kilometres (45 miles) from side to side. Each turn represents approximately 10 days, with 3 turns per month. Units are generally corps of the Axis and armies for the Soviet Union, both about 60,000 troops each, while also consisting of smaller battle groups of specialist formations. Trial of Strength heart comes from it's novel and sophisticated integrated movement and combat system called CLIMACS, units conduct combat during the movement phase by expending movement points. The game is played at Corps / Army scale. There isn't a combat phase in Trial of Strength. All combat is done somewhat like overruns in the operations phase. A unit in range of a HQ can roll for initiative to react when a combat is declared. Each HQ gets to do this once during the opponent's turn. The air and naval aspect of the game is easy. There are Armor effects in combat and rules to allow more than one stack at a time to combine their movement. When Armor effects are used the Tanks must take the first loss if any (you will see the way those Panzers get worn down in Barbarossa). Losses are by step with possible retreats and even morale rolls to hold your ground and take more losses instead of retreating. There is also limited intelligence with many units off the map (Army / Front markers). You can only see the top unit in a stack. Trial of Strength employs a special rule-set for the use of airborne, marine, mountain, artillery, rail-gun, rail construction NKVD and SS units. The presence of an integrated political system into the game-play caters for historical events such as the reticence of Finland and the uprising of the Slovaks among others. While variable progress on the Western Front through the effects of Allied bombings and Partisans poses variable conditions for players. ",//cf.geekdo-images.com/images/pic2692764.jpg,2,700,15,2,360,Trial of Strength,700,//cf.geekdo-images.com/images/pic2692764_t.jpg,1985,Marc von Martial,"Wargame,World War II",NA,Dave O'Connor,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation","Lock 'n Load Publishing, LLC.,Panther Games",7.98551,69 8217,"San Juan is a card game based on Puerto Rico. The deck of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else; cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round. In each round (or governorship), each player in turn selects from one of the available roles, triggering an event that usually affects all players, such as producing goods or constructing buildings. The person who picks the role gets a privilege, such as producing more goods or building more cheaply. Though similar in concept to Puerto Rico, the game has many different mechanisms. In particular, the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building, and the game ends as soon as one player has put up twelve buildings. ",//cf.geekdo-images.com/images/pic174174.jpg,4,60,10,2,45,San Juan,60,//cf.geekdo-images.com/images/pic174174_t.jpg,2004,Franz Vohwinkel,"Card Game,City Building,Economic",NA,Andreas Seyfarth,"San Juan: The New Buildings & The Events,Treasure Chest","Alea Small Box,Colonial Theme,Country: Puerto Rico,Puerto Rico,Tableau Building","Hand Management,Set Collection,Variable Phase Order","alea,Broadway Toys LTD,Devir,Filosofia Éditions,Möbius Games,Ravensburger Spieleverlag GmbH,Rio Grande Games,Swan Panasia Co., Ltd.",7.29723,18718 8222,"Spank the Monkey is a fast-paced, humorous card game with sneaky tactics. All players are working in a junk yard where a teasing monkey has appeared. Your job is to climb up to the monkey and spank it. There are 5 types of cards in the game. Junk cards, like the totem pole, surfboard, and garden gnome, are used to pile on top of each other and form the "board" in front of each player. Each junk card has its own height, strength, and often a special ability when played. The combined height of your junk cards is used to see if you have reached the monkey. Some junk cards are a bit fragile, but they can be strengthened by reinforcement cards like duct tape, ivy, and a hired security guard. Each junk card also belongs to at least one category of which there are 7 in the game. During the game, you attack the junk card of other players in an attempt to make them fall down, or at least lower them a bit. There are three kind of attacks; throwing attacks (bowling ball, flock of seagulls, and dynamite) that you can use on any junk card, hand attacks (chainsaw, blind, and crowbar) that you can only use on cards at the same height as yourself, and the sneak attacks (lawyer, wasp’s nest, and ball cannon) that all have special abilities. A die roll is used to solve the attack. You add the attack value of your attack card and compare it to the combined strength of the attacked junk card and any reinforcement cards it might have. The defending player may play defense cards that either lower the die roll (umbrella, satellite dish, and wok) or completely stop or redirect the attack (electric force field, tennis racket, and trampoline). If a junk card is destroyed, you have effectively lowered that player's height by the height of the card, and if there are junk cards above the destroyed card, they fall down, and the defender is forced to make a collision roll to see if the junk cards also are destroyed. The fifth card type is called special, and it is a kind of catchall for all the crazy special effect you may do in the game. There are all kinds of tricks, like giving you an extra turn, starting an earthquake, and having a police raid. Expanded by: Monkey Business ",//cf.geekdo-images.com/images/pic144663.jpg,6,30,12,2,30,Spank the Monkey,30,//cf.geekdo-images.com/images/pic144663_t.jpg,2003,Peter Svärd,"Card Game,Fighting,Humor,Party Game",NA,Peter Hansson,Monkey Business,Animals: Apes / Monkeys,"Dice Rolling,Modular Board","Black Book Editions,Gigantoskop,Vendetta",5.95848,1209 8229,"In Nuggets (2003), players try to surround the "gold mines" (numbered cylinders) on an 8x5 grid board. On a turn, a player either places a numbered tile face down or places two fence sections on the board; these fences determine the borders of each claim, and each claim must be at least four spaces large. At the end of the game, all tiles are revealed, and each gold mine is awarded to the player whose tiles in that claim have the largest sum, with ties resulting in an equal division of points. Whoever collects the most mine points wins. Armadöra (2013) uses the same gameplay as Nuggets for the base game, albeit with the players themed as orcs, elves, mages and goblins on the hunt for dwarven gold. Armodöra also adds advanced rules to the game, with each player receiving one reinforcement token and 1-2 special power tokens. Instead of placing a warrior or erecting palisades (fences), a player can place a reinforcement token on one of his warriors in a territory that's already filled, boosting the strength of that warrior by one. A player can use his special power before taking one of the three normal actions, with the elf shooting an opposing warrior in an unfilled territory (lowering his strength by one), the orc placing an additional palisade that turn, the goblin placing a second warrior (with this one being face-up), and the mage looking at the value of an already placed opponent's warrior. ",//cf.geekdo-images.com/images/pic2404104.jpg,4,30,8,2,30,Armadöra,30,//cf.geekdo-images.com/images/pic2404104_t.jpg,2003,Tony Rochon,"Abstract Strategy,American West,Bluffing,Territory Building",NA,Christwart Conrad,NA,NA,"Area Control / Area Influence,Area Enclosure,Tile Placement","Blackrock Games,Blue Orange Games,Jolly Thinkers,New Games Order, LLC,Winning Moves Germany,Zhiyanjia",6.41694,643 8232,"You must defeat creatures to collect power stones and win the game. At your disposal you have Spells, Artifacts and Herbs to help you defeat the creatures. Each turn, each player receives two Magical Energy. Then, two Adventure cards are drawn. Each player sends his mage to one of these cards, or passes (which will give him an additional Energy). After all players have allocated their mages, the Adventure cards are resolved. There are four types of card: Magic Spell: This spell is auctioned off between the mages who were sent to this card. It is paid for in Energy, and it can be used to get more energy or victory points. Orb: Each mage who was sent here gets a certain amount of Energy. Holy Site: Each mage who was sent here gets a certain amount of victory points and a random Artifact card. Monster: The monster card is auctioned off the mages who were sent to this card. The player that wins it, defeats the monster and gets an amount of Magical Energy and/or victory points. The players may also decide to skip the auction and cooperate to defeat the monster, which will yield less reward. After the Adventures have been resolved, players may trade and play Artifacts (some Artifacts are only useful in pairs). Played Artifacts will give Magical Energy and/or victory points. The game continues until the deck of Adventure Cards is depleted; the player with the most victory points wins the game. ",//cf.geekdo-images.com/images/pic34353.jpg,4,45,12,2,45,Zauberschwert & Drachenei,45,//cf.geekdo-images.com/images/pic34353_t.jpg,2003,Jochen Schwinghammer,"Bluffing,Card Game,Fantasy,Fighting,Negotiation",NA,Jochen Schwinghammer,"Helden & Zaubersprüche,Wissen & Artefakte,Zauberschwert & Drachenei: Player Sheets & 7th Player Material,Zauberschwert & Drachenei: Poison Expansion",Animals: Dragons,"Auction/Bidding,Set Collection,Trading",Adlung-Spiele,6.11422,351 8243,"This is basically 4-player Othello, albeit more "friendly", since you can place a piece of your color even if you have none on the board. It features unique ball-shaped objects that have four colors. You "roll" them to the proper color when converting them, as opposed to flipping in 2-player Othello. The game adds a higher chaos factor in the 3 and 4 player game since you don't have any control over what your opponents do. Online Play BrettspielWelt (real-time) ",//cf.geekdo-images.com/images/pic336560.jpg,4,30,7,2,30,Rolit,30,//cf.geekdo-images.com/images/pic336560_t.jpg,1997,Kinetic,Abstract Strategy,NA,Adi Golad,NA,Rolit,Area Control / Area Influence,"Carlit,Goliath B.V.,Hasbro,Kod Kod,Pressman Toy Corp.",5.69309,330 8246,"Race to the Meuse is an operational level game covering events of December 22 - 27, 1944 at the westernmost advance of the 5th Panzer Army during the Battle of the Bulge. The game utilizes an integrated system where movement and combat take place in the same operation phase. 3 scenarios are included. Published in The Wargamer Magazine issue 26. ",//cf.geekdo-images.com/images/pic308049.jpg,2,90,12,2,90,Race to the Meuse,90,//cf.geekdo-images.com/images/pic308049_t.jpg,1983,Rodger B. MacGowan,"Wargame,World War II",NA,Bob McWilliams,NA,"Magazine: Wargamer,World War 2: Battle of the Bulge",Dice Rolling,3W (World Wide Wargames),5.75824,51 8247,"The volcano spits fire! Courageous Indios get moving with their llamas. They want to draw as close as possible to the crater to see if their village is in danger. With great delicacy, they persuade their llamas to move closer and closer to the crater's rim. Beware, however: whoever gets too close to the crater, starts over again from the beginning! A winner of the 2003 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic62521.jpg,6,30,8,3,30,Hoppla Lama,30,//cf.geekdo-images.com/images/pic62521_t.jpg,2003,"Martin Meier,Schulz & Hackner","Animals,Bluffing",NA,Roberto Fraga,NA,Animals: Llamas,Betting/Wagering,Goldsieber Spiele,5.35949,79 8250,Patton's 3rd Army covers The Lorraine Campaign Nov 8 - Dec 1 of 1944. ,//cf.geekdo-images.com/images/pic55430.jpg,2,120,12,2,120,Patton's 3rd Army: The Lorraine Campaign,120,//cf.geekdo-images.com/images/pic55430_t.jpg,1980,"Howard Chaykin,Redmond A. Simonsen,Sawshun Yamaguchi","Wargame,World War II",NA,Joseph M. Balkoski,NA,"Magazine: Strategy & Tactics,Panzergruppe Guderian System,Victory in the West","Dice Rolling,Hex-and-Counter,Simulation","Hobby Japan,Kokusai-Tsushin Co., Ltd. (国際通信社),SPI (Simulations Publications, Inc.)",6.41319,163 8254,Simple dexterity game for clever children or drunken adults. Roll the dice and play a piece on the same-colored sphere. You keep what falls. First one to play all your pieces wins. ,//cf.geekdo-images.com/images/pic199277.jpg,4,10,5,2,10,Balance,10,//cf.geekdo-images.com/images/pic199277_t.jpg,1990,Barbara Kinzebach,"Action / Dexterity,Children's Game",NA,Heinz Meister,NA,NA,Dice Rolling,"Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Selecta Spielzeug",5.1,52 8267,This game comes from Command magazine Issue #32 dated Jan/Feb 1995. The game itself is a two player simulation of the first organized engagement of the American Revolution. One player commands the American forces and the other the British with the latter seeking to drive the rebels from the positions on the Charlestown peninsula. The game is a low-to-moderate complexity game. ,//cf.geekdo-images.com/images/pic55397.jpg,2,120,12,2,120,Bunker Hill,120,//cf.geekdo-images.com/images/pic55397_t.jpg,1995,"Larry Hoffman,Beth Queman,John Trumbull","Age of Reason,American Revolutionary War,Wargame",NA,William Marsh,NA,NA,"Dice Rolling,Hex-and-Counter",XTR Corp,5.70464,56 8273,"Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn. The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first. Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty. After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them. Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring. Awarded title of "Best Family Strategy Game" by Games Magazine in 2005. ",//cf.geekdo-images.com/images/pic146434.jpg,4,45,12,2,45,Alexandros,45,//cf.geekdo-images.com/images/pic146434_t.jpg,2003,Grafik Studio Krüger,"Abstract Strategy,Ancient,Territory Building",NA,Leo Colovini,NA,Country: Greece,"Area Enclosure,Hand Management,Point to Point Movement","Rio Grande Games,Winning Moves Germany",6.1951,847 8283,""Tactical Combat on the Eastern Front 1941-1945." A First Battle Series wargame. 250 meter hexes, 15 minute turns, platoon sized units. ",//cf.geekdo-images.com/images/pic183541.jpg,2,180,0,2,180,Blood & Thunder,180,//cf.geekdo-images.com/images/pic183541_t.jpg,1993,NA,"Wargame,World War II",NA,Frank Chadwick,NA,The First Battle Series,Hex-and-Counter,GDW Games,6.42623,61 8284,"Assault - Tactical Combat in Europe: 1985, is the first game in the Assault series of games. Assault postulates a conventional conflict between the United States and the Soviet Union in the European environment in 1985." Assault, the first game in the Assault Series, includes U.S. and Soviet ground forces. The game uses 250 meter hexes, 5 minute turns, and platoon/section sized units. Game Content: Three countersheets (480 5/8" counters) Two 17 x 22" maps (Assault Series Maps A & B) One 16 page series rulebook Two 4 page Unit Organization folders Two 4 page scenario folders One 4 page Designer's Notes Folder Six player aid charts One decimal die ",//cf.geekdo-images.com/images/pic432415.jpg,2,180,12,2,180,Assault - Tactical Combat in Europe: 1985,180,//cf.geekdo-images.com/images/pic432415_t.jpg,1983,"Rich Banner,Rodger B. MacGowan","Modern Warfare,Wargame",NA,Frank Chadwick,"Bundeswehr: Nato's Front Line,Chieftain, An Assault Series Module,Reinforcements - New U.S. and Soviet Units for Assault",Assault Series,"Hex-and-Counter,Secret Unit Deployment","GDW Games,Hobby Japan",6.7255,198 8285,"Boots & Saddles - Air Cavalry in the 80's, is the second Assault Series game. It could be played as a stand alone game, or in combination with the other games/modules in the series. Boots & Saddles added rules for helicopters and air defense weapons. The game uses 250 meter hexes, 5 minute turns, and platoon/section sized units. "In order to simulate the modern battlefield on a tactical level, a game must cover both hardware and the human element in detail. Assault includes all the latest technology from Chobham armor to Copperhead, as well as simple but realistic command control and morale rules." Game Content: Three countersheets (480 5/8" counters) Two 17 x 22" maps (Assault Series Maps C & D) One 6 page additional rules booklet One 16 page series rulebook Two 4 page scenario booklets One 4 page Briefing Folder Eleven player aid charts ",//cf.geekdo-images.com/images/pic432420.jpg,2,240,12,2,240,"Boots & Saddles, An Assault Series Module",240,//cf.geekdo-images.com/images/pic432420_t.jpg,1984,"David R. Deitrick,Barbie Pratt","Modern Warfare,Wargame",NA,Frank Chadwick,"Bundeswehr: Nato's Front Line,Chieftain, An Assault Series Module,Reinforcements - New U.S. and Soviet Units for Assault",Assault Series,Hex-and-Counter,"GDW Games,Hobby Japan",6.66285,144 8304,"Hausner, M., Nash, J. F., Shapley, L. S. and Shubik, M., (1964), "'So Long Sucker,' A Four-Person Game". In M. Shubik (ed.) Game Theory and Related Approaches to Social Behavior, John Wiley & Sons, Inc., New York. This game was devised in 1950 as a simple social game to model the behavior of people when forming coalitions. To make progress in the game you must form a coalition with at least one other player, but to actually win requires betraying your coalition. It is said that 'The four authors still occasionally talk to each other' and the initial tests of the game resulted in married couples going home from parties in separate cabs. The objective is to be the last player with a stockpile of chips. (Each player starts with seven of a unique color.) Each play reduces your stockpile by one chip, and it is replenished through captures or gifts from other players. Players have some measure of control over who plays next, but captures either benefit another player or require that another player chooses to let you make a capture. Players may form any non-binding agreements provided that all discussion is done at the table. Working together allows players to capture chips and force other players out of the game. In the end, one player must betray their coalitions to win. The authors are also responsible for inventing the dollar auction and a great deal of economic theory. ",//cf.geekdo-images.com/images/pic80667.jpg,4,20,0,4,20,So Long Sucker,20,//cf.geekdo-images.com/images/pic80667_t.jpg,1964,NA,"Economic,Negotiation",NA,"Mel Hausner,John Nash,Lloyd S. Shapley",NA,NA,"Partnerships,Player Elimination","(Self-Published),John Wiley & Sons",6.23638,69 8307,"Killer is a sort of "live action" role playing game. The goal is to successfully "kill" your opponents within the rules of the game. Don't worry, the rules are carefully constructed so that no dangerous weapons are used. Typically the game is played in real time -- that is, the game is more likely to be played at school or at a game convention over a period of days or weeks than at a friends house in an afternoon. There are many scenarios outlined in the game but the simplest is to give every player the name and picture (if necessary) of another player and a dart gun. If you successfully kill your target you take his target as your new target. You may not shoot at anyone who is not your target except in self defense. Obviously, there needs to be at least one moderator. There are several other interesting scenarios as well as suggestions for far more elaborate and interesting weapons than dart guns. For example, there are sci-fi, mafia and spy vs spy scenarios. ",//cf.geekdo-images.com/images/pic509416.jpg,50,360,12,3,360,Killer,360,//cf.geekdo-images.com/images/pic509416_t.jpg,1981,"Denis Loubet,Kyle Miller","Action / Dexterity,Mafia,Party Game,Real-time,Science Fiction",NA,Steve Jackson (I),NA,NA,"Acting,Partnerships,Player Elimination","Descartes Editeur,Nexus,Steve Jackson Games",6.12857,140 8308,"Part of the Ravensburger Labyrinth Games series, This is a super-simplified version of Labyrinth for the really younger set. Instead of the shifting tiles of the other versions, in this game, entire sections of the maze shift, as the modular 3-D board has a sliding center piece, which allows for different pathways through the maze. Players attempt to reach the items shown on their treasure cards by shifting the maze and moving through the corridors. Ages 4-8. ",//cf.geekdo-images.com/images/pic423053.jpg,4,30,5,2,30,3D Labyrinth,30,//cf.geekdo-images.com/images/pic423053_t.jpg,2002,"Joachim Krause,Walter Pepperle","Children's Game,Maze,Racing",NA,Max J. Kobbert,NA,"3D Games,Admin: Better Description Needed!,Animals: Bats,Animals: Cats,Animals: Dragons,Animals: Frogs,Animals: Mice,Ghosts,Ravensburger Labyrinth Games",Modular Board,Ravensburger Spieleverlag GmbH,5.13583,120 8316,"The first of J.D. Webster's World War II air combat wargames. This game focuses on combat over Europe from 1943-1945. It's first game of the Fighting Wings series. The second game in the series, Achtung Spitfire, appeared in 1995 with upgraded the game mechanics and Whistling Death, the third entry in the series with further revisions, was published in 2003. The Fighting Wings series is related to the AirPower series (Air Superiority , Air Strike and The Speed of Heat), also by J.D. Webster ",//cf.geekdo-images.com/images/pic736696.jpg,2,120,12,2,120,Over the Reich,120,//cf.geekdo-images.com/images/pic736696_t.jpg,1994,Rick Barber,"Aviation / Flight,Wargame,World War II",NA,J. D. Webster,NA,Fighting Wings,Hex-and-Counter,Clash of Arms Games,7.57,135 8317,""Tactical Combat in the Middle East: 1941-1991" Scale: 250 meter hexes, 15 minute turns, platoon sized units. Scenarios cover World War II, the Israeli War of Independence, the Sinai War, the Six-Day War, the 1973 Arab-Israeli War, Lebanon, the Iran-Iraq War, and the 1991 Gulf War. Expanded by: The Sands of War Expansion Kit ",//cf.geekdo-images.com/images/pic130751.jpg,2,120,12,2,120,The Sands of War,120,//cf.geekdo-images.com/images/pic130751_t.jpg,1991,NA,"Modern Warfare,Wargame,World War II",NA,Frank Chadwick,The Sands of War Expansion Kit,The First Battle Series,Hex-and-Counter,GDW Games,6.57241,87 8319,"Sixth Fleet: US/Soviet Naval Warfare in the Mediterranean in the 1970's, is a simulation of operational naval warfare in the Mediterranean based on a hypothetical war between the Soviet Union and the NATO Alliance during the 1970's. First published as a magazine game in Strategy & Tactics #48. Note: Not related to the "Fleet Series" game 6th Fleet from Victory Games. Game Scale: Game Turn: 8 hours Hex: 4.5 nautical miles / 5.1 miles / 8.34 kilometers Units: Individual ships to groups of ships & aircraft Game Inventory: One 21 x 32" four color map One single-side printed countersheet (200 1/2" counters) One 8-page Sixth Fleet rulebook One 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 4-15 ",//cf.geekdo-images.com/images/pic62647.jpg,2,120,12,2,120,Sixth Fleet,120,//cf.geekdo-images.com/images/pic62647_t.jpg,1975,NA,"Modern Warfare,Nautical,Wargame",NA,"Jim Dunnigan,David C. Isby",NA,Magazine: Strategy & Tactics,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.55857,105 8320,"Sicily: The Race for Messina, 10 July - 17 August 1943, is a game about the Allied invasion of Sicily in mid May, 1943. The attempted lightning capture of the southernmost bastion of an increasingly embattled Festung Europa. Where the Allied forces undertook the first amphibious assault against Nazi-dominated Europe, and where the greatly outnumbered Axis forces conducted one of the most brilliant rearguard actions of modern times. There is the regular campaign game, a variable campaign game and a short scenario on just the U.S. landings to get a feel for the gameplay. Units are generally battalion and regiment size. Published in S&T No. 89 (Nov/Dec 1981). Game Scale: Turn: 2 days Hex: 3 miles Unit: Battalion to Brigade Game Inventory: One 22" X 34" mapsheet Two countersheets (300 1/2" counters) One 8 page game specific rule booklet One 8 page game series standard rules booklet ",//cf.geekdo-images.com/images/pic65083.jpg,2,1200,12,2,120,Sicily: The Race for Messina,1200,//cf.geekdo-images.com/images/pic65083_t.jpg,1981,Redmond A. Simonsen,"Wargame,World War II",NA,Dick Rustin,NA,"Islands: Sicily,Magazine: Strategy & Tactics,Panzergruppe Guderian System,Victory in the West","Hex-and-Counter,Simulation","Hobby Japan,SPI (Simulations Publications, Inc.)",6.5916,175 8321,Beirut '82: Arab Stalingrad A game of the urban conflict between warring factions in Lebanon. Published as a magazine game in Strategy & Tactics issue #126. ,//cf.geekdo-images.com/images/pic34646.jpg,2,120,12,2,120,Beirut '82,120,//cf.geekdo-images.com/images/pic34646_t.jpg,1989,NA,"Modern Warfare,Wargame",NA,Thomas M. Kane,NA,"Country: Lebanon,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),4.97222,54 8322,A game of the 1979-1988 civil war in Chad. Published as a magazine game in Strategy & Tactics issue #144. ,//cf.geekdo-images.com/images/pic477897.jpg,2,120,12,2,120,Chad: The Toyota Wars,120,//cf.geekdo-images.com/images/pic477897_t.jpg,1991,Kevin Zucker,"Modern Warfare,Wargame",NA,Rich Davis,NA,"Country: Chad,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),6.30123,81 8324,"The China War: Sino-Soviet Conflict in the 1980s, is an operational-level simulation of the (then) current military situation in Asia. The game consists of three scenarios. The first covers the first eight weeks of a full-scale war against the People's Republic of China (PRC) by the Union of Soviet Socialist Republics (USSR). The second scenario examines the possibility of a second more serious war between Vietnam and the PRC. The third concerns a possible amphibious invasion of Taiwan in the context of an ongoing Sino-Soviet War. A hypothetical Soviet invasion of China in the nuclear age. Published as a magazine game in Strategy & Tactics magazine #76. Game Scale: Turn: 1 Week Hex: 78.2 Miles / 126 Kilometers Units: Division to Corps/Army Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (200 1/2" counters) One 12-page China War rules booklet One 6-sided dice ",//cf.geekdo-images.com/images/pic859409.jpg,2,120,12,2,120,The China War,120,//cf.geekdo-images.com/images/pic859409_t.jpg,1979,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Brad Hessel,NA,"Country: China,Magazine: Strategy & Tactics,Panzergruppe Guderian System",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.50863,146 8325,"An operational treatment of the North African theater in World War II. Scale: 16 kilometer hexes, 1 month turns, brigade/regiment scale units. ",//cf.geekdo-images.com/images/pic40244.jpg,2,120,12,2,120,The Desert Fox,120,//cf.geekdo-images.com/images/pic40244_t.jpg,1981,"Redmond A. Simonsen,Masahiro Yamazaki","Wargame,World War II",NA,Richard H. Berg,NA,Magazine: Strategy & Tactics,"Hex-and-Counter,Simulation","Six Angles,SPI (Simulations Publications, Inc.)",7.22867,158 8326,"A strategic solitaire game of the barbarian invasion of Rome, with the player controlling the Roman forces. Published as a magazine game in Strategy & Tactics magazine #39. In 1997 Decision Games published Joe Miranda's version of the game in Strategy & Tactics magazine #181. 200 counters = S&T and Flat Tray ",//cf.geekdo-images.com/images/pic293526.jpg,1,90,12,1,90,The Fall of Rome,90,//cf.geekdo-images.com/images/pic293526_t.jpg,1973,Redmond A. Simonsen,"Ancient,Wargame",NA,John Young,NA,"Ancient Rome,Magazine: Strategy & Tactics,Solitaire Games","Area Control / Area Influence,Area Movement","Decision Games (I),SPI (Simulations Publications, Inc.)",5.77269,130 8327,"A generic tactical game system for pre-gunpowder battles, spanning ancient and medieval times. Published as a magazine game in Strategy & Tactics issue #137. Don't miss the advanced rules found in Moves magazine issue #68. ",//cf.geekdo-images.com/images/pic52684.jpg,2,120,12,2,120,Men At Arms,120,//cf.geekdo-images.com/images/pic52684_t.jpg,1990,NA,"Ancient,Medieval,Wargame",NA,"Jim Dunnigan,Albert A. Nofi",NA,Magazine: Strategy & Tactics,Hex-and-Counter,3W (World Wide Wargames),4.60119,84 8328,"Three mini-games in one package - the Red Devils at Arnhem, the German assault on Eben Emael, and the German airborne invasion of Crete. Eben Emael: Lightning Strikes Belgium - May 1940, is a simulation of the German airborne drop on the Belgian fortress, which paved the way for the German advance through Belgium. The Germans used glider troops and hollow charges to penetrate the steel turrets that dotted the top of the underground fort. The scale is 100 meters per hex and 12 minutes per turn on an 11"x17" map of the battlefield. Crete: The False Victory - May 1941, is a battalion level simulation of the battle between the German airborne forces of General Kurt Student and the multinational Commonwealth forces defending the island. The scale is one mile per hex and one day per turn on an 11"x32" map of the northern coast of Crete. Red Devils: The Massacre of the Gallant - September 1944, is a battalion level simulation of the battle between the British First Airborne Division and the German formations around the Dutch town of Arnhem. The Red Devils found themselves trapped 100 kilometers behind enemy lines fighting desperately to hold onto their objective, the bridge across the Neder Rijn(Lower Rhine). The game scale is 600 meters per hex and 12 hours per turn on an 11"x17" map. ",//cf.geekdo-images.com/images/pic64873.jpg,2,120,12,2,120,Paratroop,120,//cf.geekdo-images.com/images/pic64873_t.jpg,1979,"Howard Chaykin,Redmond A. Simonsen","Wargame,World War II",NA,"John H. Butterfield,Jim Dunnigan,Joe Perez",NA,"Country: Greece,Magazine: Strategy & Tactics",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.89626,163 8329,"A tactical level solitaire game of the British assault on the Orne River bridges on D-Day. Published as an issue game in Strategy & Tactics magazine #122, November - December 1988. Similar in style to Markham's solitaire treatment of the Raid on St. Nazaire. ",//cf.geekdo-images.com/images/pic52677.jpg,2,120,12,1,120,"Pegasus Bridge: The Beginning of D-Day – June 6, 1944",120,//cf.geekdo-images.com/images/pic52677_t.jpg,1988,Rodger B. MacGowan,"Wargame,World War II",NA,"Robert G. Markham,Mark Seaman",NA,"Country: France,Magazine: Strategy & Tactics,Solitaire Games,Solitaire Wargames",Hex-and-Counter,3W (World Wide Wargames),5.81226,106 8331,"Revolt in the East - Warsaw Pact Rebellion in the 1970’s, is a hypothetical wargame of Warsaw Pact nations revolting against the Soviet Union. Originally published in Strategy & Tactics magazine #56, later released as a part of the Strategy & Tactics Folio Series.. 100 counters ",//cf.geekdo-images.com/images/pic55371.jpg,2,120,12,2,120,Revolt in the East,120,//cf.geekdo-images.com/images/pic55371_t.jpg,1976,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.68455,110 8332,"A solitaire game of the amphibious assault on Betio Island by the U.S. 2nd Marine Division on November 20, 1943. Published as a magazine game in Strategy & Tactics issue #142, May 1991. ",//cf.geekdo-images.com/images/pic1087470.jpg,1,120,0,1,120,Red Beach One: Tarawa,120,//cf.geekdo-images.com/images/pic1087470_t.jpg,1991,Mark Simonitch,"Wargame,World War II",NA,Mike Joslyn,NA,"Magazine: Strategy & Tactics,Solitaire Games,Solitaire Wargames",Hex-and-Counter,Decision Games (I),5.45974,77 8334,Uses the same game system as Desert Fox to portray the battles for Tunisia. Published as a magazine game in Strategy & Tactics issue #97. A scenario is provided to link the two games together for one Grand Campaign. ,//cf.geekdo-images.com/images/pic44857.jpg,2,120,12,2,120,Trail of the Fox,120,//cf.geekdo-images.com/images/pic44857_t.jpg,1984,"Kristine L. Bartyzel,Dave LaForce,Keith Parkinson","Wargame,World War II",NA,Douglas Niles,NA,Magazine: Strategy & Tactics,Hex-and-Counter,TSR,6.45385,52 8335,"Say What? is the world's first game designed to be played while you are doing other things! This card game is meant to be played while talking at parties, roleplaying, riding in the car or even watching TV. Each of the 100 cards contains a word or action and a point value. When someone else says or does what is listed, they get the card. Whoever has the least amount of points in the end wins. It's that simple! Each two-piece box comes with 100 custom illustrated cards and complete rules for three different ways to play including a word rummy variation. ",//cf.geekdo-images.com/images/pic34634.jpg,20,30,8,2,30,Say What!?!,30,//cf.geekdo-images.com/images/pic34634_t.jpg,2003,Dave Aikins,"Card Game,Word Game",NA,Kerry Breitenstein,NA,NA,NA,"Twilight Creations, Inc.",5.44348,92 8336,"Top Speed has two players racing to place their cards on eight rows. Cards have two attributes - color and icon. On each row, there can be only one card with each color and each icon. Once one of the players empties their hand, the game ends. Rows are scored (they are worth one to five points) so that the player who played the last card wins the row. If there's a mistake, the first player to make a mistake loses the row. The game is over in just few minutes. ",//cf.geekdo-images.com/images/pic139575.jpg,2,10,8,2,10,Top Speed,10,//cf.geekdo-images.com/images/pic139575_t.jpg,2003,"Jürgen Martens,Brian White","Card Game,Real-time",NA,Reinhard Staupe,NA,"12 Minute Games,Sports: Auto Racing",Pattern Recognition,"Adlung-Spiele,Gamewright",6.04619,74 8337,"Wapi is a variant of Goldrausch set in the world of Indians. Players draw chits, which can either contain silver (to be placed on various mines) or mine tokens which players can use to claim the mines. If you make an early claim, you can play good silver chits on your mine, but others can spoil your mine with weak chits. The game is quick and light family fare. It won the French game award (best strategy game) in 2003. ",//cf.geekdo-images.com/images/pic451301.jpg,5,20,8,2,20,Wapi,20,//cf.geekdo-images.com/images/pic451301_t.jpg,2003,NA,NA,NA,Reiner Knizia,NA,NA,NA,Tactic,4.88554,83 8350,"Tactical level re-enactment of the battle between French and Russian forces near the town of Preussich-Eylau, 1807. Successful players will employ combined-arms attacks to defeat their opponent. Gamesystem: scale = 175 yards = 160 m/hex; time = 60 min/GT; strength = 400-650 men/SP. ",//cf.geekdo-images.com/images/pic97816.jpg,2,120,12,1,120,Napoleon at Eylau,120,//cf.geekdo-images.com/images/pic97816_t.jpg,1977,"Jacques-Louis David,David Green","Napoleonic,Wargame",NA,"Ken Broadhurst,Colin Wheeler",NA,"Magazine: Strategy & Tactics,Magazine: Wargamer",Hex-and-Counter,"3W (World Wide Wargames),UKW",6.48714,105 8352,"Folio format, operational level treatment of the launch and subsequent defeat of the Soviet Spring 1942 offensive. First installment in Moments in History's "T3" series, which has subsequently become the "Schwerpunkt" series for GMT Games. Hallmarks of the system are ease of play and the "fog of war" element. Contrary to the playing time above this game takes about 6 hours to play unless their is an earlier sudden death decision. Features C3I points used to generate the number of units that can be activated to move and the number of attacks that can be made during each segment. There are three segments per turn in which each player must begin by deciding whether they will move and then attack or attack and then move. Not only is combat strength compared but also a unit's tactical rating when resolving combats. The side with the higher tactical rating gets to draw more random chits most of which have beneficial drms for that side. To a limited extent combat losses can be converted into retreats and enemy retreats can occasionally result in an additional advance for the attacker. Occasionally, extreme die rolls allow additional spontaneous activities. ZoCs are hard except friendly units allow tracing supply through them. Loss of supply reduces unit effectiveness and can result in attrition. Victory is determined mostly by units losses but also the Soviet control of objective cities and the presence of even one friendly unit on the other players side of the Donets river provides a healthy number of VPs. Both players begin with units in this position and so cancel each other out. All in all it is a tense game. The Russian player with the benefit of hindsight can avoid many of the hazards of the original campaign by not over extending himself. Republished in Command Magazine Japan #56. ",//cf.geekdo-images.com/images/pic122005.jpg,2,180,0,1,180,Turning the Tables,180,//cf.geekdo-images.com/images/pic122005_t.jpg,1998,Sawshun Yamaguchi,"Wargame,World War II",NA,Dirk Blennemann,NA,"Country: Germany,T3 System / Schwerpunkt Series","Chit-Pull System,Hex-and-Counter","Kokusai-Tsushin Co., Ltd. (国際通信社),Moments in History",6.87176,51 8362,"From the rulebook: Strategy 1 is not one game; rather, it is a whole system of games/simulations of the widest scope, embracing as it does the range of military-political conflict from the time of Alexander the Great up to the present and into the future. ",//cf.geekdo-images.com/images/pic122669.jpg,8,360,14,2,360,Strategy I,360,//cf.geekdo-images.com/images/pic122669_t.jpg,1971,NA,"American Civil War,Korean War,Medieval,Modern Warfare,Napoleonic,Nautical,Renaissance,Wargame,World War I,World War II",NA,"Jim Dunnigan,Stephen B. Patrick,Redmond A. Simonsen,John Young",NA,NA,"Dice Rolling,Hex-and-Counter,Modular Board,Simulation","SPI (Simulations Publications, Inc.)",6.30779,77 8374,"The same game play as classic Monopoly. Added features include plastic tray that holds the money, deeds, and small components in an organized way. Includes bonus player token which is a train. All player tokens are gold colored instead of the old steel look. The houses and hotels are wood instead of plastic. Instruction book includes a lot of information about the creation and history of the game. ",//cf.geekdo-images.com/images/pic211809.jpg,10,120,8,2,120,Monopoly: Deluxe Anniversary Edition,120,//cf.geekdo-images.com/images/pic211809_t.jpg,1985,NA,"Economic,Negotiation",NA,Charles Darrow,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Stock Holding,Trading","Carlit,Parker Brothers",5.54133,150 8383,Classic Quad game of 30 Years War battles. 400 counters Includes the battles of: Lützen Nordlingen Rocroi Freiburg Reissued: Thirty Years War Quad (second edition) Strategy & Tactics magazine games Breitenfeld and Cromwell's Victory use same system. Expanded by Las Dunas 1658 Montjuic 1641 ,//cf.geekdo-images.com/images/pic44855.jpg,2,120,12,1,120,Thirty Years War (first edition),120,//cf.geekdo-images.com/images/pic44855_t.jpg,1976,Redmond A. Simonsen,"Pike and Shot,Wargame","Freiburg,Lützen,Nordlingen,Rocroi",Stephen B. Patrick,NA,"Admin: Better Description Needed!,Age of Kings,SPI Quads",Hex-and-Counter,"Hobby Japan,SPI (Simulations Publications, Inc.)",6.66092,87 8392,"The saddle-stacking game with the moody mule. Put on the shovel, balance the bottle. If it's too heavy, the mule will kick. See how much he can carry. You never know when he'll snap and send everything flying. Also available as Ali Baba with a camel. ",//cf.geekdo-images.com/images/pic297144.jpg,4,10,4,2,10,Buckaroo!,10,//cf.geekdo-images.com/images/pic297144_t.jpg,1970,NA,"Action / Dexterity,American West,Animals,Children's Game",NA,Julius Cooper,NA,"3D Games,Animals: Camels,Animals: Cattle,Celebrities: Walt Disney,Rodeo,Toy Story",NA,"(Unknown),AS Company,Estrela,Grow Jogos e Brinquedos,Hasbro,HCM Kinzel,Ideal,MB Giochi,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley,Pavilion,Tomy,Top-Toy,Toyrific,Trends International",4.60379,372 8393,"A NHL themed version, including all teams as of 2000, NHL pieces such as the zamboni, skates. TV Broadcast outlets replace the utilities and expansions take the place of railroads. The board has the teams in the order they entered the NHL newest to oldest. The money, chnace and community chest cards all carry a hockey theme as well. ",//cf.geekdo-images.com/images/pic34884.jpg,8,120,8,3,120,Monopoly: NHL,120,//cf.geekdo-images.com/images/pic34884_t.jpg,2001,NA,"Economic,Negotiation,Sports",NA,(Uncredited),NA,"Monopoly,Sports: Ice Hockey,Sports: NHL","Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading",USAopoly,4.96216,74 8394,"With Ludoviel, Friedemann Friese, Thorsten Gimmler, Martina Hellmich, Hartmut Kommerell and Andrea Meyer created a game for all ludopaths, ludophiles, and game collectors, to sum up: for everybody who is as crazy about games and gaming as they are. However, it's not only one game. To be correct, Ludoviel contains 8 games. So, if you prefer taking Linie 1 to your Büro Crazy, earn Cash there when you acquire hotels while putting files ad acta, only to run to Holiday AG afterward to book a cruise from Kula Kula via Kahuna and Osterinsel to Kanaloa so as to find das letzte Paradies there, Ludoviel is your game. The 120 cards show characteristics of game material, mechanisms, categories etc. With these cards, the hour glass and the wooden pieces you can play eight games the development of which has been inspired by fairly well-known games. The eight rules have one thing in common: This is about games - card games, board games, solitaires, strategy, dice, communication, and collectible games. For the games you need reaction, knowledge, or a good memory. The included games: Ludingo (3-6 players) — inspired by Bingo Ludostyle (3-6 players) — inspired by Life Style Ludofacts (2-5 players) — inspired by Category Game Ludo Mio (2+ players) — inspired by Mamma Mia! Ludossa (3+ players) — inspired by Hossa! Ludoviel (3-8 players) — inspired by Such a Thing? Haste Ludo (3-8 players) — inspired by Haste Worte? Ludosolo (1 player) — inspired by Ludoviel — Funny people, aren't they? ",//cf.geekdo-images.com/images/pic34862.jpg,8,45,10,1,45,Ludoviel,45,//cf.geekdo-images.com/images/pic34862_t.jpg,2003,"Lars-Arne ""Maura"" Kalusky","Card Game,Memory",NA,"Friedemann Friese,Thorsten Gimmler,Martina Hellmich,Hartmut Kommerell,Andrea Meyer",NA,Tube Games,Memory,"BeWitched Spiele,Drübberholz e.V.",6.08614,83 8402,"Description from the publisher: Great Pacific War is Avalanche Press' strategic-level game of the War in the Pacific. The game covers the entire war from December 1941 through 1946 and includes the forces of all participants. Players are placed in the positions of the commanders of the Japanese, British, Soviet and American forces in World War Two. The system is the same one used in Avalanche Press' game, Third Reich. In addition to five scenarios covering all or part of the War in the Pacific, Great Pacific War includes rules to link it and Third Reich to play the Second World War, a simulation of the entire conflict with up to seven players. Included in the game are five scenarios for the Great Pacific War and three scenarios for the linked Second World War. One of the Great Pacific War scenarios covers a possible 1931 conflict between Japan and America as postulated by the British journalist Hector Bywater in his book of the same title. The facts: Game scale is 60 miles per hex covering the battlefield on three 34" x 22" maps. Units are represented at corps, fleet and air army level. Each turn represents three months of actual time. The game system is built around players drawing impulse "chits" to determine how they can activate their forces. The emphasis is on the interaction of military, political and economic factors (as in Third Reich). The game system from our Third Reich game allows players to control the military, political and economic destinies of their nations in a struggle to dominate the world. Land, air and sea forces battle across almost a third of the earth's surface as the two mightiest navies fight for control of the Pacific. Players manage their economies and build and operate their military forces within the capabilities of their nations' abilities. In Great Pacific War the Japanese player must decide initially whether war with America or the Soviet Union will be his or her strategy. JapanÍs lack of resources make a war with one or the other a necessity. Also possible is a war with Britain and her ally, The Netherlands, who together control the riches of India, Java and Borneo. This strategy has many risks, the greatest being that America will enter the war on Britain's side. Coloring all is the massive Japanese investment in China and the importance of those conquered territories to the Japanese economy. The American player must move a nation unprepared for war to a position of strength, while attempting to support the Nationalist Chinese in their conflict with the Japanese. In the linked game players have also to consider the effects of their actions on the global conflict. A Soviet player desperately defending Moscow in 1941 can little afford a Japanese attack on Vladivostok. Likewise a British player fighting Germany with only a seemingly soon-to-be-defeated Soviet Union as an ally, will not welcome a Japanese attack on his eastern possessions unless it brings America into the war. Historically Japan went to war to obtain the resources denied her by the Allies embargo of steel and oil and because German successes appeared to offer Japan the opportunity to join a victory almost already won. The question is whether you and your allies can do any better than your historical counterparts. Components: Three 34” x 22” maps, 560 playing pieces, rules, three scenario books, political events and charts. Note: The maps are not mounted like those in JP's Third Reich were. This solves the problem of the maps not adjoining properly (as in Third Reich), but will upset those that like hard mounted maps. The game marries up with JP's Third Reich, but don't expect the maps to do so. When played together, action will be on separate maps to create a monster game of the entire Second World War. ",//cf.geekdo-images.com/images/pic237697.jpg,7,360,12,2,360,The Great Pacific War,360,//cf.geekdo-images.com/images/pic237697_t.jpg,2003,NA,"Wargame,World War II",NA,Brian L. Knipple,"Third Reich/Great Pacific War Player's Guide,Third Reich: Rumors of War",Avalanche Press Chitpull Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",Avalanche Press Ltd.,6.70137,73 8408,""Siege at Peking: A Clash of Imperial Forces" "A two player recreation of the Allied legation defense against the Boxer and Imperial forces of China . . . the siege lasted from June 20 to August 14 in 1900. For fifty-five days the greatly outnumbered Allied troops fought a desperate defense without relief, marked by countless incidents of exceptional courage and cowardice." Published in The Wargamer Magazine number 21. ",//cf.geekdo-images.com/images/pic35128.jpg,2,120,12,2,120,Siege at Peking,120,//cf.geekdo-images.com/images/pic35128_t.jpg,1982,NA,Wargame,NA,Dan Campagna,NA,"Country: China,Magazine: Wargamer","Hex-and-Counter,Simultaneous Action Selection",3W (World Wide Wargames),5.825,50 8424,""Panzer '44: Tactical Combat in Western Europe, 1944-45. All of the thirteen scenarios in Panzer '44 have been derived from actual battles which took place on the Western Front from D-Day to early 1945 . . . Combat is simultaneous, with both Players plotting and then executing fire in mutual phases." 400 counters Uses the same rules (less the "modern" elements) as MechWar '77 ",//cf.geekdo-images.com/images/pic177798.jpg,2,120,12,2,120,Panzer '44,120,//cf.geekdo-images.com/images/pic177798_t.jpg,1975,Redmond A. Simonsen,"Wargame,World War II",NA,Jim Dunnigan,NA,NA,"Hex-and-Counter,Simultaneous Action Selection","SPI (Simulations Publications, Inc.)",5.9425,80 8432,"Sorry! The Disney Edition is a Walt Disney Licensed version of the original game of the same name. The basic premise is that players draw cards and move around the board based on the instructions shown. The first player to get all of his/her pieces into the his/her end spaces wins. However, there are some special instructions that must be followed. The most important is that the game is called Sorry because if you land on a space occupied by another player, that player's piece is returned to the start. You must also draw certain cards to start a new pawn and you must hit the end space by exact count. There are also some special cards that will affect gameplay and slides that can move you forward faster. The Disney version adds special cards that are only specific to certain players. In essence, this is the same Sorry as before but with a Disney theme. ",//cf.geekdo-images.com/images/pic35666.jpg,4,30,6,2,30,Sorry! The Disney Edition,30,//cf.geekdo-images.com/images/pic35666_t.jpg,2001,NA,"Abstract Strategy,Card Game,Children's Game,Movies / TV / Radio theme",NA,Michelle Duval,NA,"Celebrities: Walt Disney,Pachisi-Ludo,Sorry!,TV Series: Spongebob Squarepants",NA,"Hasbro,Parker Brothers",4.74639,133 8447,"Objective: Tunis is the sixth game in the ""Battles for North Africa"" Series. Originally published in Strategy & Tactics issue #140 (February 1991). The game is an Operational level simulation of the World War II battles fought during late 1942 between Axis and Allied forces for control of Tunis. Victory by the Allies would have led to Rommel's army in Libya being trapped and the war in North Africa being shortened. The period covered starts November 11th and ends December 9th 1942. There are two shorter scenarios ("Spearhead" and "Battle for the Ports") and one that covers the whole period. The other games in the series are: Decision At Kasserine, O'Connor's Offensive, Hellfire Pass, Rommel at Bay, Patton Goes to War, and Race For Tunis. Game Scale: Turn: 12 hours Hex: 2 miles / 3.2 km Unit: Platoon to Battalion Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 20 page rules booklet ",//cf.geekdo-images.com/images/pic198056.jpg,2,120,0,2,120,Objective: Tunis,120,//cf.geekdo-images.com/images/pic198056_t.jpg,1991,NA,"Wargame,World War II",NA,Vance von Borries,NA,"Battles for North Africa Series,Country: Tunisia,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter,Roll / Spin and Move",Decision Games (I),5.06936,62 8450,"Hector and Achilles, The Trojan War is a fast paced and fun cardgame of epic conflict for 2 players. Play with the heroes of Homer! The players try to win individual battles with their armies and heroes and hope to manipulate the colors of the cards in their favor. Contents: 108 playing cards, 19 game pieces, 2 game boards, 1 rules booklet Hector and Achilles FAQ ",//cf.geekdo-images.com/images/pic35106.jpg,2,30,10,2,30,Hector and Achilles,30,//cf.geekdo-images.com/images/pic35106_t.jpg,2003,Franz Vohwinkel,"Card Game,Fighting,Mythology",NA,"Leo Colovini,Marco Maggi,Francesco Nepitello",NA,Country: Greece,"Hand Management,Set Collection","Kaissa Chess & Games,Mayfair Games,Phalanx Games B.V.",5.54955,438 8459,"The players employ 2 or 3 moonlighters each. They try to find the other moonlighters and to score by then employing legal employees and by denouncing illegal employees. The cards show wanna-be game designers such as "Klaus Knizia" and "Maureen Moon", who are willing to work in the players' game-related shops and factories. Deduction and combination skills as well as intuition are needed to make the most of your turn. Memory helps, but is not the only requirement to be the winner. Lawyers and private detectives add speed and memory factors to this game with deductive elements. ",//cf.geekdo-images.com/images/pic35202.jpg,5,45,12,3,45,Schwarzarbeit,45,//cf.geekdo-images.com/images/pic35202_t.jpg,2003,"Stefan Balogh,Sebastian Wagner","Card Game,Deduction,Memory",NA,"Friedemann Friese,Andrea Meyer",NA,NA,Memory,BeWitched Spiele,5.74,75 8461,"A solitaire game of the 1st Air Cavalry's campaign in the Ia Drang Valley in October 1965. The NVA forces had been building up all year for the first major strike intended to cut South Vietnam in half, and on October 19th the plan went into effect. The player controls the American forces and the game system controls the NVA. Scale: the game map covers 400 square miles (point to point distances vary), two day turns, each combat strength equals from one to three hundred men. Published in The Wargamer Magazine number 56. ",//cf.geekdo-images.com/images/pic35172.jpg,1,120,12,1,120,First Team: Vietnam,120,//cf.geekdo-images.com/images/pic35172_t.jpg,1986,NA,"Modern Warfare,Vietnam War,Wargame",NA,Mike Joslyn,NA,"Country: Vietnam,Magazine: Wargamer,Solitaire Games,Solitaire Wargames","Dice Rolling,Point to Point Movement,Roll / Spin and Move",3W (World Wide Wargames),6.36636,55 8470,""The War Against Japan, 1941-1945." "A game-simulation of the Pacific and Asian theaters of World War II, at the strategic level. Simulated are the major political, military, and economic events of the war from 1941 through 1945, as Japan fought the United States for mastery of East Asia and the Pacific. Two scenarios and a campaign game chart the course of the war." ",//cf.geekdo-images.com/images/pic35182.jpg,2,180,12,2,180,Pearl Harbor,180,//cf.geekdo-images.com/images/pic35182_t.jpg,1977,"Rich Banner,Rodger B. MacGowan","Wargame,World War II",NA,John Prados,NA,NA,Hex-and-Counter,GDW Games,5.52769,65 8471,""Trenchfoot: Bullets & Bayonets in the Great War." "Over the top! Run. Jump. Fire. Run. Slip and fall. So goes the advance across the mud, craters, and barbed wire of no-man's land." Scale: 1 yard hexes, 1 second turns, each unit equals one man. ",//cf.geekdo-images.com/images/pic35189.jpg,2,120,0,2,120,Trenchfoot,120,//cf.geekdo-images.com/images/pic35189_t.jpg,1981,Michelle Montjoy,"Wargame,World War I",NA,Frank Chadwick,NA,NA,Hex-and-Counter,GDW Games,5.69014,71 8475,"Tempus Draconis is a Boardgame for 2-8 players. Is the second Episode of The Sagas of ConQuest. The Sagas of Conquest (First edition 2001) was chosen Italian Game of the Year 2001 in LuccaGames, the most distinguished Games Fair in Italy. In the same year was chosen best Independent Production 2001 in Acquicomics Fair. Note: Tempus Draconis is the Multilingual edition of Millenarocca (Italian boardgame 2003); But this version have some better changes in the material, pieces and components. Rules in 5 Languages: Italian, French, English, German and Spanish! The game develops in 4 phases: * To set the eight prisoners free * To complete your own Amulet * To defeat the Monster * To come out of the Millenarocca 1 - The Adventurers must set all the Prisoners free, and each Prisoner will give them a piece of Amulet. The first Amulet on top of the pack of cards must be given, you cannot choose. The prisoner freed last will reveal to which element the Monster belongs and this time he will give a piece of Amulet with a sign contrary to that of the Monster, no longer a piece chosen at random. 2 - After freeing the last prisoner, add the remaining pieces of Amulet to the "Room" pack of cards, so that every player can complete his/her Amulet. You can attack the Monster only if you have 4 pieces of Amulet and after all the Prisoners have been set free. Re-shuffle the pack of "Room" cards and also the pack of the "Runes of Power". 3 - Chase the Monster and, if you are able to get it, give it a sound beating! The life points of the Monster are given according to the Monsters Table. It is not at all certain that you will be able to defeat it at the first attack. N.B. The Adventurer that defeats the Monster is teleported out of the Millenarocca, he is safe and he leaves the other players busy with phase 4 of the game. 4 - The Adventurers left must reach one of the exits and they must avoid perishing in the collapse of the Millenarocca. Essentially, the winners are those able to come out of the Millenarocca. ",//cf.geekdo-images.com/images/pic95733.jpg,6,60,10,2,60,Tempus Draconis,60,//cf.geekdo-images.com/images/pic95733_t.jpg,2003,NA,"Adventure,Dice,Exploration,Fantasy,Humor",NA,"Valerio Porporato,Paolo Vallerga",NA,Animals: Dragons,"Action Point Allowance System,Co-operative Play,Dice Rolling,Modular Board,Roll / Spin and Move,Variable Player Powers",Scribabs,5.53562,80 8479,"This is a multiple-choice trivia game with a wagering system that allows all players to bet on the expected answer before it's given. A lottery, fed by initial seeding and all lost wagers, provides the other principal source of income in the game. There are also some random benefits and penalties associated with each square landed on. The board contains three tiers, with minimum bets and random payouts increasing as each new level is reached. The game ends when the first player reaches the end of the track (no exact roll needed), at which point that player receives the final (and possibly only) lottery payout. The richest player wins. ",//cf.geekdo-images.com/images/pic450512.jpg,4,90,0,2,90,Odds'R,90,//cf.geekdo-images.com/images/pic450512_t.jpg,2002,Timothy Dove,"Dice,Party Game,Trivia",NA,Roger L. Schlaifer,NA,NA,"Betting/Wagering,Dice Rolling,Roll / Spin and Move,Voting",Eagle-Gryphon Games,4.64896,77 8481,"Crusader Rex is a block game of the 3rd Crusade. One player plays the Christian Franks, the other, the Muslim Saracens. The objective of the game is to control important Victory Cities such as Jerusalem, Acre, Damascus, and Antioch. The board depicts the Middle East from Antioch in the north to Egypt in the south, creating an engaging and elegant experience. You find yourself immersed in the theme and historical flavor that Crusader Rex has to offer. The Franks looking to take back the Holy Land, can they hold out until the powerful crusaders arrive, such historical figures as the ruthless Richard the Lionheart, Philip II of France, or even the 67 year old Frederick I red beard of Germania? As Saladin, who was the epitome of a chivalrous warrior, can you repeat history and retain the Holy Land for the Saracens? Crusader Rex plays a bit like other Columbia block war games but has many variants that give it its own historical flavor, such as siege warfare, knight charges, harrying, muster moves, freedom in set up, and more! ",//cf.geekdo-images.com/images/pic1096223.jpg,2,180,12,2,180,Crusader Rex,180,//cf.geekdo-images.com/images/pic1096223_t.jpg,2005,"Karim Chakroun,Chris Collingwood,Tom Dalgliesh,Martin Scott","Arabian,Medieval,Wargame",NA,"Tom Dalgliesh,Jerry Taylor",NA,Block wargames,"Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement,Secret Unit Deployment,Simultaneous Action Selection",Columbia Games,7.17425,1023 8486,"What a rude awakening, you've got Bed Bugs! Players try to remove little plastic bed bugs of their color from a vibrating bed with oversized tweezers. The first to get all their bed bugs out of the bed wins. Excellent for building hand eye coordination in young and old alike. It’s a wild ride but watch out, don't let the bed bugs bite! ",//cf.geekdo-images.com/images/pic35248.jpg,4,10,6,2,10,Bed Bugs,10,//cf.geekdo-images.com/images/pic35248_t.jpg,1985,NA,"Action / Dexterity,Animals,Children's Game",NA,(Uncredited),NA,NA,NA,"Estrela,MB Giochi,MB Jeux,MB Juegos,MB Spellen,Milton Bradley,Patch Products",4.51714,105 8487,"This is a very simple game consisting of a dog wearing very large pants which stands in the middle of the playing area and plastic ants. The ants are stiff with a short tail and folded down the middle so the legs touch the ground while the body is up. By pressing on the tail and letting your finger slide of the ant will jump, sometimes quite high. Players simultaneously try to jump their ants into the dog’s pants. The first one to get all their ants in wins. This is a great children’s game and promotes excellent hand eye coordination. Many parents may find it difficult to beat their own children at this game. ",//cf.geekdo-images.com/images/pic45458.jpg,4,10,4,2,10,Ants in the Pants,10,//cf.geekdo-images.com/images/pic45458_t.jpg,1969,(Uncredited),"Action / Dexterity,Animals,Children's Game",NA,Marvin Glass,NA,"3D Games,Animals: Ants,Animals: Dogs",NA,"Brohm-Parker-Spiele,Hasbro,MB Spellen,Milton Bradley,Schaper",4.24031,229 8490,"This is a two player game for the Napoleonic times, an era of military conquests and diplomatic rivalries. One player represents France and its allies, the other the Coalition led by Britain. The game contains two shorter scenarios starting in 1809 and 1813. Events are represented by cards. ",//cf.geekdo-images.com/images/pic1248514.jpg,2,360,12,2,120,Age of Napoleon,360,//cf.geekdo-images.com/images/pic1248514_t.jpg,2003,Franz Vohwinkel,"Napoleonic,Wargame",NA,Renaud Verlaque,NA,NA,"Area Movement,Campaign / Battle Card Driven,Dice Rolling,Simulation","Mayfair Games,Phalanx Games B.V.",6.8746,1025 8491,"Five dice with dinosaur icons are rolled up to three times. The dinosaurs are then grouped into herds of herbivores and/or get eaten by carnivores. Herds of herbivores score points based on herd size and numerical value, and the first person to score 150 unsurpassed points wins. ",//cf.geekdo-images.com/images/pic47052.jpg,6,10,8,2,10,Dino Dice,10,//cf.geekdo-images.com/images/pic47052_t.jpg,1993,(Uncredited),"Animals,Dice,Prehistoric",NA,Will Niebling,NA,Animals: Dinosaurs,"Dice Rolling,Press Your Luck,Set Collection","Koplow Games,Mayfair Games",5.24135,74 8495,"A moderately abstract set of Ancient and Medieval miniatures rules. This ruleset is the bigger brother of De Bellis Antiquitatis. It covers the same time period (3000 BC - 1500 AD) through four volumes of army list books. Armies are typically built to 300-500 points, and can encompass anywhere between 150 and 400 figures grouped onto individual elements. ",//cf.geekdo-images.com/images/pic152923.jpg,2,180,12,2,180,De Bellis Multitudinis,180,//cf.geekdo-images.com/images/pic152923_t.jpg,1993,NA,"Ancient,Book,Medieval,Miniatures,Wargame",NA,"Philip C. Barker,Richard Bodley Scott","De Bellis Fantasticus: Here There Be Dragons,DBM Army Lists Book 1: 3000 BC to 500 BC,DBM Army Lists Book 2: 500 BC to 476 AD,DBM Army Lists Book 3: 476 AD to 1071 AD,DBM Army Lists Book 4: 1071 AD to 1500 AD",DBx,Dice Rolling,Wargames Research Group,6.52646,240 8497,"(from the box) Torches & Pitchforks is the exciting card game of monster movie mayhem! Your townsfolk have suffered attacks for years but they're not going to take it anymore. Those creepy monsters have haunted the Moors long enough and now it's time for you and your Mob to do something about it! Arm your townsfolk, fight off the monsters, and don't let those other mobs steal any of your glory. Torches & Pitchforks is the card game that's easy to learn and fun to play. Fight the monster menace today! (my take) A cute "Defend your town" game where you fight monsters and attempt to score 30 points (points are awarded based on the defeated monster's power). Nice time-filler as games a relatively quick. It has a feel similar to "Munchkin", "Groo" and others, but is definitely in a class by itself. Yet another evolution of the "Take That!" card game, but that's not a bad thing. ",//cf.geekdo-images.com/images/pic43853.jpg,5,30,12,2,30,Torches & Pitchforks,30,//cf.geekdo-images.com/images/pic43853_t.jpg,2003,"Ramsey Hong,Rich Werner","Card Game,Fighting,Horror,Humor,Movies / TV / Radio theme",NA,"Adam Conus,Luke Matthews",NA,NA,"Dice Rolling,Hand Management","Green Ronin Publishing,Truant Spiele",5.53293,208 8499,This very simple game consists of ten regular dice with a picture of a bowling pin on one side and blanks on the other five. Players roll all the dice. Any blanks are set aside and represent the number of pins knocked down with the first ball. The remaining dice are rolled and scored the same way. This represents one frame. Players take turns for ten frames. Score is figured just like regular bowling. Online Play CCG Workshop (no longer available) Similar games: Spare Time Bowling Bowling Dice Bowl-A-Strike ,//cf.geekdo-images.com/images/pic879601.jpg,8,15,8,1,15,Bowl and Score,15,//cf.geekdo-images.com/images/pic879601_t.jpg,1962,NA,"Dice,Sports",NA,(Uncredited),NA,"Solitaire Games,Sports: Bowling",Dice Rolling,"Crisloid,E.S. Lowe,Jumbo,Milton Bradley",4.26175,53 8508,"Each player chooses a character. The characters have been assigned strength, movement factors and a special ability. Each character has two levels; the players start at the lower of the two levels. A player’s character may advance to the higher level when ten experience points have been earned. Each player begins the game with sixty gold pieces and a scroll card. The characters begin their journeys from different kingdoms. The two Quest tokens are placed on their assigned spaces and the game begins. Each player, in turn, advances the character one has chosen, performs any encounters, performs any city actions if possible, encounters any other players if available and finally turns the Dork Tower one step clockwise. The position of the Tower determines which lands are in daylight and which are at night. One might battle monsters as an encounter. A player will receive a reward and experience points for defeating a monster. Losing to a monster results in a strategic retreat by the player. A player who can’t retreat after a loss returns to start with nothing but experience points. The player who can defeat the five monsters of Z’Mindrik the Wizard, who can only be approached at the Tower during the night, has saved the land of Aurora to win the game. Boxed game, with 56 cards, over 100 monster and character disks, game map with 3-D central tower, rules, character sheets, and two dice. ",//cf.geekdo-images.com/images/pic38472.jpg,6,60,12,2,60,Dork Tower,60,//cf.geekdo-images.com/images/pic38472_t.jpg,2003,John Kovalic,"Card Game,Dice,Fantasy,Fighting,Humor",NA,"Steve Jackson (I),Philip Reed",NA,Dork Tower,"Card Drafting,Dice Rolling,Point to Point Movement,Variable Player Powers",Steve Jackson Games,5.86231,325 8509,"Viking ~ Tactical Warfare in the Dark Ages, 700-1300. One of five games in a series by SPI called PRESTAGS (the others were CHARIOT, SPARTAN, LEGION and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. 400 counters Battles Included Qadisiya (Persians vs. Arabs, AD 637) Tours (Arabs vs. Franks, AD 732) Constantinople (Byzantines vs. Varangians, AD 860) Paris (Vikings vs. Franks, AD 885) Lourain (Franks vs. Vikings, AD 891) Hamburg (Vikings vs. Germans, AD 988) Balthusta (Byzantines vs. Bulgars, AD 1014) Clontarf (Vikings vs. Irish, AD 1014) Cannae II (Byzantines vs. Lombards, AD 1017) Civitate (Normans vs. Papists, AD 1053) Cerami (Normans vs. Arabs, AD 1063) Stamford Bridge (Anglo-Saxons vs. Vikings, AD 1066) Hastings (Normans vs. Anglo-Saxons, AD 1066) Manzikert (Byzantines vs. Seljuq Turks, AD 1071) Durazzo (Byzantines vs. Normans, AD 1082) Dorylaeum (Crusaders vs. Seljuq Turks, 1097) Hattin (Crusaders vs. Moslems, AD 1187) Liegnitz (Mongols vs. Germans, AD 1241) El Mansura (French vs. Arabs, AD 1250) ",//cf.geekdo-images.com/images/pic487720.jpg,2,120,12,2,120,Viking,120,//cf.geekdo-images.com/images/pic487720_t.jpg,1975,Redmond A. Simonsen,"Medieval,Wargame",PRESTAGS Master-Pack,John Young,NA,"PRESTAGS,Vikings","Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.55345,55 8515,"From the Rackham Website: HYBRID The Steel Age Whereas it is with the head of the young empire of the Scorpion, Dirz is suddenly had by a vision of apocalypse. It launches out then to body lost in a secret project to the worrying name: the Hybrid Code. Alas, Shamir, the Alchemical capital is attacked by mysterious warriors; Dirz disappears before to have been able to enjoy the fruits of its dark intentions. The laboratories of the Hybrid Code, private of resources, die out in their turn and sink in the lapse of memory. The Age of Darkness. The incommensurable energy released by the ritual of the Paddle, in the heart of Second Shamir, flows through the continent of Aarklash and reactivates the disastrous sanctuaries of the Hybrid Code... Nowadays, in Akkylannie. The population of the village of Glasinhar must face a terrible threat to which it is not prepared: monsters emerge from the entrails of the ground and are devoted to a massacre. Only a handle of warriors interposes between the impious creatures and the remainder of the continent: valorous Templiers of the Cabin of Hod. Hybrid Game Box Before disappearing, Dirz the Heresiarch, founder of the Empire of the Scorpion, nourished a shadowy project: Code Hybrid. Many decades later, Dirz's forgotten laboratories mysteriously reactivated themselves... Today, monsters spring from the innards of the earth! Only has handful of warriors stand between these impious creatures and the rest of the world: the Griffins of the Lodge of Hod. Come and join has blood-filled battle in the gloomy underground laboratories! The Hybrid© game box includes 13 figurines, 1 Hybrid© rule book, 110 cards, 9 playing boards and 2 dice. (in French on the site; badly translated here) Take part in a bloody battle in the corridors of lugubrious laboratories! Presented in preview at the time of the last show of the Monde de Jeu, HYBRID is the new game of the Rackham range. Although the action proceeds in the universe of Aarklash, the principles of play are very different from those of Confrontation and Rag' Narok : the game of Hybrid proceeds on richly detailed, square modular game tiles. You can achieve the ten perilous missions suggested in the basic booklet or to invent your own laboratories! The mechanisms are also innovative: Hybrid is played with dice with d10’s. The capacities of each combatant are described in four characteristics to which many special Aptitudes are added, as the ability to emit an aura of battle or to become stronger after each death inflicted upon the enemy. The tables of Capacities, as for them, describe the prowesses that your warrior can carry out at the critical times in the battle! The basic box contains two factions: the Griffons of Akkylannie, represented by Templars of Hod , and the impious creatures of the Alchemists of Dirz . These figurines is delivered with the reference cards which also make it possible to play them Confrontation and Rag' Narok. All are compatible: the majority of the references for Confrontation and Rag' Narok will be able, in the long term, to be used within the framework of the Hybrid game. Templars of Hod include Worthy Ambrosius , wise equipped with mysterious capacities, like three Répurgateurs and their Seneshal , of frightening warriors trained with the special operations. Against the combatants of the Light, the children of the Hérésiarque are short handed: not less than four Plagues of Flesh the corridors in the search of victims. Three Hybrids represent the prototype of the warrior of excellence imagined formerly by Dirz itself. The Alchemical perfection carries a name and a horrible face: Aberration . Nothing seems to be able to stop this living nightmare which has the power of a machine of war and the speed of an unforeseeable storm... Note finally that the amateurs of conversion were not forgotten: the arms of Répurgateurs and Hybrid are interchangeable and make it possible to create several models starting from the same base. Will you be able to take up the challenge of Hérésiarque? Expanded by: Hybrid Expansion 1 - Nemesis ",//cf.geekdo-images.com/images/pic340745.jpg,2,120,12,2,120,Hybrid,120,//cf.geekdo-images.com/images/pic340745_t.jpg,2003,"Édouard Guiton,Paolo Parente,Didier Poli","Fantasy,Fighting,Horror,Miniatures",NA,"William Grosselin,Pascal Petit,Nicolas Raoult",Hybrid Expansion 1: Nemesis,"Confrontation,Monsters","Dice Rolling,Modular Board,Role Playing",Rackham,7.3805,294 8517,"A limited release of a game based on the film "Master and Commander: The Far Side of the World" and the book series by Patrick O'Brien. Basic and Advanced variants allow 2 to 4 players, with up to 8 in a variant for children. Each player has two ships on a square grid board. The number of moves a ship may make is based on the direction the ship is traveling relative to the wind. Moves can consist of advancing forward one square or turning 90 degrees. Wind changes randomly every time a three minute timer expires before a player's turn. Each ship begins the game with three magnetic prize disks representing the ship's strength. Ships may fire when their broadside is facing an adjacent or nearby enemy ship. The number of dice rolled depends on each ship's strength (i.e. the number of prize disks). If the attacker's top roll is higher than the defender's top roll, the defender is deprived of a prize disk. Prize disks can be recovered by spending repair cards. Each player starts with a fixed number of repair cards and they are never refilled. Optional advanced rules include the drawing of random effects cards on each attack, attacking enemy repair ports, boarding damaged ships, mists that provide sanctuary from attack, and ramming. Home Page: http://www.frontporchclassics.com/games/details.php?id=58 (link broken) ",//cf.geekdo-images.com/images/pic68481.jpg,8,60,8,2,60,Master and Commander: The Far Side of the World,60,//cf.geekdo-images.com/images/pic68481_t.jpg,2003,NA,"Card Game,Children's Game,Dice,Movies / TV / Radio theme,Napoleonic,Nautical,Pirates",NA,(Uncredited),NA,NA,"Dice Rolling,Roll / Spin and Move",Front Porch Classics,5.43813,80 8519,"[from the box] You and your guests are the "star suspects!" Eight of the galaxy's most colorful characters await the arrival of their host at a commemorative dinner held in the banquet room of the U.S.S. Enterprise. High spirits soon turn to astonishment as Captain Jean-Luc Picard announces a theft of universal proportion! You and your dinner guests will enjoy hours of suspense and intrigue recreating eight of television's most fantastic roles and figuring out which "STAR TREK: THE NEXT GENERATION" suspect is guilty of committing the crime? [sic] All you need is a sense of humor and a willingness to take a lighthearted attitude toward blackmail, sex, larceny, deceit and sci-fi. Just add eight suspects and the food. This special edition game supplies the rest! ",//cf.geekdo-images.com/images/pic35900.jpg,8,360,14,8,360,How to Host a Mystery: Star Trek – The Next Generation,360,//cf.geekdo-images.com/images/pic35900_t.jpg,1992,NA,"Movies / TV / Radio theme,Murder/Mystery,Science Fiction",NA,(Uncredited),NA,"How to Host...,Star Trek",Role Playing,"Canada Games,Decipher",5.5625,56 8521,"Whistling Death is the third game in J D Webster's WWII Fighting Wings series, developing the earlier Over the Reich and Achtung Spitfire games. Containing 110 scenarios (that's one hundred ten, folks!) ranging from flight training (3), introductory air combat (5), air-to air combat (58), air-to-ground (4), air-naval (32), and mission level (8). It features 40 distinctive aircraft and numerous ship types. The only facet of the war in the Pacific missing from this game is ground support. ",//cf.geekdo-images.com/images/pic43777.jpg,4,240,14,1,240,Whistling Death,240,//cf.geekdo-images.com/images/pic43777_t.jpg,2003,"Terry Leeds,Steve Pancrazio","Aviation / Flight,Wargame,World War II",NA,J. D. Webster,Whistling Death: Spitfires Over Darwin,"Fighting Wings,Solitaire Games,Solitaire Wargames","Dice Rolling,Simulation",Clash of Arms Games,8.18926,229 8522,"From the publisher's site: Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option. This hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Hone your skills. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . . Reimplemented by: Ninja Burger: Secret Ninja Death Touch Edition ",//cf.geekdo-images.com/images/pic47910.jpg,6,60,12,3,60,Ninja Burger,60,//cf.geekdo-images.com/images/pic47910_t.jpg,2003,Greg Hyland,"Card Game,Humor",NA,Steve Jackson (I),"Ninja Burger 2: Sumo-Size Me!,Ninja Burger: Oil Rig",Ninja,"Dice Rolling,Hand Management,Pick-up and Deliver",Steve Jackson Games,5.62833,1127 8531,"Quick! Try to make a word out of the letters SMP. Sound SiMPle? How about PTR? Get the PicTuRe? In the lightning fast party game PDW, it's an all-out race to be the first player to shout out a word using all three letter cards in play. Each round starts with a different set of letters, and it's up to you to fill in the blanks. Whoever has the most cards at the end of the game is the WNR! ",//cf.geekdo-images.com/images/pic3356201.jpg,12,20,8,1,20,PDQ: The Pretty Darn Quick Word Game,20,//cf.geekdo-images.com/images/pic3356201_t.jpg,2003,RubberBall Productions,"Card Game,Children's Game,Educational,Word Game",NA,Jay Thompson,NA,NA,NA,Gamewright,6.35667,60 8542,"You think motor sports are just a guy thing? Everybody knows the excitement that the beginning of a race can bring. All the lights are red. Engines roar. Tension rises. Suddenly a driver from the back has problems with his vehicle and raises his arm. For a short time the tension ebbs because the start is delayed. A short time later: restart. Again, all lights are red, engines howl and everyone stares spellbound at the lights. Suddenly, the lights jump to green and the race begins! The drivers gun their engines and drive as fast as possible without running off the course. Who'll get first place? This game isn't just for (male) motor sport fans! ",//cf.geekdo-images.com/images/pic152910.jpg,4,10,10,2,10,Turbo,10,//cf.geekdo-images.com/images/pic152910_t.jpg,2003,Thomas Hammer,"Card Game,Number,Racing,Real-time",NA,Zoltán Aczél,NA,Sports: Auto Racing,"Hand Management,Modular Board,Point to Point Movement,Simultaneous Action Selection",Adlung-Spiele,4.61281,64 8552,"In I Go!, players draw and discard iteratively, attempting to improve the quality of their hands. You can improve your hand by forming a run (using 1 or 2 colors), matching the top card of the 'display' stack, or simply keeping low values cards. After your turn, you can declare "I Go!" to claim that you have the best hand (fewest penalty points). Other players can then play off of your run, and the best hand scores a point. First to 4 points wins. The deck contains 10 suits, each numbered 1-11, for a total of 110 cards. The game is abstract and has no theme. From the box: I Go! is a fast-paced game that gets the whole family thinking on their feet. Draw cards in turns and try to improve your hand. Think yours in the best? Declare "I Go!" Were you too hasty, or was it worth taking the risk? Be alert and astute and win at I Go! Corsari is the original release of the game with a Pirate theme. ",//cf.geekdo-images.com/images/pic1546589.jpg,4,30,8,2,30,I Go!,30,//cf.geekdo-images.com/images/pic1546589_t.jpg,2003,"Leo Colovini,Jean Gagnier,Marie-Eve Lupien,Karl Malepart,Fabio Visintin","Card Game,Nautical,Pirates",NA,Leo Colovini,NA,"Card Games: Draw and Discard Games,Rummy Games","Card Drafting,Hand Management,Pattern Building,Set Collection","Dal Negro,FoxMind,Piatnik,Rio Grande Games",6.40602,917 8553,"Cannon is an abstract war game where each player first places a city on the back row, then pieces move trying to capture the opposing city or shoot it with a cannon, which is a special arrangement of three pieces in a row. The complete rules can be found at the publisher's web site. ",//cf.geekdo-images.com/images/pic737400.jpg,2,20,12,2,20,Cannon,20,//cf.geekdo-images.com/images/pic737400_t.jpg,2003,Néstor Romeral Andrés,Abstract Strategy,NA,David E. Whitcher,NA,"Combinatorial,Video Tape Box Games",Grid Movement,"(Web published),Blue Panther,nestorgames,PyroMyth Games,RamalamaS",7.0626,123 8567,"From the publisher's site: A "Revolutionary" Board Game From The Creator Of Wiz-War! Who could guess that the Boston Tea Party was much more complicated than history tells? You are one of the groups of men tossing tea into the bay. But, you’re also being paid off by one of the captains to load his tea back onto his ship. It’s hard to say what your number-one priority is; sometimes it’s easier to toss everyone else’s tea into the harbor instead of rescuing the tea belonging to the Captain that bribed you...or maybe it is just easier to eliminate the competition by squishing them between the crates... With art by The Fraim Brothers (of Knights of the Dinner Table Illustrated fame), this BOX game will be produced on high-quality chipboard for both the board and the 80 pieces. ",//cf.geekdo-images.com/images/pic43062.jpg,4,45,10,2,45,Cargo,45,//cf.geekdo-images.com/images/pic43062_t.jpg,2004,The Fraim Brothers,Abstract Strategy,NA,Tom Jolly,NA,NA,NA,Wingnut Games,5.11186,118 8569,"The goal of The Haunting House is to be the first to escape a haunted house that the players have entered. The haunted house is made up by randomly laying out tiles in a 6x6 square making up the floor plan and then adding entrance and exit tiles at opposing edges. Each player then gets a set of cards symbolizing different actions. Each turn consists of two phases: a planned phase and a random phase. During the planned phase each player secretly select a sequence of cards that define that player's actions that turn (somewhat reminiscent of RoboRally). After finishing that turn, the random turn follows where a number of random cards are drawn and executed, throwing the players off track from their plans. During the random phase, a few cards are inserted into each player's card set that cannot be chosen during the planned phase. Apart from normal move cards, there are also special action cards that may for instance move the exit or things like that. Publisher's blurb The Haunting House is a wildly fun, fast paced, strategy boardgame with a twist. The object is simple, players enter the front door and race to be the first to reach the exit. It's not as easy as it sounds. Half the time the players choose their own path. The other half their paths are chosen randomly by opponents. Additionally, the board elements constantly change as the game progresses. The Haunting House features 38 tiles that make up the board, 60 cards and six custom-sculpted pawns. ",//cf.geekdo-images.com/images/pic39408.jpg,6,45,10,2,45,The Haunting House,45,//cf.geekdo-images.com/images/pic39408_t.jpg,2004,Dave Aikins,"Horror,Racing",NA,Kerry Breitenstein,"The Haunting House 2: The Second Story,The Haunting House 3: A Ghost Story,The Haunting House 4: They Don't Build 'Em Like They Used To",Ghosts,"Action / Movement Programming,Modular Board","Raven Distribution,Twilight Creations, Inc.",5.09329,656 8571,"Before tomorrow evening, that army will be mine." So claimed Napoleon Bonaparte to his staff on the night of December 1, 1805, as he watched the Austro-Russian Allied army settle into its positions near Austerlitz for the battle that was certain to come the next morning. It was not an idle boast. Napoleon's Grande Armee mustered 75,000 men, well-led, superbly trained, and completely confident of victory. And the next day, they would win the most decisive victory of Napoleon's career. The Battle of Austerlitz was Napoleon's tactical masterpiece. Facing an Allied army 72,000 men strong, he blocked a massive Allied flanking movement aimed at his right wing, launched an attack that smashed the Allied center, and then scattered the remnants so thoroughly that by the night of December 2nd the Allied Third Coalition was in ruins. The battle contained many moments of high drama: the French right wing holding on despite 3-to-1 odds, desperately waiting for help from Davout's corps rushing to the battlefield after an epic forced march; a massive cavalry melee fought on the northern half of the field between the opposing cavalry reserves; the clash of the French and Russian Imperial Guards on the Pratzen Heights that decided the course of the battle. Austerlitz 1805 is a detailed wargame, on a tactical level, with infantry battalions, cavalry regiments, and artillery batteries, featuring... 1) A chit-based Command system where players randomly draw command chits to determine which division or corps may activate at that moment -- activation is not automatic. Commanders must roll to activate when their chit is drawn, and missing the die-roll leads to the Command Breakdown Table -- disasters can happen. 2) A Combat system that includes all of the detail that fans of Napoleonic tactics know and love. All of the formations are there -- line, column, skirmish -- each with their own advantages and disadvantages. Players will soon learn that proper unit interaction is crucial for victory, with artillery wearing down the enemy line, infantry creating a breakthrough, and cavalry exploiting the breakthrough with a thundering charge. 3) Special units and rules to add a distinctive historical flavor: the Tirailleurs Po and Tirailleurs Corse, elite battalions of French skirmishers; the exotic Mamelukes of the French Imperial Guard, matched against the Russian Cossacks; the fearsome French Grand Battery; the early morning Fog that blanketed the battlefield and so bedeviled the battle's opening moves. 4) Six scenarios -- two full-battle scenarios; three smaller one or two map scenarios covering the significant actions, plus a learning scenario providing an introduction to the game's mechanics. TIME SCALE 20 minutes per turn MAP SCALE 150 yards per hex UNIT SCALE infantry battalions, cavalry regiments, and artillery batteries ",//cf.geekdo-images.com/images/pic36072.jpg,2,240,12,2,240,Austerlitz 1805: Napoleon's Greatest Victory,240,//cf.geekdo-images.com/images/pic36072_t.jpg,2000,"Rodger B. MacGowan,Mark Simonitch","Napoleonic,Wargame",NA,David A. Fox,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,5.79023,87 8593,"In the post-apocalyptic world of Wreckage, the landscape is a twisted wasteland. Road warriors rule the highways in souped-up vehicles decked out with guns, armor, and turbo-charged engines. The best of these gasoline gladiators have come together to compete in the arena of death. The winner is awarded fuel for a year, water for a month, and the glory of the kill. The losers are wreckage. In Wreckage, each player controls one of eight different vehicles and equips it with weapons, armor, and other equipment of his choice. By playing cards from their vehicles' steering decks, the players drive their vehicles around the play area, collecting gas and blowing each other's cars to scrap metal. Wreckage is a fast-paced game of turbo-charged mayhem for 2-4 players ages 10 and up, and can be played in 20-60 minutes. ",//cf.geekdo-images.com/images/pic149720.jpg,4,45,10,2,45,Wreckage,45,//cf.geekdo-images.com/images/pic149720_t.jpg,2003,"Jesper Ejsing,William McAusland,Scott Nicely","Card Game,Fighting,Science Fiction",NA,Barry Stockinger,NA,NA,Action / Movement Programming,"Fantasy Flight Games,Heidelberger Spieleverlag",5.51333,596 8598,"Become a crew member of the USS Enterprise as you move around the game board where aliens have replaced the traditional Monopoly properties. Game contains 8 pewter crew member tokens and each set contains a numbered certificate of authenticity signed by wife of Gene Roddenberry, Majel Barrett Roddenberry. Gold Pressed Latinum replaces original Monopoly money and there are shuttles to purchase instead of stations. An additional four pewter tokens could be ordered: Lt. Natasha Yar, Dr. Katherine Pulaski, Chief Miles O'Brien, and Guinan. ",//cf.geekdo-images.com/images/pic35600.jpg,8,120,8,2,120,Monopoly: Star Trek The Next Generation,120,//cf.geekdo-images.com/images/pic35600_t.jpg,1998,NA,"Economic,Movies / TV / Radio theme,Negotiation,Science Fiction",NA,(Uncredited),NA,"Monopoly,Star Trek","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",USAopoly,4.35455,99 8601,"This is a Diceland expansion/starter kit containing 8 ships (octahedral paper dice) printed using the space leftover from the Ogre game. Unlike the two other Diceland Space expansions which are based on ships from Strange Adventures in Infinite Space, the ships in this game are based on Light Speed. The dice are compatible with all of the other Diceland sets and have identical game play. List of Diceland sets and armies ",//cf.geekdo-images.com/images/pic43808.jpg,2,20,10,2,20,Diceland: Extra Space,20,//cf.geekdo-images.com/images/pic43808_t.jpg,2003,NA,"Action / Dexterity,Collectible Components,Dice,Expansion for Base-game,Fighting",NA,"James Ernest,Falko Goettsch",NA,Diceland Series,"Dice Rolling,Variable Player Powers",Cheapass Games,6.80051,69 8626,""Peace is not a condition between independent states. Peace is a service that can be bought...for tribute to the Assyrian King". The Assyrians were the innovators of siege warfare. All siege techniques like rams, towers, undermining city walls have been developed to mastery by the Assyrians. Typical Assyrian is the shield bearer with oversize shields protecting the masses of bowmen from enemy fire. Set in ancient Mesopotamia, Assyrian Wars (722 to 605 BC) covers the ruler period of the last four great Assyrian Kings and the decline and fall period resulting in the destruction of the Assyrian Empire and the defeat of their Egyptian Allies. In 722 BC, Sargon II becomes King in Nineveh as new "King of the World". A couple of problems threaten the strongest and most effective Army the world has seen so far. In the West an Assyrian Army is inflicting a hunger siege on Samaria in Israel. Will the Egyptian Pharaoh interfere? In the North the rampaging Uratu Kingdom is threatening the Assyrian borders. In the South Mardukkapallidin has become King of Babylonia. He started a revolt against Assyria, the mighty Elam in the Southeast joined him. In the East the innumerable Mede tribes become a growing threat. The first signs of a large migration from the North consisting of Cimmerian and Scythian tribes become visible. And all those minor state tribute refusers who need to be punished! Will you as the Assyrian King maintain your Empire? Or will you as Babylonia, Mede, Elam, or Egypt free the world from Assyrian Tyranny? Assyrian Wars is a multi player game, but with the Assyrian player against all others. Temporary Alliance changes possible. Conflicting trade interests may cause minor conflicts. It can, however, be played solitaire as well. Each game turn represents the ruler period of one Assyrian King, the last turn decline and fall. Turns are divided into impulses. Follow the order of states on the impulse track each card played represents an impulse. Assyrian Wars is a point to point game. Assyrian Wars gives an easy entry for beginners. Still the game provides complex games situations depending on players strategy. Every game is different for nobody knows which random cards a player gets in addition to his fixed home cards. For the experienced players there are challenging specials like Heavy Infantry, Light Infantry, Bowmen, Heavy Cavalry, Light Cavalry, Horsebowmen, and Chariots. Assyrian Wars allows detailed siege warfare. 66 cities on the map are waiting for you to take them. Can you overcome the massive city walls and water your horses at the Rivers of Babylon? The decision is yours to make. ",//cf.geekdo-images.com/images/pic36062.jpg,5,240,12,2,240,Assyrian Wars,240,//cf.geekdo-images.com/images/pic36062_t.jpg,2005,"Andreas Bertram,Dirk Blech,Adrian George,Udo Grebe","Ancient,Dice,Wargame",NA,Udo Grebe,NA,Magazine: Command & Strategy,"Campaign / Battle Card Driven,Point to Point Movement",Udo Grebe Gamedesign,6.32202,84 8630,"This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken. One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities. The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines). The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside. ",//cf.geekdo-images.com/images/pic1411445.jpg,2,45,12,2,45,Advanced Space Crusade,45,//cf.geekdo-images.com/images/pic1411445_t.jpg,1990,"Chris Baker,John Blanche,Paul Bonner,Paul Campbell,Mark Craven,Wayne England,David Gallagher,Martin McKenna,Rolf Mohr,Adrian Smith,Stephen Tappin,Kevin Walker","Adventure,Fighting,Miniatures,Science Fiction",NA,"Simon Forrest,Jervis Johnson",NA,"Warhammer 40,000 Board Games","Dice Rolling,Modular Board,Tile Placement",Games Workshop Ltd.,6.41649,248 8633,"This special Limited Edition includes the following features: 1. Eight (8) Collectible playing pieces, including Snow White and Pinnochio 2. Magic Moments and Show Time cards to magically reward you or send you on a mad chase around the board (replaces Chance and Community Chest) 3. White Rabbit Cottages and Sleeping Beauty Castles to build on your properties 4. Gameboard spaces contain the Disney films as properties you are buying. ",//cf.geekdo-images.com/images/pic55937.jpg,8,90,8,2,90,Monopoly: Disney,90,//cf.geekdo-images.com/images/pic55937_t.jpg,2001,NA,"Children's Game,Economic,Movies / TV / Radio theme,Negotiation",NA,(Uncredited),NA,"Celebrities: Walt Disney,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Estrela,Hasbro,Parker Brothers",5.17476,313 8636,"Players form clay grapes with an included mold to use as their playing pieces. Players then travel around the board which is mostly covered by a hand cranked mechanism that will stomp, roll, cut, or cause other forms of grape torture according to what space you land on. If you get squished you have to re-mold your grape and start over. Re-implemented by: Play-Doh Smashed Potatoes Game ",//cf.geekdo-images.com/images/pic589147.jpg,4,20,5,2,20,The Grape Escape,20,//cf.geekdo-images.com/images/pic589147_t.jpg,1992,NA,Children's Game,NA,(Uncredited),NA,Play Dough/Clay Games,Roll / Spin and Move,"El Greco,Parker Brothers,Tonka Corporation",5.25921,126 8637,"Summary from Avalance Press: Tears of the Dragon is a fantasy board game that pits two players against each other in a RACE to find lost wisdom so that they can free the princess from her curse and win great power. Players assume the role of one of two great warlords - Lord Forseti and Lord Gorganun. Forseti has more powerful units; his armies are the greatest in the world, and they fight much better than Lord Gorganun's. However, Lord Gorganun has a magical edge. He controls more powerful wizards than does Lord Forseti, and he can gain allies in the magical fairy people known as the Cadmin and the mighty dragon, Terromax. What Forseti has in military strength, Gorganun makes up for in total available units and magical prowess. ",//cf.geekdo-images.com/images/pic88720.jpg,2,120,12,2,120,Tears of the Dragon,120,//cf.geekdo-images.com/images/pic88720_t.jpg,2003,NA,"Dice,Fantasy,Wargame",NA,"John R. Phythyon, Jr.",NA,NA,"Dice Rolling,Point to Point Movement,Variable Player Powers",Avalanche Press Ltd.,5.10182,55 8643,"BRAWLING BATTLESHIPS is a game of luck and strategy that is based on World War One (1914 – 1918) surface naval combat, a period when all the great powers had mighty fleets of new steel ships with enormous guns. Two to six players each command a squadron of “dreadnought” battleships and battlecruisers. The victor is the player or side that scores the most victory points by “sinking” enemy vessels. Brawling Battleships™ is a fast paced card game that pits squadrons of dreadnought battleships against each other in a wild free for all fight. From two to six players can play individually or in teams. Points are scored for sinking the opponents dreadnoughts, but that is easier said than done amid duds, confusion, spies and mutinies. Now sold as BRAWLING BATTLESHIPS STEEL, a "deluxe" version of the game that includes: - 64 dreadnoughts (ship cards) - 128 action cards (including 64 Original game cards and 64 Expansion cards) And - 16 BONUS action cards ",//cf.geekdo-images.com/images/pic36180.jpg,6,60,12,2,60,Brawling Battleships,60,//cf.geekdo-images.com/images/pic36180_t.jpg,2003,"Elizabeth Belli,Jeff Billings,John Caskey","Abstract Strategy,Card Game,Nautical,Wargame,World War I",NA,"Bruce Kohrn,S. Craig Taylor",NA,Video Tape Box Games,"Dice Rolling,Hand Management",Lost Battalion Games,6.35412,85 8651,"This game is about knowledge. But you do not really have to know these unusual facts. All you have to do is act like you know them. There are several cards about how long your fingernails will grow in three years without cutting them and other stuff you really do not have to know in real life. You don't even have to know the exact amount of the answer, just as long as get closer than the other players. ",//cf.geekdo-images.com/images/pic2254363.jpg,6,45,12,3,45,Pi mal Daumen,45,//cf.geekdo-images.com/images/pic2254363_t.jpg,1999,"Grafik Studio Krüger,Anke Pohl,Thilo Rick","Bluffing,Humor,Party Game,Trivia",NA,Grzegorz Rejchtman,NA,NA,NA,KOSMOS,6.4193,57 8652,"It's ten o'clock, and the ghosts in The Haunted Clock Tower are ready to have fun roaming up and down the stairs rattling their chains – but they must return to their rooms in the tower before the clock strikes midnight, and you need to help them find one another so that they can go home in time! To set up the game, players shuffle the 24 ghost tiles face down on the table and set the clock hands to 10:00. To start the game, one player reveals a tile, then the next player reveals another tile. Do the ghost colors match on these tiles? If not, advance the clock hands by five minutes, then turn the tiles face down once again. If they do match, however, the next player reveals another tile. Once again, if this tile doesn't match the others, the clock hands advance five minutes. Find the third colored ghost in the trio, though, and you get to stack them together and place them in the room of the same color. In either case, the next player in clockwise order takes the next turn. If the players return all the ghosts to their rooms before the tower reaches midnight, they win. Otherwise, they've lost the game, and the ghosts will continue to haunt the halls of the tower, forever at unrest... ",//cf.geekdo-images.com/images/pic36012.jpg,6,15,5,2,15,The Haunted Clock Tower,15,//cf.geekdo-images.com/images/pic36012_t.jpg,1994,Doris Matthäus,"Children's Game,Memory",NA,Heinz Meister,NA,"Ghosts,Memory Challenge","Co-operative Play,Memory","AMIGO Spiel + Freizeit GmbH,G3,Gigamic,Herder Spiele,Lautapelit.fi,Ravensburger Spieleverlag GmbH,Swan Panasia Co., Ltd.",5.60133,75 8658,Tour the streets of France in the French version of this popular boardgame. Spend your 10's of 1000's of French Francs and build hotels on Rue De La Paix (Mayfair/Boardwalk) and Avenue Des Champs-Elysees (Park Lane/Park Place) to bankrupt your opponents. ,//cf.geekdo-images.com/images/pic106404.jpg,8,90,8,2,90,Monopoly: French,90,//cf.geekdo-images.com/images/pic106404_t.jpg,1982,NA,"Children's Game,Economic,Negotiation",NA,(Uncredited),NA,"Country: France,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Miro Company,Parker Brothers",4.53,80 8666,"(from the rules:) Days of Decision (DOD) is Australian Design Groups' strategic level game of the politics and conflict leading up to the Second World War. Two to seven players each manage the economics and conduct the political and military operations of one or more of the Major Powers involved. Days of Decision consists of 2 games in 1. The standard 1936-1939 game requires not other components than those provided in this game. It is played on the map of Europe and the Pacific and uses an abstract combat system to represent the conflicts occurring in this period. The 1936-1946 Grand Campaign Game require World in Flames to be used in conjunction with Days of Decision to resolve the military conflicts. Finally, there is also a World in Flames mini scenario of the Spanish Civil War which requires some components from World in Flames. This game can be played alone or as a pre-game of 1930s politics for World in Flames also by ADG. The game is about who will (if any) declare the Second World War, how the production of the Major Powers are at the time of war and how the many small nations will align (Axis or Allied). It has been replaced by DoDII, which adds the Communist alignment. DoDII has recently been replaced by DoDIII. ",//cf.geekdo-images.com/images/pic44833.jpg,7,360,12,2,360,Days of Decision,360,//cf.geekdo-images.com/images/pic44833_t.jpg,1990,Rodger B. MacGowan,"Political,Wargame,World War II",NA,Harry Rowland,NA,World in Flames,"Dice Rolling,Hex-and-Counter,Simultaneous Action Selection",Australian Design Group,6.2028,107 8668,"A children's game where players shake plastic igloos in an attempt to identify how many beads (between 2 and 13) they hold. Nine cards are dealt face-up in a circle around the igloos, with each card showing a different number (or range of numbers). Players then start shaking the igloos to find one that matches the number of beads shown on a card. When a match is found, the player marks that igloo with a colored chip and places it on the card with the same number. If the guess is correct, that player receives the card (worth points) as a reward. If the guess is incorrect, that player loses the chip used to mark the igloo. The game is finished when one player has no chips left, or when all of the cards have been claimed! Although the appearance of Igloo Pop is quite silly, it takes a steady hand and well-trained ear to be able to determine how many beads are inside an igloo. The sound and vibration when shaking each igloo is slightly different, allowing skilled players to judge the contents quickly and accurately. Also, a risk/reward system is introduced in the cards: cards with several numbers are easier to guess, but are worth less points; cards with a single number are often difficult to guess exactly, but are worth more points. Background story, from the back of the box: The young ice giant has a big problem: he wants to buy fish sticks, but he cannot remember how many and he has nine shopping lists in his basket. So he goes from igloo to igloo and shakes each. In each he listens to the delicious fish sticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fish sticks as one of his shopping lists, he takes it home. When he gets home, there are no fish sticks in the igloo. Instead, wild and laughing Inuit children tumble out of the igloo. Excitedly they shout, "Shake us again!" "That was great fun!" "This is super", thinks the young ice giant. "Now, I have found some new friends to play with!" And, he promptly forgets all about his shopping lists. ",//cf.geekdo-images.com/images/pic36174.jpg,6,20,7,2,15,Igloo Pop,20,//cf.geekdo-images.com/images/pic36174_t.jpg,2003,Victor Boden,"Action / Dexterity,Children's Game",NA,"Heinz Meister,Klaus Zoch",NA,Arctic Theme,"Betting/Wagering,Simultaneous Action Selection","Zoch Verlag,Gigamic,Rio Grande Games",6.25759,1114 8671,"Terra puts the players in front of ecological, socio-economical and diplomatic-military crises where all must collaborate to save the Earth's fragile equilibrium while moving their own interests forward. Players score points for solving a crisis for the common good, but at the same time keeping as many scarce resources to themselves as they can. Published in partnership with Barcelona Forum 2004 and UNESCO, Terra not only brings to light the potential crises facing the world, but also will help to support worthy causes through gaming. For each copy sold, Days of Wonder contributes 1 Dollar (or 1 Euro in Europe - approximately 20% of its gross profit) to a non-governmental organization, Holos, dedicated to solving real world crises. ",//cf.geekdo-images.com/images/pic38688.jpg,6,30,8,3,30,Terra,30,//cf.geekdo-images.com/images/pic38688_t.jpg,2003,"Bernard Bittler,Cyrille Daujean,Ari Wong","Card Game,Educational,Environmental,Political",NA,Bruno Faidutti,NA,"Catalonia,Global warming",Hand Management,"Days of Wonder,Fórum Barcelona 2004,Jolly Thinkers,UNESCO",5.72624,482 8679,"(from ADG's website:) Days of Decision III (DoD) is a complete board-game of Global politics from 1936 ~ 1946 that can be played stand-alone or with World in Flames. Playable by 2-8 players, DoD III has been completely upgraded to be seamlessly compatible with World in Flames and all its kits. It includes a new map, Status Display, rules and charts. This is not the end. This is not the beginning of the end. It’s the beginning of the beginning. Now is the moment that darkness unleashes her claws. Can you tame the tiger? DoD III contains: one large (840 mm x 594 mm) full-colour game-board, “The Political Map”; one large full-colour “Status Display”, showing the current political status of minor countries. It also contains 20 International Political options and a number of charts and tracks; 8 full-colour major power option cards; 5 x 200 counter sheets (3 x CS13 & 2 x CS17); a rules booklet (including set ups and the major power, war and treaty charts); 2 ten-sided dice; box ",//cf.geekdo-images.com/images/pic3366466.jpg,8,360,14,2,360,Days of Decision III,360,//cf.geekdo-images.com/images/pic3366466_t.jpg,2004,Rodger B. MacGowan,"Political,Wargame,World War II",NA,"Greg Pinder,Harry Rowland",NA,World in Flames,NA,Australian Design Group,7.4,55 8690,"2004 Games Magazine Games 100 Honoree First, divide everyone into two teams. On your team's turn, one member attempts to give clues to 10 words. The cards state its "buzzword". Other team members must solve each clue by saying the phrases that includes the buzzword. Meanwhile, the other team keeps track of the time and the missed clues. Score one point for each correctly solved clue. The clue giver reads the missed clues to the other team, giving them a chance to score. First team to reach 50 points wins. Watch out! You only get 45 seconds to complete your answers to questions ranging from easy to quite difficult. ",//cf.geekdo-images.com/images/pic1451530.jpg,12,45,10,4,45,Buzzword,45,//cf.geekdo-images.com/images/pic1451530_t.jpg,2003,NA,"Party Game,Word Game",NA,"Peggy Brown,Garrett J. Donner,Brian S. Spence,Michael S. Steer",NA,Buzzword,"Paper-and-Pencil,Partnerships",Patch Products,5.74595,477 8702,"(from Clash of Arms website:) 1807 - The Russians have abandoned Warsaw with the French in hot pursuit. Murat leads a triumphal entry into the ancient capital. Napoleon knows that he is 400 leagues from Paris and on the threshold of a hard, eastern European winter, but he must have the opposite bank of the Vistula River if the campaign to be launched in the Spring is to have the best chance of success. He orders Lannes to cross over.... Those who have made a study of valor and glory know whereof names such as Poltusk and Golymin speak. They know that in 1807 the Eagles stained with their own blood the snows of East Prussia around the village of Preussisch-Eylau, and that they soared highest on the banks of the Alle, above the town of Friedland. Comrades, as the Eagles turn, shall we not follow? Kevin Zucker expands his award winning series to include Napoleon's three campaigns in Poland; Poltusk-Golymin, Eylau and Friedland. The game runs from the fall of Warsaw in December, 1806, through the signing of the Treaty of Tilsit in July, 1807. A time which saw Napoleon and his Grande Armée reach the zenith of their combined power and glory. 1807: The Eagles Turn East comes with: three 34" x 22" maps, four Organization Displays, 420 playing pieces, Standard and Exclusive Rules plus a Study Folder for additional hours of enjoyment. Vol. II of 'The Campaigns of Napoleon' series (The Emperor Returns, 1994, is Vol. I) including scenarios and campaign games for three campaigns in Poland: Pultusk-Golymin, Eylau and Friedland. GAME SYSTEM: CNS (1X) System = 3,000m/hex, 1,000 men/SP, 2 days/turn. ",//cf.geekdo-images.com/images/pic43769.jpg,2,360,12,2,360,1807: The Eagles Turn East,360,//cf.geekdo-images.com/images/pic43769_t.jpg,1994,"Rick Barber,Paul Dangel,Kevin Zucker","Napoleonic,Wargame",NA,Kevin Zucker,NA,Campaigns of Napoleon System: 1x Series,Hex-and-Counter,Clash of Arms Games,6.84149,94 8703,Regiment-brigade level simulation of the Battle of the Bulge. Each game turn equals one day and each hex represents 3.15KM. 255 counters. ,//cf.geekdo-images.com/images/pic177732.jpg,2,120,12,2,120,The Ardennes Offensive,120,//cf.geekdo-images.com/images/pic177732_t.jpg,1973,Redmond A. Simonsen,"Wargame,World War II",NA,Jim Dunnigan,NA,"Admin: Better Description Needed!,World War 2: Battle of the Bulge","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.29861,72 8706,"This is an anthology of mini-games of many different types. Edited from the product description: Chief Herman's Next Big Thing is the sequel to Chief Herman's Holiday Fun Pack, which was released in 2000 and was nominated for an Origins Award for Best Abstract Board Game. Chief Herman's Next Big Thing contains more than 20 original games, some of which were previously published as magazine inserts, free games, or postcard games. Games in Chief Herman's Next Big Thing include: Fight the Power, Ten-Die Poker, Break the Bank, Monster Builder, Penniless and Insane, Seven-Handed Poker, Caribbean Star, Short Bus to Paradise, Headless in Seattle, Shipwreck!, Particle Stream, King of the Beach, Putwoody's Castle, Herman's Castle, Nickie's Castle, Dungeon Crawl, Hotel Transylvania, Queensland, Graveyard Shift, Board Game Project #55, Land Grab, Magic Hate Ball, Wild Bill, and One Ball (Hate Ball Solitaire). The package also includes two unplayable games: James Ernest's Pontifuse (originally published in Undefeated) and Chief Herman's The Establishment of the Industrial Proletariat, plus the usual hilarious introductions from Chief Herman himself. Awards 2003 Origins Award Nominee: Best Abstract Board Game ",//cf.geekdo-images.com/images/pic48416.jpg,8,20,10,2,20,Chief Herman's Next Big Thing,20,//cf.geekdo-images.com/images/pic48416_t.jpg,2003,NA,NA,Herman's Castle,"James Ernest,Joshua Howard,David Howell,Evelina Shin",NA,NA,NA,Cheapass Games,6.15284,88 8707,"From the publisher: "Jacob Marley is alive and well. And what’s more, he’s the boss of you. "You’re a lowly clerk in young Jacob Marley’s powerful investment firm, which lends money to needs people throughout the city of London. Marley has decided to elevate one lucky clerk to the status of “friend,” meaning a partnership in Marley’s business, a handsome promotion, and Marley’s lifetime friendship. He’ll even get you out of Hell if you manage to outlive him. Such a deal! "To make the most points with the boss, you must lend his money to the most trustworthy clients, and stay away from the ones that will ruin you. If you’re lucky, you’ll even grow up to be as stingy and horrible as he is. "Jacob Marley, Esquire is a banking game with all the fun and excitement that implies. No, seriously, it’s good. "As a clerk in Marley’s investment firm, you are given an account of £12 to lend to various ne’er-do-well clients in London. Each turn, you move Marley through the streets of the city, randomly affecting the economy of London with a cool Economy Chart. Then you can see what’s going on in the street where Marley stopped. Will you lend your money to a lawyer, a financial institution, or a petty criminal? The choice is yours, but make sure you’re not the only player with a client like this, or it can cost you a bundle of money and points!" The version which was subsequently published is significantly different, and (claims Cheapass, with some justification) much improved. ",//cf.geekdo-images.com/images/pic70697.jpg,6,90,10,3,90,"Jacob Marley, Esq.",90,//cf.geekdo-images.com/images/pic70697_t.jpg,2004,NA,"Economic,Novel-based",NA,James Ernest,NA,Celebrities: Charles Dickens,"Commodity Speculation,Roll / Spin and Move",Cheapass Games,6.27723,112 8711,"Landships! Tactical Weapons Innovations 1914-1918 covers the Great War at its lowest level. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters. Easy to play rules with over 20 scenarios get you started right away. Trace the story of the combat during the war; from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918. ",//cf.geekdo-images.com/images/pic255348.jpg,2,120,12,2,120,Landships! Tactical Weapons Innovations 1914-1918,120,//cf.geekdo-images.com/images/pic255348_t.jpg,1994,NA,"Wargame,World War I",NA,Perry Moore,"Infernal Machines,Real Weapons",NA,Hex-and-Counter,Clash of Arms Games,6.77403,181 8717,Part of David Schroeder's "Der Weltkrieg" wargame series. The Schlieffen Plan covers the campaigns in France and Belgium in 1914. 20km/hex 4 days/turn 560 counters 24"x17" map Complexity = medium ,//cf.geekdo-images.com/images/pic52146.jpg,2,360,12,2,360,The Schlieffen Plan,360,//cf.geekdo-images.com/images/pic52146_t.jpg,1997,NA,"Wargame,World War I",NA,David Schroeder,NA,Der Weltkrieg Series,"Dice Rolling,Hex-and-Counter",SPW (Schroeder Publishing & Wargames),7.19623,53 8719,"The Next War is a brigade/divisional level simulation of a Soviet-led Warsaw Pact invasion of the central European front of NATO in the late 1970's. The three maps cover the area from the far north of Denmark, through Germany and Austria to the industrial heartland of Italy. The standard rules constitute the fast game, and contain all the rules necessary to play "The Next War" land game - a complete game that can be played independently. The most notable mechanic is the combination of combat within the movement of land units, with the ability of units to greatly exceed the basic movement allowance at increased risk of fatigue/attrition. Optional rules cover weather, supply, chemical/nuclear warfare, air and naval operations, airborne/airmobile and amphibious operations, helicopters and special forces, and electronic warfare and add can considerably to the record keeping and playing time. The campaign game covers the first 60 days after mobilization in three basic scenarios, Sudden War, Spring Maneuvers, Tension. The differences between these three concern the timing of the outbreak of war and the resultant state of readiness of the respective forces. Due to the large number of optional rules, however, the players may in fact choose from a vast array of possible Campaign Game situations. Six smaller scenarios depict smaller areas of operations over briefer periods of time in the regions of Berlin, Vienna, The Baltic, Fulda, North German Plains, and the Main Front (Fulda + North German Plains). The game components: three 22" x 35" map sheets plus one 6" x 8" and one 10" x 12" map extensions, 2400 die-cut 1/2" counters, one 32 page rules book, one 40 page Scenarios and Situation Briefing book, two identical 4 page Charts & Tables folders, and one 17" x 22" Air Allocation Display. ",//cf.geekdo-images.com/images/pic36408.jpg,2,360,14,2,360,The Next War,360,//cf.geekdo-images.com/images/pic36408_t.jpg,1978,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,"Jim Dunnigan,Mark Herman",NA,NA,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",7.39387,173 8720,""North German Plain" is one of several games in the Central Front Series published by SPI/3W in the 1980s. "North German Plain" appeared in the February 1988 issue of Strategy & Tactics magazine #117. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the North German Plain and includes the major West German cities of Hamburg and Bremen. "North German Plain" was the first game in the renewed Central Front Series, and marks a return to more conventional game mechanics. As with most modern warfare games, "North German Plain" includes rules for airpower, airmobile operations, and chemical warfare. The game has a single scenario, "Drive on the Channel Ports", which depicts a surprise attack by the PACT Northern Front. Game Scale: Turn: 6 hour daylight & 12 hour nighttime turns Hex: 4 km Unit: Company to Brigade Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 14 page rules booklet ",//cf.geekdo-images.com/images/pic36404.jpg,2,120,12,2,120,North German Plain,120,//cf.geekdo-images.com/images/pic36404_t.jpg,1988,Rodger B. MacGowan,"Modern Warfare,Wargame",NA,Charles T. Kamps,NA,"Central Front Series,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),6.29392,74 8721,"Hof Gap - The Nurnberg Pincer is one of several games in the Central Front Series published by SPI in the 1980s. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the Hof Gap and includes the major West German city of Nurnberg. The Central Front series use a collection of mechanics, including "Operations Points" and "Friction Points", variable length game turns, and Zones of Control to simulate modern battlefield conditions. As with most modern warfare games, the series includes rules for airpower, air-mobile operations, and nuclear/chemical warfare. The game contains three scenarios. "Covering Force" covers the first 36 hours of combat in the Coburg, Kronach, Hof and Cheb Gaps, and is played on the eastern half of the Hof Gap game-map. "VII Corps" uses the entire game-map, treating the Meiningen approach as well as the action shown in "Covering Force" for the first four of the next war. "Seventh Army" allows the player to join the Hof Gap game-map with the Fifth Corps game-map and other components of the "Fifth Corps" game in order to represent the entire US front in central West Germany ",//cf.geekdo-images.com/images/pic676029.jpg,2,120,12,2,120,Hof Gap,120,//cf.geekdo-images.com/images/pic676029_t.jpg,1980,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Charles T. Kamps,NA,Central Front Series,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.87941,85 8722,""BAOR - British Army of the Rhine - The Thin Red Line in the 1980's" is one of several games in the Central Front Series published by SPI in the 1980s. "BAOR" appeared in the September/October 1981 issue of Strategy & Tactics magazine #88. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the BAOR sector and includes the major West German cities of Hannover and Kassel. Fifth Corps uses a collection of mechanics, including "Operations Points" and "Friction Points", variable length game turns, and Zones of Control to simulate modern battlefield conditions. As with most modern warfare games, Fifth Corps includes rules for airpower, Airmobile operations, and nuclear/chemical warfare. The game contains two scenarios. "The Thin Red Line" is the campaign scenario, covering the first five days of the war in the BAOR sector. "The Race to the Weser" covers the first 60 hours of combat in the region between Hannover and Kassel. ",//cf.geekdo-images.com/images/pic65081.jpg,2,120,12,2,120,BAOR,120,//cf.geekdo-images.com/images/pic65081_t.jpg,1981,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Charles T. Kamps,NA,"Central Front Series,Magazine: Strategy & Tactics",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.70037,135 8725,"A Platoon-Company-Battalion level game of hypothetical combat in West Germany during the 1970s. One 34" x 22" map (includes charts), 510 counters, 1 rules sheet (conertina-style), 1 large Unit ID/Scenarios/Designers Notes folder ",//cf.geekdo-images.com/images/pic256792.jpg,2,90,12,2,90,Red Star / White Star,90,//cf.geekdo-images.com/images/pic256792_t.jpg,1972,NA,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.51067,75 8727,"Strategy & Tactics magazine #29. USN deals with the air, land and sea warfare in the Pacific between 1941 and 1943. Each hex represents over 200 miles. Each turn represents a week's operations. Land unit counters represent divisions or regiments. Air units represent multiples of 10 planes. Virtually the entire Pacific is shown, from east of Hawaii to west of Java. Across this wide expanse, naval units (individual aircraft carriers, groups of everything else) fight in one of the most complex campaigns in history. The air, land and naval forces all operated under different conditions. There are five different Combat Results tables used to accomodate everything from torpedo attacks to bayonet charges. The CRT's represent abstract battle actions. There are three "campaign" games plus three shorter "mini" scenarios. Game Equipment: one 22 x 28" map, 400 1/2" counters, rulesheet (folding "roadmap" variety), games charts & tables. Reimplemented by: USN Deluxe ",//cf.geekdo-images.com/images/pic62569.jpg,2,360,14,2,360,USN,360,//cf.geekdo-images.com/images/pic62569_t.jpg,1971,NA,"Wargame,World War II",NA,Jim Dunnigan,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.28161,87 8728,"The Imperial Space Marine Scouts stalk through the dark and menacing corridors of the alien space hulk. They must bring back vital information to the Imperial Commanders waiting to launch the final assault. The Scouts rely on their sharpened instincts to keep them alive. They have no time to ask for names or identification. If they hesitate, they are lost. In the depths of the space hulk there are no friends other than the five battle brothers that make up their squad. Ultra Marines is a game for 2-4 players that pits Space Marine squads head-to-head in a race to collect the most alien artifacts from within old and ruined alien crafts. ",//cf.geekdo-images.com/images/pic44677.jpg,4,30,8,2,30,Ultra Marines,30,//cf.geekdo-images.com/images/pic44677_t.jpg,1991,NA,"Maze,Miniatures,Science Fiction",NA,Andy Jones,NA,"Warhammer 40,000 Board Games","Dice Rolling,Modular Board,Roll / Spin and Move",Games Workshop Ltd.,6.19828,58 8730,"Flying Colors returns you to the age of sail where mighty men-o-war and Ships of the Line met in vast engagements for command of the sea. Unlike many other games set in the period, Flying Colors provides a simple, fast-playing system allowing players to re-enact battles containing dozens of ships on each side. Rather than focusing on the abilities of individual ships, Flying Colors uses broad classes of vessel within each "rate" and concentrates the players minds on maintaining command of their fleets using a simple command system. From the Publisher: Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged. This is not a strategic level game where one piece represents several ships. Flying Colors includes 300 individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook. Included within the game are 17 historical scenarios ranging from the Battle of Minorca (1756) during the Seven Years War to the Battle of the Capes during the American Revolution and on through the Battle of Trafalgar (1805) during the Napoleonic Wars. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitarie play. You can now recreate Nelson's glory with Flying Colors! ",//cf.geekdo-images.com/images/pic804598.jpg,4,240,12,1,240,Flying Colors,240,//cf.geekdo-images.com/images/pic804598_t.jpg,2005,"Rodger B. MacGowan,Mike Nagel,Mark Simonitch","Age of Reason,American Revolutionary War,Napoleonic,Nautical,Wargame",NA,Mike Nagel,Ship of the Line,"Age of Kings,Flying Colors: Naval Actions of the Age of Sail,Holidays: 4th of July","Dice Rolling,Hex-and-Counter,Simulation","GMT Games,Relative Range",7.42571,605 8736,"Kasserine Pass covers the German attack in Tunisia during February 1943. This is a fast moving struggle in the mountains, with artillery playing a crucial role. The game system is simple and highly playable with both sides having an equal opportunity for victory. ",//cf.geekdo-images.com/images/pic1513994.jpg,2,120,12,2,120,Kasserine Pass,120,//cf.geekdo-images.com/images/pic1513994_t.jpg,1972,NA,"Wargame,World War II",NA,John Hill (I),NA,NA,"Hex-and-Counter,Simulation","Conflict Games,GDW Games",6.73968,63 8737,"Peter the Great is a simulation game of the Battle of Poltava, the climax of the Swedish warrior-king Charles XII's invasion of Russia. Published in The Wargamer Magazine #27. ",//cf.geekdo-images.com/images/pic203446.jpg,2,120,12,2,120,Peter the Great,120,//cf.geekdo-images.com/images/pic203446_t.jpg,1983,"Ina Clausen,David Fuller","Age of Reason,Wargame",NA,Peter Englund,"Lesnaja: 'The Mother of Poltava' September 29, 1708","Age of Kings,Magazine: Wargamer","Hex-and-Counter,Simulation",3W (World Wide Wargames),6.61784,88 8742,""1815: The Waterloo Campaign is a game covering the three days in June of 1815 which encompassed of Ligny, Quatre Bras, and Waterloo. Playing pieces represent the regiments, brigades, and divisions of infantry, cavalry, and artillery which fought in the campaign. Leaders, representing the historical commanders in the campaign, command these combat units. The rules create an action-packed situation where the fate of an empire may be decided in a day's battle on the field of Waterloo." Intermediate complexity with two 16x21" maps of pale yellow using red, green, brown, and gray coloring. 240 standard GDW counters, 80 of which are French. ",//cf.geekdo-images.com/images/pic45016.jpg,2,360,12,2,360,1815: The Waterloo Campaign,360,//cf.geekdo-images.com/images/pic45016_t.jpg,1975,Rodger B. MacGowan,"Napoleonic,Wargame",NA,"John Astell,Frank Chadwick",NA,NA,Hex-and-Counter,"GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",6.47927,82 8747,Part of the Modern Battles: Four Contemporary Conflicts which included standard rules for each game as well as exclusive rules for each game in the series. Chinese Farm covers the combat around the Suez Canal during the 1973 Arab-Israeli war. ,//cf.geekdo-images.com/images/pic65540.jpg,2,90,12,2,90,Chinese Farm,90,//cf.geekdo-images.com/images/pic65540_t.jpg,1975,Redmond A. Simonsen,"Modern Warfare,Wargame",Modern Battles: Four Contemporary Conflicts,Howard Barasch,NA,NA,"Hex-and-Counter,Simulation","Hobby Japan,SPI (Simulations Publications, Inc.)",6.0974,77 8751,Part of the Modern Battles: Four Contemporary Conflicts quadrigames which included standard rules for each game as well as exclusive rules for each game in the series. Wurzburg covers a hypothetical conflict between the US and Russia near the German city of Wurzburg. ,//cf.geekdo-images.com/images/pic1776766.jpg,2,90,12,2,90,Wurzburg,90,//cf.geekdo-images.com/images/pic1776766_t.jpg,1975,Redmond A. Simonsen,"Modern Warfare,Wargame",Modern Battles: Four Contemporary Conflicts,Jim Dunnigan,NA,Cities: Würzburg,"Hex-and-Counter,Simulation","Editora Abril,SPI (Simulations Publications, Inc.)",6.88281,64 8755,"Destruction of Army Group Center: The Soviet Summer Offensive, 1944, is a simulation on a corps/division level of the Russian Summer Offensive of 1944 on the Eastern Front (Operation Bagration). Historically this offensive destroyed one entire Nazi Army Group, and prevented large transfers of men and equipment to the newly formed Western Front where the Anglo-American forces were expanding their beachhead in preparation for the August Breakout. The game covers the first twenty days of the offensive, during which all the decisive action took place. There are several scenarios, depicting a variety of likely possibilities, from the historical one through various degrees of German preparedness and 'sanity'." Units represent Russian corps and Axis divisions. Stacking limit is 3 units/hex. Players alternate moves. Order of phases in each movement turn is: movement phase, combat phase, second mechanized movement phase. Semi-active zones of control extend into adjacent hexes, with some exceptions. Units pay two extra movement points to enter or leave an enemy zone of control, and may move directly from one controlled hex to another if they have enough movement points. Attacking is voluntary. Combat results involve unit eliminations, exchanges, and retreats, but the Axis mechanized units have a modified step-reduction mechanism (an eliminated Axis mechanized unit is replaced by a weak battlegroup which has no zone of control, and is worth extra victory points to the Russian player if it's eliminated in a later combat). Victory is determined by victory points, gained by eliminating enemy units and, for the German player, for failure by the Russian player to have a continuous line from the north to the south board edge at the end of his turn. Four scenarios are provided, ranging from the historical one where Hitler's propensity for issuing "Stand Fast" orders finally caught up with the Axis, to the maximum withdrawal scenario, in which the Axis essentially eliminates the portion of the front historically covered by Army Group North and uses the forces of that Army Group to strengthen the resulting greatly-shortened line in the Army Group Center area. Game Scale: Game Turn: 2 days Hex: 10 miles / 16 km Units: Kampfgruppe to Corps Game Inventory: One 22 x 28" map One single-side printed countersheet (200 1/2" counters) One foldout rules folder (folds out to 10 pages) ",//cf.geekdo-images.com/images/pic62578.jpg,2,120,12,2,120,Destruction of Army Group Center,120,//cf.geekdo-images.com/images/pic62578_t.jpg,1973,Redmond A. Simonsen,"Wargame,World War II",NA,Jim Dunnigan,NA,"Country: Russia,Magazine: Strategy & Tactics","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",5.678,100 8756,"Eastern Front Solitaire : Germany Campaign in Russia is a fast-paced single player wargame that reproduces the circumstances, the events, and the forces that fought the fiercest war in history. The game system simulates the various operations, battles, and conflicts of the war from June 1941 until Febuary 1945. The gameplay features monthly turns, with area movement, and there are 280 counters representing corps and armies. There's the Campaign game starting in 1941, with shorter scenarios starting in 1942 and 1943. Optional rules for the German 8th Army, Hitler's directives, evacuation by sea, and variable victory conditions. The player controls the Germans and the game system controls the Russian forces. ",//cf.geekdo-images.com/images/pic51396.jpg,1,120,14,1,120,Eastern Front Solitaire,120,//cf.geekdo-images.com/images/pic51396_t.jpg,1986,NA,"Wargame,World War II",NA,"Don Alexander,Bill Gibbs",NA,"Solitaire Games,Solitaire Wargames","Area Movement,Simulation",Omega Games (I),5.85068,74 8757,"This is the issue game for Strategy & Tactics magazine #94. Nordkapp is a two player game covering potential warfare between NATO and the USSR in the area of Scandinavia north of the Arctic Circle. The game presumes this action to be part of a general European war taking place in the late 1980's. The focus of the game is the Soviet attempt to secure airfields in Norway in order to extend the range of Soviet naval aviation to dominate the North Atlantic sea lanes. The map scale is 16 kilometers per hex and the timescale is 48 hours per turn. Game components consist of one 22" x 32.5" mapsheet, 200 counters, and a 16-pages rules booklet. ",//cf.geekdo-images.com/images/pic36372.jpg,2,240,12,2,240,Nordkapp,240,//cf.geekdo-images.com/images/pic36372_t.jpg,1983,"Ivor M. Janci,Keith Parkinson,Stephen Sullivan","Modern Warfare,Wargame",NA,"Charles T. Kamps,Edward G. Sollers",NA,Magazine: Strategy & Tactics,Hex-and-Counter,TSR,6.78654,78 8782,"Narvik is a game/simulation of the historical events surrounding the German invasion of Norway in the spring of 1940. Narvik is actually two games in one. The historical game faithfully recreates the situation and explores the alternatives open to the opposing field commanders. On the strategic level, Narvik may be combined with the other games of The Europa Series. To this end, in addition to the counters provided for the historical game, counters for Norway and Sweden are supplied in compatible strengths for The Europa Series. Narvik is a two player game. One side represents Norway and her Allies (Britain, France, and Poland), and the other represents Germany. The game is played in sequenced turns during which players move their units and engage in combat to destroy enemy units and gain geographic objectives. The German player will attempt to occupy Norway. The Norwegian player will attempt to prevent the occupation and/or extract the highest possible toll from the invaders. First (1974) Edition Game components: one full and two partial map sheets (Europa #10, 5A and 11A, in white-black-blue colour) two and a half sheets of die cut counters (Europa #11, 12 & 13) [in 1st edition sheet #12 is a half-sheet] one rules folder one set of charts: Norwegian Armed Forces Chart Norwegian Initial Order of Battle Allied Reinforcement Chart Allied Unit Composition Chart German Initial Order of Battle German Reinforcement Chart German Unit Composition Chart CRT/Terrain Effects Chart (x2) Turn Record Chart Second (1980) Edition Game components: two full map sheets (Europa #10A and 5B, in white-black-blue-green-brown colour) three sheets of die cut counters (Europa #11A, 12A & 13A; for 720 counters) one rules booklet (bound, without 3-hole punching, with black front cover) one Norwegian and one Swedish "Europa-scale" double sided OOB/mobilisation supplement sheets one set of charts: Norwegian Armed Forces Chart Norwegian Initial Order of Battle Allied Reinforcement Chart Allied Unit Composition Chart German Initial Order of Battle German Reinforcement Chart German Unit Composition Chart CRT/Terrain Effects Chart (x2) Turn Record Chart [2nd Edition Note: Rules booklet dated 2/80 and charts dated 3/80.] ",//cf.geekdo-images.com/images/pic188890.jpg,2,180,12,1,180,Narvik,180,//cf.geekdo-images.com/images/pic188890_t.jpg,1974,"Richard Hentz,Rodger B. MacGowan","Wargame,World War II",NA,Frank Chadwick,"Fall Gelb,Hearts Of Oak,Master Europa 107: Northern Fronts,The Northern Theatre of Operations 1939-40",Europa Series,Hex-and-Counter,"GDW Games,Hobby Japan",6.94431,123 8790,"This is a party game from Piatnik played in 2-4 teams with at least 2 players each. The teams' meeples move over the board, the goal is to reach the finish. Depending on the sort of field they are currently standing at, one player has to act (pantomime) or to describe or to paint a phrase given on a card and the other members of his team have to find out what that should be. If they manage to do so, their meeple moves forward. There are several editions and expansions for this game. Nominated for the Deutscher Spieler Preis in 1993 (ended at the bottom of the nominations). A new edition, Activity 2, was created in 2002. ",//cf.geekdo-images.com/images/pic155093.jpg,16,45,12,3,45,Activity,45,//cf.geekdo-images.com/images/pic155093_t.jpg,1990,G. H. Werbebüro,"Card Game,Party Game",NA,"Ulrike Catty,Paul Catty,Hans Führer,Maria Führer,Ernst Führer","Activity 1996,Activity 1997,Activity Die siebziger Jahre! Zusatzkarten,Activity Ergänzungsset 1000 Jahre Österreich,Activity for English I/II,Activity Pótkérdések I.,Activity Pótkérdések II.,Activity Superthema Freizeit und Essen,Activity Superthema Heute,Activity Superthema Körper & Natur,Activity Superthema Urlaub & Sport,Activity Zusatzkarten,Kelly's Activity pocket,Stadt Land Spielt Limitierte Sonderdrucke 2015","Activity,Admin: Better Description Needed!","Acting,Dice Rolling,Line Drawing,Partnerships","Discovery Toys,Giochi Uniti,Piatnik",6.00907,551 8798,"Covers the 1939-1940 war between Finland and the Soviet Union. Four-page rules folder, map, and 120 die-cut counters. The Soviets have a massive strength advantage but their heaviest units can't be used north of the arctic circle and all Soviet units must be able to trace a supply line back to Leningrad at all times. Finnish units don't need supply in Finland, they have the advantage of prepared defenses south of the arctic circle, and Finnish units have higher mobility than Soviet units. The Russians have to successfully invade Finland and take objective cities to win. The Finns simply have to hold out for ten turns. Playable as a game rather than just as a simulation, unlike many later SPI offerings. Two games in one. The base game favors an experienced Soviet player, who will often break through the Mannerheim line in a fairly historical manner around turns 7-9. The optional special events, depending on which are rolled, tend to favor the Finns, sometimes reducing the number of turns to just 5, placing tremendous time pressure on the Soviets. Play the base game several times before adding the optional "What-if" events. ",//cf.geekdo-images.com/images/pic82052.jpg,2,90,12,2,90,Winter War,90,//cf.geekdo-images.com/images/pic82052_t.jpg,1972,Redmond A. Simonsen,"Wargame,World War II",NA,James F. Goff,NA,"Country: Finland,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",7.08409,154 8803,"SPI area-movement simulation of The American Revolution 1775-1783. 9-page rules folder, 255 counters, unmounted 17" x 22" paper map. Regions on the map consist of multiple movement areas, with terrain-dependent movement cost to enter an area. Counters are multiples of strength points, each strength point being equal to 500 men. No combat distinction between infantry and cavalry or between militia and regulars. Colonial militia appears at full force in a region whenever a British force enters it but can never leave the region. Tory militia appears once per region the first time British regulars enter, and they can be converted to regulars and leave the region, but will never reappear in that region once they've left. The British player wins by controlling regions whose victory point total exceeds the scenario requirement. Colonials win by winning three major battles, by winning two major battles while limiting the British player to less than half of the scenario victory point total, or by lasting to the end of 1783 without the British player winning. Multiple "what-if" situations are provided, with each one adjusting the British victory point level required to win. Many of these can be used in combination, resulting in moderate replay value. ",//cf.geekdo-images.com/images/pic44332.jpg,2,180,12,2,180,The American Revolution 1775-1783,180,//cf.geekdo-images.com/images/pic44332_t.jpg,1972,"Alonzo Chappel,Redmond A. Simonsen","Age of Reason,American Revolutionary War,Wargame",NA,Jim Dunnigan,NA,NA,Area Movement,"SPI (Simulations Publications, Inc.)",6.10794,63 8804,"It's Fluxx, the game with the ever-changing rules, on weed. For adults. Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. ",//cf.geekdo-images.com/images/pic605022.jpg,6,15,18,2,15,Stoner Fluxx,15,//cf.geekdo-images.com/images/pic605022_t.jpg,2003,Melinda Rainsberger,"Card Game,Humor",NA,"Andrew Looney,Kristin Looney","Fluxx Dice,Fluxx Promo Cards",Fluxx,"Hand Management,Set Collection","Fully Baked Ideas,Looney Labs",5.67498,604 8806,"Both Master and Card set versions available. The Master game version comes with gameboard, playing pieces, instructions, trivia cards, and category code card. Cards come in these six categories: People, Entertainment, History, Places, Sports & Leisure and Wild Card. Cards are related to all things American. ",//cf.geekdo-images.com/images/pic305427.jpg,6,60,12,2,60,Trivial Pursuit: All American Edition,60,//cf.geekdo-images.com/images/pic305427_t.jpg,1993,NA,"Party Game,Trivia",NA,(Uncredited),NA,"Country: USA,Trivial Pursuit",Roll / Spin and Move,Parker Brothers,5.356,50 8812,"No Better Place to Die - The Battle of Murfreesboro, Dec. 30, 1862 to Jan. 2, 1863, is the eighth game in The Gamers Civil War Brigade (CWB) Series from The Gamers. It recreates the vicious struggle between Major General Rosecrans' Union Army of the Cumberland and General Bragg's Army of Tennessee from December 30th, 1862 to January 2nd, 1863 near the town of Murfreesboro, Tennessee. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Two 22 x 34" full color maps One dual-side printed countersheet (280 1/2" counters) One 32-page CWBS 2nd edition revised system rulebook One 12-page No Better Place to Die specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 2-30 hours ",//cf.geekdo-images.com/images/pic433427.jpg,2,360,0,2,360,No Better Place to Die,360,//cf.geekdo-images.com/images/pic433427_t.jpg,1994,NA,"American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,"Civil War, Brigade (CWB) Series","Hex-and-Counter,Simulation","The Gamers,Multi-Man Publishing",7.24788,118 8813,"Not so much a game as it is a torture device . . . From publisher's site: Think you're strong willed enough? Do you want a real test of nerves? Here it is. To play Shocking Roulette, simply place your finger in one of the victim slots and start the roulette lights running. The machine then selects one of the victims at random to receive a shock !! ",//cf.geekdo-images.com/images/pic174794.jpg,4,1,14,2,1,Shocking Roulette,1,//cf.geekdo-images.com/images/pic174794_t.jpg,2003,NA,"Action / Dexterity,Electronic,Humor",NA,(Uncredited),NA,Electrical Shock,NA,Jumpin Banana,5.22045,132 8816,"Frenzy! is an innovative, fast-and-furious non-collectible gaming approach to fantasy battles, where players must manage a real-time skirmish evolving before them, while carefully keeping a watchful eye on their supply lines. The game has four different races with Orcs, Knights, Undead, and Dwarves each represented in their own furious strength, skills, art, special abilities, and assortment of cards. It was designed by Eric Lang, lead designer of the Game of Thrones CCG. ",//cf.geekdo-images.com/images/pic220733.jpg,2,20,10,2,20,Frenzy,20,//cf.geekdo-images.com/images/pic220733_t.jpg,2003,"Scott Nicely,Tyler Walpole","Card Game,Fantasy,Real-time",NA,Eric M. Lang,NA,NA,Variable Player Powers,Fantasy Flight Games,5.659,211 8817,"From FFG's Chris: The Cthulhu genre is among the most recognized and well-regarded in the gaming hobby, and we hope to provide a fast, clever, and horrific collectible card game in this juicy setting, complete with 1920’s paranormal investigations, jaded detectives, mad cultists, and horrors from beyond the stars. From the press release: The CALL OF CTHULHU CCG will have no relation or compatibility to the Mythos Collectible Card Game published by Chaosium, Inc in the late 1990’s. Fantasy Flight’s CALL OF CTHULHU CCG will present new and innovative game play which will be simply, fast, and yet provide a deep and dynamic experience for players. The CALL OF CTHULHU CCG will seek to inspire the wonderful flavor of the Cthulhu genre, such as the flavorful "pulp" 1930’s environment, arcane tomes and secrets, paranormal investigations, the elder gods and their terrible servants, dark sinister plots, inhuman conspiracies, and dangers from beyond the stars. Reimplemented by: Call of Cthulhu: The Card Game Online Play OCTGN ",//cf.geekdo-images.com/images/pic238477.jpg,2,30,12,2,30,Call of Cthulhu: Collectible Card Game,30,//cf.geekdo-images.com/images/pic238477_t.jpg,2004,"Guy Gentry,John Goodenough,Rafał Hrynkiewicz,Andrew Johanson,Roberto Marchesi,Patrick McEvoy,Scott Nicely","Card Game,Collectible Components,Horror,Novel-based",NA,Eric M. Lang,NA,"CCGs (Collectible Card Games),Cthulhu Mythos","Card Drafting,Hand Management","Edge Entertainment,Fantasy Flight Games",6.90302,629 8818,"This children's card game is about gophers collecting their winter food supply. Each supply card shows one to three apples, carrots or nuts. During their turn, the active player can uncover in sequence up to four cards from the pile. If the same kind of fruit appears one after the other, then all cards uncovered in this turn are lost for the player. Since there are only three fruit sorts, this occurs regularly, so this provides tension both for children and adults. If a player has more than six of a set, then he loses everything that he collected so far from this set. If the player has exactly six pieces of a set, the player then receives a gopher trophy in exchange for the set. The first to get his third cup wins the game. This game is not only pure gambling, but also offers tactical choices so children take part enthusiastically. The minimum age indicated by the manufacturer seems applicable as long as the child can count over six. ",//cf.geekdo-images.com/images/pic70450.jpg,4,10,5,2,10,Gopher It!,10,//cf.geekdo-images.com/images/pic70450_t.jpg,1999,Oliver Freudenreich,"Animals,Card Game,Children's Game",NA,Reinhard Staupe,NA,NA,"Pattern Building,Press Your Luck,Set Collection","AMIGO Spiel + Freizeit GmbH,Berliner Spielkarten,Playroom Entertainment,Staupe Spiele",6.04211,133 8829,"This is a party game. Each player draws a card with a complicated word or technical term on it, with the meaning of that word given on the card as well, but only visible to himself. Everyone then invents two alternative meanings for their word and writes them down along with the correct answer. After that, each player reads out his word and asks everyone to choose between the three answers. All players then place a token on the answer they think is correct. Everyone who is right gets points. If a player made up such a "realistic" answer that people believed him even if it's not the correct meaning, he also gets points. There are also cards with pictures on them, but you do the same with those. The one who reaches the end of the track on the game board first wins. ",//cf.geekdo-images.com/images/pic129425.jpg,10,45,14,3,45,Nobody is Perfect,45,//cf.geekdo-images.com/images/pic129425_t.jpg,1992,Rolf Hinrichsen,"Bluffing,Humor,Party Game,Trivia,Word Game",NA,Bertram Kaes,NA,"Dictionary Games,Nobody is Perfect",NA,"Mittelbayerische Zeitung,Otto Maier Verlag,Ravensburger Spieleverlag GmbH,Stuttgarter Zeitung",6.92761,498 8833,"Firefight: Game of US/Soviet Tactical Combat, A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet. Game Scale: Game Turn: 40 seconds Hex: 54 yards / 50 meters Units: Fireteams & Individual Vehicles Game Inventory: Two 22 x 34" four color mapsheets One dual-side printed countersheet (400 1/2" counters) One 20-page Firefight rulebook One 20-page Reference Data booklet Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 2-6 hours (from the original SPI flat tray and z-pack cover sheet:) Modern US and Soviet Small Unit Tactics An Historical Simulation Game the time is: The First Battle of the Next War Two separate 22" x 34" maps in four colors Terrain and target sensitive CRT's Individual, sequenced fire and movement Firefight is game which highlights the dynamics of the modern battlefield. Each unit represents either one vehicle or one "fireteam" (four infantrymen). The game scale is 50 meters per hex and 40 seconds per Game-Turn. Each Game-Turn is comprised of a Fire Phase, followed by a Movement Phase, during which the players alternate moving units (those that have not fired), and terminating with an Indirect Fire Phase, during which the players employ and assess fire from off-map artillery and mortar units. Firefight makes extensive use of tables to express the strength of a firing unit against a particular target at a given distance. This strength (or firepower rating) is then referred to a Combat Results Table. This procedure allows us to rate different weapon systems versus different target types with much greater accuracy than heretofore. Another innovation is the integration of the terrain effects directly onto the CRT's. Results are colour-coded to graphically display the protection offered by woods, building and defilade (hull-down) positions. The whole effect is a much simpler, but more accurate system of combat. Firefight is presented in three stages. Firefight I, II and III. Firefight I introduces the player to the fundamental game system. Firefight II introduces more complex rules, which add realistic effects yo play. Firefight III explores the effects of weapons systems presently under development. (from the SPI soap box cover:) Modern US and Soviet Small Unit Tactics A Fascinating Future-History Simulation Game the time is: The First Battle of the Next War What if the US and USSR were to meet in a conventional war? Firefight highlights the dynamics of today's battlefield and includes an intensive survey of battlefield tactics and doctrine. The range and lethality of weapons in each country's service are contrasted as players use the tactical deployment of their combined arms system to test the capabilities of their small tactical units. Firefight simulates this possible conflict on a map based on US Army specifications of probable terrain conditions. Colorful cardboard playing pieces move, position, and engage for battle through a superimposed hexagonal grid, which functions like a chessboard's squares. Simple probability charts determine each combat's outcome. Contains: comprehensive historical situation briefing; 20 page rules booklet; 400 die-cut cardboard playing pieces; two different 22" x 34" soft map sections; and various playing aids. Level of Complexity: Moderate Average Playing Time: 2 hours Suitability for Solitaire Play: Moderate ",//cf.geekdo-images.com/images/pic822503.jpg,2,90,12,2,90,Firefight,90,//cf.geekdo-images.com/images/pic822503_t.jpg,1976,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,"Jim Dunnigan,Irad B. Hardy",NA,"Solitaire Games,Solitaire Wargames",Hex-and-Counter,"Decision Games (I),Nike and Cooper Española, S.A.,SPI (Simulations Publications, Inc.),TSR",5.77994,179 8843,"From the box cover: After months of training and preparation, the Great Crusade begins, with the landing of eight Allied infantry and parachute divisions in Normandy. Facing them on the beaches and in the hedgerows are some of the finest, and worst, formations in the German Army. Except for the near disaster on Omaha Beach, the landings go well. Both sides begin the race to build up, and the Allies, with total command of the seas and skies, begin to pull ahead of the Germans as the month of June wears on. The Allies are under intense pressure to advance quickly, and not just for purely military reasons. Progress, however, is painfully slow. The British Second Army, scheduled to take Caen on D-Day, is held up short of that objective with heavy losses for the entire month by fanatical and skillful German resistance. The Americans face weaker opposition, and despite taking the port of Cherbourg, they become bogged down in the endless maze of hedgerows. Can the Germans buy enough time to form more reserves and stave off disaster? Can the Allies break the stalemate earlier than they actually did and perhaps win the war sooner? Play June 6th and find out for yourself. ",//cf.geekdo-images.com/images/pic368818.jpg,2,240,12,2,240,June 6,240,//cf.geekdo-images.com/images/pic368818_t.jpg,1999,"Rodger B. MacGowan,Mark Simonitch","Fighting,Wargame,World War II",NA,Richard H. Berg,NA,Gameplayers Series,"Chit-Pull System,Hex-and-Counter,Simulation",GMT Games,6.64255,94 8860,"Cranium Conga is the fast-paced guessing game that will get your whole family acting, sculpting, guesstimating, and picking hilarious words. How many times has grandma climbed a tree? Who knew Uncle Gus's dream job is to be a ferryboat captain? Can your sister-in-law really make 50 different animal noises? Everyone ages 8 to adult will have a great time laughing about the fun facts that only your family and friends would know. You might sculpt something that's under your bed, act out a place you'd like to visit, or get people to guess what you wish your nickname could be. Write your answer on the erasable secret pad inside the Conga timer, close the cover, and pass it to the first guesser. Everyone takes turns racing to guess the answer before the timer goes off in their hands! ",//cf.geekdo-images.com/images/pic903070.jpg,6,30,8,3,30,Cranium Conga,30,//cf.geekdo-images.com/images/pic903070_t.jpg,2003,NA,Party Game,NA,NA,NA,Play Dough/Clay Games,Acting,"Cranium, Inc.",5.21667,195 8887,"(from the SPI Edition box/Decision Games website and user's description:) In the autumn of 1942, 14 German divisions of the Sixth Army and Fourth Panzer were poised to attack the vital city of Stalingrad. Facing the German forces were dozens of divisions and brigades of the Soviet 62nd Army. For seven weeks the Germans would hammer at the city in a seesaw conflict for control of the Volga River. Battle for Stalingrad simulates the campaign that would halt the German drive to the east in the Soviet Union. The playing map represents the terrain in and around Stalingrad, and the colorful playing pieces reflect the sizes and strengths of the opposing military units. Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard's squares. The game is a battalion/company level simulation for two Players. The scale is approximately 600 meters to the hex and each Game-Turn represents one week of real time. Game components: 600 die-cut cardboard playing pieces; a 22" x 34" map; and various playing aids. SPI edition - One rules booklet Excalibre edition - two rules booklets (Standard and Optional) Level of Complexity: Moderate. Average Playing Time: 3 to 12 hours. Suitability for Solitaire Play: Moderate. ",//cf.geekdo-images.com/images/pic1029831.jpg,2,360,12,2,360,Battle for Stalingrad,360,//cf.geekdo-images.com/images/pic1029831_t.jpg,1980,"Rodger B. MacGowan,Redmond A. Simonsen,Masahiro Yamazaki","Wargame,World War II",NA,John Hill (I),NA,Country: Russia,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation","Excalibre Games, Inc.,Hobby Japan,Six Angles,SPI (Simulations Publications, Inc.)",7.27022,137 8892,"It isn't easy being a Mad Scientist: the long nights, the horrible working conditions. And the peasants bursting in with their torches and pitchforks and weird rake things. But the worst has to be your incompetent minions. Here you are, trying to work on your greatest creation ever! And your bungling assistant IGOR can't procure you the parts you need. Oh, life is cruel. But there is hope! Be the first to build all your devices and you shall rule supreme! Bwahahahahahahahaha! In IGOR, players scramble to build devices, but are hampered both by the machinations of other players and their incompetent assistant IGOR. IGOR is represented by a special die, and will do something random for his Scientist every round. The first player to build ten victory points worth of devices, wins! Unlike Interactivities Ink's previous games, IGOR is a complete boxed game, with full color playing card stock cards, not photocopied index card stock. ",//cf.geekdo-images.com/images/pic43664.jpg,6,60,12,2,60,IGOR: The Mad Scientist's Lament,60,//cf.geekdo-images.com/images/pic43664_t.jpg,2004,Alexander Bradley,"Card Game,Humor,Industry / Manufacturing,Science Fiction",NA,Mike Young,NA,NA,"Dice Rolling,Tile Placement,Variable Player Powers","The Game Crafter, LLC,Interactivities Ink",5.67077,168 8903,"Zama (202 BC) was the final, decisive battle of the Second Punic War (219-201). It was the culmination of seventeen years of continuous warfare between the two great western Mediterranean powers, Rome and Carthage. It not only settled the war, but put Rome firmly on the road to world domination. The Battles of the Ancient World game system is a tactical simulation of ancient battles. Each game in the system represents one of the great battles of the ancient world. The playing pieces represent the actual units which participated in the battles; the map represents the terrain over which those units fought. This game series has been designed to ensure maximum playability and reasonable reality (in that order). In order to achieve these goals, the physical components and rules have been designed to make the game easy to understand and play. The components for each game in the series include an individual playing map, one hundred combat units, and a rule book containing standardized and battle-specific rules. Published in Strategy & Tactics magazine #153, Aug 1992. Errata was published in S&T #157. NB: This was a double issue that also included Operation Felix. Other games in Series: Four Battles of the Ancient World Battles of the Ancient World Volume II Battles of the Ancient World Volume III Battles of the Ancient World: Marathon and Granicus (Published in Strategy & Tactics magazine #214) ",//cf.geekdo-images.com/images/pic37278.jpg,2,90,10,2,90,Zama: Triumph of the Roman Way of War,90,//cf.geekdo-images.com/images/pic37278_t.jpg,1992,"Joy Cohn,Mark Simonitch","Ancient,Wargame",NA,"Larry Baggett,Wayland Grace",NA,"Ancient Rome,Battles of the Ancient World Series,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter",Decision Games (I),5.54127,63 8904,"Cropredy Bridge: A Fleeting Victory, is a regimental simulation of the musket-and-pike era battle fought June 29, 1644 between the Royalist Oxford army of King Charles I and the Parliamentarian army of Sir William Waller. The game is played in game turns each consisting of two player turns. During each player turn, a player will move and attack with any or all friendly units. Cavalry are the only units which may move and attack during the enemy player turn, under certain circumstances. Optional rules provide for reaction movement by leaders and foot units as well as cavalry. Play continues until the end of the scenario selected by the players, after which victory is determined. The map represents the area in which the battle was fought, and also contains important aids to play. The 200 counters represent leaders, units, and information markers. The named leaders and units provided are a design limit, but players may make as many additional replacement leaders and information markers as they need. Game Scale: Turn: 20 minutes Hex: 100 yards Unit: 50 men per strength point Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 16 page rules booklet ",//cf.geekdo-images.com/images/pic37276.jpg,2,180,12,2,180,Cropredy Bridge: A Fleeting Victory,180,//cf.geekdo-images.com/images/pic37276_t.jpg,1992,"Joy Cohn,Mark Simonitch","Civil War,Pike and Shot,Wargame",NA,Micheal J. Grace,NA,"Age of Kings,English Civil War,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter",Decision Games (I),5.42593,54 8913,"The Struggle between the Russian and Ottoman Empires was already centuries old when war broke out in 1877. It had its origins in the bitter conflict between Muslims and Christians, Slavs and Turks. The war proved to be a turning point in that it completely altered the balance of power in the east. In less than 40 years this helped produce the European catastrophe known as the Great War (WW I). Echoes of these ethnic and religious troubles resound today, as the peoples of Balkans and Near East still fight each other in a struggle for dominance. The Russo-Turkish War did not just cripple the Ottoman Empire. It made Russia into the dominant power in the East, and demonstrated the twin impact of modern technology and modern ideology on warfare. The System rules apply to all games in the Wars of the Imperial Age series, and simulate the conditions of warfare in the late 19th century. This is a revision of the System rules presented with Franco-Prussian War (S&T #149), and completely replaces the System rules book found there. Important changes from the original version are indicated by a double pound sign (##) at the beginning of the rule. Players familiarizing themselves with the game may wish to use just the System rules. The Specific Rules that apply only to the particular game and cover military and political conditions unique to the specific situation. Units represent historical leaders and headquarters staffs; corps, division-, and brigade-sized units; and fortifications. Each unit is rated for its combat strength, training class, and movement ability. (Specific Rules) Additionally, headquarters are rated for their Operations capability to enhance movement and combat capabilities, as well as conduct various politically oriented functions. All units are deployed face down, and are revealed to the enemy only if he conducts reconnaissance or intelligence operations. Movement is performed by the moving force rolling on one of four March tables (Regular March, Forced March, Railroad, Naval) and applying the result. Combat is fought between enemy units in individual adjacent hexes; each player draws a Battle Results marker at random. This gives the number of enemy combat factors eliminated, effects on enemy morale, and special results for cavalry, and siege guns.The typical size of units are brigades. Politics are a factor in the game. Each side has a National Will Index which gives the current level of popular support. This is affected by combat outcomes and other game events. (Specific Rules) Each turn, players have the opportunity to draw Political Events markers, representing various factors affecting the outcome of the conflict. Published in Strategy & Tactics magazine #154, Sep 1992. Errata was published in S&T #157 & 159. ",//cf.geekdo-images.com/images/pic37308.jpg,2,120,12,2,120,"The Russo-Turkish War, 1877-78",120,//cf.geekdo-images.com/images/pic37308_t.jpg,1992,"Joy Cohn,Mark Simonitch","Post-Napoleonic,Wargame",NA,Joseph Miranda,NA,"Country: Turkey,Magazine: Strategy & Tactics,Wars of the Imperial Age Series","Dice Rolling,Hex-and-Counter",Decision Games (I),6.26622,74 8915,"Similar to its older brother Jenga (1986), Jenga Xtreme (JX) is a block-stacking game where players pull wooden blocks from an 18-story tower and pile them up on top as high as the tower will go before collapsing. The new neon-green-and-purple JX has blocks with slanted sides, allowing the players to construct towers that lean precariously to one side without toppling due to the weight distribution that the new blocks allow. The game can be played as a competitive exercise where each player tries placing his block in a position so that the next player's block will make the tower fall over. Alternatively, it can be a cooperative exercise where the players try to make the tower go as high as possible without collapsing. ",//cf.geekdo-images.com/images/pic38428.jpg,8,20,8,2,20,Jenga Xtreme,20,//cf.geekdo-images.com/images/pic38428_t.jpg,2003,NA,"Action / Dexterity,Party Game",NA,(Uncredited),NA,Jenga,NA,"Hasbro,Milton Bradley,Parker Brothers",5.24026,154 8916,"Jenga Truth-or-Dare is just the original Jenga (1986) with two-thirds of the blocks colored orange-and-purple and containing "truth-or-consequence"-type questions on them. The remaining third of the blocks are the original color, and can be written on with erasable markers so that players can make up their own "truth-or-dare" questions. The player that pulls the block out of the Jenga tower needs to answer the question or perform a "dare" before he stacks the block on top of the tower. ",//cf.geekdo-images.com/images/pic110905.jpg,8,20,12,2,20,Jenga Truth-or-Dare,20,//cf.geekdo-images.com/images/pic110905_t.jpg,2000,NA,"Action / Dexterity,Party Game",NA,Amanda Birkinshaw,NA,Jenga,NA,"Hasbro,Milton Bradley",5.1021,157 8920,"BuyWord is a game of words with a twist. You pay good hard cash to buy your letters, then form a word to sell at a profit, if you can. Your payoff depends on the quantity and the quality of the letters in your word. BuyWord mixes basic mathematics, money management, and good old-fashioned word-building in a simple, yet elegant blend that keeps every player involved in every turn until the very end. BuyWord is the second game in the Sid Sackson Signature Series. Won Games Magazine Game of the Year award in 2005. ",//cf.geekdo-images.com/images/pic1046512.jpg,4,45,8,1,45,BuyWord,45,//cf.geekdo-images.com/images/pic1046512_t.jpg,2004,NA,"Math,Word Game",NA,Sid Sackson,NA,NA,Set Collection,"Eagle-Gryphon Games,Face2Face Games",6.33483,698 8924,"This is a game that comes in a real egg-box. There are nine yellow plastic eggs and one yellow wooden egg (worth 2 points, the others are worth 1 point) and two dice, one red and one white. Although it is, in fact, a children's game, it is great fun when played by adults as well. The object of the game is to accumulate the most points. First a player rolls the red die. Depending on the result of the die roll, players can: attempt to be the first to take an egg from the box (or steal from someone else if there are none left in the box); drop an egg on the table and then compete to catch it; or even get up and run around the table to try to be the first back to their seat. When a player successfully wins an egg, he or she then rolls the white die, which indicates the location of the egg; between your cheek and your shoulder, your chin and the breast, between your knees, etc. When the first person drops an egg, the game ends and the one having the most points wins the game. Ages 5 and up ",//cf.geekdo-images.com/images/pic156510.jpg,4,10,5,2,10,Dancing Eggs,10,//cf.geekdo-images.com/images/pic156510_t.jpg,2003,Martina Leykamm,"Action / Dexterity,Children's Game,Dice,Humor,Party Game",NA,Roberto Fraga,NA,HABA Mitbringspiele series,Dice Rolling,HABA - Habermaaß GmbH,6.48652,1716 8930,"Buffy the Vampire Slayer CCG is a collectible card game that translates the world of Sunnydale into elegant cards and cunning game mechanics. You can play as Buffy, Spike, Faith, and other characters from the series inside a gaming experience that is never the same twice. The object of the game is to reach 10 destiny points or control Sunnydale park for 6 turns. Decks The game revolves around competing players pre-prepare a deck of cards which is designed to provide a balanced array of different features which appear in the "hand" - a selection cards which each player holds visible to themselves but not - unless otherwise instructed - to the other player. The cards are organised within a particular framework, which gives structure to the game. Each player has as "essence" card which has a notch which when placed on the playmate indicates the number of Destiny points gained. If you gain 10 Destiny points you win the game. The other way to win the game is to control of Sunnydale Park (in the centre of the play mats) for six consecutive turns. This means having your characters - and no body else's characters in Sunnydale Park at the end of each of those turns. Each player controls 4 spaces in which they can place their locations. Then challenges can be placed in these locations. You can get Destiny points by fighting your opponent(s) or by completing challenges. Destiny points can also help you ascend characters, making them stronger. There are also Action cards, Skill cards and Item cards. These can be played or used in conflict (Challenges and fights). ",//cf.geekdo-images.com/images/pic111830.jpg,10,20,10,2,20,Buffy the Vampire Slayer CCG,20,//cf.geekdo-images.com/images/pic111830_t.jpg,2001,"Junior Garza,Garyt Mabra,Francisco Rodriguez","Card Game,Collectible Components",NA,"David Eckhard,Chaz Elliott",NA,"CCGs (Collectible Card Games),TV Series: Buffy the Vampire Slayer,Vampires",NA,Score Entertainment,5.55812,117 8935,"You are a mighty wizard. The mightiest in the realm. But out there, just across that bridge over the lava river, lives a guy who insists that HE is the mightiest wizard! SHAZAMM! is a game for two players at least 10 years old. The game takes roughly 30 minutes. Components : - A 42×21cm game board, showing the bridge where the wizards duel, and the dragon (Mana scale). - Two 15-cards decks featuring the spells. - Two double wheels counter to bet your Mana. - 3 cardboard token with plastic stands: the wizards and the Fire Wall. - Two wooden token: the Mana markers. - 16 "broken flagstones". - An 8 pages rules booklet. Online Play Boîte à jeux (turn-based) ",//cf.geekdo-images.com/images/pic37522.jpg,2,30,10,2,30,Shazamm!,30,//cf.geekdo-images.com/images/pic37522_t.jpg,2003,François Bruel,"Bluffing,Card Game,Fantasy",NA,"François Bruel,Philippe des Pallières",NA,Admin: Better Description Needed!,"Auction/Bidding,Hand Management,Simultaneous Action Selection","L. F. Enterprises,Lui-même,Z-Man Games",6.23726,570 8939,"This game is best played with people knowing each other. On 156 cards are, printed on both sides, 3 sentences, where a part of the sentence is replaced by "WALTER", like "If I had a dog, I'd call him "WALTER"" or "I would like to be reborn as "WALTER"". Purpose of the game is that one is the "Sphinx", who calls out the three sentences (one by one), notes down his "WALTERS" (his propositions numbered from 1 to 3) and the other players do the same trying to find propositions which do suit the "Sphinx"'s personality. After this round the "Sphinx" takes all the propositions and reads them out (from 1 to 3, but in disorder for every sentence). Now the players note on an other paper, which propositions they think are the right ones, that means those of the "Sphinx", the "Wahre Walter"s. Players do get points for every "Wahre Walter", they noted and the "Sphinx" too gets points every time someone "bets" on his propositions, so the "Sphinx" has to be himself, the best possible. Furthermore do players, on whose propositions other players have bet get points, because they have successfully "faked" the "Sphinx". So as said before, the players should known each other (despite the possibility to give "strangers", some points of advance) and you need a lot of pieces of paper. ",//cf.geekdo-images.com/images/pic915168.jpg,10,60,0,4,60,Der wahre Walter,60,//cf.geekdo-images.com/images/pic915168_t.jpg,1989,(Uncredited),Party Game,NA,Urs Hostettler,NA,NA,"Betting/Wagering,Voting",Fata Morgana Spiele,7.26981,106 8943,"The object of this game is to pair geometric forms and then place the composite piece into the pop-up tray in the least amount of time. The pop-up tray is a 4x4 grid. To start, mix and scatter the geometric shapes making sure that matched pairs are not together. Then turn the timer on and try to match the forms into pairs placing each completed pair on the pop-up tray. When finished press the timer to stop it. However much time you have left is your score. If you fail to get all of the pairs collected the pop-up tray will pop-up throwing all the pieces out and giving you no score for the round. Re-implements: Perfection ",//cf.geekdo-images.com/images/pic41558.jpg,6,30,8,2,30,Superfection,30,//cf.geekdo-images.com/images/pic41558_t.jpg,1975,NA,Action / Dexterity,NA,(Uncredited),NA,Perfection,Hand Management,"Action Games and Toys Ltd,Clipper,Lakeside",4.96574,54 8944,"Triple Yahtzee is basically regular Yahtzee except that there are three scoring columns for each game instead of the normal one. The regular Yahtzee rules listed below are used (except that there are thirty-nine categories instead of thirteen). The columns on the score sheet are divided into first, second and third with a multiplier added to each. For First column the scores are just added up, for second column the scores are doubled and for third column the scores are tripled so in effect throwing 4 - 6's in column one would be valued at 24 but those same 4 - 6's put in column three would be worth 72 points. Therefore it is important to put your very good scores in the third column. Yahtzee rules: A classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared. Re-implements: Yahtzee Online Play YourTurnMyTurn (Turn-based) Microbadges: (Buy one.) ",//cf.geekdo-images.com/images/pic1592310.jpg,10,45,8,1,45,Triple Yahtzee,45,//cf.geekdo-images.com/images/pic1592310_t.jpg,1972,NA,Dice,NA,(Uncredited),NA,"Yacht,Yahtzee",Dice Rolling,"Alga,Damm / Egmont,E.S. Lowe,MB Jeux,MB Spellen,Milton Bradley",5.69031,288 8945,"The 1952 game Stadium Checkers was the most complex and the liveliest version of this gravity-based, logic-puzzle race game. A special concentric 'stadium' is required, along with 5 marbles or balls beginning at the start quadrants on the stadium's uppermost and outermost ring. The earliest version of the game had 7 internal stepped rings, while later versions changed the rules and subtracted rings to simplify and slow down the game. A player designates a particular marble to be moved around into a particular slot, OR a particular slot to be moved over to a specific marble of their color, and as they slide the ring or marble as described, other marbles may fall down into lower slots before the slide is completed. According to Winning Moves Games (2007), the objective of Stadium Checkers (formerly marketed as Roller Bowl) is to get your marbles to the center of the stadium at their matching colored quadrant hole by selecting and moving a single ring and sliding it in a selected direction until a marble falls into a vacant slot due to the force of gravity. A single marble falling into a slot terminates the movement for the turn. Marbles falling into incorrectly colored holes are re-introduced at the rim of the stadium by the player of the corresponding color as the marble. This game is usually called Stadium Checkers or Intrigue. The reduction in the number of rings seriously affected the strategic complexity of the game in redesign, and reducing its overall size made it more likely that mishaps with the smaller, plastic balls might occur and cause illegal moves. Variants: restricting ring selection to that in contact with one's marbles makes the game more strategically challenging, and designating the ring-mover as the re-introducer of incorrectly finishing marbles, rather than their owning player, would complicate re-entry and reward key ring movement. ",//cf.geekdo-images.com/images/pic336406.jpg,4,30,6,2,30,Stadium Checkers,30,//cf.geekdo-images.com/images/pic336406_t.jpg,1952,NA,"Abstract Strategy,Racing",NA,"Merlin Edward Engle,William Schaper",NA,"3D Games,Marble Games","Area Movement,Point to Point Movement","American Toys,Berwick's Toy Co. Ltd.,Schaper,Takatoku,Wiggins Teape,Winning Moves Games (USA)",5.51055,132 8946,"From the box: Conceal your secret code, outguess your opponent, deduce the solution, amaze your foes. In the game of CODA players try to crack each other's "code" - a sequence of secret numbers. Guess an opponent's secret number and it is revealed (by knocking it down). Guess incorrectly and you must reveal one of your own secret numbers! On each turn, a new number enters play, which helps you to narrow the possibilities and grow your own code. Common sense, intuition and your "detective" skills will guide you to success. From me: There are two sets of tiles (similar to Stratego pieces without the soldiers) numbered 0-11. One set is black, one is white. In four player game, everyone one grabs three random pieces and arranges them in numeric order, with white pieces going to the right on ties. In order a player grabs one of the remaining tiles and guesses on of the opponents pieces. If correct, that piece is revealed. If the player is incorrect the piece that was just drawn is placed in the correct place in his own sequence and revealed. If the player was correct in guessing he MAY make another guess. If he chooses not to then he places the picked piece in his code, in sequence, but does not reveal it. Play continues until only one person has a piece standing. When the new tiles run out, just keep going without drawing tiles. Belongs to a series / trilogy, containing: Bernini Mysterie Coda Salomon's Dilemma ",//cf.geekdo-images.com/images/pic1273407.jpg,4,15,8,2,15,Coda,15,//cf.geekdo-images.com/images/pic1273407_t.jpg,2002,Eiji Wakasugi,Deduction,NA,"Hiroaki Suzuki,Eiji Wakasugi",NA,Leonardo da Vinci,NA,"Användbart Litet Företag,Competo / Marektoy,Damm / Egmont,Desyllas Games,Gakken,Identity Games International B.V.,Korea Boardgames co., Ltd.,Nilco S.A.,Piatnik,Swan Panasia Co., Ltd.,Venice Connection,Winning Moves France,Winning Moves Games (USA)",6.09933,1444 8954,"GMT’s The Battles of Waterloo covers four major battles during the Waterloo campaign: Mont Saint Jean, Quatre Bras, Ligny, and Wavre in one package, plus a campaign game. There are 3 maps included but only the campaign game needs all three. Scenarios require one to two maps. Game components include: 480 full-color two-sided counters; Three 22x34" full-color mapsheets; One 10-sided die; 32-page Rule Book and Errata; 16-page Scenario Book; Player Aid Cards: Terrain Chart, Fire Table / Shock Table / other tables, Sequence of Play, Assault Resolution Procedure, Command Hierarchy Chart L'Armee du Nord, What To Do When You Pick That LIM. Game features include: Interactive Turn Sequence that integrates Command, Coordination and Control with play tension: the LIM (Leader Initiative Marker) system. Lower-level command ability represented by Cohesion and Commitment. Combined Arms approach to effective combat tactics. Multi-tiered movement capabilities. Grand Battery, Square, Cavalry Pursuit, Napoleon's Health, Special Chateau Defense rules A detailed study on the Waterloo campaign, colorful, and tension-filled. ",//cf.geekdo-images.com/images/pic53037.jpg,4,300,12,1,300,The Battles of Waterloo,300,//cf.geekdo-images.com/images/pic53037_t.jpg,1994,"Rodger B. MacGowan,Mark Simonitch","Napoleonic,Wargame",NA,Richard H. Berg,NA,NA,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Variable Phase Order",GMT Games,6.46166,163 8957,An armored warfare battle game based on the Renegade Legion series from FASA from the Battletech (1st ed) era. Game play bears some similarity to Battletech. The unique part of the game is the damage system where different types of rounds penetrate the tanks' armor differently causing damage indicated by various shapes. The shapes are crossed off a few columns of boxes on the tank's vehicle sheet. Comes with hex paper board and cardboard tanks. The second edition replaced the fold up cardboard tanks with plastic miniatures. Expanded by: Renegade Legion: 2nd ACR Armored Cavalry Regiment Renegade Legion: Centurion – Harbingers of Death Renegade Legion: Centurion Blood & Steel Vehicle Briefing Renegade Legion: Centurion Technical Update ,//cf.geekdo-images.com/images/pic932547.jpg,4,60,12,2,60,Renegade Legion: Centurion – Blood & Steel,60,//cf.geekdo-images.com/images/pic932547_t.jpg,1988,"Jeff Laubenstein,James Nelson,Denis Nelson,Erik Van der Palen,Steve Venters","Science Fiction,Wargame",NA,"Sam Lewis,Jordan Weisman","Renegade Legion: 2nd ACR Armored Cavalry Regiment,Renegade Legion: Centurion Blood & Steel Vehicle Briefing,Renegade Legion: Centurion Technical Update,Renegade Legion: Centurion – Harbingers of Death,Renegade Legion: Distant Fire,Renegade Legion: Gathering Storm,Renegade Legion: Prefect,Renegade Legion: Shannedam County",Renegade Legion,Hex-and-Counter,FASA,6.65476,210 8958,"In the game of kuuduk, the object is to be the first player to spell out the word k-u-u-d-u-k by laying down 6 lettered cards, connecting them by color or by number. Simple enough, right? Don't be too sure! As the game progresses, the frenzy builds as players turn on one another discarding switch and swipe cards. No play is ever safe, because in kuuduk, what goes around definitely comes around! ",//cf.geekdo-images.com/images/pic321783.jpg,8,20,7,2,20,kuuduk,20,//cf.geekdo-images.com/images/pic321783_t.jpg,2003,NA,"Card Game,Word Game",NA,"Ed Muccini,Tim Walsh,Dave Yearick",NA,NA,Hand Management,"Bensussen Deutsch and Associates,Mattel,Pondering Armored Vehicle,Toy Site",5.03563,146 8964,"The first player to get one of their bunnies to the top of the hill wins. Each turn players draw a card which either has them move one of their bunnies or rotate the carrot at the top of the board which will cause holes to open and close on the game board. Any bunny that lands on an open hole, or has a hole open up underneath them, drops under the board. If a player loses all 4 of their bunnies, they are out of the game. ",//cf.geekdo-images.com/images/pic343124.jpg,4,30,4,2,30,Funny Bunny,30,//cf.geekdo-images.com/images/pic343124_t.jpg,1999,Ian Steven,"Children's Game,Racing",NA,Kinetic,NA,"3D Games,Animals: Rabbits,Characters: Funny Bunny",NA,"Ravensburger Spieleverlag GmbH,Teorema",5.37822,365 8965,"1 Stein + Co. is an abstract game with simple rules. Players take turns placing stones. The goal is to enclose empty squares on the board. Each square enclosed by a played block counts one point (Enclosed space must not be able to fit a block). The stones measure 2 x 3 x 4 squares and can be placed in any of the three alignments (i.e. covering 2 x 3, 3 x 4 or 2 x 4 squares). After the first stone is placed, subsequent stones must touch at least one previously placed stone - but cannot touch a stone with the same alignment (unless the player is able to score with the new stone). When the board is so full that no further stone can be placed, the player with the highest score is the winner. The rules offer a variant scoring system for three or four players, in which not only the active player scores, but also the player preceeding him/her. ",//cf.geekdo-images.com/images/pic296204.jpg,4,30,8,2,30,1 Stein + Co.,30,//cf.geekdo-images.com/images/pic296204_t.jpg,2003,NA,Abstract Strategy,NA,Niek Neuwahl,NA,3D Games,"Area Enclosure,Tile Placement","Goliath B.V.,Holzinsel,NFFX Design",6.06,70 8970,"3 Multi-player Games and 3 solitaire games in 1 box. Game 1: You're the lead horse of a herd that has escaped the ranchers and gone wild. Collect 9 mares/foals and be the first to Green River Valley. Game2: You're a rancher out to round up horses that have broken free. Make it to Green River valley with a one of each type of horse (eight types) Game 3: Same as game 2, but the goal is to arrive at Green River Valley with three pairs of horses that each have attributes in common (same color, etc.) All three are simple games and follow the basic: "Roll dice, move piece, read card" type, with a little variation. The map has some interesting choices - different routes converge at some areas forcing players to choose which way to go, since landing on another player's token allows you to "steal" a horse. Perhaps the best part of the game is the artwork and background. The horse cards are beautifully drawn and the descriptions on the back of each include detail on the color, markings, and some interesting horse facts. Best for the kids of horse enthusiasts, or kids who are horse enthusiasts. ",//cf.geekdo-images.com/images/pic338213.jpg,4,30,8,1,30,Herd Your Horses,30,//cf.geekdo-images.com/images/pic338213_t.jpg,1993,NA,"American West,Animals,Dice,Educational",NA,Jim Kelly,NA,Animals: Horses,"Card Drafting,Dice Rolling,Point to Point Movement,Set Collection","Aristoplay,Talicor",5.1625,72 8976,"(From the Game BOX:) "This WORLD WAR II grand strategic game covers the P.T.O. and the Asian Mainland from 1937 to 1945. Carrier Raids, amphibious operations, strategic warfare, industry, island hopping, and sub warfare are among the game's special features. It covers the full strategic war with strong operational elements. Outstanding features include: Illustrated examples of play; 1,200 die-cut counters; Fully compatible rules with WW II:E.T.O.; 11 scenarios of varying length." The game contents include: 2-23 inches by 34 inches maps; 1-48 Page Rule Book; 1-16 Page Scenario Book; 2-Player Aid Cards; 2-Counter Trays with Lids; 4-sheets of Task Force/Supply Base labels and 1200 counters. The Complexity Level is rated MEDIUM for scenarios and HIGH for Campaigns. Solitaire Suitability is rated HIGH for scenarios and MEDIUM for Campaigns. Game length will depend on which Scenario or Campaign is chosen to be played. In order to combine this game with WW II:E.T.O. by TSR, you will need the 2nd edition of that game. ",//cf.geekdo-images.com/images/pic255345.jpg,4,360,12,2,360,World War II: Pacific Theater of Operations,360,//cf.geekdo-images.com/images/pic255345_t.jpg,1991,NA,"Nautical,Wargame,World War II",NA,"Mike Breault,Dave LaForce,Douglas Niles",NA,NA,"Area-Impulse,Dice Rolling,Hex-and-Counter,Secret Unit Deployment",TSR,6.88264,144 8983,A children's trivia game in which players move outward through the solar system from Earth to the fictional planet Quizzar. Questions are divided into A and B categories by difficulty so that children of different ages can play together. Player can keep rolling the die to move as long as they can answer questions correctly. Normal spots require general knowledge questions but each planet has a trivia category and cannot be passed until a correct answer is made (incorrect answers at planets cause players to move back 7 spaces). ,//cf.geekdo-images.com/images/pic42214.jpg,6,90,7,2,90,I.Q. 2000,90,//cf.geekdo-images.com/images/pic42214_t.jpg,1984,NA,"Children's Game,Space Exploration,Trivia",NA,(Uncredited),"Excellence: Cartes Supplementaires,Spiel des Wissens 2. Ergänzungspackung,Spiel des Wissens: 1000 zusätzliche Fragen",I.Q. 2000,Roll / Spin and Move,"Jumbo,MB Jeux,MB Juegos,MB Spellen,MB Spiele,Milton Bradley,Playtoy Industries",4.6196,202 8985,"Part of the Ravensburger Labyrinth Games series, this is a Lord of the Rings retheme of Master Labyrinth. The Labyrinth mechanics lend themselves well to evocative Middle Earth locations such as the Mines of Moria. A playing board printed with a map of Middle Earth, cards and tokens depicting scenes from the movies and wooden playing pieces, complete this quality game. From the box: Somewhere in Middle Earth, hidden in a secret location, is a legendary labyrinth with walls that magically move. Relive the magic of The Lord of the Rings and enjoy your own exciting adventures when you play this moving maze game. ",//cf.geekdo-images.com/images/pic210217.jpg,4,60,9,2,60,The Lord of the Rings Labyrinth,60,//cf.geekdo-images.com/images/pic210217_t.jpg,2003,NA,"Fantasy,Maze,Movies / TV / Radio theme",NA,Max J. Kobbert,NA,"Ravensburger Labyrinth Games,Tolkien Games",Modular Board,Ravensburger Spieleverlag GmbH,6.10357,70 8986,"From the back of the Box: The Junkyard has been turned into a racing track, by ‘The Race-Kart Crew’, a team of 8 speedster enthusiasts. They have built their own racing karts and invented some crazy gadgets and traps made from junk found in the Junkyard. You take on the role of one of the crew to create the fastest, meanest racing kart in the Junkyard. Use all your cunning to outwit your opponents, roll bombs, release missiles, lay down dastardly traps whilst speeding through mud and grass and jumping over collapsed bridges. Be the first to complete 5 laps of this mad and hazardous Junkyard to win the race. Sounds dangerous? Sounds crazy? Sounds like a challenge! ",//cf.geekdo-images.com/images/pic690908.jpg,8,120,10,2,120,Junkyard Races,120,//cf.geekdo-images.com/images/pic690908_t.jpg,2003,John Yianni,Racing,NA,John Yianni,Junkyard Races Character Cards,NA,Set Collection,"Gen42 Games,JKLM Games,Vendetta",6.1746,124 8989,"Players are merchants of the Hanseatic League. Players take control of the ship and buy and sell goods, establish trading posts, and sail to find new markets. The board is a very simple map of Scandinavia, with arrows from point to point restricting where the boat is able to move. The active player takes control of the boat and must pay to move to each new city where he may either buy, sell, or expand. Players want sets of goods that they can trade for victory points, but also need to expand their market presence to generate revenue. ",//cf.geekdo-images.com/images/pic311302.jpg,4,60,10,2,60,Hansa,60,//cf.geekdo-images.com/images/pic311302_t.jpg,2004,Michael Schacht,"Economic,Medieval,Nautical,Transportation",NA,Michael Schacht,"Hansa 1400,Hansa Extrakarte,Hansa: Changing Winds,Hansa: The Compass","Admin: Better Description Needed!,Cities: Tallinn,Country: Denmark,Country: Holy Roman Empire,Country: Norway,Country: Sweden,Hansa","Action Point Allowance System,Area Control / Area Influence,Pick-up and Deliver,Point to Point Movement,Set Collection","999 Games,ABACUSSPIELE,Überplay",6.90848,4561 8993,"Fire in the East covers the war in the Soviet Union from the start of the Barbarossa invasion in June 1941 through the end of the Soviet winter counteroffensive in March 1942. It requires two players, with one player controlling the German and German-allied (Rumanian, Finnish, etc.) forces and the other controlling the various Soviet forces: regular troops, militia divisions,and Guards formations. The size of the game makes it well suited to team play: each side can easily be played by a team of two or three players. Fire in the East's 6 multi-color maps stretch from Warsaw to Stalingrad, from Murmansk to Sevastopol. Terrain is analyzed in detail, with over 20 different types, including two types of rivers, forests, and mountains and four types of cities. There are over 2500 counters each marked with its historical designation - the most accurate and detailed order of battle ever published for the Eastern Front. The counters represent divisions, and independent brigades, regiments, and battalions. Units are highly differentiated by type, from armor, infantry, and artillery to Soviet Guards, NKVD, and katyushas, German flammpanzers and railroad artillery, and Finnish ski troops. Air units vary from outmoded I-15 biplane fighters to the Me-109F, from Ju 87 Stukas and Il-2 Sturmoviks to Pe-8 long-range bombers. The capital ships of the Soviet Baltic and Black Sea fleets are also represented. The rules include extensive armor and antitank effects, plus special capabilities for many other unit types, from assault engineers to paratroopers. Every combat arm has its own abilities and limitations, and the players must use them all to achieve victory. The air system is very detailed - almost a game in itself. Logistics rules cover the different gauges of German and Soviet rails and allow supply lines to be extended temporarily by trucks. Isolated units gradually lose their combat abiliites and then collapse, but those besieged in cities and fortresses survive longer. Other important rules cover weather effects, the unique nature of the Arctic front, the need for artillery support, the German surprise attack, doctrinal limits of Soviet mechanized units, and more. Fire in the East is extremely challenging to both sides. German panzer spearheads can break through the front almost at will, but soon will find themselves outrunning their supply lines, infantry, and air support. Careful play and the optimum use of all arms are needed to travel the long road to Moscow. The Soviets are faced with the need to preserve their army for the final defense of major cities while delaying the German advance to make that defense possible by determined resistance and carefully chosen local counterattacks. Game Components: six 21" x 27" maps over 2500 die-cut counters a complete set of rules a complete set of charts two dice ",//cf.geekdo-images.com/images/pic43415.jpg,4,3000,12,2,3000,Fire in the East,3000,//cf.geekdo-images.com/images/pic43415_t.jpg,1984,"Rich Banner,Rodger B. MacGowan","Wargame,World War II",NA,"John Astell,Rich Banner,Frank Chadwick","Hearts Of Oak,Master Europa 101: Eastern Front,Master Europa 108: Red Army,Scorched Earth,The Urals,Zitadelle",Europa Series,"Dice Rolling,Hex-and-Counter,Simulation","GDW Games,Hobby Japan",7.46138,246 8996,"Pictionary Junior is a simplified version of the parent game, designed for a younger audience. Players divide into two teams, each with one Picturist and the rest of the players as Guessers. If there are only 3 players, one can act as full-time Picturist. The game consists of rolling a die to circle a linear track on the board. Topics to draw come from cards. An hourglass marks the time limit for guessing. The cards contain simpler topics than the parent game, more suitable for children. Guessing correctly earns the next roll. The game is advertised for Ages 7 - 12. (Other editions say "Now for ages 8-14.") ",//cf.geekdo-images.com/images/pic106035.jpg,8,60,7,3,60,Pictionary Junior,60,//cf.geekdo-images.com/images/pic106035_t.jpg,1988,NA,"Children's Game,Party Game",NA,(Uncredited),NA,Pictionary,"Paper-and-Pencil,Roll / Spin and Move","Diset S. A.,The Games Gang, LTD,Hasbro,Mattel,Parker Brothers,Playmix,Publijuegos",5.51115,156 8997,"Scattergories Junior is a simplified and shortened version of the parent game. Players are given a master list of topics and then a twenty-sided die with letters on each side is rolled to determine the "key" letter. Players have a limited time to think of unique words that start with the letter and have to do with the topic. Players can still earn some points for on-topic words that don't start with the letter. (This is clearly different from the original game, as a simplification for younger children.) Players receive points for original words. The game goes for two rounds. The box advertises this game for Ages 8 - 11. ",//cf.geekdo-images.com/images/pic38342.jpg,4,10,8,2,10,Scattergories Junior,10,//cf.geekdo-images.com/images/pic38342_t.jpg,1989,NA,"Children's Game,Party Game,Word Game",NA,(Uncredited),NA,"Categories,Scattergories",Paper-and-Pencil,"MB Jeux,MB Juegos,Milton Bradley",5.37255,51 9004,"Take turns to slide your swords into the barrel. But be careful as one wrong move will send Jolly Roger flying. Remember, losers walk the plank! ",//cf.geekdo-images.com/images/pic53825.jpg,4,20,3,2,20,Pop-Up Pirate!,20,//cf.geekdo-images.com/images/pic53825_t.jpg,1979,NA,"Action / Dexterity,Children's Game,Movies / TV / Radio theme,Pirates",NA,(Uncredited),NA,Animals: Dragons,NA,"Bizak,Ditoys,Early Learning Centre,Estrela,Giochi Preziosi,Simba Toys,Tomy,ToyPlace, Müller Ltd. & Co.KG",4.68737,274 9017,"On your turn, roll the 9 special dice, then keep the ones you think will help you form either groups or runs. Next, you get to roll some or all of your dice two more times. At the end of three rolls, you score points for each die you have used to make groups or runs. And if you roll a Joker, you have a better chance to earn bonus points - like using all nine dice in a run, which scores 25 points. After everyone has taken five turns, the player with the highest score wins. ",//cf.geekdo-images.com/images/pic1495277.jpg,6,10,8,1,10,Rummikub Rummy Dice Game,10,//cf.geekdo-images.com/images/pic1495277_t.jpg,1995,NA,Dice,NA,(Uncredited),NA,Rummikub,Dice Rolling,"(Unknown),danspil,Fjarðarfell,Goliath B.V.,Hertzano Ltd.,Jumbo,Kod Kod,Parker Brothers,Piatnik,Playtoy Industries,Pressman Toy Corp.",5.07562,74 9021,"Players have come to the ruins of the Sunken City which long ago was lost to the sea. Try to raise the old city, building by building, and then construct pathways to get to these buildings to find ancient treasure from this lost civilization. But Neptune, the maritime protector, governs this area and is furious with the interfering humans. He streaks across the board smashing everything he comes across, that the city may rest in peace. The player who finds the most treasure is the victor, and so the city may rest again... ",//cf.geekdo-images.com/images/pic38542.jpg,4,45,8,2,45,Sunken City,45,//cf.geekdo-images.com/images/pic38542_t.jpg,2004,"Alvin Madden,Franz Vohwinkel","Adventure,Ancient,Exploration,Mythology",NA,"Michael Kiesling,Wolfgang Kramer",NA,Admin: Better Description Needed!,"Campaign / Battle Card Driven,Modular Board,Pick-up and Deliver,Point to Point Movement,Press Your Luck,Roll / Spin and Move,Tile Placement","Clementoni,Überplay",6.17379,806 9027,"You are the head of a Mongolian family, intent on becoming the most powerful in the land. Use your resources wisely to take control of fertile steppe lands to raise horses, build sacred temples, develop caravans of camels, and control the beautiful oases. The player with the most points at the end of the game will be anointed the Noble of the Oasis. ",//cf.geekdo-images.com/images/pic154034.jpg,5,60,10,3,60,Oasis,60,//cf.geekdo-images.com/images/pic154034_t.jpg,2004,Franz Vohwinkel,"Animals,Territory Building",NA,"Alan R. Moon,Aaron Weissblum",NA,"Admin: Better Description Needed!,Animals: Camels,Asian Theme,Desert Theme","Area Enclosure,Auction/Bidding,Hand Management,Tile Placement","Schmidt Spiele,Überplay",6.73364,2059 9028,"The game of seafaring adventure in ancient Polynesia! Tongiaki is a tile-laying game that reflects the risks and successes of these early explorers. There is often a chance that an expedition will end in utter failure... or, it might land in Tahiti, Fiji, or Oahu. Clever players might even found Royal Islands to call their own! Only fate will decide if, and where, sailors make landfall, although careful planning will give players the best odds for ever seeing land again. The goal of the game is to spread your "tribe" to many different islands in order to gain the most victory points. Islands have victory point values from 2-5, and having multiple pawns on an island gives no bonus. This game uses a unique tile design never seen in any other game (hexes with wavy edges), and is easy to explain and easy to enjoy. Players all begin on the island of Tonga, and immediate overcrowding forces players to search out other islands to populate. For each expedition that leaves, a new tile is placed, revealing either an island, or a "water path" that may or may not have a number from 2-4, indicating that many different players (not number of boats) must make up that expedition for it to survive the voyage (draw and place an additional tile). In this way, the game encourages both cooperative and competitive play at the same time. From the back of the box: 300AD: The Polynesians embark on daring sailing trips and explore thousands of Pacific islands. Driven by overpopulation and a desire for adventure, they set forth into the unknown on simple catamarans called Tongiakis. Without any help from navigational instruments, they charted their course with the help of the sun, stars, wind and water temperature. Birds, reefs, cloud formations, fishes and distinctive waves were the signals telling them that land lay nearby. Each trip became a life-threatening journey, as landfall was often impossible to achieve or the way home became cut off by strong currents. Suspense was their constant companion. Will the next hour, the next day bring them to their goal... Or will the ocean's currents force them to drift endlessly at sea? Description from Uberplay's web site: While originally designed to be somewhat cooperative, it can easily be played 'aggressively' in such a way as to rob other players of points and diminishing their presence on the board. The movement of pieces reaches a point where a 'triggered cascade' can alter the game drastically. Trying to foresee and select expansion moves leads to a weighty-er game than suggested at first glance. ",//cf.geekdo-images.com/images/pic38692.jpg,6,45,10,2,45,Tongiaki: Journey into the Unknown,45,//cf.geekdo-images.com/images/pic38692_t.jpg,2004,Claus Stephan,"Exploration,Nautical,Transportation",NA,Thomas Rauscher,NA,"Country: French Polynesia,Oceanian Theme,Tropical theme","Area Control / Area Influence,Point to Point Movement,Tile Placement","PS-Games,Schmidt Spiele,Überplay",6.22922,2165 9041,"DARK EDEN is a new collectible card game based on the MUTANT CHRONICLES techno-fantasy setting. You may already be familiar with the first MUTANT CHRONICLES collectible card game, DOOMTROOPER. While DARK EDEN and DOOMTROOPER do share a conceptual origin, they are completely different games, with different goals and different strategies. You do not need to be familiar with DOOMTROOPER to play DARK EDEN. In DARK EDEN, each player plays a Commander on forsaken Earth, struggling to develop and maintain their Dominion against the invading hordes of other players. As Commander, you must defend your Turf, while at the same time send your Warband out to invade your opponents’ Dominions. In addition to all this warfare you must balance the essential Resources necessary to build your Turf, train your peoples, and develop new technologies. In order to win the game you must Raze your opponents’ Dominions to gain Victory Points (VPs). The first player to reach a predetermined number of VPs wins the game. Online Play Lackeyccg (www.lackeyccg.com) ",//cf.geekdo-images.com/images/pic38866.jpg,4,30,12,2,30,Dark Eden,30,//cf.geekdo-images.com/images/pic38866_t.jpg,1997,"Peter Bergting,Simon Bisley,Paul Bonner,Les Edwards,Peter Andrew Jones,John Matson,Jeff Miracola,Paolo Parente,Jamie Sims,Marcus Thorell,Stefan Thunberg","Card Game,Collectible Components,Fighting,Horror,Science Fiction,Territory Building",NA,Bryan Winter,NA,"CCGs (Collectible Card Games),Mutant Chronicles","Hand Management,Variable Player Powers","Target Games,Truant Spiele",6.54314,51 9044,"In early 1918, the trench warfare stalemate between the Germans and Allies was on the verge of ending. New small unit tactics developed by the Germans, and the advent of the Royal Tank Corps for the Allies, promised a new set of doctrines that would rule warfare for decades. The question was: who would beat whom to the punch? The Germans were fresh from a decisive military victory in the East against Tsarist Russia. The Allies were celebrating the arrival of fresh U.S. troops. Either side could claim victory if it could break the national will of the other. All Quiet on the Western Front is another Ted Raicer design focusing on this often neglected war. For many years, wargame designers shunned World War I for a variety of reasons: too dull, too static, too hard to reproduce the suicidal wave attacks waged by both sides. Ted Raicer almost single-handedly put WWI back on the wargaming map with a number of designs, including Paths of Glory, Clash of Giants, and "All Quiet...". A traditional hex wargame, "All Quiet..." elegantly tackles a number of the key issues that help determine the outcome of the war, including German Stosstruppen and national morale, as well as more traditional elements like supply and command/control. The game includes four scenarios: "Operation Michael" (an Introductory Scenario), "Ludendorff Attacks", "Allied Counteroffensive", and finally, the 30-hour campaign game, "1918". ",//cf.geekdo-images.com/images/pic37958.jpg,2,360,12,1,360,All Quiet on the Western Front,360,//cf.geekdo-images.com/images/pic37958_t.jpg,1997,NA,"Wargame,World War I",NA,Ted Raicer,NA,NA,Hex-and-Counter,"Critical Hit, Inc.,Moments in History",7.45098,51 9048,"Blurb from the back of the package: Cinq-O is the fun, portable dice game where you build up points by trying to roll the perfect Hi score or the perfect Lo score. The first player to get 100 points wins -- but how you get there is up to you! ",//cf.geekdo-images.com/images/pic766178.jpg,6,10,7,1,10,Cinq-O,10,//cf.geekdo-images.com/images/pic766178_t.jpg,2003,NA,Dice,NA,Mark Sargent,NA,Solitaire Games,Dice Rolling,Mattel,5.61936,261 9049,"From the box: "Time to apply some Turtle Whacks! "In the heart of the city, a towering skyscraper houses the evil SHREDDER, finalizing his plans to take over the world. Four Teenage Mutant Ninja Turtles know they must find a way into the skyscraper in order to battle the vicious SHREDDER and stop his plans. But as they make their way through the sewers and along the city streets, they encounter SHREDDER'S henchmen trying to stop them. A ride on the subway can help the Turtles get closer to their goal. A side trip to Baxter Stockman's lab will slow them down. Which Turtle will make it past their enemies and defeat THE SHREDDER? Will it be you?" There are two sets of rules for the game. The basic game is a simple roll-and-move affair for kids, but the advanced game is much better, and plays somewhat like a stripped-down Buffy the Vampire Slayer. ",//cf.geekdo-images.com/images/pic901967.jpg,4,60,6,2,60,Teenage Mutant Ninja Turtles Game,60,//cf.geekdo-images.com/images/pic901967_t.jpg,2003,NA,"Animals,Comic Book / Strip,Dice,Exploration,Fighting,Movies / TV / Radio theme,Racing",NA,"Justin Brinkmeyer,Gabe Gierosky,Craig Van Ness",NA,"Animals: Turtles,Ninja,Teenage Mutant Ninja Turtles","Action Point Allowance System,Dice Rolling,Point to Point Movement,Roll / Spin and Move","Hasbro,MB Jeux,Milton Bradley",5.51419,105 9063,"Soccer Game by Walter Müller. There is a die but according to the author the game is 90 % tactics. Walter plays a championship every year in Kempten with his friends. A football-soccer board game designed in 1974 ....due to the simple rules the basics of the game can be learned within minutes. The tactical range of possibilities however can only be fully discovered through repeated play and experience. Strato-Football is a game of quiet concentration and suspense....do yourself a favor , download the tactics book (see files).. ",//cf.geekdo-images.com/images/pic45854.jpg,2,45,12,2,45,Brettfußball,45,//cf.geekdo-images.com/images/pic45854_t.jpg,1984,NA,"Abstract Strategy,Sports",NA,Walter Müller,NA,Sports: Football / Soccer,"Area Movement,Dice Rolling",Walter Müller's Spielewerkstatt,6.2623,61 9077,"La Grande Armee is an operational ‘wargame’ covering three distinct Napoleonic campaigns in central Europe. There are scenarios covering the 1805 campaign against Austria, the 1806 campaign against Prussia and the 1809 campaign against Austria (again). The Russians appear in the 1805 and 1806 campaigns, with possible Prussian entry against the French in the 1805 scenario. The game includes a 22” x 28” map, a 400 counter sheet (although there are a number of blank counters) as well the rules (accordion format), and separate sheets for the scenarios and tables. The game system is based on that of the earlier Leipzig game, also by SPI. La Grande Armee has a bit more variety, as three distinct separate campaigns are covered. The composition of the various national armies also varies. The composition of the Austrian army in the 1809 scenario is quite different from that of the Austrian army in the 1805 scenario. This reflects various reforms carried out by the Austrians in the interim between the campaigns. The emphasis of the game is on maneuver, including forced marches, and supply. Dispersion for movement and concentration for combat is a key tactic. The French have a significant advantage in forced marching, as well as in the quality of their leaders. Note this game is totally different from the later TSR ‘remake’ of the same title. ",//cf.geekdo-images.com/images/pic261701.jpg,2,150,12,1,150,La Grande Armée,150,//cf.geekdo-images.com/images/pic261701_t.jpg,1972,Redmond A. Simonsen,"Napoleonic,Wargame",NA,John Young,NA,SPI Leipzig System,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.67721,68 9084,"Operational game on the battle between the Teutonic Knights and the combined forces of Poland/Lithuania/Belarus. Battle also known as the 1st Tannenberg. Large colorful 39" x 27" map. Counters (featuring the silhouettes of the major troop types) are printed on card stock and need to be cutout and mounted (similar in style to Vae Victis). Game contains units, leaders and help counters. Some of them, like trap holes counters, shouldn't be used, because newest resarches excluded their use in the original battle. A fairly simple game system with command considerations and separate combat tables for different troop types. Rules in Polish but English translation is available. Related Microbadges Dragon fan ",//cf.geekdo-images.com/images/pic44490.jpg,2,300,12,2,300,Grunwald 1410 (first edition),300,//cf.geekdo-images.com/images/pic44490_t.jpg,1992,Zbigniew Kasprzak,"Medieval,Wargame",NA,Dariusz Góralski,NA,Country: Poland,Hex-and-Counter,Dragon,5.95211,95 9086,"Sub-title is "Napolean's Winter Battle, 1807". Components consist of the following: a Large, Thin, Colorful BOX; RULES Booklet; a 6-Sided-DIE; a TURN Record/RUSSIAN Command/DEMORALIZATION Chart; a UNIT ID Chart with REINFORCEMENT/Sequence of Play/Reorganization/Summary of Morale Adjustments on other side; a TERRAIN Chart with Combat Results/Bombardment Results/COSSACK Attack/ARTILLERY Range Tables/Weather Charts on reverse side; a Set of 240 Cardboard Counters; and the 22-inches by 34-inches Mapsheet of the battle area. As is usual with this company, ALL the components are of top-notch quality with the Mapsheet having 5 colors: BLUE-Water Features; Light GREEN-Forests; RED-Main Roads & GAME title block; BLACK-Printing,Towns & Minor Roads; and BROWN-Slopes. The cardboard Counters are very good and uncluttered looking with the French being BLUE with BLACK & WHITE printing while their Leaders are WHITE with BLUE printing. The Russians are GREEN with BLACK & WHITE printing, Leaders are WHITE with GREEN printing, COSSACKS are GREY with BLACK printing, and PRUSSIANS are WHITE with BROWN printing. The units with WHITE printing represent ELITE unit types. Sequence of Play is phases: 1.Reorganization; 2.Movement; 3.Combat; and for the RUSSIANS-4.Command. There are Special Rules for certain Leaders, Commanders, Assault Units, the Cossacks, Weather, and Darkness(dusk & night). Victory is tallied by occupying Towns, killing Leaders- while eliminating Napoleon results in Automatic Victory, Demoralizing Unit's Formations and only one side will receive Victory Points for their Morale level, whichever is lowest at the end of 28 turns. The higher amount subtracts the lower and compares this to the Victory Level to determine which kind they achieved. Games System: Scale: 150 yards (137 m)/ hex Time: 30 min/GT Strength: Battalion-Regiment/ counter ",//cf.geekdo-images.com/images/pic45568.jpg,4,180,12,2,180,"Eylau: Napoleon's Winter Battle, 1807",180,//cf.geekdo-images.com/images/pic45568_t.jpg,1980,NA,"Dice,Napoleonic,Wargame",NA,"John Astell,Frank Chadwick,Rik Fontana",NA,NA,"Dice Rolling,Hex-and-Counter",GDW Games,6.61864,59 9090,"My First UNO smaller re-themed version of Uno featuring popular kids' TV characters, like Sesame Street, Rugrats, Dora the Explorer, or Thomas the Tank Engine. It includes 36 cards, 1 to 7, draw 2, all in colors of Red, Blue, Green, and Yellow, and four wild cards. Game play is similar to ordinary Uno. The deck is shuffled and each player is dealt a hand of five cards. Players take turns discarding cards by matching the most recent discard in color or number. This version includes different characters for each number so that characters could also be matched. A player with one card remaining must yell Uno or draw two cards. Players without a matching card must draw one card from the draw stack. If the drawn card matches, it may be played immediately, otherwise the player's turn ends. The two special cards are the wild which permit a player to name a color for the next card to be played and the draw two which forces the next player to pick up two cards and lose their turn. The goal is to be the first player to discard all the cards in their hand. --- All My First UNO games are grouped together in the database because there is seemingly no difference among them other than the featured characters. ",//cf.geekdo-images.com/images/pic39522.jpg,4,10,3,2,10,My First UNO,10,//cf.geekdo-images.com/images/pic39522_t.jpg,1991,"David Kirk,H. A. Rey,Margret Rey,Maurice Sendak","Card Game,Children's Game,Movies / TV / Radio theme",NA,(Uncredited),NA,"Animals: Apes / Monkeys,Animals: Bears,Animals: Koalas,Animals: Spiders,Characters: Curious George,Characters: Handy Manny,Characters: Mr. Men,Fisher Price Little People,TV Series: Dora the Explorer,TV Series: Rugrats,TV Series: Sesame Street,TV Series: The Koala Brothers,TV Series: Thomas & Friends,UNO","Hand Management,Pattern Recognition","AMIGO Spiel + Freizeit GmbH,Fisher Price,International Games,Mattel,Waddington's Games, Inc.",4.73173,98 9091,"One partner is asked a series of questions, after which their partner is quizzed to see if their answers correspond. Each correct answer gives the couple points, and after several rounds the couple with the most points wins. The usually embarrassing nature of the questions makes this a great couple/party game for adults. Based on the classic game show of the same name, devised by Nicholson-Muir and produced by Chuck Barris. ",//cf.geekdo-images.com/images/pic192867.jpg,8,30,18,4,30,The Newlywed Game,30,//cf.geekdo-images.com/images/pic192867_t.jpg,1967,Design Edge,"Humor,Memory,Movies / TV / Radio theme,Party Game",NA,(Uncredited),NA,NA,"Memory,Partnerships,Storytelling","(Unknown),Endless Games (I),Hasbro,Pressman Toy Corp.",4.76638,116 9092,Score the most points by building "towers" made of 1 to 5 pieces with your own color on top. Stack any piece or combination of pieces on any adjacent piece of combo. Each color on top scores one point. ,//cf.geekdo-images.com/images/pic2688342.jpg,2,30,8,2,30,Avalam,30,//cf.geekdo-images.com/images/pic2688342_t.jpg,1996,NA,Abstract Strategy,NA,Philippe Deweys,NA,Mensa Select,NA,"Art of Games,Asmodee,Filsfils International,Great American Trading Company,Oya,Piatnik,The Space Gamer (Issue 2 - 1975)",6.40252,163 9093,"Being an Examination of the Philadelphia Campaign of that Year Including a Study of the Ten Crucial Days of 1776 and the Battles of Trenton and Princeton. "I left Congress on the 11th of November, 1777, that year which the Tories said, had three gallows in it, meaning the three sevens." ~John Adams 1777: The Year of the Hangman is an operational study of the campaign for Philadelphia. Between September 1st and December 19th two armies contended for the American capital, seat of the rebellion, home to the Congress, and from where independence from Great Britain had been declared only the year before. In this contest battles were fought in Delaware, New Jersey and Pennsylvania. Today roadside placards mark these places: Cooch's Bridge, the banks of the Brandywine, The Battle of the Clouds, and Germantown. For 225 years a solemn, common grave has marked the site of the Paoli Massacre. Glory attends the name of Red Bank where the hated Hessian was sent packing, and the fight for Fort Mercer where the Royal Navy suffered its worst defeat of the entire war. Fort Mifflin stands in mute testament to the patriot's naked valor; while Valley Forge remains a shrine to his devotion. Yet all this could have ended on the gallows for Washington and his men, instead of the nation we call the United States of America. Scale: Two miles per hex. Units: Primarily Brigades and Divisions with a strength point representing roughly 200 men (or 1 regiment). Turns: One day divided into several movement pulses. Contents: 1 Map (34 x 22"), 1 Counter sheet (280 pieces). 2 Off Board Army Displays, Box, 1 six sided die, Rulebook, including extensive Historical Commentary and a dozen scenarios ranging in length from the entire campaign to simple battle vignettes that last half an hour. Also includes a study of The Ten Crucial Days of 1776, encompassing the campaigns of Trenton and Princeton and several "what if" scenarios. ",//cf.geekdo-images.com/images/pic43483.jpg,2,300,12,1,300,1777: The Year of the Hangman,300,//cf.geekdo-images.com/images/pic43483_t.jpg,2002,Terry Leeds,"Age of Reason,American Revolutionary War,Wargame",NA,Ed Wimble,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",Clash of Arms Games,6.79344,61 9104,"Set in the three most important days of the battle for Gettysburg, this huge game is extremely detailed. As well as the normal terrain features you'd expect (clear, woods, hills, rivers, roads), the map features different kinds of roads, varying elevations, differing slopes on the hex edges, and differing levels of human habitation (buildings that might get in the way). There are several different kinds of units - not just infantry, cavalry, and artillery, but different types of them. About 8 different kinds of artillery and infantry, with varying levels of performance. Units have a morale rating, which determines how much fire they can face before likely becoming demoralized, and some units are green. Units have varying amounts of troops in them, and the scale is small enough that some units can be deployed to take up 2 hexes when marching or in line formation. (One unit is big enough to take up THREE hexes when fully deployed!) The level of detail is at first staggering, but once you've invested the time to learn the rules, the game flows by very rapidly. However, this is NOT a quick game! This is something you devote a weekend or two to, and a big table. Re-implements: The Three Days Of Gettysburg (first edition) Re-implemented by: The Three Days of Gettysburg (third edition) ",//cf.geekdo-images.com/images/pic42756.jpg,2,360,12,2,360,The Three Days of Gettysburg (second edition),360,//cf.geekdo-images.com/images/pic42756_t.jpg,2000,"Rodger B. MacGowan,The West Point Museum,Joe Youst","American Civil War,Wargame",NA,Richard H. Berg,NA,Great Battles of the American Civil War,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.2214,62 9108,"This Japanese fantasy card game (with English rules and translation on the cards) has each player take control of a powerful entity that tries to take over a fantasy/manga-themed world. Each player assumes a secret mask with hidden VP-bonus and sends out a "dancer" to fulfill various functions at 6 different "stages" (or rather "adventure places"). Players can try to accumulate spell cards, heal, trigger events, fight monsters for treasure, or fight other players for VP's. The spell cards are musically themed with names like "Nocturne" or "Fugue". The game uses a small deck of (very sturdy) cards, and the assortment of game elements allows for a variety of strategies. Although the game utilizes relatively few luck elements, it becomes chaotic through the many different effects of the cards and the variable dancer powers. ",//cf.geekdo-images.com/images/pic38094.jpg,5,90,10,3,90,Masquerade,90,//cf.geekdo-images.com/images/pic38094_t.jpg,2003,Polture Umeyama,"Adventure,Card Game,Deduction,Fantasy,Fighting,Music",NA,Satoshi Nakamura,NA,NA,"Card Drafting,Hand Management,Role Playing,Variable Phase Order,Variable Player Powers","Yuhodo, Inc.,Z-Man Games",6.01258,325 9112,"Omaha - The Bloody Beach, D-Day: June 6 to 8, 1944 is Game #3 in the 'Tactical Combat Series" (TCS) from The Gamers. Huge simulation covering half of the Omaha Beach assault on D-Day, June 6th, 1944. This includes primarily the units of the U.S. 1st Infantry Division, but also some troops of the 29th. This game game with the old 2nd edition TCS rules, which had some issues especially regarding artillery. However, available for download from Multi-Man Publishing (and in Operations Magazine issue #21) are rules for playing the game under the much more streamlined TCS 3.1 Rulebook, and with these the game is very playable. Of course, that is a relative term given that the game includes (4) maps and 1600+ counters and takes quite a commitment in time and space to play. Very satisfying though. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry squads, individual vehicles Game Inventory: Four 22 x 34" full color maps Six dual-side printed countersheets (1,680 1/2" counters) One 32-page TCS system rulebook One 32-page Omaha specific rulebook Four 6-sided dice Solitaire Playability: Moderate Complexity Level: High Players: 2-4 Playing Time: 8-60 hours ",//cf.geekdo-images.com/images/pic434294.jpg,2,360,12,2,360,Omaha,360,//cf.geekdo-images.com/images/pic434294_t.jpg,1991,NA,"Fighting,Wargame,World War II",NA,"Dean Essig,David A. Powell",NA,Tactical Combat Series,"Hex-and-Counter,Simulation",The Gamers,7.16908,76 9117,"Embrace an Angry Wind - The Battles of Spring Hill & Franklin, 29-30 November 1864, covers the Confederate Army of the Tennessee's campaign from Spring Hill to Franklin. The game also allows players to fight the entire campaign from Spring Hill through Franklin—a campaign which will be dictated by the decisions of the Union and Confederate players—both battles might be fought, or just one. Lastly, the game allows the player to examine the futile courage of the actual assault on Franklin.The two maps are not physically joined, and this leaves the players opportunity to maneuver somewhat differently and are not strictly tied to the mistakes of the original campaign. EaAW is #7 in the popular Civil War Brigade (CWB) Series from The Gamers. It is one of the faster playing games of the series, and also serves as a good introductory game to that system. There are (4) Scenarios included in the rules. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Two 22 x 34" full color maps One dual-side printed countersheet (280 1/2" counters) One 32-page CWBS system rulebook One 8-page Embrace an Angry Wind specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-16 hours ",//cf.geekdo-images.com/images/pic361356.jpg,2,360,12,2,360,Embrace An Angry Wind,360,//cf.geekdo-images.com/images/pic361356_t.jpg,1992,NA,"American Civil War,Dice,Wargame",NA,Dean Essig,NA,"Civil War, Brigade (CWB) Series","Hex-and-Counter,Simulation",The Gamers,6.8129,62 9132,Vast self published 18xx game covering mainland USA. 32 corporations and 18 private companies. Takes well over 6 hours to play (designer claims 10 hours). ,//cf.geekdo-images.com/images/pic48442.jpg,6,600,14,2,600,18C2C: Manifest Destiny,600,//cf.geekdo-images.com/images/pic48442_t.jpg,2003,NA,"Economic,Print & Play,Trains",NA,Mark Frazier,NA,"18xx,Country: USA","Route/Network Building,Stock Holding,Tile Placement","(Self-Published),D.I.C.E. (Designs In Creative Entertainment, LLC.)",7.66772,79 9135,"This is an update of the World War II: European Theater of Operations game published by TSR/SPI. It is a corps-level simulation of the battle in Europe during World War II. Advanced ETO is much more than just another World War II strategy game; Advanced ETO is an accurate simulation of the war in Europe, with historically accurate forces and combat units! All of the game's combat units have been exhaustively researched for technical accuracy (derived from the actual military TO&Es of World War II). The naval and air units have been meticulously recreated as well, reflecting the authentic performance and abilities of these implements of war. Better yet, Advanced ETO's production model is an exact duplication of the actual production figures from the Second World War, providing players with a genuine simulation of the industrial aspect of World War II in Europe. As such, Advanced ETO contains almost twice as many pieces as the original ETO (over 2200!), including new mechanized, mountain, commando and cavalry units, additional naval and aircraft types, more Generals and even Admirals. For you naval buffs; Advanced ETO now contains absolutely every capital ship that existed during World War II, including additional aircraft carriers, battleships, cruisers and raiders. Advanced ETO even includes numerous naval vessels that were planned but never completed-allowing the players some very interesting "what if" possibilities. If air power is your forte, Advanced ETO includes just about every type of combat air unit that saw action in Europe during World War II. This includes many of the rare types, such as the P-61 "Black Widow," the Fw 200 "Condor," Yak-9, Bloch 174, "Defiant" and many, many more. And that's not all! Advanced ETO has two new beautiful 23 x 34 inch maps that encompass all of Europe and North Africa-everything from the icy Arctic Ocean to the deserts of the Middle East, including over 38 nations and territories, newly researched topography, additional cities and ports (such as Dresden, Leeds, Gorki, and even the Azores, just to name a few). Newly added technically accurate rail road lines, updated resource areas, plus additional rivers and lakes. Virtually every aspect of World War II in Europe is here. Best of all, Advanced ETO can be played as an exciting grand strategic game (from the beginning of the war to the end), or as one of the many quick campaigns or scenarios. ",//cf.geekdo-images.com/images/pic40320.jpg,5,360,15,2,360,Advanced European Theater of Operations,360,//cf.geekdo-images.com/images/pic40320_t.jpg,2001,NA,"Wargame,World War II",NA,"Eric R. Harvey,Douglas Niles",Advanced European Theater of Operations: Africa Orientale Italiana,NA,"Dice Rolling,Hex-and-Counter,Simulation",Decision Games (I),7.4625,72 9139,"The objective of this game is to collect as much gold as possible while traveling a set path. Each player starts with 3 gold and a hand of cards. The cards represent 4 different types of valuable goods and caravan handlers. Gold is collected along the path and at the midpoint of the game and the end (when the first player reaches Kantschou and then Daidu). The player reaching Kantschou first receives 6 gold, anyone in the next space receives 5 gold, and so on down to 1 gold. After the first scoring round all players start together again at Kantschou. The first player to reach Daidu receives 7 gold, next space 6, then 5 and so on. Play is by matching cards from hand to requirements in next free space. eg one of each good, 3 cards the same colour. Caravans tend to leap frog forward, so one players move changes the requirements for the next. In each turn a player may move as often as they can match from their hand. For those really stuck with a poor hand, 1 gold will move your caravan one place forward, but only so long as they aren't the leading caravan. At the end of each turn the active player draws one of five face-up cards or a random card from the draw pile to replenish their hand ",//cf.geekdo-images.com/images/pic804654.jpg,5,45,8,2,45,Marco Polo Expedition,45,//cf.geekdo-images.com/images/pic804654_t.jpg,2004,"Michael Bayer,Joachim Krause","Animals,Arabian,Racing,Travel",NA,Reiner Knizia,NA,"Animals: Camels,Asian Theme,Desert Theme","Card Drafting,Hand Management,Set Collection","Ravensburger Spieleverlag GmbH,Rio Grande Games",6.18796,716 9146,"From the publisher: The Best of Quick Thinking, Strategic Play and Fun in One Great Game! What makes Wordigo special? Simultaneous Play In Wordigo, everyone plays at the same time. No waiting for other players to complete their turns. Each player gets his/her own playing board and own set of letter tiles – 4 sets of each. Players race against the clock and other players to complete all the paths on his/her own board before time runs out. Versatility Not only are there 4 copies of the same playing board, there are 4 different game board designs offering varying degrees of difficulty. Plus, by making use of the alternative rules of play, children can easily play with adults. Highly Strategic Wordigo’s vowels, with their arrows and bonus markings of 2x, 3x, 4x and 5x, allow for a highly strategic, creative and unique way of scoring word points (see Demo). Solo & Team Play Wordigo is also unique in that a person can easily play challenging solitaire matches. With multiple players, team play is great fun as players compete against other teams to form words and attempt to complete all the paths before time runs out. ",//cf.geekdo-images.com/images/pic336830.jpg,4,30,8,2,30,Wordigo,30,//cf.geekdo-images.com/images/pic336830_t.jpg,2003,NA,Word Game,NA,(Uncredited),NA,NA,NA,River Edge Game Company,6.3459,67 9149,"27 wooden dowels of differing thickness (small, medium and large and color (yellow, red and blue) are placed within a wooden ring and then twisted so they balance on the table. Players roll a colored die which determines which dowel they must remove from the ring. Each dowel has a point value from 1-3 depending on the color/thickness. The player with the most points when the structure collapses is the winner. Ages 6 and up ",//cf.geekdo-images.com/images/pic441568.jpg,4,10,6,2,10,Zitternix,10,//cf.geekdo-images.com/images/pic441568_t.jpg,2000,Anja Dreier-Brückner,"Action / Dexterity,Children's Game",NA,Heinz Meister,NA,"HABA Mitbringspiele series,""Pick Them Up"" Games",Dice Rolling,"HABA - Habermaaß GmbH,Toi-Toys BV",6.12858,318 9150,"From the rules booklet Dark December is an operational / grand tactical level simulation of the operations known to the Americans as The Battle of the Bulge. The situation is explored in a campaign game, three scenarios, and an extended game which covers the Allied offensive to reduce the Bulge. Components - One 22" x 34" map. 24 page Rules Folder. 28 page Study Folder. Two sheets of counters (400 total). Special Map Supplement. ",//cf.geekdo-images.com/images/pic624742.jpg,2,120,14,1,120,Dark December,120,//cf.geekdo-images.com/images/pic624742_t.jpg,1979,Masahiro Yamazaki,"Wargame,World War II",NA,Danny S. Parker,NA,World War 2: Battle of the Bulge,"Hex-and-Counter,Simulation","OSG (Operational Studies Group),Six Angles",7.32321,56 9151,"West Wall is one of the Quad series that SPI published - a grouping of 4 different battles of a war, using a set of standard rules with a separate set of exclusive rules for each battle. This Quad contained the battles of: Arnhem (Operation Market-Garden) Bastogne (Bulge) Hurtgen Forest (Roer river valley) Remagen (Rhine bridgehead) As wargames go, these series were relatively simple and quick to learn and to play - playability was favored over chrome and complexity. Arnhem was actually released separately as a full retail product with mounted board. ",//cf.geekdo-images.com/images/pic449063.jpg,2,120,12,2,120,Westwall: Four Battles to Germany,120,//cf.geekdo-images.com/images/pic449063_t.jpg,1976,Redmond A. Simonsen,"Wargame,World War II","Arnhem,Bastogne: The Desperate Defense, December 1944,Hurtgen Forest: Approach to the Roer, November 1944,Remagen: Bridgehead on the Rhine, March 1945",Kip Allen,NA,"Country: Germany,SPI Quads,World War 2: Battle of the Bulge","Hex-and-Counter,Simulation","Six Angles,SPI (Simulations Publications, Inc.)",6.71373,102 9160,"The game is based on the successful Neopets website that allows kids of all ages to create and nurture virtual pets, while engaging them in various kinds of games. Choose three of the four contest arenas (strength, agility, magic, intelligence) to place your Neopets. Then engage in contests which involve stats from those cards and other item and equipment cards you can play. Both players roll a die to add to their totals, and if you win, you get to "bank" a card to the playmat from your hand. Each of those cards banked has a point value, and when you bank 21 points you win. There are also cards with the curious card type of "Something Has Happened!" Advanced rules add Heroes, Villains, Locations, Experienced Neopets, and other new concepts. Home Page: http://www.neopets.com/neoboards/boardlist.phtml?board=20 ",//cf.geekdo-images.com/images/pic144928.jpg,2,20,8,2,20,Neopets TCG,20,//cf.geekdo-images.com/images/pic144928_t.jpg,2003,NA,"Animals,Card Game,Collectible Components,Dice,Fantasy,Video Game Theme",NA,"Mike Elliott,Paul Sottosanti",NA,CCGs (Collectible Card Games),Dice Rolling,Wizards of the Coast,5.00746,67 9161,"From the dawn of time we came, moving silently down through the centuries. Living many secret lives, struggling to reach the time of the Gathering, when few who remain will battle to the last. In the end there can be only one. Welcome to the incredible world of the immortals, the world of Highlander! Based on the immensely popular motion pictures and television series, of the same name, Highlander: The Card Game 2nd edition is a collectible trading card game of swashbuckling swordplay and dark intrigue. The first Highlander movie was released in 1986, and became a cult classic. The movie starred Christopher Lambert as the hero, Connor MacLeod; Sean Connery played his friend and mentor Ramirez; and Clancy Brown assumed the role of The Kurgan, Connor's most deadly enemy. Three sequels were produced, and a television series starring Adrian Paul as Connor's dashing cousin, Duncan MacLeod. In Highlander: The Card Game 2nd edition, players assume the roles of Immortals like Connor, Ramirez, The Kurgan, and Duncan. These Immortals are mysterious wanderers who can only die if their heads are severed from their bodies. Immortals spend eternity honing their sword-fighting skills, trying to reach the time of The Gathering, when they will battle to the last. To the victor goes The Prize, an enigmatic goal of legendary proportions that no one really understands. It is simply known among them that he who wields its power will command the destiny of the entire world. Quite a prize indeed. To attain this goal some Immortals will stop at nothing, while others follow a stricter code of honor and decency in their quest. In the end, for better or worse... There can be only one. Highlander: The Card Game is designed to simulate a duel between two Immortals: yourself and your opponent. During the course of play, both players will play attacks and defenses as if they were fighting with swords. Other cards will represent the tricks, tactics, schemes, and plots you utilize to win. ",//cf.geekdo-images.com/images/pic135893.jpg,2,20,12,2,20,Highlander: The Card Game,20,//cf.geekdo-images.com/images/pic135893_t.jpg,1996,NA,"Card Game,Collectible Components,Movies / TV / Radio theme",NA,Mike Sager,NA,CCGs (Collectible Card Games),NA,"La Montagnard Inc.,SAEC Games,Thunder Castle Games",6.245,132 9173,"This game is similar to "Can't Stop" whereby you try to push your luck as far as possible. Basically, everybody is given a number (1-6) [assume you are "3"]. In your turn you roll the five dice. If you get your number [for example there is one "3" in the five dice], you are given tokens for every die of your number [one token in the case] and the option to re-roll those dice which are not your number [in the case, the other four dice]. If you choose to re-roll them, you need to get more dice of your number to get more tokens [for example if you get another "3" from the four dice in the re-roll, you get another token]. If not [in this case if you did not get any "3" from the re-roll], you forfeit the tokens you get from your previous rolls [which is the one token}. With enough tokens you get to the "Pit". This is when the fun begins, instead of rolling the dice for your number, you roll other people's numbers of your choice. You get to remove their tokens instead. If you are out of the "Pit", you cannot do so. Games goes on till last man standing. ",//cf.geekdo-images.com/images/pic293379.jpg,6,30,0,2,30,Spite,30,//cf.geekdo-images.com/images/pic293379_t.jpg,1995,NA,"Dice,Party Game",NA,(Uncredited),NA,NA,NA,Lagoon Games,4.25027,56 9174,"In the essential structure it reminds one strongly of MONOPOLY. The author team Donadoni/da Vinci inserted another whole set of details which make LEONARDO its own game. At the beginning, each player secretly decides to which of the two groups of aristocracy (the Pope-faithful Guelfen and/or the emperor-faithful Ghibellinen) he would like to belong. On some spaces event cards are drawn, and those give one group or the other a financial boost. There is a variant. It offers opportunity to the players to unite in guilds. ",//cf.geekdo-images.com/images/pic818301.jpg,6,90,10,2,90,Leonardo,90,//cf.geekdo-images.com/images/pic818301_t.jpg,1988,(Uncredited),Economic,NA,Marco Donadoni,NA,Cities: Florence,"Roll / Spin and Move,Set Collection",Editrice Giochi,5.2625,56 9177,"From the box: "Captures all the excitement of the real game, whether Limited Overs, Test Matches, or knockabout "Beer" matches. Players take turns batting and bowling at each other, using a unique scoring system based on the specially designed playing cards." ",//cf.geekdo-images.com/images/pic51256.jpg,4,60,8,2,60,Armchair Cricket,60,//cf.geekdo-images.com/images/pic51256_t.jpg,1981,NA,"Card Game,Sports",NA,Don Arnold (II),NA,Sports: Cricket,Trick-taking,"Gibsons Games,Norfolk House Enterprises",6.63318,132 9194,"Show what's inside of you! The active player has to answer a question out of 4 different types (Like how big is the probability that I do a thing xy, How strong do I wish to... etc.) by choosing secretly a number between 0-10). Other players secretly choose a number how they think the active player answered the question. After revealing the answers every player has to move the difference. Great party game with interesting questions which aren't as embarrassing like the questions in other games of this genre. ",//cf.geekdo-images.com/images/pic1408458.jpg,8,30,0,3,30,Personality,30,//cf.geekdo-images.com/images/pic1408458_t.jpg,1995,NA,Party Game,NA,"Jürgen P. Grunau,Wolfgang Kramer,Hans Raggan",NA,NA,NA,"F.X. Schmid,G&RRR,Ravensburger Spieleverlag GmbH",6.16481,54 9197,"Seven Years War is a simulation of the war between Prussia and a Coalition of European states, 1756-1764, published in Strategy & Tactics #163 (Sep 1993). While militarily a stalemate, the war consolidated Prussia's dominance of central Europe until its defeat at Jena in 1806. The game is designed for two players or two teams. One player or team controls the Prussian Allied side, the other runs the Coalition side. The objective is to gain control of as many central European fortress cities as possible without destroying the international balance of power. Each side has a number of military units with which to attack enemy forces and gain control of Fortresses. The rules consist of a Standard Game that gives a relatively simple but historically valid game, and an Advanced Game providing a more complete historical simulation. Errata and Q&A for 7YW were published in Strategy & Tactics #s 165, 166, 167, and 169. Additional counters for 7YW were included in Strategy & Tactics #s 170 and 171. 7YW also received extensive coverage in Moves #79. ",//cf.geekdo-images.com/images/pic43061.jpg,6,240,12,2,240,The Seven Years War,240,//cf.geekdo-images.com/images/pic43061_t.jpg,1993,NA,"Age of Reason,Fighting,Wargame",NA,Joseph Miranda,NA,"Age of Kings,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),6.662,50 9200,"Heroes Incorporated introduces players to the next generation of crime fighters. 2 to 4 players each lead two super-powered heroes against a legion of bad guys. The goal is not only to stop the villains, but also to become more popular than any of the other super teams in the city. Each team competes for the same goal: to become the only officially elected and funded Defenders of Megapolis! Game features: 12 unique Heroes with distinct powers that alter the game rules. Patrol the streets with a team of two heroes, enabling a myriad of game play combinations and strategies Research Cards allow heroes to build gadgets, upgrade combat power, and gain fame. Foil your opponents with Fate and Super Villain cards. High quality wooden components imported from Germany Expanded by: S.U.P.E.R. Expansion Crime Wave Expansion Legion Expansion ",//cf.geekdo-images.com/images/pic166481.jpg,4,60,9,2,60,Heroes Incorporated,60,//cf.geekdo-images.com/images/pic166481_t.jpg,2004,"Carl Critchlow,Jeffrey Catherine Jones,Ric Kayanan,Brandon McKinney,Anitra Nottingham",Comic Book / Strip,NA,Sam Clifford,"Heroes Incorporated: Crime Wave,Heroes Incorporated: Legion,Heroes Incorporated: S.U.P.E.R. (Scrap's Upgrade Pack and Expansion Revision)",Superheroes,"Dice Rolling,Role Playing,Variable Player Powers",Quest Machine,6.08813,240 9201,"From the publisher: Spies are conducting business on all of the continents. Everyone wants to employ as many spies as possible of course. Six cards are lying in the middle of the table, each representing a continent, as well as six cards depicting typical spy tools. Before the start of the game, a spy-chip is placed beside each card. Each player holds three cards in his hand and places one openly in front of him during each round. The cards always show two symbols: a continent and a tool. Players can “report” two or more cards with the same symbol when it is their turn. For this purpose, he or she can use hand cards, those in front of him or both. One may then lay down the difference of one’s cards and the already displayed chips as spy chips. If a player lays down three South America cards for instance, and there is only one spy attached to that continent card, he may lay down the difference (2 spies) out of his supply. As the game continues, it becomes increasingly difficult to lay down spies. For example, if there are already 4 spies at the “fountain pens”, a player needs to report at least 5 cards with “fountain pens” in order to get rid of a spy. One also has to catch the right moment for reporting, because reporting too early means one might only get rid of very few spies. If one waits too long, others might be quicker. The player who gets rid of his spies first wins. ",//cf.geekdo-images.com/images/pic38682.jpg,4,30,10,2,30,Spy,30,//cf.geekdo-images.com/images/pic38682_t.jpg,2004,Tanja Donner,"Abstract Strategy,Card Game,Spies/Secret Agents",NA,Reiner Knizia,NA,NA,Hand Management,"999 Games,KOSMOS,SimplyFun,Überplay",5.52729,484 9202,"From the publisher: In an empire consisting of six countries, each player incorporates a prince who tries to free the countries from the evil ruler with the help of his or her troops. In each round, players lay out knights before them who have different strength values. The color of the knight symbolizes the country one wants to conquer. If one lays down further knights of the same color in later rounds, they will be arranged in a row below each other. It is important that only one knight per color may be part of the conquering squad. To conquer a country, one needs a knight with a higher strength number as the one defending it. Once a country has been conquered, the former owner receives his or her knight cards back. However, the other players will try to conquer the country anew by laying down knights with higher overall strength. They also must bear in mind the different special functions of each country. Most countries serve as income sources; some enable the player to enforce his defense troops and so on. At the end of the game, you will receive a “general rating.” The player owning a country receives the sum of his defense knight’s value points in that country. Cards that have not been used will earn minus points. The player who now owns the highest amount of money wins the game and becomes the new king! ",//cf.geekdo-images.com/images/pic38686.jpg,4,30,12,2,30,Saga,30,//cf.geekdo-images.com/images/pic38686_t.jpg,2004,"Anke Pohl,Thilo Rick,Bernd Wagenfeld","Card Game,Fighting,Medieval",NA,"Wolfgang Kramer,Horst-Rainer Rösner",NA,NA,"Area Control / Area Influence,Card Drafting,Hand Management,Set Collection,Take That","999 Games,KOSMOS,Überplay",5.81206,1132 9203,"Wings of War is a game series which merges card and board game mechanics to recreate aerial combat. The first series of Wings of War games focus on the "knights of the air" age, World War I, portraying the abilities of the fighting planes of this period. Airplanes are represented by a single card which is used as a playing piece on any open surface; the players choose and play simultaneously movement cards to decide the actions of the airplane they control. Different planes use different decks of movement cards to represent their different maneuver capabilities, and different deck of "Fire" card are used to take into account their fighting effectiveness and to keep track of damage. Each Wings of War set is a complete game for 2 to 4 players which may be combined with additional sets, or with other copies of the same set, to play larger games. For that purpose, 23 planes with different colors are included in each box. Each one is depicted after accurate historical documentation. Wings of War: Famous Aces is the first set of the WWI collection. It includes 5 types of planes: the Spad XIII, Albatros D Va, Sopwith Camel, Fokker Dr1, Sopwith Triplane. Each one was flown by an ace: between them Baracca, von Richtofen, Rickenbacker, Fonck, Olieslagers, Bakers. There are also 4 decks of movement cards, 1 deck of combat cards, rulers, counters and a promo card of the second set, Wings of War: Watch Your Back!, depicting an Austrian two-seater Ufag C.I. ",//cf.geekdo-images.com/images/pic38996.jpg,4,30,10,2,30,Wings of War: Famous Aces,30,//cf.geekdo-images.com/images/pic38996_t.jpg,2004,"Vincenzo Auletta,Dario Calì,Fabio Maiorana","Aviation / Flight,Card Game,Wargame,World War I",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of War: Crossfire Booster Pack,Wings of War: Dogfight Booster Pack,Wings of War: Flight of the Giants,Wings of War: Hit & Run Booster Pack,Wings of War: Immelmann Booster Pack,Wings of War: Recon Patrol Booster Pack,Wings of War: Top Fighters Booster Pack","Cities: Lugo di Romagna,Wings of Glory / Wings of War","Action / Movement Programming,Player Elimination,Simulation,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Fantasy Shop,Galakta,Mad Man's Magic,Nexus,PS-Games,Runadrake,ООО ""Технолог""",6.87269,4385 9209,"With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor." Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers. Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration. Part of the Ticket to Ride series. ",//cf.geekdo-images.com/images/pic38668.jpg,5,60,8,2,30,Ticket to Ride,60,//cf.geekdo-images.com/images/pic38668_t.jpg,2004,"Cyrille Daujean,Julien Delval","Trains,Travel",Ticket to Ride: 10th Anniversary,Alan R. Moon,"Alaska (fan expansion to Ticket to Ride),Alice in Wonderland (fan expansion to Ticket to Ride),Ancient Greece (fan expansion to Ticket to Ride),Ancient Sicily (fan expansion to Ticket to Ride),Antarctica (fan expansion to Ticket to Ride),Les Aventuriers du rail à Lyon (fan expansion to Ticket to Ride),Les Aventuriers du rail en Belgique (fan expansion to Ticket to Ride),Barsoom (fan expansion to Ticket to Ride),Belarus (fan expansion of Ticket to Ride),Borneo (fan expansion to Ticket to Ride),Bretagne (fan expansion for Ticket to Ride),Britain & Ireland (fan expansion to Ticket To Ride: Europe),Bulgaria (fan expansion of Ticket to Ride),Cambodia (fan expansion of Ticket to Ride),Canada (fan expansion to Ticket to Ride),Canada 2017 (fan expansion of Ticket to Ride),Canary Islands (fan expansion to Ticket to Ride),Castilla y León (fan expansion for Ticket to Ride),Alsace (fan expansion for Ticket to Ride),Channel Islands (fan expansion to Ticket to Ride),China (fan expansion for Ticket to Ride),Corsica (fan expansion to Ticket to Ride),Cuba (fan expansion of Ticket to Ride),Cuba: Region Occidental (fan expansion for Ticket to Ride),Cyprus (fan expansion of Ticket to Ride),Czech Republic (fan expansion of Ticket to Ride),Czech Republic (fan expansion to Ticket to Ride),Denmark (fan expansion of Ticket to Ride),Dickensian Intrigue (fan expansion of Ticket to Ride),East Africa (fan expansion of Ticket to Ride),East Indies (fan expansion to Ticket to Ride),Eastern Europe (fan expansion to Ticket to Ride),Egypt (fan expansion to Ticket to Ride),The Emerald City (fan expansion to Ticket to Ride),Estonia (fan expansion of Ticket to Ride),Extension France (fan expansion for Ticket to Ride),Falkland Islands (fan expansion to Ticket to Ride),France (fan expansion for Ticket to Ride),The Grand Duchy of Luxembourg (fan expansion for Ticket to Ride),Greece (fan expansion to Ticket to Ride),Greenland (fan expansion to Ticket to Ride),Gulf States (Fan expansion of Ticket to Ride),Hallowe'en (fan expansion to Ticket to Ride),Hawaii (fan expansion of Ticket to Ride),Hispaniola (fan expansion for Ticket to Ride),Hokkaido (fan expansion to Ticket to Ride),Holland (fan expansion for Ticket to Ride),Holland Express (fan expansion for Ticket to Ride),Hungary (fan expansion to Ticket to Ride),Iberia (fan expansion of Ticket to Ride),Iceland (fan expansion to Ticket to Ride),India (fan expansion to Ticket to Ride),Indiana (fan expansion to Ticket to Ride),Indochina (fan expansion of Ticket to Ride),Ireland (fan expansion of Ticket to Ride),Isle of Man (fan expansion of Ticket to Ride),Italy (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Jamaica (fan expansion of Ticket to Ride),Japan (fan expansion to Ticket To Ride),Komorów (fan expansion to Ticket to Ride),Korean Peninsula (fan expansion of Ticket to Ride),Kosovo (fan expansion of Ticket to Ride),Latvia (fan expansion of Ticket to Ride),Liechtenstein (fan expansion of Ticket to Ride),Lietuva (fan expansion for Ticket to Ride),London Underground (fan expansion to Ticket to Ride),Macedonia (fan expansion to Ticket to Ride),Madagascar (fan expansion to Ticket to Ride),Madeira (fan expansion of Ticket to Ride),Mars (fan expansion of Ticket to Ride),Mascarene Islands (fan expansion of Ticket to Ride),Mauritius & Réunion (fan expansion of Ticket to Ride),Mauritius (fan expansion of Ticket to ride),Moldova (fan expansion of Ticket to Ride),Montenegro (fan expansion of Ticket to Ride),Myanmar (fan expansion of Ticket to Ride),Nepal (fan expansion of Ticket to Ride),New China (fan expansion to Ticket to Ride),New York (fan expansion for Ticket to Ride),New Zealand (fan expansion to Ticket to Ride),Niagara (fan expansion of Ticket to Ride),North-Africa (fan expansion for Ticket to Ride),Northamptonshire (fan expansion to Ticket to Ride),Ohio (fan expansion to Ticket to Ride),Östergötland in the 1930's (fan expansion to Ticket to Ride),Österreich Karte: Zug um Zug (fan expansion for Ticket to Ride),Poland (Fan expansion of Ticket to Ride),Québec et l'Est du Canada (fan expansion to Ticket to Ride),Quebec Province (fan expansion for Ticket to Ride),Reise durch Ägypten (fan expansion for Ticket to Ride),Réunion & Mauritius (fan expansion of Ticket to Ride),Rodrigues & Mauritius (fan expansion of Ticket to Ride),Roman Italy (fan expansion of Ticket to Ride),Russian Empire 1912 (fan expansion to Ticket to Ride),Scandinavia (fan expansion to Ticket to Ride),Scandinavia (fan expansion to Ticket to Ride),Scilly Isles (fan expansion to Ticket to Ride),Seattle (fan expansion for Ticket to Ride),Serbia (fan expansion of Ticket to Ride),Slovakia (fan expansion to Ticket to Ride),Slovenia (fan expansion of Ticket to Ride),South America (fan expansion to Ticket to Ride),South Korea (fan expansion of Ticket to Ride),South-East Sweden 1925 (fan expansion for Ticket to Ride),Sri Lanka (fan expansion of Ticket to Ride),Sweden (fan expansion for Ticket to Ride),Texas (fan expansion for Ticket to Ride),Thailand (fan expansion of Ticket to Ride),Ticket to Finland (fan expansion for Ticket to Ride),Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia,Ticket to Ride Map Collection: Volume 2 – India & Switzerland,Ticket to Ride Map Collection: Volume 3 – The Heart of Africa,Ticket to Ride Map Collection: Volume 4 – Nederland,Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania,Ticket to Ride: Alvin & Dexter,Ticket to Ride: Europa 1912,Ticket to Ride: Mystery Train Expansion,Ticket to Ride: Switzerland,Ticket to Ride: The Dice Expansion,Ticket to Ride: USA 1910,Transylvania (fan expansion to Ticket to Ride),Turkey (fan expansion to Ticket to Ride),UK (fan expansion to Ticket to Ride),UK (fan expansion to Ticket to Ride),UK Cynical Edition (fan expansion for Ticket to Ride),UK version 2.0 (fan expansion to Ticket to Ride),Ukraine (fan expansion to Ticket to Ride),Ukraine (fan expansion to Ticket to Ride),USSR (fan expansion for Ticket to Ride),Wales (fan expansion to Ticket to Ride),West Country (UK) (fan expansion of Ticket to Ride),West Indies (fan expansion to Ticket to Ride),Western Isles (fan expansion to Ticket to Ride),Wild Wild West (fan expansion for Ticket to Ride),Winnie-the Pooh (fan expansion of Ticket to Ride),Zanzibar - Pemba (fan expansion of Ticket to Ride),Zanzibar - Unguja (fan expansion of Ticket to Ride)","Country: USA,Ticket to Ride","Hand Management,Route/Network Building,Set Collection","Days of Wonder,ADC Blackfire Entertainment,Bandai,Bergsala Enigma,Boardgame Space,Edge Entertainment,Galápagos Jogos,Giochi Uniti,Hobby World,Lautapelit.fi,Nordic Games GmbH,REBEL.pl,Swan Panasia Co., Ltd.",7.48301,48227 9211,"Push a button, slide the lever, or turn a knob. Make quick decisions to meet each new challenge of Run Yourself Ragged. Struggle across the tilting walkway, strain across the parallel bars, slide over the unstable table, bounce through the great tire obstacle, weave your way through the blind maze and spring through the catapult and land on the bell to complete Run Yourself Ragged in record time! ",//cf.geekdo-images.com/images/pic306859.jpg,0,20,5,0,20,Screwball Scramble,20,//cf.geekdo-images.com/images/pic306859_t.jpg,1979,NA,"Action / Dexterity,Racing",NA,(Uncredited),NA,"3D Games,Marble Games,Sports: Golf",NA,"Maplegrove,Pavilion,Tomy",5.48418,231 9214,"Here is a description of the game from Uberplay: As brave heroes, the players enter the arena. All players play cards at the same time. The cards are dealt and each card shows a hero in a certain color and a shield in the same or another color. A card is turned over which shows, for example, a blue hero and a red shield of his opponent. Now all players have to hurry to discard a red hero. If the card shows a yellow shield, a yellow hero has to be discarded and so on. The player who managers to discard all of his cards first, receives a score disc. The one who holds the most cards at the end of the round, receives a consolation disc, which may be an advantage in a later round. ",//cf.geekdo-images.com/images/pic710081.jpg,6,30,8,2,30,Manga Manga,30,//cf.geekdo-images.com/images/pic710081_t.jpg,2004,"Alvin Madden,Michael Menzel,Anke Pohl,Thilo Rick",Card Game,NA,Peter Neugebauer,NA,Anime & Manga,NA,"999 Games,KOSMOS,SimplyFun,Überplay",4.19873,181 9215,"(from Phalanx Games:) Revolution: The Dutch Revolt simulates the Eighty Years' War between Spain and the Netherlands. This epic struggle lasted from 1568 until 1648 and eventually brought independence to Holland and the northern provinces. In the south, the revolt was less successful and Belgium did not emerge as an independent state until after the Napoleonic era. During the initial stages of the struggle, William of Orange became the symbol of freedom. His main adversary was the Spanish King Philip II, who sent in the Duke of Alba with his formidable conquistadores to stop the rebellion. Revolution depicts a power struggle with many facets. Each player represents one of the principal factions involved: the Catholics, Habsburgs, Nobility, Burghers and Reformers. Each faction has its particular goals, which are often partly common. Although factions may sometimes co-operate, they are not allies for long and easily turn on each other if the situation calls for this. Historically, there were periods of open warfare and others of uneasy peace. The reforming factions gradually became more established, particularly in the north and along the coast. The once supreme Habsburg armies were slowly driven out of these areas through a series of siege battles. The defeat of the mighty Armada by a combined Dutch/English fleet in 1588 cost the Spaniards dearly. The Catholics were eventually allowed to retain some of their influence, while the local Nobility, initially catholic but with local sympathies, succeeded or failed according to their willingness to accept the changed circumstances. This game is not a detailed military re-enactment of the Eighty Years' War. It tries to capture the flavor of these interesting times in a much broader sense. It contains an element of warfare in the form of battles and sieges but the main theme is built on economic, religious and political control. The constantly shifting balance of power, caused by temporary alliances, makes Revolution an immensely challenging game, and not for the faint hearted. Clever and timely use of available resources, including those of foreign sympathizers and allies, is needed to achieve ultimate success. Revolution: The Dutch Revolt was more than 15 years in the making, and marks Francis Tresham's long-awaited return to the forefront of game design. He is most famous for his widely acclaimed board games Civilization and 1829. Revolution: The Dutch Revolt includes 1 large gameboard, 41 playing cards, 416 colorful game pieces (56 resource pieces in each of 5 colors, 8 army pieces in each of 5 colors, 47 neutral pieces, 3 water beggars, 1 VP marker for each color, 1 game turn marker and 40 status markers), 1 player aid card and 1 rules booklet. ",//cf.geekdo-images.com/images/pic54565.jpg,5,480,12,2,240,Revolution: The Dutch Revolt 1568-1648,480,//cf.geekdo-images.com/images/pic54565_t.jpg,2004,Franz Vohwinkel,"Political,Renaissance,Wargame",NA,Francis Tresham,NA,"Country: Spain,Country: The Netherlands","Area Control / Area Influence,Simulation,Variable Player Powers",Phalanx Games B.V.,7.36448,842 9216,"Goa, a strategy game of auctions and resource management, is set at the start of the 16th century: beautiful beaches, a mild climate, and one of the most important trading centers in the world. Competing companies deal in spices, send ships and colonists into the world, and invest money. Are you on top or at the bottom? It depends on how you invest your profits. Will you make your ships more efficient? Enhance your plantations? Recruit more colonists? Only a steady hand in business will help. Each turn begins with an auction phase, where each player gets to auction one item (and the starting player two items). The first item being auctioned gives the right to go first the next turn (along with a card that gives an extra action). If you buy your own item, you pay it to the bank. If someone else buys the item you sell, they pay you. Items include plantations complete with crops, income tiles (income in money, ships, plantation refills each turn etc.), ships, settlers, and later on tiles that score points for certain achievements. After the auction, players get three actions to either improve their technologies or produce things such as spices on plantations, ships, money or build more plantations. Each player has a board showing their advancement for various things: getting ships, planting new spices, getting colonists, etc. The more a player advances along one track, the better one is doing that particular action. The further you get along a certain track, the more points that track is worth at the end, and there are also rewards to the first player who reaches the last two levels along each track. On the other hand, each player normally needs to perform the actions for all the tracks at some point, so it's not necessarily a good idea to concentrate on just a couple of them. Goa is a game that gives plenty of opportunity for tough decisions, since a player always has at least one action too few. The game mixes an interactive element of the auction, which encourages you to nominate things that other players want so you receive cash with the solitaire management of your plantation, which then interacts later on as players race to be first in the top tech levels. The 2012 edition of Goa includes four new tiles and a new play variant, as noted on the cover of the Z-Man Games edition. ",//cf.geekdo-images.com/images/pic1215969.jpg,4,90,12,2,90,Goa,90,//cf.geekdo-images.com/images/pic1215969_t.jpg,2004,Oliver Freudenreich,"Economic,Farming,Nautical,Renaissance",NA,Rüdiger Dorn,NA,"Colonial Theme,Country: India,Country: Portugal","Auction/Bidding,Hand Management,Press Your Luck","Hans im Glück Verlags-GmbH,999 Games,Asterion Press,Filosofia Éditions,HomoLudicus,Lacerta,Lookout Games,Rio Grande Games,Z-Man Games",7.64504,9616 9217,"On May 16th, 1703, Czar Peter laid the cornerstone for the first building in Saint Petersburg. Quickly, glorious buildings were added, always being expanded, so that Nobility (bringing victory points) may want to move in. But to accomplish this, one needs merchants who can provide the necessary Rubles, or the glory is over. The competition isn't sleeping either, and can sometimes steal a desired card right out from under your nose. Saint Petersburg has a board to tally victory points and to set out the four types of cards. It is the cards themselves that players need to collect. In each round – with the number of rounds dependent on the number of players and the randomness of card availability – players first pay for CRAFTSMEN who supply money for further purchases; then BUILDINGS to score points; then ARISTOCRATS, who are needed for money, points, and end-of-game scoring; and finally, unique cards from all three categories which give greater benefits. During the first rounds, players never have enough money to buy every card they want. During later rounds, they have plenty of money, but the cards they'd like to buy may have already come and gone... Expanded by: Saint Petersburg: The Banquet Saint Petersburg: New Society & Banquet Expansion (includes The Banquet) ",//cf.geekdo-images.com/images/pic246360.jpg,4,60,10,2,45,Saint Petersburg,60,//cf.geekdo-images.com/images/pic246360_t.jpg,2004,Doris Matthäus,"Age of Reason,Card Game,Economic",NA,Bernd Brunnhofer,"Saint Petersburg: New Society & Banquet Expansion,Saint Petersburg: The Banquet","Cities: St Petersburg / Petrograd / Leningrad,Country: Russia,Saint Petersburg,Tableau Building","Card Drafting,Set Collection","999 Games,Hans im Glück Verlags-GmbH,Hobby World,MINDOK,Rio Grande Games",7.3346,12411 9220,"Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner. With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round. The Start Card and the three Goal Cards are placed onto the table, each seven card widths apart from each other. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which. Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass. The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways. The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered. Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards. Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward. The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces. Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner. ",//cf.geekdo-images.com/images/pic2602139.jpg,10,30,8,3,30,Saboteur,30,//cf.geekdo-images.com/images/pic2602139_t.jpg,2004,Andrea Boekhoff,"Bluffing,Card Game,Exploration,Party Game",Saboteur (compilation editions),Fréderic Moyersoen,"Brettspiel Adventskalender 2016,Saboteur 2 (expansion-only editions),Saboteur: Brettspiel Adventskalender 2016 Promo,Saboteur: Rock Gold","Mining,Saboteur","Hand Management,Partnerships,Route/Network Building,Take That","AMIGO Spiel + Freizeit GmbH,999 Games,Asmodee,Brain Games,Corfix,Dal Negro,Dr. Wood Challenge Centre,G3,Gigamic,Kaissa Chess & Games,Kikigagne?,Lautapelit.fi,Lifestyle Boardgames Ltd,Mayfair Games,Meeples Cafe,Mercurio,Möbius Games,Piatnik,Sun Team Day Hobby Company,Swan Panasia Co., Ltd.,Z-Man Games,Взрослые дети",6.6393,16460 9227,"From the box: Unleash your inner hippie with Weed! A novelty card game that explores the fine art of growing pot plants. Weed! is an easy-to-learn strategy card game where you and the other players compete to grow the most pot plants. As you build your garden you also try to prevent other players from establishing healthier crops. You can plant Dandelions in someone else's garden, Steal plants, and even Bust another player for possession. Five plant cards in your garden closes the round, but watch our for POTZILLA who can destroy it all. For 2-4 players (add a second deck for 5-8 players) ",//cf.geekdo-images.com/images/pic303217.jpg,4,20,18,2,20,Weed!,20,//cf.geekdo-images.com/images/pic303217_t.jpg,2002,NA,"Card Game,Environmental,Farming",NA,(Uncredited),NA,NA,Set Collection,Kheper Games,5.29105,95 9233,"This is the first of a series of games. Four battles are represented in a single box: Marston Moor, Naseby, Justice Mills and Kilsyth. Royalists and Roundheads contains four of the most important battles of the English Civil War. Taking place at the dawn of modern warfare, the war led to the creation of the New Model army, the basis of the British army until the start of the twentieth century. As the pike and tercio failed, the gun rose to become the most important tool of the infantry. The English Civil War was the testing ground for these new weapons of destruction. The game features an innovative, easy to use command system, that recreates the problems of command in an elegant and simple way. Leaders are rated for command, initiative and combat. Weapons range from pikes, muskets and artillery to bows and lances. Each of the four games is complete in itself, and can be played in 1-1/2 to 3 hours, with the ever-present possibility of one side or the other triggering an automatic victory. ",//cf.geekdo-images.com/images/pic38730.jpg,2,120,12,1,120,Royalists & Roundheads,120,//cf.geekdo-images.com/images/pic38730_t.jpg,1991,NA,"Civil War,Pike and Shot,Wargame",NA,Robert G. Markham,NA,"English Civil War,Royalists & Roundheads System",Dice Rolling,3W (World Wide Wargames),5.88684,57 9237,"Perryville: The battle for Kentucky, 7-9th October 1862, One of the more obscure of all major Civil War actions, Perryville was the culmination of Braxton Bragg's invasion of Kentucky in 1862. The game recreates the events of October 7-9th, 1862, both what actually happened and what might have been... In the fall of 1862, the young Rebel nation launched two invasions into border state territory. One ended in the bloody Battle of Antietam. The other—lesser known—effort culminated in the Battle of Perryville. Bragg’s campaign to seize Kentucky from the North was of critical importance. A crippling blow dealt here would have transferred the war from Tennessee (and further south) to the Ohio River. U.S. Grant’s efforts at Fort Donelson and Shiloh would have been voided. The war in the west would be fundamentally altered in the South’s favor. As it was, Bragg was unable to bring in the available Confederate forces and fight a decisive battle against Buell. In this game, however, the player can take an active hand in drawing on all the Southern forces to bring on the battle that might have been. With one map and 280 counters, Perryville makes an excellent starter game for players new to the successful Civil War, Brigade game series. With both the latest edition of the rules and a smaller battle to work with, new players will be able to quickly garner the skills needed to compete successfully in the other (larger) series games. Perryville is game number 6 in the Civil War Brigade (CWB) Series by The Gamers (now Multi-Man Publishing). Game Scale: Turn: 30 minutes Hex: 200 yards Unit: Infantry/Cavalry Brigades & Artillery Battalions Game Inventory: One 22" X 34" full-color mapsheet One dual-side printed countersheet (280 1/2" counters) One 32 page CWBS 2nd edition revised Rulebook One 8 page Perryville Rulebook Two six-sided dice Players: 2 (suitable for solitaire play) Playing Time: 4-16 Hours (varies with scenario played) Complexity: Moderate Solitaire Suitability: High ",//cf.geekdo-images.com/images/pic3126928.jpg,2,960,12,2,240,Perryville,960,//cf.geekdo-images.com/images/pic3126928_t.jpg,1992,"H. Charles McBarron, Jr.","American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,"Civil War, Brigade (CWB) Series","Dice Rolling,Hex-and-Counter",The Gamers,7.225,72 9238,"War in the Ice is a future history simulation of a limited scale war for the energy resources of Antarctica between the world’s superpowers. A special scenario pits the Subterrans, a cryogenically frozen race from prehistory, against the modern forces. The desperate isolation of small units battling in desolation across a massive, cold wasteland is captured on a comprehensive map of Antarctica. Colorful cardboard playing pieces represent the strength and unique capabilities of military units and equipment. Their movement, positioning, and engagement for battle are regulated by a superimposed hexagonal grid, which functions like a chessboard’s squares. Probability charts determine each combat’s outcome. Contains: rules booklet and fictional historical simulation briefing; 400 die-cut cardboard playing pieces; one 22” x 34” soft map; and various play aids. Level of Complexity: High Average Playing Time: 1 to 10 hours Suitability for Solitaire Play: Low ",//cf.geekdo-images.com/images/pic38718.jpg,3,360,14,2,360,War in the Ice,360,//cf.geekdo-images.com/images/pic38718_t.jpg,1978,Redmond A. Simonsen,"Science Fiction,Wargame",NA,Philip S. Kosnett,NA,NA,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.3379200000000004,96 9284,"One of the games in the series of "Mitbringspiele" (pocket games). A ship loaded with treasures has capsized in the river and several treasure crates float around. The problem is that there's a waterfall nearby and the crates are getting closer and closer to it. The treasures are represented by several, differently coloured wooden blocks set up on differently sized blue water-chips. You must carefully push them back, because if you fail and the crate falls down, your fellow players get the victory point. The players are river pirates waiting at the foot of a waterfall (represented by a plastic ramp in connection with the game box) for the treasures of a capsized treasure ship. In her/his turn the player rolls a die to see if and how many water-chips she/he has to add at the far end of the ramp. Than the player must push the newly set water-chips up the river/ramp with a tree trunk for a given length. So every turn some water-chips are dropping off the ramp - that's the waterfall. When treasure blocks are on the water-chips they are dropping with them down the waterfall and the player, whose turn it was before the active player's receives the treasures. Ages 5 and up ",//cf.geekdo-images.com/images/pic336874.jpg,4,10,5,2,10,Treasure Falls,10,//cf.geekdo-images.com/images/pic336874_t.jpg,2004,Rolf Bunse,"Action / Dexterity,Children's Game,Pirates",NA,Gunter Baars,NA,"Ravensburger ""bring-along"" games,Ravensburger Mini Series",Dice Rolling,Ravensburger Spieleverlag GmbH,5.6381,147 9288,"In this outrageous drawing game the object is to try to get other players to guess the WHO, WHAT and WHERE scene you've drawn. To play, each player picks a WHO card, a WHAT card and a WHERE card and then begins drawing the ridiculous scene described on the cards (such as "Prince Charles Performing Ballet In Egypt"). Players then pass their creations onto everyone else who all try to guess what the artist drew. Players are awarded points for correct guesses and good drawings. Player with the most points after 3 rounds wins. Nice features: each person plays individually, and all play at once (no downtime). Re-implemented as: Who? What? Where? Jr. ",//cf.geekdo-images.com/images/pic336764.jpg,10,30,12,3,30,Who? What? Where?,30,//cf.geekdo-images.com/images/pic336764_t.jpg,2003,NA,"Deduction,Humor,Party Game",NA,"Michelle Harp,Jason Kraput,Craig Parsons",NA,NA,"Line Drawing,Paper-and-Pencil","Goliath B.V.,Pazow!,University Games",6.94609,115 9296,"The solar system is a battlefield. From Mars' red deserts to the steaming jungles of Venus, conflict rages. From the huge caverns of the Mercurian underworlds to the cold hells of the Asteroid Belt, battle lines are drawn. The five great mega-corporations make war with each other. The fanatic soldiers of the Brotherhood clash with the undead warriors of the Dark Legion, who, in the name of their demonic masters, seek to conquer all who live. There is no peace. There are only small gaps between the wars, when the combatants seek to rebuild their strength before another cataclysmic clash with their eternal enemies. Warzone is a two-player wargame set in the universe of Mutant Chronicles. ",//cf.geekdo-images.com/images/pic38874.jpg,8,180,12,2,180,Warzone (first edition),180,//cf.geekdo-images.com/images/pic38874_t.jpg,1996,"Terry Amthor,Tony Bagge,Paul Bonner,Matt Forbeck,Alex Horley,Paolo Parente,Nick Percival,Michael Stenmark,Henrik Strandberg,Stefan Thulin","Horror,Miniatures,Science Fiction,Wargame",NA,Bill King,"Warzone: Beasts of War,Warzone: Casualties of War,Warzone: Dark Eden,Warzone: Dawn of War,Warzone: The Bauhaus Bunker,Warzone: The Brotherhood Cathedral","Mutant Chronicles,Warzone","Action Point Allowance System,Dice Rolling,Secret Unit Deployment","Descartes Editeur,Fantasiapelit,Heartbreaker,PS-Games,Target Games,Wydawnictwo MAG",6.76318,148 9297,"From the publisher: On behalf of the all-powerful pharaoh, the best architects of their time are building pyramids as burial grounds for the divine king. However, a battle between the master builders erupts: who constructs the biggest, most beautiful and magnificent pyramids? Envy and conspiracy are the order of the day and thus the architects make life difficult for each other. Each player tries to erect as many high-quality pyramids as possible. The player whose turn it is receives a new building card. He then can swap cards with the other players. He or she may then lay down cards to a pyramid or continue building at a pyramid already in progress. A pyramid is created when it consists of at least two rows of cards on top of each other. Each row consists of building cards with the same number. The row on top always has fewer cards than the ones below. The result is a continuous row of numbers from top to bottom. When it's their turn, players have to decide if they want to have their pyramids evaluated. The cards will then be taken away and the number of points marked down. Apart from the building cards, there are "thieves" with whom one can steal cards out of other player's pyramids, "tax collectors" who steal hand held cards and the "pharaoh" who can prevent these actions from taking place! ",//cf.geekdo-images.com/images/pic3129667.jpg,4,40,10,2,30,"Oh, Pharaoh!",40,//cf.geekdo-images.com/images/pic3129667_t.jpg,2004,Michael Menzel,"Ancient,Card Game",NA,Thilo Hutzler,NA,Country: Egypt,"Pattern Building,Trading","999 Games,Kanga Games,KOSMOS,SimplyFun,Überplay",5.84911,397 9300,"Clay-O-Rama is a silly game played with modeling clay (Which was published in the Dragon Magazine (issue 125)). Players create their own "claydonian" creatures, assign them powers, move them in hands breaths, depending on the number of lates they have. Creatures can attack, using powers such as "the drop" (drop your creature from 3' and see if it survives); the bowl (use your creature like a bowling ball), the blob of death (if you hit, smash the creature with your fist), use opponent as missile... well, you get the idea. To play, you need the rules, pencils, paper, dice, and clay. Expanded by: Claydonia Conquers the World! ",//cf.geekdo-images.com/images/pic266779.jpg,12,30,6,2,30,Clay-O-Rama,30,//cf.geekdo-images.com/images/pic266779_t.jpg,1987,NA,Party Game,NA,"David ""Zeb"" Cook",Claydonia Conquers the World!,"Magazine: Dragon,Play Dough/Clay Games",NA,"Paizo Publishing,TSR",6.6028,125 9319,This is the smallest Train game in the world!!! It only has 6 special dice that is it!! On each turn players can roll the dice up to three times. The goal is to make a valuable train out of the dice. ,//cf.geekdo-images.com/images/pic1259227.jpg,8,10,8,1,10,The Train Game,10,//cf.geekdo-images.com/images/pic1259227_t.jpg,1997,NA,"Dice,Trains",Sixty-two Dice Games,Will Niebling,NA,Tube Games,Dice Rolling,"Koplow Games,Pegasus Spiele",5.55373,59 9341,""Gold, Gold, Gold – A Ton of Gold" – this was the Seattle headline heard round the world announcing the discovery of great stores of gold in the Klondike. This was the beginning of an exodus of would-be prospectors dreaming of a better life; a chance to escape the toil caused by the financial recessions and bank failures of the 1890s. Gold Rush Hysteria was pulsing through the veins of the country and tens of thousands were willing to risk it all for the chance to "have it all". Lost Valley is a game about the Klondike stampede that rushed North. It's about the grueling journey: traversing Steep Mountain passes with heavy loads, through severe weather, and ever-dwindling resources. During the course of the game, players must explore the ever-expanding lost valley in hopes of discovering a gold vein in a mountain, a virgin forest to provide timber or a fishing spot along the river to provide food. The map will be different each time you play, so you never know what lurks around the corner. As you set out from the outfitters with everything you own strapped to your back, you must balance carefully the resources that you need. Of course you will need tools, dynamite and timber to extract mountain gold, but you'll need to make sure you have room for food, rifles and fishing poles to help you survive in the wilderness. Grab your horse, your pack, and your whiskey because "The Gold Fever is Raging" in the Yukon. Hordes will go, many will turn back or die, but some will achieve their wildest dreams. Reimplemented by: Lost Valley (second edition) ",//cf.geekdo-images.com/images/pic201982.jpg,4,60,10,3,60,Lost Valley,60,//cf.geekdo-images.com/images/pic201982_t.jpg,2004,"Harald Lieske,Felix Scheinberger","American West,Exploration",NA,"Tobias Goslar,Roland Goslar",NA,"Admin: Better Description Needed!,Mining","Modular Board,Point to Point Movement,Tile Placement","Heidelberger Spieleverlag,Kronberger Spiele",6.79753,1645 9342,"Fifth Avenue takes place in New York during the building boom of the 1930s. Each player is building skyscrapers along the prestigious Fifth Avenue, competing for the best location next to the most businesses. During scoring actions and at the end of the game, players score points per skyscraper depending on the number of different types of businesses that are adjacent. During their turn, players make take one of four actions: take 3 skyscrapers into their supply, place a business on an open lot, take a black bidding card and move a commissioner, or score a district. Depending on which action they take, they can then draw colored or black bidding cards. Finally, at the end of their turn, all players must move a commissioner. The commissioner’s path is tracked, and once they have moved across the map, bidding immediately occurs in the districts the commissioner landed on in that trip. Players use the bidding cards to bid on a specific lot, and must only use cards of the same color as the lot. Black cards may be added in to any bid. The winner can then build their skyscrapers on that lot or declare a building stop. The player that declares the building stop scores a point for every skyscraper in the district. Then, the district scores as normal, but the points received are halved. Nothing further may be built there for the remainder of the game. The game ends when either there are no more businesses in the supply, or two building stops have been declared. A final scoring round occurs for each district without a building stop. The player with the most victory points is the winner. This game is #9 in the Alea big box series. ",//cf.geekdo-images.com/images/pic39578.jpg,4,100,12,2,60,Fifth Avenue,100,//cf.geekdo-images.com/images/pic39578_t.jpg,2004,Alexander Jung,City Building,NA,Wilko Manz,NA,Alea Big Box,"Area Control / Area Influence,Auction/Bidding","alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.0223,888 9346,"It's a board game. It's a war between ancient Japan Daimyos. Each player is the Daimyo of a clan and has to create and control his warriors trying to capture an enemy Daimyo. It's a game of pure strategy. Easy to learn, but very difficult to master. You have big hexagons that show the territory. Cards control the game flow. You also have wooden pieces to represent your forces. ",//cf.geekdo-images.com/images/pic97974.jpg,4,60,12,2,60,Daimyo,60,//cf.geekdo-images.com/images/pic97974_t.jpg,2005,"Barbara Chies,Gianluca Santopietro,Demis Savini","Ancient,Wargame",NA,Piero Cioni,NA,Admin: Better Description Needed!,"Area Movement,Modular Board,Simultaneous Action Selection","Red Omega Studio,TENKIGAMES",6.42132,205 9354,"From Amigo: Would you have believed that five of your co-players talk to themselves? That three of them have tattoos? Or that every last one of them has been in a sex shop?! It doesn't matter what it is, it'll come to light with Privacy. Don't worry, though - many answers are given secretly, and what's secret stays secret. One thing is for sure: you won't believe your ears! From Fundex: A Ballot Box of Fun! This secret ballot game will keep you guessing so vote early and vote often! Players vote by answering a question and placing a Yes or No reply disc in the secret envelope and dropping it into the ballot box. Honesty counts, so answer truthfully. Then predict how many Yes answers are in the box. Guessing the correct number or coming closest to it wins you big points. So get out and rock the vote! ",//cf.geekdo-images.com/images/pic215544.jpg,12,45,16,5,45,Privacy,45,//cf.geekdo-images.com/images/pic215544_t.jpg,2004,Oliver Freudenreich,"Mature / Adult,Party Game",NA,Reinhard Staupe,Privacy: Scharf wie Chili,Privacy,Voting,"AMIGO Spiel + Freizeit GmbH,Fundex,Gigamic",6.54343,175 9360,"Follow-up to Iron Bottom Sound. The Royal Navy in action against Germany & Italy in WWI & II. Also has US, French & Soviet ships. Surface ship only. Hex and counter, but lots of tables and status sheets so it has a miniatures feel. ",//cf.geekdo-images.com/images/pic216379.jpg,3,120,12,2,120,The Royal Navy,120,//cf.geekdo-images.com/images/pic216379_t.jpg,1984,"Margaret Bond,David Hammond,Dana Lombardy,Rodger B. MacGowan,Bruce Weigle","Nautical,Wargame,World War I,World War II",NA,Jack Greene,NA,NA,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),Quarterdeck Games",7.31791,67 9368,"This is a French fantasy game. Ave Tenebrae makes it possible to simulate great fantastic medieval battles with many creatures and all types of magic. The rules are simple which encourages players to invent and adapt their own rules to the game. 5 scenarios are available in the rulebook. Main contents: - colour map 65 cm x 85 cm - 4 countersheets (200 counters on each) - 16 pages rulebook (in French only) - 2 player aids (en français, du dos de la boîte:) Les sombres hordes d'un Mage malfaisant déferlent sur l'Empire, entraînant dans une impitoyable guerre trois royaumes mineurs et leurs courageuses légions. Des dragons furieux dansent une farandole de mort avec des élémentaires d'air et de feu au dessus des féroces combats qui entremêlent des mort-vivants, des orques, des elfes, des démons: des paladins et d'autres mythiques créatures issues de la plus pure tradition du Fantastique Médiéval. La magie est omniprésente et de puissants sortilèges modifient sans cesse le fragile équilibre des Forces. Nouvelle version, entièrement refondue, du premier jeu français de simulation fantastique, AVE TENEBRAE va vous entraîner au cœur même des plus épiques affrontements. Si les cinq scénarios que contient la boîte ne suffisent pas à assouvir votre soif de puissance, vous pourrez aisément créer vos propres batailles grâce à un astucieux système de points d'achats c on c us pour vous permettre de créer vos propres armées et de construire les meilleures fortifications pour endiguer le déferlement de vos ennemis. Vous pourrez même résoudre, grâce à la surprenante adaptabilité des règles et au matériel contenu dans la boîte, les batailles de jeu de rôle que vous n'osiez pas mettre en scène, craignant la complexité qu'elles impliquent ordinairement. De nombreuses classes de personnages, un livret complet de sortilèges puissants et variés, une feuille de personnages pour personnaliser vos leaders, une feuille d'hexagones vierge et 800 pions, tout a été conçus pour vous ouvrir les plus larges horizons et pour varier à l'infini la création de situations pleines de suspens. Alors, que vous soyez wargamer acharné, joueur de jeu de rôle averti ou tout simplement amateur de bons jeux, vous ne pourrez pas vous refuser le plaisir de joueur à AVE TENEBRAE. Contenu de la boîte : - une carte en couleurs de 65 cm x 85 cm - 4 planches de 200 pions - 1 livret de règles de 16 pages - 2 cartons mémento pour les joueurs - 1 boîte à casiers avec couvercle plastique - 1 feuille d'hexagone vierge Nombre de joueurs : 2 à 4 Durée d'une partie : 1 heure et plus ",//cf.geekdo-images.com/images/pic73874.jpg,4,120,0,2,120,Ave Tenebrae,120,//cf.geekdo-images.com/images/pic73874_t.jpg,1982,Olivier Ledroit,"Fantasy,Wargame",NA,François Marcela-Froideval,Fiefs et Empires,NA,Hex-and-Counter,Descartes Editeur,5.37196,56 9386,"Icetowers is a real-time simultaneous play game for 2-5 players involving stacking smaller pyramids on top of larger ones to control them. With the Icetowers set, you can play nearly any of the Icehouse games. (The color scheme of the Icetowers set -- purple, white, clear, and pale blue -- may cause some mild confusion for players reading rules that refer to red, yellow, and green pyramids.) Icetowers is an actual boxed game using Icehouse Pieces. It was sold for a while by Looney Labs but is currently discontinued. Rules for IceTowers were included in Icehouse: The Martian Chess Set, in a shared booklet with Ice Traders. It is also included in Pyramid Arcade. It was listed for 3-5 players earlier (e.g. in Playing With Pyramids) but now seems officially for 2-5 (e.g at http://www.looneylabs.com/rules/icetowers ) ",//cf.geekdo-images.com/images/pic193189.jpg,5,10,10,2,10,IceTowers,10,//cf.geekdo-images.com/images/pic193189_t.jpg,1999,NA,"Abstract Strategy,Real-time","Icehouse: The Martian Chess Set,Playing With Pyramids,Pyramid Arcade",Andrew Looney,NA,Looney Pyramids,"Set Collection,Tile Placement",Looney Labs,6.41972,246 9388,"Toc Toc Toc! (Knock Knock!) is a light, fun and fast paced card game for 3 to 6 players. The rules are very simple, and since it's pure bluff, it can be played as well by children and adults. On Halloween night, each player holds a big party in his dark castle, and tries to attract the most interesting people - vampires, ghosts and other monsters. Regularly, there is a knock on your door - knock, knock ! - and you must decide whether to open or not. Of course, every player tries to open to the nicest people, and to avoid unwelcome visitors such as pure souls that will scare your guests and vamps sent by your opponents to lure your best guests into their castle. ",//cf.geekdo-images.com/images/pic39286.jpg,6,20,10,3,20,Knock! Knock!,20,//cf.geekdo-images.com/images/pic39286_t.jpg,2004,"Greg Cervall,Marco Echevarria,Sandro Masin,Jacob Walker","Bluffing,Card Game,Horror,Humor",NA,"Gwenaël Bouquin,Bruno Faidutti",NA,Holidays: Halloween,Set Collection,"Asmodee,Jolly Roger Games,Kanga Games",5.42911,225 9408,"Players move their workers around the board (which is composed of variable groups of hexes) building houses along the banks of two rivers. Each turn certain hexes along the river pay out, either in money (which you use to build houses) or lumber (used to make dams). The first player to construct all five of their buildings (four houses and one hacienda) or a hacienda and three houses that are all on a riverbank, wins. Players build dams to change the flow of the rivers. ",//cf.geekdo-images.com/images/pic224460.jpg,4,70,12,2,70,Dos Rios,70,//cf.geekdo-images.com/images/pic224460_t.jpg,2004,Franz Vohwinkel,"Economic,Territory Building",NA,Franz-Benno Delonge,NA,NA,"Action Point Allowance System,Modular Board","KOSMOS,Mayfair Games",6.48262,1219 9416,A game that re-creates the processes of "the Mother of all Parliaments". Each player controls one of the political parties represented in British politics during the early 1980's. The game starts with a General Election conducted across a representative 16 constituencies with the player winning the greatest number of seats forming the initial Government. A further 16 constituencies are subsequently contested at a series of by-elections each of which may result in a change in the governing party. The winner is the first player to form a Government and obtain three "readings" for a legislative Bill enabling it to pass into law. ,//cf.geekdo-images.com/images/pic650198.jpg,6,120,11,2,120,Westminster,120,//cf.geekdo-images.com/images/pic650198_t.jpg,1983,NA,Political,NA,(Uncredited),NA,"Country: United Kingdom,Political: Elections",Voting,Gibsons Games,4.579,50 9438,"This was included with the SILVER Anniversary Issue of the A.H.I.K.S.-Vol.-26~#6-magazine and the game is akin to a "kit" in that you have to mount and cut-out the counters. They have been printed on adhesive backed paper which makes it easier for producing this aspect of the game. The contents of the game include: the RULES Folder(8)-pages; a thick paper CHART; a Sheet of adhesive backed counters(over 150); & a (4)-COLOR 11" by 17" thick paper Mapsheet; while players will need to provide their OWN 6-sided DIE. The RULES contain the following sections of note: Off-board Movement; Artillery; I.J.N. Naval Units; U.S. Engineers; Airstrip Capacity; Air Units; Brief Historical Commentary; Counters mounting advice; & the Turn Sequence on the back page. The Counters are RED/WHITE(Japanese)& BLUE/WHITE(U.S.) which are Battalion level for ground units, Air Unit Squadrons, individual Ships(Destroyers), Damaged & Destroyed Airfield markers, & Off-board Movement markers. There are MANY different Combat Unit types as well as various Aircraft depicted in this although for game purposes, these are of either Fighter or Bomber types(and F4F-Wildcats can be considered as either). The Game Chart is printed with the Setup-/Reinforcements-/Combat Results Explanations on one side with a Units-/Terrain Identification Charts on the reverse. Players may want to copy this prior to play for EACH player to have available. The game Mapsheet covers the area around Henderson Field and it's environs. Also on the Mapsheet are: the seperate Japanese & American Attack Tables; Terrain Movement Cost/Defense Modifiers Table; Off-board Movement Boxes; Reinforcements Starting locations; and BOXES for I.J.A.F. & I.J.N. - Reserve & Attack; and U.S.A.F. Reserve, C.A.P., & Ground Attack. The Turn Sequence is as follows: 1.Japanese Reinforcement phase; 2.Japan. Movement phase; 3.Japan. Combat phase; 4.Japan. Supply Resolution phase; 5.Japan. Strategic phase; 6., 7., 8.,-U.S.Player's similar to Japanese 1st 3-phases; 9.U.S. Engineer phase; 10.U.S. Air phase; 11.Check Victory Conditions or begin NEW turn. Overall, a very professional appearing production considering it's subject matter & their operating strictures while the graphics are very detailed, especially for the Aircraft types depicted. Subsequently republished after major development in Strategy & Tactics magazine #178 by Decision Games. The original AHIKS version is now available for free download. ",//cf.geekdo-images.com/images/pic67534.jpg,2,180,12,2,180,First Blood: The Guadalcanal Campaign,180,//cf.geekdo-images.com/images/pic67534_t.jpg,1991,NA,"Dice,Fighting,Print & Play,Wargame,World War II",NA,"Chris Hanover,Chester Hendrix,Steve Llewelyn",NA,"Country: Solomon Islands,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter,Secret Unit Deployment","(Web published),The Avalon Hill Intercontinental Kriegspiel Society,Decision Games (I)",6.275,58 9439,"From Phalanx Games: You are the leader of a team of inspectors. Your aim: Catch as many bad guys as possible and arrest them. The media and your boss put a lot of pressure on you. Nobody is perfect...and so from time to time you arrest a blameless citizen. However, you should get them out of prison as soon as possible, otherwise you score a lot of negative points. The winner is the player who has arrested the most notorious bad guys. To achieve this aim you need a quick mind, tactical skill and a little bit of luck. The components include 30 Inspector cards, 5 Prison cards, 69 Persona cards, 5 Bonus cards, 1 Handcuff card, 1 Rules booklet. ",//cf.geekdo-images.com/images/pic49426.jpg,5,30,10,2,30,FBI,30,//cf.geekdo-images.com/images/pic49426_t.jpg,2004,Die Agentur GmbH,Card Game,NA,"Wolfgang Kramer,Horst-Rainer Rösner",NA,NA,NA,"Mayfair Games,Phalanx Games B.V.,Rio Grande Games",5.78644,441 9440,"A boardgame for two to five players with elements of worker placement and resource management games. During the game the players take different roles and travel from city to city in India. Their architects build palaces and houses for the maharadja. Of course, building a palace is expensive. Therefore it is important to earn enough money in the cities. The first player who builds seven palaces is the winner. Players choose their actions simultaneously but reveal and resolve them in turn. Actions include generating money, building houses or palaces, manipulating the Maharaja's movements or choosing new architects (each architect has a unique power but the more powerful ones come further down the turn order). At the end of each round the Maharaja scores the city he is currently in based on the number of buildings and players recieve money accordingly. He then moves to a new city. Besides the basic game, the rules booklet contains two advanced versions for players who seek even more depth in their game play. ",//cf.geekdo-images.com/images/pic44952.jpg,5,90,12,2,90,Maharaja: The Game of Palace Building in India,90,//cf.geekdo-images.com/images/pic44952_t.jpg,2004,Franz Vohwinkel,City Building,NA,"Michael Kiesling,Wolfgang Kramer",NA,"Asian Theme,Country: India","Area Control / Area Influence,Point to Point Movement,Route/Network Building,Simultaneous Action Selection,Variable Player Powers","Asmodee,KDS Distribuzione (Italy),Mayfair Games,Phalanx Games B.V.,Phalanx Games Deutschland",7.17094,4463 9441,"Turtle Race From Spielbox: "Turtles are not always in a hurry, but even they get to be in a race to try and become the first turtle to get to the tasty salad at the other end of the field. But since turtles don’t have a lot of endurance, they like to rest once in a while – preferably on the back of another turtle so that they can get carried for a little while." Before starting the game, each player secretly draws a color to know which turtles they are with. Turtles' movement is controlled by cards drawn from a common pool (always chosen from 5 cards in hand). These cards depict colored (one-color or rainbow) turtles and movement (1 or 2 steps forward, 1 step backwards; also, in case of some rainbow-colored turtle cards, moving the last turtle forward). When a turtle moves on a space where another turle is waiting, it is placed on the top of that turtle. When a turtle with other turtles on its back is moved, all the other turtles on top of it are carried with this turtle. The first turtle to reach the last field wins. "Ribbit", SimplyFun's 2007 reprint, has frogs instead of turtles. Schildkrötenrennen FAQ 5 and up Inventory: 1 game board 5 wooden frogs in five different colors 5 frog tiles in matching face colors 52 cards 8 of each of five colors, including 2 - 5 + 1 ++ 12 rainbow colored, including 3 - 4 + 3 single arrows 2 double arrows 1 rules sheet 1 Fun Memories Booklet ",//cf.geekdo-images.com/images/pic259123.jpg,5,20,5,2,20,Ribbit,20,//cf.geekdo-images.com/images/pic259123_t.jpg,2004,"Alvin Madden,Rob McClurkan,Rolf Vogt","Animals,Bluffing,Card Game,Children's Game,Racing",NA,Reiner Knizia,NA,"Animals: Frogs,Animals: Turtles",Hand Management,"Competo / Marektoy,Corfix,Egmont Polska,Hobby World,Hobbygames Ltd.,HomoLudicus,Kanga Games,Mindtwister AB,Nordic Games GmbH,Oya,SimplyFun,Wargames Club Publishing,Winning Moves France,Winning Moves Germany,Winning Moves UK Ltd.",6.78745,1622 9446,"Blue Moon is a card game for two players, which has often been compared to Magic: The Gathering, although it has considerably different game mechanics. Particularly, it is not a CCG: There are no random cards in any expansion. It can thus be regarded as the first LCG, although it doesn't use that term yet. It is set in the fictional world of Blue Moon, where different peoples fight for dominance of the world and the favor of the Dragons. Each people has its own unique traits and gameplay mechanics, and is represented by a 30 card deck. The standard game box contains the 'Vulca' and the 'Hoax' decks, a small gameboard and three small plastic dragon miniatures, used as scoring counters in the game. Other decks can be bought separately as expansions with 31 or 30 cards each. Rules overview from the official rules: The game consists of independent consecutive fights. The starting player begins the first fight. Each fight is contested in one of two elements, either fire or earth, as announced by the starting player of the fight. During each fight, players take alternate turns to play their cards building up power in their combat and support areas. Basically, each turn the players play a character card and possibly some additional cards to at least match the total power of their opponent, who must then in turn match his opponent’s power, and so on. – If a player is unable to do this, he must retreat from the fight. A fight ends when one of the players retreats. The other player is the winner of the fight and attracts a number of dragons. Both players remove all their cards from their combat and support areas and place them onto their face up discard pile. The retreating player then starts the next fight. Usually, the game ends when one player runs out of cards and retreats from the last fight. Then the player with dragons on his side is the victor and scores some victory points (crystals). A player wins the game instantly if he has all three dragons on his side and then attracts further dragons. Description from the publisher. The world of Blue Moon is in chaos. Its god has abandoned it, and its people are in open war against each other, while the ruling power of three elemental dragons reigns above all! In this original 2-player game designed by Reiner Knizia, each player takes control over one of the Blue Moon peoples - the creative machinations of the Mimix, the fiery Vulca, the lofty Flit, and the clever Hoax - in their quest for dominance. The Blue Moon Legends basic set provides all the material needed to play, including details on the various peoples, a game board, full-color rules, and three plastic dragon figures. Expansion packs contain additional people cards. Blue Moon is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic174185.jpg,2,30,12,2,30,Blue Moon,30,//cf.geekdo-images.com/images/pic174185_t.jpg,2004,"Daren Bader,Scott Fischer,Lars Grant-West,Todd Lockwood,John Matson,James Nelson,Michael Phillippi,Raimundo Pousada,Brian Schomburg,Claus Stephan,Franz Vohwinkel,Imelda Vohwinkel","Card Game,Fantasy,Fighting",Blue Moon Legends,Reiner Knizia,"Blue Moon: Buka Invasion,Blue Moon: Earth Spirit,Blue Moon: Emissaries & Inquisitors – Allies,Blue Moon: Emissaries & Inquisitors – Blessings,Blue Moon: Fire Spirit,Blue Moon: Sea Moon,Blue Moon: The Aqua,Blue Moon: The Flit,Blue Moon: The Khind,Blue Moon: The Mimix,Blue Moon: The Pillar,Blue Moon: The Terrah,Blue Moon: Water Spirit,Blue Moon: Wind Spirit","Blue Moon Series,Kosmos two-player series","Auction/Bidding,Hand Management,Variable Player Powers","999 Games,Fantasy Flight Games,KOSMOS,Tilsit",6.75367,5008 9464,"Teenage Mutant Ninja Turtles: Pizza Power Game, is based on the late 80's cartoon of the same name. Players play as one of the four Turtles and move around the board while fighting enemies. Players can travel on the streets or through the sewers. Battles are handled with a 'flipper' which the players load dice into and attempt to shoot them into one of three numbered compartments. To win you must defeat 3 enemies, go to the Technodrome and recover the secret Mutogen. ",//cf.geekdo-images.com/images/pic217194.jpg,4,20,6,2,20,Teenage Mutant Ninja Turtles: Pizza Power Game,20,//cf.geekdo-images.com/images/pic217194_t.jpg,1987,NA,"Action / Dexterity,Children's Game,Dice,Fantasy,Fighting,Movies / TV / Radio theme",NA,(Uncredited),NA,"Animals: Turtles,Ninja,Teenage Mutant Ninja Turtles","Dice Rolling,Roll / Spin and Move","Croner,El Greco,MB Jeux,MB Juegos,Milton Bradley,Random House, Inc.,RoseArt",4.79824,170 9473,"A description of the game from Ravensburger: In this paradise of a card game, two players take part in a very special competition: who will pick the nicest fruits from the forbidden Tree of Knowledge? It sounds easier than it is, since your opponent decides what happens to your cards. Belongs to the Ravensburger Fun For 2 Series. ",//cf.geekdo-images.com/images/pic191017.jpg,2,30,12,2,30,Adam & Eva,30,//cf.geekdo-images.com/images/pic191017_t.jpg,2004,Oliver Weiss,Card Game,NA,Aaron Weissblum,NA,Ravensburger Fun For 2 Series,Hand Management,"Ravensburger Spieleverlag GmbH,Rio Grande Games",5.99172,169 9475,"Be the first player to attend the University of Reversity and have no Exam cards. As you move around the board, players try to figure out what word you read off the cards that is spelled backwards. ",//cf.geekdo-images.com/images/pic40276.jpg,8,45,10,3,45,Backwords,45,//cf.geekdo-images.com/images/pic40276_t.jpg,1988,NA,"Humor,Party Game,Word Game",NA,"Robert Fuhrer,David Fuhrer,Mark Setteducati",NA,NA,"Co-operative Play,Partnerships,Simultaneous Action Selection","Imagination Games,Random House, Inc.",4.92462,65 9476,""For all Frenchmen of courage, the time has come to conquer or die" With these words Napoleon launched 125,000 men across the Belgian frontier . . . . L'Armée du Nord for his final campaign: Waterloo. Man for man they were arguably the best troops he had ever commanded. They were the veterans, chosen from among the half a million men that answered the call to arms in the frantic mobilization following his dramatic return from exile. Each man burned with the desire to revenge the humiliating reverses of the past few years. Ahead lay the crossing of the Sambre River at a place called Charleroi; an intersection barely visible on their maps called Les Quatre Bras; a sleepy little village on the banks of the meandering Ligny brook; a narrow bridge at a place called Genappe; a bustling little town called Wavre; and another intersection set amidst the gently rolling Brabantine farmland. . . .a place called Mont. St. Jean . . . . just south of the village of Waterloo. The road to Brussels then was a straight shot north. Two days of hard marching would see them in the capital, three if they had to fight a battle. . . As Napoleon, can you mass the French in time to crush each Allied army in succession? As Blücher or Wellington, can you mobilize, and then unite on the field of battle to stop the sheer torrent of energy that is. . . .Napoleon? The game includes three 34" x 22" beautifully illustrated maps and one and 1/2 counter sheets. GAME SYSTEM: - scale = 700m/hex, - time = 2hours/GT, - strength = 1,000men (Inf); 500horsemen (Cav); 1 Battery of guns (Art)/SP. ",//cf.geekdo-images.com/images/pic233048.jpg,2,300,12,1,300,L'Armée du Nord,300,//cf.geekdo-images.com/images/pic233048_t.jpg,1993,Rick Barber,"Napoleonic,Wargame",NA,Ed Wimble,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation","AGEMA,Clash of Arms Games,Tilsit",6.78492,126 9504,"Corteo is a simulation of a demonstration in a city. A huge mass of people goes across it trying to occupy the most important spots: from embassies to the TV Station, from the government palace to the court, from the prison to the most fashionable shops. Counters have traditional movement and combat scores. The Demonstration player has a lot of slow units plus some quicker and deadlier ones (from anarchists to marxist-leninists); the Power player has policemen and "Carabinieri" with heavy vehicles (some of them shooting gas) plus a few lousy city council policemen. The huge city is finely depicted (graphics by Piergiorgio Maoloni, that later became one of the best well-known art directors of Italian newspapers and magazines) and it has funny names on streets and squares. A hex grid is of course impressed on it to rule movement and combat. A humorous "Yellow Pages" booklet is included to help finding the best places to score points around. There are several scenarios, including a totally different "Black Out" scenario inspired by a New York black-out: up to 6 players go around sacking the city, while up to two players try to stop them with policemen and Carabinieri. Those two can fight each other to get the goods they seized to the pillagers, but only if it is a "dark" turn so they can pretend not to recognize each other. This is the first boardgame published by C.UnS.A. when they were still "Comitato Un Sacco Alternativo", before becoming a company and a successful team of game designer (for boardgames, radio and TV games, advertising games, training games, magazine games and so on). At that time, C.UnS.A. was composed by Massimo Casa, Giulio De Petra, Alvaro Lojacono, Piergiorgio Maoloni and Sergio Zoffoli. In 1980 Mondadori Giochi made a second edition with a heavier map and counters, but without the "Black Out" variant: there was rumor that it could become a separate game, but this never happened. ",//cf.geekdo-images.com/images/pic230778.jpg,8,120,12,2,120,Corteo,120,//cf.geekdo-images.com/images/pic230778_t.jpg,1979,NA,"Political,Wargame",NA,"Massimo Casa,Giulio De Petra,Alvaro Lojacono,Piergiorgio Maoloni,Sergio Zoffoli",NA,NA,Hex-and-Counter,"I Libri del No,Mondadori Giochi",6.97193,57 9506,"Get your plastic spears ready to hunt dinos! You'll have to catch dinos that are showed on the chief menu of the day. But every player will do it at the same time, so you'll have to be quick and clever to hit n' catch the right dino card with your personal plastic arrow. The slowest player must give his dino card back... When you have collected enough dino cards to fill the menu, you shout "Oooga", take the menu card and draws another one. At the end of the game, the player with the most dinos on his menu cards wins. ",//cf.geekdo-images.com/images/pic417423.jpg,6,30,6,2,30,Ooga!,30,//cf.geekdo-images.com/images/pic417423_t.jpg,2004,"Alvin Madden,Christof Tisch","Action / Dexterity,Animals,Children's Game,Humor,Prehistoric",NA,"Dominique Ehrhard,Pierre-Nicolas Lapointe",NA,Animals: Dinosaurs,NA,"Goldsieber Spiele,SimplyFun",5.52436,78 9509,"At first the board is a field of ice with four squares in the middle cracked open to reveal a few fish. You start your turn by picking up one more square of ice next to some water already open; this square will turn out to have more fish, or a polar bear, or to be hard ice instead of water and have a fox on it -- or instead it may confer a special power such as melting an extra square of ice or pushing a row of ice squares one space. Meanwhile the players' Inuit meeples approach from the edge of the board to hunt the fish and the other animals to score points and to build igloos for territorial reasons. The game ends when there's no more ice to be melted (all the squares next to open water have an Inuk or an igloo on them), prompting a final scoring based on which players have control of the remaining islands. Even in the "gamers' version" (Inuit cannot enter a square with an opposing igloo, scoring is a little different at the end) noted by the authors, the tiles you draw determine, to a large extent, your luck in the game. But your cleverness in scrambling to make the best of opportunities keeps Iglu Iglu interesting. ",//cf.geekdo-images.com/images/pic44287.jpg,4,60,10,2,60,Iglu Iglu,60,//cf.geekdo-images.com/images/pic44287_t.jpg,2004,Guido Hoffmann,NA,NA,"Bruno Cathala,Bruno Faidutti",NA,Arctic Theme,"Action Point Allowance System,Area Control / Area Influence,Modular Board,Tile Placement",Goldsieber Spiele,5.98621,116 9514,"FROM THE BOX: "Heey! It's the Fonz! Can you dig his brand-new game? It's all about being cool and scoring points for it. When you accumulate enough points on Arnold's juke box, you win the game. See, It's like spendin' time with the Fonz - you go on dates, challenge other players to drag races, or maybe just cruise down to Arnold's. But beware, you can lose cool points as easily as you gain them. Hey, Nerd, don't get caught hangin' out at home. That would be uncool!" Happy Days Fonzie's Real Cool Game is based on the hit 1974-1984 TV show of the same name, the Fonz is hangin’ out at your house. Show him how cool you really are by being the first player to collect 16 cool points and light up Arnold’s juke box. ",//cf.geekdo-images.com/images/pic2613876.jpg,4,30,7,2,30,Happy Days,30,//cf.geekdo-images.com/images/pic2613876_t.jpg,1976,NA,"Children's Game,Movies / TV / Radio theme",NA,(Uncredited),NA,NA,"Roll / Spin and Move,Set Collection","Editrice Giochi,Parker Brothers",4.445,50 9516,"Players try to match past and present products to their advertising slogans and jingles. Trivia cards offer a jingle or slogan and a list of possible products. Player receives more points, and move closer to the finish line, when they know the match on the first try. If the player doesn't know the match, they have a second chance to get it right in the multiple choice round. "2,100 popular advertising slogans with four answers for each (8,400) identifying product - 700 cards in all. Self-contained playing board to mark players' scores as they progress from the mail room to the board room to win." ",//cf.geekdo-images.com/images/pic40134.jpg,8,30,14,2,30,Adverteasing,30,//cf.geekdo-images.com/images/pic40134_t.jpg,1988,NA,"Party Game,Trivia",NA,Richard C. Levy,NA,Adverteasing,NA,"Cadaco,Ideal",4.27429,105 9540,"You take the role of an AD&D game character and answer questions about the AD&D 2nd edition game. Each correct answer can wound opposing characters or heal your own. The last survivor wins the game. All questions are drawn from the AD&D 2nd edition Players Handbook, Dungeon Masters Guide, Monstrous Compendium Volume I, and Monstrous Compendium Volume II. ",//cf.geekdo-images.com/images/pic222670.jpg,10,60,10,3,60,Advanced Dungeons & Dragons Trivia Game,60,//cf.geekdo-images.com/images/pic222670_t.jpg,1991,NA,"Fantasy,Memory,Trivia",NA,Richard Borg,NA,Dungeons & Dragons,"Co-operative Play,Memory",TSR,4.41103,68 9545,"A simple, old-school roll-n-move (or, rather, spin-n-move) game. The first player to reach their destination card location and return to the Batcave wins. There was an even simpler "play in the dark" variant of the game played without cards, with the glow-in-the-dark outlines on the board for movement. ",//cf.geekdo-images.com/images/pic606604.jpg,6,30,8,2,30,The Batman Game,30,//cf.geekdo-images.com/images/pic606604_t.jpg,1989,NA,"Comic Book / Strip,Movies / TV / Radio theme",NA,A. Robert Moog,NA,"Comics: DC Universe,Superheroes",Roll / Spin and Move,University Games,4.59259,54 9556,"SNATCH is a reimplementation of the classic game of Anagrams. It contains a slightly different tile distribution from a Scrabble set of tiles, reportedly based on analysis by WW2 code-breakers. THE GAME Place the tiles face down and take turns to turn them over until a word of three or more letters can be made. If you see and say the word first, take it. Watch out. From now on the game has 2 sides as words are made both from the centre pool of letters or snatched from other players if changed by one or more letters. So your CAT can become their CART to be snatched away as TRACK seconds later. Play on until all 100 letters have been turned and you agree to stop playing and start scoring. (Text is from the game's container (tube). The game is originally published by PortobelloGames (UK).) In 2008, U.S. Game Systems changed the name to "Snatch-It" likely in response to the original name's slang meaning in the U.S. ",//cf.geekdo-images.com/images/pic107600.jpg,10,45,8,2,45,Snatch,45,//cf.geekdo-images.com/images/pic107600_t.jpg,2001,NA,Word Game,NA,(Uncredited),NA,Tube Games,"Pattern Building,Pattern Recognition","Portobello Games,Spin Master Ltd.,U.S. Games Systems, Inc.",6.35322,233 9559,"Try to build your hamburger with all 8 toppings first! To do that, you'll need to roll, and match your square on the board (assuming you need that topping) with an upside-down tile from the middle. If it doesn't match, show everyone, and remember where THAT topping is for later! Some squares also allow for topping-stealing, so beware! Solid cardboard tiles for the toppings of Mustard, Ketchup, Lettuce, Pickles, Onions, Tomato, Cheese, and Meat. ",//cf.geekdo-images.com/images/pic284814.jpg,4,30,5,2,30,The Hamburger Game,30,//cf.geekdo-images.com/images/pic284814_t.jpg,1989,NA,"Children's Game,Memory",NA,Max Gerchambeau,NA,Food / Cooking,"Memory,Roll / Spin and Move,Set Collection","Borras Plana S.A.,Chieftain Products,Éveil & Jeux,Habourdin International,Spear's Games",5.22639,72 9560,"From the Queen Games and the Gamefest Homepage: In the valley of the Indus, traces of the ancient Harappa culture are to be found. Two to four expedition teams are ready to try to secure the most promising sites in the digging field. Each square on the game board contains valuable finds. Each team would of course like to occupy the best sites, and then dig away in peace and quiet. Players use their archaeologists and assistants, while the workers ensure that the digs are supported. The game is different each time, since the board consists of 7 large and 7 small board segments that are combined differently each time, leading to different dig configurations. ",//cf.geekdo-images.com/images/pic194137.jpg,4,60,8,2,60,Indus,60,//cf.geekdo-images.com/images/pic194137_t.jpg,2004,Hans-Jörg Brehm,"Ancient,Exploration",NA,Wolfgang Panning,NA,Admin: Better Description Needed!,Modular Board,Queen Games,5.60281,289 9577,"Across Suez is an operational level simulation of the Battle of Chinese Farm, 15 October 1973. The Israeli high command planned to cross the Suez Canal in order to isolate the Egyptian Third Army, but two Egyptian divisions threatened to block the Israeli counteroffensive. Across Suez is a relatively simple, yet challenging recreation of the wildest and most important battle of the October War. Such elements as surprise and shock of first combat, combined arms combat, Canal crossing, as well as artillery bombardment and support have been captured in a game system that is easily grasped and yet allows subtle strategic decisions on both sides. Across Suez contains an 11" x 17" map of the area around Chinese Farm in the Sinai, 100 cardboard playing pieces, rules booklet, and various playing aids. Also published by Hobby Japan in Basic 3, together with Bulge and Leningrad. ",//cf.geekdo-images.com/images/pic44328.jpg,2,120,12,2,120,Across Suez,120,//cf.geekdo-images.com/images/pic44328_t.jpg,1980,"Rodger B. MacGowan,Redmond A. Simonsen","Modern Warfare,Wargame",NA,"Jim Dunnigan,Mark Herman",NA,NA,Hex-and-Counter,"Decision Games (I),Hobby Japan,SPI (Simulations Publications, Inc.)",6.03879,116 9583,"UNO - SpongeBob Squarepants artwork on the cards. Has been released in three variations; SpongeBob Squarepants - Special Edition, SpongeBob Squarepants - All New Special Edition, and SpongeBob Squarepants - Lost in Time. Each set has one new card and rule: WHAT MAKES IT DIFFERENT FROM TRADITIONAL UNO: SpongeBob Squarepants - Special Edition Super Absorbency - the player with the fewest cards must "absorb" one card from the player to his/her right, one card from the player to his/her left, and one card from the deck, absorbing three cards in total. In case of a tie, the player playing the Super Absorbency card chooses which player draws cards. SpongeBob Squarepants - All New Special Edition Secret Recipe - Allows the player to look at another players hand. The player can also select a new color just like a wild card. SpongeBob Squarepants - Lost in Time Daredevil - Can be played to counter a Draw 2 or Draw 4 card. Can also be used as a wild card. ",//cf.geekdo-images.com/images/pic39778.jpg,10,20,6,2,20,UNO: SpongeBob SquarePants,20,//cf.geekdo-images.com/images/pic39778_t.jpg,2002,NA,"Card Game,Children's Game,Movies / TV / Radio theme",NA,Merle Robbins,NA,"TV Series: Spongebob Squarepants,UNO",Hand Management,"Mattel,Sababa Toys, Inc.",5.60972,72 9606,"Cluzzle is the game where you try to sculpt poorly! It is a deduction game like 20 questions. At the beginning of the game, everyone makes an ambiguous clay sculpture called a Cluzzle. For the rest of the game, players ask “Yes or No” questions to figure out the other clay puzzles. You don’t have to be an artist to play. In fact, the longer it takes others to figure out your clay sculpture, the more points you get. However, you only get points if at least one person figures out your Cluzzle before the end of the game. This means you’ll want your sculpture to be a little ambiguous, but not too ambiguous. And this is exactly where the humor lies! The result is a hilarious game for all ages, where anyone can win and everyone will have fun. So grab your friends and family. Your ridiculously poor sculptures will inspire laughter that will be remembered for years to come! Did you know that Alanis Morissette, Alan Moon, Stephen Glenn, Tom Vasel, and others created personalized Cluzzle Cards for the game? You can learn why the objects they chose are personal to them on the North Star Games website. Cluzzle was modeled after a 1988 Klaus Teuber game called Barbarossa. You can learn about the history of Cluzzle on the North Star Games website. ",//cf.geekdo-images.com/images/pic1195700.jpg,6,45,8,3,45,Cluzzle,45,//cf.geekdo-images.com/images/pic1195700_t.jpg,2004,Cathy Hamilton,"Deduction,Party Game,Puzzle",NA,Dominic Crapuchettes,NA,"Admin: Better Description Needed!,Play Dough/Clay Games",NA,"Competo / Marektoy,Eagle-Gryphon Games,Magellan,North Star Games, LLC",6.32907,618 9609,"In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice-versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal gameplay. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle. Reimplemented by: War of the Ring Collector's Edition War of the Ring (Second Edition) Upgrade to the 2nd edition (Card Pack) War of the Ring (second edition): Upgrade Kit ",//cf.geekdo-images.com/images/pic725882.jpg,4,180,12,2,180,War of the Ring (first edition),180,//cf.geekdo-images.com/images/pic725882_t.jpg,2004,"John Howe,Matteo Macchi,Fabio Maiorana,Mizio Mencarini,Bob Naismith","Adventure,Dice,Fantasy,Novel-based,Territory Building,Wargame",War of the Ring Collector's Edition,"Roberto Di Meglio,Marco Maggi,Francesco Nepitello","War of the Ring - Scenario: The Breaking of the Fellowship,War of the Ring: Battles of the Third Age","Tolkien Games,War of the Ring","Action Point Allowance System,Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Hand Management","Ares Games,Asmodee,Devir,Fantasy Flight Games,Fantasy Shop,Galakta,Heidelberger Spieleverlag,Nexus,Phalanx Games B.V.,Red Glove,Sophisticated Games,Tilsit",7.81817,8923 9610,"This harness racing game is one of a number of Alga games that deals with horses and horse racing. See also Jägersro and MÃ¥nvalla med V5. A full game consists of six starts divided into three phases (2 starts each). Before each phase, horses are auctioned off to the players; each player gets 2, 4 or 6 horses depending on the number of players. After each phase, players can keep only one horse from the preceding phases, the rest are auctioned off again. Auction is followed by training which is played on a short "training track" on the game board; here the horses can get better - each horse has a value from -5 to +5 which will help/hinder in the roll-and-move race - and the players may also get cards for later use during the actual race. Results of the training define starting positions for the race and also give some clue as to each horse's capabilities, so now it's time for betting. A player can bet on up to 2-3 horses, depending on the number of players; betting is secret, and a player can freely bet on any horses, including their opponents'. The actual race is conducted as roll-and-move using 2 dice. A special die is used for moving the horses, adding or subtracting their individual modifiers, and a regular d6 is used to determine if a player must pick a race card (on 1 or 6). These affect the race directly and often quite drastically; some may be saved for later use. After the race the winning horse gets it's modifier increased by one step, all bets are revealed, money paid out from the bank and preparations made for the next race. Horses that competed in a race may not compete in the immediate next one - this is why the players have several. After the 2nd and 4th races, the auction phase is repeated. At the end of the game, a bonus is paid to players who managed to bet on the winning horse in 5 or 6 races, any bank loans are paid back, and winner is the player with most money. Approximate play sequence: 1) Auction - buy a number of horses 2) Train them for the race 3) Select horses for race 1 4) Betting phase 5) Run short race 6) Pay winner, both race and betting money. 7) Repeat 3-6, but with long race 8) repeat 1-6 twice 9) Pay bonus to anyone who has picked the winner in at least 5 of the 6 races. ",//cf.geekdo-images.com/images/pic283623.jpg,6,180,10,2,180,Travspelet med V65,180,//cf.geekdo-images.com/images/pic283623_t.jpg,1982,NA,"Animals,Dice,Racing,Sports",NA,Dan Glimne,NA,"Admin: Better Description Needed!,Sports: Horse Racing","Auction/Bidding,Betting/Wagering,Dice Rolling,Roll / Spin and Move,Variable Phase Order","Alga,danspil",5.74921,63 9615,"With the rising of a new dawn, another busy day at the Station begins. Harried passengers hustle about, looking for their trains. Behind the scenes the engineers and workers rush to connect carriages to engines. It would all be a fine mess if there wasn't someone to oversee everything. If there was no Station Master! Can you be that 'Station Master'? Can you balance the needs of your passengers with the carriages you have available? You will have to compete with your opponents to direct passengers to the proper trains while choosing the best place to assign your carriages. There are many unexpected things that can happen at the Station, so be prepared for anything! Will you be the Station Master who can most cleverly steer your passengers to the most advantageous trains? The only way to find out is to play a quick-paced game of Station Master! A quick and highly interactive 2-6 player card game within which the players attempt to influence the value of departing trains by assigning passengers and carriages, in an effort to get the trains to depart on time and accumulate the most points. ",//cf.geekdo-images.com/images/pic49425.jpg,6,60,10,2,30,Station Master,60,//cf.geekdo-images.com/images/pic49425_t.jpg,2004,Drew Perkett,"Card Game,Trains",NA,Chris Bayliss,"Mayfair Games' Limited Edition Promo Expansion Set #8,Station Master: Flags & Whistles",Admin: Better Description Needed!,"Betting/Wagering,Commodity Speculation,Hand Management",Mayfair Games,6.17151,539 9616,"Journey to Ancient Egypt's sacred Nile valley! Great kings compete to forge mighty kingdoms in a struggle to control the land of "Kemet." Along the banks of the great river they expand their influence and explore new territory. And they hope to earn the favor of the great falconheaded god Horus. Are you the one to unite the valley into one great kingdom? With clever use of card and tile play, you guide the course of the sacred river, and the lands that surround it! You determine where the desert will give way to the green marshes, red hills, and rich black farmlands of this ancient land. Using your influence, you gain control of valuable regions. You may even build a holy necropolis to thwart the expansion plans of your foes. If true and noble, you might even earn the blessings of the Horus temple! Horus uses a unique combination of tile and card play to create a delightfully casual yet engaging game with surprising strategic and tactical depth. Beautifully designed tiles feature ancient hieroglyphics, and the playing pieces evoke the deities of this fascinating culture. Horus is easy to learn and play, but is full of intrigue and player interaction. Ever changing, always different, you will find mastery of the Nile delightfully elusive. Can you seize your destiny and reign supreme over the land of Egypt? Discover your inner Pharaoh with Horus! Game Contents: 54 Cards 120 Tiles 80 Wooden Kingdom Markers 1 Tile Bag Rules ",//cf.geekdo-images.com/images/pic281983.jpg,4,60,10,2,60,Horus,60,//cf.geekdo-images.com/images/pic281983_t.jpg,2008,"Pete Fenlon,Michael Menzel","Ancient,Territory Building",NA,H. Jean Vanaise,NA,NA,"Area Control / Area Influence,Area Enclosure,Hand Management,Tile Placement","999 Games,AMIGO Spiel + Freizeit GmbH,Devir,Mayfair Games",5.84994,351 9617,"Part of the crayon rail games, this game features unique timeline orchestrated by event cards and a distance warp to accommodate the vast distances of the Soviet Union region. The game begins in the post WWII era, with players drawing rail lines and delivering loads wary of the inevitable fall of the Soviet Union. Build an empire from the Black Sea to the Baltic. Note that the "distance warp" feature was removed during playtesting, and the "inevitable fall" of the Soviet Union is not as inevitable as you would think if that card doesn't get drawn. ",//cf.geekdo-images.com/images/pic51232.jpg,6,240,10,2,180,Russian Rails,240,//cf.geekdo-images.com/images/pic51232_t.jpg,2004,"Peter Y. Bromley,Drew Perkett","Economic,Trains,Transportation",NA,Jodi Soares,NA,"Admin: Better Description Needed!,Country: Russia,Empire Builder Rail Games","Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,6.90663,382 9619,Players try to both: guess the correct 1st or last line to a novel write a fake 1st or last line to a novel and trick other players into thinking it is real Points are scored for making correct guesses and for tricking other players. The actual 1st/last lines for novels such as the following are included: Moby Dick Pride and Prejudice Jude the Obscure Zuleika Dobson The Spy Who Loved Me The House at Pooh Corner Similar to: Liebrary ,//cf.geekdo-images.com/images/pic1440895.jpg,8,30,0,4,30,Ex Libris,30,//cf.geekdo-images.com/images/pic1440895_t.jpg,1991,NA,"Bluffing,Card Game,Party Game,Word Game",NA,"Sara Finch,Leslie Scott",NA,NA,"Betting/Wagering,Paper-and-Pencil","The Bodleian Library,The British Library,Oxford Games, Ltd.",6.69478,67 9625,"Struggle of Empires recreates the various wars fought between the European powers as they attempted to become the dominant force in Europe and the rest of the world during the eighteenth century. Build armies and fleets, make alliances, establish colonies, improve your economy, and ultimately wage war to expand your empire. Be careful, though, as a profligate country can end up being consumed by revolution. From the designer: Think of Civilization/Age of Renaissance set in the 18th century. Players take the role of one of the major powers of the period and fight in both Europe and the colonies. The twist to the game is that in each war, players must form into two alliances. Once allied with a player, you cannot fight each other. This means that you do not have the backstabbing of Diplomacy to worry about; if he's allied, he's with you until the end of the war. This means that a player has to think carefully about who he wants to fight against and who he wants to ally with. Very often he will want to ally with his natural enemy and go to war with the guy who doesn't really want to fight him. On top of this, you have lots of improvement tiles that you buy to shape your empire, plus alliances with minor powers, and the possibility of going into revolution. Even though it is a big empire building game, it will scale from 3 to 7 players and has pretty simple rules. ",//cf.geekdo-images.com/images/pic1367165.jpg,7,240,13,2,180,Struggle of Empires,240,//cf.geekdo-images.com/images/pic1367165_t.jpg,2004,Peter Dennis,"Age of Reason,Civilization,Fighting,Political,Territory Building",NA,Martin Wallace,NA,"Admin: Better Description Needed!,Colonial Theme","Area Control / Area Influence,Area Movement,Auction/Bidding,Dice Rolling","Arclight,Eagle-Gryphon Games,Warfrog Games",7.51411,3406 9629,"Gnostica is an abstract territory based war game. Tarot cards make up the often-changing board, and players use Looney Pyramids to represent minions that control those territories. Every tarot card has a power, and when a player has one of his pieces on a territory, he or she may use the power of that territory through that piece. Players also have a hand of tarot cards which allow them to use those powers through any of their pieces. Territories are worth points when occupied, and the game ends when one player challenges the other players and has 9 points on his or her following turn. Gnostica is a redevelopment of Zarcana. Re-implemented by Zark City, and Dectana. The former is much simpler and uses a poker deck, while the latter is more complex and uses the Decktet. This page has a short URL: http://j.mp/gnostica ",//cf.geekdo-images.com/images/pic43275.jpg,6,60,10,2,60,Gnostica,60,//cf.geekdo-images.com/images/pic43275_t.jpg,2001,NA,"Abstract Strategy,Card Game,Print & Play,Territory Building",Playing With Pyramids,"John Cooper,Jacob Davenport,Kory Heath,Kristin Matherly",Star Wheel,"Looney Pyramids,Tarot Games,Zarcana-type games","Area Control / Area Influence,Modular Board,Tile Placement","(Web published),Looney Labs",7.12549,102 9640,"Bloody Roads South: The Battle of the Wilderness May 5-7, 1864 - The South's Last Chance is the fifth game in the Civil War Brigade (CWB) Series from The Gamers and the first to use the 2nd Edition CWB rules. This battle was the beginning of the coordinated campaign which lasted from the spring of '64 through the spring of '65 which ended the war in a Union victory. A Confederate victory here might unravel the Union master plan and send the Union's leading general, US Grant, back in disgrace. If Robert E. Lee and the Army of Northern Virginia fail to do so here, it will be the beginning of the end. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Two 22 x 34" full color maps Two dual-side printed countersheets (560 1/2" counters) One 28-page CWBS 2nd Edition system rulebook One 16-page Bloody Roads South specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-30 hours ",//cf.geekdo-images.com/images/pic435240.jpg,2,240,12,1,240,Bloody Roads South,240,//cf.geekdo-images.com/images/pic435240_t.jpg,1992,H. A. Ogden,"American Civil War,Wargame",NA,"James F. Epperson,Dean Essig",NA,"Civil War, Brigade (CWB) Series","Hex-and-Counter,Simulation",The Gamers,7.33019,53 9650,"War in the Pacific – The Campaign Against Imperial Japan, 1941-45 is a multi-level simulation of the Pacific Theater of Operations during World War Two. The game enables players to recreate the entire course of the war, from the opening Japanese attack on December 7, 1941 to the climactic Allied assaults in the closing days of 1945. This Monster sized game simulates the conflict in the Pacific on a seven section map representing some 30% of the globe, across which cardboard playing pieces move and engage in combat through an hexagonal grid, which functions much like a chessboard in regulating movement. Game components: Rules booklet (56 pages) Scenarios booklet (12 pages) Two charts and tables booklets (16 pages) 3,200 die-cut playing pieces Seven 22" x 34" colored soft map sheets Playing aids, displays and cycle tracks Air/Surface Tactical Display Allied Air Display Allied Game Turn/Cycle Record Track Allied General Record Track Allied Naval Task Force Display Allied Off-Map Movement Display Japanese Air Display Japanese Game-Turn/Cycle Record Track Japanese General Record Track Japanese Naval Task Force Display 2 Dice 2 Plastic trays for playing piece storage Errata (as of December 1978) Level Of Complexity: Very High Average Playing Time: 6 hours (Midway scenario) to 200+ hours ",//cf.geekdo-images.com/images/pic315486.jpg,6,360,12,1,360,War in the Pacific (first edition),360,//cf.geekdo-images.com/images/pic315486_t.jpg,1978,Redmond A. Simonsen,"Nautical,Wargame,World War II",NA,"Edward Curran,Jim Dunnigan,Irad B. Hardy,Tom Walczyk",War in the Pacific Tactical Surface Combat,NA,"Dice Rolling,Hex-and-Counter,Simulation","Hobby Japan,SPI (Simulations Publications, Inc.)",7.18033,61 9663,"NES 1st game of Napoleonic Warfare on grand tactical scale. A simulation of the 1809 battle of (Deutsch-) Wagram, which was fought on July 5th-6th, 1809. The game is a Napoleon's Last Battles(NLB) scale and rule descendant: - scale = 480 m/ hex - time = 60 min/ Game Turn - strength = 450-650 men/ Strength Point ",//cf.geekdo-images.com/images/pic63442.jpg,2,600,0,2,240,Napoleon on the Danube,600,//cf.geekdo-images.com/images/pic63442_t.jpg,1992,"Jean Baptiste Édouard Detaille,Mark Hinkle","Napoleonic,Wargame",NA,Mark Hinkle,Last Battles of Napoleon,Rivers: Danube,"Area Movement,Area-Impulse,Hex-and-Counter,Secret Unit Deployment,Simulation",New England Simulations,7.09254,67 9666,"Greed Is Good! ... and there's treasure to be won, so what are you waiting for? Three to six players race to the bottom of the dungeon to grab The Hoard. Now all you have to do is get out with it ... but everyone else is between you and the exit! Each player has his own deck of cards that control movement. Bluff, scheme, and strategize your way to the head of the pack ... but some cards will change the rules when you least expect it! This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. And it's illustrated by Phil Foglio! Home Page: http://www.sjgames.com/greedquest/index.html ",//cf.geekdo-images.com/images/pic46138.jpg,6,30,8,3,30,Greed Quest,30,//cf.geekdo-images.com/images/pic46138_t.jpg,2004,Phil Foglio,"Card Game,Fantasy,Humor",NA,Joseph McEvoy,NA,NA,"Auction/Bidding,Point to Point Movement,Rock-Paper-Scissors,Simultaneous Action Selection",Steve Jackson Games,4.63968,221 9673,"This ‘heavyweight’ strategy game for two players was invented by Frank Czarnetzki, better known for illustrating the Cwali games Logistico and Subulata under the name of Czarne. A herd of 10 working elephants is hard to keep in check. Their job is to collect tree trunks, and the need to be carefully moved over the working area to accomplish this. To keep rival elephants from snatching trunks out from under their trunk or sending elephants off on the wrong path, two elephants have a special designation: Black Elephants, which have the ability to block spaces and can also capture rival elephants. [Text from a preview by Spielbox] ",//cf.geekdo-images.com/images/pic324975.jpg,2,30,10,2,30,Black Elephant,30,//cf.geekdo-images.com/images/pic324975_t.jpg,2004,Czarnè,Abstract Strategy,NA,Czarnè,NA,Animals: Elephants,"Area Movement,Pick-up and Deliver",LudoArt Verlag,7.73661,56 9674,"In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to her worst-scoring color, not her best, so she needs to score for all colors instead of specializing in only one or two. In more detail, the game includes 120 domino-style tiles, each consisting of two conjoined hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from her rack onto two hexes of the game board. For each hex on this tile, she scores one point in that color for each hex of the same color that lies adjacent to it and each hex in a straight line from it. If a player brings the score of a color to 18, she immediately takes another turn. At the end of her turn, she refills her rack to six tiles. (Before refilling her rack, if she has no tiles on it that contain hexes in her lowest-scoring color, she can discard all of her tiles, then draw six new tiles from the bag.) When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins. Ingenious includes rules for solitaire and team play; in the latter case, two teams of two play, with each player not being able to see his partner's tiles and teams keeping a combined score that maxes out at 36 instead of 18. ",//cf.geekdo-images.com/images/pic1473656.jpg,4,45,10,1,45,Ingenious,45,//cf.geekdo-images.com/images/pic1473656_t.jpg,2004,"Michaela Kienle,Fabio Maiorana,Scott Nicely,Simone Peruzzi,Nick Whyles",Abstract Strategy,NA,Reiner Knizia,NA,"Ingenious,Mensa Select,Solitaire Games","Hand Management,Partnerships,Pattern Building,Tile Placement","999 Games,Bard Centrum Gier,Brain Games,Damm / Egmont,Devir,Egmont Litas,Esdevium,Fantasy Flight Games,Filosofia Éditions,Giochi Uniti,Green Board Game Co.,Hobby Japan,Hobby World,Kaissa Chess & Games,Kärnan,Kirjalito,Korea Boardgames co., Ltd.,KOSMOS,Laser plus,Litor,Mass Games,MINDOK,Nexus,Piatnik,Sophisticated Games,Stupor Mundi,Tilsit,White Goblin Games",7.17603,12910 9675,"The route-building game genre can be counted as the greatest passion of English game designer and history teacher Martin Wallace. And with La Strada, he has come up with a particularly clever road-building game. Everything – from the rules to the game play – is devilishly simple. The game lets players claim successes throughout the game, and turn-by-turn one reaches one or even multiple goals. But at the end, someone else wins? How did that happen? The game features a variable game board, built up out of hex tiles that depict easily traveled flatland, forests, or hills. Before the start of the game, nineteen different settlements (ranging from cities to tiny villages) with varying victory point values are randomly placed onto those spaces featuring a gray symbol. Each player then places his or her starting marker onto a chosen flatland tile. The object here is of course to try to put your starting marker near as many high-value cities as possible. The object of the game is to connect together as many settlements with your roads as possible, in order to get as many victory points as possible. The catch is that settlements award fewer and fewer victory points the more players connect to them. The cities are like pies: the more people want a slice, the smaller the slices have to be. Building streets is very simple. One a player’s turn, he receives six gold pieces. Each street segment costs two gold to build over flatland, three over forest, and four over hills. Players can build as many segments as they can afford on their turn, provided that they end at a settlement and don’t intersect any other streets on the way. Put simply: players can’t end a street in the middle of nowhere and then keep building next turn. Streets have to reach their destination at the end of each turn. Once a settlement has been reached, and then the player gets to put one of their trade markers on it. Note that streets can intersect each other only at the settlement locations. If a player doesn’t use up all of his gold on his turn, then he can save it for the next turn (where he will also get another six gold to play with again). Players aren’t allowed to spend more than ten gold pieces on their turn, though, so you can’t save forever. The game ends when one player can’t build any more roads or doesn’t have any trade markers left. Scoring then occurs. A scoring example for a city: The city is worth five victory points, but only if it was connected to by a single player. A doubly connected city is worth four points for each player, while a triply connected city is only worth three each. Cities connected to by four players are only worth two points. This decreasing point system also counts for smaller settlements, worth between four and two victory points. A nicely thought out sorting system ensures that the end game scoring doesn’t turn into a math exercise. Naturally, the player with the most victory points is the winner. In the case of a tie, then the tied player with the most gold left is the winner. La Strada is a very simple game: build roads and connect cities. But it’s not that easy to get ahead with the scores. It’s every player’s dream to claim a fat five point city all to themselves – but a player who spends too much energy trying to protect an investment will find that his other road-building options become tighter. [Text is from a preview by Spielbox] ",//cf.geekdo-images.com/images/pic1191603.jpg,4,30,10,2,30,La Strada,30,//cf.geekdo-images.com/images/pic1191603_t.jpg,2004,Tanja Donner,"Abstract Strategy,Transportation",NA,Martin Wallace,NA,NA,"Action Point Allowance System,Area Control / Area Influence,Area Enclosure,Hand Management,Modular Board,Route/Network Building,Tile Placement","KOSMOS,Mayfair Games",6.19975,1252 9681,"The whole family is gathered...but nobody invited Aunty Cate. Try to get rid of your cards, even if you have to bluff! This game consists a set of cards and a board with a line-up of seven family characters. The line up starts with Grandpa, Grandma, ..., and finally the Baby. The deck of cards holds four cards of each family member and also four Aunt Cate cards. Aunt Cate is NOT on the board! The winner is the first player how gets rid of his cards. Each player in turn places one or two cards on the board, face down. First on Grandpa then Grandma, etc. Its important for the laughters that each player calls out loud the number of cards and the character. "Two Brothers". If a player doesn't trust the case, he calls bluff. In the case the player was bluffing he takes the cards back and the following cards as well. If not, the calling player takes the cards back on hand. ",//cf.geekdo-images.com/images/pic41644.jpg,6,20,7,2,20,Nosey Neighbor Card Game,20,//cf.geekdo-images.com/images/pic41644_t.jpg,1980,NA,"Bluffing,Card Game,Children's Game,Deduction,Humor,Party Game",NA,(Uncredited),NA,NA,"Hand Management,Pick-up and Deliver,Trick-taking","MB Giochi,MB Jeux,MB Spellen,MB Spiele,Milton Bradley,The Toy Company Argentina S.R.L.",5.70625,80 9685,"Bounce It-In is played on a 5x5 grid with 25 holes. Each player on their turn attempts to bounce a ball once off of the table into the game board grid. Players start with 24 balls of four colors split up evenly amongst the players. There are four different games that can be played with the game set. Sometimes the goal is to get 5 balls in a row of any color, other times the goal is to score points and sometimes a combination of both. An insert goes underneath the grid that shows what the point value for a particular hole is. Some similar games: Rein damit Hop Hop Hooray! ",//cf.geekdo-images.com/images/pic40384.jpg,4,10,6,2,10,Bounce It-In Game,10,//cf.geekdo-images.com/images/pic40384_t.jpg,1984,NA,"Action / Dexterity,Children's Game",NA,(Uncredited),NA,n in a row,Pattern Building,Tuppertoys,6.31008,119 9710,"Basic bidding game in which each player is an airline. Everyone receives route cards and plane cards. In turn, each player puts a route card (which lists locations for 3 of the plane types) from their hand up for auction. At the end players are rewarded for connectivity within their resulting network of cities. ",//cf.geekdo-images.com/images/pic45138.jpg,4,30,10,2,30,Take Off,30,//cf.geekdo-images.com/images/pic45138_t.jpg,1999,Jürgen Martens,"Card Game,Transportation",NA,Frank Brandt,NA,NA,Auction/Bidding,Adlung-Spiele,5.41609,87 9725,"Monopoly themed to U.S. National Parks. Properties are renamed as various national parks (Yosemite replaces Park Place, Yellowstone replaces Boardwalk). Chance and Community Chest cards are appropriately themed. Trails replace Railroads. Playing pieces include a bear, hiking boot, cannon, ranger hat, backpacker, covered wagon, tent, and canoe. ",//cf.geekdo-images.com/images/pic40756.jpg,8,120,8,2,120,Monopoly: National Parks Edition,120,//cf.geekdo-images.com/images/pic40756_t.jpg,1998,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Stock Holding,Trading",USAopoly,4.93803,71 9735,"This is a revised version of En Garde (published by Abacus). The game is basically the same, but in this version they've added 8 special cards. At the start of a duel you draw one of these cards. This card will change the rules for this duel only (examples: you have to play with open cards; you have to play with less cards; you are not allowed to retreat). From Erwin Broens of Bordspel The sun breaks across the horizon; the day awakes. The two players take part in a sporting competition: whoever wins five fencing bouts first is the winner. En Garde! The feinting and parrying of the Duell has begun... Touché! From the publisher (Ravensburger) Belongs to the Ravensburger Fun For 2 Series. ",//cf.geekdo-images.com/images/pic184178.jpg,2,30,9,2,30,Duell,30,//cf.geekdo-images.com/images/pic184178_t.jpg,2004,Tobias M. Kunzmann,"Card Game,Fighting,Sports",NA,Reiner Knizia,NA,"Ravensburger Fun For 2 Series,Sports: Combat Sports / Martial Arts","Hand Management,Point to Point Movement,Simulation",Ravensburger Spieleverlag GmbH,6.35638,570 9782,"It's Battle of the Bands with a couple of extra goodies. From Publisher's website: Battle of the Bands: Encore Edition calls upon 120 cards for your base Battle of the Bands games. It features all 105 cards from the main set, the 5 promotional cards and 10 new cards never seen before! The game includes 4 dice and you can directly include your Backstage Pass cards for up to 6 players! ",//cf.geekdo-images.com/images/pic95603.jpg,4,30,12,2,30,Battle of the Bands: Encore Edition,30,//cf.geekdo-images.com/images/pic95603_t.jpg,2004,Dan Smith,"Card Game,Humor,Music,Party Game",NA,Dan Smith,Battle of the Bands: Backstage Pass,NA,"Hand Management,Take That","Dan Smith Industries,Third World Games",6.31836,160 9787,"From the publisher's website: Recess is over. Now you're fighting for something more ... Beer Money is the long-anticipated 110-card sequel to the frenetic Lunch Money card game. Beer Money is a stand-alone game that can also be mixed in with a Lunch Money or Lunch Money: Sticks and Stones deck to accommodate up to 8 players. Like Lunch Money, Beer Money combines evocative images with the raw dynamics of a merciless street fight. But Beer Money ups the ante with weapons like Beer Bottle, basic attacks such as Knuckle Sammitch, defenses like Suck It Up, and specialty cards including Pound of Flesh and Pile Driver. The pain just keeps on coming when you're playing with Beer Money! Re-implements: Lunch Money Integrates with: Lunch Money ",//cf.geekdo-images.com/images/pic49228.jpg,4,10,12,2,10,Beer Money,10,//cf.geekdo-images.com/images/pic49228_t.jpg,2004,Andrew Yates,"Card Game,Fighting",NA,Charlie Wiedman,Lunch Money: Sticks and Stones,NA,Take That,Atlas Games,5.82116,371 9791,"¿Pasarán? - The Spanish Civil War. This is a stand alone game using the 'Blitzkrieg General' game system for the years 1936~1939. There are also 'New' counters and cards for the 'B.G.' game included, as well as some more for their 'Empires of the Apocalypse' game, namely 5-Jet Fighters for England, U.S.S.R., U.S.A., & Japan. The contents consist of the following: 280-Full COLOR die-cut cardboard counters; 1-Full COLOR Map sheet; 1-Quick start Card; 1-RULES Booklet; 1-Tutorial Booklet with a Special 'CARDS' Appendix; 2-Scenario Cards; 1-Battle chart; 2-[6]-sided DICE; 55-Cards; & a cardboard storage Box. There are Special Rules for Terrain, Weather, Supply, Fascist 'Volunteers', the International Brigades, the Soviet's 'donations', as well as a Command system unique to this subject of the 'Spanish Republic vs Franco- Nationalist' struggle. The unusual title is derived from the famous slogan-"¡No Pasarán!" which became the battle-cry of the Republican forces. This can also be used with the 'B.G.' game and some of the 'New' counters for that include: Marines, Mountain Units, Paratroopers, & Artillery. The entire component's graphics are expertly produced and depict the many and varied forces involved in this epic prequel to World War 2. ",//cf.geekdo-images.com/images/pic45021.jpg,2,180,12,1,180,¿Pasáran? The Spanish Civil War,180,//cf.geekdo-images.com/images/pic45021_t.jpg,2004,NA,"Card Game,Civil War,Dice,Fighting,Wargame",NA,"Andreas Bertram,Dirk Blech,Udo Grebe",NA,"Cities: Ceuta,Country: Spain,Spanish Civil War","Area Movement,Campaign / Battle Card Driven,Card Drafting,Dice Rolling",Udo Grebe Gamedesign,6.01727,55 9792,"By entering into and then breaking-off alliances Samurai, Shogun and Daimyo fight for the most valuable booty. Only with power and decision can you accomplish your goal before the outbreak of revolution! A game of negotiation and bluff for merciless Ronins. Microbadge: Oriente fan ",//cf.geekdo-images.com/images/pic57808.jpg,12,30,10,4,20,Oriente,30,//cf.geekdo-images.com/images/pic57808_t.jpg,2004,Mariateresa Fiore,"Animals,Bluffing,Card Game,Fighting,Medieval,Negotiation",NA,Luca Coppola,NA,"Admin: Better Description Needed!,Country: Japan","Partnerships,Variable Player Powers,Voting","ABACUSSPIELE,dV Giochi,Mayfair Games",5.82247,635 9801,"Is there life in outer space or not? Baseball or basketball? To be or to have? Chicken or beef? The real speaker knows how to charm the audience with the greatest dilemma, predicting the opinions thanks to a supernatural intuition... or a more practical cheating technique! In Ostrakon, you take the role of a Greek philosopher, posing questions on assigned topics with only 2 answers. The other players decide which of the two answers suits them, and the philosopher secretly votes with the side he thinks will outnumber the other. If he is correct, he scores points equal to the number of players who voted against his choice. If he is incorrect, he scores nothing. So its best to pick questions with roughly equally viable answers. ",//cf.geekdo-images.com/images/pic51234.jpg,12,60,10,5,60,Ostrakon,60,//cf.geekdo-images.com/images/pic51234_t.jpg,2004,Stefano de Fazi,"Card Game,Party Game",NA,Silvano Sorrentino,NA,NA,Voting,"dV Giochi,Mayfair Games",5.84914,174 9802,"Theme: Game is themed around a purification ritual of the ancient Etruscan people, who predated the Roman Empire around 6th century B.C. Each player represents a different temple, faithful to the divinities Achvizr, Alpan, Leinth, and Thalna. On "Tagete's" day, the Etruscan Haruspexes [priests] proceed down the path of purification to the Velthumena Altar. Goal: Each player has 8 pawns representing "Haruspexes" [priests] in their color. Each player is trying to move their priests along the path of purifiction from their home temple to the altar at the center of the board. One player may also choose the path of darkness and consecrate themselves to the divinity "Tuchulcha" with the goal of elminating all rival priests. This role is only available in 3 and 4 player games. If a player chooses this path, then another single player may consecrate themselves to "Lasa Vecuvia" with a different set of powers. This player's goal is to now move their priests to set "passages" on the path and place 4 seals to win the game. This role is only available in 4 player games. Players win by having the most priests in the center altar at game end. If a player chooses Tuchulcha's power, they win by eliminating all other priests, and lose if any priest enters the altar. A player that chooses the Lasa Vecuvia power wins only by placing all 4 seals. Gameplay: Game plays with 2, 3, or 4 players. Each player begins the game with 8 pawns on their home temple. On their turn players roll 2 dice. If doubles are rolled, the player may throw a third die. Then player chooses to move one or more of their pawns the number of pips shown on each die. For example, if a 5 and a 2 are rolled, a player may move one pawn 5 and another 2, or one pawn 5, and then 2 [not seven at once]. This is important as where you land can be significant on each move. Players move their pawns around a spiral path approaching the altar at the center. Along the way players will encounter other players' pawns, and special spaces on the path. These spaces can increase the "spiritual strength" of players' pieces by two times of three times [Mystical Stones], or "passage" spaces can banish them to the Tuchulcha forest. While Mystical Stone spaces are powerful in defense, pawns must move off these spaces as soon as they can. Pawns can normally pass through each other regardless of owner. Any number of a single player's pawns may occupy a single space. However, when a pawn would land on another player's by exact count, it must equal the "spiritual strength" of the player's pieces in the space. Normally, spiritual strenght is one per pawn, but in the 2x or 3x spaces these are multiplied respectively. If a moving player can eqaul the spiritual strength of pawns in the space, then the occupying pawns are banished to the Tuchulcha forest. These pawns are essentially out of the game, but can be used to activate the alternate "Tuchulcha" player role. Once a pawn banishes an opponent's pawn, it may not move again this turn. 2 player game uses 2 "neutral" colors which any player can move during their turn. 3 player game adds the optional Tuchulcha player role, and 4 player adds both Tuchulcha and Lasa Vecuvia roles to play. At any time one and only one player [in 3 and 4 player games], may choose to take on the role of Tuchulcha [a god of destruction]. To activate this power, the player must "sacrifice" 3 pawns. These pawns may come from the home temple, altar, path, or Tuchulcha forest. Once activated, the Tuchulcha player's new objective is to eliminate all other players' pawns. As soon as one other player's pawn enters the altar, Tuchulcha loses and is eliminated from the game. This can make this role selection a risky move. However, this player gains powerful new abilities. Tuchulcha's pawns can never be banished to the forest, he rolls 4 dice and selects the 3 best, and no longer has to stop after banishing an opponent's pawn. If a player chooses to be Tuchulcha in a 4 player game, then another [and only one] player may take the role of Lasa Vecuvia. This player must still have 4 active pawns in play to activate. This player's objectives are now to "seal" the 4 passages along the path. These passages normally banish pawns to the forest, but when the Lasa player lands a pawn on the passage, she places a seal token on the passage and removes the pawn from play. Once she places all four seals in this manner she wins the game. Components: 32 high quality wooden pawns in 4 colors 4 green wooden dice with gold pips and rounded corners 1 double sided game board for 3 and 4 player games 1 full color illustrated rules booklet ",//cf.geekdo-images.com/images/pic763604.jpg,4,30,8,2,30,Tuchulcha,30,//cf.geekdo-images.com/images/pic763604_t.jpg,2004,Stefano de Fazi,"Dice,Mythology",NA,Marco Donadoni,NA,NA,"Dice Rolling,Roll / Spin and Move,Variable Player Powers","dV Giochi,Mayfair Games",5.1979,147 9803,"Sub-titled: 'Ludendorff's Last Chance' & Part of the Standard Combat Series #9, this game covers the March 21, 1918 offensive by the Germans in order to regain the initiative on the Western Front before the might of the U.S. forces will be felt. The components consist of the following: a Full COLOR paper Mapsheet; 420-Full COLOR cardboard counters in 2 sheets; 10- Scenarios; a 'Series' RULES Book; a Scenario Book; and 2-DICE. The game scale is given as: 1.2 miles across per HEX; Units are Regiments up to Divisions. Complexity is rated 'Low' while Solitaire suitability is rated 'High'. This is a game on the Ludendorff 'Peace Offensive' in an attempt to work the German forces between the British and French Armies. If the Germans can pull it off, then they'll force the French to fall back to defend Paris while entrapping the British against the coast, thereby forcing them to surrender. Using the tactics of the successful 'Russian' Front forces, developed by General Oskar von Hutier, the 'Stosstruppen' head off to engage the enemy while the Allies amass their 'Tank' forces for a counter-attack. ",//cf.geekdo-images.com/images/pic76895.jpg,2,180,12,2,180,Operation Michael,180,//cf.geekdo-images.com/images/pic76895_t.jpg,2002,NA,"Dice,Fighting,Wargame,World War I",NA,"John Best,Dean Essig",NA,Standard Combat Series,"Dice Rolling,Hex-and-Counter",Multi-Man Publishing,6.77933,104 9804,"Gettysburg: Badges of Courage employs a game system developed for tactical combat. Infantry, Artillery and Cavalry are led by Division, Corps and Army commanders in a struggle to control terrain features like Little Round Top and Cemetery Ridge All three days Gettysburg can be played separately or together in battle-long scenario. Players have some control of which roads and at which time new Divisions and Corps arrive throughout the battle. Gettysburg: Badges of Courage features a Brigade level order of battle with historical units and leaders. The game system rewards players who maintain division and corps integrity. ",//cf.geekdo-images.com/images/pic79480.jpg,2,180,12,2,180,Gettysburg: Badges of Courage,180,//cf.geekdo-images.com/images/pic79480_t.jpg,2004,Don Troiani,"American Civil War,Wargame",NA,"Tom Dalgliesh,Grant Dalgliesh",NA,"Block wargames,Columbia's Great Battles of History","Area Movement,Area-Impulse,Dice Rolling,Secret Unit Deployment",Columbia Games,7.02109,197 9812,"Each player gets a plastic fishing pole with a little magnet at the end of the fishing cord. The players sit around a cardboard aquarium in which plastic fish, cardboard fish and pieces of garbage are hidden from their view. Players have to try and 'fish' the fish from the aquarium while trying to leave the garbage alone. The bigger the catch, the more points you earn, and the treasure chest is worth the most points of all. Who catches the most fish for the most points wins. ",//cf.geekdo-images.com/images/pic47314.jpg,4,10,4,1,10,Gone Fishin',10,//cf.geekdo-images.com/images/pic47314_t.jpg,1980,"Wilhelm Busch,Heiner Semmelroch","Action / Dexterity,Animals,Children's Game,Nautical",NA,(Uncredited),NA,"Characters: Max & Moritz,Characters: Popeye the Sailor,Comics: King Features Syndicate,Sports: Fishing / Angling","Roll / Spin and Move,Set Collection,Simulation","(Unknown),Abel Klinger,ASS Altenburger Spielkarten,Bookmark Verlag,Carlit,Cayro Juegos,Channel Craft,Cheatwell Games,Clark & Sowdon,Damm / Egmont,Good Play,Goula,Grow Jogos e Brinquedos,Hausser,J & L Randall, Ltd.,J.H. Singer,John Jaques of London,Jumbo,Klee,Melissa & Doug,Mertens more than wood,Meyer und Stegmann,Milton Bradley,Mulder,Nederlandse Spellenfabriek B.V. Amsterdam,Noris Spiele,Parker Brothers,Ravensburger Spieleverlag GmbH,REMUS Produktions- und Entwicklungs GmbH,Sala,Saussine,Schmidt Spiele,Selecta Spel en Hobby,Simscroft Company Inc.,Spear's Games,Die Spiegelburg,Spika,Tic Et Patte,Toys Pure,Transogram,Victory Spelen,Watilliaux,Weltbild,Whitman",4.04885,78 9823,"(from MMP website and user's description:) Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook. The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired. Contents: 2 8x22 Geomorphic Maps (y and z) for the ASL System 1 full Countersheet of 1/2" counters 6 scenarios printed on 3 individual cardstock sheets 1 Quick Reference Data Chart printed on cardstock sheet 1 12-page rules booklet with plentiful color illustrations 2 dice Scenario List: ASL S01 Retaking Vierville ASL S02 War of the Rats ASL S03 Simple Equation ASL S04 Welcome Back ASL S05 Clearing Colleville ASL S06 Released from the East Time Scale: Two minutes per turn Unit Scale: Individual men, half-squads, and squads Players: Two Playing Time: Up to 4 hours per scenario Complexity: Medium Solitaire Suitability: High ",//cf.geekdo-images.com/images/pic40772.jpg,2,120,13,2,120,Advanced Squad Leader: Starter Kit #1,120,//cf.geekdo-images.com/images/pic40772_t.jpg,2004,Kurt Miller,"Wargame,World War II",NA,Ken Dunn,"Advanced Squad Leader Starter Kit Scenario Design Contest,Advanced Squad Leader: Starter Kit Bonus Pack #1 – Beyond the Beaches,Advanced Squad Leader: Starter Kit Expansion Pack #1,Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study,Rally Point Volume 6: Advanced Squad Leader Starter Kit Special Study II,Special Ops Issue #5,Special Ops Issue #6","Advanced Squad Leader,Advanced Squad Leader Starter Kit","Dice Rolling,Hex-and-Counter","Avalon Hill (Hasbro),Multi-Man Publishing",7.77635,1943 9824,"Employee of the Month – a coveted position in any company. With the title comes a prime parking space, a fashionable plaque for the office, and most importantly, extra dough! Some may think that becoming Employee of the Month is out of their reach, that random forces in the universe determine who that lucky Employee will be – but they’re wrong. Anyone can become the Employee of the Month – will it be you?" Employee of the Month is a bidding game for 2-6 players in which you bid to do Favors for your Boss or your Coworkers in exchange for Kudos or Brownie Points (good) and Suspicions (bad). Only the players who do the most favors for each group must score Suspicions, and those who do the least score Kudos, so the game is more tactical than strategic. Employee of the Month is illustrated by Rick Enright (Nobody But Us Chickens). Release date: June 2004 ",//cf.geekdo-images.com/images/pic42740.jpg,6,20,8,2,20,Employee of the Month,20,//cf.geekdo-images.com/images/pic42740_t.jpg,2004,Rick Enright,"Card Game,Humor,Memory",NA,"Alan R. Moon,Aaron Weissblum",NA,NA,"Auction/Bidding,Memory",Dancing Eggplant Games,5.21381,181 9825,"Early American Chrononauts is a stand-alone prequel to Chrononauts, also from Looney Labs. The all-new TimeLine begins just before the American Revolution in 1770 and continues through the Civil War, stopping at 1916. As with Chrononauts, players travel through time to change linchpin events, patch paradoxes, and collect artifacts. This is a stand-alone game, but Early American Chrononauts's TimeLine can fit together with the Chrononauts TimeLine to combine the two games into one huge game. Integrates with: Chrononauts ",//cf.geekdo-images.com/images/pic1919173.jpg,6,45,11,1,45,Early American Chrononauts,45,//cf.geekdo-images.com/images/pic1919173_t.jpg,2004,Alison Frane,"American Civil War,Card Game,Educational,Political,Science Fiction",NA,Andrew Looney,"Chrononauts: Carl Sagan's Joint,Chrononauts: Live Woolly Mammoth,Chrononauts: Lost Identities,Chrononauts: Mating Pair of Pterodactyls,Chrononauts: The Gore Years,Early American Chrononauts: Martha Washington's Great Cake","Chrononauts,Solitaire Games,Time Travel",Modular Board,Looney Labs,6.62995,767 9829,"Runebound is a classic adventure game from Fantasy Flight Games in which mighty heroes must take on the perils of Terrinoth. The game can be largely played without conflict between the players but victory can only be claimed by the first player to defeat the Dragonlord Margath, so the players are actually in a race to level up and acquire powerful weapons, armour and allies in order to take on the final adversary. Runebound features a series of 4 Adventure Decks that helps to pace the speed of the game and ensures that the players level up by acquiring experience before they are ready to take on a harder set of challenges (events and monsters). Several of the key features of Runebound are that combat is played out in 3 phases, Ranged, Melee and Magic and a player has the ability to specialise in a particular discipline, although this may make them vulnerable against certain creatures. The game also features a novel movement system using a series of terrain dice. Runebound is playable solo and the first edition was updated with a 2nd Edition in 2005 (only 1 year after its release). Runebound 1st Edition is different from 2nd Edition in that the original game featured a d20 and this was replaced by two 10-sided dice in the 2nd edition, which helped to better balance the luck factor. ",//cf.geekdo-images.com/images/pic427294.jpg,6,120,12,2,120,Runebound (First Edition),120,//cf.geekdo-images.com/images/pic427294_t.jpg,2004,"Jesper Ejsing,John Goodenough,Kurt Miller","Adventure,Exploration,Fantasy,Fighting,Medieval",NA,"Darrell Hardy,Martin Wallace",Runebound: Shadows of Margath (First Edition),"The Realms of Terrinoth,Runebound",Dice Rolling,Fantasy Flight Games,6.18893,1469 9833,"Au fil de l'épée (By The Edge of the Sword) is a simple tactical wargame covering the battles of Muret 1213, Bouvines 1214, Lac Peïpous 1242 and Benevento 1266. One map hexagon represents about 200 meters and each game turn represents about 1/2 hour of real time. ",//cf.geekdo-images.com/images/pic40928.jpg,2,60,12,2,60,Au fil de l'épée,60,//cf.geekdo-images.com/images/pic40928_t.jpg,2002,"Didier Bourgeois,Christophe Camilotte,Giuseppe Rava","Medieval,Wargame",NA,Frédéric Bey,"Neville's Cross, 17 Octobre 1346","Au fil de l'épée ,Magazine: Vae Victis",Hex-and-Counter,Vae Victis,7.37366,93 9852,"A children's "Jr." version of the classic Clue game. Instead of discovering who killed "Mr. Boddy," players have to discover "Who ate the cake?" Players have to discover who ate the cake, what time the cake was eaten, and what drink, was eaten with the cake. The mechanics are also simplified for this children's version of Clue, but is still very similar to Clue. ",//cf.geekdo-images.com/images/pic156699.jpg,6,30,5,2,30,Clue Jr.: The Case of the Missing Cake,30,//cf.geekdo-images.com/images/pic156699_t.jpg,2003,NA,"Children's Game,Deduction,Murder/Mystery",NA,(Uncredited),NA,"Cluedo,Food / Cooking",Roll / Spin and Move,"Hasbro,Kod Kod,Parker Brothers",5.3344,270 9855,"The pro basketball (NBA) game of the Strat-o-Matic series, best known for its baseball game. Players are represented by statistics on cards. Cards are available by year, sold separately, so you can play with teams of yesteryear. The game takes place on a board vaguely resembling a basketball court. Actions are determined by plays from cards. Success or failure is determined by die rolls. ",//cf.geekdo-images.com/images/pic44816.jpg,2,90,11,2,90,Strat-O-Matic Pro Basketball,90,//cf.geekdo-images.com/images/pic44816_t.jpg,1973,NA,Sports,NA,Hal Richman,NA,Sports: Basketball,NA,Strat-O-Matic Game Company,6.89844,128 9865,"This game is the third in the "Jours de Gloire" battle series, which uses a modified version of the rules for GMT's "Glory" games by Richard H Berg. These rules were later adapted by GMT for their "Triumph and Glory" game. This game covers Masséna's great victory at the battle of Zurich in 1799. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP. ",//cf.geekdo-images.com/images/pic108423.jpg,2,90,12,2,90,Zürich 1799,90,//cf.geekdo-images.com/images/pic108423_t.jpg,1999,"Didier Bourgeois,Christophe Camilotte,Giuseppe Rava","Napoleonic,Wargame",NA,"Frédéric Bey,Pascal da Silva",NA,"Cities: Zurich,Country: Switzerland,Jours de Gloire Series,Magazine: Vae Victis","Dice Rolling,Hex-and-Counter",Vae Victis,7.60765,68 9867,"Vae Victis issue 26. This game offers two battles of the Hundred Years' War--Poitiers (1356) and Formigny (1450). The choice of battles allows one to examine how tactics changed from the beginning to the end of the war--particularly the value of artillery. Each turn is a half-hour of real time and each hexagon represents about 200 meters--thus, these battles are relatively small and quick-playing. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. ",//cf.geekdo-images.com/images/pic193033.jpg,2,45,12,2,45,Poitiers 1356 et Formigny 1450,45,//cf.geekdo-images.com/images/pic193033_t.jpg,1999,"Didier Bourgeois,Christophe Camilotte,Giuseppe Rava","Medieval,Wargame",NA,Frédéric Bey,NA,"Au fil de l'épée ,Magazine: Vae Victis",Hex-and-Counter,Vae Victis,7.27049,61 9870,"Vae Victis issue 35. This game covers the 1800 battle of Marengo, one of Napoleon's earliest great victories (when he was still merely "General Bonaparte") using a simplified version of the rules used in some of Vae Victis's other "Jours de Gloire" battle games (not to be confused with the rules used in the "Jours de Gloire: Campagne" series). As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. SYSTEM: Jours de Gloire Series (JDG) - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP. ",//cf.geekdo-images.com/images/pic97841.jpg,2,120,12,2,120,Marengo 1800,120,//cf.geekdo-images.com/images/pic97841_t.jpg,2000,"Didier Bourgeois,Christophe Camilotte,Giuseppe Rava","Napoleonic,Wargame",NA,Frédéric Bey,NA,"Jours de Gloire Series,Magazine: Vae Victis",Hex-and-Counter,Vae Victis,7.43117,60 9878,Players move around the board answering questions trying to obtain one each of the four wooden nickels to win. ,//cf.geekdo-images.com/images/pic41096.jpg,8,60,12,2,60,Cheers,60,//cf.geekdo-images.com/images/pic41096_t.jpg,1992,NA,"Memory,Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,NA,"Memory,Roll / Spin and Move,Set Collection",Classic Games,4.48276,58 9908,"Vae Victis issue 23. This game is the second in the "Jours de Gloire" battle series, and covers Napoleon's great (but ultimately hollow) victory in Egypt over the Mamelukes at the Pyramids. Various "non-historical" scenarios give the battle some better balance between the Mamelukes and the French. As one of the smallest battles in the Jours de Gloire series, this game provides a good introduction to the system. Four corrected counters for Rivoli, from issue 18, are also provided. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. SYSTEM: Jours de Gloire Series (JDG) - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP. ",//cf.geekdo-images.com/images/pic127091.jpg,2,60,12,2,60,Les Pyramides 1798,60,//cf.geekdo-images.com/images/pic127091_t.jpg,1998,"Didier Bourgeois,Christophe Camilotte","Napoleonic,Wargame",NA,"Frédéric Bey,Marc Brandsma",NA,"Jours de Gloire Series,Magazine: Vae Victis",Hex-and-Counter,Vae Victis,7.07038,52 9910,"Wings of War: Watch Your Back! is the second title in the WoW line and is again set in World War I. The game can be played by itself or mixed with Wings of War: Famous Aces for larger scenarios. It includes 5 models of planes: the Nieuport 11, Hanriot HD.1 and Halberstadt D.III fighters, together with the British/American DH4 and the Austrian Ufag C.I two-seaters. There are also 4 decks of movement cards, 1 deck of combat cards, rulers, counters and a promo card for the first set depicting an American SPAD XIII. The rulebook is the same as Wings of War: Famous Aces and it lists scenarios for each of the two boxes, plus a couple for players who own both of them. 18 airplane cards are for immediate use. A curious plane, useful for more variated scenarios, is the Nieuport 11 of the German Jasta 1, flown in action by Leutnant Gustav Leffers. In the box there are also a few weapon variants for owners of "Famous aces": Scaroni's and Fucini's HD.1 with twin machineguns instead of the single one that was the standard from the factory; a British DH4 with a twin machinegun in the rear arc; a DH4 of the American Expeditionary Force with twin machineguns both on the forward and on the rear arc. ",//cf.geekdo-images.com/images/pic41244.jpg,4,30,10,2,30,Wings of War: Watch Your Back!,30,//cf.geekdo-images.com/images/pic41244_t.jpg,2005,"Vincenzo Auletta,Dario Calì,Fabio Maiorana","Aviation / Flight,Card Game,Wargame,World War I",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of War: Crossfire Booster Pack,Wings of War: Dogfight Booster Pack,Wings of War: Flight of the Giants,Wings of War: Hit & Run Booster Pack,Wings of War: Immelmann Booster Pack,Wings of War: Recon Patrol Booster Pack,Wings of War: Top Fighters Booster Pack",Wings of Glory / Wings of War,"Action / Movement Programming,Player Elimination,Simulation,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Galakta,Mad Man's Magic,Nexus,PS-Games,Runadrake",6.98389,1693 9912,A stacking game of Plastic Acrobats that are used to make a human tower. The game starts with a black acrobat standing on a platform. players then take turns to stack acrobats on top of the black one. A player has to take any acrobats that fall off during his or her turn. The player who loses all his acrobats first is the winner. ,//cf.geekdo-images.com/images/pic71594.jpg,4,10,5,1,10,Stacrobats,10,//cf.geekdo-images.com/images/pic71594_t.jpg,1970,"Kinetic,Wolfgang Scheit,Theora Design","Action / Dexterity,Children's Game",NA,"Theo Coster,Ora Coster,Theora Design",NA,"Circus,Ravensburger Spiele Minis",Pattern Building,"Alga,Dujardin,Gay-Play,Ravensburger Spieleverlag GmbH,Waddington's Games, Inc.",5.3447,132 9916,"(from Vae Victis website and user description:) September 17, 1944. The first parachutists drop on to Nijmegan and Arnhem! Operation Market Garden has been launched in the hope of smashing a defeated enemy and ending the war before Christmas. However, the Germans still have some fight in them and, unfortunately for the Allies, they have the means: two SS Divisions, the Frundsberg and the Hohenstaufen, are in the sector. In a few hours, these men halt the Allied advance with the help of all that the Wehrmacht has left in the Netherlands. Vae Victis wants you to re-live the fighting between Nijmegan and Arnhem which saw German troops in Holland take on the parachutists of the British First Airborne and American 82nd Airborne divisions, as well as the forces of the XXX British Corps. This game covers the Arnhem campaign at the batallion level. Units are activated by formation. First (magazine) edition: Arnhem 44 includes: an A2 format map, 136 counters to be mounted. Second edition: Arnhem 1944 is a new edition of the game that was featured in Vae Victis 13 with re-worked map and counters, a completely revised German order of battle, and the latest version of the rules from VV's Second World War series (Ardennes 44, Alsace 44, Korsun 44, and Targu Frumas 44). Arnhem 44 includes: a 60 x 42 cm map, 216 double-sided pre-cut counters, and a color rulebook and player aid. Available in French as well as English. ",//cf.geekdo-images.com/images/pic2095386.jpg,2,90,12,2,90,Arnhem 1944,90,//cf.geekdo-images.com/images/pic2095386_t.jpg,1997,"Didier Bourgeois,Christophe Camilotte,Pascal da Silva","Wargame,World War II",NA,Nicolas Stratigos,NA,"Cities: Arnhem,Magazine: Vae Victis,VaeVictis WWII Operational series",Hex-and-Counter,"Histoire & Collections,Vae Victis",6.57536,69 9918,"This is the first of the "Jours de Gloire" battle games to appear in Vae Victis (the idea is to have them come out to roughly coincide with the 200th anniversary of the battle's occurance). Units are activated via activation marker draw, which drives the course of the game. This game system has undergone some changes since this issue, so players would be advised to acquire the most recent game in the series (as of this writing, the "full" rules are in Zurich 1799 and the "beginner" rules are in Marengo 1800). As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. SYSTEM: Jours de Gloire Series (JDG) - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP. ",//cf.geekdo-images.com/images/pic127082.jpg,2,90,12,2,90,Rivoli 1797,90,//cf.geekdo-images.com/images/pic127082_t.jpg,1998,"Didier Bourgeois,Christophe Camilotte,Giuseppe Rava","Napoleonic,Wargame",NA,"Frédéric Bey,Marc Brandsma",NA,"Jours de Gloire Series,Magazine: Vae Victis",Hex-and-Counter,Vae Victis,7.57278,72 9921,Players move their men around the board while trying to capture the other player's men. Pieces are cones that are stacked when captured. The winner captures all of his opponent's men. Gameboard has 2 dice in a pop-o-matic bubble. ,//cf.geekdo-images.com/images/pic450510.jpg,4,20,5,2,20,Headache,20,//cf.geekdo-images.com/images/pic450510_t.jpg,1968,NA,"Abstract Strategy,Children's Game,Dice",NA,"Frank Kohner,Paul Kohner",NA,NA,"Area Movement,Pick-up and Deliver,Point to Point Movement,Roll / Spin and Move","CBS Electronics,Gabriel,Hasbro,Ideal,Kohner Bros.,Milton Bradley,Nelostuote Oy,Peter Pan Playthings,Tactic",4.41954,119 9938,Players use number and symbol tiles to make math equations crossword puzzle style. Use the tiles in your hand and the ones already on the board to build your own new equations. ,//cf.geekdo-images.com/images/pic343133.jpg,4,45,6,2,45,Smath,45,//cf.geekdo-images.com/images/pic343133_t.jpg,1978,NA,"Educational,Math",NA,(Uncredited),NA,NA,Tile Placement,"Irwin Toy Ltd.,Pressman Toy Corp.",4.18455,56 9961,Strategy & Tactics magazine #35. A two player simulation of the documented operations during the 13 weeks of the Communist Offensive in the Spring of 1972. It includes the historical game and two optional games that play with Variable Order of Battle or Player selected deployments. 200 counters ,//cf.geekdo-images.com/images/pic44781.jpg,2,120,12,2,120,"Year of the Rat: Vietnam, 1972",120,//cf.geekdo-images.com/images/pic44781_t.jpg,1972,Redmond A. Simonsen,"Vietnam War,Wargame",NA,"Jim Dunnigan,John Prados,Redmond A. Simonsen",NA,"Country: Vietnam,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",6.78797,79 9962,"Another game in Steve Jackson's humorous Chez Geek line. It can be played standalone, or with any other Chez Geek game. Card illustrations are done by the always-funny John Kovalic. From the publisher's web site... "Angst. Nookie. Roommates. Just another Friday night at Chez Goth. This stand-alone game puts a new spin on the award-winning (and all too realistic) Chez Geek. You're still living with a bunch of roommates... but now you're a Goth! Work at your dreary job. Spend your hard-earned money and precious time to accumulate Slack points... or collect Gloom when life turns against you. As it will! You can earn Slack for buying Clothes, Shinies, and Booze... or you can just Cough, Complain, or even Faint Dramatically, especially if you have an audience. And if you get very lucky, there might be some Graveyard Nookie in your future. Yes, you can combine these cards with Chez Geek and have a house full of Goths AND slackers. Fortunately, it's just a game... isn't it? " ",//cf.geekdo-images.com/images/pic45215.jpg,5,60,14,2,60,Chez Goth,60,//cf.geekdo-images.com/images/pic45215_t.jpg,2004,"Justin De Witt,John Kovalic,Philip Reed",Card Game,NA,Steve Jackson (I),Chez Goth: Promokarte Necronomicon,Chez Geek,"Set Collection,Take That","Pegasus Spiele,Steve Jackson Games",5.9954,593 9963,"You are a god out of Greek mythology. Compete against fellow gods to get a loyal follower on top of a temple on the beautiful island of Santorini. Each turn you move, and then build a part of the temple. Be careful where you build lest the opposing god get the advantage. Strategic thinking and your unique godly power will win the day. Santorini includes 75 wooden tiles; 10 wooden domes; and 4 wooden men - all whitewashed and packaged in a white box. Eight Greek god cards are included. Each depicts a classic Greek sculpture of the god and a description of their unique godly power. (The first, bagged, edition included pieces for a third player and only five god cards.) The rules, god cards and extra god cards can be downloaded from the Files section. The rules are file Santorini2007.doc. You can now play Santorini (without gods) on http://www.boardspace.net ",//cf.geekdo-images.com/images/pic42278.jpg,3,20,0,2,20,Santorini,20,//cf.geekdo-images.com/images/pic42278_t.jpg,2004,NA,"Abstract Strategy,Ancient,Mythology",NA,Gord!,Santorini Godly Expansions #1 #2 #3,"3D Games,5x5 grid,Games by the Game Artisans of Canada,Islands: Santorini","Grid Movement,Tile Placement,Variable Player Powers",(Self-Published),7.41581,235 9969,"Speculation is a game about having as much worth as possible when the game ends. And unlike some Monopoly-like games, this one definitely ends when one of the draw piles are empty. You start the game with €150,000 and that's all the money you get from the bank. No beauty contests to win here, so you'd better spend them wisely. You will get cards with collectible items, though. And a the item value increases the more items you have in the collection. So getting lots of cards in one collection is good, but naturally there is a risk - each collection can possibly be fake and worth nothing. This is controlled by the Insider Information cards which sometimes are available for auction in the game. Another interesting aspect of the game is the trading part. If you put cards down on the table, they are always for sale, and if an opponent happens to land on Trade, he can buy a category from you (for the market value). However, you can never lose money on showing your cards, but your opponent may increase his collection and therefore earn more - unless they are fake, of course. The final balancing aspect is that the cards that you don't show are not declared properly, so if you land on Tax Razzia, you have to pay for those cards. There are also bank-controlled auctions. Speculation is a very well balanced, exciting and different economic game and you don't know for sure who's the winner until it's all over. The game is in Swedish and scales well from three to five players. It works well for six players as well, but then you have to add a player marker and some money. ",//cf.geekdo-images.com/images/pic200215.jpg,5,60,10,3,60,Speculation,60,//cf.geekdo-images.com/images/pic200215_t.jpg,2003,"(Uncredited),Per Leveaux",Economic,NA,Grzegorz Rejchtman,NA,NA,"Auction/Bidding,Hand Management,Press Your Luck,Roll / Spin and Move,Set Collection,Stock Holding,Trading",Alga,5.42019,52 9971,"From the Box: Seasons is the fun new way to play rummy based on a familiar concept-the months of the year! Each player starts the game with their own season-themed deck. Score points by getting rid of your cards faster than your opponents. Earn bonus points by stealing your opponents' cards or by playing special holiday, birthday and wild cards. Keen strategy is required as you progressively fine-tune your deck throughout the game. The first player to earn 365 points wins! (366 during a leap year!) Components Include: 4 decks of 55 cards, each themed in Spring, Summer, Autumn and Winter 48 month cards in 4 different suits 4 holiday cards 1 happy birthday card 2 wild cards Scorepad Rule book ",//cf.geekdo-images.com/images/pic64850.jpg,4,90,10,2,90,Seasons: The Calendar Rummy Game,90,//cf.geekdo-images.com/images/pic64850_t.jpg,2004,Mark Sellmeyer,"Card Game,Number",NA,"Rob Martin,Mark Sellmeyer",NA,Rummy Games,"Deck / Pool Building,Hand Management,Pattern Building,Set Collection",Dust Bunny Games,6.25353,85 10022,"(from the rulebook:) The game starts in October 1791, when the Legislative Assembly is installed. It ends in September 1795. The game mechanics are mainly diplomacy and negotiations. Each player represents a "Political Current" (or simply a Current), because at this time, there was no permanent political party, but only shifting groups of politicians. Each Current acts to strengthen its position and increase its fame. The game uses also elements under no player's control, but which react to the players' actions. A game can end in several ways, depending on the current political regime, and depending on each player's victory points. In the real world, the end was the installation of the Directorate in September 1795. One interesting feature of the game is the strict seating arrangement: Players are seated from left to right depending on the political stance of their "Current" (Sans-Culottes on the left, Royalists on the right, and everyone else in between). One cannot leave the room to conduct negotiations, but one can whisper--thus it's easier to secretly negotiate with one's neighbor than with someone on the "other side of the aisle". ",//cf.geekdo-images.com/images/pic1815928.jpg,6,180,10,4,180,La Révolution française: La patrie en danger 1790-1796,180,//cf.geekdo-images.com/images/pic1815928_t.jpg,1995,NA,Political,NA,"Jean-Philippe Caillat,Jean-Pierre Coureil,Charles-Jean Gérard,Robin Goyon,Olivier Marcé,Jean-Marie Roso,Lionel Ruelle",NA,Country: France,"Area Movement,Simulation","(Self-Published),Azure Wish Enterprise (AWE)",7.07547,53 10043,"Players race LEGO cars around a modular track via spinner based movement. There are hazards on the track and upgrades you can add to your car. Quaint childrens racing game. From Box: "Build your own LEGO Racer, design your race track layout, and let the race begin! Choose one of the featured race track layouts, or design your own. The possibilities are endless! As you race, pick up Power Up Bricks and add them to your car. Collect a Turbo Boost extra turn, a protective Shield, Nitro to blast the racer ahead of you, or Oil to send the racer behind you skidding! Each time you zoom around the track, put a lap marker on your car. Collect three lap markers, and you win the race! Younger players can play a one-lap race or older racers may want to play a circuit of three races to complete the game. Racers win points with each victory lap. The LEGO Racer with the most points at the end of the game wins!" ",//cf.geekdo-images.com/images/pic111324.jpg,4,30,5,2,30,LEGO Racers Super Speedway Game,30,//cf.geekdo-images.com/images/pic111324_t.jpg,2001,NA,"Children's Game,Racing",NA,(Uncredited),NA,"LEGO,LEGO Games,Sports: Auto Racing","Modular Board,Roll / Spin and Move","danspil,Jumbo,LEGO,RoseArt,Warren Industries, Inc.",4.77222,90 10065,"A sequel to Pokemon Master Trainer(even though this game has the exact same title), players roll dice and move their Ash pawns around the Johto Island board collecting, trading and battling Pokemon chips. Each battle won makes a Pokemon stronger. Collecting Pokemon of the same evolution set allows the player to combine their attack scores. Item cards also boost players' odds of winning battles. When all the gym bosses on the board are beaten, players total their Pokemon power and badge points to decide the winner. For 2 to 6 players Ages 7 and up ",//cf.geekdo-images.com/images/pic368503.jpg,6,45,7,2,45,Pokémon Master Trainer II,45,//cf.geekdo-images.com/images/pic368503_t.jpg,2001,NA,"Children's Game,Fantasy,Fighting,Movies / TV / Radio theme,Video Game Theme",NA,Michelle Duval,NA,Pokémon,"Roll / Spin and Move,Set Collection",Milton Bradley,6.58431,51 10081,"From the Avalon Hill web site: It’s the morning of June 6, 1944. As Allied forces prepare to storm Normandy’s beaches, the fate of Europe is in your hands! In honor of next year’s 60th anniversary of D-Day, Avalon Hill will release Axis & Allies D-Day, a new, stand-alone extension of the classic strategy game Axis & Allies. Axis & Allies D-Day will allow players to recreate the largest amphibious invasion in history. Axis & Allies D-Day features detailed game components including a new blockhouse piece, an extra-large game board, and original artwork commissioned exclusively for the D-Day game box. Other elements of this new Axis & Allies variant include a card deck with three card types -- Orders, Tactics, and Fortune -- to add depth and complexity to play. Order cards determine play sequence and break turns into distinct phases; Tactics cards offer players varied strategic opportunities; and Fortune cards add an element of unpredictability. Axis & Allies D-Day begins as Operation Overlord, the invasion of German-held Normandy, is underway -- 130,000 soldiers of the United Kingdom, Canada, and the United States are poised to assault Fortress Europe. You and your fellow world powers control their fates. One player controls Germany, whose Axis forces have turned the beaches of Normandy into a near-impenetrable stronghold. Set to breach those defenses are the Allies: the United Kingdom, Canada, and the United States. The future of Europe and the world hangs in the balance. Axis & Allies D-Day is designed for two or three players and can be played in two hours. Axis & Allies D-Day is the third Axis & Allies variant, following the successful Axis & Allies Europe and Axis & Allies Pacific, both of which were published in 2001. ",//cf.geekdo-images.com/images/pic42992.jpg,3,120,12,2,120,Axis & Allies: D-Day,120,//cf.geekdo-images.com/images/pic42992_t.jpg,2004,"Tommy Lee Edwards,Todd Gamble,Craig Gibson,Ryan Sansaver,Peter Whitley","Wargame,World War II",NA,"Larry Harris, Jr.,Mike Selinker",NA,"Axis & Allies,Country: France","Area Movement,Dice Rolling,Partnerships",Avalon Hill (Hasbro),6.39712,1661 10093,"Axis & Allies (2004) aka Axis & Allies Revised Edition is the first Avalon Hill version of the classic light weight war game Axis & Allies. The game simulates the entire scope of World War II. The game is nominally designed for five players, representing the Allies: United States of America, United Kingdom and Russia vs. the Axis: Germany and Japan. However, it is most often played as a two-player game. Axis & Allies features a simple dice-based combat system; a small number of types of naval, air and land units; territory control; and technology research to improve unit capabilities. Major new features of Axis & Allies (2004) include new units (e.g. destroyers, artillery), revised unit capabilities (e.g. armor defend at 3, fighters cost 10 IPCs), directed technology research, and totally new victory conditions (key territories must be controlled to win the game). ",//cf.geekdo-images.com/images/pic42246.jpg,5,240,12,2,240,Axis & Allies,240,//cf.geekdo-images.com/images/pic42246_t.jpg,2004,"Tommy Lee Edwards,Todd Gamble,Ryan Sansaver,Peter Whitley","Economic,Wargame,World War II",NA,"Larry Harris, Jr.,Mike Selinker",Conquest of the Pacific,Axis & Allies,"Area Movement,Dice Rolling,Partnerships","Avalon Hill (Hasbro),Tilsit",6.7248,5248 10102,Strategy & Tactics magazine #215. An aptly named simulation of the 1980-1988 war between Iran and Iraq. This game features everything from human wave assaults to chemical and missile attacks. This 8 years war before the fall of Saddam Hussien's regime undermines the tragedy of the Iraqi people 5 years later. ,//cf.geekdo-images.com/images/pic54409.jpg,2,240,12,1,240,Ignorant Armies: Iran-Iraq War,240,//cf.geekdo-images.com/images/pic54409_t.jpg,2003,NA,"Modern Warfare,Political,Wargame",NA,Philip Sharp,NA,"Country: Iran,Country: Iraq,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter,Simulation",Decision Games (I),6.66393,61 10140,Game description from the publisher: Quick! Find a state that ends with the letter A. Now find one that borders Tennessee. Have fun learning about the United States in this madcap game of observation and quick reflexes. Collect state cards by matching them to a Scramble challenge. Or "Go the Distance" and find a state's closest neighbor. Win the most cards in The Scrambled States of America and call yourself the Head of States! ,//cf.geekdo-images.com/images/pic1201965.jpg,4,20,8,2,20,The Scrambled States of America,20,//cf.geekdo-images.com/images/pic1201965_t.jpg,2002,Laurie Keller,"Card Game,Educational,Real-time,Trivia",NA,Mary Ellroy,NA,NA,Pattern Recognition,Gamewright,5.72368,157 10149,"The Great War in Europe (TGWiE) is a two player or two-team game simulating the campaigns of the main European theaters of the First World War, from August 1914 to the armistice. Players represent the political and military high commands of the Central Powers and the Allies, conducting operations on the western front, the eastern front, Italy and the Balkans. Components List 2 map sheets - west map and east map 1,200 die cut unit counters Rules - 31 pages 1 Players aid card (a six-sided die is needed to play, as well as two coffee cups for special events counters to be drawn) ",//cf.geekdo-images.com/images/pic55398.jpg,2,360,12,2,360,The Great War in Europe,360,//cf.geekdo-images.com/images/pic55398_t.jpg,1995,NA,"Economic,Fighting,Wargame,World War I",NA,Ted Raicer,NA,Magazine: Command,"Dice Rolling,Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.7144,125 10156,"This is the 4th Edition with vastly improved contents over previously released versions. There are many differences, over the others, that have been enhanced from these fine folk's efforts and countless others. The best way to see those, is to visit the L2 Design Group's web-site or one of the other's that feature this wonderful game. Some of the things that they've done for this is: enlarged the size of the game-board hexes; enlarged the game counters(to 5/8"); enhanced the visual aspects of the graphics; included New Scenarios; allowed for an 'Allied Expeditionary Force'(Variant Counters); provided a New Weather Chart; improved on everything in general; and even included a CD-Rom for gameplay with others over the 'Net! There should be no shortage of opponents for those dedicated to supreme Wargame play with this and it's definitely worth the effort and for the value you will benefit from acquiring a copy of it. Those folks at L2 D.G. are planning on releasing even MORE of John Edwards' great games designs and I'll be looking forward to their expertise in producing them as well. Then maybe, the rest of you folks can reap the pleasure of J.E.'s innovative systems & improvements over his competitors from his earlier releases as well as I have. The inspiration to Russia Besieged. ",//cf.geekdo-images.com/images/pic189603.jpg,2,240,12,2,240,The Russian Campaign (fourth edition),240,//cf.geekdo-images.com/images/pic189603_t.jpg,2003,NA,"Wargame,World War II",NA,John Edwards,The Russian Campaign: Southern Expansion Kit,Country: Russia,"Dice Rolling,Hex-and-Counter",L2 Design Group,7.60538,252 10164,"In the card game Fliegen klatschen, players attempt to catch flies the fastest. Players turn over cards one by one of different colors. Play continues until either five colors of fly or a fly swatter card are revealed. At this point, the players try to "swat" the most numerous color of fly by placing their hands over fly cards of this color. The fastest players get the flies. Whoever collects the most flies wins. ",//cf.geekdo-images.com/images/pic2823944.jpg,8,15,6,2,15,Fliegen klatschen,15,//cf.geekdo-images.com/images/pic2823944_t.jpg,2004,Georg von Westphalen,"Action / Dexterity,Animals,Card Game,Children's Game,Party Game",NA,Christian Heuser,"Fliegen Klatschen: Rote Fliegenklatsche promo cards,Stadt Land Spielt Limitierte Sonderdrucke 2015",Animals: Flies,Pattern Recognition,"ABACUSSPIELE,G3,HomoLudicus,Oya,Red Glove,Swan Panasia Co., Ltd.",6.00739,469 10168,"Citadel is a two-player game of the battle of Dien Bien Phu, March-May 1954. The French defeat at Dien Bien Phu, and the accompanying destruction of the best elements of the French Union Forces, marked an end of French colonial rule in Indochina. One player assumes the role of the French, the other the role of the Vietminh. The French must attempt to hold the valley fortress; the Vietminh must take it and in the process destroy the French. Citadel consists of the following components: Two sheets of die cut counters, 480 Two 22" x 28" map sheets with hexes superimposed One air chart (white) One turn record chart (blue) Two combat results/terrain effects charts (buff) One scenario information chart (blue) Rules booklet (with unit ID chart on back cover) (Six-sided die is needed, not included) GDW Stock No. 811 ",//cf.geekdo-images.com/images/pic84062.jpg,2,360,12,1,360,Citadel: The Battle of Dien Bien Phu,360,//cf.geekdo-images.com/images/pic84062_t.jpg,1977,Rodger B. MacGowan,"Vietnam War,Wargame",NA,Frank Chadwick,NA,First Indochina war,"Dice Rolling,Hex-and-Counter,Simulation",GDW Games,7.73273,55 10171,Just a new variant of Risk! Main changes: A formable board that changes every game. It's possible to choose it to control duration of the game; Production areas; no more secret missions but the same for every player. This makes the game more balanced but with less "mystery". ,//cf.geekdo-images.com/images/pic48179.jpg,6,180,0,3,180,RISIKO! Master,180,//cf.geekdo-images.com/images/pic48179_t.jpg,2002,NA,Wargame,NA,Spartaco Albertarelli,NA,"RisiKo!: Risk variations by Spartaco Albertarelli,Risk","Area-Impulse,Dice Rolling",Editrice Giochi,6.20377,53 10174,"Bitter Woods is a mid-complexity wargame on the last great German offensive in Dec 1944, commonly known as the "Battle of the Bulge". The map depicts the area of operations, the Ardennes area at the borders of Germany, France, Belgium, and Luxemberg. Prominent features like roads, rivers and cities are depicted. A hexagonal grid is superimposed over the map to regulate game play. Each hexagon is 2 miles across, unit size is brigade and regiments. Each turn represents 12 hours of real time. Game features include morale, prominent leaders, blitzkrieg tactics, German army boundaries, initial surprise, Allied air power and much more. This is an entirely new version of the latest, or 4th edition, of this game. It has been totally revamped and owners of the previous editions may wish to acquire a copy of this one with all the bells & whistles it contains. First off, they've mounted the game-mapboard-(30" by 46") to avoid the problems with paper mapsheets(which also increases the cost of doing such). They have improved & updated the graphics for everything all around, and increased the size of the game counters to 5/8", while that's been factored into the cost as well. Then, they greatly enhanced the current Rulesbook (4th edition) with new scenarios, an additional variant, rules changes & clarifications, included a Players Handbook, updated the designer's notes, and much more! There are full COLOR player aid cards, Random Events are introduced, they've updated the cartography (the map graphics), provided an updated Order of Battle, the hexes have been enlarged to contain the larger game counters, and variant counters are also introduced. For those of you with distinguishing tastes in their choice of wargames, this has also been acclaimed by the noted designer and expert on the subject, Danny S. Parker. You'll have to go to the l2designgroup.com website to see this as words can't do it justice. The beautifully rendered tank graphics, especially for the Germans in their Autumn camo-pattern, is superb to say the least. ",//cf.geekdo-images.com/images/pic164765.jpg,4,240,12,2,240,Bitter Woods (fourth edition),240,//cf.geekdo-images.com/images/pic164765_t.jpg,2003,NA,"Dice,Wargame,World War II",NA,Randy Heller,Bitter Woods (4th Edition) Expansion Kit,World War 2: Battle of the Bulge,"Dice Rolling,Hex-and-Counter",L2 Design Group,7.69618,285 10183,"1813 - His Grande Armée shattered on the Russian Steppes, Napoleon tries to regain the initiative in Germany. His former allies Prussia and Austria turn traitor and attack him. Tsarist Russia sends a massive army across the Vistula into Europe proper. Draining every reserve the French Empire has left, Napoleon gathers his loyal Rhinelanders, Italians, Saxons and Poles. Seizing the initiative in the Spring, he defeats the Allied Coalition at Lutzen, and then at Bautzen, and then again at Dresden. But these are not the complete victories his desperate situation demands. Small defeats of his Generals (Oudinot on August 23rd at Grossbeeren, Mcdonald on August 26th at Katzbach, Vandamme on August 29-30th at Kulm and Ney on September 6th at Dennewitz) brought the strength to decline... Now, with his strength sapped, Napoleon recoils to Leipzig. Like wolves, his enemies surround the place and converge. . . . Napoleon at Leipzig 3rd Edition retains its classic starting situation with only one wing of the French Army on the map. Later, Napoleon leads the main body of La Grande Armée, 175,000 strong, into a position which Marshal Marmont later described as lying "at the bottom of a funnel." As 300,000 Allied troops converge on Leipzig during the succeeding days, the French task is to crush one or more of the enemy armies, or successfully retire the cream of their army across the sole remaining bridge spanning the Elster. Scenarios and the Campaign Game can begin on the 14th, 16th, or 18th of October, 1813. The Standard, Campaign and Grand Tactical rules have been completely revised to reflect the latest findings in Napoleonic scholarship. A totally new map, based on fresh sources, accurately portrays the terrain around Leipzig, emphasizing the superb cavalry terrain to the south. A Study Folder with the classic narrative by noted author F. Lorraine Petrie, along with the Order of Battle and set-up for the three stages of the six-day battle, is also included. The game has 4 editions. The first one was produced by Kevin Zucker's own "Operational Studies Group" company. Later 3 more editions had been published, all by Clash of Arms (comments to the different editions had been made by Ed Wimble): - [2ed] 1988 - new counters. Map & box uses old negatives but with a different color scheme and paper. Rules pretty much the same with a flourish here and there (such as the added steps for the Guard counters). - [3ed] 1992 - this was certainly just a reprint, as there was no new copyright for it - [4ed] 1996 - new map and artwork based on Ed Wimble's visit of Leipzig. New box and artwork. New rules: Kevin Zucker redesigned them. Counters: The half sheet reworked. Thereafter GMT proclaimed a combined GMT-OSG 5ed for a P-500. In 2012 Kevin Zucker announced that the 5th Edition will now be a sole OSG product and should see publication in 2012/ 2013. Note: the 5th Edition can be found here: Napoleon at Leipzig (fifth edition) GAME SYSTEM: The Library of Napoleonic Battles - formerly known as the "Napoleon's Last Battles (NLB-)Series" - scale = 480m/hex, - time = 1hour/GT, - strength = 500-800 men/SP. ",//cf.geekdo-images.com/images/pic42985.jpg,3,300,12,1,300,Napoleon at Leipzig,300,//cf.geekdo-images.com/images/pic42985_t.jpg,1979,"Rick Barber,Larry Catalano,Louis Dumoulin,Charles Kibler,Ted Koller,Baron Felicien von Myrbach-Rheinfeld","Napoleonic,Wargame",NA,Kevin Zucker,Last Battles of Napoleon,"Cities: Leipzig,The Library of Napoleonic Battles,Napoleon At Waterloo,Solitaire Games,Solitaire Wargames","Hex-and-Counter,Simulation","AGEMA,Clash of Arms Games,OSG (Operational Studies Group)",7.40273,211 10186,"Discern the Secrets of Napoleon's Greatest Maneuvers. "My God! Can these Frenchmen fly as well as fight?" Jena! The name we give to one of the truly decisive campaigns in history; whereby the sons of the French Revolution under the command of emperor Napoleon Ier, meet and utterly destroy the heirs of Frederick the Great. Five scenarios span the opening engagement at Saalfeld through the French victories of Jena and Auerstædt. The Campaign Game opens with the French exiting the mountains of Franconia and Thuringia in a drive on Leipzig, hoping to knock the Saxons out of the opposing alliance. Their cavalry probes ahead. They have no idea where the Prussians are, or their Russian allies. At the same moment Brunswick directs three Prussian armies to drive across the supposed French line of communications. As flank guards skirmish, the veil is lifted. Both sides find their armies abreast one another heading in the opposite directions! It is a race to see which army can adapt to the new circumstance quickest. Napoleon has the edge, and it is what separates warfare of the 18th and 19th centuries from one another ... La Batallion Carre! With Jena, like its predecessor L'Armée du Nord, players can come to full grip with the game in less than 12 pages of rules. The playing surface varies by scenario and can be one, two or three 34" x 22" maps in size. Jena also includes 1 and 1/2 sheets of the most elegant, state-of-the-art playing pieces today. ",//cf.geekdo-images.com/images/pic279569.jpg,3,300,12,2,300,JENA!,300,//cf.geekdo-images.com/images/pic279569_t.jpg,1996,"Rick Barber,Paul Dangel,Jean Baptiste Édouard Detaille","Napoleonic,Wargame",NA,Ed Wimble,NA,Cities: Jena,"Hex-and-Counter,Simulation","Clash of Arms Games,Tilsit",6.80225,89 10196,"Farlander is a quick abstract strategy war game set in the medieval era. The map consists of seven modular hexagons, each hexagon is divided into 3 or 4 territories. The game play has two phases: inhabiting and conquering. In the first phase each player deploys its pieces (knights) one at a time. In the second, players take turns to conduct an attack. No dice are involved. The only random element of the game is the decision at the beginning of each phase which player goes first. The player with the highest number of territories at the end of the game, is the winner. It takes about 5 minutes to explain the rules. However, this is deceptive, for the game requires good grasp of strategy in both phases. For complete rules and additional information see Revaler’s website on Farlander http://www.revaler.ee/ ",//cf.geekdo-images.com/images/pic452631.jpg,4,30,10,2,30,Farlander,30,//cf.geekdo-images.com/images/pic452631_t.jpg,2002,Asko Künnap,"Abstract Strategy,Medieval,Wargame",NA,"Priit Isok,Asko Künnap",NA,NA,"Area Movement,Modular Board","Revaler,Tactic",5.52574,204 10203,"ASAP The Quick Thinking Game Fast, furious and fun, ASAP is the quick-think game. Perfect for entertaining on the go, ASAP tests your quick-thinking and fast-taking skills in 26 categories. Quick, name a movie star starting with "L". Name a type of dog starting with "A". There are two decks of cards: one deck of letter cards (A to Z) and one deck of category cards (types of dogs, names of movie stars, etc.). You flip over the top card on each deck. The first to yell out a correct answer keeps the cards. The most cards win the game! For 2 or more players ages 8 and up. ",//cf.geekdo-images.com/images/pic180341.jpg,2,20,8,2,20,ASAP,20,//cf.geekdo-images.com/images/pic180341_t.jpg,1989,NA,"Action / Dexterity,Card Game,Memory,Party Game,Trivia,Word Game",NA,A. Robert Moog,NA,NA,"Memory,Simultaneous Action Selection","Pressman Toy Corp.,University Games",5.45152,66 10206,"Building blocks for adults? In this fast-paced game, players must uncover and copy building plans of various difficulty, each showing 10 colored blocks in a particular arrangement, before the timer runs out. An advanced variant allows player to pass undesirable plans to their neighbor and take the one they would have drawn. Ages 8 and up Re-implemented by: Make 'n' Break Extreme Mini Make 'N' Break Make 'n' Break CHALLENGE Make 'n' Break Würfelspiel Make 'n' Break Junior ",//cf.geekdo-images.com/images/pic295464.jpg,4,30,8,2,30,Make 'n' Break,30,//cf.geekdo-images.com/images/pic295464_t.jpg,2004,"Kinetic,Henry M. Linder","Action / Dexterity,Card Game",NA,"Jack Lawson,Andrew Lawson",NA,"3D Games,Make 'n' Break",Pattern Building,Ravensburger Spieleverlag GmbH,6.10187,825 10226,"Thunder at the Crossroads: The Battle of Gettysburg July 1-3, 1863 (from the back of the box:) On the evening of July 1st. 1863, George Gordon Meade mounted his horse for the short ride north to the small Pennsylvania town of Gettysburg. Fighting had broken out early that morning. Meade had shifted the assorted corps of the Army of the Potomac northward to that town. General Reynolds was reported down. Hancock had the field in hand (he hoped) and Meade was now moving his headquarters to that fateful field. In the few days since being thrust into command of the Army of the Potomac, Meade had gained full control and would now direct it toward what was to be its single most important battle. Turning back R.E. Lee's second invasion of the North, Meade would end the Southern general's significant offensive capabilities. For the North. it was the beginning of the march which would eventually win the war. David Powell has completely revised his earlier Thunder at the Crossroads. New scenarios allow more in-depth looks at particular actions of the battle (with smaller map and play times, too). Revised unit and leader ratings allow full integration with the Second Edition Series Rules. Graphics has been upgraded to the latest series standards. Game Scale: Turn: 30 minutes Hex: 200 yards Units: Brigade Game Inventory: Two 22" X 34" mapsheets Two countersheets (560 1/2" dual-side printed counters) One 32 page Civil War Brigade Series rules booklet Two 20 page game exclusive rule booklets Two dice Playing Time: 18 Hour Plus Complexity: Medium Solitaire Suitability: High ",//cf.geekdo-images.com/images/pic361578.jpg,2,360,12,2,360,Thunder at the Crossroads (second edition),360,//cf.geekdo-images.com/images/pic361578_t.jpg,1993,William B. T. Trego,"American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,"Civil War, Brigade (CWB) Series","Dice Rolling,Hex-and-Counter,Simulation","The Gamers,Multi-Man Publishing",7.69046,156 10234,"From the box of Third Edition: ¡Arriba España! is a simulation game on the Spanish Civil War of 1936-9. The game is for two players, one representing the left-wing coalition government of the Spanish Republic (the Government Player), and the other the alliance of right-wing forces that rose in revolt against it (the Rebel Player). Third Edition, reissued by Fiery Dragon Productions. 21 page rulebook 280 counters show Nationalist and Republican troops, interventionist, air, armor and artillery assets and more. Folded color 11 x 17" map covering all Spain. Card stock charts & tables 2 dice Complexity: Moderate Map Scale: Areas, about 50 miles per inch Unit Scale: Brigade to Division Time Scale: 2-3 months per turn Players: 2 (4 with a variant in the rules) Solitaire Suitability: High Playing Time: 3 hours ",//cf.geekdo-images.com/images/pic757700.jpg,4,120,12,2,120,¡Arriba España!,120,//cf.geekdo-images.com/images/pic757700_t.jpg,1997,"Kerry Anderson,Peter Bergting,Ed Bourelle,Nicolás Eskubi,Jason Kempton,Claudio Pozas","Civil War,Print & Play,Wargame",NA,Brian Train,NA,"Country: Spain,Magazine: World at War,Spanish Civil War","Area Movement,Simulation","Decision Games (I),Fiery Dragon Productions,Microgame Design Group",6.65779,95 10244,"From the publisher website: BERLIN—RED VICTORY is a detailed new ATS system game that tells the story of the Battle of Berlin at the most detailed level in the history of wargaming! The street-level map at 50-yards scale is simply unprecedented. The ATS gamer will be able to fight his way across the urban Berlin battlefield literally from house-to-house. Red Banner squads, fanatic Hitler Youth, Officers conducting firing squads to bolster the troops, foreign-born SS, giant Konigstigers, Soviet Assault Guns and Katyusha barrages. You will find this and a lot more in Berlin—Red Victory and then some. In keeping with the ATS approach you will receive a stack of small, fast-playing scenarios to get you on that gorgeous map right away. But this is also a monster game that will include a super-sized supply of counters, all you need to play a giant, full-map scenario! You will also receive a copy of the new ATS Campaigns Rulebook, a separate addendum to the system that will allow you to recreate the long, bitter struggle, replete with ebb-and-flow, reinforcement decision making, and outright battle fatigue as you push your cardboard soldiers—and yourself—to the very limits of endurance! IN EACH GAME YOU GET: * A complete super sized collection of color die-cut counters in 1/2”, 5/8” and 3/4” sizes, representing the tanks, guns, and infantry that fought in the Battle of Berlin 1945, including Red Banner squads, Hitler Youth and more—enough to play an entire Berlin 1945 campaign; * Two large linking historical game maps on heavyweight stock; * The latest edition of the ATS rules of play; * The new ATS Campaigns Rulebook; * Scenarios and Play Aids printed on separate heavyweight cards; * Two ten-sided dice. ",//cf.geekdo-images.com/images/pic223213.jpg,2,180,12,2,180,Berlin: Red Victory,180,//cf.geekdo-images.com/images/pic223213_t.jpg,2006,NA,"Wargame,World War II",NA,"Kurt Martin,Ray Tapio","ATS TT: Hill of Blood – Mamayev Kurgan,ATS TT: Kharkov – Battle for the Square,ATS: The Fuhrers Bunker – Berlin Red Victory","Advanced Tobruk System,Cities: Berlin (Germany),Country: Germany",NA,"Critical Hit, Inc.",7.91232,68 10248,"PANTHER LINE: ARMY GROUP NORTH 1944 is a detailed new Advanced Tobruk System (ATS) game that tells the story of the Russo-German War on the Eastern Front from the perspective of the soldiers that faced off during the Summer of 1944. The scenarios bring you into the turrets of the Pzkw VI Panzers of the 502 Schwere Panzer Abteilung, 94th Grenadier Regiment, and 1st Shock Army and other hard-fighting combat elements. The ATS gamer is hurled into a pitched battle, with German defenders clinging to a line of hills, amid forested terrain. Another unique ATS battlefield of one 22" x 34" historical game map is provided in all its glory. Available on March 2004. ",//cf.geekdo-images.com/images/pic197999.jpg,2,180,12,2,180,Panther Line: Army Group North 1944,180,//cf.geekdo-images.com/images/pic197999_t.jpg,2004,NA,"Wargame,World War II",NA,"Kurt Martin,Ray Tapio","ATS TT: Hill of Blood – Mamayev Kurgan,ATS TT: Kharkov – Battle for the Square,ATS: Nikitovka 1941,Red Christmas II: ATS,Roman Glory II: ATS",Advanced Tobruk System,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation","Critical Hit, Inc.",7.90767,55 10256,"(from the rulebook:) 30 YEARS WAR is a game of the conflict fought from 1618 through 1648 in Europe. The game may be played by two, three or four individuals or groups, each representing one or more "Major Powers." The objective of each player is to gain dominance over Europe. ... Each game turn represents one year. Each area represents a historical region. Each leader represents an individual and supporting staff. Each strength point represents a brigade of about three Tercios, regiments, Ortas, etc. with a strength of 3-6000 soldiers (plus an indefinite number of camp followers). ",//cf.geekdo-images.com/images/pic477870.jpg,4,120,12,2,120,Thirty Years War: the Great War 1618-1648,120,//cf.geekdo-images.com/images/pic477870_t.jpg,1995,"David McElhannon,Beth Queman","Pike and Shot,Wargame",NA,Joseph Miranda,NA,"Age of Kings,Magazine: Strategy & Tactics,Successors",Area Movement,Decision Games (I),6.10545,55 10262,(from the rulebook:) The Chaco War is a simulation of the struggle between Bolivia and Paraguay for the desolate Chaco region in central South America. The war which began as a series of border incidents ended as one of the most sanguinary conflicts ever fought in the western hemisphere. ,//cf.geekdo-images.com/images/pic44083.jpg,2,90,12,2,90,The Chaco War,90,//cf.geekdo-images.com/images/pic44083_t.jpg,1991,NA,Wargame,NA,Bruce Farcau,NA,"Country: Bolivia,Country: Paraguay,Magazine: Command",Hex-and-Counter,XTR Corp,6.55949,79 10265,"Molotov's War: Russo-Finish Conflict, 1939-40 is a two-player simulation of the war that took place between the Soviet Union and Finland during the Winter of 1939-1940. This is a game of intermediate complexity in which the two players command the forces of Finland and the Soviet Union. The Soviet Player must gain certain territorial objectives in Finland; the Finnish Player must prevent this from happening. Molotov's War was published in Strategy & Tactics magazine #172 Jan/Feb 1995. Game Scale: Game Turn: 1 week Hex: 8 miles / 12.9 kilometers Units: Battalion to Division Game Inventory: One 22 x 34" six color mapsheet One dual-side printed countersheet (280 1/2" counters - 40 errata counters for Advanced Successors S&T 161) One 16-page Molotov's War rules booklet Solitaire Playability: High Complexity Level: Medium-Low Players: 2 or more Playing Time: 2-8 ",//cf.geekdo-images.com/images/pic43476.jpg,2,120,12,2,120,Molotov's War,120,//cf.geekdo-images.com/images/pic43476_t.jpg,1995,NA,"Wargame,World War II",NA,John Desch,NA,Magazine: Strategy & Tactics,Hex-and-Counter,Decision Games (I),6.077,50 10267,"(from the rulebook :) Africa Orientale is a simulation of the campaign fought in the horn of Africa in 1940-41. At 32 miles per hex, the map covers the entire theater plus nearby areas. Each player controls the ground and air forces fighting for control of this region. Air units are based on groups of from 40 to 50 aircraft; ground units represent divisions brigades, regiments, and battalions. The rules use the basic The Europa Series system as a framework, with specialized rules covering the historical situation in detail. ",//cf.geekdo-images.com/images/pic198054.jpg,2,120,12,2,120,Africa Orientale,120,//cf.geekdo-images.com/images/pic198054_t.jpg,1989,"Leslie Freeland,Larry Hoffman","Wargame,World War II",NA,Jeff Brown (I),NA,"Europa Series,Magazine: Strategy & Tactics",Hex-and-Counter,3W (World Wide Wargames),6.24423,78 10269,"Strategy & Tactics magazine #164. Description from the rule book: Balkan Wars is an operational simulation of the two wars which were fought in the Balkans immediately prior to the First World War. ... There are two scenarios, one each for the First Balkan War and the Second Balkan War. In the first war, Bulgaria, Serbia, Montenegro and Greece fight the decaying Ottoman Empire for control of the Balkans. In the second, Bulgaria fights its former allies for possession of the spoils from the just-concluded contest. In both, the possibility of Great Power intervention and even a genuine World War casts its shadow over the situation. ",//cf.geekdo-images.com/images/pic2565914.jpg,2,120,12,2,120,Balkan Wars,120,//cf.geekdo-images.com/images/pic2565914_t.jpg,1993,NA,"Post-Napoleonic,Wargame",NA,Joseph Miranda,NA,"Country: Greece,Country: Romania,Country: Serbia,Country: Turkey,Magazine: Strategy & Tactics","Dice Rolling,Hex-and-Counter,Simulation",Decision Games (I),6.57403,77 10272,"The Thirty Years War Quad consists of four battles, each with its own map, counters and Exclusive Rules. The Standard Rules are common to all four battles. This is an update of the SPI 1st edition back in 1976, with White Mountain as a substitute of Freiburg. The Quad contains 4 games: Lutzen; Nordlingen; Rocroi; White Mountain. Lutzen: Intent on wintering in Saxony, Count Von Wallenstien failed to reckon on Gustavus' resolve and was caught with a quarter of his Imperialist Army dispersed. It was a smashing victory for the Swedes--but Gustavus did not survive the battle. Nordingen: The armies of Spain and the Holy Roman Empire combined to lay siege to Nordlingen, an important city near the Danube. Rocroi: Determined to knock France out of the war, Spain undertook an invasion of French soil, laying siege to Rocroi, a fortress not far inside French territory. White Mountain: The decisive battle of the Bohemian Phase of the Thirty Years War in which the Catholic League Army, under the command of Maximilian of Bavarian and Count Tilly, defeated the Bohemians outside the city of Prague on November 9, 1620. ",//cf.geekdo-images.com/images/pic122352.jpg,2,180,12,1,180,Thirty Years War Quad (second edition),180,//cf.geekdo-images.com/images/pic122352_t.jpg,1995,"David McElhannon,Beth Queman","Pike and Shot,Wargame",NA,"Brad Hessel,Joseph Miranda,Linda Mosca,Tom Walczyk",NA,Age of Kings,"Hex-and-Counter,Simulation",Decision Games (I),6.7599,96 10283,"The monkeys are in a mixed up mess! You'll need a bit of luck to sort them out and be the first to collect all of your monkeys. Players select monkeys out of the bag, placing them on the correct board (no matter who has that color). The next player gets a turn after the current player finds a monkey of their own color. First player to have 6 monkeys on their card is the winner. ",//cf.geekdo-images.com/images/pic263036.jpg,4,10,3,2,10,Monkey Madness,10,//cf.geekdo-images.com/images/pic263036_t.jpg,2001,Joachim Krause,"Animals,Children's Game",NA,Reiner Knizia,NA,"Animals: Apes / Monkeys,Ravensburger Mini Series",Pattern Recognition,Ravensburger Spieleverlag GmbH,5.30864,118 10291,"Each player selects a fork and sits in front of it. Each player takes his or her matching color spaghetti and holds it loosly over the center of the gameboard. The players then call out "Ready! Set! Spaghetti!" and everyone drops their spaghetti into the middle of the plate at the same time. The other ingredients are placed randomly into the holes of the plate. All players turn their forks to take the slack out of their spaghetti. The youngest player goes first. On your turn roll the die and remove the ingredient shown by it. This ingredient is placed out of play. When a player roll a free choice, any of the ingredients may be removed. Try to remove an ingredient that will loosen your spaghetti, without helping the other players. As soon as an ingredient is removed, the player yells "Spaghetti!" and all players take their forks. The players try to wind up their spaghetti. Then the next turn starts. The first player to twirl up all of his or her spaghetti wins. ",//cf.geekdo-images.com/images/pic42642.jpg,4,10,6,2,10,Ready! Set! Spaghetti!,10,//cf.geekdo-images.com/images/pic42642_t.jpg,1989,NA,"Action / Dexterity,Children's Game,Dice,Puzzle",NA,(Uncredited),NA,Food / Cooking,Dice Rolling,"(Unknown),Amo Oy,El Greco,MB Spellen,MB Spiele,Milton Bradley,Vivid Imaginations",5.45903,72 10293,"<Translated from the back of the box in Spanish> The empire returns. The secret to its power is the Magic Eye. This is guarded and watched for in Cobra Island and protected by the Cobra Men, men with great magical powers. The way offers dangers and hazards that the heroes must surpass in addition to the three tests that the oracle will predetermine. During the way the gods will help you get the elements necessary for the fight. Once you complete your tests then you will have access to the island where you must fight the guardians and enter the temple to steal the magic eye from the cobra. The winner is the first player to do this. The game is a standard roll and move fare with the added twist that one of the gamers controls the forces of evil and attempts to stop all of the other players from winning. It was originally published in Spain and South America in Spanish. ",//cf.geekdo-images.com/images/pic1321586.jpg,4,30,9,2,30,En Busca Del Imperio Cobra,30,//cf.geekdo-images.com/images/pic1321586_t.jpg,1981,Isidre Monés,"Adventure,Fantasy",El Club de la Aventura,Pepe Pineda,NA,NA,Roll / Spin and Move,CEFA (Celulosa Fabril S. A.),5.3612,242 10300,"Strategy & Tactics magazine #220. Group of Soviet Forces Germany features a simulation of a hypothetical Soviet invasion of Germany in the late 1970's. It is a two-player alternative history game intended to examine what could've happened during the first month of fighting had the Soviets opted to invade Germany during the Cold War. An assumption is made that the invasion would've been executed without lengthy preparation or forewarning. This game is an update and revision of SPI's 1973 release, "NATO: Operational Combat in Europe in the 1970s". Its time and space scales have been preserved, but the map has been improved by reflecting a more in depth terrain analysis. The system has been updated and the orders of battle are more fully developed. Air warfare has been added, at least as an abstract, and tactical nukes have been taken away except as possible game enders. The orders of battle for both sides are based on open-source documents that have become available since the parent game was first published. The system, though more complex than that of the original game, still comes in toward the lower end of today's complexity scale. Experienced gamers can expect to be blasting away within 90 minutes or so of first opening the box. Each hexagon on the map represents approximately 10 miles (16.2 kilometers) from side to opposite side. The Soviet units of maneuver are divisions, as are most NATO units, along with a few brigades and regiments. Each full game turn represents two days. The game map illustrates the militarily significant terrain found in the western portion of Germany and its environs in the late 1970s. There are 280 unit counters in the game, most of which represent combat formations. Others are also provided as informational markers and memory aids. ",//cf.geekdo-images.com/images/pic148874.jpg,2,240,12,1,240,Group of Soviet Forces Germany,240,//cf.geekdo-images.com/images/pic148874_t.jpg,2003,Larry Hoffman,"Modern Warfare,Wargame",NA,Ty Bomba,NA,"Country: Germany,Country: Soviet Union,Magazine: Strategy & Tactics","Hex-and-Counter,Simulation",Decision Games (I),6.72118,68 10301,"This game is a simulation of a real-world event. It is played on a map that is a simplified terrain reproduction of the actual battlefield, A grid of hexagons printed over the map is used to regulate movement much as the squares on a chess board. The pieces in the game represent the actual military units that took pare in the historical conflict. The large numbers on the pieces indicate the relative strengths of these units. Each Player maneuvers his pieces on the map to engage those of the enemy. Battles take place when units are adjacent to enemy units. The total relative strengths of the involved units are compared. The attacking Player consults a simple probability table (the Combat Results Table) to determine the outcome of each battle. Then the other Player moves his units and conducts attacks. The game proceeds this ways (for a specified number of turns) as the Players try to achieve the historical objectives set forth in the rules. The final outcome of the game can be very different from the actual historical result. No prior knowledge of history or military tactics is required to play the game - just a little ingenuity and common sense. One of four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system. ",//cf.geekdo-images.com/images/pic55778.jpg,2,180,12,2,180,"The Battle of Nations: The Encirclement at Leipzig, 16-19 October 1813",180,//cf.geekdo-images.com/images/pic55778_t.jpg,1975,Redmond A. Simonsen,"Napoleonic,Wargame",Napoleon at War: Four Battles,"Edward Curran,Frank Davis,Redmond A. Simonsen",NA,Cities: Leipzig,"Hex-and-Counter,Simulation","Decision Games (I),SPI (Simulations Publications, Inc.)",6.40822,73 10304,"Julius Caesar is a game of the conflicts between the legions of Rome and the tribes of Gaul in the years 58 B.C. TO 50 B.C. The Roman player's objective is to subjugate and control as many tribes as possible. The Gallic player's objective is to rally the tribes, while disrupting Roman movements, raiding Roman-held territories, and breaking up Roman alliances with friendly tribes. Short campaigns lasting one or two years can be played, or the entire nine year conquest of Gaul can be undertaken. The game components include a 22" by 34" mapsheet, a 24 page rulebook, 2 six-sided dice, 200 counters, a counter tray, and a deck of 59 cards. ",//cf.geekdo-images.com/images/pic123186.jpg,2,300,12,2,300,Julius Caesar,300,//cf.geekdo-images.com/images/pic123186_t.jpg,1985,"Jeff Easley,Ivor M. Janci,Colleen O'Malley","Ancient,Wargame",NA,Richard H. Berg,NA,Ancient Rome,"Dice Rolling,Hex-and-Counter","Nike and Cooper Española, S.A.,TSR",6.06087,69 10308,"34" x 22" map, 400 counters, 12 page rulebook, 12 pages of charts and tables. The map is very similar to SPI's/AH's Frederick the Great game, but with roads added. Seven yearly scenarios plus campaign. Back of Game: The Campaigns of Frederick the Great recreates the incredible war of maneuver in which Prussia rose to the rank of first-rate power, and its warrior-king gained the title "Great". Fought between 1756 and 1762, the Seven Years War was one of parry and thrust, rather than frontal assault. In a period of shifting alliances and evolving military techniques, leadership was the key factor. The Campaigns of Frederick the Great uses innovative command and combat systems, and an interactive game system, to mirror the subtleties of 18th Century Warfare. Features include troop commitment, cavalry pursuit, sieges, forced marches, and more. No game will ever be won by sheer numbers - only by skill. ",//cf.geekdo-images.com/images/pic43025.jpg,4,180,12,1,180,The Campaigns of Frederick the Great,180,//cf.geekdo-images.com/images/pic43025_t.jpg,1993,Antoine Pesne,"Age of Reason,Wargame",NA,Robert G. Markham,NA,Age of Kings,"Dice Rolling,Hex-and-Counter",3W (World Wide Wargames),6.1963,54 10320,Twelve yellow duckies swim round and round in their very own pond. They're all hoping you'll take them home to their little nests. Pick a duck. Look underneath to see if its color matches your nest. Be first to find your three matching color duckies and you win. ,//cf.geekdo-images.com/images/pic42628.jpg,4,10,3,2,10,Lucky Ducks,10,//cf.geekdo-images.com/images/pic42628_t.jpg,1995,NA,"Animals,Children's Game",NA,Len Stubenfoll,NA,Animals: Ducks,"Pattern Recognition,Pick-up and Deliver,Set Collection","Goliath B.V.,Hasbro,MB Jeux,MB Spellen,Milton Bradley",4.12565,115 10323,"From Publisher's website: SAGA is a easy-to-play cardgame based on a fantasy world, full of fairies, knights and dragons. This is a standalone cardgame (not a CCG) so all you need is this box. Winner is the player with biggest points when the game ends. Points of cards in fields and hands switch the way of scoring, depending on how the game ends. You have to watch the game carefully. The player with the best strategy and a sharp eye will win in this ever-changing game. ",//cf.geekdo-images.com/images/pic42882.jpg,6,60,10,3,60,Saga,60,//cf.geekdo-images.com/images/pic42882_t.jpg,2003,Kotaro Mori,"Card Game,Fantasy",NA,Satoshi Nakamura,NA,NA,"Hand Management,Set Collection","Swan Panasia Co., Ltd.,Yuhodo, Inc.",6.71948,115 10325,"In Marry, Date or Dump?, players must predict whom -- from a list of three choices -- another player would marry, date or dump. You get one point for each match. Example cards: Amy Fisher, Tonya Harding, Linda Tripp; Tom Hanks, George Clooney, Mel Gibson. ",//cf.geekdo-images.com/images/pic477540.jpg,2,30,16,2,30,"Marry, Date or Dump?",30,//cf.geekdo-images.com/images/pic477540_t.jpg,2003,NA,Party Game,NA,Debbie Wallace,NA,NA,Role Playing,"DCK Wallace,Imagination Games,Parker Brothers",4.364,50 10346,"This game covers the US-led invasion at Inchon, near Seoul, in September 1950. Despite having only 180 counters this game maintains reasonably high counter density on its one map as combat is generally concentrated around the landing sites. Optional rules cover airdrops, weather, inter-service rivalries in the US forces, minefields, and extra fog-of-war rules. ",//cf.geekdo-images.com/images/pic55395.jpg,2,120,12,2,120,Inchon: MacArthur's Gambit,120,//cf.geekdo-images.com/images/pic55395_t.jpg,1991,NA,"Korean War,Wargame",NA,Jim Werbaneth,NA,"Cities: Incheon,Magazine: Command",Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.79155,71 10355,"Fore is a golfing game of skill, judgement and chance. By a unique combination of dice rolls and 104 stroke cards, over 10,000 shots are available, from a hole in one to an air shot. Just like the real thing, no two games can ever be the same. The rules are simple and the courses neatly defined. This is a golf game played over 18 holes. For each shot, players select a club, roll a die and draw a card. Results are obtained by cross referencing the club, the die throw and the card. A special 1-3 die is used for putting. FORE - The Golf Game is a game where some prior knowledge of golf might be useful but is not essential. Skill and judgment are required, but chance features just as much. ",//cf.geekdo-images.com/images/pic42886.jpg,4,90,10,2,90,Fore: The Golf Game,90,//cf.geekdo-images.com/images/pic42886_t.jpg,1987,NA,Sports,NA,Robert A. Shiels,NA,Sports: Golf,"Dice Rolling,Point to Point Movement,Simulation","Oneliner Ltd.,Topvogue Ltd.",4.36096,53 10376,"Covers the climactic Fourth Battle for Kharkov in August 1943. The Russians are on the offensive, driving against dug-in German forces to try to take as much of the map as possible and to exit forces in a breakthrough, while the Germans must race fire brigades of panzers and infantry to plug the holes in their lines and cut off the Russian advances. Turns are one day apiece, units are division/brigade/regiments, map scale is 2km to the hex and there are two scenarios (a short 4-turn one and a longer 14-turn campaign scenario). Perhaps the most noteworthy feature are the tank combat rules, which allow adjacent armored forces to trade fire before the more traditional odds-based CRT combat phase. This favors the Germans, provided that the Russians do not bring too much armor against them at once. The other key feature are the reserve rules, which allow a player to both react to the opponent's attacks and to exploit holes punched by his units. Airpower can be used to interdict reserves - and doing so can be important to winning the game. ",//cf.geekdo-images.com/images/pic45297.jpg,2,240,0,1,240,Ring of Fire,240,//cf.geekdo-images.com/images/pic45297_t.jpg,1994,NA,"Wargame,World War II",NA,John Desch,NA,Country: Ukraine,"Dice Rolling,Hex-and-Counter","Kokusai-Tsushin Co., Ltd. (国際通信社),Moments in History",7.46101,69 10383,"In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well. To do this they will need to marshall their forces, dominate continents, acquire relics of power and call their Gods to earth. Risk Godstorm uses the basic combat elements of classic Risk but alters many other elements. The game is played on an ancient map of the world that focuses on Europe and Northern Africa. Atlantis is also present and highly desirable however a chaotic event can see the fabled city sink into oblivion, taking all the forces present there with it. At its core the players are trying to control territories and controlling entire continents earns the players bonus units to deploy and further their cause. One of the key differences to classic Risk is that the Underworld can be invaded and defeated units can also be sent to the Underworld to fight again, with some proving themselves worthy enough to return to the Earth. As in the play of Risk 2210 A.D., Risk Godstorm is played over 5 rounds (called Epochs here). At the end of that time frame the player with the most Victory Points is declared the winner. Victory Points are earned for the number of territories controlled + region bonuses + control of crypts and altars in the Underworld and for every relic that offers a territory bonus if that territory is controlled. Also like Risk 2210 A.D., the game begins with a number of territories out of play. Here they are called Plague Lands. Risk Godstorm also allows players to play Classic Risk using the Risk Godstorm board for an alternate experience. ",//cf.geekdo-images.com/images/pic353066.jpg,5,120,10,2,120,Risk: Godstorm,120,//cf.geekdo-images.com/images/pic353066_t.jpg,2004,"Abigail Fein,Lars Grant-West,Kate Irwin,Dennis Kauth,Robert Lazzaretti,Greg Staples,Matthew Stevens,Arnie Swekel,Peter Whitley","Dice,Mythology,Wargame",NA,Mike Selinker,NA,Risk,"Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling",Avalon Hill (Hasbro),6.302,2069 10386,"SiegeStones is the second game published by Live Oak Games. In this one, players are trying to capture four towers. The wooden board starts empty, and has a very simple design of 37 circles on it. Players take turn placing either a "stone" or a "tower" on the board. Stones threaten towers - whichever color presents the greatest threat to a tower controls it. Towers weaken stones. The board is scored after each player's turn. Once placed on the board, a tower changes ownership back and forth as players try to gain control of it. The beginning of the game is very open, the midgame very strategic and challenging, the endgame is often a "grab" for the final tower. ",//cf.geekdo-images.com/images/pic54564.jpg,4,20,7,2,20,SiegeStones,20,//cf.geekdo-images.com/images/pic54564_t.jpg,2004,NA,"Abstract Strategy,Game System",NA,Patrick Matthews,NA,NA,NA,Live Oak Games,5.78781,82 10431,"Epic Armageddon is a game of mass combat set in the Nightmare future of the 41st Millennium. These are not simply the battles of man against man. This is the struggle of mankind against a universe full of alien invaders, usurpers and traitors who seek to shatter the fragile Imperium of Man. Epic Battles feature immense armies of infantry, dozens of tanks and giant war engines such as the Titans and super-heavy tanks. Engage in massive conflicts across entire worlds engulfed in war-worlds such as Armageddon. The Rulebook contains all the information you need to begin playing games of Epic. In addition it contains historical background, army lists, scenarios and gaming advice about the world of Armageddon and the forces involved in the fierce war there. These include the Imperial Guard armies of the Steel Legion Mechanized Infantry, Space Marines of the Adaptes Astartes, Titan Legions, Aircraft of the Imperial Navy and the forces of the Ork Warlord Ghazghkull Mag Uruk Thraka. This is the 4th incarnation of Games Workshop Epic battles but it is very different to the others and has brought back much detail that was lost in the 3rd edition Warhammer Epic 40,000. The rulebook is a great accomplishment with full color throughout, excellent stories and a fantastic set of rules that play smoothly and add lots of extra special rules. Expanded by: Epic Swordwind ",//cf.geekdo-images.com/images/pic43195.jpg,8,120,12,2,120,Epic Armageddon,120,//cf.geekdo-images.com/images/pic43195_t.jpg,2003,"Karl Kopinski,Stef Kopinski","Fantasy,Fighting,Miniatures,Science Fiction",NA,Jervis Johnson,Epic Swordwind,"Games Workshop Specialist Games,Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,7.5302,243 10445,"In Duel Masters, players build a deck of creatures and spells using cards from starter decks and booster packs. Your creatures are brought into play by paying the mana cost associated with it and are used to attack your opponents creatures or shields. Each player starts the game with 5 shields in play. These shields are merely 5 cards from your deck that are dealt face-down in front of you before the game starts. The shields, along with any "tapped" creatures you have in play, form your defenses. When a creature attacks a player and isn't blocked, that creature breaks one of that player's shields. Each time a player's shield is broken, the player puts the shield into his hand. You win the game if on of your creatures attacks your opponent when he has no shields left (as long as your creature isn't blocked). Duel Masters is played in a very similar fashion to Magic: The Gathering, which is also made by Wizards of the Coast. Much of the terminology used in Duel Masters is the same as in Magic as well, such as "tapped", "summoning sickness", etc. Re-released as: Kaijudo ",//cf.geekdo-images.com/images/pic43176.jpg,4,30,10,2,30,Duel Masters Trading Card Game,30,//cf.geekdo-images.com/images/pic43176_t.jpg,2004,"D-Suzuki,Dai,Dreamwave,Dustmoss,Fruit Parfait,Asai Genji,Gyokan,Haccan,Akira Hamada,Koji Harada,Masaki Hirooka,Soushi Hirose,Masateru Ikeda,Hikaru Ikusa,Iron Pot,Ittoku,Daisuke Izuka,Jason,Youichi Kai,Imo Kajii,Eiji Kaneda,Katsuya,Tsutomu Kawade,Atsushi Kawasaki,Katsuhiko Kojoh,Hisanobu Kometani,Kou1,Takesi Kuno,Miho Midorikawa,Mikumo,Miya,Norikatsu Miyoshi,Hisashi Momose,Yusaku Nakaaki,Nakagawa,Nottsuo,Syuichi Obata,Tomofumi Ogasawara,Nakoi Saito,Sansyu,Seki,sgr,Shishizaru,Ippei Soeda,Ken Sugawara,Yoshio Sugiura,Hideaki Takamura,Toshiaki Takayama,Yoko Tsukamoto,Tsuu,Koji Watanabe,Akifumi Yamamoto,Taro Yamazaki,Yarunoca,Ryoya Yuki","Card Game,Collectible Components,Fantasy,Fighting,Movies / TV / Radio theme,Science Fiction",NA,"Tyler Bielman,Charlie Catino,Mike Elliott",NA,CCGs (Collectible Card Games),"Hand Management,Variable Player Powers",Wizards of the Coast,6.14902,181 10453,"Don't get chomped by the cranky croc. Croc's got toothaches and a snap-happy attitude. You're his dentist - so get ready to pull a mouthful of teeth. Use the special tooth tongs to wiggle out one Croc tooth per turn. But don't pull the one that triggers Croc's touchy temper or, Snap. He'll growl, charge and chomp and you're out of the game. To win, be the only dentist who doesn't rile the crocodile. ",//cf.geekdo-images.com/images/pic43143.jpg,4,10,4,2,10,Crocodile Dentist,10,//cf.geekdo-images.com/images/pic43143_t.jpg,1990,(Uncredited),"Action / Dexterity,Animals,Children's Game,Medical",NA,"Robert Fuhrer,Sano Takeshi",NA,Animals: Alligators / Crocodiles,NA,"Goliath B.V.,El Greco,Hasbro,MB Jeux,MB Juegos,MB Spiele,Milton Bradley,Parker Brothers,Winning Moves Games (USA)",4.91393,201 10467,"64 pages of rules, 16 pages of forms, 25 ship counters (mostly multi-hex), 240 other counters, and two 22"x34" mapsheets. Rulebook includes ship & fighter data and three scenarios. Scale is 75 km per hex (the multi-hex ship counters show turn mode, not scale) and five minutes per turn. Fighter counters represent 6, 24, or 72 fighters. Expanded by: Renegade Legion: Leviathan Capital Ship Briefing Renegade Legion: Leviathan – The Wake of the Kraken ",//cf.geekdo-images.com/images/pic818306.jpg,2,90,10,2,90,Renegade Legion: Leviathan,90,//cf.geekdo-images.com/images/pic818306_t.jpg,1989,"Dana Andrews,Joel Biske,Jeff Laubenstein,Todd F. Marsh,James Nelson,Steve Venters","Science Fiction,Wargame",NA,"L. Ross Babcock, III,Sam Lewis,Jordan Weisman","Renegade Legion: Distant Fire,Renegade Legion: Gathering Storm,Renegade Legion: Leviathan Capital Ship Briefing,Renegade Legion: Leviathan – The Wake of the Kraken,Renegade Legion: Prefect,Renegade Legion: Shannedam County",Renegade Legion,Hex-and-Counter,FASA,6.1875,128 10471,"The Franco-Prussian War is an historical simulation of the conflict between the French Empire and the Kingdom of Prussia, with its German Allies. The game covers only the period of the defeat of the French Imperial Armies, from August 1 through September 2, 1870. The map on which the game is played covers the important areas of Germany and eastern France. There are two main versions of the Franco-Prussian War game. The first version, the Basic Game, familiarizes the Players with the map and forces involved, as well as the basic strategy and tactics of the game. The Standard Game introduces the use of dummy counters and hidden forces. There are two independent Optional Rules introducing strategic limited intelligence, and the use of Formation status for all Combat units. ",//cf.geekdo-images.com/images/pic44334.jpg,2,360,12,2,360,The Franco-Prussian War,360,//cf.geekdo-images.com/images/pic44334_t.jpg,1972,Redmond A. Simonsen,Wargame,NA,"Jim Dunnigan,Phil Orbanes Sr.,Redmond A. Simonsen",NA,SPI's Franco-Prussian War System,"Dice Rolling,Hex-and-Counter","SPI (Simulations Publications, Inc.)",5.88113,53 10472,"Strategy & Tactics magazine #42. The East is Red is a simulation on a strategic/operational level of a possible attempt by Soviet forces to invade and occupy Manchuria and North China sometime in the 1970s. Within the theatre of operations it is assumed that tactical nuclear weapons and atomic demolations will be used. The game is played with variants of two basic scenarios. The M-1 scenario variants postulate a hasty Soviet attack into China and the M-30 variants describe a later stronger attack. Variant counters, rules and scenarios were published in Strategy & Tactics magazine #226 - Jan/Feb 2005. ",//cf.geekdo-images.com/images/pic305275.jpg,2,360,12,2,360,The East is Red: The Sino Soviet War,360,//cf.geekdo-images.com/images/pic305275_t.jpg,1974,Redmond A. Simonsen,"Modern Warfare,Wargame",NA,Jim Dunnigan,NA,"Country: China,Country: Soviet Union,Magazine: Strategy & Tactics",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.75357,98 10496,"The tales of King Arthur and the Knights of the Round Table have inspired artists, scholars, and dreamers for over a thousand years. Now you can relive the legends of Camelot by sending powerful knights to mysterious lands in order to accomplish the world's greatest adventures! Camelot Legends is a fast-paced, non-collectible card game for 2-4 players, featuring 100 different cards with illustrations from leading artists such as Ed Beard Jr., Quinton Hoover, Carisa Swenson, Melissa Benson, and Donato Giancola. Camelot Legends divides the Arthurian world into three main locations: the chivalric kingdom of Camelot, the treacherous domain of Cornwall, and the enchanted realm of the Perilous Forest. Throughout the game, players create factions of characters who attempt to complete quests and overcome their enemies. Rival knights endeavor to surmount the difficult challenges that arise at each location. When the final event is complete, the knights who have accomplished the most challenging tasks capture the mantle of victory! ",//cf.geekdo-images.com/images/pic46690.jpg,4,60,10,2,60,Camelot Legends,60,//cf.geekdo-images.com/images/pic46690_t.jpg,2004,"Randy Asplund-Faith,Drew Baker,Edward Beard, Jr.,Melissa Benson,Heather Bruton,Storn Cook,Chris Dien,Mark Evans (I),Donato Giancola,Thomas Gianni,Daerick Gross,D. W. Gröss,Paul Herbert,Tina Hoffman,Quinton Hoover,Mike Jackson,Craig Maher,Thomas Manning,Patrick McEvoy,Jeremy McHugh,Jeff Menges,Noel Meyer,Raven Mimura,Jim Pavelec,Mark Poole,Carisa Swenson","Adventure,Card Game,Medieval",NA,Andrew Parks,NA,The Legend of King Arthur and the Knights of the Round Table,"Action Point Allowance System,Hand Management","Black Book Editions,Edge Entertainment,Pro Ludo,PS-Games,Z-Man Games",6.14112,1131 10501,"WWI dogfighting game that is a fast, action-packed easy to learn game. Available free on home page, but you will need to build your own planes and board. ",//cf.geekdo-images.com/images/pic423517.jpg,20,45,12,2,45,Canvas Eagles,45,//cf.geekdo-images.com/images/pic423517_t.jpg,1999,NA,"Aviation / Flight,Miniatures,Print & Play,Wargame,World War I",NA,"Phil Hall,John Harshman,Eric Hotz",NA,NA,"Hex-and-Counter,Simulation,Simultaneous Action Selection",(Web published),7.79833,163 10506,"A Korean knock-off of Monopoly. Instead of buying "streets," you're buying "cities" (Seoul replaces Boardwalk). If you visit your own city, you can build various buildings. Community Chest and Chance cards are conflated into one "Key" cards that give you either some sort of bonus or penalty. Other than that, it's pretty much identical to Monopoly: roll, move, buy land, or pay rent if someone already owns it. The player with the most money wins. ",//cf.geekdo-images.com/images/pic594969.jpg,4,90,8,2,90,Blue Marble,90,//cf.geekdo-images.com/images/pic594969_t.jpg,1982,NA,NA,NA,Lee Sangbae,NA,Country: Korea,Roll / Spin and Move,Si-yat-sa,4.81695,59 10508,"The object of Leinen los! is to push a little wooden ship, following the race track while doing so and avoiding the buoys. This might be easy to do, except that the ships are composed of two separate parts: the motor and the rest of the ship, with the latter part tending to turn in every direction except the way you want to go, but since you must move the ship by pushing on the motor with only one finger, sometimes you can't help traveling in directions unintended. Players take turns via a chronometer/egg timer, and the first player to reach the end of the track wins! ",//cf.geekdo-images.com/images/pic3445626.jpg,4,20,6,2,10,Leinen los!,20,//cf.geekdo-images.com/images/pic3445626_t.jpg,1997,"Matthias Holländer,Renate Seelig","Action / Dexterity,Children's Game,Nautical,Racing",NA,Alex Randolph,NA,NA,NA,"HABA - Habermaaß GmbH,Zoch Verlag",5.95556,54 10514,There is a 3D racing track in which each player has to lead 4 cars to victory. You have to use a trigger to shoot a marble at the cars to push them over the finish line. Whoever finishes first wins the game. ,//cf.geekdo-images.com/images/pic311374.jpg,2,10,5,2,10,Dragster,10,//cf.geekdo-images.com/images/pic311374_t.jpg,1976,NA,"Action / Dexterity,Children's Game,Racing",NA,(Uncredited),NA,"3D Games,Marble Games,Sports: Auto Racing",NA,"MB Jeux,MB spel,MB Spellen,MB Spiele,Milton Bradley,Premier Toys and Hobbies,World Games",4.60469,64 10518,"This is a Memory game based on the "I Spy" line of classic children's books and the photographs of Walter Wick and Jean Marzollo. The catch is that the images aren't exact matches. Instead, one version may be a silhouette or from another angle. According to the instructions, recognizing an object in a different environment is a valuable pre-reading skill. Several variants are provided. Younger players play it just like the classic Memory game by turning over two cards and trying to find the pairs. Older players play it by trying to find the four cards that match objects named in a riddle. The pictures are beautiful. ",//cf.geekdo-images.com/images/pic337096.jpg,6,10,5,1,10,I Spy Memory Game,10,//cf.geekdo-images.com/images/pic337096_t.jpg,1995,NA,"Children's Game,Memory",NA,Martine Redman,NA,I Spy,Memory,Briarpatch,4.88281,57 10520,"Two political parties vie for the control of the city. Elections take place in the citadels, markets and temples around the city. These elections will name the nine representatives who will sit at the high council. Each party must carefully divide its soldiers, merchants and priests, to obtain the majority of votes during the elections. These elections follow each another in each of the areas of the city. The struggle is tense and all manner of dirty tricks are allowed. Each faction has the capacity to apply pressure on the others and has the chance of canceling their votes. Tyrus is thus a game of careful application of power, force and influence in order to affect the best outcome possible for your political party. Throughout the game you must try to carefully conserve your troops, because you never know when they will be needed. Both parties start the game with equal forces, so Bluff and misdirection are your main weapons to win the day, and become Master of the city. Online Play Boîte à jeux (turn-based) Yucata (turn-based) ",//cf.geekdo-images.com/images/pic118377.jpg,2,30,12,2,30,Tyrus,30,//cf.geekdo-images.com/images/pic118377_t.jpg,2004,Jérôme Caproni,"Bluffing,Political",NA,"Laurent Escoffier,David Franck",NA,NA,"Rock-Paper-Scissors,Secret Unit Deployment",Eurogames,6.04191,328 10523,"A card game of trick taking and skill based on a Civil War theme. The object is to capture soldiers, but the catch is they are not worth anything unless you capture generals along with them! ",//cf.geekdo-images.com/images/pic138672.jpg,4,30,12,4,30,Victory & Honor,30,//cf.geekdo-images.com/images/pic138672_t.jpg,2004,Aaron Williams,"American Civil War,Card Game",NA,Ty Douds,NA,Admin: Better Description Needed!,"Hand Management,Trick-taking",Jolly Roger Games,6.46858,259 10525,"Soccer trading card game. Each team will start with a number of player cards and action cards. Each player is rated on the card for skills like tackling, shooting at goal, being a better in one area of the board, and so on. The action cards are used for tactical advantages. Movement of the players is die driven. There are slightly different rules if you are a defending team than if you are an attacking team, because the attacking team is currently in possession of the ball, the defending team's objective is to 'steal' the ball and become the attacking team now. The game ends when one player runs out of action cards and a certain number is rolled on a die. Thus you might or might not, get an extra turn(s) before the game is finally over. The one who scores the most goals, wins of course ",//cf.geekdo-images.com/images/pic43630.jpg,2,75,10,2,75,Football Champions,75,//cf.geekdo-images.com/images/pic43630_t.jpg,2001,NA,"Card Game,Collectible Components,Sports",NA,Dave Williams (II),NA,"CCGs (Collectible Card Games),Sports: Football / Soccer","Area Movement,Hand Management,Simulation",Wizards of the Coast,6.95652,69 10527,"The object of Gygès is to move a piece to your opponent's last row. The catch is that no one owns the pieces. You can only move a piece in the row nearest you. Pieces are made up of 1, 2, or 3 rings; this number is also the number of spaces it must move. If it lands on another piece, it can move the number of spaces equal to that piece's number of rings. It can also displace that piece to another space. Played with tournament rules, you cannot win on an opponent's mistake, but rather only by creating a situation in which your opponent cannot block multiple winning combinations. ",//cf.geekdo-images.com/images/pic1316284.jpg,2,15,8,2,15,Gyges,15,//cf.geekdo-images.com/images/pic1316284_t.jpg,1985,NA,Abstract Strategy,NA,Claude Leroy,NA,"Combinatorial,Gigamic Classic",Grid Movement,"Blue Orange (EU),Gigamic,Giseh Verlag,Swiss Games",6.8127,252 10534,"Napoleon's Art of War consists of two distinct and separate games: The Battle of Dresden and the Battle of Eylau. Each of these games has a body of rules in common, and specific rules for the game. Dresden is a simulation of the battle between the French under Napoleon and the allied forces of Russia, Prussia, and Austria in August 1813. Eylau is a game depicting the struggle between the French and the Russo-Prussian force under Baron Levin Bennigsen that occurred in 1807 on February 7th and 8th in a remote area of Poland. The game was originally published in Strategy & Tactics magazine #75, Jul-Aug 1979, and uses the system from Napoleon at War quad. ",//cf.geekdo-images.com/images/pic64862.jpg,2,240,14,2,240,Napoleon's Art of War: Eylau and Dresden,240,//cf.geekdo-images.com/images/pic64862_t.jpg,1979,"Jean Baptiste Édouard Detaille,Redmond A. Simonsen","Napoleonic,Wargame",NA,"Omar DeWitt,Bob Jervis,Olle Johansson,Bob Pollard,Redmond A. Simonsen",NA,"Cities: Dresden,Country: Germany,Country: Poland,Magazine: Strategy & Tactics,Napoleon At Waterloo",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.9863,146 10547,"From the press release: Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. An updated reprint of Betrayal at House on the Hill was released on October 5, 2010. An expansion 'Widows Walk' will be released Fall 2016. (http://avalonhill.wizards.com/games/widows-walk) ",//cf.geekdo-images.com/images/pic828598.jpg,6,60,12,3,60,Betrayal at House on the Hill,60,//cf.geekdo-images.com/images/pic828598_t.jpg,2004,"Dennis Crabapple McClain,Christopher Moeller,Peter Whitley","Adventure,Exploration,Horror,Miniatures",NA,"Rob Daviau,Bruce Glassco,Bill McQuillan,Mike Selinker,Teeuwynn Woodruff",Betrayal at House on the Hill: Widow's Walk,NA,"Co-operative Play,Dice Rolling,Modular Board,Partnerships,Player Elimination,Role Playing,Storytelling,Variable Player Powers","Avalon Hill (Hasbro),Wizards of the Coast",7.144,21688 10550,"Big Boggle is a timed word game where players attempt to find as many connected words as possible from the face up letters resting in a 25 cube grid. When the timer runs out, players compare their list of words and remove any shared words. Points are then awarded for remaining words, depending on how many letters are in the word. Big Boggle is similar to the standard Boggle, but with the following changes: uses a 5x5 grid instead of 4x4 the minimum word size is 4 letters instead of 3 ",//cf.geekdo-images.com/images/pic914821.jpg,8,10,8,2,10,Big Boggle,10,//cf.geekdo-images.com/images/pic914821_t.jpg,1979,NA,"Real-time,Word Game",NA,Alan Turoff,NA,"Boggle,Letter cube games",Pattern Recognition,"Palitoy Ltd.,Parker Brothers,Parker Spiele,Winning Moves Games (USA)",6.84799,1013 10551,The big pyramid needs just a few more blocks before it's finished. Can you help the master builders? You have to cross the unpredictable Nile. High waves slow your progress and dangerous crocodiles snap at you. Only the player who shows skill and courage will be successful. Ages 6-99 ,//cf.geekdo-images.com/images/pic375353.jpg,4,10,6,2,10,Pyramidos,10,//cf.geekdo-images.com/images/pic375353_t.jpg,2003,Ales Vrtal,"Action / Dexterity,Ancient,Children's Game",NA,"Kirsten Becker,Jens-Peter Schliemann",NA,"Country: Egypt,Marble Games",NA,HABA - Habermaaß GmbH,6.37109,64 10557,"THE BLACK PRINCE features four battles from the Hundred Years War (Crecy, Poitiers, Navarette and Verneuil). Three of these battles include Edward, Prince of Wales, otherwise known as the “Black Prince.” These battles, Crecy, Poitiers, and Navarette are coupled with the later battle, Verneull, the “Second Agincourt,” to present four of the most important battles of the war. Each battle was not only a clash of arms but also a clash of military systems and weapons. The English longbow would be pitted against the French lance, with the crown of France in the balance. THE BLACK PRINCE game system, designed by Rob Markham, is medium complexity and features rules on the longbow, heavy cavalry charges, commands and command control, ammunition, and demoralization. The system is quick to learn and quick to play, with games taking between 1/2 and 3 hours to play. ",//cf.geekdo-images.com/images/pic1500707.png,2,180,12,1,180,The Black Prince,180,//cf.geekdo-images.com/images/pic1500707_t.png,1992,"Ted Koller,Beth Queman,Christopher Rothero","Medieval,Wargame",NA,Robert G. Markham,NA,Royalists & Roundheads System,"Dice Rolling,Hex-and-Counter",3W (World Wide Wargames),6.28019,53 10559,"From the publisher's website: What makes you laugh? More important, what makes your friends laugh? Each round, you'll have two minutes to create funny answers for a randomly generated riddle. But know your audience: One player will be judging answers instead of writing them! The judge's choices for the two best answers earn points. When the game's over, tally up your points to see who's the life of the party. Give it a whirl! How would you answer the question: What do you get when you cross a lion with a pizza? Or if you were the judge, which two of these answers would you reward? -Pride in Service -Could I have that with extra antelope? -A real meat-lovers pizza! -In the jungle, the quiet jungle, the pizza sleeps tonight.... -Extra cheese, pepperoni, hold the courage -Junk food that people are scared to eat ",//cf.geekdo-images.com/images/pic94682.jpg,8,60,12,4,30,Why Did the Chicken...?,60,//cf.geekdo-images.com/images/pic94682_t.jpg,2004,NA,"Humor,Party Game",NA,Kory Heath,NA,NA,Paper-and-Pencil,Play Again Games LLC,6.12305,384 10564,"Mississippi Fortress is the fifth game in CoA's Civil War Campaigns series. The game is a two player strategic simulation of General Ulysses S. Grant's campaign of 29 April through 4 July 1863 that culminated in the capture of the capture of Vicksburg and the splitting of the Confederacy. The Union forces are powerful but initially weaker than the total rebel strength, yet forced to take the offensive. The two Confederate armies are widely separated at first, but can form a decisive mass if they can link up. The game map depicts the theater of operations in the central Mississippi. It is divided into areas, stretching from Bruinsburg to Jackson. Each map area serves to regulate movement and combat and represents a fourteen mile square of terrain. The two campaign game scenarios cover the period between 29 April and 4 July 1863 using two day turns. A smaller scenario covers the key maneuvering and combat that took place at Champion Hill. Special rules cover the weather, Union gunboats and rebel shore batteries, the siege of Vicksburg, among other things. Game contents include one 17 inch by 22 inch full-color game map, 240 die-cut game counters, one standard rules book, one exclusive rules book, one battle board, one game card, two army display sheets, and one die. ",//cf.geekdo-images.com/images/pic43458.jpg,2,180,0,2,180,Mississippi Fortress,180,//cf.geekdo-images.com/images/pic43458_t.jpg,1990,Rick Barber,"American Civil War,Wargame",NA,Gary Selkirk,NA,Civil War Campaign Series,Area Movement,"AGEMA,Clash of Arms Games,Tilsit",6.8,63 10565,In Fits it's all about speed. Every player gets a board which he needs to fill with colored tiles (Small and large triangles and squares in 4 colors). The die defines which tile to pick from the tile holder and the player needs to place this piece on his/her board. But the piece can't touch other pieces of the same color. The fun part is that the die can't lay still for more than five seconds. So after one minute you have lots of pieces on and besides your board and are pretty stressed to make it all fit on the board. The first player who can make it all fit on his board wins. ,//cf.geekdo-images.com/images/pic251368.jpg,4,15,8,2,15,Fits,15,//cf.geekdo-images.com/images/pic251368_t.jpg,1999,"Thomas di Paolo,Thomas Weiss",Party Game,NA,"Charles Phillips,R. Wiecek",NA,NA,"Pattern Building,Tile Placement",Ravensburger Spieleverlag GmbH,5.14516,62 10573,"Selection #6 of The Games Collection by Pin International. The box reads: In this 2 or 3 player game, the objective, when the 36 Cauldrons have finally finished being shuffled around, is that you end with the largest connected group. But beware! Even one of the group finishing adjacent to the Poison Pot nullifies the whole group. The mechanic is that the board starts empty except for the Poison Pot. Then, on each turn one pot existing is moved, and a new pot is drawn at random, evaluated, and placed on the board. ",//cf.geekdo-images.com/images/pic72172.jpg,3,10,10,2,10,Poison Pot,10,//cf.geekdo-images.com/images/pic72172_t.jpg,2003,NA,"Abstract Strategy,Territory Building",NA,Dale Walton,NA,The Games Collection by Pin International,"Pattern Building,Point to Point Movement",Pin International,6.39636,55 10579,"A strategic, one-map treatment of the Civil War, focusing on troop quality and other "soft factors" of the war. Features rules and units for foreign intervention, and a more detailed treatment of naval warfare than is present in most Civil War games. ",//cf.geekdo-images.com/images/pic1451082.png,2,360,12,2,360,The War for the Union,360,//cf.geekdo-images.com/images/pic1451082_t.png,1992,Rick Barber,"American Civil War,Wargame",NA,Rob Beyma,NA,NA,"Dice Rolling,Hex-and-Counter","AGEMA,Clash of Arms Games",7.07167,90 10581,"A tactical and operational-level game of the battle of Gettysburg. The game's focus is on morale and command; the operational game is a double-blind recreation of the movements leading up to the battle, the results of which are transferred to the tactical maps. The game includes a tactical map area of 51x44", two 17x22" operational maps, 980 counters, and numerous player aids and charts. This monster game's graphics were done by the game's designer--the prominent wargame artist Rick Barber, and the results are visually highly impressive. The tactical maps are extremely detailed, and feature virtually every feature on the actual battlefield. ",//cf.geekdo-images.com/images/pic44099.jpg,2,480,12,2,480,Summer Storm: The Battle of Gettysburg,480,//cf.geekdo-images.com/images/pic44099_t.jpg,1998,Rick Barber,"American Civil War,Wargame",NA,Rick Barber,The Devil's To Pay,NA,Hex-and-Counter,Clash of Arms Games,7.225,60 10589,"Bittereinder is a two-player simulation of the entire 2nd Anglo-Boer War of 1899 to 1902. It depicts the events arising from President (of the Zuid Afrikaansche Republiek - ZAR) Paul Kruger's ultimatum to the British Empire on October 9, 1899, demanding the following: • The withdrawal of British troops on the borders of the ZAR, • Discontinuing the British military build-up in South Africa, and • Settling all differences between Britain and the ZAR through arbitration. The Republic of the Orange Free State threw its lot in with their Boer (literal translation: farmers) brethren in the ZAR. At 17:00 on 11 October 1899 the ultimatum expired. The British Empire was at war with the Boers, the white tribe of Africa. The war would straddle the centuries, ending on May 31, 1902. It was a bitter defeat for the Boers and a victory bereft of glory for the world's mightiest empire. Full color 22"x34" map 264 full color 5/8" die cut counters Rulebook length - 14 pages Charts and tables - 2 pages Complexity - Medium Solitaire suitability - Medium Playing time - 8 hours ",//cf.geekdo-images.com/images/pic2218584.jpg,2,480,12,2,480,Bittereinder,480,//cf.geekdo-images.com/images/pic2218584_t.jpg,2000,Craig Grando,"Post-Napoleonic,Wargame",NA,Hjalmar Gerber,NA,"Country: South Africa,Magazine: Against The Odds",Hex-and-Counter,"Against the Odds,LPS, Inc.,Microgame Design Group",6.29918,61 10613,"An Exciting Game Of Pursuit... From The Basement To The Attic! Children begin by arranging the rooms of the house, then advance their playing pieces by rolling the die. Each time a player rolls a 6, he or she draws a chance card, searches the house for the object pictured on the card, then moves ahead - or back! - to that spot. Because the house is rearranged before beginning play, the hidden objects will be in a different place each time! The first player to reach the attic window is the winner. Game Contents: Gameboard,16 Room Cards,20 Chance Cards,4 Playing Pieces,1 Die,Game Rules. ",//cf.geekdo-images.com/images/pic336109.jpg,4,20,5,2,20,Race to the Roof,20,//cf.geekdo-images.com/images/pic336109_t.jpg,1974,"Erhard Dietl,Janosch,Ingrid Kellner","Animals,Children's Game,Dice,Racing",NA,Jörg Obrist,NA,NA,"Dice Rolling,Roll / Spin and Move","Bookmark Verlag,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",4.5119,84 10623,"Gringo! The Mexican War 1846-1848. For the battles in Gringo!, both sides run the gamut from mountain assaults to street-fighting, allowing gamers to see some of the differences between ACW-era tactics and those of the Napoleonic era. The battles included are: Buena Vista, the classic battle of the war, with Zach Taylor's decimated army making a valiant stand against Santa Anna and a force three times Taylor's. Monterey, with the North Americans launching a three-pronged assault against, into, and through the beautiful city of Monterey, complete with huge fortifications, high peaks, bull rings, cathedrals filled with ammunition, even a telegraph system. Cerro Gordo, Scott's first meeting with Santa Anna, on the dangerous mountain roads leading towards the heart of Mexico. El Molino del Rey, where Santa Anna makes a last, well-entrenched stand outside Mexico City. Will that Mexican cavalry division ever move? Chapultepec, a mini-battle, in which the gringos have to scale the precipitous heights of this immense fortress guarding the roads into the Mexican capital. "Stonewall" (pre-nickname) Jackson, hidden mines, wall-scaling, and those courageous Mexican pre-teen cadets. The game rules are simplier (GBACW v4.3) with reduced command rules (for the smaller armies); they also include extensive rules for street-fighting and the square formation. The game includes some of the most colorful characters in military history: General Zachary Taylor & inept division leaders Twiggs & Pillow for the Americans; head throwing General Pedro Ampudia and Generalissimo Antonio de Santa Anna. GRINGO! is easily the most playable, colorful and challenging of the GBACW series games to date. 2 22" x 34" maps (1-backprinted), 4 countersheets, plus the usual rules and charts. Time Scale: 60 minutes per game turn Map Scale: between 45-125 yards per hex Unit Scale: Each Strength Point = 50 men Players: 1-6 Expanded by: Battle of Churubusco Battles with the Gringos, Mexico 1846-62 ",//cf.geekdo-images.com/images/pic43591.jpg,6,180,12,1,180,Gringo!,180,//cf.geekdo-images.com/images/pic43591_t.jpg,2004,"Rodger B. MacGowan,Mark Simonitch","American West,Post-Napoleonic,Wargame",NA,Richard H. Berg,"Battle of Churubusco,Battles with the Gringos, Mexico 1846-62","Country: Mexico,Great Battles of the American Civil War","Chit-Pull System,Hex-and-Counter",GMT Games,7.12133,150 10630,"Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. Memoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength. "By design, the game is not overly complex", says Memoir '44 designer, Richard Borg. "The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory." In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice. Memoir '44 is designed for 2 players but easily accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other. The Memoir '44 series consists of the base game and a number of expansions. This game is based upon Richard Borg's Command and Colors system. ",//cf.geekdo-images.com/images/pic43663.jpg,6,60,8,2,30,Memoir '44,60,//cf.geekdo-images.com/images/pic43663_t.jpg,2004,"Cyrille Daujean,Julien Delval,Don Perrin,Claude Rica","Miniatures,Wargame,World War II",NA,Richard Borg,"Memoir '44: Air Pack,Memoir '44: Audie Murphy's Campaign,Memoir '44: Breakthrough,Memoir '44: Campaign Book Volume 1,Memoir '44: Campaign Book Volume 2,Memoir '44: Campaign Book – D-Day Supplemental,Memoir '44: D-Day Landings,Memoir '44: Disaster at Dieppe,Memoir '44: Eastern Front,Memoir '44: Equipment Pack,Memoir '44: Equipment Pack Bonus Scenarios,Memoir '44: Hedgerow Hell,Memoir '44: Mediterranean Theater,Memoir '44: Operation Overlord,Memoir '44: Overlord,Memoir '44: Pacific Theater,Memoir '44: Sword of Stalingrad,Memoir '44: Terrain Pack,Memoir '44: The Battles of Khalkhin-Gol,Memoir '44: The Invasion of Crete,Memoir '44: The Vercors Campaign,Memoir '44: Tigers in the Snow,Memoir '44: VE-Day Scenarios,Memoir '44: Winter 2007 Scenario,Memoir '44: Winter Wars,Memoir '44: Winter/Desert Board Map","Commands & Colors,Memoir '44","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Grid Movement,Hand Management,Modular Board,Simulation","Days of Wonder,Edge Entertainment",7.53029,19351 10634,"This games was published in Strategy & Tactics magazine #113. Napoleon and the Archduke Charles: The Battle of Abensberg is a game for two players, simulating the battle of Abensberg which took place on April 20th, 1809. One player commands the French forces, the other the Austrians. Rules on movement, combat, leadership and morale reflect the problems and possibilities which faced the historical commanders. Scale = 600 yards (=548 m)/ hex Strength = 200 infantry, 150 cavalry or 2 guns/ Strength point Time = 35 min./ GT Victory is determined by controlling objectives and by inflicting losses to the enemy forces. Note: Abensberg is a complete game in itself. It can also be played as a “campaign game” linked with another of 3W’s Bonaparte series, The Battle of Eckmuhl (in S&T #114). Eckmuhl was fought on the two days following Abensberg, in the area immediately to the north. Many of the same units participated, along with many others. Two scenarios are provided with Abensberg; four are provided with Eckmuhl. An additional dozen scenarios can be found in The Wargamer #3 and S&T #115 (Kanev). These later scenarios link the two games. Strategy & Tactics magazine #116 includes two more scenarios along with a Q&A by the designer. Nominee for the 1987 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). ",//cf.geekdo-images.com/images/pic43592.jpg,2,90,12,2,90,Napoleon and the Archduke Charles: The Battle of Abensberg,90,//cf.geekdo-images.com/images/pic43592_t.jpg,1987,Larry Hoffman,"Napoleonic,Wargame",NA,Keith Poulter,Last Battles of Napoleon,"Magazine: Strategy & Tactics,Napoleon & the Archduke Charles","Dice Rolling,Hex-and-Counter",3W (World Wide Wargames),5.92676,71 10640,""Attention all Marines! All UAC personnel be advised. There has been a code red security breach in the dimensional gateway research facility here at the Union Aerospace Corporation’s Mars base. We are under invasion. I repeat, we are under invasion. Report immediately to central command. If you are isolated from the main facility, seek out other marines, form squads, and engage the invaders with whatever means possible. The weapons at the Mars base are limited, but should be sufficient for neutralizing the invaders." In Doom: The Boardgame, demonic invaders have broken through from another dimension into the Union Aerospace Corporation’s Mars base. Marines have been deployed to the base to protect UAC personnel and destroy the invaders. Up to three players will take the roles of heavily armed and highly trained marines, while one player will control the legion of demonic invaders. In the game, the marine players explore the claustrophobic rooms and corridors of the Mars base, attacking monsters, picking up new weapons and equipment, and working together to complete specific mission objectives. The heart of Doom: The Boardgame is the scenario. Before every game, a scenario must be chosen. Each individual scenario will tell you how to set up the game, explain any special rules, and describe the specific objectives you must achieve in order to win the game. You will find several ready-to-play scenarios in the Doom Scenario Guide. Doom: The Boardgame is a game for 2 to 4 players Ages 12 and up, playable in 1 to 2 hours, based on the groundbreaking DOOM computer game by id Software. Expanded by Doom: The Boardgame Expansion Set ",//cf.geekdo-images.com/images/pic71199.jpg,5,180,12,2,180,Doom: The Boardgame,180,//cf.geekdo-images.com/images/pic71199_t.jpg,2004,"Bob Naismith,Scott Nicely","Dice,Exploration,Fighting,Horror,Miniatures,Science Fiction,Video Game Theme",NA,"Christian T. Petersen,Kevin Wilson",Doom: The Boardgame Expansion Set,"Campaign Games,Doom","Dice Rolling,Modular Board,Partnerships,Variable Player Powers","Delta Vision Publishing,Devir,Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Kaissa Chess & Games,Lautapelit.fi,Nexus,Smart Ltd,Ubik",6.90728,4587 10641,"June 1941 -- the German juggernaut rolls over the Soviet Army. As the tally of encirclements and surrenders mounts, the German advance appears unstoppable to Hitler and many others. However, the officers and men at the front are beginning to have serious misgivings -- not in themselves, but in the pre-war intelligence estimates that they had received. They had not been prepared to encounter hundreds of KV-1's and T-34's, tanks far superior to anything they possessed. For the moment, German tactics provided the margin of victory over better material, but the Russians were proving to be quick learners. Worse yet, by western European standards, Russian losses had been so staggering that there should have been no army left to fight. Not so. There seemed to be no end to these tenacious Russian defenders. As the German forces continued their eastward advance, more and more soldiers began asking, "What have we gotten ourselves into?" Kiev, the first major German objective in the south, did not fall on schedule. In fact, Soviet resistance was so fierce that it required diverting Guderian's Panzer Group away from the advance on Moscow. Kiev fell in one of the greatest encirclements of the Second World War, but the German advance on Moscow was delayed for several critical weeks. Quite possibly the delay at Kiev might have cost the German forces victory in the battle for Moscow. 840 full-color two-sided counters. MAPS Three 22x34" and one 17x22" full-color mapsheets OTHER One 10-sided die 36-page Rule Book 36-page Play Book Player Aid Cards: four two-sided Soviet Set-Up cards, four two-sided Axis Set-Up cards, Soviet Status card, Axis Status card, two 11x17 two-sided game chart cards, two cards of additional scenario charts. Eight scenarios allow players to vary their level of involvement, complexity, and starting point, from introductory to full campaign An asymmetrical sequence of play that highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare Detailed air rules that integrate with land combat and weather rules Incredibly detailed orders of battle, including special coverage of artillery, rocket artillery, engineers, bridge units, armored trains, and much more Modifications to the proven Typhoon system include revised overrun and Soviet surrender procedures, as well as a new non-op Soviet HQ system to simulate the rigid yet fragile Soviet Command structure Extensive bibliography and design/historical notes Scenarios include; Scenario #1 "Assault on Kiev" which uses a portion of map G. GT#21 to GT#28 Scenario #2 "Odessa" which uses a portion of Map F. GT#26 to GT#40 Scenario #3 "Rundstedt Attacks" which uses most of Map E. GT#1 to GT#6 Scenario #4 "Operation Munich" which uses portions of maps E and F, an optional rule allows map E to be omitted. GT#6 to GT#17 Scenario #5 "Campaign Game" which uses all of maps E,F, and G. GT#1 to GT#28 Scenario #6 "Uman Pocket" which uses maps F and G. GT#9 to GT#28 Scenario #7 "Rostov" which uses small map R. GT#T19 to GT#T33 (note Typhoon style game turn code). Scenario #8 "Counterattack" which uses small map R. GT#T30 to GT#T32 ",//cf.geekdo-images.com/images/pic44343.jpg,4,240,12,1,240,"Barbarossa: Army Group South, 1941",240,//cf.geekdo-images.com/images/pic44343_t.jpg,1996,Rodger B. MacGowan,"Wargame,World War II",NA,Vance von Borries,NA,GMT East Front Series,"Dice Rolling,Hex-and-Counter",GMT Games,7.91534,142 10642,"On June 22nd, 1941, Army Group North, the smallest of the three German army groups, drives forward into the Baltic states. Its objective is Leningrad. Once the crown jewel of Czarist Russia, Leningrad is now the second most important city in the Soviet Union. Its array of ordnance factories includes the massive Kirov Tank Works that turns out most of the heavy KV-1 and KV-2 production for the Soviet Army. Loss of Leningrad would deprive the Soviets of a major population and industrial center and give the Germans the advantage of position in any drive against Moscow from the northwest. Army Group North, short of Luftwaffe support and motorized forces, is the only army group that fails to achieve a significant encirclement at any stage of its campaign. Skillfully utilizing terrain and ruthlessly exploiting the civilian population, the Soviets construct a fortified line along the Luga River that stalls the Germans for a month until massive Luftwaffe and motorized reinforcements from Army Group Center allow a decisive breakthrough and dash for Leningrad itself. In a furious September battle, the Germans fall just short of taking Leningrad when time runs out. Operation Typhoon, the final push against Moscow, is imminent. Army Group North must give up almost all of its Luftwaffe and motorized formations. With no strike force remaining, the Germans dig in. Leningrad survives capture only to endure a brutal, epic 900 day siege. Can you, as the Axis commander, succeed where German High Command failed? As the Soviet commander, can you repeat history and halt the Axis invaders short of Leningrad? 980 multi-colored die-cut counters. MAPS Five 22"x34" & two 17"x22"full-color mapsheets OTHER One 10-sided die 36-page Rule Book 48-page Play Book Player Aid Cards: 11 two-sided Set-Up cards, Soviet Status card, Axis Status card, two 11x17 two-sided game chart cards, one card of additional charts and tables. Five 22x34 inch color mapsheets (with a reprint of Map C from Army Group Center), plus Maps A, B, L, and a full sheet devoted to the Leningrad inset map. Two 17x22 inch color mapsheets (front and back printed). Half sheet Map W with the Learning Scenario back printed on it and a half mapsheet with Scenario One map area, set-up card, and rules on one side, and Scenario Two map area, set-up card, and rules on the other. Eight scenarios (plus the learning scenario) allow players to vary their level of involvement, complexity, and starting point; from introductory to full campaign. An asymmetrical sequence of play which highlights Axis armored breakthroughs and Soviet difficulties in combined arms warfare, detailed air rules which integrate with land combat, and weather rules. Incredibly detailed Order of Battle, including artillery, rocket artillery, engineers, bridge units, armored trains, and much more. Modifications to the proven Typhoon system include revised overrun and Soviet surrender procedures, as well as a new non-op Soviet HQ system to simulate the rigid, yet fragile, Soviet Command structure. Extensive bibliography and design/historical notes ",//cf.geekdo-images.com/images/pic816873.jpg,4,300,12,1,300,"Barbarossa: Army Group North, 1941",300,//cf.geekdo-images.com/images/pic816873_t.jpg,2000,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Tony Curtis,Vance von Borries",NA,GMT East Front Series,"Dice Rolling,Hex-and-Counter",GMT Games,7.97905,138 10653,"Pirates of the Spanish Main is the world’s first constructible strategy game. In Pirates of the Spanish Main, players make fleets of ships to sail to different islands looking for treasure. This booty is obtained in one of two ways: commanding your salty dogs to dig it out of the ground or sending your opponent’s ships to Davy Jones’ locker! Either way, game play is fast and fun, and the built-in damage tracking system makes Pirates of the Spanish Main the game of choice of wannabe-buccaneers everywhere. (From the official press release) Pirates of the Spanish Main includes numerous different collectible pieces, including ships, crew, treasure, and famous (and infamous!) personalities. It sells in booster packs that include all materials required for play ("A game in every pack"), which typically consists of two ships, an island, crew, treasure, a small six-sided die, and complete rules for play. WizKids officially renamed the entire product line "Pirates of the Cursed Seas Pocketmodel Game" in 2008. Topps officially shut down WizKids in November 2008, and put the property up for sale. In September 2009 NECA purchased WizKids and its properties from Topps, and began releasing new content for the game HeroClix. Expanded by: Pirates of the Crimson Coast (2005) Pirates of the Revolution (2005) Pirates of the Barbary Coast (2005) Pirates of the South China Seas (2006) Pirates of Davy Jones' Curse (2006) Pirates of the Mysterious Islands (2006) Pirates of the Frozen North (2007) Pirates at Ocean's Edge (2007) Pirates of the Caribbean PocketModel Game (2007) Pirates of the Cursed Seas: Rise of the Fiends (2008) Pirates of the Cursed Seas: Fire and Steel (2008) Pirates of the Cursed Seas: Savage Shores (2008) There are also numerous (unofficial) fan-designed sets. Similar constructable ships were used for Pirates: Quest for Davy Jones' Gold. ",//cf.geekdo-images.com/images/pic55109.jpg,10,30,10,2,30,Pirates of the Spanish Main,30,//cf.geekdo-images.com/images/pic55109_t.jpg,2004,"Sandra Garavito,Ethan Pasternack","Collectible Components,Miniatures,Nautical,Pirates,Wargame",NA,"James Ernest,Michael Mulvihill,Mike Selinker",NA,"CMGs (Collectible Miniatures Games),Pirates of the Caribbean","Dice Rolling,Pick-up and Deliver,Point to Point Movement","Fanpro,Topps,WizKids",6.00163,2543 10659,"This is a card game that forces a Hex token around the table between players. In this respect, it's sort of a game of Hot Potato. Whoever can't get rid of the Hex token by using his cards "blows up," thus losing points. Naturally, there are nuances to this. There are 17 different cards in the deck, some which merely pass the Hex token left, right, and across, while others split the token in two, or increase it's damage. One dismisses it entirely. One blows it up while in another player's possession. One forces the token to pass in only one direction, some cause extra effects if the token DOES blow up on you. A round ends when there are no more Hex tokens available, and there are as many rounds as there are players, plus one. There are some interesting strategies that are not immediately apparent, but which become obvious after the first couple of rounds. Controlling when the last token blows up is very important since you lose and gain points based on this, so learning to play the cards to force the location of the tokens when they blow up is of paramount importance. Sending them to a player who has no cards to play works very well for this. Scores are kept with individual cards monitoring "Voice", which is just points. How many you have at the end of the x+1 rounds determines who the winner is. One last amusing thing about the game is a bit of chaos tossed in; a Hex Hex card; when it's played, all players have to drop their card hands and put their hands in the air. The slowpoke loses points. Not exactly strategy, but still entertaining. Integrates with: Hex Hex Next Reimplemented by: Hex Hex XL ",//cf.geekdo-images.com/images/pic463733.jpg,6,30,12,3,30,Hex Hex,30,//cf.geekdo-images.com/images/pic463733_t.jpg,2003,Curt Covert,"Card Game,Fantasy,Humor",NA,Curt Covert,NA,NA,Hand Management,"Mad Man's Magic,Smirk & Dagger Games",5.90404,744 10660,"micropul is a strategic & tactical tile-laying game in which players are scientists trying to extract precious micropul matter from an energy core. The game can be played as a solitaire puzzle or competitively. Each player has a hand of tiles they must play optimally to keep a flow of new tiles coming in and if possible keep aside some tiles in a supply stack that will be worth more points at the end of the game. Drawing new tiles is done by activating catalysts, this part is very tactical. During the game, groups of micropul of the same color will get formed. These groups can be claimed and will be worth a lot of points if they are closed at the end of the game. This is the strategic part. Winning is done by balancing the tactical and strategic part. Print & Play http://neutralbox.com/micropul/ (Rules are available in English, Japanese, Spanish, Polish and French.) Online Play Boardspace.net (real time, robot option) http://superpowernosissies.com/games/game-preserve/micropul/ (solitaire) ",//cf.geekdo-images.com/images/pic43668.jpg,2,30,9,1,30,Micropul,30,//cf.geekdo-images.com/images/pic43668_t.jpg,2004,Jean-François Lassonde,"Abstract Strategy,Print & Play",NA,Jean-François Lassonde,NA,Solitaire Games,"Hand Management,Modular Board,Pattern Building,Pattern Recognition,Tile Placement","(Self-Published),(Web published)",6.80248,684 10662,"VICTORIA CROSS is a block style, area movement game covering the Battle of Rorke's Drift during the Anglo-Zulu war of 1879. The game plays in 2 hours and has 60 blocks, a full color mapboard with a 3d view of the battlefield, charts and dice. The game is very exciting and has many decisions to be made. Playable by the novice gamer and detailed enough for the grognard. ",//cf.geekdo-images.com/images/pic466402.jpg,2,120,12,2,120,Victoria Cross,120,//cf.geekdo-images.com/images/pic466402_t.jpg,2004,"Sean Cooke,Keith Rocco","Post-Napoleonic,Wargame",NA,"Grant Wylie,Mike Wylie",NA,Block wargames,"Area Movement,Dice Rolling,Secret Unit Deployment,Simulation",Worthington Games,7.02435,193 10668,"Desert Rats is the seventh complete game from the Panzer Grenadier Series and picks up where Afrika Korps left off. Most of the scenarios are between November 1941 and May 1942 in North Africa but there are also some bonus scenarios that cover East Africa/Somali. Two 22" X 34" maps, 825 counters. Two players but can be played very well solitaire. With Initiative determination phase and the action segment alternating between players, there is no sitting around waiting for your turn. Nationalities include; British, German, Indian, Italian, Italian Colonial & New Zealand troops. This game is part of the Panzer Grenadier series Expanded by: Panzer Grenadier: Sinister Forces ",//cf.geekdo-images.com/images/pic43732.jpg,2,150,12,2,150,Panzer Grenadier: Desert Rats,150,//cf.geekdo-images.com/images/pic43732_t.jpg,2004,"Peggy Gordon,Terry Moore Strickland","Wargame,World War II",NA,Michael Bennighof,"Panzer Grenadier: Alaska's War,Panzer Grenadier: Campaigns and Commanders Vol. 2 – The King's Officers,Panzer Grenadier: Carpathian Brigade,Panzer Grenadier: DAK '44,Panzer Grenadier: Divisione Corazzata,Panzer Grenadier: Edelweiss,Panzer Grenadier: Indian Unity,Panzer Grenadier: Secret Weapons,Panzer Grenadier: South Africa's War,Panzer Grenadier: Waltzing Matilda",Panzer Grenadier,Hex-and-Counter,Avalanche Press Ltd.,6.87581,124 10672,""Easy Come - Easy Go: The Dicey Game of Changing Forces. Try your Luck! Win Fabulous Prizes with a simple roll of the dice. Win the game by holding on to your prizes as other players attempt to beat the odds and take them from you. Hit it big with Easy Come – Easy Go!" As his Wheedle was to Pit, Knizia's Easy Come, Easy Go is to Yahtzee. In this game of luck and card stealing, players roll 4 dice (numbered 1-5 and 0), trying to match a combination on one of the nine Fabulous Prizes cards: four of a kind, two pairs, a straight, exactly 13, three of a kind with all odd/even numbers, etc. All 4 dice must be used. If they match a card they take it, either from the center of the table or from another player's collection. If unsuccessful after the first roll, the player must choose at least one die to "freeze," then can re-roll the rest till they either win a prize or use up the dice. The first player to have 3 prizes in their collection and keep all three through the next two turns wins the game. ",//cf.geekdo-images.com/images/pic222177.jpg,4,30,8,2,30,"Easy Come, Easy Go",30,//cf.geekdo-images.com/images/pic222177_t.jpg,2004,John Kovalic,Dice,NA,Reiner Knizia,NA,NA,"Dice Rolling,Press Your Luck,Stock Holding",Out of the Box Publishing,5.9779,343 10673,"Life, liberty, and the pursuit of properties. There's nothing more American than the game of Monopoly, except maybe a special America Edition of the world's most popular board game. You can own pieces of American culture and history, learn about American people and places, and move around the board using tokens that are as American as apple pie. Enjoy classic play or experience a new variation with our Corner Squares Game. Answer American challenge questions and you may get a property for free! This is an American Road Trip you don't want to miss. The components for this consists of the following: 1-Gameboard 28-American History Deed Cards Monopoly Money and Banker's tray 6-American themed movers 16-American People Cards 16-American Places Cards 90-American Challenge Cards 32-plastic houses 12-plastic hotels 2-DICE 4-Alternate Corner Squares 1-Set of Instructions. ",//cf.geekdo-images.com/images/pic43889.jpg,6,120,8,2,120,Monopoly: America Special Edition,120,//cf.geekdo-images.com/images/pic43889_t.jpg,2002,NA,"Economic,Negotiation",NA,(Uncredited),NA,"Country: USA,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Hersch and Company,Parker Brothers",5.37847,59 10676,This board game of starship combat was published as part of the Knight Hawks supplement for TSR's Star Frontiers role playing game. It is however playable as a stand alone game. ,//cf.geekdo-images.com/images/pic308941.jpg,2,60,12,2,60,Knight Hawks,60,//cf.geekdo-images.com/images/pic308941_t.jpg,1983,NA,"Science Fiction,Space Exploration,Wargame",NA,Douglas Niles,NA,NA,"Co-operative Play,Dice Rolling,Pick-up and Deliver,Point to Point Movement,Role Playing,Trading,Variable Player Powers",TSR,6.18492,126 10679,"from MMP website: This is it. As its sister game (This Hallowed Ground) did for Gettysburg and (This Terrible Sound) did for Chickamauga, A Fearful Slaughter strives to be the definitive Shiloh game. Unrivaled in size, scope, accuracy, and development, A Fearful Slaughter is a game on the battle to be savored and played repeatedly. It uses the popular Civil War Brigade Series rules with a set of specially adapted extension rules for Regimental scale action. The research for the two maps was done using multiple Park histories, battlefield surveys and county historical maps. They show the battlefield in more detail than ever before. They are very graphic intensive. Multiple scenarios in an assortment of sizes make A Fearful Slaughter perfect for anyone who enjoys ACW gaming. Unit Scale: Regiments & Batteries Hex Scale: 100 Yards Players: 2 (also suitable for solitaire play) Playing Time: Varies with scenario played Complexity: Moderate Solitaire Suitability: High ",//cf.geekdo-images.com/images/pic434251.jpg,2,300,12,1,300,A Fearful Slaughter: The Battle of Shiloh,300,//cf.geekdo-images.com/images/pic434251_t.jpg,2004,NA,"American Civil War,Wargame",NA,"David A. Powell,Boyd Schorzman",NA,Regimental Sub-Series,"Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,7.67889,90 10681,"As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. The version has card optimized for middle-school aged children (9+). Also good for advanced grade-school aged children. Compared to the original game, this edition features simplified words that even young children can understand and has no "suggestive" words that adults would be uncomfortable explaining to the kids. Out of the Box changed the name of this game in 2007 from Apples to Apples Junior 9+ to Apples to Apples Junior. The Junior 9+ edition was originally sold in a small (288-card) box. It was changed to a bigger (576-card) box when the name was changed to Junior. Note: Apples to Apples Kids was formerly called Apples to Apples Junior!, but was changed to Apples to Apples Kids when Apples to Apples Junior 9+ was changed to Apples to Apples Junior. Part of the Apples to Apples Series. ",//cf.geekdo-images.com/images/pic459377.jpg,10,30,9,4,30,Apples to Apples Junior,30,//cf.geekdo-images.com/images/pic459377_t.jpg,2002,John Kovalic,"Card Game,Children's Game,Humor,Party Game,Word Game",NA,"Matthew Kirby,Mark Alan Osterhaus",NA,Apples to Apples,"Hand Management,Simultaneous Action Selection","Mattel,Out of the Box Publishing",5.94505,825 10682,"From www.thecompleatstrategist.com Atlantis… As Plato first attested to in Critias, Atlantis was entrusted to the Titan Atlas by the gods, long before the dawn of history. His sons created there a magnificent civilization, a civilization that, among other things, succeeded in developing a potent magic that allowed them to transform into marine animals. But the golden age would not last. When Atlas disappeared, his sons divided themselves into two clans and battled each other for the ultimate prize: sole rule over the kingdom of Atlantis and all of its riches. Zeus, the ruler of all gods, decided to intervene and punish the greedy clans. He sent them a mighty flood that, in the span of one day and one night, engulfed the entire archipelago! Zeus told the Atlas' sons that he would save only the clan that succeeded in escaping the raging elements for the longest possible time. Atlas & Zeus allows you to relive the final moments of Atlantis, the epic struggle of Atlas' sons for survival and Zeus' pardon. Which of the two of you will succeed in becoming the last of the Atlantians? CONTENTS: 16 Island Tiles 16 Character Tiles 2 Decks of 25 Cards 1 Action Order Track 8 Game Markers 1 Rule Book Part of the Eurogames Games for 2 Series. ",//cf.geekdo-images.com/images/pic194079.jpg,2,30,10,2,30,Atlas & Zeus,30,//cf.geekdo-images.com/images/pic194079_t.jpg,2004,Christel Espie,Mythology,NA,Bruno Cathala,NA,"Admin: Better Description Needed!,Eurogames Games for 2 Series","Action / Movement Programming,Area Control / Area Influence,Hand Management,Simultaneous Action Selection","Descartes Editeur,Eurogames",6.35294,289 10687,"The Tower Rocks ... Careful! Don't let the figures fall! Strategy, planning, coordination and balance ... in an action-filled game that is fun for the whole family. In turn, each player rolls the die and places a Daredevil on the colored Tower Ring that matches the color die roll. If the Tower tips and Daredevils fall off, the last player who rolled the die must add all of the fallen Daredevils to his or her Daredevil pile. This ends that player’s turn! Play then continues clockwise with the next player. Players continue to take turns rolling and placing Daredevils until one player is out of Daredevils. ",//cf.geekdo-images.com/images/pic46979.jpg,4,15,5,2,15,Tipsy Tower,15,//cf.geekdo-images.com/images/pic46979_t.jpg,1985,NA,"Action / Dexterity,Children's Game,Dice,Party Game",NA,Thomas J. McMahon,NA,3D Games,Dice Rolling,"Alga,Funville Games,Jumbo,Li-Lo Leisure Products,Milton Bradley,Orda Industries Ltd.,Playgo Ltd (Hong Kong)",5.02963,81 10688,"From the back cover: "Everyone can enjoy miniatures gaming with these fast-paced exciting fantasy combat rules. Each miniature represents one hero, wizard, soldier, or monster. Create exciting battles using any number and assortment of figures. The rules are compatible with the AD&D® game, so your player character can be converted in minutes without complicated formulas. Magical items and spells are covered in detail. Also included is a complete, illustrated guide to painting miniatures." A set of skirmish rules for miniatures in the Advanced Dungeons and Dragons 2nd Edition realm. It simplifies Ad&d into wargame rules, but keeps a lot of the elements of the roleplaying game. ",//cf.geekdo-images.com/images/pic43814.jpg,8,120,12,2,120,Advanced Dungeons & Dragons Battlesystem Skirmishes,120,//cf.geekdo-images.com/images/pic43814_t.jpg,1991,NA,"Fantasy,Fighting,Miniatures,Wargame",NA,Bruce Nesmith,NA,Dungeons & Dragons,"Dice Rolling,Modular Board",TSR,5.384,50 10707,"This is the computer crime card game inspired by the 1990 Secret Service raid on Steve Jackson Games. Play is similar to Illuminati except players play cards as part of the ever-expanding "Net" in the center of the table instead of having individual card stacks. Players use in-dials to break into systems and gain root access. Upgrade your hacking tools, deal with other hackers for access, phreak others onto your system, etc. is all part of the game. Avoid ICE and law enforcement raids to gain the greatest number of root access sites and win the game. The Deluxe edition comes with the "Dark Side" expansion and includes features such as out-dials, military upgrades, multiple accounts, virtual bridges, increased security, and new threats such as Black ICE, viruses and the worm. Re-implements: Hacker and Hacker II: The Dark Side Home Page: http://www.sjgames.com/hacker/ ",//cf.geekdo-images.com/images/pic43936.jpg,6,60,10,2,60,Hacker: Deluxe Edition,60,//cf.geekdo-images.com/images/pic43936_t.jpg,2001,"John Dismukes,Heather Oliver,Jeffrey K. Starling","Card Game,Political",NA,Steve Jackson (I),NA,Hackers,NA,Steve Jackson Games,6.39139,296 10712,"Swedish classic roll-and-move game about farmers and farming. You win by being the first farmer who buys the castle. The game features a roll-and-move style of movement around the board, success relying on having your marker stopping on the good spaces so you get crop markers that you can sell later on. Farms and forests are bought and sold by the money you earn from the events and crops. Though being an absolute classic in Sweden, and one of the flagships for the game publisher Alga, very little is known of this game's origin. It has seen at least four graphically major remakes since the first version. It's rumoured to be as old as the 40s, at least we know that the game existed in 1953. The now defunct publisher "AB Grafisk Konst" seems to be the first publisher, followed by Aristospel, and then Alga (currently owned by Brio). See the information tab on the various versions for details about them. ",//cf.geekdo-images.com/images/pic959269.jpg,6,90,8,2,90,Bondespelet,90,//cf.geekdo-images.com/images/pic959269_t.jpg,1953,"Barbro Hennius,Ritva Hussain-Shahid,Anders Jeppsson,Per Leveaux",Farming,NA,Roland Romell,NA,Country: Sweden,"Dice Rolling,Roll / Spin and Move","Aktiebolaget Grafisk Konst,Alga,Aristospel,Damm / Egmont",4.40017,231 10715,"The object of the game is to be the first player to enter Grissom’s office with a correct arrest warrant, determining the suspect’s means, motive and opportunity to commit the crime. Players become Crime Scene Investigators, sorting through three levels of evidence collected from seven Crime Lab Divisions located on the board and, as in the TV show, visit their colleagues in each division: Interrogation, Autopsy, Identification, Trace, Ballistics, Forensics and DNA, to gather sufficient data to make an arrest. Disclosure cards and Grissom cards come into play to test the players’ powers of deduction. Expanded by: CSI: Crime Scene Investigation Boardgame – Crime Game & Booster Pack #1 ",//cf.geekdo-images.com/images/pic1191635.jpg,4,90,13,2,90,CSI: Crime Scene Investigation Boardgame,90,//cf.geekdo-images.com/images/pic1191635_t.jpg,2004,Barry Hobbs,"Deduction,Movies / TV / Radio theme,Murder/Mystery",NA,"Jeff Colthorpe,Barry Hobbs,Ed Moitoso,Mark Sutcliffe","CSI: Crime Game – Booster Pack #2,CSI: Crime Scene Investigation Boardgame – Crime Game & Booster Pack #1,CSI: Crime Scene Investigation – The Crime Game","TV Detectives,TV Series: CSI – Crime Scene Investigation",NA,"CBS Broadcasting, Inc,Competo / Marektoy,Editrice Giochi,Jumbo,Piatnik,Specialty Board Games, Inc.,Tilsit",3.943,217 10744,"Corx is a dexterity game played with two cork cylinders (basically wine-bottle corks, but precisely manufactured and with amusing characters painted on the sides -- this is where the 'collectible' aspect comes in, but other than the art every cork is the same). Players take turns dropping the corks onto the table, attempting to land them on their ends. A cork that lands with the red end up is worth one point, the black end up is worth 2 (because the black end is wider). The player who gets exactly 21 points first wins; if you go over 21, that turn is not scored. ",//cf.geekdo-images.com/images/pic1051829.png,2,0,7,1,0,Corx,0,//cf.geekdo-images.com/images/pic1051829_t.png,1999,NA,"Action / Dexterity,Collectible Components",NA,"Rob Manley,Jon Unsworth",NA,NA,NA,"Hanayama,Mega Products",4.90385,52 10756,"Players are contestants in a dancing marathon. Each turn they roll their dice and arrange them into two sequences of three dice (with one re-roll to try to change unwanted dice into something else). These sequences are then compared to those of everyone else. Higher difficulty dances (sequences) like the Tango or Tap Dance impress the judges. Less accomplished dancers move down in ranking. If they hit the bottom of the chart, they are out of the game. Certain sequences also convey special abilities such as not having to move down in ranking even if you are "out danced" by your competition. The last dancer still standing wins! ",//cf.geekdo-images.com/images/pic94345.jpg,6,30,8,2,30,Dancing Dice,30,//cf.geekdo-images.com/images/pic94345_t.jpg,2004,Gianpaolo Derossi,Dice,NA,Silvano Sorrentino,NA,NA,"Dice Rolling,Player Elimination","dV Giochi,Mayfair Games",5.73564,489 10765,"Each player takes on the role of a "Geist Hunter" and the first to catch their set of Geists and get them safely to the underworld wins. To catch Geists, you need to lure them with an exact number of Zingiberi chips. These are earned by moving around the board and landing on numbered squares. The number lets you take or return a chip of that value, but also determined how far you will move next turn. A clever movement system encourages people to cheat and get away with it, or at least makes everyone watch closely. Each Geist, once captured, can also be use to "prank" other players, and this keeps things rowdy but also adds to the strategy. Chili Pepper cards also spice things up since the Geists don't usually like them. ",//cf.geekdo-images.com/images/pic127527.jpg,5,60,10,2,60,Geist,60,//cf.geekdo-images.com/images/pic127527_t.jpg,2004,NA,"Adventure,Fantasy,Humor,Puzzle",NA,Rose Anderson,NA,Ghosts,"Area Movement,Variable Player Powers",RoseKnows,5.88333,60 10788,"Hellenes: Campaigns of the Peloponnesian War (GMT Games) is 2 player game on the Peloponnesian War of the Greek classical age designed by Craig Besinque (EuroFront series). Based on a variant of the Hammer of the Scots/Liberty system, Hellenes features good historical flavor, fast play, and lots of options for both players. One player plays Sparta, the dominant land power of the era; the other plays Athens, the dominant sea power. Each side also seeks the allegiance of minor Greek city-states and barbarian tribes: some that persevere and others that come and go. Revolts, sieges, leaders, wintering, and civic discord all play important roles. The object of the game is to erode enemy prestige to the point of Surrender by capturing cities, winning battles, and devastating enemy territory with raids. Walled cities are very strong in defense, leaving Siege as a common method of reduction. But if a Siege is broken by a relieving force, the lost battle reduces the besieger's prestige! The map depicts Ancient Greece in the Aegean area, including the Peloponnese, continental Greece, Macedonia, Thrace and Ionia. A separate area on the map contains Sicily. Units include fleets, cavalry, archers, infantry and hoplites. Cards drive military actions and special events. Each card has both an Action value and an Event, and can be played for either purpose but not both. Actions include unit buildup, adding new units and group movement. Events include leader change, plague, barbarian uprisings, revolts, civil unrest, etc. Hellenes includes 4 scenarios: The 431 BC Campaign (10 turns), The Sicily Campaign (5 turns), The 415 BC Campaign (12 turns), and The 413 BC Campaign (10 turns). Each one plays in about 3-6 hours. Designer: Craig Besinque Developer: Joel Toppen ",//cf.geekdo-images.com/images/pic573041.jpg,2,240,12,2,240,Hellenes: Campaigns of the Peloponnesian War,240,//cf.geekdo-images.com/images/pic573041_t.jpg,2009,"Donal Hegarty,Rodger B. MacGowan,Mark Simonitch","Ancient,Wargame",NA,Craig Besinque,NA,"Block wargames,Cities: Athens,Cities: Sparta (Greece),Country: Greece","Area Movement,Campaign / Battle Card Driven,Dice Rolling,Secret Unit Deployment",GMT Games,7.4542,438 10802,"This card game from Oliver Igelhaut has fish feeding on fish. The cards show different types of fish in different sizes, from hungry to full. Players draw cards and play them to rows, with hungry fish eating everything in front of it until it meets a like fish. A fish doesn't eat its like, and instead goes to the table as a fat fish. When a player has drawn 3 cards of a kind, it can take a fat fish from the table. When the round ends, players score for the most fish in their catch. Reportedly a good, quick filler, with English and French rules in the box (only in the Abacus Edition, the SimplyFun Edition has only English rules). ",//cf.geekdo-images.com/images/pic860594.jpg,6,15,6,3,15,Somethin' Fishy,15,//cf.geekdo-images.com/images/pic860594_t.jpg,2004,"Damon S. Brown,Allison Kline,Christof Tisch","Animals,Card Game",NA,Oliver Igelhaut,NA,Animals: Fishes,"Press Your Luck,Set Collection","ABACUSSPIELE,Hobby World,SimplyFun",5.63987,160 10807,"In Fishing for Terrorists you will fight against terrorism as the "heroic" head of a government agency. Your goal is to capture as many terrorists as possible, even if it means stabbing other agencies in the back. Much like Go Fish with action cards, this game reflects in inter-agency squabbling that insiders will recognize all too well. Re-implemented by: Fishing for Terrorists Version 2.0 ",//cf.geekdo-images.com/images/pic95651.jpg,6,45,14,2,45,Fishing for Terrorists,45,//cf.geekdo-images.com/images/pic95651_t.jpg,2004,NA,"Card Game,Humor,Memory,Political,Spies/Secret Agents",NA,"Cliff Bohm,Geoff Bottone,Colleen Skadl",NA,NA,"Memory,Set Collection",SlugFest Games,5.07342,79 10814,A memory game in which players try to be the first to get all of their vampires into the appropriately colored crypts so that they do not burn when dawn comes. ,//cf.geekdo-images.com/images/pic138676.jpg,6,30,6,2,30,Dawn Under,30,//cf.geekdo-images.com/images/pic138676_t.jpg,2004,Victor Boden,"Children's Game,Horror,Memory",NA,Norbert Proena,Frische Luft für die Gruft,"Admin: Better Description Needed!,Vampires",Memory,"999 Games,Competo / Marektoy,Gigamic,Korea Boardgames co., Ltd.,Rio Grande Games,Zoch Verlag",6.35892,749 10819,"This chess-like game was inspired by Shogi and themed around an anime style. Players set up the two different starter armies consisting of seven holy warriors, seven power-harvesting pawns and two power-harvesting uber-pawns. Fourteen warriors came with the starters, fifteen from the first expansion, and fifteen from the final expansion. Instead of the initial fourteen warriors, players may chose to draft seven (per side) of these 44 warriors which are summoned onto the board one-at-a-time during play. They can be promoted to more powerful chess/shogi style movement using power crystals. Many of these warriors have special magic powers (e.g., teleportation, resurrection, obliteration) which can be turned on by spending crystals. One of the most exciting things about this chess/shogi variant is that there are multiple ways to win: • Creating a mating solution that forces surrender - Capturing the Navia (She's like the chess/shogi king) • Getting one's own Navia across and off the other side of the board • Economic victory by attaining enough power-crystals for your Navia to blast your opponent off the board. ",//cf.geekdo-images.com/images/pic1628164.jpg,2,30,8,2,30,Navia Dratp,30,//cf.geekdo-images.com/images/pic1628164_t.jpg,2004,Koichi Yamazaki,"Abstract Strategy,Collectible Components,Fantasy",NA,Koichi Yamazaki,"Navia Dratp: Resurgence,Navia Dratp: Unleashed Darkness","Anime & Manga,Chess Games,CMGs (Collectible Miniatures Games)",Grid Movement,Bandai,7.19853,531 10829,Hex-and-counter strategic level wargame covering World War II in Europe and North Africa from September 1939 to December 1945. Includes more than 400 counters representing major and minor powers in addition to special “what if” option cards. Players represent Axis and Western Allied and Soviet Allied (if there are only two players one player plays both Allied turns). Two large folded paper maps depict Eastern and Western Europe and the Mediterranean region. ,//cf.geekdo-images.com/images/pic44851.jpg,3,0,12,2,0,Krieg! World War II in Europe,0,//cf.geekdo-images.com/images/pic44851_t.jpg,1996,Beth Queman,"Wargame,World War II",NA,Steve Kosakowski,NA,Krieg Series,"Dice Rolling,Hex-and-Counter",Decision Games (I),6.54082,98 10831,"In Vapor's Gambit, you race hover boards on a course of interchangeable track sections. As you race around the track you can throw obstacles in front of your opponents such as ramps and dumpsters to throw them into walls or otherwise slow them down. ",//cf.geekdo-images.com/images/pic44553.jpg,6,20,6,2,20,Vapor's Gambit,20,//cf.geekdo-images.com/images/pic44553_t.jpg,2004,"Scott Lininger,Brian Wood","Racing,Science Fiction",NA,"Benjamin Baraga,Bill Stilson",Mayhem,Sci-Fi Sports,Variable Player Powers,"Crystal Spider,Hyperion Games",4.84235,98 10869,"From the Mayfair Catalog: Heart of Africa is a meaty trading game where the players each lead a trading company which tries to make profits in Africa. Although Africa had been circumnavigated by the start of the 19th century, the continent remained largely undiscovered. One of the great mysteries was the source of the Nile, and explorers like Burton, Speke, Baker and Livingstone became immortal in their attempts to find it. ",//cf.geekdo-images.com/images/pic59174.jpg,5,60,10,2,60,Heart of Africa,60,//cf.geekdo-images.com/images/pic59174_t.jpg,2004,Franz Vohwinkel,Economic,NA,Andreas Steding,NA,"Admin: Better Description Needed!,Continent: Africa",Auction/Bidding,"Mayfair Games,Phalanx Games B.V.",5.54363,333 10878,Just like Pictionary with some variants. Members of a team have to guess what their mates are drawing. Probably there is only an Italian edition. ,//cf.geekdo-images.com/images/pic1055750.png,6,1,0,4,1,Visual Game,1,//cf.geekdo-images.com/images/pic1055750_t.png,1991,NA,Party Game,NA,Spartaco Albertarelli,NA,NA,"Line Drawing,Partnerships",Editrice Giochi,6.03077,65 10884,"Glorantha world based - "The game that started it all." It has been revamped and reissued as Dragon Pass. There are 9 scenarios designed for 1-3 players. Updates can be found published in Wyrm's Footnotes. A fantasy wargame about conflict between the armies of Sartar and the opposing Lunar Empire. 32-page rulebook and over 300 counters. It has a mono color map which was reissued in color for DP. Playable size - 22" x 34" map. It has been quoted as "A very playable game, once you start to grasp the unique abilities of many of the units and learn to use them wisely. Contents include: Heroes, Exotics and Independents" Nomad Gods is a 2nd game set in the same fantasy world, in a land just of the east of the map. ",//cf.geekdo-images.com/images/pic45271.jpg,3,90,0,1,90,White Bear & Red Moon,90,//cf.geekdo-images.com/images/pic45271_t.jpg,1975,Steve Swenston,"Fantasy,Wargame",NA,Greg Stafford,NA,Glorantha Board Games,"Area Movement,Chit-Pull System,Dice Rolling,Variable Player Powers",Chaosium,7.21569,51 10904,"This book offers a large number of variations on many classic board and card games, as well as listing some new games that can be played with components from those games. While it is comparable to Sid Sackson's well known gaming book (A Gamut of Games) in some respects, New Rules for Classic Games also explains how and why certain variations work. It also provides some guidelines on creating new variations for existing games, including tips on how to change the number of players or to handicap one side effectively. Because of this, New Rules for Classic Games is recommended for people interested in game design. Rules are given for the induction game of Eleusis, and several variations on Sid Sackson's classic party game Haggle are described. Variations are also provided for many classic board games, including: Monopoly Trivial Pursuit Chinese Checkers Boggle Mastermind Hearts Scrabble Chess Checkers Backgammon Risk Pente Bridge Poker Go ",//cf.geekdo-images.com/images/pic1514261.jpg,0,0,10,0,0,New Rules for Classic Games,0,//cf.geekdo-images.com/images/pic1514261_t.jpg,1992,NA,"Abstract Strategy,Action / Dexterity,Book,Card Game,Deduction,Dice,Negotiation,Word Game",NA,R. Wayne Schmittberger,NA,NA,NA,John Wiley & Sons,7.55039,87 10908,"In this game, Minotaur Lords fight for control over the ancient isle of Cresos. Cresos is divided in an upper and lower area. Each of these is further subdivided in economic, religious and military aspects which form the 6 columns over which players fight for control. On their turn, players play Minions, Buildings and Leaders cards in these columns. The player with the highest strength in a given column exercises supremacy over it and may use its special ability. A player wins the game if he starts his turn and his opponent has no cards or if he has majority control over both the upper and lower areas. Majority is won by having more influence in a column than the other player and allows the use of special abilities. From the fantasy flight "rant" page Minotaur Lords is a sequel game to Scarab Lords. It is a stand-alone game, but if you have a copy of Scarab Lords, you can have your favorite Egyptian faction face off against one of the new factions from Minotaur Lords. ",//cf.geekdo-images.com/images/pic257512.jpg,2,30,12,2,30,Minotaur Lords,30,//cf.geekdo-images.com/images/pic257512_t.jpg,2004,"Thomas Denmark,John Goodenough,Roberto Marchesi,John Moriarty,Jon Schmidt,Brian Schomburg","Card Game,Fantasy,Fighting",NA,Reiner Knizia,NA,"Fantasy Flight Silver Line Games,Minotaur","Area Control / Area Influence,Hand Management,Variable Player Powers",Fantasy Flight Games,6.00059,562 10912,"From the box back: The strategy game that's a big buzz without the caffeine! Try to outwit your opponent and be the first player to jump your cups and slide your saucers to the opposite end of the game board. Jumpin' Java is a unique game that is fun to play and display. It is sure to find a home on your 'coffee' table. Beautiful wood game box holds 4 cups and 4 saucers with a unique, folding coaster game board and instructions. ",//cf.geekdo-images.com/images/pic1180139.jpg,2,10,8,2,10,Jumpin' Java,10,//cf.geekdo-images.com/images/pic1180139_t.jpg,2003,NA,Abstract Strategy,NA,Don Green,NA,NA,NA,"Front Porch Classics,Fundex,Gigamic",4.87083,72 10915,"In society, whenever a crime has been committed, no matter how small, there is always evidence left behind. The evidence usually points to certain suspects. In this game, the players are all "simply suspects." What is unusual is that the suspects each have the opportunity to tamper with the evidence so that it points to other suspects. If the evidence points to you when you meet the Grand Jury, you are eliminated from the game. While moving the evidence around, players must also try to hide their own identity - so other players don’t figure out which suspect they are. If a player discovers another player’s identity, they may point the finger at that player and eliminate them from the game. Simply Suspects is a fast-action game of suspicion and finger pointing. Much like Spy Alley, Simply Suspects is deceptively simple yet surprisingly intense. The advantage that one player may appear to have can change with a single move. You are never sure which suspect will escape the Grand Jury and win the game. ",//cf.geekdo-images.com/images/pic897158.jpg,6,15,8,2,15,Simply Suspects,15,//cf.geekdo-images.com/images/pic897158_t.jpg,2003,NA,"Bluffing,Deduction",NA,William Stephenson,NA,NA,"Player Elimination,Roll / Spin and Move","Damm / Egmont,Spy Alley Partners LLP",5.61111,117 10916,"Spearhead is a complete rules set that simulates Division-level tactics of WWII. The emphasis is on commanding a multi-battalion force, and all game mechanics serve that priority. Players command multi-battalion forces, using division-level tactics. Pre-game orders determine how units perform, with limited ability to change plans on the fly No plan survives the first ten minutes of a battle. This truism is frequently misinterpreted and used by many to argue against the use of a restrictive command control system. Above all, it does not mean that a new plan can be extemporized to replace the faulty one. A commander adjusted as best he could, given the systematic limitations of his troops and the availability of reserves. These factors are of paramount importance in Spearhead. Expanded by: Great War Spearhead Scenario books: Where the Iron Crosses Grow :Eastern Front White Star Rising :Western Front Blaze Across the Sands :North Africa Forgotten Battles :Various theaters ",//cf.geekdo-images.com/images/pic44585.jpg,6,120,12,2,120,Spearhead,120,//cf.geekdo-images.com/images/pic44585_t.jpg,1995,NA,"Miniatures,Wargame,World War II",NA,Arty Conliffe,"Blaze Across the Sands,Great War Spearhead,Spearhead: Forgotten Battles,Where the Iron Crosses Grow,White Star Rising",NA,"Dice Rolling,Simulation,Simultaneous Action Selection",Quantum Printing,6.7,62 10925,"You take turns with other players removing rectangular wooden blocks from a block tower. Each time you take one out, you put it on top. The object is to not knock the tower over while removing pieces. In difference of some other Tower Stacking Games, you must space out the blocks on Tumbling Tower in order for it to make a nicely shaped tower. ",//cf.geekdo-images.com/images/pic48969.jpg,6,10,5,1,10,Tumbling Tower,10,//cf.geekdo-images.com/images/pic48969_t.jpg,1999,NA,"Action / Dexterity,Puzzle",NA,(Uncredited),NA,Tower Stacking Games,NA,"Cardinal,Monkey Pod Games,Plan Toys,Tactic",5.0132,125 10934,"Things... is a party game where everyone writes a response to a particular prompt, such as "Things... you shouldn't put in your mouth," and the players then try to guess which player wrote which response. A reader is chosen. This reader reads aloud a Topic Card. The players all write a response, fold up the slip of paper and turn it in to the reader, who reads them aloud once and then a second time. The player to the left of the reader has to guess who wrote which response. This is all done from memory, without benefit of taking notes or having the responses read again. If the guesser is correct, he or she continues guessing until incorrect, at which time the player to his/her left tries guessing. Players whose responses were correctly identified are eliminated and cannot make guesses. The round ends when one player has not been matched to a response. 1 point is awarded for each correct guess. 6 points are awarded to the person who successfully avoided detection. The job of reader passes to the left. When everyone has been reader once, the game ends. High score wins. ",//cf.geekdo-images.com/images/pic385141.jpg,15,45,0,4,45,Things...,45,//cf.geekdo-images.com/images/pic385141_t.jpg,2002,NA,"Deduction,Humor,Memory,Party Game",NA,"Tom Quinn,Ted Quinn,Mark Sherry",The Game of Things: Travel/Expansion,NA,"Memory,Paper-and-Pencil","Giochi Preziosi,Hasbro,Parker Brothers,Patch Products,Quinn & Sherry, Inc.",6.1121,1335 10946,"The American Civil War: 1861-1865 is a strategic simulation from June 1861 to June 1865. Combat units are generic ground forces on 1, 2, 4 or 6 strength counters. Also included are single strength permanent garrisons, leaders with variable (0-3) Leadership Ratings (3-USA, 4-CSA), a special Union naval leader (Farragut), Forts, Railroad Junction and Railroad Repair, Unsupplied, Riverine and Naval units. ",//cf.geekdo-images.com/images/pic62642.jpg,2,240,12,2,240,The American Civil War,240,//cf.geekdo-images.com/images/pic62642_t.jpg,1974,Redmond A. Simonsen,"American Civil War,Wargame",NA,Jim Dunnigan,NA,Magazine: Strategy & Tactics,"Dice Rolling,Hex-and-Counter,Simulation","Decision Games (I),SPI (Simulations Publications, Inc.)",5.78889,99 10947,"A very unusual game which comes in a beautiful wooden box. Central element is a sort of necklace case (in wood) comprising three levels, each of which has a drawer on each side. Each level can be rotated individually. The whole case looks the same on the top and the bottom so it can be turned around. Everybody chooses a role: wife, jeweler, detective, or master thief and tries to get the biggest loot of beautiful gems. Expanded by: Master Thieves: Expansion Cards ",//cf.geekdo-images.com/images/pic50890.jpg,8,60,10,2,60,Master Thieves,60,//cf.geekdo-images.com/images/pic50890_t.jpg,2004,Czarnè,"Deduction,Memory",NA,Czarnè,"Master Thieves: Expansion Cards,Master Thieves: Gem Counterfeiters",NA,"Memory,Simultaneous Action Selection,Variable Player Powers","LudoArt Verlag,Rio Grande Games,Zoch Verlag",6.49954,664 10960,Swärje is a card game where you play the different ministers in something that just might be the Swedish government (the late 1990's socialist version). The object of the game is to get as much money to your swiss bank account. The game is a bit like Junta (but without the coup phase). ,//cf.geekdo-images.com/images/pic46681.jpg,6,90,13,4,90,Swärje,90,//cf.geekdo-images.com/images/pic46681_t.jpg,2004,Patrik Hultén,"Card Game,Humor,Political",NA,Anders Fager,NA,Country: Sweden,"Partnerships,Voting",The Card Cabinet,5.43614,83 10962,"Dodging battlecruisers, escaping space monsters, and blasting bounty hunters are all in a days work for you, as captain of your own space freighter. Trade goods on the space lanes, work for crime lords, or engage in your own piracy - the big bucks are for those who can smuggle past orbital customs stations. Use your credits to upgrade your space freighter and find other special equipment. Freedom of movement and diversity of choice don't keep Smugglers of the Galaxy from being a simple and easy play. Some of the many options for players include: Space Trading, Smuggling, Piracy, Bounty Hunting, and Starship Upgrades. SPACE TRADING Every planet has different demands for Food, Robots, Weapons, Luxuries, and Medical Supplies. Buy low on one world and sell high on another. Expand your ship’s cargo capacity and upgrade your Lightspeed to make credits quick - but watch out for pirates on the space lanes. SMUGGLING Some goods are illegal on some worlds - but that means big bucks to those who can smuggle them past customs! Larger worlds generally have larger starports - which means better security but also better profits. Crime Bosses offer the biggest payoffs but you’ll regret it if you fail them. Find friends and technology that will help you smuggle because you don’t want to get caught with a shipload of illegal goods. PIRACY Become a space pirate yourself by arming your ship and blasting unsuspecting merchant ships (and other players) for their cargo. Be careful though - as your bounty stacks up, tougher bounty hunters will become interested in you. BOUNTY HUNTING So other players have bounties on their heads? Go after them and collect! But making powerful enemies in the galaxy may be your undoing. A good bounty hunter must know when and where to strike. UPGRADE YOUR SPACESHIP Whether peaceful merchant, shifty smuggler, or ruthless warrior - everyone could use a better ship. Upgrade your Lasers, Engines, Lightspeed, Shields, and Cargo Pods and keep your enemies off your back and increase your money-making potential. In addition to these standard upgrades, be on the lookout for unusual technology, such as cloaking devices, secret compartments, telepathic orbs, and more. FREE EXPANSION : Alpha Expansion Taken from the announcement : A free expansion called "Alpha Expansion" is available as a PDF download at dtstrain.com/smugglers. This expansion features custom character creation rules and additional optional rules which alter, improve, or add different aspects of the game. The expansion also includes an expanded strategy guide, solo-play rules, clarifications & errata, and a series printouts for improved spaceship sheets, character sheets, money, and more. RULES 2.0 AVAILABLE These new and improved rules are available as a free download from dtstrain.com/smugglers. See also, Total rules on one sheet of paper. UPDATE Ownership of Smugglers of the Galaxy has passed from Playus Maximus to designer Daniel Strain, and is now available to individuals, merchants, and distributors at: dtstrain.com/smugglers ",//cf.geekdo-images.com/images/pic49291.jpg,6,120,12,2,120,Smugglers of the Galaxy,120,//cf.geekdo-images.com/images/pic49291_t.jpg,2004,NA,"Adventure,Economic,Pirates,Science Fiction,Space Exploration",NA,"Nathan Abrashoff,Daniel Strain",NA,NA,"Commodity Speculation,Hex-and-Counter,Pick-up and Deliver,Trading,Variable Player Powers",Playus Maximus,5.62431,153 10964,"April's Harvest: The Battle of Shiloh, April 6 & 7, 1862, is the ninth game of the Civil War Brigade (CWB) Series from The Gamers. April 6, 1862: The Confederacy must strike back at a host of Union armies that have virtually captured vital Tennessee. The South masses its forces under charismatic Albert Sidney Johnston to strike Union troops encamped at Pittsburgh Landing, on the Tennessee River. These forces are commanded by the North's newest war hero: Ulysses S. Grant. April's Harvest covers the resulting Battle of Shiloh, the largest bloodbath to that point on the North American continent. The game portrays the whole battle, from the initial Rebel drive through the camps of the surprised Union army, to the Grant's final counterstroke after receiving desperately needed reinforcements. Special features cover the fighting at the Hornet's Nest, the uncertain arrival of Buell's Army of the Ohio, Union gunboats and Confederate looting. A host of options allow players to see how Shiloh might have been fought if Grant hadn't been surprised, or if the South had received additional men from Van Dorn's Army of the West Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (280 1/2" counters) One 32-page CWBS 2nd Edition system rulebook One 24-page April's Harvest specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 4-20 hours ",//cf.geekdo-images.com/images/pic432317.jpg,2,240,12,2,240,"April's Harvest: The Battle of Shiloh, April 6 & 7, 1862",240,//cf.geekdo-images.com/images/pic432317_t.jpg,1995,"Dean Essig,Thure de Thulstrup","American Civil War,Wargame",NA,"Dean Essig,Alan Wambold",NA,"Civil War, Brigade (CWB) Series",Hex-and-Counter,"The Gamers,Multi-Man Publishing",7.13913,126 10968,"This off road racing game uses a large three dimensional board very similar to Fireball Island. Players race their 4x4 vehicles with the roll of a special six sided die without a 1 pip but it has a star instead. Rolling a star allows you to move opponents cars and roll again. Cars can roll freely on the board and possibly roll off the board or crash. When movement ends, you must release your 4x4 and see if it "free wheels." Rolling off the board or crashing means the loss of a turn while you get your 4x4 back on the road. Seven boulders on the road (placed at the start of the game) stop movement, but are removed from the game when first encountered. Light hearted and fun, especially with younger players. ",//cf.geekdo-images.com/images/pic866732.jpg,4,0,7,2,0,Crash Canyon,0,//cf.geekdo-images.com/images/pic866732_t.jpg,1989,NA,"Children's Game,Racing",NA,Jim Keifer,NA,"3D Games,Sports: Auto Racing",Roll / Spin and Move,Milton Bradley,6.2276,50 10973,"Reiner Knizia's paperback book about dice games runs to 224 pages including the index. There are 8 chapters: 1. Lucky Scoring Games 2. Lucky Counter Games 3. The Theory of Dice (9 pages headed "It's easier than you think") 4. Betting Games 5. Progression Games 6. Jeopardy Games 7. Category Games 8. Bluffing Games There are tons of games here, all explained pretty simply, in an open, friendly style. Most have one or two pages and include variants, tactics and odds where applicable. The only illustrations are relevant but basic diagrams, nothing big enough to photocopy. The front piece notes some games are original to Knizia, and these are the ones that are mentioned as "original" games in the book - games like Catego or Six Hundred. ",//cf.geekdo-images.com/images/pic80381.jpg,0,0,8,0,0,Dice Games Properly Explained,0,//cf.geekdo-images.com/images/pic80381_t.jpg,1999,NA,"Book,Dice","600,Katego",Reiner Knizia,NA,NA,Dice Rolling,"Blue Terrier Press,Elliot Right Way Books,Hugendubel Verlag",6.66327,113 10986,"Second volume in the Triumph & Glory series covers the classic battle of Borodino. "The brigade-level Orders of Battle include the latest research, some directly from Russia (The Wonders of The Net!), and we even give the French player an opportunity - fraught with danger, to be sure - to attempt to undertake Davout's suggested flanking maneuver. In addition to the full Borodino, the game also includes a nice, short, 'introductory' mini-battle, the Attack on the Schevardino Redoubt (which took place 2 days before the actual battle)." [From box.] SYSTEM: Triumph & Glory / Jours de Gloire Series (JDG) - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP. COMPONENTS 420 full-color die-cut counters. One 22x34" full-color mapsheet One 10-sided die One 24-page Rule Book 2 Player Aid Cards ",//cf.geekdo-images.com/images/pic47095.jpg,2,120,12,1,120,"Borodino: Battle of the Moskova, 1812",120,//cf.geekdo-images.com/images/pic47095_t.jpg,2004,"Rodger B. MacGowan,Mark Simonitch","Napoleonic,Wargame",NA,Richard H. Berg,NA,Triumph & Glory Series,Hex-and-Counter,GMT Games,6.71805,133 10989,"Conhex is a 2-player abstract game in which the winner is the first player to connect his or her assigned sides of a square board (thus the goal is similar to the goal in Twixt.) The board is a pattern of non-regular hexagons with a few non-hexagonal polygons. Players alternate turns placing pieces of their own color on a vertex, and a player can claim a space after placing pieces on at least half the vertices of that space. A description can be found at www.gamerz.net and the game can be played face-to-face or over the internet. ",//cf.geekdo-images.com/images/pic1017539.jpg,2,30,10,2,30,ConHex,30,//cf.geekdo-images.com/images/pic1017539_t.jpg,2002,Néstor Romeral Andrés,Abstract Strategy,NA,Michail Antonow,NA,"Combinatorial,Connection Games","Area Control / Area Influence,Pattern Building,Tile Placement","3-Hirn-Verlag,Clemens Gerhards,nestorgames",6.91657,236 10995,"Game from Strategy & Tactics magazine #180. Wargame covering the first few weeks of the German offensive in the west, 1914. ",//cf.geekdo-images.com/images/pic126190.jpg,2,180,12,1,180,Reinforce the Right!,180,//cf.geekdo-images.com/images/pic126190_t.jpg,1996,NA,"Wargame,World War I",NA,Joseph Miranda,NA,Magazine: Strategy & Tactics,Hex-and-Counter,Decision Games (I),6.87358,53 10997,"There's gold in them thar hills! In Boomtown — a game with auctions, dice, and fun/nasty action cards to play on opponents — you start as a gold digger and try to end as a tycoon. To do this, you must first buy the best mining concessions, hoping to find gold veins. You can also try to become the Mayor of Whiskey River or San Narciso, in order to get a small cut on concessions sales, or build a saloon where lucky prospectors will spend their nuggets in moonshine whiskey. If business is really bad, you can still rely on bank or stagecoach hold-ups to reestablish you. A well placed stick of dynamite can also solve some minor problems. Piraci features the same gameplay as Boomtown, but with the players now sailing the waters instead of panning them. ",//cf.geekdo-images.com/images/pic49310.jpg,5,30,10,3,30,Boomtown,30,//cf.geekdo-images.com/images/pic49310_t.jpg,2004,"Kara,Maciej Szymanowicz","American West,Card Game",NA,"Bruno Cathala,Bruno Faidutti",Piraci: Karaibska flota – Atak Hiszpanów,NA,"Auction/Bidding,Dice Rolling","Asmodee,Egmont Polska,Face2Face Games",6.57234,2448 10998,"This card game consists of two decks: a deck of topics and a deck of consonants. Both decks are shuffled and five consonants are dealt. The first consonant may not be used by the players in their word but the other consonants may be used and are assigned values of one, two or three. The topic is read aloud and the players must think up a word that fits the topic and uses any or all of the permissible consonants but not the forbidden consonant. The first to think up a word announces it and totals its value. The other players then secretly decide whether anyone else can come up with a higher scoring word. Once the players have voted anyone who thinks a higher scoring can been generated has an additional twenty seconds (a sand timer is included) to announce that word. Points are scored based on who came up with the round's winning word and who voted correctly. The final round of the game has the players deciding which of two teams to join secretly. The player who comes up with the highest scoring word on each team scores the most points. The player with the most points at the end of the game is the winner. ",//cf.geekdo-images.com/images/pic59773.jpg,12,20,10,5,20,Word Jam,20,//cf.geekdo-images.com/images/pic59773_t.jpg,2004,Gianpaolo Derossi,Word Game,NA,Walter Obert,NA,NA,Betting/Wagering,"dV Giochi,Mayfair Games",5.89767,129 10999,From the publisher's website: The best pupils from the school of magic gather to try out their most powerful spells. But be careful of their clumsy broomstick! A game of forming combinations for apprentice wizards. ,//cf.geekdo-images.com/images/pic50908.jpg,6,30,8,2,30,Abracadabra,30,//cf.geekdo-images.com/images/pic50908_t.jpg,2004,Gianpaolo Derossi,"Card Game,Fantasy",NA,"Roberta Barletta,Domenico Di Giorgio",NA,NA,Set Collection,"dV Giochi,Mayfair Games",5.24216,102 11001,"From the publisher's website: In Mister Bill's restaurant, waiters rush about serving typical dishes from around the world. Who is going to pay the... bill? A game of exchanges and luck for experienced gourmets. ",//cf.geekdo-images.com/images/pic139265.jpg,8,20,7,3,20,Mister Bill,20,//cf.geekdo-images.com/images/pic139265_t.jpg,2004,"Roberta Barletta,Toni Cittadini",Card Game,NA,"Tommaso Percivale,Filippo Percivale",NA,"Admin: Better Description Needed!,Food / Cooking",Trading,"dV Giochi,Mayfair Games",5.13765,81 11002,From the publisher's website: Research into natural science requires careful planning - especially when only one specimen can be taken for the collection. And how much better if it is a species of Farfalia! A trick taking game for alert naturalists. ,//cf.geekdo-images.com/images/pic1220400.jpg,5,35,8,2,35,Farfalia,35,//cf.geekdo-images.com/images/pic1220400_t.jpg,2004,"Roberta Barletta,Stefano de Fazi",Card Game,NA,Derek Carver,NA,Traditional Card Games,Trick-taking,"dV Giochi,Mayfair Games",6.11744,164 11037,Based in the novel series El Capitán Alatriste by Arturo Pérez-Reverte. Each player plays a hidalgo in the Spain of Felipe IV in his search to be introduced to Count-Duke Olivares. The game mixes role-play like rules with typical roll and move board game rules. ,//cf.geekdo-images.com/images/pic227367.jpg,6,90,0,2,90,El Capitán Alatriste,90,//cf.geekdo-images.com/images/pic227367_t.jpg,2002,Antonio Catalán,Novel-based,NA,Antonio Catalán,NA,Country: Spain,"Role Playing,Roll / Spin and Move",Devir,5.19293,99 11038,"Fiasco describes itself as a recently discovered card game thought to date from the Italian Renaissance of the late-1450s. Fiasco distinctively incorporates six suits representing symbols of power and wealth and features the legendary character Fiasco. A game for advanced card players, Fiasco is easy to learn but a challenge to master. First, select your favorite suit. Choose from horses, swords, mandolins, roses, books or treasure chests. Now do your best to collect them all. Play high cards to win the pot and accumulate points. But here’s the twist: Playing high cards also gives your opponents the opportunity to hit you with Fiasco penalty cards. Avoid the danger by laying low, but lose the chance to win your points. ",//cf.geekdo-images.com/images/pic336459.jpg,6,15,12,2,15,Fiasco,15,//cf.geekdo-images.com/images/pic336459_t.jpg,2003,NA,"Card Game,Renaissance",NA,David Pubrat,NA,NA,Trick-taking,Fiasco Games Company,7.18064,93 11047,"Barbarossa: Game of the Russo-German War 1941-45, On 22 June 1941, the German Wehrmacht invaded Soviet Russia in an operation code-named Barbarossa. BarBarossa is a strategic, two-player, Corps-level simulation of the four year struggle of the East Front war in the Soviet Union. The Axis Player takes the role of the German High Command (OKH) and controls playing pieces representing the forces of Germany and its allies. The Soviet player takes the role of the Soviet High Command (STAVKA) and controls pieces representing the armed forces of Soviet Russia and allied partisans. Four scenarios: 1941 Barbarossa: Turns 1 through 8 1942 Blau: Turns 12 through 24 1943 Zitedelle: Turns 26 through 36 Campaign: Turns 1 through 48 Game Scale: Game Turn: 1 month Hex: 27 miles / 44 kilometers Units: Corps to Army Game Inventory: Two 22 x 34" full color mapsheets Two dual-side printed countersheets (800 1/2" counters) One 32-page Barbarossa rulebook Two 6-sided dice One plastic storage tray Solitaire Playability: Medium Complexity Level: High Players: 2 or more Playing Time: 4-25 hours ",//cf.geekdo-images.com/images/pic178481.jpg,2,1200,12,2,150,Barbarossa: Game of the Russo-German War 1941-45,1200,//cf.geekdo-images.com/images/pic178481_t.jpg,1986,"Ivor M. Janci,Dave LaForce","Wargame,World War II",NA,David James Ritchie,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.),TSR",5.30909,66 11054,"Four game in the Western Desert 1941-1943. Standard rules and Exclusive rules for each of the four games. Crusader, Battle for Tobruk, November 1941 Cauldron, Battle of Gazala, May 1942 Supercharge, Battle of El Alamein, October 1942 Kasserine, Baptism of Fire, February 1943. ",//cf.geekdo-images.com/images/pic77328.jpg,2,120,12,2,120,Four Battles in North Africa,120,//cf.geekdo-images.com/images/pic77328_t.jpg,1976,Redmond A. Simonsen,"Wargame,World War II","Cauldron,Crusader: Battle for Tobruk, 1941,Kasserine: Baptism of Fire, February 1943,Supercharge","Howard Barasch,David C. Isby,J. A. Nelson",NA,SPI Quads,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.55294,68 11057,"The Great Battles of Alexander: Deluxe Edition, the updated, expanded, full-color-enhanced version of the best-selling, multi-award-winning game system that started the Great Battles of History series, includes new game counters, maps, packaging, battles, and scenarios that cover all the major battles from the original game and the Juggernaut module, plus five additional battles ... ten in all. The Great Battles of Alexander: Deluxe Edition is virtually the complete history of Alexander the Great and the Macedonian art of war. Game features: Third Edition rules, with many changes and additions New maps for The Granicus and Chaeronea, plus an expanded Gaugamela map Armies for the Danubian tribes, Illyrians, Greeks, Persians, Scythians, and Indians Eighteen new Macedonian Commanders New Restricted Line Command system for Persians, Indians and Greeks Wing Commanders and Macedonian Contingent Commanders Cavalry Shock Formations: The Companion Wedge and the Thessalian Diamond The Persian Immortals and Kinsmen, Macedonian artillery, cataphracted cavalry ... and cataphracted elephants! Components: 720 full-color two-sided counters (43 full-color two-sided double-size counters) Three full-color double-sided 22x34" map sheets One 10-sided die 32-page Rule Book 24-page Scenario Book Player Aid Cards: Two 8.5x11" cards showing game charts & tables TIME SCALE: 20 minutes per turn MAP SCALE: 70 yards per hex UNIT SCALE: 100 men per strength point NUMBER OF PLAYERS: One to four ",//cf.geekdo-images.com/images/pic45327.jpg,4,240,12,2,240,The Great Battles of Alexander: Deluxe Edition,240,//cf.geekdo-images.com/images/pic45327_t.jpg,1995,"Rodger B. MacGowan,Mark Simonitch","Ancient,Wargame",NA,"Richard H. Berg,Mark Herman","Alexander the Great in Italy,The Battle of Marathon, 490 B.C.,Diadochoi: Great Battles of Alexander Module,The Great Battles of Epaminondas,Great Battles of the Achaemenidae,Phalanx: Great Battles of Alexander Module,Philip the Great,Simple GBoH,Tyrant: Battles of Carthage versus Syracuse","Country: Greece,GBOH: Great Battles of Alexander,Great Battles of History,Solitaire Wargames","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.72897,582 11060,""Normandy - The invasion of Europe 1944" is a classic simulation wargame by SPI. The German players has six different sets of victory goals, depending on the orders from the HQ: the Allied does not know which one is in use and has to plan the invasion accordingly. German reinforcements are also affected by the battle plan used. Rules are quite standard for SPI wargames, with units able to 'break down' into their component formations. The game goes on smoothly and ends in a reasonable time. At least four editions exist: the original 'Test Series' edition, with the most primitive components and rules; the 'Simulation Games' edition, with die-cut counters, heavier cardstock for the map, and cleaned up rules; the SPUK edition, printed in the UK under licence with different colours; and a later more colourful edition. ",//cf.geekdo-images.com/images/pic472567.jpg,2,150,12,2,150,Normandy,150,//cf.geekdo-images.com/images/pic472567_t.jpg,1971,NA,"Wargame,World War II",NA,Jim Dunnigan,NA,NA,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",5.84405,84 11081,"Here is a description of the game from Spielbox: Familienbande is the third game in Winning Moves’ new “Compact Game” series, and is by Leo Colovini. It’s a fast and funny board game that deals with the dynastic succession of royal families. Brides are chosen, heirs are born. Unmistakable traits such as large noses, red hair or cauliflower ears are depicted on the humorously-illustrated cards; these traits must be used to score points and be combined in engagements and births. Incest? Shame on you for thinking of such a possibility! The game is for 2-4 players Ages 8 and up. ",//cf.geekdo-images.com/images/pic174130.jpg,4,20,8,2,20,Familienbande,20,//cf.geekdo-images.com/images/pic174130_t.jpg,2004,NA,Card Game,NA,Leo Colovini,NA,NA,Hand Management,Winning Moves Germany,6.30568,549 11083,"This game is one of daVinci's Allegro line of simple and fast games. Here is a description of the game from the publisher: Molly the kid, Polly the parrot or Moby Pick the white whale? Which cards will be the same of the concealed ones? What will be their colors? A game of reflexes for refined speakers. ",//cf.geekdo-images.com/images/pic45221.jpg,8,15,7,3,15,Moby Pick,15,//cf.geekdo-images.com/images/pic45221_t.jpg,2004,Alessandro Pierangelini,"Animals,Card Game,Memory",NA,Luigi Ferrini,NA,Animals: Whales,Memory,"dV Giochi,Mayfair Games",5.58596,57 11084,"In the card game Jumbo & Co, first published as Mausen, you try to collect as many valuable animals as possible by chasing them from the table into your holding pen. To do that, you'll need to play the right animal at the right time while anticipating what opponents will play, too. Each player starts the game with a hand of sixteen cards: four each of elephant, dog, cat and mouse, with those cards valued 1-4. One card of each type starts in the center of the table. Each round, players choose one card from their hand, then reveal them simultaneously. Which animals are chased away is determined through a "rock/paper/scissors" format, with dogs chasing away cats, cats chasing away mice, mice chasing away elephants, and elephants chasing away dogs. If you play the only dog, for example, you collect all cats on the table and all cats played that turn; if multiple people play dogs, the strongest valued dog wins; if players play dogs of the same value, then those are ignored and the next strongest dog wins. Any animals not collected stay on the table for the next round. Once all the hand cards have been played, players tally the value of the animals they collected and whoever has the highest sum wins! ",//cf.geekdo-images.com/images/pic2378963.jpg,6,15,8,3,15,Jumbo & Co,15,//cf.geekdo-images.com/images/pic2378963_t.jpg,2004,"Fiore GmbH,Alexander Jung","Animals,Bluffing,Card Game",NA,Detlef Wendt,NA,NA,"Hand Management,Rock-Paper-Scissors,Simultaneous Action Selection","ABACUSSPIELE,Swan Panasia Co., Ltd.",5.85761,138 11091,"December 1757: Not since losing Silesia in 1742 had Austria come so close to regaining the province. With the recent Imperial victory at Breslau (November 22) Austrian forces under Prince Charles of Lorraine and Field-marshal Daun, the victor at Kolin, were only a battle away from that goal. They expected to fight this battle in the new campaign year which would begin in the coming spring. For King Frederick II the loss of Silesia would not only be a devastating blow to his prestige but deprived of its resources, revenue and manpower Prussia's ability to continue the war would be desperately compromised. Rather than to allow the enemy to go unchallenged Frederick marched his remaining army of 40,000 men composed of Rossbach veterans and Breslau survivors against Charles' nearly 60,000 polygynous force of Austrians, Hungarians, Imperials, Bavarians and Wurttembergers. On a frigid December 5th, in a season when armies usually sought the comfort of winter quarters, the opposing forces met on the snow covered fields surrounding the Silesian village of Leuthen. After deftly maneuvering around Prince Charles' flank Frederick's Prussians attacked with unprecedented fury collapsing the enemy line. However, despite this initial crushing blow the Austrians were able to reorganize their front and fight the Prussians to a standstill leaving the battle's final outcome still in doubt. Only after a climactic cavalry charge did the Habsburg army finally break and retreat to Breslau. Two weeks later the city capitulated and the Austrians evacuated Silesia. Although the war would continue for another six years Frederick would never again attain the level of success he did at Leuthen, his greatest victory. Leuthen (Battles from the Age of Reason, Vol. 3) presents both gamers and students of the period with a colorful and meticulously detailed simulation with which to explore the actual events and possibilities of this definitive battle. Included is an historical commentary written especially for the game by the period's leading authority, Prof. Christopher Duffy. This narrative contains many previously unpublished aspects of the battle and includes maps, diagrams, statistics and his analysis of the 1757 campaign in Silesia. ",//cf.geekdo-images.com/images/pic45234.jpg,2,360,16,1,360,Leuthen: Frederick's Greatest Victory,360,//cf.geekdo-images.com/images/pic45234_t.jpg,1997,Carl Röchling,"Age of Reason,Wargame",NA,Paul Dangel,NA,"Age of Kings,Battles from the Age of Reason (BAR)",Hex-and-Counter,Clash of Arms Games,7.84231,65 11093,"1758 marks a turning point in the Seven Years War. For the first time Austrian, Swedish and Russian forces pose simultaneous threats to the Prussian heartland. By mid-August the Russian offensive crests on the Oder River, laying siege to the fortress of Cüstrin. Force marching from Silesia through blazing summer heat, Frederick races to bring about a decisive battle. On 25 August near the village of Zorndorf 43,000 Russians and 36,000 Prussians fight one of the most savage battles of the war. For nearly 10 hours they hammer one another, yet by day's end neither army yields, despite staggering losses - nearly half the Russians and one-third of the Prussians were casualties. Finally, both armies limp away, each claiming victory: the Russians back into Poland; the Prussians to Saxony and a new Austrian threat. Zorndorf is the second game in the acclaimed Battles from the Age of Reason (BAR) series. The system presents a detailed simulation of warfare in the age of linear tactics. It is the framework through which players maneuver historic armies while seeking to discover which combinations of units and formations lead to victory, or are a formula for defeat. ",//cf.geekdo-images.com/images/pic45233.jpg,2,360,12,1,360,Zorndorf,360,//cf.geekdo-images.com/images/pic45233_t.jpg,1996,NA,"Age of Reason,Wargame",NA,Paul Dangel,NA,"Age of Kings,Battles from the Age of Reason (BAR)","Dice Rolling,Hex-and-Counter",Clash of Arms Games,7.39472,89 11096,"From Hangman Games' web site: Tahuantinsuyu is the Quechua or Inca word for "Land of the Four Regions". It is what the Inca called their own empire. The empire was organized as a pyramid-shaped hierarchy with the Sapa Inca as the supreme ruler, followed by the four Apus, who were followed by the Hahua Incas, etc. To play, you assume the role of one of the Apus (a leader of one of the four regions or "Suyus"). Your job is to increase your status in the eyes of the Sapa Inca by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their quadrant of the original empire. You build roads and conquer neighboring regions, thereby increasing the manpower and available resources. Apus are rewarded for each new region added to the empire, for improvements such as terraces, garrisons, cities, and temples, and for connecting road systems to all of the improvements throughout the empire. Reimplemented by: Inca Empire ",//cf.geekdo-images.com/images/pic72213.jpg,4,180,12,3,180,Tahuantinsuyu,180,//cf.geekdo-images.com/images/pic72213_t.jpg,2004,NA,"Civilization,Exploration",NA,Alan D. Ernstein,NA,Admin: Better Description Needed!,"Hand Management,Line Drawing,Route/Network Building",Hangman Games,7.16867,400 11104,"An exciting and fun cardgame for large and small gaming groups by Wolfgang Kramer! Just as I was winning, the ass appeared! Now I am stuck with a hand full of cards again! The aim of the game is it to get rid of your cards as fast as possible. Once done, all other players score negative points. However, beware of the ass... and do not feel sorry if it sticks on you! Re-implemented by: Ochs & Esel (2008) Das GROSSE und das kleine A (1996) ",//cf.geekdo-images.com/images/pic49429.jpg,12,30,8,3,30,Who's the Ass?,30,//cf.geekdo-images.com/images/pic49429_t.jpg,2004,François Bruel,Card Game,NA,Wolfgang Kramer,NA,"Animals: Donkeys,Climbing Games",Hand Management,"999 Games,Game Factory,Lautapelit.fi,Phalanx Games B.V.",6.07456,570 11106,"The first edition of Warhammer 40,000, but different enough to call it another game. Rogue Trader was a story-based skirmish game with plots the GM (Game Master) would write up. Rules were provided for various races but algorithms were also in the rulebook to calculate the cost of your homemade units. There was a wide variety of gear, vehicles, and troop types available to each army. Players were encouraged to use other companies models with GW's own and make up rules and units. This edition is considered the best by some players because of the massive amount of background and the free-form rules. Re-implemented by: Warhammer 40,000 2d and 3d editions Expanded by: Book of the Astronomican Warhammer 40,000 Compendium Warhammer 40,000 Compilation Warhammer Siege Warhammer 40,000 Battle Manual Warhammer 40,000 Vehicle Manual Realm of Chaos: Slaves to Darkness Realm of Chaos: The Lost and the Damned Waagh da Orks 'Ere We Go: Orks in Warhammer 40,000 Freebooterz Buy Microbadge ",//cf.geekdo-images.com/images/pic55747.jpg,2,120,12,2,120,"Warhammer 40,000: Rogue Trader",120,//cf.geekdo-images.com/images/pic55747_t.jpg,1987,"Tony Ackland,Dave Andrews,John Blanche,Carl Critchlow,Colin Dixon,Charles Elliot (I),Angus Fieldhouse,David Gallagher,Jes Goodwin,Tony Hough,Pete Knifton,Martin McKenna,Ian Miller,Trish Morrison,Aly Morrison,Bob Naismith,Alan Perry,Tim Pollard,Wil Rees,John Sibbick,Stephen Tappin","Book,Miniatures,Science Fiction",NA,Rick Priestley,"Book of the Astronomican,Citi-Block,'Ere We Go: Orks in Warhammer 40,000,Freebooterz,Realm of Chaos: Slaves to Darkness,Realm of Chaos: The Lost and the Damned,Waaargh the Orks,Warhammer 40,000 Battle Manual,Warhammer 40,000 Compendium,Warhammer 40,000 Compilation,Warhammer 40,000 Vehicle Manual,Warhammer Siege","Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers","Alfil Juegos,Games Workshop Ltd.",6.7486,473 11110,"A Famous Victory is MiHs game simulating the battles of Blenheim and Ramillies. Quote from the rules "A Famous Victory (AFV) allows players to recreate two of the major battles - Blenheim and Ramillies - fought by England and her continental allies against the ambitions of the Sun King, Louis XIV, during the War of the Spanish Succession, a war that revealed John Churchill, First Duke of Marlborough, as England's greatest Field Commander and one of the true military geniuses in history." Components: 22x33 inch game map (back printed) 720 counters rule booklet plus historical comment 4 aid charts 1 d6 1 d10 ",//cf.geekdo-images.com/images/pic45344.jpg,4,0,12,1,0,A Famous Victory,0,//cf.geekdo-images.com/images/pic45344_t.jpg,1995,Beth Queman,"Age of Reason,Wargame",NA,Richard H. Berg,NA,Age of Kings,"Chit-Pull System,Hex-and-Counter,Simulation",Moments in History,6.39062,64 11111,"Red Star/White Eagle: The Russo-Polish War, 1920 is a game simulation of the Russo-Polish War of 1920. Three scenarios and a campaign game chart the course of the Bolshevik invasion of Poland and the great Polish victory on the banks of the Vistula. This regiment-brigade-division level game is scaled at one week turns and 14 mile hexes. Intended for ages 12 to adult. Contents: 22" x 27" color map, 360 counters, complete rules and extensive charts. A nice game where both sides to get to attack and defend. ",//cf.geekdo-images.com/images/pic1619758.jpg,2,0,12,2,0,"Red Star/White Eagle: The Russo-Polish War, 1920",0,//cf.geekdo-images.com/images/pic1619758_t.jpg,1979,Rodger B. MacGowan,Wargame,NA,David Williams (I),NA,Country: Poland,Hex-and-Counter,GDW Games,7.62672,58 11122,"Proud Monster: The Barbarossa Campaign 1941 is a simulation of the first six months of the 1941-1945 Russo-German War. Game scale. Each hex on the two maps represents approximately 20 miles from side to opposite side. The units of both sides are represented primarily at the division level, but there are also a few corps, brigades, regiments and independent battalions in the counter mix. Each full game turn except the first represents two weeks. Game components [...] include rules, two 34x22" game maps, one carstock chart and table sheet, and 959 die-cut counters. (source: rulebook) ",//cf.geekdo-images.com/images/pic478973.jpg,2,0,12,2,0,Proud Monster: The Barbarossa Campaign,0,//cf.geekdo-images.com/images/pic478973_t.jpg,1994,NA,"Wargame,World War II",NA,Ty Bomba,Death & Destruction: The Russian Front 1942-44,NA,"Dice Rolling,Hex-and-Counter",XTR Corp,7.25884,129 11127,"The first boardgame by SPI (or anyone else) on history's largest land battle. The stark two-color map extends 440 miles from north to south at about 9 miles per hex. Games last 6 turns. The time scale, though not stated, is probably two days per turn. (The historical battle ran 12 days.) Units are German divisions (blue) and ahistorical Soviet "corps" (brown), plus a handful of smaller formations. They have combat and movement factors (e. g., 6-8 for the best German panzer divisions, 2-4 for a Soviet infantry "corps"). The Germans have several non-divisional panzer units that must be stacked with a German division in order to use their combat factor. The Soviets have artillery and anti-tank brigades that can only use their combat factor in attack or defense, respectively. Four bands of fortified lines dominate the map, one German line and three Soviet lines. The Soviet fortified lines are indicated as they existed in May, June and July 1943. All four lines are used during the historical scenario but not all of the Soviet lines apply to some of the hypothetical scenarios. Players alternate turns, each having a movement phase, combat phase and second movement phase for mechanized units. Zones of control are "semi-active" (requiring extra movement points to enter or leave). The stacking limit is three divisions or "corps", plus one smaller formation, per hex. The Combat Results Table has the classic Eliminate, Exchange, Retreat outcomes. Supply lines must be traced over no more than 10 hexes to a rail line leading off a friendly map edge, with lack of supply halving movement and combat factors. Air power is represented semi-abstractly by air units that can fly close support, interdiction, combat air patrol, air superiority or interception missions. There are no command rules, but a couple of optional rules try to suggest organizational differences between the two armies. These options are quite advantageous to the Germans, who, as in reality, need all the help they can get. One of these optional rules is the ability of the German mechanized divisions to not be completely removed from play on an Eliminate result, but be replaced by low-strength Kampfgrupen (this became a standard rule in later games). The game includes six scenarios: historical and free setup scenarios for the historical July start date, hypothetical May and June German attacks, and two hypothetical August Soviet counteroffensives (one with a fixed and the other with a free setup). 255 counters For its day, Kursk: Operation Zitadelle was a "monster game" and more attentive to history than many of its rivals. SPI used the same basic system, generally with elaborations, in later World War II games, such as Breakout & Pursuit, The Moscow Campaign and Destruction of Army Group Center. ",//cf.geekdo-images.com/images/pic293628.jpg,2,0,12,2,0,"Kursk: Operation Zitadelle, 4 July 1943",0,//cf.geekdo-images.com/images/pic293628_t.jpg,1971,NA,"Wargame,World War II",NA,Sterling S. Hart,NA,NA,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",5.99818,55 11129,Krim is a two player operational/strategic simulation of the German 11th Army's operations in the Crimean Peninsula from late October 1941 through 4 July 1942. ,//cf.geekdo-images.com/images/pic98352.jpg,2,0,12,2,0,"Krim: von Manstein's Battles for Sevastopol, 1941-1942",0,//cf.geekdo-images.com/images/pic98352_t.jpg,1990,NA,"Wargame,World War II",NA,Ty Bomba,NA,Magazine: Command,Hex-and-Counter,XTR Corp,6.27255,51 11132,The Third Reich's desperate Ardennes offensive of Christmas '44: The Battle of the Bulge. ,//cf.geekdo-images.com/images/pic45416.jpg,2,0,12,2,0,Hitler's Last Gamble: The Battle of the Bulge,0,//cf.geekdo-images.com/images/pic45416_t.jpg,1989,"Dean Essig,Larry Hoffman","Wargame,World War II",NA,Danny S. Parker,NA,"Admin: Better Description Needed!,World War 2: Battle of the Bulge",Hex-and-Counter,3W (World Wide Wargames),6.78333,54 11139,"Bloody April is the grand tactical, regimental level simulation of the Battle of Shiloh (Tennessee), April 6-7, 1862. Bloody April is Richard Berg's second game using the award winning system for American Civil War battles introduced in Terrible Swift Sword (Gettysburg). There are 1200 counters and two 22" x 34" full color maps. Each hexagon on the map is 115 yards and each game turn is 20 minutes. Counters represent regiments and each strength point on the infantry / cavalry counters is the equivalent of 100 effective men. Artillery counters represent batteries, with each strength point equal to one gun. ",//cf.geekdo-images.com/images/pic402675.jpg,6,1200,12,2,1200,"Bloody April: The Battle of Shiloh, 1862",1200,//cf.geekdo-images.com/images/pic402675_t.jpg,1979,"Alonzo Chappel,Redmond A. Simonsen","American Civil War,Wargame",NA,Richard H. Berg,NA,Great Battles of the American Civil War,Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.716,75 11147,"A completely different game from MBs real estate game with the same name. The game board is piled high with money packs of different denominations. The money packs are ten bills of the same amount wrapped in a paper strip. Players roll dice and move around the board sharing one token. Follow the directions on the space either doubling their current money, landing on or passing an Easy Money space to collect one or two million dollars, collecting a Mystery Jackpot, holding a lottery or playing on Wall Street. All money is taken from the huge pile in the center of the board. The game ends when all the money is taken from the board and the player with the most money wins. ",//cf.geekdo-images.com/images/pic45398.jpg,4,0,9,2,0,Ea$y Money,0,//cf.geekdo-images.com/images/pic45398_t.jpg,1988,NA,"Economic,Humor",NA,"(Uncredited),Michael Gray",NA,NA,Roll / Spin and Move,"MB Giochi,MB Jeux,MB peli,MB Spiele,Milton Bradley,Oy Lollipop Ab",5.12132,129 11159,"From the Atlas Press release: Dungeoneer: Haunted Woods of Malthorin The betrothed of an elven prince was brutally slain on the day of their wedding. The mad bridegroom now uses his powerful magic to turn his forest realm into a horrific haunted nightmare. Do you have the courage to bring peace to these cursed woods? Haunted Woods of Malthorin is a two-player Dungeoneer card game. Your character explores a wilderness that you build with map cards, while fighting monsters, completing quests, and leveling up along the way. Each Dungeoneer set can be played as a stand-alone card game, or combined with other decks for more dungeon-delving fun. Haunted Woods of Malthorin features 55 new Dungeoneer cards, including wilderness terrain maps, special weather cards, and three new heroes for your Dungeoneer game: Elf Archer, Human Druid, and Centaur Ranger. Part of the Dungeoneer Series. ",//cf.geekdo-images.com/images/pic70456.jpg,2,45,13,2,45,Dungeoneer: Haunted Woods of Malthorin,45,//cf.geekdo-images.com/images/pic70456_t.jpg,2004,Thomas Denmark,"Adventure,Fantasy",NA,Thomas Denmark,NA,Dungeoneer,"Area Movement,Dice Rolling,Modular Board,Role Playing,Variable Player Powers","Atlas Games,Galakta,Truant Spiele",6.28215,510 11160,"Memo Crime is a game about training the memory while playing a detective who has to investigate in a crime case. This case is developed by the players intuitively. The trick is, that every player is performing the role of the detective as well as creating the story. Step by step th players work their way up until they are superintendent. But you shouldn't mix up the facts, otherwise you will never will solve the case. ",//cf.geekdo-images.com/images/pic925531.jpg,6,0,16,2,0,Think: Memo Crime,0,//cf.geekdo-images.com/images/pic925531_t.jpg,1997,Klaus Wilinski,"Educational,Memory,Murder/Mystery,Negotiation",NA,Max J. Kobbert,NA,Ravensburger Think Series,"Memory,Storytelling",Ravensburger Spieleverlag GmbH,5.85811,74 11161,"Dungeoneer: Den of the Wererats A master wererat and his transformed minions hold the city in fear. Vermin and shapeshifters, thieves and cutthroats lurk in every shadow. Can you face your fears and eradicate this sinister infestation? Den of the Wererats is a two-player Dungeoneer card game. Your character explores a city that you build with map cards, while fighting monsters, completing quests, and leveling up along the way. Each Dungeoneer set can be played as a stand-alone card game, or combined with other decks for more dungeon-delving fun. Den of the Wererats features 55 new Dungeoneer cards, including city maps, lycanthropic curses that transform your opponents, and three new heroes for your Dungeoneer game: Darkling Thief, Human Alchemist, and Dwarf Guardian. Part of the Dungeoneer Series. ",//cf.geekdo-images.com/images/pic70454.jpg,2,30,12,2,30,Dungeoneer: Den of the Wererats,30,//cf.geekdo-images.com/images/pic70454_t.jpg,2004,Thomas Denmark,"Adventure,Card Game,Dice,Exploration,Fantasy",NA,Thomas Denmark,NA,Dungeoneer,"Action Point Allowance System,Dice Rolling,Hand Management,Modular Board,Variable Player Powers","Atlas Games,Truant Spiele",6.33184,457 11166,"Excerpts from the Clash of Arms website: Brandywine & Germantown expands the Battles from the Age of Reason Series into the American War of Independence. The games adhere closely to the highly successful BAR rules system. The major change lies in the halving of the strength point ratio so that 1 point equals 50 men, 25 horsemen, or 1 cannon, accommodating the smaller battles and units of North America. There is a noted lack of cavalry in both battles. The counters are in the same style as the other BAR games, but with some interesting variations (e.g., rifle frocks). Brandywine (three maps) has 4 scenarios: Knyphausen's attack at Chads Ford, Cornwallis' attack at Birmingham Meeting House (both one mappers), Howe's historical plan (comprising both Knyphausen's and Cornwallis' attacks), and an optional Howe plan. The latter scenario will allow the British player to select alternative schemes of maneuver to attack the Americans. Washington, in turn, has the ability to gain intelligence on the British movements (both true and false information) and possibly readjust his force. Germantown (two maps) has 2 scenarios. They vary based on whether or not the Americans are required to seize the Chew House. ",//cf.geekdo-images.com/images/pic45844.jpg,4,360,12,2,360,Brandywine & Germantown,360,//cf.geekdo-images.com/images/pic45844_t.jpg,2000,NA,"Age of Reason,American Revolutionary War,Wargame",NA,"Richard Kane,Charlie Spiegel",NA,Battles from the Age of Reason (BAR),Hex-and-Counter,Clash of Arms Games,7.66154,65 11168,"Flames of War is a World War II tabletop game where you use armies represented by painted miniature tanks, soldiers, artillery, and aircraft against another similar opponent's force. To begin all you need is the Flames of War book/rules and a starting force of miniatures depending on what type of army you want to collect. The game uses 15mm scale (around 1:100) miniatures, allowing miniatures from other manufacturers to be used. The game aspires to provide a good balance between playability and simulation and has a typical game running under 2 hours. The Second Edition Rulebook launched in August 2006, took a lot of advice from the players and integrated a lot of the FAQ material previously written to cover First Edition. Flames of War current rulebook range Introduced by: Flames of War: Open Fire Flames of War: Achtung! ",//cf.geekdo-images.com/images/pic142488.jpg,2,120,14,1,120,Flames of War: The World War II Miniatures Game,120,//cf.geekdo-images.com/images/pic142488_t.jpg,2002,"David Pentland,Vincent Wai","Collectible Components,Miniatures,Vietnam War,Wargame,World War II",NA,Phil Yates,"Avanti Savoia: Intelligence Handbook on Italian Armoured and Infantry Forces,Desert Rats,Diving Eagles,Flames of War Firestorm Campaign: Operation Bagration,Flames of War Firestorm Campaign: Operation Market Garden,Flames of War Great War: World War One Battles,Flames of War: A Bridge Too Far – The Battles for Oosterbeek and Arnhem,Flames of War: Afrika,Flames of War: Atlantik Wall – The German Defence of France June-September 1944,Flames of War: Barbarossa,Flames of War: Berlin - The Soviet Assault on the German Capital, April-May 1945,Flames of War: Blitzkrieg,Flames of War: Blood, Guts, & Glory – Tank Battles in the Lorraine, September 1944-January 1945,Flames of War: Bloody Omaha,Flames of War: Bridge At Remagen,Flames of War: Bridge by Bridge – The German Defence of Holland, September, November 1944,Flames of War: Burning Empires – The Battle for the Mediterranean,Flames of War: Cassino,Flames of War: Cobra,Flames of War: D Minus 1,Flames of War: D-Day,Flames of War: Das Book,Flames of War: Devil's Charge – The German Offensive – Battle of the Bulge, December 1944,Flames of War: Dogs & Devils,Flames of War: Earth and Steel,Flames of War: Eastern Front,Flames of War: Fate of a Nation,Flames of War: Festung Europa (Late War 1944),Flames of War: Fortress Europe,Flames of War: Grey Wolf – Axis Forces on the Eastern Front, January 1944-February 1945,Flames of War: Hammer and Sickle,Flames of War: Hell's Highway,Flames of War: Hellfire and Back!,Flames of War: Know Your Enemy – Late War,Flames of War: Market Garden – The Allied Invasion of Holland, September-November 1944,Flames of War: Mid-War Monsters 1942-1943,Flames of War: Monty's Meatgrinder,Flames of War: Nachtjager,Flames of War: Normandy Battles – Wargaming D-Day and Beyond,Flames of War: North Africa,Flames of War: NUTS – The Siege of Bastogne – Battle of the Bulge, December 1944,Flames of War: Ostfront,Flames of War: Overlord – The Allied Invasion of France,Flames of War: Red Bear – Allied Forces on the Eastern Front, January 1944-February 1945,Flames of War: River of Heroes,Flames of War: Stalin's Europe,Flames of War: Stalin's Onslaught,Flames of War: Tropic Lightning,Flames of War: Turning Tide,Flames of War: Villers-Bocage,For King & Country: Intelligence Handbook on British and Empire Infantry Forces,Stalingrad: Intelligence Handbook on Soviet and German Infantry Forces,Stars and Stripes: Intelligence Handbook on US Armored and Infantry Forces,Za Stalina: Handbook on Soviet Armoured and Cavalry forces","Flames of War,Solitaire Wargames","Dice Rolling,Modular Board,Point to Point Movement,Simulation,Variable Player Powers",Battlefront Miniatures Ltd,7.10068,753 11170,"This Fantasy Battle Board Game comes with dozens of painted plastic miniatures, each representing a warrior from a different era, and hex-based hard plastic terrain pieces which can be put together in many different ways. The warriors include 30 plastic figures, including World War II soldiers, futuristic robots, aliens, a T-Rex-riding orc, a large dragon, and many more. Each hero or squad has its own card that details both movement and combat abilities. There are 2 large ruins and 85 tiles of terrain in the base game. Some terrain tiles are large (up to 24 hexes) while others are small (1 hex). There are water, sand, rock and grass tiles (in roughly increasing order). Many different battlefields can be built by attaching and stacking the tiles. The rulebook features two games: a basic and a master version. In the basic version (designed for younger players < 8 years), characters move, attack, defend, and have range -- but there are no special powers and some other rules are minimized and/or eliminated. The master game includes special powers, wounds, engagement rules, falling rules, and a few other additions. A battlefield/scenario book shows how to build five battlefields, layer by layer. Each battlefield may have multiple scenarios, where the goals vary. It can be opponent elimination, getting to a certain space, protecting a certain figure, or holding out for a certain number of turns. Each unit in the Master Set has a movement rating ranging from 4 to 8, which is the number of hexes it can move in a turn. Moving up a level counts as a hex; moving down does not incur that penalty. Moving down more levels than your height when moving from one hex to another counts as falling and you might take damage --unless you are falling into water. Combat in the game is fairly straightforward. You roll attack dice as listed on your unit's card (1 to 8 dice in the Master Set), and the opponent rolls defense dice equal to the number on their unit's card (1 to 9 dice). Skulls rolled in excess of shields count as wounds (hero figures may have more than one Life). The master game uses a point system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario. It's possible to bring a "pre-fab" army to the battle in order to save time. The basic game is for two players. The master game is for 2 to 4 (and more) players. The game is eminently customizable, with many expansions which add more abilities, terrain, and options. There are also user-created maps, scenarios, custom units and advanced rules available online. HeroScape: Rise of the Valkyrie is the original master set for the HeroScape series of games. ",//cf.geekdo-images.com/images/pic244662.jpg,4,90,8,2,90,Heroscape Master Set: Rise of the Valkyrie,90,//cf.geekdo-images.com/images/pic244662_t.jpg,2004,"Stephen Baker,Rob Daviau,Craig Van Ness","Adventure,Fantasy,Fighting,Miniatures,Science Fiction",NA,"Stephen Baker,Rob Daviau,Craig Van Ness","Heroscape Expansion Set D1: Champions of the Forgotten Realms,Heroscape Expansion Set D2: Warriors of Eberron,Heroscape Expansion Set D3: Moltenclaw's Invasion,Heroscape Expansion Set: Aquilla's Alliance ,Heroscape Expansion Set: Blackmoon's Siege ,Heroscape Expansion Set: Crest of the Valkyrie (Flagbearer series),Heroscape Expansion Set: Dawn of Darkness,Heroscape Expansion Set: Defenders of Kinsland,Heroscape Expansion Set: Fields of Valor,Heroscape Expansion Set: Fortress of the Archkyrie,Heroscape Expansion Set: Jandar's Oath,Heroscape Expansion Set: Malliddon's Prophecy ,Heroscape Expansion Set: Orm's Return ,Heroscape Expansion Set: Raknar's Vision ,Heroscape Expansion Set: Road to the Forgotten Forest,Heroscape Expansion Set: Thaelenk Tundra,Heroscape Expansion Set: Thora's Vengeance,Heroscape Expansion Set: Ticalla Jungle,Heroscape Expansion Set: Utgar's Rage ,Heroscape Expansion Set: Valkrill's Gambit,Heroscape Expansion Set: Volcarren Wasteland,Heroscape Expansion Set: Zanafor's Discovery,Heroscape: Arrival of the Master,Heroscape: Nerak's Return ,Heroscape: Samuel Brown,Heroscape: Sir Hawthorne's Arrival ,Heroscape: Skahen's Rescue,Heroscape: Viper's Vengeance","3D Games,Heroscape","Dice Rolling,Grid Movement,Modular Board","Hasbro,Milton Bradley",7.41672,6927 11182,The popular game of Scrabble supersized. The new gameboard is a 21 by 21 grid (the original is 15 by 15) with some quadruple premium bonus squares. The game includes two hundred tiles with a new distribution of letter tiles (not just a double set of the original distribution). The "Deluxe" version of this game adds a revolving game board. ,//cf.geekdo-images.com/images/pic72209.jpg,4,60,8,2,60,Super Scrabble,60,//cf.geekdo-images.com/images/pic72209_t.jpg,2004,NA,Word Game,NA,Murray Eskenazi,NA,Scrabble,Tile Placement,"Piatnik,Winning Moves Games (USA)",6.37504,453 11195,"From the box: The gluttonous rabbit is keen on eating our delicious carrots. If the players succeed in harvesting four carrots before the rabbit eats four carrots, all the players win together. ",//cf.geekdo-images.com/images/pic71103.jpg,6,5,4,1,5,Karottenklau,5,//cf.geekdo-images.com/images/pic71103_t.jpg,2004,Michael Schober,"Animals,Children's Game,Farming",NA,Peter Bals,NA,"Animals: Rabbits,HABA Mitbringspiele series","Co-operative Play,Dice Rolling",HABA - Habermaaß GmbH,5.76471,85 11202,"The game is by veteran designer Ted Raicer and contains: 1 hard mounted game board, 96 army counters (about an inch per side; incl. 24 dummies), 46 City Victory markers, 30 Combat chits, 1 Game Turn marker, 1 Game Round marker, 4 Victory Point markers, 8 Game Order Determination markers, 4 Surrender markers, 1 Treaty of Brest-Litovsk marker, 2 Dice, 1 Rules Booklet (8 pages, full-color). The game board divides the map of Europe into three Theaters of War - the Western Theater, Italian Theater, and Eastern Theater. Each theater is sub-divided into two or more numbered Fronts (11 fronts total). Each front contains the location of one or more victory cities (46 in total). Ordinary victory city locations are shown with a box, color-coded to show the original owning faction. Replacement centers are shown by a circle in place of a box. Each front also contains one or more faction bases (hexagon shaped) which act as a special sort of city. Bases and cities within each Front are connected by Attack Lines which indicate which cities may be attacked. Finally each Front lists which armies may be deployed or moved there. The First World War can be played by 2 to 4 players. There are two Alliances: the Allies and the Central Powers. Each Alliance is divided into two factions. The Allies are divided into the Western Allied faction and the Eastern Allied faction. The Central Powers are divided into the German faction and the German Allied faction. Each faction consists of one or more nationalities. ",//cf.geekdo-images.com/images/pic1339408.jpg,4,90,12,2,90,The First World War,90,//cf.geekdo-images.com/images/pic1339408_t.jpg,2004,"Andreas Adamek,Franz Vohwinkel","Wargame,World War I",NA,Ted Raicer,NA,NA,"Area Control / Area Influence,Dice Rolling,Secret Unit Deployment","Mayfair Games,Phalanx Games B.V.,Phalanx Games Polska",6.11194,420 11229,"This is Wizards of the Coast's Star Wars Miniatures game, similar to their D&D Miniatures offerings. Each figure is pre-painted and comes with a stats card. Squads are point-based and are usually formed around one of nine factions. Games are character-based skirmishes played on a square grid. Not to be confused with West End Games' older Star Wars Miniatures Battles or Wizards of the Coast's starship offering: Star Wars Miniatures: Starship Battles. FIGURES WERE RELEASED IN THE FOLLOWING: Rebel Storm (standard 60 piece set - initial set) Clone Strike (standard 60 piece set) Revenge of the Sith (standard 60 piece set) Universe (standard 60 piece set - includes huge figures) AT-AT Imperial Walker Colossal Pack (special pack for scenario play) Attack On Endor (scenario pack with 4 pieces) Champions of the Force (standard 60 piece set) Bounty Hunters (standard 60 piece set - includes huge figures) Alliance and Empire (standard 60 piece set) Rebels and Imperials (24 piece set - all reprints from previous sets, released in packs of 2 figures each) The Force Unleashed (standard 60 piece set - includes huge figures) The Battle of Hoth (Target Exclusive) (scenario pack with 17 pieces) Legacy of the Force (standad 60 piece set) Knights of the Old Republic (standard 60 piece set) The Clone Wars Starter Set (scenario pack with 6 pieces) The Clone Wars (standard 40 piece set) Clone Wars Battles Scenario Pack (Target Exclusive) (scenario pack with 10 pieces) Imperial Entanglements (standard 40 piece set) Map Packs x3 (three scenario packs with 2 pieces each) Jedi Academy (standard 40 piece set) Galaxy at War (standard 40 piece set) Dark Times (standard 40 piece set) Masters of the Force (standard 40 piece set) ",//cf.geekdo-images.com/images/pic54249.jpg,2,60,12,2,60,Star Wars Miniatures,60,//cf.geekdo-images.com/images/pic54249_t.jpg,2004,"Mari Kolkowsky,Stacy Longstreet,Christopher West","Adventure,Collectible Components,Miniatures,Movies / TV / Radio theme,Science Fiction",NA,"Jeff Grubb,Peter Lee,Bill Slavicsek,Jonathan Tweet,Rob Watkins",NA,"CMGs (Collectible Miniatures Games),Star Wars","Dice Rolling,Modular Board,Role Playing",Wizards of the Coast,6.84418,1407 11231,"From the publisher... Snorta! The wild game of moos, meows, and more! The Party Game where everyone is an animal...or at least sounds like one! Get ready for laughter as your friends and family suddenly start sounding like they were born in a barn!" In Snorta each player is given a plastic farm animal (cute cartoonishly-designed ones by John Kovalic). In a "sound-off" everyone makes their animal's sound, then hides it in their barn. All the animal cards are passed out. Each player quickly flips over cards into a face-up pile in front of them, going around the circle. When a card placed down matches one of the cards already on the table, those two players rush to say the animal sound of the other player. (You don't make the noise of the animal ON the card.) It's hard to remember everyone's animal under pressure, so this speed and memory game is lively and funny to play. If you say the other player's sound first, you give them all the cards you've flipped onto the table in front of you. They then add them to the bottom of their hand. The first person to get all the cards out of their hand is the winner. ",//cf.geekdo-images.com/images/pic1466085.jpg,8,20,8,3,20,Snorta!,20,//cf.geekdo-images.com/images/pic1466085_t.jpg,2004,"Steve Gray,Per Leveaux,Michael Menzel","Action / Dexterity,Animals,Humor,Party Game",NA,"Chris Childs,Tony Richardson",NA,NA,"Acting,Memory","999 Games,Alga,AMIGO Spiel + Freizeit GmbH,Kanga Games,Mattel,Out of the Box Publishing,Tactic,Ventura Games",6.1127,1255 11248,"Roll dice (one for you and one for the vampire) and move your piece towards the castle where the princess are being held prisoner and the vampire onto one of the bat squares. You can pick up a piece of garlic to protect yourself if you land on a garlic square. If you reach the castle, you can pick up a princess and start moving her back to the village. If the vampire lands on you and you do not have garlic, your piece is returned to the village. If you do not have garlic, the vampire bites you. Vampire bites are recorded by removing the hat from the vampire and using a red ink pad to stamp the back of your hand. If you are bitten three times, you are out of the game. The first player to rescue two princesses or the last remaining player is the winner. ",//cf.geekdo-images.com/images/pic45835.jpg,4,0,7,2,0,The Vampire Game,0,//cf.geekdo-images.com/images/pic45835_t.jpg,1986,NA,"Horror,Humor",NA,(Uncredited),NA,Vampires,"Pick-up and Deliver,Roll / Spin and Move","Kärnan,Kirjalito,Schmidt International,Schmidt Spiele,Waddington's Games, Inc.",4.33137,51 11262,"An NFL themed version that according to the box "includes all 31 NFL teams" - 30 by my count on the board and in the league at the time - with low-ranked Colts and Cardinals as properties at the cheap end of the board and 1997 Superbowl winner Broncos at the other. Each Railroad is a pair of teams. All the cards and other components have a football theme. Strangely the rules aren't "translated", but have a preamble that explains the differences, e.g. stadiums equate to hotels. ",//cf.geekdo-images.com/images/pic45800.jpg,8,60,8,2,60,Monopoly: NFL Official,60,//cf.geekdo-images.com/images/pic45800_t.jpg,1998,NA,"Economic,Negotiation,Sports",NA,(Uncredited),NA,"Country: USA,Monopoly,Sports: American Football / Gridiron","Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading",Parker Brothers,4.98685,54 11265,"Adapted from the designer's "The Napoleonic Wars" covers the campaigns in Spain and Portugal between 1812 and 1814. Simplified diplomacy as the four players play in two teams (Spain & Britain vs France Nord & France Sud). Components: One 22 x 34 map Three countersheets 110 Strategy Cards Four "Headquarters" setup and layout cards One Player-aid card One Rulebook One Historical Commentary/Players Notes/Tutorial/Examples of Play booklet. Online Play Wargameroom (real-time, rules enforced) ",//cf.geekdo-images.com/images/pic1525926.jpg,4,180,12,2,180,Wellington,180,//cf.geekdo-images.com/images/pic1525926_t.jpg,2005,"Sir Thomas Lawrence,Rodger B. MacGowan,Mark Simonitch","Napoleonic,Wargame",NA,Mark McLaughlin,NA,"Country: Portugal,Country: Spain,GMT Napoleonic Wars Series","Campaign / Battle Card Driven,Point to Point Movement",GMT Games,6.91277,567 11269,"(from GMT website:) During the summer of 1941, the forces of German Army Group North appeared to be advancing irresistibly toward Leningrad, the second largest city in the Soviet Union, and the birthplace of the Communist revolution. But Leningrad was a long way from the German border, and the closer the Germans got to it, the more difficulties they encountered with terrain, their own lengthening supply lines, and stiffening Soviet resistance. In mid-July, approximately 100 miles south of Leningrad at Soltsy, a surprisingly strong Soviet force of about six divisions struck the German armored spearhead and pushed it back. The 8th Panzer Division did not suffer the catastrophic losses claimed by the Soviet, but attack did cause the Germans in this sector to halt for three crucial weeks before resuming their drive on Leningrad. In August the Soviets launched another counteroffensive, this time with ten divisions, against the German flank south of Staraya Russia. Just as the German offensive against Leningrad renewed, the Germans diverted critical motorized reserves to deal with the threat, winning a strategically barren victory far from their true objective. When the Germans did reach Leningrad, they lacked the strength to break into the city itself. The battles of Soltsy and Staraya Russia may well have saved Leningrad. Components: · 22 x 34 inch map sheet (19mm hexes - double sided) · 3 sheets of 5/8" counters · Rules book, Play Book, set-up cards, and player aid cards TIME SCALE 12 hours per turn MAP SCALE 1.2 miles per hex UNIT SCALE Battalions and Companies DESIGNERS Vance von Borries DEVELOPER Tony Curtis MAP & COUNTER ART Mark Simonitch (BGG description:)Roads to Leningrad is a package consisting of two separate operational level games on WW II --the Battle of Soltsy and the Battle of Staraya Russa. Scenarios: 1. The Battle of Soltsy: Manstein’s LVI (Panzer) Corps was assigned the road through Soltsy and was told to advance rapidly east to Novgorod and then north to cut Leningrad off from the rest of Russia. Manstein was on such a quick and tight schedule, he had no time to cover his flanks - a fact local Soviet commanders quickly exploited. 2. Counter-Blow at Soltsy: Led by the powerful and highly decorated 70th Rifle Division, the Soviets quickly surrounded German armor at Soltsy, stopped German motorized infantry in the swamps to the north, and raided German supply columns to the German rear. Von Manstein, unflappable in a crisis, organized a counterattack to allow the 8th Panzer to escape. The German 8th Panzer Division permanently lost about 30 tanks (with many others damaged) and retreated 25 miles. It was a Soviet victory that might have saved Leningrad. 3. Battle of Staraya Russa: In early August, the Soviet High Command prepared a surprise counter-offensive south of Lake Ilmen to relieve pressure on the increasingly hard-pressed armies defending Leningrad. Within two days, Soviet mechanized units had penetrated 35 miles and threatened to surround German X Corps. The Germans will clearly need reinforcements; can they hold on until Manstein's motorized troops arrive? 4. Manstein Attacks: To solve the deepening crisis at Staraya Russa, the German command called on Manstein's LVI Corps. On the 19th he struck, crushing the Soviet flank division in one day. In three days, he surrounded Soviet 34th Army, forced most of it to surrender, and then pushed on east. German play in this scenario depends on the mobility and timing of Manstein's troops. The Soviet player knows he is about to be trapped but maybe one more push would break the German infantry to the north. ",//cf.geekdo-images.com/images/pic535346.jpg,2,180,12,2,180,Roads to Leningrad,180,//cf.geekdo-images.com/images/pic535346_t.jpg,2004,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Vance von Borries,NA,Cities: St Petersburg / Petrograd / Leningrad,"Dice Rolling,Hex-and-Counter",GMT Games,7.52419,238 11274,""The Mongol War Machine in the 13th Century" - Volume X in the Great Battles of History Series (GBoH). (from GMT Games website:) The Great Battles of History series is back with Devil's Horsemen, an examination of the military tactics of steppe tribe warfare, as immortalized by the mighty armies of Genghis Khan and the Mongols. The game focuses on cavalry and archery action, featuring mounted archers of exceptional skill. Devil's Horsemen depicts the four major battles of the era - The Indus, The Kalka, Liegnitz and Ayn Jalut. Devil's Horsemen features basic rules for both regular and SimpleGBoH play. The rules bring the system into full flower of mounted archery, with a detailed, augmented set of archery and cavalry mechanics that include various types of Shower Fire (as opposed to plain Volley Fire), Impetuosity and Aggression, Feigned Retreat, Harass and Disperse tactics, and Rally to Standards, with the various armies and units being rated for their ability to use these. Devil's Horsemen presens a truly colorful array of armies for you to lead into battle: there are 10 full tumen (divisions) of Mongols, plus Polovtsians, Galicians, Chernigovians, Kievans, Persian Khwarazmians, Poles, Silesians, Bohemians, the great Teutonic Knights, and the first army to ever significantly defeat the Mongols, The Mamluks. These mighty armies show up in four great battles of the period (ranging from battles needing 1/2 mapsheet to two full-mapsheets). The Indus (Genghis Khan vs. Shah Jalal ad-Din and the Khwarazmian Persians, 1221). One mapsheet in size, this is the battle that gave The Mongols control over all of Central Asia. The Kalka (Prince Subudei vs. the combined Armies of Rus, 1223). Two mapsheets in size, this battle includes two massive (and very nattily dressed) armies, with the Rus suffering under fractured command, and the Mongols giving us a foretaste of the famous Zulu horns of the buffalo tactics. Liegnitz (Prices Baidan and Kaidan vs. Henry the Pious and an army of Eastern Europeans, 1241). A 1/2 mapsheet battle which introduced Europe to the Mongols, and from which we get the famous Christian prayer of the era, From the Fury of the Tartars, oh Lord, Deliver Us. But you do get to use the best European heavy cavalry of the day, the Teutonic knights, under fearsome commander, Poppo. Ayn Jalut (Prince Ketbugha vs. The Mamluks, 1260). A 1/2 mapsheet battle that saw the first real defeat of a Mongol Army, this time by the new Middle East Muslim power, the Mamluks. Granted, this was a second-rate, rear-guard group of Mongols, but the Mamluks showed they were a new force to reckon with. COMPONENTS 979 full-color counters Two full-color double-sided 22x34" mapsheets Rules Book Scenario Book One Player Aid Card One 10-sided die DESIGNERS: Mark Herman and Richard Berg ART DIRECTOR/PACKAGE DESIGN: Rodger B. MacGowan MAP ART: Mark Simonitch COUNTER ART: Mark Simonitch, Rodger B. MacGowan, Mike Lemick ",//cf.geekdo-images.com/images/pic58131.jpg,2,240,12,2,240,Devil's Horsemen,240,//cf.geekdo-images.com/images/pic58131_t.jpg,2004,"Mike Lemick,Rodger B. MacGowan,Mark Simonitch","Medieval,Wargame",NA,"Richard H. Berg,Mark Herman",Mamluk,"Country: Mongolia,Great Battles of History",Hex-and-Counter,GMT Games,7.32874,191 11283,"A self published 18xx variation set in Namibia. Designed especially for three players. Excerpt from rules by game author: 'Often there are only three or four players who want to play 18xx. Or sometimes after a long day of 18xx only few players remain, who want to play another short 18xx-game. Although there are a large number of 18xx-games already, there are only few 18xx-games for three players. Therefore I decided to develop this game. I chose Namibia because my little sister lived there several years and sent me a lot of information and historical maps. The main theme of this game is not complex railroad construction. The number of brown tiles is limited, so that there will be no useless delay in the end of the game (when everything has been decided). Many hexes of the plan probably won't be used, but this is realistic in view of the Namibian geography.' ",//cf.geekdo-images.com/images/pic264630.jpg,3,180,12,3,180,1895 Namibia,180,//cf.geekdo-images.com/images/pic264630_t.jpg,2004,Helmut Ohley,"Economic,Trains,Transportation",NA,"Helmut Ohley,Adam Romoth",NA,"18xx,Country: Namibia","Route/Network Building,Stock Holding,Tile Placement,Trading",(Self-Published),6.87698,63 11292,"Blood & Steel: The Battle of Prokhorovka, July 12, 1943, is a "quick-playing strategy wargame depicting Kursk's climactic tank battle, near Prokhorovka Station. The complexity is Low with only 4 pages of rules. The unit sizes are Regiments & Brigades. Each player has formations which activate when their chit is drawn. The Soviet player makes decisions on which formations he would like to have on the board and when. Victory conditions are based on geographical objectives, exiting units(German) and not entering reinforcements(Soviet). The combat system has no CRT. You roll a die vs your Attack Factor (anti Armor or anti Infantry)and if the modified result is equal too or less than the value, a hit is scored against that target unit. The 2006 update is one of L2's newest line of Folio games, with one counter sheet of 192 5/8" counters and a 11" x 17" map. The movement chart, turn record track, and important information for players is printed on the back of the folio folder. Expanded by: Blood & Steel Expansion Pack Ponyri Game Scale: Turn: 90 minutes Map: 1/2 mile per hex Unit: Company to Brigade Original Game Contents: One 11 x 17" map One countersheet (140 5/8" single-sided un-mounted counters - counters must be cut out to play) One 4 page rulebook One Player Aid Card (2 sided) ",//cf.geekdo-images.com/images/pic137260.jpg,2,150,12,2,120,Blood & Steel,150,//cf.geekdo-images.com/images/pic137260_t.jpg,1999,"Kerry Anderson,Kevin Barrett,Art Lupinacci,Paul Rohrbaugh","Wargame,World War II",NA,Paul Rohrbaugh,"Blood & Steel Expansion,Blood & Steel Expansion Pack,Ponyri",Blood and Steel series,Hex-and-Counter,"High Flying Dice Games,L2 Design Group,Microgame Design Group",5.81058,52 11357,"A board game originally published in Games Workshop's White Dwarf magazine, issue #223. A game of Ork bar brawling that ends when all but one of the Orks have slumped unconscious to the floor, leaving the last Ork standing as the winner! ",//cf.geekdo-images.com/images/pic278285.jpg,10,0,10,2,0,Brewhouse Bash,0,//cf.geekdo-images.com/images/pic278285_t.jpg,1998,NA,"Fantasy,Fighting,Humor,Print & Play",NA,"Jim Butler,Gordon Davidson,Robin Dews,Alan Merrett,Paul Sawyer",NA,"Magazine: White Dwarf,Warhammer 40,000 Board Games","Action Point Allowance System,Dice Rolling,Variable Player Powers",Games Workshop Ltd.,6.23091,55 11385,"From the box back "Plot your strategy in this classic battlefield game! Characters from the Lord of the Rings motion picture trilogy come together in this classic battle of good versus evil. Gandalf, Legolas, and Frodo and other forces of good stand side by side on the gameboard map as they face off against the Witch-king, Saruman, and Ringwraiths and the forces of evil. You and your opponent secretly place your army, strongholds, and flag on the gameboard. Now the battle begins. Move and attack cautiously for victory goes to the strongest. Capture the enemy's flag first and win! Three variations of gameplay. Gameboard, 40 gray pieces, 40 beige pieces, Label sheet, and Instructions." ",//cf.geekdo-images.com/images/pic451417.jpg,2,0,8,2,0,Stratego: The Lord of the Rings,0,//cf.geekdo-images.com/images/pic451417_t.jpg,2004,NA,"Abstract Strategy,Bluffing,Deduction,Fantasy,Memory,Movies / TV / Radio theme,Wargame",NA,(Uncredited),NA,"Stratego Series,Tolkien Games","Area Movement,Memory,Secret Unit Deployment,Variable Player Powers","Hasbro,Milton Bradley",6.16449,321 11394,""Find the food on your shopping list and be the first to fill your trolley" Winner "Best Toy" Petit Filous and Right Start Award Basically a form of shopping pelmanism, where you remember the tiles that other players rejected. Each player takes a trolley and a shopping list and the cards are spread out face-down on the table. Players turn over the cards in turn. If on their list the card goes into their trolley, otherwise it is replaced face-down on the table. Play continues until one player has filled his trolley with all the items on his shopping list. ",//cf.geekdo-images.com/images/pic1090266.jpg,4,15,3,2,15,Shopping List,15,//cf.geekdo-images.com/images/pic1090266_t.jpg,1995,NA,"Children's Game,Memory",NA,(Uncredited),"Shopping List Booster Pack: Clothes,Shopping List Booster Pack: Fruit & Veg","Food / Cooking,Shopping List","Memory,Set Collection",Orchard Toys,5.87273,55 11396,"A game that is designed by a big name (Reiner Knizia), and originally published and released in Korea for the first time. Two players each try to build stronger rows and columns of numbered tiles into an imaginary 5 by 5 grids. At the end of the game, compare the weakest row and column from both players to determine the winner. Based on the early Reiner Knizia games Sono and Prisma, reworked as Robot Master Note: the rules in the Victory Point Games edition are slightly different: 1) There are only 20 dragon cards in the deck. Players are each dealt 8 cards; the remaining 4 are discarded without the players knowing their values. 2) The grid size is only 4x4, rather than 5x5. 3) Each row or column is worth the sum of its values. A pair of cards in the same row/column counts as 10x the value (e.g., 2 "2" cards in a row would be worth 20 points). Three or more cards of the same value in a row/column scores 100 points. ",//cf.geekdo-images.com/images/pic2785564.jpg,2,10,0,2,10,Dragon Master,10,//cf.geekdo-images.com/images/pic2785564_t.jpg,2004,NA,Fantasy,NA,Reiner Knizia,NA,NA,Tile Placement,"Paper Iyagi,Victory Point Games",5.87097,62 11404,From the publisher... The Revealing Game of Secret Words LETTERFLIP is the head-to-head word game where players use clever deduction and a little luck in a quest to reveal secret words. Players take turns searching for the letters that make up their own secret words. As letters are revealed the secret word comes into focus. Be the first to reveal all your secret words and win! LETTERFLIP is quick and easy to learn for all ages and levels. Discover the fun of LETTERFLIP! ,//cf.geekdo-images.com/images/pic329422.jpg,2,20,10,2,20,LetterFlip,20,//cf.geekdo-images.com/images/pic329422_t.jpg,2004,NA,"Deduction,Word Game",NA,"Elliot Rudell,Rudell Design",NA,NA,NA,Out of the Box Publishing,5.74143,76 11412,"Fun is in the Balance! In a race against time, players attempt to "one up" each other by pulling Kiwi Disks from a teetering wall, and daring to stack them ever higher. The last player to successfully stack a disk, before the timer marble drops out of sight, wins Wallamoppi! Wallamoppi is the great 2-player game that combines strategy, balancing skills and a little luck. Similar to: Up Against Time ",//cf.geekdo-images.com/images/pic99249.jpg,2,15,7,2,15,Wallamoppi,15,//cf.geekdo-images.com/images/pic99249_t.jpg,2005,"John Kovalic,Cathleen Quinn-Kinney",Action / Dexterity,NA,"Garrett J. Donner,Michael S. Steer",NA,NA,NA,Out of the Box Publishing,5.86699,206 11414,"Politics As Usual is a fast paced card game with mass market appeal that makes each player a candidate campaigning to be President of the United States. Players battle to control Votes, launch Slander attacks, and play cards to gain an Edge. Gather enough Votes and you get to be President! You can even play cards for other players! Let's say a controversial Issue comes up that is worth negative points. After all, there are some topics that no matter what you say, you're going to lose voters. Wouldn't it be handy if one of your opponents gave a Good Speech on the issue? Each player is given a Candidate card at the start of the game representing a well know political persona. Each Candidate card has a built in special ability and Favor points. A revolutionary part of the game design is the introduction of "Favor" points. Each player starts the game with a couple Favor chips, and players may trade them back and forth as they wish. There are no rules governing the trading of Favors. Here's the cool part, at the end of the game, every Favor that you have that came from another player counts as a Vote. Your own Favor chips do nothing for you at the end of the game! Wheel and deal! Gather political favors and be the power all others seek in desperate times, and at the end of the day, you'll be seated in the Oval Office! Some have said this seems to make the point that political favors are just as important as votes in American Politics. Is this a bad thing? Maybe, but it's certainly Politics As Usual! Expanded by: Politics as Usual: Unusual Suspects ",//cf.geekdo-images.com/images/pic98970.jpg,6,60,12,2,60,Politics as Usual,60,//cf.geekdo-images.com/images/pic98970_t.jpg,2005,Mike Anderson,"Card Game,Humor,Political",NA,Dan Verssen,Politics as Usual: Unusual Suspects,Political: Elections,"Hand Management,Trading",One Small Step,5.60227,66 11415,"Warriors is a card and dice-rolling game with a fantasy military theme. Each player begins with a randomly dealt army of 11 units. Most will be creatures of one of the game's 6 types (Barbarians, Goblins, Elves, Trolls, Dwarves, Undead). A lucky player may also get Wizards (which protect creatures of one type from attack) or Catapults (one-use weapons that have a 50/50 chance of destroying a target card). Creatures come in three varieties (infantry, archers, cavalry). Armies are placed face-up in front of the players, and three rounds of warfare ensue. At the start of each round, players receive additional cards, including the vital Attack Cards, without which an army can only stand on the defensive. Attack cards are of two types. One ("Battle") allows all of a player's creatures of one type to attack creatures of either the same type or the type that the attacker most dislikes. Elves, for instance, may attack an opponent's Elves or his Trolls (the Elves' "natural enemy".) The other type of Attack Card ("Mercenary Army") allows creatures of different types to combine in an attack against creatures of any one type, but limits the number of attackers. Attack Cards also provide various bonuses to the attacker. The resolution of attacks is modeled on Risk. The attacker rolls up to three dice, the defender up to two (the number depending on how many infantry each side has in the battle). The side with more archers, if either, adds one to its high die roll. The highest and second highest rolls for each side are compared, and the low roller in each loses a card (with the defender winning ties). The attack continues until one side is wiped out or the attacker voluntarily breaks off. Attackers with surviving cavalry can then make further attacks. Players gain victory points for enemy units destroyed and for having the most creatures of a particular type at the end of the third round of play. ",//cf.geekdo-images.com/images/pic49308.jpg,4,30,8,2,30,Warriors,30,//cf.geekdo-images.com/images/pic49308_t.jpg,2004,Paul Herbert,"Card Game,Dice,Fantasy,Fighting",NA,"Richard Borg,Alan R. Moon",Warriors: Dragon Hordes Expansion,NA,"Dice Rolling,Set Collection,Take That","Face2Face Games,KDS Distribuzione,Phalanx Games B.V.",5.01331,550 11416,"Cleopatra. Blackbeard. Attila the Hun. Richard Nixon. John Wilkes Booth. Collect the souls of the damned! In Burn in Hell, you try to assemble the tastiest "Circles" of history's sinners. Trade souls with your rivals . . . or just steal the ones you need. Collect groups of Mass Murderers, Cannibals, or even Clerics . . . or build sets of the Seven Deadly Sins. Burn in Hell will keep you on your toes . can you see the sets that fit together for the most points? Can you steal a rival's key card before he can make a Circle? Each card includes a great Greg Hyland caricature and a biography of the soul. You'll have a lot of fun reading (and arguing) about why each of these people was invited to the Permanent Pitchfork Party. And to rule in Hell, you must use strategy and cunning, because this game's not over until the last soul is snatched . . . ",//cf.geekdo-images.com/images/pic46464.jpg,5,90,12,2,90,Burn in Hell,90,//cf.geekdo-images.com/images/pic46464_t.jpg,2004,"Greg Hyland,Philip Reed",Card Game,NA,Steve Jackson (I),NA,NA,Set Collection,Steve Jackson Games,4.47242,368 11428,"The War in the Mediterranean 1939-1941. While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval supremacy in the Mediterranean Sea, the vital supply link for the Axis forces in North Africa. Supermarina I is a tactical naval combat game system utilizing award winning designer Larry Bond's Command at Sea rules system and is the first of a projected three part treatment of the naval war in the Mediterranean. Supermarina I contains a 64 page Scenario Book with 20 scenarios covering the action from the war's start through June, 1941. The ships represented in the scenarios range from E-Boats to aircraft carriers and battleships (140 total ships). The ship and aircraft Data Annex (96 pages) covers all the units present in the first half of the war. Over 400 aircraft and ship die-cut counters are included. Additionally , you get the 3rd Edition Standard Rules (128 pages) punched for a three ring binder. A jump-start scenario and a scenario generator are also included in this boxed set. ",//cf.geekdo-images.com/images/pic479814.jpg,12,150,12,2,150,Supermarina I: Command at Sea Volume II,150,//cf.geekdo-images.com/images/pic479814_t.jpg,1996,Rick Barber,"Nautical,Wargame,World War II",NA,"John D. Gresham,Michael Markowitz","No Sailor But a Fool: Command at Sea Volume III,Supermarina II: Command at Sea volume IV",Command at Sea,"Hex-and-Counter,Simulation",Clash of Arms Games,7.59804,51 11429,"For miniatures enthusiast or a cardboard wargamer, Larry Bond's Command at Sea naval warfare system, for WWII, emphasizes technical and historical accuracy, woven into a streamlined rules structure that keeps the action fast-paced and fun. The Rising Sun, Vol. 1 in the series, covers the Pacific 1941-43. The boxed set now comes complete with the 3rd Edition Basic Rulebook (perforated for three ring binders) and the 2nd Edition Ship Data Annex enclosed. The 3rd Edition Scenario Book offers over 50 scenarios, from small ship actions, to carrier vs. carrier attacks, to midnight battleship encounters at Guadalcanal. Plus 140 ship counters (1/2" x 1") and over 280 aircraft counters and markers are included, along with a jump-start book to get you up and playing in less than half an hour. ",//cf.geekdo-images.com/images/pic308893.jpg,12,150,12,2,150,The Rising Sun: Command at Sea Volume I,150,//cf.geekdo-images.com/images/pic308893_t.jpg,1994,Rick Barber,"Nautical,Wargame,World War II",NA,Larry Bond,"American Fleets: Command at Sea Volume VIII,Emperor's Fleet: Command at Sea Volume IX,Mighty Midgets: Command at Sea Volume V,No Sailor But a Fool: Command at Sea Volume III,Rising Sun Form 10s",Command at Sea,"Hex-and-Counter,Simulation",Clash of Arms Games,7.25067,75 11432,"Harpoon 4 is the fourth edition of the Harpoon game-series originally published by Adventure Games. The era of modern naval combat began on October 21, 1967 when Egyptian missile boats launched four Soviet made Styx surface-to-surface missiles and sank the Israeli destroyer Elath at a range of 13.5 nautical miles. The face of naval warfare changed forever! Harpoon 4 handles all aspects of modern maritime combat: surface, sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known situations, by extension Harpoon 4 also achieves realistic results with hypothetical scenarios. Harpoon 4 can answer questions like: Are carriers powerhouses or sitting ducks? Can transatlantic convoys survive in a modern wartime environment? In the cat-and-mouse games between US and Russian submarines, which is better? Extensive examples in the rules book actually take you through mini engagements that span less than a page of text. The set of die-cut counters included in the game, along with the Quickstart rules, make it possible to take this game home and play a scenario in an evening. ",//cf.geekdo-images.com/images/pic338452.jpg,8,150,12,2,150,Harpoon 4,150,//cf.geekdo-images.com/images/pic338452_t.jpg,1997,Tom Hannah,"Modern Warfare,Nautical,Wargame",NA,"Larry Bond,Chris Carlson","Harpoon 4 Player's Handbook,Harpoon Naval Review 1997,Harpoon Naval Review 2000,Harpoon Naval Review 2003,Harpoon Naval Review 2009,Harpoon: South Atlantic War,High Tide,Sea of Dragons,Sea of Dragons: Data Annexes Ships, Aircraft, & Weapons,White Ensign",Harpoon Series,"Dice Rolling,Paper-and-Pencil",Clash of Arms Games,7.39076,119 11436,"By February 1814, Wellington had invested the French city of Bayonne and was pressing into the French interior with two goals in mind: driving the French army away from the important port city of Bordeaux, and bringing Soult's army to bay. Soult's Army of the Pyrenees, outnumbered and outclassed by Wellington's veteran forces, fell back towards the east, defending a series of river lines. Wellington's troops, showing excellent coordination between their maneuvering wings, were able to turn Soult out of these strong defensive positions one by one, all the while driving toward the inland city of Toulouse. On February 26, Wellington's lead elements were able to exploit a gap in the French cavalry screen and began crossing the Gave de Pau River unopposed, moving in the direction of Orthez. Soult chose not to fall back, and arrayed his six divisions in excellent defensive positions on the high ground north and west of the town. On February 27, he would be attacked by Wellington's eight divisions. Orthez focuses on the infantry game, and as such serves as an excellent introduction to the system. Artillery plays a supporting role, and there are only a half dozen or so cavalry regiments per side. For the first time we see Wellington and the British on the attack. Command control plays a critical role, and highlights the differences between Wellington's veteran and well-established command hierarchy and Soult's more makeshift organization. British advantages include numerical superiority, command flexibility and their excellent infantry. The main French advantage is the terrific defensive terrain and the defense of interior lines. Make no mistake though, this is a very tough battle for the French. In addition to the main battle scenario, there are several smaller scenarios that can be played to conclusion in a long evening. A variety of optional rules are included to provide replayability and variability for face to face or solitaire play. La Bataille D'Orthez will feature two hand drawn maps of the battlefield by Rick Barber, as well as 420 state of the art counters and the usual assortment of charts and tables. The rules will be contained in a single book, and will be based on those included in La Bataille de Lutzen. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ",//cf.geekdo-images.com/images/pic62938.jpg,2,180,12,1,180,La Bataille d'Orthez,180,//cf.geekdo-images.com/images/pic62938_t.jpg,2000,Terry Leeds,"Napoleonic,Wargame",NA,Eric Lyons,"Règlement de l'An XXX,Regulations of the Year XXII",La Bataille series,Hex-and-Counter,Clash of Arms Games,7.75281,89 11437,"In May of 1813, Napoleon began the campaign for Germany with a bang - as was his custom. The Prussian and Russian armies attempt to ambush the French main army strung out in road march. Their approach goes undetected and they are able to close within two miles. In fact, not until the moment of their assault do the French become aware of them. But, instead of the expected weak flank guard, they are met by the strong divisions of Souham and Girard and by mid-afternoon, Napoleon and 100,000 French and their allies have swarmed to their support. The battle raged in ever-mounting fury until night finally brought an end to the slaughter. The first major battle of the 1813 campaign ends with thousands of dead and wounded and with the Russian and Prussian armies in full retreat. La Bataille de Lutzen simulates the first major clash of Napoleons 1813 campaign. Lacking adequate cavalry and handicapped by a large number of raw recruits, the French player must rapidly consolidate his scattered forces to counter the sudden Allied attack. As the player commanding the Allied forces, you must deal the French a decisive blow before Napoleon can react and bring reinforcements to bear. Lutzen is ideal for multiple players or solitaire study. Each turn represents 20 minutes of real time, and each hex equals 100 meters. The rules are the Lutzen version of the award winning system developed by the Marshall Enterprises Household and cover the full range of features characteristic of the Napoleonic battlefield. Players are faced with the same tactical dilemmas their historical counterparts faced, though play balance depends upon their own skill. Content: Rulebook including historical commentary 1,000 plus die-cut counters Two 22" x 34" game maps Organizational displays, Charts & Tables scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ",//cf.geekdo-images.com/images/pic46359.jpg,3,240,12,1,240,La Bataille de Lützen,240,//cf.geekdo-images.com/images/pic46359_t.jpg,1999,Terry Leeds,"Napoleonic,Wargame",NA,"Monte Mattson,Ed Wimble","Règlement de l'An XXX,Regulations of the Year XXII",La Bataille series,Hex-and-Counter,Clash of Arms Games,7.62634,112 11438,"La Bataille des Corunna - Espanol January 16th, 1809; Moore vs. Soult Corunna pits Sir John Moore, Father of the British Infantry, against a determined Marshal Soult, the Duke of Dalmatia. Landing a small British expeditionary force to assist the Spanish rebels against the French has backfired. Napoleon has launched a massive invasion of Spain sending Soult to trap the British. Forced to abandon his baggage, horses, and wounded in a desperate attempt to reach the coast at Corunna, Sir John finds only a harbor empty of ships. Now he must buy time, for not only the corps of Marshal Soult approaches, which in itself would be an equal contest of arms, but marching just behind him is the corps of Marshal Ney. Which will arrive first, the "Duke of Damnation', as Soult became known to the British troops, or the fleet? Will Sir John complete his strategic withdrawal? Will the French shatter the English forces, ending the "Spanish Ulcer" before it is known as such? Can you, as Soult, make the English dance to your tune and put paid to their Iberian position, or will Sir John have the piper's fee? Glory awaits the victor, prison hulks the loser in La Bataille des Corunna-Espagnol! scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ",//cf.geekdo-images.com/images/pic46357.jpg,3,180,12,2,180,La Bataille de Corunna-Espagnol,180,//cf.geekdo-images.com/images/pic46357_t.jpg,1995,"Rick Barber,Paul Dangel","Napoleonic,Wargame",NA,J. Thomas Bailey,"Règlement de l'An XXX,Regulations of the Year XXII",La Bataille series,Hex-and-Counter,Clash of Arms Games,7.44235,85 11446,"Monopoly, but set in an environment of naval exploration and conquest. In Spanish. ",//cf.geekdo-images.com/images/pic972388.jpg,6,0,8,2,0,La Ruta del Tesoro,0,//cf.geekdo-images.com/images/pic972388_t.jpg,1980,Isidre Monés,"Economic,Negotiation",NA,Pepe Pineda,NA,Monopoly,"Roll / Spin and Move,Set Collection,Trading",CEFA (Celulosa Fabril S. A.),5.48467,75 11456,"This is a fairly simple dice game in the same vein as Farkle or Pietjesbak. Each turn players start with 6 dice and roll them all. Each time a roll is made one or more scoring dice must be removed and the player can chose to stop with the total score they have accumulated or roll on. If no score is made on a roll, the player zilches and all the accumulated score for that turn (not from previous turns)is lost (like Can't Stop). If all the dice are used for scoring then the turn continues with all 6 dice again. Scores are 5=50 1=100 3 of a kind = kind X 100 On a 6 dice roll: 1,2,3,4,5,6 = 1500 and 3 pairs = 1000 (though six 6s can be 1200 from two triples of 600) To win a player knocks instead of rolling on their turn and each other player has one turn to pass the leaders score. Also there is an optional rule for the start: A score of less than 500 can not be kept until you are on the board and if a player Zilches on their first three turns they go negative whatever score they had before the final roll of their third turn and can subsequently stop at any score. The game is suspenseful as players roll diminishing numbers of dice against increasing odds. It can have longish down time unless you decide to have several players having their turns at the same time with different sets of dice. (faster but less suspenseful). ",//cf.geekdo-images.com/images/pic74757.jpg,12,30,8,2,30,Zilch,30,//cf.geekdo-images.com/images/pic74757_t.jpg,1972,NA,Dice,NA,(Uncredited),NA,"Dice 10,000 games","Dice Rolling,Press Your Luck","(Public Domain),Holdson,S.E. Products Corporation",5.70952,63 11465,"48th Panzer Korps: Battles on the River Chir, is a battalion/regiment-level simulation of the battles on the Chir River, December 7-12, 1942. Players control the Soviet 5th Tank Army and the German 48th Panzer Korps. The game emphasizes the special abilities of armor, infantry, and weapons units. The German player must use his small number of powerful mobile units to blunt many Soviet drives deep into his positions, and then counterattack. This game was included in CounterAttack magazine #3. Republished in Command Magazine Japan #17 in 1997. In 2006 Pacific Rim offered the companion game 57th Panzer Corps: The Strong Right Hook which had a similar size and scope to this title. It was to be published when reserve orders reached 500. Game Scale: Turn: 12 hours Hex: 1 mile Unit: Company to Regiment Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 12 page rule booklet ",//cf.geekdo-images.com/images/pic258715.jpg,2,240,12,2,240,48th Panzer Korps,240,//cf.geekdo-images.com/images/pic258715_t.jpg,1991,"Joy Cohn,Rodger B. MacGowan","Wargame,World War II",NA,Jim Zoldak,NA,"Country: Germany,Country: Russia,Magazine: CounterAttack","Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),Pacific Rim Publishing",6.63909,55 11482,"Case Green: The War for Czechoslovakia, 1938, is a simulation of the war that might have resulted if Hitler has not won a political victory at Munich in 1938. This is a game of intermediate complexity in which the two players command forces of Germany and Czechoslovakia. The German player must conquer Czechoslovakia within a certain period of time. The Czech player must prevent this from happening. "What if Czechoslovakia has not succumbed to Anglo-French pressure at the conference table at Munich, and decided to call Germany's bluff over the Sudetenland on the battlefield? With the possible exception of Adolf Hitler, no one wanted war at the time, least of all the Czech people. But they were ready, willing and able to fight if the French and the British showed the slightest inclination to support them against the Fuhrer's ill-prepared Third Reich. The resulting war would have been a hard fought affair, especially if German fears of a second front to the West had materialized." Published in Strategy & Tactics magazine #152 - Jun 1992. Game Scale: Game Turn: 1-2 days Hex: 7.5 miles / 12 kilometers Units: Company to Battalion Game Inventory: One 22 x 34" six color mapsheet One dual-side printed countersheet (200 1/2" counters) One 8-page Case Green booklet Solitaire Playability: High Complexity Level: Medium-Low Players: 2-3 or more Playing Time: 2-8 ",//cf.geekdo-images.com/images/pic860538.jpg,2,0,0,2,0,Case Green,0,//cf.geekdo-images.com/images/pic860538_t.jpg,1992,Joy Cohn,"Wargame,World War II",NA,John Desch,NA,"Country: Czech Republic,Country: Slovakia,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),6.00074,68 11500,"One of five games in a series by SPI called PRESTAGS (the others were CHARIOT, LEGION, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. Tagline: Tactical Warfare in the Hellenistic Age 500-100 BC Spartan covers the period from the rise of Greece to the beginning of the Roman ascendance, including the rise and fall of Persia and Carthage. Scenarios included are: 400 counters Greek Ascendance Marathon (490 BC), Greeks vs. Persians Plataea (479 BC), Greeks vs. Persians Corinth (394 BC), Confederacy vs. Spartans Mantinea (362 BC), Spartans vs. Thebans Cheronea (338 BC), Macedonians vs. Greeks Granicus (334 BC), Macedonians vs. Persians Issus (333 BC), Macedonians vs. Persians Arbela (331 BC), Macedonians vs. Persians Ipsus (301 BC),Macedonians vs. Allies Roman Ascendance Heraclea (280 BC), Romans vs. Pyrrhus Asculum (278 BC), Romans vs. Pyrrhus Beneventum (275 BC), Romans vs. Pyrrhus Cannae (216 BC), Romans vs. Carthaginians Zama (202 BC), Romans vs. Carthaginians Cynoscephelae (197 BC), Romans vs. Macedonians Magnesia (190 BC), Romans vs. Antiochus Pydna (168 BC), Romans vs. Macedonians Exclusive rules include instructions for the use of elephants and special leaders. ",//cf.geekdo-images.com/images/pic376235.jpg,2,120,12,2,120,Spartan,120,//cf.geekdo-images.com/images/pic376235_t.jpg,1975,Redmond A. Simonsen,"Ancient,Wargame",PRESTAGS Master-Pack,John Young,NA,"Cities: Sparta (Greece),Country: Greece,PRESTAGS",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.30574,61 11508,"In each of 11 rounds, players roll two dice and enter the total in one of 11 columns marked 2 to 12, choosing a different column each round. Each column is scored (for 2 to 12 points, as designated) by the player with the highest entry in that column. Columns with ties are not scored. This game was originally published in Dice Games Properly Explained and is now available on the web. Its English name is Catego. ",//cf.geekdo-images.com/images/pic75803.jpg,4,20,8,2,20,Katego,20,//cf.geekdo-images.com/images/pic75803_t.jpg,1999,NA,Dice,"Dice Games Properly Explained,Neue Taktikspiele mit Würfeln und Karten",Reiner Knizia,NA,NA,Dice Rolling,"(Web published),Elliot Right Way Books",5.46029,68 11514,“Musket and Pike is a simulation of the art of warfare in Europe from the introduction of manageable individual-man firearms to the introduction of the socket bayonet in the late Seventeenth Century. The game presents the tactics and possible results of many of these battles during this period. These battles are shown as scenarios giving a mix of units which are moved and engage in combat on the mapsheet.” --from the Introduction of Musket & Pike Contents one 22" by 29" mapsheet one set of game rules 400 die-cut counters one box one die Scenarios Included Mookerhyde -- 14 April 1574 Coutras 20 -- October 1587 Nieuport -- 2 July 1600 White Mountain -- 8 November 1620 Fleurus -- 29 August 1622 Breitenfeld -- 17 September 1632 Lutzen -- 16 November 1632 Nordlingen -- 6 September 1634 Dunkirk Dunes -- 3 June 1658 Brentford -- 12 November 1642 Grantham -- 13 May 1643 Staverton -- 4 July 1643 Marston Moor -- 1 July 1644 Aberdeen -- 15 September 1644 Naseby -- 14 June 1645 Dunbar -- 3 September 1650 Szentgotthard -- 1 August 1664 Killiecrankie -- 27 July 1689 ,//cf.geekdo-images.com/images/pic80995.jpg,2,120,12,2,120,Musket & Pike,120,//cf.geekdo-images.com/images/pic80995_t.jpg,1973,"Manfred F. Milkuhn,Redmond A. Simonsen","Pike and Shot,Wargame",NA,John Young,NA,"Age of Kings,SPI Tactical Series",Hex-and-Counter,"SPI (Simulations Publications, Inc.)",6.61061,66 11525,"Released with Strategy & Tactics magazine #161 covers the wars over Alexander the Great's empire after his death. Simple game with a few pages of rules, an area map from Thrace to India. Includes combat, taxation, fleets, random events and leaders. ",//cf.geekdo-images.com/images/pic206739.jpg,4,0,0,3,0,Successors,0,//cf.geekdo-images.com/images/pic206739_t.jpg,1993,NA,"Ancient,Wargame",NA,"Gary Graber,Neil Graber",NA,"Country: Greece,Magazine: Strategy & Tactics,Successors",Area Movement,Decision Games (I),6.0303,66 11528,Covers the Russo-Polish war of 1920. Lots of fluidity with no Zones of Control and a exploitation phase. Requires some errata. ,//cf.geekdo-images.com/images/pic126189.jpg,2,0,12,2,0,White Eagle Eastward,0,//cf.geekdo-images.com/images/pic126189_t.jpg,1992,NA,Wargame,NA,Thomas M. Kane,NA,"Country: Poland,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),5.25,65 11531,"Snake Pit is a free, downloadable tile-laying strategy game. Players start the game by drawing five tiles which they then keep hidden behind a screen. Each turn, the player lays two tiles and then draws replacements from the bag. Tiles are double-sided (where each side is the mirror image of the other), so tiles can be flipped as well as rotated. The idea of the game is to score points by completing snakes. The longer the snake, the more points you score (and you can score double points by completing two snakes with one move). Because any tiles played must match existing tiles on the table, it is possible to block opponent's plays as well as setting oneself up for a big score. There is a constant anxiety over whether to complete a snake to secure the points, or extend it in the hope of landing a bigger score later on. ",//cf.geekdo-images.com/images/pic47778.jpg,4,30,8,2,30,Snake Pit,30,//cf.geekdo-images.com/images/pic47778_t.jpg,2002,NA,"Adventure,Print & Play,Puzzle",NA,Tom Scutt,NA,Animals: Snakes,Tile Placement,(Web published),6.14072,83 11532,"User Summary Sub-titled "The War in the Pacific 1932-1948, this is a a World War II Pacific Theater wargame that allows you to recreate various campaigns. The game has been described by some as a remake of S.P.I.'s War in the Pacific (first edition). The contents include: '7'-22" by 34" multi-colors Game Mapsheets 2,580 1/2" by 1/2" & 672 1/2" by 3/4" cardboard game counters '2'-Rules, Scenarios, & Tables Booklets- (of 64 pages) Some of the Scenarios include: '1932'-Mini Campaign-Attack by the I.J.N. on the Panama Canal with an 'Arms Race' as an *Option*-(and including the 'cancelled' vessels for both sides); 'Training' Scenarios: the Relief of Wake Island Battle of the Gilbert Isles; Midway; Burma; Philippines Sea; "Fantasy Sci-Fi" game on "The Final Countdown"-(the Movie where a Modern Nuclear Carrier is "sent back in time to just before Dec. 7th, 1941"); entire Pacific Campaign. The turns represent a Week's time, there is a method for determining "Initiative" for one side or the other, and many detailed minutiae for those 'buffs' staunch enough to make their way through this. ",//cf.geekdo-images.com/images/pic61136.jpg,2,0,12,2,0,The Eagle and the Sun,0,//cf.geekdo-images.com/images/pic61136_t.jpg,1991,NA,"Wargame,World War II",NA,"Mike Crane,Terry R. Shrum",NA,NA,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Partnerships,Secret Unit Deployment",Fresno Gaming Association,3.37241,58 11542,"The Ball and Chain Game is an abstract game for two. The oblong board contains hexagonal spaced holes for the ball-shaped pieces to rest. Each player has one large Guard and five pairs of smaller Prisoner pieces. Each pair of Prisoners is connected by a metal chain: two short chains and three long. A Prisoner may move as far as the chain will allow (1 or 2 spaces) while its partner stays put. The opponent's Prisoners may be temporarily immobilized by crossing one of your chains over theirs. The Guard moves one space at a time in any hex-axial direction. If, on your turn, you are unable to move your Guard, you lose. ",//cf.geekdo-images.com/images/pic1316296.jpg,2,15,8,2,15,Eclipse,15,//cf.geekdo-images.com/images/pic1316296_t.jpg,1999,NA,Abstract Strategy,NA,"Gerardo Iula,Mirko Marchesi",NA,Gigamic Classic,NA,"Gigamic,Great American Trading Company",6.2985,133 11573,This is like regular Taboo except that all the "clue words" are names of famous celebrities past and present. Players divide into two teams. A card is secretly drawn and a "clue giver" tries to get his team to say the word on it . . . without using any of the related words that are also on the card. The team has a timer during which they score as many clues as possible. ,//cf.geekdo-images.com/images/pic275108.jpg,0,25,18,4,25,Celebrity Taboo,25,//cf.geekdo-images.com/images/pic275108_t.jpg,1991,NA,"Movies / TV / Radio theme,Party Game,Word Game",NA,Brian Hersch,NA,Taboo,Partnerships,"Hasbro,Hersch and Company,MB Jeux,Milton Bradley,Parker Brothers",5.38254,126 11618,"Each card is representing a color. yellow: spell a word, red: count to eleven, blue: puzzle and green: collection of instruments. In the corners of each card all the colors are present. There are two kinds of action cards. Cards that let a player draw cards and card that avoid drawing cards. Each player receives seven cards. The other cards are placed face down in the middle of the table. The first player turns a card from the deck in the middle of the table. The color of the card defines what to do. If a yellow card shows up, the player can use as many cards as he wants to spell a word using the letters in the yellow corner of the cards in his hands. If a red card shows up, the player has to count the numbers in the red corner of the card to make exactly 11. When a blue card shows up, the player has to make a puzzle using the circles in blue corner. And when a green card shows up, the player may play all cards in his hand with the same instrument. If a player can't play any card, he/she can play an action card or draw a card. The player who discarded(plays) all of his/her cards first wins the game. Comes with a collectible tin and clear plastic cards. This game is/was a Starbucks exclusive game. It was also sold at select Barnes and Noble stores that also had a Starbucks coffee shop. ",//cf.geekdo-images.com/images/pic282571.jpg,10,10,8,2,10,Zigity,10,//cf.geekdo-images.com/images/pic282571_t.jpg,2004,NA,"Card Game,Humor,Number,Party Game,Word Game",NA,Marisa Pena,NA,"Cranium,Shedding Games","Hand Management,Pattern Building","Cranium, Inc.,PS-Games",5.31254,801 11628,"An edition of Trivial Pursuit that is Age 7 and up. This is a master game, which means it has the board and all the pieces included in it. The Swedish edition is age 9 and up, but on the other hand it claims to be for 2-36 players. ",//cf.geekdo-images.com/images/pic47039.jpg,6,90,7,2,90,Trivial Pursuit: Young Players Edition Master Game,90,//cf.geekdo-images.com/images/pic47039_t.jpg,1984,(Uncredited),"Children's Game,Party Game,Trivia",NA,(Uncredited),Trivial Pursuit: Young Players Edition Card Set,Trivial Pursuit,Roll / Spin and Move,"Eskifell hf.,Horn Abbot International,Horn Abbot Ltd.,Parker Brothers,Selchow & Righter",5.30371,175 11629,"This game is a Barbu derivative that was designed to have more challenging scoring. It uses 32 cards and has six sub-games (Queens, Spades, Parliament (taking tricks is good), Royalty, Guillotine and Dominoes). In the first three sub-games taking the King of Hearts decreases your penalty points. This game originally appeared in the first issue of the World Games Review. ",//cf.geekdo-images.com/images/pic202872.jpg,4,120,10,4,120,Guillotine,120,//cf.geekdo-images.com/images/pic202872_t.jpg,1983,NA,Card Game,NA,Scott Marley,NA,Traditional Card Games,Trick-taking,"(Web published),World Games Review",6.69922,64 11632,"This abstract game consists of: - One board with 37 “holes” in an hexagonal pattern - 37 pieces (similar to Go-stones) in following color distribution: 1 silver; 4 white; 8 red; 8 blue; 8 yellow; 8 green. The stones are randomly distributed in the holes of the board. Then players take their turns moving the silver stone in an adjacent not-empty hole and capturing the stones which is contained in that hole. White stones are worth 10 points each. Red, blue, yellow and green stones are worth the square of their number (e.g.: if you capture 3 red stones, you get 9 points; if you capture 5 green stones, you get 25 points, and so on…). Play continues until the silver stone is isolated (e.g.: it is surrounded only by empty holes). In a game with 3 or more players, the final score of every player is given by the sum of the stones he/she captured, PLUS the sum of the stones captured by the following player. Hence the name Gute Nachbarn, which means “Good Neighbor”. ",//cf.geekdo-images.com/images/pic171584.jpg,4,15,10,2,15,Gute Nachbarn,15,//cf.geekdo-images.com/images/pic171584_t.jpg,1986,NA,Abstract Strategy,NA,Alex Randolph,NA,NA,Set Collection,"ABRA,Dal Negro,Das Spiel",6.51719,64 11634,"Mexican Train is a fairly recently developed variation of Dominoes train type games that has become extremely popular. Because of its simplicity and interaction, it can be played by nearly anyone, anywhere. Depending on the type of game you play, it can last from a single, 20-minute game to a 12 round game lasting hours. Although Mexican Train can be played with a standard set of Dominoes, branded versions usually include a range of parts to facilitate play and highlight the theme, such as a train station, train pieces to mark players' trains and the "Mexican train", and a "woo woo!" train whistle. It is typically played with a set of double 12 dominoes (although double 6 and double 9 sets can be used with fewer players), and there are a variety of sets packaged by various manufactures as "Mexican Train Dominoes" that include all the necessary components to play. ",//cf.geekdo-images.com/images/pic117397.jpg,8,20,10,1,20,Mexican Train,20,//cf.geekdo-images.com/images/pic117397_t.jpg,1994,NA,Abstract Strategy,NA,"Roy Parsons,Katie Parsons",NA,"Admin: Better Description Needed!,Dominoes",Tile Placement,"(Unknown),Cardinal,CHH Games,Deluxe Games and Puzzles,Fame Products,Front Porch Classics,Fundex,HOT Games,Pavilion,Pressman Toy Corp.,Puremco,Tactic",5.55594,1272 11694,"Cruiser Warfare gives the Great War at Sea series its greatest scope yet: the entire world. British, German, Japanese, Italian, Austro-Hungarian, Russian and Dutch ships begin as they did in August, 1914. The German player must disrupt Allied commerce and try to get the cruisers home if at all possible. The Allied player must track them down and destroy them before they can wreak havoc. The world is divided into sea areas, with modified search rules allowing German and Austrian ships to look for prey, and Allied ships to hunt them. Once contact is made, combat is resolved using the standard game rules (or the variant advanced tactical rules from the Dreadnoughts book). ",//cf.geekdo-images.com/images/pic266057.jpg,4,30,12,2,30,Great War at Sea: Cruiser Warfare,30,//cf.geekdo-images.com/images/pic266057_t.jpg,2004,"Peggy Gordon,Shane Ivey,Terry Moore Strickland","Nautical,Wargame,World War I",NA,"Michael Bennighof,Brian L. Knipple","Great War at Sea: Bay of Bengal,Great War at Sea: Dreadnoughts,Great War at Sea: Dutch East Indies,Great War at Sea: U.S. Navy Plan Scarlet",Great War at Sea,Hex-and-Counter,Avalanche Press Ltd.,6.70976,82 11695,"The topic of the game is the 1941 German invasion of the Soviet Union. Players control the actual units that fought in the campaign. Axis units mostly represent army corps. These include German, Finnish, Italian, Hungarian, Spanish and Romanian units. German tank units provide the real striking power for the Axis, and these are the strongest units in the game. The German infantry is also numerous and strong. The other Axis units are not usually as powerful as the German ones, though the Hungarian unit is good and there is a Romanian cavalry corps. Soviet units are generally armies. Some of these are able to stand up to the Germans, but most cannot; while the Soviets start out with a very powerful army the first Axis turn is rough on the Red Army. The Soviet player must place his or her forces carefully and choose the time and place for counter-attacks. The Soviet player does have the aid of fleets in both the Baltic and the Black Seas, allowing landings behind enemy lines and sometimes support in combat. The Red Army of Workers and Peasants has many tank units, but they are not as strong as the German panzers. It can counter with paratroopers and shock troops, special units not available to the Axis. The original game was published in 2004. The 2016, Avalanche Press released an updated "Player's Edition", more pieces, a larger map and more scenarios. There are 200 playing pieces in the Player's Edition (the first edition had 140) and a 28x22-inch map (the first edition’s was 22x17 inches) by Guy Riessen. There’s an introductory scenario for the 1939 German invasion of Poland, but the main event is the 1941 Axis attack on the Soviet Union. There are additional scenarios built around Operation Barbarossa plus variations like Turkish intervention. ",//cf.geekdo-images.com/images/pic2576398.jpg,2,120,12,2,120,Defiant Russia,120,//cf.geekdo-images.com/images/pic2576398_t.jpg,2004,"Peggy Gordon,Guy Riessen,Susan Robinson,Terry Moore Strickland","Wargame,World War II",NA,William Sariego,NA,Avalanche Press WWII Battles Series,"Dice Rolling,Hex-and-Counter",Avalanche Press Ltd.,6.20559,188 11699,"Red Steel: Clash of Armor at Kishinev, is a game about the July, 1941, tank battle between Soviet and Axis forces outside Kishinev, the capital of Bessarabia. "Izbanda sau moarte!" - Victory or death! In early July 1941, the Romanian army surged across the Prut River into the Soviet Union, intent on recapturing the lost province of Basarabia. In a swirling tank battle, the Romanian Royal Armored Division & other units challenged elements of three Soviet tank divisions - including several battalions of the feared T-34. Now, you can relive the fight! Game Scale: Game Turn: 6 hours Hex: 1.2 miles / 2.0 Km Units: Company to Division Game Inventory: One 24 x 29" map Two dual-side printed countersheets (560 1/2" counters) One 8-page rules booklet One 8-page scenario & advanced rules booklet Three player aid cards (1-sided) ",//cf.geekdo-images.com/images/pic450702.jpg,2,120,14,2,120,Red Steel: Clash Of Armor At Kishinev,120,//cf.geekdo-images.com/images/pic450702_t.jpg,1996,"Paul Driscoll,Brien J. Miller,Alice Shepherd,Mark Simonitch","Wargame,World War II",NA,Michael Bennighof,NA,"Avalanche Press WWII Battles Series,Country: Romania","Chit-Pull System,Hex-and-Counter",Avalanche Press Ltd.,6.74344,61 11701,"A fast-playing game of the American victory over Nazi Germany in December, 1944. Take command of the German Fifth and Sixth Panzer Armies or the American First and Third Armies in the climactic battle of World War 2. ",//cf.geekdo-images.com/images/pic143991.jpg,2,90,12,2,90,America Triumphant: The Battle of the Bulge,90,//cf.geekdo-images.com/images/pic143991_t.jpg,2003,"Peggy Gordon,Terry Moore Strickland","Wargame,World War II",NA,Brian L. Knipple,NA,"Avalanche Press Chitpull Series,Avalanche Press WWII Battles Series,World War 2: Battle of the Bulge","Chit-Pull System,Hex-and-Counter",Avalanche Press Ltd.,5.55172,58 11703,"In the fall of 1863 the Union Armies of the Tennessee and Cumberland moved south against Atlanta, only to be met by the Confederate Army of Tennessee and reinforcements sent from Virginia. The Rebels stopped the Northern advance, then laid siege to the Union supply center of Chattanooga. But in the "Battle Above the Clouds," the Yankees broke the siege. Includes both of these hard-fought battles and a combined campaign game! ",//cf.geekdo-images.com/images/pic48980.jpg,2,30,12,2,30,War of the States: Chickamauga & Chattanooga,30,//cf.geekdo-images.com/images/pic48980_t.jpg,2003,NA,"American Civil War,Wargame",NA,"Brian L. Knipple,David A. Powell",NA,Wars of the States and Empires,Hex-and-Counter,Avalanche Press Ltd.,5.57572,53 11705,"Two players step into the roles of opposing fleet commanders in this history based recreation of the famous World War II battle between US and Japanese forces. At stake is control of Midway Atoll in the Central Pacific. The US player must risk his navy's three carriers to try to keep it; the Japanese player must risk his four carriers to try to take it. The atoll and the aircraft carriers are each represented by their own card. Players throw reconnaissance cards to find and fix the enemy's location, then play other cards representing attacking squadrons. Some find their targets, others don't. Sometimes the enemy shows up over your fleet without warning. Everything often hinges - literally and figuratively - on the timely throw of one card. Lightning Game Series ",//cf.geekdo-images.com/images/pic158807.jpg,2,30,9,2,30,"Lightning: Midway – June 4th to June 6th, 1942",30,//cf.geekdo-images.com/images/pic158807_t.jpg,2004,NA,"Aviation / Flight,Card Game,Wargame,World War II",NA,Dan Verssen,NA,Lightning Series,Hand Management,"Dan Verssen Games (DVG),Decision Games (I)",6.4487,301 11706,"This two-player card game recreates the drama of the day Allied soldiers went ashore in occupied France, 6 June 1944. Each of the historic landing beaches - Gold, Juno, Sword, Omaha and Utah - is represented by its own card, as are the defending German divisions and attacking Allied units. The Allied player must marshal his resources to gain and secure control of every beach by day's end: one run-through of the 110-card deck. The tension in the game increases with each card thrown, like the build up in a close baseball game. At first it seems the Allies have resources to meet every crisis across the beachheads, but if a key airborne division gets scattered across the countryside, allowing a counterattacking panzer division to slip through the perimeter, everything can change instantly. And an Allied unit committed to one beach, where you might find the defense isn't as strong as you thought, can't be called back in time to rush to the true danger zone. Both players must constantly be thinking ahead, looking for ways to best utilize their cards several throws down the line. Lightning Game Series ",//cf.geekdo-images.com/images/pic256205.jpg,2,30,9,2,30,Lightning: D-Day,30,//cf.geekdo-images.com/images/pic256205_t.jpg,2004,NA,"Card Game,Wargame,World War II",NA,Dan Verssen,NA,Lightning Series,Simulation,Decision Games (I),5.98156,269 11708,"War Between the States, 1861-1865, simulates the American Civil War from the opening shots at Fort Sumter to Lee's surrender at Appomattox. War Between the States uses three maps to cover the major theaters of operation from Galveston, Texas, to St. Joseph, Missouri, and from Philadelphia, Pennsylvania, to Jacksonville, Florida. A total of 1400 counters represent various units and game effects. Game turns represent the passage of a week of real-world time, with "cycles" intervening during which players carry out such routines as production, blockade, construction, politics, etc. Each game turn is divided into two player turns, during which one player or the other may move his ground and naval combat units on the map and attack his opponent. The game can be played as a huge campaign using all three maps and simulating the entire war from beginning to end. That requires hundreds of man-hours. ",//cf.geekdo-images.com/images/pic54574.jpg,2,360,12,2,360,War Between The States (second edition),360,//cf.geekdo-images.com/images/pic54574_t.jpg,2004,"Larry Hoffman,Thure de Thulstrup,Joe Youst","American Civil War,Wargame",NA,Irad B. Hardy,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",Decision Games (I),7.156,50 11730,"[translated from the box] Diam is a game of strategy for 2, 3, or 4 players. The simplicity of the rules and the depth of play will satisfy players of all strengths and all ages. The goal of the game: to place 2 pawns of identical color at the same height on 2 diametrically opposed spaces. The objective is very clear, and you constantly feel you're close to winning. Victory is within your grasp! But beware, this simplicity is misleading. With each move, your opponent can discern your intentions and launch a counter-attack! You'll need solid nerves. Stay focused, anticipate, move your colors with accuracy and you will become the master of Diam! How to play? In the beginning, each player has a reserve of 8 pawns: 4 red pawns and 4 orange pawns for player 1: 4 maroon pawns and 4 black pawns for player 2. In a turn, each player can: either place a pawn from the player's reserve onto an empty space or onto a pawn already on the board, or move one of the player's pawns already placed on the board to an adjacent space. With 3 players: This alternative is played has 2 against 1. The basic rules are identical to the rules for 4 players; the player who is alone having 2 colors, however. With 4 players: This alternative is played by teams of 2. Each player has his own color and the players play in turn. The basic rules are identical to the rules for 2 players, the following constraint is added: a player cannot place a pawn from his partner's reserve. a player can, on the other hand, move his pawns or his partner's pawns already on the board. A winner of the 1998 Concours International de Créateurs de Jeux de Société. ",//cf.geekdo-images.com/images/pic47879.jpg,4,10,8,2,10,Diam,10,//cf.geekdo-images.com/images/pic47879_t.jpg,2003,NA,Abstract Strategy,NA,"Alain Couchot,Bernard Klein",NA,NA,NA,Ferti,6.22652,115 11760,"From the publisher... Everyone is talking about it all over the country! At the castle of King Benjamin, the bravest knights are taking part in the grandest tournament of all times. There is rumbling and thumping in every corner of the castle. One by one, the knights are thrown inside the castle. The die is thrown and whoever rolls the right symbol may open the door of the castle. The knights tumble out and some may fall into the deep pits, forcing this player's turn to end. Who will have the most knights at the end of the game? Ages 4 and up ",//cf.geekdo-images.com/images/pic72181.jpg,4,10,4,2,10,Knuckling Knights,10,//cf.geekdo-images.com/images/pic72181_t.jpg,2004,Thies Schwarz,"Children's Game,Medieval",NA,"Günter Burkhardt,Benjamin Burkhardt",NA,HABA Mitbringspiele series,Dice Rolling,HABA - Habermaaß GmbH,5.67493,209 11765,"The faux leather board represents a crow's nest view of a pirate ship. Each space connects with two other spaces. On a turn, a player can either place a pirate or move one. Movement can never be in the direction that the pirate has come from. If a pirate is able to land on another pirate, the second is beaten and removed from the game. A player unable to move any of his pirates loses. Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic47757.jpg,3,15,9,2,15,Capt'n W. Kidd,15,//cf.geekdo-images.com/images/pic47757_t.jpg,2004,Dietmar Krüger,"Abstract Strategy,Pirates",NA,Günter Cornett,NA,NA,"Area Enclosure,Area Movement",Bambus Spieleverlag,4.87031,64 11778,"Each player is a mouse, scrambling around a giant cheese, sliding through the holes! Race to collect five cheese first & win. Beware - the tomcat (Max) is waiting! If you're caught, you'll lose your cheese! ",//cf.geekdo-images.com/images/pic360623.jpg,4,15,5,2,15,Cat & Mouse,15,//cf.geekdo-images.com/images/pic360623_t.jpg,2001,Ian Steven,"Action / Dexterity,Animals,Children's Game",NA,(Uncredited),NA,"3D Games,Animals: Cats,Animals: Mice",Set Collection,"Ravensburger Spieleverlag GmbH,Selecta Spielzeug",4.87525,118 11821,The object of the game is to find your opponent's secret word. Each player chooses a five letter word and writes it down so the other cannot see it. The word should be in the dictionary and can include letters that repeat. One player now announces a test word and the second player reveals how many letters in that word are the same as the letters in his secret word. Such a letter is called a jot and the first player marks down how many jots that word contained. Players take turns guessing and use the information (number of jots) they have gathered to guess the opponents secret word. ,//cf.geekdo-images.com/images/pic509381.jpg,2,20,12,2,20,Jotto,20,//cf.geekdo-images.com/images/pic509381_t.jpg,1956,NA,"Deduction,Word Game",3-4-2,NA,NA,NA,Paper-and-Pencil,"Endless Games (I),Jotto Corp.,Selchow & Righter",6.21622,74 11825,"(from GMT website:) Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict. As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of EotS is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units. Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle. The key variable in determining strategic victory is the level of U.S. political will. The Japanese win the game by forcing the U.S. into a negotiated peace, which was not achieved historically. The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. The delivery of the A-bomb on its historical schedule is not a guarantee, often necessitating Operation Olympic and the invasion of Japan. It is often in its darkest hour that the Japanese find victory in EotS. EotS scenarios were designed with the busy enthusiast, grognard, and competitive tournament player in mind. EotS was designed to be played n yearly scenarios (1942, 1943, and 1944) of three turns each that play in under two hours. If you are a fan of CDG's, EotS takes the genre into a familiar, but new direction. If you are a fan of classic hexagon wargames, this game has all of the features that brought you to this hobby in the first place, but with a new level of excitement and replayability. The game is comprehensive, but easy to learn. TIME SCALE: 4 months per turn MAP SCALE: 150 miles per hex UNIT SCALE: Brigade, Division, Corps, and Army DESIGNER: Mark Herman DEVELOPER: Stephen Newberg MAP & CARD ART: Mark Simonitch COUNTER ART: Mark Simonitch, Dave Lawrence, & Rodger B. MacGowan (from the designer:) Empire of the Sun (EOTS), uses a variant of my card driven system. The game has one map that covers the Pacific Theater of operations from India to Hawaii, and from the Aleutians to Australia. EOTS is the first card driven game to use hexes, which facilitates calculating movement and aircraft ranges. Each game turn covers 4 months (three turns per year) with a special December 41 (special two card) game turn, for a total of 12 game turns for the campaign. The game is at the strategic level using naval units built around a capital ship class (e.g., CV Wasp, BB Washington, etc.), air units at the Air Force/ Air Flotilla/ Air Division level, and most ground units are Corps/ Armies although there are a host of specialized units at the division and below level. The game has 165 cards divided into an Allied and a Japanese deck. The game uses a two tiered combat system with air-naval combat preceding ground combat. The system has players roll for combat efficiency, which is a strength multiplier from .5 to 2. This value multiplied by the unit strengths is the number of hits the enemy takes in combat, with some special conditions based on number of CVs present and the like. As far as game play is concerned, China is abstracted using a track whereby the play of certain events and Chinese offensives puts pressure on the Allies to support this theater with resources or see it fall and hurt Allied morale. This is balanced against the fact that Japanese land replacements come from this theater, so the more they draw it down for conflict in other locations, the more likely China will survive. Northern India and Burma are active theaters of operation where the majority of the continuous ground warfare in the game occurs. If the Japanese can successfully occupy Northern India, they can drive this nation and its Commonwealth units out of the war. Australia can also be knocked out of the war, although it is hard to keep it out permanently. Then of course there is the famous island campaigns with the US driving across the Pacific to knock Japan out of the war. ",//cf.geekdo-images.com/images/pic2365509.jpg,2,360,12,1,360,Empire of the Sun,360,//cf.geekdo-images.com/images/pic2365509_t.jpg,2005,"Dave Lawrence,Rodger B. MacGowan,Mark Simonitch","Nautical,Wargame,World War II",NA,Mark Herman,NA,"Asian Theme,Empire of the Sun","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter",GMT Games,7.93929,906 11826,"From the Website Cyberpunk: The Collectible Card Game is a game based in the near dark future of the Cyberpunk world. The world of Cyberpunk is a world in which corporations are the elite ruling class, dark soldiers of fortune rule the streets, and everybody has a price. It is a world based very much on authors like William Gibson, Bruce Sterling, Neal Stephenson, and movies such as "Blade Runner", "Johnny Mnemonic" (which was based on a Gibson story), and "The Matrix." Combining the elements of these popular worlds, Cyberpunk the CCG is a game where the player sits down to play the special agenda of one of the world's ruling groups (or Sponsors.) The player brings Hackers, Gangers, Rockers, Solos, and many other characters into a cohesive team under their command and then sends them on missions (Black Ops). Once the player has scored 100 ops points by completing missions (each mission is worth a different amount of points) the player wins. However -- in this world of intrigue and backstabbing - style is just as important. A player can also win if they manage to gather 100 points of style. The final way that a player can win is through the special agenda of their sponsor; each of the seven sponsors has a different agenda. 2013 Edition released in December, 2003 as a limited edition; 2020 Edition released February, 2004 ",//cf.geekdo-images.com/images/pic464256.jpg,2,30,6,2,30,Cyberpunk: The Collectible Card Game,30,//cf.geekdo-images.com/images/pic464256_t.jpg,2003,Santiago Iborra,"Card Game,Collectible Components",NA,Peter Wacks,NA,"CCGs (Collectible Card Games),Cyberpunk",NA,Social Games,5.2269,58 11883,"All-new edition. 4,800 new general knowledge questions in 6 categories. Answer questions correctly to collect all the wedges in your pie. Then race to the center of the game board to win. The same play and categories as past Trivial Pursuit games. ",//cf.geekdo-images.com/images/pic49478.jpg,6,90,12,2,90,Trivial Pursuit: Volume 6,90,//cf.geekdo-images.com/images/pic49478_t.jpg,2003,NA,"Party Game,Trivia",NA,"Scott Abbot,Chris Haney",NA,Trivial Pursuit,Roll / Spin and Move,"Horn Abbot Ltd.,Parker Brothers",5.51023,220 11886,"Block wargame. From Columbia Games: The campaigns for Texas Independence were much more than just the Alamo. Texas Glory includes the preliminary 1835 clashes when the Texans under Austin expelled the Mexican garrison from San Antonio de Bejar. It then covers Santa Anna's 1836 surprise late winter campaign that began with his recapture of the Alamo, but ended with Texan victory at the Battle of San Jacinto on April 21,1836. This fast-playing game reflects the balanced struggle between the Mexicans and the Texans. Sam Houston must delay superior Mexican forces until he can gather enough troops to risk a battle. The Mexicans must sweep across Texas with utmost speed because time and supply are their enemies. The significant role of "American Volunteers" in the eventual outcome becomes clear. Texas Glory FAQ ",//cf.geekdo-images.com/images/pic2663789.jpg,2,120,0,2,120,Texas Glory: 1835-36,120,//cf.geekdo-images.com/images/pic2663789_t.jpg,2008,"Mark Churms,Tom Dalgliesh","American West,Post-Napoleonic,Wargame",NA,"Tom Dalgliesh,Dan Mings,Carl Willner",NA,Block wargames,"Dice Rolling,Secret Unit Deployment",Columbia Games,7.07532,154 11899,"A trivia game that has its theme based on various educational stages. The board is divided in three parts: Chemin des écoliers (pupil's path), Collège Saint-Lauréat (St. Winning college) and Université Gens-Brillants (Bright-People university). This game is full of humor and puns (the previous name list is a good example) but is strongly aimed at the Québec (Canada) French speaking population. It is, in fact, a very popular game in this region. So popular that it spawned two extensions to the game and a kid version : L'Apprenti Docte Rat. ",//cf.geekdo-images.com/images/pic47983.jpg,12,90,14,2,90,Le Docte Rat,90,//cf.geekdo-images.com/images/pic47983_t.jpg,1988,Hélène Leblanc,"Humor,Trivia",NA,"Suzanne Lahaie,François Therrien",Le Docte rat: Série 03,NA,Roll / Spin and Move,"Éditions du Boréal,Productions Ludica Inc.",5.74861,72 11937,"Red Army: The Destruction of Army Group Center, is a two player game on Operation Bagration, the Soviet summer offensive in Byelorussia, June 1944. Army Group Center finds itself outnumbered and eventually destroyed by four Soviet Front Armies. Game Scale: Game Turn: 2 days Hex: 6.2 miles / 10 kilometers Units: Brigade to Corps Game Inventory: Four 17 x 22" four color mapsheets One dual-side printed countersheet (240 1/2" counters) One 12-page Red Army rulebook Four Player Aid Cards One 6-sided die Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 6+ Hours ",//cf.geekdo-images.com/images/pic48076.jpg,0,0,12,0,0,Red Army,0,//cf.geekdo-images.com/images/pic48076_t.jpg,1982,Rodger B. MacGowan,"Wargame,World War II",NA,"John Astell,Frank Chadwick",NA,NA,Hex-and-Counter,GDW Games,5.98273,55 11945,"US-edition Creator (original version): Erik Nielsen Publisher: Endless Games From Publisher Website: 4 Cards... 1 Pair... 100 reasons why you SHOULD be right. It's not a word game. It's not a strategy game. It's not a bluffing game, yet all three of these elements are combined in this uniquely simple, excitingly fun, and extremely addictive game: Linq. The object of the game is to guess which two players are the Linq. If you are the Linq, you must think like your partner, and connect with them. The only problem is... You don't know who your partner is! German edition artwork: Sebastian Wagner editor: Andrea Meyer publisher: BeWitched-Spiele game length: ca. 45 minutes Linq combines bluff elements with associative gaming. 4-8 players ages 10 and up try to find their ever changing partners by associating freely to their LINQ-words. An intuitive scoring mechanism shows who was best able to linq with the others in the end. The game contains 58 card pairs with nearly 700 words, 4 question marks, wooden pieces for counting points, a 12-sided die, and the rulebook. French edition artwork: Pierre Lechevalier (aka Piero) publisher: In Ludo Veritas Two spies have to meet each other. All they have in common is a password. All the others players are counterspies triyng to identify and confuse them. The game contains 2 * 50 spy cards with 10 words each (500 different passwords ), 10 counterspy cards, counters, rulebook ",//cf.geekdo-images.com/images/pic1043551.jpg,8,45,10,4,45,Linq,45,//cf.geekdo-images.com/images/pic1043551_t.jpg,2004,"Design Edge,Jean Laurent,Pierô,David Raphet,Sensit Communication GmbH,Sebastian Wagner","Party Game,Spies/Secret Agents,Word Game",NA,"Andrea Meyer,Erik Nielsen",Linqer,NA,"Partnerships,Pattern Recognition,Voting","Arclight,BeWitched Spiele,Endless Games (I),In ludo veritas,KOSMOS,Magellan",6.891,750 11949,"(from MMP website:) Shifting Sands is a point-to-point movement, card driven game based on the World War II African campaigns of 1940-1943. From the first Italian attempts to cross "The Wire" through the Torch invasion, all aspects of the campaign for North Africa are covered including the Abyssinian Campaign of 1940-1941. Like the commanders of the day, you'll need to try and achieve your goals while events in other theaters influence your ability to maintain any semblance of a plan. Contents: One mapsheet (approx 22"x32") One 36-page booket with rules, designer notes, and scenarios; only 16 pages of actual game rules Two countersheets - one 5/8" and one 5/8" and 1/2" mixed 2 decks of 55 cards - one allied and one axis 2 player aid cards dice ",//cf.geekdo-images.com/images/pic937167.jpg,2,240,12,2,240,Shifting Sands,240,//cf.geekdo-images.com/images/pic937167_t.jpg,2006,"Dean Essig,Ken Smith","Wargame,World War II",NA,Michael Rinella,NA,NA,"Campaign / Battle Card Driven,Hand Management,Point to Point Movement",Multi-Man Publishing,7.29647,519 11950,The classic Monopoly game with a Marvel Universe theme. Buy and sell individual comics which replace the classic Boardwalk and Park Place. Thwipp and Snikt cards replace Community Chest and Chance. ,//cf.geekdo-images.com/images/pic48252.jpg,0,0,8,0,0,Monopoly: Marvel Comics,0,//cf.geekdo-images.com/images/pic48252_t.jpg,1999,NA,"Comic Book / Strip,Economic,Negotiation",NA,(Uncredited),NA,"Comics: Marvel Universe,Monopoly,Superheroes","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",USAopoly,4.83846,65 11954,"Theme Brave knights are gathering to plan their honourable endeavours and to find out who will be the bravest Paladin facing the most honourable missiona. Goal To collect as many honour points as possible by winning mission cards. Setup Each player gets 5 player tokens of one colour. The 18 mission cards are sorted into two stacks, according to their honour point values (1-6). Each stack is shuffled separately, then the stack with the lower value mission cards (queen's deck, values 1-3) is placed on top of the other (king's deck, values 4-6). Mission cards equal to the number of players are laid out, face up. The card dealer shuffles the 42 paladin cards and hands out 4-6 (depending on the number of players) cards to each player. Paladin cards have values from 0-9. Game play Each player, beginning with the start player, puts one of his/her paladin cards next to one of the mission cards, face down, and marks it with one of his/her player tokens. This paladin is called the leading paladin. When each mission card has a leading paladin, players continue playing cards clockwise until each player has placed a card beside each mission. Before placing a card, players may look at one of the cards another player has already placed. Each player can only play one paladin per mission. When each player has only one card left, the paladin cards are resolved, starting with the first mission and the first card that was placed there. Each player has the following options: Beat the leading paladin if your card has a higher value (or in case they are equal, if it is a red number). Take the face-down paladin card back on your hand. Discard the face-down paladin card. This continues until all cards at the first mission have been dealt with. The player whose card is the last to stay wins the mission and places it, together with the winning paladin card, in front of him/herself. The same is done for the other mission cards. The player with the fewest honour points is the dealer of the next round and hands out paladin cards until everyone has the same number of cards as in the first round. The dealer then lays out new mission cards and determines a start player. The game ends when there are not enough mission cards left for another round. Each player counts the honour points from the missions he/she won and adds bonus points for all paladin cards with red numbers that the/she has in front of him/herself. The player with the most points wins the game. ",//cf.geekdo-images.com/images/pic89866.jpg,5,20,10,3,20,Paladin,20,//cf.geekdo-images.com/images/pic89866_t.jpg,2004,Joseph Viglioglia,Card Game,NA,Spartaco Albertarelli,NA,NA,Hand Management,Kidultgame,4.704,50 11955,During the thousandth Moon night the Dancing witches gather for an ancient magical ritual. Move around the Magic Circle and discover the Dancing Leaders in a deductive game with an enchanted setting. ,//cf.geekdo-images.com/images/pic58045.jpg,6,20,10,3,20,Waz Baraz,20,//cf.geekdo-images.com/images/pic58045_t.jpg,2004,Antonella Platano,Card Game,NA,Spartaco Albertarelli,NA,NA,NA,Kidultgame,5.5772,75 11964,"Bloody Ridge is a small, low counter density addition to the award winning Tactical Combat Series (TCS) by The Gamers and designed by noted Guadalcanal historian Michael S. Smith. Bloody Ridge portrays the fighting that occurred around “Bloody Ridge” on the island of Guadalcanal from 12-14 September 1942 between US and Imperial Japanese forces. The Japanese are attempting to recapture Henderson Field, the airstrip they abandoned when the Marines first landed on 7 August. The Marines are trying to hold the perimeter south of Henderson Field to prevent the Japanese from recapturing the airstrip. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry sections & platoons Game Inventory: One 17 x 22" full color maps One dual-side printed countersheet (280 1/2" counters) One 28-page TCS v3.1 specific rulebook One 16-page Bloody Ridge specific rulebook One 4-page TCS v3.1 Charts & Tables booklet Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 1 or more Playing Time: 4 hours or more ",//cf.geekdo-images.com/images/pic433437.jpg,2,0,12,2,0,Bloody Ridge,0,//cf.geekdo-images.com/images/pic433437_t.jpg,2005,NA,"Wargame,World War II",NA,"Dean Essig,Michael Scott Smith",NA,Tactical Combat Series,Hex-and-Counter,Multi-Man Publishing,6.54384,73 11967,"The Battles of Abensberg, Eckmühl, and Ratisbon. Seven Days of 1809 uses the game system that first appeared in "Six Days of Glory," which covers the Battles near Montmirail in February of 1814. GAME SYSTEM: DAYS System - scale = 1,600m/hex, - time = 6 hours/GT, - strength = 800-1,000 men/SP, . ",//cf.geekdo-images.com/images/pic51697.jpg,4,480,14,2,480,The Seven Days of 1809,480,//cf.geekdo-images.com/images/pic51697_t.jpg,2004,"Christopher Moeller,Mark Simonitch","Napoleonic,Wargame",NA,Kevin Zucker,NA,"Campaigns of Napoleon System: Days Series,Cities: Regensburg (Bavaria, Germany)",Hex-and-Counter,OSG (Operational Studies Group),7.6564,86 11971,"Cockroach Poker is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, but with cards that show cockroaches, rats and stink bugs instead of queens, 10s and aces. The goal of the game is to force another player to collect 4 of any one type of critter. The deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either • Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him. • Peeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option. The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins. ",//cf.geekdo-images.com/images/pic1887167.jpg,6,20,8,2,20,Cockroach Poker,20,//cf.geekdo-images.com/images/pic1887167_t.jpg,2004,Rolf Vogt,"Bluffing,Card Game,Party Game",NA,Jacques Zeimet,NA,"Animals: Cockroaches,Drei Magier Ugly Animals","Hand Management,Set Collection","Competo / Marektoy,Corfix,Devir,Drei Magier Spiele,G3,Gém Klub Kft.,Gigamic,Kod Kod,Korea Boardgames co., Ltd.,Lion Rampant Imports,Möbius Games,REBEL.pl,Swan Panasia Co., Ltd.",6.46646,3971 11973,"Cards depicting various animals are stacked in six piles. One of the cards is selected by a players and placed in the center of the stacks, and the players try to select characteristics which are appropriate to that animal as quickly as possible by placing pawns on a list of possible characteristics. Intended for children Ages 5 and up (but not much older it would seem). ",//cf.geekdo-images.com/images/pic57888.jpg,4,15,5,2,15,Können Schweine fliegen?,15,//cf.geekdo-images.com/images/pic57888_t.jpg,2004,"Bluguy,Michaela Kienle,Renate Mörtl,Felix Scheinberger","Animals,Card Game,Children's Game,Educational,Real-time",NA,Sonja Häßler,Können Schweine fliegen? Ergänzungsset,"Animals: Pigs,Können Schweine fliegen?",Card Drafting,"Hobby World,Korea Boardgames co., Ltd.,KOSMOS,Piatnik",6.55361,61 11974,"A dexterity game in which players stack cans of goods in a rubber raft, and then turn screws that change the tilt of the raft, hoping to avoid tipping over the stacks. Listed as being for Ages 5 and up on the Ravensburger website, although it may be a bit optimistic to play this touchy dexterity game with five year olds. ",//cf.geekdo-images.com/images/pic544193.jpg,4,15,5,2,15,"Kipp, Kipp, Ahoi!",15,//cf.geekdo-images.com/images/pic544193_t.jpg,2004,Oliver Wenniges,"Action / Dexterity,Children's Game,Nautical",NA,Gunter Baars,NA,3D Games,Dice Rolling,Ravensburger Spieleverlag GmbH,5.692,50 11978,"From Command magazine issue #38. The Great War in the Near East is a stand alone game using the core mechanics of The Great War in Europe (from Command issue #33) and depicting World War I in Palestine, Iraq & on the Turkish Front. The game also be used as a add on module for The Great War in Europe as the counters have an added diagonal slash on them to identify them as Near East units and contains 400 counters in all. Both games were reprinted as as a The Great War in Europe: Deluxe Edition by GMT Games in 2007. ",//cf.geekdo-images.com/images/pic55401.jpg,2,0,12,2,0,The Great War in the Near East,0,//cf.geekdo-images.com/images/pic55401_t.jpg,1996,NA,"Wargame,World War I",NA,Ted Raicer,NA,NA,Hex-and-Counter,XTR Corp,6.61641,72 11983,"The night before the thousandth Moon, the Liar Folks gather under the Fraud Tree to elect the Great Fibber, who will be the keeper of their big treasure for the thousand Moons to come. Fab Fib encourages – nay, requires – you to lie if you want to stay in the game. Each card has a single digit (0-9) on it, and the starting player has three cards in hand. After looking at those cards, she presents a three-digit number to the other players; all the digits in this number must go from high to low, so 873 is okay but 783 is not. She then passes those cards to the next player, who can discard any number of cards from his hand, replace those cards with new ones from the deck, then present players with a larger three-digit number – a number that matches the cards he has in hand, of course. This continues until someone refuses to accept the cards being passed and calls out the previous player as a liar. Reveal the cards, and see who is correct. Whoever is wrong loses points equal to the number of symbols on the cards that were passed. ",//cf.geekdo-images.com/images/pic56131.jpg,10,30,10,3,30,Fab Fib,30,//cf.geekdo-images.com/images/pic56131_t.jpg,2004,NA,"Bluffing,Card Game",NA,Spartaco Albertarelli,NA,NA,NA,"Kidultgame,New Games Order, LLC",5.76534,116 11988,"A harsh, forbidding land, Australia was a penal colony of the British Empire for decades. Only the far southeastern section had mountains and rivers and fertile land; when gold was discovered there in 1851, people rushed to this empty land in huge numbers. Commercial development boomed and the first railway was completed in 1854. With the population explosion came huge sheep ranches, extensive gold and coal mines, immense wheat and dairy farms, sophisticated industries producing steel, ships and other manufactures. An expanding railway network quickly grew in the three states shown on the game board. Many of Australia's early railways were built by the individual state governments to further the development of the boom. Australia did not become a single Federal entity until 1901; the game covers the development of Australia's Railways from 1850-1900. Australian Railways is part of the Early Railways Series. ",//cf.geekdo-images.com/images/pic156604.jpg,5,120,12,3,120,Australian Railways,120,//cf.geekdo-images.com/images/pic156604_t.jpg,2004,NA,"Trains,Transportation",NA,Martin Wallace,NA,"Country: Australia,Early Railways,Winsome Essen Sets",Pick-up and Deliver,Winsome Games,7.01667,54 12002,"From the back of the box: "Jambo is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by buying and selling tea, hide, fruits, salt, silk, and trinkets. The game is played with cards which allow players to buy and sell goods, can help you or hinder your opponent, and others which add a bit of spice to the game. Return to the dark continent where the players alternate turns with up to 5 actions each until one player reaches the goal and wins the game." Original description from Games4You. Players take on the role of merchants offering their wares from market stands. On a player's turn, he has five actions to choose from. Actions can be used to draw cards, play cards and activate buildup cards. In order to sell wares, the merchants must first lay the wares out, since customers will only buy where all the wares they want are being offered. And since market space is at a premium, players have to think hard about which wares to offer. By owning important buildup cards and properly using the assets of other village inhabitants, the merchants succeed in attracting especially many customers to their stalls, making bargain buys, and messing with their opponents' plans. The first player to reach a set cash level through buying and selling of wares is the winner. The game's attraction lies with the many special cards. Many different combinations are possible during the game, and each game plays out differently as a result. ",//cf.geekdo-images.com/images/pic2679053.jpg,2,45,12,2,45,Jambo,45,//cf.geekdo-images.com/images/pic2679053_t.jpg,2004,Michael Menzel,"Card Game,Economic",NA,Rüdiger Dorn,"Jambo Expansion,Jambo Expansion 2,Jambo: Nieuwe avonturen en ontmoetingen","Continent: Africa,Country: Kenya,Country: Tanzania,Jambo,Kosmos two-player series","Action Point Allowance System,Hand Management,Set Collection","Filosofia Éditions,KOSMOS,MINDOK,Quined White Goblin Games,Rio Grande Games,White Goblin Games",7.05896,7291 12004,"Here's a description of the game from AllGames4you: With the new Catan-game "The First Settlement", Klaus Teuber distances himself the most from the well-known game mechanics of the Settlers series. Players take on the role of newcomers to Catan and learn how the adventurous life in the first settlement played itself out. They explore, using a new movement mechanic, for the raw materials they need to build the settlement. Along the way, they discover useful natural products - but also encounter wild animals and are confronted with adventurous situations. Those who survive these encounters obtain the raw materials they sought as well as experience points that improve the abilities of the player's character. Over time, then, the player becomes stronger, smarter or more charismatic and is better and better suited for the dangers of the wild. Back in the village, the natural products can be used to brew beverages while the raw materials are used for building. Through this building, the settlement grows and players obtain victory points. The main attraction of the game lies in the exploration of the island and the development of the individual player characters. But trading and interaction between the players is also important. Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic94341.jpg,4,60,12,2,60,Candamir: The First Settlers,60,//cf.geekdo-images.com/images/pic94341_t.jpg,2004,Tanja Donner,Exploration,NA,Klaus Teuber,NA,Catan,"Action Point Allowance System,Grid Movement,Set Collection,Trading,Variable Player Powers","KOSMOS,Mayfair Games,Piatnik,Zvezda",6.1548,1603 12005,"Following in Jules Verne's footsteps, players attempt to travel around the world in 80 days on a map with Victorian-era decorations. On a player's turn, he chooses one of the face-up travel cards. Each card comes with an extra (getting to be first player in the next round, for example). Then he decides whether to travel to the next city. Does he want to wait until the next round in hopes of better cards, or will he make his journey now? If so, he must have and play the required travel cards. The two transportation types are trains and ships. For example, 2 ship cards are required to travel from Suez to Bombay, so 2 ship cards must be played; train cards won't help in this instance. Time is spent each step of the way in the form of days, and (while meeting certain other requirements) the winner is the player who spends the fewest number of days getting around the world. The number of days depends on the travel cards used, plus help from special cards, hindrance from the meandering detective, and so on. ",//cf.geekdo-images.com/images/pic209851.jpg,6,70,10,2,50,Around the World in 80 Days,70,//cf.geekdo-images.com/images/pic209851_t.jpg,2004,"Dirk Hoffmann,Franz Vohwinkel,Bernd Wagenfeld","Novel-based,Racing,Travel",NA,Michael Rieneck,NA,"Jules Verne's novels,Kosmos Literature Series","Card Drafting,Hand Management,Point to Point Movement,Time Track","Competo / Marektoy,Devir,Galakta,Kaissa Chess & Games,KOSMOS,MINDOK,Piatnik,Rio Grande Games,University Games,Zvezda",6.58639,2684 12055,"Streets of Stalingrad, is a two-player game about the German offensive to take the city of Stalingrad - block by block - in the fall of 1942. Complete redesign of the original Dana Lombardy game by L2 Design Group. Large hexes and counters. Graphically redone to ease counter sorting and set up issues. Includes rulebook and example of play book. Many scenarios as well as campaign game. OOB historically accurate and complete. Can be learned in a single session, takes several to master the intricacies. A game that can be played over and over again. Maps based on aerial photographs, 3 sheets, graphically stunning. Eight scenarios. Game Scale: Game Turn: 1 day Hex: 300 meters Units: Company to Battalion Game Inventory: One 32 x 38" map One 25.5 x 38" map One 22 x 38" map Six dual-side printed countersheets (2,304 5/8" counters) One 32-page rules booklet One 16-page Examples of Play booklet One 32-page Historical Commentary booklet Eight dual-sided scenario foldouts (4 German & 4 Soviet) Seven player aid cards One 10-sided dice ",//cf.geekdo-images.com/images/pic1246824.jpg,8,120,12,2,120,Streets of Stalingrad (third edition),120,//cf.geekdo-images.com/images/pic1246824_t.jpg,2003,"Art Lupinacci,Rodger B. MacGowan,Joe Youst","Wargame,World War II",NA,"Dana Lombardy,Art Lupinacci",NA,Country: Russia,Hex-and-Counter,L2 Design Group,7.52342,151 12063,"From the publisher... Eeek! There's a moose loose in the kitchen... and another in the bathroom! In this silly matching card game, the goal is to keep moose out of your house, while at the same time giving them to your opponents. Use a door to close off empty rooms, or if you're lucky, plant a moose trap to keep those lovable but uninvited visitors away! The player with the fewest moose wins. Contents 20 Empty Room cards 20 Moose in the Room cards 10 There's a Moose in the House cards 5 Door cards 3 Moose Trap cards ",//cf.geekdo-images.com/images/pic974382.jpg,5,15,8,2,15,There's a Moose in the House,15,//cf.geekdo-images.com/images/pic974382_t.jpg,2004,"Joe Heiner,Kathy Heiner",Card Game,NA,Scott Anderson,NA,Animals: Deer,NA,"Gamewright,Lifestyle Boardgames Ltd",5.30564,613 12065,"From the publisher... Flip your wig for this fast and frenzied card game that will put your frizzy in a tizzy! Race against your opponents to get rid of cards by matching all kinds of colorful hairstyles. Put together a pair of pigtails. Combine a couple of cornrows. Match a mullet or some Mohawks. The first player out of cards is a cut above the rest! The second edition of Wig Out! contains 70 cards instead of 60, giving players fourteen bewigged participants to match during the game. ",//cf.geekdo-images.com/images/pic1688785.jpg,6,12,6,2,12,Wig Out!,12,//cf.geekdo-images.com/images/pic1688785_t.jpg,2004,Dean MacAdam,"Card Game,Real-time",NA,Forrest-Pruzan Creative,NA,12 Minute Games,Pattern Recognition,Gamewright,5.79188,117 12071,"A pro football simulation using various season "yearbooks" to play games, seasons or create drafts to create your own teams. Besides the more current annual season yearbooks, there are also some great teams of the past sets to choose from. Some details that I think do separate Second Season from other football sim games out there are noted on the PLAAY.com website: "It offers a "visual" element not found in any other football board game. The design allows the gamer to find out not only WHAT happens on each play, but also WHY. ... Second, this is a football game that brings ALL of the players on a football team into the game, NOT just the ball-handlers. ... The individual abilities of ALL the players on the field come into play during the course of a game". There are various charts to refer to but the game does flow quickly and because of the nature of the chart information as noted above, it really does make the game come more to life. I find the game flow with the chart information to move smoothly and does allow for a full statistical game result in a reasonably short period of time. The player ratings of the "fringe" players is a game design element that really does make this one different and I think makes it a better football sim. ",//cf.geekdo-images.com/images/pic1146319.jpg,2,0,8,1,120,Second Season Pro Football Game,0,//cf.geekdo-images.com/images/pic1146319_t.jpg,1999,NA,Sports,NA,Keith Avallone,NA,Sports: American Football / Gridiron,Simulation,"PLAAY,Replay Publishing",8.00482,83 12130,"The system for Barons' War provides a simulation of 13th century warfare by focusing on the essential factors of that period's combat. Barons' War covers the two major battles of Simon de Montefort - Lewes and Evesham, providing a new take on a rarely covered period of English history. These battles take place in a unique period of English military history when the long bow had not gained its predominance on the English battlefield and cavalry was still the most lethal weapon in the medieval English arsenal. ",//cf.geekdo-images.com/images/pic65977.jpg,2,180,10,2,180,Barons' War,180,//cf.geekdo-images.com/images/pic65977_t.jpg,2004,Terry Leeds,"Medieval,Wargame",NA,Robert G. Markham,NA,NA,Hex-and-Counter,Clash of Arms Games,5.14,50 12134,"This Hallowed Ground is a regimental level game about the Battle of Gettysburg and is the first game in the Regimental Sub-Series from The Gamers. The game rules system is an expanded version of the Civil War Brigade (CWB) Series rules set. 13 scenarios ranging from one map to all five. Awesome treatment of this battle of the turning point of the confederacy. Game Scale: Turn: 15-30 minutes Hex: 110 yards Units: Regiments Game Inventory: Five 22 x 34" full-color mapsheets (map A, B, C, D, E) Eight dual-side printed countersheet (4 combat, 4 markers = 2,240 1/2" counters) One 40-page CWBS v3.0 Edition system rulebook One 8-page CWBS Regimental Sub-Series rulebook One 48-page This Hallowed Ground rulebook Two 4-page CWB Regimental Sub-Series Charts & Tables booklet One 40-page Unit Loss Chart booklet Four Player Aid cards Three counter storage trays Two 6-sided dice ",//cf.geekdo-images.com/images/pic1826110.jpg,6,360,14,2,360,This Hallowed Ground,360,//cf.geekdo-images.com/images/pic1826110_t.jpg,1998,The West Point Museum,"American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,Regimental Sub-Series,"Dice Rolling,Hex-and-Counter",The Gamers,7.98156,101 12135,"(from Decision Games website:) Drive on Stalingrad, The Road to Ruin is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942. The German player is on the offensive, attempting to win by seizing key areas on the map. The Soviet player is primarily on the defensive in the first scenario, but he is also given the chance to run a full-blown counter-offensive in the second, "Operation Uranus," scenario. Game play of the main scenario encompasses the period that began with the Germans' launching of "Operation Blue," their offensive toward Stalingrad and the Caucasus on 28 June 1942. That scenario ends on 15 September, after 11 weekly game turns. The second scenario starts on 19 November 1942, with the launching of the Soviet "Operation Uranus" counter-offensive, and continues for six weekly turns to the end of December, when historically the German attempt to free their encircled 6th Army at Stalingrad ground to a halt. Each hexagon on the map represents approximately 16 miles (26 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with what were actually similarly sized Soviet tank and mechanized "corps." Air power is represented abstractly. Each full game turn represents one week. Components: 420 counters, (2) 22"x34" maps and rule book, 2 inch box. (BGG user description:) A Ty Bomba remake of the B. Hessel Game Drive on Stalingrad. This is a short two-player game that is low to medium complexity. A strategic level simulation of Fall Blau (Operation Blau)in 1942 Russia. This is a great game to use to get a new gamer into the hobby. This is a quick playing, fast to learn, challenge to master beer and pretzels wargame. Every playing comes down to the wire, it is simple, but fun to play for both newbie and grognard alike. ",//cf.geekdo-images.com/images/pic33024.jpg,4,120,12,2,120,Drive on Stalingrad (second edition),120,//cf.geekdo-images.com/images/pic33024_t.jpg,2002,"Masahiro Yamazaki,Joe Youst","Wargame,World War II",NA,Ty Bomba,NA,Country: Russia,"Dice Rolling,Hex-and-Counter,Simulation,Variable Phase Order",Decision Games (I),6.89775,89 12140,"Stalingrad Pocket 2nd Edition - The Wehrmacht's Greatest Disaster, covers the Soviet counteroffensive and the German operations to hold the pincers apart and (if that fails) to relieve the Stalingrad pocket. Soviet play requires the use of a ponderous and fragile weapon of great size (the Red Army of 1942). German play requires sabre-like use of mobile reserves in hit and run attacks. History: (from the back of the box:) The German Wehrmacht stands at the pinnacle of its last season of blitzkrieg. Embattled German troops hold most of the city of Stalingrad ­ but the flanks are covered with less dependable Axis allied units. Opposing these flanks are the shock troops of the 1942 Soviet winter counteroffensive. They are poised to encircle Stalingrad and turn the tide of the war. The Game: 2nd Edition SP: This is the second edition of Stalingrad Pocket, winner of the 1992 CSR Award for Best WW2 Game. It includes a reworked map and Order of Battle (utilizing Enemy at the Gates, the 1994 CSR Best WW2 Game award winner). It also applies the series rules version 1.6 used in its sister games Yom Kippur and Ardennes. 'Stalingrad Pocket 2nd Edition adds the following features to make play even more interesting: Reserves Determined Attacks and Defenses Air Power Artillery Barrage attacks Limited use of "dead unit count" victory conditions. Features : Easy to learn and use game system. Dynamic and Fluid situation Balance of Military and Political Victory Conditions required to win Fast and Furious Action Player Skill is highly rewarded Three Major Scenarios Game Scale: Game Turn: 2 Days Hex: 3.4 miles / 5.5 Km Units: Battalion to Division Game Inventory: One 22 x 34" full color map Two dual-side printed countersheets (560 1/2" counters) One 8-page SCS system rulebook One 16-page Stalingrad Pocket II specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Low Players: 1 or more Playing Time: 3-15 hours ",//cf.geekdo-images.com/images/pic435242.jpg,2,180,15,2,180,Stalingrad Pocket II,180,//cf.geekdo-images.com/images/pic435242_t.jpg,1996,NA,"Wargame,World War II",NA,Dean Essig,NA,"Country: Russia,Standard Combat Series",Hex-and-Counter,"The Gamers,Multi-Man Publishing",7.30857,372 12141,"(from MMP website:) This is it. Like its Top-Shelf sister game (This Hallowed Ground) did for Gettysburg, This Terrible Sound strives to be the definitive Chickamauga game. Unrivaled in size, scope, accuracy, and development, This Terrible Sound is a game on the battle to be savored and played repeatedly. It uses the popular Civil War Brigade Series rules with a set of specially adapted extension rules for Regimental scale action. The research for the six maps was done using multiple Park histories, battlefield surveys and county historical maps. These maps show the battlefield (and its environs) in more detail than ever before. Multiple scenarios in an assortment of sizes make This Terrible Sound "just right" for players of various skill levels and space allowances- it can be as small and quick, or as large and in-depth as just about any player desires. [...] This Terrible Sound comes with all the popular options you've come to expect from us, including: Major John Mendenhall, Wilder's Brigade, The Reserve Corps Ammunition Train, variant unit and entry, dealing with General Bragg, Wing Commanders, and more...all packed into an over-sized box! Contents: Six maps 1,960 counters 12 scenarios Series Rules Game Rules Two Dice Unit Scale: Regiments & Batteries Hex Scale: 100 Yards Players: 2 (also suitable for solitaire play) Playing Time: Varies with scenario played Complexity: Moderate Solitaire Suitability: High (BGG description:) The Battle of Chickamauga Sept 18-20, 1863. Game scale is 15 minutes per turn, 100 yards to the hex. Included are seven campaign scenarios, Three-two map scenarios, and Two-one map scenarios. ",//cf.geekdo-images.com/images/pic361579.jpg,4,120,12,2,120,This Terrible Sound,120,//cf.geekdo-images.com/images/pic361579_t.jpg,2000,Keith Rocco,"American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,Regimental Sub-Series,Hex-and-Counter,The Gamers,7.89351,77 12142,"Battle of Austerlitz is a game of the 2 December 1805 conflict between Napoleon's Grand Armee and an allied (Austrian and Russian) force under Tsar Alexander I. The game is relatively small, with an 11" x 17" map and 100 counters. The map scale is 600 yards per hex, and each of the eleven game-turns represents one hour. There are four unit types in Battle of Austerlitz: infantry, artillery, cavalry, and dragoon. The infantry units are mostly divisions. ",//cf.geekdo-images.com/images/pic55272.jpg,2,0,12,1,0,The Battle of Austerlitz,0,//cf.geekdo-images.com/images/pic55272_t.jpg,1980,Redmond A. Simonsen,"Napoleonic,Wargame",NA,David James Ritchie,NA,NA,"Dice Rolling,Hex-and-Counter","Hobby Japan,SPI (Simulations Publications, Inc.)",6.03214,56 12157,"The box contains many cards, each with an image and a caption. Each turn a card is shown. Players write down eight words they associate with the word on the card. You score points for each of your words another player also wrote down. Extra points are scored for the number of players who shared your words. ",//cf.geekdo-images.com/images/pic523239.jpg,8,30,10,3,30,Unanimo,30,//cf.geekdo-images.com/images/pic523239_t.jpg,1990,"Olivier Fagnère,Boris Kaip,Cyril Saint Blancat","Bluffing,Party Game,Word Game",NA,"Theo Coster,Ora Coster,Theora Design",NA,NA,Paper-and-Pencil,"Alga,Cocktail Games,Happy Baobab,Ravensburger Spieleverlag GmbH,REBEL.pl,Shafir Games (המשחקים של חיים שפיר)",6.8844,218 12166,"Players draw electrical networks on the board connecting various cities and then power them by purchasing power plants and the resources to run the plants. This is the first edition of the game, published only by 2F Spiele. Several changes were made (payout schedule, fixed board, etc.) to create Funkenschlag Second Edition (aka Power Grid). ",//cf.geekdo-images.com/images/pic186713.jpg,6,180,12,2,180,Funkenschlag,180,//cf.geekdo-images.com/images/pic186713_t.jpg,2001,"PeKa,Maren Rache","Economic,Industry / Manufacturing",NA,Friedemann Friese,NA,Power Grid,"Auction/Bidding,Crayon Rail System,Route/Network Building",2F-Spiele,7.57004,713 12168,"D-DAY portrays the Allied landings in France and the resulting drive to the Rhine. Play takes the form of 50 game turns, each representing one week of real time, during which the Allies must establish a beachhead, breakout, organize a Patton-like dash across France, and sustain 10 divisions across the Rhine in the face of heavy German opposition. This was the first wargame to feature a hexagonal grid. There are 195 counters (15 rows of 13 counters per row) which includes some blanks. Re-implemented by: D-Day (3rd edition) ",//cf.geekdo-images.com/images/pic52768.jpg,2,120,12,2,120,D-Day (first edition),120,//cf.geekdo-images.com/images/pic52768_t.jpg,1961,(Uncredited),"Wargame,World War II",NA,Charles S. Roberts,NA,NA,Hex-and-Counter,Avalon Hill,5.61481,206 12171,"Le Passe-Trappe is a fun dexterity game that can be played in only a few minutes. The board is split in two by a wall with a small gap in the center. Your objective is to be the first to shoot your disks though the gap using the elastic band stretched across your back wall. At the start of the game, both players place their disks anywhere they like on their side as long as they are not blocking the central passageway. The players simultaneously use the elastic band to flick the disks through the passageway to the opponent's side. Whoever has fewer pieces on their side when time runs out wins the game. This game is very similar to Flitzpuck. ",//cf.geekdo-images.com/images/pic460745.jpg,2,10,4,2,10,Pucket,10,//cf.geekdo-images.com/images/pic460745_t.jpg,2003,NA,Action / Dexterity,NA,Jean-Marie Albert,NA,Passe Trappe,NA,"(Self-Published),Et Games Limited,Ferti",6.73555,425 12188,"Welcome to the Garden Competition, where you play a neighbourhood student cultivating a garden in the hopes of winning this year’s gardening competition. Compete against the other players for the favour of your neighbours and for limited flowers at the nursery. Each player knows some of the flowers and colours the judge is looking for, but no player knows everything the judge is looking for. Try to guess the parts you don’t know by watching the behaviour of the other players. The judge also has some secret criteria that only she knows, which you can learn about by taking her out for a cup of coffee. ",//cf.geekdo-images.com/images/pic333648.jpg,5,60,10,3,60,Garden Competition,60,//cf.geekdo-images.com/images/pic333648_t.jpg,2004,NA,"Bluffing,Economic,Farming",NA,Ken Stevens,NA,"Admin: Better Description Needed!,Flowers","Modular Board,Simulation,Tile Placement",Toccata Games,6.80535,185 12194,"It's the World of Dorkness! The Munchkins are now vampires, werewolves and changelings. Bash through the haunted house and slay the monsters – the other monsters, that is. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Munchkin Bites! is a standalone game, which can be combined with other Munchkin games. With illustrations John Kovalic, you'll see Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery, so bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10... Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. Note: The Dutch first edition and German second edition include the first expansion for this game, Munchkin Bites! 2: Pants Macabre. ",//cf.geekdo-images.com/images/pic49542.jpg,6,90,10,3,90,Munchkin Bites!,90,//cf.geekdo-images.com/images/pic49542_t.jpg,2004,John Kovalic,"Card Game,Fighting,Horror,Humor",Munchkin Beisst! 1+2,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,Munchkin 10th Anniversary Shot Glass,Munchkin Beißt! 'Baum' Booster (Set 1),Munchkin Beißt! 'Reißzahn' Booster (Set 2),Munchkin Bites! 2: Pants Macabre,Munchkin Blender,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Hidden Treasures,Munchkin Metal Pin,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promotional Bookmarks,Munchkin Sammlerkoffer,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Zipper Pull,Munchkin: Go Up a Level,Zombie Shot Glass","Munchkin,Vampires","Dice Rolling,Trading,Variable Player Powers","Hobby World,Pegasus Spiele,PS-Games,Raven Distribution,Steve Jackson Games",6.05523,2442 12205,"Does a sofa fit in a shopping cart? It all depends on how you size it up in this game of creative thinking and outrageous scenarios. Try to win a set of cards by fitting smaller things into bigger things - a baby goes in a bathtub, which is in a house, in Hollywood. Play the fourth word card to claim a set, unless one of your opponents can trump with a larger word. The player with the most sets at the end is the winner. ",//cf.geekdo-images.com/images/pic2861426.jpg,6,20,10,2,20,In a Pickle,20,//cf.geekdo-images.com/images/pic2861426_t.jpg,2004,David Semple,"Party Game,Word Game",NA,"Joyce Johnson,Colleen McCarthy-Evans",NA,NA,"Hand Management,Storytelling","Gamewright,Paul Lamond Games Ltd",4.70008,1065 12211,"Ancients II has 32 different scenarios, each covering a battle from the period 1800 B.C. to 1400 A.D. There is a low Complexity Rating and a very high Solitaire Suitability Rating. Adds naval rules and scenarios, and more land-based scenarios. Re-implements: Ancients Expands: Ancients I Re-implemented by: Ancient Battles Deluxe ",//cf.geekdo-images.com/images/pic55408.jpg,2,90,12,2,90,Ancients II,90,//cf.geekdo-images.com/images/pic55408_t.jpg,1992,NA,"Ancient,Wargame",NA,William L. Banks,NA,Admin: Better Description Needed!,Hex-and-Counter,3W (World Wide Wargames),6.2559,83 12234,"DAK II: The Campaign In North Africa, 1940-1942, is the 5th entry in The Gamer's/Multi-Man Publishing popular Operational Combat Series (OCS) and covers the entire campaign in the Western Desert theater in World War II at the regimental level, from Compass to El Alamein and beyond in 17 scenarios. Game Scale: Game Turn: Half Week Hex: 5 miles / 8 Km Units: Company to Division Game Inventory: Five 22 x 34" maps Six dual-side printed countersheets (1,540 1/2" counters) One 52-page OCS rules booklet One 64-page DAK II Vol. 1 game rules & scenario booklet One 40-page DAK II Vol. II game rules & scenario booklet Two 8-page DAK II Vol. III game rules & charts/tables booklets One Map E Abstract player aid card (1-sided) Two 6-sided dice Complexity: High Solitaire Suitability: Medium Playing Time: 3 to Hundreds of hours ",//cf.geekdo-images.com/images/pic120631.jpg,2,360,14,1,360,DAK2,360,//cf.geekdo-images.com/images/pic120631_t.jpg,2004,"Dean Essig,David Pentland","Wargame,World War II",NA,Dean Essig,NA,"Operational Combat Series,Solitaire Games,Solitaire Wargames","Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,8.2378,247 12237,"In "Öl für uns alle", players represent Oil Companies competing for oil-fields and oil-cargoes. Players move around the board in "monopoly manner" and can land on a variety of fields: "Information" (card drawing - a bit risk-cards type), "Memo" (card drawing - bonus-card-like), "Drilling" or "Helicopter" (allow to buy drilling rights), "Stock Market" (allows to buy stocks). Each time a player passes one of the 2 "production" fields, his oil fields produce certain quantities of oil (Kuwait producing most, Iraq second most, Qatar, Iran and Trinidad only little). When opting for drilling, the player token is moved from the board on a special drilling track which can either end with finding a well or with failure. At any time, a player can ship a cargo of his oil to the world's major ports (the ships move on the world map which is at the center of the board), the profit depends on the current price for oil (1-4, depending on what the "Information cards" bring). Players agree on a certain time limit and the richest player at that time wins the game. ",//cf.geekdo-images.com/images/pic71515.jpg,7,0,10,2,0,Oil: The Great Adventure,0,//cf.geekdo-images.com/images/pic71515_t.jpg,1960,NA,"Economic,Industry / Manufacturing,Nautical",NA,Tord Hasselquist,NA,"Oil, Gas, and Petroleum","Commodity Speculation,Dice Rolling,Roll / Spin and Move","Alga,Educa Borras,J & L Randall, Ltd.,Majora,Otto Maier Verlag,Ravensburger Spieleverlag GmbH",5.2157,172 12248,"A description by Phalanx's Uli Blennemann from "Gone Cardboard" It is a completely new game, much lighter in complexity. The game uses a large gameboard, comes in our big box and is for 2-5 players. Playing time is 75+ minutes. It is not a simulation game but provides more Alex flavor than Alexandros. Each turn, players move with their armies (wooden) and build cities and temples (both wooden, too). In this game, players follow the path of Alexander's army, occupying provinces in regions, building temples, founding cities. You score points each round and also at the end of the game for majorities. There are 5 regions, but for the short game you just use #2 to #4. Players have 15 tiny wood cubes which they distribute each round on a hidden plan in 4 ways. Then they reveal their choices and carry out the actions. This way they decide 1. turn order 2. army size 3. temple building 4. city building. By putting more cubes than others in the sections controls how the round works for you. So the player with the most cubes in 1. gets to choose their turn order (since going later may be better). Then the cubes in 2. become your army on the board (and having majorities in provinces scores 2 pts). Moving the armies around costs cubes as well, which are taken from 3. and 4. Then, where your soldiers are, you can build temples (3.) or found cities (4.). But if another player is also doing the same, whoever has the most cubes on their plan gets it, but pays 1 more than the second highest. In this way, players spend their 15 cubes each round, moving from province to province in the region, trying to score points for controlling armies, building temples and cities. Where players directly compete, the costs are high. Where you are unopposed, your unspent cubes carry on to the next round, allowing you to try to get more points. When the last region is conquered, there is a final scoring, for the majorities of temples and cities in each region and then in the whole game. The scoring switches here, since in the rounds temples earn you 3pts & cities earn 5pts. But at game end, cities earn 10pts and temples earn 15pts. The game is a mix of planning, bluff, tactics and group think. It works as a contest of majorities and the use of the cubes, in both deciding who goes and what things cost, is clever. ",//cf.geekdo-images.com/images/pic49518.jpg,5,75,10,2,75,Alexander the Great,75,//cf.geekdo-images.com/images/pic49518_t.jpg,2005,Franz Vohwinkel,"Ancient,City Building",NA,"Ronald Hofstätter,Dietmar Keusch",NA,Country: Greece,Area Control / Area Influence,"Mayfair Games,Phalanx Games B.V.",6.10865,481 12253,"The place is The Dzerhezinsky Tractor Works — Where we put you in a German squad, poised to dash across the street, a street covered by an unseen Russian machine gun. Or among the crew of a buttoned-down Sturmgeschutz IIIB, rattling across the rail yards, the smoke and dust of battle obscuring your view through the periscope? Or part of a platoon of desperate Soviet Guardsmen, dug into a partially collapsed factory with a Commissar making his orders to hold to the death stand up by aiming his Tokarev Model TT33 at your back. ",//cf.geekdo-images.com/images/pic187874.jpg,2,120,12,2,120,ATS Stalingrad: Dzerhezinsky Tractor Works 1942,120,//cf.geekdo-images.com/images/pic187874_t.jpg,2004,NA,"Wargame,World War II",NA,Ray Tapio,"ATS: Nikitovka 1941,Red Christmas II: ATS,Roman Glory II: ATS","Advanced Tobruk System,Country: Russia","Hex-and-Counter,Modular Board","Critical Hit, Inc.",7.35148,64 12263,"From the publisher's website Espionage is a grand shadow play in which every act is an ideological war and every actor carries the fate of nations in his armor-lined briefcase. The greatest among them are silent soldiers of private wars ... wars fought behind the scenes for reasons we never truly understand. They lie, cheat, and steal to protect truth, integrity, and security. They kill to save lives. Spies specialize in treachery so no one else has to, and find honor in conviction alone. The Spycraft CCG brings these anti-heroes to life, in a world where they have outlived their utility as government pawns. What happens when spies strike out on their own to change the world they helped to destroy? How far will they go to save it? Welcome to the first step toward a very different future... ",//cf.geekdo-images.com/images/pic286980.jpg,6,60,10,2,60,Spycraft: Collectible Card Game,60,//cf.geekdo-images.com/images/pic286980_t.jpg,2004,"A4H Studios,Draxhall Jump,Sequential Studios","Card Game,Collectible Components,Spies/Secret Agents",NA,"Michael Mullins,Justin Walsh,Dave Williams (II)",NA,CCGs (Collectible Card Games),Memory,Alderac Entertainment Group (AEG),6.10559,152 12266,"Barren Victory - The Battle of Chickamauga September 19th & 20th, 1963, examines the events of September 19th and 20th, 1863—The Battle of Chickamauga. This action was one of the few in the Civil War where the South actually outnumbered the Federals. The battle was closely fought and the game recaptures the spirit of the struggle for victory. After the disasters at Gettysburg and Vicksburg, the South's hope was to secure one decisive victory in the west. Large portions of the Army of Northern Virginia were detached to bolster the hard-luck Army of Tennessee. After being maneuvered out of Chattanooga without a fight, Braxton Bragg's army struck the Union forces under Rosecrans on the Chickamauga Creek. The bloody battle of Chickamauga ensued... Its the fourth game in the Civil War Brigade (CWB) Series of games by The Gamers This is a game of that hard-fought, evenly balanced battle. In it, players can test their skill with the converging armies - to generate the South's last hope and turn the tide in the West. Or, to give it yet another Barren Victory... Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Two 22 x 34" full color maps Two dual-side printed countersheets (560 1/2" counters) One 28-page CWBS system rulebook One 16-page Barren Victory specific rulebook One 2-Page CWBS 2nd Edition Bridge rules sheet Two 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-30 hours ",//cf.geekdo-images.com/images/pic194381.jpg,2,240,0,2,240,Barren Victory,240,//cf.geekdo-images.com/images/pic194381_t.jpg,1991,H. A. Ogden,"American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,"Civil War, Brigade (CWB) Series","Dice Rolling,Hex-and-Counter,Simulation",The Gamers,7.46795,78 12274,""An Unnecessarily Violent & Offensive Card Game for All the Family" Play "traps" against your opponents and "tricks" to avoid the ones that are played against, or find their way back to, you. Lose your hand or get five skulls worth of damage and you lose a life and have to sit out the rest of the round - with just the three lives, can you survive long enough to inherit the Bloody Legacy? Ages 10 and up (the artwork's a bit gruesome - in an Itchy & Scratchy-type way!) ",//cf.geekdo-images.com/images/pic54568.jpg,8,30,8,2,30,Bloody Legacy,30,//cf.geekdo-images.com/images/pic54568_t.jpg,2004,"Tony Boydell,Charlie Paull","Card Game,Humor",NA,Tony Boydell,NA,NA,"Pick-up and Deliver,Take That",Surprised Stare Games Ltd,5.39012,86 12276,Hyborian Gates is a card game in which players battle for control of six Dimensions. Players develop special decks in which cards work together in powerful and efficient combinations to overtake the enemy. Online Play CCG Workshop (no longer available) ,//cf.geekdo-images.com/images/pic49596.jpg,2,90,12,2,90,Hyborian Gates,90,//cf.geekdo-images.com/images/pic49596_t.jpg,1995,"Julie Bell,Boris Vallejo","Card Game,Collectible Components,Science Fiction",NA,(Uncredited),NA,CCGs (Collectible Card Games),Point to Point Movement,CARDZ,3.77069,58 12282,"The German invasion of France and Belgium in 1914, the opening campaign of World War One, is one of the most dramatic in history: the famed German Schlieffen Plan, the infamous French Plan 17, the turn of the tide that was "the Miracle of the Marne," the series of outflanking moves in the" Race to the Sea," the death of the "old Contemptibles" of the BEF at First Ypres. It was the campaign that failed to end the First World War "before the leaves fell," dooming the old Europe of kings and emperors to slow suicide in the trenches of the western front. And leaving men to wonder ever after-could the outcome have been different? ",//cf.geekdo-images.com/images/pic70544.jpg,2,240,12,2,240,"Grand Illusion: Mirage of Glory, 1914",240,//cf.geekdo-images.com/images/pic70544_t.jpg,2004,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War I",NA,Ted Raicer,NA,NA,"Action Point Allowance System,Area-Impulse,Dice Rolling,Hex-and-Counter,Simulation",GMT Games,6.93946,221 12283,"Manifest Destiny is a card-driven multi-player strategy game for 3 to 5 players set in North America from colonial times to the present. Designed by Bill Crenshaw as the successor to the Age of Renaissance, and developed by Ken Gutermuth, Manifest Destiny combines the strategic components of earlier, longer civilization-based games with the elegance of streamlined European gaming. While reminiscent of its predecessors in some respects, it is significantly simpler and quicker to play. Designed to appeal to a wide range of gamers, Manifest Destiny combines several unique elements that require strategic balancing to succeed. Each player controls a mercantile empire as it expands into territories containing new markets across the continent. Players use cash to purchase Progressions and tokens. Progressions give players additional capabilities during the game. Tokens are used for territorial expansion and to purchase Pioneers, cities and additional cards. Each game is unique, with no standard path to victory. The game has several elements that keep all players competitive; cards and Progressions are designed to assist lagging players. How you balance the competing opportunities will determine whether you achieve your destiny. ",//cf.geekdo-images.com/images/pic72411.jpg,5,180,12,3,180,Manifest Destiny,180,//cf.geekdo-images.com/images/pic72411_t.jpg,2005,"John Gast,Rodger B. MacGowan,Mark Simonitch","Civilization,Economic,Political",NA,Bill Crenshaw,NA,Admin: Better Description Needed!,"Campaign / Battle Card Driven,Commodity Speculation,Variable Player Powers",GMT Games,6.53229,558 12289,"Cards with values from 1 to 100 and which feature pictures of chickens are dealt out to the players. In the first round, players secretly choose a card and reveal simultaneously. After that, cards are played sequentially. The second place card wins and must be added, depending on its value, to one of the eight ladder steps. In doing so, some other chickens may slide down the ladder or fall off completely, in which case they bring only minus points. A game in the tradition of 6 Nimmt! ",//cf.geekdo-images.com/images/pic193287.jpg,5,30,8,3,30,Rooster Booster,30,//cf.geekdo-images.com/images/pic193287_t.jpg,2004,Arthur Wagner,Card Game,NA,Reiner Knizia,NA,Animals: Chickens,NA,Piatnik,5.5629,62 12291,"An dice-rolling game for kids. One rolls five dice with animal heads printed on them, trying to reach the necessary combinations required to fulfill an animal card. After each throw you keep the dice you want, while re-rolling the other dice. Maximum of three dice rolls. The goal is to be the first to fulfill 4 animal cards. ",//cf.geekdo-images.com/images/pic532005.jpg,6,10,4,2,10,Animal Party,10,//cf.geekdo-images.com/images/pic532005_t.jpg,2004,Joachim Krause,"Animals,Card Game,Children's Game,Dice",NA,Amanda Birkinshaw,NA,"Animals: Cats,Animals: Dogs,Animals: Pigs,Animals: Sheep","Dice Rolling,Set Collection",Ravensburger Spieleverlag GmbH,5.88281,96 12296,"From publisher's website: The Fall of the Republic is at Hand! Senator is a board game for 3-5 players in which players take the roles of powerful Roman statesman. In this game of diplomacy, backstabbing, and resource management, players seek simultaneously to protect Rome, advance their family, and ultimately abolish the power of the senate and claim the title of Caesar. The ancient world of the Roman Republic was a tumultuous and dangerous place. In Senator, Rome will be faced with a myriad of challenges, such as economic turmoil, revolt, plague, and the wars against Rome’s many enemies. As senators of Rome, players must work together to resolve the dangers facing the Republic while plotting their own devious agendas. In the quest to become emperor, will you risk the Republic itself? ",//cf.geekdo-images.com/images/pic49611.jpg,5,60,8,3,60,Senator,60,//cf.geekdo-images.com/images/pic49611_t.jpg,2004,"Anders Finér,Ted Galaday,Scott Keating","Ancient,Card Game,Political",NA,"Eric M. Lang,Kevin Wilson",NA,"Ancient Rome,Fantasy Flight Silver Line Games",NA,Fantasy Flight Games,5.53196,468 12304,"A battle of wits, snouts and pig outs! A deluxe version of the classic pig dice party game. Contains everything you need to play Pass the Pigs, plus new components so you can enjoy the ALL NEW Head-to-Head version of play! Roll your own pair of pig dice (pink or black) and place your betting chips on the gameboard. If you get greedy and pig out your opponent will roll all four pigs and win the chips in the pig pen. ",//cf.geekdo-images.com/images/pic452739.jpg,4,0,10,2,0,Deluxe Pass the Pigs,0,//cf.geekdo-images.com/images/pic452739_t.jpg,2004,NA,"Animals,Dice",NA,David Moffat,NA,"Animals: Pigs,Pass the Pigs","Dice Rolling,Press Your Luck",Winning Moves Games (USA),5.45537,149 12309,"From the box: "Wanna shag...?"Welcome to the Austin Powers CCG, a shagadelic, multi-player gaming experience. This cheeky little box contains two, 30 card pre-constructed decks ready to play. Collect all 140 groovy cards from "The Spy Who Shagged Me" depicting your favorite characters, scenes and quotes from the movie. Choose cards from your collection to customize your own smashing decks and have a swinging good time with a bunch of your friends. Oh, Behave! ",//cf.geekdo-images.com/images/pic58590.jpg,6,20,13,2,20,Austin Powers CCG,20,//cf.geekdo-images.com/images/pic58590_t.jpg,1999,NA,"Card Game,Collectible Components,Humor,Movies / TV / Radio theme,Spies/Secret Agents",NA,"Tom Braunlich,Roland L. Tesh",NA,"CCGs (Collectible Card Games),Characters: Austin Powers",NA,Decipher,4.51316,57 12317,"Here's a description of the game from Cocktail Games: Brouhaha is a game by Jean-Marc Pauly which interested us because of it's intergenerational nature, as well as the pleasant ambiance it generates around the table. The basis of the game is simple but highly effective: 42 Animal cards (21 pairs) and 4 Hunter cards are dealt out among the players. Each player then takes his cards into his hand without showing them to anyone else. Each player chooses a card and plays it face-down in front of himself. He then tries to mimic the cry of the animal on the card he has chosen, with the objective of finding its mate. As soon as two players think they share the same animal, the both knock the center of the table. This action suspends the game while the players check to see if they were correct. If they were, they are awarded their respective cards. At any time, a player who can't find his mate may take his card back into his hand and play out another, henceforth imitating the cry of the new card's animal instead. Players have to watch out for the Hunters, which let one imitate an animal's call... A game of hilarious cacophony for players 7 and up and which has an impressive variant intended for 42 players. ",//cf.geekdo-images.com/images/pic74033.jpg,42,10,6,3,10,Brouhaha,10,//cf.geekdo-images.com/images/pic74033_t.jpg,2004,Sofi,"Animals,Party Game",NA,Jean-Marc Pauty,NA,NA,"Role Playing,Simultaneous Action Selection","Cocktail Games,Morapiaf,Oliphante,Trefl",5.60913,104 12318,"Players are dealt 12 cards from an alphabetic deck and play them to the table in rows and columns to make words, or the start of words. Players choose their cards simultaneously. When the cards are shown, the lowest in the alphabet goes first and so on. Players add their card to the rows or columns on the table, calling the word or part-word they are forming, so adding E to the start of LAST gives ELAST, for which you can call "elastic." All cards must be placed, so if you cannot form a valid word to call, you must, depending on the game edition: a) pick up the longest line of cards, which will score against you (Cwali first edition), and then in the following rounds, play order is Z-A; or b) pick up half the number of cards in the longest line and add them to your hand (2nd edition). Rules in 4 languages, English, German, French and Dutch. The strong graphic design is styled on an old typewriter font. A typewriter is an early form of word-processor... ",//cf.geekdo-images.com/images/pic385665.jpg,6,30,8,2,30,Typo,30,//cf.geekdo-images.com/images/pic385665_t.jpg,2004,Josine van Schijndel,"Card Game,Word Game",NA,Corné van Moorsel,NA,NA,"Pattern Building,Simultaneous Action Selection","Cwali,University Games",6.1507,407 12325,"A fast and exciting multi-player get-rid-of-your-cards game, but with variable scoring rules determined by a die roll and a look-up table. Expanded by: Perpetual Commotion Black & White Edition Cards Perpetual Commotion Silver & Gold Edition Cards ",//cf.geekdo-images.com/images/pic3180969.jpg,6,45,13,2,45,Perpetual Commotion,45,//cf.geekdo-images.com/images/pic3180969_t.jpg,2003,NA,"Card Game,Real-time",NA,Seth Blaine,"Perpetual Commotion Black & White Edition Cards,Perpetual Commotion Silver & Gold Edition Cards",Perpetual Commotion,"Hand Management,Pattern Building","Dujardin,Goldbrick Games, LLC",6.20909,143 12333,""Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..." – John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Components (original edition): 228 full colour counters 22"x34" full colour map 103 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cards Components (2009 Deluxe edition and after) 260 full colour counters 22"x34" mounted map with revised graphics 110 event cards 2 six-sided dice 1 24-page rulebook 2 full colour player aid cards TIME SCALE: approx. 3-5 years per turn MAP SCALE: Point-to-point system UNIT SCALE: Influence markers NUMBER OF PLAYERS: 2 DESIGNER: Ananda Gupta & Jason Matthews MAP, CARD, & COUNTER ART: Mark Simonitch A deluxe edition, published in 2009 includes the following changes from the basic game: Mounted map with revised graphics Two double-thick counter sheets with 260 counters Deck of 110 event cards (increased from 103) Revised rules and player aid cards Revised at start setup and text change for card #98 Aldrich Ames Upgrade kit for the owners of the previous version includes the following: Mounted Map with revised graphics New card decks Updated Rules & Charts ",//cf.geekdo-images.com/images/pic361592.jpg,2,180,13,2,180,Twilight Struggle,180,//cf.geekdo-images.com/images/pic361592_t.jpg,2005,"Viktor Csete,Rodger B. MacGowan,Chechu Nieto,Guillaume Ries,Mark Simonitch","Modern Warfare,Political,Wargame",NA,"Ananda Gupta,Jason Matthews","Twilight Struggle Turn Zero and Promo Packs,Twilight Struggle: ""Anni di Piombo"" Promo Card,Twilight Struggle: ""Pakt Bagdadzki"" and ""Stan Wojenny"" Promo Cards,Twilight Struggle: ""Referendum NATO"" Promo Card,Twilight Struggle: Promo Deck,Twilight Struggle: Regime of the Colonels Promo Card,Twilight Struggle: Turn Zero","Country: Russia,Country: USA","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Hand Management,Simultaneous Action Selection","GMT Games,(Self-Published),Asterion Press,Bard Centrum Gier,Chrononauts Games,Devir,DiceTree Games,MINDOK,Udo Grebe Gamedesign,Wargames Club Publishing",8.35801,27008 12346,"Things gets quite spooky on the "Spirit Stairs". There's a race in the old castle ruin, and the most courageous have the edge. The ghost lives at the top of the stairs. Being completely quiet, a few brave children dart up the stairs- everyone wants to be first to scare the ghost with a "BOOOO! ”But the ghost knows this age-old game and tries to transform the players into ghosts - one after the other one! Every turn players roll an enchanted die to see how fast they climb the stairs, if a player rolls a "ghost", he may place a ghost piece over another player's pawn. A magic magnetic field connects the two and the pawn disappears! Now the players must remember for the remainder of the game under which ghost their own figure is. If all players are transformed and another "ghost" rolled, two ghosts may be exchanged. Whoever can make it to the top of the stairs amidst the chaos wins. Ages 4 and up Expanded by: Flaschengeist 5 & 6 Player expansion ",//cf.geekdo-images.com/images/pic2034782.jpg,4,15,4,2,15,Spooky Stairs,15,//cf.geekdo-images.com/images/pic2034782_t.jpg,2003,"Johann Rüttinger,Rolf Vogt","Children's Game,Fantasy,Memory",NA,Michelle Schanen,Flaschengeist,"Drei Magier ghost games,Ghosts","Memory,Roll / Spin and Move","Bergsala Enigma,Competo / Marektoy,Devir,Drei Magier Spiele,G3,Gigamic,Kod Kod,Korea Boardgames co., Ltd.,Lion Rampant Imports,Mega Brands,Nordic Games GmbH,Schmidt Spiele",6.47847,1092 12350,"In Battlestations, you and your friends each play the role of a crew member on a starship that faces whatever grief the Enemy player throws at you. You'll blast enemies, pull outrageous maneuvers, unlock the secrets of alien cultures, and crank the last bit of juice out of an overtaxed engine while trying not to get yourself, your crew, or your starship blown to bits in the process. In more detail, one player acts in the role of The Enemy and controls aliens, evil characters and any surprises that will come up. The other players take the role of starship crew. Players first build a ship with various tiles, with each tile representing a different location on a ship, such as a bridge, engine room, torpedo room, teleporter room, etc. Players can go to the appropriate room to take the designated action. At the same time, the game is played on a second board representing the space around the ship. The game is played in scenarios. The goal of the game is to complete the scenario specific mission. The crew will win, as a team, if the scenario goals are accomplished. ",//cf.geekdo-images.com/images/pic493833.jpg,8,240,12,2,240,Battlestations,240,//cf.geekdo-images.com/images/pic493833_t.jpg,2004,"Todd Boyce,A. D. Hamilton,Patrick Morgan,Jason Siadek",Science Fiction,NA,Jeff Siadek,"Battlestations Core Rulebook,Battlestations: Bot Wars,Battlestations: By Her Majesty's Sacred Egg Sac,Battlestations: Deep Ones in Deep Space,Battlestations: Galactic Civil War,Battlestations: How Much For Your Planet?,Battlestations: Pax Galacticum,Battlestations: Pirates of Trundlia,Battlestations: The Planet of Dr. Moreau",Battlestations,"Co-operative Play,Dice Rolling,Hex-and-Counter,Role Playing",Gorilla Games,7.16905,894 12355,"Rules for American Civil war battles at the brigade level and suitable for battles with forces representing 15,000 to 1000,000 men. Figures are based on stands representing 150-200 men, with a unit consisting of roughly 4-14 stands. It uses alternate moves, with a pair of moves being equivalent to 30 minutes real time. The rules consist of a single book and come with a pair of quick reference sheets, information on painting and assembling troops and a series of scenarios for the Battle of Gettysburg. ",//cf.geekdo-images.com/images/pic50137.jpg,12,180,12,2,180,Fire and Fury,180,//cf.geekdo-images.com/images/pic50137_t.jpg,1990,NA,"American Civil War,Dice,Miniatures,Wargame",NA,Rich Hasenauer,"Age of Honor,Fire and Fury: Great Eastern Battles Scenario Book,Fire and Fury: Great Western Battles Scenario Book",NA,Dice Rolling,"Fire and Fury,Quantum Printing",7.63063,158 12367,"The newest expansion for the award-winning Nuclear War Card Game is called Weapons of Mass Destruction (WMD). WMD is a game for 2-4 players (more with combined sets). Each player represents a "major world power" and attempts to gain world domination through the strategic use of propaganda techniques or nuclear weapons. From the box, "Be the first on your block to blow up the world. The winner is the sole survivor, but sometimes there is no survivor and thus no winner! Takes less than an hour to play. If you buy the expansion sets, you can play with more players. This game is intended to be an expansion set for the original Nuclear War Card Game invented by aerospace engineer Douglas Malewicki, but WMD can be played by itself." Includes both the 70 card WMD deck as well as a new 40 card population deck featuring art with Nodwick, Kenzer and Company, and Dork Tower characters. Integrates with: Nuclear War Nuclear Escalation Nuclear Proliferation ",//cf.geekdo-images.com/images/pic705026.jpg,4,30,12,2,30,Weapons of Mass Destruction,30,//cf.geekdo-images.com/images/pic705026_t.jpg,2004,"Steven S. Crompton,Brendon Fraim,Brian Fraim,John Kovalic,Aaron Williams","Card Game,Modern Warfare,Negotiation,Political,Wargame",NA,"Rick Loomis,Douglas Malewicki","Nuclear War Booster Packs,Nuclear War: 250 Megatons,Nuclear War: Alliance,Nuclear War: Fold in Space,Nuclear War: Mad Scientist",Nuclear War,Hand Management,"Flying Buffalo, Inc. (FBI)",6.5541,183 12372,"This is a game where each player is a play manager who must put on plays at various theaters. The game lasts the span of time agreed upon before the game starts by the other players. The object of the game is to collect acclaim points by putting on a play. To put on a play, you must buy a script from Shakespeare and collect the correct number of props, actors, and patrons for that script. Everything has a price... You begin with 40 shillings. You must pay for each prop at five shillings each, an actor is five shillings, and a patron is requested without cost at a great house. You may gain a second patron or ten shillings at a great house by answering an easy question correctly. Each script must be bought from Shakespeare if he is not busy. So, how do you make money in this game? This is the heart of the game. 1. You may recite a speech where your audience decides how much you gain (1-10 shillings) based on your performance. 2. You may show your knowledge by answering an easy, medium, and difficult question about Shakespeare and gain 10, 15, or 20 shillings. These questions can be multiple choice or true/false. 3. You can Busk. Busking is an impromptu performance where you gain five shillings and a fate card. If you like Shakespeare, and you like boardgames, then this is the game for you! Microbadge Buy It ",//cf.geekdo-images.com/images/pic509372.jpg,5,60,12,2,60,Shakespeare: The Bard Game,60,//cf.geekdo-images.com/images/pic509372_t.jpg,2004,NA,"Renaissance,Trivia",NA,"Richard Heffer,Mike Siggins",NA,Celebrities: Shakespeare,"Dice Rolling,Roll / Spin and Move","Sophisticated Games,Überplay",5.8281,153 12414,"Second game of a series called "Batallas de la Guerra de la Independencia" [Battles Of The Peninsular War (1808-1814) Volume II]. Los Arapiles is a tactical simulation of the journey of July 22nd of 1812, where two players controls Wellington's and Marmont's armies. Also named battle of Salamanca has it occured among the hills around Arapiles, south of Salamanca, Spain. Exceptional quality of pieces, maps, box, tables, etc... Historically documented, each batallion wears the originally colors on its uniform like in 1812. Highly detailed. Game System: - Scale 250 m/hex (140 yrd/hex); - Time = 15 min/GT; - Strength = 100 men/SP (infantry), 50 men/SP (cavalry), 3 guns/SP artillery). ",//cf.geekdo-images.com/images/pic76337.jpg,4,0,12,1,0,La Batalla de los Arapiles,0,//cf.geekdo-images.com/images/pic76337_t.jpg,1995,Carmen Sánchez,"Napoleonic,Wargame",NA,Jose Luis Arcon Dominguez,Los Refuerzos de Extremadura,"Country: Spain,SimTac Napoleonic series","Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Paper-and-Pencil,Secret Unit Deployment,Variable Phase Order",SIMTAC,7.94423,52 12420,"Like Jenga, but blocks come in three different colors. At the start of each player's turn, a dice roll determines which color (red, blue, or yellow) or location (end or middle) must be removed. Awards 1988 Ã…rets Børnespil, Childrens Game of the Year Denmark ",//cf.geekdo-images.com/images/pic66605.jpg,99,15,8,1,15,Throw 'n Go Jenga,15,//cf.geekdo-images.com/images/pic66605_t.jpg,1986,NA,"Action / Dexterity,Children's Game,Party Game",NA,(Uncredited),NA,Jenga,NA,"danspil,Hasbro,Irwin Toy Ltd.,Milton Bradley,Pokonobe Associates,Winning Moves Games (USA)",5.24154,65 12422,""It's boring when you're dead. So, you and your deceased friends have decided to have a little race around the graveyard...." Thus begins the wackiest game from Twilight Creations yet! The players control their pawns as usual. But: the pawns in this game are self-propelled windup toys! Players are dealt 8 cards and then draft them by passing first 4, then 3, then 2, and finally 1 to the player to their left. Other players then lead one of their sets and other players must play all their cards for the same action. Whichever player plays the most of that action takes it - if there's a tie, they both take it. The actions include Winding your pawn from 1-4 times, rotating left, rotating right or rotating your opponent. As players move on the board they encounter hazards, which might make them lose progress and brains. Each time they hit a brain they can take a brain token. Brain tokens allow them to take special actions when discarded. The game ends when one player manages to cross the finish line and exit the graveyard. There are 4 double-sided boards which allow many different races. ",//cf.geekdo-images.com/images/pic342878.jpg,4,60,8,2,60,All Wound Up,60,//cf.geekdo-images.com/images/pic342878_t.jpg,2004,NA,"Horror,Miniatures,Racing,Zombies",NA,Kerry Breitenstein,NA,NA,"Card Drafting,Point to Point Movement","Twilight Creations, Inc.",4.97637,292 12451,"A large table top soccer game with a felt mat and mechanical players that kick the ball from point to point. Comes with play mat, balls, 2 teams of 11 players including goalies, goals, and sideline netting. Dubbed as "Classic Table top fun for the whole family". From the box: Take control of the game with England Total Action Football. The great table top action game recreates the excitement, pace and skills of a real football match! With magnetic action, each of the players can kick, pass, and trap the ball, and the goalie can even save it! ",//cf.geekdo-images.com/images/pic334590.jpg,2,90,10,2,90,Pro Action Football,90,//cf.geekdo-images.com/images/pic334590_t.jpg,1994,NA,"Action / Dexterity,Real-time,Sports",NA,(Uncredited),NA,Sports: Football / Soccer,"Action Point Allowance System,Point to Point Movement,Simulation","Bandai,Parker Brothers,Vivid Imaginations",5.75825,80 12453,"An update to the VCR games Nightmare from 1991 and it's 1995 successor, Atmosfear. The aim of Atmosfear is to collect a key from each of the six regions of the board before heading to the "Well of Fears" in the center and attempting to draw your fear from among those of your opponents in order to win the game. This must be done before 49 minutes pass, or all players lose automatically. Atmosfear uses a DVD that acts as a timer, constantly ticking away toward the end of the game. The Gatekeeper also frequently appears on screen and causes problems for any or all of the players. Just like its predecessor, Atmosfear makes for stressful play -- players rush to take their turn and pass on the dice as quickly as possible before the Gatekeeper appears and calls on them. Unlike the original, the adaption to DVD means encounters with the Gatekeeper are randomized rather than in a fixed order, so you cannot predict when he will turn up next. It also means that new events can come up several plays on, although as with the original, in the long run, players may still become familiar with the possible events, leading to reduced replayability. ",//cf.geekdo-images.com/images/pic470123.jpg,6,60,12,3,60,Atmosfear: The DVD Board Game,60,//cf.geekdo-images.com/images/pic470123_t.jpg,2003,NA,Horror,NA,(Uncredited),NA,DVD Board Games,"Roll / Spin and Move,Set Collection,Take That","A Couple of Cowboys,Dorcy Irwin,Educa Borras,Parker Brothers,Paul Lamond Games Ltd,Pressman Toy Corp.",5.52079,623 12459,""Der Führer lebt und leitet die Verteidigung Berlins!" "The Führer lives and is defending Berlin!" screamed out Martin Bormann's final message on April 30th, 1945. Fortress Berlin is a two-player tactical / operational simulation of the last major battle of World War II in Europe, the assault on Berlin. Playing pieces represent the actual units that took part in this fight, along with some optional forces that might have become involved but did not do so. Map scale is approximately 500 yards (457 meters) to the hex. The mapboard depicts the essential portions of the city of Berlin, the general area including the German inner defenses for Berlin. This ranges from Treptow in the east to Spandau on the western side; and covers the area from Wedding-Pankow down to Mariendorf-Zehlendorf on the north-south axis. Each Game Turn represents one day and ground units range in size from a company up to a division. Features include: Full color 22"x34" map 480 full color die cut counters Rulebook length - 16 pages Charts and tables - 4 pages Complexity - Medium Solitaire suitability - High Playing time - 12 hours Design - John Prados Development - C. Rawling Graphic Design - Craig Grando and Nicolas Eskubi ",//cf.geekdo-images.com/images/pic91313.jpg,2,720,12,2,720,Fortress Berlin,720,//cf.geekdo-images.com/images/pic91313_t.jpg,2004,"Nicolás Eskubi,Craig Grando","Wargame,World War II",NA,John Prados,On to Berlin,"Cities: Berlin (Germany),Country: Germany,Magazine: Against The Odds","Dice Rolling,Hex-and-Counter,Simulation","Against the Odds,LPS, Inc.",6.44225,129 12477,"It's January 1921. Prohibition has been in effect for a year, and it looks like the 18th Amendment is here to stay. The problem, however, is that outlawing the "manufacture, sale, or transportation of intoxicating liquors" hasn't done anything to reduce the demand for booze! As a result, illegal stills dot the countryside and secret (or not-so-secret!) speakeasies are popping up all over in cities large and small. Local law enforcement may look the other way (especially if they're properly motivated) but Elliot Ness' G-Men are harder to convince. With this much money at stake, organized crime is sure to take an interest. In Bootleggers, players take on the role of enterprising bosses seeking to make a name for themselves in the illegal alcohol trade at the height of the 1920's prohibition era. Deceit, lies, and alliances of convenience are the norm as players attempt to control distribution through money and corruption by muscling in on the competition, paying off the local law authorities, building underground speakeasies, and shipping trucks of "hooch"! Tentative plans for the 2012 edition of Bootleggers include two double-influence cards, four blank cards, more cash, a revised rulebook, colored dice for each player, additional variants (including a two-player scenario), and improved trucks with easier-to-read numbering. ",//cf.geekdo-images.com/images/pic51819.jpg,6,120,14,3,120,Bootleggers,120,//cf.geekdo-images.com/images/pic51819_t.jpg,2004,"Pennie Barbel,Paul Niemeyer,Jacoby O'Connor","Economic,Industry / Manufacturing,Mafia,Negotiation,Transportation",NA,"Don Beyer,Ray Eifler,Steve Gross","Bootleggers: The Boardwalk,Bootleggers: Thug Promo",NA,"Area Control / Area Influence,Card Drafting,Simultaneous Action Selection,Trading","Eagle-Gryphon Games,Mayday Games",6.70303,2911 12488,""It is Earth-year 2391. Through a vast tear in the fabric of the universe, alien warriors emerge to fight an already embattled humanity. The sky is burning. The Gateless Gate has opened. The cosmic rip meanders like a burning string across the galaxy and slices through the asteroid field near the orbit of Jupiter. The great opening becomes known as, 'The Mumon Rift'..." A new TCG in a proprietary Sci-fi Universe that revives the mechanics of Decipher's Original Star Wars CCG. John Howe (of the LOTR movie fame) will develop the art concept. One difference from SW CCG is that the deck backs will all be the same, no evil/good hoopla. Per Decipher, WARS TCG is currently "on hiatus". And if you find it, it is incredibly cheap. $8 per booster box cheap. Now, you can collect an entire CCG - with inclusion of ending up with several of the (now not so)UR foils - for the same price as a boardgame. ",//cf.geekdo-images.com/images/pic1721907.jpg,2,45,12,2,45,WARS Trading Card Game,45,//cf.geekdo-images.com/images/pic1721907_t.jpg,2004,"Drew Baker,Joe Boulden,Mike Bruinsma,Wesley Burt,Dennis Calero,Roberto Campus,Stephen Crowe,Liz Danforth,David Deen,Thomas Denmark,Eric Deschamps,Steve Ellis (II),Phillipe Guyenne,Pamelina H.,John Howe,Athena Huddleston,Jeff Lee Johnson,April Lee,Seann McAnally,Jim Pavelec,Brian Rood,Joshua Shaw,Michelle Spalding,Nick Stathopoulos,Sedone Thongvilay,Paul Tobin,Francis Tsai,Bradley Will,Kieran Yanner","Card Game,Collectible Components,Science Fiction",NA,"Joe Alread,Michael Girard,Chuck Kallenbach,Tom Lischke,Evan Lorentz,Kendrick Summers",NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games)","Hand Management,Variable Player Powers",Decipher,6.69039,231 12493,"Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer Christian T. Petersen has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers. TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from 'Puerto Rico' to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of 'Settlers of Catan', while the "Command" system cleverly improves on the 'oil' logistical mechanism of 'Attack' to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right. Part of the Twilight Imperium Series. Re-implements: Twilight Imperium (second edition) Expanded by: Twilight Imperium (Third Edition): Shattered Empire Twilight Imperium (Third Edition): Shards of the Throne ",//cf.geekdo-images.com/images/pic50404.jpg,6,300,12,3,180,Twilight Imperium (Third Edition),300,//cf.geekdo-images.com/images/pic50404_t.jpg,2005,"Scott Schomburg,Brian Schomburg,Tyler Walpole","Civilization,Negotiation,Political,Science Fiction,Space Exploration,Wargame",NA,Christian T. Petersen,"Twilight Imperium (Third Edition): Shards of the Throne,Twilight Imperium (Third Edition): Shattered Empire","4X games,Components: Miniatures,Fantasy Flight Big Box,Twilight Imperium","Action Point Allowance System,Area-Impulse,Dice Rolling,Hex-and-Counter,Modular Board,Trading,Variable Phase Order,Variable Player Powers,Voting",Fantasy Flight Games,7.92399,14996 12494,"From the game box: From the well-loved classic by Margaret Wise Brown and Clement Hurd. For over fifty years, Goodnight Moon has been every family's favorite bedtime story. Find the matching cards for your game board. When all the boards are completed, everyone wins! Advanced versions for more experience players include memory games and poster activities. No reading or numbers required. Safe for toddlers: no small parts. 6 ways to play! Versions are included for beginning and advanced players. The Goodnight Moon game helps players develop cognitive, strategic, memory, physical, visual, and language skills as well as important social skills: taking turns, following rules, sharing and respecting others. ",//cf.geekdo-images.com/images/pic95899.jpg,4,10,3,1,10,Goodnight Moon,10,//cf.geekdo-images.com/images/pic95899_t.jpg,1997,Clement Hurd,"Children's Game,Educational,Memory,Novel-based",NA,Martine Redman,NA,NA,"Memory,Pattern Recognition",Briarpatch,4.9,55 12495,"Norse law dictates that every man shall posses a weapon at all times. The need to swiftly wield an axe in the name of battle, honor, or revenge was ever-present. Valhalla will not be filled with the weak. In Fire & Axe: A Viking Saga, originally released as Viking Fury, you vie for glory across three epic Viking sagas, each one a different journey to raid, trade, and settle territories. Will you choose the path of diplomacy and trade for victory? Or will your longship cast a bloody wake? Start your journey by gathering crew and goods to outfit your boat. Will your ships be filled with warrior or goods? Settlers or sackers? After your launch from bustling ports into the open sea, you must choose your path to power — but don't get lost in the wind; the sea will gladly devour souls who take her lightly... The life of a Viking is one of power and glory, or untold sorrow. Which shall be your destiny? ",//cf.geekdo-images.com/images/pic2390081.jpg,5,90,12,3,90,Fire & Axe: A Viking Saga,90,//cf.geekdo-images.com/images/pic2390081_t.jpg,2004,"Josh Cappel,Jeffrey Edwards,Stéphane Poinsot","Medieval,Nautical",NA,"Steve Kendall,Phil Kendall",NA,"Country: Denmark,Country: Norway,Country: Sweden,Vikings","Action Point Allowance System,Area Movement,Dice Rolling,Pick-up and Deliver","Ragnar Brothers,Asmodee,IDW Games,Pandasaurus Games,Pro Ludo",7.03255,2589 12501,"Another game in that series, published in Strategy & Tactics magazine #149, February 1992. Errata was published in S&T #159. From the introduction : "Franco-Prussian War is a simulation of the Franco-Prussian War of 1870-71. One player assumes the role of the German high command, the other the French. The German objective is to defeat France, thereby unifying the various German states into a single nation. The French player's objective is, initially, to gain glory for the French Empire; failing that, it is to successfully defend France against a German invasion. Franco-Prussian War uses a new system to simulate the nature of 19th century warfare. The game system itself is simple, but it does have some innovative features to represent leadership, staff work, command/control, effects of different weapons, and the ever-shifting sands of morale and politics." 1 turn = 1 week Other games in the series were Austro-Prussian War (S&T #167); Russo-Turkish War (S&T #154) and Risorgimento (S&T #187). ",//cf.geekdo-images.com/images/pic119953.jpg,2,0,12,2,0,The Franco-Prussian War,0,//cf.geekdo-images.com/images/pic119953_t.jpg,1992,"Joy Cohn,Callie Cummins,Christine Lockwood,Mark Simonitch","Post-Napoleonic,Wargame",NA,Joseph Miranda,NA,"Magazine: Strategy & Tactics,Wars of the Imperial Age Series","Dice Rolling,Hex-and-Counter",Decision Games (I),6.63371,89 12511,"From the publisher... Artifact is an exciting strategy game that sends players around the world to recover missing treasures. From Armenia to New Zealand, you search the world for lost and stolen artifacts as the leader of the Interpol's world-class Artifact Recovery Team. Which countries will you return artifacts to first? How good are your negotiation skills? Can you trust your informants to give you reliable information? Your goal is to advance around the board by successfully recovering artifacts. You will face time-sensitive challenges that test your memory and press your luck. But be careful! It's a race to the bitter end, as players can easily come from behind to win! With the perfect combination of strategy, knowledge, and a little bit of luck, you can succeed in the amazing world of Artifact. Contents Instruction Sheet Game Board 72 Artifact Cards 24 Informant Cards 6 Legend Cards 180 Challenge Cards (with card box) 15 Second Sand Timer 2 Dice 50 Coins 90 Dome Pieces (with storage bag) ",//cf.geekdo-images.com/images/pic117949.jpg,6,0,12,2,0,Artifact,0,//cf.geekdo-images.com/images/pic117949_t.jpg,2004,NA,Negotiation,NA,(Uncredited),NA,NA,NA,Outset Media,4.41273,55 12532,"The concept is one of the oldest in existence—make the other guy look bad by beating him down verbally. Abuse is a fast-playing game of instant gratification at its most base—serving up heapin' helpings of nastiness on your friends, before they can do the same to you. To quote that eminent sage George Carlin, "It's all about 'doing the dozens.'" Written and designed by Greg Stolze, with graphics by Samuel Araya, Abuse is easy to learn. Each player aims to destroy the ego (not really, it is only a game!) of the other players, by laying down insults created from cards in one's hand. The objective: get as many of your cards out of your hand before the end of the round (brought on by someone emptying their hand), so as to have as few points as possible. At the end of the game, whoever sinks the lowest (in score as well as insults) wins! Just to make things even more interesting, there are blank cards (helping you to put your own personal touch on your insults) and snappy retorts, which allow you to turn the tables on someone who's just insulted your mother. Abuse is a non-collectible card game with eighty cards in a deck, good for four players per each deck in play. ",//cf.geekdo-images.com/images/pic53153.jpg,4,0,12,2,0,Abuse: The Final Insult,0,//cf.geekdo-images.com/images/pic53153_t.jpg,2004,Samuel Araya,"Card Game,Word Game",NA,Greg Stolze,NA,NA,Hand Management,EOS Press,3.90385,52 12533,""The object of Entrapment is to eliminate your opponent's roamers (pawns) by surrounding them with impenetrable obstacles and thus rendering them incapable of movement. A roamer that cannot move is considered captured, and is eliminated from the board. When all a player's roamers have been 'entrapped' in this way the game is over, and his or her opponent declared the winner. Components: Hand-made wooden board 3 roamers (mobile pieces) per player, in 2 colors 25 barriers per player, in 2 colors Billed as "The next classic strategy game", this is a clever game in the mode of Blockade; but with immobilization as the goal, rather than race to an objective. There are a couple of interesting twists to the theme - firstly, you may move through your own barriers once (after which they become neutral), secondly, pieces that are surrounded but not dead are forced to move. Online Play Boardspace.net (real time, AI option) ",//cf.geekdo-images.com/images/pic1092173.jpg,2,30,12,2,30,Entrapment,30,//cf.geekdo-images.com/images/pic1092173_t.jpg,1999,NA,Abstract Strategy,NA,Rich Gowell,NA,NA,Area Enclosure,Gowell Classic Games,7.96552,87 12538,"Clocktowers is a game for 2-4 players in a competition to complete the most clocktowers in the city before time runs out. Players must complete the towers as cleanly as possible, making sure that mice and cats don't make the towers home. Of course there are other catches -- do you have the right height for the building and do you have the proper colored roof? Clocktowers plays in 20-30 minutes and can be played by ages 8 and up (although there's enough skill involved that kids shouldn't beat their parents too often!) This is based on the board game Capitol by the same designers. ",//cf.geekdo-images.com/images/pic72624.jpg,4,20,8,2,20,Clocktowers,20,//cf.geekdo-images.com/images/pic72624_t.jpg,2004,Jacob Walker,Card Game,NA,"Alan R. Moon,Aaron Weissblum",NA,NA,NA,Jolly Roger Games,5.72141,540 12544,"This is an adaptation of the rules from Dungeon & Dragons's System and the universe of the Computer game "Diablo II", in the form of a modular board game were the players assume the role of one of the 5 characters and tries to clean up the dungeons and grab treasures, defending themselves from the dangerous monsters that inhabit the place. ",//cf.geekdo-images.com/images/pic226347.jpg,6,0,10,2,0,Dungeons & Dragons Adventure Game: Diablo II Edition,0,//cf.geekdo-images.com/images/pic226347_t.jpg,2000,"Jeff Grubb,Bill Slavicsek","Adventure,Fantasy,Fighting,Horror,Miniatures,Video Game Theme",NA,"Jeff Grubb,Bill Slavicsek",NA,Dungeons & Dragons,"Co-operative Play,Dice Rolling,Modular Board,Role Playing","AMIGO Spiel + Freizeit GmbH,Wizards of the Coast",5.43039,103 12545,"From the box back: Welcome to the Simpson's way of LIFE. Will you get an education or a cool tattoo? Maybe you'll invent the Flaming Moe, drive the monorail, or raise tomacco. Perhaps you'll join The Stonecutters or catch a three-eyed fish or appear in the next McBain film. Just beware of all-syrup super-Squishees, Quetzlzacatenango peppers, and the exotic wiles of Princess Kashmir. Make your mark on Whacking Day and you might retire to Monty Burn's Manor. Or forget all that and just play this great game. ",//cf.geekdo-images.com/images/pic1836814.jpg,6,60,9,2,60,The Game of Life: The Simpsons Edition,60,//cf.geekdo-images.com/images/pic1836814_t.jpg,2004,NA,"Economic,Movies / TV / Radio theme",NA,Reuben Klamer,NA,"Game of Life,TV Series: The Simpsons","Roll / Spin and Move,Simulation","Hasbro,Milton Bradley",4.88691,298 12567,"A new Corps/Army level WWII East Front game: The map is about 30" x 44" or, the same size as "Deluxe Bitter Woods". It is a ONE PIECE map, harder board, just like the maps used in The Russian Campaign 4th ed. and Deluxe Bitter Woods. The complexity is more advanced than both games but the concepts are similar. If you know TRC, you will grasp RB easily. In fact, if you love TRC, this is your next logical progression forward to a more robust game. The things to get used to are: • unit breakdowns • building units up based on steps • Stukas fly from airports (cities/towns), not HQ's • HQ's hold and release reserves • it costs 1 movement point to cross rivers • Leader counters can impact the die • d10 Combat Results Table with step loses • Blitzkreig Combat Results table that sacrifices unit kills for penetration through the enemy line, armor can advance moving through ZOCs to create encirclements • Stukas fly in both impulses but maximums are placed on how many can fly in the second impulse based on weather • larger, more historical Order of Battle • Partisans come in two stages, the deadlier form can be built if the simple form is left on the board unmolested • Lend-Lease is much more accurate and is split into 3 historical entry points • NEW impulse rail movement • NEW revised weather table • NEW revised Play Aid Chart • NEW open turn speial rules • NEW optional rules and enhanced standard rules • and much more ",//cf.geekdo-images.com/images/pic51708.jpg,2,360,12,2,360,Russia Besieged,360,//cf.geekdo-images.com/images/pic51708_t.jpg,2004,Art Lupinacci,"Wargame,World War II",NA,Art Lupinacci,Russia Besieged Expansion Kit,Country: Russia,"Dice Rolling,Hex-and-Counter","Kokusai-Tsushin Co., Ltd. (国際通信社),L2 Design Group",7.44203,138 12577,"Stupiduel is a simple but entertaining storytelling game. Use your hand of item and modifier cards to construct a diabolical weapon (such as "1000 electrified hamsters") with which to attack a fellow player. Then you must tell a story about how you will use this implausible but fearsome weapon to destroy your opponent. The other player gets to build a defensive item in the same way (maybe a "radioactive garden gnome") and describe how it prevents or deflects the attack. The rest of the group then decides who is the winner of the battle. In 2006, an expansion was released called Stupiduel Fantasy Expansion. Expanded by Stupiduel Fantasy Expansion Stupiduel: Modifiers & Tricks Expansion ",//cf.geekdo-images.com/images/pic220889.jpg,8,90,12,2,90,Stupiduel,90,//cf.geekdo-images.com/images/pic220889_t.jpg,2004,NA,"Card Game,Fighting,Humor,Party Game",NA,Hugh Barnes,"Stupiduel Fantasy Expansion,Stupiduel: Modifiers & Tricks Expansion",NA,"Storytelling,Voting",Lost Adept Distractions,6.075,76 12589,"A card game re-implementation of Knizia's earlier board game Ra with the only notable changes being the re-theme and lack of catastrophes. This time players are mafiosi bidding for the booty stolen the previous night. Cars, jewels, and even whole nightclubs are for sale! Each round, players will take turns flipping over booty cards to see what is available for auction in this lot. Once a lot contains enough desirable items (or when a policeman card is revealed), players bid on the displayed items using the available cheques. The round ends when all the cheques have been spent, or when enough policemen arrive to raid the building and put an end to the illegal auction. Players then score points according to what cards they have accumulated - some cards are discarded after scoring, while others remain in that player's collection for the following rounds. Whoever has the highest score after the third round is declared the winner. The game comes with: 99 Booty cards 21 Policemen cards 16 Cheques 6 Scoring/Player aid cards 1 Board 1 Rule booklet ",//cf.geekdo-images.com/images/pic51968.jpg,5,45,12,2,45,Razzia!,45,//cf.geekdo-images.com/images/pic51968_t.jpg,2004,Michael Menzel,"Card Game,Mafia",NA,Reiner Knizia,NA,Ra,"Auction/Bidding,Press Your Luck",AMIGO Spiel + Freizeit GmbH,6.81808,1684 12599,"Welcome to the Dating Pool, where the single life is care-free and full of selfish bliss...that is unless Mother has anything to say about it. Though for some, marriage can be a wonderful and fulfilling experience, for others it is seen as a burden to be feared and avoided. In Marriage Material, you are this kind of person. To you, marriage signals the end of all things fun. it means dinner parties, snot nosed children, and in-laws. However, there is still hope. The path to marriage is a complex one, filled with vast Commitments that prove to your significant other that you are indeed “The Marrying Type”. Do too many of these Commitments and you may quickly find yourself...Marriage Material (From the Website). ",//cf.geekdo-images.com/images/pic55941.jpg,5,30,15,2,30,Marriage Material,30,//cf.geekdo-images.com/images/pic55941_t.jpg,2004,NA,Card Game,NA,"Dave Cook,Tamara Cook,Ray Keller,Don Moffett",NA,Admin: Better Description Needed!,Hand Management,"Mad Man's Magic,Zipwhaa, Inc.",5.32432,74 12600,"Yo Joe! Deploy troops, engage the enemy in hand-to-hand combat, launch an all-out firefight, and unleash the action of the "Real American Hero" with the G.I. Joe trading card game! Coinciding with G.I. Joe's 40th anniversary, the G.I. Joe TCG allows players to command their own G.I. Joe or COBRA team in the never ending battle of freedom versus fear. ",//cf.geekdo-images.com/images/pic52596.jpg,2,5,10,2,5,G.I. Joe TCG,5,//cf.geekdo-images.com/images/pic52596_t.jpg,2004,NA,"Card Game,Collectible Components,Movies / TV / Radio theme",NA,"Aaron Forsythe,Robert Gutschera,Rob Heinsoo,Devin Low,Mark Rosewater",NA,"CCGs (Collectible Card Games),Characters: G.I. Joe",Hand Management,Wizards of the Coast,5.67615,65 12601,This is similar to the MLB Showdown game - but it makes use of an electronic bar code reader that resolves play selection. The defense and offense swipe their cards through the reader and then the reader requests a specific player card be swiped through and this will generate a play result. The swiping tends to be flaky (like any other card reader) - you can purchase booster packs to have a better selection of players and plays. ,//cf.geekdo-images.com/images/pic66195.jpg,2,0,8,2,0,NFL Showdown,0,//cf.geekdo-images.com/images/pic66195_t.jpg,2002,NA,"Card Game,Collectible Components,Sports",NA,Tom Wylie,NA,"CCGs (Collectible Card Games),Sports: American Football / Gridiron",NA,Wizards of the Coast,4.99333,75 12604,"In Box of Golf, you roll a variable set of dice to determine distance, and play collected tokens to modify the result. Just like in real golf, the object is to beat par. The par number for each hole is located in the upper left corner of each board. You begin each hole on the Tee Box and move your playing piece based on matching like colors on your dice. You are trying to beat par on each hole, by taking the least number of turns to get to the cup on the putting surface. The object of each hole is to beat par and your opponent. The object of the game - the player with the most gems wins! ",//cf.geekdo-images.com/images/pic230479.jpg,4,90,8,1,90,Box of Golf: A Classic Golf Board Game,90,//cf.geekdo-images.com/images/pic230479_t.jpg,2003,NA,Sports,NA,"Stephan Barry,Robert Labrie",NA,Sports: Golf,Point to Point Movement,"Box of Golf, Inc.",6.33692,130 12608,"Like the standard game of chess, but the pieces behind the pawns on the white side are arranged at random, with the proviso that bishops must end up on opposite colors, and the king dwell somewhere between the two rooks. The black pieces are lined up to mirror the white. This results in 960 different possible positions, hence the name Chess 960. The original name, Fischer Random Chess, is also frequently used. ",//cf.geekdo-images.com/images/pic94137.jpg,2,180,10,2,180,Chess 960,180,//cf.geekdo-images.com/images/pic94137_t.jpg,1996,NA,Abstract Strategy,NA,Bobby Fischer,NA,Chess Games,Grid Movement,(Public Domain),7.5787,77 12616,"Objective Be the first to cover all the spaces on their Zingo card with matching tiles. Each Zingo card is double sided: Green is easy and Red is more challenging. The Zingo holder dispenses two tiles. These tiles have various pictures on them such as: apples, a ball, fish, star, house, kite, tree, smile, train, cake, clock, etc. When player sees a tile that matches one on his or her Zingo card they take the tile and cover up the corresponding spaces on his/her Zingo card. Unclaimed tiles are placed back into the Zingo tile holder. If two players call the same tile, it goes to whoever called it first. The first player to cover all 9 spaces on their card shouts ZINGO and wins the game. The game also comes with two variants: Mini-Zingo where the first player to match three images in a row up or down is the winner, and Zany Zingo where you select a pattern to match on your card. The first to match it wins. ",//cf.geekdo-images.com/images/pic2047477.jpg,8,5,4,2,5,Zingo!,5,//cf.geekdo-images.com/images/pic2047477_t.jpg,2002,NA,"Children's Game,Educational",NA,Theora Design,NA,"Bingo,Zingo!",Pattern Recognition,"Binary Arts,Chick-Fil-A,ThinkFun",5.35971,242 12622,"Hour of Glory is a game for 2 to 4 players. The boxed set contains everything you need to wage war in the shadows: including two rulebooks, a colorful multi-part playing area, play markers and movers (metal miniatures are optional but recommended) and a mission timer. Up to three players play individual Allied agents while the other takes on the role of Stronghold Commander, with a garrison of troops at his disposal. As an elite Allied agent you must infiltrate the enemy Stronghold, obtain vital intelligence on the Axis secret weapon and escape to report your findings to HQ. You have two distinct tactical options: raiding (stealthy movement and silent killing) and assault (speed, aggression and liberal use of firepower). Whichever way you decide to tackle your mission, you have just 60 minutes to accomplish it before the Stronghold is locked down – after which, escape will be impossible. Playing the Stronghold Commander offers a strategic as well as tactical challenge. You take control of the Axis war base, deploy your Sentries to create defensive zones and send out a senior Officer to investigate reports of intruder activity. When you have identified the threat and located the agents, raise the alarm and mobilise your Guards. Don’t let them leave your Stronghold alive! ",//cf.geekdo-images.com/images/pic310801.jpg,4,60,12,2,60,Hour of Glory: Stronghold Kit,60,//cf.geekdo-images.com/images/pic310801_t.jpg,2004,NA,"Miniatures,Print & Play,Spies/Secret Agents,Wargame,World War II",NA,"Richard Wolfrik Galland,Gav Tyler","Hour of Glory: Bunkerstorm,Hour of Glory: Die Zombies!",NA,"Action Point Allowance System,Co-operative Play,Dice Rolling,Grid Movement,Time Track,Variable Player Powers",Warm Acre,7.41869,107 12623,"UWO's (unidentified walking objects) are residents of the planet Znorf. There are two kinds of UWO; The Gnorfs and the Pnorfs. Both of them are able to morf. But that is something that will be explained later on. The Gnorfs think that the Pnorfs are a group of ugly creatures and that feeling is completely mutual. All the more reason for them to start a war! beginning of the game UWO is a cardgame and a boardgame at the same time. Both players have six energy cards. The playing field is formed by the energy cards of both players. One player places them horizontally, directly in front of him. The other player does this at the side vertically, just like on the photo. The playing field is between these energy cards. Both players place their ten 'regular' UWO's of their own color in front of them in two rows of five each. The players shuffle their pack of cards and place them both upside down in front of them. energy Just like life on our planet, life on Znorf is expensive too. Everything you do will cost you "Energy". you have to pay it for morfing, walking or fighting. Strong UWO's use much energy. If both players used all of their six energy, then a round is over. Everyone gets back his energy. But beware! If you're out of energy and your opponent isn't yet, he will play several turns at once! And for your opponent, weak (and cheap) UWO's come in handy now. They can do a lot of damage to you! many different UWO's There are no less than eight different UWO's in the game. Some are riding Knorfs (strange animails). They can trample everyone. Others are cowards, hiding in bunkers, etc. UWO's carry many different weapons. Lasers, dynamite, granades, bazooka's, etc. The bazooka UWO for instance, is one of the coolest of the gang and he himself thinks so too. He is extremely powerful. He can even blow up tanks! Unfortunately, such a bazooka is a great danger to our tiny UWO. Each time he has shot someone, he will be knocked out until the end of your next turn! UWO's are specialists. Every UWO has protection against a specific other UWO. For instance, a UWO in a tank has protection against one who fights with his bare hands. dynamite UWO Well, let's just say there's only one of it on each side. One who can be quite important to both players... morfing UWO's can morf in exchange for one energy point: UWO cards may be placed on UWO's that are already in the game. This way, a regular UWO can be morfed into anything you want to, just like that! This can be very useful. Imagine a laser UWO threatening you. Your opponent announces that it's going to attack!! Don't panic, his UWO can never hit you when you are hiding in a bunker! So, when you have this card, just morf your furry alien into one and shoot back...and hope your opponent doesn't morf his UWO into a grenade UWO... the pack of cards At the end of each turn each player may refill his/her cards to 3. But beware, players can run out of cards. The game still goes on untill all UWO's of one player in the battlefield are destroyed. It is very easy for an opponent to adapt his army to yours, when you are not able to morf anymore! Imagine your opponent creating a small army of laser UWO's to attack your last bazooka UWO! They have protection against this weapon. You may panic now, cause your lost. In the pack of cards, there are also nine "miss cards." When you play this card, the shot will automatically be declared "missed" and of course you will have the chance to shoot back with this UWO. But don't play these cards to fast! Smart opponents remember how many you have left. When you lost them all, your opponent knows that every shot will be a hit. Sometimes it's smarter to just sacrifice a UWO, than to play a miss card. ",//cf.geekdo-images.com/images/pic324984.jpg,2,45,10,2,45,UWO,45,//cf.geekdo-images.com/images/pic324984_t.jpg,2004,Thomas Jansen,"Card Game,Fighting,Humor",NA,Thomas Jansen,NA,Aliens,Hand Management,"Elven Ear Games,Vendetta,Z-Man Games",5.2834,209 12627,"As the name suggests, Cthulhu 500 is a racing game with a Cthulhu Mythos theme. Each player chooses a car for the race, and as the game goes on can pick up special drivers/pit crews (such as "The Fungi from Detroit"), and car enhancements (such as "Rats in the Whitewalls"). ",//cf.geekdo-images.com/images/pic52802.jpg,8,60,13,3,60,Cthulhu 500,60,//cf.geekdo-images.com/images/pic52802_t.jpg,2004,J. Scott Reeves,"Card Game,Horror,Racing",NA,Jeff Tidball,Cthulhu in 2012 Campaign Bus,"Cthulhu Mythos,Fantasy Sports",NA,Atlas Games,5.86796,495 12632,"From the publisher, Rio Grande Games: Seehausen am See. For many years, more and more people visit this idyllic village during the annual summer fest. In these three weeks, the breweries and beer gardens in the village make more money than during the rest of the year. So, you and your opponents become hardened businessmen, who rush to Seehausen am See to invest in the businesses there with an eye toward the large profits that come during the festival. During these three weeks each will invest in the businesses and try to get his people in management positions in the breweries and beer gardens where he owns stock. The players also work to increase the size of their favorite beer gardens so that they can earn more money. In the end, it is not the size of the beer gardens or who is in charge, but the amount of money in the players’ pockets... ",//cf.geekdo-images.com/images/pic54572.jpg,4,60,10,3,60,Goldbräu,60,//cf.geekdo-images.com/images/pic54572_t.jpg,2004,Franz Vohwinkel,Economic,NA,Franz-Benno Delonge,NA,"Admin: Better Description Needed!,Beer","Area Control / Area Influence,Simultaneous Action Selection,Stock Holding","Hanser,Rio Grande Games,Zoch Verlag",6.43551,1194 12633,"From the publisher, Rio Grande Games: Players compete in the building of Mall World, scheduled to be the largest indoor shopping mall in the world. In the planning of a mall this size, it is important to get the right shops in the right locations and the player best able to do this will win the game! ",//cf.geekdo-images.com/images/pic220468.jpg,5,80,12,3,80,Mall World,80,//cf.geekdo-images.com/images/pic220468_t.jpg,2004,"Stefan Balogh,Sebastian Wagner","Economic,Territory Building",NA,Andrea Meyer,NA,Admin: Better Description Needed!,"Auction/Bidding,Hand Management,Pattern Building,Tile Placement","BeWitched Spiele,Rio Grande Games",5.56788,302 12634,"3 to 5 players lead groups of South Seas pirates, angling for the captain's positions on five ships that make up a small pirate fleet. Why? Well, that's obvious: the captains get the bulk of the booty. All cards (in different colours and numbered from one to fifteen) are shuffled and dealt out (fewer when playing with fewer players). After the trump colour has been determined, a traditional trick-taking game ensues. Whenever a player wins a trick, they get to place one of their sailors onto the captain position of the ship that matches the colour of the trick. If that post is already taken, then the other player must vacate the spot. That can sometimes end up with a sailor being tossed overboard - but they're not out of the game, they seek safety on an island. The more sailors this happens to, the better their chance of being hired again. At the end of the game, the captains and sailors on the ships are worth points - sailors stranded on islands worth minus points. Minus points are also awarded when a player wins many tricks during the game - which is why these won tricks can also be passed along. ",//cf.geekdo-images.com/images/pic55482.jpg,5,30,10,3,30,Hispaniola,30,//cf.geekdo-images.com/images/pic55482_t.jpg,2004,NA,"Card Game,Pirates",NA,Michael Schacht,NA,Country: Haiti,Trick-taking,"Cafe Games,Pro Ludo,PS-Games,Ubik",5.16865,185 12642,"Find the Necromonicon. Recite the words. Dispel the evil. Simple, right? Take 2 to 4 of your “friends” and save the world, while trying to stop each other from doing it first. With awesome images and quotes from the movie, this fast-paced game can be played in 30-45 minutes and brings much laughter to a dull evening. This is a stand-alone, non-collectible card game for Ages 12 and up. (From the website) ",//cf.geekdo-images.com/images/pic110307.jpg,4,30,12,2,30,Army of Darkness Card Game,30,//cf.geekdo-images.com/images/pic110307_t.jpg,2004,George Vasilakos,"Card Game,Movies / TV / Radio theme",NA,"M. Alexander Jurkat,George Vasilakos",NA,NA,Hand Management,Eden Studios,5.04196,199 12672,"From the publisher: A heart-pounding, card-slapping game of strategy and fun for Latter-day Saints Every point in your hand will count against you--like the wages of sin--so discard them as quickly as you can before someone says "pass" and it's time for an accounting. A Charity is good; a Desolation card is bad... and watch out for justice because someone is sure to feel it's effects. Get your hand ready, slide to the edge of your seat, and see if you dare say "PASS." ",//cf.geekdo-images.com/images/pic54437.jpg,8,0,8,2,0,It Came to Pass,0,//cf.geekdo-images.com/images/pic54437_t.jpg,2001,NA,"Card Game,Religious",NA,(Uncredited),NA,Mormon,"Co-operative Play,Hand Management,Partnerships","Covenant Communications, Inc.",5.93638,58 12679,"There is great discontent in Scotland. After the Battle of Culloden in 1746, the victorious Englishmen suppressed Scottish idiosyncrasies such as clan colors, kilts, bagpipes, tartan, and the Scottish language. Particularly loathsome was the tax placed on Scotch whisky, and the traditional race along the River Spey therefore became an ideal opportunity to smuggle such liquor in the participants' backpacks! In Scottish Highland Whisky Race, players aim to reach the finishing line, while selling whisky to the pubs along the way and all the time attempting to avoid the patrolling Englishman. ",//cf.geekdo-images.com/images/pic56075.jpg,6,60,8,3,60,Scottish Highland Whisky Race,60,//cf.geekdo-images.com/images/pic56075_t.jpg,2004,Craig Grando,Racing,NA,Andreas Steding,NA,Country: Scotland,Pick-up and Deliver,"JKLM Games,MOD Games",6.10448,58 12681,"Neuland is a game about logistics and planning. In the beginning of the game, the land lies undeveloped, a series of blank hexes representing mountains, forests, and grasslands. Players win by building and using prestige properties that allow them to place their family's coat-of-arms onto the board -- first to place all their coats of arms wins. To use these buildings, though, requires the player have the correct raw materials. Swords and cloth, for example, or coins and paper. Each one of these materials needs even more basic materials, such as iron ore, coal, and so on backward toward the most basic elements such as food, wood, and stone. To cull these materials from the land, one builds buildings -- a Stonecutter's Hut, Smelter, Coin Manufactury, and so on. Once on the board, buildings can be used by any player, not just the one who built them. A player doesn't collect these resources for safekeeping as in The Settlers of Catan or Keythedral. Instead, resources claimed via buildings must be used up either in the player's current turn or his next one. If he doesn't, the resources spoil and are removed from the board. Essentially, the challenge of the game is one of planning logistical supply chains which will allow one to process these resources most efficiently to build the prestige properties the fastest. Since it's a perfect information game, one can also see what one's opponents are scheming, and place workers to interrupt their supply chains, possibly causing their resources to spoil and making the player start from zero again. Neuland's most interesting innovation is perhaps its Time Track Mechanism, in which players who take less actions in a turn will have turns more frequently, and can forward-plan in order to take a long turn of nearly twenty actions instead of the ordinary maximum of ten. Neuland was originally published by Eggert-Spiele in 2004, and republished by Z-man in 2006 with some significant rules changes. A majority of BGG users seem to strongly prefer the original Eggert-Spiele rules. Also heavily recommended is the rules re-write file available for download here on BGG, for the one that comes with the 2nd edition is nearly incomprehensible. ",//cf.geekdo-images.com/images/pic299414.jpg,4,100,12,2,100,Neuland,100,//cf.geekdo-images.com/images/pic299414_t.jpg,2004,"Klemens Franz,Steffi Krage,Andreas Resch","Civilization,Economic",NA,"Peter Eggert,Tobias Stapelfeldt",NA,NA,"Action Point Allowance System,Tile Placement,Time Track,Worker Placement","eggertspiele,Z-Man Games",6.52551,1283 12692,"The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond. In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it! Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players. ",//cf.geekdo-images.com/images/pic2080481.jpg,4,60,13,2,60,Gloom,60,//cf.geekdo-images.com/images/pic2080481_t.jpg,2005,"Michelle Nephew,J. Scott Reeves","Card Game,Horror,Humor",NA,Keith Baker,"Gloom: Bookmark of Death,Gloom: TableTop Promo Expansion,Gloom: The Looking Glass Promo Card,Gloom: Unfortunate Expeditions,Gloom: Unhappy Homes,Gloom: Unquiet Dead,Gloom: Unwelcome Guests,Munchkin Duck of Gloom",Gloom,"Hand Management,Storytelling,Take That","Atlas Games,Edge Entertainment,uplay.it edizioni",6.37809,9546 12699,"From the back of the game box: The Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the same scale and game system as his earlier Campaigns of Robert E. Lee, this game focuses on the critical, but largely ignored actions in Kentucky, Tennessee and northern Georgia between 1861 and 1863. The game includes 560 die-cut counters and two stunning maps depicting the 'heartland.' You also get two army display sheets, a 32 page rulebook with 8 pages of charts and tables and 9 scenarios covering the major engagements. A campaign game scenario covering the whole crucial year of 1863 is also included to allow players to explore the options available to both sides." Game Scale Units: Divisions, brigades and regiments Ground: One hex = roughly 5 1/4 miles Time: One turn = 5 days (in Winter, 10 days) Contents 560 Die-Cut Counters Two 34 inch by 22 inch Game Maps Rulebook with Scenarios, Historical Analysis, plus Charts and Tables Two Army Organization Displays Nine scenarios plus an 1863 Campaign scenario Two Dice Over 90 Leaders, each individually rated for his Initiative, Administrative, and Tactical Abilities ",//cf.geekdo-images.com/images/pic432412.jpg,2,0,12,2,0,"The Army of the Heartland: The Army of Tennessee's Campaigns, 1861-1863",0,//cf.geekdo-images.com/images/pic432412_t.jpg,1996,"Rick Barber,Paul Dangel,John Paul Strain","American Civil War,Wargame",NA,John Prados,NA,"Country: USA,John Prados American Civil War Campaigns",Hex-and-Counter,Clash of Arms Games,7.3066,53 12736,""The Battle for Dresden, 1813 is a brigade level, two-player simulation depicting the two days of battle in and around the city of Dresden during Napoleon's 1813 campaign in Germany. One player controls the French forces, while the other player controls the combined Austrian, Russian and Prussian forces. The playing pieces denote the actual military formations available during the battle. The game map is a representation of the area in which those formations fought. Each player, through a structured sequence of play, maneuvers his units on the map and engages adjacent enemy units in combat." "Each hexagon on the map represents 400 yards of actual terrain from hexside to hexside. Each strength point represents approximately 450 to 650 men or one artillery battery. Each game-turn is one to four hours as indicated on the Turn Record Track." Colorful 22" x 33" map 400 back-printed die-cut counters in 4 colors 28 page medium complexity rulebook with basic, advanced, and optional rules, three scenarios (5 to 14 hours), designer's notes and historical background. Game System: - scale = 400 yards (366 meters) per hex, - time = 60 min (day)/ 4 hours (night) per GT, - strength = 450-650 men per SP ",//cf.geekdo-images.com/images/pic360054.jpg,2,300,12,2,300,The Battle for Dresden 1813,300,//cf.geekdo-images.com/images/pic360054_t.jpg,1995,Mark Hinkle,"Napoleonic,Wargame",NA,Mark Hinkle,Last Battles of Napoleon,"Cities: Dresden,Country: Germany","Hex-and-Counter,Simulation",New England Simulations,7.03731,67 12747,"In this classic Italian word game, players use their eight drawn letter-tiles to form words on the gameboard. Each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces. Aldo Pasetti self-produced the game and was sued by the publisher of Scrabble, that has very, very similar board, tiles and rules. The trial took place in the late '50s and ended with a verdict of acquittal on the basis that game mechanics are not relevant and no confusion can be made between a long name as "Scarabeo" and a short one as "Scrabble", so it is not even unfair competition. Editrice Giochi had waited for the definitive acquittal: after that, it published the game. ",//cf.geekdo-images.com/images/pic51897.jpg,4,90,8,2,90,Scarabeo,90,//cf.geekdo-images.com/images/pic51897_t.jpg,1963,NA,Word Game,NA,Aldo Pasetti,NA,NA,Tile Placement,Editrice Giochi,6.36482,199 12750,"A game tracing the development of railways on the Isle of Wight, 1860 is part of the 18xx series of economic railway games, based on Francis Tresham's original concepts. The game is notable for the small size of the board compared to many 18xx games, and its innovative game end: The climax of play sees the beginnings of railway nationalization in the United Kingdom, with the weakest companies being eliminated from private operation earlier than those which are the healthiest. The game was initially produced in a small print run of c.100 copies. JKLM and Z-Man games released a larger, but still limited, 2nd edition (with an alternate map) in 2010. ",//cf.geekdo-images.com/images/pic143735.jpg,4,240,13,2,240,1860: Railways on the Isle of Wight,240,//cf.geekdo-images.com/images/pic143735_t.jpg,2004,Mike Hutton,"Economic,Trains,Transportation",NA,Mike Hutton,1860: Locomotives of the Isle of Wight,"18xx,Admin: Better Description Needed!,Islands: Isle of Wight","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","JKLM Games,Prime Games,Z-Man Games",7.8661,455 12761,"In remote times, King Gradlon had the magnificent city of Ys erected for his daughter Dahut. Gargantuan sea-walls protected the city from the violent waves. Dahut decided to make Ys the most powerful place in Brittany; thus, she dispatched dragons to seize merchant ships loaded with jewels which sailed on the open sea… Each turn, ships filled with gems land in the city's ports. The players, embodying merchant-princes of Ys, set their team to work, two at a time, in the 4 neighborhoods of the city; deciding which area of each neighborhood to focus on. Controlling the port to claim special black jewels, the commercial area to gain a financial advantage or the palace to influence characters of influence. However it is the player who dominates the neighborhood as a whole who has the first choice of the precious stones carried in the hold of the ship docked there. Don't overlook the gem market as other players may send their brokers to influence the value of the different types of jewels, making your collection less valuable. Each player has a team of 11 brokers of varying skill levels. These brokers are placed on the players turn, one face up and one face down. Bluff your opponents on where your intentions lie, misdirection is the key to victory. At the end of the game, the winner is the player who has accumulated the most gold (represented by victory points). ",//cf.geekdo-images.com/images/pic342165.jpg,4,90,12,2,90,Ys,90,//cf.geekdo-images.com/images/pic342165_t.jpg,2004,Arnaud Demaegd,"Bluffing,Medieval",NA,Cyril Demaegd,Ys+,Ystari originals,"Area Control / Area Influence,Auction/Bidding,Commodity Speculation","HUCH! & friends,Quined White Goblin Games,Rio Grande Games,Ystari Games",6.94539,2343 12763,"From the publisher, The Game Master: Block It ! is an exciting game to play with family or friends. You pick it up in two seconds and the rules are so simple you’ll be able to play it after having watched it for a mere three minutes. But be careful - though the game seems far from complicated, it is not easy to win. The slightest lack of concentration is punished immediately; your opponent may block your progress and oblige you to look for another place for your block. The player who succeeds in placing all his blocks wins! Block It ! has endless variation possibilities and remains a stimulating game. An ideal game for all ages, at home or abroad. Family and friends won’t resist the challenge so ask them and try to beat them at it! ",//cf.geekdo-images.com/images/pic249637.jpg,4,15,6,1,15,Block It!,15,//cf.geekdo-images.com/images/pic249637_t.jpg,2004,Yvon-Cheryl Scholten,Abstract Strategy,NA,Hans van Tol,NA,NA,Pattern Building,"The Game Master BV,University Games",4.71774,62 12764,"As the streets and blocks of a medieval city are built up with the various guilds' buildings, players will want to speculate in supporting the more successful guilds, but also to invest in their buildings themselves. A clever tile-laying game, City and Guilds present players with devious options and decisions. Description from the publisher, JKLM Games. ",//cf.geekdo-images.com/images/pic56857.jpg,5,90,8,3,90,City and Guilds,90,//cf.geekdo-images.com/images/pic56857_t.jpg,2004,Markus Welbourne,"City Building,Medieval",NA,Steve Kingsbury,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Tile Placement",JKLM Games,6.62512,189 12788,A pirate-themed game where players explore treasure islands and try to collect as many treasures as possible. Each turn a player rolls two dice. Then each player chooses one of the numbers and places his or her counter on a square marked with that number. The goal is to "cut off" areas from the rest of the board and thus claim treasures that might be within. The game includes two boards. The smaller is suitable for 2-4 players and plays in 45 minutes. The larger is for 2-6 players and takes about 90 minutes to play. ,//cf.geekdo-images.com/images/pic224999.jpg,6,90,8,2,90,Treasure Island,90,//cf.geekdo-images.com/images/pic224999_t.jpg,2003,NA,"Adventure,Exploration,Novel-based,Pirates",NA,"Peter Burley,Alan Burley",NA,NA,Area Enclosure,Burley Games,6.12127,55 12795,"Big League Manager Hockey is a board game all about being a hockey General Manager. This board game features player trading cards, dice, roster sheets and a very attractive board. The object of the game is to build the strongest team of players best able to win hockey games all while balancing the difficult task of being a general manager. Your team is then pitted against your opponents. The winner of 5 games wins the match. visit www.bigleaguemanager.com ",//cf.geekdo-images.com/images/pic103994.jpg,6,120,8,2,120,Big League Hockey Manager,120,//cf.geekdo-images.com/images/pic103994_t.jpg,2005,NA,Sports,NA,Ian Hanomansing,Big League Hockey Manager: Stanley Cup Expansion,Sports: Ice Hockey,"Auction/Bidding,Card Drafting,Dice Rolling,Roll / Spin and Move,Trading","BLM Games, Inc.",6.25254,59 12819,"The Players are different species of dinosaur, trying to survive. They collect food tokens while surviving attacks from other dinosaurs, natural disasters, and other challenges. The Dinosaurs move through four different habitats - forest, desert, plains, and swamp in a winding path to the finish line. The dinosaur who gets to the finish line first without running out of food wins. ",//cf.geekdo-images.com/images/pic51643.jpg,16,30,10,2,30,The Dinosaur Game: Survival or Extinction,30,//cf.geekdo-images.com/images/pic51643_t.jpg,1995,NA,"Children's Game,Educational,Environmental,Prehistoric",NA,John Latz,NA,Animals: Dinosaurs,"Point to Point Movement,Roll / Spin and Move,Variable Player Powers",Latz Chance Games,4.93137,51 12826,This game is similar to the classic Ker Plunk. Players drop plastic monkeys through the hole in the top of the clear plastic "tree". Several colored sticks are skewered through the tree trunk to keep the monkeys from dropping. Players roll a die and must remove a stick of the same color rolled. Be careful when choosing a stick. You must keep each monkey that drops during your turn. The player with the fewest monkeys when they've all dropped is the winner. ,//cf.geekdo-images.com/images/pic76814.jpg,4,15,5,2,15,Tumblin' Monkeys,15,//cf.geekdo-images.com/images/pic76814_t.jpg,1999,Kinetic,"Action / Dexterity,Children's Game",NA,"Garrett J. Donner,Roger Ford,Craig V. McKee,Michael S. Steer",NA,"3D Games,Animals: Apes / Monkeys",Dice Rolling,"Kod Kod,Korea Boardgames co., Ltd.,Mattel,Padgett Bros,Tomy",5.4023,359 12829,"From the publisher, Face2Face Games: I Scream, You Scream, We All Scream for Ice Cream! Nothing says summertime like a trip to the local ice cream stand. In Ice Cream, you have the chance to demonstrate your business skills by running an ice cream stand. You have just four days to bring in as many customers as you can - will you be the prince of pistachio, the countess of chocolate... or just a drip? Start Scooping! Players receive a random ice cream card at the start of the game and every round. The ice cream card shows a carton of ice cream in one of six flavors. It can supply an unlimited amount of that flavor during a round. During the round, players take turns drawing an ice cream scoop card, placing it on an existing ice cream cone or starting a new cone. Once all the cones are made, players take turns serving cones, collecting the scoop cards from a cone that they can supply. They must be able to supply the flavors for all the scoop cards in the cone, except possibly the flavor for a single scoop card, which they would discard. If a player cannot serve a cone, they must draw another ice cream supply card instead. At the end of a round, a player receives a point for each scoop card collected, as well as for excess ice cream supply cards. All scoops and all ice cream cards used to supply scoops are shuffled back into the deck and a new round begins. Whoever has the most points after four rounds wins. This game includes rules in English, French, German, Swedish, Spanish, Japanese and Korean. ",//cf.geekdo-images.com/images/pic51810.jpg,5,30,6,3,30,Ice Cream,30,//cf.geekdo-images.com/images/pic51810_t.jpg,2005,Paul Herbert,"Children's Game,Economic",NA,Joe Huber (I),NA,Food / Cooking,Set Collection,Face2Face Games,5.49813,240 12830,"From the publisher, Amigo Spiele: After their large game Santiago, Claudia Hely and Roman Pelek are releasing a tactical card game in a smaller box. With a cheese plate on the table and some vino in glasses, the wine merchants can, with this game of the same name, spend an evening trading and dealing wine. The well-done combination of creative auction mechanic and tactical set-collection game makes Die Weinhändler the ideal card game for a comfortable evening with good friends. Has been compared to Reiner Knizia's Money! ",//cf.geekdo-images.com/images/pic51969.jpg,5,45,10,3,45,Die Weinhändler,45,//cf.geekdo-images.com/images/pic51969_t.jpg,2004,Eckhard Freytag,Card Game,NA,"Claudia Hely,Roman Pelek",NA,Wine Games,"Auction/Bidding,Hand Management,Set Collection","AMIGO Spiel + Freizeit GmbH,Mayfair Games",6.18777,651 12875,"From the Manufacturer: It takes more than 300 muscles to laugh, as few as five to smile and only one outrageously fun game to shine. Cranium Turbo Edition, certain to become the new party staple, cranks up the fun of the original smash-hit Cranium with more of everything - more laughter, more activities, and more moments to shine. Adding to the already popular activities of the original game, players will now find themselves making puppets of their friends, reading each others minds, noodling over uncommon facts, gazing at close-up images, and figuring out which items are not like the others, while racing against the clock. An exciting new electronic timer with music and lights energizes the game and adds a sense of urgency during the all-new Turbo Rally Rounds, during which teams must answer three questions in 60 seconds. Getting everyone laughing, smiling and high-fiving with fast-paced fun, Cranium Turbo culminates in a crazy crescendo - the Finale Rally-where teams go for the gusto by answering Turbo Rally questions from four decks, ensuring that everyone has a chance to shine. Cranium Turbo Edition includes 1,000 all-new cards; 16 activities, including six that are new, an exciting new electronic timer with music and lights and a faster paced, 3-questions-in-60-seconds Turbo Rally Rounds. ",//cf.geekdo-images.com/images/pic412814.jpg,16,60,12,4,60,Cranium Turbo Edition,60,//cf.geekdo-images.com/images/pic412814_t.jpg,2004,NA,Party Game,NA,"Whit Alexander,Richard Tait",NA,"Cranium,Play Dough/Clay Games","Acting,Paper-and-Pencil,Roll / Spin and Move,Singing","Cranium, Inc.",6.10399,388 12876,"From the manufacturer: Players giggle with delight as they race to complete each fun-filled carnival activity before the merry-go-round music comes to an end. Kids fish for letters at Letter Lake, match tasty treats at Snack Hut, spin a picture puzzle at Tumble Tides, and flip frogs back home at Frog Pond. Every catch, roll, spin, or flip is a chance to cheer and get more balloons. The first player to collect 15 balloons is the winner! Each game lasts about 15 minutes, but kids will want to play again and again! ",//cf.geekdo-images.com/images/pic500769.jpg,4,15,5,2,15,Cranium Balloon Lagoon,15,//cf.geekdo-images.com/images/pic500769_t.jpg,2004,NA,"Action / Dexterity,Children's Game,Word Game",NA,NA,NA,NA,"Dice Rolling,Pattern Recognition","Cranium, Inc.",5.23154,130 12891,"Defeat Prussia before the Tsarina dies! Or be Frederick the Great and struggle for survival with a mixture of courageous willpower, sudden inspiration and stoic patience. It is the summer of 1756. On the eve of the Seven Years War, half of Europe has formed an alliance. Frederick the Great is in deep sorrow: Is the annihilation of Prussia planned? Is it Prussia's defeat or is it Prussia's glory? All against one – but only one will reign supreme. On a map of Old Europe, players maneuver their generals from city to city. Frederick must retain a part of each Prussian province, while the attacking powers savagely seek out their objectives. The clever use of tactical cards is decisive to winning. Histogame and Richard Sivél present Friedrich as a novel concept uniting the fascination of board and card games. Accurately based on history while maintaining a slim set of rules, Friedrich offers wide open spaces for chess-like moves and great depth for decision making. Taken into Frederick's era, you will reflect on tactical finesses, smile about interspersed anecdotes, and be perplexed at how often you are not able to count to three... Note: A common misconception is that Friedrich has player elimination based on the cards of fate making countries leave the game. The game does not have player elimination; it has country elimination, and a player could end up controlling fewer countries than they started with, but players are never eliminated by the cards of fate. Friedrich FAQ Details on the Jubiläumsedition In 2011 Histogame released a slightly revised version of Friedrich, dubbed the "Jubiläumsedition" or "Anniversay Edition" in honor of Friedrich's 300th birthday. Designer Richard Sivél notes the following differences between this edition and earlier ones: New cover art. Four color images for the patterns of the cards. Small rearrangements of cities on the map, such as Falkenau (in northwestern Austria) moving into the spades sector and Gollnow (close to Stettin) getting a diamonds-city neighbor. Minor adjustment of some fate cards to clarify the wording. ",//cf.geekdo-images.com/images/pic1064931.jpg,4,210,12,3,210,Friedrich,210,//cf.geekdo-images.com/images/pic1064931_t.jpg,2004,"Kerstin Hille,Richard Shako,Richard Stubenvoll,Andreas Töpfer","Age of Reason,Wargame",NA,Richard Sivél,NA,Age of Kings,"Hand Management,Point to Point Movement,Secret Unit Deployment","Histogame,Rio Grande Games",7.56862,2199 12896,"The second boxed set detailing the climactic moments of Napoleon's last 100 days as Emperor. It simulates the desperate struggle that ensued on the Brussels' highway at the crossroads of Quatre Bras. The game box includes one 34x22" map and nearly 600 multi-coloured playing counters, plus standard rules, exclusive rules, charts and organisational displays. The game is ideal for one-on-one play or solitaire study, and is fully compatible with La Bataille de Ligny for a grand simulation of the events of June 16th 1815. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ",//cf.geekdo-images.com/images/pic100647.jpg,2,0,12,1,0,La Bataille des Quatre Bras,0,//cf.geekdo-images.com/images/pic100647_t.jpg,1991,"Rick Barber,Terry Leeds,William Barnes Wollen","Napoleonic,Wargame",NA,Ed Wimble,"La Bataille de Mont Saint Jean,Règlement de l'An XXX,Regulations of the Year XXII","La Bataille series,Solitaire Games,Solitaire Wargames",Hex-and-Counter,"AGEMA,Clash of Arms Games",7.91838,234 12897,"The first of the COA games detailing the climactic moments of Napoleon's last 100 days as Emperor. This edition simulates the Prussian Army of the Lower Rhine's desperate attempt to stop the French Armee du Nord as it plunges north towards Brussels. It was here that Napoleon found his last great victory. La Bataille de Ligny reproduces this epic encounter on four 34x22" period maps and nearly 1,000 multi-colored playing counters. The game is ideal for solitaire study or team play and can be matched with La Bataille de les Quatre Bras to recreate the events of June 16th 1815. It is one of the most definitive studies done on a Napoleonic battle and is therefore designed with the serious aficionado in mind. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ",//cf.geekdo-images.com/images/pic280192.jpg,2,0,12,1,0,La Bataille de Ligny,0,//cf.geekdo-images.com/images/pic280192_t.jpg,1991,"Rick Barber,Charles Kibler,Terry Leeds,Timothy Schleif,Robert Tunstall","Napoleonic,Wargame",NA,Ed Wimble,"La Bataille de Mont Saint Jean,La Bataille de Wavre,Règlement de l'An XXX,Regulations of the Year XXII",La Bataille series,Hex-and-Counter,"AGEMA,Clash of Arms Games",7.71642,134 12898,"La Bataille D'Auerstaedt is a simulation of the epic encounter between Davout's III Corp and the army of the Hohenzollern King, Friedrich Wilhelm III of Prussia, on October 14th, 1806. The game box includes a 34x22" period map and over 400 multi-colored playing pieces. The game is designed for two players but solitaire study is possible. The rules are a revision of the award winning system developed by Marshal Enterprises and cover the full range of features that were characteristic of the Napoleonic battlefield. The game is therefore designed with serious gamers in mind. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) counters = 480 (COA edition) ",//cf.geekdo-images.com/images/pic532540.jpg,2,0,12,1,0,La Bataille d'Auerstædt,0,//cf.geekdo-images.com/images/pic532540_t.jpg,1977,Rick Barber,"Napoleonic,Wargame",NA,"Monte Mattson,Dennis A. Spors,Ed Wimble","Règlement de l'An XXX,Regulations of the Year XXII",La Bataille series,Hex-and-Counter,"AGEMA,Clash of Arms Games,Marshal Enterprises",7.6031,129 12899,La Bataille de Preussisch-Eylau is a simulation of Napoleon's epic winter battle on February 8th 1807 with the remnants of the Hohenzollern army under Lestocq and the army of the Czar commanded by Bennigsen. The game box includes four 17"x22" period maps and 4 counter sheets containing nearly 1000 multi-colored playing pieces. The game is ideal for solitaire or team play. The rules are a revision of the award winning system developed by Marshal Enterprises and is therefore designed with the serious gamer in mind. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ,//cf.geekdo-images.com/images/pic66459.jpg,2,360,16,1,360,La Bataille de Preussisch-Eylau,360,//cf.geekdo-images.com/images/pic66459_t.jpg,1978,"Monte Mattson,Dennis A. Spors","Napoleonic,Wargame",NA,"Monte Mattson,Dennis A. Spors,Ed Wimble","Règlement de l'An XXX,Regulations of the Year XXII",La Bataille series,Hex-and-Counter,"AGEMA,Clash of Arms Games,Marshal Enterprises",7.66239,117 12902,"Carcassonne: The City is a standalone game in the Carcassonne series. Players build up the old town together by placing tiles. While the town area grows, the town walls grow around it, starting from a wooden gate. The wall is comprised of delicately carved wooden parts, that create a beautiful rendition of the medieval town at the end of the game. Next to the slightly modified tile-laying rules, players have the possibility to place their followers as guards on the walls, offering them a wide view of the town. This brings the players extra points. Each player also receives between three and six cylindrical wooden towers (depending on the number of players), giving the town walls an added aesthetic effect. ",//cf.geekdo-images.com/images/pic839808.jpg,4,45,8,2,30,Carcassonne: The City,45,//cf.geekdo-images.com/images/pic839808_t.jpg,2004,"Oliver Freudenreich,Marco Primo","City Building,Medieval",NA,Klaus-Jürgen Wrede,NA,Carcassonne,"Area Control / Area Influence,Tile Placement","999 Games,Hans im Glück Verlags-GmbH,Ísöld ehf.,Rio Grande Games",7.21001,3785 12920,"Tension is a game for 2 teams of 2 or more people, in which you have 1 minute to name examples of a given subject, which could be anything from "Annoying personal habits" to "Foods that are naughty but nice". Each correct answer moves the team 1 point along the scoring track. The only problem is, only the 10 answers printed on the answer card count! The first team to the end of the scoring track wins. ",//cf.geekdo-images.com/images/pic51908.jpg,0,40,10,4,40,Tension: The Crazy Naming Game,40,//cf.geekdo-images.com/images/pic51908_t.jpg,1992,(Uncredited),"Humor,Party Game,Word Game",NA,(Uncredited),NA,NA,Partnerships,"Cheatwell Games,Drumond Park Ltd.,Tactic",5.26897,58 12942,"No Thanks! is a card game designed to be as simple as it is engaging. The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card. The first versions of the game supported up to five players, but a 2011 edition supports up to seven. This game was originally published in Germany by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. ",//cf.geekdo-images.com/images/pic2602161.jpg,7,30,8,3,20,No Thanks!,30,//cf.geekdo-images.com/images/pic2602161_t.jpg,2004,"Oliver Freudenreich,Atelier Löwentor",Card Game,NA,Thorsten Gimmler,NA,NA,"Auction/Bidding,Press Your Luck,Set Collection","AMIGO Spiel + Freizeit GmbH,999 Games,Asmodee,Dal Negro,Dr. Wood Challenge Centre,G3,Gigamic,KADABRA,Kaissa Chess & Games,Kikigagne?,Korea Boardgames co., Ltd.,Mayfair Games,Möbius Games,Morapiaf,Piatnik,Shafir Games (המשחקים של חיים שפיר),Swan Panasia Co., Ltd.,Vennerød Forlag AS,Z-Man Games",7.04283,14475 12947,"An SPI Quad game containing four separate Napoleonic battles: Marengo (subtitle: Napoleon in Italy, 14 June 1800) Jena-Auerstadt (subtitle: The Battle for Prussia 14 October 1806) Wagram (subtitle: The Peace of Vienna, 5-6 July 1809) The Battle of Nations (subtitle: The Encirclement at Leipzig, 16-19 October 1813). The simple rules comprise just four sides with additional sheets for each of the scenarios. A fun and highly playable game system about interesting subjects. It was the inspiration for Borodino, Napoleon's Last Battles, Napoleon at Leipzig, and many other wargames. CRT has EE (Equal Elimination) feature. A die roll of 6 can result in an attacker with unit strength of 12 and a defender with unit strength of 2 both being simultaneously eliminated, unless the attacker has units of a lesser strength involved in the combat. ",//cf.geekdo-images.com/images/pic51762.jpg,2,90,12,2,90,Napoleon at War: Four Battles,90,//cf.geekdo-images.com/images/pic51762_t.jpg,1975,Redmond A. Simonsen,"Napoleonic,Wargame","The Battle of Nations: The Encirclement at Leipzig, 16-19 October 1813,Jena-Auerstadt,Marengo: Napoleon in Italy, 14 June 1800,Wagram","Edward Curran,Frank Davis,Irad B. Hardy,David C. Isby,Tom Walczyk",NA,"Napoleon At Waterloo,SPI Quads","Dice Rolling,Hex-and-Counter","Hobby Japan,SPI (Simulations Publications, Inc.)",6.6568,125 12956,"In this game by Editrice Giochi, players use cards to build up armies with production points. The actual gameplay is similar to Risk, with players taking it in turns to produce units, move them and then perform combat by rolling dice. The twist, and the major way in which it differs from Risk, is in the different unit types. Land, Sea and Air forces may all be built, with differing movement and combat abilities. For example, air units move further and determine first firer in combat, but cost more to build. In short, I would describe this game as "Risk with attitude", and is definitely preferable to normal risk. It is less luck-based, due to special dice used for combat. ",//cf.geekdo-images.com/images/pic1053749.png,6,180,10,3,180,Futurisiko,180,//cf.geekdo-images.com/images/pic1053749_t.png,1992,NA,"Modern Warfare,Wargame",NA,Spartaco Albertarelli,NA,"RisiKo!: Risk variations by Spartaco Albertarelli,Risk","Area Movement,Dice Rolling,Hand Management",Editrice Giochi,5.54709,172 12957,"From the box: In Deadlands: the Great Rail Wars, players pit heroes and posses of metal miniatures against each other in battles to determine the fate of the Weird West and possibly the entire world. It's a fast-playing and easy-to-learn skirmish-level game set in in the richly detailed and exciting background of the hit Deadlands roleplaying game. ",//cf.geekdo-images.com/images/pic51929.jpg,6,120,10,2,120,Deadlands: The Great Rail Wars,120,//cf.geekdo-images.com/images/pic51929_t.jpg,1997,NA,"American West,Fantasy,Fighting,Horror,Miniatures",NA,Shane Lacy Hensley,"Deadlands: The Great Rail Wars – A Fist Full o' Ghost Rock,Deadlands: The Great Rail Wars – Cry Havoc!,Deadlands: The Great Rail Wars – Derailed!,Deadlands: The Great Rail Wars – Raid on Roswell","From RPG books to board games,The Weird West (BGG Family)","Dice Rolling,Paper-and-Pencil,Simulation",Pinnacle Entertainment Group,6.74028,72 12962,"Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game. Description from the designer, Richard Breese. Expanded by: Reef Encounter of the Second Kind ",//cf.geekdo-images.com/images/pic85905.jpg,4,120,10,2,60,Reef Encounter,120,//cf.geekdo-images.com/images/pic85905_t.jpg,2004,"Juliet Breese,Mariano Iannelli","Animals,Environmental,Territory Building",NA,Richard Breese,Reef Encounter of the Second Kind,Animals: Fishes,"Area Control / Area Influence,Card Drafting,Commodity Speculation,Hand Management,Tile Placement","Quined Games,R&D Games,What's Your Game?,Z-Man Games",7.17089,4598 12963,"Ever dream of being King or Queen, of ruling the land with an iron fist, the way the Queen of England rules Canada? Well dream on. Succession ends when the aging King chooses a successor to the throne. Of all the worthy citizens of the land, the King has narrowed his choice to five candidates. You are not one of them. As a courtier, master of palace politics, you will manipulate the King's opinion of the candidates through intrigues -- bits of gossip, good and bad reports, etc. Just as important, by claiming credit for things you may not have done and avoiding blame for things you probably did you'll manipulate the opinions of the candidates. That way when the King makes his selection you're set to be the power behind the throne rather than the next court jester. To do this, you'll have to out-bluff and out-maneuver the other players, manage your resources carefully and decide when to fight and when to sit on the sidelines and watch your opponents beat each other up. Succession is a game of politics and deal-making lasting from one to three hours (1-2 hours is typical). You can offer other players gold, cards, or promises of future behavior in exchange for what you want. Be creative! Succession was launched at GenCon Indi 2004. ",//cf.geekdo-images.com/images/pic166808.jpg,5,90,12,2,90,Succession: Intrigue in the Royal Court,90,//cf.geekdo-images.com/images/pic166808_t.jpg,2004,"Phil Foglio,Kaja Foglio","Bluffing,Medieval,Negotiation,Political",NA,"Robert Dougherty,Chad Ellis",NA,NA,Variable Player Powers,Your Move Games,5.75812,265 12964,"From the publisher, Your Move Games: Both players have identical decks representing a fleet of ships and a space station with four stats: Speed, Firepower, Shields and Victory. The goal is simple – destroy sixty Victory points worth of the enemy fleet, which can mean either the enemy space station or a large number of ships. It’s quick to learn and quick to play, but has a lot of strategic depth and replay value for a game in its price range. ",//cf.geekdo-images.com/images/pic756480.jpg,2,30,10,2,30,Space Station Assault,30,//cf.geekdo-images.com/images/pic756480_t.jpg,2004,"Lon Chaney,Kaja Foglio,Steve Wilson","Card Game,Science Fiction,Wargame",NA,Darwin Kastle,NA,NA,Hand Management,Your Move Games,5.69063,144 12995,"Dungeon Twister is a 2-player high level strategy game where 2 teams of adventurers with various powers are trapped in a dungeon. The board is composed of 8 rooms that can be moved and rotated by the players. Each turn, a player is able to spend actions to move around the dungeon, pick up and use items, battle with the opponents team, or turn and move the rooms of the dungeon. The goal is to reach 5 victory points. Points are collected by moving adventurers out of the dungeon or by killing an opponent's adventurer. Objects are disseminated across the whole dungeon and will bring the adventurers well-needed powers. Each player has the same characters, each with different powers. Some run fast, some fight or disarm traps. The cleric heals, magician burns everything in sight, and the goblin is so weak that the simple fact of getting him out will bring you two victory points. Combat and actions are managed via cards. To move, fight, heal, or turn a room, you must manage action points obtained by playing cards. Those cards are not drawn but selected from a set of cards by both players. Both players have access to the same panel of cards at the beginning of the game, so the game is really about managing the resources and adapting to the changing environment. Dungeon Twister is the original game in the Dungeon Twister series ",//cf.geekdo-images.com/images/pic97630.jpg,2,60,11,2,60,Dungeon Twister,60,//cf.geekdo-images.com/images/pic97630_t.jpg,2004,"Thierry Masson,Wayne Reynolds","Adventure,Exploration,Fantasy,Fighting,Maze",NA,Christophe Boelinger,"Dungeon Twister: Room P3,Dungeon Twister: 3/4 Players Expansion,Dungeon Twister: À Feu et À Sang,Dungeon Twister: Beggar,Dungeon Twister: Bonus Objects,Dungeon Twister: Créatures Sylvestres,Dungeon Twister: Disciple,Dungeon Twister: Dwarf Elf Slayer,Dungeon Twister: Father Christmas,Dungeon Twister: Fire and Water,Dungeon Twister: Forces of Darkness,Dungeon Twister: Forest Elf,Dungeon Twister: Master of Time,Dungeon Twister: Mercenaries,Dungeon Twister: Minotaur,Dungeon Twister: Neutral Characters,Dungeon Twister: Ogre,Dungeon Twister: Paladins & Dragons,Dungeon Twister: Purple Dragon,Dungeon Twister: Room P1,Dungeon Twister: Room P2,Dungeon Twister: Terres de Glace,Dungeon Twister: The Elusive One,Dungeon Twister: The Merciless One,Dungeon Twister: Traps,Dungeon Twister: Zephyr, the Cheater",Dungeon Twister,"Action Point Allowance System,Grid Movement,Hand Management,Modular Board,Secret Unit Deployment,Tile Placement,Variable Player Powers","Asmodee,Edge Entertainment,Nexus,Pro Ludo",6.85067,5223 12996,"Quips is a game where you roll the dice and try to fill the holes in your game board with cylinders of different colours. There are two dice, one giving the colour and one giving the amount of cylinders you can take. Each player has a different game board with the same amount of holes but which require different numbers of each colour. text on box An exciting game of counting and matching colours. This is a colour matching game with a difference! The four sturdy boards have indented playing spaces; the game can be played with a coloured dice as well as an ordinary one, and there are four different ways of playing. In each variation of the game, players try to cover all the spaces on their board with wooden counters of the correct colour. By doing this, younger children will learn to recognize and name six colours. In one game, counters are kept in the bag and on ordinary dice is thrown to win them. In another game, counters are put in the box lid and players shake both dice. Whichever game they play, young children will have endless hours of fun. ",//cf.geekdo-images.com/images/pic1015313.jpg,4,20,3,2,20,Quips,20,//cf.geekdo-images.com/images/pic1015313_t.jpg,1972,"Christl Burggraf,Beni Design,Horst Laupheimer,Ulrike Schneiders","Children's Game,Dice,Educational",NA,"Theo Coster,Ora Coster,Theora Design",NA,Ravensburger Spielend Neues Lernen,"Dice Rolling,Pattern Recognition","Bookmark Verlag,Ravensburger Spieleverlag GmbH,Toys Pure",4.76471,68 13004,"The year is AD 79. Pompeii, sitting at the foot of Vesuvius, is at the high point in its development. People come to the city from far and wide to try to make their luck in the city. So far nobody has dreamed of the danger that will bury all of their dreams under mountains of ash just ten years later. Who will survive the eruption of Vesuvius unscathed? The simple rules make it easy to get started with The Downfall of Pompeii, a game in which a lot of tactical know-how is required – along with a little luck – in order to bring your pieces out of the city at the right time. The game falls into two halves: before and after the eruption of Vesuvius. Before the eruption, players play cards to place their pieces in buildings. After the first eruption, they can also place as many relatives as the number of pieces already in the building they placed their piece in. When Omen cards are drawn, the player can take any opponent's piece and throw it into the erupting volcano. In this manner, players try to get as many pieces onto the board as close to the exits from the city as possible. After the second eruption, the game changes. Now each player places a lava tile, which kills any pieces on that square and may block exits from the city. Then they move two pieces toward the exits, moving them a number of squares equal to the pieces on the square from which they started. The player who gets the most pieces out of the city wins. ••• The 2013 second edition of The Downfall of Pompeii includes three dual vent tiles and a new "Dual Vent" variant. ",//cf.geekdo-images.com/images/pic1685805.jpg,4,45,10,2,45,The Downfall of Pompeii,45,//cf.geekdo-images.com/images/pic1685805_t.jpg,2004,"Oliver Freudenreich,Guido Hoffmann",Ancient,NA,Klaus-Jürgen Wrede,"The Downfall of Pompeii: The Dancing Flames,Mayfair Games' Limited Edition Promo Expansion Set #7","Ancient Rome,Cities: Pompeii","Grid Movement,Hand Management,Tile Placement","AMIGO Spiel + Freizeit GmbH,Maldito Games,Mayfair Games",7.13895,5969 13005,"From the publisher, AMIGO Spiel + Freizeit GmbH: This is a boardgame version of the card game 6 nimmt! (more precisely, the version sold as 6 Nimmt!). To kick off the celebrations for the 10 year anniversary of the release of his 6 Nimmt! game, Wolfgang Kramer presents Tanz der Hornochsen, a crazy board game. It uses the base concept of the card game, but expands it and enriches it in many ways. So Tanz der Hornochsen is a completely separate gaming experience, one that pleases through both the clever game system as well as the wonderful illustrations by Oliver Freudenreich. Two to eight players try to place their cows (cardboard markers with number values) onto the meadow spaces such that they don't land on a bullhead space. The winner, at the end of the game, is the player who is the furthest away from becoming a bullhead. Tanz der Hornochsen lets even players who have no prior experience with the card game quickly get started with the bovine silliness. The bullheads await the dance! Play Summary Each round players will select a tile to play and place it face down in front of them. When everyone is ready, the tiles are revealed. Tiles are placed on the board in order, lowest to highest. Which row a tile is placed in is determined according to the following rules: 1. Increasing number value. The number on the tile to be placed must be higher than the number on the tile that is currently the last tile in that row. 2. Smallest difference. The tile must always be placed at the end of the row where there will be the smallest difference between it and the tile currently at that row. All four active rows must be examined to determine which has the smallest difference. 3. Lowest number. If the played tile's number is lower than that of the end tile on all four rows, it must be placed at the end of the row with the highest number. When a player places a tile on a cowpie, he scores that many points and moves his pawn that many spaces around the scoring track. If the Happy Cows are active, he gets to move his pawn back (away from the Dung Heap) that many spaces instead of forward (towards the Dung Heap). When a player places a tile on the Bullhead at the end of a row, that row is completed and the player must execute the following actions in order: 1. Score penalty points as shown on the Bullhead space by moving his pawn around the score track. 2. Move the just-played tile to the first space on the next unoccupied row. 3. Remove the remaining tiles from the completed row. Choose one or two to keep (behind his player screen). Place the remaining tiles back in the box or off to the side. They will not be used for the remainder of the game. Enhancements over 6 Nimmt! Tanz der Hornochsen includes many enhancements over the card game versions of 6 Nimmt!, including: Double Play spaces requiring players to play 2 tiles in a round, Happy Cow spaces that reverse scores while active, the two Bull's Eye spots on the scoring track that give the player closest to the Dung Heap an advantage for a round, and the ability of players to purchase new tiles each round prior to choosing a tile to play. All these enhancements increase the play dynamic considerably. ",//cf.geekdo-images.com/images/pic52250.jpg,8,30,8,2,30,Tanz der Hornochsen!,30,//cf.geekdo-images.com/images/pic52250_t.jpg,2004,Oliver Freudenreich,"Animals,Humor",NA,Wolfgang Kramer,NA,"6 nimmt!,Animals: Cattle",Simultaneous Action Selection,AMIGO Spiel + Freizeit GmbH,6.54336,639 13016,"White Death, Velikiye Luki, The Stalingrad of the North, is a simulation of The battle of Velikiye Luki in the winter of 1942-1943. The game begins with the massive Soviet offensive that led to the encirclement of the city of Velikiye Luki by the forces of the Red Army's Kalinin Front against the Wehrmacht's 3rd Panzer Army during the Winter Campaign of 1942–1943 with the objective of liberating the Russian city of Velikiye Luki as part of the northern pincer of the Rzhev-Sychevka Strategic Offensive Operation (Operation Mars). The game was first produced by GDW stock no 814. The game uses an impulse turn system. Frank Chadwick's impulse system was later adopted and used in such games as Korsun Pocket, Black Sea Black Death and others. It is a complex game and is designed for experienced gamers. Six scenarios Republished in Command Magazine Japan #96 in 2010. Japanese edition:550 counters,1xA1 map,rule book,3xplayer aid card Game Scale: Game Turn: 5 days Hex: 1 mile / 1.6 Km Units: Company to Regiment Game Inventory: One 22 x 28" map Two dual-side printed countersheets (480 1/2" counters) One 20-page rules booklet Two single-sided Organization Charts Two dual-sinded Order of Appearance/Terrain Effects charts One dual-sided Turn Record & Terrain Chart One 6-sided dice ",//cf.geekdo-images.com/images/pic870232.jpg,4,240,12,1,240,White Death,240,//cf.geekdo-images.com/images/pic870232_t.jpg,1979,Rodger B. MacGowan,"Wargame,World War II",NA,Frank Chadwick,NA,NA,"Dice Rolling,Hex-and-Counter","GDW Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",7.59808,104 13017,Card game for 2-4 players . There are 39 cards with animals on them numbered from 1 to 39. Each player gets 8 cards and places them facedown in front of him or her . Now one card is drawn from the facedown card pile and the first player replaces that way one of his facedown cards with that card. The goal is to get an ascending line of cards faceup but no card could be moved if once it is faceup. The replaced facedown card is now handed over faceup to the next player and so on. ,//cf.geekdo-images.com/images/pic525826.jpg,4,10,7,2,10,Animal Olympics,10,//cf.geekdo-images.com/images/pic525826_t.jpg,1989,Uwe Schildmeier,"Animals,Card Game",NA,Heinz Meister,NA,Sports: Olympics,Betting/Wagering,Ravensburger Spieleverlag GmbH,5.85943,53 13071,"In this game the players are ancient gods that are trying to make their chosen tribes prosper and conquer the land. The twist is that the gods/players don't know all their chosen tribes at the beginning of the game, these are given to them only every other round. There are 24 different tribes which start on predefined spaces on the board. These tribes are divided into four different levels and have as many counters on the board at the beginning of the game as their level indicates (1, 2, 3 or 4 tokens). The biggest part of the game are the battles between the tribes. The funny part is that the players are not restricted to use their tribes in the fighting, they can make other tribes fight among themselves. If you read French, check out the link to the official web site in the links section. ",//cf.geekdo-images.com/images/pic558639.jpg,6,90,12,3,90,Age of Gods,90,//cf.geekdo-images.com/images/pic558639_t.jpg,2004,John Mac Cambridge,"Bluffing,Fantasy,Mythology",NA,Croc,NA,Admin: Better Description Needed!,"Dice Rolling,Variable Player Powers",Asmodee,6.32598,657 13084,"Volcano is a clever, puzzle-style game in which players move "caps" around on top of a group of volcanoes, triggering eruptions which cause colored streams of lava to flow out across the playing field. The object of the game is to capture as many pieces as possible, with bonus points awarded for special combinations. Each player attempts to accumulate the highest score and then bring the game to a close before another player has a chance to steal the lead away. Volcano requires 5 Treehouse sets and a set of Volcano Caps. Multi-player Volcano supports any number of players, though between 2 and 6 is best. It can be also played by a single player as a solitaire challenge. Game System Looney Pyramids ",//cf.geekdo-images.com/images/pic845301.jpg,6,30,0,1,30,Volcano,30,//cf.geekdo-images.com/images/pic845301_t.jpg,2000,NA,Abstract Strategy,"Playing With Pyramids,Pyramid Arcade",Kristin Looney,NA,"3D Games,5x5 grid,Looney Pyramids,Solitaire Games","Grid Movement,Set Collection","(Web published),Looney Labs",6.8382,359 13089,"From the publisher, Abacusspiele: Admittedly, there is a little bit of irony in the title. I might be able to see the world in a personal, social or fantasy way, but the seeds of these sights lie in the suggestions of the other players. The choice is, given the different opinions of my friends, is often difficult: "What gains particular importance inside a cathedral?" "A cry of desperation, 7000 cows, total chaos, Francine Jordi, McDonalds, Hopeless languishing, a glow-worm, animal transports across Europe, or Blonde jokes?" The answer "none of the above" is not permissible. In a pinch, I must choose the lesser of the evils. I can choose on a rational basis, a poetic, anything I want. But I have to take care: if I accidentally choose the card from the stack, I stand to lose points. The game consists of 112 'My World' cards as well as 392 "ES Cards", that allow continuously changing combinations. The game isn't to be taken that seriously, but a serious selection of the resulting odd combinations each round is required Integrates with: Neue Welten ",//cf.geekdo-images.com/images/pic249465.jpg,9,30,10,2,30,Wie ich die Welt sehe...,30,//cf.geekdo-images.com/images/pic249465_t.jpg,2004,Res Brandenberger,"Card Game,Party Game,Word Game",NA,Urs Hostettler,NA,NA,NA,"ABACUSSPIELE,Fata Morgana Spiele,テンデイズゲームズ (Ten Days Games),Valley Games, Inc.",6.99323,229 13114,"A card game by Israel's prolific card game designer, Haim Shafir. In this one, you have cards numbered 0 - 9, with special cards 1/2 and Ghost. The game is simple: Put three cards in your hand, three face down on the table, three face up on top of those, the rest next to you. Play cards higher than the card in the pool from your hands and draw cards. If you can't play higher, you eat the pool. Some cards have special meanings: 1/2 is played on anything, 5 means next card has to be lower, zero resets, etc... When you are out of hand and deck cards, you play your face up cards, and then your face down cards, blindly. ",//cf.geekdo-images.com/images/pic365226.jpg,6,10,8,2,10,8 1/2,10,//cf.geekdo-images.com/images/pic365226_t.jpg,2003,Ran Arieli,"Card Game,Number",NA,Haim Shafir,NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Fundex,Shafir Games (המשחקים של חיים שפיר)",4.99219,64 13115,"A card game based on Crazy Eights, very similar to UNO, but with some different cards and rules. A national mainstay in Israel, as UNO is in America. ",//cf.geekdo-images.com/images/pic108129.jpg,10,30,6,2,30,Taki,30,//cf.geekdo-images.com/images/pic108129_t.jpg,1985,Ari Ron,"Card Game,Number",NA,Haim Shafir,NA,NA,NA,"999 Games,AMIGO Spiel + Freizeit GmbH,Korea Boardgames co., Ltd.,Shafir Games (המשחקים של חיים שפיר)",5.4466,103 13121,"A game of "Russian Roulette". Each player is given a board depicting the (rotating) barrel of a gun with a space for each of the six chambers it has. The gun is loaded by playing counters (representing bullets) on the spaces. Bullets come is various types: some kill you when fired, others allow you to change the position of bullets (either in your gun or that of someone else), or modify the behavior of bullets. In addition, each bullet has a priority on it. Each turn, all players simultaneously fire their gun, rotating their barrel by one position and revealing the top bullet. The actions of the bullets fired are now resolved (order decided by priority of the bullets). Guns are reloaded by randomly drawing new counters and playing them on the empty spaces. ",//cf.geekdo-images.com/images/pic53406.jpg,5,15,12,2,15,Kablamo,15,//cf.geekdo-images.com/images/pic53406_t.jpg,2004,Jesper Moberg,"Fighting,Humor,Memory",NA,Christoffer Krämer,NA,NA,"Memory,Simultaneous Action Selection,Variable Phase Order",Gigantoskop,5.2904,276 13122,"From the Manufacturer: "These fields no longer yield grain the way they used to," complains the farmer. "We should settle new lands before our food runs out. Why don't we start farming olives, like our neighbors?". The cart-driver nods: "Ever since them city folks started worshipping San Giorgio I have to travel further and further to new building sites. I'm on my way now to the new inn they built. I'll change horses there and deliver this load," he gestures towards the pile of wood in the cart with his head "to the sea beyond. Gonna start some fisheries there. It is said we'll conquer those olive-farmers before long. But their land is even more polluted than ours." The farmer nods his head in reply. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing between the stumps of what used to be a lush forest -- three turns ago. Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint. Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all -- but you'll be expected to build a civilization twice as impressive as any other player. While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials -- until finally, there is no more land left to farm. Let's hope one of you has won the game before that time! Contents: 22 Wooden cubes, 4 cities and 16 inns in each of the player's colors (red,blue,yellow and black) 4 Sets of buildings. Most buildings occur 4 times, except for the Storage (16), Fountain (16), Cart Shop (16) and Fishery (12) 4 Player aids 12 (small) city maps 1 Famine level board 1 Famine level marker (a plain wooden cube) 16 Map tiles 16 Exploration counters Hexagonal grass markers Pollution counters 48 goods counters of each of the 10 types (grain, olives, wine, sheep, fish, dye, pearls, gold, stones and wood) Rulebook ",//cf.geekdo-images.com/images/pic138460.jpg,4,180,14,2,120,Antiquity,180,//cf.geekdo-images.com/images/pic138460_t.jpg,2004,Moedt Ontwerpers,"City Building,Civilization,Economic,Environmental,Medieval",NA,"Jeroen Doumen,Joris Wiersinga",NA,Polyominoes,"Modular Board,Tile Placement,Trading",Splotter Spellen,7.83503,2215 13128,"Yundao is a reworking of Knizia's Fish Eat Fish. It's a similar case to Goldrausch/Wapi: the game has new theme, new components and some development, so it's more than just a new edition. This time the underwater theme has been changed to Oriental palaces moving around and growing in height. From the Tactic website: "Yundao is an exciting tactical game for the whole family! In Yundao you move your pawns along straight lines on the game board and challenge other pawns. The challenge is carried out with cards; the player with the higher number wins and gets to place his pawn on top of the opponent’s pawn. This is more difficult than it sounds, since you only have a limited number of cards and you have to consider carefully which cards to use. In the course of the game the pawns will form high stacks, which belong to the player whose pawn is on top. The winner is the player who has collected the most pawns!" ",//cf.geekdo-images.com/images/pic61886.jpg,5,30,10,2,30,Yundao,30,//cf.geekdo-images.com/images/pic61886_t.jpg,2004,NA,"Abstract Strategy,Bluffing,Card Game",NA,Reiner Knizia,NA,NA,Hand Management,Tactic,5.07197,66 13164,"This version of Mastermind has 3 holes in each row, rather than the standard 4. Some editions have a jungle theme. The code maker secretly sets up a line of 3 jungle animals in the code holes using any combination of the six colors and hides them behind the Rocky Mountain section of the board. The codebreaker must now try to guess the secret code by placing jungle animals in the large holes. Each time the codebreaker places a row of jungle animals, the code maker will let them know how they're doing by using the red and white creature pieces. The winner is the player who guesses the opponent's, code in the fewest turns. ",//cf.geekdo-images.com/images/pic2521113.jpg,2,30,6,2,30,Mastermind for Kids,30,//cf.geekdo-images.com/images/pic2521113_t.jpg,1996,NA,"Animals,Children's Game,Deduction",NA,(Uncredited),NA,"Celebrities: Walt Disney,Mastermind",Pattern Recognition,"Invicta Games,Parker Brothers,Pressman Toy Corp.",5.31726,84 13166,"This kids game features an electronic turntable filled with 21 plastic fish. As it rotates, the fish raise and lower, opening and closing their mouths. Players all have toy fishing poles and simultaneously try to catch fish buy having them close their mouths on their lure and pulling out of the rack. The player who catches the most fish wins. Similar, but not the same as Fishin' Around ",//cf.geekdo-images.com/images/pic423923.jpg,4,10,4,1,10,Let's Go Fishin',10,//cf.geekdo-images.com/images/pic423923_t.jpg,1979,NA,"Action / Dexterity,Animals,Children's Game,Electronic,Movies / TV / Radio theme",NA,Ching H. Lee,NA,"3D Games,Animals: Alligators / Crocodiles,Celebrities: Walt Disney,Promotional Board Games,Sports: Fishing / Angling,TV Series: Spongebob Squarepants",NA,"(Unknown),ABC Toys,Alga,Cardinal,Castle Classics,Disney/Pixar,Mani Industries Ltd,Maple Toys,Noris Spiele,Pressman Toy Corp.,Schmidt Spiele,Spin Master Ltd.,Toysmith,Weltbild,Wing Tat Hang Kee Co. Ltd.",4.44163,288 13172,"Kung Fu Fighting is a card game that simulates an all-out brawl between 2-6 kung fu masters! Players are dealt a hand of cards, which include attacks, attack enhancements, weapons, blocks, chi restoration (healing) and fighting stances. They take turns playing cards from their hands to attack other players with stylish moves like the dreaded "Running up the Wall-Spinning-Flipping-Kick". A defending player can answer back with a block card, or counter attack with certain powerful cards. If an attack gets through, the defender loses chi (health). When a player runs out of chi, he is knocked out, and the battle continues until only one Kung Fu master — the True Master — remains standing. Kung Fu Fighting is easy to learn, plays quickly and captures the flavor of Hong Kong's famous cinematic battles. ",//cf.geekdo-images.com/images/pic53465.jpg,6,30,10,2,30,Kung Fu Fighting,30,//cf.geekdo-images.com/images/pic53465_t.jpg,2004,"Cliff Bohm,Gong Studios,Peter Nguyen","Card Game,Fighting,Humor",NA,"Cliff Bohm,Geoff Bottone,Colleen Skadl",More Kung Fu Fighting,"Asian Theme,Crowdfunding: Kickstarter,Sports: Combat Sports / Martial Arts",Hand Management,SlugFest Games,6.1475,936 13218,"The largest game yet from Vae Victis, this game stretches over two VaeVictis magazine issues. The southern half appears in VaeVictis #58, the northern half appears in VaeVictis #64. Each half has its own scenarios, and thus each magazine is self-contained or may be combined. The game uses a new iteration of the Jours de Gloire series, which has seen many games in the pages of Vae Victis in the past few years. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. SYSTEM: Jours de Gloire Series (JdG) - scale = 300 m/hex. - time = 75 min/game turn. - strength = 200 men/SP. ",//cf.geekdo-images.com/images/pic55098.jpg,2,60,12,2,60,Austerlitz 1805: Partie Sud,60,//cf.geekdo-images.com/images/pic55098_t.jpg,2004,"Didier Bourgeois,Christophe Camilotte","Napoleonic,Wargame",NA,Frédéric Bey,NA,"Jours de Gloire Series,Magazine: Vae Victis","Chit-Pull System,Hex-and-Counter",Vae Victis,7.41228,57 13223,"The Best of Chronology brings the four original games into one all-encompassing game featuring: Sports, History, Inventions & Discoveries, and Art & Entertainment. Game play is similar to original game. Each player is building a time line of cards. A card contains an event and the year in which it occurred. Players start with just one card, which are then placed face up under their "Time lock." On his/her turn, a player rolls the dice to see which category he will have and then is read an event from the next card. The player must then indicate the position on his own time line where the card should be placed. If he's correct he takes possession of the card and places it above his Time lock (timeline) and he may stop or continue trying another card. If at any time a player does not correctly insert the card into the right place on their Time line, they lose all the cards they have accumulated this turn in order to keep cards permanently, players must end their turn with a correct answer. First player with 10 cards in the correct order in their Time line wins. ",//cf.geekdo-images.com/images/pic336234.jpg,8,30,8,2,30,The Best of Chronology,30,//cf.geekdo-images.com/images/pic336234_t.jpg,1997,NA,"Card Game,Memory,Trivia",NA,Jane Ruemmele,NA,Chronology,"Memory,Press Your Luck","Damm / Egmont,Great American Puzzle Factory,Kärnan",6.69211,95 13224,"The Conquerors is a projected series of games that will focus on history's great conquerors, those figures whose vision, greed for power, and remarkable military abilities have changed the map of the world, sometimes fleetingly, often permanently. The first game in this new series is Alexander the Great, a game that covers the career of the fabled King of Macedon, from his ascension to the throne until his army has "Hellenized" half the known world. Alexander uses an interesting new system that gives the players a feel for the era and the problems of campaigning therein. For one, there are no turns. Play keeps going until the Macedonian Player wins or Alexander dies. And winning, for the Macedonian Player, is no mean feat. Yes, his armies are mighty, but Alexander is a game in which the player must not just win battles, but also overcome the logistics of campaigning … building armies, getting them to where they're needed, understanding battle fatigue and weariness, dealing with personalities, and adapting to the society you are trying to seize. The player's goals, as Alexander, are multiple and difficult. To win, he must maintain his hegemony of Greece, become Great King and establish his Deity. The latter two require him to achieve eight separate, often difficult objectives, including controlling key provinces, building Alexandria, gaining control of the Royal Family, and invoking proskynesis (homage by prostration). A clever Persian player has many ways to stop the Macedonian from earning these, and the money and manpower to help him. Given Alexander's "greatness," play testers found the game to be remarkably balanced. Alexander uses cards, but it is not a game "driven" by cards - this is not a Paths of Glory system game. Rather, it uses them to provide the players with the historical opportunities and outside events that shaped Alexander's campaigns. The cards cover such events as Alexander's drinking problems, the shadowy figure of Bagoas, the friendly presence of Black Cleitus, and possibilities of assassination, mass marriages, Spartan revolts … even a Honeymoon for the weary Macedonians! Combat uses a fun, two-tiered battle resolution system that accounts for many more factors than just numbers, and often leaves armies- even winning armies- in far worse shape than you may want. The Conquerors: Alexander the Great is a game rich in historical detail, a game that places major burdens on the players to achieve victory, and a game that's great fun! It can be played by two to four gamers in around 4 hours, and it can be played solitaire. ",//cf.geekdo-images.com/images/pic147179.jpg,2,240,12,1,240,The Conquerors: Alexander the Great,240,//cf.geekdo-images.com/images/pic147179_t.jpg,2006,"Knut Grünitz,Mike Lemick,Rodger B. MacGowan,Mark Mahaffey,Mark Simonitch","Ancient,Wargame",NA,Richard H. Berg,NA,Country: Greece,"Dice Rolling,Point to Point Movement,Variable Player Powers",GMT Games,6.1041,161 13230,"Gobblet Junior plays the same as Gobblet, but features a smaller 3x3 board (instead of a 4x4 board) with fewer pieces. Your goal in Gobblet Junior is to place three of your pieces in a horizontal, vertical or diagonal row. Your pieces can stack on top of each other and they start the game nested, off the board. On a turn, you either play one exposed piece from your three off-the-board piles or move one piece on the board to any other spot on the board where it fits. A larger piece can cover any smaller piece. Your memory is tested as you try to remember which color one of your larger pieces is covering before you move it. As soon as a player has three like-colored pieces in a row, he wins — except in one case: If you lift your piece and reveal an opponent's piece that finishes a three-in-a-row, you don't immediately lose; you can't return the piece to its starting location, but if you can place it over one of the opponent's two other pieces in that row, the game continues. ",//cf.geekdo-images.com/images/pic495594.jpg,2,5,5,2,5,Gobblet Gobblers,5,//cf.geekdo-images.com/images/pic495594_t.jpg,2003,NA,"Abstract Strategy,Children's Game,Memory",NA,Thierry Denoual,NA,NA,Memory,"Asmodee,Blue Orange (EU),Blue Orange Games,Foxgames (Poland),Gigamic,HUCH! & friends,Lúdilo,Swan Panasia Co., Ltd.",6.09071,323 13254,"On the morning of 4 June 1942, fifteen TBD-1 Devastator bombers of Torpedo Squadron Eight took off from the USS Hornet to attack the Japanese carrier force operating off Midway Island. Fourteen of them were shot down as they pressed their attack, yet not a single pilot veered away. While Japanese fighters slaughtered the low-flying torpedo planes, American dive bombers passed overhead and began their screaming dives onto the Japanese carriers, sinking three of them and dooming the Japanese Empire. The sacrifice had not been in vain. Both Japan and the United States had sought a final, decisive battle for control of the Pacific Ocean. When the Japanese unleashed their MI Sakusen plan to capture Midway Island in June 1942, the U.S. Navy was more than happy to meet them. Midway covers the turning point of the Pacific War, with 11 separate scenarios, or game situations. These include the Battle of Midway in June 1942, the Wake Island relief operation of December 1941, the retaliatory raid on Wake Island in February-March 1942 and Pearl Harbor. There are options to allow the Japanese to bring in the forces historically allotted to the Aleutian Islands campaign instead of Midway, and the American battleship force that was not risked there but was available. There are 210 "long" playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers. The United States has her entire early-war Pacific Fleet, from the dreadnoughts of Battleship Row to the aircraft carriers that saved the world from fascist-imperialist domination. Aircraft like the F4F Wildcat and B17 Flying Fortress are present, as well as the Devastator. The Japanese have their own battle line, headed by the incredible super-battleship Yamato. There's also the First Carrier Fleet of six modern first-line flattops, sporting the awesome Zero fighter and the famous Val and Kate bombers. The operational map depicts the seas around Hawai'i and Midway Island.The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship's capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight. The third game in the Second World War at Sea series of naval campaign games by Avalanche Press. Midway covers the Battle of Midway, the Raid on Pearl Harbor, the Invasion and potential relief of Wake Island and other early war situations in the central Pacific. The map includes Wake, Midway and the Hawaiian islands. The game includes 1/2-inch counters for aircraft, 1-inch counters for ships, a strategic map, a tactical map, rules and charts. Original production in 2002, re-printed in 2007 and again in 2014. ",//cf.geekdo-images.com/images/pic2257871.jpg,2,240,12,2,240,Second World War at Sea: Midway,240,//cf.geekdo-images.com/images/pic2257871_t.jpg,2002,"Peggy Gordon,Brien J. Miller","Nautical,Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple","Second World War at Sea: Combined Fleet,Second World War at Sea: Distant Oceans,Second World War at Sea: Strait of Magellan",Second World War at Sea,"Dice Rolling,Hex-and-Counter,Simulation",Avalanche Press Ltd.,7.13058,103 13266,"(from GMT website:) This third printing of the award-winning initial game in GMT's GBACW series offers upgraded components and information throughout. If you own the original 1995 edition of Three Days of Gettysburg, or if you have the upgrade kit, you can continue playing those versions with no problems; those versions still stand the test of time quite well. In this Special 2004 Edition of Three Days of Gettysburg, we've done our best to improve and enhance the components and rules to this already classic game. Specifically: The six countersheets contain all of the original and replacement counters from the first two versions of the game, as well as some new counters and units with modified unit strengths and morale levels based on recent research. Rodger MacGowan and Mark Simonitch have revised and upgraded the original counter graphics, and these counters are printed on the higher-quality stock you've come to expect from us in recent years. Mark Simonitch has completely reworked the three game maps. He's used the original work and maps from Rick Barber and Joe Youst's first two versions as a base, and come up with another of his clean and elegant looks that makes these maps both nice to look at and easy to play on. The GBACW 4.4 rules that appeared in Gringo! were a major step up for the series in terms of both rules streamlining and presentation. We have further edited those rules and released version 4.5 for this new edition of Three Days of Gettysburg. Mark has streamlined and done new layouts on the game charts to give players the best mix yet of readability and utility in the least possible table space. We've also included some neat charts created by Mike Lemick that allow you to easily keep track of the status of each side's command and routed unit status.. As you'll note from the graphic above, Rodger has created a whole new game box for this new edition of the game. We think it's some of his best work ever, and hope you agree. The game box is the crowning piece of what is, for a Reprint Edition, about as close to a brand new game, component-wise, as we could get (which is why there is no Update Kit for this version - it would essentially be a whole new game). So, if your original copy is showing some wear and tear, or if you want an edition of this classic game in which the updated graphics and systems outshine the original (and that is saying a lot), or you simply missed purchasing the first edition of this best-selling game, then this Special 2004 Edition is for you! Enjoy! Game Features A revised Command System, using Maximum Effectiveness to portray the strengths and vicissitudes of battlefield command. Seven scenarios, from microcosm 1-mappers to the full 3-day battle. Brigadiers rated with Action Profiles so that, when on their own, you may never know exactly what they'll do! Will an aggressive Dick Garnett recklessly charge everyone in sight, seeking to regain lost honor? Will a cautious Stannard sit and watch? Or will an unreliable Iverson hit the bottle instead of the front line? Artillery Barrage, simplified Ammo rules, special rules for green units, and an optional Fatigue Rule that really places an emphasis on careful unit usage. A remarkably simple Shock Table that features Continuous Attack: you can roll up the enemy's flank in one massive charge. Components: six full-color countersheets. Three 22x34" full-color mapsheets One 11" X 17" Player Aid Card System Rulesbook Scenario Booklet 4 Setup cards One 10-sided die Designer: Richard H. Berg Developer: John Alsen (user's description:) The third edition, otherwise known as the "2004 edition" of this very popular tactical level simulation of the battle of Gettysburg. The game spawned the "Great Battles of the American Civil War" series and is a direct descendant of the old SPI favorite, Terrible Swift Sword. Components include three newly revised and beautiful maps by Mark Simonitch and Joe Youst (building on older work by Rick Barber and Joe Youst), 1680 counters including units and markers, some new charts, and ver. 4.5 of the GBACW rules. This edition attempts to bring a simplification to the complicated LOS procedures of the previous editions. The counters have also been cleaned up and overall this edition has quite a bit of visual appeal. This game is very complex but is a great simulation of ACW tactics. However, the game also works with a slimmed down version of the GBACW system rules called "Simple Great Battles of the ACW," the release of which coincided with the publishing of the game. SGBACW brings the series to players who are do not have the inclination or time to master the relatively formidable GBACW ruleset. ",//cf.geekdo-images.com/images/pic1525945.jpg,6,75,12,1,75,The Three Days of Gettysburg (third edition),75,//cf.geekdo-images.com/images/pic1525945_t.jpg,2004,"Rodger B. MacGowan,Mark Simonitch,The West Point Museum","American Civil War,Wargame",NA,Richard H. Berg,NA,Great Battles of the American Civil War,"Chit-Pull System,Hex-and-Counter",GMT Games,7.41601,153 13271,"Fast paced simultaneous action card game, somewhere between Speed and Ligretto with a touch of Halli Galli. The graphics are showing famous modern buildings and people from Frankfurt. A free iOS app with some solovariants is released since sep 2011: http://www.boardgamegeek.com/videogame/100556/frantic-frankfurt ",//cf.geekdo-images.com/images/pic54230.jpg,4,10,8,2,10,Frantic Frankfurt,10,//cf.geekdo-images.com/images/pic54230_t.jpg,2004,Tobias Goslar,"Card Game,Real-time",NA,Günter Burkhardt,NA,Cities: Frankfurt,Simultaneous Action Selection,Kronberger Spiele,5.04197,193 13284,"From the designers: CowPoker is a game for 2 to 4 live players, though it always has four Ranches, the remainder of which are played by "deadwood," or automatic players. Each player (live or deadwood) controls a ranch in a humorous cow town, and only cards from your own ranch have any effect for you. The game consists of a series of card plays in which players try to accumulate the most points and form the best poker hands by playing valuable cards, making good choices, and winning tricks called "Gunfights" and "Roundups." ",//cf.geekdo-images.com/images/pic125474.jpg,4,30,10,2,30,Cowpoker,30,//cf.geekdo-images.com/images/pic125474_t.jpg,2006,"Alex Fernandez (I),Greg Hyland","American West,Card Game,Humor",NA,"James Ernest,Mike Selinker",NA,Poker,Trick-taking,"Pegasus Spiele,Steve Jackson Games",5.47266,244 13285,"From the designers: Dungeonville is a dungeoneering card game for 2 to 5 players. The players take the roles of mad wizards who own the five dungeons surrounding Dungeonville. You recruit parties of adventurers and send them into the dungeons, earning points by defeating other parties in combat and by killing other players' characters in your own dungeon. The life expectancy of the adventurers is measured in minutes, and gold only gets used for hiring more saps to die on your behalf. ",//cf.geekdo-images.com/images/pic91906.jpg,5,60,10,2,60,Dungeonville,60,//cf.geekdo-images.com/images/pic91906_t.jpg,2004,John Kovalic,"Adventure,Card Game,Economic,Fantasy,Fighting",NA,"James Ernest,Mike Selinker",NA,NA,"Card Drafting,Press Your Luck,Secret Unit Deployment","Pegasus Spiele,Z-Man Games",4.90869,282 13286,"From the designers: Gloria Mundi is a board game for 2-6 players set during the fall of Rome. You're a Roman statesman struggling to survive in this era of cultural decline and political chaos. While foreign invaders and domestic incompetents devour the last resources of the Empire, you'll try to build your career out of the rubble. You start in Rome, and the Visigoth starts on the outskirts of a spiral board. Each turn, you play and purchase cards that produce resources and give you special effects, as well as allowing you to move further out from the doomed Eternal City. Then the Visigoth moves toward Rome, destroying your cards... unless you spend your precious resources to bribe him. When the Visigoth reaches Rome, or a player reaches the outskirts of the empire, the game is over and the player who has fled the furthest from Rome wins. ",//cf.geekdo-images.com/images/pic95406.jpg,6,60,10,2,60,Gloria Mundi,60,//cf.geekdo-images.com/images/pic95406_t.jpg,2006,Franz Vohwinkel,"Ancient,City Building",NA,"James Ernest,Mike Selinker",NA,"Admin: Better Description Needed!,Ancient Rome",Hand Management,"ABACUSSPIELE,Rio Grande Games",6.10676,1032 13293,"A Superhero collectible card game with Marvel and DC versions that can be combined. Card types include Characters, Equipment, Locations and Plot Twists. Players recruit heroes and villains to attack each other. ",//cf.geekdo-images.com/images/pic108757.jpg,2,15,10,2,15,Vs. System,15,//cf.geekdo-images.com/images/pic108757_t.jpg,2004,"Bret Blevins,Daniel Brereton,Richard Case,Howard Chaykin,Randy Green,Craig Hamilton,Cully Hamner,Bob Haynes,Dave Johnson,Casey Jones,Michael Manley,Dan Panosian,Jason Pearson,Ron Randall,Andrew Robinson,Steve Rude,Matt Smith,Brian Stelfreeze,Drew Struzan,Christopher S. Warner,Skottie Young","Card Game,Collectible Components,Comic Book / Strip",NA,"Edward Fear,Mike Hummel,Matt Hyra,Daniel Mandel,Patrick Sullivan (II)",NA,"CCGs (Collectible Card Games),Comics: DC Universe,Comics: Marvel Universe,Superheroes",Hand Management,Upper Deck Entertainment,6.74439,719 13295,"Sorry! Card Revenge is sweet revenge taken to the next level! It's like the classic family favorite board game, in a easy-to-learn, fast talking card edition. Be the first to get rid of all of your cards, and win. But watch out for the sassy talking pawn. It dishes out extra cards, and attitude, too. Each player starts with seven cards and follows play directed by the talking pawn as, one by one, they try to play cards from their hand onto the discard pile by matching either the color (and playing one card) or by playing a sequence of cards in numerical orders. Sorry! cards can be played on opponents who then have to face the direction of the talking pawn after tapping the unit on the head. The pawn takes sweet revenge on players by doling out additional cards and attitude. ",//cf.geekdo-images.com/images/pic901608.jpg,4,15,6,2,15,Sorry! Card Revenge,15,//cf.geekdo-images.com/images/pic901608_t.jpg,2004,NA,"Card Game,Electronic",NA,(Uncredited),NA,Sorry!,NA,Hasbro,5.84682,66 13301,"Description of the game play from co-designer Michail Antonow: The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on sea, ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player is in possession of three safe havens, marked in his color on the board. If only two or three players are playing, the safe havens in the vacant color(s) are treated as normal sea spaces. The aim of each player is to lure the pirates to deliver treasure crates to one of their own safe havens, and not to the safe havens of the opponents. The pirate ships do not belong to any player. That is why the players must bribe the pirates each time they want a pirate ship to act on their behalf. And what is the greatest temptation for a Caribbean pirate? Rum of course, barrels full of rum! In every round the players try anew their best to bribe the pirates. The player who has offered the most rum to a ship gets to move that ship as many spaces as the number of barrels shown on the bribing chip. An active ship can (a) rob a crate from a port or from another ship, (b) reach a crate over to another ship, (c) swap crates with another ship, and/or (d) deliver a crate into a safe haven. The aim is to have the most doubloons at the end of the game. ",//cf.geekdo-images.com/images/pic951673.jpg,4,30,8,2,30,Caribbean,30,//cf.geekdo-images.com/images/pic951673_t.jpg,2004,Czarnè,Pirates,NA,"Michail Antonow,Jens-Peter Schliemann",NA,"Country: Costa Rica,Country: Haiti,Tropical theme","Action / Movement Programming,Auction/Bidding,Pick-up and Deliver,Simultaneous Action Selection","Competo / Marektoy,Identity Games International B.V.,Kanga Games,Nilco S.A.,Rio Grande Games,Winning Moves Germany",6.2201,1398 13306,"A soccer-themed dice-game. Fast and highly luck-based. Players roll the dice until their player either scores a goal, goes offside, shoots wide, misses a penalty kick, or receives a red card - it's then the other player's turn. 2 or more players can take part, and the game duration is short enough to make a tournament possible. ",//cf.geekdo-images.com/images/pic825113.jpg,2,10,8,2,10,Die Bar-Bolz-Bande: Das Würfelspiel,10,//cf.geekdo-images.com/images/pic825113_t.jpg,2004,Jan Birck,"Children's Game,Dice,Novel-based,Sports",NA,Fritz Behrens,NA,Sports: Football / Soccer,Dice Rolling,"AMIGO Spiel + Freizeit GmbH,eggertspiele",4.07407,54 13308,"Niagara is set in the not particularly safe world of rushing waterfalls. In the late 18th Century, the Shawnee and Iroquois Indians pointed white Desperadoes, Mercenaries and Adventurers in the direction of hidden caches of valuable jewels, in the hopes of turning them against one another and away from their territorial expansion ambitions. Players play as some of those Adventurers. The first player to be able to claim ownership of five jewels is the winner. But the chase after the riches has some snags. The speed of the river is always changing, since the speed depends on the decisions of the players and the changeable weather. And once a canoe goes over the falls, it's a hefty investment to replace it. And there are also the Desperadoes to contend with, who aren't above trying to plunder the riches from Adventurers returning home. Niagara is distinguished by an innovative movement mechanic as well as a beautiful three-dimensional rendering of the waterfall setting. Expanded by: Niagara: Diamond Joe The Spirits of Niagara ",//cf.geekdo-images.com/images/pic180873.jpg,5,45,8,3,30,Niagara,45,//cf.geekdo-images.com/images/pic180873_t.jpg,2004,Victor Boden,"Exploration,Nautical",NA,Thomas Liesching,"Niagara: Diamond Joe,The Spirits of Niagara","3D Games,Mensa Select","Hand Management,Pick-up and Deliver,Set Collection,Simultaneous Action Selection","999 Games,Competo / Marektoy,Egmont Polska,Gigamic,Laser plus,Rio Grande Games,Swan Panasia Co., Ltd.,Zoch Verlag",6.53419,6615 13309,"Sicilianos takes us into Sicily during the 1930's. Already then, it was a fine art for the early Mafiosos to launder their ill-gotten gains. Just like today, this was done through 'legitimate' businesses like laundries, restaurants or antique shops. As players of this canny card game, we must take our dirty money and invest it in money-making small enterprises. To do this, we have the use of a powerful Familia. Unfortunately, other clans have something against us being able to successfully found our enterprises. So, in this game, a legitimate business only comes into being after a hefty clan war. The player who manages to make the most 'clean' money is crowned the head mafioso. But if someone should manage to open one of each of the different business types, he is crowned prince of the island without a fight. ",//cf.geekdo-images.com/images/pic191319.jpg,6,45,11,3,45,Sicilianos,45,//cf.geekdo-images.com/images/pic191319_t.jpg,2004,Czarnè,"Card Game,Mafia",NA,Czarnè,NA,Islands: Sicily,NA,Zoch Verlag,5.14444,90 13314,"The June 6, 1944 Allied landings in France were an overwhelming success. With more men and material landing each day, the growing power of the American and British forces should have resulted in a drive inland -- but three weeks after the landings, the shallow beachhead had only expanded slightly. There was growing concern that the bloody fighting of the First World War might be repeated. British forces should have captured the city of Caen, just 15 kilometers from Gold Beach, on the first or second day of the invasion. British Field Marshal Bernard Montgomery, commanding 21st Army Group, faced great pressure to secure the city and tie down German mobile forces while the Americans captured the port of Cherbourg. But a direct attack on the city itself failed at the cost of many Canadian and British lives. Next the British attacked west of Caen, where a successful advance might outflank the city and force a German retreat: Operation EPSOM, an attempt to gain by maneuver what could not be taken by assault. British divisions, fresh to war but having trained for years, faced the feared SS troopers of four panzer divisions. Both would soon learn the harsh realities of war in the hedgerows and fields of Normandy. Although Montgomery in the end did not force the Germans to abandon Caen itself, he did draw the German armor onto the British Army, who both tied it up and ground it down. The whole purpose of sending I and II SS Panzer Corps to Normandy was to drive the Allies into the sea. Steady British efforts forced the commitment of the armored formations as they arrived on the field and so depleted them that no coordinated German offensive was ever launched. Beyond Normandy is a Panzer Grenadier game covering the British operations from the end of June to the middle of July and the German reactions to them. Three maps (two 22" x 34" and one 22" x 17") depict the actual battlefield at 200 meters a hex and include individual bridges, villages, tracks, roads, hedgerows and church steeples. The 583 playing pieces represent leaders, infantry and tank platoons and artillery batteries. They include the weapons employed by British infantry and armored brigades and German SS and Wehrmacht panzer and infantry divisions. New British tank types include the Churchill, Cromwell and Firefly tanks, the flame-throwing Crocodile, and the bomb-throwing AVRE. The Germans bring tough SS grenadiers, Panther tanks and more. The game includes 39 scenarios and 5 "super" scenarios (combining two or more of the scenarios into a large-scale operational scenario). This game is part of the Panzer Grenadier series ",//cf.geekdo-images.com/images/pic53722.jpg,2,180,12,2,180,Panzer Grenadier: Beyond Normandy,180,//cf.geekdo-images.com/images/pic53722_t.jpg,2004,NA,"Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple","Panzer Grenadier: Black SS,Panzer Grenadier: Campaigns and Commanders Vol. 2 – The King's Officers,Panzer Grenadier: DAK '44,Panzer Grenadier: Invasion of Germany,Panzer Grenadier: Panzer Lehr,Panzer Grenadier: Secret Weapons,Panzer Grenadier: Sinister Forces",Panzer Grenadier,"Dice Rolling,Hex-and-Counter,Simulation",Avalanche Press Ltd.,6.79955,112 13328,"Chromino – short for "chromatic domino" – challenges players to empty their hand of chromino tiles first. Each such tile has three colors on it laid out in a 1x3 row. At the start of the game, each player takes a hand of eight chrominoes and a special start tile with a wild center square is placed face-up on the table. Each turn, a player either places a chromino from her hand onto the table – with that chromino tile matching at least two colors on adjacent tiles already on the table – or else she draws a new chromino tile from the stock, playing this tile if possible and keeping it otherwise. The first player to empty her hand wins. Chromino includes variant expert rules. ",//cf.geekdo-images.com/images/pic566505.jpg,8,30,7,1,30,Chromino,30,//cf.geekdo-images.com/images/pic566505_t.jpg,2001,NA,Abstract Strategy,NA,Louis Abraham,NA,NA,Tile Placement,"Asmodee,Kaissa Chess & Games,Lautapelit.fi,Piatnik,Ravensburger Spieleverlag GmbH,Week End Games",5.56634,254 13341,"From various publisher web pages: Congratulations! You are now the CEO of your very own interstellar mega-corporation. Your goal is to build a commercial empire and corner the market in the resources valued by intelligent beings everywhere. Empyrean, Inc. is a self-contained card game for 2 to 4 players, Ages 9 and up. All the game artwork is by Studio Foglio. You begin a game of Empyrean, Inc. with a single planet under your control - your Home Planet. Each turn, that planet produces resources which you draw from three different card stacks, representing farm resources, mine resources, and factory resources. Each class contains four individual resources, like Nutragoo, Tritium, and Robots. Spend these resources to claim new planets, adding to your production in future turns. Or buy action cards that give random but powerful benefits. You can also trade resources with your fellow players. Or you might want to hold onto them, because once you have three of a particular resource in your hand, you can lay them down in front of you. Once you've laid a resource down, you can add additional cards to the set as you get them. When the set contains seven cards, you've cornered that resource. Corner enough resources and you win the game! You win a game of Empyrean, Inc. by being the first player to corner the market in 2, 3 or 4 different resources, depending on the number of players in the game. Cornering a resource means building a set of seven cards of that resource face up in front of you. ",//cf.geekdo-images.com/images/pic68487.jpg,4,30,9,2,30,"Empyrean, Inc.",30,//cf.geekdo-images.com/images/pic68487_t.jpg,2004,"Phil Foglio,Kaja Foglio","Card Game,Economic,Science Fiction",NA,"Jason Innes,Greg Moody",NA,NA,"Hand Management,Set Collection,Trading","Versal Technologies, Inc.",6.29574,94 13347,"Captain your own pirate ship and explore the seas to Plunder other vessels and seek hidden treasure while avoiding storms, ghost ships and the dreaded kraken. An adventurous, fast-paced pirating escapade for the whole family! Finally - the pirate game that gets it right! Plunder is the card game which combines the many elements of "euro-style" games, boyhood adventure, and actual history into a fast-paced escapade about the pirate's life! - A big game in a little box: cards are laid out to form a different map-board each game. Combines the best features of card and board games. - New mechanics for strategic randomization, with no dice. Each card has a number which may be played to add to different ratings. - Multiple paths to victory: plunder ships, explore strange coast lands, and trade goods between ports. - Combines history (actual nationalities, ports, and ships) with fantastical elements (from the dreaded kraken to the lure of mermaids). Description edited from text from the publisher. Expanded by: Plunder: The Commodore's Game ",//cf.geekdo-images.com/images/pic82155.jpg,4,45,8,2,45,Plunder,45,//cf.geekdo-images.com/images/pic82155_t.jpg,2004,NA,"Adventure,Card Game,Exploration,Pirates",NA,"Karl Lepp,Julianne Lepp",Plunder: The Commodore's Game,NA,"Hand Management,Pick-up and Deliver,Tile Placement",Laughing Pan Productions,6.18665,559 13357,"This is a party game played with partners. A card is drawn which instructs the players to write down a list of things like: cartoon animals, round fruit, pizza toppings, Jim Carry Movies etc. Players then compare their lists with their partners. The team with the most matches advances their pawn on the game board, and the first team to reach Brain Central wins. From the back of the box: Would you write the same things down when you are asked to make a list of pizza toppings? Things found in a fish tank? TV game shows? You'll find out when you play Like Minds. Players sit across from their game partner. The Like Mind's brain is put in reach of everyone. The category is read out loud for all players to hear ...but only ONE player from each team knows how many matches are needed to win the round. Everyone starts writing answers to the category. As soon as you think you and your partner have the number of matches needed, you grab the brain. Now compare your list with your partner's. Here's an example: The category is "things teenagers do in their spare time." You know you and your partner only need three matches. You write down whatever comes to mind, hoping that it comes to your partner's mind too. "Listen to music", "watch TV", "play sports", "use the internet". Did you match at least three? If so, you win the round and get to move ahead on the game board. The more matches you and your teammate make, the faster you'll get to Brain Central and the win! Includes game board, 35 game cards with 420 categories, 4 folders, dice, dice cup, brain, movers, pads, and instructions ",//cf.geekdo-images.com/images/pic302917.jpg,8,30,10,4,30,Like Minds,30,//cf.geekdo-images.com/images/pic302917_t.jpg,2004,NA,Party Game,NA,"Garrett J. Donner,Brian S. Spence,Michael S. Steer",NA,NA,Simultaneous Action Selection,Pressman Toy Corp.,6.01368,76 13359,"Leapfrog is a fun, family game simple enough for younger gamers to play but with sufficient depth to interest seasoned gamers. The game is played over three races : a fast race, a slow race and <gulp> a brave race . Each player acts simultaneously so there is no downtime between turns. Race order and tadpole tokens mean that you will still have a chance of winning even going into the last race. Points are scored depending on race position but also for collecting tadpoles. Remember, only frogs that have not had their legs eaten can win the game ! ",//cf.geekdo-images.com/images/pic53704.jpg,6,20,7,1,20,Leapfrog,20,//cf.geekdo-images.com/images/pic53704_t.jpg,2004,"Gordon Lamont,Fraser Lamont","Bluffing,Racing",NA,"Gordon Lamont,Fraser Lamont",NA,"Animals: Frogs,Video Tape Box Games","Hand Management,Simultaneous Action Selection",Fragor Games,6.22416,180 13362,"This is the 4th edition of Games Workshop very popular tabletop miniature game. The rulebook is mainly a revamped version of the 3rd edition with various rule simplifications throughout. Overall, the mechanics of the game have stayed the same. Rich in background this book offers all kinds of modelling tips, terrrain building and painting guide. From the back of the rulebook: " Warhammer 40,000 is a tabletop game for two or more players where you command the forces of the Imperium or one of its many enemies. This book provides you with all the rules you need to play, and guides you through collecting and painting your own army of Citadel miniatures." ",//cf.geekdo-images.com/images/pic54514.jpg,6,60,10,2,60,"Warhammer 40,000 (fourth edition)",60,//cf.geekdo-images.com/images/pic54514_t.jpg,2004,"John Blanche,Alan Davies,David Gallagher,Henning Ludvigsen,Alan Merrett,Markus Trenkner","Fantasy,Miniatures,Science Fiction","Warhammer 40,000: Battle for Macragge","Andy Chambers,Pete Haines,Jervis Johnson,Rick Priestley","Warhammer 40,000 Cities of Death,Warhammer 40,000 Codex,Warhammer 40,000 Imperial Armour Sourcebooks,Warhammer 40,000: Apocalypse,Warhammer 40,000: The Battle Rages On,Warhammer 40,000: Wargear","Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,6.41479,1033 13373,"A childrens' game where two players take turns picking one of many (plastic) chocolate-covered candies hoping not to find "the critter in the candy." Before the game, all of the candies are turned right-side up and mixed around randomly. All of the candies have a picture of a cherry or a peanut on the bottom, except for one. One of the candies has a bug (the "Critter"). Each player in turn pops the "Pop-O-Matic" and then tries to select a matching candy (either peanut or a cherry). If you select the correct type, you keep it. If you select the other type, you put it back. If you select the critter, you return one of your chocolates to the pile, in addition to returning the critter. At the end of the game, when the critter is the only candy left, the player with the most chocolates wins. ",//cf.geekdo-images.com/images/pic1147010.jpg,4,25,3,2,25,Choco,25,//cf.geekdo-images.com/images/pic1147010_t.jpg,1977,NA,"Animals,Children's Game,Dice,Memory",NA,(Uncredited),NA,Food / Cooking,"Dice Rolling,Memory,Pattern Recognition","Gabriel,Nelospelit,Nelostuote Oy,Tactic",4.45427,75 13375,"From the publisher, Winning Moves Games (USA): Man your diving stations and grab those sunken treasures! A new "game enjoyment squared" game is also being presented by author Leo Colovini with "Submarine". Large research ships try to collect treasures, aided by small submarines. But the competition is fierce, and those who aren't finding enough are up above interfering with the competition's radio reception. It takes a few cards to make sure that your salvage mission proceeds without incident. Up to 60 treasures are sunk on the game board and the players must try to raise as many different ones as they can. The first player to fill the storage bay of their ship or who has the most treasures at the end of the game is the winner. Cards are used to move the submarines, raise treasure, and interfere with radio reception. ",//cf.geekdo-images.com/images/pic54431.jpg,5,45,10,2,45,Submarine,45,//cf.geekdo-images.com/images/pic54431_t.jpg,2004,Michael Menzel,Nautical,NA,Leo Colovini,NA,NA,Grid Movement,"Rio Grande Games,Winning Moves Germany",5.66671,359 13384,"Why not run for President in this first boardgame from Mongoose Publishing? Remember, though, you have to be a Republican! To succeed you will need to spend your money wisely , while sincerely holding policies that others might question, (for example borderline psychotic!). Be careful to avoid the prying eyes of journalists attempting to shake the skeletons from your closet, or the phone call asking for $5 million to stay quiet about past improprieties. If you can tread this political tight-rope then you will win the Republican nomination, and therefore the Presidency of the United States of America! Election USA is a simple satirical game designed for Ages 12 and up. You can play with between 3 and 5 players and games run between 30 minutes to an hour. (from publisher's website) ",//cf.geekdo-images.com/images/pic55092.jpg,5,90,12,3,60,Election USA,90,//cf.geekdo-images.com/images/pic55092_t.jpg,2004,NA,Political,NA,Martin Wallace,NA,"Country: USA,Political: Elections",NA,Mongoose Publishing,5.05529,70 13403,"Three Battles of Manassas, is three games in one and covers the First Battle of Bull Run, gives a second-edition treatment of the 2nd Manassas battle (originally simulated in the CWB first edition game August Fury), and takes a "what if" look at a potential 3rd Battle of Manassas in the fall of 1863. The large map area lets you play the full campaign of each of the three battles. There is a large amount of room to maneuver. There are also a large number of poor leaders who can refuse to move, misunderstand your orders & generally frustrate your plans. There are options to have better leaders (like Grant, in 1862) take command. The 14th entry in the Civil War Brigade (CWB) Series. Game Scale: Game Turn: 30 minutes Hex: 200 yards Units: Brigades Game Inventory: Three 22 x 34" maps Two dual-side printed countersheets (560 1/2" counters) One 32-page CWBS rules booklet One 16-page Clash of Volunteers game rules booklet One 24-page August Fury II game rules booklet One 24-page Bury These Poor Men game rules booklet Two 4-page Charts & Tables folders Two 6-sided dice ",//cf.geekdo-images.com/images/pic188208.jpg,2,180,14,2,180,Three Battles of Manassas,180,//cf.geekdo-images.com/images/pic188208_t.jpg,2004,"Dean Essig,Mark Maritato","American Civil War,Wargame",NA,"Dean Essig,David A. Powell,Thomas Prowell",NA,"Civil War, Brigade (CWB) Series",Hex-and-Counter,"The Gamers,Multi-Man Publishing",7.90264,123 13416,"This is from the NECA webpage: http://necaonline.com/nbxnews10.html We're not Parker's other brother, nor are we part of the Bradley family, but NECA has entered a realm of the likes that we have never step foot in before. NECA is proud to announce the creation of the first ever OFFICIAL board game for The Nightmare Before Christmas. Kidnap Santa Claus, collect points and defeat Oogie Boogie in this fun filled game for the whole family! Here are the details on this cool new game: For 2-6 players Ages 8 & up. Includes board w/spinner 6 collectible pewter game piece figures 1 pair of dice 60 card deck (8 Santas and 52 picture cards) The Object Of The Game: Be the first player to complete all 3 steps: 1. "Kidnap" Santa Claus. 2. Collect 100 points in Picture Cards, and 3. Defeat Oogie Boogie in a game of chance. Look for this awesome game to hit stores this September. ",//cf.geekdo-images.com/images/pic78294.jpg,6,0,8,2,0,Tim Burton's The Nightmare Before Christmas Game,0,//cf.geekdo-images.com/images/pic78294_t.jpg,2004,Tim Burton,"Dice,Horror,Humor",NA,(Uncredited),NA,"Holidays: Christmas,The Nightmare Before Christmas",NA,NECA,4.08596,57 13436,"Get the rabbits out of the building in Hopp hopp Häschen before they drown, and rescue as many of them as you can! Each turn, the colored die determines which doorway is open to a rabbit. If no rabbit is on the step of that color, you place a rabbit on that step; if a rabbit is already on that step, then you collect the rabbit and keep it. Roll the wild symbol, and you get to free a rabbit from anywhere. Once the floor of the building is empty, whether or not all the rabbits have been claimed, the game ends and whoever has collected the most rabbits wins! ",//cf.geekdo-images.com/images/pic2607541.jpg,5,15,3,2,10,Hopp hopp Häschen,15,//cf.geekdo-images.com/images/pic2607541_t.jpg,2004,"Anne Pätzke,Ales Vrtal","Animals,Children's Game",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Animals: Rabbits",Dice Rolling,"Egmont Polska,Lautapelit.fi,Matagot,MINDOK,Pegasus Spiele,Selecta Spielzeug,Swan Panasia Co., Ltd.",5.86667,81 13454,"Playing with Pyramids is a collection of rules for 12 games that can be played with the Icehouse pieces from Looney Labs. Several of these games were submitted by fans of Icehouse, designed for use with the pyramids. The games are mostly abstract, but the diversity of games included (analytical, inductive logic, dexterity, turn less, roll-and-move) means that most people will find something to interest them. Since this book's publication, many more games have been created and posted online. The book contains rules to the following games: Gnostica Homeworlds Icehouse IceTowers Martian Backgammon Martian Chess Pikemen RAMbots Thin Ice Volcano Zagami Zendo Expands: Icehouse ",//cf.geekdo-images.com/images/pic218468.jpg,8,0,8,2,0,Playing With Pyramids,0,//cf.geekdo-images.com/images/pic218468_t.jpg,2002,"Andrew Looney,Dawn Petrlik","Abstract Strategy,Book,Expansion for Base-game","Gnostica,Homeworlds,Icehouse,IceTowers,Martian Backgammon,Martian Chess,Pikemen,RAMbots,Thin Ice,Volcano,Zagami,Zendo","John Cooper,Jacob Davenport,Kory Heath,Andrew Looney,Kristin Looney",NA,Looney Pyramids,Area Movement,Looney Labs,7.56164,159 13455,"From the publisher's website: A Call to Arms is the game of space combat in the universe of Babylon 5. Throughout the station’s turbulent history, armed fleets have enacted the harsher policies of their governments. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Earth Alliance, Minbari Federation, Narn Regime, Centauri Republic, or any one of the many other races that dwell in the galaxy. From skirmishes involving single cruisers hunting down raiders to the clashing of allied fleets against the forces of ancient beings aeons old, A Call to Arms is your ticket to exciting battles that take place in the depths of space. From tiny forces of raiders to the massed battle of Corianna VI, involving the League of Non-Aligned Worlds, Minbari, Vorlons and Shadows, anything is possible! This giant box set contains a complete rulebook, a ship recognition guide with nearly 100 different classes of warship inside, a giant Babylon 5 space combat poster and enough counters to immediately begin using all the ships in the game several times over! The main box set contains counters for every one of the 90+ ships detailed in the rulebooks but stand by for highly detailed fleet box sets to be made available later this year, including the Earth Alliance, Centauri Republic and ISA! ",//cf.geekdo-images.com/images/pic136664.jpg,8,120,12,2,120,A Call to Arms: Babylon 5 Space Combat,120,//cf.geekdo-images.com/images/pic136664_t.jpg,2004,NA,"Miniatures,Science Fiction,Wargame",NA,Matthew Sprange,"Babylon 5: A Sky Full of Stars,Babylon 5: Armageddon,A Call to Arms Rules Supplement 1,A Call to Arms Rules Supplement 3,A Call to Arms: Dilgar Imperium,A Call to Arms: Rules Supplement 2,A Call to Arms: The Drakh,A Call to Arms: The Earth/Minbari War","A Call to Arms,TV Series: Babylon 5",Simulation,Mongoose Publishing,6.63514,138 13456,"From the publisher: "Since time immemorial, the Kindred - vampires - have stalked unseen by the mortal masses upon whom they prey. Their world is ruled by the Prince, the most powerful and influential of the city's Kindred. The Prince's word is inviolate and his actions unquestionable. However, the Prince is dead and his legacy is but ashes. The mantle of leadership must fall upon another Kindred resident of the city � one of the Primogen, the ruling council that normally supports and advises the Prince in his decisions and judgments. The competition will be fierce, and only the most cunning and resourceful Kindred will prevail. Deals will be struck, alliances will be forged, and agreements will be broken. Do you have what it takes to become the new Prince of the City? The aim of the game is simple: Score more Prestige than any other player so that you may be declared the new Prince. You gain Prestige by controlling areas of the board that are defined as realms of mortal Influence. Each category is further divided into zones, and some zones are more prestigious than others. Gain even more Prestige by resolving Events that affect the Kindred world, or by implementing various Strategies that give you a unique edge over your opponents. Most troublesome, Prestige can be lost as well as gained - if you are outmaneuvered, you may find yourself becoming Notorious. In the process of building your Prestige, you may acquire Resources or directly Challenge your opponents to hinder them or send them to torpor. You must also keep track of your Blood, which is used up as game turns go by and which you spend to activate Discipline powers. Influence, Resources, Strategy and Blood are the currencies of Kindred unlife, and thus they are all bargaining chips for you to use on the way to ultimate victory. Prince of the City is designed for three to five players, each of whom represents a different clan from Vampire: The Requiem. Of moderate complexity, the game calls for strategy, tactics, diplomacy and guile to succeed. A number of optional and advanced rules provide even more strategy and replay value for more experienced players. Created in the model of the finest European boardgames, the Prince of the City box contains everything you need to play the game, including a full-color board of artwork depicting the city, a rulebook describing how to play, one deck of playing cards (Events, Resources and Strategy), five 10-sided dice, five miniatures and a number of counters and tokens." ",//cf.geekdo-images.com/images/pic797346.jpg,5,180,12,2,180,Vampire: Prince of the City,180,//cf.geekdo-images.com/images/pic797346_t.jpg,2006,"Samuel Araya,Pauline Benney,Avery Butterworth,Becky Jollensten","Bluffing,Horror,Miniatures,Negotiation,Political",NA,Mike Nudd,NA,"From RPG books to board games,Vampires","Partnerships,Role Playing,Trading,Variable Player Powers",White Wolf Publishing (White Wolf),6.38643,571 13460,"Obscura tempora is an easy card game settled in the Dark Ages. Each player is a faction that tries to expand his power and starts with a castle and a town. He can add towns and abbeys to his belongings, and also build ports, markets and walls on his towns. Each castle, town, abbey, market and port is worth a money card each turn, but only one per turn can go safely into the castle: the others must be kept in towns and abbeys. Towns can be pillaged and abbeys can change ownership thanks to the action cards: militia, catapults, saracene pirates and bishops. The goal is to reach a certain amount of money, but every turn the choice is between keeping it or spending it to get more action and building cards. The drawings are by Valeria De Caterini, an Italian artist and writer of children books. ",//cf.geekdo-images.com/images/pic67358.jpg,6,45,10,2,45,Obscura Tempora,45,//cf.geekdo-images.com/images/pic67358_t.jpg,2005,Valeria De Caterini,"Card Game,City Building,Fighting,Medieval,Negotiation",NA,Andrea Angiolino,Morbus Terribilis,NA,"Card Drafting,Rock-Paper-Scissors,Secret Unit Deployment,Take That,Trading",Rose & Poison,5.4557,114 13464,"When Scrabble was introduced in Sweden in the mid-1950s, it was translated as Alfapet, and sold under that name for decades. In 1994, the rights to the game reverted to the original publisher for some reason, but the rights to the name Alfapet stayed with Alga. Alga published a new letter-tile-laying game as Alfapet, while Mattel started publishing Scrabble in Sweden under its original name. The name Alfapet was much more known, so this game sold better (most people who had heard of "Scrabble" thought it to be the English version of "Alfapet"). To a large extent, Alfapet and Scrabble are very similar games. The boards look a bit different; in Alfapet, there are for instance squares that decrease the number of points you get for a word, and there are +4 and *4 squares. With special arrow tiles it is possible to make a turn in the middle of a word. With a stop tile, you are allowed to lay a word directly after another without actually using the letters from the original word. It is also legal to lay a word in parallel adjacent to an existing word, as long as all the words thus created the other way are legal. To celebrate Alga's 90th anniversary a special limited edition was released called Alfapet Limited Edition. The only known difference in this limited edition is that it has a new dark design. Re-implements: Scrabble ",//cf.geekdo-images.com/images/pic1827668.jpg,4,60,10,2,60,Alfapet,60,//cf.geekdo-images.com/images/pic1827668_t.jpg,1994,NA,Word Game,NA,(Uncredited),NA,NA,"Hand Management,Tile Placement","Alga,Damm / Egmont",5.61335,337 13477,"From the publisher, Playroom Entertainment: In Space Shuffle, form Solar Systems and collect points in a game that is truly out of this world! As you place the planets in their correct galactic order, you will gain points depending on the planet's color and the other colors within that Solar System. But keep your eye towards the sky, as other players will also score points if they are the Space Commander of that certain color. Be the player that has the most points after 5 Solar Systems have been completed and you will get to take a walk on the moon while your opponents are left star-gazing! ",//cf.geekdo-images.com/images/pic224827.jpg,5,30,8,2,30,Space Shuffle,30,//cf.geekdo-images.com/images/pic224827_t.jpg,2004,Elisa Teague,"Card Game,Educational,Space Exploration",NA,Chris Bayliss,NA,NA,NA,Playroom Entertainment,5.19811,53 13478,"From the publisher, Playroom Entertainment: In StrataGem, players strategically form a 3x3 grid with the best combinations of cards to score the most points, using cards with the same type of gems, same number of gems or gem cards that form a numeric straight. A player may overlap as often as they want, but at the end of the game, points are scored horizontally, vertically and diagonally in the grid. But don't get your precious jewels snatched away, when opponents attempt to sabotage you with their Gem Thief cards, which will surely keep you on high alert! Put your thinking cap on, stay cool and collected, and you'll be sure to win the game! Not to be confused with: Stratagem (1998) Stratagem (2014) ",//cf.geekdo-images.com/images/pic54906.jpg,4,20,10,2,20,StrataGem,20,//cf.geekdo-images.com/images/pic54906_t.jpg,2004,Elisa Teague,"Abstract Strategy,Card Game",NA,Maureen Hiron,NA,NA,NA,"Martinex,Peliko,Playroom Entertainment",5.30495,101 13490,"Five Balloons is a card game for 2-4 players aged 3 and over. Players are dealt cards with colored balloons on them, certain of these are caused to pop by event cards that are drawn from a face-down deck. Each event card affects a specific color of balloon. The goal of the game is to be the last one with one or more balloons intact. There is no reading required for the game, and because there is no strategy to gameplay, a preschooler has just as much chance of winning as an adult. From the publisher: It's never nice to lose something you like. But every parent knows how important it is for kids to learn to cope with such situations. In this game, each child has five balloons, one or the other of which will burst or get lost every now and then. But don't worry: some cards have dear Mom on them, who can usually help. ",//cf.geekdo-images.com/images/pic54874.jpg,5,10,3,2,10,Ballons,10,//cf.geekdo-images.com/images/pic54874_t.jpg,2003,"Oliver Freudenreich,Bridget Starr Taylor","Card Game,Children's Game",NA,Haim Shafir,NA,NA,Card Drafting,"Albi,AMIGO Spiel + Freizeit GmbH,Asmodee,Brain Games,Gigamic,International Playthings, Inc.,Shafir Games (המשחקים של חיים שפיר)",5.04,55 13493,"A stand-alone card game by Z-Man Games. It is part of the B-Movie Series of card games and compatible with titles like Kung Fu Samurai on Giant Robot Island, Grave Robbers from Outer Space and Cannibal Pygmies in the Jungle of Doom. Players try to create the most powerful movie by combining characters, props and locations. In addition, there are creature-cards that can be used to attack other players' movies and special effects that break the usual flow of the game by allowing killing of characters, changing of targets and canceling attacks. ",//cf.geekdo-images.com/images/pic290958.jpg,6,20,13,2,20,Bell-Bottomed Badassses on the Mean Streets of Funk,20,//cf.geekdo-images.com/images/pic290958_t.jpg,2004,"Steve Bryant,Rol Enriquez,Mike Jackson,Michael N. Jackson","Card Game,Humor",NA,Stephen Tassie,NA,B-Movies,Set Collection,Z-Man Games,5.91092,212 13498,"In the year 431BC, the Greek world was dominated by the Athenian Empire, due to their naval supremacy of the Aegean. Only the Spartans dared to challenge their might through the strength of their unsurpassed Hoplite troops. The result was a 30-year conflict that ended in the destruction of Greek dominance in the ancient world. Two to four players use military force and political influence in their struggle to control the city-states of ancient Greece. Playing time ranges from 4-10 hours for short scenarios, to 20+ hours for the full campaign game, as players mobilize forces four times a year, and deploy them three times each season. As the leader of the Athenian Empire, can you save Athens' glory from the Spartan onslaught? As the leader of the Peloponnesian League, can you free Greece from Athenian tyranny without destroying it in the process? Players have a full range of strategic options, including sieges, constructing and destroying fortifications, razing enemy cities, foraging and raiding. Event Cards provide both random events (such as storms at sea, bad omens, the crippling plague at Athens, etc.) and strategic targets (city betrayals, rebellion of Athenian regions, Persian support, the Sicilian Expedition, among others). Fleet units represent 25 triremes, the light war galleys of the ancient Mediterranean, plus associated transport vessels. Hoplite units represent 1,000 heavily-armored Greek infantrymen. Each cavalry unit represents about 400 men and horses. Light infantry includes all types of lightly armored foot soldiers, including missile troops and barbarians, with each unit representing between 1,000 and 5,000 men. The rules allow for historically accurate periods of peace, where both sides caught their breath while preparing for a renewed struggle. The Epic of the Peloponnesian War is a complete simulation of this conflict. Scenarios include the introductory Argive League scenario, played on only a portion of the map; three scenarios each covering only a portion of the war; and the full Campaign Game for 2-4 players (adding Thebes and Corinth to the Peloponnesian side as the third and fourth players). ",//cf.geekdo-images.com/images/pic63990.jpg,4,300,12,2,300,Epic of the Peloponnesian War,300,//cf.geekdo-images.com/images/pic63990_t.jpg,2006,Terry Leeds,"Ancient,Wargame",NA,"Jonathan Iwamasa,Kurt Kuhlmann",NA,"Cities: Athens,Cities: Sparta (Greece),Country: Greece","Area Movement,Hex-and-Counter,Simulation",Clash of Arms Games,5.9431,87 13503,"In the game of Dicke Dämonen, the players are magicians trying to rule the world. Curiously the world is smaller than you might think because in the eyes of a magician the world consists only of magical power lines and power fields, specifically four power lines: earth, fire, air and water. Wherever these lines enfold the space, the power fields are created; wherever the lines cross each other, the corners of these fields materialize. (In game terms, four colored strings — each tied to a ring — are placed on the table overlapping one another at the start of the game.) The magicians summon ghosts and demons to rule the world — but at the start of it all nobody knows which type of creature will be the strongest: Ghosts – white creatures – appear in the center of a power field, and wherever they are summoned, everything freezes in terror. Neither ghosts nor demons may appear in a power field once a ghost has been summoned there. Demons – in the colors of the power lines – appear in the corners of the power fields adjacent to the lines of their color. No demon will enter a field where a ghost was summoned. Each magician summons again and again one of the four creatures at a place of his choice, thus filling the world with ghosts and demons. (Ghosts and demons are wooden pawns drawn from a cloth bag.) As soon as no more creature can be summoned, the fate of the world is decided – and one of the colors will be the strongest. Only once during the game can each magician predict a color, whether one of the demon colors or ghostly white, and each magician must predict a different color. (A player predicts a color by placing a pawn of the color in front of him.) This look into the future costs a lot of energy, and as soon as someone predicts a color, he will be harassed by fate and the other magicians. Thus, which color to predict is an important decision as well as when to predict it. The magician who predicted the color which is the the strongest in the end rules the world. ",//cf.geekdo-images.com/images/pic2213490.jpg,4,20,10,1,20,Dicke Dämonen,20,//cf.geekdo-images.com/images/pic2213490_t.jpg,2004,NA,"Abstract Strategy,Fantasy",NA,Heinrich Glumpler,NA,Ghosts,"Area Enclosure,Betting/Wagering,Modular Board",Edition Erlkönig,6.52277,101 13507,"To set up WINK, lay out an array of numbered cards on the table, then distribute a second set of matching cards face down among the players, with a few cards not used and set aside. On your first turn, pick one of the cards on the table that doesn't match a card in your hand, then mark it with your pawn and announce the number of this card. The player who has this card in hand must now try to discreetly wink at you in order to let you know. At the start of your next turn, accuse someone of holding the card on which your pawn sits. If you're correct, you score the card from the table while your temporary partner scores the card from their hand; if you're wrong, you turn the card on the table face down. In either case, you then place your pawn on a new card. Each player also has a number of accusation cards, and if you spot someone winking, you can use one of your cards to call out that player. If you nabbed someone correctly, you claim both of the numbered cards. Once all the table cards are face down or someone has scored all cards in hand, the game ends. Each scored card and unused accusation card is worth one point, and whoever has the most points wins! ",//cf.geekdo-images.com/images/pic2378096.jpg,8,20,8,3,20,WINK,20,//cf.geekdo-images.com/images/pic2378096_t.jpg,1994,"Pierre-Olivier Capéran,Stéphane Escapa,Thomas Marutschke","Card Game,Party Game",NA,Friedhelm Krahwinkel,NA,NA,NA,"Blue Orange Games,F.X. Schmid,GoKids 玩樂小子,Letheia",6.72857,280 13508,"Billed as "Your pre-schooler's first Boggle game", Boggle Jr. teaches letters and spelling in two games of increasing difficulty. The first game is for the very young. A picture card with a 3-letter word is placed in the tray. The player must match the letters of the word using the 8 letter cubes. The second game is for more advanced spellers. Place a 4-letter word card in the tray and use the flap to cover the letters. The player must spell out the word that identifies the picture (like Duck or Lion). Players are encouraged to create their own game using the cards and letter cubes. ",//cf.geekdo-images.com/images/pic588626.jpg,2,10,3,1,10,Boggle Jr.,10,//cf.geekdo-images.com/images/pic588626_t.jpg,1988,NA,"Children's Game,Educational,Memory,Word Game",NA,(Uncredited),NA,"Boggle,Letter cube games","Memory,Pattern Recognition","Editrice Giochi,Grow Jogos e Brinquedos,Hasbro,Parker Brothers,Virgo",4.46812,109 13511,From the publisher: A Stealthy Game of Swords and Rewards Your Ninjas must defend the honor of their dōjō against a rival dōjō. Victory hinges on eliminating Ninjas and skillfully venturing into the opponent’s dōjō. But how far do your Ninjas dare to go...and will they return? Every move is critical as you position your Ninjas for defense and ready them for their mission! Prove yourself to be a worthy master with Ninja versus Ninja! Re-release of: Foray! ,//cf.geekdo-images.com/images/pic1229622.jpg,2,15,10,2,15,Ninja Versus Ninja,15,//cf.geekdo-images.com/images/pic1229622_t.jpg,2008,"John Kovalic,Cathleen Quinn-Kinney","Abstract Strategy,Dice,Fighting,Miniatures",NA,Tushar Gheewala,NA,Ninja,"Dice Rolling,Grid Movement,Roll / Spin and Move","Out of the Box Publishing,Pegasus Spiele",6.03779,870 13512,"This game uses the same basic rules as Pictionary (released as Imagem & Ação 1 in Brazil) but this one have a "challenge dice" if and all players agree at the beginning of the match they can play with it. The dice have the following icons: a pencil (no challenge, the drawing is made as usually) , a hand holding a pencil (if right-handed the player must draw with his left hand and if left-handed he must draw with the right), a closed eye (the drawing must be done with the eyes closed), a line traced being a pencil (the player must draw without taking the pencil out of the paper) and a hand showing the number two (the player must do two drawings). NB Multiple English versions of Pictionary also have the Challenge Dice - see Pictionary: 15th Anniversary, Pictionary: 20th Anniversary and Pictionaussie ",//cf.geekdo-images.com/images/pic55248.jpg,16,60,8,4,60,Imagem & Ação 2,60,//cf.geekdo-images.com/images/pic55248_t.jpg,2002,NA,"Dice,Party Game",NA,(Uncredited),NA,Imagem & Ação,"Line Drawing,Partnerships",Grow Jogos e Brinquedos,6.784,100 13513,"From the publisher, Tilsit Editions: In the country of Skaaland, each player heads up a clan of dwarves with only one idea in its collective head: to become Skaal, the royal clan the most respected among all of the dwarves. But getting the respect of the dwarves, who are small but proud, is not a simple matter. You need to be a good gold prospector but also an honoured beer brewer! After a preliminary placement phase during which the pieces are set up on the game board representing Skaaland (with its regions and villages), each player tries to win respect points. Each turn, each player may only carry out one of the six available actions. Players can bring new dwarves into the game, move those already on the board, prospect in search of gold, mine discovered gold, open a tavern or move a tavern. The problem with dwarves is that they're sometimes a little impetuous. For example, if a player discovers gold in a region, a rumour of its discovery immediately propagates across the land and the dwarves from the neighbouring regions arrive at top speed to see the new discovery. Not a moment's peace! Sometimes, while prospecting, a player runs into "oops" instead. That's annoying because the effort was wasted, and it means that there will never be any gold in that region. But gold isn't the only thing that matters in life! Digging is thirsty work and if a clan has a majority in a region, it may open a tavern. If the dwarves are too drunk to dig, then the clan that owns the tavern gains, each turn, respect points equal to the number of dwarves from opposing clans around the tavern. And that's good! The drunk dwarves either flee this village of debauchery, or return with their buddies and take over the den of iniquity. Contents: 1 rules insert, 1 game board, 90 dwarf figures, 12 tavern markers, 1 sack of 'gold', 1 sack of 'oops', 1 prospecting pawn, 1 special die. This game is the 3rd in the Tilsit Collection series. ",//cf.geekdo-images.com/images/pic361846.jpg,6,60,10,3,60,Skåål,60,//cf.geekdo-images.com/images/pic361846_t.jpg,2004,"Johann Aumaitre,François Bruel","Exploration,Fantasy,Humor",NA,Docteur Mops,NA,Tilsit Collection,NA,"Tilsit,Zvezda",5.42889,135 13520,"(from the box:) La Bataille D'Albuera Espagnol is a simulation of the hardest fought battle of the Peninsular War. The battalions of Imperial France , pitted against a desperate coalition of Spanish, Portuguese and British troops, must rid the field of their enemies, thereby lifting the siege of Badajoz, capitol of Estremadura. All of western Spain hangs in the balance, no to mention the reputation of The Empire!!! Played on a 34"x22" period map, over 400 multi-colored, die-cut counters beautifully represent the units that took part in the day's action. Infantry are portrayed in their regimental or battalion organization; cavalry are shown by regiment and/or squadron; artillery by battery or or section. Distinctions are made between line or light infantry and cavalry, grenadier or other elite forces. Important personalities also appear. The game is ideal for one-on-one play or solitary study. Each turn represents twenty minutes of real and simulated time.; each hex an area roughly one hundred meters across; each unit individually rated for morale, movement, combat (both fire and bayonet) and range. Players are faced with the same tactical dilemmas their historical counterparts faced, though play balance depends entirely upon their own skill. The rules are a revision of the award-winning system developed by the Marshal Enterprises Household and cover the full range of features characteristic of the Napoleonic Battlefield. In-depth historical commentary is also provided. Les Batailles dans L'age L'Empereur Napoleon 1er is the only game series that can claim.... a Marshal's baton in every box! scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ",//cf.geekdo-images.com/images/pic54900.jpg,2,0,12,1,0,La Bataille d'Albuera: Espagnol,0,//cf.geekdo-images.com/images/pic54900_t.jpg,1987,"Rick Barber,Paul Dangel,Jean Baptiste Édouard Detaille","Napoleonic,Wargame",NA,"Monte Mattson,Dennis A. Spors,Ed Wimble","Règlement de l'An XXX,Regulations of the Year XXII",La Bataille series,Hex-and-Counter,"Clash of Arms Games,Marshal Enterprises",7.30707,92 13530,"A follow-up to Mamma Mia!, Mama’s back in the kitchen! Only she has the nerve to attempt to make pizzas with the very special desires of her strange customers. It is normal for a pizza to have mushrooms – but with pineapple? There is also a relative simple order with double salami. But with the stranger orders, a helping hand is always welcome! Sole Mio! can be played as a stand-alone game, or combined with Mamma Mia!. ",//cf.geekdo-images.com/images/pic275839.jpg,5,40,10,2,40,Sole Mio!,40,//cf.geekdo-images.com/images/pic275839_t.jpg,2004,Franz Vohwinkel,"Card Game,Memory",NA,Uwe Rosenberg,Mamma Mia: Joker-Zutat,"Food / Cooking,Mamma Mia!",Memory,"ABACUSSPIELE,Rio Grande Games",6.28799,644 13532,"(from the box:) Guderian's Blitzkrieg II: Depicts the German drive to capture Moscow in the fall of 1941 (Operation Typhoon) and the first Russian Winter Counteroffensive. Army Group Center during the swing period of WW2 in the East. This game covers the action from its popular predecessor Guderian's Blitzkrieg (1992), which led the way in Operational Combat System, and adds all the action from Lake Ilmen south to Voronezh from Oct. 41 and the last drives of Barbarossa until the Spring of 1943 and the preparations for Kursk. Not only does this game cover all the action in Army Group Center, it does this during the critical period of the war while the Russians are perfecting their operational craft. Additionally, players can try for Moscow in 1942 instead of going south to Stalingrad! They can do this either by a full-scale offensive or by using the actual German deception plan as in the real orders for 1942's Summer Campaign. Multiple scenarios allow players to explore this widely overlooked portion of the Eastern Front, to include Operation Mars. Game Scale: Game Turn: Half-week Hex: 5 miles / 8 Km Units: Battalion to Army 2011 Edition Game Inventory: Three 22 x 34" maps (Maps A, B & C) Four 14 x 22" maps (Maps D, E, F & 'Moscow Blow Up) Ten dual-side printed countersheets (2,800 1/2" counters) One 48-page OCS rules booklet One 24-page game specific rules booklet One 96-page scenario booklet One 24-page German Booklet One 24-page Russian Booklet Two 4-page Charts & Tables Player Aid Folders Two 6-sided dice ",//cf.geekdo-images.com/images/pic960573.jpg,2,4500,12,2,4500,Guderian's Blitzkrieg II,4500,//cf.geekdo-images.com/images/pic960573_t.jpg,2001,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,Dean Essig,NA,Operational Combat Series,"Dice Rolling,Hex-and-Counter,Simulation","The Gamers,Multi-Man Publishing",8.05392,232 13542,"De Ontembare Stad (English translation "The Indomitable Citadel") is a family board game in which five Grand master erect new buildings which helps the growth of the small town into a large Citadel of great importance. You are one of the five Grandmasters, leading an order of knighthood, and you help to build up a Medieval Town to become a Citadel with beautiful houses and buildings. You can influence your own progress in the game. A special feature in this game is the Influence Card, which gives you the chance to counter your opponents. You can take new territories, take over territories of other Grandmasters or create disorder in the citadel by burning down an important building on the board. In the game you are striving for the strongest influence, which enables you to become king. The strategic variant of the game introduces the Grand Power in one of the four different development areas. Also the isolation of territories increases the fun for the more experienced player of strategy games. The game is originally in Dutch but a German version is available. An English version is not available, but rules and card translations are available on the website of the publisher www.thegamemaster.nl (set language to english) Expanded by: De Ontembare Stad: Het Verraad ",//cf.geekdo-images.com/images/pic54927.jpg,5,75,10,2,75,De Ontembare Stad,75,//cf.geekdo-images.com/images/pic54927_t.jpg,2004,"Yvon-Cheryl Scholten,Gerda van Gijzel","Medieval,Territory Building",NA,Hans van Tol,De Ontembare Stad: Het Verraad,NA,"Area Control / Area Influence,Hand Management","The Game Master BV,HUCH! & friends",6.06364,279 13551,"Are you the best Merchant of Venice? Sailing along the courses of ancient Venetians in Oltre Mare, the unknown lands of Barbaria. Looking for the most precious wares and the richest stocks; exchanging wares with other merchants, loading your ship and selling at the market; but at the same time trying to escape the ever-present pirates.... Oltre Mare - Merchants of Venice is an engaging voyage through the Mediterranean Sea, in the golden Age of Sail. How to play: On his or her turn, the player can trade Goods (corn, wine, spices, silk, etc.) for other Goods or for money (which also double as points) with fellow players. He or she then plays cards from his/her hand to perform certain actions that allow you to earn money, to draw cards, or to move your ship on the map (where you can obtain special powers). But there is also a dreadful Pirate action that you have to look out for! The cards played also represent the Goods that are loaded as cargo on your ship. The more cards of the same Good type shipped, the more money (and score) you will gain at the end of the game. The cards played will also influence the next turn, so choose your strategy well. In order to win, you have to trade wisely, choose the right cards to perform the best actions, and maximize the profit from your ship's cargo! The original version from Mind the Move is a small blue box. Rio Grande and Amigo released a bigger box version with a larger board in 2005. ",//cf.geekdo-images.com/images/pic89789.jpg,5,60,12,2,60,Oltre Mare,60,//cf.geekdo-images.com/images/pic89789_t.jpg,2004,"Roberto Bovo,Oliver Freudenreich,Raphael,Michael Schacht","Bluffing,Card Game,Nautical,Negotiation,Pirates",NA,Emanuele Ornella,NA,"Cities: Venice,Country: Italy","Card Drafting,Hand Management,Set Collection,Trading","AMIGO Spiel + Freizeit GmbH,Lautapelit.fi,Mind the Move,Rio Grande Games",6.69178,2567 13576,"MathDice: The Fast Fun Game of Mental Math To play: 1. Roll two 12-sided dice. Multiply the two numbers together. That is the TARGET NUMBER. 2. Roll three 6-sided dice. 3. The winner is the first player to combine the three d6 in any way to match - or come closest to - the TARGET NUMBER. You can use each dice only once in the equation. Game includes the five dice, cloth bag, and an instruction booklet with these practice tables: addition/subtraction, multiplication, division, powers, and roots. This game was invented by a sixth-grader as a "Design a Game" math workshop project. Recommended for elementary age through adult. ",//cf.geekdo-images.com/images/pic2047426.jpg,0,0,8,1,0,Math Dice,0,//cf.geekdo-images.com/images/pic2047426_t.jpg,2003,NA,"Educational,Math,Number",NA,Sam Ritchie,NA,Math Dice,Dice Rolling,"HCM Kinzel,ThinkFun",5.62393,64 13584,"A fantasy Miniatures game based on Legend of the Five Rings, which combines a use of a card deck with a d10 based rolling system. It is based in feudal Japan with Samurai of various clans fighting to support their lord's quest to become Emperor. There are also shugenja (mages), Dragons, Naga, and hordes of evil demons (Oni). You get a certain number of points to build an army, and armies must typically have units that are either from the same clan or unaligned. You can be units from other clans, but they cost a premium (usually 20% above list price). Typically, personalities lead units, which is some number of basic troops (usually samurai). A good personality can cost as much as 30 or 40 basic troops, but most cost around 10 times more. Leaders, and occasionally units, have skills. Skills are used to modify initiatives, absorb damage, boost morale, and the like. Many personalities (and some units) also have skills that are unique to that personality / unit. In addition to the units, each player also has a customized deck of thirty cards. These cards let the player make special moves, pass morale tests, and do other acts of courage. Each player builds their own deck (just like in a collectable card game) and typically draws a card a turn, although one player gets to draw two. Since a game lasts about 6-10 turns, a player should expect to see 1/3 rd to 1/2 of their deck (you start with three cards) in a battle. After setting up, a turn looks like the following: Determine Initiatives, Do Special Stuff, Move, Cavalry Move Again, Shoot, Fight, Reserve Movement. (Detail from the review by Bankler: http://www.boardgamegeek.com/thread/68739/clan-war-review) ",//cf.geekdo-images.com/images/pic177411.jpg,2,0,12,2,0,Clan War,0,//cf.geekdo-images.com/images/pic177411_t.jpg,1998,"Carl Frank,Daerick Gross,Cristina McAllister,Ben Peck,Ramón Pérez,Michael Phillippi,Brian Snoddy","Fantasy,Miniatures",NA,Dave Williams (II),Clan War: Crab Army Expansion,"Asian Theme,Legend of the Five Rings","Campaign / Battle Card Driven,Dice Rolling",Alderac Entertainment Group (AEG),6.46667,66 13642,"Louis XIV, by Rüdiger Dorn, is about power and influence in the French court at the end of the 17th Century. The players take on the roles of members of the Court, where they carry out their missions and goals at Versailles. By using cards and influence markers, they influence high-ranking Court attendants, such as the King's Mother or one of the countless Royal mistresses. Naturally, the Sun King himself has a special role here too. An excellent time and a high level of tension are guaranteed. The final outcome is in doubt right up to the end. Each game is different. A change of pace but still a highly promising strategy game in the finest Alea tradition, one that sits at level 5 on the Alea complexity scale. ",//cf.geekdo-images.com/images/pic63296.jpg,4,100,12,2,75,Louis XIV,100,//cf.geekdo-images.com/images/pic63296_t.jpg,2005,Franz Vohwinkel,"Age of Reason,Card Game,Political",NA,Rüdiger Dorn,"Louis XIV: The Favourite,Treasure Chest",Alea Medium Box,"Area Control / Area Influence,Hand Management,Modular Board,Set Collection","alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",7.11509,4980 13645,"An operational scale game of combat between the Allies and Italians in the North African Desert in World War II. Uses half-day turns, 2 mile hexes, and battalion scale units on a 34x22" map. Published in The Wargamer Magazine number 41. This was one of a series of seven games that all use a common system. The System was called ""Battles for North Africa"". The other games in the group were Decision At Kasserine (the original), Hellfire Pass, Rommel at Bay, Patton Goes to War, Objective: Tunis, and Race For Tunis. ",//cf.geekdo-images.com/images/pic55276.jpg,2,180,12,2,180,O'Connor's Offensive,180,//cf.geekdo-images.com/images/pic55276_t.jpg,1985,Rodger B. MacGowan,"Wargame,World War II",NA,Vance von Borries,NA,"Battles for North Africa Series,Magazine: Wargamer",Hex-and-Counter,3W (World Wide Wargames),6.7377,61 13647," What is Warlord? Cast in the brutal battles for supremacy in war-torn Taltos, Warlord is a swords & sorcery tabletop miniatures game. Brave knights and heroic beings wage war against sinister demons and monstrous abominations. Warlord is a complete game system that uses the Reaper Adventure Game Engine (R.A.G.E.) for faster and more enjoyable play. Each model in the game has a set of numbers and abilities that dictate how well it performs in the game. These numbers and abilities are listed on a Data Card, an easy to read record sheet about the size of a standard poker card and freely downloadable here at reapergames.com. A key component of the R.A.G.E. system is the Damage Track. Each row of stats on the Data Card represents a Damage Track which is the total points of damage that the model can sustain before being destroyed and removed from play. As a model takes damage, its stats change to reflect its changing performance on the field of battle! Tabletop Miniatures Games: Reaper's tabletop miniature games are played with plastic and/or metal 28mm miniatures on a large flat surface - typically a 4' x 4' square table. Each player will need to build an army using the various 28mm plastic and/or metal miniatures that Reaper produces in its various product lines. Reaper produces an official line of Warlord miniatures for use with the game. However, you may use any Reaper miniature to represent the models in your army. About the World of Warlord Warlord takes place in the war-torn land of Taltos in the world of Adon. The region is a place of dry, blistering summers and mild winters. Various leaders and their forces battle for the control of their own destinies. The battle for the power to become Warlords and become legends by their own hands - some are just and fair and others are cruel and capricious. Life in Taltos is brutal but there is a fortune to be made and eternal fame to be won. When playing Warlord, you choose a faction from the 10 different factions of Taltos. ",//cf.geekdo-images.com/images/pic846512.jpg,8,90,12,2,90,Warlord,90,//cf.geekdo-images.com/images/pic846512_t.jpg,2004,"Tim Collier,Mark Kidwell,David Pugh","Fantasy,Fighting,Miniatures,Wargame",NA,Ed Pugh,"Cowboys & Gunslingers,Warlord: Crusaders Army Book,Warlord: Necropolis Faction Book,Warlord: Nefsokar Army Book,Warlord: Overlords Army Book,Warlord: Reven Army Book,Warlord: Savage North Rulebook",NA,"Action Point Allowance System,Dice Rolling,Variable Phase Order",Reaper Miniatures,7.06967,61 13648,This is Ligretto with extra rules for two players. There are also joker (wild) cards in there and a track for score keeping. You can combine it with your old Ligretto by Schmidt. ,//cf.geekdo-images.com/images/pic296215.jpg,2,10,8,2,10,Ligretto 2,10,//cf.geekdo-images.com/images/pic296215_t.jpg,2004,(Uncredited),"Card Game,Real-time",NA,(Uncredited),NA,Ligretto,"Card Drafting,Hand Management",Schmidt Spiele,5.53227,141 13676,"The Perfect Ten is a knock-down, drag-out battle of wits where two teams race to score a perfect ten correct answers in ten different categories. The categories are Geography, Sports, Science, History, Quotes, Music, Literature, Nature, Arts, and Movies. Each question has four possible answers, and teammates must work together to pick the best answer for each question. Once teams finish answering their ten questions, they flip over the 3-D game board and score the other team's answers. Now here's where it gets tricky – you'll find out how many answers you got right, but not which answers you got right. During the next round, you might change answers that were already right, and leave answers alone that were wrong! Counting to 10 was never this hard! Teams will continue playing each round until one team scores The Perfect Ten. This game requires trivia smarts, teamwork, strategy and a little luck! Game comes with 50 question strips, 2 pillars, 2 frames, 1 magnetic game board, 1 scoring platform, 1 plastic question holder, 2 plastic stoppers, 2 moving pegs, 20 yellow scoring magnets, 60 blue colored magnets, 60 white colored magnets, 60 purple colored magnets, 60 green colored magnets, and game instructions. For 2 - 6 players, Ages 12 and up ",//cf.geekdo-images.com/images/pic212923.jpg,6,30,12,2,30,The Perfect 10,30,//cf.geekdo-images.com/images/pic212923_t.jpg,2003,NA,Trivia,NA,Keith Dugald,NA,3D Games,Partnerships,"Ravensburger Spieleverlag GmbH,University Games",6.00838,197 13682,"Travel Clue is a simplified version of the game Clue. Like Clue, the object of the game is to correctly accuse the suspect, weapon and room surrounding the death of Mr. Boddy. There are 21 square Clue cards with a picture of the 9 rooms (blue), 6 weapons (red) and 6 suspects (yellow). The detective sheet lists these 21 items and has a 3x3 grid representing the small gameboard of 9 rooms. One of each color Clue cards is set aside for the answer; the remaining are placed in each room, 2 cards in each, on the gameboard. Players take turns looking at the cards in one room and asking another player if they had seen one of the clues. The winner is the first one to correctly identify the weapon, suspect and room. Re-implements: Clue ",//cf.geekdo-images.com/images/pic1219460.jpg,6,10,8,2,10,Travel Clue,10,//cf.geekdo-images.com/images/pic1219460_t.jpg,1990,NA,"Bluffing,Deduction,Murder/Mystery,Travel",NA,(Uncredited),NA,Cluedo,"Hand Management,Paper-and-Pencil,Roll / Spin and Move","Hasbro,Parker Brothers,Waddington's Games, Inc.",5.30369,96 13703,"Arrrh matey! Journey through a pirate’s life and do things a pirate does in this new version of the Game of LIFE. The Disney Theme Park Edition is primarily based on the ride itself, comes in a collector's tin, and is only sold at Disney Parks and Resorts. For versions based more on the films see the Game of LIFE: Pirates of the Caribbean: Dead Man’s Chest (2006) At World’s End (2007) ",//cf.geekdo-images.com/images/pic503368.jpg,6,45,9,2,45,The Game of Life: Pirates of the Caribbean,45,//cf.geekdo-images.com/images/pic503368_t.jpg,2004,NA,"Movies / TV / Radio theme,Pirates",NA,Reuben Klamer,NA,"Celebrities: Walt Disney,Disney Theme Park Editions,Game of Life,Pirates of the Caribbean",Roll / Spin and Move,"Hasbro,Milton Bradley",4.93358,137 13709,"Clash of Giants II: The Campaigns of Galicia and First Ypres is a sequel to Clash of Giants which covered the campaigns of Tannenberg and the Marne. As with it's predecessor, Clash of Giants II contains two separate games based on the same rules. The continues the series from Clash of Giants. Clash of Giants II: The Campaigns of Galicia and First Ypres, 1914 is the sequel to Ted Raicer's acclaimed Clash of Giants: Campaigns of Tannenberg and the Marne, 1914. As with the original design, CoG II contains two separate games (both using the same basic system) covering two of the most interesting (and least-gamed) campaigns of the First World War, Galicia and First Ypres . Galicia 1914 pitted the armies of Tsarist Russia and Habsburg Austria-Hungary in a ferocious struggle along a 200 mile front. The Austrian commander, General Conrad, refused to wait for the arrival of his 2nd Army, which had been initially deployed to the Serbian front, before going onto the offensive. The Austrian attack began on 19 August, with Conrad's 1st and 4th Armies on the Austrian left flank striking the Russian 4th and 5th Armies on the Tsarist right. The Austrians outnumbered the Russians on this flank, and initially drove them back, and Conrad began to dream of pocketing the entire Russian army group. But the absence of the Austrian 2nd Army gave the Russians an even greater numerical advantage on the opposite flank, as two Russian armies (the 3rd and 8th) struck the Austrian 3rd east of Lemberg (Lvov). Soon it was Conrad's armies that were in danger of being cut off and destroyed. The campaign was a catastrophe for Austria-Hungary, but in the end the result was a fatally incomplete victory for the Russians. The First Ypres game is the first game to cover the climax of the "Race to the Sea" on the Western Front that followed the inconclusive Allied victory at the Marne. By 8 October the continued outflanking attempts by both sides had nearly reached the English Channel. A massive meeting engagement developed, with the Germans first attempting to launch a massive cavalry raid around the Allied northern flank in the direction of Abbeville. When this fizzled (due to the timely arrival of a French infantry corps), the French and British began their own offensive aimed at driving all the way to the German border. But the Allied attack quickly ran into German troops of the 6th Army, hurried north from Alsace-Lorraine. Falkenhayn, the German commander, now planned to play his trump card, striking the BEF with four newly-raised reserve corps of hurriedly-trained but enthusiastic volunteers. In a month of brutal struggle in which the British lost 60,000 men, the Germans lost well over 100,000. Not realizing that the BEF had been bled white and was on the point of breaking, Falkenhayn called off his attacks in mid-November. The attempts to end the war by Christmas were over. ",//cf.geekdo-images.com/images/pic151542.jpg,2,300,12,1,300,Clash of Giants II,300,//cf.geekdo-images.com/images/pic151542_t.jpg,2006,"Rodger B. MacGowan,Leland Myrick,Mark Simonitch","Wargame,World War I",NA,Ted Raicer,NA,"Clash of Giants System,Solitaire Games,Solitaire Wargames","Area Movement,Chit-Pull System,Hex-and-Counter",GMT Games,7.2443,272 13728,"As can be read on the Phalanx Games site: Naval Battles: The World War II naval combat cardgame by Dan Verssen (2-6 players, 30 minutes playing time) is a fast and furious game of naval combat in World War II. Each player commands a fleet of World War II ships. His goal is to launch attacks from his ships and sink the ships of the opposing players. The game includes surface vessels and submarines of six different nations – France, Germany, Great Britain, Italy, Japan, and the United States. Naval Battles contains two types of cards: 102 Action cards and 78 Ship cards. At the start of the game a player chooses a fleet of ship cards. These ship cards are used to launch attacks. In addition, a player receives action cards to play out of his hand. ",//cf.geekdo-images.com/images/pic55719.jpg,6,30,10,2,30,Naval Battles,30,//cf.geekdo-images.com/images/pic55719_t.jpg,2004,"Martin van Balkom,Dan Verssen","Card Game,Wargame,World War II",NA,Dan Verssen,NA,Naval Battles,Campaign / Battle Card Driven,"Mayfair Games,Phalanx Games B.V.,Zvezda",5.95153,708 13729,"This game is about the struggle for power and influence in cities by the competing guilds of the age. Players represent one city colour & have a set of tiles in 3 shapes in your colour and a set of cards for each city plus 4 action cards. You play a card and place a tile either from your set or from the church or neutral sets. The starting player also first draws a card from a central deck which effectively gives them an extra move. Tiles of the same colour cannot touch and the church tiles allow cities to expand. When a city is completed, it is scored. The colour with the most tiles gets the 1st score, the second colour gets half that, the next gets 4 points and the fourth colour gets 2 pts. Therefore it is possible for the neutral colour to score more points than players. The score is a total of the tiles in the city, plus one for each church, plus one for each cathedral place. The action cards let you pick up your discards, place a tile to be fixed later, and go first twice (which are discarded). The draw deck cards can be held to score extra points at the end. At first the game seems pedestrian, but within a few turns the possibilities become more obvious. Judicious use of the pick-up and turn order cards make a big difference. Not spreading too widely and using the neutral tiles to devalue other cities also matters. An interesting placement game that the designer Wolfgang Panning took 2 1/2 years to complete. The choice of Flanders mattered to him because the theme is of city guilds, such as Weavers, who fought to control the cities. ",//cf.geekdo-images.com/images/pic196233.jpg,4,60,8,2,60,Flandern 1302,60,//cf.geekdo-images.com/images/pic196233_t.jpg,2004,Hans-Jörg Brehm,Medieval,NA,Wolfgang Panning,NA,Country: Belgium,"Area Control / Area Influence,Simultaneous Action Selection",Queen Games,5.95132,484 13751,"This game reuses the theme & mechanics of Return of the Heroes, and can be played either as a standalone 2-player game or combined with the original set for a 5-6 player game. This time, the heroes must find one of three magic weapons that will allow them to defeat an evil dragon. If combined with the base game, a hero can win by defeating either the dragon or the Nameless. Other games in the series: Return of the Heroes Helden in der Unterwelt ",//cf.geekdo-images.com/images/pic210780.jpg,2,90,10,2,90,Under the Shadow of the Dragon,90,//cf.geekdo-images.com/images/pic210780_t.jpg,2004,"Hans-Georg Schneider,Tom Thiel","Adventure,Fantasy",NA,Lutz Stepponat,NA,Animals: Dragons,"Dice Rolling,Modular Board,Pick-up and Deliver,Role Playing,Variable Player Powers",Pegasus Spiele,6.52319,618 13767,"This is a special edition from Scene It? It's a very simple trivia game. You move about the board and answer questions about James Bond-movies, such as :"In what Bond-film does 007 go to Beirut to find the bullet that killed 002". The interesting part is that there is also a visual component as well. You can roll a My Play or an All Play category which will play a short movie clip, and then ask you questions about the clip. As you might have guessed, you MUST have a DVD player to play this game. ",//cf.geekdo-images.com/images/pic369201.jpg,4,30,13,2,30,Scene It? 007,30,//cf.geekdo-images.com/images/pic369201_t.jpg,2004,NA,"Movies / TV / Radio theme,Party Game,Spies/Secret Agents,Trivia",NA,"Craig Kinzer,Dave Long (I)",NA,"Characters: James Bond,DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.89043,115 13779,"Suleiman the Magnificent is a game covering the massive battle on August 29th, 1526 between the Ottoman Empire and the army of the Kingdom of Hungary that eventually resulted in the fall of the latter kingdom and the disappearance of Hungary as an independent country for 400 years. The Hungarians numbered around 35,000 (including artillerist), the Ottomans, about 60,000. While there is much disagreement about numbers at this battle, all sources agree that the Ottomans did outnumber the Hungarians significantly. The Hungarian front line was stretched rather thinly to match, or attempt to match, the frontage that would be presented by the Ottomans. The Hungarians had, as was the practice for the last 200 years in European warfare, dug a trench in front of their front line infantry and artillery to give them a defense advantage. The actual battle, which started at around 3:00 PM, lasted but a few hours, maybe less. Each combat unit represents about 750 men. The map scale is about 225 yards per hex and depicts the flat and, because of the proximity of the oft-overflowing Danube, somewhat soft and, in many places, slippery battlefield at Mohacs. Suleiman the Magnificent is an accessible, fast-playing, fun game of low complexity. Optional rules include the politically charged issue that has reverberated down over the centuries, that many of the contingents of allies called in by Hungarian King Lajos did not arrive in time for the battle. Some were never going to do so; some were held back - specifically the charge leveled at Johann Szapolyai, Voivode of Transylvania because of his ambitions for the Hungarian throne (which he did get after Lajos' death and some deals reached with Suleiman). Full color 22"x34" map 240 full color die cut counters Rulebook length - 12 pages Charts and tables - 2 pages Complexity - Low Solitaire suitability - Medium Playing time - 2 hours Design - Richard Berg Development - Paul Rohrbaugh Graphic Design - Craig Grando ",//cf.geekdo-images.com/images/pic148706.jpg,2,120,0,2,120,Suleiman the Magnificent,120,//cf.geekdo-images.com/images/pic148706_t.jpg,2004,Craig Grando,"Renaissance,Wargame",NA,Richard H. Berg,NA,"Magazine: Against The Odds,Men of Iron Series","Dice Rolling,Hex-and-Counter,Simulation","Against the Odds,LPS, Inc.",6.60667,60 13780,"In the Shadow of the Emperor is a tactical game for 2-4 players. Players represent aristocratic families at the Court of the Holy Roman Emperor. Players seek to get their family members into influential positions with the various electorships of the Empire. Once there they accumulate votes towards being elected to be Holy Roman Emperor. Players choose actions for their family members to take, which allow them to wrest control of the various Elector States (each of which has a special ability in addition to its voting power) whilst displacing their opponents. However, family members age and die and the number of action cards is limited, restricting the tactical options. As players build their influence they collect victory points and the player with the most points at the end of the game wins. ",//cf.geekdo-images.com/images/pic202677.jpg,4,90,12,2,90,In the Shadow of the Emperor,90,//cf.geekdo-images.com/images/pic202677_t.jpg,2004,Christof Tisch,"Medieval,Political",NA,Ralf Burkert,NA,Country: Holy Roman Empire,"Area Control / Area Influence,Card Drafting,Voting","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.9433,2708 13782,"In this version of Trivial Pursuit, players use a game board and an interactive DVD to answer questions about 30 Seasons of the TV show Saturday Night Live. The categories are: Characters, Impressions, Sketches, Parodies, SNL etc., and The Show. The game pieces are replicas of classic Saturday Night Live characters: Chevy Chase as Land Shark John Belushi as Samurai Futaba Dan Ackroyd as Beldar Conehead Chris Farley as Matt Foley Molly Shannon as Mary Katherine Gallagher Will Ferrell as Craig Buchanan, Spartan Cheerleader Tim Meadows as Leon Phelps, Ladies Man Chris Kattan as Mango As usual, the first player to collect 6 "wedges" in the 6 categories is the winner. ",//cf.geekdo-images.com/images/pic439028.jpg,6,60,14,2,60,Trivial Pursuit: SNL DVD Edition,60,//cf.geekdo-images.com/images/pic439028_t.jpg,2003,NA,"Electronic,Humor,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,"DVD Board Games,Trivial Pursuit",Roll / Spin and Move,Hasbro,4.55124,121 13805,"(From the back of the box) The Lord of the Rings: The Return of the King follows - to an astounding conclusion - the epic journey of men, hobbits, elves, dwarves and the rest of Middle-earth's creatures and cultures as they wage the ultimate fight for good against evil. Sauron's forces have laid siege to Minas Tirith, the capital of Gondor, in their efforts to eliminate the race of men. The once great kingdom has never been in more desperate need of its king. But can Aragorn answer the call of his heritage and become what he was born to be? In no small measure, the fate of Middle-earth rests on his broad shoulders. Relive the adventure of New Line Cinema's Academy Award winning epic film through The Lord of the Rings: The Return of the King Board game - the final game based on The Lord of the Rings epic movie trilogy. With majestic images from the film, life long followers or first time fans will find the game uniquely challenging, yet easy to play, as this saga of good against evil continues. (Deluxe Edition Notes:) Flip the game tiles to reveal the BONUS "Journey to Mount Doom" Game. Players travel from the Shire through the entire Lord of the Rings Trilogy by moving Frodo toward Mount Doom and keeping him from Sauron's evil gaze. Can be played as stand alone or in combination with ‘The Lord of the Rings: The Fellowship of the Ring’ and ‘The Lord of the Rings: The Two Towers Board Game’ ",//cf.geekdo-images.com/images/pic55523.jpg,6,60,8,2,60,The Lord of the Rings: The Return of the King,60,//cf.geekdo-images.com/images/pic55523_t.jpg,2004,NA,"Adventure,Dice,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Terry Miller Associates,NA,Tolkien Games,"Dice Rolling,Modular Board,Roll / Spin and Move",RoseArt,3.75813,112 13817,"This is a nice set with a metal box, awesomely mounted board, illustrated history of the game, and high quality components designed in the original 1935 Monopoly style. ",//cf.geekdo-images.com/images/pic1679319.jpg,10,30,8,2,30,Monopoly: 1935 Commemorative Edition,30,//cf.geekdo-images.com/images/pic1679319_t.jpg,1985,NA,"Economic,Negotiation",NA,Charles Darrow,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",Parker Brothers,5.31548,84 13823,"Players use card drafting and simultaneous action selection to score points while interfering with other players' ability to do so. The game consists of four rounds. In each of them, players are dealt five cards. They simultaneously select one each and pass the remainder, repeating until done. Then, they start playing cards simultaneously, playing three and discarding two. When the cards are revealed after each selection, card abilities turn other cards face-up or face-down. At the end of the four rounds there are 12 cards in front of each player. The players each score based on their face-up cards. ",//cf.geekdo-images.com/images/pic2024738.jpg,5,30,10,2,30,Fairy Tale,30,//cf.geekdo-images.com/images/pic2024738_t.jpg,2004,"Mariano Iannelli,Yoko Nachigami,Satoshi Nakamura","Card Game,Fantasy",NA,Satoshi Nakamura,NA,"Animals: Dragons,Anime & Manga,Z-Man / Filosofia deluxe card game series","Card Drafting,Hand Management,Set Collection,Simultaneous Action Selection","Edge Entertainment,Heidelberger Spieleverlag,HUCH! & friends,Hutter Trade GmbH + Co KG,Lautapelit.fi,Red Glove,Ubik,What's Your Game?,Yuhodo, Inc.,Z-Man Games",6.78982,7168 13829,"The president of the garden gnome breeders society “Golden Cap” has passed on, and now the hunt for a worthy successor is on. The highly coveted presidency will go to the first society member who succeeds at breeding a gnome with a golden cap or buying one for 4000 Petals. To this end, the society members busily bid on gnomes for breeding, send them to beauty contests or – of course – to work in the garden. Who will be the first to breed a golden-capped gnome? ",//cf.geekdo-images.com/images/pic55571.jpg,6,60,12,2,60,Garten-Zwerge e.V.,60,//cf.geekdo-images.com/images/pic55571_t.jpg,2004,Georg von Westphalen,"Bluffing,Card Game,Humor",NA,Roman Mathar,NA,NA,"Auction/Bidding,Trading","Argentum Verlag,Rio Grande Games",5.78133,75 13830,"From the website: To demonstrate your skill in the art of transmutation to the other alchemists, connect and transform iron, copper, silver and gold to gain some of these metals for yourself. If you use the laws of alchemy with wisdom and a bit of luck, you will leave the magic meeting with the most metals. Metallurgy is an abstract card game where players expand a card pattern of iron, copper, silver and gold cards. They gain cards by creating large areas of a single metal. The player with the most cards at the end wins. ",//cf.geekdo-images.com/images/pic55570.jpg,4,30,10,2,30,Metallurgie,30,//cf.geekdo-images.com/images/pic55570_t.jpg,2004,Axel Scholz,"Abstract Strategy,Card Game",NA,Maik Hennebach,NA,Admin: Better Description Needed!,"Card Drafting,Hand Management,Pattern Building",Argentum Verlag,5.66674,92 13855,"(from GMT website:) The Ancient World system moves to the Punic Wars, the greatest event in the ancient world and a true turning point in history. Carthage concentrates on Punic events that take place in Carthage/Africa as well as Sicily, with the main scenario being the massive First Punic War. Building on the popular mechanics and systems of Rise of the Roman Republic (Vol I), Carthage includes the full, advances naval system, with galley battles, fleet building expanding ports, and everything featured in the unusual, truly naval war that was the First Punic War. In addition, the detailed political systems for both powers, the soul of the game and a set of mechanics that truly puts the players in the heart of ongoing events, are expanded and clarified. With the addition of rules for the Reduction and Repair of city defenses, militia, and the ability of garrisons to Sally, sieges are now more than just sideshows. Carthage still uses The Ancient World's unique combat system, with its unusual Unpredictable Results, elephants, cavalry pursuit, and the dangers of fighting too many battles. Carthage's main scenario is, of course, the First Punic War, a twenty year affair that will take some time to play, but keep you entranced for years. The game also includes quick, one evening scenarios, including the playtester two-turn favorite Hiero; Hero or Gyro?, the twisty opening year of the First Punic War. We also have short scenarios for the first invasion of Carthage by Agathocles of Syracuse (311 BC) and the infamous Mercenary War that erupted in Carthage right after the First Punic War (241 BC). Carthage contains one full-sized map - the slightly redone Italy map (we've expanded rivers to a three-tiered system and corrected some tangential map errata) - plus a half-map for Carthage and Africa. The 1000+ full-color counters include every Roman magistrate of the era plus lots of Libyans, Numidians, Egyptians, Iberians, Celts ... if they were there, they're in this game. Also, part of the game package is a expanded group of play-aid charts, prompted by playtester insistence, to help keep track of the many details that campaigning can require. Carthage is the Punic War's game that ancients and gaming aficionados have been waiting for since the beginning of the wargame hobby. Detailed and demanding, it provides players with a highly playable leel of insight, decision-making, and just pure Fun. Game Features TIME SCALE 1 year per turn MAP SCALE 13 miles per hex UNIT SCALE Strength point = either 500 men; 300 cavalry; 10 elephants Designer: Richard Berg Developer: Alan Ray Art Director: Rodger B. MacGowan Map Art: Mark Simonitch Counters: Rodger B. MacGowan and Mark Simonitch ",//cf.geekdo-images.com/images/pic415499.jpg,2,1800,12,2,1800,Carthage: The First Punic War,1800,//cf.geekdo-images.com/images/pic415499_t.jpg,2005,"Rodger B. MacGowan,Mark Simonitch","Ancient,Wargame",NA,Richard H. Berg,NA,"Ancient Rome,Ancient World series","Hex-and-Counter,Simulation",GMT Games,7.3349,263 13875,"The game of mice and mazes has children scurrying their mice to the opposite side of the playing board. It is not a simple task though, as each player may move their mouse 1 space at a time or decide to install a "blocker" to delay their opponent. Yet the maze that is built may cause delays for every mouse, including their own, as it approaches the finish line. Quoridor Kid is 7 x 7 as opposed to Quoridor's 9 x 9. In a fine bit of confusion, at least one version of Quoridor Kid retains the name Quoridor while still utilizing the 7 x 7 board. ",//cf.geekdo-images.com/images/pic82761.jpg,4,10,6,2,10,Quoridor Kid,10,//cf.geekdo-images.com/images/pic82761_t.jpg,2004,NA,"Abstract Strategy,Children's Game,Maze",NA,Mirko Marchesi,NA,Blockade,Grid Movement,"Fundex,Gigamic,Lautapelit.fi,Lifestyle Boardgames Ltd",6.32805,205 13881,""Marengo is an operational level simulation of the battle between Napoleon's French Army and the Austrian Army commanded by General von Melas, which occurred on June 14, 1800 in Piedmont (northern Italy). One of Napoleon's first important victories, the battle was decided by the opportune arrival of French reinforcements who robbed Melas of the triumph he had almost achieved earlier in the day. For the rest of his career, on many more famous battlefields, Napoleon often exhorted his troops with the mention of the glorious French victory of Marengo." (from the Marengo rules folder.) One on four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system which is a basic movement-combat system with hard zones of control. There are four pages of standard rules and one page of Exclusive rule. Re-implemented by: Marengo: Morning Defeat, Afternoon Victory ",//cf.geekdo-images.com/images/pic1858144.jpg,2,120,12,2,120,"Marengo: Napoleon in Italy, 14 June 1800",120,//cf.geekdo-images.com/images/pic1858144_t.jpg,1975,Redmond A. Simonsen,"Napoleonic,Wargame",Napoleon at War: Four Battles,David C. Isby,NA,NA,"Hex-and-Counter,Simulation","Hobby Japan,SPI (Simulations Publications, Inc.)",6.35,62 13883,"This entry is for the original Jenseits von Theben; for the new printing by Queen, go to Thebes. Jenseits von Theben is a game of competitive archeology. Players are archaeologists who must travel around Europe to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Macedonians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Periodically, there are expositions at major European cities, and the archaeologist who shows up on time with the best collection of artifacts (plus a minor die roll) wins the purse. The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and presents the biggest collection to the European exhibitions will win out over his or her colleagues. The key element to the game is that it is played out over a period of two (or three) years, and each action a player performs takes a certain amount of time -- traveling is a week between cities, gathering knowledge takes time for the level of the knowledge, and actually digging at a cultural site takes time to yield a certain number of artifact cards. The game uses a novel mechanic to keep track of this -- there is a track of 52 spaces around the outside of the board, and each time a player moves and takes an action, he or she moves their player token forward in time. Players take turns based on being the one who is furthest back in "time". So, a player can go to an excavation site and spend 10 weeks digging for artifacts, but that will also mean that the other players will likely be taking several actions in the interim while that player waits for the "time" to catch up. In addition, the artifact cards in each civilization are a hidden number. The deck for each civilization contains twelve treasures of varying point values and two knowledge cards, with another sixteen cards of dirt. At the beginning of the game, seven cards are removed from each deck without the players seeing them. Through the course of the game, when a player excavates at a site, he or she keeps the artifacts that are revealed from a site, but the dirt is shuffled back into the remaining cards. Both the imperfect information element as well as the recycled dirt make for a random chance element that is overcome somewhat by digging at a site where a player has much knowledge -- more knowledge means that more cards will be revealed in a shorter period of time, and a greater chance of revealing treasures that may yet remain after another player has already recovered some treasures from that site. The original run of Jenseits von Theben was hand-produced by Prinz Spiele in a first edition of 100, and a second edition of 300. Re-implemented by: Thebes ",//cf.geekdo-images.com/images/pic98697.jpg,4,75,10,2,75,Jenseits von Theben,75,//cf.geekdo-images.com/images/pic98697_t.jpg,2004,NA,"Exploration,Travel",NA,Peter Prinz,NA,Archaeology,Time Track,Prinz Spiele,7.18832,522 13884,"The Scepter of Zavandor is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor. To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge. The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost. ",//cf.geekdo-images.com/images/pic133721.jpg,6,90,10,2,90,The Scepter of Zavandor,90,//cf.geekdo-images.com/images/pic133721_t.jpg,2004,Andrea Boekhoff,"Economic,Fantasy",NA,Jens Drögemüller,NA,"Admin: Better Description Needed!,Zavandor","Auction/Bidding,Set Collection,Variable Player Powers","Lookout Games,Z-Man Games",7.02578,2318 13886,"A dexterity game with fairy tales to read. Players help the princess stack many mattresses, pillows and blankets onto her bed. Beneath the princess' bedding lies the hidden wooden pea. A tower of mattresses, blankets, and pillows are stacked into a tall pile. Remove the pieces without falling and you win! As a bonus this game comes with the classic "Princess And The Pea" Story. Ages 3 - 12 ",//cf.geekdo-images.com/images/pic3269463.jpg,4,10,3,1,10,The Princess and the Pea,10,//cf.geekdo-images.com/images/pic3269463_t.jpg,2004,"Ulla Häusler,Marina Rachner","Action / Dexterity,Children's Game,Novel-based",NA,Liesbeth Bos,NA,"Celebrities: Hans Christian Andersen,HABA Mitbringspiele series","Co-operative Play,Dice Rolling,Storytelling",HABA - Habermaaß GmbH,5.25828,118 13915,""The Siege of Bastogne is a battalion level simulation of the battles that took place in December 1944 near the town of Bastogne in southern Belgium during the Battle of the Bulge (the German Ardennes Offensive). The battle was divided into two distinct phases, and a scenario is provided that covers each phase as a self-contained game. Also included is a Campaign Game that allows the Players to refight the series of engagements as a single, continuous game. The first Scenario, "Spearhead", involves the period from December 18-21, 1944. It presents the phase of the battle when the spearhead of the German 5th Panzer Army first approached the vital road and communication center at Bastogne. The second Scenario, "the Relief of Bastogne", depicts the situation from December 21-26, the period of Patton's drive up from the south to relieve the siege of Bastogne and open a supply line to the defenders. Each Game-Turn represents one-half day of actual time, and the scale of the map is approximately 850 meters per hex." (from the Bastogne rules folder.) Bastogne is one of four games included in the Westwall: Four Battles to Germany set. The game includes a 17" x 22" three-color map, 100 counters and and Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Westwall: Four Battles to Germany Quadrigame is also included. Game mechanics are a simple movement-combat system with hard zones of control that promote "surround and destroy" tactics. ",//cf.geekdo-images.com/images/pic56418.jpg,2,120,12,2,120,"Bastogne: The Desperate Defense, December 1944",120,//cf.geekdo-images.com/images/pic56418_t.jpg,1976,Redmond A. Simonsen,"Wargame,World War II",Westwall: Four Battles to Germany,"Kip Allen,Larry Pinsky,Redmond A. Simonsen",NA,World War 2: Battle of the Bulge,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.28559,59 13920,""Chickamauga is a simulation on a Grand Tactical level of the battle which took place between the Union Army of the Cumberland and the Confederate Army of the Tennessee in September, 1863. The battle occurred around Chickamauga Creek, a tributary of the Tennessee River, in Norhern Georgia." (from the Chickamauga rules folder.) Chickamauga is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included. Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy. A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks. ",//cf.geekdo-images.com/images/pic56425.jpg,2,120,12,2,120,"Chickamauga: The Last Victory, 20 September 1863",120,//cf.geekdo-images.com/images/pic56425_t.jpg,1975,Redmond A. Simonsen,"American Civil War,Wargame",Blue & Gray,"Irad B. Hardy,Redmond A. Simonsen,John Young",NA,Blue & Gray Series,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.80127,79 13921,""Cemetery Hill is a simulation, on an operational level, of the gattle between the Army of the Potomac and the Army of Northern Virginia at the town of Gettysburg, PA. The game covers the period from 1 July to 4 July, 1863, when these two armies fought the bloodiest battle in American history to that point. The game system is an adaption fo the popular Napoleon at Waterloo system. Various special and optional rules allow the Players to recreate a picture of an historical event." (from the rules folder.} Cemetery Hill is one of four games included in the Blue & Gray Quadrigame set. The game includes a 17" x 22" three-color map, 100 counters and an Exclusive rules folder. A Standard rules folder, containing rules common to all four games included in the Quadrigame, is also included. Scale is 400 meters/hex. 1-2 hours per Game Turn. Game mechanics are a simple movement-combat system with rigid zones of control. Sequential Player Turns, retreat and advance after combat are common to these games and surrounding to cut off retreat is a major strategy. A new concept, "Attack Effectiveness" is introduced in this set of games. Essentially, attacking units that receive an "Attacker Retreat" result in combat are rendered "ineffective" (may not make further attacks, but still defend normally) for the rest of the day. This restriction is removed once a Night turn occurs. This makes "what the heck" type attacks very risky as one's army can be rendered quickly "ineffective" through a series of low-odd attacks. ",//cf.geekdo-images.com/images/pic56426.jpg,2,120,12,2,120,"Cemetery Hill: The Battle of Gettysburg, 1-3 July, 1863",120,//cf.geekdo-images.com/images/pic56426_t.jpg,1975,Redmond A. Simonsen,"American Civil War,Wargame","Blue & Gray,Conflicts in American History: The Civil War Module 1","Edward Curran,Irad B. Hardy",NA,Blue & Gray Series,Hex-and-Counter,"Decision Games (I),SPI (Simulations Publications, Inc.),TSR",5.49038,52 13924,"This game is a departure from the usual style of 18xx game, which relies on no more luck than where you sit in the starting order. In 1829 Mainline, you are dealt a collection of share certificates from which you select your initial portfolio. Further shares become available during the stock rounds. Players may bring additional certificates out from their initial deal, buy shares from the pool, or take a certificate from the draw pile, buying the share certificate they draw or placing it on the discard pile. If you have enough money, you can buy your way down through the discard pile to get what you really want. Each player tends to operate one or more companies from the start of the game, but it is easier to lose control if someone else gets the right certificates from the draw or discard piles. With no phases as such, tiles may be promoted from yellow to green to russet and grey at any time, as long as the usual sequence is observed. With less control over the shares you gain, the challenge is more to do with making the best of what you have been dealt rather than trying to follow your grand design. ",//cf.geekdo-images.com/images/pic552479.jpg,7,240,0,1,240,1829 Mainline,240,//cf.geekdo-images.com/images/pic552479_t.jpg,2005,NA,Trains,NA,Francis Tresham,NA,18xx,"Route/Network Building,Stock Holding,Tile Placement",Tresham Games,6.7528,125 13926,"In Froschkönig (Frog King), players have a bag containing 18 wooden beams of different lengths. In a round, players search in through their bag, and by touch only, pull out two beams which added in length must be as near as possible from a given length shown on the board – but never longer than it. The winner for the round gets to place both beams as a part of their frog's tongue. The player who was second, gets to place the shorter of their two beams as part of their frog's tongue. The owner of the frog that first touches the princess, who is a couple of board lengths aways, with its tongue is transformed into the Frog King and wins the game. ",//cf.geekdo-images.com/images/pic97969.jpg,4,20,5,2,20,Froschkönig,20,//cf.geekdo-images.com/images/pic97969_t.jpg,2003,Victor Boden,"Action / Dexterity,Children's Game",NA,"Bernhard Lach,Uwe Rapp",NA,Animals: Frogs,NA,"Gigamic,Zoch Verlag",6.45554,74 13928,"The game contains a topographic board, 91 gold-markers and three two-sided 'dice'. Both players search for gold, one in the mountains, and the other in the rivers. Every prospecting area is at the same moment part of a mountain and part of a river. If all gold is found in a prospecting area of a mountain or a river, the mountain or river player can protect the find. Thus the player that finds the gold first can block the other from the find. ",//cf.geekdo-images.com/images/pic63271.jpg,2,30,8,2,30,Chinagold,30,//cf.geekdo-images.com/images/pic63271_t.jpg,2004,Bernd Natke,Abstract Strategy,NA,Günter Cornett,NA,NA,Dice Rolling,Bambus Spieleverlag,5.99984,188 13933,"From the package blurb: "Who will become First Knight? Camelot gleams under the rule of King Arthur. On his orders, knights travel through the land to bring peace and experience adventures. To fill their assignments and be successful at tournaments, the knights must constantly improve their bravery, strength, dexterity and wisdom. Because successful deeds are rewarded by the king. Who will free the beautiful maiden or best the Black Knight?" This plays like a board game, but the destinations are mapped out by placement of cards. The entire game fits in a small Adlung-Spiele card deck box. The instructions are printed in very small type on very thin paper, and the English translation is not the best. ",//cf.geekdo-images.com/images/pic296557.jpg,4,30,12,2,30,Im Auftrag des Königs,30,//cf.geekdo-images.com/images/pic296557_t.jpg,2004,Alexander Jung,"Card Game,Medieval",NA,Lorenz Kutschke,NA,The Legend of King Arthur and the Knights of the Round Table,"Card Drafting,Set Collection",Adlung-Spiele,6.09321,262 13945,"Same old game--new categories: OOPS - Mistakes and mishaps WIRED - Technology and anything new VIEWING - The stuff you watched TRENDS - Fads, fashions, food and slang IMPORTANT - The hard news HANGING - Leisure time fun ",//cf.geekdo-images.com/images/pic56693.jpg,4,90,12,2,90,Trivial Pursuit: 90's Time Capsule Edition,90,//cf.geekdo-images.com/images/pic56693_t.jpg,2004,NA,"Party Game,Trivia",NA,(Uncredited),NA,"Decades: 90's,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Parker Brothers",5.10572,639 13951,"A thematic follow-up to the 1991 game Guess Who?, Guess Where? is another mystery guessing game, though this time you need to figure out where in the house the other player has placed each family member. Players can ask yes or no questions, and they can be either specific ("Is Dad in the Kitchen?") or general ("Is Dad on the First Floor?"). The first one to correctly guess the location of each of the eight family members wins. ",//cf.geekdo-images.com/images/pic181213.jpg,2,15,6,2,15,Guess Where?,15,//cf.geekdo-images.com/images/pic181213_t.jpg,2004,NA,"Children's Game,Deduction",NA,"Theo Coster,Ora Coster,Theora Design",NA,NA,NA,"Hasbro,Jumbo,MB Jeux,MB Juegos,Milton Bradley",5.07955,66 13972,"Party & Co is made out of 5 different games and each game has to be done correctly to earn a disk. The 5 different categories are charades, drawing, trivia, lipreading and word guessing. Earn 5 disks and you win the game. Expanded by: Party & Co Expansion ",//cf.geekdo-images.com/images/pic97241.jpg,20,0,14,3,0,Party & Co,0,//cf.geekdo-images.com/images/pic97241_t.jpg,1993,NA,Party Game,NA,(Uncredited),Party & Co Expansion,Party & Co,"Paper-and-Pencil,Partnerships,Role Playing,Singing,Storytelling","Competo / Marektoy,Diset S. A.,Fjallið hvíta ehf.,Hobby,Jumbo,Nordic Games GmbH",5.48295,322 13976,"In Feudo, players move their various units from their castle, around a map, capturing cities and eliminating enemies. There is a luck factor, in the form of the plague: Every turn the plague moves, and may infect your army units. You use cards to move your army, and shillings to purchase additional movement or the use of mercenaries. (From the back of the box:) "In the year 1265 A.D., England's most powerful Barons clashed to contend the precious lands of the manor of Evesham. The outcome of this battle depends on your strategy. Will you make use of the charm of your Milady or will you go to the Convent? No one knows what moves you will make. Be careful of the fog and keep away from the plague. Play your shillings and strike the enemy where he least expects it. But if you become the strongest Baron, King Henry III will also join the struggle, and winning will be even harder." ",//cf.geekdo-images.com/images/pic57986.jpg,4,90,12,2,90,Feudo,90,//cf.geekdo-images.com/images/pic57986_t.jpg,2004,Andrea Nicolai,"Fighting,Medieval",NA,Mario Papini,NA,NA,Simultaneous Action Selection,"Z-Man Games,ZuGames",6.08168,303 13978,"War in the East is a simulation on a Corps/Division level of the Russo-German war of 1941-1945. The game covers the entire war from the Axis invasion of Russia to the final destruction of the Axis armies four years later. The Axis player has a fixed reinforcement rate, but the Russian player must decide what type of units he wants to produce by allocating his available resources. These decisions are critical to the game as they were in the war. There are also rules for supply, weather, air power and Axis Minor allies as well as variant campaign game rules. In addition to the campaign game, there are four yearly scenarios, one for each year 1941-1944, which simulate the situation at key times during the campaign. Those scenarios cover the Barbarossa Campaign, the Stalingrad Campaign, Kursk and the Destruction of Army Group Center. Reissued as War In The East (Second Edition) to form part of War in Europe. ",//cf.geekdo-images.com/images/pic169949.jpg,6,480,12,2,480,War in the East (First Edition),480,//cf.geekdo-images.com/images/pic169949_t.jpg,1974,NA,"Wargame,World War II",NA,"Jim Dunnigan,Redmond A. Simonsen",NA,War in Europe,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.73741,58 13980,"Into a Bear Trap: The Battle for Grozny, January 1995, The capital of Chechnya, Grozny (meaning "terrible" in Russian), was in January 1995 the target of a Russian attack -- beginning a war that continues to this day. The Russian plan was to subdue the city with a massive show of force to intimidate its populace into submission. This approach had worked in 1991, and Moscow saw no reason why a repeat performance would not again suffice. Massive artillery and air support were not thought essential, as the long columns of tanks and their two battalions of mechanized infantry support were deemed sufficient to cower any who chose to witness. Alerted to the Russians' plan of entry, two battalions of Chechen resistance fighters flitted among the sewers and rooftops to greet the Russian force. Well-armed with RPG's and mortars and backed by snipers, the defenders deployed small groups of hunter-killer teams to tackle any armor encountered. A battle for the city was set. Players are cast in the roles of the commanders of each side's forces. Both players can brutally harm their opponent, while each has liabilities to protect. Opponents will be challenged to do as well, or better than, their historical counterparts. Game Scale: Game Turn: 2 hours Hex: 100 - 150 yards / 62 - 137 meters Units: Infantry platoons, 2 tanks, 6 APCs Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page rulebook Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-4 hours ",//cf.geekdo-images.com/images/pic148708.jpg,2,360,12,1,360,"Into a Bear Trap: The Battle for Grozny, January 1995",360,//cf.geekdo-images.com/images/pic148708_t.jpg,2004,Craig Grando,"Modern Warfare,Wargame",NA,"Perry Moore,Paul Rohrbaugh",NA,Magazine: Against The Odds,"Chit-Pull System,Hex-and-Counter","Against the Odds,LPS, Inc.",6.5447,66 13981,"The game explores the modern combat tactics of World War II and the usage of combined arms, with a new innovative battle system. The battle wheels for land and sea combat reduce die-rolling luck and promote the use of well-balanced forces. Players represent German East and West fronts, the Soviet Union and the Western Powers. In the 3 and 4 player variants players have to balance co-operation with competition since only one player can win the game. Each player has access to various resources such as different ground troops, warships, aircraft and industrial regions. In turn, each player produce new troops, move units and engage in battle when confronted with the enemy. The goal is to take control over enemy production centers. The game is quick to learn with a comic-book tutorial and short rules, and quick to set up with starting positions illustrated on the game board. The game includes 360 sculpted plastic playing pieces of 8 different types, a mounted game board and two mounted battle wheels, dice and markers, a comic-book tutorial and a rules booklet with historical background. ",//cf.geekdo-images.com/images/pic56743.jpg,4,120,12,2,120,World in War: Combined Arms 1939-1945,120,//cf.geekdo-images.com/images/pic56743_t.jpg,2004,NA,"Miniatures,Wargame,World War II",NA,Jonas Jepson,NA,NA,"Area Movement,Partnerships,Rock-Paper-Scissors",Speltjanst,6.58358,137 13982,"From the box: The Sorry! Game meets Pokemon ... in sweet revenge. Take the classic Bump! Slide! Sorry! game excitement. Add Pikachu, Ponyta, Squirtle, Bulbasaur and a dozen more Pokemon. Now throw in some extra special Pokemon rules that can really speed up your race for your Start to your home Gym -- if you're on the right team! ",//cf.geekdo-images.com/images/pic295327.jpg,4,0,6,2,0,Sorry!: Pokémon,0,//cf.geekdo-images.com/images/pic295327_t.jpg,2000,NA,"Fantasy,Movies / TV / Radio theme,Racing,Video Game Theme",NA,(Uncredited),NA,"Anime & Manga,Pachisi-Ludo,Pokémon,Sorry!",Card Drafting,"Hasbro,Parker Brothers",4.92308,52 13995,"La Bataille d'Espagnol-Talavera is a simulation of the culminating battle of Wellsley's 1809 counter-offensive. The radically different English and Spanish armies are pitted against the corps of King Joseph Napoleon's multi-national Armee de Espagne. Played on four 17"x22" period style maps over which a hexagonal grid has been laid. Each hexagon represents an area approximately 100 meters across. The armies which fought on this ground are represented by over 700 multi-colored playing pieces. Infantry are in regimental or battalion organization. Cavalry are shown as regiments. Artillery is deployed by battery. Distinctions are made between line or light infantry, guard and other elite forces. Various leaders are also portrayed. Each unit is individually rated according to its number of men or guns, its morale, its ability to initiate combat though gunfire or mêlée, its movement and, where appropriate, its range. The game is ideal for solitary study or team play. Each turn is twenty minutes of real and simulated time, play balance depends entirely on the skill of the players. The rules are a revision of the award-winning system developed by the Marshal Enterprises Household and cover the full range of features characteristic of the Napoleonic Battlefield. A special rulebook provides regulations particular to the Spanish Campaign of 1809, and a historical narrative completes the perspective of events on July 27-28 of that year. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ",//cf.geekdo-images.com/images/pic62369.jpg,3,0,12,1,0,La Bataille d'Espagnol: Talavera,0,//cf.geekdo-images.com/images/pic62369_t.jpg,1979,"Rick Barber,Paul Dangel,Jean Baptiste Édouard Detaille","Napoleonic,Wargame",NA,"Monte Mattson,Dennis A. Spors,Ed Wimble","Règlement de l'An XXX,Regulations of the Year XXII","La Bataille series,Country: Spain",Hex-and-Counter,"Clash of Arms Games,Marshal Enterprises",7.11895,95 14007,"10 Roman legions besiege a Gallic force in Alesia, and they are in turn besieged in their siege works by a relieving Gallic force. This hex and counter game is Volume XI in the Great Battles of History series by GMT. The game uses similar mechanics to other games in the series; however, It is centered around a siege instead of a more traditional set piece battle common to the other games in the series. Therefore it has the most changes to the GBoH rules than the other games. There are no specific turns, and play simply passes back and forth between the two sides, possibly interrupted by the abilities of the opposing commanders. The game includes three different scenarios. ",//cf.geekdo-images.com/images/pic71792.jpg,2,300,12,2,300,The Siege of Alesia,300,//cf.geekdo-images.com/images/pic71792_t.jpg,2005,"Mike Lemick,Rodger B. MacGowan,Mark Simonitch","Ancient,Wargame",NA,"Richard H. Berg,Mark Herman",NA,"Ancient Rome,Great Battles of History",Hex-and-Counter,GMT Games,6.89837,153 14010,"This is the published version of what is really a public domain game. Players tell a story with specific theme, and must use certain words within that story. The other players guess which words they had to use. This game is also known as Bla Bla Bla. In 2010, persuaded by repeated requests from the public who were trying to buy the game, Véronique Houbaert and Marcel Veelo decided to re-enter the publishing world and give Editions du Hibou a new lease of life. They examined the game closely and decided to give it a new name - Nonsense -, new cubic packaging and simplified rules which preserved only its essence! ",//cf.geekdo-images.com/images/pic1341995.jpg,8,20,8,3,20,Nonsense,20,//cf.geekdo-images.com/images/pic1341995_t.jpg,1993,NA,Party Game,NA,"Véronique Houbaert,Bernard Ralet",NA,NA,Storytelling,"Arti Grafiche Ricordi,Asmodee,Éditions du Hibou,Hibou",6.10506,81 14017,"From Teuber's official website: "On your turn place an explorer ship on a circle field on one of the three sides of the game board and draw a sea tile. Place the tile if it fits, i.e. when water borders water and land borders land. Throughout game-play a fascinating seascape unfolds before your eyes. The size and arrangement of the islands on the board is different in each game!" From the back of the box: Experience the adventure of exploring unknown islands! Each game presents new and unique challenges, for the board is different every time you play. In the 2-player variant, you and your opponent seek to claim the biggest islands in Oceania. The most successful explorer is the victor. Or you can be your own opponent in the solo variant. You will seek out larger, more valuable islands as the game challenges you to beat your own record score. Oceania is the smaller - but no less exciting - brother of the classic Klaus Tauber game "Entdecker," also published by Mayfair Games. Online Play PlayCatan (real-time) ",//cf.geekdo-images.com/images/pic65199.jpg,2,30,10,1,10,Oceania,30,//cf.geekdo-images.com/images/pic65199_t.jpg,2004,Bernd Wagenfeld,"Exploration,Nautical",NA,Klaus Teuber,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Tile Placement","Catan GmbH,KOSMOS,Mayfair Games",5.82652,873 14024,"Treasure Hunt in the Caribbean You are trying to succeed in life as a pirate on the boundless missions are your daily business. The ocean and the feared pirate hunters are the only foes during your quest for gold and fame. Your mission? For your gory voyage to success, recruit the utter scum of the ocean as your crew and command your ship with force on the merciless way to riches and fame. Feed your enemies to the sharks and become the wickedest buccaneer far and wide. Armed with a fitting crew of cutthroats, you can sweep away all obstacles in your path and grasp the oceans' ultimate bounty: the Spanish Treasure Fleet. Ready to board! Take no prisoners! ",//cf.geekdo-images.com/images/pic453847.jpg,5,90,14,2,90,Piracy,90,//cf.geekdo-images.com/images/pic453847_t.jpg,2004,NA,"Nautical,Wargame",NA,Michael Greiss,NA,Admin: Better Description Needed!,"Dice Rolling,Hex-and-Counter,Pick-up and Deliver","mgxmedia GmbH,Papergames (I)",6.08726,51 14032,"There is a large board with hundreds of different images shown. This board can be assembled in a variety of ways. Players pull tokens that have a single picture on them from a bag and attempt to find the picture on the board. Players can choose two version os play. Either pull one token out and all players attempt to find it at the same time, or each player can draw a few tokens out of the bag and the first to find all of their pictures on the board wins. In this game the players play cats that tries to find different objects. The board has a lot of images on it (around 300), you draw a card with an image on it. You then try to find it on the board and move there. ",//cf.geekdo-images.com/images/pic224988.jpg,6,20,5,2,20,Finders keepers!,20,//cf.geekdo-images.com/images/pic224988_t.jpg,1993,NA,"Action / Dexterity,Children's Game",NA,(Uncredited),NA,NA,Pattern Recognition,"danspil,Dujardin,Educa Borras,Educa Sallent SA",5.79167,84 14035,"Poor Pedro! He's stuck on a sand bank in the middle of the Amazon. Each step is dangerous, since there are hungry piranhas waiting everywhere. To keep Pedro from getting his feet wet, the players lay stones out in front of him. But beware he who runs out of stones. He is taking the risk that Pedro falls into the water. Then there's a big "Splash!" and the other players laugh themselves silly. A humorous comic-book-style rules inset makes learning the game easy. ",//cf.geekdo-images.com/images/pic2541615.jpg,6,30,8,2,30,Piranha Pedro,30,//cf.geekdo-images.com/images/pic2541615_t.jpg,2004,"François Bruel,Wesly Gibs,Tomasz Larek,Marcel-André Casasola Merkle","Bluffing,Humor",NA,Jens-Peter Schliemann,NA,"Admin: Better Description Needed!,Animals: Fishes","Area Movement,Simultaneous Action Selection","Asmodee,Goldsieber Spiele,Kanga Games,Nasza Księgarnia",6.23732,728 14036,"Here is an easy and entertaining card game which can be played anywhere and on any occasion. Whether you're experienced card players or beginners, you're sure to have lots of fun completing your program cards as quickly as possible. JOK-R-UMMY is the perfect pastime to liven up reunions with family and friends. It's also one of the only games that eliminates barriers between children and adults, since all can gather around to play...there is no complicated counting of points! Contents include: 2 plastic coated decks of 54 traditional cards, 1 deck of 63 Jok-R-ummy program cards, rules and instructions. ",//cf.geekdo-images.com/images/pic2015830.jpg,6,60,8,2,60,Jok R Ummy,60,//cf.geekdo-images.com/images/pic2015830_t.jpg,1986,NA,Card Game,NA,Les Jeux Jennick,NA,Rummy Games,"Pattern Building,Set Collection","Jennick Games, Inc.",5.81812,101 14038,"A non-random collectible combat game presented by The History Channel and TriKing Games, Anachronism allows you to take control of some of the greatest warriors in history and pit them against each other in a one-on-one battle to the death. Anachronism began with a 2-player starter set pitting Japanese warrior Musashi against the Norse legend Beowulf. The game now includes cards featuring such notables as Julius Caesar, Sun Tzu, Spartacus, Alexander the Great, Blackbeard and Genghis Khan, as well as weapons and armor from various eras. Decks can be added-to with various booster packs, each of which include a set selection of cards initially focusing on Greek, Japanese, Norse, and Roman heroes, with other periods of history, including the eras of Genghis Khan and Richard the Lionheart,now in the mix. And of course, historical accuracy within the cards is sure to be high, as the game does bear the seal of approval from The History Channel. Variant formats exist for more than 2 players, and some cards in the game are geared toward multi-player games. Online Play Lackeyccg (www.lackeyccg.com) ",//cf.geekdo-images.com/images/pic67567.jpg,4,5,12,2,5,Anachronism,5,//cf.geekdo-images.com/images/pic67567_t.jpg,2005,"Szucs Gregory,Chris Seaman,Justin Walsh","Ancient,Card Game,Fighting,Medieval,Mythology",NA,"Michael A. Brown,Stephen McLaughlin",NA,NA,Dice Rolling,"The History Channel,Nexus,TriKing",5.92647,589 14039,"Who will recognize the most colour combinations? The cards show six different colours in varying arrangements. One card is revealed in the middle of the table, and all players then try to get rid of their cards as quickly as possible. To do this, the cards are played out partially on top of each other, so that at least two colours exactly overlap. It's easy to mix up red with blue or play out an incorrect colour combination. Who will keep things clear? ",//cf.geekdo-images.com/images/pic59508.jpg,4,20,6,2,20,Flix Mix,20,//cf.geekdo-images.com/images/pic59508_t.jpg,2004,Jürgen Martens,"Card Game,Real-time",NA,Bernhard Naegele,NA,NA,"Pattern Recognition,Tile Placement","Adlung-Spiele,Swan Panasia Co., Ltd.",6.25847,304 14042,"From the publisher: "How's this supposed to work again? What happens when a team of two explainers are supposed to describe a concept but can only say the sentences together? But it gets better: the players can't discuss what they want to say ahead of time and must build the sentence while alternating words! A good time is guaranteed because the rest all try to figure out what the concept is at the same time. Who will have the most points?" Cards are in German, English, French, and Italian. The expansions in the series can be played as stand-alone games or mixed with other Team Work decks. Expanded by: Team Work: Feste & Feiern Team Work: Fußball 1 Team Work: Fußball 2 Team Work: Mathematik Team Work: Mozart Team Work: Musik Team Work: Religion Team Work: Urlaub ",//cf.geekdo-images.com/images/pic916260.jpg,16,20,10,4,20,Team Work Original,20,//cf.geekdo-images.com/images/pic916260_t.jpg,2004,Jürgen Martens,"Card Game,Humor,Party Game",NA,Michael Andersch,NA,Adlung-Spiele Team Work series,"Co-operative Play,Partnerships,Storytelling",Adlung-Spiele,6.16141,184 14054,"In Akaba, by Guido Hoffman (who also did the artwork), 2-4 players try to blow their flying carpets about the game board and try to be the first to collect all the presents. A 'stormy' dexterity game for ages 5 and up. ",//cf.geekdo-images.com/images/pic59550.jpg,4,20,5,2,20,Akaba,20,//cf.geekdo-images.com/images/pic59550_t.jpg,2004,Guido Hoffmann,"Action / Dexterity,Arabian,Children's Game,Real-time",NA,Guido Hoffmann,NA,NA,"Dice Rolling,Memory,Pick-up and Deliver",HABA - Habermaaß GmbH,6.48947,228 14076,"From the publisher: "The Ladybug Game is designed for interactive play between parents and children. Parents are encouraged to read a lively introductory story about the adventures of four ladybugs – Ella Yellow, Rickie Red, Tommy Teal and Olivia Orange. The object of the game is to help them find their way back home (a rosebush) after a windstorm launches them airborne and they land on a faraway dirt pile. The first ladybug to find her way “home” is the winner. Along the way, the ladybugs encounter various hazards such as tall grass, praying mantis’, aphids and ants. The Ladybug Game was invented by Kylie Copenhagen, a first grader in California who loves ladybugs." ",//cf.geekdo-images.com/images/pic282442.jpg,4,20,3,2,20,The Ladybug Game,20,//cf.geekdo-images.com/images/pic282442_t.jpg,2004,(Uncredited),"Children's Game,Humor,Party Game",NA,Kylie Copenhagen,NA,Animals: Ladybugs,Roll / Spin and Move,"Blue Opal,Hasbro,Zobmondo!! Entertainment LLC",4.53117,127 14080,"The Mighty Endeavor is the 17th game in the Standard Combat Series (SCS), and covers the Western Allied Invasion of France in 1944, the crossing of the Rhine River in early 1945 and the final push into Germany. Players can land at the places of their choosing and manner along the coast of France in an effort to liberate France and the Low Countries from German occupation and to cross the Rhine and take the German industrial cities along that river. The Mighty Endeavor - expanded edition is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula. Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conquer as much German territory as possible—while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time. The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front. Game Scale: Game Turn: 10 to 15 days Hex: 15 miles / 24.1 Km Units: Company to Corps Contents (Original edition): One 22 x 34" map One countersheet (280 1/2" dual-side printed counters) One 8-page SCS-specific series rulebook One 16-page TME specific rulebook Contents (Expanded edition): One 22 x 34" full-color map One 22 x 28" full-color map One 8.5 x 11" full-color map Two countersheets (560 1/2" dual-side printed counters) One 8-page SCS-specific v1.7 rulebook One 16-page TME-revised specific rulebook One 16-page TME-Expansion rulebook Two 6-sided dice (source: MMP website and user's description) ",//cf.geekdo-images.com/images/pic436512.jpg,2,360,12,1,360,The Mighty Endeavor,360,//cf.geekdo-images.com/images/pic436512_t.jpg,2005,Nicolás Eskubi,"Wargame,World War II",NA,"Tim Armstrong,Dean Essig,Steve Newhouse",NA,"Country: France,Country: The Netherlands,Standard Combat Series","Dice Rolling,Hex-and-Counter",Multi-Man Publishing,7.40297,323 14083,"International Game Series game from Multi-Man Publishing. Simulating the Pacific Front of World War II has always been one of the great wargame design challenges. The same distance that planes could cover in a few hours took days for ships and weeks for foot soldiers. Hostile jungles and great oceans combined to make logistics and transport of paramount historical concerns. These and other design puzzles are solvable by only the most gifted designers. Renowned Japanese wargame designer Tetsuya Nakamura has successfully met these challenges and Multi-Man Publishing is to offer the elegant result - Fire in the Sky. Fire in the Sky has, until now, only been available in Japanese. With only one map and 180 counters, Fire in the Sky packs years of prior Pacific design attempts and experience into an effort that beautifully distills the essence of the conflict and serves as further proof that great things do indeed come in small packages. Fire in the Sky provides players with the same problems and perspectives faced by the historical combatants, yet does so in a game that can be played in 5 hours or less. The game is ingeniously balanced and so provides not only a look into the minds of the actual commanders, but also a fun, competitive and tense gaming experience. The game includes glorious 1-inch counters, a clever map that integrates hexes and areas, and rules that cover all of the essential aspects of the Great Pacific War. Oil convoys and troop transports are as vital to victory as the massive Carrier fleets that steam over the vast Pacific. Tetsuya Nakamura’s intelligent and ingenious design also offers Western players a fascinating glimpse into the Japanese perspective on the war. ",//cf.geekdo-images.com/images/pic58333.jpg,2,300,12,2,300,Fire in the Sky: The Great Pacific War 1941-1945,300,//cf.geekdo-images.com/images/pic58333_t.jpg,2005,Nicolás Eskubi,"Wargame,World War II",NA,Tetsuya Nakamura,NA,"Country: Japan,International Games Series","Dice Rolling,Hex-and-Counter,Simulation","Game Journal,Multi-Man Publishing",7.47111,455 14102,"Once you start rolling greens, you'll think those reds will never appear. If they do, watch out - you could wipe out your points. Your goal is to get 100, but victory is up for grabs until the very end! It takes a little luck, a little strategy and a whole lot of dice tossing. Toss Up! was released as Can't Stop for a little while, though the publisher's website itself does not list Can't Stop as an alternate title. It is supposed that the name was altered due to the naming conflict with Can't Stop. ",//cf.geekdo-images.com/images/pic159944.jpg,6,15,8,2,15,Toss Up!,15,//cf.geekdo-images.com/images/pic159944_t.jpg,2004,NA,"Children's Game,Dice",NA,"Garrett J. Donner,Michael S. Steer",NA,NA,"Dice Rolling,Press Your Luck,Set Collection",Patch Products,5.56111,226 14105,"From the designer (about his Commands and Colors system, C&C: Ancients, and Memoir' 44): "Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray stylized battles from this time in history. The 15 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama." "The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time." "Unlike its older brother, Battle Cry by Avalon Hill (Hasbro), Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour." "The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards." "The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol." "The game mechanics, although simple, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory." ",//cf.geekdo-images.com/images/pic132447.jpg,2,60,12,2,60,Commands & Colors: Ancients,60,//cf.geekdo-images.com/images/pic132447_t.jpg,2006,Rodger B. MacGowan,"Ancient,Wargame",NA,Richard Borg,"Commands & Colors: Ancients Expansion Pack #1 – Greece & Eastern Kingdoms,Commands & Colors: Ancients Expansion Pack #2 – Rome and the Barbarians,Commands & Colors: Ancients Expansion Pack #3 – The Roman Civil Wars,Commands & Colors: Ancients Expansion Pack #4 – Imperial Rome,Commands & Colors: Ancients Expansion Pack #5 – Epic Ancients II,Commands & Colors: Ancients Expansion Pack #6 – The Spartan Army,Commands & Colors: Ancients Expansions #2 and #3 – Rome vs the Barbarians; The Roman Civil Wars","Ancient Rome,Commands & Colors,Commands & Colors: Ancients Series,Country: Greece","Campaign / Battle Card Driven,Dice Rolling,Hand Management,Hex-and-Counter,Modular Board","GMT Games,Wargames Club Publishing",7.79745,6820 14119,Every player is trying to form the Schlossgarten by placing tiles. You get points for placing tiles. The first player to reach 21 points wins. ,//cf.geekdo-images.com/images/pic246904.jpg,4,45,9,2,45,Der Prestel Schlossgarten,45,//cf.geekdo-images.com/images/pic246904_t.jpg,2004,NA,NA,NA,Ulf Siebert,NA,Admin: Better Description Needed!,Tile Placement,Prestel Verlag,5.58028,71 14130,"In a world of science-fantasy inspired of the universes of Caza or Moebius, you will have to direct your people (among three races: humans, dragons, Arachnid ) and bring it towards the ultimate stage of development. Each player starts in a village producing : Evo (allowing to gain evolutions modifying the characteristics and confer special capacities) and Repro (to get new units). During the game, three cities will appear, they will give in their turn capacities Evo and Repro with the people controlling them. But for that, it will be necessary to fight! In the center of the boardgame, the Sharur mount is a important place, because great source of Evo, but it is also a dangerous place when the misadventure of the Sharur god decides to make a visit there to devour all those which are there. The game will propose to you to manage the evolutions of your people (you will be able to choose such or such way according to your choices of play or your strategy), with options such as spittle of acid, claws, flight, precognition, assassination, etc. The characteristic of the mechanisms of the play comes from the absence of luck in displacements and especially in the combat, and only the events cards will give some random in game. ",//cf.geekdo-images.com/images/pic57737.jpg,6,90,12,3,90,Sharur: Evolutions,90,//cf.geekdo-images.com/images/pic57737_t.jpg,2004,"Ghislain Aubry,Olivier Fraisier",Fantasy,NA,Emmanuel Beltrando,NA,NA,"Area Movement,Simulation",Asmodee,4.63559,59 14131,"Casanova had two great passions: anybody can guess the first, now it's time to discover the second one. Casanova, a "seductive" bet-and-rise game with cards and dice for 2 to 4 players, set in the fascinating XVIII century Venice. Components: 52 Special cards, 3 dice, 48 coins, multi language rules booklet ",//cf.geekdo-images.com/images/pic397547.jpg,4,20,10,2,20,Casanova,20,//cf.geekdo-images.com/images/pic397547_t.jpg,2004,Luca Raimondo,"Bluffing,Card Game",NA,Niek Neuwahl,NA,NA,Betting/Wagering,Kidultgame,4.73881,67 14132,"Action and Cut! Life as a producer in the film industry is tough, especially in the porn business. You however, are the best! Be it tame soft porn or full-on hardcore action; you know what it takes to make a hot flick! Your job? Your choice of actors and apparatus determine if it is going to be on top or a flop. Your filthy fantasy, your skill and the ruthless manipulation of the competition, decide how successful your films will be. Warning! Thieves, hackers, ugly actors and moralistic directors can ruin your plans! However no need to panic, the numbers only get counted at the end and then you will see who has managed to screw the rest! Actors and Condoms in position! And Action! ",//cf.geekdo-images.com/images/pic451248.jpg,5,45,18,2,45,Project Pornstar,45,//cf.geekdo-images.com/images/pic451248_t.jpg,2004,Hans Schneider,"Card Game,Humor,Mature / Adult",NA,Michael Greiss,NA,NA,"Hand Management,Set Collection,Take That",Papergames (I),5.43852,122 14133,"Since the misty night of time the druids of Futark have the mastery to create rare charming amulets, carving arcane runic symbols on rough gems. Their servants secretly bring the gems in special magic locations but for each location there's only one kind of gem to transform. When the gems are carved the "smaller" servants bring the amulets back first but... the last ones can have a valuable reward. Components: 54 Gem cards, 24 Servant cards, 12 Magic Location cards, 6 Score cards, 4 wooden movers, multi language rules booklet ",//cf.geekdo-images.com/images/pic57709.jpg,4,30,10,2,30,Druids,30,//cf.geekdo-images.com/images/pic57709_t.jpg,2004,Antonio Lupatelli,"Fantasy,Medieval",NA,Leo Colovini,NA,NA,"Card Drafting,Hand Management",Kidultgame,4.69722,72 14134,"From the description in the rules This is not a game about grace or style; it is a game about grabbing gold and then more gold! To find gold, you need to be victorious in battles. You win your battles by means of creatures that also find gold if you win the battle. You need to roll high to win your battles, but you need to roll low to find any additional gold. Thus, creatures are the most important part of this game. You cannot do battle without them, and you cannot find gold without them. It is quite possible to be nice to the others while playing. Then again, you don't have to. You probably shouldn't - for those who don't play nice and fair tend to win more often, just as in real life. ",//cf.geekdo-images.com/images/pic87810.jpg,4,30,10,2,30,My Dwarves Fly,30,//cf.geekdo-images.com/images/pic87810_t.jpg,2004,John Kovalic,"Card Game,Fantasy,Humor",NA,"Sebastian Jakob,Michael Palm",NA,NA,"Dice Rolling,Hand Management",Pegasus Spiele,5.55736,352 14137,Link to publisher's explanation: http://www.999games.nl/spel/Party+Animals A simple but hilarious party game in which players have to mimic animal sounds. ,//cf.geekdo-images.com/images/pic460601.jpg,5,45,10,3,45,Party Animals,45,//cf.geekdo-images.com/images/pic460601_t.jpg,2004,François Bruel,"Animals,Card Game,Humor,Party Game",NA,Chris Childs,NA,NA,NA,999 Games,5.90056,90 14188,"Bughouse Chess is a variation of chess played with two teams of two people on two chess boards. Chess clocks are used, generally with 5 minute time controls. Team members sit beside each other playing opposite colors. Each player plays his opponent as in standard chess, except that whenever a piece is captured, it is given to the teammate. The teammate can then decide to play a normal move, or place the captured piece on any unoccupied square of the board (exception: pawns cannot be placed on the 1st or 8th rank). Team members have to work together and against the clock to win. The first person to lose by checkmate or time loses for his or her team, thus ending both games. ",//cf.geekdo-images.com/images/pic58228.jpg,4,10,10,4,10,Bughouse Chess,10,//cf.geekdo-images.com/images/pic58228_t.jpg,1960,NA,Abstract Strategy,NA,(Uncredited),NA,Chess Games,"Grid Movement,Partnerships",(Public Domain),7.37475,289 14191,"¥€$ (YES) is a new game produced by Armstrong Company and launched in 2004. There are 6 types of commodity spread across the 5 continents and players must control these to satisfy two different winning conditions. So to win, you might need to control two tractors and two factories for one condition, and one commodity in each continent for your second condition. Alternately, the first player to earn 1 million wins. There are decks of cards; Country (which shows a commodity in a country and a price, e.g. Factories are in Britain and cost 70,000), Yes (good stuff), No (bad stuff), Auftrag (winning conditions). You start with some cash money, a few countries and two Auftrag. For the countries you own, you put the plastic commodity onto your colored disc onto the country. So the player owning Britain puts a factory on one of their discs onto Britain. This way, ownership can be seen and can change. The game is driven by two dice. The player rolls them, chooses one for itself and the other for the player on the left to use. The dice are marked Buy, Sell, Country, Yes, No, Cash. Buy means you can buy a commodity/country from another player - regardless of whether they want to sell it - at the price on the card. There is also a red die you can roll to gamble on the price, making it higher or lower. Sell means you may sell a Country back to the bank. Country means you draw a Country card and place the commodity on your disc on it. Yes/No means you draw from the appropriate deck and apply the result, e.g. all players get a dividend, or pay a tax, etc. Cash means you move a marker on the board and whoever has that commodity or continent gets a bonus. Since the game is completely driven by two dice, it is pure chance if a good thing or bad thing happens to a player. Due to the nature of the dice, the cards, and the rules, it is quite possible for the game to end in the first round. ...or it can go on forever. [See Fluxx.] ",//cf.geekdo-images.com/images/pic176028.jpg,6,30,8,2,30,¥€$,30,//cf.geekdo-images.com/images/pic176028_t.jpg,2004,Armstrong,Economic,NA,Armstrong,NA,NA,Dice Rolling,Ravensburger Spieleverlag GmbH,4.21059,85 14236,"From the publisher: It's post time and the thrills of thoroughbred horse racing await you in this exciting game of chance and strategy. Move your cast metal marker, a jockey atop hi steed, by throwing the die or playing a card. Decide when to make your move, or whether to use your whip to urge your horse to the head of the pack. The attractive wooden case unfolds to become a racetrack, complete with varying conditions that could cost you the race. Advanced rules allow for specific racing styles, handicapping and wagering. No matter if you win, place or show, Old Century Stretch Run is fun for the whole family. ",//cf.geekdo-images.com/images/pic184221.jpg,6,60,8,2,30,Stretch Run,60,//cf.geekdo-images.com/images/pic184221_t.jpg,2004,NA,"Animals,Racing,Sports",NA,"Steve Edmiston,Tom Phillips",NA,Sports: Horse Racing,"Action Point Allowance System,Betting/Wagering,Dice Rolling,Hand Management,Roll / Spin and Move,Variable Player Powers",Front Porch Classics,5.6268,75 14254,A mini version of Pitchcar with smaller track pieces. Contains 6 straight and 10 curve track pieces that allow the construction of more than 10 different racing circuits. 8 wooden cars are included as well. ,//cf.geekdo-images.com/images/pic58034.jpg,8,30,6,2,30,PitchCar Mini,30,//cf.geekdo-images.com/images/pic58034_t.jpg,2003,NA,"Action / Dexterity,Racing",NA,Jean du Poël,"PitchCar Mini Extension,PitchCar Mini Extension 2,PitchCar Mini Extension 5: The Cross,PitchCar Mini Special Long Straights","Finger Flicking Games,PitchCar,Sports: Auto Racing",NA,Ferti,6.97606,1694 14258,"On a very large map of New York, including all the suburbs in Queens and Brooklyn, players build up their gangs of thugs, goons and hit men. Move these around the city in limos, speedboats and helicopters, attack your enemies, and take control of boroughs to earn income and hire more gangsters. Kill your enemy's Boss and you control their gang. Buy police protection and move around safely. When your family members congregates in one borough, they are safe, but earn you no income bonuses. Put a family member in each borough and your get bonuses to income, but then they are vulnerable to attack. There are 300 plastic figures for the different characters, buildings and vehicles. The helicopters are very good. The rotors spin when you blow on them. The game has detailed rules with tables for combat but also a set of clear diagrams. You could start playing in a few minutes. ",//cf.geekdo-images.com/images/pic57994.jpg,6,180,12,2,180,Blood Feud in New York,180,//cf.geekdo-images.com/images/pic57994_t.jpg,2004,NA,"Economic,Fighting,Mafia,Miniatures,Negotiation,Territory Building",NA,Kyle Weinandy,NA,"Cities: New York (New York, USA),Country: USA","Area Control / Area Influence,Area Movement,Dice Rolling,Player Elimination","Eagle-Gryphon Games,Rebel Forge",6.14821,626 14314,"Deus Vult! the game of crusades it's a boardgame for 2 players, one plays Crusaders trying to occupy the gate of Jerusalem (or to eliminate every Moor) while the Moors must eliminate every Crusader on the board or push them back to the camp. - 55 cards - playing board - 40 pawns - booklet with instructions ",//cf.geekdo-images.com/images/pic67360.jpg,2,30,10,2,30,Deus Vult!,30,//cf.geekdo-images.com/images/pic67360_t.jpg,2005,"Alberto Bontempi,Gustave Doré","Abstract Strategy,Card Game,Medieval",NA,"Sergio Giovannini,Giacomo Sottocasa",NA,NA,"Card Drafting,Dice Rolling,Roll / Spin and Move,Variable Phase Order",Rose & Poison,5.14545,77 14342,"From the publisher..... Bask in the "blue glow" of the Scene It? TV Edition! From Andy Griffith to the X-Files, Scene It? TV Edition has all your favorite clips from the first sitcoms to today's reality show craze. • The premier TV trivia game with real TV clips! • Features everything from the first black-and-white sitcoms to today’s reality shows! • Destined to be even more popular than the movie edition! ",//cf.geekdo-images.com/images/pic470122.jpg,4,30,13,2,30,Scene It? TV,30,//cf.geekdo-images.com/images/pic470122_t.jpg,2004,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,"Craig Kinzer,Dave Long (I)",NA,"DVD Board Games,Scene It?",Roll / Spin and Move,"Screenlife, LLC",5.48872,164 14355,"Lonato is a self-contained module covering the battles of Lonato, July 31 - August 4, 1796, using the downloadable rules for the Triumph and Glory (T&G) system, part of GMT Games' "Gameplayer's Series" which has playability as its main objective. The game scale is 75 minutes per turn. Each hex is 325 yards across. Each strength point is approximately 200 men for infantry, 150 men for cavalry and 4 guns for artillery. The game uses the activation marker mechanic to create uncertainty in initiative. This module appeared as part of RBM's C3i Magazine Nr 14, having Frederic Bey design the game with Richard Berg's (T&G) rule system. Thereafter Frederic created his own, adjusted and Richard approved rule system called "Jours de Gloire" Series (JdG), which can be downloaded from Frederic's homepage (http://www.fredbey.com/telechargements_en.html). There are also rules to "transfer" the JdG-rules into playability and for "Lonato". SYSTEM: "Triumph & Glory" AND "Jours de Gloire" Series (JdG) - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP. ",//cf.geekdo-images.com/images/pic361903.jpg,2,60,12,1,60,Lonato,60,//cf.geekdo-images.com/images/pic361903_t.jpg,2002,"Pascal da Silva,Rodger B. MacGowan","Napoleonic,Wargame",NA,Frédéric Bey,NA,"Jours de Gloire Series,Magazine: C3i,Triumph & Glory Series",Hex-and-Counter,"GMT Games,RBM Studio",6.71,50 14361,"This is different than the previous Disney edition by Trivial Pursuit. This has only about 1,800 questions, half of which are for adults and half for kids (which in the past was known as "an All-Family Edition"). Unfortunately, this edition has only the original pies for the pieces, not the spiffy miniatures that have been in many newer Trivial Pursuit editions. Description on back of box: "Bring the magic of Disney into your home... Relive your favourite adventures as each picture card brings the memories flooding back. Then flip the card over and see if you can answer the question! With 1,800 questions split between adults and younger members of the family, everyone has an even chance of getting the answer right. Move around the board - landing on your favourite Disney character spaces - and view each card through the movie viewer. Get the answer right and you're well on the way to completing your collection of colourful wedges! Trivial Pursuit's Disney Edition. With that magic touch of pixie dust" ",//cf.geekdo-images.com/images/pic1665154.jpg,32,30,6,2,30,Trivial Pursuit: Disney – The Animated Picture Edition,30,//cf.geekdo-images.com/images/pic1665154_t.jpg,1999,NA,"Children's Game,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,"Celebrities: Walt Disney,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Horn Abbot International,Parker Brothers",5.21494,87 14379,"This Clue-style game comes with a game board, Fluffy Folder (for holding the solution), 2 special dice, 6 wizard hat pawns, 1 ghost pawn, 10 Hogwarts event cards, 6 Character cards, 6 Magic cards, 9 Room cards, 2 Summary cards, and a Check List Pad. The object of the game is to deduce which student cast which forbidden spell in which room in Hogwart's School. Once a player thinks he/she knows the solution they must travel to the difficult to reach third floor where Fluffy guards the answer. While most of the mechanics of play will be familiar to any player of the classic Clue, a few new elements in the game may require a slightly different approach to play. ",//cf.geekdo-images.com/images/pic2523082.jpg,6,30,8,2,30,Harry Potter and the Sorcerer's Stone Mystery at Hogwarts Game,30,//cf.geekdo-images.com/images/pic2523082_t.jpg,2000,NA,"Children's Game,Deduction,Fantasy,Movies / TV / Radio theme,Novel-based",NA,(Uncredited),NA,Harry Potter,"Dice Rolling,Roll / Spin and Move",Mattel,5.41843,293 14383,From the publisher's web site: "How well do you know all the Wonders of the World? With this game you get to travel around the world and see many wonderful and breathtaking human accomplishments and natural monuments. The game contains sights that are known by everybody and also more unfamiliar wonders in the furthest corners of the world. You will be asked interesting questions about different sights and by knowing or guessing correctly you will receive a piece in your 6-piece world map puzzle. Adding more spice to the game are the 7 Ancient Wonders of the World – you will learn plenty of new facts about them during each game. The winner is the player who is the first one to finish his/her puzzle." ,//cf.geekdo-images.com/images/pic58474.jpg,6,30,12,2,30,Wonders of the World,30,//cf.geekdo-images.com/images/pic58474_t.jpg,2004,NA,"Educational,Travel,Trivia",NA,(Uncredited),NA,NA,"Dice Rolling,Point to Point Movement,Roll / Spin and Move","Alary Games,Tactic",4.08333,54 14403,"From the publisher: The Battle for Macragge is a great way to get started with Warhammer 40,000! This box is packed with all sorts of great stuff to introduce you to the grim darkness of the far future. Included are 10 Termagants, 6 Genestealers, 8 Spore Mines, 10 Space Marines, an Imperial Pilot, and a set of crashed Imperial Aquila Shuttle terrain pieces. Also included are dice, templates, a Battle for Macragge Getting Started book, and a digest-sized complete Warhammer 40,000 rulebook—the perfect size to fit into a figure case as you head out to a tournament or game! Starter set for Warhammer 40,000 (fourth edition) Expanded by: Warhammer 40,000: The Battle Rages On ",//cf.geekdo-images.com/images/pic58510.jpg,2,120,12,2,0,"Warhammer 40,000: Battle for Macragge",120,//cf.geekdo-images.com/images/pic58510_t.jpg,2004,"John Blanche,Alex Boyd,Paul Dainton,David Gallagher,Jes Goodwin,Neil Hodgson,Paul Jeacock,Nuala Kennedy,Karl Kopinski,Stef Kopinski,Alan Merrett,Adrian Smith,Markus Trenkner","Miniatures,Science Fiction","Warhammer 40,000 (fourth edition)","Andy Chambers,Rick Priestley","Warhammer 40,000: The Battle Rages On","Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,6.54953,320 14410,"“Oh No, There Goes Tokyo!” is a multi-player combat game in which each of 2-4 players controls a segment of Tokyo under attack by the dreaded Godran, Self-Appointed Emperor of Monsters. Players must protect their areas from the rampaging monster by deploying units of the national guard while at the same time evacuating tasty populace units. As key production units in each sector are destroyed by Godran, the players’ resources dwindle. Perhaps only a hastily-developed super weapon can save the day! Players have many options in “Oh No, There Goes Tokyo.” Each turn, their remaining production centers generate a number of “Mega-Yen” to be spent in a variety of ways. First, players bid “Mega-Yen” to control Godran. Each turn, Godran could be controlled by a different player. Victory point incentives will keep Godran rampaging - but if you win the bidding, Godran will rampage someplace other than your back yard! Mega-Yen can also be used to activate defense units, to evacuate panicked yet recalcitrant citizenry, and to develop super weapons to combat the mighty Godran. Jury-rig a Death Ray and hope for a quick knockout punch, or undertake the longer and more expensive, but more sure-fire, process of researching Godran’s origins to find his weakness. The Mega-Yen is an imaginary currency whose value, for the purposes of this game, is ridiculously high. “Oh No, There Goes Tokyo!” plays essentially the same with two, three or four players. “Oh No, There Goes Tokyo!” (Also known as ON,TGT!) contains a fold-out map that represents a hypothetical section of downtown Tokyo. It could be any city, but Tokyo seems to be the most attractive to monsters. Players are encouraged to substitute cities they particularly dislike if the urge strikes. The game includes a set of counters representing Godran, destroyed buildings, the national guard in four colors and populace units in four colors. Also included are a small selection of cards - representing potential origin points for Godran and hair brained schemes to control the beast. Relevant charts are included in the back of the rules for ease of access. Play requires the use of multiple six sided dice to resolve combat and scrap paper for record keeping. ",//cf.geekdo-images.com/images/pic70323.jpg,4,120,12,2,120,"Oh No, There Goes Tokyo!",120,//cf.geekdo-images.com/images/pic70323_t.jpg,2002,Garry Haggerty,"Economic,Print & Play,Science Fiction",NA,Matthew Nadelhaft,NA,"Country: Japan,Kaiju,Monsters","Action Point Allowance System,Auction/Bidding,Hex-and-Counter,Simulation","(Self-Published),(Web published)",6.805,66 14423,"In Danish "Husker Du?" (Pronounced HOOSKER DOO?) means "Do you remember?" This is a children's memory game wherein plastic tokens cover windows in the game board. Take turns uncovering windows to match the images beneath. The images are printed on a wheel which can be turned so that each game has the matching images in different locations. Aufgepaßt-Nachgedacht! is a variant of the game that uses fewer pairs, but requires a player to get all the matches in one turn to win. ",//cf.geekdo-images.com/images/pic220011.jpg,4,15,4,2,15,Husker Du?,15,//cf.geekdo-images.com/images/pic220011_t.jpg,1970,Ann M. Jackson,"Children's Game,Educational,Memory,Movies / TV / Radio theme",NA,Ann M. Jackson,NA,"Celebrities: Walt Disney,TV Series: Sesame Street",Memory,"Endless Games (I),Gabriel,The Games Gang, LTD,Golden,MB Spellen,Parker Brothers,PICAM (Products International Company Advertising/Marketing),Pressman Toy Corp.,Regina Products, Inc,Skyline Toys,Western Publishing Company",5.44275,69 14441,"Kinder Bunnies: Their First Adventure is a non-collectible card game suited for young children. The gameplay, while simplistic, allows for children to learn valuable skills, such as reading, math and teamwork. With a patented run-style system, players work to take good care of their bunnies while avoiding safety hazards,feed-the-bunny cards and more. Players must also collect carrots to win the game. The non-lethal gameplay has varying difficulty levels for all reading levels with bright, positive graphics and fun activities for hours of gameplay. Kinder Bunnies is also compatible with Killer Bunnies, also from Playroom Entertainment. ",//cf.geekdo-images.com/images/pic207277.jpg,5,20,5,2,20,Kinder Bunnies: Their First Adventure,20,//cf.geekdo-images.com/images/pic207277_t.jpg,2005,Jonathan Young,"Card Game,Children's Game,Dice,Humor",NA,Jeffrey Neil Bellinger,NA,"Animals: Rabbits,Killer Bunnies","Dice Rolling,Hand Management",Playroom Entertainment,5.92537,224 14451,"The object of the game is to make changes to the rules of the game. Players start off following some "initial rule set", which dictates how the rules can be changed. Once a rule change has been made, players then follow this new rule set. Most importantly, the rules about how rule changes are made can themselves be changed! In the words of Nomic's author, Peter Suber: "Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed." The game can be played face-to-face with as many written notes as are required, or through any of a number of Internet media. Initially, gameplay occurs in clockwise order, with each player taking a turn. In that turn, they propose a change in rules that all the other players vote on, and then roll a die to determine the number of points they add to their score. If this rule change is passed, it comes into effect at the end of their round. Any rule can be changed with varying degrees of difficulty, including the core rules of the game itself. As such, the gameplay may quickly change. Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed. Immutable rules also take precedence over mutable ones. A rule change may be: * the addition of a new mutable rule * an amendment to a mutable rule * the repeal of a mutable rule * the transmutation of a rule from mutable to immutable * or the transmutation of a rule from immutable to mutable Alternative starting rulesets exist for Internet and mail games, wherein gameplay occurs in alphabetical order by surname, and points added to the score are based on the success of a proposed rule change rather than random dice rolls. ",//cf.geekdo-images.com/images/pic121432.jpg,99,180,0,2,10,Nomic,180,//cf.geekdo-images.com/images/pic121432_t.jpg,1982,(Uncredited),"Game System,Memory,Negotiation,Party Game,Print & Play",NA,Peter Suber,NA,NA,"Dice Rolling,Paper-and-Pencil,Variable Player Powers,Voting",(Self-Published),6.94262,61 14452,"The 2nd title in The Gamers´ Napoleonic Brigade Series, featuring 280 die-cut counters and a full-colour 22x34" map. One game turn represents 30 minutes of real time, and one hex represents 200 yards. This series highlights Command & Control on the battlefield. Nominee for the 1995 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). Napoleon Brigade Series (NBS) - scale = 200 yrd/hex (183 m/hex) - time = Day-time turn = 30 min, Night turn = 1 hr - strength = 1 SP (Infantry) : 150 men 1 SP (Cavalry) : 100 men 1 SP (Artillery) : 3 Guns ",//cf.geekdo-images.com/images/pic434289.jpg,2,180,16,1,180,Marengo,180,//cf.geekdo-images.com/images/pic434289_t.jpg,1995,Louis-François Lejeune,"Napoleonic,Wargame",NA,"Dean Essig,David A. Powell",NA,Napoleonic Brigade Series,Hex-and-Counter,The Gamers,6.91343,108 14511,"Components: The Shark Park box is full of everything that is needed to feed a hungry shark: 1 brightly colored game board: showing the map of the sea divided up into 60 squares. The center squares are numbered from 2 to 4 and these are the Schools of Fish. The board also shows the sharks’ appetite level in order: Feeling peekish (green), Hungry (yellow) and Starving! (red). 4 colored player boards: (blue, purple, orange and pink) one for each player, to store the fish eaten. 16 Shark counters: (blue, purple, orange and pink) – these are the poor hungry sharks and their position in the sea; 36 Fish counters: these are the lovely tasty fish. On the back of the counter is a number (2, 3 or 4), to show how many points have been won; 1 Fish bone counter: this is the special sign that acts as a “scare away”, a special effect; 4 colored wooden counters: (blue, purple, orange and pink) one for each player, to show his appetite level on the game board. And last of all, the rulebook in 5 languages: English, German, French, Dutch and Italian. ",//cf.geekdo-images.com/images/pic97976.jpg,4,35,8,2,35,SharkPark,35,//cf.geekdo-images.com/images/pic97976_t.jpg,2005,Demis Savini,Animals,NA,Piero Cioni,NA,"Animals: Fishes,Animals: Sharks",Action Point Allowance System,"Red Omega Studio,TENKIGAMES",5.01634,82 14523,"From the Lost Battalion Games website: The Eastern Front in World War Two was the largest land campaign in history. This game recreates incidents in this vast campaign as small skirmishes between Soviet and German forces commanded by sergeants and other noncommissioned officers. YOU command one side. Can YOU defeat the enemy in this easy to learn and exciting historical war game? this introduction-level game simulates World War II infantry actions at the man-to man level. The game, without going into overwhelming detail, test the tactical skills of the players, each commanding small opposing forces. Combat at this level focuses on the immediate enemy, his locations and weapons, the terrain and sheer survival. Sergeants!™ is an infinitely expandable game that is fast, fun and surprisingly inexpensive. Double-Sided Mapboard - Puzzle-cut to hold together 220 LASER-Cut Playing Pieces - These units represent soldiers, their weapons and information markers... heavy mounted, coated, and 3/4 in. Units are square. Terrain changing counters are hex shaped, info counters are round. Dice - Two six-sided dice- both players roll for resolution Rules, charts, and special 'briefing sheets' for more obscure needs Scenarios - contains EIGHT scenarios, several with variants for different year versions or with/without armor variants Charts - contains the charts needed to play the game Each box contains a unique registration card, giving the owner access to more scenarios and some extras. The "Repple Depple 1" expansion contains many more maps, scenarios, and tanks. ",//cf.geekdo-images.com/images/pic754005.jpg,2,60,12,2,60,Sergeants! On the Eastern Front,60,//cf.geekdo-images.com/images/pic754005_t.jpg,2004,NA,"Wargame,World War II",NA,S. Craig Taylor,"Sergeants Repple-Depple 1,Sergeants! Expansion,Sergeants! in the Sand,Sergeants! Scenarios Book 1",Sergeants!,Hex-and-Counter,Lost Battalion Games,6.04936,78 14525,"Outburst Remix is an update of the party game Outburst!. It differs from Outburst! with having new topics and adding an additional element (Remix part) of having the topic hidden when teams decide whether to play or pass. The topic cards have a headline which is a clue to the topics. An example is the headline Dirty Dish? for the topic Publications about Celebrities. As is Outburst!, teams take turns trying to guess as many of the 10 answers to a topic on the cards. The game mechanism is very similar to long time game show Family Feud. Re-implements: Outburst! ",//cf.geekdo-images.com/images/pic796015.jpg,10,30,18,4,30,Outburst Remix!,30,//cf.geekdo-images.com/images/pic796015_t.jpg,2004,NA,"Memory,Party Game,Word Game",NA,Brian Hersch,NA,Outburst,Memory,Mattel,6.39784,116 14535,"SPANC Them All! Life is good when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Fame than anyone else, and watch your tail . . . because the other catgirls want what you've got! Lovingly illustrated by Phil Foglio, SPANC is a fast-paced card game of space pirates, ninja, amazons, and catgirls. All at once. 108 full-color oversized cards, counters, rulesheet, and dice in a 6" x 9" box. Home Page: http://www.sjgames.com/spanc/ ",//cf.geekdo-images.com/images/pic58989.jpg,4,60,14,2,60,SPANC: Space Pirate Amazon Ninja Catgirls,60,//cf.geekdo-images.com/images/pic58989_t.jpg,2005,"Justin De Witt,Alex Fernandez (I),Phil Foglio,Steve Jackson (I)","Comic Book / Strip,Fighting,Humor,Pirates,Science Fiction",NA,"Steve Jackson (I),Fade Manley,Giles Schildt",NA,"Admin: Better Description Needed!,Animals: Cats,Ninja",Modular Board,Steve Jackson Games,5.29644,449 14553,"Players have to get rid of their cards to score victory points. Every card represents a time frame. For a given event every player plays a card to guess when that event has happened. The player with the widest time frame on his card now has to set a time frame according to his card in which in his opinion the event has happened. The player with the second widest time frame now can either challenge the previous players time frame or narrow the time frame according to his played card. When every player has either guessed a time frame or challenged another player the point of time the event has happened is announced. All the players with the point of time in their time frame and those who challenged another player's guess get rid of their played card. The first player to get rid of 5 cards wins the round and gets 2 victory points, the player with the most cards left gets no points, all others get 1 point. ",//cf.geekdo-images.com/images/pic132315.jpg,5,45,10,2,45,Times,45,//cf.geekdo-images.com/images/pic132315_t.jpg,1992,Karsten Lübke,"Bluffing,Trivia",NA,Uwe Rosenberg,NA,NA,NA,"Fun Connection,Salagames",6.45614,57 14559,"Malvern Hill - The Battles of the Seven Days, Volume III, is the 13th game in the Civil War Brigade (CWB) Series. It covers the the battles of Glendale and Malvern Hill, June 30th - Jul 1st 1862. Seven Day's campaign: part one is Gaines Mill, part two Seven Pines and part three Malvern Hill. All three games can be connected to recreate the entire campaign. ",//cf.geekdo-images.com/images/pic361373.jpg,2,240,0,1,240,Malvern Hill,240,//cf.geekdo-images.com/images/pic361373_t.jpg,1999,Christian Schussele,"American Civil War,Wargame",NA,"Dean Essig,David A. Powell",NA,"Civil War, Brigade (CWB) Series",Hex-and-Counter,The Gamers,7.45455,55 14585,"From the publisher: Humphrey Bogart in Casablanca, John Wayne at Fort Apache, Judy Garland on the yellow brick road to OZ...Hollywood's greatest movies and biggest stars make the Turner Classic Movies edition of Scene It? the ideal gift for movie buffs and game lovers alike. Game features content from more than 100 movies from TCM’s library dating back to the 1950s ",//cf.geekdo-images.com/images/pic196450.jpg,4,30,13,2,30,Scene It? Turner Classic Movies,30,//cf.geekdo-images.com/images/pic196450_t.jpg,2004,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,"Craig Kinzer,Dave Long (I)",Scene It? Turner Classic Movies Game Pack,"DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.8975,60 14634,"In the game of Homeworlds, you take on the role of a space-faring civilization that has become embroiled in an epic, galaxy-wide struggle between Good and Evil. Good civilizations try to work together to eradicate Evil, while Evil civilizations crave only senseless destruction. But which players are Good and which are Evil? That's the ultimate question in this game of strategy, psychology, and diplomacy. Multi-player Sinister Homeworlds and (Andy Looney's prefered variant) 2-player Binary Homeworlds remove the Good/Evil roles, leaving the game as a perfect information Abstract Strategy game. Also included in Pyramid Arcade. ",//cf.geekdo-images.com/images/pic845217.jpg,6,60,10,2,15,Homeworlds,60,//cf.geekdo-images.com/images/pic845217_t.jpg,2001,NA,"Abstract Strategy,Bluffing,Fighting,Political,Science Fiction","Playing With Pyramids,Pyramid Arcade",John Cooper,NA,Looney Pyramids,"Modular Board,Player Elimination,Point to Point Movement","(Web published),Looney Labs",7.44296,226 14662,"NE-spelet (`the NE game´) is a Swedish trivia game published by Nationalencyklopedin (the Swedish National Encyclopedia). Plays a lot like Trivial Pursuit but with some differences. Players move on the board and answer questions in ten different topics. On the board are ten `topic rooms´ where players receive a plastic `book´ if they answer the question correctly. The winner is the first player to collect all ten books and return to the spot in the middle of the board. To spice things up a little players may use cards. These come in three types: One gives you a clue for your current question, one lets you steal a book from another player, and the third kind lets you choose which book to get when you answer correctly in a topic room. Thus, if you know that History is not for you, than you may win two books in the Biology room and exchange one of them for a History book. The game comes with 8,000 questions on 800 cards. This game is related to Det store norske spillet. Reimplemented as Kunskapsjakten. ",//cf.geekdo-images.com/images/pic61768.jpg,6,180,14,1,30,NE-spelet,180,//cf.geekdo-images.com/images/pic61768_t.jpg,1999,NA,Trivia,NA,"Helène Ehriander,Göran Tengnäs",NA,NA,Roll / Spin and Move,Nationalencyklopedin,5.69298,57 14683,"(from GMT website:) Men of Iron covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare especially with good use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. Given the right deployments and forces, the inability to take advantage of the marvelous abilities of the vaunted knights, the finest mounted force in Europe, became something of a surprise to many "experts." Men of Iron is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1 hour per battle. Really! Men of Iron is also GMT's gift to the gamer who enjoys playing solitaire - the system is designed for both individual and face-to-face play without any loss in insight or Fun - to see what happened in these famous battles and why. The battles included in Men of Iron are: Falkirk - Scotland, 22 July 1298 - Wallace's great disaster, despite his massive schiltron. Good infantry is fine, but it needs support. The ultimate solitaire scenario. Courtrai - Flanders, 11 July 1302 - The Battle of the Golden Spurs The Flemish shock the elite French army with one the earliest displays of the power of solid infantry using defensive positions. Bannockburn - Scotland, 23-24 June 1314 - Robert the Bruce's famous triumph over a numerically superior but literally bogged down English army. Crecy - France, 26 August 1346 - The first great battle of the 100 Years War. It showed that infantry, supported by archers, could defeat the best knights in Europe. Poitiers - France, 19 September 1356 - The French fight dismounted this time and almost win. But the longbow, and solid English infantry prevail again. Najera - Castile, 3 April 1367 - The Black Prince goes to Spain with a marvelous combined arms force to further English plans of "expansion". The units feature longbows, crossbows, men-at-arms (mounted, dismounted, and unhorsed), hobilars, genitors, nasty Scots with axes, and even a couple of bombards! And the commanders! The great English King, Edward III and his son, The Black Prince, Wallace and The Bruce, Captal de Buch, and a host of kings. Each and every one a Man of Iron. Components: 3 counter sheets (700 total) Two 22x32 inch mapsheets (six game-maps) Battle Booklet 3 Play Aid Cards Rule Book Two ten-sided die DESIGNER Richard Berg DEVELOPER Jack Polonka MAP ART Knut Grunitz COUNTERS Rodger B. MacGowan, Mark Simonitch, & Mike Lemick ",//cf.geekdo-images.com/images/pic738348.jpg,2,180,12,2,180,Men of Iron,180,//cf.geekdo-images.com/images/pic738348_t.jpg,2005,"Knut Grünitz,Mike Lemick,Rodger B. MacGowan","Medieval,Wargame",NA,Richard H. Berg,Agincourt,Men of Iron Series,Hex-and-Counter,GMT Games,6.84147,486 14685,"Medieval Battles is a strategy game with a certain dose of luck and emotion. The rules are very accessible and the possibilities are multiple. The game takes place in Britain, around the 9th century. Each player represents one people fighting for occupying space and developing their civilization. To gain victory points you must build temples and cities. For that, it is necessary to generate resources that come from the conquest of new territories and from the founding of new cities. And to conquer new territories you must also build troops and buy cards. The troops move through the territories and also by ship, which gives them more mobility. The battles are fought with dice, affected by cards played with the face down and revealed at the same time. The presence of a leader also affects the result. The end of each round is marked by a Viking attack, the Vikings being the most feared warriors of that time and of the game. After that, there comes the scoring and each player receives victory points markers that he hides from the other players. At the end of 8 rounds, the player with more points wins the game. The challenge is to balance economic and military development, aiming at gaining the most victory points. From the instructions: For 2 to 5 players ages 9 and up. ",//cf.geekdo-images.com/images/pic232764.jpg,5,90,9,2,90,Angus: Batalhas Medievais,90,//cf.geekdo-images.com/images/pic232764_t.jpg,2004,NA,"Medieval,Novel-based,Wargame",NA,"Sérgio Halaban,André Zatz",NA,NA,"Area Movement,Dice Rolling",Grow Jogos e Brinquedos,6.83642,81 14701,"(from the designer:) The Price of Freedom: The American Civil War, 1861-65 is Renaud Verlaque's second published design after Age of Napoleon, winner of 2003 Best Pre-WW2 Historical Boardgame CSR award. The Price of Freedom is a true grand-strategic-level look at the American Civil War. Using an original card-driven system, it provides strong historical flavor in a simple game that can consistently be played in three hours. This makes The Price of Freedom an ideal game for today's gamer's busy lifestyle, as well as for tournaments. As you might expect from a quick-playing game, counter density in The Price of Freedom is purposefully low and is also constrained by each side’s War Effort level, an aggregate measure of economic, political and diplomatic support for the war. Each military game piece represents a "corps" of 20-30,000 men. Corps must organized into armies led by the colorful commanders that every American Civil War aficionado has come to love or hate. Twenty-five historical army commanders are available for theater or field command, from Ben "Spoons" Butler to "Massa" Robert E. Lee, with each commander rated -1, 0 or +1 for offense, defense and movement. Armies move and fight on a functional and yet very attractive point-to-point representation of the Eastern and Western theaters, vying to capture or defend critical territory or simply to beat each other out. The card-driven engine ensures that no game of The Price of Freedom is ever the same as another and that there are plenty of hard choices to make in each campaign impulse. The game uses a well-balanced deck of 55 cards that are all playable by both sides. Each card has two uses that are generally mutually exclusive: either it can be used by spending its operational value (ranging 1-3) on various actions (moving, reorganizing or reinforcing armies) or it can be used to implement the event described on the card. Events can affect army leadership (Commander-in-Chief, Clash of Egos, Shot from the Saddle) or battle resolution (Blundering Fool; Seeing the Elephant; Bickering Generals; etc.), help gain operational advantage (Strategic Transfer; Turning Movement; Interior Lines), or simulate major political, economic or diplomatic events (Draft; Kentucky; Blockade; etc.). Like overall army size, hand size is dictated by each side's War Effort level. The Union player can win by driving down the Confederate War Effort level low enough or by vastly outnumbering Confederate troops. The Confederate player can win in similar fashion or by hanging long and well enough to cause Lincoln to lose the 1864 elections or prevent the Union player from achieving the historical outcome. So convene your cabinet, call up your generals, muster your troops, it is time to fight and find out what is the true Price of Freedom! (from Compass Games website:)Components: 1 25"x19" cardstock map 132 counters 1 deck of 55 playing cards 2 player-aid cards 1 rules booklet 2 6-sided dice 1 full color box and lid ",//cf.geekdo-images.com/images/pic180902.jpg,2,120,12,2,120,The Price of Freedom: The American Civil War 1861-1865,120,//cf.geekdo-images.com/images/pic180902_t.jpg,2008,"Brien J. Miller,Timothy Schleif,Don Troiani","American Civil War,Wargame",NA,Renaud Verlaque,NA,NA,"Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Compass Games,6.40575,174 14736,"From the rules: "Let's kill is all about pretending to be a homicidal maniac with an artistic twist that goes around whacking a variety of people in a variety of places with a variety of weapons." One deck of cards contains victims, worth 1 - 10 points. The second deck contains weapons, events, surprises and locations. Each turn, draw one victim card and place it on the table, either in a location or by itself. Play one card from your hand, following the directions: weapons to kill victims to gain points, locations for future victims to gather for mass murder, surprises (bonus or penalty points) face down under victims, or events (which might result in a shootout between the players). Draw from the second deck until you have five cards. Cards can also be played during an opponent's turn depending on the results of events or surprises. Expanded by Let's Kill: A Pretty Corpse Let's Kill: Crime Scene Instigation ",//cf.geekdo-images.com/images/pic974426.jpg,6,20,18,2,20,Let's Kill,20,//cf.geekdo-images.com/images/pic974426_t.jpg,1997,"Lindsey Hayden,Michelle Nephew,A. Joseph Rheaume,Ryan Thune","Bluffing,Card Game,Humor,Murder/Mystery",NA,Aaron Pavao,"Let's Kill: A Pretty Corpse,Let's Kill: Crime Scene Instigation",NA,"Variable Phase Order,Variable Player Powers","Atlas Games,Sancho Games",5.39485,359 14781,"Drôles de Zèbres, a.k.a., Kiwara, is a luck-free area-majority game for two players. The managers of the national park of Boku Bikini have had a great idea to attract tourists, who usually prefer more attractive destinations, like Kenya. At Boku Bikini, zebras are not white with black stripes, but black with white stripes... At least the tourists are convinced. Players have to create a wild animal reserve that brings out these strange zebras. Impala Jones, the reserve's director, asks two rangers (you and your opponent) to settle the six sectors of this natural park with crocodiles, lions, gazelles, elephants and zebras to attract tourists, but he decides the rough areas to be populated. The player who is able to attract the most tourists will be chosen to manage the reserve. ",//cf.geekdo-images.com/images/pic530424.jpg,2,23,9,2,23,Drôles de Zèbres,23,//cf.geekdo-images.com/images/pic530424_t.jpg,2004,"Philippe Briones,Franck Drevon,Sébastien Lamirand","Animals,Bluffing",NA,Bruno Cathala,NA,"Animals: Zebras,Continent: Africa",Tile Placement,"Asmodee,Ôz Editions",6.39536,97 14808,"Marvel Heroes is a game set in the Marvel Universe for 2 to 4 players, with plenty of opportunities for cooperation and competition between the Super Heroes controlled by the players. Players take control of a group of Super Heroes (X-Men, Fantastic Four, Marvel Knights or the Avengers) as well as the Nemesis of one of the other player's group (Magneto, Dr. Doom, Kingpin or Red Skull). During the game, each player finds allies, enemies and power-ups, and face the menacing Super Villains controlled by the other players. High-quality plastic figures of many of the major Marvel Super Heroes, including Spider-Man, The Fantastic Four and The X-Men, as well as of the Nemesis characters, are included in the game. Each character featured in the game is represented by a detailed 40 mm plastic figure and an accompanying character card describing the character's special abilities. Power-ups can be added with special effects, which are different depending on who is acquiring these bonus items, so that all the different incarnations of the character can be played. ",//cf.geekdo-images.com/images/pic150626.jpg,4,120,12,2,120,Marvel Heroes,120,//cf.geekdo-images.com/images/pic150626_t.jpg,2006,"Salvador Larroca,Fabio Maiorana,Kurt Miller,Bob Naismith,Paco Roca","Comic Book / Strip,Fighting,Miniatures",NA,"Roberto Di Meglio,Marco Maggi,Francesco Nepitello,Salvatore Pierucci",NA,"Comics: Marvel Universe,Superheroes","Action Point Allowance System,Dice Rolling,Hand Management,Point to Point Movement,Set Collection,Variable Player Powers","Asmodee,Devir,Fantasy Flight Games,Heidelberger Spieleverlag,Kaissa Chess & Games,Nexus",6.40982,2257 14812,"In Camelot, players vie for control of Excalibur. Each player controls five Arthurs and a host of other Arthurian characters in a heated attempt to grab and retrieve the sword before any other player succeeds in this task. On the surface, the game appears to be a very simple wargame, combat being quickly resolved without any dice as characters fight each other. The key to the game, however, is that two players are always taking turns at the same time, the turns being regulated by "turn tokens" that pass around the board. When one player finishes his or her turn, the turn-token is passed to the next player who does not already have one. If one player is a slowpoke taking his turn, then the other turn-token passes around the table, allowing other players to take turns. This forces players to take very fast turns, usually about 5 seconds each, allowing the game to move along with the intensity of a video game. Games usually take 20 to 30 minutes to play, even with three to six players. Special rules resolve potential conflicts that could occur when two players try to perform actions simultaneously where priority is in question, resolving quickly and simply. No player ever quite gets knocked out of the game due to loss of characters; Arthurs always "rejuvenate", returning to your pile of pieces (your "village") that can enter the board. Characters start at a chosen entry space at the edge of the board, and move to the center to grab Excalibur, returning the Sword to their entry space to win. Each of the 5 character-types (Merlin, Lancelot, etc) have their own unique abilities, but everyone starts with an identical set of pieces. There are also two variants in the rules, allowing players to vary the game by going after the "Accoutrements of Kingship" instead of the Sword, or by gathering a number of gold pieces scattered around the board so as to "buy the kingship". Tokens are included for these variants. The game is very intense and fast, requiring players to think on their feet and make fast realtime decisions; if you are a big fan of slow, deep thinking, strategy games, you might look elsewhere. ",//cf.geekdo-images.com/images/pic61802.jpg,6,20,10,3,20,Camelot,20,//cf.geekdo-images.com/images/pic61802_t.jpg,2005,"Thomas Denmark,Brendon Fraim,Brian Fraim,Alvin Helms",Real-time,NA,Tom Jolly,NA,The Legend of King Arthur and the Knights of the Round Table,Simultaneous Action Selection,Wingnut Games,5.25304,115 14860,"From the publisher's website: Clash For A Continent is our exciting game on the American Revolution and French & Indian War. This game features 15 scenarios covering the battles that forged the nation. Map boards and terrain tiles so you can play the scenarios included as well as design your own favorites. Pieces represent the British, American, French, and Indians that were prominent in the battles. For each battle the commanders are rated for their leadership capabilities and this plays a vital role in the ability to move and control your forces on board. Dragoons, artillery, Indians, light infantry, militia, and various other pieces are present to perform their historic roles in battle. The game box features the artwork of renowned historical artist Don Troiani. Can you as Braddock and Washington outwit the French and Indian ambush on the forest trail to Fort Duquesne? As Tarleton can you slash through Morgans lines at Cowpens? The decisions are yours………… Game includes box, map, hardwood wooden counters, labels, rules, dice, and scenario book. French & Indian War Scenarios: Fort Duquesne, 17 July 1755 Battle of Lake George, 8 September 1755 Ticonderoga, 8 July 1758 Quebec, 13 September 1759 Bushy Run, 5-6 August 1763 American Revolutionary War: Battle of Bunker Hill, 17 June 1775 Oriskany, 6 August 1777 Brandywine, 11 September 1777 Saratoga (Freeman's Farm), 19 September 1777 Germantown, 4 October 1777 Camden, 16 August 1780 Cowpens, 17 January 1781 Guilford Courthouse, 15 March 1781 Green Springs, 6 July 1781 Yorktown Redoubts 9 & 10, 14-15 October 1781 ",//cf.geekdo-images.com/images/pic80068.jpg,4,30,12,2,30,Clash for a Continent: Battles of the American Revolution and French & Indian War,30,//cf.geekdo-images.com/images/pic80068_t.jpg,2005,"Sean Cooke,Don Troiani","Age of Reason,American Revolutionary War,Wargame",NA,"Matt Burchfield,Grant Wylie,Mike Wylie",NA,"Age of Kings,French and Indian War,Hold the Line,Holidays: 4th of July","Dice Rolling,Hex-and-Counter,Modular Board,Secret Unit Deployment",Worthington Games,7.22892,172 14935,"From publisher's website: Move that freight! In Slow Freight, you'll be assembling freight trains and moving them toward their final destination. It would be easy if it weren't for your competitors who take the cargo you're looking for. You'll also be working against the clock that signifies the end of the game. Your longest trains will score the most points but they are also the slowest moving. And since undelivered freight costs you points in the end, you'll be racing against the clock with that Slow Freight!!! ",//cf.geekdo-images.com/images/pic1106319.jpg,4,0,10,2,0,Slow Freight,0,//cf.geekdo-images.com/images/pic1106319_t.jpg,2004,NA,Trains,NA,Alan R. Moon,NA,NA,Set Collection,Funagain,5.38281,64 14940,Domemo is a captivating game with simple rules. It challenges players to discover a set of numbers using probability and deductive reasoning. ,//cf.geekdo-images.com/images/pic525430.jpg,5,20,8,2,20,Domemo,20,//cf.geekdo-images.com/images/pic525430_t.jpg,1975,Fred Bauer,Deduction,NA,Alex Randolph,NA,NA,NA,"Gentosha Education,Otto Maier Verlag",6.67193,114 14953,"Travel the continents of the world taking photos in different countries. To win you must outwit your opponents to be the player who has returned home with the most photos. Like real traveling, you will constantly be faced with choices, so you'll need to play the right card at the right time. Visit one or many continents, enjoy bonus events, get good and bad advice, avoid getting sick or missing your plane. You may even be forced to change your plans or seek assistance from your fellow backpackers. You'll need careful planning, patience and a bit of luck to win. Things don't always run smoothly when backpacking and you will have to cope with problems, delays and events, some of which may be caused by other travelers. ",//cf.geekdo-images.com/images/pic1327744.jpg,6,60,10,2,60,Backpacker,60,//cf.geekdo-images.com/images/pic1327744_t.jpg,2004,NA,"Card Game,Travel",NA,(Uncredited),NA,NA,NA,Wild Card Games (Board Game),5.6093,129 14990,"A card game designed by the Polish authors group called Kuznia Gier. It tells about the Trojan War - players control Greek heroes like Agamemnon, Achilles, Ajax and fight with monsters, Trojan heroes and units or against each other - all for the immortal glory. Each player can equip his/her hero with items, like Athena Sword, a shield, etc. as well as muster ally units. Game is played in 30-60 minutes until one of the players gains at least 24 points of Glory and he/she is considered the winner. ",//cf.geekdo-images.com/images/pic293340.jpg,4,30,10,2,30,Troja,30,//cf.geekdo-images.com/images/pic293340_t.jpg,2004,Jakub Jabłoński,"Ancient,Card Game,Fighting,Mythology",NA,"Marek Mydel,Michał Stachyra,Maciej Zasowski",NA,NA,"Hand Management,Take That,Variable Player Powers","Imperium,Krakowska Grupa Kreatywna",5.0625,80 14992,"From the publisher, Avalon Hill: Ahoy, Mateys! That scurvy villain, the Pirate King, has stolen the Sea Hammer - only the pride of Her Majesty’s Royal Navy - and taken to the seas like the dog he is! It’s up to you to commission a brave officer of the Royal Navy to pursue that black-hearted cur, catch him, and turn him into shark bait. But he’s a rascal, that Pirate King, so you’ll need to recruit one of the dregs of the Queen’s dungeons because sometimes it takes a pirate to catch a pirate. Iffn’ you discover where that swab is hiding, you’ll need to beat the Pirate King in a duel or acquire enough gold to buy back the ship. Act with haste because you’re not alone in this hunt. Whoever saves the Sea Hammer first wins the Queen’s undying gratitude - and the game! Here's a description of the game from Timothy Rose, who saw a presentation on the game at GenCon: The "S&S" pirate game is a "track" based game (think "Talisman" more than "Monopoly" ). Each player controls two characters, a "hero" and a "scoundrel" type, and the goal is to retrieve the Queen's flagship from the Pirate King. Of course, each character has different ways to do that, either by derring-do and combat or by more underhanded methods (if you have enough gold, you could even BRIBE the Pirate King to get the ship back!). They showed the box design, pretty standard pirate/cutlass stuff, but nice art. ",//cf.geekdo-images.com/images/pic71596.jpg,5,60,10,2,60,Sword & Skull,60,//cf.geekdo-images.com/images/pic71596_t.jpg,2005,"Todd Gamble,Kate Irwin,William O'Connor,Peter Whitley","Adventure,Fighting,Miniatures,Pirates",NA,Mike Elliott,NA,NA,"Roll / Spin and Move,Variable Player Powers",Avalon Hill (Hasbro),5.46469,706 14996,"Ticket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version. More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces. The overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins. Copyright 2002-2014 Days of Wonder, inc. Part of the Ticket to Ride series. Online Play Xbox LIVE Arcade ",//cf.geekdo-images.com/images/pic66668.jpg,5,60,8,2,30,Ticket to Ride: Europe,60,//cf.geekdo-images.com/images/pic66668_t.jpg,2005,"Cyrille Daujean,Julien Delval","Trains,Travel",NA,Alan R. Moon,"Antarctica (fan expansion to Ticket to Ride),Les Aventuriers du rail à Lyon (fan expansion to Ticket to Ride),Les Aventuriers du rail en Belgique (fan expansion to Ticket to Ride),Bretagne (fan expansion for Ticket to Ride),Britain & Ireland (fan expansion to Ticket To Ride: Europe),Canada (fan expansion to Ticket to Ride),Castilla y León (fan expansion for Ticket to Ride),Alsace (fan expansion for Ticket to Ride),China (fan expansion for Ticket to Ride),Cuba: Region Occidental (fan expansion for Ticket to Ride),The Emerald City (fan expansion to Ticket to Ride),Extension France (fan expansion for Ticket to Ride),Holland (fan expansion for Ticket to Ride),Holland Express (fan expansion for Ticket to Ride),Indiana (fan expansion to Ticket to Ride),Italy (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Japan (fan expansion to Ticket To Ride),Komorów (fan expansion to Ticket to Ride),Lietuva (fan expansion for Ticket to Ride),London Underground (fan expansion to Ticket to Ride),New destination tickets for TtR Europe (fan expansion for Ticket to Ride),North-Africa (fan expansion for Ticket to Ride),Ohio (fan expansion to Ticket to Ride),Östergötland in the 1930's (fan expansion to Ticket to Ride),Österreich Karte: Zug um Zug (fan expansion for Ticket to Ride),Québec et l'Est du Canada (fan expansion to Ticket to Ride),Quebec Province (fan expansion for Ticket to Ride),Reise durch Ägypten (fan expansion for Ticket to Ride),România (fan expansion for Ticket to Ride: Europe),Russian Empire 1912 (fan expansion to Ticket to Ride),Scandinavia (fan expansion to Ticket to Ride),Seattle (fan expansion for Ticket to Ride),South-East Sweden 1925 (fan expansion for Ticket to Ride),Sweden (fan expansion for Ticket to Ride),Ticket to Finland (fan expansion for Ticket to Ride),Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia,Ticket to Ride Map Collection: Volume 2 – India & Switzerland,Ticket to Ride Map Collection: Volume 3 – The Heart of Africa,Ticket to Ride Map Collection: Volume 4 – Nederland,Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania,Ticket to Ride: Alvin & Dexter,Ticket to Ride: Europa 1912,Ticket to Ride: Orient Express,Ticket to Ride: Switzerland,Ticket to Ride: The Dice Expansion,UK (fan expansion to Ticket to Ride),UK (fan expansion to Ticket to Ride),UK Cynical Edition (fan expansion for Ticket to Ride),UK version 2.0 (fan expansion to Ticket to Ride),Ukraine (fan expansion to Ticket to Ride),USSR (fan expansion for Ticket to Ride),Wild Wild West (fan expansion for Ticket to Ride)",Ticket to Ride,"Card Drafting,Hand Management,Route/Network Building,Set Collection","ADC Blackfire Entertainment,Asterion Press,Bergsala Enigma,Compaya.hu - Gamer Café Kft.,Days of Wonder,Edge Entertainment,Galápagos Jogos,Gém Klub Kft.,Hobby Japan,Hobby World,Kaissa Chess & Games,Lautapelit.fi,Nordic Games GmbH,REBEL.pl,Runadrake,Smart Ltd",7.59192,35535 15000,"The game comes with a plastic basket and a deck of cards with kana on them. Some cards have numbers on them (5, 6, or 7+) and some cards are wild. Players take turns throwing cards from their hand while either shouting out a word that ends with the kana they throw in or has the number of kana corresponding to the number they throw in. All words must start with the letter that the last word ended with. Home Page: http://homepage.mac.com/jaga_online/wb/ ",//cf.geekdo-images.com/images/pic1686421.jpg,8,10,10,2,10,Word Basket,10,//cf.geekdo-images.com/images/pic1686421_t.jpg,2002,NA,"Action / Dexterity,Card Game,Word Game",NA,Toshio Kobayashi,NA,NA,NA,"JAGA: Japan Games Association,Japon Brand,Möbius Games,Nagaoka Shoten",6.12991,107 15020,"Very similar to Pictionary. From the publisher's web site: "1800 word clues, from different categories, provide the challenge! The sand timer adds pressure when the die is thrown to move the marker, indicating the category color. Take turns to draw the clue while the other players try to guess what’s being drawn." Contents: 1 Game Board 300 Clue Cards 1 Sand Timer 1 Die 6 colored Markers 4 Drawing Pads 2 Pencils ",//cf.geekdo-images.com/images/pic1227715.jpg,6,30,10,3,30,Draw Out,30,//cf.geekdo-images.com/images/pic1227715_t.jpg,2000,NA,"Deduction,Party Game,Trivia",NA,Jussi Wallenius,NA,Alias,"Dice Rolling,Line Drawing,Roll / Spin and Move",Tactic,4.94828,87 15031,"In short, Bambeleo for kids. Longer version, according to Frank Branham: "You have a circular dance floor that has been sabotaged by sawfish. You must jiggle the floor to make as many different colored (5 colors, 2 of each color) fish fall off without two fish of the same color or Ray the Stingray falling off. You can bail at any time, and score as many birthday cake pieces as the number of fish that came off the dance floor." "This particular dex game is obscenely simple to learn, fairly tricky to operate, and absolutely compulsive to play. It just look SO mind-numbingly stupid. Besides how can you knock a game about a Stingray's undersea birthday party?" ",//cf.geekdo-images.com/images/pic452738.jpg,6,15,4,2,15,Jochen der Rochen,15,//cf.geekdo-images.com/images/pic452738_t.jpg,2004,Neuland ID,"Action / Dexterity,Animals,Children's Game,Nautical",NA,Manfred Ludwig,NA,NA,NA,"Piatnik,Zoch Verlag",5.34149,94 15033,"A board game for 2-5 players. Each player controls a group of Rangers, who are working on nature and industry projects in Australia during the 1920s. The game board shows 6 states, which are divided into 24 land or water regions. Every region contains a face down industrial counter and a face up nature counter. On the borders, you find bases (camps or ships), where the players place their Ranger pieces to score points. At the beginning, every player receives a number of Rangers, which he keeps on his own player board, a plane, and two cards. The back of a card shows how many Rangers you can place in a base and how many dollars you receive. The front of a card shows the region where this base should border on. The active player must perform two actions from the following three possibilities: 1) A player may fly his plane to a region and turn up an industry counter (if available). 2) A player may play a card to collect money and/or place Rangers in one base. Should this card have the same color as the region where his plane is, placement is free. Otherwise, a fee of $3 is collected from the player. 3) A player may remove up to four Rangers from the game board back to his or her supply. Note: A special move is allowed to move any Ranger on the board for a cost of $4. You score points by completing nature or industrial projects. Nature projects are completed as soon as the last free base in this region contains at least 1 Ranger. The player who completes the project receives 3 bonus points. Every player with Rangers in a base in this region receives 1 point for every Ranger (2 points for Rangers on a ship base). Industrial projects are completed as soon as the industry counter is turned over and the surrounding bases contain the required number of Rangers. These projects also provide 3 bonus points and 1 point per Ranger (2 points for Rangers on a ship base). Points are registered on a scoring track. At the end of the game, each dollar is an extra victory point. The game ends when all card piles are exhausted and at least one player has played his last card. The players add their remaining dollars to their scores. The player with the most points wins the game. Note: the English rules for the basic game may have an errata. It says draw 9 cards to make stacks, when the non-English rules say draw 8 cards, and the Advanced English rules say draw 9 instead of 8 cards. Advanced rules A windmill is introduced. When an industry counter with a windmill symbol is turned over, the windmill moves to another region and will add 1 point to its value. Whenever a region is scored, the nature or industry counter is placed on a windmill track. When the windmill track is filled, a windmill scoring round takes place. To score at the windmill, players need to place Rangers on a special Ranger track (instead of placing them in a base, as they normally would do). The player with the most Rangers on the Ranger track receives the value of the windmill in victory points. The second place receives half, the third place receives half of the second place. After the windmill scoring round, the counters on the windmill are removed and the players have to take half of their Rangers on the Ranger track back. Several windmill scoring rounds are possible. At the end of the game, an extra windmill scoring round takes place. ",//cf.geekdo-images.com/images/pic183103.jpg,5,90,10,2,60,Australia,90,//cf.geekdo-images.com/images/pic183103_t.jpg,2005,Harald Lieske,"Aviation / Flight,Exploration",NA,"Michael Kiesling,Wolfgang Kramer",NA,Country: Australia,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Card Drafting,Hand Management","Ravensburger Spieleverlag GmbH,Rio Grande Games",6.51678,1293 15045,A year has passed since the start of the Clone Wars on Geonosis. The Galactic Republic has since become engulfed with all-out warfare against the Confederacy of Independent Systems. The effects of this galaxy-wide struggle have been felt in every facet of the Republic. Take command of the Republic "Clone Trooper" Army or lead the Separatists in their universal conquest to topple the Old Republic as a players wage war on numerous planetary battlegrounds in the galaxy's most unforgettable conflict in the exciting Risk variant. Components: 4 armies each containing: 15 tanks 35 transformers ,//cf.geekdo-images.com/images/pic68709.jpg,4,120,10,2,120,Risk: Star Wars – The Clone Wars Edition,120,//cf.geekdo-images.com/images/pic68709_t.jpg,2005,NA,"Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Rob Daviau,Dan Sanfilippo",NA,"Risk,Star Wars","Area Control / Area Influence,Area Movement,Dice Rolling","Hasbro,Parker Brothers,Parker Spiele",6.03223,1291 15046,Experience classic Monopoly game play in the immersive Star Wars universe with the Saga Edition. ,//cf.geekdo-images.com/images/pic68710.jpg,8,120,8,2,60,Monopoly: Star Wars Saga Edition,120,//cf.geekdo-images.com/images/pic68710_t.jpg,2005,NA,"Economic,Movies / TV / Radio theme,Negotiation,Science Fiction",NA,Will Creech,NA,"Monopoly,Star Wars","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.27284,282 15047,"This special edition of Trivial Pursuit features an interactive DVD, with questions focusing on the history, technology, and memorable characters from the epic Star Wars saga. ",//cf.geekdo-images.com/images/pic475423.jpg,6,0,10,2,0,Trivial Pursuit DVD: Star Wars Saga Edition,0,//cf.geekdo-images.com/images/pic475423_t.jpg,2005,NA,"Movies / TV / Radio theme,Party Game,Science Fiction,Trivia",NA,(Uncredited),NA,"DVD Board Games,Star Wars,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Horn Abbot Ltd.,Parker Brothers",5.92944,294 15062,"Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players. Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls. On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat. Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment... But enough words... don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot! ",//cf.geekdo-images.com/images/pic70547.jpg,7,80,10,3,60,Shadows over Camelot,80,//cf.geekdo-images.com/images/pic70547_t.jpg,2005,"Cyrille Daujean,Julien Delval","Adventure,Deduction,Fantasy,Medieval,Mythology",NA,"Bruno Cathala,Serge Laget","Shadows over Camelot: Merlin's Company,Shadows over Camelot: Sir Bedivere, the 8th Knight","The Legend of King Arthur and the Knights of the Round Table,Shadows over Camelot","Co-operative Play,Hand Management,Partnerships,Player Elimination,Set Collection,Variable Player Powers",Days of Wonder,7.1574,20216 15064,"From the publisher: Forget growing up to be a fireman, cop or doctor. Join the profession so highly regarded for its virtues — become a pimp! Mack some ho’s and put them to work. Make the biggest roll of dough and be declared the Mack-Daddy. Just watch out for other pimps as they try to put a beatdown on you and your ho’s. A ho in the hospital don’t earn you no dough! I’m Your Mack Daddy Now Pimp is a hilarious, stand-alone card game for two to four mature players. Rev up the chrome-caddy, dust off the purple suit and fedora, and make yourself some dough with the world’s oldest profession. 100 cards plus rules sheet. White Wolf Publishing (White Wolf) ISBN: 1-58846-624-8 Stock #: 5140 Enough strategy and variety to offer great repeat play value… But not so complex that you can’t play after too many beers or too few pretzels If you like being politically correct and never laughing, don’t buy this game A fast-playing, yet high-strategy game, ideal for after-hours game-nights Suggested for mature players. ",//cf.geekdo-images.com/images/pic70378.jpg,4,0,18,2,0,Pimp: The Backhanding,0,//cf.geekdo-images.com/images/pic70378_t.jpg,2005,"Brian Glass,Skottie Young","Card Game,Humor,Mature / Adult",NA,J. C. Lira,NA,NA,"Dice Rolling,Hand Management","Arthaus,White Wolf Publishing (White Wolf)",5.21492,476 15069,"Ekonos is a game that with rules and very simple mechanisms, simulates the functioning of the stock exchange and its relation with the real value of the companies. Easy to play, but deep enough if you want, Ekonos will challenge you! ",//cf.geekdo-images.com/images/pic661248.jpg,6,60,0,2,60,Ekonos,60,//cf.geekdo-images.com/images/pic661248_t.jpg,2004,NA,Economic,NA,Victor Catala,NA,NA,Stock Holding,Ludic,6.70463,108 15081,"(from the introduction:) Retro is a tactical World War II infantry combat variant rules set. Gamers may utilize these rules and the components of Avalon Hill's Squad Leader, Advanced Squad Leader, or other popular tactical wargames to recreate World War II battles in a simplified, playable format. Though Retro enables you to make use of Squad Leader and ASL components and modules, it is not endorsed nor authorized by Avalon Hill or other publishers. Retro should be viewed as an unoffical variant to these fine games, and presumes that players own official modules and rules. Originally appeared in issues #1-#4 of Panzerschreck magazine, published here as a 48-page booklet with two pull-out charts. Signficantly strips down the sequence of play, armor rules, and morale rules of ASL. A significant innovation is the concept of "hesitation" (which replaces most of ASL's defensive fire rules), where units moving in the open and in range of the enemy must test to determine if they freeze in place and don't carry out their move. Designed with solitaire players in mind, or anyone wanting to play these classic tactical wargames with less rules overhead. ",//cf.geekdo-images.com/images/pic62640.jpg,2,30,12,1,30,Retro: Tactical WWII Wargame Variant Rules,30,//cf.geekdo-images.com/images/pic62640_t.jpg,2001,NA,"Expansion for Base-game,Wargame,World War II",NA,Gary Graber,NA,Squad Leader Series,Hex-and-Counter,Minden Games,7.57091,55 15110,"Partners has similarities to the Pachisi / Sorry! family of games, but with a few noticeable twists. The object of the game is to move own men from home to the target area as fast as possible. They are moved in a clockwise direction along the course according to the value of the cards. The winning player or team is the one who has first placed all its 8 men in the target area. The first twist is that play is based on a hand of four cards held by each player. Card values range from 1-14, with a number of special actions represented. The second twist is that it is a partnership game, with the players winning or losing as a team, which adds a significant level of strategy and tactics to the game. Partners trade one card at the beginning of each round, and once one player from a partnership has completed his or her group, his or her plays now assist his or her partner. Shares many similarities with Dog, and can be described as a simplified version of Dog. ",//cf.geekdo-images.com/images/pic1078590.png,4,60,12,2,60,Partners,60,//cf.geekdo-images.com/images/pic1078590_t.png,1998,NA,"Card Game,Party Game,Racing",NA,Thomas Bisgaard,NA,Pachisi-Ludo,Partnerships,danspil,5.77151,93 15111," Description from the box For high-rolling, high-stakes fun, you can't beat the winning combination of Yahtzee and Texas Hold'Em poker! The trick is to make the best 5-dice "hand" from your two personal pocket dice and 5 up-for-grabs dice. Each roll could shift your strategy: will two pair become three of a kind or a full house? Will you go for broke with an all-in-bet? At showdown time, the player with the best poker hand wins the chips. The ultimate hand is a Yahtzee flush: 5-of-a-kind in the same color "suit"! Gameplay Each player blind draws two dice from the bag and places them in his cup and shakes (his secret "pocket" dice), and they ante and bet based on their pocket dice. Then three more "community" dice are drawn and rolled (the "flop"), then a fourth (the "turn"), and a fifth (the "river"), with two betting rounds (of check, bet, call, call & raise, fold, and all-in options) in between each draw. Dice combinations are similar to their poker counterparts and can give players; two pair, three of a kind, full house, straight, four of a kind, flush, Yahtzee (five dice of the same number in different suits), straight flush, and the "Yahtzee Flush" - five dice of the same number and suit (color), that automatically wins a player the game. Components Rules 20 6-sided dice (in 4 "suits" of red, white, yellow and black) Cloth draw bag 6 plastic dice rolling cups 90 plastic poker chips (in 10, 50, & 100 denominations) ",//cf.geekdo-images.com/images/pic340062.jpg,6,30,18,2,30,Yahtzee: Texas Hold'em,30,//cf.geekdo-images.com/images/pic340062_t.jpg,2004,NA,Dice,NA,(Uncredited),NA,"Poker,Yahtzee",Betting/Wagering,"Hasbro,Parker Brothers",5.20246,224 15121,"The game is played on a hexagonal board. Each player is given six hexagonal tiles of one color (twelve, in a two-player game). In turn, players put one of their tiles on the board, with the goal of getting four-in-a-row, in a straight line. Each new tile must be placed adjacent to another one (not necessarily of their own color). When a player has no more tiles, they can move a tile of their own color to another position. If a group of tiles is isolated due to moving a tile, all isolated tiles (of the smallest group) return to their respective owners, to be used again. The first to have four pieces in a straight line wins the game. (In this game, a player MUST block the player to their left if that player is in a position to win - even if more than one player is able to win on their next turn.) ",//cf.geekdo-images.com/images/pic391658.jpg,6,30,9,2,30,Exago,30,//cf.geekdo-images.com/images/pic391658_t.jpg,2004,Kinetic,Abstract Strategy,NA,Mark Forsyth,NA,NA,"Area Enclosure,Tile Placement","danspil,Goliath B.V.",5.53696,161 15126,"(from MMP website:) ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules! What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed! This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK#2 if I have ASLSK#1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#2 adds about 4 pages of rules to the base built by ASLSK#1). A better question would be "Do I need ASLSK#1 if I buy ASLSK#2?". The short answer is a resounding no! You can dive right in with ASLSK#2. But if you do, and you like the game, ASLSK#1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit. Contents: 2 8x22 Geomorphic Maps (w and x) for the ASL System 1 full Countersheet of 1/2" counters 1 half Countersheet of 5/8" counters 8 scenarios printed on 4 individual cardstock sheets 2 quick reference charts printed on cardstock sheet 1 20-page rules booklet (about 17 pages are rules) with plentiful color illustrations 2 dice Scenario List: S9 Ambitious Assault Avola, Sicily, 10 July 1943 S10 Paper Army Sarandoporo River Valley, Greece, 3 Nov 1940 S11 A Long Way to Go Biscari Station, Sicily, 10 July 1943 S12 Over Open Sights Skyline Drive, Luxembourg, 17 December 1944 S13 Priority Target Korinthos, Greece, 26 April 1941 S14 88s at Zon Zon, Holland, 17 September 1944 S15 Hammer to the Teeth Bleialf, Germany, 16 December 1944 S16 Legio Patria Nostra Radicofani, Italy, 18 June 1944 Time Scale: 2 minutes per Game Turn Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns Map Scale: 40 meters per hex Players: 2 (also suitable for solitaire or team play) Complexity: Medium Solitaire Suitability: Medium (user's description:)The second in the three-part series of starter kits for ASL. The goal of the ASL Starter Kits is to introduce the rules of the massive World War Two wargame in more manageable pieces. While the first starter kit focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of battlefield ordnance. The Germans and Americans return, this time accompanied by the British and Italians. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1), 1 full and 1 half counter sheet, two new geomorphic boards (w and x) and 8 new scenarios, (S9 through S16). The Starter Kit series is continued (and completed) with ASL Starter Kit #3, which introduces Armored Fighting Vehicles. ",//cf.geekdo-images.com/images/pic71232.jpg,2,180,12,2,180,Advanced Squad Leader: Starter Kit #2,180,//cf.geekdo-images.com/images/pic71232_t.jpg,2005,"Ken Dunn,Kurt Miller","Wargame,World War II",NA,Ken Dunn,"Advanced Squad Leader Starter Kit Scenario Design Contest,Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study,Special Ops Issue #5,Special Ops Issue #6,Sweeping the Doorstep","Advanced Squad Leader,Advanced Squad Leader Starter Kit","Dice Rolling,Hex-and-Counter","Avalon Hill (Hasbro),Multi-Man Publishing",7.88165,948 15139,"A burglary has been committed and no less than 32 crocodiles are suspected. The central computer of the police will give some hints. Hippos and crocos cards will be placed in a square shape on the table, each of these pointing at a nearby suspect. The goal is to find the corresponding croco thanks to the initial hints along 5 criteria (sex, weight, color, glasses, hat). From then on, you must follow the thread of the successive deletions up until you find the guilty one: - the one who points outside of the square - the one pointing at someone who is pointing back at him or the first one to be pointed at twice (loop) - the original suspect if you go through a hippo card or if it is a card already won The first player to find the criminal must shout "Mr. "his name" you're under arrest". If he is right he keeps this card, if he is wrong he loses one of his cards. The first player to hold 3 cards wins. ",//cf.geekdo-images.com/images/pic2800118.jpg,5,15,6,2,15,Rapidcroco,15,//cf.geekdo-images.com/images/pic2800118_t.jpg,2004,"Aurore Damant,Sofi","Animals,Deduction,Spies/Secret Agents",NA,Roberto Fraga,NA,"Animals: Alligators / Crocodiles,Animals: Hippopotamus",Simultaneous Action Selection,"Asmodee,Cocktail Games,Interlude,Morapiaf,Oliphante,REBEL.pl,Trefl",5.6398,98 15156,"Here is a description of the game from Erwin Broens of Bordspel.com: A card game for 2-4 players. The players draw cards from a pile and try to collect sets of rare animals. You collect your cards in open rows, next to open "bonus cards". If you complete a row, the corresponding bonus card gives you extra victory points. It's also possible to use a card to annoy another player, by removing one of his animals. The player whose animal was taken away, receives a protection card, which temporarily protects against further attacks by his fellow players. Expanded By: Coloretto Amazonas: Erweiterung Online Game: www.boardgames-online.net (turn-based, at the designers' website) Home Page & Newsletter: www.zooloretto.com (German, english, dutch, hungarian, spanish, swedish) ",//cf.geekdo-images.com/images/pic149760.jpg,4,20,8,2,20,Coloretto Amazonas,20,//cf.geekdo-images.com/images/pic149760_t.jpg,2005,Michael Schacht,"Animals,Bluffing,Card Game",NA,Michael Schacht,Coloretto Amazonas: Erweiterung,"Coloretto Series,Country: Brazil",Set Collection,ABACUSSPIELE,5.79832,451 15157,"From Mayfair Games: It's the 19th Century, and you have come to the lush tropical jungles of Amazonas in search of rare plants and animals. You must explore the twisting paths and waterways, leading your expedition from one village to another. Each village offers an opportunity to establish a new outpost. But beware – the Amazonas is not for the timid! Fearsome crocodiles lurk in the tepid waters of the rivers, and hungry jaguars stalk the twilight paths. Do not shy from such dangers too long, for the cost to build a new outpost increases the longer it takes you to reach each new village. Your funds are very limited, so speed is essential. Your sponsor has also sent you a secret directive. You must fulfill the demands of this special mission, or you will lose much of your newly earned fame! Can you face the dangers of an unknown jungle and earn fame and recognition? Or will another explorer surpass you on the way to glory? Find out when you enter the land of Amazonas! ",//cf.geekdo-images.com/images/pic63567.jpg,4,50,10,3,50,Amazonas,50,//cf.geekdo-images.com/images/pic63567_t.jpg,2005,"Michel Bunschoten,Claus Stephan,Mirko Suzuki","Animals,Exploration",NA,Stefan Dorra,NA,Country: Brazil,"Hand Management,Route/Network Building,Set Collection,Simultaneous Action Selection","999 Games,KOSMOS,Mayfair Games",6.35698,1110 15163,"In this children's game, players try to be the first to visit five locations at Disney's Magic Kingdom theme park. Players are given five random attraction cards at the beginning of the game (in the manner of Transamerica's cities) and keep them secret until the attraction has been visited. The first player to visit each of their five attractions and return to the park's entrance wins. ",//cf.geekdo-images.com/images/pic2265523.jpg,5,30,6,2,30,Disney Magic Kingdom Game,30,//cf.geekdo-images.com/images/pic2265523_t.jpg,2004,NA,"Children's Game,Movies / TV / Radio theme,Racing",NA,(Uncredited),NA,Celebrities: Walt Disney,Roll / Spin and Move,Parker Brothers,5.49902,102 15167,"Who will become the King's First Knight? Welcome to the world of King Arthur! As in the large board game, players in this legendary card game meet up with dangerous creatures and dark powers. As knights, they try to defeat their enemies, take part in jousts, and find the holy grail. Aside from power and prestige, they want one thing above all else: a seat at the right hand of King Arthur. ",//cf.geekdo-images.com/images/pic1513991.jpg,5,30,8,2,30,King Arthur: The Card Game,30,//cf.geekdo-images.com/images/pic1513991_t.jpg,2005,"Walter Pepperle,Boris Vallejo,Franz Vohwinkel","Card Game,Fantasy",NA,Reiner Knizia,NA,The Legend of King Arthur and the Knights of the Round Table,"Hand Management,Set Collection",Ravensburger Spieleverlag GmbH,6.11004,470 15173,This is a new board game using the technology from King Arthur. This is an adventure game that takes place on an island with a volcano. ,//cf.geekdo-images.com/images/pic77062.jpg,4,45,10,2,45,Die Insel,45,//cf.geekdo-images.com/images/pic77062_t.jpg,2005,"KniffDesign,Joachim Krause,Henry M. Linder,Walter Pepperle,Franz Vohwinkel","Adventure,Electronic,Exploration,Fantasy,Mythology",NA,Reiner Knizia,NA,Admin: Better Description Needed!,NA,Ravensburger Spieleverlag GmbH,6.72625,80 15180,"Here's a description of the game from Phalanx Games: In the late 18th century, the fast growing population of the emerging United States of America showed an increasing interest in the Wild West. Millions of poor immigrants were arriving from Europe, and the population of cities on the East Coast swelled enormously. Endless plains and huge mountain ranges – thinly populated by Native Americans and rich in game, farmland and minerals - started luring large numbers of them. Settlers traveled in wagon trains, and established themselves ever further west until they finally reached California and the Pacific coast. The players represent shrewd businessmen who benefit from passing wagon trains, continuously moving westward across the North American continent. It is divided into huge vertical tracts of land: New England, the East Coast, the Great Plains, the Midwest, the West and finally, California. ",//cf.geekdo-images.com/images/pic703444.jpg,4,45,12,2,45,Go West!,45,//cf.geekdo-images.com/images/pic703444_t.jpg,2005,Andreas Adamek,"Adventure,American West,Exploration",NA,Leo Colovini,NA,NA,"Action Point Allowance System,Area Control / Area Influence,Hand Management","Mayfair Games,Phalanx Games B.V.",5.80819,631 15193,"RAMbots is an Icehouse game for two to four players. Each player controls a single RAMbot, and will lay out strings of instructions which tell the RAMbot how to move and shoot beams of colored energy. The first player to tag four goals in a specified order wins the game. RAMbots requires: a set of Icehouse pieces a chessboard some kind of shield or screen for each player big enough to hide a handful of Icehouse pieces behind. Game System Icehouse Pieces ",//cf.geekdo-images.com/images/pic74474.jpg,4,30,8,2,30,RAMbots,30,//cf.geekdo-images.com/images/pic74474_t.jpg,2001,NA,Racing,Playing With Pyramids,Kory Heath,NA,Looney Pyramids,"Action / Movement Programming,Simultaneous Action Selection","(Web published),Looney Labs",6.68276,58 15196,"Here is a description of the game from Erwin Broens of Bordspel.com: A card game for 3 –6 players. The game contains 86 numbered vegetable cards (6 sorts) and 24 action cards. Each player starts with 8 random vegetable cards and a identical set of 4 different action cards. The first player announces the current vegetable (for example “carrot”) and plays one of his cards face down (which doesn’t need to be a carrot!). The next player has two options. He can play a face down card and announce the current vegetable (he says “carrot”, but also doesn’t need to play one). Or he can doubt the card of the previous player. In the latter case he looks at the previous card. If the previous player has lied (he did not play a “carrot”), that player has to draw a number of cards. If the previous player did not lie, the doubting player has to draw the cards. It is possible to play an action card in stead of a vegetable card. With an action card you can change the direction of the game, change the current vegetable or force a player to draw extra cards. The game ends when a player has emptied his hand or when the draw pile is exhausted for the second time. Remaining hand cards are penalty points. The player with the fewest points wins the game ",//cf.geekdo-images.com/images/pic207248.jpg,6,40,8,3,40,Flunkern,40,//cf.geekdo-images.com/images/pic207248_t.jpg,2005,illuVision,"Bluffing,Card Game,Humor",NA,"Tobias Biedermann,Marcel-André Casasola Merkle",NA,Ravensburger Kartenspiele,"Card Drafting,Hand Management",Ravensburger Spieleverlag GmbH,5.76176,68 15209,"Both players start with six pawns in their base and with one pawn in each of the six spaces between both bases. The goal of the game is to place your pawns in the opponent's home base or as near as possible to it. During a turn, a player has one move that consists of first moving one pawn one space towards the other player's base. Then, he can choose to move any of his pawns as many spaces as the number of pawns in the space that the first pawn was moved into. Game components are red and black wooden pawns and seven bamboo sticks to create the playing field. ",//cf.geekdo-images.com/images/pic835805.jpg,2,15,8,2,15,Linja,15,//cf.geekdo-images.com/images/pic835805_t.jpg,2003,Steffen Mühlhäuser,Abstract Strategy,NA,Steffen Mühlhäuser,NA,Combinatorial,Point to Point Movement,"FoxMind,Morapiaf,Productief BV,Steffen-Spiele",6.63532,216 15211,Poland '39: The Nightmare Begins is a simulation of the first campaign of the Second World War in Europe. There are "what-if" scenarios. ,//cf.geekdo-images.com/images/pic110618.jpg,2,360,12,2,360,Poland '39: The Nightmare Begins,360,//cf.geekdo-images.com/images/pic110618_t.jpg,1992,NA,"Wargame,World War II",NA,Ty Bomba,Soviet Maximum Effort and the Estonians,Country: Poland,Hex-and-Counter,"Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.2625,60 15212,"Berlin '45 The Nightmare Ends is a simulation of Battle of Berlin, fought from 16 April to May 1945. Several "what-if" alternative history scenarios are also included. Reprinted in Command Magazine Japan #3. ",//cf.geekdo-images.com/images/pic110615.jpg,2,120,12,2,120,Berlin '45: The Nightmare Ends,120,//cf.geekdo-images.com/images/pic110615_t.jpg,1992,NA,"Wargame,World War II",NA,John Desch,German Heavies: A Berlin'45 Variant,"Cities: Berlin (Germany),Country: Germany","Dice Rolling,Hex-and-Counter","Kokusai-Tsushin Co., Ltd. (国際通信社),XTR Corp",6.40789,57 15235,"LEGENDS OF THE OLD WEST is a tabletop miniatures game which allows you to bring to life the deeds of the brave lawmen and gunfighters of the most famous period in America's history. (from the Foundry webpage). This beautiful 136-page book lays out rules for gunfights (and bar fights and knife fights) using miniatures to represent the famous gunslingers of the old American West. Beyond the rules for combat, the book is really an invitation to start a light RPG compaign, evaluating each member of your potential gang and assigning a dollar value to keep him on retainer. So use your old railroad buildings to stage a gunfight or created an entire economic campaign pitting the ranchers against the sod-busters. All the tools are in this book. Like all Games Workshop books, there is plenty of eye candy and tips on painting and scenery. LotOW is proportedly based on Warhammer and Lord of the Rings tabletop battle game with Necromunda and Mordheim mixed in. ",//cf.geekdo-images.com/images/pic232875.jpg,8,45,12,2,45,Legends of the Old West,45,//cf.geekdo-images.com/images/pic232875_t.jpg,2004,NA,"American West,Fighting,Miniatures,Wargame",NA,"Mark Latham,Rick Priestley","The Alamo: Victory or Death,Frontier: Blood on the Plains,Showdown",NA,"Dice Rolling,Modular Board,Variable Player Powers",Warhammer Historical Wargames Ltd,7.20391,115 15261,"From the publisher, Phalanx Games: A long time ago hunters followed the footprints of animals to finally catch them. In the game, the players take tricks to get bear, wolf, wild boar and muflon cards. In the first three game turns the number of tricks is predetermined whereas in the fourth and last turn each player tries to get as many tricks as possible. In addition to the basic game there are two optional rules for experienced players! Trump, Tricks and Game! contains 52 cards (animal cards and trump cards) and 1 rules booklet. ",//cf.geekdo-images.com/images/pic206017.jpg,4,45,8,3,45,"Trump, Tricks, Game!",45,//cf.geekdo-images.com/images/pic206017_t.jpg,2005,Oliver Freudenreich,"Animals,Card Game",NA,Günter Burkhardt,NA,NA,Trick-taking,"Mayfair Games,Phalanx Games B.V.",6.48089,348 15267,"Based on a popular TV show in France. There are actually two games in this one. In these two games two players will try to accumulate the most points. The first game is a word game called Le mot le plus long. Both players randomly draw letter tiles asking for either a vowel or a consonant and then they both try to find the longest word using only those letters. The second game is a math game called Le compte est bon. Five tiles are randomly drawn. Each of these tiles have a number on it. Then a number between 100 and 999 is randomly generated and both players try to get as close as possible to this number using only the number tiles and the four basic operations. Second description from Paroliamo: An early 1980 game, published after quite some success of the game in TV shows in Italy on Telemontecarlo and, after, on Rai 2 (second Italian national channel). The game is similar to Scrabble and Boggle, the goal is to reach 50 points composing the longest word with the available letters represented by the cards. Every player, in turn, must choose 10 letters at random, stating, one after another, if he/she wants a vowel (red cards) or a consonant (blue cards). After the 10 cards are drawn, players have a fixed amount of time to compose the longest word with the 10 available letters. ",//cf.geekdo-images.com/images/pic166976.jpg,2,30,8,2,30,Des chiffres et des lettres,30,//cf.geekdo-images.com/images/pic166976_t.jpg,1994,NA,"Educational,Math,Movies / TV / Radio theme,Puzzle,Word Game",NA,Armand Jammot,NA,NA,"Card Drafting,Paper-and-Pencil","CEJI,Dujardin,Falomir Juegos,Nathan,Ravensburger Spieleverlag GmbH,SoCoGe",5.86975,81 15268,"Trivial Pursuit with a book theme. Categories are: Children's, Classics, Non-Fiction, Book Club, Authors, and Book Bag. ",//cf.geekdo-images.com/images/pic1524988.jpg,4,60,12,2,60,Trivial Pursuit: Book Lover's Edition,60,//cf.geekdo-images.com/images/pic1524988_t.jpg,2004,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,Parker Brothers,4.43913,92 15271,"1320 terms from diverse domains such as music, cinema, literature, geography, history, and many others have been twisted by using synonyms, antonyms and logically related words to form a new expression called a Contrario. Players will need to use their lateral thinking ability and general knowledge to outsmart their friends. Virtually all the original expressions are familiar. It's obvious . . . . . once you've got it. Each Contrario comes with two clues to nudge players in the right direction. Now, can your mind handle the twist? ",//cf.geekdo-images.com/images/pic259589.jpg,12,30,13,2,30,Contrario,30,//cf.geekdo-images.com/images/pic259589_t.jpg,2001,"Mathieu Beaulieu,Cyril Saint Blancat","Party Game,Word Game",NA,"Matthieu d'Epenoux,Roberto Fraga,Odet L'Homer",NA,NA,NA,"Asmodee,Cocktail Games,First Editions,FoxMind,Reveal Entertainment, Inc.,Le Scorpion Masqué",5.97833,150 15274,"(from the pre-order flyer:) "The Grande Armée before tbe gates of Moscow" DESCRIPTION: In time for the 200th Anniversary of Napoleon's ill-­fated invasion of Russia, Frank Chadwick has joined forces with Clash of Arms Games to bring the classic La Bataille de la Moscowa home to this venerated series. Newly researched and developed from the latest French, German, Italian, Polish and Russian sources, we have dressed this edition with the superb artwork grognards have come to expect when someone mentions ... "La Bataille !" COMPONENTS for GDW 1st edition: Featuring the simplified "Marie-Louise" rules 54 pages of scenarios. special rules and historical commentary 4 -22" x 34" full color period style maps Over 1000+ (1440 to be exact - including blanks) full color counters 2 Organizational Displays Multiple cardsrock Cham and Tables for play. Two six-sided dice SCALE: Tactical - 100 yds per hex. 20 minute turns. Infantry battalions, cavalry regiments and artillery batteries (BGG user description:)La Bataille de la Moscowa (la Moscowa=the Moscow River) is a simulation, on the regimental/battalion level of the Battle of Borodino, fought between Napoleon`s Grand Armée and the Russian First and Second West Armies under Prince Kutusow on September 7, 1812. The game provides six short scenarios and a grand battle game. The game contains over 1400 counters (1440 to be exact - including blanks) and four maps. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) ",//cf.geekdo-images.com/images/pic280185.jpg,2,0,16,2,0,La Bataille de la Moscowa,0,//cf.geekdo-images.com/images/pic280185_t.jpg,1975,"Rich Banner,John Harshman","Napoleonic,Wargame",NA,Laurence A. Groves,Regulations of the Year XXII,"La Bataille series,Cities: Moscow,Country: Russia",Hex-and-Counter,"GDW Games,Marshal Enterprises",7.77135,96 15278,"[From box] Law & Order, one of the most popular and critically acclaimed series in television history, is now a game you can play at home! Players become detectives, and compete to solve realistic cases as they travel around the board. Interview witnesses, interrogate suspects, gather evidence and collect clues as you try to unravel the case. First player to correctly identify the suspect wins! ",//cf.geekdo-images.com/images/pic420110.jpg,4,30,13,2,30,Law & Order Game,30,//cf.geekdo-images.com/images/pic420110_t.jpg,2004,(Uncredited),"Card Game,Deduction",NA,(Uncredited),NA,TV Detectives,"Dice Rolling,Roll / Spin and Move",Cardinal,2.3394,50 15290,"A local city has a problem of un-separated trash left by citizens. Each player is a company that does the trash separation and recycling. By carrying trash to corresponding storage places, a player gets points. However if you carry too much, you must throw trash away illegally! Well, after all, your aim is to get money... (from the description of the game) ",//cf.geekdo-images.com/images/pic260097.jpg,5,20,8,2,20,R-Eco,20,//cf.geekdo-images.com/images/pic260097_t.jpg,2003,"Klemens Franz,Péter Szábo Gabór,Susumu Kawasaki,Yoshihiro Koyama","Card Game,Environmental",NA,Susumu Kawasaki,NA,Global warming,Card Drafting,"999 Games,AMIGO Spiel + Freizeit GmbH,Grimpeur,Japon Brand,Kawasaki Factory,Z-Man Games",6.6485,1832 15311,"Here is a description of the game from Erwin Broens of Bordspel.com: This is a "complex" version of the Halli Galli game. In this version the cards also show animals (monkeys, elephants and pigs). You have to hit the bell when two similar fruit cards are visible, or an elephant without strawberries, or a monkey without lemons or pig. ",//cf.geekdo-images.com/images/pic249334.jpg,6,20,6,2,20,Halli Galli Extreme,20,//cf.geekdo-images.com/images/pic249334_t.jpg,2005,Oliver Freudenreich,"Action / Dexterity,Animals,Humor,Memory",NA,Haim Shafir,NA,"Animals: Apes / Monkeys,Animals: Elephants,Animals: Pigs,Halli-Galli","Acting,Memory,Pattern Recognition","999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Gigamic,Korea Boardgames co., Ltd.,Lautapelit.fi,Piatnik",5.73498,201 15318,"Who will build the most magnificent palace? In the game of Palazzo, set in the age of the late renaissance, the players slip on the roles of wealthy landowners, who compete against each other to build the most valuable palaces. As their constructions grow, the players must choose from the available palace modules from the quarries, so they can add to their palaces. Of course, none of this building can be done without money, so sometimes players must take time out to earn some money so they can afford to continue their building projects. This game is #2 in the Alea medium box series. ",//cf.geekdo-images.com/images/pic96347.jpg,4,60,10,2,60,Palazzo,60,//cf.geekdo-images.com/images/pic96347_t.jpg,2005,Claus Stephan,Renaissance,NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Alea Medium Box","Auction/Bidding,Hand Management,Set Collection","alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.57395,2231 15363,"Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points. Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game. ",//cf.geekdo-images.com/images/pic1134615.jpg,4,90,12,2,90,Nexus Ops,90,//cf.geekdo-images.com/images/pic1134615_t.jpg,2005,"Christopher Burdett,Henning Ludvigsen,Scott Okumura,Anthony Waters,Peter Whitley","Exploration,Fighting,Science Fiction,Wargame",NA,"Charlie Catino,Steven Kimball",NA,Components: Miniatures,"Area Control / Area Influence,Dice Rolling,Hand Management,Modular Board","Avalon Hill (Hasbro),Fantasy Flight Games",7.25798,7567 15364,"Players compete to build the most famous hotel/casino. Room tiles representing slot machines, lounges, restaurants, and other casino-related places appear on a central board and the players hold auctions to win the rights to have those rooms in their building, garnering them income, population, or fame. Bidding wars escalate, values fluctuate, and designers renovate until finally the hotel/casinos are put to the test to determine whose garners the most fame. ",//cf.geekdo-images.com/images/pic1408325.jpg,5,75,12,3,75,Vegas Showdown,75,//cf.geekdo-images.com/images/pic1408325_t.jpg,2005,"David Hudnut,Scott Okumura,Peter Whitley",Economic,NA,Henry Stern,NA,"Cities: Las Vegas (Nevada, USA)","Auction/Bidding,Route/Network Building,Tile Placement","Avalon Hill (Hasbro),Wizards of the Coast",7.22196,5441 15369,"Devil's Cauldron is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games game called Panzer Command. Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation. Play time for the various games range from one hour all the way up to 50 or so for the grand campaign. Contents: •4 23.5"x35.5" map-sheets 3 of which are back-printed w/scenario maps •3 9"x12" map extensions (adding useful areas which were "just off" the area covered by the 4 map-sheets) •11 sheets of 5/8" die-cut full-color counters •1 counter-sheet of 1" die-cut full-color counters •Series Rulebooks (1 detailed; 1 "quick start") •TDC exclusive rulebook •Historical booklet •8 full-color divisional displays •2 CRT/TEC Charts and Tables •1 Game Turn Chart •4 10-sided dice ",//cf.geekdo-images.com/images/pic316479.jpg,4,2400,12,2,90,The Devil's Cauldron: The Battles for Arnhem and Nijmegen,2400,//cf.geekdo-images.com/images/pic316479_t.jpg,2008,"Nicolás Eskubi,Mark Mahaffey,Steve Paschal","Wargame,World War II",NA,Adam Starkweather,NA,"Cities: Arnhem,Cities: Nijmegen (Netherlands),Grand Tactical Series","Chit-Pull System,Dice Rolling,Hex-and-Counter",Multi-Man Publishing,8.17814,370 15383,"An association game. Draw a card with a word eg. a beach. name something on a beach an then it's the next players turn. You lose if you fail to come up with a word when the bomb explodes. Similar to its older sibling Pass the Bomb this version is for younger players. Children will easily recognize the familiar scenes on each card. In turn, each player has to think of an object that might be found in the picture on the card: for instance, if the scene is a beach, then perhaps 'sandcastle,' or ‘bucket,’ or even ‘whale’ might be good answers. What makes this game a fun challenge is a time bomb which is passed to each player on their turn. Be quick, because the bomb goes off at a random interval somewhere between 10 seconds and 1 minute. If you are holding the bomb when it 'explodes', you have to keep the card. The player with the least number of cards is the winner! Educational and great fun for kids. 2 or more players. Ages 5 and up CONTENTS: 55 Game Cards, Rules, Electronic Bomb (Batteries Included). NOTE: This Junior version is significantly different than the Regular version in that the Junior version does not have a randomizing die and it features picture cards rather than letter cards. ",//cf.geekdo-images.com/images/pic66477.jpg,4,30,7,2,30,Pass the Bomb Junior,30,//cf.geekdo-images.com/images/pic66477_t.jpg,1999,"Patrick Fix,Jean-Marie Renard","Children's Game,Word Game",NA,"Sylvie Barc,Los Rodriguez",NA,Pass the Bomb,"Rock-Paper-Scissors,Storytelling","Asmodee,danspil,Gibsons Games,Giochi Uniti,Goliath B.V.,Jumbo,Piatnik,Ravensburger Spieleverlag GmbH",6.17016,62 15386,""From the SimplyFun website" Eye to Eye™ Seeing the Same Never Looked So Different! How closely do you see Eye to Eye with your friends and family? Draw a category card and write down three answers, trying to match at least one person for each item you write down. The person who matches the most answers with the other players will win the game! Expanded by: More Eye To Eye Eye to Eye Junior ",//cf.geekdo-images.com/images/pic440406.jpg,6,30,12,3,30,Eye To Eye,30,//cf.geekdo-images.com/images/pic440406_t.jpg,2004,"Damon S. Brown,Allison Kline",Party Game,NA,Aaron Weissblum,"Eye to Eye Junior,More Eye To Eye",Eye To Eye,NA,SimplyFun,6.49524,143 15396,"Every player starts with 7 cards and each card has a letter. The first player plays a card and announces a word that starts with that letter. Then any player can throw down another card as long as they can announce a word that starts with the letter on their card AND that has some relationship to the card previously played. Poor associations can be challenged and players vote on the acceptance of the explanation. If the explanation is valid, the challenger takes two cards from the discard pile. If it is voted down, the player that played the card picks up two cards. Once a player is out of cards, the round ends and each player scores the number of cards remaining in their hand. After three rounds, the player with the lowest score wins. WHAT THEY'LL LEARN: Vocabulary, Quick Thinking, Word Association ",//cf.geekdo-images.com/images/pic509299.jpg,8,15,8,3,15,Linkity,15,//cf.geekdo-images.com/images/pic509299_t.jpg,2004,Damon S. Brown,Word Game,NA,Chris Handy,NA,NA,NA,SimplyFun,5.45932,59 15407,"TATATA! is a simple, funny, complete card game that allows 8 crazy pilots to fly for victory in a "dogfighting race" where many weapons and strange tools may be found in the cards that form the circuit in the sky. Memorize the circuit due the race is on 3 laps, stop in the good cards, avoid the bad ones and mostly avoid to stop in front of the guns of another plane or it will TATATA! you! Basic Rules are good also for younger gamers and children. Complete Rules allow to use one of the 4 numbers at your choice on each Deck Card. Choose how many cards play with the "Action" value, then Move, Fly, Looping and... TATATA! ",//cf.geekdo-images.com/images/pic65629.jpg,8,30,10,2,30,TATATA!,30,//cf.geekdo-images.com/images/pic65629_t.jpg,2005,Angelo Porazzi,"Aviation / Flight,Card Game,Fighting,Humor,Memory",NA,Angelo Porazzi,NA,NA,"Memory,Modular Board,Pick-up and Deliver",Angelo Porazzi Games,5.9624,129 15410,""From the SimplyFun website" Walk the Dogs™ Unleash 63 Miniature Dogs That Won't 'Flea' From Your Table Grab a leash and get ready to Walk the Dogs! Each player collects dogs from the front or back of a long line by drawing and playing cards. But, beware of the dog catcher who may steal some of your favorite dogs. To win, collect five of the same breed in a row, or have the most dog points in your own line. Woof! What breeds come in the game? Poodle, Pug, Brittany Spaniel, Shitzu, Scottish Terrier, Golden Retriever, and Pomeranian...and they're all rescue dogs! Includes: 63 Miniature Dogs in 7 different breeds 53 Cards - 18 red, 18 green, 6 yellow, 3 dog catchers, 5 bones and 3 leashes 1 "Doggie Bag" 2 Score Sheets 1 Instruction Booklet 1 FunMemories™ Booklet WHAT THEY'LL LEARN: Counting & Early Multiplication, Risk & Reward ",//cf.geekdo-images.com/images/pic352854.jpg,5,30,8,2,30,Walk the Dogs,30,//cf.geekdo-images.com/images/pic352854_t.jpg,2005,NA,Animals,NA,"Alan R. Moon,Aaron Weissblum",NA,Animals: Dogs,"Hand Management,Set Collection",SimplyFun,6.23471,380 15431,The six categories are now replaced with six regions: North American Latin American (includes Mexico and South America) Oceania Africa Europe Asia ,//cf.geekdo-images.com/images/pic64066.jpg,6,0,12,2,0,Trivial Pursuit: Globetrotter,0,//cf.geekdo-images.com/images/pic64066_t.jpg,2002,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Editions ATLAS,Hasbro,Horn Abbot International,Parker Brothers",5.75121,84 15435,"From publisher: Stand by for the hottest action in 30mm science fiction gaming. Released in late March, Starship Troopers will bring the action of the novel, film and TV series straight to your tabletop in a fast-to-learn wargame. Do you want to know more? Collect armies of the Mobile Infantry, Arachnids and Skinnies (and that is just for starters - there are far more aliens out there in the galaxy!) and compete for the very survival of your species. Written by Andy Chambers, the all new Starship Troopers miniatures game is a full blown sci-fi slaughter fest pitting the rugged Mobile Infantry against the full weight of the Arachnids. This box set provides everything you need to get started in the Starship Troopers game and includes; A complete rulebook detailing both basic and advanced rules, as well as background material on the universe of Starship Troopers. 20 plastic Arachnid Warrior Bugs, a good start to any full size Arachnid army. 2 Squads of 8 Mobile Infantry Cap Troopers each with full weapon options including Javelin missile launcher Triple Thud grenade launcher, Hel infantry flamer, CC-176ER shock stick and, of course the trust Moritas rifle. More punch out templates than you can shake a dead Hopper Bug at! Includes Tunnel Markers, Bug Nests, Lethal Zones and complete air support, such as Flamberge support missiles, Viking transports and TAC Fighters. A complete card Bunker, ready to protect your MI in defensive missions. You will come to value this structure dearly. . . Full army lists detailing everything we plan on releasing for both Arachnids and Mobile Infantry this year. You will not have to wait for an update to start using units such as Marauders, Tanker Bugs, SICON Observers, Hopper Bugs and many others. It's a battle for the species - whose side are you on? ",//cf.geekdo-images.com/images/pic224220.jpg,2,0,12,2,0,Starship Troopers Miniatures Game,0,//cf.geekdo-images.com/images/pic224220_t.jpg,2005,Vincent Dutrait,"Fighting,Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,Andy Chambers,"Arachnid Army Book,Klendathu Invasion",NA,Simulation,"Mongoose Publishing,Ulisses Spiele",6.73532,126 15471,""Balderdash Double" is basically two games in one box; the Tactic editions of Beyond Balderdash and original Balderdash. Questions and answers have been shifted to the same side of the cards to make room for 5 words and definitions on the other side, to be played with the original Balderdash rules; one side of the board is exactly the same as in Tactic's previous version of Absolute/Beyond Balderdash, while the other side has simply 17 empty spaces and a start space for original Balderdash scoring. The spinner provided now has two sectored circles, one for use with Beyond/Absolute, the other with original. Includes 4800 questions. Re-implements: Balderdash Beyond Balderdash ",//cf.geekdo-images.com/images/pic64313.jpg,8,60,12,3,60,Kokkelimonke Jubileum,60,//cf.geekdo-images.com/images/pic64313_t.jpg,2003,NA,"Bluffing,Humor,Trivia,Word Game",NA,(Uncredited),NA,Dictionary Games,"Paper-and-Pencil,Voting",Tactic,6.21553,103 15474,"Polish card game for two players. One of the players is the Zombies, the second one - humans. Objective of the Zombies is to eat the people, but people want to save their own lives, which is possible if they survive until the sunrise. Game with humor and strategy. ",//cf.geekdo-images.com/images/pic1614754.jpg,2,15,8,2,15,Zombiaki,15,//cf.geekdo-images.com/images/pic1614754_t.jpg,2003,"Agnieszka Bemke,Krystian Bemke,Mateusz Bielski,Paweł Miedźwiński,Oliver Schlemmer","Card Game,Fighting,Humor,Zombies",NA,"Adam Mnich,Ignacy Trzewiczek",Zombiaki: dodatkowe karty,NA,"Card Drafting,Hand Management","Portal Games,Truant Spiele",6.18439,651 15505,"Bimbado, Packesel, or The Last Straw is an stick stacking game on top of a wooden animal. The elephant, donkey, or camel is placed in the middle of the play area and the game starts with each player receiving the sticks of own color. Each turn, players place 1 stick on the back of the animal. It is not necessary to stack it "on top" of the other sticks. When a player knocks sticks off of the animal, they all go to that players collection. The first player who stacks all of his or her sticks wins. ",//cf.geekdo-images.com/images/pic148023.jpg,4,15,5,2,15,The Last Straw,15,//cf.geekdo-images.com/images/pic148023_t.jpg,1988,NA,"Action / Dexterity,Children's Game",NA,B. S. Randle,NA,"Animals: Camels,Animals: Donkeys,Animals: Elephants,Characters: Benjamin the Elephant",NA,"(Unknown),Bookmark Verlag,Brio AB,Carlit,Chad Valley Co Ltd.,Clown Games,Damm / Egmont,F.X. Schmid,Franz Schmidt,HABA - Habermaaß GmbH,Jumbo,Kärnan,Nelospelit,Noris Spiele,Paul Lamond Games Ltd,Peter Pan Playthings,Schmidt Spiele,Tactic,Toys Pure",5.03114,114 15509,"Scene It? is a trivia game based on movies. Roll the dice, move around the board, and answer trivia about anything from movie slogans to the romantic lives of actors. Two categories, however, allow you to watch questions presented on a DVD. Some questions let you watch a movie clip, then answer questions about the clip, the movie, or the actors/directors involved. Other questions have everyone racing to fill in the blanks of a movie title, guess the actor by his voice, or figuring out image puzzles to find the name of the movie (Fish Hair King = The Fisher King). The deluxe edition comes with 6 playing pieces opposed to the 4 included in the regular game. It also comes with a 2nd DVD, doubling the amount of DVD-based questions you can play with. A DVD player is required to play this game. ",//cf.geekdo-images.com/images/pic194534.jpg,6,30,13,2,30,Scene It? Movie Deluxe,30,//cf.geekdo-images.com/images/pic194534_t.jpg,2005,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,"Craig Kinzer,Dave Long (I)",NA,"DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.79522,161 15510,"Together, the players use cards to try to build the eight wonders of the ancient world. The number they build varies, but can't be more than seven. (Hence the subtitle of the game, "...or why the eighth wonder was never built.") While building together, each tries to provide the majority of the components for each wonder and collect scoring disks (in four suits). When it's someone else turn, you offer cards to the active player, and by good offers, can earn points (or sometimes even the disk). So a feature of "Tower of Babel" is that players always perform actions and can earn points during another's turn. Card trade offers, collecting disk sets, and building wonders are the three ways to earn victory points. The game ends when a player takes the last disk of any one of the four suits, so players have some influence on the game's end moment. And, the victory points determine the winner at game end. Typical game length is less than an hour. Reiner Knizia Variant--some recommend against using the action cards because the publisher rather than Reiner Knizia added them and because they damage the game balance. To play with this variant, simply leave the action cards in the box. There is no bonus to the person who completes the final stage of a wonder. ",//cf.geekdo-images.com/images/pic311199.jpg,5,45,10,3,45,Tower of Babel,45,//cf.geekdo-images.com/images/pic311199_t.jpg,2005,Franz Vohwinkel,"Ancient,Mythology",NA,Reiner Knizia,NA,NA,"Area Control / Area Influence,Auction/Bidding,Hand Management,Set Collection","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.67515,2107 15511,"Between the 8th and 11th centuries, the Vikings had the world holding their breath. Always on the lookout for new land, they aren't above fighting their own countrymen. In this game, two clan leaders fight each other, using the right tactics, for a fruitful plot of land along Norway's coast. They quickly build up villages at strategic locations and fight with anything they can to ensure the larger portion of the region for their clan. Fjords: the tactical battle for the best land! The above is the description of the game from Hans im Glück. The game is played in two phases: the first phase, placing tiles and farms, mixes luck and skill; the second phase, claiming fields, has a Go-like enclosure dynamic that is all skill. ",//cf.geekdo-images.com/images/pic250459.jpg,2,30,8,2,30,Fjords,30,//cf.geekdo-images.com/images/pic250459_t.jpg,2005,"Jörg Asselborn,Christof Tisch","Abstract Strategy,Medieval,Territory Building",NA,Franz-Benno Delonge,NA,"Country: Norway,Vikings","Area Control / Area Influence,Tile Placement","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.71491,2679 15512,"Diamant — also published as Incan Gold — is a quick, fun press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out. Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing. All editions of Incan Gold and later editions of Diamant include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no on can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth points at the end of the game. ",//cf.geekdo-images.com/images/pic2337170.jpg,8,30,8,3,30,Diamant,30,//cf.geekdo-images.com/images/pic2337170_t.jpg,2005,"Jörg Asselborn,Paul Mafayon,Claus Stephan,Christof Tisch","Adventure,Bluffing",NA,"Bruno Faidutti,Alan R. Moon",NA,Archaeology,"Press Your Luck,Simultaneous Action Selection","Devir,IELLO,Lautapelit.fi,Schmidt Spiele,uplay.it edizioni",6.73524,5028 15548,"In this version of Trivial Pursuit, players use cards and 2 DVDs to answer 2400 questions about The Lord of the Rings movie trilogy. The game includes Frodo, Galadriel, Gandalf and Aragorn playing pieces (the category wedges are inserted into the bases). Hear the voice of Gollum (Andy Serkis) when he asks the game-winning question. ",//cf.geekdo-images.com/images/pic254405.jpg,4,90,12,2,90,Trivial Pursuit: DVD – The Lord Of The Rings Trilogy Edition,90,//cf.geekdo-images.com/images/pic254405_t.jpg,2004,NA,"Movies / TV / Radio theme,Novel-based,Trivia",NA,(Uncredited),NA,"DVD Board Games,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Imagination Games,Parker Brothers",5.93015,194 15600,"Players use different character cards to bring in and move pieces around Kreta which give them influence in the provinces on the island. One of the cards triggers scoring in all the provinces adjacent to a place, and each province gives various Victory Points (VPs) to the 1st and 2nd most influence. At any time, you only know the next two places that will score, so if you cannot gain influence the current place, you can prepare for the next scoring. Each player has an identical set of characters, and each character controls certain pieces which have different abilities and limitations in the game. By smart use of your characters and clever timing, you can try to have the scoring occur when you have the most influence, and gain more VPs than the other players. But influence changes swiftly, the others can quickly conspire to block your control, and the scoring places can jump from one end of the island to the other, leaving you controlling worthless provinces. Can you make the right choices to gain influence in the right place at the right time, or will you be left watching as someone else takes power in Kreta? From the publisher, Goldsieber: "Settle the most important Cretan provinces with your followers. Build booming cities and increase your influence by building massive towers. Locate your fleet carefully but also try to harvest as many grapes and olives as possible. Only he who best places his Admiral, King, Farmers and Castellan will end up winning the race for power and prestige!" Online Play http://www.mabiweb.com (turn-based) ",//cf.geekdo-images.com/images/pic1774644.jpg,4,60,11,2,60,Kreta,60,//cf.geekdo-images.com/images/pic1774644_t.jpg,2005,Rotraud Meiler,Medieval,NA,Stefan Dorra,NA,"Country: Greece,Islands: Crete","Area Control / Area Influence,Area Movement,Hand Management",Goldsieber Spiele,6.90919,1253 15624,"Each player is a big time gangster boss in "the big city". You are all competing to become the first one to score enough money to be able to retire on a far away tropical island. This is accomplished by recruiting gang members, taking over the more shady businesses in town, robbing the more honorable businesses, bribing the right people and above all staying out of jail and the hospital while putting your competitors there. ",//cf.geekdo-images.com/images/pic2500513.jpg,6,60,11,2,60,Gangster,60,//cf.geekdo-images.com/images/pic2500513_t.jpg,1985,Tony Berglund,Mafia,NA,"Johan Arve,Klas Berndal",NA,NA,NA,Target Games,5.84615,52 15712,"Description by Wikipedia.org "Egyptian Ratscrew, commonly abbreviated as ERS and also known as Egyptian Rhapsody, Egyptian Rattrap, Slap, Bloodystump, Nuclear Holocaust, Egyptian Rat Race, and Egyptian War, is a card game of the accumulation family, reminiscent of Slapjack and Beggar-My-Neighbour, but more complex. The game is played with a standard 52-card deck (or with multiple standard decks shuffled together with large numbers of players). Each player takes an even share of the deck as their face-down pile. Players take turns laying a single card from the top of their pile. If a face card is played, the player after the player who laid the card has a number of chances to play another face card (J=1, Q=2, K=3, A=4). If they succeed play continues as usual; If they fail, the player who played the last face card claims the entire pile. If, at any time, certain "sets" appear in the pile (usually pairs and sandwiches, but not limited to triples, runs, etc) ANY player may SLAP the pile and claim all the cards. Even a bystander may do this and jump into the game. The game ends when one player has all the cards. ",//cf.geekdo-images.com/images/pic195723.jpg,10,30,10,2,30,Egyptian Ratscrew,30,//cf.geekdo-images.com/images/pic195723_t.jpg,1975,NA,"Action / Dexterity,Card Game",NA,(Uncredited),NA,"Card Games: Outplay Games,Card Games: War Group,Islands: Corsica,Traditional Card Games",Set Collection,"(Public Domain),University Games",5.60628,247 15721,The object of the game is to balance all of your wooden sticks on a continually evolving structure without making it topple over. Each player takes a turn to roll the die which will show a 1 or 2. The die roll determines how many other sticks the one that you place may touch. If you make any sticks fall off then you have to pick them up and add them to your own. The winner is the first to have placed all of their sticks or the player preceding the one to make the whole structure fall over. ,//cf.geekdo-images.com/images/pic65149.jpg,6,5,8,2,5,N-Tropy,5,//cf.geekdo-images.com/images/pic65149_t.jpg,2004,NA,Action / Dexterity,NA,Paul Wickens,NA,NA,Dice Rolling,"(Self-Published),GoKids 玩樂小子,MindWare,Re:creation Group Plc,Tadpole Games",5.79421,159 15731,"This is the card game version of "The Game of Life". There are four types of cards: Career cards, Student/Married cards, Early Life cards, and Later Life Cards. First you must draw a Career card. You may also choose to attend college which allows you to pick a higher paying career, but you also lose three turns. Your Career card lists how much time and money you can spend on each turn. On your turn, you may play cards from your hand, but only if you have enough time or money to pay for them (some cards, like "Lucky Lottery" allow you to add your two scores together). The cards you play feature life goals that are worth points. You may also get married and have children which costs you time but earns you bonus points. When the Early Life cards are used up, play proceeds with the Later Life cards. This deck also has the Letter cards "L" "I" "F" and "E", and when all four of these cards are drawn the game ends. The players add up their scores and the one with the highest point total wins. ",//cf.geekdo-images.com/images/pic66744.jpg,4,30,9,2,30,The Game of Life: Card Game,30,//cf.geekdo-images.com/images/pic66744_t.jpg,2002,NA,"Card Game,Children's Game",NA,"Rob Daviau,Reuben Klamer",NA,Game of Life,Hand Management,"Hasbro,Parker Brothers",5.8031,129 15738,"Per the box: This is a standalone game and IS NOT compatible with the original Zombies!!! board game. MidEvil is the first game to be based on, and an extension of, the award winning Zombies!!! system from Twilight Creations. Players have escaped the modern-day zombie hoard only to find themselves transported back in time and faced with a whole new set of problems! Game play is fairly straightforward. Players start at the well and their objective is either to kill 25 points worth of skeletons or to collect the Necromicon from the graveyard and return with it to the Altar. The various skeletons are worth different points, White are worth 1, Red are worth 2, and Blue are worth 3. Players start by drawing a tile and placing it on the board anywhere it will fit. They then place a number of skeletons and villagers as shown on the tile. They then roll a six-sided die (d6) for movement. Movement is orthogonal and limited to the tiles currently in play. If you encounter a villager you can collect it; skeletons you encounter must be overcome. At the end of your turn you again roll the d6 to move that many skeletons 1 space each. Players can collect up to 5 villagers who can be sacrificed if they lose a fight. Combat is simple - enter a square with a skeleton and on a 4 or better on a d6, you win. If the roll is less than 4, you can either sacrifice a villager or pay skeletons to reach 4 or better. There is no change, so if you roll a 3 and only have reds, you now have a 5. Some of the cards also require specific colors of skeletons be used in order to power them and many require that you kill skeletons in order to play them. Once a player reaches the Graveyard and grabs the Necronomicon, the other players can attack him during their turns to try to steal it away from him. The game ends when someone takes the Necronomicon to the center tile of the Altar or collects 25 points worth of skeletons. This Zombies!!! sized box contains 30 map tiles, 50 event cards, 6 pawns, 50 sculpted life counters (little gray dudes), rules and 100 HEAVILY ARMED AND ANGRY SKELETON WARRIORS!!! The whole game is done with the same realistic but very tongue-in-cheek style you have come to expect from Twilight Creations. Part of the MidEvil/Zombies!!! series Expanded by: Midevil II: Castle Chaos MidEvil III: Subterranean Homesick Blues! ",//cf.geekdo-images.com/images/pic65238.jpg,6,60,12,2,60,MidEvil,60,//cf.geekdo-images.com/images/pic65238_t.jpg,2005,"Dave Aikins,Ed Bourelle,Paul Herbert,Jeremy McHugh","Horror,Miniatures,Zombies",MidEvil Deluxe,Todd Breitenstein,"Midevil II: Castle Chaos,MidEvil III: Subterranean Homesick Blues!",Zombies!!!,"Dice Rolling,Tile Placement","Twilight Creations, Inc.",5.50793,430 15804,"For when you're lookin' for a fight! While mankind has fought with itself, the forces of evil have gathered and prepared for one final, apocalyptic assault. Each group has fine tuned their forces and stands ready to fight for ultimate control of the earth. You are the leader of one of these groups, and you alone will determine who has control of the earth for now... Hidden Conflict is an innovative, tile-based, skirmish game that allows players to fight for global domination as either the forces of good or one of the many evil groups vying for control. Players build an army from the beautifully illustrated tiles and face off against their foes. The game plays equally well with two to six players. This large box contains 240 "Army" tiles, complete rules and 6 player "cheat" cards. ",//cf.geekdo-images.com/images/pic65237.jpg,6,30,10,2,30,Hidden Conflict,30,//cf.geekdo-images.com/images/pic65237_t.jpg,2005,NA,"Fighting,Horror",NA,Kerry Breitenstein,NA,NA,"Modular Board,Tile Placement","Twilight Creations, Inc.",4.3344,125 15806,"A game based on guessing what your friends really think about you and your opinions. Knowing me, knowing you (ah-haa) There is nothing we can do Knowing me, knowing you (ah-haa) We just have to face it, this time were through (this time were through, this time were through This time were through, were really through) Breaking up is never easy, I know but I have to go (I have to go this time I have to go, this time I know) Knowing me, knowing you Its the best I can do ",//cf.geekdo-images.com/images/pic345569.jpg,6,45,12,2,45,Knowing Me Knowing You,45,//cf.geekdo-images.com/images/pic345569_t.jpg,2003,NA,Party Game,NA,(Uncredited),NA,NA,NA,Parker Brothers,5.18717,53 15817,"Barges, freight and profits are what it's all about in Manila, a speculative contest for 3-5 players. Goods shipments, intended for transport along sea routes, are in danger of gathering dust in the warehouses or being lost at sea in a storm. While the players speculate about success and failure, the ultimate fate of the ships will be determined by the dice. There are four shipments that need to get to Manila - jade, ginseng, silk and nutmeg. A round begins with an initial auction to become harbour master. If you win, you'll be allowed to buy a share of one of the shipments, choose which three shipments you'd like to take down river and how likely they are to make it to their destination in the harbour. If they make it to Manila, their share price will increase. The aim of the game is to bet on the outcome of these shipments, with dice ultimately determining their fate. How many of the three boats will make it and which ones? Would you like to provide insurance against possible failed ships or perhaps you think pirates will snatch a chance to take control? Manila is a fun family game that takes minutes to learn and brings the river boats of the Philippines to life! ",//cf.geekdo-images.com/images/pic902372.jpg,5,60,10,3,60,Manila,60,//cf.geekdo-images.com/images/pic902372_t.jpg,2005,Victor Boden,"Nautical,Pirates,Transportation",NA,Franz-Benno Delonge,NA,"Admin: Better Description Needed!,Asian Theme,Cities: Manila,Colonial Theme,Country: Philippines,Tropical theme","Auction/Bidding,Betting/Wagering,Commodity Speculation,Dice Rolling,Worker Placement","Zoch Verlag,999 Games,Competo / Marektoy,Devir,Egmont Polska,Gigamic,Korea Boardgames co., Ltd.,Rio Grande Games,Swan Panasia Co., Ltd.",7.01533,4533 15818,"Two to seven players, ages 8 and up try to obtain fried worms for their chickens, so that they don't go hungry. Of course, anyone who doesn't manage to grab a worm off of the grill can help himself to those of his opponents. This fast-paced game by Reiner Knizia is, like Hick Hack im Gackelwack, a gambling game in the finest chicken tradition." Each turn players roll their dice and set aside all those matching any single value. The remaining dice are rolled and any value is set aside again until the player stops and takes a tile or busts and puts their last tile back. When a player busts and fails to take a tile they must also turn the highest tile face-down. Interestingly, the German edition from Zoch has English rules in the box. The Dutch edition is part of the Jakkie & Bak Collection The German edition is part of The Chicken Family of Zoch. ",//cf.geekdo-images.com/images/pic105678.jpg,7,20,8,2,20,Pickomino,20,//cf.geekdo-images.com/images/pic105678_t.jpg,2005,Doris Matthäus,"Animals,Dice",NA,Reiner Knizia,Heckmeck Extrawurm,"Animals: Chickens,Animals: Worms,The Chicken Family of Zoch","Dice Rolling,Press Your Luck","999 Games,Edition Maritim,Egmont Polska,FoxMind Israel,Gigamic,KADABRA,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,Lion Rampant Imports,Mercurio,MINDOK,Piatnik,Rio Grande Games,Swan Panasia Co., Ltd.,Venice Connection,Zoch Verlag",6.53591,6457 15826,"Similar to other card driven strategic games, players assume role of political and military commander of their respective (RED and WHITE) forces in this epic struggle of the Russian Civil War. Three phases in a turn: Political, Action and Logistics. During the Political Phase, players try to gain control of the 18 factions (Finland, Estonia, Latvia, Lithuania, Poland, Belarus, West Ukraine, Ukraine, Makhno, Transcaucasia, Asktrakhan, Khiva, Turkistan, Central Powers, Czech Legion, Britain, France, USA) using Political Cards. Players are forced to make difficult trade-offs between expending resources in the Political Phase vs the Action Phase and attempting to influence one faction at the expense of others. Players utilize a shared deck of 66 Political Cards. During the Action Phase, players use Action Cards to conduct operations (activating a space for combat or movement), take replacements, place reinforcements, make strategic moves, seize initiative in combat, gain diplomatic traction with the factions or implement special operations. Leaders have these capabilities including exploitation, reinforcing battles, withdrawing, counter-attacking and conducting multi-space attacks. Players are forced to make difficult decisions thwarting threats and capitalizing on opportunities. Each player has their own deck of 55 Action Cards. Additionally, a deck of 44 Leader Cards (for a combined total of 220 ToC Cards) provide historical details regarding the various personalities in the game. During the Logistics Phase, players rebuild/repair units, determine if various factions withdraw from the combat, check for the effect of In-Fighting within the RED and WHITE camps, check for attrition, purchase political influence, buy leaders and check for victory. ",//cf.geekdo-images.com/images/pic84492.jpg,2,360,12,2,360,Triumph of Chaos,360,//cf.geekdo-images.com/images/pic84492_t.jpg,2005,Terry Leeds,"Civil War,Political,Wargame",NA,David Dockter,Triumph of Chaos Comrades Guide,Russian Civil War,"Campaign / Battle Card Driven,Hand Management,Point to Point Movement,Simulation",Clash of Arms Games,7.53577,313 15827,"BlitzkriegCommander is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 20mm and no re-basing required. The rules come as a 120-page A4-sized perfect bound book with over 50 full color pictures that illustrate how to play the game. These feature real miniatures as you see them on the gaming table not diagrams that belong in a physics textbook! You also get two double-sided A4-sized quick reference sheets - one for each player. The main features of the game include: Command system that emphasizes the fog of war in a simple but effective manner. The same mechanism for casualty resolution throughout. Rules for infantry, tanks, recce, artillery, aircraft, engineers, fortifications & weather. Flexible figure ratio meaning a base of infantry represents either a section or a platoon Minimal set-up time - simply assemble your forces and play. Unique points system that allows for unequal forces but an equal chance of victory. 43 well-presented army lists for 18 nations covering 15 theatres of war. 15 generic scenarios suitable for any nation & theatre plus a simple campaign system. Suitable for solo, 2-player & multi-player games at home, club, or tournament. Two double-sided quick reference sheets included - one for each player. No supplements - all you need to play in one book. ",//cf.geekdo-images.com/images/pic153438.jpg,2,150,12,2,150,Blitzkrieg Commander,150,//cf.geekdo-images.com/images/pic153438_t.jpg,2004,Peter Andrew Jones,"Miniatures,Wargame,World War II",NA,Peter Jones (I),NA,NA,"Dice Rolling,Roll / Spin and Move,Simulation","lulu.com,Specialist Military Publishing,The Wargames Directory",7.48641,103 15830,Disney Scene It is a nice game for the Disney Enthusiast or Disney lovers. The game comes with 2 sets of trivia cards. 50 cards for children or younger players and 110 cards for the adults. The game comes with a DVD containing remastered clips of several Disney films on which questions are based. The game has a turn method that allows for a smooth progression through the game and does not require answering a question to move. This is good for younger players allowing an equal chance to win without having to answer every question. An alternate rule can be added for adults to make the game more challenging and require more correct answers for movement. ,//cf.geekdo-images.com/images/pic2632906.jpg,4,30,6,2,30,Scene It? Disney,30,//cf.geekdo-images.com/images/pic2632906_t.jpg,2004,NA,"Dice,Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,"Celebrities: Walt Disney,DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.48782,335 15839,"On 14 June 1800, the French army under Napoleon Bonaparte was taken by surprise and attacked by the Austrian army under General Melas. Outnumbered and out-gunned, the French were defeated and forced to retreat. But later that same day, French reinforcements arrived under General Desaix, and in what amounted to a second battle the French counter-attacked and won, taking thousands of prisoners and driving the Austrians from the field. Thus was won the battle of which Napoleon was always the most proud – Marengo. Bonaparte at Marengo recreates that dramatic battle. The game is simple and fast-playing, departing from almost all of the standard conventions of wargaming in order to achieve the look and feel of nineteenth century linear warfare. In the summer of 2007, a sequel with a modified system was released: Napoleon's Triumph ",//cf.geekdo-images.com/images/pic289180.jpg,2,120,12,2,120,Bonaparte at Marengo,120,//cf.geekdo-images.com/images/pic289180_t.jpg,2005,Denis Auguste Marie Raffet,"Napoleonic,Wargame",NA,Bowen Simmons,NA,"Admin: Better Description Needed!,Block wargames","Action Point Allowance System,Area Movement,Secret Unit Deployment",Simmons Games,7.4051,846 15845,"This game is based on the comic book of The Phantom, The Ghost Who Walks. The storyline of the game is that the players, all in the role of The Phantom, must free president Luaga who is being held captive at a secret location by the Singh Pirates. ",//cf.geekdo-images.com/images/pic2614045.jpg,4,60,8,2,60,Fantomen,60,//cf.geekdo-images.com/images/pic2614045_t.jpg,1984,"Seymour Barry,Özcan Eralp,Rolf Gohs","Adventure,Comic Book / Strip,Pirates",NA,Dan Glimne,NA,NA,"Area Movement,Dice Rolling",Alga,4.75,56 15880,"The Hollywood Card Game is a fast and simple card game from Bruno Faidutti and Michael Schacht, designers of such games as Citadels, Coloretto and Fist of Dragonstones. This exciting and unique card game invites players to compete to get the best directors and most famous actors for their films. With an easily accessible theme, and simple but deep gameplay, The Hollywood Card Game appeals as much to casual gamers as it does to hardcore strategists. The game plays over 3-4 rounds (the same number as the number of players), with each player having one turn to play first. Each round a new Hollywood Area is created by shuffling 3 Star cards and 11 Movie cards together and dealing them out into 4 columns. Players take turns either placing a marker on the bottom card of a column (pushing the preceding markers up the column), or playing one of their Studio cards (Skip a turn, or take two turns in a row). Each studio card can only be used once per game. Once each card in a column has a marker on it, that column is closed, and no more markers have been played in this column. Once all players have run out of markers, the round is over, and cards are allocated to players based on the marker on the card, and starting from the TOP left corner. Cards are allocated one at a time, and must be used on a Project immediately. Film cards must be allocated to a Project of the same genre (Horror, Action, or Romantic Comedy), or allocated to a new project if the player does not already have a Project of that genre. Star cards must be allocated to any project, however this will immediately complete a Movie, which no more cards can be added to. If a Star card cannot be allocated to a project, they cannot be held to add to a later project. Movies score points for the number of Film cards in them (with Award Film cards counting twice), multiplied by the number of stars on the Star card. Blockbuster cards stand alone and are worth 2 points each. Additionally, each player scores one point for each Film card in their largest unfinished project (no ties allowed). The player with the most points wins. If players are tied, the player with the single most valuable movie is the winner. The Hollywood Card Game contains 64 cards, 16 film reel chips, and a rule sheet. The game is suitable for three to four players Ages 8 and up ",//cf.geekdo-images.com/images/pic97536.jpg,4,15,12,3,15,The Hollywood! Card Game,15,//cf.geekdo-images.com/images/pic97536_t.jpg,2005,"Daniele Bigliardo,Szucs Gregory",Card Game,NA,"Bruno Faidutti,Michael Schacht",NA,NA,NA,Fantasy Flight Games,5.51659,326 15911,"Players play metal tubes of varying sizes onto one of three building spaces. Added in are six thin wooden columns, which only remain visible when their tips can still be seen over the topmost edge of the metal tubes. Each player has components in a single color, but both players can use the tubes and columns of his opponent. See and be seen - only that counts at the end of the game. The player whose building materials can be seen the most at the end of the game is the winner. San Ta Si is a spatial hide-and-seek game for thinkers who love to build. ",//cf.geekdo-images.com/images/pic369929.jpg,2,15,10,2,15,San Ta Si,15,//cf.geekdo-images.com/images/pic369929_t.jpg,2005,Claus Danner,"Abstract Strategy,Puzzle",NA,Jacques Zeimet,NA,3D Games,NA,Zoch Verlag,6.29744,156 15953,"Wings of War: Burning Drachens is the third set in the Wings of War collection. It includes some of the most used airplanes of the WWI as the Nieuport 17-23, the Albatros D.III, the Pfalz D.III/D.IIIa. It also includes optional altitude rules, anti-aircraft guns and machineguns. Other additional rules are proposed for a more intriguing and varied simulation of WWI air combat, even if the basic system is the same, simple one of the first two sets. Huge cardboard observation balloons are the targets in solitaire and 2 players scenarios in which to use incendiary bullets or the famous Le Prieur air-to-air rockets. Other scenarios will include 1 and 2 players trench strafing missions. The set is totally independent, but it can be mixed in the others in the collection for larger scenarios. ",//cf.geekdo-images.com/images/pic85901.jpg,2,45,8,1,45,Wings of War: Burning Drachens,45,//cf.geekdo-images.com/images/pic85901_t.jpg,2005,"Vincenzo Auletta,Dario Calì,Fabio Maiorana","Aviation / Flight,Card Game,Wargame,World War I",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of War: Crossfire Booster Pack,Wings of War: Dogfight Booster Pack,Wings of War: Flight of the Giants,Wings of War: Hit & Run Booster Pack,Wings of War: Immelmann Booster Pack,Wings of War: Recon Patrol Booster Pack,Wings of War: Top Fighters Booster Pack","Solitaire Games,Wings of Glory / Wings of War","Action / Movement Programming,Player Elimination,Simulation,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Mad Man's Magic,Nexus,Ubik",7.15196,1266 15954,"Empire Building in Polynesia, 500 A.D. From the Developer, Fred Schachter: Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame. Conquest of Paradise is a well-tested, fast-playing design geared to appeal to players who enjoy games like New World, Civilization, and Conquistador. You can learn the game in 10-15 minutes and finish a complete game in 60-90 minutes. Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success. ",//cf.geekdo-images.com/images/pic3207152.jpg,4,90,12,2,90,Conquest of Paradise,90,//cf.geekdo-images.com/images/pic3207152_t.jpg,2007,"Rodger B. MacGowan,Leland Myrick,Mark Simonitch","Ancient,Civilization,Exploration,Nautical",NA,Kevin McPartland,Conquest of Paradise Expansion: Random Events Cards,"4X games,Tropical theme","Area Control / Area Influence,Route/Network Building,Secret Unit Deployment,Simulation,Tile Placement","GMT Games,RBM Studio",6.8398,1010 15985,"Blood Bowl is the game of Rugby slash Football as imagined in a fantasy world of orcs, elves, beastmen and many other fantasy creatures. The game truly shines in a League format, where players gain experience and learn new skills as they play. The latest rules are now version 6.0. The biggest change is the new Inducement system that does an infinitely better job of balancing teams of different experience. All of the team rosters have also been tweaked, with the previous runaway leaders toned down to everyone else's level. And as a great benefit to teams feeling the need to start over after a first bad game, the Journeyman system ensures you will always have 11 players on the field. This game is a part of the Blood Bowl Series ",//cf.geekdo-images.com/images/pic66287.jpg,2,120,12,2,120,Blood Bowl: Living Rulebook,120,//cf.geekdo-images.com/images/pic66287_t.jpg,2004,"Carl Critchlow,Wayne England,David Gallagher,Pete Knifton,Richard Wright","Collectible Components,Expansion for Base-game,Fantasy,Fighting,Miniatures,Sports",NA,Jervis Johnson,Blood Bowl (Third Edition),"Blood Bowl,Campaign Games,Fantasy Sports,Games Workshop Specialist Games,Warhammer Fantasy Board Games","Dice Rolling,Grid Movement,Variable Player Powers","(Web published),Games Workshop Ltd.",7.87686,3007 15987," The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination. Only a handful of investigators stand against the Arkham Horror. Will they Prevail? Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat! ",//cf.geekdo-images.com/images/pic175966.jpg,8,240,12,1,120,Arkham Horror,240,//cf.geekdo-images.com/images/pic175966_t.jpg,2005,"Anders Finér,Rafał Hrynkiewicz,Henning Ludvigsen,Kurt Miller,Scott Nicely,Brian Schomburg","Adventure,Fantasy,Fighting,Horror,Novel-based",NA,"Richard Launius,Kevin Wilson","Arkham Horror: Arkham Nights 2010 Promotional Ancient One Cards,Arkham Horror: Arkham Nights 2011 Promotional Ancient One Card,Arkham Horror: Arkham Nights 2012 Promotional Ancient One Card,Arkham Horror: Curse of the Dark Pharaoh Expansion,Arkham Horror: Dance of the Damned (Mythos),Arkham Horror: Dunwich Horror Expansion,Arkham Horror: Innsmouth Horror Expansion,Arkham Horror: Kingsport Horror Expansion,Arkham Horror: Miskatonic Horror Expansion,Arkham Horror: Oliver Grayson (Ally),Arkham Horror: Penny Arcade Characters,Arkham Horror: The Black Goat of the Woods Expansion,Arkham Horror: The Curse of the Dark Pharaoh Expansion (Revised Edition),Arkham Horror: The Dark Pharaoh (Herald),Arkham Horror: The Dunwich Horror (Herald),Arkham Horror: The King in Yellow Expansion,Arkham Horror: The Lurker at the Threshold Expansion,Cult of the Golden Scarab (fan expansion for Arkham Horror),The Door to Saturn (fan expansion to Arkham Horror),Vermont Horror Expansion (fan expansion for Arkham Horror)","Arkham Horror,Cthulhu Mythos,Solitaire Games","Co-operative Play,Dice Rolling,Hand Management,Point to Point Movement,Role Playing,Variable Player Powers","ADC Blackfire Entertainment,Arclight,Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby World,Korea Boardgames co., Ltd.,Nexus,Smart Ltd,Ubik,Wargames Club Publishing",7.35197,30050 15999,"The final unit in Francis Tresham's 1825 series. This one covers the north of England & Scotland. Unusual for an 18xx game it is designed for two players. This is a stand alone game, although it can also be used in conjunction with Unit 2 (Midlands) and Unit 1 (Southern England). ",//cf.geekdo-images.com/images/pic340504.jpg,2,120,14,2,120,1825 Unit 3,120,//cf.geekdo-images.com/images/pic340504_t.jpg,2004,NA,"Trains,Transportation",NA,Francis Tresham,"1825 Development Kit D1: Additional Tiles,1825 Extension Kit K1: Supplementary Tiles,1825 Extension Kit K3: Phase Four,1825 Extension Kit K6: Advanced Tiles","1825,18xx,Admin: Better Description Needed!,Country: England,Country: Scotland","Route/Network Building,Stock Holding,Tile Placement",Tresham Games,7.56883,154 16000,"The second unit in the 1825 series covering the Midlands (of England). This can be played standalone or in conjunction with 1825 Unit 1 (southern England) & 1825 Unit 3 (Scotland). Designed by Francis Tresham this is another of many games based on the same underlying mechanics, known as 18xx. ",//cf.geekdo-images.com/images/pic730201.jpg,4,180,12,2,180,1825 Unit 2,180,//cf.geekdo-images.com/images/pic730201_t.jpg,2000,NA,"Trains,Transportation",NA,Francis Tresham,"1825 Development Kit D1: Additional Tiles,1825 Extension Kit K1: Supplementary Tiles,1825 Extension Kit K2: Advanced Trains,1825 Extension Kit K3: Phase Four,1825 Extension Kit K5: Minor Companies for Unit 2,1825 Extension Kit K6: Advanced Tiles","1825,18xx,Admin: Better Description Needed!,Country: England","Route/Network Building,Stock Holding,Tile Placement",Tresham Games,7.52544,171 16035,"Your dad likes poodles more than pickles? Your best friend likes bubblegum more than museums? Whoonu! In Cranium Whoonu, you're sure to have unforgettable fun as you reveal your favorite things, share hilarious stories, and bond over surprising connections. You'll be amazed at what you'll learn about your friends and family ? especially those you think you know best! Cranium Whoonu is easy to learn and quick to play, so it's the perfect game for any occasion. And best of all, it's just as fun to play with people you've known for 5 minutes as it is with people you've known forever. For 3 to 6 players, Ages 8 and up What's in the box? 300 game cards, 36 scoring tokens, and a secret envelope. Note: The 2008 edition comes with 400 game cards ",//cf.geekdo-images.com/images/pic336139.jpg,6,30,8,3,30,Cranium Whoonu,30,//cf.geekdo-images.com/images/pic336139_t.jpg,2005,NA,"Card Game,Humor,Party Game",NA,"Whit Alexander,Richard Tait",NA,Cranium,NA,"Cranium, Inc.",6.01529,431 16052,"Parker Brothers' Merlin was a hand held electronic game following in the footsteps of Simon, which had been introduced a year earlier by rival game company, Milton Bradley. Many of us who were kids in the seventies will remember its distinctive red plastic, telephone-shaped appearance. Although less colorful than Simon, Merlin featured six different games, namely tic-tac-toe, music machine, echo, blackjack 13, magic square, and secret number. It was even possible to save games and select your level of difficulty on a scale of 1-9. In 1999, Merlin became available once again on the internet as a free download for your PC. ",//cf.geekdo-images.com/images/pic67250.jpg,2,1,7,1,1,Merlin,1,//cf.geekdo-images.com/images/pic67250_t.jpg,1978,NA,"Abstract Strategy,Children's Game,Deduction,Electronic,Memory,Music,Real-time",NA,Robert Doyle,NA,NA,Memory,"Clipper,Hasbro,Milton Bradley,Miro Company,Palitoy Ltd.,Parker Brothers",5.11987,78 16067,"A long time ago in a galaxy far, far away..... It is a time of civil war. Brave freedom-fighters of the Rebel Alliance struggle against the tyranny of the Galactic Empire. Though they have won several small victories, the Alliance is outnumbered and outgunned by the technological might of the Empire. Gathering their forces, the Rebels launch a last, desperate attack against the imperial fleet... Welcome to Galactic Battle, the strategic space combat game of the Star Wars galaxy. As commander of either the Rebel Alliance or the Empire, an entire fleet of starships awaits your command. The fate of the galaxy is in your hands! Ages 5 and up Re-implements: Battleship ",//cf.geekdo-images.com/images/pic349196.jpg,2,0,5,1,0,Star Wars Electronic Galactic Battle,0,//cf.geekdo-images.com/images/pic349196_t.jpg,1997,NA,"Children's Game,Electronic,Movies / TV / Radio theme,Science Fiction",NA,(Uncredited),NA,"Battleship,Star Wars","Modular Board,Secret Unit Deployment",Tiger Electronics,5.54667,90 16105,Champions of the Galaxy is a card game combining sci-fi and wrestling into an all-action game! It's Star Wars meets the WWE! You'll enter the Future of Wrestling in the GWF! Champions of the Galaxy is a card and dice game that features playing cards for 24 galactic wrestling legends! The playing cards have a drawing of the wrestler on the front and game information on the back. Champions of the Galaxy features a fast-action game system that allows matches to take place in real time. You can play alone or with friends. ,//cf.geekdo-images.com/images/pic568776.jpg,4,30,10,1,30,Champions of the Galaxy,30,//cf.geekdo-images.com/images/pic568776_t.jpg,1986,"Darryl Banks,Brian Michael Bendis,Chuck Carter,Hannibal King,Werner Mueck,Scott Rosema,Larry Snelly,Jeremy Su","Card Game,Fighting",NA,Tom Filsinger,NA,Sports: Wrestling,Dice Rolling,Filsinger Games,8.14035,57 16141,"Fredericus, by Eligio Cazzato, is a board game for 2-4 falconers at the court of Kaiser Frederik II in Castel del Monte. The box includes 118 cards (43x66mm), an illustrated game board, and a falcon, hawk, and betting coin for each player. The goal of the game is to catch as many mythological beasts as possible. After each capture, the catches of the other players can be bet on and the Kaiser can award prizes to the players. ",//cf.geekdo-images.com/images/pic85994.jpg,4,30,8,2,30,Fredericus,30,//cf.geekdo-images.com/images/pic85994_t.jpg,2005,Stefano de Fazi,Medieval,NA,Eligio Cazzato,Fredericus: Sigillum Magnum,NA,Betting/Wagering,"dV Giochi,Mayfair Games",5.40577,156 16142,"Michelle Schanen is continuing to play with her successful ghosts - but this time with new figures, new scenery and a completely different game principle. In Geisterwäldchen (Ghost Forest), the old ghost that the children wanted to scare is now after the children themselves. The children have hidden themselves in the mysterious woods near the old ruined castle in which the ghost lived. He circles the woods, while the children try not to get caught. Magnets in the figures play a major role. A tense chase game that's not just for kids! Ages 5 and up. ",//cf.geekdo-images.com/images/pic178758.jpg,6,30,5,2,30,Geisterwäldchen,30,//cf.geekdo-images.com/images/pic178758_t.jpg,2005,Rolf Vogt,"Children's Game,Horror,Memory",NA,Michelle Schanen,NA,"Drei Magier ghost games,Ghosts","Memory,Roll / Spin and Move","Bergsala Enigma,Competo / Marektoy,Drei Magier Spiele",6.24577,163 16144,"Fancying themselves spies like those in the movies, a group of little animal rascals have decided to sneak into Farmer Papa's neighboring orchard to gather gardening intelligence (i.e., fruit) they can use on their own farm. Competing with both open and hidden information, they must identify bluffing and beware of the others' weapons. The player who can obtain the most yummiest fruit will be recognized as the best fruit spy! In Fruit Spy, six farmhouse boards are arranged in a circle in a random order, with 2-4 fruit tokens (valued 1-7) placed randomly upon them. Two stand-up figures — Farmer Papa and Daly — are placed on their respective starting farmhouses. Each player has eight spy cards in hand — trick cards valued 1-7 and one tool card — and on a player's turn, they place one card face down on a farmhouse of their choice. If another face-down card is already there, the player turns it face up; if the revealed card is a tool card, then both the new card and the tool card are discarded. When cards are played on the farmhouse where one (or both) of the figures stands, that figure is moved — clockwise for Daly, counterclockwise for Farmer Papa. The game ends when one of the figures reaches its starting farmhouse or when all players have played all of their cards. Fruit tokens are then awarded in order of the players' total strength on each farmhouse: the strongest player takes the fruit token with the highest Yum-yum value, the second-strongest player takes the next highest-valued token, and so on. Any remaining fruit tokens go to the strongest player. Daly is scored as a fruit token of value 10 while Farmer Papa kicks everyone out of the farmhouse where he stands at the end of the game empty-handed. The player with the highest Yum-yum value total wins! Earlier versions of Fruit Spy were titled Dead Man's Treasure, with players fighting for treasure chests in exactly the same manner as Fruit Spy. ",//cf.geekdo-images.com/images/pic2922352.jpg,5,20,8,3,15,Fruit Spy,20,//cf.geekdo-images.com/images/pic2922352_t.jpg,2005,"Design Edge,Tomasz Jedruszek,Ricky Ru,Arthur Wagner","Animals,Bluffing,Card Game,Pirates,Science Fiction,Space Exploration",NA,Reiner Knizia,NA,Animal Rascals,"Area Control / Area Influence,Hand Management","Egmont Polska,Jolly Thinkers,Piatnik,Playroom Entertainment,Tactic,Zhiyanjia",5.81742,513 16149,"The exciting mole search. Where are the cheeky moles hiding? In pairs, they dig hither and yon through the grass, peek out of their holes and then disappear again. To pull the right moles out of their holes, the players carefully note the different mole colors. Then they can collect many task cards and collect the most shovels. Thematically similar to The Mole in the Hole. ",//cf.geekdo-images.com/images/pic75584.jpg,6,20,5,2,20,Up And Down,20,//cf.geekdo-images.com/images/pic75584_t.jpg,2005,Walter Pepperle,"Animals,Children's Game,Memory",NA,Gunter Baars,NA,Animals: Moles,Memory,Ravensburger Spieleverlag GmbH,6.27117,111 16153,"Part of the Ravensburger Labyrinth Games series. Simultaneously through the labyrinth - the speed game. All players speed through the labyrinth with the eyes at the same time. Which paths will lead to the treasure? And which are dead ends? On your treasures - ready, set, go! ",//cf.geekdo-images.com/images/pic200944.jpg,6,30,7,2,30,Labyrinth Treasure Hunt,30,//cf.geekdo-images.com/images/pic200944_t.jpg,2005,"Becker Studios,Joachim Krause","Action / Dexterity,Children's Game,Maze",NA,Gunter Baars,NA,Ravensburger Labyrinth Games,"Pattern Recognition,Simultaneous Action Selection",Ravensburger Spieleverlag GmbH,5.37034,177 16162,"International Game Series game from Multi-Man Publishing. Target Arnhem is a Japanese wargame that simulates the battle of Arnhem in 1944. It was published in Old Game Journal Magazine #43. This game is currently being published by Multi-Man Publishing under the title Target Arnhem: Across 6 Bridges, and was distributed free at Origins 2005. ",//cf.geekdo-images.com/images/pic87047.jpg,2,90,12,2,90,Target Arnhem: Across 6 Bridges,90,//cf.geekdo-images.com/images/pic87047_t.jpg,2005,Nicolás Eskubi,"Wargame,World War II",NA,"Tetsuya Nakamura,Jun Tajima",NA,"Cities: Arnhem,International Games Series","Dice Rolling,Hex-and-Counter","Game Journal,Multi-Man Publishing",6.54026,395 16177,"From The GameWire's Preview on the Spielemesse in Nürnberg: "Titled 'Moria', this game won author Alessandro Saragosa 2nd place in the 2004 Premio Archimede game design competition. The Venice Connection team edited the game into production-ready form, and it is now being released as König Salomons Schatzkammer (King Solomon's Mine)." A description of the game from Spielbox: The game is set in an as-yet undiscovered archaeological dig location in the south of Sudan. Here, a research team stumbles upon unimaginable riches, but also magic objects and curses. The archaeological finds lie next to and above each other within the dig site. Digging cards determine where digging may be carried out - naturally the digging starts at the top and works down. Finds can be exchanged for profit immediately or used as protection against curses. The most successful treasure hunter is the winner. ",//cf.geekdo-images.com/images/pic144916.jpg,5,45,8,2,45,König Salomons Schatzkammer,45,//cf.geekdo-images.com/images/pic144916_t.jpg,2005,NA,"Adventure,Exploration",NA,Alessandro Saragosa,NA,"3D Games,Archaeology,Characters: Indiana Jones,Country: Sudan",NA,Clementoni,6.57515,167 16184,"The deck contains 6 kinds of cards. On each turn a player will take a stack of 3 cards (1 hidden and 2 visible) and keep one hidden and one visible card. The second visible card will be given to another player. At the end of the round, the player with the largest stack of cards in each color will not score points for those cards, while all other players will score points for those cards. ",//cf.geekdo-images.com/images/pic2008085.jpg,6,45,9,3,45,Gracias,45,//cf.geekdo-images.com/images/pic2008085_t.jpg,2005,Sebastian Coenen,"Animals,Card Game",NA,"Richard Borg,Alan R. Moon",NA,Animals: Mice,"Card Drafting,Set Collection","Ravensburger Spieleverlag GmbH,Rio Grande Games",5.58379,192 16185,"The "Modern Battles Quadrigame" consists of four completely separate games, each with its own 17" x 22", three-color map, unit counters and Exclusive Rules. The Standard Rules are common to all four games. Game scale is one mile per hex and 12 hours per game turn. Unit sizes range from battalion to Brigade. Design is a simple IGO-UGO sequence of play utilizing rigid Zones of Control and a differential based CRT. Artillery units can participate in combat from non-adjacent hexes in attack and defense. The games included in this quad are: Chinese Farm - covers the combat between the Israeli and Egyptian force around the Suez Canal, during the latter half of the Yom Kippur War, October 15 to 21, 1973. Wurzburg - (Hypothetical) A vital communications center, dominating the route of Soviet invasion into West Germany, which would be the site of a clash between Soviet Mechanized Rifle Divisions and the American Third Mechanized Infantry Division. Golan - On October 5, 1973, the Syrians launched an offensive with the objective of driving the Israelis off the Golan Heights. They came close to success, but were eventually hammered back to the outskirts of Damascus. Mukden - (Hypothetical) Mukden is a great industrial center which lies at the edge of the vast Manchurian plain. It would be a vital objective in a Soviet invasion, and would be hotly contested as the first threatened Chinese city. A follow up set of four new games was later published as Modern Battles II: Four Contemporary Conflicts. ",//cf.geekdo-images.com/images/pic186773.jpg,2,120,12,1,120,Modern Battles: Four Contemporary Conflicts,120,//cf.geekdo-images.com/images/pic186773_t.jpg,1975,Redmond A. Simonsen,"Modern Warfare,Wargame","Chinese Farm,Golan,Mukden,Wurzburg","Howard Barasch,Edward Curran,Jim Dunnigan,J. A. Nelson",NA,SPI Quads,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.68219,73 16186,"The "Modern Battles II" Quadrigame consists of four contemporary games. These games are completely new and individual and are sold separately and as a complete set. The games included in this Quadrigame are: Bundeswehr - Northern Germany, late 1970's (Hypothetical) Yugoslavia - The battles for Zagreb, 1979 (Hypothetical, but eerily prescient of a civil war between the Serbs and the Croats.) Battle for Jerusalem - a fierce and bloody battle fought between Israeli and Jordanian forces during the Six Day war of 1967. DMZ - The Battle for South Korea, late 1970s (Hypothetical) The game mechanics used in this series are similar to those found in other Quadrigames. The Standard Rules are identical to those used in the first Modern Battles (Quad). In this new series the same scale is used (one mile per hex and 12 hours a turn). Units range in size from companies to brigades. Artillery units have the ability to add to the defensive strength of friendly units being attacked. Artillery has various ranges, some in excess of ten hexes. Also included (in various games) are rules for Untried units, special river conditions, other special terrain, airpower, ammuniton depletion, B-52 and B-1 bomber attacks, commandos, paratroopers, stacking, garrison units, bridge destruction, militia, artillery suppression, command control, helicopters, replacements and international cooperation. Movement is sequential and single-phased. Zones of Control are rigid, and combat is mandatory between adjacent units. The Combat Results Tables (there are two, representing different doctrines) use a differential system. The "Active Combat Results Table" is very bloody, with a large possibility of exchange and elimination, even at low odds. The other table, the "Mobile Combat Results Table" is a bloodless CRT, offering mostly retreat results. Terrain varies from flat, open plains to some of the most rugged in the world. The terrain effects on combat are taken into account by a system whereby the combat differential is actually altered (column sifts) by the terrain the defending unit occupies. ",//cf.geekdo-images.com/images/pic145855.jpg,2,120,12,1,120,Modern Battles II: Four Contemporary Conflicts,120,//cf.geekdo-images.com/images/pic145855_t.jpg,1977,Redmond A. Simonsen,"Modern Warfare,Wargame","The Battle for Jerusalem,Bundeswehr,DMZ: The Battle for South Korea, late 1970s,Yugoslavia",Jim Dunnigan,NA,SPI Quads,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.)",6.59057,53 16191,"War II is a new implementation of War, the Brazilian Risk-like game. Received expanded rules, that includes air strikes, new missions... Re-implements: War ",//cf.geekdo-images.com/images/pic456271.jpg,6,0,12,3,0,War II,0,//cf.geekdo-images.com/images/pic456271_t.jpg,1981,NA,Wargame,NA,Mario Seabra,NA,War Series,"Area Movement,Dice Rolling,Set Collection","Grow Jogos e Brinquedos,Hobby",5.65641,156 16196,"Downloadable free games: Big Little games is now a subsidiary of JasterMedia.com Game Background It's the dawn of a new era, new lands are waiting to be explored... armies are growing in power by constructing ships... small tribes are now becoming empires. Who will be the first to succeed where someday others will follow? The object of the game is to be the first to control an entire empire by having your armies or navies (the small tokens) on every region of an empire. Armies and navies are placed on the game board by playing action cards. Beautiful full color map and components are ready to download. Donations are accepted. ",//cf.geekdo-images.com/images/pic67224.jpg,5,30,12,2,30,Sword and Sail,30,//cf.geekdo-images.com/images/pic67224_t.jpg,2004,NA,"Ancient,Civilization,Nautical,Political,Print & Play,Territory Building,Wargame",NA,Big Little Games,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Area Movement","(Web published),Andrew Jaster Multimedia Design",6.64564,117 16197,"The Battle of Rivoli on January 14th, 1797 between the French Armée d´Italie under the young Napoleon Bonaparte and the Austrian "Armee in Italien" under Feldzeugmeister Baron Alvinczy. The game is one part of SimTac´s series Battles of the Revolution and the Empire on battalion/ regimental level and contains 648 die cut counter, 1 38" x 27" game map, 3 rulebooks, Aid Charts and Tables, 2 ten sided dice ",//cf.geekdo-images.com/images/pic67750.jpg,2,240,13,2,240,Rivoli 1797,240,//cf.geekdo-images.com/images/pic67750_t.jpg,1997,Carmen Sánchez,"Napoleonic,Wargame",NA,Jose Luis Arcon Dominguez,NA,SimTac Napoleonic series,"Hex-and-Counter,Simulation",SIMTAC,8.02745,51 16216,"The Discovery is a stand-alone Carcassonne game. The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas. The followers, of which each player only has four (with a fifth for the scoring track) get placed as robbers (in the mountains), seafarers (on the seas) or explorers (on the meadows). On a player's turn, they must place a tile and may then place a follower on it. As in the original game, tiles may only be placed so that identical landscape types match up. A follower may only be placed when no other follower has been placed there yet. When the follower is removed, however, then the size of the region in which the follower is located brings points - regardless of whether the region has been closed off or not, although closed off regions score considerably more points. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed. This is a distinctly simpler version of Carcassonne than the original. This was the goal during the development of the game. It should have simpler rules, but offer greater strategic depth. What is interesting about the game is that regions aren't scored automatically any more (when they are closed off), this is a decision left to the player (the removing of the follower). Since the regions can only get more valuable, this ensures many agonizing decisions. (From Gamewire and Spielbox) This game is part of the Carcassonne series. ",//cf.geekdo-images.com/images/pic134384.jpg,5,30,8,2,30,Carcassonne: The Discovery,30,//cf.geekdo-images.com/images/pic134384_t.jpg,2005,"Stefano Mondini,Fabio Visintin",Medieval,NA,"Leo Colovini,Klaus-Jürgen Wrede",NA,Carcassonne,Tile Placement,"999 Games,Albi,Funagain,Hans im Glück Verlags-GmbH,Hobby World,Piatnik,Rio Grande Games,Smart Ltd,Venice Connection",6.50899,1918 16226,"Who is the best angler? One player takes the role of the two anglers and tries to catch as many fish as possible. The other player takes the role of the fish and with bluff and skill tries to hinder the anglers from catching fish. The angler player decides where to fish, but must do so in the dark (that is, he cannot really see where the fish are), as the fish cards are placed face down. Because of this, he does not know whether he is catching a fish or garbage. Also, when he is lucky enough to catch a fish, he will not know until he lands it how valuable it is. With clever movement of his fish, the fish player tries to get garbage and small fish onto the anglers hooks. After one game, the players switch roles. After two games, the player with the most points is the winner. Gone Fishing! is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic74873.jpg,2,40,10,2,40,Gone Fishing!,40,//cf.geekdo-images.com/images/pic74873_t.jpg,2005,Franz Vohwinkel,"Bluffing,Deduction",NA,Michael Rieneck,NA,"Kosmos two-player series,Sports: Fishing / Angling",NA,"Competo / Marektoy,KOSMOS,Rio Grande Games",5.34675,291 16253,Montanara is a tactical 2-player card game in which dwarves search for crystals in the heart of the mountains. The rock cliffs determine where it is the most fruitful to dig. Re-implements: Tracer 2 ,//cf.geekdo-images.com/images/pic345094.jpg,2,20,10,2,20,Montanara,20,//cf.geekdo-images.com/images/pic345094_t.jpg,2005,Guido Hoffmann,"Card Game,Fantasy",NA,Jog Kung,NA,NA,"Card Drafting,Set Collection",ABACUSSPIELE,5.65185,54 16267,"Now it is time to go railroading in Europa. Just like TransAmerica, players work together building a railroad network, but this time it is across Europe instead of the United States. The first to have their five cities connected wins the round - the others lose points for being too slow! After 3-4 rounds, the player with the most points wins the game! The Lufthansa branded version of this game is called Fly Europe TransEuropa+ includes Vexation. Re-implements: TransAmerica Expanded by: Vexation ",//cf.geekdo-images.com/images/pic71968.jpg,6,20,8,2,20,Trans Europa,20,//cf.geekdo-images.com/images/pic71968_t.jpg,2005,"Ossi Hiekkala,Claus Stephan",Trains,NA,Franz-Benno Delonge,Vexation,Transamerica,Route/Network Building,"Foxgames (Poland),Lautapelit.fi,Nordic Games GmbH,Rio Grande Games,Winning Moves Germany,Winsome Games",6.64999,2845 16271,"Issued with The Wargamer Magazine #22. Campaign game (The War In Vietnam 1965 - 1975), plus the following 6 scenarios of the Vietnam War: 1968: Tet Offensive 1975: The End 1972: The Easter Offensive 1965-1968: The American Build-Up Peace With Honour (1969-1972) The Vietnam War: 1973-1975 ",//cf.geekdo-images.com/images/pic2099082.png,2,240,12,2,240,No Trumpets No Drums,240,//cf.geekdo-images.com/images/pic2099082_t.png,1982,NA,"Vietnam War,Wargame",NA,"Mark McLaughlin,T. Larry Tuohy",NA,"Country: Vietnam,Magazine: Wargamer",Hex-and-Counter,"3W (World Wide Wargames),One Small Step",6.60614,57 16320,"Number 5 in the Mystery Rummy series Welcome to the 5th in a series of Mystery Rummy games, all created by Mike Fitzgerald! Bonnie Parker and Clyde Barrow were notorious outlaws who robbed banks throughout the central United States between 1931 and 1935. Their exploits and charisma made them famous, and their story has been made into books and movies. Ted Hinton was the FBI agent charged with capturing them. You are an FBI agent competing against other agents to see who can catch Bonnie and Clyde. The object of the game is to be the first to score 100 or more points. There are two types of cards used in this game: Evidence (Location) cards and the Ted Hinton card. The game is played like the classic Rummy card game, with players playing melds and layoffs of Evidence cards to score points. The Ted Hinton card adds a strategic element to the game not found in traditional Rummy. After each hand, you total your points, and if no one has 100 or more points, you play another hand. ",//cf.geekdo-images.com/images/pic426561.jpg,4,45,8,2,45,Bonnie and Clyde,45,//cf.geekdo-images.com/images/pic426561_t.jpg,2009,"Martin Hoffmann,Claus Stephan",Card Game,NA,Mike Fitzgerald,NA,"Mystery Rummy,Rummy Games","Hand Management,Set Collection","ABACUSSPIELE,Rio Grande Games",6.30087,554 16355,"Fun about stereotypes and truths. "Why men lie and woman always buy shoes" - Who doesn't know these stereotypes? In this party game, the players note their Top-5 on a specific man-and-woman theme. This theme is either determined through a random card or made up by the players (with a picture as inspiration). The items on Top-5's of the players are compared. Items that appear on the lists of several players are worth victory points. Therefore, while playing the game, you should try to expect what other players will put on their Top-5 list. What can women do better than men? What do men always have in the refrigerator? During scoring, fun surprises are guaranteed. ",//cf.geekdo-images.com/images/pic278548.jpg,8,45,16,3,45,The Difference Between Women & Men,45,//cf.geekdo-images.com/images/pic278548_t.jpg,2005,Bernd Wagenfeld,Party Game,NA,Uwe Rosenberg,NA,NA,NA,"999 Games,KOSMOS,Rio Grande Games",5.78813,123 16362,"In Maus nach Haus, the members of a mice family race to jump into the mouse hole before the other families can – but they're stymied in their efforts by a mouse hole that never stands still! Each round, one player spins a wooden ring, making it rotate on the table; before the ring slows and falls to the table, players simultaneously flick their mice tokens with their fingers to try to place them inside the "mouse hole" when it lands. Any mouse in the ring is removed from the game, and the first player to bring all his mice home wins. Hula Hippos features the same game play as Maus nach Haus, but this time players have circus hippos that they're encouraging to leap through the hoop. The first player to be hippoless wins. ",//cf.geekdo-images.com/images/pic375243.jpg,4,10,5,2,10,Hula Hippos,10,//cf.geekdo-images.com/images/pic375243_t.jpg,2005,"Monika Broeske,Dave Clegg","Action / Dexterity,Animals,Children's Game",NA,Heinz Meister,NA,"Animals: Hippopotamus,Animals: Mice,Finger Flicking Games",NA,"Gamewright,HABA - Habermaaß GmbH",6.13291,436 16366,"Each player plays a character who starts the game as a teenager and then must choose the cards that will make his life take shape. He can repeat a school year and get new friends, start smoking, take part in a Bible discussion group and have his first sexual intercourse during Oktoberfest – all very realistic. Every event in the life of a character has some effect on his main characteristics - tobacco addiction, alcohol addiction, drug addiction, wealth, health, sadness, spirituality and wisdom. Excess comes at a price, though, and when a characteristic gets too high, it cancels another one – if you smoke too much, you get thin; if you get too fat, you must stop drinking; if you drink too much you lose your wisdom, and so on – once more, very realistic. During game, you can get friends, and often more, with other player’s characters. This is an important feature in the game, since what happens to you usually affects, in good or bad, your friends, and this is one of the main interaction aspects of the game. Description from Bruno Faidutti's ideal game library. ",//cf.geekdo-images.com/images/pic133493.jpg,6,60,16,2,60,Funny Friends,60,//cf.geekdo-images.com/images/pic133493_t.jpg,2005,"Lars-Arne ""Maura"" Kalusky","Card Game,Humor,Mature / Adult",NA,"Friedemann Friese,Marcel-André Casasola Merkle",NA,Admin: Better Description Needed!,"Auction/Bidding,Card Drafting,Hand Management","2F-Spiele,PS-Games,Rio Grande Games",6.47835,2096 16369,"Kai Haferkamp is developing into a specialist in converting children's literature into games. After 'The Little Prince' comes this year's The Little Ghost, based on the book by Otfried Preussler. The game picks up the storyline about the players, on the stroke of midnight, spending the witching hour flitting through the dark halls of Castle Eulenstein with the little ghost. Whenever the great clock in the city hall marks the passing of another hour, a picture shows up in one of the viewing windows. Whatever is shown on the picture is what the children must now find behind the closed doors of the castle. They accomplish this with the help of a mysterious magnetic set of keys that, as if through the hand of a ghost, opens the doors of the old castle. For each correctly-opened door one receives a gleaming cannonball. How many of these balls will be required for victory is decided only by the final dexterity game in the knight's hall. Ages 5 and up ",//cf.geekdo-images.com/images/pic608406.jpg,4,15,5,2,15,Das Kleine Gespenst,15,//cf.geekdo-images.com/images/pic608406_t.jpg,2005,"Bluguy,F. J. Tripp","Action / Dexterity,Children's Game,Novel-based",NA,Kai Haferkamp,NA,"Cartoons: Harvey Comics,Characters: Casper the Friendly Ghost,Ghosts,Otfried Preußler",Memory,"999 Games,Competo / Marektoy,KOSMOS,Laser plus",6.08492,128 16373,"Heinrich Glumpler is well-known for his original game ideas. With Zauberstauber (Magic Duster), he's tackled witches - but not the kind of witches that are known to most, that is, wrinkled old crones that fly about on dusty broomsticks. His new generation of witches are totally hip and savvy, and they use high-tech vacuum cleaners to take to the skies - those would be the Magic Dusters. The complicated magical duster technology makes special demands of its pilots. In the good old days, you could simply sit on your broomstick and fly off. But now, the flight pattern of the duster must first be properly programmed into the machine. No surprise then, that witches who aren't yet completely familiar with the new technology often end up on the wrong track while programming their flight routes. ",//cf.geekdo-images.com/images/pic102691.jpg,4,50,10,2,30,Techno Witches,50,//cf.geekdo-images.com/images/pic102691_t.jpg,2005,"Michael Menzel,Anke Pohl,Thilo Rick","Fantasy,Racing",NA,Heinrich Glumpler,NA,Witches,"Action / Movement Programming,Modular Board,Simulation","KOSMOS,Rio Grande Games",6.20316,600 16387,"Trimula appears to be an implementation of 3D Noughts and Crosses. It looks from the box that it was released sometime in the early 70s. The contents consists of a clear plastic 3D game board which can be assembled and disassembled at will, and a more than adequate number of large glass marbles in two colours. However whilst it is a game in a 3 x 3 x 3 matrix, it has very different win conditions to Tic Tac Toe in that the player with the most row of 3, when the pawns are all played, wins. There are a number of other such games where the players use 3 boards arranged to yield 27 playing positions. ",//cf.geekdo-images.com/images/pic110563.jpg,2,1,6,2,1,3D Tic Tac Toe,1,//cf.geekdo-images.com/images/pic110563_t.jpg,1953,(Uncredited),Abstract Strategy,NA,"(Uncredited),Woodrow Arthur Heacock,William Spyker,Herbert B. Swift",NA,"3D Games,Marble Games,n in a row","Pattern Building,Pattern Recognition,Set Collection","(Unknown),CEFA (Celulosa Fabril S. A.),Creative Crafthouse,Crisloid,DBGM,Gametime, Inc.,Handiform Plastic Corp.,Hoi Polloi Inc.,House of Marbles,Invento Products,Kaye-Jacobel Associated,Micro-Lite,Pacific Game Company,Reiss Games,The Rumbold Gallery,Skansen Designs,Skor-Mor,Wm F. Drueke & Sons, Inc.",3.96092,71 16395,"Travel Blokus is the smaller, 2-player verson of Blokus. It is an abstract strategy game with transparent, tetris-shaped, colored pieces that players are trying to play onto the board. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one corner of your pieces already on the board. The tiles in the Blokus To Go version are made with square holes cut into them that allow them to be snapped onto square-shaped "nubs" on the playing field. There are also two storage trays that hold the tiles for travel. These trays cover the board when the game is not being played and fold open in order for players to access the tiles. ",//cf.geekdo-images.com/images/pic1086904.jpg,2,15,5,2,15,Blokus Duo,15,//cf.geekdo-images.com/images/pic1086904_t.jpg,2005,NA,"Abstract Strategy,Territory Building",NA,Bernard Tavitian,NA,"Blokus Series,Mattel To Go! games,Polyominoes",Tile Placement,"(Unknown),Alary Games,Beverly Enterprises, Inc.,danspil,Divisible By Zero (DBZ) Aust Pty Ltd,Educa Korea,Educational Insights,Froschkönig GmbH,Granna,Green Board Game Co.,Hodin,Mattel,Piatnik,Sekkoia,Winning Moves France",6.87295,4166 16403,"One player becomes the cat, while the others are mice. The cat rolls a die with six different colors on it, and then attempts to catch the corresponding player's mouse with a little wooden cup. (In order to avoid smooshing of little fingers, each mouse is connected to a cord!) Similar to: 3 Blind Mice Carla Cat Nopea veto ",//cf.geekdo-images.com/images/pic221748.jpg,7,15,4,2,15,Hasch mich!,15,//cf.geekdo-images.com/images/pic221748_t.jpg,2003,Martina Leykamm,"Action / Dexterity,Animals,Children's Game,Dice",NA,(Uncredited),NA,"Animals: Cats,Animals: Mice,HABA Game in a Tin series","Dice Rolling,Pattern Recognition",HABA - Habermaaß GmbH,5.84419,86 16415,"The monster bakers are hard at work in the kitchen – but to be honest, they're all terrible bakers, filled more with enthusiasm and drive than baking talent. Thus, you need to help them assemble the ingredients they need in order to complete the cakes on order! To set up Monstertorte, place all of the ingredients – wooden balls in six colors - in the mixing bowl, that is, the box bottom. On a turn, one player reveals a cake card, then all the assistant chefs use their wooden spoons to scoop out the proper ingredients and assemble them in their individual bowl. The first player to do this wins the card, and the first player to collect five cards wins. ",//cf.geekdo-images.com/images/pic2022955.jpg,4,15,5,2,15,Monstertorte,15,//cf.geekdo-images.com/images/pic2022955_t.jpg,1996,"Jutta Neundorfer,Felix Scheinberger","Action / Dexterity,Children's Game",NA,"Stefanie Rohner,Christian Wolf",NA,"Food / Cooking,Monsters",Set Collection,HABA - Habermaaß GmbH,6.4562,71 16435,"These two rulebooks contain the original General Quarters rules for naval miniatures. Although first published in the 1970s, their realistic and elegant game mechanics are still usable today. Somewhat counterintuitively, GQI covers World War 2, and GQII covers World War I (plus some optional enhancements for World War II). May be used with any scale naval miniatures. ",//cf.geekdo-images.com/images/pic99330.jpg,0,0,12,0,0,General Quarters,0,//cf.geekdo-images.com/images/pic99330_t.jpg,1975,NA,"Miniatures,Nautical,Wargame,World War I,World War II",NA,L. L. Gill,NA,NA,Paper-and-Pencil,"Brookhurst Hobbies,C in C,NavWar Production, Ltd.",7.21212,66 16439,"Players play either cops or robbers, up to 4 of each. With two players, one player uses two cop pieces, and the other uses two robber pieces. With more players, the pieces are divided as required, but there must be an equal number of cops to robbers - thus with odd numbers of players, one player should play two pieces. The object for the robbers is to steal objects and get them safely to their hideout - for the cops it is to catch a robber red-handed, and recover the goods. When all ten goods are either stolen (and hidden away) or recovered by the police, the winner is the player who has stolen/recovered the most. A fairly straightforward roll and move game, but the pieces and quality of build makes this a better than normal game of this type. Nice molded and painted player pieces depict robbers with swag bag over their shoulder (into which can actually be placed the item being stolen), and the traditional British Bobbie with his truncheon. ",//cf.geekdo-images.com/images/pic68524.jpg,8,0,0,2,0,Loot,0,//cf.geekdo-images.com/images/pic68524_t.jpg,1993,NA,Humor,NA,(Uncredited),NA,NA,"Co-operative Play,Roll / Spin and Move",Pearltime Games Ltd,6.29323,65 16443,"This is the fifth Dungeoneer game, a wilderness set with a desert theme. From The Publisher's press release: "Long ago the sorcery of the Eldritch Lords transformed fertile plains into a desolate waste. Now the crumbling ruins of a great civilization litter the landscape, and only the remnants of the people known as the Drakan survive the harsh desert. But the mighty Dragon King has summoned legions of his kind and their lizard-men minions to lay claim to the desert. Can you defend the villages of the Drakan and defeat the vile dragon horde? "Dragons of the Forsaken Desert is a two- to four-player Dungeoneer card game. Your character explores a wilderness that you build with map cards, while fighting monsters, completing quests, and leveling up along the way. Each Dungeoneer set can be played as a stand-alone card game, or combined with other decks for more dungeon-delving fun. Dragons of the Forsaken Desert features 110 new Dungeoneer cards, including dragon-themed monsters and Six new heroes for your Dungeoneer game: Arcanist, Barbarian, Cleric, Defiler, Dragonslayer, Priestess." Part of the Dungeoneer Series. ",//cf.geekdo-images.com/images/pic244047.jpg,4,60,12,2,60,Dungeoneer: Dragons of the Forsaken Desert,60,//cf.geekdo-images.com/images/pic244047_t.jpg,2005,Thomas Denmark,"Adventure,Card Game,Fantasy",NA,Thomas Denmark,NA,"Animals: Dragons,Dungeoneer","Area Movement,Dice Rolling,Modular Board,Role Playing,Variable Player Powers","Atlas Games,Galakta",6.31821,481 16444,"Avalon Hill (AH)'s "Battle of the Bulge" board war-game -- first edition published in 1965. Developed with the technical aid of General Anthony C. McAuliffe, U.S.A. (Ret.) Contents include: a 4 page set of Basic Game instructions, a Battle Manual, 2 separate sheets outlining the German and U.S. "Order of Appearance", a two-sided Battle Results Table (Basic Game and Tournament Game), a Time Record Sheet, a full-color gameboard, a standard die, and 195 die-cut counters (including blanks). ",//cf.geekdo-images.com/images/pic172312.jpg,2,120,10,2,120,The Battle of the Bulge,120,//cf.geekdo-images.com/images/pic172312_t.jpg,1965,NA,"Wargame,World War II",NA,"Larry Pinsky,Thomas N. Shaw",Wargamer's Guide to The Battle of the Bulge,World War 2: Battle of the Bulge,Hex-and-Counter,Avalon Hill,6.05734,334 16461,"POG The Game is based on the early 90's craze that had its origins at the Haleakala Dairy in Maui, Hawaii. Back then the 'milkcaps' from the Dairy bottles were used, but thanks to companies like the now nonexistent World POG Federation, the simple game became an overnight fad that spawned an entire industry for years. The game basically consists of taking a slammer and slamming it down onto a stack of Pogs that are stacked on a mat. You do this until either your or your opponent's Pogs have all been flipped over. There are variations to the rules, but these are the basics of it. The game is simple and rather fun. POG The Game is a nice packaging of the game, with all the components needed to play it according to World POG Federation rules and with their official merchandise. Reimplements: Pogs ",//cf.geekdo-images.com/images/pic668030.jpg,6,30,5,2,30,POG The Game,30,//cf.geekdo-images.com/images/pic668030_t.jpg,1995,NA,"Action / Dexterity,Collectible Components",NA,Shane DeRolf,NA,"CTGs (Collectible Token Games),Pogs",Hand Management,"Canada Games,Funrise Toy Corp,Klee,Milton Bradley,Schmidt International,Waddington's Games, Inc.",4.1558,50 16496,"Rome is in a state of emergency, the Senate and the Guard are embroiled in fierce arguments, the people are divided. Many roads lead to Rome, whether you decide to use powerful cards such as the Tower and the Praetorian Guard to protect the power and victory points you have, or instead prefer to use the Consul and the Tribune to skilfully pull the strings behind the scenes. Whoever succeeds in using their connections and manages to play their cards cleverly will at the end deserve their victor's laurels. Roma features unique card and dice play. Players place cards at "dice stations" numbered 1-6. The player uses dice rolled each turn to activate dice stations to use the card that has been placed at a station. Card effects guide your tactical actions in the game through manipulating cards in play, providing money or granting victory points. In each game of Roma, there are a fixed amount of victory points in play, once all victory points have been collected, the player who has the most victory points wins the game. Can be combined with its sequel game, Arena: Roma II, with varying play options. Integrates with: Arena: Roma II ",//cf.geekdo-images.com/images/pic1167294.jpg,2,45,8,2,45,Roma,45,//cf.geekdo-images.com/images/pic1167294_t.jpg,2005,Michael Menzel,"Ancient,Card Game,Dice",NA,Stefan Feld,NA,"Ancient Rome,Cities: Rome,Queen Small Box","Action Point Allowance System,Card Drafting,Dice Rolling,Hand Management",Queen Games,6.82064,4040 16497,"Two spice dealers share a storehouse with a number of hungry rats, who want to put them out of business. The two dealers want to store spices so that they know where everything is, but they also have to keep the rats at bay. Stack your crates, keep your spices together, and cover up the rats. Rat Hot is a two-player game developed from Michael Schacht's Dschunke: Das Legespiel on his own label Spiel aus Timbuktu, which in turn was developed from his game Dschunke, also published by Queen. The Rat Hot tile distribution differs slightly from Dschunke: das Legespiel but you can very nearly use the Dschunke: das Legespiel rules with a Rat Hot set. All the games use the clever mechanism of stacking long 3x1 tiles so that the upper tiles obscure some parts of the tiles underneath. In Rat Hot, the two players simply take turns to draw 2 tiles from a face down pile, and add them to the existing layout. The tiles are all 1x3 and show a combination of rats, spices or empty crates. Each player has four different types of spice in their player colour which they are trying to form into large groups. Many of the tiles have spices of both colours. The game is scored with grey and yellow chips which represent 1 and 2 points. Each time you place a tile, you and your opponent can score points from groups created or changed by that tile. Whenever a group of two of the same spice is formed, the owning player receives one point, or two points for groups of three or more. Beware! If there are three rats of your own colour visible at the end of your turn, you instantly lose. When the draw pile is exhausted and the tiles all placed, the board is scored once more for all players, so trying to preserve existing groups also counts. The real trick in the game comes in the tile placement. Tiles must be adjacent by at least one square. Tiles can placed on top of other tiles, so that stacks build up. But a tile can not sit exactly on top of another, so there must always be some offset, and all three squares of a tile must be supported by other tiles, or the table. Rat Hot can be very tricky. You want to keep your opponent's rats exposed in awkward places, so they have to spend both their moves trying to keep the rats covered. But you also want to set up scoring positions, and cover your own rats, and avoid giving your opponent points as well. There's a good mental challenge here, as you puzzle over the best use and arrangement of your tiles. Do you dare leave two of your rats open, because your opponent may draw more of your rats and make it impossible for you to finish your next turn with less than three showing. Can you get a good group of spices going and also break up your opponent's groups? Tricky problems for tricky minds. Rat Hot is a quick, fun game and is a good addition to Queen's line of small 2-player games. The wood chips make it easy to see who is leading, the tiles are nicely made, the graphics are fun, and the game plays quickly and fairly. You can be stuffed by unlucky tile draws, but perhaps your low score is more to do with your choices, or maybe the other player is just smarter than you. Fast play, easy rules, and the risk of sudden death give Rat Hot a high replay value. ",//cf.geekdo-images.com/images/pic90093.jpg,2,30,8,2,30,Rat Hot,30,//cf.geekdo-images.com/images/pic90093_t.jpg,2005,"Jörg Asselborn,Hans-Jörg Brehm,Michael Schacht,Christof Tisch","Abstract Strategy,Print & Play",NA,Michael Schacht,NA,Animals: Rats,"Pattern Building,Tile Placement","Queen Games,(Web published)",6.32504,944 16498,"A Queen game by Harald Lieske. Explore the labyrinth in search of gold. Players move around a room with sliding floor tiles, trying to collect 3 treasures at the center first. The board has a pattern of triangles, some are solid floor, the rest is empty space across which you cannot walk. Players start by laying floor tiles on the board. These tiles are rhomboid (diamond-shaped) and have snakes and walls to make things tricky. On your turn, you may spend 3 action points sliding tiles, rotating tiles, walking over snakes, or teleporting, all in an attempt to reach the treasures at the center. Each player also has a blocking marker they can place at turn end which prevents movement. First player to pick their three treasures up and get back to the doors wins. ",//cf.geekdo-images.com/images/pic90090.jpg,4,45,8,2,45,Inka,45,//cf.geekdo-images.com/images/pic90090_t.jpg,2005,Harald Lieske,Exploration,NA,Harald Lieske,NA,Queen Small Box,Area Movement,Queen Games,5.4277,559 16499,"A tile laying game somewhat like Carcassonne / Fjorde where you are placing landscape tiles to gain points. Tiles are laid out in an alternating pattern, kind of like a chess board. Tiles alternate between building tiles on one diagonal and landscape tiles on the other. As soon as a building with your house is surrounded, you get 1 point if all the landscapes match, but you lose 1, 2, or 3 points if 1, 2, or 3 of the surrounding landscapes do not match. You can remove your house to reduce this loss, but at the end of the game, you get 1 point per house on your longest diagonal group of houses. Reimplementation of: Contra (With different rules.) ",//cf.geekdo-images.com/images/pic870253.jpg,2,45,8,2,30,Architekton,45,//cf.geekdo-images.com/images/pic870253_t.jpg,2005,Michael Menzel,"Abstract Strategy,Ancient,City Building",NA,Michael Schacht,NA,Queen Small Box,"Set Collection,Tile Placement",Queen Games,5.57956,918 16500,"Take charge of your clan from the Scottish high country. In each round, a player first builds up his clan and landholdings, and then optionally conducts a raid on an opponent. You start by pulling six cubes from a bag. With green cubes you increase your ministers and potential to gain VPs at the end of a round. Yellow cubes attract warriors and permit you to hold more battle cards. The blue cubes are "pipers" used for combat support or possible VP generation. A blue cube can also be played as a "bard" to lure away opponents' followers. Finally, there are the red cubes, which represent cattle and generate VPs. You also use cubes to create new estates, where you can deposit cattle and groups of cubes (which are safer than those not on an estate). Raids are resolved simply. In three battle-rounds a card of value one to four is played by the two opponents; this value can be increased by a single blue cube. The one who wins the most battle-rounds wins the fight. The loser will then lose cubes while the victor gains a VP or two. After each round there is a valuation, in which the VPs are determined based on number of cubes. For example, the player with the most green cubes gets 3 VPs, while second most gets 2 VPs; if two players are tied for most, each gets only 1 VP. Another example: each red cattle tile is worth a VP, but if one player has the most he gets a 2 VP bonus. The estate tiles contain a number on the back. After each round a panel is turned. If the leading player has at least as many points as the number of the tile, the game ends. Bottom line: a fast game offering something for everyone: luck, tactics, and lots of interaction with your fellow players. ",//cf.geekdo-images.com/images/pic1218897.jpg,5,60,8,3,45,Highland Clans,60,//cf.geekdo-images.com/images/pic1218897_t.jpg,2005,Hans-Jörg Brehm,Territory Building,NA,Ralf Burkert,NA,Country: Scotland,Tile Placement,Queen Games,5.63987,316 16538,"This is a self contained miniatures battle game based on the Battle of the Five Armies in J.R.R Tolkien's book "The Hobbit". It uses 10mm miniature figure blocks for each of the forces present. The game system is based on Warmaster also by Games Workshop. The game comes with all the unpainted plastic miniatures and terrain, an unpainted plastic modular hill and a colour printed cardstock river, needed to play the game. The miniatures can be clipped together to be able to play the game relatively quickly, or they can be glued together and painted by those who want a more satisfying visual miniatures game. The main scenario of the game is the Battle of Five Armies, but rules are included to allow design of your own scenarios. The game was expanded by metal miniatures sold separately in blister packs, but these are no longer available. The rules to include these are included in the game box. ",//cf.geekdo-images.com/images/pic438658.jpg,2,0,10,2,0,The Battle of Five Armies,0,//cf.geekdo-images.com/images/pic438658_t.jpg,2005,"Paul Dainton,David Gallagher,Mark Harrison,Nuala Kennedy","Fantasy,Miniatures,Novel-based,Wargame",NA,Rick Priestley,NA,Tolkien Games,NA,Games Workshop Ltd.,7.01324,102 16620,"From the publisher's press release (the game is scheduled to be introduced at The American International Toy Fair in New York City, February 17-23, 2005, and should be in stores by June 2005. You’ve never played Dominoes like this before ... it’s strategic, challenging and suspenseful, while at the same time, classic in its simplicity. Play dominoes on their corresponding spaces on the game board. As you complete squares, you conquer territories and claim them as your own. Dominate the game board and you win! For ages 8 and up. From a review in "Games Quarterly", Winter 2005: The Domination board is a seven-by-seven grid of squares with sets of numbers that resemble half a domino at each corner. Each player starts with seven dominoes. When it's your turn, you lay down a domino along one edge of a square so that the numbers on both corners match your domino. Then you draw another domino. If your play closes off the fourth side of a square, you put a poker chip in the center of that square to claim it. You keep playing until all the dominoes are used, which fills up the entire board. At that point, the player with the most chips on the board wins the game. ",//cf.geekdo-images.com/images/pic494058.jpg,4,30,8,2,30,Domination,30,//cf.geekdo-images.com/images/pic494058_t.jpg,2005,NA,Abstract Strategy,NA,Peggy Brown,NA,NA,"Area Enclosure,Tile Placement","Patch Products,Tactic",5.124,75 16674,"A new Basic Game to replace the Basic Infantry Game that quickly went out of print. This one feature four scenarios covering action in Normandy involving the 101st Airborne Division. There is a new Basic Game map for this game as well as complete Basic Game rules. Several scenarios have two versions, one for those who only own this game and another that provides extra units (tanks, jeeps, MGs) for owners of Against All Odds. ",//cf.geekdo-images.com/images/pic105633.jpg,2,60,12,2,60,Advanced Tobruk System Basic Game 1a: Screaming Eagles,60,//cf.geekdo-images.com/images/pic105633_t.jpg,2005,NA,"Wargame,World War II",NA,Ray Tapio,NA,Advanced Tobruk System,"Hex-and-Counter,Simulation","Critical Hit, Inc.",6.925,66 16693,"From the publisher: Ever played UNO underwater? Now you can, with UNO H20. Waterproof cards and carrying case let you take this easy, fast-paced family game to the pool, beach or anyplace that's wet. For 2 to 10 players, Ages 7 and up -- UNO H20 includes two new cards: Wild Downpour 1 and Wild Downpour 2. When played, all other players must draw 1 or 2 cards, respectively. The player of the card also determines the new color. ",//cf.geekdo-images.com/images/pic336871.jpg,10,30,7,2,30,UNO: H2O,30,//cf.geekdo-images.com/images/pic336871_t.jpg,2004,NA,"Card Game,Number",NA,Merle Robbins,NA,UNO,Hand Management,Mattel,6.00738,301 16747,"A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on. (Dice which land in the 0× region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win. Tumblin-Dice Jr. is the "travel" version. The 2008 edition from Ferti Games states is for 2-6 players. ",//cf.geekdo-images.com/images/pic2635002.jpg,4,30,13,1,30,Tumblin-Dice,30,//cf.geekdo-images.com/images/pic2635002_t.jpg,2004,(Uncredited),"Action / Dexterity,Dice,Party Game",NA,"Carey Grayson,Randy Nash,Rick Soued",NA,"Finger Flicking Games,Solitaire Games",Dice Rolling,"Alary Games,Eagle-Gryphon Games,Ferti,Nash Games",7.17324,2934 16772," Back of the Box In Mall of Horror, each player takes control of three character: a blonde, a bad boy and a brute, trapped in a mall invaded by hundreds of hungry zombies. There is only one way to survive: find a temporary safety in areas where the zombies aren't yet, and forget about values such as solidarity and humanity. Better them than you! Who will be thrown at the zombies for the survival of the rest of the gang? Who will take over the security H.Q.? who will look for some first aid material? No room for the weak, you will negotiate, lie, ally, betray, in one word, you will try to survive! Overview The goal is not to kill the greatest number of zombies but simply to survive. You must flee from place to place while zombies try to devour the inhabitants of the mall. Each player controls 3 characters, each with a different ability and worth a certain number of points at the end of the game if they survive. Each place in the mall has different characteristics. They may contain varying numbers of characters and may give some bonus items which will help your survival. When enough zombies arrive at a location, the players there must vote for who will get eaten. Players may also vote for who will become the new chief of security and who will search the van with its valuable goods, giving players a chance to negotiate and strike up deals, perhaps even making good on them. ",//cf.geekdo-images.com/images/pic347555.jpg,6,60,14,3,60,Mall of Horror,60,//cf.geekdo-images.com/images/pic347555_t.jpg,2005,"Aleksi Briclot,Ben Carre","Horror,Negotiation,Zombies",NA,Nicolas Normandon,Mall of Horror: The Director's Cut promo cards,NA,"Dice Rolling,Simultaneous Action Selection,Voting","Asmodee,Nexus",6.66621,2699 16792,""Strike South" is a "Second World War at Sea"-series game based on the Japanese efforts in early World War 2 to seize the rich assets of the Dutch East Indies. There are 140 “long” playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers. The game comes with two operational maps, covering the South China Sea and the East Indies, and these maps overlap with the maps in the "Eastern Fleet" product. As with all "Great War at Sea"/"Second World War at Sea" games, the tactical map is a generic field of blue hexagons that ships and aircraft move to when fleets meet on the operational maps. Combat is simple - roll 1d6 for every 'factor' the ship has, with a result of '6' equaling a hit. Compare the weapon that hit (primary gun, secondary gun, tertiary gun, torpedo, or bomb) vs the armor of the area hit to determine if penetration occurred. If it did, mark off a damage box. "Strike South" includes 15 scenarios, of which 8 of these are limited "Battle Scenarios", that just use the tactical map. The larger 'Operational Scenarios' can take some time to play out - sometimes a whole evening, although Avalanche Press tries to focus them on a 2-hr timeframe - and include such actions as the last mission of the British Battleship Prince of Wales, the Battle of the Java Sea, the Battle of Sunda Strait, and the Japanese invasion of the Philipines. Strike South includes: Two 32"x22" strategic maps 11"x17" tactical map 420 game pieces 12-page rulebook 12-page scenario book 2 player aid cards 1 organizational card ",//cf.geekdo-images.com/images/pic2257872.jpg,2,120,12,2,120,Second World War at Sea: Strike South,120,//cf.geekdo-images.com/images/pic2257872_t.jpg,2005,"Shannon Brown,Terry Moore Strickland","Nautical,Wargame,World War II",NA,Brian L. Knipple,"Great War at Sea: Dutch East Indies,Second World War at Sea: East of Suez,Second World War at Sea: Royal Netherlands Navy,Second World War at Sea: Spice Islands",Second World War at Sea,"Hex-and-Counter,Paper-and-Pencil,Simultaneous Action Selection",Avalanche Press Ltd.,7.07029,69 16804,""Eastern Front" is a reprint of the original "Panzer Grenadier" game by Avalanche Press. However, it's much more than just a reprint, with the game expanded noticeably and a new revision of the rules, taking lessons learned throughout the series. Art has also seen a major update, along with a number of other improvements: The new maps will use the style Terry Moore Strickland showed so well with Beyond Normandy. There’s twice as much playing area from which to choose, as there has been a move from four to eight maps In addition to infantry, the Germans also now have two full squadrons of cavalry. A new concept is added for the first time to the series, the vehicles known as prime movers. These are tracked or semi-tracked vehicles like the Soviet Komsomolets or the German SdKfz-7. They have better performance off the road than the game’s standard trucks, but cannot carry infantry. The Soviets received a much greater overhaul than the Germans. New artillery pieces include the 107 mm cannon and 76.2 mm mountain gun. A new “mixed” type of infantry is available, anti-tank rifle platoons. There are two new flavors of armored car: the FAI and Ba6 in addition to the Ba10m found in the first edition. The stable of tanks is vast. The Romanian army is now represented All 50 scenarios from the original Panzer Grenadier have been included, as well as 62 new scenarios, for a total of 112. This game is part of the Panzer Grenadier series Re-implements: Panzer Grenadier: The East Front Expanded by: Panzer Grenadier: Arctic Front Deluxe Edition Panzer Grenadier: Blue Division Panzer Grenadier: Campaigns and Commanders Vol 1 – War in the East Panzer Grenadier: Edelweiss Panzer Grenadier: First Axis Panzer Grenadier: Fronte Russo Panzer Grenadier: Iron Curtain Panzer Grenadier: Iron Wolves Panzer Grenadier: March on Leningrad Panzer Grenadier: North Wind Panzer Grenadier: Red Warriors Panzer Grenadier: Siege of Leningrad Panzer Grenadier: Sinister Forces Panzer Grenadier: South Africa's War Panzer Grenadier: War on the Equator Panzer Grenadier: White Eagles ",//cf.geekdo-images.com/images/pic1915797.jpg,2,120,12,2,120,Panzer Grenadier: Eastern Front,120,//cf.geekdo-images.com/images/pic1915797_t.jpg,2005,Peggy Gordon,"Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple","Panzer Grenadier: Arctic Front Deluxe Edition,Panzer Grenadier: Army Group South Ukraine – Battles in Bessarabia, 1944,Panzer Grenadier: Blue Division,Panzer Grenadier: Campaigns and Commanders Vol 1 – War in the East,Panzer Grenadier: Divisione Corazzata,Panzer Grenadier: Edelweiss,Panzer Grenadier: First Axis,Panzer Grenadier: Fronte Russo,Panzer Grenadier: Grossdeutschland 1946,Panzer Grenadier: Hopeless, But Not Serious,Panzer Grenadier: Indian Unity,Panzer Grenadier: Invasion of Germany,Panzer Grenadier: Iron Curtain,Panzer Grenadier: Little Saturn,Panzer Grenadier: March on Leningrad,Panzer Grenadier: North of Elsenborn,Panzer Grenadier: North Wind,Panzer Grenadier: Panzer Lehr,Panzer Grenadier: Panzer Lion – Grossdeutschland in Action, 1944,Panzer Grenadier: Polish Steel,Panzer Grenadier: Power of the East,Panzer Grenadier: Red Warriors,Panzer Grenadier: Romanian Soil,Panzer Grenadier: Secret Weapons,Panzer Grenadier: Siege of Leningrad,Panzer Grenadier: Siegfried Line – America on the Attack, 1944,Panzer Grenadier: Sinister Forces,Panzer Grenadier: South Africa's War,Panzer Grenadier: Waltzing Matilda,Panzer Grenadier: War on the Equator,Panzer Grenadier: West Wall,Panzer Grenadier: White Eagles,Panzer Grenadier: Workers & Peasants",Panzer Grenadier,"Dice Rolling,Hex-and-Counter,Modular Board,Secret Unit Deployment,Simulation",Avalanche Press Ltd.,7.07257,291 16805,"A game in the "Panzer Grenader" series, this covers the late-war armored battles with Germany on the defensive. From the AP website: Road to Berlin is loaded with heavy gear, featuring 825 pieces. The Germans get Royal Tiger tanks for the first time in the Panzer Grenadier series, plus giant lumbering vehicles like the Hunting Tiger with its 128mm gun and the Hunting Panther. There are the fast Hetzer tank destroyers, too. Road to Berlin has both regular army and Waffen SS pieces, including SS cavalry. There are also pieces for the German home-defense militia called out in the last days of the Thousand-Year Reich. The Red Army of Workers and Peasants is also loaded with powerful weapons: The JS-1 and JS-2 heavy tanks lead the way, but there are also all sorts of vehicles not seen before by Panzer Grenadier fans: T-34/85, T-70 and KV-85 tanks; SU-76, SU-85, SU-100, SU-122, SU-152 and JSU-152 assault guns. There’s also 122mm artillery for the first time, and Ba64 armored cars. Returning to the Panzer Grenadier system are the Soviet Guards, the elite of the Soviet armed forces. They bring the modern weapons of 1944 and 1945 plus rocket launchers and a full array of ground forces. We first debuted these in Heroes of the Soviet Union, which will be retired when the last copies are sold, but this is a much fuller treatment. Just as Eastern Front includes the Armata Romana, so does Road to Berlin bring the Royal Honvedseg, Hungary’s army. The Hungarians have excellent cavalry and a number of Hungarian-made armored vehicles that are, well, less than excellent: Turan and Toldi tanks and Nimrod and Zrinyi assault guns. As for playing surface, Road to Berlin features eight of the semi-rigid mapboards of the type found in Airborne and Eastern Front. These are new to players of the series, with art by Terry Moore Strickland. And as will be true for all games in the series, there are plentiful replay opportunity: 75 scenarios drawn from the battles of 1944 and 1945 on the Eastern Front. This game is part of the Panzer Grenadier series Expanded by: Panzer Grenadier: Arctic Front Deluxe Edition Panzer Grenadier: Blue Division Panzer Grenadier: Campaigns and Commanders Vol 1 – War in the East Panzer Grenadier: Edelweiss Panzer Grenadier: First Axis Panzer Grenadier: Fronte Russo Panzer Grenadier: Iron Curtain Panzer Grenadier: Iron Wolves Panzer Grenadier: March on Leningrad Panzer Grenadier: North Wind Panzer Grenadier: Red Warriors Panzer Grenadier: Siege of Leningrad Panzer Grenadier: South Africa's War Panzer Grenadier: War on the Equator Panzer Grenadier: White Eagles ",//cf.geekdo-images.com/images/pic71345.jpg,2,120,12,2,120,Panzer Grenadier: Road to Berlin,120,//cf.geekdo-images.com/images/pic71345_t.jpg,2005,"Shannon Brown,Beth Donahue,Peggy Gordon,Susan Robinson","Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple","Panzer Grenadier: Arctic Front Deluxe Edition,Panzer Grenadier: Army Group South Ukraine – Battles in Bessarabia, 1944,Panzer Grenadier: Black SS,Panzer Grenadier: Blue Division,Panzer Grenadier: Campaigns and Commanders Vol 1 – War in the East,Panzer Grenadier: Divisione Corazzata,Panzer Grenadier: Edelweiss,Panzer Grenadier: First Axis,Panzer Grenadier: Fronte Russo,Panzer Grenadier: Grossdeutschland 1946,Panzer Grenadier: Hopeless, But Not Serious,Panzer Grenadier: Indian Unity,Panzer Grenadier: Invasion of Germany,Panzer Grenadier: Iron Curtain,Panzer Grenadier: Iron Curtain - Maple Leaf Brigade,Panzer Grenadier: Iron Curtain – Hammer & Sickle,Panzer Grenadier: Iron Curtain – Patton's Nightmare,Panzer Grenadier: Iron Curtain – Red & White,Panzer Grenadier: Iron Wolves,Panzer Grenadier: Kokoda Trail,Panzer Grenadier: Little Saturn,Panzer Grenadier: March on Leningrad,Panzer Grenadier: Nihon Silk,Panzer Grenadier: North of Elsenborn,Panzer Grenadier: North Wind,Panzer Grenadier: Panzer Lion – Grossdeutschland in Action, 1944,Panzer Grenadier: Power of the East,Panzer Grenadier: Red Warriors,Panzer Grenadier: Roer River Battles – Germany Under Siege,Panzer Grenadier: Romanian Soil,Panzer Grenadier: Secret Weapons,Panzer Grenadier: Siege of Leningrad,Panzer Grenadier: South Africa's War,Panzer Grenadier: Waltzing Matilda,Panzer Grenadier: War on the Equator,Panzer Grenadier: White Eagles","Cities: Berlin (Germany),Country: Germany,Panzer Grenadier",Hex-and-Counter,Avalanche Press Ltd.,7.35311,161 16807,"Swipe is a specialty dice-rolling game. Each of the game's ten dice are marked with five different symbols - a red circle, a blue square, a red circle with an inscribed "S" (for Swipe), a blue square with an inscribed "S" and a black square with an inscribed "X". There are two red circles on each die. Players (from 2-6) begin with two dice, and two red chips. Remaining dice and chips (of which there are a total of 50) are placed in the center of playing space. Youngest player rolls dice and acts according to symbols, as follows: Blue Square - take a die from center. Blue Square with inscribed "S" - take (Swipe) a die from any opposing player. Red circle - take a chip from center. Red circle with inscribed "S" - take a chip from any opposing player. Black square with inscribed "X" - lose a die to center A special rule is the Super Swipe, where all dice rolled end up as a Black X. In this case, the player gets to take a die from all opposing players and then takes another turn. Winner is the player with most red chips when center pile of chips is completely depleted. ",//cf.geekdo-images.com/images/pic888113.jpg,6,30,8,2,30,Swipe,30,//cf.geekdo-images.com/images/pic888113_t.jpg,2004,NA,Dice,NA,"Garrett J. Donner,Wendy L. Harris,Michael S. Steer",NA,NA,Dice Rolling,"Fundex,Ideal",4.77587,138 16860,"Kaboodl is played with 103 cards. The object is to collect the 12 'Kaboodl' cards from the centre and have the most at the end of play. Each Kaboodl card has a creature, a background colour and one, two or three dots on it. You can collect a Kaboodl card from the centre by matching colour, creature and dot cards from your hand. Special cards also allow you to steal another players Kaboodl card or stop them from stealing it. ",//cf.geekdo-images.com/images/pic77231.jpg,6,0,7,2,0,Kaboodl,0,//cf.geekdo-images.com/images/pic77231_t.jpg,2004,NA,Card Game,NA,Janice Ritter,NA,NA,"Pattern Building,Set Collection",Mattel,4.97215,79 16873,"From the publisher website : "Make your fortune on the volatile stock market through stock buying to earn dividend payouts or selling for profits (capital gains). The key to success in this game lies in a player’s ability to make the most money from each stock purchase (maximizing return on investment) while taking into consideration the effects of supply and demand on stock prices (market economics). While being the first-mover confers tremendous advantage, exercising major shareholder influence on dividend payouts can perhaps give a player the added edge towards financial victory!" ",//cf.geekdo-images.com/images/pic74095.jpg,12,30,12,2,30,Dividends,30,//cf.geekdo-images.com/images/pic74095_t.jpg,2005,Eve Brunner,Economic,NA,Nikki Lim,NA,NA,"Dice Rolling,Stock Holding",Fun Factory Games,5.4953,101 16933," Publisher's Description Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension - from the wimpy Triplicate Twit all the way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the Aura Helmet, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson (I) and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha! Other Part of the Munchkin series Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. ",//cf.geekdo-images.com/images/pic71945.jpg,6,90,10,3,90,Super Munchkin,90,//cf.geekdo-images.com/images/pic71945_t.jpg,2005,"Art Baltazar,Steve Jackson (I),John Kovalic,Gabby Ruenes","Card Game,Comic Book / Strip,Fighting,Humor",NA,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Bookmark Collection,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Metal Pin,Munchkin Official Shirts,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promotional Bookmarks,Munchkin Sammlerkoffer,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Zipper Pull,Munchkin: Go Up a Level,Super Munchkin 2: The Narrow S Cape,Zombie Shot Glass","Munchkin,Superheroes","Dice Rolling,Trading,Variable Player Powers","Edge Entertainment,HaKubia,Hobby World,Pegasus Spiele,Raven Distribution,Steve Jackson Games,Ubik",5.93427,2139 16985,"Gelb gewinnt! is based on the Italian game Scopa; Kosmos described it as Scopa in German style. The game consists of two deck of cards, each consisting of 10 yellow cards and 30 blue cards, valued 1-10. In addition, 80 victory point chips are included. Each round is played as follows: the dealer will deal each player three cards. Four cards are played on the table, open. The players now take turns playing cards. On each turn, a player can play exactly one card. A player can use this card to capture a number of cards on the table. Cards can be captured if the sum of those cards is equal to the card played (i.e. you can capture a six and a two by playing an eight). If a player cannot capture any cards, he has to add a card to those open on the table. A player gets one point for capturing all cards on the table. The round lasts until all players have played their three hand cards. Now, each player receives points: One point for the player who has captured the yellow seven, one point for the player who has captured the most yellow cards and one point for the player who has captured the most cards. The play continues for a couple of rounds (either six rounds for two or three players, or a number of rounds equal to the number of players if there are four or more players. In the end, the player who has collected the most points wins. ",//cf.geekdo-images.com/images/pic185665.jpg,8,30,7,2,30,Gelb gewinnt!,30,//cf.geekdo-images.com/images/pic185665_t.jpg,2005,Michaela Kienle,Card Game,NA,(Uncredited),NA,Card Games: Card Fishing,NA,KOSMOS,4.7871,93 16986,"In Ubongo, players compete to solve individual puzzles as quickly as they can to get first crack at the gems on hand for the taking. Original edition: The game board consists of six rows, with twelve gems (of various colors) placed in these rows. At the start of play, each player places his pawn in front of one of those rows. Each player also takes twelve polyominoes — that is, pieces consisting of 2-5 squares in some configuration; players use these pieces each round to try to recreate shapes. At the start of a round, each player receives a puzzle card that depicts a shape created by some number of squares; one side of this card depicts six rows of 3 pieces, the other side depicts six rows of 4 pieces, for a more difficult puzzle. When everyone is ready, someone rolls a die to determine which row of pieces each player can use to recreate the shape on their individual card. The race is timed by a sand timer, and the outcome of this race determines the action on the main playing board. Whoever first solves their puzzle in time gets to move their pawn up to three rows left or right, with the second player to finish moving two rows and the third player only one row. Players then collect two gems from the front of the row where their pawn is located, which means that the more rows you can move, the more control you have over which color gems you can collect. After collecting gems, each player receives a new puzzle card, and a new round begins. After nine rounds, the game ends and whoever has collected the most gems in a single color wins! If players tie, then those players compare who has the most gems in a second color, and so on. 2015 edition: The puzzle-part of the game remains the same, but the scoring track and system has been greatly changed, to be the same as in Ubongo Extreme. There are no pawns anymore, but instead the winner takes a 3-point gem plus a random gem, the second-place player takes a 1-point gem plus a random gem, and others who finish within time take just a random gem. Whoever scores the most gem-points after nine rounds, wins the game. ",//cf.geekdo-images.com/images/pic2606162.jpg,4,25,8,1,25,Ubongo,25,//cf.geekdo-images.com/images/pic2606162_t.jpg,2003,Nicolas Neubauer,"Puzzle,Real-time",NA,Grzegorz Rejchtman,Ubongo: Die Erweiterung für 5-6 Spieler,"Kosmos native-art line,Polyominoes,Ubongo Series","Pattern Building,Set Collection","Albi,Competo / Marektoy,Devir,Fantasmagoria,Four Esses,Giochi Uniti,HomoLudicus,Kaissa Chess & Games,Kärnan,Kod Kod,Korea Boardgames co., Ltd.,KOSMOS,Laser plus,Magellan,Stupor Mundi,University Games,Vennerød Forlag AS,White Goblin Games,YOKA Games,Z-Man Games",6.75849,5403 16991,"Khet (a.k.a. Deflexion) is a chess-like board game that has two built in lasers and movable Egyptian-themed game pieces that have embedded mirrors that can be positioned to bounce the laser light around the board and hit opponent pieces. To play, players alternate moving their pieces around the board. Some pieces have mirrors and some do not. Bounding the board is a raised frame into which are built two low-power lasers, one for each player. The game pieces include a "pharaoh", obelisks, and pyramids with mirrors. After each move, a player must press the button on his/her laser. The beam bounces from mirror to mirror around the playing field. The challenge is to protect one's own pharaoh while maneuvering to "light up" the opposing player's pharaoh. Reimplemented by Khet 2.0 ",//cf.geekdo-images.com/images/pic289666.jpg,2,20,9,2,20,Khet: The Laser Game,20,//cf.geekdo-images.com/images/pic289666_t.jpg,2005,NA,"Abstract Strategy,Electronic",NA,"Luke Hooper,Michael Larson,Del Segura","Khet 3D: Tower of Kadesh,Khet: Eye of Horus Beam Splitter",Mensa Select,Grid Movement,"IELLO,Innovention Toys,Productief BV",6.56957,2318 16992,"From the publisher: A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8. Theme: Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment". This theme is very light and the game essentially plays as an abstract. Gameplay: The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same. Other notes: Tsuro was originally patented by McMurchie in 1979 under the name Squiggle Game, but was apparently not published at that time. Somewhat similar to Metro and Spaghetti Junction. ",//cf.geekdo-images.com/images/pic875761.jpg,8,15,8,2,15,Tsuro,15,//cf.geekdo-images.com/images/pic875761_t.jpg,2004,"Cathy Brigg,Shane Small,Franz Vohwinkel,Imelda Vohwinkel","Abstract Strategy,Fantasy",NA,Tom McMurchie,NA,"Animals: Dragons,Asian Theme","Hand Management,Player Elimination,Route/Network Building,Tile Placement","Abysse Corp.,Calliope Games,Kaissa Chess & Games,KOSMOS,WizKids",6.68825,15151 17008,"Become an award winning game designer...AT HOME! The game is played in six rounds each for a different award. In each round each player is secretly assigned to be one of six game companies. Players then place cards on each of six companies nominated for that award. The card range in value from -1 to 2 votes. At the end of the voting, each player, beginning with the dealer, chooses one company to have its votes tallied. When the total tally of all non-negative votes is eight, the company with the most votes wins. If a player controls that company he gets that card and any other cards where votes were tallied. Game ends after six rounds and the person who has collected the most cards (not necessarily the most awards) wins. Components: Two-deck tuck box comes with 100 whimsically illustrated cards and rules. ",//cf.geekdo-images.com/images/pic82673.jpg,6,45,10,2,45,Award Show,45,//cf.geekdo-images.com/images/pic82673_t.jpg,2005,NA,Card Game,NA,"Todd Breitenstein,Kerry Breitenstein",NA,Animals: Apes / Monkeys,"Hand Management,Secret Unit Deployment,Variable Phase Order,Voting","Twilight Creations, Inc.",4.18857,70 17022,"Space Combat in the Universe of Honor Harrington! Saganami Island Tactical Simulator uses the critically acclaimed Attack Vector: Tactical Game Engine to put YOU in command of the ships of the Honorverse. Thrill to the long range missile duel, dancing in 3-D vector space, unleashing the fury of laser heads. Or close in to "kissing distance" and unleash the titanic fury of grasers and lasers! Extensively researched, SITS has new material on the ships and doctrines of the Royal Manticoran Navy and the People's Republic Navy that have never been published before. Mixing rich tactical depth with easy to use Newtonian movement, SITS builds on the novels details to set the tactical parameters for the Honorverse combat Fully 3-dimensional, SITS has two game scales - the tactical game scale has 12 minute turns, and 1 light second hexes. The system scale has 25 light second hexes, and 1 hour turns, making the pursuit to the hyper limit a challenging tactical puzzle. Every warship in the series will be statted out over the release schedule of this product line, as well as additional ships approved by David Weber himself. Innovative rules allow you to incorporate "The Honor Factor" without unduly distorting the tactical game engine. SITS offers complete tactical control. You are in command of a hundred-thousand ton cruiser plying the pitiless depths of space. Fast, simple and highly accurate Newtonian movement rules. Turns take 10 to 20 minutes, a typical game runs 3 to 10 turns. Accurate, intuitive 3-D movement system, allowing combat to break the plane of the map, and giving unprecedented tactical depth. ",//cf.geekdo-images.com/images/pic80618.jpg,8,120,12,2,120,Saganami Island Tactical Simulator,120,//cf.geekdo-images.com/images/pic80618_t.jpg,2005,NA,"Miniatures,Novel-based,Science Fiction,Wargame",NA,"Ken Burnside,Thomas Pope","SITS Ship Book 2: The Silesian Confederacy,SITS Ship Book 3: The Short Victorious War",NA,"Hex-and-Counter,Simulation,Simultaneous Action Selection","Ad Astra Games,Final Sword Productions",6.82921,89 17025,"In Friday the 13th, also available over the years as Poison and Baker's Dozen, players try to avoid bad luck by not taking cards from the central playing area each round. The more you take, the worse your score — unless you manage to take the most of one suit, in which case you get to throw those cards away! In a round, each player gets a hand of cards, with the cards coming in three suits that have values from 1 to 7 and a fourth "joker" suit in which all the cards have a value of 4. On a turn, a player discards a card from her hand onto a pile of the appropriate color (with jokers being playable on any pile) and gives the sum of all cards now in that pile. If the sum is higher than 13, then the player must first take all of the cards already in the pile, leaving only her card behind. The round ends once all the cards have been played, then players compare how many cards they have in each of the three suits; whoever has the most cards throws them away, while everyone else scores 1 penalty point per card. Each joker is worth 2 penalty points. Whoever has the fewest penalty points after each player has started a round once wins! ",//cf.geekdo-images.com/images/pic2032115.jpg,6,30,8,3,30,Friday the 13th,30,//cf.geekdo-images.com/images/pic2032115_t.jpg,2005,"Jessica R. E. Bethke,Design Edge,Paul Herbert,Kugatsuhime,Jessica Lindsay,Elisa Teague,Markus Wagner",Card Game,NA,Reiner Knizia,Friday the 13th: Promo Pack,NA,Hand Management,"AMIGO Spiel + Freizeit GmbH,cosaic,G3,Heidelberger Spieleverlag,IELLO,Playroom Entertainment,Le Scorpion Masqué,Swan Panasia Co., Ltd.,Wargames Club Publishing",6.46695,3338 17026,"From the Playroom Entertainment website: "Mush! It's dog sledding time! Welcome to Alaska, where our team of dogs led by the Musher of your choice is ready to compete in the Iditarod. In Top Dogs, players must pick their best combinations of dogs to form the strongest team to compete for each race and win the trophies of different values. But, other players have the same dogs to choose from and the competition can become sneaky! As soon as each player has chosen their team, each set of dogs are evaluated for team strength and the trophy is awarded. So jump on your toboggan and choose wisely in this dog-eat-dog game of psyching out opponents." ",//cf.geekdo-images.com/images/pic458837.jpg,5,20,8,3,20,Top Dogs,20,//cf.geekdo-images.com/images/pic458837_t.jpg,2005,Randy Martinez,"Animals,Card Game",NA,Maureen Hiron,NA,"Animals: Dogs,Arctic Theme",NA,"Peliko,Playroom Entertainment",5.19054,149 17027,"The aim of Sitting Ducks Gallery is to use your 'dead-eye' aim and cunning to shoot your opponent's ducks and ensure that your ducks are the last ones remaining in the Gallery. The player's are presented with a Sitting Ducks Gallery in which the player's ducks will appear as new cards enter the central row and occasionally some empty spaces too. The players must then use cards in their hand to aim at particular ducks of choice. Once a duck has an aim token over it any player can play a 'Fire' card to shoot them and thus eliminate the duck from the gallery. When a player has all of their ducks eliminated they are out of the game. The player's also have access to many special cards that allow the line to be manipulated. Results can be the movement of ducks, however Aim Tokens do not move and in this way a player an protect their ducks and threaten those of the opposition. The game play is similar to Guillotine in the way that the line can be manipulated and the special effect cards on offer. ",//cf.geekdo-images.com/images/pic256091.jpg,6,20,10,3,20,Sitting Ducks Gallery,20,//cf.geekdo-images.com/images/pic256091_t.jpg,2005,Randy Martinez,"Animals,Card Game",NA,Keith Meyers,"Sitting Ducks Gallery Expansion,Sitting Ducks Gallery: Ein bisschen Frieden,Sitting Ducks: ""Ent-fernung"" Promo Card",Animals: Ducks,"Card Drafting,Hand Management","Albi,AMIGO Spiel + Freizeit GmbH,Gigamic,Hobby World,Playroom Entertainment,Wargames Club Publishing",6.0863,1397 17030,Like all the other games in the Anno Domini series the Lifestyle edition contains 336 cards. One side of each card names an event while the other side gives the date of the event. At the start of the game every player receives 9 cards with the event side up. During the game the players add card after card to a growing row of cards while trying to maintain a correct chronological ordering. Instead of adding a card a player can challenge the last player. If this happens all the cards in the row on the table are turned date side up. If the cards are ordered correctly the challenger must take two new cards as penalty. Otherwise the player that placed the last card receives three additional cards. The aim of the game is to be the first player who adds their last card to the row of cards on the table giving a correct chronological ordering. Part of the Anno Domini series ,//cf.geekdo-images.com/images/pic78703.jpg,8,30,10,2,30,Anno Domini: Lifestyle,30,//cf.geekdo-images.com/images/pic78703_t.jpg,1998,Res Brandenberger,"Bluffing,Card Game,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,NA,"ABACUSSPIELE,Fata Morgana Spiele",6.8539,141 17053,"Rise and shine! The Pancake Queen, the Ladybug Queen, and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. In Sleeping Queens, players need to use strategy, quick thinking, and a little luck to rouse these napping nobles from their royal slumbers. The twelve queen cards lie face-down on the table. On a turn, you take one action from the cards in your hand: play a king to awaken and claim a sleeping queen, play a knight to steal someone else's queen (unless she has a dragon for protection), play a wand to send a queen to sleep once again, use a jester to try our luck with the top of the deck, or discard one or more number cards to draw more cards. Each queen card has a point value on it, and whenever all the queen have been awakened or one player hits the point threshold, the game ends and whoever has the most points wins. ",//cf.geekdo-images.com/images/pic2401336.jpg,5,10,8,2,10,Sleeping Queens,10,//cf.geekdo-images.com/images/pic2401336_t.jpg,2005,Jimmy Pickering,"Bluffing,Card Game,Children's Game,Deduction,Educational,Fantasy,Math,Memory,Mythology,Number",NA,Miranda Evarts,NA,NA,"Hand Management,Memory,Set Collection,Take That,Trick-taking","Gamewright,Cocktail Games,FoxMind Israel,Game Factory,Grow Jogos e Brinquedos,Kanga Games,Lifestyle Boardgames Ltd,Oliphante,REBEL.pl,White Goblin Games",6.41306,1565 17062,"Ra's al Ghul, master of the League of Shadows, has sworn to destroy Gotham City! Racing through the night, Batman seems to appear in multiple locations at once, confusing his enemies with his speed and his stealth. But will that be enough? Can Batman stop Ra's al Ghul's ninja army before they activate their microwave cannon and wreak havoc upon the city? One player is Ra's al Ghul and controls all the ninjas, the other players control the Batman figures. Both groups have different objectives. Comes with: 4 Batman figures, 20 ninja figures, 1 board of Gotham City, 4 battle dice and power markers. ",//cf.geekdo-images.com/images/pic241615.jpg,5,30,8,2,30,Batman Begins: Shadow Assault,30,//cf.geekdo-images.com/images/pic241615_t.jpg,2005,NA,"Comic Book / Strip,Fighting,Movies / TV / Radio theme",NA,Brian Yu,NA,"Comics: DC Universe,Superheroes",Dice Rolling,Mattel,4.31905,84 17075,"From the publisher website : "The Pharaoh Khufu and his descendants, Khafre and Menkaure, have commissioned three pyramids to be built. As an Egyptian pyramid builder in ancient Giza, you will try to construct the finest three pyramids using good quality stones and to fill the pyramids with as much treasure as possible. Your rivals may try to thwart you by sabotaging your pyramid with inferior stones, by demolishing your constructed levels or by releasing scarabs at your construction sites to scare away your workers. Perhaps you may need to do the same to your rivals so that your three pyramids will be the finest ones chosen by the Pharaohs for their after-life!" ",//cf.geekdo-images.com/images/pic153785.jpg,6,10,8,2,10,Giza,10,//cf.geekdo-images.com/images/pic153785_t.jpg,2005,Eve Brunner,"Ancient,Card Game",NA,Nikki Lim,NA,Country: Egypt,"Card Drafting,Hand Management,Modular Board,Set Collection,Tile Placement","Fun Factory Games,Pegasus Spiele",5.89653,317 17119,"This 2-player game gives a good, fun introduction to Poker without stress about betting or bluffing. The rules give 5 variations of play, such as simply drawing one card and playing it, or drawing two, choosing one to play on your side and giving your opponent the other and so on. A die is rolled to determine how each hand will be played. The game is played in 3 rounds, and 3-5 cards are turned up at the start of each round and get $200 in chips placed on them. Players take turns to lay up to 4 more cards on their side, to make the best 5 card hand they can. In this way, the original face-up card on each row is shared by the players, and you can easily see what you need to play to beat your opponent's hand. When the rows are complete, the winning hand on each row takes the chips in the middle. After playing the simple version, players can then use the betting rules, which let them raise the betting on the center cards. This makes the game more tense and more fun as the stakes are raised. Can you play the right card to beat your opponent and win $100s? The game components are: a game board, a small card deck, plastic chips, and a d6. From the publisher's description: Head-to-Head Poker Game Parker Brothers and Hasbro Games. Build the best hand in this poker duel! Six different games in one! Experience hand-to-hand combat- poker style! You and your opponent duel it out as you play cards on your respective sides of the board, sharing the common cards between you. But watch out! Each game has its own surprises and you could end up empty-handed. Build the strongest combinations on the board and take the chips to win! 2 adult players. ",//cf.geekdo-images.com/images/pic79566.jpg,2,30,10,2,30,Head-to-Head Poker,30,//cf.geekdo-images.com/images/pic79566_t.jpg,2005,NA,"Bluffing,Card Game",NA,Reiner Knizia,NA,"Poker,Traditional Card Games","Betting/Wagering,Dice Rolling,Hand Management,Set Collection","Hasbro,Parker Brothers",5.68243,185 17125,"In Ars Mysteriorum, each player participates in King Florim's Alchemy Apprentice Competition. As an apprentice, you will vie to see who can earn the most money by the end of the competition. You will barter favors for basic elements such as Brimstone, Verdigris, and Salt. You will use those elements not only to gain entrance into Masters' tents but to demonstrate to the Masters your ability to successfully complete a recipe. For an alchemist, they are simple recipes like turning lead into gold or sand into rubies. As you complete the recipes, they are added to your Recipe Book, and you are paid at the end of each day for the best combinations of recipes. When the competition is over, the apprentice with the most money will be declared a new Master Alchemist. (From the publisher's description.) ",//cf.geekdo-images.com/images/pic93619.jpg,5,90,10,3,90,Ars Mysteriorum,90,//cf.geekdo-images.com/images/pic93619_t.jpg,2005,NA,Fantasy,NA,Alan D. Ernstein,NA,NA,"Auction/Bidding,Variable Player Powers",Hangman Games,6.39064,150 17132,"A mini 18xx game, set in Colorado, and appearing in issue #17 of Rail Gamer Magazine. It's for either two or three players, and there are only nine playable hexes, so it's extremely "mini". The two player game has 2 corporations, and the 3 player game has 3. There is an interesting bond mechanism that allows directors more control over how much money gets into the company. ",//cf.geekdo-images.com/images/pic2027965.jpg,3,90,16,2,90,1800,90,//cf.geekdo-images.com/images/pic2027965_t.jpg,2002,Karim Chakroun,"Economic,Print & Play,Trains",NA,Antonio Leal,NA,"18xx,Country: USA","Route/Network Building,Stock Holding,Tile Placement","(Web published),Rail Gamer",6.60418,67 17133,"Railways of the World (2009) is the new edition of the base game for Eagle Games' popular Railways of the World series, first published as Railroad Tycoon in 2005. It reimplements the original game with several improvements. Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway! Multiple expansions featuring different maps are available. Railways of the World is the new base game for the system and includes the engine placards, railroad tiles, train tokens, money, bonds, and other items that are needed in almost all the Railways of the World series. A gameboard depicting the eastern half of the United States is included in the base game, as well as a mounted map of Mexico. This game is preceded by the designer's other Winsome train games: Age of Steam, Australian Railways, Volldampf, New England Railways, Veld Spoorweg, Lancashire Railways, and Ferrocarriles Pampas. Railroad Tycoon was the result of a collaboration with Glenn Drover, in which the mechanics and game-play of Martin Wallace's Age of Steam were simplified and streamlined and attractive over-produced components were added, in order to make Railroad Tycoon more appealing to less hardcore gamers and more accessible to a wider audience. A revised reprint was published at the end of 2010 which made some component improvements, such as the addition of Railroad Operation cards for the Mexico map. Complete series overview - The Railways of the World Series: Introducing the family members of the ideal medium-weight train game Note: The RailRoad Tycoon board itself is gigantic (about 36x45 inches, 91x114 cm) and requires a huge table or playing on the floor. Similar to: Steam ",//cf.geekdo-images.com/images/pic445850.jpg,6,120,10,2,120,Railways of the World,120,//cf.geekdo-images.com/images/pic445850_t.jpg,2005,"Kurt Miller,Paul Niemeyer,David Oram","Trains,Transportation,Video Game Theme",NA,"Glenn Drover,Martin Wallace","Railways of England and Wales,Railways of Europe,Railways of Great Britain,Railways of Mexico,Railways of Nippon,Railways of North America,Railways of the Western U.S.,Railways of the World: Event Deck,Railways of the World: Mines,Railways of the World: Switch Tracks,Railways Through Time","Age of Steam,Country: USA,Railways of the World series","Action Point Allowance System,Auction/Bidding,Card Drafting,Pick-up and Deliver,Route/Network Building,Tile Placement","Eagle-Gryphon Games,Edge Entertainment,Winsome Games",7.7052,9419 17136,"The ancient game of secret symbols is a classic strategy game with hidden mysteries as old as the pyramids! Take turns placing shapes on the board to reveal 9 different patterns. The more complex the design, the more points you score. 2005 Mensa Select Integrates with DaVinci's Challenge Card Game ",//cf.geekdo-images.com/images/pic95714.jpg,4,30,8,2,30,DaVinci's Challenge,30,//cf.geekdo-images.com/images/pic95714_t.jpg,2004,NA,"Abstract Strategy,Puzzle",NA,Paul Micarelli,NA,"DaVinci's Challenge,Leonardo da Vinci,Mensa Select","Pattern Recognition,Tile Placement",Briarpatch,5.60234,519 17157,"From the publisher's website: Mah Jongg meets Gin Rummy! Themed with Chinese zodiac imagery, this fast paced, set-making card game finds players battling to accumulate 200 points over several rounds of play! Use your Forbidden cards to stop your opponents or multiply your score. Watch out! If you're caught with them in your hand at the end of the round, you lose points. In Forbidden, the best cards are the most dangerous! ",//cf.geekdo-images.com/images/pic250039.jpg,4,35,10,2,35,Forbidden,35,//cf.geekdo-images.com/images/pic250039_t.jpg,2005,NA,Card Game,NA,Phil Orbanes Sr.,NA,Rummy Games,Set Collection,Winning Moves Games (USA),6.11769,65 17158,"A card game where teams of two, three, or four try to use their cards to construct a dragon and get points before their opponents can steal the dragon from them to take the points for themselves. The game design is by Margaret Weis, the artwork is by Tom Wham. From FunAgain Games: Things get very interesting when dragons celebrate! The magic gets so out-of-hand that it can take some time to sort things out. With luck, a swift eye, and good teamwork, these dancing dragons will leave the party with the same wings and tail they had when they came in. Dancing Dragons is a non-collectible, team-based card game that is easy to learn and fun to play. The game is suitable for children, families, or those who refuse to grow up! ",//cf.geekdo-images.com/images/pic105743.jpg,8,0,6,4,0,Dancing Dragons,0,//cf.geekdo-images.com/images/pic105743_t.jpg,2005,Tom Wham,"Card Game,Fantasy",NA,Margaret Weis,NA,Animals: Dragons,"Partnerships,Set Collection","Margaret Weis Productions, Ltd.,テンデイズゲームズ (Ten Days Games)",5.52969,64 17161,"A civilization building game has finally been created that clocks in under two hours. Tempus plays on a modular board with an array of landscapes on each land tile to ensure a different game every session. Each turn pushes players' technological advancements forward, starting from fire and ending in the modern age. Players are constantly faced with tough choices to vie for technological superiority or better positioning on the game board. This game features a rubber-banding mechanic in technological upgrading, where players catch up to the leader's advances at the end of every turn and shoot forward to take advantage of any new technologies that are discovered. This keeps players constantly in check, while rewarding planning for the next turn by giving an edge-up. Tempus showcases a simple diceless battle mechanic featuring a subtle fog of war with Idea cards. Each card is dual-purposed. Using a card for war means giving up extra abilities that the Idea cards can grant. Or you might just want to hold on to them to advance in technology. ",//cf.geekdo-images.com/images/pic218485.jpg,5,120,14,3,60,Tempus,120,//cf.geekdo-images.com/images/pic218485_t.jpg,2006,"Eckhard Freytag,Ron Magin","Civilization,Territory Building",NA,Martin Wallace,NA,Admin: Better Description Needed!,"Auction/Bidding,Grid Movement,Hand Management,Modular Board","Cafe Games,Pro Ludo,PS-Games,Ubik,Warfrog Games",6.51742,2418 17162,"A cooperative game for children. The players have to pick up all the cherries, before the crow can steal them from the tree. With good memory and a little bit of deduction, the game can be won, but if you forget which tiles have the crow on the other side, watch out! He'll eat all your cherries! The board is integrated in the box and comes with the usual nice Haba pieces. ",//cf.geekdo-images.com/images/pic514930.jpg,4,15,3,1,15,The Little Orchard,15,//cf.geekdo-images.com/images/pic514930_t.jpg,2004,"Walter Matheis,Reiner Stolte","Children's Game,Deduction,Dice,Memory",NA,Vera Baumeister,NA,"Animals: Crows,HABA Mitbringspiele series,HABA Obstgarten (Orchard) series","Co-operative Play,Memory",HABA - Habermaaß GmbH,6.55403,238 17166,"From Gaming report preview: In the game, players have a stack of chips. Each chip has 0 to 6 clout points. Players have to make a stack 15 chips, while not spending more than a set amount of Clout on the stack. Players take turns throwing the chips into the play area, and depending on how they hit the table, the individual effects of each chip occur. Chips have stats, abilities, and powers that affect game play. Some of the powers and abilities include protection, poison, weaken, and the strengthening of other chips within a radius of where the chip lands. After the chips land on the table, players can decide to attack other player's chips. Further chip effects can come into play in these situations. For example, chips with the Taunt ability force attacking chips to attack them before any other chips. Chips are eliminated from the play area as play continues. After throwing and playing out all their chips, players count all their Clout still in the play area plus extra points for proximity to other chips. Whoever has the most Clout points wins. Some chips are common, while others are unique, adding to the collectability factor. In addition, there are various "types" of chips including effects, characters, and bases, to name just a few. Where chips land on the table and how players throw will have a significant effect on how the game will play out. The chips are approximately the same weight and style as casino poker chips, not cardboard. Physical skill will be a factor in game play, so gamers can start practicing their chip tossing now with the poker chips they already own. This is the first set in the Clout series of games. ",//cf.geekdo-images.com/images/pic198518.jpg,6,30,8,2,30,Clout Fantasy,30,//cf.geekdo-images.com/images/pic198518_t.jpg,2005,"Drew Baker,Tom Baxa,Steven Belledin,Joel Biske,Theresa Cummins,Larry Elmore,C. Michael Erickson,Phil Foglio,Kaja Foglio,Randy Gallegos,Daniel Gelon,Thomas Gianni,Paul Herbert,Quinton Hoover,Heather Hudson,Janine Johnston,Jeff Laubenstein,April Lee,Larry MacDougall,Anson Maddocks,Craig Maher,Thomas Manning,Val Mayerik,Patrick McEvoy,Jennifer L. Meyer,Ian Miller,Raven Mimura,Jim Pavelec,Michael Phillippi,Mark Poole,Robert A. Kraus (I),Christopher Rush,Doug Shuler,Cortney Skinner,Brian Snoddy,Ron Spencer,Carisa Swenson,Mark Tedin,Richard Thomas (I),Susan Van Camp,Pete Venters,Tom Wänerstrand,Anthony Waters","Action / Dexterity,Collectible Components,Fantasy",NA,"Jesper Myrfors,Paul Peterson",NA,CTGs (Collectible Token Games),"Hand Management,Variable Player Powers","999 Games,Alderac Entertainment Group (AEG),AMIGO Spiel + Freizeit GmbH,Hidden City Games,Hobby Japan,Wargames Club Publishing",5.56794,364 17204,"A partnership trick taking game that consists of two phases: In the first phase players bid for "Control Cards" that will give them a special action in the second phase. Bidding is done with face up cards that the high bidder then distributes to the other players when he takes the Control Card. Phase two is a trick taking game in which players may play the Control Cards to a trick to affect its outcome. Some of the cards have 1 or 2 stars on them. The score for the hand is the number of tricks taken times the number of stars won. From the box: You never thought that collecting nuts would be so addictive! Play as a partnership or play head to head as you attempt to be the squirrel in control. Be careful though in order to gain control you have to give control. Experience the excitement as you exert your control, gather nuts and become top squirrel. Warning: With enough play you may become a Control Nut too! ",//cf.geekdo-images.com/images/pic76300.jpg,4,45,10,2,45,Control Nut!,45,//cf.geekdo-images.com/images/pic76300_t.jpg,2005,Rob Terrell,"Animals,Card Game",NA,James Miller,NA,Animals: Squirrels,"Auction/Bidding,Card Drafting,Partnerships,Trick-taking,Variable Player Powers",(Self-Published),6.25606,215 17208,""This is an entertaining card game of strategy and chance based on WWII naval combat, when fleets combined the awesome firepower of traditional battleships with long-range bombing strikes from aircraft carriers. Players determine when and how to seek combat; to use daylight for smashing carrier air strikes through defending fighters and dense anti-aircraft fire or to use the dark of night for quick and devastating surface attacks using the battleships' big guns. Submarines, destroyers, mines and torpedo boats also all play their roles." Two to Four players command squadrons of battleships and aircraft carriers and the side that scores the most victory points by sinking enemy vessels and winning sorties wins the game. Variations in ship attack, capability, and defense values are represented by using different types and numbers of dice. ",//cf.geekdo-images.com/images/pic74210.jpg,4,90,12,2,90,Battlegroup,90,//cf.geekdo-images.com/images/pic74210_t.jpg,2005,NA,"Card Game,Nautical,Wargame,World War II",NA,"Jeff Billings,S. Craig Taylor",Battlegroup Wacht am Rhein,NA,"Campaign / Battle Card Driven,Dice Rolling,Hand Management",Lost Battalion Games,6.44921,63 17209,"Out of the Box calls it "The Game Where Movie Fans Connect!" "Can you name a film taking place over the holidays AND features a character in a uniform? Then Cineplexity may be the movie game for you!" Players try to be the first to name a movie that meets the criteria on two different Cineplexity cards. Each of the 315 cards has a description from one of nine categories: Actors, Characters, Critiques, Genre, Production, Props, Scenes, Setting and Theme. Two cards are shown at a time. Who will be the first to think of a movie set In the Future that Contains Foreshadowing? If you come up with a name that players agree satisfies both cards, you win the oldest of the two cards, and a new card is added. So now the challenge might be to find a title that Contains Foreshadowing and has a Dance Sequence. And so on. If everyone is stumped you add a third card, and they must find a title that satisfies two of the three cards. Six to ten points (cards) are needed to win, depending on the number of players. ",//cf.geekdo-images.com/images/pic213545.jpg,10,20,12,4,20,Cineplexity,20,//cf.geekdo-images.com/images/pic213545_t.jpg,2007,NA,"Movies / TV / Radio theme,Party Game,Real-time",NA,"JonMichael Rasmus,John Sams,Sean Weitner",NA,NA,NA,Out of the Box Publishing,5.74667,300 17211,"Monkey Arena is a fast-paced, monkey combat board game from 3am Games. From the back of the box: Eight monkeys enter, one monkey leaves! The incompetent zoo keeper has left the zoo cages unlocked, leaving the residents to do as they please. The primates have gathered in the monkey cage to see who’s the toughest monkey around. Anything goes in this hair-pulling, rock-throwing, no-holds-barred cage match. Sticks, slaps, rakes, and pokes are the means by which the alpha male will emerge from the melee. Pick a monkey, enter the ring, and let the rumble begin in this wacky game of simian combat. ",//cf.geekdo-images.com/images/pic74411.jpg,8,45,10,2,45,Monkey Arena,45,//cf.geekdo-images.com/images/pic74411_t.jpg,2005,"Alex McVey,Charlie Schultz","Animals,Fighting,Humor",NA,Ben Shanks,NA,Animals: Apes / Monkeys,"Dice Rolling,Hand Management",3am Games,4.79517,89 17223,"From the Publisher's site: Take on the role of a chivalrous paladin or a wise shaman, a holy priest or a vile warlock, a mighty mage or a crafty rogue. Play as a savage orc, a mighty tauren, a tribal troll, or one of the Forsaken undead; become an ingenious gnome, a doughty dwarf, a mysterious Night Elf, or a noble human. Based on the popular World of Warcraft Massively Multiplayer Online Game from Blizzard Entertainment, World of Warcraft: the Board Game invites the players to choose from 16 characters, drawn from the eight races and nine character classes of the Warcraft universe, and take up arms for the glory of the Horde ... or the Alliance. Travel across Lordaeron, vanquish monsters, gain experience and power, and earn honor for your faction. World of Warcraft: the Board Game is a team-based fantasy adventure. The Horde and the Alliance factions must compete to be the first to defeat the invincible Overlord – be it the lich Kel'Thuzad, the dragon Nefarian, or the demon Kazzak – or, failing that, to be the last faction standing when it comes to all-out war! Spare parts are available here: https://www.boardgamegeek.com/thread/1581438/spares-parts-horde-pm-requests-please-read-thread ",//cf.geekdo-images.com/images/pic756989.jpg,6,180,12,2,180,World of Warcraft: The Boardgame,180,//cf.geekdo-images.com/images/pic756989_t.jpg,2005,"Jesper Ejsing,John Goodenough,Andrew Navaro,Scott Nicely,Brian Schomburg","Adventure,Fantasy,Fighting,Video Game Theme",NA,Christian T. Petersen,"World of Warcraft: The Boardgame – BlizzCon Epic Armor Pack,World of Warcraft: The Boardgame – Shadow of War,World of Warcraft: The Boardgame – The Burning Crusade","Admin: Better Description Needed!,Fantasy Flight Big Box,Warcraft","Area Movement,Dice Rolling,Hand Management,Partnerships,Variable Player Powers","ADC Blackfire Entertainment,Delta Vision Publishing,Devir,Fantasy Flight Games,Gozoku,Heidelberger Spieleverlag,Nexus,PS-Games,Ubik",6.61818,4502 17226,"Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters. The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at his or her disposal - from deadly traps and ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins. Re-implemented by: Descent: Journeys in the Dark (Second Edition) (2012) ",//cf.geekdo-images.com/images/pic249300.jpg,5,240,12,2,240,Descent: Journeys in the Dark,240,//cf.geekdo-images.com/images/pic249300_t.jpg,2005,"Jesper Ejsing,John Goodenough,Frank Walls","Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,Kevin Wilson,"Descent / Runebound / Runewars Figure: Jonas the Kind,Descent / Runebound / Runewars Figure: Nara The Fang,Descent / Runebound / Runewars Figure: Tobin Farslayer,Descent / Runebound / Runewars Figure: Truthseer Kel,Descent: Journeys in the Dark – Quest Compendium – Volume One,Descent: The Altar of Despair,Descent: The Road to Legend,Descent: The Sea of Blood,Descent: The Tomb of Ice,Descent: The Well of Darkness,Realms of Terrinoth: Descent / Runewars Scenarios","Descent,Fantasy Flight Big Box,The Realms of Terrinoth","Dice Rolling,Grid Movement,Modular Board,Partnerships,Role Playing,Variable Player Powers","Arclight,Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Kaissa Chess & Games,Nexus,Ubik",7.3496,10281 17235," Mago Magino editions: The evil Witch has taken all crystals from the Wizard Mago Magino. The children have to help him to collect the crystals. But the witch (in the form of a witch-like spinner) can still transform the children into small frogs. So beware. Sunshine Rescue: Children rescue pieces of sunshine and the sun rescues the children! Children skip through the field or take the rainbow shortcut to try and rescue pieces of sunshine. Watch out as the storm cloud spins, if it points at a child they must hide under their umbrella until the sun can rescue them. The first player who brings back three pieces of sunshine wins the game. ",//cf.geekdo-images.com/images/pic132170.jpg,5,30,5,2,30,Mago Magino,30,//cf.geekdo-images.com/images/pic132170_t.jpg,2004,Barbara Kinzebach,"Children's Game,Fantasy",NA,Reiner Knizia,NA,NA,Roll / Spin and Move,"Competo / Marektoy,Rio Grande Games,Selecta Spielzeug,SimplyFun,Tactic",6.2125,128 17240,"He who laughs last, laughs best. The board of this roll and move game is made of cards with number values from -10 to +8. The last piece to leave each card (each player has several pieces) must take the card. In the end, the player with most points (or least negative points) wins the game. The game has very few rules and lots of luck. Online Play BrettspielWelt (real-time) Expanded by: Verflixxt nochmal (That's Life! 1st Expansion) Verflixxt hoch 2 ((That's Life Squared) is the second expansion to That's Life) Re-implemented by: Verflixxt! kompakt ",//cf.geekdo-images.com/images/pic108094.jpg,6,30,8,2,30,That's Life!,30,//cf.geekdo-images.com/images/pic108094_t.jpg,2005,"Reinhard Alff,Harm Bengen,Bettina Bexte,Manfred Bofinger,Barbara Henniger,F. Hoffmann,Heinz Jankofsky,Til Mette,MOCK,Pfuschi,Ari Plikat,Polo,Reiner Schwalme,Peter Thulke,Karsten Weyershausen,Freimut Woessner,Martin Zak",Humor,NA,"Michael Kiesling,Wolfgang Kramer","Verflixxt hoch 2,Verflixxt nochmal",Verflixxt!,"Dice Rolling,Modular Board,Roll / Spin and Move","Piatnik,Ravensburger Spieleverlag GmbH,Rio Grande Games,Vendetta",6.50592,2392 17245,"Pepper: a whole new ball game! This "innovative new card game that sends the action in all directions! Throw a ball to anyone’s territory and see if they have what it takes to respond. Find players that can’t handle your throws and win!" Part of Out of the Box's "Fun to Go" series, the 52 card Pepper game consists a small tin of ten cards of five colors: blue, green, orange, purple, and yellow. Each color set contains two cards of each number: 1, 2, 3, 4, and 5. Blue and yellow also have one card numbered 6. Each player is dealt 5 cards and the rest of the cards are not used in the game. The cards represent balls being thrown from player to player, with the card's number showing its speed. The dealer places one face-up card in front of another player. That player then places one of their cards in front of another player. They may choose a higher-numbered card or a card of the same color from their hand. Alternatively, they may pick up all the cards in front of them, add them to their hand, then choose to play any of the cards in their hand. The winner is the first player to play the last card from their hand to a player who is unable to play. ",//cf.geekdo-images.com/images/pic343166.jpg,6,10,8,3,10,Pepper,10,//cf.geekdo-images.com/images/pic343166_t.jpg,2005,"John Kovalic,Cathleen Quinn-Kinney","Card Game,Sports",NA,"Matt Mariani,Traci Spooner",NA,NA,NA,Out of the Box Publishing,4.88833,90 17250,"This is a Monopoly game using locals in London, England. The game uses pounds (£) instead of dollars ($). The board is identical, only the names have changed. The Chance and Community Chest cards are brighter and more colorful than a standard Monopoly set. Also the box has a nice insert designed to hold both the money (the bank) and the unpurchased properties. ",//cf.geekdo-images.com/images/pic773046.jpg,8,180,8,2,180,Monopoly: London,180,//cf.geekdo-images.com/images/pic773046_t.jpg,1972,NA,"Economic,Negotiation",NA,(Uncredited),NA,"Cities: Leeds,Cities: London,Country: England,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,John Waddington Ltd.,Waddington's Games, Inc.",4.60516,155 17274,"One of the most innovative additions to the boys action aisle is ATTACKTIX. Launching with Star Wars: Episode III toys, ATTACKTIX is a battle figure game that combines great action figures with kinetic battling features. Each figure comes on a base that contains all of the information that a trading card might include, such as speed, defense, point value and special powers unique to that character. The goal of the game is simple: be the last one standing; but beyond that there are nearly unlimited strategies. To begin, kids select how many points each squad should start out with, pick their squads and put them into formation. On each turn, kids will move their figures across the table (counting distance using a patented clicking wheel in the base), and then attack with features like slashing light sabers, firing projectiles and others. When the figures are knocked over, their special powers come into play and influence the game. For example, granting another one of your figures an attack or bringing back a figure who may have been previously defeated. This version is based on characters in the Star Wars Universe. There are multiple themes in the Attacktix series of games. ",//cf.geekdo-images.com/images/pic74086.jpg,2,10,8,2,10,Attacktix Battle Figure Game: Star Wars,10,//cf.geekdo-images.com/images/pic74086_t.jpg,2005,NA,"Action / Dexterity,Children's Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,"Brett M. Seymour,Brian Wilk",NA,"CMGs (Collectible Miniatures Games),Star Wars",NA,Hasbro,6.1537,270 17284,Similar to Sequence. You play a card from your hand and places a chip on the board. But chips doesn't "lock" the board. You can stack chips on top of each other. Stack up three of your chips and it's a crown. Two rows of 3 crowns is needed to win. Use your strategy to stop opponents and crown your chips first! Is played by 2 or 3 single players or 4 players divided in two teams. ,//cf.geekdo-images.com/images/pic458816.jpg,4,15,7,2,15,Kazink,15,//cf.geekdo-images.com/images/pic458816_t.jpg,2005,NA,Card Game,NA,Brian Thomson,NA,NA,Partnerships,"Jax, Ltd.",5.54638,55 17329,"The animals want to show how good they are at making tall pyramids! They must be skillfully careful: Who will position the penguin on top of the crocodile, the sheep on top of the penguin, the serpent on the sheep? The hedgehog wants to stand on top of the pyramid but the height is making him dizzy. Tier auf Tier (a.k.a. Animal Upon Animal, Pyramide d'animaux, and Dier op dier) is a simple stacking game, listed for ages 4-99, with 29 cute wooden animals. Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of his or her animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins. This game, intended for children, is equally popular with adults. ",//cf.geekdo-images.com/images/pic403502.jpg,4,15,4,2,15,Animal Upon Animal,15,//cf.geekdo-images.com/images/pic403502_t.jpg,2005,Michael Bayer,"Action / Dexterity,Animals,Children's Game",NA,Klaus Miltenberger,"Animal Circus (fan expansion for Animal Upon Animal),Animal Upon Animal: Pig Promo,Animal Upon Animal: Rhino Promo",Tier auf Tier,Dice Rolling,HABA - Habermaaß GmbH,6.88987,4493 17382,"(From the Publishers Website: P500 production) "The History of the Roman Empire" covers the time-period from the Rise to the Fall of the Roman Empire in seven game turns starting in 60 BC (the first Triumvirate composed of Caesar, Crassus and Pompeus) until the last [Western] Emperor (Romulus Augustus) in 476 AD. The map contains the entire Mediterranean area as well as a part of Asia Minor. Each of the up to four Players takes the role of one Roman Faction and one group of "Barbarian"-Peoples (non-Romans) and by playing certain event cards you can gain control over minor Kingdoms. The game is best suited for 4 Players but can be played by 3 or 2 Players as well. Since every Player controls a Roman Faction and a "Barbarian" People it is not possible to completely remove a Player from the Game (The Roman Faction that Player controls can be eliminated but the Barbarians can not). The Game "History of the Roman Empire" is not strictly historic but offers "a great lot of Flavor about this" with it's 42 Roman Emperors (and Pretenders) and the 34 different "Barbarian" Peoples and minor Kingdoms. Since every Player controls Romans as well as Barbarians you will get all kinds of situations like Romans vs. Barbarians Romans fighting among themselves or Barbarians fighting other Barbarians. The Emperor for each Roman Faction changes every Game Turn as well as the Barbarian Peoples that the Players control… With it's easy to learn rules (Players who are familiar with "Espania", "Britannia" or "History of the World" will find some similarities and some new features) and the constantly changing Barbarians "The History of the Roman Empire" can be great fun. The Players will have to decide how to use their Roman Legions as well as how to use the Armies of their Barbarians and of course where to plan new Cities and Forts (for the Roman Factions). Since it is worth much more Victory Points to control all areas of one color soon everyone will try to establish his own small empire (and of course to disturb the others), until the more powerful Barbarians like the Goths or the Huns arrive and threaten to take control of the map. Each turn the Roman Factions spend some of their Victory Points on new Legions and/or Forts or Fortresses, the Barbarians do not use their Victory Points for recruiting Units but rather "mobilize" up to a certain number of Armies (how many units depends on the Barbarian People). Every game will present you with new Situations since the Players will work on and change their strategies and the 45 random cards will influence every game in a unique way… At the end of the seventh turn, the players total their victory points and determine the winner. Will the Roman Empire rise to Glory or will it be crushed by the overwhelming Barbarians… It's up to YOU… ",//cf.geekdo-images.com/images/pic153310.jpg,4,180,12,2,180,History of the Roman Empire,180,//cf.geekdo-images.com/images/pic153310_t.jpg,2008,"Andreas Bertram,Dirk Blech,Anders Fager,Adrian George","Ancient,Civil War,Wargame",NA,Marco Broglia,NA,Ancient Rome,"Area Control / Area Influence,Area Movement,Dice Rolling,Variable Phase Order",Udo Grebe Gamedesign,6.42734,203 17392,"Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, John Calvin, Ignatius of Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernán Cortés, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map. There are six main powers in the game, each with a unique path to victory: The Ottomans The Habsburgs The English The Valois Dynasty of France The Papacy The Protestants Here I Stand is the first card-driven game to prominently feature secret deal-making. A true six-sided diplomatic struggle, the game places a heavy emphasis on successful alliance-building through negotiations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolò Machiavelli published his masterpiece "The Prince," backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead. Here I Stand integrates religion, politics, economics, and diplomacy in a card-driven design. Games vary in length from 3–4 hours for a tournament scenario up to full campaign games that run about twice the time. Rules to play games with 3, 4, or 5 players are also included. The 3-player game is just as well balanced as the standard 6-player configuration, taking advantage of the natural alliances of the period. Game Components: Four full-color counter sheets One 22" × 34" full-color mapsheet (Deluxe edition: Mounted Mapboard) 110 Strategy cards Ten 6-sided dice 32-page Rulebook 24-page Campaign Manual Six 8.5" × 5.5" Power Cards Two Player Aid Cards (two-sided) Game Features The 2010 Deluxe Edition also contains the 2-player variant rules and cards ",//cf.geekdo-images.com/images/pic353047.jpg,6,360,12,2,360,Here I Stand,360,//cf.geekdo-images.com/images/pic353047_t.jpg,2006,"Rodger B. MacGowan,Mark Simonitch","Negotiation,Political,Religious,Renaissance,Wargame",NA,Ed Beach,Here I Stand: 2-Player Diplomacy Deck,"Cities: Ravenna (Italy),Country: England,Country: France,Country: Holy Roman Empire,Country: Italy,Country: Spain,Country: Turkey","Campaign / Battle Card Driven,Dice Rolling,Hand Management,Point to Point Movement,Variable Player Powers","GMT Games,Udo Grebe Gamedesign",7.94093,2905 17393,"How did Rome get to be Rome? Why did the Glory That Was Greece fade? What stopped Carthage from making an empire of the Mediterranean? Could the Seleucids really have conquered the western world? PAX ROMANA covers Europe from 300 BC through the end of the 1st century BC, when control of the Mediterranean was in a state of flux with four empires possible. The emphasis is on strategic operations, from raising armies to colonizing outlying areas, to fighting barbarian incursions, to maintaining political stability at home. PAX uses a unique marker-oriented play sequence that provides surprise and opportunity, plus a deck of unusual cards that provide the historical background of events and calamities within which the players must operate. PAX provides wide variety of scenarios, from fast-playing, one-sitting two-player games to vivid recreations of the entire era with four players. The game works well with 2, 3 or 4 players, and is designed to be playable solitaire for those interested in the historical view it provides. Scenarios range from The Punic Wars, through the Eastern Med conflicts between the Greeks and the Seleucids, all the way up to the entire 10 turn game, covering 300 years of history. In addition, there are two versions of PAX: the Standard Game, designed for fast play, and the Advanced version, which adds in much tangential history and allows for a more introspective examination of the era. PAX ROMANA includes one gamemap, 55 cards, 400+ counters, and a host of play aids and charts to keep things organized. ",//cf.geekdo-images.com/images/pic246120.jpg,4,600,12,2,600,Pax Romana,600,//cf.geekdo-images.com/images/pic246120_t.jpg,2006,"Knut Grünitz,Mike Lemick,Rodger B. MacGowan,Mark Simonitch","Ancient,Political,Wargame",NA,Richard H. Berg,NA,"Ancient Rome,PAX Series Game","Area Control / Area Influence,Point to Point Movement",GMT Games,7.31104,531 17394,"(from GMT games website:) Beginning with the fighting above the Channel convoys and ending with the assault on London and the fighter-bomber offensive, The Burning Blue simulates battles between German air power and the British air defence system. It recreates the tense minute-by-minute 'plotting board' battles between RAF fighter controllers and the Luftwaffe air raids.[...] Based on original archive research and with the help of pilot veterans of the Battle of Britain, The Burning Blue models this famous conflict in unprecedented detail. Playable and exciting, the game provides new insights into this turning point of World War Two. COMPONENTS : 684 full-color die-cut counters One 22"x34" full-color mapsheet [730 Kb] 40-page Rule Book 48-page Scenario Book 2 11x17 Hostile Raid Displays 1 11x17 Royal Air Force Squadron Tote Board 2 Player Aid Cards Logsheet Booklet 2 6-sided dice DESIGNER Lee Brimmicombe-Wood ART DIRECTOR/PACKAGE DESIGN Rodger B. MacGowan MAP ART Lee Brimmicombe-Wood COUNTER ART Lee Brimmicombe-Wood Burning Blue uses a system similar to the one used in Downtown: Air War Over Hanoi, 1965-1972 ",//cf.geekdo-images.com/images/pic112323.jpg,2,300,12,2,300,The Burning Blue,300,//cf.geekdo-images.com/images/pic112323_t.jpg,2006,"Lee Brimmicombe-Wood,Rodger B. MacGowan","Aviation / Flight,Wargame,World War II",NA,Lee Brimmicombe-Wood,NA,NA,"Dice Rolling,Hex-and-Counter",GMT Games,7.6251,308 17395,"GMT's grand tactical, light-moderate Seven Years War battle series continues with four more battles in Prussia's Glory II. Players can enact some of the war's most famous battles in games playable in a single sitting. PG II hones the original PG system with some slight changes, and introduces Optional rules that further break out combat arms differences, such as Austrian Croat Sniper Attacks, Howitzer fire, and advanced Cavalry facets. The game also expands on the PG visual feast of Prussian, Austrian, French, Empire, Saxon, and Russian icon units with the Hanoverian-Allied army, featuring new heavy dragoon cavalry, and a striking red-dominant color scheme. Each battle includes one or more variants to allow players to explore historical possibilities involving larger/smaller forces present, or Alternate History battles that reverse attacker/defender roles on the same fields. 4 battles are included : Prague: Last Day of the World The Golden Sun of Kolin Krefeld: Ferdinand Ascendant Inferno: Kunersdorf The new optional rules provide a richer mix of tactical chrome, while the selected actions serve to round out GMT's coverage of the war's most famous battles. PG I and II may also serve as a tactical complement to GMT's upcoming Clash of Monarchs, a card-driven, strategic treatment of the Seven Years War in Europe. Complexity 4.5; solitaire suitability 8. Components 792 5/8" full-color die-cut counters. Two 22"x34" full-color back-printed mapsheets 18 page Rulebook 14 page Scenario/Playbook 2 11x17" Player Aid Cards 2 6-sided dice ",//cf.geekdo-images.com/images/pic149174.jpg,2,90,12,1,90,Prussia's Glory II,90,//cf.geekdo-images.com/images/pic149174_t.jpg,2005,"Rodger B. MacGowan,Leland Myrick,Mark Simonitch","Age of Reason,Wargame",NA,Bob Kalinowski,NA,Age of Kings,Hex-and-Counter,GMT Games,6.96059,119 17396,"Manoeuvre is a fast-playing game of battlefield command, set in the early 19th century. Multiple geomorphic game maps provide the chessboard-sized battlefields over which eight different armies of the period (France, Britain, Russia, Spain, Austria, Turkey, Prussia, and the US) clash. Each country has 8 units and a deck of cards specific to the country. move and fight in one-on-one battles. As the commanding General of a nation's army, you have at your command units and a 60-card national deck which represents your army's specific troops and unique strengths. Your job is to utilize those assets and manoeuvre your forces to achieve battlefield supremacy. ",//cf.geekdo-images.com/images/pic309433.jpg,2,60,10,2,60,Manoeuvre,60,//cf.geekdo-images.com/images/pic309433_t.jpg,2008,"Jean Baptiste Édouard Detaille,Knut Grünitz,Rodger B. MacGowan","Napoleonic,Wargame",NA,Jeff Horger,Manoeuvre: Distant Lands,NA,"Campaign / Battle Card Driven,Dice Rolling,Grid Movement,Hand Management,Modular Board,Variable Player Powers",GMT Games,7.29745,2013 17397,"Volume IV in GMT's Battles of the American Revolution Series portrays the events from September 10th to October 9th, 1779, as the Franco-American Allies mount their first significant cooperative effort against the British in North America during the Revolutionary War. Savannah is a departure from the other battles in the Revolutionary War Series from GMT in that it covers a span of up to four weeks. To accommodate this, as well as to depict salient features of an 18th century siege event, several new mechanics including an abstract siege and bombardment table, and a random events deck have been added to the core game system. Unlike previous games in the series, initial turns are strategic, reflecting troop movements over 1 and 2-day periods and allowing for the buidling of defenses by both sides. When the American/French player decides to assault the city, the game switches to the familiar tactical game turns reflecting a single hour of battle. Random Events is one of ten new features and a deck of 55 Random Event cards is provided, most of which define historical events from the actual siege and assault. Players have a maximum of nine opportunities to draw from the deck, although players may use Momentum Chits to "purchase" extra card pulls. Some cards benefit only the Allied Player(s), others benefit only the British Player and some can benefit either player. The cards include both political cards, which may add or dismiss troops to the battle, and tactical cards which effect single combat turns or even single rolls. Components 1 Deluxe cardstock map 2 11 x 17 player aids 1 8.5 x 11 sheet of charts 1 counter sheet (included on the counter sheet are a few upgrade counters for previous games in the series) 1 deck of 55 random events 3 dice 1 series rulebook 1 specific rulebook ",//cf.geekdo-images.com/images/pic95985.jpg,3,240,12,2,240,Savannah,240,//cf.geekdo-images.com/images/pic95985_t.jpg,2005,Rodger B. MacGowan,"Age of Reason,American Revolutionary War,Wargame",NA,Mark Miklos,NA,"Battles of the American Revolution,Country: USA","Campaign / Battle Card Driven,Hex-and-Counter",GMT Games,6.77037,108 17405,"1846 is an 18xx game set in the Midwestern United States. Differences from other 18xx games include scaling the number of corporations, private companies, and bank size to the number of players, fewer restrictions on actions such as raising money and using private company powers, the initial distribution of private companies, and paying for virtually all track builds. ",//cf.geekdo-images.com/images/pic3232567.jpg,5,240,14,3,240,1846: The Race for the Midwest,240,//cf.geekdo-images.com/images/pic3232567_t.jpg,2005,"Chris Lawson,Rodger B. MacGowan,Kurt Miller,Mark Simonitch,John Tamplin","Economic,Trains",NA,Thomas Lehmann,NA,"18xx,Admin: Better Description Needed!,Country: USA","Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC,GMT Games,Golden Spike Games",8.06396,609 17419,"To commemorate this momentous and joyous event, a special edition is being created. The special edition encompasses Settlers of Catan and Cities and Knights for 3-4 players. This edition features three-dimensional hand painted tiles made of dense heavy weight resin and a complete interlocking border. Each player gets a set of hand-painted settlements, cities, metropoli, city walls, knights, and roads. The special hardwood case is designed to keep your set safe and will feature a special slotted level with felt lined slots to hold each hex. A wooden tray holds pieces for play and storage. Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic1376733.jpg,4,45,10,3,45,CATAN 3D Collector's Edition,45,//cf.geekdo-images.com/images/pic1376733_t.jpg,2005,"Tanja Donner,Franz Vohwinkel,Stephen Graham Walsh",Negotiation,"Catan,Catan: Cities & Knights",Klaus Teuber,Catan Scenarios: Helpers of Catan,"3D Games,Catan","Dice Rolling,Hand Management,Memory,Modular Board,Route/Network Building,Trading","999 Games,KOSMOS,Mayfair Games",7.87409,937 17448,"Earth has been overrun by the evil Legion of Terra, and it's up to the Alliance between Earth's rebels, the Mercurians, and the Venusians to stop Terra's and Mars' Axis of Evil! Rocketmen: Axis of Evil is a fast and furious game of spaceship combat between two or more players, who battle for the resources of an asteroid belt and ultimately for the fate of the entire solar system. Players collect ships and crew to build customizable fleets (much like in WizKid’s previous popular game series "Pirates"), and then they gather resources during the game to add more ships to their fleets. The first player to capture his or her opponent's home base, or to destroy all of the ships in his or her opponent's active fleet, wins. In late 2005, the expansion pack “Battle of Titans” introduced 60 new ships and 30 new character cards to the Rocketmen universe, as well as a new ship type (Harvester), pod type (Tractor Beam) and even a new crew type - though technically, it wasn’t really a crew but rather a new weapon called the Torpedo (which loaded just like crew). Each game pack contains 6 plastic styrene cards (2 ship cards and 2 base cards, or 1 ship card and 1 Fighter squadron and their base cards; 1 crew card; and 1 resource card), 2 cardboard ship data cards, 1 cardboard asteroid, 1 six-sided die, and a rulebook (which was updated with the release of Battle of Titans and the new features it brought with it). Each Axis of Evil game pack also contains a small comic of which there were five to be found and these added to the game’s charming story. Each Battle of Titans game pack also contains a Jovian Fuel Jelly template. This can be used with the included scenario (or you can create your own). The Jovian Fuel Jellies float in the upper atmosphere of Jupiter and are the only source of rocket fuel in the solar system. This fuel is harvested by both Ganymede (who has a bigger slice of the rocket fuel pie) and Io using their harvesters. ",//cf.geekdo-images.com/images/pic75056.jpg,4,30,8,2,30,Rocketmen: Axis of Evil,30,//cf.geekdo-images.com/images/pic75056_t.jpg,2005,Ethan Pasternack,"Collectible Components,Comic Book / Strip,Fighting,Miniatures,Science Fiction,Wargame",NA,"Jon Leitheusser,Shane Small,Jordan Weisman",NA,CMGs (Collectible Miniatures Games),Variable Player Powers,WizKids,5.81442,156 17449,"(not to be confused with Knizia's Beowulf: The Movie Board Game) From FFG Spring 2005 Catalog: The fascinating legend of the great hero Beowulf is told in one of the oldest works of English literature. This game relives the legend of how the Geatish warrior Beowulf comes to the aid of the Danish King against the fearsome monster Grendel, how he returns to his home in Geatland to become King, and how Beowulf meets his end when fighting the terrible dragon. Beowulf the Legend, designed by renowned game designer Reiner Knizia, invites you to accompany the mighty hero as one of his brave comrades. Will you become the most renowned warrior and succeed Beowulf as king? Only the strongest will prevail! The game consists of a series of auctions depicting different events in the legend of Beowulf. Players "bid" in the auctions by offering up cards representing the skills they will offer to help Beowulf succeed (fighting, cunning, etc.) in an attempt to earn rewards of points or powerful cards, or to avoid injuries or other penalties. Players can also take a `Risk' and draw two cards from the deck to bid with. But if the cards don't match the current auction, the player is forced to drop out. Players need to carefully manage their hands and the timing of when they choose to take risks to increase their chances of winning. ",//cf.geekdo-images.com/images/pic359455.jpg,5,60,12,2,60,Beowulf: The Legend,60,//cf.geekdo-images.com/images/pic359455_t.jpg,2005,John Howe,"Adventure,Fantasy,Mythology,Novel-based",NA,Reiner Knizia,NA,Kosmos Literature Series,"Auction/Bidding,Card Drafting,Hand Management,Press Your Luck,Simultaneous Action Selection","Editrice Giochi,Esdevium,Fantasy Flight Games,KOSMOS,Sophisticated Games",6.40023,2118 17450,"You're waking up from the hibernation pods. The hibernation room doesn't look like the one in which you were being sent to sleep. In the nearby pods, other crew members are also slowly emerging from their pods. Your eyes are not yet completely open when alarms start flashing red and a metallic voice shouts from the loudspeakers «Alien presence detected, evacuation in progress, self-destruction in GRRRRZZZRRRRR minutes»... In Argo, a group of astronauts attempts desperately to survive as they explore a mysterious space station and are besieged by horrible alien monsters. The only hope is to reach the shuttles. However the seats are limited, not everyone will be able to escape. This leads to a frantic every-man-for-itself race, where the others are at best obstacles, and at worst bait to hold the fierce Aliens back while you run... But be careful: If too many die, the Aliens win! So while this is a competitive game, some level of cooperation will be required, lest everyone lose to the Aliens. ",//cf.geekdo-images.com/images/pic2726005.png,4,90,9,2,45,Argo,90,//cf.geekdo-images.com/images/pic2726005_t.png,2016,"Miguel Coimbra,Alexandre de la Serna",Science Fiction,NA,"Bruno Faidutti,Serge Laget",NA,Crowdfunding: Kickstarter,"Action / Movement Programming,Action Point Allowance System,Area Movement,Modular Board,Tile Placement","Flatlined Games,Heidelberger Spieleverlag",6.62696,115 17451,"Wench is a fast paced social game utilizing 52 cards illustrated by artist Monte Moore (Magic CCG, Playboy, Lucasfilm, DC Comics.) Wench! A Drinking Man's Thinking Game can be played as a drinking game, or other methods of 'penalties' can be agreed upon by players prior to game play. The cards also feature traditional poker symbols, so the cards may be used to play games such as Texas Hold 'Em, Poker, or a Wench variation utilizing the card mechanics. Cards have 3 different categories, Stein (table cards), Barley (played only on a player's turn) and Wing (which can fly out of a player's hand at any time). The game involves remembering what cards your opponents have that they may have shown during the game, or tricking them into breaking one of your rules or a rule that is in play so they must pay a penalty, and you can remove a card from your hand. The object of the game is to remove all cards from your hand and go 'out,' thereby making the player at the end of the night, who accumulated the most points, The Wench of the evening. They will then have to pay an agreed upon punishment such as buy the beer or pizza, take out the garbage, etc. ",//cf.geekdo-images.com/images/pic94639.jpg,5,25,18,3,25,Wench,25,//cf.geekdo-images.com/images/pic94639_t.jpg,2005,Monte Moore,"Card Game,Humor,Mature / Adult,Memory",NA,"Shaun Cranford,Monte Moore",NA,NA,"Hand Management,Memory","Eagle-Gryphon Games,MYNDzei Games, llc.",4.56803,204 17465,"THE COWBOYS is our game of the Old West. 2 - 10 Cowboys (players) shoot it out in 10 - 60+ minutes. The game features stand-up Cowboy Counters artistically designed with full color artwork by Gary S. Zaboly. There are 26 Historical and Hollywood style scenarios in the game. Six double-sided geomorphic mapboards create the battlegrounds of the Old West. The game rules allow you to pick up and play the game in minutes. The optional rules add chrome but still keeps the game very playable. The "Old West" personalities are there; Wyatt, Doc, Jesse, Billy, and many other legends of the Wild West. Some of the variables include town folk,horses, etc. Bank robberies, cattle rustling, stagecoach holdups, jail breaks, lynch mobs, and many other western actions are depicted. It pits opposing sides against each other, bringing to life the daring and dastardly deeds of heroes and villains when the way of the gun ruled the day. Included are the lawmen, gunfighters, gamblers, and ne'er do wells who knew how to handle themselves during a gunfight. Also the town folk will show up to add a much needed gun to the fight. Every person has dreamed of being the cowboy standing in the middle of street, alone, staring down your enemy, fingers twitching by the side of your gun belt, looking for the flinch in your adversaries face that will unleash blazing steel from your side...now is your chance...but watch your back! Game includes hard mounted geomorphic map boards, counters, stand-up cowboy counters, plastic bases, dice, box, rules, scenario book, cards, and other game play materials. ",//cf.geekdo-images.com/images/pic182903.jpg,10,60,8,2,60,Cowboys: The Way of the Gun,60,//cf.geekdo-images.com/images/pic182903_t.jpg,2007,Sean Cooke,"American West,Wargame",NA,"Matt Burchfield,Grant Wylie,Mike Wylie,Kevin Wylie",NA,NA,"Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board",Worthington Games,6.18408,474 17484,"Silent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander. Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan. The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box. Special rules include American torpedo improvement, ultra, submarine repair and readiness, wolfpacks, campaign and combat events, war progress, patrol and search, TDC solutions, merchant shipping, Japanese battleship doctrine, two player rules and more. Can you as a submarine fleet commander best the historical submarine commanders and sink more ships and tonnage than the American commanders or will you wash out and be retired to a desk job? Components: 1 28"x22" map 5 counter sheets, mounted, die cut and full color printed on both sides: 3½ sheets of long (1.3"x0.65") submarine counters 1½ sheets of large (0.65"x0.65") counters. 4 8½"x11" full-color play-aid charts and displays: 1 single-sided combat display 1 single-sided submarine tender display 1 tables and charts display 1 counter explanation chart/sub comparison chart 1 24-page rules book 1 24-page scenario book 1 10-sided die 1 full color box and lid ",//cf.geekdo-images.com/images/pic1716642.jpg,2,120,12,1,120,Silent War,120,//cf.geekdo-images.com/images/pic1716642_t.jpg,2005,Brien J. Miller,"Nautical,Wargame,World War II",NA,Brien J. Miller,IJN,"Solitaire Games,Solitaire Wargames,Underwater War","Chit-Pull System,Dice Rolling,Point to Point Movement,Secret Unit Deployment,Simulation",Compass Games,7.3791,540 17517,"From the publisher: Clue Mysteries Game Parker Brothers and Hasbro Games. 50 compelling cases to solve! In this prequel to the Clue Detective Games, John Boddy and his attorney, Miles Meadow-Brook are still alive. But 12 delightfully deceitful Clue characters are plotting their demise, and turning Hampshire into a hotbed of petty crimes. Inspector Brown's casebook is bulging with unsolved mysteries, and he needs your help to solve them. Choose a mystery, then travel along the Hampshire gameboard to question witnesses and decode their clues. Inspector Brown will tell you if anyone's lying. And Mr. Boddy knows where the guilty party is hiding! Re-implements: The Mysteries of Peking ",//cf.geekdo-images.com/images/pic2635462.jpg,6,60,8,2,60,Clue Mysteries,60,//cf.geekdo-images.com/images/pic2635462_t.jpg,2005,NA,Murder/Mystery,NA,Michelle Duval,NA,Cluedo,"Point to Point Movement,Role Playing","Hasbro,Parker Brothers,Parker Spiele",5.5114,243 17526,"Collectible card game Released by Wizards of the Coast on August 18, 2005. From the Wizards of the Coast web site: In Hecatomb, each player is an Endbringer, an evil genius bent on the destruction of the modern-day world. Endbringers summon monsters from myth and nightmare, breeding hybrids that can destroy an enemy's forces, eventually building up enough power to destroy the world. After a world is destroyed, the Endbringers travel through dimensional portals to other, parallel worlds where the contest begins again. Hecatomb's unusual stacking mechanic gives the game a three-dimensional feel. Five-sided Hecatomb cards depict a variety of horrid creatures, from terrible beasts and demons to crazed shamans. Cards feature four clear edges, with scores for power and abilities on the fifth edge. Players can create frightening creature hybrids called Abominations by stacking cards on top of each other. Each Abomination combines the powers and special abilities of all the creatures used to assemble it. The clear edges allow players to see the total power scores and abilities of up to 5 cards stacked together. Designed for two or more players, Hecatomb's base set is made up of 144 cards. The starter game contains 40 random cards, a rulebook, and a counter sheet, and had a suggested retail price of $12.99. Booster packs contain 13 cards and had a suggested retail price of $4.99. This game has been discontinued as of 5/24/2006 there were two expansions for it: Last Hallow's Eve: Released 10/28/2005 (144 new cards) Blanket of Lies: Released 02/24/2006 (72 New Cards) ",//cf.geekdo-images.com/images/pic88393.jpg,4,30,15,2,30,Hecatomb,30,//cf.geekdo-images.com/images/pic88393_t.jpg,2005,"Mia Brooks,Dawn Murin,Shauna Wolf Narciso,Scott Okumura,Ron Spencer","Card Game,Collectible Components,Horror",NA,"Mike Elliott,Jonathan Tweet",NA,CCGs (Collectible Card Games),Hand Management,Wizards of the Coast,6.37344,349 17533,"This game is in a way an introduction to role playing but is played as a board game. In fact, there were 3 expansions released for it. Dungeons & Dragons: The Dragon's Den, Dungeons & Dragons: The Haunted Tower, Dungeons & Dragons: The Goblin's Lair. This game walks the line between RPG and board game but I think it really does fall on the board game side of the fence. The new D&D Basic revised edition that guides the RPG rookies through the first 5 levels of experience. It features pull-out cards detailing basic monsters and dragons, a dungeon map and cardboard stand-ups to play in a boardgame way and a simple dungeon adventure for inexperienced players and Dungeon Masters. 64 page rulebook, Dragon Card learning pack DM Screen, 48 stand-ups, dice and maps. TSR 1070 Dungeons & Dragons Starter Sets: 2nd Edition: The New Easy to Master Dungeons & Dragons and Introduction to Advanced Dungeons & Dragons 3rd Edition/3.5 Dungeons & Dragons Basic Game 4th Edition: Dungeons & Dragons Roleplaying Game Starter Set ",//cf.geekdo-images.com/images/pic75662.jpg,8,120,12,2,120,The New Easy to Master Dungeons & Dragons,120,//cf.geekdo-images.com/images/pic75662_t.jpg,1991,"Timothy B. Brown,Troy Denning,Terry Dykstra,Jeff Easley,Dawn Murin","Adventure,Exploration,Fantasy",NA,"Timothy B. Brown,Troy Denning","Dungeons & Dragons: The Dragon's Den,Dungeons & Dragons: The Goblin's Lair,Dungeons & Dragons: The Haunted Tower",Dungeons & Dragons,"Co-operative Play,Dice Rolling,Role Playing","Borras Plana S.A.,Editrice Giochi,Grow Jogos e Brinquedos,TSR",6.79286,182 17534,"Players have hands of four cards numbered 1 through 19. Play 1, 2, 3, or 4 cards to place a stone on the gameboard, which consists of 36 numbered squares in a non-obvious order. (The yucata implementation allows for alternate arrangements.) The goal is to claim four squares in a line, horizontally, vertically, or diagonally. But multiple stones can be placed on a square, and a square is only safe if a player has two more stones on it than any other player. If four-in-a-row is not achieved within 20 turns, the game ends in favor of the player with the most points. ",//cf.geekdo-images.com/images/pic594450.jpg,4,25,9,2,25,Just4Fun,25,//cf.geekdo-images.com/images/pic594450_t.jpg,2005,"Claus Stephan,Mirko Suzuki","Card Game,Math",NA,Jürgen P. Grunau,NA,Spielbox,"Area Control / Area Influence,Hand Management,Pattern Building","Competo / Marektoy,danspil,Kaissa Chess & Games,Korea Boardgames co., Ltd.,KOSMOS,W. Nostheide Verlag GmbH",5.828,472 17536,"Fifth game in the Battles from the Age of Reason (BAR) series. With one map and a limited number of counters it's an excellent introduction to the series. August 29, 1756: The Seven Years War erupts in Europe. The Prussian army led by King Frederick II (later "the Great" to his admirers) invades Saxony. "Blitzing" through the neutral Saxon electorate he hopes to open a path to Austria’s rich Elbe River valley in Bohemia. The Saxon army does not directly resist the invaders but withdraws into a fortified encampment on the Elbe River around Pirna, there awaiting rescue by the Austrians. The Prussian invasion grinds to a halt here; Frederick has no choice but to lay siege. Meanwhile in northern Bohemia, the Austrian army under Field Marshal Browne gathers its strength in preparation for the relief of its new ally. Retaining the initiative King Frederick split his army, leaving half to keep the Saxons penned in Pirna, while he marches with the rest into Bohemia in search of the Austrians. On the morning of October 1, they stumble onto Browne’s army deployed around the little town of Lobositz on the Elbe River. A close fought, ten hour struggle ensues, with charge and counter-charges made across fog masked fields, hills and vineyards before culminating in a street fight amidst burning buildings. Finally, at darkness, the Austrians withdraw in good order, conceding the field. Although a small battle by Seven Years War standards, the action at Lobositz was significant for having delayed the Austrian relief effort enough to force the Saxon surrender at Pirna. Of greater significance, the Prussians learned that their enemy “was no longer the same old Austrians” they had previously faced, and a quick victory could not be expected. Lobositz would be the first of many battles in a war to last seven bloody years. (source: the Clash of arms Website and user's description) ",//cf.geekdo-images.com/images/pic75867.jpg,2,360,12,1,360,Lobositz: First Battle of the Seven Years War,360,//cf.geekdo-images.com/images/pic75867_t.jpg,2005,"Rick Barber,Terry Leeds","Age of Reason,Wargame",NA,Paul Dangel,Lobositz: Expansion Kit,"Age of Kings,Battles from the Age of Reason (BAR)",Hex-and-Counter,Clash of Arms Games,7.86632,95 17577,"Roll them apples! In this fast-action dice game, race against your opponents to count the exact number of apples scattered in play. Watch out for birds, worms and apple pies that take away from the total. Count as quickly as you can and be the first to shout out the answer, but don't make a mistake or else you lose half your apples! The player with the most apples when Granny's basket is full wins. ",//cf.geekdo-images.com/images/pic766665.jpg,6,15,8,2,15,Granny Apples,15,//cf.geekdo-images.com/images/pic766665_t.jpg,2005,"Sebastiaan de Ruiter,Dean MacAdam","Dice,Educational",NA,Leviticus Williamson,NA,Food / Cooking,Dice Rolling,"Gamewright,Productief BV",5.65252,115 17578,"It's a leap-to-the-finish in this colorful game of fast-moving reptiles. Choose a secret creature card, shake the cup and pour out the picture tiles. Move your lizard forward or backward depending on what the tiles show. But look before you leap or else you could wind up at the back of the line! The first player to jump to the finish is the king of chameleons. ",//cf.geekdo-images.com/images/pic124931.jpg,4,15,5,2,15,Leaping Lizards,15,//cf.geekdo-images.com/images/pic124931_t.jpg,2003,"Chris Lensch,Anja Wrede","Animals,Children's Game,Racing",NA,Anja Wrede,NA,Animals: Lizards,NA,"Gamewright,KOSMOS",4.73716,74 17623,"Game components: 100 numeric cards, 4 xvalues 1-5 in 5 different colours. Each player receives 12 cards and tries to play as many cards as possible. But: A player unable to play out a card must take all! The starting player plays and announces color and value. Players must then add cards, which must be alike either in the color or in the value as the first out-played. If the player is unable (or does not want) to play a card to match, he must take all the cards played thus far and then start a new round. In the end all the red cards in hand are worth their face value and all the rest of the cards are worth one point. After a number of rounds fewest points wins. ",//cf.geekdo-images.com/images/pic901715.jpg,7,20,8,3,20,Inferno,20,//cf.geekdo-images.com/images/pic901715_t.jpg,2005,Arthur Wagner,Card Game,NA,Reiner Knizia,NA,NA,Hand Management,"Piatnik,テンデイズゲームズ (Ten Days Games)",5.66444,90 17651,"Under the Lily Banners is a tactical battle game featuring five battles from the Thirty Years War. This is the third volume from the award winning Musket & Pike Battles Series detailing 17th Century warfare, often known as the Dawn of Modern Warfare. This volume features the rise of the French Army after their entry into the Thirty Years War in 1635. Two of the greatest captains of French history - Louis de Bourbon, the Grand Condé and Henri de la Tour, the vicomte de Turenne - take the field to set the stage for Le Grand Siecle - the Golden Age of France under Louis XIV, the Sun King. After taking on the English Civil War in This Accursed Civil War and the combined arms tactics of the Swedes and Imperials in Sweden Fights On, the Musket & Pike Battles Series looks at the French, Spanish and Bavarian armies. The Spanish tercios face the superb French gendarmes. The stalwart Bavarians with their excellent cavalry and love of entrenchments battle the veteran Weimarian cavalry corps. Armies are divided into several wings. Each has a commander and an order that limits the types of actions that units of that wing may perform. Victory goes to the player that can coordinate the actions of his wings in the heat of battle. Units are infantry battalions, cavalry regiments and artillery batteries. Rules include cavalry charges, cavalry pistols for skirmishing or for close combat, and artillery grazing fire. Play is highly interactive and most battles can be played through in one sitting. The five battles in Under the Lily Banners are: Rocroi 1643 - The debut of the young duc d'Enghien (later known as the Grand Condé). The most famous battle of the Thirty Years War that broke the power of the Spanish tercios. The French faced a larger Spanish army but the energetic Enghien refused to quit when all seemed lost and snatched victory from the jaws of defeat. Freiburg 1644 - Enghien joined forces with Turenne facing the well entrenched Bavarians. The battle raged for over 3 days until the French were worn down. The French declared victory then bypassed the town. A very different style of battle than any other from the period due to the terrain, style of attack, and duration. Mergentheim 1645 - The Bavarians surprised Turenne's army and inflicted a stinging blow. This is the smallest battle in the series and is included as a learning scenario. Alerheim aka Second Nördlingen 1645 - Turenne, reinforced by Enghien and German Allies from Hesse-Cassel, again faced the entrenched Bavarians. The Bavarians, reinforced by the Imperials, held two hills and the town. Enghien attacked the town and Turenne, at the head of the elite Weimarian cavalry corps, attacked the Bavarian right. The excellent cavalry commander for the Bavarians, Jean de Werth, saw Enghien's attack bog down in the town and attacked the French right, smashing it. The French were losing until the Bavarian commander, Franz von Mercy, fell and in the confusion, allowing Turenne to pull out a victory. The casualties were so heavy the French ended the campaign season three months early. Lens 1648 - The resurgent Spanish under the Archduke Leopold brother of the Holy Roman Emperor pressed into Flanders to recapture the fortress of Lens. With domestic unrest and a military failure in Spain, the French seemed vulnerable. The Grand Condé rushed to the rescue. The Spanish took the high ground, hoping Condé would attack as he had at Alerheim. Instead, he turned and began to retire. A cavalry skirmish with the French rearguard escalated and drew both armies into the action piecemeal. The veteran Spanish tercios smashed the elite gardes françaises, taking their colors as revenge for Rocroi. The French cavalry proved superior and drove off the Spanish horse, leaving the body of infantry isolated on the field where they surrendered en masse. This shattered the last hopes for the Habsburgs, ending their involvement in the Thirty Years War with a defeat. Components: 1 series rulebook 1 playbook 3 countersheets 2 backprinted mapsheets (3 one map battles and 2 half-map battles) 1 die Player Aid Cards Nominee for the 2005 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). ",//cf.geekdo-images.com/images/pic368814.jpg,2,300,12,2,300,Under the Lily Banners,300,//cf.geekdo-images.com/images/pic368814_t.jpg,2005,Rodger B. MacGowan,"Pike and Shot,Wargame",NA,Ben Hull,NA,"Age of Kings,Musket & Pike Battle Series,Solitaire Games,Solitaire Wargames","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.67726,270 17654,"18GL is an 18xx game set in the US Great Lakes area. It shares many features with David G.D. Hecht's 1826, differing in that it does not have destinations (and thus no 5-share corporations), only one merger corporation, and diesels instead of TGVs. Unique features include a varied mix of private companies (with a small amount of random setup) and ferry lines, with a mix of other features drawn from numerous games in the series. ",//cf.geekdo-images.com/images/pic784617.jpg,6,300,14,2,300,18GL,300,//cf.geekdo-images.com/images/pic784617_t.jpg,2005,NA,"Economic,Trains",NA,Gary Mroczka,NA,"18xx,Country: USA","Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC",7.43883,94 17687,"Abstract game "inspired" by Dan Brown's book. Each player has to stack pieces with the limitation of three pieces per stack. The winner is the one that shows on top of 5 stacks 5 pieces of his suit with 5 different numbers. Re-implements: Cat & Mouse (for 2 players) Belongs to a series / trilogy, containing: Bernini Mysterie Coda Salomon's Dilemma ",//cf.geekdo-images.com/images/pic88237.jpg,4,15,8,2,15,Bernini Mysterie,15,//cf.geekdo-images.com/images/pic88237_t.jpg,2005,NA,"Abstract Strategy,Novel-based",NA,"Henri Sala,Arthur Tebbe",NA,NA,NA,"Californian Products,danspil,Identity Games International B.V.,Leksam,University Games",5.15789,95 17697,"Here is the introduction from the publisher : The story of Lineage II : The Boardgame precedes the original Lineage by far. It goes long back before the history of the usurpation and the revenge between the rightful heir Deforge and the usurper Ken Rauhel. The age of the mighty Titans has ended. The human who are the most prosperous, the noble elves who protect nature, the strong orcs who worship power, the evil dark elves who are driven by vengeance, and the dwarves who are the skillful tradesmen - these five races compete to dominate the world. You will become one of them in this game. Although they want different things, their paths are already laid out by the fate. It is the way of becoming the strongest in this world of grave adventures, glorious victories, oaths of blood and evil treacheries; in order to leave your footsteps in this time of war and chaos. Lineage II : The Boardgame is based on a simple roll and move mechanism, played on a small hex map. Players move around the board to hunt monsters, hire mercenaries and fight castle sieges. VPs are collected by winning siege battles. The first player with 10 VPs will become the victor. ",//cf.geekdo-images.com/images/pic175968.jpg,5,45,12,2,45,Lineage II: The Boardgame,45,//cf.geekdo-images.com/images/pic175968_t.jpg,2005,Sanghoon Lim,"Fantasy,Video Game Theme",NA,"Thomas H. Jung,Sunyoung Lim,Sanghoon Lim",NA,NA,"Role Playing,Roll / Spin and Move",Dagoy,6.41,75 17700,"This Cluedo card game features the world famous characters from the Waddingtons' great detective game. The object is to be the first player to get rid of all his cards. To do this the players must try to match the cards in their hand with the cards on a central pile. However, some of the weapon cards can be used to hinder or help where appropriate and could change the game at any time 50 cards + rules included Though this is very similar in name to Clue: The Card Game, the games do not appear to be related except for by theme. Also not the Shuffle edition of Cluedo. ",//cf.geekdo-images.com/images/pic81948.jpg,4,30,8,2,30,Cluedo Card Game,30,//cf.geekdo-images.com/images/pic81948_t.jpg,1990,NA,"Card Game,Murder/Mystery",NA,(Uncredited),NA,Cluedo,Hand Management,"Cartamundi,Shuffle,Waddington's Games, Inc.,Winning Moves Germany,Winning Moves UK Ltd.",5.23103,58 17705,"Description stolen from an excellent review by Blott Each player gets a pawn and places it on the start space of the score-track, and takes their set of number cards. The game is divided up into 2 separate rounds. In the first round, each player takes turns being the judge. The faces-line-up board is filled with 6 male faces. Then the judge reads an impressions card aloud. It will say something like "The Republican" or "The one who just ate something sour." Then the judge chooses which numbered face best fits the description and places that numbered card facedown on the table, and all the other players try to match the judge's number. Players that matched the judge move one space, and the judge moves one space for each player that matched. Then the selected face is replaced, and the judgeship passes to the next player. Once everyone has been the judge twice for Male faces, you do the same for Female faces, and then for Animal faces. The first round ends when everyone has been the judge 6 times (2 for each type of face.) In the second round, the number cards are put aside and players are dealt a hand made up of 2 Male, 2 Female, and 2 Animal faces. Players again take turns being the judge, and the judge again reads an Impressions card. Then the judge looks away and the other players put out a face from their hand that they think best matches the description. Once all the choices are out, the judge selects the best one. The player who played that face moves 3 spaces. The game ends as soon as someone makes it to the finish space. That player is the winner ",//cf.geekdo-images.com/images/pic222530.jpg,8,30,10,3,30,Faces,30,//cf.geekdo-images.com/images/pic222530_t.jpg,2003,Arthur Wagner,Party Game,NA,A. B. J. Lawson,NA,NA,NA,"Buffalo Games,Piatnik",6.06638,235 17708,"Designed for two to four players, this "divide and conquer" game begins with the tactical positioning of game pieces on the board. First player to isolate and remove all of his/her tiles wins. From the Box Grab your color tiles, arrange them on the game board, and isolate your tiles first to win! Simple to learn, but challenging enough for experienced competitors. Isolate is perfect for the entire family! How to play: 1. Placing Tiles. Players each choose a color, then take turns placing all of their tiles on the game board. 2. Moving Rows. Players take turns sliding a row of tiles, either horizontally or vertically, one square at a time. 3. Isolating Tiles. The game continues with players trying to isolate one or more of their tiles. Isolated tiles are removed from the board. 4. Winning the Game. The first player to isolate and remove all of his color tiles from the board is the Isolate Champion! Online Play http://www.recenttoys.com/index.php?id=22 (real time, AI option) ",//cf.geekdo-images.com/images/pic80617.jpg,4,45,8,2,45,Isolate,45,//cf.geekdo-images.com/images/pic80617_t.jpg,2003,NA,Abstract Strategy,NA,Guido Lap,NA,NA,NA,"Educational Insights,Goldsieber Spiele,Noris Spiele,Pierre Belvédère,Recent Toys International,Tobar Ltd",4.47619,84 17709,"Last Word is the uproarious race to have the final say! This party game has sold over 1,000,000 copies and is perfect for everyone ages 14 and up. Each round, blurt out answers while racing a timer and the other players. For example, Subject: “Animals”, Letter: “L”. Players yell out… Lion! Lemur! Leech! Leopard! The player with the Last Word before the timer sounds advances toward Finish. Beware – the timer is cleverly programmed to go off at random intervals. Contents include Game Boards, 230 Subject and 56 Letter cards, 8 Pawns, an Electronic Random Timer (two AAA batteries not included) and Rules. Last Word is for 2-8 players. ",//cf.geekdo-images.com/images/pic1673714.jpg,8,30,8,2,30,Last Word,30,//cf.geekdo-images.com/images/pic1673714_t.jpg,2005,Arthur Wagner,"Card Game,Party Game,Real-time,Word Game",NA,"Garrett J. Donner,Brian S. Spence,Michael S. Steer",NA,NA,NA,"Buffalo Games,Paul Lamond Games Ltd,Piatnik",5.37348,575 17710,"This game is a remake of the 1984 classic that was part of Milton Bradley's Gamemaster Series. In this game you are one of many Roman generals vying for power in Imperial Rome, employing legions, cavalry, and catapults to reach your objectives. This version of the game has two sets of rules, one set similar to the original version (except that it has fixed the broken catapult rules) and a new set of rules based on Martin Wallace's Struggle of Empires. Re-implements: Milton Bradley's Conquest of the Empire (1984) ",//cf.geekdo-images.com/images/pic69369.jpg,6,240,10,2,180,Conquest of the Empire,240,//cf.geekdo-images.com/images/pic69369_t.jpg,2005,Paul Niemeyer,"Ancient,Fighting,Political,Territory Building,Wargame",NA,"Glenn Drover,Larry Harris, Jr.,Martin Wallace",NA,"Admin: Better Description Needed!,Ancient Rome,Byzantium","Area Control / Area Influence,Area Movement,Dice Rolling","Eagle-Gryphon Games,Edge Entertainment",6.76365,2738 17728,"The fifth volume in the Classic Traveller Reprints series from Far Future Enterprises. A book that reprints the six classic Traveller science fiction boardgames originally released by GDW, plus a set of miniatures rules. It includes: (no series #) Imperium. The classic wargame of the Earth against the First Empire. Game 1. Mayday. Starship combat. The Charles Roberts Awards Best Fantasy/Futuristic Game of 1978. Game 2. Snapshot. Close Combat Aboard Starships. Game 3. Azhanti High Lightning. A massive starship in the Imperial fleet. Includes game rules, deck plans, and Supplement 5. The Charles Roberts Awards Best Fantasy or Science Fiction Boardgame of 1980. Game 4. Fifth Frontier War. The strategy of interstellar war. Game 5. Invasion: Earth. The final battle of the Solomani Rim War. (no series #) Dark Nebula. Another interstellar wargame using the Imperium system on a variable map. Originally published as one of 120 Series games. Game 6. Striker. Rules for small unit battles across the vast spectrum of tech levels. The H.G. Wells Awards Best Miniatures Rules of 1982, The H.G. Wells Awards All Time Best Miniatures Rules for Science Fiction Battles of 1982 - Miniatures Rules. ",//cf.geekdo-images.com/images/pic173386.jpg,8,240,12,1,240,"Traveller: The Classic Games, Games 1-6+",240,//cf.geekdo-images.com/images/pic173386_t.jpg,2004,NA,"Science Fiction,Wargame","Azhanti High Lightning,Dark Nebula,Fifth Frontier War,Imperium,Invasion: Earth,Mayday,Snapshot,Striker","John Astell,Frank Chadwick,John Harshman,Marc W. Miller",NA,From RPG books to board games,Hex-and-Counter,Far Future Enterprises,7.09364,55 17735,"Six convicts with their getaway cars are on the run with six police cars hot on their tail setting up road blocks. The cards represent twisting roads which can lead the convicts to freedom or land them back inside. Jailbreak is a competitive game of wits for two players or two teams. For ages seven years and upwards but don't be caught out - all ages can play together. The mechanics of the game are straight-forward, each player alternately lays a card with the convicts trying to create a clear path to a getaway car and onwards to the edge of the play area, whilst the police try to block all such routes. ",//cf.geekdo-images.com/images/pic509322.jpg,2,30,7,2,30,Jailbreak,30,//cf.geekdo-images.com/images/pic509322_t.jpg,1982,NA,"Card Game,Children's Game,Mafia,Maze,Racing",NA,"Malcolm Goldsmith,Michael Kindred",NA,Promotional Board Games,"Pattern Building,Pattern Recognition,Tile Placement","ASS Altenburger Spielkarten,Carlit,Dal Negro,Damm / Egmont,danspil,John Sands Pty Ltd,Jumbo,The Toy Company Argentina S.R.L.,Waddington's Games, Inc.",6.01065,66 17773,"Dexterity game using one stash of Icehouse pieces per players, one additional large piece, and a CD. Place the additional large Icehouse piece in the middle of the table. Balance the disc on the it, silvery side up, so that the point of the pyramid goes through the hole in the center of the disc, and the disc is level. Take turns placing one piece on the disc. You may not touch the disc or any pieces other than the one you are playing. You should not move any of the pieces that have already been placed. Play all pieces upright. You may not place a piece so that it is resting on or covering any pieces that have already been played. You may not place a piece over the tip of the piece that supports the disc. If you place a piece and "the ice does not crack", play passes to the next player. "The ice cracks" if the edge of the disc touches the table, any piece on the disc touches the table, or any piece falls or slides off the disc onto the table. If you place a piece and the ice cracks, you have lost the round. Take back all of the pieces you have placed this round. Remove the other players' pieces from play. ",//cf.geekdo-images.com/images/pic199454.jpg,5,1,0,2,1,CrackeD ICE,1,//cf.geekdo-images.com/images/pic199454_t.jpg,2002,NA,Action / Dexterity,NA,"Daniel Efran,Elliott Evans,Andrew Plotkin",NA,Looney Pyramids,NA,Looney Labs,5.5191,89 17804,"A simplified version of the 3rd Editon/3.5 Dungeons and Dragons roleplaying game, designed as an introduction to roleplaying, but is - in essence - a boardgame not unlike HeroQuest. Includes 16 pre-painted miniatures from the D&D Miniatures range (but aren't randomized - each box includes the same 16 miniatures), and the rules are very similar to this game. Also listed on RPGGeek as Dungeons & Dragons Basic Game Dungeons & Dragons Starter Sets: 2nd Edition: The New Easy to Master Dungeons & Dragons and Introduction to Advanced Dungeons & Dragons 3rd Edition/3.5 Dungeons & Dragons Basic Game 4th Edition: Dungeons & Dragons Roleplaying Game Starter Set ",//cf.geekdo-images.com/images/pic1151129.jpg,5,90,12,2,90,Dungeons & Dragons Basic Game,90,//cf.geekdo-images.com/images/pic1151129_t.jpg,2004,Wayne Reynolds,"Adventure,Exploration,Fantasy,Fighting",NA,Jonathan Tweet,NA,Dungeons & Dragons,"Co-operative Play,Dice Rolling,Modular Board,Role Playing","Devir,Spellbook Games,Wizards of the Coast",6.74579,668 17807,"From GW's website: "Inquisitor is a large scale narrative skirmish game using beautifully crafted 54mm models, and set in the dark world of the Imperium's most covert and mysterious agents. The book contains: Rules for Inquisitor, comprehensive armory and details of abilities and powers, extensive guidance for Gamesmasters and players, 15 fully detailed sample characters, ready-to-play scenario, and complete reference section, glossary and index for ease of play." see the RPGG entry Inquisitor ",//cf.geekdo-images.com/images/pic629793.jpg,0,0,10,2,0,Inquisitor,0,//cf.geekdo-images.com/images/pic629793_t.jpg,2001,NA,"Miniatures,Science Fiction,Wargame",NA,Gavin Thorpe,NA,"Warhammer 40,000 Wargames","Dice Rolling,Paper-and-Pencil,Point to Point Movement",Games Workshop Ltd.,5.7746,124 17816,"Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. This 55 card version of Fluxx is slimmed down to the fundamental New Rules and Actions, and features all new Keepers and Goals such as the House, Playground, Tree Dog, Cat, Mouse, Cheese, and Rain. Part of the Fluxx series. ",//cf.geekdo-images.com/images/pic647261.jpg,6,15,6,2,15,Family Fluxx,15,//cf.geekdo-images.com/images/pic647261_t.jpg,2005,Alison Frane,"Card Game,Children's Game",NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards,Fluxx: BoardGameGeek Expansion",Fluxx,"Hand Management,Set Collection",Looney Labs,5.73883,655 17819,"Extortion, corruption, murder... it's all in a day's work for the people who run Frank Miller's Sin City. "Violent" Marv, Detective John Hartigan, and Gail are cutting a swath through Sin City, and they've got agendas of their own. Maybe they'll play right into your hands and kill the men you need killed. Or maybe they'll ruin all your plans and deliver victory to your rivals. You'll need to be ruthless, underhanded, and vicious to win! A mean and nasty game of cops, creeps, and dames for 2 to 6 players, Ages 18 and up. MATURE THEMES. ",//cf.geekdo-images.com/images/pic89947.jpg,6,0,11,2,0,Sin City,0,//cf.geekdo-images.com/images/pic89947_t.jpg,2005,NA,"Mature / Adult,Movies / TV / Radio theme,Murder/Mystery",NA,Jonathan Moriarity,NA,NA,"Roll / Spin and Move,Simulation",NECA,4.79194,62 17820,This is a LIMITED EDITION made in 1995 for the 60th Anniversary Edition. Standard Monopoly with LARGE money and a few special pieces (bathtub and candlestick). Set is numbered. ,//cf.geekdo-images.com/images/pic80633.jpg,8,180,8,2,180,Monopoly: 60th Anniversary Edition (1935-1995),180,//cf.geekdo-images.com/images/pic80633_t.jpg,1995,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Stock Holding,Trading","Hasbro,Parker Brothers",5.25554,168 17835,"As a giant monster, stomping cities is what you do. But now, other giant monsters are moving in on your turf - and you have to put a stop to that. Through a bizarre twist of fate, a branch of the military has decided to focus all its firepower on the other monsters. While your rivals are busy trampling tanks and swatting fighter jets, you'll be out there growing in power and infamy - getting ready for the Monster Challenge. In the end, when the dust settles and the radiation fades, the last creature standing will be crowned King of the Giant Monsters! Each player is one of six Giant Monsters, stomping across a map of the USA in search of cities to destroy. The monsters run the gamut from the classic (enormous lizards and gargantuan apes) to the slightly more unconventional (giant walking eyeball), and each has its own set of attributes and powers. Ingeniously, everyone also controls an arm of the military, which can be used to attack and weaken the other monsters on the board. It's a losing battle for the militia -- monsters can wipe out military bases and reduce the total number of forces available to each player -- but you can get a few good licks in early in the game.The battle escalates until the 20th city is reduced to rubble. At that time, all the monsters duke it out in a free-for-all, mano-a-clawo Monster Challenge; when the dust settles, the last monster standing is declared the winner. This game is a reworking of Monsters Ravage America. Key differences between this version and the original game include: getting rid of money in favor of a set number of units each turn, streamlined combat (two rounds in the new edition as opposed to three), removal of "bad" cards from the Research and Mutation decks (along with a few new cards from some of the unofficial expansions), removal of terrain effects on the board, miscellaneous balance tweaks between the military branches and the monsters. ",//cf.geekdo-images.com/images/pic498074.jpg,4,90,12,2,90,Monsters Menace America,90,//cf.geekdo-images.com/images/pic498074_t.jpg,2005,"Scott Okumura,Ron Spencer,Peter Whitley","Movies / TV / Radio theme,Science Fiction,Wargame",NA,"J. C. Connors (I),Ben Knight",NA,"Kaiju,Monsters","Dice Rolling,Variable Player Powers",Avalon Hill (Hasbro),5.96729,2158 17851,"The players decide whether they want to play the standard four-quarters football game or one of three scenarios. The scenarios put the offensive player in an on-field situation. When the offensive player scores or is forced to surrender the ball after failing to score, the players exchange roles and the new offensive player plays under identical conditions. Play action begins with the defensive player secretly chooses a die. The color of the die determines the defensive stand: against the running play, a short pass or a long pass. The offensive player then announces which of the three plays will be enacted. Defense rolls the die. Offense rolls three dice. Each player checks the appropriate table for results. The higher the number rolled by the players, the more effective their choices were, generally. Pizza Box Football is shaped like a pizza box... and it opens up into a head-to-head football strategy game designed to offer all the intensity of real football in every play. Players unfold the game board (the field) and lay it inside the unfolded pizza box. The cards guide the players as they play and show the players which dice to roll. Players must apply football strategy in order to win (when to run, when to short pass, when to long pass and when to try to fool the other team). Also available are additional plays from the expansion (sold separately) that extend the offensive strategy to include draws, screen passes and play-action passes and add run blitzes, route jumps and QB blitzes for the defense. These plays work with the existing PBF game. (The full expansion features 32 teams with different strengths on offense and on defense.) Pizza Box Football lets players feel like a coach, a player and a fan all at once. Its robust, statistically accurate play satisfies even the most demanding football fanatic while remaining accessible enough for the younger or casual fan. Four game options let opponents play for 5 minutes or an hour, they decide. Contents: 1 game board, 5 play cards, 13 color pegs, 13 dice, 1 expansion game preview card, 1 instruction booklet, 1 stat sheet tablet. For 1 or 2 players (solitaire rules available at www.PizzaBoxFootball.com). Made in the USA, this game's clever design allows it to pack up into its pizza box, and yet it is sturdy enough for play anywhere. Expanded by: Pizza Box Football Expansion Pizza Box Football 2006 Expansion Pizza Box Football 2007 Expansion Pizza Box Football 2008 Expansion ",//cf.geekdo-images.com/images/pic201631.jpg,2,60,12,1,60,Pizza Box Football,60,//cf.geekdo-images.com/images/pic201631_t.jpg,2005,NA,"Bluffing,Dice,Sports",NA,"Erik Smith,Scott Smith (I)","Pizza Box Football 2006 Expansion,Pizza Box Football 2007 Expansion Game Booster,Pizza Box Football 2008 Expansion Game Booster,Pizza Box Football Expansion","Pizza Box Sports,Solitaire Games,Sports: American Football / Gridiron","Dice Rolling,Rock-Paper-Scissors,Simulation,Simultaneous Action Selection",On The Line Game Company,6.30891,938 17855,"Description taken from Gamewright 2005 Catalog: Castle Keep The Game of Medieval Strategy and Siege Raise your castle! Raze the enemy! In this clever game of medieval maneuvers, build a castle with walls, towers, and a keep by matching color, shape, or both. Will you use your game tiles to strengthen your fortress or to attack vulnerable opponents? Choose wisely, or you may find yourself in royal ruins! The first player to build a complete castle rules the land. ",//cf.geekdo-images.com/images/pic166820.jpg,4,20,8,1,20,Castle Keep,20,//cf.geekdo-images.com/images/pic166820_t.jpg,2005,"Chris Lensch,Dean MacAdam","Children's Game,Medieval",NA,Richard D. Reece,NA,NA,"Hand Management,Tile Placement",Gamewright,5.69284,652 17857,"18xx meets Scandinavia -- Railroads on Skis Intro from the manual: "18Scan is an '18xx' game set in the Scandinavian peninsula of Northern Europe. It includes most of Norway, Sweden, Denmark, and Finland. 18Scan is a small game, in the style of Mark Derrick’s 'one-state' games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played." From the Designer Notes: "This is my second attempt at a 'small, short' 18xx game: the first, 18VA, has matured -- alas! -- into a solid, medium-length performer, but has become quite unsuited for a quick 'fill-in-the-cracks' session. I am hoping that 18Scan will not only prove to be a better short game, but will be sufficiently straightforward that it can also be used as an introduction to the 18xx system. In 18Scan, I hope to bring to the table a simple game, yet with some strategic options, and a forgiving game -- unlike, say, 1830: Railways & Robber Barons. At the same time, 18Scan has a number of subsystems (Minor Companies, a merger railroad, Destinations, various categories of trains) that provide a panoply of the wide variety within the 18xx gaming space." ",//cf.geekdo-images.com/images/pic215530.jpg,4,180,12,2,180,18Scan,180,//cf.geekdo-images.com/images/pic215530_t.jpg,2005,NA,"Economic,Trains,Transportation",NA,David G. D. Hecht,NA,"18xx,Country: Denmark,Country: Finland,Country: Norway,Country: Sweden","Route/Network Building,Stock Holding,Tile Placement","(Web published),Deep Thought Games, LLC",7.29845,161 17859,"From the company's website: Our Deviously Simple, Delightfully Mean-Spirited, Wickedly Fast-Paced game, HEX HEX is back with a vengeance in HEX HEX NEXT. Featuring all new cards, this latest edition can be played as a stand-alone game or added to your current HEX HEX deck for even more fun ways to ‘stab a friend in the back’. Play with no cards in your hand - by using the hands of others with ‘No Man’s Hand’. Let everyone who touches the Hex ‘Rot’ away. Long to be ‘The Forgotten’ and gain Voice for each card still in your hand at the rounds end. Or ‘Rip Asunder’ your Hex and place one before every other player instead. Integrates with: Hex Hex ",//cf.geekdo-images.com/images/pic463737.jpg,6,30,12,3,30,Hex Hex Next,30,//cf.geekdo-images.com/images/pic463737_t.jpg,2005,Curt Covert,"Card Game,Fantasy,Humor",NA,Curt Covert,NA,Admin: Better Description Needed!,Hand Management,Smirk & Dagger Games,6.35274,201 17863,This games from David Schroeder's "Der Weltkrieg" series covers the main battles of the western front during the Great War. It includes a second edition of the previously published "The Schlieffen Plan." The other scenarios are - Ypres and Artois 1915 - Verdun 1916 - The Somme Offensive. July 1916 - The Nivelle Offensive - The kaiserschlacht. March 1918 20km/hex 4 days/turn Unit Sizes : Division / Brigade 1680 counters in six countersheets: Two for "The Schlieffen Plan" and four more to complete "The Western Front" 1 34"x22" map Complexity = medium Solitaire suitability = very high ,//cf.geekdo-images.com/images/pic77575.jpg,2,360,12,2,360,The Western Front: 1914 to 1918,360,//cf.geekdo-images.com/images/pic77575_t.jpg,2004,David Schroeder,"Wargame,World War I",NA,David Schroeder,NA,Der Weltkrieg Series,"Dice Rolling,Hex-and-Counter,Simulation","Decision Games (I),SPW (Schroeder Publishing & Wargames)",7.98734,79 17895,"(from the rules book:) For Whom The Bell Tolls consists of: 1) A detailed operational-level game of the Spanish Civil War of 1936-39. 2) A second game on Operation Felix (the planned German attack on Gibralter) and a hypothetical 1941 German invasion of Spain. 3) Europa counters and orders of battle for the World War II forces of Spain and Portugal. 4) A scenario linking the Europa Spain and Portugal material with another Europa game, Torch, for a hypothetical Allied invasion of Spain in place of the 1942 Torch landings. Game Components: 1680 die-cut counters One and one half maps Rules Book 3 OB Books Chart Set Game Scales: Time Scale: Two week turns Map Scale: 16 Miles Per Hex Unit Scale: Divisions, Regiments & Battalions ",//cf.geekdo-images.com/images/pic435869.jpg,2,180,0,1,180,For Whom the Bell Tolls,180,//cf.geekdo-images.com/images/pic435869_t.jpg,1995,Barbie Pratt,"Civil War,Wargame,World War II",NA,"John Gee,Jeff Millefoglie",NA,"Europa Series,Spanish Civil War",Hex-and-Counter,Games Research/Design (GR/D),6.90723,83 17922,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn German language in the first place. The Set "Anno Domini - Deutschland" contains historical events related to Germany, can be played as a stand alone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic1112524.jpg,8,30,10,2,30,Anno Domini: Deutschland,30,//cf.geekdo-images.com/images/pic1112524_t.jpg,2002,Res Brandenberger,"Bluffing,Card Game,Party Game,Trivia",NA,Urs Hostettler,NA,"Anno Domini,Country: Germany",Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",6.73795,166 17923,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn German language in the first place. The Set "Anno Domini - Flops" contains historical events related to things that went wrong completely. It can be played as a standalone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic249390.jpg,8,30,10,2,30,Anno Domini: Flopps,30,//cf.geekdo-images.com/images/pic249390_t.jpg,2001,Res Brandenberger,"Bluffing,Card Game,Humor,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",6.95913,263 17924,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn German language in the first place. The Set "Anno Domini - Frauen" contains historical events related to women. It can be played as a standalone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic78239.jpg,8,30,10,2,30,Anno Domini: Frauen,30,//cf.geekdo-images.com/images/pic78239_t.jpg,1999,Res Brandenberger,"Bluffing,Card Game,Humor,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",6.98068,88 17925,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn German language in the first place. The Set "Anno Domini - Im Namen des Gesetzes " contains historical events related to things that went wrong completely. It can be played as a standalone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic78236.jpg,8,30,10,2,30,Anno Domini: Im Namen des Gesetzes,30,//cf.geekdo-images.com/images/pic78236_t.jpg,2003,Res Brandenberger,"Bluffing,Card Game,Educational,Humor,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",6.97778,72 17958,"Publisher's blurb: Yo Ho Ho and a Box O' Fun! Go for the gold in this game of treasure matching using your memory skills. But watch out for the Skull & Crossbones or your precious gold will get taken away. The person with the most gold in the end wins! Children's game, box says Ages 3 and up. A variant on the Memory type games, the twist is that you are trying to match the tile that was turned over second by the person who went before you, so a little harder than the standard game. Get pirate gold tokens when you make correct matches, lose gold by turning over the Skull & Crossbones. Whoever has the most gold at the end wins the game. ",//cf.geekdo-images.com/images/pic78769.jpg,4,20,3,2,20,Aargh!,20,//cf.geekdo-images.com/images/pic78769_t.jpg,2005,Alvin Madden,"Children's Game,Memory,Pirates",NA,Aaron Weissblum,NA,NA,Memory,SimplyFun,6.04091,55 17962,"Cranium Bumparena is the outrageous game that will have everyone on the edge of their seat. Guide the bouncy balls into your goal by adding and pivoting bumpers on the Bumparena board. But watch out! When the balls start to fall, you never know which way they'll roll. The first player to score six goals wins. Bumparena combines the high-energy excitement of pinball with the strategic challenge of a 3-D maze. No two games are the same, but each one is full of laughter and suspense. Quick and easy to play, Bumparena is perfect for any occasion, and although it's designed for kids 7 and up, everyone will enjoy its unpredictable fun. The object of Bumparena is to be the first player or team to score six goals. Take turns drawing and playing cards that allow you to add or pivot bumpers and add or move balls on the Bumparena board. If you draw a Release Now card, release all the balls immediately! When the balls start to fall, you never know which way they'll roll. ",//cf.geekdo-images.com/images/pic83266.jpg,4,20,7,2,20,Bumparena,20,//cf.geekdo-images.com/images/pic83266_t.jpg,2005,NA,"Action / Dexterity,Maze,Puzzle",NA,NA,NA,"3D Games,Marble Games",NA,"Cranium, Inc.",5.71802,121 17965,"The Game of Life, this time with a Spongebob theme! In The Game of Life (40th Anniversary Edition), players Roll and Move their way through life while competing to retire with the largest amount of money. In this version, player spin the wheel at the beginning of each turn and move game pieces around Bikini Bottom. Rules have been adapted to reach a younger audience. While players may still go to college, make career choices, rent a home or pay expenses, the impact of choices has been decreased and pets are now acquired instead of families. Players may also enter raffles to win prizes. Once all players have reached the Shady Shoals Rest Home, the player with the highest net worth wins. ",//cf.geekdo-images.com/images/pic94229.jpg,4,40,7,2,40,The Game of Life: Spongebob Squarepants Edition,40,//cf.geekdo-images.com/images/pic94229_t.jpg,2004,NA,"Children's Game,Economic,Movies / TV / Radio theme",NA,Reuben Klamer,NA,"Game of Life,TV Series: Spongebob Squarepants",Roll / Spin and Move,"Hasbro,MB Spiele,Milton Bradley",4.4775,80 17970," Introduction Axis & Allies Miniatures gives both novice wargamers and veteran grognards the ability to engage in historically authentic, squad-level tactical combat with detailed, 15mm(ish) scale, pre-painted plastic miniatures featuring varying degrees of rarity to enhance collectability. A single skirmish can be played in under an hour, or, players can advance their custom-constructed squad through a meat grinder of combat, battling from the hedgerows of Brittany to the steps of the Reichs Chancellery. Roll across the battlefield and on to victory. Amass an unstoppable fighting force of tanks, troops, artillery, aircraft and more - with the Axis and Allies Miniatures game. Challenge your friends to fast, head-to-head, skirmish combat. Recreate historical battles from World War II. Ready to play - no painting, no prepping. This high-quality skirmish game is playable right out of the box. With these faithful reproductions of real WWII combat vehicles and fighting units, you can recreate historical battles from World War II with authentic Shermans, Panzers, infantry, and more! Or create your own battles! Scale Variations The first five sets available in the game are in the original scale. In 2006, Wizards of the Coast changed the scale of the minis. All future expansions will be in 15mm scale. 12mm Scale Expansions Base Set (48 minis, released 2005) The core for your War - troops, tanks, and more that form the basic building blocks for the game. Set II (45 minis, released 2005) An expansion that introduces three new unit types (snipers, paratroopers, and cavalry) as well as troops from China, Poland, and Romania. Contested Skies (45 minis, released 03/2006) Help from above. Contested Skies features fighter planes, antiaircraft guns, tank destroyers, motorcycles, forward observers and more. D-Day (45 minis, released 06/2006) The assault on Fortress Europe begins with D-Day. Highlighting units and nations involved in Operation Overlord – including the debut of Canadian troops – D-Day features the introduction of battlefield obstacles: immobile, non nation-specific units like pillboxes and tank traps that add to the realism of game play. Fan requested favorites like the Supermarine Spitfire and Jagdtiger also roar into action. Reserves (45 minis, released 11/2006) Escalate with the experimental. Deploy some of the most innovative and unusual units developed for the war, scramble fast-moving jets, and establish superiority with support units. Includes fan favorites such as Ranger and Fallschirmjäger units. 15mm Scale Expansions (from this point on is where the scale of the minis changed, increasing to 15mm, rendering the earlier vehicle minis noticeably smaller in size from the new vehicles) 1939-1945 (60 minis, released 10/2007) The Axis & Allies 1939-1945 is made up of fan favorites pulled from previous Axis and Allies Miniatures expansions, including an uncommon T-34. Included in the new starter are new full color maps. North Africa 1940-1943 (60 minis, released 03/2008) The Desert War is on in this new expansion set for Axis and Allies Miniatures. This 60 piece set contains many new units that fans have long petitioned for, such as the British Matilda, trucks and many new infantry units. Most of the units in this set are painted in desert paint schemes. Eastern Front 1941-1945 (60 minis, released 12/2008) Focusing mainly on German vs. Russian troops. Added Finnish units. Early War 1939-1941 (50 minis, released 12/2009) Early War 1939 - 1941 will feature units from 13 different nations, the most ever in a A&A Miniatures release! Belgian, Slovakian, and South African units make their debut. Counter Offensive 1941–1943 (50 minis, released 10/2010) Counter Offensive 1941-1943 features combat units from 14 nations. New Zealand, Yugoslavia, and Croatia make their debut while nations like Hungary, Japan, and the USSR will receive important units to add to their existing forces. Late War Rumored to be released in 2013, pushed back from 2012 due to the Angels 20 product release. Expanded Rules 48-page rulebook, including new, expanded rules for the Axis & Allies Miniatures Game . 8 New Battle Scenarios. 2 new full color, double sided, 21” x 30” hex maps with 3" hexes. Comprehensive checklist featuring every miniature from all five Axis & Allies Miniatures expansions. Axis & Allies Miniatures 1939–1945 Starter 10 prepainted, durable plastic 15mm miniatures. Full-color game stat cards 2 double-sided full-color battle maps Quick Start Guide Rulebook Damage Counters 8 dice North Africa 1940-1943 Map Guide 3 full color, double sided, 21” x 30” hex maps 2 all new scenarios Priced at $14.99 and available March, 2008 ",//cf.geekdo-images.com/images/pic265018.jpg,2,60,10,2,60,Axis & Allies Miniatures,60,//cf.geekdo-images.com/images/pic265018_t.jpg,2005,"Blake Beasley,Robert Raper,Ryan Sansaver","Collectible Components,Miniatures,Wargame,World War II",NA,"Richard Baker,Paul Barclay,Aaron Forsythe,Devin Low,Jonathan Tweet","Axis & Allies Miniatures Expanded Rules,Axis & Allies Miniatures: Eastern Front 1941-1945 Map Guide,Axis & Allies Miniatures: North Africa 1940-1943 Map Guide,Axis & Allies: Legacy 3-Pack '42 & '44","Axis & Allies,CMGs (Collectible Miniatures Games)","Campaign / Battle Card Driven,Card Drafting,Dice Rolling,Roll / Spin and Move","Avalon Hill (Hasbro),Wizards of the Coast",6.51899,1035 17971,"From the game description: War in the Desert recreates the struggle for North Africa and the Near East. Using standard Europa scales and rules, the game covers the campaigns in the Western Desert, from O'Connor's offensive against the Italians in Dec 40, to the siege of Tobruk and battle of Gazala, through the defeat and pursuit of the Axis forces at El Alamein in Nov. 42; the battle for Northwest Africa from the Anglo-American invasion of Nov. 42 to the Axis counterattack at Kasserine Pass to Axis surrender in May 43; the struggle for control of the Near East, including the pro-Axis revolt in Iraq, the British conquest of Vichy France's possessions, Syria and Lebanon, and the Allied invasion of Iraq. Game Components: 1680 Die Cut Counters Seven Maps Rules Book OB Books Chart Set Game Scales: Time: Two Week Turns Map: 16 Miles Per Hex Unit: Divisions, Regiments & Battalions From Opened Box Components: Counter Sheets CS 85-90 (1680 counters) 2 Universal Marker Sheets (560 counters) Maps: 3C (Part) - Istanbul and the Sea of Marmara 18A; 19A; 20A; 21A; 22A; 24A; 25A; 32; ",//cf.geekdo-images.com/images/pic434689.jpg,2,180,12,1,180,War in the Desert,180,//cf.geekdo-images.com/images/pic434689_t.jpg,1997,"A. E. Goodwin,Barbie Pratt","Wargame,World War II",NA,John Astell,"Enter Rommel (Europa Battle Scenario #2),Master Europa 104: Southern Front,Wavell's War",Europa Series,Hex-and-Counter,Games Research/Design (GR/D),7.47135,89 17988,"Die Dolmengötter is an area majorities game, where players move their druids on the board, building stone circles and marking them with their dolmens. Once a circle is complete, the dolmens are scored. Each dolmen has a value of 1–4, unknown to other players, and the value of each dolmen is multiplied, depending on how high it is in the stack — the higher the better. Placing of dolmens requires players to interact. When a druid leaves a space, he leaves a stone behind. Once a player has a majority of stones around a dolmen space (at least two stones, with another player having one stone), she gets to place a dolmen. If another player adds a stone so the amount of stones is tied (2-2, for example), he gets to place a dolmen beneath the stack. When somebody again gets the majority (3-2, for example), he or she places a dolmen on top of the stack. Making sure your 4-point dolmen gets on the top of the stack in a large, valuable area is something of a challenge. The game ends when somebody runs out of dolmens or stones. Unfinished areas are scored in the end (finished areas are scored as soon as they're done) and the player with the highest points wins the game. The description from the publisher's website describes what the theme is about: Die Dolmengötter is a luck-free majorities game. Move through dark and mystical Ireland, create the valuable stone circles and mark them with your dolmen, without your fellow players knowing their worth. Only at the end is it clear who has created the most valuable dolmen. Approximately 240 stone circles of Celtic origin have been found so far in Ireland. These stone circles, which originate in ancient times and were built by druids, often served as ritual places or enclosed burial areas. In their center were frequently dolmen, which rank among the oldest megaliths and whose meaning is still not perfectly clear. The artistic representation of gods on the dolmen - Dolmengötter - led to the assumption that the dolmen served the druids as meditation areas, in which their reincarnation-based cult was practiced. ",//cf.geekdo-images.com/images/pic78647.jpg,5,30,10,2,30,Die Dolmengötter,30,//cf.geekdo-images.com/images/pic78647_t.jpg,2005,Steffi Krage,"Abstract Strategy,Ancient",NA,Thomas Odenhoven,NA,NA,Area Control / Area Influence,eggertspiele,6.55872,415 17991,"From the publisher's website: TAC - the unique combination of board game and card game - it can be called without exaggeration a small revolution in the field of tactical games. Despite simple rules each game quickly develops into an exciting challenge. The goal of two players or two teams is to be the first to bring their own balls home. But that is easier said than done, because only strong team play and forethoughted, flexible tactics pave the way to success. Perceive the plans of the opposing team and cancel them. But caution is required: it can happen that you must lose ground, although you do not want to. Finally, heavenly creatures interfere during play. A powerful warrior may step on the board and rearrange the balance of power. An angel may appear to rescue someone from great emergency - but whom? TAC is suitable both for fast, fun games and for tense, strategic, but friendly games. Each game develops differently from the last and guarantees timeless fun. See 6-TAC Very similar to the traditional game Dog, Super Tock 4, Super Tock 6, Tock 6, Super Tock 8 ",//cf.geekdo-images.com/images/pic1678345.jpg,4,60,10,1,60,TAC,60,//cf.geekdo-images.com/images/pic1678345_t.jpg,2004,NA,"Abstract Strategy,Racing",NA,Kolja Sparrer,NA,"Marble Games,Pachisi-Ludo","Partnerships,Point to Point Movement","Flower of Life Publishing Company,Giseh Verlag,TAC Verlag",7.04494,158 17994,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn the German language in the first place. The Set "Anno Domini - VIP" contains historical events related to very important persons, can be played as a stand alone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic78700.jpg,8,30,10,2,30,Anno Domini: VIP,30,//cf.geekdo-images.com/images/pic78700_t.jpg,2004,Res Brandenberger,"Bluffing,Card Game,Educational,Humor,Party Game",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",7.16167,60 17995,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn the German language in the first place. The Set "Anno Domini - Sport" contains historical events related to the world of sports, can be played as a stand alone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic78697.jpg,8,30,10,2,30,Anno Domini: Sport,30,//cf.geekdo-images.com/images/pic78697_t.jpg,2000,"Res Brandenberger,Simone Delladio,Laura Spianelli","Bluffing,Card Game,Educational,Humor,Party Game",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,dV Giochi,Fata Morgana Spiele",6.94236,72 17997,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn the German language in the first place. The Set "Anno Domini - Sex & Crime" contains historical events related to more or less famous and sometimes hilarious crimes and some more adult themes, can be played as a stand alone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic1112511.jpg,8,30,10,2,30,Anno Domini: Sex & Crime,30,//cf.geekdo-images.com/images/pic1112511_t.jpg,1998,Res Brandenberger,"Bluffing,Card Game,Humor,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,dV Giochi,Fata Morgana Spiele",6.80644,267 18023,"From the designer's web site: "Postcard from the Revolution is an attempt to make a very small war game that plays like a war game and not an abstract strategy game. As its name suggests, Postcard from the Revolution is a post card that includes the board, counters, rules and historical background of a single battle from the American Revolution. Plus, it is perfectly legal to send through the mail. The battles of Germantown and Brandywine Creek have been written for Postcard from the Revolution." ",//cf.geekdo-images.com/images/pic507992.jpg,2,30,12,2,30,Postcard from the Revolution,30,//cf.geekdo-images.com/images/pic507992_t.jpg,2004,"Mike DeSanto,Orlando Ramirez","American Revolutionary War,Print & Play,Wargame",NA,Mike DeSanto,NA,NA,Hex-and-Counter,(Web published),5.99516,62 18041,"Includes rules for One Table Bunco (2-4 players), Party Bunco (exactly 12 players) and any number in between (5-11 players). Object of the game is to win the most rounds (out of six rounds). You win a round by being the first person (or team) at your table to score 21 points. You score one point each time you roll the target number (target is 1 for round 1, 5 for round 5, etc). You can immediately win a round and gain control of the giant Fuzzy Bunco Die by being lucky enough to roll a True Bunco (four-of-a-kind of the target number). The player with the most "wins" after 6 rounds is the winner. For fun the Bunco Party host can offer small prizes for the person with the most wins, the most Buncos, the most losses, the person who is holding the giant Fuzzy Die at the end of round 6, etc. When you play with 5 or more players, there will be two or three tables, and players will switch tables & teams frequently. Differences from other Bunco games: 4 dice per table, 1 giant Fuzzy Bunco Die, and 12 postcards to invite your friends to your Bunco Party. ",//cf.geekdo-images.com/images/pic1592309.jpg,12,60,8,2,60,Bunco Party,60,//cf.geekdo-images.com/images/pic1592309_t.jpg,2004,NA,"Dice,Party Game",NA,(Uncredited),NA,NA,"Dice Rolling,Paper-and-Pencil,Partnerships",Fundex,3.18459,94 18056,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn the German language in the first place. The Set "Anno Domini - Kunst" contains historical events related to art, can be played as a stand alone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic78831.jpg,8,30,10,2,30,Anno Domini: Kunst,30,//cf.geekdo-images.com/images/pic78831_t.jpg,2001,Res Brandenberger,"Bluffing,Card Game,Educational,Humor,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",6.89655,58 18057,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn the German language in the first place. The Set "Anno Domini - Natur" contains historical events related to nature, can be played as a stand alone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic78828.jpg,8,30,10,2,30,Anno Domini: Natur,30,//cf.geekdo-images.com/images/pic78828_t.jpg,1998,Res Brandenberger,"Bluffing,Card Game,Humor,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",6.90284,141 18058,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn the German language in the first place. The Set "Anno Domini - Spiel des Jahres" contains events related to the games of the year, the sometimes odd jury decisions and almost anything, true boardgame geeks should love. It can be played as a stand alone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic185858.jpg,8,30,10,2,30,Anno Domini: Spiel des Jahres,30,//cf.geekdo-images.com/images/pic185858_t.jpg,2004,Res Brandenberger,"Bluffing,Card Game,Humor,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",6.40971,103 18064,"A twisted parody of a classic board game. Yours is a sugar frosted land of confection. But underneath the candy covered veneer lies a disturbing truth. The king is selling the sweet citizens out the back door to voracious children all over the world. Now it's a mad dash for the border to save your little candy buttons. And if you have to snap a few ginger limbs to do it - well, that's the way the cookie crumbles. ",//cf.geekdo-images.com/images/pic88512.jpg,6,30,12,2,30,"Run for your Life, Candyman!",30,//cf.geekdo-images.com/images/pic88512_t.jpg,2005,Curt Covert,Humor,NA,Curt Covert,"Run for Your Life, Candyman!: Extra Special Treats","Admin: Better Description Needed!,Food / Cooking",Roll / Spin and Move,Smirk & Dagger Games,5.46722,365 18085,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly Recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn the German language in the first place. The Set "Anno Domini - Kirche & Staat" contains historical events related to church & state, can be played as a stand alone or together with the other sets, which is the best way of playing it. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic1713804.jpg,8,30,10,2,30,Anno Domini: Kirche & Staat,30,//cf.geekdo-images.com/images/pic1713804_t.jpg,1998,Res Brandenberger,"Bluffing,Card Game,Humor,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,Card Drafting,"ABACUSSPIELE,Fata Morgana Spiele",6.89778,90 18098,"(From the publisher) Napoleon’s Triumph is built on the same foundations as its acclaimed predecessor, Bonaparte at Marengo, but is bigger and grander in scale. It uses two boards to make a double-size 44" x 34" map of the Austerlitz battlefield and has twice as many pieces as the earlier game, but defying the tradition that big wargames must also take a long time to play, Napoleon’s Triumph can be played from start to finish in a single evening. From Back of Box On December 2, 1805, on the battlefield of Austerlitz, an outnumbered French army led by their newly crowned emperor, Napoleon, waited to receive an expected attack by a Russian and Austrian army commanded by the Russian Czar, Alexander. Napoleon lured the Allies into attacking with their left wing, and when the Allies did so, a surprise French counter-attack smashed the Allied right and centre, and then surrounded and destroyed the Allied left in one of the most famous and decisive battles in military history. Napoleon's Triumph re-creates that historic battle. Befitting its epic subject, Napoleon's Triumph is played on a double-sized 44" x34" map of the battlefield. In spite of the game's size, it is easy to learn and fast to play. The rules are only nine pages long, and the playing time is only two hours. Napoleon's Triumph is unique among big wargames in that players can learn the game, set it up, and play it to completion in a single evening. The game system is derived from its award-winning forebear, Bonaparte at Marengo. Like that game, Napoleon's Triumph breaks with almost all of the standard wargame conventions. It has no hex grid and terrain effects chart; terrain effects are designed into the map itself. It has no combat results table; combat is resolved through strength differential. It has no dice; tension comes from limited information and the outcome only depends on the players' decisions. Napoleon's Triumph is a unique wargame experience. It is large, yet fast-playing. It has simple rules, but deep game play that rewards both boldness of conception and attention to detail. It stays close enough to history to engross wargamers and other students of the period, while still being entertaining enough for even non-wargamers to enjoy. Napoleon's Triumph is not only easy to learn and fast and exciting to play, it also is a great looking game due to its exceptional component quality. The map is mounted on a heavy board cut in the German style so that the playing surface is durable, stable, and flat, without the valleys of American-style mounted boards or the buckling of paper boards. To represent opposing armies, the game comes with 140 wooden blocks, blue for the French and red for the Allies. Painted on each block are symbols that identify the type and strengths of the unit. The senior commanders of the opposing armies are represented by 18 metal flags; stickers are applied to mark the nationality and name of each commander. In play, Napoleon's Triumph combines the visual appeal of 19th century battle maps and military minatures, with columns and rows of units lined for movement and attack, accented by flags to indicate corps. The effect is simply stunning. ",//cf.geekdo-images.com/images/pic291050.jpg,2,180,12,2,180,Napoleon's Triumph,180,//cf.geekdo-images.com/images/pic291050_t.jpg,2007,Jean-Louis Ernest Meissonier,"Napoleonic,Wargame",NA,Bowen Simmons,NA,Block wargames,"Area Movement,Secret Unit Deployment,Simulation","Histogame,Simmons Games",7.97494,1525 18100,"China is an abstracted game of political influence in China. Players use cards to place pieces (Houses or Emissaries) into the nine regions on the board. When all house spaces in a region are filled (or at the end of the game), players score for majorities of houses in that region. At game end, players then score for having majorities of emissaries in two adjacent regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board. This fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time! Even today in China, the unmistakable evidence of a fascinating story is everywhere. Hundreds of years ago, the country teetered on the brink of a change in power. Regional rulers fought continuously with each other with only one goal in mind: to become the new Emperor. They erected imposing houses and sent their emissaries to the regional courts. China is based on the award-winning game Web of Power by master game designer Michael Schacht. China differs from Web of Power in that there is no "half-time" scoring of regions as there is in the earlier game; there are four face-up cards to draw from instead of just two; and all adjacent regions have Emissary scoring opportunities, whereas in Web of Power, some adjacent regions did not. A special variant with fortifications is included. Aside from these differences, the two games are essentially the same. Online Play http://www.boardgames-online.net (turn-based) implemented bonus maps: Web of Power, Hellenia, Skandinavia, America, AD 850, Life on Mars, Big in Japan Re-implements: Web of Power Expanded by: China - Das Duell (Two-player variant) China Erweiterung China: Grenzstreitigkeiten China Einflusskarten China: The Embassies ",//cf.geekdo-images.com/images/pic63275.jpg,5,45,12,3,45,China,45,//cf.geekdo-images.com/images/pic63275_t.jpg,2005,Michael Schacht,"Ancient,Territory Building",NA,Michael Schacht,"China Einflusskarten,China Erweiterung,China: AD 850,China: Arktica,China: Big in Japan,China: Das Duell,China: Going Underground,China: Greece,China: Grenzstreitigkeiten,China: Mars,China: North America,China: Priest and Emperor,China: Scandinavia,China: Soviet Union,China: Starmania,China: The Embassies,China: Venezia,Han: The Forbidden City","Asian Theme,Country: China,Web of Power / China","Area Control / Area Influence,Card Drafting,Hand Management,Route/Network Building","ABACUSSPIELE,Überplay",7.03428,3966 18115,"Quadrigame of the Dresden Campaign: August-September 1813. Components: Four 22 x 17" maps and 560 two-sided units; 48 pages of rules including campaign analysis, designers notes and more; 4 player aid cards, 2 decks of cards (total of 96) used to effect deployments, arrivals, status of troops. Battles covered, GROSSBEEREN: To the Gates of Berlin, 23 August KATZBACH: A Perilous Passage, 26 August KULM: Enfilade in the Mountains, 29-30 August DENNEWITZ: Collapse in the North, 6 September After the defeats of Grossgörschen (May 2nd, 1813) and Bautzen (May 20th, 21st) the Prussian King and the Crown Prince of Sweden met at Trachenberg on July 9th. At July 12th they agreed together with Russia and (later) Austria on a Allied strategy to overhelm Napoleon by avoiding him in person on the battlefield and fight his subordinates only. After winning a great victory at Dresden early in the Autumn Campaign (August 26th/ 27th, 1813), Napoleon saw his chances for victory gradually slip away in four lost battles over a two-week period. All four battles had been fought by his subordinates, showing the effect of a "Fabian strategy". The whole campaign was over in two weeks. By Sept. 6th, a battle in or near Leipzig was certain, leading into the Battle of Nations (October 16th-19th, 1813) around Leipzig. GAME SYSTEM: The Library of Napoleonic Battles - formerly known as the "Napoleon's Last Battles (NLB-)Series" - scale = 480m/hex, - time = 1hour/GT, - strength = 500-800 men/SP. ",//cf.geekdo-images.com/images/pic79299.jpg,2,240,12,1,240,Four Lost Battles,240,//cf.geekdo-images.com/images/pic79299_t.jpg,2005,"Knut Grünitz,Mark Simonitch,Joe Youst","Napoleonic,Wargame",NA,"Alessandro Fontana,Kevin Zucker",Last Battles of Napoleon,The Library of Napoleonic Battles,"Campaign / Battle Card Driven,Hex-and-Counter,Simulation",OSG (Operational Studies Group),7.29128,109 18127,"Castle Merchants is a tile laying, hand management, pick up & deliver game. You play the role of a merchant peddling his wares to various castles in the land. Since all the merchants are offering the same wares for sale, the merchant who is able to reach a castle first can receive a higher price than those visiting in later turns. You must manage your hand of path cards that you use to place paths onto the board, or to traverse the paths themselves. You may play any number of cards on your turn, but must be careful as you can only replenish your hand with a certain amount of cards regardless of how many you played. Whether or not you want to reduce your hand size to push on farther and beat your competition to a castle is just one of the decisions you'll find yourself making every turn. Merchants must build paths wisely, for if you can't fully make use of the tiles you play, there is a chance that a competing merchant might be able to speed past you on the path and make his delivery to the castle first. Merchants must also be wary of possible rock slides that can make a path impassable and force them to have to change their plans and find a way around the obstruction. The first merchant to accumulate 18 pieces of gold is declared the winner. ",//cf.geekdo-images.com/images/pic92734.jpg,4,45,10,2,45,Castle Merchants,45,//cf.geekdo-images.com/images/pic92734_t.jpg,2005,"Patrick McEvoy,Jessica Ney",Transportation,NA,Jerry Dziuba,NA,NA,"Hand Management,Pick-up and Deliver,Tile Placement",Z-Man Games,5.83058,331 18212,"Based upon the roleplaying system D&D here we have a typical dungeon crawl game. A dungeon master is needed to control the "bad guys" and to lay out the dungeon features. The player characters are either Clerics, Fighters, Rogues or Wizards. The rules are a simpler version of the D&D rules, but the character development goes along with the standard rules. Player characters gain experience points and can advance to the next level. Only rules for 2nd-level characters are given, for level 3 and higher the D&D Player's Handbook is needed. Contents: 1 Map 6 Character Sheets Rules Summary Sheets Rule Book Adventure Book with 6 adventures Dice Tokens which represent player characters, monsters, treasures and dungeon features such as doors. Also listed on RPGGeek as Dungeons & Dragons Adventure Game ",//cf.geekdo-images.com/images/pic459523.jpg,6,60,12,3,60,Dungeons & Dragons Adventure Game,60,//cf.geekdo-images.com/images/pic459523_t.jpg,2000,"Scott Fischer,Jon Foster,Lars Grant-West,Todd Lockwood,David Martin (II),Arnie Swekel,Sam Wood","Adventure,Exploration,Fantasy,Fighting,Maze",NA,"Jason Carl,Andy Collins,David Noonan,Jonathan Tweet",NA,Dungeons & Dragons,"Co-operative Play,Dice Rolling,Role Playing","Kaissa Chess & Games,Wizards of the Coast",6.31889,135 18243,"Parthenon: Rise of the Aegean immerses you in an exciting, competitive world filled with aggressive trading, perilous voyages, and the construction of grand monuments. "Parthenon" is a game of commerce for 3 - 6 players set in the islands of the Aegean Sea. The time is 600 B.C., and mainland Greece stands on the threshold of glory. The Aegean Islands now attempt to share in that glory and to thrive in an increasingly profitable (and dangerous!) world. Each player strives to develop his island by building additional villages, workshops, and advanced structures such as fortresses, shrines, and academies. The first player to complete all of the structures on his or her island, including two Great Wonders, wins the game! ",//cf.geekdo-images.com/images/pic81123.jpg,6,120,12,3,120,Parthenon: Rise of the Aegean,120,//cf.geekdo-images.com/images/pic81123_t.jpg,2005,"Jason Hawkins,Jessica Ney,Stephen Graham Walsh","Ancient,City Building,Civilization,Economic,Mythology,Nautical,Negotiation,Transportation",NA,"Jason Hawkins,Andrew Parks",NA,Country: Greece,"Pick-up and Deliver,Set Collection,Trading,Voting","Siren Bridge Publishing,Z-Man Games",6.37112,846 18246,"A FREE, ONE-player role-playing fantasy/adventure card game. No bookkeeping, no token, just you and the cards and a die and an adventure !! 30 minutes playing time Introduction The Island of D is in great danger. The Black Knight has seized the Dark Castle, and he wants to rule the island by chaos. The Black Knight seals the castle gate with a strong magic so no one can go in, and he prepare the Dark Ritual in the castle’s tower to open the portal to the dark world. Goblins, Orcs, and Goblorcs slowly spreading in the Island of D. The Black Knight just needs another 4 weeks to complete his ritual, to pour those creatures into the island. The village of Dew, the nearest village to the Dark Castle has called upon all heroes on the Island to defeat the Black Knight, since the Village Elder can help only one person a day enter the Dark Castle’s gate. Many heroes and wanna-be heroes have tried, and so far no one has returned. The Village Elder is worried, is this the end of Dew and D ? The Mission' To impress the Village Elder, you have to complete at least 3 Quests, then the Village Elder will show you the secret way to the Dark Castle (remember, without the Amulet of Dew you can not enter the castle). In the Dark Castle, go through all the rooms, then defeat the Black Knight in the final room in the tower. In Series With: Island Of D 2: The Shadow of Dawn The Dungeon of D ",//cf.geekdo-images.com/images/pic86154.jpg,1,30,7,1,30,Island Of D,30,//cf.geekdo-images.com/images/pic86154_t.jpg,2005,NA,"Adventure,Card Game,Dice,Fantasy,Print & Play",NA,Jack Darwid,NA,"D Series,Solitaire Games","Area Movement,Dice Rolling,Modular Board,Role Playing,Variable Player Powers",Jack Darwid Games,6.23729,118 18258,"The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet. Whoever controls these icy masses could work to create a livable atmosphere on Mars In Mission: Red Planet, players work as mining companies compete to send astronauts to Mars in order to colonize and mine for recently discovered materials. Over the course of 10 rounds, players play one of their special agents every round to help fill the rockets heading to Mars with their own astronauts while simultaneously working to prevent their opponents from doing the same. Once landed, these astronauts must gather to control specific regions of the planet, each yielding one of the three resources: Celerium, Sylvanite, or Ice. After rounds 5 and 8, players gain score tokens for every region where they control the majority of the astronauts. At the end of the game, players score one final time, adding any bonuses received from Discovery Cards and Bonus Cards. The player with the most score tokens at the end controls Mars, and all the riches it can bring! From Bruno Faidutti's website: This one, designed with Bruno Cathala, started with the theme. We wanted to make a game about colonizing Mars, with shuttles leaving the blue planet towards the red one. The theme is strong, and well caught in the steampunk graphic style decided by Asmodée. In Mission: Red Planet, each player plays a colonial power which sends astronauts, in space shuttles, to occupy the most promising zones on the planet. For scholars, the systems merge a majority game, à la El Grande or San Marco, with a character/action card system, somewhere between Citadels and Hoity Toity/Adel Verpflichtet. Nothing really new here, but there was much work on it and we're really proud of the result. ",//cf.geekdo-images.com/images/pic151268.jpg,5,60,10,3,60,Mission: Red Planet,60,//cf.geekdo-images.com/images/pic151268_t.jpg,2005,Christophe Madura,"Science Fiction,Space Exploration",NA,"Bruno Cathala,Bruno Faidutti",NA,"Mars,Steampunk","Area Control / Area Influence,Hand Management,Simultaneous Action Selection",Asmodee,6.93894,3662 18262,"Hide & Seek... that is: hide the plastic tiger and go find it with the electronic plastic wand. Per R&R Games: A Unique Toy for All ages. Introducing Hide & Seek Safari. The folks here at R & R Games have brought the childhood classic "Hotter, Colder" into the 21st Century. Use the Seeker wand to track down and catch this elusive Tiger. Lights flash to show you're getting warmer and the Seeker will sound when the Tiger is near! The Secret is in the Seeker: A Green light tells you the Seeker is on, and that the Tiger is not nearby. The first red light tells you that the Tiger is probably in the room you are in. If it flickers, you're not very close. If it is solid, you're within 10-20 feet of the Tiger. The remaining red lights will flicker and then become solid as you get closer to the Tiger. The strongest signal is when the Seeker is pointed in the exact direction of the Tiger. The Seeker will beep when you are within 2-5 feet of the Tiger (depending on the strength of the signal). When this happens, look around... the Tiger is VERY CLOSE. Game Contents: Seeker Wand Electronic Tiger ",//cf.geekdo-images.com/images/pic638520.jpg,2,20,4,2,20,Hide & Seek Safari,20,//cf.geekdo-images.com/images/pic638520_t.jpg,2005,(Uncredited),"Animals,Children's Game,Electronic,Exploration,Real-time",NA,(Uncredited),NA,"Animals: Tigers,Safari",NA,R&R Games,5.55091,55 18265,"The governors have important messages that must reach the czar as quickly as possible. Because the governors live in provinces in the far reaches of his empire, a governor must be clever and a little lucky to be the first to get his message to the czar, winning the game and the favor of the czar. The players each send several couriers on the long and convoluted trip to the czar’s palace. Along the way, the couriers travel from village to village through swamps, forests, and mountains. In each village, the couriers check in to one of the inns and spend the night. But only the early risers will be able to move on to the next village in the morning. Those who sleep late must remain in the village for another night, hoping the new day will provide better opportunities. Re-implements: Muscat ",//cf.geekdo-images.com/images/pic72045.jpg,5,30,10,2,30,Message to the Czar,30,//cf.geekdo-images.com/images/pic72045_t.jpg,2003,"Astrid Blome,Werner Fritz","Medieval,Political",NA,"Antje Graf,Christiane Knepel",NA,Country: Russia,Tile Placement,"Rio Grande Games,Winning Moves Germany",5.74554,314 18266,"EAT THE MOST FISH! In the Sharks Sea, a lagoon at the Palantic Ocean, red and yellow sharks compete for the largest fish populations. Maneuver smartly and swim fast to eat the most fish! (This is paraphrased from the publisher's site) Both players are a type of sharks. You try to make your 'family' of 3 sharks (yellow or red sharks) the healthiest by having them hunt their desired type of fish (white, grey and brown fish). The goal is to attain a high health level, where health is the number of fish you ate less 1 (for the energy used to hunt). The populations of the 3 different types of fish grow during the game, so one needs to foresee and maneuver towards the larger fish populations to be in the right place at the right time. Optional rules include a Virus that makes the fish sick (and adds no health to a shark), an Orca which competes with the shark to eat fish, and a Current which sweeps fish around the lagoon. Re-implements: Ocean ",//cf.geekdo-images.com/images/pic713712.jpg,2,30,10,2,30,SeaSim,30,//cf.geekdo-images.com/images/pic713712_t.jpg,2004,Josine van Schijndel,Animals,NA,Corné van Moorsel,NA,"Animals: Fishes,Animals: Sharks",NA,Cwali,6.01912,170 18289,"Created by Paul Randles, designer of Pirate's Cove, and developed by Mike Selinker and Bruno Faidutti, Key Largo transports players into the Florida Keys in 1899. As the new century dawns, players ply the thriving trade of finding treasures in shipwrecks around the island. Before a hurricane hits, players need to search the many shipwrecks and sell the lost treasures to the island denizens for as much cash as possible. This was designer Paul Randles' final game before passing away in 2003. Tilsit Editions published it in French, German, and Italian in 2005, and Titanic Games made it available in English for the first time, with an all-new graphic design and pieces. The Titanic edition of Key Largo contains: Full-color board of the island in the Florida Keys 5 wooden boats 1 diving helmet 130 cards 15 divers 40 hoses, tridents, and weights Money Full-color rulebook The setting : The action takes place on a Caribbean island, in the very last days on the 19th century. The island has long been a pirate's harbour, and it has recently be found out that there were many sunken galleons around. Hurricane Katty is due in ten days, so you have little time to hire a diver team and bring back as much sunken treasure as possible. The systems : Key Largo is a double-guessing game, like Paul Randles' other game, Pirate's Cove. Every morning, each player secretly decides what he will do the coming day - take tourists dolphin watching, search a wreck for treasures, sell treasures at the market, buy equipment at the local shop, or go to the tavern to hire more divers and listen to the rumours. It's also a light management game, where you start with little cash and must make your money grow through fruitful investment. The winner is the richest player when the hurricane breaks through and stops all diving around the island. ",//cf.geekdo-images.com/images/pic634747.jpg,5,45,10,3,45,Key Largo,45,//cf.geekdo-images.com/images/pic634747_t.jpg,2005,"Johann Aumaitre,David Cochard,Andrew Hou,Ben Huen,Drew Pocza",Nautical,NA,"Bruno Faidutti,Paul Randles,Mike Selinker",NA,Tilsit Collection,"Action / Movement Programming,Commodity Speculation,Set Collection,Simultaneous Action Selection","Egmont Polska,Paizo Publishing,Tilsit,Titanic Games",6.62791,753 18296,"From Bruno Faidutti´s website: The Silk Road is a kind of "pick up and deliver" game where all players are in the same caravan going east to west, from China to Europe. Each player tries to have the caravan go through the cities that fit him best, to make the best deals with the local traders, and to be the richest in the end. ",//cf.geekdo-images.com/images/pic118474.jpg,6,60,12,3,60,Silk Road,60,//cf.geekdo-images.com/images/pic118474_t.jpg,2006,"Mike Jackson,Patrick McEvoy,Jonny Scull",NA,NA,"Ted Cheatham,Bruno Faidutti",NA,Asian Theme,"Auction/Bidding,Pick-up and Deliver",Z-Man Games,5.88188,464 18297,Microbadge: You are working in a lab where you are trying to get hold of the right colored fluids to mix them and fulfill the tasks that your professor assigned to you. After 12 rounds make sure that you have the most "orders" (tasks) accomplished. Depending on the "order" you will gain points ranging from 1 to 5. Add them together and the one with the most points wins the game! ,//cf.geekdo-images.com/images/pic147676.jpg,6,30,8,3,30,Experiment,30,//cf.geekdo-images.com/images/pic147676_t.jpg,2006,Kenneth Van Bogget,"Bluffing,Card Game",NA,"Tim De Rycke,Sander Vernyns","Empty Erlenmeyer Experiment Expansion,Exchange Explosion Evaporation Experiment Expansion,Experiment Expansion,Extra Experiment Expansion",NA,"Auction/Bidding,Set Collection","Magellan,SandTimer",6.14032,249 18333,"What's in EcoFluxx? Well, it has a whole food chain of woodland creatures from leaves to bears. It has frogs and snakes and trees and fish and spiders and rabbits and mice and mushrooms and worms. It has air and water and dirt, and it has the humans whose pollution can endanger such things. It has all the standard new rules and actions that make it Fluxx, plus a few new ones that go with the theme, including the Composting rule (which lets you draw from the bottom of the discard pile) and new types of "eating" goals (which let you win the game if your Keeper says it eats one of the other Keepers in play). Fluxx is a card game in which the cards themselves determine the current rules of the game. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Nature Fluxx features the same cards and gameplay as EcoFluxx, but with updated card frame art and packaging. ",//cf.geekdo-images.com/images/pic2649895.jpg,6,15,8,2,15,Nature Fluxx,15,//cf.geekdo-images.com/images/pic2649895_t.jpg,2005,"Alison Frane,Andrew Looney,Derek Ring",Card Game,NA,"Alison Frane,Andrew Looney","Fluxx Dice,Fluxx Promo Cards,Fluxx: BoardGameGeek Expansion","Fluxx,Global warming","Hand Management,Set Collection",Looney Labs,5.84964,860 18400,"Battle Beyond Space is a massive, multi-player free-for-all space battle with 60–80 ships slugging it out IN SPACE. In 45-60 minutes. And 9 turns. In an asteroid field. The combat system is diceless and extremely deadly. On a turn, you choose one of your three squadrons, move and fire with it, then get to move one of your two capital ships. The big difference between the players is the super-secret alien power of technology which they can spring on another player at any time. Some are one-use, amazingly powerful items (aka Death Blossom), some are more subtle, long-term effects. ",//cf.geekdo-images.com/images/pic1737759.jpg,4,60,13,3,30,Battle Beyond Space,60,//cf.geekdo-images.com/images/pic1737759_t.jpg,2012,Jake Murray,Science Fiction,NA,Frank Branham,NA,NA,"Campaign / Battle Card Driven,Variable Player Powers",Z-Man Games,6.38149,275 18401,"(from Decision Games website:) WACHT am Rhein, the Battle of the Bulge, is a grand-tactical simulation of that enormous battle. The more than 2,380 counters represent every formation, at company and battalion levels, which fought there, including US, German, British, French, Canadian and Belgian units. Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, glider and headquarters units are all fully represented. The four maps are an accurate representation of the region. Compiled from 1944 German staff maps and 1943-44 1:50,000 US Army maps, they shows all roads, trails and other types of terrain, along with all the towns and villages that became bastions of the American defense, as well as every creek and river that couldn’t be crossed by wheeled vehicles without a bridge. PLAYERS may use single maps for six smaller scenarios. There is also a campaign game that utilizes all four sections and portrays three weeks (50 game turns). In that one the Germans race for the Meuse, the last hurdle before the open country leading to Antwerp, in the face of increasing concentrations of Allied infantry, armor and air power. Extensive supply, weather and air power rules are included. THIS edition of Wacht am Rhein presents modifications to the combat, artillery and supply systems of the first edition in order to better depict tactical and operational warfare. For example, an “exploitation mode” has been added in order to allow mechanized units to take advantage of breakthroughs in the enemy line. Other changes include the addition of “vantage points,” which function as high ground, enabling units to spot more effectively for artillery, as well as “constricted terrain,” which represents the channeling caused by steep gullies and ravines. Game scale: Map: 1 mile per hex Time: 3 Game Turns per day Units: Infantry and Artillery units are battalions. Armor is depicted at the company level. Each strength step is equal to a company. Components: 4 22x34” Four Color Map sheets 2,380 Die-Cut Playing Pieces One Rule Booklet One Scenario Booklet Assorted Player Aid Charts Two 10-sided Dice Storage Bags 11x17x2 inch box ",//cf.geekdo-images.com/images/pic1293784.jpg,4,240,12,1,240,Wacht Am Rhein,240,//cf.geekdo-images.com/images/pic1293784_t.jpg,2005,Joe Youst,"Wargame,World War II",NA,Joe Youst,NA,"Grand Operational Simulation Series,World War 2: Battle of the Bulge","Hex-and-Counter,Simulation",Decision Games (I),7.26863,102 18460,"Band of Heroes is a tactical board game tour de force that covers the battles of America's airborne troops during June of 1944. Band of Heroes includes a bucket full of new weapons, squads, and vehicles, including U.S. Airborne, German SS, and Fallschirmjager troops, Tiger, Sherman, Stuart, and PzIIIJ tanks, and MG42, MG34, and M1919A4 machine guns. But the scenarios are the selling point, and this batch of sixteen tells the story of the men from the 101st and 82nd Airborne Division's fighting the Germans in the Norman hedgerows during June of 1944. Components 6 mounted maps 480+ beautiful counters, counters, representing the men and equipment from the 82nd, 101st, 17th SS Panzergrenadier, 6th Fallschirmjager, 91st Airlanding, and 352nd Infantry Divisions 16 Skill Cards, providing Leaders and Heroes with special abilities. 16 Band of Heroes Scenarios Expansions Lock 'n Load Tactical: Battle Pack Alpha Lock 'n Load Tactical: Battle Pack Bravo Lock 'n Load: A Ring of Hills Lock 'n Load: Swift and Bold Lock 'n Load: Not One Step Back Lock 'n Load Tactical: Dark July - The Battle of Prokhorovka Lock 'n Load: Noville – Bastogne's Outpost This game is no longer available, the new, improved and expanded edition can be found in Lock 'n Load Tactical: Heroes of Normandy ",//cf.geekdo-images.com/images/pic629266.jpg,2,60,12,2,60,Lock 'n Load: Band of Heroes,60,//cf.geekdo-images.com/images/pic629266_t.jpg,2005,"Nicolás Eskubi,Marc von Martial","Wargame,World War II",Lock 'n Load Tactical: Heroes of Normandy,Mark H. Walker,"Lock 'n Load Tactical: Battle Pack Alpha,Lock 'n Load Tactical: Battle Pack Bravo,Lock 'n Load Tactical: Dark July - The Battle of Prokhorovka,Lock 'n Load Tactical: Days of Villainy,Lock 'n Load: A Ring of Hills,Lock 'n Load: Not One Step Back,Lock 'n Load: Noville – Bastogne's Outpost,Lock 'n Load: Swift and Bold",Lock 'n Load,"Hex-and-Counter,Modular Board","Lock 'n Load Publishing, LLC.,Matrix Games",7.45608,598 18485,"18MEX is an 18xx game set in Mexico, designed for 3-5 players and playable in 3-4 hours. Like other 18xx type games, it is a rather abstact simulation of historical railroad operations and financing, this time with a setting in Mexico. Players compete to control railroads while attempting to accumulate the greatest net worth. 18MEX features private companies, minor railroads, major railroad corporations and a government railroad, the NdM. ",//cf.geekdo-images.com/images/pic730166.jpg,5,210,14,3,210,18MEX,210,//cf.geekdo-images.com/images/pic730166_t.jpg,2005,NA,"Economic,Trains,Transportation",NA,Mark Derrick,NA,"18xx,Admin: Better Description Needed!,Country: Mexico","Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC",7.64568,162 18498,"It's a game for Ages 3 and up. You throw dice and the number you get is how many elephants you have to add to the pyramid. There are other animals as well. From the manufacturer: Use your Creativity and Sense of Balance to Build the Most Elephantastic Pyramid! The elephants are ready to impress with this brand new game of balance. Taking turns, roll the die to find out how many elephants you have to add to the pyramid. The player who puts the last elephant on the pyramid wins the game. But watch out! If the pyramid crashes, you lose! ",//cf.geekdo-images.com/images/pic154104.jpg,4,10,3,1,10,Zimbbos!,10,//cf.geekdo-images.com/images/pic154104_t.jpg,2004,NA,"Action / Dexterity,Animals,Children's Game,Puzzle",NA,Thierry Denoual,NA,Animals: Elephants,NA,Blue Orange Games,5.42424,66 18500,"Hidden inside the sinners’ pit of the antique library are cursed tomes, heretical books, treatises on witchcraft and black magic, and precious volumes of Kabbalah, all of them written in strange and lost languages. Each book has been placed precisely in the pit, positioned according to exacting rituals; their function to prevent chaos from emerging from the pit. The Keeper is entrusted to stop the souls of the damned from escaping - something they attempt continuously - by touring the labyrinth and keeping the power contained in the books strong enough to seal the abyss. Only the Keeper knows the rituals and the exact position of every volume as he’s the sole person with access to the Sator secrets. SATOR AREPO TENET OPERA ROTAS is the seal that keeps the souls of the damned from flowing away... But the power of the old Keeper is waning, and the sinners’ pit has felt this, using the breath of the damned to slowly shift the volumes which compose the Sator across the labyrinth in order to open a passage for their souls into our world. Thus, the four Acolytes of the Keeper have been entrusted to recover the holy books that have been moved across the labyrinth. Each volume contains a key which lets one understand some of the arcane words of the Sator and thereby regain control of the labyrinth. The Acolyte who first recovers the four holy books that the Keeper has asked him to find will be able to access the Sator and become the new Keeper. Goal Each player represents an Acolyte and tries to be the first to recover the four books that the Keeper has entrusted to him (the four books in the color of his pawn). The sinners’ pit is an intricate labyrinth of Footbridges and mobile walkways that can be moved by gears and pulleys. They can be turned and pushed in order to create a safe path over which the Acolyte may safely walk the abyss. To move Footbridges, each Acolyte may read from the book Incertus Movet in Aere Sospeso', which is a kind of user’s manual explaining how to manipulate the walking passages to meet his needs. The more Footbridges the Acolyte moves during his turn, the farther he will be able to walk. What’s more, he will be able to use the content of his own Liber Fidei, a set of prayers, thoughts and ascetic books, to perform apparently impossible actions (such as the manipulation of time and space) thanks to the power of his faith... ",//cf.geekdo-images.com/images/pic370329.jpg,4,60,8,2,60,Sator Arepo Tenet Opera Rotas,60,//cf.geekdo-images.com/images/pic370329_t.jpg,2008,Paolo Vallerga,"Fantasy,Maze,Racing",NA,"Enrico Pesce,Federica Rinaldi",NA,Polyominoes,"Action Point Allowance System,Modular Board,Tile Placement","Post Scriptum,Scribabs",6.91293,752 18563,"From the publisher: Scavenger Hunt is a hilarious card game in which the ravenous predators of the Savannah out-sneak, out-wit, and out-fight each other in a bloody battle to acquire the most animal carcasses! Each player controls a scavenger, sending them out to retrieve tasty vittles to bring home to the lair for leisurely consumption. Be the best carrion-eater you can be! Scavenger Hunt Features: - Game design optimized for anywhere from 2 to 6 players - Each player controls their own carrion-eater as they battle over the prey animals of the Savannah - Event cards and Skulduggery cards add excitement and intrigue to the game - Win by stealth, speed, or strength! If you find the behavior, locations, or diets of the creatures depicted within this game too unrealistic, put these rules down and go back to watching Animal Planet. No animals were harmed or carcasses devoured in the creation of this product. ",//cf.geekdo-images.com/images/pic83993.jpg,6,30,9,2,30,Scavenger Hunt,30,//cf.geekdo-images.com/images/pic83993_t.jpg,2005,"Alvin Helms,The Fraim Brothers","Animals,Card Game",NA,Gunnar Hultgren,NA,Safari,NA,Goodman Games,5.71892,65 18564,"Choose from one of five celestial factions vying to fulfill a prophecy that will determine the outcome of all mankind. The backdrop for this struggle is an early twentieth century London where politicians, bankers, crime lords, and church leaders try to shape the future. The game is designed for 2-5 players, Ages 12 and up. ",//cf.geekdo-images.com/images/pic90341.jpg,5,60,12,2,60,Children of Fire,60,//cf.geekdo-images.com/images/pic90341_t.jpg,2005,NA,Political,NA,Erich Wambach,NA,NA,NA,BlindLuck Studios,5.72453,53 18579,""The Nightmare Before Christmas TCG" is an interactive, fast-playing trading card game suitable for any number of players. Each player manages his or her own version of Halloweentown, complete with its own Characters straight out of Tim Burton's film and its own set of Locales for those Characters to haunt, as well as Creations built by the Characters and Surprises to keep the game full of action and suspense. Each game lasts for 12 Rounds (the "12 Days until Christmas"), during which time each player creates the scariest version of Christmas he or she can. The players do this by playing Characters into their own versions of Halloweentown, and by using those Characters to build terrifying Christmas Creations. At the end of the 12th Day, the player with the most Scare Points in his or her Halloweentown wins the game! (This game has run out of print. A third expansion, "The Real World", was planned and sacked) ",//cf.geekdo-images.com/images/pic199330.jpg,6,45,10,2,45,The Nightmare Before Christmas TCG,45,//cf.geekdo-images.com/images/pic199330_t.jpg,2005,NA,"Card Game,Collectible Components,Horror,Movies / TV / Radio theme",NA,"Andrew Parks,Zev Shlasinger",NA,"CCGs (Collectible Card Games),Holidays: Christmas,The Nightmare Before Christmas",Hand Management,NECA,6.56207,58 18580,"From the publisher: Be the first to set sail by building a crew of rascally rogues before your opponents can complete their own collection of misfits. You'll need both luck and skill. But beware! This is Skallywaggs, and every pirate worth his parrot knows the tide is quick to turn. There's Scurvy, Hurricanes, and Cursed Sailors aboard, and if you can't batten the hatches your skallywaggs may be hauled off in irons or sent to Parley with Davy Jones. The game comes complete in one box, with all 120 cards, and instructions for two to four players. The deck consists of 90 unique, wonderfully illustrated body parts (30 heads, 30 chests, 30 legs) that fit together to build thousands of different characters, and 30 event cards that add peril to every turn. Skallywaggs is a sure hit for hours of cutthroat fun. ",//cf.geekdo-images.com/images/pic2620972.png,4,60,12,2,60,Skallywaggs,60,//cf.geekdo-images.com/images/pic2620972_t.png,2005,"Ben Crenshaw,Chris Pallace","Card Game,Pirates",NA,"Ben Crenshaw,Chris Pallace",NA,NA,Set Collection,Bent Castle Workshops,5.82978,225 18588,"Based on Lawless, but re-themed around the Arabian Nights. The scoring system has been changed to accommodate 2 players and to overcome problems associated with too-powerful cards. ",//cf.geekdo-images.com/images/pic226980.jpg,5,60,10,2,60,Les Fils de Samarande,60,//cf.geekdo-images.com/images/pic226980_t.jpg,2005,Mathieu Leyssenne,"Arabian,City Building",NA,Bruno Cathala,NA,NA,"Action Point Allowance System,Set Collection",Asmodee,6.19375,80 18602,"Once upon a time ... 1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up. The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition. Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players. As new buildings are built, they stretch along a road stretching away from the castle, and not all buildings can be used every turn. Players have some control over which buildings are active by paying to influence the movement of the Provost marker. The final position of the marker is the newest building that can be used that turn. The Provost marker also helps determine the movement of the Bailiff marker, which determines the end of the game. Generally, if players are building many buildings and the Provost is generous in allowing them to be used, the game ends more quickly. ",//cf.geekdo-images.com/images/pic1638795.jpg,5,150,12,2,60,Caylus,150,//cf.geekdo-images.com/images/pic1638795_t.jpg,2005,"Cyril Demaegd,Arnaud Demaegd,Mike Doyle (I)","City Building,Economic,Medieval",NA,William Attia,Caylus Expansion: The Jeweller,"Caylus,Country: France,Ystari originals",Worker Placement,"Ystari Games,Brain Games,Edge Entertainment,Esdevium,hobbity.eu,Hobby Japan,HUCH! & friends,Korea Boardgames co., Ltd.,Lautapelit.fi,Quined White Goblin Games,Rio Grande Games,uplay.it edizioni,What's Your Game?,White Goblin Games",7.86152,21806 18606,"Birds of Prey - Air Combat in the Jet Age is a revolutionary jet dogfighting game, simulating flight with unprecedented precision and engrossing play. The Birds of Prey flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards their targets without player intervention, using proper kinematics from launch and flowing seamlessly into the underlying flight engine. The core of Birds of Prey is the PHAD - the Pitch, Heading, and Attitude Display, a simple tool allowing players to track their the orientation of an aircraft in three dimensions. The PHAD makes it trivial to find the relative position (bearings) and relative motion between maneuvering aircraft. It also makes figuring blind spots where you can't sight other aircraft a trivial exercise, regardless of whether the aircraft is flying straight and level, has its nose pointing straight up, or is in the middle of a wingover. The lavishly illustrated Birds of Prey tutorial guides you through learning the game solo, while the rulebook is a reference for rules questions only. The play aids are built to keep the rulebook in the box during play. Laminated play-aids use a system of hints that lead players through flight and eases return to play. Full-color box-miniatures are placed on tilt-blocks and stacking tiles showing altitude, pitch, roll and heading and bringing the three-dimensional fight to life. ",//cf.geekdo-images.com/images/pic301949.jpg,8,120,0,2,120,Birds of Prey: Air Combat in the Jet Age,120,//cf.geekdo-images.com/images/pic301949_t.jpg,2008,"Lee Brimmicombe-Wood,Joy Cohn,Philip A. Markgraf","Aviation / Flight,Miniatures,Modern Warfare,Wargame",NA,"Philip A. Markgraf,Tony Valle","Birds of Prey: Airborne Alert,Birds of Prey: Fighter Sweep,Birds of Prey: Reinforcement Pack A – Interceptors and Aggressors",Birds of Prey,"Hex-and-Counter,Simulation",Ad Astra Games,7.6188,117 18615,"From the publisher: Warmaster Ancients is an exciting new tabletop wargame from Warhammer Historical in which players can recreate the largest and most spectacular battles of the ancient world. Take command of huge armies as you send hordes of Vikings into the frenzy of battle or commit whole Roman Legions to heroic victory or ignoble defeat! The game has been specially created to utilize the newest ranges of 10-12mm ‘grand’ scale models to represent large and impressive armies for the first time. The game easily accommodates smaller 6mm armies, and an appendix is provided for players who wish to use larger models. This book contains all of the rules and information that players will need to field and fight their battles. The book also contains 25 army lists including the Egyptians of Rameses, Harold’s Saxons, William the Conqueror’s Normans, Caesar’s Romans, Alexander’s Macedonians and many more! Expanded by: Warmaster Ancient Armies Warmaster Medieval Armies ",//cf.geekdo-images.com/images/pic139051.jpg,99,90,12,2,90,Warmaster Ancients,90,//cf.geekdo-images.com/images/pic139051_t.jpg,2005,NA,"Ancient,Book,Medieval,Miniatures,Wargame",NA,Rick Priestley,"Warmaster Ancient Armies,Warmaster Medieval Armies","Ancient Rome,Country: Greece","Dice Rolling,Variable Player Powers",Warhammer Historical Wargames Ltd,7.12913,103 18652,"Subtitled "War of 1812 Land and Naval Battles." From the publisher: England is at war with Napoleon in Europe. American honor is being tarnished as the British Navy seizes American shipping and impresses her sailors in sight of her shores. America launches a war to regain her honor and perhaps capture Canada from England, thus securing her northern border. The war will see the burning of the White House by the British and a great battle won by America after the war is officially over. The American Navy will distinguish itself against the greatest naval power in the world. You are in command at New Orleans, Chippewa, Lundy's Lane, and many other land battles. On the water in command of the Constitution and other ships, can you bring the British Navy to her knees? It's up to you, For Honor and Glory! Game includes land map, naval map, terrain tiles, hardwood wooden counters, labels, miniature ships, dice, rules and scenario booklets. Land Scenarios Queenston Heights, October 13, 1812 Cranery Island, June 22, 1813 Battle of the Thames, October 5, 1813 Crysler's Farm, November 11, 1813 Chippawa, July 5, 1814 Lundy's Lane, July 25, 1814 Bladensburg, August 24, 1814 North Point, September 12, 1814 Jackson's Night Attack, December 23-24, 1814 New Orleans, January 8, 1815 Naval Scenarios Battle of Lake Erie, September 10, 1813 Battle of Lake Champlain, September 11, 1814 USS Constitution vs. HMS Guerriere, August 19, 1812 USS Wasp vs. HMS Frolic, October 18, 1812 USS United States vs. HMS Macedonian, October 25, 1812 USS Constitution vs. HMS Java, December 29, 1812 USS Chesapeake vs. HMS Shannon, June 1, 1813 USS Argus vs. HMS Pelican, August 14, 1813 USS Essex vs. HMS Phoebe and HMS Cherub, March 28, 1814 Capture of the USS President, January 15, 1815 USS Constitution vs. HMS Cyane and HMS Levant, February 20, 1815 ",//cf.geekdo-images.com/images/pic84005.jpg,4,30,12,2,30,For Honor and Glory: War of 1812 Land and Naval Battles,30,//cf.geekdo-images.com/images/pic84005_t.jpg,2005,"Thomas Birch,Sean Cooke,Bruce Yearian","Napoleonic,Nautical,Wargame",NA,"Matt Burchfield,Grant Wylie,Mike Wylie",NA,Hold the Line,"Action Point Allowance System,Dice Rolling,Hex-and-Counter,Modular Board",Worthington Games,7.23731,67 18686,"The workmanship of this game of the communist period (1946-1989) is obviously very poor. The big game board is made of heavy cardboard and is in a large envelope. The equipment is in a smaller but solid blue box. The rules say the game is for 2 to 7 players, but apparently the banker is one of them, because there are but 6 tokens. Aim of the game is to save that much that a house can be bought and subsequently furnished with goods like a vacuum cleaner, living room furnishing, kitchen furnishing, radio, washing machine and a sewing machine. The first player to furnish the house and additionally has saved at least 2,000 Ft in saving bonds is the winner. To that end each player get a house-plan in which he has to fill up 6 parts. The house can only be bought at O.T.P. (19), where as the furniture can be bought at space (11). At space (33) one can buy all domestic appliances at Keravill's. Very striking of this "party game" is clearly pedagogic second objective. That does appear from the pedantic phrases of some Chance cards like: Go to the cinema! The movies are instructive and entertaining. Advance to space (17) and pay 10 Ft. Exercise is healthy and entertaining. You should exercise as well. Advance to space (7). Read! Reading is pleasant, useful and cheap entertainment. You have dirtied the street! Pay 10 Ft. The scene is laid in Budapest and vicinity appearing from the fact that a stroll can be taken over the Margit isle (26), go to the Fishermen's Bastion (29), make a trip over the Donau to Visegrád (38) and one may/have to stay 2 turns at Lake Balaton. A few other fields are: a shoe-shop (14), a cinema (17), a tobacco-shop (20), a confectioner's shop (24), a stores (28) and a theater (36). There are 41 spaces in total, of which 6x Szerencsekerék (Wheel of Fortune). There are 46 Wheel of Fortune cards (60x90 mm) but these cards have no illustration. There are 60 savings bonds (58x88 mm) of 1000 Ft and 30 savings bonds of 5,000 Ft. The money consists of 6 neutral banknotes printed in color on white paper: 10 - 20 - 50 - 100 - 200 and 1000 Ft. Each player receives 4,000 Ft at the start of the game. On/over Start you receive 4,000.-/2,000 Ft as wages. The price of this set amounted to 52.40 Ft at the time of issue. The title translates as "Budget smartly!" ",//cf.geekdo-images.com/images/pic650396.jpg,7,45,0,2,45,Gazdálkodj Okosan!,45,//cf.geekdo-images.com/images/pic650396_t.jpg,1960,NA,Economic,NA,(Uncredited),NA,NA,"Roll / Spin and Move,Set Collection,Trading","(Unknown),Alföldi Nyomda,Minerva,REGIO Játék,Triál",4.93661,112 18695,"From the Decision Games web site: "This is the third game in the Lightning series. Fight the war on terror with America's cutting edge weapon systems! You have been charged with hunting down terrorists aiding regions around the world and toppling their corrupt governments. To accomplish this, you have been given command of the latest weapons and best personnel America has to offer. You get to command elements of the Air Force, Army, Navy, Marines, Special Forces and Propaganda Warfare. War on Terror is an ultra-low complexity card game for all ages. The focus is on fast card play, strategy, and fun interactive game play for 2-4 players. Includes 110 full color playing cards and one sheet of rules." Lightning: War on Terror was a nominee in the Charles S. Roberts awards for Best Modern Era Boardgame (Charles S. Roberts Awards) for 2005. Lightning Game Series ",//cf.geekdo-images.com/images/pic124605.jpg,4,60,12,2,60,Lightning: War on Terror,60,//cf.geekdo-images.com/images/pic124605_t.jpg,2005,"Mike Anderson,Callie Cummins","Card Game,Modern Warfare,Wargame",NA,Dan Verssen,NA,Lightning Series,NA,Decision Games (I),4.88578,58 18696,"From the publisher: Speed and Valor Bring Victory Enter the arena to race for glory! Choose your Racer Knight from the five species attending Falconus Academy—choose an elegant alfar, a mad gremlin, a brutish ogre, a human wizard, or a cunning serpid. Build your racer from a wide variety of engines, weapons, and more. Seize the win by completing the race first, or pummel your competitors so you’re the last Racer Knight on the track. And the crowd goes wild! This is a "constructible strategy game" from Arthaus Publishing (an imprint of White Wolf). ",//cf.geekdo-images.com/images/pic91013.jpg,8,30,10,2,30,Racer Knights of Falconus,30,//cf.geekdo-images.com/images/pic91013_t.jpg,2005,NA,"Collectible Components,Fantasy,Miniatures,Racing",NA,Mike Tinney,NA,"CMGs (Collectible Miniatures Games),Fantasy Sports",NA,"Arthaus,White Wolf Publishing (White Wolf)",4.98649,77 18699,"EinStein würfelt nicht! is the official game accompanying an German exhibition about Einstein in the Einstein Year 2005. It's a fast paced game for 2 players. The game board is 5×5 square fields large. Each player controls 6 playing pieces i.e. stones with the numbers 1 to 6 marked on them. The stones of player 1 are set up in the six fields of the upper left corner of the board and those of player 2 in the six fields of the lower right corner of the board so they face each other diagonally. During his turn a player rolls a die, if he still has the stone with the number corresponding to the rolled value on the board he must move this stone. If the corresponding stone was already removed from play (see below) the player may choose to either move the stone with the next higher or the next lower number. In his move player 1 may move the stone one field to the right, downward or diagonally to the lower right. Respectively player 2 may move the stone one field to the left, upward or diagonally to the upper left. If a player ends his move on a field occupied by another stone, be it one of the opponent or one of his own stones, then this stone is removed from play. To win the game a player must occupy the corner field of the opponent with a playing piece. A player loses if he has no more playing pieces left on the board. ",//cf.geekdo-images.com/images/pic94745.jpg,2,10,6,2,10,EinStein würfelt nicht!,10,//cf.geekdo-images.com/images/pic94745_t.jpg,2004,Reinhold Wittig,"Abstract Strategy,Dice",NA,Ingo Althöfer,EinStein würfelt nicht! Erweiterung,Tube Games,"Dice Rolling,Roll / Spin and Move","3-Hirn-Verlag,Edition Perlhuhn (Göttinger Spiele)",6.74098,61 18701,"A small gladiatorial combat game with 5 pre-painted miniatures, an arena play sheet, and special dice. Players pit gladiators against each other in battle; each fighter comes with a number of special moves that can be selected at the start of the turn. Last man standing wins. Integrates with: Ludus Gladiatorius 2 ",//cf.geekdo-images.com/images/pic85488.jpg,5,20,10,2,20,Ludus Gladiatorius,20,//cf.geekdo-images.com/images/pic85488_t.jpg,2005,Drew Williams (II),"Ancient,Fighting,Miniatures",NA,Doug Cowie,NA,"Ancient Rome,Gladiators","Dice Rolling,Simultaneous Action Selection",em4miniatures,6.10797,69 18723,"Aye, Dark Overlord! is a fantasy party game filled with humor that's fast to play and easy to learn. Each player is an evil goblin servant of the evil Dark Overlord — Rigor Mortis, the Master of all Evils — and all of them are gathered at the Dark Overlord's knees to explain why they brought that last important mission, ordered by "His Evil Excellence" himself, to failure again. Panic wraps you in its freezing grip; what can you do to save your poor skin? Could you say you are not the one to blame, but your inept companions? Yes, of course, that's the solution! There is only one little problem: They've probably got exactly the same idea...and the Dark Overlord is not known for his mercy... This roleplaying game is all about telling lies and shifting the blame on your poor fellow ones, so the righteous wrath of your Master can give them what they deserve! Aye, Dark Overlord! The Red Box is the most recent name of this game, to distinguish it from The Green Box, which is both a standalone game and an expansion for this one. ",//cf.geekdo-images.com/images/pic3300672.jpg,16,30,13,4,30,"Aye, Dark Overlord! The Red Box",30,//cf.geekdo-images.com/images/pic3300672_t.jpg,2005,Riccardo Crosa,"Card Game,Fantasy,Humor,Party Game","Sì, Oscuro Signore! (Seconda edizione)","Fabrizio Bonifacio,Riccardo Crosa,Massimiliano Enrico,Chiara Ferlito,Tim Uren","Sì, Oscuro Signore! 2: L'alba degli eroi",Fantasy Flight Silver Line Games,"Acting,Role Playing,Storytelling","Asmodee,Black Monk,Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Galápagos Jogos,Heidelberger Spieleverlag,Hobby World,Pegasus Spiele,Silver Stars Publishing,Smart Ltd,Stratelibri,Truant Spiele,Ubik,Ulisses Spiele",5.96201,2032 18724,"from the publisher's website : It is the spring of 1862 and the Civil War is at a stalemate in the east. The Confederate Army, victorious at Bull Run, sits watching warily across the Potomac at McClellans 100,000 plus troops train and prepare for the coming campaign season. McClellan is being spurred by politicians and press to use the army he has molded for operations besides drill. McClellan launches a bold flanking maneuver, taking his juggernaut by boat to the tip of the Virginia Peninsula at Fort Monroe. He slowly moves westward towards Richmond. This forces Johnston to react and fight or lose Richmond. The battles at Williamsburg, Fair Oaks, Savage Station, Mechanicsville, Gaines Mill, White Oak Swamp, and Malvern Hill will forever be seared into the memories of the participants. It is here that the Army of Northern Virginia and the Army of the Potomac will be forged in the fire of battle. Forged In Fire is Worthington Games strategic level block game covering this campaign which should have and could have ended the Civil War three years earlier. The game features a mapboard displaying from the Virginia Peninsula to Richmond. It gives players the opportunity to fight the full campaign from McClellans advance to the emergence of Lee. The game includes the complete Peninsula Campaign as well as three scenarios: the Union advance from Fort Monroe to the Chickahominy River, Johnston's attack at Fair Oaks, and the emergence of Lee during the Seven Day's Battles. This game includes map, hardwood counters, labels, rules, dice, and necessary player aids. ",//cf.geekdo-images.com/images/pic113544.jpg,2,180,12,2,180,Forged in Fire: The 1862 Peninsula Campaign,180,//cf.geekdo-images.com/images/pic113544_t.jpg,2006,"Sean Cooke,Don Troiani","American Civil War,Wargame",NA,"Matt Burchfield,Grant Wylie,Mike Wylie",NA,Block wargames,"Dice Rolling,Point to Point Movement,Secret Unit Deployment",Worthington Games,7.02123,65 18745,"In 506, Sun Tzu marched up the Hwai River where he was assaulted by Ch'u armies under the command of King Shao. Sun Tzu and his Wu soldiers were outnumbered and King Shao's armies held the high ground. Sun Tzu feigned retreat and tricked King Shao into spreading out his forces, ready to pursue. With the Ch'u scattered, Sun Tzu crushed their forces in piecemeal fashion at the battle of Bai Ju, routing the Ch'u back to their capital of Ying. King Shao fled Ying seeking refuge and asylum across the borders while Sun Tzu remained the master of strategy and tactics. In Sun Tzu, a.k.a. Dynasties, players take on the role of Sun Tzu or King Shao, leading these two opposing armies in an attempt to unify China through the deployment of their armies and forces rather than by brute force. Each turn players play cards to specific provinces, then reveal them individually by province. Armies are added or removed from the province depending on who played the higher valued card or who played a special card. Some cards can only be used once, so playing the card at the correct time is critical to a winning strategy. The game has a feel of "tug-of-war" as the scoring marker starts in the middle of the scoring scale and the players attempt to move the marker to their side of the track. The game ends after nine rounds or if either player is able to move the scoring marker to the last space on his side of the scoring track. ",//cf.geekdo-images.com/images/pic2210749.jpg,2,30,10,2,30,Sun Tzu,30,//cf.geekdo-images.com/images/pic2210749_t.jpg,2005,"Rolland Barthélémy,Tomasz Larek,Jacob Walker",Ancient,NA,Al Newman,NA,"Asian Theme,Country: China,Matagot Duo Collection","Area Control / Area Influence,Area Movement,Simultaneous Action Selection","Foxgames (Poland),Jolly Roger Games,Matagot",7.06471,1379 18746,"Part of Ben Hull's award-winning Musket & Pike Battles series. The fourth installment in this series is a tactical battle game featuring five battles from the career of one of the Great Captains of History, King Gustav II Adolf the Great of Sweden. In his brief career, he catapulted Sweden to the forefront of European power politics. This volume sets it focus on the rise and climax of Gustav Adolf's military system. The series began with the English Civil War in This Accursed Civil War, then covered the Swedish army after Gustav Adolf in Sweden Fights On, then looked at the rise of the French in the Thirty Years War in Under the Lily Banners. In this volume the Swedish face the tough Polish cavalry, lance equipped winged Husars and Cossacks. The Swedish-style brigades also take on the unbeaten Tilly at the head of the allied Catholic League and Imperial armies. Finally, Wallenstein, with a resurgent Imperial army, mastered the art of drawing out the Swedes to attack on ground of his choosing. In each battle included in Gustav Adolf the Great: With God and Victorious Arms, armies are divided into several wings. Each has a commander and an order that limits the types of actions that units of that wing may perform. Victory goes to the player who can coordinate the actions of his wings in the heat of battle. Units are infantry battalions or brigades, cavalry regiments and artillery batteries. Rules include Cavalry Charges, Cavalry Pistols for skirmishing or for close combat, and artillery grazing fire. Play is highly interactive and most battles can be played through in one sitting. The battles included in Gustav Adolf the Great: With God and Victorious Arms are: Dirschau 1627 - The Prussian campaign that started in 1626, Gustav Adolf had finally brought the Poles to the field and defeated them in battle at Gniew a month before, skillfully using terrain to offset the powerful Polish Hussars. Again the King faced the Polish General Koniecpolski and sought to the same again. Breitenfeld 1631 - The most famous battle of the Thirty Years War Alte Veste 1632 - The late summer saw the Swedish besieged by Wallenstein at Nürnberg. Lützen 1632 - Southeast of Leipzig the Swedes caught up to the Imperial main body. Wallenstein's army had detached two corps and was serious danger. He fortified a position at Lützen. King Gustav Adolf's final battle. Honigfelde / Trzciano 1629 - "I've never had a hotter bath!" exclaimed Gustav II Adolf upon his return. Very nearly captured while trying to extricate his army from a Polish and Imperial trap, this great cavalry battle showed the Poles were to be treated with respect. Rheingraf Otto Ludwig's German cavalry attacked the advancing Poles and was drawn into a pincer. Gustav Adolf rushed forward to save the impetuous Rheingraf. Koniecpolski showed his cunning. The Imperial contingent joined the fray and sent the Swedes falling back. The Imperial commander, von Arnim, would take the field with Gustav Adolf at Breitenfeld two years later. Components: 3 Full-color countersheets Two 22"x34" back-printed maps Rulebook Scenario/Playbook 2 11x17" Player Aid Cards Nominee for the 2006 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards). ",//cf.geekdo-images.com/images/pic127308.jpg,2,300,12,2,300,Gustav Adolf the Great: With God and Victorious Arms,300,//cf.geekdo-images.com/images/pic127308_t.jpg,2006,Rodger B. MacGowan,"Pike and Shot,Wargame",NA,Ben Hull,NA,"Age of Kings,Country: Sweden,Musket & Pike Battle Series,Solitaire Games,Solitaire Wargames","Dice Rolling,Hex-and-Counter",GMT Games,7.80409,220 18747,"(from GMT website:) Onward Christian Soldiers is Richard Berg's newest strategic level game, this one focused on one of, if not THE, central events in the Middle Ages - The Crusades. It will allow gamers to replay not only the first three Crusades - the only 3 that focused on what we call The Middle East - but with scenarios that range from a 7-player version of the 1st Crusade to a 3rd Crusade scenario that supposes Frederick Barbarossa didn't drown in Turkey and his immense army reached the Kingdom of Jerusalem pretty much intact. Onward Christian Soldiers uses numerous innovative mechanics, including: an Activation system that allows players to choose which leaders/armies they want to use most in a given turn, but not know when they will be available for such use. a Movement system with no Movement Allowances or Costs, but a heavy emphasis on Attrition and the ability of commanders to "keep going". Shop 'til ya Drop . . . Combat mechanics that put a major, detailed emphasis on sieges and ravaging the surrounding areas, but still allow for the predilections of the various armies in field battles (such as the famous Frankish Heavy Cavalry Charge), as well as the abilities of their commanders . . . men like the great initial Crusaders, such as Raymond, Bohemond, Godfrey and Tancred, King Louis VII of France (and his troublesome wife, the famous Eleanor of Aquitaine), Frederick Barbarossa (if he stays away from the pool), the dangerous Nur ad-Din, the magnificent Saladin, and the one Christian the Muslims feared more than anyone, Richard Lionheart. Movement and attrition go hand in hand in this game. Leaders may move as far as they want The game uses three sets of cards (110 cards total). Each of the four Crusader factions -- Northern Franks, Southern Franks, Sicilian Normans, Germans -- and three Muslim factions -- Northern Syrians, Southern Syrians, Mosul Turks -- has three or four Leader cards, which the players secretly "purchase" at the beginning of the Game-Turn to create the Activation Deck that determines which leader goes next. In addition, there are two Event Decks - one for the Crusaders and one for the Muslims -- through which a variety of random events occur, ranging from taking cities via treachery to suffering added attrition through oppressive heat. Normally, each Leader controls armies only from its own faction. However, a simple set of multi-faction rules controls situations in which either side wishes to combine their armies into larger forces, mostly for the sake of sieges against major cities. The Siege of Antioch, which usually happens early in the game, often requires such an army. The multi-faction rules particularly come into their own during multi-player games; here you can expect to see players bickering over who controls the combined forces, an important point considering that whoever is in charge when the city falls gains control over the city. If attacked while combined, the players of a multi-faction force have 30 seconds to decide who's in charge: if they don't, they defend using a mediocre formation. COUNTERS: 876 full color counters MAP: One 22"x34" full-color map CARDS: 110 Cards OTHER: Two six-sided dice First Crusade Rule book Second and Third Crusade Rule book Playbook 4 Player Aid cards DESIGNER Richard Berg DEVELOPER Neil Randall ART DIRECTOR Rodger B. MacGowan CARD ART Mark Simonitch MAP ART Mark Simonitch & Wayne Highland COUNTERS Rodger B. MacGowan, Mark Simonitch, & Mike Lemick ",//cf.geekdo-images.com/images/pic167374.jpg,7,300,12,1,300,"Onward, Christian Soldiers",300,//cf.geekdo-images.com/images/pic167374_t.jpg,2006,"Mike Lemick,Rodger B. MacGowan,Morgan Crusader Bible,Mark Simonitch","Medieval,Wargame",NA,Richard H. Berg,NA,NA,"Dice Rolling,Point to Point Movement",GMT Games,6.59604,231 18748,"Unhappy King Charles! allows two players to decide whether Commons or Cavalier shall rule in England. Both seek to establish control over the country and of its economic structures. They seek not only to defeat their opponents in battle but also to seize control of the local government of England and Wales. The game is based on We the People, Mark Herman's ingenious game on a later rebellion. As the organization of armies and states was often desultory, the cards do not provide a wide range of choices (as in Paths of Glory). The players in Unhappy King Charles! must make do with what they have. The three decks of cards - Early(1642-1643), Middle(1644) and Late (1645)- have been developed to give the correct feel for the early, middle and late war, based on storyboarding techniques. As befits a Civil War, there is treachery, bravery and stupidity in the events on the cards. Unhappy King Charles! is played over eleven turns, each representing about four months. Brigades of troops are used to form Armies (defined Rule 3) or garrisons of fortresses (Rule 13). Only unled Brigades are on the map; the others are placed on the box of their General on the Command Displays. Generals move on the maps. The Armies of Unhappy King Charles! are temporary massings of troops that have as much to do with feudal armies as modern revolutionaries. With inadequate supply and poor equipment it is not surprising that these armies suffer from continual desertion; and in using them you are going to have to ensure they wander the map collecting fresh recruits. Armies can be over 30,000 for a vital siege or battle or 3,000 tough cavalry under Prince Rupert or Black Tom Fairfax. Movement activations are initiated via a numbered Ops Card, as in We the People, and are based on Army size. The smaller the Army the faster it can move. Movement across the map is by means of Areas joined by movement lines. Control of areas can change during movement if movement points are spent. Non-moving Armies can attempt interception, placing themselves in the path of the moving Army to cause Battle. The game's basic combat unit is the Brigade, which comes in two types: Veterans (value 2) and militia (value 1). Usually militia units must be recruited before veterans of that Region. Each Region's Areas and Brigades use the same basic colour system. Fresh Brigades are received by Recruitment, which is usually limited to the unit's region of origin. Brigades lost in combat are not available for recruitment (though some Event Cards can bring them back); other losses are available. Leader counters are either Generals (with a Strategic and Battle Rating) or Local Notables (Governors of fortresses). Generals can be Field Generals (who operate everywhere) or Regional Generals who can suffer disadvantages when outside their Region. Generals cannot transfer Brigades to other Generals (unless Event Cards require), Brigades remain with their original General until death, dispersal or desertion takes them. Local Notables can transfer Brigades to other friendly Generals. Battles use the Combat Value of Brigades, General's Battle Ratings and Combat Cards to resolve combat. But before any Battle is fought one side can try to Evade (leave the Area) or Disperse (remove itself before combat). Losses in combat are not available for recruitment. Drawn and Decisive Victories will kill Veteran Brigades (if there are any) first. The loser must retreat and can suffer further losses if he retreats through enemy PC Markers. Major and Decisive Victories earn extra Cards. Fortresses cover a wide range of locations. They are ranked by class and must be forced to Surrender by Siege or Event Card. Siege requires the attention of an Army for some time (most Fortresses will require more than one activation to capture). If attacked during that time the besieger can have to abandon the Siege. Assaults can be attempted (at a cost in losses). The game can be won by an Automatic Victory, by one side failing to control enough Areas, or at the end of the eleventh turn. For those players who like some counter-factuals a pack of would-be events is provided. Now players can use Dutch squadrons to blockade the King, summon the Duke of Lorraine, or cause a rising in London. As an Optional Rule, four events are drawn each game and shuffled into the middle and late decks. Components 110 Cards One 34" x 22" colour paper game map Two full-color counter sheets One 28 Page Rulebook One 24 page Playbook Two 11' x 8.5' Player Aid Cards Two Six-sided dice Cover artwork inspired by Sir Anthony van Dyck (1599-1641) ",//cf.geekdo-images.com/images/pic407727.jpg,2,240,0,2,240,Unhappy King Charles!,240,//cf.geekdo-images.com/images/pic407727_t.jpg,2008,"Lee Brimmicombe-Wood,Garry Haggerty,Rodger B. MacGowan","Civil War,Pike and Shot,Wargame",NA,Charles Vasey,NA,"Age of Kings,Country: England,English Civil War","Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",GMT Games,7.66619,624 18750,"From the Publisher: Climb aboard your trusty steed and lift off for the race of your life! The players race their dragons on a course in a deep and winding canyon. You have some magic to use to aid your cause, or hinder your opponents, but the real test is your skill at maneuvering your dragon through the course to reach the finish line ahead of the others. Players choose their speeds on each round secretly, but then must move at that speed, even if other dragons or canyon walls are in the way. The movement system gives players more maneuverability at lower speeds than at higher, so you cannot turn your dragon on a dime unless you are going very slowly - an important consideration in those hairpin turns! The track is made of two-sided tiles, so players can design their own races and change them every race to keep things fun and exciting! ",//cf.geekdo-images.com/images/pic88518.jpg,6,90,10,2,90,Dragonriders,90,//cf.geekdo-images.com/images/pic88518_t.jpg,2005,Andreas Adamek,"Fantasy,Racing",NA,"Jean du Poël,Klaus-Jürgen Wrede",NA,"Animals: Dragons,Fantasy Sports,Sports: Aerial Racing",Modular Board,"AMIGO Spiel + Freizeit GmbH,Rio Grande Games",5.10343,323 18755,"The game revolves around the gag of getting a pie in the face. There is a mechanical device with an arm that holds a sponge that you cover with shaving cream to simulate the pie. On your turn you place your face in the target area of the device, spin the spinner and twist the handle that number of times. Much like a slot machine you never can be sure when the payoff will come. You then score points for the number you spun if you don’t get the pie in the face. ",//cf.geekdo-images.com/images/pic2654066.jpg,4,0,0,2,0,Pie Face,0,//cf.geekdo-images.com/images/pic2654066_t.jpg,1964,NA,"Action / Dexterity,Humor",NA,(Uncredited),Pie Face Showdown,NA,NA,"Editrice Giochi,Hasbro,Jumbo,Rocket Games",5.62284,208 18765,"This is a small and quite simple party game designed to make you sing beside the fireplace, or anywhere. Two teams compete using predetermined words. As soon as a player sings part of a song which contains the current word, the other team must find another song containing the word. As soon as a team fails, the other one wins the card. Similar to Encore with some different rule-play and multi-lingual cards. ",//cf.geekdo-images.com/images/pic221291.jpg,16,45,8,4,45,Shabadabada,45,//cf.geekdo-images.com/images/pic221291_t.jpg,2002,Dominique Granger,"Music,Party Game",NA,Sylvie Barc,"Shabadabada 2,Shabadabada 416",Shabadabada,Singing,La Haute Roche,5.72621,103 18776,"This is the third and final volume in Robert Beyma's Struggle for Europe series. While the game includes a Desert War scenario, the main use of this game is to complete the Struggle for Europe theme by including the campaign and naval rules which enable owners of Mediterranean, War Without Mercy and Brute Force to play a number of large campaign scenarios (included in The Mediterranean). Scenarios included in this product include "Fall Blau" (1942 scenario); "1939-1941 Campaign" scenario; "1943-1944 Campaign" scenario; "1939-1945 Campaign" scenario; and the "Desert War" scenario. One 11" x 30" and one 11" x 22" map sheets mate lengthwise to cover from the Tunisia-Libya border in the west to Tehran in the east. The maps mate with the prior series maps. Two sheets of sturdy die-cut counters (560 total, in multiple colors) provide pieces for numerous minor powers, the major navies, additional land and air combatants for the major powers and markers for use in the Campaign scenarios. The new Scenario Book incorporates Series errata. The new 3rd Edition Struggle for Europe Series Standard Rules are also included in the bookcase box. ",//cf.geekdo-images.com/images/pic84883.jpg,0,480,12,0,480,The Mediterranean,480,//cf.geekdo-images.com/images/pic84883_t.jpg,2005,NA,"Wargame,World War II",NA,Rob Beyma,NA,Struggle for Europe,"Hex-and-Counter,Simulation",Clash of Arms Games,6.97059,51 18781,"From the publisher's website: Hornet Leader II is based on the original award-winning design published by GMT Games back in 1991. Like the original game, Hornet Leader II is designed from the ground up as a solitaire game. The game places you in command of the pilots and aircraft of a modern day squadron of U.S. Navy F/A-18 Hornet Strike fighters. When you play the game, you will plan and carry-out missions in one of three built-in campaign settings: Libya, North Korea, or Iraq. Each campaign takes place in a different era, so your weapon options change with each campaign. A major part of the game is mission planning. You get to decide how your Hornets are to be armed, and which pilots are best for the mission based on their Air-to-Air and Air-to-Ground skills. Missions are quickly resolved with the priority placed on speed and realism. Hornet Leader II has retained all the key decision-making aspects of the original game, while greatly streamlining the game mechanics. While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices, the more suppression munitions, you haul to the target, the safer your pilots will be, but the less likely you are to destroy the target. Available in two formats: - Virtual Tabletop Game using the Vassal Engine - PDF files to download and print. (http://www.dvg.com/.sc/ms/dd/Vassal%5E2FPDF%20Games/3/Hornet%20Leader%20II) Hornet Leader II was a nominee in the Charles S. Roberts awards for Best Modern Era Boardgame (Charles S. Roberts Awards) for 2005. Other Leader series games by Dan Verssen ",//cf.geekdo-images.com/images/pic374710.jpg,1,60,12,1,60,Hornet Leader II,60,//cf.geekdo-images.com/images/pic374710_t.jpg,2005,NA,"Aviation / Flight,Card Game,Modern Warfare,Print & Play,Wargame",NA,Dan Verssen,"Hornet Leader II: Carrier Air Group,Hornet Leader II: Cold War,Hornet Leader II: Marine Air","Leader Series,Solitaire Games,Solitaire Wargames",Simulation,Dan Verssen Games (DVG),7.33785,107 18788,This is a Spanish redevelopment of the game Once Upon a Time: The Storytelling Card Game. The rules are more or less the same as in Once Upon a Time: The Storytelling Card Game but the fairy tale setting has changed. The new setting is slasher movies. ,//cf.geekdo-images.com/images/pic84105.jpg,10,0,18,2,0,Take Your Daughter to the Slaughter,0,//cf.geekdo-images.com/images/pic84105_t.jpg,1998,NA,"Card Game,Party Game",NA,Jordi Castells Amat,NA,Video Tape Box Games,Storytelling,Yggdrasil Jocs S.L.,5.99434,83 18791,The game is based on Reiner Knizia's Circus Flohcati but changes the special action cards and adds missions to be completed. It is played over three rounds. Re-implements: Circus Flohcati ,//cf.geekdo-images.com/images/pic84466.jpg,5,45,8,2,45,Star Wars: Attack of the Clones Card Game,45,//cf.geekdo-images.com/images/pic84466_t.jpg,2002,NA,"Card Game,Movies / TV / Radio theme,Science Fiction",NA,Reiner Knizia,NA,Star Wars,"Press Your Luck,Set Collection",Ravensburger Spieleverlag GmbH,5.81596,94 18794,"In SuperGang, each player is the godfather of a Mafia team composed of three gangsters: the killer, the dealer and the vamp (femme fatale). The object of the game is to own one complete suburb of the town or be the last surviving gang. A variant propose to a fifth player to have the cops with the objective of sending every gang in prison. You can steal money in the street, deal drugs, vamp the characters of other players, buy/racket/rob shops or kill other characters, shopkeepers or cops. The killer has a bonus to kill, the femme fatale can vamp characters and the dealer is the only one who can deal (of course). Cops are played by the player whose it is the turn (so they move each turn of each player) except in the variant where they are played by a player. They can testify against or arrest gangsters but they can also be bought. Combats (duels) are resolved as follow and make one of the originality of the game. Each involved player rolls dice accordingly to the characters in duel (1D6, 1D6+2 for a killer, 2D6 for a cop) and sums them. The highest roller acts first and is the attacker. A cardboard figure is set up for each participating character in the duel. The attacker shoots with the dart pistol towards the targets with as many darts as the difference between the totals rolled. If he shoots every opposing character, he wins. Then the defender shoots with the same number of darts. This exchange continues until one of the player has shot down all the targets of the other. A face down target mean the character has been killed. Face up means he's only wounded. If all 3 characters of a player are dead at the same time, he loses. He should recruit reinforcements before that happens, though. Avalon Hill made a game named Gangsters with similarities, but they aren't the same game. Note: SuperGang has two versions of the dart pistol. One is a big automatic with a silencer (first version), one is a compact revolver (second version). It changed because of an health regulation problem. The first vesrsion, published in 1985, was made in a little room, the game had a wooden box ! The second one, in 1987, was in paperboard box, with lauren's baby and kids on some square of the board. On the next version, in 1988, they replace laurens and kids by dogs and kid's bycicles. The publisher was afraid of censor, particulary because he was popular among students. The rules was illustrated by Marcel Coucho, by all the other artworks, on the box, the board, the bills and even the miniuatures were made by Gérard Mathieu. This game was a top game from Ludodélire. But after dark stories inside the team, the company sunk and the game never publish again. ",//cf.geekdo-images.com/images/pic84605.jpg,5,120,10,3,120,SuperGang,120,//cf.geekdo-images.com/images/pic84605_t.jpg,1985,"Marcel Coucho,Gérard Mathieu","Action / Dexterity,Humor,Mafia,Negotiation",NA,"Gérard Delfanti,Gérard Mathieu,Pascal Trigaux",NA,NA,Roll / Spin and Move,Ludodélire,7.01618,170 18803,"50 black stories, 31 crimes, 49 corpses, 11 murders, 12 suicides and one deadly meal. How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. A spooky card game just right for any party. ",//cf.geekdo-images.com/images/pic208686.jpg,15,20,12,2,20,Black Stories,20,//cf.geekdo-images.com/images/pic208686_t.jpg,2004,Bernhard Skopnik,"Card Game,Deduction,Horror,Humor,Murder/Mystery,Party Game",Black Stories 1+2,Holger Bösch,NA,Black Stories,Storytelling,"Boosterbox.nl,cosaic,Four Esses,G3,Galápagos Jogos,Gen-X Games,Kaissa Chess & Games,Kikigagne?,Kirjalito,Lex Games,Magazzini Salani,MINDOK,moses. Verlag GmbH,Story Factory,Vennerød Forlag AS,Z-Man Games",6.18103,2440 18824,"Comic Images' WWE Raw Deal is a Collectible Card Game depicting the World Wrestling Entertainment's "Superstars", such as Kane, The Rock, and Kurt Angle, doing battle in the squared circle. Prominent events from the shows--from Backstage Ambushes to the interference of wrestling "Managers"--are each represented on individual cards for use with the game. The object is to "pin" your opponent by landing wrestling moves on his/her wrestler. Your opponent can 'counter' these moves and go on the offensive, simulating the back and forth aspect of the matches you'd see on television. Cards are available in booster packs and starter decks, and your deck is entirely customizable based on the character you choose to play. The cards come in common, uncommon, rare, and ultra-rare varieties. Expansions are released approximately twice a year to reflect new characters on the shows as well as to keep cards more "current" with the goings-on of the television show story lines. ",//cf.geekdo-images.com/images/pic453343.jpg,8,15,10,2,15,WWE Raw Deal,15,//cf.geekdo-images.com/images/pic453343_t.jpg,2000,NA,"Card Game,Collectible Components,Fighting",NA,"Mike Foley (I),Barron Vangor Toth",NA,"CCGs (Collectible Card Games),Sports: Wrestling",Hand Management,Comic Images,6.81053,150 18833,"This Deluxe Edition of Reiner Knizia’s acclaimed Lord of the Rings: The Confrontation combines a superb craftsmanship with an exciting expansion for this award-winning game. The Confrontation is a two-player board game in which players take control of the forces of Sauron, seeking to find their master’s ring, or the forces of the free peoples of Middle Earth seeking to destroy Sauron's ring in the fires of Mount Doom. One of the most acclaimed board games of recent years, The Confrontation allows players to control many of the famous characters of Tolkien's famous trilogy, while playing an intense 30-minute game that is a wonderful combination of bluffing and strategy. The Confrontation is designed by renowned game designer Reiner Knizia, and considered amongst his best works. WHAT'S NEW: Deluxe Confrontation gives the game a new and larger gameboard, larger sculpted plastic stands, and completely new artwork and graphic design. The game includes 18 entirely new characters in addition to the classic characters found in the original. The new characters allow players to play an entirely new game, or mix the new and the old characters for an entirely different game experience. 4 new Special Cards are also included, for additional special actions. From the Box: The time has come for the final confrontation between Good and Evil in Middle Earth. Will the Hobbit Frodo and his companions bring the Ring to Mount Doom in Mordor? Or will they fall to the forces of Lord Sauron and lose Middle Earth to eternal darkness? Only one side can win! The Confrontation is a complete stand-alone game of strategy, bluffing, and adventure for two players. This deluxe edition of The Confrontation features stunning new artwork, a larger game board, four additional special game cards, and 18 beautifully sculpted character stand. In this edition you will not only be able to play the original classic game, but also an entirely new game variant with 18 new Lord of the Rings characters. Furthermore, players can enjoy an exciting draft game variant in which they may choose which of the 36 available characters to field. ",//cf.geekdo-images.com/images/pic1680704.jpg,2,30,14,2,30,Lord of the Rings: The Confrontation,30,//cf.geekdo-images.com/images/pic1680704_t.jpg,2005,"Daarken,Chris Dien,John Gravato,John Howe,Michael Komarck,Sedone Thongvilay","Adventure,Bluffing,Deduction,Fantasy,Movies / TV / Radio theme,Novel-based",NA,"Reiner Knizia,Eric M. Lang,Christian T. Petersen",Locust Horde (fan expansion for Lord of the Rings: The Confrontation),Tolkien Games,"Area Movement,Hand Management,Secret Unit Deployment,Simultaneous Action Selection,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Galápagos Jogos,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag,Korea Boardgames co., Ltd.,Lautapelit.fi",7.5124,4535 18835,"During the building of the transcontinental railroad, the owners of the Union Pacific Railroad Company set themselves up as the owners of a construction company – the Credit Mobilier. They proceeded to award themselves fat contracts, paid for by the U.S. Congress, to construct their own railway. In Credit Mobilier, four fictional railways race to construct track and move goods westward while the players invest in the railways and the Credit Mobilier. User review: There are five railroads; each of a different color. Four of the railroads have fifteen shares of stock, a treasury card, ten railroad tracks, and several blocks. The fifth railroad, Credit Mobilier, only has the stock and treasury card. The game board represents the United States. One block is put on each of the cities randomly. Each player begins the game with three dollars and a share of Credit Mobilier stock. A start player is randomly chosen and the game begins. In turn, each player will roll the five dice. The player will then choose to lay track (which adds to the Credit Mobilier treasury), move freight (which may add to the treasury of the railroad that owns the freight and traversed upon track), buy stock of one railroad (if available) for one dollar each, or pay dividends to the owners of the shares of one company. A player’s options are limited to which colors are rolled on the dice. Rolling orange is the only color that lets one pay dividends. Purple represents Credit Mobilier and it is also ‘wild’ but it can only be used as a duplicate of any color rolled except orange. Players take turns in clockwise order until there are blocks of two colors which have yet to be transported to the Pacific Coast wherein the game ends immediately. The player with the most cash on hand is the winner. ",//cf.geekdo-images.com/images/pic1188348.jpg,5,60,13,2,60,Credit Mobilier,60,//cf.geekdo-images.com/images/pic1188348_t.jpg,2005,Marcel-André Casasola Merkle,"Economic,Trains",NA,Max Michael,NA,Admin: Better Description Needed!,"Dice Rolling,Stock Holding,Trading","Rio Grande Games,StrataMax Games",5.98266,124 18843,""A huge ocean. In the middle of the ocean, Isla Negra. In the middle of Isla Negra, Tree. In Tree, everything" A struggle for the power of the fruit of Tree, a thousand-year-old being whose roots are fed on blood, unleashes a tourney to the death among the strongest. Sombras Sobre Isla Negra is a (non-collectible) card game which simulates a fight between two or more players. The game consists of defeating your adversaries in martial arts combat to obtain the power of the fruit. Each game is contained in a black cube and inside you will find: 110 cards in 4 decks (one for each player) 1 booklet with the history and rules. In each deck of cards there are 4 different formats: + Improvement Cards: They allow you to improve your personage to use more powerful and effective cards. + Tactical Cards: They allow to take more letters from the deck + Attack Cards: They serve to damage the rival. + Defend Cards: They allow to defend you and even to counterattack ",//cf.geekdo-images.com/images/pic84729.jpg,4,20,12,2,20,Sombras Sobre Isla Negra,20,//cf.geekdo-images.com/images/pic84729_t.jpg,2005,"Juan Antonio Caballero,José Manuel Cardona,Pablo García Gomez,Juan Ramón Rustarazo","Card Game,Fantasy,Fighting",NA,"Diego de la Torre,Pablo García Gomez",NA,NA,"Hand Management,Variable Player Powers",Cub de Jocs,6.14464,56 18857,"This is another edition of the world's most famous detective game made portable so you can play when and wherever you want! Everything fits perfectly into the case which looks like a pocket sized diary. The board, tokens including the weapons are all magnetized so you won't be afraid of it slipping off accidentally if your car suddenly comes to a halt. The bits are really cute looking as they are all very small. The cards, the checklist, the board and all makes a very good collector's item to your Cluedo game collection ",//cf.geekdo-images.com/images/pic318735.jpg,6,45,8,2,45,Cluedo: Magnetic Pocket Edition,45,//cf.geekdo-images.com/images/pic318735_t.jpg,1989,NA,"Deduction,Murder/Mystery,Travel",NA,Anthony E. Pratt,NA,Cluedo,Roll / Spin and Move,"Editrice Giochi,Parker Brothers,Waddington's Games, Inc.",5.71296,54 18858,"Standard Uno-themed card game. WHAT MAKES IT DIFFERENT FROM TRADITIONAL UNO: The 'Power' card, which can be played to cancel out another player's special card. ",//cf.geekdo-images.com/images/pic89441.jpg,10,30,7,2,30,UNO: Nintendo,30,//cf.geekdo-images.com/images/pic89441_t.jpg,2004,NA,"Card Game,Video Game Theme",NA,Merle Robbins,NA,"Nintendo,UNO",Hand Management,"Sababa Toys, Inc.",5.75396,53 18866,"The second game from Fragor Games, featuring a flock of sheep and their attempts to be in the right place at the right time. Much gambolling, some tupping, lots of shearing. Publisher Blurb: "'The Best Game Ewe Ever Herd!' Ah, do ewe long for the life of a sheep? Bright summer days filled with games of tag and attempts to flock closer to Roger, the Heartthrob Ram? But, Watch Out! The shearer wants to drag you away from all the fun and games! In Shear Panic, ewe maneuver your ewes to score points, playing tag, standing close to Roger, or trying to avoid the shearing scissors! Will your brave sheep score the most points, or will it be "Off with the wool" for ewe?" The game includes eleven small figurines (which are somewhat fragile): Two each of four different colors, one black, one 'Roger', and one 'Shearer'. Also included are four player mats in different colors; a timing/scoring mat; 48 mutton buttons in four colors; four scoring markers; one flock marker; and two special six-sided dice. There are two separate play areas: The one where the flock of sheep figurines are clustered; and the combination timing/scoring mat. (The timing mat is two-sided for 3 or 4 players.) Actions by the players each turn cause the timing marker to move faster or slower through each of the four fields, and the scoring is different in each field. Field 1 is Team Tag. Players score higher for keeping their sheep closer together. Field 2 is Roger’s Field, where players score more the closer they are to Roger (the ram). Field 3 is Black Sheep Tag, and players score higher the closer they are to the black sheep. Field 4 is the Shear Panic Field, and the row of sheep closest to the shearer figure are eliminated each turn, while the remainder are scored individually. The timing marker indicates which Field the sheep are currently “in”. Players have a total of twelve actions they may take during the course of the game, and as each one is used, a “mutton button” is placed over it, eliminating it from future use. Also, the more powerful the action, the farther (faster) the timing marker will move. If the timing marker lands on a red spot, the active player executes a free “lamb slam” by rolling the Panic Die and moving a sheep of the color rolled one space in any direction. If the Panic Die rolls white, the entire flock does a “ewe turn” ninety degrees in a direction of the active player’s choice. Since all the player mats are visible to everyone, players need to keep an eye on what moves are still available to their opponents. The game is intended for three or four players, but rules for a two-player variant are included. Starting player is the person who most recently was sheared (had their hair cut). ",//cf.geekdo-images.com/images/pic436963.jpg,4,45,10,2,45,Shear Panic,45,//cf.geekdo-images.com/images/pic436963_t.jpg,2005,"Paolo Chiari,Gabriela Silveira",Animals,NA,"Gordon Lamont,Fraser Lamont",NA,Animals: Sheep,"Dice Rolling,Grid Movement,Hand Management,Pattern Building","999 Games,Egmont Polska,Fragor Games,Mayfair Games,Raven Distribution,Zoch Verlag",6.40063,3367 18867,"Canoe is an abstract board game. In the spirit of backgammon, you move your pieces, which are dice reminiscent of backgammon doubling cubes (but with faces 1, 8, 16, 24, 32, and 40), onto and off of a grid. The board is a very nice mahogany so it makes for a nice coffee table game. From the designer's website: People, in particular those who enjoy backgammon, are thrilled when they discover my new strategy game. Purists want a game that will endure. One with history and style, one that is handmade, affordable, unique, and, yes, with a chance to wager. Canoe™ is a world-class strategy game. Simple to learn, yet difficult to master. I believe you will find Canoe is an excellent companion, whether played at home or while traveling. Ownership of a beautiful game created and made in America is very special in today's world. I take pride in offering you Canoe™. ",//cf.geekdo-images.com/images/pic305143.jpg,2,0,0,2,0,Canoe,0,//cf.geekdo-images.com/images/pic305143_t.jpg,2003,NA,"Abstract Strategy,Dice",NA,Bruce Alsip,NA,NA,Dice Rolling,Alsip and Co.,7.58934,61 18875,Covers the 1945 German offensive in the Alsace region of France (also known as Operation North Wind) that coincided with the more famous 'Battle of the Bulge' to the north. Follows much the same format as Defiant Russia: small box with one 22" X 17" map and 140 1/2" counters. Game also includes four separate scenarios. ,//cf.geekdo-images.com/images/pic901644.jpg,3,120,12,1,120,Alsace 1945,120,//cf.geekdo-images.com/images/pic901644_t.jpg,2005,"Peggy Gordon,Terry Moore Strickland","Wargame,World War II",NA,Brian L. Knipple,Alsace 1940,"Avalanche Press Chitpull Series,Avalanche Press WWII Battles Series,Country: France","Chit-Pull System,Hex-and-Counter",Avalanche Press Ltd.,5.78649,74 18876,"This is an Avalanche Press release covering Rommel's spring campaign in North Africa in 1942. It focuses on the Battle of Gazala which preceded the fall of Tobruk. Despite being outnumbered in tanks, men, and artillery, the German and Italian forces under the command of the "Desert Fox" enveloped and defeated the Commonwealth forces, pushing them back to Egypt before they were able to regroup. Packaged in much the same fashion as Defiant Russia: small 6" x 9" box, a 34" x 22" map, 16 page rulebook, and 140 back printed 1/2" counters. The game includes three separate scenarios and can be played in two to four hours. Rated moderate complexity with good solitaire suitability. ",//cf.geekdo-images.com/images/pic143990.jpg,2,240,12,1,240,Gazala 1942,240,//cf.geekdo-images.com/images/pic143990_t.jpg,2005,"Peggy Gordon,Terry Moore Strickland","Wargame,World War II",NA,Brian L. Knipple,NA,"Avalanche Press Chitpull Series,Avalanche Press WWII Battles Series,Country: Libya","Chit-Pull System,Dice Rolling,Hex-and-Counter","Avalanche Press Ltd.,Historic Battlefronts",6.27174,92 18880,"Oh no! The polar bear cubs got all splotched up with paint while they were helping the Inuits to paint their Igloos. Needless to say, Daddy Cool isn’t thrilled when he sees his bunch of bear cubs. “What we need, is some soap and water” he says, and sets off with his cubs on the way to the wash tub. The first player to reach the wash tub with his bear cub is the winner. This children's game, nominated for the Kinderspiel des Jahres 2005, involves a brinkmanship mechanic similar to "Can't Stop," and is recommended for Ages 5 and up. ",//cf.geekdo-images.com/images/pic1902756.jpg,6,20,5,2,20,Daddy Cool,20,//cf.geekdo-images.com/images/pic1902756_t.jpg,2004,"Markus Binz,Neuland ID","Animals,Children's Game,Dice,Racing",NA,Heinz Meister,NA,Animals: Bears,"Dice Rolling,Modular Board,Press Your Luck","Egmont Polska,HUCH! & friends",6.00286,105 18881,"Many animals have gathered in the glade stadium to take part in the 1111th Turtle Olympics. Famous animals such as Henry Hare, Cheeky Badger, Herbert Hedgehog and Rosaly, the Racing Caterpillar, have already been spotted. Just a few moments are left before the start signal to begin the first exciting competition. One of the top favorites this year is Twiddle Turtle. She is quite nervous, standing at the starting line together with the other zippy candidates as they anxiously await the start signal for the first highlight of this year’s games! This children's game, nominated for the Kinderspiel des Jahres 2005, is really a game system of 5 games, from racing, dexterity, luck, bluffing and even Turtle Soccer. All revolve around ingenious wooden turtle pieces, which roll forward when the their top is rolled backward. Recommended for Ages 4 and up Expanded by: Schildi Strandkröte ",//cf.geekdo-images.com/images/pic199678.jpg,4,5,4,2,5,Schildi Schildkröte,5,//cf.geekdo-images.com/images/pic199678_t.jpg,2004,Detlef Judt,"Action / Dexterity,Animals,Bluffing,Children's Game,Dice,Racing,Sports",NA,Ronald Hofstätter,Schildi Strandkröte,"Animals: Turtles,Sports: Olympics",NA,HABA - Habermaaß GmbH,6.47753,97 18887,"ATS Basic Game two provides players with an introduction to the Advanced Tobruk System (ATS) of tactical World War II games. ATS allows players to recreate squad level battles on maps depicting the historical areas that the battles were fought such as Arnhem, Normandy, Iwo Jima and Stalingrad. Each hex represents 50 yards of terrain and each turn represents two minutes. Counters represent squads, leaders, crews or individual tanks and heavy weapons. Basic game II has four scenarios covering the Battle of Stalingrad in October and November 1942. It includes a 22" x 34" map of an industrial area in Stalingrad. The 20 page rulebook provides the core infantry and vehicle rules for the ATS system. ",//cf.geekdo-images.com/images/pic919807.jpg,2,0,12,2,0,Advanced Tobruk System Basic Game II: Streets of Stalingrad,0,//cf.geekdo-images.com/images/pic919807_t.jpg,2005,Sawshun Yamaguchi,"Wargame,World War II",NA,Ray Tapio,ATS: Nikitovka 1941,"Advanced Tobruk System,Country: Russia",Hex-and-Counter,"Critical Hit, Inc.,Kokusai-Tsushin Co., Ltd. (国際通信社)",7.20914,93 18891,"From the box: Long before today's ultra-modern speedways and sleek, technologically advanced racing machines, yesterday's legendary drivers hurled themselves around dirt tracks strapped inside the very same cars that everyone else drove on the street. They were outlaws, yet they were the pioneers of American auto racing. This beautiful game lets you experience the full throttle excitement of America's fastest sport. Roll the dice or play a card to move your cast metal race car around the track as you manage valuable resources like fuel, suspension and tires. A metal dashboard with magnetized markers helps you keep track of your car and your opponents. Bumping and crashes are part of the sport but damage to your chassis might force you into the pits at the wrong time. A clean fast race to victory and you will receive the Raceway 57 trophy. ",//cf.geekdo-images.com/images/pic656477.jpg,5,0,8,2,0,Raceway 57,0,//cf.geekdo-images.com/images/pic656477_t.jpg,2005,NA,Racing,NA,"Steve Edmiston,Tom Phillips",NA,Sports: Auto Racing,NA,Front Porch Classics,5.64773,110 18895,"This is the 70th Anniversary Edition of Monopoly. It's a beautiful game, enclosed in a tin case. A foil wrapped board, heavy cast metal token, "aged" property cards, 12 unique hotels, and 4 different styles of houses make up this set. There is new art all over the place, with the remnants of the old art we have come to love still there. The tokens are new as well. It all comes together to create a very pleasing set. There is also a booklet included outlining the history of the game. ",//cf.geekdo-images.com/images/pic84931.jpg,8,180,8,2,180,Monopoly: 70th Anniversary Edition,180,//cf.geekdo-images.com/images/pic84931_t.jpg,2005,Edison Girard,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",Hasbro,5.41114,166 18901,"To celebrate the seventieth anniversary of the London edition of Monopoly, Hasbro released a new edition with the same gameplay, but with street names, player pieces and even the money values more recognizable to a modern audience. Every value in the game has been multiplied by 10,000, so Canary Wharf (replacing Park Lane) costs £3.5 million. Stations have been replaced by airports, and houses by apartments. Player pieces include a mobile phone and a plane. ",//cf.geekdo-images.com/images/pic86124.jpg,8,180,8,2,180,Monopoly: Here and Now,180,//cf.geekdo-images.com/images/pic86124_t.jpg,2005,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",4.89926,338 18902,"Adapted from the publisher: Ready for blast-off...? Each of the rockets in turn take off for far-off galaxies. But the uninhabited galaxies disappear one after another: put your opponents out of action by preventing them from moving or you might get swallowed up yourself by a black hole... the last rocket to survive the chaos of the BIG-BANG is the winner! The object of the game is to put the opponent’s rocket out of action by preventing LIFT OFF. Per turn, the players must move their rocket to an adjacent "galaxy," AND they must remove one galaxy from the game. As the galaxies dwindle in number and disappear from the board, one rocket will eventually get stranded and not be able to take off. Careful thought and planning will launch the winner! Re-implements: Quivive ",//cf.geekdo-images.com/images/pic494676.jpg,6,15,7,2,15,Sputnik,15,//cf.geekdo-images.com/images/pic494676_t.jpg,2005,Agence Bravo,"Abstract Strategy,Space Exploration",NA,Francis Pacherie,NA,3D Games,NA,Gigamic,5.61112,145 18931,"In Emira the players are Arabian Sheiks looking to expand their harem with more princesses. They try to make themselves more attractive to convince as many princesses as possible to come to live in their harem. Each round, another princess with different preferences comes into play and chooses the sheik that she is most attracted to. The game is played in several rounds. The 3 to 5 players have auctions where they bid to perform actions: play event cards, buying spice caravans, palace sections, camels, or improve his appearance and status. After all players have performed an action the princess will chose which sheik she prefers (according to her preferences). Each player has a goal card that defines his goal for the game, for example acquire 4 princesses with three specific skills or 6 princesses. 1st Place 2004 Hippodice Spieleautorenwettbewerb (as Harem). ",//cf.geekdo-images.com/images/pic162641.jpg,5,100,12,3,100,Emira,100,//cf.geekdo-images.com/images/pic162641_t.jpg,2006,Franz Vohwinkel,"Arabian,Economic",NA,"Paul Van Hove,Liesbeth Vanzeir",NA,NA,"Auction/Bidding,Set Collection,Variable Player Powers","Devir,Mayfair Games,Phalanx Games B.V.",5.99573,707 18932,"From the ZuGames website: In the year 1338 the Siena’s Town Council charged the famous artist Ambrogio Lorenzetti to paint a fresco showing the town and its commerce. You will play the game above the painting that he made. You will start as Peasants, sowing the ground and selling your crop along the Via Francigena. If you will save enough florins you will be more comfortably off, trading in cloth and spices throughout Tuscany. But your dream is bigger: to enter the Council of the Nine, the town’s government. Therefore you will have to change into Bankers and use your money to obtain the Senesi’s consent: will you finance the artists of that time or contribute towards the construction of the new Torre del Mangia? Be careful, the florins that you have saved could not be enough! Behind every corner of the town other players’ pitfalls hide themselves: beggars, thieves, pretty women inside the inn... Be prepared for a unique game experience. ",//cf.geekdo-images.com/images/pic99088.jpg,5,90,12,2,90,Siena,90,//cf.geekdo-images.com/images/pic99088_t.jpg,2005,"Ombretta Bernardi,Ambrogio Lorenzetti","Economic,Medieval",NA,Mario Papini,NA,"Cities: Siena / Sienna (Italy),Country: Italy","Auction/Bidding,Hand Management","Quined Games,What's Your Game?,Z-Man Games,ZuGames",6.16186,640 18946,"The guests are here, and they're hungry, so try to be the best waiter at this café by making sure that all the guests get their Just Desserts! In this card game, each player starts with a hand of three dessert cards while three guest cards are placed in the center of the table; each dessert card shows 1-3 tastes that it satisfies, such as chocolate, fruit, or pastry, while the guest cards show what they crave as well as what they refuse to eat. On a turn, you draw a dessert card, add a guest card to the table from the deck, then take one of three actions: Serve (and claim) one or two guests by discarding one or more dessert cards to give them what they want (while avoiding what they don't want); if you give a guest their favorite item, you get tipped with an extra dessert card. Draw one more dessert card. Dump as many dessert cards as you want, then drawing that many cards from the deck. At the end of your turn, discard guests from the table so that only one guest of each "suit" is still waiting to be served — but the guest heading out the door (on top of the discard pile) can still be claimed by any waiter. If at any time you've served three guests of the same suit or five guests of different suits, then you win! Just Desserts includes game variants that allow you to steal guests from another waiter by sending more sweets their way, to force other waiters to each give up one guest, and to hold a surprise party to claim a guest out of turn. ",//cf.geekdo-images.com/images/pic2453795.jpg,5,25,8,2,25,Just Desserts,25,//cf.geekdo-images.com/images/pic2453795_t.jpg,2015,"Brooke Allen,Andrew Heath",Card Game,NA,Andrew Looney,Just Desserts: Better With Bacon,Food / Cooking,Set Collection,Looney Labs,6.18904,402 18961,"From the publisher: Serve The Computer… die a lot. Thwart traitors… die a lot. Save Alpha Complex from imminent destruction… die a lot. Welcome to Paranoia: The Mandatory Card Game. A light hearted death-fest for 3-8 players set in the multi-award winning world of Paranoia. But, you say, you’ve never played Paranoia. Don’t worry, Citizen, this DNCPCG (definitely not collectible paranoia card game) is the perfect primer to the delightfully lethal world of Alpha Complex. Created by Steve Gilbert, co-author of Me and My Shadow Mark IV, Paranoia: The Mandatory Card Game will have you nuking your buddies before you can say, “The Computer is my friend.” So how do you play? Excellent question, Citizen! You and the other players are elite Troubleshooter agents for The Computer, trained to root out traitors, mutants and enemy agents. Your friend, The Computer, is going to send your Troubleshooter team on a series of happy fun missions critical to the survival of Alpha Complex (aren’t they all). Your greatest fear is that Friend Computer will find out you are one of its enemies. So strap on your laser, and your hand flamer, and your plasma-cannon, and venture forth to rid Alpha Complex of the mutinous, but equally well-armed traitors surrounding you. Playing time: 60 minutes (that you’ll never get back for the rest of your life, so quit your whining) Stay Alert! Trust No One! Keep Your Laser Handy! Expanded by: Paranoia Mandatory Card Game Expansion: Secret Societies ",//cf.geekdo-images.com/images/pic96823.jpg,8,60,10,3,60,Paranoia Mandatory Bonus Fun! Card Game,60,//cf.geekdo-images.com/images/pic96823_t.jpg,2005,James Holloway,"Card Game,Humor,Science Fiction",NA,Steve Gilbert,Paranoia Mandatory Card Game Expansion: Secret Societies,From RPG books to board games,NA,Mongoose Publishing,5.93968,436 18963,"This is a game where 2-6 people are dueling it out in fencing matches. You have poise points which keep track of how "good looking" a character is. When you lose all of your poise points, and are a staggering mess, you can be stuck with a sword for the final blow and be killed. You can regain poise by doing things to help make you look better, such as wiping your brow, or tucking in your shirt. You can play cards to enhance your attacks or to defend against an opponents attack. Such as parrying or "strong arming" your way through an opponents defense. There are also weapons and items which can be played to affect the game in different ways. Similar to a re-themed version of the company's Kung Fu Fighting. ",//cf.geekdo-images.com/images/pic88362.jpg,6,45,10,2,45,En Garde!,45,//cf.geekdo-images.com/images/pic88362_t.jpg,2005,"Cliff Bohm,Beth Trott","Card Game,Fighting,Renaissance",NA,"Cliff Bohm,Geoff Bottone,Colleen Skadl",En Garde!: Inconceivable!,Sports: Combat Sports / Martial Arts,NA,SlugFest Games,5.80669,490 18966,"A tricky "look-ahead" game of directing and diverting marbles, represented by wooden discs with printed stickers on them (tiles), into your scoring areas of the board. From the rules: "You are a middle manager trying to manipulate the marble sorting machine to obtain as many marbles as possible for yourself. The board represents the machine which distributes newly-minted marbles from the center and funnels them to one of six goal areas at the edge of the board. The winning player is the one who can manipulate the process to get the most marbles by the end of the day." Players manipulate the process by playing Machine Tiles: Machine Parts & Modifiers, or Marbles during their turns. Machine Parts alter the direction or behavior of Marble Tiles that move over them on a turn. Some Machine Part Tiles reverse direction, redirect, push or jump the Marble. Modifier Tiles allow players to reposition or remove previously played Machine Part Tiles. Marble Tiles are printed with a directional arrow and a value from 1 to 4. The player positions the arrow in a direction of his choosing in the center of the board. When subsequent marbles are placed, all marbles currently on the board will move in the direction of their arrow the distance identified by their printed value. Players must play at least one, and at most two, tiles per turn. If a player plays a marble on her first turn, she immediately takes a second turn, playing another marble or a Machine Tile (A machine Part of Modifier). The game ends when there are no tiles left for a player to draw or a player has met the specified marble quota for the game. This triggers the final phase, in which the machine keeps running until all of the marbles on the board reach their final destination. After the final phase, the player with the most marbles wins the game. ",//cf.geekdo-images.com/images/pic86473.jpg,6,60,12,2,60,Marvin Marvel's Marvelous Marble Machine,60,//cf.geekdo-images.com/images/pic86473_t.jpg,2005,NA,"Maze,Puzzle",NA,Greg Lam,NA,Marble Games,Tile Placement,Pair-of-Dice Games,6.33879,58 18975,"German Stategy meets American Fantasy! Hunting Party has simple, yet elegant, mechanics that come together to create deep, interactive gameplay. In Hunting Party, players race to kill the Dark Agents and solve the prophecy by building the destined party from 36 unique Hunters. Players will hire hunters by bidding with shares of the King's Bounty. These hunters will give players the skills they need to hunt, and the abilities to make a difference. With your share of the bounty, you can buy items that will increase your party's skills, abilities, or even level up your hunters into champions. Hunting Party is psychologically intense in the bidding of hunters, misleading of the prophecy, and in making deals of both cooperation and aggression. Players must balance the utilization of their shares and gold while planning carefully how they will use their hunters' abilities and their items to create opportunities and combos. However, the main challenge of Hunting Party is the use of Multiple Build Paths. Players are repeatedly asked, How do you want to play? Do you want to build a large party, a cheap party, a party of champions, a diversified party, or a specific one? Do you want to focus on ability combinations, killing Dark Agents, or attacking other players? Do you want to hoard gold, hoard items, or solve the Prophecy? It's all in how you want to play! Each game, you'll start off with a different Hero, a variable game board, and a different prophecy to solve, ensuring that you'll never play the same game twice. Online Play VASSAL (real-time or PBEM) ",//cf.geekdo-images.com/images/pic1223881.jpg,5,90,13,2,90,Hunting Party,90,//cf.geekdo-images.com/images/pic1223881_t.jpg,2005,"Ben Christenson,Patrick Christenson,John F. Morris","Adventure,Deduction,Exploration,Fantasy",NA,"Ben Christenson,Patrick Christenson",NA,NA,"Auction/Bidding,Variable Player Powers",Seaborn Games,6.21985,345 18983,"La Segunda Guerra Mundial. Components: A 80x64 cms board, 144 counters, rules book and one six sided die. It is part of a series of simple wargames edited in Spain by NAC in the 80s. This one covers the whole European theater of WW2, and while being the one that simplifies the most the combat mechanics (counters have just the nationality symbol, no movement/combat factors), it delivers many of the choices that were taken during the conflict: the Axis has an initial superiority, though not enough to fight a blitzkrieg on all fronts, and has to choose between a conservative approach on the East to try and take the Western powers out of the game before the US enters the war, or attack the USSR earlier than 41 before it is ready to battle back, and prepare an "Atlantic Wall"... without neglecting the North African shores! A simple game that allows you and your friends to reenact the European WW2 in less than 2h. ",//cf.geekdo-images.com/images/pic430947.jpg,4,90,0,2,90,La Segunda Guerra Mundial,90,//cf.geekdo-images.com/images/pic430947_t.jpg,1982,NA,"Wargame,World War II",NA,(Uncredited),NA,NA,NA,"Nike and Cooper Española, S.A.",5.475,60 18985,"Battleground: Fantasy Warfare is a point-based table-top tactical wargame in which units are represented by cards instead of a collection of figures or models. We bring you all the charging, flanking and intricate maneuvering of a great wargame in a convenient package for a fraction of the cost. As the general of a fantasy army of Men, Orcs, Elves or whatever faction you choose, you will muster your forces and command them in battle. You will have an agreed-upon number of points to spend on your army, which will determine the size of the battle. You and your opponent will then take turns deploying your forces on the battlefield. Finally you will give them their orders and the battle begins. During play you will have a limited number of Command Actions each turn – one for every 500 points available for building your army. These Command Actions represent what you can do as a general. You can spend them to change a unit’s orders or take direct control of a unit for a turn, rally routed units, draw cards that can provide small combat bonuses or to use your special army ability. Unlike most tabletop wargames where you have complete control over every soldier’s actions, Battleground puts you in the role of a true general. Your troops are loyal and will obey your orders but you can’t be everywhere so you have to spend your resources carefully! ",//cf.geekdo-images.com/images/pic351980.jpg,2,60,12,2,60,Battleground,60,//cf.geekdo-images.com/images/pic351980_t.jpg,2005,"Calum Andrews,Kaile Dutton,Richard Kitner, Jr.,Jackie Lee,David Lloyd (II),Jordan Speer,Robert Westmore","Ancient,Card Game,Fantasy,Fighting,Wargame",NA,"Robert Dougherty,Chad Ellis,Darwin Kastle","Battleground Fantasy Warfare: Scenario Booklet,Battleground: Kingdoms","Ancient Rome,Battleground Fantasy Warfare","Action Point Allowance System,Dice Rolling",Your Move Games,6.96842,889 19009,"Task Force Games released this supplement to ease new players into the complex game system of the Star Fleet Battles series. The first four scenarios are solo and each gives the player newly learned rules to put into play. After the first four, it's one-against-one. There are a total of 12 scenarios; after that you graduate up to the Basic Set. Here's what the back of the book says, "Out-think, out-shoot, and out-maneuver your opponent in warp speed dogfights throughout the galaxy. Cadet Training Manual places you in the command chair of the Fedration starship Constellation, where you will learn the skills of a starship commander in easy-to-grasp steps. As you continue through the manual, the mysteries of the Romulan cloaking device, Klingon disruptors, and elements which make every race unique will be revealed to you. You will have the opportunity to command ships of every race as you enter the universe of Star Fleet Battles." This product re-implemented a earlier product known as Introduction to Star Fleet Battles, which was released in 1986 for the Star Fleet Battles Commander's Edition. Star Fleet Battles Captain's Edition replaced the Star Fleet Battles Commander's Edition. Star Fleet Battles Cadet Training Manual was released as a replacement for Introduction to Star Fleet Battles for the Star Fleet Battles Captain's Edition Series. In 1996, Star Fleet Battles Cadet Training Manual was redone, and renamed Star Fleet Battles Cadet Training Handbook and it is now free to download at http://www.starfleetgames.com/CadetTraining.shtml. The 3 key files are those with "Cadet Training Manual" in the link title though the PDFs are the revised (& expanded) "Cadet Training Handbook" ",//cf.geekdo-images.com/images/pic86532.jpg,2,30,12,1,30,Star Fleet Battles Cadet Training Manual,30,//cf.geekdo-images.com/images/pic86532_t.jpg,1992,NA,"Movies / TV / Radio theme,Science Fiction,Wargame",NA,Stephen V. Cole,NA,"Star Fleet Battles,Star Fleet Universe,Star Trek",Hex-and-Counter,"Amarillo Design Bureau, Inc.,Task Force Games",7.29545,55 19027,"Do you say Redneck like it's a bad thing? A roll of 2 dice determines the grade you complete in school, which sets you up for one of 11 fabulous careers such as Mullet Salon Operator or Monster Truck Announcer. Journey through Blue Collar Americana by going into debt to purchase a vehicle, get married, divorced, re-married, purchase a home, and raise a passel of young'ens. Through accidents and brawls, players lose teeth during the game. Buy some back if you can... as the player with the most teeth remaining at the end of the game wins! Some card examples: New business venture: Steal and sell wheelchairs. Collect $300. Accidentally break industrial scale at feed store while weighing yourself. Pay $200 for repairs. You need more time to watch TV You may divide your young'uns between the other players. Expanded by: Redneck Life: Bustin' A Gut! Expansion ",//cf.geekdo-images.com/images/pic267869.jpg,6,60,13,2,60,Redneck Life,60,//cf.geekdo-images.com/images/pic267869_t.jpg,2003,Two Tree Art,Humor,NA,"Lori Dieda,Lisa Steenson",Redneck Life: Bustin' A Gut! Expansion,NA,Roll / Spin and Move,Gut Bustin' Games,5.29989,393 19028,"In old Tijuana, bankrupt American businessmen go to die -- and wrestle -- but not in that order... It would be a shame to encourage them, unless of course you're making a profit off of it. In Secret Tijuana Deathmatch, it is your job as wrestling promoter to go to the United States, hire five of the best (or most desperate) businessmen and then pit them against your opponents' wrestlers in fights to the death. Is your goal glory? Of course not! Your goal is money! You earn money either by defeating another player's wrestler (in which case they pay you the purse) or by picking the winner of another two players' match (in which case you share a side bet with the others who guessed correctly). The winner is the one who earns the most money before someone's stable runs out. Interesting bit of trivia: this game is limited to 5000 copies, as the modifier tiles for the matches are from an overprinting of Atlas Games' Spammers. ",//cf.geekdo-images.com/images/pic576327.jpg,6,60,12,3,60,Secret Tijuana Deathmatch,60,//cf.geekdo-images.com/images/pic576327_t.jpg,2005,Cheyenne Wright,"Card Game,Fighting,Humor",NA,James Ernest,NA,NA,NA,Cheapass Games,5.61199,171 19040,"ChiZo RISING is a 2, 3 or 4 player game this is a new concept in collectible gaming that enlists the 12 Mighty Creatures of the Chinese Zodiac. The game uses high-quality square tiles, rather than paper cards, and features striking art and a unique play mechanic not found in other games. Each Starter Set Includes: 21 Creature Tiles, in one of four 3-Creature configurations 11 Special Effects Tiles 2 ChiZo RISING Booster Packs containing 8 random tiles each 1 ChiZo RISING Player Handbook Starter Sets include everything needed to challenge other ChiZo RISING Players, and begin the quest to build the ultimate ChiZo RISING Tile Stack. Each Booster Pack Includes: 8 Random Tiles (5 Common, 2 Uncommon and 1 Rare) Booster Packs are optional but are recommended to enhance the challenge of game play, adding further depth and excitement to the game. ",//cf.geekdo-images.com/images/pic329611.jpg,4,20,8,2,20,ChiZo RISING,20,//cf.geekdo-images.com/images/pic329611_t.jpg,2005,"Volkan Baga,Eckhard Freytag,Philip Hua,Norm Quirós,Klaus Schröer,Jerry Seltzer,Dave Wolf","Collectible Components,Fantasy,Fighting,Mythology",NA,Deborah Robinson,NA,"Admin: Better Description Needed!,CTGs (Collectible Token Games)",Tile Placement,"999 Games,Phalanx Games B.V.,Temple Games, Inc.",5.75,158 19046,"From the back of the package... "Accumulating sets is the aim of the game... it's holding onto them that's the trick! With players matching and stealing sets faster than you can say 'Ruckus,' fortunes change quickly. Until the final card is played, it's anybody's game!" The box contains sets of 6 identical cards and there are 12 sets making 72 cards. ",//cf.geekdo-images.com/images/pic335815.jpg,4,20,6,2,20,Ruckus,20,//cf.geekdo-images.com/images/pic335815_t.jpg,2005,NA,Card Game,NA,Dan Levy,NA,NA,Set Collection,"Funstreet Games,Hubbub, Inc.,Imagination Games",5.69239,153 19048,"From the designer: You're three miles into Alberta, a sack of warm, spicy burritos your only companion. To be caught north of the border would be the end of you. Wait -- what's that noise?? In The Nacho Incident, players are trying to make the most money by smuggling Mexican food into Canada. They must evade the Mounties and choose the most profitable combination of smuggler, food and destination. Smugglers are ranked by number, and each turn all players select one from their hand and reveal them simultaneously. High numbers act first and have greater smuggling options available to them, but also attract the attention of the Mounties. After crossing the border, smugglers set up cantinas to finance further smuggling operations -- but these cantinas will be shut down as the Mounties discover them. After 12 turns of smuggling (about 30-45 minutes), the player with the most money wins! ",//cf.geekdo-images.com/images/pic167746.jpg,4,45,10,2,45,The Nacho Incident,45,//cf.geekdo-images.com/images/pic167746_t.jpg,2005,Scott Starkey,"Card Game,Spies/Secret Agents",NA,Jim Doherty,NA,NA,"Hand Management,Pick-up and Deliver,Simultaneous Action Selection",Eight Foot Llama,6.02169,234 19074,"Ostia is an economic game of trading goods and donating them to the senate of Rome. You have to decide, whether you want to earn money for your goods or whether you want to donate some of them to the senate. The senate grants victory points for the most needed goods, but no money. Therefore you have to put some goods to the market, hoping that they are rarely sold there to earn enough money for the next trading phase. The ranking of goods mostly needed changes each round and you can see the ranking for the next round. Accordingly you may decide to keep some of the goods for next round, when they are more valuable to the senate. But you can keep only one card of goods per storehouse and storehouses are expensive. ",//cf.geekdo-images.com/images/pic107749.jpg,5,60,12,3,60,Ostia,60,//cf.geekdo-images.com/images/pic107749_t.jpg,2005,Harald Lieske,"Ancient,Economic",NA,Stefan Risthaus,NA,"Ancient Rome,Country: Italy","Auction/Bidding,Trading","Mayfair Games,Pro Ludo,PS-Games",5.85668,462 19081,"Who does not want to live in a beautiful penthouse? New York, Syndney, Shanghai, London, Rotterdam, Frankfurt or one of the other great cities? It is the challenge of the players who participate in this exciting game to strive for the highest position in the skyscrapers that form the ever rising Skyline. Which player succeeds in finishing the first penthouse? On top of the world Build your floors on the right spots and increase your income rapidly. Use the extra money to invest in the necessary floors on higher positions. When you use buildings which have been built by others and build on top of them, you can leverage your income. But do not you?re your opponents the means to build on top of your floors! Anticipate on the actions of the other players by planning ahead and judge what actions they will take in the next rounds. Here you can see the buildings you can complete by making special combinations. Penthouse Invest in new (and higher) floors in time and be careful not to spend all your money when you need capital to build them. The magnificent penthouse will give you a lot of prestige, but no income! Do not invest in a penthouse to soon, but make sure you posses a penthouse at a strategic position before the final round. Keep your eye on your secret assignment to make a great finish in the thrilling final of this game. Be prepared to make a decisive strike at the last round of Skyline and victory could be yours. Tactical and strategic family game This accessible game with relatively simple rules of the game is designed for the whole family, young and old and those who enjoy tactical and strategic games. Luck is a limited factor in the gameplay. When you play SKYLINE it is important to set out a well thought-out strategy and to have the flexibility to adjust tactics when the situation changes. Hold the initiative and control the game! This highly interactive game and the balanced gameplay guarantee that you will enjoy this game very much. Not one strategy has been identified as the winning strategy, until now. The high variance in the game and the influence of decisions of the other players will make it a challenge to play SKYLINE and to win it. Again and again! Expanded by: Skyline of the World Expansion ",//cf.geekdo-images.com/images/pic299578.jpg,4,60,8,2,60,Skyline of the World,60,//cf.geekdo-images.com/images/pic299578_t.jpg,2005,"Florine de With,Yvon-Cheryl Scholten",City Building,NA,Hans van Tol,Skyline of the World Expansion,3D Games,NA,The Game Master BV,6.47581,186 19083,"Fuzztoons is a humorous card game where you simulate a roleplaying game session, you can do anything and without a game master! Fuzztoons is based on a comic called "El Señor de los Pardillos," a parody of The Lord of the Rings. From the Fuzztoons web site: "Eat up a powerful sponge-cake, obtain the big sword of the massive slaughter, face to the great demon of ginger and squash an egg in the head to Sauron." Components of the game: A wonderful rules sheet 173 cards 2D6 dice ",//cf.geekdo-images.com/images/pic87000.jpg,8,0,0,1,0,Fuzztoons,0,//cf.geekdo-images.com/images/pic87000_t.jpg,2005,NA,"Card Game,Comic Book / Strip,Fantasy,Humor",NA,Patrick Frish,NA,NA,"Dice Rolling,Role Playing,Variable Player Powers",Edge Entertainment,4.28102,62 19100,"Hacienda has players competing for space on the South American pampas, aiming to bring their livestock to the most markets. You get three actions a turn to buy cards which then let you lay tiles to control land and herds, or you may buy extras, such as waterholes or the haciendas of the title to get bonus points. The game has two card decks, one showing the different land types on the hex map, the other the different animals (pigs, cows, horses and sheep). Some cards are laid face up and you pay 3 pesos to buy the ones you want, or 2 pesos for an unknown card from the draw deck. You spend the cards to put your markers on land and to place your animal tokens on the board. Animals of a type go together to make a herd naturally, and each time a herd touches a market town on the board, you earn money for the size of herd and land attached. With careful hand and herd management, you can make good cash gains and also block your opponents. You need the money to buy more cards of course. 12 pesos also buys waterholes you can place next to your herds, or haciendas to go on your land or herds. If you run short of money, you can call a harvest and get cash off your land. But the game is not about money. You score victory points halfway through the game and at the end. The more markets you are serving, the more points you get. The herds and the land get you points. The water and haciendas get you bonus points as well, which can be crucial to your success. It should be noted, the game board has two sides: a symmetrical dog-bone shape of land types (appears in most of the photos), and a "random" more varied pattern of land types. Online Play http://www.spielbyweb.com/ (turn-based) Yucata (turn-based) ",//cf.geekdo-images.com/images/pic121746.jpg,5,90,10,2,60,Hacienda,90,//cf.geekdo-images.com/images/pic121746_t.jpg,2005,Michael Menzel,"Animals,Economic,Farming,Territory Building",NA,Wolfgang Kramer,NA,"Country: Argentina,Country: Uruguay","Area Enclosure,Card Drafting,Route/Network Building,Tile Placement","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.97408,3715 19114,"Game description from the publisher: Captain Treasure Boots is a fast-playing pirate-themed board game. Players gather treasure from islands around the board, and bring the treasure home to port. Treasures are worth points, but they also give you special abilities, so you'll have to decide how much to keep, and how much to cash in. Of course, treasure is never safe aboard your vessel! Players can attack each other and steal treasure – and the board is home to a few "Privateers", extra pirate ships that can be controlled by anyone. ",//cf.geekdo-images.com/images/pic1732707.jpg,6,40,12,2,40,Captain Treasure Boots,40,//cf.geekdo-images.com/images/pic1732707_t.jpg,2005,Phil Foglio,"Exploration,Pirates,Print & Play",NA,James Ernest,NA,NA,NA,Cheapass Games,5.67475,99 19115,"From the Cheapass website: It's the Old West, and you find yourselves working at Friedey's, the watering hole of the damned. You're the last few payers in a poker game you're not allowed to win. Now lose all your money as fast as you can, while everybody else is trying to do the same. Oh, and you'll probably need the Brain. Dead Money is the newest game in the Friedey's series (Give Me the Brain, Lord of the Fries, and The Great Brain Robbery). It's a wacky cross between poker and Give Me The Brain. Players begin with a hand of cards and no Brains. The Brains are cards in the deck; there are eight of them all together. The object of the game is to get rid of your cards, which represent (among other things) the money you have left in this poker game. Of course, a lot of the cards make you draw more cards, and a lot of them require that you have a Brain. Dead Money is a quick-playing and clever variation on a classic Cheapass game, and it features glorious cowboy zombies by artist Brian Snoddy. ",//cf.geekdo-images.com/images/pic365707.jpg,6,20,10,3,20,Dead Money,20,//cf.geekdo-images.com/images/pic365707_t.jpg,2006,Brian Snoddy,"Card Game,Horror,Humor,Zombies",NA,James Ernest,NA,Cheapass Zombie Series,Betting/Wagering,Cheapass Games,5.49348,164 19120,"The first CCG from the creator of such collectible miniatures games as Mage Knight and Heroclix, High Stakes Drifter combines poker and CCGs for a unique multi-player experience unlike any other game. Set to retail in $9.99 starter decks and $2.99 booster packs, the game features both cards and poker chips (called Kicker Chips) that change the flow of the game. From the publisher: The Wild West was never as much fun as the betting-and-bluffing world of High Stakes Drifter! The hustlers, gamblers, lawmen, first nations, and outlaws have all thrown in their chips, and only those with nerves of steel and the right mix of skill, luck, and smarts will prevail! Combining elements of traditional saloon games and featuring photography and personalities from the Wild West such as Billy the Kid and Wyatt Earp, High Stakes Drifter is the first collectible card game (CCG) from WizKids and the first CCG that gets better as more players sit down at the table. Special kicker chips add just a pinch of luck, but the greatest bettors and bluffers will prevail in the dusty world of High Stakes Drifter! ",//cf.geekdo-images.com/images/pic184146.jpg,8,0,8,2,0,High Stakes Drifter,0,//cf.geekdo-images.com/images/pic184146_t.jpg,2005,NA,"American West,Bluffing,Card Game,Collectible Components",NA,Matt Forbeck,NA,CCGs (Collectible Card Games),Betting/Wagering,WizKids,5.53524,105 19145,"Disposable Heroes and Coffin For Seven Brothers is a WWII platoon-level skirmish miniatures wargame. Each model represents one soldier or vehicle. The game rules are easy to learn and attempt to limit charts as much as possible. Most rules have an 'intuitive' feel to them, making the game flow smoothly and quickly. Players alternate unit activation. Each unit may move and shoot (and close assault) with shooting ability being tied directly to distance moved. Guns and vehicles must acquire their targets before they are able to shoot. The game tends to be fast and bloody. ",//cf.geekdo-images.com/images/pic191564.jpg,2,120,12,2,120,Disposable Heroes and Coffin For Seven Brothers,120,//cf.geekdo-images.com/images/pic191564_t.jpg,2004,"Chalfant Conley,Keith Stine","Miniatures,Wargame,World War II",NA,"Chalfant Conley,Keith Stine","Disposable Heroes and Coffin for Seven Brothers: Angriff!,Disposable Heroes and Coffin for Seven Brothers: Blood and Guts!,Disposable Heroes and Coffin for Seven Brothers: Futile Gallantry,Disposable Heroes and Coffin for Seven Brothers: Go Forward Together,Disposable Heroes and Coffin for Seven Brothers: Mare Nostrum,Disposable Heroes and Coffin for Seven Brothers: Red Sun, Red Death,Disposable Heroes and Coffin for Seven Brothers: Urrahh!,The Long Road South,Primera Batalla,Seek Out, Close With, And Destroy.",NA,Dice Rolling,Iron Ivan Games,7.66316,57 19161,"From the designer: ElfBall is rich in tactical stimulation, but streamlined in play. It's the kind of game for those nights when you'd like to play something, but don't want to commit to a traditional fantasy sports simulation. One of the great mysteries of the sport of Elfball is just where it began, and how it got its name. The Elves of the vast forests of the Westerlands claim to have been playing the sport since the dawn of time, and that they named it in honor of themselves. The Dwarves and Orcs, high in their mountain homes, dispute this bold claim and insist that the game’s name instead refers to the type of severed head that makes the best ball core; both races maintain that they are in fact the originators and some of the bloodiest wars in the history of the realms have been fought over this claim. The men of the Middle Kingdoms ignore the squabbles of the elder races and call the game De Circque instead. Today Elfball is played by every nation and tribe of the world, and with a few regional variations, it is played the same on fields throughout The Realms. The design of the field, the distinctive ball, and the rules of play are all quite standardized. This game was prototyped in 2002 by Phigs Miniatures but did not see production until the game rules were overhauled and changed about 80% from the prototype and then released by Impact! Miniatures in 2007. ",//cf.geekdo-images.com/images/pic214179.jpg,2,75,0,2,75,ElfBall,75,//cf.geekdo-images.com/images/pic214179_t.jpg,2007,"Melvin de Voor,Eric Reiter","Fantasy,Miniatures,Sports",NA,"Tom Anders,Phil Bowen,Max Haider,Eric Reiter",Elfball: 2 Minute Warning,Fantasy Sports,Dice Rolling,Impact! Miniatures,7.14577,71 19184,"Lectio (previously known as Lexio) is based on the traditional Chinese game system of "Zheng Shangyou" – the climbing game – and is virtually the same game as Big Two (also known as Chinese Poker). Many other card games are based on the same mechanism (The Great Dalmuti, Gang of Four, Tichu, etc.), but Lectio uses tiles similar to those in Mah Jong instead of cards, and they are of excellent construction. In accordance with Chinese tradition, the number "2" is the strongest number. The suits are named after the sun, the moon, the stars, and the wind. In the game, a player leads a tile or set of tiles, and the other players must follow by either playing a higher tile or set of tiles or passing. The play continues until all players have passed in succession after the final play, and the player who played the last set leads next. Play continues until one player has played all of his tiles. Then each player pays chips to those players who performed better – that is, the player who went out will get paid by all other players, and the other players pay points to one another based on the difference in the number of tiles each held at the end of the hand. A game lasts five rounds, and the player at the end of the game with the most points wins. ",//cf.geekdo-images.com/images/pic1539491.png,5,20,8,3,20,Lectio,20,//cf.geekdo-images.com/images/pic1539491_t.png,2004,NA,NA,NA,Thomas H. Jung,NA,Climbing Games,Hand Management,"Dagoy,UBO CnC",6.87797,519 19187,"The expandable card game continues to expand, this time into the icy north. Compatible with other Dungeoneer sets, the new arctic-themed set introduces another six characters, plus new quests, items, monsters, and more. From the publisher: Chohzar the Ice Witch has unleashed demons of cold to invade the warm southern lands and wrap them in her icy grip! Only the most hardy of heroes can venture into her frozen realm to stop her before all the world is embraced by her wintery spell! Realm of the Ice Witch features 110 new Dungeoneer cards, including demon-themed monsters and six new heroes for your Dungeoneer game: Yeti Slayer, Ice Runner, demon Hunter, Explorer, Channeler, and Shape Shifter. Part of the Dungeoneer Series. ",//cf.geekdo-images.com/images/pic87559.jpg,4,60,12,2,60,Dungeoneer: Realm of the Ice Witch,60,//cf.geekdo-images.com/images/pic87559_t.jpg,2005,"Thomas Denmark,James Kei","Adventure,Card Game,Exploration,Fantasy",NA,Thomas Denmark,NA,"Dungeoneer,Witches","Dice Rolling,Hand Management,Modular Board,Variable Player Powers","Atlas Games,Galakta,Hobby World",6.3438,387 19212," A FREE one-player Fantasy Adventure Card Game No bookkeeping, NO DICE, just you and the cards and a token and an adventure !! 15-30 minutes playing time INTRODUCTION One year after the Black Knight's defeat ... The Village of Dawn is in grave danger. Not only two of the village's special items were stolen, but the great and wise Village Elder of Dawn has missing for months without a trace. Soon after, Goblins and Orcs have appeared and begun terrorizing the village, and even worse are the bandits, for it is said that their mysterious leader is invincible, he can heal his wounds in seconds! A brave local spy was able to return with vital yet horrifying information, that in two weeks the bandits will attack with full force to completely take over the Village Of Dawn! In these desperate hours the Guildmaster of Dawn had no choice but to send a messenger for help to the nearby village, Dew. They suffered and they prayed…. and now in their most critical moment, YOU are their answer, the hero who saved the island by defeating the Black Knight a year before. By the time you arrive at the Village of Dawn, you have only 8 days left until the bandits invade. After gathering some information while eating breakfast with the Guildmaster, you start your adventure to save Dawn…. THE MISSION Find the High Priest in the Temple and have him create a Dispel Potion, then find the Bandit Lair and defeat the mysterious Bandit Leader in his own turf, but you must hurry, time is running out !!! Designer's home page with info and downloads Online Play You can play The Island of D 2 on Battlegrounds: RPG Edition (aka BRPG) virtual tabletop software. Click here for details. You can play The Island of D 2 on Battlegrounds Gaming Engine (aka BGE) virtual tabletop software. Click here for details. In Series With: Island Of D ",//cf.geekdo-images.com/images/pic389695.jpg,1,30,8,1,30,Island Of D 2: The Shadow of Dawn,30,//cf.geekdo-images.com/images/pic389695_t.jpg,2005,A. Tran,"Adventure,Card Game,Exploration,Fantasy,Print & Play",NA,Jack Darwid,NA,"D Series,Solitaire Games","Hand Management,Modular Board","(Web published),Jack Darwid Games",6.60417,144 19237,"In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? It's simply killing! On each turn, a player will assume the role of "The Don", and will call out the steps in gameplay. Before the skirmish itself, an available pot of cash will be laid out before the players. This pot must be evenly split up amongst all of the surviving hoods. After that, the "Don" of the round will ask the players, including himself, to load their guns (in the form of selecting one of three possible cards: "Bang!", "Bang! Bang! Bang!" or "Click! Click!" from a set of 8 cards: 2 "Bang!"s, 1 Triple-"Bang!" and 5 "Clicks!"), and then count down to all of the players aiming their guns (real foam guns). Each player will then take a look at how many guns are pointed at them, and also take a look at the available pot of cash for the round before deciding if they want to "Chicken Out" and remove themselves from the skirmish. If they choose to back down, they will get a "Chicken" token which will deduct from their ill-gotten gains at the end of the game. But all players have to "Chicken Out" at the same time, using a countdown like the aiming. The remaining players will resolve the shootout showing their cards. First, all Triple-"Bangs!" wound the players they are aimed at. If there are still-aiming players with "Bang!" cards, those now wound their targets. "Click!"s are only bluffs and do nothing. A player that is wounded during the standoff does not participate in the split of the cash and receives a bandage (any player that receives a certain number of bandages is eliminated from the game). Now all the used cards are discarded--even those of the players that "Chickened Out". Now the remaining players will finally split the cash. If the cash cannot be divided evenly, the rest is kept on the table and is added to the new pot. The game is played 8 rounds, until all cards were played. Keeping track of the cards is important, since all players have only a limited supply of "real" shots. There are a couple of expansions packed-in with most editions that change some of the mechanics of the game, and also add a new "traitor"-based mechanic, as well. ",//cf.geekdo-images.com/images/pic87523.jpg,6,30,10,4,30,Ca$h 'n Gun$,30,//cf.geekdo-images.com/images/pic87523_t.jpg,2005,Gérard Mathieu,"Bluffing,Card Game,Fighting,Humor,Mafia,Negotiation,Party Game",NA,Ludovic Maublanc,"Ca$h 'n Gun$: Silver Saw-off,Ca$h 'n Gun$: Size Doesn't Matter,Ca$h 'n Gun$: Uzi,Ca$h 'n Gun$: Yakuzas",Ca$h 'n Gun$,"Player Elimination,Simultaneous Action Selection,Variable Player Powers","Repos Production,Asmodee,Crómola,Heidelberger Spieleverlag,Jeux sur un Plateau,Kaissa Chess & Games,Wargames Club Publishing",6.66148,8741 19274,"From sevinpold.com: There is only one way to save Sevinpold... Unite your team of Valiants against the power of the Darkness in a fierce battle to save Sevinpold from eternal night. Proclaim victory only when you return The Scepter to The Living Throne. But be forewarned: The Darkness grows stronger and more menacing with every bolt of Dark Lightning. You will not know who triumphs until the last roll of the dice. One player is the Darkness, each other player is a Valiant - all the Valiant players work as a team. The square-gridded board is filled with castles, each containing a treasure. Some treasures allow the Darkness player to add another piece, some provide benefits to the finder, and two are required for the Valiants to win - the Scepter must be brought to the location of the Living Throne. On a turn, a player rolls 2 dice and can move using either one, the total, or the difference. Moves are in a straight line unless both dice are used, when each can be used in a different direction. ",//cf.geekdo-images.com/images/pic223525.jpg,7,0,9,2,0,Darkness Falls on Sevinpold,0,//cf.geekdo-images.com/images/pic223525_t.jpg,2002,NA,"Exploration,Fantasy",NA,Don Donovan,NA,NA,"Partnerships,Roll / Spin and Move","Sevinpold Castles, Inc.",4.38261,69 19301,"At the center is the Ziggurat, where you must bring 4 sacrifice tokens to win. But to deliver them, you must have sufficient Mana reserved by praying in temples, which players build. You bring your sacrifices from 4 huts that you build, and you can breed at an empty hut to increase your people. To build huts, temples, and Mana, you use rocks and timber that you collect from quarries and forests. Each turn, you can move 5 places, placing new tiles if you go off the map, seeding stones or timber if they are quarries or forests, and carrying resource to empty plains if you want to build. Building a hut or temple, breeding, or drawing an action card ends your turn, and you bank Mana if you have people on temples. So gradually, you build up your clan and have them do different things. Some stand at temples to pray, some explore and carry resource, others help build or breed. And when you deliver a sacrifice, you kill the messenger too, thus needing to breed more. Expanded By Mesopotamia: Expansion ",//cf.geekdo-images.com/images/pic94720.jpg,4,45,10,2,45,Mesopotamia,45,//cf.geekdo-images.com/images/pic94720_t.jpg,2005,Franz Vohwinkel,"Ancient,Civilization",NA,Klaus-Jürgen Wrede,Mesopotamia: Expansion,Middle Eastern Theme,"Action Point Allowance System,Modular Board,Pick-up and Deliver,Point to Point Movement","Mayfair Games,Phalanx Games B.V.",6.55734,1474 19329,"WizKids Inc., creators of the runaway hit games Pirates of the Spanish Main and HeroClix, are proud to announce a licensing agreement with the National Association for Stock Car Auto Racing (NASCAR) for Race Day, a constructible racing game featuring cars of 22 of the top drivers and cars in the NASCAR NEXTEL Cup Series, including Jimmie Johnson (driver of the No. 48 Lowe's Chevrolet), Jeff Gordon (driver of the No. 24 DuPont Chevrolet), Tony Stewart (driver of the No. 20 Home Depot Chevrolet). "We couldn't be more excited to work with NASCAR on this thrilling game," said Mike Samora, vice president of Sales and Marketing at WizKids. "Race Day captures all the excitement of a NASCAR race in an affordable, fun and fast-playing package. Players collect and assemble their favorite cars and play against their friends and family, drafting and "stepping on it" all the way to the checkered flag." Race Day is sold in 2-car starter packs for $4.99 and Limited Edition starters for $9.99. The 2-player basic starter includes 2 randomly-inserted cars, resource card, miniature die, and one 'small track' with one-fourth of a 'superspeedway' track printed on the opposite side. The superspeedway rules add more strategy elements to the game - the small track is just for starter rules or for quick games. The Limited Edition starters includes 4 randomly-inserted cars, one promotional car, 3 resource cards, 2 full-size dice, and a complete full-color superspeedway (Pocono in RD 2005, Daytona International Speedway in RD 2006 S1) with rules. NASCAR Race Day 2005 is expanded by: *NASCAR Race Day 2006 Series 1 *NASCAR Race Day 2006 Series 2 (canceled before release) Promotional cars include: *Joe Nemecheck in the #01 Army car - RD 2005 Limited Edition starter. *Jeremy Mayfield in the #19 Dodge Dealers car with the 'Top Banana' paint-scheme as a mail-in offer. *Dale Earnhardt Jr. in the #8 'DEI' car (alternative paint-scheme from traditional Budweiser paint) - RD 2006 Series 1 Limited Edition starter. *Dale Earnhardt Sr. in the #3 Goodwrench Service Plus car - RD 2006 Series 1 Limited Edition Wal-Mart exclusive starter. ",//cf.geekdo-images.com/images/pic107192.jpg,12,0,10,2,0,Race Day,0,//cf.geekdo-images.com/images/pic107192_t.jpg,2005,NA,"Collectible Components,Racing,Sports",NA,(Uncredited),NA,"CMGs (Collectible Miniatures Games),Sports: Auto Racing",Dice Rolling,WizKids,6.06853,170 19348,"From the rulebook: The year is 632 AD. The Byzantine Empire is all that remains of what once was the mighty Roman empire. She herself has only just survived a mighty war against Persia. Both empires now lay exhausted from their long years of struggle. Meanwhile, further south in the deserts of Arabia, the prophet Mohamed has given new meaning to an old religion and sets the peoples of that land on a course of action which will echo down the ages. Under the leadership of a succession of caliphs the Islamic Arabs are about to descend on the prostrate bodies of the Persian and Byzantine empires. From the box: The game 'Byzantium' deals with the rise of the Muslim Caliphate and its war with the Byzantine Empire. Your role as a player is to take a stake in each side and outwit your opponents to secure your own personal victory. ",//cf.geekdo-images.com/images/pic93883.jpg,4,180,13,2,120,Byzantium,180,//cf.geekdo-images.com/images/pic93883_t.jpg,2005,Peter Dennis,"Arabian,Medieval,Political,Wargame",NA,Martin Wallace,NA,"Admin: Better Description Needed!,Byzantium,Country: Egypt,Country: Greece","Area Control / Area Influence,Dice Rolling,Point to Point Movement,Worker Placement",Warfrog Games,6.83314,1125 19351,"Excerpts from the publishers website, “Dark Millennium propels the Warhammer 40,000 collectible card game forward. Horus is dead and the Emperor lays interred on the Golden Throne. The brutal Ork horde and deadly Eldar warhost join the battle for the entire galaxy. Dark Millennium: The Warhammer 40,000 Collectible Card Game lets you take command of massive armies, letting you determine the fate of strategic planets in the galaxy. Flesh and steel collide as you deploy your forces and determine the strategy and tactics needed to win the battle and destroy your enemy.” ",//cf.geekdo-images.com/images/pic114349.jpg,2,45,10,2,45,"Dark Millennium: The Warhammer 40,000 Collectible Card Game",45,//cf.geekdo-images.com/images/pic114349_t.jpg,2005,NA,"Card Game,Collectible Components,Fantasy,Horror,Novel-based,Science Fiction,Video Game Theme",NA,"David Freeman,Seth Morrigan",NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games),Warhammer 40,000 Card Games","Area Movement,Secret Unit Deployment,Variable Phase Order,Variable Player Powers","Games Workshop Ltd.,Sabertooth Games",5.97747,91 19358,"In Western Town, each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit. The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game! Each player has his own board on which he will be building his town. Every building gives him different, and increasing, rights and abilities, and therefore power. The bigger your town gets, the better – but managing too much growth is challenging, so you'll need to make difficult choices at the beginning of each round as to which buildings you'll bring into play. This "building-adding" mechanism helps players stay in the game and not get lost in the overwhelming number of choices available. Of 22 different buildings, six of them are identified every round as "bonus" buildings, and players are forced to adapt varying strategies and test new combinations of these buildings for their town as the game progresses. In addition to logic and strategy, Marshals will need to bluff and occasionally resort to questionably bending the law a bit, to succeed in building their Western Town. And as if that weren't enough, there are even occasional Indian attacks to deal with as well! ",//cf.geekdo-images.com/images/pic1360629.jpg,4,90,12,2,45,Western Town,90,//cf.geekdo-images.com/images/pic1360629_t.jpg,2005,Anthony Wolff,"American West,City Building",NA,Olivier Warnier,Western Town: Expansion,Crowdfunding: ulule,"Dice Rolling,Hand Management,Simultaneous Action Selection","(Web published),Whyme",7.17383,332 19363,Havoc: the Hundred Years War is a card game where players compete in a series of battles by recruiting soldiers to form sets (poker hands) to win victory points. The Dogs of War are used to retrieve soldiers from the battlefield or to draw extra resources. After 8 skirmishes a final battle ends the game and crowns a new king based on total victory points. ,//cf.geekdo-images.com/images/pic90071.jpg,6,60,10,2,60,Havoc: The Hundred Years War,60,//cf.geekdo-images.com/images/pic90071_t.jpg,2005,"Barbara Bloom,K. C. Humphrey,Rita Humphrey,Morgan Crusader Bible","Bluffing,Card Game,Medieval",NA,K. C. Humphrey,"Havoc Expansion: John of Gaunt,Havoc Expansion: The Character Cards",Rummy Games,"Card Drafting,Hand Management",Sunriver Games,6.7088,738 19370,"Quelf is the unpredictable party game that gives Random a new name! Whether you're answering hilarious trivia, performing ridiculous stunts, or obeying silly rules, Quelf will inspire you to use your creativity, wit and sense of humor in ways you've never imagined. As you move around the game board, as one of eight quirky characters, crazy things start to happen. Your friends start talking strangely. Your mom's face is wrapped in toilet paper. Your dad is acting like Dracula. And you are reciting a poem about your armpits. Cards: Stuntz - balancing acts, costume creations, daredevil moves, weird contraptions Showbiz - mime, sing, tapdance, draw, do impressions, write poetry Quizzle - mind-twisting trivia, nutty riddles, brain teasers Rulez - rules you must follow: snort like a pig when you laugh, say everything twice, roll the dice with your elbows Scatterbrainz - choose one of two topics and everyone gives answers until no one can think of a valid one ("Ways to get your leg out of a spring-loaded, steel bear trap" or "Brands of Lipstick") Characters: The Platypus Mr. Lugnut Super Ninja Monkey The Dude The Biscuit Farmer Queen Spatula Batbileg Chinzorig Mrs. Pickle Feather ",//cf.geekdo-images.com/images/pic200936.jpg,8,60,12,3,60,Quelf,60,//cf.geekdo-images.com/images/pic200936_t.jpg,2005,Matt Luxich,"Action / Dexterity,Humor,Party Game,Trivia",NA,"Robb Earnest,Jeremy Fifer,Matthew Rivaldi",NA,NA,"Acting,Paper-and-Pencil,Singing,Storytelling","AMIGO Spiel + Freizeit GmbH,Imagination Games,Spin Master Ltd.,Wiggity Bang Games",5.39496,1840 19372,"In this cousin of Saint Petersburg, each player represents a monarch dragon clan, and attempts to assert herself as the Dragon Monarch by game end, by securing the most Royals (victory points). In order to facilitate this process, players will use their Geld (money) to hire Dragon Lairds (aristocrats) and buy Resources (buildings) and Commoners (peasants). You can use precious Royals (your victory points) to acquire Dragon Havocs, which empower you to do anything from getting extra cash, to stealing things from your opponents. The Havocs tend to be one-shot little guys, however, and are always discarded to the bottom of the discard deck, as far out of reach as possible from those cards that pilfer the discard pile. At the end of each round, you accumulate the Geld and Royals that your acquisitions generate for your clan. At the end of the game, you additionally receive any Finale Royals on cards as end-game victory points. From the Margaret Weis web site: Deep in the heart of an island continent, many years ago, was a long forgotten land of ancient Saureans… Dragons of all sizes and shapes, who had, through the generations tamed the foolish races of men, dwarves, and elves that lived among them. Over the centuries, they refined their techniques and now were trying to gain control over all the surrounding dragon countries. There could be only one Dragon Monarch, but who would it be? At the start of the game, each player is given a dragon clan and chooses to play either the king or queen of that clan. The object is for your clan to score the most points in Royals by the end of the game and thus become the ruling Dragon Monarch. ",//cf.geekdo-images.com/images/pic506915.jpg,5,60,10,2,60,Dragon Lairds,60,//cf.geekdo-images.com/images/pic506915_t.jpg,2007,Tom Wham,"Card Game,Fantasy",NA,"James M. Ward,Tom Wham",Ebony & Lavender Dragon Lairds,Animals: Dragons,"Hand Management,Set Collection","Margaret Weis Productions, Ltd.",6.20525,80 19373,"The same game play as the classic original Monopoly. However, it contains a special playing piece for the 65th Anniversary: a Moneybag as a result of the Monopoly Token Campaign. ",//cf.geekdo-images.com/images/pic208474.jpg,8,180,8,2,180,Monopoly: 65th Anniversary 1935-2000,180,//cf.geekdo-images.com/images/pic208474_t.jpg,2000,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Commodity Speculation,Hand Management,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.12009,107 19392,"The inhabitants of the land of Fruitopia are obsessed with one thing: jam production. The fruit growers want to produce the most they can, and if this means stealing... er, borrowing it from their neighbours, then so be it, regardless of the odd flavour it might give to their product. Fruit Bandits is a quick card game in which players use a simultaneous action selection method to choose either to harvest their own crop or try and steal from another player - but this will only work if that player chooses to harvest their own crop. Although everyone will produce exactly the same quantity of fruit during the course of the game, the production will be in a random order, so choosing when to harvest or when to try and raid is dependent not only on your own potential but that of your rivals too. ",//cf.geekdo-images.com/images/pic1064712.jpg,5,30,8,3,30,Fruit Bandits,30,//cf.geekdo-images.com/images/pic1064712_t.jpg,2005,Matthias Catrein,"Bluffing,Card Game",NA,Ian Vincent,NA,NA,Simultaneous Action Selection,JKLM Games,5.74804,102 19399,As soon as a player has collected five pairs of socks he has to grab the sock monster. The player who grabs the sock monster receives a clothes-peg. The first player that has obtained 3 clothes-pegs is the winner. Ages 4-99 ,//cf.geekdo-images.com/images/pic604545.jpg,6,10,4,2,10,Socken zocken,10,//cf.geekdo-images.com/images/pic604545_t.jpg,2004,Martina Leykamm,Children's Game,NA,Michael Schacht,NA,"HABA Mitbringspiele series,Monsters","Pattern Recognition,Set Collection",HABA - Habermaaß GmbH,5.91732,127 19409,"Mouse Chaos is a memory + abstract strategy game. You have a set of mice to which you need to get to your nest. This is indicated by a color on the mouse's underside. During the game, you discover the color of the mice and attempt to get your mice into your nest. The endgame has a trading aspect where you trade a mouse of a color that is not the home nest's color to the proper owner who in turn may wind up having to trade as well. Cats and chairs serve as devices to thwart your opponent's movement. Cheese covers can be used to protect your mice. The game is well themed with excellent bits. ",//cf.geekdo-images.com/images/pic69986.jpg,4,0,8,2,0,Mouse Chaos,0,//cf.geekdo-images.com/images/pic69986_t.jpg,2003,NA,"Abstract Strategy,Animals,Memory",NA,Jeff Widderich,NA,Animals: Mice,"Memory,Trading","CardChess International,Ísöld ehf.",4.85795,176 19414,"H2olland A Celebration Of A Nation! H2olland allows players to experience the height of Tulipmania as mayors of four small villages. Players attempt to drain Windmill Lake and quickly plant over the newly gained land in the hope of growing the most expensive tulips next to their Windmills. Players must attempt different activities in the four seasons to attempt to improve their progress in the the six year project. Players not only have to contend with the nasty weather of the North Sea, but also with the fact that the other players are constantly using up the little space the game has to offer. ",//cf.geekdo-images.com/images/pic90334.jpg,4,60,8,2,60,H2Olland,60,//cf.geekdo-images.com/images/pic90334_t.jpg,2005,Richard van Vugt,"Economic,Environmental,Farming",NA,"Richard van Vugt,Jeff Widderich",NA,NA,"Tile Placement,Variable Phase Order",CardChess International,6.07273,55 19416,""It's AD 41 and Britain is ripe for invasion by Claudius' legions. You are a young Celt on the brink of adulthood and you have visited the High Druid who has foretold your destiny. In this game each player attempts to win by gathering victory points and fulfilling their destiny. Along the way you'll improve your abilities, trade with settlements, complete quests and help enchant the land. The game uses double sided hextiles so each game is different." ",//cf.geekdo-images.com/images/pic90240.jpg,5,60,8,2,60,Celtic Quest,60,//cf.geekdo-images.com/images/pic90240_t.jpg,2005,Matthias Catrein,Ancient,NA,Nigel Buckle,NA,Ancient Rome,"Pick-up and Deliver,Variable Player Powers",JKLM Games,6.1519,79 19418,"From the producer's website: After the success of City and Guilds, Steve's new game Kings Progress was inevitable. This game is based upon the typical life of a late medieval English court. Many Kings came under the influence of a select inner group of courtiers who used their influence to gain gifts of land, titles, money etc. This game recreates the desperate race to get the best and the most gifts for yourself. The game is played over three rounds; each round the King visits a royal castle or house (The Kings Progress). Your aim is to gain the most prestige for your family by collecting courtier cards, melding them to build your influence and thus gain control of the courtiers, advancing those courtiers to the royal castle and then using the courtiers to select various gifts for yourself. Gifts and courtier control gain victory points at the end of each round. As the game progresses gifts become more valuable. Each courtier also has a character ability which can be used by the player in control to gain extra actions or other advantages. ",//cf.geekdo-images.com/images/pic92368.jpg,5,90,8,3,90,Kings Progress,90,//cf.geekdo-images.com/images/pic92368_t.jpg,2005,Matthias Catrein,Medieval,NA,Steve Kingsbury,NA,NA,"Hand Management,Point to Point Movement,Set Collection",JKLM Games,6.43671,79 19419,"A fertile land between the Tigris and Euphrates rivers. Led by powerful leaders, kingdoms and dynasties developed here around 3000 BC. Attacks and coups by neighboring kingdoms are the order of the day. But he who plans well will become the stuff of legend. Haven't we heard this before? Absolutely, but not in this form. Because now, the 'card game conversion' trend among board games has reached Reiner Knizia's classic game Euphrat & Tigris (Tigris and Euphrates). As Euphrates & Tigris: Contest of Kings, it will offer simpler and faster play, but will still be nicely outfitted with about 200 cards and 16 printed wooden discs. ",//cf.geekdo-images.com/images/pic1512661.jpg,4,45,12,2,45,Euphrates & Tigris: Contest of Kings,45,//cf.geekdo-images.com/images/pic1512661_t.jpg,2005,Doris Matthäus,"Ancient,Card Game,Civilization",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Rivers: Euphrates,Rivers: Tigris,Tigris & Euphrates",Hand Management,"999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.10175,1121 19427,"Gemblo is an abstract strategy game with translucent, colored pieces, each of which is made up of one to five hexagons. Each player has an identical set of pieces in a unique color. The goal is to get rid of all of your pieces by placing them on the hexagonal game board. Each piece that you place after the first cannot touch previously-placed pieces of the same color; instead each piece must be a distance of "1" from another piece of the same color, where 1 is the length of a side of one of the small hexagons. Another restriction is that the distance being measured can't directly cross another player's piece, but it can lie at the junction of two pieces. Once all players have placed as many pieces as they can, they count the number of hexagonal units in the pieces they couldn't place, and the player with the lowest score wins. Gemblo supports up to six players. In the two-player version of the game, each player uses two colors of pieces. ",//cf.geekdo-images.com/images/pic1876379.jpg,6,30,6,2,30,Gemblo,30,//cf.geekdo-images.com/images/pic1876379_t.jpg,2005,NA,Abstract Strategy,NA,Justin Oh,Gemblo Expansion Set,"Crowdfunding: Kickstarter,Gemblo",NA,"AURUM, Inc.,DG Games,Gemblo, Inc.,Green Board Game Co.,Schmidt Spiele,Swan Panasia Co., Ltd.,Wisemen Games",6.86521,1124 19464,"SOCCER TACTICS WORLD is the new English edition of Football Tactics 2006 (Fussball Taktik 2006). The box and the board are upgraded with better graphics. The new box is smaller. A new trophy is included and a shooting die for those who do not want to spin (shoot) for a gooooaaaaaallll! The rules are in English and Spanish, with short rules in E, S, French, Italian and Turkish. More languages will be added. Included: 2 Teams of WOODEN pawns (11 per team) and a wooden soccer disc, board, 2 score dials, 2 spinners, 2 dice, 1 shooting die, 10 yellow cards, 5 red cards, cool digital timer, "The Beautiful Cup", rule booklet, short rules sheet. SOCCER TACTICS WORLD is not a trivia or historical game. This is fast-paced, real soccer (football)! Everything that you can do in soccer, you can do in this game. This is not only a fun game for kids, but for Fathers and Mothers against sons and daughters; and husband against wife. Soccer Tactics WORLD - THE BOARD GAME THAT KICKS! www.soccertacticsWORLD.com Soccer Tactics WORLD combines the strategy of soccer with the heart of the game. Eleven players per team on a traditional full-length field. This game includes dribbling, passing and capturing the ball; and intense battles for ball control. But watch out! Yellow and red cards can be handed out. There are short and long passes, and offensive and defensive strategies. Free Kicks, Goal Kicks, Corner Kicks and Penalty Kicks. And don't be caught off-side! Play a full 90 minute game (or set your own time). This game plays like the real thing. Soccer Tactics WORLD is pure soccer emotion! ",//cf.geekdo-images.com/images/pic1038521.jpg,2,90,0,2,90,Soccer Tactics World,90,//cf.geekdo-images.com/images/pic1038521_t.jpg,2006,Silke Stein,"Dice,Sports",NA,Randy Thompson,Soccer Tactics World: Xtra Teams,Sports: Football / Soccer,Roll / Spin and Move,Stein-Thompson Games,6.10049,326 19466,"Different to the original Trivial Pursuit: The 1980's that was produced in the early nineties, this edition made its entrance in the twenty-first century on the back of the popularity of all things eighties and the fact that the children of the late seventies and early eighties were now the "High disposable income" generation. With only six spaces between each Wedge Space and plenty of "Shortcut" spaces to get you to Wedge spaces quicker, this edition is clearly aimed at a younger generation wanting everything faster. A "Gazumping" Dice allowing you to steal wedges from people is optional to use. Categories in this version are: News And Views Entertainment Living In The 80s People And Personalities Music And Music Makers Sporting Moments ",//cf.geekdo-images.com/images/pic187919.jpg,24,40,16,2,40,Trivial Pursuit: 1980s,40,//cf.geekdo-images.com/images/pic187919_t.jpg,2000,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Hasbro,Horn Abbot Ltd.,Parker Brothers",5.27647,119 19478,"XIG is a tile-laying game where players try to be the first to complete their own pathway - based on one of four elements: Earth, Water, Fire, and Air - as quickly as possible by laying down puzzle-piece style tiles. However, there are also cards that can help you advance or hinder your opponent. The pathways are sold in complete sets, and booster packs of cards are currently planned. Expanded by: XIG 4E: Air Pathway XIG 4E: Fire Pathway ",//cf.geekdo-images.com/images/pic1107705.jpg,2,0,8,2,0,XIG: The Four Elements,0,//cf.geekdo-images.com/images/pic1107705_t.jpg,2005,Tim Huesken,"Card Game,Collectible Components,Puzzle",NA,"Tim Huesken,Tor Nawrot,Greg Scott","XIG 4E: Air Pathway,XIG 4E: Fire Pathway,XIG: The Sorcerers Sword",NA,Tile Placement,GT² Fun & Games,3.95333,60 19484,"Wiochmen Rejser (Countryfellow Racing) A Polish game of humor and racing (humor is very specific here and if some of the things are not treated as jokes, the game could be misinterpreted as cruel) where the humor is very much local-based (popular Polish jokes about the countryside and Poland in general) and the racing is one of a kind - carts full of hay (balanced by kids) on the road build with... concrete stolen from the former Russian military bases. Apart from the humor, the game has a very clever mechanics similar to the one from Arena Maximus. Cart Race! Dynamic play! Unforgettable fun! Do you want to be the first one to get to the local barn for the show with the greatest band in the neighborhood? Do you want to be the best in the whole district? Show how fast your cart is. Get your whip, call the kids for the ballast and hop on the buck - the race is about to start! In "Wiochmen Rejser" only the toughest men win. Be the best driver! Become The HyperCartMan. The game was released together with a specially composed for it song by 'Lydka Grubasa' (Fat man's Calf) titled of course 'Wiochmen Rejser'. Re-implemented in: Wiochmen 2 ",//cf.geekdo-images.com/images/pic94515.jpg,4,15,12,2,15,Wiochmen Rejser,15,//cf.geekdo-images.com/images/pic94515_t.jpg,2005,NA,"Card Game,Humor,Racing",NA,"Marek Mydel,Michał Stachyra,Piotr Stankiewicz,Maciej Zasowski",NA,Country: Poland,"Card Drafting,Hand Management,Modular Board",Kuźnia Gier,5.4181,221 19505,"In this game, each player has a common phrase, which the other players try to guess. You get clues about the phrase by spinning a spinner, and following the directions, which can include things like how many words are in the phrase, how many letters in a word, or what letters might make up the word. You track the answers on a board with spots for how many letters, what letters, etc. Not to be confused with the party game, Catch Phrase!. ",//cf.geekdo-images.com/images/pic199653.jpg,4,0,10,2,0,Catchphrase,0,//cf.geekdo-images.com/images/pic199653_t.jpg,1975,NA,"Puzzle,Word Game",NA,(Uncredited),NA,NA,Pattern Recognition,"Berwick's Toy Co. Ltd.,Britannia Games,ED-U-Cards Mfg",6.33316,95 19508,"Description from the publisher: Winter will be coming soon, and the forest creatures must look after their winter food supplies... Gone are the days where all of them could find enough to eat without having to look very hard ... nowadays, they must fight for it! In this card game, you'll take the side of hedgehogs, squirrels, rabbits or mice in the fight for the last food to be found in the forest. In the process, you can make use of all sorts of helpful items that people have "forgotten" in the woods. And there are lots of those items: an abandoned chainsaw, Cola cans, worn out, smelly shoes, illegally dumped oil containers and much more. If you're clever, you can also lure your opponents onto the roadway that people regularly travel through the woods. Igels is a fast-paced, funny card game in which the winner is the player with the most food points at the end of the game. ",//cf.geekdo-images.com/images/pic280898.jpg,4,60,10,3,60,Igels: Das Kartenspiel,60,//cf.geekdo-images.com/images/pic280898_t.jpg,2005,Mario Coopmann,"Animals,Card Game,Mature / Adult",NA,Mario Coopmann,"Igels 2: Waschtag,Igels: Harz IV,Igels: LARP-Spieler",Animals: Hedgehogs/Porcupines,"Hand Management,Variable Player Powers",Pegasus Spiele,5.13053,206 19526,"This is the second game in the 'Abenteuer Catan' (Catan Adventures) series that started with Candamir: The First Settlers. The theme of Elasund is based on the 'Die Siedler von Catan' novel written by Rebecca Gablé, itself based on the original The Settlers of Catan game. In Elasund, players compete and cooperate to build the premier city of Catan. ",//cf.geekdo-images.com/images/pic121747.jpg,4,90,10,2,60,Elasund: The First City,90,//cf.geekdo-images.com/images/pic121747_t.jpg,2005,Tanja Donner,"Economic,Territory Building",NA,Klaus Teuber,Elasund: Erweiterung,"Admin: Better Description Needed!,Catan","Area Enclosure,Dice Rolling,Hand Management,Set Collection,Tile Placement","Catan GmbH,Filosofia Éditions,Hobby World,KOSMOS,Mayfair Games,Smart Ltd,Tactic",6.67336,2941 19537,"From the back of the game: The Wars of the Roses (1453-1485) were the result of the struggle for the English crown between the Houses of Lancaster and York ... both descended from the Plantagenet line ... both with equal claim to the throne. By the end of the bloody struggle, both houses would be extinct and the crown grasped by the first of the Tudors. Sun of York is a card game depicting the tactical battles fought between the two royal houses. Represented by the cards are all the day's major leaders, including King Henry VI (too weak a leader to maintain control of the kingdom), Margaret of Anjou (Henry's strong-willed and manipulative queen), King Edward IV (organizational genius and longest holder of the Crown), King Richard III (charismatic leader of questionable morals) and Richard Neville, Earl of Warwick (the "King Maker"). Troop cards include Levies, Longbowmen, Knights, Cavalry, and mercenaries from the Continent, among others. Terrain features and Special event cards are also included. Every major engagement (and a few minor ones) is included in Sun of York, for a total of eighteen scenarios in all! Rules for randomly generated scenarios are included as is a campaign system allowing players to fight out the Wars to their bloody conclusion. Components include 200 cards, two player aid sheets, and one sheet of 234 status markers. [This is a desktop published game. Players are required to assemble all game components.] Now also available (August 2011) through GMT Games as a boxed set! ",//cf.geekdo-images.com/images/pic1052000.jpg,2,60,8,2,60,Sun of York,60,//cf.geekdo-images.com/images/pic1052000_t.jpg,2005,"Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Card Game,Medieval,Wargame",NA,Mike Nagel,NA,"Cities: York (England),Country: England,Dixie: American Civil War Card Game,Wars of the Roses",NA,"GMT Games,Relative Range",6.49567,127 19540,"This a "tic-tac-toe" style game by the Japanese company Bandai. It features cute little figures which can be placed on some places of the board head-up and in some others head-down. The objective is to get three in a row, but there are some specific rules governing movement and placement. The name of the game is pronounced as "shim-pay". It was named after the designer, Shimpei Takahashi. ",//cf.geekdo-images.com/images/pic125535.jpg,2,20,8,2,20,Simpei,20,//cf.geekdo-images.com/images/pic125535_t.jpg,2005,(Uncredited),Abstract Strategy,NA,Shimpei Takahashi,NA,n in a row,Pattern Building,Bandai,6.04692,65 19544,"In the distant world of Laar wandering armies, led by powerful magicians live a life of battle. For eons they fought for survival in this world, once scorched by fires of the Cataclysm. Now you have the chance to gather your own army and become the maker of your own fate. Perhaps, your path will shape the fate of Laar as well... In fierce battles your life and lives of your trusted armies will only depend on your skill of a strategist and a warlord. And then, when in the heat of battle you will once forget about your wounds, about the future and about the past - you will understand why this is not simply a game. It is Berserk. Over 3000 different cards to collect, 14 different editions. 1. Battle of Realms (October 2003) 1.1. Equillibrium (expansion) (Spring 2004) 2. Fall of Darkness (Fall 2004) 2.1. Birth of Heroes (expansion) (Spring 2005) 3. Will of the Temple (Fall 2005) 3.1. Grip of Chaos (expansion) (Winter 2005) 3.2. Hour of Monsters (expansion) (Spring 2006) 4. Hammer of Time (Fall 2006) 5. Silent Watch (Spring 2007) 6. Rage of Gods (Fall 2007) 7. Nemesis Angels (Spring 2008) 8. Interworld (Fall 2008) 8.1. Lost Squadron (expansion) (Winter 2008) 9. Black Wings (Spring 2009) 10. Dertakh's Secret (Fall of 2009) 11. Eclipse (December of 2009) 12. Vengeance (May of 2010) 13. Arhaal's Path (October of 2010) 14. Cataclysm (March of 2011) 15. Angheim (August of 2011) [Special - duel deck] Orenkholm's Fate 16. Flying Fortress (October 2011) [Special - duel deck] Angels and Demons [Special - collector's pack] Promo Dragons 2012 17. Shaken Earth (March 2012) [Special - duel deck] Curse of Blackwood 18. Demise of Machines (August 2012) 19. Voice of Laar (February 2013) ",//cf.geekdo-images.com/images/pic938029.jpg,2,0,0,2,0,Berserk: Trading Card Game,0,//cf.geekdo-images.com/images/pic938029_t.jpg,2003,NA,"Card Game,Collectible Components,Fantasy,Medieval",NA,"Maxim Istomin,Ivan Popov",NA,"Admin: Better Description Needed!,Berserk,CCGs (Collectible Card Games)","Area Movement,Dice Rolling,Hand Management,Variable Player Powers","Fantasy World, Inc.,Hobby World",7.6872,125 19552,"The Penny Arcade cards for the Universal Fighting System. From the website: "Choose your fighter from the mega-hit webcomic Penny Arcade: the capricious prankster, Gabe, or the malevolent genius, Tycho. This February grab the Penny Arcade Card Game from Sabertooth Games and re-enact their ferocious - and comic - battle for the watch. Sit down with a friend, choose your character, and play out the hilarious battle with attacks and moves inspired by the comic. The card game comes with two sixty card decks in high quality deck boxes, containing everything you need to sit down and play immediately. The cards feature all new art and flavor text from the creators of the webcomic, Mike Krahulik and Jerry Holkins. The Penny Arcade Card Game is also fully compatible, and tournament legal, with the Universal Fighting System (UFS) Collectible Card Game by Sabertooth Games, allowing you to face Gabe and Tycho off against an ever expanding army of your favorite fighter game characters." ",//cf.geekdo-images.com/images/pic182969.jpg,2,30,10,2,30,Universal Fighting System: Penny Arcade,30,//cf.geekdo-images.com/images/pic182969_t.jpg,2006,"Mohammed Haque,Mike Krahulik","Card Game,Collectible Components,Comic Book / Strip,Fighting,Humor,Video Game Theme",NA,"David Freeman,Ryan Miller",NA,"CCGs (Collectible Card Games),Penny Arcade,Universal Fighting System",Variable Player Powers,Sabertooth Games,5.4697,66 19554,"from the rule book: Plext: The Game of Few Words The object of Plext is to find as few words as possible that contain, in order, the 14 letter dice. Make a low bid to prove your vocabulary skills. If you prove your bid is correct, you score points! If you are not correct, the next lowest bidder will have a chance at the points. After 8 rounds the player who has the most points wins! ",//cf.geekdo-images.com/images/pic1187410.jpg,8,30,10,2,30,Plext,30,//cf.geekdo-images.com/images/pic1187410_t.jpg,2005,NA,"Party Game,Word Game",NA,Chris Handy,NA,NA,NA,SimplyFun,6.26491,57 19560,"Based on the movie, players race to reach the planet Zathura. The game is a replica of the one in the film in many ways, incorporating a turn key which produces game cards, a robot which is moved along the board to thwart player progress, and a house puzzle which comes apart. ",//cf.geekdo-images.com/images/pic1060886.jpg,4,0,7,2,0,Zathura: Adventure is Waiting,0,//cf.geekdo-images.com/images/pic1060886_t.jpg,2005,NA,Movies / TV / Radio theme,NA,"Randy Klimpert,Kim Vandenbroucke",NA,NA,Roll / Spin and Move,Pressman Toy Corp.,4.51744,96 19578,"All aboard the Hogwarts Express! Test your knowledge of one of the world's most famous wizards with film clips, puzzlers, and questions based on the Harry Potter movies. How much do you really know about Quidditch, Transfiguration, or the Dark Arts? You'll find out as you race your friends around the board. Fun for wizards and muggles! You don't have to be a 5th year at Hogwarts to do well at Scene It?: Harry Potter. On-screen challenges test your powers of observation, word play and puzzle-solving skills, so even if you don't know the first thing about how to brew a Polyjuice Potion, you'll still have a great time playing Scene It?: Harry Potter. You may well remember The Monster Book of Monsters, but do you remember how many eyes it has? Don't know? Don't worry! You'll see for yourself in the film clip! Think you know how to tackle Boggarts and Basilisk, Dementors and dragons? Let Scene It?: Harry Potter put your Harry Potter film knowledge to the ultimate test! Includes · 1 Game DVD · 1 Flextime Game Board · 1 Six-sided Numbered Die · 1 Eight-sided Category Die · 4 Category Reference Cards · 4 Metal Tokens · 30 House Points Cards · 160 Question Cards · 1 Instruction Sheet ",//cf.geekdo-images.com/images/pic475422.jpg,4,60,8,2,60,Scene It? Harry Potter,60,//cf.geekdo-images.com/images/pic475422_t.jpg,2005,NA,"Children's Game,Electronic,Fantasy,Movies / TV / Radio theme,Novel-based,Party Game,Trivia",NA,"Craig Kinzer,Dave Long (I)",NA,"DVD Board Games,Harry Potter,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.22234,205 19591,"During the hunting seasons, Indian tribes confront one another in order to establish which of them is the most prestigious one. They hunt for very high stakes: Buffaloes, Tipis, Horses and the Sacred Totem. The player who will play their own Hunter and Hero cards clever and with skillfulness will be the winner…with Manitou’s help! Based on Manitou. ",//cf.geekdo-images.com/images/pic92071.jpg,5,30,10,2,30,Big Manitou,30,//cf.geekdo-images.com/images/pic92071_t.jpg,2005,"Mauro Laurenti,Corrado Mastantuono","American West,Card Game",NA,Günter Burkhardt,NA,NA,"Card Drafting,Set Collection","Rio Grande Games,What's Your Game?",5.81598,291 19600,"From the publisher's website: Antike is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided. Players choose from Greeks, Romans, and Germanic tribes and Phoenicians, Carthaginians, Persians, Arabs, Egyptians, and Babylonians. Every nation tries to win ancient kings, scholars, generals, citizens, and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first will win the game! Lead one of these nations to victory! But watch out for your enemies, as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards, but on thoughtful plans and skillful diplomacy. ",//cf.geekdo-images.com/images/pic171444.jpg,6,120,12,2,120,Antike,120,//cf.geekdo-images.com/images/pic171444_t.jpg,2005,"Mac Gerdts,Alexander Jung,Steffi Krage","Ancient,Civilization,Fighting,Nautical,Territory Building",NA,Mac Gerdts,NA,"Ancient Rome,Antike,Country: Greece,Rondel Series","Area Control / Area Influence,Area Movement","eggertspiele,Oya,PD-Verlag,Rio Grande Games",7.13423,4298 19616,"Another edition of this classic game. This edition comes with vintage themed art work and, antique looking pieces, and a beautiful wooden box that is shaped like a book. It fits beautifully onto any bookshelf. ",//cf.geekdo-images.com/images/pic97966.jpg,6,180,8,2,180,Monopoly: Vintage Game Collection,180,//cf.geekdo-images.com/images/pic97966_t.jpg,2005,NA,"Economic,Negotiation",NA,Charles Darrow,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.22353,85 19621,"Developed in partnership with mental_floss magazine is a quick and quirky trivia game that you brainiacs will be sure to enjoy. Prod your left brain with sciency stuff, nudge the right side with cultural topics, and do your best to sniff out The Big Fat Lie. All told, there are over 1500 freshly crafted trivia questions in here! Will the Enlightening Rounds propel you forward? Do you throw down that Mental Block card you’re holding to slow down an opponent, or hang onto it to save yourself later? Correct answers will earn a Piece of Mind token, which you may lose if you slip up. Collect six, and win the game. Contains game board, 6 play pieces, 250 Floss Fact cards, 200 Enlightening Round cards, 12 Mental Block cards, 36 Pieces of Mind tokens, die, label sheet, and instructions. ",//cf.geekdo-images.com/images/pic94295.jpg,6,0,16,4,0,Mental Floss Game,0,//cf.geekdo-images.com/images/pic94295_t.jpg,2005,NA,"Party Game,Trivia",NA,(Uncredited),NA,NA,Roll / Spin and Move,Pressman Toy Corp.,5.27286,70 19622,"A Victory Lost: Crisis in Ukraine, is a simulation of the intense mobile fighting between the Axis and Soviet forces in the southwestern USSR, from the completion of the Soviet encirclement in December 1942 to German Field Marshall von Manstein's famous "Backhand Blow" counterattack. The Soviet forces aims to trap and eliminate the Axis forces that are in full retreat from the Caucasus, while the Axis forces must successfully withdraw and attempt to restore the front line by launching a desperate counterattack. The slightest mistake might turn victory into a rout. A harsh, cold wind blows across the steppes of Russia. With a flurry of thundering explosions, the Russian offensive Operation Saturn begins. Can the Russians encircle and trap the extended German armies? Your orders await you... Part of the International Game Series game from Multi-Man Publishing Game Scale: Game Turn: 10 days Hex: 8 miles / 13 kilometers Units: Division to Corps Game Inventory: One 22 x 34" full-color mapsheet One dual-side printed countersheet (280 1/2" counters) One 16-page Victory Lost rulebook One single-side printed Player Aid Card One 6-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 3-5 hours ",//cf.geekdo-images.com/images/pic102685.jpg,2,360,12,2,360,A Victory Lost,360,//cf.geekdo-images.com/images/pic102685_t.jpg,2006,Nicolás Eskubi,"Wargame,World War II",NA,Tetsuya Nakamura,NA,"Country: Russia,International Games Series,A Victory Lost Series","Chit-Pull System,Dice Rolling,Hex-and-Counter",Multi-Man Publishing,7.66472,871 19623,"The Amazing Five Finger Frenzy! Come one, come all to see the amazing Handy game! With your teammates, hold balls between your fingers while more and more balls are added to the "hand tree." Can you hold steady long enough to win? Don't drop the balls -- and win ",//cf.geekdo-images.com/images/pic441781.jpg,6,30,8,3,30,Handy,30,//cf.geekdo-images.com/images/pic441781_t.jpg,2005,Damon S. Brown,"Action / Dexterity,Humor,Party Game",NA,Chris Handy,NA,NA,"Co-operative Play,Hand Management",SimplyFun,5.8271,107 19624,"In Norse legend, Freya, the goddess of fertility and passion, owed at least part of her reputation for irresistable beauty to an enchanting necklace - the Brisingamen. You are a dwarf craftsman making jewelery of silver and precious gems. Use your team of dwarfs to mine jewels and set these into settings of fine silver which you can sell to earn prestige among your peers. Of course the grander the jewelery, the greater the prestige, but you have a quota to fill so you must work quickly. Various magical potions and abilities are available through the black market to aid you but you will need to use them wisely. Finish the Brisingamen for Frey and her favours will bring even more prestige than the finest jewelry. ============== Send your dwarfs racing into the mine to collect jewels with an interesting leap frog action that has them moving fastest when they work together. Once you get some jewels you can complete a piece of the Brisingamen or get a Setting card to create another piece of jewelry. Work on the Brisingamen and Freya rewards you with Free Action tokens that you can use for extra actions or for victory points. Ability cards let your dwarfs move faster, whisk jewels out of the mine, block other player's dwarfs or steal jewels. ",//cf.geekdo-images.com/images/pic92326.jpg,5,50,10,3,50,Freya's Folly,50,//cf.geekdo-images.com/images/pic92326_t.jpg,2005,"Don Bone,Darryl Butler,Barbara Chies,Catherine Eadie",Mythology,NA,Don Bone,NA,NA,Set Collection,Sagacity Games,6.63086,324 19630,"From the publishers website: In BONE WARS, players take the role of paleontologists during the great "Dinosaur Rush" of the late 19th Century. Out in the field, fossil hunters must survive natural disasters and attempts by other players to steal and destroy dinosaur bones. Back at the museum, the conflict continues when the scientists carry their battle to the newspapers and scientific journals as they race to achieve scientific immortality! ",//cf.geekdo-images.com/images/pic124066.jpg,4,0,10,2,0,Bone Wars: The Game of Ruthless Paleontology,0,//cf.geekdo-images.com/images/pic124066_t.jpg,2005,Bryant Johnson,"Card Game,Prehistoric",NA,"James L. Cambias,Diane A. Kelly",NA,"Admin: Better Description Needed!,Animals: Dinosaurs",NA,Zygote Games,5.80286,70 19634,"From the company's Website: If you enjoy crossword games and puzzles, you'll love Crossword Pyramids! If you want to improve your family's and friends' spelling, strategic thinking, and mathematical abilities, then Crossword Pyramids is the game for you! Crossword Pyramids will provide endless hours of fun allowing players to really use their crossword and spelling skills. If you want to spell a 12-letter word and dazzle your opponents, go ahead! Bigger is better in this game! Use your own letters! Steal your opponent's letters! And, use the letters on the board! The unique design of this game allows players to make words from a constantly changing selection of 60 letters! Waiting for your next turn has never been so exciting! Will your adversaries offer better choices or spoil your plan? Every word that your opponents remove from the board offers new opportunities and challenges. Challenging? Of course! Complicated? Not at all! Crossword Pyramids is a superbly planned, easy to play, three-dimensional board game. In the tradition of all CardChess International games, we are sure that you will feel as if you have played Crossword Pyramids before. Share in the excitement and remember our motto, "spell to win". ",//cf.geekdo-images.com/images/pic15934.jpg,4,35,8,2,35,Crossword Pyramids,35,//cf.geekdo-images.com/images/pic15934_t.jpg,2004,NA,Word Game,NA,Jeff Widderich,NA,NA,NA,"CardChess International,Ísöld ehf.",6.4,50 19643,"This is a collectible trading card game published by Upper Deck in 2006 (Cryptozoic Entertainment took over the license and game in 2010) based on the massively multi-player online roleplaying game "World of Warcraft." The World of Warcraft Trading Card Game draws from the rich lore of the Warcraft universe. Two factions are battling for supremacy over Azeroth—the Horde and the Alliance—and each time you play, you choose a hero from one of these factions to represent you. Your hero is the leader of your party who fights alongside your allies. The cards that you play will allow you to equip your hero with weapons and armor, use spells and talents, invite allies into your party, and complete quests. With each successive TCG set, the theme and cards echo the current max-level content from the online game. The object of the game is to defeat your opponents before they defeat you. Over the course of the game, your hero and allies will deal damage to your opponents’ heroes and allies, and that damage is permanent unless it is healed. If your hero takes damage equal to or greater than his or her health, you’re out of the game. Sets released Heroes of Azeroth (released October 2006) Through the Dark Portal (released April 2007) Fires of Outland (released August 2007) March of The Legion (released December 2007) Servants of the Betrayer (released April 2008) The Hunt for Illidan (released July 2008) Drums of War (released November 2008) Blood of Gladiators (released March 2009) Fields of Honor (released June 2009) Scourgewar (released November 2009) Wrathgate (released May 2010) Class Starter deck (July 2010) Archives (released August 2010) Icecrown (released September 2010) Worldbreaker (released December 2010) War of the Elements (released April 2011) Twilight of the Dragons (released July 2011) Throne of the Tides (released October 2011) Crown of the Heavens (released February 2012) Tomb of the Forgotten (released June 2012) War of the Ancients (released October 2012) Betrayal of the Guardian (released February 2013) Reign of Fire (released July 2013) Raid Decks Onyxia's Lair (December 2006) - Featuring the black dragon Onyxia. Contains special rules for the deck. Molten Core (May 2007) - Includes ten epic bosses, from Lucifron to Ragnaros the Firelord. It has a different ruleset than the Onyxia's Lair Raid Deck. Magtheridon's Lair (January 2008) - Contains the Pit Lord Magtheridon, his shadow channelers, and the cubes required to interact with him. Black Temple (September 2008) - Based around Illidan Stormrage. Contains a 10 hero raid set with heroes such as Supremus and "The Betrayer". Naxxramas (December 2009) - An undead necropolis, seat of the lich Kel'Thuzad. Assault On Icecrown Citadel (February 2011) - This four-player game has everything you and three friends need to play all out of the box. Play as Highlord Tirion Fordring, Lady Jaina Proudmoore, or Queen Sylvanas Windrunner and battle against the Lich King! Battle of the Aspects (August 2012) - The final confrontation with Deathwing, the corrupted Aspect of Earth. Caverns of Time (March 2013) - Take on iconic characters from the past, present, and future. Contains 8 raid heroes. Dungeon Decks There are now not just huge raids for players to play against but entirely new dungeons for you to explore and reclaim! Form a party with two friends to take on the dungeon denizens! You don't need a pilot for the Dungeon Deck as The deck plays itself! You can customize the Dungeon Deck for difficulty and your heros will level up as you gain experience and you can spend those experience points improving your player deck by adding cards. Each dungeon deck contains 60 cards per dungeon deck, Two Dungeon Boss cards, hero Character Sheets, Achievement Cards, and a Nine-card all-foil Treasure Pack (also sold seperately at $6.00 MSRP) for an MSRP of $20.00. These dungeon decks are specifically designed to be played against three Class Starter decks which are sold seperately, allowing for players to jump right into the experience without having to have a deep card collection. Shadowfang Keep (November 2011) Scarlet Monastery (Novemeber 2011) The Deadmines (November 2011) Periodically, bonus card sets are released independently to mark special events or dates. Feast of Winter Veil - A special collector's set released in November 2007 which corresponds with the holiday in the online game. This comes in a presentation box which contains a booster pack from Heroes of Azeroth, Through the Dark Portal or Fires of Outland, a deck box and 10 Winter Veil themed cards, as well as 2 vanity pets. Darkmoon Faire - A special collector's set released in September 2008 which includes 5 preset Darkmoon Faire themed cards and 2 Through the Dark Portal booster packs. Arena Grand Melee - A small collector's set released to supplement the Arena theme. This was released with two decks, one for the Alliance and one for the Horde. Burning Crusade Set - A set of 3 cards to mark the release of World of Warcraft: The Burning Crusade. Two Heroes of Azeroth starter decks were included alongside the exclusive cards. Wrath of the Lich King Set - 2 exclusive cards were included in the Collector's Edition of WotLK with 2 March of the Legion starter decks. Cataclysm set - Two exclusive hero cards, marking the first appearance of goblin and worgen heroes in the WOW:TCG. One 60-card deck from the new Wrathgate series featuring two extended art cards and visuals from several of fantasy's top creators. ",//cf.geekdo-images.com/images/pic154602.jpg,2,20,12,2,20,World of Warcraft Trading Card Game,20,//cf.geekdo-images.com/images/pic154602_t.jpg,2006,"Rebecca Guay-Mitchell,Dave Kendall,Mike Krahulik,Todd McFarlane,Steve Prescott,James Ryman,Chris Seaman,Cyril Van Der Haegen","Card Game,Collectible Components,Fantasy,Video Game Theme",NA,"Ben Cichoski,Mike Hummel,Cory Jones,Brian M. Kibler,Daniel Mandel,Matt Place,Patrick Sullivan (II),Drew Walker (I),Andrew Wolf",NA,"CCGs (Collectible Card Games),Warcraft","Hand Management,Variable Player Powers","Cryptozoic Entertainment,Upper Deck Entertainment",6.67056,1666 19646,"In Fettnapf by Reinhard Staupe, the object of the game is to avoid collecting Fettnapf cards. Sounds simple, but as the game title suggests, little problems arise everywhere. In turn order, cards are played out and the values added together or subtracted: 24…29…32…25… but beware: if you say a number that someone has in hand, then you’ve put your foot in it. Those with a talent for this will learn how to ship a Fettnapf around and win the game. Each player receives 3 cards (valued 0 to 9) and an island card (10 to 30). In turn order, each player plays a card and draws a new one into his hand. The played-out cards get added (up to 30) or subtracted (down to 10) and announced out loud: 24-28-32-26-18-9-12. Whenever a player goes over the limit, the right-hand player gets an island card. When a player announces a number that another player has in hand as an island card, then he’s put his foot in it and receives a Fettnapf card. The game ends when a player has collected 4 Fettnapf cards. The winner is the player with the fewest Fettnapf cards. Re-implemented by: Cowabunga ",//cf.geekdo-images.com/images/pic95036.jpg,5,30,7,2,30,Fettnapf... in Sicht,30,//cf.geekdo-images.com/images/pic95036_t.jpg,2005,Christof Tisch,"Card Game,Memory",NA,Reinhard Staupe,NA,NA,Memory,"AMIGO Spiel + Freizeit GmbH,Kikigagne?,Korea Boardgames co., Ltd.",5.87504,371 19650,"An auction game where income and resources are automatically gained at the beginning of each turn. Then the money is used to bid on more resources, then the resources can either be used (along with money) to build cities, or "displayed" to qualifying for "roles" (like political appointments) which gain influence/VP-graft plus a special power such as income boost, resource boost, VP-boost, or resource re-display. Building a city gains the player VP but also gives VP to the opponent(s) with matching role/graft color. The board does triple duty, containing the scoring track, a map of some part of Italy, and staging area for the "role" tiles. ",//cf.geekdo-images.com/images/pic159502.jpg,5,60,10,2,60,Il Principe,60,//cf.geekdo-images.com/images/pic159502_t.jpg,2005,"Oliver Freudenreich,Raphael","City Building,Renaissance",NA,Emanuele Ornella,NA,Country: Italy,"Area Control / Area Influence,Auction/Bidding,Hand Management,Set Collection","AMIGO Spiel + Freizeit GmbH,Mind the Move,Z-Man Games",6.45356,1108 19651,"In the jungles of southeast Asia, in Angkor, the players build huge temples and palaces. Unfortunately for the architects, the jungle is a living thing, which grows all too well. and all too fast. Players have to get rid of these "nature attacks", that are caused by fellow game players, of course! ",//cf.geekdo-images.com/images/pic706251.jpg,4,30,8,2,30,Angkor,30,//cf.geekdo-images.com/images/pic706251_t.jpg,2005,Michael Menzel,Territory Building,NA,Knut Happel,NA,"Asian Theme,Country: Cambodia,Tropical theme",Tile Placement,Schmidt Spiele,5.91839,186 19653,"Translation : "Heroes in the Underworld" This is the third release in the Return of the Heroes series. This time the journey goes into the Underworld, with characters and treasure from classical Greek mythology. Several new gameplay elements are introduced, particularly the concept of corruption and direct player to player conflict. This is a standalone game, but can optionally be combined with the other Return of the Heroes sets. Other games in the series: Return of the Heroes Under the Shadow of the Dragon Die Rückkehr der Helden: Die Gralssuche ",//cf.geekdo-images.com/images/pic256965.jpg,4,90,10,1,90,Helden in der Unterwelt,90,//cf.geekdo-images.com/images/pic256965_t.jpg,2005,"Hans-Georg Schneider,Tom Thiel","Adventure,Fantasy,Fighting",NA,Lutz Stepponat,NA,NA,"Dice Rolling,Modular Board,Pick-up and Deliver",Pegasus Spiele,6.44626,115 19665,"(second edition, TG552) Inspired by the Book of Kells and its mesmerizing patterns woven amongst the vellum pages, Project Kells evolved. Standing atop the Hill of Tara and contemplating the conjoined ringforts of Forradh and Teach Chormac, the games of Sacred Hill and High Kings of Tara were born. Steeped in the ancient legends of Ireland’s Celtic heritage and royal past, these unique games of pure strategy are appreciated by young and old alike. Tailten Games won the Games Magazine award for BEST ABSTRACT GAME 2006; the Spiele für Zwei - Spiele Akademie 2005 (Austria); Index 100 - Showcase 2005 in Ireland; and the award for 'Best Irish-Style Traditional Gift' 2005 in Ireland for Project Kells. According to the designer, Murray Heasman,"The game takes five minutes to learn, yet a lifetime to master." The sheer beauty of this game alone makes it a gift to treasure--but the three separate games each pose a daunting task for any strategic or abstract gamer. In all there are eight variants to stimulate the mind, so take it to your own level. From a more simple Sacred Hill, a go-like game with its' elemental challenges, to an all-out-brain-burner in the form of Poisoned Chalice... Project Kells combines the best of beauty, gameplay, theme, and replay value. You’ll be amazed at the possibilities. Once you’ve learned the basics, be prepared to delve deeper, because you’re likely to be already hooked on this game. Scoring with knots (instead of kingdoms) will get you addicted. This first game: Sacred Hill introduces the basic elements of play. The aim of both games is the same -- to have the least number of kingdoms by the time the game is ended, a kingdom being a group of linked ring forts. There are two phases to the game. In manoeuvres (first phase) you are building a network of unconnected ring forts scattered around the board. In Battle (second phase) you are adding ring forts next to your own, linking them together with bridge tiles, to form larger (and fewer) kingdoms. This starts to magically create the Celtic knotwork. Isolated ring forts that are besieged must be captured. No ties are possible with either ringfort scoring or knot scoring.=== The second game: High Kings of Tara introduces the kings. Each player has three which do the work of building your ring forts. They move like the knight in chess and add many more twists and turns to the game, taking it to another dimension. Kings can capture enemy ring forts and kings; they can also be immobilized. Your own kings cannot work in tandem and they must always move to a vacant hill whenever possible. Ties are possible, but the duality of scoring pursuits (ringforts versus captured kings) usually prevents this possibility. This is especially true in tournament scoring... Those who feel that they have mastered those variants are encouraged to try the real brain burner of the bunch. Poisoned Chalice Played at right angles to each other, each player tries to exert total control over each other from a position of inferiority. The end scoring is the same as in the Sacred Hill variant, but in this endeavor the limitations of placement create challenging strategic obstacles for both opponents. It is possible to exert control over an opponent in such a way that at times they are limited to one possibility for tile placement. However, there are twists that occur if a piece is captured (surrounded) on the board (like in 'go'). No ties are possible with either ringfort scoring or knot scoring. This is very probably the same game [system] as The High Kings of Tara. ",//cf.geekdo-images.com/images/pic155398.jpg,2,30,8,2,30,"Project Kells: Sacred Hill, High Kings of Tara & Poisoned Chalice",30,//cf.geekdo-images.com/images/pic155398_t.jpg,2004,"Murray Heasman,Bob Naismith","Abstract Strategy,Ancient,Game System,Medieval,Territory Building",NA,Murray Heasman,NA,NA,"Pattern Building,Pattern Recognition,Tile Placement","ABACUSSPIELE,Gigamic,Tailten Games",6.26071,226 19671,"A collectible card game based on the SCI FI Channel series "Battlestar Galactica". From the Press Release: Game play will mirror the intrigue of the television show: Players won’t know whom to trust, who the Cylon agents are or where the next attack will come from! Players will battle for ownership of resources and influence in order to control the fleet. ",//cf.geekdo-images.com/images/pic112632.jpg,2,30,14,2,30,Battlestar Galactica Collectible Card Game,30,//cf.geekdo-images.com/images/pic112632_t.jpg,2006,NA,"Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,"Tyler Bielman,Chuck Kallenbach,Jim Long,Ethan Pasternack,Matt Robinson,Brook Willeford",NA,"Aliens,Battlestar Galactica,CCGs (Collectible Card Games)","Hand Management,Variable Player Powers",WizKids,5.70574,148 19679,"Hordes can be viewed as either an expansion to Warmachine, or a totally separate game using the same system. Either way, it contains four new factions and is based on the same system. It is 100% compatible with Warmachine. Rather than the steampunk theme of Warmachine, Hordes focuses on the more primitive tribal powers: Trollblood, Skorne, Legion of Everblight, Circle Orboros, Farrow (pig-men) and Gatormen. They wage war with great warbeasts in place of warjacks and, instead of warcasters, have warlocks that draw power from their beasts. ",//cf.geekdo-images.com/images/pic125417.jpg,8,60,12,2,60,Hordes,60,//cf.geekdo-images.com/images/pic125417_t.jpg,2006,NA,"Book,Fantasy,Miniatures",NA,"Mike McVey,Brian Snoddy,Matt Wilson","Hordes Primal Mk II,Hordes: Evolution,Hordes: Metamorphosis",Warmachine,Variable Player Powers,"Edge Entertainment,Privateer Press",7.59817,434 19727,"From the publisher: The Great Galactic Emperor has decreed the Great Space Race is on! Can you, as representative of your ill-fated species, pilot your starship to victory? You must, for those who fail to win doom their species to total annihilation. Keep your tentacles to the floor and your eyestalks on the finish line as you navigate your way through minefields, asteroids and wormholes, but just don't forget - stay away from the Space Amoeba! The Great Space Race is a board game for 3-6 players. The game consists of the track, ships, counters and 3 separate decks of cards. Players pilot their spaceship around the hex-based track, dodging all sorts of obstacles (mines, black holes, the other players' ships, etc) in an attempt to be the first to complete 3 laps. Movement is handled by simultaneous selection of movement cards, but unlike in RoboRally these cards are much more varied, combining forward movement, sliding movement, and turning into neat moves such as the Barrel Roll, the Dragons Tail, and the Broken Arrow. An average 3-lap game can last 3 hours, but the number of laps can be varied to adjust the game length. Re-implements The Great Space Drag Race ",//cf.geekdo-images.com/images/pic175565.jpg,6,180,10,3,120,The Great Space Race,180,//cf.geekdo-images.com/images/pic175565_t.jpg,2006,Craig Zipse,"Racing,Science Fiction",NA,Craig Zipse,NA,Sci-Fi Sports,"Action / Movement Programming,Simultaneous Action Selection,Variable Player Powers",Kenzer and Company,6.5218,306 19732,"The sixth game in the B-Movie Series of card games, this one blends humor, fast-playing strategy and fantasy movie cliches into a funny romp through "classics" like Krull, Conan, The Neverending Story and many more. Players create cliche fantasy movies by playing characters, props, and locations to their own movies, while playing creatures to attack the movies of the other players. There are also Special Effects cards that can be played to perform special actions such as killing off particular character types or modifying an attack. The goal of the game is to have the most points in your movie when the "Roll the Credits" card is played or the draw deck runs out of cards. The addition of Treasure props sets this game apart from other B-Movie Series games, as they provide an additional requirement to win the game. This is a stand-alone entry to the series, but may also be mixed with other B-Movie Series games. ",//cf.geekdo-images.com/images/pic213737.jpg,6,20,12,2,20,Berserker Halflings from the Dungeon of Dragons,20,//cf.geekdo-images.com/images/pic213737_t.jpg,2005,"Steve Bryant,Paul Gerardi,Mike Jackson,Jason Millet","Adventure,Card Game,Fantasy,Humor,Movies / TV / Radio theme",NA,Stephen Tassie,NA,B-Movies,NA,Z-Man Games,5.77821,163 19735,"Whatever else might be said about it, there is no doubt that Terakh is unique. See the definitive pictorial overview of the game and its unusual components here. It's a sci-fi themed war game on an abstract map with dice driven combat and magic cards that modify and affect outcomes. The game designer suggests the game is a hybrid of Risk and Magic: The Gathering, but most players seem to agree that this description is inadequate. Some have suggested that as a light, quick game focused on combat that rewards offense it is closer in spirit to Nexus Ops. Others regard it as a blend of war-game elements (particularly the movement and dice-based combat), mixed with elements of an abstract, mixed with elements of Magic: The Gathering. Home Page: http://www.terakh.com/ ",//cf.geekdo-images.com/images/pic105172.jpg,6,120,9,2,120,Terakh: A Creative Strategy Game,120,//cf.geekdo-images.com/images/pic105172_t.jpg,2005,"Akhil Patel,Terence Wong","Fantasy,Wargame",NA,"Akhil Patel,Terence Wong",NA,NA,"Dice Rolling,Modular Board,Variable Player Powers",StonePlay,5.90974,131 19764,"PÜNCT, the fifth released game by design in project GIPF, is a connection game. The goal is to connect two opposite sides of the board. A player's turn consists of either bringing a new piece into play or moving one already on the board. This game is part of project GIPF. ",//cf.geekdo-images.com/images/pic3324185.jpg,2,30,10,2,30,PÜNCT,30,//cf.geekdo-images.com/images/pic3324185_t.jpg,2005,lu'cifer,Abstract Strategy,NA,Kris Burm,NA,"Connection Games,GIPF Project",Pattern Building,"Don & Co.,HUCH! & friends,Rio Grande Games,Smart Toys and Games, Inc.",6.85557,1332 19765,"This is a deduction game that was published in The Games Journal. You will need 3 decks of cards and the deduction sheets to play. Here is the game description from the website: "If you're a fan of deduction games such as Code 777, Clue, Sleuth or Black Vienna, here's an original design you may want to check out. I actually find it more challenging than any of the games I've listed, a statement that will be greeted with delight by some and with horror by others. If you're still with me, be prepared to sharpen both your pencils and your little gray cells. The game is afoot!" -The Games Journal Theme: Lawyers stranded on a remote island solving a murder. Goal: Solve the evidence; identify the murderer; if you are the murderer then frame an opponent. Gameplay: Ask questions, answer questions, deduce based on information received. ",//cf.geekdo-images.com/images/pic160811.jpg,6,90,9,3,90,Deduce or Die,90,//cf.geekdo-images.com/images/pic160811_t.jpg,2003,Justin Walduck,"Card Game,Deduction,Print & Play",NA,Larry Levy,NA,Traditional Card Games,NA,(Web published),7.2311,182 19766,"The City of Heroes Customizable Card Game (COHCCG) was designed by David Williams and produced by Alderac Entertainment Group (AEG). There were a total of two sets of cards released for the game. The first, Arena, was released in January, 2006. The second set, Secret Origins, was released in October, 2006. Since then, there have been no official releases. The COHCCG was designed to be a quick game. Rather than using a turn structure where each player takes multiple actions in a row, the game used an alternating action structure. This lead to faster and more interactive games. Each player was represented by a Hero card, which began play with 2 starting powers. As their action, a player had many choices, including: Play a card, being: a Sidekick a Power that can be used by the Hero or a Sidekick an Enhancement on a Power already in play an Edge card with the keyword "Action" or "React" Activate a Power already in play Move the Hero or a Sidekick Search your draw deck for a Sidekick Recharge your Powers Play a Mission card Use the Defeat text on a mission to complete it Draw 2 cards Unless otherwise specified by the cards played, play continued until only one Hero remained, who was declared the winner. In addition to the 33 Heroes available in Arena and the 22 Heroes available in Secret Origins, players could create their own hero using "Paragon" Hero cards. These cards allowed a player to create new combinations of powers that were not available on existing Hero cards. Players could either play solely with the Paragon Hero cards available in the Arena set, or go online to access the HeroBuilder which allowed players to create Hero cards in the same template as the already available Heroes, including a picture uploaded by the player. Although the generic Hero cards listed all power sets available to the archetypes at the time, it wasn't until The Hamidon set was developed that many of those power sets were codified for use. ",//cf.geekdo-images.com/images/pic518571.jpg,2,30,9,2,30,City of Heroes CCG,30,//cf.geekdo-images.com/images/pic518571_t.jpg,2005,NA,"Card Game,Collectible Components,Comic Book / Strip,Science Fiction,Video Game Theme",NA,Dave Williams (II),NA,"CCGs (Collectible Card Games),Superheroes","Hand Management,Variable Player Powers",Alderac Entertainment Group (AEG),6.37021,96 19777,"Judging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan’s extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash — he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait — what’s that young fellow over there up to? Buying all the shipping lines? That might change the outlook … considerably, in fact … let’s see… Indonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players. Players keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling/shipping goods) counts double, so it can be important to control the timing. ",//cf.geekdo-images.com/images/pic93485.jpg,5,240,14,2,180,Indonesia,240,//cf.geekdo-images.com/images/pic93485_t.jpg,2005,"Jeroen Kesselaar,Ynze Moedt","Economic,Industry / Manufacturing,Transportation",NA,"Jeroen Doumen,Joris Wiersinga",NA,"Asian Theme,Country: Indonesia","Area Control / Area Influence,Auction/Bidding,Pick-up and Deliver,Stock Holding",Splotter Spellen,7.7649,2671 19796,"From the manufacturer: Cranium Family Fun gives families the best way to play together as a team in an unforgettably fun game that gives everyone a chance to shine. Packed with 16 hilarious activities, Cranium Family Fun gets you building, flipping, sketching, sculpting, guessing, and laughing out loud together every time you play! From the back of the box: Cranium Family Fun features a variety of hilarious activities that will have everyone laughing, high-fiving, and working and playing together! With colorful Cranium Cubes and fun Flipper Frogs, The Family Fun Game delivers the ultimate family game night! Can Mom flip a frog through a hoop you've sculpted out of clay? Can you pass the Cranium Cubes to Dad ... without using your hands? Can you work together to write down three of the top five most popular pizza toppings? In Cranium Family Fun, everyone will have a chance to shine as you perform wacky stunts, act, sketch, guess, sculpt with Cranium Clay, and more! And the short play time (about 40 minutes) makes it easy to squeeze in some laugh-out-loud family fun before dinner or after school. Object: Be the first team to cross the finish line and you win the game! The teams score points and move on the board by successfully completing their activities. How to play: 1. Divide players into at least two teams. Instruct each team to choose its game piece and place it on the Planet Cranium starting space. 2 Provide each team with paper and a pencil. Place the four card character boxes out on the board (Creative Cat, Star Performer, Word Worm, Date Head). Place the timer, the die and the Cranium Clay container on the table. 3 The first team must choose its character box and draw a card. Follow instructions on the card. The player whose birthday is closest is the first player to go on the team. 4 Roll the die and move the appropriate number of spaces only if your team has completed the character card activity successfully; otherwise, pass the play to the team on the left. Stop on any Planet Cranium spaces you pass over during your move forward. Advance forward to the next Planet Cranium if you roll purple. 5 Advance to the inner fast track if you successfully complete the task from the Planet Cranium card. Remain on the outer scenic track if you do not complete the task. 6 Pass the play to the team on the left after you have advanced your playing piece. 7 Halt the game when a Club Cranium card is drawn. All teams follow the instructions on the card to compete simultaneously against each other in a bonus round. The winning team receives a bonus roll. 8 The winning team rolls and moves. Continue play with the team whose turn it was before the bonus round. 9 Enter the Cranium Central at the end of the game board. When you roll, advance to the appropriate character box as indicated by the color rolled on the die. 10 Complete the activity in Cranium Central. Advance to the next character in clockwise motion. Wait for your next turn to complete that activity. 11 A team wins when it is the first to complete the four activities in Cranium Central. ",//cf.geekdo-images.com/images/pic165645.jpg,0,45,8,4,45,Cranium: The Family Fun Game,45,//cf.geekdo-images.com/images/pic165645_t.jpg,2005,NA,"Action / Dexterity,Humor,Party Game,Puzzle,Trivia,Word Game",NA,"Whit Alexander,Richard Tait",NA,"Cranium,Play Dough/Clay Games","Acting,Paper-and-Pencil,Partnerships,Roll / Spin and Move","Cranium, Inc.,danspil,Hasbro",5.5717,224 19803,"Martian Chess is a 2-4 player game that uses Icehouse pieces, requiring one stash per player, and a chessboard. It was one of the games included in Icehouse: The Martian Chess Set and Pyramid Arcade. Much like its namesake, Martian Chess is a game of capturing pieces. Like Chess, Martian Chess is turn based, and played on a chessboard. In both games, players move and capture individual pieces, and each type of piece has distinct moving rules. However, Martian Chess differs from Chess in critical ways: Piece ownership is determined not by color but by location. Instead of capturing a specific piece, winning is determined by points, making it possible to force the end of the game and still win with no pieces left in that player's control. Lastly, Martian Chess easily supports 4 players as well as two, and can also be played with 3, 5 or 6 players if you use geomorphic chessboard sections; see this photo for an example. ",//cf.geekdo-images.com/images/pic2001318.jpg,4,20,8,2,20,Martian Chess,20,//cf.geekdo-images.com/images/pic2001318_t.jpg,1995,NA,Abstract Strategy,"Icehouse: The Martian Chess Set,Playing With Pyramids,Pyramid Arcade",Andrew Looney,NA,"Chess Games,Looney Pyramids",Grid Movement,Looney Labs,6.32456,169 19811,"Mixing and matching fun for all ages In part one, roll the die to make as many comical characters as you can, taking cards from the stack and combining cards from different figures. In part two, try to make complete figures by winning cards from the other players. Each complete character scores one point, and the player with the most points wins. For a bonus point, try to complete the magician. ",//cf.geekdo-images.com/images/pic354802.jpg,6,20,5,2,20,Mix-max,20,//cf.geekdo-images.com/images/pic354802_t.jpg,1972,"Willi Baum,Lea Koch-Auvo,Charlotte Töpert","Animals,Card Game,Children's Game,Dice,Fantasy",NA,"Klaus Bliesener,Charlotte Töpert",NA,NA,"Card Drafting,Dice Rolling,Pattern Recognition,Set Collection","Carlit,Encore (for boardgames),Hallmark Games,Innovakids GmbH,Ravensburger Spieleverlag GmbH",4.79152,82 19841,"Pentago is an abstract strategy game for two players with four 3×3 grids arranged into a larger 6×6 grid. This game reimplements the well known Connect 4 with a twist: After placing a marble, the player has to twist one of the grids by 90°, thus changing the board after every turn. The first player to get five marbles in a row wins. ",//cf.geekdo-images.com/images/pic917351.jpg,2,5,8,2,5,Pentago,5,//cf.geekdo-images.com/images/pic917351_t.jpg,2005,Mårten Skoger,Abstract Strategy,NA,Tomas Flodén,NA,"Combinatorial,Marble Games,Mensa Select,n in a row,Pentago","Pattern Building,Pattern Recognition","Carrom Art,Egmont Polska,Giseh Verlag,KOSMOS,Mica Games,Mindtwister AB,Mindtwister USA,Nordic Games GmbH,Piatnik,Tactic",6.42875,2326 19854,"From the designer of Star Fleet Battles, Federation Commander is the fast moving game of starship combat in the Star Fleet Universe. Mounted game boards, laminated full color ship control cards and gorgeous full color counters highlight this re-imagining of the Star Fleet Universe with 21st century production values. This was the initial product for Federation Commander, and was the original base set. There are other base sets and expansions for the Federation Commander Series. Much effort has gone into streamlining the game - there are 8 impulses rather than 32. One die roll allocates up to 10 points of damage, rather than 2 dice per damage point that strikes the ship. Color coded charts and ship cards reduce the mental overhead of remembering what goes where. Gone is the tax form of energy allocation, replaced by a free flowing dynamic "on the fly" power allocation system. Maneuver has had countless special cases removed and streamlined. This is not an introduction to Star Fleet Battles, but a re-imagining of starship combat in the Star Fleet Universe, redesigned from the ground up to appeal to a wider audience and reduce rules lawyer-ism. Included in the rules are the 'free form" (hexless) movement rules that have been in use for years; the hex map is scaled for miniatures bases, and the game is designed to be easy to port over to miniatures adaptations. ",//cf.geekdo-images.com/images/pic100449.jpg,8,60,12,2,60,Federation Commander: Klingon Border,60,//cf.geekdo-images.com/images/pic100449_t.jpg,2005,Mark Evans (I),"Movies / TV / Radio theme,Science Fiction,Wargame",NA,Stephen V. Cole,"Deluxe Space Battle Maps,Federation Commander Tactics Manual,Federation Commander: Boosters,Federation Commander: Klingon Attack,Federation Commander: Romulan Attack,Federation Commander: Battleships Attack,Federation Commander: Briefing #1,Federation Commander: Briefing #2,Federation Commander: Distant Kingdoms,Federation Commander: Hydran Attack,Federation Commander: Orion Attack,Federation Commander: Reference Rulebook,Federation Commander: Reinforcements Attack,Federation Commander: Tholian Attack,Federation Commander: Transports Attacked,Federation Commander: War and Peace,Star Fleet Battles: Module H1 – Megahex","Federation Commander,Star Fleet Universe,Star Trek","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Simultaneous Action Selection","Amarillo Design Bureau, Inc.",7.37711,521 19857,"In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leader a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways. The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork. ",//cf.geekdo-images.com/images/pic1079512.png,5,60,12,2,60,Glory to Rome,60,//cf.geekdo-images.com/images/pic1079512_t.png,2005,"Ed Carter,Valerio Cioni,Klemens Franz,Felix Girke,Heiko Günther,Igor Wolski","Ancient,Card Game,City Building,Economic",NA,"Ed Carter,Carl Chudyk","Glory to Rome Promo Cards,Glory to Rome: Republic Expansion","Ancient Rome,Cities: Rome,Crowdfunding: Kickstarter,Tableau Building","Card Drafting,Hand Management,Set Collection,Variable Phase Order","Cambridge Games Factory,Boat City,Compaya.hu - Gamer Café Kft.,Filosofia Éditions,HomoLudicus,Lookout Games,uplay.it edizioni",7.5029,10874 19876,"From the publisher: 780 B.C.: Italian Peninsula: The land that will host the foundation of Rome is a center for flourished trading and harsh fighting: from this struggle the population that ruled half of the world was born. Who will rule the city that is rising around the Palatinus? Palatinus is a tile-laying game settled on the Seven Hills of Rome. On a modular board changing at each game, players place their inhabitants (soldiers, merchants, farmers) trying to conquer the lands. Inhabitants interact between them and at the end of the game player will be awarded the control of one or more hills, or fame: - soldiers capture revolting farmers; - merchants and farmers dominate the hills; - farmers only get great benefits from being placed near a water spring. The usefulness and power of each inhabitant is relative to the number and kind of the inhabitants surrounding him, with a simple and elegant mechanism, in the classic tradition of the so-called German games. ",//cf.geekdo-images.com/images/pic105320.jpg,5,30,8,2,30,Palatinus,30,//cf.geekdo-images.com/images/pic105320_t.jpg,2005,Toni Cittadini,Ancient,NA,Alessandro Zucchini,Palatinus: Insula Tiberina,Ancient Rome,Modular Board,"ABACUSSPIELE,dV Giochi,Mayfair Games",5.4291,229 19877,"From the publisher: When the band leaves the rehearsal room, you sneak out from your hiding place to assault the refrigerator: how great! How do you feel being a hungry beat-beetle? If your fingers are quick enough you could eat yourself fill... as long as the drummer doesn’t get back to stop you! Beetlez is a new game in a new format in the Allegro line (same box of Fredericus). After the offering of four card games (Moby Pick, Mr. Bill, Abracadabra and Farfalia), Allegro line debuts with a board/tile game with still the same philosophy: easy and fast game for the whole family. Could you guess what? You’re now a cute beetle frantically looking for food in the rehearsal room of a music band. Each beetle has his own preferences in terms of food, but the hunt is hectic: food tiles are displaced face down all over the table, with the players grabbing them, flipping them, looking at them, taking them or putting them back, all of these at the same time... at least until the light is turned on! The box contains 91 foods, 5 refuges, 4 light bulbs, 21 taste cards, 3 “Gotcha!”, 1 “Greedy”, 1 linen bag, rules. It guarantees a load of fun also to the ones hating beetles... ",//cf.geekdo-images.com/images/pic258311.jpg,6,20,5,3,10,Beetlez,20,//cf.geekdo-images.com/images/pic258311_t.jpg,2005,Gianpaolo Derossi,"Animals,Children's Game",NA,Eligio Cazzato,NA,Food / Cooking,NA,"ABACUSSPIELE,dV Giochi,Mayfair Games",5.78511,188 19878,"From the publisher: This game has been published by dV Giochi as a reward for winning the 2004/2005 edition of the Gioco Inedito – Best Unpublished game contest. Powered by Lucca comics & Games and dV Giochi, the contest aims to identify the best new card game design from all prototypes received and to reward it by publishing the game in a fully professional and high-quality format, overseen directly by dV Giochi. All prototypes submitted must conform to the technical and style requirements, fixed components and a given theme which changes every year. Everybody can join the contest and this is a great opportunity for emerging game designers to see their idea published. For more information: giocoinedito@luccacomicsandgames.com www.luccacomicsandgames.com The theme of the award was “Cities and Walls;” Lucca Città is a very clever and elegant card game that won hands down, and daVinci is proud to introduce it to the public. It features a deck of 110 cards, divided in 96 Palace parts, 4 towers, 5 Coat of Arms, and 5 Quarters. Each player belongs to a Quarter and tries to increase his family’s fame by building palaces and walls and by giving parties in the completed palaces. During his turn, the player chooses a triplet of cards from the table and uses them to build his buildings; resources and time are very limited, and you need careful planning and master play in order not to have at the end of the game too many unfinished palaces, have lots of parties and... be the winner! ",//cf.geekdo-images.com/images/pic411977.jpg,5,30,10,3,20,Lucca Città,30,//cf.geekdo-images.com/images/pic411977_t.jpg,2005,"Gianpaolo Derossi,Valeria Luongo","Card Game,Renaissance",NA,Alessandro Zucchini,NA,Miglior Gioco Inedito,"Card Drafting,Set Collection","ABACUSSPIELE,dV Giochi,Gamestore Banesto,Mayfair Games,Silver Stars Publishing",6.01475,419 19888,"From the publisher's homepage: Master of Movies As action packed as "The Terminator", as unpredictable as "Usual Suspects", as funny as "Waynes World", as cool as "Men In Black", as exciting as "Silence of the Lambs" and almost as sexy as "Lara Croft: Tomb Raider"! MASTER OF MOVIES combines the very best of the silver screen -- the rest is up to you! So go ahead. Make your day! Make yourself the Master of Movies. Background THE ULTIMATE TRIVIA GAME FOR EVERYONE WHO LOVES MOVIES! In Master of Movies, the players are the Stars. It’s all about how well you know the Movies -- What you’ve seen on screen, but also how familiar you are with the Movie Stars when they’re off the Silver Screen. You play to become Master of Movies. The 8 categories take you from Actors and Actresses in leading and supporting roles, Movie Titles, to who’s dating who -- both on and off screen. At the very end it comes down to a memorable Movie Quote -- Who said it and in what movie? Master of Movies is funny, exciting, entertaining and you can never predict how it ends. Gameplay Just like any good action movie Master of Movies takes off the moment you open the box. You’re ready to play right away, without complicated rules or introductions. You simply play your way through 7 of the 8 categories and when you’ve gathered 7 rolls of film, you’re going to have to ask yourself: "DO YOU FEEL LUCKY, PUNK?" The last and crucial category of the Game being a famous Movie Quote, you have to tell your fellow players which Movie the quote originated from. Then you’ve earned the title Master of Movies. Master of Movies is the first game in a series of games with the title "Master of . ". The follow-up Master of Television was released in 2006. Next games will be "Master of Music" and "Master of Sports" ",//cf.geekdo-images.com/images/pic382356.jpg,6,45,10,2,45,Master of Movies,45,//cf.geekdo-images.com/images/pic382356_t.jpg,2005,NA,"Educational,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,NA,Roll / Spin and Move,"NoDiceBoardGames Ltd.,Nordisk Film",5.0058,69 19902,"From the publisher: Shiloh was an important American Civil War battle fought in April 1862. A surprise Confederate attack, led by Albert Sydney Johnston, nearly swept encamped Union defenders into the Tennessee River. The next day, a reinforced Union army counter-attacked and drove the CSA line back in confusion and retreat. A CSA victory might have ruined the career of General Ulysses S. Grant. Instead, the battle ended with a Union victory, the death of Johnston, and the eventual demise of Confederate hopes in the West. Days 1 and 2 can be played separately or together. Shiloh was initially developed from the Gettysburg: Badges of Courage game system. However, the game mechanics have been completely overhauled. The map is divided into large areas and combat is resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Julius Caesar. There are no cards involved; players activate leaders to command brigades of the same division or corps. The game plays smoothly and quickly; each player gets to play one day on offense and one day on defense for a great gaming experience. Game time is 2-4 hours for both days of Shiloh. ",//cf.geekdo-images.com/images/pic108082.jpg,2,180,12,2,180,Shiloh: April 1862,180,//cf.geekdo-images.com/images/pic108082_t.jpg,2010,Don Troiani,"American Civil War,Dice,Wargame",NA,"Tom Dalgliesh,Grant Dalgliesh",NA,"Block wargames,Columbia's Great Battles of History","Area Movement,Area-Impulse,Dice Rolling,Secret Unit Deployment",Columbia Games,7.0158,66 19903,"The Battle of Monmouth, volume VI in the acclaimed Battles from the Age of Reason series, the game is explore the battlefields of the American Revolution. The Battle of Monmouth explores the fateful events of June 28, 1778 when the Continental Army led by George Washington attacked Sir Henry Clinton's British and Hessian column as it withdrew from Philadelphia and retreated across New Jersey to New York...an event that signaled the tide had turned in the war. Four scenarios explore this dramatic situation: * Lee's Repulse; * Washington's Stand; * The Battle of Monmouth Courthouse (the entire engagement); * and The General Engagement - a "what if" exploration of a possible second day of battle. Components: * 2nd Edition Standard Series Rules booklet; * Exclusive Rules booklet containing Special Rules, Scenarios and Historical Commentary; * Two 22" x 34" full color, period-style maps; * Over 400 counters, both full color and black & white; * American and British Unit Rosters; * Card stock charts & tables; * Two 10-sided dice. ",//cf.geekdo-images.com/images/pic153664.jpg,2,0,8,2,0,The Battle of Monmouth,0,//cf.geekdo-images.com/images/pic153664_t.jpg,2008,"Terry Leeds,Emanuel Gottlieb Leutze,Timothy Schleif","Age of Reason,American Revolutionary War,Wargame",NA,Richard Kane,NA,Battles from the Age of Reason (BAR),Hex-and-Counter,Clash of Arms Games,7.76981,53 19914,"Two players attempt to control the majority of spaces on a customizable board by spreading, jumping and infecting. Spreading involves adding a new piece adjacent to an existing one. Jumping means moving a piece two spaces away. Whenever a piece is placed adjacent to opposing pieces these are infected, meaning replaced with friendly ones. Hexxagon is an adaptation of the game Ataxx for a hexagonal grid instead of a square grid board. Like Ataxx, it has only been published as computer software. Online Play Gamerz (turn-based, play by email or play by web) Yucata (turn-based) Vying Games (turn-based, featuring 2 or 3 players, and random blocks) http://www.iggamecenter.com/ - igGameCenter (real-time, 2-3 players) ",//cf.geekdo-images.com/images/pic94904.jpg,2,20,10,2,20,Hexxagon,20,//cf.geekdo-images.com/images/pic94904_t.jpg,1992,NA,Abstract Strategy,NA,"Jason Blochowiak,Abraham Edlin",NA,NA,NA,"Argo Games,Software Creations,Taş Devrı Oyuncak",5.5652,102 19918,"From the Publisher: You're guaranteed to be playing chess instantly. Unlike any other chess teacher, No Stress Chess teaches you how to play using illustrated cards and an illustrated 2-sided board. No Stress Chess is a chess board with pieces and a deck of cards displaying how the chess pieces can move. Designed to teach how the pieces moved, in the learning versions of the game, players play cards from their hand of either 3 or 5 cards in order to move the chess pieces on the playing field. ",//cf.geekdo-images.com/images/pic475420.jpg,2,60,7,2,60,No Stress Chess,60,//cf.geekdo-images.com/images/pic475420_t.jpg,2004,NA,Abstract Strategy,NA,"Todd Kurtzer,John Zaruba",NA,Chess Games,Grid Movement,"Korea Boardgames co., Ltd.,Winning Moves Games (USA)",6.37706,109 19947,"Noah is tearing out his beard as he doesn't have much time left to finish loading his ark. After all, the clouds are gathering and the rain could come at anytime. Meanwhile, the animals are gathering before the ark and waiting to be told who goes in which stalls. A handful of people have showed up to offer help, but they look like gamblers and game players! In Ark, the players need to help load animals and supplies into Noah's ark in preparation for the rains to come – but you can't just shove animals into stalls willy-nilly. If the meat eaters are boarded with plant eaters, you won't have those plant eaters around by the time the water recedes. Animals from cold and warm climates also need to be bunked separately so that they can all be comfortable. On top of all that, you have to worry about the weight of the animals; load too many on one side of the ark and you'll all be treading water for the next forty days and forty nights... The game consists of cards, animal tokens, and "action" discs. Your goal is to place your animal tokens (as victory points) based on characteristics of the animal and provision cards loaded on the "ark". Each player takes turns either placing cards or drawing cards from a face-up draft pile (Card Drafting) and the supply stack. Each card has characteristics (such as the animal size, diet, climate, scoring category, and special ability). Animals and provisions must be placed according to rules that prevent animals from eating each other, eating the supplies, or tipping the "ark" with their combined weight. When a card is played, the player may place a "victory point" animal token on one of the 5 scoring category cards. In this way, the game combines Tile Placement of the cards with Set Collection for types of victory points. The game ends when a fifth "Rain Card", somewhat randomly shuffled into the deck, is drawn. Players then score points for their animal tokens, and bonus points for having the most or second most tokens per category. ",//cf.geekdo-images.com/images/pic103315.jpg,5,45,8,3,45,Ark,45,//cf.geekdo-images.com/images/pic103315_t.jpg,2005,Doris Matthäus,"Animals,Religious",NA,"Doris Matthäus,Frank Nestel","Arche Extra Mix 2,Ark Extra Mix",NA,"Card Drafting,Set Collection,Tile Placement","Doris & Frank,PS-Games,Rio Grande Games,Wargames Club Publishing",6.29879,1307 19948,"Rum and Pirates is a relatively simple movement and collection game, known in German as Um Ru(h)m und Ehre (For Rum/Renown and Honor). The game was designed by Stefan Feld and is for 2-5 players ages 9 and up and plays in 60-75 minutes. On the Alea complexity scale of 1 (simple) to 10 (difficult), this game rates a 2. (Editor's Note: That is the same complexity as Chinatown, Wyatt Earp, and Edel, Stein & Reich) The players take on the roles of freebooters who, back in their pirates' hideout, spend their time with all kinds of competitions - drinking, fighting, etc. All players move the main playing figure, the captain, through the alleys of the village, with the goal of gaining as much rum and reknown as possible. The end of each of the five rounds is also marked by a highly variable fight to claim the best sleeping spaces on board the ship (bed or board?). The game is a mixture of tactics, strategy, and luck. The die plays an important role in the game, but you still get the feeling of being at the mercy of fate only rarely. The game contains 76 plastic pirate figures, 9 game board pieces that ensure the board is always different, about 200 tiles, and 1 die. Description adapted from the Gamewire Essen Preview. This game is #10 in the Alea big box series. ",//cf.geekdo-images.com/images/pic134528.jpg,5,60,9,2,60,Rum & Pirates,60,//cf.geekdo-images.com/images/pic134528_t.jpg,2006,Claus Stephan,"Dice,Miniatures,Pirates",NA,Stefan Feld,NA,Alea Big Box,"Action Point Allowance System,Dice Rolling,Modular Board","alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.43205,1581 19989,"From the publisher: The knights set off from their castles to conquer the surrounding land. For the wealth of the big towns and the villages belonging to them is just too tempting. Of course, once in possession, no knight wants to lose his newly acquired properties, so this means: caution. For the other players´knights are awake to any opportunity and the newly gained land may be lost again just as quickly to a new lord. Bring your landscape tiles and above all your knights skilfully into play, secure your properties on all sides and watch out for enemy knights at all time. ",//cf.geekdo-images.com/images/pic159125.jpg,4,45,8,2,45,Robber Knights,45,//cf.geekdo-images.com/images/pic159125_t.jpg,2005,Michael Menzel,Medieval,NA,Rüdiger Dorn,NA,"Admin: Better Description Needed!,Queen Small Box","Area Control / Area Influence,Tile Placement",Queen Games,6.16219,1169 19990,"What could be more Knizia-like in its headache inducing mathematical problem-solving than Sudoku? It's no surprise, than, that the phenomenon sweeping the globe is coming to us as a boardgame by Reiner! Online play YourturnMyturn (turn-based or with AI) Brettspielnetz.de (turn-based), direkt Link to gamepage, direkt to Homepage ",//cf.geekdo-images.com/images/pic746737.jpg,4,45,6,1,45,SuDoku: Das Brettspiel,45,//cf.geekdo-images.com/images/pic746737_t.jpg,2005,Bertrand Born,Number,NA,Reiner Knizia,NA,"Knizia's Sudoku games,Sudoku",NA,"999 Games,KOSMOS",4.69022,92 19991,"Jack the Ripper has just commited his first two murders. Now, the chase is on. Will you be fated to catch the most famous serial killer in history, or will be fated to save him? The game is played over three phases. The first phase finds players searching for weapons, items, and clues about Jack's true identity. In the second phase, players will discover the roles they will be playing in the drama to follow; either they will be working on the side of justice, trying to capture Jack, or they will be aiding his escape. The third phase will have the players teamed up based on their objectives. The rest is history... or is it? Expanded by London 1888: Whitechapel ",//cf.geekdo-images.com/images/pic97040.jpg,8,90,0,4,90,London 1888,90,//cf.geekdo-images.com/images/pic97040_t.jpg,2005,Stephan Kot,Horror,NA,Damien Maric,Whitechapel,"Characters: Jack the Ripper,Cities: London,Country: England",Co-operative Play,NekoCorp,5.38085,94 19995,"Canal Mania is a game about the great canal-building era of the eighteenth and nineteenth centuries that captures the feel of the period and gives players plenty of decision making in their attempts to complete some of the most famous British canals. Players will engage brilliant engineers such as James Brindley and Thomas Telford in their efforts to create canals linking emerging manufacturing centers, thereby providing the waterways that supplied the goods generated by the Industrial Revolution. The goal of this game is to have more victory points than your opponents. You gain victory points by building canals (with 0-3 victory point for each hex and 2-8 victory points for the contract) and moving goods through canals (1 for each town you visit, including the first one). Each turn has 3 phases. In each Phase you can chose one action: First Phase: - Take a contract from parliament - Exchange engineers - Discard the five face up building cards Second Phase: - Pick up three face up build cards - Build tiles Third Phase: - Move one good token Any Phase Alternative: - Draw one card from the top of the build deck ",//cf.geekdo-images.com/images/pic106560.jpg,5,90,12,2,90,Canal Mania,90,//cf.geekdo-images.com/images/pic106560_t.jpg,2006,Colin Jones,Transportation,NA,"Steve Kendall,Phil Kendall",NA,NA,"Card Drafting,Pick-up and Deliver,Route/Network Building,Tile Placement","Ragnar Brothers,Spiral Galaxy Games",6.91784,1167 19996,"The basic premise is simple: the board, resting on a platform, is full of wooden discs and trees and other bits. There's a ring of light in the middle, covered by a cardboard disc and a blazing fire. Cauldrons circle that disc. The goal is to get one's own cauldron to the ring of light by pushing the bits on the board. You start pushing from the side of the board and push in one continuous movement until you hear a clack; something has fallen off the board. Your turn ends there. Next player is up, and this continues until someone's cauldron is in the ring of light. The gimmick: the game is played in pitch black. When played in the dark, the fire, cauldrons, wizards (used to push the pieces) and the ring of light all glow, while the trees and discs turn invisible. The game can also be played in the light of the day, but it loses a lot of its charm. Ages 6 and up. ",//cf.geekdo-images.com/images/pic152925.jpg,4,20,5,2,10,Nacht der Magier,20,//cf.geekdo-images.com/images/pic152925_t.jpg,2005,Rolf Vogt,"Action / Dexterity,Children's Game,Fantasy",NA,"Kirsten Becker,Jens-Peter Schliemann",NA,NA,NA,"Bergsala Enigma,Competo / Marektoy,Devir,Drei Magier Spiele,Gigamic,Oya,Schmidt Spiele",6.68597,1002 19999,"From Queen Games website: The whole of Egypt is in uproar – Akhnaton, who has just acceded to the throne, wants to ban the old deity Amon from the temples of the land. Aton is to be worshiped as the new God. But the priests of the land are not willing to give up their temples without resistance so the 4 largest temples are fiercely disputed. The players are adversaries and fight out this battle of the Gods between them. Both have the same starting position, but who will be able to make better use of his abilities and help his God to victory? ",//cf.geekdo-images.com/images/pic292166.jpg,2,30,8,2,30,Aton,30,//cf.geekdo-images.com/images/pic292166_t.jpg,2005,Harald Lieske,Ancient,NA,Thorsten Gimmler,NA,"Country: Egypt,Queen Small Box","Area Control / Area Influence,Hand Management,Simultaneous Action Selection",Queen Games,6.90258,2938 20005,"The players pilot their maneuverable, little delivery cars around the city in order to serve as many customers as possible. When you pass by in your Sushi Express, you may choose a customer card. When doing so, you’d like to get as many different types of cards as possible, as that’s how you get the most victory points. But don’t ignore the tips - whoever has the least at the end of the game gets minus points. ",//cf.geekdo-images.com/images/pic102631.jpg,6,30,8,3,30,Sushi Express,30,//cf.geekdo-images.com/images/pic102631_t.jpg,2005,Michael Schacht,Card Game,NA,Michael Schacht,NA,"Asian Theme,Food / Cooking","Betting/Wagering,Press Your Luck,Set Collection",ABACUSSPIELE,5.16242,165 20018,"From the publisher: "Aloha, Holiday Island. Island tourism grew explosively around 1960 and travel agents searched desperately for new paradise beaches. Your travel office asks you to explore new holiday destinations. Your task is to find the best beaches and the most attractive locations." Aloha is a nice mix of tile play and push-your-luck. Players are travel reps trying to secure the best beaches by placing sun loungers on beaches as they explore the island. The tiles show a good mix of land and water, with 1-3 golden beaches on most tiles. On your turn, you jump your rep to a new place, then draw a tile. This must be placed adjacent so you can walk straight onto it, otherwise your turn is over. If you walk on, and it has a beach, you have the option of dropping a lounger in your color onto it on its side. Then you can decide to push your luck and draw another tile. Each time you walk on, you may drop another lounger, but these go onto their sides. When you decide you've done enough or cannot move on anyway, you stop drawing and turn your loungers upright. But if you draw a tile you can't place so that you walk on, you lose all the loungers on their sides back to your pot. The tile still gets placed, and the game has a clever rule. Whenever a tile is placed, it must go where it touches the most tiles. So if the tile is going next to where you stand, sometimes you have no choice, the game forces its placement. But usually you have a few choices and these are crucial to pushing your luck. Finally, when all the tiles are down, the island is scored. The longest beach gets a 10pt marker, the next a 9pt marker and so on (with rules for tie-breaks). Then, the player with the most loungers on that beach collects to points markers (more tie-breaks). Also, any loungers still in your pot are also worth 1 pt each. At first, you think you must fight over owning beaches, and try to wrest back control of a beach. But in fact you will only win by occupying several beaches, and often you only need 3 or 4 markers to secure control. Being able to start a beach, get control, then extend it to get most points will win. Players can be unlucky and draw un-walkable tiles a few times, but this means you are not picking the correct places when jumping. As the game ends, your options reduce, but you should have done your work already. The result is a nice looking island, with lush jungle and bluewater inlets, dotted with lots of loungers. You have nothing to do till your turn, but if you make the right choices, you should have a winning chance. Knowing when to go one more tile matters, and knowing when to stop. Players with lots of loungers left in front of them can still win, but may have wasted their opportunities. ",//cf.geekdo-images.com/images/pic96300.jpg,5,45,10,2,45,Aloha,45,//cf.geekdo-images.com/images/pic96300_t.jpg,2005,Marten Scheeren,Territory Building,NA,Corné van Moorsel,NA,Tropical theme,"Press Your Luck,Tile Placement",Cwali,5.4553,132 20022,"In Terra Nova, players try to claim areas of land by moving control markers and placing fences. Each turn, a player must take three actions, first moving a control marker, then taking two further actions from these possibilities: moving a control marker (whether the same one or a different one) and/or placing a fence next to a control marker that moved this turn. Areas are scored once they're enclosed and contain no more than three types of landscape. Whoever has the majority of pieces in an area scores points based on the number of spaces and the number of types of landscape in the area, with fewer types scoring more points. Points are split in case of a tie. The game ends once all areas have been scored. Winner of Premio Archimede 2004. ",//cf.geekdo-images.com/images/pic696514.jpg,4,45,10,2,45,Terra Nova,45,//cf.geekdo-images.com/images/pic696514_t.jpg,2006,Michael Menzel,"Abstract Strategy,Territory Building",NA,"Gaetano Evola,Rosanna Leocata",NA,Immortal Eyes Games Collection,"Area Control / Area Influence,Area Enclosure,Grid Movement","Competo / Marektoy,Immortal Eyes Games,Winning Moves Games (USA)",6.42167,1470 20031,"From the publisher: In this game the players participate in a race on the ocean and receive help from dolphins, sharks, turtles and orca. You move from sea animal to sea animal to finish the course the quickest. Time and again, different sea animals break the water surface. Remember where the different animals swim! ",//cf.geekdo-images.com/images/pic97977.jpg,5,30,5,2,30,Ahoy,30,//cf.geekdo-images.com/images/pic97977_t.jpg,2005,Marten Scheeren,"Animals,Children's Game,Memory,Nautical,Racing",NA,Corné van Moorsel,NA,"Animals: Dolphins,Animals: Sharks,Animals: Turtles",Memory,Cwali,5.99486,146 20040,"Badaboom is a humorous card game for 3-5 players. The 30-60 minutes of game play feature loads of explosive action, a high level of player interaction, a non-sequential order of play, fabulous contraptions, numerous chances to stick it to your opponents in nasty ways and stunning graphics from the artists behind Spank the Monkey and Kablamo. The game contains 64 cards, 50 Gold Coin markers, 2 Bomb Armed markers and a rules folder. The players of Badaboom take on the roles of wretched goblins in penal servitude under the cruel High Necromancer. Their task is to sit in an explosive-proof dungeon and try reverse engineering, tinkering style, on various explosive contraptions manufactured by their master’s enemies. But the task to gain hands-on personal knowledge about what makes the devices go off and what damage they can do is no picnic, and not even a lifetime supply of resurrections can change that. The goblins want out, and the only way to succeed with this is to earn the gold coins needed for bribing their greedy guards. The fundamentals of Badaboom are quite simple, but there are lots of tricks and tactics that add depth. Basically, the players take turns holding and tinkering with the bomb while striving to do three things: • Remove valuable mechanisms from the bomb. • Change the nature of the bomb in a way that is favorable to the current player but not necessarily to the others. • Make damn sure to stay away from the explosion when the bomb goes off. This may sound straightforward, but things are made complicated by the fact that any player can steal the bomb during other players’ turns. And it’s very tempting to steal it. Not only do players get to tinker with the bomb when holding it. They may also draw a card from the deck, and as the deck is placed face up revealing the next card, the players know what they can gain by stealing the bomb. This makes the bomb skip and turn a lot during the game, keeping all players on their toes. To win, players need to perfect their timing, make every card count and, of course, avoid losing their heads. Reimplemented by Big Badaboom ",//cf.geekdo-images.com/images/pic98655.jpg,5,30,12,3,30,Badaboom,30,//cf.geekdo-images.com/images/pic98655_t.jpg,2005,"Jesper Moberg,Peter Svärd","Card Game,Fantasy,Humor",NA,"Daniel Ahlm,Linus Engström,Peter Hansson,Ola Janson,Christian Johansson,Christoffer Krämer,Erik Lundström,Jesper Moberg,Christoffer Nilsson,Magnus Persson,Johan Salomonsson,Peter Svärd",NA,NA,NA,Gigantoskop,5.20051,197 20043,"Warumono 2 ("The Evil") is a japanese game about the mafia and wil be released in Essen 2005. From a secretive underworld crime syndicate, a huge stockpile of illegal loot is stolen. The thieves are a group from the very same organization. However the real drama starts once the betrayal and ruthless deception and scrambling begins, as one of the thieves attempts to take the loot all for himself. Who will be the one to outfox their colleagues, evade the syndicate cronies, and make a getaway with a suitcase filled with loot? Enjoy the intense mind games played out against the backdrop of the criminal underworld. Comes with a multilingual rule book, including Japanese, English and German. Battle opponents regardless of the language barrier! http://www.grapac.co.jp/game/eng/eng_waru2/index.html ",//cf.geekdo-images.com/images/pic222759.jpg,4,30,12,3,30,Warumono 2,30,//cf.geekdo-images.com/images/pic222759_t.jpg,2005,NA,"Bluffing,Deduction,Mafia",NA,(Uncredited),NA,NA,NA,Grapac Japan,6.28095,84 20044,"This Games Workshop release is based on the movie The Lord of the Rings: The Fellowship of the Ring. The players go through the Mines of Moria in a step-by-step tutorial learning the nuances of play, culminating in the Battle of Balin's Tomb where everything they've learned will be put to use. This starter set contains a 32 page Beginner's Guide containing the basics of play, as well as a Core Rules book of 112 pages. Also included are plastic miniatures representing the Fellowship, numerous Goblins, and various terrain parts for building the mines in 3D. ",//cf.geekdo-images.com/images/pic106630.jpg,2,0,12,2,0,The Lord of the Rings: The Mines of Moria,0,//cf.geekdo-images.com/images/pic106630_t.jpg,2005,NA,"Fantasy,Fighting,Maze,Miniatures,Movies / TV / Radio theme,Novel-based,Wargame",NA,(Uncredited),NA,Tolkien Games,Dice Rolling,Games Workshop Ltd.,6.85733,116 20050,"An Anti-tricktaking game with a Cthulhu Mythos theme If you want to live long, you shouldn't cognize something. If you want to play happily, you shouldn't know about the existence of horrible deities who dominated old earth. Will you bear up and survive these distractions? It is up to you. Cross your fingers! Contents 12 Fire(red)cards (1 each :value 1-6, 3 each :value 7-8) 12 Earth(black)cards (1 each :value 1-6, 3 each :value 7-8) 12 Water(blue)cards (1 each :value 1-6, 3 each :value 7-8) 12 Air(white)cards (1 each :value 1-6, 3 each :value 7-8) Also you need About 30 unnamable markers Object of the game Escape from unknown horror. Remain far away from the Great Old Ones' insanity. At the end, players who have the most unnamable markers are frighteningly havocked. Apects Basically, do not take a trick. If you do, the Great Old Ones may come along (and unnamable markers). Cards where both the number and color are the same cancel each other and allow the possibility of an escape from unnamable markers. ",//cf.geekdo-images.com/images/pic139374.jpg,6,30,10,3,30,Tekeli-li,30,//cf.geekdo-images.com/images/pic139374_t.jpg,2005,Reina Asada,"Card Game,Horror,Memory,Novel-based",NA,Toshiki Sato,NA,Cthulhu Mythos,"Memory,Trick-taking","Grimpeur,Japon Brand,Die Kiste des Brettspiels",5.91978,91 20053,"Red Vengeance is a sequel to Defiant Russia. Like that game, it is designed to be easy to learn and fun. The map portrays the western Soviet Union, Poland, Hungary, Romania and eastern Germany, with parts of Yugoslavia and Bulgaria as well. Players control the actual units that fought in this campaign. Axis units mostly represent army corps. These include German, Hungarian, Bulgarian and Romanian units; the latter two will eventually switch sides. The Axis player actually starts the game with more tank units, the real striking power in this game, than the Soviets. But as they’re lost they are difficult to replace, while Soviet power just keeps surging. Like Defiant Russia, Red Vengeance isn't a very large game. The 17x22-inch map fits easily on a small table. There are 140 playing pieces, and it comes in a small box that's easy to store. The game plays very quickly, concluding in about 90 minutes, with a minimum of charts and tables to consult. ",//cf.geekdo-images.com/images/pic96194.jpg,2,180,0,2,180,Red Vengeance,180,//cf.geekdo-images.com/images/pic96194_t.jpg,2005,NA,"Wargame,World War II",NA,William Sariego,NA,Avalanche Press WWII Battles Series,"Dice Rolling,Hex-and-Counter",Avalanche Press Ltd.,6.32181,94 20054,"By the winter of 1942, the Red Army of Workers and Peasants had contained the German attacks of the previous summer and fall. Now came the time for a whole series of counter-offensive of its own, designed to cut off and destroy the weakened Nazi armies. The northernmost of these would be Operation "Mars", aimed at the German Ninth Army around the city of Rzhev, west of Moscow in the winter of 1942. The Soviet plan, the work of the brilliant Marshal Georgi Zhukov, called for smashing the already-weakened Germans with a heavy commitment of tanks and fresh troops. When this first objective had been reached, a second operation, code-named Jupiter, would encircle and destroy the German 3rd Panzer Army to the south. Despite horrible weather and very rough forested terrain, the initial Soviet attacks went very well. But German resistance stiffened, and as the Red Army failed to make further progress Zhukov reacted by committing more and more men and tanks. Suicidal courage only added to the Soviet casualty lists, and by the time the offensive sputtered to a halt Soviet losses topped 335,000 men and 1,600 tanks. Little known thanks to Soviet government silence for 50 years, the offensive was designed as a companion to the "Saturn" offensive around Stalingrad. The fact that the offensive was repulsed with heavy losses meant it was not discussed in Soviet accounts of the Great Patriotic War. While the offensive failed to accomplish what the Soviet High Command and General Georgi Zhukov wished, it did provide what the Soviets needed most, a means of keeping German forces of Army Group Center in place while the Saturn offensive in the south ran its course. Red God of War covers Operation Mars using the same game system as Alsace 1945 and America Triumphant. Game pieces represent regiments, brigades and divisions. Headquarters are vital to activate units and send them into action; supply is also important to keeping your units at full efficiency and players must choose how to allocate their resources. There will never be enough of them to accomplish everything at once. Game Turn: 2 days Hex: 5 miles (8 kilometers) Units: Battalion to Corps Game Inventory: One 22 x 34" full color map One dual-side printed countersheet (280 1/2" counters) One 16-page Red God of War rulebook One 6-sided dice Solitaire Playability: Good Complexity Level: 1,5 out of 5 Players: 2 Playing Time: 60 to 120 minutes (Source: Avalanche Press website and user's description) ",//cf.geekdo-images.com/images/pic1906647.jpg,2,120,14,2,120,"Red God of War: The Soviet Operation Mars, 1942",120,//cf.geekdo-images.com/images/pic1906647_t.jpg,2005,"Shannon Brown,Shane Ivey,Terry Moore Strickland","Wargame,World War II",NA,Brian L. Knipple,NA,"Avalanche Press Chitpull Series,Avalanche Press WWII Battles Series,Country: Soviet Union","Chit-Pull System,Hex-and-Counter",Avalanche Press Ltd.,6.36161,56 20074,"The sequel to Railroad Dice simplifies the game concept of the original, but still gives players the ability to build track made up of dice, and transport passengers. On their turns, player may roll dice, build track, purchase engines, or transport passengers. Players are only restricted on the dice-rolling phase; all other actions may be repeated until resources and/or money run out. An online tutorial exists to help new players learn the game. The English rules are notoriously vague, and the tutorial is recommended for anyone new to the game (dated Oct 2005). The game comes with the original "simple" single-track dice and new orange "complex" dice with only multi-track options (these are different than the Railroad Dice: Crossing die that was given away at Essen 2004). It also includes an expansion company tile and shares to be used with the original Railroad Dice. ",//cf.geekdo-images.com/images/pic675576.jpg,4,90,12,2,90,Railroad Dice 2,90,//cf.geekdo-images.com/images/pic675576_t.jpg,2005,NA,"Dice,Economic,Trains",NA,Jens Kappe,Railroad Dice 2: Crossing,Railroad Dice,"Dice Rolling,Pick-up and Deliver,Route/Network Building",Wassertal Spieleverlag,6.40117,185 20077,"Kutuzov is an interactive, play it complete in one-sitting card-driven game of sweeping manoeuvres, epic battles, storied sieges, lethal attrition and crucial-to-win troop morale for one to four players from the designer of The Napoleonic Wars and Wellington. In the spring of 1812 Emperor Napoleon of France gathered the regiments of 20 nations together into the largest military force yet raised in Europe. That June he led this Grand Army of over 600,000 men across the Nieman River to begin what he believed would be his greatest and perhaps final triumph: the invasion and subjugation of Russia. As the defending armies fell back before this prodigious onslaught, Tsar Alexander turned to a pugnacious and crafty old warrior to help save his country, his people and his Romanov Dynasty: Marshal Mikhail KUTUZOV. Kutuzov uses the same basic rules system as found in The Napoleonic Wars, as it has been modified for even more interactive play in Wellington . As with the later title, there are no diplomatic or political rules: other than those which come into play should Imperial morale fall so low as to trigger the desertion of the Austrians or outright revolt of the Prussians. There are no naval rules other than a Russian ability to move between friendly ports and a "Hornblower" Home Card that allows for a Russian invasion on the Baltic Coast). Kutuzov is thus primarily a game of manoeuvre and combat, where players can recreate the sieges and legendary battles made so familiar to gamers as brought to life in such great books as Leo Tolstoy's War and Peace. As this is Russia, however, not all enemies stand in solid ranks before you. Players must contend not only with their opponents but with Cossack raiders, Polish Lancers, often brutally horrifying attrition, fragile morale, treacherous allies, political events from outside the theatre of war and, of course, "Scorched Earth" and "General Winter" himself, whose scourge effects both invader and defender of Holy Mother Russia. 110 Cards, most with quotes from the actual participants in that great struggle, drive the game and bring to it the flavour of being in Russia during the 1812 Campaign. The Imperials and Tsarists each have mini- "Home Decks" of a dozen cards each to share, thus increasing the chance that events, forces and options that were presented to the original contenders will arise during play. The other 86 cards, which include many "Must Play" political events, however, ensure every playing of the game will be very different. Kutuzov comes with a campaign game that can last one, two, three or four turns - but which includes numerous mechanisms that can bring the game to a "Sudden Death" ending at the conclusion of or even DURING A TURN. Mark and Fred, in seeking to deliver more value, variation and enjoyable gaming have provided two other game start scenarios which allow for the game to begin at the commencement of what would be turn two (On to Smolensk!) or turn three (Napoleon in Moscow) of the campaign. A fourth and rather unique method of play allows for two players to each take ONE of the powers from EACH side, in a highly competitive and unusual game of labyrinthine think and double-think. A fifth version allows for two players to play the game using a SINGLE hand of cards each, with "chips" to buy additional cards for their side as the play progresses. The Campaign and the Scenarios: "Invasion": A Turn One game start should see the French and their Allies' military juggernaut smash across the border and attempt to catch and annihilate the Russians before they can mass to defend their Motherland Can the players surpass their historical counterparts? "On to Smolensk !": This permits players to avoid the border battles and initial French advances to begin play at a watershed of the Campaign: The Grand Army confronting concentrated Russian forces defending Smolensk immediately before Kutuzov arrives to take command. Will the French advance on Moscow as they did historically or seek victory through an alternative offensive direction…north to St. Petersberg or south to seize the Ukraine and other southern victory points? "Napoleon in Moscow": In this version of Kutuzov the bloody Battle of Borodino has been fought. The Grand Army reposes in Moscow awaiting Russian surrender or at least agreement to terms. The first chill snow of Winter has fallen, harbinger what's to come: should the French remain deep in Russia hoping to conquer the country or is it time to withdraw to better defences for the 1813 Campaign? In all of the scenarios, the Imperial Powers have an initial advantage in numbers, leadership, Resources, and Morale. They are, after all, an Army that has never known defeat; a superb military instrument, led by the most powerful man in Europe with his devoted retinue of almost legendary Marshals. They face an enemy who has not tasted victory in Battle in nearly a generation, let alone full-scale war of the likes of which Napoleon wages. The French must take advantage of their superiority quickly, as that will soon dissipate in the immense marshes, unending steppes and fiercely fought over fields and cities of Russia. If they do not or can not succeed, then the advantage slips away to the forces of the Tsar, who, under Kutuzov, will not just be defending Russia, but will be advancing into the outer marches of that yet fragile empire led by their archenemy… Napoleon. ",//cf.geekdo-images.com/images/pic368807.jpg,4,360,12,2,360,Kutuzov,360,//cf.geekdo-images.com/images/pic368807_t.jpg,2008,"Rodger B. MacGowan,Leona Preston,Guillaume Ries,Mark Simonitch","Napoleonic,Wargame",NA,"Mark McLaughlin,Fred Schachter",NA,"Country: Russia,GMT Napoleonic Wars Series",Campaign / Battle Card Driven,GMT Games,6.8678,200 20078,"Battles of the American Revolution Series: Volume V At Monmouth Courthouse in east-central New Jersey, General Washington's Continental Army came of age. Leavened by their experiences during the winter encampment at Valley Forge, the Continentals would give as good as they got on that sweltering mid-summer's day: June 28th, 1778. Includes interesting rules that add historical context such as: --Lee's terrible command leaving some American troops following random orders --Washington arriving one-third of the way through the battle to relieve Lee --Generals on each side with varying degrees of skill, many limited to commanding only a few troops --Molly Pitcher, who rallies a single American artillery unit and then is attached to that unit throughout the rest of the game --Variable reinforcements ",//cf.geekdo-images.com/images/pic228473.jpg,2,240,14,2,240,Monmouth,240,//cf.geekdo-images.com/images/pic228473_t.jpg,2007,"Rodger B. MacGowan,Mark Simonitch","Age of Reason,American Revolutionary War,Wargame",NA,Mark Miklos,NA,"Battles of the American Revolution,Country: USA","Dice Rolling,Hex-and-Counter",GMT Games,7.39857,215 20079,"Pacific Typhoon is a strategy card game for 3-7 players, ages 10 to adult. The game uses the same system that first appeared in the popular 1998 Avalon Hill card game Atlantic Storm. The game setting is the naval and air war in the Pacific theatre during World War II. Pacific Typhoon depicts the history of the air-naval battles of the Pacific War with 40 battle cards, each of which represents an historical naval or air battle such as Pearl Harbor, Midway, Surigao Strait, etc. Players compete by fighting a non-sequential series of twenty of these battles. A battle lasts for one round of play, so each player gets to play once per battle. The round-leader starts by picking one of two battle cards (he discards the unpicked one). The chosen battle card determines the year of battle. The battle card is also worth a certain number of victory points and resources to whoever wins it. The round-leader alternates after each battle, and the game ends after 20 battles (when the Battle Card deck is exhausted). Players are not assigned to sides. Instead, each player has a hand of force cards that typically includes both Allied and Japanese cards. The force cards represent warships, submarines, aircraft, special weapons, and events. Non-event cards have three separate combat values: Air, Surface, and Sub. For example, the battlecruiser Kirishima has combat values of 1 air, 4 surface and 0 sub; the submarine Flasher has combat values of 0 air, 1 surface and 3 sub; the Zero fighter (Sakai) has combat values of 3 air, 0 surface and 0 sub. Force cards are also worth victory points because they can be destroyed in battle. After the round-leader selects the battle card, he announces the "suit" of battle: Air, Surface, Sub or Combined. Only the combat values in the announced suit will affect the outcome of the battle. In a Combined battle, the combat values of all three suits are added together. The round-leader also announces the time of battle: Day or Night. Some force cards are only playable in a day battle (for example, the aircraft carrier Lexington), a few are only playable in a night battle, but most are playable in day or night battles. The round-leader then gets to play from his hand. He may play on one side or the other (but not both sides together). Each player after him in turn may then play on one side or the other. ",//cf.geekdo-images.com/images/pic292995.jpg,7,120,10,3,120,Pacific Typhoon,120,//cf.geekdo-images.com/images/pic292995_t.jpg,2008,"Rodger B. MacGowan,Mark Simonitch","Card Game,Nautical,World War II",NA,"John Coussis,Ben Knight",NA,NA,"Card Drafting,Dice Rolling,Hand Management,Partnerships,Trick-taking","Chrononauts Games,GMT Games",6.66147,714 20080,"Loosely translated from the website: The citizens of the early Roman empire lack a substantial part of life: drinking water. Experienced architects and their workers take up the challenge and build the monumental Roman water system: the aqueducts. It's not always easy, since the architects need to oversee many building sites at one time. Therefore, not all water pipes can be completed. Plan ahead such that your workers build the longest aqueducts to earn the most fame at the end. Aqua Romana is a tile laying game for 2 to 4 players. During his turn a player can extend an aqueduct, close an aqueduct and earn points for closed aqueducts. To extend an aqueduct, the player chooses a worker and the corresponding architect, play the corresponding tile, move the workers forward and move the architect ahead. An aqueduct is closed when it ends at the side of the gameboard or a non-fitting neighboring tile. A closed aqueduct yields 1 point for every tile it is long. If an aqueduct crosses a tile for the second time, it yields two points. The game ends when no tile can be played for an entire round. Winner is the player with the most points. ",//cf.geekdo-images.com/images/pic485685.jpg,4,60,8,2,45,Aqua Romana,60,//cf.geekdo-images.com/images/pic485685_t.jpg,2005,Michael Menzel,"Abstract Strategy,Ancient",NA,Martin Schlegel,NA,"Ancient Rome,Cities: Rome","Route/Network Building,Tile Placement","Queen Games,Piatnik",6.3446,1416 20081,"Released in Essen 2005. Dschamal offers four variants on a simple game of feeling in a black sack for oddly shaped wooden pieces. Not gentle, relaxed feeling, oh no. This is dog eat dog, fight like animals feeling, as two players each thrust their hand into the sack to grab a piece before the other. The rules call it a duel, and a duel it is! As the crowd watches the very entertaining spectacle of people trying to feel a shape without looking in, pulling the bag back and forth, and trying not to pull out the wrong shape, or a black shape, or to grab the camel piece and slam it down shouting "I'm the camel!", they get to decide if players have cheated or failed the task. It's a very aggressive but fun game. First player to seven pieces win. The rules are suprisingly complex though, with several What If variants that you have to run through to understand all the possible outcomes. The other three games in the rules offer variants on what to do with the pieces, such as build a tower, but it's essentially still a duel. Along with Bausack and Bamboleo, Zoch seem to have cornered the market in oddly shaped wooden pieces. Dscahamal is nicely made and fun, but you may tire of it quickly, both physically and mentally. ",//cf.geekdo-images.com/images/pic358150.jpg,8,20,8,3,20,Dschamál,20,//cf.geekdo-images.com/images/pic358150_t.jpg,2005,Eva Paster,"Action / Dexterity,Real-time",NA,Thomas Liesching,NA,NA,Pattern Recognition,Zoch Verlag,6.16301,144 20082,"Pecunia non olet – "Money doesn't Stink" A card game in the old Rome, in which the players act as rental toilette owners, who have to earn their money from the Romans , who feel an urgent need... You have three toiletts to rent to several different types of Romans: Women, who can share a place, senators, who refuse to sit next to slaves, and citizens. Each Roman has a specific amount of time he/she will need and a sum of money he/she will pay afterwards. Whoever reaches a certain fortune (depending on the number of players) wins the game. The game includes 70 roman "customer cards", 40 action cards, roman coins and wooden round markers ",//cf.geekdo-images.com/images/pic96959.jpg,6,30,8,2,30,Pecunia non olet,30,//cf.geekdo-images.com/images/pic96959_t.jpg,2005,"Christian Fiore,Knut Happel","Ancient,Card Game",NA,"Christian Fiore,Knut Happel",NA,Ancient Rome,"Card Drafting,Hand Management",Goldsieber Spiele,6.12652,330 20090,"From the author's homepage: Double Agents is published as an insert in the french boardgame magazine "Des Jeux sur un Plateau", in the October 2005 issue (#20). In this card game, each player is trying to manipulate five double agents with ambiguous loyalty, and to guess which ones are working for him and which one for his opponent. Hidden information, face down cards... it's a two player game, but it's also a classical Ludo or Bruno game, where you don't know what is sophisticated bluffing and what it just global chaos. From an earlier description on Bruno Faidutti's website: Double Agent is based on a simple idea : each player knows each agent's loyalty to him, but doesn't know his loyalty to his opponent. In such an ambiguous situation, it's hard to decide who you can trust with your precious top-secret documents, which must not end in enemy hands. Each player plays cards face down on his side of the gameboard. It is therefore a bluffing game, but it is also, as one can expect from a collaboration between Ludovic and me, a deliberately chaotic and often uncontrollable game ",//cf.geekdo-images.com/images/pic1037207.jpg,2,20,9,2,20,Double Agent,20,//cf.geekdo-images.com/images/pic1037207_t.jpg,2005,Pierô,"Bluffing,Card Game,Spies/Secret Agents",NA,"Bruno Faidutti,Ludovic Maublanc",NA,Matagot Duo Collection,"Secret Unit Deployment,Variable Player Powers","Matagot,Asmodee,Jeux sur un Plateau",5.81345,205 20096,"Unleash your inner dragon! Toru is a party game, where players pass chips to each other. Everybody simultaneously passes a chip to their left, chanting 'TO!', and picks up the chip given by their right neighbour, chanting 'RU'. This should proceed as fast as possible. Players start with seven chips, each carrying a symbol. There are ten different symbols. As soon as one player has a collection of four chips with one symbol, and three chips with another, he shouts 'TORU' and grabs one of the dragons that are placed in the middle of the table. All other players try the same. One player loses out, as there is always one dragon less than the number of players. All players who managed to grab a dragon score a point. If the colour of the dragon matches the colour of the secret counter they received at the start of the round, they get a bonus point. First to reach eight points wins. ",//cf.geekdo-images.com/images/pic99235.jpg,5,30,8,3,30,Toru,30,//cf.geekdo-images.com/images/pic99235_t.jpg,2005,NA,"Action / Dexterity,Party Game",NA,(Uncredited),NA,Animals: Dragons,Set Collection,"Hasbro,Parker Brothers,Toyster",5.4506,151 20100,"Not a trivia buff? It doesn't matter! In Wits & Wagers, each player writes a guess to a question such as “In what year did the bikini swimsuit makes its first appearance?” or “How many feet wide is an NFL football field?” and places it face-up on the betting mat. Think you know the answer? Bet on your guess. Think you know who the experts are? Bet on their guess. The closest answer--without going over--pays out according to the odds on the betting mat. Strike it big and you’ll be cheering like you just hit the jackpot! Wits & Wagers is a trivia game that lets you bet on anyone’s answer. So you can win by making educated guesses, by playing the odds, or by knowing the interests of your friends. It can be taught in 2 minutes, played in 25 minutes, and accommodates up to 20 people in teams. ",//cf.geekdo-images.com/images/pic521431.jpg,7,25,10,3,25,Wits & Wagers,25,//cf.geekdo-images.com/images/pic521431_t.jpg,2005,Jacoby O'Connor,"Party Game,Trivia",NA,Dominic Crapuchettes,"North Star Games 2017 PAX Pack,North Star Games BGG Promo Pack,North Star Games Promo Facebook Cards,Wits & Wagers Expansion Pack 1,Wits & Wagers: Alan R. Moon Personality Card Promo,Wits & Wagers: Bruno Faidutti Personality Card Promo,Wits & Wagers: Ken Jennings Personality Card Promo,Wits & Wagers: Richard Borg Personality Card Promo,Wits & Wagers: Scott Alden Personality Card Promo","Mensa Select,Wits & Wagers","Betting/Wagering,Paper-and-Pencil","Competo / Marektoy,Magellan,Morapiaf,North Star Games, LLC",6.98691,9996 20101,"Kaivai, by the Ostertag brothers, is a board game about a dynamically-growing island region and the various uses of the islands. The title is Polynesian and means "Water eaters". The game is about catching fish to trade for shells and points. The shell money is used to build up the islands, in order to gain more points. At the start of the game the players bid for turn order. The highest bidder goes first and may move his ships - but must pay dearly for new islands. Those who bid less get to pay less for the islands, but don’t get to move as much. The players can choose from six different player actions. When a player chooses and action for the first time, it’s free. But if it’s chosen a second time, it must be paid for and the payment increases each subsequent time that action is chosen. At the start of the next round, the value of the shells is reduced and the fish come closer to rotting. After 8 rounds comes the final scoring, in which the portions of the islands controlled by the players are counted. (Spielbox) Expanded by: Kaivai Expansion ",//cf.geekdo-images.com/images/pic751269.jpg,4,120,12,3,120,Kaivai,120,//cf.geekdo-images.com/images/pic751269_t.jpg,2005,Anselm Ostertag,"City Building,Civilization,Economic,Nautical",NA,"Anselm Ostertag,Helge Ostertag",Kaivai Expansion,"Country: Vanuatu,Tropical theme","Action Point Allowance System,Area Movement,Auction/Bidding,Dice Rolling,Tile Placement",Pfifficus Spiele,6.9089,354 20117,"CHAOS ARENA is a two player fantasy board game of SKILL, CARNAGE and SHEER BLOODY CHAOS where you take on the roll of MAGICK USERS in an all out duel to the death within the DECAYING and DEMON infested walls OF the CHAOS ARENA, floating FIVE THOUSAND FEET in THE fetid air. As a MAGE you are aided by a WARBAND of MERCENARIES and SLAVES to help you DESTROY YOUR ENEMY! To win you must simply... KILL THE OTHER WIZARD! Chaos Arena is a tactical simulation of armed conflict (war) made within the great tradition of classic two player beat-em-up board games like chess and hnefatafl, but set in fantasy world (quite possibly a disc). Chaos Arena has, unlike the static and linear chess, a random factor added to it. This takes the form of dice, chaos cards and a choice of spells to alter the flow of the game. Because during conflict - just as in life - nothing is static and linear. And so, while playing, you'll have to learn to change your tactics to suit the altered conditions of the game as it progresses. ",//cf.geekdo-images.com/images/pic252361.jpg,2,30,10,2,30,Chaos Arena,30,//cf.geekdo-images.com/images/pic252361_t.jpg,1992,"Steve Sic Evans van der Harten,Misja van Laatum","Dice,Fantasy,Humor,Wargame",NA,"Steve Sic Evans van der Harten,Misja van Laatum",NA,NA,NA,Chaos in Motion,6.86364,55 20120,In Comrade Koba players bet on which three Soviet Communist Party Members will survive Stalin's Great Terror. The winner is the player who has one of his Comrades the closest to Stalin when the game and the Terror ends. ,//cf.geekdo-images.com/images/pic96983.jpg,6,45,12,2,45,Comrade Koba,45,//cf.geekdo-images.com/images/pic96983_t.jpg,2005,Patrik Hultén,"Card Game,Political",NA,Anders Fager,NA,Magazine: Command & Strategy,"Betting/Wagering,Dice Rolling","Gottick Games,Udo Grebe Gamedesign",6.00524,124 20122,"An adaptation of "Wheel of History" from New Games in Old Rome. Marketed for children, but has variants for adults as well. Nice-looking components (wooden pieces of different colors and shapes). Depending on the age of the players, players decide if they play with the 36 wooden pieces, or with the 25 picture tiles. The other pieces are not needed in either case. The 36 wooden pieces or 25 picture tiles are mixed up and laid out in a circle. The game figure is placed on any of the wooden pieces or picture tiles. The 36 (or 25, respectively) small gold coins, and the large gold coin are placed in the center of the circle. On a player’s turn, he or she moves the game figure forward either one, two or three places clockwise along the circle. The player then takes the wooden piece that the game figure is standing over, and places the piece in front of themself so it is visible to all players. The game figure remains in the empty space. When a player takes the last piece of a color (ie. yellow) or the last of a shape (ie. triangle), the game is interrupted, and scoring takes place. Every player who has a piece of this color or shape in front of them receives a small gold coin for each of these pieces. When playing with the picture tiles, scoring is based on the colors or animals. (with only 5 gold coins) If the taken piece is the last one of a color and shape, there is a double scoring: 6 (or 5) small coins for the appropriate color and 6 (or 5) for the appropriate shape (or animal) are distributed. The game ends if all 36 (or 25) small coins are distributed. The player with most coins wins. ",//cf.geekdo-images.com/images/pic128492.jpg,6,15,6,2,15,Bunte Runde,15,//cf.geekdo-images.com/images/pic128492_t.jpg,2005,Rolf Vogt,"Abstract Strategy,Children's Game",NA,Reiner Knizia,NA,NA,Set Collection,"Egmont Polska,Winning Moves Germany",5.93455,178 20130,"In Liebrary, one player reads the title, author, and synopsis of a real-life book (e.g. Julius Caesar, Jurassic Park, or Mr. Brown Can Moo). The other players must each write and submit their best attempt at a first line for the book. The first player reads all the submissions, including the real first line of the book, and then the other players each try to pick out the real one. Players get points for choosing the real first line, getting other players to select their submission, and possibly knowing the real first line before it is revealed. The reader gets points only if no players correctly guess the real first line, but the reader position rotates. This game is very similar to Balderdash and others of that nature, but using books instead of word definitions. Similar to: Ex Libris ",//cf.geekdo-images.com/images/pic867844.jpg,6,60,12,3,60,Liebrary,60,//cf.geekdo-images.com/images/pic867844_t.jpg,2005,"Daryl Hannah,Alvin Madden,Hilary Shepard","Bluffing,Word Game",NA,"Daryl Hannah,Hilary Shepard",NA,NA,NA,"Discovery Bay Games,SimplyFun",6.06758,91 20133,"The Fast Action Battle (FAB) Series - Volume 1: The Bulge From Rick Young, designer of Europe Engulfed, comes a series of fun, tense block games. FAB games focus on speed and playability with low-unit density while keeping the history both accurate and exciting. Volume 1: The Bulge brings you the Battle of the Bulge from December 16th through December 27th. You command the division and brigade level units using the historical orders of battle. You order your forces to key points, and decide how and when to order extra Assets to bolster them. Note that there are never enough of these Assets to give to all the units begging for them, so you need to weigh your decisions carefully. FAB delivers a new blend of units and decisions to the block game genre: your forces are a mixture of wooden blocks and die-cut counters. Blocks: your divisions and brigades are multi-step wooden blocks with printed labels on one side only, with step-losses represented by rotating the blocks. FAB has a new twist on the units in that the pips on the edges of the blocks are color coded to represent troop quality, which can change as a Division suffers losses. Elite Units can lose their edge and become Veteran, while Green Units can harden and become Veteran as they experience the strains of combat. Counters: Die-cut counters represent (1) additional Assets available to you as the Field Commander and (2) major Events that could have or did occur during the battle. Assets represent engineers, army level artillery, independent armor and infantry regiments/battalions, and other small units that can be temporarily assigned to the battles that you deem important to your strategy. Randomly drawn Events provide divisional replacements, air strikes, interdiction teams, parachute drops, and events unique to each battle in the Series. These Events represent unique opportunities which you can use to influence the outcome, although you cannot count on exactly when these opportunities will be available to you. Another strong element of FAB is the return of Special Actions, which have already been proven in GMT’s Europe Engulfed design to give flexible, exciting game play. Special Actions give you tense choices in deciding how and when to seize initiative or interfere with a sudden move by your opponent. Series Designer: Rick Young Series Developer: John Foley Published: 2007 Online Play Wargameroom (real-time) ",//cf.geekdo-images.com/images/pic295987.jpg,2,240,12,2,240,FAB: The Bulge,240,//cf.geekdo-images.com/images/pic295987_t.jpg,2008,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Rick Young,NA,"Block wargames,Fast Action Battles Series (FAB),World War 2: Battle of the Bulge","Action Point Allowance System,Area Movement,Chit-Pull System,Dice Rolling,Secret Unit Deployment,Simulation",GMT Games,7.4519,618 20134,"Players take on the role of one of three leaders in ancient Rome: Caesar, Pompeius, or Crassus. Each is seeking to dominate the others by various means. You could try a military victory by creating a massive land block... or perhaps a political victory by being elected as Consul twice... or perhaps you can win by sheer skill by raising your talents... This game is designed for exactly three players (tackling the usual problems games at this player count have) but comes with a variant to play with only two players as well. The turn play consist of 3 phases: 1: Supply phase - Each province supplies gold or legions (based on the type of province) 2: Move Phase - The player moves their Character to collect gold or to attack their opponents with Legions following their Character 3: Action phase - can be used to do number of actions such as Persuade citizens, produce weapons or increase military or political competence. The player turn ends by moving the calendar stone one step down the track. The game can be won by three different ways and ends immediately if one of the conditions is achieved: Political victory: A player is elected for consul twice (by having most citizens in his forum at the end of a year) Military Victory: A player conquers their 9th Province Competence Victory: A player reaches VII on both Competence ",//cf.geekdo-images.com/images/pic158273.jpg,3,90,10,2,60,The End of the Triumvirate,90,//cf.geekdo-images.com/images/pic158273_t.jpg,2005,Andrea Boekhoff,Ancient,NA,"Johannes Ackva,Max Gabrian",NA,"Admin: Better Description Needed!,Ancient Rome","Action Point Allowance System,Area Control / Area Influence,Area Movement,Pick-up and Deliver","Lookout Games,Z-Man Games",6.82316,1513 20138,Players try to put together the best marble collection by participating in auctions and collector´s fairs. Essen 2005. ,//cf.geekdo-images.com/images/pic98383.jpg,5,20,9,2,20,Rotundo,20,//cf.geekdo-images.com/images/pic98383_t.jpg,2005,Christoph Clasen,Card Game,NA,Jodi Soares,NA,NA,"Auction/Bidding,Set Collection",Adlung-Spiele,5.56421,95 20140,"Trivia game about food. The first player draws a card which gives the category (food, drinks, etiquette, or a bit of everything) of which they should answer a question (and also a value, more about this later). They can choose a question for one point (easier) or one for three points (harder). If they answer the question correct they gain the points, if not no points. There are also a few jokers that give special rules for how many points a question should be awarded (including among others minus points, and "as many points as the last player got"). After the question is answered, the category cards are kept in a separate pile for each player. At the end of the game the card values for each player are summed up. The player with most gets awarded an additional five points. The player with most points after this is the winner. Awards 2007 Ã…rets Voksenspil, Adult Game of the Year Denmark ",//cf.geekdo-images.com/images/pic172995.jpg,8,60,14,2,60,Sybarit,60,//cf.geekdo-images.com/images/pic172995_t.jpg,2003,NA,"Party Game,Trivia",NA,Arne Blom,NA,NA,NA,"Alga,Arne Blom Marknads AB,City Marketing Group,Fundex,Piatnik",4.359,50 20146,"Part of the “Das Schwarze Auge Brettspiel” (The Dark Eye Boardgame) line. (The Way to Draconia) is a card/board game who each control a well-known adventuring group / race. Each race is comprised of typical RPG-style heroes. Each hero has special abilities that let him get ahead in the game. The game ends as soon as a hero reaches the goal space in Drakonia. The goal of the game is to move your heroes as far along the path as possible. Multiple cards in hand let the heroes slowly but surely move forward on the difficult path. Being with your own group naturally makes things move more quickly, but careful, other heroes might block your path. And faster than you’d like, a hero might find himself injured on the side of the road or sent back to the start. ",//cf.geekdo-images.com/images/pic97038.jpg,6,90,8,2,90,Der Weg nach Drakonia,90,//cf.geekdo-images.com/images/pic97038_t.jpg,2005,"Zoltan Boros,Michael Nietzer","Adventure,Card Game,Fantasy",NA,Folker Jung,Der Weg nach Drakonia Essen '05 Promo Cards,Das Schwarze Auge,NA,Fanpro,5.48391,87 20192,"In the Meikyu Kingdom Card Game, each player tries to conquer dungeon cards using heroes and items selected from their hands. Each turn, a player draws a card and then performs one of the following actions: (1) Conquer a dungeon card, (2) develop a conquered card, (3) attack a dungeon card owned by another player, (4) draw an extra card. Conquering a dungeon card involves matching the value of the card with the "Bravery" values of adventure cards played from your hand or playing a lower value to which the value of one die roll is added. Each dungeon card shows a star-value, and by developing a dungeon card you can double this value. The player who is first to collect a 10 star value in dungeon cards wins the game. ",//cf.geekdo-images.com/images/pic1267749.jpg,6,20,9,3,20,Meikyu Kingdom Card Game: Make You Conquest,20,//cf.geekdo-images.com/images/pic1267749_t.jpg,2005,Ukkari Honpo,Card Game,NA,"Yoshiyuki Arai,Touichirou Kawashima",Gold War (ゴールド・ウォー),NA,"Dice Rolling,Hand Management",Bouken,5.80703,64 20195,"Six is a deceptively simple-looking abstract strategy game in which two (or four) players take turns placing their colored hexagonal tiles while trying to create one of the three "winning shapes" – triangle, hexagon or line – out of six of their tiles. If all tiles have been placed from players' hands without someone winning, players then take turns picking up a previously placed tile and moving it to a new position. With the advanced rules, players are allowed to move a tile that will separate all the tiles into two or more groups; by doing this, some pieces are removed from the game, and this provides an alternate way to win by reducing the opponent to five or fewer pieces (as the opponent cannot possibly form a winning shape). ",//cf.geekdo-images.com/images/pic885840.jpg,4,20,7,2,20,Six,20,//cf.geekdo-images.com/images/pic885840_t.jpg,2003,"Albertine Blass,Bernhard Kümmelmann,Ariel Laden,Karl Malepart,Steffen Mühlhäuser,Alex Weldon",Abstract Strategy,NA,Steffen Mühlhäuser,NA,Combinatorial,"Partnerships,Pattern Building,Tile Placement","Dr. Wood Challenge Centre,FoxMind,Productief BV,Steffen-Spiele",6.30601,464 20217,"Splash Attack is a fast reaction game in which players must quickly react to the roll of the dice. The game comes with several chunky wooden fish in three different colors, with three of each color of fish, each having a different design on them consisting of either squares, circles, or triangles. On each turn, someone rolls the two special dice. One die has colored faces, and the other die has shapes. Players look at the die roll and quickly grab the matching fish from the table! For example, if blue and square is rolled, you would want to grab the blue fish with squares on it. However, if a player already has the matching fish in his play area, the players yell "Splash Attack!" and grab the red piranha. If the player that already had the matching fish is the first to do this, he gets to permanently keep the fish as a point. If a different player is quickest, however, the player loses the fish back to the center of the table. Thus, you must be the quickest to react to a matching pattern twice in a row to score. The first player to score three fish wins! ",//cf.geekdo-images.com/images/pic1543158.jpg,4,15,5,2,15,Splash Attack,15,//cf.geekdo-images.com/images/pic1543158_t.jpg,2005,NA,"Action / Dexterity,Animals,Children's Game,Dice",NA,Thierry Chapeau,NA,Animals: Fishes,"Dice Rolling,Pattern Recognition","Gigamic,Lautapelit.fi",5.33614,83 20228,"In this game, players explore a variable landscape to discover islands and try to gain influence and prestige. Influence is gained by taking over posts on the island which gives the player special abilities. Expanded by Big Kini Expansion: 5-6 Players and Action Cards ",//cf.geekdo-images.com/images/pic276073.jpg,4,60,10,2,60,Big Kini,60,//cf.geekdo-images.com/images/pic276073_t.jpg,2005,Bert Elter,"Civilization,Territory Building",NA,Guido Eckhof,"Big Kini Expansion: 5-6 Players and Action Cards,Flaschenpost: Eine Big Kini Erweiterung","Admin: Better Description Needed!,Tropical theme",Modular Board,Playme.de,6.38676,286 20233,"In this card game 2-4 players try to obtain the title “Marquis“. To achieve this goal, players have to collect coins used to buy jewels. The player whose stock of jewels has the highest value wins the game. Every player has a set of 12 cards, each card showing a character the player can impersonate. Each of the characters has a special ability which can be used (the diamond dealer, for example, can buy diamonds twice, the pickpocket steals a coin from the richest player etc.). Although all of the players try to gather as many jewels as possible, these cannot be collected easily as they have to be purchased with coins first. The game ends as soon as one of the player cannot play any character during his turn. After this the jewels which have been collected are counted. Players score one point for each diamond and five points for each ruby they gathered. From the English rules: It is a time of intrigues over the marquis' domain. The Prosecutor, the extortioner and the countess covet the invaluable jewels of each other. To buy jewels at the best price, players will have to continuously impersonate new characters. Choose wisely between the 11 roles available and fortune will change hands relentlessly. But do not forget that money is only a mean to achieve your goal. At the end, the title of “Marquis“ will go the one with the fullest jewel case. So be cautious! Forget “Noblesse oblige“, now play catch as catch can. Losers will want to turn the tables!! ",//cf.geekdo-images.com/images/pic145709.jpg,4,45,10,2,45,Marquis,45,//cf.geekdo-images.com/images/pic145709_t.jpg,2005,Czarnè,"Age of Reason,Card Game",NA,"Czarnè,Martin Götz",Marquis: Intriganten,NA,Commodity Speculation,LudoArt Verlag,6.24872,156 20253,"Diaballik is an abstract strategy game for 2 players. The game attempts to simulate a sport whereby 2 teams are simultaneously trying to get their ball to the opposite teams starting goal line. The board depicts a 7×7 grid. Each player starts with 7 ball holders along their edge of the board and their ball in the middle holder. Players subsequently take turns completing the following actions: Moving an empty ball holder orthogonally (up to 2 times); and/or Making a ball "pass" by moving the ball from on holder to another along lateral (horizontal) or diagonal line. Pass are not limited in length as long as no opponent pieces are in the way. First person to send their teams ball to a holder on the opponents starting line wins. It's worth noting that an impenetrable wall of ball holders results in an automatic loss to the player who created the wall. Nominated for the 2006 As d'Or Game of the Year. Online Play Boîte à jeux (turn-based) Available on iPad (via iTunes Apps Store) since the june 21st 2011 (2 players local game, or 1 player vs AI) Strategiespiel nach den Prinzipien von Mannschaftssportarten, mit Bewegung und Pässen. Ziel des Spiels ist es seine Kugel auf die Startlinie des Gegners zu bringen. Um dies zu erreichen muss jeder Spieler Angriffe und Verteidigungen spielen. Hinter einem einfachen Mechanismus verbirgt sich ein dynamisches Strategiespiel, welches bis zum letzten Augenblick spannend bleibt, da überraschende Wendungen immer möglich sind. Giseh Verlag ",//cf.geekdo-images.com/images/pic122943.jpg,2,20,8,2,20,Diaballik,20,//cf.geekdo-images.com/images/pic122943_t.jpg,2004,NA,"Abstract Strategy,Sports",NA,Philippe Lefrancois,NA,NA,"Grid Movement,Point to Point Movement","1-2-3-Games Éditions,Giseh Verlag,Territoires d'Outre Mondes (TOM)",6.51227,110 20266,"Bitter End: Attack to Budapest, 1945, is an operational-level simulation of the German attempts to relieve the encircled Hungarian capital of Budapest, besieged by Soviet forces, in January 1945. Budapest, Hungary, January 1945 79,000 Axis troops belonging to the IX SS Mountain and 1st Hungarian Corps are surrounded and being pounded by two Soviet armies, the 46th and 7th Guards. The situation is grim. The Soviets are well- supported by heavy artillery and the German line has been steadily retreating, leaving Budapest in grave danger. On January 1st, the German IV SS and III Panzer Corps launch a surprise attack to rescue the defenders and recapture the city. By January 12th the attack is stalled in the rough terrain to the west of the city. Hitler shifts the focus of the attack from the west to the south-west and continues the attack on January 18th. Although progress is made, Soviet reinforcements pour into the area and the offensive grinds to a halt. Hitler calls off the attack at the end of January, and by February 14th, after seven weeks of grueling combat, Budapest falls. By January of 1945 Nazi Germany_s military fate was sealed. There was nothing the German forces in Hungary could have achieved that could have substantially delayed or even mitigated this defeat. That did not deter the German attempt to relieve Budapest. Hitler_s goal in ordering the attack toward Budapest was not the rescue of its garrison, but rather the recapture and retention of the city. The garrison was in fact ordered not to break out but instead to hold and await relief. Few commanders on the German side took the idea of the retention of Budapest seriously, however. Had the relieving German forces gotten to within a few miles of the city, a breakout attempt would probably have been made. Bitter End lets the players explore the tantalizing possibilities. In addition, players may test their skills with several viable historical alternatives, such as the inclusion of forces that could have been available to the respective commanders. Game Scale: Game Turn: 1 day Hex: 2 miles / 3.2 kilometers Units: Battalion to Brigade Game Inventory: Two 22 x 34" full-color mapsheets Two dual-side printed countersheets (456 9/16" counters) One 24-page Bitter End rulebook Two dual-side printed Unit Organizational Charts Two dual-side printed Historical Set-up Charts Three dual-side printed Player Aid Cards One 6-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-25 hours ",//cf.geekdo-images.com/images/pic278997.jpg,2,240,12,1,240,"Bitter End: Attack to Budapest, 1945",240,//cf.geekdo-images.com/images/pic278997_t.jpg,2005,Todd Davis,"Wargame,World War II",NA,Richard Spence,NA,"Cities: Budapest,Country: Hungary","Dice Rolling,Hex-and-Counter,Simulation",Compass Games,7.35922,116 20269,"Pikemen is a game that uses Icehouse Pieces and a standard 8×8 board. Pieces are warriors with long spears known as "Pikes." Each turn a Pikeman may charge in the direction he is pointing (move any number of spaces in a straight line) and then reorient his pike in a different direction, including straight up for defense. When in defense, a piece can only be captured by a larger piece. When pointing, a piece may be captured by any other piece. Captured pieces are worth different points depending on their size: 1 for small, 2 for medium, 3 for large. The player who captures a number of enemy Pikemen worth a given amount first wins-- usually 12 points. Online Play Super Duper Games Re-implemented by Star Fleet Scramble ",//cf.geekdo-images.com/images/pic945259.jpg,4,15,8,2,15,Pikemen,15,//cf.geekdo-images.com/images/pic945259_t.jpg,1997,NA,Abstract Strategy,Playing With Pyramids,Jacob Davenport,NA,"Combinatorial,Looney Pyramids",Point to Point Movement,"(Web published),Looney Labs",6.99732,71 20281,"A new version of the most famous Finnish board game, Afrikan tähti. Designed by Kari Mannerla when 75 years old, the game is very similar to the original one from 1951, with a new map of South America instead of Africa, and seemingly better quality components. The "bug" in the original rules which allowed a player to get stuck on an island if robbed has been removed from this game. There is also a travel version which comes in a small plastic suitcase with magnetic pieces. ",//cf.geekdo-images.com/images/pic1180891.jpg,6,45,8,2,45,Inkan Aarre,45,//cf.geekdo-images.com/images/pic1180891_t.jpg,2005,NA,Exploration,NA,Kari Mannerla,NA,"Country: Argentina,Country: Bolivia,Country: Brazil,Country: Chile,Country: Colombia,Country: Ecuador,Country: Panama,Country: Paraguay,Country: Peru",Roll / Spin and Move,"Martinex,Peliko",4.41638,58 20295,A fast paced soccer game for 2 players or two teams of players. Each player takes control of 1 or 2 footballers by moving magnets below the wooden playing table. The footballers themselves are magnetic and move in response. The players try to kick a small marble ball into their opponents goal. The first player to score ten goals wins. ,//cf.geekdo-images.com/images/pic1209028.jpg,4,10,3,2,10,WeyKick,10,//cf.geekdo-images.com/images/pic1209028_t.jpg,2001,NA,"Action / Dexterity,Real-time,Sports",NA,Ulrich Weyel,NA,"Crowdfunding: Kickstarter,Sports: Football / Soccer",Partnerships,"Mayday Games,Weykick.de",6.94626,414 20302,"A game of boxing for two boxers aged 8 and up, lasting 15 to 30 minutes. Introduction Welcome to the world of Boxing. You and your adversary are about to fight it out in the ring. Each match consists of 3 rounds and whoever is still standing or has the most stamina at the end is the winner. Will you land your carefully planned punches on target? Will you be able to block your opponent’s punches? Will you be able to out bluff your rival? Can you knock him or her out before the end of the match? You will soon find out in this fast and fun game of boxing. Description and Aim of the Game Each match consists of three rounds. In each round ten cards are played. In between rounds there are breaks that allow the boxers to rest and regain some stamina. After the three rounds have completed the boxer with the most stamina left wins the match. Of course it is possible for a boxer to knock out his adversary before the entire match gets played. This is part of boxing. Whoever wins three matches in total is the winner of this game. ",//cf.geekdo-images.com/images/pic130370.jpg,2,15,8,2,15,Punch!,15,//cf.geekdo-images.com/images/pic130370_t.jpg,2005,NA,"Bluffing,Card Game,Print & Play,Sports",NA,Alkis Moraitis,NA,"Sports: Boxing,Sports: Combat Sports / Martial Arts","Card Drafting,Simultaneous Action Selection","(Web published),Print & Play Productions,Sun * Games",6.23731,67 20422,"From the box: Test your knowledge of the opposite generation with a series of funny questions as you make your way across the board. Parents are asked questions most kids can answer and the kids are asked questions most parents can answer, but watch out for those wild cards that could send you reeling back or skipping ahead to the finish. The first player or team to cross the board with all of their tokens wins the game and the battle. ",//cf.geekdo-images.com/images/pic101278.jpg,6,30,8,2,30,Beat the Parents,30,//cf.geekdo-images.com/images/pic101278_t.jpg,2004,NA,Trivia,NA,(Uncredited),NA,NA,Point to Point Movement,"Imagination Games,Spin Master Ltd.",4.6068,103 20432,"Starfire 3rd Edition was a complete redesign of the classic Starfire. This was the third major edition in the Starfire series. Major revisions in the combat system resolves many of the issues with the original game, and included using a 1d10 dice roll system rather than 2d6. The ship design system remained the heart of the game, allowing players to design their own starships, and then engaging in battle against their opponents. A variety of systems, at different levels of technolgoy, allow for varying strategies and tactics. In 1997, Task Force Games, sold the Starfire game system to Starfire Design Studio, and they released electronic supplements for Starfire 3rd Edition. In 1998 Starfire Design Studio released the Starfire 3rd Edition Revised Rulebook. Re-implements: Starfire ",//cf.geekdo-images.com/images/pic912206.jpg,2,30,12,2,30,Starfire (3rd Edition),30,//cf.geekdo-images.com/images/pic912206_t.jpg,1992,"David R. Deitrick,James Colton McGonigle,David Menehan","Fighting,Science Fiction,Wargame",NA,"Marvin Lamb,David M. Weber","Alkelda Dawn,Crusade,First Contact,Imperial Starfire,Starfire: Sky Marshal #1,Starfire: Sky Marshal #2,The Stars at War",Starfire,Hex-and-Counter,"Starfire Design Studio,Task Force Games",6.59196,56 20436,"Stonehenge is an anthology board game, a new concept where five award-winning game designers, all using the same gaming components, create five very different games in one box. The ancient ruin of Stonehenge will never be the same. The five games are: a magic game by Richard Garfield (Magic: The Gathering, RoboRally, The Great Dalmuti) a political game by Bruno Faidutti (Mystery of the Abbey, Citadels, Knightmare Chess) a battle game by Richard Borg (Battle Cry, Liar's Dice, Memoir '44) an auction game by James Ernest (Kill Dr. Lucky, Diceland, Pirates of the Spanish Main) a science-fiction game by Mike Selinker (Risk Godstorm, Pirates, Axis & Allies Revised) From racing through the ruins to auctioning them off, these five games and other new games designed for it, will keep Stonehenge fresh for years to come. Rules for additional Stonehenge games can be found at the http://paizo.com/paizoGames/library. ",//cf.geekdo-images.com/images/pic849165.jpg,5,60,10,2,60,Stonehenge: An Anthology Board Game,60,//cf.geekdo-images.com/images/pic849165_t.jpg,2007,"Jeffrey Carlisle,Sean Glenn,Howard Lyon","Game System,Medieval,Political,Science Fiction","Afro-Celt Mancala System,Arthurian Ghost Knights,Auction Blocks,Chariots of Stonehenge,The High Druid,Magic of Stonehenge","Richard Borg,James Ernest,Bruno Faidutti,Richard Garfield,Mike Selinker","Stonehenge Rocks!,Stonehenge: Bonusspiele #1,Stonehenge: Nocturne Expansion","Country: England,Stonehenge Games",Auction/Bidding,"Edge Entertainment,Spielzeit!,Titanic Games,Ubik",5.42449,441 20437,"You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on "The Strip," the town's backbone of dust and sin. You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. Score the most points investing in the most profitable development companies and putting the best bosses in control of the richest casinos. Put your dollars on the line . . . it's time to roll! The game board is broken into 8 different areas, each consisting of a number of empty 'lots'. Players build lots by paying money and placing a die of the value matching the one shown on the lot's space onto the lot, along with a casino tile of one of 7 colors. Adjoining lots of the same color are considered a single casino. The casino's boss is the player whose die value is higher than any other in the casino. On each players turn, players turn over a new card representing a new lot they get. The card also is one of the casino colors. Any built casinos of the matching color will score both money and VP. Money is earned for each lot in the casino, where each lot may be owned by a different player. VP goes only to the casino's owner. Players can expand their casinos; try to take over casinos owned by other players; make deals to trade lots, casinos and money; or gamble in opponents' casinos to make more money. Ultimately, though, only victory points matter, and that means making yourself boss of the biggest casinos. Lords of Vegas contains: Snazzy game board 4 turn summaries 55 cards 40 chips in 4 colors 48 dice in 4 colors 4 poker chips Lots of money 45 casino blocks Rules ",//cf.geekdo-images.com/images/pic774410.jpg,4,60,12,2,60,Lords of Vegas,60,//cf.geekdo-images.com/images/pic774410_t.jpg,2010,"Steve Fastner,Rich Larson,Franz Vohwinkel","City Building,Economic",NA,"James Ernest,Mike Selinker","Lords of Vegas: Mob Rules & Union of the Shakes,Lords of Vegas: Sky Bridge / Building Boom,Lords of Vegas: UP!,Mayfair Game Variants & Mini-Expansions Set #1,Mayfair Game Variants & Mini-Expansions Set #2,Mayfair Games' Limited Edition Promo Expansion Set #13,Mayfair Games' Limited Edition Promo Expansion Set #7","Cities: Las Vegas (Nevada, USA)","Area Control / Area Influence,Dice Rolling,Tile Placement,Trading","Mayfair Games,Zvezda",7.32418,4365 20441,"A comprehensive, well-presented set of skirmish rules for WWII, resolving action at the individual soldier and vehicle crew member level. The designers' intent is to provide fast-playing rules which capture the spirit of ground combat. Units of both sides move in random order (determined by playing of cards), with each person able to perform two Actions per turn. Morale rules allow for fanatics, cowards and heroes, and Gut Checks are required before characters can perform highly risky acts. Rules cover artillery, engineers, armored and infantry combat. A generic squad organization is provided, and generic hit locations for tanks and halftracks. Seven scenarios are designed to allow players to gradually learn the rules. Later supplements added new unit types, nationalities, and scenarios. The rules are written to use Easy Eight's 28mm miniature line, but conversion charts are included for playing with 20mm and 15mm figures. ",//cf.geekdo-images.com/images/pic101753.jpg,2,60,12,2,60,Battleground World War II,60,//cf.geekdo-images.com/images/pic101753_t.jpg,1997,NA,"Miniatures,Wargame,World War II",NA,"Bob Brodeur,Devin Cooley,Brad Sanders",SkirmishElite: Screaming Eagles at Hamburger Hill,NA,"Action Point Allowance System,Chit-Pull System,Simulation,Variable Phase Order",Easy Eight,7.096,50 20445,"Quest for the DragonLords is a world conquest game where cunning is required to best manage your forces comprising of fleets and armies. Your goal is to dispatch your opponents’ King or Queen! You start the game with a few powerful leaders such as Wizards and a King. A DragonLord commander allows a player to teleport and attack anywhere in the known world! The fear generated by a DragonLord with its weapon of destruction – Dragon fire, reduces the fighting effectiveness of enemy forces. The adventure continues in the wastelands comprising of various places of commerce such as villages, shrines, witch dens, Dragon Lair, Teleportal and oracles. Here, quest parties may consult with witches to gain tools such as a DragonOrb to complete your quest or visit the Oracle who will enlighten adventurers with words of wisdom from the gods. So what’s new? The second edition of “Quest for the Dragonlords” has been re-designed with all new graphics and subtle changes to game play to deliver a much more intense gaming experience. The gameboard has been completely redesigned with lush graphics to bring the adventure element of the game to the forefront. Each player can hire heroes to help their quest parties overcome difficulties on the various quests. The prophecy cards allow players to interact with each other during the adventure phase. The prophecy cards give clues to the players where powerful treasures may be found but they also allow players to provoke the various companions of the other players to betray their quest parties. There are 20 beautifully illustrated quest cards of drooling monsters and demons of darkness for your quest parties to overcome. The manufacturing process has been improved from the first edition to provide highly detailed plastic miniature Orcs, Elves, Dwarves, Barbarians, Longships and DragonLords. Each civilization now has a completely unique set of spells available to their Wizards. Each player when in favour of the gods of power may gain mana. Mana is now required to cast spells and may be redeemed for powerful scroll cards that can greatly affect the outcome of battles. Drawing on the legends of Norse mythology and the intense graphics provided in the second edition of “Quest for the DragonLords” – A Fantasy Game of Adventure and World Conquest provides a very rich atmosphere. If you are looking for a game to provide an evening of strategy and adventure for your favourite knights of the round table, Quest for the DragonLords will be a feast for your friends. There is an expansion available, called Crystal of Power, which adds the Amazones and the Nekromants, for the 5th and 6th player. Also some colored Power crystals wait to dicover on your quests through the lands. ",//cf.geekdo-images.com/images/pic123054.jpg,4,120,12,2,120,Quest for the DragonLords (Second Edition),120,//cf.geekdo-images.com/images/pic123054_t.jpg,2006,NA,"Adventure,Dice,Exploration,Fantasy,Fighting,Miniatures,Wargame",NA,Robert Johannessen,NA,Animals: Dragons,"Area Movement,Dice Rolling,Role Playing,Storytelling","Dragonlords, Inc.,Fantasy Shop,Hexagonal,Kaissa Chess & Games,Mad Man's Magic",6.25893,112 20467,"Conquest is the orginal version of the 1970s game of the same name. Donald Benge wrote the game and his company, The Quest Game Company, publishes a quarterly "magazine" to support CONQUEST and other games by the company. There are two versions of the game: a version designed exclusively for two players and a four-player version. The 1986 versions comes with manufactured components of a much higher quality than previous editions including: Four high quality color map boards that fit together "puzzle" style, two bags of colored 3-D playing pieces representing ancients-era military units, a four-page rulebook (two double-sided pages), and an attractive storage box. Set in a time of ancient warfare, Conquest is a strategy game that emphasizes strategic movement, sort of like an upgraded version of Chess. Players control different combinations of foot troops, cavalry, chariots, elephants and ships to try to capture their opponents' fortifications and/or occupy the "quest" locations. There are several scenarios included in the short rule book (Really a booklet!) and players are encouraged to design their own. Though confusing in name, Conquest is a re-implementation of this game with the same name but with play up to four players. ",//cf.geekdo-images.com/images/pic781392.jpg,2,30,10,2,30,Conquest,30,//cf.geekdo-images.com/images/pic781392_t.jpg,1972,NA,"Abstract Strategy,Ancient,Wargame",NA,Donald Benge,NA,NA,"Action Point Allowance System,Point to Point Movement","(Self-Published),Bütehorn Spiele,Hexagames (I),Quest Games",6.79583,60 20499,"The Godfather puts on sale his district. Use strategy, commit some "offences" in order to be the one with the most money and to become the new Godfather. Purchases pearls and diamonds, auction sales, trades, bank robbery and hold-up, men recruitment, special missions, horse-races, adventures, secret passages... But beware , because three criminal files and you are out of the game! ",//cf.geekdo-images.com/images/pic1200595.jpg,6,90,12,2,90,Gangster II: Le Pro,90,//cf.geekdo-images.com/images/pic1200595_t.jpg,2004,NA,Mafia,NA,Martin Tremblay,NA,NA,"Roll / Spin and Move,Variable Player Powers","Éditions Gladius International, Inc.",5.45783,83 20542,"(from MMP website:) ASL Starter Kit #3 is a self-contained ASL module which will give players the opportunity to start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #2 you will be pleasantly surprised to find how easy it is to spot the new rules in ASLSK#3 - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#2 and get right to the new rules! What does ASLSK#3 add? TANKS! The famous and deadly German "Tiger". The reliable "Sherman". The tank which won the east - the T-34. We know we'll get the inevitable question "Do I have to buy ASLSK#1 and/or ASLSK#2 to get ASLSK#3?" The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK#3 adds about 6 pages of rules to the base built by ASLSK#1 and ASLSK#2). A better question would be "Do I need ASLSK#2 if I buy ASLSK#3?". The short answer is a resounding no! You can dive right in with ASLSK#3. But if you do, and you like the game, ASLSK#1 and ASLSK#2 both add more boards and scenarios for you to enjoy. We know it's a little confusing, we hope this clears it up a bit. Contents: 3 8x22 Geomorphic Maps (t, u, and v) for the ASL System 1 full Countersheet of 1/2" counters 1 full Countersheet of 1/2" and 5/8" counters 1 half Countersheet of 5/8" counters 8 scenarios printed on 4 individual cardstock sheets 2 quick reference charts printed on cardstock sheet 1 28-page rules booklet (about 17 pages are rules) with plentiful color illustrations 1 12-page vehicle and ordnance notes booklet 2 dice Scenario List: S20 Joseph 351 Pointe de Corsen, France, 28 August 1944 S21 Clash at Borisovka Borisovka, Russia, 14 March 1943 S22 Another Summer's Day Niscemi, Sicily, 10 July 1943 S23 Monty's Gamble Oosterbeek, Holland, 20 September 1944 S24 Sherman Marches West Krupki, Byelorussia, 28 June 1944 S25 Early Battles Kaunas, Lithuania, 26 June 1941 S26 Last Ally, Last Victory Puspokladany, Hungary, 10 October 1944 S27 Stand For New Zealand Galatas, Crete 25 May 1941 Time Scale: 2 minutes per Game Turn Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns Map Scale 40 meters per hex Players: 2 (also suitable for solitaire or team play) Complexity: Medium Solitaire Suitability: Medium (user's description:) The final in the three part series of starter kits for Advanced Squad Leader. The goal of these is to introduce the rules of the massive World War II wargame in more manageable pieces. While the first focused on small infantry-only skirmishes, the second is based around confrontations involving infantry and the use of field ordnance, the third introduces the world of tanks and other fighting vehicles. The box is a complete game, including rules (complete with updated rules from Advanced Squad Leader: Starter Kit #1 & Advanced Squad Leader: Starter Kit #2), counters, eight scenarios, (S20-S27) and three new maps (boards t, u, and v). ",//cf.geekdo-images.com/images/pic131917.jpg,2,180,12,2,180,Advanced Squad Leader: Starter Kit #3,180,//cf.geekdo-images.com/images/pic131917_t.jpg,2007,"Ken Dunn,Kurt Miller","Wargame,World War II",NA,Ken Dunn,"Rally Point Volume 2: Advanced Squad Leader Starter Kit Special Study,Special Ops Issue #5,Special Ops Issue #6,Sweeping the Doorstep","Advanced Squad Leader,Advanced Squad Leader Starter Kit","Dice Rolling,Hex-and-Counter",Multi-Man Publishing,7.99648,820 20543,"Pirates control the Caribbean! Attack your opponents' ships and forts to get to the treasure. Choose the right balance of crew and cannons - then you'll always be one wave ahead of your rivals! Des bandes de pirates règnent sur les Caraïbes. Attaquez les bateaux et les repaires adverses pour vous emparer des trésors. Il vous faudra trouver le bon équilibre entre équipage et canons, vitesse de déplacement et force de combat. À L'abordage! ",//cf.geekdo-images.com/images/pic242680.jpg,6,30,7,2,30,Pirates!,30,//cf.geekdo-images.com/images/pic242680_t.jpg,2005,Michael Menzel,"Dice,Nautical,Pirates",NA,Reiner Knizia,NA,NA,Dice Rolling,"Ravensburger Spieleverlag GmbH,Zvezda",5.72781,160 20545,"Here's a game that's enormous fun and will sharpen your wits and hone your imagination. The 54 images were designed by Rory O'Connor of Ireland, a trainer in creativity and creative problem-solving. They can be used to arrive at answers or decisions in an indirect and ingenious way. Originally Rory had put the images on the faces of a Rubik's Cube, and players would turn the Cube to scramble the images, then choose one side to play with. Kate Jones of Kadon Enterprises suggested putting the 54 images on 9 separate cubes, to allow for quicker ways to generate more varied combinations, including conceptual puzzles. Rory readily agreed, having considered the 9-cubes idea himself earlier. At a creativity conference held at Kadon headquarters in May 2004, a prototype was whipped up, and in 2005 Kadon launched the cubes version of Rory's Story Cubes. Each jumbo 1" cube has 6 images or icons, with a total of 54 all-different hand-inlaid images that can be mixed in over 10 million ways. You roll all 9 cubes to generate 9 random images and then use these to invent a story that starts with "Once upon a time..." and uses all 9 elements as part of your narrative. Play it as a game for one or more players, or as a party game for three or more. Or play it as an improv game where each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor. Full instructions include several other ways to use the cubes to solve problems, break up writer's block, enhance your imagination and heighten your ability to find unifying themes among the diverse images. Interpret or get at the meanings of your answers more quickly. It's fun, easy, and mind-stretching. As a puzzle the cubes will really give your imagination a work-out. You'll practically feel both sides of your brain dancing. The challenge: Fit the 9 cubes into a 3x3 square. Now examine the cubes in any one row and turn them so their tops have something in common. Do this for all 3 rows. Explain your choices, or challenge another player to identify the element they share. More than one answer may be right, and there are thousands of possible combinations. Rory's Story Cubes are recommended for all ages over 8, though it's fun to watch a younger child create combinations with the cubes and make up stories. ",//cf.geekdo-images.com/images/pic646111.jpg,12,20,8,1,20,Rory's Story Cubes,20,//cf.geekdo-images.com/images/pic646111_t.jpg,2005,Rory O'Connor,Dice,NA,Rory O'Connor,"Rory's Story Cubes: Animalia,Rory's Story Cubes: Clues,Rory's Story Cubes: Enchanted,Rory's Story Cubes: Fright,Rory's Story Cubes: Intergalactic,Rory's Story Cubes: Medic,Rory's Story Cubes: Medieval,Rory's Story Cubes: Mythic,Rory's Story Cubes: Powers,Rory's Story Cubes: Prehistoria,Rory's Story Cubes: Rescue,Rory's Story Cubes: Score",Rory's Story Cubes,"Co-operative Play,Dice Rolling,Pattern Recognition,Storytelling","Brain Games,The Creativity Hub,Gamewright,Gém Klub Kft.,Gigamic,HUCH! & friends,Kadon Enterprises,MINDOK,REBEL.pl",6.38367,1957 20551,"Shogun is based on the Wallenstein (first edition) game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate. The game is an international edition with language-independent components and five language-dependent rule booklets. Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN! Re-implements: Wallenstein (first edition) ",//cf.geekdo-images.com/images/pic145843.jpg,5,150,12,3,150,Shogun,150,//cf.geekdo-images.com/images/pic145843_t.jpg,2006,Michael Menzel,"Economic,Medieval,Territory Building",Shogun Big Box,Dirk Henn,Shogun: Tenno's Court,"Asian Theme,Country: Japan,Samurai","Action / Movement Programming,Area Control / Area Influence,Area Movement,Auction/Bidding,Simultaneous Action Selection,Variable Phase Order","Queen Games,Bergsala Enigma,G3,M-Ágnes,REBEL.pl",7.5801,10439 20580,"It's the 80s DVD music game that's totally awesome dude! Relive the 80s and take a walk down musical memory lane when Frankie went to Hollywood, The Bangles walked like Egyptians, and Cyndi Lauper just wanted to have fun! It's your chance to play the classic game show complete with real songs and original music videos. Test your 80s music and video knowledge, as you or your team races to Bid A Vid and go head to head in the final showdown. Win that round and you've won the game. So break out the hair gel, spike up your hair, and play the DVD board game that's packed with music clips from groups like A-Ha, Bros, Culture Club, Duran Duran, Roxette, The Ramones, Tears for Fears, Europe, Queen, Wham!, and many more, as you put your 80s music and video knowledge to the ultimate 80s music test. ",//cf.geekdo-images.com/images/pic106058.jpg,4,0,0,2,0,Name That Tune 80's Edition DVD Game,0,//cf.geekdo-images.com/images/pic106058_t.jpg,2005,NA,"Movies / TV / Radio theme,Music,Party Game,Trivia",NA,(Uncredited),NA,"Decades: 80's,DVD Board Games",Betting/Wagering,Imagination Games,4.55455,66 20586,"From the publisher's website: "ALL ABOUT REAL LIFE IN AN UNREAL WORLD!" "NOT JUST ANOTHER ZOMBIE GAME" That's right, All Things Zombie isn't "just another zombie game," All Things Zombie is THE zombie game. All Things Zombie takes you from the beginning of the first zombie outbreaks through the final apocalyptic time where the zombies rule . . . or will they? It's up to you! You'll find out that zombies aren't your only enemies. There's also the lawless bandits and looters, and sometimes your biggest enemy can be yourself. Just when you think you've figured it out another curve comes your way and next thing you know, chomp, chomp, stick a fork in you, you're a zombie meal! But there's also friends to be found and innocents to be saved . . . if you can find them! 'All Things Zombie provides a changing world to campaign in where each encounter is linked to the next by a seamless and easy to use Campaign System. Watch your characters grow as they advance in skill making their way through All Things Zombie. It will take a combination of tactics and strategy to succeed. A little luck won't hurt either! All Things Zombie is terrific for solo gamers and can be played with everyone on the same team. All Things Zombie also works with ANY figures you already may have. So open the door to hours of fun, just be sure to look behind it first! ",//cf.geekdo-images.com/images/pic177703.jpg,2,120,12,1,120,All Things Zombie,120,//cf.geekdo-images.com/images/pic177703_t.jpg,2005,NA,"Fighting,Horror,Miniatures,Wargame,Zombies",NA,Ed Teixeira,Qwik Game of the Wasteland,All Things Zombie,"Action Point Allowance System,Dice Rolling",Two Hour Wargames (THW Game Design),7.23562,73 20589,"Think you know it all? Test your knowledge of everything trivial with the pop culture multi-media version of everyone's favorite trivia game! Tease your brain with 1,800 all new card questions and a DVD with 400 DVD questions. Best your buddies in television, movies, music, sports/games, buzz and fads categories to win! ",//cf.geekdo-images.com/images/pic110170.jpg,4,30,16,2,30,Trivial Pursuit: DVD Pop Culture 2,30,//cf.geekdo-images.com/images/pic110170_t.jpg,2005,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,"DVD Board Games,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Horn Abbot Ltd.,Parker Brothers",5.14754,142 20590,"From the Avalanche Press website: The British Home Fleet tried to stop her, but Bismarck’s guns ripped apart the battle cruiser Hood. The pride of the Royal Navy went to the bottom of the Denmark Strait southwest of Iceland and Bismarck disappeared into the fog. But HMS Prince of Wales had managed to hit Bismarck below the water line, and she left behind her a slick of fuel oil. The British Home Fleet relentlessly tracked the German warship, and she finally sank beneath a hail of gunfire. This Second World War at Sea game has one of the larger operational maps in the series; the North Atlantic is a big and empty place. There are two 34x22-inch maps, covering the area from north of Iceland south to the latitude of Spain. The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. The game includes 24 pages of rules and 12 scenarios which feature not just the Bismarck chase, but also the North Atlantic raids made by the German warships Admiral Hipper, Admiral Scheer, Gneisenau and Scharnhorst. ",//cf.geekdo-images.com/images/pic280725.jpg,2,30,12,2,30,Second World War at Sea: Bismarck,30,//cf.geekdo-images.com/images/pic280725_t.jpg,2005,"Shannon Brown,Beth Donahue,Peggy Gordon,Susan Robinson,Terry Moore Strickland","Nautical,Wargame,World War II",NA,Brian L. Knipple,"Second World War at Sea: East of Suez,Second World War at Sea: Imperial and Royal Navy,Second World War at Sea: Orange Waters,Second World War at Sea: Plan Z,Second World War at Sea: Strait of Magellan,Second World War at Sea: The Kaiser's Navy,Second World War at Sea: The Tsar's Navy",Second World War at Sea,"Hex-and-Counter,Simulation",Avalanche Press Ltd.,7.11702,94 20595,"From the website: The Campaigns of King David is Rob Markham's multi-player simulation of the struggle for supremacy in the biblical area of Israel and its immediate neighbors during the reign of King David. Two to five players attempt to achieve their victory conditions (control of cities). The game is 7 turns, each with 5 separate sections. Four of the sections play very quickly (Initiative Determination, Diplomacy, Drawing Phase Chits, and determining if victory conditions have been met. The fifth section, Phases, has 12 Actions. Each Action consists of one specific type, movement/combat, obtaining resources, obtaining food, army maintenance and building, etc. The 12 Actions are chosen randomly with the first six shown face up, allowing the players to know the order. The remaining six are displayed face down, providing some uncertainty as to the next Action to occur. As there are 15 Action chits from which to choose, players never know exactly what will occur the second half of the Phase sections. Players must husband their resources and food to maintain their field armies, build and re-equip units, improve fortified cities, and wage battle. Play is balanced, with each nation's victory conditions tailored to its historical situation. Game duration ranges from 3 hours for a two-player game up to 5-6 hours for a five-player game. ",//cf.geekdo-images.com/images/pic1070252.jpg,5,300,0,2,300,The Campaigns of King David,300,//cf.geekdo-images.com/images/pic1070252_t.jpg,2007,"Alex Kachevsky,Timothy Schleif","Ancient,Wargame",NA,Robert G. Markham,NA,NA,"Area Movement,Simulation",Clash of Arms Games,6.41458,72 20609,"from GMT website: We are proud to announce the companion game to GMT Games' award winning Europe Engulfed. In Asia Engulfed the action takes place across Asia and the Pacific covering the entire war from the attack at Pearl Harbor to the final collapse of the Japanese empire. Asia Engulfed is a complete stand alone game or it can be combined with Europe Engulfed to simulate the entire Second World War. A complete set of combined game rules allow for unit transfer, production allocation, and combined victory conditions. Asia Engulfed focuses on playability and making players feel the pressures their historical counterparts were under. Players actually feel the pressures and stresses felt by the strategic level commanders in the real war. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in 6-to-9 hours once players become familiar with its elegant game systems. Wood Block Units: Wood blocks are used for both land and naval units to provide a realistic fog of war. Different colors are used for not only the different nations but also for land and naval units so there is no confusion as to what is what and who is who. Only the controlling player knows where their elusive carriers are until combat is engaged. Players will have to decide during their naval reaction move if they have the guts to intercept the enemy's unknown forces. Supply and Oil: Asia Engulfed incorporates a unique and simple system to realistically portray the Japanese resource limitations. The further your empire expands from Japan the harder it is to supply and operate your far-flung forces, not to mention defend your perimeter with a navy limited by its oil reserves. China, India, and Australia: All three are in play and potential targets for Japanese expansion. Could any of them been captured if Japan had focused its resources? While it isn't likely, they are targets that the Allies have to defend and often seem just out of reach. Optional rules can bring the Soviet Union into the game. Redesigned Air System: Air assets are critical to a successful campaign in the Pacific, influencing both movement and supply. A carefully designed area map allows air units to exert control into adjacent areas and move across areas to the next airbase without having to worry about tracking range or counting hexes. Carrier air assets are represented by their own counters allowing for their losses to be tracked separately from the carriers and for the Japanese to husband their elite pilots. Redesigned Naval System: The naval system is totally redesigned from Europe Engulfed and along with the air system an integral part of Asia Engulfed. Basing limits, extended range movement, naval reaction movement, carrier day or surface ship night combat, surprise effects, port attacks, invasion support, it's all there and when combined with block limited intelligence and a healthy dose of lady luck every engagement brings the thrill of a potential victory and the fear of a devastating defeat. Even submarines get to put in an appearance as they try to pickoff stragglers. Production and Strategic Warfare: Asia Engulfed Game Turns represent two months each and production and strategic warfare takes place within each of these turns. Production levels are easy to calculate and production choices include Special Actions, Aircraft Carriers, Battleships, Cruisers, Submarines, Land Based Air and Carrier Based Air units, Infantry, Marines, and an assortment of strategic assets. The USA conducts a strategic submarine campaign against the Japanese naval transport system and later in the war is able to direct strategic bombers over Japan. Special Actions: Special Actions are an innovative rule system to allow for not only extended operations during the course of a normal two month game turn but also to represent each sides unique capabilities. From code breaking to emergency rebasing, special actions provide a wealth of options for the player who has been able to commit the necessary resources to build them. Rulebook and Playbook: The 24-page rulebook is clearly written with many examples. Also included is a 24-page playbook. The playbook includes player notes, designer notes, combined game rules, optional rules, scenarios, index, and an extended example of play. Integrates With: Europe Engulfed ",//cf.geekdo-images.com/images/pic256177.jpg,2,480,12,2,480,Asia Engulfed,480,//cf.geekdo-images.com/images/pic256177_t.jpg,2007,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Jesse Evans,Rick Young",NA,Block wargames,"Area Control / Area Influence,Area Movement,Dice Rolling,Secret Unit Deployment",GMT Games,7.56465,383 20617,"Battles of the Ancient World, Volume Two, adds more battles to the popular Ancient World series. Scenarios include: Issus, November 333 B.C. Issus was the closest Alexander came to defeat, even though he would go on to face a larger Persian army at Arbela two years later. Metaurus, 207 B.C. During the Second Punic War, Hasdrubal arrived in Italy to reinforce his brother Hannibal. While the two brothers were separated, Roman Counsel Nero sought to defeat Hasdrubal's force by marching his best troops 250 miles north to join the attack against Hasdrubal. Carrhae, 53 B.C. Roman legions under Crassius were marching to retake Syria when Parthian forces under Surenas surprised them shortly after crossing the Euphrates. The Parthians, who were entirely Cavalry, adopted their tactics of retiring and drawing their foes in pursuit. Idivisto, A.D. 15 After losing three legions of the Eagles at Teutoberger Wald, the Romans rebuilt their force to recover the Eagles and exact revenge. Other games in Series: Four Battles of the Ancient World Battles of the Ancient World Volume III Zama: Triumph of the Roman Way of War (Published in Strategy & Tactics magazine #153) Battles of the Ancient World: Marathon and Granicus (Published in Strategy & Tactics magazine #214) Also available as a box set with all three volumes. ",//cf.geekdo-images.com/images/pic130691.jpg,2,60,10,1,60,Battles of the Ancient World Volume II,60,//cf.geekdo-images.com/images/pic130691_t.jpg,1995,The Alexander Mosaic,"Ancient,Wargame",NA,Larry Baggett,NA,"Ancient Rome,Battles of the Ancient World Series,Country: Greece","Dice Rolling,Hex-and-Counter","Decision Games (I),Overlord Games",6.18137,51 20623,"Alien City is a game that is set in the far future and concerns the building of a city on a newly colonized world. Society in this distant time is divided into four powerful guilds. These are the Energy Guild (symbolized by a red sun), the Synthesis Guild (symbolized by a blue fountain), the Control Guild (the most powerful guild of all, symbolized by a green crown), and the Builder's Guild (symbolized by a black tool---yes, that's how tools look in the far future). Cities in this future contain two types of structures, towers and domes. Towers are owned by the various guilds. These are the power plants (energy), factories (synthesis), and government facilities (control). Domes are smaller structures used to house the citizens. As with the towers, domes are always associated with a particular guild. Both towers and domes are color-coded to identify guild affiliation; red for energy, blue for synthesis, green for control, and black for builders. Each of the guilds wants its towers positioned close to the towers and domes of other guilds (their customers) and far away from its own other towers (to avoid competing with other towers of their own guild). Location, location, location! Some things never change, even in the distant future. The Builder's Guild is unique because there are no Builder's Guild towers, i.e., no black towers. Instead, the Builders are compensated for their efforts by being given the profits of some of the other guilds’ towers that the Builders choose as they construct the city. The players in this game are competing builders working to construct the city. At the same time, they are choosing towers for themselves that they hope will be profitable with many close customers and little competition. The choices must be made with care because each builder may only choose three. Red, blue, and green large Icehouse Pieces are used for the towers, and piecepack coins with the suit side up represent red, blue, green, and black domes. The land area of the city is defined by a 4x5 array of piecepack tiles, suit side up, with each tile representing four building sites. The game-play consists of the players alternating turns, placing a tower or dome each turn until either all available towers and domes have been placed or until there are no legal construction sites remaining within the city. Then scores are determined based upon the relative positions of the towers and domes. Winner of the piecepack Ludic Synergy design contest. Online Play Super Duper Games ",//cf.geekdo-images.com/images/pic155202.jpg,2,40,8,2,40,Alien City,40,//cf.geekdo-images.com/images/pic155202_t.jpg,2002,NA,"Abstract Strategy,City Building,Print & Play,Territory Building",NA,Michael Schoessow,NA,"Icepack Games,Looney Pyramids,Piecepack Games","Modular Board,Tile Placement","(Web published),Piecepack Games",7.06,70 20624,"A FamilyFun Magazine 2005 Toy of the Year. They say: "Apparently nobody's ever told old Cap'n Bones that he can't take it with him. As up to four players move gold pieces around his island, the rattling old skeleton pops out of a pirate chest and tries to snatch back his loot." Company product page sez: "Ahoy, matey! Ya looks like you're ready for adventure, buccaneer style. Grab your cutlass and get ready for swashbucklin' fun in Captain Bones' Gold. Circle the island and collect coins from the pirate treasure, but beware!" ",//cf.geekdo-images.com/images/pic101690.jpg,4,30,6,2,30,Captain Bones Gold,30,//cf.geekdo-images.com/images/pic101690_t.jpg,2005,NA,"Horror,Pirates",NA,(Uncredited),NA,NA,Roll / Spin and Move,"Jumbo,Spin Master Ltd.",4.82037,54 20634,"From the rulebook: MiniMonFa is a 2-player, non-collectible card game that allows you to become an Archmage who must set up his dungeon in order to defend himself from the ongoing attacks of the local heroes, always covetous of glory, treasures, and experience points. You have to build your dungeon with great mastery and shrewd strategy to stop the heroes: to achieve such a result, you can place insidious traps and unleash powerful and cunning creatures. Besides defending your underground dwelling, you will have to lead the fearless heroes you recruited to get rid of the competing Archmage who is weakening your grip on the surrounding areas. Defend your own dungeon and assail your enemy's! Will you find the way to manage both? Are you ready to try? Expanded by: MiniMonFa Fairy Expansion MiniMonFa Espansione Mondo Sotterraneo MiniMonFa Undead Expansion MiniMonFa Espansione Rigor Mortis MiniMonfa: 2 promo cards MiniMonFa: Baby Cthulhu Promo MiniMonFa: Black Dragon Promo MiniMonFa: Jon Snow Promo MiniMonFa: Stormbringer Promo ",//cf.geekdo-images.com/images/pic107789.jpg,2,20,7,2,20,MiniMonFa (MiniMonsterFantasy),20,//cf.geekdo-images.com/images/pic107789_t.jpg,2005,"Antonio Dessi,Gianluca Santopietro","Adventure,Card Game,Fantasy,Humor",NA,"Fabio Attoli,Antonio Dessi","MiniMonFa Espansione Mondo Sotterraneo,MiniMonFa Espansione Rigor Mortis,MiniMonFa Fairy Expansion,MiniMonFa Undead Expansion,MiniMonfa: 2 promo cards,MiniMonFa: Baby Cthulhu Promo,MiniMonFa: Black Dragon Promo,MiniMonFa: Jon Snow Promo,MiniMonFa: Stormbringer Promo","MiniMonFa,Monsters",NA,"Stratelibri,Truant Spiele,Ulisses Spiele",5.47143,196 20645,"Here's a description of the game from Spielbox: This new publisher is presenting its first game: Tenakee. Under the title ‘Coco-Nut’, Michael Feldkotter had submitted this game as part of the SAZ competition for game authors at last year’s Essen fair. Alan R. Moon had run the competition and fronted the prize money; 9 authors with a total of 16 prototypes entered. This game won first prize. The great totem pole competition is being held among the Tenakee Indians. Those taking part want to show off the most beautiful and valuable totem poles. But the poles are only scored when it gets a point, so that the Indians like to annoy each other by climbing up and putting points on poles. At the same time, the squaws are using the event to search for a man. Which carver is brave enough to climb the high totem poles? ",//cf.geekdo-images.com/images/pic391106.jpg,5,15,9,3,15,Tenakee,15,//cf.geekdo-images.com/images/pic391106_t.jpg,2005,Frederic Beier,"Bluffing,Card Game",NA,Michael Feldkötter,NA,NA,NA,"999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Olves Spiele",5.63817,131 20646,"1824 Austria-Hungary is a railway building and share dealing game for 3-6 players. It is based on Francis Tresham's game 1829 and on Leonhard Orgler's game 1837. Historical realities have, as far as possible, been taken into account. In other places the history should and must be written anew. The player who has the greatest wealth in cash and shares at the end of the game is the winner. A set of simple mechanisms form the basis of 1824 Austria-Hungary. You use the yellow, green, brown and grey tiles to create a rail network on the map. Just as in a real railway business, the track in the game connects railway stations to each other. The trains (train cards) make notional journeys from one station to the next and thereby earn money. The (imaginary) passengers pay for their journeys. The more numerous and the more important the stations on a train's journey are, the more money it earns for the company and its shareholders. In the game you and your fellow players can own up to 6 Mountain Railways, 4 Coal Railways, 7 forerunners of the National Railways, as well as shares in 3 National Railways and 5 Regional Railways. The Major Companies (the National and Regional Railways) belong to their shareholders. The player with the most shares in the company is the Director of that company and decides how the company will act. ",//cf.geekdo-images.com/images/pic1207675.jpg,6,300,14,3,300,1824,300,//cf.geekdo-images.com/images/pic1207675_t.jpg,2005,NA,"Economic,Trains",NA,"Helmut Ohley,Leonhard ""Lonny"" Orgler",NA,"18xx,Country: Austria","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","(Self-Published),Double-O Games",7.80588,119 20675,"From the Steve Jackson Games website: Marriage. Royalty. Tragedy. Will your line reign supreme? King's Blood is a fast-paced multi-player card game. Build the family tree by arranging marriages, exiling rivals, and crowning new royalty. Match a character with a compatible member of the opposite sex, and start a new generation. Play the last family member from your hand, and you've won! King's Blood was originally published by Kadokawa Shoten in Japan, where it remains a fan favorite. Steve Jackson Games is proud to offer the authorized English translation of this fast, fun game, complete with all the beautiful original manga artwork. 90 cards in a tuck box. ",//cf.geekdo-images.com/images/pic138530.jpg,6,45,12,1,45,King's Blood,45,//cf.geekdo-images.com/images/pic138530_t.jpg,2003,Tsukapon,Card Game,NA,"Tadaaki Kawahito,Hitoshi Yasuda",NA,Anime & Manga,"Card Drafting,Hand Management,Set Collection","Kadokawa Shoten,Steve Jackson Games",5.80774,283 20722,"Chef Alfredo is caught in the middle of a food fight! Grab your forks and fling your meatballs at the chef as he spins round and round. The first player to stick all of their meatballs on the chef wins! Have some food flinging fun… with no mess to cleanup! Game includes 12 meatballs, 4 flinging forks, and 1 spinning chef. Batteries not included. ",//cf.geekdo-images.com/images/pic106383.jpg,4,20,5,2,20,Alfredo's Food Fight,20,//cf.geekdo-images.com/images/pic106383_t.jpg,2005,NA,Action / Dexterity,NA,Brian Weinstock,NA,Food / Cooking,NA,"Fundex,Piatnik",5.78086,81 20731,"From demo packet: Capes & Cowls: Adventures in Wyrd City. It's super fun in 3 easy steps: 1. Recruit a team of heroes. 2. Send them into battle. 3. Clobber till content. Wyrd City—where conflict lies in wait around every corner and the shadows are acrawl with mystery and adventure, where liberty wanes, government waxes, and a chosen few don capes and cowls to take their stand in a world gone Wyrd.... Capes & Cowls: The Superhero Board Game features 32 original Heroes (and/or villains, depending on your perspective) and several Crews of secondary characters, including Freedom Patrols, Liberty Bots, Diabloids, Arachnidrones, Darklings, thugs, and zombies. Each Hero is defined by personalized stats (Attack, Defense, Speed, and Vigor) and 3 unique Powers, while each Crew is defined by personalized stats and 1 unique Power. Altogether, Capes & Cowls provides over 75 characters with over 100 Powers. Capes & Cowls is played on a unique Battleboard whose color- and number-coded spaces influence character abilities, modify power levels, and place strong emphasis on strategic and tactical play. Though certain game situations do require a roll of the Battle Die, skillful players will find themselves seldom relying on luck to determine the outcome of an action. In short, the player who recruits and manages his team of Heroes most wisely will nearly always prove the victor. Capes & Cowls offers the following 3 modes of play: 1. Basic: In the Basic Game, each player recruits a team of 2 or 3 Heroes, deploys the team to the Battleboard, and dukes it out with his opponent’s team for a predetermined number of rounds. The victory goes to the player with the most Heroes left on the Battleboard at the end of the game. 2. Standard: The Standard Game allows each player to recruit a team of 4 or 5 Heroes, and introduces Scene Features such as Rooftops, Walls, and Trees, as well as Objects such as Boulders, Cars, and Mailboxes. These elements enrich the Battleboard environment and call for keener strategies and sharper tactics. The victory, as in the Basic Game, goes to the player with the most Heroes left on the Battleboard at the end of the game. 3. Adventure: The Adventure Game requires the players to select an Adventure from the Adventure Book. Each Adventure includes a full-color map for Battleboard setup, instructions for team recruitment, and special rules for playing the chosen Adventure, including team-specific goals and victory conditions. This mode of play incorporates Crew characters, special items, and plot devices that further define the Wyrd City universe and its colorful assortment of costumed denizens. The victory in an Adventure Game goes to the player whose team succeeds in fulfilling the predetermined goal of the Adventure. In addition to the above modes of play, Capes & Cowls also allows for solitaire and multiplayer variations. Wyrd City—where the “good guys” are bad, the “bad guys” are you, and the dress code is decidedly unusual. Capes & Cowls: The Superhero Board Game! Let the battle begin! ",//cf.geekdo-images.com/images/pic104518.jpg,4,60,9,2,60,Capes & Cowls: The Superhero Board Game,60,//cf.geekdo-images.com/images/pic104518_t.jpg,2006,"Kelly O'Neal,Robin Spriggs","Adventure,Comic Book / Strip,Fighting",NA,Robin Spriggs,NA,Superheroes,"Card Drafting,Modular Board,Role Playing,Variable Player Powers",Wyrd House,7.76746,63 20734,"Corsair Leader is based on the Hornet Leader II core game, but with some significant changes. The game focuses on the Marine F4U Corsairs in the Pacific. The 2 campaigns cover the Solomon Islands campaign that lasted from late 1942 to early 1944. Also, the aircraft under your command center on the Corsair, but you also get to decide if you want to include Dauntlesses, B-25s, and B-17s as part of your group. Each aircraft has its own advantages and disadvantages. For example, the B-17s carry a lot of bombs and are hard to shoot down, but they are terrible versus naval targets and only moderately accurate against all but the largest of land targets. The game also goes more in-depth on the tactical options you have while over target. Each turn, each aircraft can become "Offensive" which gives it an attack bonus, but also makes it easier to be attacked when it gets shot at. Likewise, aircraft can be "Defensive" which penalizes their own attacks and makes them harder to hit. "Slow" pilots can "Rush" their attack at a penalty and attack during the Fast pilot step, and "Fast" pilots can Wait and get a bonus if they attack during the Slow pilot step. Like the other games in the "Leader" series, Corsair Leader is a solitaire game. The game is published in both PDF and Vassel versions. Other Leader series games by Dan Verssen ",//cf.geekdo-images.com/images/pic101633.jpg,1,120,12,1,120,Corsair Leader,120,//cf.geekdo-images.com/images/pic101633_t.jpg,2005,NA,"Aviation / Flight,Print & Play,Wargame,World War II",NA,Dan Verssen,NA,"Leader Series,Solitaire Games,Solitaire Wargames",Simulation,Dan Verssen Games (DVG),7.25085,59 20750,"How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. Only yes/no answers are allowed. A spooky card game just right for any party. ",//cf.geekdo-images.com/images/pic101661.jpg,15,20,12,2,20,Black Stories 2,20,//cf.geekdo-images.com/images/pic101661_t.jpg,2005,Bernhard Skopnik,"Card Game,Deduction,Horror,Humor,Murder/Mystery,Party Game",Black Stories 1+2,Holger Bösch,NA,Black Stories,NA,"Boosterbox.nl,cosaic,G3,Galápagos Jogos,Gen-X Games,Kaissa Chess & Games,Kikigagne?,Magazzini Salani,MINDOK,Mindtwister AB,moses. Verlag GmbH,Story Factory,Vennerød Forlag AS,Z-Man Games",6.22895,775 20761,"Is Buxtehude West or East of Hamburg? And where is Kassel? In the North, or in the South? Those who know a little about Germany won’t have any trouble placing the location cards in their correct places. And those who don’t will certainly learn a thing or two when playing Ausgerechnet Buxtehude (It had to be Buxtehude). Because really, it’s not so much about putting the cards in the right spots – it’s more about making the other players believe they’re right. But if a falsely-played card is called out, trouble follows... ",//cf.geekdo-images.com/images/pic140323.jpg,6,20,10,2,20,Ausgerechnet Buxtehude,20,//cf.geekdo-images.com/images/pic140323_t.jpg,2005,"Sabine Kondirolli,Volker Maas",Trivia,NA,"Bernhard Lach,Uwe Rapp",NA,"Ausgerechnet ...,Country: Germany",Card Drafting,"999 Games,dV Giochi,Granna,HUCH! & friends,MINDOK,Zvezda",6.46984,189 20771,""Mum and daddy are gone, the house is quiet and tidy... for now." "Start a frantic household warfare with other babies. Look for the most useful items in the rooms and make the worse mess possible. Put on your leather jacket, arm yourself with the frying pan and try stirring the pot, go on the skateboard to move faster. Put the stereo at full volume, flood the bathroom and make the babysitter run away. You have to prove to everybody who is the Bad Baby of the house. But be aware that nobody can see you cry or wet the bed... or your reputation will be seriously compromised." A non-collectible card game with 132 cards (including 8 Baby cards, 15 Kitchen cards, 15 Living Room cards, 15 Bedroom cards, 15 Bathroom cards, 36 Action cards, 12 Event cards and 16 Baby Power cards), 4 Room boards, 16 Furniture tokens, and 8 Baby tokens. (Note: The game's manual says 18 Event cards, but this was a misprint.) ",//cf.geekdo-images.com/images/pic103133.jpg,8,60,12,2,60,Bad Babiez,60,//cf.geekdo-images.com/images/pic103133_t.jpg,2005,NA,"Card Game,Humor",NA,"Vittorio Benvenuto,Christian Zoli",NA,NA,"Card Drafting,Hand Management",Raven Distribution,5.26479,71 20772,"From the designers' website: "From nobody to little fish to bootlegger to capo di tuti capi... King of Chicago is a board game about building the strongest gangster empire of 1920s Chicago. It's a strategy game with ample opportunities for politics, alliances, betrayal, and luck. Each player gains strength and power through building illegal businesses and hiring handpicked mobsters to his gang. In bullet rains from drive by shootings, raids, and corrupt police, historic Chicago becomes the perfect setting for this action packed board game. King of Chicago is for 2 - 6 players Ages 14 and up The game appeals to fans of classics such as Risk, Axis and Allies and Illuminati. It's an intensive game for younger players, and an intelligent challenge for more experienced board game enthusiasts." ",//cf.geekdo-images.com/images/pic235386.jpg,6,120,14,2,120,King of Chicago,120,//cf.geekdo-images.com/images/pic235386_t.jpg,2005,NA,"Mafia,Negotiation",NA,"Steven Camphausen,Jeppe Jorgensen,Rune Jorgensen,Jakob Keller,Morten Primdal",NA,"Cities: Chicago (Illinois, USA),Country: USA","Action Point Allowance System,Area Movement,Partnerships,Pick-up and Deliver",TUSBAS Alliance,6.53759,145 20781,"Café Race is a race game set in a business office. The players take the role of office workers going upstairs to the first floor to get a cup of coffee who then improvise a race while they are going back downstairs… with a cup full of coffee. The player that makes it to the bottom of the stairs and spills the least amount of coffee wins. Game summary Each round, throw as many dice as there are players. The results are the speeds at which the players may move their pawns. The players bid for these speed dice in a blind auction. Once all the speed dice have been distributed, the pawns are moved. After any movement, a check is made to see if your worker has kept his balance; if this check fails the coffee is spilled and one marker is lost. Play continues until a player crosses the end line. The player with the most points is the winner The free print-and-play version can be downloaded from here (see the files section). The game has been professionally edited on 2006 by Homo Ludicus, a new Spanish publisher. It comes with a rule book in Spanish, Catalan, English, German and French rules. Awards 2007 honorable mention by Jugamos Tod@s ",//cf.geekdo-images.com/images/pic164831.jpg,6,15,8,3,15,Café Race,15,//cf.geekdo-images.com/images/pic164831_t.jpg,2005,"Bascu,Fran F G","Print & Play,Racing",NA,Fran F G,NA,NA,"Auction/Bidding,Dice Rolling,Simultaneous Action Selection","(Self-Published),HomoLudicus",5.6847,134 20782,"We are in the realm of Siam, which once upon a time was heaven on earth, a vast country where elephants and rhinoceros had been living in peace for centuries. Then the earth started to shake and Siam was reduced to three regions surrounded by gigantic mountains. Since then, elephants and rhinoceros have not had enough space to live, and now in Siam these two incredibly strong species shall struggle mercilessly to rule over two territories. To win Siam, be the first player to push a rock off of the board. Either animal can push a rock, but if you want to push an animal facing you, you have to be superior in numbers, e.g., you will need two animals to push one or three to push two. The 2015 version of Siam has a double-sided game board. ",//cf.geekdo-images.com/images/pic2748977.jpg,2,15,8,2,15,Siam,15,//cf.geekdo-images.com/images/pic2748977_t.jpg,2005,Biboun,"Abstract Strategy,Animals",NA,Didier Dhorbait,NA,"5x5 grid,Animals: Elephants,Animals: Rhinoceros,Country: Thailand",Grid Movement,Ferti,6.9767,361 20790,"The multi award-winning You’ve been Sentenced! word game uses pentagon-shaped cards with conjugations of funny words, famous names, and familiar places. Each player uses his or her hand of 10 cards to build a grammatically correct sentence, racing the other players while also trying to score the most points per round. Sentences also have to be justifiable in meaning, making players use both creativity and common sense. ",//cf.geekdo-images.com/images/pic336515.jpg,10,30,8,3,30,You've Been Sentenced!,30,//cf.geekdo-images.com/images/pic336515_t.jpg,2005,NA,"Card Game,Party Game,Word Game",NA,"Paul Edward Cooper,Donald McNeill","You've Been Sentenced! Add-On Deck: Brain Buster Word Challenge,You've Been Sentenced! Add-On Deck: Gourmet Cuisine,You've Been Sentenced! Add-On Deck: NASA Space Terminology,You've Been Sentenced! Add-On Deck: Pop Culture,You've Been Sentenced! Add-On Deck: Reader's Digest National Word Power Challenge (A-L),You've Been Sentenced! Add-On Deck: Sci-Fi/Fantasy,You've Been Sentenced! Add-On Deck: Sports Highlights",You've Been Sentenced!,"Hand Management,Voting",McNeill Designs,5.33225,200 20801,"In this variation of a game based on the Sudoku puzzle, a "host" (referee) sets up the board with the initial Sudoku puzzle (using one of the 162 puzzles supplied, broken into Easy, Medium, and Hard groups, or by using others found on the web site whose URL is provided in the instructions) by laying the numbered tiles on the blank Sudoku layout board. Players (or teams) take turns adding one tile (and only one tile) to the board. Points are scored for correct placement based on the number of the tile laid (placing a "6" gets the player 6 points). Points are lost for misplayed tiles (placing a "6" incorrectly costs the player 6 points). A misplayed tile is removed from the board. Bonus points are won or lost for correctly/incorrectly completing a row or column (5 points each) or a 3x3 block (15 points) or the whole puzzle (20 points). Repeat until each player has had a turn being "host", and the player with the most cumulative points wins. ",//cf.geekdo-images.com/images/pic102606.jpg,10,20,7,1,20,Sudoku,20,//cf.geekdo-images.com/images/pic102606_t.jpg,2005,NA,"Deduction,Educational,Number,Puzzle",NA,(Uncredited),NA,"GoPlay,Sudoku","Pattern Building,Tile Placement","(Unknown),Bits & Pieces,Desyllas Games,Imagination Games,Tactic",4.89629,94 20806,"Three-Dragon Ante is a fast-paced noncollectable card game based on the games of chance played by characters within the D&D game world. Three-Dragon Ante can be played as a standalone card game, or it can be played as part of a roleplaying campaign-where the abilities of each player´s character give him or her a unique winning edge. Three-Dragon Ante is a force-bid game where the pot goes to the player who built the best dragon flight this round. Each turn you play a card into your "flight", and if equal in strength or weaker than the dragon played by the prior player, that dragon's power activates (draw cards, take cards from opponents, steal from the pot, etc). Game ends once one player goes bankrupt. Integrates with: Three-Dragon Ante: Emperor's Gambit Expanded by: Luck of the Draw (RPGGeek item) ",//cf.geekdo-images.com/images/pic336502.jpg,6,20,12,2,20,Three-Dragon Ante,20,//cf.geekdo-images.com/images/pic336502_t.jpg,2005,"Mia Brooks,Craig Phillips,Trish Yochum","Card Game,Fantasy",NA,Rob Heinsoo,NA,"Animals: Dragons,Dungeons & Dragons,From RPG books to board games","Betting/Wagering,Hand Management","Hobby Japan,Play Factory,Wizards of the Coast",6.46592,1379 20810,As with regular Jenga a tower building game consisting of 54 rectangular blocks in layers of 3. The difference from regular Jenga being that each turn the player rolls a dice to determine what color block he/she has to remove. ,//cf.geekdo-images.com/images/pic102574.jpg,0,0,6,0,0,Jenga Ultimate,0,//cf.geekdo-images.com/images/pic102574_t.jpg,1995,NA,"Action / Dexterity,Party Game",NA,(Uncredited),NA,Jenga,Dice Rolling,Milton Bradley,5.845,80 20821,"In Tara each player strives to become Ard Ri or High King of Ireland. Through the play of cards representing your supporters and the use of 'cumals' (a cumal is worth three cows), you attempt to promote your followers from Farmers to Herdsmen, through Warriors to Chieftains and finally to the ruling King in the region. Tara is played in rounds of three cards. A round is completed when each player has used three cards. At the beginning of the game the Starting Player deals each player six cards. Each player chooses three of these cards to use in round one, and puts aside the remaining three cards - you will use the second set of three cards in round two. In your turn, you select and play one card from your hand. Then the player on your left takes a turn, and so on, until each player has played all three of their cards in hand. When you play a card, you choose one of four actions: A Place pieces into a region; B Play a Stone of Destiny card to swap 2 pieces in a region; C Discard the card and pay 4 cumals to declare an amnesty that releases all captives from a region; D Discard the card to gain 2 cumals. If you placed or swapped pieces, you may pay the card's Activation Cost to promote from two of your adjacent pieces to the space immediately above them. For example, if you placed a herdsman next to another of your herdsmen, you could pay the Activation Cost and put a piece above both herdsmen into the space at the warrior level. The object is to gain a King in the region by promoting to the King space. By placing or promoting pieces you might capture opposing pieces and release those of your own that have been previously captured. After each player has played the three cards in hand, there is an End of Round sequence. Each region may have a traitor. The player who owns the traitor swaps one of their pieces for an opponent's piece and may then pay to promote from the traitor's space. Once all traitors have been actioned, players collect income, dependent on the number of pieces they have on the board and their rank. Then remove pieces from any region containing a new King; the player with the new King establishes a garrison in the region, captives are removed and exchange or ransom of prisoners may occur. Finally the Starting Player chooses a new Starting Player for the next round. A new round then begins, using the three cards set aside by each player if they remain, or by dealing another six cards to each player and splitting them into two sets of three as at the start of the game. The game continues until one player has a King in two different regions. ",//cf.geekdo-images.com/images/pic147787.jpg,4,45,10,2,45,"Tara, Seat of Kings",45,//cf.geekdo-images.com/images/pic147787_t.jpg,2006,"Tony Boydell,Charlie Paull",Abstract Strategy,NA,Alan Paull,NA,NA,Hand Management,Surprised Stare Games Ltd,6.28793,164 20829,"It is a very high quality “word find” board game, and appeals to a very large audience, ages 8 to adult. It is designed to entertain a wide range of audiences and age groups. Keesdrow is ideal to play at family gatherings, an evening with friends, or any time of day when people just need a break. The game consists of 64 double-sided wood tiles (each tile consisting of four letters with number values assigned to each letter along with a hole for the placing of a colored peg) The object of the game is simple. Players compete for high score by identifying words within a maze of letters and scoring points based on the letters they use. As players identify words, they insert a colored peg in the hole of each letter used to form the word. Adjoining letters may be up, down, left, right or diagonal. The letters must be joined in sequence, and may be used more than once within the same word. Letters have varying point values, and may be used a maximum of three times during the game. The first time a letter is used, it counts as a single point value, and a green peg is inserted in the hole of the letter. The second time a letter is used, the point value is doubled and a yellow peg replaces the green peg. The third and final time a letter is used, the point value is tripled, and a red peg replaces the yellow peg. Once a letter has been used three times, it is expired and may not be used again for the remainder of the game. (While playing the game, think of a stoplight – first play the green, then the yellow, and finally the red at which time play is stopped for that letter.) The key to making this game so enjoyable is the ability to use the same letter multiple times within the same word, to move in any direction to connect letters and to limit the use of individual letters to a maximum of three times. Game contents include a game board, sixty-four wood double-sided tiles (each side contains four letters, numbers and holes), 300 colored pegs, plastic case for the pegs, blue organization bag for the tiles, two-minute sand timer, very descriptive game instructions with color illustrations of the first twelve turns, and score pad. 2006 Mensa Select ",//cf.geekdo-images.com/images/pic647737.jpg,6,60,8,2,60,Keesdrow,60,//cf.geekdo-images.com/images/pic647737_t.jpg,2005,NA,Word Game,NA,Donald Meyer,NA,Mensa Select,Modular Board,"Pywacket, LLC",6.4481,105 20832,"Halli Galli Junior is a speed action game in which players must ring a bell when they see two clowns of the same color. During set-up, each player receives cards with clowns in nine colors. Most of them look happy, but some are unhappy. Hold your deck face down; deal one face up in front of you. As soon as you see two happy clowns of the same color, you hit the bell. If you're correct, you pick up all the played cards and put them into your deck. If you're wrong, pay the other players one card each. If you run out of cards, you're out. When only two players are left, they play until one of them hits the bell, then they resolve that and the player with the taller deck wins. Reimplements Halli Galli ",//cf.geekdo-images.com/images/pic702712.jpg,4,15,4,2,15,Halli Galli Junior,15,//cf.geekdo-images.com/images/pic702712_t.jpg,1998,"Oliver Freudenreich,Franz Vohwinkel","Action / Dexterity,Children's Game,Party Game",NA,Haim Shafir,NA,"Circus,Halli-Galli,Little Raven Socks",Simultaneous Action Selection,"(Unknown),999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Fundex,G3,Gigamic,Korea Boardgames co., Ltd.,Mercurio,Piatnik",5.52337,98 20847,"Trying to invest in the future? Read the stock reports, follow the trends, talk to valued advisors. Or chuck the whole thing and play Take Stock ! You are the power players. You can choose to make the prices rise as you purchase stocks in strong companies, or you can choose to crush the dreams of your opponents by freezing their accounts or crashing the market. Remember, the one with the most at the end wins! Each player collects stock certificates in five stocks, (Crispyflake Corn Cereal Co., Glittering Gems Ltd., Zeta-Chip Technology Ltd., Arctic Oil Drilling Co., and Movie Madness Distributors), that they hope will have a high price when the market closes. The goal of the game is to accumulate the highest score after four rounds of play. Contents: 100 Cards 30 Tokens 1 Rulebook There are 60 "share" cards (numbered 1-12 for each stock) representing a stock value if placed in the market, or representing a certificate of 1, 2 or 3 shares if placed in front of the player. There are 40 "market event" cards which affect the stock market in various ways: 3 stock splits, 1 stock crash and 1 insider trading for each stock; 4 stock audits; 3 stock freezes; 2 no market changes; 1 market upturn; 1 market downturn; 1 stock option gained; 1 stock option lost; 1 market crash; and 1 market closed. There are 30 tokens representing stock options allocated to the players at the beginning of the game. The stock starter cards (the 1's) are placed in a column in the middle of the table to represent the stock market. The value of each stock is represented by the highest number in each row. During each round, players may choose to increase the value of a particular stock by playing a card from their hand onto the corresponding row on the table. Players may also choose to place cards from their hand onto the table in front of them, to represent shares acquired for a particular stock. Market events may also be played to affect the market prices. At the end of each round, options may be exercised to buy up extra shares, after the market has closed. Each player's score is calculated by multiplying the closing price of each stock with the number of shares held for that stock. The winner is the player with the highest score at the end of four rounds. ",//cf.geekdo-images.com/images/pic125357.jpg,6,60,10,2,60,Take Stock,60,//cf.geekdo-images.com/images/pic125357_t.jpg,2006,Oliver Castañeda,"Card Game,Economic",NA,Simon Hunt,NA,NA,"Commodity Speculation,Hand Management,Stock Holding",Z-Man Games,5.88308,510 20848,"Enjoy classic Stratego gameplay or use your Special Powers to turn pieces to stone...fly through the air or go on a Rampage! In this Special Edition of Milton Bradley's classic Stratego game, the White Witch has cast a spell on the mystical land of Narnia. Now her evil army is fighting to keep the world locked in a state of perpetual winter. Will the White Witch succeed with her plan...or will the Pevensie children and the magical lion, Aslan, overcome her powers and rid Narnia of the White Witch forever? The fate of the land is in your hands - as you try to capture your opponent's flag in this ultimate battle of good versus evil. Who will prevail? ",//cf.geekdo-images.com/images/pic139377.jpg,2,0,8,2,0,Stratego: The Chronicles of Narnia,0,//cf.geekdo-images.com/images/pic139377_t.jpg,2005,NA,"Abstract Strategy,Bluffing,Deduction,Fantasy,Memory,Movies / TV / Radio theme,Novel-based",NA,(Uncredited),NA,"Celebrities: Walt Disney,Narnia,Stratego Series","Area Movement,Memory,Secret Unit Deployment,Variable Player Powers",Hasbro,5.75276,105 20865,"Bolide presents itself as a revolutionary car racing game since no cards or dice move the cars. Each driver can take total control of his own car by applying a move mechanism based on a second pawn, able to reproduce the real accelerations, decelerations and inertial movements of the cars during the races. To learn such a mechanism means to learn driving a racing car and to experience a very high simulation level: the drivers can work out the best routes along the squares of the track and push their car at the speed they want, racing opponents and making breathtaking over-takings or extreme braking. They really play with their driving style. But they should make sure they preserve their engine and tires for the last part of the race... Moving on to the advanced level, the top drivers, besides their driving skills, will have to demonstrate their strategic abilities by choosing the best tires, by deciding between pit stops tactics or long race ones and by identifying the optimum set-up to push the car ahead of all others. To improve the level of simulation and play, a die is provided to rule superior performance requests, unforeseen events & risky situations: this adds a touch of the unexpected to the Bolide race. The game comes with multilingual rules (Italian, English, German) Expanded by: Bolide Tracks #1: Roma, Italian GP, and O Copo, Brazilian GP Bolide Tracks #2: Bugeleisenring, German GP, and Tsunami, Japanese GP Developed from: Racetrack Similar to: Tacara ",//cf.geekdo-images.com/images/pic215716.jpg,8,120,14,2,120,Bolide,120,//cf.geekdo-images.com/images/pic215716_t.jpg,2005,Lucia Valentini,"Racing,Sports",NA,Alfredo Genovese,"Bolide Tracks #1: Roma, Italian GP, and O Copo, Brazilian GP,Bolide Tracks #2: Bugeleisenring, German GP, and Tsunami, Japanese GP",Sports: Auto Racing,"Dice Rolling,Point to Point Movement,Simulation","Ghenos Games,Rio Grande Games",6.56299,633 20881,"Clever trivia game with a twist. Each round, a rotating "genius" chooses a question for the other players to answer. One or more of those players might be randomly (and secretly) designated as "idiots", in which case they must write an incorrect answer. There are several ways to score points: get the answer right when you're not an idiot; correctly accuse an idiot; avoid getting found out when you're an idiot; or trick others into accusing you when you're not an idiot. These scoring dynamics lead to plenty of interesting decisions, making this much more interesting and tactical than your average trivia game. ",//cf.geekdo-images.com/images/pic185903.jpg,6,45,12,3,45,You Must Be an Idiot!,45,//cf.geekdo-images.com/images/pic185903_t.jpg,2005,NA,"Bluffing,Humor,Party Game,Trivia",NA,Stephen Glenn,NA,NA,"Paper-and-Pencil,Voting",R&R Games,5.79046,194 20889,"From the Avalanche Press website: History’s best-known naval battle was just one part of the ongoing four-year struggle to control the seas around Germany’s coasts. If the German High Seas Fleet could catch and destroy a portion of the much larger British Grand Fleet, the blockade suffocating Imperial Germany might finally be broken. Great War at Sea: Jutland is an extensively updated version of the earlier GWAS Vol. II: The North and Baltic Seas published in 1998. It covers not only the signature battle, but also the many other sorties of the High Seas Fleet like the Scarborough, Lowestoft and Gorleston Raids, the Battle of Dogger Bank and Helgoland Bight. Like all games in the Great War at Sea series, this one is packed with scenarios. Along with the operations in the North Sea, the game also includes the bitterly-fought naval war in the Baltic Sea. Here the roles are reversed, with the smaller Imperial Russian Navy aggressively seeking an advantage against the larger German forces. The Russian cruiser raids are all covered, as well as the climactic Battle of Moon Sound. The scenario book includes not only more than 40 scenarios, it’s packed with the background information about the ships, the men and the battles. The map covers the North and Baltic Seas, as well as the waters around the British Isles; it’s a bit larger than the map in the previous edition. The smaller navies of the region are all represented as well: Sweden, Norway, Denmark, the Netherlands. But it’s the major powers that get most of the ships. The Royal Navy is huge, with ships ranging from ancient paddle-driven minesweepers to modern battle cruisers like Repulse and Renown. Famous ships like the battleships Dreadnought and Iron Duke, the inaptly-named battle cruiser Invincible, and early aircraft carriers like Engadine and Argus are all here. The German High Seas Fleet has all the ships that challenged England, from the tiny coast defense ship Siegfried up to the huge battleships Sachsen and Württemburg. The Germans have zeppelins and submarines to help redress the balance somewhat, but it will take skilled play to overcome Britain’s sea dogs. Russia has modern dreadnoughts, but will depend on her armored cruisers and a squadron of older battleships for most missions. As with other games in the series, the tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. 32 miles/sea zone campaign scale 420 1-inch counters, 420 1/2-inch counters 34" x 22" operational map 24" x 24" tactical map 16 page rules, 128 page scenario book ",//cf.geekdo-images.com/images/pic3044949.jpg,2,30,12,2,30,Great War at Sea: Jutland,30,//cf.geekdo-images.com/images/pic3044949_t.jpg,2006,"Michael Bennighof,Beth Donahue,Susan Robinson,Terry Moore Strickland","Nautical,Wargame,World War I",NA,"Michael Bennighof,Doug McNair","Great War at Sea: South China Sea,Great War at Sea: Airships,Great War at Sea: Bay of Bengal,Great War at Sea: Black Waters,Great War at Sea: C.S. Navy Plan Blue,Great War at Sea: Central Powers,Great War at Sea: Confederate States Navy (Second Edition),Great War at Sea: Dutch East Indies,Great War at Sea: High Seas Fleet,Great War at Sea: Prizes of War,Great War at Sea: Reichsmarine,Great War at Sea: Sea of Troubles,Great War at Sea: U.S. Navy Plan Gray,Great War at Sea: U.S. Navy Plan Scarlet,Great War at Sea: Zeppelins",Great War at Sea,"Dice Rolling,Hex-and-Counter,Paper-and-Pencil,Secret Unit Deployment",Avalanche Press Ltd.,7.23407,135 20906,"Nature of the Beast Farm vs Forest is a witty, gritty expandable card game that focuses on recruiting animals and strategic control of your playing field. The first player to gain control of their entire field wins. Players recruit animals, promote leaders, purchase equipment, find locations, enlist legendary animals, and befriend human allies. Players also keep track of two tallies during the game: Favor and Fury. Favor indicates how much 'pull' you have with humanity. Fury indicates how much of a threat humanity sees you as. Fury is gained by attacking your opponents. Gaining Fury can allow you to take advantage of sinister 'Dark Nature' cards, but gaining too much can eliminate you from the game. This Battle Box features two 70-card faction decks: Farm and Forest. Farm animals are well-balanced and know how to take advantage of Dark Nature cards. Forest animals have little interaction with humanity, but are very capable fighters. Integrates with: Nature of the Beast: City vs. Suburb Nature of the Beast: Prairie vs. Polar ",//cf.geekdo-images.com/images/pic112521.jpg,4,60,12,2,60,Nature of the Beast: Farm vs. Forest,60,//cf.geekdo-images.com/images/pic112521_t.jpg,2005,NA,"Animals,Card Game",NA,"Mark Anticole,Matthew Anticole",Nature of the Beast: Kickstarter Exclusive Promo Card Set,Nature of the Beast,"Area Control / Area Influence,Grid Movement,Take That","Eye-Level Entertainment, LLP",6.5001,101 20907,"Nature of the Beast: City vs Suburb is a witty, gritty expandable card game that focuses on recruiting animals and strategic control of your playing field. The first player to gain control of their entire field wins. Players recruit animals, promote leaders, purchase equipment, find locations, enlist legendary animals, and befriend human allies. Players also keep track of two tallies during the game: Favor and Fury. Favor indicates how much 'pull' you have with humanity. Fury indicates how much of a threat humanity sees you as. Fury is gained by attacking your opponents. Gaining Fury can allow you to take advantage of sinister 'Dark Nature' cards, but gaining too much can eliminate you from the game. This Battle Box features two 70-card faction decks: City and Suburb. City animals are tough and maintain close ties with humanity. Suburb animals are not the largest but they are cunning. Integrates with: Nature of the Beast: Farm vs. Forest Nature of the Beast: Prairie vs. Polar ",//cf.geekdo-images.com/images/pic112520.jpg,4,60,12,2,60,Nature of the Beast: City vs. Suburb,60,//cf.geekdo-images.com/images/pic112520_t.jpg,2005,NA,"Animals,Card Game",NA,"Mark Anticole,Matthew Anticole",Nature of the Beast: Kickstarter Exclusive Promo Card Set,Nature of the Beast,"Area Control / Area Influence,Grid Movement,Take That","Eye-Level Entertainment, LLP",6.63119,109 20952,"Uno for children Ages 3 and up. Players are dealt 5 cards, the rest forming a draw pile. The first card from the draw pile is turned over and players take turns matching the top card in the discard pile. Cards can match by number, color or animal. A player who can't match a card must draw from the draw pile. A player must call "UNO" once he is down to a single card. A player who fails to do so and is challenged by another player must draw 2 cards. The first player to get rid of all his cards wins. Components: 56 cards Instructions Instead of numbers (in the classical version) the cards show some animals and some cards are missing. ",//cf.geekdo-images.com/images/pic102656.jpg,4,20,3,2,20,UNO Junior,20,//cf.geekdo-images.com/images/pic102656_t.jpg,1992,Kinetic,"Animals,Card Game,Children's Game,Number",NA,(Uncredited),NA,UNO,Pattern Recognition,Mattel,5.77077,130 20953,"Set the sails and weigh the anchor! Several pirate ships cruise the seas in Piratissimo on the lookout for precious hidden treasure. It's a matter of honor to discover it, load it on board, and be the first to bring it into the harbor – despite competition from the other pirates, tornadoes, and the seal of fate. The pirates are none too friendly: they steal, plunder, and sink ships wherever they can. But too much greed can put their pirate treasure at stake. An absolutely merciless game for the whole family. Board, or be boarded! ",//cf.geekdo-images.com/images/pic3059873.jpg,4,30,6,2,20,Piratissimo,30,//cf.geekdo-images.com/images/pic3059873_t.jpg,2005,"Barbara Kinzebach,Anne Pätzke","Children's Game,Nautical,Pirates",NA,Manfred Ludwig,NA,NA,Roll / Spin and Move,"Compaya.hu - Gamer Café Kft.,Egmont Polska,Pegasus Spiele,Rio Grande Games,Selecta Spielzeug,Swan Panasia Co., Ltd.",5.83032,127 20963,"In Fury of Dracula, a game of Gothic adventure, one player takes the role of Dracula while up to four others attempt to stop him by controlling Vampire hunters from the famous Bram Stoker novel. Dracula has returned, and is determined to control all of Europe by creating an undead empire of Vampires. Dracula uses a deck of location cards to secretly travel through Europe, leaving a trail of encounters and events for the hunters that chase him. Meanwhile, the hunters attempt to track and destroy Dracula using the limited information available to them - a task easier said than done when their prey has the power to change forms into a wolf or bat, and can even melt away into the mist when confronted. To save Europe and rid the world of Dracula's foul plague, the hunters must destroy Dracula before he earns enough victory points to win the game... will they have enough wit and bravery to defeat the dark count? ",//cf.geekdo-images.com/images/pic1586916.jpg,5,180,10,2,180,Fury of Dracula (second edition),180,//cf.geekdo-images.com/images/pic1586916_t.jpg,2005,"Ed Bourelle,Anders Finér,Andrew Navaro,Scott Nicely","Adventure,Deduction,Fighting,Horror,Novel-based",NA,"Stephen Hand,Kevin Wilson",NA,Vampires,"Dice Rolling,Partnerships,Point to Point Movement,Secret Unit Deployment,Variable Player Powers","Delta Vision Publishing,Devir,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby World,Smart Ltd,Stratelibri,Ubik",7.19938,8204 20966,"From the publisher's website (Refers to the First Edition titled "King of the Beasts"): A Royal Card Game by Reiner Knizia The mythological animals are battling to see who is the ultimate King of the Beasts. The dragon is the largest, the kraken is the strongest, the unicorn is the most enchanting, and the manticore and the gryphon are powerful in their own rights. Even the tiny fire salamander wants to be King! But who will win the most votes? Gain as many points as possible by nominating animals to be King, while still keeping some of the cards for your score pile. Once an animal becomes King, points are awarded - the player with the most points wins! ",//cf.geekdo-images.com/images/pic953548.jpg,5,20,7,2,20,Queen of the Cupcakes,20,//cf.geekdo-images.com/images/pic953548_t.jpg,2005,NA,"Card Game,Mythology",NA,Reiner Knizia,NA,"Food / Cooking,Monsters",NA,"Egmont Polska,Playroom Entertainment",5.80871,225 21012,"A four-player version of Pentago. (Now in color, instead of black and white) An abstract strategy game with nine 3×3 grids arranged into a larger 9x9 grid. Players alternate placing marbles on the board, each players has a color of marbles, and the game is set-up to allow team-play. The first player or team to get five in a row on the entire 9x9 grid wins, but there is a twist: Every time a player places a marble he or she also turns any one of the game’s eight outer boards (3×3 grid) 90° in either direction. The ever-changing game board makes the game all the more challenging. Re-implements: Pentago Re-implemented by: Multiplayer Pentago ",//cf.geekdo-images.com/images/pic162879.jpg,4,15,8,2,15,Pentago XL,15,//cf.geekdo-images.com/images/pic162879_t.jpg,2005,"Mårten Skoger,Joel Ydring",Abstract Strategy,NA,"Pål Keller Carlquist,Tomas Flodén",NA,"n in a row,Pentago","Partnerships,Pattern Building,Pattern Recognition","KOSMOS,Mindtwister AB,Tactic",6.11689,74 21015,Flower Power is a limited edition version of Jungle Speed. Available in French only and presenting new cards even crazier than the previous expansion (3 new special cards and new shapes). The game comes in a tin box in a shape of a VW MiniBus from the 70's and the totem is a plastic stool. ,//cf.geekdo-images.com/images/pic107802.jpg,8,15,8,3,15,Jungle Speed Flower Power,15,//cf.geekdo-images.com/images/pic107802_t.jpg,2005,NA,"Action / Dexterity,Card Game,Party Game",NA,"Thomas Vuarchex,Pierrick Yakovenko",Jungle Speed Flower Power Katmandou,"Flowers,Jungle Speed Series",Card Drafting,Asmodee,6.55686,51 21022,"Description of game by Bruno Faidutti: So we had a pebble, a tooth brush, a fork, a lighter, a toy soldier, a die and two or three other items, and each player in turn had to use them to have the other guess an answer in a list of five such as Snow White and the seven Dwarves, the Sleeping Beauty, Little Red Riding Hood, The Brave Little Tailor, Cinderella. Like with some other games of the kind, such as the fantastic Wat und Dat, you don't believe it will work - and it works wonderfully. ",//cf.geekdo-images.com/images/pic698086.jpg,9,45,12,4,45,Objets Trouvés,45,//cf.geekdo-images.com/images/pic698086_t.jpg,2005,NA,"Action / Dexterity,Card Game,Party Game,Trivia,Word Game",NA,Philippe des Pallières,NA,NA,NA,"Asmodee,Ravensburger Spieleverlag GmbH",6.70483,269 21040,"Waterloo: Fate of France depicts Napoleon's climactic battle against the Allied armies gathered at Waterloo, June 16 through June 19, 1815. This is a beautiful game printed on high quality paper throughout. Contents: • Standard L2 Design Group game box 12" x 15" x 1.5" • 24x36" Heavy board, one piece map • 2 die cut counter sheets, 5/8" counters • 1 deck of tactical cards • 12 battle board maps • 1 CRT (Combat Results Table) • 1 TEC (Terrain Effects Chart) • 1 Blue die, 1 Red die, 1 Green die • Rules Book • Scenario Book Brief description: The area map runs from one area south of Charleroi to Brussels and from one area west of Nivelles to one area east of Wavre. The units are 5/8" counters. Types include infantry, cavalry, artillery, horse artillery, and leaders. Sizes are divisions and brigades with step reduction. There are 12 tactical battle maps. The 6 named maps are: Quatre Bras, Sombreffe, Genappe, Wavre, Waterloo, and Brussels. The 6 generic terrain maps are: Forest, Woods, Town, Road/Wooded, Clear, and River. There are three one battle map scenarios: Quatre Bras (an introductory scenario that can be played in 60-90 minutes), Ligny (2-3 hours), and Mont St. Jean (3-4 hours). The Campaign game runs from the morning of June 16 to the afternoon of June 19. There are three 5 hour day turns and one night turn per calendar day. ",//cf.geekdo-images.com/images/pic103675.jpg,2,120,12,2,120,Waterloo: The Fate of France,120,//cf.geekdo-images.com/images/pic103675_t.jpg,2007,Art Lupinacci,"Napoleonic,Wargame",NA,Rob Beyma,NA,Country: France,"Area Movement,Hex-and-Counter",L2 Design Group,6.08235,51 21050,"Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions. Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time. Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters. ",//cf.geekdo-images.com/images/pic992459.jpg,2,180,12,2,60,Combat Commander: Europe,180,//cf.geekdo-images.com/images/pic992459_t.jpg,2006,"Lee Brimmicombe-Wood,Chad Jensen,Rodger B. MacGowan,Leland Myrick,Mark Simonitch","Wargame,World War II",NA,Chad Jensen,"Combat Commander: Battle Pack #1 – Paratroopers,Combat Commander: Battle Pack #2 – Stalingrad,Combat Commander: Battle Pack #3 – Normandy,Combat Commander: Battle Pack #5 – The Fall of the West,Combat Commander: Battle Pack #6 – Sea Lion,Combat Commander: Battle Pack #7 – Leader of Men: Tournament Battle Pack,Combat Commander: Mediterranean,Combat Commander: Resistance!",Combat Commander Series,"Campaign / Battle Card Driven,Hex-and-Counter,Simulation,Variable Phase Order","GMT Games,Devir",7.92139,4352 21051,"Tooor! is based on Finale, a game published 7 years earlier. It´s easier and faster to play. Both players act as football coaches. Every football team contains eleven players. Circles on the edge of a players' portrait symbolize his fitness state. To make a move, each player chooses up to three players. The sum of the circled numbers added to the dice rolling total equals your movement potential. The winner of this duel has the chance to score a goal. After the duel all concerned footballers are rotated by 90 degrees, so that the player fitness is constantly being updated and changed. Re-implements: Finale ",//cf.geekdo-images.com/images/pic1266000.jpg,2,20,12,2,20,Tooor!,20,//cf.geekdo-images.com/images/pic1266000_t.jpg,2005,"Michael Menzel,Anke Pohl,Thilo Rick",Sports,NA,Oliver Abendroth,NA,"Kosmos two-player series,Sports: Football / Soccer","Dice Rolling,Simulation","Competo / Marektoy,KOSMOS",5.6,70 21061,"Go/Stop is a quick game that you try to obtain the highest point card (1-10). Everyone start with the set of identical cards (5 go cards and 1 stop card). For every point card flipped from the deck, everyone bids for it simultaneously face down. (Go=you don't want the card. Stop=you want that card) Then goes to the next point card. After 5 turns, the point is resolved. If only one person bid stop. The game is over and we resolve all the other point cards. If none or 2 or more stops, they cancel each other and everyone takes that card back. And keep going until there is only one left. Quick and gives new twist for Raj type game. ",//cf.geekdo-images.com/images/pic564881.jpg,6,10,9,2,10,Go/Stop,10,//cf.geekdo-images.com/images/pic564881_t.jpg,2005,NA,"Bluffing,Card Game",NA,Taiju Sawada,NA,NA,Simultaneous Action Selection,"B2FGames LLC.,Japon Brand,Late Toccobushi Game Club",6.19833,60 21072,Simple card game about picking up cards and minimizing collected points. As the cards are kept face down you have to memorize them before you put them down. The game includes special cards and has some nice extra rules to eliminate negative points. It's nicely scale-able for different levels of difficulty. Home Page: http://santoska.nl/ ,//cf.geekdo-images.com/images/pic126283.jpg,6,30,8,2,30,Santoska,30,//cf.geekdo-images.com/images/pic126283_t.jpg,2005,NA,"Card Game,Memory",NA,Hans van der Veen,NA,NA,"Memory,Set Collection",(Self-Published),6.70536,56 21123,"This version of Monopoly is themed after the Disney/Pixar films: Toy Story (1 & 2), A Bug's Life, Monster's Inc., Finding Nemo, and The Incredibles. Special collectible tokens include: Woody, Nemo, Buzz Lightyear, Sulley, Mr.Incredible, and Flick. ",//cf.geekdo-images.com/images/pic104187.jpg,6,90,8,2,90,Monopoly: Disney/Pixar,90,//cf.geekdo-images.com/images/pic104187_t.jpg,2005,NA,"Children's Game,Economic,Movies / TV / Radio theme,Negotiation",NA,(Uncredited),NA,"Celebrities: Walt Disney,Monopoly,Movies: Ratatouille,Pixar Cars","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",4.74819,83 21133,"One hundred and seventy-five years into the future - Humanity has managed to survive despite itself, but for how much longer? Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. The Great Powers in conflict are: PanOceania, the Superpower: Leadership & Technology. Yu Jing, the Asian Power: Modernity & Tradition. Haqqislam, the New Islam: Wisdom & Bravery. Ariadna, the Lost Colony: Resistance & Tenacity. Nomads, the Nonconformists: Rebellion & Resourcefulness. The Combined Army, the Alien Threat: Power from Deep Space. Mercenaries, the Profession of War. The Infinity game system is fast, spectacularly realistic and offers enormous tactical flexibility. INFINITY uses a new and dynamic system that allows both players to be active during each turn. Choose your army, select the best men and women to form your elite combat group, the mission vital, the hour has come! ",//cf.geekdo-images.com/images/pic2351734.jpg,2,60,12,2,60,Infinity,60,//cf.geekdo-images.com/images/pic2351734_t.jpg,2005,Aleksi Briclot,"Book,Fighting,Miniatures,Science Fiction",NA,Gutier Lusquiños Rodríguez,"Infinity Campaign: Paradiso,Infinity: Human Sphere,Infinity: Operation Red Veil,Infinity: USAriadna Army Pack",NA,"Action Point Allowance System,Deck / Pool Building,Dice Rolling",Corvus Belli,8.097,534 21149,"(from MMP website:) The war in China-India-Burma theatre is always looked at as through a veil; perceived as a backwater front of the far larger conflict that was World War Two. Nevertheless, this war was vital to the final Allied victory in the Pacific, and even more so to the impact this war would have on the post-war world. Many “what-ifs” could have dramatically changed the world. What if China had surrendered in 1937 and over a million Japanese soldiers would be free to overrun India. There would be no Flying Tigers or Doolittle's Raid, or even Pearl Harbor. If Japan could have mobilized Chinese manpower, the world as we know it might not exist. War of the Suns (WotS) was first designed by Leonard To, a Hong Kong native, more than 20 years ago. It won the championship of the First Wargame Design Competition in Hong Kong in 1984. The game has since been updated in the early 90's, and extensively again during the last 3 years. Offering exclusive research based on recently opened Chinese archives, as well as many Japanese and English sources, has made War of the Suns one of the most painstakingly researched and accurate games of its type ever made. The title of the — "War of the Suns", refers to the flags of Kuomintang China and Imperial Japan. The game itself covers the period from July 1937 to August 1945. The roughly 1:3,000,000 map covers most of China proper, Burma, Assam area of India, and parts of Thailand and Indochina. There is a campaign game as well as 5 separate scenarios, and the game can be played as a 1-4 players' game-with players taking the roles of Japanese, KMT, CCP, and British Commonwealth. In the game, politics will play as vital a role in how the game progresses as the units presented on the map. Other key game concepts include: The HQ activation system - Players move units under the activated HQ. The number of activated HQs is affected by command points, the quality of HQ selected, and whether China is cut off from foreign routes. Randomness and quality of the HQ affects who moves what first. The KMT replacement system - KMT units are divided into 3 levels: The elite units with imported weapons; the standard units equipped with what Chinese herself produced; and the local units which simply bought whatever they could find locally. The Political Affiliation system - Each warlord and minor country has its own home territory. They may be affiliated with different players at different levels under different conditions. Friend may become foe with a random or historical triggering event. The Guerilla System - From the setting up of guerrilla bases to a unique combat system, Guerrilla actions from CCP, KMT, and even British player can be as active as the front line. Optional Rules - The game does not shy away from controversial subjects such as wartime atrocity, opium production, and Japanese collaborators. It also includes an "alternate history" section that probes into many "what if?" situations, e.g. what if Stilwell has not been recalled, but instead was capable of commanding all the Chinese forces? War of the Suns Scale: Game Turn: 3 months Counters: Army [marked as Corps on counters]/Division for the Chinese; Division/Brigade for the Japanese and British [/Western Allies] Game Details: Players: 1-4 Scenarios: 5 Complexity: Medium to Hard Playing Time: 5 to 34 hours War of the Sun Components: 3 22"x32" mapsheets 1 8-1/2"x11" map overlay 10 countersheets (176 counters on each countersheet) 36 page rulebook 56 page playbook 8 player aid cards 4 six-sided dice International Game Series game from Multi-Man Publishing. The war in China-India-Burma theatre is always looked at as through a veil; perceived as a backwater front of the far larger conflict that was World War Two. Nevertheless, this war was vital to the final Allied victory in the Pacific. Scenarios: Mini scenarios: Fist of Fury - Shanghai area, 3 turns, 1937-38 Retreat to Victory - Changsha area, 2 turns, 1941-42 Double Gamble - Imphal (Burma) area, 2 turns, 1944 Plan B - South China area, 2 turns, 1945-46 (hypothetical) Operational Scenarios: Space for Time - 2 maps (North & Central), 5 turns, 1937-38 Battle for Changsha - 2 maps (North & Central), 13 turns, 1938-42 Operation Ichi-Go - 3 maps, 6 turns, 1944-1945 Campaigns: Campaign game without special turn 0 (same start as "Space for Time" scenario) Chinese Campaign (without Burma) - starts turn 0 or 1 Burma Campaign (without China) - starts turn 19 Adam Starkweather provided development of the design, and Mark Mahaffey the map for the game. Counters are by Bruce Yearian. ",//cf.geekdo-images.com/images/pic1694193.png,4,1800,12,2,1800,War of the Suns,1800,//cf.geekdo-images.com/images/pic1694193_t.png,2013,"Nicolás Eskubi,Mark Mahaffey,Bruce Yearian","Wargame,World War II",NA,Leonard To,NA,"Country: China,International Games Series,Solitaire Games,Solitaire Wargames",Hex-and-Counter,Multi-Man Publishing,7.26569,51 21150,"A game from Japan, it is a cross between a dexterity game and a wagering game. Players are real estate barons investing in high rises. On a players turn, he rolls as many dice as there are floors in the building in which he is invested. These "floors" are composed of dice with 0-4 windows on them. As floors are stacked, they must ascend from 0 to 4, and then back around. After a player rolls, he determines how many floors he can and wants to build. If he builds at least 5 floors, he earns $10K. If he builds the tallest building (with a minimum of 15 stories) he gets $10K. If he knocks his building down, all of the investors in the building pay $20K. Play for three rounds, and the player with the most cash wins. ",//cf.geekdo-images.com/images/pic365698.jpg,4,45,10,3,45,Stack Market,45,//cf.geekdo-images.com/images/pic365698_t.jpg,2004,Ryo Nakamura,"Action / Dexterity,Dice",NA,Susumu Kawasaki,NA,NA,Dice Rolling,"Grimpeur,Japon Brand,Z-Man Games",5.52485,342 21182,"1850 is set in the Midwestern United States to the west of Chicago. It is another in the series of 18xx games originated by Francis Tresham, and is most closely related to 1870, also by the same author. Companies involved in the game include CB&Q, CMStP&P, CRI&P, GN, MKT ("Katy"), MP, NP, Soo Line, and UP. ",//cf.geekdo-images.com/images/pic784602.jpg,6,300,14,2,300,1850,300,//cf.geekdo-images.com/images/pic784602_t.jpg,2005,NA,"Economic,Trains,Transportation",NA,Bill Dixon,NA,"18xx,Country: USA","Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC",7.39577,71 21209,"The first time you see Icehouse Pieces, you want to build something with them. This quick party game pits your balancing skills against that of others, allowing you to build piles up from three base pieces, but not allowing any easy stacking. The last pile standing wins. ",//cf.geekdo-images.com/images/pic104981.jpg,8,15,0,2,15,Thin Ice,15,//cf.geekdo-images.com/images/pic104981_t.jpg,1997,NA,"Action / Dexterity,Party Game",NA,Jacob Davenport,NA,Looney Pyramids,NA,"(Web published),Looney Labs",5.18627,51 21219,"Each player leads a team of four expert treasure hunters. Namely "Spark" the hot shot, "Teaser" the flaming girl, "Double Boiler" the fire fighter, and the huge but very slow "Ice Breaker". All have gathered in front of a nearby cave entrance with the intention of collecting as many treasures as possible. However, deep inside this cave, the Red Hot Silly Dragon is lying comfortably on his mountain of gold, and he is not ready to share his colossal wealth. He will not hesitate to breath his magic fire on anybody getting too close to his savings. So caution Hot stuff, Who will dare enter the dragons lair? Who will manage to bring back the most treasures? The basic principle of this small risk taking game is extremely simple. During each round of play, all players simultaneously choose an adventurer, from the four of their respective team, which they wish to send into the cave to recover treasures. This choice will be done according to a "crystal ball" prediction, which is never highly reliable. So players must bear in mind the power and the range of the flame of the dragon, and the "fire resistance" of each adventurer (from very weak for Spark, to very high for Ice Breaker). Also because the cave is narrow the placement of the adventurers in the cave is very limited. An ascending order of fire resistances will be carried out. In fact, the more resistant an adventurer is, the slower he runs. In other words, the more you take a risk, the higher your choice of placement will be, but the more likely it is your adventurer will get scorched. Lastly, to protect your valorous adventurers from the small sudden changes of mood of the dragon (anger, fury...) as well as the various tricks of your adversaries, who will surely never miss an opportunity to prevent you from recovering treasures, you will have at your disposal a complete set of magic items tailor-made for this kind of "sport" so it's up to you to use them wisely. The winner will obviously be the player who has piled up the most treasures at the end of the game. ",//cf.geekdo-images.com/images/pic107807.jpg,5,30,10,2,30,Red Hot Silly Dragon,30,//cf.geekdo-images.com/images/pic107807_t.jpg,2005,Olivier Fagnère,"Adventure,Card Game,Fantasy,Mythology",NA,"Guillaume Blossier,Frédéric Henry",NA,Animals: Dragons,"Card Drafting,Hand Management",Tilsit,5.72577,97 21239,"From the publisher: In the retro-future Hometown USA known as Rocketville, there's no greater honor or privilege than holding the office of Mayor- the goal of this fast-paced game of luck and strategy. Traveling from district to district via rocket, players campaign for votes- making promises, garnering endorsements, and recruiting robotic assistance- in a mad dash to win the popular vote and the game. ",//cf.geekdo-images.com/images/pic106858.jpg,5,45,10,3,45,Rocketville,45,//cf.geekdo-images.com/images/pic106858_t.jpg,2006,"Joe Chiodo,Dan Colavito,Dan McCormack,Peter Whitley","Political,Science Fiction",NA,Richard Garfield,NA,NA,"Auction/Bidding,Hand Management,Point to Point Movement",Avalon Hill (Hasbro),5.0799,561 21241,"Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game. The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0, a fifth army that could be used against any of the other ones. The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile. Neuroshima Hex! 3.0, released in 2013 from Z-Man Games, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies). The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG. Note: All armies in all versions across the years are functionally compatible! The only differences between armies from e.g. 3.0 and 2.5 (or whatever) are art & graphic design. ",//cf.geekdo-images.com/images/pic1844819.jpg,4,30,13,1,30,Neuroshima Hex!,30,//cf.geekdo-images.com/images/pic1844819_t.jpg,2006,"Mateusz Bielski,Piotr Cieśliński,Piotr Foksowicz,Jakub Jabłoński,Tomasz Jedruszek,Łukasz Lalko","Fighting,Science Fiction",NA,Michał Oracz,"Neuroshima Hex! Alabama Mercenaries,Neuroshima Hex! Assassin,Neuroshima Hex! Babel13,Neuroshima Hex! Babel13 Artillery Outpost ""THUNDER"",Neuroshima Hex! Carriers,Neuroshima Hex! Dancer,Neuroshima Hex! Death Breath,Neuroshima Hex! Doomsday Machine 1.0,Neuroshima Hex! Doomsday Machine 3.0,Neuroshima Hex! Duel Chain Reaction Cards,Neuroshima Hex! Generator Pola,Neuroshima Hex! Kafle terenów,Neuroshima Hex! Karty Taktyczne,Neuroshima Hex! Mad Bomber,Neuroshima Hex! Mephisto,Neuroshima Hex! Mississippi,Neuroshima Hex! Neojungle,Neuroshima Hex! New York,Neuroshima Hex! Nocny Łowca,Neuroshima Hex! Sharrash,Neuroshima Hex! Smart,Neuroshima Hex! Steel Police,Neuroshima Hex! The Pear,Neuroshima Hex! Transport Base,Neuroshima Hex! Uranopolis,Neuroshima Hex! Vegas,Neuroshima Hex! Żetony promocyjne – zestaw I","From RPG books to board games,Neuroshima","Hand Management,Hex-and-Counter,Player Elimination,Tile Placement,Variable Player Powers","Portal Games,FunBox Jogos,Heidelberger Spieleverlag,HomoLudicus,IELLO,Rocks Games,Stratelibri,Z-Man Games",7.45079,9742 21249,"French - German - Spanish Recess! A board game of pain and loss in a rough parochial school ... Growing up is never easy ... especially in a rough parochial school where scores are settled on the playground. Between bullies stealing your lunch money, fights breaking out left and right, and schoolmates tattling to the ever-present nuns, a kid just can't catch a break ... or a kiss, as the case may be. Because you're a lover as well as a fighter, and all you really want is to steal a kiss from your sweetheart across the blacktop before the school bell rings and recess is over. The fact that you've bet the last of your lunch money on being the first do it makes it all the more risky. Of course, might makes right here on the playground. If you can't win your money back from the other kids, you can always beat it out of them. Recess is a strategy board game for three to five players. Players each start with two boy figures and two girl figures on opposite sides of the grid-marked modular board, which is dotted with playground-themed obstacles. Children move like a rook in chess, while nuns move like a queen. A child that lands on a space occupied by another child starts a fight and takes a coin from him. Other children can break up a fight by landing on that same space, or tattle by landing on a nun's space. If a nun moves onto the fight space, the attacker is sent back to the entrance for detention. Finishing thirty of the minute-long turns marks the end of the game, or it ends immediately when one player's boy and girl figures meet on the same space while out of sight of the nuns. The resulting kiss earns two coins from each player, but to win you still have to end up with the most coins. ",//cf.geekdo-images.com/images/pic105318.jpg,5,30,8,3,30,Recess!,30,//cf.geekdo-images.com/images/pic105318_t.jpg,2006,"Alexander Bradley,Michelle Nephew","Fighting,Humor,Religious",NA,Morgan Dontanville,NA,NA,"Action Point Allowance System,Point to Point Movement",Atlas Games,5.2,96 21276,"A board game of magical invention ... Imagine a world where myth is real -- where wizards wield magic beyond the ken of other mortals. Imagine yourself as one of these mages, dwelling in a mystical bastion with your allies and servants, unlocking secret powers and creating wonders. Every thirty-three years the Grand Tribunal is held, attracting other wizards from far and wide to show off their magical creations for the inspection and approval of the archmages. These powerful judges vote on the best, and invite the winner to join their ranks as a new archmage -- a true master of the art of magic! Grand Tribunal is a board game for three to five players, inspired by the Ars Magica roleplaying game. In Grand Tribunal, players use Vis tokens to activate cards representing magic item types, spell categories, and resources, which they then assemble into powerful magic items. Each round, players place their votes for the item types and spell categories they're most likely to be able to play. Three times during the game -- at the periodic Tribunals -- players are presented with 1st-, 2nd-, and 3rd-place awards for creating magic items with item types and spell categories that match those with the most votes. The player at the end of the game with the most points based on those awards wins! ",//cf.geekdo-images.com/images/pic117027.jpg,5,60,12,3,60,Grand Tribunal,60,//cf.geekdo-images.com/images/pic117027_t.jpg,2006,"Alexander Bradley,Michelle Nephew",Fantasy,NA,Phil R. Chase,NA,From RPG books to board games,Action Point Allowance System,Atlas Games,5.50341,88 21286,"Parlay is a card game that challenges players to make the best poker hand and the best word that they can from their cards. Parlay uses an artistically enhanced 52 card deck of familiar playing cards, with the addition of a letter and point value on each card. Players decide which cards to hold and which to exchange in an attempt to improve their word, their poker hand, and hopefully both. Like traditional poker, players can enjoy a variety of games like the favorites 'Texas Hold'em' and 'Five Card Draw', or original games like 'Unlucky 7's' and 'Wild I's'. Unlike traditional poker, Parlay involves no betting or wagering. However, players are faced with an element of poker-style risk, where every hand they must decide whether to 'FOLD' for guaranteed points, or risk their points and 'STAY' in an attempt to win out over opponents for big point bonuses. Parlay also introduces 'Wordbluffing', where players are invited to play oddly spelled words to trick their opponents into calling their bluff to knock them out of the hand. Players can also try to get away with fake or misspelled words, hoping their bluff won't be called. Wordbluffing usually results in lots of laughs. Parlay comes with a deck of 52 casino quality playing cards, 2 jokers, 1 info card, 6 stay/fold game chips, 80 sheet score pad, and an instruction booklet. Players 2-6, Ages 9 and up. ",//cf.geekdo-images.com/images/pic109528.jpg,6,30,9,2,30,Parlay,30,//cf.geekdo-images.com/images/pic109528_t.jpg,2006,NA,"Bluffing,Card Game,Word Game",NA,"Paul Sturgis,Jennifer Sturgis",NA,NA,NA,Real Deal Games,6.0598,153 21287,"In Bison every player is representing a native American Indian tribe. Aim is to settle in an area rich of bison, fish and turkeys. The tribe need bison as food and clothes (leather), they need fish for food and the turkeys and their feathers for rituals and adornment. The players catch bison, fish and turkeys and keep the score as markers on their own overview board. The animal markers are used to survive, to explore new land and to buy canoes and tents at the market. The player who has the most animals wins the game. ",//cf.geekdo-images.com/images/pic509244.jpg,4,90,10,2,90,Bison: Thunder on the Prairie,90,//cf.geekdo-images.com/images/pic509244_t.jpg,2006,"Marek Szyszko,Franz Vohwinkel","American West,Animals,Territory Building",NA,"Michael Kiesling,Wolfgang Kramer",NA,Country: USA,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Modular Board,Tile Placement","Devir,Egmont Polska,Mayfair Games,Phalanx Games B.V.",6.39099,1151 21293,In 11th century Ireland players try to gather amulets with the help of five druids. Each amulet is divided in 9 parts and the player with the most complete amulets wins the game. Other Celtic games. ,//cf.geekdo-images.com/images/pic643670.jpg,5,30,10,2,30,Celtica,30,//cf.geekdo-images.com/images/pic643670_t.jpg,2006,Eckhard Freytag,"Fantasy,Medieval",NA,"Michael Kiesling,Wolfgang Kramer",NA,"Admin: Better Description Needed!,Country: Ireland","Hand Management,Set Collection","Ravensburger Spieleverlag GmbH,Rio Grande Games",5.59363,665 21294,"From the publisher: NoNo is a fast and exciting game for the whole family (it is also very suitable as a party game). The aim is to find a certain term most quickly. The terms which have to be found are determined by cards and special dice. If you make a mistake, you get negative points. - always different because of the special dice - inexpensive - a very good game for a party or while traveling - very quick to explain - the players learn something about their language Contents: 75 playing cards, 4 special dice, 1 rules booklet ",//cf.geekdo-images.com/images/pic222981.jpg,8,30,8,3,30,NoNo,30,//cf.geekdo-images.com/images/pic222981_t.jpg,2006,Michael Schacht,"Card Game,Dice,Trivia,Word Game",NA,Michael Schacht,NA,NA,Dice Rolling,"Albi,Phalanx Games B.V.",5.71094,64 21324,"Players in turn enter new pieces on the board or move pieces already placed to capture opponent pieces (thus building stacks). Pieces on board must always be connected (i.e. adjacent to other pieces). When all pieces are placed and both players pass their turn in sequence, points are collected for pieces and stacks. The player with the higher score is declared winner. Abande can be played on a 37-space hexagonal board, a 7×7 orthogonal grid (with diagonals) and many other boards (even without a board at all). Expansion: Abande² ",//cf.geekdo-images.com/images/pic1805260.jpg,2,30,8,2,30,Abande,30,//cf.geekdo-images.com/images/pic1805260_t.jpg,2005,"Günter Cornett,Néstor Romeral Andrés",Abstract Strategy,Tactic Blue,Dieter Stein,Abande²,Combinatorial,Grid Movement,"(Web published),Bambus Spieleverlag,nestorgames",7.04593,86 21331,"From the publisher: Where does your mind go when you witness life's stranger than fiction moments? Find out when you play Quip It!, where players take turns trying to guess which player wrote which quip for bizarre pictures, unusual film clips and other on-screen oddities. The more right guesses you make, the more points you score and the more points you score, the better. Be spontaneous, be unpredictable, be edgy-it doesn't matter, so long as you Quip It! good. ",//cf.geekdo-images.com/images/pic157205.jpg,8,60,13,3,60,Quip It!,60,//cf.geekdo-images.com/images/pic157205_t.jpg,2005,NA,"Bluffing,Deduction,Electronic,Humor,Party Game",NA,"Craig Kinzer,Dave Long (I)",NA,DVD Board Games,"Storytelling,Voting","Screenlife, LLC",4.96897,58 21342,"Players try to take tricks to capture the ingredients necessary to complete their secret recipe. Taking a trick requires playing a high card, but if cards are tied, the player who played that value last gets the trick--so there is a HUGE disadvantage in going first. ",//cf.geekdo-images.com/images/pic139386.jpg,7,30,8,2,30,The Great Chili Cookoff,30,//cf.geekdo-images.com/images/pic139386_t.jpg,2006,Melissa Erwin,Card Game,NA,Dan Baden,NA,Food / Cooking,Trick-taking,Jolly Roger Games,5.90398,171 21343,"Players are trying to save (or destroy) graves in 1880s London cemeteries. Players have secret objectives--playing cards makes the objectives more attainable, BUT--you score points based on cards still in hand when the game is done (so the more you play, the less you score). Worse still, half the cards help, the other half hurt your scoring--but to ditch the bad cards, you have to play them...and potentially hurt your chances of winning in the first place!! Very tricky. (from Jolly Roger Games as reported on boardgamenews.com) ",//cf.geekdo-images.com/images/pic144627.jpg,6,30,10,3,30,Graverobbers,30,//cf.geekdo-images.com/images/pic144627_t.jpg,2006,Melissa Erwin,Card Game,NA,Carlo A. Rossi,NA,NA,NA,Jolly Roger Games,5.71063,80 21348,"Ticket to Ride: Märklin is the third installment in Days of Wonder's best-selling Ticket to Ride series. The board for Märklin is based on a map of Germany and each individual card in the deck depicts a different Märklin Trains model. A DVD introducing players to the Märklin line of model trains is included [Edit: DVD no longer included in recent runs.] Märklin is a heavier version in the TTR series, allowing players to not only travel from city to city but also from cities to countries. A new mechanic is also introduced in the form of passengers and merchandise tokens. When the game is set-up a series of merchandise values worth victory points are placed on nominated cities. The values of these tokens diminish when multiple tokens are present within a single city, requiring players to move quickly to capture the higher valued tokens. These tokens can be collected by the players by placing their Passengers (3 per player), which can be achieved at the end of a turn in which a player lays trains to enter the city in question. Once a passenger is in play a player can forfeit their regular turn to move a passenger. Moving along a player's own train network comes at no cost and allows a player to take the top merchandise token from each city that is passed through. A passenger can also move along sections of track featuring other players trains but a passenger card must be paid each time this occurs to do so. The player who completes the most destination tickets receives a 10 point bonus (instead of the base game's longest route bonus). ",//cf.geekdo-images.com/images/pic162026.jpg,5,60,8,2,30,Ticket to Ride: Märklin,60,//cf.geekdo-images.com/images/pic162026_t.jpg,2006,"Cyrille Daujean,Julien Delval","Trains,Transportation,Travel",NA,Alan R. Moon,"Les Aventuriers du rail à Lyon (fan expansion to Ticket to Ride),Les Aventuriers du rail en Belgique (fan expansion to Ticket to Ride),Bretagne (fan expansion for Ticket to Ride),Britain & Ireland (fan expansion to Ticket To Ride: Europe),Canada (fan expansion to Ticket to Ride),Castilla y León (fan expansion for Ticket to Ride),Alsace (fan expansion for Ticket to Ride),China (fan expansion for Ticket to Ride),Cuba: Region Occidental (fan expansion for Ticket to Ride),The Emerald City (fan expansion to Ticket to Ride),Extension France (fan expansion for Ticket to Ride),Holland (fan expansion for Ticket to Ride),Holland Express (fan expansion for Ticket to Ride),Indiana (fan expansion to Ticket to Ride),Italy (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Japan (fan expansion to Ticket To Ride),Komorów (fan expansion to Ticket to Ride),Lietuva (fan expansion for Ticket to Ride),London Underground (fan expansion to Ticket to Ride),North-Africa (fan expansion for Ticket to Ride),Ohio (fan expansion to Ticket to Ride),Östergötland in the 1930's (fan expansion to Ticket to Ride),Österreich Karte: Zug um Zug (fan expansion for Ticket to Ride),Portugal (fan expansion for Ticket to Ride),Québec et l'Est du Canada (fan expansion to Ticket to Ride),Quebec Province (fan expansion for Ticket to Ride),Reise durch Ägypten (fan expansion for Ticket to Ride),Russian Empire 1912 (fan expansion to Ticket to Ride),Scandinavia (fan expansion to Ticket to Ride),Seattle (fan expansion for Ticket to Ride),Sweden (fan expansion for Ticket to Ride),Ticket to Finland (fan expansion for Ticket to Ride),Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia,Ticket to Ride Map Collection: Volume 2 – India & Switzerland,Ticket to Ride Map Collection: Volume 3 – The Heart of Africa,Ticket to Ride Map Collection: Volume 4 – Nederland,Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania,Ticket to Ride: Alvin & Dexter,Ticket to Ride: Europa 1912,Ticket to Ride: The Dice Expansion,UK (fan expansion to Ticket to Ride),UK (fan expansion to Ticket to Ride),UK Cynical Edition (fan expansion for Ticket to Ride),UK version 2.0 (fan expansion to Ticket to Ride),Ukraine (fan expansion to Ticket to Ride),USSR (fan expansion for Ticket to Ride),Wild Wild West (fan expansion for Ticket to Ride)","Cities: Bremerhaven,Country: Germany,Ticket to Ride","Card Drafting,Hand Management,Point to Point Movement,Route/Network Building,Set Collection",Days of Wonder,7.41278,7727 21358,"From the publisher: Welcome to a revolution in gaming! Savage Worlds is a merger of the best ideas in roleplaying and miniature games! What's so revolutionary? We're glad you asked! It's Fast! Savage Worlds is the fastest and easiest fully-detailed roleplaying game you'll ever play! You can fight out massive battles quickly and easily with your heroes, allies and minions in one simple, fast-playing system! It's Furious! Characters gain awesome new abilities quickly, raising their attributes and skills and gaining powerful and exciting new Edges! It's Fun! Savage Worlds was designed to be a Game Master's dream! GMs can write adventures, create new villains and monsters, and run epic tales, all without lots of bookkeeping. And you won't need computer programs, three rule books, and a half-dozen setting books to do it. You'll find everything you need right here and in the Savage Setting of your choice! It's also a Miniatures Game! Savage Worlds works as a miniatures battle game as well as an RPG. That means you can fight out your heroes epic battles to save the world right on the table-top! Or you can play a competitive battle with troops of your own design! It's Complete! Savage Worlds was designed to be used with any genre from swashbuckling pirates to superheroes and sci-fi. Inside you'll find complete and simple rules for epic heroes, vehicles, chases, magic, superpowers, mass battles, skirmishes, and even guidelines for designing your own races and worlds! Expanded by: Tour of Darkness As an RPG: Savage Worlds can also be played strictly as a roleplaying game, and thus also exists as an rpggeek rpg entry. ",//cf.geekdo-images.com/images/pic107693.jpg,10,240,0,2,240,Savage Worlds,240,//cf.geekdo-images.com/images/pic107693_t.jpg,2003,"Timo Grubing,Björn Lensig,Zeke Sparks,Cheyenne Wright",Miniatures,NA,Shane Lacy Hensley,Tour of Darkness,NA,Role Playing,"Pinnacle Entertainment Group,Prometheus Games",8.07409,137 21373,"New captains are sent to fight pirates. Bold captains are sent to fight Klingons. Only the clever Captains are sent to fight the crafty cloaked Romulans! From the designer of Star Fleet Battles and Federation & Empire, Federation Commander: Romulan Border is a fast-moving game of starship combat in the Star Fleet Universe. This is not an 'introduction' to some other title. This is a product in an entirely new direction for the Star Fleet Universe, featuring production values expected by 21st-century gamers - mounted game maps, laminated full-color ship cards, full color counters, and laminated full-color play aids. This is the second base set in the Federation Commander Series (Federation Commander: Klingon Border being the other). This is a complete game and does not require any other products for use. All other Federation Commander Products will work with Romulan Border. Components: 60-page Rev-4 rulebook, 216 half-inch and 20 one-inch full color die cut playing pieces, four full-color double-sided laminated player reference cards, sixteen full color double-sided laminated ship cards, six 8.5x11 hard-mounted double-sided map panels, two dice, paper clips for energy track, wipe-off marker. Improvements over Klingon Border: Higher-quality maps (now used in both products), real wipe-off marker, latest revision rulebook, expanded Sequence of Play. It is far more than just "SFB Lite." It uses the best concepts from the best-selling space combat game of all time with Euro-Game production values and ease of play. Key points include: A typical duel takes one hour The largest fleet battles take four hours, not four days. Energy is spent "on the fly" via a marker on a sliding scale. Ship diagrams are laminated (multiple use, no photocopies!). Color coded charts and ship cards make it easier remembering what goes where. Expansions include more ships, more scenarios, more maps - not complex new rules. Publisher's home page for this game: www.federationcommander.com ",//cf.geekdo-images.com/images/pic995826.jpg,8,60,10,2,60,Federation Commander: Romulan Border,60,//cf.geekdo-images.com/images/pic995826_t.jpg,2006,NA,"Movies / TV / Radio theme,Science Fiction,Wargame",NA,Stephen V. Cole,"Deluxe Space Battle Maps,Federation Commander Tactics Manual,Federation Commander: Boosters,Federation Commander: Klingon Attack,Federation Commander: Romulan Attack,Federation Commander: Battleships Attack,Federation Commander: Briefing #1,Federation Commander: Briefing #2,Federation Commander: Distant Kingdoms,Federation Commander: Hydran Attack,Federation Commander: Orion Attack,Federation Commander: Reference Rulebook,Federation Commander: Reinforcements Attack,Federation Commander: Tholian Attack,Federation Commander: Transports Attacked,Federation Commander: War and Peace,Star Fleet Battles: Module H1 – Megahex","Federation Commander,Star Fleet Universe,Star Trek","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Simultaneous Action Selection","Amarillo Design Bureau, Inc.",7.68471,232 21380,"In Conquest of the Fallen Lands, you and your fellow players have a task to free a land invaded by vile hordes of monsters, and win back the treasures they plundered. The game board is composed of hex tiles representing orc scouting parties, encampments, fortifications, dragons, etc. Each tile has a difficulty level. Players take turns conquering these tiles by playing troop cards on them. Each conquered tile creates new opportunities to tackle tougher tiles around it, both for you and your opponents (so you have to be careful!). Conquering a tile gets you a reward equal to its difficulty level. This money is used in the game to purchase assets and abilities, and it is also used to determine who has won this game, once it's over. A number of magic cards introduce a variety of special effects and abilities that can greatly benefit the players. The game includes two rule sets, Normal and Advanced, that play very differently: The Normal game is very accessible; it is a lighter game that plays with little downtime and yet has a lot of strategic depth. The Advanced rules lead to a more complex game that can sometimes be a bit of a brain burner. It also moves at a much slower pace. ",//cf.geekdo-images.com/images/pic147417.jpg,5,90,10,3,90,Conquest of the Fallen Lands,90,//cf.geekdo-images.com/images/pic147417_t.jpg,2005,Josh Cappel,"Fantasy,Medieval",NA,Andrei Burago,NA,NA,"Area Enclosure,Modular Board","Assa Games,Neskuchnie igri (Нескучные игры)",6.83182,723 21382,A trivia game for everyone! 700 fascinating trivia questions where every answer is a number between 1 and 10. Make big moves forward if your answer is correct. Take small steps if you're within one. Get it wrong and you'll have to move backwards. Be the first around the track and win! ,//cf.geekdo-images.com/images/pic195966.jpg,6,30,10,2,30,In10sity,30,//cf.geekdo-images.com/images/pic195966_t.jpg,2005,"Damon S. Brown,Allison Kline",Trivia,NA,"Aaron Weissblum,Mike Zarren",NA,NA,NA,SimplyFun,5.65556,54 21411,"Island War is a "Quadrigame" containing four separate battles: Bloody Ridge - Guadalcanal, Sept 1942 (designed by Kevin Zucker) Saipan - June 1944 (Kip Allen) Leyte - October 1944 (Jay Nelson) Okinawa - April 1945 (Larry Pinsky). Each game is played on its own map. Counter density is fairly low and each map is folio sized. Includes Standard rules common to all four games and exclusive rules for each individual game. 400 counters ",//cf.geekdo-images.com/images/pic146421.jpg,2,120,12,2,120,Island War: Four Pacific Battles,120,//cf.geekdo-images.com/images/pic146421_t.jpg,1975,NA,"Wargame,World War II","Bloody Ridge,Leyte,Okinawa,Saipan","Kip Allen,J. A. Nelson,Larry Pinsky,Kevin Zucker",NA,SPI Quads,"Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.),Sunset Games",6.41321,53 21414,"To The Last Man! is a strategic level wargame of World War 1 covering all aspects of the western front. To The Last Man! uses cards to allow units to fight, take replacements and affect the course of the game with key technological, military, and political events. Players alternate playing cards and moving pieces. The game sequence is very interactive, with NO down time waiting for the other player to take his turn. The combat system has both players rolling dice in each combat. In this two-player game each player starts the campaign game and 1914 scenario with cards that also represent the prewar stocks of ammunition, reserves and planning that allows the war to start off with a large bang. After players expend this allotment of cards, they must purchase more cards along with new units. Each player's resources are limited, so players often will not be able to launch large offensives every turn. They'll need to husband their resources. This represents the preparation for the next "Big Push." All of this leads to difficult game decisions all the way through the game. There are scenarios for each year of the war from 1914 to 1918, along with the hypothetical Fuller or 1919 offensive. Also included are the many war plans conceived prior to the war and their appropriate set-ups so you could, for example, try the French 1909 plan vs. the German Schlieffen Plan. Rules include: Great Offensives, Stosstruppen, tanks, gas attacks, cavalry, huge dogfights, reserves, siege guns, forts, events on other fronts, and much more. ",//cf.geekdo-images.com/images/pic1765363.jpg,3,120,12,2,120,To The Last Man!,120,//cf.geekdo-images.com/images/pic1765363_t.jpg,2009,"Christophe Sancy,Arnauld Della Siega","Bluffing,Wargame,World War I",NA,Tim Taylor,NA,NA,"Area Movement,Campaign / Battle Card Driven,Dice Rolling,Hand Management,Secret Unit Deployment,Simulation","(Web published),Nuts! Publishing,Print & Play Productions",7.77123,146 21436,"18FL -- Railroads to Paradise Designer's intro from manual: 18FL is an 18xx game set in Florida. 18FL is a small 18xx game, in the style of Mark Derrick’s “one-state” games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played. It is my hope that it may serve effectively as a “teaching game” as well, allowing new players a relatively benign introduction to the 18xx family of games. ",//cf.geekdo-images.com/images/pic148024.jpg,4,150,12,2,150,18FL,150,//cf.geekdo-images.com/images/pic148024_t.jpg,2006,NA,"Economic,Trains",NA,David G. D. Hecht,NA,"18xx,Admin: Better Description Needed!,Country: USA","Route/Network Building,Stock Holding,Tile Placement","(Web published),Deep Thought Games, LLC",7.11926,135 21441,"1899. For more than a century, the European public has been fascinated by Egyptology and the discoveries of Denon, Champollion, Petrie and others. Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures. Mykerinos. Embody archaeologists seeking relics from ancient Egypt for powerful benefactors. Will you be convincing at the museum's final exhibition? The game takes place over four rounds. The game board is composed of four (or six in the last round) areas of two cards. These cards have 6 squares, possibly occupied by an obstacle (pyramid), and belonging to one of five benefactors (with their own color and symbol): Sir Brown, Lady Violet, Miss Blackmore, Lord Lemon and Colonel Tangerine. Each player has their own personal pool of archaeologists that can be used to: - Start an excavation (requiring one archaeologist) - Expand an excavation (requiring two archaeologists in addition to one archaeologist already on the board) - Play a benefactor previously earned - Pass Benefactors give special benefits like moving over an obstacle or retrieving archaeologists faster, etc ... Once all players have passed, we resolve the board according to area control. The player in the first position can either take a card available or go to the museum. Other players can then do the same. Ties are resolved according to player order. Going to the Museum adds value for a colour at endgame to the cards collected (x2, x3 or x5). At the end of the 4th round, the final exhibition is resolved and the winning player will be whoever collected the most prestige between: - Points on the cards collected during game - Points by colour benefactors (according to position in the museum) - Bonus points for sets of cards (1 in every colour of benefactors). ",//cf.geekdo-images.com/images/pic171450.jpg,4,45,10,2,45,Mykerinos,45,//cf.geekdo-images.com/images/pic171450_t.jpg,2006,Arnaud Demaegd,Exploration,NA,Nicolas Oury,"Mykerinos: The Nile,Ystari Box","Archaeology,Country: Egypt,Ystari originals","Area Control / Area Influence,Hand Management,Modular Board","HUCH! & friends,Lautapelit.fi,Rio Grande Games,Ystari Games",6.88404,3581 21457,"A great two-player strategy game! Cover Up takes seconds to learn and minutes to play. Cover your opponent’s options,while uncovering your plan to win. Four in a row wins the game! Reach new levels with Cover Up! Each player has five little pieces, four medium pieces and three big pieces. Once placed, the small and medium pieces may not be moved. However the large piece can be moved. ",//cf.geekdo-images.com/images/pic855395.jpg,2,0,8,2,0,Cover Up,0,//cf.geekdo-images.com/images/pic855395_t.jpg,2006,Cathleen Quinn-Kinney,Abstract Strategy,NA,Rudell Design,NA,5x5 grid,"Memory,Pattern Building",Out of the Box Publishing,6.0193,71 21463,"Description of the game from Spielbox: John Silver', a card game by Martin Schlegel. John Silver is an "ah, I see" game - you play out a card and wonder who's going to take the trick. And when the trick is taken, it's usually accompanied by "ah, I see". When a row of 4 cards is complete the two tricks will be distributed amongst the winners: The highest card "grabs" the second-highest card, and the lowest card "grabs" the second-lowest card. The value of this tricks does not depend on their number but on the coins (good points) or broken treasure maps (negative points) printed onto the playing cards. Additionally there are apples on some cards that offer points to the player sitting to the left from you. ",//cf.geekdo-images.com/images/pic296580.jpg,4,30,10,2,30,John Silver,30,//cf.geekdo-images.com/images/pic296580_t.jpg,2006,"Malte Olbertz,Birgit Stolte","Card Game,Pirates",NA,Martin Schlegel,NA,NA,Trick-taking,eggertspiele,6.05237,253 21464,"From the back of the box: Who doesn't dream of owning a large Mansion in the sun-drenched hills of California? But before you can furnish the house according to your wishes the interior must be renovated. Just as you have completed furnishing the first rooms you curious neighbors begin to drop by, some bearing housewarming gifts. A good thing too ... because victory will go to the one with the most beautifully renovated house and the largest collection of gifts. Description of the game from The Goblins' Lair: Players have inherited a small amount of money and a house on the sunny hills of California. Unluckily the house is in a very bad condition. It will be to the players make it habitable again: renewing the rooms with the most exclusive furniture. Better and more friendly will be the house, more neighbors will come bringing presents and friendship. During the game the players could take money from the bank or buy tiles from the shops to place in the house. Before furnishing a room and welcoming people they have to renovate the room. Bonus cards could be gained being the first to furnish the rooms with particular combination of objects. It will be always possible to get loans ... At the end of the game (the 12th day) every player will score points for every present, every bonus card and every renovated room in their house. After paying debts the player with the most victory points will be the winner. ",//cf.geekdo-images.com/images/pic275117.jpg,5,60,10,2,60,California,60,//cf.geekdo-images.com/images/pic275117_t.jpg,2006,"Hans-Jörg Brehm,Michael Schacht",Economic,NA,Michael Schacht,"Die California Extrakarte,California: Bonuskarten Katalog Edition 7,California: Neue Bonuskarten",NA,"Set Collection,Tile Placement","ABACUSSPIELE,Überplay",6.2766,1299 21469,"For years prospectors, speculators, and frontier folk flocked to remote areas of the American Southwest in search of their fortunes. Makeshift towns cropped up around rich mines of copper, silver, gold and other precious commodities, only to fade away as the resources ran out. Now only ghost towns are left as testament to the community that once lived there. While the lucky ones made their fortunes; most folks barely scratched out a meager existence in these harsh and lonely towns. Some died lonely deaths in these places far from home, and now their souls wander around these ghost towns haunting them until the day when their soul can return home to achieve final peace. The ghost trains are these lost souls’ ticket to rest. These spectral trains glide majestically along ethereal rails looking for lost souls and give them passage homeward. You are the engineer of a ghost train. Your job is to find lost souls in various ghost towns and deliver them to their home towns so that they can achieve final peace Players are Engineers of Ghost Trains traveling through the American Southwest. Each player uses their standard set of Ether cards (1-4) to move, picking up souls and delivering them to Ghost Towns. As you move, you expend Ether to lay track behind. Other players can move along on your Ether track for free, but you may never travel along your own Ether. As you lay down more track, your old Ether disperses -- you can pull up your track to clear the way for yourself or to leave someone in the lurch. A portion of the game revolves around managing your discard pile, as you only get half of your ether cards back each turn. But most of the game comes down to proper planning along with timing your movement to take advantage of what other people have left you, while trying to disallow easy passage for others. ",//cf.geekdo-images.com/images/pic1160434.jpg,4,60,12,3,60,Spectral Rails,60,//cf.geekdo-images.com/images/pic1160434_t.jpg,2011,Kurt Miller,"American West,Horror,Trains",NA,Morgan Dontanville,NA,NA,"Auction/Bidding,Hand Management,Pick-up and Deliver","Cafe Games,Z-Man Games",6.35439,223 21503,"S. P. Q. Risiko is an Italian version of Risk that abstractly simulates warfare in the age of the Roman Empire. Europe is divided into 45 land and 12 sea territories, over which move legions and ships. A 16-page rule book (so far, only in Italian) explains it all. ",//cf.geekdo-images.com/images/pic536024.jpg,5,120,12,3,120,S.P.Q.RisiKo!,120,//cf.geekdo-images.com/images/pic536024_t.jpg,2005,NA,"Ancient,Dice,Wargame",NA,Spartaco Albertarelli,NA,"Ancient Rome,RisiKo!: Risk variations by Spartaco Albertarelli,Risk","Area Movement,Dice Rolling",Editrice Giochi,6.46957,115 21506,"Based on the classic version of Mastermind, the only real change is that this edition is multi-player, supporting up to 5 players. In a 5 player game, one person sets the code, and the others take turns making their guesses. Each guess scores points based on its accuracy as follows. 1 point for right color, wrong spot 2 points for right color, right spot 10 points for cracking the code Game is played over a number of rounds equal to the number of players, most total points wins. ",//cf.geekdo-images.com/images/pic972468.jpg,5,30,8,2,30,New Mastermind,30,//cf.geekdo-images.com/images/pic972468_t.jpg,2004,NA,"Abstract Strategy,Deduction,Memory",NA,(Uncredited),NA,Mastermind,NA,"Hasbro,Parker Brothers",5.62622,111 21523,"Runebound is a classic adventure game from Fantasy Flight Games in which mighty heroes must take on the perils of Terrinoth. The game can be largely played without conflict between the players but victory can only be claimed by the first player to defeat the Dragonlord Margath, so the players are actually in a race to level up and acquire powerful weapons, armour and allies in order to take on the final adversary. Runebound features a series of 4 Adventure Decks that helps to pace the speed of the game and ensures that the players level up by acquiring experience before they are ready to take on a harder set of challenges (events and monsters). Several of the key features of Runebound are that combat is played out in 3 phases, Ranged, Melee and Magic and a player has the ability to specialise in a particular discipline, although this may make them vulnerable against certain creatures. The game also features a novel movement system using a series of terrain dice. Runebound is playable solo and is expandable by many adventure packs that alter the final challenge (replacing the Dragonlord for example). Runebound 2nd Edition also has a series of big box expansions that provide a new map or central map overlay to alter the game in some way. Runebound 2nd Edition is different from 1st Edition in that the original game featured a d20 and this was replaced by 2 10-sided dice, which helped to better balance the luck factor. ",//cf.geekdo-images.com/images/pic178189.jpg,6,240,12,1,120,Runebound (Second Edition),240,//cf.geekdo-images.com/images/pic178189_t.jpg,2005,"Andy Brase,Jesper Ejsing,Louis Frank,John Goodenough,Kurt Miller,John Moriarty,Scott Nicely,Ben Prenevost,Hian Rodriguez,Kevin Senft,Kieran Yanner","Adventure,Exploration,Fantasy,Fighting",NA,"Darrell Hardy,Martin Wallace","Descent / Runebound / Runewars Figure: Jonas the Kind,Descent / Runebound / Runewars Figure: Nara The Fang,Descent / Runebound / Runewars Figure: Tobin Farslayer,Descent / Runebound / Runewars Figure: Truthseer Kel,Runebound Essential Collection,Runebound: Artifacts and Allies,Runebound: Avatars of Kelnov,Runebound: Battlemage Character Deck,Runebound: Beasts and Bandits,Runebound: Blade Dancer Character Deck,Runebound: Champions of Kellos,Runebound: Crown of the Elder Kings,Runebound: Cult of the Rune,Runebound: Drakes and Dragonspawn,Runebound: Midnight,Runebound: Mists of Zanaga,Runebound: Relics of Legend,Runebound: Rituals and Runes,Runebound: Runemaster Character Deck,Runebound: Sands of Al-Kalim,Runebound: Shadow Walker Character Deck,Runebound: Shadows of Margath (Second Edition),Runebound: Spiritbound Character Deck,Runebound: The Cataclysm,Runebound: The Dark Forest,Runebound: The Frozen Wastes,Runebound: The Island of Dread,Runebound: The Scepter of Kyros,Runebound: The Seven Scions,Runebound: The Terrors of the Tomb,Runebound: Traps and Terrors,Runebound: Walkers of the Wild,Runebound: Weapons of Legend,Runebound: Wildlander Character Deck","The Realms of Terrinoth,Runebound,Solitaire Games","Area Movement,Card Drafting,Dice Rolling,Role Playing","(Unknown),Arclight,Beacon Multimedia S.A.,Delta Vision Publishing,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby World,Nexus,PS-Games,Ubik",6.90168,7097 21550,"Blokus Trigon is an abstract strategy game from the makers of Blokus. The board pieces have changed from square to triangular. Game play is similar to Blokus, as players try to get rid of all their pieces. There is a solitaire version where one player tries to get rid of all the pieces in a single sitting. Components: Hexagonal playing board with 486 triangles on the board 4 sets of 22 pieces in red, blue, green and yellow 1 piece made up of one triangle. 1 piece made up of two triangles. 1 piece made up of three triangles. 3 pieces made up of four triangles. 4 pieces made up of five triangles. 12 pieces made up of six triangles. Set up: Layout your hexagonal silver board and give each player a set of 22 pieces. Game Play: Each player begins at one of the marked spaces on the board. The order of play is blue, yellow, red, green colours. As the play progresses, each new piece is placed on the board. The new piece placed must touch another piece of the same colour, and it can only touch corner-to-corner or corner-to-edge. The constraint is that a piece can never touch another piece of the same colour edge-to-edge. When a player cannot place any more pieces on the board (either because they are blocked and can't fit any more, or because they have already placed all of their pieces), they must drop out of the game. The other players continue until no one is able to place any more pieces on the board. Scoring: At the end of the game, each player must count the number of triangles that they were unable to place on the trigon board, and calculates their score as follows: Each triangle that is not placed on the board counts as a negative point. 15 points are awarded as a bonus, if the player has all 22 pieces placed on the board. This bonus increases to 20 points if the 22 pieces were placed on the board with the single triangle piece being placed last. Players can choose to play multiple rounds and keep a running tally of the scores. The winner is the person with the maximum points! ",//cf.geekdo-images.com/images/pic174139.jpg,4,20,7,2,20,Blokus Trigon,20,//cf.geekdo-images.com/images/pic174139_t.jpg,2006,Alan D. Hoch,"Abstract Strategy,Territory Building",NA,Bernard Tavitian,NA,"Blokus Series,Solitaire Games","Area Enclosure,Hand Management,Tile Placement","(Unknown),Alary Games,Beverly Enterprises, Inc.,danspil,Educational Insights,FoxMind Israel,Green Board Game Co.,Hodin,Mattel,Sekkoia,Winning Moves France",6.94073,2448 21551,"SPQR (Deluxe Edition) is a re-working of the classic GMT game of warfare in the age of the Roman Republic, out of print for many years now. The deluxe edition contains the five scenarios, maps and counters from the original SPQR, plus nine additional scenarios (and the requisite maps and counters) taken from various expansion modules. This major revision makes available again a key part of the brilliant Great Battles of History Series. Contents: 5 full-color countersheets 5 backprinted full color maps Rules Booklet Scenario Booklet Charts and Tables One 10-sided die Battles: (and the modules they appeared in originally) Heraclea - 280 BC (Pyrrhic Victory) Ausculum - 279 BC (Pyrrhic Victory) Beneventum - 275 BC (SPQR) Bagradas Plains - 255 BC (SPQR) Trebbia - 218 BC (Consul for Rome) Cannae - 216 BC (SPQR) Baecula - 208 BC (Africanus) The Metaurus - 207 BC (Consul for Rome) Ilipa - 206 BC (Africanus) The Great Plains - 204 BC (C3i No.4) Zama - 202 BC (SPQR) Cynoscephalae - 197 BC (SPQR) Magnesia - 190 BC (War Elephant) The Muthul River - 109 BC (Jugurtha) Time Scale: 20 minutes per game turn Map Scale: 70 yards per hex Unit Scale: Each Strength Point = 100–150 infantry, 100 cavalry Players: 1–4 ",//cf.geekdo-images.com/images/pic342733.jpg,2,240,12,2,240,SPQR (Deluxe Edition),240,//cf.geekdo-images.com/images/pic342733_t.jpg,2008,"Rodger B. MacGowan,Leland Myrick,Mark Simonitch","Ancient,Wargame",NA,"Richard H. Berg,Mark Herman","Alexander the Great in Italy,Barbarian: SPQR Module,The Battle of Castulo, 221 B.C.,The Battle of Dertosa 215 B.C.,The Battle of Telamon, 225 B.C.,The Battle of the Tagus River,Caralis: The Battle for Sardinia, 215 B.C,Equus: Cavalry Battles of the Second Punic War, 218-203 B.C.,The Hammer of God: Judea vs. the Seleucids, 167-160 B.C.,Jugurtha: Caesar and SPQR Module,Mago: Youngest of the Lion's Brood,Marcus Claudius Marcellus: The Sword of Rome,Pyrrhus in Sicily: Epirus versus Carthage, 278-275 B.C.,Simple GBoH,Simple GBoH Battle Manual,Sophonisba and the Battle of the Great Plains: SPQR Module,SPQR Player's Guide,The Truceless War","Ancient Rome,Great Battles of History","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.97718,503 21566,"From the Manufacturer: The Sports trivia game with real video clips of the greatest moments in sports! Scene It? Movie is the first ever DVD-based board game combining a cool social interactive board game with sports trivia and the visual excitement of the fast growing DVD technology. Now Scene It? Sports turns a flat board game into a 3-D multimedia match where players can relive great moments in sports, challenge sports knowledge and have fun with friends. Includes DVD, Flextime game board, one six-sided dice, one eight-sided dice, four metal character movers, four category reference cards and 160 trivia cards with three questions each and 30 buzz cards. For two or more players. Requires TV and a DVD player (sold separately). Features: - Flextime game board folds up for shorter games - For 2 to 4 players or teams - Challenges sports fans with trivia using cards and real sports clips - 1,100 trivia questions; DVD contains more than 100 sports clips and visuals - Randomized sports clips make game different every time ",//cf.geekdo-images.com/images/pic108780.jpg,4,45,13,2,45,Scene It? Sports powered by ESPN,45,//cf.geekdo-images.com/images/pic108780_t.jpg,2005,NA,"Electronic,Party Game,Sports,Trivia",NA,(Uncredited),NA,"DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.20259,58 21572,"ChickenFoot is a domino game. This version bills itself as "The One & Only Official Game of ChickenFoot(R)" The following is found on the game box: "Puremco's Chickenfoot is the original, official, and only authorized version of this classic game - beware of knock-off brands! Chickenfoot has just the right mix of simplicity and intrigue to get any group together for some fun! Puremco's Professional Size Dominoes are thicker and have jumbo, bright, colored dots that are uniform in size and easy to see. The Dominoes stand alone keeping you hands free for refreshments and fun. The leatherette, vinyl case is compact and easy to store when traveling or at home." The game includes 55 double-nine dominoes, a domino centerpiece, and rules to ChickenFoot and other domino games including a solitaire dominoes game. Chickenfoot itself is at heart a tile laying network game. Where you start with a double domino. You play 10 rounds, each round starts with a different double domino working your way down from double-nine to double-blank. You must first fill the double chickenfoot with the 8 tiles that go around it. If you can't fill you must draw a new tile, it is like Uno in this aspect. Once the chickenfoot is played you may play a new domino, either putting a number against a number or playing a double tile in a T arrangement across another domino, this becomes a new chickenfoot and must be filled before continuing, a player draws a tile if they can't finish the Chickenfoot. The round ends when one player has no tile, or there are no tiles left to play on a chickenfoot. A fun game that can be played by gamers and non-gamers alike. ",//cf.geekdo-images.com/images/pic509246.jpg,8,45,8,1,45,ChickenFoot,45,//cf.geekdo-images.com/images/pic509246_t.jpg,1986,NA,Abstract Strategy,NA,"Louis Howsley,Betty Howsley",NA,"Animals: Chickens,Dominoes",Tile Placement,Puremco,5.88444,90 21613,"It’s a thin line between good and evil, and you’re going to have to find the right balance and avoid ending up In Limbo! Play your cards on either the good or evil side of each of the five colors, as you tip the balance towards good on some colors and bad on others. However, since you only score on the cards left in your hand, you’ll need to carefully weigh the consequences of each of your choices. With a lot of strategy and a little luck, you can do yourself a world of good even if things heat up for your opponents. ",//cf.geekdo-images.com/images/pic283227.jpg,5,30,8,3,30,Diabolo,30,//cf.geekdo-images.com/images/pic283227_t.jpg,2006,Michael Schacht,"Bluffing,Card Game",NA,Michael Schacht,NA,NA,Hand Management,"AMIGO Spiel + Freizeit GmbH,Gigamic,Kikigagne?,Playroom Entertainment",5.49854,425 21631,"With the 2006 World Championships in Germany, Amigo releases Bohnkick at Nürnburg 2006. Bohnkick is a quick soccer cardgame for two or four players. Each player or team attempts to pass the ball and make a successful shot on the goal. Some shots are stronger than others, but sometimes even a lucky shot can get past the goaltender. There are also numerous fouls which can occur, perhaps even resulting in a penalty kick. Ages 8 and up Contents: 109 game cards 1 game overview Bohnkick is part of the Bohnanza family of games. ",//cf.geekdo-images.com/images/pic109027.jpg,4,45,8,2,45,Bohnkick,45,//cf.geekdo-images.com/images/pic109027_t.jpg,2006,Björn Pertoft,"Card Game,Sports",NA,Uwe Rosenberg,NA,"Bohnanza,Sports: Football / Soccer",Simulation,AMIGO Spiel + Freizeit GmbH,5.30427,117 21632,"In this game, the players are petitioners at the royal court, trying to gain the King's favor. To do so, they must first gain the help of the servants and petty officials at the court, who can then help them gain access to the nobility, who, in turn, can help to reach the king. The game is played in turns. On their turn, a player will gather his dice, roll them, set aside at least one, and roll the remaining dice again, until all dice have been set aside. After that, he gets to select a character who will help him. Each character requires a certain combination of dice (such as two pairs or dice that show at least 30 points). The character will give the player some benefits on later rolls, such as an additional die or the ability to modify the results of a roll. The game ends when a player gains the support of the Queen (and temporary favor of the King, winning ties in the final roll-off). Now, all players try to gain a dice result of as many equal dice as possible (7x 2s, 8x 6s, etc). The player who gets the longest, highest result gains the favor of the King and wins. Contents: 12 Dice, 60 character cards, 5 player aids, 1 marker, rules. Online Play BrettspielWelt (real-time) Yucata (turn-based) ",//cf.geekdo-images.com/images/pic182447.jpg,5,45,10,2,45,To Court the King,45,//cf.geekdo-images.com/images/pic182447_t.jpg,2006,"Taira Akitsu,Volkan Baga","Dice,Medieval",NA,Thomas Lehmann,NA,NA,"Card Drafting,Dice Rolling,Pattern Building","AMIGO Spiel + Freizeit GmbH,cosaic,Rio Grande Games",6.47436,3540 21634,Dicegame. Players try to score money in 12 rounds by rolling certain combinations of dice. Nürnberg 2006. ,//cf.geekdo-images.com/images/pic109031.jpg,6,45,10,3,45,Cincinnati,45,//cf.geekdo-images.com/images/pic109031_t.jpg,2006,"Giulia Riccio,Claus Stephan",Dice,NA,Reinhard Staupe,NA,NA,Dice Rolling,AMIGO Spiel + Freizeit GmbH,6.00056,89 21635,"Overview: In each round a different player is the "Writer." The Writer thinks of a number from 1 to 50 and secretly writes it down on a slip of paper. One at a time, each of the other players tries to guess the number. If the guess is wrong, the number is turned over to reveal a question, and the answer will be a clue to help out the other players. If the guess is correct, the player receives that number card as a point. The first person to collect three cards is the winner! ",//cf.geekdo-images.com/images/pic456666.jpg,5,15,6,2,15,Number Chase,15,//cf.geekdo-images.com/images/pic456666_t.jpg,2006,"Design Edge,Oliver Freudenreich","Card Game,Number",NA,Reinhard Staupe,NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Playroom Entertainment",5.944,50 21641,"Building houses isn't hard - but providing water is much more so. By following this ancient Roman building principle, a prosperous landscape is settled by the players. But the beautiful houses are useless without water. If a player doesn't provide water for his houses before the neighborhood is completely built up, then the inhabitants - good or bad - must move out and the house brings no victory points. He who uses tactical cunning and a little dice luck to build wells and canals at the right time and secure the best building spots will win! Contents: 1 game board, 112 building tiles (8 tiles with 1 house, 8 tiles with 2 houses, 8 tiles with 3 houses, and 4 tiles with 4 houses... in each of the four colors), 8 mountains, 5 (glass) springs, 36 (wooden) canals, 1 20-sided die. ",//cf.geekdo-images.com/images/pic113373.jpg,4,30,8,2,30,Aquädukt,30,//cf.geekdo-images.com/images/pic113373_t.jpg,2005,"Claus Stephan,Mirko Suzuki","City Building,Dice",NA,Bernhard Weber,NA,NA,"Dice Rolling,Press Your Luck,Route/Network Building,Tile Placement","Schmidt Spiele,Überplay",6.42096,1545 21654,"From the publisher : The players will lead their Greek characters into a bold action of besieging Troy and rescuing the beautiful Helene. The first one to reach 12 points will be the winner. During the game, various stages will unfold and during these, the victory cards are put into play. As it happens, a player can make his own army stronger or weaken those of his opponents by playing the correct cards. After the siege, the strongest players will receive a victory card of their choice, all cards in play will be discarded, and a new phase will unfold with the cards remaining in each player's hand. Each player will then receive 3 new cards and the next battle round will commence. ",//cf.geekdo-images.com/images/pic276935.jpg,6,45,10,2,45,Iliad,45,//cf.geekdo-images.com/images/pic276935_t.jpg,2006,John Mac Cambridge,"Ancient,Bluffing,Card Game,Mythology",NA,Dominique Ehrhard,ZhanGuo,"Admin: Better Description Needed!,Country: Greece","Hand Management,Partnerships,Set Collection,Take That",Asmodee,6.55563,1727 21666,"A party game originally from Raiding Party Games, and republished by Atlas Games in 2007, Mad Scientist University is a storytelling game where each player in turn takes on the role of an evil genius Teacher's Assistant (TA) at the Mad Scientist University. Each TA holds a class challenging the students (everyone else) to come up with a way to meet a goal given certain elements listed on distributed cards (Create Perpetual Motion with Lawn Gnomes, for example). Each student brainstorms and then gives a short presentation detailing their plan, and the TA awards the card with the goal to the 'best' plan by whatever criteria the TA wishes (evil geniuses get to be snarky, after all). The winner is the student with the most won goal cards after everyone has led a course. Expanded by: Mad Scientist University Course Packet: Home Economics Mad Scientist University Course Packet: Independent Study Mad Scientist University Course Packet: Medicine Mad Scientist University Course Packet: Physical Education Mad Scientist University Course Packet: Physics Mad Scientist University Course Packet: PSI PHI Mad Scientist University Course Packet: Spring Break Mad Scientist University Course Packet: Theater Mad Scientist University Course Packet: Winter Break Mad Scientist University Course Packet: Zoology ",//cf.geekdo-images.com/images/pic277082.jpg,7,45,10,3,45,Mad Scientist University,45,//cf.geekdo-images.com/images/pic277082_t.jpg,2005,Steven Sanders,"Card Game,Party Game,Science Fiction",NA,Zachary William Anderson,"Mad Scientist University Course Packet: Anthropology,Mad Scientist University Course Packet: Astronomy,Mad Scientist University Course Packet: Chemistry,Mad Scientist University Course Packet: Computers,Mad Scientist University Course Packet: Dorm Life,Mad Scientist University Course Packet: Greek Life,Mad Scientist University Course Packet: Home Economics,Mad Scientist University Course Packet: Independent Study,Mad Scientist University Course Packet: Medicine,Mad Scientist University Course Packet: Physical Education,Mad Scientist University Course Packet: Physics,Mad Scientist University Course Packet: PSI PHI,Mad Scientist University Course Packet: Spring Break,Mad Scientist University Course Packet: Theater,Mad Scientist University Course Packet: Winter Break,Mad Scientist University Course Packet: Zoology",NA,Storytelling,"Atlas Games,Raiding Party Games",5.84167,144 21677,"Want to rock and roll all night and party everyday? Then pick up the Music Edition of Scene It? where your favorite music moments take center stage. "What was the first video ever played on MTV?" "By what name is Gordon Mathew Sumner better known?" Real video clips and music, trivia questions and on-screen challenges are guaranteed to rock your world every time you play. ",//cf.geekdo-images.com/images/pic303535.jpg,4,30,13,2,30,Scene It? Music,30,//cf.geekdo-images.com/images/pic303535_t.jpg,2005,NA,"Electronic,Music,Party Game,Trivia",NA,"Craig Kinzer,Dave Long (I)",NA,"DVD Board Games,Scene It?",Dice Rolling,"Screenlife, LLC",5.74777,94 21702,"In this fast-paced, feeding-frenzy card game, players use their Big Fish to eat Lil' Fish. But beware of the prickly PUFFER fish that can't be eaten or you'll wind up with the whole pile of fish cards. The first person to get rid of all of their cards wins! ",//cf.geekdo-images.com/images/pic347821.jpg,6,15,6,2,15,Big Fish Lil' Fish,15,//cf.geekdo-images.com/images/pic347821_t.jpg,2005,NA,"Animals,Card Game,Children's Game",NA,Brady Lang,NA,Animals: Fishes,"Simultaneous Action Selection,Trick-taking",MGA Entertainment,4.45056,89 21703,"Abstract strategy game for 2 players. Players try to capture the opponent's Damyo with their own Damyo or one of their 5 Ronins. Game contains one 6×6 Leather Board (12 single spaces, 12 double spaces & 12 triple spaces), 2 Damyo (one for each player) and 10 Ronin (5 for each player). ",//cf.geekdo-images.com/images/pic110138.jpg,2,30,8,2,30,Mana,30,//cf.geekdo-images.com/images/pic110138_t.jpg,1987,NA,Abstract Strategy,NA,Claude Leroy,NA,NA,Grid Movement,"Blue Orange (EU),Fi Du Dé,Giseh Verlag",6.605,80 21704,"1777, European visitors arrive in Fiji looking to trade with the locals. The Pacific Islanders have highly valued shrunken head treasures which the players wish to acquire for museums back home. Players offer colored glass beads in exchange, but must participate in the elaborate Fijian KAWA ritual to determine whose bead offers are most auspicious. In Fiji players make offerings of colored beads over a series of four rounds. To win a round players aim to have the most or fewest beads of each color. A set of condition and effect cards is laid out for each round which determines who will win extra beads, depending on their offers. Players select the number of beads to offer in a series of three exchanges, after each of which the condition and effect cards are evaluated, distributing additional beads depending on who offered the most or the fewest of each color. At the end of the round shrunken head tokens are awarded depending on whose set of remaining beads best matches the current arrangement of goal cards. After each round the goal cards, condition cards and effect cards are replaced. To win players must think ahead to understand whether an offer will likely give them more beads or less, depending on the cards in effect for the round. If players tie for a particular condition, the tied players are cancelled out, leaving the next player to follow the specified effect. This gives the game a rock-scissors-paper like feel where winning the round often depends on guessing how many beads the other players will offer. High quality components consist of pleasing plastic beads, iconic card art, and shrunken head tokens that are both charming and macabre. Players must use tactical logic and guesswork to get an edge in this puzzling auction style game. ",//cf.geekdo-images.com/images/pic1147039.jpg,5,30,10,2,30,Fiji,30,//cf.geekdo-images.com/images/pic1147039_t.jpg,2006,"Fréderic Bertrand,Lars-Arne ""Maura"" Kalusky",Humor,NA,Friedemann Friese,NA,"Admin: Better Description Needed!,Tropical theme","Auction/Bidding,Set Collection","2F-Spiele,PS-Games,Rio Grande Games",5.84259,840 21705,"From the publisher: Friends trivia from ALL TEN seasons to challenge the fan in everyone From foosball matches and hanging out at Central Perk to Marcel and Smelly Cat, you’ll find all your favorite Friends moments in Scene It? Friends Edition. Now you can relive ALL TEN seasons from this hit show, with real show clips, trivia questions and other custom Friends on-screen puzzlers. How well do you really know Monica, Phoebe and Rachel? Or Chandler, Joey and Ross? You’ll find out as you play the game that celebrates one of the greatest comedy series ever to grace the airwaves. ",//cf.geekdo-images.com/images/pic183198.jpg,4,60,0,2,60,Scene It? Friends,60,//cf.geekdo-images.com/images/pic183198_t.jpg,2005,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,"DVD Board Games,Scene It?,TV Series: Friends",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.54784,116 21709,"Each player tries to build the longest walls in different colors by playing out wall cards. Using trumpet cards, the players can remove pieces off the walls. During scoring, the players with the longest wall in a color are rewarded with cards from the supply. The cards that end up in the supply are decided by the players themselves. At the end of the game, the player with the most cards is the winner. ",//cf.geekdo-images.com/images/pic110074.jpg,5,15,8,3,15,Jericho,15,//cf.geekdo-images.com/images/pic110074_t.jpg,2006,Christof Tisch,"Ancient,Card Game,Religious",NA,Thomas Lehmann,NA,"Bible Games,Cities: Jericho","Hand Management,Set Collection,Take That","ABACUSSPIELE,Überplay",6.08137,574 21729,"From the publisher: "The game is about a group of snakes wandering in the woods trying to eat the apples that fall down from the trees (and avoiding eating the poisonous mushrooms). The snakes' frenzy bring them to run between the trees and players must me able to "pilot" them to the apples, avoiding mushrooms, trees and the other snakes. The game is card driven (the cards are describe the possible movements)." SnakeLake is a cross between the old computer game Snake and the board game Robo Rally, but is much simpler and faster than RR. You have a simple board with a grid and place some apple trees around, then each player chooses a starting point. Each player uses cards to program their next three moves in secret on their own chart, with the 2nd and 3rd move sliding down each turn when the 1st card is used and a new card going in the 3rd slot. The cards simply show forward, left, right (twice each) and one stop card. They also tell you to draw an Event card, which add some randomness. If your snake runs into a tree, or off the board when incomplete, or into another snake's body, you start over again somewhere else, reprogramming your next three snake moves. If you hit another snake's head, they go off and you score a point for each segment of their body. If you get your whole snake on the board and then get your head off the board, you score points for the length of your snake. But the big points come from eating apples which fall from the apple trees. These have 8-12 points on them, and your snake runs over them to eat them and reveal the points scored. Likewise, there are some mushrooms which deduct points if eaten. The apples and mushrooms are placed when an Event card indicates. The other events include removing an apple, sending an opponent's snake to sleep (miss a turn), and make your snake's body longer or shorter. Snake Lake is a light, fast, fun game and will suit children more than adult's. The best strategy seems to be eat an apple then get knocked off the board to start somewhere else, near more apples. Getting your whole snake on and off is hard work, and scores few points in comparison. The components are nicely made, good shiny cards that should wear well. The rules need a little proof-reading but were clear enough. Snake Lake might be better for 3 or 4 players than 6 though, it got very crowded very quickly, even on the large side of the board. ",//cf.geekdo-images.com/images/pic177415.jpg,6,30,8,3,30,Snake Lake,30,//cf.geekdo-images.com/images/pic177415_t.jpg,2006,"Demis Savini,Gianni Sedioli",Card Game,NA,Piero Cioni,NA,Animals: Snakes,"Action / Movement Programming,Hand Management,Memory,Simultaneous Action Selection",TENKIGAMES,5.462,100 21734,From the publisher: The game is about the adventures of a group of explorer/archaeologists inside an Aztec Pyramid. Inside there was the big treasure they were looking for but also the traps that this old temple hides. The stones are moving and the Pyramid starts to crumble. Here starts the game: players must desperately try to reach the exit before everything collapses over them! ,//cf.geekdo-images.com/images/pic149323.jpg,6,30,8,3,30,Krumble,30,//cf.geekdo-images.com/images/pic149323_t.jpg,2006,"Demis Savini,Guglielmo Signora","Exploration,Racing",NA,Piero Cioni,NA,NA,"Dice Rolling,Tile Placement","Mayfair Games,TENKIGAMES",4.76489,88 21749,"From the publisher: Gals are you ready for that oxymoron known as Men's Culture? Guys are you man enough to handle a "Chick Flick?" Find out when you play Scene It? Squabble, the high-spirited game that decides which sex is truly the master of their own domain. "Do you know what Lip Venom is?" "What's the average PSI for most tires?" Couples will test their mental muscles through real movie and TV clips, visual puzzlers and trivia questions guaranteed to redefine your sense of sexual stereotypes. Scene It? Squabble - an equal opportunity entertainer. ",//cf.geekdo-images.com/images/pic475474.jpg,8,0,16,2,0,Scene It? Squabble,0,//cf.geekdo-images.com/images/pic475474_t.jpg,2005,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,"DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",4.98116,69 21754,"From boardgamenews.com: The Sheriff of Nottingham is in trouble! His time in power is nearing its end, and he hasn’t quite managed to get enough cash together to buy another year in office. So he sends his Deputies out to collect the overdue taxes and promises to promote the most successful Deputy to the rank of Chief Assistant. Is it any wonder, then, that the Deputies think nothing of occasionally picking their colleagues’ pockets? Contents: 1 Scoreboard, 8 Playing Pieces, 110 Cards, 1 Rules Insert ",//cf.geekdo-images.com/images/pic1514260.jpg,7,30,10,3,30,Nottingham,30,//cf.geekdo-images.com/images/pic1514260_t.jpg,2006,Christof Tisch,Card Game,NA,Uwe Rosenberg,NA,"Characters: Robin Hood,Cities: Nottingham,Country: England","Auction/Bidding,Hand Management,Set Collection","ABACUSSPIELE,Überplay",6.28119,1324 21763,"In Mr. Jack, one of the two players represents Jack the Ripper, who will be one of the eight characters on the board. This player knows which character is Mr. Jack, and his goal is to flee from the district as soon as possible (or avoid being accused for eight turns). The other player represents an independent investigator (not represented on the board) who tries to guess the identity of Jack — but he can make only one accusation during the game! During each turn, the players move the characters, using their special powers and placing them either in shadow or light. At the end of each turn, the witnesses declare whether Jack is visible — that is, in light or adjacent to another character — or not (alone in the shadows). This allows the investigator to know which characters are innocent. As the turns progress, the investigator tries to eliminate suspects while Jack tries to escape. Intuition, logic, and cold blood will be necessary for each of the two participants. ",//cf.geekdo-images.com/images/pic3066125.jpg,2,30,9,2,30,Mr. Jack,30,//cf.geekdo-images.com/images/pic3066125_t.jpg,2006,Pierô,"Deduction,Murder/Mystery",NA,"Bruno Cathala,Ludovic Maublanc","Mr. Jack Extension,Mr. Jack: The Carriage","Characters: Jack the Ripper,Characters: Sherlock Holmes,Cities: London,Country: England,Mr. Jack","Grid Movement,Variable Player Powers","Hurrican,Neuroludic",7.08759,11800 21769,"From MMP's site: July, 1809. The uneasy alliance of Wellesley's Army of Portugal and Cuesta's Army of Extremadura was being pressed from every direction by the King of Spain, Joseph Bonaparte's, Army. Forced to make a stand, a two day battle occurred which mauled both sides but allowed the Allies to escape towards Portugal. Talavera is MMP's newest game in the Napoleonic Brigade Series (NBS) and features the end result of half a decade of brainstorming and intensive playtesting - the 3.0 NBS rules set. It is fast playing. It is furious. And, finally, it is about leading armies. MMP, Dean, and the Honchos think you will enjoy them very much. BUT THATS NOT ALL! Talavera also contains the mini-game on the small, but decisive, 1808 battle of Vimieiro. Fought outside of Lisbon in August of 1808 between the British and French Armies of Portugal, French General Junot was defeated and surrendered both his army and Portugal to the British - setting the stage for the Peninsula War. Napoleon Brigade Series (NBS) - scale = 180-200 m/hex (197-219 yrd/hex); - time = 30 min/GT (60 min/Night-GT); - strength = 150 inf (100 cav)/SP ",//cf.geekdo-images.com/images/pic436907.jpg,2,0,11,2,0,Talavera,0,//cf.geekdo-images.com/images/pic436907_t.jpg,2007,NA,"Napoleonic,Wargame",NA,"Anders Fager,Jerry Malone,Elias Nordling",NA,"Country: Portugal,Country: Spain,Napoleonic Brigade Series",Hex-and-Counter,Multi-Man Publishing,7.03902,82 21779,"(From the GMT website:) Twilight in the East: The Eastern Front, 1914 models the battles that took place in Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across the Eastern Front in 1914. The game features an innovative combat system which takes into account the magnitude of the forces involved in each individual combat and various factors such as amount and type of artillery present, flank attacks, and fieldworks, among other things. It also features a fluid Movement, Counter-Movement, Forced March movement system and Combat Effectiveness Level tracking system that requires formations to periodically rest and recuperate. All the scenarios except the introductory scenario allow both sides to be simultaneously on the offensive and defensive on different parts of the battlefield. Additionally, armies that were on the offensive one game turn can quickly find themselves on the defensive a game turn later. The game includes five scenarios: First Battle of the Masurian Lakes, Lublin, Battle for Galicia, Tannenberg Campaign and the Grand Campaign game. The CSR Award winning support magazine 1914: Dispatches http://www.boardgamegeek.com/weblink/118300/1914-dispatches-oregon-consim-journal includes two new scenarios. The Battle for Ivangorod is a learning scenario. The Battles of Lodz and Krakau is a massive scenario that uses almost the entire counter mix. GMT's C3i magazine #26 contains a CSR Award winning article and expansion scenario The Dragoni Variant (includes new counters). ",//cf.geekdo-images.com/images/pic251411.jpg,6,0,12,2,0,1914: Twilight in the East,0,//cf.geekdo-images.com/images/pic251411_t.jpg,2007,"Marcus Brown,Rodger B. MacGowan,Michael Resch,Mark Simonitch","Wargame,World War I",NA,Michael Resch,1914: Dispatches Oregon ConSim Journal,"1914 series,Country: Poland","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.94295,156 21790,"In Thurn & Taxis, players build post office routes across Bavaria and the regions around, collecting bonus points in various ways. The board shows a map of all the cities, with roads leading from each one to some of its neighbors. There are various colored regions around the board, most with two or three cities, and a large region with all the Bavarian cities in the center. Players build postal routes from city to city to city so that each city is adjacent to the next city on the route and there is a road connecting these two cities. Each route must consist of at least three cities. Players may only build one route at a time. Routes are represented by melded city cards arranged in the order of the route. Players start with a supply of 20 post offices in their color, a carriage house card and a player aid card. The board is populated with bonus tiles, carriage cards and city cards. On a turn a player will draw a card from a display of six, face up, city cards (or the top of the face down deck) and meld one card, either starting a new route or adding to the current one. If after adding to the route, the length of the route is at least three cities, the player may declare it finished and score it. The player may, depending on the length of the route and which cities are in the route, place post offices in the cities, collect bonus tiles, and acquire a higher value carriage. Optionally, the player may receive support from one postal official in the form of: drawing a second card, melding a second card, refreshing the six city card display, or acquiring a higher value carriage than the route length when finishing a route. Once a route is scored the city cards of that route are discarded, and the player begins a new route on his next turn. When a player exhausts his supply of post offices or acquires a value 7 carriage the end of the game is triggered. Play continues until the player who is last in turn order finishes his turn, and the game ends. Players score points for their highest valued carriage and bonus tiles, and lose points for unplaced post offices. The player with the most points wins. The fact that you *must* add at least one city to your route each turn or lose the whole route gives the game an enjoyable planning element. ",//cf.geekdo-images.com/images/pic115300.jpg,4,60,13,2,60,Thurn and Taxis,60,//cf.geekdo-images.com/images/pic115300_t.jpg,2006,Michael Menzel,"Renaissance,Transportation",Thurn und Taxis Big Box,"Andreas Seyfarth,Karen Seyfarth","Thurn and Taxis: All Roads Lead to Rome,Thurn and Taxis: Power and Glory,Thurn und Taxis: Der Kurier der Fürstin","Country: Germany,Thurn and Taxis","Card Drafting,Hand Management,Route/Network Building,Set Collection","999 Games,Albi,Bard Centrum Gier,Hans im Glück Verlags-GmbH,Hobby World,Lautapelit.fi,MINDOK,Rio Grande Games,Schmidt Spiele,Smart Ltd",7.13008,15146 21791,"In Masons, players represent architects, who together establish cities on the landscape of the game board. When a city is completed, all players score points for "guild cards" they play, with the right timing in playing the right card making all the difference. Each turn, a player first establishes a new wall somewhere on the board. Each wall will be enclosed by two towers, and will have one house placed on each side of it. It's possible for a wall to need only one, or zero, new towers by putting it next to existing towers. It's possible for only one house to be placed, if the wall is placed along the outside of the game board. After placing the wall, the player rolls three dice to determine the color of one of the towers (the color of a possible second tower may be freely chosen), and that of the two houses (if only one house is placed, then the player may choose which of the dice to pick for the color of the house). Finally, if the newly placed wall causes a piece of land to be fully enclosed, a new city has been established. If the new city borders one or more existing cities, it may be combined with one of those cities. Two houses of the same color inside the city are upgraded to a palace. A scoring round is now triggered, during which all players get to play one or two "guild cards", and then draw one new card. Each guild card will score a feature of either the just completed city, or outside it. Possible features are the number of houses & palaces or towers of a specified color, the number of fields of the city, the number of houses inside a "district" on the board, the number of palaces inside a city, the different number of colors inside a city, or the total number of completed cities. At the end of a scoring round, whichever player is in last place may discard as many guild cards as desired, and draw new ones to replace them. The game ends when all pieces of a certain type have been played, and the winner is whoever has the most points. ",//cf.geekdo-images.com/images/pic200801.jpg,4,45,8,2,45,Masons,45,//cf.geekdo-images.com/images/pic200801_t.jpg,2006,Franz Vohwinkel,"City Building,Medieval",NA,Leo Colovini,NA,NA,"Dice Rolling,Hand Management","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",6.55295,2235 21798,"This is an original party game for 4 to 14 players. Players are split into two "football teams" composed of a single "coach" and a number of "players". Each "player" sits opposite a "player" from the opposing team, with all players of a team on one side of the table and their coach standing behind the rival team on the opposite side of the table so they clearly watch him. The board is composed by a "football field" gridded board, 2 small dice, 3 normal dice and some "action cards" showing the position that each wooden "soccer player" will have to reach in the field. In addition each team has 2 team-rose(?) cards and 8 full color wooden soccer figures with a number on the back and front. The prototype I tried contained 3 teams: Japan, Greece and Eastern-Europe. The soccer player names are quite hard to say because the author deliberately invented really strange and long names. To win you have to put the ball in the net more times than other team. The game is noisy and hilarious. Each coach gets an action card. Each player get a "number" that represent the t-shirt number of the figures they will control (more than one there are less than 14 players). Only the coach see the action card and have to call BY NAME (of soccer players not of the people playing the game) to indicate where to move to without talking, without indicating the wooden soccer players. The only way to communicate is to give him indications with his hands or miming something as real coach do. Every time a wooden soccer player is in the right position the coach scream "PASS IT" and so on the other wooden soccer player until the last is positioned and the coach screams "SHOOOOOT!!!"" All the players stop play. If the team is positioned exactly as the action card requires, the last player who moved a wooden soccer player for the team throws a die to score a goal. Some penalties are given to the coach for performing forbidden actions (like calling wooden soccer players by number or indicating it by pointing) and if the action card is not correctly reproduced. RETHEMED : HysteriCoach Hockey ",//cf.geekdo-images.com/images/pic132322.jpg,15,30,8,4,30,HysteriCoach,30,//cf.geekdo-images.com/images/pic132322_t.jpg,2006,"Robert Cepo,Paolo Vallerga","Action / Dexterity,Party Game,Sports",NA,Walter Obert,NA,Sports: Football / Soccer,"Acting,Partnerships,Simulation","Edge Entertainment,Granna,Matagot,Scribabs",5.91006,263 21809,"APPLES TO APPLES®: BIBLE EDITION is the wild, party game that provides instant fun! for everyone! It’s as easy as "comparing apples to apples"... just open the box, deal the cards, and you’re ready to play! Select the card from your hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge! Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things and events from our Christian history. Fast moving and refreshing, Apples to Apples is perfect for any get together with family and friends! Part of the Apples to Apples Series. ",//cf.geekdo-images.com/images/pic470119.jpg,10,30,9,4,30,Apples to Apples: Bible Edition,30,//cf.geekdo-images.com/images/pic470119_t.jpg,2006,"John Kovalic,Cathleen Quinn-Kinney","Card Game,Party Game,Word Game",NA,"Rob Anderson,Susan Anderson,Matthew Kirby,Mark Alan Osterhaus",NA,"Apples to Apples,Bible Games",NA,"Cactus Game Design,Out of the Box Publishing",5.35495,111 21829,"Each player has a group of forest robbers from Sherwood. In each round players simultaneously attack three travelers with a hidden count of robbers. According to the robbers, properties for each traveler is determined by which group attacked him. Successful groups take some reward. Victory points are earned from a range of one's own villages. Some rewards allow the player gain a village and score points from them. ",//cf.geekdo-images.com/images/pic145630.jpg,4,45,9,2,45,Sherwood,45,//cf.geekdo-images.com/images/pic145630_t.jpg,2005,David Cochard,"Bluffing,Medieval,Political,Territory Building",NA,Vlaada Chvátil,NA,Characters: Robin Hood,Auction/Bidding,"Hofyland community,Tilsit,Zvezda",6.32139,173 21835,"The Mystery of Mont Saint Michel (the following text is translated from www.schmidt.de) Have you heard? Secret messages are circulating on the famous monastery mountain. But which ones are true, and which ones are false? It's not surprising that mistrust accompanies the secret meeting. You need intuition and deduction to solve the mystery. But things could be so simple - the messages can be found in the playing pieces. This is a Nuremberg 2007 release. Ages 8 and up. ",//cf.geekdo-images.com/images/pic199862.jpg,4,0,10,2,0,Mont Saint Michel,0,//cf.geekdo-images.com/images/pic199862_t.jpg,2006,Rolf Vogt,"Children's Game,Deduction",NA,"Kathi Kappler,Johann Rüttinger",NA,Country: France,NA,Drei Magier Spiele,4.73913,69 21849,"This version of UNO includes transparent, waterproof cards similar to UNO H2O and a special Whirlpool device. The Whirlpool has random effects that appear when shook (it works like a Magic 8-Ball). The rules are simplified. For example, the winner conditions are no longer points based. The first player to win three hands wins the game. Also gone are rules regarding playing Wild Draw 4 Cards when you can play another card. The Whirlpool is activated by playing a special Splash card or playing a 0 or a 2. The next player must then shake the Whirlpool and follow the results: 1) Draw H2O - draw until they get a blue, 2, 0 or wild card. 2) Wave Right - show a card to the player on the right. 3) Wave Left - show a card to the player on the left. 4) Wipeout - reverse order of play (player who started the Splash must use the whirlpool) Other possible Whirlpool results are draw, discard and give cards. The cards and Whirlpool are contained in a sturdy plastic box, with a slide on/off lid. ",//cf.geekdo-images.com/images/pic161920.jpg,10,30,7,2,30,UNO H2O Splash,30,//cf.geekdo-images.com/images/pic161920_t.jpg,2005,NA,"Card Game,Children's Game",NA,(Uncredited),NA,UNO,"Hand Management,Pattern Recognition",Mattel,6.13051,59 21854,"From the publisher: "Buenos Dias!" - Ages 6 and up, along with their families are welcome in the world of Los Mampfos, a game about feed, hungry donkeys and the millstones that determine their fate. In this 20 to 30 minute game, 3 donkeys with more or less full stomachs are always in motion and demand a good memory. ",//cf.geekdo-images.com/images/pic212818.jpg,5,20,6,2,20,Los Mampfos,20,//cf.geekdo-images.com/images/pic212818_t.jpg,2006,Gabriela Silveira,"Animals,Children's Game,Memory",NA,"Rüdiger Dorn,Maja Dorn",NA,Animals: Donkeys,Memory,"Gigamic,Korea Boardgames co., Ltd.,Piatnik,Zoch Verlag",6.15221,323 21859,"Figaro is a card game by Reiner Knizia, for 3-6 players. It’s set in the world of Viva il Re! / King Me!, but with totally different mechanics… and one rule in common! ",//cf.geekdo-images.com/images/pic144603.jpg,6,30,8,3,30,Figaro,30,//cf.geekdo-images.com/images/pic144603_t.jpg,2006,"Roberta Barletta,Daniele Barletta,Didier Guiserix",Card Game,NA,Reiner Knizia,NA,NA,NA,"ABACUSSPIELE,dV Giochi,Mayfair Games,Tilsit",5.28503,326 21882,"Blue Moon City - the board game - picks up where the two-player game, (Blue Moon), ended: the reconstruction of the destroyed city of Blue Moon. The board, illustrated by Franz Vohwinkel as well as many well-known American fantasy artists, consists of 21 large building tiles, which show building plans on one side and the buildings in their reconstructed glory on the other. As in the 2-player game, the game includes 3 large molded plastic dragons. At the start of the game, the board tiles all show their building plan sides. The object of the game is to use cards featuring the races of Blue Moon to help rebuild the city and, at the end, put the large Crystal of the Obelisk in the middle of the city back together. Whenever a building is completely rebuilt, its tile is turned back over to its rebuilt side. The players who helped with a building get crystals and dragon favors, which can be traded in for crystals at certain times. The player who first manages to add the required number of markers by paying crystals to the Obelisk wins the game. (four markers in a 4-player game, five markers in a 3-player game, and six markers in a 2-player game) There are two mini-expansions for this game (Blue Moon City: Expansion Tile Sets 1 & 2), each consisting of two tiles that can be added to the main game either separately or combined. The first mini-expansion was included with the Der Knizia Almanach. The second mini-expansion was included in the 6/06 issue of Spielbox. Original Knizia design--after dragon scales score, ALL players discard scales. This rule was modified by the publisher. ",//cf.geekdo-images.com/images/pic114772.jpg,4,60,10,2,60,Blue Moon City,60,//cf.geekdo-images.com/images/pic114772_t.jpg,2006,"Daren Bader,Scott Fischer,Lars Grant-West,Todd Lockwood,John Matson,James Nelson,Michael Phillippi,Franz Vohwinkel","City Building,Fantasy",NA,Reiner Knizia,Blue Moon City: Expansion Tile Sets 1 & 2,"Animals: Dragons,Blue Moon Series","Area Control / Area Influence,Grid Movement,Hand Management,Modular Board,Set Collection","Brain Games,Fantasy Flight Games,Galakta,Kaissa Chess & Games,KOSMOS,Laser plus,Smart Ltd",7.05773,6741 21892,"From Alea: The game is about Jakob Fugger, who was probably the wealthiest man of his time. “Jakob the Rich,” as he was named in his time, owned so much money that he loaned money to a host of counts and kings. Often, they were not able to repay him in cash, so they awarded him special privileges, such as trade rights and offices. 2 to 5 players ages 12 and up assume the role of the merchants from Augsburg and try to get what they can -- by means of auctions -- from the nobility, thus increasing their wealth and particularly their social status. The game play uses a simple bidding mechanism. Each round, players offer cards of varying values in a series of five auctions. Once a bid is made, players either raise the bid, call, or drop. The winning player may choose from a set of possible actions that increase abilities (and more importantly, points). After a number of rounds (dependent on the number of players), scores are tallied. It's that simple. This is a game by Karsten Hartwig, whose other game “Chinatown” was already published by Alea. Game length varies -- depending on the number of players -- between 25 to 90 minutes. The difficulty level is a 4 on the Alea 1-10 scale (the same as Ra). Besides the players’ tableaus and a game board, there are 90 game cards and various game chits. This game is #3 in the Alea medium box series. ",//cf.geekdo-images.com/images/pic166630.jpg,5,75,12,2,25,Augsburg 1520,75,//cf.geekdo-images.com/images/pic166630_t.jpg,2006,Czarnè,"Economic,Medieval",NA,Karsten Hartwig,NA,"Alea Medium Box,Cities: Augsburg (Bavaria, Germany)",Auction/Bidding,"alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.47094,1160 21920,"Theme: Florence, fifteenth century. The inventors of the Renaissance created amazing machines for the Lord of the city. Become the protagonist of this age of unbelievable discoveries by realizing your inventions! You'll direct your team into the laboratories, workshops, among the shops and perhaps learn the intrigues of the palace. Only the best can rival the great Leonardo! Summary: A worker-placement game for 2-5 players with an interesting bidding mechanic. In many other worker-placement games, if an opponent beats you to a spot, you're out of luck. Not so in Leonardo de Vinci. Here, you can bid more workers to jump ahead in line. And people at the back of the line, can still get something, but they have to pay more to get it. The competition for resources is very dynamic and fun. Your same workers that compete for resources may also power your laboratory, so you must balance acquiring resources with working in the laboratory so that you can complete inventions and not run out of Florins (i.e. manage cash-flow). The key is planning your resources and production capacity to maximize the number of inventions you can make and therefore maximize the amount of Florins you can earn. The last two rounds of the game require extra careful planning because new resources cannot be acquired. Meta: A "gamers' game" by Acchittocca (a team of Italian game designers). Nr. 1 in the QWG Master Print Edition series ",//cf.geekdo-images.com/images/pic143408.jpg,5,90,12,2,90,Leonardo da Vinci,90,//cf.geekdo-images.com/images/pic143408_t.jpg,2006,"Stefano de Fazi,Mike Doyle (I)",Renaissance,NA,"Acchittocca,Flaminia Brasini,Virginio Gigli,Stefano Luperto,Antonio Tinto","Maestro Leonardo: Codex Leonardi – II,Maestro Leonardo: Codex Leonardi – III","Cities: Florence,Leonardo da Vinci,Quined Master Print Edition Series","Area Control / Area Influence,Hand Management,Worker Placement","ABACUSSPIELE,dV Giochi,Lautapelit.fi,Mayfair Games,Quined White Goblin Games,Tilsit",6.7987,3224 21930,"2006 is the year of the football world championship and ligretto, the fast paced action card games pays it tribute. Online Play BrettspielWelt (real-time) Winner of the "Schweizer Spielepreis 2006" (best family game) ",//cf.geekdo-images.com/images/pic1004499.jpg,8,10,8,2,10,Crazy Kick,10,//cf.geekdo-images.com/images/pic1004499_t.jpg,2006,"Artworkatelier Grafe & Roedszu,Reiner Stockhausen","Card Game,Real-time,Sports",NA,Reiner Stockhausen,NA,"Ligretto,Sports: Football / Soccer","Card Drafting,Partnerships","dlp games,Egmont Polska,Oya,Schmidt Spiele",6.37461,505 21941,"From the Instruction Manual: The Marvel Heroes Battle Dice game recreates the epic battles of the heroes and villains in the Marvel comic domain. With this starter set, you and a friend get everything needed to play the Battle Dice basic game, including figures, battle dice, battle mats and these rules. * * In Marvel Heroes Battle Dice, you and your opponent place your Marvel figures in your battle dice to fight each other in epic battles. Every time you win a fight, you capture your opponent's figure. Once you capture all of your opponent's figures (your foes), you win! ",//cf.geekdo-images.com/images/pic198572.jpg,8,30,10,2,30,Marvel Heroes Battle Dice,30,//cf.geekdo-images.com/images/pic198572_t.jpg,2006,NA,"Comic Book / Strip,Dice,Fighting",NA,"Matt Forbeck,Pat Linden,Luke Peterschmidt",NA,"Comics: Marvel Universe,Superheroes","Dice Rolling,Variable Player Powers",Playmates Toys Inc.,4.70645,62 21947,"(from GMT website:) RAN is the 12th volume in the "Great Battles of History" Series, and the second game on the battles of the Samurai (following GMTs Samurai (Vol. V). RAN covers several of the less famous of the Sengoku Jidai, the Age of Warring States (more or less), in which powerful Daimyo - Japanese feudal lords - strove to both maintain and extend their power bases while seeking to attain the office of Shogun, the power behind the throne of the Emperor. RAN simulates the highly personal form of warfare developed by the Japanese samurai, wherein formal battles played out almost as backdrops to individual feats of courage, bravery and devotion much of it outstanding, some of it rather foolhardy, all of it very Homeric. Although political and tactical victory was the bottom line, collecting the severed heads of enemy samurai reigned a very close second in importance. In terms of tactics, this was, as in Europe, the Dawn of Modern Warfare, with the introduction of guns - arquebuses - by the Portuguese. Even with the revelatory effect of musketry, Japanese battles were still pretty much a swirling, non-linear affair. RAN, the name the famous Japanese film director, Kurosawa, chose for his samurai version of King Lear, roughly means “Chaos.” The Battles of RAN (all battles are one-half map, except for Tennoji): MIMASETOGE (6 October 1569): The Takeda are trying to return to their castle base, and the Hojo are trying to intercept and ambush them with twice their number. A startling Takeda victory. MIMIGAWA (11 November 1578) Interrupted while besieging Takajpo Castle, the Otomi retreat into the woods, then burst out to attack the Shimazu relief force, only to be outwitted by clever Shimazu tactics. NAGAKUTE (17 May 1582): Tokugawa vs Ikeda, in a nice, small battle (less than 10,000 men each). Set piece affair fought over very difficult terrain … mountains, rice paddies, etc. NUNOBEYAMA (14 February 1570): The Amako vs The Mori OKITANAWATE (24 March 1584): The Ryuzoji vs The Shimazu SURIAGEHARA (5 June 1589): Date Masamune (and his 23,000 men) hold off an initially effective attack by Asahina Yosohiro's 16,000 man army on relatively flat terrain. Key use of reserves. TENNOJI (7 May 1615): One of the biggest battles of the era (and the only full map battle in the box). After Sekigahara, Hideyori, son of Hideysohi, challenges Tokugawa... the result is a battle with over 250,000 men and a swirling affair with lots of arriving reinforcements. COMPONENTS 5 Countersheets 2 22 x 33 battle maps, backprinted 1 Battle Rules Book 1 Battle Scenario Book 5 Charts & Tables Cards 2 Record sheets 1 ten-sided die DESIGNERS: Mark Herman and Richard Berg ART DIRECTOR: Rodger B. MacGowan MAP ART: Leland Myrick ",//cf.geekdo-images.com/images/pic203444.jpg,4,240,12,2,240,RAN,240,//cf.geekdo-images.com/images/pic203444_t.jpg,2007,Rodger B. MacGowan,"Medieval,Wargame",NA,"Richard H. Berg,Mark Herman",NA,"Country: Japan,Great Battles of History",Hex-and-Counter,GMT Games,7.58028,181 21954,"Perikles is a game from Martin Wallace. Players assume the role of a noble family seeking to become the leader of one or more of 6 ancient Greek city-states. The game plays out in two phases: In the first, players vie for area control in each of the six states, which end in elections. Players who win the election in each state can then "control" that state's army. In the second phase, players use cards to move their armies to attack or defend one of seven battles (each tied to a state, and you can't attack your own!) that are up for grabs that round. The gameplay mechanic is straightforward, with elements drawn from other Euro-style wargames (especially Martin Wallace's Struggle of Empires). What makes Perikles unique is the smooth integration of the area control/voting phase and the military phase. From the back of the box: "Together the Greek City States had defeated the greatest power in the world, the Persians. Now, though, pride and envy have led them to fight amongst themselves in what we know today as the Peloponnesian War. Each player represents a powerful Greek family with political influence spread across the six major city states of ancient Greece. Players strive to become leaders of these cities, thus taking control of their military forces. With these forces players will aim to win glory on the battlefield." ",//cf.geekdo-images.com/images/pic138479.jpg,5,120,13,3,120,Perikles,120,//cf.geekdo-images.com/images/pic138479_t.jpg,2006,Peter Dennis,"Ancient,Fighting,Political",NA,Martin Wallace,NA,"Cities: Athens,Cities: Sparta (Greece),Country: Greece","Area Control / Area Influence,Card Drafting,Dice Rolling,Secret Unit Deployment","Fantasy Flight Games,Warfrog Games",6.95179,1760 21955,"Treehouse is a simple-yet-challenging Icehouse game that comes with 15 Icehouse pyramids, with three pyramids each in five different colors. A special D6 gives each player the option to Aim, Hop, Tip, Swap or Dig each turn, with the player trying to rearrange his initial "tree" of pyramids to match the three in the "House", which serves as the goal for all players. Also included in Pyramid Arcade. ",//cf.geekdo-images.com/images/pic3236696.jpg,4,20,8,2,20,Treehouse,20,//cf.geekdo-images.com/images/pic3236696_t.jpg,2006,NA,"Abstract Strategy,Dice",Pyramid Arcade,Andrew Looney,3House,Looney Pyramids,"Dice Rolling,Pattern Building,Roll / Spin and Move",Looney Labs,5.83309,779 21985,"Giro Galoppo is a horse racing game driven by cards for players 6 years and up. Its mechanic is similar to "Ave Caesar". First, players take turns placing obstacles (jumps). All players receive an identical set of card with values 1-6. Each turn the players simultaneously select one of their cards and show it. The player with the lowest value (and for ties, farther back), moves first. If your horse and rider land on another player's figure, you displace them backward. If your figure's movement would land you on an obstacle, you lose your turn. First & farthest across the finish line wins. ",//cf.geekdo-images.com/images/pic1428926.jpg,5,30,6,2,30,Giro Galoppo,30,//cf.geekdo-images.com/images/pic1428926_t.jpg,2006,Barbara Kinzebach,"Animals,Children's Game,Racing",NA,Jürgen P. Grunau,NA,Sports: Horse Racing,NA,"Rio Grande Games,Selecta Spielzeug",6.68851,524 21987,"DOCTOR KEY-BIT is proof that even the best magic is nothing compared to good intuition. Doctor Key-Bit, the famous doctor of alchemy, comes home from his meeting of magical doctors and finds out that he has locked the doors to his enchanted castle by magic spell. But now he has forgotten the magic spell to reopen them. Players try to move Doctor Key-Bit on the game board from one room to another. They’ll need good intuition, because they search through their bags – which are filled with different keys – for a key that fits. Each player moves Doctor Key-Bit to one of four different elixir bottles that are located in the rooms on the game board. Since each player looks for different elixirs, you’ll need a perfect sense of touch to be successful. The first to move Doctor Key-Bit to four elixirs wins the game and helps the magician to prepare his potion for opening the doors. DOCTOR KEY-BIT trains the intuition, helps you become quick on the uptake, and teaches you to recognize extraordinary shapes. ",//cf.geekdo-images.com/images/pic127092.jpg,5,30,6,2,30,Doktor Schlüsselbart,30,//cf.geekdo-images.com/images/pic127092_t.jpg,2006,Victor Boden,Children's Game,NA,Jürgen Then,NA,NA,NA,Zoch Verlag,6.01639,61 21990,"The game consists of four handles, each equipped with a button. Each player grabs a handle and the game is started. A red light starts to blink and a nasty wailing sound is played. Then, suddenly, the light will turn green and sound goes silent. At that point, players must push the button in their handle. The last player to do that gets an electrical shock. Players will also be shocked if they push the button while the light is still red. Lightning Reaction Extreme also includes an option to switch to "Extreme" mode. In this mode ONLY the fastest button pusher is safe, while the rest are shocked. In the original only the slowest is shocked. Obviously this only makes a difference with 3 or 4 players. With 2, it plays identical to the original. The game uses three AAA batteries, so the shock isn't dangerous but it certainly adds an element of tension to the otherwise rather simple test of reacting speed. Re-implements: Lightning Reaction Lightning Reaction Revenge ",//cf.geekdo-images.com/images/pic113205.jpg,4,1,12,2,1,Lightning Reaction Extreme,1,//cf.geekdo-images.com/images/pic113205_t.jpg,2006,NA,"Action / Dexterity,Electronic,Party Game",NA,(Uncredited),NA,Electrical Shock,NA,Jumpin Banana,5.80317,60 21991,Karo contains 24 black wooden tiles and 16 player pieces with unique markings on each side (8 red - 8 white). With these components you can play three different abstract games: VIER KREISE: A variant of "Four in Row". SCHLEICHER & HÜPFER: A race game. NIX WIE WEG: Try to move your pieces out of the playing field. More info: http://www.steffen-spiele.de/ ,//cf.geekdo-images.com/images/pic1204277.png,2,20,8,2,20,Karo,20,//cf.geekdo-images.com/images/pic1204277_t.png,2005,NA,Abstract Strategy,NA,Steffen Mühlhäuser,NA,n in a row,Modular Board,"Marbles: The Brain Store,Productief BV,Steffen-Spiele",6.61897,58 22019,"The dead are rising from the graveyard which is conveniently located in the middle of your residential neighborhood. There is no way out of the neighborhood, so you must scrounge as much stuff (weapons, barricades, survivors, etc.) from your neighbors to last until help arrives. The game lasts for 10 days, and by the 10th day the neighborhood is filled with zombies to say the least... In this game, designed for 3-6 players, each player represents one of the survivors in a neighborhood being overrun by zombies. Players try to hole up and fight off the zombies while collecting victory points. Points are awarded for killing zombies, finding guns or survivors and taking over houses in the neighborhood. Publisher's Page : http://www.twilightcreationsinc.com/zombietown/ Expanded by ZombieTown 2: Road Rage ZombieTown 3: Big Boom Theory ",//cf.geekdo-images.com/images/pic157021.jpg,6,60,12,3,60,ZombieTown,60,//cf.geekdo-images.com/images/pic157021_t.jpg,2007,"Dave Aikins,Sławomir Maniak,Patrick McEvoy,Kurt Miller","Exploration,Fighting,Horror,Zombies",NA,Kerry Breitenstein,"ZombieTown 2: Road Rage,ZombieTown 3: Big Boom Theory",NA,Point to Point Movement,"Twilight Creations, Inc.",5.38775,399 22029,"From the publisher's web site: I Ain't Been Shot Mum is designed for company sized games in WWII, where each figures represents one man, each model tank one real AFV. The game is designed to put the emphasis on command and control on the battlefield, with the players commanding a company a side plus a range of support platoons. The rules cover infantry and armour combat between 1939 and 1945 and may be used with our four theatre specific handbooks which provide full information on organisational structures and weapon capabilities. The smallest tactical unit in I Ain't Been Shot Mum is the infantry section or squad of the weapons team with support weapons such as mortars or machine guns. The basic command units are the platooons. The rules handle fire by section or weapons team and the turn sequences are dictated by the Game Deck of cards which can be tailor made to suit any specific situation. With sections covering infantry and armored combat, artillery and air support, and morale covered by the elegant and "test-free" shock system, the rules allow smooth flowing games where the players have minimal contact with the rules and maximum contact with the tactical situation. Included in the rules is the Normandy Handbook which covers the periond June to August 1944. There is a scenario generator which will provide fast set-up games with no advanced planning, a section on writing historical scenarios and four specific scenarios, two starter games and two historical actions. ",//cf.geekdo-images.com/images/pic1129138.jpg,6,120,12,2,120,"I Ain't Been Shot, Mum",120,//cf.geekdo-images.com/images/pic1129138_t.jpg,2002,NA,"Miniatures,Wargame,World War II",NA,"Richard Clarke,Nick Skinner","All American,Anzio, From Wildcat to Whale,B'Maso!,Battle for Liberation,Blenneville or Bust!,Blitzkrieg,Bloody Burma,Call This A Ruddy Picnic?,Cymru Am Byth,The Defence of Calais,The Fall of the Lion Gate,Götterdämmerung,In the Footsteps of Legions,In the Name of Roma,In the Shadow of the Rising Sun,Operation Compass,Operation Sea Lion,Sicilian Weekend,Vpered Na Berlin,Vyazma or Bust,Where the Hell Have You Been Boys?",NA,"Roll / Spin and Move,Simulation,Variable Phase Order",Too Fat Lardies,7.8075,80 22035,"Travel Sequence is a trimmed down travel version of the original Sequence game. The rules are the same, but the game differs from the original version in several ways: * The board contains 6x8 card rows vs. 10x10 in the original * Uses a single deck of cards rather than 2 decks * For 2 players only instead of 2-4 players It comes in a small, plastic playing case that contains a deck of miniature playing cards (standard poker deck) and 2 colors of pegs that mark players' cards on the cardboard playing board, which is integrated with the lid of the case. ",//cf.geekdo-images.com/images/pic683127.jpg,2,20,7,2,20,Travel Sequence,20,//cf.geekdo-images.com/images/pic683127_t.jpg,1994,NA,"Abstract Strategy,Card Game,Travel",NA,Doug Reuter,NA,Sequence,NA,"Jax, Ltd.,Nordic Games GmbH",5.70877,57 22038,"The Kingdom is in chaos. The King lies dead without an heir, slain by a villainous hand. Will a leader rise up and rally the support of the people, or will the shadow of anarchy spread over the land? In Warrior Knights, each player takes on the role of a Baron vying for control of the Kingdom. Each Baron commands four faithful Nobles who lead his armies into battle. Each Baron seeks to capture cities in order to gain Influence (victory points), which is used to measure his claim to the throne. Barons may also seek to gain advantage by increasing their income, gathering Votes to use at the Assembly, or by amassing Faith, which can be used to gain a measure of control over chance events. Only through cunning strategy and careful diplomacy can a Baron hope to attain victory. Warrior Knights has a very clever mechanic. Each player has a selection of tasks they can accomplish each turn, such as move & attack, gain political strength, hire mercenaries, and gain religious faith. Only 6 of these are done in any turn. Each player selects 2 tasks for each 1/3 of the game turn. The task cards are then shuffled with all the other players. So each player doesn't know the exact order of play, only which two tasks they will perform in each 1/3 of the game turn. In addition, the game has four special phases that are triggered based on how frequently players are choosing a particular task. Collecting taxes individually, once done often enough, will trigger a taxation phase. Players collecting political power trigger a session of Parliment. When enough players want to hire mercenaries, there is an auction for their services. The flipside is that the more mercenaries that are hired, the more often they want to be paid in the wages phase. The mixing of these two clever mechanics, choosing tasks but performing them in a random order and triggering the 4 special phases at somewhat unpredictable times makes for a tense game. Players can often be caught short of cash if wages are demanded more frequently than taxes are collected. If the other players all collect political influence, a Parliment might be called when one or two players has only a single vote. These elements of variable turn orders and variable phases give the game a highly addictive quality. ",//cf.geekdo-images.com/images/pic106710.jpg,6,180,12,2,180,Warrior Knights,180,//cf.geekdo-images.com/images/pic106710_t.jpg,2006,Tomasz Jedruszek,"Medieval,Negotiation,Political,Wargame",NA,"Derek Carver,Pierre Cléquin,Bruno Faidutti,Corey Konieczka",Warrior Knights: Crown and Glory,4X games,"Area Movement,Auction/Bidding,Campaign / Battle Card Driven,Simultaneous Action Selection,Voting","Delta Vision Publishing,Devir,Fantasy Flight Games,Heidelberger Spieleverlag,Ubik",6.88073,3439 22061,"TEG - La Revancha ("The Revenge") is a sequel and redevelopment of the original T.E.G. (Táctica y Estrategia de Guerra - Tactics and Strategy of War), the version of Risk that is the most popular game of Argentina. This version introduces new features on the original game like missiles and treaties among players. ",//cf.geekdo-images.com/images/pic1431152.jpg,6,240,14,2,240,TEG: La Revancha,240,//cf.geekdo-images.com/images/pic1431152_t.jpg,1990,María M. Aramburu,"Dice,Wargame",NA,"Claudio Gómez,Daniel Riera",NA,T.E.G.,"Area-Impulse,Dice Rolling",Yetem S.A.,6.15833,60 22080,"Introduction taking from the rules: Brain Trainer / Reversi is a game of concentration in which the players are able to develop their ability of logical thought and planning independently of each other. The game is a typical family game in which everyone participates with equal enthusiasm. Two persons play at a time. Also, you can play alone, trying to solve the code with as few moves as possible. Underneath the gameboard at the top you will find four sheets of different colours. These sheets are called code boards. The game is supplied with the green side A at the top. Place the pegs corresponding to this patten. Before playing you must turn the green board so that the reverse side B faces up. A pattern now appears with the colours arranged in vertical rows. Try - with the fewest possible moves - to place the pegs so that they coincide with this pattern. Unrelated to Othello. ",//cf.geekdo-images.com/images/pic113797.jpg,2,0,0,1,0,Reversi,0,//cf.geekdo-images.com/images/pic113797_t.jpg,1981,(Uncredited),Abstract Strategy,NA,(Uncredited),NA,Combinatorial,"Pattern Building,Point to Point Movement","Grow Jogos e Brinquedos,Norsk Publikasjonstjeneste A/S,Peter Pan Playthings",5.58956,137 22085,"The sixth game in the Tilsit Collection is Baron, a tactical hexagonal tile-laying game for 2 to 5 players set in the 11th century. Similar to 2002’s release Himalaya, Baron was previously available as a free download under the name "Combats des fiefs" (Fiefdom Wars). Its warm reception by French gamers secured a publishing deal for its designer, Franz Gaudois. ",//cf.geekdo-images.com/images/pic451755.jpg,5,60,10,2,60,Baron,60,//cf.geekdo-images.com/images/pic451755_t.jpg,2006,Olivier Fagnère,"Medieval,Territory Building",NA,Franz Gaudois,NA,Tilsit Collection,"Modular Board,Tile Placement",Tilsit,5.21734,104 22090,"One player builds a block tower in the center of the board, then the other players attempt to destroy the stack using either a ramp, catapult, or pendulum. The destruction method each player uses is determined by a die roll. Points are awarded to players (including tower builder) based on how successful/unsuccessful the destruction attempts are. Tower building duties rotate among players. First player to reach the end of the scoring track wins. ",//cf.geekdo-images.com/images/pic508644.jpg,4,0,8,2,0,Destruct 3,0,//cf.geekdo-images.com/images/pic508644_t.jpg,2005,NA,Action / Dexterity,NA,David Schreiber,NA,NA,NA,Uncle Skunkle Toys,5.11566,76 22111,"Double or Nothing is a fast paced, press-your-luck game that is perfect fun for groups of 3-6 players. How far will you push yourself to score points? Players take turns scoring or flipping over cards, looking to increase their points. Turn over the wrong cards and you will be out of the round. The last player in the round is forced to play Double or Nothing which can lead to mega-points or nothing at all. Once the seventh bonus card is turned over the game ends and the person with the most points wins. ",//cf.geekdo-images.com/images/pic224823.jpg,6,20,10,3,20,Double or Nothing,20,//cf.geekdo-images.com/images/pic224823_t.jpg,2006,"Damon S. Brown,Allison Kline,Arthur Wagner",Card Game,NA,Reiner Knizia,NA,NA,Press Your Luck,"Piatnik,Überplay",5.67102,481 22122,Wallace and Gromit's cracking new sheep rustling board game! It's 'Shear' fun and frustration for all the family! Devised by Nick Park himself - the creator of W&G this promises to be huge fun. Wallace & Gromit's Fleeced!: Sheep Rustling Game is a board game where players work their way around the streets seeking out fugitive sheep. Rustling them from their hideouts or from other players and herd them in long lines safely back home. But beware! Sheep rustling's a gamble! The more sheep you rustle - the more other rustling rascals will have their greedy eyes on your flock. ,//cf.geekdo-images.com/images/pic286737.jpg,6,90,8,2,90,Fleeced!,90,//cf.geekdo-images.com/images/pic286737_t.jpg,2007,Bill Kerwin,"Animals,Dice",NA,Nick Park,NA,"Animals: Dogs,Animals: Sheep,Wallace & Gromit",NA,"Aardman Animation,Cards Inc,Esdevium",5.53704,54 22141,"Designed by Bruno Cathala and Ludovic Maublanc, Cleopatra and the Society of Architects is a fun and engaging family game that includes a true, three-dimensional palace that players compete to build. Players strive to become the wealthiest of Cleopatra’s architects by constructing the most magnificent and valuable parts of her palace. Players, however, will be tempted to deal with shady characters and trade in materials of dubious origins in order to help them build faster. While these corrupt practices might allow an architect to stay a step ahead of the rest, they come with a high price – cursed Corruption Amulets honoring Sobek, the Crocodile-god. When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile! Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game. “The component design in Cleopatra is the most innovative we’ve undertaken to date,” said Days of Wonder CEO, Eric Hautemont. “While it’s still a board game, the dozens of 3D pieces – Column walls, Doorframes, Obelisks, Sphinxes, and Palace Throne – all create the sense that you’re constructing a royal palace.” “The game play really forces players into continually weighing the risks and rewards between taking enough corruption to enhance your position in the game, but not so much that you are forced out of the game at the end,” said the game’s co-designer, Bruno Cathala. “It’s a classic ‘push your luck’ dilemma that continually raises the tension level higher and higher until the game reaches its climax.” Description from the publisher. ",//cf.geekdo-images.com/images/pic1904123.jpg,5,60,10,3,60,Cleopatra and the Society of Architects,60,//cf.geekdo-images.com/images/pic1904123_t.jpg,2006,"Cyrille Daujean,Julien Delval",Ancient,NA,"Bruno Cathala,Ludovic Maublanc",NA,"3D Games,Country: Egypt,Polyominoes","Area Enclosure,Auction/Bidding,Card Drafting,Dice Rolling,Hand Management,Set Collection,Tile Placement","Days of Wonder,Edge Entertainment,KDS Distribuzione (Italy)",6.81077,5581 22143,"Eastfront II is a update to the classic EastFront. It details the conflict between Germany and the Soviet Union during WWII. Players have to contend with production, supply, command control and weather to try and break the other side's lines. Individual, linkable 6-month scenarios cover the war from June 1941 through May 1945. This title uses Columbia Games Block system, wooden blocks that stand upright with unit details only shown on one side, and rotate to take step reductions in strength. This provides a "fog of war." EastFront II is part of a re-release of the entire EuroFront series; the new series consists of EastFront II, WestFront II, and EuroFront II. EastFront II includes two maps: each 22" x 34" for a 44" x 34" playing area. The map area includes the Trans-Volga area, the Balkans, and Baku and Finland. All of the original EastFront scenarios are included and the larger playing area improves them. ",//cf.geekdo-images.com/images/pic291046.jpg,2,240,12,2,240,EastFront II,240,//cf.geekdo-images.com/images/pic291046_t.jpg,2006,David Pentland,"Wargame,World War II",NA,"Craig Besinque,Tom Dalgliesh",EuroFront II,"Block wargames,Columbia Front Series II,Country: Russia","Action Point Allowance System,Secret Unit Deployment,Simulation",Columbia Games,8.02692,497 22161,"Westfront II is the second edition of WestFront. It details the conflict between Germany and the Western allies during WWII. Players have to contend with production, supply, command control and weather to try and break the other sides' lines. Individual, linkable 6-month scenarios cover the war from June 1943 through May 1945. This title uses Columbia Games Block system,wooden blocks that stand upright with unit details only shown on one side, and rotate to take step reductions in strength. This provides a "fog of war" WestFront II is part of a re-release of the entire EuroFront series. The new series consists of EastFront II, WestFront II, and EuroFront II. WestFront II includes two maps: each 22" x 34" for a 44" x 34" playing area. The map area spans all of western Europe from Spain to Norway. All of the original WestFront scenarios are included ",//cf.geekdo-images.com/images/pic1861890.jpg,2,240,12,2,240,WestFront II,240,//cf.geekdo-images.com/images/pic1861890_t.jpg,2006,NA,"Wargame,World War II",NA,Craig Besinque,EuroFront II,"Block wargames,Columbia Front Series II","Dice Rolling,Secret Unit Deployment",Columbia Games,7.85752,153 22169,"A new, stand-alone game with the same mechanics as Chez Geek. This time, the game revolves around "Reluctant Revolutionaries." Not completely compatible with other Chez games, but some cards can be used with the others, and vice versa. 112 cards, Art by Greg Hyland. ",//cf.geekdo-images.com/images/pic276282.jpg,5,60,12,2,45,Chez Guevara,60,//cf.geekdo-images.com/images/pic276282_t.jpg,2006,"Greg Hyland,John Kovalic","Card Game,Modern Warfare,Political",NA,Steve Jackson (I),NA,Chez Geek,"Set Collection,Take That","Hobby World,Pegasus Spiele,Steve Jackson Games",5.62828,186 22192,"HeroQuest Advanced Quest Edition (also known by the German version name "HeroQuest Master Edition") is Milton Bradley's approach to a Dungeons & Dragons-style adventure game. One player acts as game master, revealing the maze-like dungeon piecemeal as the players wander. Up to four other players take on a character (wizard, elf, dwarf or barbarian) and venture forth into dungeons on fantasy quests. Miniature plastic characters and doll-house style furniture make this game very approachable. Expansions were also released for this system. The HeroQuest series consists of the main game and number of expansions. HeroQuest Advanced Quest Edition adds 12 miniatures ("black guards") with 4 kinds of detachable weapons and a new 13 part adventure "The Dark Company" to the basic HeroQuest Box. ",//cf.geekdo-images.com/images/pic328077.jpg,5,90,10,2,90,HeroQuest Advanced Quest,90,//cf.geekdo-images.com/images/pic328077_t.jpg,1990,Les Edwards,"Adventure,Exploration,Fantasy,Fighting",NA,Stephen Baker,NA,"HeroQuest,Warhammer Fantasy Board Games",Role Playing,"MB Giochi,Milton Bradley",7.25327,844 22198,"This game lets each player take on the role of a Northern Chinese prince. His task: the construction of a massive wall. His reward: Honor everlasting! To gain the honor, though, requires some sweat. The requirements are the same for each player. Each player has a set of cards in his color: seven wall cards (worth 1 point), three gate cards (worth 2 points) and one watchtower card (worth 3 points). Additionally, each player gets nine more cards of varying point value and which may also allow special actions to be carried out. At the start of the game, each player shuffles his deck of 20 cards and places it face-down in front of himself. He then draws five cards from the deck. Now, depending on the number of players, 2 to 4 pairs of prestige tiles (with values from 1 to 8) are set out as the starts of card rows. On a player's turn, he first checks to see if he has a point majority in any of the card rows. Then, he carries out two additional actions. He has the choice of either drawing another card from the deck or adding cards to one of the rows. The added cards must be identical. It is then the next player's turn. If, when checking point totals, a player sees that he does have one or more majorities, then he chooses one of the prestige tiles and puts it onto one of his cards in that row. That prestige comes at a price: as long as the second prestige tile isn't claimed, the value of the prestige is subtracted from that player's total for that row. Once the second tile is claimed (which can be by the same player on a later turn), then both winning players set the tiles they won aside to score. Two new prestige tiles are revealed and the prestige for that row replenished. The fight for prestige is also influenced by cards with special actions. For example, if a 'noble' card (1) is played, then the values of all cards in that row are reduced to 1. A 'dragon' card (1) can be played onto another player's card, neutralizing it. 'Cavalry' (2) are worth 2 points, and, equally valuably, do not cost an action. 'Infantry' (5) are strong in groups. A single 'infantry' card is only worth 1 point, but the next one is worth 2, and then 3, etc. The game ends either when one player has played his last card or when the last prestige tile is taken. Afterwards, each player gets one last turn and then all card rows are resolved in turn order. The player with the most prestige at the end of the game wins. Players only receive prestige for tiles they have set aside for scoring. Tiles remaining on wall segments do not score. ",//cf.geekdo-images.com/images/pic145572.jpg,5,30,10,2,30,Great Wall of China,30,//cf.geekdo-images.com/images/pic145572_t.jpg,2006,"Ted Nasmith,Marek Szyszko",Card Game,NA,Reiner Knizia,NA,"Asian Theme,Country: China,Fantasy Flight Silver Line Games","Area Control / Area Influence,Hand Management","999 Games,Devir,Egmont Polska,Fantasy Flight Games,KOSMOS,Laser plus",6.2293,1803 22233,"Fischmarkt (or Fish Market) is, quite literally, a game of a fish market! Players take the roles of fishmongers who have to bid for the fish on the ships that dock at the harbor, then try to sell them off to the other players based on what each players market is demanding. There is no room for mercy here. Every deal is haggled to its final dollar, every offer cut-throat. At the end, only the shrewdest bargainer will emerge as the victor with the most money, at the expense of his competitors of course! ",//cf.geekdo-images.com/images/pic123672.jpg,5,45,10,3,45,Fischmarkt,45,//cf.geekdo-images.com/images/pic123672_t.jpg,2006,NA,"Economic,Negotiation",NA,Mario Papini,NA,Animals: Fishes,"Auction/Bidding,Commodity Speculation,Trading",Clementoni,6.2657,86 22237,"In Hart an der Grenze (Close to the Border), players are people trying to cross a border with luggage full of legal and also illegal goods. Each one declares what he is carrying, but of course he only declares what the law allows (even if it means telling a lie). Each turn one of the players takes the role of sheriff. The sheriff must choose who to spot check. In case the sheriff picks someone whose luggage does not have exactly what was declared, the person must open the luggage and show his goods. The not-declared goods are lost and a fine is paid. However, before opening the luggage, the person may always suggest that the sheriff take some of his dollars so as to be kind and let him pass. If they come to an agreement, good for them! During the whole game, players may also stock goods for the end, when the border is closed and the price is doubled. But only a limited amount of each good can be sold at this time. And the bigger traders in each kind of good will have the advantage of selling first. To sum up, Hart an der Grenze is a game with bluffing, negotiation, strategy and a lot of good laughs. Re-implemented by: Robin Hood ",//cf.geekdo-images.com/images/pic116538.jpg,6,40,10,3,40,Hart an der Grenze,40,//cf.geekdo-images.com/images/pic116538_t.jpg,2006,"Michael Menzel,Anke Pohl,Thilo Rick","Bluffing,Card Game,Party Game",NA,"Sérgio Halaban,André Zatz",NA,NA,Hand Management,"Competo / Marektoy,Estrela,Kaissa Chess & Games,KOSMOS",6.47476,882 22244,From the Rio Grande Games website: Toppo is a fast card game with all players acting at once. Each player tries to get rid of his cards as quickly as possible by matching sets of three (or more) with the set showing on the layout on the table. Scan the Layout! Match your cards! Strike fast and win!! ,//cf.geekdo-images.com/images/pic147265.jpg,4,10,10,2,10,Toppo,10,//cf.geekdo-images.com/images/pic147265_t.jpg,2006,Christof Tisch,"Card Game,Real-time",NA,Reiner Knizia,NA,NA,NA,"ABACUSSPIELE,Rio Grande Games",5.83242,182 22245,"An unusual, complex, yet tightly balanced board/card game for two from the prolific Reiner Knizia. The original title, "Auf der Reeperbahn...," alludes to a popular German movie from 1954. Near the center of a 17-space track start the six game figures which the players compete to attract to their opposite ends of the board. You play as many cards of the same color on your turn as you wish, and much of the movement is a direct result of card play: e.g., by playing a red 4 you bring the red figure ("Rote Lola" or "Dancing Deb") 4 spaces closer to your end of the board. However, there are special tricks and restrictions which must be learned and held firmly in mind before the sense of the game begins to emerge. The central green figure ("Brilli-Lilli" or "Saucy Sue") which wins for you if the game ends with her on your half of the board, for example, can only move within the bounds of her "bodyguards," two grey figures. The yellow figure ("Blonde Hans" or "Handsome Hal") can summon, without benefit of a card played, any of these three figures to his square. The companion green figure ("Schampus-Charly" or "Champagne Charlie") which can also win the game if you get him into one of the two spaces at your end of the board (your "nightclub"), only moves toward you if the board situation at the end of your turn involves both bodyguards on your half of the board and/or one of the other figures in your nightclub. And so on. The game, part of the Kosmos two-player series, is one of attack and counterattack, defense and forward thinking, and can be won early or on the turn of the last card on the second time through the deck. At 10-15 minutes, it begs to be played again immediately. ",//cf.geekdo-images.com/images/pic275560.jpg,2,30,12,2,30,Times Square,30,//cf.geekdo-images.com/images/pic275560_t.jpg,2006,"Claus Stephan,Mirko Suzuki","Card Game,Movies / TV / Radio theme",NA,Reiner Knizia,NA,Kosmos two-player series,Hand Management,"KOSMOS,Rio Grande Games",6.31142,1051 22254,"The popular series of Risk variants continues with this incarnation of Risk Junior set in the magical world of Narnia. Tying in with the hit film “The Lion, The Witch, and the Wardrobe”, this Risk variant allows you to recreate the climactic battle of the story. ",//cf.geekdo-images.com/images/pic119282.jpg,4,90,8,2,90,Narnia Risk Junior,90,//cf.geekdo-images.com/images/pic119282_t.jpg,2006,NA,"Adventure,Children's Game,Fantasy,Movies / TV / Radio theme,Mythology,Novel-based,Territory Building,Wargame",NA,Richard Borg,NA,"Celebrities: Walt Disney,Narnia,Risk","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling","Hasbro,Parker Brothers,Parker Spiele",5.59222,90 22265,"Here is a description of the game from Spielbox: Don Peperoni, by Volker Cullman, is a 'fantastic adventures' game. In the sleepy village of Peperoni, all hell has broken loose. The mayoral election will be taking place soon, and multiple leaders of the community are vying for the prestigious position. No wonder that things are a little shady beforehand. Villagers are bribed, spies slink about, pistol-packing mercenaries and judges asked for help (or set onto opponents) - the police barely have the situation under control. And in the midst of all that, sometimes even the cleaning lady can make the competition shy. Don Peperoni is a not-really-meant-seriously bluffing game. June 2006. ",//cf.geekdo-images.com/images/pic147207.jpg,5,45,8,3,45,Don Peperoni,45,//cf.geekdo-images.com/images/pic147207_t.jpg,2006,"Christine Conrad,Hans-Georg Schneider,Tom Thiel","Bluffing,Humor,Mafia",NA,Volker Cullmann,NA,NA,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Auction/Bidding",Pegasus Spiele,4.84407,59 22266,"Hartmut Witt always has original game concepts, and he, along with Frank Schaubrenner, has created a fast-paced grab- and collecting-game that will thrill even expert speed-type game players. Rather unusual landscape types need to be crossed in this game: Clay flats, fields, hot sand, green lawns, water and cobblestones, even some rare blue-white or beige tiles. These landscapes are found on 28 large landscape cards, each of which again is made up of 18 landscape spaces, arranged in random fashion. The landscape cards get mixed up and distributed among the players (7 each with 3p and 4p, 8 with 2p - the rest go back in the box). Now, each player gets to set two particularly difficult cards aside and places the rest on the table to form a race circuit (the narrow sides of the cards are joined together). Thus, a different track with different challenges is created for each player. A goal card marks the goal for each player. Before the game can begin, 48 small cards are placed in the middle of the table as a face-down, spread out pile. Each card shows one of the landscape types mentioned above. As soon as the game starts, all players wildly grab through the pile of cards on the table. Cards, once revealed, are left face-up if they're not of immediate use. Cards that a player wants to keep are taken in hand. The order of the cards being collected, though, cannot be altered in any way. The collection phase ends when there's only face-up cards left on the table and a player calls "stop" because he thinks he has enough cards. Now, the players will see how far they get along their track with the cards they collected. The player who called "stop" starts. He turns the first card he collected over. If it's sand, for example, he puts his marker on a sand space at the start of his course. Thereafter, each subsequent card must show a landscape type that is next to the one his marker is on (either sideways, forwards or diagonally forwards) for him to move forwards. As soon as a card comes up that doesn't allow him to move his marker, his turn is over. Collected cards that are left over are put back into the middle of the table (face-down), and the figure stays where it managed to get to. Each player in turn order then does the same, moving their figure and returning leftover cards. Continue in this manner, round after round, until one player reaches the goal, ending the game. That player is of course the winner. Description of the game from Kosmos. ",//cf.geekdo-images.com/images/pic134514.jpg,4,25,8,2,25,Zig-Zag,25,//cf.geekdo-images.com/images/pic134514_t.jpg,2006,Michael Menzel,"Action / Dexterity,Bluffing,Card Game,Racing",NA,"Frank Schaubrenner,Hartmut Witt",NA,NA,Set Collection,"KOSMOS,Rio Grande Games",5.65221,310 22268,"This is a game in the Kosmos two-player series. Description from Kosmos: In this two-player game featuring Gallic heroes Asterix & Obelix, the occupying Romans wear the usual costume for those stationed here: bumps and bruises. New Roman overseer Zenturio has let the money-hungry Gallic chief Moralelastix convince him to mount an operation against his little village. As usual, the question isn't "Will the Romans get beat up?", it's "How badly will the Romans get beat up?" The two players play as Asterix and Obelix. Each takes the matching playing figure as well as a set of 15 beating cards (3 cards in each of 5 different colors), which he places in front of himself as a face-down deck. Each player takes the top 5 cards in hand. In addition to the beating cards, there are Roman cards. Most of them show Roman Legionnaires (in 5 different colors), but there are also Pirates, Wild Boars, the traitor Moralelastix and 5 Village Feast cards. The 40 cards are well shuffled and placed as a face-down pile. Then, the top 16 cards are drawn and placed face-down on the table in classic Phalanx formation (4x4 grid). The remaining cards act as a draw pile. The player with the longest mustache (or alternately the biggest belly) begins. He places his figure in front of one of the four Phalanx rows and turns the topmost card over. A red Roman! Red Romans can only get beat up by Red beating cards. If the active player doesn't have any, then the Roman card is turned back over again and that player's turn is over. If he does has a red card, though, then he has to choose whether to end his turn (taking the beaten Roman as a trophy) or turn another card over, hoping to press his luck. A player can keep going until (in an extreme case) he's cleared an entire row of the Phalanx. In that case, the active player gets to refill his hand to 5 cards and then start in on another row. Of course, that may not be such a good idea. Because if he keeps going and finds a Roman card he can't beat up, then his turn is over and he receives nothing. All of the Romans he would have won are removed from the game instead. Players can reduce the luck a little bit, in that they can discard one card from their hand to look at the last card in the row where they placed their figure. When a player ends his turn (freely or because he was forced to), then he refills his hand to five cards and it is the other player's turn. Any holes in the Roman Phalanx are also filled back in with cards from the draw pile. Lastly, the player whose turn just ended gets to block the next player from trying one of the rows (either horizontally or vertically). Of the 40 Roman cards, only 30 show actual Romans (as well as Zenturios himself). The remaining 10 cards are: 3 Pirates, 1 Wild Boar, Moralelastix, and 5 Evening Feasts. Pirates are easy to beat: Any card will do. To get Moralelastix, two cards of a single color are needed. The Wild Boar ends the player's turn immediately, but he gets to keep the Romans he beat up on so far. If a Feast is revealed, nothing happens and the player gets to keep going. Revealed Feasts are set aside, and once the fifth Feast shows up the game is over. Now, the players count their victory points. The purple point goes to the player who got Moralelastix. A brown point is for the most pirates. The majorities in the five Roman colors are worth the red, blue, yellow, green and black points, respectively. The player with the most victory points wins. ",//cf.geekdo-images.com/images/pic196652.jpg,2,20,8,2,20,Asterix & Obelix,20,//cf.geekdo-images.com/images/pic196652_t.jpg,2006,"René Goscinny,Albert Uderzo","Card Game,Comic Book / Strip,Fighting",NA,Michael Rieneck,NA,"Characters: Asterix,Country: France,Kosmos two-player series",Card Drafting,KOSMOS,5.23298,94 22278,"In 12 Thieves, first published as The thief of Baghdad, each player leads a group of thieves and tries to gain the best booty for themselves, but the treasure is well-guarded in the palaces of Baghdad, so you must slip your thieves into the guard corps and attempt to bribe those you can't represent with one of your own. The player who plays their cards best and reacts most cleverly to the different situations will succeed in getting their thieves and guards well distributed in Baghdad, and therefore be the first to collect four pieces of treasure. ",//cf.geekdo-images.com/images/pic3389017.jpg,4,45,8,2,45,12 Thieves,45,//cf.geekdo-images.com/images/pic3389017_t.jpg,2006,"Patricia Limberger,Michael Menzel",Arabian,NA,Thorsten Gimmler,NA,"Cities: Baghdad (Iraq),Country: Iraq","Area Movement,Hand Management","Queen Games,Piatnik",6.44512,1331 22287,"Each player starts with five chips. To take one of the ship cards, you have to have a stack of chips, the minimum number of chips for each ship being shown on the card. Making the stacks higher is the game's signature gimmick (originating in Die Safeknacker): On your turn, you can take one of your chips, or one of your stacks, and put it on top of one chip or stack of another player, and are then the proud owner of the entire stack. Trouble is, you can't SPEND the stack on a ship until your next turn, by which time somebody else may have taken it away from you by the same process. Scoring in Die Safeknacker was very streamlined and elegant: You scored the value of the card when you took it and paid off the other players the values of their chips in your stack. In this new version there are complications (tokens to collect, a consolation prize for the player next to the top in the stack) which give you a little more to think about. Re-implements: Die Safeknacker ",//cf.geekdo-images.com/images/pic134519.jpg,5,30,8,3,30,Buccaneer,30,//cf.geekdo-images.com/images/pic134519_t.jpg,2006,Jo Hartwig,Pirates,NA,Stefan Dorra,NA,Queen Small Box,"Auction/Bidding,Memory","Queen Games,G3",6.29548,1542 22297,"Winged Horse: Campaigns in Vietnam, 1965-66, is a simulation of the critical fighting that marked the first months after massive conventional US intervention into the Second Indochina War. This is a two player wargame of intermediate complexity designed by Joseph Miranda. One player controls the Communists, the other the Free World Forces. Each game turn equals one week, and each hexagon represents 25 miles. The units of maneuver for both sides range from battalions up through regiments, brigades and full divisions. The game includes one full-size (34x22") large-hex map and 280 half-inch, NATO-style, counters. All of South Vietnam, plus the border regions of Cambodia, Laos and North Vietnam are on the map, and the orders of battle include all the units of both sides that participated historically. There are two scenarios: one short, with only five game turns in the autumn of 1965, and the other long, covering the entire period of the early American war with a full 20 game turns. The rules contain approximately 16,000 words, which works out to two experienced players being able to get through the campaign game in one long session of about six to eight hours. ",//cf.geekdo-images.com/images/pic152718.jpg,2,120,0,2,120,"Winged Horse: Campaigns in Vietnam, 1965-66",120,//cf.geekdo-images.com/images/pic152718_t.jpg,2006,Nicolás Eskubi,"Vietnam War,Wargame",NA,Joseph Miranda,NA,"Country: Vietnam,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),7.19,52 22345,"1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future.... The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings. In Yspahan, players draft their action for the turn in order, but a roll of the dice determines which actions are available and how powerful they will be. You can earn points in the short-term by claiming shops in the city or by sending your traders to the caravan. You can also improve your infrastructure by constructing buildings that improve your actions or picking up action cards that give you extra options. Every 7 turns (each "week"), points are scored in the city and caravan, and after 3 weeks, the wise traders will see who among them has profited the most... ",//cf.geekdo-images.com/images/pic244381.jpg,4,60,8,2,45,Yspahan,60,//cf.geekdo-images.com/images/pic244381_t.jpg,2006,"Arnaud Demaegd,Mike Doyle (I)","Arabian,Dice,Economic",NA,Sébastien Pauchon,"Yspahan: The Souks,Ystari Box","Animals: Camels,Middle Eastern Theme,Quined Master Print Edition Series,Ystari originals","Area Control / Area Influence,Dice Rolling","HUCH! & friends,MINDOK,Quined White Goblin Games,Rio Grande Games,Ystari Games",7.13663,7032 22347,"Here is a description of the game from Spielbox: Pecking Order was first known as Auf die Palme ("Onto the palm tree" - This is a reference to the German proverb "to bring someone onto the palm tree"). It is a card game by Richard Garfield and George Elias. Two players fight it out with 12 birds of varying values, trying to claim the 10 best feeding locations in the palm of a hand. But since only one bird is allowed at any one space, there's competition. The object of the game is to cleverly place your birds, bluff, and not cheat - even if the engaging theme makes you want to. The player who claims the best feeding spaces is the winner. From the box: For 2 players ages 8 and up. ",//cf.geekdo-images.com/images/pic130601.jpg,2,20,8,2,20,Pecking Order,20,//cf.geekdo-images.com/images/pic130601_t.jpg,1998,Doug Kovacs,"Animals,Bluffing,Card Game",NA,Richard Garfield,NA,Immortal Eyes Games Collection,"Auction/Bidding,Rock-Paper-Scissors","GAMES Magazine,Immortal Eyes Games,Winning Moves Games (USA)",6.42901,799 22348,"Duplik, first published as Portrayal (then Identik) is a funny, fast-paced, family and party game that tests each player's ability to describe, draw, and evaluate wacky images. In each round of Duplik, one player (the Art Director) describes a unique and utterly bizarre image while the other players (the Artists) attempt to draw the image based solely on the Art Director's description. Once time is up, Artists trade drawings and the ten hidden criteria for the image are uncovered. It’s up to each Artist to decide whether the drawing he or she is judging meets the criteria and receives points. ",//cf.geekdo-images.com/images/pic2631879.jpg,10,45,12,3,45,Duplik,45,//cf.geekdo-images.com/images/pic2631879_t.jpg,2005,"William Jacobson,Amanda Kohout","Humor,Party Game",NA,"William Jacobson,Amanda Kohout","Identik ""Pizza Hut""- mini-expansion,Identik Extension Bleu,Identik Extension Rouge",NA,Line Drawing,"Asmodee,Asterion Press,Braincog, Inc.,REBEL.pl",6.99428,1327 22359,"(from Compass Games website:) Steel Wolves is a solitaire simulation of the German submarine war against British and Allied shipping, the follow-on title to the award winning Silent War. Volume I covers the period from the start of the War in 1939 to the early months of 1943. You serve as BdU, Befehlshaber der U-Boote; the Supreme Commander of Uboats, Kriegsmarine. Your mission is to deploy your forces with maximum effect to destroy British and Allied shipping, while limiting your own submarine losses. Featured scenarios cover actions ranging from famous short single sub patrols, through short campaigns, ending with the full campaign covering 1939 to 1943. The game map breaks the Atlantic, Mediterranean, South Atlantic, and Western Indian Oceans into historical Operations Areas through which subs patrol in search of shipping. Special rules feature historical events such as the invasion of Norway and Torch; b-dienst, ULTRA, and the intelligence war; torpedo improvements, German wolfpack tactics, Super-Skippers, large vs. small U-boat philosophy, appeals to Berlin for resources, and many others. Every German sub deployed between 1939 and 1943 (as well as some what-if classes) is represented with its very own counter, each meticulously and accurately drawn and shown from their side in full-color. Players familiar with Silent War will find Steel Wolves takes the system to new depths, while those trying it for the first time will be able to quickly get into action! ",//cf.geekdo-images.com/images/pic919377.jpg,1,3000,12,1,3000,Steel Wolves: The German Submarine Campaign Against Allied Shipping – Vol 1,3000,//cf.geekdo-images.com/images/pic919377_t.jpg,2010,Brien J. Miller,"Nautical,Wargame,World War II",NA,"Stephen C. Jackson,Brien J. Miller",German Fleet Boats,"Solitaire Games,Solitaire Wargames,Underwater War","Area-Impulse,Chit-Pull System,Dice Rolling,Point to Point Movement,Secret Unit Deployment,Simulation","Compass Games,Spielworxx",7.81514,182 22377,"From the Publisher's website: Spartacus is a two player, card-driven, point-to-point simulation pitting a loose coalition of forces under Sertorius against the Roman Republic as restructured under Sulla and his lieutenants. As the Sertorian coalition, your objective is to force the Republic into collapse in order to rebuild it as it was before the Sullans changed the constitution. This is done through putting pressure on the Republic by territorial conquests, by exacerbating the tensions in the Republic, forcing it to utilize the services of new, potential Sullas to counter your armies in the field, or by taking Rome itself! As the Republic, you must defeat and neutralize Sertorius quickly, before he can conclude an alliance with Mithradates VI and cause a two-front war. However, the levying of too many troops to fight the enemy coupled with the utilization of ambitious generals can bring on the very circumstances you are trying to avoid, collapse of the Republic. In addition, care must be taken with Italy itself because in the background, civil war looms in the guise of Lepidus, and even worse, a slave revolt under the able gladiator-leader, Spartacus. Both sides can battle their adversaries using conventional forces, conduct guerrilla and pacification operations with the intention of denying your opponent control of strategic spaces and provinces, and attempt to hasten or delay the political collapse of the Republic. The central mechanism that influences all actions in the simulation is the Republican Crisis Track, which monitors the level of crisis in the Republic. All actions on the battlefield, the state of the empire, the strain of recruiting legions and utilizing ambitious generals, and the use of power politics, are ultimately reflected on the Crisis Track. The Sertorians hope to move the track towards heightened crisis while the Republic hopes to keep it well away from a political collapse. In the end, if the Republic manages to avoid collapse, it can still lose by having a strong, Sertorian presence on the board. Spartacus requires the player to successfully exercise many facets of military-political acumen in order to defeat his opponent while preserving the most precious asset of all, survival. ",//cf.geekdo-images.com/images/pic342194.jpg,2,300,12,2,300,Spartacus,300,//cf.geekdo-images.com/images/pic342194_t.jpg,2009,Mark Mahaffey,"Ancient,Civil War,Political,Wargame",NA,John B. Firer,NA,Ancient Rome,"Campaign / Battle Card Driven,Point to Point Movement,Simulation","Compass Games,Phalanx Games Deutschland",6.70979,143 22378,"(from Compass Games website): Red Storm Over the Reich is a Ted Raicer game covering the epic final campaigns of WWII on the Eastern Front, as the forces of the Soviet Union smashed the German armies defending Poland, East Prussia, and Pomerania, and advanced across the Oder to Berlin. Included in the game are three scenarios. The first scenario is historical, which finds the German forces out of position. Their armies will likely be shattered on the first turn, but the victory conditions are tough on the Soviets– they must do at least as well as historically. Scenario two has the historic forces, but allows the Germans to implement Operation Sleigh-ride, a sane pull-back of the main defense line along the Vistula out of range of the opening Russian barrage (an operation historically nixed by Hitler) that at least allows for a more orderly flight. Scenario three combines Sleigh-ride with reinforcements from other fronts. It assumes that Hitler has had an incapacitating stroke in late November or early December, and the new Nazi leadership is sufficiently uncertain of its position that it defers in military matters to Guderian. The Ardennes Offensive is cancelled, as are the attempts to relieve Budapest, as well as substantial forces are evacuated from the Courland pocket. This increases German strength on the main eastern front by approximately 50% and doubles German tank strength, which, when combined with Sleigh-ride gives the Germans some serious fighting strength. Scenarios one and two can be completed in 8-12 hours and scenario three in 12-16 hours, depending on your individual playing style. Red Storm is the opposite of 1941 East Front Games: The Soviets have assembled a massive force and will rip gaping holes in the German lines through blitzkrieg-style attacks. The German player must somehow piece together a desperate defense only to have it repeatedly blown apart by the enemy. But time is the enemy of both players in this game. The Soviets need to accomplish their victory by the end of the last turn, satisfying the historical timeline, or they lose the game, and the Germans must delay the Soviet assault on Berlin long enough to prevent the Soviet win. The rules for Red Storm Over the Reich are moderate in complexity but feature enough chrome for both sides to recreate this desperate campaign. Special rules include: the creation of Kampfgruppe divisions (or not), naval evacuations, panzerfausts, Volksturm divisions, Leaders, Soviet Logistical Constraint, Hitler mandated attacks and more! Included with each game are two maps each 22” by 34”, two sheets of counters (456 total), rules, set-up charts, tables, dice and game box. ",//cf.geekdo-images.com/images/pic360044.jpg,2,480,12,2,480,Red Storm over the Reich,480,//cf.geekdo-images.com/images/pic360044_t.jpg,2007,Todd Davis,"Dice,Fighting,Wargame,World War II",NA,Ted Raicer,NA,Country: Germany,"Action Point Allowance System,Dice Rolling,Hex-and-Counter,Simulation,Variable Player Powers",Compass Games,7.28449,99 22379,""A Revolution in Bridge! aBRIDGEd is a streamlined version of the classic Bridge card game. This engaging and easy-to-learn game [20 minutes to learn] plays just like Bridge — but without the complex bidding." Two decks are included, each with colored cards numbered 2-14. Teams are chosen and 13 cards dealt to each player. Then each player declares Pass or Play, depending on whether they think their team can win at least 10 of the tricks. If a player says Play in Round 1, they are the "dummy." They lay all their cards down and declare which color will be trump (or no-trump). Each player then declares their hand's pip strength (small dots on some cards) and color count (largest quantity of one color in their hand). Starting on the dummy's left, cards are played. You must follow suit if you can; highest card of the 4 wins. [Note: if no one calls play in Round 1, players will bid on how many tricks their team can win.] After 13 tricks, one team scores points as indicated on a chart. If the declaring team fails to make their bid, the opposing team scores. Play ends after four rounds. ",//cf.geekdo-images.com/images/pic365302.jpg,4,40,12,4,40,aBRIDGEd,40,//cf.geekdo-images.com/images/pic365302_t.jpg,2006,John Kovalic,Card Game,NA,Maureen Hiron,NA,Bridge,"Auction/Bidding,Trick-taking",Out of the Box Publishing,5.33509,57 22392,"This is a Risk version that is played in Argentina. This game is about a war that takes place over a map divided in 50 countries. Each player has a secret objective to achieve, and must expand his domain and reorganize his forces which will demand undertake attacks and defend from attacks from his opponents. As well as the secret objective, there's also a shared objective to every player: occupy 30 countries. The first player to accomplish his secret objective or the shared objective, wins. ",//cf.geekdo-images.com/images/pic492545.jpg,6,180,16,2,180,T.E.G.: Plan Táctico y Estratégico de la Guerra,180,//cf.geekdo-images.com/images/pic492545_t.jpg,1976,María M. Aramburu,NA,NA,David Jiterman,NA,T.E.G.,"Area-Impulse,Dice Rolling",Yetem S.A.,5.83594,96 22398,"From the back of the box: You have 10 DAYS in ASIA - touring by train, airplane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers. The first traveler to make connections for a ten day journey wins the game. In this fourth installment of the 10 Days in series, the players are touring Asia, arranging their tiles on the ten days (open spots) of their trays to create a string of consecutive steps that, once completed, creates one consecutive journey. Tiles of neighboring countries may be placed side-by-side on the tray, with trains, ships and airplanes connecting distant countries depending on where they are located. Tiles cannot be rearranged in a tray, but must be replaced one at a time from the few face-up tiles available to all players, or from a random draw. This installment introduces railroads which allow players to connect any countries that have stops along a selected rail line. These work in addition to the now-familiar airlines (connecting countries of the same color), and ocean liners (although now you have two oceans to contend with). ",//cf.geekdo-images.com/images/pic1229653.jpg,4,25,10,2,25,10 Days in Asia,25,//cf.geekdo-images.com/images/pic1229653_t.jpg,2007,"John Kovalic,Cathleen Quinn-Kinney","Aviation / Flight,Travel",NA,"Alan R. Moon,Aaron Weissblum",NA,"10 Days in...,Asian Theme,Country: Afghanistan,Country: China,Country: Cyprus,Country: India,Country: Indonesia,Country: Iran,Country: Iraq,Country: Israel,Country: Japan,Country: Korea,Country: Kuwait,Country: Laos,Country: Malaysia,Country: Mongolia,Country: Nepal,Country: Pakistan,Country: Papua New Guinea,Country: Philippines,Country: Russia,Country: Saudi Arabia,Country: Singapore,Country: Sri Lanka,Country: Syria,Country: Taiwan,Country: Thailand,Country: Turkey,Country: Vietnam","Hand Management,Route/Network Building,Tile Placement",Out of the Box Publishing,6.68742,1022 22399,"MixUp - The Game Where Color Takes on Shape! In this two-player abstract, players try to place tiles in an arrangement of 4-in-a-row or a 2x2 square — one player goes for shapes, the other is using colors. There are three shapes in three colors, 54 tiles total, one shape per tile. The board is a tilted easel; you slide your tile down one of the 7 grooves till it reaches the lowest available spot. After that it can't be moved. The four-in-a-row may be vertical, horizontal or diagonal. The trick is to concentrate on your objective (color or shape) while keeping an eye on what your move does for your opponent. The first player to complete a row or square of a common color or shape is the winner. ",//cf.geekdo-images.com/images/pic410363.jpg,2,20,8,2,20,MixUp,20,//cf.geekdo-images.com/images/pic410363_t.jpg,2006,"John Kovalic,Cathleen Quinn-Kinney",Abstract Strategy,NA,Maureen Hiron,NA,NA,"Pattern Building,Tile Placement",Out of the Box Publishing,6.32067,105 22407,"1066: End of the Dark Ages is a wargame of intermediate complexity, designed by Joseph Miranda, simulating the historic struggle to gain control of Britain during that crucial year of the 11th century. That struggle saw the Anglo-Saxons, under King Harold, defeat the Vikings, only to in turn be defeated by the Normans from France led by Duke William. His victory eventually led to the establishment of the modern British nation. 1066: End of the Dark Ages can be played by two, three or four, each representing a different side: Anglo-Saxons, Normans, Vikings and Britons (the latter representing an amalgamation of the various peoples then indigenous to the island). Each of the 12 game turns represent a calendar month. Each fully iconic, large-size, unit represents roughly 1,000 to 5,000 fighting men or key individual leaders along with their elite 'household' troops. Each square on the 34x22" map represents 40 miles across, with all of England, Wales and southern Scotland, as well as the north coast of France, depicted on it. Each player has a variety of military and political instruments with which he can attempt to gain control of Britain. Every tactic and stratagem available historically to the would-be kings of England – from diplomacy through treachery, the laws of fealty and homage, vassalage, appeals to the Pope, assassination, pillage, shield walls, fortification, heavenly omens, gold, spies, rebellion, navies and, of course, savage warfare – are again in play here. The game contains one scenario, with adaptive rules that allow it to be played by two, three or four opponents. The rules contain approximately 14,000 words, which will allow experienced players to get through a complete game in about four to six hours. ",//cf.geekdo-images.com/images/pic160593.jpg,4,240,12,2,240,1066: End of the Dark Ages,240,//cf.geekdo-images.com/images/pic160593_t.jpg,2006,"The Bayeux Tapestry,Nicolás Eskubi","Medieval,Political,Wargame",NA,Joseph Miranda,NA,Magazine: Strategy & Tactics,Grid Movement,Decision Games (I),5.97115,52 22420,""Battles of Napoleon" is a new boardgame series with the goal of re-creating Napoleonic warfare at a tactical and operational level, using 1/72 figures to represent units and formations on modular game boards. The rules are of average complexity, with enough detail to simulate the most important features of the battles of the Napoleonic age, such as formations, maneuver, the relevance of combined arms. At the same time, they are simple enough to be fun and playable for beginners. Each set in the "Battles of Napoleon" series will include unpainted figures, modular boards, terrain elements, cards, dice, rules and scenarios. Different sets can be combined together to create larger battles. ",//cf.geekdo-images.com/images/pic358080.jpg,2,90,12,2,90,Battles of Napoleon: The Eagle and the Lion,90,//cf.geekdo-images.com/images/pic358080_t.jpg,2010,Mike Doyle (I),"Miniatures,Napoleonic,Wargame",NA,"Ugo Di Meglio,Sergio Guerri",Grand Melée,NA,"Campaign / Battle Card Driven,Modular Board","Fantasy Flight Games,Heidelberger Spieleverlag,Nexus,Phalanx Games Deutschland",7.38684,266 22445,"From the makers of Kaivai, this game sees players controlling Guru who try to influence the masses to come under their sway. A card game. ",//cf.geekdo-images.com/images/pic148318.jpg,5,60,8,2,60,Guru,60,//cf.geekdo-images.com/images/pic148318_t.jpg,2006,NA,Deduction,NA,"Anselm Ostertag,Helge Ostertag",NA,NA,Card Drafting,Pfifficus Spiele,5.23774,53 22457,"From Avalonhill web site: German tanks thunder into the snow-covered Ardennes forest, opposed only by a few unsuspecting divisions of exhausted American troops. As Axis forces plunge into the countryside, Allied troops must struggle to hold the front line in order to repel the all-out offensive. Axis & Allies: Battle of the Bulge challenges you to control territory and contend with supply shortages, while directing infantry, artillery, tanks, and aircraft in one of the most decisive conflicts of World War II. Scheduled for release in November, 2006, Axis & Allies Battle of the Bulge will feature detailed game components including a new truck piece, a hex-based game board with new original artwork, and original artwork commissioned exclusively for the Battle of the Bulge game box. Other elements of this new Axis & Allies variant include crucial elements that were key factors in the historical battle, such as supply shortages and late-battle air support, mechanics for overland vs. road movement and randomized casualties of war Axis & Allies depicts Wacht am Rhein (Watch on the Rhein), the German code name for this counteroffensive that took place toward the end of World War II. The objective: to capture the port city of Antwerp. It was expected that the capture of Antwerp would cause a great disruption in the flow of Allied supplies, and also have the effect of breaking apart the great Anglo-American alliance. One player controls Germany, whose massive build up of forces have gone undetected by the Allies and are poised to unleash all their fury on the Allies. The other player controls the forces of the United Kingdom and the United States and they must stem the tide of German armor and hold their positions until reinforcements arrive. Axis & Allies Battle of the Bulge is designed for two players and can be played in three to four hours. Axis & Allies Battle of the Bulge is the fourth Axis & Allies variant, following the successful Axis & Allies D-Day, Axis & Allies Europe and Axis & Allies Pacific versions. Axis & Allies Battle of the Bulge is available on November 17th, 2006. Box Dimension: 15.8 x 10.5 x 3 ",//cf.geekdo-images.com/images/pic290688.jpg,2,180,12,2,180,Axis & Allies: Battle of the Bulge,180,//cf.geekdo-images.com/images/pic290688_t.jpg,2006,"Blake Beasley,Leon Cortez,Tommy Lee Edwards","Wargame,World War II",NA,"Larry Harris, Jr.",NA,"Axis & Allies,World War 2: Battle of the Bulge","Area Movement,Dice Rolling",Avalon Hill (Hasbro),6.74168,705 22465,"On the Dot - The Super Spotted Brain Teaser A card representing a combination of several colored dots is placed on the table. Each user has 4 transparent plastic cards also with colored dots in different positions and has to superimpose them to obtain the same combination as the card on the table. This is done by rotating and flipping the cards and trying them in different orders. One difficulty is that you will have to hide some of the dots on cards you placed underneath, to obtain the right combination. The first player to match the pattern shouts "Vitrail!" (or "On the Dot!" or "En el Punto!") and if their copy is correct they win the card. The game can also be played solo, by seeing how many cards you can re-create in a set amount of time. The box (an oversized tin) contains: 16 (4"x4") transparent cards (four sets of four identical cards, with one each of red, yellow, green and purple dots scattered on them) 64 one-sided combination cards Rules ",//cf.geekdo-images.com/images/pic301070.jpg,4,5,10,2,5,On the Dot,5,//cf.geekdo-images.com/images/pic301070_t.jpg,2006,Ségoléne de le Gorce,Abstract Strategy,NA,Dominique Bodin,NA,NA,"Pattern Building,Pattern Recognition","Asmodee,Brainwright,Cocktail Games,Gamewright,Hutter Trade GmbH + Co KG,Kanga Games",6.2493,429 22472,"In 1756, Frederick the Great launched a preemptive strike on Saxony and his archenemy Austria, sparking the Seven Years War and pitting the most powerful countries of Europe against the fledgling state of Prussia. Frederick's gamble nearly destroyed Prussia, but a few stunning victories over numerically superior forces, many delaying actions, British gold, and the timely death of Tsarina Elizabeth of Russia saved Prussia and ensured Frederick's place in history as a great general. Prussia's Defiant Stand recreates the fierce struggle for mastery of Central Europe. Using the well-proven, card-driven action system the game showcases the importance of maneuver, fortresses, sieges, supply, and the potentially costly option of winter campaigning. The countries of Prussia, Austria, France, Russia, and Sweden are represented with units for leaders and artillery, heavy and light infantry, cavalry, Cossacks, and fortresses. Players will have difficult choices in managing their cards as some can be used for "commands" to move units, or used to modify combat odds. The game mechanics reflect the period's focus on maneuver for position and a "Frictions of War" table beautifully models the indecisiveness of many allied leaders. This explains more than anything how the small nation of Prussia was able to withstand the combined weight of the most powerful states of the day. Frederick himself attributed Prussia's survival more to the timidity of allied commanders than to his own actions. This game is available now at www.worthingtongames.com ",//cf.geekdo-images.com/images/pic238336.jpg,2,180,0,2,180,Prussia's Defiant Stand,180,//cf.geekdo-images.com/images/pic238336_t.jpg,2007,"Sean Cooke,Anna Dorothea Lisiewska-Therbusch","Age of Reason,Wargame",NA,Ron Draker,NA,"Age of Kings,Block wargames","Dice Rolling,Secret Unit Deployment,Simultaneous Action Selection",Worthington Games,6.90229,131 22476,"Collect the major fighters of the Street Fighter video games and unleash their powers against your opponent by playing maneuver/power cards from your hand. The objective is simply to reduce your opponent's vitality to zero, but they can play their own defense cards to thwart your efforts. The combat system employs a "progressive difficulty" mechanism, which means the more you do in a turn, the harder your later actions become. UFS is modular and works with other games in the system, so you can have those epic Street Fighter vs. Soul Calibur or Penny Arcade battles. Compatible with: Universal Fighting System: Soul Calibur III Universal Fighting System: Penny Arcade ",//cf.geekdo-images.com/images/pic118434.jpg,6,30,10,2,30,Universal Fighting System: Street Fighter,30,//cf.geekdo-images.com/images/pic118434_t.jpg,2006,"Studio Sakka Team,Mark Anthony Taduran","Card Game,Collectible Components,Fighting,Video Game Theme",NA,"David Freeman,Ryan Miller",NA,"CCGs (Collectible Card Games),Universal Fighting System",Variable Player Powers,"Fantasy Flight Games,Sabertooth Games",6.22326,86 22477,"For the annual opening of the Deluxe Camping, tourists will try to occupy the best spots. Preparation: 2 players : 6 camping-cars and 1 bungalow per player 3 players : 4 camping-cars and 1 bungalow per player 4 players : 2 camping-cars and 1 bungalow per player At each turn, each player can move his camping-cars and place fences to delimit territories. At the end of the game, the player with the biggest territory wins (adding and removing points if territory encloses swimming pool, ice cream man, ...). Online Play Boîte à jeux (turn-based) ",//cf.geekdo-images.com/images/pic353544.jpg,4,30,7,2,30,Deluxe Camping,30,//cf.geekdo-images.com/images/pic353544_t.jpg,2006,Stéphane Poinsot,"Humor,Territory Building",NA,Vincent Everaert,NA,NA,NA,Asmodee,6.14829,117 22479,"Players assemble teams of monsters from across the horror spectrum — including vampires, zombies and werewolves — and then protect the innocent, eat them or both in a delightful, gore-filled romp! HorrorClix uses plot twist cards, a heavy emphasis on scenario play and new character cards to explode the boundaries of CMGs and the patented Clix system. HorrorClix raises the bar for all miniatures games by shifting the game focus from hack-and-slash combat to inventive scenario- and story-based play. Additionally, it uses the combat dial to provide literally hundreds of tailor-made supernatural (and super-gruesome!) powers and abilities. Character cards flesh out each monster with fiction and detailed explanations of each creature’s capabilities, including mechanics never before seen in miniatures games! All miniatures come pre-painted with stat cards, and are available in a starter set, boosters and special collectors sets including H P Lovecraft's Ancient One; The Great Cthulhu! Sets released: Horrorclix: Starter Set Base Set (Booster Expansion) The Lab (Booster Expansion) AVP Aliens Collectors Set AVP Predators Collectors Set AVP Alien Queen Collectors Set Freakshow (Booster Expansion) The Great Cthulhu Collectors Set Nightmares (Booster Expansion) Freddie vs. Jason Collectors Set Hellboy and the BPRD Collectors Set (Not technically a Horrorclix release- more a Heroclix release which can also be used with Horrorclix!) Horrorclix was considered discontinued as of 2010. ",//cf.geekdo-images.com/images/pic683241.jpg,0,60,12,2,60,HorrorClix,60,//cf.geekdo-images.com/images/pic683241_t.jpg,2006,"Shane Hartley,David Wahlstrom","Collectible Components,Fantasy,Fighting,Horror,Miniatures,Movies / TV / Radio theme",NA,Scott Hungerford,HorrorClix: Freddy vs. Jason Collectors Set,"Aliens,Clix,CMGs (Collectible Miniatures Games),Monsters","Action Point Allowance System,Dice Rolling,Variable Player Powers",WizKids,6.43206,364 22484,"It's Einfach Genial/Ingenious in a 2-player travel version. The game is played on a hex board. 57 equally sized pieces, each consisting of two joined hexes come with the game. There are symbols on each hex that makes up the piece (sometimes identical symbols). The pieces are drawn randomly in the game. Each player receives six pieces to start the game, which are placed onto a rack and visible to them alone. The goal of the game is, through clever placement, to obtain points in the different symbol colours. Points are claimed by placing a piece into any open space such that the symbols on it lie next to already-placed pieces with the same symbol. So, for example, if a player places a piece with a purple circle on it such that it sits next to an unbroken line of four other purple circles already on the board, then the player scores four purple points. A newly placed symbol can lie next to at most five individual rows of symbols. Each player uses a scoring track to keep track of his points – one track for each colour going from 0 to 18. If a player reaches the 18th space with any colour, then he gets to call out “Genial!” and take another turn. At the end of their turn, players draw as many tiles out of the bag as required to bring their rack back up to six. The game ends when no more tiles can be placed onto the board. Now each player looks to see how many points they scored in the colour they scored the least in. Whoever has the most points in their least-scored colour is the winner. In the full game, there are 5 of each double and 6 of each pair of colors, the travel edition has 2 of each double and 3 of each pair. Einfach Genial - Reiseedition is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic254406.jpg,2,30,10,2,30,Ingenious: Travel Edition,30,//cf.geekdo-images.com/images/pic254406_t.jpg,2006,Michaela Kienle,Abstract Strategy,NA,Reiner Knizia,NA,"Ingenious,Kosmos two-player series","Hand Management,Pattern Building,Tile Placement","Bard Centrum Gier,Fantasy Flight Games,Green Board Game Co.,KOSMOS,Lautapelit.fi,Sophisticated Games",7.14462,1732 22485,"From the back of the box: It was on October 24th that Admiral Jaffee took the fleet and departed back to Terra – a war-torn wasteland that used to be rich with life. The Terran Federation has commissioned this space station, at the farthest reaches of the known universe, because they believe there are habitable planets here. I know you are young fledgling captains and you have your doubts, but know this... You must complete Terra Prime and colonize these planets! The great Terran fleet may never return; it’s up to you to develop a stronghold for humanity here. Watch out for hostile aliens, and don’t forget Federation Military code 626.B.7.i... One of you will become admiral. Good luck, Captains... our future is in your hands! Explore uncharted space. Deploy cryogenically frozen colonists. Gather and utilize the rare resources Bluium, Greenium, Yellium, and Brownium. Customize your ship with Weapon, Shield, Cargo, and Thruster modules. Use upgraded technology to improve your capabilities. Fight aliens! Dodge Asteroids! ",//cf.geekdo-images.com/images/pic537313.jpg,5,60,10,2,60,Terra Prime,60,//cf.geekdo-images.com/images/pic537313_t.jpg,2009,Josh Cappel,"Economic,Science Fiction,Space Exploration,Transportation",NA,Seth Jaffee,NA,TMG Originals,"Action Point Allowance System,Dice Rolling,Modular Board,Pick-up and Deliver,Point to Point Movement,Tile Placement",Tasty Minstrel Games,6.35212,447 22497,"Straw is a light-hearted family card game that takes place in the world of Arabian Nights. In Straw, you try to pack as many items as you can on top of a camel without breaking its back. If you can't, you lose the round – but other players must be careful not to load the camel too close to its limit because if you can break the camel's back with the Straw card, you win instead of losing! Will you be the one who breaks the camel's back? ",//cf.geekdo-images.com/images/pic392317.jpg,6,30,8,2,30,Straw,30,//cf.geekdo-images.com/images/pic392317_t.jpg,2006,NA,"Arabian,Card Game",NA,Richard James,NA,Animals: Camels,"Hand Management,Press Your Luck","Alderac Entertainment Group (AEG),Evertide Games",6.17673,818 22509,"Four Battles of Army Group South consists of four completely separate regimental/divisional level games, each with its own 17" x 22" five-color map, unit counters and rules. All four games use a set of Standard Rules derived from Panzergruppe Guderian as the basic core game rules. Each game then, has it's own set of Exclusive rules. Kiev: The Battle of Encirclement, 1941, is a simulation of the German Blitzkrieg campaign from 29 August to 26 September 1941. It ended with the largest encirclement in history: 665,000 Soviets were destroyed; 3718 guns and 884 armored fighting vehicles captured; and the remains of the great Soviet prewar army of April 1941 was finished as a fighting force. 2 days per turn, 5 miles / 8 kilometers per hex. Rostov: The First Soviet Counter-Attack, 1941, depicts the German drive across the Donets Basin in the fall of 1941. Army Group South, accompanied by various Axis-Allied Armies, attempted to seize the valuable communications junction at Rostov and establish bridgeheads across the Donets and lower Don rivers. In the fighting around Rostov, the Germans suffered their first strategic setback in their campaign against Russia, as the Soviet Army drove the German mechanized spearhead from this vital area. 2 days per turn, 10.5 miles / 17 kilometers per hex. Operation Star: The Soviet Winter Offensive, 1943, the Soviet offensive towards Kharkov and Dnepr in February 1943 and the German counterattack that followed. Strong Soviet forces attempted to take Kharkov and sweep to the south and west, cutting off all of Army Group Don. Von Manstein formulated a daring counter-operation that called for the aggressive use of all available Panzer reserves. 5 days per turn, 6.5 miles / 10.5 kilometers per hex. Korsun: The German Pocket on the Dniepr, 1944, depicts the battle of the encirclement - known to the Soviets as the Korsun Pocket and to the Germans as the Cherkassy Pocket - fought in late January and early February 1944, the largest German pocket since Stalingrad, only half the trapped German soldiers escape. 2 days per turn, 4.6 miles / 7.5 kilometers per hex. Last in the series of SPI Quads. Game Inventory: Four 17 x 22" five-color mapsheets Two dual-side printed countersheets (800 1/2" counters) Two 8-page Army Group South Standard Rules rulebooks Two 4-page Army Group South Charts & Tables booklets Four 4-page game specific rulebooks One 8-page AGS Historical Background booklet One 6-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3 - 4 hours ",//cf.geekdo-images.com/images/pic117221.jpg,2,240,12,2,240,Four Battles of Army Group South,240,//cf.geekdo-images.com/images/pic117221_t.jpg,1979,Redmond A. Simonsen,"Dice,Wargame,World War II","Kiev,Korsun,Operation Star,Rostov: The First Soviet Counter-Attack, 1941","Joe Angiolillo,John H. Butterfield,Brent Nosworthy",NA,"Panzergruppe Guderian System,SPI Quads","Hex-and-Counter,Simulation","SPI (Simulations Publications, Inc.),Sunset Games",6.86767,73 22511,"Prepare to step through the Gate! In the Stargate TCG, you'll guide a team of characters on journeys to other worlds, overcoming obstacles, defeating adversaries, and completing missions along the way. All the fun and adventure of the hit television series is here to enjoy! As a trading card game, the Stargate TCG isn't limited to a single deck of cards that never changes. Hundreds of different available cards make for a huge variety of strategies, as you build your own decks from your personal collection. ",//cf.geekdo-images.com/images/pic211570.jpg,2,20,0,2,20,Stargate Trading Card Game,20,//cf.geekdo-images.com/images/pic211570_t.jpg,2007,"Colton Hoerner,Steve Thoma","Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,"Chuck Kallenbach,Evan Lorentz,Chris Woods",NA,"Admin: Better Description Needed!,CCGs (Collectible Card Games),TV Series: Stargate","Hand Management,Variable Player Powers",Comic Images,6.55167,60 22532,"1939. The German war machine starts steamrolling over Europe. Earth and sky are aflame with battles. It’s the dawn of the largest war fought by mankind, and supremacy in the air can mean victory or defeat. The WW2 series of Wings of War is an easy, fun to play, fast and furious system which previous fans of the game will be able to start playing minutes after opening the box! New game mechanics support a simulation which must encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple as it is in the WW1 series. The innovations to maneuver cards and to the fire deck system provide all the needed historical accuracy with no headaches to the players! “Dawn of War” is the first set in the new series of Wings of War games, which will allow you to re-create dogfights, bombing missions, escorts, and endless other aerial combat situations set in World War Two. Including fighter planes from the first years (1939-1941) of the war, but also used later in the conflict, “Dawn of War” provides the foundation for a new, exciting evolution of the Wings of War system. Pilot a Spitfire, a Messerschmitt, a Hurricane, a Wildcat, a Zero... Up to 6 planes can fly with the contents of this set, for scenarios with 2 to 6 players. Part of the Wings of War series Re-Implemented by: Wings of War: WW2 Deluxe set Wings of War: WW2 Airplane Packs Wings of Glory: WW2 Starter Set ",//cf.geekdo-images.com/images/pic269322.jpg,6,45,12,2,45,Wings of War: The Dawn of World War II,45,//cf.geekdo-images.com/images/pic269322_t.jpg,2007,"Vincenzo Auletta,Fabio Maiorana","Aviation / Flight,Card Game,Wargame,World War II",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of War: Eagles of the Reich Squadron Pack,Wings of War: Flying Legend Squadron Pack,Wings of War: Rain of Destruction,Wings of War: Revolution in the Sky Squadron Pack,Wings of War: The Last Biplanes Squadron Pack",Wings of Glory / Wings of War,"Action / Movement Programming,Player Elimination,Simulation,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Nexus,Smart Ltd,Ubik",6.88236,1183 22545,"Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation distinct advantages, develop your economy, and, if necessary, declare war. Though originally published for 5 players, the game is playable by 6 with the original components and board configuration with addition of a set of figures in another color. This was originally offered as an "expansion" and an incentive to pre-order the game. A 6 player expansion is also in the Glenn Drover's Empires: Builder Expansion, along with new capital buildings and National Advantage tiles. Not to be confused with Age of Discovery. ",//cf.geekdo-images.com/images/pic990261.jpg,5,120,10,2,90,Age of Empires III: The Age of Discovery,120,//cf.geekdo-images.com/images/pic990261_t.jpg,2007,"Paul Niemeyer,Jacoby O'Connor,James Provenzale","Civilization,Exploration,Renaissance,Video Game Theme",NA,Glenn Drover,"Empires: Builder Expansion,Glenn Drover's Empires: Age of Discovery – Plague Promo","Age of Discovery,Colonial Theme,Country: Costa Rica,Glenn Drover's Empires Series","Area Control / Area Influence,Set Collection,Worker Placement","ADC Blackfire Entertainment,Edge Entertainment,Idea Edizioni,Mass Games,Microsoft Game Studios,Pro Ludo,Quined White Goblin Games,Smart Ltd,Tropical Games,Ubik",7.58756,8867 22551,"2 to 5 players ages 10 and up There are 3 factions in the game, each with its own victory conditions. • The Rebellion must find and destroy the Emperor, who will be hiding at one of his Imperial Bases. • The Empire must eliminate all Rebel forces. • The Hutts must take control of 10 out of the 13 resource planets. Players choose to play as the Rebels, Empire, or Hutts and battle for domination of the Galaxy. The Empire can use the Death Star to terrorize all and the Rebels can grow in the Force as the game goes on by attacking Imperial Bases. Heroes and villains like Luke, Han, Darth Vader, and Boba Fett come into play on the many faction cards that can be played throughout the game. Each faction can enhance their attack with ships. The game includes 2 Death Stars and enough sculpted pieces representing the Rebels, Empire, and Hutt factions for 5 players. The Risk game play has been updated and enhanced with cards, ships, and The Force to represent the Star Wars Original Trilogy. Re-implemented by: Risk: Mass Effect Galaxy at War Edition ",//cf.geekdo-images.com/images/pic234167.jpg,5,120,10,2,120,Risk: Star Wars Original Trilogy Edition,120,//cf.geekdo-images.com/images/pic234167_t.jpg,2006,NA,"Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Rob Daviau,Dan Sanfilippo",NA,"Risk,Star Wars","Area Control / Area Influence,Area Movement,Dice Rolling,Secret Unit Deployment","Hasbro,Parker Brothers,Winning Moves France,Winning Moves Germany",6.84221,852 22604,"(from GMT website:) The Halls of Montezuma is a fast paced game of the Mexican War which takes you back to the era of Manifest Destiny. The Halls of Montezuma is a Card Driven Game, allowing players the opportunity to recreate the various events and actions in Mexico from 1846 to 1848. The historical cast of characters is here, from Doniphan to Arista, Scott to Santa Anna. Even Lee, Jackson, Beauregard and Grant make appearances. Strategy card play allows you to move your forces, make events happen, activate the fleet, secure control of your lines of communication, and even invade Mexico with General Scott. The outcome is never a foregone conclusion. Victory comes from driving Mexico's political will down to zero; but each battle's outcome is in doubt - a few troops performing superbly can defeat many troops performing poorly. Mexico can achieve a quick sudden-death victory before the U.S. has declared war and can bring its force to bear. Will Santa Anna arrive early and retake Tejas? Can General Scott take Mexico City? Play The Halls of Montezuma and find out! Components: Rules booklet Deck of 110 Strategy & Action cards One 22x34 mapsheet Player aid cards Quick Start card Two 5/8-inch counter sheets DESIGNERS Michael Welker & David Fox DEVELOPER William Cooper COUNTER ART Rodger B. MacGowan & Mark Simonitch MAP ART Tim Schlief CARD ART Mike Simonitch (BGG description:) HoM offers a single campaign scenario playable in two to three hours, given sudden death victory conditions. This makes the game ideal for an evening of friendly play as well as for tournaments and play-by-email. If you enjoy the other CDG's, HoM brings you the Mexican-American War in a format that hearkens to the design elegance and playing time of We The People ™, the ground-breaking game by Mark Herman. HoM uses mechanics and cards to capture the excitement, tension, and uncertainty of this rarely simulated conflict from American history, the war that was a training ground for so many generals who would become fierce enemies in a later conflict. Can Mexico emerge as a new North American power or will the United States fulfill its Manifest Destiny? ",//cf.geekdo-images.com/images/pic453474.jpg,2,240,11,2,240,The Halls of Montezuma,240,//cf.geekdo-images.com/images/pic453474_t.jpg,2009,"Tom Lovell,Rodger B. MacGowan,Timothy Schleif,Mark Simonitch","American West,Wargame",NA,"David A. Fox,Michael Welker",NA,"Country: Mexico,Montezuma II","Campaign / Battle Card Driven,Point to Point Movement",GMT Games,6.53622,185 22606,"(from GMT website:) Situation: The war raged across Germany from 1618 to 1630 with the Habsburg, Holy Roman Emperor retaining the upperhand. Then the tide of war changed when King Gustav Adolf of Sweden, the "Lion of the North," revitalized the cause of the Protestant princes of Germany. Bankrolled by France, the Swedes pushed their advantage towards the Emperor's most valuable ally, Maximilian of Bavaria. Though Catholic, France sought to keep the power of the Habsburgs in check by financially supporting the Swedish King. From 1632 to 1648, Bavaria and the surrounding area became a crucial battlefront to knocking Bavaria out of the war. The Swedes enjoyed success until fate removed their King and their over-extended forces could not hold onto their gains. After the Swedes suffered a sharp defeat at Nördlingen in 1634, France was forced to play a more active role or lose all she had paid for. A series of seesaw campaigns ensued as the French Armée d'Allemagne secured crossings of the Rhine and pushed the war back into the heart of Bavaria. The area became the proving ground of the greatest generals of the age - Turenne, Condé, Mercy, de Werth. Neither side possessed a clear superiority of forces so it was a dangerous game of cat-and-mouse, march, counter-march, siege, and surprise attacks. After several years, a combined French-Swedish campaign finally broke the back of the Bavarians in 1646 and Maximilian made a separate peace. It did not last long; after a year he reluctantly rejoined the Imperial cause. Repeating the winning combination of 1646, the French-Swedish army ended Maximilian's enterprise at Zusmarshausen in 1648. The Game: Won by the Sword is the first game in Ben Hull's Great Campaigns of the Thirty Years War series. It is a two-player game of operational warfare in the 17th Century. Armies maneuver on a point to point map of Southern Germany based on the road network available at the time. Each game is centered around a major battle or full campaign season. A Turn is a month divided into a variable number of impulses. Each army has a hand of Campaign Cards that control the amount of activity it may perform, the supplies it must expend, and a special action. Each impulse features one card play per army. Forces are concealed off map so players are faced with limited knowledge of the enemy. The major activities are maneuver, foraging, besieging fortifications, and an occasional battle. Won by the Sword is a low-complexity game with emphasis on the players maneuvering their forces, but many decisions await. The low rules complexity allows each player, rather than being encumbered with rules, to focus on choices regarding how to manage his campaign. Battle Games: Nördlingen 1634 Tuttlingen 1643 Freiburg 1644 Mergentheim 1645 Alerheim 1645 Full Campaigns: 1632 - The Lion of the North Goes South - Gustav Adolf's Campaign against Bavaria 1634 - Swedes are pushed out of the South 1638 - Weimar's Triumph - Duke Bernhard of Saxe-Weimar leads his German corps in French service to turn the tide of the war in the South 1644 - French battle to secure the Breisgau and Baden, Bavarians defend masterfully 1645 - Struggle for Württemburg - French and Bavrians fight a seesaw battle for control of Württemburg and Nördlingen area 1646 - Turenne's Triumph - French and Swedes launch a joint campaign to bring Bavaria to her knees 1648 - The Bitter End - Zusmarshausen, again a combined French - Swedish force strikes into the heart of a resurgent Bavaria TIME SCALE: 5 to 7 days per Turn MAP SCALE: Point to Point UNIT SCALE: Infantry Regiments = 800-1000 men Cavalry Regiments = 400-500 men Detachments = 200-300 men Artillery Units = 8-10 guns COMPONENTS: One 34"x22" map Four countersheets One deck of 55 cards One Rules Booklet One Campaign Booklet One 8.5"x11" Battle Board Two 8.5"x11" Player Force Cards Two 11"x17" Player Aid Cards One 10-sided die DESIGNER: Ben Hull DEVELOPER: Stephen Brasseur MAP ART: Knut Grünitz COUNTER & CARD ART: Mark Simonitch, Charlie Kibler, and Rodger B. MacGowan ",//cf.geekdo-images.com/images/pic2273741.jpg,2,360,12,2,360,Won by the Sword,360,//cf.geekdo-images.com/images/pic2273741_t.jpg,2014,"Knut Grünitz,Charles Kibler,Rodger B. MacGowan,Carl Wahlbom","Pike and Shot,Wargame",NA,Ben Hull,Won by the Sword: Update Kit,Age of Kings,"Campaign / Battle Card Driven,Point to Point Movement",GMT Games,6.51034,87 22616,"In a round, the first player makes two offers of four to six marbles to the other players. Each of the other players make a counter offer. The first player then picks one of the counter offers, and the person whose offer they picked then chooses one of the first bidders offers. They then exchange marbles. This leads to a round where the amounts that each color is worth. Whomever bids the highest wins the amount of cash that the color is worth. The person with the highest amount of cash at the end of the game is the winner. ",//cf.geekdo-images.com/images/pic118077.jpg,5,120,10,3,120,Crystal Faire,120,//cf.geekdo-images.com/images/pic118077_t.jpg,2006,NA,"Bluffing,Negotiation",NA,Alan D. Ernstein,NA,NA,"Auction/Bidding,Set Collection",Hangman Games,5.60463,54 22644,"One of the very first wargames ever published in Spain, along with "Rommel y Montgomery", "La Segunda Guerra Mundial" or "La batalla del Ebro", among others. It was published in 1981. NAC published a second range of games a few years later, including "La Guerra de España" (1986), which is a different game about the same conflict. Components are: a 64 x 88 cms board, 336 counters (Republican Army, International Brigades, National Army, CTV, Condor Legion, etc), rulebook, one dice and several sheets. As any other NAC game, it´s very easy to play. La Guerra Civil Española (1936) Edición 2009 is a remake of the game made by Spanish fans in 2009 with improved components and art counter and both, the original rules of the game and a completely new, alternative version. ",//cf.geekdo-images.com/images/pic119207.jpg,6,240,12,2,240,La Guerra Civil Española (1936),240,//cf.geekdo-images.com/images/pic119207_t.jpg,1981,NA,"Civil War,Dice,Fighting,Wargame",NA,(Uncredited),NA,"Country: Spain,Spanish Civil War","Dice Rolling,Hex-and-Counter,Simulation","Nike and Cooper Española, S.A.",5.72759,58 22664,"Two major rule changes from the original Phase 10: Players pick a phase at the beginning of each hand based on the cards they have. Phases can be done in any order. One card can be saved each hand to be used in a future hand. Original Phase 10 description: A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the least number of points wins. ",//cf.geekdo-images.com/images/pic134964.jpg,6,120,8,2,120,Phase 10 Masters Edition,120,//cf.geekdo-images.com/images/pic134964_t.jpg,2001,NA,Card Game,NA,Kenneth Johnson,NA,"Phase 10,Rummy Games","Hand Management,Set Collection","Fundex,Mattel",5.63614,311 22666,This sequel of "Joan of Arc (Montjoie!)" takes place in Italy. The same basic game mechanic with some new twists. ,//cf.geekdo-images.com/images/pic228348.jpg,6,120,12,4,120,Renaissance,120,//cf.geekdo-images.com/images/pic228348_t.jpg,2007,Bertrand Benoit,Medieval,NA,Pascal Bernard,NA,"Cities: Ancona,Cities: Ferrara,Cities: Florence,Cities: Genova,Cities: L'Aquila,Cities: Mantova,Cities: Milan,Cities: Naples,Cities: Palermo,Cities: Perugia,Cities: Rimini,Cities: Rome,Cities: Urbino,Cities: Venice",NA,Asmodee,6.8,93 22673,"From the Atlas Games website: "The industrious yet short-sighted Seismic Asphalt & Paving Company -- located in the sleepy town of San Andreas, California -- has put you in charge of one of its many road crews. Your job is to build a network of roadways around San Andreas proper. But San Andreas is rather prone to earthquakes, which have a tendency to destroy the beautiful stretches of pavement you've been laying. After all the asphalt is put down, which road crew will end up connecting the most highway in between quakes?" In Seismic, players place hexagonal highway tiles to build long, complete sections of highways, scoring points for each tile as well as bonus points for the ending "intersection" tiles in their routes. Scores aren't tallied until the end of the game, because at any time, earthquakes can occur, destroying tiles along the most-built direction leading out from the central "San Andreas" tile. Players constantly need to be claiming as many long roadways as possible while ensuring that their highways aren't the ones that are going to be destroyed if and when an earthquake occurs. ",//cf.geekdo-images.com/images/pic119120.jpg,4,45,10,2,45,Seismic,45,//cf.geekdo-images.com/images/pic119120_t.jpg,2006,Steven Sanders,"Territory Building,Travel",NA,Ted Alspach,NA,NA,Tile Placement,Atlas Games,5.86765,254 22677,"From Ted Raicer the award-winning designer of Paths of Glory and World War II: Barbarossa to Berlin comes a fresh new look at the most titanic and brutal land campaign ever waged, the war between Hitler's Germany and Stalin's Soviet Union. Stalin's War is a unique card-driven, hex-based game, a combination that allows players to experience a broad range of strategic and tactical options as they maneuver their forces across a large hex map that stretches from Berlin to the Urals. Stalin's War allows player to recreate WWII's greatest battles of encirclement as Axis Armies and Panzer Corps clash with Soviet Fronts and Armies on a front a thousand miles wide. Simple but effective rules allow you to use your mechanized forces to blitz the enemy's front line and exploit deep into your opponent's rear. Can you as the Soviets survive the slashing Panzer attacks of Operation Barbarossa and Case Blue in 1941 and 1942? Can you as the Axis player stand against the crushing Soviet Deep Battle operations that destroyed Army Group Center in 1944? Stalin's War will test both player's operational skills to the limit. But there is more to Stalin's War than directing your forces on the map. Both sides have their own deck of 55 cards, needed to launch offensive operations, mobilize their forces, replace losses, introduce new weapons, and deal with the larger strategic context of a World at War. Card Events include combat leaders, weapons (from German Tiger Tanks to patriotic Soviet mice nibbling the electrical wiring of the panzers), the 1944 Warsaw Uprising, Manstein's Backhand Blow, Stalin's and Hitler's meddling, the Battle of the Bulge, and much more. Stalin's War allows players to combine the best of WWII operational play with the strategic depth and tactical chrome of a card driven design. A genuine new look the the most important theater of WWII, this is a game you want to play again and again. (Taken from rear of the game box) Scenarios In addition to the full campaign game, a shorter tournament scenario is included that comprises 8 game turns and covers the time period of June 1941 through to Winter 1943. Link to Stalin's War page on the GMT Website. An interview on Boardgame News with Ted Raicer regarding the game. ",//cf.geekdo-images.com/images/pic691074.jpg,2,240,12,2,240,Stalin's War,240,//cf.geekdo-images.com/images/pic691074_t.jpg,2010,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Ted Raicer,NA,NA,"Campaign / Battle Card Driven,Dice Rolling,Hand Management,Hex-and-Counter,Simulation",GMT Games,6.67393,247 22684,"Race the Wind, sailing cup, is a game by Ghenos faithfully reproducing a regatta (more than 2 boats) or a match race (2 boats) without cards or dice. The race course extends on the longest side of the board, between the downwind gate, bounded by the mark and the Committee boat, and the upwind buoy. The length of the course can be changed at will by the competitors. At the beginning the wind blows from the upwind buoy (North) towards the downwind gate (South). The boats have to perform 7 electrifying starting moves, exit the downwind gate and sail 3 times upwards and 3 times downwind, moving thanks to the wind, but looking out for falls, gusts and changes of wind direction. With a precise game strategy and applying the overlap rules and wind shadows’ tactics, the best player or players (it is possible to play forming crews) will be the first to cross the finishing line and win the yearned for sailing cup. To learn to sail through its simple yet ingenious rules means to get on board, to hoist the sails and maneuver the boat as for real, experiencing a series of exciting and unforgettable challenges. The alternative name listed, Velagiochiamo, was a prototype by Saverio Robberto and Domenico Troia, the authors. Ghenos games acquired the rights of the game and developed Race the Wind. Velagiochiamo does not exist anymore and the only official version of the game exists as Race the Wind. ",//cf.geekdo-images.com/images/pic218792.jpg,5,60,14,2,60,Race the Wind,60,//cf.geekdo-images.com/images/pic218792_t.jpg,2007,NA,"Nautical,Racing,Sports",NA,"Saverio Robberto,Domenico Troia",NA,Sports: Sailing,Simulation,"(Self-Published),Ghenos Games,HomoLudicus,Rio Grande Games",6.4176,171 22721,"Choose a card from your hand and then try to complete the dice-roll challenge pictured on it. Depending on the challenge, you get between one and eight dice to roll. Some challenges are single-player, some allow you to challenge an opponent, and some include every player. Different challenges give you three rolls of the dice, or one, or an unlimited number to attempt your challenge. Various cards let you set dice aside and re-roll the remaining ones--while some cards dictate that you only get a single roll. If the dice don't go your way, you can cash in your chips for an extra roll, an extra turn, or perhaps a new card. The player that successfully completes their challenges--while wisely using their chips and re-rolls--is crowned the "Combo King." ",//cf.geekdo-images.com/images/pic119566.jpg,4,20,8,2,20,Combo King,20,//cf.geekdo-images.com/images/pic119566_t.jpg,2006,"Dean MacAdam,Rayhle Design",Dice,NA,Tony Richardson,NA,NA,"Dice Rolling,Press Your Luck","Gamewright,Schmidt Spiele",5.893,200 22724,"From the publisher: Unbeknownst to most living humans, zombies enjoy the competitive atmosphere of racing. Frequently shown in movies as masses of undead seeking nourishment, these zombies actually depict a group participating in a no-holds-barred zombie marathon. At other times, it's just another example of humans intruding in a private sporting event at a local graveyard - just a couple of zombies trying to improve themselves by reaching the ghoul-line. After all, what self-respecting zombie doesn't dream of becoming a ghoul? Zombie Rally depicts zombies at their competitive best. Zombie Rally is a non-collectible card game of zombie foot racing to two to six players ages 10 and up. It includes 54 cards and instructions. You will probably need a pen or pencil and some sort of scrap paper to keep score. Games can last from 15 minutes to an hour, depending on players. ",//cf.geekdo-images.com/images/pic119527.jpg,6,15,12,2,15,Zombie Rally,15,//cf.geekdo-images.com/images/pic119527_t.jpg,2005,NA,"Card Game,Horror,Humor,Zombies",NA,"Adam Loper,Peter Spahos",NA,NA,Hand Management,Snarling Badger Games,5.52308,52 22733,"From the publishers website: Join OX, Wedgehead and the rest of the Uglydolls in their first ever fast-action card game. Turn over cards until you spot three matching Uglys. Then race like an Ice-Bat out of Heck to grab a match before they all get snatched. Claim the most cards and you claim the game. Winning isn't always pretty, but it's always fun! ",//cf.geekdo-images.com/images/pic750848.jpg,6,15,6,2,15,Uglydoll Card Game,15,//cf.geekdo-images.com/images/pic750848_t.jpg,2006,NA,Card Game,NA,Jason Schneider,NA,Doll Games,Pattern Recognition,"Gamewright,Kanga Games",5.97134,164 22753,"From the publishers website: Gear up for a memory bender in this fast-playing card game of shouting silliness. Turn over a card and give the robot a name: Melvin, Spaghetti Head, GP-450, or whatever you imagine. When it shows up again, be the first to shout its name and you collect the stack of cards. Spot a robot match? Shout out "Thing-a-ma-BOT" and steal an opponent's stack! Collect the most robots to win the game. Thing-a-ma-Bots is an easy-to-learn game starring the silliest robots around. Players of all ages will enjoy making up ridiculous names for the colorful characters. The game helps build creativity and memory skills while inspiring giggles and goofiness. ",//cf.geekdo-images.com/images/pic141394.jpg,6,12,6,2,12,Thing-a-ma-Bots,12,//cf.geekdo-images.com/images/pic141394_t.jpg,2006,Lance Lekander,Card Game,NA,Bernie DeKoven,NA,12 Minute Games,Pattern Recognition,Gamewright,5.91034,58 22766,"This limited 10th anniversary special edition tin box includes the base game plus the latest expansion from 2006, Künstler & Wohltäter (which wasn´t released separately before Essen 2006). Also included are a nice victory point counter and plastic miniatures of the mill and the knight. If you leave out the plastic inlay, it should be possible to fill in all your Catan - The Card Game expansion cards. Since this collector´s item won´t see an international release anytime soon (if ever !), you´ll have to live with the German or Dutch tin box, but could you simply put your own cards into the box of course and that should do the trick ;) Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic293835.jpg,2,60,10,2,60,Die Siedler von Catan: Das Kartenspiel – 10th Anniversary Special Edition Tin Box,60,//cf.geekdo-images.com/images/pic293835_t.jpg,2006,"Tanja Donner,Franz Vohwinkel","Card Game,Fantasy,Medieval","Catan Card Game,Catan Card Game: Artisans & Benefactors",Klaus Teuber,NA,"Catan,Die Siedler von Catan: Das Kartenspiel / Catan Card Game","Card Drafting,Hand Management,Trading","999 Games,KOSMOS",7.64382,265 22770,"Players draw 10 cards that have words written on them. Each card has either a noun, a verb, an adjective, an adverb, or is one of two sorts of "wild" cards. The players' object is to create grammatically correct sentences using the words on their cards. A gin-like mechanic has players discarding and drawing cards so they can create their sentences. ",//cf.geekdo-images.com/images/pic142382.jpg,6,30,8,2,30,Mad Libs Card Game,30,//cf.geekdo-images.com/images/pic142382_t.jpg,2002,NA,"Card Game,Word Game",NA,(Uncredited),NA,NA,"Card Drafting,Hand Management","Cardinal,Penguin",3.66613,62 22790,"Cephalopod is a dice game that includes no chance. The dice comprise the playing pieces. The goal is to fill a board of various sizes with as many of your dice as possible. This is complicated by a capturing mechanic that keeps the board in constant flux. The game ends when the board has been completely filled. As with most Mark Steere games, draws and ties are not possible in Cephalopod. ",//cf.geekdo-images.com/images/pic122040.jpg,2,30,8,2,30,Cephalopod,30,//cf.geekdo-images.com/images/pic122040_t.jpg,2006,NA,"Abstract Strategy,Dice,Number,Print & Play,Territory Building",NA,Mark Steere,NA,"Admin: Better Description Needed!,Combinatorial",Tile Placement,"(Self-Published),(Web published),GAMES Magazine,Mark Steere Games",5.71689,74 22799,"Game goal is to place all personal pieces on the board first. Pieces have special abilities like better attack, attack on long range, better resistance, etc. Only the last placed piece has effect on board situation. With good piece placement you should be able to exile enemy's pieces, but beware, they can be right back and exile more your pieces. To avoid cycling, there is also one neutral piece which is placed on the place of the last exiled piece. Additional rules include terrain effects and some scenarios. Legie is registered by IAGO. Legie can be played online at SmartBlue. ",//cf.geekdo-images.com/images/pic120148.jpg,2,15,10,2,15,Legie,15,//cf.geekdo-images.com/images/pic120148_t.jpg,2005,"Tomáš Kučerovský,Daniel Pienčák","Abstract Strategy,Medieval",NA,Zbyněk Vrána,NA,NA,"Area Enclosure,Modular Board,Tile Placement","Altar Games,Czech Board Games",5.53542,96 22808,"Learn about the history of the Netherlands. The person who loses his or her cards first, will win. When it's your turn you put a card on the right place in the line of history. Or, you say the previous player didn't put the card in the right order. The player of the two who was wrong gets more cards. Vroeger of later is the only Dutch game in the Anno Domini series. ",//cf.geekdo-images.com/images/pic167990.jpg,8,30,12,2,30,Vroeger of Later,30,//cf.geekdo-images.com/images/pic167990_t.jpg,2006,NA,"Bluffing,Trivia",NA,Urs Hostettler,NA,Country: The Netherlands,Card Drafting,"Fata Morgana Spiele,Jumbo",6.79434,53 22825,"Tide of Iron was released by Fantasy Flight Games in 2007. Tide of Iron: Next Wave was released under license by 1A Games in 2014. Even though Tide of Iron: Next Wave is essentially a second edition of Tide of Iron, things are a bit confusing here on BGG since the two games have separate Board Game Links. For more information about the newer 2014 version of Tide of Iron: Next Wave, you can Click Here. Tide of Iron is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945. Tide of Iron is a scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. It features loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that will represent the customizable terrain of this scenario-based wargame. The twelve double-sided map tiles, plus the dozens of included terrain hexes, allow for limitless potential combinations, and each scenario can be enhanced by special rules, objective markers, troop allotments, and other variations. The only limiting factor is your imagination! ",//cf.geekdo-images.com/images/pic140479.jpg,4,120,12,2,120,Tide of Iron,120,//cf.geekdo-images.com/images/pic140479_t.jpg,2007,"Michael Komarck,Kurt Miller,Scott Nicely,Brian Schomburg","Wargame,World War II",NA,"John Goodenough,Corey Konieczka,Christian T. Petersen","Tide of Iron Promo Cards,Tide of Iron: Days of the Fox,Tide of Iron: Designer Series Vol. 1,Tide of Iron: Fury of the Bear,Tide of Iron: Normandy,Tide of Iron: Stalingrad","Admin: Better Description Needed!,Fantasy Flight Big Box,Tide Of Iron","Action Point Allowance System,Dice Rolling,Hand Management,Hex-and-Counter,Modular Board,Partnerships,Time Track","Edge Entertainment,Fantasy Flight Games,Ubik",7.25444,3445 22826,"54mm scale science fiction collectible miniatures game released in 2 player starter packs and booster packs. Mutant Chronicles is set in the far future of our own solar system, where Mega-corporations battle each other as well as a dark invader. Power-armored doom troopers, magic, and monsters mix in this exciting dark future space-fantasy setting. On June 27, 2008, Fantasy Flight Games Announced that this game will no longer be released in a blind-purchase format. On April 9, 2009, Fantasy Flight Games Announced that they will discontinue this game. ",//cf.geekdo-images.com/images/pic326208.jpg,2,60,12,2,60,Mutant Chronicles Collectible Miniatures Game,60,//cf.geekdo-images.com/images/pic326208_t.jpg,2008,"Tim Arney-O'Neil,Henning Ludvigsen","Collectible Components,Fighting,Horror,Miniatures,Science Fiction,Wargame",NA,"Nate French,Eric M. Lang",NA,"Admin: Better Description Needed!,CMGs (Collectible Miniatures Games),Mutant Chronicles","Action Point Allowance System,Dice Rolling,Grid Movement,Hand Management,Modular Board,Variable Phase Order,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Hobby World,Nexus,Smart Ltd",6.16744,285 22827,"Publisher blurb Including a total of 180 plastic figures and dozens of unit types, Starcraft: The Board Game features an innovative modular board of varying sizes, which guarantees a new experience each and every game. An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target. Description In StarCraft: The Board Game, players battle for galactic domination on a dynamic board of interconnected planets. Planetary setup is already part of the game - every player gets two planets to place, and will place their starting base on one of them. Planets are connected with direct and "Z-Axis" connections that are placed during setup, but can sometimes later be modified during the game, and movement is only possible within planets and through those connections (by means of purpose-built transports). Each player controls a faction out of six, that belongs to one race out of three - Humans, Zerg, and Protoss. Each faction has a unique special victory condition, but all factions can also win through victory points that are gained by controlling special areas on some of the planets. Players build units and base upgrades with the resources they gather from the planetary areas that they control, and gain access to additional unit types through those upgrades. Each turn is subdivided into first a planning phase, then an execution phase, and finally a regrouping phase (used for cleanup). In the planning phase, players take turns playing a number of order tokens into stacks on each planet, with orders placed later obstructing the ones that were placed before them. This allows players to set up combos of their own, but also to obstruct plans of other players. In the execution phase then, players take turns again, and when a player's turn comes up he can choose one of his order tokens on top of any stack and execute that one - if all of their orders are obstructed, they skip their action and draw an event card instead. The execution phase isn't over until all players executed all of their orders. Possible orders are Build (used for building both units and buildings), Mobilize (used for moving units and attacking enemies) and Research (see below), and orders can always be Standard Orders or Special Orders, with the special orders having prerequisites but stronger effects. Players can also research new technologies and thus improve their combat deck in a precursor to more recent deck building mechanisms. Each player is given a combat deck unique for their race at the start of the game, and when they research new technologies then matching cards are added to that deck. This allows the players to customize what cards they will draw; when the last card of the deck is drawn, the deck is reshuffled. Most cards remain in the combat deck once researched, though some researched technologies add effects that are always in play, while some particularly strong combat cards are discarded after one use. "Reimplements" StarCraft (video game) ",//cf.geekdo-images.com/images/pic265704.jpg,6,240,12,2,180,StarCraft: The Board Game,240,//cf.geekdo-images.com/images/pic265704_t.jpg,2007,"Kevin Childress,Andrew Navaro,Scott Nicely,Brian Schomburg","Civilization,Fighting,Miniatures,Science Fiction,Space Exploration,Territory Building,Video Game Theme,Wargame",NA,"Corey Konieczka,Christian T. Petersen","StarCraft: Brood War Promotional Leadership Cards,StarCraft: The Board Game – Brood War Expansion,StarCraft: Typhon Promotion","Components: Miniatures,Fantasy Flight Big Box","Area Control / Area Influence,Area Movement,Deck / Pool Building,Modular Board,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Korea Boardgames co., Ltd.,Nexus,Smart Ltd,Ubik",7.34109,6041 22839,"This Trivial Pursuit DVD Popular Culture edition is all about entertainment, gossip and trends of the modern times. The all-new card game questions cover everything from sporting heroes to fasion icons and mainstread media. The included DVD adds an interactive element to the game. Features 6 categories - Television, Movies, Music,Sports/Games, Buzz, and Fads. This was apparently published only outside the United States, and thus likely has different questions (culture specific) than the US Pop Culture DVD game. ",//cf.geekdo-images.com/images/pic260064.jpg,6,90,12,2,90,Trivial Pursuit: DVD,90,//cf.geekdo-images.com/images/pic260064_t.jpg,2005,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,Brian Hersch,NA,"DVD Board Games,Trivial Pursuit",Roll / Spin and Move,Parker Brothers,5.08219,73 22843,"On Sunday, 7 December 1941, the US naval base at Pearl Harbor, Hawaii, was attacked by Japanese aircraft. For the next four years, Allied task forces engaged elements of the Imperial Japanese fleet throughout the ocean. Marines and army units began their program of island-hopping, wresting from the Japanese the empire that they had expanded in every direction. War in the Pacific is a multi-level simulation of the Pacific theater of operations during World War II. The game enables players to recreate the entire course of the war, form the opening Japanese attack on 7 December, 1941 to the climatic Allied assaults in the closing days of 1945. Representing some 30% of the globe, the strategic maps let players move and engage in combat on all levels: air, ground and naval. War in the Pacific is not a simple game; there are a number of rules and concepts that will, at first, be unfamiliar to a majority of players. But playing through smaller map sections and scenarios enables the player to become familiar with the mechanics of the game. This is a reprint edition which substantially expanded the original's components. Components: 7 full size (22 x 34") strategic maps in full color, new tactical maps with nearly 338 individual islands for new ground units to fight over, 32 die-cut counter sheets, nearly 9,000 counters showing all types of units from the Pacific Theater, rule books, chart books and assorted displays and player aid charts The rules have undergone significant change with greatly increased emphasis on detail in combat while removing the detailed logistics system that was the focus of the old game and replacing it with a command point system modeled after Victory Games' "Pacific War." The order of battle is significantly more detailed. Leaders on many levels (and whose combat performance may be unpredictable), often serve to limit players' ability to affect the outcome of every battle to the Nth degree. A player's assignment of the right task force commander (for the right force at the right time), may spell the difference between a tactical victory and defeat. The ground combat system has been completely revised, substituting a step-loss system adapted from VG's "Pacific War." Pitched battles on islands and atolls are now resolved, including maneuver, on expanded tactical maps in six different scales, rather than simply being abstractly represented in a single hex on the strategic maps. War in the Pacific's original air and naval systems are retained, in their essence, albeit with substantial modifications and above all added chrome in combat. Thus the game still feels like the original in those two aspects. The game comes with the grand campaign and some small introductory battle scenarios. Booklets: Rulebook I (rule 1.0 to 25.0) Rulebook II (rule 26.0 to 62.0) Scenarios & Campaign reinforcements Examples of Play, Optional Rules & Designer's Notes Chartbook I Chartbook II ",//cf.geekdo-images.com/images/pic124607.jpg,6,480,12,2,480,War in the Pacific (second edition),480,//cf.geekdo-images.com/images/pic124607_t.jpg,2006,Tom Willcockson,"Wargame,World War II",NA,Kevin Kiff,War in the Pacific Extension Kit,NA,"Hex-and-Counter,Simulation",Decision Games (I),7.73084,58 22847,"Connect6 is an abstract strategy game similar to Go-Moku. The game emerged on the internet around 1999 and was presented by the team of Professor I-Chen Wu at the 11th Advances in Computer Games Conference in 2005. Two players, Black and White, alternately place two stones of their own color, black and white respectively, on empty intersections of a Go-like board, except for that Black (the first player) places one stone only for the first move. The one who gets six consecutive stones first (horizontally, vertically or diagonally) of his or her own wins. ",//cf.geekdo-images.com/images/pic120921.jpg,2,30,8,2,30,Connect6,30,//cf.geekdo-images.com/images/pic120921_t.jpg,2003,NA,Abstract Strategy,NA,Professor I-Chen Wu,NA,"Combinatorial,n in a row",Pattern Building,(Public Domain),6.79765,85 22861,"From the Gamewright website: Roll the dice but don't lose your mice! In this fast moving game, try to keep your mice away from the kitty. Roll an arrow and pass one to the left. Roll a sleeping cat and you're lucky to squeak by. But roll a bowl and it's dinner time for kitty! The last player left with mice wins. Feed the Kitty is as simple as a cat’s life. Mice are on the menu, and as they move from place to place, it’s anyone’s guess who will end up hungry and who will get to have a full belly. Will you be caught catnapping or will you pounce into the lead? The answer is all in the roll of the dice! Ages 4 and up, no reading required. ",//cf.geekdo-images.com/images/pic1592314.jpg,5,15,4,2,15,Feed the Kitty,15,//cf.geekdo-images.com/images/pic1592314_t.jpg,2006,"Russell Benfanti,Catherine Jean DeMello","Animals,Children's Game,Dice,Educational",NA,Robert Bushnell,NA,"Animals: Cats,Animals: Mice",Dice Rolling,"Gamewright,Vennerød Forlag AS",4.79133,339 22863,"From the Gamewright website: Think you're the next Picasso? Can’t draw a stick figure to save your life? No matter the answer, you will have a blast playing this off-the-wall party game where you don't have to be the best artist to win. Pick a card and scramble to scribble a mini masterpiece in 45 seconds. Then, vote on whose drawing best fits one of over 100 creative categories. Will your picture be the squiggliest? The ugliest? The most likely to hang on a refrigerator? Win the most votes and you've got the Luck of the Draw! Ages 10 and up. ",//cf.geekdo-images.com/images/pic471477.jpg,8,30,10,4,30,Luck of the Draw,30,//cf.geekdo-images.com/images/pic471477_t.jpg,2006,Bill Ledger,Party Game,NA,Don Scott,NA,NA,"Line Drawing,Paper-and-Pencil,Voting","Gamewright,Paul Lamond Games Ltd",6.60728,137 22864,"From Gamewright website: Catch Zeus if you can! The great Greek god has bolted from Mount Olympus and it’s up to you to nab this dashing deity. Play cards strategically, adding numbers as you climb up the mythic mountain. Grab Zeus when the total reaches a multiple of 10. Better yet, summon the strength of Apollo, Poseidon, or all-powerful Hera to bring Zeus within your grasp. Reach the top of Mount Olympus with Zeus in hand and you’re a mortal among the gods. To play is human. To win, divine! Did you know that, in addition to their supreme powers, the Greek gods were endowed with the special ability to change the course of card games? Well, at least that’s the case in Zeus on the Loose! As you figure out how to harness the strengths of the various gods within, you’ll sharpen strategic thinking along with valuable addition and subtraction skills. A quick warning about Hera: Though she may be the most powerful goddess in the game, don’t get on her bad side or else she might wind up helping an opponent steal Zeus and win! Ages 8 and up. ",//cf.geekdo-images.com/images/pic191011.jpg,5,15,8,2,15,Zeus on the Loose,15,//cf.geekdo-images.com/images/pic191011_t.jpg,2006,"Tom Breitenfeldt,Klemens Franz,Oliver Freudenreich,Gary Locke,Barbara Scholz","Card Game,Math,Mythology,Number",NA,Jason Schneider,NA,"Country: Greece,Duden: ""Einfach klasse in..."" series",NA,"Gamewright,KOSMOS,Lifestyle Boardgames Ltd",6.00657,601 22877,"From publisher's website: Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 – 4 hours. This game is based on three actual campaigns experienced by units of the 9th US Infantry (Regiment) in World War II, Korea, and Vietnam. “Keep Up the Fire” is the motto of the 9th Infantry (Regiment), known as the “Manchus” for their service in the Boxer Rebellion. ",//cf.geekdo-images.com/images/pic406760.jpg,1,300,12,1,300,Fields of Fire,300,//cf.geekdo-images.com/images/pic406760_t.jpg,2008,"Donal Hegarty,Rodger B. MacGowan","Korean War,Vietnam War,Wargame,World War II",NA,Ben Hull,NA,"Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Modular Board",GMT Games,7.54585,576 22889,"From the designer & publisher: Pictureka! is a new kind of game, both in mechanic as in artwork. The mechanic is invigorating with its large square gaming tiles. The game board is composed of 3 by 3 game tiles, so the game board on which is played is a huge square of 63 cm x 63 cm. This is large enough for several players to be able to play the game at the same time. The game board is “alive”, it is not a static board as the tiles are flipped over, turned and moved. So it is not possible to memory map the board. The mechanic of an ever changing board makes it not only fun; also the challenge is kept into the game all the time. A game turn Players will have to throw a color dice at the beginning of their turn. According to the color thrown (3 possibilities) they must draw a mission card of the same color. There are 3 kinds of missions. How to win the game? Be the first one to have successfully accomplished 10 missions. Each successful mission gives 1 point, so be the first one to get 10 points. The artwork is something not to be found in ‘standard’ games. The personal drawing style of the artist Eugene makes this a kind of playing artwork. Components 9 game tiles 1 die (6-sided - standard d6) 1 color die (6-sided - 2 red, 2 green, 2 blue) 55 mission cards 1 sand timer (30 Seconds) ",//cf.geekdo-images.com/images/pic1193858.jpg,7,30,6,2,30,Pictureka!,30,//cf.geekdo-images.com/images/pic1193858_t.jpg,2006,Eugene and Louise (Art Studio),"Abstract Strategy,Memory,Party Game,Puzzle",NA,Arne Lauwers,NA,Pictureka,"Auction/Bidding,Memory,Modular Board","999 Games,Hasbro,Lauwers Games,Parker Brothers",5.42082,707 22897,"From the publishers website: In the near future, specially trained psychics called dream lords venture deep into the dreamscape. Here they explore a shifting landscape of ancient archetypes, modern terrors, and mismatched elements of the waking world. This is the shared unconsciousness of humanity, the boundless well of hopes and fears that makes us human. The reality they create in this timeless realm reverberates through the minds of dreamers everywhere. Some dream lords seek to protect it, others to dominate it, and others to destroy it. The Dreamblade collectible miniatures game allows you to project your mind into the dreamscape and wage war against an endless sea of rivals. Draw upon psychic energies to create formidable creatures that you control in battle. Confront your opponents, destroy their creations and drive them from the dreamscape! Current status : The game has been discontinued as of October 2007, no more new sets will be produced. Released Sets: Base Set - 96 miniatures Baxar's War - 60 miniatures Chrysotic Plague - 60 miniatures Anvilborn - 60 miniatures Night Fusion - 60 miniatures ",//cf.geekdo-images.com/images/pic266106.jpg,2,60,13,2,60,Dreamblade,60,//cf.geekdo-images.com/images/pic266106_t.jpg,2006,"Christopher Burdett,Dan Colavito,Stacy Longstreet,Shauna Wolf Narciso,Scott Okumura,Peter Whitley","Collectible Components,Fantasy,Horror,Miniatures",NA,"Mike Elliott,Rob Heinsoo,Brian Tinsman,Jonathan Tweet",NA,"Admin: Better Description Needed!,CMGs (Collectible Miniatures Games)","Area Control / Area Influence,Dice Rolling",Wizards of the Coast,7.15726,919 22910,"A new CCG based on the extremely popular anime show Naruto. The game has been released in Japan for a little while now and is making its American debut due to the success of the show. The use of Ninja, Jutsu, and themed Mission cards stay true to the mood of the anime. ",//cf.geekdo-images.com/images/pic142843.jpg,2,45,10,2,45,Naruto Collectible Card Game,45,//cf.geekdo-images.com/images/pic142843_t.jpg,2006,NA,"Card Game,Collectible Components,Fighting,Movies / TV / Radio theme",NA,(Uncredited),NA,"Anime & Manga,CCGs (Collectible Card Games),Ninja","Card Drafting,Hand Management",Bandai,5.82816,76 22924,"Card Football is a playing card-based board game which follows the basic rules of American football. Players battle to win the down by playing the strongest hand. Game play combines elements of classic playing card games to simulate the action on the field. Players must decide how best to play their cards. For instance, cards can be played individually, in pairs, two pair, three-of-a-kind, or five-card poker-style 'Power Hands'. Much like a football coach deciding what play to call, or the quarterback choosing his best option, players must decide whether to play strong card(s) immediately, or to hold back in hopes of using it to put together a stronger hand. Other elements of Card Football include team and player chips, game board, a score board, a referee/yard marker and dice that are used for fumble, field goal and injury situations. Card Football allows for one, two, three and four-player modes. The single-player game mode is set up so that an individual can take on 'the system' and pick up the basics of the game before challenging friends in an all-out gridiron battle. In addition, the learning curve with Card Football is remarkably low. Typically, the game is learned in two to five minutes, or after a few series of downs. If it happens on the field, you'll find it in Card Football. From field goals, punts and extra points, to fumbles, interceptions and last-second heroics, you get it all in four quarters of Card Football action. ",//cf.geekdo-images.com/images/pic285664.jpg,4,45,12,1,45,Card Football: Premiere Edition,45,//cf.geekdo-images.com/images/pic285664_t.jpg,2006,Matthew Wellman,"Card Game,Sports",NA,"Fabio Del Rio,Paolo Del Rio",NA,Sports: American Football / Gridiron,"Hand Management,Simulation,Simultaneous Action Selection","CSE Games,SportFX",6.38396,159 22938,"In Justinian the players try to win the favor of Emperor Justinian. To further their aims and to strengthen their position at court, they bribe influential persons at Justinian´s court. These bribes are represented by four different colors in the game: At the end of each game turn one color is scored. The players get victory points if their court followers have increased their clout at court. However, only three of the four colors in Justinian are scored! Game Microbadges: (Buy One) Designer Leo Colovini Microbadges: (Buy One) ",//cf.geekdo-images.com/images/pic162642.jpg,4,45,10,2,45,Justinian,45,//cf.geekdo-images.com/images/pic162642_t.jpg,2006,Harald Lieske,"Ancient,Political",NA,"Leo Colovini,Alessandro Saragosa",NA,"Admin: Better Description Needed!,Byzantium,Country: Greece",Betting/Wagering,"Mayfair Games,Phalanx Games B.V.",5.93944,556 22940,"from Europa Simulazioni website: “All is lost save Honour” is a game about the campaigns fought during the Italian Wars (1494-1530), mainly between the Hapsburgs (the Empire) and the Valois (the French kingdom). The first volume is devoted to campaigns between Agnadello (1509) and Pavia (1525) All began after reading Taylor’s “The Art of War in Italy 1494-1529”, London, 1920. Soon that period looked extremely interesting to us and nearly neglected by the wargame community. Our intent was to generate any interest, among “aficionados” and historians, about that ancient era, when the first applications of modern strategy in the art of war took place. This is the time of charges of cavalrymen with the finest gliding armors; of the first use of fire arms and artillery (with some effect); sieges, mercenary troops, treachery, pillaging and all that “chrome” that may enlighten a wargame. Those campaigns were led to bring to “the battle”, which was often decisive, we decided to bring in a detailed sequence of the main battle (said “Major Battle”). So in the game, there are three kinds of battle: Major Battle, Skirmish and Siege with the Major Battle involving different tactics played by each side. The map represents Lombardy in the XVIth century and the neighbors states. The sources for the maps were new books and old manuscripts and maps, among which a manuscript dated 1520 (!), regarding the state of the roads in the area between Lodi and Piacenza. Many books have been written about this subject and I think we have read the most important ones. We had to make a selection of all those campaigns fought in Italy during the Italian Wars. The five campaigns we have included are: - Agnadello 1509, Venice defends its Republic against the foes. - Novara 1513, the Swiss against the French army. The last triumph of the Swiss. - Marignano 1515, François I grabs the Duchy of Milan from the Swiss - Bicocca 1522, the French lose the Duchy of Milan - Pavia 1525, François I loses the largest battle and Milan to the Empire Game Highlights: new game system, operational-level, devoted to warfare in the XVIth century campaigns highly interactive sequence of play, focused on maneuver and careful planning various forms of combat: Major Battles, Skirmishes, Sieges set of Exclusive Rules and specific rules and events for each campaign a 22" x 34" fine-art map , reproducing a part of XVIth northern Italy, based on an accurate study of ancient maps and sources gorgeous iconic counters representing all the main Capitani who fought there and the different combat units detailed (as it is possible) order of battle, with combat units differentiated by strength, maximum movement, quality and reliability very low counter density and limited play time ",//cf.geekdo-images.com/images/pic433504.jpg,2,0,12,2,0,All is lost save Honour,0,//cf.geekdo-images.com/images/pic433504_t.jpg,2006,NA,"Renaissance,Wargame",NA,Nicola Contardi,NA,NA,NA,Europa Simulazioni,7.66418,67 22947,"From a minimal board made up of four hexagonal flagstones, the players must extend their territory by gaining new flagstones. For that, they each use eight pawns and try to make leave the unfavourable pawns the board in order to imprison them to later release them. Exxit deploys a simple and original mechanism: the distribution, which creates astonishingly complex tactical and strategic situations. A winner of the 2004 Concours International de Créateurs de Jeux de Société. Online Play Boardspace.net (real-time, AI option) Boîte à jeux (turn-based) ",//cf.geekdo-images.com/images/pic167992.jpg,2,40,11,2,40,Exxit,40,//cf.geekdo-images.com/images/pic167992_t.jpg,2006,Néstor Romeral Andrés,Abstract Strategy,NA,Vincent Everaert,NA,Combinatorial,"Modular Board,Tile Placement","Blue Orange (EU),nestorgames",7.01754,114 22948," Publisher's Description The Munchkins are now spies... eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats. Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now)... 'Take Their Stuff!' You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness. Other Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. ",//cf.geekdo-images.com/images/pic137335.jpg,6,90,10,3,90,Munchkin Impossible,90,//cf.geekdo-images.com/images/pic137335_t.jpg,2006,John Kovalic,"Card Game,Fighting,Humor,Spies/Secret Agents",NA,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Metal Pin,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Zipper Pull,Munchkin: Go Up a Level,Zombie Shot Glass",Munchkin,"Dice Rolling,Trading,Variable Player Powers","Pegasus Spiele,Steve Jackson Games",6.03948,917 22950,"Play Nine is the new card game of golf designed for 2 - 6 players, ages 8 to adult. The object is to shoot the lowest score. After nine holes, the lowest score wins. Card values range from -5 (hole-in-one) to 12 (out of bounds). Golfers and non-golfers alike enjoy Play Nine. The combination of strategy and luck-of-the-draw keeps the fun and challenge alive down to the last hole. Play Nine, the card game of golf, is easy to learn and fun to play so - Let's Play Nine! From publisher- ",//cf.geekdo-images.com/images/pic701235.jpg,6,45,8,2,45,Play Nine,45,//cf.geekdo-images.com/images/pic701235_t.jpg,2004,NA,"Card Game,Sports",NA,"Ceil Anderson,Kathy Assell",NA,Sports: Golf,"Hand Management,Set Collection",Double A Productions,6.28161,118 22991,"(from the web site) Do You Have Da Vinci's Masterpiece? Based on the real events from 1911 when the Mona Lisa was stolen from the Louvre. Players act as wealthy art collectors who bid on the services of art "experts" to rate their copy of the Mona Lisa. Through careful strategy and market manipulation, the player with the highest valued Mona Lisa at the end of the game has the "real" Mona Lisa and wins the game. Ages: Teen to adult Players: 3 to 5 Contents: 5 Mona Lisa player painting boards, 44 expert cards, 56 bid cards, 60 gems, gem bag, value board, card tray and rules. ",//cf.geekdo-images.com/images/pic1240670.jpg,5,30,11,3,30,Mona Lisa Mysteries,30,//cf.geekdo-images.com/images/pic1240670_t.jpg,2006,NA,NA,NA,Phil Orbanes Sr.,NA,NA,Auction/Bidding,Winning Moves Games (USA),5.86017,59 23010,"This 40th anniversary collector's edition was published in 1999 to mark the fortieth anniversary of the original game of Risk. Parker Bros describe it as a "deluxe" anniversary edition. It includes a redrawn world map and each gameboard carries a unique number denoting the "limited edition" status of each set. The "battle dice" are a special edition and the armies are die cast miniatures, each army being provided with a drawstring pouch for storage. Each set carries a special certificate of authenticity and there is little doubt that many sets have been purchased as collectors' items rather than for ordinary play. Re-Implements: Risk ",//cf.geekdo-images.com/images/pic512832.jpg,6,0,8,2,120,Risk: 40th Anniversary Collector's Edition,0,//cf.geekdo-images.com/images/pic512832_t.jpg,1999,NA,"Territory Building,Wargame",NA,"Albert Lamorisse,Michael I. Levin",NA,Risk,"Area Control / Area Influence,Area Movement,Dice Rolling,Set Collection",Parker Brothers,6.35441,553 23025,"This Knizia 2 player game was originally released in issue 17 of Games Unplugged magazine in June 2002. Shoot Out was re-released in February of 2012 as a bonus item in the DVD Going Cardboard: A Board Game Documentary. It is high noon in Silver City, Texas. Your opponent faces you on the other side of the street. Deadly Silence. Step by Step you edge closer towards your foe. Your hand wavers above your gun-belt. The game plays from duel to duel until one player picks up cards with a total value of 14 or more. On each turn a player may move(closer to his opponent) or shoot(you have 2 guns: a colt and winchester rifle). Optionally either player may choose to end the duel and retreat(picking up more ammo). ",//cf.geekdo-images.com/images/pic145801.jpg,2,20,10,2,20,Shoot Out,20,//cf.geekdo-images.com/images/pic145801_t.jpg,2002,"Kazutoshi Hina,Rick Schmitz","American West,Card Game",NA,Reiner Knizia,NA,"Crowdfunding: Kickstarter,GameLink",Dice Rolling,"(Unknown),Arclight,Games Unplugged Magazine,T-Cat Productions",5.269,120 23053,"A game about coffee planting and selling in Guatemala. The game uses two boards, representing plantations and markets. Players try to produce different kinds of coffee to ship to Europe. The market overseer decides where and if players can buy roads, huts, workers or ships or if scoring takes place. The scoring track also has a marker on it which moves ahead. The game ends when a player caught up with the marker on the scoring track. ",//cf.geekdo-images.com/images/pic196266.jpg,4,45,10,2,45,Guatemala Café,45,//cf.geekdo-images.com/images/pic196266_t.jpg,2007,Matthias Catrein,"Farming,Territory Building",NA,"Inka Brand,Markus Brand",NA,"Admin: Better Description Needed!,Country: Guatemala","Area Enclosure,Commodity Speculation,Hand Management,Route/Network Building","eggertspiele,Fabregas,Rio Grande Games",6.261,715 23055,"Dragons of Kir is an exciting, fast-paced, two-player strategy board game. The object of the game is to strategically place tiles that deflect one of the four constantly moving dragons into your opponent's war tent while defending your own. Colorful tiles, representing the forces of nature and the forces of man, interact with the dragons and influence their movement. Clever tile play creates an ever-changing landscape where opposite edges of the board connect. As quickly as one marauding dragon is deflected another may threaten you. Players must balance both offense and defense in order to succeed. The game play is quick and offers a different experience each time you sit down to play. Dragons of Kir is a themed version of Darter, which won the 2006 Origins Vanguard Innovative Game Award at Gama, with some new tiles and different rules. 4 Player Wood Expansion Set adds rules for 3 and 4 players, wood dragons and war tents, and introduces the dragon token. Re-implements: Darter ",//cf.geekdo-images.com/images/pic229616.jpg,2,20,12,2,20,Dragons of Kir,20,//cf.geekdo-images.com/images/pic229616_t.jpg,2005,Jonathan Stroh,Abstract Strategy,NA,"Dove Byrne,Jason Conkey",Dragons of Kir: Warlords,Animals: Dragons,Tile Placement,"Future Magic Games,One Eye Productions",6.68163,147 23094,"Welcome, dear Imperialists. It's the year 2415. The interplanetary federation (IPF) has done a great job in the last centuries. All necessary precautions have been taken to conquer this planet named "Steam". The core of the planet consists of a 6,500º Celsius hot source containing different resources, including water. It has taken over one hundred years to complete the first block of 42 shafts from the surface to the core. But now the time has come. From every shaft surges the hot steam that is the basis of the production of raw materials. To be able to use and process this steam, platforms have to be placed over the shafts. Later, we can use the platforms to connect the water purification tanks. By using several tank extractors, we can harvest other resources like energy, ore, and quartz from the steam. These resources are important. You will need them to grow your steam empires. You will need to increase the capacity of your landing craft to transport your harvested materials off planet. Buy and sell the resources at the Trading terminal for profit, as currency is – like on earth – always in short supply on Steam. To help you in your endeavours, the IPF has placed several specialists at your command – but getting the specialist that you require may not be easy. Planet Steam is a board game in which two to five players take the roles of entrepreneurs in a steampunk boomtown, racing to assemble equipment, claim plots of land, extract resources, and accumulate riches. After harvesting resources using tanks and converters, players must buy and sell those resources in a volatile and ever-shifting market. The one who earns the most income will, in the end, be victorious. However, only through shrewd resource management and clever manipulation of supply and demand can a player reign supreme! ",//cf.geekdo-images.com/images/pic1639600.jpg,5,120,14,2,120,Planet Steam,120,//cf.geekdo-images.com/images/pic1639600_t.jpg,2008,Czarnè,"Economic,Science Fiction",NA,Heinz-Georg Thiemann,"Planet Steam: Golden Eagle,Planet Steam: Manipulator,Planet Steam: Saboteur","Mars,Steampunk","Auction/Bidding,Commodity Speculation,Trading","Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,LudoArt Verlag",7.27235,2175 23107,"The old dragon Drakon has captured a brave band of adventurers who have sneaked into her lair to steal her gold. But rather than eat them immediately, Drakon has decided to make it a game: Greed shall set one of the adventurers free. She sends the frightened adventurers into her magical, mad vaulted chambers, and the first one to collect ten gold from Drakon’s maze gets to go free. The rest get to be lunch. Each turn, players must choose one of two options: (1) place a tile from their hand onto the board, expanding the dungeon; or (2) move their Hero to an adjacent tile. Many of the dungeon tiles have an icon that allows players entering that space to take a special action (for example, taking a piece of gold from the dragon's hoard, stealing gold from another player, or destroying a tile that is already in play). This is the third edition of Drakon, and includes the following updates: plastic miniatures are used for the heroes and the Drakon new tiles are larger (measuring 2.5 by 2.5 inches) and have all new artwork tiles include a combination of rooms from Drakon (second edition) and Drakon Expansion 1 new rules, variants, and player aids are provided each gold piece now has a value between 1 and 3 In the basic game, the first player to earn 10 gold wins the game. Some variants provide different winning conditions. Game last between 20 and 60 minutes. ",//cf.geekdo-images.com/images/pic153409.jpg,6,40,10,2,40,Drakon (third edition),40,//cf.geekdo-images.com/images/pic153409_t.jpg,2006,"Andrew Navaro,Brian Schomburg","Fantasy,Maze",NA,Tom Jolly,NA,"Animals: Dragons,Drakon,Fantasy Flight Silver Line Games","Grid Movement,Modular Board,Route/Network Building,Tile Placement,Variable Player Powers","Delta Vision Publishing,Fantasy Flight Games,Heidelberger Spieleverlag,Nexus,Silver Stars Publishing",6.53576,2506 23142,"Game description from the publisher: The art of renowned cartoonist John Kovalic, coupled with the hilarious "Make a Silly Noise or Miss!" Blast Targeting System, makes Mag·Blast (Third Edition) the perfect card game for two to eight players, ages ten and up. This edition retains all of the fast-paced fun and powerful ships of the previous editions, and it includes eight new flagships, seven ship types, twenty action card types (including fighters and bombers), and three blast card types...including the famous Mag•Blast! ",//cf.geekdo-images.com/images/pic122299.jpg,8,20,10,2,20,Mag·Blast (Third Edition),20,//cf.geekdo-images.com/images/pic122299_t.jpg,2006,"John Kovalic,Scott Nicely,Brian Schomburg","Card Game,Humor,Science Fiction",NA,"Christian T. Petersen,Anders M. Petersen",NA,"Admin: Better Description Needed!,Fantasy Flight Silver Line Games","Campaign / Battle Card Driven,Hand Management,Player Elimination,Take That,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,KADABRA,Korea Boardgames co., Ltd.,Silver Stars Publishing,Ubik",6.06732,1776 23181,"This is a new game inspired by the bestselling novel of the same name and licensed by the film company that is making the movie based on the Da Vinci code book. The game includes 15 different mysteries for players to solve and uses some clever tools that players must employ to solve the mysteries. An instructional DVD that explains the game and shows an example mystery being solved is also included. There are 2 phases to the game. In the first phase players roll and move their pieces around the board to visit various sites to look at clue cards so they can figure out the mystery phrase first. Each of these clues require a different mechanism to solve. Some use a mirror to reverse the letters, some use a decoder box that is laid over the card in a certain way to reveal part of the mystery phrase, some cards you line up against a special decoder tool, and some are just riddles or puzzles to solve. Some clues will also require the player to do to the center of the board and visit the library to retrieve a card there with information that will help them solve their clue. Alternately, players might need to visit the Louvre and examine a painting there. When the players visit the Louvre the players only have 30 seconds to find the correct card with the painting that relates to their clue, examine the painting and the information on the card about the painting and hopefully discover the information they need to solve their current clue. Players can also discover one of two special types of cards: Taxis which let the player move around board quicker and a computer card that lets you look at another player's notes for 30 seconds. Once one player thinks they have solved the Mystery Phrase they go to the center of the board and announce the answer. If they are right then all players score 1 point for each letter (and blank space) they had correct in the Mystery Phrase. The player that got the Mystery Phrase correct gets 5 bonus points. This begins Phase 2 of the game as 5 questions are now read from the mystery book. These questions relate to the clues that the players discovered during the game. Each question a player gets right is worth 5 points. If a player gets all 5 questions correct they score another 5 points. Players lose points for any Taxi or Computer cards they had left in their hand at the end of the game. The player with the highest score wins. ",//cf.geekdo-images.com/images/pic509228.jpg,6,120,12,2,120,The Da Vinci Code Board Game: The Quest for the Truth,120,//cf.geekdo-images.com/images/pic509228_t.jpg,2006,NA,"Deduction,Memory,Murder/Mystery,Novel-based",NA,Terry Miller Associates,Da Vinci Code: Het Bordspel – 5 Nieuwe Mysteries,Leonardo da Vinci,"Memory,Roll / Spin and Move","Columbia Pictures,Hasbro,Identity Games International B.V.,Mega Brands,Nilco S.A.,RoseArt,Winning Moves France,Winning Moves Germany",5.07218,193 23241,"Banküberfall description: The bank directors want to have more excitement in their lives. So they decide to rob their own banks. As one of those bank directors, the player can speculate with money transfers, distract policemen with a beautiful women, spy and intrigue against each other. Gravediggers description: this game is the 2007 Twilight Creations edition of the same game with a different theme: here gravediggers are competing in robbing graves. Here the special caracters are beautiful women, guards, attendants and bandits (4 of each as the character and card distribution, just like the rules are exactly the same in the two games). ",//cf.geekdo-images.com/images/pic205307.jpg,5,25,10,2,25,Gravediggers,25,//cf.geekdo-images.com/images/pic205307_t.jpg,2005,"Miguel Coimbra,Arthur Wagner","Bluffing,Card Game,Horror,Memory",NA,Reiner Knizia,NA,NA,"Auction/Bidding,Memory,Simultaneous Action Selection","Piatnik,Twilight Creations, Inc.",5.77635,315 23249,"Slightly higher gaming style than roll and move, players compete in several (14) mini physical games on the main board. These then give scores that allow the pawn to move around the board. Winning is just a first across the line after one circuit. Games include - Bar skittles, Bowling, Pool, Shove Ha'penny, Ring Toss, Golf, Word Rummy, Spell 10 and others. ",//cf.geekdo-images.com/images/pic2099086.jpg,4,0,7,2,0,Game of Games,0,//cf.geekdo-images.com/images/pic2099086_t.jpg,1986,NA,"Action / Dexterity,Memory,Racing,Sports,Word Game",NA,"Gil Druckman,A. Weiner",NA,NA,"Acting,Dice Rolling,Memory,Roll / Spin and Move","MB Giochi,MB Jeux,MB Juegos,MB Spellen,Milton Bradley,Playskool",4.64886,88 23258,This is a game for two treasure hunters in ancient Inca ruins. You are both looking for the same relics. But first you put together your exploration team out of archaeologists and soldiers of fortune by drafting cards from the central pile. During the game you can poach staff members off your adversary or salvage a staffer from deadly traps. You do all this to meet the required conditions to find those rare treasures. And because they're rare you'd better not miss them. ,//cf.geekdo-images.com/images/pic539865.jpg,2,30,10,2,30,Expedition Altiplano,30,//cf.geekdo-images.com/images/pic539865_t.jpg,2006,NA,"Adventure,Card Game,Exploration",NA,Christian Martinez,NA,"Archaeology,Matagot Duo Collection","Card Drafting,Hand Management,Take That","Matagot,Asmodee",6.11932,132 23263,"From the box: The usual suspects are wreaking havoc at Tudor Mansion, and Scotland Yard needs your help! Can you crack these challenging interactive cases, plus unlimited others in the special bonus game? The DVD brings you inside Tudor Mansion where Inspector Brown is waiting with information on events of the day. Ashe the Butler is also there, ready to share some clues of his own. Remember to stay alert! You never know what you'll find in a room or run across in a Secret Passage. Like classic Clue, you'll make Suggestions, but in Clue DVD your Accusations are made secretly using the DVD. And keep that Red Reader close at hand... there are secrets in these cases and information you'll need to decipher. ",//cf.geekdo-images.com/images/pic470110.jpg,5,60,10,3,60,Clue DVD Game,60,//cf.geekdo-images.com/images/pic470110_t.jpg,2006,NA,"Deduction,Murder/Mystery",NA,Rob Daviau,NA,"Cluedo,DVD Board Games",NA,"Hasbro,Parker Brothers",6.21859,320 23284,"Wayfinder is about four Polynesian tribes who, while voyaging, got mixed up among a group of islands. Each player plays a Wayfinder (navigator-priest). The goal for the Wayfinder is to go on a series of voyages to unite the people of the tribes and form villages. On the player's turn, the player must execute a voyage where the wayfinder is located - picking up all the residents of that space and voyaging (mancala like) placing one tribesman on each spot along the way. You get points for creating villages (exactly 5 men of one color in a space) - but more points for villages of your own color. Huts mark created villages - which is used in end game scoring. There is a real time part of the game play. That is, when it's not your turn, you must race to place your Wayfinder to mark the beginning of your next voyage before the beginning of your next turn. The game ends when there are no more moves possible. The player with the highest score wins. ",//cf.geekdo-images.com/images/pic144749.jpg,4,45,0,1,45,Wayfinder,45,//cf.geekdo-images.com/images/pic144749_t.jpg,2006,Benjamin Corliss,Abstract Strategy,NA,Benjamin Corliss,NA,Tube Games,NA,Allumbra,6.69575,106 23292,"Each player has a pool of gold, which everyone else wants to steal. Players have a secret goal of how much gold they need in their pool to win. Playing cards on other players moves gold and cards around, or blocks those actions. A player wins a round by starting their turn with their target amount of gold. The first player to win three rounds wins the game. ",//cf.geekdo-images.com/images/pic129455.jpg,5,5,8,2,5,Gold Thief,5,//cf.geekdo-images.com/images/pic129455_t.jpg,2006,NA,"Card Game,Fantasy,Number",NA,Chris Cieslik,Gold Thief: Pirate,NA,"Hand Management,Set Collection",Asmadi Games,5.70119,84 23304,"Geneva, 1920: The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, "Les Bella Lieben Jolie De Von Giorno", to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well. In "Oh My God! There's An Axe In My Head." The Game of International Diplomacy, the remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths. ",//cf.geekdo-images.com/images/pic1869544.jpg,6,60,16,2,60,"""Oh My God! There's An Axe In My Head."" The Game of International Diplomacy ",60,//cf.geekdo-images.com/images/pic1869544_t.jpg,2014,"Chris Adams,David Fooden","Humor,Negotiation,Political",NA,"Chris Adams,David Fooden",NA,Crowdfunding: Kickstarter,"Dice Rolling,Trading,Variable Phase Order,Variable Player Powers",Game Company No. 3,6.27017,59 23311,"Carrousel is a game without turns. The board shows a carrousel with seven spaces in a circle. Placed on this (on five adjacent spaces) are five different-colored horses. The game also contains a deck of cards, each showing three horses in different colors. At the start of the game, each player is dealt nine cards and lays them out in front of herself. The object is then to make the three horses at the front of the carrousel be in the same order as on one of one's cards. When this happens, you get a point for that card (put it upside-down in a private score pile) and get to draw a new one. There are a number of legal moves to make, like swapping the places of two horses, placing the last one first and so on. To score a card, you must perform a move to make the first three horses match one of your cards. If you make a move and they don't fit, you lose one point. If you're not fast enough, someone else will move something, messing up your plans. The game has been illustrated by Stéphane Poinsot. From the publisher's website: Here's a strange merry go round! Its wooden horses, joking and mocking, have come to life and nothing can stop them for turning in any direction! If you want to ride, you'll have to catch them! To play Carrousel, you don't have to be a knight, jockey or a cossack. A little speed and observation will do. Find the right color combinations and move your horses quickly before your opponents do it for you! Carrousel is a game of speed and observation by Max Gerchambeaux who, when he's not cooking one of the best cassoulets in Paris in his restaurant, invents smart games for the whole family! ",//cf.geekdo-images.com/images/pic144655.jpg,4,15,7,2,15,Carrousel,15,//cf.geekdo-images.com/images/pic144655_t.jpg,2006,Stéphane Poinsot,"Animals,Puzzle,Real-time",NA,Max Gerchambeau,NA,Animals: Horses,NA,Asmodee,6.27932,217 23329,Players try to build the best buildings and take over the city. Game contains a wooden board and 44 wooden playing pieces. ,//cf.geekdo-images.com/images/pic140901.jpg,4,20,7,2,20,Skybridge,20,//cf.geekdo-images.com/images/pic140901_t.jpg,2006,NA,Abstract Strategy,NA,Adam Ritchey,NA,"3D Games,Gigamic Classic","Hand Management,Pattern Building","Fundex,Gigamic",5.88054,257 23334,"From Publisher: Create a doodle with a few rolls of the Doodle Dice. There's a different doodle pictured on each card in the deck. When you build a doodle that matches one of the cards, you take that card. Block an opponent's turn or take one of their cards away. Collect one card of each color and you win! It's the fun, challenging way for everyone in your family to be a doodle artist! ",//cf.geekdo-images.com/images/pic336444.jpg,6,0,6,2,0,Doodle Dice,0,//cf.geekdo-images.com/images/pic336444_t.jpg,2006,NA,"Card Game,Dice",NA,Joe Haus,NA,NA,"Dice Rolling,Set Collection,Take That","Editrice Giochi,Green Board Game Co.,Jax, Ltd.,Kärnan,Spiel Spass",5.60392,344 23348,"Easter Island is a mysterious island in the South Pacific. Its inhabitants have long since vanished without a trace except for the giant Moai. These giant statues are so large and heavy that modern man has had a difficult time recreating them without modern tools. Tools the original inhabitants most certainly couldn't possess. This game speculates that the statues were, in fact, beam weapons created by two very powerful wizards. These wizards used the statues in a giant game, with the island itself as the board. You are now one of those wizards... Easter Island lets you place your statues and move them into position. Then, when everything is ready, call upon the power of the Sun to topple your opponent's statues and thus your opponent. ",//cf.geekdo-images.com/images/pic426016.jpg,2,20,8,2,20,Easter Island,20,//cf.geekdo-images.com/images/pic426016_t.jpg,2006,Kurt Miller,Abstract Strategy,NA,"Roberto Fraga,Odet L'Homer",NA,"Country: Chile,Tropical theme","Action Point Allowance System,Point to Point Movement","Twilight Creations, Inc.",6.40049,355 23373,"From the Website: Do you have what it takes to rule the Galaxy? Engage your Hero in the battle for galactic domination! Be the first to explore space, develop technology, and control planets and you will become the Ruler of the Galaxy. Galaxy is a two player HeroCard game that can be expanded to a three or four player game with additional decks. Expanded by: HeroCard Galaxy Crab Expansion Deck HeroCard Galaxy EGG Expansion Deck ",//cf.geekdo-images.com/images/pic222581.jpg,4,60,10,2,60,HeroCard Galaxy,60,//cf.geekdo-images.com/images/pic222581_t.jpg,2006,NA,"Card Game,Science Fiction,Space Exploration",NA,Nico Carroll,"HeroCard Galaxy Crab Expansion Deck,HeroCard Galaxy EGG Expansion Deck",Herocard,Variable Player Powers,TableStar Games,5.83333,57 23374,"From the Website: The Mayor of New Olympia has just sent out an urgent message to heroes around the globe: “New Olympia is in dire straits! Villainous gangs wreaking havoc on the citizens! Robotic Invaders destroying the fair city! We need a Hero to discover their plots, foil their plans, and restore order! Be the first and you will be awarded the title- "Champion of New Olympia"!” Champion of New Olympia is a two player HeroCard game that can be expanded to a three or four player game with additional decks. Expanded by: Herocard Champion of New Olympia Ferrion Expansion Deck HeroCard Champion of New Olympia Talon Expansion Deck ",//cf.geekdo-images.com/images/pic222587.jpg,4,20,10,2,20,HeroCard Champion of New Olympia,20,//cf.geekdo-images.com/images/pic222587_t.jpg,2006,NA,"Card Game,Comic Book / Strip",NA,Ray Long,"Herocard Champion of New Olympia Ferrion Expansion Deck,HeroCard Champion of New Olympia Talon Expansion Deck","Herocard,Superheroes","Area Movement,Hand Management,Modular Board,Variable Player Powers",TableStar Games,5.64912,57 23375,"From the website: It is the late 12th century. The sun has set on the classical period of Japan. The emperor’s power has waned and a new power is growing on the horizon. Now, through alliances, court manipulation, and hand to hand combat, competing factions will battle in an epic struggle for control of feudal Japan. Rise of the Shogun is a two player HeroCard game that can be expanded to a three or four player game with additional decks. Expanded by: HeroCard Rise of the Shogun Miko Expansion Deck HeroCard Rise of the Shogun Prince Expansion Deck ",//cf.geekdo-images.com/images/pic222584.jpg,4,60,12,2,60,HeroCard Rise of the Shogun,60,//cf.geekdo-images.com/images/pic222584_t.jpg,2006,NA,"Card Game,Medieval",NA,Alexei Othenin-Girard,"HeroCard Rise of the Shogun Miko Expansion Deck,HeroCard Rise of the Shogun Prince Expansion Deck","Asian Theme,Country: Japan,Herocard","Area Movement,Variable Player Powers",TableStar Games,6.33605,172 23378,"The Cold War Battles game system is a grand tactical simulation of battles that were fought—or could have been fought—during the Cold War. The playing pieces represent the actual units that participated or could have participated. Two games included in this issue are: BUDAPEST 1956, covering the ill-fated rebellion in the Hungarian capital in late 1956; and BLITZKRIEG ANGOLA, the clashes between Cuban and South African mechanized forces in Angola in 1987 and 1988. There are two players in each game. In BUDAPEST 1956 one player controls the Hungarian Rebels and possible NATO "what-if" reinforcements, the other controls the forces of the Warsaw Pact. In BLITZKRIEG ANGOLA one player controls the South Africans and their UNITA allies, the other the Cuban and MPLA forces. In the Budapest game each hexagon on the map represents half a kilometer across, and each game turn represents one day. Soviet maneuver units are mostly battalions, with regiments for their artillery and assault guns; Hungarian rebel units are ad hoc groups; and NATO intervention, when playing that special alternative history scenario, are represented by US "Pentomic" battlegroups. In the Angola game each hexagon on the map represents eight kilometers across, while each turn represents anywhere from one week of intensive combat to four weeks of refitting. Units on both sides are mainly battalions or equivalent groups of irregulars. The game system is low-complexity (totaling about 13,000 words) and compares to the one used in last year's Middle East Battles: Suez '56 & El Arish '67. There are 280 NATO-style (with some iconic) half-inch counters. Playing time between two experienced opponents of roughly equal skill levels will be about three hours per game. Designed by Joseph Miranda. Cold War Battles: Budapest '56 & Angola '87 was published in Strategy & Tactics magazine #235. ",//cf.geekdo-images.com/images/pic115505.jpg,2,180,12,2,180,Cold War Battles: Budapest '56 & Angola '87,180,//cf.geekdo-images.com/images/pic115505_t.jpg,2006,Joe Youst,"Modern Warfare,Wargame",NA,Joseph Miranda,NA,"Cities: Budapest,Country: Angola,Magazine: Strategy & Tactics",Hex-and-Counter,Decision Games (I),6.66855,55 23387,"Collectible Card Game based on Conan. Artwork and ideas pulled mainly from Robert E. Howard's works with other sources to follow in expansions. The goal is to become King of Aquilonia. Your version of Conan (each player will have one of their own) needs to gain renown by defeating enemies. These foes come in varying strengths and attempt to flank your Conan card to inflict as many hits as possible. If your Conan falls to 0 health, you lose. The choice lies in heaving many weak foes at Conan, or 1 or 2 major enemies. The combat mechanic involves the comparison of icons along the sides of the moves and maneuvers performed by Conan and his various foes. These will determine hits, misses, and blocks. The game features new artwork from Dark Horse artist Paul Lee, CCG artists such as Alex Horley and Patrick McEvoy, and legendary fantasy artist, Ken Kelly. Some art is taken from current Dark Horse comics, as well as some old Savage Sword covers. ",//cf.geekdo-images.com/images/pic126064.jpg,9,30,12,2,30,Conan Collectible Card Game,30,//cf.geekdo-images.com/images/pic126064_t.jpg,2006,NA,"Adventure,Card Game,Collectible Components,Fantasy,Fighting,Mythology",NA,Jason Robinette,NA,CCGs (Collectible Card Games),NA,"Comic Images,Tempo Games",7.11132,106 23388,"AD 3017 - In the Ninja Galaxy it has been discovered that the four main star systems are becoming unstable. A destructive virus is spreading. The Ninja Elders have decided that only one star system can be saved. The other ones must be quickly neutralized. Which ones? To decide, the four Ninja Clans will battle each other at the Galaxy Power Rings. The winner's star system will be saved. Advance RING-LEVELS by going through PORTALS. Sabotage your opponents with PORTAL-BLOCKERS, and VAPORIZE blockers in your way. Battle your opponents up close with LASER SWORDS, or eliminate them with LIGHT STARS. Finally, NEUTRALIZE the other star systems with the very powerful NEGATIVE ENERGY DISCS (NED). New Advanced Rules: Use your Ninja Master Card to come into the battle when your ninja is facing elimination. In addition, each ninja has a special ability and on the third hit-point is eliminated. This adds much more strategy to the game and plays in about an hour. Ninja Galaxy is a fun Space-Battle Adventure for the whole family and yet serious enough for the "gamer." A game of strategy, chance and fantastic finishes! ",//cf.geekdo-images.com/images/pic286866.jpg,4,30,0,2,30,Ninja Galaxy,30,//cf.geekdo-images.com/images/pic286866_t.jpg,2006,NA,Science Fiction,NA,Randy Thompson,NA,Ninja,Roll / Spin and Move,Stein-Thompson Games,3.31857,70 23400,"Napoleon at the Crossroads - The Highways to Leipzig 14 August - 25 October 1813 Campaigns of Napoleon System "2X." Very similar to the "1X" Series, 6 km (3.75 miles) per hex, 3 days per turn, 3,000 men per strength point. The full Autumn campaign lasts just 24 turns. Scenarios cover the decisive start of the campaign in August 1813, the Crossing of the Elbe at Wartenburg in mid Sept, and the approach to Leipzig starting on October 8th. COMPONENTS: one 22 x 34" map; 56 pages of rules including campaign analysis, designers notes and more; 10 player aid cards (Organization Displays, Leader & Unit Manifests, March Set-up Tables that allow set-up on various dates); one box. GAME SYSTEM: CAMPAIGNS System - Series 2X = 6,000m/hex, 3,000 men/SP, 3 days/turn. ",//cf.geekdo-images.com/images/pic361386.jpg,4,180,12,2,180,Napoleon at the Crossroads,180,//cf.geekdo-images.com/images/pic361386_t.jpg,2006,"Knut Grünitz,Mark Simonitch","Napoleonic,Wargame",NA,Kevin Zucker,NA,Campaigns of Napoleon System: 2x Series,"Action Point Allowance System,Hex-and-Counter",OSG (Operational Studies Group),7.31216,74 23418,"(from GMT website:) Pursuit of Glory: The Great War in the Near East is a sequel to the award-winning Paths of Glory. This game puts you in the driver's seat of the British/Russian alliance or the Ottoman Empire during World War One. Gallipoli, holy war, mutiny, and the Russian Revolution await. Walk in the shoes of men such as Churchill, Lawrence of Arabia, Enver, and Falkenhayn. The action stretches from India to the Balkans, from the Black Sea to Suez. Can the Germans inspire a Persian uprising or forge an alliance with Afghanistan? Can the Russians capture a warm water port? Can the British guard the oil that fuels the Royal Navy? Can the Turks capture the Suez Canal and spark a revolt in Egypt? In Pursuit of Glory you will constantly feel that you're on the razor's edge - on the verge of impending doom or of breakthrough and total victory. Your hand of 7 cards presents you with a rich array of strategic and operational opportunities. You must decide whether to use each card for its historic event, command points, or resources. You must then commit your forces to a variety of objectives: the Turkish-Russian frontier in Caucasia, the violation of neutral Persia, oil-rich Mesopotamia, the Suez Canal, the Balkans and its vital railroads. You must judge when it is right to invade Serbia or launch a new naval invasion (perhaps on the inset map representing Gallipoli). As the British, you must hold on while your Russian allies break through the Turkish lines in Caucasia and you bring your forces to bear through invasion and a gradual build-up of imperial might. As the Turks, your objective is to gain complete victory early, uniting your strength with Germany and crippling the British Empire in Egypt and India or to persevere. If you are looking for a game that is relevant, dynamic, fun, tense, and a frantic roller coaster of a game, you will enjoy Pursuit of Glory. Game Features TIME SCALE Approx. 1 year per hand of cards MAP SCALE Point-to-Point NUMBER OF PLAYERS One or Two COMPONENTS: Two full color counter sheets 110 full color playing cards One 22 x 34" full color map Rule Booklet Scenario Booklet Player Aid Cards Two 6-sided dice DESIGNER: Brad Stock & Brian Stock DEVELOPER: Tony Curtis & Neil Randall MAP, CARD, & COUNTER ART: Mark Simonitch (BGG description:) Pursuit of Glory is a stand alone sequel to Paths of Glory, a card-driven strategy game covering the first World War. Unlike the original game, which focused on the European theater of World War I, Pursuit of Glory focuses entirely on the Great War in the Middle East. Pursuit of Glory uses the same card-driven mechanics and point-to-point of the first game, but with some rules changes and modifications to better simulate the conditions of the war in the Middle East. It was developed by Brad and Brian Stock with the permission of Ted Raicer, the designer of the original Paths of Glory. ",//cf.geekdo-images.com/images/pic394801.jpg,2,360,14,2,360,Pursuit of Glory,360,//cf.geekdo-images.com/images/pic394801_t.jpg,2008,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War I",NA,"Brad Stock,Brian Stock",NA,NA,"Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",GMT Games,7.90819,414 23451,"Space Dealer is played in real time to a 30-minute soundtrack (or timer) with all players playing simultaneously. Players start at their own planet with a power generator and a mine. They race to generate goods and deliver them to each other (earning victory points for both the player and the recipient) or to the neutral planets. They can also do research to improve their abilities and bring new cards into play. Everything – from generating goods to moving ships,to playing new cards – requires at least one flip of a sand timer; the catch is that each player has only two timers! At the start of the game it seems like you have all the time in the world. Very soon, though, the game becomes a frantic race to make as many deliveries as possible! A second copy of Space Dealer can be added to expand the game up to eight players. ",//cf.geekdo-images.com/images/pic147924.jpg,4,30,10,3,30,Space Dealer,30,//cf.geekdo-images.com/images/pic147924_t.jpg,2006,Patrick Schoden,"City Building,Real-time,Science Fiction,Transportation",NA,Tobias Stapelfeldt,Space Dealer: All-Zeit,CD Board Games,"Pick-up and Deliver,Point to Point Movement,Simultaneous Action Selection,Trading","eggertspiele,JKLM Games,Pegasus Spiele,Rio Grande Games",6.58099,1575 23499,"Can you beat the odds? In this interactive board game, contestants are encouraged to get the advice of their family and friends, but they have to make the final decision on the potential “deal”…. Based upon the international phenomenon of the highly successful Deal or No Deal television show, this game follows the same set of rules. Select a briefcase and either stay with that briefcase or make a deal with the bank for a cash offer in exchange for your briefcase’s hidden cash value. Will you end up with $1 million, or $.01? Ages 10 and up, intended for 2-6 players. ",//cf.geekdo-images.com/images/pic1385824.jpg,6,30,8,2,30,Deal or No Deal,30,//cf.geekdo-images.com/images/pic1385824_t.jpg,2006,NA,Movies / TV / Radio theme,NA,Dick de Rijk,NA,TV Series: Deal or No Deal,Secret Unit Deployment,"Clementoni,Crown & Andrews Ltd.,Drumond Park Ltd.,Educa Borras,Fotorama USA,Giochi Preziosi,Jumbo,Nilco S.A.,Pressman Toy Corp.",3.75521,96 23521,"Each player has 12 rings (in four sizes)and 3 bases of the same color. These are placed one at a time, in turn, on one of 25 territories laid out in a five X five pattern. You may place a ring: i) onto or next to a territory that already has a ring in your color, or ii) next to a base of your color. You also may place a base next to a territory that already has a ring in your color. Each territory can accommodate up to four rings as long as all the rings are different sizes. The winner of the territory is the player who has placed the most rings on it when the game ends, which occurs when no one can place any more rings on the board. The bases do not count in the scoring but can be placed on a territory to prevent any other player from placing a ring on it. ",//cf.geekdo-images.com/images/pic126396.jpg,4,10,8,2,10,Ringgz,10,//cf.geekdo-images.com/images/pic126396_t.jpg,2005,NA,Abstract Strategy,NA,Thierry Denoual,NA,NA,Area Enclosure,Blue Orange Games,5.80733,191 23540,"1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map. In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner. The game was originally available in kit form from Wild Heaven, and is now also being published by Deep Thought Games, LLC. ",//cf.geekdo-images.com/images/pic730152.jpg,6,210,14,2,210,1889,210,//cf.geekdo-images.com/images/pic730152_t.jpg,2005,NA,"Economic,Trains,Transportation",NA,Yasutaka Ikeda,NA,"18xx,Admin: Better Description Needed!,Country: Japan","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC,Wild Heaven",7.94069,375 23550,"A fast-paced word game for two players. The game consists of wooden letter tiles, each with four letters (the Discovery Edition contains 28 tiles and the Wooden Box edition has 32 tiles). The board starts with 16 tiles and more are added during the game. On a turn, players find words (at least three letters long) on the board. Words can be situated vertically, horizontally, or diagonally. When a player finds a word, they use transparent tokens to highlight the letters in the word. Over the course of the game, the board expands beyond the inital 4 x 4 layout, as players earn new letter tiles and add them to the wordsearch field. The first player to use up all of their tokens wins. ",//cf.geekdo-images.com/images/pic126344.jpg,2,20,8,2,20,WordSpot,20,//cf.geekdo-images.com/images/pic126344_t.jpg,2006,NA,Word Game,NA,Russell Ginns,NA,NA,Tile Placement,Front Porch Classics,6.14551,156 23576,"From the Blue Orange Games website: It's show time! Coocoo, the Rocking Clown, just loves to juggle, but his big curved green shoes make him wobble and keep throwing him off balance. Help him juggle the most balls without making any of them fall, and you win! ",//cf.geekdo-images.com/images/pic1683226.jpg,6,5,3,1,5,CooCoo the Rocking Clown!,5,//cf.geekdo-images.com/images/pic1683226_t.jpg,2005,NA,"Action / Dexterity,Children's Game,Puzzle",NA,Thierry Denoual,NA,Circus,"Co-operative Play,Pattern Building","Blue Orange Games,GoKids 玩樂小子",5.64389,90 23598,"From the Box & Playroom website: "They're cute, they're fluffy, and they're on the loose! Be the first player to fence in Mother Sheep's flock in this exciting game of family fun. Each player has a list of five lost sheep they must fence in to return to the Mother Sheep, and only certain types of fences with which to do it. Each piece of fencing is color-coded to match up with other pieces, so you must think strategically when placing them. Players must work together at the same time as they compete with one another, in order to build up their fences the fastest. Every piece of fencing can either help or hinder the other players, so it’s important to keep track of who else is aiming for your sheep. Will you be the first one to fence in everyone on your list? Expanded by: Mother Sheep: The Wolf ",//cf.geekdo-images.com/images/pic218839.jpg,6,30,8,2,20,Mother Sheep,30,//cf.geekdo-images.com/images/pic218839_t.jpg,2006,Randy Martinez,"Action / Dexterity,Animals",NA,Jeb Havens,Mother Sheep: The Wolf,Animals: Sheep,Line Drawing,Playroom Entertainment,5.43808,146 23604,"The World Cup Game is a football (soccer) game that is like no other soccer game. This is the first of its kind that closely resembles the current genre of German-style boardgames that have become so popular in recent years. It is not a quiz game and it is not a single match style soccer game, but it covers two complete tournaments - the 1930 tournament in Uruguay and the 2002 tournament in Korea and Japan. Two games in one box. The 1930 game takes around an hour to play, while the 2002 game takes around 3 hours to play. The box is weighty, coming in at just under 2kg, so you get a lot for your money. The components are 2 large boards, 74 National flag tiles, 182 Action tiles, 87 Action cards, 36 Plastic footballs, 4 'blob'dice, 3 score sheets, a rulebook and the box! Expanded by: The World Cup Game - Expansion 1 (contains World Cups of 1958, 1962 and 1966, and a sheet of all flags needed for the expansions) The World Cup Game - Expansion 2 (contains World Cups of 1934, 1938 and 2006) The World Cup Game - Expansion 3 (contains World Cups of 1950, 1986 and 1990 and Euro 2008) The World Cup Game - Expansion 4 (contains World Cups of 1974, 1978, 1982 and 1994) The World Cup Game - Expansion 5 (contains World Cups of 1954, 1970 and 1998) The World Cup Game - Expansion 6 (Contains World Cup of 2010 and the new expansion card set) Cardgame version: The World Cup Card Game 2010 ",//cf.geekdo-images.com/images/pic343070.jpg,16,180,10,3,180,The World Cup Game,180,//cf.geekdo-images.com/images/pic343070_t.jpg,2006,"Shaun Derrick,Jan Derrick,Martin Whelan",Sports,NA,Shaun Derrick,"The World Cup Game: Expansion Set 1,The World Cup Game: Expansion Set 2,The World Cup Game: Expansion Set 3,The World Cup Game: Expansion Set 4,The World Cup Game: Expansion Set 5,The World Cup Game: Expansion Set 6","Admin: Better Description Needed!,Sports: Football / Soccer",Tile Placement,Games for the World,7.03513,657 23613,"By the beginning of 1954, both the French and Viet Minh realized that the war in Indochina was nearing an end. Ho Chi Minh had requested cease fire negotiations in Geneva, Switzerland, and the French government was looking for a way out that would give them peace with honor. Both sides felt that a "big win" on the battlefield would finally secure at the peace table what they had been unable to obtain in six and a half years of war. The site of this battle would be near a village called, in Vietnamese, "Seat of the Border County Prefecture" located in a distant valley of north western Vietnam near the Laotian border. The French high command, under General Henri Navarre, reasoned that such a remote location could not be successfully attacked. General Vo Nguyen Giap thought the position was nearly impossible to defend. The siege of Dien Bien Phu would be the result. La vallée de la mort ("Death Valley") is a simulation of this epic siege that ended the French colonial presence in Asia and marked the beginning of a 21 year struggle for national unification. The game is designed for 2 players, one taking the role of the French commander of the fortress complex at Dien Bien Phu, the other of General Giap, commanding the Viet Minh forces laying siege. The game and scenarios are small enough to be played solitaire, however. Each turn of the game represents one week. Each assault impulse represents one day. A point of combat strength represents 150 to 200 men, 6 aircraft, 5 or 6 guns, or a single tank. An inch on the map corresponds to 700 yards. ",//cf.geekdo-images.com/images/pic130599.jpg,2,240,12,2,240,La vallée de la mort,240,//cf.geekdo-images.com/images/pic130599_t.jpg,2006,Craig Grando,"Vietnam War,Wargame",NA,Paul Rohrbaugh,Flights of Fantasy,"Country: Vietnam,First Indochina war,Magazine: Against The Odds","Area Movement,Hex-and-Counter","Against the Odds,LPS, Inc.",5.41949,59 23615,"Kulikovo 1380 is a game covering the battle between the Golden Horde clan of Mongols and the collected principalities that we know as Russia under the growing leadership of Muscovy, and the Grand Prince of Moscow, Dmitri Ivanovich, later entitled Donskoi for his victory at Kulikovo (which is right near the Don River). For 150 years, Tatar armies had readily destroyed all Russian opposition, and Kulikovo was the first sign that Russia was starting to emerge from Tatar domination. It would take several centuries more. Kulikovo is considered a major turning point/battle of the Middle Ages, in that it not only showed that a western-style, "heavy" army could defeat the Mongols, but it was also the first major step in the unification of the various Russian principalities under the leadership of Muscovy. Kulikovo is an accessible, fast-playing, fun game of low complexity. Gamers who have played ATO's Suleiman the Magnificent (ATO #9), and/or GMT Games’s Men Of Iron should find all of this quite familiar. ",//cf.geekdo-images.com/images/pic162891.jpg,2,180,12,2,180,Kulikovo 1380: The Golden Horde,180,//cf.geekdo-images.com/images/pic162891_t.jpg,2006,Craig Grando,"Medieval,Wargame",NA,Richard H. Berg,NA,"Magazine: Against The Odds,Men of Iron Series",Hex-and-Counter,"Against the Odds,LPS, Inc.",6.81154,78 23631,"A fascinating game for dominance set in the distant past when all the world's land masses were joined in a single super-continent: Pangea. This unique game promotes battle and migration as the world breaks into pieces. The player-controlled species advance and evolve based on the in-game action. Featuring satisfying depth and near limitless possibilities, you will discover new facets to game-play each time you join in the Conquest of Pangea. Expanded by: Conquest of Pangea: Atlantis ",//cf.geekdo-images.com/images/pic130576.jpg,4,90,12,2,90,Conquest of Pangea,90,//cf.geekdo-images.com/images/pic130576_t.jpg,2006,Doug Kovacs,Prehistoric,NA,Phil Orbanes Sr.,Conquest of Pangea: Atlantis,Immortal Eyes Games Collection,"Action Point Allowance System,Area Movement","Immortal Eyes Games,Winning Moves Games (USA)",5.32853,279 23642,"Publishers blurb: "STORM OF STEEL is a complete simulation of World War One. The three maps cover Europe from the Pyrenees to the Urals, plus the Middle East. Fighting rages from St. Petersburg to Verdun to Baghdad and beyond. The maps can be combined for one grand game of the Great War, or they may be used separately for theater-level campaigns of the eastern front, the western front and the Middle East. The game rules use a modular approach, which allows players to employ the level of complexity they desire. Turns are quarterly, but players can use special campaign cards to provide additional move-fight impulses, recreating the intensive offensives of the war. There are scenarios for each year and each front of the war, as well as a grand game for the entire war. There is also a "what if" scenario for the war continuing into 1919. Units represent land, naval and air forces. Ground forces are portrayed at corps level. Each corps is rated for the number of divisions it includes; so players can concentrate for the offensive or disperse for the defense. Corps include infantry, shock troops, mountain infantry and cavalry. There are also specialized armored car and tank brigades, as well as tank corps for 1919, plus the planned-for American airborne division. Each country has its own unique order of battle so, for example, the Austro-Hungarians have mountain corps, and there are also additional units representing Bolshevik and independent nationalist forces. Naval units are at the squadron level for capital ships, and flotillas for cruisers and destroyers. There is also a complete submarine warfare module for attacks on merchant shipping. Air warfare is represented by strategic and tactical wings. A unique feature of the game is players can improve their aerial warfare capabilities by increasing their air doctrine level. As air doctrine improves, players can employ interception, aerial supply and aircraft carrier operations. On the subversive side, players can utilize agents to conduct propaganda and sabotage operations to undermine their foes from within. Land combat uses three different combat results tables to model different tactics. Tank and shock troop units can use the much more effective Infiltration CRT. Naval combat requires opposing fleets to first acquire each other, then engage in gunnery. Lighter fleet units become invaluable for recon and screening, while battleships and battlecruiser squadrons close in for the kill. In the air, players can execute a variety of missions, including air superiority and bombardment. An industrial production module gives players the capability to produce different types of forces. Production is tied to morale, and winning great battles will enhance your side's output while a disastrous defeat may lead to strikes on the home front. Storm of Steel uses a card system to generate major operations. Campaign cards give players additional move-fight impulses, combat bonuses and extra reinforcements. Players have to carefully choose which campaigns they will implement because some cards, such as the Schlieffen Plan, will provide for more maneuver, while others, such as Verdun, will enhance combat. There are also cards that will grant tactical innovations such as chemical warfare and armored doctrine, as well as bringing into play leaders such as Hindenburg, Brusilov and Lawrence of Arabia." ",//cf.geekdo-images.com/images/pic213623.jpg,2,120,12,2,120,Storm of Steel,120,//cf.geekdo-images.com/images/pic213623_t.jpg,2007,NA,"Wargame,World War I",NA,Joseph Miranda,Storm of Steel: Expansion Kit,NA,"Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Simulation",Decision Games (I),6.14,55 23654,"The seventh installment in the B-Movie Series of card games from Z-Man Games -- this time focusing on "Swashbuckling Cinema". This game can be played independently or mixed together with any or all of the other B-Movie games. A description of this series of card games from the Z-Man Games website: "Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins!" ",//cf.geekdo-images.com/images/pic127350.jpg,6,20,13,2,20,Scurvy Musketeers of the Spanish Main,20,//cf.geekdo-images.com/images/pic127350_t.jpg,2006,"Steve Bryant,Oliver Castañeda,Mike Jackson","Card Game,Humor,Movies / TV / Radio theme,Nautical,Pirates",NA,Stephen Tassie,NA,B-Movies,NA,Z-Man Games,6.07432,105 23656,"Chaos in the chicken house. The cock crept into the barn, onto some bales of straw, and throws eggs on the chickens. The players try to move their chickens up a three-dimensional pile of straw (by rolling the dice). They try to hide behind obstacles, like a bucket or a barrel. Each player has several chickens; which one to move depends on the roll. When the cock symbol is rolled, the player may use the cock on the top edge of the pile and throw (roll) an egg down, trying to knock the chickens of the other players down the pile. Goal is to reach the top with a chicken. Re-implemented by: Mini Chuck-it Chicken! ",//cf.geekdo-images.com/images/pic152412.jpg,4,20,4,2,20,Chuck-It Chicken!,20,//cf.geekdo-images.com/images/pic152412_t.jpg,2006,"Christof Herdt,Kinetic","Action / Dexterity,Animals,Children's Game,Dice",NA,Gunter Baars,NA,Animals: Chickens,Roll / Spin and Move,Ravensburger Spieleverlag GmbH,5.41317,205 23657,"A group of pirates has found a treasure map. Now they race to this isle to find the most valuable treasures. Players in turn roll a die and move one of their pawns. Pirates that land on the same field are stacked; only the top one may move. You are forced to move if you can, even if this lands you in the water (which sends your pirate back to the start / out of game, depending on the variant used). You have to reach the treasure isle with a matching roll. The first one to land there gets the smallest chest (one point), the last one five points. The player with the most treasure (highest sum of points) wins. Ages 5+ ",//cf.geekdo-images.com/images/pic136133.jpg,4,20,5,2,20,Ahoy Treasures!,20,//cf.geekdo-images.com/images/pic136133_t.jpg,2006,Marlies Rieper-Bastian,"Children's Game,Dice,Pirates",NA,Rudi Hoffmann,NA,HABA Mitbringspiele series,Roll / Spin and Move,HABA - Habermaaß GmbH,6.72615,65 23658,"Everyone knows that baby dragons are courageous. But they need also a good memory. And they prove it with a race around the bubbling volcano. Each player starts his baby dragon in another cave. The active player tries to uncover a chit with the kind of symbol shown on the field he's standing on. If he fails, his turn is over. If he draws a pirate dragon, he even must move back. If he succeeds, he moves forward up 1, 2, or 3 spaces (depending on the chit), and continues with his turn. The first player that completes a round around the board and reaches his cave with an exact move wins the game. ",//cf.geekdo-images.com/images/pic3490698.jpg,4,15,5,2,15,Fiery Dragons,15,//cf.geekdo-images.com/images/pic3490698_t.jpg,2006,Felix Scheinberger,"Children's Game,Memory,Racing",NA,Wolfgang Dirscherl,NA,"Animals: Dragons,HABA Mitbringspiele series",Memory,HABA - Habermaaß GmbH,6.05287,87 23671,"Nickelodeon's Spongebob Squarepants underwater world adapted for the classic Monopoly game. Some fun changes in the use of pineapples instead of houses, a Krusty Crab restaurant instead of a hotel, Bikini Bottom transportation items instead of railroads, treasure chest and life preserver cards, etc. Your goal is to collect the most clams. Fun artwork and tie-ins to the cartoon show. Note to the Brazilian Edition: It comes without the plastic miniatures for players markers. It comes with cardboard figures instead. ",//cf.geekdo-images.com/images/pic336853.jpg,6,90,8,2,90,Monopoly: Spongebob Squarepants,90,//cf.geekdo-images.com/images/pic336853_t.jpg,2005,Stephen Hillenburg,"Children's Game,Economic,Movies / TV / Radio theme,Negotiation",NA,(Uncredited),NA,"Monopoly,TV Series: Spongebob Squarepants","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Estrela,Hasbro,Parker Brothers",5.46336,131 23679,"International Game Series game from Multi-Man Publishing. The 100 Years War was a pivotal event in medieval European history. In Warriors of God, Multi-Man Publishing and Game Journal Magazine have joined hands to bring a unique perspective to this conflict. As always, playability matched with historical accuracy has been achieved to a remarkable degree. Players move their leaders and units using a unique impulse game system that shows both the strategy and tactics of the period. The game also recreates the massive swings of fortune which were so much a part of the Hundred Years War. Even with such a simple and easily learned system, all the special rules necessary to give players a full feel for the period are here: archers, Joan of Arc, and much, much more. Warriors of God was designed by Makoto Nakajima, English development was by Adam Starkweather, with graphic design by Mark Mahaffey and counter illustrations by Niko Eskubi. ",//cf.geekdo-images.com/images/pic298212.jpg,2,180,12,2,180,Warriors of God,180,//cf.geekdo-images.com/images/pic298212_t.jpg,2008,"Nicolás Eskubi,Jean-Auguste-Dominique Ingres,Mark Mahaffey","Medieval,Wargame",NA,"Makoto Nakajima,Adam Starkweather",War by Proxy,"Cities: Orléans (France),Country: England,Country: France,International Games Series","Area Movement,Dice Rolling",Multi-Man Publishing,7.3971,898 23684,"In Crystal Code the players have to use cunning and a bit of luck to arrange chains of pentagons. Arrange the chains fastest, and earn more crystals. Crystals give energy to the mysterious machine from the Renaissance. The player who has built the biggest working machine at the end of the game wins. ",//cf.geekdo-images.com/images/pic126935.jpg,4,30,10,2,30,Crystal Code,30,//cf.geekdo-images.com/images/pic126935_t.jpg,2006,NA,"Abstract Strategy,Deduction",NA,Grzegorz Rejchtman,NA,NA,Pattern Building,Tactic,4.82593,54 23685,"Spring, 1805 Napoleon’s Grande Armee’ is encamped along the shores of the English Channel. Following the teachings of Alexander, the French Emperor seeks to defeat a naval power from the land. He has but to place his 200,000 troops on British soil and France’s hereditary enemy will finally fall. To do this, his combined fleet must control the Channel long enough for hundreds of shallow draft boats to ferry his troops to England. Standing in the Emperor’s way is the Royal Navy. The year 1805, which is punctuated by the British naval victory at Trafalgar, represents one of England’s darkest times during the Napoleonic Wars. Her great “wooden walls” offer the island nation its only defense against a far superior foe. 1805: Sea of Glory examines the naval war on an operational level during that pivotal year. Although Trafalgar shines through history as the beacon of victory, it is the successful blockade of enemy ports that kept French boats from stepping onto British soil. But 1805: Sea of Glory is more than just a game about blockade duty. It is a game of breakout and pursuit, deception and false leads, husbanding meager resources, striking a blow where your enemy least suspects, and bringing about the decisive battle that defines victory or defeat. 1805: Sea of Glory focuses on the operational actions of the three great navies. The Allied player (France & Spain) must constantly try to break out of numerous European ports and form a combined fleet. The British player must continuously worry about his ships on station, as wind and weather allow the enemy an opening to slip anchor and set sail. For when Napoleon’s fleets take flight, the British are hard pressed to cover all the potential targets and bring the enemy to bear. The British player will find that he never has enough frigates to watch all avenues of escape, and that a clever French player can keep him guessing and ultimately win this game of cat and mouse. The game uses blocks to represent the fog of war. The ability to spot and intercept your enemy is paramount. But is that block scurrying across the Mediterranean towards Egypt the French fleet? Or has the Toulon squadron turned west towards the Caribbean? From the French perspective, is the block off the coast of Brest a fleet? Or have the British returned home to repair and refit, leaving only a few frigates to watch the port? Is now the moment to sortie? Or does a large enemy force lay just over the horizon? While blocks represent fleets, squadrons, and scouting frigates, traditional counters represent the individual ships of the line. Every ship that could have seen duty, from lowly 64 gunners to the massive Santissima Trinidad, is present. Individual ships are kept on off map organizational charts, so that the exact composition of a fleet or squadron block is not known to your opponent until interception takes place. The great naval commanders of the age are present in the game as well. Rosily-Mesros, Villeneuve, Ganteaume, Missiessy, and Gravina for the Allied fleets. Cornwallis, Nelson, Calder, Collingwood, and Strachan for the British. Each admiral is rated for his ability to escape or pursue, as well as, his tactical acumen in combat. Special abilities are also included: from Cornwallis’ skill as an administrator, to Villeneuve’s fatalistic bent, to Gravina’s charisma, to Nelson’s visionary brilliance brought to life as the “Nelson Touch”. The 22” x 34” map covers the North Atlantic from the Channel Coast to Africa, and the Mediterranean from the Straits of Gibraltar to Egyptian shores. An insert map covers the West Indies. Each hex represents 50 nautical miles. An Atlantic transit track handles fleets and squadrons sailing from Europe to the Caribbean and back. The major ports of the three belligerents are shown; each rated for harbor facilities and their effect on a fleet’s ability to sortie. Weather also plays a huge part in the game. Storms and squalls will blow blockading forces off station, allowing the Allied player the opportunity to escape. While at sea, fleets and squadrons are at the mercy of the wind. True to any age of sail game, fleets may become becalmed at the worst possible moment. Prevailing winds are also noted on the map, resulting in interesting strategic options. A player that learns to anticipate and utilize the game’s weather system will have the advantage. Beware being caught at sea in the Windward or Leeward Islands during hurricane season. Each individual ship is rated for its firepower and morale. The Allied player will cringe as his Spanish ships strike their colors early in a battle, while the steadfast Jack Tars of the Royal Navy will never seem to falter. But despite their superiority at sea, the British are not invincible, and a shrewd French player will find ways to thwart his enemy. Fire high and disable the British so that you can slip away, or stand hull to hull and exchange broadsides? A unique tactical combat system rewards fleets that seize the weather gauge. Each player has a selection of tactics chits which represent flag signals sent to his ships during battle. Choose the right combination of maneuver and sail settings to break the enemy line. Take the leeward position and attempt to escape before the windward fleet can close. Or from the leeward, turn and fight, creating a gauntlet of fire an overly aggressive enemy must endure. A Trafalgar sized battle can be fought out in less than 15 minutes. Although the game ends immediately in a French victory if the Allied fleet ever controls the English Channel, there is also a set of variable victory conditions. The British Admiralty must watch out for French invasions of Egypt, Malta, Naples, Ireland, or West Indies islands. The British player will quickly learn that he never has enough ships to cover every potential threat. A series of random events rounds out the simulation. Napoleon’s meddling, British manpower shortages, West Indies fever, Spanish drafts, favorable winds, and Royalist spies are among some of the events that will hinder or help players achieve victory. ",//cf.geekdo-images.com/images/pic545057.jpg,2,480,12,2,480,1805: Sea of Glory,480,//cf.geekdo-images.com/images/pic545057_t.jpg,2009,"Rodger B. MacGowan,Mark Mahaffey","Bluffing,Napoleonic,Nautical,Wargame",NA,Phil Fry,NA,Block wargames,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation",GMT Games,7.45057,244 23686,"GiftTRAP won a special Spiel des Jahres prize in 2009, and was voted "Best Party Game of the Year" by Games Magazine in 2008, proving that while buying real gifts can be traumatic, giving virtual gifts to find out how people really feel is heaps of fun. Be prepared for some surprises! It's a conversation starter that will get you and your friends talking about things that matter. Unlike other party games you don't need skills in drawing, acting or trivia, so it works well when you have a crowd of mixed ages/skills. GiftTRAP is played over a series of rounds. Each round has the following steps: DEAL - deal random gifts from one of the 5 packs of gifts. Packs have similar monetary value. SHOP - think about how to match these gifts to the players. GIVE - give one of these gifts to each player (using gift tokens). GET - choose which gifts you want yourself (using get tokens: Ok, Good, Great & No Way). REVEAL - show people what you wanted and see what you were given by each player. SCORE - the giver and the receiver score for each gift (the giver gets GIVING points, the receiver gets GETTING points). The first to reach the end of both the Giving and Getting tracks is the winner. ",//cf.geekdo-images.com/images/pic356504.jpg,8,60,8,3,60,GiftTRAP,60,//cf.geekdo-images.com/images/pic356504_t.jpg,2006,Scott E. Davis,"Humor,Party Game",NA,Nick Kellet,GiftTRAP Geek Edition,GiftTRAP,"Simultaneous Action Selection,Voting","Arclight,Ferti,GiftTRAP Enterprises,Heidelberger Spieleverlag,Kaissa Chess & Games,Lautapelit.fi,Lifestyle Boardgames Ltd,Morapiaf,Swan Panasia Co., Ltd.",6.46614,2182 23694,"The Pirates of the Caribbean DVD Treasure Hunt game is the first action/adventure DVD board game. A departure from the traditional trivia-based DVD game, Pirates of the Caribbean has players traveling around a treasure hunt map, battling other pirate ships and completing pirate challenges. Players roll the dice and enter their coordinates on the DVD, which produces all the pirate challenges. At the beginning of the game, players receive a mission card that tells them how much gold, silver and rum they will need to collect for the game. You keep this a secret from the other players. Successfully completing pirate challenges, searching for booty and attacking other pirate ships are the ways you can get the gold, silver and rum you need to complete your mission and win the game. The game, based on the hit movie franchise Pirates of the Caribbean, incorporates clips from the films and takes players to recognizable places such as Tortuga Island and Rum Runners Island. However, this is not a movie trivia game. The movie only serves to enhance the action/adventure game play. ",//cf.geekdo-images.com/images/pic992290.jpg,8,30,8,2,30,Pirates of the Caribbean DVD Treasure Hunt,30,//cf.geekdo-images.com/images/pic992290_t.jpg,2006,NA,"Adventure,Electronic,Exploration,Fantasy,Fighting,Movies / TV / Radio theme,Pirates",NA,(Uncredited),NA,"Celebrities: Walt Disney,DVD Board Games,Pirates of the Caribbean","Action Point Allowance System,Dice Rolling,Roll / Spin and Move,Trading","Imagination Games,Parker Spiele",4.68946,147 23707,"In Venus Needs Men! you can play one of the five alien worlds attempting to capture or destroy Earth’s population while preventing the other players from doing the same, or else you can play Earth trying to fend off the aliens while getting your population to safety. ",//cf.geekdo-images.com/images/pic480082.jpg,6,90,12,2,90,Venus Needs Men,90,//cf.geekdo-images.com/images/pic480082_t.jpg,2006,Jeff Durham,"Humor,Science Fiction",NA,John L. Velonis,NA,Aliens,"Card Drafting,Dice Rolling,Point to Point Movement",Synelix,6.0516,94 23730,"The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. As gods, players seek to gain followers among the civilizations. They offer those followers luxuries, and oversee the building of pyramids and temples on their continents. In the end, the god with the most loyal, wealthy, and powerful followers will become ruler of gods, and wins the game... Play involves placing triangular tiles to form islands, coastlines and continents. Players can also replace tiles to reform the topography of the planet. Each civilization is represented by a color, and once a civilization is “born” a player can gain worshipers in that civilization, which in turn may score points for that player in various ways. The placement or replacement of tiles may result in civilizations migrating, or going to war with other civilizations. These things are resolved by the various icons on the tiles. The game is fairly simple, but offers quite a lot of tactical possibilities. ",//cf.geekdo-images.com/images/pic134109.jpg,4,60,10,2,45,Gheos,60,//cf.geekdo-images.com/images/pic134109_t.jpg,2006,"Allan Bednar,Josh Cappel","Civilization,Mythology",NA,René Wiersma,NA,Mensa Select,"Area Control / Area Influence,Commodity Speculation,Stock Holding,Tile Placement",Z-Man Games,6.53907,1631 23757,"NHL Ice Breaker is licensed by the National Hockey League and features the league’s 30 teams plus national teams. You get all the great action of the game on the ice with NHL Ice Breaker. Game play is built around CSE Games' specially-designed 54-card playing deck (52 standard suited cards plus two Jokers). Each action in NHL Ice Breaker is based on the basic principle of high hand wins. Opponents play their card(s) at the same time to battle for puck possession, and the player with the highest hand gets to execute his/her action indicated on the card(s) played. As players win hands, the puck is moved up the ice (game board) and toward the opponent's net. Along the way, players may land on special “Ice Breaker” squares, which can shift momentum in an instant. Ice Breaker actions include penalties, big hits, turnovers or great passes. Once in the Shooting Zone, it's a classic contest of shooter versus goalie. Did you play your cards right? NHL Ice Breaker separates itself from other hockey-based games in that it has a true hockey 'feel'. The game is both accurate and fast-paced. Combining elements of popular card games, players must decide how best to play their cards. Cards can be played individually, in pairs, two pair, or three-of-a-kind. It is up to the player to decide which cards to play and how to play them. The learning curve of NHL Ice Breaker is remarkably low. Typically, the game is learned within a couple of minutes, aided by the built-in familiarity that the playing deck offers. NHL Ice Breaker is designed for one to four players, ages eight (8) and up. For more information, check out www.csegames.com. ",//cf.geekdo-images.com/images/pic2323186.jpg,4,25,8,1,25,NHL Ice Breaker: The Card Hockey Board Game,25,//cf.geekdo-images.com/images/pic2323186_t.jpg,2006,Matthew Wellman,"Card Game,Sports",NA,"Fabio Del Rio,Paolo Del Rio",NA,"Provinces: Quebec,Sports: Ice Hockey,Sports: NHL","Hand Management,Simulation,Simultaneous Action Selection","CSE Games,SportFX",6.3072,250 23761,"Guadalajara, portrays the operations launched by the Italian CTV (Corpo Truppe Volontarie—Corps of Volunteer Troops) towards Guadalajara with the ultimate objective of taking Madrid and putting a rapid end to the Spanish Civil War. The unexpected and dogged resistance of the Republican Army, which was fully involved in a deep reorganization, caused the failure of this offensive, forcing the Nationalists to give up trying to storm the capital and making them take the long road by capturing the whole country before being able to declare themselves victorious. After the failure of Franco's Nationalist troops to surround and conquer Madrid during the first months of the Spanish Civil War, Spain looked doomed to a long war of attrition. During this gloomy period, a new force made its appearance -- the motorized Italian Corpo Truppe Volontarie (CTV). Lavishly equipped and overconfident after its first successful performance in the fall of Malaga, the Italians thought they could quickly and easily end the war. Spain was not Abyssinia, however, and Madrid was not Malaga. The new People's Republican Army was no longer the rag-tag mix of militia units that had fought the Nationalists only a few months before. The Italians were repulsed after a fierce campaign fought under very tough conditions. Madrid was once again saved for the Republicans, and two more years of war would ensue. Special rules regarding tanks, anti-tank defenses, flamethrowers, truck transports, traffic jams, morale, and panic will allow you to recreate the Italian offensive. Will you succeed where your historical counterparts failed? Will you break the Republican lines? Will your volunteers panic as they did in 1937? Prepare to fight what Ernest Hemingway considered one of the most decisive battles in military history. Four scenarios cover the full campaign, the Italian offensive, the Nationalist "side-offensive", and the Republican counteroffensive which broke the spine of the Italian assault. Guadalajara is the twelfth game in the Standard Combat Series (SCS) from series from Multi-Man Publishing. Game Scale: Game Turn: 1-2 days Hex: .6 mile / 1 kilometers Units: Company to Battalion Game Inventory: One 22 x 32" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Standard Combat Series rules booklet, Version 1.7 One 16-page Guadalajara rules booklet One Player Aid card Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-Low Players: 2-3 or more Playing Time: 2-8 ",//cf.geekdo-images.com/images/pic436502.jpg,2,360,12,1,180,Guadalajara,360,//cf.geekdo-images.com/images/pic436502_t.jpg,2006,"Nicolás Eskubi,Dean Essig","Civil War,Wargame",NA,"Dean Essig,Ernesto Sassot",NA,"Country: Spain,Spanish Civil War,Standard Combat Series",Hex-and-Counter,Multi-Man Publishing,6.50722,126 23777,"Adventure and glory await you in Pieces of Eight, the rousing combat game of rival buccaneer ships on the high seas. You play the game with a stack of metal pirate coins held in one hand that represents your ship. The coins you choose and the order in which you place them determine your ship's strengths, and you use the special abilities of your coins to destroy your opponent's coins one by one. Your goal is to expose the Captain coin buried deep in the middle of your adversary's ship, then take him out! Dare to enter the age of blood and gold with either The Blade or The Maiden's Vengeance ship set. Each set includes all the coins needed for one player to construct his own ship. Your opponents will each need their own ship set to play, but there's no other limit to the number of players who can join in. The coins in each set are not randomized; you can combine ship sets to gain a wider selection of coins and the advantage over your foes. From the Atlas Games website. ",//cf.geekdo-images.com/images/pic147536.jpg,6,10,10,2,10,Pieces of Eight,10,//cf.geekdo-images.com/images/pic147536_t.jpg,2006,"Jeff Menges,Michelle Nephew",Pirates,NA,Jeff Tidball,NA,NA,Hand Management,Atlas Games,5.76356,118 23779,"Times are great for the Candyman. He's just re-opened his factory, sold millions of nut-covered chocolate logs, and taught the world something about love. But too much is never enough. Now he's looking for a recruit from among his staff to pose as his arch nemesis, the Enemy Chocolatier. If you're good enough, that just might be you! Players start at the Chocolate Factory and take over the city, one house at a time. Each neighborhood earns you money and points. What’s more, you get a little closer to completing your “secret recipe.” Enemy Chocolatier is a Euro-style strategy game with colorful, modular boards and lots of backstabbing and strategy! ",//cf.geekdo-images.com/images/pic980833.jpg,6,60,10,2,60,Enemy Chocolatier,60,//cf.geekdo-images.com/images/pic980833_t.jpg,2006,Cheyenne Wright,Economic,NA,James Ernest,NA,"Admin: Better Description Needed!,Food / Cooking,Roald Dahl","Area Control / Area Influence,Modular Board",Cheapass Games,6.65829,308 23812,"The Dragon Academy has prepared 13 difficult Quests, huge challenges that are made up of many single Tasks. Lead your group of dwarfs with skill and cleverness to achieve as many quests and tasks as fast as possible. With every successful quest your group‘s experience will grow to allow you to solve the later quests with greater skill. The group that fulfills the most tasks will win the game. ",//cf.geekdo-images.com/images/pic140338.jpg,6,60,12,2,60,Drachenjäger von Xorlosch,60,//cf.geekdo-images.com/images/pic140338_t.jpg,2006,NA,"Adventure,Exploration,Fantasy",NA,Folker Jung,NA,"Animals: Dragons,Das Schwarze Auge","Area Control / Area Influence,Area Movement,Role Playing",Fanpro,5.19074,54 23817,"1861 is an 18xx variant set in Russia. 1861's defining characteristics include: 16 minor companies that are put up for auction during stock rounds, minors having the opportunity to merge or convert in to major corporations, and a non-player controlled government railway. ",//cf.geekdo-images.com/images/pic1162673.jpg,6,360,12,3,360,1861: The Railways of the Russian Empire,360,//cf.geekdo-images.com/images/pic1162673_t.jpg,2006,Mike Hutton,"Economic,Trains",NA,Ian D. Wilson,1867: The Railways of Canada,"18xx,Admin: Better Description Needed!,Country: Russia","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","All-Aboard Games,JKLM Games,Lookout Games,Z-Man Games",7.5536,433 23827,"Millionen von Schwalben is a (fairly satirical) soccer-themed game. Each player manages several soccer teams in a world championship tournament, trying to become rich. Matches are played with cards and die rolling, and different teams have different abilities. The action and country cards allude to many real-life events in soccer. Even though team success in the tournament is rewarded, the 'big money' is made through betting on the matches. Interestingly, the referee (another player) places bets, as well... The game also contains 54 soccer-themed cards for Anno Domini published independently as Anno Domini: Fussball WM. Available microbadge: ",//cf.geekdo-images.com/images/pic134423.jpg,6,120,8,3,120,Millionen von Schwalben,120,//cf.geekdo-images.com/images/pic134423_t.jpg,2006,NA,Sports,NA,Urs Hostettler,Millionen von Schwalben: Sonderkarten Euro2008,Sports: Football / Soccer,"Betting/Wagering,Dice Rolling",Fata Morgana Spiele,7.33529,119 23828,"Gather your armies and fight over 3 positions. Cards represent infantry or cavalry regiments or artillery batteries. The uniform colors and styles are the uniforms that the regiments actually wore (according to the designers). You also have cards representing the participating generals , terrain and the ever present special events. Dixie is a collectible card set but with a flat rarity. This is the third set with 250 cards for the Battle of Gettysburg. All artwork and graphics in the Dixie series was created by RPG/Historical artist, Eric Hotz (www.hotzartworks.com). ",//cf.geekdo-images.com/images/pic36264.jpg,2,60,12,2,60,Dixie: Gettysburg,60,//cf.geekdo-images.com/images/pic36264_t.jpg,1994,Eric Hotz,"American Civil War,Card Game,Collectible Components,Wargame",NA,Tom Dalgliesh,NA,"CCGs (Collectible Card Games),Dixie: American Civil War Card Game",NA,Columbia Games,6.50948,153 23829,"Dixie is a collectible card game but with a flat rarity. This is the second set with 400 cards for the Battle of Shiloh. Complete sets are also available and individual cards may be ordered through the Columbia Games web site. All artwork and graphics in the Dixie series (each regiment card is drawn with its historical uniform) was created by RPG/Historical artist, Eric Hotz (www.hotzartworks.com). The Dixie system is an expanded version of Columbia's tactical battle board system used in such games as Napoleon: The Waterloo Campaign, 1815. Each unit card shows its unit ID, its Combat Value (CV--the number of dice rolled), and its Firepower (the number needed to hit a target). The game is played without a board; the table is divided into three battle line areas for each player (left, center, and right). Players deploy cards face down into their three battle line areas. Player's hands act as the Reserve area. Each turn, every unit may either move or fire. Movement consists of advancing into the opponent's battle line areas to engage. Combat consists of rolling dice equal to the unit's CV with hits occurring for each die that is less than or equal to the unit's firepower. For each hit taken, a unit must make a morale check, rolling equal to or less than their CV or "rout" (i.e., be discarded). Play continues until one side is able to occupy unopposed two of the three opponent's battle line areas. Rules are included for fighting a second day. ",//cf.geekdo-images.com/images/pic36268.jpg,2,60,12,2,60,Dixie: Shiloh,60,//cf.geekdo-images.com/images/pic36268_t.jpg,1994,Eric Hotz,"American Civil War,Card Game,Collectible Components,Dice,Wargame",NA,Tom Dalgliesh,NA,"CCGs (Collectible Card Games),Dixie: American Civil War Card Game","Area Control / Area Influence,Area Movement,Dice Rolling,Hand Management,Secret Unit Deployment",Columbia Games,6.46309,149 23848,"Welcome to the 13th Century town of Hameln (Hamlyn). Townspeople go about the business of living - buying houses, having children, marrying, earning an honest coin and trying to get one up on their neighbors. However, their way of life is under threat...a plague of rats has arrived. As the number of rats rise the levels of food and romantic thoughts dwindle.... where is the Pied Piper when you need him ? Beware though, the Pied Piper plays his music at a price and his talents stretch beyond simply charming rats. Players score points for houses, influence, money and possession of the cat. Losing children to the Pied Piper is considered bad form and will lose you points. ",//cf.geekdo-images.com/images/pic156544.jpg,5,60,12,3,60,Hameln,60,//cf.geekdo-images.com/images/pic156544_t.jpg,2006,"Gordon Lamont,Fraser Lamont,Judith Lamont","Animals,City Building,Humor",NA,"Gordon Lamont,Fraser Lamont",NA,"Admin: Better Description Needed!,Animals: Rats,Cities: Hameln",Variable Phase Order,Fragor Games,5.87403,303 23870,"From the publisher: Strange Defeat is a sequel to Defiant Russia and Red Vengeance. Like those games, it’s designed as an easy to learn, fun game. The map portrays the Netherlands, Belgium, western Germany and northern France. Players control the actual units that fought in this campaign; most of them represent army corps with a handful of divisions. The typical Allied unit is as good as the typical German unit, and many of them are better. The German player must play to his or her advantages: an air force designed for tactical support, parachute regiments to assault key points, and concentration of force. Like Defiant Russia and Red Vengeance, Strange Defeat isn't a very large game. The map is 34 x 22 inches, divided into very large hexes for ease of play. There are 140 playing pieces, and it comes in a small box that's easy to store. The game plays very quickly, concluding in about 90 minutes, with a minimum of charts and tables to consult. The game uses the same system as Defiant Russia. Game Scale: Game Turn: 1 day Hex: 15 miles / 24.1 kilometers Units: Regiment to Corps Game Inventory: One 22 x 34" five color map One dual-side printed countersheet (140 1/2" counters) One 16-page Strange Defeat One Player Aid/Errata Card Two 6-sided dice Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 1-2 Hours ",//cf.geekdo-images.com/images/pic129636.jpg,2,60,12,2,60,"Strange Defeat: The Fall of France, 1940",60,//cf.geekdo-images.com/images/pic129636_t.jpg,2006,"Shannon Brown,Beth Donahue","Wargame,World War II",NA,Mike Perryman,NA,"Avalanche Press WWII Battles Series,Country: France",Hex-and-Counter,Avalanche Press Ltd.,5.14511,92 23878,"Star Wars: Stolen Plans is a fast paced 'Print and Play' Card Game that can be played with 2 players but is best with 3 or more players. Players will take it in turns to draw a card, or play a card, trying to acquire the droid carrying the stolen plans. Once a player has possession of the stolen plans card they will soon discover that keeping hold of it is a different challenge as their opponents steal, and attack, to gain the advantage. This is a free Print and Play game. All of the necessary files can be found in the files section below. Star Wars is a copyrighted property. This is an unauthorized, unofficial game produced merely for the entertainment of fans and is non-profit making. ",//cf.geekdo-images.com/images/pic1421948.jpg,6,30,6,2,30,Star Wars: Stolen Plans Card Game,30,//cf.geekdo-images.com/images/pic1421948_t.jpg,2006,Matthew Meadows,"Card Game,Movies / TV / Radio theme,Print & Play,Science Fiction",NA,Matthew Meadows,NA,Star Wars,Hand Management,"(Web published),MM Board Games",6.51595,148 23890,"The good, honest seafarers sail from one treasure island to the next. However, Salvador Sea Devil, the Black pirate stays hard on their heels trying to pillage their treasures. Using his vessel, the "Black Svenja", Salvador Sea Devil quickly approaches and tries to board the seafarers' boats. The seafarers immediately set sail. Suddenly a strong gust of wind whistles around their heads and as the sails tighten the boat skims across the sea. At the very last moment they escape from Salvador, the Sea Devil. The game board shows the sea and various islands. The six islands with harbor are the treasure islands. On each treasure island there is a colored flag. Put a gold coin on each treasure island. One island shows the flag of the pirate: this is the pirate‘s island. Put the pirate vessel into the bay of the pirate island. Each player takes a little bag and a boat of the same color. Place your boat on the ship of the corresponding color shown in the center of the game board. The remaining gold coins, the bellows and both dice are kept ready next to the game board. At sea, there is nearly always a strong wind blowing. Sailing boats use the force of the wind: the big sails gather the wind, which then propels the ships forward. You can provoke strong gusts of wind with the bellows, to move the ships on. ",//cf.geekdo-images.com/images/pic293813.jpg,4,15,5,2,15,Der schwarze Pirat,15,//cf.geekdo-images.com/images/pic293813_t.jpg,2006,Guido Hoffmann,"Action / Dexterity,Children's Game,Nautical,Pirates",NA,Guido Hoffmann,NA,Admin: Better Description Needed!,"Dice Rolling,Point to Point Movement",HABA - Habermaaß GmbH,6.63339,557 23908,"Metromania is a game of placement and connection which allows 2 to 4 players to build a subway network between different cities. Each player builds 2 different subway lines, trying to go through the city and connect important places of housing, work, and leisures. After a construction phase, trip-tests verify the best and quickest lines. The mechanism is easy: during his turn, a player puts 3 line counters on the board. If his line meets another line, a station is built where the two connect. The subway network is developed through this process. Because the grid on the board and the line counters are triangular, players have some real placement questions. The game is very interactive, with players sometimes trying to cooperate and sometimes trying to stop other lines. They also choose, during the construction phase, the start and the end of the final trip-tests. But it's never the same player who places both start and end, so a player must anticipate and guess carefully. ",//cf.geekdo-images.com/images/pic156543.jpg,4,45,9,2,45,Metromania,45,//cf.geekdo-images.com/images/pic156543_t.jpg,2006,(Uncredited),"Trains,Transportation",NA,Jean-Michel Maman,NA,NA,"Modular Board,Route/Network Building,Tile Placement",Spiel-ou-Face,5.92367,207 23912,This rousing game of cut-throat action takes the best elements of Dread Pirate and throws in some new twists. Each player now partakes in specific missions which help him collect booty and navigate the treacherous seas. Action cards introduce a whole new series of pirate engagements and adventure. ,//cf.geekdo-images.com/images/pic695831.jpg,4,60,8,2,60,Dread Pirate: Buccaneer's Revenge,60,//cf.geekdo-images.com/images/pic695831_t.jpg,2006,NA,Pirates,NA,Dan Tibbles,NA,NA,NA,"Front Porch Classics,University Games",6.05871,132 23913,"Two players compete to place the best pirates on their respective ships as they "recruit", "press gang" and "raid" for the pirates they need. The game comes with over 40 unique and beautifully illustrated pirate coins suitable for collecting. Thematically linked to the "Dread Pirate" and "Dread Pirate: Buccaneer's Revenge" games. ",//cf.geekdo-images.com/images/pic145788.jpg,2,60,8,2,60,League of Pirates,60,//cf.geekdo-images.com/images/pic145788_t.jpg,2006,NA,Pirates,NA,Steve Hart,NA,NA,Dice Rolling,Front Porch Classics,4.31964,56 23915,"In Solitaire Caesar the player re-creates the rise and fall of the Roman Empire from 300BC to 1453AD. You will lead the legions of Rome to victory, and then struggle to preserve the legacy of Empire from Barbarian onslaughts. This is a solitaire wargame. It is province based, and will take approximately 60 minutes to play. The game has been extensively play tested (by people on BGG), here are some comments from play testers: "The theme of the game is truly amazing. During the game you feel like hordes of barbarians are attacking you from everywhere....The game is brilliant. I enjoy a lot playing and right now a big 9 is given to it. As I said you get the feeling you are leading Rome and it has a lot of theme into it." NP "I could definitely see myself playing this on slow work days or in the evenings when I don't have an opponent and my girlfriend is busy or out." CT "So, I really like this game. I think it has a solid future." TD "Super - elegant and concise rules wedded to an engaging subject!...the game really does impose interesting strategic choices on the player." Rg "Overall I find it an incredibly enjoyable game I'd gladly pay money for!" CB The link to the game is: http://www.wargamedownloads.com/item.php?item=339&pics= Ave! ",//cf.geekdo-images.com/images/pic2918848.png,1,60,12,1,60,Solitaire Caesar,60,//cf.geekdo-images.com/images/pic2918848_t.png,2006,NA,"Ancient,Print & Play,Territory Building,Wargame",NA,David Kershaw,NA,"Ancient Rome,Solitaire Games,Solitaire Wargames,White Dog Games Solitaire Series","Area Movement,Dice Rolling","DK Simulations,wargamedownloads.com,White Dog Games",6.6325,100 23917,""June 3. Cold Harbor. I was killed." Thus read the last diary entry, found in the pocket of a dead Union soldier. He had made the entry himself, while all around him, other soldiers were writing names and home addresses on slips of paper and pinning them to the back of their coats. These veteran soldiers knew what was coming, although it seems their commanders did not. Three full corps launched a disjointed attack against well-entrenched Confederates. In just eight minutes, the attack had petered out. Over 7000 Federals covered the Virginia soil. A few minutes later, the orders came down to renew the attacks, but at each level, from corps commander to captain, the orders were "followed" only by increased firing -- most of it blindly -- while remaining in position. Grant said, "I regret this assault more than any one I ever ordered." Today it sounds more like WWI madness than part of Grant's successful campaign to end the Civil War. But it was not so easy on the other side. While one CSA staffer called it "perhaps the easiest victory ever granted to Confederate arms by the folly of Federal commanders," from Lee's point of view, anything could happen. His army had "not a regiment" in reserve, and the volume of sound -- "It seemed more like a volcanic blast than a battle," -- rattled windows all the way back in Richmond. Not War But Murder covers the week-long operation which marked the end of Grant's 30 day, "smash 'em up" campaign begun at Wilderness. Like a bloody chess match, Grant and Lee made move and counter move to get to this point, with Lee well aware that a false move could end the war quickly. Not War But Murder, by designer Michael Rinella, is his newest area-map game, and his first take on an American Civil War battle. This game includes one 22" by 34" inch area map, 176 5/8" counters, and 16 pages of rules and charts that include extensive examples of play, designer notes, and variant rules. It also marks the debut of what Rinella calls the "diceless advantage". In previous area-impulse games, from Monty's Gamble all the way to the Avalon Hill games of the early 1990s, an "advantage chit" allowed the person holding it to re-roll an single die roll (or rolls if it was a combat). In NWBM this changes. The player may spend the advantage to gain specific game benefits, automatically. Thus, rather than being hoarded, this "twist of fate" is likely to hop back and forth, as each player strives to save a desperate situation. What is most amazing about NWBM is how much of a "game" it actually is, offering both players challenges and fateful decisions to make, in this classic face-off of well-known leadership. What will you do? ",//cf.geekdo-images.com/images/pic176165.jpg,2,240,12,2,240,Not War But Murder,240,//cf.geekdo-images.com/images/pic176165_t.jpg,2007,Craig Grando,"American Civil War,Wargame",NA,Michael Rinella,NA,Magazine: Against The Odds,"Area-Impulse,Hex-and-Counter","Against the Odds,LPS, Inc.",7.02238,143 23919,"Another addition to the venerable Empire Builder series of crayon rail games. This time around, players are building track and making deliveries in The People's Republic of China and Taiwan. This one is rather similar in to other Empire Builder games, plus have some unique events that are tailored to the map (i.e. Congress event). Cards tend to indicate that one needs to venture out west to have any hope of getting the big payoffs. ",//cf.geekdo-images.com/images/pic223895.jpg,6,240,10,2,180,China Rails,240,//cf.geekdo-images.com/images/pic223895_t.jpg,2007,Drew Perkett,"Economic,Trains,Transportation",NA,Michael Dreiling,NA,"Country: China,Empire Builder Rail Games","Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,7.09979,237 23928,"(from GMT web site :) Glory III is the third game in GMT's popular American Civil War series, Glory. This series presents a brigade-level system that highlights ease and speed of play combined with solid historical insight. Glory III follows the success of Glory II: Across the Rappahannock, and presents a polished system with ease of play, with two combat-intensive one-map battles. And it is still a game that can be played, and played well, by solitaire gamers. Glory III features GMT's unique chit activation mechanic, which provides a great deal of play tension, as the commanders never quite know what is going to happen next. However, new command and combat mechanics make the game even more fun. Both battles have special command problems and some new and interesting mechanics to allow the players to play within the framework of those conditions. Antietam, one of the major battles of the war, makes great use of the Glory activation system, linking the Union/McClellan command problems directly to its use. But it still allows the player to make choices, choices different from those Little Mac made, perhaps changing the course of the battle. Cedar Creek is a great momentum battle, with an initial, probably highly effective Confederate surprise attack followed by the return of General Phil Sheridan to the battlefield, the arrival of George Custer's repeater-armed cavalry, and, hopefully for the Union Player, enough of a counter-attack to snatch victory from Jubal Early's rapidly munching jaws. Has Jubal bitten off more than he can chew? Grab your wallet, roll the die and find out! Designed gloriously by Richard H Berg, Developed with consummate skill and dedication by a new star on the industry horizon, Jim Dauphinais, playtested to a fine edge, and featuring the usual eye-popping, drool-inducing GMT graphics, Glory III is the best game yet in the Glory series. Components: 1 22 x 34 backprinted map 2 counter sheets Rulebook 1 die Player Aid Cards Designer: Richard Berg Developer: Jim Dauphinais Game 3 in the GMT Glory Civil War game series. This series features battles recreated at the Brigade level with each game in the series featuring 2 battles from the Civil War. In this edition of the series the two battles are Antietam and Cedar Creek. The Glory system features a unique chit activation mechanic. This results in players unsure of when or if a certain field commander will carry out your orders. The game system is designed for playability over bookkeeping. The main rules are only 12 pages long. Scenarios run from 2 hours for Burnside's late afternoon attack at Antietam, up to 6 hours for Cedar Creek and up to 12 hours for the full battle of Antietam (if it needs to go the distance for a decision). ",//cf.geekdo-images.com/images/pic233419.jpg,2,240,12,1,240,Glory III,240,//cf.geekdo-images.com/images/pic233419_t.jpg,2007,"Rodger B. MacGowan,Leland Myrick,Mark Simonitch","American Civil War,Wargame",NA,Richard H. Berg,NA,Glory Series,"Chit-Pull System,Hex-and-Counter",GMT Games,6.78702,181 23931,"Join the fight against rare genetic diseases by becoming a DNA engineer in the fast-paced mind-bending card game Gene Pool! Use strategy and spatial thinking to mutate, invert, delete and insert your way to success! How do you play? You compete against your opponent to repair important genes of various length and difficulty with gene therapy. Make these repairs by modifying and rearranging a common DNA sequence with the cards you have in hand. Your current genetic research goals are private and are revealed only when they can be found within the DNA sequence. Continue repairing genes until one player completes enough research to win the Nobel Prize in Physiology or Medicine — and the game! ",//cf.geekdo-images.com/images/pic3240168.png,2,30,10,2,15,Gene Pool,30,//cf.geekdo-images.com/images/pic3240168_t.png,2006,"Mark Goadrich,Ariel Seoane","Card Game,Educational,Puzzle",NA,Mark Goadrich,NA,NA,Pattern Building,Goadrich Games,6.48105,190 23935,"From the publisher's website: Oshi, which means “Push,” is inspired by a Japanese legend in which the Goddess Amaterasu gifted the first Japanese emperor with her ancient wisdom, in the form of a game. The game is said to have taught the emperor and his court to temper their influence and power with caution. The goal is to be the first player to push seven points worth of your opponent’s game pieces off the board. Each player begins the game with eight game pieces shaped to look like one-, two- and three-story Japanese buildings. The number of stories a piece has equals the number of spaces it can move, the maximum number of other pieces it can push and the number of points it is worth if pushed off the board. Pieces move side to side and forward and backward. Contents: Game board. Eight oxblood (red) pieces. Eight ivory (white) pieces. Complete rules. ",//cf.geekdo-images.com/images/pic195834.jpg,2,20,8,2,20,Oshi,20,//cf.geekdo-images.com/images/pic195834_t.jpg,2006,Daniel Egnéus,"Abstract Strategy,Mythology",NA,Tyler Bielman,NA,NA,NA,"Abysse Corp.,WizKids",6.1298,435 23946,"A game designed by Polish developer Kuznia Gier - In this game you are a head of ward in a Polish hospital. You send your ambulance driver who runs through the city in search of sick people. But beware! Other players habe their own ambulances and want to collect patients as well. And this is not an end - Ambulances run through the city, patients die without help, the hearse from 'Happy End' Funeral House is the city too, seeking easy prey. This is game full of black humor about Polish hospitals and Polish doctors. Set your light out and ride into the city in rapid search for... let us call them - poor people. The game contains the following components: - the board - 54 cards - 24 Action Point tokens - 10 patient tokens - 8 pawns (2 in each color) - the rulebook ",//cf.geekdo-images.com/images/pic304267.jpg,4,30,8,2,30,Na Sygnale,30,//cf.geekdo-images.com/images/pic304267_t.jpg,2006,NA,"Card Game,Humor,Party Game",NA,"Michał Stachyra,Maciej Zasowski",NA,NA,"Action Point Allowance System,Dice Rolling,Pick-up and Deliver,Point to Point Movement,Roll / Spin and Move","Agata Zasowska,Kuźnia Gier",4.55121,124 23950,"VIKTORY II builds upon its predecessor, VIKTORY, also by Morrison Games. A light wargame that lasts 1-4 hours, VIKTORY II features simple rules, 861 individual game components, and an aggressive style of play that avoids inaction and turtling. VIKTORY II is loosely based on 19th century warfare and supports up to eight players fighting for game domination, either through direct player elimination or alternately through player subjugation. Each player has custom designed infantry, cavalry, artillery and frigate units waging war upon a modular hex map comprised of mountain, forest, plains, grassland, and water hexes. The modular map is scalable and customizable, allowing larger or smaller maps to be played for either longer or shorter games. During the game, players explore the map by moving units and building towns and cities. When they encounter other players, fighting begins. Combat is fought through dice rolling based upon the number of different types of units engaged in battle, the terrain being fought upon, and the presence of a town or city. The fighting units are maintained by towns and cities through a unique support system, and gained or lost as their supporting towns and cities are built or captured. ",//cf.geekdo-images.com/images/pic129448.jpg,8,60,10,2,60,Viktory II,60,//cf.geekdo-images.com/images/pic129448_t.jpg,2006,NA,"Exploration,Fighting,Territory Building,Wargame",NA,Peter Morrison,Empire 4 Viktory II,Components: Miniatures,"Dice Rolling,Modular Board",Morrison Games,6.95064,413 23954,"The Pictionary Party Edition does not contain a gameboard. Instead the game comes with a double sided easel, 100 new subjects, 2 dry erase pens and a timer. (all of the components fit within the easel). Play consists of both teams going at once (similar to an All Play). The first team to get 12 correct guesses wins the game. ",//cf.geekdo-images.com/images/pic174433.jpg,10,0,8,2,0,Pictionary: Party Edition,0,//cf.geekdo-images.com/images/pic174433_t.jpg,1989,NA,"Party Game,Real-time",NA,Rob Angel,NA,Pictionary,"Co-operative Play,Line Drawing,Paper-and-Pencil,Pattern Recognition","Parker Brothers,Pictionary, Inc.",6.2403,66 23957,"Stand at Mortain is the first game in the Pocket Battle Games series from LPS, Inc. Following the defeat of the British and Canadian offensives of Operations Goodwood and Spring, in August 1944 the Germans redeployed several Panzer divisions to shut down the American Operation Cobra offensive by attacking due west to the sea. The fiercest fighting occurred to the north and east of Mortain at Hill 314 (hex 1501 on the game map) where surrounded Americans of the 2nd Battalion of the 120th Regiment threw back repeated German attacks. Control of the high ground here would make the Mortain position nearly untenable, and with it the main Allied supply route from Normandy south would be severed. Stand at Mortain is a mini-game complete with map, rules and counters. No need for dice, use your own deck of standard playing cards and your initiative to enjoy this simple-but-exciting WW2 game. ",//cf.geekdo-images.com/images/pic152832.jpg,2,30,10,2,30,Stand at Mortain,30,//cf.geekdo-images.com/images/pic152832_t.jpg,2006,Craig Grando,"Wargame,World War II",NA,Paul Rohrbaugh,NA,"Country: France,Magazine: Against The Odds,Pocket Battle Games","Chit-Pull System,Hex-and-Counter","LPS, Inc.",5.80778,135 23959,"From the publisher: Race to escape the feeding frenzy! Escape the jaws of the piranhas! It's a slippery race upstream while you try to get the other players hooked...and eaten! But, watch out. Those hungry piranhas are ready to attack any which way they can! Who will survive?! ",//cf.geekdo-images.com/images/pic129759.jpg,4,15,5,2,15,Piranha Panic,15,//cf.geekdo-images.com/images/pic129759_t.jpg,2005,NA,"Animals,Children's Game,Racing",NA,"Westley Ciaramella,Keith Millman",NA,Animals: Fishes,"Dice Rolling,Grid Movement,Roll / Spin and Move",Mattel,4.77268,97 23964,"From the Box Back: The Game of Life has been delighting families with its reflections of day-to-day life since 1960, when it was invented to help commemorate the Milton Bradley company's 100th year. Join us as we celebrate The Game of Life's 40th Anniversary. Play the same great game you've always known and loved, updated for the 21st century! Updated features include: Larger gameboard with exciting contemporary graphics. Redesigned play money, cards, and minivan-style car pawns. Bankers tray for improved gameplay and easy component storage. Objective: Collect money and LIFE tiles, and have the highest net worth at the end of the game. Note: Despite being highlighted as a 40th Anniversary edition, the Checkered Game of Life made its first appearance in 1860, not 1960. And if this really is from the box back, and they claim it was invented to commemorate Milton Bradley's 100th year, apparently they've forgotten http://www.boardgamegeek.com/image/91264 ",//cf.geekdo-images.com/images/pic222563.jpg,6,30,9,2,30,The Game of Life (40th Anniversary Edition),30,//cf.geekdo-images.com/images/pic222563_t.jpg,1999,NA,Economic,NA,Reuben Klamer,NA,Game of Life,Roll / Spin and Move,"Hasbro,Milton Bradley",4.45411,443 23977,"Hell Dorado is a strategic game in which the players will compose free companies of around ten members. Then they will be able to clash with each other in skirmishes both epic and bloody, within the most hostile universe which is: the hells themselves. Planned for 05/26/2007 at Gen Con France. ",//cf.geekdo-images.com/images/pic917042.jpg,2,60,15,2,60,Hell Dorado,60,//cf.geekdo-images.com/images/pic917042_t.jpg,2006,NA,"Adventure,Fantasy,Miniatures,Religious,Renaissance",NA,"Croc,Geoffrey Picard",NA,NA,Dice Rolling,"Asmodee,Cipher Studios",7.63333,69 23981,"From Face 2 Face website: The time is 250 million years ago, the place is the super-continent Pangaea. A devastated Earth has just undergone its greatest extinction and now Pangaea itself is splitting up. But this is not the end, it is a new beginning. As time passes the continents take shape. Forest, Savannah, mountains and wetlands appear. Animals evolve, and strong species compete for their territories. As life battles life, the question “Who will rule the earth?” remains unanswered. In Genesis you play the part of great reptiles, dangerous dinosaurs, powerful mammals or cunning man establishing yourself in the new ecosystems on the barren earth as you strive for world dominance. ",//cf.geekdo-images.com/images/pic147386.jpg,4,45,10,2,45,Genesis,45,//cf.geekdo-images.com/images/pic147386_t.jpg,2006,Rob Walker,"Prehistoric,Territory Building",NA,Reiner Knizia,NA,NA,"Dice Rolling,Tile Placement",Face2Face Games,6.43905,421 23985,"In this area-control boardgame with a mythic Scandinavian theme, players draft cards to place their viking warriors and leaders in the different realms found in Norse mythology. Beware! Some regions will suffer Ragnarok, sending your pieces to Valhalla. ",//cf.geekdo-images.com/images/pic144601.jpg,5,60,12,3,60,Midgard,60,//cf.geekdo-images.com/images/pic144601_t.jpg,2007,"John Gravato,George Wu","Medieval,Mythology",NA,Eric M. Lang,NA,"Admin: Better Description Needed!,Vikings","Area Control / Area Influence,Card Drafting,Hand Management,Memory,Set Collection",Z-Man Games,6.63296,957 23995,"(from Compass games website:) In November 1700, King Carlos II of Spain died without an heir. The long-standing feud between the Bourbons and Habsburgs erupted once again as both sides pressed their claim to the throne. No Peace Without Spain is a two-player game that elegantly recreates this epic struggle using a point-to-point map and a single deck of 55 cards. Action cards are used to activate armies for movement and siege, while event cards bring historical and special events into play that can swing the tide of fortune when least expected. Each turn represents one year, each corps represents 10,000 men of all arms and each leader represents a major commander and his staff. The game features an easy and intuitive battle system that highlights a unique aspect of this war: team-based battle command, perhaps the most famous example being the extraordinary success achieved by the partnership of two of the war’s most prominent commanders, the Duke of Marlborough and Prince Eugene of Savoy. The Bourbon cause has talented leaders as well, notably Marshals Villars, Vendome and Berwick. These and other leaders are rated for Tactical and Command capabilities and they significantly influence the course of events. The map stresses the importance of fortresses in a war that was probably the high-point of formal siege warfare. Fortresses in this era rarely held out against a besieger that had the necessary time and manpower to conduct a proper siege, and the game neatly recreates this with a simple siege table that leaves room for unusually stout defenses or quick collapses. Victory points are gained or lost by the Alliance player and game victory comes either through automatic victory or based on final VPs after the 1713 turn. (BGG description:) No Peace Without Spain is a two player game depicting the War of the Spanish Succession. The war was fought primarily to determine the fate of the Spanish throne and its dominions but also represented a continuing struggle for political, religious and economic dominance. One player represents the interests of the French claimant, Philip V (the Bourbons), while the other player represents the interests of the Austrian claimant, Charles III (the Alliance). Each turn is one year. Each unit represents approximately 10,000 men of all arms. Leader counters represent the named personality and his staff. 24 pages of rulebook including extended example of play and designer's notes. ",//cf.geekdo-images.com/images/pic447361.jpg,2,240,12,2,240,No Peace Without Spain!,240,//cf.geekdo-images.com/images/pic447361_t.jpg,2011,"Robert Alexander Hillingford,Mark Mahaffey","Age of Reason,Wargame",NA,"Don Herndon,Neil Randall",NA,"Country: Austria,Country: France,Country: Spain,Country: The Netherlands,Country: United Kingdom","Campaign / Battle Card Driven,Point to Point Movement",Compass Games,7.63778,180 24000,"From USAopoly.com: Now You’re Playing With Power! The most recognizable and unforgettable characters in the video game industry have teamed up to bring you the Nintendo Collector’s Edition of the world’s most popular board game, MONOPOLY. No controllers are necessary this time as you join forces with Mario, Luigi, Link, Zelda, Kirby and others on a quest to defeat your opponents and own it all. The Nintendo Collector’s edition comes complete with 6 collectible pewter tokens featuring Mario’s Cap, Link’s Iron Boots, Donkey Kong’s Barrel, Hylian Shield, Koopa Shell and NES Controller. Rules include a 60 minute speed play option for a shorter game with the same amount of fun. Now you can buy, sell and trade your favorite Nintendo characters for a whole new game-playing experience. From everyone’s favorite red-capped plumber to barrel-tossing Donkey Kong to bounty hunter Samus Aran, they’re all up for grabs in this exciting fun-filled adventure. ",//cf.geekdo-images.com/images/pic143496.jpg,6,60,8,2,60,Monopoly: Nintendo,60,//cf.geekdo-images.com/images/pic143496_t.jpg,2006,NA,"Economic,Negotiation,Video Game Theme",NA,(Uncredited),NA,"Monopoly,Nintendo","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",USAopoly,5.03507,205 24002,"Pirate King is a game where players take on the roles of pirate captains. Players sail around the Caribbean trying to become the Pirate King by smuggling cargo and capturing territories. Players set sail by choosing how far they would like to move each turn and roll a d12 to determine how far they will move. Rolling too low or too high will cause a player to overshoot or undershoot his or her target, but a good roll will hit a player right where he or she wants to go. Wherever a player lands on a territory, he or she has choices to make about what actions to take, whether that be to capture the port, pay the owner a dock fee, or attempt to wrest control of the port from the current owner. Players draw cards that have good or bad effects on the Pirate's Booty or Captain's Log spaces, and further spaces have effects on players Players gain points by holding territories, having Great Treasures, or by defeating the Commodore. The game is over when a player has 16 points. ",//cf.geekdo-images.com/images/pic575079.jpg,4,120,8,2,120,Pirate King,120,//cf.geekdo-images.com/images/pic575079_t.jpg,2006,Cliff Cramp,"Adventure,Economic,Nautical,Pirates,Territory Building",NA,Flaster Siskin,NA,NA,NA,"FlasterVenture LLC,Temple Games, Inc.",5.69719,237 24009,"The classic naval combat game has gone vertical! Wage a decisive sea battle on the multi-level grid, with more ships, added powers, and more ways to sink the enemy. Special game rules give ships multiple power options. To win, sink all of your enemy's ships -- before he sends yours to Davy Jones' locker! Re-implements: Battleship ",//cf.geekdo-images.com/images/pic382362.jpg,2,30,8,2,30,Battleship Command: Pirates of the Caribbean,30,//cf.geekdo-images.com/images/pic382362_t.jpg,2006,NA,"Deduction,Movies / TV / Radio theme,Nautical,Pirates",NA,Terry Miller Associates,NA,"Battleship,Celebrities: Walt Disney,Pirates of the Caribbean",Area Enclosure,Milton Bradley,5.08339,79 24013,"Bitter Victory: The Invasion of Sicily, 1943 is a Brigade-level, hex-and-counter wargame covering the 1943 Allied invasion of Sicily. The game uses the chit-pull activation system previously employed in America Triumphant, Red God of War and Alsace 1945. Players alternate pulling HQ activation chits and moving/fighting with the corresponding combat units. HQ units must be able to trace supply lines for their units to be able to fight and move at their highest efficiency. The game adds rules for amphibious landings and airborne drops. Four scenarios are provided: 1) Operation Husky -- the historical invasion plan where Monty races to Messina to cut off the German escape while Patton supposedly covers his flank. 2) A "free setup" scenario where both sides may freely deploy their defenders/choose invasion sites. 3) What-if scenario "141 Plan" -- Fewer troops are employed than in the historical invasion, and they assault at opposite ends of the island 4) What-if scenario "Tunisian Followup"--an invasion taking place earlier than the historical landings--immediately following the conquest of North Africa. Victory points are earned for eliminating enemy units, repelling and landings and airdrops, evacuating units from Messina, and controlling key cities. ",//cf.geekdo-images.com/images/pic1906651.jpg,2,60,12,1,60,"Bitter Victory: The Invasion of Sicily, 1943",60,//cf.geekdo-images.com/images/pic1906651_t.jpg,2006,"Beth Donahue,Shane Ivey,Susan Robinson","Wargame,World War II",NA,Brian L. Knipple,NA,"Avalanche Press Chitpull Series,Avalanche Press WWII Battles Series,Country: Italy,Islands: Sicily","Chit-Pull System,Hex-and-Counter",Avalanche Press Ltd.,6.16081,74 24025,"Attacktix is a battle figure game that combines great action figures with kinetic battling features. Each figure comes on a base that contains information such as speed, defense, point value, and special powers unique to that character. The goal of the game is simple – be the last one standing. This version is based on characters in the Marvel Universe. There are multiple themes in the Attacktix series of games. ",//cf.geekdo-images.com/images/pic214081.jpg,2,10,8,2,10,Attacktix Battle Figure Game Marvel Superheroes,10,//cf.geekdo-images.com/images/pic214081_t.jpg,2006,NA,"Action / Dexterity,Collectible Components,Comic Book / Strip,Miniatures",NA,"Brett M. Seymour,Brian Wilk",NA,"CMGs (Collectible Miniatures Games),Comics: Marvel Universe,Superheroes",Variable Player Powers,Hasbro,6.17681,69 24028,"Players race against the clock to build different Rukshuk rock formations and score as many points as they can. Game cards reveal different Rukshuk formations, bonus points and rules. Skill, luck and strategy determine who scores the most points and wins! How to play: Each player selects seven game rocks from the pouch. Game rocks are worth different points based on their ‘stack-ability’. Players score regular and bonus points by using the rocks to build all or part of the Rukshuk formation shown on the game card in 60 seconds or less. If a player’s Rukshuk formation topples before time expires, he must quickly rebuild it. When time runs out, players use the score pad to tally the points from their formations. Once scores are counted the players select new rocks, turn over the next card and build a new Rukshuk Re-implemented by: Rukshuk: Edition 2 ",//cf.geekdo-images.com/images/pic617562.jpg,6,30,8,2,20,Rukshuk,30,//cf.geekdo-images.com/images/pic617562_t.jpg,2006,NA,"Action / Dexterity,Party Game",NA,Malcolm Bisiker,NA,NA,NA,Zabazoo Corporation,5.9915,306 24037,"An island made up of 37 hex-shaped plastic tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls 12 Atlantean Tribesmen that they try and move towards the safety of the surrounding islands before the main island sinks. Players can either swim, latch onto a dolphin, or use boats to travel but must avoid sea monsters, octopuses, and sharks on their way to safety. Escape from Atlantis is similar to the Parker Brothers game Survive! but with some key differences (e.g., people pawns are not worth a variable number of points). In 2010, a reworked version of Escape from Atlantis which combines the rules of the game along with the rules to Survive! was printed by Stronghold Games titled "Survive: Escape from Atlantis!" ",//cf.geekdo-images.com/images/pic159439.jpg,4,60,8,2,60,Escape from Atlantis,60,//cf.geekdo-images.com/images/pic159439_t.jpg,1986,Julian Courtland-Smith,"Adventure,Nautical",NA,Julian Courtland-Smith,NA,"Atlantis,Survive!",Modular Board,"Damm / Egmont,Hasbro,Joker,MIKA,Parker Brothers,Parker Spiele,Schmidt France,Schmidt Spiele,Selecta Spel en Hobby,Waddington's Games, Inc.",6.56676,1218 24051,"Each player uses their fox to capture some of each of the types of fowl (chickens, ducks, geese and turkey) that are found in the farmyard. Players gain points for the fowl they have captured and also for saving from capture those fowl that share one or more of the same characteristics as their chosen target card. Each round every player chooses to play one of their three fowl cards to determine turn order and which of the fowl counters a player can move. Players may move up to three fowl counters a combined total of up to three spaces on the hex shaped board. Players will choose whether to assist their own fox in capturing the fowl, or whether to save their secret target fowl and similar fowl from being caught by the other players’ foxes. Foxes then move up to two spaces in an attempt to capture one of the fowl. Moving the foxes through the foxholes will speed their progress and allow the foxes to creep up on the fowl unnoticed. The game usually finishes when eight or fewer fowl remain at the end of a round. The target cards are then revealed, the points tallied (the most difficult part of the game) and a winner declared. ",//cf.geekdo-images.com/images/pic134011.jpg,4,60,10,2,60,Fowl Play!,60,//cf.geekdo-images.com/images/pic134011_t.jpg,2006,Juliet Breese,Animals,NA,Richard Breese,NA,Animals: Foxes,"Hand Management,Hex-and-Counter,Set Collection",R&D Games,6.17195,197 24053,"The most notorious prisoners are kept isolated from the outside world on a heavily guarded island in the Atlantic Ocean, just off the coast of the United States. Those sentenced to life are kept in the most secure part of the prison: Section X. It is extremely difficult to escape from that part of the prison, but the prisoners have a plan. Will they succeed or are the strict guards too clever for them? Strategic escaping game SECTION X is a game in which clever escapees dig tunnels themselves but also make use of tunnels belonging to other players and cut each other off. Special hiding places ensure that the prisoners are safe when the ruthless prison guards make their rounds. A rumor has spread that an escape is imminent, so it becomes more and more difficult to remain out of the hands of the guards. Doors lock the entrances to the different escape tunnels. Are you able to control the underground network of tunnels and lead the prisoners from your cell block to freedom first? But watch out! The prisoners risk their lives if the escape is discovered! Additional information Age: 10 and up Graphics: Yvon-Cheryl Scholten Illustrations cover: Bernhard Kilchmann Release Date: September 16th 2006 ",//cf.geekdo-images.com/images/pic1195619.jpg,4,60,10,2,60,Section X,60,//cf.geekdo-images.com/images/pic1195619_t.jpg,2006,Yvon-Cheryl Scholten,"Adventure,Racing",NA,Chislaine van den Bulk,NA,NA,Tile Placement,The Game Master BV,5.07922,77 24067,"Who will be the Master Dragonologist? Based on the NY Times best-selling title, Dragonology, players will travel the world by air, land and sea, gathering knowledge of nine different species of dragons, using ancient spells and dragon charms in their pursuit. With the same authentic look and feel as the book, the game includes a map game board, exquisitely detailed 3-dimensional sculpted dragon and dragonologist pieces and much more. ",//cf.geekdo-images.com/images/pic336149.jpg,6,60,8,2,60,Dragonology: The Game,60,//cf.geekdo-images.com/images/pic336149_t.jpg,2006,NA,"Fantasy,Novel-based",NA,(Uncredited),NA,"Animals: Dragons,Ology board games","Betting/Wagering,Pick-up and Deliver,Point to Point Movement,Rock-Paper-Scissors,Roll / Spin and Move,Set Collection,Trading","Paul Lamond Games Ltd,Sababa Toys, Inc.",4.43153,274 24068,"Shadow Hunters is a survival board game set in a devil-filled forest in which three groups of characters—the Shadows, creatures of the night; the Hunters, humans who try to destroy supernatural creatures; and the Neutrals, civilians caught in the middle of this ancient battle—struggle against each other to survive. You belong to one of these groups and must conceal your identity from others since you don't know whom you can trust—at least not initially. Over time, though, someone might decipher who you are through your actions or through Hermit cards, or you might even reveal yourself to use your special ability. The key to victory is to identify your allies and enemies early because once your identity is revealed, your enemies will attack with impunity using their special abilities like Demolish, Teleport, and Suck Blood or their equipment cards such as the Rusty Broad Ax or Fortune Brooch. This ancient battle comes to a head and only one group will stand victorious—or a civilian, in the right circumstances, might claim victory. The 2011 edition of Shadow Hunters from Z-Man Games includes the Shadow Hunters Expansion, a set of ten new characters previously sold separately. ",//cf.geekdo-images.com/images/pic1215982.jpg,8,45,13,4,45,Shadow Hunters,45,//cf.geekdo-images.com/images/pic1215982_t.jpg,2005,"Naoki Fukuda,Gunter Grossholz,Gou Ikeda,Hiroyuki Imahori,Michaela Kienle,Kei Kurosaki,Hitoshi Nishio,Hisashi Sawada,Yuxi Wan,Yosuke Yamaguchi","Adventure,Bluffing,Card Game,Deduction,Horror,Party Game",NA,Yasutaka Ikeda,Shadow Hunters Expansion,"Anime & Manga,Werewolf / Mafia","Dice Rolling,Partnerships,Player Elimination,Variable Player Powers","Game Republic, Inc.,Giochi Uniti,Kaissa Chess & Games,KOSMOS,Matagot,MINDOK,Z-Man Games",6.84878,6282 24070,"Afrika II is a fast-paced game of mobile warfare at the operational level, covering the campaign in North Africa from 1940 until 1942. The heart of the game is the supply system, which highlights the logistical aspect of desert warfare. Afrika II is a reprint of Afrika: The Northern African Campaign, 1940-1942 (1st edition), the second game in the award wining Standard Combat Series (SCS). Designed to provide players with a low complexity game system that also provides great historical detail and a touch of realism, the SCS is an ideal choice for gamers of all ability levels. Game Scale: Game Turn: 1 month Hex: 10 miles / 16 Km Units: Battalion to Division Game Inventory: One 22 x 34" map One 22 x 17" map One dual-side printed countersheet (280 1/2" counters) One 8-page SCS rules booklet One 16-page Afrika II game rules booklet Players: 2 (suitable for solitaire play) Playing Time: 3+ hours Complexity: Low Solitaire Suitability: High ",//cf.geekdo-images.com/images/pic882163.jpg,2,360,14,2,360,Afrika (second edition),360,//cf.geekdo-images.com/images/pic882163_t.jpg,2006,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,Dean Essig,NA,Standard Combat Series,"Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,7.57742,369 24078,"From the publisher: Covering the great battles of Erwin Rommel from 1941 to 1943, as he fought his way back and forth across the deserts of North Africa. LNA uses cards to represent the military units, supply convoys and objectives of the historic campaign. To win, you must consider your units' combat power and maneuver options as well as their supply situation. The game features: the Afrika Korps, Tobruk, the Desert Rats, Malta, anti-tank guns, resupply from Europe, minefields and more. LNA is based around a new combat system that makes maneuver and planning as important as brute force. That approach is faithful to the historic events, in which smaller forces were often able to defeat and rout larger ones by using better tactics and planning. In LNA, battles can be won not only by overwhelming the enemy with firepower, but also by out-thinking and bluffing him. The dynamic game system puts you in charge of one of the most famous theaters of WWII. Lightning Game Series ",//cf.geekdo-images.com/images/pic722209.jpg,2,30,9,2,30,Lightning: North Africa,30,//cf.geekdo-images.com/images/pic722209_t.jpg,2006,(Uncredited),"Card Game,World War II",NA,Dan Verssen,NA,Lightning Series,"Hand Management,Simulation",Decision Games (I),6.51115,131 24082,"Simple 2-player card game. The board has 4 colored areas with plastic terminals on it. The terminals are 2 sided, either plus or minus. Players play color specific cards to their corresponding terminals, on either their side or their opponent's side of the board. Players can do 1 of 3 things on their turn: Play a card and draw a card (in that order) Play 2 cards to 2 different colors Draw 2 cards When a colored terminal has a total of 5 cards played to it, that terminal is scored depending on the orientation of the terminal. If the terminal is plus side up, then the player with the highest numerical value wins the point. If the terminal is minus side up, then the player with the lowest numerical value wins the point. First player to score 4 points wins! From the back of the box: Within the crumbling walls of a forgotten power plant, ancient turbines continue to spin out their high voltage current. Your job as engineer is to make sure the power gets where it needs to go - but that won't be easy. A rival engineer is tinkering with the circuits and breakers as well, trying to funnel that juice in different directions. You'll need skill and a little bit of luck to keep the power flowing your way, but if you play your cards right, you'll have a bright future while you leave your adversary sitting in the dark. ",//cf.geekdo-images.com/images/pic131264.jpg,2,15,10,2,15,Voltage,15,//cf.geekdo-images.com/images/pic131264_t.jpg,2006,NA,Card Game,NA,Brian Yu,NA,NA,"Hand Management,Pattern Building",Mattel,6.03221,203 24083,"Intermediate card drafting, tile laying game. Players can do 1 of 2 things on their turn: 1 - Roll for Additional Resources or 2 - Build Tents Tents cost a specific 3-card building cost and once played, produce 1 resource type. Players must pay the exact resources to buy a tile. Once bought, the tile may be placed anywhere on the board. If a tile is placed adjacent to no other tiles, it scores 2 points immediately. If a tile is placed adjacent to another tile, it may use the resource that the already placed tile produces to reduce its building cost. An encampment of tents can contain no more than 7 tent tiles. Once an encampment has 7 tent tiles in it, it is scored. Players score 1 point for every tent tile they built in the encampment. The player who played the 7th tile to close the encampment scores an addition point as a closing bonus. Play continues until there are no legal places to play tiles. Player with the most points wins. From the back of the box: In the blistering heart of the desert, a caravan route winds its way through a lush oasis. The steady stream of travelers and pilgrims who cross the simmering dunes to this place are in desperate need of goods and supplies. As an enterprising merchant, you plan to meet the demand. Set up shop by building encampments, stitching them together from various merchant tents. Peddle camels, water, and other resources to expand your trade. The player who takes control of the most encampments gains control of the entire Desert Bazaar... and wins the game. ",//cf.geekdo-images.com/images/pic131262.jpg,5,45,10,3,45,Desert Bazaar,45,//cf.geekdo-images.com/images/pic131262_t.jpg,2006,"Judy Kinkade,Rich Lynes,Mark Rosenbulh",Arabian,NA,Brian Yu,NA,Desert Theme,"Dice Rolling,Hand Management,Tile Placement",Mattel,5.74078,138 24085,"EVE: The Second Genesis™ is a collectible card game created by the developers of the award winning MMOG EVE Online. Introduction & Background The world of EVE is the world of the future - our future! As the game begins, mankind has spent millennia enduring a vicious cycle of destruction and triumph. It has led to millions of settlers being severed from civilization and stranded in a galaxy, far away from planet Earth. Its history now faded in the mists of time. In this new world, five distinct human races have emerged as the primary contestants for power. They are the Amarr, Minmatar, Gallente, Caldari - all of which are playable in this Core Set - and the mysterious Jovians. Each race relies on the success of progressive corporations to increase the overall influence in the galaxy. A corporation’s innate zest for building wealth and prestige, in addition to its intense focus on reaching goals, make the corporation the most effective tool in the struggle for power. Some would even say they are the most effective means of governing the masses as well... The Game Concept You must produce a steady income by claiming the outer regions of space and harvesting their rich resources. Enhance your star base and defend it from incoming threats. Build a fleet of spaceships and send them on missions to reduce your opponents’ income, steal their resources, and ultimately destroy their star bases. Victory Conditions If all your opponents’ star bases have been destroyed, or you have met an alternative victory condition, you win the game. If you are to draw a card when none are left in your deck, you lose the game. ",//cf.geekdo-images.com/images/pic1712826.jpg,6,20,12,2,20,EVE: The Second Genesis,20,//cf.geekdo-images.com/images/pic1712826_t.jpg,2006,Kári Gunnarsson,"Card Game,Collectible Components,Science Fiction,Video Game Theme",NA,"Stefán Friðriksson,Reynir Harðarson,Pétur Örn Þórarinsson",NA,CCGs (Collectible Card Games),Hand Management,CCP Games / CCP hf (Crowd Control Productions),6.60853,184 24105,""Now you can live the adventure pf The Da Vinci Code. Play the game with the intrigue and excitement of the highly anticipated movie, The Da Vinci Code, based on the best-selling novel. Game uses trivia and word play to unlock ancient mysteries and modern secrets that will delight all adventure seekers." -Game Box ",//cf.geekdo-images.com/images/pic582305.jpg,0,0,8,0,0,The Da Vinci Code Game,0,//cf.geekdo-images.com/images/pic582305_t.jpg,2006,NA,"Movies / TV / Radio theme,Novel-based,Trivia",NA,(Uncredited),NA,Leonardo da Vinci,Roll / Spin and Move,The Movie Game Inc.,4.93529,51 24116,"This GoL version is based on the PotC films. Players join Captain Jack Sparrow and move their ships across the Caribbean - raiding ships, visiting ports, fighting cannibals, and gathering booty, all while avoiding Davey Jones and his Kraken. The player that reaches Isla Cruces with the most treasure wins. ",//cf.geekdo-images.com/images/pic133033.jpg,6,45,9,2,45,The Game of Life: Pirates of the Caribbean – Dead Man's Chest,45,//cf.geekdo-images.com/images/pic133033_t.jpg,2006,NA,"Movies / TV / Radio theme,Nautical,Pirates",NA,Reuben Klamer,NA,"Celebrities: Walt Disney,Game of Life,Pirates of the Caribbean",Roll / Spin and Move,"Hasbro,Milton Bradley",5.32873,134 24118,"Similar to Pictionary, but now, there are 5 new ways to play: -Body Doodle -Draw Back -Eyes Wide Shut -Direct a draw -Panograph Besides, the path to winner's circle can get shorter or longer. It uses doodle pro boards instead of papers and pencils for drawing, and it is now for only 2 teams, with each team has 2 or more players. ",//cf.geekdo-images.com/images/pic133070.jpg,0,30,12,4,30,Pictionary Mania,30,//cf.geekdo-images.com/images/pic133070_t.jpg,2005,NA,"Action / Dexterity,Party Game,Word Game",NA,"Janice Ritter,Brian Yu",NA,Pictionary,"Acting,Line Drawing,Paper-and-Pencil,Partnerships",Mattel,6.19184,98 24122,"Description from Good Game Guide: This game is about building attractions in a city through which tourists will later move. The game board consists of hexes, and both new hexes as well as new paths on existing hexes can be added. Various buildings are placed onto the tiles. The player figures move over the paths, although only over certain spaces as dictated by assignment cards. A 4-player play test had some downtime, but the game should appeal to thinkers. Essen 2006. Home Page: http://www.bambusspiele.de/spiele/greentown/e_greentown_fr.htm ",//cf.geekdo-images.com/images/pic331436.jpg,4,60,10,2,60,Greentown,60,//cf.geekdo-images.com/images/pic331436_t.jpg,2006,Ro Sato,City Building,NA,"Günter Cornett,Michael Uhlemann",NA,NA,"Modular Board,Tile Placement",Bambus Spieleverlag,6.19958,118 24127,"From pokemon-figures.com: The first release of the Pokemon Trading Figure Game, Next Quest gets players into the action right away with all-time favorite Pokemon like Charizard and Pikachu. Starter sets teach them how to spin, move and attack with their figures, and boosters give players many more choices for expanding their collections! The Pokemon TFG includes over 40 high quality miniatures and features a new spinning base mechanism. Spin to see if you can knock out your opponent's Pokemon and send them back to the Poke Center. Play Trainer Cards to give your Pokemon in the field an extra advantage. Reach your opponent's goal first to prove you're the real Pokemon Master! Starter sets contain: - 3 Pokemon figures with bases (Non-random) - 1 Trainer figure with base (Non-random) - 1 Rulebook - 3 Trainer cards - Double sided Arena mat (6 vs 6 and 3 vs 3) - Double sided Collector's map (Figure checklist and how to play guide) Boosters contain: - 2 random Pokemon figures or - 1 viewable Pokemon figure or - 1 viewable and 1 hidden Pokemon figures. 1 trainer card or - 2 viewable and 1 hidden Pokemon figures. 1 trainer card Microbadges: ",//cf.geekdo-images.com/images/pic257506.jpg,2,0,0,2,0,Pokémon Trading Figure Game,0,//cf.geekdo-images.com/images/pic257506_t.jpg,2006,NA,"Card Game,Collectible Components,Fantasy,Miniatures",NA,(Uncredited),NA,"Anime & Manga,CMGs (Collectible Miniatures Games),Pokémon",Area Movement,The Pokémon Company International,5.98226,62 24141,"Now’s your time to get stinkin’ rich! Buy, sell and trade Quahog’s prime real estate. From Cleveland’s Deli and Mayor West’s Mansion to Hugs & Kisses (the good kind) Daycare and the sovereign nation of Petoria – it’s all up for grabs. Gouge your opponents every time they land on your property, build Homes and Mansions to fortify your Quahog empire and ultimately bankrupt your opponents. Do you have what it takes to claim world dominance? This collector’s game comes complete with six collectible pewter tokens including Peter, Lois, Brian, Stewie, Chris and Meg. Also includes an offer to purchase four more of your favorite characters including Quagmire, Joe Swanson, the Evil Monkey and the Giant Chicken. This game is sweet! ",//cf.geekdo-images.com/images/pic290059.jpg,6,120,8,2,120,Monopoly: Family Guy,120,//cf.geekdo-images.com/images/pic290059_t.jpg,2006,NA,"Economic,Movies / TV / Radio theme,Negotiation",NA,(Uncredited),NA,"Monopoly,TV Series: Family Guy","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","USAopoly,Winning Moves UK Ltd.",4.99254,67 24157,"Based on the popular web-comic, Order of the Stick. Why just read about foolish and incompetent adventurers when you can be one yourself? Dive head first into the world of the inexplicably popular fantasy gaming webcomic. Take on the role of one of the six daring adventurers as you explore each room of the mysterious Dungeon of Dorukan in this hilarious satire of the fantasy genre. But beware, for the evil undead sorcerer Xykon awaits you at the bottom of the dungeon, and he has nothing better to do than focus on wiping the floor with your sorry butt. The deluxe version released September 2011 supersedes the base game, Dungeon of Dorukan (no longer published) and contains both the base game and the expansion the Shortening in one box. ",//cf.geekdo-images.com/images/pic169316.jpg,6,600,10,2,360,Order of the Stick Adventure Game: The Dungeon of Dorukan,600,//cf.geekdo-images.com/images/pic169316_t.jpg,2006,Rich Burlew,"Adventure,Card Game,Comic Book / Strip,Fantasy",NA,"Kevin Brusky,Rich Burlew","Order of the Stick Adventure Game: Sticky Shticks,Order of the Stick Adventure Game: The Linear Guild,Order of the Stick Adventure Game: The Shortening,Order of the Stick Adventure Game: Zombie Gamers card",Crowdfunding: Kickstarter,"Dice Rolling,Modular Board",APE Games,5.81842,1102 24168,"Pirates: Quest for Davy Jones’ Gold takes the gold and glory of the Pirates Constructible Strategy Game to a new level of fun with an action-packed board game. Climb aboard -- nothing less than the souls of good pirates everywhere are at stake! Pirates: Quest for Davy Jones’ Gold focuses on the excitement of plundering for gold. With ghosts and sea monsters threatening ships sailing dark and cursed waters, the hunt for treasure has never been so exciting. Uses similar constructable ship as Pirates of the Spanish Main and Pirates of the Caribbean PocketModel Game. ",//cf.geekdo-images.com/images/pic451753.jpg,4,0,8,2,0,Pirates: Quest for Davy Jones' Gold,0,//cf.geekdo-images.com/images/pic451753_t.jpg,2006,NA,"Fighting,Miniatures,Nautical,Pirates",NA,"James Ernest,Michael Mulvihill,Ethan Pasternack,Mike Selinker,Jordan Weisman",NA,Pirates of the Caribbean,Dice Rolling,"AMIGO Spiel + Freizeit GmbH,WizKids",5.53755,151 24181,"From the rulebook: Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia. The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again! Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition. Imperial is a varied strategy game without the luck of dice or cards. Two to six players, from about twelve years and up, take on the role of imperial investors. The duration of the game is about two to three hours. ",//cf.geekdo-images.com/images/pic840712.jpg,6,180,13,2,120,Imperial,180,//cf.geekdo-images.com/images/pic840712_t.jpg,2006,Matthias Catrein,"Economic,Fighting,Nautical,Political",NA,Mac Gerdts,NA,Rondel Series,"Area Control / Area Influence,Area Movement,Stock Holding","eggertspiele,PD-Verlag,Rio Grande Games",7.63561,7192 24186,"Set loosely in 17th century during the time of the great Spanish treasure fleets. Twenty ships loaded with treasure are ready to sail for Spain. However, there are bloodthirsty pirates waiting to plunder the ships. The Governor has decided to send the ships out in small groups hoping they can make it past the pirates undetected. However, the pirates have lookouts keeping a vigilant watch on the harbor. The game components consists of: one (1) lookout card, one (1) governor card, thirty (30) treasure fleet ship cards (valued from 6-22), two (2) cursed ships, sixty (60) cannon cards (12 for each player) valued from one to four, five (5) storm cards (1 for each player), five (5) boarding party cards and five (5) pirate captain cards. The standard game is played in four rounds, called sailings. Each sailing consists of three volleys. Before each sailing four ships are drawn from the "Treasure Fleet" stack, and placed face up on the table. (In a five player game the game lasts for five rounds and five ships are drawn.) Each player chooses three cards from their hand to commit to fire on any of the four ships. The player(s) not directly to the right or the left of the lookout get to commit four cards but can only play three of the four during that sailing. Special cards such as the Boarding Party (a kind of trump) and the Storm (a kind of "negation" play) can selected as well as cannon fire cards. After each volley the lookout passes clockwise to the next player. After three volleys the pirate captain with the most cannon fire on a ship wins that ship and its treasure points. Ships with tied cannon fire escape during the volley as well as ships not fired upon. After the final such sailing the governor is captured and ransomed, by the player with the highest valued card left in their hand. The winner is the pirate captain with the highest total treasure points. Microbadge Buy It ",//cf.geekdo-images.com/images/pic509388.jpg,5,30,8,2,30,Treasure Fleet,30,//cf.geekdo-images.com/images/pic509388_t.jpg,2006,NA,"Bluffing,Card Game,Pirates",NA,John B. Morgan,NA,NA,"Auction/Bidding,Trick-taking",Ship of Fools Games,6.10462,65 24224,The four Anasazi tribes lived in the middle-west of America and mainly built their settlements into the walls of canyons. It is still not known why they suddenly left them in the 13th century. Only later on were the settlements and treasuries discovered by expeditions because most of them were hidden and difficult to find. The players take part in various expeditions and try to discover the treasuries and settlements of the Anasazi. ,//cf.geekdo-images.com/images/pic296199.jpg,4,30,10,2,30,Anasazi,30,//cf.geekdo-images.com/images/pic296199_t.jpg,2006,Franz Vohwinkel,"American West,Exploration",NA,Klaus-Jürgen Wrede,NA,Admin: Better Description Needed!,Modular Board,"Mayfair Games,Phalanx Games B.V.",4.99272,401 24225,"From the entry for Rail Baron: BOXCARS is the predecessor of Rail Baron. In the late 1960s or early 1970s, previously unknown designers R.S. Erickson and T.F. Erickson, Jr. began boardgame development. In an era when both the railroad and board gaming industry was in flux, the Ericksons managed to combine elements from the two to create a game that has withstood the test of time. In fact, it provided solid footing for the whole "train gaming" genre. The Ericksons decided to publish the game on their own, and released it as "BOXCARS" in 1974. It was billed as "The Informative NEW travel game of OLD-time railroading." For a first-time effort, the components of the resulting boardgame were surprisingly refined and professional. The single-piece board unfolded to reveal a map of the United States on which routes of 28 historic railroads were traced. The rules of BOXCARS vary from those of Rail Baron in several ways. For example, BOXCARS has no restriction in the re-use of routes: this allows players to circle along the same track as long as desired. BOXCARS also allows a player to trade, sell or auction a RR at any time during the game. Furthermore, BOXCARS lacks the Express and Superchief locomotive upgrades that Rail Baron contains. Before long, the Ericksons' game caught the attention of The Avalon Hill Game Company (AH). The original designers apparently sold the BOXCARS rights to AH and were obligated to quickly disperse the remaining copies of their game. It is estimated that there were only 1000 copies of BOXCARS ever printed. AH scaled down the game's physical size to match the "bookshelf" style of many of its other titles, modified the rules, and released it as Rail Baron in 1977. (Description adapted with permission from "An Illustrated History of Rail Baron") ",//cf.geekdo-images.com/images/pic1731709.jpg,6,180,13,2,180,Boxcars,180,//cf.geekdo-images.com/images/pic1731709_t.jpg,1974,"Martin Hoffmann,Claus Stephan,Mirko Suzuki","Economic,Trains,Transportation",NA,"R. S. Erickson,Thomas F. Erickson, Jr.",NA,NA,Roll / Spin and Move,"(Self-Published),Rio Grande Games",6.53026,152 24230,Glik is a light abstract strategy print & play game played with same accessories as its sibling Glak. Players try to transport all their pieces from their starting to home positions while blocking opponents. The pieces move in one direction until they hit a wall or one of the special 'blocker' pieces. ,//cf.geekdo-images.com/images/pic471083.jpg,4,30,10,2,30,Glik,30,//cf.geekdo-images.com/images/pic471083_t.jpg,2006,"Adam Hammudeh,Adam Kałuża,Michał Oracz",Abstract Strategy,NA,Adam Kałuża,NA,NA,"Action Point Allowance System,Modular Board","(Web published),Portal Games",6.2852,125 24245,"Laser Battle includes a modular hi-precision plastic board which allows for a variety of game-start layouts as well as unlimited expansion using additional play-set boards. Use the real laser module and hi-precision mirrors to attack your opponent’s Tower and “blow it up”. Similar to Deflexion/Khet, players are attempting to set up a series of mirrors to bounce a laser into the opponent's tower. Here are the differences from Khet: In Khet, the laser is always moving orthogonally. In Laser Battle, the laser must be bounced at the proper angle off pieces which can be rotated to 16 different angles (22½° increments: 0°, 22½°, 45°, and so forth), which reflects the laser orthogonally and/or diagonally, at the players' discretion (or error!). In Khet, the laser is fired from the walls of the game board. In Laser Battle, the laser is being fired by a unit, which you may rotate for very surprising victory. In Khet, each player must fire the laser after her move. In Laser Battle, firing the laser is optional, allowing both sloppier play and stealthier play. Khet has a fixed game board (and a moveable / roteable mirrored second-floor with the Khet 3D: Tower of Kadesh expansion). The board in Laser Battle is modular (single-floor), allowing for numerous configurations. A Laser Battle set comes with extra headdresses for the pieces so you can buy a second identical set, and play with up to four players. Also, it is available in two color schemes, which could allow for an eight-player laser frenzy! There are only three types of pieces in Laser Battle. Khet has four types in the basic game, and a fifth (Khet: Eye of Horus Beam Splitter) in an expansion. The Tower has 6 light sensors – and when hit by the laser it flashes red lights and makes an explosion sound, which signals the end of a game. This game was the subject of a lawsuit in which the designer of Khet: The Laser Game brought suit against MGA Entertainment and the court found Laser Battle as infringing. ",//cf.geekdo-images.com/images/pic417011.jpg,2,0,8,2,0,Laser Battle,0,//cf.geekdo-images.com/images/pic417011_t.jpg,2006,NA,"Abstract Strategy,Electronic",NA,Ami Shapiro,NA,NA,Modular Board,MGA Entertainment,5.695,140 24254,"Battleship - Tactical simulation between capital ships. The game covers the period 1925-1945. Battleship recreates naval battles from the latter stages of the era of the battleship. A unique combat system simulates shell strengths, immune zones, armor placement, gun ranges and the angle of incoming shot without resorting to complex calculations. Take command of a task force and re-fight exciting battles from the Second World War. This is the updated by Omega Games (i.e. Second Edition). It features all new artwork, revised and re-edited rules and several playing aids not found in the originals. Re-implements: Battleship (first edition) ",//cf.geekdo-images.com/images/pic1266586.jpg,2,0,12,2,0,Battleship (second edition),0,//cf.geekdo-images.com/images/pic1266586_t.jpg,2005,"Nicolás Eskubi,Adrian George","Nautical,Wargame,World War II",NA,Stephen Newberg,NA,NA,Hex-and-Counter,Omega Games (I),5.15714,98 24258,"The animal cards are sorted and placed on the table. Every player receives 5 cards with animal houses. Before each round a player secretly chooses a house. The youngest player starts with the 'stop-card.' The player places the stop card on one of the animals. Then all the players call 'GoGoGo'. Players try to be the quickest and place their hand on the animal needed. The first player which placed his card on an animal wins the card.In the next round the second player places the 'stop-card.' The first player that has collected four matching animals with its home, wins the game. ",//cf.geekdo-images.com/images/pic335823.jpg,5,10,5,2,10,Pounce!,10,//cf.geekdo-images.com/images/pic335823_t.jpg,2005,Dave Clegg,"Animals,Card Game,Children's Game,Real-time",NA,Roberto Fraga,NA,NA,"Pattern Recognition,Set Collection","Drei Magier Spiele,Gamewright",4.88402,97 24270,"Imagine yourself some 10,000 years ago in the Middle East. Your clan has left the ancient nomadic life and settled with four other clans in the valley. The community has repeatedly succeeded in harvesting crops, and some families are getting better at raising animals; next moon will see the birth of a new generation of pups. We all praise our own gods and Mother Goddess for being good to us. This new era has brought something new to us: The area is progressively filling with dwellings, built tight against each other. New generations are building their houses over the remains of old constructions. Our greatest families have now constructions way up over the land, proudly showing off their shrines and wealth to the community. Who knows, when the children of our children will come to the world, which clan will rule this multitude? In Hoyuk, each player represents a clan that settles with other clans to erect a village. During the game, a replica of a Neolithic settlement will be built on the Höyük board using tiles that represent houses. Many additional pieces — such as ovens, shrines, and pens — will also aid a player in building his settlements. ("Hoyuk" is Turkish for hill or mound. The word is also used for prehistoric settlements in the region that have a characteristic, hill-like look from houses being built on top of older houses and the absence of streets between the houses because people entered their homes through the roof.) The goal of the game is to build the best settlement and score the most victory points, with multiple paths to victory and many choices along the way. The best clan will prevail in Hoyuk! ",//cf.geekdo-images.com/images/pic2858703.jpg,5,60,10,2,60,Hoyuk,60,//cf.geekdo-images.com/images/pic2858703_t.jpg,2006,"Michael Andresakis,Anthony Cournoyer","Ancient,City Building,Negotiation,Prehistoric,Print & Play",NA,Pierre Canuel,"Hoyuk: Anatolia,Hoyuk: Obstacles","Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action Point Allowance System,Modular Board,Simulation,Tile Placement",MAGE Company,6.28435,310 24280,"Mimic is a new game by a first time publisher, Funmaker Games. Players attempt to collect sets of like animals of the same color from a set of cards laid out on a 7 x 7 card grid. Players also have a set of special power cards that allow you to bend the rules (play an extra card, etc.) The first player to get rid of their cubes wins the game. From the publisher: MIMIC is a quick strategic card game based on a new twist on set building. Two ways to play: BASIC and ADVANCED Your goal is to strategically utilize the Power Cards in the game, your wit, and a little bit of luck to create the necessary sets of Mimic Cards that would enable you to place your Cubes and win the game. It originally was a 2-3 player game, but NOW EXPANDED FOR 1-4 PLAYERS AND TEAM PLAY It takes from 20 to 30 minutes to play. ",//cf.geekdo-images.com/images/pic138613.jpg,4,30,8,1,30,Mimic,30,//cf.geekdo-images.com/images/pic138613_t.jpg,2006,Beth Trott,"Abstract Strategy,Card Game",NA,Doug Cook,NA,NA,"Area Enclosure,Card Drafting,Pattern Building,Set Collection",Funmaker Games,6.28022,91 24304,"Decode the ancient secrets of R'lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word's power drives you mad! Cthulhu Mythos themed. Awards: Games Magazine's 2007 Word Game of the Year. ",//cf.geekdo-images.com/images/pic1956744.jpg,6,30,10,2,30,Unspeakable Words,30,//cf.geekdo-images.com/images/pic1956744_t.jpg,2007,Tony Steele,"Card Game,Horror,Word Game",NA,"James Ernest,Mike Selinker","Unspeakable Words: ""Unspeakable Letter"" Promo Card",Cthulhu Mythos,Player Elimination,Playroom Entertainment,6.2712,1153 24310,"In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. ",//cf.geekdo-images.com/images/pic291048.jpg,4,45,13,2,45,The Red Dragon Inn,45,//cf.geekdo-images.com/images/pic291048_t.jpg,2007,"Kennon James,Doug Kovacs,Rhonda Libbey,Beth Trott","Card Game,Fantasy,Humor,Medieval,Party Game",NA,"Cliff Bohm,Geoff Bottone,Cold FuZion Studios,Colleen Skadl","The Red Dragon Inn: 2016 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Allies – Brother Bastian,The Red Dragon Inn: Allies – Cormac the Mighty,The Red Dragon Inn: Allies – Erin the Ever-Changing,The Red Dragon Inn: Allies – Halden the Unhinged,The Red Dragon Inn: Allies – Keet and Nitrel,The Red Dragon Inn: Allies – Ozrik the Adept,The Red Dragon Inn: Allies – Pooky,The Red Dragon Inn: Allies – Witchdoctor Natyli,The Red Dragon Inn: Allies – Wrench,The Red Dragon Inn: Allies – Zariah the Summoner,The Red Dragon Inn: Compulsive Gambler's Grog,The Red Dragon Inn: Deirdre's Detoxifying Draught,The Red Dragon Inn: Eve's Mystery Mead,The Red Dragon Inn: Grandma's Sweat Stout,The Red Dragon Inn: Kickstarter Drink Cards,The Red Dragon Inn: Season 2 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Season 3 Minor Reward Drink Promos,The Red Dragon Inn: Seriously Strong Spirits,The Red Dragon Inn: Slugcrew 2013 Minor Reward Promo Drink Cards,The Red Dragon Inn: Chronos the Time Mage,The Red Dragon Inn: Gizmo-Grade Oil,The Red Dragon Inn: Pharaoh's Toast",The Red Dragon Inn,"Betting/Wagering,Hand Management,Player Elimination,Take That,Variable Player Powers","Hobby World,Pegasus Spiele,Redbox,SlugFest Games",6.57561,4881 24318,"From the Manufacturer: The UNO classic card game goes revolutionary! When a spin card is played, someone must spin the wheel. Will luck be on your side? Will players get to discard cards, be forced to pick up more cards, or even exchange hands? In a single turn, everything can change! Players can come from behind and suddenly take the lead. It's fast-paced fun that'll make your head spin! Includes one UNO Spin? wheel and 112 UNO Spin cards and instructions. ",//cf.geekdo-images.com/images/pic188254.jpg,10,30,7,2,30,UNO Spin,30,//cf.geekdo-images.com/images/pic188254_t.jpg,2005,NA,Card Game,NA,Janice Ritter,NA,"Mattel To Go! games,UNO",Hand Management,Mattel,5.47821,257 24321,"From the back of the box: Normandy, 6 June 1944 American paratroopers spearheaded the Allied return to Europe, unraveling Hitler's vaunted Atlantic Wall and starting a drive that would destroy the Nazi regime. Airborne Introductory Edition features 20 of these battles, and is the perfect starting place for players new to the Panzer Grenadier game series. Playing pieces represent the leaders, troops, tanks and guns of World War II. A clever interactive system keeps both players constantly alert. Gamers and Avalanche Press agree - despite what the back of the box claims, this was never a good introduction into Panzer Grenadier. In its place, newcomers to Panzer Grenadier are encouraged to start with Panzer Grenadier: Elsenborn Ridge instead. Note - This is the second edition of Panzer Grenadier: Airborne. This game is part of the Panzer Grenadier series ",//cf.geekdo-images.com/images/pic134603.jpg,2,60,12,2,60,Panzer Grenadier: Airborne (Introductory Edition),60,//cf.geekdo-images.com/images/pic134603_t.jpg,2006,NA,"Wargame,World War II",NA,"Michael Bennighof,Brian L. Knipple","Panzer Grenadier: Arctic Front Deluxe Edition,Panzer Grenadier: Edelweiss,Panzer Grenadier: First Axis,Panzer Grenadier: Iron Curtain,Panzer Grenadier: North of Elsenborn,Panzer Grenadier: North Wind,Panzer Grenadier: Red Warriors,Panzer Grenadier: Secret Weapons,Panzer Grenadier: White Eagles",Panzer Grenadier,"Dice Rolling,Hex-and-Counter",Avalanche Press Ltd.,6.41299,154 24376,"From publisher Parker Brothers: Rewind the decade of yuppies, big hair and break dancing! This edition of the popular trivia game has cool retro packaging and 2400 trivia questions in six categories to take you back to the colorful 80s! Includes 4 collectible tokens based on 80s icons. For 2-4 players or teams. Categories in this edition are headlines, television, movies, music, sports & leisure, and wild card. ",//cf.geekdo-images.com/images/pic159009.jpg,4,45,18,2,45,Trivial Pursuit: Totally 80s Edition,45,//cf.geekdo-images.com/images/pic159009_t.jpg,2006,(Uncredited),"Party Game,Trivia",NA,(Uncredited),NA,"Decades: 80's,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Horn Abbot Ltd.,Parker Brothers",4.99336,226 24387," From the Publisher's Website at http://www.hyperion-games.com/dil01.html ** "The Dilbert Principle: The most ineffective workers are systematically moved to the place where they can do the least damage: management. Welcome to the absurdities of the business world: a place of rightsizing, vision statements, bungee bosses, peer reviews, total quality management and team-building exercises; a place where millennia of evolution is put to use in the struggle for the best cubicle and competition over office furniture. In Dilbert™ the Board Game you and up to five friends toil in an office of evil HR directors, accounting trolls, canine consultants, and a boss who bears a suspicious resemblance to the devil. Every project assigned to you is doomed from the start, so your best bet is to dump it on someone else or try to get it killed before it eats away any more of your life. In fact, the only thing that really matters in the end is your own happiness. So why bother with work? Dilbert™ is a hilarious board game for 3-6 players ages 14 and up, and requires about 90 minutes to play. " ",//cf.geekdo-images.com/images/pic144600.jpg,6,90,14,3,90,Dilbert: The Board Game,90,//cf.geekdo-images.com/images/pic144600_t.jpg,2006,Scott Adams,"Comic Book / Strip,Humor",NA,Eric M. Lang,NA,Characters: Dilbert,NA,Hyperion Games,5.69363,157 24396,"From the website: The goal of War on Terror, the boardgame is to liberate the world, ridding it of fear and terrorism forever. Naturally, only the biggest and strongest Empires are up to this task and so a certain amount of dominance needs to be proved. Alternatively, you can play as the terrorists, fighting for a world without empires. Everyone starts the game as an Empire, with a couple of free villages and they can settle anywhere in the world. Although peaceful (we had to ban fighting in the first round) the 'politics' of the game already start to form, depending on what oil is discovered and how 'aggressive' the initial settlement choice is. Empires then spread over the planet grabbing all available land, searching for the best oil and the most strategic borders. Some go for towns and cities, other spend their cash on extra empire cards, building up their political options. Maybe, if they're lucky, they'll get an early nuke. Sooner or later someone takes a pop. Maybe the Axis of Evil has declared an Empire evil, giving them a few terrorist cards which are just too tempting not to play. Maybe someone is looking too strong already. Maybe you've got a grudge from a previous game or maybe you just want to win. Either way, war is declared or the terrorists strike! Although it is possible to win the game with all the players still playing as Empires, the more likely outcome is that Empires are destroyed, bankrupted, or simply cave in and become terrorist players. As more empires fall they work together as a single terrorist player. With each new influx of terrorist cards and cash for the terrorist cause, the remaining Empires begin to wish that maybe they shouldn't have funded quite so much terrorism as they did. ",//cf.geekdo-images.com/images/pic872066.jpg,6,120,14,3,120,War on Terror,120,//cf.geekdo-images.com/images/pic872066_t.jpg,2006,Tom Morgan-Jones,"Negotiation,Wargame",NA,"Andrew Sheerin,Andrew Tompkins",NA,NA,Area Movement,Terrorbull Games,6.20799,1066 24410,"From the publisher. Treasures & Traps is the adventure card game that puts you on a quest for riches. Each card can open the door to a tricky challenge, a magical assistance, or a valuable treasure. The approximate playing time is 10-30 minutes for two players. Add 10 minutes for each additional player. Be the first player to get a Gold, Silver, and Bronze TREASURE card into your realm. Your other cards give you the powers you will need to keep others from winning. The game contains a full set of 100 unique Treasures and Traps Cards. Nominated as an ORIGINS AWARDS finalist (2006) for Non-Collectible Card Game of the Year. Box Size : 118mm x 90mm x 18mm ",//cf.geekdo-images.com/images/pic239163.jpg,6,10,10,2,10,Treasures & Traps,10,//cf.geekdo-images.com/images/pic239163_t.jpg,2006,C. Aaron Kreader,"Card Game,Fantasy",NA,C. Aaron Kreader,"Treasures and Traps: Expanded Realms 1,Treasures and Traps: Expanded Realms 2,Treasures and Traps: Random Encounters",NA,Set Collection,"Pegasus Spiele,Studio 9 Incorporated",6.19233,443 24416,"Description from the publisher: You are one of the notorious pirates of the Santy Anno, the terrifying three-master that makes the Caribbean seas insecure. After a long night drinking rum and partying, you have forgotten where your ship is and, even worse, who is your captain! To resolve this, actually very common problem in a pirate’s life, the pirate’s guild has initiated a new tradition: the first 3 on board will respectively become captain and first mates. The ones arriving too late will be demoted to ship’s boys and spend the rest of the trip cleaning the deck! Will you be fast and smart enough to avoid being spending the rest of your time with brush and bucket instead of sword and gun? Avoid to be demoted and get a maximum of ducats. At the end of the game (5 rounds) the player with the most money is nominated captain and wins. The next 2 are his first mates. The others lose and have to pay for the next round… and to clean the table and glasses! This is a pirate game. The 500 first copies will come with a limited Ex-ludis signed by the designer along with the expansion Santy Anno: Blackbeard at the Pub. Expanded by: Santy Anno: Blackbeard at the Pub ",//cf.geekdo-images.com/images/pic147180.jpg,8,30,10,3,30,Santy Anno,30,//cf.geekdo-images.com/images/pic147180_t.jpg,2006,Gérard Mathieu,"Pirates,Racing",NA,Alain Orban,Santy Anno: Blackbeard at the Pub,NA,NA,"Repos Production,Granna",6.31996,519 24417,"Players attempt to build the most successful factory to produce the best products by connecting input and output reservoirs smartly to your machines to build the most profitable factory! Players each start with a unique empty factory floor with a support pillar in the middle. During the game you purchase machines to place in your factory. Each machine takes 1 to 3 inputs from reservoirs (yellow, blue, red, and brown) and produces one output (of the same colors, or black end products). You must always connect all reservoirs and machines correctly by using the connectors (the pipelines). At the start this is easy, but becomes more puzzling during the game. Players start with one of each color reservoir, and can sometimes acquire additional reservoirs. On the machine-tiles you see the revenue of each machine. Connecting machines to each other (input on output) makes more advanced products which brings extra profit. But building connectors and reservoirs costs money and you must try to have the most money at the end. It was originally published by Cwali for 2-4 players, and later reprinted by Z-Man in a larger box with components for 2-5 players. Cwali edition (2006) Contents: 4 factories - 48 machines - 47 reservoirs - 129 connectors - 4 relief pillars - 4 colored discs - 25 transparent discs - 1 money track Artwork: Marco Jeurissen From BoardgameNews: The number of players is listed as 2-4(+) - the "+" means you can use additional copies of the game to add players (four more for each additional copy). Cwali's website for the game provides a fifth player board. The website also offers a solitaire variant of the game. Z-Man edition (2010) Contents: 5 factories (double sided original/expert) - 55 machines; includes Factory Fun Expansion 1 Artwork: Karim Chakroun, Franck Moutoucoumaro ",//cf.geekdo-images.com/images/pic802170.jpg,5,45,10,2,45,Factory Fun,45,//cf.geekdo-images.com/images/pic802170_t.jpg,2006,"Karim Chakroun,Marco Jeurissen,Franck Moutoucoumaro","Industry / Manufacturing,Puzzle,Real-time",NA,Corné van Moorsel,Factory Fun Expansion 1,NA,"Modular Board,Tile Placement","Cwali,Z-Man Games",6.86167,3183 24473,"From Rick Thornquist (BoardGameNews.com) This is a card game where players are promoting musical acts. There are seven cards representing seven musical acts which are arranged in a column on the table. You get a hand of cards and each card corresponds to one of the acts. You start with one card face down in front of you. There is also a face-up pool of cards plus a draw pile. On your turn, you turn up your face down card and play it beside the corresponding act. You then take on card from the pool and one from the deck. Finally, you place a card face down (which will be played on your next turn). When one act gets three cards beside it, play stops for the 'Hit Parade'. Starting from top to bottom, each act moves up a number of spaces equal to the cards played beside it (this can push acts it passes down the column). The cards played are put into the pool and play continues. The game ends when the deck runs out. You get points for the cards left in your hand - if you have cards for the act at the top of the column you get five points each, for each card for the second act you get four points, etc. Whoever has the most points at the end wins. ",//cf.geekdo-images.com/images/pic146468.jpg,5,30,8,2,30,Megastar,30,//cf.geekdo-images.com/images/pic146468_t.jpg,2006,"Lars-Arne ""Maura"" Kalusky","Card Game,Music",NA,Friedemann Friese,NA,NA,"Hand Management,Set Collection","AMIGO Spiel + Freizeit GmbH,Mayfair Games",5.47839,434 24475,"The boards represents various sites of a thick forest of Yucatan, in 8th century, on which the players, who play as competing kings, are building cities. The goods produced in these cities by Maya people must permanently be distributed between taxes - which allow growth - and sacrifices - which allows to increase power. At the end of the game, the most prestigious king becomes the first emperor of Yucatan. Game components : 33 Site tiles (the tiles, once juxtaposed, constitute the game board) 1 board score track tile 72 Katun cards (Katun is a 20 years-long period. While players are drawing the cards, Katuns will follow one another, sometimes positive, and sometimes catastrophic.) 4 individual King cards (They allow to store the pyramids and the goods of the king and they remind rules) 52 large pyramids in 4 colors (indicating which player owns the site) 64 small pyramids matching the large pyramids (indicating which player has the commercial control of the site) 99 building tiles double sided, of 4 types (8 different buildings : villages/garrisons, palace/temples, market/storage, grounds of pelote/observatories) 82 good tokens of 6 types (30 yellow corn, 10 brown cocoa, 8 blue shell, 8 green jade, 16 black obsidian, 10 red prisoner) ("village" buildings produce goods and wars bring back prisoners) 4 6-sided dice (used to solve conflicts). ",//cf.geekdo-images.com/images/pic134758.jpg,4,90,12,2,90,Balam,90,//cf.geekdo-images.com/images/pic134758_t.jpg,2006,NA,"Ancient,Civilization,Fighting,Territory Building",NA,Patrice Vernet,NA,NA,Tile Placement,"(Web published),Neuroludic",6.67455,55 24480,"Die Säulen der Erde / The Pillars of the Earth is based on the bestselling novel by Ken Follett and the 2006 game in the Kosmos line of literature-based games. At the beginning of the 13th century, construction of the greatest and most beautiful cathedral in England begins. Players are builders who try to contribute the most to this cathedral's construction and, in so doing, score the most victory points. Gameplay roughly consists of using workers to produce raw materials, and then using craftsmen to convert the materials into victory points. Workers may also be used to produce gold, the currency of the game. Players are also given three master builders each turn, each of which can do a variety of tasks, including recruiting more workers, buying or selling goods, or just obtaining victory points. Getting early choices with a master builder costs gold, as does purchasing better craftsmen. Players must strike a balance between earning gold to fund their purchases and earning victory points. Expanded by: The Pillars of the Earth Expansion Set (which include the Expansion Cards in some editions) The Pillars of the Earth: Expansion Cards (which are included in the Expansion Set in some editions) ",//cf.geekdo-images.com/images/pic212815.jpg,4,120,12,2,90,The Pillars of the Earth,120,//cf.geekdo-images.com/images/pic212815_t.jpg,2006,"Michael Menzel,Anke Pohl,Thilo Rick","Economic,Medieval,Novel-based,Religious",NA,"Michael Rieneck,Stefan Stadler","The Pillars of the Earth: Expansion Set,The Pillars of the Earth: New Craftsmen","Country: England,Ken Follett novels,Kosmos Literature Series,The Pillars of the Earth",Worker Placement,"999 Games,Albi,Cappelen,Competo / Marektoy,Devir,Filosofia Éditions,Galakta,Kaissa Chess & Games,KOSMOS,Mayfair Games,Stupor Mundi",7.32224,13126 24484,"Disorder is a word game that takes wits, strategy and a bit of bluffing. Each round, players must add one card to the board. They can choose it to be a specific letter, or they can opt to make it wild! Either way, they have to make sure it fits, because sooner or later, somebody is going to have to face the music... do they add another letter and risk it all? Or is it time to throw down the gauntlet and challenge? These letters can form lots of different words... or can they? Is it really a word or are people bluffing? Anything can be made out of Disorder, but if it happens on your turn... you better be able to come up with the right word! Contents: 100 Disorder cards 1 game board 50 scoring chips EZ-Play instructions ",//cf.geekdo-images.com/images/pic136461.jpg,6,40,10,2,40,Disorder,40,//cf.geekdo-images.com/images/pic136461_t.jpg,2006,NA,"Bluffing,Card Game,Word Game",NA,Frank DiLorenzo,NA,NA,NA,R&R Games,5.23134,67 24485,"Get ready! You only get one chance to get it right in this game... Each round, one player must reveal a card with three words on it. They'll read a question and then you... act fast! Toss the correct colored ball into the Determinator. Get it right and get it first and you'll get lots of points. Get it wrong and... well... just don't get it wrong! First person to cross the finish line on the score board wins! But remember, you only get one guess each round, so take your best shot! Contents: EZ-Play instructions 15 guessing balls 5 scoring tokens 440 cards game board ",//cf.geekdo-images.com/images/pic151939.jpg,5,20,10,3,20,Take Your Best Shot,20,//cf.geekdo-images.com/images/pic151939_t.jpg,2006,NA,"Action / Dexterity,Party Game,Trivia",NA,Aaron Weissblum,NA,NA,NA,R&R Games,6.00682,66 24487,"Set Sail! To start the game, the player who does the best pirate impersonation goes first! Move around the board trading, scavenging and battling for treasure. You can pick up Quest Cards on the way, they can help you search for fortune or even bring disaster by sending you off course! Once your ship is laden with treasure, sail back to your port to unload your cargo. The first pirate to safely store 20 treasure points wins! The game has a board with 6 harbors and Tortuga Island, Isla Cruces and Isla de Muerta. The speed at which you can sail across the board is controlled by cards. These cards are either red (normal pirates) or black (cursed pirates) and have a number 1 to 3. The same cards are used to determine your attack value : highest color minus lowest color. The aim of the game is to collect 20 treasure points, where treasures are available in a range of 2 to 5. Re-implements: Buccaneer ",//cf.geekdo-images.com/images/pic475695.jpg,4,45,8,2,45,Pirates of the Caribbean Buccaneer,45,//cf.geekdo-images.com/images/pic475695_t.jpg,2006,NA,"Exploration,Fantasy,Movies / TV / Radio theme,Pirates",NA,(Uncredited),NA,"Celebrities: Walt Disney,Pirates of the Caribbean","Card Drafting,Pick-up and Deliver,Trading","Hasbro,Parker Brothers",5.35139,72 24491,"Escape! Expand! Defend! Conquer! Your civilization is living peacefully in a solar system whose sun is steadily approaching Supernova. You must abandon your planet and fight for a foothold in a new solar system before your home world is destroyed. Over the next millennium, you will have to learn new technologies - Weapons, Shields, Communications or Engines - to aid in your quest for survival. Earn income by mining moons and discover alien races on new planets, earning you valuable bonuses. You need to plan carefully, balancing your rate of expansion with defense, as you must guard your claimed territory and fend off other civilizations to protect what you have rightfully won. Supernova is a board game with a unique card-based battle system and inspired artwork by Mike Doyle. Players vie for control of space as well as the unstable sun, imminently approaching Supernova. Players acquire points by owning planets and moons, earning income, and by placing tiles to expand their empire. The modular game board of this wonderful new space design offers a different experience with each play. The player with the most points when the sun goes Supernova is proclaimed the winner! Supernova is #3 in the Valley Games Modern Line ",//cf.geekdo-images.com/images/pic251426.jpg,5,180,8,3,180,Supernova,180,//cf.geekdo-images.com/images/pic251426_t.jpg,2008,Mike Doyle (I),"Science Fiction,Space Exploration",NA,"Oliver Harrison,Mike Roy",NA,"4X games,Valley Games Modern Line","Auction/Bidding,Campaign / Battle Card Driven,Modular Board,Set Collection,Tile Placement","Valley Games, Inc.",6.08922,387 24508,"In Taluva, players attempt to successfully settle a South Sea island slowly emerging from the ocean waters as volcano after volcano erupts. Each turn, players decide to either have a new volcano erupt along the shore, increasing the size of the island, or to have an existing volcano erupt again, increasing the height of the land around it (and possibly destroying parts of existing settlements). They do this by placing a new tile, consisting of one volcano and two other types of landscape. A tile must always touch at least one other tile, when placed at sea level, or be placed on top of at least two other tiles (without any gaps under the land being created), with the volcano being placed on top of an existing volcano. Next, the player will place one or more wooden buildings; huts, temples or towers. Settlements must always start at the lowest level, by placing a single hut. From there on, existing settlements may expand by placing huts on all hexes of a single type of terrain around the settlement, with temples once the settlement takes up at least three hexes, or with towers, placed at level three or above. The game ends when all tiles have been placed. At that point, the player who's placed most temples wins. Ties are broken by towers, then huts. Ultimate victory - and an immediate end to the game - waits for the player who manages to place all their buildings of two types. Immediate defeat is also possible, when no buildings can legally be played during a player's turn. A lot of strategy results from the various placement rules. Volcanoes may never fully destroy a settlement, so single huts can block volcano placement, protecting other settlements. Alternatively, a well placed volcano can split a large settlement in two, creating the opportunity for both to expand more rapidly than a new settlement would. Limiting your opponent's growth potential is at least as important as preparing the terrain for you to expand upon... ",//cf.geekdo-images.com/images/pic1948254.png,4,45,8,2,45,Taluva,45,//cf.geekdo-images.com/images/pic1948254_t.png,2006,"Manuel Casasola Merkle,Xavier Gueniffey Durin,Julien Le Faucheur,Marcel-André Casasola Merkle","City Building,Territory Building",NA,Marcel-André Casasola Merkle,NA,"3D Games,Oceanian Theme,Tropical theme","Modular Board,Tile Placement","Cranio Creations,Ferti,Hans im Glück Verlags-GmbH,Rio Grande Games",7.18932,6033 24509,"Description from Spielbox: Kabale und Hiebe (Cabals and Blows) by Lutz Stepponat is a fast-paced card game in the tradition of Citadels. Magicians and dragons, kings and princesses populate the land and want only one thing: the greatest fame. The players try to use their royal household to cause problems for their opponents and trick them with underhanded chess moves. In the process, turbulent developments and surprises are guaranteed. Game Summary Setup - Shuffle the goal cards = cards worth 1-5VP, each with one of the 6 symbols printed on it. Deal 6 to each player (face down stack); the rest are removed from game. - Each player gets their pile of influence cards. Shuffle into your own draw pile, and draw a hand of 3 cards. Play - Each round, players place their top goal card in the center of the table - Starting with random player, play a card then draw a card. - Cards are played face down in a column under any of the goal cards. When played, you flip over the face down card above it and execute its action (if any). - Continue taking turns till all goal cards have at least as many cards below them as their VP value = End of Hand. End of Hand - Reveal all face down cards at the bottom (but don't execute their actions). - Mercenaries, Wizards, Witches, and Princes/Squires execute their actions. - Then each goal card is awarded to the player with the most influence below (= sum of their card values). Ties go to the player with the card highest in the column. End of Game - Play 6 rounds. - Players score VP equal to the higher of: ... sum of the values of all goal cards won OR ... if you have a set of all 6 goal symbols, sum those 6 cards (highest VP per symbol) and double it. Then, subtract 1VP per goal card remaining (ignore VP value). - Most VP wins. Several levels of tie breakers. ",//cf.geekdo-images.com/images/pic181615.jpg,6,30,8,2,30,Ruse & Bruise,30,//cf.geekdo-images.com/images/pic181615_t.jpg,2006,"Julien Delval,Christof Tisch","Card Game,Medieval",NA,Lutz Stepponat,De Cape & d'Épée: La mission secrète,Admin: Better Description Needed!,NA,"999 Games,Albi,Filosofia Éditions,Hans im Glück Verlags-GmbH,MINDOK,Rio Grande Games",6.42911,1568 24511,"From the SimplyFun website: Exclusively Created for SimplyFun Welcome to the unsettled Island of Catan. Using combinations of resources - wood, brick, wheat, wool and ore - players build, barter and trade in this family strategy game. The faster you build roads, settlements and cities, the more points you earn towards victory. Clever trading, lively negotiation, and the luck of the dice add to everyone's fun and enjoyment. Once you start playing you won't want to stop. Simply Catan is based on the international, award winning classic game Settlers of Catan, which has sold over 12 million copies worldwide. Designed for beginning players, Simply Catan takes less than 5 minutes to set up and 30 minutes to play. Also includes advanced play rules with variable game board and development cards. Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic701835.jpg,4,30,10,2,30,Simply Catan,30,//cf.geekdo-images.com/images/pic701835_t.jpg,2006,Damon S. Brown,"Civilization,Negotiation",NA,Klaus Teuber,NA,Catan,"Dice Rolling,Hand Management,Memory,Modular Board,Route/Network Building,Trading",SimplyFun,6.99688,173 24565,"A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components. Game Summary Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race. The first 2 finishers score VP (more VP in later races); most VP after all races wins! ",//cf.geekdo-images.com/images/pic2695208.jpg,5,60,9,4,60,Magical Athlete,60,//cf.geekdo-images.com/images/pic2695208_t.jpg,2002,"Mila Aizawa,Umino Senri","Fantasy,Racing,Sports",NA,Takashi Ishida,NA,"Admin: Better Description Needed!,Anime & Manga","Card Drafting,Roll / Spin and Move,Variable Player Powers","Grimpeur,Japon Brand,Z-Man Games",6.49941,851 24627,""Ship-to-ship game play, and powerful star fleets at your command! Build your fleet, challenge your friends, and conquer the galaxy. Assemble star fighters, transports, and capital ships from across the Star Wars saga into unstoppable armadas! Pit fleet against fleet in fast, head-to-head combat involving maneuverable starships and massive weapon platforms! Will the forces of the dark side crush the galaxy, or will the champions of the light side prevail? The fate of worlds rests in your hands!" ",//cf.geekdo-images.com/images/pic158851.jpg,2,60,10,2,60,Star Wars Miniatures: Starship Battles,60,//cf.geekdo-images.com/images/pic158851_t.jpg,2006,"Mark Goetz,Paul Hebron","Aviation / Flight,Collectible Components,Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Ryan Miller,Bill Slavicsek,Rob Watkins",NA,"Admin: Better Description Needed!,CMGs (Collectible Miniatures Games),Star Wars",Dice Rolling,Wizards of the Coast,5.5157,391 24693,"From the Publisher: "The new game system has the clean play of the designer’s masterpiece, Defiant Russia, and is crafted to fit the nature of combat in 1916. Artillery bombardment and assault combat take place separately. Elite troops have numerous advantages, and morale is a vital component of the game. Game pieces represent regiments and a handful of battalions. Units are rated for morale, attack, defense and movement. The game is packaged just like Defiant Russia in a small box." ",//cf.geekdo-images.com/images/pic160475.jpg,2,90,12,2,90,They Shall Not Pass: The Battle of Verdun 1916,90,//cf.geekdo-images.com/images/pic160475_t.jpg,2007,"Robert Althammer,Beth Donahue,Susan Robinson","Wargame,World War I",NA,"Michael Bennighof,Doug McNair,William Sariego",NA,Cities: Verdun,Hex-and-Counter,Avalanche Press Ltd.,6.58807,88 24703,"Heroscape Marvel: The Conflict Begins features plastic figures of Marvel Universe heroes and villains - each with a card to control movement and combat strength. Marvel HeroScape is part of the HeroScape series of games. Players can build many different battlefields by attaching and stacking terrain tiles of different sizes. The battlefield/scenario section includes 8 scenarios and 2 terrain layouts. Games can be opponent elimination, getting to a certain space, protecting a certain figure, or holding out for a certain number of turns. The rulebook features two games: a basic and a master version. In the basic version, designed for younger players, characters move, attack, defend, and have range -- but there are no special powers and some other rules are minimized or eliminated. The master game includes special powers, wounds, engagement rules, falling rules, and a few other additions. Each unit has a movement rating in hexes. Combat is fairly straightforward. You roll attack dice as listed on your unit's card, and the opponent rolls defense dice equal to the number on their unit's card. Extra hits count as wounds (figures may have more than one wound). The master game uses a system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario. It's possible to bring a "pre-fab" army to the battle in order to save time. ",//cf.geekdo-images.com/images/pic1409059.jpg,2,60,8,2,60,Heroscape Marvel: The Conflict Begins,60,//cf.geekdo-images.com/images/pic1409059_t.jpg,2007,NA,"Comic Book / Strip,Fighting,Miniatures",NA,"Stephen Baker,Rob Daviau,Chris Nelson,Craig Van Ness",NA,"Comics: Marvel Universe,Heroscape,Superheroes","Dice Rolling,Grid Movement,Modular Board",Hasbro,6.98531,1654 24742,"World War II has left the world in upheaval, and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. Cold War: CIA vs. KGB puts you in charge of a spy network during the post-war era. Your purpose: to "persuade" foreign governments to embrace the "proper" ideology, by any means necessary. Manipulate local factions of influence to get your coup d'etat up and running. Double-cross and eliminate your opponent's leaders. Gain prestige for your side by winning the Space Race, dominating the Olympic Games, or ensuring that one of your countrymen wins the Nobel Peace Prize. In this decades-long conflict, victory will go to the side with the resources, conviction, and commitment necessary to ensure that their world view shapes the future. Online play Jeux sur un Plateau (turn-based) ",//cf.geekdo-images.com/images/pic3021018.jpg,2,60,12,2,30,Cold War: CIA vs KGB,60,//cf.geekdo-images.com/images/pic3021018_t.jpg,2007,"Andrew Navaro,David Rakoto,Daniel Rudnicki,Peter Wocken","Bluffing,Card Game,Modern Warfare,Political,Spies/Secret Agents",NA,"Sébastien Gigaudaut,David Rakoto",NA,"Admin: Better Description Needed!,Country: Soviet Union,Country: USA,Fantasy Flight Silver Line Games","Area Control / Area Influence,Press Your Luck,Secret Unit Deployment,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Galakta,Hobby World,Pro Ludo,PS-Games,Ubik",6.66751,3390 24743,"Each player tries to collect all the pieces needed to build his goal machine (hidden from others) while avoiding pieces that will stop their machine from working. You can add pieces to your machine from your warehouse, try to steal the pieces from your opponents, or use one of the special cards. ",//cf.geekdo-images.com/images/pic428199.jpg,8,45,11,2,45,Machina,45,//cf.geekdo-images.com/images/pic428199_t.jpg,2002,Adam Hammudeh,"Humor,Industry / Manufacturing",NA,Ignacy Trzewiczek,NA,NA,"Card Drafting,Hand Management,Pattern Building,Set Collection",Portal Games,5.30189,53 24762,"This game re-lives the fierce competition between the two great Florentine families: Medici and Strozzi. The players compete to buy the best goods, load them on their ships, and sail away to sell them for great profits. The mechanism is similar to Medici, but for two players. One of the Knizia Florentine auction games. ",//cf.geekdo-images.com/images/pic431718.jpg,2,30,10,2,30,Medici vs Strozzi,30,//cf.geekdo-images.com/images/pic431718_t.jpg,2006,Franz Vohwinkel,"Economic,Renaissance",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Cities: Florence,Country: Italy,Knizia Florentine auction games","Auction/Bidding,Set Collection","ABACUSSPIELE,Rio Grande Games",6.53156,1546 24764,"Monopoly: The Mega Edition is bigger and believe it or not, faster than regular Monopoly. What makes it bigger is a larger board, Train Depots, Skyscrapers, 9 new Properties, and the addition of the $1,000 bill. It is faster because of a new speed die and Bus cards. Monopoly: The Mega Edition can be played in 1½ hours with more fun than ever! The massive game board has 12 additional spaces, including 9 new properties. You'll be able to buy, for the first time: California, Florida, Maryland, Massachusetts, Michigan, New Jersey, South Carolina, and Arctic Avenues, plus the Gas Company. Each joins an existing group. Buy all the properties of a group, build your houses and hotels, and then keep on going by building Skyscrapers for a chance to earn "mega" rents. Good news: you can build houses and hotels once you own three out of four properties in a group (or two out of three in the smaller groups). You can even build a Depot on a railroad to double its rent. Start play with $2500, including a $1,000 bill. Roll three dice on your turn: two regular dice and the special "Speed" Die. The Speed Die gives you a chance for free trip to the next unowned property. (Later in the game the Speed Die could send you to the next property you owe rent on. Ouch!) From time to time you'll earn free "Bus Tickets." Use them to go where you want to go, but beware: they expire! The Speed Die and the Bus Tickets make the action speedy, intense, and sure-fire fun! ",//cf.geekdo-images.com/images/pic151473.jpg,8,90,8,2,90,Monopoly: The Mega Edition,90,//cf.geekdo-images.com/images/pic151473_t.jpg,2006,NA,"Economic,Negotiation",NA,Phil Orbanes Sr.,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",Winning Moves Germany,6.10596,302 24770,"Quietville needs a new mayor. Before the people vote, though, each candidate must govern a small part of this great city to prove his ability. Unfortunately, that's not an easy task. Quietville sits beside a frequently erupting volcano, happens to be the city of choice for alien invasions, and is a favorite playground of a mutant radioactive dinosaur – and these are only a few of the disasters Quietville must face! Whoever can build and protect the most prosperous city area, by avoiding or limiting the damage of these terrible disasters, will be elected new mayor of Quietville! Quietville, a new edition of Bull in a China Shop/Der Elefant im Porzellanladen, includes Michael Schacht's "Divine Intervention" cards that give players the opportunity to perform different actions during the game. ••• Elephants and china don't go together especially well, and playing the card game Der Elefant im Porzellanladen will only strengthen that prejudice. The players collect china cards, and the collection grows through additional purchases. But players must take elephant cards in order to make more purchases, and elephants can lead to embarrassing consequences for their china collection, and therefore their score. The goal of the game is to score as many points as possible by collecting china cards. A short description of the game: Five elephant cards and five china cards (in three flavors: red, blue and green) are laid out. On a turn you either (1) pay money and buy china, (2) take an elephant (which might destroy your china) and earn money, or (3) pass, which you can do only once a game. The game has four scoring rounds, during which you choose one out of four scoring options; each option can be chosen only once. After four rounds, the high score wins. ",//cf.geekdo-images.com/images/pic1356415.jpg,5,30,8,3,30,Quietville,30,//cf.geekdo-images.com/images/pic1356415_t.jpg,2006,"Jessica R. E. Bethke,Hans-Jörg Brehm,Design Edge,Marco Echevarria,Michael Schacht,Elisa Teague","Animals,Card Game",NA,Michael Schacht,Bull in a China Shop: Action Cards,"Animals: Cattle,Animals: Elephants","Card Drafting,Set Collection","AMIGO Spiel + Freizeit GmbH,Kanga Games,Kikigagne?,More Fun Co., Ltd.,Playroom Entertainment",6.18422,893 24771,"From the Amigo rules: The players collect cards by winning tricks, and these cards are sorted in a special way. The players divide cards into piles by color during the course of the game, and only the point value of the topmost card in each pile counts at the end of the round. The goal of the game is to score as many points as possible. A note about game play: The deck includes five suits, but players don't need to follow suit during play. Instead suits are important because you have five scoring opportunities each round. The game lasts as many rounds as there are players. (The English name of this game would be "Null & Void.") ",//cf.geekdo-images.com/images/pic147374.jpg,5,30,8,3,30,Null & Nichtig,30,//cf.geekdo-images.com/images/pic147374_t.jpg,2006,Christof Tisch,Card Game,NA,Reiner Stockhausen,NA,NA,Trick-taking,"999 Games,AMIGO Spiel + Freizeit GmbH",5.98444,378 24773,"Aim of the game from the rulebook: The goal of the game is to build the most successful Underground lines and in doing so gain the most points. You can gain points by connecting your lines to various destinations on the board, and by having the passenger use your lines to travel from station to station. The player who has best balanced the demands by the time that the deck of destinations is exhausted will be declared the winner. Gameplay overview: In On the Underground, the players represent companies building underground lines in London. Each player controls 2-4 different lines (based on the number of players). On each turn, a player can build four pieces of track on the map in any of their color. All track pieces must extend the color. Alternatively, a player may decide to use two branch tokens (acquired by extending lines to the terminus stations or skipping building turns) to branch out of the line. During the track building part, the active player can score in four different ways: Connect their line to a station with a National Rail symbol (1p) Connect their line to a terminus station (2p + a branch token) Connect two connection tokens of the same type (3p) Building a circular line (1p for each station "inside" the line) After each turn, the passenger moves to one or two of the four face up destination cards; first to one express destination and then to a regular destination. If there are no cards face up in either type, the passenger only moves once. The passenger always uses the shortest route from their current position, avoiding walking and line changes. The passenger scores one point for each line they used to get to their destination. When there is not enough destination cards to turn face up from the deck, the passenger marker is removed from the game. Players get equal turns, but after the passenger marker is removed, no more points are awarded from passenger movement and players can only build track. The player with the highest amount of points wins. ",//cf.geekdo-images.com/images/pic138178.jpg,5,60,7,2,60,On the Underground,60,//cf.geekdo-images.com/images/pic138178_t.jpg,2006,Matthias Catrein,"Trains,Transportation",NA,Sebastian Bleasdale,"On the Underground: Paris,Tokyo (Fan Expansion for On the Underground)",Cities: London,Route/Network Building,"JKLM Games,Rio Grande Games",6.91688,2149 24782,"Players race around the world dealing with fast-paced challenges in the quest to be the first across the finish line. Phil Keoghan, the host of the television series, guides players to the locations and challenges that they'll face. Fast Forwards, Pit Stops and Yields are all included in the DVD game. The DVD keeps track of each team's turn and who's leading the race. Future expansions are promised, adding new locations, questions and challenges. Contents: DVD, game board, 25 game cards, 4 player tokens. Due out in the 4th quarter of 2006; for 2 to 4 players or teams, ages 12 and up. Players have to option of either a short game (4 legs) or the long game (8 legs) ",//cf.geekdo-images.com/images/pic161953.jpg,4,0,13,2,0,The Amazing Race: DVD Board Game,0,//cf.geekdo-images.com/images/pic161953_t.jpg,2006,NA,"Movies / TV / Radio theme,Travel",NA,(Uncredited),NA,DVD Board Games,NA,Pressman Toy Corp.,4.26667,63 24783,"Players become CTU agents trying to collect clues and prevent terrorist attacks in this thrilling DVD game based on the award-winning 24 television series! Participate in the on-screen games and challenges, and analyze the vital and potentially misleading clues in your quest to thwart terrorism and become the top agent! Throughout the game, the DVD also acts as a timer, counting down the 24 hours to the terrorist attack that the players are working to prevent. A "virtual CTU office" allows players to analyze data. Future expansions are promised, adding new cases to be solved. Contents: DVD, game board, game cards, label sheet, player tokens. For 2 or more players, ages 13 and up. Buy Microbadge - 24 fan Buy Microbadge - Kiefer Sutherland is a character Jack Bauer plays when he's not saving the world. ",//cf.geekdo-images.com/images/pic174907.jpg,2,0,12,2,0,24 DVD Board Game,0,//cf.geekdo-images.com/images/pic174907_t.jpg,2006,NA,"Movies / TV / Radio theme,Puzzle",NA,(Uncredited),NA,"DVD Board Games,TV Series: 24",NA,Pressman Toy Corp.,2.07772,57 24784,"Piraci: Córka Gubernatora [Pirates: the governor's daughter] is an economic adventure game for 2 to 6 fearless sailors ready to embark on a dangerous voyage. During the game they will grow rich by trading overseas goods, fight battles with formidable pirates and each other, and have adventures, all while trying to save the governor's daughter who was kidnapped by the dread pirate Roberts. The winner is the player who either defeats Roberts, or collects enough money for his ransom, all before Roberts loses patience. ",//cf.geekdo-images.com/images/pic137733.jpg,6,120,10,2,120,Piraci: Córka Gubernatora,120,//cf.geekdo-images.com/images/pic137733_t.jpg,2006,"Agnieszka Bala,Jakub Jabłoński,Tomasz Tworek","Adventure,Economic,Pirates",NA,"Małgorzata Majkowska,Tomasz Z. Majkowski",NA,NA,"Area Movement,Card Drafting,Commodity Speculation,Modular Board,Pick-up and Deliver,Variable Player Powers",Imperium,5.95747,87 24786,"According to the rules of the popular solitaire game, the players try to place their numbered cards in such a way that in each column, in each row and in each block each number occurs only once. The playing field develops throughout the course of the game. Players skillfully plays their cards to their own advantage and force their opponents into tight spots. ",//cf.geekdo-images.com/images/pic145196.jpg,5,20,8,2,20,SuDoku: Das Kartenspiel,20,//cf.geekdo-images.com/images/pic145196_t.jpg,2006,Josh Cappel,"Card Game,Puzzle",NA,Reiner Knizia,NA,"Knizia's Sudoku games,Sudoku","Pattern Building,Set Collection","KOSMOS,Z-Man Games",5.36754,114 24795,"Cleopatra's Caboose: The train game based...in Ancient Egypt?!? Cleopatra's Caboose is a train game for 3 to 5 players that's based in Ancient Egypt. Each turn, players bid for the right to utilize a game designer of their choosing which denotes both the turn order and a special ability that can be used that turn. Players construct tracks, ship fruits to cities that need them, construct buildings for victory points and to improve a city's status, and build pyramids to make a city more prestigious. Be careful, though; you have a limited amount of money and actions in which to accomplish your goals! Manage both wisely and become the Emperor of Ancient Egypt! ",//cf.geekdo-images.com/images/pic1013044.jpg,5,105,10,3,105,Cleopatra's Caboose,105,//cf.geekdo-images.com/images/pic1013044_t.jpg,2010,Péter Szábo Gabór,"Ancient,City Building,Economic,Humor,Trains,Transportation",NA,Steve Zamborsky,NA,Country: Egypt,"Auction/Bidding,Card Drafting,Commodity Speculation,Pick-up and Deliver,Variable Player Powers",Z-Man Games,5.61616,185 24800,"Conflict of Heroes is a fast-paced tactical board game series that follows the development of modern day squad and platoon level tactics, starting with World War II and continuing all the way through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies. Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. The included firefights, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in ten minutes thanks to the programmed instruction approach used in the full-color rulebook. The game also features three- and four-player firefights and optional rules for solitaire play. ",//cf.geekdo-images.com/images/pic2674714.jpg,4,120,10,1,120,Conflict of Heroes: Awakening the Bear! – Russia 1941-42,120,//cf.geekdo-images.com/images/pic2674714_t.jpg,2008,Steve Paschal,"Wargame,World War II",NA,Uwe Eickert,"Conflict of Heroes Expansion Pack: Map Board #6 – The Marsh,Conflict of Heroes: Monster Tanks of the Eastern Front,Conflict of Heroes: Price of Honour – Poland 1939,Conflict of Heroes: Wrecks and Destruction on the Eastern Front","Conflict of Heroes,Country: Russia,Solitaire Games,Solitaire Wargames","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Modular Board,Simulation","Academy Games,Phalanx Games Deutschland",7.56608,2816 24820,"From the back of the box: "The era of the old gas lamps is over: the city discovers electricity. Four power companies are fighting hard for concessions… HIGH VOLTAGE is a high-strategy game where tactics and interaction are your cutting edge." Install longer power lines and supply as many neighborhoods as you can with your power company! Each player acts secretly for one of the four power companies indicated by different colors (red, yellow, green and blue). Turn after turn the players place the High Voltage cards, so that they form electric lines with the colored segments on the cards. Whenever two power stations are connected via an electric line, points are assigned to the companies according to the color of the segments (such points are indicated by the colored score markers); the player also receives points, according to the length of the line (such points are indicated by the point tokens). At the end of the game the players reveal the color of their company and add the points in their possess to the score indicated by their score markers. The player with the highest score is the winner. ",//cf.geekdo-images.com/images/pic138052.jpg,4,45,10,2,45,High Voltage,45,//cf.geekdo-images.com/images/pic138052_t.jpg,2006,NA,Industry / Manufacturing,NA,Gianfranco Sartoretti,NA,NA,Tile Placement,"Post Scriptum,Scribabs",6.15517,58 24826,This is the Card version of the Boardgame "Zatre". The Boardgame is a 2-player game. The card game is for 2 to 4 players. There are some minor differences in the rules (i.e. no Zatre-fields) so it plays a bit lighter. ,//cf.geekdo-images.com/images/pic362186.jpg,4,30,8,2,30,Zatre: Das Kartenspiel,30,//cf.geekdo-images.com/images/pic362186_t.jpg,2006,Barbara Spelger,"Abstract Strategy,Card Game",NA,Manfred Schuling,NA,NA,Tile Placement,AMIGO Spiel + Freizeit GmbH,5.76573,75 24827,"In Traders of Carthage, players are merchants who are attempting to ship four different types of goods from Alexandria to Carthage. Players affect how quickly or slowly the ships move and can trigger pirate raids that may cost their opponents their goods. (Traders of Osaka moves the gameplay to a new continent and era, with players now trying to deliver cargo from Osaka to Edo, but otherwise gameplay remains the same.) The game has a small board that shows the route the ships will follow, marking safe ports and dangerous waters. The board also has two spaces for the draw pile and discard pile and shows where the Market and Farm cards are laid out. The game also contains a deck of cards that have multiple uses, 48 achievement tokens for when goods are sold, four ship pieces to mark how far the ships have sailed, four trader pieces to indicate a player's scoring pile, four reservation pieces for players to mark cards they wish to purchase or take on a later round and a rulebook. The game is a set collection game at its core. Player are attempting to collect sets of goods that will allow them to collect cards that will be worth points at the end of the game. During the game, the cards can be used to represent goods when laid out in front of players, to represent gold to purchase good when played from their hands or urns which players will use to protect goods from pirates. Deciding how to use the cards and when is the basis of playing the game. On a player's turn, they can do one of three things: Buy Goods, Get Coins or Reserve a Card. Buying goods has the player buying cards from the Market. There will be a number of cards laid out, face up, in the Market. Each card has a gold value in the corners and indicates how much a card is worth (either 2, 3 or 5). When a player buys goods, they must buy all the cards in the Market, using cards in hand to pay. If a player cannot afford the whole Market, they cannot do this action. Any cards purchased this way are laid out, face up, in front of the player. These goods are now aboard the ship of the matching color. Then the player moves each matching ship either 1 or 2 spaces towards Carthage (1 space if 1 card of that color was purchased, 2 spaces if 2 or more cards were purchased). If a ship moves onto Carthage, a payout occurs and pirates attack (this will be explained in detail later). If the Market is bought out or if the current player can't take or buy market cards (due to reservation pieces), the cards in the Farm (3 face up cards) are moved to the market. 2 cards are drawn from the draw pile and are added to the Market. Then 3 new cards are drawn for the Farm and are placed face up. Getting coins has the player taking a single card from the Market and placing it in his hand. That card is now money, its value indicated by the gold value in the corners. This is the only way players can increase the amount of money they have. Reserving a card has the player placing their Reservation piece on a card in the Market or in the Farm. This card is now unavailable to all other players. The Reservation piece is now committed to that card and can't be taken back until the owning player acquires the reserved card either as money or as a good. The owning player may take the card on his next turn or leave it, assuming there is another legal play he can do. After taking his turn, the next player takes his action, and so on until the game ends. If a payout occurs, each player that has good on that ship takes part. First the players count how many of that colored good they have. Then they look at the value of the goods and determine which has the highest value. They take that value and multiply it by the number of cards in the set, rounding up to the nearest 5 or 10. For example, if a player has 3 yellow goods and the highest value is 3, they would multiply 3 by 3 to get 9, then round up to 10. The player then takes that value and divides by 5. The result indicates how many cards of that set the player keeps. Keeping with the example, the player would divide 10 by 5 to get a result of 2. This means the player keeps 2 out of the 3 cards from the set. Players keep the lowest valued card first and work their way up until they have the reached their limit. These cards are placed face down near the players with their trader piece on the pile, indicating this is their scoring pile. At the end of the game each card in the scoring pile is worth 1 point. This procedure is completed for each ship that reached Carthage. Then those ships are moved back to Alexandria, ready for another voyage. Each player that had a payout then takes 1 achievement token for each color they scored (not each card they scored). When during a payout, any player that scores and has matching achievement tokens to the scored goods will add the amount of tokens they have to the highest value card in the set. They then figure out how many cards they keep. For example, if a player has 3 blue cards with the highest value being 5. The player also has two blue tokens. The player would add 2 (for his tokens) to 5 for a value of 7. Then he would multiply 7 by 3, getting 21 and round up to 25. After dividing 25 by 5, the player can keep 5 cards. If a player gets to keep more cards than in the set, as in this example, they keep the entire set and draw cards from the top of the draw pile to make up the difference. These drawn cards are kept face down and are added to the score pile. After the payout, any ships that are in the two Pirate spaces are attacked. Affected players may now discards cards from their hand to protect their goods on those ships. Each card has either 2, 1 or no urns on them. When you discard a card with 2 urns, two goods of that color are protected from the pirates. For example, if a player has 2 blue goods and discards a blue card with 2 urns, then he may choose which two cards are protected. After all players have finished discarding cards (which is voluntary; players are not required to protect their goods), the attacked ships are moved back to the nearest safe port and may move again towards Carthage. The game ends once a player has 8 or more Achievement tokens. The winner is the player with the highest score (number of cards in their score pile). If there is a tie, the tiebreaker is the number of Achievement tokens the tied players have. If there is still a tie, then the game ends in a tie. ",//cf.geekdo-images.com/images/pic2375943.png,4,30,12,2,30,Traders of Osaka,30,//cf.geekdo-images.com/images/pic2375943_t.png,2006,"Peter Gifford,Atha Kanaani,You Satouchi","Ancient,Card Game,Economic",NA,Susumu Kawasaki,NA,NA,"Commodity Speculation,Hand Management,Set Collection","Cube Factory of Ideas,Filosofia Éditions,Japon Brand,Kawasaki Factory,Z-Man Games",6.89149,2339 24843,"In 982, a Viking jarl called Erik the Red sailed from the western coast of Iceland and discovered a new land. He named it Graenaland, a green land. Four years later the first colonists arrived to Greanaland and founded settlements that lasted more than four centuries. Take the role of one of the jarls leading their clans to the new home. You have to settle the coast and to agree with your neighbors on how to distribute the spare resources the land is giving away. As Eric wants no fights amongst Vikings, any conflicts are solving by voting. You could improve your position in order to gain more votes; however, you can also try to be righteous and to keep good relations with all your neighbors. Cooperating with them, you can fertilize and improve the land easier than when struggling for influence; just keep your position strong enough for the case something goes wrong. At first glance, it might remind you just another settler-like game – there are tiles of different terrains, there are villages and other buildings built on the tiles, and there are resources produced to build more of them. However, Graenaland uses these elements by very unusual way, and offers brand new player interaction. The main difference is that villages produce no resources; the tile produces them. They remain placed next to the tile, until players agree how to distribute them. Every village on the tile gives one vote to its owner, as well as the traveling heroes just visiting the tile – and you need more than half of the votes total for your proposal how to distribute the resources. A tile produces only one resource per turn, no matter how many villages of how many players is built on it. Building more villages on the same tile strengthens your position here; however, if another player does the same, you both are spending lots of efforts and resources struggling for still the one resource card. May be it would be wise to live in peace instead. If you are able to come to an agreement, you can take turns taking the resource. You can vote together in the case an intruder appears. You can build some improvements on the tile together, increasing its resource production. You can spread your villages to other tiles and let your hero travel where it is more needed, rather than struggling for influence on this tile. If you trust each other, you can work much more efficiently. However: does your neighbor deserve your trust? What if he returns with his hero unexpectedly, and confiscates the whole harvest of several turns? What if he builds another village here instead of the improvement he promised? And especially – what would you do if you get such an opportunity yourself? The game mechanics – simultaneous movement of heroes, small anomalies in player roles (one player has special role every turn), and decent randomness and uncertainty in resource harvesting (each terrain produces resources of more types, with different probabilities) lead to enough interesting asymmetric situations, and it is up to you whether you take any advantage you have, or whether you try to appear fair and righteous to the others instead. As the others take it in to account when searching for partners for their deals. ",//cf.geekdo-images.com/images/pic150184.jpg,5,90,12,3,90,Graenaland,90,//cf.geekdo-images.com/images/pic150184_t.jpg,2006,"Vlaada Chvátil,Milan Vavroň","Civilization,Medieval",NA,Vlaada Chvátil,NA,Vikings,"Modular Board,Partnerships,Voting","Altar Games,Czech Board Games",6.73887,600 24845,"From Bruno Faidutti Website: In Tomahawk, each player plays an Indian tribe. In the deep forest and vast plains of northern America, tribes are on the path of war. War for the best hunting territories, but also for the nicest and longest scalps. ",//cf.geekdo-images.com/images/pic146062.jpg,2,20,8,2,20,Tomahawk,20,//cf.geekdo-images.com/images/pic146062_t.jpg,2006,Jean-Mathias Xavier,"American West,Card Game",NA,"Bruno Cathala,Bruno Faidutti",NA,"Admin: Better Description Needed!,Matagot Duo Collection",NA,Matagot,6.04095,105 24878,"The Initiation Set box is both a complete game for 2 players and an introduction to the rules of AT-43. The White Stars forces face, over several missions, the terrifying Therian aliens on one of their Factory-planets. These scenarios allow you to get acquainted with the basics of the game in a simplified form at first, and then step by step into strategic depth. The box contains all the necessary material for two players to play the six missions of the handbook. ",//cf.geekdo-images.com/images/pic359298.jpg,2,60,12,2,60,AT-43 Initiation Set: Operation Damocles,60,//cf.geekdo-images.com/images/pic359298_t.jpg,2006,"Karl Kopinski,Paolo Parente","Fantasy,Miniatures,Science Fiction,Wargame",NA,"Jean Bey,Nicolas Fructus,Florent Maudoux,Adrian Smith,Kevin Walker,Richard Wright,Alessia Zambonin","AT-43 Army Book: Cog,AT-43 Army Book: Karmans,AT-43 Army Book: Oni,AT-43 Army Book: Red Blok,AT-43 Army Book: Therians,AT-43 Army Book: U.N.A.,AT-43 Army Box: Cogs,AT-43 Army Box: Oni,AT-43 Army Box: Red Blok,AT-43 Attachment Box: Assault Golem,AT-43 Attachment Box: RPG Soldaty,AT-43 Attachment Box: Storm Golems,AT-43 Attachment Box: Wing Troopers,AT-43 Hero Box: Atis Astarte,AT-43 Hero Box: Captain H. Newton,AT-43 Hero Box: Lieutenant Dragomira O-3,AT-43 Hero Box: Therian Omega Tiamat,AT-43 Unit Box: Assault Medusa,AT-43 Unit Box: Dotch Yaga,AT-43 Unit Box: Fire Toad U.N.A.,AT-43 Unit Box: Grim Golems,AT-43 Unit Box: Hekat Golgoth,AT-43 Unit Box: Med Tec,AT-43 Unit Box: Molot,AT-43 Unit Box: Nakovalny Sierp,AT-43 Unit Box: Star Troopers,AT-43 Unit Box: Steel Tac Arms,AT-43 Unit Box: Steel Troopers,AT-43 Unit Box: Storm Golems,AT-43 Unit Box: Strielitz Kolossus,AT-43: Operation Damocles Campaign Book,AT-43: Operation Frostbite",AT-43,"Action Point Allowance System,Dice Rolling",Rackham,6.92641,530 24884,"Fish attached to fishing lines are placed on the table, like a plate of spaghetti. At their turn, players draw a card that represents the fish, and pull a fishing line to catch the fish on the card. The best fisherman wins. Ages 4 and up. ",//cf.geekdo-images.com/images/pic530492.jpg,5,15,4,2,15,Funny Fishing,15,//cf.geekdo-images.com/images/pic530492_t.jpg,2006,Rolf Vogt,"Children's Game,Memory",NA,Claude Vaselli,NA,"Animals: Fishes,Sports: Fishing / Angling","Memory,Pattern Recognition","Competo / Marektoy,Drei Magier Spiele",5.74643,56 24920,"This game uses a simplified version of the Storm over Arnhem system. While it shares the same game system and theme as Turning Point: Stalingrad, it has a different feel due to it covering a smaller time period, using tactical cards, and simpler rules. ",//cf.geekdo-images.com/images/pic354483.jpg,2,180,12,2,180,Storm Over Stalingrad,180,//cf.geekdo-images.com/images/pic354483_t.jpg,2006,Nicolás Eskubi,"Wargame,World War II",NA,Tetsuya Nakamura,NA,"Country: Russia,International Games Series,""Storm Over"" area impulse series",Area-Impulse,"Game Journal,Multi-Man Publishing",7.15104,539 24927,"Players randomly pick 7 of a set of 12 dice (which have the standard Scrabble values, as well as a blank), roll them, then place a word on the special 9x9 board within a 60-second time limit. There is at most one word to be built on; when a new word is formed, the previous word's dice are removed. The first player to score 200 points or more wins. One of a series of "To Go" travel games packaged in a cup. Scrabble Scramble is a word dice game. Repackaged as Scrabble Express ",//cf.geekdo-images.com/images/pic139081.jpg,2,20,8,2,20,Scrabble Scramble,20,//cf.geekdo-images.com/images/pic139081_t.jpg,2005,NA,"Dice,Word Game",NA,"Garrett J. Donner,Michael S. Steer,Roy Wilcox",NA,"Letter cube games,Scrabble",Dice Rolling,"Hasbro,Mattel,Parker Brothers",5.9,120 24932,"From the publisher: Race to build your ultimate zoo in Cranium Zooreka! Collect and trade food, animals, and shelters to create one-of-a-kind habitat combinations. There's never a dull moment as you move around the board, landing on a variety of spaces like: Trading Post: Trade food, animal, and shelter cards as you strategize to collect four habitats for your zoo Lucky Day: Earn extra chances to gain resources for trading and building, putting you one step closer to Opening Day Stormy Weather: Encounter unexpected events, like an unorganized zoo keeper forgetting to order your panda food! Clear Skies: Get fun surprises to advance your zoo, like gorillas having babies! Every turn keeps each player thinking and planning their way to the ribbon cutting. The first player to complete a zoo gets to celebrate their Opening Day! ",//cf.geekdo-images.com/images/pic174912.jpg,4,40,8,2,40,Cranium Zooreka!,40,//cf.geekdo-images.com/images/pic174912_t.jpg,2006,NA,"Animals,Children's Game,Racing",NA,Marisa Pena,NA,NA,"Roll / Spin and Move,Trading","Cranium, Inc.",5.26414,145 24933,"From the publisher: Hilarious pop culture fun gets a Cranium spin! From Madonna and mullets to moonwalks and Monday Night Football, this party game isn't about what you know, but how you show it. Here's how it works: Each turn, the opposing team draws a clue card and assigns points to each of the five activity choices, according to how hard they think each one will be. If they pull the "Red Bull" card, they may think drawing it is easy, so they'd give it one point. But acting? Hard. Five points! Now it's up to you to decide: Will you go for the easy points and draw, or go for the big points (and glory) by acting it out? Each turn you get to choose to act, draw, hum, sculpt, or use letter cubes to get your team to guess the clue. With songs, celebrities, fads, fashions, TV shows, movies, and more, Pop 5 cards include all kinds of fun pop culture clues that span the decades -- and every turn, you get to choose how to get your team to guess! * Would you act out Iron Chef or draw it? * Would you rather hum a Spice Girls song or roll the letter cubes to give clues that start with the letters that come up? * Would you choose to sculpt a Chia Pet out of clay or hum the jingle? ",//cf.geekdo-images.com/images/pic152671.jpg,12,45,18,4,45,Cranium Pop 5,45,//cf.geekdo-images.com/images/pic152671_t.jpg,2006,NA,"Electronic,Movies / TV / Radio theme,Music,Party Game",NA,(Uncredited),NA,Cranium,Acting,"Cranium, Inc.",6.28805,272 24935,"Anima: The Shadow of Omega is a non-collectible card game set in the same original setting as the Anima: Beyond Fantasy roleplaying game. Inspired by well-known Japanese video roleplaying games such as Final Fantasy and Suikoden, the world of Anima features traditional Western fantasy staples, including magic and medieval arms, combined with an emphasis on martial arts and Eastern concepts of honor and mysticism. In the Anima: The Shadow of Omega card game, players form a party of four adventurers that explore the land and engage in combat with fantastic beasts and each other, gaining new powers and eventually confronting an ancient menace. Anima: The Shadow of Omega includes 110 cards, each one featuring a unique piece of stunning, full-color art depicting a character, creature, or location from the Anima universe. Integrates with: Anima: Beyond Good and Evil Anima: The Twilight of the Gods ",//cf.geekdo-images.com/images/pic469507.jpg,5,60,10,2,60,Anima: Shadow of Omega,60,//cf.geekdo-images.com/images/pic469507_t.jpg,2006,Wen Yu Li,"Adventure,Card Game,Fantasy",NA,Anima Studio,NA,"Admin: Better Description Needed!,Anima Universe,Anime & Manga,Fantasy Flight Silver Line Games","Card Drafting,Dice Rolling,Hand Management","Edge Entertainment,Fantasy Flight Games,Raven Distribution,Ubik,Ulisses Spiele",5.89718,1071 24947,"The Spoils, a card game first released in 2006 by Tenacious Games, taps into other card games such as Magic: The Gathering and Magi-Nation for some of its gameplay mechanisms, but the game is uniquely its own. You start the game with a figurehead or faction card in play that determines how you begin your turn and which actions you are allowed to take. These factions have special abilities, unique to each faction card. Players need to amass resource cards in order to play characters, tactics, items and locations, with each of these card types often having subtypes. Players may drop any card from their hand face down as a resource, but cards dropped in this manner will not count as having any resource icons – and you need those to play cards. The resource icons come in the form of five trades, which are: Banker (Greed icon) Rogue (Deception icon) Warlord (Rage icon) Gearsmith (Elitism icon) Arcanist (Obsession icon) Discontinued at January 1st, 2017. ",//cf.geekdo-images.com/images/pic2037559.jpg,6,40,13,2,40,The Spoils,40,//cf.geekdo-images.com/images/pic2037559_t.jpg,2006,Phil Foglio,"Card Game,Collectible Components,Fantasy,Humor",NA,"Josh Lytle,Dylan Mayo,Christopher Medina,Ken Pilcher",The Spoils: Decade of Deckadence,CCGs (Collectible Card Games),"Hand Management,Variable Player Powers","Arcane Tinmen,Tenacious Games",6.96937,471 24959,"Players choose 1 of 17 characters from the Lost cast as their main characters in an attempt to lead the tribe while neutralizing other player characters. Game play takes place on a modular hex board reminiscent of Settlers of Catan. Players take turns exploring the island, recruiting tribe members, beating encounters and trying to neutralize( kill or trap) opposing player characters. Players can also win through unique win conditions for certain players characters like Jack: heal one member of each opposing player character or Locke: If the monster is defeated, Locke wins. Gameplay looks to be a mix of Betrayal At House on the Hill mixed with Magic and Talisman. ",//cf.geekdo-images.com/images/pic450468.jpg,8,60,12,2,60,Lost: The Game,60,//cf.geekdo-images.com/images/pic450468_t.jpg,2006,Bernard Chang,"Adventure,Exploration,Movies / TV / Radio theme,Political",NA,Keith Tralins,NA,NA,"Dice Rolling,Hand Management,Modular Board,Partnerships,Variable Player Powers","AS Company,Cardinal,Goliath B.V.",3.77152,250 24985,""The crazy game with 3 all action contraptions" Clearly distinguished from the 1963 game of the same name, by the tag 'exciting NEW game play and easier set up', this is in fact an entirely new game, despite sharing title, theme, design and publisher with the original Mouse Trap. In 'New' Mouse Trap, 2-4 players race round a track collecting wedges of cheese from 3 traps (constructed during set-up but very much rendered in the Heath-Robinson/Rube Goldberg style of the the original). Whenever cheese is collected from a trap, or at certain other times, the toilet in the center is flushed. This releases a ball which will trigger one of the three traps at random. Trapped mice lose a wedge of cheese. The first player to gather 8 wedges (a full circle) is the winner. Given time this new game may become as much of a kids favorite as the original. ",//cf.geekdo-images.com/images/pic223031.jpg,4,30,6,2,30,New Mouse Trap,30,//cf.geekdo-images.com/images/pic223031_t.jpg,2004,NA,"Action / Dexterity,Animals,Children's Game,Racing",NA,(Uncredited),NA,"Animals: Mice,Mouse Trap","Dice Rolling,Roll / Spin and Move","Hasbro,MB Spellen,MB Spiele,Milton Bradley",4.44571,140 24988,"Card Game version of classic deductive reasoning game. Players look to collect enough evidence to get witnesses to give up their information about the guilty suspect. When you've got enough leverage against one of the four witnesses, they'll turn States Evidence and tell you one fact about the criminal (hair color, eye color, facial hair or glasses). Piece all the evidence together and you’ll know who did it. When you think you have enough information, you can accuse one of the suspects from the wanted poster. If you're correct, you're promoted to Chief of Police and win, but if you're wrong, you'll be stuck behind a desk for the rest of your career. ",//cf.geekdo-images.com/images/pic348273.jpg,2,15,8,2,15,Lie Detector: The Crime Solving Card Game,15,//cf.geekdo-images.com/images/pic348273_t.jpg,2006,NA,"Card Game,Deduction,Memory,Murder/Mystery",NA,Brian Yu,NA,NA,"Dice Rolling,Hand Management,Memory,Pattern Recognition,Set Collection",Mattel,5.00462,65 24996,"Start Player: A Kinda Collectible Card Game is "The definitive method for determining the Start Player for your next game." Each card has a specific attribute on it; to play, a card is flipped and read; the Start Player is determined instantly. Criteria includes things such as who the tallest player is, who has the most buttons, or even the last player to listen to live music. There's even a built-in tiebreaker system in the unlikely event of a tie. There's a complete game in every deck of Start Player cards too, which can be played by any number of players. And the Start Player cards can be used to determine more than just who goes first; you can use them to choose who gets to pick the next game, who has to order pizza, or who has to clean up the game you just played. Each card features a unique comic panel with Ted Alspach's Board 2 Pieces characters as they discuss either the card criteria or other related gaming issues. The Starter Deck contains 42 cards, including a mix of uncommon and common cards, and at least one rare card. Booster Packs of 13 cards are being sold as well. Start Player: A Kinda Collectible Card Game is out of print. Start Player was announced by daVinci Games and Z-Man Games in August 2008, with expected publication at or around Essen Spiel 2008. It contains a set of 54 cards (no variation between decks), rules and a Start Player character meeple. Start Player Card List Re-implemented by: Start Player ",//cf.geekdo-images.com/images/pic140998.jpg,999,1,6,2,1,Start Player: A Kinda Collectible Card Game,1,//cf.geekdo-images.com/images/pic140998_t.jpg,2006,NA,"Card Game,Collectible Components,Comic Book / Strip,Humor",NA,Ted Alspach,NA,CCGs (Collectible Card Games),NA,"BeWitched Spiele,Bézier Games, Inc.",6.49793,167 24998,"In Tiki Mountain players are trying to be the first to sacrifice themselves to the Volcano God and save their island from destruction. Players will acquire Items and Tiki Totems to help them along the path from their village to the mouth of the volcano. The first player to throw themselves into the volcano (and be accepted as a sacrifice) will win the game. From the Publisher's site: Climb the mountain. Use the Magic. Save the Island. OH NO! HE IS ANGRY! The Volcano God is very angry and if he doesn't get a sacrifice soon, he's going to destroy the island! You and your fellow islanders must race to the top of Tiki Mountain. If you reach the top first and prove yourself worthy, you may be able to make the sacrifice that saves your island! There are many paths up Tiki Mountain. Will you choose the longer, safer paths, or the faster, more dangerous ones? Maybe you'll get lucky and find a Hidden Trail or a Rope Bridge that will speed you on your way. Along the way you'll find interesting items! Grass Sandals and Sturdy Boots can help you climb faster or cross over dangerous terrain. A Big Strong Vine can help withstand the mountain-shaking fury of the Volcano God's earthquakes. If you're really lucky, maybe you'll find the Mighty Tiki Mask or the Conch of the Shark God, magical items imbued with Mighty Power! Don't forget to look for Tiki Totems. You'll need them when you face the Volcano God! But you can also unleash their power to perform feats of Tiki Magic! Use your Tiki Mojo to steal items from other islanders, create obstacles (like Mudslides and Lava Flows), and more! Some Tiki Magic can even overcome the wrath of the Volcano God himself! Climb, Tiki, climb! The fate of the island is in your hands! Contents * Game Board * 95 card Tiki deck * 28 card Angry Volcano God deck * 6 Player Templates * Tiki Totem Spinner * Six Tiki Villager Pieces * 18 Tiki Totem Markers * 64 Obstacle Markers * Rules for Tiki Mountain ",//cf.geekdo-images.com/images/pic237759.jpg,6,60,10,2,60,Tiki Mountain!,60,//cf.geekdo-images.com/images/pic237759_t.jpg,2007,"Cliff Bohm,Chris Watkins","Ancient,Humor",NA,"Cliff Bohm,Geoff Bottone,Colleen Skadl",NA,Tropical theme,NA,SlugFest Games,5.67402,209 24999,"Ardeny 1944 (Ardennes 1944) is a wargame about the last German offensive in west Europe in winter 1944/45. The game simulates the first phase of the battle when German forces broke the front and marched towards Moza. The game uses "WB95" (Great Battles 1939-1945) rules which are designed to recreate World War II large battles. Counters represent regiments, one hex about 2500m, one turn one day. The rules of this game was a base for creation of the system. ",//cf.geekdo-images.com/images/pic452084.jpg,2,240,0,2,240,Ardeny 1944,240,//cf.geekdo-images.com/images/pic452084_t.jpg,1992,Zbigniew Kasprzak,"Wargame,World War II",NA,Michal Rakowski,NA,World War 2: Battle of the Bulge,Hex-and-Counter,Dragon,6.02717,92 25001,"Scheduled for Essen 2006 release, this is Stephan Riedel's card version of his deduction board game, Old Town, albeit with a different theme: the discovery of a lost Spanish fleet. Home Page: http://www.clicker-spiele.de/fleet1715.htm Expanded by: Fleet 1715 Expansion ",//cf.geekdo-images.com/images/pic1720156.png,5,45,10,1,45,Fleet 1715,45,//cf.geekdo-images.com/images/pic1720156_t.png,2006,NA,"Card Game,Deduction,Nautical",NA,Stephan Riedel,Fleet 1715 Expansion,NA,Memory,Clicker Spiele,5.83726,51 25004,"(from publisher) Egypt 1926. The Valley of the Pharaohs holds many secrets, but none so great as the Scepter of Amun-Ra. In this grand adventure you play a character tasked with collecting the legendary Scepter. As you make your way to the Valley of the Pharaohs you will face desert bandits, blinding sandstorms and the ill wishes of your fellow players. But safe haven and good fortune can be found within the oasis of the friendly Bedouin. If you’re feeling lucky you can spin the Wheel of Fate. Collect resources to overcome obstacles or lay obstacles to hinder your opponents. Roll doubles and you control the mummy, but beware no one masters the mummy for long. Valley of the Pharaohs comes packaged in an authentic wooden book-box and is played on a beautifully illustrated map of Egypt. Cast metal playing pieces, metal coins and individual character cards provide rich context and detail to this exciting game of fortune and peril. ",//cf.geekdo-images.com/images/pic177863.jpg,6,0,8,3,0,Valley of the Pharaohs,0,//cf.geekdo-images.com/images/pic177863_t.jpg,2006,NA,"Adventure,Ancient",NA,Steve Hart,NA,Country: Egypt,"Roll / Spin and Move,Set Collection",Front Porch Classics,5.84074,113 25008,"Italia brings to life almost 1500 years of Italian history, from 330 BC to AD 1100. During this time, numerous tribes, nations, and empires invaded the Italian peninsula. Italia I is a three player game simulating the history of ancient Italy until 80 BC, i.e., the rise of the Roman Empire. Italia II is a four player game that sets off at the fall of the (West) Roman Empire in AD 390 and simulates the medieval history of Italy until AD 820. In both versions, players lead different nations. Most of these were trying to settle down and to displace, conquer, or force the submission of the ruling nations or classes. The very interesting and variable game play guarantees long term fun and entertainment. Players will be able to use, among other things, more than 600 cardboard game pieces ! ",//cf.geekdo-images.com/images/pic159519.jpg,4,240,10,3,240,Italia,240,//cf.geekdo-images.com/images/pic159519_t.jpg,2006,Craig Grando,"Ancient,Wargame",NA,Andreas Steding,NA,"Admin: Better Description Needed!,Ancient Rome,Britannia game-system,Cities: Ravenna (Italy),Country: Italy","Area Movement,Dice Rolling,Variable Player Powers","Mayfair Games,Phalanx Games B.V.",6.75527,275 25013,"In this economic strategy game, you play a member of Charles Dickens' infamous gang of pilfering street urchins from Oliver Twist. Fagin trusts you and has given you charge of a small band of 5 urchins to scour London for easy pickings. Each of your urchins takes one of 6 locations from Dickensian London (there is always one neighborhood you can't travel to). Urchins try to avoid the police constables and steal goods to help the other members of the gang at other locations. Everyone meets periodically at Smithfield Market to trade, to swap booty and experiences - and to make money. Goods are essential for movement, but ultimately these must be balanced with your cash to win the game. ",//cf.geekdo-images.com/images/pic1430328.jpg,6,120,10,2,120,Fagin's Gang,120,//cf.geekdo-images.com/images/pic1430328_t.jpg,2007,NA,Novel-based,NA,Dean Conrad,NA,Celebrities: Charles Dickens,Commodity Speculation,Ludorum Games,5.78984,123 25021,"The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years. Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord). The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle. To conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent. Sekigahara is replete with unusual mechanics: No dice are used Cards represent loyalty and motivation. Without a matching card, an army will not enter battle. Allegiance is represented by hand size, which fluctuates each turn. Battles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events. Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japan's two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years. Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) Chance takes the form of uncertainty and not luck. No dice are used; combat is decided with cards. Blocks = armies and cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes. Legitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds. Certain events deplete legitimacy, like force marches and lost battles. Recruitment, meanwhile, is a function of a daimyo's control over key production areas. Objectives (enemy units, castles, resources) exist all over the map. The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way the game feels like the actual campaign. Blocks are large and stackable. Every unit on the board is visible at once, and the strategic situation is comprehensible at a glance. Components use authentic clan designations and colors, and have a Japanese feel. True to history, the objectives (castles and economic centers) and forces (armies of allied daimyo) are dispersed. Support for one front means neglect for another. The player is pulled between competing priorities. Each side wonders where his opponent wants to fight, and where he is unready. There is a great deal of bluff in the game. Each player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed, and the timeframe compact, so skirmishing will occur all over the island. TIME SCALE 2 weeks per turn MAP SCALE Point to point UNIT SCALE One block = 5000 soldiers NUMBER OF PLAYERS 2 COMPONENTS Mounted Map 119 wooden pieces 1 and 1/2 sticker sheets 110 cards Rulebook Two player aid cards DESIGNER: Matthew Calkins MAP & BLOCK ART: Mark Mahaffey (source: GMT website) ",//cf.geekdo-images.com/images/pic1063508.jpg,2,180,12,2,180,Sekigahara: The Unification of Japan,180,//cf.geekdo-images.com/images/pic1063508_t.jpg,2011,"Rodger B. MacGowan,Mark Mahaffey","Civil War,Renaissance,Wargame",NA,Matt Calkins,NA,"Asian Theme,Block wargames,Country: Japan","Hand Management,Point to Point Movement,Secret Unit Deployment",GMT Games,8.06914,2273 25037,"Featuring two complete battles of the Peninsular War, Talavera and Albuera, each with an alternate set-up possibility. Eagles of the Empire is a game system that portrays the military engagements of the Napoleonic Era. Players assume the role of the army commander of a major national or allied army of the period. The map is divided into areas that channel unit movement as dictated by the terrain. Units represent infantry divisions, artillery batteries and cavalry regiments. Leaders play a key role, activating formations and leading them into action. Spanish Eagles will feature the Eagles of the Empire rules set 3.0, complete OBs for both battles including what-if scenarios, hidden deployments, special British rules, command disagreements, and optional force breakdowns. The game has been resized to accommodate 1.3 x .65 inch counters, but retains the scale and intense terrain portrayal for which the series is known. ",//cf.geekdo-images.com/images/pic439414.jpg,2,180,12,2,180,Eagles of the Empire: Spanish Eagles,180,//cf.geekdo-images.com/images/pic439414_t.jpg,2008,Brien J. Miller,"Napoleonic,Wargame",NA,"Stephen C. Jackson,Brien J. Miller",NA,"Country: Spain,Eagles Of The Empire","Area Movement,Dice Rolling,Simulation",Compass Games,7.20154,65 25069,"Under pressure, players must find new ways to describe words to their team mates, while being distracted by the opposing team. Every success moves you one step closer to the finish line. An exciting option is the use of saboteurs to prevent your opponent from reaching the goal. ",//cf.geekdo-images.com/images/pic1559713.png,8,20,8,4,20,Med andra ord,20,//cf.geekdo-images.com/images/pic1559713_t.png,2001,NA,"Party Game,Trivia",NA,"Kristina Friström,Martin Sjöbeck,Håkan Sjunnesson",NA,NA,Co-operative Play,Användbart Litet Företag,5.80769,65 25071,"Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they...level up? Munchkin Cthulhu is a standalone game in the Munchkin universe, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. This base game features four new Classes, including the Cultist, and a lot of classic monsters from outside reality – and they all have Stuff you can take from their twitching bodies. You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin titles for mind-bending silliness. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. ",//cf.geekdo-images.com/images/pic162995.jpg,6,90,10,3,90,Munchkin Cthulhu,90,//cf.geekdo-images.com/images/pic162995_t.jpg,2007,"Katie Cook,John Kovalic,François Launet,Gabby Ruenes","Card Game,Fighting,Horror,Humor",Munchkin Koethulhu,"J. H. G. Hendriks,Steve Jackson (I)","+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Board of Health,Munchkin Boxes of Holding,Munchkin Bracelet of Slapping,Munchkin Chibithulhu Plush,Munchkin Coins,Munchkin Cthulhu 2: Call of Cowthulhu,Munchkin Cthulhu 3: The Unspeakable Vault,Munchkin Cthulhu 4: Crazed Caverns,Munchkin Cthulhu Cursed Demo,Munchkin Cthulhu Dice of Doom,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Gets Promoted,Munchkin Hidden Treasures,Munchkin Kill-O-Meter,Munchkin Metal Pin,Munchkin Official Shirts,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Sammlerkoffer,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Zipper Pull,Munchkin: Go Up a Level,Zombie Shot Glass","Cthulhu Mythos,Munchkin","Dice Rolling,Trading,Variable Player Powers","Arclight,Black Monk,Delta Vision Publishing,Edge Entertainment,Galápagos Jogos,Hobby World,Pegasus Spiele,Raven Distribution,Smart Ltd,Steve Jackson Games,Ubik",6.2845,3869 25114,"GOLDSIEBER's big-box-game 'Die Säulen von Venedig' (The Columns of Venice) by Christian Fiore and Knut Happel gives 2 to 6 players of 10 years and older the chance to relive the emergence and development of Venice to the famous city on columns in about 45 to 60 minutes. The players place wooden columns on the initially empty gameboard depicting the lagoon of venice and mark their columns with tokens of their colour. Buildings and squares -the districts - are placed on the districts to garner victory points. Anyone building on other players' columns will provide them with victory points. The coveted place on the big wooden gondola will earn victory points anytime a district is build alongside the Canale Grande. By using action cards the players embody one of 11 venetian characters. Columns are built with pitch-dippers (Pechtunker), councilmen provide adequate supply of districts, which are build with master builders, spies deliver insight into other players' action cards, saboteurs remove districts, merchants and speculators benefit from other players' actions ...... Each player has a supply of 5 action cards and chooses one each round without showing it to the other players. Clockwise the cards are played and passed down to the next player. Once all 60 columns are placed on the gameboard, the player with the most victory points wins. 'Die Säulen von Venedig' (The Columns of Venice) contains a gameboard, action cards, lots of cardboard pieces and over 100 wooden game pieces. ",//cf.geekdo-images.com/images/pic175991.jpg,6,45,10,2,45,Die Säulen von Venedig,45,//cf.geekdo-images.com/images/pic175991_t.jpg,2006,Christian Fiore,City Building,NA,"Christian Fiore,Knut Happel",NA,Cities: Venice,"Hand Management,Simultaneous Action Selection",Goldsieber Spiele,6.61794,568 25142,"Tal der Abenteuer gives us a two-sided gameboard with an adventure on each side. There are pawns in four colors, but players do not lay claim to them. Instead, the players play cards capable of moving one of the pawns forward along the paths. The paths diverge often, giving players a chance to send pawns on longer routes or to get them back onto shorter routes. Getting a pawn to certain spaces rewards the player who moved it with gold, diamonds or additional cards (randomly assigned by face-down "stepping-stone" markers). Once a player moves a pawn onto the temple, the end-zone of the path, the first round ends. That player gets 1 diamond. Next, the players are rewarded and/or penalized for the cards left in their hands, based on the zone the pawns have ended in. A card for the pawn in the end zone (the one that ended the round) earns +3 gold, +2 for pawns in the second zone, +1 for those in the third, 0 for those in the fourth and -1 for those in the fifth. Now the board is flipped to the second side and a similar adventure embarked upon. This second side has an additional feature: bridges that are destroyed after crossing, further complicating the choices about divergent paths. At the end of the second side, when a pawn reaches the goal, diamonds are counted and the player with the most diamonds gets 12 gold and second-most gets 6 gold. Cards remaining in hand are again paid off according to the zone the pawn of that color finished in. The game ends after this final scoring, and the player with the most gold wins. Winner of Austrian Spiel der Spiele 2006. ",//cf.geekdo-images.com/images/pic143456.jpg,4,45,8,2,45,Tal der Abenteuer: Die Schatzsuche im Himalaja,45,//cf.geekdo-images.com/images/pic143456_t.jpg,2006,(Uncredited),"Adventure,Travel",NA,Reiner Knizia,NA,Asian Theme,"Hand Management,Set Collection",Parker Spiele,5.87698,262 25144,"Dart Wars is world conquest game played with darts. Players choose their homeland by throwing a dart on it, then they place 3 troops on it. A turn consists of each player throwing 3 darts and then moving a troop for each dart if the move is possible. Troops can move from country to country through a common border (be it physical country border or square tile border). When a player arrives in a country where nobody has ever come, he earns a new troop which he places in this country. When a troop arrives in a zone (earth or water) already occupied by an enemy troop, combat erupts. The conflict takes place on the target, the player whose dart is closer to the center is the winner and converts the other troop in one of his. The game’s purpose is to conquer your opponents’ homelands, clearing all their troops present there. The winner is the last player to have protected his country. When a player loses his homeland, he becomes the slave of his conqueror and carries on playing with his troops present in other parts of the world but has to obey his master. This game won a prize at the 2005 International Contest of Boardgames Creators of Boulogne (France), and will be available at ESSEN 2006. To have the best results in the sticking of the darts on the map, the map has to be hung quite high on the wall. A good height consists in putting the center of the small red and white target at the level of the players' eyes. In that configuration, the trajectory of the darts is optimum and they stick very well. ",//cf.geekdo-images.com/images/pic141602.jpg,5,30,8,2,30,Dart Wars,30,//cf.geekdo-images.com/images/pic141602_t.jpg,2006,NA,"Action / Dexterity,Fighting,Wargame",NA,Pascal Reymond,NA,NA,Tile Placement,"Asmodee,Kaissa Chess & Games,Squale Games",5.33114,123 25155,"Perplex City: The Board Game, with over 1,200 puzzles and brainteasers designed for anyone who likes to think. Anagrams, logic problems, visual puzzles, trivia questions - there are challenges for players of all ages. And if the puzzles aren't tough enough, you must also fend off your opponents in head-to-head puzzle challenges. Perplex City: The Board Game is designed for 2-16 players. Available November/December 2006 (?) (Description from the Perplex City web site, http://perplexcity.com) ",//cf.geekdo-images.com/images/pic151485.jpg,16,120,8,2,120,PerplexCity: The Boardgame,120,//cf.geekdo-images.com/images/pic151485_t.jpg,2006,NA,"Puzzle,Trivia",NA,(Uncredited),NA,NA,NA,Mind Candy,5.39589,73 25167,"Project Skyline allows players to play as big-time investors. A new city is being built. First, the Architect draws up his vision, then buildings are built using playing pieces. It's good to try and secure lots of adjacent property as quickly as possible, better still when it's near the street. Because the larger and more valuable a property is, the more rent can be demanded from the other players. Be careful about your opponents' plotting, however; no building is safe from takeover. Who will be the richest property owner of the new city? ",//cf.geekdo-images.com/images/pic147375.jpg,4,45,10,2,45,Project Skyline,45,//cf.geekdo-images.com/images/pic147375_t.jpg,2004,Hans-Jörg Brehm,"City Building,Economic,Environmental",NA,Jung Je Ho,NA,NA,Dice Rolling,"AMIGO Spiel + Freizeit GmbH,Whowins Games",5.18987,79 25182,"24/7: the Game is a light abstract strategy game that combines elements of both luck and skill. Using durable plastic tiles on a full color game board, players take turns laying tiles on a 7×7 grid and score points for adjacent tiles that create runs, sets and sums of 24 or 7. In 24/7: the Game, players score for combinations of tiles in four directions. While the importance of tile placement and strategy is key to winning, the element of luck magnifies as the combinations of tiles take shape in all four directions. Play a tile and score points or block your opponent from scoring. By playing the right balance between offensive and defensive placement, try to keep your opponents on their toes as you rack up points. 24/7: the Game is a challenging game for two to four players, ages 8 and up. ",//cf.geekdo-images.com/images/pic148368.jpg,4,20,8,2,20,24/7: The Game,20,//cf.geekdo-images.com/images/pic148368_t.jpg,2006,NA,"Abstract Strategy,Number",NA,Carey Grayson,NA,NA,Tile Placement,Sunriver Games,6.46595,210 25190,"Quality or quantity? Racing to build parody video games such as 'Pinky Gear Solid' and 'Elder May Cry', you are a game developer competing for the components needed to create games in four genres: RPG, Fighting, Music and First Person Shooter games. Each video game has some basic components (title, character, gear) that are essential, but can also include optional components (extra characters, gear upgrades, easter eggs) that increase the video game's market value. The video game components (cards) also double as money for purchases and auctions, so you're constantly struggling to manage your hand and make trade-offs on what to acquire and what to give up in return. The best video games get victory point bonuses but the game ends immediately as soon as any developer releases four video games to market. So you have to decide: do I wait to put in that snazzy Easter Egg and create the best video game or do I beat the competition by releasing more games to the market? Pink Godzilla Dev Kit is a light/medium weight card game for 2-4 players, with enough interesting decisions and tension to satisfy serious gamers but not overwhelm casual gamers. The game parodies everything from retro Nintendo classics to the latest Japanese imports featuring a pantheon of offbeat characters like Pixel, the Elders, Jumpman, the Ninja Suppressors, the Good, Evil and Neutral Guardians and Pink Godzilla himself. The artwork for the cards is original, refreshing, and oozing with theme. Win or lose, serious and casual gamers alike will enjoy being able to create parodies of their favorite video games. Home Page: http://www.pinkgodzillagames.com/devkit/ ",//cf.geekdo-images.com/images/pic142302.jpg,4,30,10,2,30,Pink Godzilla Dev Kit,30,//cf.geekdo-images.com/images/pic142302_t.jpg,2006,David Linder,"Card Game,Humor,Video Game Theme",NA,Christopher Rama Rao,NA,"Kaiju,Monsters","Auction/Bidding,Hand Management,Set Collection",Pink Godzilla Games,6.51017,118 25196,"This game is six player version of Rummikub. To accommodate the extra players, it includes 52 extra number tiles (1-13 in each of the four colors), two extra joker tiles, and two blank tiles. ",//cf.geekdo-images.com/images/pic143010.jpg,6,60,6,2,60,Rummikub XP,60,//cf.geekdo-images.com/images/pic143010_t.jpg,1992,NA,"Abstract Strategy,Number",NA,(Uncredited),NA,"Rummikub,Rummy Games",Tile Placement,"Goliath B.V.,Schmidt Spiele",6.45472,53 25204,"The usual Uno rules - Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color or number to the topmost card on the discard pile. If unable to play, players draw cards from the draw pile until they are able to place a card. Wild and special cards spice things up a bit. Additionally, when playing their penultimate card from their hand, players must shout 'UNO' or face a forfeit of drawing two further cards. WHAT MAKES THIS DIFFERENT FROM TRADITIONAL UNO: Victory Lap Card. When played, each player puts their hand face down on the table and passes it to the next player. Only the player of the victory lap card gets to look at the hand in front of them, which they choose to either keep or pass. If they keep passing, the hands keep getting passed around, until the Victory Lap player selects a hand to keep. Play then continues with all players adopting the new decks they now have in front of them. ",//cf.geekdo-images.com/images/pic336877.jpg,10,10,7,2,10,UNO: Cars,10,//cf.geekdo-images.com/images/pic336877_t.jpg,2006,NA,"Card Game,Children's Game,Movies / TV / Radio theme",NA,Merle Robbins,NA,"Automotive,Celebrities: Walt Disney,Pixar Cars,UNO",Hand Management,Mattel,5.79225,71 25213,"At first glance the South African game 30 Seconds looks a bit like Trivial Pursuit. Players play in teams of two. Every turn, a player takes a card with five famous names on them, and tries to describe those names to his partner, who tries to guess what is being described. The goal is to guess as many words as possible in, you guessed it, 30 seconds. ",//cf.geekdo-images.com/images/pic306797.jpg,20,30,12,3,30,30 Seconds,30,//cf.geekdo-images.com/images/pic306797_t.jpg,2002,(Uncredited),"Party Game,Real-time,Trivia",NA,Calie Esterhuyse,30 Seconds Uitbreiding,NA,"Partnerships,Roll / Spin and Move","999 Games,Calco Games,Woodland Games Limited",6.69549,246 25224,"In a distant land, many and many years ago, rose a big and wealthy city: its name, now forgotten by most, was Hermagor. Commerce was the source of its richness, because from all its territory countrymen, artisans and also adventurers brought to the city every kind of merchandise: weapons, ancient books, precious relics, and rare dragon eggs. In this city, you can buy and exchange everything. This made Hermagor famous and merchants came from afar to buy and sell all kinds of goods at the market. Some even undertook perilous adventures to acquire especially rare items. They criss-crossed this wealthy region, creating new paths and roads, adding markets to towns, but always with the aim to become the richest! Set in the imaginary land of Hermagor, each player takes on the role of a merchant striving to be the wealthiest trader. While playing, they aim to acquire goods in the marketplace and then sell those goods profitably in the towns and villages across land of Hermagor. Players first gain access to goods tiles in the marketplace by placing their agents in proximity to the tiles they want. Then the players move one agent across the map of Hermagor, visiting and selling goods in the towns requesting goods that match the tiles the player acquired in the marketplace. Hermagor is played in five rounds with two phases in each round. Each round begins with the marketplace phase. Players pay to place their four agents in the market trying to control the goods tiles they will use in the second phase of the round. Control of a tile goes to the player who has the most agents next to the tile. Ties are broken by the priority of the adjacent locations. Agents adjacent to the sides of a tile take priority over agents adjacent to the corner of tiles. An agent placed on a tile has the highest priority. After all agents have been placed and tiles claimed by the players, the marketplace agents also generate income. Agents in the same row or column generate income at the rate of 1 for 1 agent, 3 for 2 agents, 6 for 3 agents, and 10 for 4 agents. The price for placing agents depends on the location. Locations that apply control to more tiles cost more. Each round concludes with selling phase. Players take turns moving one agent across the map of Hermagor, paying a price for each road segment they use so that they can sell goods in a town or village. Importantly, each player may only sell in any town or village once during the game. Players mark each town or village where they have sold goods with a house. Players receive a small monetary reward when other players sell in a town or village that the player has already sold in. Selling goods in all the towns or villages surrounding a region of the map defined by a set of roads potentially gives the player the right to a production facility in that region, supplying additional income immediately and at the end of the game. Hermagor ends when the last player finishes his turn of the selling phase of the fifth round. End game bonus money is awarded for production facilities, most sales along the major road, and for the smallest of each players sales locations in each of the three Hermagor regions defined by its rivers. The player with the most money at the end of the game wins. ",//cf.geekdo-images.com/images/pic143036.jpg,5,120,12,2,90,Hermagor,120,//cf.geekdo-images.com/images/pic143036_t.jpg,2006,Czarnè,"Economic,Medieval,Transportation",NA,Emanuele Ornella,NA,NA,"Area Control / Area Influence,Auction/Bidding,Commodity Speculation,Point to Point Movement,Route/Network Building","Mind the Move,Quined White Goblin Games,Rio Grande Games,Tilsit",6.92051,1643 25233,"The game is composed of cards with characteristics, characteristics defining the character of each player (German, French, Russian…) and objectives. At the beginning of a round, each player gets a character. This character consists of 1 nationality, 1 drink and 1 localization and, inevitably, 1 gesture and 1 word he has to pronounce when they clink glasses. The cards “aperitif” are mixed and posed face hidden in the center of the table. They consist also of 3 characteristics, but are mixed this time (f.e. a German drinks champagne in front of Big Ben). The active player turns over a card “aperitif”. It is necessary to look at it well if one of your characteristics is on the card which has been just turned over; you will have to make the gesture associated with the drink and to pronounce the word associated with the nationality of that character. Inevitably, it is the fastest player who will win the card. The game ends when all “aperitif” cards have been played. Home Page: http://www.guillaumegames.com/Jeux/TchinTchin/TchinTchinAccueil.htm ",//cf.geekdo-images.com/images/pic152339.jpg,6,15,12,4,15,Tchin Tchin,15,//cf.geekdo-images.com/images/pic152339_t.jpg,2006,Olivier Fagnère,Card Game,NA,Guillaume Blossier,Tchin Tchin Barmaid,NA,Role Playing,"Asmodee,Cocktail Games,Hutter Trade GmbH + Co KG,Morapiaf,Oliphante",5.96403,149 25234,"Catan Histories: Struggle for Rome is a new Settlers of Catan game. The game can be compared with the Settlers historical scenarios. On the board you have a fixed map that represents southern Europe. The players represent Germanic tribes that are marching on Rome. Each player has two armies that start in the northeastern corner of the board. These armies will move across the board, pillaging cities for resources. From the Box: The Romans rule over an enormous empire. It stretches from Great Britain to North Africa, from Spain across the Black Sea. But now, Rome holds its imperial breath. The empire is weak, and wild barbarian hordes from the vast eastern steppes surge across the frontier. You are the ruler of one of those barbarian hordes, pouring into the rich and decadent West. Fast horsemen and dangerous warriors - lured by the rich Roman cities ready for plunder - follow your every command. Your noble tribe is strong, but rival princes stand in your way! Are you wily enough to outmaneuver them? Can you find a swifter way to your rich goals? Can you concentrate your savage forces at the crucial moment? Can you outpace the other princes as you pillage city after city? But before your warriors grow weary of wandering, will you have enough wealth from plundering to found your own kingdom? Your fate is in your hands: civilization is ripe for conquest! Will you forge a mighty new kingdom? Or disappear into the vortex of history? Will you be the one to inherit the storied glory of Rome? Contents: 1 game board, 40 plunder counters, 90 cards, 40 gold coins, 4 turn overview cards, 2 dice, 1 legionnaire, rulebook, over 100 miniature plastic figures. ",//cf.geekdo-images.com/images/pic329096.jpg,4,120,10,3,120,Catan Histories: Struggle for Rome,120,//cf.geekdo-images.com/images/pic329096_t.jpg,2006,Tanja Donner,"Ancient,Civilization",NA,Klaus Teuber,NA,"Ancient Rome,Catan,Catan Histories","Area Movement,Trading","999 Games,Competo / Marektoy,Filosofia Éditions,Giochi Uniti,KOSMOS,Mayfair Games,Zvezda",6.46825,1212 25242,"from Spielbox: Relikt (Relic) by Rudiger Dorn invites you to an adventurous treasure hunt! Who hasn't dreamed of riding through the middle of the jungle on the back of an elephant? Plagued by mosquitoes, sweat beading your brow, experiencing the most dangerous adventures and, at the end, to be rewarded by gemstones of incredible value? In this card game - admittedly, with a little imagination - all this is possible. Players play as treasure hunters and, over the course of the game, try to find the most valuable treasures while giving the cursed treasures to their opponents. The player who can call the most valuable treasures his at the end of the game wins. This game is an extended version of Ex und Hopp. ",//cf.geekdo-images.com/images/pic147376.jpg,5,40,10,3,40,Relikt,40,//cf.geekdo-images.com/images/pic147376_t.jpg,2006,Michael Menzel,"Card Game,Exploration",NA,Rüdiger Dorn,NA,NA,Hand Management,AMIGO Spiel + Freizeit GmbH,5.99471,393 25253,"From Mongoose Publishing: Welcome to the battlefield of the near future! Battlefield Evolution is a fast-paced and easy to learn miniatures game, with enough tactical depth to keep you hooked for years. You will command small forces based on real world armies of the near future, and attempt to overwhelm your opponents with tactical skill and a healthy dose of luck! Based on supposition and projection of real world armies in the near future, this game features new technologies that are just around the corner – you will be among the first to experience how such weapons and equipment can affect the modern battlefield from the point of view of a soldier. There are several different armies to collect, each with a wide range of units and tactical abilities Battlefield Evolution features simple, yet tactically challenging rules and expert-level pre-painted models in every box set! ",//cf.geekdo-images.com/images/pic221536.jpg,0,0,10,0,0,Battlefield Evolution,0,//cf.geekdo-images.com/images/pic221536_t.jpg,2007,NA,"Miniatures,Modern Warfare,Science Fiction,Wargame",NA,Matthew Sprange,Battlefield Evolution: Warbirds of World War II,Battlefield Evolution,NA,Mongoose Publishing,6.77119,59 25261,"In 1949, this incessant war has been raging for 35 years and finally a secret archaeological dig has delivered to the Obscura Korps a long sought ancient relic. This artifact is thought to guard an ancient parcel of knowledge. The exact emplacement of one of the four dark cardinal corners of reality is on the verge of being revealed. A portal leading to hell, this un-sanctified zone is found buried within the secular crypt of a fortress situated in the heart of central Europe. The Reich's 13th Occult Division is there now. They are about to call upon the Cohorts of Chaos to help them force the world into eternal servitude. Parachuted behind enemy lines, a fistful of men and women are all the Union has left to thwart this peculiar menace. The Unions finest trained commandos armed with technology still in its experimental stages, the glory bound 42nd Alter-Marine Special Forces must now face the most terrible danger to face humanity in recorded history. Tannhäuser goes beyond the standard package of set of characters, proposing a vast array of customization, allowing players to develop a unique tactic and style of play for their hero. 10 charismatic personalties await them to be groomed for battle, using over 70 magnificently illustrated types of tokens that faithfully depict various weapons, medals, ranks, powers and equipment. Rules revised by: Tannhäuser Revised Edition Rulebook ",//cf.geekdo-images.com/images/pic191492.jpg,10,120,13,2,60,Tannhäuser,120,//cf.geekdo-images.com/images/pic191492_t.jpg,2007,Didier Poli,"Fantasy,Fighting,Horror,Miniatures,Science Fiction,Spies/Secret Agents,Wargame,World War I",NA,"William Grosselin,Didier Poli","Tannhäuser Revised Edition Rulebook,Tannhäuser: Asteros,Tannhäuser: Daedalus,Tannhäuser: Edison,Tannhäuser: Eva Kramer Winter Pack,Tannhäuser: Frankenstahl,Tannhäuser: Gorgeï,Tannhäuser: Hoax,Tannhäuser: Hoss,Tannhäuser: Iroh,Tannhäuser: Itami,Tannhäuser: John MacNeal Winter Pack,Tannhäuser: Matriarchy Troop Pack,Tannhäuser: Mizu,Tannhäuser: Natalya,Tannhäuser: Oksana,Tannhäuser: Operation Hinansho,Tannhäuser: Operation Novgorod,Tannhäuser: Ramirez,Tannhäuser: Reich Troop Pack,Tannhäuser: Shogunate Troop Pack,Tannhäuser: Union Troop Pack,Tannhäuser: Wolf,Tannhäuser: Yula",Tannhäuser,"Dice Rolling,Point to Point Movement,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Heidelberger Spieleverlag,Nexus,Pro Ludo,Take On You",6.48006,2775 25277,"Richard III: The Wars of the Roses (formerly known simply as Wars of the Roses) is an epic two-player game concerning the long and bloody dynastic struggle between the houses of Lancaster and York for the throne of England. The game depicts both the vicious military campaigns and the rich political struggles that surrounded the late rule of the mad-king Henry VI, the Yorkist usurper Edward IV, the bloody rule of Richard III, and the early years of the first Tudor king, Henry VII. Also strutting across the game's stage and toward the throne is Richard of York, the patriarch of the house of Plantagenet; Richard Neville, the notorious "Kingmaker"; the iron-queen of Lancaster, Margaret of Anjou, and the would-be Lancastrian king Edward, the Prince of Wales. The game system employed in Richard III takes off where the award-winning Hammer of the Scots left off with innovative new rules to reflect the Wars of the Roses. ",//cf.geekdo-images.com/images/pic566305.jpg,2,120,12,2,120,Richard III: The Wars of the Roses,120,//cf.geekdo-images.com/images/pic566305_t.jpg,2009,"Tom Dalgliesh,Mark Mahaffey,Leona Preston","Civil War,Medieval,Wargame",NA,"Tom Dalgliesh,Jerry Taylor",NA,"Block wargames,Cities: Canterbury,Country: England,Wars of the Roses","Area Movement,Area-Impulse,Campaign / Battle Card Driven,Dice Rolling,Hand Management,Secret Unit Deployment,Simultaneous Action Selection",Columbia Games,7.45974,753 25292,"Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end. A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat. ",//cf.geekdo-images.com/images/pic738119.jpg,4,180,13,2,180,Merchants & Marauders,180,//cf.geekdo-images.com/images/pic738119_t.jpg,2010,"Ben Nelson,Chris Quilliams","Adventure,Nautical,Pirates,Transportation",NA,"Kasper Aagaard,Christian Marcussen",Merchants & Marauders: Seas of Glory,"Colonial Theme,Country: Costa Rica,Tropical theme","Action Point Allowance System,Area Movement,Dice Rolling,Pick-up and Deliver,Variable Player Powers","Asmodee,Asterion Press,Conclave Editora,Filosofia Éditions,Pegasus Spiele,REBEL.pl,White Goblin Games,Z-Man Games",7.45101,9596 25294,"Take it to the Limit is an advanced version of Take it Easy!. Compared to the original game the boards are bigger in terms of the number of hexagonal spaces. There are 64 tiles in each set, with four different colors running in each direction. These tiles are subdivided evenly into ‘moon’ tiles and ‘sun’ tiles. There are also a number of Gold and Silver bonus tiles. If you complete scoring rows in all three directions through these tiles, then you can also add the bonus values to your total! The individual playing boards are double-sided, so you can choose to play on the challenging ‘Nexus’ board (45 minutes), or on the stylish Orchid board for a quicker and distinctly different game (25 minutes). When playing on the Nexus board, all 64 tiles are used. You can enhance your score by skillful use of the Gold and Silver bonus tiles and by cunningly interlacing ‘sunrays’ and ‘moonbeams’ with your other scoring rows. If it all seems to be going desperately wrong, you can dispose of unwanted tiles by placing them in your ‘Scrap Yard’. But beware - an ‘untidy’ scrapyard can cost you penalty points! When playing on the Orchid board, choose either the ‘sun’ or ‘moon’ tiles. The special orchid symbols allow you to set aside unwanted tiles, with an option to increase your score by relocating them at the end of the game. ",//cf.geekdo-images.com/images/pic237090.jpg,6,45,10,1,45,Take it to the Limit!,45,//cf.geekdo-images.com/images/pic237090_t.jpg,2006,Franz Vohwinkel,Abstract Strategy,NA,Peter Burley,NA,"Solitaire Games,Take It...",Tile Placement,Burley Games,6.84114,360 25299,"from Winsome Games: "New York Central" is by Hanno & Wilfried Kuhn. New York Central is for 3-5 players for about 1 hour. This card game is the struggle between four railroads (New York Central, Baltimore & Ohio, Pennsylvania Railroad and the Chesapeake & Ohio) for growth and domination in the northeastern section of the US, from New York to Indianapolis, from Washington to Chicago. Players acquire shares of railroad stock, create delivery routes, claim freight runs, start Passenger services and generally expand the railroads. ",//cf.geekdo-images.com/images/pic144360.jpg,5,60,0,3,60,New York Central,60,//cf.geekdo-images.com/images/pic144360_t.jpg,2006,NA,"Card Game,Trains",NA,"Hanno Kuhn,Wilfried Kuhn",NA,"Admin: Better Description Needed!,Cities: New York (New York, USA),Country: USA,Winsome Essen Sets",NA,Winsome Games,6.43197,61 25312,"Dampfross 2 is a standalone game using the same rules as Dampfross, but with 4 new maps: Southern Italy, Northern Italy, Switzerland and Austria. Dampfross 2 also provides a Laubfroschvariante; a 'leapfrog variant'. Players can now jump up to 3 spaces after their network has been attached to an opposing network. Each player is allowed 8 jumps per game and must pay for them accordingly. Contents: 4 boards, 2 dice, 6 markers, 6 blocks. ",//cf.geekdo-images.com/images/pic227106.jpg,6,75,10,2,75,Dampfross 2,75,//cf.geekdo-images.com/images/pic227106_t.jpg,1985,NA,"Racing,Trains",NA,David G. Watts,NA,Railway Rivals,Crayon Rail System,Schmidt Spiele,7.106,50 25314,"Bowling Solitaire was designed by Sid Sackson and published on his A Gamut of Games. According to him, he created this game because of his distaste for solitaire games in which a red 9 is placed on a black 10. In this game, standard playing cards are used to simulate a round of bowling. ",//cf.geekdo-images.com/images/pic3044070.jpg,1,30,8,1,30,Bowling Solitaire,30,//cf.geekdo-images.com/images/pic3044070_t.jpg,1969,NA,"Card Game,Print & Play,Sports",Elevenses for One and Bowling Solitaire,Sid Sackson,NA,"The E•G•G Series,Gamut of Games,Solitaire Games,Sports: Bowling,The Juan Line,Traditional Card Games",Simulation,"Dover Publications,dtv (Deutscher Taschenbuch Verlag),Hugendubel Verlag,Hutchinson,Random House, Inc.,RBA Libros S.A.",6.63919,160 25344,"18TN is Mark Derrick's game set in Tennessee and Kentucky, similar to his 18AL and 18GA. This game is what 1851 was based on, but the substantial changes introduced by Chris Lawson make it play quite differently. 18TN is simple enough to use for teaching the 18xx game system to new players, and finishes in a reasonable time as well. ",//cf.geekdo-images.com/images/pic1220008.jpg,5,180,14,3,180,18TN,180,//cf.geekdo-images.com/images/pic1220008_t.jpg,2006,NA,"Economic,Trains,Transportation",NA,Mark Derrick,NA,18xx,"Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC",6.82308,52 25409,"from Zoch: In the province of Salamanca, in the heart of Spain, there is plenty of activity. It is the middle of the 16th Century and young, ambitious noble families are reclaiming the dry hinterlands, building fields, forests, and lakes around their castles. Piece by piece - parcel by parcel - their holdings increase. Farmers work the fields, and in especially successful areas, monks found their influential cloisters. But everything happens under the watchful eyes of the nobility. Intrigues are hatched, tax collectors fleece the landowners, and far too often entire tracts of land are lost to locust plagues. Only he who keeps a cool head will become the Duke of Salamanca. Through clever use of cards in hand, players obtain tiles for placement (buildings, landscapes, privileges) as well as the ability to carry out certain actions. The tiles obtained are placed on tactically important spaces on the game board. Players can also place ownership markers onto buildings. By cleverly placing landscape tiles adjacent to the proper buildings, valuable regions can be formed that will bring in doubloons. Through the actions that can be gained by playing cards, players can bring plague stones (among other things) onto the board, and thereby block their opponents' tiles. The winner is the player with the most doubloons at the end of the game. ",//cf.geekdo-images.com/images/pic152647.jpg,5,80,10,2,80,Salamanca,80,//cf.geekdo-images.com/images/pic152647_t.jpg,2006,NA,Medieval,NA,Stefan Dorra,NA,Country: Spain,"Hand Management,Tile Placement",Zoch Verlag,6.15491,288 25412,"From White Wolf website: "There is a World of Darkness much like our own. Hidden from humanity by a veil of deceit, the vampires of this world play games of intrigue, politics and betrayal. You are one of those vampires, called Kindred. Your Prince among the undead has declared that he will go into torpor, the rest of ages, and will choose a successor before he passes. The vampire who wins the support of the most allies before dawn will be declared the new Prince. Vampire: Dark Influences is a game for two to five devious players who forge bonds, win favors and break vows to reign supreme over the night. This game includes: 5 different clans of vampires, one for each player 25 Kindred Cards, whose favor is won to claim the throne 30 Event Cards to attack, deceive and stymie opponents Blood tokens for each clan One 10-sided die. " ",//cf.geekdo-images.com/images/pic223022.jpg,5,60,12,2,60,Vampire: Dark Influences,60,//cf.geekdo-images.com/images/pic223022_t.jpg,2006,"Gerald Brom,Avery Butterworth,Shane Coppage,Marko Djurdjević,Travis Ingram,Vince Locke,Roberto Marchesi,Mark A. Nelson,Torstein Nordstrand,Michael Phillippi,Jeff Rebner,Jean-Sebastien Rossbach,Andrew Trabbold,UDON,Cyril Van Der Haegen,Cathy Wilkins","Card Game,Horror",NA,"Michael Miller (I),David Raabe",NA,"From RPG books to board games,Vampires","Area Control / Area Influence,Hand Management,Modular Board,Set Collection,Variable Phase Order,Variable Player Powers",White Wolf Publishing (White Wolf),5.37543,267 25417,"This game is based upon Richard Borg's Command and Colors system. The world of BattleLore meshes history and fantasy together - putting players in command of an array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War. Drawing on the strengths of Memoir '44, this Days of Wonder game takes the time-tested Command and Colors system to a new level and offers gamers of many backgrounds a chance to fight medieval battles with a dose of epic fantasy. In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins and Dwarves mercenaries and even some creatures like the Giant Spider and the Earth Elemental! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you with unique powers and spells in ways role-playing gamers will find familiar. ",//cf.geekdo-images.com/images/pic145116.jpg,2,60,10,2,60,BattleLore,60,//cf.geekdo-images.com/images/pic145116_t.jpg,2006,"Miguel Coimbra,Cyrille Daujean,Julien Delval,Nicolas Fructus,Christophe Madura","Fantasy,Medieval,Miniatures,Wargame",NA,Richard Borg,"BattleLore: Bearded Brave,BattleLore: Call to Arms,BattleLore: Code of Chivalry,BattleLore: Creatures,BattleLore: Dragons,BattleLore: Dwarven Battalion Specialist Pack,BattleLore: Earth Elemental,BattleLore: Epic BattleLore,BattleLore: For Troll and Country,BattleLore: Goblin Marauders Specialist Pack,BattleLore: Goblin Skirmishers Specialist Pack,BattleLore: Heroes Expansion,BattleLore: Hill Giant,BattleLore: Horrific Horde,BattleLore: Scottish Wars,BattleLore: The Hundred Years' War – Crossbows & Polearms","BattleLore,Commands & Colors","Campaign / Battle Card Driven,Dice Rolling,Grid Movement,Hand Management,Modular Board,Variable Player Powers","Days of Wonder,Fantasy Flight Games",7.40413,8626 25420,"The dream of creating a new civilization in ancient Mesopotamia is within reach. Are you ready to lead your population ? In the age of its maximum splendor, this vast and fertile geographical area was a scene of destiny for some populations, who resolved to settle in the richest and most strategically advantageous territories. Over the course of centuries these populations succeeded in developing all aspects of their civilization wisely. This was the main factor enabling them to found marvelous cities like Ur and to construct gigantic buildings like Ziggurats. Just like Mesopotamia’s ancient Kings, each player will have to achieve the highest prestige by precisely dosing the development of Agriculture, Trade, Politics, Culture and finally War, so that thanks to these efforts the long desired construction of five Ziggurats is completed. But, beware… If the King becomes guilty of Greed in building them, or pursues improperly the conquest of Lands, this could ultimately lead him to defeat. The intrinsic speed of the game, the simplicity of rules, the very alluring artwork, together with the subtlety of the innumerable strategies which can be pursued, render Ur a gaming experience which you will play and play and keep playing again for a very, very long time! Online Play http://www.mabiweb.com/ (turn-based) ",//cf.geekdo-images.com/images/pic145204.jpg,4,45,10,3,45,UR,45,//cf.geekdo-images.com/images/pic145204_t.jpg,2006,Mariano Iannelli,"Abstract Strategy,Civilization",NA,Paolo Mori,NA,NA,"Action Point Allowance System,Area Enclosure,Modular Board,Set Collection,Tile Placement","Rio Grande Games,What's Your Game?",6.52638,896 25423,"Martian Coasters is an Icehouse game playable with a single Treehouse set, a set of Martian Coasters (each with a colored 3x3 maze printed on it), and a standard d6. The coasters are arranged in a square and the pieces are placed on differently-colored coasters. The objective is to move the pieces of your color through the maze printed on the coasters and onto a goal square at the center of your coaster. The game additionally makes use of the Treehouse die, allowing the players to reorient and move the coasters, creating a constantly changing maze. The game is also playable by 5, with an expansion coaster. The coaster was sent to the Looney Labs Christmas Mailing List in 2006, and was later made available for sale on the Looney Labs web site. Also included in Pyramid Arcade as Looney Ludo. ",//cf.geekdo-images.com/images/pic166650.jpg,5,0,8,2,0,Martian Coasters,0,//cf.geekdo-images.com/images/pic166650_t.jpg,2006,NA,"Abstract Strategy,Maze,Puzzle",Pyramid Arcade,Andrew Looney,5th Martian Coaster,Looney Pyramids,"Dice Rolling,Modular Board,Roll / Spin and Move",Looney Labs,6.16599,197 25429,"New Essen 2006 game from Kosmos, based on the German bestseller grammar-book "Der Dativ ist dem Genetiv sein Tod" from Bastian Sick (Spiegel Online). Each player has to decide if a (German) sentence is grammatically correct or not... ",//cf.geekdo-images.com/images/pic1295173.jpg,5,25,12,2,25,Der Dativ ist dem Genitiv sein Tod,25,//cf.geekdo-images.com/images/pic1295173_t.jpg,2006,Claus Stephan,"Educational,Trivia,Word Game",NA,"Markus Reichert,Barbara Schmidts",NA,Der Dativ ist dem Genitiv sein Tod,Voting,KOSMOS,4.37368,57 25453,"Balance Duels is a 2005 Essen release by a tiny Dutch publisher. The game is played like backgammon, except that the track is a teeter-totter and players cannot make a move that would put the device out of balance. Available for purchase at www.balancegames.nl. ",//cf.geekdo-images.com/images/pic352939.jpg,4,30,8,2,30,Balance Duels,30,//cf.geekdo-images.com/images/pic352939_t.jpg,2005,NA,"Abstract Strategy,Action / Dexterity",NA,Bum van Willigen,NA,Gammon,Dice Rolling,Balance Games,6.21929,127 25470,"A new title of the Kosmos 2 player games. Each player has to collect cards with holiday-themes, so each player creates his own "dream holidays". Released in Essen 2006. Summertime is part of the Kosmos two-player series. ",//cf.geekdo-images.com/images/pic801987.jpg,2,30,8,2,30,Summertime,30,//cf.geekdo-images.com/images/pic801987_t.jpg,2006,Tanja Donner,Card Game,NA,"Inka Brand,Markus Brand",NA,Kosmos two-player series,"Card Drafting,Hand Management,Pattern Building,Tile Placement",KOSMOS,5.65513,117 25491,"Member of the Alhambra, and a stand-alone game with the same box-size as Alhambra. Each player tries to get the most victory points. The game goes over five rounds giving a scoring after the 1st, 3rd and 5th round. Victory points are awarded for majorities of allocated buildings (very similar to the original game Alhambra). To get the buildings you roll 8 dice each showing the six building-symbols. Each player has 3 rolls on his turn to get as many similar symbols as possible (up to a max of 8). A player can only note his result for one type of building. The results of the dice rolls from every player is marked on the game board. So everybody can compare his dice rolls with those of the other players. After a round is completed the player with the highest dice-roll can choose between 2 buildings of the respective category or 1 building and a special counter giving a certain bonus. (Bonuses can be: additional 1-3 VPs, extra dice-roll, exchange one building, determine Starting player, etc.) The second best player in that category will get the other part. Each round has a certain number of turns depending on how many players are playing (3, 4 or 5 turns). So, because a player can only hit one type of building during his turn, he cannot score all 6 types of buildings in a single round. After round #1, #3 and #5 the majority in each building category is awarded the same way like in Alhambra. The player with the most VP's wins the game. Special: There is a variant in which you can combine the building counters of the Alhambra game which adds some building strategy. Integrates with: Alhambra ",//cf.geekdo-images.com/images/pic146104.jpg,6,60,8,2,60,Alhambra: The Dice Game,60,//cf.geekdo-images.com/images/pic146104_t.jpg,2006,Jo Hartwig,"Arabian,Dice",Alhambra: Big Box Special Edition,Dirk Henn,NA,"Alhambra,Cities: Granada","Dice Rolling,Set Collection",Queen Games,6.17824,932 25516,"A Fatal Attraction: the Gallipoli Campaign, is a wargame simulation of the 1915 Allied French and Commonwealth forces) offensive against Turkey. In the beginning, it was Churchill's idea... a way of putting the old "pre-dreadnoughts" to useful service and making a show of strength in the waters off Istanbul which would, he said, cause immediate regime-change and take Turkey out of the war. It was thought very little infantry would be needed. In the end, when the last Allied troops evacuated, the casualty count for both sides topped half-a-million. (And Churchill lost his job.) And yet, the big naval attack had almost succeeded. The Allies would not know until after the war ended how close they had come to achieving their breakthrough on the Dardanelles. It was the first of many "what might have been" episodes, where success was just one more push, one more aggressive movement away...in contrast to many times when failure was reinforced and repeated. Gallipoli is held as something sacred by the Australians and New Zealanders... as though they own it. The British would point out that the ANZACs made up less than 10% of the overall force and suffered less than 10% of the casualties. (But you can still get into a fight in Sydney if you talk like this!) A Fatal Attraction brings this campaign of tragedy and opportunity to life. The counters represent brigades, batteries, and ships, and players have the chance to do better than their historical counterparts, while gaining a greater appreciation for the difficulties faced by both sides, including supply shortages, command/control difficulties, and random events. With A Fatal Attraction, you'll find everything you need to understand Gallipoli except the smell and the flies. Published in Against the Odds magazine #20, August 2007 Game Scale: Turn: 1 week Map: Area Unit: Infantry Regiments/Brigades, Artillery Batteries and individual ships Game Inventory: One 22" X 34" mapsheet One countersheet (280 1/2" counters) One 12 page Game Rulebook Four pages of chart & tables Complexity - Medium Solitaire suitability - Low Playing time - Up to 6 hours ",//cf.geekdo-images.com/images/pic227483.jpg,2,360,12,2,360,A Fatal Attraction: The Gallipoli Campaign,360,//cf.geekdo-images.com/images/pic227483_t.jpg,2007,Craig Grando,"Nautical,Wargame,World War I",NA,Paul Rohrbaugh,NA,"Gallipoli Campaign,Magazine: Against The Odds","Dice Rolling,Hex-and-Counter,Simulation","Against the Odds,LPS, Inc.",6.51017,59 25537,"Each player represents an elephant and tries to collect as many tree logs as possibles. The tree logs are placed on a treetop. A player pulls the cord of the tree trunk and the tree starts rotating. The game is afoot! The players have to pick up the logs with their trunk, i.e. a tooter! In addition, the logs have to be placed in their own enclosure. Each log is worth 1 point unless it has a mouse on it. In that case, the log is worth -1 points. So if you pick up a mouse, you'll try to deliver this log to an opponent's enclosure! The game ends if the tree is empty or stops rotating. The player with the most points wins. For a longer game, you can play several rounds to an agreed score. For hygienic reasons, the tooters have separate mouth pieces that can be cleaned in a dish washer. Ages 5-99. ",//cf.geekdo-images.com/images/pic478722.jpg,4,10,5,2,10,Trötofant,10,//cf.geekdo-images.com/images/pic478722_t.jpg,2005,Martina Leykamm,"Action / Dexterity,Animals,Children's Game",NA,Roberto Fraga,NA,"Animals: Elephants,Animals: Mice",NA,HABA - Habermaaß GmbH,6.89017,117 25554,"Rio Grande Games' description: The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3–5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner. Players play as well-off Parisians in the 14th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral. The primary game concept is original, but simple, card play players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications. If one does one thing, then the other can't be done. Concentrating on one aspect means automatically ignoring another, which, above all others, is particularly dangerous in the case of the gradually approaching plague... After 9 exciting rounds and about 75 action-filled minutes, Notre Dame is over. The maitre who has made the most of his cards and has garnered the most prestige points is the winner. Description from Alea. This game is #11 in the Alea big box series. Expanded by: 6-/7-player expansion (unofficial) Treasure Chest Reimplemented by: Notre Dame Express (unofficial) ",//cf.geekdo-images.com/images/pic199316.jpg,5,75,10,2,45,Notre Dame,75,//cf.geekdo-images.com/images/pic199316_t.jpg,2007,Harald Lieske,"Economic,Renaissance",Notre Dame: 10th Anniversary,Stefan Feld,"Notre Dame: The New Persons,Treasure Chest","Alea Big Box,Animals: Rats,Cities: Paris (France),Country: France","Area Control / Area Influence,Card Drafting,Point to Point Movement","alea,Ravensburger Spieleverlag GmbH,Filosofia Éditions,Rio Grande Games",7.39609,9905 25567,"The logic family board game "Mozaika" ("Mozaika Numernabisa" or "Numernobis' Mozaic") is loosely based on a scene form "Asterix & Obelix: Mission Cleopatra" where Numernobis is showing a mosaic he's building. Players bid for different mosaic pieces to build a mosaic that gets the most points for patterns present in the resulting pattern, all while trying to avoid getting to many flies which spoil the pattern and earn negative points. The game contains the following components: - 120 mosaic tokens (108 + 12 reserve) - 60 coins - 16 wooden fly markers - 5 boards - 1 bag - the rulebook ",//cf.geekdo-images.com/images/pic344437.jpg,5,30,8,3,30,Mozaika,30,//cf.geekdo-images.com/images/pic344437_t.jpg,2006,Michał J. Zieliński,"Abstract Strategy,Ancient",NA,Adam Kałuża,NA,NA,"Auction/Bidding,Hand Management,Pattern Building,Set Collection,Tile Placement","(Web published),Kuźnia Gier",5.62198,91 25568,"Talented Urban planners and architects rival each other to construct luxury, elegant buildings of glass and steel, defying the laws of balance. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands! The players are urban planners in quest of prestige. Over the course of the game, players will try to construct their buildings in the best locations. As soon as a player has placed all of their buildings, the game ends. The player with the most prestige is the winner. Each turn a player will pick a space on the board and place one of their buildings (bidding markers) into the space, with the bidding number shown. Each following player can then either pass or raise the bid by placing a higher numbered building into an adjacent space. The eventual winner of the bid flips his building number side down and all losing bids are returned to players. A new round commences. Spaces on the board are differentiated by Metro spaces, which are worth points and reward the player with the most at game end; archaeological sites, which are worth minus points and penalize the player who most recently built on one; and fashionable locations, which are just worth extra points. In addition, each player has up to two hidden agendas that they are secretly trying to achieve, such as trying to surround water fountains or occupy both sides of bridges. ",//cf.geekdo-images.com/images/pic297075.jpg,4,45,8,2,45,Metropolys,45,//cf.geekdo-images.com/images/pic297075_t.jpg,2008,Mathieu Leyssenne,City Building,NA,Sébastien Pauchon,"Metropolys: Extension Cards,Ystari Box",Ystari originals,"Area Control / Area Influence,Auction/Bidding","HUCH! & friends,Quined White Goblin Games,Rio Grande Games,Ystari Games",7.03973,3584 25569,"This is a newer, advanced farkel. Instead of regular dice, included are "spicy" dice. Each of the six die has one side where the pips are red, and they alternate on each dice. When a red side is rolled it doubles your score. Plus this game's rules indicate that you play high stakes, where any dice left unrolled by a player, can be rolled by the next player, to add on to the original score. ",//cf.geekdo-images.com/images/pic146965.jpg,6,15,8,2,15,Spicy Farkel,15,//cf.geekdo-images.com/images/pic146965_t.jpg,2006,NA,"Dice,Math",NA,(Uncredited),NA,"Dice 10,000 games,Farkel Family","Dice Rolling,Paper-and-Pencil","Legendary Games, Inc.",5.96038,53 25584,"Players are fishermen, trying to catch the most valuable fish and sell them in the market for the best prices. With limited space for storing caught fish, players must use their wits to get the right fish to market at the right times. This is where the granting of wishes is most helpful. Just catch the fish who will grant the wish you want, throw it back, and you get your wish. Sounds simple, but the game does require a bit of thinking and planning. The wishes can help you increase the value of fish when sold, grant you extra storage space, and several other useful things. From Rio Grande Games' site. ",//cf.geekdo-images.com/images/pic229643.jpg,5,45,10,2,45,If Wishes Were Fishes!,45,//cf.geekdo-images.com/images/pic229643_t.jpg,2007,Christof Tisch,Animals,NA,"Michael Adams,Peter Sarrett",NA,"Admin: Better Description Needed!,Animals: Fishes,Sports: Fishing / Angling","Area Control / Area Influence,Card Drafting,Commodity Speculation,Hand Management",Rio Grande Games,6.52681,1071 25605,"In this board game, you play as a tribal chief, leading your Viking fleet while engaging in well-planned attacks. But your opponents are also trying to conquer as much land as possible. Naturally, wild battles can’t be avoided. Only the bravest warriors may move in to Valhalla. Therefore, you’ll need to use tactical savvy when using your men to plunder and steal. Only through successful besieging of villages and reaching other countries will you gain the most victory points and win the game. ",//cf.geekdo-images.com/images/pic152645.jpg,4,60,12,3,60,Walhalla,60,//cf.geekdo-images.com/images/pic152645_t.jpg,2006,Claus Stephan,"Fighting,Medieval,Mythology,Nautical",NA,Alessandro Zucchini,NA,"Admin: Better Description Needed!,Vikings","Area Control / Area Influence,Modular Board",AMIGO Spiel + Freizeit GmbH,6.38229,327 25613,"Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age. ",//cf.geekdo-images.com/images/pic236169.jpg,4,240,12,2,240,Through the Ages: A Story of Civilization,240,//cf.geekdo-images.com/images/pic236169_t.jpg,2006,"Richard Cortes,Paul Niemeyer","City Building,Civilization,Economic",NA,Vlaada Chvátil,"BGO Extended 2.0 expansion (fan expansion for Through the Ages),Cywilizacja: Poprzez wieki – Polski dodatek 1,Cywilizacja: Poprzez wieki – Polski dodatek 2,Through the Ages: A Story of Civilization – Czech expansion,Through the Ages: Spanish Promo Card Set",Tableau Building,"Action Point Allowance System,Auction/Bidding,Card Drafting,Hand Management","Czech Board Games,Czech Games Edition,DiceTree Games,Eagle-Gryphon Games,HomoLudicus,IELLO,MINDOK,Pegasus Spiele,Portal Games,Raven Distribution,REBEL.pl,Wargames Club Publishing",8.09024,15337 25618,"From the publisher: Each player, representing a historical individual in the year 1600, attempts to make his fortune in the Spanish Main. One player is the Marqués de Guadalcazar, the Spanish governor of Española. He is not averse to dealing in contraband goods with the merchant fleets of the other players. During each yearly turn, a player bids upon properties and slaves, establishes colonies, and maneuvers his ships for either trade or piracy. He is free to perform almost any negotiation or deal with the other players. In 1605, the treasure player (usually the Marqués) sails the first treasure flotilla, using either his own fleet, or a contracted foreign one. If the voyage successfully avoids the pirates of the other players, the treasure is divided up as agreed among the collaborators. The player finishing with the greatest gold and treasure wins. ",//cf.geekdo-images.com/images/pic677591.jpg,8,120,12,2,120,Lords of the Spanish Main,120,//cf.geekdo-images.com/images/pic677591_t.jpg,2006,Phil Eklund,"Economic,Negotiation,Pirates",NA,Phil Eklund,NA,NA,"Area Movement,Auction/Bidding,Secret Unit Deployment",Sierra Madre Games,6.63548,62 25623,"In Mmm...Brains! you and your zombie friends roll the dice and rush to collect as many brains as possible. After all the brains are gone, roll the dice and force your opponents to drop their precious brains. Be the last with any brains and win the game! Each game comes with: 5 Custom Dice, 5 Player Cards, Rules and 50 custom sculpted BRAINS! MMM Brains ",//cf.geekdo-images.com/images/pic2909338.jpg,5,15,6,3,15,Mmm ... Brains!,15,//cf.geekdo-images.com/images/pic2909338_t.jpg,2006,Dave Aikins,"Dice,Horror,Zombies",NA,Reiner Knizia,NA,NA,Dice Rolling,"Twilight Creations, Inc.",5.34716,370 25642,"It is the Middle Ages, the era of seigniorial order, when decentralization of the structures of royal power has created a subtle balance between the Lords. The castle no doubt represents the new order best. By appropriating land, Lords make war on other Lords and banish them from their kingdoms. Calling on villagers and peasants the Lords mount armies worthy of their kingdoms. Defenses are fortified and new attack forces enter into play, such as the terrifying cavalry and destructive war machines. You can resist the enemy by building new strongholds. But watch out for the ever-present black plague; it can hit at any time, eliminating your armies and hindering the expansion of your kingdom. You will need to request the services of a Lord to provide moral support to your army. As the Lord of your kingdom, you will be called upon to make difficult choices throughout the game. Raising an army, recruiting new troops, building new defenses, fortifying your city and laying siege to your enemy are some of the challenges ahead. By building a diversified army and carrying out secret missions, you can amass great power to become Lord of the entire realm. ",//cf.geekdo-images.com/images/pic148949.jpg,4,120,10,2,120,Kasl,120,//cf.geekdo-images.com/images/pic148949_t.jpg,2006,NA,"Medieval,Territory Building,Wargame",NA,Marc Beaudoin,NA,NA,"Action Point Allowance System,Area Movement,Dice Rolling",Magma Éditions,5.859,50 25643,"Arkadia is a game about building the city and castle of Arkadia. Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal. These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins. Released: Essen 2006. ",//cf.geekdo-images.com/images/pic193620.jpg,4,60,10,2,60,Arkadia,60,//cf.geekdo-images.com/images/pic193620_t.jpg,2006,"Michael Menzel,Walter Pepperle",City Building,NA,Rüdiger Dorn,NA,Polyominoes,"Area Control / Area Influence,Set Collection,Stock Holding,Tile Placement","Ravensburger Spieleverlag GmbH,Rio Grande Games",6.95089,3743 25669,"The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface. Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block. Players score one point for each block played plus all blocks adjacent. It is possible for a block to score in more than one direction. If a player completes a line containing all six shapes or colors, an additional six points are scored. The player then refills his hand to six blocks. The game ends when the draw bag is depleted and one player plays all of his remaining blocks, earning a six point bonus. The player with the high score wins. ",//cf.geekdo-images.com/images/pic309353.jpg,4,45,6,2,45,Qwirkle,45,//cf.geekdo-images.com/images/pic309353_t.jpg,2006,NA,Abstract Strategy,"Qwirkle Mega Pack,Qwirkle Trio",Susan McKinley Ross,"Qwirkle: Connect,Qwirkle: Erweiterung 1,Qwirkle: Erweiterung 2","Mensa Select,Qwirkle","Hand Management,Pattern Building,Tile Placement","MindWare,999 Games,ADC Blackfire Entertainment,Compaya.hu - Gamer Café Kft.,Competo / Marektoy,Corfix,cutia.ro,Éveil & Jeux,G3,GoKids 玩樂小子,Green Board Game Co.,IELLO,Lúdilo,Outset Media,Productief BV,Schmidt Spiele",6.81855,10373 25674,"In this game, you play a powerful lord and his faithful companion engaged in a fight for influence throughout time. The game proceeds simultaneously over three different periods. You start the game in the Middle Ages, on the first of the three game boards (that of the commanderies). With 4 action cards in hand per turn, you have seven turns in which to develop your domains by building various types of military, religious, and civil buildings. Depending on their size, certain buildings are moved in time, which means that they are transferred to the same place on the priories board (Renaissance period) and on the brotherhoods board (modern period), in ruins for military and religious buildings (castles, abbeys…). Thanks to the watch makers' invention, and with enough money, you can make your two adventurer pawns travel in time… Because if the construction of certain buildings can be profitable, taking over domains on the various boards is essential, since it will allow you to earn bonuses on the 4th and 7th turns and to move ahead of your opponents. Playing with time is not without consequences, and it can produce surprising results! To give just one example, an abbey created on the priories board could be destroyed by a castle built later in the game in the same place but on the commanderies board, and then moved to the other board… The abbey finally never existed! On the 4th and 7th turns, each controlled domain generates profits for the players depending on the board. On the the commanderies board, a player who controls a domain militarily, i.e. the one with the biggest military building, will receive the value of the civil buildings in this domain in profits. On the priories board, it is the religious control that will be taken into account. On the brotherhoods board, the players who have best populated the civil buildings and restored the ruins will secure the best profits. The possibility of destroying and regrouping buildings to unite or divide domains provides a strong and permanent level of interaction between the players. ",//cf.geekdo-images.com/images/pic1195438.jpg,5,90,10,2,90,Khronos,90,//cf.geekdo-images.com/images/pic1195438_t.jpg,2006,"Jean-Claude Adelmand,Geoffrey Stepourenko","City Building,Fantasy,Medieval,Territory Building",NA,"Arnaud Urbon,Ludovic Vialla",NA,"Steampunk,Time Travel","Area Control / Area Influence,Hand Management,Tile Placement","Matagot,Boosterbox.nl,Edge Entertainment,Heidelberger Spieleverlag,Korea Boardgames co., Ltd.,Rio Grande Games",6.38996,1600 25677,"From the publisher's website: Once again, our unfortunate friends find themselves foreigners trapped within the frightful Fortress Furor of the fanged Prince Fieso who would, with felicity, see them flounder and faint. These fine fighters could feasibly face their finish in this forbidding fortification, whose fearsome floors even now flow frighteningly from beneath their feet as the famished Furunkulus forages the fringes, fixing to feast on the foreigners’ flesh. Forthwith, must our fighters fashion their flight from this foulest of fates! But what’s this? By the light of their fallow and flickering flares, our friends find the depths fraught with the most furious of fiends and the fiercest of freaks! With fleet feet, the fearless foreigners follow these ferocious fellows through the fortress, with its multifarious footpaths and their frustrating forks, forging fervently forward toward freedom and fame. Our fighters must not falter from whatever feud or fracas would foil their function: to finally furnish the forlorn Faerie Fabula her freedom from feckless Fieso’s fists! Theme Formidable Foes is a light-hearted dungeon crawl. The players all take the role of heroes competing with each other to amass the greatest hoard of treasure. They do this by exploring the dungeon and fighting monsters. Goal The goal is to collect as much gold as possible. The winner is the richest player. Gameplay On each turn, a player either moves twice; moves once and fights a monster; or collects 'power tokens' which allow a player to improve their dice rolls in subsequent turns. In the early part of the game, the monsters are fairly weak and easily defeated. Defeating a monster increases a character's 'wisdom' which allows them to fight and defeat ever-harder monsters. Fighting monsters involves rolling a dice and then adding power tokens to improve the roll if required. ",//cf.geekdo-images.com/images/pic240761.jpg,6,90,10,2,90,Formidable Foes,90,//cf.geekdo-images.com/images/pic240761_t.jpg,2006,"Lars-Arne ""Maura"" Kalusky","Exploration,Fantasy,Fighting",NA,Friedemann Friese,NA,Monsters,Dice Rolling,"2F-Spiele,Rio Grande Games",5.54855,428 25685,"One of the Avalon Hill games of the early 1990s was Blackbeard, a pirate game totally different from any others available because it simulated the actual life and careers of historical pirates, and how they went about their chosen professions. Richard Berg has now taken the original and redesigned it, almost entirely, to bring it into line with what gamers like to see and play these days. All those pirates you loved - Black Bart Roberts, Long Ben Avery, Ned Lowe, L'Ollonais, and, of course, Edward Teach (Blackbeard) - 23 in all, are still there, as are the King's Commissioners sent out to stop them. However, the entire play system has been overhauled, and the result is a game that highlights and specializes in player interaction, with almost no down time for any players. Players represent individual pirates, using them to gain Victory Points by amassing booty and, even more importantly, earning Notoriety for their dastardly deeds. Seizing merchants with cargo ranging from useless paper to the monumental treasure of the Mughal emperors, attacking and sacking ports, fighting storms and scurvy, seeking safe haven in infamous pirate ports such as Tortuga and Madagascar, and, hopefully, using Letters of Marque to retire successfully. And while the player is doing this, all of the other players, at the same time, are playing their cards and seizing opportunities to stop the pirates. There is a constant interplay among players, and you never know what is going to happen when you set out to do something. We've simplified movement (no more hexes) and ship battles, we've expanded the use of Royal Navy warships, we've even added individual hostages! (Yes, there is a "Governor's Daughter".) ",//cf.geekdo-images.com/images/pic316648.jpg,5,120,12,1,120,Blackbeard,120,//cf.geekdo-images.com/images/pic316648_t.jpg,2008,"Mike Lemick,Rodger B. MacGowan,Mark Mahaffey,Leona Preston,Frank Schoonover","Adventure,Age of Reason,Nautical,Pirates,Wargame",NA,Richard H. Berg,NA,NA,"Action Point Allowance System,Hand Management,Simulation,Variable Player Powers","GMT Games,Stratagem Game Design",6.09272,1019 25687,"description of the game from LudoArt: Fragile was designed by Czarné, who also did the graphics for it. A whole slew of crates have arrived at the wharf in Shanghai. Now, this highly fragile cargo must be brought to safety in one's own warehouse as quickly as possible. Problem is, the warehouses are all over the place. Plans are perpetually sent askew, since foreign Chinese workers will often push your crate out from under your nose. Each player controls a team of Chinese workers. Who will be the first to use his team to fill his warehouse with crates - that is, get the most points for fragile cargo? Fragile will please the mind and eye of any strategist. In a game variant, a little more luck can be added to help things along. ",//cf.geekdo-images.com/images/pic154817.jpg,4,35,10,1,35,Fragile,35,//cf.geekdo-images.com/images/pic154817_t.jpg,2006,Czarnè,Abstract Strategy,NA,Czarnè,NA,NA,Action Point Allowance System,LudoArt Verlag,6.36587,122 25695,"Chopstick Dexterity MegaChallenge 3000 is a simple but frantic dexterity game in which the object is to collect the most tokens by using chopsticks to pick up the object shown on the token. The theme is presented as a TV game show intended to promote the use of chopsticks among Japanese youth. To set up, place 25 objects — which comes in five colors and five shapes — in a plastic bowl. Shuffle the tokens face-down, then draw one and reveal it. Tokens show either a specific object or a generic shape in all colors; to win this token, players simultaneously compete to get wooden pieces represented on it. Using only chopsticks, players try to grab specific wooden shapes or colors from a large bowl to their personal target dish. In the three-player game, all players must grab all of the pieces which are either the shape or the color shown on the token. Whoever grabs the most objects wins the token. In a tie, the tied player with the exact shape shown on the token wins. In the two-player game, the players must grab only the exact piece shown on the token. After each round, the token is awarded and the objects returned to the bowl to start the next round. Play continues until a certain number of tokens are won. In the solo version, the player is given 75 seconds to remove the pieces from the bowl with their chopsticks to place each piece in a grid with each row given to one of the shapes and each column given to one of the colors. ",//cf.geekdo-images.com/images/pic1974207.jpg,3,15,10,1,15,Chopstick Dexterity MegaChallenge 3000,15,//cf.geekdo-images.com/images/pic1974207_t.jpg,2006,Scott Starkey,"Action / Dexterity,Real-time",NA,Greg Lam,NA,"Chopstick Challenge,Crowdfunding: Kickstarter",NA,"Mayday Games,Pair-of-Dice Games",6.32715,361 25727,"On the afternoon of October 3rd, 1993, a combined force of American Rangers and Delta Force operators dropped into an area of Mogadishu, Somalia, controlled by notorious clan warlord Mohamed Farrah Aidid and his loyal militiamen. The Americans’ objective was to capture two of Aidid’s high-ranking lieutenants and get out, but the Aidid and his men had different plans. Two destroyed Black Hawks, 100 American casualties, and twenty-four hours later, the “one-hour” mission ended. Day of Heroes lets gamers rope down from a Black Hawk with a Chalk of Rangers or step off a Little Bird with Delta Force operators onto the mean streets of Mogadishu, filled with the smell of noxious smoke rising from burning roadblocks, a signal calling Somali militiamen to arms. Play nine scenarios, including the campaign-length scenario, “Day of Heroes”. The Battle of Mogadishu is on, and you can be a part of it. ",//cf.geekdo-images.com/images/pic2678505.png,2,120,12,2,60,Lock 'n Load Tactical: Day of Heroes,120,//cf.geekdo-images.com/images/pic2678505_t.png,2008,"Tom Herrschaft,Blackwell Hird,David Julien","Modern Warfare,Wargame",NA,"Tom Herrschaft,Jeff Lewis,Mark H. Walker","Lock 'n Load Tactical: Compendium Volume 2 Modern Era,Lock 'n Load Tactical: Solo",Lock 'n Load Tactical,Grid Movement,"Lock 'n Load Publishing, LLC.",7.67276,257 25729,"It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series. A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer. ",//cf.geekdo-images.com/images/pic272032.jpg,2,90,12,2,90,World at War: Eisenbach Gap,90,//cf.geekdo-images.com/images/pic272032_t.jpg,2007,"Olivier Revenu,Marc von Martial","Modern Warfare,Wargame",NA,"Jim Snyder,Mark H. Walker","World at War Compendium,World at War: Battles within Battles,World at War: Counterattack,World at War: Death of the 1st Panzer,World at War: Gamer's Guide ,World at War: Operation Garbo",World at War Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter","Lock 'n Load Publishing, LLC.",7.50052,618 25738,""Get ready to play The Big Taboo... The Big Taboo is one mix between from the traditional Taboo, Taboo Body Talk and Taboo Quick Draw. The play mixes oral tests, mime and drawing. The general principle remains very near to the basic play of the Taboo game. Just like the Taboo you know and love, but with 4 unspeakable ways to play! Race against the timer to get as many guess words as possible. Will you have to draw them, use as few words as possible to describe them, play Classic Taboo or twist Bendy Bob to help your team guess them? You even have a chance at a brain-bending memory round!" Following in the footsteps of Cranium, The Big Taboo is attempting a new lease at life through adding extra mechanics and expanding the basic concept of the original game with variants. ",//cf.geekdo-images.com/images/pic392560.jpg,0,0,12,4,0,The Big Taboo,0,//cf.geekdo-images.com/images/pic392560_t.jpg,2006,NA,"Action / Dexterity,Memory,Party Game,Word Game",NA,Brian Hersch,NA,Taboo,"Acting,Memory,Paper-and-Pencil,Partnerships","Hasbro,Hersch and Company,Parker Brothers,Winning Moves Games (USA)",6.40574,403 25749,"description of the game from LudoArt: Chicago, 1925. It is the time of Prohibition. 4 opposing gangs, each with 9 gangsters want to bring the city under their control. By playing out rows, each of which consist of 6 gangsters, players try to gain a majority through their most valuable gangsters. But careful! To gain powerful positions, sometimes sharpshooting is needed. The goal of the game is to become the most powerful of all, Al Capone. Tactics, strategy and cold-bloodedness will be required if you want to be celebrated as the boss of bosses in this game. What gives the game its flair, apart from the real metal munitions, is the deft touch of the illustrator as well as court artist Robert Nippoldt. From corrupt mayor William Hale "Big Bill" Thompson to Boss of Bosses Al "Scarface" Capone, all of the major gangsters of this lead-filled time are represented. The well-known portraits are taken from the eponymous book "Gangster. The Bosses of Chicago" by Robert Nippoldt, and give the game a sheen of authenticity. The book has received awards from the German Designer Club, Buchkunst Fund as well as the Red Dot Design Award 2006. Expanded by: Gangster: Der Clou. ",//cf.geekdo-images.com/images/pic154815.jpg,4,0,9,2,0,Gangster,0,//cf.geekdo-images.com/images/pic154815_t.jpg,2006,Robert Nippoldt,Mafia,NA,Czarnè,Gangster: Der Clou,NA,NA,LudoArt Verlag,6.0945,109 25758,"Will you find the golden truffle? Players take turns wearing the fun pig nose and hunting for truffles (those prized mushroom that grow in the earth). Comes with picture cards that show the mushrooms you must collect on your turn. Ready, set, "Truffle Snuffle!" The timer has started, put your nose to work! For 2-4 players, ages 5+. Included: 1 mushroom case (bottom portion of game box) 1 pig's nose 1 lucky mushroom 1 mirror 19 mushrooms (round cards) 48 task cards 1 hour glass 1 set of game instructions in English. ",//cf.geekdo-images.com/images/pic586401.jpg,4,15,5,2,10,Trüffel-Schnüffel,15,//cf.geekdo-images.com/images/pic586401_t.jpg,2006,Ulrike Fischer,"Action / Dexterity,Children's Game,Memory",NA,Markus Nikisch,NA,Animals: Pigs,"Memory,Pattern Recognition",HABA - Habermaaß GmbH,5.9249,55 25760,"Farmer Fred feeds his chickens early in the morning. With a sweeping gesture, he throws the grains over the fence. With loud cackles and lots of flapping, the chickens lunge for the tidbits. But then the fox appears around the fence.... A skillful game with great bits, as typical of Haba. ",//cf.geekdo-images.com/images/pic598501.jpg,4,20,4,2,20,Zoff im Hühnerhof,20,//cf.geekdo-images.com/images/pic598501_t.jpg,2006,Sabine Kraushaar,"Action / Dexterity,Animals,Children's Game,Farming",NA,Marco Teubner,NA,"Animals: Chickens,Animals: Foxes",Area Movement,HABA - Habermaaß GmbH,6.43618,76 25768,"Long Live the King is a game set in the court of a medieval kingdom. The game covers the court conflicts and intriques in anticipation of the old King's demise. In a fragile monarchy, each member of the court will scheme to achieve as much influence on the coming succession as possible. And if victory seems impossible, it might be time to plan your revenge. There are seven unique characters in the game, each with its own special abilities and victory conditions. The King can be played by a Game Master but this is not mandatory, though reccomended. More players can act the roles of minor character, roleplaying the effects of the various cards being played. The seven unique characters are: Ambassador Archbishop Baron Queen Royal Bastard Steward Treasurer Long Live the King is a live-action strategy game that blends diplomacy and backstabbing with strategic control of cards and limited ressources. During the game, each player will receive money and intrique cards and use these to increase their favor with the king, make alliances with other player or further their own goals. But as each player has a unique victory condition, alliances never lasts long in the court of the king. There are three distinct phases in the game, in the Audience phase ressources are distributed, in the Diplomacy phase off-table diplomacy occurs and finally the Council Phase is where players will make and discuss petitions. There is also a heavy emphasis on roleplaying, and each card and ability is recommended to be acted out by the players, as the King can grant Favor to those who perform particularly dramatic or cunning. Game Components: 31-page Rulebook Seven Player Portfolios Royal Bag of Coin Coins of the Realm 200 cards divided into six different types ",//cf.geekdo-images.com/images/pic168511.jpg,30,240,12,5,240,Long Live the King,240,//cf.geekdo-images.com/images/pic168511_t.jpg,2006,NA,"Medieval,Murder/Mystery,Negotiation",NA,"Dale Cook,John Dashler,Mark Rein•Hagen,Stewart Wieck",NA,Admin: Better Description Needed!,"Acting,Card Drafting,Role Playing,Storytelling",White Wolf Publishing (White Wolf),6.58217,115 25772,"Astoria is two games in one : the board introduces a game named 'Combination Version' on one side, and another game named 'Epic Version' on its other side. Each version game puts the players in the role of powerful mages and alchemists, who are trying to find a cure to the strange and sudden illness that stroke the king of Astoria. The material included (four glass flasks, 60 shining gems in six colors, 66 cards) is used differently, depending on the game played. The Combination Version is team-played. By placing gems, players put in place the components that will make them able to produce one of many different magic components. Those components will be used as reagents in the cure. When playing, a player merely chooses an action among three : draw a new card add a gem to the pattern, trying to put a reagent in play move a gem on the pattern to another place, thus producing an 'alchemy reaction'. The players use alchemy powers to prevent the opposing team from putting their reagents in play, or to speed up their own production, in order to produce the best cure for the king and be rewarded accordingly. The game ends as soon as one category of gems is depleted, so it is important to delay the end of the game if your team hasn't found the best cure yet. The other side of the board presents a completely different game named the "Epic Version", that includes more diplomacy and roleplaying features. Players are powerful mages trying to save the city of Astoria from three disasters : a barbarian invasion, a revolt, and the wrath of a powerful dragon. They develop their powers by creating magic items and putting them in play. Magic items are from six different magic sources, and each source can be used for a different effect on the city. The players use those magical forces to fight off the barbarians and defend the city from the besieging forces. The barbarian hordes will also be reinforced by war chiefs and sorcerers that will add to the pressure on the city. The players objective is still to find a cure to the illness of the king of Astoria. But some of the mages are also traitors, trying to lead the king to his final rest and give victory to one of the enemies of Astoria. Players have to watch each other, and may accuse another mage of treachery. They also have to keep an eye for the king's health, for if he dies, everything will be lost for the defenders. The game has different endings : the king can die, or can be saved. Or the city may fall to the hands of one of the enemies of Astoria. If one of the enemy factions comes to its maximal force, the game immediately ends with the victory of this faction (and, possibly, the victory of the traitor that was secretly supporting it!). Both the Combination and the Epic Versions use a scoring method that makes it possible for players to play the game in competition and tournaments. ",//cf.geekdo-images.com/images/pic150422.jpg,6,40,10,2,40,Astoria,40,//cf.geekdo-images.com/images/pic150422_t.jpg,2006,Guillaume Messager,"Fantasy,Medical",NA,Christophe Finas,NA,NA,"Partnerships,Pattern Recognition,Variable Player Powers",Role et Strategie Editions,5.95735,102 25775,"ELUSIVE VICTORY is a game of air warfare over the Suez Canal between 1967 and 1973. In three wars: the Six Day War (1967), the War of Attrition (1967-1970) and the October War (aka "Ramadan War" or "Yom Kippur War", 1973) the sky above the Suez Canal was a crucible of combat. Covering air operations in all three wars, Elusive Victory simulates the battles between the Egyptian Air Force, supported by their Arab and Soviet allies, and the air arm of the Israel Defense Force. With a map that extends from the Sinai desert to the Nile river, battles ranging from close support of front-line army units to deep strikes into Egypt can be simulated. Using the Downtown: Air War Over Hanoi, 1965-1972 air combat system, modified to depict the unique features of the war above the Canal Zone, the game will feature all the major aircraft types to feature on the southern front. Features new to the game will include SA-3 and SA-6 missiles, man-packed SAM systems, Shilka self-propelled AAA and AS-5 cruise missiles. Designed by Terry Simo based on Downtown: Air War over Hanoi by Lee Brimmicombe-Wood. Art also by Lee Brimmicombe-Wood and Nicolás Eskubi ",//cf.geekdo-images.com/images/pic506185.jpg,2,240,12,2,240,"Elusive Victory: The Air War over the Suez Canal, 1967-1973",240,//cf.geekdo-images.com/images/pic506185_t.jpg,2009,"Lee Brimmicombe-Wood,Nicolás Eskubi,Rodger B. MacGowan,Philip A. Markgraf","Aviation / Flight,Modern Warfare,Wargame",NA,Terry Simo,NA,Country: Egypt,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.90372,129 25794,"The Axis & Allies Naval Miniatures game. The base set includes 64 authentically detailed miniatures. The Hasbro Web site describes the game as "Fast-paced and action-packed, this exciting, new miniatures game will let players recreate historical battles or go head-to-head in competitive warfare that rages across massive 30x40 battle maps." Features include: 64 authentically detailed miniatures in the base set, including carriers, battleships, destroyers, cruisers, submarines, aircraft and other vessels from WWII . Unique ships such as the BB Bismarck, IJN Yamato, and the USS Enterprise feature their distinctive markings and camouflage. Abilities and statistics of units are based on their historical performances in battle. Pre-painted, durable plastic -- fully assembled and ready to play right out of the box. Larger (Rare) ships have moving parts (turrets/main guns) Double-sided battle maps allow the creation of massive 30x40 battlefields that can be customized with the double-sided island cards ",//cf.geekdo-images.com/images/pic290711.jpg,2,60,12,2,60,Axis & Allies Naval Miniatures: War at Sea,60,//cf.geekdo-images.com/images/pic290711_t.jpg,2007,"Langdon Foss,Keven Smith","Collectible Components,Dice,Miniatures,Nautical,Wargame,World War II",NA,"Richard Baker,Mike Elliott","Axis & Allies Naval Miniatures: War at Sea – Fleet Command,Axis & Allies War at Sea: Condition Zebra,Axis & Allies War at Sea: Flank Speed,Axis & Allies War at Sea: Surface Action,Axis & Allies: War at Sea Task Force","Axis & Allies,CMGs (Collectible Miniatures Games)","Dice Rolling,Grid Movement",Avalon Hill (Hasbro),6.98479,679 25821,"Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is "lynched", reveals his/her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players. The Werewolves of Miller's Hollow/les Loups-Garous de Thiercelieux/Die Werwölfe von Düsterwald is a published version arranged by Hervé Marly and Philippe des Pallières and published by Lui-même, 2001 for 8-23 players. This has been nominated for the 2003 Spiel des Jahres award. Werewolves of Miller's Hollow is a separate game from Werewolf, and was split from that entry at the request of Asmodee. ",//cf.geekdo-images.com/images/pic510856.jpg,18,30,10,8,30,The Werewolves of Miller's Hollow,30,//cf.geekdo-images.com/images/pic510856_t.jpg,2001,Alexios Tjoyas,"Bluffing,Deduction,Horror,Murder/Mystery,Party Game",The Werewolves of Miller's Hollow: The Pact,"Philippe des Pallières,Hervé Marly","Ultimate Werewolf Artifacts,The Werewolves of Miller's Hollow: Characters,The Werewolves of Miller's Hollow: New Moon",Werewolf / Mafia,"Partnerships,Player Elimination,Role Playing,Variable Player Powers,Voting","999 Games,Asmodee,Asterion Press,Crómola,förlAgo AB,Granna,Lui-même,Morapiaf,Swan Panasia Co., Ltd.",6.87593,7090 25823,"In the first Cartagena game, the players, as pirates, attempted to flee prison by making their way through a tunnel to a boat waiting for them at the end of the tunnel. But simply reaching the boat does not mean they have escaped as re-capture is always possible, perhaps, even likely. They will not be really safe until they reach their Pirate's Nest on Tortuga. Each player leads a group of pirates to Pirate's Nest on Tortuga.The path leads the pirates through wild jungle and across the waters of open ocean to the island of Tortuga. In addition to the innate perils of the trip are the other pirates, as each group wants to be the first to arrive at Pirate's Nest and will do what they can to slow the others' progress. As soon as one player has all his pirates in Pirate's Nest, he can raise the Jolly Roger and win the game. The game is a sequel to Cartagena with the pirates trying to figure out what to do now that they have escaped from the prison. Inside the box: 5 game board pieces with 7 symbols: parrot, treasure chest, spyglass, dukats, treasure map, cannon, and compass 3 Game board parts: boat, Pirate's Nest and Jolly Roger flag 105 cards - 15 cards of each symbol: parrot, treasure chest, spyglass, dukats, treasure map, cannon, and compass plus 1 of each symbol with gold border 30 pirate figures 6 each of five colors Each player receives seven cards. A turn consists of taking at least one and up to three of the following actions: 1) Play a card and move a pirate forward to the next unoccupied matching symbol. 2) Move an opponent’s pirate forward to the next space with one or two pirates on it (you may not skip over pirates), then draw one card for each pirate already there (max. 3 pirates on any one space at the same time). 3) Sail the boat between the islands. To sail the boat to the second island, you must have at least one pirate in the boat. If, at the start of your turn, your pirates outnumber the pirates of your opponent/s, you may sail the boat as a free action. You can only move the boat back to the first island if you still have at least one pirate on the first island. There is no hand limit, but if a player plays a card with a yellow border, all players must discard down to 7 cards. The winner is the first player to move all his pirates into the Pirate's Nest and raise the flag. ",//cf.geekdo-images.com/images/pic252156.jpg,5,45,8,2,45,Cartagena 2. The Pirate's Nest,45,//cf.geekdo-images.com/images/pic252156_t.jpg,2006,Christoph Clasen,"Pirates,Racing",NA,Leo Colovini,NA,Cartagena,"Action Point Allowance System,Hand Management,Modular Board","Corfix,Nilco S.A.,Rio Grande Games,Venice Connection,Winning Moves Germany",6.47288,823 25841,"Le Grand Empire simulates the Napoleonic wars from 1800 to 1815 at a strategic level. Two maps cover Europe and North Africa from Caucasus to Ireland and from Sweden to Egypt. 780 counters personify land and naval units as well as every corps-commanding leader of that time. The combat units are army corps and fleets, and sometimes entire armies. Their content varies with the player’s will and the contingencies of that era; Guard, line infantry, Elite, light cavalry, heavy cavalry, militia, Cossacks, and so on. The game turns are season-based and interactive, including a variable number of impulses. A budget phase occurs every fall. The game can involve two players (one French and one anti-French), or five players (France, Great-Britain, Prussia, Russia and Austria), or even seven players (Spain and the Ottoman Empire have their own player). Of course, victory conditions vary accordingly. The operational part of the game points out the importance of leadership and line of communication; attrition can be very high. Evasive actions and interceptions lead to the deployment of armies followed by battle. Battle occurs in the same hex; troop quality, tactical choices and leader values are taken into account in the issue of the battle. At the strategic level, the players are responsible for their unit’s production and maintenance. Diplomacy is the key point in creating alliances with other powers, major or minor. Moreover, many random events improve the Napoleonic flavor of that time. The overall purpose of the Grand Empire is to provide a strategic Napoleonic game that takes into account historical, military and diplomatic sights, and that can be played in a short period of time (one year is four turns and can be played in two hours) with a reasonable amount of rules. Contents : * Two maps * 3 countersheets (260 double sided counters each). * one rulebook and one scenarios booklet. * 2 dice. * Tables and charts ",//cf.geekdo-images.com/images/pic360061.jpg,7,0,0,2,0,Le Grand Empire,0,//cf.geekdo-images.com/images/pic360061_t.jpg,2007,Christophe Gentil-Perret,"Napoleonic,Wargame",NA,François-Stanislas Thomas,NA,NA,"Chit-Pull System,Hex-and-Counter,Simulation",Pratzen Editions,7.11078,51 25900,"In 1097, thousands of lords and knights, soldiers and camp-followers, pilgrims and prophets marched east in response to a Papal appeal, charged with the task of restoring Jerusalem and the Holy Land to Christian control. Their surprising victory led to the creation of the first overseas European colonies and the reshaping of Muslim power in the Middle East. The repercussions of their journey continue to live with us today. In Kingdom of Heaven - The Crusader States 1097-1291 (KOH) two players use cards to activate forces, trigger random events, conduct diplomacy or prosecute siege warfare on a vast arena stretching from Antioch to Cairo and from Cyprus to Mosul. Nine scenarios cover all the major campaigns of the era, from the First, Second and Third Crusades to the Mongol invasion and the rise of the Mamluk Empire. In addition to the ‘basic deck,’ each scenario adds different cards representing historical events unique to that campaign. Turns are yearly, and most scenarios can be finished in 3-4 hours. The historical scenarios pit the greatest commanders of the age against one another: Nur ad-Din, Richard the Lionhearted, Saladin, Frederick Barbarossa, Louis IX, Hulegu Khan, Baibars, and many others. They range in length from the 3-turn First Crusade learning scenario to the 7-turn assault of Baibars on the faltering ramparts of the Crusader States. Kingdom of Heaven - The Crusader States 1097-1291 contains: 1 22x34” cardstock map 110 “poker quality” playing cards 528 5/8” counters 24 page rule book 24 page scenario book Kingdom of Heaven - The Crusader States 1097-1291 was designed by Scott de Brestian, developed by Neil Randall, and features the art of Niko Eskubi and Mark Mahaffey (source: MMP website and user's description) ",//cf.geekdo-images.com/images/pic188057.jpg,2,180,12,2,180,Kingdom of Heaven: The Crusader States 1097-1291,180,//cf.geekdo-images.com/images/pic188057_t.jpg,2012,"Nicolás Eskubi,Mark Mahaffey","Arabian,Medieval,Religious,Wargame",NA,Scott de Brestian,NA,NA,"Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement,Variable Phase Order,Variable Player Powers",Multi-Man Publishing,7.69296,234 25920,"A fun party game for a group of 5 to 30 people to play. The rules of the game can be learned in less than 3 minutes. One person acts as moderator, overseeing a village of people, one (or more) of which are secretly Cthulhu worshippers! The worshippers begin sacrificing the other villagers one by one. Optional cards add additional roles such as Protector, Seer and Vigilante. Box art, and all cards, feature original art (paintings) done just for this game by Ron Spencer. This is a re-theme of Werewolf. Microbadge Buy It ",//cf.geekdo-images.com/images/pic159996.jpg,30,30,12,5,30,Do You Worship Cthulhu?,30,//cf.geekdo-images.com/images/pic159996_t.jpg,2006,Ron Spencer,"Bluffing,Card Game,Horror,Murder/Mystery,Negotiation,Party Game",NA,"David Huston,Jon Huston",NA,"Cthulhu Mythos,Werewolf / Mafia","Acting,Voting","Toy Vault, Inc.",5.76204,137 25924,"This version of Trivial has only one major change concerning the classic Trivial Pursuit: there are no dice squares (with the classic picture of the monk throwing a giant dice), but "shortcut squares" instead. Each of them allows the player to reach (depending on the color of the square) directly one of the six cheese portion squares. Also, there are only five squares between cheese portion spaces, so it's possible to reach one from another with a six in the dice. Those small changes make the game faster. For the rest it's just like the old Trivial: you have to gain all the cheese portions, one of each different color (which means different kind of knowledge), you can move your counter as long as you answer correctly to general knowledge questions. ",//cf.geekdo-images.com/images/pic152317.jpg,6,60,12,2,60,Trivial Pursuit: Genus Edicion II (Spain),60,//cf.geekdo-images.com/images/pic152317_t.jpg,1999,NA,"Party Game,Trivia",NA,(Uncredited),NA,"Country: Spain,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Horn Abbot Ltd.,Parker Brothers",5.84811,53 25925,"Origin of Failing Water (落水邸物語 or Rakusuitei Monogatari in Japanese) is a clever card game based on the system of trick-taking. There are six tricks, with the winner gaining positive or negative points for each trick. However, you must play from the last (sixth) trick, followed by the fifth, fourth, etc. until the first trick. Then players resolve tricks from first to sixth according to normal non-trump trick-taking rules. To add more twist, everyone starts with one "thinking" card. You can play it instead of a regular card on any single trick, then replace it with the remaining card you have in your hand once cards are resolved. Your score is the absolute value of what you collected, so you want to collect either positives or negatives but not both. A player who didn't take any tricks also scores if they're the only one without a trick. This game has been called Origin of Falling Water in error. Just as the word in the Japanese title Rakusuitei is slightly different from the usual Japanese Rakusuiso for "Falling Water", the decision was made to have a similar pun in English and use "Failing Water" instead of "Falling Water". ",//cf.geekdo-images.com/images/pic2542874.jpg,4,30,10,3,30,Origin of Failing Water,30,//cf.geekdo-images.com/images/pic2542874_t.jpg,2005,"Reina Asada,ARI",Card Game,NA,Takuya Saeki,NA,NA,Trick-taking,"Game Field (II),Japon Brand",5.61429,70 25937,"Galactic Destiny is a game of empire building, politics and warfare on a galactic scale. It is a science fiction game with some fantasy elements. Players represent (up to six) political parties that try to gain as much power as possible in the galaxy. Parts of that galaxy may however be taken over by ‘evil forces’ and the chances of that happening increase with the increasing corruption by the senators. "Galactic Destiny is the newest in Science Fiction Universes. 3 - 6 players represent the Senators & Fleets of their cosmic constituency. Players face-off against each other to win the Galaxy to their own ideology. Win through Politics, war, or intrigue and manipulation... ... Oh, yes. And there's Demons. The evil Ke'Ras threaten to possess the galaxy & even your Senators, whenever you act corruptly, back stab, or cheat your friends. Enjoy the Infestation!" (from www.goldenlaurel.com) ",//cf.geekdo-images.com/images/pic185541.jpg,6,240,12,3,240,Galactic Destiny,240,//cf.geekdo-images.com/images/pic185541_t.jpg,2007,"Marcel Chenier,Tristan Noone,Richard Pulis,Wayne Pulis","Card Game,Negotiation,Political,Science Fiction,Territory Building",NA,"Jonathan Mauro,Elegwen O'Maoileoin,Richard Pulis,Wayne Pulis",NA,Admin: Better Description Needed!,"Dice Rolling,Trading,Variable Player Powers,Voting",Golden Laurel Entertainment,6.2386,136 25944,"When Juliet is at home alone at night, the monsters awake and creep up from behind wardrobes and beds. They are keen on a tasty midnight snack. With flashlight and fly swatter Juliet sets out to defend herself. Will she survive until dawn? There are two ways to win: Save Juliet or eat her! Somewhere amongst the cards, she is hiding. Draw from your opponents, combine the clues and get onto Julchen's trail. Send your monsters out or grab Julchen and protect her from unwanted snack attacks. ",//cf.geekdo-images.com/images/pic155199.jpg,5,20,8,2,20,Julchen und die Monster,20,//cf.geekdo-images.com/images/pic155199_t.jpg,2006,Marcel-André Casasola Merkle,"Card Game,Horror,Humor,Memory",NA,Marcel-André Casasola Merkle,NA,Monsters,"Card Drafting,Memory","Casasola,New Games Order, LLC",5.92647,85 25951,"Castle of the Devil is a 4-8 player card game. All players are passengers within a carriage that is rushing to Devil's Castle. They each act as a member of a secret association, but no one knows who is friend and who is foe. Each player starts in one of two secret associations. He also gets a secret profession with a special ability. So at the beginning of the game you have no information about the membership and the professions of the others. To win the game, each association has to collect 3 defined artifacts jointly. Therefore you have to find out who your allies are and where to find the artifacts among the other secret objects that are in possession of other players. You can get this information during the game either by trading objects with other players, because every object has a special ability, e.g. "Trade it in and you may take a look at your trading partners-association." or by struggling with other players, because the winner of a struggle can view the cards of the underdog and steal one of them. But be careful, all players can support the attacker OR defender in a struggle. If they know about your identity but you don't know theirs it may be risky to struggle. Turn actions, one of: Trade Duel Spy - Choose another player and draw one random object card from her/his hand. Look at this object without revealing it to the other players. Then give it back to her/him. Declare Victory by naming your team and who has the three items, starting with yourself, OR declare the opposing team and their items. If someone refuses a trade you offer, you get a duel token as compensation. These tokens are used as extra votes that can be applied in future duels. Duels: Everyone declares sides secretly and simultaneously. Then anyone can apply items, professions and duel tokens in any order. Players must declare for one or the other and abstentions are not allowed. Victory: Declare Victory by naming your team and who has the three items, starting with yourself, then one by one. If you name players on your team incorrectly or they don't have the object(s) you lose. You can also declare victory by announcing the opposing team and the members of that team holding their objects by naming them, as firstly part of the team, and secondly that they have a relevant object. If you get the player's team wrong or they don't have the object(s) you lose. Reimplements: Die Kutschfahrt zur Teufelsburg ",//cf.geekdo-images.com/images/pic876255.jpg,8,40,10,4,20,The Castle of the Devil,40,//cf.geekdo-images.com/images/pic876255_t.jpg,2010,"Eckhard Freytag,Lukas Zach","Bluffing,Card Game,Deduction,Fighting,Party Game",NA,"Michael Palm,Lukas Zach",NA,"Werewolf / Mafia,WolfParty Collection","Hand Management,Role Playing,Variable Player Powers","dV Giochi,Arclight,Edge Entertainment,Swan Panasia Co., Ltd.",6.49206,2044 25967,"DVD trivia game based on Marvel comics films like Spiderman, X-Men and Fantastic four. Features 2 DVDs, 200 Trivia cards and 6 collectible metal tokens. Includes Party Play mode which does not require a board, dice, cards or tokens. ",//cf.geekdo-images.com/images/pic194526.jpg,12,60,8,2,60,Scene It? Marvel Deluxe,60,//cf.geekdo-images.com/images/pic194526_t.jpg,2006,NA,"Comic Book / Strip,Trivia",NA,(Uncredited),NA,"Comics: Marvel Universe,DVD Board Games,Scene It?,Superheroes","Dice Rolling,Point to Point Movement","Screenlife, LLC",5.60377,53 25968,"Based on the British TV show Banzai, a DVD betting game from the makers of Scene it? Players race to fill the betting bowl with fake sushi pieces using only chopsticks. The player that puts the most sushi in the bowl controls the betting for that round. The DVD controls the questions. Win the most sushi and you win the game. ",//cf.geekdo-images.com/images/pic153865.jpg,4,45,16,2,45,Banzai,45,//cf.geekdo-images.com/images/pic153865_t.jpg,2006,NA,Party Game,NA,Gary McGrew,NA,"Country: Japan,DVD Board Games,Food / Cooking","Betting/Wagering,Simultaneous Action Selection","Screenlife, LLC",4.86154,65 25972,"From the publisher's website: The Second World War saw naval warfare evolve from the clash of mighty dreadnoughts, which had been the preoccupation of navies for half a century, to a conflict dominated by the aircraft carrier and submarine. The Battle of the Atlantic saw German U-boats attempt to strangle the economy of the United Kingdom, with fast commerce raiders such as the pocket battleships and the mighty Bismarck attempting to slip into the Atlantic to wreak devastation upon the allied convoys. In the Mediterranean the Italian and British fleets squared off as each side attempted to settle the fate of Egypt and North Africa, as both sides attempted to strangle the other’s supply routes. In the east mighty carrier fleets clashed as the Imperial Japanese Navy tried to hold on to the rapid conquests of 1942, whilst all the while American submariners strove to paralyze Japan’s industrial might via attacks on her merchant fleet. It was here that mighty battleships clashed in ferocious night battles amongst the Pacific islands. Victory at Sea brings these conflicts to life allowing budding admirals to re-fight the epic battles of this conflict, or to create their own fleets based upon the ships of the day and fight entire campaigns. Over seventy different ship classes are detailed, allowing a wide array of different battles to be fought with eighteen scenarios included. Based upon the award winning A Call to Arms games system, Victory at Sea is a fast flowing game that will allow novices and veteran gamers alike to enjoy recreating the epic struggles between the mighty fleets of the era. Victory at Sea includes counters to use with every class of ship featured in the game. Expanded by: Victory at Sea: Order of Battle Re-implemented by: Victory at Sea: Age of Dreadnoughts ",//cf.geekdo-images.com/images/pic176217.jpg,2,360,12,2,360,Victory at Sea,360,//cf.geekdo-images.com/images/pic176217_t.jpg,2006,"Sherard Jackson,Danilo Moretti,Mike Mumah,Chris Quilliams","Miniatures,Nautical,Wargame,World War II",NA,Matthew Sprange,"Victory at Sea: Far Flung Seas,Victory at Sea: Order of Battle",Victory at Sea,"Dice Rolling,Simulation",Mongoose Publishing,6.75413,109 25973,"Kannibohne is the seventh small-box Bohnanza-themed game or expansion from Lookout Games. Kannibohne brings cannibalism (thematically, if not in game play) to the Bohniverse, as well as new, cannibalistic bean types, such as the Keniabohne. Released at SPIEL 2006 (Essen), this limited print run of 2,500 copies was individually numbered, though there were some extra copies from the production run with a line instead of a number. Kannibohne is part of the Bohnanza family of games, being a stand-alone 2 player game. ",//cf.geekdo-images.com/images/pic248732.jpg,2,45,10,2,45,Kannibohne,45,//cf.geekdo-images.com/images/pic248732_t.jpg,2006,Marcel-André Casasola Merkle,"Card Game,Humor",NA,Uwe Rosenberg,NA,"Bohnanza,Lookout Bean Games","Hand Management,Trading",Lookout Games,6.46471,51 25993,"Drive on Moscow: Road to Ruin 2, Operation Typhoon, Autumn 1941 (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks. Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game. Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition. ",//cf.geekdo-images.com/images/pic212304.jpg,2,240,12,2,240,Drive on Moscow,240,//cf.geekdo-images.com/images/pic212304_t.jpg,2007,"Nicolás Eskubi,Joe Youst","Wargame,World War II",NA,"Ty Bomba,Joseph Miranda",NA,"Cities: Moscow,Country: Russia,Magazine: Strategy & Tactics","Hex-and-Counter,Simulation,Variable Phase Order",Decision Games (I),6.91587,63 26025,"The game involves placing wooden pieces on a tower, each piece consisting of a line of 5 colored cubes in different arrangements, so that each piece touches the piece(s) below it only where the colors match. The player who is unable to place a piece or who knocks the tower down is eliminated. The game comes with a solid wooden plinth to place the first piece on, 60 wooden pieces and a large cloth bag to draw them from. ",//cf.geekdo-images.com/images/pic170986.jpg,99,5,8,1,5,Tumba,5,//cf.geekdo-images.com/images/pic170986_t.jpg,2006,NA,Action / Dexterity,NA,"Noel Donegan,Luz Java",NA,3D Games,NA,"Flair Games,Fundex",5.59123,57 26047,"Civilization: The Card Game simulates the rise of empires as in the computer game Civilization. Players will collect resources, obtain lands, construct Buildings and Wonders, discover Technologies, and fight enemies on their way to victory. The game ends when the final Technology is bought, and the player with the most Victory Points (one each per Wonder, Technology, and Population) is declared the Winner. If Victory Points are tied, then the Winner is the player with the most Technologies. If Technologies are tied, then the Winner is the player with the most Population. ",//cf.geekdo-images.com/images/pic191300.jpg,4,60,12,2,60,Sid Meier's Civilization: The Card Game,60,//cf.geekdo-images.com/images/pic191300_t.jpg,2006,NA,"Card Game,Civilization,Video Game Theme",NA,"Soren Johnson,Sid Meier",NA,NA,"Hand Management,Set Collection","2K Games, Inc.",6.02054,224 26054,"How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. Only yes/no answers are allowed. A spooky card game just right for any party. Part 3 with 50 new stories. ",//cf.geekdo-images.com/images/pic154093.jpg,15,45,14,2,45,Black Stories 3,45,//cf.geekdo-images.com/images/pic154093_t.jpg,2006,Bernhard Skopnik,"Card Game,Deduction,Horror,Humor,Murder/Mystery,Party Game",NA,Holger Bösch,NA,Black Stories,NA,"G3,Gen-X Games,Kaissa Chess & Games,Kikigagne?,Magazzini Salani,MINDOK,moses. Verlag GmbH,Story Factory",6.18962,293 26055,"Twilight Imperium is a unique boardgame that allows players to control one of six different races and guide their faction to galactic control via political intrigue, warfare, trade, and technological progression. The game incorporates an original movable hexagon system design, ensuring no two games are alike. The Second Edition incorporates a number of elements different from the original: new components, a new tech system, new action and political cards, new racial abilities, and new victory conditions. Part of the Twilight Imperium Series. Re-implements: Twilight Imperium Expanded by: Twilight Imperium: Hope's End Re-implemented in: Twilight Imperium (Third Edition) ",//cf.geekdo-images.com/images/pic391418.jpg,6,240,12,2,240,Twilight Imperium (second edition),240,//cf.geekdo-images.com/images/pic391418_t.jpg,2000,Christian T. Petersen,"Civilization,Negotiation,Political,Science Fiction,Space Exploration,Wargame",NA,Christian T. Petersen,Twilight Imperium: Hope's End,Twilight Imperium,"Dice Rolling,Hex-and-Counter,Modular Board,Tile Placement,Trading,Variable Phase Order,Variable Player Powers,Voting",Fantasy Flight Games,6.9383,460 26080,You play an archaeologist in search of the kings chamber in a new pyramid that has been discovered. Using equipment you explore the hallways and chambers and get into one adventure after the other. Contents: 5 adventure cards (both sides usable) 1 kings' chamber (both sides usable) 5 archaeologist in 5 different colors 1 warehouse 54 pyramid cards including: 36 equipment cards 18 special cards Remake of Der Schatz des Pharaos with a few rules tweaks. ,//cf.geekdo-images.com/images/pic156148.jpg,5,20,8,2,20,Im Bann der Pyramide,20,//cf.geekdo-images.com/images/pic156148_t.jpg,2006,Alexander Jung,"Adventure,Card Game",NA,Wolfgang Kramer,NA,Country: Egypt,"Card Drafting,Hand Management","Adlung-Spiele,Schmidt Spiele",5.70726,124 26089,"The great empires of China and Mongolia are divided by the Great Wall. Dzhingiz Khan, however, united the Mongolian tribes and is attempting to conquer China. In the resulting disorder warriors from both sides and farmers try to find safe places. Mongolian warriors want to be on the Mongolian side of the Great Wall, while Chinese warriors want to be on the Chinese side. Only farmers can be on both sides. Dschingis Khan – Bewegung an der Großen Mauer is an abstract strategy game with a big dose of luck. Player place markers with warriors, farmers, the plague or a cure on spaces on the board. Whoever placed the top marker controls the pile. Points are awarded for warriors on the right side of the wall and (less) for farmers. However, the Wall can 'move': new walls can be built and parts of the old wall can be removed. ",//cf.geekdo-images.com/images/pic1843125.jpg,4,40,0,2,40,Dschingis Khan: Bewegung an der Großen Mauer,40,//cf.geekdo-images.com/images/pic1843125_t.jpg,2006,NA,Abstract Strategy,NA,Leo Colovini,NA,Genghis Khan,NA,Winning Moves Germany,5.13958,72 26093,"The goal of the game is to eat food (as much as possible): spaghetti, hamburger and pizza are what koala like most. The koala are going to do anything to eat food. Koala is perhaps the first game where the sitting places of the players is very important forcing players to change their plans during the game. Koala also has a team variant which makes the game more strategic. It also makes it longer to play. ",//cf.geekdo-images.com/images/pic155538.jpg,10,30,10,3,30,Koala,30,//cf.geekdo-images.com/images/pic155538_t.jpg,2006,Studio Mattigatti,Card Game,NA,"Matteo Cortini,Leonardo Moretti",NA,"Animals: Koalas,Country: Australia","Hand Management,Set Collection","ABACUSSPIELE,Red Glove",5.114,50 26106,"Description of the game from Spielbox: Gezanke auf der Planke is a three-dimensional family game by Dominique Handel that is already available. Pirates are afraid of water but today is bath day and they all have to go into the ocean. But nobody wants to. Because for pirates, the rules is: he who washes and saves, loses. Nobody wants to go into the water, and so there's a lot of pushing and shoving on the plank. Each tries to stay as far back on the plank as possible and push the others overboard. Finally, a large shark was also spotted happily circling the ship in anticipation. 16 pirates in four colors stand in rows and columns on the plank. Each player draws a counter out a bag that secretly indicates which his color is. Now each player tries to move the pirates such that at least one pirate of his color is left on board at the end of the game. Players may move all pirates of any color. On a player's turn, he first turns the wind rose. It chooses the first move - if two pirates are exchanged, for example, or move one pirate to the head, the end of the line, or one space forwards, or no action at all. Secondly, a full row of pirates is always pushed on space forwards. So, over the course of the game, pirates fall off the plank - and into the mouth of the waiting shark! ",//cf.geekdo-images.com/images/pic273665.jpg,4,20,6,2,20,Gezanke auf der Planke!,20,//cf.geekdo-images.com/images/pic273665_t.jpg,2006,"Vincent Chaix,Claus Stephan",Pirates,NA,Dominique Ehrhard,NA,Animals: Sharks,NA,"Piatnik,Winning Moves France,Winning Moves Germany",4.51567,67 26114,"Description of the game from Adam Spielt: The players are diving for sunken treasure! Each dive, they must decide anew how much of a risk to take and either dive deeper or take a treasure closer to the surface. But be careful - watch out for the sea monsters! Not all of them are friendly. Excitement guaranteed! The player who could gather the most valuable treasures by the end of the game is the winner! An exciting mechanic, simple rules and a tricky lighting technology. ",//cf.geekdo-images.com/images/pic530551.jpg,4,30,6,2,30,Secrets of the Sea,30,//cf.geekdo-images.com/images/pic530551_t.jpg,2006,Johann Brandstetter,"Adventure,Children's Game",NA,Reiner Knizia,NA,NA,Press Your Luck,"Playroom Entertainment,Schmidt Spiele",6.0784,113 26118,"Description of the game from Ravensburger (Translated by W. Eric Martin): The action game with lots of navigation, working cannons, and a gigantic cloth game mat! Are you ready to take to the high seas as courageous pirates fighting against one another? Then hoist the sails, raise the anchors, and take off to adventure! Who will best steer his ship with skill over the seas? Who will aim, shoot and score with flair? And who at the end will with a little luck bring the most valuable treasures back to the harbor? In this game, you can show who's the real king of the sea. Contents 1 gameboard (1m x 1.6m) 2 pirate ships (each with 1 figurehead, 1 steering wheel, 1 front mast with sail and mast basket, 1 main mast with 2 sails, 1 pirate flag, 1 lantern, and 1 rear trapdoor) 3 cannons 3 cannonballs (= arrows) 4 treasure trunks 1 tower with 1 tower flag and 2 doors 1 dial with spinner 2 provision sacks 2 rum barrels 18 record cards 10 order cards 6 gold coins (3 ea. of sea serpents and sharks) 1 construction instructions 1 game instructions ",//cf.geekdo-images.com/images/pic241669.jpg,2,30,6,2,30,Pirates on the High Seas,30,//cf.geekdo-images.com/images/pic241669_t.jpg,2006,"Walter Pepperle,Franz Vohwinkel","Children's Game,Nautical,Pirates",NA,"Kinetic,KniffDesign",NA,NA,NA,Ravensburger Spieleverlag GmbH,6.75775,142 26122,"The name of the game speaks for itself. In this Spanish Version you'll be able to tour the streets of Madrid buying them with your no longer existent "pesetas", building houses and hotels from Lavapiés until the Paseo del Prado. ",//cf.geekdo-images.com/images/pic197729.jpg,6,180,8,2,180,Monopoly: Spanish,180,//cf.geekdo-images.com/images/pic197729_t.jpg,1985,NA,"Economic,Negotiation",NA,(Uncredited),NA,"Country: Spain,Monopoly","Auction/Bidding,Card Drafting,Roll / Spin and Move,Set Collection,Trading","Borras Plana S.A.,Hasbro,Parker Brothers",5.1817,53 26124,"For Faerie Tales In this strategy and fantasy board game, you take control of one of the kingdoms after dragons awake. The game begins with tiles placed face down to build the territory. Players explore the territory while fighting enemy troops with knights, soldiers, a Pegasus, and captured dragons. War is only one strategy to play -- players can also try to take the princess to the enemy castle and force her marriage to the local prince. For Draco Mundis The players have the responsibility of a team of various adventurers trying to gain victory points by exploring the jungle. All players start with exactly the same team. First they must lay down their pawns (characters, terrains) and then, in turn, realize two actions, like move, fight, or explore. In order to gain victory points, they can kill their opponents or manage to place some of their characters in strategic points on the map. Each pawn has its own constraints, e.g. all cannot move in every direction, or have the same movement points and fight points. Some have special abilities. ",//cf.geekdo-images.com/images/pic155732.jpg,4,45,12,2,45,Faerie Tales,45,//cf.geekdo-images.com/images/pic155732_t.jpg,2006,"Alberto Bontempi,Christophe Madura","Adventure,Bluffing,Exploration,Fantasy,Fighting,Medieval,Memory",NA,Christophe Boelinger,NA,Animals: Dragons,"Action Point Allowance System,Area Control / Area Influence,Memory,Modular Board,Point to Point Movement","Asmodee,Hazgaard Editions,Rose & Poison",5.92297,148 26132,"The game tries to recreate the Midgard role playing feeling in a boardgame. It addresses former Midgard RPG players, who don't find the time for role playing anymore, as well as fans of fantasy boardgames. As the complexity level is rather high and the game offers multiple options for players, Midgard is rather successful in achieving it's goal. The difficulty is still light to medium, despite dozens of cards that influence the game and the characters. The game is based on tiles (major cities of Midgard) players move across, collecting rare items and fulfilling adventures. Often this ends in the local city jail or in clashes with monsters. Additional threats like terror cards or riots pop up in cities during the game. Tests are made with a 20-sided die and the mechanics are just the same as in the Midgard RPG. Movement and actions are controlled by action cards from a four-card-hand which allows tactical gaming. Each action card has different abilities and some may even interrupt another player's turn. Players may form groups for the duration of a game turn to help each other solve adventures or make difficult tests. Sticking together earns each player of a group experience points and treasure cards. As only one player can finally win the game, forming groups is a two-edged sword as it helps your opponents too. The goal of the game is to get 3 treasure rewards, rise to character level 3 and find 2 artifacts first. If you deliver the treasures and artifacts to the correct city you have won the game. Included are pre-generated characters like Sorcerer or Warrior but players will be able to create their own characters in the final release version. This information is derived from the website of Phantastische-Spielewelten. http://www.phantastische-spielewelten.de ",//cf.geekdo-images.com/images/pic253032.jpg,5,90,12,3,90,Midgard: Das Brettspiel,90,//cf.geekdo-images.com/images/pic253032_t.jpg,2007,"Swen Papenbrock,Lisa Wilkens","Adventure,Fantasy",NA,Lutz Stepponat,Midgard Erweiterung 1: Das Solospiel,NA,"Action Point Allowance System,Dice Rolling,Modular Board,Partnerships,Role Playing",Phantastische-Spielewelten,6.80457,69 26134,"In this game, players fight Dragons with swords and nets. The 80 numbered playing cards show one of the following: 1 sword 1 net 2 swords 2 nets 1 sword & 1 net Every dragon card shows 1-5 swords and 0-3 nets. One dragon is revealed from the dragon pile. All players choose one of the five playing cards in their hand and play them simultaneously. Starting with the lowest number on the played cards the number of swords are counted. The player who played the sword that equals the number of swords on the dragon has "tamed" the dragon. If the dragon card shows any number of nets the remaining cards played by the players are checked for any nets. If the number of nets equals the number of nets on the dragon card the player who played the corresponding net cards catches the dragon. If the number of nets played is lower than the one on the dragon the dragon "tamer" wins the dragon card. The players draw cards from the draw pile and the next dragon card is revealed. ",//cf.geekdo-images.com/images/pic290417.jpg,6,30,6,2,30,Die Drachenbändiger von Zavandor,30,//cf.geekdo-images.com/images/pic290417_t.jpg,2006,"Klemens Franz,Cyril Saint Blancat","Card Game,Fighting",NA,Hanno Girke,NA,"Animals: Dragons,Zavandor",Simultaneous Action Selection,Lookout Games,5.01091,55 26137,"Compete against the bank or up to three other players in a battle to win big in this electronic home version of the international hit television show. The rules are simple. Each player selects a briefcase. As each round progresses, players may keep their original briefcase or make a “Deal” with the bank to accept a cash offer in exchange for whatever dollar amount is in their selected briefcase. The rotating electronic gameboard keeps track of all players' choices and their subsequent “Deals”…or “No Deals,” which are kept secret until the end of the game. For ages 8 and up. ",//cf.geekdo-images.com/images/pic155541.jpg,4,20,10,1,20,Deal or No Deal: Electronic Game,20,//cf.geekdo-images.com/images/pic155541_t.jpg,2006,NA,"Electronic,Movies / TV / Radio theme",NA,(Uncredited),NA,TV Series: Deal or No Deal,"Betting/Wagering,Secret Unit Deployment","(Unknown),Alga,Drumond Park Ltd.,Editrice Giochi,Giochi Preziosi,Irwin Toy Ltd.,Jumbo,TF1 Games",4.35424,59 26138,"With the purchase of the collector's box comes membership into the exclusive Dungeon Twister Club. The club offers additional information, puzzles, tournament invitations, specials, etc. Membership is free and limited to 1000 members. The collector's box is limited to 1000 copies! ",//cf.geekdo-images.com/images/pic155253.jpg,2,45,11,2,45,Dungeon Twister Collectors Box,45,//cf.geekdo-images.com/images/pic155253_t.jpg,2006,"Eric Bourgier,Thierry Masson,Wayne Reynolds","Adventure,Exploration,Fantasy,Fighting,Maze,Miniatures",NA,Christophe Boelinger,"Dungeon Twister: 3/4 Players Expansion,Dungeon Twister: À Feu et À Sang,Dungeon Twister: Beggar,Dungeon Twister: Créatures Sylvestres,Dungeon Twister: Disciple,Dungeon Twister: Fire and Water,Dungeon Twister: Forces of Darkness,Dungeon Twister: Master of Time,Dungeon Twister: Mercenaries,Dungeon Twister: Minotaur,Dungeon Twister: Ogre,Dungeon Twister: Paladins & Dragons,Dungeon Twister: Purple Dragon,Dungeon Twister: Terres de Glace",Dungeon Twister,"Action Point Allowance System,Hand Management,Modular Board,Secret Unit Deployment,Tile Placement,Variable Player Powers","Asmodee,Pro Ludo",7.6913,92 26141,""Dwarfs, elves, orcs and other strange beings visit your tavern. Try to serve them enough drinks, but don't let it get out of hand!" Each player is the owner of a tavern. They try to attract customers with musician cards. They collect points by serving their guests drinks and keeping them in their tavern as long as they can (for example, if there are many dwarfs in your tavern, all the elves will go out). The player who has collected most points after 2 rounds (day and night) is the winner of the game. ",//cf.geekdo-images.com/images/pic155357.jpg,2,45,12,2,45,Tavern,45,//cf.geekdo-images.com/images/pic155357_t.jpg,2006,Thomas Jansen,"Card Game,Fantasy,Humor",NA,Thomas Jansen,NA,NA,Set Collection,"Elven Ear Games,Vendetta",6.4566,53 26147,"Description from 2F-Spiele: What do you do if you are supposed to quickly draw the left side of Queen Elizabeth II? You draw half a crown, a dress ... but already everybody but you has shouted stop and you only just started to draw the Queen's face. And you still wanted to draw Buckingham Palace in the left corner ... Now it's up to your left neighbor to save you both. Unfortunately, you hear her mourning once she reads whom she's supposed to draw. But maybe some good idea will strike her? Idea of the game: 4 and more players try simultaneously to recognizably draw one side of a person chosen before. If you are ready, you shout "Stop!". The slowest player must not finish. Fold the sheet, and let your left neighbor complete the right side of the person chosen - without looking at the left side. Monstermaler is the perfect game for the party, for warming up or cooling down and for people who don't like games. By the way, it's rather a disadvantage to know how to draw when playing Monstermaler. Components: 1 A6-pad of 120 sheets, German rules are printed on the inner side of the cover. Add a pen and if needed a shade for every player. Separate French (Monstre-moi un dessin) and English (Split Personality) versions of this game are available from Canada's KiKi Gagne?. While the list of people on the back of each sheet is focused on Canadians, it is more accessible to those in the United States than that from the German edition. Re-implemented by: Tadaaam! ",//cf.geekdo-images.com/images/pic263870.jpg,30,20,10,4,20,Monstermaler,20,//cf.geekdo-images.com/images/pic263870_t.jpg,2006,"Michael Menzel,Marcel-André Casasola Merkle",Party Game,NA,"Friedemann Friese,Marcel-André Casasola Merkle,Andrea Meyer",NA,NA,Paper-and-Pencil,"2F-Spiele,BeWitched Spiele,Casasola,Editorial Dos Pasos,Kikigagne?,New Games Order, LLC,Schmidt Spiele",6.30355,197 26148,"Affentennis (Monkey Tennis) is a dexterity game with a good strategic design. The tennis court is overlaid with a hex grid, and players use a rubber-band mechanism to hit the ball. The Monkeys are used only to note the location of the player on the court -- they could have just been cubes, but look much better this way. The Monkeys, by the way, are from south German television commercials. The game includes options you might not expect from the name or from an unknown small publisher. Each player has a limited amount of movement when hitting or returning a shot, and then can "borrow" from their next move but this puts them under pressure and thus limits their ability to shoot most effectively. Other clever options include the ability to serve and volley using a clever wooden block idea, the ability to lob over a volley using a ramp, and the ability to smash a volley. ",//cf.geekdo-images.com/images/pic155388.jpg,2,60,0,2,60,Affentennis,60,//cf.geekdo-images.com/images/pic155388_t.jpg,2006,NA,"Action / Dexterity,Sports",NA,Jürgen Kohl,Affentennis: Die Doppelerweiterung,"Animals: Apes / Monkeys,Sports: Tennis",NA,Braunkohl Verlag,7.17751,185 26156,"In this re-themed edition of Ausgerechnet Buxtehude, we are now trying to learn the geographical locations of cities and sights all over Europe. Players place cards on the table according to their relative location. Other players may doubt the accuracy of the placement you made. Should the accusations turn out to be true, you would have to give out a scoring marker. The player with the most scoring markers in the end wins. The game includes 200 location cards with longitude, latitude, and other information on the locations. Re-implements: Ausgerechnet Buxtehude ",//cf.geekdo-images.com/images/pic1740577.jpg,6,20,10,2,20,Ausgerechnet Uppsala,20,//cf.geekdo-images.com/images/pic1740577_t.jpg,2006,"Daniele Barletta,Sabine Kondirolli,Volker Maas","Bluffing,Educational,Trivia",NA,"Bernhard Lach,Uwe Rapp",NA,Ausgerechnet ...,Card Drafting,"Ajax Games,dV Giochi,Gém Klub Kft.,Granna,HUCH! & friends,KADABRA,MINDOK,Zvezda",6.57366,243 26162,"From the website: Stake your claim! Get the best patch of land in these gold-filled hills. Roll the dice to claim an area as your own. Steal claims from other players, or double your claim and make an area permanently yours. Keep rolling as long as you want, claiming more land on each roll. But watch out: if you make a bad roll, you lose everything you claimed this turn. Build the biggest system of mines and win it all! How to Play Players will claim spaces on the board by rolling three dice. You may keep rolling and claiming more spaces, or you may stop at any time. When you stop, you replace all the white "Squatter" markers with markers of your own color. If you keep rolling, you risk losing what you gained this turn. If you roll a combination of numbers that you cannot use, you bust and all the spaces that you claimed this turn are lost. When the game ends, the player with the largest connected group of spaces wins. ",//cf.geekdo-images.com/images/pic330078.jpg,5,40,8,2,40,Claim It!,40,//cf.geekdo-images.com/images/pic330078_t.jpg,2006,Mike Raabe,"American West,Dice",NA,Kris Gould,NA,Mining,"Area Control / Area Influence,Dice Rolling,Press Your Luck",Wattsalpoag Games,6.16853,231 26205,Monopoly Euro is a Monopoly version celebrating the upcoming Euro. The towns are replaced by EU countries and stations are big European airports as Heathrow. The pawns are well-known EU tourist attractions such as the Eiffel Tower and Coliseum. ,//cf.geekdo-images.com/images/pic48180.jpg,8,120,8,2,120,Monopoly: Euro,120,//cf.geekdo-images.com/images/pic48180_t.jpg,2000,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.01391,115 26211,"You secretly assign your pickers and planters to the different orchards. Then everyone executes their actions. The people later in the round may get cut out of the fruit picking. Next each person in order has a chance to send their fruits to the fair to win prizes (vp) or hire another worker. After that who ever has the most fruit in each of the four types wins a special ability. The ability you can win with each fruit can change at the end of the turn. When there are only a certain number of prizes left the game ends and you add up your prizes and remaining fruit to see who wins. Despite the name, no food fighting involved. ",//cf.geekdo-images.com/images/pic330079.jpg,5,45,10,3,45,Fruit Fair,45,//cf.geekdo-images.com/images/pic330079_t.jpg,2008,"Quinton Hoover,Mike Raabe",Farming,NA,Kris Gould,NA,NA,"Set Collection,Simultaneous Action Selection,Worker Placement",Wattsalpoag Games,6.09971,118 26233,"Sarah and Dinah are standing totally amazed in the zoo in front of the sea lions. Something is laying next to a rock with feathers on its back? "Does a sea lion have feathers like a bird or does it have fur like a dog?" Suddenly somebody claps their hands and the duck that was hiding behind the sea lions flies off quacking. Relieved, both of them laugh at each other after seeing that the sea lion doesn't have any feathers after all. In Manimals, players compete to find as many animals as possible with a certain characteristic. To start play, shuffle the animal cards, then spread forty of them on the table so that everyone can see them. Flip over one card, see the characteristic identified on this card, then race to pick up all animals that feature this characteristic. Once everyone has finished picking up cards, check all the cards collected to see whether anyone made a mistake; if so, that player must return the mistaken card and one correctly collected card. Players repeat this process six more times, first laying out three more cards from the deck each time, then they see who has collected the most cards and won! Manimals includes rule variants that allow for play with children as young as four. ",//cf.geekdo-images.com/images/pic249345.jpg,6,15,6,2,15,Manymals,15,//cf.geekdo-images.com/images/pic249345_t.jpg,2006,Peter Braun,"Animals,Card Game,Children's Game,Educational,Real-time",NA,Bernhard Naegele,NA,NA,Card Drafting,"Adlung-Spiele,Lucrum Games",6.30714,84 26235,"There used to be friendly competition among co-workers at the Apple Factory during Bonus Week, as workers made a special effort to Pick & Pack those crates with quality apples. But this year the mechanical arm has broken down... Now it takes two people to get it to work. One set of controls operates left and right, the other set operates up and down. Now you are competing directly with your partner to get the most apples. Can you grab the premium apples while leaving your partner with wholesale fodder? Can you exploit a rush order, or throw a wrench in the works? Quality control and order mix-ups also add to the fun. In the end, the player with the most apples in their crates wins. ",//cf.geekdo-images.com/images/pic226509.jpg,2,20,8,2,20,Pick & Pack,20,//cf.geekdo-images.com/images/pic226509_t.jpg,2007,Régis Moulun,Abstract Strategy,NA,Simon Hunt,NA,NA,"Action / Movement Programming,Grid Movement","YOKA Games,Z-Man Games",6.5262,656 26250,"On 18 July 1936, various generals in the Spanish army rose up against the government of the Second Republic. The failure of the coup as it had been originally planned gave way to a civil conflict between the defenders of the democratic government and the backers of the military coup. Machado’s two Spain's fought each other for nearly three years in a battle which reflected the political and social tensions affecting the world at that time. The opposing armies were very different: on one hand, the Republican army possessed a limited number of professional soldiers and many popular militias belonging to political parties and labor unions. To this were added the International Brigades, formed from foreign volunteers of diverse origin; a fighting force which was highly motivated, but poorly coordinated and typically poorly organized. On the other hand, the Franco´s army had most of the professional military, along with Carlist and fascist militias, many native Moroccan troops, and the volunteers of the Condor Legion and the Corpo Trupe Voluntarie, sent by Hitler and Mussolini, respectively. From a military point of view, the Spanish Civil War presaged the global conflict which would soon erupt. In the mid-1930s, military high commands from all over the globe theorized on the possibilities of motorized armies and “lightning war”. Both Nazis and Soviets rehearsed armored tactics in Spain, and tested various types of weapons. In addition, the importance that air superiority would have on all later conflicts was made clear. All of these elements make the Spanish Civil War a fascinating conflict from an historical point of view and with regard to military strategy. To the Barricades!, the first title in the War Storms series, is a game which attempts to simulate, at platoon and company level, the battles which took place on the different fronts of the war. The rules are oriented towards the tactical simulation of combat involving armored vehicles, infantry, artillery, and aircraft, and as such they are especially suited to represent almost any 20th century armed conflict as it actually happened. ",//cf.geekdo-images.com/images/pic315941.jpg,2,120,12,2,120,A las Barricadas!,120,//cf.geekdo-images.com/images/pic315941_t.jpg,2006,Nicolás Eskubi,Wargame,NA,"Juan Carlos Cebrián,Nicolás Eskubi","Alone in the Storm: Solo Play Expansion for War Storm Series,La Guerra del Rif,Help Arrives!",War Storms Series,"Dice Rolling,Hex-and-Counter,Simulation",War Storm Series,7.08561,66 26293,"2nd Polish strategy game. "Kreta 1941" is low-complexity tactic game about German airborne landing on Crete in spring 1941. It comprises a full colour map, counters that need to be cut. Battalion-company scale. Effect of struggle between units can be retreat or elimination. The rules are in Polish. ",//cf.geekdo-images.com/images/pic158576.jpg,2,0,12,2,0,Kreta 1941,0,//cf.geekdo-images.com/images/pic158576_t.jpg,1990,Zbigniew Kasprzak,"Wargame,World War II",NA,Michal Rakowski,NA,Islands: Crete,Hex-and-Counter,"Dragon,Taktyka i Strategia",5.69297,64 26315,"WeyHockey is an updated to the popular and fun Weykick game. The game uses the same board (2-player, 4-player, or 6-player), but uses new pieces that each hold a hockey stick. Now, insetad of a frantic soccer simulation to kick the ball, you must be much more accurate to turn the figures with the magnets to shoot like hockey. WeyHockey makes a good game even more useful by adding a new dimension with just a new set of pieces. ",//cf.geekdo-images.com/images/pic188833.jpg,6,30,6,2,30,WeyKick On Ice,30,//cf.geekdo-images.com/images/pic188833_t.jpg,2005,NA,"Action / Dexterity,Sports",NA,Ulrich Weyel,NA,Sports: Ice Hockey,NA,Weykick.de,7.36111,54 26363,"Follow the Pilgrim on the path to Mecca, capturing wild camels, goats, donkeys and horses on the way. The desert shifts -- don't let your herds get lost in the desert! In cities along the way you can sell your animals and find new handlers to help you capture different animals. When you reach Mecca, the Nomad who makes the largest offering to Allah wins the game! Choose a first player. Players will take turns in clockwise order. On a turn, you will move your Nomad (or not), use Handlers to capture or call wild animals, shift the desert, or sell your animals in the cities. Nomads must keep moving to avoid being lost in the desert, and the Pilgrim travels constantly toward Mecca. When the players reach Mecca, the Nomad who is able to make the most generous offering becomes most blessed in the eyes of Allah and wins the game. 72 Dinar cards 43x66mm ",//cf.geekdo-images.com/images/pic202410.jpg,6,45,10,3,45,Nomads of Arabia: The Wandering Herds Game,45,//cf.geekdo-images.com/images/pic202410_t.jpg,2006,Mike Raabe,"Arabian,Economic",NA,Kris Gould,NA,"Country: Saudi Arabia,Desert Theme,Middle Eastern Theme","Dice Rolling,Modular Board",Wattsalpoag Games,6.07438,80 26446,"LovePigs (Porcellini) is a party fun game, presented as a Prototype at LuccaGames06 in Italy. In 2007 Post Scriptum published LovePigs, in ModCon 07 the 1st National Tournament. All PhotoReports on www.warangel.it the designer's website. It is a game that tests the feeling between couples, partners may be: dad and daughter, wife and husband, teammates, school friends, co-workers, grandmother and nephew... The more you know about your LovePig, the more you are able to create questions that you are sure your friend answers in the way YOU will recognize, in relationship to answers given by other gamers. Since 2010, the card game "Porcellini", same cards and illustrations, is presented by Angelo Porazzi Games in lots of Italian Fairs with simply rules for Kids, Schools, Families. You can see and read these rules in English on official page of the game http://warangel.it/LovePigsE.html ",//cf.geekdo-images.com/images/pic244757.jpg,14,15,10,4,15,LovePigs (Porcellini),15,//cf.geekdo-images.com/images/pic244757_t.jpg,2007,Angelo Porazzi,"Animals,Card Game,Deduction,Humor,Party Game",NA,Angelo Porazzi,NA,Animals: Pigs,"Acting,Card Drafting,Modular Board,Partnerships",Post Scriptum,6.39732,56 26447,"The Seven Years War In Europe, 1756-1763 Clash of Monarchs lets two to four players recreate the titantic struggle that raged across Europe and the world, pitting Frederick the Great’s Prussia and its Hanoverian allies against Maria Theresa’s Coalition of Austrian, French, Russian, Saxon, Swedish, and Holy Roman Empire forces. Each player directs the effort of one or more of the major powers, plus their minor allies, using the card-driven operations and point-to-point movement system of many of GMT’s most highly-regarded games. The cards help players enact Frederick’s pre-war invasion planning, Austrian minister Kaunitz’s diplomatic triumph in the 2nd Treaty of Versailles, the operational ascendancy of Prussian and Hanoverian light troops, formation of the Austrian General Staff, huge financial loans, court intrigue at Versailles, Vienna, and St. Petersburg, and dozens of other key political, economic, and military events. COM also uses split decks, which foster play of each power’s events in two phases -- Early War (usually through mid-1758), and Wider War (1758 to conclusion) – and allow a multi-player game to use exactly the same rules as a 2-player contest. COM augments the CDG system with a Colonial Conflict sub-game, a fully-integrated treatment of light unit operations, and a Fortunes of War chit pull, which varies the occurrence and/or timing of events beyond players’ control each year -- severe weather, desertion, attrition, possible deaths of English king George II, Empress Elizabeth of Russia, et al, and Madame Pompadour’s political influence over the French commanders, to add further uncertainty and drama to the campaigns. ",//cf.geekdo-images.com/images/pic373195.jpg,4,360,12,2,360,Clash of Monarchs,360,//cf.geekdo-images.com/images/pic373195_t.jpg,2008,"Rodger B. MacGowan,Mark Mahaffey,Mark Simonitch","Age of Reason,Wargame",NA,Bob Kalinowski,NA,Age of Kings,Campaign / Battle Card Driven,GMT Games,7.12491,289 26457,"When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander’s empire. By 305 BC they had given up on succession and began to carve out their own kingdoms. Successors III is a four-player game based on those wars. Successors was first published in 1995 by Avalon Hill. Some years later a second edition rulebook was published that gave more options for the Tyche cards. Successors III builds on the foundation of the Successors II rules set plus expansion cards that appeared in the Boardgamer. Minor refinements have been made to make the game easier to play and increase enjoyment. The map is very similar to the original with some minor changes around Macedonia. Counters have the same excellent artwork for the generals and new GMT artwork for the combat units and control markers. The Tyche cards have received the most changes—nearly every card has had some minor modifications and a few new cards have been added. In addition to the changes, the rules have been cleaned up and improved. Years of questions and answers on Consimworld have been used to clarify the rules. The rules also include hints on strategy from a number of long-time Successors players, and an extended example of play. ",//cf.geekdo-images.com/images/pic373193.jpg,4,300,12,2,300,Successors (third edition),300,//cf.geekdo-images.com/images/pic373193_t.jpg,2008,"Jean André Castaigne,Rodger B. MacGowan,Kurt Miller,Patrick O'Brien,Mark Simonitch,Eric Williams (I)","Ancient,Wargame",NA,"Richard H. Berg,John B. Firer,Mark Simonitch",NA,Country: Greece,"Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Pick-up and Deliver,Point to Point Movement",GMT Games,7.50885,1023 26458,"Chandragupta brings the art of war in ancient India to GMT’s “Great Battles of History” Series. Beginning with Chandragupta Maurya’s victories over the Nanda clan, the game follows the brief but rapid rise of the Mauryan dynasty, from Chandragupta’s expulsion of Seleucus from the Indus river valley to the conquest of the last independent kingdom on the subcontinent, Kalinga, by his grandson Ashoka. The Mauryan empire became the largest and most powerful in India’s history – a distinction that would remain unchallenged until the arrival of the Mughals some 1,700 years later. Chandragupta simulates the traditional “four-fold” division of the Indian military system, with the elephant corps reigning supreme, and the hordes of light infantry regarded as little more than fodder for chariots’ wheels and trampling pachyderms. Chariots still play a prominent role on the Indian battlefield of the era, but the cavalry, with its versatility and endurance, is a potent competitor. In Chandragupta, victory goes to the commander who can master the unique aspects of the differing Indian military “classes” – the professional, lifelong soldiers called Maulas, the mercenary levies, unpredictable tribal allies, and the militias of the powerful trade guilds. While Maulas and mercenaries are commanded under a single hierarchical command structure, the tribals and the trade guilds are led by independent chiefs. Units include cataphracted elephants, “heavy” four- (and sometimes eight-!) wheeled chariots, and even an “elCH” unit – yes, elephant-pulled chariots. Rules include Combined Chariot/Infantry and Elephant/Infantry lines, Dharmayudda or “just” warfare, Guild enmity, and Tribal loyalty. EL units can even breach camp walls and pull down city gates (if they don’t rampage first). Fans of GBoH will appreciate the exciting variety in Chandragupta’s scenarios, from huge set-piece battles on flat plains, to tribal suppressions, a night assault on a military camp, and street fighting in the city of Takshashila. Chandragupta is the 13th volume in the series. Battles: Pataliputra (319 BC) – Chandragupta’s mentor, the Brahmin Chanakya, brashly challenges the Nanda dynasty with a cadre of mercenaries. Maghada (317 BC) – Chandragupta again confronts the Nandas, who are this time led by the formidable general Bhadrasala. Mayalaketu (317 BC) – Chanakya attacks the turncoat general Mayalaketu and his rebel army in camp. Takshashila (316 BC) – the Thracian general Eudamus, allied to Indian king Ambhi, defends the city of Takshashila against Chandragupta’s assault. Gandhara (304 BC) – former officer of Alexander the Great, now “Master of Babylonia,” Seleucus I Nicator crosses the Indus river to invade Gandhara, and is confronted by the Mauryan army at the river’s banks. Revolt in the Provinces (275 BC) – Chandragupta’s grandson, Ashoka, brings a relief force to lift a rebel siege of Takshashila and rescue the aging Chanakya who is holed up in the city’s palace. Khashas (274 BC) – Chandragupta’s son, Bhindusara, puts down a confederation of the independent Khasha kings with an attack on their mountain strongholds. Kalinga (261 BC) – the most famous battle of the Mauryan era, Ashoka’s army attacks the kingdom of Kalinga in a huge – and bloody -- set-piece battle. ",//cf.geekdo-images.com/images/pic399470.jpg,2,240,12,2,240,Chandragupta,240,//cf.geekdo-images.com/images/pic399470_t.jpg,2008,"Mike Lemick,Rodger B. MacGowan,Leland Myrick,Mark Simonitch","Ancient,Wargame",NA,"Richard H. Berg,Mark Herman,Alan J. Ray,Stephen R. Welch",NA,"Country: India,Great Battles of History","Dice Rolling,Hex-and-Counter",GMT Games,7.6318,100 26459,"PQ-17 is a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent. PQ-17 highlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a double-blind system or tedious bookkeeping. Each of the 1" square ship counters in the game depicts an individual capital ship or cruiser or a group of smaller ships, submarines, or merchant vessels. Virtually every vessel that sailed arctic waters in 1942 is included, along with others that fought (or might have) in key actions. Counters are formatted much like the units in traditional block wargames, allowing step reduction to show damage or reduced numbers without cumbersome markers or rosters. These large counters never appear on the map, however; they remain off-map on players' Task Force Displays until battle is joined. Instead, players maneuver blocks on a mapboard stretching from Greenland and Ireland to Kiel and the Kara Sea. Each block is a force of submarines or surface ships, its identity hidden from the enemy player until it is located by a successful search and the block is turned up. It may represent one ship or one hundred - or none at all, as it may be a dummy. Reconnaissance is critical, as you must locate the enemy in order to attack him. Cards are used to resolve searches quickly and efficiently: a successful search yields intelligence of varying accuracy, while failure to relocate the enemy in a timely manner results in lost contact and generation of another dummy. Players must also cope with fuel restrictions, reflecting limited endurance (particularly for destroyers) and Axis shortages. Simple rules and the use of markers on the Task Force Displays preclude the need for record keeping while preventing unrealistic freedom of action. To show the key role of air power in the campaign, PQ-17 also includes over 100 air units. Circular counters represent RAF Coastal Command and Fleet Air Arm squadrons and Luftwaffe Staffeln and Gruppen that participated in naval operations in the theater, as well as selected air defense units. Many VVS air regiments are also included, along with the USAAF squadrons that defended Iceland. Because the focus of the game is operational, battles are fought on an abstract Combat Display. Simple procedures and multiple Combat Results Tables reproduce historical levels of damage from all forms of combat: submarine attacks, antisubmarine warfare, bombing and aerial torpedo attacks, anti-aircraft fire, air-to-air combat, and naval surface actions. PQ-17's environmental model is based upon historical meteorological and oceanographic records to accurately reflect the extreme conditions and their effects. Summer operations, conducted in round-the-clock daylight, play much differently than those undertaken in the near-total darkness of winter. The polar ice pack advances and ebbs with the seasons, varying the sea routes available and posing a hazard for naval forces venturing too close. And besides each other, players must also battle some of the worst weather in the world, potentially damaging their ships and affecting movement, searches, and combat. PQ-17 features nine historical scenarios, including all the major actions of the campaign: the Fleet Air Arm torpedo attack on Tirpitz, the decimation of convoy PQ-17, the climactic battle of PQ-18, the Battle of the Barents Sea, and the 1943 Battle of North Cape. To add uncertainty, each side is subject to a special condition in every operation, which may impose additional requirements or restrictions - or afford additional opportunities - while remaining secret from the opponent. Just like their historical counterparts, Allied players can never be certain that the Germans will not attempt to break out into the Atlantic with one or more heavy ships, and Axis players must beware of a possible attack on Norway; both players may face conflicting priorities and demands that must be met with limited resources. In addition, a 1942 "random" scenario enhances replay value by further disguising starting forces and objectives. Each operational scenario can be played to conclusion in 3-4 hours, and for players seeking a richer experience, a 1942 campaign scenario reflects the challenges of continuing operations over the course of this key year. Game Components One 22x34" map 58 15mm blocks 140 1" square counters 140 1/2" square counters 136 circular counters in three sizes 80 cards One 24-page Rule Book One 20-page Scenario Book Two 11x17" + one or two 8.5x11" Play Aids Two 8.5x11" Task Force Displays One 8.5x11" Battle Display Five 10-sided Dice Old Home Page at Publisher: http://www.gmtgames.com/pq17/main.html New Home Page at Publisher: http://www.gmtgames.com/p-126-pq-17.aspx ",//cf.geekdo-images.com/images/pic507588.jpg,2,210,0,2,210,PQ-17: Arctic Naval Operations 1941-43,210,//cf.geekdo-images.com/images/pic507588_t.jpg,2009,"Nicolás Eskubi,Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Nautical,Wargame,World War II",NA,Chris Janiec,"Norway, 1940: A PQ-17 Expansion","Arctic Theme,Block wargames","Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simulation",GMT Games,7.13121,165 26472,"Dragon Parade is a simple game by Reiner Knizia which is played on a small, beautifully decorated board depicting Chinese New Year fireworks in and around the Forbidden City. Players alternate playing cards to move the dragon pawn back and forth along the street in front of the Forbidden Palace: red cards to move it one direction, yellow to move it the other. Each player gets a random hand of six movement cards and will play only four of them before the dragon's final position is settled. Players individually deploy their three pawns ("street sellers") somewhere along the red/yellow number line, one at a time after each of the first three cards played, in the effort to be nearest to the dragon once it stops moving. Then coins (VP) are collected by each street seller depending on proximity to the dragon, the top payoff of 5 going only to the pawn on the exact same space. You play as many hands as there are players, with each player going first once. It's a game of groupthink and should move pretty quickly once everyone gives in to the idea that it's not an exact science! ",//cf.geekdo-images.com/images/pic160319.jpg,5,30,10,2,30,Dragon Parade,30,//cf.geekdo-images.com/images/pic160319_t.jpg,2007,Josh Cappel,Card Game,NA,Reiner Knizia,NA,"Asian Theme,Country: China",Hand Management,"Piatnik,Z-Man Games",5.76011,603 26474,"Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required. The rules come as a 140-page A4-sized bound book with over 60 full color pictures. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet. The main features of the game include: Command system that emphasizes the fog of war in a simple but effective manner. The same mechanism for casualty resolution throughout. Rules for infantry, tanks, artillery, aircraft, helicopters, missiles, engineers and fortifications. Flexible figure ratio meaning a base of infantry represents either a section or a platoon. Minimal set-up time - simply assemble your forces and play. Unique points system that allows for unequal forces but an equal chance of victory. 33 well-presented army lists for 28 nations covering 12 conflicts. 16 generic scenarios suitable for any nation & theater plus a simple campaign system. Suitable for solo, 2-player & multi-player games at home, club, or tournament. One double-sided quick reference sheet included. No supplements - all you need to play in one book. ",//cf.geekdo-images.com/images/pic199664.jpg,2,150,12,2,150,Cold War Commander,150,//cf.geekdo-images.com/images/pic199664_t.jpg,2006,NA,"Korean War,Miniatures,Modern Warfare,Vietnam War,Wargame",NA,Peter Jones (I),NA,NA,"Dice Rolling,Simulation","lulu.com,Specialist Military Publishing",7.278,50 26516,From the back of the box: "Grab some friends and get ready for rounds of laughter as each player is put on the hot seat. The hilarity begins when you have to choose from the wild & wacky statements your friends pick to describe you. Will they reveal hidden quirks or will you all share a good laugh at their absurd choices? This easy-to-learn game will get the party started! More than 2000 unique and funny phrases provides hours of entertainment" Each turn a new player will roll a die and then everyone else choose a card from their hand based on the line the dice rolled. The player then chooses the funniest and the truest. ,//cf.geekdo-images.com/images/pic391685.jpg,10,30,18,4,30,Boxers or Briefs?,30,//cf.geekdo-images.com/images/pic391685_t.jpg,2005,NA,Party Game,NA,Craig Van Ness,NA,NA,NA,"Hasbro,Parker Brothers",5.70571,175 26522,"Play as a student in a high school drama. Hook up with other students, spread vicious lies and rumors about your rivals and pretend to bond with your fake friends. Earn yearbook signatures by going to special events like homecoming and sci-fi movie openings or by earning student standouts like cutest couple and most artistic. Each player controls one main student but quickly forms a growing clique by hooking up with other students and organizations. Everyone starts as freshmen, but only the player who has the most yearbook signatures at the end of graduation wins! Nominated as an ORIGINS AWARDS finalist for Best Non-Collectible Card Game of 2006. ",//cf.geekdo-images.com/images/pic235311.jpg,5,60,12,2,60,High School Drama!,60,//cf.geekdo-images.com/images/pic235311_t.jpg,2006,Chris Kennedy,"Card Game,Humor,Political",NA,Boyan Radakovich,NA,NA,NA,Shifting Skies Games,5.40719,167 26539,"From the Avalanche Press website: Rome at War: Queen of the Celts In the year 43 AD, Roman legions splashed ashore in Kent, unopposed by the Britons led by Caractus, who had sworn to repel them. The Emperor Claudius had dispatched Aulus Plautius and 45,000 men to conquer the mist-covered island where Julius Caesar had failed almost a century earlier. Over the next 40 years, Roman would clash with Celt in a series of battles that neither realized would determine the future of Western civilization. The Romans broke the Britons, whose furious courage could not match Roman discipline. The island would pass under Roman rule for the next several centuries, implanting a Latin-oriented culture and shoving Celtic ways to the very fringes of Europe. All that would remain were their legends; not least among them the fiery leadership of Boudicca, warrior-queen of the Iceni and resolute enemy of Rome. The Rome at War series covers Roman battles against both their neighbors and each other. The first game, Rome At War I: Hannibal at Bay, covered the last battles of Carthage’s favorite son. The second, Rome at War II: Fading Legions, focused on the empire’s latter years, when it was beset by barbarian invasion, an implacable rival, and civil war. Rome at War: Queen of the Celts is the third installment in the series. Rome has outstanding heavy infantry, good light cavalry (provided by her allies) and even an elephant. The Britons depend on the fury of their Celtic charge, and also chariots and slingers. Plus they have Druids to help inspire them. There are nine scenarios, or game situations, included in Queen of the Celts. ",//cf.geekdo-images.com/images/pic214432.jpg,2,60,12,1,60,Rome At War III: Queen of the Celts,60,//cf.geekdo-images.com/images/pic214432_t.jpg,2007,"Beth Donahue,Lorenzo Sperlonga","Ancient,Wargame",NA,William Sariego,NA,"Ancient Rome,Rome at War","Area Movement,Dice Rolling,Simulation",Avalanche Press Ltd.,6.52451,51 26566,"Homesteaders is an auction and resource management game in which players bid on the opportunity to build certain types of buildings, then spend resource cubes to build one of several buildings of that type. The buildings confer abilities, income, and points; some automatically and some requiring a worker. The game lasts ten rounds, with each round consisting of an auction phase followed by a building phase. After the last round, players take one final income phase and have one last chance to buy and sell goods and use their building abilities before scores are tallied. Players score for their buildings, bonuses conferred by buildings, and points earned throughout the game from selling resource cubes. The player who builds the best combination of buildings and best manages the nine different resources in the game will score the most points and win – as long as they don't take on too much debt! ",//cf.geekdo-images.com/images/pic1113708.jpg,4,90,12,2,90,Homesteaders,90,//cf.geekdo-images.com/images/pic1113708_t.jpg,2009,"Hans Janssen,Ariel Seoane","American West,City Building,Economic",NA,Alex Rockwell,NA,"Quined Master Print Edition Series,Tableau Building,TMG Originals",Auction/Bidding,"Quined Games,Tasty Minstrel Games",7.31745,3049 26582,"XÄ“ko (pronounced "zeeko") is a collectible card game which has four editions (referred to as "Missions"). These are Mission: Madagascar, Mission: Costa Rica, Mission: Indonesia, and Mission: China. Each Mission highlights common and endangered plants and animals from in the region, and cards from all Missions can be mixed together. In XÄ“ko, each player's objective is to create the strongest, most balanced environment. The game begins with a Hotspot card on to which players can link their “Species” cards. Players link Species cards with other Species cards and battle other players in “Turf Wars” in order to collect “Eco-points” before one of the player’s decks runs out of cards. In addition, “Boost” cards aid the players in Turf Wars, and "XÄ“ko" cards may help or hurt players in acquiring additional Eco-points by permitting changes to the standard game rules. When a player’s deck is depleted, each player counts the Eco-points on his or her cards and the player with the most points wins. Each Mission: Madagascar Starter Set includes 2 endangered Cards, 10 Rare Cards, 2 Hotspot Cards, 36 Common Cards, 1 Extra Large Play Mat, 2 Learn-to-Play Guides, and 1 Rule Book. XÄ“ko cards are made from 100 percent recycled materials and 4 percent of game net sales are donated to Conservation International. It should be noted that it is not necessary to purchase a starter set (around $20 to $30) to play the game. Booster packs (around $4) are just fine for building a deck, and contain a greater variety of cards - including Hotspot cards. ",//cf.geekdo-images.com/images/pic423111.jpg,2,15,8,2,15,Xēko Mission: Madagascar,15,//cf.geekdo-images.com/images/pic423111_t.jpg,2005,"Ed Andres,Dean Beagle,Michel Gagné,Bo Geddes,Beth Gonzales,Mike Gorman,Jordan Kotzebue,Travis Kotzebue,BJ Nartker,Ed Pun","Animals,Card Game,Collectible Components,Educational,Environmental",NA,"Tyler Bielman,Bo Geddes,Jonathon Loucks,Amy Tucker,Zed Xeko",NA,CCGs (Collectible Card Games),Pattern Building,Matter Group LLC,6.4082,61 26604,"Forceball is a fast and futuristic sport card game for 2 players. Each match consists of three periods. A period starts with a face-off to decide who's the attacker and who's the defender, and then progresses with the players taking turns either attacking or defending. The period ends when all cards in the deck have been used, and the deck is then reshuffled for the next period. During a period the attacker uses his attack maneuvers – Pass, Dribble or Shot – to try to score a goal. The defender uses his defense maneuvers – Block, Tackle or Interception – to try to prevent a goal. If the attacker scores a goal or the defender intercepts the ball, the roles are reversed and the game continues. In addition to the regular attack and defense maneuvers, the players can use special maneuvers to score a lucky shot or intercept the ball using the goalie. It's also possible to foul by making illegal maneuvers, but beware – you don't want the referee to see you. Forceball consists of 56 cards and is a complete game in itself, not a trading card game. The game is easy to learn, easy to carry around in your pocket, and a period takes less than 15 minutes. It's suitable both as a filler and for lengthy tournaments. ",//cf.geekdo-images.com/images/pic162508.jpg,2,30,10,2,30,Forceball,30,//cf.geekdo-images.com/images/pic162508_t.jpg,2006,Lukas Thelin,"Bluffing,Card Game,Science Fiction,Sports",NA,"Daniel Ahlm,Christoffer Krämer,Johan Salomonsson",Forceball: Kickstarter Promos,"Crowdfunding: Kickstarter,Sci-Fi Sports","Card Drafting,Hand Management","Gigantoskop,Impact! Miniatures",6.23544,79 26620,"The Russo-German battle of the I World War. The game comprises a full colour map, counters need to be cut. The rules are in Polish. Expanded by: BaÅ‚kany 1912 (Balkans 1912) Galicja 1914 (Galicia 1914) Related Microbadges Dragon fan ",//cf.geekdo-images.com/images/pic368416.jpg,3,240,0,2,240,Tannenberg 1914,240,//cf.geekdo-images.com/images/pic368416_t.jpg,1990,Zbigniew Kasprzak,"Wargame,World War I",NA,Dariusz Góralski,"Bałkany 1912,Galicja 1914",NA,Hex-and-Counter,Dragon,7.25094,53 26687,"From the publisher's web site: "No driving ability needed - only those prepared to plot, scheme, and make bitter enemies of their closest friends will take the road to victory. Only the downright devious will triumph! Conjure up a spot of wet weather just as your opponent leaves the pit lane with dry weather tires, or cause a failure in their pit crew's equipment. Increase your chances with a craftily-placed oil spill, or decide to give the leading driver a puncture as they near the finish line. This is no ordinary race... this is a Really Nasty race!" ",//cf.geekdo-images.com/images/pic163549.jpg,6,0,0,2,0,The Really Nasty Motor Racing Game,0,//cf.geekdo-images.com/images/pic163549_t.jpg,2006,NA,"Racing,Sports",NA,(Uncredited),NA,Sports: Auto Racing,Hand Management,Upstarts,5.47647,51 26696,"A game where becoming the wealthiest player by buying, renting, and selling property will win the game. Set in a galaxy far far away. You can choose to represent the Rebel Alliance, by playing Luke or Leia, Han Solo, Chewbacca, or R2-D2. You can choose to represent the Galactic Empire by playing Darth Vader, Boba Fett, or a Stormtrooper. The components of the game include brass imperial coins, and very nice pewter characters. Instead of houses, star wars vehicles stake your claim on property, including x-wing fighters, TIE fighters, Corellian Freighters and Star Destroyers. May the Force Be With You!!! ",//cf.geekdo-images.com/images/pic163399.jpg,8,60,8,2,60,Monopoly: Star Wars Limited Collector's Edition,60,//cf.geekdo-images.com/images/pic163399_t.jpg,1996,NA,"Economic,Movies / TV / Radio theme,Negotiation,Science Fiction",NA,(Uncredited),NA,"Monopoly,Star Wars","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Parker Brothers,Waddington's Games, Inc.",5.19601,844 26697,"From Columbia website: Shenandoah covers the remarkable Valley Campaign of May/June 1862. Led by Thomas 'Stonewall' Jackson, a smaller Confederate army with audacious marching and fighting, paralyzed and defeated three enveloping Union armies. Military students worldwide study Jackson's strategy and tactics to this day. The CSA player has the advantage of central position, but must use it aggressively to prevent the Union armies from combining against him. The USA player has a clear advantage in numbers, but must cope with a command system that penalizes the wide separation of his three forces. ",//cf.geekdo-images.com/images/pic185857.jpg,2,180,12,2,120,Shenandoah: Jackson's Valley Campaign,180,//cf.geekdo-images.com/images/pic185857_t.jpg,2011,"Tom Dalgliesh,John Paul Strain","American Civil War,Wargame",NA,"Tom Dalgliesh,Gary Selkirk",NA,"Block wargames,Columbia's Great Battles of History","Dice Rolling,Secret Unit Deployment",Columbia Games,7.01961,51 26736,"Ukraine ‘44 is a simulation game that focuses on one of the pivotal moments of the Soviet Winter Offensive in Ukraine in 1943 and 1944. Over the course of a week, the Axis 1st Panzer Army was cut off and encircled by strong Soviet forces of the 1st and 2nd Ukrainian Fronts and like its brothers at Stalingrad and Korsun, expected to be destroyed. In what would called the battle of the Kamenets-Podolsky Pocket (or Hube’s Pocket), the Germans would fight and claw their way out and finally escape. Hube’s successful operation to escape encirclement is still studied to this day as a model of how to breakout from a pocket. Ukraine '44 is part of the International Games Series (IGS) from Multi-Man Publishing (MMP). Originally published in Special Ops magazine issue #2 (Winter 2012). Game Scale: Turn: 2 days Hex: 3.1 miles / 5 km Units: Division to Corps Game Inventory (Special Ops #2 edition): One 22 x 34" full-dolor mapsheet One dual-side printed countersheet (280 1/2" counters) One 8-page Ukraine '44 rule booklet ",//cf.geekdo-images.com/images/pic1251215.jpg,2,0,12,2,0,Ukraine '44,0,//cf.geekdo-images.com/images/pic1251215_t.jpg,2006,"François Vander Meulen,Sawshun Yamaguchi","Wargame,World War II",Special Ops Issue #2,Yasushi Nakaguro,NA,"Country: Ukraine,International Games Series","Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),Multi-Man Publishing",7.54545,66 26745,"Panzerblitz: Hill of Death: The Battle for Hill 112, Normandy 1944, covers the epic battle between British & German forces for the dominant terrain feature, Hill 112 and the control of Normandy. Take command of Infantry and Armor units to control key terrain features on Hill 112 and the surrounding countryside. This battle waged for over 4 weeks with the hill and surrounding objectives changing hands several times. This is not the PanzerBlitz of the 70's, but rather a modernized system which uses many of the core concepts of PanzerBlitz while removing some of the 'gameyness' of the original system. Panzerblitz: Hill of Death is the first game in the Panzerblitz 2 series from Multi-Man Publishing Game Scale: Turn: 15 minutes Hex: 273 yards / 250 meters Units: Platoon Game Inventory: One 22 x 32" full-color mapsheet Three dual-side printed countersheets (352 5/8" counters & 140 1/2" counters) One 18-page Panzerblitz: Hill of Death rules booklet One dual-side printed Player Aid card Four dual-side printed Scenario cards ",//cf.geekdo-images.com/images/pic371625.jpg,2,0,12,2,0,Panzerblitz: Hill of Death,0,//cf.geekdo-images.com/images/pic371625_t.jpg,2009,Nicolás Eskubi,"Wargame,World War II",NA,Darren Emge,PanzerBlitz: Carentan,"Admin: Better Description Needed!,Panzer Blitz",Hex-and-Counter,Multi-Man Publishing,6.80829,151 26747,"Space has become a giant dumping ground for jettisoned components and derelict spacecraft. But the tide could be turned by clever star pilots hoping to expand their tiny ships. Navigating through a sea of asteroids and recyclable parts, pilots collect resources and salvaged ship modules in a quest to build the largest and most complete starship. (From the first paragraph of the revised game instructions) ",//cf.geekdo-images.com/images/pic502261.jpg,4,30,10,2,30,Space Junkyard,30,//cf.geekdo-images.com/images/pic502261_t.jpg,2009,Orlando Ramirez,"Print & Play,Science Fiction",NA,Gilad Yarnitzky,NA,NA,Tile Placement,"(Web published),Mayday Games",6.03679,231 26778,"Machina II: Przeladowanie" is a re-edition of very popular game called "Machina" published in 2002 in Poland. Every player is an Engineer working on his unique prototype. The aim of the game is to construct your own prototype using particular Elements (tiles) listed on your Prototype Card. Lack of Elements in game makes players steal and sabotage each other on almost every turn! ,//cf.geekdo-images.com/images/pic243446.jpg,4,40,11,2,40,Machina II: Przeładowanie,40,//cf.geekdo-images.com/images/pic243446_t.jpg,2006,Adam Hammudeh,"Humor,Industry / Manufacturing",NA,Ignacy Trzewiczek,NA,NA,NA,Portal Games,5.28571,105 26840,"From the game: Vrrrm, the racing cars set off at full throttle! Due to oil stains they risk skidding. Who, by bluffing, good tactics and a bit of luck, will cross the target line first? A zippy circuit competition for 2-5 racing drivers. With warm-up variation for younger players. Appropriate for ages 6 and up. Habermaaß / HABA Game# 4492 Other titles: Full Speed Ahead!, Go 0 to 100, A toute vitesse, Van 0 tot 100. Rules available in German, English, French, Dutch. ",//cf.geekdo-images.com/images/pic1611775.jpg,5,20,6,2,20,Von 0 auf 100,20,//cf.geekdo-images.com/images/pic1611775_t.jpg,2005,Oliver Freudenreich,"Bluffing,Children's Game,Racing",NA,Dominique Ehrhard,NA,Sports: Auto Racing,NA,HABA - Habermaaß GmbH,6.65294,51 26859,"From the website of the publisher: Oh clever goblins, will you be able to avoid the wrath of the Dark Lord (Rigor Mortis, the Master of all Evils) while he wanders in his study? Terrible spells will be cast upon those who are hit by the glances of the Dark Lord! Kragmortha is a party game for 2-8 players that will be afflicted by exhilarating penances. No one will resist its humor! BEWARE! This game produces physical penances and is nocive (definition of nocive is : Hurtful or injurious) to the health! Kragmortha shares artwork with Aye, Dark Overlord! The Red Box ",//cf.geekdo-images.com/images/pic165271.jpg,8,30,8,2,30,Kragmortha,30,//cf.geekdo-images.com/images/pic165271_t.jpg,2007,Mad4GameStyle,"Fantasy,Humor,Party Game",NA,"Fabrizio Bonifacio,Riccardo Crosa,Massimiliano Enrico,Chiara Ferlito,Walter Obert",NA,Admin: Better Description Needed!,"Acting,Area Movement,Card Drafting,Player Elimination","Black Monk,Delta Vision Publishing,Edge Entertainment,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Mayfair Games,Smart Ltd,Stratelibri,Truant Spiele,Ubik",5.85977,879 26884,"Players in Escalation! want to collect as few cards as possible. Each player starts with a hand of six cards from a deck that contains cards numbered 1-13, three jokers that can be worth 1-7, and two "pass" cards. One player opens by playing a single card or multiple cards with the same value, then calls out the sum of the cards played. The next player — and each player after that — must play cards to surpass that sum or else collect all of the cards played so far, after which they open with one or more cards. As soon as one player is out of cards, everyone else adds their cards in hand to the cards that they've collected and tallies their score. After playing as many rounds as the number of players at the table, whoever has the lowest score wins! ",//cf.geekdo-images.com/images/pic180768.jpg,6,15,10,2,15,Escalation!,15,//cf.geekdo-images.com/images/pic180768_t.jpg,2007,"Beth Trott,長谷川 登鯉 (Tori Hasegawa)","Card Game,Humor",NA,Reiner Knizia,NA,Climbing Games,Hand Management,"New Games Order, LLC,One Moment Games,Z-Man Games",5.70058,808 26906,"(from MMP website:) On September 14th, 1862, the rebel division of D.H. Hill was surprised and attacked by Ambrose Burnside's Wing of the Army of the Potomac. Hill's men held out all day against a rising tide of Federal troops from both the 1st and 9th Corps and were saved only by the late arrival of D.R. Jones and Hood's divisions. Despite the fact that it was a rather sharp defeat for the rebels, Hill remained justifiably proud of the fight his men managed for 12 long hours atop South Mountain. They had given Lee the time he needed to concentrate his army in the face of a suddenly aggressive Federal force. South Mountain is the fourth game in the Civil War, Regimental Series. With one map and a manageable number of counters, it is the first game in the series to offer a full, intense, battle that is playable in an evening. And re-playability is very high, given the variable arrival of some key Rebel forces and the application of Confederate and Union Random Events. Contents: 1 22"x32" mapsheet (sneak peek) 2 countersheets Civil War Brigade Series rules Regimental Subsystem rules South Mountain game specific rules 2 Charts & Tables booklets Player Aid Card Two dice Unit Scale: Regiments and Batteries Hex Scale: 100 yards/hex Players: 2 and up Complexity: Medium South Mountain creation team: Designer: Dave Powell Series Designer & artwork: Dean Essig Development: Bob Cloyd ",//cf.geekdo-images.com/images/pic436901.jpg,6,360,12,1,360,South Mountain,360,//cf.geekdo-images.com/images/pic436901_t.jpg,2008,"Nicolás Eskubi,Dean Essig","American Civil War,Wargame",NA,David A. Powell,NA,Regimental Sub-Series,Hex-and-Counter,"The Gamers,Multi-Man Publishing",7.56129,62 26919,"Fans often call it "Axis and Allies on Steroids". The rules and mechanics are similar enough to Axis and Allies, but there are a few differences and additions. The game, like Axis and Allies, covers the entire war from a strategic level with areas corresponding mostly to countries, with larger countries broken down. The map is a gargantuan 4' x 8' with eight major powers dividing up the non-neutral world (Germany, Italy, Japan, Russia, UK, USA, China, and France) ",//cf.geekdo-images.com/images/pic253150.jpg,6,240,12,2,240,The War Game: World War II,240,//cf.geekdo-images.com/images/pic253150_t.jpg,2005,NA,"Political,Wargame,World War II",NA,Jeff Stein,NA,NA,"Area Movement,Dice Rolling,Partnerships",Pegasus Hobbies,6.82466,73 26946,"Amigo's Ladybohn: Manche mögen's heiss! (Some like it hot!) is a standalone game, which is the marriage of Bohnanza and the Ladybohn expansion, with babies added to the mix. This game features 112 cards, which include reworked distributions of the basic beans from Bohnanza: For instance, in Ladybohn: Manche mögen's heiss!, there are still 6 Gartenbohnen, but now 4 are male, 1 is female, and 1 is a baby; there are 21 Blauen Bohnen, 11 of which are male, with 5 females and 5 babies. As with Ladybohn, the female beans have better beanometers than the male beans, so if you harvest a field with a lady on top, its worth is greater. The new babies have no beanometer, meaning that harvesting a field topped by a baby is worthless; however, when a baby is planted in a field, a female bean in the field can ascend past two cards, so the babies can bring the superior females where they are needed most. Part of the Bohnanza family of games. It is now included in the stand-alone expansion Bohnanza: Ladies & Gangsters. ",//cf.geekdo-images.com/images/pic166545.jpg,5,60,12,3,60,Ladybohn: Manche mögen's heiss!,60,//cf.geekdo-images.com/images/pic166545_t.jpg,2007,Björn Pertoft,"Card Game,Farming,Negotiation",Bohnanza: Ladies & Gangsters,Uwe Rosenberg,"Bohnröschen,Mutterböhnchen",Bohnanza,"Set Collection,Trading","AMIGO Spiel + Freizeit GmbH,Piatnik",6.97775,191 26961,"Easter Island is a tiny triangular speck of land at the eastern edge of Polynesia in the middle of the Pacific Ocean. The island has fascinated travelers, mystics, and scientists for years as people have wondered how such a small, isolated area could have been home to a society that created the world's most spectacular outdoor museum. In the 1940s, Norwegian archeologist Thor Heyerdahl sailed the reed boat Kon-Tiki from South America to Easter Island to show that the technology available made it possible for Polynesia to be settled from the Americas. In the 1970s, Erich Van Daniken popularized the idea that the world was visited by ancient astronauts and the beautiful and enormous stone statutes, the Moai, of Easter Island were used as some of his "evidence." Today, scientists around the world generally agree that Easter Island was settled from other Polynesian islands to its west, and the extreme culture that produced hundreds of stone Moai is related to other cultures in the region. The history of the island is a history of constraint, and the carving of the Moai, the rapid deforestation of the island, and the limited food sources available all worked together to build an extreme culture that became the victim of its own consumption. In this way, Easter Island today represents more than just a wonderful place to travel, but also is a reminder of the greater resource limits of our entire planet. As populations continue to grow and we put further strains on sources of fuel and food, are we heading toward the same fate that this small island suffered hundreds of years ago? The island today is owned by Chile, and the small population thrives with a few weekly flights to mainland South America and the occasional cargo ship visit. Moai is a game that closely follows the developments and excesses of the island until the arrival of Dutch Admiral Jacob Roggeveen, the first European to discover the island and name it for the day of his discovery. Combining many of the historical features of the island's culture in an exciting and well-playing strategic game, players can have fun reliving the dramatic history of this exciting little island. ",//cf.geekdo-images.com/images/pic203561.jpg,5,75,12,2,75,Moai,75,//cf.geekdo-images.com/images/pic203561_t.jpg,2007,"Lars Grant-West,Cyril Van Der Haegen",Ancient,NA,Adrian Dinu,NA,"Admin: Better Description Needed!,Country: Chile,Tropical theme","Auction/Bidding,Card Drafting,Worker Placement","Face2Face Games,Ubik",6.24346,220 26976,"Kingdom Hearts is a Japanese trading card game based on the the video game Kingdom Hearts. In this game, you fight against the forces of evil and darkness. In order to do so, you call on allies from the worlds of Final Fantasy and Disney. With their help, you can overcome the hordes of "heartless", evil minions of darkness and despair. Home Page: http://www.fantasyflightgames.com/kingdomhearts/ ",//cf.geekdo-images.com/images/pic252727.jpg,2,20,8,2,20,Kingdom Hearts TCG,20,//cf.geekdo-images.com/images/pic252727_t.jpg,2006,NA,"Card Game,Collectible Components,Movies / TV / Radio theme,Video Game Theme",NA,Tomy Iijima,NA,"Anime & Manga,CCGs (Collectible Card Games),Celebrities: Walt Disney",Hand Management,"Fantasy Flight Games,Tomy",5.95455,55 26983,"Dorn is a fantasy strategic role-playing game. One of the players is the Dorn Keeper, who each turn spawns various new monsters. Five heroes need to battle the monsters, collect three sacred artifacts and finally defeat the Dorn Keeper. The game uses no dice in combat (a hero kills a weak monster, wounds a stronger one; more than one monster is needed to wound a hero), has superb graphics and includes variety of options and skills to ensure replayability - players can choose from nine heroes, various items can be found on the board, some passages are randomly blocked, the Dorn Keeper can cast different special spells in each game, etc.) Both heroes and the Dorn Keeper can advance in levels, thus gaining new skills (heroes by gaining experience from slain monsters, Dorn Keeper by causing enough wounds to heroes). Home Page: http://www.dorn.cz (Czech) ",//cf.geekdo-images.com/images/pic167357.jpg,6,90,10,2,90,Dorn,90,//cf.geekdo-images.com/images/pic167357_t.jpg,2006,"Jan Dřevíkovský,Jana Šouflová,Tomáš Zahradníček","Adventure,Fantasy",NA,"Jan Daněk,Jiří Daněk,Jan Dřevíkovský,Filip Kozák,Kryštof Kozák,Jan Kozák",Dorn: Koschei's Eternal Return,NA,"Area Movement,Partnerships,Role Playing,Variable Player Powers","Altar Games,Loris Games",6.88859,277 26990,"Container is a game about big ships and big production. Each player will play both as a producer and shipper of goods. Players will decide which products they want to produce, and which of the OTHER players' goods they want to ship out to a remote island. During these phases, players will be able to set the prices for their goods and try to maximize their cash! Once the goods have reached the island, players will play the part of the purchaser for their tiny island. Players bid for the goods arriving each day by ship, and the highest bidder collects these goods for conversion into points at the end of the game. Sounds simple? It is! But the real challenge is turning your home production into goods for your island. Your government is willing to subsidize your purchases, but just how much money do you want to give to your competitors for that lovely crate of goods your island desperately needs? Online Play Boardspace.net (real time, AI option) ",//cf.geekdo-images.com/images/pic332933.jpg,5,90,0,3,90,Container,90,//cf.geekdo-images.com/images/pic332933_t.jpg,2007,Mike Doyle (I),"Economic,Industry / Manufacturing,Nautical,Transportation",NA,"Franz-Benno Delonge,Thomas Ewert",Container: The Second Shipment,Valley Games Modern Line,"Auction/Bidding,Commodity Speculation,Pick-up and Deliver,Set Collection","Valley Games, Inc.",7.11363,3567 26997,""History punishes those who come too late." - Mikhail Gorbachev 1989: Dawn of Freedom is an exciting, fast paced game simulating the end of the Cold War in 1989. During this amazing year, a series of democratic revolutions ended the 40 year Soviet empire in Eastern Europe. 1989 simulates the political, social and economic aspects of these revolutions using a card-driven system similar to Twilight Struggle. "No man is so old he cannot live one more year." - Leszek Kolakowski One player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire. "A bad regime is never in so great danger as when it tries to improve." - Alexis de Tocqueville The other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause. "Mr. Gorbachev, open this gate. Mr. Gorbachev, tear down this wall!" - Ronald Reagan ",//cf.geekdo-images.com/images/pic1278138.jpg,2,150,12,2,150,1989: Dawn of Freedom,150,//cf.geekdo-images.com/images/pic1278138_t.jpg,2012,"Donal Hegarty,Rodger B. MacGowan,Leland Myrick,Mark Simonitch",Political,NA,"Jason Matthews,Ted Torgerson",NA,"Country: Czech Republic,Country: Germany,Country: Hungary,Country: Poland,Country: Romania,Country: Slovakia","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Hand Management","Bard Centrum Gier,GMT Games,Hexasim,MINDOK,Spielworxx",7.8999,1621 26999,"A Britannia-like game set in China, covering Chinese history from 400 BC to today. From the publishers website: "In this epic game, four players each control several countries simultaneously, with each country having their own objectives and situations, earning points for reaching various objectives, such as conquering certain provinces. The winner is the player who scores the most points at the end of the game. This is a breathtaking game, unfolding on an illustrated map of China and over 400 separate army pieces, covering over 40 separate countries and peoples, all of the major dynasties of Chinese history, the arrival of the European powers, both World Wars and the invasion of the Japanese, right up to the present day situation, with the Communists in Mainland China and the Nationalists in Taiwan. The game occurs over 24 turns, each about 100 years long, starting from 403 BC, during the "Warring States" period as China begins to rise from its feudal age." ",//cf.geekdo-images.com/images/pic351365.jpg,4,0,12,0,0,China: The Middle Kingdom,0,//cf.geekdo-images.com/images/pic351365_t.jpg,2008,"Callie Cummins,Joe Youst","Ancient,Medieval,Political,Wargame",NA,Tani Chen,NA,"Britannia game-system,Country: China",Area Movement,Decision Games (I),6.63545,55 27042,"Game description from the publisher: Veritas is a Euro-style board game about the preservation of truth in Dark Ages France. Each player represents some "truth" that's trying to be preserved for posterity by diligent book-copying monks. Players place and copy book tokens in monasteries, then pick up stacks of books and spread them around France. Each turn, a monastery will burn down, and the books in it may be destroyed. After the monasteries have burned down, players can move through them, so travel on the board gets faster as the game progresses. When scoring chips are drawn, each player whose ideology dominates a region scores points. The first player to score 100 points wins, becoming the dominant truth as the Dark Ages end. ",//cf.geekdo-images.com/images/pic1732704.jpg,6,60,12,3,60,Veritas,60,//cf.geekdo-images.com/images/pic1732704_t.jpg,2013,James Ernest,"Medieval,Print & Play",NA,"James Ernest,Mike Selinker",NA,NA,"Area Control / Area Influence,Pick-up and Deliver",Cheapass Games,6.84333,66 27048,"From the publisher's website: World War 2 air combat game depicting the nighttime air raids of British bombers hitting German cities. As the head of the British Bomber Command, you plan the attacks on Germany in order to undermine the morale of the civilian population. Or as a General of the German Air Force (Luftwaffe), you defend using your ace squadrons and organizing an effective civil defense. The gameboard enables you to set up countless variations of these historic events. You play as many nights as you wish - each night takes 30-45 minutes to resolve. Immerse yourself in the strategic and tactical thinking needed to survive in those dark times. Gameplay allows for easy entry into the action with some advanced rules for the hearty wargamer. The game rules include weather conditions, full moon/new moon bonuses and penalties, clouds and thunderclouds, fog, flak, searchlights, balloon barriers, target markers, and much more. The British player secretly plots the course of the bomber while the Mosquito acts as escort or decoy. The German player tries to figure out where the bomber is going, making sure to efficiently use the fuel to get as many hits on the bomber as possible. ",//cf.geekdo-images.com/images/pic168418.jpg,2,45,10,1,45,Duel in the Dark,45,//cf.geekdo-images.com/images/pic168418_t.jpg,2007,Friedemann de Pedro,"Aviation / Flight,Wargame,World War II",Duel in the Dark: Second Edition,Friedemann de Pedro,"Duel in the Dark: 3-5 Player Variant,Duel in the Dark: Acoustic Mirror,Duel in the Dark: Baby Blitz,Duel in the Dark: British 3.7in QF Anti-Aircraft Gun,Duel in the Dark: British Searchlight,Duel in the Dark: Early Nights,Duel in the Dark: Ju88 Night Fighter,Duel in the Dark: Quad Flak,Duel in the Dark: Railroad Flak,Duel in the Dark: Skilled Gun Crew,Duel in the Dark: Tactical Cards,Duel in the Dark: The Complete Edition – Expansion,Duel in the Dark: The Walls Have Ears,Duel in the Dark: Window / Wilde Sau","Duel in the Dark,Solitaire Games,Solitaire Wargames","Action / Movement Programming,Hex-and-Counter,Secret Unit Deployment","Pilot Games,Z-Man Games",6.65879,1346 27101,"(from GMT website:) The Night War Over the Reich, 1943-1945 "We all love him; he's so bloody inhuman." - A 5 Group squadron commander on Sir Arthur 'Bomber' Harris March 1944. More than 700 British bombers are dispatched to the distant city of Nürnberg. As the bomber stream crawls across the German Reich, it is set upon by swarms of nightfighters. Following the bombers' contrails the figthers infiltrate the stream in great numbers and before the moon can set they pick off bomber after bomber. The mauled stream makes a desultory attack on the target city, scattering much of their payload of high explosive and incendiaries harmlessly into the surrounding countryside. Then the raid struggles bak towards England while fresh formations of nightfighters snap and bite at the retreating formation. More than ninety bombers fail to make it home safely. Soon afterward, the C-in-C of Bomber Command, Arthur "Bomber" Harris, calls off the Battle of Berlin. BOMBER COMMAND is a game of the night war in the skies over the Reich in World War II. The game recreates the great RAF bombing raids against the heart of Germany and the defence of the German Luftwaffe's night fighter arm. Based on an air combat system derived from the award-winning Downtown and The Burning Blue 'raid-scale' games, Bomber Command details the tactics of night fighting. The German player must manage flak, Himmelbett zones, Wild Boar and Tame Boar tactics. RAF 'main force' raids are supported by Mosquito diversions, "Gardening" operations (mining of seaways) and decoy raids. Two card decks--one for each player--are used to resolve the complex interactions of electronic countermeasures and radars, along with other operational factors such as Mahmoud patrols, Flower raids, and Beleuchter illumination units. A detailed bombing resolution system depicts the difficulties of marking targets and area bombing at night. There are two scenarios: 1. Berlin covers raiding from the 1943 Hamburg firestorm to the great Battle of Berlin and the RAF's defeat over Nuremburg in March 1944. 2. Downfall recreates the period from the Summer of 1944 to the collapse of the Luftwaffe in the face of fuel shortages and the RAF's "bomber support" effort. The game is fast-playing and raids typically resolve in 2 hours or less. COMPONENTS One 8.5" x 11" Play Aid Card (2-sided) One 8.5" x 11" Bombing Card (2-sided) One 8.5" x 11" Planning Map (2-sided) One sheet of 5/8" counters & markers One sheet of 1/2" counters & markers Four 8.5" x 11" City Map Sheets One deck of 55 British cards One deck of 55 German cards One Rule book One Play book Two 22" x 34" maps DESIGNER: Lee Brimmicombe-Wood MAP & COUNTER ART: Lee Brimmicombe-Wood AIRCRAFT ART: Ian Wedge ",//cf.geekdo-images.com/images/pic1264584.jpg,2,120,12,2,120,Bomber Command,120,//cf.geekdo-images.com/images/pic1264584_t.jpg,2012,"Lee Brimmicombe-Wood,Rodger B. MacGowan,Ian Wedge","Aviation / Flight,Wargame,World War II",NA,Lee Brimmicombe-Wood,NA,Country: Germany,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.58596,146 27117,"This game was designed and then published as a contract order from a Swiss insurance company ASSURA SA. It is intended to promote one of their product, ANIMALIA, an insurance for pets and animals. One of the goals set early in the process was to design a "real game", not a mere advertising product, playable with the whole family. That's how the game ended up being playable for 2 to 6 players, age 7 and up. It's a light card game, which is enjoyable among adults and children alike, the latter ones having a chance of winning thanks to the luck factor induced by card-drawing. "You're determined to be awarded the title of Best Breeder and you have three season to win as many medals as you can with your show animals. But beware, your opponents are all trying to do the same thing and they certainly won't hesitate to use their animals' special powers to spoil your plans. Stay alert, keep an eye on your opponents' animals as well as your own - and see who gets to the top of the medal table!" The players are animal-breeders who compete to present the finest collection of show-animals over the course of 3 seasons and each season is split into 3 phases. In the first phase, players take turns drafting 5 animals into their collection. In the second phase, players compare the elegance of their animals by counting the stars at the top of their cards. Bonuses are awarded to the 2 players with the most elegant animal collections. Medals are awarded in phase 3 at the end of each season. Players earn animal medals for having multiple animals of the same family, or 5 different animals. The breeder with the highest number of medals at the end of the third season is declared the winner! ",//cf.geekdo-images.com/images/pic169366.jpg,6,15,7,2,15,Animalia,15,//cf.geekdo-images.com/images/pic169366_t.jpg,2006,Mathieu Leyssenne,"Animals,Card Game,Humor",NA,"Malcolm Braff,Bruno Cathala,Sébastien Pauchon",NA,NA,"Card Drafting,Set Collection",GameWorks SàRL,6.20582,574 27155,"J'te Gage Que... (aka, I Betcha...) can be played during almost any other social activity, including another game. At the start of the game, each player receives a card that features three challenges, e.g., "Speak three sentences in a foreign language" or "Suck your thumb for 30 seconds". Players agree on an ending time for the game, perhaps 1-2 hours, then each player must perform or act out his three challenges during that time in a subtle manner, but with witnesses. If no one says anything for 30 seconds after a player has completed a challenge, he can whip out his card and show everyone the challenge he's just performed. This nets him a number of points specified on the card for that challenge. If, however, another player says, for example, "I bet you had to suck your thumb" and the guesser is right, then the guesser earns two points; if she's wrong, she loses one point. Whoever has the most points at the end of the game wins. Can be integrated with: J'te Gage Que... 2 ",//cf.geekdo-images.com/images/pic273525.jpg,50,120,12,4,120,J'te Gage Que...,120,//cf.geekdo-images.com/images/pic273525_t.jpg,2006,"Stéphane Crépeau,Heiko Eller,Olivier Fagnère","Bluffing,Card Game,Party Game,Real-time",NA,Christian Lemay,Erwischt Zusatzkarten,NA,"Acting,Role Playing","Cocktail Games,Heidelberger Spieleverlag,Kaissa Chess & Games,REBEL.pl,Le Scorpion Masqué",5.65908,293 27162,"In Kingsburg, players are Lords sent from the King to administer frontier territories. The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn. At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner. Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development? ",//cf.geekdo-images.com/images/pic253057.jpg,5,90,13,2,90,Kingsburg,90,//cf.geekdo-images.com/images/pic253057_t.jpg,2007,Mad4GameStyle,"City Building,Dice,Fantasy,Medieval",NA,"Andrea Chiarvesio,Luca Iennaco","Kingsburg: Dice and Tokens (Black),Kingsburg: Dice and Tokens (Blue),Kingsburg: Dice and Tokens (Green),Kingsburg: Dice and Tokens (Red),Kingsburg: Dice and Tokens (Yellow),Kingsburg: Goblin Valley,Kingsburg: Shifting Alliances,Kingsburg: The Demanding Capital,Kingsburg: To Forge a Realm,Kingsburg: Wheel and Deal",NA,"Dice Rolling,Worker Placement","Edge Entertainment,ElfinWerks,Fantasy Flight Games,Heidelberger Spieleverlag,Hobby World,Smart Ltd,Stratelibri,Truant Spiele,Ubik,Ulisses Spiele",7.24092,15211 27165,"Not to be confused with Age of Empires III: The Age of Discovery. In Age of Discovery the players supply famous expeditions of well-known explorers like Columbus and Magellan with their ships. They have to purchase these ships and cleverly direct them to the most successful expeditions. Of course, they need a lot of money for this! The players receive income by accepting trade assignments with their ships. In the end, the player who received the most victory points by assigning ships to expeditions and fulfilling his special contract wins the game. From the publisher (Phalanx Games B.V.): "During the 15th and 16th centuries, the great royal houses of Europe sent explorers and conquerors all over the world, hoping to discover and secure new areas of influence and sources of wealth. Without the right naval vessels, these voyages would have been impossible. But even the incredible wealth of the royal houses could not sustain these expeditions for long. So they were happy that private entrepreneurs were ready to finance these expensive journeys. Now your king has come to offer you the opportunity to invest in the great voyages of famous explorers like Columbus and Magellan. You will need to purchase a fleet of ships, and assign them to the most successful expeditions. Of course, you will need a lot of money! To earn money, you must fulfill trade contracts. Can you balance the needs of trade with the demands of the great explorers? It is time to seek wealth and glory in the Age of Discovery!" ",//cf.geekdo-images.com/images/pic222980.jpg,4,45,10,2,45,Age of Discovery,45,//cf.geekdo-images.com/images/pic222980_t.jpg,2007,"Harald Lieske,Koen Wijffelaars","Card Game,Economic,Exploration,Nautical,Renaissance",NA,Alfred Viktor Schulz,NA,"Age of Discovery,Country: Portugal","Card Drafting,Hand Management","Devir,Mayfair Games,Phalanx Games B.V.",6.40554,820 27172,"Ponte del Diavolo by Martin Ebel is a game that honors both game designer Alex Randolph and Twixt, one of Randolph's most enduring designs. In this tactical 2-player placement game (ostensibly set in Venice, but this is an abstract), players place wooden squares to build "islands" and then attempt to connect them with bridges. Sounds simple, but it's not. With strict rules governing island size and bridge placement, Ponte del Diavolo becomes a tight game of positioning. Much like Randolph's Twixt, the need to think several moves ahead is critical to out-maneuvering your opponent. In honour of the late Alex Randolph (1922 - 2004), who passed away in Venice, there is a picture of him on the box of the game. Online Play Boardspace.net real time, AI option Yucata (turn-based) http://www.brettspielnetz.de (German: turn based on a bigger board: 12x12) direct link Jijbent.nl (Dutch: turn based on a bigger board: 12x12) YourTurnMyTurn.com (English: turn based on a bigger board: 12x12) ",//cf.geekdo-images.com/images/pic202016.jpg,2,25,10,2,25,Ponte del Diavolo,25,//cf.geekdo-images.com/images/pic202016_t.jpg,2007,"Julien Delval,Christof Tisch","Abstract Strategy,Territory Building",NA,Martin Ebel,NA,"Cities: Venice,Combinatorial,Country: Italy",Tile Placement,"Hans im Glück Verlags-GmbH,Rio Grande Games",6.56366,885 27173,"Vikings is a fast economic game. Despite the nominal "Viking" theme, no actual exploration or pillaging is involved. The resources in the game consist of coins and several types of ship tiles, island tiles and meeples. In each of 6 rounds, a random set of 12 tiles and 12 meeples becomes available. Players take turns buying and placing pairs of meeples and tiles. There is no direct player interaction, only indirect contention for resources during the buying phase. The most unusual aspect of the game is the pricing wheel, which pairs meeples with tiles and sets their prices. ",//cf.geekdo-images.com/images/pic1904581.jpg,4,60,10,2,60,Vikings,60,//cf.geekdo-images.com/images/pic1904581_t.jpg,2007,"Harald Lieske,Michael Menzel","Economic,Medieval,Nautical,Territory Building",NA,Michael Kiesling,NA,Vikings,"Auction/Bidding,Tile Placement","Hans im Glück Verlags-GmbH,Albi,Filosofia Éditions,MINDOK,Rio Grande Games,Smart Ltd,Z-Man Games",7.29637,6787 27225,"A Scrabble-like game without the board -- much like Pick Two!, but without the letter values. Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword'. When a player uses up all their letters, all players take a new tile from the pool. When all the tiles are gone, the first player to use up all the tiles in their hand wins. There are also variants included in the rules, and the game is suitable for solo play. ",//cf.geekdo-images.com/images/pic2463443.jpg,8,15,7,1,15,Bananagrams,15,//cf.geekdo-images.com/images/pic2463443_t.jpg,2006,"Sandy Nathanson,Aaron Nathanson","Real-time,Word Game",NA,"Rena Nathanson,Abe Nathanson",NA,Solitaire Games,Tile Placement,"Bananagrams,KOSMOS,Vennerød Forlag AS",6.34799,5246 27266,"From the publisher website: Silent Death: The Next Millennium is an exciting, quick-playing, and easy-to-learn table-top game of star fighter combat set against the backdrop of a disintegrating high-tech empire in the far future. The universe of Silent Death: TNM is our own future 9,000 years from now. Space travel is common for those species that hold the technology, and humans have come to live on hundreds of worlds all across the Orion arm of our galaxy. This Deluxe Box Set allows for a wide diversity of weapon types, crew quality, and tactical situations. Exciting new features include ship-building rules that allow you to design ships from scratch and 24 updated, beautifully illustrated ship designs. ",//cf.geekdo-images.com/images/pic243993.jpg,8,120,10,2,120,Silent Death: The Next Millennium Deluxe Edition,120,//cf.geekdo-images.com/images/pic243993_t.jpg,1995,NA,"Fighting,Miniatures,Science Fiction,Wargame",NA,Kevin Barrett,"Silent Death Annex: Fighter Tactics Manual,Silent Death Annex: Hangar 51,Silent Death Annex: Hostile Takeover,Silent Death Annex: Operation – Dry Dock,Silent Death Annex: Rules of Warfare,Silent Death Annex: Rules of Warfare II,Silent Death Annex: Space Junk,Silent Death Campaign Supplement: Renegades – the Espan Rebellion,Silent Death Forces: More Than Valor,Silent Death Forces: Sunrunners,Silent Death Forces: Universal Night Watch,Silent Death House: ASP Technocracy,Silent Death House: House Colos,Silent Death House: House Falstaff – Origins and Rise,Silent Death House: Kashmere Commonwealth,Silent Death House: Q'raj Void Protectorate,Silent Death House: Sigurd Archdiocese,Silent Death House: Yoka-Shan Warworld,Silent Death Races: Night Brood First Contact,Silent Death Tech: Warhounds,Silent Death: Rookie Rules,Silent Death: Wings of Death",Silent Death,"Dice Rolling,Hex-and-Counter",Iron Crown Enterprises,7.50063,160 27291,"Treasure, tricks or trouble - is this your lucky night? Atmosfear: Khufu - The Mummy is an amplified experience in home entertainment. With its unique combination of board game and interactive DVD, this game of chance and skill is a race against time. Once you press play you only have 45 minutes to lay down all your scarabs then take on the Great Pharaoh himself in Khufu's ultimate challenge. Race around the board to collect treasures, and face the challenges in each of the four Chambers of the Great Pyramid, where fortunes are won and lost at the roll of the dice. With interactive game play, random selection that ensures a different game every time, and awesome atmospheric digital surround sound and picture, this speedy, spooky, spectacular DVD board game promises hours of fun and laughter for players 12 years and over. So come on in and match wits with your host, the fiendish pharaoh Khufu. He really wants you to win! Or does he...?? ",//cf.geekdo-images.com/images/pic293463.jpg,6,45,0,3,45,AtmosFear: Khufu – The Mummy,45,//cf.geekdo-images.com/images/pic293463_t.jpg,2006,NA,"Ancient,Horror,Party Game",NA,(Uncredited),NA,DVD Board Games,"Betting/Wagering,Dice Rolling,Roll / Spin and Move","A Couple of Cowboys,Vivid Games",5.76047,86 27298,"Owner's Choice is an economic game in which the players must look to manipulate the stocks of four companies by trying to buy low and sell high. The players that own the most stock in a company assume the role of the President, with other players assuming the role of investors. Owners have greater control over the fortunes of their companies' stock and they can make great profits but can also lose big as well. Importantly the Owner of a company can sell it for the market price at game end, whereas Investors can only make money by earning dividends, which are far less than the company price. As the game unfolds the players must decide how best to make money and potentially undermine some companies to reduce the fortunes of their competition. The game's length is dictated by a pawn that moves around the board, which is a square similar to Monopoly. The players have some control over how many spaces the pawn can move in each turn, and the kind of space it lands on allows for a variety of things to happen. Once the pawn reaches the Goal square it is time for Owners to sell their companies and Investors to cash in their stocks for dividends. The player with the most money wins the game. ",//cf.geekdo-images.com/images/pic195820.jpg,5,45,10,2,45,Owner's Choice,45,//cf.geekdo-images.com/images/pic195820_t.jpg,2006,"Gou Ikeda,Hiroyuki Imahori,Yosuke Yamaguchi",Economic,NA,Yasutaka Ikeda,NA,NA,"Dice Rolling,Stock Holding","Game Republic, Inc.,Z-Man Games",6.18909,574 27306,"Nürnberg 2007 release for 2-5 players aged 10 and above. Contents: 86 swamp tiles, 42 buildings, 42 building cards, 20 treasure tiles, 5 gondolas, 4 builders, 1 board, 1 rules booklet. The players use cards to construct buildings in Venice, which is one way of advancing their respective gondolas. In addition, players collect treasure tiles if they place a building in a district adjacent to their gondola, and drain swamps to collect swamp tiles. Swamp and treasure tiles can also be used to advance a player's gondola. At the end of the game, the player whose gondola has moved the farthest, wins. Online Play BrettspielWelt (real-time) ",//cf.geekdo-images.com/images/pic174975.jpg,5,60,10,2,45,Venedig,60,//cf.geekdo-images.com/images/pic174975_t.jpg,2007,Oliver Freudenreich,City Building,NA,Klaus-Jürgen Wrede,NA,Cities: Venice,"Card Drafting,Hand Management",AMIGO Spiel + Freizeit GmbH,6.27642,324 27356,"London, 1901. At the world famous Portobello Market, the goal in the morning is to secure the best places to build stalls. Try to place your stalls in the most lucrative manner, cut off your opponents, and grab the most profitable alleys for yourself. You can build only where the Bobby stands—but a little cash will make the Bobby stand where you want him to! East India Railway was the prototype title for this game, and it became Portobello Market when published by Schmidt. ",//cf.geekdo-images.com/images/pic201947.jpg,4,35,8,2,35,Portobello Market,35,//cf.geekdo-images.com/images/pic201947_t.jpg,2007,"Michael Menzel,Christof Tisch",Abstract Strategy,NA,Thomas Odenhoven,NA,"Admin: Better Description Needed!,Cities: London,Country: England","Area Control / Area Influence,Area Movement","Lautapelit.fi,Playroom Entertainment,Schmidt Spiele",6.40476,2214 27363,"The active player each turn draws cards from the deck equal to the number of players but does not look at these cards. He then turns one card face-up and gives it to one of the players, including himself; he repeats this process until each player has received exactly one card. Each card includes a number from 0 to 5—the lower the better—and might also have an action or victory points! Each time a player receives a card, he checks to see whether his total equals 13 or more. If it does, each other player receives VPs from his own cards. The unlucky player with the total of 13 or more discards all his cards. Possible actions on the cards include veto cards (in order to say no to a card in the future), 13 --> 18 (raising your bust total to 18), lose your last card, and receive 1 or 2 VPs immediately. The German title of the game translates into English as 'That takes the biscuit'. ",//cf.geekdo-images.com/images/pic918915.jpg,5,30,8,2,30,Danger 13,30,//cf.geekdo-images.com/images/pic918915_t.jpg,2007,Sebastian Lohfert,Card Game,NA,Rüdiger Dorn,NA,Ravensburger Kartenspiele,NA,Ravensburger Spieleverlag GmbH,6.06817,186 27364,"The general theme and mechanics of Caylus Magna Carta are similar to the Caylus board game. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of cards, money, worker pawns, resource markers, the provost, and castle building stones. Each player has a set of identical cards, which are shuffled and used as a face-down draw deck. Players start with an opening random draw of cards, and on his turn a player can either: extend the road by building a new building pay 1 to draw a new building card pay 1 to discard his hand and draw a fresh hand (with the discard deck being shuffled for a new draw deck once the draw deck is exhausted) pay 1 to place a worker on one of the existing building cards build one of the common prestige building cards (some of which are placed at the beginning of the game as part of the setup) or pass Once everyone has passed, the cards are resolved up to the provost (which can be moved in passing order by paying money). Ownership of the non-common buildings is shown by the card color. When a worker is placed on a card, the owner earns either resources or money as a reward instead of victory points. Players may also choose to help build the castle. Starting with the first player to have passed, players can pay resources to obtain castle stones. The stones are worth three different values (2-4 points). Players collect the most valuable ones first. In addition, the player who collects the most building stones each round is rewarded with a gold resource marker. From round to round, 1st player privileges rotate to the left, and the provost starts two cards further down the path from the castle. The winner of the game is the player who has accumulated the most victory points once the game end has been triggered the turn the castle is finished. Victory points are awarded for castle stones, cards built, and resources and money in hand at the end of the game. ",//cf.geekdo-images.com/images/pic339842.jpg,4,75,10,2,45,Caylus Magna Carta,75,//cf.geekdo-images.com/images/pic339842_t.jpg,2007,Arnaud Demaegd,"Card Game,City Building,Economic,Medieval",NA,William Attia,"Caylus Magna Carta: The Favors,Caylus Magna Carta: The Library,Ystari Box","Caylus,Ystari originals","Hand Management,Worker Placement","Esdevium,HUCH! & friends,Korea Boardgames co., Ltd.,Lautapelit.fi,Quined White Goblin Games,Rio Grande Games,Ystari Games",6.97283,4404 27373,"This is game about the French Revolution. Every player leads one of the 4 Groups of the "Konvent", the Parliament of this time. The game works in rounds. In every round the players send their 6 Group-Members to different places on the gameboard where they either earn recognition or can vote about what happens to other members. For example there is a "Revolution-Tribunal". The members there (max. 4) vote on other members who are accused. A negative vote can bring the accused Group-Member a visit to the guillotine! There are other places with different functions and every player can negotiate an agreement with others. But...no one has to do, what he promised during those negotiations. Treachery everywhere (at the right time of course!) is a main thing in this game. The winner is the player who holds the most living group-members after a maximum of 10 rounds. ",//cf.geekdo-images.com/images/pic1296867.jpg,4,90,10,2,90,Guillotine,90,//cf.geekdo-images.com/images/pic1296867_t.jpg,1987,(Uncredited),"Bluffing,Negotiation,Political",NA,Philippe Hernandez,NA,NA,"Partnerships,Simulation,Voting",Avril & Floréal,6.40625,56 27380,"Description with permission from www.boardgamenews.com- "Europe, about 400 CE. Harsh customs rule the day. Five courageous tribes have set out to conquer new lands: the Huns, the Langobardens, the Goths, the Anglo Saxons, and the Vandals. As you seek new settlement areas for your tribe, you'll strengthen it by enlarging clans, establishing or conquering new countries, and building a powerful sea presence. Whoever scores the most points will stand far ahead of others on the tribe leader path and win the game. Origo is a family game for 2-5 players from ages 10 and up, in which luck and tactics are mixed well. Depending on the number of players, the game duration is 30-90 minutes. The flow of the game is driven by cards on the one hand (expanding, attacking) and by the movement of figures on the boards on the other (hiking, sailing). The player whose turn it is carries out the following actions in any sequence: expanding, attacking, hiking, sailing. Whoever occupies the final field in a country founds that country and receives points. There are further points in three large tribe evaluations during the game for the largest tribes, control of the seas, and control of the countries. Contents: gameboard, scoreboard, 5 tribe leaders, 188 tribe shields (in five colors), 12 foundation stones, 1 action stone, 2 short rule sets, instructions." The game is, in many aspects, very similar to Captain Future Home Page: http://kramer-spiele.privat.t-online.de/neuerscheinungen/origo.htm (German) ",//cf.geekdo-images.com/images/pic1278255.jpg,5,60,10,2,60,Origo,60,//cf.geekdo-images.com/images/pic1278255_t.jpg,2007,Daniel Reeve,"Ancient,Territory Building",NA,Wolfgang Kramer,NA,NA,"Area Control / Area Influence,Card Drafting,Route/Network Building",Parker Spiele,6.01844,352 27385,"It's a contest of cubes and numbers! Define a recipe of 1-5 cubes and you're awarded 2 cubes (according to the square where you define it) and you're awarded 1-10 VP (according to your choice of the numbers 1-10 that remain). Henceforth anyone who duplicates that recipe gets the same 2 cubes and the same VP while paying you 1 cube from your recipe -- but you can never duplicate your own recipe. Except for the 1 cube paid to the originator of the recipe, cubes used making recipes are out of the game, and the game ends when there are only two colors left in the general supply. That's the basic scramble for points, plus an end-game bonus for the player who had the most success getting his secret cube color out of the game. Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic178973.jpg,5,50,10,2,50,Alchemist,50,//cf.geekdo-images.com/images/pic178973_t.jpg,2007,Volkan Baga,"Economic,Medieval",NA,Carlo A. Rossi,"Alchemist: All for One, Two for All,Mayfair Games Limited Edition Promo Expansion Set #5",NA,"Area Control / Area Influence,Set Collection","AMIGO Spiel + Freizeit GmbH,Mayfair Games",6.27829,1221 27387,"From the Amigo website: Play a card and draw a card—it's that simple. Whoever has at most five points in her hand can call "Bungee" and has...almost won. In the end, though, the winner is the player with the fewest points. ",//cf.geekdo-images.com/images/pic566624.jpg,5,30,8,2,30,Bungee,30,//cf.geekdo-images.com/images/pic566624_t.jpg,2007,Haim Shafir,Card Game,NA,Haim Shafir,NA,NA,Hand Management,"AMIGO Spiel + Freizeit GmbH,Shafir Games (המשחקים של חיים שפיר)",5.47556,90 27389,"Smart Ass the board game is the ultimate fun trivia game for 2 to 12 players, where everybody plays every turn, the game doesn't labor on for hours, and even if you are a "Dumb Ass", you can win! Smart Ass is an all play game. With every question asked, every player can yell out the answer at any time and as soon as they think they know the answer. There are four question categories: Who am I? Where am I? What am I? and Hard Ass! The 500 questions are formulated into lots of clues. The clues get easy as the question is being read out, but don't wait too long to answer, as the first person to yell out the right answer, wins the round and moves closer to the Smart Ass. If you yell out the wrong answer, then you are out of that round and have to wait 'till the next question is asked. Beware of the "Dumb Ass" and "Kick Ass" squares, as penalty awaits! The first person to land on the donkey's butt is declared the "Smart Ass". Smart Ass was created by Rob Elliott, the long time host of Australian Channel Seven's "Wheel of Fortune". So come and enjoy the real Aussie flavor of this inclusive and fun, but still competitive game ",//cf.geekdo-images.com/images/pic177331.jpg,8,30,12,2,30,Smart Ass,30,//cf.geekdo-images.com/images/pic177331_t.jpg,2006,NA,"Humor,Party Game,Trivia",NA,Rob Elliot,Smart Ass Travel edition,Animals: Donkeys,"Dice Rolling,Roll / Spin and Move",University Games,5.36637,744 27408,"The Dragonball Ball Z CCG was created by Score and had a good number of expansions or sets before finally dying. All players start the game with a character from the series, called the main personality. Each main personality character usually has three levels, to a maximum of five. Throughout the game, the main personality can get stronger via gaining anger, replacing the previous version played. Decks are divided into seven different styles: Blue, Red, Orange, Black, Saiyan, Namekian and Free-Style. Each style focuses on a different aspect of combat. For instance, the Red style focuses on gaining anger, while the Namekian style focuses on life and energy. If a player uses nothing but one color or style in his or her deck, the player would be able to declare a Tokui-waza at the start of the game, allowing various benefits, such as certain cards allowing additional powers, as stated in the card's text box. Later expansions allowed you to play Mastery cards that allowed abilities that always stayed in play. Sensei cards were also eventually introduced, allowing for sideboards to cater against one's opponent. There are three ways to win the game. First is to reduce your opponent's deck to zero cards. Second is to win via having the most powerful personality, via gaining anger. This win condition may sometimes be not available, depending on who one's main personality is. Third is to play or capture, all seven Dragon Balls. Again, this win condition may sometimes be unavailable, depending on how decks are constructed. The bulk of the Dragon Ball Z CCG focuses on combat. Players alternate as attacker and defender. Attacks are divided into physical and energy attacks. Physical attacks reduce the opponent's power levels, eventually dealing life damage. Energy attacks deal damage directly, but usually costs two power levels to perform. Players must strike a balance between offense and defense, as cards are discarded from one's deck upon taking damage, making it possible for a certain card to be discarded from play, even before being used. The game was criticized to be highly random and greatly dependent on having better cards than one's opponent, as opposed to simply being the better player. Nonetheless, the tournament scene was quite popular during the game's existence, and the secondary market remains strong even after the game has died out. ",//cf.geekdo-images.com/images/pic240992.jpg,2,20,8,2,20,Dragon Ball Z CCG,20,//cf.geekdo-images.com/images/pic240992_t.jpg,2000,NA,"Card Game,Collectible Components",NA,James M. Ward,NA,"Anime & Manga,CCGs (Collectible Card Games),Dragon Ball","Set Collection,Trading",Score Entertainment,5.68086,81 27451,"New edition of the well known party game Activity where you have to describe words verbal, pantomimic or by drawing. This edition comes with 2500 new ideas. The board has been redesigned and the rules slightly changed. Now you can choose from three different card stacks which allow you to move 3, 4 or 5. Your opponent has to go back one space when you reach the same field. ",//cf.geekdo-images.com/images/pic397342.jpg,16,60,12,3,60,Activity 2,60,//cf.geekdo-images.com/images/pic397342_t.jpg,2002,NA,Party Game,NA,"Ulrike Catty,Paul Catty,Hans Führer",NA,Activity,"Acting,Co-operative Play",Piatnik,6.30079,253 27463,"Galactic Emperor is a fast paced empire-building game of exploration, conflict, and struggle for dominance. The last Galactic Emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you’re one of the Planetary Dukes who wants to fill it. Each player controls a space sector with a home planet, and for a time, shares the power of the galactic throne. During the fight for control, the central Omega Sun is heading toward collapse… a cataclysm that will only accelerate the chaos! The game plays over several rounds, and within each round, the roles players choose determine what happens next. There are 7 different types of roles: Explorer, Steward, Merchant, Engineer, Warlord, Regent, and Scientist. All players get a turn to act during each role. Players discover planets, gain resources, build ships, and attack space fleets in a desperate effort to grind foes into cosmic dust! The player with the most victory points at the end of the game wins, becoming the ultimate Galactic Emperor! Designer: Adam West Contents: Board and rules 1 Full Color Galaxy Board 1 Rule Booklet Ships (74 plastic ships) 48 Small sized Fighters 24 Medium sized Cruisers 12 Huge sized Dreadnoughts Resource Cubes (94 wooden cubes) 40 Food Resource Cubes (green) 36 Metal Resource Cubes (blue) 18 Energy Resource Cubes (yellow) Hexagon Tiles 38 Sector Tiles Counters 6 Home Starbase Tokens 66 Colorful Empire Tokens 66 Victory Chits (value 1, 3, 5 - dark blue) 70 Galactic Marks Chits (value 1, 5 - silver & gold) Cards 1 Direction Card 1 Throne Card 6 Ship Reference Cards 6 Storage Facility Cards 7 Unique Role Cards (Merchant, etc.) 12 Technology Cards (Robotics, etc.) ",//cf.geekdo-images.com/images/pic252954.jpg,6,90,12,3,90,Galactic Emperor,90,//cf.geekdo-images.com/images/pic252954_t.jpg,2008,NA,"Civilization,Science Fiction,Space Exploration",NA,Adam West,NA,4X games,"Dice Rolling,Modular Board,Tile Placement,Variable Phase Order",CrossCut Games,6.64533,1341 27490,"In Bloom, gardeners strive to gather various flowers to make beautiful bouquets. The challenge is that each gardener can only afford the space to plant one type of flower. Of course, a gardener could just take what he needs from his neighbors' flowers. Naturally, that means that he must jealously guard his own fields, as well. Each gardener has an animal, and the two of them defend their garden's fields from unwelcome harvests. Each player has nine field tiles, each three parcels by three parcels in size. Each parcel can be cultivated with its matching flower, or simply plowed instead. Players harvest flowers by covering them on theirs or others parcels with their own field tiles, which are placed partially overlapping the existing field tiles. A winner of the 2006 Concours International de Créateurs de Jeux de Société (as La Bonne Soupe). ",//cf.geekdo-images.com/images/pic358799.jpg,5,60,8,2,60,Bloom,60,//cf.geekdo-images.com/images/pic358799_t.jpg,2008,Alexandre Roche,"Abstract Strategy,Farming",NA,"Laurent Escoffier,David Franck",NA,Flowers,"Set Collection,Tile Placement",Quined White Goblin Games,6.50658,219 27495,"Discover the magical world of Eric Carle through The Very Hungry Caterpillar Card Game! Players of all ages will enjoy this intriguing game (all while learning the days of the week!) which follows the caterpillar as he eats his way through fruits and party foods and , just like in the book , turns into a beautiful butterfly! Children practice their fine motor, counting and color recognition skills as their caterpillar game pieces eat their way across the board Perfect for preschoolers, their parents and teachers' Includes: 54 Very Hungry Caterpillar Cards Instructions ",//cf.geekdo-images.com/images/pic177198.jpg,4,10,3,2,10,The Very Hungry Caterpillar Card Game,10,//cf.geekdo-images.com/images/pic177198_t.jpg,2006,Eric Carle,"Animals,Card Game,Children's Game,Novel-based",NA,(Uncredited),NA,"Admin: Better Description Needed!,Animals: Butterflies",Pattern Building,"Paul Lamond Games Ltd,University Games",3.63725,51 27532,"In Vineta, 2 to 6 players take on the roles of angry Norse Gods, seeking to sink the city of Vineta beneath a succession of pounding waves. However, each player is secretly assigned one of nine city districts to protect. Likewise, each player secretly protects one color of houses. By use of cards, players send waves against districts, joining together to sink them and moving houses in and out of threatened districts. At the end of each round, the district that has the most waves played against it — along with any houses in that district — are removed. After eight rounds of play, only one district (and any houses it contains) will remain. Players score for houses claimed during the game, and bonuses are given to whoever was secretly protecting the remaining district and its remaining houses, if any. ",//cf.geekdo-images.com/images/pic295534.jpg,6,45,10,2,45,Vineta,45,//cf.geekdo-images.com/images/pic295534_t.jpg,2008,"Martin Hoffmann,Tomasz Larek,Claus Stephan","Bluffing,Fantasy",NA,"Mauricio V. Gibrin,Mauricio Miyaji,Fabiano Onça",NA,Immortal Eyes Games Collection,Simultaneous Action Selection,"Immortal Eyes Games,Trefl,Winning Moves Games (USA)",6.2486,898 27574,"In Island Fortress, you play a master builder chosen by Governor Cortland Hansen to help construct the mighty Fort Aldenford using the penal colony on Alcott Island. Your goal is to become the most distinguished architect with the help of your Taskmaster, Workers, and the Governor himself! In the game, all players use identical decks of five Role Cards to plot their actions such as purchasing workers, building the wall, collecting money from the treasury, and more. In addition to scoring points for having built the majority of blocks on each row of the fortress wall, players can also gain various bonuses for completing favors for the Governor by building the walls in specific ways, following the Governor's preferred patterns. Island Fortress, formerly known as Huang Di and sporting a Great Wall of China theme, won the first ever ProtoSlam competition held by Cambridge Games Factory in August 2006 and is the first published game by designer Bryan Johnson. ",//cf.geekdo-images.com/images/pic1342730.jpg,4,90,13,2,90,Island Fortress,90,//cf.geekdo-images.com/images/pic1342730_t.jpg,2013,"Cody Jones,Dann May",Card Game,NA,Bryan Johnson,"Island Fortress Promo Cards,Island Fortress: 5-6 Player Expansion","Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Auction/Bidding,Pattern Building","Frost Forge Games,Game Salute",6.64313,211 27588,"In Zooloretto, each player uses small, large, wild, and exotic animals and their young to try to attract as many visitors as possible to their zoo – but be careful! The zoo must be carefully planned as before you know it, you might have too many animals and no more room for them. That brings minus points! Luckily, your zoo can expand. A zoo of a family game in which less is sometimes more... Can be combined with Aquaretto Zooloretto Mini ",//cf.geekdo-images.com/images/pic187388.jpg,5,45,8,2,45,Zooloretto,45,//cf.geekdo-images.com/images/pic187388_t.jpg,2007,"Design/Main,Annemarie van Lierop,Marianne Riem,Michael Schacht",Animals,NA,Michael Schacht,"20 Jahre Darmstadt Spielt,Brettspiel Adventskalender 2015,Brettspiel Adventskalender 2016,Stadt Land Spielt Limitierte Sonderdrucke 2013,Zooloretto Boss,Zooloretto Exotic,Zooloretto XXL,Zooloretto: Big Boss,Zooloretto: Building Sites,Zooloretto: Catta,Zooloretto: Chameleon,Zooloretto: Christmas Gift,Zooloretto: Christmas Tree,Zooloretto: Familiarisation Area,Zooloretto: Five Extra Enclosures,Zooloretto: Glücksschwein,Zooloretto: Goodie-Box,Zooloretto: Grizzly,Zooloretto: Iberian Lynx,Zooloretto: Job Boards,Zooloretto: King K.,Zooloretto: Kiwi,Zooloretto: Langer Ludwig,Zooloretto: Octopus,Zooloretto: Polar Bear,Zooloretto: Rio Grande Games Expansion Pack #1,Zooloretto: Rio Grande Games Expansion Pack #2,Zooloretto: Skunk,Zooloretto: Tapir,Zooloretto: The Gorilla,Zooloretto: The Petting Zoo,Zooloretto: The Reindeer,Zooloretto: The Savings Book,Zooloretto: Three Additional Buildings,Zooloretto: Three Extra Enclosures","Animals: Apes / Monkeys,Animals: Camels,Animals: Elephants,Animals: Kangaroos,Animals: Pandas,Animals: Zebras,Coloretto Series","Set Collection,Tile Placement","ABACUSSPIELE,999 Games,Filosofia Éditions,G3,Hobby World,Korea Boardgames co., Ltd.,Lautapelit.fi,Playgo Ltd (Hong Kong),Rio Grande Games,SpinBottle Games,Swan Panasia Co., Ltd.,Z-Man Games",6.87856,11699 27608,"Sharpen your pencils - and your intuition - for this quick playing "think-in-sync" party game. Draw a category card and in 45 seconds, list as many related words that come to mind. When the timer runs out, roll the die - if it lands on HIT, pick a word that you think everyone wrote; if it lands on MISS, pick one that only you wrote. Choose wisely and score big points. The player with the highest score wins. Hit or Miss - the cant MISS game that will turn your next party into a HIT! 2007 Mensa Select ",//cf.geekdo-images.com/images/pic183063.jpg,8,30,10,3,30,Hit or Miss,30,//cf.geekdo-images.com/images/pic183063_t.jpg,2006,Tim Weiffenbach,"Party Game,Word Game",NA,"Garrett J. Donner,Brian S. Spence,Michael S. Steer",NA,Mensa Select,NA,Gamewright,6.2734,141 27609,"From the Publisher: A Superhero themed math based standalone card game for ages 8 and up. Villains lurk in the streets of Infinity City and the only hope is the Numbers League. Assemble your team of Superheroes, use the sum of their incredible powers and ingenious devices to capture as many villains as you can. Numbers League - Adventures in Addiplication is a stand alone superhero themed card game where your basic math skills can save the day. The more you play the sharper these skills will become until no villain is safe from your numerical onslaught. Included in the box are 24 double-sided Villain cards (different values on each side), 21 Device cards, 75 Superhero body part cards (25 heads, 25 chests, and 25 legs), four note pads and a 16-page full-color rules booklet with instructions in English, German, French, and Spanish. Note The current printing comes in a much smaller box, omitting the note pads and replacing the rule book with an English-only full-color trifold. ",//cf.geekdo-images.com/images/pic179904.jpg,4,30,8,2,30,Numbers League: Adventures in Addiplication,30,//cf.geekdo-images.com/images/pic179904_t.jpg,2007,"Ben Crenshaw,Chris Pallace","Card Game,Children's Game,Comic Book / Strip,Educational,Math",NA,"Ben Crenshaw,Chris Pallace","Numbers League: Critters Expansion,Numbers League: Dinosaurs Expansion,Numbers League: Infinity Level Expansion Deck",Superheroes,Set Collection,"Bent Castle Workshops,Productief BV",6.09857,223 27613,You have to crack the safe codes by throwing dice to earn victory points. Each safe card is worth 2 through 5 points. The player with the most points at the end of the game wins. When it is your turn you throw all 5 dice. You have to put at least one dice aside. The pips of this dice tell you on which number you can put a marker on one of the three revealed safe cards. Now you have to decide to stop or go on. If you go on you throw the remaining dice and have to put at least another dice aside and so a counter on a safe card. If you stop you can take a safe card on which all code numbers are covered by markers. If you throw only pits that are not on a revealed safe card your turn ends immediately and you get no safe card. Re-themed by: IGOR: The Monster Making Game ,//cf.geekdo-images.com/images/pic179534.jpg,6,30,8,1,30,Code Cracker,30,//cf.geekdo-images.com/images/pic179534_t.jpg,2007,Celia Johnson,Dice,NA,Reiner Knizia,NA,Ravensburger Würfelspiele series,"Dice Rolling,Press Your Luck","R&R Games,Ravensburger Spieleverlag GmbH",6.00303,155 27624,"The main difference between this edition and the regular edition of Pictionary is the "Challenge Die". The Challenge Die may be used at the start of your turn to change the way you must draw. These special dice components can make you: - Draw 2 pictures in less than 1 minute. - Draw with your eyes closed. - Draw a picture using only one line (don't lift your pencil). - Draw with your 'off hand' (righties use their left hand, and vice versa). - Play with the regular rules A nice change of pace for those who like this classic drawing game. ",//cf.geekdo-images.com/images/pic208480.jpg,16,90,12,3,90,Pictionary: 15th Anniversary,90,//cf.geekdo-images.com/images/pic208480_t.jpg,2000,NA,Party Game,NA,(Uncredited),NA,Pictionary,"Line Drawing,Partnerships,Roll / Spin and Move",Hasbro,6.14078,103 27626,"There are two main differences between this edition and the regular edition of Pictionary: the "Challenge die" and "Fun phrase" cards. The Challenge die is rolled at the start of each turn to change the way players must draw. The possible challenges are: - Draw 2 pictures in less than 1 minute. - Draw with your eyes closed. - Draw a picture using only one line (you cannot lift your pencil). - Draw with your 'off hand' (righties use their left hand, and vice versa). - Play with the regular rules The Fun phrase cards have common phrases on them, but are more challenging to draw. On any turn, the Picturist (the person drawing) may choose to play one of the Fun Phrase cards instead of the regular cards. If the team guesses correctly, they may add two points to their next roll of the standard die. A nice change of pace for those who like this classic drawing game. ",//cf.geekdo-images.com/images/pic282544.jpg,16,90,12,3,90,Pictionary: 20th Anniversary,90,//cf.geekdo-images.com/images/pic282544_t.jpg,2005,NA,Party Game,NA,(Uncredited),NA,Pictionary,"Line Drawing,Partnerships,Roll / Spin and Move",Hasbro,6.07308,91 27627,"Theme: Talisman is an adventure board game set in a high fantasy medieval world. Players have 14 characters to choose from all based on role playing archetypes, such as heroes, wizards, villains, thieves, monsters, etc. The game makes players feel they are traveling the world to find equipment, weapons, ancient relics, and companions that will help them on their quest to acquire the Crown of Command. Along the way they visit various locales in the worlds, battle each other and fantastic creatures to make their way to the top. Goal: Each player is trying to move from the outer world and ultimately to the inner world. Players wander the outer, middle, and inner worlds trying to acquire equipment, weapons, and companions. They will also improve statistics with equipment, companions, and encounters and battles with fantasy creatures and each other. Once they complete a Talisman quest, players will enter the inner world and face its challenges to finally reach the Portal of Power to claim the Crown of Command. Then the other players must race to stop this player before he eventually kills them all with the Command spell. Gameplay: To begin, players select a character card from among the 14 provided. Characters have basic statistics to start. These are Life [hit points], Strength [physical prowess], and Craft [Magic and Intelligence]. Some characters are naturally more gifted in combat and others in magic, while others are mix of the two. Additionally characters are often differentiated with unique abilities, starting equipment, and starting spells. This all makes the players actually feel different during play. In addition items and companions players acquire during play also add to statistics, increasing Strength, Craft, Life or adding new abilities, etc. Actual game play is relatively simple, making the game easy to pick up with novices. On a player's turn they throw a die for movement. Player then chooses which direction, left or right, or if meeting qualifications may be able to move from outer to middle world, or middle to inner world. Once on space, player follows instructions on space, or encounters face up cards already in space, or other player if in space. Most spaces have a player draw a number of cards to encounter. These can be creatures, companions, weapons, equipment, treasure, or relics. Players must fight creatures and win before acquiring any other items or companions. If another player is in the space, players may attack with either Craft or Strength but are not required to do so. The defender defends with same statistic attacked with. If the defender loses, he loses a life and an item or companion of attackers choice. If the attacker loses, he loses a life. Players start in the outer world, and build up their character's statistics and items to try and move to the middle world. There are two ways to move up to the middle world, one requiring a test of strength and the other a boat man's ride for a price. Once in the middle world, play proceeds in the same manner, but the challenge generally is increased with more threats such as the desert and temple. However, there is more potential for encounters and items as most spaces now draw more than one card. In the middle world, players may also acquire a Talisman quest, that once completed, will grant them a Talisman. The Talisman is required to unlock the Crown of Command and pass through the Portal of Power in the Inner World. Once players have a Talisman and have enough Strength or Craft to enter the Portal of Power, they will try to enter the Inner World. There they must face and survive the guardians there, like the Vampire's Tower and Werewolf before claiming the Crown of Command. Once a player claims the Crown of Command, they can cast the Command Spell, automatically forcing a player to lose a life. It then becomes a race for the Crown as the other players try to take the player with the Crown down before he finishes them all off. Revised using: Talisman Upgrade Pack ",//cf.geekdo-images.com/images/pic332870.jpg,6,90,13,2,90,Talisman (Revised 4th Edition),90,//cf.geekdo-images.com/images/pic332870_t.jpg,2007,"Massimiliano Bertolini,Ralph Horsley,Jeremy McHugh,WiL Springer,Sean Turtle","Adventure,Exploration,Fantasy,Fighting",NA,"John Goodenough,Robert Harris","Talisman (4th Edition): Arena,Talisman (4th Edition): Optional Characters,Talisman (4th Edition): Rod of Ruin,Talisman (Revised 4th Edition): Crown of Command,Talisman (Revised 4th Edition): Danse Macabre,Talisman (Revised 4th Edition): Doppelganger,Talisman (Revised 4th Edition): Instructor,Talisman (Revised 4th Edition): Mephisto #48 Promo Characters,Talisman (Revised 4th Edition): The Blood Moon Expansion,Talisman (Revised 4th Edition): The Cataclysm Expansion,Talisman (Revised 4th Edition): The City Expansion,Talisman (Revised 4th Edition): The Deep Realms Expansion,Talisman (Revised 4th Edition): The Dragon Expansion,Talisman (Revised 4th Edition): The Dungeon Expansion,Talisman (Revised 4th Edition): The Firelands Expansion,Talisman (Revised 4th Edition): The Frostmarch Expansion,Talisman (Revised 4th Edition): The Harbinger Expansion,Talisman (Revised 4th Edition): The Highland Expansion,Talisman (Revised 4th Edition): The Nether Realm Expansion,Talisman (Revised 4th Edition): The Reaper Expansion,Talisman (Revised 4th Edition): The Sacred Pool Expansion,Talisman (Revised 4th Edition): The Woodland Expansion",Talisman,"Dice Rolling,Role Playing,Roll / Spin and Move,Variable Player Powers","Black Industries,Delta Vision Publishing,Devir,Edge Entertainment,Fantasy Flight Games,Galakta,Game Harbor,Games Workshop Ltd.,Giochi Uniti,Heidelberger Spieleverlag,Hobby Japan,Monkey Time,Nexus,Pegasus Spiele,Smart Ltd",6.5747,9422 27658,"Similar to the "Battle Of Macragge" set for Warhammer , the Battle for Skull Pass is an introductory set for Warhammer Fantasy Battles, but it is a stand alone game, with Dwarf and Goblins. It comes with dice, templates, measuring sticks, 2 armies, scenery, a pocket rulebook, and a Scenario book. From the Games Workshop online store: "Re-enact the infamous Battle for Skull Pass, where resolute Dwarfs and sneaky Night Goblins clash for the possession of ancient mines. This boxed game Contains two complete armies - Goblins and Dwarfs - and several introductory scenarios, allowing you to start playing straight away. The starter booklet provides an excellent entry-point into the world of fantasy battles. New players will find easy to follow examples for all the main parts of the Warhammer game, as well as profiles for all the models in the box. The 144-page pocket-sized rulebook is a useful resource for all hobbyists. All the information you need to play the game is right here. This boxed game contains over 100 Citadel Miniatures, a pocket-sized rulebook, starter booklet, dice, templates and scenery." Reimplements Warhammer (7th Edition) ",//cf.geekdo-images.com/images/pic221702.jpg,2,120,0,2,120,Warhammer Fantasy Battle: Battle For Skull Pass,120,//cf.geekdo-images.com/images/pic221702_t.jpg,2006,NA,"Fantasy,Fighting,Miniatures,Wargame",NA,Alessio Cavatore,NA,Warhammer Fantasy Wargames,"Dice Rolling,Variable Player Powers",Games Workshop Ltd.,6.70875,379 27668,"Each player controls a small Indian tribe, made up of Hunters, Maidens, Warriors and Chiefs. The Indians want to claim as much booty as possible. So the Hunter, for example, keeps an eye out for buffalo, while the Maiden collects necklaces etc. Players take turns revealing one of the prairie cards in the middle of the table and players may play a hand card that can claim booty placing it as quickly as possible onto the Pow-Wow board. If nobody chooses to play a hand card, then players continue to take turns revealing prairie cards until someone chooses to play a hand card, interrupting the revealing of prairie cards. If the player plays a correct card he may claim a booty. If a player plays a hand card with which he could not have claimed any booty, then he must give up the top two cards in his victory pile. After the last prairie card has been revealed, all players have one last chance to try and claim booty. Thereafter, the game is over. Each player counts the cards in his victory pile. The player with the most cards wins. ",//cf.geekdo-images.com/images/pic191797.jpg,5,20,8,2,20,Apache,20,//cf.geekdo-images.com/images/pic191797_t.jpg,2007,Studio Mattigatti,Card Game,NA,Stefan Dorra,NA,NA,Card Drafting,ABACUSSPIELE,4.84719,89 27674,"Challengers will outwit, out score and out match opponents to be crowned champion of this spicy new strategy game. The object of the game is to acquire points by getting rid of all your unique triangular (tortilla chip!) cards while blocking opponents from doing the same. Each player is dealt six cards, and a card from the deck is flipped to create a playfield. Opponents place their three-sided cards in the playfield by matching colors. There are three segments on a card, which may include colors, actions, or an unmatchable Black X. Action cards including “Skip Next”, “Opponent Draws Three”, and “Go Again." If you cannot play, you draw a card; if you match 2 or 3 sides of your card the other players draw 1 or 2 cards. The field is Closed when no plays are possible. The player Closing then deals a card to each opponent and starts a new playfield. The first player to discard all cards is awarded one point per card remaining in their opponents' hands. First player to 20 points wins. ",//cf.geekdo-images.com/images/pic187036.jpg,6,20,8,2,20,Nacho Loco,20,//cf.geekdo-images.com/images/pic187036_t.jpg,2007,NA,Card Game,NA,"Hiram Johnson,Todd Kurtzer",NA,NA,Tile Placement,Buffalo Games,5.55542,166 27680,"1936 Guerra Civil (1936 civil war) is a card game in which each player plays one of the sides in the conflict, either the Republic or the Nationalists. A player must design his deck from the cards available for his side (a pool of over one hundred), with a minimum selection of 36 of them. Besides the cards belonging to one of the two sides, there are cards representing political and military objectives, for which the sides fight. Each objective gives victory points to the player who wins them. Victory can be achieved by military victory points, by political victory points, by a combination of the two of them or by the demoralization of the enemy. The game is for two players, although some possible variants for four players are also provided. There are different types of cards: objectives (political or military), characters, military units and management cards. Each side is made up of factions (ten factions for the Republic and eight factions for the Nationalists). A side may also benefit from having appointed a leader if certain conditions are met. All cards have images from public Spanish archives and contain detailed historical information. (A note on the language barrier: it's not as big as it seems. If your first language is French, Italian or Portuguese most game terms will be either the same or very similar. Even with English there are many easily understandable text parts. Additionally, all game text and rules are available to download in French and English from the game's website). Game components: 252 unique cards 4 game boards (one for each side, one for managing military objectives and one for managing political objectives) 24 small markers to be used on the boards 1 rulebook 36 pages long, plus two additional double-side reference sheets The game was slowly developed between 2000 and 2006 and it was finally self-published by the author himself through Ediciones Rotura as a limited and numbered edition of 1936 copies, being released in Madrid on December 29, 2006. The game entered the BGG ranking on July 18th 2007 (anniversary of the outbreak of the war). A small expansion ('Guernica') was released in September 2009 through Spanish magazine ALEA (#33). Several Print&Play expansions have been released since October 2009 linked to the game reaching certain milestones: number of fans in Facebook, number of distributed games, presence during gaming events. ",//cf.geekdo-images.com/images/pic288604.jpg,2,90,12,2,45,1936: Guerra Civil,90,//cf.geekdo-images.com/images/pic288604_t.jpg,2006,NA,"Card Game,Civil War,Political,Wargame",NA,Arturo Garcia,Gernika,"Country: Spain,Spanish Civil War","Card Drafting,Hand Management,Simulation",Ediciones Rotura,7.67376,274 27682,"This edition is out of print as of September 2008 and has been replaced by Ultimate Werewolf: Ultimate Edition Ultimate Werewolf is a group game/activity where each of the players take on secret roles in a village that's being terrorized by werewolves. Some of the players are werewolves, many are plain, simple villagers, but many players have special abilities, such as being able to tell who is a werewolf and who isn't, and the Magician, who can save or kill any other player instantly. Each night the werewolves eat a villager. Each day, the village convenes and attempts to lynch one of their own, trying to find the werewolves that are secretly living among them. The Ultimate Werewolf: Whitebox Edition package from Bezier Games makes this game easier to play than ever before, and supports up to 31 players! Ultimate Werewolf: Whitebox Edition includes a number of components to make your games faster, more intriguing, and more fun than ever before: 31 Sleeved Player Cards: These lavishly illustrated full-color cards contain the name of the role and a short description of that role's abilities. There's no confusion as to what each card is and what that role does. Each player card comes in a plastic sleeve with a sliding insert that covers the card face. There's no chance of accidentally flipped, dropped, or otherwise revealed cards. Getting Started with Ultimate Werewolf Guide: This handy guide provides information and advice about everything related to setting up and moderating an Ultimate Werewolf game, from how to set up the chairs for the players to how to keep the game moving along. Player Reference Cards: 30 full-size reference cards with a complete role listing and explanation on one side, and a detailed walk-through of the gameplay on the other. Moderator Reference Cards: Reference cards for the Moderator with a detailed walk-through (including what to say at each step of the game) on one side, and role identity charts to fill out during the first night - never get confused over who is the hunter or any other role! Role Suggestion Card: A handy reference card that suggests the right mix of werewolves, villagers, and special roles for players in any number from 7-31. Name Card Tents: Included are 30 name card tents so all players can address each other by name; great for large groups, visitors, and team-building events. The Amulet of Protection: One player secretly has an Amulet of Protection that will prevent him from dying one time. At night he may pass the Amulet to another player. Any role may have the Amulet, which is a smaller card that is inserted between the role card and the sliding insert. Custom Cards: If you're an experienced player who likes to play with a certain role not included in the base set, you can select an additional role from a list, or even have custom cards made and enclosed with your order. Unique custom roles found only in Ultimate Werewolf: Whitebox Edition: The Village Idiot, Wolf Cub, Aura Seer and Spellcaster. Re-implements: Werewolf Re-implemented by: Ultimate Werewolf: Ultimate Edition ",//cf.geekdo-images.com/images/pic180161.jpg,31,60,14,7,60,Ultimate Werewolf: Whitebox Edition,60,//cf.geekdo-images.com/images/pic180161_t.jpg,2007,NA,"Bluffing,Deduction,Horror,Murder/Mystery,Negotiation",NA,Ted Alspach,NA,Werewolf / Mafia,"Partnerships,Role Playing,Variable Player Powers,Voting","Bézier Games, Inc.",6.26761,71 27687,"At the beginning of the last century, in the USA some brave enterpriser's foresee the possible economic developments of the invention of the Lumière brothers and founded the first production companies. In a short time their studios became the source of dreams that every American could believe. Initially the actors came from theater, but soon the cinema started to count upon stars more and more famous, liked by the public, able to ensure the success of the movies just with their presence. A deduction game for 2 players. Some actors (and actresses) are dealt to both players, while the rest are kept face down on the table. You try to guess which actors (and actresses) are in the hand of your opponent (i.e. compose her cast). To do so, there are several actions available: each player can choose only one per turn and those not chosen are still implemented in a sort of "neutral" way (helping both players). ",//cf.geekdo-images.com/images/pic183332.jpg,2,30,9,2,30,Star System,30,//cf.geekdo-images.com/images/pic183332_t.jpg,2007,Paolo Vallerga,"Card Game,Deduction",NA,Walter Obert,NA,NA,Card Drafting,Scribabs,6.03495,93 27708,"From the author: "Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century. "In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind. "The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves. "As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both." ",//cf.geekdo-images.com/images/pic215664.jpg,2,90,12,2,90,1960: The Making of the President,90,//cf.geekdo-images.com/images/pic215664_t.jpg,2007,Josh Cappel,Political,NA,"Christian Leonhard,Jason Matthews",NA,"Country: USA,Political: Elections","Area Control / Area Influence,Campaign / Battle Card Driven,Hand Management","Filosofia Éditions,Gabinete Lúdico,GMT Games,Z-Man Games",7.56286,6956 27710,"Like all the other games of the "Settlers of Catan" series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper & Pencil). You build by drawing the settlements and roads on your score card. To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card. The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins. Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well. Recent versions include double-sided map sheets and instructions for Catan Dice Game Plus. ",//cf.geekdo-images.com/images/pic976200.jpg,4,15,7,1,15,Catan Dice Game,15,//cf.geekdo-images.com/images/pic976200_t.jpg,2007,"Volkan Baga,Tanja Donner,Michaela Kienle,Harald Lieske,Michael Menzel",Dice,NA,Klaus Teuber,"Catan Dice Game Plus,Catan Dice Game XXL Variant",Catan,"Dice Rolling,Paper-and-Pencil,Set Collection","999 Games,Albi,Devir,Galakta,Hobby World,Kaissa Chess & Games,KOSMOS,Laser plus,Mayfair Games,Piatnik,Smart Ltd,Stupor Mundi",5.6732,3623 27712,"Together against the Shadow! To free the world of the feared Shadow and his sinister master Capricorn must the players find the proper words.This is done by answering various questions such as "Name a bird!" However, only letters visible on the board may be used in the answer. Everybody will immediately try to find a suitable word. When enough words have been found will Meggie, the heroine of the story, move towards goal; if not will Capricorn move forwards. Only if Meggie manage to reach goal first will the gamers win the game! The game is based upon the highly succesful children's book "Inkheart" by Cornelia Funke. The novel is about the power of the word, and game designer Klaus Teuber of "Settlers of Catan" fame have captured the enthralling and tantalizing atmosphere of the struggle of young Meggy and her father Moe on one side against the evil Capricorn and his henchmen on the other. Moe has the fantastic ability to read characters out of a story and into life. By this he brought Capricorn, the super-villain, into our world, who strifes to get all of his evil henchmen out of his book to help him with his bad deeds. But for this, he requires Moes services... The trilogy has captivated children all over the world, and a major movie was released in March 2008. So hopefully will we soon see an English language edition of this game. This is a game in the Kosmos line of literature-based games. ",//cf.geekdo-images.com/images/pic594494.jpg,6,0,10,2,0,Tintenherz,0,//cf.geekdo-images.com/images/pic594494_t.jpg,2007,"Franz Vohwinkel,Imelda Vohwinkel","Fantasy,Novel-based,Word Game",NA,Klaus Teuber,NA,"Inkworld,Kosmos Literature Series","Co-operative Play,Dice Rolling,Roll / Spin and Move",KOSMOS,5.51719,64 27719,"From the designer, translation courtesy of BoardgameNews.com: Trapper is an adventurous family game for 2-4 trappers from 10 years old, in which players gather tiles lying on the table. Trapper is suited especially well for two players. Players are trappers in the Canadian wilderness, catching wild animals in the forests and lakes and searching for fungus and herbs. You ship your prey in canoes. As soon as one of your canoes is full, you sell the goods at the market. Both in the gathering of your prey and in the filling of your canoes, you need clever plans and foresight. Who will make the most valuable captures? The winner is the player who possesses the most money. The game offers two different versions: A basic version in which luck plays a larger share and a somewhat more demanding version for tactically-minded players. The basic game of Trapper is a simple game in the style of Verflixxt and Celtica that's suitable for a wide target audience. Good luck and tactics are about equal on the scales. The somewhat more demanding version offers more tactical possibilities. How should one advance with the animal gathering? Which is more lucrative, getting a few larger and very valuable canoes or bringing many small canoes with different species to the market? Both strategies can lead to success. ",//cf.geekdo-images.com/images/pic181779.jpg,4,30,10,2,30,Trapper,30,//cf.geekdo-images.com/images/pic181779_t.jpg,2007,Franz Vohwinkel,Exploration,NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,Set Collection,Clementoni,6.11459,185 27736,"Dead of Night is a 1 to 6 player game based on scenarios you might recognize from various zombie films. There is no 'Zombie Master' here: all the players are on the same side, all working together to survive, although the option to use other players as zombie bait while you grab all the guns and lock yourself in the cellar is there if you prefer. Either way, you will need to use strategy and your (fresh and spicy) brains as well as chainsaws and shotguns to make it through the night. Each scenario has a location to be explored, and an objective to be fulfilled, but if things don't go well just survival may be enough. Cards drawn throughout the game may help or hinder your progress, but as the night draws on you can be sure things are going to get much worse before you see the sun again. The game ends when somebody fulfils the main objective (eg, escaping in a fuelled up vehicle), or at daybreak, which brings respite in the form of an advancing army patrol. If you can survive until the end of the game, you are a winner. The survivor who best fulfils their objectives will come out on top. Expanded by: Mall of the Dead ",//cf.geekdo-images.com/images/pic202550.jpg,6,90,10,1,90,Dead of Night,90,//cf.geekdo-images.com/images/pic202550_t.jpg,2007,NA,"Exploration,Fighting,Horror,Humor,Movies / TV / Radio theme,Print & Play,Zombies",NA,Simon Spearing,Mall of the Dead,NA,"Action Point Allowance System,Co-operative Play,Modular Board,Simultaneous Action Selection",(Web published),7.07893,121 27739,"Hearts and Minds: Vietnam 1965-1975 is a card-driven game covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanisms actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers? Hearts and Minds contains 80 cards, tokens to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies. Turn tokens, withdrawal tokens, reduced movement tokens as well CAS (Close Air Support), communist Air Suppression and artillery are also included. More rules cover Air Cavalry, naval support, Riverine interdiction, and bombers. Untried troops are a liability in the game; Veteran troops are a necessity. Ultimately, the Communist player must deal the American such a crushing public relations disaster that he will abandon his Southeast Asian allies before the momentum of those allies stalemates the irreversible infiltration of South Vietnam. ",//cf.geekdo-images.com/images/pic237072.jpg,2,180,12,2,180,Hearts and Minds: Vietnam 1965-1975,180,//cf.geekdo-images.com/images/pic237072_t.jpg,2010,Sean Cooke,"Modern Warfare,Political,Vietnam War,Wargame",NA,John Poniske,NA,"Country: Cambodia,Country: Vietnam,Crowdfunding: Kickstarter","Area Movement,Campaign / Battle Card Driven,Dice Rolling,Simulation",Worthington Games,7.58894,322 27746,"In Colosseum each player is a Roman impresario - producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire. As commanded by the Emperor, the greatest celebration in Roman history has continued unabated for 99 days. All of Rome has borne witness to the grandest spectacles the empire has ever seen— all to commemorate the opening of the Amphitheatrum Flavium, the Colosseum. Tens of thousands have flocked to the city to experience the sight of a hundred gladiators in battle...rare and exotic animals prowling the arena floor...and to hear and see the greatest musicians and entertainers from throughout the empire. But these events have only been a prelude to today — the closing finale! As a master impresario you have prepared for this moment your entire life. Titus himself has taken his seat in the Emperor’s Loge. At the drop of his hand, the final spectacle will begin. Your moment in the sun has come... ",//cf.geekdo-images.com/images/pic2729904.jpg,5,90,10,3,60,Colosseum,90,//cf.geekdo-images.com/images/pic2729904_t.jpg,2007,"Cyrille Daujean,Jacqui Davis,Julien Delval,Daniel Solis","Ancient,Negotiation",NA,"Wolfgang Kramer,Markus Lübke",NA,Ancient Rome,"Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading","Days of Wonder,Tasty Minstrel Games,Edge Entertainment",7.2093,6923 27766,"Die Siedler von Catan: Junior is, as you might expect, a junior edition of The Settlers of Catan, and while the game play remains mostly the same – with players collecting and trading resources in order to build things, gain more resources and score points – the setting is new. Instead of being settlers, though, the players are now pirates, with pirate warehouses located on islands in the waters around Catan and ships sailing in those waters. Pirate warehouses are equivalent to settlements in Catan, and the player receive resources from these warehouses whenever a die roll matches the number showing on that island. These resources take the form of equipment cards, and the resources are wood, wool, rum, sabers and gold. With these, players construct ships and more pirate warehouses or buy development cards. Instead of a robber, players must now beware of a Ghost Pirate, which can block the resources normally provided by a warehouse. Each player starts with two pirate warehouses, and the first player to build seven warehouses wins. In order to build a new warehouse, however, a player must go by ship from an existing warehouse to a new construction site, which thus keeps players alternating between constructing ships and warehouses. Aside from the change in theme, other changes between The Settlers of Catan and Catan: Junior include the elimination of cities (i.e., warehouses can't be upgraded) and the distance rule between settlements, resources allocated by the roll of one die instead of a pair of D6s, and the introduction of a marketplace that allows trading with the bank. At the start of the game, one equipment card of each type is placed in the marketplace; on a player's turn, he can exchange one card in hand for a card in the marketplace. At certain times in the game, the marketplace is cleared and reset to feature one equipment card of each type. ",//cf.geekdo-images.com/images/pic266168.jpg,4,30,6,3,30,Catan Junior,30,//cf.geekdo-images.com/images/pic266168_t.jpg,2007,"Michaela Kienle,Annette Nora Kara,Patricia Raubo,Klaus Teuber","Children's Game,Negotiation,Pirates",NA,Klaus Teuber,NA,Catan,"Dice Rolling,Hand Management,Memory,Route/Network Building,Trading","999 Games,Albi,Filosofia Éditions,Hobby World,Korea Boardgames co., Ltd.,KOSMOS,Stupor Mundi",6.40954,324 27789,"The Harbour of Rotterdam At least 370 million tons of goods are being processed in the Rotterdam Harbour. From South America all sorts of exotic fruits are delivered to the Merwehaven and are being processed to all kinds of fruit juices. The Vulcaanhaven on the edge of Vlaardingen is specially equipped for the transfer or processing of grains from North America. Petroleum comes from the Middle East in large quantities to be transferred in gasoline and chemical products in the raffinaries in the Botlek. Mega carriers transport millions of containers from Asia with all kinds of products to the European market. The infrastructure around the Eemhaven and Waalhaven guarantee a quick transport to Europe. Harbour Tycoon This harbour game gives you the opportunity to be an entrepreneur transporting goods from all parts of the world with ships to the main port Rotterdam. The goods are processed in the different harbours to real products. But it can be quite busy in the harbour! Will you succeed in leading your ships to the right harbours and deliver products like bread, jam, gasoline and clothing to the European market in time? Maybe you will be the new Harbour Tycoon of Rotterdam! Family game and expansion The board game Rotterdam is easy to understand, but has an exciting game play with all the dynamics of the harbour in it. It can be played from 8 years and up. The players will enjoy the basic elements of the harbour: loading cargo, navigating your ships, transfer goods in the harbours and process the goods to products for the European market. Masters of Trade is the expansion to Rotterdam, which brings the economy to the game, introducing factories, more control and new markets. Expanded by Masters of Trade ",//cf.geekdo-images.com/images/pic783512.jpg,4,60,8,2,60,Rotterdam,60,//cf.geekdo-images.com/images/pic783512_t.jpg,2007,"Wim Euverman,André Grekhov,Yvon-Cheryl Scholten,Hans van Tol","Economic,Nautical,Transportation",NA,Hans van Tol,Masters of Trade,"Cities: Rotterdam,Country: The Netherlands,Ports of Europe","Pick-up and Deliver,Trading",The Game Master BV,5.96214,210 27800,"Description from BoardgameNews.com: Der Markt von Alturien is a family game for 2-6 players from 10 years old, in which luck and tactics stand in a well-balanced ratio. In the medieval marketplace of Alturien, up to six competing trade families find themselves in an inexorable fight for influence and power. In the ware market, seven different well-heeled customers have power over the prosperity and poverty of the traders. Which of the seven will visit your trade house is up to you and your trader opponents. With the revenues you earn, you can open new trade houses or enlarge an existing trade house by building a second, third or fourth floor—all with the goal of earning yet more revenue. Pay attention, though, for one customer might visit in the safety of twilight to steal and send you into poverty. All the talk is of the dark shape, the king of the thieves, the avenger of the suppressed: Gustavo the weasel! The trader who first creates for himself great wealth and acquires three status symbols will control the market and win. This is an improved version of the old Wolfgang Kramer game City and is the first game in the Alturien series ",//cf.geekdo-images.com/images/pic182396.jpg,6,60,10,2,60,The Market of Alturien,60,//cf.geekdo-images.com/images/pic182396_t.jpg,2007,"Ingo Anlauff,Eckhard Freytag",Economic,NA,Wolfgang Kramer,NA,Alturien series,NA,"Mayfair Games,Pro Ludo,Ubik",5.37045,352 27802,Anno 1701: Das Kartenspiel is a cardgame by Klaus Teuber. Based on the principles of the Settlers of Catan Cardgame and the Anno 1701 computer game players are pioneers trying to develop their island as best as possible - starting out with only 2 houses. Victory points are won for controlling settlers and citizens. Released: April 2007 This game is part of the Kosmos_two-player_series ,//cf.geekdo-images.com/images/pic206866.jpg,2,60,10,2,60,Anno 1701: Das Kartenspiel,60,//cf.geekdo-images.com/images/pic206866_t.jpg,2007,"Michaela Kienle,Related Design","Age of Reason,Card Game,City Building,Exploration",NA,Klaus Teuber,NA,Kosmos two-player series,"Dice Rolling,Modular Board,Trading",KOSMOS,6.29955,245 27813,"Patent pending strategy game for 2 players. Game is played on a grid of 62 dice (the dice matrix) that is randomized before each game, meaning that the board has a different layout every time you play (number of possible boards = 6^62 divided by 4 (symmetries)). Navigate the dice matrix creating dice islands, whilst tied to your opponent. Object of the game is to block or strand your opponent so that they cannot move. ",//cf.geekdo-images.com/images/pic416492.jpg,2,10,8,2,10,Saikoro,10,//cf.geekdo-images.com/images/pic416492_t.jpg,2007,NA,Abstract Strategy,NA,Paul Edels,NA,NA,Modular Board,Solbenk,6.72071,70 27817,"Marne 1918 - Friedensturm recreates the last large German offensive from May to August 1918, the turning point when the resumption of mobile warfare put an end to nearly four years of war of trench stalemate. The game covers two months of fighting on the Marne, from the German offensive on May 27th through to the allied counter-offensive at the end of July. Scale for map is 3km/hex while units are divisions and regiments (for elite units). 3 scenario depict each German offensive and a campaign scenario covers the whole battle Game components : 2 sheets of die-cut counters, 1 map (84*60cm), a basic rules booklet (24 pages), an advanced rulebook, with the game designer's notes and historical commentary (32 pages), two basic rules player aid cards, one victory point track,2 tracks for units management, 2 sheets for random events, 4 dice and a box. ",//cf.geekdo-images.com/images/pic210467.jpg,2,0,14,2,0,Marne 1918: Friedensturm,0,//cf.geekdo-images.com/images/pic210467_t.jpg,2006,Christophe Gentil-Perret,"Wargame,World War I",NA,"Thomas Pouchin,Nicolas Rident",NA,NA,"Dice Rolling,Hex-and-Counter",Hexasim,7.9713,115 27823,"Rooted in the World of Terris, a brutal, dark fantasy setting envisioned by authors Robin Laws and Scott Hungerford, Battue: Storm of the Horse Lords is a strategy board game in which players take control of a horde of Horse Lords bent on looting Tarsos, the City of Brass Pillars. Battue is a conflict based game in the same vein as Risk, whereby players are trying to control the city of Tarsos by moving Mongolian styled tribes and their units into key positions and eliminating enemy forces. Players are able to create multiple forces called Hordes. The city of Tarsos is made up of many districts, which start play face down and unknown. As hordes enter new sections they are flipped and if defeated they can offer benefits such as additional troops and varying victory point values. The aim of the game is to control the highly valuable parts of the city before the endgame is triggered, which is done when key parts of the city are controlled by the players. The game features a modular board, allowing for the game to be tactically different with each play. Further expansions will introduce new rules and options as well as allow additional players to join the game. ",//cf.geekdo-images.com/images/pic190998.jpg,4,60,12,2,60,Battue: Storm of the Horse Lords,60,//cf.geekdo-images.com/images/pic190998_t.jpg,2007,"Jeremy Simmons,George Wu","Fantasy,Wargame",NA,Jim Long,Battue: The Walls of Tarsos,Polyominoes,NA,"Red Juggernaut, Inc.",5.97451,552 27826,"From the Press Release: What's Yours Like?™ is the new party game from Patch Products where players share side-splitting laughs while coming up with clever, witty and outrageous clues. Descriptions should be truthful, yet clever, so the player in the hot seat doesn't get an easy guess. In this game, all players except the one in the hot seat look at a guess word and then creatively describe what theirs is like. They might be telling about their swimsuit, neighbor, closet, hair or any of the other 300-plus words in the game. The player in the hot seat then tries to link all the clues together to figure out what is being described. The best part about this game is that the hilarious clues come from people who play the game. The player who guesses his or her word with the fewest number of clues wins. What do you think players are describing with these clues? Mine keeps getting bigger. I compare mine with others. My wife likes mine. I never see mine. I receive mine once a month. You wouldn't believe what I do for mine. Mine disappears too fast. What's Yours Like? is for 4 or more players ages 10 to adult. ",//cf.geekdo-images.com/images/pic3507418.jpg,20,45,12,4,45,What's Yours Like?,45,//cf.geekdo-images.com/images/pic3507418_t.jpg,2007,NA,Party Game,NA,(Uncredited),NA,NA,Paper-and-Pencil,"Patch Products,Paul Lamond Games Ltd,Trefl",5.05805,277 27830,"From the back of the box: Strive to land on the most precious gems, and hang on for a ride. The roll of the dice determines your moves, but your strategy determines your fate. You finally land on a diamond - and a ruby and two emeralds. But how do you keep them from being taken by the other players? You must roll a "GEMLOK" to make them yours to keep. Meanwhile, the other players will keep coming and they will not stop. They want those precious gems, and will stop at nothing to get them. Nothing is certain until you roll a "GEMLOK". Even then, each player must secure eight gems, and will encounter significant player strategy along the way before securing their fortune. Players may find themselves forced to lock in a low value gem or none at all. Avoid being bumped by other players, and don't hesitate to bump them first. There is also the strategy of bumping oneself into a more favorable position. So much fun, interaction and strategy built into Gemlok. Enjoy your Family and Friends as you play Gemlok and HAVE FUN! 2007 Mensa Select ",//cf.geekdo-images.com/images/pic258358.jpg,4,40,7,2,40,Gemlok,40,//cf.geekdo-images.com/images/pic258358_t.jpg,2007,NA,Abstract Strategy,NA,Donald Meyer,NA,Mensa Select,"Dice Rolling,Roll / Spin and Move","Pywacket, LLC",5.92432,148 27833,"In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game. Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players. The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used. Similar to: Railways of the World ",//cf.geekdo-images.com/images/pic392515.jpg,5,90,10,3,90,Steam,90,//cf.geekdo-images.com/images/pic392515_t.jpg,2009,"John Austin,Jared Blando,Craig Hamilton,Christopher Moeller","Economic,Trains,Transportation",NA,Martin Wallace,"Age of Steam Expansion: 1830's Pennsylvania / Northern California,Age of Steam Expansion: 1867 Georgia Reconstruction, South Carolina & Oklahoma Land Rush,Age of Steam Expansion: African Diamond Mines & Taiwan Cube Factories,Age of Steam Expansion: Alabama Railways, Antebellum Louisiana & Four Corners,Age of Steam Expansion: Amazon Rainforest & Sahara Desert,Age of Steam Expansion: America / Europe,Age of Steam Expansion: Atlantis & Trisland,Age of Steam Expansion: Australia & Tasmania,Age of Steam Expansion: Barbados / St. Lucia,Age of Steam Expansion: Bay Area,Age of Steam Expansion: Beer & Pretzels,Age of Steam Expansion: California Gold Rush & Underground Railroad,Age of Steam Expansion: Disco Inferno / Soul Train,Age of Steam Expansion: Jamaica / Puerto Rico,Age of Steam Expansion: Mississippi Steamboats / Golden Spike,Age of Steam Expansion: Orient Express & Disoriented Express,Age of Steam Expansion: Outer Space & Reversteam,Age of Steam Expansion: Portugal,Age of Steam Expansion: Secret Blueprints of Steam Plans 1 & 2,Age of Steam Expansion: Sharing,Age of Steam Expansion: Special 2008 Spiel Limited Edition – Essen Spiel & Secret Blueprints of Steam Plan #3,Age of Steam Expansion: Vermont, New Hampshire & Central New England,Mayfair Game Variants & Mini-Expansions Set #1,Mayfair Games Limited Edition Promo Expansion Set #5,Mayfair Games' Limited Edition Promo Expansion Set #15,Ni'ihau: A Solitaire map for Steam (fan expansion for Steam),Steam Barons,Steam Expansion: Andalusia,Steam Expansion: Isle of Wight,Steam Expansion: Sardinia,Steam Expansion: Sicily & Malta,Steam: City Growth Special Contracts,Steam: Demanding Suppliers,Steam: Five Way Town,Steam: Map Expansion #1,Steam: Map Expansion #2,Steam: Map Expansion #3,Steam: Map Expansion #4,Steam: Map Expansion #5","Age of Steam,Steam","Auction/Bidding,Pick-up and Deliver,Route/Network Building,Tile Placement","Mayfair Games,Devir,Edge Entertainment,Hobby World,Phalanx Games B.V.,Phalanx Games Deutschland,Phalanx Games Polska,Swan Panasia Co., Ltd.",7.68484,7996 27837,"Dice rolling game for 2-4 players age 10 and above, based on Joscha Sauer's dark humor cartoons. Contains 37 cards and 7 dice. Players roll combinations to collect and later secure cards, and thus victory points. However, other players and "Death" can steal cards that have not been made secure yet. Positive and negative special cards (including the 'poodle of death') also come into play. ",//cf.geekdo-images.com/images/pic280474.jpg,4,30,10,2,30,Nichtlustig,30,//cf.geekdo-images.com/images/pic280474_t.jpg,2007,"Anke Pohl,Thilo Rick,Joscha Sauer","Dice,Humor",NA,Michael Rieneck,NA,Nichtlustig,Dice Rolling,KOSMOS,5.1875,216 27848,"Age of Conan is a board game which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard. You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian! In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia. You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom. The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player. The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result. When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age. ",//cf.geekdo-images.com/images/pic450412.jpg,4,90,12,2,90,Age of Conan: The Strategy Board Game,90,//cf.geekdo-images.com/images/pic450412_t.jpg,2009,"Matteo Macchi,Fabio Maiorana,J. P. Targete","Fantasy,Fighting,Novel-based,Wargame",NA,"Roberto Di Meglio,Marco Maggi,Francesco Nepitello",Age of Conan: The Strategy Board Game – Adventures in Hyboria,Components: Miniatures,"Dice Rolling,Variable Phase Order,Variable Player Powers","Ares Games,Devir,Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Hobby World,Nexus,Smart Ltd",6.69824,2144 27853,"Dear Aunt Millie left behind an estate worth millions. Are you one of her lucky heirs? In this hilarious party game, play the role of one of the colorful characters out to get Aunt Millie's fortune. Use speed, strategy and persuasion to collect the most coveted valuables. Will you get her vintage jukebox or get stuck with a rusty toilet? Claim the same item as another player and you must give the best sob story to convince the judge that you deserve it more! Whoever ends up with the most riches wins the game. Heir-splitting fun! ",//cf.geekdo-images.com/images/pic183250.jpg,6,20,10,3,20,Aunt Millie's Millions,20,//cf.geekdo-images.com/images/pic183250_t.jpg,2007,Bruce MacPherson,"Card Game,Humor,Party Game",NA,"Joyce Johnson,Colleen McCarthy-Evans",NA,NA,"Role Playing,Set Collection,Storytelling,Trick-taking",Gamewright,5.76194,67 27870,"Hungry for fun? Look no further than this outrageously delicious game of quick cookie collecting. Try to gather five of the same cookie by following the dice actions: Pass cookie cards to your neighbor, swap them with an opponent, or steal the milk card. Watch out for half-eaten cookies that will spoil your set. And if you roll "Toss All," get ready for an all-out cookie flinging frenzy! Be the first to get five of a kind plus the milk and you're one fortunate cookie. ",//cf.geekdo-images.com/images/pic3031804.jpg,8,15,8,3,15,Toss Your Cookies,15,//cf.geekdo-images.com/images/pic3031804_t.jpg,2007,"Dean MacAdam,Paul Mirocha","Action / Dexterity,Card Game,Dice",NA,Myles Christensen,NA,Food / Cooking,"Roll / Spin and Move,Set Collection","Gamewright,Kanga Games",5.33241,133 27884,"WizKids Inc., creator of runaway hit games like HeroClix® and Pirates of the Spanish Main™, announced today its agreement with Bungie Studios and Microsoft to develop a new collectible miniatures game (CMG) called Halo® ActionClix™. The Halo ActionClix CMG brings the incredible content of the Halo universe to the tabletop via the award-winning Clix miniatures game engine. Players familiar with HeroClix and HorrorClix™ will be able to jump right into the action and enjoy brand-new game mechanics, including weapon swaps, figure re-spawning and vehicle-based combat. The first Halo ActionClix set will feature more than 80 unique miniature figures from the Halo universe, including preview content from Halo 3. A number of vehicle packs are also being produced, including a big surprise planned for San Diego Comic-Con this July. Figures will be sold in randomized Booster Packs. The vehicles and a Starter Game will be sold in a diorama display format. Taken from the Wizkids press release. Release date was September 19th, 2007 Home Page: http://www.wizkidsgames.com/halo/ ",//cf.geekdo-images.com/images/pic245275.jpg,8,60,10,2,60,Halo ActionClix,60,//cf.geekdo-images.com/images/pic245275_t.jpg,2007,NA,"Collectible Components,Dice,Fantasy,Fighting,Miniatures,Science Fiction,Video Game Theme,Wargame",NA,"Mike Elliott,Michael Mulvihill",NA,"Clix,CMGs (Collectible Miniatures Games)",Dice Rolling,WizKids,6.14759,145 27938,"This 2-player game is played on an hexagonal grid. Each player controls 8 turtles on his side of the board. The winner is the one who will send one of his turtles to the opponent's side. Turtles can be moved one step forwards, or jump over other turtles. Jumping over an opponent's turtle neutralizes it, while jumping over a neutralized turtle activates it again - on either side. Re-implements: Die Papalapagos-Spring-Käfer ",//cf.geekdo-images.com/images/pic581831.jpg,2,10,8,2,10,Tortuga,10,//cf.geekdo-images.com/images/pic581831_t.jpg,2007,Néstor Romeral Andrés,"Abstract Strategy,Animals",NA,Vincent Everaert,NA,"Animals: Turtles,Combinatorial,Halma,Tube Games",NA,"Gigamic,nestorgames",6.23925,265 27940,"From the publisher's catalog: "Who will be the first player to get rid of the dangerous eggs of the Rattlesnakes? Rattlesnake is an easy, fun game for kids of all ages. The game will challenge their strategy and dexterity! Players will compete to be the first to place all their 'snake eggs' on the board, but these funny magnetic 'eggs' will clash if you make the wrong move, and then you will have to pick them all up! The first game published by Nexus for family entertainment, Rattlesnake will be a sure hit with parents and younger players, as well as seasoned gamers looking for a fresh, quick dexterity game." Contents - 12 magnets - A special die - Playing board - Rulebook Microbadges Rattlesnake fan ",//cf.geekdo-images.com/images/pic487855.jpg,4,15,8,2,15,RattleSnake,15,//cf.geekdo-images.com/images/pic487855_t.jpg,2007,"Fabio Maiorana,Francesco Mattioli","Action / Dexterity,Animals,Children's Game,Dice",NA,Roberto Di Meglio,NA,"Animals: Snakes,Fantasy Flight Games Toys",Dice Rolling,"Bard Centrum Gier,Fantasy Flight Games,Nexus,NG International Srl.,Zvezda",5.90517,1218 27945,"Storm Over Taierzhuang is a two player game simulating the Battle of Taierzhuang from March 25 to April 6, 1938. One player plays the Japanese Army and the other plays the Chinese KMT troops. The game is 13 turns long. Simulates the most famous battle of the Second Sino-Japanese war 1937-1945 which the Japanese 10th division with 25,000 fanatical and well trained and equipped men and backed up by large numbers of tanks, armored cars, artillery and planes drove towards the town of Taierzhuang to pave the way for the conquest of the city of Xuzhou. The Japanese are opposed by the KMT 2nd Army group & 20th Army consisting of 100,000 brave and tenacious soldiers with no tanks, little artillery and some aircraft defending behind heavy fortifications and trenches. The battle eerily resembles the Battle of Stalingrad 4 years later and it is said that General Chuikov's tactics at Stalingrad was inspired by this battle (Chuikov was an military adviser to Jiang Jie Shi (Chang Kai Shek) in 1940. The system used is a modified Storm Over Arnhem/Stalingrad system with added stuff like initiative, random events, tactical chit play etc. Done to be played within an evening and easy to learn but still a challenge to play. ",//cf.geekdo-images.com/images/pic415299.jpg,2,120,12,1,120,Storm Over Taierzhuang,120,//cf.geekdo-images.com/images/pic415299_t.jpg,2007,"Craig Grando,Perry Moore","Print & Play,Wargame,World War II",NA,Terence Co,NA,"Country: China,Magazine: Against The Odds,""Storm Over"" area impulse series","Area-Impulse,Chit-Pull System","Against the Odds,Firefight Games,LPS, Inc.",6.48134,67 27948,"Each player controls a wooden figure and tries to reach the last space of the track. However, the buck Beppo, represented by a wooden piece as well, is resting in the fields and should not be disturbed... On his turn, a player places Beppo on a powerful magnet, then sends a small metallic ball in its direction. If he meets them, Beppo will kick the players' figures away (sending them back to the start of the track), and the place where he arrives on the board determines how far the active player moves his pawn. ",//cf.geekdo-images.com/images/pic213204.jpg,4,15,5,2,15,Beppo der Bock,15,//cf.geekdo-images.com/images/pic213204_t.jpg,2007,designers_contor,"Action / Dexterity,Children's Game,Racing",NA,"Arthur Drescher,Peter Schackert,Klaus Zoch",NA,Animals: Goats,NA,"Amo Oy,HUCH! & friends,Oberschwäbische Magnetspiele,Zvezda",5.87466,206 27959,"Ride the rough seas in your quest to hide gold and out-smart, out-battle and ultimately out-live your opponents. Engage in piracy and battles aboard ships in this game of pirate greed and deceit. Avoid being castaway or losing battles of Liar's dice to become the pirate with the most booty and win the game! Five sculpted Pirate Play Pieces and Pirate's respective ships, 50 gold coins and a 3D Sculpted Skull Bank included. Inspired by the book by Templar Publishing, Pirateology: A Pirate Hunter's Companion. ",//cf.geekdo-images.com/images/pic268696.jpg,6,45,0,2,45,Pirateology: The Game,45,//cf.geekdo-images.com/images/pic268696_t.jpg,2007,NA,"Dice,Novel-based,Pirates",NA,(Uncredited),NA,Ology board games,"Card Drafting,Dice Rolling,Roll / Spin and Move","Kirjalito,Sababa Toys, Inc.",4.07851,114 27960,"Players must graduate from Apprentice to Accomplished Wizard by mastering 4 Wizardological Tasks, and then free the Master Wizard Merlin from the spell that has bound him to a tree by the evil Vivenne. Players travel the board on broomstick, magic carpet or with flying boots gathering ancient spells and dragon charms in their pursuit to adorn their apprentice with all of the tools necessary to become a true Wizard Master. Comes with 6 sculpted Wizard Play Pieces, corresponding Wizard Hats, Wands, Wizard Pets (Familiars) and magical beast locater medallions for players to wear. Inspired by the book by Templar Publishing, Wizardology. ",//cf.geekdo-images.com/images/pic336742.jpg,6,60,0,2,60,Wizardology: The Game,60,//cf.geekdo-images.com/images/pic336742_t.jpg,2007,NA,"Fantasy,Mythology",NA,(Uncredited),NA,Ology board games,"Card Drafting,Roll / Spin and Move","Sababa Toys, Inc.",4.23971,102 27961,"The game of Global Domination takes a twist with this version set on Cybertron and based on the Transformers movie. Fight to gain control of the world on the side of the Autobots or the Decepticons! Choose your side, then play by either classic Risk rules or the Transformers variations! The game was released in two editions: "Cybertron Battle Edition" and "Cybertron war edition". Components: gameboard 42 upgrade cards 4 reference cards 4 leader cards 5 sic-sided dice 5 eight-sided dice 4 sets of armies each with 15 tanks and 35 transformers 4 leaders 2 cardboard spinning zones 2 cardboard sliding zones, 6 plastic pegs ",//cf.geekdo-images.com/images/pic201857.jpg,4,120,10,2,120,Risk: Transformers - Cybertron Battle Edition,120,//cf.geekdo-images.com/images/pic201857_t.jpg,2007,NA,"Dice,Movies / TV / Radio theme,Science Fiction,Territory Building,Wargame",NA,(Uncredited),NA,"Cartoons: 80's Cartoons,Risk,Transformers","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling",Hasbro,5.34443,386 27965,"(from Multi-Man Publishing web site:) Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems. Here is the sequence of play: Japanese Player Turn * Naval Phase * Transport Allocation * Movement Phase * Combat Phase * Replacement and Recovery Russian Player Turn * Colonel Akashi Secret Operations Phase * Transport Allocation Phase * Movement Phase * Combat Phase * Supply and Recovery Phase After the completion of both Player Turns, victory points are determined and, if the Japanese have not won a sudden death win, play continues to the next turn. The game focuses on two aspects of the actual event. Players have to manage their armies using an abstract logistical system called “Transport Points” in the game. The Japanese Transport Points are an abstraction of the merchant marine force that the Japanese had available in 1904 and 1905. This can be disrupted from Russian naval activity. The Russian Transport Points are an abstraction of the rail capacity of the newly built Trans-Siberian Railroad. Weather can affect this total if there are heavy snows in Siberia. Colonel Akashi can also stir up trouble and reduce the available Russian Transport totals with sudden strikes and riots in the Russian heartland. Both players use these points to bring on new forces and to replace battlefield losses. Finding the right balance of the two uses is key to being successful in the game. Secondly, players must find the delicate balance between defending and attacking on two separate fronts. How much defends and attacks towards the all-important port of Port Arthur and how much attacks or holds the tough mountain passes of Manchuria - the key to the open plains to the north – where terrain is less defensible and victory points are everywhere. Victory in the game is determined by success in the naval war, the capture of key terrain objectives and enemy losses. Game components: * One 22” by 39” full color map * 140 1/2” land formation counters * 44 1 1/4” by 5/8” ship counters * 16 page full color rulebook Game summary: * Playtime: 3-5 hours * Complexity: Simple * Solitaire rating: excellent Game scale: * Turns: 12 (each turn represents one month of real time) * Counters: Divisions and Brigades for the land units, Capital Ships for the naval units * Hex scale: 10 kilometers Game Credits: * Designer: Yukihiro Kuroda * Developer: Adam Starkweather * Graphic Artist: Niko Eskubi ",//cf.geekdo-images.com/images/pic212287.jpg,2,240,12,1,240,"The Tide at Sunrise: The Russo-Japanese War, 1904-1905",240,//cf.geekdo-images.com/images/pic212287_t.jpg,2010,Nicolás Eskubi,"Post-Napoleonic,Wargame",NA,"Yukihiro Kuroda,Adam Starkweather",NA,"Country: Japan,International Games Series,Solitaire Games,Solitaire Wargames",Hex-and-Counter,Multi-Man Publishing,7.1836,186 27968,"Red Star Rising: The War in Russia 1941-1944, is a wargame of the Eastern Front in World War II from the German invasion of the USSR in June 1941 until the end of April 1944, when the expulsion of the Axis powers from the USSR was all but assured. One player plays the Germans and their allies (the Axis) and the other plays the Soviets. While paper and cardboard cannot possibly simulate a large-scale war, this game does attempt to model some of the significant aspects of the conflict, and also give the players an idea of the problems their historical counterparts faced. Masahiro Yamazaki has long been considered the East Front specialist in Japan. His games - including the excellent Stalingrad Pocket by the Gamers - have been enjoyed by English gamers since 1992. Now, for the first time, MMP is very proud to present his ultimate vision of the War in Russia. With over 10 years of development and expertise, Masahiro has culled all of his talents to give you the finest game on the entire Eastern Front of World War Two. Red Star Rising is part of the International Games Series (IGS) from Multi-Man Publishing (MMP). Using a variant of the popular Victory in the West chit pull system, but with some very novel twists, Masahiro presents the theater as never before. If the Soviet player can weather the Nazi storm, she will rise from the ashes and become the powerful enemy that defeated Germany. You will see the tables turn as in no wargame before. Game Scale: Turn: 2 weeks to 2 months Hex: 22 miles / 35 kilometers Units: Corps/Division for the Germans; Corps/Army for the Soviets Game Inventory: Three full color mapsheets - one 39 x 36", one 18 x 36" and one 8.5 x 11" Three dual-side printed countersheets (840 1/2" counters) One 40-page page rulebook Two dual-side player aid cards One 4-page examples of play booklet Two 6-sided dice Game Details: Solitaire Playability: High Complexity Level: Medium Players: 1 or more Playing Time: 3-30 hours ",//cf.geekdo-images.com/images/pic185017.jpg,2,1200,12,2,1200,"Red Star Rising: The War in Russia, 1941-1944",1200,//cf.geekdo-images.com/images/pic185017_t.jpg,2007,"Nicolás Eskubi,Mark Mahaffey","Wargame,World War II",NA,"Adam Starkweather,Masahiro Yamazaki",NA,"Country: Russia,International Games Series","Dice Rolling,Hex-and-Counter",Multi-Man Publishing,7.55959,200 27969,"International Game Series game from Multi-Man Publishing. (from the MMP website:) This is the game that made Tetsuya Nakamura famous. As you have seen from MMP’s Fire in the Sky and from MMP's A Victory Lost, Nakamura provides a unique insight into military history. MMP is proud to present what is widely considered to be his finest effort. Instead of providing a broad overview of Feudal Japan, A Most Dangerous Time focuses in on the most dire moment of all: 1570-1584. Oda Nobunaga, one of the most notorious figures in Japanese history, fights against all of Japan and the victor will be the ultimate master of all of Japan. A Most Dangerous Time contains: 1 22" x 34" map 440 5/8" counters 28 page rulebook 110 "poker quality" cards Dice A Most Dangerous Time details: Players: 2 (3-4 player variant) Complexity: medium Playing Time: 4 -20 hours A Most Dangerous Time scale: Game Turn: bi-annual Counters: Individual leaders and 1000 men per strength point Map: point-to-point ",//cf.geekdo-images.com/images/pic342213.jpg,4,240,12,2,240,"A Most Dangerous Time: Japan in Chaos, 1570-1584",240,//cf.geekdo-images.com/images/pic342213_t.jpg,2009,Mark Mahaffey,"Renaissance,Wargame",NA,"Tetsuya Nakamura,Adam Starkweather",NA,"Asian Theme,Country: Japan,International Games Series","Action Point Allowance System,Chit-Pull System,Dice Rolling,Point to Point Movement",Multi-Man Publishing,7.41219,279 27970,"From the press release: "The Star Wars PocketModel TCG combines the best features of classic TCGs with those of "constructible strategy games" (CSGs), a category that WizKids pioneered. This TCG innovation allows players to use characters and action scenes from the movies on their cards to help control their fleets of PocketModel ships as they attempt to destroy each other’s objectives. This exciting, easy-to-learn game derives its content from all six Star Wars movies, making it possible for fans of all generations to enjoy battling for control of the galaxy!" The pieces of the model are punched out from pre-painted plastic cards, and snapped together with interlocking tabs. Stats for each model are summarized on the base. Related to: Pirates of the Caribbean PocketModel Game ",//cf.geekdo-images.com/images/pic185479.jpg,8,20,8,2,20,Star Wars PocketModel TCG,20,//cf.geekdo-images.com/images/pic185479_t.jpg,2007,NA,"Card Game,Collectible Components,Dice,Miniatures,Movies / TV / Radio theme,Science Fiction",NA,"Mike Elliott,Ethan Pasternack",NA,"CMGs (Collectible Miniatures Games),Star Wars","Action Point Allowance System,Dice Rolling,Hand Management","Topps,WizKids",5.741,410 27976,"The second Master Set for the HeroScape series of games. Many different battlefields can be built by attaching and stacking the tiles. Each unit in the Master Set has a movement rating which is the number of hexes it can move in a turn. Moving up a level counts as a hex; moving down does not incur that penalty. Moving down more levels than your height when moving from one hex to another counts as falling and you might take damage - unless you are falling into water. Combat in the game is fairly straightforward. You roll attack dice as listed on your unit's card under attack, and the opponent rolls defense dice equal to the defense number on their unit's card. Skulls rolled in excess of shields count as wounds. When the number of wounds equals the unit's life value, it is killed and removed from the board. The master game uses a point system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario. It's possible to bring a "pre-fab" army to the battle in order to save time. The game is eminently customizable, with many expansions which add more abilities, terrain, and options. There are also user-created maps, scenarios, custom units and advanced rules available online. From the publisher: For years the Marro have been summoned to Valhalla to expand the will of Utgar at all costs. But rumors are spreading that within the uncharted jungle there is an even greater menace waiting. A great Marro Hive, hidden deep within in the jungle swamps and treacherous rock is continuously spawning new savage predators. These creatures, said to be venomous Marro, perhaps even Hivelords, will emerge from their colony and contaminate the world. Includes 24 detailed miniature figures and 75 interlocking terrain pieces. This new Master Set includes everything you need to start your own adventures in the Heroscape world of Valhalla! There are 2 new Terrain Types: Swamp & Swamp Water, as well as more Grass, Sand, Rock, and Water tiles to add to your existing Heroscape battlefields. Also included in the set are 7 Unique Heroes, and 3 Common Marro Squads. However, the big news is the inclusion of the Marro Hive. The Hive has special powers directly relating to Common Marro Squad figures. ",//cf.geekdo-images.com/images/pic268096.jpg,4,60,8,2,60,Heroscape Master Set: Swarm of the Marro,60,//cf.geekdo-images.com/images/pic268096_t.jpg,2007,NA,"Adventure,Fantasy,Fighting,Miniatures,Science Fiction",NA,"Stephen Baker,Rob Daviau,Chris Nelson,Craig Van Ness","Heroscape Expansion Set D1: Champions of the Forgotten Realms,Heroscape Expansion Set D2: Warriors of Eberron,Heroscape Expansion Set D3: Moltenclaw's Invasion,Heroscape Expansion Set: Aquilla's Alliance ,Heroscape Expansion Set: Crest of the Valkyrie (Flagbearer series),Heroscape Expansion Set: Dawn of Darkness,Heroscape Expansion Set: Defenders of Kinsland,Heroscape Expansion Set: Fields of Valor,Heroscape Expansion Set: Fortress of the Archkyrie,Heroscape Expansion Set: Jandar's Oath,Heroscape Expansion Set: Malliddon's Prophecy ,Heroscape Expansion Set: Orm's Return ,Heroscape Expansion Set: Raknar's Vision ,Heroscape Expansion Set: Road to the Forgotten Forest,Heroscape Expansion Set: Thaelenk Tundra,Heroscape Expansion Set: Thora's Vengeance,Heroscape Expansion Set: Ticalla Jungle,Heroscape Expansion Set: Utgar's Rage ,Heroscape Expansion Set: Valkrill's Gambit,Heroscape Expansion Set: Volcarren Wasteland,Heroscape Expansion Set: Zanafor's Discovery,Heroscape: Arrival of the Master,Heroscape: Nerak's Return ,Heroscape: Samuel Brown,Heroscape: Sir Hawthorne's Arrival ,Heroscape: Skahen's Rescue,Heroscape: Viper's Vengeance",Heroscape,"Dice Rolling,Modular Board","Hasbro,Milton Bradley",7.62662,2008 28010,"From the press release: With this fun and educational game, families can learn facts about the great outdoors. For two to eight players, it includes 200 game cards and is designed to grow with the player, starting with level one questions (primarily animal identification) and progressing to higher level questions. “A vibrant earth tone color palette, full-color photos, interesting playing characters and a cute Camp card decoder” were incorporated to make this family game appealing to both children and adults ",//cf.geekdo-images.com/images/pic289105.jpg,8,40,4,2,20,Camp,40,//cf.geekdo-images.com/images/pic289105_t.jpg,2007,NA,"Adventure,Educational",NA,(Uncredited),Camp Booster Pack,NA,Roll / Spin and Move,Education Outdoors,4.9,73 28018,"From the box: Open the book to the wonderful world of Disney . . . Join your favorite Disney characters to play this magical Trivial Pursuit® edition. Special Disney features include Disney Moversd, a Disney Book of Magic card holder and a special Sorcerer's Hat gameplay for younger players. The world's most popular trivia game and best-loved family films come together in this magical Trivial Pursuit® Disney Edition. The questions cover films all the way from Steamboat Willie, Mary Poppins and Snow White and the Seven Dwarves to Pirates of the Caribbean and The Incredibles, and each question card is beautifully illustrated with a screen shot from a Disney film. This edition only comes with 200 cards, 100 for adults and 100 for children. The Disney Book of Magic is designed to hold two stacks of 25 cards each, hiding the image on the card so the next movie to come up is not know ahead of time. For younger players, the Sorcerer's Hat is moved to another wedge space, and if they get an answer wrong while on that space, they are allowed a second question to be asked from the same category. ",//cf.geekdo-images.com/images/pic294162.jpg,6,60,8,2,60,Trivial Pursuit: Disney Edition,60,//cf.geekdo-images.com/images/pic294162_t.jpg,2005,NA,"Children's Game,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,"Celebrities: Walt Disney,Trivial Pursuit",Roll / Spin and Move,"Hasbro,Parker Brothers",5.12232,168 28023,"Summary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals. Setting: Jamaica, 1675. After a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former "colleagues" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance of the "good old days," Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner. Goal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner. Gameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five "holds" of their ship, into which goods can be loaded during the game. Each round, one player is designated as "captain," with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the "day" and which to the "night." Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to "day" - and one on the right ("night"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice. Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a "combat" die, but players may improve their chances by using "gunpowder" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser. ",//cf.geekdo-images.com/images/pic1502119.jpg,6,60,8,2,30,Jamaica,60,//cf.geekdo-images.com/images/pic1502119_t.jpg,2007,Mathieu Leyssenne,"Nautical,Pirates,Racing,Transportation",NA,"Malcolm Braff,Bruno Cathala,Sébastien Pauchon","Jamaica: Extra Treasures,Jamaica: The Crew","Colonial Theme,Country: Jamaica,Tropical theme","Dice Rolling,Hand Management,Simultaneous Action Selection","Asmodee,Asterion Press,GameWorks SàRL,REBEL.pl",7.09862,10323 28025,"From the Publisher: Wicked Witches Way is a board game which will put you in command of a flying witches broom that you will have to control with daring and mastery. Your goal? Win the race by passing the finish line first! Spot the dice, recreate the proper formula and advance... But don't forget that two kinds of combinations are possible, depending on the color: orange and its turbo mode, or black, with its special cards filled with spells and sneaky tricks! The choice is yours! Memory, audacity, and cunning will be your best assets to take the victory. ",//cf.geekdo-images.com/images/pic258479.jpg,6,30,8,2,30,Wicked Witches Way,30,//cf.geekdo-images.com/images/pic258479_t.jpg,2006,"Eckhard Freytag,Stéphane Poinsot","Dice,Fantasy,Humor,Memory,Racing,Real-time",NA,"Bruno Cathala,Serge Laget","Flinke Feger: Die magischen Pentagramme,Flinke Feger: Gitty Geisterhand","Admin: Better Description Needed!,Witches","Card Drafting,Dice Rolling,Memory,Pattern Recognition,Simultaneous Action Selection","Asmodee,Editrice Giochi,Egmont Polska,Pro Ludo,University Games",6.43855,1344 28037,"VOLLE WOLLE is a clever dice-game, where players try to get the most valuable sheep while trying to avoid black sheep. So you need a little luck, a portion of risk and some self-confidence because only the player, who rolled the predicted dice sum, can choose from the available cards. And if you're too careful you might only get what's left over. And as mentioned above, no one wants to have black sheep because they equal minus points. ",//cf.geekdo-images.com/images/pic587278.jpg,6,30,10,2,30,Wool Rules,30,//cf.geekdo-images.com/images/pic587278_t.jpg,2007,Gabriela Silveira,"Animals,Dice",NA,Alessandro Zucchini,NA,Animals: Sheep,"Dice Rolling,Press Your Luck,Set Collection","999 Games,Gigamic,Rio Grande Games,Venice Connection,Zoch Verlag",6.00702,523 28044,"From the designer's website: "A Solitaire Civilization game that's compact enough to play on a plane." PocketCiv is a print and play game that provides a solo or two-player civilization experience. PocketCiv comes in two flavors, Deluxe and Basic. Basic refers to the barest, stripped down version that you play with the deck of provided cards, and a pad of paper and a pencil. This version is very portable. However, if you want a more boardgame-like experience, you can download all the other artwork, and mount it on cardboard, illustration board (my new favorite mounting material) or foam core. The starting layout can be set up randomly, or for an additional challenge, one of the author's predefined Scenarios can be used. Using tribes to expand your civilization, create cities, buy advances, build wonders and go on expeditions, while preparing for the devastation that random events will bring. Only with careful planning and a little luck will your empire stand the test of time. ",//cf.geekdo-images.com/images/pic507528.jpg,2,30,12,1,30,Pocket Civ,30,//cf.geekdo-images.com/images/pic507528_t.jpg,2005,NA,"Card Game,Civilization,Print & Play",NA,Scott Slomiany,NA,Solitaire Games,"Area Control / Area Influence,Card Drafting,Modular Board","(Web published),Print & Play Productions",6.65608,500 28047,"From Boardgamenews.com's Eric Martin: Covert Action, which handles 4-18 players, is aimed squarely at the Werewolf crowd. Players are part of a covert team (red, blue, green) that must eliminate one member of an opposing team, but your target is a mystery. At the start of the round, players are randomly dealt a card that depicts one of four characters: sniper, agent, cleaner, mole. The sniper of one team must shoot the sniper of another team to win that round. Problem is, you have to figure out who to shoot without being shot yourself. As for the other characters, the mole is secretly working for one of the other teams, the agent makes the other team lose if he is shot, and the cleaner must make the shot if the sniper isn’t a part of the team. (Two cards are randomly thrown out each round, so a team’s sniper might be out of play. The cleaner needs to figure this out by talking with his teammates, but since all discussion is open, they still need to be covert in their talk.) Members of the winning team (or teams, when three teams are in play) receive a score card, and the first player (or players) to receive four cards wins the game. Teams are randomly determined each round, so your back-up man one round may be your target the next. Covert Action sounds utterly simple, yet is difficult to describe succinctly. I look forward to seeing how Frank makes everything clear in the rules. ",//cf.geekdo-images.com/images/pic1600607.jpg,14,20,10,4,20,Covert Action,20,//cf.geekdo-images.com/images/pic1600607_t.jpg,2007,"Chris Appel,Hal Mangold,John Vetter","Bluffing,Card Game,Negotiation,Party Game,Spies/Secret Agents",NA,Jacob Davenport,NA,NA,"Partnerships,Variable Player Powers",R&R Games,5.21867,249 28060,"Archaeology is the quick and addictive game of lost treasures and tricky trades! Working as an archaeologist, you’ll discover ancient artifacts and search for the right pieces to complete torn parchments, broken stone tablets and other long forgotten valuables. By trading shrewdly at the local marketplace you’ll increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit. If you are lucky, you might find an ancient chest packed with goodies, but you'll need the right keys to unlock it for the big haul. And beware! Cunning thieves also lurk around the dig site, ready to steal your prize discovery! Archaeology is the first game published by Phil Harding's one-man design house, Adventureland Games. The game includes: - Game box - Playing board - Card box - 93 satin-finish cards - 40 money tokens - Rules of play booklet - High score log book Archaeology is currently out of print. Re-implemented by: Archaeology: The Card Game ",//cf.geekdo-images.com/images/pic204275.jpg,4,20,10,2,20,Archaeology,20,//cf.geekdo-images.com/images/pic204275_t.jpg,2007,Phil Walker-Harding,"Ancient,Mythology",NA,Phil Walker-Harding,NA,Archaeology,"Card Drafting,Set Collection",Adventureland Games,6.16375,120 28063,Translated from the publisher's press release: An exciting tactical adventure taking place in the Great Pyramids of ancient Egypt. Put your archaeologist and his assistant to work to gather as much gold as possible. Beware of hindrance from the other players and the curses lurking inside the pyramid. Reimplements: Lara Croft: Tomb Raider – The Angel of Darkness ,//cf.geekdo-images.com/images/pic269039.jpg,4,45,11,2,45,Het goud van de Farao,45,//cf.geekdo-images.com/images/pic269039_t.jpg,2007,NA,"Adventure,Civilization",NA,Arthur Tebbe,NA,NA,"Area Movement,Set Collection",Identity Games International B.V.,5.32951,61 28086,"Risk Express, part of the Hasbro Express Line, is a quick-playing game of conquest. Fourteen disks are laid out at the start of the game, each showing one or more countries and the symbols required to conquer these countries, with the symbols being separated into battle lines. Each card belongs to a continent, with some continents having only a single card and some having up to four cards. A player starts his turn by rolling seven dice, the six sides of which show artillery, cavalry, general, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll. Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional general line in the process. If a player owns all the cards of one continent, however, those cards are secure and cannot be stolen. What's more, these cards are now worth more points because you've united the continent under one ruler (you). When the last card is claimed, players tally their points, and whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic576949.jpg,6,20,8,2,20,Risk Express,20,//cf.geekdo-images.com/images/pic576949_t.jpg,2006,NA,"Dice,Territory Building,Wargame",NA,Reiner Knizia,NA,"Hasbro Express Line,Risk",Dice Rolling,"Hasbro,Parker Brothers,Parker Spiele",6.27464,901 28089,"Each player controls colored mice and tries to collect pieces of cheese in Castle Appenzell. On their turn, players spend action points to put new mice into play, reveal corridors in the castle, move their mice around the castle, or push a tile into play, which changes the maze of cheese pieces underneath. If two of a single player's mice reach a place with the same kind of cheese showing, the player obtains a piece of this cheese. The first player with 4 different pieces of cheese wins the game. ",//cf.geekdo-images.com/images/pic494788.jpg,4,30,6,2,30,Château Roquefort,30,//cf.geekdo-images.com/images/pic494788_t.jpg,2007,Victor Boden,"Animals,Children's Game,Maze,Memory",NA,"Jens-Peter Schliemann,Bernhard Weber","Burg Appenzell Erweiterung: Völlig mausgeflippt,Cheesy Gonzola","Animals: Mice,Food / Cooking","Action Point Allowance System,Memory","999 Games,Bergsala Enigma,Gigamic,Lautapelit.fi,Piatnik,Rio Grande Games,Zoch Verlag",6.85412,1953 28096,"This is Phil Barker's significant reworking of the De Bellis Multitudinis system. Basic scale, size, and system remain in place, but significant differences in troop and army capabilities make it a completely new game that plays very differently. Related games from the same family: De Bellis Antiquitatis De Bellis Multitudinis De Bellis Renationis Hordes of the Things ",//cf.geekdo-images.com/images/pic760408.jpg,2,240,11,2,240,De Bellis Magistrorum Militum,240,//cf.geekdo-images.com/images/pic760408_t.jpg,2007,The Alexander Mosaic,"Ancient,Book,Medieval,Miniatures,Wargame",NA,Philip C. Barker,"DBMM Army Lists Book 1: 3000 BC to 500 BC,DBMM Army Lists Book 2: 500 BC to 476 AD,DBMM Army Lists Book 3: 476 AD to 1071 AD,DBMM Army Lists Book 4: 1071 AD to 1515 AD",DBx,NA,"Partizan Press,Wargames Research Group",6.64314,51 28100,"From the Publisher's Website: 15th Anniversary Deluxe Edition. An all new deluxe and expanded collection of dirty clues and clean answers, along with other completely new categories played on a game board. ",//cf.geekdo-images.com/images/pic186456.jpg,6,45,18,2,45,Deluxe Dirty Minds,45,//cf.geekdo-images.com/images/pic186456_t.jpg,2005,NA,"Humor,Mature / Adult,Party Game",NA,"Larry Balsamo,Sandra Bergeson",NA,NA,Roll / Spin and Move,"TDC Games, Inc.",4.53269,52 28102,"In this Kosmos 2-player game, the players try to finish a pyramid in first place. Therefore every turn they send one of their two workers, to get a hieroglyph-tile from the board. With these tiles you can build your pyramid or do some special actions, like getting an extra movement or stealing a tile from the other player, and so on. ",//cf.geekdo-images.com/images/pic594462.jpg,2,40,10,2,40,Sakkara,40,//cf.geekdo-images.com/images/pic594462_t.jpg,2007,"Martin Hoffmann,Claus Stephan,Mirko Suzuki","Abstract Strategy,Ancient,Arabian",NA,Manfred Grabmeier,NA,Kosmos two-player series,"Hand Management,Modular Board,Set Collection,Tile Placement",KOSMOS,5.83803,117 28121,"This is more than just a simple translation; the changes from Fluxx are a smaller deck, one new rule card, two new Keepers, six new Goals, and all-new artwork. Unlike its German and Japanese cousins, Fluxx en Español was developed internally at Looney Labs. Part of the Fluxx series. ",//cf.geekdo-images.com/images/pic276938.jpg,6,30,8,2,30,Fluxx en Español,30,//cf.geekdo-images.com/images/pic276938_t.jpg,2006,NA,Card Game,NA,Andrew Looney,NA,Fluxx,NA,Looney Labs,5.6587,92 28143,"In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses. At the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to them. But bonuses may also be acquired through developments, so you must be aware when another player also takes advantage of your choice of role. ",//cf.geekdo-images.com/images/pic236327.jpg,4,60,12,2,30,Race for the Galaxy,60,//cf.geekdo-images.com/images/pic236327_t.jpg,2007,"Martin Hoffmann,Claus Stephan,Mirko Suzuki","Card Game,Civilization,Economic,Science Fiction,Space Exploration",NA,Thomas Lehmann,"Patronage (fan expansion to Race for the Galaxy),Race for the Galaxy: Alien Artifacts,Race for the Galaxy: Rebel vs Imperium,Race for the Galaxy: The Brink of War,Race for the Galaxy: The Gathering Storm,Race for the Galaxy: Xeno Invasion","Race for the Galaxy,Tableau Building","Hand Management,Simultaneous Action Selection,Variable Phase Order,Variable Player Powers","Rio Grande Games,ABACUSSPIELE,Albi,Gabinete Lúdico,Galápagos Jogos,Gamesinitaly,Ghenos Games,Giochix.it,Hobby Japan,Hobby World,Korea Boardgames co., Ltd.,REBEL.pl,Smart Ltd,Wargames Club Publishing,Ystari Games",7.77137,34242 28181,"Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan the Pacific US - with a strong emphasis on the US Marine Corps the Pacific Commonwealth - focusing on Indian and ANZAC forces CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include: Banzai attacks; BARs and Thompson SMGs; Beach landings & river crossings; Hidden movement; Caves; Scouts; Aircraft; Bayonets; Mortar spotting; Treetop snipers; Reconnoitering. SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time. UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters. VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge. GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan. CC:P includes twelve maps featuring terrain specific to the PTO. CC:P's playbook includes: twelve scenarios. Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading. examples of play. Design & Development notes as well as numerous play hints. Components: 352x large counters (5/8") 280x small counters (1/2") 220x 2.5 x 3.5 cards 6x 2-sided 17 x 22 maps (twelve maps in total) 3x 2-sided 8.5 x 11 nation-specific player aid sheets 2x 1-sided 8.5 x 11 generic player aid sheets 1x 32-page Rulebook 1x 32-page Playbook 1x Track Display NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus. ",//cf.geekdo-images.com/images/pic411649.jpg,2,180,12,2,180,Combat Commander: Pacific,180,//cf.geekdo-images.com/images/pic411649_t.jpg,2008,"Lee Brimmicombe-Wood,Chad Jensen,Rodger B. MacGowan,Leland Myrick,Mark Simonitch","Wargame,World War II",NA,"John Foley,Chad Jensen,Kai Jensen",Combat Commander: Battle Pack #4 – New Guinea,Combat Commander Series,"Campaign / Battle Card Driven,Hex-and-Counter,Simulation,Variable Phase Order",GMT Games,8.09897,1244 28185,"THE KAISERS PIRATES™ is a fast-paced card game of gripping adventure on the high seas set during World War One. Players control some of Kaiser Wilhelm’s ace German converted commerce-raiders and light cruisers. Air patrols were in their infancy and it was still easy to disappear into the vast expanses of the high seas only to re-emerge on another key sea lane. Players use their raiders in the traditions of the privateers and pirates of old to sink or capture as many Allied and neutral merchantmen as possible. Danger lurks everywhere but, in a desperate pinch, these ships can shoot it out with the British hunters. In its unique game play system each player commands both the German and British Forces as they scour the sea-lanes in search of their next merchant prize. No opponent available or just looking to sharpen game-play strategies? THE KAISERS PIRATES™ solitaire game system has everything needed. THE KAISERS PIRATES™ includes: One 20-Card German Raider/Warship Deck: Historic German commerce raiders One 60-Card Merchantman Deck: Historic victims of the German raiders One 100-Card Action Deck: The cards used in attacking and defending the ship cards. GMT Games release includes the expansion cards One 20-Card Solitaire Action Deck: The cards used when playing the game solitaire Eight dice, 2 x 4/8-sided, 2 x 6-sided, 2 x 8-sided and 2 x 10-sided, along with 16 wooden markers Action Card summary foldout The Complete Rules of Play, all in color and profusely illustrated Number of Players: One to four ",//cf.geekdo-images.com/images/pic512074.jpg,4,90,9,1,90,The Kaiser's Pirates,90,//cf.geekdo-images.com/images/pic512074_t.jpg,2007,"Rodger B. MacGowan,Ward Morgan","Card Game,Nautical,Wargame,World War I",NA,James M. Day,Kaiser's Pirates: Expansion Pack,"Country: Germany,Solitaire Games","Dice Rolling,Hand Management","GMT Games,Lost Battalion Games,StrikeNet Games",6.41781,479 28218,"It is early morning at the fish market and it is already alive with fish-mongers pushing their fishy products. The fish-mongers loudly praise their fresh fish as they try to attract as many of the numerous customers as possible. "This is your lucky day! It is good that you have come by, for I can offer you 2 flounder and 1 shark for just € 10!" But only the fastest players will get the best deals, but move too fast and you may pay too much. Actually, the players are both the sellers and the buyers. As you might expect, looking as sellers to get the highest prices and as buyers the lowest. The player who earns the most money wins the game. The original title of this game is Fangfrisch (e.g. a fresh catch), but the English language name for it is Cash-a-Catch. ",//cf.geekdo-images.com/images/pic336554.jpg,5,30,8,3,20,Cash-a-Catch,30,//cf.geekdo-images.com/images/pic336554_t.jpg,2007,Jo Hartwig,"Action / Dexterity,Animals,Card Game,Economic,Real-time",NA,Andreas Pelikan,NA,Animals: Fishes,"Auction/Bidding,Set Collection","Queen Games,Corfix,Swan Panasia Co., Ltd.",6.3248,825 28224,"You and Your Fundie brothers and sisters use different Relics to kill the Hippies. Each of 2-6 players leads members of the fanatical religious right in their Holy Crusade to rid the world of those dirty hippies. At a party or at a pub, play Kill the Hippies. It’s a card game for everyone: sinner or saint (but to have a Bible helps!) Choose the length of the game; you and your friends in faith select how many Hippies there is time to deal with. Players can Convert or Kill with various mundane and religious relics. Conversions are always worth more points. But Events sometimes occur that help the Hippies...damn you KARMA! Remember, God is judging you. (Rom 12:19) ",//cf.geekdo-images.com/images/pic211096.jpg,6,20,18,2,20,Kill the Hippies,20,//cf.geekdo-images.com/images/pic211096_t.jpg,2007,"Brad Morris,Tristan Noone","Card Game,Humor,Mature / Adult,Memory,Party Game,Religious",NA,Elegwen O'Maoileoin,NA,NA,"Acting,Hand Management,Memory,Singing",Golden Laurel Entertainment,4.91811,120 28231,Behold the Ruby Rhino! The most coveted of ancient treasures stands inches from your grasp but a curse makes it nearly impossible to capture. Roll the dice and try your best to corner this elusive jeweled beast. Watch out for a bevy of fake gold that will get in your way. Hang onto the ruby rhino all by itself and you've not only broken the curse — you've won the game! ,//cf.geekdo-images.com/images/pic191728.jpg,5,10,6,2,10,The Curse of the Ruby Rhino,10,//cf.geekdo-images.com/images/pic191728_t.jpg,2007,Dean MacAdam,"Adventure,Dice",NA,Ken Brunson,NA,NA,Dice Rolling,Gamewright,3.825,66 28238,From the manufacturer's catalog: It's nap time at the pond but the baby frogs still want to play. Baby frogs try to be the first to hop around the pond without being seen by the adult frogs. Players guess or remember which adult frog popping eyes will freeze the baby frogs in their race. Ages 4 and up. ,//cf.geekdo-images.com/images/pic208843.jpg,6,15,4,2,15,Froggy Boogie,15,//cf.geekdo-images.com/images/pic208843_t.jpg,2007,Gabriela Silveira,"Animals,Children's Game,Memory",NA,Thierry Denoual,NA,Animals: Frogs,"Dice Rolling,Memory","Blue Orange Games,Egmont Polska,Zoch Verlag",5.80765,183 28246,"The newest game in Winning Moves Deutschland's series of small square boxes (Spielvergnügen im Quadrat). Each player has a similar deck of 10 tasks but only two cards are in hand at a time. Each player also has up to six merchants (depending on the number of players) of different height and with different numbers on them, which are distributed over the islands and seas of Zanzibar. After the inital set-up, the players draw their two hand cards, and have to fulfill the tasks on these (either to occupy as many spaces in a certain area as possible or as many places with a certain spice scattered all over the island). The merchants have different characteristics. For example, smaller ones are faster but the larger ones are stronger, so they can displace them. Points are gained by fulfilling tasks. The better you fulfill the task, the more points you get. But you also have to decide, wether to reject a task or score quickly, even if you get negative score, just to get a better task and force the game to its end. Each player must also reject one or two tasks (depending on the number of players) during the game. The game ends when one player has fulfilled 9 (or 8 with 4 or 5 players) of his tasks. The player with most points wins. ",//cf.geekdo-images.com/images/pic270017.jpg,5,45,10,2,45,Zanzibar,45,//cf.geekdo-images.com/images/pic270017_t.jpg,2007,"Claus Stephan,Mirko Suzuki",Economic,NA,Franz-Benno Delonge,NA,Country: Tanzania,Pick-up and Deliver,Winning Moves Germany,5.60631,141 28257,Author and evangelist Ray Comfort and actor Kirk Cameron created this game that promotes the case for intelligent design. ,//cf.geekdo-images.com/images/pic201473.jpg,8,60,8,2,60,Intelligent Design vs. Evolution,60,//cf.geekdo-images.com/images/pic201473_t.jpg,2006,NA,"Animals,Environmental,Prehistoric,Religious,Trivia",NA,"Kirk Cameron,Ray Comfort",NA,Admin: Better Description Needed!,Roll / Spin and Move,Living Waters,1.38421,57 28258,"This is the younger brother of the very successful Ubongo. Besides the fact that it's smaller and that there are new tasks, the characteristics of the game remain the same: Fast and simple: Fast, because all players play at the same time. Simple, because the rules are easy to grasp. Who can first find the correct place to put the tiles? Who is then able to place the given figure correctly and in the fastest time? The game offers two difficulty stages which are fun for beginners and professionals. ",//cf.geekdo-images.com/images/pic2819919.jpg,4,10,7,1,10,Ubongo Mini,10,//cf.geekdo-images.com/images/pic2819919_t.jpg,2007,"Karl-Otto Homes,Nicolas Neubauer,Bernd Wagenfeld","Puzzle,Real-time",NA,Grzegorz Rejchtman,NA,"Admin: Better Description Needed!,Polyominoes,Ubongo Series",NA,"Albi,Competo / Marektoy,HomoLudicus,Kaissa Chess & Games,Kod Kod,Korea Boardgames co., Ltd.,KOSMOS,University Games,White Goblin Games",5.4426,561 28259,""Without teamwork, you will never survive. Without betrayal, you’ll never win." Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game. A unique combination of cooperative game play and opportunistic backstabbing. ",//cf.geekdo-images.com/images/pic249004.jpg,6,90,12,3,90,Cutthroat Caverns,90,//cf.geekdo-images.com/images/pic249004_t.jpg,2007,"Paul Adam,Justin Brunetto,Curt Covert,Ian Field-Richards,Henri Härkönen,Noel Hill,Mats Holmgren,Mark Jernstrom,Bruno Krippahl,Eric R. Martin,Steve Messenger,Loïc Muzy,Morgan Rashand,Chad Savage,William Teo,Adam Vehige,Tim Wollweber","Adventure,Card Game,Fantasy,Fighting,Humor",NA,Curt Covert,"Cutthroat Caverns Adventures: B1 – Savage Arena / B2 – Errand of Evil,Cutthroat Caverns: Death Incarnate,Cutthroat Caverns: Deeper & Darker,Cutthroat Caverns: Fresh Meat,Cutthroat Caverns: Hex Room Promo Card,Cutthroat Caverns: Relics & Ruin,Cutthroat Caverns: Tombs & Tomes",Cutthroat Caverns,"Hand Management,Player Elimination,Role Playing,Simultaneous Action Selection","IELLO,Smirk & Dagger Games",6.61781,4053 28284,"Heroes of the Blitzkrieg relives the desperate struggle for France in May 1940. Play as the Germans, French, and Belgians. Employ cavalry, Char B1 tanks, Germans Panzers, and much more as you re-fight the German invasion of France. 6 geomorphic maps plus a sheet of overlays. Over 420 counters, representing the men and equipment 16 scenarios 16 New Skill Cards, providing Leaders and Heroes with special abilities. Complete V3 LnL Rules, plus the Heroes of the Blitzkrieg specific rules. Player's aid charts. dice, and box. This game is no longer available and can be found in Lock 'n Load Tactical: Heroes in Defiance ",//cf.geekdo-images.com/images/pic499375.jpg,2,30,12,2,30,Lock 'n Load: Heroes of the Blitzkrieg,30,//cf.geekdo-images.com/images/pic499375_t.jpg,2009,"David Julien,Olivier Revenu","Wargame,World War II",NA,"Olivier Revenu,Mark H. Walker","Lock 'n Load Tactical: Days of Villainy,Lock 'n Load: Honneur et Patrie,Lock ‘n Load: In Defeat, Defiance",Lock 'n Load,Hex-and-Counter,"Lock 'n Load Publishing, LLC.",8.02188,176 28289,"First to Fight is a simulation game on the German blitzkrieg invasion of Poland in September 1939, the event that ignited World War II in Europe. First to Fight is a two player game, with one player representing the German high command and the other the Polish high command. The German player must crush Poland in a lighning campaign. Speed is essential - the outcome must be settled quickly in order to shift troops west in time to forestall or defeat a French offensive on Germany's western border. The Polish player must successfully defend Poland or, failing in this, at least hold out long enough to disrupt the German timetable for conquest. Both sides maneuver their forces and conduct combat in an attempt to achieve these goals. Game Scales: Time: Three Day Turns Map: 16 Miles Per Hex Unit: Divisions, Regiments & Battalions First edition Components (1991): Countersheets 18A, 19A, 57 & ACS Two Maps (Europa Maps 13A & 37) Rules Book OB Book Chart Set Two Six-Sided Dice Second edition Components (1999): Countersheets CS 18B, 19B, 57A, 57A-1 & ACS-2 (1296 Counters) Two Maps (Europa Maps 13A & 37) rules (dated 1998) - 32 pages orders of battle (dated 1997) - 28 pages 7 charts "First to Fight" & 4 charts "Grand Europa" A refit kit was also published in 1999 to upgrade rules and counters. It includes most second edition components: rules (dated 1998) - 32 pages orders of battle (dated 1997) - 28 pages revision guide (dated 1998) - explains how to update 1991 rules with 1997 counters - 3 pages 7 charts "First to Fight" & 4 charts "Grand Europa" 4 countersheets: CS 18B, CS 19B, CS 57A and CS57A-1 (dated 1997) ",//cf.geekdo-images.com/images/pic435865.jpg,2,240,12,2,240,First to Fight,240,//cf.geekdo-images.com/images/pic435865_t.jpg,1998,"Winston Hamilton,Barbie Pratt","Wargame,World War II",NA,John Astell,Master Europa 106: First Front,"Country: Poland,Europa Series",Hex-and-Counter,Games Research/Design (GR/D),6.95286,70 28298,"Bendominoes play like regular dominoes, but each piece is curved, which offers different challenges and ways to control the game. Ages 5 and up. ",//cf.geekdo-images.com/images/pic287455.jpg,4,20,6,2,10,Bendomino,20,//cf.geekdo-images.com/images/pic287455_t.jpg,2007,Volker Maas,Abstract Strategy,NA,Thierry Denoual,NA,Dominoes,"Pattern Building,Pattern Recognition,Tile Placement","Blue Orange (EU),Blue Orange Games,Goliath B.V.,HUCH! & friends,Paul Lamond Games Ltd",5.58878,74 28306,"With just 5 pieces each and 3 rules governing their placement, this game reflects the simplicity of the art and architecture movement which it is named after. The wooden blocks represent 'Bauhaus' style buildings which are placed on to the board. Following the 3 rules of placement, the player who is the last one able to go is the winner. A typical Niek Neuwahl game of elegant simplicity and strategy. ",//cf.geekdo-images.com/images/pic526194.jpg,2,10,6,2,10,Inversé,10,//cf.geekdo-images.com/images/pic526194_t.jpg,2006,NA,"Abstract Strategy,Puzzle",NA,Niek Neuwahl,NA,3D Games,NA,"Ajax Games,Family Games, Inc.,ROMBOL",5.96328,58 28308,"Match Up Your Friends. Then send them on their first dates, in hopes of love at first sight. But be careful, other matchmakers will be trying to steal them out from under your nose. This is a fast party game for up to 8 people. ",//cf.geekdo-images.com/images/pic202324.jpg,8,20,25,2,20,Martinis & Men,20,//cf.geekdo-images.com/images/pic202324_t.jpg,2007,"Graham Corcoran,Peter Hansell,Alexei Othenin-Girard","Card Game,Party Game",NA,"Nico Carroll,Maggie Elkin,Peter Hansell,Monte Lin,Ray Long,Alexei Othenin-Girard",NA,NA,Dice Rolling,TableStar Games,4.94662,74 28388,"Some Poles Apart is the second game in the Pocket Battle Games series from LPS, Inc., released to promote Against the Odds. Some Poles Apart takes a close look at a fascinating and almost unknown action from the opening days of WWII, when a small group of Polish troops earned full "Honors of War" from the Nazis for an amazing defensive stand they made in a Polish military storehouse on Westerplatte, a peninsula in the then Free City of GdaÅ„sk. ",//cf.geekdo-images.com/images/pic192020.jpg,2,30,12,2,30,Some Poles Apart: The Battle of the Westerplatte,30,//cf.geekdo-images.com/images/pic192020_t.jpg,2007,Craig Grando,"Wargame,World War II",NA,Paul Rohrbaugh,NA,"Country: Poland,Magazine: Against The Odds,Pocket Battle Games",Area Movement,"LPS, Inc.",5.58071,70 28396,"It is the turn of the nineteenth century, and mad scientists throughout Europe are competing for the infamy of being the first to create life through the power of alchemy. Using only the raw materials provided by some dubious "Suppliers to the Anatomical Trade", harnessed lightning, and the services of a motley crew of unattractive servants, in It's Alive! you race to collect the eight body parts needed to create your monster and bring it to life. Unfortunately, the local peasants are particularly clumsy and tend to die in freak farming accidents, so the dubious gentlemen rarely find a whole cadaver in sufficiently good condition. Instead, they offer the parts they have managed to salvage. Each turn, you may buy the offered part, sell it to an anatomist for a meager profit, or auction it, trying to get a better deal or rip off your opponents. You might be lucky and get a coffin with a weakling clerk's cadaver in it, which can be used in lieu of any strapping villager's body part, or your involvement in the macabre trade might invoke the villagers' wrath. Reimplements (and reimplemented by) The Menorah Game ",//cf.geekdo-images.com/images/pic349218.jpg,5,30,12,2,15,It's Alive!,30,//cf.geekdo-images.com/images/pic349218_t.jpg,2007,R. H. Aidley,"Card Game,Horror",NA,Yehuda Berlinger,NA,Monsters,"Auction/Bidding,Set Collection",Reiver Games,6.30087,1020 28436,"Deutschland: Finden Sie Minden is a trivia game focusing on German topography. Players draw cards describing towns, popular sights or landmarks, etc. and are then asked to pinpoint them on the game board which is a map of Germany. However, no place names are included on the map. The map is divided into several zones of varying sizes. Players can try to gain more points by choosing a smaller (thus more concrete) zone, or play it safe, by only choosing a general area (larger zone) for the location in question. ",//cf.geekdo-images.com/images/pic3370256.jpg,5,0,6,2,0,Deutschland: Finden Sie Minden,0,//cf.geekdo-images.com/images/pic3370256_t.jpg,2007,NA,"Educational,Memory,Trivia",NA,Günter Burkhardt,NA,"Cities: Minden,Country: Germany",Memory,KOSMOS,6.3606,182 28444,"Chaotic is a collectible trading card game in the similar vein as the popular game Yu-Gi-Oh. The game allows 2 players to use fantastic creatures to battle each other across a triangular playing surface. Upon winning a battle, the winning creature can advance deeper into the ranks of the defending player's legion to strike at a new level of creatures. One main feature of the game is that Chaotic cards all come with a unique code that the owner can use on a special website (www.chaoticgame.com) to unlock a virtual version of that card. In this way, the player is provided with a virtual copy of their entire card collection. ",//cf.geekdo-images.com/images/pic191999.jpg,2,60,11,2,60,Chaotic,60,//cf.geekdo-images.com/images/pic191999_t.jpg,2007,NA,"Card Game,Collectible Components,Movies / TV / Radio theme",NA,"Brian David-Marshall,Sam Murakami,Martin Rauff,Matthew Wang",NA,CCGs (Collectible Card Games),"Campaign / Battle Card Driven,Hand Management,Trading",4Kids Entertainment,5.41636,55 28452,"Valor & Victory is a game of WWII Squad-Level Combat Through the shattered ruins of a quaint European village, to the scorched sands of North Africa, and on the deadly beaches of a mist-shrouded Pacific island, Valor & Victory puts you in command of the troops and machines that fought across the battlefields of World War II. Valor & Victory is a fast playing, easy to learn World War II squad-level game system. V&V gets you into the action quickly, without requiring you to learn a lot of minutiae and unnecessary detail. But don't let that fool you — Valor & Victory is a complete WWII wargaming system, covering infantry and armored combat, artillery and air strikes, snipers, close assaults, armored overruns, fortifications, and much more! Valor & Victory may be easy to learn, but it's challenging and fun. So whether you're looking for an evening of serious wargaming action, or simply a quick battle at lunch, Valor & Victory delivers! New players are advised to download a limited set of files to try 3 scenarios, before deciding to dive deeper into the game. See below in the "Community Wiki" section. ",//cf.geekdo-images.com/images/pic345717.jpg,2,60,12,2,60,Valor & Victory,60,//cf.geekdo-images.com/images/pic345717_t.jpg,2007,Barry W. Doyle,"Print & Play,Wargame,World War II",NA,Barry W. Doyle,NA,NA,"Dice Rolling,Hex-and-Counter",(Web published),7.72656,192 28454,"Each player writes a caption to a cartoon from New Yorker magazine. Whomever is "it" this turn guesses who wrote each one. Players score for guessing right and for fooling others. Like Balderdash, only much funnier! from the publisher: Based on The New Yorker’s popular Cartoon Caption Contest comes a game of immeasurable creativity, unmatched wit, and uproarious humor…and you are responsible for, well, most of it. If a picture speaks a thousand words, surely you can come up with a few of your own in this hilarious game of ‘which player wrote which caption’. And don’t worry about not being funny. In a game like this, even the ‘bad’ captions are part of the fun! ",//cf.geekdo-images.com/images/pic192080.jpg,6,45,12,3,45,The New Yorker: Cartoon Caption Game,45,//cf.geekdo-images.com/images/pic192080_t.jpg,2006,NA,"Humor,Party Game,Word Game",NA,Eric Poses,NA,"Cities: New York (New York, USA),Country: USA",Paper-and-Pencil,"All Things Equal, Inc.",6.03939,66 28472,"From the Press Release: Fans of Cartoon Network’s Scooby-Doo! TV series can join in the adventures with this 3D action game. Players move around the haunted house and must avoid secret booby traps, like a moving ghost night, a creaky staircase and a haunted moose head. The player who reaches the top first wins. Fan Home Page: http://www.scoobydoohauntedhouse.com ",//cf.geekdo-images.com/images/pic2439771.jpg,5,60,4,2,60,Scooby-doo! Haunted House 3D Board Game,60,//cf.geekdo-images.com/images/pic2439771_t.jpg,2007,NA,"Children's Game,Movies / TV / Radio theme",NA,Seven Towns,NA,"3D Games,Animals: Dogs,Cartoons: Hanna-Barbera,Ghosts,TV Series: Scooby-doo",Roll / Spin and Move,"(Unknown),Giochi Preziosi,Lansay,Pressman Toy Corp.",4.80123,81 28508,"Get ready for fun questions, ridiculous answers and nonstop laughter as you and your friends take turns guessing which player wrote which answer while writing your own personal answers to suggestive, silly, and stimulating questions. The ADULT version of the best-selling Loaded Questions is more than suggestive, more than funny, and (from both laughter and embarrassment) just might make your cheeks as red as the cover of the box! ",//cf.geekdo-images.com/images/pic2494473.jpg,6,45,18,3,45,Loaded Questions: Adult Version,45,//cf.geekdo-images.com/images/pic2494473_t.jpg,2007,NA,"Mature / Adult,Party Game",NA,(Uncredited),NA,Loaded Questions,NA,"All Things Equal, Inc.",5.76895,124 28522," Finger Ball** Two players. Each player reveals 1,2 or 3 fingers from his or her hand, rock-paper-scissors style. If a player reveals exactly two more fingers than his opponent, then he scores a touchdown (7 pts) If a player reveals exactly one less finger than his opponent, then he scores a field goal (3 pts) If both players reveal the same number, the quarter ends. Most points after four completed quarters wins. Examples: Herman reveals 1 finger Jorge reveals 3 fingers JORGE SCORES A TOUCHDOWN (7 pts) Herman reveals 1 finger Jorge reveals 2 fingers HERMAN SCORES A FIELD GOAL (3 pts) ",//cf.geekdo-images.com/images/pic315817.jpg,2,5,0,2,5,Finger Ball,5,//cf.geekdo-images.com/images/pic315817_t.jpg,2007,NA,Bluffing,NA,Stephen Glenn,NA,Sports: American Football / Gridiron,"Rock-Paper-Scissors,Simultaneous Action Selection",Poyeba Games,6.28235,51 28567,Unique game whose components consist of a card for every game in your collection. This is the perfect game to play when no one is being decisive! You are guaranteed to have chosen a game by the end of play. Everyone plays out their cards until a final play pile is established and the final choice is pulled at random. Create your own deck using your collection at: http://www.superpowernosissies.com/games/idkwdywtp/ ,//cf.geekdo-images.com/images/pic192830.jpg,999,5,8,2,5,"I Don't Know, What Do You Want To Play?",5,//cf.geekdo-images.com/images/pic192830_t.jpg,2007,NA,Card Game,NA,Tom Kiehl,NA,NA,Voting,(Web published),6.81325,83 28574,"This board game was produced by Sfera after the license for producing the Polish version of Talisman was revoked after the publication of a Sfera original expansion for Magia i Miecz called Jaskinia or The Cave. It is very much like Talisman except that the board is "inside-out" in that you start in the middle of the board in a valley and work you way up to the mountains around the outside of the board. Instead of the Crown of Command you must battle your way through the Fortress of the Beast which is situated on a bridge which spans the board. Game's world is a bit more darker than heroic Talisman. The basic layout of cards etc is the same as in Talisman except that Strength is replaced with Might and Craft with Magic. A version of the game was later made without license by Phantom, a Russian firm. Sfera produced a second edition of the game, which changed the style of the cards, but kept the art. The board was recreated using photo art and new character art was used. Only the base game was produced. ",//cf.geekdo-images.com/images/pic193607.jpg,6,240,12,2,240,Magiczny Miecz,240,//cf.geekdo-images.com/images/pic193607_t.jpg,1993,Adrian Markowski,"Adventure,Exploration,Fantasy,Fighting",NA,Adrian Markowski,"Magiczny Miecz: Gród,Magiczny Miecz: Jaskinia,Magiczny Miecz: Krypta Upiorów,Magiczny Miecz: Labirynt Magów,Magiczny Miecz: Magia",NA,"Dice Rolling,Role Playing,Roll / Spin and Move,Variable Player Powers","Phantom,Sfera",6.26667,189 28609,"In the new version, the winner is not the person with the most money, but the one who earns the most "life points" — a mix of wealth and life experiences, he says. Instead of cash, each player holds a colored Visa card. They're the size of real cards, but numbers and letters are printed, not embossed. Cards aren't swiped, but placed in an electronic device that stores player data. Players can go into debt on the card. ",//cf.geekdo-images.com/images/pic333798.jpg,4,60,9,2,60,The Game of Life: Twists & Turns,60,//cf.geekdo-images.com/images/pic333798_t.jpg,2007,NA,Electronic,NA,Reuben Klamer,NA,Game of Life,Roll / Spin and Move,"Hasbro,MB Spellen,MB spil (Danish),Milton Bradley",5.77027,330 28620,"Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state -- such as the great Phoenician cities of Tyre and Sidon -- that will outlast many neighbouring empires. Phoenicia is about building an empire worthy of an entry into the annals of time. You must build up your economy and increase your population whilst holding all others at bay. You will be challenged by your neighbouring countries to the next technology advancement that will help you to feed your population. Some of this game's mechanics were inspired by Outpost. ",//cf.geekdo-images.com/images/pic194397.jpg,5,90,12,2,90,Phoenicia,90,//cf.geekdo-images.com/images/pic194397_t.jpg,2007,Matthias Catrein,"Ancient,Civilization,Economic",NA,Thomas Lehmann,NA,"Admin: Better Description Needed!,Country: Lebanon",Auction/Bidding,"JKLM Games,Rio Grande Games",6.58926,1772 28674,"A description of the game from Goldsieber: Akkon, 1189 AD. For weeks, the crusaders besieged the harbor cities in the holy land. There the death of their grandmaster shook up the knights of the Temple Order, and as the besiegers tried to find a successor for the grandmaster, a power struggle flared up among the Temple knights. The players take on the roll of dignitaries in the Temple Order during the Third Crusade to the holy land. They strive to expand the power of their order in order to increase its gold and renown of the Temple Knights and spread belief in the holy land. This choice group in the Temple Order will determine the most capable member under them to become the new grandmaster. Each player has 7 Temple Knights available each round. The player must use them in order to buy city cards, to finish them, and to increase gold, belief, power, and the appearance of the Temple Order. Whoever does this the best will receive additional privileges to help him realize his goals. Only the player who uses all of his possibilities and keeps his opponents in mind will be triumphant in the end. ",//cf.geekdo-images.com/images/pic605404.jpg,5,45,10,2,45,Akkon: Machtkampf der Tempelritter,45,//cf.geekdo-images.com/images/pic605404_t.jpg,2007,"Christian Fiore,Knut Happel","Bluffing,Medieval,Religious",NA,"Christian Fiore,Knut Happel",NA,NA,"Auction/Bidding,Secret Unit Deployment,Variable Player Powers",Goldsieber Spiele,5.08929,84 28678,"Grand Conquest is very similar to earlier versions of Donald Benge's Conquest. However it adds some interesting features. Now there are camels, catapults, siege engines and a moat around the five home points. The tube package comes with a vinyl roll out map, pieces in more distinguishable colors than previous versions, and a separate puzzle book (The Conquest games have had collections of puzzles developed similar to chess puzzles that are quite entertaining and engaging for abstract strategy players). Re-implements: Conquest ",//cf.geekdo-images.com/images/pic259781.jpg,4,60,10,2,60,Grand Conquest,60,//cf.geekdo-images.com/images/pic259781_t.jpg,2006,"Nick Bonamy,Denis Michel","Abstract Strategy,Ancient,Wargame",NA,"Donald Benge,Dietmar Gottschick",NA,NA,"Action Point Allowance System,Partnerships,Point to Point Movement","Numbskull Games,Quest Games",7.8697,67 28705,"Pizza Box Baseball puts you and your opponent on the mound and at the plate. It's a game-long showdown. The pitcher must figure out the best way to approach the hitter. Try to get ahead using balls or strikes? The hitter must decide whether to be aggressive or patient. Attack and swing? Or stay away from pitches outside the strike zone? Both players try to work each at-bat to their advantage. Players use one card per at-bat. A result card reveals the action, and play continues. Players track the action using the game board or using the score pad. Score more runs by the end of the game to win. Four strategy levels allow players to add stealing, bunting, pitchouts, different hitter strengths, pitchers that get tired, and more! Players can complete a full game of baseball in an hour or less (20-30 minutes at the most basic game level). Real baseball drama offers a baseball experience any fan can enjoy. Play ball! ",//cf.geekdo-images.com/images/pic342712.jpg,6,30,10,2,30,Pizza Box Baseball,30,//cf.geekdo-images.com/images/pic342712_t.jpg,2008,NA,Sports,NA,"Erik Smith,Scott Smith (I)",NA,"Pizza Box Sports,Sports: Baseball","Simulation,Simultaneous Action Selection","On The Line Game Company,Reveal Entertainment, Inc.",6.25231,238 28717,"Please don't feed the Monsters! In the modern world, the things that go "bump" in the night are real. As a vampire, werewolf, mummy, poltergeist, or zombie, you stalk the city after dark, searching for human victims to sate your inhuman appetites. Be it blood, bones, brains, organs, or spirit that you crave, you prowl the shadows in search of prey! ",//cf.geekdo-images.com/images/pic221673.jpg,5,30,10,2,30,Monster Mayhem,30,//cf.geekdo-images.com/images/pic221673_t.jpg,2007,NA,Horror,NA,Ken Cliffe,NA,"Admin: Better Description Needed!,Monsters",Dice Rolling,White Wolf Publishing (White Wolf),5.56529,121 28718,"In this card game you take the role of a Japanese mage, and you will battle others that, like you, long for the power the Kirin confer to their lords. For that, you will have to use spells binding the power the kanji give to the cards. In turns, you will choose how to combine them to make the most spectacular attack, to obtain one of the three Kirin cards that will give you the victory. Kanji battle is an agile game, quick to learn, where you will have a good time diving into the most magical Japan. Learn Japanese playing... Moreover, if you love the Japanese culture and you want to get fluent with the language, with the game you will learn to read kanji easily. The deck consists of 100 cards needed to pass the Official Level 4 Japanese exam (Noken 4), and can be used both to play and to study the language. Home Page: http://kanjibattle.edgeent.com ",//cf.geekdo-images.com/images/pic1054386.png,6,60,12,2,60,Kanji Battle,60,//cf.geekdo-images.com/images/pic1054386_t.png,2007,NA,"Card Game,Educational",NA,"Salva Martínez,María José Platero",NA,Asian Theme,Hand Management,"Edge Entertainment,Stratelibri",4.43905,127 28720,"Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following: Build an industry tile Build a rail or canal Develop an industry Sell cotton Take a loan At the end of a player's turn, they replace the two cards they played with two more from the deck. Turn order is determined by how much money a player spent on the previous turn, from lowest spent first to highest spent. This turn order mechanism opens some strategic options for players going later in the turn order, allowing for the possibility of back-to-back turns. After all the cards have been played the first time (with the deck size being adjusted for the number of players), the canal phase ends and a scoring round commences. After scoring, all canals and all of the lowest level industries are removed for the game, after which new cards are dealt and the rail phase begins. During this phase, players may now occupy more than one location in a city and a double-connection build (though expensive) is possible. At the end of the rail phase, another scoring round takes place, then a winner is crowned. The cards limit where you can build your industries, but any card can be used for the develop, sell cotton or build connections actions. This leads to a strategic timing/storing of cards. Resources are common so that if one player builds a rail line (which requires coal) they have to use the coal from the nearest source, which may be an opponent's coal mine, which in turn gets that coal mine closer to scoring (i.e., being utilized). Brass: Lancashire, the 2018 edition from Roxley Games, reboots the original Warfrog Games edition of Brass with new artwork and components, as well as a few rules changes: The virtual link rules between Birkenhead have been removed. The three-player experience has been brought closer to the ideal experience of four players by shortening each half of the game by one round and tuning the deck slightly to ensure a consistent experience. Two-player rules have been created and are playable without the need for an alternate board. The level 1 cotton mill is now worth 5 VP to make it slightly less terrible. ",//cf.geekdo-images.com/images/pic3469216.jpg,4,180,14,2,120,Brass: Lancashire,180,//cf.geekdo-images.com/images/pic3469216_t.jpg,2007,"Lina Cossette,Peter Dennis,David Forest,Eckhard Freytag,Damien Mammoliti","Economic,Industry / Manufacturing,Transportation",NA,Martin Wallace,"Brass 2-player board,Catalonia (fan expansion for Brass)","Cities: Manchester,Country: England","Hand Management,Route/Network Building","Roxley,Warfrog Games,Eagle-Gryphon Games,FRED Distribution, Inc.,Pegasus Spiele,Wargames Club Publishing,White Goblin Games",8.00918,10659 28723,"In the harbor a fleet of commerce ships is waiting to be loaded with goods. Each vessel needs a certain combination of goods. The players take the roles of traders, trying to fill their warehouses with goods which are then in turn transferred to the ships in the harbor. They have to pay attention to the right combination of goods because the captains only accept the goods from a single trader and expect a complete delivery before their ships leave the harbor. It is also very important to not let the right moment to transfer goods to the vessels pass, because the fleet will leave the harbor when the storage space is full and the winds are helpful. The players always have to be before the wind to actively influence the events. Contents 120 action cards 60 goods cards 60 Guilders cards 46 ship cards 4 warehouses 1 starting player token 1 rules booklet ",//cf.geekdo-images.com/images/pic722313.jpg,4,75,10,2,75,Before the Wind,75,//cf.geekdo-images.com/images/pic722313_t.jpg,2007,Czarnè,"Card Game,Economic,Nautical",NA,Torsten Landsvogt,NA,"Admin: Better Description Needed!,Cities: Amsterdam,Colonial Theme,Country: The Netherlands","Auction/Bidding,Card Drafting,Hand Management,Set Collection","Mayfair Games,Phalanx Games B.V.",6.68985,1361 28738,"In the two-player abstract strategy game, Kamon, a hexagonal board is filled randomly with 36 tokens. Each token is valued 1-6, in each of 6 different symbols. The black player starts by replacing one of the tokens with one of their 18 pawns. The white player does the same thing, now constrained by black's choice: The token she selects must be either the same symbol or the same number. The game ends immediately when one of three victory conditions are fulfilled: A player connects two opposite edges with their pawns (as in Hex). A player completely surrounds one or more spaces - those spaces could be either empty or occupied by the opponent's pawns. A player has prevented their opponent from playing any more. Reimplemented by Niya ",//cf.geekdo-images.com/images/pic303260.jpg,2,15,8,2,15,Kamon,15,//cf.geekdo-images.com/images/pic303260_t.jpg,2007,NA,Abstract Strategy,NA,Bruno Cathala,NA,NA,"Area Enclosure,Pattern Building",Blue Orange (EU),6.40606,66 28739,"Garibaldi: La Trafila is a boardgame that makes you live the events which occurred in august 1849, near Ravenna (Romagna, Italy), when Garibaldi, hunted by the Austrians for fifteen days, succeeded to hide in valleys and in pine forests to reach salvation. A player is Garibaldi in hiding, the others are the Austrian patrols hunting him. Garibaldi wins if he succeeds in reaching the safe point and can run away, otherwise the Austrian patrols win if they catch Garibaldi. In turns, using the cards, it's possible to move on the gameboard, a big-sized board that reproduces accurately a map of the territory at that time. The player who controls Garibaldi, with the help of a special screen, makes his moves secretly, while the other players have to work together to stop the moves of the escaper, trying to find him. Garibaldi: La Trafila is a game of deduction and bluff, recommended for all families: the rules are simple, but the gameplay stimulates reasoning and cooperation, offering the possibility for expert players to adopt more refined strategies. ",//cf.geekdo-images.com/images/pic196758.jpg,6,60,10,2,60,Garibaldi: The Escape,60,//cf.geekdo-images.com/images/pic196758_t.jpg,2007,"Pietro Bouvier,Demis Savini","Bluffing,Deduction,Transportation",NA,Gabriele Mari,NA,Cities: Ravenna (Italy),"Hand Management,Partnerships",Nexus,6.64455,376 28805,"From the Core Rules: "Welcome to Games Workshop's The Lord of the Rings strategy battle game - the game of adventure and battles in the world of Middle-Earth." Core Rules include sections detailing: Basic Rules - Movement, Shooting, and Fighting Phases Advanced Rules - Courage, Magical Powers, Wargear, Cavalry The Fortress - Fighting in the Fortress, Besieging a Fortress, Siege Engines and Towers Scenarios Forces - Collecting, Painting & Modelling Core Rules are 240 pages, and combine all previous editions with updated information from the previous system. A complete line of plastic and metal miniatures which showcase the heroes and armies of Middle-Earth are sold separately. Re-implements: The Lord of the Rings: The Fellowship of the Ring ",//cf.geekdo-images.com/images/pic197441.jpg,2,30,12,2,30,The Lord of the Rings: Strategy Battle Game,30,//cf.geekdo-images.com/images/pic197441_t.jpg,2005,"Alex Boyd,David Gallagher","Fantasy,Fighting,Miniatures,Movies / TV / Radio theme,Novel-based,Wargame",NA,"Alessio Cavatore,Matthew Ward","The Lord of the Rings Strategy Battle Game: A Shadow in the East,The Lord of the Rings Strategy Battle Game: Fall of the Necromancer,The Lord of the Rings Strategy Battle Game: Gondor in Flames,The Lord of the Rings Strategy Battle Game: Harad,The Lord of the Rings Strategy Battle Game: Khazad-Dûm,The Lord of the Rings Strategy Battle Game: Kingdoms of Men,The Lord of the Rings Strategy Battle Game: Legions of Middle-Earth,The Lord of the Rings Strategy Battle Game: Mordor,The Lord of the Rings Strategy Battle Game: Moria & Angmar,The Lord of the Rings Strategy Battle Game: Shadow & Flame,The Lord of the Rings Strategy Battle Game: The Battle of the Pelennor Fields,The Lord of the Rings Strategy Battle Game: The Fallen Realms,The Lord of the Rings Strategy Battle Game: The Fellowship of The Ring Journeybook,The Lord of the Rings Strategy Battle Game: The Free Peoples,The Lord of the Rings Strategy Battle Game: The Return of the King Journeybook,The Lord of the Rings Strategy Battle Game: The Ruin of Arnor,The Lord of the Rings Strategy Battle Game: The Scouring of the Shire,The Lord of the Rings Strategy Battle Game: The Siege of Gondor,The Lord of the Rings Strategy Battle Game: The Two Towers Journeybook,The Lord of the Rings: Strategy Battle Game – Mordor","Admin: Better Description Needed!,The Lord of the Rings: Strategy Battle Game,Tolkien Games","Dice Rolling,Variable Player Powers",Games Workshop Ltd.,7.13878,295 28817,Bidding game where the person auctioning sells 3 cards from which 1 or 2 are face-up (auctioneers choice). Points are given only in only 3 colors of 5 available. Points are given also for sets of golden corn and blind chicken (5 per set). Blind chicken alone are worth -3 and golden corn alone +2. ,//cf.geekdo-images.com/images/pic710055.jpg,5,30,10,3,30,Blindes Huhn,30,//cf.geekdo-images.com/images/pic710055_t.jpg,2007,Mario Coopmann,Card Game,NA,Heike Risthaus,NA,Animals: Chickens,Auction/Bidding,KOSMOS,5.96546,97 28828,"Modern Naval Battles - Global Warfare is inspired by our original 1989 award winning game and its 2 expansions. Global War is a redesigned improvement of the original game. The cards are beautifully printed with full color on both sides with rounded corners. Box size is 9" x 12" x 1.5". Cartamundi did all the printing and production work. They are a great company to work with and have a lot of experience printing games. This new game features ships from 9 different nations: USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan. This gives you the ships you need to play out battles during the Cold War, Falkland Islands War, and Post-2000 naval warfare on the high seas. The MNB - Global Warfare system maximizes player decision making to make every turn exciting. First, you get to select a nation's fleet to command. Then, you get to select your specific ships to build what you think is the best battle group. Once selected, you'll get to battle the fleets selected by the other players for ultimate supremacy of the seas! Game Information: Game Time: Each game can be played in 1 to 2 hours. Complexity: Low Players: 2 to 6 Ages 10 and up Components: 110 Full Color Action Cards 110 Full Color Ship Cards 1 6-sided die Rulebook ",//cf.geekdo-images.com/images/pic1579932.jpg,6,90,10,2,90,Modern Naval Battles: Global Warfare,90,//cf.geekdo-images.com/images/pic1579932_t.jpg,2008,NA,"Card Game,Dice,Modern Warfare,Nautical,Wargame",NA,Dan Verssen,"Modern Naval Battles: Global Warfare Ship Expansion #1,Modern Naval Battles: Global Warfare – Campaign Expansion",Naval Battles,"Card Drafting,Dice Rolling",Dan Verssen Games (DVG),6.71692,130 28829,"Rommel was designed by Dan Verssen and is the first game in the "Field Commander" solitaire series of historical strategy board games. The player takes command of General Erwin Rommel's forces in 3 exciting WWII campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy-to-use game system of "Battle Plan" and "Operation Plan" chits manages the Allied movement, combat, and reinforcements. Each campaign comes with a list of historical options that the player can modify to adjust its difficulty level and improve replay value. Also, as units win battles, stats increase to affect ensuing battles and movement. The game comes with "Career" rules that allow the player to link campaigns, so that the outcome of one campaign affects the start-up conditions for the next campaign. Game Information: Game Time: Each campaign can be played in 2 hours. Complexity: Moderate Players: 1 Games by player age|Ages 12 and up Components: 3 Full Color Campaign Maps (11" x 17") 176 Full Color (both sides) 5/8" counters 1 6-sided die 1 Campaign Log Sheet Rulebook See also: Field Commander: Alexander ",//cf.geekdo-images.com/images/pic1096391.jpg,1,120,12,1,120,Field Commander: Rommel,120,//cf.geekdo-images.com/images/pic1096391_t.jpg,2008,Dan Verssen,"Wargame,World War II",NA,Dan Verssen,NA,"Field Commander Series,Solitaire Games,Solitaire Wargames","Area Movement,Dice Rolling",Dan Verssen Games (DVG),6.99501,778 28834,"A very unusual 'race' game where your movement allowance is defined by your skill with launching a little gyroscope. The player pawns move along a spiral on the outer part of the board. The player in turn launches his little hopper which flies and lands like a parachute. The space it lands on, in an arithmetic combination with the number on the space of your pawn, decides how far you can move. If your hopper lands on one of the 8 action fields, you have to perform special flying maneuvers. First player that reaches the last space of the spiral with his pawn wins the game. Ages 6 and up. ",//cf.geekdo-images.com/images/pic199860.jpg,6,30,6,2,30,Heli Hopper,30,//cf.geekdo-images.com/images/pic199860_t.jpg,2007,(Uncredited),"Action / Dexterity,Children's Game,Math,Number",NA,(Uncredited),NA,NA,NA,"Competo / Marektoy,Drei Magier Spiele",5.31403,57 28843,"300: The Board Game is a fast and exciting way for 2-4 players to recreate the Battle of Thermopylae as depicted in Frank Miller's epic film. In the 2 player version, one player controls the Spartans and the other player controls the Persians. In the 3 player game, 2 players compete for the most Glory as the Spartans, and in a 4 player game, 2 players also compete as the Persians for the most Spartan kills. At the start of the game, the battle forces (represented by round cardboard Units) are already lined up and ready to fight at the border of the Hot Gates. Each time a Persian Unit dies, the Spartans score Glory Points on the Glory Track that surrounds the board. Spartan Units die permanently, while most defeated Persian Units can enter the game again as reinforcements. The Object of the Game for the Spartans is to score 100 Glory (or 50 Glory if there are 2 Spartan players). The Object of the Game for the Persians is to wipe out the Spartans before they can achieve their Glory, or to delay the Spartans long enough for Ephialtes to reach the end of the Goat Path (6 rounds of play). If there are 2 Persian Players, then the player with the most Spartan kills wins this game. The game uses cards and dice to simulate the action from the film. Spartan Heroes include Leonidas, Stelios, the Captain, Dilios, and Astinos. Persian Leaders include Xerxes, the Uber Immortal, and the Persian Generals. Each card simulates the action associated with a quote from the film, such as "I Would Gladly Kill My Own Men For Victory" (Persian) and "Tonight We Dine In Hell!" (Spartan). The game plays quickly (20 - 30 minutes), and is meant to be a fast diversion with a good share of both tactics and luck. ",//cf.geekdo-images.com/images/pic200476.jpg,4,30,17,2,30,300: The Board Game,30,//cf.geekdo-images.com/images/pic200476_t.jpg,2007,Ed Repka,"Ancient,Movies / TV / Radio theme,Wargame",NA,Andrew Parks,NA,"Cities: Sparta (Greece),Country: Greece","Campaign / Battle Card Driven,Dice Rolling",NECA,6.06231,169 28857,"The battle to connect civilization!" A head-to-head strategic thinking game where players compete to connect their own track to others already on the board. Players may enclose sections to capture their opponent's pieces. The winner is the player whose unplaced tiles have the LEAST number of connections on them. ,//cf.geekdo-images.com/images/pic370330.jpg,2,20,6,2,20,Rail/Road,20,//cf.geekdo-images.com/images/pic370330_t.jpg,2007,NA,"Abstract Strategy,Transportation",NA,"Frank Dyksterhuis,Mark Wood",NA,NA,"Area Enclosure,Tile Placement","Dr. Wood Challenge Centre,Pro Ludo,PS-Games",4.79725,91 28861,"The object of Kingdom Quest is to strategically maneuver each of your Kingdoms to acquire other Kingdoms by allying a King and Queen, Prince and Princess or Queen and Knight. Each playing piece is a cube, showing a different noble on each of its faces. Players move by rolling the cube over to the next square, revealing a new face. Players can capture another player's piece by moving their cube to a spot adjacent to another cube. If their cube shows the right noble to ally with the other player's piece, the other player's cube is removed from the game. ",//cf.geekdo-images.com/images/pic214779.jpg,4,60,8,2,60,Kingdom Quest,60,//cf.geekdo-images.com/images/pic214779_t.jpg,2007,NA,Abstract Strategy,NA,"Frank Dyksterhuis,Mark Wood",NA,NA,NA,Dr. Wood Challenge Centre,5.43481,52 28905,"A classic Czech pre-revolution monopoly clone. Buy horse champions and place them in your stable. Earn money when other players visit your stable, lose money when you visit theirs. Hire trainers, draw cards of luck and finances, place bets on horses. Last player not bankrupt wins the game. One of few "modern" board games available before 1989 revolution in former Czechoslovakia. Along with Sorry!, Stratego and Scotland Yard clones a typical household feature. ",//cf.geekdo-images.com/images/pic200136.jpg,6,60,0,2,60,Dostihy a sázky,60,//cf.geekdo-images.com/images/pic200136_t.jpg,1983,NA,"Animals,Economic,Negotiation,Racing,Sports",NA,(Uncredited),NA,"Animals: Horses,Sports: Horse Racing","Betting/Wagering,Roll / Spin and Move,Set Collection,Trading","Dino,Javoz",5.29474,76 28907,"From the publisher's website: "B-29 Superfortress is a solitaire game featuring the technologically most advanced bomber of the Second World War - the B-29 - flying as part of the Twentieth Air Force from the Marianas Islands against targets in and around Japan in late 1944 and 1945. The game puts you in the cockpit of a B-29 Superfortress as you fly your missions over Japan. Your goal: successfully complete a tour of 35 missions and return home a hero for bringing the war with Japan to a close without a bloody hard-fought invasion of the homeland. Your missions will be varied: high level, low level, day and night. You will face fighter attacks, flak, searchlight spotting, and bad weather; not to mention damage to your aircraft to include a shattered windshield and compromised cabin pressure, loss of oxygen supply, damaged landing gear, knocked out navigation or communication equipment, ruptured fuel tanks, inoperable machine gun armament, and just about anything else that can go wrong with a 100 ton aircraft flying 1,500 miles to its target only to be met with fierce resistance from a determined enemy." ",//cf.geekdo-images.com/images/pic1622285.jpg,1,90,14,1,90,B-29 Superfortress,90,//cf.geekdo-images.com/images/pic1622285_t.jpg,2008,"Randy Lein,Brandon Pennington","Aviation / Flight,Wargame,World War II",NA,"Steve Dixon,Shawn Rife",Hell Over Korea,"Solitaire Games,Solitaire Wargames","Dice Rolling,Simulation","Khyber Pass Games,Legion Wargames LLC",6.95284,264 28989,""Garçon" is French for "waiter". It is a card game in which the players hold the role of a waiter in a Café Bar. Their objective is to memorize orders in order to gain the maximum in tips, but in order to carry them it will be necessary to judiciously use the Event Cards, to thwart the plans of the other players and to pay attention to the time which passes. The game consists of 77 cards and is suited for players Ages 8 and up ",//cf.geekdo-images.com/images/pic202100.jpg,10,15,8,3,15,Garçon,15,//cf.geekdo-images.com/images/pic202100_t.jpg,2007,Tony Rochon,"Card Game,Economic,Memory",NA,Alain Ollier,NA,NA,Memory,"Blackrock Games,HomoLudicus,Magellan",4.98129,62 29010,"Walk the Plank is a fast-moving card game for three to nine players, ages eight and up. The object is to win the most battles in any given round to become Captain for the next round. But be careful – if you don’t win ANY battles in a round, you’re out of the game. You’re dealt fewer cards in each successive round, and the player who wins the final round wins the game! Play is fast and furious, with an average game time of only 10 minutes. Walk the Plank comes with a deck of 68 cards. The deck has sixty-five numbered cards, two Walk the Plank! cards, and one Sea Monster! card. The sixty-five numbered cards are divided into five suits: Doubloons, Hookhands, Monkeys, Parrots, and Peglegs. The cards in each suit are numbered 1 through 13, with 1 worth the least and 13 worth the most. The first dealer, or Captain, deals 7 cards to each player in the first round of seven. Subsequent rounds deal one less card. (Round 2 is 6 cards, Round 3 is 5 cards, etc.) The Captain then turns over the top card on the deck so that everyone may see it. The suit of the card revealed will be trump for the first round. The trump suit is the most powerful suit in any given battle. For example, if Monkeys are trump, then a low card in Monkeys will beat even a higher-numbered card in any other suit. If the card the Captain turns over is a Walk the Plank! or a Sea Monster!, there is no trump suit for this first round. In every round after the first, whoever is Captain chooses the trump suit after looking at his or her cards. The suit of the first card played in a battle is called the current suit. If this card is a numbered card, it may or may not be from the trump suit. If the first card played in a battle is one of the three special cards, there is no current suit for that battle, but each player still has to play one card. You must play a card of the same suit as the first card played in each battle, if you can. We call this following suit. So if you have any cards in your hand of the same suit as the first one played in a battle, you have to pick one and play it. You don’t have to follow suit if you have no cards in the current suit. You don’t have to follow suit if you have a special card (Walk the Plank! or Sea Monster!), unless you choose not to play the special card. Walk the Plank! will win any battle, beating even the highest card in the trump suit—think of it as a “wild card” worth one more than the highest card in play. When someone plays Sea Monster!, no one wins the battle, no matter what cards have been played. The player who played Sea Monster! doesn't win the battle, but he/she does gain control. (So he/she gets to choose the current suit for the next battle by playing the first card.) The player who wins the battle in the round becomes the Captain in the next round, which means you get to play the first card in the next battle. If you win one or more battles in a round in which no other player wins a battle, you win the game! ",//cf.geekdo-images.com/images/pic220425.jpg,9,5,8,3,5,Walk the Plank,5,//cf.geekdo-images.com/images/pic220425_t.jpg,2007,Ramsey Hong,"Card Game,Pirates",NA,"Brian Hess,Evan Sass",NA,NA,Trick-taking,Green Ronin Publishing,5.18516,64 29017,"From the publisher's description: Wild animal sounds screech out from the jungle, but in order to find the mythical Mayan treasures, the treasure hunters have to cross the jungle. Suddenly an old and long forgotten Mayan temple appears in front of them. Two stone guards stand at its entrance staring the treasure hunters down with a fierce glare. Who will be brave, quick and skillful enough to retrieve the treasures of the jungle? ",//cf.geekdo-images.com/images/pic213279.jpg,4,15,6,2,15,Jungle Treasure,15,//cf.geekdo-images.com/images/pic213279_t.jpg,2006,Daniel Döbner,"Action / Dexterity,Adventure,Children's Game,Exploration,Memory",NA,Roberto Fraga,NA,Country: Guatemala,"Memory,Pattern Recognition",HABA - Habermaaß GmbH,6.79181,177 29020,"From the same family of Party & Co, Party & Co Extreme is made out of 4 different categories of games: 'Quiz & Co, 'Psyco & Co', 'Show & Co' and 'Art & Co'. Each category have different card games including some like Pictionary, Taboo, Trivial-Pursuit... People have to compete with each other in teams until they fill out his objective card (a number of games won). The game includes: 800 cards with different games (200 of each category). 48 'peanuts' (12 of each color) A pair of party glasses (blind-drawing game) with a color pencil 2 pencils and 2 block notes 1 'flexispaghetti' (shape game) 10 objective cards 1 die and a instructions booklet ",//cf.geekdo-images.com/images/pic201788.jpg,20,30,14,3,30,Party & Co: Extreme,30,//cf.geekdo-images.com/images/pic201788_t.jpg,2005,NA,"Memory,Party Game",NA,(Uncredited),NA,Party & Co,"Acting,Co-operative Play,Memory,Paper-and-Pencil,Singing","Diset S. A.,Fjallið hvíta ehf.,Jumbo,Nordic Games GmbH",5.72879,140 29026,"Rules for use with OGRE and G.E.V. miniatures adapting the hex-and-counter mechanics for table-top (hexless) use with OGRE Miniatures. A gratis slimmed down version (Ogre Miniatures Lite) is available from the publisher's web site. Also, a free supplement (Ogre Miniatures Update) is available on e23 (SJGames's download shop). ",//cf.geekdo-images.com/images/pic216110.jpg,8,120,10,2,120,Ogre Miniatures,120,//cf.geekdo-images.com/images/pic216110_t.jpg,1992,"Laura Eisenhour,Jeff Mangiat,Thomas Miller (I),Mike Naylor,Derek Pearcy,William Sutherland","Fighting,Miniatures,Science Fiction,Wargame",NA,"David Graham,Steve Jackson (I),Mike Naylor",NA,Ogre/GEV Family,Dice Rolling,Steve Jackson Games,7.27684,95 29030,"Players are notorious gang bosses in the heyday of organized crime in Chicago during the 1920s. The goal of the game is to take control of the main legal and illegal sources of profit, meaning bars, game rooms, jazz clubs and revue theaters. To do this, each player sends his men to intimidate the owners of these businesses and gain them to their cause. Most of the businesses even change ownership at the game table! The winner is the first player who, by playing poker combinations with his cards, takes control over 3 businesses of the same kind, 4 different ones, or any 5. ",//cf.geekdo-images.com/images/pic217698.jpg,6,45,10,2,45,Chicago Poker,45,//cf.geekdo-images.com/images/pic217698_t.jpg,2007,Czarnè,"Bluffing,Card Game,Mafia",NA,"Bruno Cathala,Bruno Faidutti",NA,"Cities: Chicago (Illinois, USA),Country: USA","Card Drafting,Hand Management","Albi,Kaissa Chess & Games,Phalanx Games B.V.",5.90868,469 29073,"The goal is to have the fewest number of groups of tiles on the board at the end of the game. The players take turns placing one of their five tiles on a 9x9 grid and then draw another tile to replace it. There are three tiles which each player can place on each space: a letter, a number, or the item which represents the 3x3 sector of the board the space is in. If another player has placed a tile it may be captured by playing a legal tile in its place, only if removing the tile doesn't break a group of tiles belonging to the player into more than one group. If players tie for the fewest number of groups at the end of the game, then the winner is the one who captured the fewest opponents' tiles. ",//cf.geekdo-images.com/images/pic892653.jpg,5,40,8,2,30,Blockers!,40,//cf.geekdo-images.com/images/pic892653_t.jpg,2007,"Fast Forward Design,Pixel Productions Inc.",Abstract Strategy,NA,Kory Heath,NA,NA,"Area Control / Area Influence,Area Enclosure,Hand Management,Tile Placement","AMIGO Spiel + Freizeit GmbH,Arclight,Bard Centrum Gier,Briarpatch,Eagle-Gryphon Games,Funagain,Jolly Thinkers,Jumping Turtle Games",6.71023,1680 29078,"In the confines of the Pacified Empire of Humanity, the Legion of Democracy brings the marvelous concept of democracy to alien races. Poor creatures who do not know the treasures that our way of life can bring often confront the brave soldiers. In the name of the struggle against the Axis of Evil, our legionnaires have sworn loyalty and obedience to our Emperor, leader and divine inspiration, and fight for the triumph of the law, peace and the Holy Scriptures! Those who do not stand with us, stand against us! In the confines of the Zirl galactic hub, the tachyonic combat applets valiantly weather the assaults of the infamous totalitarian terran forces. The brave nanosoldiers courageously fight against the terran brutes who do not suspect the extent of the riches of our antediluvian civilization. Those who do not stand with us, stand against us! Take command of your units, terran or alien, and get ready for war! Frontiers is a strategy game in which you lead your units on a futuristic battlefield. The game mechanics are geared for simple fun: orbital bombardment, short-ranged missile fire, hosing down your opponents with uranium-enriched ammunition, head-on and manly assaults in the name of humanity's religious purity. In short, Frontiers is a simple and spontaneous mix of fury, blood and strategy! Frontiers - the miniatures game without miniatures... ",//cf.geekdo-images.com/images/pic318965.jpg,2,45,10,2,45,Frontiers,45,//cf.geekdo-images.com/images/pic318965_t.jpg,2007,NA,"Dice,Science Fiction,Wargame",NA,Yann and Clem,"Frontiers: Red Skulls Faction,Frontiers: Sector Kadom Campaign",Frontiers Series,"Action Point Allowance System,Card Drafting,Dice Rolling","Asmodee,Devil Pig Games",6.17897,233 29096,"A simple cardgame by Bruno Faidutti, totally based on bluff. Players try to move their 5 treasures in one of their ships, but only two of their five ships can be armed with cannons. Who can bluff their way across the oceans while opponents try to send pirates to attack unprotected ships? ",//cf.geekdo-images.com/images/pic619657.jpg,6,20,8,3,20,Letter of Marque,20,//cf.geekdo-images.com/images/pic619657_t.jpg,2009,"David Ardila,Tim Arney-O'Neil,Brian Schomburg","Bluffing,Card Game,Nautical,Pirates",NA,Bruno Faidutti,NA,"Admin: Better Description Needed!,Fantasy Flight Silver Line Games",Hand Management,"Arclight,Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Kaissa Chess & Games",4.88841,602 29099,"Pola Naftowe is a Polish game about building and running oil companies. The players build their oil empires by buying oil-tankers, oil wells and refineries. The main game mechanism is auction - players sell oil in the two sessions of stock-market. The game lasts for five rounds, player with the biggest amount of money at the end is the winner. ",//cf.geekdo-images.com/images/pic204273.jpg,5,45,9,3,45,Pola Naftowe,45,//cf.geekdo-images.com/images/pic204273_t.jpg,2007,Mateusz Komada,"Economic,Industry / Manufacturing,Negotiation,Transportation",NA,Piotr Stankiewicz,NA,NA,"Auction/Bidding,Commodity Speculation,Dice Rolling,Player Elimination,Trading",Imperium,3.89857,70 29106,"Roll the special Letter Roll dice and flip over the timer. Players race to list words containing the three letters shown on the dice. Only words listed by a single player score points, so players are rewarded for both their speed and creative thinking. Components Seven polyhedral dice (20-sided?). The color of the dice indicate how frequently their letters appear in English: 2 white dice – frequently used letters 3 blue dice – less frequently used letters 2 orange dice – infrequently used letters 1 two-Minute timer for the standard game 1 one-Minute Timer for the fast-play game Four pads and four pencils Gameplay Decide whether to use the short or long timer. One player chooses 4 of the 7 dice and rolls them. The player to their left removes a die of their choice. Players then write down all words they can think of which contain the remaining 3 letters and any number of other letters. When time is up, word lists are read and you must cross out any word which someone else has used. Your remaining unique words are your points. All 7 dice are then passed to the next player and the process is repeated. Each person rolls 1 to 3 times, depending on the number of players, at which point whoever has the most points wins. For younger players use fewer and easier dice; for expert players use 4 dice instead of 3 and set a limit on the minimum number of letters that a word must contain. Note: before starting, players may want to decide whether to change the rule that allows repeating the same root word. For example, if played as written, cheat, cheats, cheated, cheating, cheater are all allowed. ",//cf.geekdo-images.com/images/pic410345.jpg,8,20,8,2,20,Letter Roll,20,//cf.geekdo-images.com/images/pic410345_t.jpg,2009,"John Kovalic,Cathleen Quinn-Kinney","Dice,Word Game",NA,Tushar Gheewala,NA,Letter cube games,Dice Rolling,Out of the Box Publishing,6.21408,71 29109,"Dust is a strategy board game of conquest and control. Seize power sources and capitals, develop your infrastructure, and build and wield vast, high-tech armies in your bid for global domination. Players will probably recognize the map as that of Earth, but what they will not see are any borders or nations. In the world of Dust, the unending war and the new technologies have altered the political face of Earth beyond all recognition. At the beginning of each turn, players select a card from their hand. This card represents their strategy for the coming turn and to a large extent dictates the actions a player can take. During their production phase, players spend production points to buy additional factories and units. Each individual unit type has its own unique statistics and effects, so players have to carefully consider the composition of their armies. In combat, players alternate rolling dice and destroying units until one side has been eliminated (either due to casualties or retreats) or a cease-fire is declared. At the end of each game round, players score victory points for power sources, capitals, and majorities they control. The player who controls the most land areas earns bonus victory points, as does the player who controls the most sea areas and the player who controls the most production centers. The first player to amass a set number of victory points while also controlling a capital is the winner. Only once a player has amassed at least half the victory points required to win can he or she attack an enemy capital. Once the war has been so escalated, however, then all players are free to attack capitals. Dust English Rules Premium Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Prem_Eng.pdf Dust English Rules Epic Version http://www.fantasyflightgames.com/ffg_content/Dust/Dust_Rulebook_Epic_Enig.pdf Backstage http://www.kaleidosgames.com ",//cf.geekdo-images.com/images/pic280668.jpg,6,240,12,2,240,Dust,240,//cf.geekdo-images.com/images/pic280668_t.jpg,2007,"Davide Fabbri,Paolo Parente,Alessia Zambonin","Miniatures,Science Fiction,Wargame",NA,"Spartaco Albertarelli,Angelo Zucca",NA,NA,"Area Control / Area Influence,Dice Rolling,Point to Point Movement,Simultaneous Action Selection,Variable Player Powers","Dust Games,Edge Entertainment,Editrice Giochi,Fantasy Flight Games,Heidelberger Spieleverlag",6.48738,1317 29118,"FROM White Wolf's website: The Empire Could Be Yours! In a vast, fantastic world known as Creation, a dynastic empire called the Realm stood for hundreds of years, presided over by the powerful and cunning Scarlet Empress. She reigned with an absolute hand until the day she mysteriously disappeared, leaving a legacy of ruin. Before long, suitors to the throne dared make their bid for power. You are one of the contenders for the Scarlet Throne, a Dragon-Blooded who has amassed the vast armies, fortunes and magic necessary to seize your destiny. You seek to claim dominions and raise war manses, building power until you have the lore and strength to claim the Imperial Manse for your own. Exalted: War for the Throne is a strategy board game for two to five players set in the world of Exalted®. Players amass legions, coin and essence, and bring all of their allies, will and luck to bear to claim the seat of power and become the new emperor of the Realm. This game includes: • A fold-out board with a map of the Blessed Isle, the battleground for the throne • 5 different aspects from which to choose, all with their own playing pieces and unique powers • 50 Events Cards and 25 Charm Cards with which to attack, deceive and stymie opponents • All the dice you need to play ISBN: 978-1-58846-542-9 ",//cf.geekdo-images.com/images/pic219866.jpg,5,180,12,2,180,Exalted: War for the Throne,180,//cf.geekdo-images.com/images/pic219866_t.jpg,2007,"Mike Chaney,Brian Glass,Craig S. Grant,Andrew Hepworth,Imaginary Friends Studio (IFS),Kevin Lau,Susan Luo,Aaron Nakahara,Pasi Pitkänen,Ray Toh,Andie Tong,UDON,Melissa Uran","Fantasy,Fighting,Medieval",NA,Ken Cliffe,NA,From RPG books to board games,"Area Movement,Dice Rolling",White Wolf Publishing (White Wolf),5.66009,109 29126,"Deep within the orcish caverns, the drums begin to beat. High in the treetops, the watch sounds the horns of the hunt. The Clans are on the move, the ancient war begins anew. The Elven Champions gather, test their weapons, draw up their resolve. Under the earth, the Orcish King rails against the Elves, exhorting his troops to blood-frenzy. The Queen of the Elves bids her heroes to her, impresses upon them the nature of their task. Tonight the battle will rage. A thousand Orcs will come to slaughter, and a handful of Elves will return the favor. HeroCard OrcWars is an asymmetrical fantasy game of fierce combat for two players. OrcWars comes as a two player game with the Paladin and Orc King hero decks. It can be expanded to four players with additional HeroCard decks and figures. HeroCard OrcWars is expanded by: HeroCard Orc Wars Ranger Expansion Deck HeroCard Orc Wars Sorceress Expansion Deck ",//cf.geekdo-images.com/images/pic222583.jpg,4,90,13,2,90,HeroCard Orc Wars,90,//cf.geekdo-images.com/images/pic222583_t.jpg,2007,NA,"Card Game,Fantasy",NA,Nico Carroll,"HeroCard Orc Wars Ranger Expansion Deck,HeroCard Orc Wars Sorceress Expansion Deck",Herocard,Modular Board,TableStar Games,6.25476,147 29140,"A Jr. version of Tumblin-Dice. This game uses 2 sets dice instead of 4. The board is smaller and has only two 4X areas instead of three. A dexterity dice game consisting of two sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times either 1X, 2X, 3X, or 4X depending on which area of the board the die is on. (Dice which land in the 0X region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win. ",//cf.geekdo-images.com/images/pic223287.jpg,2,5,6,2,5,Tumblin-Dice Jr.,5,//cf.geekdo-images.com/images/pic223287_t.jpg,2006,NA,"Action / Dexterity,Children's Game,Dice",NA,Randy Nash,NA,Finger Flicking Games,Dice Rolling,Nash Games,6.69772,228 29198,"From the publisher: The dice game of champions in the Dungeons & Dragons world. From the creators of Three-Dragon Ante, the Dungeons & Dragons in-world card game, comes the perfect dice game for D&D players and characters alike. With a roll of the dice, you determine whether to hurl a mug of ale at the warbling bard or smash a chair over the drunken barbarian's back. Treachery and chaos abound, as every game promises a new and hilarious tavern brawling experience. Inside every Inn Fighting box you'll find a rules sheet, a set of 6 special six-sided dice, 1 twenty-sided die, and 52 character cards. Choose a character, trade some dice rolls with your friends, and see who's left standing in the end! Rob Heinsoo was a Senior Game Designer at Wizards of the Coast, Inc. He co-wrote the Forgotten Realms Campaign Setting, worked on several sets for the Dungeons & Dragons Miniatures Game, and designed the popular Three-Dragon Ante card game. Release: October 2007 ",//cf.geekdo-images.com/images/pic215835.jpg,6,30,12,3,30,Inn-Fighting,30,//cf.geekdo-images.com/images/pic215835_t.jpg,2007,"Attila Adorjany,Michael Martin","Dice,Fantasy,Fighting,Party Game",NA,Rob Heinsoo,NA,"Dungeons & Dragons,From RPG books to board games","Dice Rolling,Variable Player Powers","Hobby Japan,Wizards of the Coast",5.90704,931 29199,"Victoria Cross II This is a reprint of Victoria Cross with the battles of Isandlwana, Rorkes Drift, included. The game that started it all for Worthington Games. Using the Victoria Cross system that was the first game produced by Worthington Games. Two battles, one great game! The game will include the original Victoria Cross updated with counters, updated rules, and new box. As the British player tries to stem the hordes of Zulu warriors with his trusty Martini-Henry rifle (with a bit of guts behind it!). As the Zulu player can you, through mass and guile, drive the British from your land. It is up to you to decide! ",//cf.geekdo-images.com/images/pic1036379.jpg,2,120,12,2,120,Victoria Cross II,120,//cf.geekdo-images.com/images/pic1036379_t.jpg,2011,"Sean Cooke,Charles Edwin Fripp,Brandon Pennington","Post-Napoleonic,Wargame",NA,"Grant Wylie,Mike Wylie",NA,NA,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment",Worthington Games,7.39841,75 29210,""Catch a wave in Cowabunga!, the brand-new card game of Surfin' Steer and ups and downs! Ride high on the wave, dodging obstacles as you play number cards to raise or lower the water level. If you can finish the game with the least amount of wipeouts, you'll be the big Cow-huna!" Re-implements: Fettnapf... in Sicht ",//cf.geekdo-images.com/images/pic218534.jpg,5,30,8,2,30,Cowabunga,30,//cf.geekdo-images.com/images/pic218534_t.jpg,2007,"Jessica R. E. Bethke,Design Edge,Randy Martinez,Elisa Teague","Card Game,Number,Sports",NA,Reinhard Staupe,NA,"Admin: Better Description Needed!,Animals: Cattle,Sports: Surfing",Memory,"Kanga Games,Playroom Entertainment",5.88978,186 29223,"In Marrakech each player takes the role of a salesperson who tries to outwit the others. In turn each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent’s rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up. Game Summary Everyone starts with 10 coins and the same number of carpets. On your turn, you may rotate Omar 90 degrees. Then roll die and move him forward as many spaces as showing (d6: 1, 2, 2, 3, 3, 4); if gets to edge of board, follow curve and continue moving in now row. If he lands on another player's carpet, pay that player 1 coin per square showing that is contiguous with the landed-on square. Then, place your carpet orthogonally adjacent to Assam (but may not directly overlay another carpet). Game ends when all players have played all carpets. Each gets 1 coin per visible square. Player with most coins wins! ",//cf.geekdo-images.com/images/pic3488227.jpg,4,30,6,2,30,Marrakech,30,//cf.geekdo-images.com/images/pic3488227_t.jpg,2007,"Victor Boden,Marie Cardouat",Arabian,NA,Dominique Ehrhard,Suleika: 2 Teppiche,"Admin: Better Description Needed!,Cities: Marrakech,Country: Morocco,Mensa Select","Area Control / Area Influence,Roll / Spin and Move,Tile Placement","Fundex,Gém Klub Kft.,Gigamic,Kaissa Chess & Games,Lautapelit.fi,Morapiaf,Zoch Verlag",6.7046,2083 29256,"The game traces the development of early human species from 120,000 years ago through to the near-modern era. Players take the role of Peking Man, Archaic Homo Sapiens, Cro-Magnon, Neanderthal, or Homo Floresiensis, and each attempts to develop instincts and higher cortical brain functioning, such as language traits. The populations expand and collide, and eventually consciousness, society, and culture are sought after. ",//cf.geekdo-images.com/images/pic243833.jpg,5,180,0,2,180,Origins: How We Became Human,180,//cf.geekdo-images.com/images/pic243833_t.jpg,2007,"Phil Eklund,Tobias Naesborg","Civilization,Prehistoric",NA,Phil Eklund,"Animal Farm,BIOS: Origins,Origins: The Age of Reason,Origins: “Fleshed Out” PnP Expansion","Admin: Better Description Needed!,BIOS series","Auction/Bidding,Card Drafting,Point to Point Movement,Simulation",Sierra Madre Games,6.80146,481 29259,"From Wizards website: A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater. Created by Larry Harris, designer of the Axis and Allies board game. Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles. Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system. Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge. Note the following errata from the AH website: The rulebook states that players get 5 reinforcement points, plus 2 per island they control. This is incorrect due to an error in the rulebook. The correct reinforcement scheme is that each player gets 10 reinforcement, plus 4 per island they control. The game is playable either way, but Avalon Hill recommends playing the correct way (10 and 4 per). We are sorry for any inconvenience this causes. ",//cf.geekdo-images.com/images/pic232366.jpg,2,120,10,2,120,Axis & Allies: Guadalcanal,120,//cf.geekdo-images.com/images/pic232366_t.jpg,2007,"Tommy Lee Edwards,Scott Okumura","Wargame,World War II",NA,"Larry Harris, Jr.",NA,"Axis & Allies,Country: Solomon Islands","Area Movement,Dice Rolling",Avalon Hill (Hasbro),6.863,567 29281,"With all the fun of Party & Co games, in 5 categories: Charades Taboo Trivia Lip reading Drawing The game comes with 2000 new questions, where speed and team play will be the keys of succeeding. Ages 14 and up ",//cf.geekdo-images.com/images/pic1204662.jpg,2,60,10,2,60,Party & Co: Original,60,//cf.geekdo-images.com/images/pic1204662_t.jpg,2007,NA,"Deduction,Math,Memory,Movies / TV / Radio theme,Music,Party Game,Sports,Trivia,Word Game",NA,(Uncredited),NA,Party & Co,"Acting,Card Drafting,Memory,Partnerships,Role Playing,Roll / Spin and Move,Singing","Diset S. A.,Nordic Games GmbH",5.63,60 29285,"(from MMP web site:) From 1941 through 1943, Army Group South fought a campaign in southern Russia. Hitler issued goals that ranged from the far oil fields to a city on the Volga by the name of Stalingrad, finally deciding not to decide and ordered the far flung Army Group to divide and go for both. Across endless steppe, in the blazing sun and freezing cold, the Axis legions advanced to the edge of Asia and the Caucasus mountains. Some of the oil fields, and most of the city were taken. Then the Red Army had its turn... Case Blue is a game that covers both the Axis advance (1941 and 1942) as well as the Soviet counterattacks (Nov 42 to Jan 43) and the German counteroffensive at Kharkov (Feb-March 1943) that ended the series of campaigns in the south. The game covers in great detail all the operations from October 1941 until May 1943 on a large play area extending from Voronezh almost to the Turkish border. The full scope and grandiose nature of these operations come to life here. Case Blue covers and replaces the 1994 award winning game Enemy at the Gates. Players get to encircle Stalingrad, run their pocket and relief attempts and the many operations that game covered. Case Blue is the 10th game in the award winning Operational Combat System and is the result of over 6 years of intensive research and testing. Players control units ranging from battalions through divisions (OK, there are a few very strange companies), making key decisions on the use, objectives, and means of war. The series is based on modern concepts of maneuver warfare and allows players a far more insightful look into how campaigns (large and small) really work. Case Blue is designed to be played both separately or linked to the 2001 game Guderian's Blitzkrieg II. The monster linked game allows players to run operations on the entire Eastern Front (except for Leningrad) from the fall of 1941 until mid-1943. Multiple scenarios (one map to very large) allow play to be picked up at various key points in the campaign. If you want a serious look at these pivotal campaigns while having fun at the same time, this is the game for you. Perhaps the Operational Combat System finest hour, this game is huge. Game Scale: Game Turn: Half Week Hex: 5 miles / 8 Km Units: Company to Division Game Inventory: Nine 22 x 34" full-color mapsheets (Maps A, B, C, D, E, F, G, H, J, K) One 14 x 22" full-color mapsheet (Map E) Ten dual-side printed countersheets (2,660 1/2" Unit counters) Three dual-side printed countersheets (840 1/2" Marker counters) One 48-page OCS v4.0 series rules booklet One 16-page Case Blue game rules booklet One 80-page Case Blue Scenario Book 1 One 48-page Case Blue Scenario Book 2 One 24-page Case Blue Axis Booklet One 24-page Case Blue Russian Booklet Two 4-page two-color OCS v4.0 Charts & Tables booklets Two 6-sided dice ",//cf.geekdo-images.com/images/pic206547.jpg,2,0,12,1,0,Case Blue,0,//cf.geekdo-images.com/images/pic206547_t.jpg,2007,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,Dean Essig,NA,"Country: Russia,Operational Combat Series,Solitaire Games,Solitaire Wargames","Dice Rolling,Hex-and-Counter,Simulation","The Gamers,Multi-Man Publishing",8.18369,250 29294,"Text from the publisher's web site: World of Warcraft: the Adventure Game is a competitive, quick-moving romp through the world of Warcraft. Taking your character from humble beginnings to the dizzying heights of power, challenging dangerous monsters and the dangers of your fellow players, will you be the one to emerge victorious? World of Warcraft: the Adventure Game features high-quality plastic figures and competitive gameplay for 2-4 players. Multiple playable characters with detailed plastic miniatures representing the races and classes from the World of Warcraft universe. Competitive adventure, battling other players and the dangerous denizens of Azeroth. Accessible, engaging gameplay. World of Warcraft: the Adventure Game WC06 $39.95 The base game includes a Male Dwarf Hunter (Burbonn Fang), Male Orc Warrior (Grumbaz Crowsblood), Female Undead Mage (Sofeea Icecall), and Female Human Warlock (Sandrai Darkshine). Text from the Box: Epic Legends Forged Daily Long ago, the sorcerer Medivh opened a portal to another world. Through this dark gateway came the Horde - armies of orcs and ogres driven by a simple purpose: war. Since then, the land of Azeroth has not known peace. The Alliance of humans, dwarves, and elves fought two wars against the Horde, then both were nearly destroyed by the arival of the undead Scourge and the demonic Burning Legion. Now, the land is imperiled by undead, demons, beasts, and brigands. For those bold enough to adventure, the dangers are great... but so are the opportunities! World of Warcraft: The Adventure Game is a board game of questing and battle in the world of Azeroth. This fast-paced game pits 2-4 players in a struggle for glory and valor as they travel the Eastern Kingdoms battling monsters, completing quests, and vanquishing each other in their bid for supremacy. Each player takes on the role of one of four distinct characters, each with his own unique deck of ability cards for battling countless enemies, including other players! A straightforward, but robust combat system keeps the action moving quickly as characters grow in power and accumulate treasure. A wide variety of discoveries, events, and location make every game unique and immersive. Only one hero can be the greatest adventurer in Azeroth! Expanded by: World of Warcraft: The Adventure Game – Dongon Swiftblade Character Pack - Male Troll Rogue World of Warcraft: The Adventure Game – Zowka Shattertusk Character Pack - Female Orc Shaman World of Warcraft: The Adventure Game – Brandon Lightstone Character Pack - Male Human Paladin World of Warcraft: The Adventure Game – Artumnis Moondream Character Pack - Male Night Elf Druid World of Warcraft: The Adventure Game – Brebo Bigshot Character Pack - Male Gnome Mage World of Warcraft: The Adventure Game – Shailara Witherblade Character Pack - Female Night Elf Warrior World of Warcraft: The Adventure Game – Wennu Bloodsinger Character Pack - Female Troll Priest World of Warcraft: The Adventure Game – Thundershot Character Pack - Male Tauren Hunter ",//cf.geekdo-images.com/images/pic346496.jpg,4,90,12,2,90,World of Warcraft: The Adventure Game,90,//cf.geekdo-images.com/images/pic346496_t.jpg,2008,"Tim Arney-O'Neil,Kevin Childress,Jesper Ejsing,Zoe Robinson","Adventure,Fantasy,Fighting,Video Game Theme",NA,"Daniel Clark (I),Michael Hurley,Corey Konieczka,Jeff Tidball","World of Warcraft: The Adventure Game – Artumnis Moondream Character Pack,World of Warcraft: The Adventure Game – Brandon Lightstone Character Pack,World of Warcraft: The Adventure Game – Brebo Bigshot Character Pack,World of Warcraft: The Adventure Game – Dongon Swiftblade Character Pack,World of Warcraft: The Adventure Game – Shailara Witherblade Character Pack,World of Warcraft: The Adventure Game – Thundershot Character Pack,World of Warcraft: The Adventure Game – Wennu Bloodsinger Character Pack,World of Warcraft: The Adventure Game – Zowka Shattertusk Character Pack",Warcraft,"Dice Rolling,Hand Management,Role Playing,Variable Player Powers","Bard Centrum Gier,Devir,Fantasy Flight Games,Heidelberger Spieleverlag,Nexus,Smart Ltd,Ubik",6.16754,1702 29308,"Beowulf: The Movie Board Game is a reimplementation of Reiner Knizia's Kingdoms. It's also not to be confused with the same author's Beowulf: The Legend. It's an abstract strategy clothed in a theme based on the movie directed by Robert Zemeckis. The players' goal is to score the most victory points by clever tile and figurine placement on the board, composed of squares arranged in a grid. Its layout is changed, as the game is divided into three chapters that feature slightly different sets of tiles that can be drawn. Clever hand management (of tiles and figurines) is also important in the game, as some of them can be used only once throughout the entire game. Gameplay is as follows: 1. On his or her turn, a player may either place a tile (which can be a negative or a positive number, feature a special power or not) or a figurine on the board. If the player wishes to place a tile, he/she can add one to his/her hand of two and place one of the three tiles. Special powers of these tiles may be: displace a figurine, swap a tile from the board from the one from a player's hand, block other tiles, increase the power of figurines in the same row/column, cancel positive numbers on tiles, swap two tiles on the board. 2. By placing tiles and figurines, players will form rows and columns. After the board is full, the value of each figurine is calculated. Each figurine has a value of 1-4. This value is multiplied by the sum of values of all tiles from tiles that are in its row and column. Special powers of tiles may apply here (like the increasing of figurines' power or blocking). Players evaluate all their figurines on the board and gain points equal to their value. This game differs considerably from its predecessor (not all of these may apply to the third English edition by Fantasy Flight Games released in 2012): 1. In Kingdoms, all three acts took place on the same board. Here, the board is two-sided, with three varying grids. 2. There are more positive tiles than negative ones in this game, therefore situations when players lose points for their figurines are much less frequent. 3. Here, a player manages a hand of three tiles. In Kingdoms, the players had no hand. Instead, he/she drew a single tile which had to be placed on the board. 4. There are more tiles with special powers. More tiles can be swapped, even figurines can change their position, which didn't happen in Kingdoms. ",//cf.geekdo-images.com/images/pic392771.jpg,4,30,10,2,30,Beowulf: The Movie Board Game,30,//cf.geekdo-images.com/images/pic392771_t.jpg,2007,Kevin Childress,"Abstract Strategy,Fantasy,Medieval,Movies / TV / Radio theme",NA,"Reiner Knizia,Jeff Tidball",NA,"Animals: Dragons,Monsters","Hand Management,Tile Placement","Devir,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby World,KADABRA,Kaissa Chess & Games,Lautapelit.fi,Smart Ltd,Ubik",6.35931,1364 29317,"War, the Brazilian Risk-like game is making 35 years and to celebrate that they're releasing this new light wargame: War - Império Romano takes the same mechanics to a new level. This game focus on shorter game length than its predecessor and allows for less players (3 or 4 in this version, compared to 3 to 6 in the original version). From the official rules manual (in portuguese): The Roman empire was one of the greatest and longest empires in history. It started before the birth of Christ (B.C.) and lasted, in the East, until year 476 A.D. (anno domini) and, in the West, until 1453 A.D. Let us go back to year 140 D.C., when this Empire reached its greatest extension and dominated practically all Europe, part of Asia and northern Africa. Times that were not completely peaceful, for enemies threatened the borders of the empire and the conquered people insurrected against domination, seeking freedom. Go back in time with War: Roman Empire and feel the thrill of defending your borders and advancing your legions, conquering provinces of the roman world in 140 A.D.! Observe, though, that the political division of the provinces adopted in the board objectives to ease the game mechanics, and not portrait the reality of that age. All province and sea names are written in latin. Only the region names are in portuguese. Each players is dealt an objective, that will only be known by himself. The knowledge of this objective by other players will make your conquest harder. It is important for the player to, when reading the rules, try some practical plays, simulating, inclusively, the mentioned examples. This way it will be much easier to understand the mechanisms of WAR. Re-implements: War ",//cf.geekdo-images.com/images/pic593023.jpg,4,120,10,3,120,War: Império Romano,120,//cf.geekdo-images.com/images/pic593023_t.jpg,2007,NA,Wargame,NA,"Sérgio Halaban,André Zatz",NA,"Ancient Rome,War Series","Area Movement,Dice Rolling,Set Collection",Grow Jogos e Brinquedos,5.88442,77 29352,"A brief description from BGN's own Andrea "Liga" Ligabue (Boardgame News): This game is the sequel to Lupus in Tabula; the Tabula inhabitants have moved into the city, but there is a little problem—the werewolves have moved there, too! This game keeps the theme and part of the mechanism of the famous party-game precursor, but this time it's for 3-8 players. Note that Lupusburg isn't an expansion, although it is possible to combine parts of the two games. ",//cf.geekdo-images.com/images/pic440727.jpg,8,40,8,4,20,Lupusburg,40,//cf.geekdo-images.com/images/pic440727_t.jpg,2008,Gianpaolo Derossi,"Bluffing,Card Game,Deduction,Party Game",NA,Domenico Di Giorgio,NA,"Werewolf / Mafia,WolfParty Collection","Acting,Partnerships,Voting","dV Giochi,Edge Entertainment",5.61503,153 29355,"In Würfel Bingo, a.k.a. High Score, each player takes a dry erase marker and a glossy game board with a 5x5 matrix. A round consists of 25 die rolls of two standard six-sided dice. After each die roll, each player places the sum rolled into one of the fields on his game board. After 25 rolls, each player tallies his points; each row and column scores 1-12 points depending on whether it's filled with a pair of matching numbers, a triple, a full house, a straight, a five-of-a-kind, and so on, with points scored along the diagonals being doubled. After three rounds, whoever has the highest cumulative score wins! Würfel Bingo, unlike High Score, features a double-sided game board with a 6x6 matrix on the reverse. When playing with this side, the game lasts only two rounds. ",//cf.geekdo-images.com/images/pic1928493.jpg,5,30,7,1,30,Würfel Bingo,30,//cf.geekdo-images.com/images/pic1928493_t.jpg,2007,NA,Dice,NA,Heinz Wüppen,NA,Ravensburger Würfelspiele series,Dice Rolling,"Ravensburger Spieleverlag GmbH,Schmidt Spiele",6.60693,355 29368,"Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability. A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music. Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters. ",//cf.geekdo-images.com/images/pic207777.jpg,6,90,12,2,90,Last Night on Earth: The Zombie Game,90,//cf.geekdo-images.com/images/pic207777_t.jpg,2007,Jack Scott Hill,"Fighting,Horror,Miniatures,Zombies",NA,Jason C. Hill,"'Attack of the Boogeymen' Supplement (fan expansion for Last Night on Earth),Invasion from Outer Space: Zombie-Martians,Last Night on Earth 'Advanced Abilities' Supplement,Last Night on Earth 'Airstrike' Supplement,Last Night on Earth 'All Hallows Eve II – The Ritual' Scenario,Last Night on Earth 'All Hallows Eve' Scenario,Last Night on Earth 'Hold the Line' Supplement,Last Night on Earth 'Mighty Morphin' Supplement (fan expansion),Last Night on Earth 'Radioactive Grave Dead' Supplement,Last Night on Earth 'Revenge of the Dead' Supplement,Last Night on Earth 'Run For It!' Scenario,Last Night on Earth 'Stock Up' Supplement,Last Night on Earth 'We've Got To Go Back!' Scenario,Last Night on Earth 'Zombie Pillage' Supplement ,Last Night on Earth Special Edition Soundtrack CD,Last Night on Earth: Blood in the Forest,Last Night on Earth: Growing Hunger,Last Night on Earth: Hero Pack 1,Last Night on Earth: Hero Pack 2,Last Night on Earth: Survival of the Fittest,Last Night on Earth: The Zombie Game – Radioactive Zombies with Grave Weapons Supplement,Last Night on Earth: Zombies with Grave Weapons Miniature Set",Last Night on Earth Game Engine,"Dice Rolling,Hand Management,Modular Board,Partnerships,Roll / Spin and Move,Variable Player Powers",Flying Frog Productions,7.02902,12012 29379,"This game covers the French insurgency war against FLN in Algeria during 1954-62. It is a conflict of great drama. It cost the lives of at least half a million Algerians, it brought the tumultuous exodus of one million French settlers from Algeria and it brought France itself to the brink of civil war. But to be portrayed as a game has its difficulties, though. How do you recreate the fact that the side which lost militarily won the war? How do you make it interesting to play when FLN never succeeded in creating an army, like the Viet Minh did in the Indochina war, and therefore was never able to rival the French? To address this, the game contains “three games” within the game: A political, an insurgency and a military game. Politics are driven by chits which alter four parameters: FLN structure; Algerian population; Pied noir feelings (the French settlers in Algeria) and French public/government. Each one will affect the play, in different ways, when it changes. What eventually ends the game is when the French public reaches 0 and calls for a referendum. Then you check each region whether they will vote to stay with France or become independent. If a majority votes pro-France, the French player win and vice versa. It is through different insurgency or counterinsurgency actions that you will make a region pro-FLN or pro-France. Finally, the military part will allow you to contest or control regions. This will affect your ability to mobilize, tax and conduct insurgency/counterinsurgency actions. In other words, you will have to fight to control, conduct insurgency/counterinsurgency actions in order to win the hearts and minds of the population and, through politics, see to it that the public in France either supports you or gets fed up with the war. Some things might help you in one way but at the same time give disadvantages in other aspects. Nothing in war is purely a good decision. There is always a cost. Each year has four gameturns. You start the game with eight random political chits of 28 possible ones. Each chit may only be played during a certain time span and after you play a chit you will draw a new one. The “operation points” are the main engine in the game. You will receive a certain number of points and with these points you will pay for everything you do, like recruiting or bringing in reinforcements, certain movement, fighting and conducting insurgency/counterinsurgency actions. FLN recruitment will depend on how pro-FLN the Algerian population is and how efficient the FLN structure is. It will also depend on population density and whether they control a region or not. The French can bring in new units and replacements, but it will cost operation points and put pressure on the French public. So the reason to attack is to control/contest as much as possible and to force the opponent to spend operation points to replenish his force. The counters have no movement points. With a gameturn of three months there is no lack of time to position units anywhere on the map. You follow the road network (as French) but it will cost you operation points when you pass regions which are controlled by the enemy. FLN moves off-road and will have some limitations to whether they may leave a region or not. The numbers represent strength and quality. Fighting will include combat chits which in certain combination will affect the combat. My first ambition is to minimize the amount of tables in order to make the game faster to play. You roll a number of dice corresponding with your strength and modify your roll with the difference in quality. You get a hit when you roll 5-6. The complexity and difficulties lies more in what to decide and when to do it. Best regards Kim Kanger ",//cf.geekdo-images.com/images/pic2216140.jpg,2,300,12,2,300,"Ici, c'est la France! The Algerian War of Independence 1954-62 ",300,//cf.geekdo-images.com/images/pic2216140_t.jpg,2009,"Kim Kanger,Randy Lein","Modern Warfare,Political,Wargame",NA,Kim Kanger,NA,Country: France,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Chit-Pull System",Legion Wargames LLC,7.7903,134 29382,"(from MMP website:) Rock of the Marne: The Second Battle of the Marne, 15 July to 25 July, 1918 covers both the final attack of the German army in July 1918, and the Allied counteroffensive that produced the battle known to Americans as the Second Battle of the Marne. The Germans believed they could launch an offensive on both sides of Reims, which would pinch out an Allied salient and draw in Allied reserves, and thus possibly produce a breakout across the Marne leading to the final drive to Paris. Despite gaining their bridgehead across the Marne, the Germans did not expect the fierce resistance offered by the Allies including the American 3rd infantry division-which earned its honorific name “Rock of the Marne” for its steadfast defense. An even bigger surprise awaited the Germans, however, when the Allies attacked them with crushing power from a wholly unforeseen direction three days later. Refusing at first to relinquish the initiative, the Germans showed why they were masters of defensive warfare in World War 1 as they exacted a fearsome toll in casualties from the attackers including the American 1st and 2nd infantry divisions. Rock of the Marne shares many of its design features with MMP’s earlier game on the 1918 battles - Operation Michael. The Germans’ striking power consists of the battle-depleted, but still dangerous, stosstruppen. Trained specifically in infiltration tactics, these hard-core infantry units can find a way to pick apart the toughest Allied defensive position. The Germans also have mobile, and deadly, machine-gun units that will wreak havoc on unwary attacking Allied units. The Allies used tanks in record numbers in their initial assault, and these are shown in the game, as well as the six big American divisions that participated including the famous 1st Infantry Div, The Big Red One, the 42nd Infantry Div, the Rainbow Division, as well at the 3rd. The air game has been significantly expanded in Rock of Marne as both sides deploy their air assets to bomb bridges, and strafe infantry. Finally, both the Allied and the German player must learn to operate within their constraints and opportunities of the WWI command and control environment, which means you may not automatically get to attack with all the units you had planned! Contents: One 22"x34" map 280 counters (1 countersheet) Series Rules Rock of the Marne Specific Rules Two Dice Part of the Standard Combat Series. ",//cf.geekdo-images.com/images/pic230943.jpg,2,180,12,1,180,Rock of the Marne,180,//cf.geekdo-images.com/images/pic230943_t.jpg,2008,"Nicolás Eskubi,Dean Essig","Wargame,World War I",NA,"John Best,Dean Essig",NA,Standard Combat Series,Hex-and-Counter,Multi-Man Publishing,6.70901,111 29383,"GD ’42: The Battle in the Luchessa Valley, 29 November - 4 December, 1942, covers the desperate battle for survival of the GD Division as it faced down the entire Soviet 3rd Mech Corps (with over 200 tanks) over several days. 25 November, 1942: As part of Operation Mars, the Soviet 238th Rifle Division, supported by tanks of the 49th Tank Brigade, attacked into the Luchessa Valley, trying to create a breach for the waiting 3rd Mech Corps to exploit. For reasons still unknown, right before the attack the German 9th Army ordered three battalions the GD Division to move to the Luchessa Valley as OKH reserve, thus backing up the weak 216th Grenadier Regiment. Because of the presence of the GD, the Soviets were unable to force a breakthrough and decided to commit the 3rd Mech Corps into the meat grinder to force the issue... Designer Wig Graves conducted extensive research, combing both German and Soviet sources to create the order of battle. The Soviets begin with seemingly overwhelming force, while the Germans trade space for time and attempt to rush reinforcements to the front to plug inevitable gaps. While the Germans are primarily on the defense, careful counter-attacks against the relatively immobile Soviet formations can prove to be key to victory. And if the Soviets do not preserve their forces carefully, they will end with the historical result: stable German lines and an entire mechanized corps wrecked. GD ’42 uses the new Tactical Combat Series rules. The features of TCS 4.0 rules are: Vehicle impulses increase operational tempo for tanks Introduction of spotting ranges Streamlined assault rules Combined Area and Point Fire table Introduction of morale for vehicles Enhance combined arms effects Artillery subsystem improved Game Scale: Game turns: 20 minute daylight turns/1 hour night turns Hex: 125 yards / 20 meter contours Units: Individual guns/tanks to Platoon size GD'42 Contains: 3 22”x34” maps 3 countersheets (840 ½” counters) 1 TCS 4.0 Series Rulebook 2 TCS 4.0 charts 1 GD ’42 Rulebook 2 Morale Charts 2 Dice ",//cf.geekdo-images.com/images/pic230942.jpg,2,360,12,1,360,GD '42,360,//cf.geekdo-images.com/images/pic230942_t.jpg,2009,Nicolás Eskubi,"Wargame,World War II",NA,"Dean Essig,Lee Forester,Wig Graves",NA,Tactical Combat Series,Hex-and-Counter,Multi-Man Publishing,7.83949,91 29387,"Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!) Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. Part of the Fluxx series. ",//cf.geekdo-images.com/images/pic254239.jpg,6,40,8,2,10,Zombie Fluxx,40,//cf.geekdo-images.com/images/pic254239_t.jpg,2007,Derek Ring,"Card Game,Zombies",NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards,Fluxx: BoardGameGeek Expansion,Zombie Fluxx Flame-Thrower Expansion Pack",Fluxx,"Hand Management,Set Collection,Take That","Black Monk,Hobby World,Looney Labs,Pegasus Spiele,Raven Distribution",6.05209,4942 29405,"From Wizards' website: Based on the film releasing July 4th, with additional favorites from TRANSFORMERS history, the TRANSFORMERS 3D battle-card game lets you take total control of your favorite AUTOBOT and DECEPTICON characters! Crack open a pack and start building your 'bots. Or, build them in their vehicle form using the same set of pieces! Once you've assembled your characters, battle away, because even though they're fun to put together, they're even more fun to play with! Each battle pack comes with four randomly inserted constructible cards (enough to build two characters), two stat cards containing character and battle information, a token card, and game rules with assembly diagrams. ",//cf.geekdo-images.com/images/pic222649.jpg,2,30,8,2,30,Transformers 3D Battle Card Game,30,//cf.geekdo-images.com/images/pic222649_t.jpg,2007,(Uncredited),"Comic Book / Strip,Fighting,Science Fiction,Video Game Theme",NA,Brian Tinsman,NA,"3D Games,Cartoons: 80's Cartoons,Transformers",NA,Wizards of the Coast,3.32221,68 29408,""Inwigilacja" is a game about politicians, who are trying to win support for their parties. They do this by unmasking the opponents' scandals. "Inwigilacja" is a deduction game, similar to "The mystery of the Abbey", it is a heavy satire on Polish parliament and government. The game contains the following components: - the deck of 54 files cards - the deck of 45 action cards - 10 answer cards - 10 pawns - 5 locations - 1 poll results (victory) track - 1 die - notebooks - the rulebook ",//cf.geekdo-images.com/images/pic208056.jpg,5,45,10,3,45,Inwigilacja,45,//cf.geekdo-images.com/images/pic208056_t.jpg,2007,Włodzimierz Chołostiakow,"Card Game,Deduction,Humor,Party Game,Political",NA,"Tomasz Z. Majkowski,Michał Stachyra,Maciej Zasowski",NA,Country: Poland,Area Movement,Kuźnia Gier,4.52679,56 29410,"A prime mechanism of Roman expansion and control in the provinces was the municipium (pronounced MU-ni-KIP-ee-um), the premiere Roman provincial town. Being granted the status of a municipium brought a town into the Roman orbit and involved both duties to Rome and a gradual extension of the Roman citizenship to the inhabitants. This game takes place in one of these municipalities in a western province. The time is the middle of the 2nd Century AD, when the Empire had reached its greatest territorial extent and was enjoying its longest period of imperial peace. Players are each in control of a powerful family and try to strategically place their family members in the various institutions throughout the municipium and gain the support of the citizens: Scholars, Merchants, Soldiers, and Priests. At various times during the game, if a player has the most influence in an institution, the player can exert the power of that institution and gain the support of certain citizens. Meanwhile, the praefect moves around the municipium and players strive to have the most influence in the institutions that he visits, thereby earning his favour. Each of these institutions have unique powers, and players must decide how and when to use them. The player best utilizing their power will become the most influential family in the municipium. Municipium is #2 in the Valley Games Modern Line ",//cf.geekdo-images.com/images/pic1087976.jpg,4,60,10,2,60,Municipium,60,//cf.geekdo-images.com/images/pic1087976_t.jpg,2008,Mike Doyle (I),Ancient,NA,Reiner Knizia,NA,"Ancient Rome,Valley Games Modern Line","Area Control / Area Influence,Point to Point Movement,Set Collection","Valley Games, Inc.",6.75382,703 29411,"The premise here is that all of the players are Knights working together to build three new towers before King Duncan returns home to his castle. Unfortunately, your only building tool is a bizarre device made of satin cord, wooden balls, and what appears to be an elastic ponytail holder. (Clearly, the material culture of the Middle Ages is full of surprises!) You use this device to pick up, move, and deposit various building blocks and the wooden figures of the Prince, the Princess, and the Ghost who top the towers. Which towers you are required to build (i.e. what blocks in what order) are determined by drawing cards. If you succeed in constructing the tower illustrated before the timer runs out, then you keep that card. If you fail, King Duncan moves forward one space. Collect three cards before he gets to the castle and you win. Ages 5 and up. ",//cf.geekdo-images.com/images/pic371164.jpg,4,10,5,2,10,Castle Knights,10,//cf.geekdo-images.com/images/pic371164_t.jpg,2007,Ulrike Fischer,"Action / Dexterity,Children's Game,Medieval",NA,Christian Tiggemann,NA,NA,Co-operative Play,HABA - Habermaaß GmbH,6.58062,227 29415,"Horror in a Small Town. An enchanted camera has drawn you into an ever-shifting nightmare. Your only hope of escape is to maneuver the other players to their deaths before they do the same to you! HeroCard Nightmare is a surreal psychological thriller in which the last surviving dreamer wins. Nightmare blends deductive, clue-like gameplay with fast-paced HeroCard dueling, and sets them inside a modular, ever-changing landscape of gothic horror. Nightmare is a HeroCard game, and comes complete with four HeroDecks. Nightmare does not have any expansion decks, as all four characters come complete within the Nightmare box. Nightmare is compatible with all the other HeroCard games. ",//cf.geekdo-images.com/images/pic222586.jpg,4,60,10,2,60,HeroCard Nightmare,60,//cf.geekdo-images.com/images/pic222586_t.jpg,2007,Gregor Benedetti,"Bluffing,Deduction,Horror",NA,"Nico Carroll,Robert Carroll (II),Peter Hansell,David Kennerly,Monte Lin,Alexei Othenin-Girard,Mac Senour",NA,Herocard,"Hand Management,Modular Board,Variable Player Powers",TableStar Games,6.06121,99 29456,"Game description from the publisher: An infectiously fun non-collectible card game for 2-4 players, Infernal Contraption pits goblin mechanics against each other in a race to assemble often-backfiring, nigh-uncontrollable magical machines. Through the strategic placement of arcane components like arcantric funnels, chthonic grinders, and entropic processors, these bodgers risk life and limb to overcome the competition with the ultimate Infernal Contraption. The second edition of Infernal Contraption includes cards from the Sabotage! expansion and a special promo card for the Bodgers Game Heap. ",//cf.geekdo-images.com/images/pic1267605.jpg,4,60,10,2,60,Infernal Contraption,60,//cf.geekdo-images.com/images/pic1267605_t.jpg,2007,NA,"Card Game,Fantasy,Humor",NA,Matt Wilson,Infernal Contraption 2: Sabotage!,"Bodgers,Steampunk","Card Drafting,Hand Management",Privateer Press,5.91376,1158 29489,"A card containing a letter is turned over. The active player proposes a word starting with this letter then, if he wishes it, turns over a new card and must propose a new word starting with the first turned over letter and containing the new letter. He proceeds, as long as he feels able to include the next letter. Of course, if you cannot find a word containing all the letters, you do not have to turn a new card over. If the active player decides to stop, the other players can try to do better while drawing a new letter at their turn... When you are the last to propose a word, you gain all cards including the same symbol. When the game ends, the player who has the most cards is declared the Winner. ",//cf.geekdo-images.com/images/pic365427.jpg,5,30,12,3,30,Tai Chi Chuan,30,//cf.geekdo-images.com/images/pic365427_t.jpg,2007,Arnaud Quere,"Card Game,Word Game",NA,William Attia,NA,NA,Press Your Luck,Cocktail Games,5.966,50 29581,"Recruit a Party. Kill the Monsters. Take Their Stuff! Tomb pits opponents against one another in a game of monsters, traps, treasures, and spells. Attempts to capture the dungeon crawl experience without hours of preparation. Assemble a crack squad of adventurers and enter the fabled Goldenaxe Catacombs in search of glory and hidden treasure. With Tomb’s unique set-up and character recruitment, you’ll never play the same game twice. Integrates with: Tomb: Cryptmaster INVALID OBJECT ID=67350, type=thing ",//cf.geekdo-images.com/images/pic295554.jpg,6,90,12,1,90,Tomb,90,//cf.geekdo-images.com/images/pic295554_t.jpg,2008,"Nate Barnes,Jason Engle,Carl Frank,Jonathan Hunt,Rodney Saenz,Chris Seaman","Adventure,Exploration,Fantasy,Fighting,Medieval",NA,John Zinser,NA,Solitaire Games,"Dice Rolling,Modular Board,Secret Unit Deployment",Alderac Entertainment Group (AEG),6.35201,1287 29582,"Stoplights is a game for 2 or 3 players that is easy to learn, quick to play, and fun for all ages. Players start with 4 cards each and compete to be the first to line up 5 of their color stoplights horizontally or diagonally. On a players turn they may play a card and draw a replacement, cover any card on the table with one from their hand, or draw 2 cards. That's it! It sounds easy, but it is hard to do. Games sometimes last only seconds, but most last several minutes. The strategies are deep, but the game is easy enough a 5 year old can win. As an educational tool, Stoplights is a great way to help young ones count, and group colors. Fans of strategy games will find it a quick, but challenging filler. This game is suitable Ages 4 and up ",//cf.geekdo-images.com/images/pic247458.jpg,3,5,4,1,5,Stoplights,5,//cf.geekdo-images.com/images/pic247458_t.jpg,2007,Paul Niemeyer,"Abstract Strategy,Card Game,Educational",NA,Sean Brown,NA,Gryphon Tin Box Games series,Pattern Building,"Eagle-Gryphon Games,JKLM Games,Mr. B Games",5.12028,178 29599,"Scandaroon is an engaging and quizzical card game for 3 or 4 players played over four rounds. Players are dealt a hand of cards each round, with which they will compete to create their own high scoring row, while seeking to minimize their opponents’ scores. Players are awarded victory points for specific achievements during the game, such as getting the highest score in a single round, and victory points may change as the game develops. Scandaroon has a scoreboard, a set of wooden markers for each player and a pack of special cards, each of which has a scoring value, a suit, and an effect or ability that will modify the scoring values of other cards. "Scimitar Lusts To Take A Life Away Subtle Strength Is Gained 'Neath Crescent Moon Courtly Intrigues Follow Turbans' Play Cross-Tiles Their Gifts Bestows In Scandaroon" (extract from 'The Rubiyat of Th’ Noble Lady yon') ",//cf.geekdo-images.com/images/pic212884.jpg,4,60,10,3,60,Scandaroon,60,//cf.geekdo-images.com/images/pic212884_t.jpg,2007,"Tony Boydell,Charlie Paull","Card Game,Number",NA,Tony Boydell,NA,NA,"Pattern Building,Variable Player Powers","JKLM Games,Surprised Stare Games Ltd",5.29942,86 29602,"Okko is a miniature game that is played on a board with squares. It simulates skirmishes between Samurai and other typical Japanese-inspired characters (Ninjas, Geishas !!!) in the empire of Pajan. Each player controls from 4 to 6 characters Okko is released as basis boxes containing the rules, adventure book, 6 double sided modular game boards, 10 special dice and 20 cardboard miniatures. There are pewter miniatures (unpainted) to replace the cardboard minis included in this game. Okko is inspired from a comic published by "Les Editions Delcourt" (French), "Archaia Studios Press" (English) and "Silvester Strips" (Dutch), "Carlsen Comics" (German) ",//cf.geekdo-images.com/images/pic384109.jpg,2,45,12,2,45,Okko: Era of the Asagiri,45,//cf.geekdo-images.com/images/pic384109_t.jpg,2008,"Hub,François Lecocq,Geoffrey Stepourenko","Comic Book / Strip,Fighting,Medieval,Miniatures",NA,Laurent Pouchain,"Okko, Era of the Karasu,Okko, Pajan Gun'Taï,Okko, Yakuza Hazu Akai","Asian Theme,Country: Japan,Okko","Area Control / Area Influence,Dice Rolling,Grid Movement,Modular Board","Asmodee,Hazgaard Editions,Idea Edizioni",6.7195,666 29603,"Solitaire study of America's most bloody and heroic day in WWII. The player controls the US forces landing along the five mile stretch of Omaha Beach on D-Day and their desperate struggle to establish a viable beachhead. The game covers the entire first day at a time scale that varies from 15 minutes per turn (during the initial landings) to 30 minutes per turn later in the day. Units are companies and include assaulting infantry, engineers and amphibious tanks. The game system controls the hidden German defenders in their "Widerstandsnest" resistance points, revealing the defenders and their reserves as the American survivors of the first landing waves make their way up the bluffs. Rules cover amphibious landings, German fields of fire, artillery, tidal movement, and intangibles such as US leadership under fire and the initiative of the American GI. One map, two counter sheets, 55 cards. Additional Notes: ===== 352 counters. Basic unit size is the US infantry company. German units consist of Widerstandsnest crews and reinforcement infantry companies. US tanks, and some US artillery, AA and anti-tank units are also included. US engineers are represented abstractly, clearing beach obstacles early in the game and opening traffic routes off the beach later in the game. The 34" x 22" map depicts the entire Omaha invasion area 9km long, going inland 4km, at 250 meters per hex. Hexes are oversized (almost 1") so that symbology facilitating German placement, fire and actions can be seen without having to pick up units. Time scale is 15 minutes per turn from 0600 hours to 1000 hours, shifting to 1/2 hour turns from 1000 to 1800 hours. A deck of 55 cards performs triple duty -- determining results of US amphibious landings, determining an event each turn, and determining which German units fire or perform other actions each turn. The game's solitaire system is based on that used previously in Operation Jubilee: Dieppe, August 1942. ================= Decision Games Omaha Beach official url: http://shop.decisiongames.com/ProductDetails.asp?ProductCode=1018 ",//cf.geekdo-images.com/images/pic2212619.jpg,2,480,12,1,480,D-Day at Omaha Beach,480,//cf.geekdo-images.com/images/pic2212619_t.jpg,2009,Joe Youst,"Wargame,World War II",NA,John H. Butterfield,NA,"Country: France,D-Day Series,Solitaire Games,Solitaire Wargames","Hex-and-Counter,Secret Unit Deployment,Simulation",Decision Games (I),8.22914,961 29613,"Can you stack six dice on top of each other within thirty seconds? Who can be the first person to roll a triple? Can you name as many state capitals as your roll? Know what arachibutyrophobia is? Arachibutyrophobia??? DICEcapades – which includes a mixture of dice games, physical challenges, artistic creations, and trivia questions – doesn't involve just the luck of the dice, but also the smarts of the roller! ",//cf.geekdo-images.com/images/pic336540.jpg,6,30,12,2,30,DICEcapades,30,//cf.geekdo-images.com/images/pic336540_t.jpg,2007,NA,"Action / Dexterity,Dice,Math,Party Game,Trivia",NA,(Uncredited),"Dicecapades! 2nd Edition Expansion Pack: Kids,Dicecapades! 2nd Edition Expansion Pack: Movies,Dicecapades! 2nd Edition Expansion Pack: Video Games",Dicecapades,"Dice Rolling,Paper-and-Pencil","AMIGO Spiel + Freizeit GmbH,Haywire Group",4.97253,561 29626,"Each player has its own robot production company. In order to build robots in time, players have to acquire, trade and build robot parts. Players sabotage each others production line which can lead to total destruction of an almost finished robot. Some construction parts are illegal and if the inspectors come to your factory they can confiscate your illegal parts. Robotics is a crazy construction and trading game for 3-4 players in a not too distant future. ",//cf.geekdo-images.com/images/pic213543.jpg,5,60,12,3,60,Robotics,60,//cf.geekdo-images.com/images/pic213543_t.jpg,2007,Michael Menzel,"Industry / Manufacturing,Science Fiction",NA,Mario Coopmann,Robotics: Die neuen Robotics-Marken,NA,Trading,Pegasus Spiele,5.49699,166 29638,Jump contest at the frog lake! Can you jump far enough to reach the lake? But you only get points if you can place three frogs in a row. ,//cf.geekdo-images.com/images/pic343126.jpg,4,15,6,2,10,Hop Hop Hooray!,15,//cf.geekdo-images.com/images/pic343126_t.jpg,2007,Michael Schober,"Action / Dexterity,Animals,Children's Game",NA,Heinz Meister,NA,Animals: Frogs,"Pattern Building,Pattern Recognition",Ravensburger Spieleverlag GmbH,6.67484,155 29653,"Players spin the spinner and move their caterpillar box around the board, adding food pieces to their box. At various points, players must collect enough food to proceed. First player around the board wins. This is a different game from the same-named Very Hungry Caterpillar Game, which is made further confusing because both games have very similar box-fronts, using the same picture from the cover of the book. This game requires players to move around a board and collect food, meeting certain goals along the way. ",//cf.geekdo-images.com/images/pic178419.jpg,4,15,3,2,15,The Very Hungry Caterpillar Game,15,//cf.geekdo-images.com/images/pic178419_t.jpg,2006,Eric Carle,"Animals,Children's Game,Environmental",NA,(Uncredited),NA,"Animals: Butterflies,World of Eric Carle",Roll / Spin and Move,"Paul Lamond Games Ltd,University Games",3.57667,90 29656,"Athens & Sparta is a strategic level block game of the Peloponnesian War, fought from 431BC to 404BC. This war pitted the superior wealth and naval power of Athens against the militarism of Sparta. It was a bloody contest, with many heroic triumphs and great atrocities. Victory by Sparta ended the Golden Age of Greece. This game provides insight into why the war was fought the way it was. One player controls the wealthy and sea faring Athenians, the other the powerful armies of the Spartans. The object is to control important city-states that dotted the Grecian landscape. In order to create a fog of war, unit blocks are stood up with the backs facing the opponent. In this manner the opponent cannot tell the type or the strength of the units being deployed against him until battle begins. Along the sides of the unit blocks, only visible to the owner until it comes time for combat, are numbers that represent the strength of the unit. The current strength is on top. As the unit takes losses, it is rotated so a lesser value is on top. ",//cf.geekdo-images.com/images/pic294903.jpg,2,180,0,2,180,Athens & Sparta,180,//cf.geekdo-images.com/images/pic294903_t.jpg,2007,Chris Collingwood,"Ancient,Wargame",NA,Tom Dalgliesh,NA,"Block wargames,Cities: Athens,Cities: Sparta (Greece),Country: Greece","Campaign / Battle Card Driven,Dice Rolling,Secret Unit Deployment",Columbia Games,6.51715,172 29663,"The lead product of Star Fleet Battles Captain's Edition. This is the fourth edition in the Star Fleet Battles series, and it is the current edition. There have been two major reprintings of the rules, each of which incorporates some errata and cleanup in the rules in 1999 and 2005. These can be identified by a year printed on the lower part of the front cover. Re-implements: Star Fleet Battles Star Fleet Battles Designer's Edition Star Fleet Battles Commander's Edition ",//cf.geekdo-images.com/images/pic708359.jpg,6,180,12,1,180,Star Fleet Battles: Captain's Edition Basic Set,180,//cf.geekdo-images.com/images/pic708359_t.jpg,1990,"Leanna M. Cole,Michael Winterbauer","Movies / TV / Radio theme,Science Fiction,Wargame",NA,Stephen V. Cole,"Argonians-2,Argonians-3,Captain's Log #1,Captain's Log #10,Captain's Log #11,Captain's Log #13,Captain's Log #15,Captain's Log #16,Captain's Log #17,Captain's Log #2,Captain's Log #29,Captain's Log #39,Captain's Log #4,Captain's Log #41,Captain's Log #8,Captain's Log #9,Deluxe Space Battle Maps,Far Side-1,Galactic Conquest: A Star Fleet Universe Campaign Engine,Indirigans-1,Krebiz-1,Krebiz-2,Krebiz-3,Krebiz-4,Mechad-1,Module R107 The Nicozian Concordance,Star Fleet Battles Silver Anniversary Master Rulebook,Star Fleet Battles: Advanced Missions,Star Fleet Battles: Campaign Designer's Handbook,Star Fleet Battles: Captain's Module D1 – Veterans Master Ship Chart,Star Fleet Battles: Captain's Module E3 – Borak Star League,Star Fleet Battles: Captain's Module P1,Star Fleet Battles: Captain's Module P2 – X-Ships,Star Fleet Battles: Captain's Module P3 – Scenarios – 1,Star Fleet Battles: Captain's Module P4 – Marines!,Star Fleet Battles: Captain's Module P5 – Lyran Democratic Republic,Star Fleet Battles: Captain's Module T – Tournament Book,Star Fleet Battles: Captain's Yeoman – Captains Module A+,Star Fleet Battles: Module B – Terrain Maps,Star Fleet Battles: Module C1 – New Worlds 1,Star Fleet Battles: Module C2 – New Worlds 2,Star Fleet Battles: Module C3 – New Worlds 3,Star Fleet Battles: Module C3A – Andromedan Threat File,Star Fleet Battles: Module C4 – Fleet Training Centers,Star Fleet Battles: Module C5 – The Magellanic Cloud,Star Fleet Battles: Module C6 – Lost Empires,Star Fleet Battles: Module D2 – Tournament Tactics,Star Fleet Battles: Module D3 – Booms & Saucers,Star Fleet Battles: Module E2 – The Triangulum Galaxy,Star Fleet Battles: Module F1 – The Jindarians,Star Fleet Battles: Module F2 – The Vudar Enclave,Star Fleet Battles: Module G1 – Master Annex File,Star Fleet Battles: Module G2 – Master Annexes,Star Fleet Battles: Module G3 – Master Annex File,Star Fleet Battles: Module G3A – Supplementary Annexes,Star Fleet Battles: Module H1 – Megahex,Star Fleet Battles: Module J – Fighters,Star Fleet Battles: Module J2 – Advanced Fighters,Star Fleet Battles: Module K – Fast Patrol Ships,Star Fleet Battles: Module M – Star Fleet Marines,Star Fleet Battles: Module Omega 1 – The Omega Sector,Star Fleet Battles: Module Omega 2 – Omega Reinforcements,Star Fleet Battles: Module Omega 3 – The Omega Wars,Star Fleet Battles: Module Omega 4 – The Omega Rebellion,Star Fleet Battles: Module Omega 5 – Omega Flotillas,Star Fleet Battles: Module R1 – Bases & Auxiliaries,Star Fleet Battles: Module R10 – The New Cruisers,Star Fleet Battles: Module R11 – Support Ships,Star Fleet Battles: Module R12 – Unusual Ships,Star Fleet Battles: Module R2 – Reinforcements 1,Star Fleet Battles: Module R3 – Reinforcements 2,Star Fleet Battles: Module R4 – Reinforcements 3,Star Fleet Battles: Module R5 – Battleships,Star Fleet Battles: Module R6 – Fast Warships,Star Fleet Battles: Module R7 – Dreadnoughts at War,Star Fleet Battles: Module R8 – System Defense Command,Star Fleet Battles: Module R9 – The Ships That Never Were,Star Fleet Battles: Module S1 – Scenario Book #1,Star Fleet Battles: Module S2 – Scenario Book #2,Star Fleet Battles: Module T – Tournament Battles,Star Fleet Battles: Module TR – Tournament Reference,Star Fleet Battles: Module W – Space Battle Maps,Star Fleet Battles: Module X1 – The X-Ships,Star Fleet Battles: Module X1R – X-Ship Reinforcements,Star Fleet Battles: Module Y1 – The Early Years,Star Fleet Battles: Module Y2 – Early Years II,Star Fleet Battles: Module Y3 – Early Years III,Star Fleet Battles: Omega Master Rulebook,Star Fleet Battles: Stellar Shadow Journal #1,Star Fleet Battles: Tactics Manual,Vektreans-1","Solitaire Wargames,Star Fleet Battles,Star Fleet Universe,Star Trek","Dice Rolling,Hex-and-Counter","Amarillo Design Bureau, Inc.,Task Force Games",7.35496,399 29676,"Tropical Tycoon is a modified version of Monopoly that incorporates new rules, new pieces, and new winning conditions. It uses a DVD (required) to generate random events. New additions include: Players have Jobs that give individual advantages. In addition to beach houses (houses) and resorts (hotels), properties can be developed with Casinos, Parks, Restaurants, and Piers. The rent for the Casino is pure luck, but sometimes the owner has to pay out to the visitor. Parks don't garner much rent, and what rent they gather is based on the weather, which can change with every Chance or Community Chest event (the Park's main benefit is its worth in Fortune Tokens at game end: A Park on Gentle Sands is the equivalent of four million dollars cash at the end of the game). Piers' rent depends not only on the weather, but also the presence or absence of a cruise ship, which is also affected by the card events. Finally, Restaurants' rent is dependent upon the neighboring property improvements. There are very few of these developments, though, so the competition for them can be fierce! Although the basic board layout is the same as a standard Monopoly board, there are no Chance and Community Chest cards; when a player lands on one of those two spots, the DVD determines what happens. One of the dice has a TV symbol in place of the 1-pip; when the TV is rolled, a News Broadcast is played on the DVD, which triggers a random event (much like Chance or Community Chest). Players collect Fortune Tokens (and earn them at the end of the game through their cash and property holdings). Play ends when one player goes bankrupt (or, alternately, whenever the players decide to stop). The player with the most Fortune Tokens at the end of the game wins. ",//cf.geekdo-images.com/images/pic213557.jpg,5,180,8,3,180,Monopoly: Tropical Tycoon DVD Game,180,//cf.geekdo-images.com/images/pic213557_t.jpg,2007,NA,"Economic,Electronic,Negotiation",NA,Rob Daviau,NA,"DVD Board Games,Monopoly,Tropical theme","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.76367,128 29678," From the Publisher: Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame. Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can! Components: 200 Cards 27 Health Tokens 69 Gold Pieces 12 Dropped Item Tokens 15 Move Tokens 12 Search Result Tokens 4 Level Counters 4 Munchkins 12 Monster Bases 24 Room Tiles 1 Entrance Tile 73 Links 38 Monster Standies 8 6-Sided dice, two for each player 1 10-Sided die 1 six-colored Monster Die 1 20-page rulebook Part of the Munchkin series ",//cf.geekdo-images.com/images/pic294853.jpg,4,180,12,2,180,Munchkin Quest,180,//cf.geekdo-images.com/images/pic294853_t.jpg,2008,"Fox Barrett,Alex Fernandez (I),Richard Kerr,John Kovalic,Will Schoonover","Adventure,Exploration,Fantasy,Fighting,Humor",NA,Steve Jackson (I),"+6 Bag O' Munchkin Babes ,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Exclusive Warehouse 23 Munchkin Booster,Munchkin Christmas Ornament,Munchkin Coins,Munchkin Cookie,Munchkin Dice,Munchkin Jumbo D6,Munchkin Kill-O-Meter,Munchkin Promotional Bookmarks,Munchkin Quest 2: Looking for Trouble,Munchkin Quest Gold Piece,Munchkin Quest Promo Cards,Munchkin Quest Promo Coaster 1,Munchkin Quest: Extra Parts,Munchkin Quest: Portal Kombat,Munchkin Quest: Promo Set 1,Munchkin Sherpa,Munchkin Zipper Pull","Admin: Better Description Needed!,Munchkin","Dice Rolling,Modular Board,Role Playing","Black Monk,Delta Vision Publishing,Edge Entertainment,Hobby World,Pegasus Spiele,Raven Distribution,Smart Ltd,Steve Jackson Games,Wargames Club Publishing",5.95176,2888 29687,"Leaping Lemmings - The Original Cliff Divers Leaping Lemmings is a humorous game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge! Objective: The player with the most victory points wins the game. To earn victory points, players dive their lemmings over the cliff edge and/or collect Lemming Chow Pellets. The game board is a hex-based map representing the canyon down which up to six separate lemming clans will travel. The canyon ends with the cliff edge hexes, which are the lemmings' ultimate goal. Between the lemmings and their goal there are two eagles circling overhead hoping for multiple lemming snacks. Each turn a movement card is revealed which will allow for 2-5 lemming movement points. Card luck is mitigated in that all players use the same card to move that turn. Only the top lemming in each stack is allowed to move, so covering your opponents' lemmings is one tactic that is used to slow them down. The down side is that the top lemming in each stack is the only one in danger of becoming eagle chow. Special Actions allow players to briefly alter the normal rules of the game to their advantage or to their opponents' detriment. There are 16 different Special Actions in the game. Home Page: http://www.gmtgames.com/p-143-leaping-lemmings.aspx ",//cf.geekdo-images.com/images/pic720511.jpg,6,60,10,2,60,Leaping Lemmings,60,//cf.geekdo-images.com/images/pic720511_t.jpg,2010,"Rodger B. MacGowan,Leona Preston,Mark Simonitch","Animals,Humor,Racing",NA,"John Poniske,Rick Young",NA,NA,"Dice Rolling,Hand Management,Hex-and-Counter",GMT Games,6.48471,1097 29736,"Travel back to New York's golden age of gangsters, where you get to take on the role of a crime boss in 1950's Little Italy. Make your rounds about town as you pick up money from different buildings, but watch out for the "heat"! Each crime boss shares control of two cars, each with a different opponent. Drive through the streets, timing it right to collect money and avoid the police. Play strategically, and you'll be able to drive your opponents straight into a stakeout, costing them big money while you collect the big score. If you don't, you'll find yourself sleeping with the fishes! ",//cf.geekdo-images.com/images/pic1194800.jpg,6,30,10,2,30,Little Italy,30,//cf.geekdo-images.com/images/pic1194800_t.jpg,2007,"Jessica R. E. Bethke,Design Edge,Randy Martinez,Elisa Teague",Mafia,NA,Reiner Knizia,NA,"Cities: New York (New York, USA)","Area Movement,Dice Rolling,Roll / Spin and Move",Playroom Entertainment,5.70046,218 29773,"The push-your-luck game Cheeky Monkey includes eight sets of animals – three elephants, four seals, and so on up to ten monkeys – with a plastic chip representing each animal. To start the game, you place all the chips in a bag. On a turn, a player may draw chips until either (1) he chooses to stop or (2) he draws an animal that he has lying in front of him from a previous draw this turn. In this latter case, he returns all chips in front of him from the current turn to the bag, and the next player then takes his turn. In the former case, he stacks the chips in whatever order he wants on top of any chips he's collected in previous turns. (If a player has animals of only a single type, he can tuck them on the bottom of his stack.) Two special rules come into play while the player draws chips: If a player draws an animal chip that matches the animal on top of an opponent's stack, the player can steal this animal, adding it to the chips currently in front of him. (If he busts for drawing a duplicate animal, this stolen chip is also returned to the bag.) If a player draws a monkey, he can either keep the monkey (as with any other animal) or he can swap the monkey for the chip on top of an opponent's stack. When the last chip has been added to a stack, the game ends. Any player who has more chips of an animal type than any other player receives bonus points equal to the total number of that animal in the game. The player with the most points wins. ",//cf.geekdo-images.com/images/pic270766.jpg,6,15,7,2,15,Cheeky Monkey,15,//cf.geekdo-images.com/images/pic270766_t.jpg,2007,"Bob Haime,Rob Walker","Animals,Children's Game",NA,Reiner Knizia,NA,Animals: Apes / Monkeys,"Press Your Luck,Set Collection","Arclight,Eagle-Gryphon Games,Face2Face Games,Piatnik",6.60241,815 29805,"The inspector is trying to find out the murderer by doing several interrogations. Each player has one minute to explain why he isn't the murderer. He must say three words that are written in his book - all the innocents have the same three words they MUST use, but the murderer has three different words. The murderer is trying to pose as innocent by finding and using their three words, while the innocent players are trying to use the murderer's words to appear guilty. ",//cf.geekdo-images.com/images/pic575745.jpg,7,45,12,4,45,Petits Meurtres & Faits Divers,45,//cf.geekdo-images.com/images/pic575745_t.jpg,2007,Ingo Anlauff,"Deduction,Murder/Mystery",NA,Hervé Marly,NA,NA,"Acting,Storytelling","Asmodee,Pro Ludo",6.99054,316 29839,"Key Harvest is the fifth game in the key series of games published by R&D Games. The object of the game is to score the most points. Players score points by placing tiles on their own country board. One point is scored for each field tile in the player's largest group of connected field tiles and two points for each tile in their second largest connected group. Points are also scored for the worker tiles a player places on their country board. The number of points scored for each worker is equal to the number on the worker tile. Worker tiles do not count as connecting tiles when calculating the largest group of tiles. When played, a worker enables a player to take a special action. Each player has their own team of six workers, known as farmhands. There are also six townsfolk who can be acquired by any player. There are usually six field tiles available at any time from the registry. On their turn a player may bid for up to two tiles using crop counters. The field tile being bid for and the bid in crop counters are placed in the player's store. On their turn the other players may match the store owner's bid in both the number and type of crop counters. If they choose to do so, then they place the field tile on their country board and pay the crop counters to the store owner. If no other player has matched the store owner's bid, then on their next turn the store owner may place the field tile(s) from their store onto their country board and pay their bid in crop counters to the general stock. When deciding how much to bid for a field tile, players will need to consider how important the field tile is to them and whether other players are likely to bid for the tile. It is usually beneficial for a player to place field tiles into their store as that player will either obtain the field tile or receive additional crop counters. When played, a worker tile must be adjacent to at least the number of field tiles as the number on the worker tile. A worker tile cannot be adjacent to another worker tile. If a player obtains a field tile for a space where they have already placed a worker tile, they must remove the worker tile. However, if the worker tile can be replaced immediately (next to the required number of field tiles), then the player can benefit from the worker's ability again. Getting these extra benefits is one of the keys to doing well in the game. Players have two actions per turn. There are four possible actions. Each action can only be performed once per turn. As described above, the actions include placing field tiles from the stores onto their country board - action (c), placing field tiles from the registry into their store - action (d), and placing a worker tile onto their country board - action (b). Action (c) cannot be performed after action (d). A player may also harvest crops by turning over some unharvested field tiles on their country board - action (a). Field tiles taken from the registry are replaced immediately with field tiles from the bag. The bag also contains a number of event tiles. The event tiles, when drawn, affect all of the players, not just the player who drew the event tile. When the tenth event tile is drawn, the game ends after two further rounds have been played. One point is also awarded to the players who have the most of each of the types of crop counters at the end of the game. No points are awarded for ties. Points are tallied using the scoring track on the town board. The player with the most points is the winner. Nr. 4 in the QWG Master Print Edition series, as Demetra ",//cf.geekdo-images.com/images/pic217481.jpg,4,90,10,2,90,Key Harvest,90,//cf.geekdo-images.com/images/pic217481_t.jpg,2007,"Juliet Breese,Mike Doyle (I)","Farming,Medieval,Territory Building",NA,Richard Breese,NA,"Key-series,Quined Master Print Edition Series","Auction/Bidding,Set Collection,Tile Placement,Worker Placement","ABACUSSPIELE,Quined White Goblin Games,R&D Games,Rio Grande Games",6.81117,1507 29848,"Battle for Baghdad is a unique multi-player game in which players represent different factions vying for control of the governance of Iraq during US occupation. The game emphasizes the roles and capabilities of the various factions involved, and demonstrates how asymmetric capabilities can be leveraged to generate favorable outcomes. The playing surface is constructed from satellite images of the city of Baghdad and each component is carefully researched for authenticity. For three to seven players, the board game is of moderate complexity. Complexity: 3 (1 to 10) Playing Time: 1 to 2 Hours Components: • 280 Die-cut Counters • 30 Command Cards • 35 Arab Street Cards • 63 Arms Bizaar Cards • Full-Color 22x22 Inch Mounted Map • Two 20-Sided Dice • Six Faction Displays • Rules & Notes Book • Strategy Guide ",//cf.geekdo-images.com/images/pic1132053.jpg,6,120,12,3,120,Battle for Baghdad,120,//cf.geekdo-images.com/images/pic1132053_t.jpg,2010,Michael Anderson (I),"Arabian,Civil War,Educational,Modern Warfare,Political,Wargame",NA,"Michael Anderson (I),Jon Compton,Joseph Miranda",NA,"Cities: Baghdad (Iraq),Country: Iraq","Area Movement,Auction/Bidding,Hand Management,Simulation,Variable Player Powers",MCS Group,6.89855,69 29875,"GMT's fifth epic game in its award-winning series of east front games, Barbarossa: Kiev to Rostov. This is a two-player, or two-team, operational level game depicting the battles of the southern wing of the Axis invasion of the Soviet Union during 1941. This game picks up where an earlier game in this series, Barbarossa: Army Group South, left off. It begins in mid-August and ends in December 1941, historically near the cities Kharkov and Rostov. COMPONENTS Three 22 x 34 inch maps One 24 x 34 inch map 1120 counters Series rule book plus a scenarios book Various player aid cards for charts and tables Set up cards for each scenario THE GAME This comprehensive game system was designed at a scale for divisions but it accommodates the many independent brigades, regiments, and special battalions that were also available for this campaign. These include units for rocket artillery, heavy artillery, armored trains, assault guns, engineers, Stukas, Sturmoviks, anti-aircraft guns, NKVD, Stormtroopers, militia, base units, and more. You can tailor your army to fight a lengthy campaign over variable conditions. Despite its size we have kept the overall rules within the context of other games in this series thereby leaving nearly all mechanics familiar to veteran East Front Series (EFS) players. Such familiar mechanics include ranged artillery, air units for close support or interdiction, Soviet HQs, retreat or stand orders, weather, reaction movement, railroad movement, strategic movement, overruns, combined arms, fortifications, special supply situations, and more. Veteran players should be able to pick up game play right away. For those who are new to the series, many examples of play will be found in the rules book as well as a Learning scenario to fully illustrate game play and some of the decision making for each battle. Note that all games of the Barbarossa, or EFS, series are built to fit together. If space is at a premium for you, please note that four of the eight scenarios here in this game alone require only one map or less. Barbarossa: Kiev to Rostov challenges you to balance your attack and defense in each sector of the game map, regardless of scenario. Neither side has sufficient resources in either troops or supplies so the key to winning will be good game play and a sound plan. Can you do better than the titans that struggled for the Ukraine in the summer and fall of 1941? THE SCENARIOS Learning Scenario: Rostov Redeemed. The German 3rd Motorized Corps has just taken Rostov and now attempts to hold it against a massive Soviet counteroffensive. This was the first in what turned out to be a series of disasters that befell the German army during the winter of 1941/42. Kiev Pocket. In mid-August the Germans had just cleared the Uman Pocket (the last battle of the Barbarossa: Army Group South game in this series) and looked to exploit their advantage to quickly conquer the rest of the Ukraine. Meanwhile, the Soviets had built a whole new group of armies to the east of the Dnepr River. This campaign resulted in the greatest encirclement battle of the war, perhaps of all time, as the Soviets over-committed to the defense of the river. Yet this was not a sure victory. Play testers have called this scenario the best yet in the entire series of games. You simply must experience this battle, one of the decisive battles of the war in the east. Battle on the Sea of Azov. In late September with disaster looming to the north and a German offensive building against the Crimea, the relatively untouched Soviet 9 and 18 Armies in the southern portion of the Dnepr Bend were called upon to act, this time to save their comrades defending the Crimea by striking toward the rear of the German 11th Army. While their attack made but small headway, some Romanian defenders were overwhelmed. The situation could have opened up to destroy the German rear and then threaten the rear of the rest of German Army Group South. Perhaps this offensive could as well reverse the tide of the German advance. Or was someone in the Kremlin just dreaming? Battle of Sumy. Some small battles lend themselves wonderfully to focus treatment and this battle at the end of September near the north Ukrainian town of Sumy certainly qualifies. Handled on its own special map this becomes a contest of mobility between a German motorized corps on the one hand and a strong Soviet cavalry corps on the other, with the Soviets getting timely reinforcements from the 1 Guards Motorized Rifle Division. This very balanced situation plays quickly and perhaps is the best introduction in the series to the game system. To Kharkov. It has become almost trite to say Russia is vast but for this scenario the German player will declare this many times. Even though the German has just won the Kiev Pocket Battle, now the great industrial city of Kharkov beckons in the distant east. The Soviets have reassembled their armed forces yet again but this time the German has sent his panzers north to Moscow and out of this game (see GMT's Typhoon! Game). German 6th Army, a true hard-luck formation, gets the honor of leading the advance and they now experience their first starvation of the war, similar to that they will suffer at Stalingrad a year later, although without the desperation of that later battle. Even so, the 6th Army is formidable; so will the arrival of mud be the only thing saving the Soviet's behind? Or, will he have finally mastered the art of war against the Nazis? To Rostov. The most dramatic moment of the late drive to the east was the drive to Rostov, the gateway to the Caucasus where lay the oilfields the Germans so vitally needed to run their war machine. The Germans have won victory after victory for nearly six months even though the Soviets have set successive armies in their path. Is this perhaps the Soviet last ditch and their last army? Are the Germans truly at the end of their supply line? Will winter stop the Germans? Historically in this near even contest, the panzers actually got into the streets of Rostov; can you? Kiev to Rostov. This is the full campaign, mid-August through December, a very full 57 turns over vast distances. The Germans begin in supply difficulty and will have to pick a pause to advance their main bases. The Soviet player will have to take care he does not expend all his effort too far to the west, thereby leaving nothing for the final battles. Neither player has resources to do it all but it can be fun trying. The East Front experience is not complete without playing this full-size scenario. ",//cf.geekdo-images.com/images/pic1156752.jpg,4,240,12,1,240,"Barbarossa: Kiev to Rostov, 1941",240,//cf.geekdo-images.com/images/pic1156752_t.jpg,2008,"Todd Davis,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Tony Curtis,Vance von Borries",NA,"Cities: Kiev,GMT East Front Series","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.82807,171 29903,"More than 2500 years ago, the emperor of the Qin dynasty decided to protect his prolific provinces of northern China from the frequent barbaric invasions, building and joining several fortified fortresses. So he nominated his most faithful imperial officers to oversee the construction, promising riches and honours to the first who would have completed what now represents one of the most remarkable works produced by men: Chang Cheng™, the Great Chinese Wall. Take on the role of one of the 4 officers of the emperor and try to increase your reputation in his eyes. Build parts of the Great Wall to defend the Chinese provinces and compete with the other players to gain the reputation that comes from protecting the most important ones. But beware of the threat of the Mongols who hang near the border. . . In this game of clever placement, players take turns adding pieces to the Great Wall. On one side of the wall lay the Chinese provinces, each with its own point value. On the other side are the provinces of the Mongol invaders, each with a randomly-assigned negative point value. Since provinces on either side do not directly correspond to each other, the goal is to place your pieces so that you can attain a majority on the Chinese side (for positive points) while avoiding having a majority on the Mongolian side (for negative points). Players also have a set of cards (tiles actually) that give them a few special privileges to help themselves or interfere with other players. The game also comes with optional cards that may be used to provide other methods of scoring points. ",//cf.geekdo-images.com/images/pic225845.jpg,4,60,10,2,60,Chang Cheng,60,//cf.geekdo-images.com/images/pic225845_t.jpg,2007,Giuseppe Rava,Ancient,NA,Walter Obert,NA,"Asian Theme,Country: China","Area Control / Area Influence,Memory","HUCH! & friends,Hutter Trade GmbH + Co KG,TENKIGAMES,Z-Man Games",6.17146,989 29924,"Transform and Roll Out! The Civil War between the Autobots and the evil Decepticons has spilled out of Cybertron and onto this collector’s edition of the MONOPOLY® game. In this episode of the Transformers saga, you’ll travel the Transformers universe buying, selling, and trading cities, bases, and planets, mining for precious Energon Cubes and Anti-Matter to own and control it all. Decipher Autobot and Decepticon cards using a special Card Decoder. Choose from six collectible tokens. Will you fight for the peace loving Autobots as Optimus Prime, Bumblee, or Jazz or the evil Decepticons as Megatron, Starscream, or Soundwave? Your destiny is more than meets the eye. Take the Space Bridge and Advance to GO! Collectible pewter tokens include: Optimus Prime, Megatron, Bumblebee, Soundwave, Jazz, and Starscream. Special Card Decoder allows players to read the directives on the Chance and Community Chest cards. Special Monopoly Doubles rules allows Transformers fans to battle for properties, collect extra money, draw Autobot or Decepticon cards, and take away Energon Cubes. ",//cf.geekdo-images.com/images/pic241011.jpg,6,90,8,2,90,Monopoly: Transformers,90,//cf.geekdo-images.com/images/pic241011_t.jpg,2007,(Uncredited),"Economic,Movies / TV / Radio theme,Negotiation",NA,(Uncredited),NA,"Monopoly,Transformers","Auction/Bidding,Roll / Spin and Move,Set Collection,Stock Holding,Trading","USAopoly,Winning Moves Germany",5.35156,64 29934,"In Amyitis the players are rival architects competing to earn the most prestige building one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of Cyaxares, the king of the Medes, who married King Nebuchadnezzar II, ruler of Babylon. The myth says that Amytis' homesickness for the forested mountains of the Median Empire led to the construction of the Hanging Gardens of Babylon, as Nebuchadnezzar attempted to please her by planting the trees and plants of her homeland. The players embody noble Babylonians in quest of prestige. All along the game, they strive to raise their status by building gardens and their irrigation network, and by trading and recruiting. At the end of the game, the player with the highest prestige is the winner. In this game the players compete to build gardens, acquire plants, hire craftsmen, build irrigation and trade with ancient cities. Points can also be gained from building your palace and controlling the temples. On a turn the players chose one of the following actions: a) Recruit a craftsman, that grants an action (priest on temple, resource, irrigation or camel) b) Move the caravan (to purchase plant or court card or trade) c) Pass to potentially gain income. It is an interactive game where a player's actions directly affect the other players. ",//cf.geekdo-images.com/images/pic224426.jpg,4,120,12,2,60,Amyitis,120,//cf.geekdo-images.com/images/pic224426_t.jpg,2007,Arnaud Demaegd,Ancient,NA,Cyril Demaegd,"Amyitis: The Palace,Ystari Box",Ystari originals,Area Control / Area Influence,"HUCH! & friends,Quined White Goblin Games,Rio Grande Games,Ystari Games",6.99366,2633 29937,"Siam 1874: A power struggle has broken out. Siam's king has initiated reforms that have resulted in a clash between the Malays, Lao, and Royalists. The appearance of unity, however, must be preserved or the British might move in and make a colony out of Siam. Will the Siamese succeed in this tightrope walk and maintain the nation of freedom? In King of Siam, the players use action cards both to compete for influence on the contending factions and to tip the power struggle in favor of the faction where their own influence is the greatest – but the players must be careful. Too much conflict will result in a British intervention and new victory conditions are immediately resolved. After the initial setup King of Siam has no random elements and no luck. The game is playable by 2-3 players individually or four players in partnerships. ",//cf.geekdo-images.com/images/pic261132.jpg,4,30,12,2,30,König von Siam,30,//cf.geekdo-images.com/images/pic261132_t.jpg,2007,"Richard Stubenvoll,Andreas Töpfer",Political,NA,Peer Sylvester,NA,"Admin: Better Description Needed!,Asian Theme,Country: Thailand","Area Control / Area Influence,Hand Management,Partnerships",Histogame,6.92791,1938 29952,"An abstract 2-player game in which the objective is to create a line of 5 counters . The twist here is that the counters are placed in a series of 5 boards of differing size that are formed to make a pyramid, hence the name ‘Quinamid’. The rules are simple, with any one of 3 options available to the player : a) Place a counter in a vacant space b) Rotate a board (including those boards ‘above’ it) through 90 degrees c) Move a board (including those boards ‘above’ it) one ‘position’ in any orthogonal direction. An important rule is that the subsequent player may neither move NOR rotate a board which was moved or rotated by the preceding player. Players take it in turns to make their move until one of them reveals a line of 5 counters, this being in a vertical, horizontal or diagonal direction. As players use option c) above they will ‘cover’ boards below, thereby hiding the contents. It follows therefore that there is a bit of memory required to recall what was under the various boards if you are to use it to your advantage. A game is often completed in 2 or 3 minutes so replay value is high. It is often better to play a ‘best of 5’ series to employ different strategies, so that would take around 15 minutes. The game should appeal to players aged 8-80. It could be played whilst waiting for a meal to be prepared or as a post-prandial diversion with other players spectating and giving out ‘advice’ ! Easy until they themselves have a go !! Components are sturdy, with the counters and boards being made of good quality wood, and the package comes in a nice wooden presentation box of dimensions 7” x 7”, making it portable and suitable to be played on the train, the beach or at picnics. Online Play Boardspace.net (real time, AI option) Home Page: http://www.quinamid.com ",//cf.geekdo-images.com/images/pic267654.jpg,2,10,8,2,10,Quinamid,10,//cf.geekdo-images.com/images/pic267654_t.jpg,2007,NA,"Abstract Strategy,Memory",NA,Antony Brown,NA,"3D Games,n in a row","Memory,Pattern Building","Third Dynasty Games,Vendetta",6.90465,127 29972,"El Capitán, a game that is based upon Tycoon but with many improvements and upgrades. The game is now playable with 2-5 players (instead of 2-4); it has 11 new groundbreaking rules, and on top of it all, expansions and a whole new exciting look! All together we have now the following changes/improvements for the basic game: new grouping of the cities on the game board new payout table for distribution 3 new Distribution Cards new rules for the forts start money is 20 florins instead of 15 place up 4 multi travel cards instead of 2 new rule for the loan cards (not allowed in the first round) new start player after a payday (a special start player figure is added) building up to 12 (instead of only 9) warehouses in a city limitation of warehouses in series (limited to 3 now) a rule for the first warehouse in a city Also included is the first expansion "Portuguese Powers" with some extra city boards and strategy!! There are now special rules for 2 or 3 players (extra renovation fields) and a special rule for 2 players (payday and additional warehouses). The game was published in October 2007 by QWG Games in the Benelux, by Pro Ludo in Germany, by Ystari Games in France, and by Z-Man Games in USA, Canada, Australia, New Zealand, UK, and Ireland. ",//cf.geekdo-images.com/images/pic218443.jpg,5,90,12,2,90,El Capitán,90,//cf.geekdo-images.com/images/pic218443_t.jpg,2007,Mike Doyle (I),"Economic,Renaissance,Travel",NA,"Wolfgang Kramer,Horst-Rainer Rösner",NA,"Admin: Better Description Needed!,Quined Master Print Edition Series","Area Control / Area Influence,Point to Point Movement","Pro Ludo,Quined White Goblin Games,Ystari Games,Z-Man Games",6.8322,1632 30009,"This game is for anyone who is on their own and fancying a Dungeon Bash. All you need are these rules, a piece of paper (preferably of the graph variety), a pen and a bunch of six sided dice. The dungeon is made up of a grid of squares, 9 squares wide and 10 rows deep. There are additional start and end squares in the middle column. The objective is to move from the Start square up through the levels of the Dungeon and into the End square where the Big Bad Boss Monster lives and to finally defeat it. Failure to defeat the Big Bad Boss Monster means you have lost. Solo Dungeon Bash is a solitaire dungeon crawl. This print-and-play game is available at http://blackdogofdoom.blogspot.com/2010/09/solo-dungeon-bash.html Online version is available at http://is-games.net/en/games/solo-dungeon-bash (free to play) ",//cf.geekdo-images.com/images/pic219581.jpg,1,20,10,1,20,Solo Dungeon Bash,20,//cf.geekdo-images.com/images/pic219581_t.jpg,2007,NA,"Adventure,Dice,Exploration,Fantasy,Fighting,Maze,Print & Play",NA,Felbrigg Herriot,NA,Solitaire Games,"Dice Rolling,Paper-and-Pencil,Variable Player Powers","(Self-Published),(Web published),Book Ranger",4.71346,52 30024,"In the mythology of the Hopi Native American tribe, the world is ruled by kachinas (or spirits) of many different types. Children of the tribe learn about these different spirits through the use of kachina dolls. To illustrate the tension of different spirits in the world, the tribe elders created this game of kachinas vying for dominance. Will the Eagle soar above the Black Ogre? Will the Clown mock the Chief to nothingness? Or maybe the Sun god will outshine all in its radiance? In Kachina, you want to be the player who scores the most points by dominating other kachinas. Reimplemented as Völuspá ",//cf.geekdo-images.com/images/pic478222.jpg,5,45,10,2,45,Kachina,45,//cf.geekdo-images.com/images/pic478222_t.jpg,2009,Andy Hopp,"American West,Mythology",NA,Scott Caputo,NA,Admin: Better Description Needed!,"Hand Management,Tile Placement","Bucephalus Games,Mudcap Games",6.66501,335 30057,"In this two-player game, each player runs a chain of fast-food joints: one specializes in burgers and the other in pizzas. As each expands, he takes on some of the menu items of the other in order to compete for customers. Later, each can open family restaurants and even high-class dining establishments. The most successful chain will win in the end! Players alternate turns as the active player. Each turn consists of five actions. 1. Production. Where a player draws cubes from a bag (Here the cubes represent different resources.) 2. Players trade and use special abilities to convert cubes into more helpful combinations. 3. Spend their resources to build up their fast food empire (by improving their restaurants to diners or by increasing their publicity) 4. Calculating their current score – first player to 12 victory points wins. 5. Discard unused and excess goods in preparation to start the next round. ",//cf.geekdo-images.com/images/pic527456.jpg,2,30,10,2,30,Burger Joint,30,//cf.geekdo-images.com/images/pic527456_t.jpg,2009,Christof Tisch,Economic,NA,Joe Huber (I),NA,Food / Cooking,Set Collection,"ABACUSSPIELE,Rio Grande Games",6.06153,458 30102,"This is the first known game designed by Spanish gamer Victor Melo. Winner of the "I Board Games Creation Contest" at Granollers (Barcelona), El Mercado Azteca (The aztec market) is becoming popular inside Spanish gamers' community. The contest is the result of the impulse and work of a great well known Spanish designer: Oriol Comas i Coma. The game is almost a pure German Game: Small and easy set of rules Fast games Attractive theme not too present in the game flow It has also an easy Print & Play prototype that you can play just by printing some counters and using some extra components from other games or even from your kitchen (beans,...). About the theme: The game tries to represent the great pre-Columbian market of Tlatelolco (Mexico). The player is a merchant trying to get goods (4 different types) from the sellers while trying to increase their value. To increase your chances of buying you'll need to spend your influence points to adapt the market to your needs. The board is modular and changes every turn. The players can move the board pieces, this being an important part of the strategy. This game is winner of the 2007 Concurs Ciutat de Granollers de creació de jocs. ",//cf.geekdo-images.com/images/pic610943.jpg,4,45,10,2,45,The Aztec Market,45,//cf.geekdo-images.com/images/pic610943_t.jpg,2009,Néstor Romeral Andrés,"Abstract Strategy,Puzzle",NA,Victor Melo,"The Aztec Market: 'Ayudarjugando' expansion,La Diosa Suegra",NA,"Commodity Speculation,Modular Board,Tile Placement,Trading",nestorgames,7.16321,56 30166," Publisher's Description Oh, give me a home where the Jackalopes roam And the Dudes and the Buckaroos play, I'll slay and I'll loot, give the monsters the boot, And the dice are not loaded, no way. The Good, the Bad, and the Munchkin opens a whole new frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take. Become a Cowboy with a Twenty-Gallon Hat, or an Indian on a Catamount. Fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet. Take The Annual Bath for an extra level. Or just pal around with your sidekick the Greenhorn, until you sacrifice him to distract a monster. The Good, the Bad, and the Munchkin is the next stand-alone game in the award-winning Munchkin line. Steve Jackson (I) and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat and make him "Rootin' Tootin'" for +10... Other Part of the Munchkin series. ",//cf.geekdo-images.com/images/pic221497.jpg,6,90,10,3,90,"The Good, the Bad, and the Munchkin",90,//cf.geekdo-images.com/images/pic221497_t.jpg,2007,John Kovalic,"American West,Card Game,Fighting,Humor",NA,"J. H. G. Hendriks,Steve Jackson (I)","+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,The Good, the Bad, and the Munchkin 2: Beating a Dead Horse,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Bookmark Collection,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Metal Pin,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promotional Bookmarks,Munchkin Sammlerkoffer,Munchkin Sherpa,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Zipper Pull,Munchkin: Go Up a Level,Zombie Shot Glass",Munchkin,"Dice Rolling,Trading,Variable Player Powers","Hobby World,Pegasus Spiele,Raven Distribution,Steve Jackson Games",6.22932,1056 30179,"Together, players build a pyramid of light brown and dark brown wooden blocks. Anticipate your opponent’s moves by playing cubes in their colour... In order to be the winning architect there must be more of your colour on at least 2 faces of the completed pyramid! ",//cf.geekdo-images.com/images/pic412410.jpg,2,10,8,2,10,Inside,10,//cf.geekdo-images.com/images/pic412410_t.jpg,2007,NA,Abstract Strategy,NA,Henrik Morast,NA,"3D Games,Gigamic Classic","Area Control / Area Influence,Tile Placement",Gigamic,6.46012,163 30216,"In 1995 Ted Raicer's game, The Great War in Europe, was published in Command Magazine by the XTR Corporation. The game was well received, and shortly afterward, an expansion, The Great War in the Near East, was also released. The Deluxe edition of The Great War in Europe is more than a consolidation of these two games. The rules have be rewritten to include changes that make the game more realistic and yet quicker and easier to play. It also includes scenarios for each front for each year of the war - allowing games to take from as little as two or three hours up to a full weekend for the full campaign game. The games comes with three maps (Eastern Front, Western Front and Turkey), and app. 1500 ½ inch counters, THE GREAT WAR IN EUROPE: DELUXE EDITION will update two classic designs in an edition that will provide all the challenges and Great War flavour you've come to expect from the designer of Paths of Glory, Clash of Giants, Reds, and Grand Illusion. Despite the scale and size of the game it plays quickly because as one person is having their turn on the Eastern Front the other player can be having their turn on the Western Front and this means very little downtime. ",//cf.geekdo-images.com/images/pic465625.jpg,4,600,12,2,600,The Great War in Europe: Deluxe Edition,600,//cf.geekdo-images.com/images/pic465625_t.jpg,2007,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War I",NA,Ted Raicer,NA,NA,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.1344,218 30239," Disambiguation: This game is for the Golden Compass book, the game for the movie is located over here. Based on the popular fantasy book that is now becoming a movie, Golden Compass is a story of an orphan girl, Lyra. With her dæmon Pantalaimon, Lyra is trying to unravel the secret of lost children. Her travels will take her to the cold north, home of the witches and the armoured bears. From there, she must travel to the another world - and that is the goal of the players in this game. Players must use their cards to gather experience, partake in encounters and make their way to the goal, before other players succeed in the same task. ",//cf.geekdo-images.com/images/pic608405.jpg,4,60,10,2,60,Der Goldene Kompass,60,//cf.geekdo-images.com/images/pic608405_t.jpg,2007,"Michael Menzel,Anke Pohl,Thilo Rick,Franz Vohwinkel","Fantasy,Novel-based,Racing",NA,"Inka Brand,Markus Brand",NA,"His Dark Materials,Kosmos Literature Series",Hand Management,"999 Games,Competo / Marektoy,Editrice Giochi,Kaissa Chess & Games,KOSMOS",5.53797,212 30241,"Patrician takes place in the Middle Ages when men were men and wealthy men were inspired to build magnificent towers in order to show off how prosperous they were. As the old saying goes, the taller the tower, the more influential the family. Players are master builders trying to profit from these vanity-driven families. You build these towers floor by floor, ready to take credit for making them look good. From Mayfair’s description of the game: “You must shrewdly accept the building orders of the patrician families to position yourself in the right place at the right time. Play your cards right, and your name will be famous among the rich and powerful!” Patrician comes with 149 wooden tower pieces, 55 building cards, 20 prestige tokens, and a double-sided playing board. The board represents a number of cities, each of which will have 2 towers when the games ends. Players have a hand of 3 cards, each indicating one city. Playing a card allows that player to add a tower piece to the city indicated by the card. Each city will have a specific number of tower pieces. When the specified number of pieces are played to the city, the city is complete. The player with the most pieces in each of the two towers will score points when the city is completed. The player replaces the played card by taking the card from the city where he played a tower piece. As long as the city in uncompleted, a new card is added to the city to replace the one taken by the player. In addition to indicating a city, cards have one of 4 secondary functions. They can have one or two Portraits from an influential family. They can add a second tower piece to the same city. they can allow the player to move the top piece from one tower in any other city where the player has at least one tower piece, to the top of the other tower in that same city. Finally, a card may allow the player to take a replacement card from any of the cities, not just the one where the player has added a tower piece. All cards played are kept by the player. At the end of the game, additional points are awarded for every complete set of 3 portraits from the influential families. The game ends when all cities are completed, which will also be when all cards have been played. The goal of the game is to be the most successful builder, indicated by having the most points. ",//cf.geekdo-images.com/images/pic313778.jpg,5,50,10,2,50,Patrician,50,//cf.geekdo-images.com/images/pic313778_t.jpg,2007,Design/Main,Medieval,NA,Michael Schacht,"Mayfair Games' Limited Edition Promo Expansion Set #9,Patrician: The Delegates (part 2),Patrician: The Messengers (part 1)",NA,"Area Control / Area Influence,Hand Management,Set Collection","AMIGO Spiel + Freizeit GmbH,Mayfair Games",6.62669,1278 30246,"San Quentin Kings is a resource management game based on the economic system of an American prison. Be the leader of your own prison gang directing members through a series of fights that gain control of different aspects of the prison economy. Controlling the economy gets players respect and other important advantages. Gain the most respect and you will be crowned the King of San Quentin. The game is played in 3 rounds or 'years'. Each year the players have a number of different actions to choose from. Acquire prison knives, get commissary, recruit new members; each year as leader of your prison gang you will have to decide how to best use your members to win the most fights. The more fights you win the more prison resources you control. The more resources you control the more respect you will gain. Be careful or your members will end up in solitary confinement or worse, in the grave! Even if you find yourself running the most powerful gang in the San Quentin beware of the final riot. Who knows what treachery the other gangs may be planning... You can be sure they seek your demise. At games end the players are scored based on what they managed to control in the prison. The more aspects of the prison economy your gang controls the more power and respect you gain. The player's gang with the most respect wins! San Quentin Kings is 3-5 players and runs 90-120 minutes. Ages 14 and up! ",//cf.geekdo-images.com/images/pic229606.jpg,5,75,0,3,75,San Quentin Kings,75,//cf.geekdo-images.com/images/pic229606_t.jpg,2007,Nate Hayden,"Economic,Fighting",NA,Nate Hayden,San Quentin Kings: Folsom Blood,NA,"Hand Management,Set Collection,Simultaneous Action Selection","Blast City Games,N.G.W.T.T.,Past Into Print Publishing",7.11776,66 30255,"From the publisher: Five Little Monkeys Jumping on the Bed is a simple-to-learn game that introduces children to counting and strategy while developing fine motor skills. The object of the game is to get all of your monkeys onto the bed. Sounds easy? Well watch out, your monkeys may jump off the bed at any time. When they do, it's time to start over. Surprise, laughter and fun for kids and their parents. Comes with Game Board, Plastic Bed, 24 Monkeys, 20 Punch Out Tokens, Spinner Card and Game Instructions. For 2 or more players. Ages 3 & up. ",//cf.geekdo-images.com/images/pic343123.jpg,4,10,3,2,10,Five Little Monkeys Jumping on the Bed,10,//cf.geekdo-images.com/images/pic343123_t.jpg,2007,NA,"Action / Dexterity,Children's Game,Educational,Number",NA,(Uncredited),NA,Animals: Apes / Monkeys,"Roll / Spin and Move,Set Collection",University Games,4.13,55 30261,"The eighth addition to the B-Movie Series introduces Westerns to the line. It parodies western movie cliches with 120 cards capable of being used as a stand alone game or being mixed with other B-Movie Series games. Players play characters, props, and locations to create their own western themed movies, while also playing creature cards to attack other player's movies. Special Effects cards can be used to perform extra actions to mix up the standard play or modify creature attacks. The goal of the game is to have the highest scoring movie when the "Roll the Credits" card is played or when the draw deck is emptied. ",//cf.geekdo-images.com/images/pic288423.jpg,6,20,13,2,20,Bushwhackin' Varmints out of Sergio's Butte,20,//cf.geekdo-images.com/images/pic288423_t.jpg,2007,"Oliver Castañeda,Péter Szábo Gabór,Mike Jackson,Cristian Saksida","Adventure,American West,Card Game,Fighting,Humor,Movies / TV / Radio theme",NA,Stephen Tassie,NA,B-Movies,NA,Z-Man Games,5.98889,72 30287,"Buying castles in Scotland can turn out to be excellent business. Even more so when, at the same time, you can provide tourists with these lands attractions: natural beauties? Oh no, no, rather offering them scary ghost infestations!!! Some eccentric characters fight in an auction to be assigned castles and manors. This, in the hope that presences will not be too numerous! Even if a castle without ghosts may be found useless, on the contrary one which is too “populated” will end up terrorizing tourists and being valueless... Every player, after having seen the various castles, can declare what was seen, by showing his signs “picture” or “ghost”. Were there gloomy presences or only old and powdery family portraits? But beware, not all declarations are reliable: many players could lie... or perhaps all of them? In the first phase players must decide whether in that very turn they will lie or tell always the truth. Mrs Truelight could help everyone to find out actual results of such decisions, but she is greedy and therefore she will reveal precious indications only to best bidders. Caution is vital: the ones who pay more money too early will turn out having less funds to offer in the second phase auction for castles. Shall we have enough money to steal best ones to our competitors? Every castle has a score according to the number of ghosts by whom it is haunted. The player who succeeds in guessing where ghosts are and their exact number will achieve optimum business, becoming able to buy what he/she wants in a fairly relaxed mode and allowing himself/herself even the luxury to mislead adversaries with fake offers. Ghost for sale is a clever deductive game, with a subtle bluffing component, for 3 to 5 players, suitable for all the families, but with a strategy component that will not leave indifferent even most experienced gamers. In the box there are 8 special cards to be used for “special auctions”, which constitute a set for playing advanced rules games and which, randomly combined to the various castles and manors, guarantee rounds which are always exciting and different. English, German and Italian Rules available for download here ",//cf.geekdo-images.com/images/pic261058.jpg,5,40,8,3,40,Ghost for Sale,40,//cf.geekdo-images.com/images/pic261058_t.jpg,2007,"Mariano Iannelli,Kawaii Studio",Card Game,NA,"Acchittocca,Virginio Gigli",NA,Ghosts,Auction/Bidding,What's Your Game?,5.93724,225 30324,"Ca$h 'n Gun$: Live is a sequel to Ca$h 'n Gun$, not an extension - although it does come with a bonus special power to extend its predecessor. 8 to 20 players play in a public place where non-players are present. When the referee blows the whistle, all players points their hands (as if they had a gun) towards another player...all this in a public place! Of course, players are gangsters sharing a lot of money. Though ostensibly a LARP game, and on the cusp of being outside the scope of BGG, it retains inclusion as a group activity not dissimilar from Werewolf. The game was released end August 2007. ",//cf.geekdo-images.com/images/pic243048.jpg,20,0,10,8,0,Ca$h 'n Gun$: Live,0,//cf.geekdo-images.com/images/pic243048_t.jpg,2007,Gérard Mathieu,"Bluffing,Card Game,Fighting,Humor,Mafia,Negotiation,Party Game",NA,Ludovic Maublanc,NA,Ca$h 'n Gun$,"Acting,Player Elimination,Simultaneous Action Selection,Variable Player Powers","Repos Production,Heidelberger Spieleverlag",6.39552,308 30328,"Battleground: Crossbows & Catapults puts you in the middle of a real fantasy battle and can be played on almost any flat surface. Carefully place your weapons and warriors to take out your opponent's forces and defenses, Knight or Orc. Load up the elastic powered weapons to launch the battle discs to do maximum damage to your opponent's side. Use your moves to strategically place your warriors and weapons to both defend your castle and attack your enemy. Aim for the flags and win bonus lives! Be the first to knock over all your enemies to win! Includes two complete armies, Knights and Orcs. 80 pieces in total. First edition in 1983 as Crossbows & Catapults ",//cf.geekdo-images.com/images/pic831950.jpg,2,60,6,2,60,Battleground: Crossbows & Catapults War Chest Starter Set,60,//cf.geekdo-images.com/images/pic831950_t.jpg,2007,Mike Rayhawk,"Action / Dexterity,Children's Game,Fantasy,Fighting,Medieval,Wargame",NA,Henri Sala,"Battleground: Crossbows & Catapults Tower Attack Expansion Pack,Battleground: Crossbows & Catapults Twin Attack Armory Packs",Crossbows and Catapults,NA,"Famosa,Goliath B.V.,Moose",6.59149,502 30356,"West of the Mississippi, the grasslands of Middle America contain some of the richest farm land in the world, producing corn, soybeans, wheat, hay, and livestock. Purchased from France as part of the Louisiana Territory in 1803, the region was divided into square mile plots for the settlers from the east. In this game, players take the role of these settlers, developing the plots of land and establishing farms in America’s “Heartland.” The game, entitled “Eine Frage der Ähre” in German, is a three-dimensional tile-laying game. Each tile contains two types of crops to be planted as well as a certain number of “barnyard points.” When placing tiles, players must always choose between scoring immediate “harvest” (victory) points or developing their farms through the barnyard points, which will provide victory points over the longer term. In addition, there is a race to the top of each barnyard point track in order to acquire the most valuable animals for the farm. Players may also “rotate crops” by using their tiles to cover up fields that bring their opponent’s points, possibly expanding their own farms in the process. This translates into an hour-long game aimed at families and gamers with multiple paths to victory. Source: Jeffrey D. Allers ",//cf.geekdo-images.com/images/pic845992.jpg,5,60,8,2,45,Heartland,60,//cf.geekdo-images.com/images/pic845992_t.jpg,2009,Tom Thiel,"Animals,Farming,Territory Building",NA,Jeffrey D. Allers,NA,"Animals: Cattle,Animals: Chickens,Animals: Pigs","Area Enclosure,Hand Management,Pattern Building,Tile Placement",Pegasus Spiele,6.84206,615 30363,"1001 Karawane is set in the desert. Players are in search of three magic artifacts - the winning condition of the game. The player who can 'read' the desert best, has the best chance at winning the game. Water is of much importance as is protection for your caravans. In cities you'll find gold and gold you can trade with dealers - you might even trade it for a magical artifact. ",//cf.geekdo-images.com/images/pic1150851.jpg,5,60,10,2,60,1001 Karawane,60,//cf.geekdo-images.com/images/pic1150851_t.jpg,2007,Dennis Lohausen,"Bluffing,Exploration,Travel",NA,Roman Mathar,1001 Karawane: Sonderchips,"Admin: Better Description Needed!,Desert Theme","Memory,Trading",Argentum Verlag,5.07031,64 30364,"Those Pesky Garden Gnomes is a non-partner trick-taking card game with a twist – in fact, possibly many twists! The game uses four suits of different lengths, with cards containing positive and negative point values. While using standard trick-taking rules – with players needing to follow suit and the highest card in the suit taking the trick and giving the lead – each player in Those Pesky Garden Gnomes has a different goal in hand each round – and these change randomly with each new hand. Thus, a player knows only his goal and not those of the other players. A player's score for a hand is based on how close he comes to achieving his goal. The points a player scores are added to his running total, and players in a worse position in later rounds are given more options each round. After a set number of rounds, the player with the lowest score wins! ",//cf.geekdo-images.com/images/pic1188351.jpg,5,30,13,3,30,Those Pesky Garden Gnomes,30,//cf.geekdo-images.com/images/pic1188351_t.jpg,2012,NA,"Card Game,Fantasy",NA,"JonMichael Rasmus,John Sams,Sean Weitner",NA,NA,Trick-taking,Rio Grande Games,5.10536,56 30367,"This game is set in the Perry Rhodan universe, a hugely popular German space-opera book series published since 1961. The term "kosmisch" means "cosmic"; "Hanse" refers to the Hanseatic League, a Medieval trade network in Northern Europe. In the american translation of the book series the phrase "Die Kosmische Hanse" was translated as "The Cosmic House". In this game the players take on the roles of traders who transport goods between planets. Occasionally one can carry also passengers, which brings additional yields. Players can invest in cargo space, transmitters or faster drives to improve their spaceships. Heinrich Glumpler, the designer of the game, is a fan of Merchant of Venus, as you can see from this comment. The artwork is by Swen Papenbrock, one of the illustrators of the Perry Rhodan book series. This game is part of the Kosmos two-player series. Game Summary Place the 6 planet cards in a line. The goods cards are double-sided; randomize them, then place several on each planet grouped by type (but no more than 2/type/planet to start). Players' ships start on planet 1. Each has their own deck, shuffled; draw 5 card hand. The cards are mostly tech cards, which can give you ongoing power; or single-use cards (counter opponent's card by playing matching card yourself). Spend VP to play the cards. On your turn, move your ship (costs less energy moving towards sun), pick up stuff (start game with only 1 cargo hold), deliver stuff. When you deliver, you flip the delivered cards over; any resulting matches are removed from game -- works as a game timer! You win by getting to target (70) VP. If goods are gone first, most VP wins. ",//cf.geekdo-images.com/images/pic737942.jpg,2,30,10,2,30,Perry Rhodan: The Cosmic League,30,//cf.geekdo-images.com/images/pic737942_t.jpg,2007,Swen Papenbrock,"Card Game,Economic,Science Fiction",NA,Heinrich Glumpler,NA,"Admin: Better Description Needed!,Characters: Perry Rhodan,Kosmos Literature Series,Kosmos two-player series","Hand Management,Pick-up and Deliver,Roll / Spin and Move","KOSMOS,Z-Man Games,Zvezda",6.78889,1498 30370,"In E.T.I., players become directors of powerful mega-corporations in the early 1960's with the goal of defending the Earth from a pending alien invasion! Players compete to discover increasingly advanced technologies from eight different fields of science and technology. Completing projects increases the power and influence of your lab facility. After a pre-determined number of technologies have been discovered, one of the players will reveal themselves as allied with the aliens! With this the invasion is near! The remaining humans labs must use their fantastic discoveries in Earth's final defense! Will one of the human facilities have the strength to repel the aliens or will the Earth fall? It is in your hands... ",//cf.geekdo-images.com/images/pic242494.jpg,6,90,12,3,90,E.T.I.: Estimated Time to Invasion,90,//cf.geekdo-images.com/images/pic242494_t.jpg,2008,Mark Anticole,Science Fiction,NA,"Mark Anticole,Matthew Anticole",NA,Aliens,Co-operative Play,"Eye-Level Entertainment, LLP",5.74379,177 30379,"A racing game with a twist. Players secretly get a horse (of a particular color) assigned before the game starts. The player with the horse in last place at the end of the game wins. On your turn - sequence of play is decided by auction - you play a card that controls two different colored horese. When every player has put down cards, the horses move; but only horses with an odd number of cards on the table! If the number of open cards is even, the horse does not move. But, true to the spirit of horse racing, each player has a chance to play a "dirty trick", including Change Horses. This can affect the game dramatically. The best detailed description of the game is here. {This is one of the few multiplayer games that plays equally well with only two} ",//cf.geekdo-images.com/images/pic1230836.jpg,5,30,8,2,30,Change Horses,30,//cf.geekdo-images.com/images/pic1230836_t.jpg,2008,Alexander Jung,"Animals,Bluffing,Racing",NA,Bruce Whitehill,NA,"Animals: Horses,Sports: Horse Racing","Auction/Bidding,Hand Management","eggertspiele,Rio Grande Games",5.3802,397 30380,"Game description from the publisher: Cuba prior to the revolution: Under turbulent circumstances, the villages of the island strive for independent wealth and influence. Who can buy and sell his products and goods on the domestic market profitably or take in the most on the trading ships? Who can send the right delegate to parliament in order to influence the government legislative process, or erect distilleries, hotels and banks at the right moment to the benefit of his village? Whoever has accumulated the most victory points in Cuba by the end of the game wins. Players earn victory points by shipping merchandise from the harbor, but also by erecting and using buildings, and by abiding by the law. ",//cf.geekdo-images.com/images/pic1205385.jpg,5,120,10,2,75,Cuba,120,//cf.geekdo-images.com/images/pic1205385_t.jpg,2007,"Michael Menzel,Yvon-Cheryl Scholten","Economic,Farming",Куба: Эль Президенте,"Michael Rieneck,Stefan Stadler","Cuba: El Presidente,Cuba: El Stadler,Cuba: Hazienda,Cuba: Kanadische Botschaft,Cuba: Sambaschule,Cuba: Spielecafé","Country: Cuba,Eggertspiele Cuba series","Auction/Bidding,Hand Management,Variable Phase Order,Voting","eggertspiele,Filosofia Éditions,The Game Master BV,Hobby World,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Rio Grande Games,Smart Ltd",7.17804,6959 30381,"Hamburg in the 17th century! Mighty walls protect the city against the devastations of the Thirty Years War. Thanks to Protestant refugees, Hamburg has become the biggest and most prosperous city in Germany. From far away, the skyline shows the steeples of huge churches and the masts of mighty trade ships displaying the citizens' pride and prosperity. In Hamburgum, players guide the families of Hamburg in the pursuit of wealth and prestige. They produce beer, sugar, and cloth and ship these goods overseas. They compete over the best sites for their buildings and the best berths for their ships in the harbor. Ultimately, they vie for the most prestigious church donations, because neither gold nor goods but only prestige decides the final outcome. Expanded by Hamburgum: Lisboa Hamburgum: Antverpia ",//cf.geekdo-images.com/images/pic260141.jpg,5,75,12,2,75,Hamburgum,75,//cf.geekdo-images.com/images/pic260141_t.jpg,2007,Matthias Catrein,"City Building,Economic",NA,Mac Gerdts,"Hamburgum: Antverpia,Hamburgum: Lisboa","Cities: Hamburg,Country: Germany,Rondel Series",Set Collection,"eggertspiele,PD-Verlag,Rio Grande Games",7.08047,2791 30393,"QUAO is the absolute, supreme ruler of an unruly wasteland at the edge of civilization where attempts at democracy are futile. There is only one law in the land and that law is QUAO (pronounced ‘cow’). The mighty and all-powerful bovine of the badlands, QUAO governs the province by sheer antagonism. Only she knows the Rules and she hands them down with iron hoof. WHAT’S UP WITH THE QUAO YOU ASK? First of all, she’s not just a cow, she’s a dictator and you better get used to playing by her Rules! WHAT DOES IT MEAN TO BE QUAO? When you play this game, being QUAO means you know the Rules and everyone else has to figure them out. You also hand out all the penalties! Use your secret Rules and the help of your loyal subjects Quak, JaQuas and BullyQ to win this game. Just watch out for Cheata’, because she could be your downfall! OBJECT: Each player is dealt five white cards. Each player has a chance to discard one card during each turn. The person that successfully completes and discards all the cards in their hand first, wins the round and becomes the dictator QUAO. Whoever wins the fifth and final round is the ultimate dictator and the winner! HOW TO PLAY: There are four different ‘suits’ of white cards and each suit is played differently when discarded. During each turn a player may discard one of their cards from their hand to the table. ",//cf.geekdo-images.com/images/pic256784.jpg,6,60,12,3,60,Quao,60,//cf.geekdo-images.com/images/pic256784_t.jpg,2007,NA,"Card Game,Humor,Memory,Party Game",NA,"Matthew Rivaldi,Jean Rivaldi",NA,Animals: Cattle,"Memory,Pattern Recognition",Wiggity Bang Games,5.10608,189 30483,"Players take part in the stag rut on a Scottish island. Each player plays a stag interested in food, fighting and, of course, the opposite sex. The object of the game is to be the stag who has kissed the most doeples and outperformed rivals in head-to-head combat! Who will finish as the dominant stag ? The game is medium-lightweight and comes with a quick start-up guide to allow easy play. It is deep enough to offer meaningful decisions and challenges to gamers while still being accessible to non-gamers. Fragor's Essen release for 2007. ",//cf.geekdo-images.com/images/pic243997.jpg,4,45,10,3,45,Antler Island,45,//cf.geekdo-images.com/images/pic243997_t.jpg,2007,"Clare Hewitt,Judith Lamont","Animals,Bluffing,Fighting,Humor",NA,"Gordon Lamont,Fraser Lamont",NA,Animals: Deer,"Action / Movement Programming,Simultaneous Action Selection",Fragor Games,6.19428,493 30485,"From the Publisher: Which team has the biggest brain? The new mental fitness game based on the original best-selling Nintendo™ DS title. Speed and accuracy count - not smarts - when answering questions at the Big Brain Academy. Challenge your brain in five fun categories: Analyze, Compute, Identify, Memorize and Think. Teams collect chips based on the number of questions they answer correctly. Big Brain Academy keeps minds nimble and players laughing! Your team's goal is to collect the most chips. Game includes 330 cards, dry erase pen, puzzle pieces, red revealer, sand timer, scale, scoring chips and spinner. 2 to 6 Players. Ages 8 and up. ",//cf.geekdo-images.com/images/pic380512.jpg,6,0,8,2,0,Big Brain Academy Boardgame,0,//cf.geekdo-images.com/images/pic380512_t.jpg,2007,NA,"Action / Dexterity,Educational,Math,Number,Video Game Theme",NA,(Uncredited),NA,NA,Partnerships,"Simba Toys,University Games",4.62333,90 30505,"This edition of the American smash-hit family and party game, Apples to Apples, contains hundreds of new cards specifically designed for players from the British Isles and those familiar with the area, and its cultures and history. 756 Red Apple Cards 252 Green Apple Cards Part of the Apples to Apples Series. ",//cf.geekdo-images.com/images/pic225878.jpg,10,30,12,4,30,Apples to Apples: British Isles Edition,30,//cf.geekdo-images.com/images/pic225878_t.jpg,2007,NA,"Card Game,Humor,Party Game,Word Game",NA,David Westnedge,NA,Apples to Apples,NA,Out of the Box Publishing,6.78641,103 30539,""You don't have to be faster than the shark, just faster than your friends!" Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark. The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game! ",//cf.geekdo-images.com/images/pic1700239.jpg,6,20,7,3,20,Get Bit!,20,//cf.geekdo-images.com/images/pic1700239_t.jpg,2007,"Xavier Collette,Vincent Poulard,Gavin Schmitt","Animals,Bluffing,Racing",Get Bit! Collectors Edition,Dave Chalker,"Get Bit! Additional Player Expansion,Get Bit! Dolphin Die Expansion,Get Bit! Sharkspansion,Get Bit! Squid Die Expansion","Animals: Sharks,Crowdfunding: Kickstarter,Get Bit Trilogy","Hand Management,Player Elimination,Simultaneous Action Selection","Asmodee,Asterion Press,Bombyx,Broadway Toys LTD,Hobby World,Mayday Games,Robot Martini, Inc.,Swan Panasia Co., Ltd.",6.20927,4442 30549,"In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections. Taking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win! The 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game. ",//cf.geekdo-images.com/images/pic1534148.jpg,4,45,8,2,45,Pandemic,45,//cf.geekdo-images.com/images/pic1534148_t.jpg,2008,"Josh Cappel,Christian Hanisch,Régis Moulun,Chris Quilliams,Tom Thiel",Medical,NA,Matt Leacock,"Pandemic: Gen Con 2016 Promos – Z-Force Team Member/Game Convention,Pandemic: In the Lab,Pandemic: On the Brink,Pandemic: Promo Roles,Pandemic: State of Emergency,Pandemic: Survival Promos – Crisis Mitigator/Relocation Specialist,Pandemie: Uitbreiding ""De Generalist""",Pandemic,"Action Point Allowance System,Co-operative Play,Hand Management,Point to Point Movement,Set Collection,Trading,Variable Player Powers","Z-Man Games,(Unknown),Albi,Asterion Press,Brain Games,Devir,Filosofia Éditions,Gém Klub Kft.,Hobby Japan,HomoLudicus,Jolly Thinkers,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lacerta,Lautapelit.fi,Lifestyle Boardgames Ltd,MINDOK,Nordic Games GmbH,Paladium Games,Pegasus Spiele,Quined White Goblin Games,Stratelibri,Wargames Club Publishing,White Goblin Games,Zhiyanjia,Взрослые дети",7.67234,62377 30582,"Players get a card with a list of "answers". A theme is picked randomly. One player chooses an answer and rings the bell that comes with the game. He asks a question "in the theme" to the other players, who must answer the correct word. The asking and the answering players earns points. More points are given if some players give the wrong answer before the right one is picked, so the question should not be too easy ! ",//cf.geekdo-images.com/images/pic276301.jpg,8,30,10,3,30,Good Question!,30,//cf.geekdo-images.com/images/pic276301_t.jpg,2007,Olivier Fagnère,Party Game,NA,Ludovic Maublanc,NA,NA,Storytelling,"Repos Production,Asmodee,Cocktail Games",5.59405,74 30618,"Each player starts with a piece of paper and a pencil. At the top of the paper, each player writes a sentence. Then they pass the papers to their left. The next player "draws" the sentence a la Pictionary, then folds the paper so only the drawing is visible and passes it to their left. The next player looks at the drawing and writes a sentence that they think the drawing represents. This continues until all players have their original paper back. At the end, all players unfold their paper, and much hilarity ensues as "I am the Walrus, koo-koo-ca-choo" becomes "Hitler and I danced the night away in a disco." The game continues until everyone runs out of paper or everyone has added something to each paper, always ending on a sentence. Eat Poop You Cat does not comport with the BGG guidelines for what constitutes a game, but is kept in the database by popular demand and administrative fiat. ",//cf.geekdo-images.com/images/pic611630.jpg,99,20,0,3,20,Eat Poop You Cat,20,//cf.geekdo-images.com/images/pic611630_t.jpg,1984,NA,"Humor,Party Game",NA,(Uncredited),NA,NA,"Line Drawing,Paper-and-Pencil",(Public Domain),7.47755,1374 30640,"Warum Immer Ich (Why Always Me - roughly translated) / Rio is a light game for 2 to 6 players. The game consists of a small cylindrical box with 6 numbered holes in the lid; 40 pegs; 1 die and rules. The 40 pegs are divided evenly among the players, The first player rolls the die and places a peg in the numbered hole that matches the number on the die (if you roll a 4, you place a peg in the corresponding hole) - with the goal being to get rid of all your pegs first. Holes numbered 1 through 5 are only about 1/4 inch deep, and the pegs stand up in them. The number 6 hole goes all the way through the lid so that any peg placed in it falls into the box and is out of play. The player may roll and place a peg for each roll as many times as they wish until rolling a number that is already filled by a peg. If you roll the number of a hole that is occupied, you must take that peg up into your hand, and your turn ends. The game proceeds with players taking turns clockwise and ends when one player has run out of pegs. ",//cf.geekdo-images.com/images/pic525830.jpg,6,15,0,2,15,Rio,15,//cf.geekdo-images.com/images/pic525830_t.jpg,1981,NA,Dice,NA,Bernd Stäger,NA,NA,Dice Rolling,"Bartl,Carlit,Mespi,Piatnik,Ravensburger Spieleverlag GmbH,Super-Pauli,[touch]",4.23929,56 30641,"A game of building monuments and historical sources, reporting on these monuments. In order to win the game, you not only have to build the monuments, you have to make sure that history will know them - and your fellow gamers will co-decide about it! And there are copyists, who will dispute the glory you've earned for your monuments... The game shows monument cards with 12 types of ancient monuments like the Pyramids or the Colosseum (9 per type). The game is played in turns and usually you take a "monument turn," consisting of 3 actions allowing you to collect cards, to build monuments, and to expand your existing monuments. For example, it takes you one action per card to draw it either from the draw pile or the 3 faceup cards near it. If you have some cards showing the same monument, you can use another action to erect this monument in your display. In case you are the first one to build this type of monument, you only need two cards - the second player building this same type of monument must have at least 3 cards. And no third player is allowed to build the same monument! Thus, playing your cards early makes it easier for you to erect the monument. But it saves you actions to collect some cards before displaying it, because regardless of the number of cards used, erecting one monument only counts as one single action. Your monuments will receive their eternal fame only, if they are part of history. Each player has 2 (in a 3 player game: 3) historian tokens. In a historian turn, you have no monument action, but only write a history about all of your OPPONENTS' monuments (not your own ones!). Monuments get famous, and the owners receive victory points at the end of the game - the more often your monuments are in such histories, the more points you get. However, only interesting monuments of at least two cards are considered for a history, and by writing a history, the historian takes one card away (removes it from the game)! Thus the monument could be cut down to only one card during the game and will be not interesting to later historians any more. Why should I write a history and make the monuments of my opponents more worthy? If you do not use all of your historian tokens, you will be punished with 12 negative points at the end of the game! And you get additional victory points in the case that you write histories with a lot of monuments mentioned in it. You should make your monuments interesting to historians again. During a monument turn, you may use one action (regardless of the number of cards played at the same time) to add cards to a monument that you have already erected. In MONUMENTS, timing is important, and you have to decide what the best move to do now is: Should I wait for another Petra card, or shall I display the Petra Monument this turn? Is it advisable to make a historian turn now or is it better to choose a monument turn and draw the faceup cards, which I really need - taking the risk that I cannot write a history next turn and wind up getting negative points! Finally, you have to consider that you are not sure about the victory points for your monuments. The points are related to the monument during the game, and if the Akropolis monument is worth 12 Points for example, you will only get 4 points if another player manages to erect an Akropolis monument that is greater than yours. This damn copyist will not only receive all your bad wishes, but 8 of the 12 Akropolis Victory Points - even in the case that his monument was not part of any history. Somehow you will feel that all the glory should be given to you alone! ",//cf.geekdo-images.com/images/pic301631.jpg,4,60,10,2,45,Monuments: Wonders of Antiquity,60,//cf.geekdo-images.com/images/pic301631_t.jpg,2008,Harald Lieske,Ancient,NA,Stefan Risthaus,"Mayfair Game Variants & Mini-Expansions Set #2,Monuments: Antipatros,Monuments: Ewiger Ruhm,Monuments: Heroes, Traders, and Science,Monuments: Pergamonaltar,Monuments: Wonders of Antiquity – Phaistos: The Lost Monument,Monuments: Wonders of Antiquity – Vergil: Writers of Antiquity",NA,"Area Control / Area Influence,Hand Management,Set Collection","ABACUSSPIELE,Mayfair Games",6.42371,378 30645,""The way to have Power is to take it" - William "Boss" Tweed Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections. In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy. Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed. Contents: 8 page rulebook 1 Game board 5 City Office cards 25 Green Immigrant cubes 25 White Immigrant cubes 25 Orange Immigrant cubes 25 Blue Immigrant cubes 35 Green Political Favor Chips 35 White Political Favor Chips 35 Orange Political Favor Chips 35 Blue Political Favor Chips 20 Red Ward Boss Markers 20 Yellow Ward Boss Markers 20 Purple Ward Boss Markers 20 Black Ward Boss Markers 20 Neutral Ward Boss Markers 15 Slander Chips 2 Council President Markers 1 Year Marker 1 Political Favor Chip Sticker Sheet 1 Drawstring Pouch ",//cf.geekdo-images.com/images/pic1781098.jpg,5,90,12,3,90,Tammany Hall,90,//cf.geekdo-images.com/images/pic1781098_t.jpg,2007,"Peter Dennis,Bryan Fischer","Negotiation,Political,Territory Building",NA,Doug Eckhart,NA,"Cities: New York (New York, USA),Crowdfunding: Kickstarter,Political: Elections","Area Control / Area Influence,Auction/Bidding,Variable Player Powers","IDW Games,Pandasaurus Games,StrataMax Games",7.29226,2551 30658,"Rise of Empires is an empire-building game in which players develop their ever changing empire from Ancient Age to Modern Age. War, economics, science and diplomacy are to be taken into consideration to successfully win this epic game. In Rise of Empires two to five players are building their own civilization from the dawn of history to present times. All players start small and fairly powerless, however, through clever play they try to gain wealth and progress in several areas. Like many empire building games, it is possible to be wiped from the board one turn, only to return the next in another area. Rise of Empires is divided into three eras. Each era consists of two game turns. The core of the game is the Action Display where players conduct various actions during a turn. The first turn in an era is called the A turn, the second one the B turn. In a way, the B turn is a mirror image of the A turn. The aim of the game is to have the most victory points at the end. Victory points are scored by building cities, having an empire (area control), developing technology, and trading goods. In contrast to some other civilization type games, Rise of Empires plays fairly quickly. A full game can be completed in less than three hours. It is also more abstract than many civ games, in that cities, towns, and technologies are represented by tiles the players keep, even if their civilization is buried in the sands of time. Publisher Blurb: Don't just make history-guide it! Take the reins of a developing civilization, choosing the resources and development paths that will lead to the fastest expansion, as you claim and defend territory on a map forging an empire that eventually encompasses whole continents. Rise of Empires play is divided into three eras. Choices made early in the era are repeated late, so your decisions must have both short-term and long-term benefits to be successful. This process requires tough decision-making and promotes an atmosphere with nail-biting suspense. Victory points are rewarded for building cities, having an empire, for progress in science, and for trading goods. Rise of Empires breathes new life into the civilization games genre! Balance gold and food, war and agriculture, territory and technology to forge an empire that is destined to rise above all other nations! Each copy of Rise of Empires contains: . 1 large game board . 1 tiles display . 40 resource discs . 150 player cubes in 5 colors . 45 action discs in 5 colors . 8 empire tiles . 40 territory tiles . 48 progress tiles . 36 city tiles . 104 gold markers . 5 alliance pieces . 5 player aid cards . 1 rules booklet with illustrated example of play. ",//cf.geekdo-images.com/images/pic434539.jpg,5,180,12,2,180,Rise of Empires,180,//cf.geekdo-images.com/images/pic434539_t.jpg,2009,Czarnè,"Ancient,Civilization",NA,Martin Wallace,NA,NA,"Area Control / Area Influence,Variable Phase Order,Worker Placement","Edge Entertainment,Mayfair Games,Phalanx Games B.V.,Phalanx Games Deutschland,Phalanx Games Polska,Stupor Mundi,Wargames Club Publishing",7.11955,1837 30662,"Reise-Carcassonne is, as the name says, a Travel Edition of Carcassonne. The rules of the game are (mostly) the same, but there are some changes between the two editions: No Expansions: The tiles size of the Travel Edition is smaller than the regular game, so it is not possible to add any expansion for the regular game. EXCEPT The Phantom expansion. Le Sac as counting table: The game includes a bag for the tiles that is printed with a counting table. (Le Sac is missing from the 2012 reprint edition, which instead comes with a counting table printed on the back of the box.) Third Edition farm scoring: The Rio Grande edition features, for the first time, the current, Third Edition Hans im Glück farm scoring. Belongs to the Carcassonne series. ",//cf.geekdo-images.com/images/pic227629.jpg,5,45,8,2,30,Travel Carcassonne,45,//cf.geekdo-images.com/images/pic227629_t.jpg,2007,Doris Matthäus,"City Building,Medieval",NA,Klaus-Jürgen Wrede,"Carcassonne: Little Buildings,Carcassonne: The Messengers,Carcassonne: The Phantom",Carcassonne,"Area Control / Area Influence,Tile Placement","999 Games,Hans im Glück Verlags-GmbH,Rio Grande Games",7.21015,411 30684,"Johnny Reb is a set of miniatures rules from the American Civil War. Units are regiments of 15 to 30 figures divided into 5 bases, with players commanding a division or corps. The first edition was published by Adventure Games in 1983. GDW released a 2nd edition with minor changes in 1988, with a scenario book "To the Sound of the Guns" the same year. Johnny Reb III, published by John Hill in 1996 is a very different game, with major changes to the scale (1":50 vs 1":40 yards, 1:30 vs 1:20 men, artillery batteries vs sections) and games mechanisms. ",//cf.geekdo-images.com/images/pic178771.jpg,0,0,0,0,0,Johnny Reb,0,//cf.geekdo-images.com/images/pic178771_t.jpg,1983,NA,"American Civil War,Miniatures,Wargame",NA,John Hill (I),"Remember the Maine, and to Hell with Spain,To the Sound of the Guns: Scenarios for Johnny Reb",NA,NA,"Adventure Games,GDW Games",6.85686,51 30706,"Players race against the clock to copy building plans of various difficulties, each one revealed in turn from a deck of cards. Each completed card is worth a number of points, with harder builds being worth more points. If you spot an error in an opponent's build, call it, and they lose those points. After three rounds, the player with the most points is the champion builder. Features 10 new and different shapes from the original Make 'N' Break, leading to new and more challenging tasks to complete. ",//cf.geekdo-images.com/images/pic392290.jpg,4,30,8,2,30,Make 'n' Break Extreme,30,//cf.geekdo-images.com/images/pic392290_t.jpg,2007,"Kinetic,Henry M. Linder,Walter Pepperle","Action / Dexterity,Card Game",NA,"Jack Lawson,Andrew Lawson",NA,"3D Games,Admin: Better Description Needed!,Make 'n' Break,Polyominoes",NA,"Amo Oy,Ravensburger Spieleverlag GmbH",5.87744,234 30741,The game is for 2-6 players. The object of the game is to have as many surfers catch as many big waves as possible in the hopes of picking up more notoriety than the other surfers on the beach. ,//cf.geekdo-images.com/images/pic237586.jpg,6,45,8,2,45,"Surf's Up, Dude!",45,//cf.geekdo-images.com/images/pic237586_t.jpg,2008,Jacob Walker,NA,NA,"Alan R. Moon,Aaron Weissblum",NA,"Admin: Better Description Needed!,Sports: Surfing",Hand Management,Jolly Roger Games,5.53962,210 30771,"18West is an 18xx design by David G. D. Hecht, published in October 2007 by Deep Thought Games. 18West incorporates a variety of mechanisms into the 18xx framework, including three different types of companies (Granger roads, land grant and public) and subsidized track laying. Mergers are also involved, in which public companies can acquire Granger roads. ",//cf.geekdo-images.com/images/pic337508.jpg,6,360,14,2,360,18West,360,//cf.geekdo-images.com/images/pic337508_t.jpg,2007,NA,"American West,Economic,Trains",NA,David G. D. Hecht,NA,18xx,"Route/Network Building,Simulation,Stock Holding","Deep Thought Games, LLC",7.151,50 30795,"The eagerly-awaited second edition of the award-winning A Call to Arms Babylon 5 space combat miniatures game is finally arriving. Throughout the station’s turbulent history, armed fleets have enacted the harsher policies of their governments. Whether you wish to command an intrepid EarthForce Expeditionary Fleet, a high-tech Minbari taskforce or a cunning Centauri raider group, this rulebook provides you with up-to-date rules to play out your favourite Babylon 5 space battles... or take to the stars and create new legends in the dark. The new edition has been carefully honed, based on the comments of A Call to Arms players all around the world - it is faster to play, more comprehensive and finely balanced to portray the very best of space combat in the Babylon 5 universe. Inside the covers, you will find new rules for combat, hyperspace, placing Admirals on your ships and a completely revised system for Fighters. As always, scenarios and full campaign rules have been included, making this the most comprehensive release yet for the game. This is a rulebook only, the complete fleet lists are in Babylon 5: A Call to Arms (Second Edition) – Fleet Lists This is a reimplementation of A Call to Arms: Babylon 5 Space Combat ",//cf.geekdo-images.com/images/pic229547.jpg,4,120,12,2,120,Babylon 5: A Call to Arms (Second Edition),120,//cf.geekdo-images.com/images/pic229547_t.jpg,2007,NA,"Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,Matthew Sprange,Babylon 5: A Call to Arms (Second Edition) – Fleet Lists,"A Call to Arms,TV Series: Babylon 5","Dice Rolling,Simulation",Mongoose Publishing,7.30391,64 30804,"Song of Blades and Heroes is a fast-play, skirmish-level fantasy miniature system. It uses an action-point system that requires no book-keeping. The rules are designed to be simple, fast and fun so that a mini campaign of several games can be played in a single evening. The game uses only 6 sided dice and requires approximately 5-10 models per player. The rules recommend 15 mm figures on a 60x60cm play area, but can be played in other scales. There is nothing scaled in inches or centimetres, three measuring sticks to measure all distances and ranges. Alternatively the game can be played without measuring sticks on a hexgrid. The game includes statistics for 180+ monsters and heroes, and details to be able to create your own. Also there are campaign rules where your warband grows more powerful after every battle, and six basic scenarios. There are some stand-alone games based on the same system, which could also be used as expansions to the base game: Song of Arthur and Merlin (2008) - Arthurian supplement featuring sections on the historical Dark Ages king, the Welsh legendary king, and the Hollywood king. Originally an expansion, in 2011 this was re-released as a stand-alone product. Mutants and Death Ray Guns (2008) - a post-holocaust skirmish game. Song of the Splintered Lands (2009) - Sourcebook based on the Splintered Light miniatures line. Song of Drums and Shakos (2009) - a Napoleonics skirmish game. Flying Lead (2010) - a game of gang warfare to Pulp action, from military operations to black-clad assassins. ",//cf.geekdo-images.com/images/pic229430.jpg,6,45,12,2,45,Song of Blades and Heroes,45,//cf.geekdo-images.com/images/pic229430_t.jpg,2007,Andrea Sfiligoi,"Fantasy,Fighting,Miniatures,Print & Play,Wargame",NA,Andrea Sfiligoi,"Song of Deeds and Glory,Song of Gold and Darkness,Song of Wind and Water",Song of Blades and Heroes,"Action Point Allowance System,Dice Rolling,Press Your Luck,Variable Phase Order,Variable Player Powers","Ganesha Games,Golem Games,lulu.com",7.78244,303 30820,In this each player tries to move his 9 pieces to the opposite site. On the board you have several terrain types you can cross or not depending on the weather conditions. But the players can change the weather. ,//cf.geekdo-images.com/images/pic469420.jpg,4,45,0,2,45,Wind & Wetter,45,//cf.geekdo-images.com/images/pic469420_t.jpg,2007,NA,Abstract Strategy,NA,Harald Lieske,NA,NA,NA,Winning Moves Germany,5.22609,69 30869,"Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues. The key element to the game is that it is played out over a period of two (or three) years, and each action a player performs takes a certain amount of time -- traveling is a week between cities, gathering knowledge takes time for the level of the knowledge, and actually digging at a cultural site takes time to yield a certain number of artifact tiles. The game uses a novel mechanism to keep track of this. There is a track of 52 spaces around the outside of the board. Each time a player moves and takes an action, he or she moves their player token forward in time. Players take turns based on being the one who is furthest back in "time". So, a player can go to an excavation site and spend 10 weeks digging for artifacts, but that will also mean that the other players will likely be taking several actions in the interim while that player waits for the "time" to catch up. In addition, the artifact tiles for each civilization are drawn from a bag that also contains dirt. When a player excavates a site, that player pulls tiles from the bag, but some may only be worthless dirt instead of valuable treasure. That dirt is then returned to the bag, making the first draw more likely to provide useful tiles. This is the new entry for the Queen printing of Jenseits von Theben. As the new game changes several mechanisms of the original, and is available in a much wider release, the two games should be regarded as separate entities. Re-implements: Jenseits von Theben ",//cf.geekdo-images.com/images/pic2723204.jpg,4,60,8,2,60,Thebes,60,//cf.geekdo-images.com/images/pic2723204_t.jpg,2007,Michael Menzel,"Ancient,Exploration,Travel",NA,Peter Prinz,NA,"Archaeology,Country: Egypt","Point to Point Movement,Time Track","Queen Games,Arclight,Corfix,Piatnik,REBEL.pl",7.18408,7635 30878,"England in the 5th century; Saxons against Celts! The players try to gain control over England. Knights and magicians in their service are sent to the provinces to conquer their opponents. But the methods of magicians and knights are very different. The knights turn to their swords and must slog overland from province to province. Meanwhile, the magicians can make use of the secret magical places and appear by surprise in an area that the knights believe is already secured for their own side. And so the struggle surges to and fro until one side attains power. What is unique in ‘Power & Weakness’, is that two games are played at once; one game for magical control and one game for military control. Each player must decide whether to concentrate on the military or the magical field - or to try to be equally good in both - in order to attain power and gloat over the weakness of the opponent. Power and Weakness is played in ‘cycles’. There is a Sword cycle and a Magic cycle. Each cycle has slightly different rules. The length of a cycle varies. During a cycle the players take turns alternately – until the end of the cycle when one of the players will receive a victory point. At the end of a cycle you check whether one of the players has won. If neither player has won, the next cycle begins. Home Page: http://www.mod-games.de/MODGames/Rahmen.html?Main=MUODT.html ",//cf.geekdo-images.com/images/pic260563.jpg,2,45,12,2,45,Power & Weakness,45,//cf.geekdo-images.com/images/pic260563_t.jpg,2007,Richard van Vugt,"Fantasy,Medieval",NA,Andreas Steding,NA,Country: England,Area Control / Area Influence,"JKLM Games,MOD Games",6.65645,214 30879,This game is strongly based on Scotland Yard but the map is of Budapest instead of London. ,//cf.geekdo-images.com/images/pic245608.jpg,6,45,10,2,45,Police 07,45,//cf.geekdo-images.com/images/pic245608_t.jpg,1986,NA,"Deduction,Travel",NA,(Uncredited),NA,"Characters: Mister X,Country: Hungary","Hand Management,Point to Point Movement,Secret Unit Deployment","Hungarotoys,Novoplast",5.98788,66 30932,"Lascaux is a game about the French caves containing animal paintings; discovered in 1940 by four teenagers. This auction game is based on the bidding mechanism of Michael Schacht's Mogul also implemented in No Thanks! The deck consists of 54 cards each representing one of six animals and a combination of two colors. At the beginning of a round, cards are turned face up until all six colors are showing or seven cards are face up. All players secretly decide which color cards they hope to win at the end of the round. On their turn, players bid by placing a stone on the table. If a player passes, he picks up all the stones currently on the table and places his token on top of the token pile. The last player remaining grabs all the cards of the color he had chosen earlier in the round. The second to last player, whose token now sits at the top of the token pile, then picks up all the cards of his chosen color if any cards of that color are left. The same process is repeated for each player when their token is at the top of the token pile. The game ends when all the cards of the deck have been claimed. Players then earn points for each animal for which they have majority. Components: 54 cards, 50 stones, 30 markers, rules. Released: Essen 2007. ",//cf.geekdo-images.com/images/pic1248549.jpg,5,25,8,3,25,Lascaux,25,//cf.geekdo-images.com/images/pic1248549_t.jpg,2007,Harald Lieske,"Animals,Bluffing,Card Game,Prehistoric",NA,"Dominique Ehrhard,Michel Lalet",NA,"Animals: Deer,Animals: Horses,Animals: Mammoths,Animals: Rhinoceros,Animals: Sheep,Archaeology","Auction/Bidding,Set Collection,Simultaneous Action Selection","Kaissa Chess & Games,Mayfair Games,Phalanx Games B.V.",6.35427,928 30933,"BANG! The Bullet! is the deluxe version of BANG! and its expansions. Coming in a deluxe bullet-'box' it contains: - BANG! - Third Edition with reworked cards and rules - Dodge City - Second Edition with reworked cards and characters - High Noon - Second Edition - High Noon II (A Fistful Of Cards) - Second Edition - Two new exclusive High Noon cards - "New Identity" and "Handcuffs" - Three new characters - Uncle Will, Johnny Kisch, and Claus ""The Saint"" - Two blank cards - One silver sheriff badge Released: Essen 2007. BANG! The Bullet 2nd Edition: - BANG! 4th edition (no player mats or bullet tokens) - Dodge City 3rd edition - High Noon 2nd Edition - A Fistful Of Cards 2nd Edition - Two Exclusive High Noon cards - "New Identity" and "Handcuffs" - Three new characters - Uncle Will, Johnny Kisch, and Claus ""The Saint"" - Two blank cards - One silver sheriff badge Reprinted in June 2009 ",//cf.geekdo-images.com/images/pic1198011.jpg,8,40,8,3,20,BANG! The Bullet!,40,//cf.geekdo-images.com/images/pic1198011_t.jpg,2007,"Toni Cittadini,Stefano de Fazi,eriadan,Alessandro Pierangelini","American West,Bluffing,Card Game,Deduction,Fighting,Humor","BANG!,BANG! A Fistful of Cards,BANG! Claus ""The Saint"",BANG! Dodge City,BANG! High Noon,BANG! Johnny Kisch,BANG! Uncle Will",Emiliano Sciarra,"BANG! Dodge City,BANG! Expansion Pack,BANG! Gold Rush,BANG! The Valley of Shadows,BANG! Wild West Show,Death Mesa (fan expansion for BANG!),O.K. Corral (fan expansion for BANG!)","BANG!,Tube Games","Hand Management,Partnerships,Player Elimination,Variable Player Powers","dV Giochi,ABACUSSPIELE,Albi,Crómola,Edge Entertainment,Mayfair Games,Swan Panasia Co., Ltd.",6.97105,6101 30952,"Wiedzmin: Przygodowa Gra Karciana (The Witcher: Adventure Card Game) bases on the bestselling Polish novel written by Andrzej Sapkowski and computer games "The Witcher" created by CD Projekt RED. The players hire an unbeatable warrior, Geralt the witcher, to kill monsters which ravage the countryside. The players have to use special abilities of Geralt's friends, collect attack cards, events cards and gold. The game contains the following components: - 110 cards - 24 gold tokens - Geralt marker - a money-bag - the rulebook ",//cf.geekdo-images.com/images/pic581678.jpg,4,60,12,2,60,The Witcher: The Adventure Card Game,60,//cf.geekdo-images.com/images/pic581678_t.jpg,2007,CD Projekt,"Adventure,Card Game,Fantasy,Novel-based",NA,"Magdalena Madej-Reputakowska,Maciej Reputakowski,Michał Stachyra,Maciej Zasowski",NA,Witches,"Auction/Bidding,Card Drafting,Hand Management","Gen-X Games,Kuźnia Gier",5.69591,220 30957,"In ancient Rome, tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In the board game Tribune: Primus Inter Pares, players take on the role of a powerful and ambitious patrician family. By applying influences and manipulating controls over the various factions, they attempt to pave their way to victory in order to attain the high office of the tribune. From the mind of the highly acclaimed designer of Die Macher, Karl-Heinz Schmiel, the gameplay in Tribune is a combination of worker placement and set collection. Each round the players take turns by positioning their followers on the board to garner cards, achieve objectives and/or attempt to take over factions. In order to gain control of a faction and to utilize its benefits, one must play a set of cards from that specific group. That person will remain in command of the faction until someone else stages a successful take-over by having another set that is either of higher quantity or higher sum of values. Victory is achieved when a player has met the required number of objectives as specified on the victory condition card selected at the start of the game, which is dependent on the number of participants. Alternatively, you can choose to forego the use of a condition card and play with the point-value option. In this variant, the game ends when someone has collected a certain number of the faction markers and the winner is the one with the highest scores as determined by the points assigned to each achievement. ",//cf.geekdo-images.com/images/pic413081.jpg,5,60,12,2,60,Tribune: Primus Inter Pares,60,//cf.geekdo-images.com/images/pic413081_t.jpg,2007,Jochen Eeuwyk,"Ancient,Political",NA,Karl-Heinz Schmiel,Tribune Expansion,Ancient Rome,"Auction/Bidding,Card Drafting,Hand Management,Set Collection,Worker Placement","Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Moskito Spiele,Stratelibri,Ubik",7.25292,3917 30958,"Check your 6! is an air combat simulation of the 1925-1947 era and can be played with any aircraft from this era, including the early jets. Movement is planned ahead and simultaneous. This makes the game very suitable to play with many players. It uses a maneuver template similar in form to Blue Max / Canvas Eagles. CY6 requires airplane models which can be of any scale - 1/72, 1/144, 1/300 or 1/600 - and a hexagonal mapboard. Or it can be played with cardboard counters on a hexboard. Individual pilot skills matters in this game. As Chuck Yeager said: "It's the man, not the machine!". ",//cf.geekdo-images.com/images/pic257854.jpg,12,120,12,2,120,Check Your 6!,120,//cf.geekdo-images.com/images/pic257854_t.jpg,2007,"Tom Tullis,Kevin Weber","Aviation / Flight,Miniatures,Wargame,World War II",NA,Scott Fisher,"Battles Above: WWII Air War Scenarios,Check Your 6! Aces Over Hungary,Check Your 6! Days Of Glory,Check Your 6! Falcon of the Duce,Check Your 6! Floatplane Hell,Check Your 6! Guadalcanal: The Cactus Air Force,Check Your 6! Over the Channel: Battle of Britain,Check Your 6! Road to Rabaul,Colorful Skies: WWI Air War Scenarios",Check Your 6!,"Simulation,Simultaneous Action Selection",SkirmishCampaigns,7.78426,108 30966,"The 2006 edition of Tempête sur l'Échiquier (Knightmare Chess) by Variantes contains both Knightmare Chess and Knightmare Chess 2 all in one. In total 140 cards in color. Knightmare Chess adds a whole new element of unpredictability to the occasionally stale game of standard Chess by giving players cards that they can play before, after, or sometimes instead of their turns. Big fun for an evening of relaxed Chess play, recommended for chaos lovers. ",//cf.geekdo-images.com/images/pic233884.jpg,2,120,10,2,120,Tempête sur l'Échiquier,120,//cf.geekdo-images.com/images/pic233884_t.jpg,1989,Gérard Mathieu,"Abstract Strategy,Card Game","Knightmare Chess,Knightmare Chess 2","Pierre Cléquin,Bruno Faidutti",NA,Chess Games,NA,"Ludodélire,Variantes",6.85738,61 30991,"Confrontation and Rag'narok merge into one game: Confrontation: The Age of the Rag'Narok. No longer played with single miniatures (Confrontation) or massive units (Rag'narok), each player commands several small units of two to fifteen miniatures. Completely new concepts like Elixir Points and Tactics were added to this game, while it still uses many of the well-known Confrontation traits like an abundance of special abilities and the use of profile cards to determine the activation sequence. The core rules along with profiles for several of the factions are available for download (free of charge) on Rackham's website. Re-implements: Confrontation Rag'narok ",//cf.geekdo-images.com/images/pic863938.jpg,2,45,0,2,45,Confrontation: The Age of the Rag'Narok,45,//cf.geekdo-images.com/images/pic863938_t.jpg,2007,NA,"Collectible Components,Fantasy,Miniatures,Wargame",NA,Jean Bey,"Confrontation: Creatures of Dirz Army Book,Confrontation: Lahnars Army Book,Confrontation: Temple Army Book,Confrontation: Wolfen Army Book","CMGs (Collectible Miniatures Games),Confrontation","Dice Rolling,Hand Management,Variable Player Powers",Rackham,6.55095,158 31016,"From the publisher's website: "The most aptly named game ever! In this exceptionally silly and awesome game, your objective is to win! Simple enough. Sadly, all of your opponents have the same simple goal, and they're trying to make you lose. Between Rock Paper Scissors battles, being eaten by a random Dragon, or saved by a Kitten Ambush, there are many hazards to avoid." Play Summary Everyone starts with 2 cards. On your turn, draw one card from the deck, and then play one from your hand following the instructions on the card. There are many hazards to avoid, including: bombs, dragons, arrows, laser pointers, black holes, Rock Paper Scissors battles, number battles, zombies, etc. Luckily items abound that can save you, too: spaceships, science, shields, dinosaurs and a kitten ambush! There are Star Cards: they are clearly superior to normal cards. Every player has an equal chance of drawing a Star Card from the deck. Integrates with: We Didn't Playtest This Either ",//cf.geekdo-images.com/images/pic477199.jpg,10,10,12,2,10,We Didn't Playtest This At All,10,//cf.geekdo-images.com/images/pic477199_t.jpg,2007,NA,"Card Game,Humor",We Didn't Playtest This at All with Chaos Pack Expansion,Chris Cieslik,"No Lo Testeamos Ni Un Poco: Drinking,No Lo Testeamos Ni Un Poco: Kinetico,No lo testeamos ni un Poco: Picante,No Lo Testeamos Ni Un Poquito,We Didn't Playtest This At All: Blue Deck,We Didn't Playtest This At All: Chaos Pack,We Didn't Playtest This at All: Dice are Fun","Crowdfunding: Wspieram,We Didn't Playtest This At All","Hand Management,Memory,Player Elimination,Rock-Paper-Scissors,Take That",Asmadi Games,5.68293,2106 31053,"From the publisher: Jump aboard great vessels like the Flying Dutchman and the Black Pearl and set sail with Captain Jack Sparrow, Will Turner, Elizabeth Swann, and Captain Barbossa in a fight to claim the most treasure! - The only game to offer constructible Pirates of the Caribbean ships in a family-fun game - Content from all three of Disney’s Pirates of the Caribbean movies in one collectible game - A must-have for Pirates of the Caribbean fans of all ages Although marketed (and playable) as a stand-alone game, this is 100% compatible with Pirates of the Spanish Main and is considered an expansion to that game. Similar constructable ships were used for Pirates: Quest for Davy Jones' Gold. ",//cf.geekdo-images.com/images/pic233870.jpg,10,0,0,2,0,Pirates of the Caribbean PocketModel Game,0,//cf.geekdo-images.com/images/pic233870_t.jpg,2007,NA,"Collectible Components,Miniatures,Movies / TV / Radio theme,Nautical,Pirates",NA,"James Ernest,Michael Mulvihill,Ethan Pasternack,Mike Selinker,Jordan Weisman",NA,"Celebrities: Walt Disney,CMGs (Collectible Miniatures Games),Pirates of the Caribbean",Dice Rolling,WizKids,6.76769,65 31056,"This is an updated version of X-Bugs, by the same designers, released by Nexus and distibuted by Fantasy Flight Games in the USA. Redesigned from the ground up, the core game mechanic remains the same, but all armies have been tweaked and modified along a structure that makes use of cards describing abilities and upgrades, cardboard bases and resources, measuring rulers for some special abilities, and large cardboard tiles representing special terrain. The game now also includes a playmat. The game is based on the classic Tiddlywinks. The set includes four armies, each with three bases and a distinct assortment of bugs. The bugs are plastic winks in three different shapes and sizes. Two six-sided dice determine which bugs you may move on a turn. Enemy bugs and bases are defeated by landing your bugs on top of them. All bugs also feature special abilities, such as allowing multiple moves or firing projectile winks. ",//cf.geekdo-images.com/images/pic426042.jpg,4,30,10,2,30,Micro Mutants: Evolution,30,//cf.geekdo-images.com/images/pic426042_t.jpg,2007,"Marco Alfaroli,Riccardo Alfaroli,Christoph Cianci,Fabio Maiorana,Francesco Mattioli","Action / Dexterity,Animals,Children's Game,Fighting",NA,"Marco Maggi,Francesco Nepitello",Micro Mutants: Invasion,"Admin: Better Description Needed!,Animals: Ants,Tiddlywinks","Dice Rolling,Player Elimination,Variable Player Powers","Fantasy Flight Games,Heidelberger Spieleverlag,Nexus",6.67811,836 31057,"Extracted from Boardgame News Game Preview by Andrea “Liga” Ligabue & W. Eric Martin: In Easy School, each player takes on the role of a college student who has to pass as many exams as possible. To succeed in this quest, players may ask for help from nerds, hack computers to change their marks, give gifts to teachers, and (to throw out an oddball suggestion) study. As those who recall their university days will recall, stress is always right around the corner, and stressed students can’t hope to succeed. Students can just try to avoid stress or they can look for relaxation by interrupting their opponents’ own attempts to study. At the end of the game—which comes when a player draws the second special card announcing the end of semester—players calculate their scores, and the player with the highest final score wins. ",//cf.geekdo-images.com/images/pic241923.jpg,5,30,8,3,15,Easy School,30,//cf.geekdo-images.com/images/pic241923_t.jpg,2007,Drow Art Studio,Card Game,NA,Michele Mura,NA,NA,"Card Drafting,Set Collection","ABACUSSPIELE,Red Glove",5.70037,109 31066,""Just beyond the horizon Aapep lies coiled in wait, greedily charting Ra’s progress across the heavens. At dusk, as the setting sun brushes the western mountains, he prepares to strike..." In Aapep you play either the demon Aapep, trying to swallow the sun, or the god Ra, fighting to escape the dark seas of the underworld. Players take turns placing pyramid tiles onto the board -- Aapep swallows the sun if from any edge of the board he can “see” dark sides on the first pyramid tile that is visible from that direction while Ra escapes if from any edge of the board he can “see” light sides on the first pyramid tile visible from that direction. Once all tiles are placed, players move a pyramid on their turn -- making for some tough strategy for an apparently simple game on a tiny (4 x 4) board. ",//cf.geekdo-images.com/images/pic899789.jpg,4,20,8,2,20,Aapep,20,//cf.geekdo-images.com/images/pic899789_t.jpg,2007,Ed Carter,"Abstract Strategy,Ancient,Mythology",NA,Paul A. DeStefano,NA,"3D Games,Combinatorial","Partnerships,Tile Placement",Cambridge Games Factory,5.41875,64 31068,"From publisher site: "On the Hill of Bulp a water spring has been discovered. The water is sufficient only for one of the surrounding villages and the governor, in order to avoid to be responsible for an embarrassing decision, chose to commit it to the first village that will succeed in constructing a pipeline to carry the water from the spring to the village. As soon as he did it the contest begun and all the villages of the zone have started the works!!! Who will be the first one to succeed, avoiding cheats and sabotages from the others? Bulp! is a placing and construction card game amusing and easy to learn. The scope of the game is to carry the water from the spring of Bulp to your village and to make it as fi rst. In order to reach this goal, every player constructs a pipeline and can sabotage the pipelines of the others using the cards in his possession" ",//cf.geekdo-images.com/images/pic233917.jpg,4,20,8,2,20,Bulp!,20,//cf.geekdo-images.com/images/pic233917_t.jpg,2007,Alberto Bontempi,"Card Game,Party Game",NA,Michele Quondam,NA,NA,Card Drafting,Giochix.it,5.16471,68 31069,"You have won the just reward after 10 years of service and battles fought on behalf of the King, and you have become Lord of a Fief! And what a Fief!!! ... an uncultivated land piece with a village of wanderers! And as if it was not enough, the neighboring Fiefs have been granted to your worst adversaries, who will not hesitate to try to kill you! Maybe it is not a reward, but a punishment? Medievalia is a strategic game where each player represents a Feudal Lord trying to prevail over his neighbors. During the first phases of the game the players develop their Fief by increasing the number of cultivated fields and the population. Subsequently, they will begin constructing buildings, specializing the population in several professions and abilities, and then they will start creating their army. All these operations are performed in the same way: the player puts in the cards from his own hand. Every card that comes in play costs a certain amount of resources and it can produce a certain amount of resources. Producing more resources during the game allows playing more and more powerful cards and provides more maneuverability. Home Page: http://www.giochix.it/medievalia.html ",//cf.geekdo-images.com/images/pic233919.jpg,4,50,10,2,50,Medievalia,50,//cf.geekdo-images.com/images/pic233919_t.jpg,2007,"Alberto Bontempi,Andrea Cuneo,Paula Simonetti","Card Game,Medieval",NA,Michele Quondam,Medievalia Action!,NA,Card Drafting,Giochix.it,5.68467,150 31070,"Horse Fair is a card game containing 65 cards (numbered 3-7) and 10 horse figurines. As the judges of the Horse Fair, players vote on which of the five horses they want to win the fair. On their turn, a player lays a card from their hand face-up to the table and draws a new card from the draw pile. A horse is a winner when the number of face-up cards for that horse, among all players, is equal to the number printed on that horse’s cards. All players who played the winning horse collect those cards for later scoring. The player that played the last scoring card also receives a horse figurine. All other face-up cards are discarded and a new round begins. The game ends when one player has acquired 4 horse figurines. Scoring for the basic game awards one point for each card and two points for each horse figurine a player has collected. The advanced game scoring awards the face value of scored cards and only one point for each horse figurine. The deck is balanced, containing more 7-value cards than 6-value, etc. Each horse also has a “Second Look” card which counts as two cards when laid to the table and a “Thumbs Down” card in which all cards for that are face-up for that horse are discarded. Re-implements: Trendy ",//cf.geekdo-images.com/images/pic233757.jpg,6,20,6,2,20,Horse Fair Card Game,20,//cf.geekdo-images.com/images/pic233757_t.jpg,2007,NA,"Animals,Card Game,Number",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Animals: Horses","Set Collection,Voting","Custom Game Co.,R&R Games",5.84474,76 31074,"First Contact! On the fringe of human space, raiding fleets prowl the star links for valuable cargo. Genetically engineered to survive their fierce jungle worlds, these disparate raiding tribes have unified into the Standing Nations in a bid for sovereignty. At distant outpost, Coyote Station, the threat comes not from human space but from beyond. In search of food, the living ships of the Kirikin Swarm have arrived. The Overqueen broods deep in the bridge-womb of her command ship. She has seen great possibilities in the resources of this "human" space. Flagship Briefing: Flagship is an expandable card game. It includes everything two, three, or four players need to play. Flagship also includes deck construction rules for expert level commanders. Each player selects a Flagship, Commander, and fleet of escort ships. Ships rip into each other with Guided, Direct, and Boarding attacks in an attempt to destroy the enemy fleet. The first player to destroy the enemy flagship wins! Enhance your Flagship experience with Flagship: Prometheus Unchained and command the fleets of the Heisenberg Dynasty and Freeman's Followers. Integrates with: Flagship: Prometheus Unchained ",//cf.geekdo-images.com/images/pic234333.jpg,4,180,0,2,180,Flagship: Coyote Stands,180,//cf.geekdo-images.com/images/pic234333_t.jpg,2002,"Ryuichiro Aikawa,William Arance,David Carlson,Justin Hammond,Andrew Harlow,Chris Richardson,Andrew Romine,Ro Sato,John Zeleznik","Card Game,Science Fiction",NA,Dan Verssen,NA,NA,Campaign / Battle Card Driven,GMT Games,6.29857,70 31075,"In the middle of the 14th Century the Chinese people succeeded in freeing themselves from the rule of the Mongols. With the accession to the throne of emperor Tai-Tsu they developed a rising country: China. Each player takes the role of an imperial prince and tries to gain influence with his family members during the growth of the Chinese people during the Ming dynasty. Place your fellow supporters securely into the 6 Chinese provinces, which are each divided into 3 prefectures. In order where your own family members get majorities into the administration you will be recompensed during the election rounds with gifts from the emperor. Only the player with the most balanced collection of influence chips will be able to continue as next emperor of the Ming dynasty. Contents: 1 game board 128 family members 4 Prince members 16 Return cards 48 Movement cards 108 Province tiles 12 Dragon cards 6 50/100 tiles 1 Round marker 1 Start player marker 4 Game overviews ",//cf.geekdo-images.com/images/pic367001.jpg,4,90,10,2,90,Ming Dynasty,90,//cf.geekdo-images.com/images/pic367001_t.jpg,2007,Harald Lieske,Medieval,NA,Robert F. Watson,NA,"Asian Theme,Country: China","Area Control / Area Influence,Route/Network Building","Hans im Glück Verlags-GmbH,Rio Grande Games",5.95843,457 31105,"Discover the lost treasures of Egypt and make your fortune! You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots and other priceless artifacts. Explore an ancient pyramid hoping to uncover a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit. But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery! The aim of the game is to make the most money by finding treasures and selling them to the museum. Players find treasures by digging at the dig site (draw pile of cards). Sets of treasures are collected over the course of the game and players choose the best time to sell them to the museum. Once a player sells a treasure set to the museum the value of that set is credited to the player, and is no longer subject to loss or theft. If a player finds any maps at the dig site, he can use them to explore an ancient pyramid where more treasures are hidden. Players can trade their treasures with the local marketplace to increase the value of their collection. If a player meets a thief at the dig site, he will use this thief to steal treasure from another player. If a sandstorm hits, all players are affected and may lose some of their treasure. The player with the most money at the end of the game is the winner. ",//cf.geekdo-images.com/images/pic1432672.jpg,4,20,8,2,20,Archaeology: The Card Game,20,//cf.geekdo-images.com/images/pic1432672_t.jpg,2007,"Atha Kanaani,Phil Walker-Harding","Adventure,Ancient,Card Game,Exploration",NA,Phil Walker-Harding,NA,"Archaeology,Country: Egypt,Rummy Games","Card Drafting,Press Your Luck,Set Collection","Adventureland Games,Z-Man Games",6.70394,2776 31117,"From the nine fields of the Sudoku Moyo board, each player receives four areas. The remaining field is a common area, which is filled at the beginning of the game. Then each player in turn, sets numbers into his own areas, according to the Sudoku rules: in each field, each line and each column, each number may occur only once. Each player tries to block his opponent from playing his numbers; if a player sets a number, his opponent cannot set the same number in his area in the same line. The winner is the player who can place the last number piece. Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic282722.jpg,2,0,0,2,0,Sudoku Moyo,0,//cf.geekdo-images.com/images/pic282722_t.jpg,2007,NA,"Abstract Strategy,Puzzle",NA,Günter Cornett,NA,Sudoku,"Area Control / Area Influence,Pattern Building",intellego holzspiele,4.43118,85 31133,"Ice Flow is a strategic family game, interesting enough for gamers, as there are many tactical decisions to make. Inspired by Karl Bushby's 1998 Goliath Expedition, players race their explorers across the Bering Strait from Alaska to Siberia - riding ice floes, dodging polar bears, and collecting useful items on the way. Thus, at its heart, Ice Flow is a resource management game coupled with a traveling salesman type problem where the ground (or ice) is constantly moving. Each player has three explorers and rucksack card (to store a limited amount of rope and fish in). The board consists of an array of hexagonal spaces with ice floes (hexagonal plastic tiles) that are introduced at the top and can be moved down the board by players with rates dependent on where they are on the board. On their turn players must first move, rotate or introduce a new ice floe, then they can move one of their explorer as far as they can (or want) before collecting an item from the tile they finished on. When moving, explorers are limited by the obstacles they must overcome and the tools they have available. For example, the ice floes have smooth sides and rough side: the rough sides depict "pack ice" which is hard to cross, and costs a rope. Similarly, explorers can swim up to one space, but that costs a fish as swimming through arctic waters is energy sapping. Polar bears are also a hazard that must be avoided or lured away with fish; beware they can be lured away from one player straight into the path of another! The winner is the first player to negotiate all the hazards and arrive in Siberia with his three explorers intact. Not to be confused with: IceFloe ",//cf.geekdo-images.com/images/pic310029.jpg,4,45,11,2,45,Ice Flow,45,//cf.geekdo-images.com/images/pic310029_t.jpg,2008,R. H. Aidley,"Adventure,Animals,Puzzle,Racing,Travel",NA,"Dean Conrad,John Streets",NA,"Country: Russia,Country: USA","Point to Point Movement,Tile Placement","Heidelberger Spieleverlag,JKLM Games,Ludorum Games",6.46005,1308 31138,"Amazing Space Venture is a clever tile and card-playing board game of intergalactic space exploration. You are an astronaut in the future competing to discover the most valuable planets and biggest star systems in this exciting and delightful game that combines three familiar game mechanics into one elegant retro-60's gaming experience. Strategic tile-placement, point-to-point movement, and clever use of cards enable you to build your own constantly expanding universe on a large-as-space-itself 23-1/2" x 33" game board. Create and probe new galaxies, position and maneuver space ships and UFOs, build space stations, meet other space explorers, and discover distant planets with strange environments and mysterious life forms. At any time, space pirates, black holes, supernovas, space monsters, and other special action events can help or hinder your efforts to become Lord of the Universe. For more information, contact Steve LeShay at 12412 SE 174th Loop, Summerfield, FL 34491 or via Shercogames@hotmail.com ",//cf.geekdo-images.com/images/pic234515.jpg,4,60,12,2,60,Amazing Space Venture,60,//cf.geekdo-images.com/images/pic234515_t.jpg,2007,NA,"Adventure,Humor,Science Fiction,Space Exploration",NA,Steve LeShay,NA,NA,"Action Point Allowance System,Hand Management,Partnerships,Role Playing,Tile Placement,Variable Phase Order,Variable Player Powers",Sherco games,5.75321,78 31145,"From Hasbro: Now you can bring the hit TV quiz show home! Find out if you make the grade! Play the game that pits the kids against the grownups for ultimate bragging rights. All you have to do to claim victory is answer 11 questions that the average 5th grader knows. Sounds like child's play, but would you know... Which U.S. President is featured on the face of a nickel? What is the heaviest land animal? What geologic era are we in right now? A decagon has how many sides? ...or would you need to "cheat" off a classmate to answer correctly? You may not have all the answers, but know you'll either walk away with the $1,000,000 prize or have to admit, "I am not smarter than a 5th grader." Object: Be first to win a million dollars! If no player reaches the Million Dollar level, the player with the most money wins the game. Contents: 300 Question cards Card Reader Sleeve 2 Gameboards 4 Money Marker Pawn 10 Grade Markers 2 "Cheat" Pawns 1 "Save" Pawn 12 $1,000 Tokens Pad and Pencils card tray ",//cf.geekdo-images.com/images/pic1807741.jpg,4,30,8,2,30,Are You Smarter Than a 5th Grader?,30,//cf.geekdo-images.com/images/pic1807741_t.jpg,2007,NA,"Educational,Math,Movies / TV / Radio theme,Party Game,Trivia",NA,Michelle Duval,NA,TV Series: Are You Smarter Than a 5th Grader?,NA,"Éditions Gladius International, Inc.,Hasbro,Parker Brothers,The Parker Games Co Ltd,Patch Products",4.06124,177 31159,"The objective of the game is to construct your own ship before pirates arrive and attack you! The basic mechanic is to draw cards to found gold (for buy ship cards to your opponents), ship cards (for construct your own ship),cannons (for attack pirates if they appear) but if you draw a pirate card you lose 3 cards! You may know when to stop. Components 55 cards (9 cards are pirates) ",//cf.geekdo-images.com/images/pic270462.jpg,4,15,5,2,15,Piratatak,15,//cf.geekdo-images.com/images/pic270462_t.jpg,2008,NA,"Card Game,Pirates",NA,Grégory Kirszbaum,NA,NA,"Set Collection,Trading",Djeco,5.32065,92 31198,"War at Sea is the classic game designed by John Edwards of Jedko Games and entrusted to L2 Design Group to reproduce this fine classic game in the custom you are used to from L2 Design Group. A naval simulation of the Second World War naval battles in the Atlantic Ocean and the Mediterranean Sea, this game has all the big battleships and carriers of the belligerent sides. True to the original game, War at Sea has a one piece die cut map on heavy board, all the classic rules and the most recent rules used in Tournament play at WBC. Counters are 5/8" x 1.25" in size and hit markers are 5/8". Orders of battle are given for the British, German, Russian, French, Italian and United States Navies. War at Sea is the first of 3 planned games, the Atlantic, the Pacific and a linking game. Counters for War at Sea have variant RAIDER backs on them, NOT used in this game, but consistent with the entire Victory at Sea system. Almost every variant counter known has been included with the counter mix including: • Frogmen • French Navy • 1 Factor Air Power • The Kirov, the Argus and more. • Force G, Gibraltar Naval Guns and English Channel mines • Admirals and more! ",//cf.geekdo-images.com/images/pic248177.jpg,2,180,0,2,180,War at Sea (third edition),180,//cf.geekdo-images.com/images/pic248177_t.jpg,2007,Art Lupinacci,"Nautical,Wargame,World War II",NA,John Edwards,NA,War at Sea,"Area Movement,Simulation",L2 Design Group,6.85585,94 31216,"Whack a Catgirl is a card game with a simple concept. Neko-chan, the catgirl, is cute! Therefore she must be pelted with various objects. Plushies, buckets of water, other fangirls, you name it! You choose cards through a simple continuous draft mechanic to build an arsenal of items. Items are used both to throw at the catgirl (to score points!) and to use as bait to lure her over. Players go through the entire deck of cards once, and whomever has the most points at the end is the Champion of Everything. And you want that. All cards feature humorous flavor text, and anime-style art. Each copy of Whack a Catgirl also comes with a 2-card mini expansion for Gold Thief (2 copies of the new Pirate card). ",//cf.geekdo-images.com/images/pic499125.jpg,5,30,14,2,30,Whack a Catgirl,30,//cf.geekdo-images.com/images/pic499125_t.jpg,2007,Valerie Fisse,"Card Game,Humor",NA,Chris Cieslik,Whack a Catgirl: Crazy Characters,"Animals: Cats,Anime & Manga",Card Drafting,Asmadi Games,5.73174,144 31260,"Description from BoardgameNews In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over. Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy. Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions. ",//cf.geekdo-images.com/images/pic259085.jpg,5,150,12,1,30,Agricola,150,//cf.geekdo-images.com/images/pic259085_t.jpg,2007,Klemens Franz,"Animals,Economic,Farming",NA,Uwe Rosenberg,"Agricola CZ-Deck,Agricola Ereigniskarten,Agricola L-Deck,Agricola X-Deck,Agricola Z-Deck,Agricola: Belgium Deck,Agricola: Bielefeld Deck,Agricola: Brakelhühner Promo Card,Agricola: De Lage Landen,Agricola: Farmers of the Moor,Agricola: France Deck,Agricola: Fruit Tree Promo Card,Agricola: Gamers' Deck,Agricola: Glon­na­cker,Agricola: NL-Deck,Agricola: Ö-Deck,Agricola: Pi-Deck,Agricola: The Goodies Expansion,Agricola: The Legen*dairy Forest-Deck,Agricola: Through the Seasons,Agricola: World Championship Deck – 2011,Improved Farming & Disasters (fan expansion for Agricola),The MY Deck (fan expansion for Agricola)","Agricola,Animals: Cattle,Animals: Horses,Animals: Pigs,Animals: Sheep,Harvest Series,Solitaire Games,Tableau Building","Card Drafting,Hand Management,Variable Player Powers,Worker Placement","Lookout Games,999 Games,Brain Games,Compaya.hu - Gamer Café Kft.,Devir,Filosofia Éditions,Hobby Japan,Hobby World,HomoLudicus,Korea Boardgames co., Ltd.,Lacerta,Mayfair Games,MINDOK,Smart Ltd,Stratelibri,Swan Panasia Co., Ltd.,Ystari Games,Z-Man Games",8.05581,48261 31274,"Like classic Memory, the game begins with 48 tiles face down in the center. Unlike Memory however, each tile is unique and instead of trying to match pairs, the players are trying to build a set of 10 tiles, which each new tile collected being of higher rank than the previous one. The game is simple enough for children to play, but strategic enough for adults to enjoy. ",//cf.geekdo-images.com/images/pic244264.jpg,4,20,7,2,20,Zacrobates,20,//cf.geekdo-images.com/images/pic244264_t.jpg,2000,Maciej Szymanowicz,"Medieval,Memory,Party Game",NA,"Dominique Ehrhard,Pascale Wurch",NA,NA,"Memory,Set Collection","Foxgames (Poland),GaGa Games,Tilsit",6.01311,61 31291,"ESPAÑA 1936 is a game of historical simulation that recreates the facts occurred during the Spanish Civil War (1936-39). It is played on a board depicting Spain and divided in connected zones, with counters at operational level. It has cards to develop the events of the war and to modify decisive battles. It does not have any CRT, and the combats are simple but real for the conflict. The turn and the combats are alternative, which creates a great interaction between the players. Thought for beginners and experts alike. The Spanish edition was released in October 2007. España 1936: La Armada is an expansion to the Spanish edition currently in production. It includes naval rules, cards and a new board for naval operations. The English edition includes the basic game and the expansion. It was released in May 2008. ESPAÑA 1936 es un juego de simulación histórica que recrea los hechos acontecidos durante la Guerra Civil Española (1936-39). Utiliza un tablero dividido en zonas conectadas entre si, con fichas a nivel operacional. Tiene cartas para desarrollar los eventos de la guerra y modificar combates decisivos. No tiene CRT, y los combates son sencillos pero reales para el conflicto. El turno y los combates son alternativos, lo que crean una gran intereacción entre los jugadores. Pensado tanto para principiantes como para expertos. El juego está disponible en la edición española desde octubre de 2007. España 1936: La Armada es una expansión para el juego, producida en Octubre 2008 Incluye reglas navales, fichas, nuevas cartas y un tablero de operaciones navales. Esta disponible de manera gratuita en las tiendas habituales o a traves de Devir Iberia La edición en inglés incluye, además de la versión original, la expansión. Se acabó de producir en mayo de 2008. ",//cf.geekdo-images.com/images/pic315102.jpg,2,180,14,2,180,España 1936,180,//cf.geekdo-images.com/images/pic315102_t.jpg,2007,"Antonio Catalán,Joan Mundet","Civil War,Wargame",NA,Antonio Catalán,España 1936: La Armada,"Country: Spain,Spanish Civil War","Area Movement,Campaign / Battle Card Driven,Dice Rolling,Simulation",Devir,7.28569,599 31294,"The dead have risen from their graves and hunger for human flesh! All of a sudden, your quiet neighborhood has become a zombie-infested hell from which escape seems almost impossible. Dead End is a non-collectible card game in which every player manages a diverse group of survivors –which reflect the clichés of the zombie terror movie genre- trying to flee the town. They will not only need to confront the zombies, the other survivors won’t make things easier for them! In order to get away they’ll have to get to several locations and seize weapons, vehicles and items required to break away from the town. The first player who manages to do it will win and the others will become zombie food. Cards have captions in Spanish and English. Rules are available in both languages as well. ",//cf.geekdo-images.com/images/pic237339.jpg,5,30,15,2,30,Dead End,30,//cf.geekdo-images.com/images/pic237339_t.jpg,2007,David Llorente,"Card Game,Exploration,Horror,Zombies",NA,"Ángel Paredes,Manuel J. Sueiro",NA,NA,"Card Drafting,Hand Management",Nosolorol Ediciones,5.57925,145 31302,"Advanced Dungeons and Dragons BattleSystem is an updated rule set from the original BattleSystem released in 1985. The updated rules are compatible, but do not depend upon AD&D second edition. As in the original version, the system is designed to use D&D miniatures in a tabletop miniatures battle system. The updated version focuses more on dice rolling and simplified statistics in order for players to spend less time on record keeping. The rulebook is divided into three sections each with three sample scenarios. The sections are for basic, intermediate and advanced rules. They system is designed to allow play with any, all or none of the intermediate and advanced rules. The basic section contains the essential rules for the game including miniature statistics, movement, combat and moral. The intermediate section adds special historical units including skirmishers, specialists, heroes and commanders. Expanded movement and combat rules are also included here. The advanced rules add fantasy elements to the game including flying creatures, magic, spells, undead and artillery. Additionally, rules for structures, barriers and fortresses are included. The book also contains a painting guide and rules for converting all of your D&D miniatures into the system. ",//cf.geekdo-images.com/images/pic237903.jpg,2,60,0,2,60,Advanced Dungeons & Dragons Battlesystem (second edition),60,//cf.geekdo-images.com/images/pic237903_t.jpg,1989,"Jeff Easley,Dennis Kauth,Keith Parkinson,Glen Tarnowski,Michael Weaver","Fantasy,Miniatures,Wargame",NA,Douglas Niles,NA,Dungeons & Dragons,NA,TSR,5.89621,66 31335,"Each player leads a minor guild which is trying to expand into new territory. To do this, the guilds try to take control of districts in the city, gain valuable items in the bazaar, and sell their goods during the great fair in the city center. Proper assessment of the other players' moves plays a vital role in the game. ",//cf.geekdo-images.com/images/pic251084.jpg,4,45,12,3,45,Jantaris,45,//cf.geekdo-images.com/images/pic251084_t.jpg,2007,"Jan Kantor,Tomáš Kučerovský,Tomáš Zahradníček",Renaissance,NA,Zbyněk Vrána,NA,NA,"Area Control / Area Influence,Auction/Bidding,Simultaneous Action Selection","Altar Games,Czech Board Games",5.78632,109 31336,"Corunea is a Role Playing Card Game, it uses cards and dice to describe and simulate various adventures played by 2 to 4 players in the lands of Corunea. Corunea is meant to be played on a table, using its own cards, a few dice and not a single other element. No calculating system or tokens are required to play, nor are paper and pens necessary. Choosing the 50 cards of your deck is the equivalent of rolling a character in a classical Role Playing Game. Choosing the Adventure you are going to play is the same as choosing a storyline. It will set the length, places, events, encounters and goals of the game session. When played in short 1 versus 1 arena duels, Corunea feels a bit like a trading card game with dice, still providing a very different pace, actions panel, and tactical focus. When played in long 2 versus 2 adventures, Corunea feels more like a role playing game without a game master. Here again, the experience is quite different from a tabletop role playing game because of the competitive nature of the adventures. Being focused on your character, Corunea is intuitive and visual, as the actions you undertake are accurately simulated. You can nearly see your poisoned blade moving through the defense of your adversary, biting his armor and delivering his venom. You can nearly feel the faharn flowing through you as your call of fire is forming and see... your adversary plunging out of its flames... for this time. The arrows fly and you can almost hear their heads exploding on your target's shield, an axe follows, surprising the shield bearer and this time.cutting through his shoulder pad... After a Corunea fight, you could draw its story board very accurately, just by illustrating what happened. Playing Corunea you don't deal with abstract armies or summons, you are on the front line, your blade cutting through the foes, your mind bending the elements. ",//cf.geekdo-images.com/images/pic334303.jpg,4,30,15,2,30,Corunea,30,//cf.geekdo-images.com/images/pic334303_t.jpg,2008,Olivier Lesaint,"Card Game,Collectible Components,Fantasy,Fighting",NA,Renaud Charpentier,"Corunea RCG Adventure pack #1: Noloc Shulius & Makual,Corunea: Brute Force",CCGs (Collectible Card Games),"Dice Rolling,Role Playing",Insight Games,6.74074,108 31358,An abstract 3D pyramid-building game by Cranium.inc. 2 to 4 players start with 3 Pyramids each. Players try to place each pyramid on the board with as many sides matching the colors of the previously played pyramids. Each matching side gets a point. Points are tallied with scoring bits that wrap around the board. ,//cf.geekdo-images.com/images/pic238009.jpg,4,20,0,2,20,Cranium Triple Triumph,20,//cf.geekdo-images.com/images/pic238009_t.jpg,2007,NA,Abstract Strategy,NA,(Uncredited),NA,NA,NA,"Cranium, Inc.",5.87736,53 31380,"Modern Society is a game about our time, the world we live in. It covers aspects from Equality to Organic Food, from War in Iraq to Torture Scandal, to Youth Culture, Women's Priesthood and beyond. Those are but few aspects the players wrestle with as they try to convince the deep rows of the people behind their own agenda. The players all live in the same society and seek influential power to leave their mark on the surrounding world. The people's opinions, what they feel and think, is determined by four societal values – militarism, economy, human values & green values. The players have game cards which become ”hot topics” in the society once they are played. They will become the issues the imaginary townsfolk talk in coffee tables, what they read from the news and what shapes their view on the world. These issues then shape the four values, but also bring points through them. This means that the more militaristic the society is the more militaristic influence points you get from cards like 'Raise in Defence Budget' or 'War on Terrorism'. With these points you then push through laws that focus on that value. Only these law cards that the players have pushed through with their political influence they get victory points. And as each value has limited amount of laws there is a race who stands as the best advocate for each value. Most cards have special abilities that makes them stronger with certain other cards (i.e. Feminism with Equality) or for example prevent certain points to be scored (i.e. Torture Scandal on militarism points or UN in Crisis on Human value points). As the game proceeds the players try to sell their world view to the masses. But whether the well-being of the people is trampled as the players thirst for power and whether that society is still worth defending for? That is what the players decide all over again during each game they play the Modern Society. ",//cf.geekdo-images.com/images/pic514746.jpg,5,60,10,3,60,Modern Society,60,//cf.geekdo-images.com/images/pic514746_t.jpg,2009,Antti Löytynoja,"Card Game,Economic,Educational,Environmental,Political",NA,Jussi Autio,NA,Country: Finland,"Card Drafting,Role Playing,Simulation,Simultaneous Action Selection","Eagle-Gryphon Games,Tuonela Productions Ltd.",5.61362,141 31401,"Knjaz'ja, which translates to 'Land Lords' or 'Princes' is a quick card game recreating early medieval Russia, the Kievan Rus', which includes (according to the box blurb) 'politics, economics, strategy and luck'. It is a card game with rather simple mechanics. The player could perform only one action during his turn: (1) take a card from the desk (2) play a card (3) declare the assault on other players city After this the next player(players act in order, going clockwise) perform his action. There are several types of cards. Cities, buildings, armies and events. Each city and most of the buildings has Glory (Victory) Points values. When the deck is over the game is finished and the player with larger number of Glory Points is winner. Moreover, there are special event card "Mongol invasion" which could also finish the game. With armies you can capture or defend your cities from capturing. ",//cf.geekdo-images.com/images/pic455452.jpg,8,30,0,3,30,Knjaz'ja,30,//cf.geekdo-images.com/images/pic455452_t.jpg,2005,Aleksei Kalinin,"Card Game,City Building,Medieval",NA,Aleksei Kalinin,NA,NA,Card Drafting,"Astrel',Rightgames LLC",6.14364,55 31410,"The first game in the new trilogy based upon Teuber's classic exploration game Entdecker. In the Realm of the Jade Goddess leads the players into the jungle in search for rare artifacts like the Jade statue of the title. The system of placing tiles is similar to the original game, but players are driving around in Jeeps instead of sailing. The 18 artifacts (each consisting of 4 parts) that needs to be discovered adds a new twist to the game. Two other two games in the trilogy have been announced for publication in 2008: Im Reich der Wüstensöhne (In the Realm of the Desert Sons) Im Reich der Dämonen (In the Realm of the Demons) ",//cf.geekdo-images.com/images/pic855225.jpg,4,60,8,2,60,Im Reich der Jadegöttin,60,//cf.geekdo-images.com/images/pic855225_t.jpg,2007,"Michaela Kienle,Annette Nora Kara","Adventure,Exploration",NA,Klaus Teuber,NA,The Entdecker Trilogy,"Modular Board,Set Collection,Tile Placement",KOSMOS,6.34597,149 31443,"THE HABIT OF VICTORY From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807 GAME DESCRIPTION Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards. Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall. Each card represents a Movement Command specifying attrition, administration, etc., and allows for one-time events such as: political, military, officer feuds, and guerrilla war. Because they define Movement more closely, the cards make attrition a matter of a quick read-off at a glance. Three short introductory scenarios simulate the battles of Pultusk/Golymin, Eylau, and Friedland. Three full-sized campaign scenarios depict the three phases of the war-the Crossing of the Bug and Battles of Pultusk and Golymin, the campaign and battle of Eylau in February, and the final miscalculation by Bennigsen at Friedland. A massive Grand Scenario of up to 69 turns. During major battles entire armies can be concentrated under just a few leaders. At other times units can be dispersed independently along with Cavalry Vedettes which help confuse the enemy. COMPONENTS One 22 x 34" map in four colors 280 two-sided leaders, units and markers 100 playing cards that represent March Orders the players can issue 56 pages of rules including campaign analysis, designers notes and more French, Russian and Prussian Organization Displays Turn Record, Coalition and French Record Tracks GAME SYSTEM CNS 2x - scale = 6 km (3.75 mi)/hex, - time = 3 days/GT, - strength = 3,000 men/SP. ",//cf.geekdo-images.com/images/pic240007.jpg,2,0,0,2,0,The Habit of Victory,0,//cf.geekdo-images.com/images/pic240007_t.jpg,2007,"Knut Grünitz,Mark Simonitch,Joe Youst","Napoleonic,Wargame",NA,"Mark Herman,Kevin Zucker",NA,Campaigns of Napoleon System: 2x Series,"Campaign / Battle Card Driven,Hex-and-Counter,Simulation",OSG (Operational Studies Group),7.63158,76 31449,"Description from BoardgameNews.com: Army of Frogs is for 2-4 players and resembles Hive in that the gameboard is created while you play. The goal of the game is to create one large group of frogs—an army, if you will—through tactical manoeuvring and placement of the pieces, which are hexagonal Bakelite frogs. Each player starts with two randomly drawn frogs, and on a turn a player takes the following three actions to build and shift an island of frogs in the center of the table: if possible, move a frog of his color that’s on the board to a new location (something that’s obviously skipped on the first turn) add one of the frogs in his supply to the board, and draw a new frog from the bag and add it to his supply. The first player to link all their frogs (with at least seven in play) wins the game. ",//cf.geekdo-images.com/images/pic1737529.jpg,4,45,7,2,45,Army of Frogs,45,//cf.geekdo-images.com/images/pic1737529_t.jpg,2007,John Yianni,"Abstract Strategy,Animals",NA,John Yianni,NA,Animals: Frogs,Tile Placement,"Gen42 Games,Gigamic,HUCH! & friends,Tantrix UK Ltd.,Vendetta",5.97647,817 31479,"This is a sequel of successful Ubongo, but now on a higher level of difficulty. Just like in Ubongo, all players put their tiles simultaneously down on their player mat to fill up the requested shape as fast as possible. This isn't easy at all because of the new and uncommon shaped hexagonal tiles. It is as fascinating as the original, which proved to be addicting. Re-implements: Ubongo Expanded by: Ubongo Extrem Craxy Expansion Microbadges: ",//cf.geekdo-images.com/images/pic506918.jpg,4,30,8,2,30,Ubongo Extreme,30,//cf.geekdo-images.com/images/pic506918_t.jpg,2007,Nicolas Neubauer,"Puzzle,Real-time",NA,Grzegorz Rejchtman,Ubongo Extrem Craxy Expansion,Ubongo Series,Pattern Building,"Competo / Marektoy,Kaissa Chess & Games,Korea Boardgames co., Ltd.,KOSMOS,White Goblin Games,Z-Man Games",6.82955,1112 31481,"In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun. Galaxy Trucker is a tile laying game that plays out over two phases: building and flying. The goal is to have the most credits at the end of the game. You can earn credits by delivering goods, defeating pirates, building an efficient ship, and being the furthest along the track at the end of the flying phase. Building happens in real time and has players build their personal space ships by grabbing tiles from the middle of the table before the timer runs out. Tiles start out facedown so they won't know what they have until they take it, but they may choose to return it faceup if they don't want it. They must place the tiles they keep in a legal manner in their space ship. Usually this just means lining up the connectors appropriately (single to single, double to double, universal to anything) but also includes proper positioning of guns and engines. Tiles represent a variety of things including guns, engines, storage containers, crew cabins, shields, and batteries. They may also peek at the cards they will encounter in phase 2, but they must sacrifice building time to do this. At any time players may call their ships finished and take an order marker from the center. Once building is completed, and ships have been checked for errors, the flight begins. The flight cards are shuffled and player markers are placed on the flight board according to the order markers taken. Cards are revealed one at a time and players interact with them in order. They may include things such as pirates, abandoned vessels, disease outbreaks, meteor showers, worlds with goods to pick up, player-on-player combat zones, and other various things. Most of the cards will cause players to move back on the flight track and they must decide if the delay is worth their efforts. When all the cards are encountered players sell any goods they have collected, collect their rewards for finishing in first, second, or third place or having the most intact ship, and then lose some credits for damaged components. Space can be a very dangerous place and it is not uncommon to see your ship break into smaller and smaller pieces or lose some very valuable cargo off the side. If your ship gets damaged too much you can get knocked out of the race, so be careful! 3 rounds of this are done, and in each round players get a bigger board to build a ship that can hold more components. After the 3rd round the player with the most credits wins! ",//cf.geekdo-images.com/images/pic289193.jpg,4,60,10,2,60,Galaxy Trucker,60,//cf.geekdo-images.com/images/pic289193_t.jpg,2007,"Tomáš Kučerovský,Radim Pech","Humor,Real-time,Science Fiction,Space Exploration,Transportation",Galaxy Trucker: Anniversary Edition,Vlaada Chvátil,"Galaxy Trucker: Another Big Expansion,Galaxy Trucker: Bonus Cards,Galaxy Trucker: Even-Steven Cards,Galaxy Trucker: Latest Models,Galaxy Trucker: Missions,Galaxy Trucker: Rough Road Ahead,Galaxy Trucker: The Big Expansion",NA,"Dice Rolling,Tile Placement","Czech Games Edition,Albi,Devir,Heidelberger Spieleverlag,HomoLudicus,IELLO,Lex Games,Magellan,One Moment Games,Playgo Hungary,Quined White Goblin Games,REBEL.pl,Red Glove,REXhry,Rio Grande Games",7.47467,20647 31483,"In the 6th century A.D., ruled by Emperor Iustinianus (commonly called 'Justinian'), Constantinopolis was the largest emporium in the East Roman 'Byzantine' Empire. Built on the shore of the Marmara sea, at the entrance of the Bosporus (Hellispontus), its position let it take on the role of one of the most important harbors. Its quickly expanding trade and exports to close cities were great opportunities for the local businessmen to expand their riches. Take on the role of an ambitious merchant during this golden era of trade. The task set before you is to become the most successful entrepreneur in the city of Constantinopolis. Compete against your rivals and earn the most renown by completing contracts and establishing viable trade; your fame will be measured by your ability to expand your trade district while managing your delivery contracts. Constantinopolis is a board game of resource management, economy, and trade for 2-5 players. With a moderate game time of 1 to 2 hours and intuitive rules, Constantinopolis strikes the perfect balance of accessibility and depth. Tiles in Latin, consistent with Giustiniano's time, are both a reference to the high period of Constantinopolis and a way to make the game entirely language independent. ",//cf.geekdo-images.com/images/pic692499.jpg,5,90,12,2,90,Constantinopolis,90,//cf.geekdo-images.com/images/pic692499_t.jpg,2010,Antonio Dessi,"City Building,Economic,Industry / Manufacturing,Nautical,Transportation",NA,Giancarlo Fioretti,6th player expansion (fan expansion for Constantinopolis),"Admin: Better Description Needed!,Ancient Rome,Byzantium,Cities: Istanbul,Country: Turkey","Auction/Bidding,Commodity Speculation","Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Homo Ludens,Stratelibri",6.9594,1285 31497,"Taken from Boardgame News: Oregon is a family/strategy game with a colonization-theme and a card-driven placement mechanism. The aim of the game is to position farmers and point-giving buildings in the best possible locations on the board. The year is 1846. Gunslingers, lawmen, pioneers and whole families left their homes in the east and midwest to try their luck in the West. They loaded their covered wagons with all they could and headed west across steppes, deserts, and mountains. Many chose to settle in Oregon, where the farming and hunting was plentiful and they could stake out a bit of land for themselves.The players have already reached Oregon and gaze upon the rich farmland below and the potential gold and coal reserves of the mountains. They build ports on the lakes and rivers, churches, warehouses, post offices, and train stations on the plains. And, of course, they must farm the rich land to grow the food necessary for the area to grow and thrive. To win, a player must choose the right times to farm and the right times to build, for planning is necessary, even here in the untamed wilderness of Oregon!Oregon - the way the west was won ... ",//cf.geekdo-images.com/images/pic1450927.jpg,4,45,8,2,45,Oregon,45,//cf.geekdo-images.com/images/pic1450927_t.jpg,2007,Franz Vohwinkel,American West,NA,"Henrik Berg,Åse Berg",NA,"Admin: Better Description Needed!,Country: USA","Area Control / Area Influence,Tile Placement","Hans im Glück Verlags-GmbH,Lautapelit.fi,Rio Grande Games,Vennerød Forlag AS",6.78997,2863 31503,"Players arrange their cards on the playing surface building “hills.” Once a hill gets five cards high, the sixth card will cause an “Avalanche” and that player must take all of the cards in the row, leaving the sixth card to start a new hill. This is the re-themed version of 6 Nimmt! ",//cf.geekdo-images.com/images/pic256707.jpg,10,30,8,2,30,Slide 5,30,//cf.geekdo-images.com/images/pic256707_t.jpg,2007,Design Edge,"Card Game,Number,Party Game",NA,Wolfgang Kramer,NA,"6 nimmt!,Sports: Winter Sports",Simultaneous Action Selection,Endless Games (I),6.54244,995 31506,"In this trick-taking game, players accumulate goats. But the central hill only supports a certain number of goats with food. Every card has a number from 1 to 50 and from 1 to 5 goat's heads printed on it. At the start of the game, every player receives eight cards, and eight tricks are played in one game. There are also hill cards which have each two quarters of an island with a number between 1 and 8 written on it. The player who played the highest-numbered card wins the trick and is first player for the next. However, during the first four tricks, the player who played the lowest-numbered card, adds a part of the central hill to the middle of the table, marking it with the wooden goat. After the first four tricks, the players know how many goats the central hill supports. This represents the goal limit. The winner of the game is the player who collected the most goat's heads without going over the limit dictated by the central hill. A proven strategy is to spam your opponents with the goats that you probably won't need. A variant of the game consists of playing a number of rounds equal to the number of players, and totaling the points. Contains: - 50 playing cards - 12 hill cards - 1 wooden goat - 1 rule book ",//cf.geekdo-images.com/images/pic877903.jpg,6,15,8,3,15,Ziegen Kriegen,15,//cf.geekdo-images.com/images/pic877903_t.jpg,2007,Michael Menzel,"Animals,Card Game",NA,Günter Burkhardt,NA,Animals: Goats,Trick-taking,"999 Games,AMIGO Spiel + Freizeit GmbH,Corfix,Kaissa Chess & Games,Lautapelit.fi,Mercurio,Piatnik",6.14512,1054 31512,"In Habitat, your goal is to attract the most complex and diverse animal life to your portion of the great North Woods. The most vibrant ecosystems are those that have organisms from all levels of life, from the producers up to the dominant predators. Therefore, to win a game of Habitat, a player must create a complete collection of cards ranked 1-8. Cards are stacked in order of rank, from lowest to highest, to form Food Chains. There may be multiple Food Chains and duplicate ranks, but only one card from each rank is needed to win. By contrast, an unsupported chain of cards carries the risk that creatures become hungry, or even begin to starve! When a player has collected the necessary cards and all animals are fed, that player declares a "Habitat" and wins the game. ",//cf.geekdo-images.com/images/pic681354.jpg,6,30,0,2,30,Habitat,30,//cf.geekdo-images.com/images/pic681354_t.jpg,2008,"Miguel Coimbra,Leah Santucci","Animals,Card Game,Educational,Environmental",NA,Elliot Hogg,NA,NA,"Hand Management,Set Collection","Valley Games, Inc.",5.54688,199 31516,"In this strategic adventure game the players travel through the land of Aldra, trying to fulfill prophecies in order to defeat the forces of the evil magician Sherpa. The players will advance in the skills of fighting, wisdom and friendship, but only clever use of magical items and spells will make them succeed. The use of spells is central to the game, and it requires magic stones, resources that must be harvested from the different kinds of terrains throughout Aldra. The game is based upon the Norwegian fantasy book series "Phenomena" by Ruben Eliassen. ",//cf.geekdo-images.com/images/pic250950.jpg,5,90,0,2,90,Phenomena,90,//cf.geekdo-images.com/images/pic250950_t.jpg,2007,Franz Vohwinkel,"Adventure,Fantasy,Novel-based",NA,Kristian Amundsen Østby,NA,NA,"Area Movement,Dice Rolling,Variable Player Powers",Gyldendal,6.67069,58 31542,"Field of Glory is a set of historical miniatures rules for ancient and medieval tabletop battles. From the designers: In Field of Glory you will take command of an army which consists of approximately 10-15 battle groups led by the C-in-C and his senior commanders. The game has been designed to ensure that, just as in reality, the commanders (you) are fully occupied with decision making from the outset. Your key objective is to outmanoeuvre the enemy army and concentrate your forces at critical points in the battle. This will then destroy the enemy's will to fight, deal a devastating blow to the morale of their commanders (your opponent) and allow you to win. Our companion army list books will contain historical overviews and the organisation of hundreds of accurately researched armies, ensuring that your battles will be able to have a realistic and historical feel. Also, in reality, some armies would be relatively small, consisting of as few as 5,000 men, whilst others would be enormous. Field of Glory will allow you to see what might have been had these forces been equally matched, using a points system, as each army can then be scaled up or down whilst retaining an individual mix and balance of troops to create “what if” encounters. We started with a blank sheet of paper and looked at a wide range of possible mechanisms. Some concepts are entirely new. Others may look familiar at first glance, but interact with the rest of the rules in a completely new way, giving Field of Glory a style all its own. In Field of Glory our most important objective is to make the game fun to play whilst retaining a strong historical feel. So whether you fancy being Alexander the Great or Ghengis Khan, it's up to you, happy gaming and may your dice roll high! Field of Glory version 2.0 is now available in book format. ",//cf.geekdo-images.com/images/pic303062.jpg,4,180,0,2,180,Field of Glory,180,//cf.geekdo-images.com/images/pic303062_t.jpg,2008,Peter Dennis,"Ancient,Book,Medieval,Miniatures,Wargame",NA,"Simon Hall,Richard Bodley Scott,Terry Shaw","Field of Glory Companion 10: Oath of Fealty,Field of Glory Companion 11: Empires of the Dragon,Field of Glory Companion 12: Blood and Gold,Field of Glory Companion 13: Lost Scrolls,Field of Glory Companion 1: Rise of Rome,Field of Glory Companion 2: Storm of Arrows,Field of Glory Companion 3: Immortal Fire,Field of Glory Companion 4: Swords and Scimitars,Field of Glory Companion 5: Legions Triumphant,Field of Glory Companion 6: Eternal Empire,Field of Glory Companion 7: Decline and Fall,Field of Glory Companion 8: Wolves From the Sea,Field of Glory Companion 9: Swifter Than Eagles",Field of Glory,"Dice Rolling,Point to Point Movement",Osprey Publishing,6.74943,174 31545,"This is a revised edition of Coyote with some variances. Some describe it as an inversion of Liar's Dice. Wearing their decorative feathers, Indian tribes gather regularly for Pow Wows to talk, celebrate and dance. There are also competitions for determining who is the bravest, the strongest, or the cleverest. Join the Pow Wow! Each player gathers around and draws a random feather card. Each places it, without looking at its face value, upon their forehead affixing it on their headbands. You see everyone's feather cards except your own. Now the bidding and bluffing and the guessing begins... On your turn, you can either challenge the previous player's bid or increase that bid. When a challenge inevitably occurs, everyone takes off their feather cards and totals up the values to determine whether the bidder or the challenger has lost. Whoever loses gets a buzzard affixed to his/her forehead and whoever gets three buzzards is out of the game. The cleverest of this Pow Wow is the last person not kicked out of the game. Re-implements: Coyote ",//cf.geekdo-images.com/images/pic138299.jpg,8,30,0,3,30,Pow Wow,30,//cf.geekdo-images.com/images/pic138299_t.jpg,2006,Paul Daviz,"Bluffing,Deduction,Party Game",NA,Spartaco Albertarelli,NA,Headband deduction games,NA,Ravensburger Spieleverlag GmbH,6.67408,574 31547,"Themed on a popular series of German RPG cartoon strips, players each control a party of 2 different fantasy stereotype heroes. They obtain cards which allow them to acquire equipment, potions and combat moves during the course of the game to help them try eliminating all other characters. The last hero still alive wins. Expanded by: Kleine Helden 2: Verstärkung! Kleine Helden: Schurken & Halunken ",//cf.geekdo-images.com/images/pic242332.jpg,5,45,0,2,45,Kleine Helden,45,//cf.geekdo-images.com/images/pic242332_t.jpg,2007,Laura Balzer,"Card Game,Comic Book / Strip,Fantasy,Fighting",NA,Malte aus dem Siepen,"Kleine Helden 2 promo card ""Spion"",Kleine Helden 2: Verstärkung!,Kleine Helden promo card ""Dämonenschwert"",Kleine Helden promo card ""Legionär"",Kleine Helden promo card ""Weißer Ritter"",Kleine Helden: Geheimnisse aus der Gruft,Kleine Helden: Schurken & Halunken",Crowdfunding: Startnext,"Dice Rolling,Hand Management,Variable Player Powers","(Self-Published),Idea Edizioni,Pegasus Spiele",6.20097,154 31552,"Introductory set for Wings of War - Miniatures. The Deluxe Set contains the basic rules, altitude rules, additional rules for bombing/strafing, several extra scenarios, two "A" and one "B" damage decks, a full set of player aids (4 game boards, many counters and 2 rulers) and the following 4 planes (including card, maneuver deck, and stand for each). The first edition of this set has not been released in English. Here are the pilots: Plane Pilot Country Fokker DR. I Manfred von Richthofen Germany Spad XIII Francesco Baracca Italy Sopwith Camel William G. Barker Great Britain Albatros D.Va Ernst Udet Germany A second edition with repainted miniatures is also in English. Here the pilots: Plane Pilot Country Fokker DR. I Manfred von Richthofen Germany Spad XIII Frank Luke Jr. United States of America Sopwith Camel Arthur Roy Brown Great Britain Albatros D.Va Paul Bäumer Germany Part of the Wings of War series Re-Implements: Wings of War See also: Wings of War - Miniatures ",//cf.geekdo-images.com/images/pic953100.jpg,4,45,0,2,45,Wings of War: Deluxe Set,45,//cf.geekdo-images.com/images/pic953100_t.jpg,2007,"Vincenzo Auletta,Dario Calì,Fabio Maiorana","Aviation / Flight,Card Game,Wargame,World War I",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of War: Balloon Busters,Wings of War: Recon Patrol Booster Pack,Wings of War: Top Fighters Booster Pack",Wings of Glory / Wings of War,"Action / Movement Programming,Player Elimination,Simulation,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Kaissa Chess & Games,Lautapelit.fi,Mad Man's Magic,Nexus,Ubik",7.27849,1007 31553,"This is a two-map game, in which the action begins on D-Day, 6 June 1944, and continues through the Allied breakout and subsequent drive to the Seine River. Two one-map scenarios are also included: one covering the landings and fight to secure the beaches from 6 June to 15 July, and a second covering Patton's famed breakout operation. Units of maneuver are mostly regiments and brigades with some battalions and divisions. Randy Heller has provided a new rule with new counters added for flak units and other small German units that were important to the stubborn defense. ",//cf.geekdo-images.com/images/pic317253.jpg,2,0,0,2,0,COBRA: The Normandy Campaign,0,//cf.geekdo-images.com/images/pic317253_t.jpg,2008,Nicolás Eskubi,"Wargame,World War II",NA,Joe Youst,NA,Magazine: Strategy & Tactics,Hex-and-Counter,"Decision Games (I),Kokusai-Tsushin Co., Ltd. (国際通信社)",6.96667,81 31554,"Red Dragon Rising: The Coming War With China (RDR), is a strategic-level investigation, with operational undertones, of the possibilities inherent in the first 30-or-so days of a hypothetical war between the Peoples Republic of China and a US-led counter-alliance. The time frame is the not-too-distant future, roughly between now and the end of 2014. On the Chinese side, the viewpoint of the player is that of Peking's top-rung national leadership. On the US side, the opposing player represents the top-rung military commander in the Western Pacific theater. The game is easily adaptable for solitaire play. The system – given we're dealing with events that haven't happened and therefore can't be studied in detail after the fact – has been crafted to present the war as a unitary vision rather than a strictly sequenced process. The action can alternately telescope or expand, sometimes moving ahead in whip snake lunges, at other times decelerating to dream-like slow motion. The system is more quantum mechanics than Newtonian, more Escher than Rockwell. Its presents a time-space inter-flow that can only be grasped in totality by the human mind once play is over and the entire war can be looked back on and chronicled in a reconstructed linear fashion (much like day-to-day reality). Three initial assumptions are as follows. First, the Chinese are cast – not unreasonably, we think – as the aggressors. Put in terms as politically correct as possible: they're the "revisionist power" here, the nation wanting to overturn the present-day status quo in the Western Pacific: they're conducting a strategic offensive. Second, the war inevitably starts over Taiwan, as that island is the unavoidably the first strategic block Peking must neutralize on the way to becoming East Asia's hegemon. Third, the war will not begin with a nuclear attack; though the danger of that kind of escalation may not be far off. Most ground units in the game represent brigades ("brigade combat teams" or "BCT" for the US). The exceptions are: 1) the Singaporean army is entirely represented by just one unit-counter; and 2) the Taiwanese and Philippine armies are represented by their corps components. Aircraft units are mostly represented by mixed-type combat wing formations, though only one aircraft type – the predominant one for each such wing – is shown on each counter. Long range bombers have their own mono-type units that can't combine operations with the other tactical air wings in the game. Ship units mostly represent mission-oriented groupings of vessels (Surface Action Groups). Aircraft carriers and cruise missile attack submarines each represent just one such vessel of those types. Other submarines are represented in groups called "Subrons." On the area map, each inch equals approximately 100 miles. ",//cf.geekdo-images.com/images/pic294361.jpg,2,180,0,1,180,Red Dragon Rising: The Coming War With China,180,//cf.geekdo-images.com/images/pic294361_t.jpg,2008,"Nicolás Eskubi,Joe Youst","Modern Warfare,Wargame",NA,Bruce Costello,NA,"Country: China,Magazine: Strategy & Tactics","Area Movement,Dice Rolling","Decision Games (I),Kokusai-Tsushin Co., Ltd. (国際通信社)",7.18097,113 31561,"Insider Trading, Outsourcing, Cooking the Books. Who said CEO’s should have all the fun of running a company into the ground? Now, with Bankruptcy: The Card Game, you and your friends can join in the fun! This fast paced game pits 2-6 players in a game of oneupmanship and dirty deals to see who can be the first to declare Bankruptcy! Bankruptcy: The Card Game is a fast-paced game that plays similar to Uno, in that the object of the game is to be the first player to declare "Bankruptcy" and have an empty hand. The game has 110 cards, which consist of Stock Share cards with values from 1 to 10, Bull Market cards that can be played to force any player to draw 1 to 4 cards, Bear Market cards that can be played to allow the player to discard Stock Share cards, and Special Edition cards that affect the game in alternative ways. ",//cf.geekdo-images.com/images/pic242587.jpg,6,10,0,2,10,Bankruptcy: The Card Game,10,//cf.geekdo-images.com/images/pic242587_t.jpg,2007,NA,"Card Game,Economic,Humor",NA,"Geoff Habiger,Coy Kissee",NA,NA,Hand Management,Tangent Games,4.99038,52 31563,"Middle-Earth Quest takes place approximately ten years after Bilbo Baggins leaves the Shire, and several years before Frodo leaves Bag End on his journey leading to the destruction of the One Ring. Thus, Middle Earth Quest will take place in a time of growing darkness. Players will take control of characters such as a Gondorian Captain, a Rider from the Westfold, or numerous other character types. Not only will characters be able to experience new adventure in Middle Earth, but we will carefully seek to tie in the experience with the massive amounts of lore and story that takes place around the edges of the central THE LORD OF THE RINGS storyline. Middle-Earth Quest is a game of adventure and conflict set in the time leading up to the creation of the Fellowship. One player will adopt the mantle of Sauron and do his best to spread his evil influence across the lands. Up to three players become heroes and will do their best to foil Sauron's foul plots, and rally the peoples of Middle-earth to their side. ",//cf.geekdo-images.com/images/pic717059.jpg,4,180,13,2,180,Middle-Earth Quest,180,//cf.geekdo-images.com/images/pic717059_t.jpg,2009,"Tim Arney-O'Neil,Ryan Barger,Anna Christenson,Trevor Cook,Daarken,John Gravato,John Howe,Tomasz Jedruszek","Adventure,Exploration,Fantasy,Novel-based",NA,"Corey Konieczka,Christian T. Petersen,Tim Uren",NA,Tolkien Games,"Hand Management,Partnerships,Point to Point Movement,Variable Player Powers","Devir,Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Hobby Japan,KOSMOS,Nexus",7.40241,3416 31575,"The Eye of Judgment is a hybrid paper and electronic collectible card game which can be played using the PlayStation 3 game console, supported by the PlayStation Eye camera peripheral. It is one of the first games to use the peripheral, which is bundled with the game, along with a fixed Starter Deck and 1 booster pack. The trading cards are encrypted along their edges with a CyberCode matrix code. The game can also be played without the use of the Playstation 3 system, as a stand-alone card game. Players take turns playing creatures or spell cards from a 30-card deck in order to control a majority (5 fields) of the 9 total fields on the playing mat which is laid out in a 3x3 grid. Other than controlling a majority of fields, players can also win if their opponent runs out of cards to play. Creatures' overall effectiveness is determined by their Hit Points and Attack Score as well as any special abilities they may possess. Five elements divide the game's units: Water, Fire, Earth, Wood, and Biolith. The playing grid fields have a top and bottom side and each side is affiliated with one of the five elements. Creatures placed on friendly elements receive HP bonuses while creatures placed on an opposite element (a Fire creature placed on a Water field) suffer a loss of Hit Points, so unit placement is important. In order to play any card (creature or spell), players must first pay a card's required summoning cost in mana (auto-generated for players every turn). Each creature has a specific attack and defense pattern and these, along with the unit's placement on the 3x3 grid, determine where combat occurs and to some extent, how it resolves. The extremely unique aspect of the Eye of Judgment game, however, is that when you play a card, the PlayStation Eye peripheral automatically generates that creature or spell into a 3D graphical version on your TV or monitor and it places it on a computerized version of the playing grid. It also generates battle animations and resolutions digitally based on the cards involved or recently played. This adds a level of visceral excitement to the collectible card game experience since you can actually see your minions battling it out in colorful digital fashion. There isn't a single-player campaign but players can play matches vs. an AI opponent, another human, or online vs. other human opponents. A rudimentary creature combat mode entitled Judgment allows players to determine which units would defeat other specific units in a head-to-head match-up. The Eye of Judgment provides 5 themed pre-constructed decks (Fire Crusader, Earth Emperor, Water Barrage, Wood Swarm, and Biolith Scourge) and the Starter deck that's provided with the base game (containing a variety of card types). Set 2 is due for release sometime in mid-April 2008 and will add another 100+ cards to the game, with more advanced powers. ",//cf.geekdo-images.com/images/pic251864.jpg,2,30,12,1,30,The Eye of Judgment,30,//cf.geekdo-images.com/images/pic251864_t.jpg,2007,Taro Yamazaki,"Card Game,Collectible Components,Fantasy",NA,"Kazuhito Miyaki,Yusuke Watanabe",The Eye of Judgment: Biolith Rebellion - Series 2,CCGs (Collectible Card Games),"Area Control / Area Influence,Area Movement,Rock-Paper-Scissors","Sony Computer Entertainment,Wizards of the Coast",6.8067,179 31586,"Obcy (Aliens), is a game based on great sf movie "Aliens". The game takes place in the Weyland-Yutani atmospheric processor. One player takes the role of the Alien Queen and other players play as colonial marines (Vasquez, Hicks, Gorman and Hudson), the civilian Ripley and Bishop the android. The humans collect data discs which they bring to computers in order to learn their mission objectives. Once a pre-determined number of those is completed, the Alien Queen is defeated and the team must escape from the base. Every turn the Alien player spawns a die-roll worth of aliens and tries to stop the humans from succeeding. Players can use equipment like rifles, flame throwers, grenades, explosions and many others to fight with hordes of aliens. They even have access to the APC, if they can fuel it. The mechanic is easy (four page manual). The game bears some resemblance to Space Hulk. The Box includes: - gameboard - 6 character cards - 7 paper figures - 72 counters of aliens - 74 counters of equipment - 16 black counters - 1 blue counter - 20 card with tasks - fight result table - legend - dice - manual There was expansion made by fans, called Predator. It allowed playing as a Predator, as a third side of the conflict. Predator attacks both aliens and humans, its goal is to kill efficient number of aliens and/or humans. ",//cf.geekdo-images.com/images/pic242589.jpg,7,60,0,2,60,Obcy,60,//cf.geekdo-images.com/images/pic242589_t.jpg,1988,Jerzy Kurczak,"Adventure,Movies / TV / Radio theme,Science Fiction,Wargame",NA,Artur Górski,NA,Aliens,"Dice Rolling,Hex-and-Counter,Partnerships,Pick-up and Deliver,Variable Player Powers",Gambit,6.42551,98 31594,"Stefan Feld's 3rd game by Alea is In the Year of the Dragon. Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor. The game play is easier than it may appear. Every player has a set of "person" cards. Each round, you choose one action (most of which call on your workers' abilities) to help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points. Careful planning is the key to surviving "the year of the dragon," but survival alone may not win you the game. ",//cf.geekdo-images.com/images/pic285822.jpg,5,100,12,2,75,In the Year of the Dragon,100,//cf.geekdo-images.com/images/pic285822_t.jpg,2007,"Harald Lieske,Michael Menzel","Economic,Medieval",In the Year of the Dragon: 10th Anniversary,Stefan Feld,"In the Year of the Dragon: The Great Wall of China & The Super Events,Treasure Chest","Alea Big Box,Asian Theme,Country: China","Hand Management,Variable Phase Order","alea,Ravensburger Spieleverlag GmbH,Broadway Toys LTD,Filosofia Éditions,Rio Grande Games",7.41498,8232 31605,"(from the rulebook :) This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F. Dunnigan for the France 1940 title he published early on in S&T. This new edition is by Ty Bomba, and shares an evolution of the system used in our other Road to Ruin titles: Drive on Stalingrad, and Drive on Moscow. For each of their player turns, both players determine the phase sequence their own forces will use. That is, they may choose to have their movement phase first, followed by their combat phase; or they may chose to fight first, then move; or they may choose to have two movement phases; or they may choose to have two combat phases. ",//cf.geekdo-images.com/images/pic294359.jpg,2,0,0,2,0,Drive on Kursk: July 1943,0,//cf.geekdo-images.com/images/pic294359_t.jpg,2008,Nicolás Eskubi,"Wargame,World War II",NA,Ty Bomba,NA,Magazine: Strategy & Tactics,"Dice Rolling,Hex-and-Counter,Simulation,Variable Phase Order","Decision Games (I),Kokusai-Tsushin Co., Ltd. (国際通信社)",6.8037,54 31612,"For quite some time the famous and respected sultan is looking for a husband for his only daughter who suits him. In order to check the large number of candidates, he has prepared a test: Each candidate receives the same amount of gold. They now have to attend the various city bazaars to acquire the most beautiful and costly jewels. The one who is able to present the sultan the most expensive collection of jewels has proven that he is skilful enough to manage the sultan´s fortune and will win the hand of his daughter. In Sultan the players take the role of candidates to win the hand of the sultan´s daughter. Who will be able to pass the test under the eyes of the stern sultan? ",//cf.geekdo-images.com/images/pic586388.jpg,5,45,8,2,30,Sultan,45,//cf.geekdo-images.com/images/pic586388_t.jpg,2007,Eckhard Freytag,"Arabian,Bluffing,Card Game",NA,"Sérgio Halaban,André Zatz",NA,NA,"Auction/Bidding,Set Collection","Queen Games,Estrela",6.09532,348 31621,"Taken from BoardgameNews.com: Throughout the 1920’s and 1930’s, rival gangsters compete in a life or death struggle for control of the gleaming city on the shores of Lake Michigan. Each district is hotly contested, because in the end there can be only one “King of Chicago!” You play a mob boss. You compete with your fellow bosses. Through careful placement of your “boys,” you control important locations throughout the city. But time is limited! Only three days remain for you to exert influence in the neighborhoods. Use these days wisely, because the gangster with the most influence at the end is proclaimed the boss of bosses! Beware! Your opponents seek the same raw glory. Take care, because if a gangster is invited down to the river for breakfast, he might not be around for supper! Gather up your boys, hop in the sedan, and see if you have the skill, the cunning, and the ruthlessness to become Chicago’s top Gangster! ",//cf.geekdo-images.com/images/pic258917.jpg,5,90,10,2,90,Gangster,90,//cf.geekdo-images.com/images/pic258917_t.jpg,2007,Robert Nippoldt,Mafia,NA,Thorsten Gimmler,NA,NA,Area Control / Area Influence,"AMIGO Spiel + Freizeit GmbH,Mayfair Games",6.19612,531 31623,"Players participate in the Second Punic War as either Carthage or Rome. Mechanics are based on a card driven system. Hannibal Barkas contains military, political and economic elements that emulate ruling an ancient nation. Official release date of the game in Poland is October 2007. Initially, the game will be available only in a Polish version. Game mechanic is card driven - each card can be played in four ways: .as Talents of gold .as Initiative Points (those are needed for army activation, politics and other actions) .as Global events .as interrupt effects played at any time. The game was designed as a dynamic, decision-dependent, exciting strategy. Main features: - Great playability - Simplicity of rules, and yet with many strategic options - Variety of cards that can be played in different ways Aside from commanding armies, there are other aspects of the game that shouldn't be neglected. Minor nations such as Syracusae, Macedonia, Massilia or Numidia can become allies, and strengthen Rome or Carthage with additional cards, gold and armies. Another important aspect of the game is economy. Gold is needed for recruitment of new armies, keeping existing ones in play, diplomacy, and taking opportunities that cards present. Box contents: - rulebook - board - 280 cards (events, cities and leaders) for 6 nations. Each nation has its own deck. - 400 tokens - 5 dice ",//cf.geekdo-images.com/images/pic243408.jpg,5,180,12,2,180,Hannibal Barkas,180,//cf.geekdo-images.com/images/pic243408_t.jpg,2007,Piotr Nowojewski,"Ancient,Economic,Political,Wargame",NA,Robert Żak,NA,Ancient Rome,"Campaign / Battle Card Driven,Dice Rolling",Leonardo Games,7.31319,91 31624,"Taken from BoardgameNews.com: The year is 1430, a time of unrest and upheaval in the whole of Europe. Nearly 100 years have passed since the founding of the League of Six – a group of wealthy Lusatian towns that banded together to defend their commercial interests and preserve stability and order in the region. You have been sent to this embattled land in the role of tax collector. As a young, ambitious aristocrat, you hope to stand out so that you will be given a position in the court of Sigismund. The tax collector who brings in the most revenue for the king, while simultaneously gaining the support of the estates, has the best chance of finding himself by the side of King Sigismund. The game consists of six turns representing six years. Each player takes the role of a tax collector visiting one of the six cities. The goods collected are placed in the royal stores or estate stores, thus giving the players influence in the court of King Sigismund. The player who gains the most influence wins. Expanded by: League of Six: Loyal Retinue ",//cf.geekdo-images.com/images/pic273655.jpg,5,120,12,3,75,League of Six,120,//cf.geekdo-images.com/images/pic273655_t.jpg,2007,Oldřich Kříž,Medieval,NA,Vladimír Suchý,League of Six: Loyal Retinue,NA,"Auction/Bidding,Pick-up and Deliver","Czech Games Edition,Heidelberger Spieleverlag,JKLM Games,Quined White Goblin Games",6.83478,1726 31627,"Ticket to Ride: Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway, and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki, and Stockholm. This version was initially available only in the Nordic Countries of Denmark, Norway, Sweden, and Finland; a worldwide limited-edition release occurred in August 2008 and it has since been kept in print again by Days of Wonder. The goal in "Nordic" remains the same as base Ticket to Ride: collect and play cards to place your trains on the board, attempting to connect the different cities on your ticket cards. The map incorporates tunnels from Europe and also has routes containing ferries. Ferries will require a certain number of Locomotives to be played, as well as other cards, in order to be claimed. Locomotives are handled a bit differently as well. On your turn you may take 2 Locomotives if you want, but you can only use them on ferries, tunnels, or the special 9 length route. Unlike the USA or Europe maps, Nordic is designed for 2-3 players only and has a heavier focus on blocking your opponent and more aggressive play. Although not an official expansion for this set, Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania can be used as an expansion for Nordic Countries, although limited to the three players included in this set. Nordic Countries includes three sets of 40 trains, with 5 spare for each colour; the UK map in Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania requires 35 trains and the Pennsylvania map requires 45 trains. Part of the Ticket to Ride series. ",//cf.geekdo-images.com/images/pic369616.jpg,3,60,8,2,30,Ticket to Ride: Nordic Countries,60,//cf.geekdo-images.com/images/pic369616_t.jpg,2007,"Cyrille Daujean,Julien Delval","Trains,Transportation,Travel",NA,Alan R. Moon,"Indiana (fan expansion to Ticket to Ride),Japan (fan expansion to Ticket To Ride),Komorów (fan expansion to Ticket to Ride),Ohio (fan expansion to Ticket to Ride),Ticket to Ride Map Collection: Volume 2 – India & Switzerland,Ticket to Ride: Alvin & Dexter,Ticket to Ride: Europa 1912,Ticket to Ride: Switzerland,Ukraine (fan expansion to Ticket to Ride),USSR (fan expansion for Ticket to Ride)","Country: Denmark,Country: Finland,Country: Norway,Country: Sweden,Ticket to Ride","Card Drafting,Hand Management,Route/Network Building,Set Collection","Days of Wonder,Lautapelit.fi,Nordic Games GmbH",7.66576,7998 31697,"On November 19th, 1941, as the sun rose over a new day in the Libyan Desert, a clock was ticking in the headquarters of the British Eighth Army. They had done the impossible and surprised Erwin Rommel, the Desert Fox, slipping nearly five hundred tanks behind his lines. The opportunity to crush the Afrika Korps lay within their grasp... Totensonntag is the expanded 2nd Edition of Peter Bogdasarian’s Totensonntag from the award-winning Corps Command-system game. At stake: The First Battle of Sidi Rezegh, fought between the British Commonwealth’s XXX Corps and Germany’s Panzerarmee Afrika during Operation Crusader. Relive the battles, from the opening skirmishes to the hellish clash on Totensonntag, the Sunday of the Dead. The Corps Command system is easily learned and taught, perfect for an evening’s entertainment. So choose your side and make some history! Game Scale: Turn: 1 day Hex: 3 miles / 4.8 kilometers Units: Battalion to Division Game Inventory: Two 11 x 17.5" full-color mapsheets One dual-side printed countersheets (100 5/8" counters - includes 8 blanks) One 8-page Totensonntag rules booklet One dual-side printed Player Aid card Two 6-sided die Complexity: Medium-Low Solitaire Suitability: Medium-High Players: 1 or more Playing Time: 1-3 Hours ",//cf.geekdo-images.com/images/pic2573199.png,2,120,0,2,120,Corps Command: Totensonntag,120,//cf.geekdo-images.com/images/pic2573199_t.png,2007,"Olivier Revenu,Marc von Martial","Wargame,World War II",NA,Peter Bogdasarian,NA,Corps Command Series,"Dice Rolling,Hex-and-Counter,Variable Phase Order","Lock 'n Load Publishing, LLC.",6.77457,293 31711,"Game using a 3×3 grid and Icehouse pieces to match stacks of pyramids on one of two goal cards dealt at the beginning of the game. Two ways to win, thus "Twin Win". A simple and quick single Treehouse set game with changing goals Players: 2-3 Other equipment: 1 Treehouse set; some kind of 3×3 board (Volcano board with the outside squares blocked off or a Martian Coaster will do); goal cards (see rules) Setup time: 1 minute Playing time: 3-6 minutes Rules complexity: Low Strategy depth: Low Random chance: Some Mechanics: Each player has two goals, which can change Theme: Abstract; Stacking Also included in Pyramid Arcade. ",//cf.geekdo-images.com/images/pic3296048.jpg,3,15,0,2,15,Twin Win,15,//cf.geekdo-images.com/images/pic3296048_t.jpg,2007,NA,Abstract Strategy,Pyramid Arcade,Andrew Looney,NA,Looney Pyramids,"Point to Point Movement,Set Collection","(Web published),Looney Labs",6.23077,52 31722,"1839, The Netherlands. The new railways are the way to get rich. Invest your money in the best railway companies. Become the President of one or more companies and lead them to become the best earning companies of the game. Build new track and stations, buy the right trains and push the stock value to new heights. Who will become the most successful investor? Steam over Holland is an economics game in which the players invest in and control railway companies. The game is part of the 18xx family of games. Microbadge: ",//cf.geekdo-images.com/images/pic245670.jpg,5,180,0,2,180,Steam over Holland,180,//cf.geekdo-images.com/images/pic245670_t.jpg,2007,NA,"Economic,Trains",NA,Bart Van Dijk,NA,"18xx,Admin: Better Description Needed!,Country: The Netherlands","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement",Vendetta,7.37242,439 31730,"Harry Wu's Chicago Express is an innovative new boardgame with no luck factor. Chicago Express was originally released in a limited format by Winsome Games as Wabash Cannonball and it was the first game in Winsome's Historic Railroads System. In the game the B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America's extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour. A session of Chicago Express is played over a maximum of 8 rounds. In each round, the players take turns choosing one of three available actions: - auctioning a share of one of the railroad companies - expanding the rail system of one of the railroad companies - develop one of the board's hexes Of each of those actions only a limited number is available. As soon as all available actions of two options are taken, a dividend phase is executed, where all players gain income from the railroad companies they have shares of. After this dividend phase, the number of actions is reset and a new round begins. The game ends after 8 rounds or if one of the following conditions is met: - 3 or more companies have no more locomotives - 3 or more companies have no more shares - The general supply contains only 3 houses or fewer The player with the most money wins. ",//cf.geekdo-images.com/images/pic1566274.jpg,6,60,12,2,60,Chicago Express,60,//cf.geekdo-images.com/images/pic1566274_t.jpg,2007,Michael Menzel,"Economic,Post-Napoleonic,Trains,Transportation",NA,Harry Wu,"Chicago Express: Narrow Gauge & Erie Railroad Company,Wabash Cannonball: Nickel Plate Expansion","Cities: Baltimore (Maryland, USA),Cities: Buffalo (New York, USA),Cities: Chicago (Illinois, USA),Cities: Cincinnati (Ohio, USA),Cities: Cleveland (Ohio, USA),Cities: Detroit (Michigan, USA),Cities: New York (New York, USA),Cities: Philadelphia (Pennsylvania, USA),Cities: Pittsburgh (Pennsylvania, USA),Cities: Richmond (Virginia, USA),Cities: Washington D.C.,Country: USA,Cube Rails,Historic Railroads System,Winsome Essen Sets","Auction/Bidding,Route/Network Building,Stock Holding","Queen Games,Winsome Games,G3,M-Ágnes",7.23575,5918 31745,"The king of Utopia has invited princes of the greatest civilizations of antiquity to come and live within the walls of his city, welcoming in doing so, the architectural wealth of their far-away cities. As the King’s Minister, your Sovereign has given you the mission to welcome and accompany these princes and princesses who will present themselves at the gates of the city. Every development added to the city made by your guests increases your prestige. Online play Jeux sur un Plateau (turn-based) Components: 40 Monument Figures: 8 for each of the 5 civilizations (Mayan, Persian, Egyptian, Greek and Chinese) 4 Wonder Figures 5 Minister Figures: 1 of each color (used for Score Track) 200 Prince Tokens: 40 of each color 40 Bases 10 Privilege tokens: 8 of each color. 2 per color 40 Guest tokens: 2 per civilization for each of the four islands on the board 50 Action Cards: 10 for each civilization 5 Rule Summary Cards: 1 per player 1 Bag Basic Game play: Turn order (after the first player) is derived from who has the highest score on the perimtere score track yet has not had a turn. Each game turn is broken down into three phases: Phase 1: Welcoming the Princes Phase 2: Development of the City Phase 3: Calculation of Prestige Points Phase 1: Welcoming the Princes In the first phase, Guest tokens are placed on the board near ship icons but corresponding to the symbol on each token. These guest tokens are then replaced with Prince tokens that is their own color, or of the same civilization as the chosen Guest or in any District of the island indicated by the Guest or any combination of these. This is repeated three times until all Guest tokens have been removed from the board. While this is happening, players may Build a Wonder or Take Control of a District. At any point during their turn, if a player has one prince of each of the 5 civilizations on one island (regardless of which Districts they are in), he may immediately construct a Wonder and receives 6 Prestige Points. There may only be one Wonder per island and a player does not have to construct Wonders. At any point during their turn, if a player possesses 3 princes of the same civilization in the same District, and that District is not already controlled by another player, he may decide to take control of the District by placing a Monument on that District. There can only be one Monument per District, and this space, once acquired, cannot be retaken. For taking control of a District the player gains Prestige Points during Phase 3: Calculation of Prestige Points. Also, if the District belongs to an island where a Wonder has been constructed, the owner of the Wonder immediately scores the number of Prestige Points indicated on the District. Phase 2: Development of the City Each player receives 5 Action cards and discards based on their score in the score track. The person in the lead discards two cards, the last player doesn't discard any and all other players discard one. Four types of actions are possible and occur multiple times in a player's turn: 1) Move one or two princes: If a player decides to move two princes with a single action card, these two princes must be within the same District and make the same movement. LAND MOVEMENT: By discarding an action card, a player may move one or two princes of that civilization to an adjacent District (Districts are separated by alleys or bridges). SEA MOVEMENT: By discarding an action card, a player may move one or two princes of that civilization from one maritime District (showing a ship) to another maritime District. These two Districts must be in the same maritime sector or in two adjacent maritime sectors. (The division of the maritime sectors is indicated by the dotted lines originating from the 3 lighthouses of the city). 2) Add a prince: By discarding an Action Card, a player may place a prince in a District occupied by a Monument of that civilization. 3) Remove a Prince: If the player possesses a prince in a District occupied by a Monument of that civilization, regardless of the player who controls the District, that player may, with an Action Card of that civilization, remove the Prince from the board. For this action the player immediately gains 2 Prestige Points. Th e player’s Minister figure is moved up two places on the Score Track. or 4) Influence the King (altering the Prestige Scale): If the player possesses a prince in a District occupied by a Monument of that civilization, regardless of the player who controls the District, that player may, with an Action Card of that civilization, remove the Prince from the board. For this action the player immediately gains 2 Prestige Points. The player’s Minister figure is moved up two places on the Score Track. The value of each civilization, indicated on the Prestige Scale, determines the point value of the districts controlled by each player at the end of the turn. By discarding an Action Card, a player may increase the value of a civilization by 1. The Value figure of the civilization changes places with the figure directly above it. With two Action cards, a player may reduce the value of a civilization to 1. All the other figures are moved up accordingly. At the end of their turn a player can only have a maximum of 5 Action Cards. Phase 3: Calculation of Prestige Points Once all the players have carried out their actions, the points for the round are calculated. Each player, in turn order, gains points for each District that they control. The value of each civilization is indicated on the Prestige Scale. The players’ Minister figures are moved up the Score Track. If one or more players have reached at least 50 Prestige Points at the end of this phase, the game ends. The player with the most points wins. ",//cf.geekdo-images.com/images/pic730113.jpg,5,60,12,2,60,Utopia,60,//cf.geekdo-images.com/images/pic730113_t.jpg,2007,"Stéphane Poinsot,Jean-Mathias Xavier",City Building,NA,"Arnaud Urbon,Ludovic Vialla",NA,NA,"Area Control / Area Influence,Area Movement","Matagot,Edge Entertainment,Rio Grande Games",6.34383,799 31759,"The Introductory Box Set is designed as the entry point into the game for new BattleTech players. The quick-start rules, which can be learned in under an hour, will have new players quickly slugging it out in the thirty-foot-tall war machines known as BattleMechs. The longer introductory rules provide more extensive guidelines for 'Mech movement and combat as well as construction rules for building or customizing your own (introductory-level) 'Mechs. Quick-start rules for vehicles and infantry are also included for players interested in combined-arms battles. Also included in the box set is a BattleTech universe book providing an overview of the game world, its history, and its factions. A set of 24 unpainted plastic 'Mechs, ready for play and suitable for painting, are accompanied by prefilled record sheets listing each 'Mech's capabilities. The set also includes maps, a painting and tactics guide, cardstock reference sheets, a universe poster map of the BattleTech universe, and two six-sided dice. The 2011 "Twenty-Fifth Anniversary Edition" of the box set replaces the 2007 edition's thin paper maps with board game-style mounted maps, adds two "high-quality" plastic minis (a Thor and a Loki (and accompanying record sheets), and includes a brief guide detailing the BattleTech gaming system intended to introduce new players to the various products for the game. Expanded by: Other introductory-level products: Classic Battletech Starterbook: Sword and Dragon (Scenario book and sourcebook designed as a bridge between the box set and Total Warfare) Classic Battletech: Technical Readout – 3039 (Companion "technical readout," with game "fluff" and unit statistics) Classic Battletech: Record Sheets – 3039 (Print version of selected prefilled record sheets for TRO: 3039; also includes two scenarios and additional rules) Battletech Hexpack: Lakes and Rivers (Additional maps and terrain overlays to add more variety to gameplay) Intermediate-/standard-level products: Classic Battletech: Total Warfare (Full standard/tournament rules for BattleTech) Classic Battletech: Tech Manual (Full construction rules for BattleTech units) Classic Battletech: Technical Readout – 3050 Upgrade (Technical readout for the early Clan invasion period) Battletech: Record Sheets: 3050 Upgrade (Print version of selected prefilled record sheets for TRO: 3050U; also includes two scenarios and additional rules) ",//cf.geekdo-images.com/images/pic1687157.jpg,6,120,14,2,120,Battletech Introductory Box Set,120,//cf.geekdo-images.com/images/pic1687157_t.jpg,2002,"Ray Arrastia,Alex Iglesias,Chris Lewis,Duane Loose,Aaron “Gravedigger” Pollyea,Steve Venters,Franz Vohwinkel","Fighting,Miniatures,Science Fiction,Wargame",NA,"L. Ross Babcock, III,Sam Lewis,Jordan Weisman","BattleTech Classic: Jihad Secrets – The Blake Documents,Battletech Hexpack: Lakes and Rivers,Battletech HexPack: Cities and Roads,Battletech HexPack: Mountains and Canyons,BattleTech Record Sheets: 3055 Upgrade,BattleTech: Field Manual SLDF,BattleTech: Jihad – Final Reckoning,Classic Battletech Map Compilation 1,Classic Battletech Map Compilation 2,Classic BattleTech Map Set #7,Classic Battletech Starterbook: Sword and Dragon,Classic Battletech: Combat Equipment,Classic Battletech: Combat Operations,Classic Battletech: Dawn of the Jihad,Classic Battletech: Field Manual – 3085,Classic Battletech: Handbook House Marik,Classic Battletech: Historical – Operation Klondike,Classic Battletech: Interstellar Players,Classic Battletech: Jihad Conspiracies – Interstellar Players 2,Classic Battletech: Jihad Hot Spots 3076,Classic Battletech: Jihad Hot Spots – 3072,Classic Battletech: Jihad Hot Spots – Terra,Classic BattleTech: Map Pack – Solaris VII,Classic Battletech: Masters and Minions – The StarCorps Dossiers,Classic Battletech: Mercenaries Supplemental II,Classic Battletech: Record Sheets – 3050 Upgrade,Classic Battletech: Record Sheets – 3060,Classic Battletech: Record Sheets – 3075,Classic Battletech: Record Sheets – 3085,Classic Battletech: Record Sheets – Prototypes,Classic Battletech: Technical Readout 3025,Classic BattleTech: Technical Readout 3026,Classic BattleTech: Technical Readout 3055 Upgrade,Classic BattleTech: Technical Readout 3058 Upgrade,Classic Battletech: Technical Readout 3060,Classic BattleTech: Technical Readout 3067,Classic BattleTech: Technical Readout 3075,Classic BattleTech: Technical Readout 3085,Classic Battletech: Technical Readout – 3050 Upgrade,Classic Battletech: Technical Readout – Project Phoenix,Classic Battletech: Technical Readout – Prototypes,Classic Battletech: Technical Readout – Vehicle Annex,Classic Battletech: Total Warfare",BattleTech,"Dice Rolling,Hex-and-Counter,Role Playing,Variable Player Powers","Catalyst Game Labs,Fanpro,Fast Forward Entertainment,Ulisses Spiele,WizKids",7.63199,725 31764,"Young Frankensteins apprentices meet on summertime. Bored, they start a race about reanimating pets. Who will be the first to reanimate a pet? A cat, a dog, an iguana? A mix of them all? Doesn't matter if you are the first to do it. Dig the graves, sew the body parts and achieve a lightning that goes through your now complete animal body to bring it to life. Quick and fun dead animal game. This game will be released in Essen 2007. Home Page: http://www.tobynstein.com ",//cf.geekdo-images.com/images/pic246692.jpg,6,20,0,3,20,Tobynstein,20,//cf.geekdo-images.com/images/pic246692_t.jpg,2007,Siscu Bellido,"Animals,Humor",NA,Josep M. Allué,NA,NA,Simultaneous Action Selection,"HomoLudicus,Perra Cómics",6.37431,65 31767,"Outburst II is an update of Outburst!. This edition included new topics from the first edition. As is Outburst!, teams take turns trying to guess as many of the 10 answers to a topic on the cards. The game mechanism is very similar to the long time TV game show Family Feud. An example would be a Topic Card of "10 Salad Ingrediants." The team whose turn it was, would have to name the 10 salad ingrediants on the Topic Card by the time the minute sand timer runs out. Re-implements: Outburst! ",//cf.geekdo-images.com/images/pic42568.jpg,10,60,0,2,60,Outburst II,60,//cf.geekdo-images.com/images/pic42568_t.jpg,1991,NA,Party Game,NA,Brian Hersch,NA,Outburst,NA,Hersch and Company,5.48881,89 31790,"(from the designer:) "CRUSADE AND REVOLUTION: The Spanish Civil War, 1936-1939" (C&R) is a card-driven point-to-point movement strategic-operational wargame that covers all the Spanish Civil War (1936-1939). Its rules are based on Ted Raicer’s "Paths of Glory". Each player takes command of one of the sides (Nationalist or Republican), and looks after all the aspects that involve a war: mobilization, recruitment, movement of troops, offensives, construction of defences… There are also historical events that must be taken into consideration, as the foreign military aid, international policy, change of Republican Government, etc. [en Español:] "CRUZADA Y REVOLUCIÓN. La Guerra Civil Española, 1936-1939" (CyR) es un juego de guerra (wargame) a nivel estratégico-operacional con cartas y movimiento por zonas que simula la Guerra Civil Española (1936-1939). Sus reglas se basan en "Paths of Glory" de Ted Raicer. Cada jugador se pone al frente de uno de los dos bandos (Nacional o Republicano), y atiende todos los aspectos que implican una guerra: movilización, reclutamiento, movimiento de tropas, ofensivas, construcción de defensas… También hay eventos históricos que se deben tener en cuenta, como la ayuda militar extranjera, política internacional, cambio del gobierno republicano, etc. (from Compass Games website:) Crusade and Revolution (C&R) pulls together enjoyment, playability and historical simulation. It uses the traditional card-driven system, adapting it to the specific circumstances of the Spanish Civil War. Each player has his own deck of strategic cards, which are the heart of the game, and must make difficult choices on their use through-out the game. Each card has four possible uses, but only one of them can be chosen each time the card is played! The possibilities are: Recreate a Historical Event: Each card shows a historical event that affected the course of the war. They include political, military, economic and even social events, as well as the reinforcements that flowed to both sides through-out the war both from within Spain, and from foreign powers Germany, Italy and Russia. Conduct Operations: Each card has an operations value that is used for activating units on the game map for movement, preparing fortifications, or attacking. Strategic Redeployment (SR) of Troops: Each card has a Strategic Redeployment value that is used to move units great distances on the game map, or to bring units out of Reserve to shore up a threatened flank. Replacement Points for Reforming Your Army: Each card has a Replacement Point value which is recorded and used for repairing damaged or rebuilding destroyed units at the end of the turn. The greater impact the historical event of a card has on the game, the greater its Operations, SR and Replacements value. As such, a player is often faced with a dilemma while playing each card: use an important event, launch an offensive in a vulnerable zone, move units from one front to other, or accumulate replacements to recover from losses? Combine this with "Combat cards" that bring tactical benefits, and a player faces has a myriad of choices with each and every card. A complete C&R game is divided into three phases, which illustrate the evolution of the Spanish Civil War and introduce new strategic cards: The War of the Columns phase begins with the outbreak of war and finishes in February 1937. During this phase only “small units” are used, because both sides had limited combatants, almost all grouped in irregular units - called “columns”- that operated across large, poorly garrisoned fronts. The best of these “small units” are the Nationalist African Army regular army units – brought to the Spanish mainland from Morocco by Franco at the outbreak of the war. These units are strong, but brittle, as they cannot be replaced or replenished with Replacement Points. The Mobilization phase lasts from March 1937 to February 1938. During this period the two sides realized that the war would not be over quickly, and began to mobilize their human and material resources to form regular armies. The players deploy their first “large units” (army corps) and large battles erupt across Spain. The War of the Armies phase begins in March 1938 and lasts until the end of the war, in April 1939. During this time, the Nationalists tried to force the enemy’s unconditional surrender, while the Republic fought desperately to resist and prolong the Spanish Civil War so that it might merge with the threatening Second World War, which could be seen looming in the horizon. Take command of your forces! Marshall international aid and intervention to your side! But take care...for your opponent is doing the same, and while you may be planning on achieving a quick victory, you never know what a game of Crusade and Revolution may bring! Time Scale: 1 turn = Two months (1 month during the first 4 turns of the game) Map Scale: 1 space = approximately 60 kilometres (37 miles) Unit Scale: (Small Units) from Irregular columns to divisions. (Large Units) From reinforced divisions to army corps. Players: 2 Playing Time: Small Scenarios: 3-4 hours, Full Campaign: 8+ hours Components: One 22" by 34" map 110 Strategy Cards 176 5/8" diecut counters 280 1/2" diecut counters One Rulebook One Playbook Four Player Aid Cards Two six-sided dice Designer: David Gómez Relloso Developer: Kevin Bernatz Artist: Nicolás Eskubi Ugalde ",//cf.geekdo-images.com/images/pic1550196.jpg,2,300,14,1,300,"Crusade and Revolution: The Spanish Civil War, 1936-1939",300,//cf.geekdo-images.com/images/pic1550196_t.jpg,2013,Nicolás Eskubi,"Civil War,Wargame,World War II",NA,David Gómez Relloso,NA,"Country: Spain,Spanish Civil War","Campaign / Battle Card Driven,Card Drafting,Point to Point Movement",Compass Games,8.35492,193 31794,"Robin Hoodis an adventure game with a mixed King Arthur/Robin Hood/Celtic Myths setting. The players choose either the forces of evil (King John working alongside with Dark Knights) or the forces of good (Robin Hood and his men). The looks of the game have a pretty dark feel to it, you wouldn't call Robin's team "Merry Men". There are lots of magical items to obtain, and the object of the game is to collect three legendary swords and bring them to your castle. The battle system is either an easy mechanic close to what you have in "Battleships", or a more complicated version of it. ",//cf.geekdo-images.com/images/pic484427.jpg,2,60,0,2,60,Robin Hood,60,//cf.geekdo-images.com/images/pic484427_t.jpg,1994,NA,"Adventure,Fantasy,Fighting,Medieval,Movies / TV / Radio theme,Mythology",NA,Adrian Markowski,NA,Monsters,Hex-and-Counter,Sfera,4.64655,58 31803,"Wadi is situated in the heat and drought of the ancient Egypt desert. Water is scarce and you try to build your Shadoof (a sort of waterpump) as close to the Wadi as possible. A wadi, however, is a desert river. Water flows though it for only a small part of the year. The rest of the time it is dry. In the short wet period, you try to pump as much water as possible to the water reservoirs. Preferably in the vicinity of fertile land, because the more fertile the land, the better the harvest. And the better the harvest, the more points a player earns. But... other players might have noticed the same good spot, where you want to build your shadoof. And when you build your shadoof there, they won’t help you fill the water reservoirs. But if you hesitate too long, the other players might pump dry the Wadi. Or worse, the water streams down the wadi and the land close to your shadoof remain dry and barren. There are a few scenarios for Wadi delivered with the game. They bring a lot of variety. Gameplay: Players build their shadoofs on the land tiles. Each shadoof can pump water pawns from the river bed or from another land tile that lies in the vicinity of that shadoof (vicinity = water pawn lies on his own tile or on an adjacent tile). In his turn a player can carry out two actions. He can either: · Build 1 shadoof first and then pump 1 water pawn (or vice versa) OR · Pump 2 water pawns. Round after round players build shadoofs and/or pump water pawns. At the end of each round, the water that is still in the river bed, flows downstream. This means, that all the water pawns in the river beds are moved downstream 1 river tile. When the river bed is completely empty, the game is over. Players earn points per shadoof. Every landtile surrounding the shadoof (including its own tile) with a water pawn on it brings 1, 2 or 3 points, depending on the fertility of the land. The player with the highest score wins. Players "fight" to get water pawns near their shadoofs and for the places to build their shadoofs. They also try to profit from water pawns that other players pumped on to the land tiles. Because of the placing rules (not explained here) this is not always as easy as it looks. All in all Wadi is a quick, tactical game. With 2 players it is a bit more strategic. ",//cf.geekdo-images.com/images/pic270765.jpg,4,30,10,2,30,Wadi,30,//cf.geekdo-images.com/images/pic270765_t.jpg,2007,Peter Hermans,"Ancient,Territory Building",NA,Martyn F,Wadi: The Watchmen,NA,"Area Control / Area Influence,Modular Board","Emma Games,Heidelberger Spieleverlag",6.19091,143 31808,"GUBS: A Game of Wit and Luck invites you to partake in the secret struggle of the Gubs. Each player competes to build the largest, strongest colony by the time the three dreaded Letter Cards emerge from the deck and end the game. Their world is a place filled with danger; from giant Omen Beetles who consume the delicate Gub Cities to Flash Floods to deadly Wasps, your gubs hardly stand a chance on their own... but arm them with Spears, let ride the valiant Toad Riders, build Mushroom Barricades and lead your colony through the forest underbrush and to victory. Wit and Luck. You'll need them both. The gubs are counting on you. ",//cf.geekdo-images.com/images/pic917461.jpg,6,20,10,2,20,GUBS: A Game of Wit and Luck,20,//cf.geekdo-images.com/images/pic917461_t.jpg,2007,Israel Woolfolk,"Card Game,Fantasy,Party Game",NA,"Alex Medeiros,Cole Medeiros",NA,NA,Hand Management,"Cole Medeiros Games,Gamewright,Lifestyle Boardgames Ltd,White Goblin Games",6.01377,945 31822,"At the same game table, each player independently plays his/her favorite rule. While one player is doing a trick-taking variant, another player wants to adjust the total number of cards' ranks of the trick under 24, and the third man plays a unique card about color and number. In this dizzying situation of total chaos, you must achieve success using the rules as much as possible! ",//cf.geekdo-images.com/images/pic353485.jpg,5,20,0,3,20,Master of Rules,20,//cf.geekdo-images.com/images/pic353485_t.jpg,2007,Susumu Kawasaki,Card Game,NA,Susumu Kawasaki,NA,NA,Hand Management,"(Unknown),Japon Brand,Kawasaki Factory,YOKA Games,Z-Man Games",5.91785,357 31853,"Black Box+ is a deluxe expanded edition of Black Box that includes the original square grid game as well as a challenging new hexagonal version. With the publication of Black Box+ Franjos celebrates their 20th anniversary as a game publisher, and 2007 also happens to be the 30th anniversary of Black Box. ",//cf.geekdo-images.com/images/pic859250.jpg,2,15,10,2,15,Black Box +,15,//cf.geekdo-images.com/images/pic859250_t.jpg,2007,Klaus Wilinski,Deduction,NA,Eric Solomon,Black Box Game Book,Admin: Better Description Needed!,NA,franjos Spieleverlag,7.27458,118 31887,"Players form words by using the letter tiles and the letters printed on the board, moving their pawn from the first letter in their word, through each adjacent letter in turn, to the last letter. Players move through the maze, attempting to land on the coloured target spaces, collecting the associated target card. The first player to make their way to the set number of coloured target spaces, and reach the end of the maze (either the bottom row of the board in a 3-6 player game, or one of the spaces adjacent to the start space in a 2 player game), wins the game. Contains: 18 Maze Boards 88 Letter Tiles 24 Target Cards 6 Pawns 6 Gardener Cards 1 Rulebook ",//cf.geekdo-images.com/images/pic336568.jpg,6,40,0,2,40,AmuseAmaze,40,//cf.geekdo-images.com/images/pic336568_t.jpg,2007,NA,"Maze,Word Game",NA,Ethan Goffman,NA,Mensa Select,Modular Board,HL Games,5.88451,113 31897,"On behalf of the queen each player creates a settlement and establishes a flourishing commercial town. Everything that is used for the setting up and which does not bring settlement out, must on commercial travels are procured. The players discover fruitful colonies with their ships and discover on the way Pirates. ",//cf.geekdo-images.com/images/pic594443.jpg,4,120,10,3,60,Anno 1701: Das Brettspiel,120,//cf.geekdo-images.com/images/pic594443_t.jpg,2007,"Michaela Kienle,Related Design","Age of Reason,Civilization,Exploration",NA,Klaus Teuber,NA,Admin: Better Description Needed!,"Dice Rolling,Trading",KOSMOS,6.75092,261 31909,"The initiates have waited for this day for centuries, and now that the grail appeared, they are well prepared. Following an ancient plan, the grail shall be brought to its designated place. But do the other initiates have the same goal as you? Whom can you trust? Assassins, Templars, Rosicrucians and Illuminates start the hunt for the grail. The pawns on the gameboard belong to nobody, each player may move each of them. Throughout the game, however, each player may try to gain control over the pawns by secretly exerting influence on them. The winner of the game is not the one who brings home the grail, but the one who controls the bearer of the grail; in other words: The one who proves to have the highest influence... Clockwise, the players move one of the pawns on the gameboard, or invest hidden influence points. Displeasing moves by other players may be rejected if you reveal to have a higher influence on that pawn than the player who made the move. Furthermore, displeasing pawns can be removed from the game by uncovering them. But in order to do so, you have to control the pawn which blows the other pawn's cover, and the amount of influence you can spend during the game is limited. Re-implements: Conspiracy/The Sigma File/Casablanca/Agent ",//cf.geekdo-images.com/images/pic251295.jpg,8,60,0,2,60,Die Jagd nach dem Gral,60,//cf.geekdo-images.com/images/pic251295_t.jpg,2007,Dennis Lohausen,"Deduction,Number",NA,Eric Solomon,NA,NA,Pick-up and Deliver,"Argentum Verlag,Fortuna Games",5.44906,53 31920,"Sail the Seven Seas. Plunder the treasure. Make your crew walk the plank. Munchkin Booty brings the greatest gold-grabbers in history – pirates! – to the world of Munchkin. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks! Plunder the seven seas as a Pirate, Naval Officer, or Merchant. Taunt your foes with your horrible Accent: British, Spanish, Dutch, or French. Equip your Half-Galleon with a Crow's Nest and Figurehead. But above all...level up! Munchkin Booty is a standalone card game that's compatible with the original Munchkin and other titles in the same universe of games. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. Note: The 2012 edition of Munchkin Booty from Pegasus Spiele includes the first expansion, Munchkin Booty 2: Jump the Shark. ",//cf.geekdo-images.com/images/pic338759.jpg,6,90,10,3,90,Munchkin Booty,90,//cf.geekdo-images.com/images/pic338759_t.jpg,2008,"Phil Foglio,John Kovalic,Tom Siddell","Card Game,Fighting,Humor,Pirates",NA,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Bookmark Collection,Munchkin Booty 2: Jump the Shark,Munchkin Booty D10 Dice,Munchkin Booty D6 Dice,Munchkin Booty: Fish & Ships,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Metal Pin,Munchkin Official Shirts,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Sammlerkoffer,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Triple Play: Set 1,Munchkin Zipper Pull,Munchkin: Go Up a Level,Zombie Shot Glass",Munchkin,"Dice Rolling,Trading,Variable Player Powers","Black Monk,Hobby World,Pegasus Spiele,Raven Distribution,Smart Ltd,Steve Jackson Games",6.32566,1555 31926,"TAIJI is a strategy board game for 2 players Ages 6 and up. TAIJI is a Chinese term that means ‘Great Duality’ and represents the fight of Good vs. Evil, Light vs. Darkness, YIN vs. YANG. But YIN and YANG are indivisible! That’s why both players use the same indivisible “dual” pieces called TAIJITUS. The object of the game is to get the highest score summing up the 2 largest shapes of connected squares of your colour (DARK or LIGHT) by placing TAIJITUS anywhere you want in the board, as long as there’s a free space to do so. Be careful! Every time you put a TAIJITU you’re playing both colours! So you might be helping your opponent! Self-published free computer version is available for download (see files section). NESTORGAMES version features a special 11x11 "Deluxe" board, so you can play on 7x7, 9x9 or 11x11. It includes a new victory condition (at the start of the game you can choose 1,2 or 3 groups as the victory condition). ",//cf.geekdo-images.com/images/pic681092.jpg,2,30,7,2,30,TAIJI,30,//cf.geekdo-images.com/images/pic681092_t.jpg,2007,Néstor Romeral Andrés,Abstract Strategy,NA,Néstor Romeral Andrés,NA,Combinatorial,Tile Placement,"Blue Panther,nestorgames",6.42929,99 31935,"Roll the dice and use letters to build a word. Opponents use remaining dice to build off of previous word played. The first to score 200 points wins." - Hasbro press release. Part of the Hasbro Express Line. Scrabble Express is a word dice game. Repackaging of Scrabble Scramble ,//cf.geekdo-images.com/images/pic336550.jpg,4,20,8,2,20,Scrabble Express,20,//cf.geekdo-images.com/images/pic336550_t.jpg,2007,NA,"Dice,Word Game",NA,"Garrett J. Donner,Michael S. Steer,Roy Wilcox",NA,"Hasbro Express Line,Letter cube games,Scrabble",Dice Rolling,"Hasbro,Parker Brothers,Winning Solutions",5.80269,141 31936,"Roll the dice to move your pawns or steal them from your opponents. In the lead? Just wait. One roll and the tables could turn. Move all your pawns home to win." - Hasbro Press release. Part of the Hasbro Express Line. ,//cf.geekdo-images.com/images/pic285727.jpg,4,20,6,2,20,Sorry! Express,20,//cf.geekdo-images.com/images/pic285727_t.jpg,2007,NA,"Dice,Travel",NA,"Garrett J. Donner,Brian S. Spence,Michael S. Steer",NA,"Admin: Better Description Needed!,Hasbro Express Line,Sorry!",Dice Rolling,"Hasbro,Parker Brothers",4.5099,96 31954,"A Victory Denied: Crisis at Smolensk July-September, 1941, is a two-player game that recreates the intense mobile fighting between German and Soviet forces in the Smolensk-Oblast during the Summer of 1941. By July of 1941, the German Army stood at the very door of Moscow. The Soviet forces before them had been routed and the path to yet another great victory for the Wehrmacht was seemingly undefended. But it was here that the Russian Army successfully rallied. For the first time in this terrible war, the Germans faced an enemy that was implacable and resolute. With victory so close, and with Germany closer to world domination than they would ever be before or since – the Russian line held – it was A Victory Denied. Building on the enormous critical success of A Victory Lost, A Victory Denied is a wargame that offers the same elegant simplicity of A Victory Lost but also covers the unique aspects of this great battle. While the system remains the same, upgraded supply rules and command structure rules will be added to model how important these problems were in this battle – and air power and Stalin’s Organs will make their first appearance in the system. But what made A Victory Lost so special will still be in full force – easy rules, unpredictable chit pulls, wild game play, and the ability to play the game almost right out of the box. International Game Series game from Multi-Man Publishing. Game Scale: Game Turn: 7 days Hex: 10 miles / 16 Km Units: Division & Corps Game Inventory: One 22 x 34" map One dual-side printed countersheet (280 1/2" counters) One 16-page rules booklet Two Palyer Aid Cards (2-sided) Two dice (One 10-sided & One 6-sided) Solitaire rating: Excellent Complexity: Low Playing time: 4 hours Scenarios: 1 ",//cf.geekdo-images.com/images/pic3494517.jpg,2,360,0,2,360,A Victory Denied,360,//cf.geekdo-images.com/images/pic3494517_t.jpg,2009,Nicolás Eskubi,"Wargame,World War II",NA,Adam Starkweather,NA,"Cities: Smolensk,Country: Russia,International Games Series,A Victory Lost Series","Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation","Game Journal,Multi-Man Publishing",7.4076,334 31968,"Whereas Abalone was a two-player game with only black and white marbles as playing pieces, Abalone Quattro comes with four colored sets of 14 marbles and a new sculpted board that allows three players to compete against one another or two teams to go head-to-head. The goal of the game remains the same: Be the first player (or team) to push six opposing marbles off the playing area. On a turn, you push 1-3 marbles in a straight line one space in any direction provided that either (1) the space you move into is unoccupied or (2) you're pushing an opposing group of marbles that consists of fewer marbles than the group you're moving. For example, a line of three marbles can push one or two adjacent opposing marbles one space along the line or off the playing area. (In team play, the first marble in the pushing line must belong to the player who makes the push. You can push marbles belong to both opponents.) ",//cf.geekdo-images.com/images/pic2867374.jpg,4,40,0,2,40,Abalone Quattro,40,//cf.geekdo-images.com/images/pic2867374_t.jpg,2003,NA,Abstract Strategy,NA,"Michel Lalet,Laurent Levi",NA,"Abalone,Marble Games",Grid Movement,"Asmodee,Hasbro,Parker Spiele,REBEL.pl,Schmidt Spiele",6.86346,104 31971,"It's autumn again and time to make the burgoo! Burgoo is a community-made stew made from savory meats and vegetables. In the game, your goal is to add all of your ingredients to the stew and be the one who sampled it the most! Each player in Burgoo starts the game with a line of twelve ingredients (two of each of the six types) and one ingredient of each type in his hand. The object of the game is get rid of your ingredients on the table and have the most ingredients in your hand at the end. On a players turn he can "sample the stew" by taking an ingredient, split one of his ingredient lines, or cause ingredients to be added to the stew. ",//cf.geekdo-images.com/images/pic1885603.png,5,15,10,2,15,Burgoo,15,//cf.geekdo-images.com/images/pic1885603_t.png,2014,"Karim Chakroun,Rob Lundy",Abstract Strategy,NA,Dan Manfredini,NA,"Crowdfunding: Kickstarter,Food / Cooking,TMG Microgames","Card Drafting,Hand Management","Gizmet Gameworks,KOI Games,Tasty Minstrel Games",5.83828,526 31975,"In Retsami (conspicuously "I master" backward), each player attempts to get a single piece to the center, Home, space. The players' pieces start interspersed along the furthest end of a spiral path on a 9×9 board. Pieces move along the spiral path; however, they can also capture orthogonally or diagonally. ",//cf.geekdo-images.com/images/pic1236387.jpg,2,40,0,2,40,Retsami,40,//cf.geekdo-images.com/images/pic1236387_t.jpg,2006,NA,Abstract Strategy,NA,John Wildsmith,NA,NA,NA,(Self-Published),6.36935,62 31999,"TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide! TZAAR is the most recent game in project GIPF, replacing TAMSK which was felt to not quite fit in with the others due to its use of sand timers. ",//cf.geekdo-images.com/images/pic2844822.png,2,60,13,2,30,TZAAR,60,//cf.geekdo-images.com/images/pic2844822_t.png,2007,"Kris Burm,lu'cifer",Abstract Strategy,NA,Kris Burm,NA,"Combinatorial,GIPF Project",Grid Movement,"Don & Co.,HUCH! & friends,REBEL.pl,Rio Grande Games,Smart Toys and Games, Inc.",7.67796,2104 32002,"In the multiplayer card-driven, city-building strategy game Forged in Steel, players take on the role of a prominent family in a burgeoning Colorado county in 1900 as turbulent social and technological changes are about to reshape the way all Americans live. Each family seeks to control one of four sectors (mining, industry, city, or commercial) while also striving to be Mayor to control the appointment of other players to offices. The game takes place over three eras (turns/decades), each with multiple phases in which players are dealt eight cards — all with historic black-and-white photos from Colorado — and must discard one and bank two for their final turn. Cards are used to either play Municipal Muscle points to build, buy, or seize structures, or used for the "event" listed on every card. Cards can also be used to set yearly "Headlines" or "Themes" which evoke a movement in American society or technology and change VP awards or other variables in the game. Structures are scored by multiplying the amount the sector tracks have advanced by the number of buildings owned. Different tracks progress differently. Finally, players can build parks, civic buildings, hospitals, and police stations. These buildings in turn affect further play and cause neighborhoods to have more political votes at turn's end, increase VPs for proximity, or protect against certain negative cards. Forged in Steel is an organic building game in that all builds change the landscape and players may build only adjacent to where others have built "the grid/network". At turn's end, the game decides how many immigrants come seeking jobs based on how many factories and commercial buildings were built that turn. Too many? Unrest grows and there could be a riot, undermining all of your recent city-building efforts. The National Guard will step in to help you, of course, but they are usually outnumbered, and there's often fighting in the streets, so be wary of not contributing to the "Unrest Track". Can your family negotiate the turbulent changes of the early 1900s and become the local political and economic powerhouse? From the New Deal, Women's Suffrage, City Beautiful and Spanish Flu, to sidewalks and paved streets, all aspects of a 1900s western American city are incorporated, and players will learn about the rise of those developments that changed cities, labor, industry, and society forever. ",//cf.geekdo-images.com/images/pic2813061.png,4,120,13,2,60,Forged in Steel,120,//cf.geekdo-images.com/images/pic2813061_t.png,2016,Jamie Noble,"American West,City Building,Economic,Industry / Manufacturing,Territory Building",NA,Wade Broadhead,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Area Control / Area Influence,Campaign / Battle Card Driven,Hand Management,Simultaneous Action Selection,Variable Player Powers,Voting","Knight Works, LLC",7.4929,160 32004,Chaos - "The fast-paced strategy game that's virtually unpredictable" You never know what's going to happen in this easy to learn game of strategy. Take turns stacking discs on the 10"-square wooden board; any stack with four discs is redistributed in all four directions around it—often resulting in chaos! Includes 24 wooden discs. 2 players." ,//cf.geekdo-images.com/images/pic269669.jpg,2,30,8,2,30,Chaos,30,//cf.geekdo-images.com/images/pic269669_t.jpg,2007,NA,Abstract Strategy,NA,(Uncredited),NA,NA,"Point to Point Movement,Tile Placement",MindWare,5.57963,54 32014,"In the Celestial Empire of the Ming Dynasty the leading families vie with one another for political power and influence over the Imperial government. They do not compete by brazen force of arms, but within the confines of Confucian philosophy. Subtle influence is wielded, gifts are given and received, setting up a network of relationships that will lead one family to dominate the government under a benign Emperor. Players of Confucius participate in this discreet and delicate struggle for power. As well as influencing the three principal ministries of government, leadership of the great exploration and trading fleets will bring renown to the one who heads them, and glory attends the general leading invasions of foreign lands. ",//cf.geekdo-images.com/images/pic250949.jpg,5,100,12,3,100,Confucius,100,//cf.geekdo-images.com/images/pic250949_t.jpg,2008,"Tony Boydell,Charlie Paull",Political,NA,Alan Paull,NA,"Admin: Better Description Needed!,Asian Theme,Country: China","Action Point Allowance System,Area Control / Area Influence","JKLM Games,Surprised Stare Games Ltd",6.87026,657 32016,"It's a long distance go-kart race for the coveted Gumball Cup! Players use numbers and colors to better position themselves in the race: higher numbers pass lower numbers and a color passes the same color if that kart is ahead of them. Play through two checkpoints then the finish line! A very fast, fun game for the whole family - up to 8 players! ",//cf.geekdo-images.com/images/pic253676.jpg,8,20,6,3,20,Gumball Rally,20,//cf.geekdo-images.com/images/pic253676_t.jpg,2007,John Donahue,"Card Game,Children's Game,Racing",NA,Ted Cheatham,NA,Sports: Auto Racing,Hand Management,Z-Man Games,5.65318,212 32025,"Einfach Genial Knobelspass (Ingenious Puzzles) is the next game in the Einfach Genial line. In EGK, players place Ingenious dominoes to match the pattern on each play board. Through deduction and logic, players figure out where each domino belongs since no spaces can remain, all dominoes must fit on the board and there is only one unique combination for each one. Each of the 1 to 4 players gets an identical set of 21 dominoes that have the same colored back and each player is given a board. Then you all race to solve the puzzles. Whoever solves his puzzle problem first wins. There are five levels of puzzle, providing an opportunity for more and more challenging levels of competitive play. You can handicap more experienced or older players by having them play a higher level of board. This is similar to Domino Knobelspass, which uses regular dominoes. ",//cf.geekdo-images.com/images/pic266172.jpg,4,15,10,1,15,Einfach Genial Knobelspass,15,//cf.geekdo-images.com/images/pic266172_t.jpg,2007,Michaela Kienle,"Puzzle,Racing",NA,Reiner Knizia,NA,"Ingenious,Solitaire Games",Tile Placement,"KOSMOS,Sophisticated Games",6.11636,55 32032,"Monopoly: Electronic Banking Edition uses the properties and other changes found in 2006's Here and Now Edition, and it adds a new element: debit cards in place of cash. ",//cf.geekdo-images.com/images/pic268251.jpg,6,160,0,2,160,Monopoly: Electronic Banking,160,//cf.geekdo-images.com/images/pic268251_t.jpg,2007,NA,"Economic,Electronic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.06011,453 32047,"1889, the Victorian Age, an age of change. The most advanced nations are fighting for total economic control. It is the perfect breeding ground for a secret society more dangerous than the Yakuza, more mysterious than the Illuminati -- "The Circle". 2 - 6 players each control one secret agency trying to protect humanity against the Circle's ultimate goal: complete Global domination. Each round, players hire spies to uncover the Circle's secrets, infiltrate its ranks, and capture its members. Sometimes the players must cooperate to reach their goals, but often they are competing against each other. At the end of the game if you have placed the most spies within the Circle's ranks, you will be able to destroy the secret society and win the game. But be careful: the Circle could defeat all of the players. This box contains 121 Game Pieces in different colors, 60 Spy Cards, 1 Time Wheel, 6 Secret Agency markers, 1 Victory Point table, 1 Starting Player dial, 1 plastic rivet and 1 multilingual (German and English) rulebook. ",//cf.geekdo-images.com/images/pic261068.jpg,6,90,12,2,90,The Circle,90,//cf.geekdo-images.com/images/pic261068_t.jpg,2007,Ralf Berszuck,Spies/Secret Agents,NA,Folker Jung,NA,NA,Variable Player Powers,C4 / Creative Cell,5.83039,154 32048,"Robin the bumblebee is looking for honey. As he buzzes about, use your paddle to bop him away. Be the last to lose your honey discs and win! In the spirit of Looping Louie, this action/dexterity game will keep children of all ages enthralled. Two to four players and Ages 3 and up recommended. This is a reworked (different theme, other incidental changes) version of Loopin' Louie. ",//cf.geekdo-images.com/images/pic402309.jpg,4,10,3,2,10,Bobbin' Bumblebee,10,//cf.geekdo-images.com/images/pic402309_t.jpg,2007,NA,"Action / Dexterity,Children's Game,Electronic,Real-time",NA,"Jim Bousman,Carol Wiseley",NA,"3D Games,Animals: Bees",Player Elimination,Mega Brands,6.22486,181 32107,"In this kind of themed "Time's up" game you have to adopt the eccentric habits of your tribe and evolve it (or fail). In a wacky environment you have to rediscover your ancestral skills such as chacoal sketching, primitive speech, miming and modeling. Help the members of your tribe guessing words and move ahead in this aventure. Give in to the primal instinct dormant in you and let it lead to your victory. Only the hominid who plays one's role and evolves correctly to the stage of Homo Sapiens will win the game. The game contains of - one game board - 12 descriptive tribal cards - 135 "Wutzdat" Cards - 1 timer - 1 charcoal stick - modelling clay - 1 list of primitive vocabulary - 1 fact booklet - 1 rules book ",//cf.geekdo-images.com/images/pic299552.jpg,12,50,8,3,50,Cro-Magnon,50,//cf.geekdo-images.com/images/pic299552_t.jpg,2007,"Bluguy,Loops,Sébastien Lopez","Prehistoric,Word Game",NA,"Fanny Cherpe,Olivier Mercier",NA,NA,Acting,"Bioviva,KOSMOS,Laser plus,University Games",5.34569,116 32109,"An electronic music version of the trivia board game. Two teams sit in such a way that they are in between two of their opponents and facing everyone. The game is much like Hot Potato; a song and artist appears on the screen of the handheld device. The player currently holding it must get one of their teammates to correctly guess the name of the song. They must do this without saying any part of a word on the screen, rhyming any parts of those words, or saying the first letter of any of those words. When a teammate guesses correctly, the device is passed to the left for the other team to do the same. The round ends when an internal timer runs out and a buzzer sounds. The team not holding the device at that time scores a point. There are two ways to play, and scoring is different in each. The first is similar to classic Catch Phrase. However, if you wish to incorporate singing into the game, the other version adds an extra point for any clue that is sung, if the team guesses correctly. The game has 9 categories to choose from each round: Pop Mix, 70s, 80s 90s, 2000s, Classic Rock, Hip Hop/R&B, Country, Oldies. The game requires 3 AAA batteries, not included. ",//cf.geekdo-images.com/images/pic254854.jpg,0,15,0,4,15,Electronic Catch Phrase: Music Edition,15,//cf.geekdo-images.com/images/pic254854_t.jpg,2007,NA,"Electronic,Music,Party Game,Trivia",NA,(Uncredited),NA,Catch Phrase,"Co-operative Play,Singing","Hasbro,Parker Brothers",5.67714,70 32114,"description from pegasus.de : The 16th century marks the beginning of a new age. America is discovered, the spice route to India is established and the exchange of goods in Europe becomes more and more easy. Huge merchant ships are at home on the sea. Players take the role of the Fuggers, Welsers, Voehlins or Hoechstetters (all powerful families at that time) and try to maximize their income through clever trade with goods and use of their wares-cards. To win the game, you need to benefit from competitors' actions. From Catalyst Game Labs: The 16th and 17th Centuries open a new era in trade. The Americas are newly colonized, and large merchant-vessels ply the sea lanes, bringing resources back to a desperate England. Lead one of four emerging families destined to control this swelling market. Be bold, realize the biggest profit! Every player starts with three Good Cards, two Ship Cards and one Goods Token on each ship corresponding to one of the six Goods Cards in the game: Indigo, Fur, Corn, Lumber, Fish and Cotton. Every turn a player may draw or play various cards. This can change Goods Tokens on player's Ship Cards, the face-up Goods Cards on the playing area, trigger scoring, and so on. Re-implementation of: Ferkelei, with a number of changes (there are things to buy other than more cubes, and the scoring works differently) ",//cf.geekdo-images.com/images/pic743228.jpg,4,30,12,2,30,Merchants,30,//cf.geekdo-images.com/images/pic743228_t.jpg,2007,"Harald Lieske,Sascha Rost","Card Game,Economic,Nautical",NA,Reiner Knizia,NA,NA,"Hand Management,Trading","Catalyst Game Labs,Game Harbor,New Games Order, LLC,Pegasus Spiele",6.59775,715 32116,"Description from publisher: By cleverly combining the three colored dice with the values on the cards, you take part in building zeppelins and finally the famous Hindenburg. Renè from spielbox.de: "Giganten der Lüfte (working-title "Zeppelin") is a very tactical dice-game. You need mechanics, engines, and workshops.... Only the player with the best combination of those will successfully take part in building the Hindenburg." Giganten der Lüfte is not comparable to Lucky Loop or Alhambra - the dice game. It is comparable to games like Kingsburg and To Court the King, where you use the dice as a form of resources to manage, as well as a method of purchasing other resources. Artwork by Jo Hartwig. Microbadges: ",//cf.geekdo-images.com/images/pic296139.jpg,4,60,10,2,45,Airships,60,//cf.geekdo-images.com/images/pic296139_t.jpg,2007,Jo Hartwig,"Aviation / Flight,Dice,Industry / Manufacturing",NA,Andreas Seyfarth,NA,NA,"Card Drafting,Dice Rolling,Set Collection","Queen Games,Corfix,G3",6.43144,2440 32124,"A "spot the difference" game for children aged three and above, with a various themes. The game board consists of twelve double-sided tiles (with different pictures on each side), arranged in three rows (horizon, river, field); the players look at the board and try to memorize it. Then they close their eyes while three of the tiles are flipped over. The players must find which tiles have been flipped over and say what the difference is. The first player to spot a difference correctly receives a pony token. The first player to collect four pony tokens wins the game. Hide & Seek is a simple perception and memory game. It also trains concentration, and if the players are asked to describe the differences in detail it can also broaden vocabulary and aid fluency of speech. ",//cf.geekdo-images.com/images/pic1252535.jpg,6,20,3,2,20,My Little Pony Hide & Seek,20,//cf.geekdo-images.com/images/pic1252535_t.jpg,2005,NA,"Children's Game,Memory,Movies / TV / Radio theme",NA,The Merlin Group,NA,"Animals: Horses,Celebrities: Walt Disney,Characters: My Little Pony","Memory,Modular Board","Hasbro,MB Jeux,MB Spellen,Milton Bradley",4.90789,76 32125,"Who does not know the colloquial expression "Buying the cat in the sack" ("Buying a pig in a poke")? In this game you can experience the meaning of this expression yourself. A group of cats wants new owners, but these lucky people do not know if they get some sweet pussycats or one or more mean old cats. Sometimes only a dog is helpful, who chases the unwanted cats away. But then too many dogs are worse, too, because they only think about chasing themselves away. A clever auction game with many interesting decisions. Idea of the game: With their mice, the players attempt to grab the famous cat in the sack. In the sack, there are both good and bad cats. Each player can also put a dog or rabbit into the sack instead of a cat, allowing players to bluff one another. At game end, all positive cats and mice count plus points, but negative cats count minus points. Contents: 50 game cards, 4 mouse cards, 1 "cat in the sack" card, 1 start player marker, 76 mice money ",//cf.geekdo-images.com/images/pic253489.jpg,5,20,8,3,20,Felix: The Cat in the Sack,20,//cf.geekdo-images.com/images/pic253489_t.jpg,2007,"Lars-Arne ""Maura"" Kalusky","Animals,Bluffing,Card Game",NA,Friedemann Friese,NA,"Animals: Cats,Animals: Mice","Auction/Bidding,Betting/Wagering,Secret Unit Deployment","2F-Spiele,999 Games,Arclight,Edge Entertainment,Filosofia Éditions,Kaissa Chess & Games,Rio Grande Games,Runadrake,Stratelibri,Stronghold Games,Swan Panasia Co., Ltd.",6.60174,4063 32129,"At its heart, Taktika is a serious game of strategy and skill. The main difference between Taktika and other strategy games is that you flick your pieces around the table to set up attack and defense. Each player has an army of ten wooden discs. There are 3 types of units and they all move and attack differently. Scenarios are available with the base set and on the publisher's site. Official Blog: SkyCastleGames.Blogspot ",//cf.geekdo-images.com/images/pic265909.jpg,2,20,0,2,20,Taktika,20,//cf.geekdo-images.com/images/pic265909_t.jpg,2007,NA,"Action / Dexterity,Fantasy,Medieval",NA,Ian Cooper (I),NA,Finger Flicking Games,NA,"Gizmet Gameworks,Sky Castle Games,Z-Man Games",7.09389,180 32143,"Soon a powerful alchemist will decide, who of his apprentices will explore the deepest secrets of his mysterious art and who will have to return home. A test awaits his students, who are faced with a task of creating an artificial living creature. In Kazaam you take on a role of a novice alchemist trying to create his first very own homunculus. You have an opportunity to build a truly unique creature, made up of body parts of various elemental beings, for which you pay with magical alchemical ingredients. You best hurry, your competitors are already at work, and only the best alchemist’s apprentice can dream of a glorious career! Home Page: https://www.wolffang.pl/KAZAAM-1.html ",//cf.geekdo-images.com/images/pic254259.jpg,5,45,0,2,45,Kazaam,45,//cf.geekdo-images.com/images/pic254259_t.jpg,2008,"Agnieszka Bala,Radosław Gruszewicz",Fantasy,NA,"Małgorzata Majkowska,Tomasz Z. Majkowski",NA,NA,"Action Point Allowance System,Hand Management,Memory,Set Collection,Tile Placement,Variable Player Powers",Wolf Fang P.H.,6.41473,207 32146,"From the publisher. You have finally landed the job of your dreams: Trailer Park Manager! To be the Best Darn Trailer Park Manager in town, you must place quality Tenants in your trailers, create a fun and friendly atmosphere by adding some sweet Amenities, and go about destroying the other trailer parks …no matter what it takes. Surface to Trailer Missile? Molotov Beer Can? A Tornado? You Bet. Game Contents: 100 Plastic Flamingo Miniatures 48 Trailer Cards 130 Trailer Park Wars Cards 24 Trailer Park Name Tiles Instructions The object of the game is to gain as many flamingos as you can. Flamingos represent points. Each player arranges 12 trailers in front of them shaped like a clock. In the middle are randomized cards that represent the name of the player's trailer park. This has no effect on game play. Players have seven cards to start. On each turn each player plays three cards, discards one and draw back up to seven. Each of the Trailer Park Wars cards are separated into one of 4 types: Action Cards: can help the player or be used against an opponent. Tenant Cards: with traits that include their job, age, what they can be placed near in your trailer park (for example an old man can't cannot be placed near a rock musician), also there is an icon depicting how many flamingos they are worth. Amenities Cards: allow for more points when played. Natural Disaster Cards: have a negative effect on an opposing player. Once all the flamingos are gone, the player with the most flamingos wins. ",//cf.geekdo-images.com/images/pic302593.jpg,6,0,13,2,60,Trailer Park Wars,0,//cf.geekdo-images.com/images/pic302593_t.jpg,2007,Two Tree Art,"Card Game,Economic,Humor",NA,"Lori Dieda,Lisa Steenson",Trailer Park Wars! Expansion: Terror in the Trailer Park,NA,"Modular Board,Take That",Gut Bustin' Games,6.00615,374 32149,"In Word Blur, The object is to get your teammate(s) to shout out the mystery word (before your opponents) using only the word tiles as clues. 900 basic word tiles are spread out in the center of the table. One player on each team scrambles to find the word tiles that will best describe the mystery word to their teammate(s). Tension mounts as teams get closer and closer to the correct answer. All teams play every round so there are no down times like some games. This is a non-stop party game filled with hilarious guesses, creative clues that will challenge the way you think. Boxes measure 8"×5"×2" and weigh 2 pounds each. Game is for 3 or more players ages 10 & up. Home Page: http://www.wordblur.com ",//cf.geekdo-images.com/images/pic267504.jpg,12,60,0,3,60,Word Blur,60,//cf.geekdo-images.com/images/pic267504_t.jpg,2007,NA,"Party Game,Word Game",NA,Geoff Girouard,NA,NA,NA,"Word Blur, LLC",6.90441,136 32150,"Ambush Alley is a modern miniature wargame that allows players to recreate the intense counter-insurgency actions in an urban environment that have become the hallmark of 21st century warfare. The rules revolve around a universal mechanic that is easy to grasp but supports a high level of detail and rewards sound tactical play. The game’s dynamic turn sequence captures the turmoil of the modern city fight and integrated fog of war keeps things chaotic and unpredictable! Ambush Alley contains complete rules for all the key elements of modern counter-insurgency and street-fighting, including: Civilians on the Battlefield Full Vehicle Rules Special Assets and Off-Board Support Night Combat UAVs IEDs and VBIEDs Building Clearing And much more! Ambush Alley includes five scenarios and sample organizational charts for US, British, and Australian forces. The game can be played at any scale from 15mm up. 15mm scenarios call for a 2’x2’ table, while 28mm games only require a 4’x4’ table. Ambush Alley is easy on the pocketbook where miniatures are concerned. Few scenarios require more than ten figures for the Regular force and a dozen or so for the Insurgents. Ambush Alley also offers full solo-play rules, so players can still have fun pushing their figures around the table even when a flesh and blood opponent isn’t available! Expanded by: Ambush Alley: Day of the Rangers (2008) Ambush Alley: Motor Pool (2007) INVALID OBJECT ID=33973, type=thing (2007) Ambush Alley: The Three Block War (2008) Ambush Alley: Art of War (2008) Ambush Alley: Operation – Darkstar (2008) Ambush Alley: Under the Black Flag (2008) Ambush Alley: Lawyers, Guns & Money (2008) Ambush Alley: Indian Country (2009) The Wasteland (2010) ",//cf.geekdo-images.com/images/pic255501.jpg,2,60,0,1,60,Ambush Alley,60,//cf.geekdo-images.com/images/pic255501_t.jpg,2007,NA,"Fighting,Miniatures,Wargame",NA,"Shawn Carpenter,Robby Carpenter,David Phipps","Ambush Alley: Art of War,Ambush Alley: Day of the Rangers,Ambush Alley: Indian Country,Ambush Alley: Lawyers, Guns & Money,Ambush Alley: Motor Pool,Ambush Alley: Operation – Darkstar,Ambush Alley: The Three Block War,Ambush Alley: Under the Black Flag,The Wasteland",NA,"Dice Rolling,Secret Unit Deployment",Ambush Alley Games,7.99038,52 32154,"Down Under is a tile placing game where players place their tiles trying to increase their route. The player with the longest route at game end is the winner. As tiles also contain animals, players score or lose extra points for having groups of specific animals in their route. ",//cf.geekdo-images.com/images/pic257200.jpg,4,30,0,2,30,Down Under,30,//cf.geekdo-images.com/images/pic257200_t.jpg,2007,Ro Sato,Abstract Strategy,NA,Günter Cornett,NA,Country: Australia,Tile Placement,Bambus Spieleverlag,5.67863,204 32157,"The T-Shirt Game is the fashionable party game "wear" funny matters! Create your own T-shirt by matching ridiculous slogans to outrageous images. To create these laughable masterpieces, the "judge plays a T-Shirt Card, while everyone else throws in the best Slogan Card. Whether it’s funny, to the point, irrelevant, or irreverent, if the "judge" likes it, you win points. From the box: Match ridiculous slogans to outrageous images, and create your own zany t-shirts. So much fun, even monkeys* love to play! (monkeys not included) Similar mechanics as in Apples to Apples. Players take turns as "The Judge", while the other players match slogan cards to cartoon images on a t-shirt card. Winning matches score point cards with varying amounts. First one to 3000 points is the winner. ",//cf.geekdo-images.com/images/pic529975.jpg,6,30,0,3,30,The T-Shirt Game,30,//cf.geekdo-images.com/images/pic529975_t.jpg,2007,NA,"Card Game,Humor,Party Game",NA,"Garrett J. Donner,Wendy L. Harris,Michael S. Steer",NA,NA,NA,"Buffalo Games,Tactic",5.27088,91 32161,"Wypas (Flock) is a simple party game for 3 - 6 players. Every player plays a role of a shepherd, trying to trim as many sheep as possible. Player trimming the most valuable sheep wins the game. The game contains the following components: - 110 cards - 1 victory track - 6 pawns - the rulebbok ",//cf.geekdo-images.com/images/pic255085.jpg,6,15,6,3,15,Wypas,15,//cf.geekdo-images.com/images/pic255085_t.jpg,2007,"Marcin Gręźlikowski,Maciej Zasowski","Card Game,Humor,Party Game",NA,"Michał Stachyra,Maciej Zasowski",NA,NA,"Auction/Bidding,Card Drafting,Hand Management",Kuźnia Gier,4.42676,71 32164,"This game has been published by dV Giochi as a reward for winning the 2006/2007 edition of the Gioco Inedito – Best Unpublished game contest. Powered by Lucca comics & Games and dV Giochi, the contest aims to identify the best new card game design from all prototypes received and to reward it by publishing the game in a fully professional and high-quality format, overseen directly by dV Giochi. All prototypes submitted must conform to the technical and style requirements, fixed components and a given theme which changes every year. Everybody can join the contest and this is a great opportunity for emerging game designers to see their idea published. For more information: giocoinedito@luccacomicsandgames.com www.luccacomicsandgames.com Players hold the role of merchants involved in the commerce of spices with the East Indies in the XVII century. Each merchant is a member of a number of different Merchantile Companies: it is therefore important to achieve the best position in the hierarchies at the right time, when the profit from the expedition is divided among them, either by monopoly of a single company or by shares of different companies. The same cards are used in three ways: to gain the control of a company on a certain harbour, to struggle for the status inside of a company, and finally as trade goods to collect to dispatch orders. The game is the winner of the Best Unpublished Game contest of Lucca 2006. The first limited edition has been published in form of a card game. The current edition has been expanded with more rules and materials to become a board game, containing: - 1 board - 60 shipment cards - 14 harbors - 18 merchants - 16 missions - 5 company rank markers - 5 summary cards - pirate’s cove and pirate’s ship ",//cf.geekdo-images.com/images/pic255554.jpg,5,45,10,3,30,Borneo,45,//cf.geekdo-images.com/images/pic255554_t.jpg,2007,"Roberta Barletta,Alberto Bontempi","Card Game,Economic,Nautical",NA,Paolo Mori,NA,Miglior Gioco Inedito,"Hand Management,Set Collection,Stock Holding","ABACUSSPIELE,dV Giochi",5.61465,157 32165,"Darjeeling has two main board areas. The first is an array of squares representing one, two or three half-crates of tea in four different varieties (colors). Each player has a marker which moves about in the array, picking up tea at the rate of one square per turn. There are simple rules governing movement in this array and the players compete for the desirable squares. Eventually, several times per game, each player has enough squares of a single color to fit them together so that the half-crates all make whole crates. Now he can make a tea shipment. This pays off in victory points in three different ways. First, there is a "demand" award of up to 6 VP depending on how long it has been since anyone shipped this variety. Second, if the shipment was of at least four crates, there is a flat bonus of 1 VP per crate. Third and most pivotally, there are VP that will be awarded at the beginning of the player's next and subsequent turns. Each tea shipment is represented with cubes of the player's color (not the tea variety color) on a sort of barge. The new shipment of tea is always placed, in the other of the two main board areas, at the top of a column of all the recent shipments (the number of total shipments varying with the number of players in the game), so that as more shipments are made, the old shipments drift farther down the column and eventually out of play. At the beginning of your turn, you look to see where your shipments are in this column, and they pay out VP with better multipliers the higher they still are in the column. This constitutes the driving force of the game, as nobody else wants to see your shipment at the top of the column for several turns in a row. Players thus have an incentive to make a shipment even if they haven't yet assembled a large number of crates. It's a race to 100 points. A runaway leader can easily take over if the rest of the table is not vigilant, so the best games of Darjeeling are those among vigilant players. ",//cf.geekdo-images.com/images/pic255556.jpg,5,60,12,2,60,Darjeeling,60,//cf.geekdo-images.com/images/pic255556_t.jpg,2007,Christof Tisch,"Economic,Farming",NA,Günter Burkhardt,NA,"Country: India,Tea Games","Commodity Speculation,Grid Movement,Modular Board,Set Collection","ABACUSSPIELE,Corfix,Rio Grande Games",6.57094,1210 32171,"The Tuesday Club Murders (El Club de los Martes) is formed when the host, is entertaining friends and they decide that each should tell a story of a mystery, without revealing the answer, so that the others can try to guess the outcome. It is felt that with their combined skills and variety of individual experience, they will be able to solve the problems presented. The players try to reconstruct the crime by asking, guessing and fiddling about. ======= How would it be if we formed a Club? What is today ? Tuesday? We will call it The Tuesday Night Club. It is to meet every week, and each member in turn has to propound a problem. Some mystery of which they have personal knowledge, and to which, of course, they know the answer. Let me see, how many are we? One, two, three, four, five. We ought really to be six... (Joyce Lempriére) From this conversation in Agatha Christie’s book ‘The Tuesday Club Murders’, a series of great detective stories come up, where perceptive characters rival Miss Marple, who teachs them a real lesson of shrewdness, explaining with talent and with all kind of misteries, no matter how strange or complicated they may be. This game is exactly that: a narrative game based on the classic detective stories. A group of five players cooperate and compete to solve a mistery proposed by a sixth player, known as the host, trying to emulate Sherlock Holmes himself, from Arthur Conan Doyle’s books. Host and players find themselves entwined in a complicated game of cat and mouse, where the first one propose a mysterious enigma and the others must solve it by racking their brains. For a length of an hour, as that is the time limit to solve the mistery, an intense (intellectual) battle is fought, where the host challenges the rest of the members of the Tuesday Club to find a solution that almost never is near or within reach. The armchair detectives will have to use in a creative way the clichés with which their dramatic characters have been defined, and they will have to make the appropriate questions in order to find the solution. Therefore, this is a game that puts the perceptiveness, intuition, and above all the logical and deductive intelligence of the participants to test. The constant interactivity among the players, the creation of intelligent questions with shrewdness, wit and creativity, and the dynamism of the intrigue make ‘El Club de los Martes’ a perfect game to spend an hour of fun with family or friends. El Club de los Martes is many games in one. ======= A narrative game of deduction and logic. All players are armchair detectives meeting every Tuesday to engage on some crime solving. A host presents the case and in turns each player can ask questions and use his or her special abilities to gather more information. Asking questions and gathering information cost money -every player starts the game with 15 pounds - paid to a common pool. Proposing a solution is very expensive and other players may benefit economically from you failures. Only one player may win, but the solution relies on the information gathered by the whole group with certain cooperatives aspects. If no detective solves the crime after one hour, nobody wins. The player with the “first player” token has the advantage because she starts every round; but if that player passes, she loses the token that goes to the next player. Based in novel "The Tuesday Club Murders" by Agatha Christie. Rules one are available in Spanish language. ",//cf.geekdo-images.com/images/pic3117020.jpg,6,60,14,3,60,El Club de los Martes,60,//cf.geekdo-images.com/images/pic3117020_t.jpg,2007,"Cecilia Jos,Javier Charro Martinez","Bluffing,Deduction,Murder/Mystery,Novel-based,Party Game",NA,José Carlos de Diego Guerrero,NA,NA,"Acting,Betting/Wagering","conBarba,Nosolorol Ediciones",7.37825,120 32194,"Saba - the bead of the desert, legendary realm in the Orient. It's the 9th century in the Kingdom of Saba, the region, that is the Republic of Yemen today. One day, you are called to the courtyard of the mysterious Queen of Saba. As one of her advisors you are to create her a palace of singular splendour. Intelligently provide for supply of building materials, develop the perfect palace from alabaster and ebony and prevail skillfully against your competitors. Because only the best of her advisors will take his place besides the Queen of Saba as her new Grand Vizier ..... Players use the materials available at the harbor to expand the queen's palace and enjoy her favor. All your efforts have been in vain, though, the moment another contender surpasses you with a more impressive building in the same palace destrict. Will you be the one in front at the decisive moment ? The game contains a three-dimensional palace (made of cardboard plugged together) on which the players' figures are placed. ",//cf.geekdo-images.com/images/pic441695.jpg,4,45,10,2,45,Saba: Palast der Königin,45,//cf.geekdo-images.com/images/pic441695_t.jpg,2007,Christian Fiore,Arabian,NA,"Christian Fiore,Knut Happel",NA,NA,Area Control / Area Influence,Goldsieber Spiele,5.57115,114 32226,"Each player represents a family trying to marry their three daughters. The daughters have three characteristics: Reputation, beauty, and education, all of which may increase and decrease in value during the course of the game. There are 14 gentlemen in the game, each of them demanding a minimum value in each characteristic. A daughter gets married immediately when she has collected three cards of the same gentleman, and meets the gentleman's standards in each of the three characteristics. The game ends when a family marries all of their daughters. Points are scored from husbands, action cards, and also from majorities in each characteristic. The game board depicts different parts of a town, each of them with a different number of available gentlemen cards. A player's turn consists of: 1. Moving to a different region of the town. 2. Doing a region-specific action, or trying to scheme against another daughter in the same region. 3. Drawing an action card. Region-specific actions usually mean choosing a gentleman card from those available, but sometimes also cause changes in a daughter's characteristics. Scheming against another daughter means trying to steal a gentleman card from them, by rolling a die. Action cards can be played anytime during a player's turn, and sometimes also as a reaction to cards played by other players. ",//cf.geekdo-images.com/images/pic257909.jpg,4,45,10,2,45,Liebe & Intrige,45,//cf.geekdo-images.com/images/pic257909_t.jpg,2007,Christian Fiore,NA,NA,"Ellen Maria Ernst,Kira Verena Samol",NA,NA,"Dice Rolling,Set Collection",Goldsieber Spiele,6.09447,244 32236,"Grzybobranie - "The Mushrooming" - is a very old children roll and move game (it was old in early 1970-s...). Players roll a single die and move their mug-shaped pawns along the road. When they stop on a space with one or more uncollected mushrooms (wooden or plastic pieces usually) they put them into their mugs. Red mushrooms are "bad", other ones are "good". Some spaces are event ones - like gain/lose a turn, go forward or backward, discard one or more mushrooms etc. When all the players reach the end of the track the one with most "good" mushrooms wins. The game is very popular in Poland - there are many versions by many publishers (they often differ in the shape of the path, the number of mushrooms to collect, and the adventures included). ",//cf.geekdo-images.com/images/pic256287.jpg,4,15,4,2,15,Grzybobranie,15,//cf.geekdo-images.com/images/pic256287_t.jpg,1975,NA,"Adventure,Children's Game,Exploration",NA,(Uncredited),NA,"Food / Cooking,Mushrooms","Dice Rolling,Roll / Spin and Move,Set Collection","Alexander,Granna,MoBi,RUCH,Samo-pol,Trefl",3.62859,78 32245,"This game is a variation on the Monopoly theme, with a few differences: - There are 44 spaces on the board (not 40 as in Monopoly). - Instead of throwing dice players use sets of 12 tokens with numbers ranged 1-12 and move accordingly to the number shown on the chosen token. Thus Fortuna is much less random than Monopoly. - There are four "restaurants" and three "railway stations" spaces instead of 4 railway stations in original Monopoly. - In addition to a possibility of being sent to hospital (an equivalent of prison) players have an option to go to vacation. Other rules are very similar to the rules of Monopoly. The board represents Warsaw in 1901. ",//cf.geekdo-images.com/images/pic256501.jpg,5,120,0,2,120,Fortuna,120,//cf.geekdo-images.com/images/pic256501_t.jpg,1984,NA,"Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Spółdzielnia Rzemieślnicza ""Żoliborz""",5.55139,72 32253,"CAVEMAN - can your tribe survive is a survival game where your objective is to become the dominant tribe on Volcano Island. It's a harsh world, where marauding dinosaurs cause chaos, other tribes attack you, and you struggle to help your cave kids survive into adulthood. Players start from the corner spaces of a hexagonal island, and slowly spread out over the island, looking for resources to help them survive and prosper. The winner is the first player to either expand their population to eight adults, collect all five available resource types, or the player who has made the most progress when the action card deck expires. As you will see if you read the reviews here, Caveman has a particular objective - to be a fun light hearted game for kids and adults. Its a game of strategy amongst chaos, where good play will allow you to win usually but not without many setbacks. Thanks for all of the comments on here - they are very helpful to us as we evolve. Simon Hall MAG ",//cf.geekdo-images.com/images/pic259398.jpg,6,60,6,2,60,Caveman,60,//cf.geekdo-images.com/images/pic259398_t.jpg,2007,NA,"Dice,Exploration,Prehistoric",NA,"Matthew Hall,Simon Hall,Terry Shaw,Magdalene Vrijland",NA,Animals: Dinosaurs,Area Control / Area Influence,"JKLM Games,MAG (Make-A-Game) Ltd.",5.68547,234 32260,"The Club is a slightly satirical game about life in the fast lane - a board game about love and about people's need to meet one another. The whole game takes place in a nightclub and the game board is the dance floor. On their turn players push three new dancers to the dance floor from their own bar counter (edge of the game board) and as they come into play they push others towards the center of the dance floor. Once two dancers meet in the heat of the night they can be made into couples and the better the match the more players score. If only two of the four visible qualities match then the dancers have a one-night-stand which is not a very long term fun and is thus worth only one point. With three matching qualities the dancers actually like one another, start dating and that is worth four points. If all the four visible qualities match then the dancers get the "happily ever after" the one true love we all search for and thus it is worth full 5 points. Each dancer also has a secret quality that can and will alter the basic score. For example if a guy has a large... "personality" then the player gets two extra points unless the other dancer is drunk, because if she is she wouldn't notice the difference. Girl's beautiful roommate on the other hand only has a function in the one-night-stands and the fun the couple would have means now triple fun and thus the player gets triple points. There are 12 different secret qualities in the game ranging from heart-broken to those who still live with their mom. Occasionally the game gets spiced up by one of the three special charachters in the game. Bouncer can remove any of the dancer from the game board where as a Rock Star walks into the game normally, but once (s)he has gathered a fan crowd and he's completely surrounded player can take the Rock Star and four adjacent dancers back to his hotel room and form two couples out of them. The bully is the guy who harasses women and picks a fight with men and once he enters the game his mere presence prevents any dancer next to him to be part of a couple. In the end the player who has been the best cupido wins the game. In other words the best scorer wins. ",//cf.geekdo-images.com/images/pic297545.jpg,4,60,15,2,60,The Club,60,//cf.geekdo-images.com/images/pic297545_t.jpg,2008,Antti Löytynoja,"Humor,Music,Party Game",NA,Jussi Autio,The Club: DJ Set,Country: Finland,"Set Collection,Tile Placement","FRED Distribution, Inc.,Tuonela Productions Ltd.",4.56312,216 32333,"From the publisher (site: http://www.ddd-verlag.de ). An innovative cardgame from Hanno and Wilfried Kuhn situated in Florenz - the cradle of the Renaissance. Artists such as Botticelli, Michelangelo and da Vinci worked in this city, the preacher Savonarola established a God state and Machiavelli wrote his works on the theory of power. Here the Medici prevailed and the city saw the birth of important discoverers such as Vespucci. As the head of an influential European aristocracy you will try to lead your family to a cultural and power-political top. In the face of the historical events of this time you promote cultural achievements such as architecture and religion, financing, the sciences and naturally also the voyages of discovery. Surround yourself with the powerful ones of this time and use all your diplomacy skills to achieve a crucial advantage against your competitors. Only the player with the most influence stones will win the game ... Box content: - 36 historical events - 40 culture cards - 27 person cards - 5 summary cards - 28 influence stones (7 in each of the colors yellow, red, black and white) - 4 genius figures (1 in each of the colors yellow, red, black and white) - 1 rules book ",//cf.geekdo-images.com/images/pic258777.jpg,4,60,12,2,60,Die Wiege der Renaissance,60,//cf.geekdo-images.com/images/pic258777_t.jpg,2007,Katharina Kubisch,"Card Game,Renaissance",NA,"Hanno Kuhn,Wilfried Kuhn",NA,DDD Verlag Small Boxe Games,Partnerships,DDD Verlag GmbH,5.91974,114 32337,"Teams compete to guess closest to the year of a historic event, which is read out from a Question Card. Winning teams collect tokens and roll the dice to move around the board in a race to the Center. The game includes a board, eight different characters to represent the teams playing, a sandglass timer, two dice, a scoresheet, six pencils, a novel magnetic category selection unit, question/answer cards, timecards, rules, and a mini-reference sheet. The game is played in rounds, the first of which is similar to a round of trivial pursuit. The second round introduces timecards, which tweaks gameplay by giving teams various powers, such as stealing points. The game sequence also changes to shake things up a bit. Very much like an exciting Trivial Pursuit, adding various new mechanics. Released at Spiel 2007. ",//cf.geekdo-images.com/images/pic278520.jpg,8,90,14,2,90,About Time,90,//cf.geekdo-images.com/images/pic278520_t.jpg,2007,NA,"Dice,Educational,Trivia",NA,"Joe Gill,Matt Gould (I),Iain McGill,Michele Rosaus",NA,NA,"Dice Rolling,Partnerships","Californian Products,Circa Circa",6.14924,66 32340," Disambiguation: This game is for the Golden Compass movie, the game for the book is located over here. Players are part of Philip Pullman’s creation, as portrayed in the motion picture: a world very much like our own, but existing in a parallel universe. The game features graphics and pictures taken from the movie. Players alternate in leading Lyra in her journey to rescue her friends, as she escapes from the Magisterium's clutches. As each turn unfolds, players collect items and clues, and help Lyra to understand the Alethiometer - the truth-measuring Golden Compass. During a turn a player uses the Alethiometer spindle: the spinning action reveals the two actions the player is allowed to choose from. A typical move involves playing or drawing Lyra cards, played in sets to collect Item tiles from the board (representing Lyra and Pan's actions and investigations) or placing Symbol tokens that will later let a player draw valuable Truth tokens (representing the interpretation of the Alethiometer). Character cards, showing the main heroes and villains of the story, can be used by players to alter the gameplay by applying their special abilities. The winner is the player that scores the most points by the end of the game. ",//cf.geekdo-images.com/images/pic274346.jpg,4,30,10,2,30,The Golden Compass,30,//cf.geekdo-images.com/images/pic274346_t.jpg,2007,Francesco Nepitello,"Card Game,Fantasy,Movies / TV / Radio theme",NA,"Marco Maggi,Francesco Nepitello",NA,His Dark Materials,NA,"999 Games,Devir,Editrice Giochi,Esdevium,Kaissa Chess & Games,KOSMOS,Sophisticated Games",4.16071,56 32341,"In Cockroach Salad players create a common salad packed with lettuce, peppers, tomatoes and cauliflower – but they won't always be saying which ingredient they're adding to the bowl! The 128 cards – 120 vegetable cards in the four types and eight "taboo" vegetable cards, two of each type that bear cockroaches – are shuffled and divided among the players. On a turn, a player plays the top card from his deck onto the central pile of cards, naming the vegetable as he plays it, e.g., "Pepper!" – except in the following situations: • If his vegetable matches the previously played vegetable, the player must lie. • If his vegetable matches the claim made by the previous player (perhaps because that player lied), then the player must lie. • If he plays a taboo card, he shouts "Cockroach!" and the next player starts a new pile next to the first one so that the taboo card remains visible. • If his vegetable matches a visible taboo card, he must lie. Make a mistake or stumble or hesitate too long, and a player must pick up all cards played to that point in the game. The first player to run out of cards wins! Can be combined with Kakerlakensuppe. ",//cf.geekdo-images.com/images/pic2303528.jpg,6,20,6,2,10,Cockroach Salad,20,//cf.geekdo-images.com/images/pic2303528_t.jpg,2007,Rolf Vogt,"Action / Dexterity,Card Game,Humor,Real-time",NA,Jacques Zeimet,NA,"Animals: Cockroaches,Drei Magier Ugly Animals,Food / Cooking",Pattern Recognition,"Corfix,Devir,Drei Magier Spiele,G3,Gigamic,Kaissa Chess & Games,Lion Rampant Imports,Schmidt Spiele",6.18466,1739 32382,"Players build caravan routes across the board—in the free lands near the wonderful lakes—vying to attain the most popular and lucrative caravan spots for their families. When all the lands have been filled with caravans, points are awarded for controlling lakes with gold coins and connected caravans groups. After a second round (which entails some minor changes), the player with the most points is crowned as the Gipsy King. Release: Essen 2007. ",//cf.geekdo-images.com/images/pic259380.jpg,5,30,8,2,30,Gipsy King,30,//cf.geekdo-images.com/images/pic259380_t.jpg,2007,Czarnè,Abstract Strategy,NA,Corné van Moorsel,Gipsy King Expansion 1,Admin: Better Description Needed!,"Area Control / Area Influence,Modular Board,Route/Network Building",Cwali,6.59409,604 32405,"Alles Tomate! – and the subsequently rethemed spin-off games Alles Trolli! and Alles Kanone! – are memory games with identical game play while the theme changes from barnyards to travel to pirates from one edition to the next. In Alles Tomate!, players are farmers who keep forgetting where they put their belongings. To set up the game, seven topic cards with different colored backgrounds are laid out. The yard card deck consists of 49 cards – seven each with one of the seven background colors, with each card showing a different image. One card of each background color is laid out below the appropriate topic card, which depicts the seven images in that color. Each player tries to memorize the cards, which are then turned face down. On a turn, one player reveals a yard card and the first player to name the yard card of the same color currently face-down in the display claims that card, with the newly revealed card put in its place. If two players name the card at the same time, each player claims a card with extra drawn off the deck as needed; if no one names the card, the face-down card is placed back in the deck while the new card is put in its place. When the yard deck runs out, the player with the most cards wins. ",//cf.geekdo-images.com/images/pic1214059.jpg,8,20,6,2,15,Alles Kanone!,20,//cf.geekdo-images.com/images/pic1214059_t.jpg,2007,Gabriela Silveira,"Card Game,Children's Game,Comic Book / Strip,Memory,Movies / TV / Radio theme,Real-time",NA,Reiner Knizia,NA,Characters: Asterix,Memory,"999 Games,Corfix,Egmont Polska,Gigamic,Kaissa Chess & Games,Mercurio,Piatnik,Stupor Mundi,Swan Panasia Co., Ltd.,Zoch Verlag",5.93381,281 32409,"A sequel to Wiochmen Rejser. The countryfellows want another race! This time the cards are more colorful (and there are more of them), the rules are more complicated, and the characteristic countryside-related humor is as good as it was before... The game is also more interactive. Now up to six peasants may race in their carts using... cards. Some cards represent parts of a narrow country road (with many holes and other traps), the others are played to speed up a player's cart or slow down the opponents. Cart Race! Dynamic play! Unforgettable fun! Do you want to be the first one to get to the local barn for the show with the greatest band in the neighborhood? Do you want to be the best in the whole district? Show how fast your cart is. Get your whip, call the kids for the ballast and hop on the buck - the race is about to start! In "Wiochmen 2" only the toughest men win. Be the best driver! Become The HyperCartMan. The game includes: - 88 cards - 20 markers - 8 pawns - the rulebook - a funny beret ",//cf.geekdo-images.com/images/pic344448.jpg,6,30,0,2,30,Wiochmen 2,30,//cf.geekdo-images.com/images/pic344448_t.jpg,2007,"Marek Mydel,Piotr Stankiewicz","Card Game,Humor,Racing",NA,"Marek Mydel,Piotr Stankiewicz",NA,Country: Poland,"Hand Management,Modular Board,Variable Player Powers",Kuźnia Gier,5.72903,217 32412,"Palastgefluster translates literally as "Palace Whisperings" "At the royal court, discontent prevails, the royal household is dissatisfied. The first intrigues are schemed: The marshall lets the treasurer in on his plans, and the lady's maid whispers secretly with the magician. At the worst, persons of equal rank huddle together. In this case, dark whisperings are in the air which the king will penalise with severe sentences. But loyal subjects will secure the King's favour and win the game." Aim of the game: Each player tries to play their cards so that each character exists only once in their display. If they do not succeed in doing so, all the others rise in the king's favor and will be rewarded. At the end of the game, the player with the most points wins the game. ",//cf.geekdo-images.com/images/pic2740759.jpg,5,45,10,3,45,Palastgeflüster,45,//cf.geekdo-images.com/images/pic2740759_t.jpg,2007,"Taira Akitsu,Aleksander Karcz,Kathy Kowal,Mira Lob,Dennis Lohausen,Pedro Soto","Bluffing,Card Game,Medieval",NA,Michael Rieneck,NA,NA,"Hand Management,Set Collection","(Self-Published),Adlung-Spiele,cosaic,HomoLudicus,Lucrum Games,Schmidt Spiele",6.78638,1704 32424,"1848 Australia, is a semi-historical railroad game from the 18xx set, and to which the designers credit some of this games' systems to the originator of the series - Francis Tresham. The game consists of two separate series of actions repeated until the game ends, these are stock rounds and operating rounds. During stock rounds, shares in the various railroading companies are bought & sold by players and are tracked on the stock market mat. During operating rounds, the player/directors of those railroading companies are allowed to build track & place station markers on the map, and then may buy trains from which to earn capital from running those trains along routes on the map. The capital earned may be paid out as dividends to shareholders or retained by the company for future expansion. The game ends at a pre-determined point, whereupon the player with the most worth,(cash on hand & share certificate value) wins. As with many games in this series, there are similarities within the rules, but many feature slight differences, and it is these that give each individual 18xx game its character. 1848 features an interesting array of differences described above. These include how private companies are purchased, the inclusion of The Bank Of England as a public company that extends loans and administers railroads that are in receivership, dealing with different track gauges between states and 'The Ghan' special train. ",//cf.geekdo-images.com/images/pic1207685.jpg,6,360,0,3,360,1848: Australia,360,//cf.geekdo-images.com/images/pic1207685_t.jpg,2007,NA,"Economic,Trains,Transportation",NA,"Helmut Ohley,Leonhard ""Lonny"" Orgler",NA,"18xx,Country: Australia,Oceanian Theme","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","(Self-Published),Double-O Games",7.8559,144 32429,"Seven nimble mice scurry from passage to passage and are never where you expect them. The game is a carousel with 6 holes and 7 mice. Some pieces of cheese are in the middle of the carousel. Every cheese has a color. On your turn, you have to pull out a mouse out of its hole. When the color on the mouse is the same as the cheese, you get the cheese. The player with most cheese, wins. ",//cf.geekdo-images.com/images/pic1168333.jpg,6,15,4,2,15,Mouse Match,15,//cf.geekdo-images.com/images/pic1168333_t.jpg,2007,"Lena Kappler,Johann Rüttinger,Rolf Vogt","Animals,Children's Game,Memory",NA,Jacques Zeimet,NA,Animals: Mice,Memory,"Competo / Marektoy,Drei Magier Spiele,Falomir Juegos,Fundex,Nordic Games GmbH",6.2451,51 32431,"From the English rules: Altamira - Hunters of the stone age Altamira in the year 11,765 B.C. - You live together with other hunters in a cave. Sitting at the campfire, every evening you plan where you want to go stalking the next day to bring home food, furs, and material for new weapons. On the hunt you meet not only saber-toothed tigers, bison and cave bears, but mostly also hunters of neighboring tribes you have to stand up to. Whoever masters this best and captures the most prey will be honored as the most successful hunter. You send your hunters to hunting grounds where they make weapons; with adequate weapons, they can kill animals on the hunt that follows. This gives you prey points. The player with the most prey points wins the game. ",//cf.geekdo-images.com/images/pic260577.jpg,5,75,12,3,60,Altamira,75,//cf.geekdo-images.com/images/pic260577_t.jpg,2007,NA,"Animals,Prehistoric",NA,Peter-Paul Joopen,NA,NA,"Area Movement,Set Collection",Zoch Verlag,5.4919,129 32441,"Bezzerwizzer is a quiz game from Denmark. It contains 5000 questions (English version has 3000 questions) from 20 categories. It takes its name from the german 'Besserwisser' meaning "know-it-all". On your turn players draw the category tiles from a bag and sort them on their player board according to their knowledge. If you know the answer to the category questions that you thought you're worst at, you get one point. For your best category question you receive 4 points. Each players has 3 additional tokens. One is labeled with a "Z" the other two are labeled with a "B". With the "Z" token you can swap one of your categories with another player. Afterwards it's out of the game for this round. You can use the "B" token when you think you can answer a question that your opponent might not know. This brings you additional points. It's a quick and funny party game that you can also play with teams. ",//cf.geekdo-images.com/images/pic646758.jpg,4,45,14,2,45,Bezzerwizzer,45,//cf.geekdo-images.com/images/pic646758_t.jpg,2007,Jesper Bülow,"Party Game,Trivia",NA,Jesper Bülow,"Bezzerwizzer Fragenerweiterung 1.0,Bezzerwizzer Fragenerweiterung 2.0",Bezzerwizzer,"Betting/Wagering,Simultaneous Action Selection","Bezzerwizzer ApS,Mattel",6.40415,1716 32465,"A new game in the Chicken Cha Cha Cha series. A set of half eggs are on the table. Players have to try to combine the right halfs (with the same bird). All players do this at the same time. When all the eggs are completed, you have to check the combinations. If they are right, you may discard your token with that bird. Then you play a next round. First player to discard all tokens, wins. This Game is part of The Chicken Family of Zoch ",//cf.geekdo-images.com/images/pic261346.jpg,4,15,5,2,15,Didi Dotter,15,//cf.geekdo-images.com/images/pic261346_t.jpg,2007,Doris Matthäus,Children's Game,NA,Ariel Laden,NA,The Chicken Family of Zoch,Simultaneous Action Selection,"The Canadian Group,Gigamic,Piatnik,Zoch Verlag",6.29471,85 32466,"The object of Kogworks is to turn the top cogwheel (gold), by creating a linked path from your base wheel to the top wheel. Or to block your opponent's cog wheels such that even after their move, they are unable to turn their base wheel! Home Page: http://www.kogworks.com/kogworks/index.htm Promo Video: http://au.youtube.com/watch?v=Ysq3qDDXimY ",//cf.geekdo-images.com/images/pic261480.jpg,2,30,6,2,30,Kogworks,30,//cf.geekdo-images.com/images/pic261480_t.jpg,2007,NA,Abstract Strategy,NA,"Frank Dyksterhuis,Mark Wood",NA,NA,Tile Placement,Dr. Wood Challenge Centre,6.074,180 32469,"This game is about a war between gunfighters who belong to various posses. Each posse faces off with the others, and attempts to take over the town. The winner takes all in this battle. If yours is the last posse standing when the gunfight is over and the dust settles, your gang will control the fate of the town! Players get 5 hand cards. On a player's turn, that player can play a card to "hit" another player. The targeted player must discard all hand cards with the same name, or change a card. When a player loses the last hand card, that player is eliminated. ",//cf.geekdo-images.com/images/pic693800.jpg,7,30,12,3,15,Make You Gunfighters,30,//cf.geekdo-images.com/images/pic693800_t.jpg,2007,NA,"American West,Card Game,Deduction,Fighting,Party Game",NA,Koushi Kondou,NA,NA,"Memory,Player Elimination,Role Playing",Bouken,6.30382,144 32471,Mafia is a Polish partnership game based on the traditional game "Mafia". This version has got the same interesting innovations (like action cards with special powers etc.). ,//cf.geekdo-images.com/images/pic261358.jpg,22,30,0,7,30,Mafia,30,//cf.geekdo-images.com/images/pic261358_t.jpg,2007,"Dimitry Davidoff,Piotr Socha","Deduction,Mafia,Negotiation,Party Game",NA,Dimitry Davidoff,NA,Werewolf / Mafia,"Acting,Memory,Partnerships,Player Elimination,Variable Player Powers,Voting","Art. Lebedev Studio,Granna",5.64934,151 32484,"The Battle for Hill 218 is a card-based strategy game in which two players fight to control a hill by occupying bases on the opposite sides. Players must maintain supply lines and destroy enemy units to advance on the enemy home base, while ensuring that their own base is not taken. Air strikes can aid your assault or help defend your base, but spend them wisely...you only have two. ",//cf.geekdo-images.com/images/pic2532938.jpg,2,15,0,2,15,The Battle for Hill 218,15,//cf.geekdo-images.com/images/pic2532938_t.jpg,2007,"Kaile Dutton,Sarah Pinansky","Card Game,Wargame,World War II",NA,Darwin Kastle,NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Hand Management,Take That",Your Move Games,6.67006,1584 32495,"A game of detectives and justice Murder City is a strategy game for 2 to 5 players. You assume the role of a futuristic investigator, from hard-boiled detective to alien sleuth to company man. Your goal is to track down killers and prosecute them. The player to survive "the life" best and earn the most credits is the winner, the foremost jovan in the city. This game includes the following: 5 different detectives to play 25 Murder Cards, the cases you investigate 50 Legwork Cards, which advance your own cases or interfere in other players' 25 Hardship Cards, the troubles you suffer when getting too deep into your work All the dice you need to play ",//cf.geekdo-images.com/images/pic266628.jpg,5,120,12,2,120,Murder City,120,//cf.geekdo-images.com/images/pic266628_t.jpg,2007,NA,"Bluffing,Card Game,Deduction,Murder/Mystery,Science Fiction",NA,Will Hindmarch,NA,Cyberpunk,"Betting/Wagering,Dice Rolling,Set Collection,Storytelling,Variable Player Powers",White Wolf Publishing (White Wolf),5.4531,147 32639,"The king is dying, and the people bang at his gates, demanding democracy. To appease his people, the kingdom's first election is being held to determine which of the king's children will assume the throne. To become the next ruler, players must choose either to politic with the members of the kingdom's four classes, or to use their political pull as royalty to change the lives of the people, for better or worse! The first player to gain thirteen followers, with at least one follower from each class, becomes the next ruler and winner of POLITICO. ",//cf.geekdo-images.com/images/pic264693.jpg,5,30,10,2,30,Politico,30,//cf.geekdo-images.com/images/pic264693_t.jpg,2007,NA,"Bluffing,Card Game,Medieval",NA,John Clowdus,NA,NA,"Set Collection,Simultaneous Action Selection",Small Box Games,6.64906,53 32666,"In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, and Capital (respectively). Each Commodity has one or more uses in the game. For example, Food is required to "feed" your Industries when they produce, while Capital is used to build certain types of Industries. As you build Industries, you create ever larger Industrial Blocs. The larger a Bloc is, the greater your return on investment when the Bloc produces Commodities. The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets. There is one Market for each type of Commodity. If you can't gain a Commodity that you need by trading with your fellow players, you must buy it from the Market. Buying a Commodity from the Market increases its price, reflecting increased demand. Similarly, there are times when you can't unload your surplus Commodities because your fellow players have no need for them. If you wish to earn money from these Commodities, you must sell them to the Market. Selling a Commodity to the Market decreases its price, reflecting increased supply. As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game, i.e., the player with the most valuable combination of Industries and money, is the winner. How will you build your Nation? ",//cf.geekdo-images.com/images/pic349489.jpg,6,120,0,3,120,Wealth of Nations,120,//cf.geekdo-images.com/images/pic349489_t.jpg,2008,Gregor Benedetti,"Economic,Industry / Manufacturing,Negotiation,Territory Building",NA,Nico Carroll,"Wealth of Nations Super Industry Tiles,Wealth of Nations: War Clouds",NA,"Commodity Speculation,Tile Placement,Trading",TableStar Games,6.9426,1596 32670,"Be the best Barista by trying to brew the perfect cup of coffee. But, be careful. You may just spill your masterpiece. In Barista, players compete to be the first to brew a customer's specialty coffee drink, as ordered. The player who brews the cup first, or comes closest to it, will earn tips toward victory as the best Barista. Each round, 4 dice are rolled, each representing one aspect of the specialty coffee to be brewed. Generally on a player's turn, he will draw a card and discard a card, trying to match the symbols rolled on the dice. As players acquire these cards, they are played face-down in front of them. There are Action cards to turn the tables a bit, as well as cards to earn or lose tip money. Perhaps you will wish to make a 'Barista Challenge' against the other players. Think your coffee will beat someone else's? Go ahead, make their day. But, how about just making some coffee. The game comes with 56 cards, 4 special dice, a coffee mug dice cup/tip jar, 20 tokens (tips), a special token bag, and rules that could be written a bit better. All in all, a good experience for specialty coffee fans everywhere. ",//cf.geekdo-images.com/images/pic336556.jpg,4,10,8,2,10,Barista,10,//cf.geekdo-images.com/images/pic336556_t.jpg,2007,"Sandra Garavito,Ginormous Industries","Card Game,Dice",NA,"Steve Edmiston,Tom Phillips",NA,NA,Hand Management,Discovery Bay Games,4.27256,81 32674,"Monsterpocalypse brings the kaiju (giant monster) genre to the tabletop in the form of an exciting and highly strategic war game. Designed by Matt Wilson, the award winning creator of Warmachine and Hordes, Monsterpocalypse utilises the critically acclaimed abilities of Privateer Press as a leading miniatures manufacturer to enter a new category of product with a property that will appeal to a world-wide fan base of all ages. The players take the role of different factions (dinosaurs, robots, aliens, monsters and so on) fighting with one large (Godzilla size) creature combined with a steady flow of smaller units to support it. The battlefield is a cityscape (poster map) with building models integral to the game's strategy and gameplay. The game uses dice pools of custom dice that are used for both attacking and taking actions, leading to an ebb and flow between monster and unit turns. The goal for both players is to eliminate the monster on the opposing side. Monsterpocalypse launched as a CMG in Fall 2008 with the 'Rise' block which consisted of a base set ('Rise') and two expansion sets ('I Chomp NY' and 'All Your Base'), both of which were released in 2009. The second block was released in Fall 2009 with the base set ('Now') and an expansion set ('Big in Japan') in 2010. The last expansion for the 'Now' block has still not been released as of 2015. Each set contains large-scale monsters, as well as smaller support units and interactive buildings. Figures were sold in semi-randomized starter packs and randomized booster packs, with limited figures available only through promotional events. In 2010 Privateer Press released the Monsterpocalypse 2 Player Battle Box, a semi-randomised set which contained everything 2 players needed to dive right into the game, including two full factions and a complete set of buildings (all from Set 1 'Rise'). In 2011 they also released Monsterpocalypse Dangerous Monster Zone or Monsterpocalypse DMZ for short. These worked as expansion packs for the 2 Player Battle Box, each containing completely fixed, faction specific sets of Set 2 'I Chomp NY' and 3 'All Your Base' miniatures. By buying the DMZs for the factions you got in your initial battle box you would have 2 complete factions and a full set of buildings from the 'Rise' block, making Monsterpocalypse much more accessible for newer players in a more non-collectible format. ",//cf.geekdo-images.com/images/pic443399.jpg,4,60,12,2,60,Monsterpocalypse,60,//cf.geekdo-images.com/images/pic443399_t.jpg,2008,"Kris Aubin,Roberto Cirillo,Benoit Crosse,Matt DiPietro,Brian Dugas,Kimberly Goddard,Jason Hendricks,Ron Kruzie,Dan LuVisi,Josh Manderville,Ben Misenar,Javier Rodriguez,Ben Saunders,Stuart Spengler,Chris Walton","Collectible Components,Fighting,Miniatures,Science Fiction",NA,"Matt Wilson,Erik Yaple",NA,"CMGs (Collectible Miniatures Games),Kaiju,Monsters","Dice Rolling,Variable Phase Order,Variable Player Powers",Privateer Press,7.22607,917 32678,"Hero: Immortal King takes the concepts of a traditional role-playing game, and turns it into a head-to-head (or solitaire) card game between the adventurers and the dungeon. One player leads the adventurers down three dangerous corridors (each represented by a deck of cards), while the other player manages the dungeon and its dangers. The adventurers win by defeating the final monster in the dungeon. The dungeon wins if the adventurers lose all their Courage - represented by tokens. Le repaire de la liche (The Lair of the Lich) has no traps for the adventurers, but that just means there are more monsters! ",//cf.geekdo-images.com/images/pic266724.jpg,2,30,9,1,30,Hero: Immortal King – The Lair of the Lich,30,//cf.geekdo-images.com/images/pic266724_t.jpg,2007,"Laurent ""Lohran"" Couturier,Stéphane Gantiez","Adventure,Card Game,Fantasy",NA,Emmanuel Beltrando,NA,Hero: Immortal King series,Dice Rolling,Asmodee,5.25,164 32679,"Hero: Immortal King takes the concepts of a traditional role-playing game, and turns it into a head-to-head (or solitaire) card game between the adventurers and the dungeon. One player leads the adventurers down three dangerous corridors (each represented by a deck of cards), while the other player manages the dungeon and its dangers. The adventurers win by defeating the final monster in the dungeon. The dungeon wins if the adventurers lose all their Courage - represented by tokens. L’antre de la folie (The Den of Dementia) is infested by all sorts of bubbleyes - nasty floating orbs with their eyes on the adventurers' demise! ",//cf.geekdo-images.com/images/pic266726.jpg,2,30,9,1,30,Hero: Immortal King – The Den of Dementia,30,//cf.geekdo-images.com/images/pic266726_t.jpg,2007,"Emmanuel Beltrando,Bertrand Benoit,Laurent ""Lohran"" Couturier,Stéphane Gantiez","Adventure,Card Game,Fantasy",NA,Emmanuel Beltrando,NA,Hero: Immortal King series,Dice Rolling,Asmodee,5.24174,115 32680,"Hero: Immortal King takes the concepts of a traditional role-playing game, and turns it into a head-to-head (or solitaire) card game between the adventurers and the dungeon. One player leads the adventurers down three dangerous corridors (each represented by a deck of cards), while the other player manages the dungeon and its dangers. The adventurers win by defeating the final monster in the dungeon. The dungeon wins if the adventurers lose all their Courage - represented by tokens. La forge des enfers (The Infernal Forge) has an unhealthy mix of traps and monsters to wear the adventurers down. ",//cf.geekdo-images.com/images/pic266725.jpg,2,30,9,1,30,Hero: Immortal King – The Infernal Forge,30,//cf.geekdo-images.com/images/pic266725_t.jpg,2007,"Laurent ""Lohran"" Couturier,Stéphane Gantiez,Lohran Gantiez","Adventure,Card Game,Fantasy",NA,Emmanuel Beltrando,NA,Hero: Immortal King series,Dice Rolling,Asmodee,5.2541,122 32682,"From the Publisher: Featuring Pirates of the Caribbean, Cars, and The Incredibles! Add the magic of Disney to your family fun time! Scene It? Disney 2nd Edition features more classic characters, more unforgettable songs, more favorite scenes from your favorite classics, old and new. Enjoy them all as you answer trivia questions and race around the game board. This game is guaranteed to keep your family smiling play after play. Ages 6 - Adult. Game Includes: Collectible Tin (Deluxe edition only) 1 DVD (Deluxe edition includes bonus DVD) Flextime® Game Board Party Play 4 Collectible Metal Tokens 160 Trivia Cards 30 Buzz Cards 1 Six-Sided Die 1 Eight-Sided Die Set of Game Rules ",//cf.geekdo-images.com/images/pic1680605.jpg,4,45,0,2,45,Scene It? Disney Second Edition,45,//cf.geekdo-images.com/images/pic1680605_t.jpg,2007,NA,"Dice,Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,"Celebrities: Walt Disney,DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.58,100 32683,"From the publisher: More movie clips and more magic! Scene It? Harry Potter 2nd Edition is now loaded with new movie clips from the first four Harry Potter movies including previously unavailable footage from Harry Potter and the Goblet of Fire! Plus new questions, puzzlers and images from Harry Potter and the Order of the Phoenix! How much do you really know about "The Boy Who Lived", Quidditch or the Dark Arts? You'll find out as you race your friends around the game board. Ages 8 - Adult. Game Includes: 1 DVD Flextime® Game Board 4 Collectible Metal Tokens 160 Question Cards 30 House Points Cards 4 Category Reference Cards 1 Six-Sided Die 1 Eight-Sided Die Set of Game Rules ",//cf.geekdo-images.com/images/pic303215.jpg,4,60,8,2,60,Scene It? Harry Potter Second Edition,60,//cf.geekdo-images.com/images/pic303215_t.jpg,2007,NA,"Electronic,Fantasy,Movies / TV / Radio theme,Novel-based,Party Game,Trivia",NA,(Uncredited),NA,"DVD Board Games,Harry Potter,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.50289,76 32688,"From the Publisher: All-new edition of America's favorite DVD trivia game! Scene It? Movie 2nd Edition picks right up where the original left off. From the moment you pop in the DVD, you'll experience the very best in motion picture trivia from movies like Walk the Line, Dodge Ball and Casablanca. If you're really into movies, then let Scene It? Movie 2nd Edition put your movie trivia knowledge to the ultimate test. Ages 13 - Adult. Game Includes: Collectible Tin (Deluxe edition) 1 DVD (Deluxe edition includes bonus DVD) Flextime® Game Board Party Play 4 Collectible Metal Tokens 160 Trivia Cards 30 Buzz Cards 1 Six-Sided Die 1 Eight-Sided Die Set of Game Rules ",//cf.geekdo-images.com/images/pic475417.jpg,20,45,13,2,45,Scene It? Movie Second Edition,45,//cf.geekdo-images.com/images/pic475417_t.jpg,2007,NA,"Electronic,Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),NA,"DVD Board Games,Scene It?",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.62294,163 32743,"How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. Only yes/no answers are allowed. A spooky card game just right for any party. This version of the black stories has mysteries about vampires, aliens, undead and other fantasy based themes. ",//cf.geekdo-images.com/images/pic304003.jpg,15,20,12,2,20,Black Stories Mystery Edition,20,//cf.geekdo-images.com/images/pic304003_t.jpg,2007,Bernhard Skopnik,"Deduction,Fantasy,Horror,Humor,Murder/Mystery,Party Game",NA,Holger Bösch,NA,Black Stories,Storytelling,"G3,Gen-X Games,Kikigagne?,Magazzini Salani,MINDOK,moses. Verlag GmbH",5.5494,216 32751,"A quick card game by Reiner Knizia, showed at the 2007 Lucca Comics & Games Italian fair and published by Raven Distribution and Red Glove. In the game players play ghost cards (with values from 1 to 3, in 6 suits) raising the fear level and trying to scare other players. When a player is faced with a total of 7 or more and cannot play a card of the same suit (reversing the flow of the game), he loses the game turn and have to take a ghost marker. The player with less markers at the end of the three rounds wins the game. ",//cf.geekdo-images.com/images/pic267273.jpg,6,20,0,2,20,Spirits!,20,//cf.geekdo-images.com/images/pic267273_t.jpg,2007,"Emmanuel Bourdelais,Silvio Neuendorf","Card Game,Children's Game,Pirates",NA,Reiner Knizia,NA,"Characters: Capt'n Sharky,Ghosts",Hand Management,"ASYNCRON games,Raven Distribution,Red Glove,Die Spiegelburg",5.58689,61 32820,"From the Game Designer's Website @ http://store.canoegame.com/c-5-strut-ioriginali.aspx Object The object is to win the game by ridding yourself of all cards in your hand before your opponent[s]. Game Summary Decide on a scorekeeper. Once the cards have been shuffled, the scorekeeper deals 3 cards face down to each player, along with an equal number of white dice, called a stash. The scorekeeper places the remaining cards face down off to one side of the table to form a deck. The scorekeeper begins the game by rolling two dice (1 black & 1 white) in the center of the table. If no one scores, play rotates clockwise to the next player who rolls two dice. Any two die, including the black die can be rolled (see below). Before each roll players examine their cards to see what dice combinations will be needed to match a card in their hand. Two white dice from your stash, or. One die from your stash, and one (previously rolled) die from the table, or Two (previously rolled) dice from the table. Player’s take turns rolling until someone shouts STRUT! indicating a player believes they have won the round. A round is won when you match a card in your hand with a dice combination on the table. Let’s say you have a 4 of a Kind (card) in your hand. There are 8 dice on the table 1,3,4,6 and four 5’s: 5, 5, 5. You quickly shout Strut! believing your dice combination (four 5’s) matches the card (4 of a Kind) in your hand, thus winning the round. But have you? You have if one of your 5’s is the black die. The black die must always be part of the score. Keeping score is very simple. All dice on the table are scored. The black die counts face value [1]=1 point, [2]= 2 points [3]=3 points, etc. White dice count 1 point each. In the example above, you scored a total of 12 points (5 points for the black die and 7 points for the white dice.) After each round the winner’s points are totaled by the scorekeeper. After the scorekeeper has recorded the points, the winner discards his/her winning card, placing it “face up” under the deck. If the winner’s accumulated score totals less than 30 points then he/she must draw one new card from the deck. If the winner has accumulated 30 or more points, no card is drawn allowing that player to begin ridding his/her hand of cards in an attempt to win the game. (Re-Action cards are an exception to the “30 points” rule.) All other players keep their cards. Dice on the table are evenly redistributed. Note: As you will see as the game progresses, tactics and strategies become a big part of each round. The winner begins the next round by rolling 1 black and 1 white die. Play continues until someone shouts Strut! The first player to accumulate 30 or more points with no cards remaining in their hand wins the game. The Black Rooster If an opponent throws the Black Rooster card down on your winning card, it spells disaster! You must turn in all the cards in your hand, and draw 3 replacements. Plus, you lose all your accumulated points. ",//cf.geekdo-images.com/images/pic281405.jpg,5,0,0,2,0,Strut!,0,//cf.geekdo-images.com/images/pic281405_t.jpg,2007,Kym Garraway,"Animals,Card Game,Dice",NA,Bruce Alsip,NA,"Animals: Chickens,Crowdfunding: Kickstarter",Dice Rolling,Alsip and Co.,6.61524,82 32838,"From the GMT Website: The Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams. The game uses a unique sequence of play and a system of fire combat throughout the airdrop and beach assault phases with company-level breakdown units, then a more traditional odds-type combat approach throughout the rest of the game. Initial beach defense deployments at start and daily air support and defense allocations, hidden to the opposing player; create a level of uncertainty that makes for a tense, challenging duel. The game combines a detailed, extensively researched order of battle with relatively fast-playing game mechanics to make it not only the largest representation of the Normandy campaign available to date, but a manageable one that is meant to be played, not shelved. Scenarios include ‘Bloody Omaha’, ‘Operation Epsom’, ‘Cobra’, ‘The Fight for Cherbourg’ and more. A future expansion will extend the play area south, to include the Mortain and Falaise scenarios, and extend the campaign to late August and the 3rd Army breakout. Game Equipment: One Rule Book One Scenario Book Five (5) 22x34” full color Maps Nine (9) full color counter sheets 8-1/2x11” Allied Air Allocation Log (laminated) 8-1/2x11” Axis AAA Allocation Log (laminated) 11x17” Turn Record Track 8-1/2x11” Terrain Effects Chart (x2) 8-1/2x11” Repl/Recon/Weather chart (x2) 8-1/2x11” German Record Track 8-1/2x11” Allied Record Track 8-1/2x11” Combat Results Table (x2) Dice - 3d6 and 1d10 ",//cf.geekdo-images.com/images/pic622048.jpg,8,240,0,2,240,The Battle for Normandy,240,//cf.geekdo-images.com/images/pic622048_t.jpg,2009,"Danny Holte,Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Danny Holte,The Battle for Normandy Expansion,Country: France,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.82481,262 32849,"From the Press Release: The high-energy game that combines balancing, jumping, sliding, giggling and more to celebrate your child’s “I Can Do That!” attitude! The Cat in the Hat has come for a visit and he wants to see all the things that you can do! Start by flipping over three cards to discover your new challenge. What will it be? Can you jump up and down…while holding the fish…under your chin? Can you limbo under the trick-a-ma-stick…while balancing the boat…on your stomach? If you think you can, shout, “I Can Do That!” There are hundreds of hilarious possibilities. The player who earns the most stars wins! The Cat in the Hat – I Can Do That! Game brings to life the beloved Dr. Seuss book giving kids a new and incredibly fun way to experience this classic Dr. Seuss story. ",//cf.geekdo-images.com/images/pic423169.jpg,4,20,4,2,20,Cat in The Hat: I Can do that!,20,//cf.geekdo-images.com/images/pic423169_t.jpg,2007,Theodor Seuss Geisel,"Action / Dexterity,Card Game,Children's Game,Novel-based",NA,NA,NA,"Animals: Cats,Dr. Seuss",NA,I Can Do That Games,5.13222,72 32885,"A variant of Sequence that tests your knowledge of the United States 50 States and Capitals. Each card has the name of a capital with its location shown on the state. Players match the state's shape and color on the card to the same state shape and color on the board, then place a chip on that space. Five chips in a row form a Sequence which is the object to winning the game. ",//cf.geekdo-images.com/images/pic291715.jpg,6,15,7,2,15,Sequence: States & Capitals,15,//cf.geekdo-images.com/images/pic291715_t.jpg,2006,NA,"Abstract Strategy,Card Game,Educational",NA,(Uncredited),NA,Sequence,Pattern Building,"Jax, Ltd.",5.56868,68 32901," UNAUTHORIZED PRODUCTION The information that BGG has on this item indicates that Prawo Dżungli is a non-authorized version of Jungle Speed/Arriba!. In Prawo Dżungli (which means "Jungle Law"), players must get rid of all their cards as fast as possible. Each turn, each player reveals one of their cards as a simultaneous action. If two or more cards are identical, their owners try to catch the "sceptre" as fast as possible. The fastest player then gives their card to one of the opponents. But if an incorrect person touches the sceptre they must take cards from other players. ",//cf.geekdo-images.com/images/pic267897.jpg,100,10,8,2,10,Prawo Dżungli,10,//cf.geekdo-images.com/images/pic267897_t.jpg,2007,NA,"Action / Dexterity,Card Game,Party Game",NA,(Uncredited),Prawo Dżungli: dodatek,NA,Pattern Recognition,Week End Games,6.64522,366 32907,"Published in issue 77 of Vae Victis, Eylau 1807 is another installment of the Jours de Gloire series, based on a Richard H. Berg system. This time simulating the battle pitting Russians vs. French in Eastern Prussia in the dead of winter, the 8th February 1807. Regiment-Brigade system, 200-400 infantry, 150-300 cavalry or 2-4 cannon per Strength Point. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online. SYSTEM: Jours de Gloire Series (JDG) - scale = 297 m/hex; - time = 75 min/GT; - strength = 200 men/SP. ",//cf.geekdo-images.com/images/pic267950.jpg,2,240,0,2,240,Eylau 1807,240,//cf.geekdo-images.com/images/pic267950_t.jpg,2007,"Didier Bourgeois,Christophe Camilotte","Napoleonic,Wargame",NA,Frédéric Bey,NA,"Jours de Gloire Series,Magazine: Vae Victis",Hex-and-Counter,Vae Victis,7.42,50 32922,"Play and travel, travel and play Those who tour by Camper know that every journey is a short, yet wonderfully freeing adventure. However, for a truly winning holiday, you must work out the best moment to return home. This is exactly what you will have to do in “Camper Tour”. The aim of the game is to complete the longest journey, returning home and consuming all the available Camper points. The game is divided into two distinct phases: the outward journey and the return journey. The length of each player’s outward journey depends on the decisions and strategies they adopt during the game. 4 campers start their journey building, along the way, the route: everyone has its expectations to satisfy (represented by the 25 tokens to be played during the game) and typical situations to face (positive or negative unforeseen events). Will you be able to put your energy to good use and complete the longest journey, returning home just at the right time? ",//cf.geekdo-images.com/images/pic784300.jpg,4,30,14,2,30,Camper Tour,30,//cf.geekdo-images.com/images/pic784300_t.jpg,2007,Floriano Bitturini,"Children's Game,Dice,Racing,Travel",NA,Spartaco Albertarelli,NA,NA,"Betting/Wagering,Dice Rolling,Point to Point Movement,Press Your Luck,Roll / Spin and Move,Route/Network Building,Tile Placement",Ghenos Games,5.06,50 32928,"While the game Mü and much of the card art will be familiar to players of Mu & more, this release of "the best trick-taking games" has a different lineup of games (some revised) and their components, plus more cards. This edition includes these previously-released games: Mü Nyet!, revised Was sticht? Meinz ",//cf.geekdo-images.com/images/pic339123.jpg,6,30,10,2,30,Mü & Lots More,30,//cf.geekdo-images.com/images/pic339123_t.jpg,2007,Doris Matthäus,"Card Game,Game System","Nyet!,Was sticht?,Willi","Günter Burkhardt,Stefan Dorra,Doris Matthäus,Frank Nestel,Karl-Heinz Schmiel",NA,NA,"Partnerships,Trick-taking","AMIGO Spiel + Freizeit GmbH,Rio Grande Games",7.3938,676 32944,"Tactical bidding game about building the highest scoring houses in three building rows. The levels are different coloured cubes with numbers from 1 to 6 on it, that are dealt via auction in each round. The first one of a new colour you purchase fixes this colour as yours for the rest of the game and the final scoring. Players also bid for additional pieces to shorten (or lengthen) the lanes and rooftops to finish the houses. You pay with cheques, each of 1 million euros and can establish an "illegal cashbox", counting at the final scoring, too. The game ends, when there are two rows completed. The houses on these score positive points, regarding the numbers on the levels and the rooftops, the ones in the third row are scored negative. Tough bidding game, unforgiving and rather deep for the way it looks. Klaus Zoch and some friends established an extra mini-publisher called "Chili-Games" for games like this, which don`t fit into the more family-fun-program of his Zoch-verlag. ",//cf.geekdo-images.com/images/pic287913.jpg,5,45,10,2,45,Neue Heimat,45,//cf.geekdo-images.com/images/pic287913_t.jpg,2007,NA,"City Building,Economic",NA,Klaus Zoch,NA,3D Games,Auction/Bidding,Chili Spiele,7.21346,586 32968,"With 64 cards, but only two motives - 32 sharks and 32 Dolphins - and without numbers and letters, each player first tries to release five sharks and set off the shark alarm. If not successful, the player with the most dolphins win. One can win thus both with sharks and with dolphins - and make something good out of bad cards. Great illustrations by Rolf Vogt. ",//cf.geekdo-images.com/images/pic270470.jpg,6,45,9,2,45,Hai-Alarm!!!,45,//cf.geekdo-images.com/images/pic270470_t.jpg,2008,Rolf Vogt,"Animals,Card Game",NA,"Christoph Cantzler,Anja Wrede",NA,"Animals: Dolphins,Animals: Sharks",Card Drafting,"Drei Magier Spiele,Swan Panasia Co., Ltd.",5.58866,170 32969,"One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape. The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth. ",//cf.geekdo-images.com/images/pic274387.jpg,5,30,12,2,30,Innsmouth Escape,30,//cf.geekdo-images.com/images/pic274387_t.jpg,2008,"Dave Aikins,Miguel Coimbra,Sławomir Maniak","Adventure,Deduction,Exploration,Fighting,Horror,Miniatures",NA,Darrell Hardy,NA,Cthulhu Mythos,"Area Movement,Dice Rolling,Point to Point Movement,Secret Unit Deployment","Twilight Creations, Inc.",5.66862,218 32989,"From the back of the game box: Totaler Krieg! This game stretches from the fjords of Narvik to the sands at El Alamein, from the gates of Moscow to the sandy beaches of Normandy, from the Spanish Civil War to the last days in Berlin and everything in between. No game tells the story of World War II in Europe like Totaler Krieg! This new edition of our popular Krieg! game is still the same highly playable, unpredictable and enjoyable experience it always has been. What’s new is a design and graphic update and expansion to give you more options -- especially if you want to explore the critical pre-war period from 1937 to 1939. What if the Republicans had won the Spanish Civil War? What if Germany and Russia hadn’t signed their Non-Aggression Pact? What if France had modernized its army instead of building the Maginot Line? All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies, and Western Allies. Best of all, Totaler Krieg! can be linked with its new Pacific companion game, Axis Empires: Dai Senso!, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands! Totaler Krieg means Total War in German. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it’s all-out warfare to achieve victory! Includes: Two 22 x 34 inch maps 840 counters on three countersheets 200 cards A 64-page rulebook A 24-page scenario book Play aids and force pool displays ",//cf.geekdo-images.com/images/pic1024641.jpg,3,3600,12,1,3600,Axis Empires: Totaler Krieg!,3600,//cf.geekdo-images.com/images/pic1024641_t.jpg,2011,"Alan Emrich,Davide Gallorini,Larry Hoffman,Thomas Prowell,Joe Youst","Wargame,World War II",NA,"Alan Emrich,Thomas Prowell,Salvatore Vasta",Axis Empires Expansion Kit,Krieg Series,"Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter",Decision Games (I),8.41941,188 32990,"From the back of the box: Dai Senso! This game stretches from the border clashes at Marco Polo Bridge and Nomonhan to the titanic clashes at Midway, Guadalcanal and Leyte, to the firestorms of Tokyo, Hiroshima and Nagasaki and everything in between. No game tells the story of World War II in Asia and the Pacific like Dai Senso! Dai Senso! takes the playable, unpredictable and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan’s struggle from a unique perspective. Most other Pacific wargames focus on the operational aspects of the 1941-45 war. DS starts in 1937 for a true strategic experience from the beginning of World War II in Asia. As the leader of Imperial Japan seeking complete domination ("hakko ichiu"), will you strike at China, Russia, the British Empire or the United States? Whichever way you choose, you must eventually face the grim struggle of total war. All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies and Western Allies. Best of all, Dai Senso! can be linked with its new European companion game, Axis Empires: Totaler Krieg!, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands! Dai Senso! means Total War in Japanese. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it’s all-out warfare to achieve victory! ",//cf.geekdo-images.com/images/pic1024642.jpg,3,900,12,2,900,Axis Empires: Dai Senso!,900,//cf.geekdo-images.com/images/pic1024642_t.jpg,2011,"Alan Emrich,Davide Gallorini,Larry Hoffman,Thomas Prowell,Joe Youst","Wargame,World War II",NA,"Alan Emrich,Thomas Prowell,Salvatore Vasta",Axis Empires Expansion Kit,Krieg Series,"Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter",Decision Games (I),7.88062,113 32992,""Long-horned, fertile bulls and fat, milky cows are grazing on the grasslands of the neighbouring clan. War spoils pillaged from our grandfathers still hang on the walls of the enemy house. We will not suffer it any longer! It is time all the clansmen assembled to raid across the border. Let all, from the chieftain to the youngest lad seize as many of the herd as they can!" Tàin is a game of bluff and tactics, in which you become a leader of a Celtic clan in ancient Ireland. Your task is to make your clan prosper by raiding your opponents‘ grasslands for their cattle. They do not waste their time either and send their own warriors to your pastures to steal your herds. Only by cleverly ordering your clansmen, guessing your opponents‘ moves and tricking them without letting them guess your real plans you can secure a place for yourself in the great chronicles of clan rivalry. ",//cf.geekdo-images.com/images/pic270483.jpg,4,30,8,2,30,Tàin,30,//cf.geekdo-images.com/images/pic270483_t.jpg,2007,Tomasz Tworek,"Ancient,Bluffing",NA,Tomasz Z. Majkowski,NA,NA,Secret Unit Deployment,Wolf Fang P.H.,5.41762,105 32993,"The richest rancher in the neighbourhood has no living relatives. He will soon decide which of his neighbours receives his numerous cattle herds. He will pick a ranch with the most impressive horse husbandry. Cowboys set out to the prairie - who corrals the most beautiful mustangs will secure himself a wealthy future!" Mustang is a dynamic card game for two to five players who take the roles of ranch owners somewhere in the prairies of the Wild West and with the help of cards capture mustangs to start a fine horse-breeding farm. ,//cf.geekdo-images.com/images/pic270529.jpg,5,15,8,2,15,Mustang,15,//cf.geekdo-images.com/images/pic270529_t.jpg,2007,Radosław Gruszewicz,"American West,Animals,Card Game",NA,Michał Sołtysiak,NA,Animals: Horses,"Hand Management,Set Collection",Wolf Fang P.H.,5.08923,65 32995,""The first day of a new school year has just begun in the elite school of Kankyou Gakuen. According to the school tradition all who wish to be school president may now present their candidacy to the voters. In order to do that they organize events on the school playing field. All seems to proceed in an atmosphere of friendly rivalry. The truth is, however, that the first week of school is a time of merciless combat during which all is fair. At the end of the week we will know who gets position and influence and who loses status and privilege." Saigo no Kane is a board game in which you will battle your friends for power and authority in a Japanese high school. With the help of students of the election committee (and their parents’ money) you will organize events to attract voters. The person with the most support after the fifth turn wins. Home Page: http://www.wolf-fang.pl/?strona=w_przygotowaniu/saigo&mode=view&lang=en ",//cf.geekdo-images.com/images/pic347125.jpg,4,60,12,2,60,Saigo no Kane,60,//cf.geekdo-images.com/images/pic347125_t.jpg,2008,"Joanna Krótka,Agnieszka Miroslaw,Tomasz Tworek",Political,NA,Marcin Podsiadło,NA,Anime & Manga,Set Collection,Wolf Fang P.H.,6.47458,118 32996,"The first stone cities are being built in the depths of the jungle and their citizens raise their eyes to the sky waiting for a sign from the gods. The capricious gods are pleased when humans worship them as much as they can - therefore it is obvious that they will grant favors to the city that builds them a sky-high pyramid. Warriors set out to the jungle to get workers to finish the structure as quick as possible." Jukatan is a strategic game with a pinch of bluff. During the game you will be a ruler of an ancient city of an arising civilization. Your job is to finish the pyramid before your opponents do. To accomplish this goal you send your warriors to get workforce and try to deceive your opponents with smart moves. ,//cf.geekdo-images.com/images/pic270495.jpg,4,90,0,2,90,Yukatán,90,//cf.geekdo-images.com/images/pic270495_t.jpg,2008,Tomasz Tworek,"Ancient,Fighting",NA,"Małgorzata Majkowska,Tomasz Z. Majkowski",NA,"Country: Guatemala,Country: Mexico","Area Movement,Rock-Paper-Scissors",Wolf Fang P.H.,5.52505,64 33003,"The Caucasus Campaign: The Russo-German War - July - November, 1942 In late July of 1942, Hitler sent two strong armies south across the Don to seize the fertile Kuban and the oil of the Caucasus. Germany's 17th Army and 1st Panzer Army steamrolled over all opposition until they reached the mountains. There the Russians slowed and then stopped the Germans at the outskirts of Novorossisk, on the road to Tuapse and along the Terek River. This infuriated Hitler who then took over personal command of Army Group A and poured replacements and reinforcements into the area that were badly needed at Stalingrad. Eventually 27 Axis divisions were fighting south of the Don. The Axis forces include 2 mountain divisions, 2 light (jäger) divisions, an SS motorized division (Wiking), and 3 panzer divisions -- two of which had three tank battalions while many on the east front have only one. The German army is accompanied by 1 Slovakian and 7 Romanian divisions. The ranks of the Soviet army in the Caucasus is filled with Armenians, Georgians, Azerbaijanis, Cossacks and Turkoman who have questionable loyalty. These divisions are reinforced by Soviet Guard and NKVD units sent across the Caspian, and by Soviet Naval troops stationed along the Black Sea. The Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours). Game Scale: Game Turn: 1 week Hex: 18 miles / 29 kilometers Units: Regiments to Divisions Game Inventory: One 22 x 34" full color map One & 1/2 dual-side printed countersheets (264 5/8" counters) One 24-page The Caucasus Campaign rulebook Two dual-side printed Player Aid cards Ten small plastic baggies One 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 1 or more Playing Time: 3-6 ",//cf.geekdo-images.com/images/pic581710.jpg,2,360,0,2,360,The Caucasus Campaign,360,//cf.geekdo-images.com/images/pic581710_t.jpg,2009,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Mark Simonitch,NA,NA,"Dice Rolling,Hex-and-Counter",GMT Games,7.64555,373 33018,"“Not everyone can command an army of 140,000. It is difficult to manage when one is not used to it” Maréchal Canrobert during the trial of Maréchal Bazaine Death Ride covers the battle of 16 August 1870 between French units of the Imperial Armée du Rhin seeking to retreat west from Metz, and German Confederation forces seeking to deny the French escape by turning their southern flank. Neither side was fully aware of the other’s position. Faced with the unknown both armies conformed to type with the French defending strongly and the Germans attacking. For once, though, the French far outnumbered the Germans. As a result a heavily outnumbered German army was forced to make a series of attacks to prevent the French discovering its weakness and to deny the French their retreat to the west. Had the French pushed the Germans aside they would have been able to combine their armies and possibly protect Paris. They might also have avoided the collapse of the Bonapartist cause. This version appeared in Against The Odds magazine #24 Full color 22"x34" map 140 full color die-cut 1/2" and 88 5/8" counters Rulebook length - 16 pages Complexity - Low Solitaire Suitability - Medium Playing Time - 4 hours Design - Charles Vasey Development - Paul Rohrbaugh Graphic Design - Craig Grando ",//cf.geekdo-images.com/images/pic340163.jpg,2,180,0,2,180,Deathride: Mars-la-Tour 1870,180,//cf.geekdo-images.com/images/pic340163_t.jpg,2008,"Craig Grando,Mike Siggins","Post-Napoleonic,Wargame",NA,Charles Vasey,NA,Magazine: Against The Odds,"Area-Impulse,Hex-and-Counter","Against the Odds,LPS, Inc.",7.0336,75 33024,"From the box: It's like dominoes but with maps, as you build a map of Europe, by connecting countries that share a common border. Stay one step ahead of your opponents, as you race to be the first player to play all your country cards on the table and win the game. ",//cf.geekdo-images.com/images/pic1152408.jpg,5,30,8,2,30,Mapominoes: Europe,30,//cf.geekdo-images.com/images/pic1152408_t.jpg,2007,NA,"Card Game,Educational,Travel",NA,(Uncredited),NA,Mapominoes,Tile Placement,Wild Card Games (Board Game),5.74043,94 33030,"The complete game is published by Victory Point Games who, along with the designer, Jim Dunnigan, have allowed a version to be included in RBM's C3i Magazine Nr20. The designer has added new pieces and scenarios to this edition of the game. This 2-player game recreates General Patton's attempt to seize the key city of Metz and to get across the Moselle River before the retreating Germans can form an effective defense. The U.S. forces comprised of three divisions of the 20th Corps had just completed an epic pursuit across France after the Allied breakout from the Normandy beachhead. The exhausted Allied forces were at the end of their supply line and has barely enough resources left for one last push. If they had been able to get across the Moselle River, they would have compromised the entire German Westwall defenses. This would have enabled Patton to make an attempt at crossing the Rhine before the end of 1944 and might have ended the war months earlier. The defending German forces, four divisions of the 82nd Corps of the German 1st Army, were a combination of hastily collected and organized units, including fresh units from the German interior and remnants of units that Patton had been pursuing across France. The battle, which began on 7 September 1944 and lasted for about a week, was a singular opportunity that could have gone either way. Historically, the Germans won, but just barely. Scale: Each unit is 1 regiment or brigade, each hex is 4 kilometers, and each turn is 1 day. Game Components: • One 4-page, color instructions booklet • 40 color, die-cut 5/8” mounted game pieces • One 11” x 17” color game map with tables • One 4-page, color BATTLESSON (TM) booklet • Game setup illustration, optional rules, and player’s notes Reimplementation of: The Drive on Metz (first edition) ",//cf.geekdo-images.com/images/pic297070.jpg,2,30,0,2,30,The Drive On Metz (second edition),30,//cf.geekdo-images.com/images/pic297070_t.jpg,2008,"Alan Emrich,Ted Koller,Rodger B. MacGowan,Bob Ryer,Mark Simonitch,Redmond A. Simonsen","Wargame,World War II",NA,"Jim Dunnigan,Alan Emrich",NA,"Country: France,Magazine: C3i,Victory Point Games Battlesson Series","Dice Rolling,Hex-and-Counter","GMT Games,RBM Studio,Victory Point Games",6.29946,184 33040,"You used to be a musician, doctor, miner, cheerleader, etc., but now you are a zombie and these pesky humans keep trying to kill you. But why? All you want is some nice, delicious brains. They have plenty. Perhaps if you infected more humans, it wouldn't be such a problem... In Humans!!! you choose a Zombie and your abilities are determined based on your pre-zombie occupation. Now you wander around town trying to infect as many people as you can to help with your cause. This game is compatible with Zombies!!!, where players can choose to play the humans or the zombies. Part of the Zombies!!! series. Publisher's Page Humans Expanded by Humans!!! 2 - Sea Food, Humans!!! 3 - ZombieCon and Humans!!! 4 - Camp Zombie Lake. ",//cf.geekdo-images.com/images/pic288584.jpg,6,60,0,2,60,Humans!!!,60,//cf.geekdo-images.com/images/pic288584_t.jpg,2008,NA,"Fighting,Horror,Humor,Zombies",NA,"Todd Breitenstein,Kerry Breitenstein","Humans!!! 2: Sea Food,Humans!!! 3: ZombieCon,Humans!!! 4: Camp Zombie Lake",Zombies!!!,"Hand Management,Tile Placement,Variable Player Powers","Edge Entertainment,Twilight Creations, Inc.",5.87086,580 33071,"While this 2007 dragon-themed edition of the Ravensburger Labyrinth Games has the same name as its 1991 wizard-bearing progenitor (see Master Labyrinth), there are major differences. This edition lacks the wands and formula cards found in the previous version, but it adds a dragon figurine, two gargoyle-like "guardian" pawns, dice, and coins. While the game is still fundamentally about manipulating and navigating a maze to collect treasures, it adds dice-driven combat and an additional means of scoring via collecting coins. ",//cf.geekdo-images.com/images/pic544190.jpg,4,45,10,2,45,Master Labyrinth,45,//cf.geekdo-images.com/images/pic544190_t.jpg,2007,Joachim Krause,"Fantasy,Maze,Puzzle,Racing",NA,Max J. Kobbert,NA,"Animals: Dragons,Ravensburger Labyrinth Games","Dice Rolling,Modular Board,Set Collection",Ravensburger Spieleverlag GmbH,5.78333,216 33077,"Breakthrough: Cambrai, On November 20, 1917, 324 British tanks, followed by 8 infantry divisions, advanced on a front of 10,000 yards against the German lines near Cambrai, in Flanders. A combined-arms assault, plus the use of new artillery techniques, initially smashed the German trench line. In several places, the attackers suffered almost no casualties and, by the end of the day, recorded gains of three to four miles. Would it be possible, this time, to break through to the “green fields beyond”? British euphoria over the success of the offensive was dampered only by the loss of 47% of their tanks on the first day. A two player game simulating the British assault to breach the “Hindenburg Line” between November 20 and December 3, 1917. One player controls the British forces, the other the German forces. The object of the game is to control a certain number of areas on the map or, for the British, to exit units off the map into certain perimeter zones. An area-movement game which uses impulse mechanics (where players alternate "mini-turns") similar to popular games like Breakout: Normandy and Monty's Gamble: Market Garden. The impulse nature of the game means little or no down time for each player while waiting for the other to complete a move or attack. Game Scale: Game Turn: 1 day broken down into 4 phases and impulses Area: 1 inch equals 1/6 mile / 268 meters Units: Battalion to Brigades Game Inventory: One 22 x 34" full color map Two dual-side printed countersheets (240 5/8" counters) One 16-page Breakthrough: Cambrai rulebook One 12-page Breakthrough: Cambrai playbook Six single-side printed Player Aid Cards Four 6-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15 ",//cf.geekdo-images.com/images/pic380769.jpg,2,180,0,2,180,Breakthrough: Cambrai,180,//cf.geekdo-images.com/images/pic380769_t.jpg,2011,Nicolás Eskubi,"Wargame,World War I",NA,Michael Rinella,NA,NA,Area-Impulse,Multi-Man Publishing,6.86519,158 33088,"In Chabyrinthe, players try to help cats reach a sweet home. The map is a 4X4 maze grid, in a turn, a player must rotate a card and then take a card or rotate a card. If after these actions, a cat can reach a sweet home, the player takes the cat card. Each cat haves a different value, at the end of the game, the player with the most cat points wins the game. ",//cf.geekdo-images.com/images/pic2798464.jpg,4,15,6,2,15,Chabyrinthe,15,//cf.geekdo-images.com/images/pic2798464_t.jpg,2007,"Stéphane Escapa,Arnu West","Animals,Card Game,Maze",NA,Antoine Bauza,NA,Animals: Cats,"Card Drafting,Modular Board,Pick-up and Deliver","Cocktail Games,Oliphante,REBEL.pl",6.04042,239 33107,"Senji lets you don the armor of a chief of a Japanese clan in medieval Japan. Your goal is obvious: to become the daimyo whose honor imposes respect over all the other clans. To achieve your goals and to gain honor, you will have to overcome your adversaries in terrifying bloody battles, by holding in respect the other clans grace, honoring hostages or alliances. Every turn of the game is divided into three phases: Diplomatic Phase, where you will be able to exchange military advantages (which make it possible to decrease the randomness of the engagements), to trade and acquire hostages (thanks to whom you will be able to pressure your adversaries at the time of the engagements). Order Phase, where you will place orders on the territories which you occupy. There are three types of orders: movement, production and raising troops. Action Phase, where the honor is of utmost importance. The player with the most honor hosts the Emperor. And that enables him to choose in which order the territories and corresponding orders will be processed. You may well imagine, that combats are frequent. One player then rolls 9 dice (whose faces are decorated with the symbols of each clan) whose results are then modified by the bonus acquired during the diplomatic phase. Only the attacker (and only when victorious obviously) can acquire Prestige (points of honor) due to the engagements. This honor is proportional to the troops vanquished at the time of the conflict. The more deaths there are, the more honor there is! ",//cf.geekdo-images.com/images/pic341717.jpg,6,90,0,3,90,Senji,90,//cf.geekdo-images.com/images/pic341717_t.jpg,2008,Bertrand Benoit,"Bluffing,Medieval,Negotiation",NA,"Bruno Cathala,Serge Laget",NA,"Asian Theme,Country: Japan","Area Movement,Auction/Bidding,Card Drafting,Dice Rolling,Hand Management,Set Collection,Simultaneous Action Selection,Trading",Asmodee,6.55577,1319 33112,"Arguably one of the most popular boardgames in Brazil, War is a modified version of Risk, using concepts that were later introduced in the original game, like objective cards. The players maneuver armies on a world map, trying to conquer continents, and trying to fulfill their objectives. This is the flagship game of Grow Jogos e Brinquedos and it has spawned four sequels of its own --- War•II, War Junior, War: Império Romano (35-year anniversary edition) and War: Batalhas Mitológicas (40-year anniversary edition). Widely accepted as the first (and, probably, only) mainstream wargame in Brazil. Players are given tons of little army units to place onto the map of the world. When it's your turn, you use your units to attack other players' positions, hopefully with superior numbers. Combat is a simple dice rolling affair that stresses attrition, and reinforcements are given to players who collect sets of cards. Re-implements: Risk Re-implemented by: War II War Junior War: Império Romano War: Batalhas Mitológicas ",//cf.geekdo-images.com/images/pic279059.jpg,6,120,0,3,120,War,120,//cf.geekdo-images.com/images/pic279059_t.jpg,1972,NA,Wargame,NA,(Uncredited),NA,War Series,"Area Movement,Dice Rolling,Set Collection",Grow Jogos e Brinquedos,5.3466,146 33140,"Be quick as you flick, slide or shoot the different-colored hyper discs under the arch. As the game unit calls out the sequence of colors for you to pass, the game knows if you've passed the right disc or not. Pass 'em fast before the buzzer blasts! Obey the voice commands, get your brain in the game and break the code, or guess which color will be called next. Play with a friend or practice solo. Tabletop slide-and-pass excitement features electronic lights and sounds, plus an announcer's voice that talks you through three fast-sliding game modes. Electronic game unit comes with four Hyper Discs, each a different color; plus Hyper Band and instructions. ",//cf.geekdo-images.com/images/pic292993.jpg,2,10,0,1,10,Hyper Slide,10,//cf.geekdo-images.com/images/pic292993_t.jpg,2007,NA,"Action / Dexterity,Electronic,Real-time",NA,"Hiram Johnson,Todd Kurtzer,Sam Unsicker",NA,NA,NA,Hasbro,6.18261,69 33150,"Cranium WOW includes an all new gameboard, 600 new cards with 15 fun activities (we promise), a 10-sided die (the 9-sided die just wasn't working), a tub of lovely, lovely cranium clay, a timer, pads, pencils, 4 new character movers with custom hats and hairdos, and sass. Cranium is a roll and move game with four distinct decks of cards that have the players perform, answer trivia, sculpt, and use their knowledge of popular culture to advance through the board to the center. It is a very fun game and is designed for adults, or people who are "adult-like". ",//cf.geekdo-images.com/images/pic336770.jpg,16,60,12,4,60,Cranium WOW,60,//cf.geekdo-images.com/images/pic336770_t.jpg,2007,Gary Baseman,"Movies / TV / Radio theme,Party Game,Trivia,Word Game",NA,"Whit Alexander,Richard Tait",NA,"Cranium,Play Dough/Clay Games","Acting,Line Drawing,Paper-and-Pencil,Partnerships,Roll / Spin and Move,Singing","Cranium, Inc.",6.18661,744 33154,"Wasabi! is a light and fast game where you compete against other players to assemble your quota of unique sushi recipes in a rapidly dwindling space. Players draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other's previously-placed ingredients in the attempt to complete recipes of varying difficulty. Completing a recipe earns you your choice of special actions from the kitchen to perform later (Chop!, Stack!, Switch!, Spicy!, and the dreaded Wasabi!) that will help you in your efforts or disrupt your opponents' carefully arranged creations-in-progress. Completing a recipe with style will earn you bonus points, but you might not always have the time to set up such stylish maneuvers... balancing speed with technique will be crucial if you plan to win the game! Victory comes as soon as the board fills up with ingredients. Points for completed recipes plus bonuses are tabulated, and the winner is the player with the most points. An extremely skilled player might score an instant victory by completing their quota of recipes before the board fills up. ",//cf.geekdo-images.com/images/pic273575.jpg,4,45,10,2,30,Wasabi!,45,//cf.geekdo-images.com/images/pic273575_t.jpg,2008,Josh Cappel,Territory Building,NA,"Josh Cappel,Adam Gertzbein",NA,"Food / Cooking,Games by the Game Artisans of Canada","Hand Management,Pattern Building,Set Collection,Tile Placement","Pegasus Spiele,Z-Man Games",6.55004,4397 33155,"Welcome to sunny Gopher Gulch, home of a unique gopher population known far and wide for their bright and colorful coats! Due to their particular diets, our local gophers have developed fur in remarkable shades of red, purple, and orange… this is a sight that has to be seen to be believed, and every season we get bus after bus of excited tourists like yourself, eager to see our little furry friends! Quite a few Gopher Ranchers have set up shop around town, and each of them will try to show you exactly what you’ve come to see. Thanks for visiting Gopher Gulch, please remember to tell your friends! ~The Gopher Gulch Tourism Board Players are gopher ranchers in the town of Gopher Gulch, each placing tiles to build their own warren of burrows, hoping to attract all three types of gophers. It’s a delicate balancing act where every tile counts. Build your warren, forming burrows of three different colors. Complete a burrow of a particular color that is longer than the current shortest burrow in that color, and the gopher living there moves into the new one; it stays there until it gets lured away again by an even bigger burrow! There is one less gopher of each color than there are players, so not everyone will be able to host all three gopher types at once. Every once in a while the tour bus will arrive, and the tourists will be most excited to see the types of gophers promised to them by their tour schedule. If your ranch is missing those particular gophers, you’ll get complaints from the tourists. At the end of the tourist season, the rancher with the fewest complaints wins! ",//cf.geekdo-images.com/images/pic650564.jpg,5,45,10,2,45,Burrows,45,//cf.geekdo-images.com/images/pic650564_t.jpg,2010,Josh Cappel,Abstract Strategy,NA,Jeb Havens,NA,NA,Tile Placement,Z-Man Games,6.24516,341 33156,"Magnet won 2010 Runner Up Abstract Game of the Year in Games Magazine. An abstract game where players try to get their king to the middle of the board. Each player has 12 blocks, 11 of which can be promoted 1, 2, or 3 times, thus increasing their movement capability (the king cannot be promoted so don't promote all your other pieces, or you will give away your king's location). A "magnet," a black pawn, is placed on a gridded point and affects all of a player's pieces on lines radiating out from that point, moving them closer to the magnet. You can capture other pieces in this way, removing them from the board. ",//cf.geekdo-images.com/images/pic327697.jpg,2,30,8,2,30,Magnet,30,//cf.geekdo-images.com/images/pic327697_t.jpg,2008,Andy Hull,Abstract Strategy,NA,Matt Calkins,NA,NA,Secret Unit Deployment,Z-Man Games,6.14624,123 33159,"A fast card game where players blind bid for dynasty cards such as warriors, nobles, bureaucrats, peasants, and merchants. You must balance your claims to score well at the end. There are special cards gotten from having the most in a category that give you a bonus, often affecting the bidding process. For example, the Palace lets you see all bids before placing yours and the Heir lets you claim an unclaimed dynasty card. From back of the box: Following the collapse of the Han Dynasty, warlords backed rival claimants to the Chinese Throne, while others sought influence among the merchants, nobles, farmers, and bureaucrats. Each round, players play Bid Cards to claim Dynasty Cards and take control of the Emperor, Heir, Palace, Market, and Harvest. However, the heavens in the guise of a Celestial Dragon, can disrupt the best laid plans. The game ends as the Emperor dies and whoever gains the most influence will ascen the throne. ",//cf.geekdo-images.com/images/pic300555.jpg,5,40,12,2,40,Middle Kingdom,40,//cf.geekdo-images.com/images/pic300555_t.jpg,2008,"Oliver Castañeda,Paul Gerardi","Ancient,Card Game",NA,Thomas Lehmann,NA,Country: China,"Auction/Bidding,Hand Management,Set Collection",Z-Man Games,6.00763,367 33160,"It is a time when the maps of the world are still being filled in. Seagoing empires expand their frontiers by sending ships to the farthest reaches of the globe in search of new lands, new alliances, and new conquests. The wealth of the newly-discovered worlds abroad is a tempting prize for those with the strength and the cunning to seize it... and to hold it! You represent a growing empire engaged in a glorious endeavor to expand your influence and status at home and across the great oceans of the world. Through exploration and shipping, colonization and war, you will struggle with the other great powers to control the resources and the regions that unfold before you. The goal in Endeavor is to earn the most glory for your empire. Players earn glory by increasing their scores in Industry, Culture, Finance, and Politics, as well as by occupying cities, controlling connections between cities, and by holding certain Asset Cards and Building Tiles. Short-term goals of constructing useful buildings, gathering Trade Tokens, and obtaining Asset Cards must be balanced with the overall goal of attaining glory as you compete for control over the various regions of the world. The game only lasts seven rounds, and when it is over you want to be the one who has earned the most Glory points! Each round every player gets to build a new building, based on their Industry track. They then obtain new population markers based on their Culture track and retrieve used markers from building based on their Finance track. During the action phase, players take turns to either activate a building using a population marker or spend trade tokens to take an action: Ship, Occupy, Attack, Payment or Draw. Some buildings and tokens allow a player to take one or both of two actions. Shipping is used to open new regions for Occupation and Drawing, and gains you Trade Tokens. Once a shipping track is full, the player with the most influence in that region gains the powerful Governor card for that region. Occupation of a city results in glory and Trade Tokens, while Attacking steals a city from an opponent! Either Occupation or Attacking can result in claiming the connection between two cities, if both connected cities are controlled by the same player. Drawing gains a card from a region up to the maximum hand limit based on the player's Politics track. A player's influence in a region determines which cards they can draw. Once all players have passed, a new round begins. ",//cf.geekdo-images.com/images/pic379881.jpg,5,90,12,3,90,Endeavor,90,//cf.geekdo-images.com/images/pic379881_t.jpg,2009,"Josh Cappel,Klemens Franz,Hanno Girke","Exploration,Nautical,Renaissance",NA,"Carl de Visser,Jarratt Gray",NA,Colonial Theme,"Area Control / Area Influence,Card Drafting,Set Collection","Albi,Hobby Japan,Lookout Games,Wargames Club Publishing,White Goblin Games,Ystari Games,Z-Man Games,Взрослые дети",7.45666,7999 33172,"From the publisher: Monastery is a tile laying game in which players construct different parts of a medieval monastery. The work is done by the monks of a player. The monks may move from tile to tile and in addition to building work they can also study, toil or pray. In the ‘icon’ game monks can also make use of the special properties of some of the tiles. The tiles vary in value ranging from 1 point field and path tiles to 5 point Chapter House and Library. The higher the value of tile the more monks are needed to build it. Players can build independently, but often they are required to work collaboratively. The game spreads over two days of monastic life, with turns being allocated as time for study and toil or for services in the abbey. At each service a new abbot is elected and apart from going first in the turn the abbot also has some significant powers. In order to win the game players must collect the letters of the abbey’s motto ‘Libera Nos Quaesumus Ab Omnibus Malis Amen’. The letters become progressively more expensive and players must decide whether to buy letters or recruit extra monks. Points at game end are also awarded for the ‘blessings’ which players can collect throughout the game. ",//cf.geekdo-images.com/images/pic338016.jpg,4,60,14,2,60,Monastery,60,//cf.geekdo-images.com/images/pic338016_t.jpg,2008,"Colin Jones,Geraldine O'Reilly","Medieval,Religious",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,NA,Tile Placement,Ragnar Brothers,6.31101,325 33196,"In an age when poetry and the arts reigned supreme, the nights of Kyoto were filled with romance. Gentlemen of the Imperial court, ordinary clerks and functionaries by day, went out at night to meet their secret lovers in furtive trysts. Writing by the light of the moon, each tried to craft the finest and most moving poetry in the form of the Tanka, a short verse composed of only five lines. The best poems evoked the scene, the season, and represented the depth of the courtier's knowledge of the fashionable themes at court. By far, the most successful such lover was a fictional one named Hikaru Genji, the Shining Prince. Genji was, for the ladies of the court, the symbol of the perfect lover. For the men of the court, he was the perfect example to emulate. In GENJI, players take the roles of courtiers out to woo fair princesses. Players score points for writing the finest poetry, or winning the most hearts. But beware: other courtiers will be waiting in the wings to steal those hearts away! Take your brush in hand, and set out on the night streets of Kyoto. The romance of the height of the Heian Period awaits you in GENJI. Home Page: http://www.zmangames.com/cardgames/genji.htm From BoardgameNews.com: "Players in Genji try to learn from the historical figure of Genji and woo the ladies of the Imperial Court with their poetry. Twelve ladies, each bearing a symbol of one of the four seasons as well as one of three fashions – melancholy, nature, romance – are laid out in a circle, with a fashion card chosen at random to show players what type of poetry is in style. "In each of the four seasons, each player will travel from his “home” – a lady chosen at the start of the game that bears his marker – around the circle in either direction. A player moves 1-3 spaces each turn, then either studies new material (discards poetry cards and draws new ones) or woos the lady he is currently visiting. If he has no rivals who have previously presented her with poems, he can present her with a poem on one or two cards. “Each poem card has the top or the bottom of a classic Tanka poem (5 lines, 5,7,5,7,7 syllables each, respectively),” says Kirk. “A poem can be considered either a top, a bottom, or a match of the two cards.” "If another player has already presented a poem, then he can either complete the poem (assuming only a single card was played) or challenge it (by playing a poem card that increases the beauty of the poem, thus revealing the other player for the poser he is). In the latter case, you discard your contribution and the matching half, then add the remaining half poem to your hand to be used later. ... "The round ends once a player returns home and makes a final study or woo action. Players then score points if they have the most poems on the board for that season, have presented the most beautiful poem of the season, or pitched woo at the home of another player. Yes, being a scoundrel can pay off." ",//cf.geekdo-images.com/images/pic299683.jpg,6,45,10,2,45,Genji,45,//cf.geekdo-images.com/images/pic299683_t.jpg,2008,Dylan Kirk,"Card Game,Novel-based",NA,Dylan Kirk,NA,"Asian Theme,Country: Japan,Games by the Game Artisans of Canada","Hand Management,Modular Board,Set Collection",Z-Man Games,5.85954,389 33208,"From the publisher: What? WHAT A PARTY! WHAT A LAUGH! WHAT A THING TO SAY! WHAT A GAME. About the Game • Ages 14 and up • 5+ Players WHAT is a hilarious party game of who-said-what. Players are asked to write responses to humorous questions and situations, and everyone must guess who wrote what. There is no need to be truthful!!! There is no need to be tasteful!!! Feel free to be as silly or as funny as you want… honesty is not the best policy in this game. WHAT is the perfect game for get-togethers and parties! Contents • 162 Cards • Answer Sheet pad • Scoring Sheet pad • Scoring Sheet shield • 12 pencils ",//cf.geekdo-images.com/images/pic1204992.jpg,17,0,14,5,0,What?,0,//cf.geekdo-images.com/images/pic1204992_t.jpg,2007,NA,"Humor,Party Game",NA,(Uncredited),NA,NA,"Paper-and-Pencil,Voting",Outset Media,5.99426,61 33259,"Starmada is a board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Novices shouldn’t fret; the core set of rules has been designed with simplicity and ease of play in mind, accessible even to beginners. On the other hand, seasoned veterans should find the concise nature of the rules quite refreshing. It allows players to concentrate on the finer points of squashing their opponents rather than arguing about rules interpretations, without sacrificing any of the flavor or excitement of more complex games. Simple, but not simplistic, is the guiding principle. The Admiralty Edition represents the latest incarnation of the Universal Game of Starship Combat. Included in the 80-page Core Rulebook: The "essential" Starmada rules, including a new inertia-based movement system. Over 80 different options from which players may pick and choose to create the perfect game. A fully-customizable weapon design system, with almost five million different combinations. A complete set of rules for fighters, allowing for nearly half a million different types of small craft. A comprehensive construction system, allowing players to design their own starships with which to do battle. In addition to the core rulebook and 48-page Starmada Universe guide, a number of different settings are planned for the near future, including collaborations with several other companies. Available both in Print and PDF print-n-Play. Expanded by: Imperial Starmada Sourcebook Starmada: Dreadnoughts Starmada: Hammer and Claw Starmada: Iron Stars Starmada: The Admiralty Edition – Rules Annex Integrates with: Klingon Armada Romulan Armada Later editions: Starmada Nova Rulebook ",//cf.geekdo-images.com/images/pic280634.jpg,12,180,10,2,180,Starmada: The Admiralty Edition,180,//cf.geekdo-images.com/images/pic280634_t.jpg,2007,"James M. Dugan,Daniel Kast","Miniatures,Print & Play,Science Fiction,Wargame",NA,"Jim Callahan,Matt Curtis,Peter Drake,James M. Dugan,Daniel Kast,K. David Ladage,Brendan Mayhugh,Rich Oden,Todd Pote,John Voysey,Noel Weer","Alien Armada,Imperial Starmada Sourcebook,Starmada: Dreadnoughts,Starmada: Hammer and Claw,Starmada: Iron Stars,Starmada: The Admiralty Edition – Rules Annex","Star Trek,Starmada","Dice Rolling,Hex-and-Counter,Simulation,Simultaneous Action Selection","Amarillo Design Bureau, Inc.,Majestic Twelve Games",7.51282,78 33359,"From Rules: A wise man named Wei Fu had five sons who he loved dearly. He loved each in his own way, but favored his oldest most of all. In fact, he showed affection and appreciation to each son in descending order of their birth. Over time, this greatly displeased his younger sons to the point of confrontation. Being respectful to their father, the younger two sons did not accuse their father directly, but merely asked the question: "What more can I do to earn your respect?" At first the father was outraged that his younger sons would question his fidelity, but then he realized their defiance presented an opportunity. His land had been plagued by prankster Dragon that ate his crops, scared away his workers and generally caused chaos throughout his land. He decided to put his younger sons to the test of ridding his land of this Dragon. The sons agreed, but pleaded: "Should our older brothers be denied this opportunity to prove their devotion to you?" Knowing full well his sons' intent, Wei Fu agreed to send all five sons on the quest. However, his older sons, fearful for their safety, begged for a reprieve. Acquiescing, Wei Fu decided to ease the burden by declaring: "The Dragon is the quest! However, I would still appreciate any son who brings me the finest examples of the Five Elements of Water, Wood, Fire, Earth, and Metal, which provide the very foundation of our world." With this alternative quest, he would assign the easier tasks to his older sons—or so he thought. Weilong or "Powerful Dragon" is a simple dice game based loosely on the dice game One-O-Five and the Chinese card game Shou Ba Yi. Each player represents the role of one of Wei Fu's sons on their quest to collect the Five Elements or capture the Dragon. Each player rolls their dice and sets aside those dice showing their target number (Element). The objective is to roll all five dice of the target number before any other player. Target numbers are determined by drawing cards (Son Cards). The Son Cards also have unique abilities for the players. Once a player has set aside all five dice of the target number or captured the Dragon (by collecting the dice 1, 2, 3, 4 and 5), the remaining players add up the total of the dice they have collected along with the penalty number at the bottom of the card and track those points. Your goal is have the lowest point total each round and for the game. The Son cards are then passed to the left and the next round begins (5 Player Game). The winner is the player who has the least amount of points after 5 rounds. ",//cf.geekdo-images.com/images/pic489995.jpg,5,20,0,2,20,Weilong,20,//cf.geekdo-images.com/images/pic489995_t.jpg,2007,Andy Kurzen,"Dice,Mythology,Print & Play",NA,Robert M. Carroll,NA,"Animals: Dragons,Country: China","Dice Rolling,Set Collection,Variable Player Powers","(Self-Published),(Web published)",5.9026,96 33427,"Under a nearby acorn tree embark in the rigorous task of collecting acorns before winter sets in. Other Squirrels are all trying to take them before you do. Whirlwinds, Ambushing, Quarreling, and Hoarding are all just part of the fun. Get the coveted Gold Acorn but watch out for the dreaded Rotten Acorn. The more acorns you get the better chance you have of surviving winter! The player to store the most acorns when winter finally comes WINS! S'Quarrels is designed for playing in groups of 2 to 6 players. ",//cf.geekdo-images.com/images/pic743280.jpg,6,15,0,2,15,S'quarrels: A Game of Absolute Nuts,15,//cf.geekdo-images.com/images/pic743280_t.jpg,2007,"(Uncredited),Bryan R. Lovell",Card Game,NA,Bryan R. Lovell,NA,Animals: Squirrels,"Hand Management,Set Collection","Home Lantern Games, LLC",5.99929,210 33434,"This is Funkenschlag (Power Grid) in a version for the power supplier EnBW with a special double sided board. Baden-Württemberg is a complete new board and the other side has a board of Germany with Mannheim deleted and Karlsruhe added. From Box Back Imagine, you run a utility like EnBW. You have customers you must supply power, and you have stockholders and partners, the demands and expectations of your business. And of course there's the environment that will be spared, at which energy you use? What locations are suitable for which type of energy? Is the capacity of your power plants to your customers - private as well as industrial customers - safe, reliable, sustainable and environmentally compatible supply of energy? Two to six players from twelve years can present their strategic skills in this exciting game to the test. EnBW wishes you the playful power suppliers luck and have fun! Incorporated into: Power Grid: Québec/Baden-Württemberg (the map) ",//cf.geekdo-images.com/images/pic277737.jpg,6,120,0,2,120,Funkenschlag: EnBW,120,//cf.geekdo-images.com/images/pic277737_t.jpg,2007,"Lars-Arne ""Maura"" Kalusky","Economic,Industry / Manufacturing",NA,Friedemann Friese,"Atolla Modulis (fan expansion for Funkenschlag),Funkenschlag: Speicherkraftwerk,Hoogspanning: Het Verre Oosten,Power Grid: Australia & Indian Subcontinent,Power Grid: Benelux/Central Europe,Power Grid: BGG Promo Card Set,Power Grid: Brazil/Spain & Portugal,Power Grid: China/Korea,Power Grid: Flux Generator,Power Grid: France/Italy,Power Grid: Northern Europe/United Kingdom & Ireland,Power Grid: Oracle & Industrial Espionage,Power Grid: Québec/Baden-Württemberg,Power Grid: Russia & Japan,Power Grid: Supply Contract,Power Grid: Taxes,Power Grid: The New Power Plant Cards,Power Grid: The Robots,Power Grid: The Stock Companies,Power Grid: Theme Park,Power Grid: Transformer Station,Power Grid: Warehouse","Power Grid,Promotional Board Games","Auction/Bidding,Route/Network Building",2F-Spiele,8.3077,165 33451,"The Red Dragon Inn 2 is a standalone game that can be combined with the original The Red Dragon Inn to create adventuring parties of up to eight drunken players. The Red Dragon Inn 2 includes its own drink deck, player mats, counters, Gold, markers, and the following heroic adventurers: Dimli the Dwarf: Grumpy, but tough and loyal, Dimli always seems to have a stash of gold secreted away somewhere. He can pretty much drink anyone else under the table. He's really, really good with his matched set of dwarven axes. He's not so good with darts, though. When he starts playing, duck. Eve the Illusionist: Eve defies description, mostly because we don't know what she really looks like. Her powers of illusion have saved her friends countless times from the extremely gullible monsters of the deep dungeon. She's been known to use her skills on her fellow party members when she gets bored. Fleck the Bard: Fleck is a dashing half-elf, ready with a smile or a song. His heroic tales and stirring lute-playing raises his friends' spirits, filling them with courage as they face the horrors of the deep dungeon. Fleck is always up for carousing, no matter the day or night. All the girls think he's so dreamy. Gog the Half-Ogre: A hulking brute from the flinty mountains who unfortunately doesn't know his own strength. He's not the brightest torch in the dungeon, but he's a nice guy and he tries hard. Never, ever dance with Gog. ",//cf.geekdo-images.com/images/pic560218.jpg,4,45,13,2,45,The Red Dragon Inn 2,45,//cf.geekdo-images.com/images/pic560218_t.jpg,2008,"Rose Besch,Cold FuZion Studios,Kennon James,Doug Kovacs,Rhonda Libbey,Beth Trott","Card Game,Fantasy,Humor,Medieval,Party Game",NA,"Cliff Bohm,Geoff Bottone,Colleen Skadl","The Red Dragon Inn: 2016 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Allies – Brother Bastian,The Red Dragon Inn: Allies – Cormac the Mighty,The Red Dragon Inn: Allies – Erin the Ever-Changing,The Red Dragon Inn: Allies – Halden the Unhinged,The Red Dragon Inn: Allies – Keet and Nitrel,The Red Dragon Inn: Allies – Ozrik the Adept,The Red Dragon Inn: Allies – Pooky,The Red Dragon Inn: Allies – Witchdoctor Natyli,The Red Dragon Inn: Allies – Wrench,The Red Dragon Inn: Allies – Zariah the Summoner,The Red Dragon Inn: Eve's Mystery Mead,The Red Dragon Inn: Kickstarter Drink Cards,The Red Dragon Inn: Season 2 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Season 3 Minor Reward Drink Promos,The Red Dragon Inn: Slugcrew 2013 Minor Reward Promo Drink Cards,The Red Dragon Inn: Chronos the Time Mage",The Red Dragon Inn,"Betting/Wagering,Hand Management,Player Elimination,Variable Player Powers","Hobby World,Pegasus Spiele,SlugFest Games",6.89998,2108 33468,"There are two versions of Zombie in my Pocket, go to Zombie in my Pocket for the 1-8 player Cambridge Games Factory version. Zombie in my Pocket is a print-and-play game solo game (see the files section below). The game is free, fits in your pocket, and the modular board combined with the development cards make it a different game every time. In Zombie in my Pocket, you're searching for the secret of the evil temple where you can find the item to destroy the zombies rising from the dead. You can pick up items to bash zombies along the way; a machete, golf club, chain saw, or even your former uncle's grisly femur. Find the zombie totem, then bury it in the backyard graveyard before midnight and you've saved the world. Otherwise, you're zombie food. Zombie in my Pocket (PnP) by Jeremiah Lee is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Share, re-theme then share, gift, re-make, but don't sell or make non-paper versions without asking. ",//cf.geekdo-images.com/images/pic455367.jpg,1,5,11,1,5,Zombie in my Pocket,5,//cf.geekdo-images.com/images/pic455367_t.jpg,2007,"Carol LaGrow,Kwanchai Moriya","Adventure,Exploration,Fighting,Horror,Print & Play,Zombies",NA,Jeremiah Lee,NA,"...in my Pocket,Solitaire Games","Modular Board,Pick-up and Deliver,Tile Placement","(Self-Published),(Web published)",6.33544,1416 33495,"Time's up! edition Purple adds a 4th round (the pose) to the classic Time's Up game, but can be played as a stand-alone game. The game has an edition for European players, and another one for Quebec players, each edition having different celebrities. ",//cf.geekdo-images.com/images/pic415247.jpg,12,45,0,4,45,Time's Up! Édition purple,45,//cf.geekdo-images.com/images/pic415247_t.jpg,2007,NA,"Humor,Memory,Party Game",NA,Peter Sarrett,Time's Up! La Recharge: 2012,Time's Up!,"Acting,Memory,Partnerships","Asmodee,Repos Production,Tíkallinn",7.31897,253 33581,"Mwahahaha! is a resource management card game of Mad Scientists and Global Domination for 2-5 players. You assume the role of an evil genius who builds a criminal empire and constructs a doomsday device with which to cow a trembling humanity. But you're not the only one with grand machinations. Other players rival you for absolute mastery. He who completes his device first and collects the highest ransom is declared the winner — and ruler of the world! Players choose the doomsday device that they intend to build - keeping it hidden from their opponents until they are ready to unleash it on an unsuspecting humanity. They build up the resources needed to activate the machine by playing and drawing cards whilst using minion cards to steal resources from other players and protect their own. Once a player's device is ready they can threaten a city with it. If the city surrenders the player will gain resources towards building the next stage of their machine. If the city refuses to surrender then the player has to choose the humiliation of backing down or to activate the machine - thus destroying it. Each stage of the machine has a grander target, the winner is the player who forces the whole world to surrender. ",//cf.geekdo-images.com/images/pic287357.jpg,5,120,0,2,120,Mwahahaha!,120,//cf.geekdo-images.com/images/pic287357_t.jpg,2008,"Mike Chaney,Casey Edwards","Card Game,Humor",NA,"Mike Chaney,Ken Cliffe",NA,NA,NA,White Wolf Publishing (White Wolf),5.72605,438 33599,"A stormy, westerly wind buffets the vessel of the black pirate towards a treasure island! The notorious Vladimir Windjammer, however, has already pillaged the treasures ... and positions his cannon. Contents: 2 pirate vessels 2 cannons 4 cannon balls 2 sets of bellows 2 pirates' islands 10 treasure tiles 1 wind die 1 set of game instructions NOTE: Does not require a copy of "The Black Pirate/Der Schwarze Pirat" to play. ",//cf.geekdo-images.com/images/pic607960.jpg,2,10,5,2,10,Der schwarze Pirat: Das Duell,10,//cf.geekdo-images.com/images/pic607960_t.jpg,2007,Guido Hoffmann,"Action / Dexterity,Children's Game,Nautical,Pirates",NA,Guido Hoffmann,NA,NA,Point to Point Movement,HABA - Habermaaß GmbH,5.46585,82 33604,"Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "What is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything! How to Play 1) Ask a question from the card you draw. For example: - If you could have a "BIG" anything, what would it be? - What's the most important invention of the last century? - Which website would be hardest to live without? - What's the best activity for a first date? - What's the worst thing to say to a cop after getting pulled over? 2) Everyone else writes an answer and throws it face-up on the table as fast as possible. No duplicate answers are allowed! 3) Secretly choose your favorite response using a genuine state of the art SELECT-O-MATIC 5000: 4) Everyone else has two betting tokens to bet on which answer you chose. They can bet both tokens on one answer or split them between two different answers. Who Will Like This Game? Say Anything is a pure party game. It was designed to get a party started as quickly as possible by prompting people to talk about interesting things and to make ridiculous statements. If you are looking for great social interaction and lots of laughs, then you will probably enjoy playing Say Anything. History Say Anything was designed by Dominic Crapuchettes & Satish Pillalamarri. It was first work-shopped by game designers at Protospiel 2004 and refined at Protospiel 2005, PowWow 2005, the GoF 2005 - 2007, and weekly game nights at the Looney Labs. ",//cf.geekdo-images.com/images/pic2444563.jpg,8,30,13,3,30,Say Anything,30,//cf.geekdo-images.com/images/pic2444563_t.jpg,2008,Jacoby O'Connor,"Humor,Party Game",NA,"Dominic Crapuchettes,Satish Pillalamarri","North Star Games BGG Promo Pack,North Star Games Promo Facebook Cards",Say Anything,"Betting/Wagering,Paper-and-Pencil","Albi,Dr. Wood Challenge Centre,Kanga Games,North Star Games, LLC,Tactic",6.84692,4403 33605,"The rules of 'The Bendy Banana Company' clearly state: "Absolutely NO monkeys are allowed in the Warehouse", but as co-supervisor you were sure that the rules didn't apply to you. Now The Boss is coming for an impromptu inspection, so you must race against your opponent to be the first to retrieve your Monkey and return it to your Loading Bay, before The Boss arrives! Monkey Dash is a two player strategy game, in which players spend action points to move their Supervisor and Monkey, and to manipulate the Banana Crates to build a pathway across the board. The game requires you to employ a wide range of tactics, constantly modify your plans to balance offensive and defensive play, based upon the actions of your opponent. Two variants ship with the game: Pure Skill, removes all luck from the game, and Advanced, introduces a new banana skin playing piece, adding a new twist to the game. Monkey Dash launched at the UK Games Expo 2009, where it received the public vote for Best New Strategy Game. ",//cf.geekdo-images.com/images/pic496149.jpg,2,15,8,2,15,Monkey Dash,15,//cf.geekdo-images.com/images/pic496149_t.jpg,2009,Rob Fisher,"Abstract Strategy,Animals,Humor,Puzzle",NA,Rob Fisher,NA,Animals: Apes / Monkeys,"Action Point Allowance System,Pick-up and Deliver,Point to Point Movement,Variable Player Powers",Rob Fisher,6.85968,62 33624,"Every card contains two easy, two medium and two hard questions. Your die roll decides, what difficulty level question you will get! If you answer correctly, you may throw the die again, but you also get to advance on a bonus track, where you get to steal points from your opponents, you get easier questions ect. The die roll resolves your destiny ... but your own knowledge seals it! In Finnish: Jokainen kortti sisältää kaksi helppoa, kaksi keskivaikeaa ja kaksi vaikeaa kysymystä. Nopanheittosi ratkaisee, minkä tasoisen kysymyksen saat! Jos vastaat oikein, saat heittää noppaa uudelleen, mutta pääset myös etenemään bonusradalle, jolla pääset varastamaan pisteitä vastapelaajilta, saat helpompia kysymyksiä jne. Nopanheitto ratkaisee kohtalosi ... mutta oma tietämyksesi sinetöi sen! ",//cf.geekdo-images.com/images/pic443609.jpg,36,120,0,2,120,Trivial Pursuit Deluxe,120,//cf.geekdo-images.com/images/pic443609_t.jpg,2007,(Uncredited),"Dice,Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,"Dice Rolling,Roll / Spin and Move",Hasbro,5.87743,113 33643,"In Whoowasit?, players must find the magical ring that was stolen from the wise king by the evil wizard. Playing against a running clock, players move their playing pieces through the various rooms on the game board to uncover clues to who stole the precious gem. Along the way, talking animals help players solve the mystery of the stolen item with the help of a treasure chest that randomly supplies clues on behalf of the animals. Whenever players meet animals, they must feed them so the animals — that can only be understood by children — can provide the clues that advance gameplay. The clues supplied by the electronic treasure chest ensure that no two games are alike. All players must work together to find the stolen ring, and they win or lose as a group, depending on whether they can master an assigned task. Whoowasit? is the third electronic game by Reiner Knizia published by Ravensburger Spieleverlag GmbH. ",//cf.geekdo-images.com/images/pic940605.jpg,4,45,6,2,30,Whoowasit?,45,//cf.geekdo-images.com/images/pic940605_t.jpg,2007,"Graham Howells,Walter Pepperle","Animals,Children's Game,Deduction,Electronic,Fantasy",NA,Reiner Knizia,NA,"Animals: Cats,Animals: Dogs,Animals: Donkeys,Animals: Dragons,Animals: Goats,Animals: Horses,Animals: Owls,Animals: Snakes,Ghosts,Wer War's","Co-operative Play,Dice Rolling",Ravensburger Spieleverlag GmbH,6.8871,516 33646,"From the publisher: Players must use the Lily Pad Launchers to spring their frogs toward the rotating tree to see who stays and who falls. Whoever has the most frogs left in the tree wins that round. Includes 24 frogs, 4 launchers, base, tree trunk with tree top and 4 tree limbs and instruction sheet. Requires 3 "AA" batteries. The flexible, rubbery plastic frogs are shaped to hang easily from the tree branches, but when the branches pop up, these little amphibian friends tend to go flying. The brown tree trunk and blue game base are made with a sturdy, durable plastic. The green branches are made lighter for extra spring when the frogs land -- and when time is up. The lily pad-shaped catapults work really well -- so well, in fact, they'll fly too if you don't hold them down with a finger. ",//cf.geekdo-images.com/images/pic282494.jpg,4,30,0,2,30,Flippin' Frogs ,30,//cf.geekdo-images.com/images/pic282494_t.jpg,2007,NA,"Action / Dexterity,Children's Game,Electronic",NA,(Uncredited),NA,"3D Games,Animals: Frogs,Mattel To Go! games",NA,Mattel,5.51864,59 33665,"(from MMP's website :) Battle Above the Clouds is the 8th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This is the first game covering a western theater campaign and will serve as the core area for a series of maps covering the entire corridor from Nashville, Tennessee to Atlanta, Georgia. The game includes both the Chickamauga campaign of August/September, 1863 and the Chattanooga campaign of October/November of the same year. Battle Above the Clouds uses the same GCACW Standard Basic Game Rules that were first published in MMP's Skirmisher magazine and Grant Takes Command. The game scale remains unchanged for the western campaigns, although two new terrain types (hills and ridges) have been added to properly represent the rugged terrain that dominates the Chattanooga area. [...] Battle Above the Clouds includes a wide variety of engagements in the Basic Game scenarios. The seven actions include two introductory scenarios, a cavalry raid, a fighting withdrawal, a series of operational maneuvers through mountainous terrain, and two large battles: -McLemore’s Cove (4 turns, September 10-13, 1863) -Crossing Chickamauga Creek (1 turn, September 18, 1863) -The Battle of Chickamauga (3 turns, September 18-20, 1863) -Wheeler’s Raid (8 turns, September 29-October 6, 1863) -Opening the Cracker Line (1 turn, October 28, 1863) -Lookout Mountain & Missionary Ridge (2 turns, November 24-25, 1863) -Ringgold Gap (2 turns, November 26-27, 1863) The two Advanced Game scenarios cover both major periods of campaigning in the region: -The Chickamauga Campaign (32 turns, August 29- September 29, 1863) -The Siege of Chattanooga (40 turns, October 28-December 6, 1863) The Advanced Game rule set has also been standardized so players will be able to quickly move to new campaigns in the series. Game Scale: Turn: 1 day Hex: 2000 yards / 1.15 mile Unit: Regiment to Division Battle Above the Clouds contains: -GCACW Series Rules Booklet (approx 24 pgs) -BATC Specific Rules Booklet (approx 48 pgs including scenarios/designer notes) -Two 22"x32" full-color mapsheets -A full-color 11"x17" Off-Map Display -Two full-color Force Displays -Three Countersheets -Two 4-page color Charts and Tables -Two 6-sided Dice ",//cf.geekdo-images.com/images/pic589526.jpg,2,180,0,2,180,Battle Above the Clouds,180,//cf.geekdo-images.com/images/pic589526_t.jpg,2010,"Nicolás Eskubi,Charles Kibler,Mort Künstler","American Civil War,Wargame",NA,"Ed Beach,Mike Belles",NA,Great Campaigns of the American Civil War,Hex-and-Counter,Multi-Man Publishing,8.09369,195 33723,"LeCardo is an exciting game that tests players' skill in adding words together to form compounds. But that's not all: like all the best strategy games, players need to think several moves ahead in order both to maximize their scores and to frustrate their opponents. Each player starts with a hand of seven cards, all with different words on. You play a card which is placed next to cards in play to create compound words or phrases - as read down, or left to right. The scores are the sum of the two cards - or more cards if in play. You then draw a replacement card, keeping seven in hand. The game ends when one player has played out their hand, or no player can play. All remaining cards in hand are then deducted from the scores. ",//cf.geekdo-images.com/images/pic593916.jpg,4,20,8,2,20,LeCardo,20,//cf.geekdo-images.com/images/pic593916_t.jpg,1998,"Hugh Marshall,Priscilla McIntosh","Card Game,Educational,Word Game",NA,Leo Marshall,NA,NA,"Partnerships,Tile Placement",(Self-Published),5.96056,71 33732,"The tulip, a flower native to central Asia, created quite a ruckus upon reaching the shores of Europe in the mid-1500s. When a virus attacks a tulip, the resulting colour patterns can be stunning, but the same virus weakens the tulip and makes reproduction a challenge. These rare tulips have always been quite expensive, even to this day. Many associate Tulipmania with these rare, high-priced tulips, but scholars report that this first bubble market, where buyers pay far more than something is physically worth because of the resale value, actually stemmed from the common tulip market over December 1636 and January 1637. The Dutch, well-known for their trading prowess, were the centre of the tulip trade. During this time, the bubonic plague was killing off 1 out of every 7 people per year, so the common man saw little reason not to invest foolishly with a chance of making a substantial profit. These conditions created a situation where the prices of tulips skyrocketed by the day, until the prices hit a point that could not be sustained. The wily investors knew when to sell off, so those who profited most are those who sold just as the market started to turn sour. You are playing one of those wily investors. You have a network of buyers and colleagues, all of whom are also trying to become wealthy. Your goal is to make smart investments, artificially raise prices, fleece your network at the best time, and then make your escape from Tulipmania with the most money. Online Play JKLM Online (Real-Time and Turn-Based) ",//cf.geekdo-images.com/images/pic302221.jpg,5,60,0,3,60,Tulipmania 1637,60,//cf.geekdo-images.com/images/pic302221_t.jpg,2009,Charlie Paull,"Economic,Pike and Shot",NA,Scott Nicholson,NA,"Country: The Netherlands,Flowers","Auction/Bidding,Commodity Speculation,Simultaneous Action Selection","JKLM Games,El Viejo Tercio",6.17199,662 33759,"Two millennia ago, a loose federation of planets combined to form the Galactic Empire. From that small beginning, the Empire ruthlessly expanded, enslaving or exiling all races that were a threat to their dominion. Recently, the Empire has suffered revolts from conquered races, and on the barren galactic rim, the exiled races gather their forces to strike at the weakened Empire. As the Empire's might and influence wane, a new era is dawning. Which new race will ascend to power? Omega Centauri is a game of galactic empire building for 2 to 4 players. The play map is made up of sector tiles, and at the beginning of the game the majority of the map is Empire-controlled resource sectors. A variety of map layouts are included and the size of the map depends on the number of players. During each round of play, you have the opportunity to perform three of five possible actions: Assemble (place your fleets into sectors with shipyards) Build (build monuments, construct shipyards, and erect planetary defenses) Move (move fleets into a sector or out of a sector) Politics (gain resources or increase your fleet capacity) Research (select an available technology) In the base game, players take turns each round selecting and executing one action at a time until each player has taken three actions, then a new round begins. The base game offers a compelling mix of strategic planning and tactical play, as players must balance their long term goals for development and for technology acquisition with the need to take advantage of the opportunities that arise during action selection. The base game provides a streamlined 4x experience that can be completed in about an hour. The advanced game differs from the base game in several important respects. First, the advanced game introduces improved technologies, racial powers, and other elements to provide a more complex and flavorful gaming experience. It also requires players to select all three of their actions (and the order that they will be performed in) at the start of every round. Thus, to succeed, you must carefully plan your turn, anticipate your opponents' actions, and more successfully execute your overall strategy. Reserve Fleet Actions are added, giving an important boost and a use for spare fleets, through these (and spending valuable resources) players can take an extra action. Finally, through the Politics Action, the full game allows players to select goals that award victory points at the end of the game based upon how well the player has carried out a specific agenda. The full game provides an epic 4x experience in around two hours with variable powers, advanced technologies, and numerous paths to victory. Throughout the game, you will be compelled to make important decisions regarding how to advance your civilization: Will you focus on obtaining technological or cultural superiority, or will you build an invincible armada to crush those who stand in your way? The winner of the game will be the player who has accumulated the most victory points at the end of the final round of play. Omega Centauri offers players many routes to victory, and you can accumulate victory points (VPs) by wresting control of sectors of space from the Empire (or from other players), by improving your infrastructure and planetary defenses, or by expanding your cultural influence. The player with the most VPs at the end of the final round is deemed to have ascended and established the new dominant Empire in the galaxy. ",//cf.geekdo-images.com/images/pic2061273.jpg,4,60,12,2,60,Omega Centauri,60,//cf.geekdo-images.com/images/pic2061273_t.jpg,2014,NA,"Civilization,Science Fiction",NA,Nigel Buckle,NA,4X games,"Modular Board,Variable Phase Order","(Web published),Spiral Galaxy Games",7.07851,181 33767,"Yavalath is an abstract strategy game for two players. Players strive to make a straight line of 4 pieces of their colour, but lose if they make a line of 3 before doing so. The board (a hexagon 5 spaces on a side) is initially empty. Players take turns placing a piece of their colour on an empty cell. Yavalath was invented / discovered by a game-generating computer program developed by Cameron Browne as part of his Ph.D. research. ",//cf.geekdo-images.com/images/pic985141.jpg,3,10,0,2,10,Yavalath,10,//cf.geekdo-images.com/images/pic985141_t.jpg,2007,Néstor Romeral Andrés,Abstract Strategy,Apocalypse Pack,Cameron Browne,NA,"Combinatorial,Computer-generated games,n in a row",Pattern Building,"(Web published),nestorgames",7.12063,160 33785,"From the Avalanche Press website: In late December, 1944, German armies rolled into the wooded hills of the Ardennes in eastern Belgium, striking a final blow against the American troops forcing their way toward German territory. Panzer Grenadier: Elsenborn Ridge covers the fierce fighting on the "north shoulder" of the Battle of the Bulge between the American First Army and the German Sixth SS Panzer Army and Fifth Panzer Army. The heroic stand at St. Vith by 7th Armored Division, the "panzer graveyard" of Krinkelt, the destruction of 1st SS Panzer Division — it's all here, and more. Elsenborn Ridge is a stand-alone game in the Panzer Grenadier series: You do not need any other game in the series to play any of the 35 scenarios. These include fierce tank battles and infantry actions, including the failed drive of Jochen Peiper's battle group toward the Meuse River, 3rd Armored Division's destruction of 2nd SS Panzer Division, the American stand along Elsenborn Ridge and the collapse of the 106th Infantry Division. Pieces include American paratroopers, German Tiger II tanks, American P47 fighter-bombers, German "Nebelwerfer" rocket launchers, and much more. Both German regular army and Waffen SS troops are present. There are four semi-rigid mapboards, created by artist Guy Riessen. The 2015 printing of Elsenborn Ridge sports a new cover, and includes the Panzer Grenadier Fourth Edition rules. ",//cf.geekdo-images.com/images/pic2396706.jpg,2,60,0,2,60,Panzer Grenadier: Elsenborn Ridge,60,//cf.geekdo-images.com/images/pic2396706_t.jpg,2008,Guy Riessen,"Wargame,World War II",NA,Michael Bennighof,"Panzer Grenadier: Airborne (Third Edition),Panzer Grenadier: Army Group South Ukraine – Battles in Bessarabia, 1944,Panzer Grenadier: Black SS,Panzer Grenadier: Divisione Corazzata,Panzer Grenadier: Edelweiss,Panzer Grenadier: Go for Broke,Panzer Grenadier: Grossdeutschland 1946,Panzer Grenadier: Hopeless, But Not Serious,Panzer Grenadier: Indian Unity,Panzer Grenadier: Invasion of Germany,Panzer Grenadier: Iron Curtain - Maple Leaf Brigade,Panzer Grenadier: Iron Curtain – Hammer & Sickle,Panzer Grenadier: Iron Curtain – Patton's Nightmare,Panzer Grenadier: Iron Curtain – Red & White,Panzer Grenadier: Land Cruisers,Panzer Grenadier: North of Elsenborn,Panzer Grenadier: Panzer Lehr,Panzer Grenadier: Panzer Lion – Grossdeutschland in Action, 1944,Panzer Grenadier: Roer River Battles – Germany Under Siege,Panzer Grenadier: Romanian Soil,Panzer Grenadier: Secret Weapons,Panzer Grenadier: Waltzing Matilda,Panzer Grenadier: Winter Soldiers,Panzer Grenadier: Winter Wonderland","Panzer Grenadier,World War 2: Battle of the Bulge",Hex-and-Counter,Avalanche Press Ltd.,7.56116,112 33801,"What happens when America's #1 Dysfunctional Family meets America's #1 Brand of Family Games? The result is Uno: The Simpsons Edition. The ultimate tribute to two classic brands, each game is packaged in a highly detailed collector tin. Each tin lid is embossed depicting five cards from the game. This completely customized Simpsons edition of Uno features 15 character cards representing your favorite Simpsons characters. This game is a must for any Simpsons fan. Be the first to reach 500 points and you win the game! This Special Edition includes Exclusive Draw 3 Cards. ",//cf.geekdo-images.com/images/pic284311.jpg,10,30,7,2,30,UNO: The Simpsons – Special Edition Card Game,30,//cf.geekdo-images.com/images/pic284311_t.jpg,2003,NA,"Card Game,Movies / TV / Radio theme",NA,(Uncredited),NA,"TV Series: The Simpsons,UNO",Hand Management,"Mattel,Sababa Toys, Inc.",5.75303,99 33803,"Octego (pronounced "ok-TEE-go") is as easy to play as Checkers but as challenging as Chess. It's a two-player strategy game that combines the best elements of both these classics on a uniquely designed game board. Each player begins with eighteen pieces: two "Octego pieces", and sixteen other pieces that may move one, two, or three spaces per turn, depending on how each is labeled. Players must either capture both Octego pieces from the opponent or move one of his or her own Octego pieces to the opposite side of the board. The real challenge comes from playing on a board that is actually two separate grids of spaces. Pieces on one grid may not interact with pieces on the other, although pieces may at times change grids. This allows players to try two different strategies at the same time! Octego can be learned in just a few minutes, but you'll have years of fun trying to master it! ",//cf.geekdo-images.com/images/pic284907.jpg,2,30,7,2,30,Octego,30,//cf.geekdo-images.com/images/pic284907_t.jpg,2007,NA,Abstract Strategy,NA,Joe Davis,NA,NA,NA,Willow Tree Games,6.2585,66 33812,"The ocean is full of little islands that need supply. Use your ship in order to bring them the supply they want, this will gain you the island support and more resources that will help you help the other islands. The game map is randomly generated every game so new challenge awaits you every time. The layout of the map can also set the difficulty of the game. The game can be played with a single player. When played like this it is a puzzle, where the player tries to reach all the islands. This is a free Print and Play game. ",//cf.geekdo-images.com/images/pic298414.jpg,2,30,0,1,30,Island Trader,30,//cf.geekdo-images.com/images/pic298414_t.jpg,2008,Gilad Yarnitzky,"Card Game,Nautical,Print & Play,Puzzle,Travel",NA,Gilad Yarnitzky,NA,NA,"Hand Management,Modular Board",(Web published),6.38923,65 33857,"Prince of Chaos: Battle for Tae Orn is a Dark Fantasy strategic and tactical wargame. Play as one of four Princes, each with unique strengths and weaknesses. Accumulate resources by exploration, building mines and temples, and fighting for key positions. In addition to resource and strategic management, you also manage the details of your units’ Formations, Fatigue, Damage Levels, Rank, Ammunition, etc. The combat dynamics revolve around a richly detailed and heavily researched simulation of the four primary weapon systems of ancient warfare: Light Infantry, Heavy Infantry, Light Cavalry and Heavy Cavalry. Learning how to use each unit to maximum effectiveness is paramount to achieving victory. Additionally, unique fantasy units, including flying units, as well as a variety of spells from Enchantments, Curses, and Area of Effect are included. The game comes with highly detailed Record Sheets customized to each Prince’s units in order to track the various in-game details. Though random events add flavor to the game, luck has been minimized to emphasize strategy and tactics. Battles do not hinge on the outcome of a die roll, but rather reward planning and superior positioning. A modular game board provides new terrain configurations every time you play, and terrain plays a key element in how you develop your strategy and tactics as terrain effects are customized for each unit. Each Prince has their own unique and highly detailed handbook describing each of their unit types in great detail, and each unit is further broken down into easy-to-reference sections within the handbooks. Unlike many games where you wait for another player to complete their turn before taking your own, this game is designed to keep everyone equally involved during all aspects of play, including the Movement and Attack phases. Though not recommended for the casual gamer, Prince of Chaos: Battle for Tae Orn provides a robust challenge for anyone who desires to plumb the depths and details of ancient fantasy warfare. ",//cf.geekdo-images.com/images/pic288457.jpg,4,120,12,2,120,Prince of Chaos: Battle for Tae Orn,120,//cf.geekdo-images.com/images/pic288457_t.jpg,2008,NA,"Exploration,Fantasy,Wargame",NA,Tom Reeves,NA,NA,"Grid Movement,Modular Board,Simultaneous Action Selection,Variable Player Powers",Peregrine Games,6.59,54 33876,"A hysterical new Killer Bunnies brand game! Killer Bunnies and the Journey to Jupiter is a strategy hex board game with classic KB card play. Move your ships around the board, engaging in space battles with your opponents, on your way to gathering up carrots from random hexes and bringing them back to Jupiter first. With new hilarious cards and spoofs, Killer Bunnies and the Journey to Jupiter is great strategic fun for new and veteran Bunnies players alike. ",//cf.geekdo-images.com/images/pic395761.jpg,6,90,12,2,90,Killer Bunnies and the Journey to Jupiter,90,//cf.geekdo-images.com/images/pic395761_t.jpg,2008,Jonathan Young,"Card Game,Dice,Fighting,Humor,Science Fiction",NA,Jeffrey Neil Bellinger,"Killer Bunnies and the Journey to Jupiter: Laser Red Booster Deck,Killer Bunnies and the Journey to Jupiter: Violet, Orange and Green Booster Combo Deck","Animals: Rabbits,Killer Bunnies","Dice Rolling,Grid Movement,Hand Management,Modular Board",Playroom Entertainment,5.72274,299 33907,"Have You Herd is a lively European dice game first enjoyed in Poland in the early 1940s. Players battle to get each of the five animals on the farm: rabbit, sheep, pig, cow and horse. Build and trade your way to complete a "herd" of animals. Be careful not to roll the Wolf or the Fox--they will make a meal of your herd! A delightful game for the whole family. The American edition uses simplified rules compared to the original Polish ("Super Farmer"). ",//cf.geekdo-images.com/images/pic331626.jpg,4,30,0,2,30,Have You Herd?,30,//cf.geekdo-images.com/images/pic331626_t.jpg,2008,NA,"Animals,Farming",NA,Karol Borsuk,NA,"Animals: Cattle,Animals: Dogs,Animals: Foxes,Animals: Horses,Animals: Pigs,Animals: Rabbits,Animals: Sheep","Dice Rolling,Set Collection",Winning Moves Games (USA),5.68986,74 33911,"From the publisher: "It is 37 AD and Caligula is the extravagant Emperor of Rome! It is a time of excesses. It is a time of intrigue. And the latest gala in Caligula’s short reign is starting tonight—Bacchus’ Banquet!" From BoardgameNews.com: "As a player, you are one of the nine “honored” guests—each with his or her own secret objective. You might be a glutton who is only there for the food and wine. You might be an avaricious opportunist longing for the presents that are often bestowed. You might be a conspirator in one of the many plots to kidnap or assassinate the Emperor. You might even be Caligula himself, exploiting the all-too-human foibles of his groveling subjects." ",//cf.geekdo-images.com/images/pic311881.jpg,5,30,8,3,30,Bacchus' Banquet,30,//cf.geekdo-images.com/images/pic311881_t.jpg,2008,Chris McGloughlin,"Ancient,Bluffing,Card Game,Political",NA,Fréderic Moyersoen,"Bacchus' Banquet: Bad Gas,Bacchus' Banquet: New Years Celebration,Mayfair Games Limited Edition Promo Expansion Set #3,Mayfair Games' Limited Edition Promo Expansion Set #14",NA,Variable Player Powers,Mayfair Games,6.00781,584 33924,"(from GMTwebsite:) Nightfighter is a board game of air warfare in the night skies of WWII. Using a blind play system, an umpire controls the attacking forces while the defending player must find, fix, and destroy the incoming bombers. Nightfighter recreates the tactics of night fighting, from the cat's eye intercepts of the London night blitz to the Mosquito intruder operations at the climax of the war. More than forty scenarios describe the development of nightfighting aircraft and technology. Rules cover radar-guided interception, searchlights, airborne radar and electronic countermeasures. Specials weapons such as Schr„ge Musik are featured. Tactics such as Wild Boar and Tame Boar (Wilde Sau and Zahme Sau) receive their own scenarios. Nightfighter features more than fifty fighter and bomber variants, from early Blenheim and Ju88 interceptors to advanced fighters such as the Mosquito and He219. Pacific operations see F4U-2s and P-61A Black Widow fighters engaging Japanese bomber threats. Rarities such as the Ta154, Me262B-1a and the Japanese J1N1 Gekko are included. Fast-playing, with scenarios that can be completed in 30-45 minutes, Nightfighter provides a new view of the night hunters of the sky. COMPONENTS One 17" x 22" Player's map One 11" x 17" Umpire's map 88 5/8" counters 280 1/2" counters Player Aid Umpire's Screen Patrol Display Rule Book Scenario Book Rules Supplement Book Six 6-sided dice DESIGNER: Lee Brimmicombe-Wood MAP & COUNTER ART: Lee Brimmicombe-Wood AIRCRAFT ART: Ian Wedge ",//cf.geekdo-images.com/images/pic1014708.jpg,2,60,0,1,60,Nightfighter,60,//cf.geekdo-images.com/images/pic1014708_t.jpg,2011,"Lee Brimmicombe-Wood,Rodger B. MacGowan,Ian Wedge","Aviation / Flight,Wargame,World War II",NA,Lee Brimmicombe-Wood,NA,NA,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment",GMT Games,7.40408,213 33958,"In Rapscallion, players vie for the best poker hand by bidding for playing cards using unique bidding cards and powerful Rapscallions. During each hand, players obtain more powerful bidding cards by giving up playing cards already won. Points are given for the best hand, certain types of hands, and for other criteria, until one player reaches 100 points. ",//cf.geekdo-images.com/images/pic289188.jpg,6,45,0,2,45,Rapscallion,45,//cf.geekdo-images.com/images/pic289188_t.jpg,2008,NA,Card Game,NA,Ted Alspach,NA,Poker,Auction/Bidding,"Bézier Games, Inc.",6.04571,70 33962,"The board game version of Hattrick. Challenge your friends and other Hattrick managers face to face. Go on a quest to win silverware, build your team, trade players and show your friends who the best manager is. All the illustrations were made especially for Hattrick, completely in the Hattrick style. The cards in the game will contain the English, German, Spanish, Italian and French Language. The manual that comes with the game will only be in English, however a free downloadable version will be available for all other main languages. Your task is to manage your own club and become the most successful by winning as many trophies (league, cup and international cup) as possible. To do this you need to build a strong team, and outsmart the others managers’ strategies. The game is played by moving a marker around a season calendar. Whenever a match day is reached, matches will be played. The teams consist of player cards that every manager will put into formation before the games. Based on these formations, dice will then decide the outcome. As the season goes by, players can be sold and bought, contracts can be extended, injuries and suspensions may appear, players may go on international duties, and you may have to fight against bankruptcy, or end up swimming in money. But remember, money is far from everything - winning will always be about football. The game contains a hundred unique player cards of different nationalities, strengths and positions. Furthermore there are international cup cards, and action/strategy cards that can be used to influence matches. The game can be played by 2 to 4 people, but was mainly designed for 4 players. You decide yourself how many seasons to play, which mean you decide the length of the game. One season takes about 30-45 minutes to play. ",//cf.geekdo-images.com/images/pic341443.jpg,4,180,0,2,180,Match of the Season,180,//cf.geekdo-images.com/images/pic341443_t.jpg,2008,NA,"Card Game,Dice,Economic,Sports",NA,Thijs Niesink,NA,Sports: Football / Soccer,"Auction/Bidding,Card Drafting,Trading","Hattrick,Raven Distribution",5.81875,80 33964,"Inspired by the traditional Italian game of Scopa, Shokoba is a card game in which two to four players play cards from their hands to collect jewel cards from the table. (With four players, Shokoba is typically played in teams.) The forty-card deck consists of 27 sapphires, 9 rubies, 3 emeralds and 1 diamond. At the start of a round, each player receives three cards in hand, and four cards are placed face-up on the table. On a turn, a player must play one card. If the value of this card equals a card on the table or is the sum of two or more cards on the table, that player must collect these cards, along with the card played; if not, the card is placed face-up on the table. If a player takes all the cards on the table, he receives a gem as a bonus point. After all players have played their three cards, they receive three more cards from the deck but no new cards are added to the table. Once players have gone through the entire deck, the game ends and five points (gems) are handed out: One to the player who collected the diamond; one each to the player who collected the most sapphires, emeralds or rubies; and one to the player who collected the most cards. In the event of ties, no one collects a point. The first player to collect eleven gems wins. ",//cf.geekdo-images.com/images/pic936233.jpg,4,20,8,2,20,Shokoba,20,//cf.geekdo-images.com/images/pic936233_t.jpg,2007,"Janique Crépeau,Maciej Szymanowicz","Animals,Card Game,Children's Game,Number",NA,Michael Ferch,NA,Card Games: Card Fishing,"Hand Management,Set Collection","Asmodee,Egmont Polska,FoxMind,GaGa Games,GoKids 玩樂小子,MJ Games",6.02651,83 33967,"Head down the tracks of luck AND strategy in this fast-moving sequencing card game. Be the first to get rid of your cards with the most Train Fares left and you win! Wherever your cards take you, this journey is sure to be and adventure in FUN! ",//cf.geekdo-images.com/images/pic1516002.jpg,6,30,7,2,30,Take the Train,30,//cf.geekdo-images.com/images/pic1516002_t.jpg,2007,NA,"Card Game,Trains",NA,(Uncredited),NA,NA,"Hand Management,Route/Network Building",The United States Playing Card Company,5.09962,131 33984,"Code Omega is a speed puzzle solving game. Players each have a set of colored strips, with each strip containing a couple black bars across them, with the goal of solving puzzles by aligning the black bars on those strips. At the beginning of each round, each player takes a board which limits the placement of strips. The board also shows eight groupings of strips that may be used for the round (3 strips for a beginner game, and 4 strips for the advanced game). A player then rolls an 8 sided die which dictates which grouping must be used for the round, and then players race to fit the strips onto their boards in a way that creates a continuous black bar across all of them by ordering and lining the strips up properly. The first player to finish gets to roll 4 dice, the results of which allow the player to advance down a scoring track. The second player to finish gets to roll 3 dice, and all other players who complete the puzzle in the time limit get to roll 2 dice. So, finishing early means a better chance to advance further on the score track, but does not guarantee victory due to the luck element. Once a player advances to the end of the score track, the game is complete and that player wins! ",//cf.geekdo-images.com/images/pic289676.jpg,6,30,8,2,30,Code Omega,30,//cf.geekdo-images.com/images/pic289676_t.jpg,2008,Victor Boden,"Puzzle,Real-time",NA,Grzegorz Rejchtman,NA,NA,Tile Placement,Schmidt Spiele,6.16149,123 34001,A strategic dice game for 2 players offering a lot of interaction. Each player tries to build his own castle complexes. Wall piece by wall piece the castle buildings and towers have to be connected. Triggering a scoring at the right time is the first step on the road to victory. Part of the Schmidt Spiele Easy Play line. Not to be confused with Burgenland by Ravensburger. ,//cf.geekdo-images.com/images/pic289675.jpg,2,30,8,2,30,Burgen Land,30,//cf.geekdo-images.com/images/pic289675_t.jpg,2008,Michael Menzel,"Dice,Medieval",NA,Wolfgang A. Lehmann,NA,Schmidt Spiele Easy Play Line,"Dice Rolling,Modular Board,Press Your Luck,Tile Placement",Schmidt Spiele,6.17301,259 34004,"A short game with simple rules but a lot of depth. 5 differently colored playing pieces, that may be used by all players, race along a path of colored wooden disks towards their goal, the "scoring podium". During their race players pick up these colored disks. At the end of game the players score their collected disks, depending on the positions of the playing pieces on the "scoring podium". Part of the Schmidt Spiele Easy Play line. ",//cf.geekdo-images.com/images/pic290867.jpg,5,20,8,2,20,Big Points,20,//cf.geekdo-images.com/images/pic290867_t.jpg,2008,Rayhle Design,Abstract Strategy,Easy Play XXL,"Brigitte Ditt,Wolfgang Ditt",NA,Schmidt Spiele Easy Play Line,Set Collection,Schmidt Spiele,6.45373,759 34010,"From the back of the box: Descend deep into the interior of the earth, as you lead the three curious and heroic adventurers from Jules Verne's classic novel: Professor Lidenbrock, his nephew Axel, and their guide Hans. Begin your amazing journey by dropping into the crate of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, and then get hurled out of an Italian volcano to return to the earth's surface. On your epic journey discover fossils both small and large, collect gold, and overcome dangerous obstacles. Explore the many parts of the vast subterranean cavern, using clever orienteering, critical equipment, and luck to overcome each new challenge along your breathtaking path. The player who escapes with the best collection of natural treasures wins! Will you direct our heroes on a journey of danger, discovery, and fortune? From the rules: The players slip into the roles of three courageous explorers: mineralogy professor Otto Lidenbrock, his nephew Axel and their Icelandic guide Hans Bjelke. You explore the inside of the earth in three stages. You descend down the dormant Icelandic volcano Snaefells. You then cross a turbulent underground sea. Finally, you escape through a volcanic eruption on the Italian island of Stromboli. You make important discoveries by cleverly using equipment like Ruhmkorff's famed induction (electric) lamp, in search of fossils and experiences that will bring you international acclaim. By earning the most fame points you win! Game Summary The board has 3 areas: the descent through the mountain, the journey across the lake, and the exit through the volcano (~5 min only). There are 3 explorer tokens (red, yellow, blue) and 2 types of cards: equipment and explorer (players start with equal number, same mix of cards; there are face up cards and face down draw decks). Explorer cards are used to move explorers (3 colors; 1 card = 1 movement pt for that color explorer) while equipment cards modify movement. In the first 2 parts, on your turn you either take 3 cards (any combination of face up/down explorer/equipment cards) OR move orthogonally; if moving, must advance (1 level deeper in mountain, 1 column further across in lake) at least 1 row/column. Each space costs 1 MP; some cost more (shown as 2 or 3 rocks). Equipment allows you to move diagonally, or get across pits/whirlpools, or make rock-spaces only cost 1 MP, or give you bonus MP. Moving over some spaces gives you a water token. If you end on specific spaces, you may discard a combination of 1-3 equipment cards (pictured on board) to draw as many fossil cards (lamp allows you to draw an extra fossil card to choose from). At the end of the Mountain part, you may keep 3 fossil cards for every water you discard. In the lake phase, all explorers are on 1 raft, so any single color may be used to move the entire raft. After moving and resolving lake space effects, draw a random event card (may hurt someone or give bonus VP if [un]able to discard specific combo of explorer cards). The player getting the first explorer to the end of the Mountain, or the raft to the end of the Lake, scores bonus 4 VP. In the final Volcano phase, draw random explorer card and move raft to next like-colored space; players must discard cards shown, or pay penalty. At the end, score VP = sum of values of fossils (various types, sets score higher if you have more parts of the set) + bonus VP + 1 VP/water token. Most VP wins! ",//cf.geekdo-images.com/images/pic590605.jpg,4,60,10,2,60,Journey to the Center of the Earth,60,//cf.geekdo-images.com/images/pic590605_t.jpg,2008,Franz Vohwinkel,"Adventure,Novel-based,Travel",NA,Rüdiger Dorn,NA,"Jules Verne's novels,Kosmos Literature Series","Hand Management,Point to Point Movement,Set Collection","999 Games,Competo / Marektoy,Galakta,Kaissa Chess & Games,KOSMOS,Mayfair Games,Piatnik,Zvezda",6.26839,615 34014,"From the Manufacturer: Ruin A ruthless race to fortune and glory Ruin is a ruthless race for fortune and glory toward the center of an ancient Mayan ruin. Players move through and around an unpredictable and interchangeable game board. The very unique 3-dimensional game board allows you to change the path on every turn as game cards actually insert directly into the board. You decide whether to change the path to help yourself or thwart your opponents. Beware, great power and trickery have always been attributes of the Ancient Mayan Legend. ",//cf.geekdo-images.com/images/pic302731.jpg,4,0,0,2,0,Ruin,0,//cf.geekdo-images.com/images/pic302731_t.jpg,2008,NA,Exploration,NA,Terry Miller Associates,NA,NA,Modular Board,Buffalo Games,5.52083,96 34084,"This is the 4th game in the Alea medium box series. It is the second game by Viennese designer Andreas Pelikan, where "players will have constantly changing roles from the druid Drax to the assistant Gemalher. Players who come after you in turn will always have the better cards!" A simultaneous-selection (but then sequential play) card game. Players select 5 of their 12 role cards to play per set. Then they reveal them in sequence. Each role has a main full action and a less valuable "favor" action. If you are the first player with that role you announce that you are that character. If you follow after but choose that same role card you can take the favor action instead, or declare that you are that character in hopes that you can command the full action. You risk having it taken from you by a later player, though. The different roles help players collect different ingredients and money to make potions listed on the cauldron cards. When everyone's five role cards have been played and actions taken, another five cards are chosen for the next set and the process repeats as before. Ages 9 and up, a 2 on the Alea scale. The Treasure Chest adds 3 expansions. The 1st expansion adds cards for a 6th player, as well as raven tokens to signal the game's end. The 2nd expansion adds amulets to increase the excitement in 3-player games. The 3rd expansion adds 17 magical ability cards to make certain roles particularly attractive. ",//cf.geekdo-images.com/images/pic365958.jpg,5,45,9,3,45,Witch's Brew,45,//cf.geekdo-images.com/images/pic365958_t.jpg,2008,"Julien Delval,Harald Lieske","Bluffing,Card Game,Fantasy",NA,Andreas Pelikan,"Treasure Chest,Wie verhext!: Der brodelnde Theriak,Witch's Brew: The 6th Player & The Amulets & The Magical Abilities","Alea Medium Box,Witches","Hand Management,Simultaneous Action Selection","alea,Filosofia Éditions,Ravensburger Spieleverlag GmbH,Rio Grande Games,Swan Panasia Co., Ltd.,uplay.it edizioni",7.04732,3306 34098,"(from Europa Simulazioni website:) Guelphs and Ghibellines simulates the traditional clashes between 13th century armies with an original system which is both simple and accurate, allowing to reproduce typical tactics of the battle of the era, and focusing on progressive combat fatigue and loss of cohesion of formations on the battlefield. Cavalry remains the Queen of the battlefield, but the Italian communal infantry (the best in its period) manages to have a sound impact on the outcome of the fight. The Battles : Montaperti 1260: The Arbia colored in red Benevento 1266: The twilight of the Hohenstaufen Campaldino 1289: The Saturday of St. Barnaba All the main protagonists of the battles and all the different types of troops are considered, included cavalry with various level of armour protection, infantry, archers, crossbowmen, palvesari, the Comunal Carroccio, etc. Components: Two 22"x34" maps of the battlefields 160 LARGE 5/8" die-cut counters 120 1/2" die-cut counters Standard rules and Instruction for the 3 historical battles, 3 alternative set-ups, 1 "fast-and-furious" scenarios Charts, tables Boxed ",//cf.geekdo-images.com/images/pic290751.jpg,2,240,0,2,240,Guelphs and Ghibellines,240,//cf.geekdo-images.com/images/pic290751_t.jpg,2009,NA,"Medieval,Wargame",NA,Piergennaro Federico,NA,Guelphs and Ghibellines series,Hex-and-Counter,Europa Simulazioni,7.79259,81 34119,"From Z-Man Games Webpage: In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story! In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard. Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come. Re-implements: Tales of the Arabian Nights ",//cf.geekdo-images.com/images/pic486114.jpg,6,120,12,1,120,Tales of the Arabian Nights,120,//cf.geekdo-images.com/images/pic486114_t.jpg,2009,"Peter Gifford,Dan Harding","Adventure,Arabian,Book,Fantasy",NA,"Anthony J. Gallela,Eric Goldberg,Kevin Maroney,Zev Shlasinger",NA,"Cities: Samarkand,Crowdfunding: Giochistarter,Solitaire Games","Dice Rolling,Point to Point Movement,Role Playing,Storytelling,Variable Player Powers","Devir,Filosofia Éditions,Giochix.it,Z-Man Games",7.28943,8634 34127,"A New Train Adventure Begins! The Ticket to Ride Card Game delivers all of the excitement, fun, and nail-biting tension of the original Ticket to Ride board game, but with several unique game-play twists in a new stand-alone, card game format. Players collect sets of illustrated Train cards, which are then used to complete Destination Tickets - routes between two cities depicted on each ticket. But before their Train cards can be used, players must face the risk of "train robbing," where another player may force them to lose their hard-earned cards. Contains 96 illustrated train car cards, 46 destination tickets, 6 big city prize cards, and a rulebook. Part of the Ticket to Ride series. To begin the game, each player is dealt train car cards and destination ticket cards. All these cards are kept secret from the other players until played or scored. Each player may keep all his ticket cards, just one or any number in between. A player's turn has two parts: first the player moves face up train car cards from his Railyard to his face down, On-the-Track stack; second the player may perform one of the following actions: 1) draw more train car cards, 2) place train car cards in his Railyard, or 3) draw destination tickets. Like the original Ticket to Ride board game, when a player chooses to draw train car cards, he may choose from the five face up cards or draw from the top of the face down deck. When placing cards in the Railyard, a player may place two or more cards of the same color including locomotives which are wild, or three cards, each of a different color. Also when placing cards in the Railyard, a player may not play cards of the same color as those currently present in his Railyard nor of the same color as those present in any opponent's Railyard unless he plays more of that color than are present in the opponent's Railyard. If the player plays more, then the opponent must discard his cards of that color. This is called "Train robbing." When drawing destination tickets, a player draws four and may keep any number of them including none. When the train car card deck is exhausted in a two or three player game, each player gets one more turn and the game ends. In a four player game, completed tickets are scored and discarded train car cards are reshuffled into a new draw deck. When that deck is exhausted, each player gets one more turn and the game ends. At the end of the game all tickets not previously scored are scored. The point values of completed tickets are added to a players score while those of tickets not completed are subtracted. To complete tickets, players match train car cards in their On-the-Track stack by color and quantity with their tickets. Each big city bonus is awarded to the player with the most completed tickets having that city. These bonus points are added to the player's score. The player scoring the most total points wins. ",//cf.geekdo-images.com/images/pic306342.jpg,4,30,8,2,30,Ticket to Ride: The Card Game,30,//cf.geekdo-images.com/images/pic306342_t.jpg,2008,"Cyrille Daujean,Julien Delval,Alan R. Moon","Card Game,Trains",NA,Alan R. Moon,NA,Ticket to Ride,"Hand Management,Memory,Set Collection","Bergsala Enigma,Days of Wonder,Edge Entertainment,Lautapelit.fi",6.18858,3470 34139,"From the Publisher's Website: Who killed the Doctor? In Detroit's Brighton Hospital, a well-known and well-liked doctor has just been found dead. The staff and visitors present at the time of the murder gather, and the inevitable begins - find out who committed the evil deed before they can escape! Welcome to the world of Murder Mysteries. You like dark affairs, somewhat twisted plots, mystery, uncertain motives and bulletproof alibis? Stop being nothing more than a spectator - this time, you're the one leading the investigation! Put aside an evening, call up a bunch of friends, hand out the roles and the action can begin. A bloody crime was committed, and the assassin is among the guests present tonight... unless you're the killer! This box contains all the elements you need to spend a fun evening trying to solve a murder - the only thing missing are the guests! Contains: • one booklet for the organizer • one booklet for the players • 9 character booklets • 2 game aid sheets • one clue booklet • 25 full color clues to be handed out • one sheet of three fake (temporary) tattoos • two photographs of ballistic evidence ",//cf.geekdo-images.com/images/pic355042.jpg,9,300,16,9,300,Death Wears White,300,//cf.geekdo-images.com/images/pic355042_t.jpg,2001,Gérald Parel,Party Game,NA,Guillaume Montiage,NA,NA,Storytelling,Asmodee,7.74264,53 34152,"Suspended just above a lake of seething magma, this flamescorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title. The Destructodome is the battlefield for two rival teams of armored metal warriors: the Iron Storm and the Steel Fury. With their eyes on the prize, these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your team with devastating weaponry, and get ready to stake your claim to glory. For the next hour, you’ll be calling all the shots as you vie for total domination of this metal-on-metal contest. Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines. The Grinder is about to drop. Stoke your fire and brace for battle! ",//cf.geekdo-images.com/images/pic507718.jpg,2,60,14,2,60,Grind,60,//cf.geekdo-images.com/images/pic507718_t.jpg,2009,NA,"Miniatures,Science Fiction,Sports",NA,"Duncan Huffman,Doug Seacat,Jason Soles,Rob Stoddard,Matt Wilson",NA,"Robots,Sci-Fi Sports","Dice Rolling,Variable Player Powers",Privateer Press,6.63031,193 34166,Back of the box: The simple game principle spells fun for the whole family! All players are actively involved in the game the whole time. The numbered counters must be sorted into sequence by the end of the game. But watch out for the die! It makes a jumble of numbers to begin with. You need a bit of luck and a lot of skill. Part of the Schmidt Spiele Easy Play line. Online Play Play Finito online (Happy Meeple): Real-time play against human opponents or strong Artificial Intelligence. 3 minutes tutorial. ,//cf.geekdo-images.com/images/pic293731.jpg,4,20,8,2,20,Finito!,20,//cf.geekdo-images.com/images/pic293731_t.jpg,2008,Rayhle Design,Abstract Strategy,Easy Play XXL,Hartmut Kommerell,NA,Schmidt Spiele Easy Play Line,"Dice Rolling,Tile Placement",Schmidt Spiele,6.25881,630 34169,"In the card game Potion-Making: Practice, players take on the roles of apprentice mages studying in a Magic School. Each player tries to gather the necessary components in order to produce magic elixirs, powders, talismans and even magical creatures. For each completed creation the player scores points – and the harder the task, the more points a player scores. The deck consists of 76 cards, with each card featuring one of 16 elements on its bottom half and a magic formula or spell on its top half. Each player start the game with four cards in hand, and four cards are laid face-up in the "Desk of Elements"; players can use these public elements to complete a formula in hand. On a turn, a player draws until he has five cards in hand, then he plays one or more cards from his hand. He can: Discard a card onto the Desk of Elements; he scores one point if that element is not currently present on the Desk. Take elements on the Desk to complete a formula on a card in his hand. He scores points equal to the number shown on the formula, then places the element cards face-down over the bottom half of the card so that all players can see the formula. His turn then ends. Use one or more previously completed formulas, along with any elements required and available on the Desk, to complete a more difficult formula. He can use formulas in front of himself or other players to do this. Any elements under formulas reused this way are returned to the Desk. Any opponent who loses one or more formulas this way scores half the points of the more difficult formula just completed. The player's turn then ends. Plays a spell from his hand to take a card from the desk into his hand, to decompose one completed formula or to transform one formula into another. After playing a spell, he must take another action, which could be playing another spell. After the deck runs out, players continue to take turns until no one has cards remaining in hand. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1048351.jpg,6,40,0,2,40,Potion-Making: Practice,40,//cf.geekdo-images.com/images/pic1048351_t.jpg,2005,NA,"Card Game,Fantasy",NA,Sergey Machin,"Potion-Making: Guild Of Alchemists,Potion-Making: University Course",NA,"Hand Management,Set Collection","G3,Rightgames LLC,Stolitsa Design Group",6.23655,617 34173,"After the huge success of Aye, Dark Overlord! We'll make you... "an offer you can't refuse!" Where is my money?! A ruthless boss, ten shady characters, eleven mysterious black leather's bags, a lot of money. If your excuses won't be quick and convincing you'll get yourself a nice pair of concrete shoes and you'll sleep with the fishes in the bay. Si, Oscuro Padrino! is a quick and exciting party game that will take you to the fascinating and dangerous America of the '20. Every player will play the part of one of the members of the "family" of the boss, from the wife to the accountant, to the henchman; everyone has his agenda, and a person to protect... will you be the one to be sentenced to death? ",//cf.geekdo-images.com/images/pic295520.jpg,11,25,0,5,25,"Si, Oscuro Padrino!",25,//cf.geekdo-images.com/images/pic295520_t.jpg,2007,Demis Savini,"Card Game,Economic,Humor,Mafia,Murder/Mystery,Party Game",NA,Gianluca Santopietro,NA,NA,"Acting,Co-operative Play,Role Playing,Storytelling","Edge Entertainment,Hobby World,Stratelibri",5.5956,91 34185,"Cartagena: Die Goldinsel is the third game in the Cartagena Series, this time designed by Rüdiger Dorn. After escaping the fortress of Cartagena and their return to the Pirates Nest, the pirates' search for Treasure Island starts. Players are pirate captains and try to get together a new crew of pirates, gather Island cards and acquire digging rights before setting sail to Treasure Island. Cartagena: Die Goldinsel is a short but tactical game with simple rules. Ages 10 and up. Components 4 captain tokens, in each of the following colours: red, yellow, green and blue. 4 ship tokens, in each of the following colours: red, yellow, green and blue. 64 pirate cards 16 tokens, 4 in each of the following colours: black, brown, violet and white. 28 digging permits, 7 in each of the following colours red, yellow, green and blue. 12 island cards 4 relic cards 12 round treasure tokens 27 coins: 17 valued 1 and 10 valued 3. 1 rule book 1 board ",//cf.geekdo-images.com/images/pic345294.jpg,4,45,10,2,45,Cartagena: Die Goldinsel,45,//cf.geekdo-images.com/images/pic345294_t.jpg,2008,"Martin Hoffmann,Claus Stephan","Adventure,Pirates,Racing",NA,Rüdiger Dorn,NA,Cartagena,NA,Winning Moves Germany,5.93577,137 34194,"In Aquaretto, the players are managing the planning and selection of animals for their water themed zoo, in the hope of acquiring the most victory points. The players can expand the size of their water park and victory points can be earned in a number of ways. The most common way is to collect a large number of animals to your park in a variety of species. The core of the game play is the decision to select another random animal from the draw bag to add to one of the transport trucks or to take a truck in play. Taking a truck requires a player to add the animals on their selected truck to their water zoo. The catch is that animals need their space and thus different species cannot be placed adjacent to one another, there needs to be a separation. This then leads back to how the players decide to place animals on the trucks as they are drawn. A player cannot afford to create a truck in which one player gets all the animals their park needs, so the aim is to place animals in such a way that a player gets something they want but also take some pain as well. Aquaretto is a cousin to Zooloretto so there are other cute factors such as allowing animals to breed if a male and a female of a species are acquired, which allows the placement of a baby. There are also coin options that allow a player to do a range of things. Aquaretto can be played as a stand alone game or used in conjunction with Zooloretto for a mega-game of sorts. It should be noted that Aquaretto is a slightly more involved experience than Zooloretto, with some more involved options, such as scoring bonuses for acquiring workers that interact with how many fish symbols a player has in their water park. ",//cf.geekdo-images.com/images/pic1603517.jpg,5,45,10,2,45,Aquaretto,45,//cf.geekdo-images.com/images/pic1603517_t.jpg,2008,Design/Main,Animals,NA,Michael Schacht,"Aquaretto: The Training Camp,Aquaretto: The Trains,Aquaretto: Three Coworker Tiles,Zooloretto XXL,Zooloretto: Goodie-Box,Zooloretto: Octopus,Zooloretto: Rio Grande Games Expansion Pack #2,Zooloretto: The Gorilla,Zooloretto: The Savings Book,Zooloretto",Coloretto Series,"Set Collection,Tile Placement","ABACUSSPIELE,Gém Klub Kft.,Playgo Ltd (Hong Kong),Rio Grande Games",7.02787,2255 34219,"info from the designer's website THE GAME CONCEPT You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest. OUTLINE OF GAME PLAY The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or less Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins. GAME CHARACTERISTICS The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging. Components: 87 Total Cards 1 Scriptorium 5 Six-Sided Dice (5 different colors) 1 Rule Book Card Size: Standard Card Game (Magic the Gathering and similar CCG's) ",//cf.geekdo-images.com/images/pic759154.jpg,4,30,10,2,30,Biblios,30,//cf.geekdo-images.com/images/pic759154_t.jpg,2007,"Steve Finn,David Palumbo","Card Game,Economic,Medieval,Religious",NA,Steve Finn,NA,NA,"Auction/Bidding,Card Drafting,Hand Management,Memory,Press Your Luck,Set Collection","Asterion Press,Dr. Finn's Games,Hobby Japan,HomoLudicus,IELLO,Kaissa Chess & Games,More Fun Co., Ltd.,One Moment Games,Rocks Games",7.24897,9897 34221,"Atoll is a two player connection game played on a hexagonally tessellated board. The board is surrounded by eight "islands" of stones, alternating between black islands and white islands going around the board. Black must connect two black islands on opposite sides of the board with a contiguous chain of black stones. The islands themselves can be part of the chain. So for example, Black could form one bridge between his North and West islands and a second bridge between his West and South islands to win. Likewise for White and the white islands. Like Hex, a completely filled-in board must result in a winning connection for exactly one of the two players. Atoll could be characterised as a generalisation of Hex where the number of islands is eight rather than four. A generalized Atoll can be played with any multiple of four islands. ",//cf.geekdo-images.com/images/pic293860.jpg,2,20,0,2,20,Atoll,20,//cf.geekdo-images.com/images/pic293860_t.jpg,2008,NA,Abstract Strategy,NA,Mark Steere,NA,"Combinatorial,Connection Games","Paper-and-Pencil,Pattern Building",Mark Steere Games,5.60432,111 34227,"From the publisher: "Get out your forklift! In this diversified building game, the call goes out: Who will use tactics and good luck with the cards to erect the most valuable towers? Who will clear them out and collect the most points? And who will throw the other players from the playing field at the right moment?" Blox is a tower-building game in four phases, utilizing cards seemingly similar to Arbos. The most victory points wins. ",//cf.geekdo-images.com/images/pic333718.jpg,4,45,10,2,45,Blox,45,//cf.geekdo-images.com/images/pic333718_t.jpg,2008,Walter Pepperle,Abstract Strategy,NA,"Jürgen P. Grunau,Wolfgang Kramer,Hans Raggan",NA,NA,Hand Management,Ravensburger Spieleverlag GmbH,6.5701599999999996,497 34238,"Risk: Black Ops is a promotional version of the forthcoming re-vamp of the Risk ruleset and game components. Introducing Capitals, Cities, Objectives, and Rewards the game has become about completing Objectives instead of Global Domination. Global Domination may still be played with the updated components. In the updated Risk, the Goal is to be the first player to complete 3 Objectives and be in control of your capital. Capitals are player specific and deployed during intial troop setup. Cities add to territories when calculating for Troop draft and are placed during game setup in random or pre-determined location. Troop deployment and activation is virtually identical to classic Risk. The new cards alter the method for bonus troops utilizing star icons on the cards and a chart to determine the number of bonus troops earned. Territories printed on cards are only utilized for the random placement of Cities during initial setup. Objectives and Rewards are broken down into minor and major categories. Minor Objectives include items such as Control Europe and Control 1 Enemy Capital. Major Objectives include items such as Take over 10 Territories in one Turn and Control 18 Territories. Minor Rewards include items such as Additional Maneuver and Guaranteed Card. Major Rewards include items such as Airfield and Attack Die. The new Goal of attaining Objectives provides much of the original Risk experience with a decreased time commitment and randomly selected Objectives changing the experience on each play. Re-implements: Risk Re-implemented by: Risk (Revised Edition) Components: Gameboard 7 Dice (3 Red D6, 2 White D6, 1 Sparkly Red D6, 1 Sparkly White D6) Deck of 42 cards 5 Sets of Units (80 single troop blocks, 6 triple troop triangular prisms in Red, Green, Blue, Yellow, and Black) 5 Capitals (Short cylinders in each color) 15 Cities (Tall rectangles in grey) Part Sheet (12 Objectives, 8 Rewards) Rule book ",//cf.geekdo-images.com/images/pic306610.jpg,5,60,0,3,60,Risk: Black Ops,60,//cf.geekdo-images.com/images/pic306610_t.jpg,2008,NA,"Modern Warfare,Wargame",NA,Rob Daviau,NA,Risk,"Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Set Collection",Hasbro,6.95181,83 34245,"Wizards of Mickey Gioco di Carte Collezionabili is a brand new Collectible Card Game licensed by Disney. It has been published in italian only in February 2008. Inspired by Disney comic books "Wizards of Mickey", in this game all-time popular Disney characters like Mickey Mouse, Donald Duck, Goofy, but also popular villains like Pet-Leg-Pete, Magica De Spell, the Beagle Boys (for the first time-ever with names!), and the arch-villain Phantom Blot are all there, but with many new twist (an "evil" Mickey Mouse? a real self-determined Minnie or Daisy that will save the day? Pluto as a were-dog?). The game is an easy to learn collectible game, very fast (10-15 minutes for a single match), Teams of three wizards will challenge each other in magical castles, to obtain "diamagics" (magical gems that can also activate mage powers sometime). First team to grab 6 diamagics wins. Sounds easy? It is, but the game is deeper than it seems at a first glance! Beautiful Disney artworks illustrate a set of over 150 cards. The game will be available in french in August 2009. ",//cf.geekdo-images.com/images/pic293851.jpg,6,15,0,2,15,Wizards of Mickey CCG,15,//cf.geekdo-images.com/images/pic293851_t.jpg,2008,NA,"Bluffing,Card Game,Collectible Components,Comic Book / Strip,Fantasy,Humor,Movies / TV / Radio theme",NA,"Stefano Ambrosio,Andrea Chiarvesio,Gianluca Santopietro",NA,"Animals: Mice,CCGs (Collectible Card Games),Celebrities: Walt Disney","Card Drafting,Hand Management,Trick-taking,Variable Player Powers","999 Games,New Media Publishing,Walt Disney Productions",6.69091,55 34255,"Deukalion is a game from Arno Steinwender and Wilfried Lepuschitz, in which players try to honour the Greek Gods by sailing the seas and fulfilling Zeus' orders. Sail the Greek sea, create settlements, find treasures and defeat the terrible Hydra as Achilles or Hercules. Ages 10 and up ",//cf.geekdo-images.com/images/pic323083.jpg,4,60,10,2,60,Deukalion,60,//cf.geekdo-images.com/images/pic323083_t.jpg,2008,Greg Call,"Fighting,Mythology,Nautical,Transportation,Travel",NA,"Wilfried Lepuschitz,Arno Steinwender","Deukalion: Theseus – Conqueror of the Minotaur,Deukalion: Whirlpool of the Charybdis","Admin: Better Description Needed!,Country: Cyprus,Country: Greece","Dice Rolling,Grid Movement,Pick-up and Deliver",Parker Spiele,5.98404,188 34276,"From the publisher: Between January and May 1944, Allied forces launched four major attacks on German positions at the abbey of Monte Cassino. Three times the Germans drove them back, until finally on 18 May 1944 a troop of Polish Lancers raised their red-and-white pennant over the ruins. Over 50,000 Allied soldiers and more than 20,000 Germans fell in the struggle for Monte Cassino. Cassino '44 is a complete boxed game in the Panzer Grenadier series by David Murray, covering all four of the battles. From the initial American assaults through the final Polish conquest, every stage of the battle is depicted in scenario form with two lengthy campaign games covering the entire affair. Forces involved include the tough American 36th "Texas" Division, the 4th and 8th Indian Divisions including Gurkha battalions, the 2nd New Zealand Division with its brigade of Sherman tanks and elite Maori Battalion, and the hard-fighting exiles of the Polish II Corps. On the German side, the 1st Parachute Division was probably the best formation the Axis put into the field in World War II, and it's assisted by the 15th Panzer Grenadier Division and other formations. This game is part of the Panzer Grenadier series ",//cf.geekdo-images.com/images/pic295517.jpg,2,120,0,2,120,"Panzer Grenadier: Cassino '44, Gateway to Rome",120,//cf.geekdo-images.com/images/pic295517_t.jpg,2009,David Murray (II),"Wargame,World War II",NA,"Michael Bennighof,David Murray (II)","Panzer Grenadier: Carpathian Brigade,Panzer Grenadier: DAK '44,Panzer Grenadier: Grossdeutschland 1946,Panzer Grenadier: Hopeless, But Not Serious,Panzer Grenadier: Indian Unity,Panzer Grenadier: Invasion of Germany,Panzer Grenadier: Iron Curtain – Red & White,Panzer Grenadier: Roer River Battles – Germany Under Siege",Panzer Grenadier,Hex-and-Counter,Avalanche Press Ltd.,7.73828,64 34277,"Players play the part of a group of explorers who have landed on the eastern coast of New Zealand and must journey through the unknown country to the western shore. The landscape is revealed as the players make progress. Players are rewarded for spearheading discoveries, but also run the risk of hitting obstacles such as hungry wolves! Overall, this game is described by the designer as “a very well-themed family game with a fair amount of luck.” ",//cf.geekdo-images.com/images/pic297442.jpg,5,40,8,3,40,Gisborne: Die ersten Kartographen,40,//cf.geekdo-images.com/images/pic297442_t.jpg,2008,Michael Menzel,"Adventure,Racing,Travel",NA,Carlo A. Rossi,NA,NA,"Action / Movement Programming,Area Movement",Clementoni,5.37115,104 34284,"What is this game about? This game is played in turns. Each turn one player has to leave the room while the other players draw a card which shows a word. All remaining players have now to draw the word on the card on their drawing tables. They have about one minute (-> sand timer) to do it. Before they call the person who left the room, they shuffle their drawings. This person has now one minute to guess the word from the drawings. If his/her first guess is right, he/she gets 2 points (= 2 wooden disks), otherwise only 1 point if his/her next two guesses were right. After 3 wrong guesses or after the given time elapsed, he/she gets nothing. Afterwards the guessing person has to give one drawing that he/she thinks was best 2 points (which will go to the owner of that picture). Then he/she has to assign the drawings to the other players. For each right guess the guessing person gets another point, otherwise the person who got another but her own drawing gets one point. You can play as long as you want. As there are two words on each card (a red one - easy, a blue one - difficult), you can play, for example, two rounds - a red one and a blue one. The player who got the most points at the end of the game wins. Note: As one person leaves the room, you can play this game with up to 8 players, although there are only 7 drawing tables. ",//cf.geekdo-images.com/images/pic1640076.jpg,8,0,12,3,0,Graffiti,0,//cf.geekdo-images.com/images/pic1640076_t.jpg,2007,"Bascu,Antonio Catalán,Alicja Gapińska,Annette Nora Kara","Educational,Party Game,Word Game",NA,Jacques Zeimet,NA,NA,Line Drawing,"999 Games,Devir,Foxgames (Poland),Gigamic,Giochi Uniti,Hobby Japan,HUCH! & friends,Kaissa Chess & Games,Piatnik",6.43708,168 34297,"The Climbers / Die Aufsteiger is an easy-to-learn, all-wooden, 3D strategy game with beautiful components, which include 35 colorful blocks of different sizes, a climber pawn for each player, a blocking stone for each player, and a short and a long ladder for each player. Starting with all the blocks in a random tower, players move a block and then climb up the tower gradually -- without ladders for small steps up, and with ladders for larger climbs. Blocking stones keep the block in place and unoccupied for one round, but you can only use your blocking stones and each ladder once during the game. The winner is whoever gets to the highest point first when no one can go higher for one round. You can only climb onto surfaces that are the same color as your climber or gray (a neutral color any climbers can use). Alternate rules allow for simultaneous movement and using ladders as bridges. ",//cf.geekdo-images.com/images/pic711187.jpg,5,45,8,2,45,The Climbers,45,//cf.geekdo-images.com/images/pic711187_t.jpg,2008,NA,"Abstract Strategy,Racing",NA,Holger Lanz,NA,3D Games,"Modular Board,Tile Placement","Chili Spiele,Strategic Space",6.88057,916 34320,"From the publisher: "At the start of each round, six cards are lined up between the players with each card corresponding to the numbers 1-6 on a die. The cards show sailors of different nationalities or special actions with which the players can influence the die results or enlarge their team. The player take turns rolling dice and assigning one of them to a card until a player wants to get out and start shanghaiing, at which point the cards are distributed to whoever has more dice on their side." At the end of the game, the stronger nationality score victory points equal to the value of the weaker team. Having a monopoly causes you to score the value of your own team. Expanded by: Shanghaien: Extrakarte 1 Shanghaien: Extrakarte 2 Shanghaien: Extrakarte 3 Shanghaien: Crazy Captain Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic310863.jpg,2,20,8,2,20,Shanghaien,20,//cf.geekdo-images.com/images/pic310863_t.jpg,2008,Christian Fiore,Pirates,NA,"Roman Pelek,Michael Schacht","Shanghaien: Crazy Captain,Shanghaien: Extrakarte 1,Shanghaien: Extrakarte 2,Shanghaien: Extrakarte 3",NA,"Dice Rolling,Set Collection",ABACUSSPIELE,6.62021,997 34334,"With Napoleon’s escape from exile and return to France, his Grande Armée is once again on the march. Can the Anglo-Allied forces under Wellington and the Prussian army under Blücher stop him? Waterloo 20 is the first in a series of games featuring low unit density on the map (20 pieces or less per side) and medium complexity. Veteran designer Joseph Miranda has reduced the complexity and focused the scope of Napoleonic campaigns with his Napoleonic 20 game system. This system provides for operational level maneuvers and also has random event cards and night game turns to provide some of the “friction of war” that affected both sides greatly during the campaign. Morale plays an important role on both sides as players can ‘spend’ some to force march their pieces, help rally stragglers, or urge their troops on as they advance in battle. Consists of 9 pages of rules (8 for standard rules, one for game-specific rules), 40 die-cut 5/8" counters, an 11" x 17" map and 12 random event cards. ",//cf.geekdo-images.com/images/pic297963.jpg,2,50,0,2,50,Waterloo 20,50,//cf.geekdo-images.com/images/pic297963_t.jpg,2008,John R. Cooper,"Napoleonic,Wargame","Fading Glory,Hundred Days 20",Joseph Miranda,Napoleonic 20 Expansion Kit,Napoleonic 20,Hex-and-Counter,Victory Point Games,6.9898,196 34342,"Sorts is a party game based on ordering items in lists (e.g. celebrities by year of birth). A card of colour-coded list items is drawn, and the players slot like coloured tiles into position in a plastic holder. The reverse of the list card shows the correct order. Example: Sort these animals by the usual number of adult teeth they have: rabbit gopher elephant dog bottlenose dolphin If you said: bottlenose dolphin (76-98), dog (42), rabbit (28), elephant (24), gopher (20)...then you have what it takes to Sort it Out!! ",//cf.geekdo-images.com/images/pic311402.jpg,6,90,12,2,90,Sorts,90,//cf.geekdo-images.com/images/pic311402_t.jpg,2006,NA,"Party Game,Trivia",NA,Craig Browne (I),NA,NA,Betting/Wagering,"Crown & Andrews Ltd.,Megableu,Piatnik,Sanoma Pro,University Games",5.76185,119 34373,"From the manufacturer: Welcome to Tiki Island, home to nine colorful carvings all competing to be the top Polynesian Idol! In this fast-paced strategy game, try to maneuver your secret tikis to the top of the line by playing the right combination of action cards. Use a Tiki Up card to move a tiki ahead in line. Tiki Topple sends opponents' tikis tumbling to the back of the pack. But watch out for the sneaky Tiki Toast cards, which knock your tikis off the board! Score the most points and call yourself the Tiki Master. Part of the Schmidt Spiele Easy Play line. Ages 10 and up ",//cf.geekdo-images.com/images/pic3356208.jpg,4,20,10,2,20,Tiki Topple,20,//cf.geekdo-images.com/images/pic3356208_t.jpg,2008,"Dennis Lohausen,Will Terry","Abstract Strategy,Bluffing,Card Game",NA,Keith Meyers,NA,"Mensa Select,Schmidt Spiele Easy Play Line,Tropical theme","Hand Management,Pattern Recognition","Egmont Polska,Gamewright,Kanga Games,Schmidt Spiele",6.41509,1331 34375,"In Go Nuts!, players want to pile up the acorn points as quickly as they can. On a turn, the active player takes five squirrel dice and rolls them. Any dice showing cars are set aside out of play, while any acorns are worth one point. After each roll, the player can decide to stop and bank the acorn points or roll again. If they ever roll only squirrels on the dice, they lose any points accumulated that turn and must call out "Go nuts!", now rolling all five dice as quickly as possible and calling out the total number of acorns rolled as they go. All other players are simultaneously rolling one dog die each, which shows a doghouse on five sides and a dog on one. As soon as an opponent rolls a dog, that player barks; once all the opponents have barked, the active player stops rolling and scores all acorns rolled in this special "go nuts" round. Players take turns until someone scores fifty or more points, thereby winning the game! ",//cf.geekdo-images.com/images/pic2401376.jpg,4,15,8,2,15,Go Nuts!,15,//cf.geekdo-images.com/images/pic2401376_t.jpg,2008,Sam Ward,"Animals,Children's Game,Dice,Number",NA,"Garrett J. Donner,Brian S. Spence,Michael S. Steer",NA,"Animals: Dogs,Animals: Squirrels","Dice Rolling,Press Your Luck",Gamewright,6.09165,224 34376,"From the manufacturer: Set a course for high seas hilarity aboard this party game that puts you behind the rose-colored sunglasses of Captain R. U. Clueless – the world’s most oblivious cruise ship captain. While blindfolded, try to navigate a clear route to your chosen Caribbean port without running into land or running out of time. Your teammates can help guide you but with only a limited number of clues! The first team to reach their final destination wins. Bon Voyage! ",//cf.geekdo-images.com/images/pic423780.jpg,8,20,8,4,20,Captain Clueless: Lost in the Caribbean,20,//cf.geekdo-images.com/images/pic423780_t.jpg,2008,"Fian Arroyo,Frank Riccio","Action / Dexterity,Exploration,Humor,Nautical,Party Game",NA,Ted Cheatham,NA,NA,NA,Gamewright,6.1545,100 34390,"A hybrid of CCG, Marbles and Transforming Robots, this dexterity game represents a battlefield, with competing forces battling for control. Each player takes turns shooting the marble-like Bakugan at the metal cards which have been placed to make up the play area. If the Bakugan lands at the right spot on the card, it will spring open and stand on the card, taking control of the card. When two Bakugan stand on the same card, they fight, using their strength, plus bonuses on the card they are attempting to control. Play continues until all areas are controlled, or one player's Bakugan have been eliminated. The winner is determined by the values of the areas taken, and other bonuses accumulated in play. ",//cf.geekdo-images.com/images/pic351742.jpg,4,15,0,2,15,Bakugan Battle Brawlers,15,//cf.geekdo-images.com/images/pic351742_t.jpg,2006,NA,"Action / Dexterity,Collectible Components,Fighting,Miniatures,Science Fiction",NA,Luke Peterschmidt,NA,"Anime & Manga,CMGs (Collectible Miniatures Games),TV Series: Bakugan","Area Control / Area Influence,Hand Management,Modular Board","Sega Toys,Spin Master Ltd.",4.73723,94 34419,"In Kheops, players are rival architects taking part in the building of the great pyramid. In turn, player place tiles (rooms and corridors) and pawns (workers, priests, mummy, and even pharaoh) on the pyramid building site. Of course, some tiles have special features, like sarcophagi or curses. There are even rumors of rotating corridors and secret networks. Challenging game for two players! Keep an eye on your opponent. Look where he lays his tiles in the pyramid and where he places his game pieces. Are you able to see through his plans? Two things to keep in mind! Occupy as many ankh-symbols as possible, but also try to make the largest possible labyrinth in which all other symbols are present. Very dynamic game! On most of the tiles you lay in the pyramid an action is pictured. They often have a direct effect on the game: tiles are turned over, game pieces are placed or they are of influence on the ending score. So keep paying attention! Unique wooden playing pieces. The wooden playing pieces are designed especially for this game and also all have a different function in the game. In combination with the sleek design, this game is a feast for the eyes! ",//cf.geekdo-images.com/images/pic2640858.jpg,2,30,0,2,30,Kheops,30,//cf.geekdo-images.com/images/pic2640858_t.jpg,2008,"Josh Cappel,Christophe Swal","Ancient,Maze",NA,"Bruno Faidutti,Serge Laget",NA,NA,"Area Control / Area Influence,Tile Placement","Tilsit,White Goblin Games",5.98869,84 34450,"Content: 1 board, 5 pawns, 1 Buddha, 1 block, 60 playing cards The idea of the game: To reach the buddha with one pawn, and if this pawn is the secret favorite of one player, the game is over. In the left upper corner the 5 pawns of the agents were located. At the field with the star the buddha is placed. Each player gets around 15 cards. The players write down secretly which of the pawns will reach the buddha. The motor of the game are the palyed cards. ",//cf.geekdo-images.com/images/pic299546.jpg,6,30,0,2,30,Bluff,30,//cf.geekdo-images.com/images/pic299546_t.jpg,1973,NA,"Card Game,Dice",NA,Henri Sala,NA,NA,"Card Drafting,Dice Rolling",Schmidt Spiele,6.76212,66 34496,"The World of Warcraft Miniatures Game is Upper Deck Entertainments first venture into the collectible miniatures game market. The game features characters from every class available in the World of WarCraft computer game, including signature heroes like Warchief Thrall, Leeroy Jenkins, High Priestess Tyrande Whisperwind, and Archmage Arugal. Various styles of play are available: Skirmishes - Combat between parties containing one to five characters. Dungeon Exploration - Co-operative or competitive play in an automated dungeon. ",//cf.geekdo-images.com/images/pic1237276.jpg,2,45,0,2,45,World of Warcraft Miniatures Game,45,//cf.geekdo-images.com/images/pic1237276_t.jpg,2008,Mark Mcvey,"Adventure,Collectible Components,Fantasy,Miniatures,Video Game Theme",NA,"Edward Fear,John Fiorillo,Justin Gary,Matt Hyra,Anthony Shaheen,Patrick Sullivan (II)",NA,"Admin: Better Description Needed!,CMGs (Collectible Miniatures Games),Warcraft","Action Point Allowance System,Area Movement,Dice Rolling,Hex-and-Counter","Blizzard Entertainment,Upper Deck Entertainment",6.57403,662 34583,"Game description from the publisher: Set Cubed is a curious game of clever connections, challenging a player's ability to identify SETs between the dice in their hand and those already on the board. Players can play up to 3 dice per turn making as many SETs as possible. Create SETs up, down and across the board, the more SETs you create, the higher your score. As the number of dice on the board increase so do the possible SET combinations. Rack up points by using BONUS SQUARES! Roll a WILD dice and unleash the possible number of SETs that can be made during your turn! How many SETs can you make?! The player with the most points wins! ",//cf.geekdo-images.com/images/pic419532.jpg,4,30,0,2,30,Set Cubed,30,//cf.geekdo-images.com/images/pic419532_t.jpg,2008,NA,"Abstract Strategy,Dice",Set Dice,Marsha J. Falco,NA,Set! games,"Dice Rolling,Pattern Building,Pattern Recognition","999 Games,Set Enterprises, Inc.",5.26352,318 34585,"Keltis is a multi-player game based on Lost Cities, with some rules changes, later published with Knizia's original rules and theme as Lost Cities: The Board Game. Players play cards to move their playing pieces along stone paths. Cards show one of five different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards in either ascending or descending order. As in Lost Cities, it's better to concentrate on a few paths since the final spaces on a path grant high points, but ending early gives negative ones. The active player plays one card (out of a hand of eight) or discards one, then moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus: either immediate points (counted on the scoring track), an extra move on a path, or wishing stones that are needed at game end to avoid negative points. The game ends when five playing pieces (from any combination of players) have reached the seventh (or higher) space on their respective paths. Now, scoring happens: Pieces that moved only 1-3 steps earn negative points (-4, -3, -2). Pieces with 4+ steps earn points (1, 2, 3, 6, 7, 10). One piece of each player twice the height of other pieces scores double, either positive or negative. Holding fewer than two wish stones earns negative points (-3 / -4), while a collection of five or more stones yields a bonus of 10 points. All endgame points are added to any scored during the game. The player with the highest score wins! Primary differences between Lost Cities: The Board Game and Keltis: 1. In LCBG you play 3 rounds, scoring at the end of all 3 for the monuments you collect. (Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected. 2. In Keltis, you may play your cards in either order, high to low, or low to high. In LCBG, you must go low to high. Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above. Keltis does not have the rules nor board elements to play LCBG. There are more differences that are non-substantive. (Art, points in LCBG multiplied by 5, etc.) ",//cf.geekdo-images.com/images/pic382457.jpg,4,30,10,2,30,Keltis,30,//cf.geekdo-images.com/images/pic382457_t.jpg,2008,"Martin Hoffmann,Claus Stephan",Card Game,"Keltis (with Neue Wege, Neue Ziele)",Reiner Knizia,"Keltis: Neue Wege, Neue Ziele","Kosmos native-art line,Lost Cities","Hand Management,Point to Point Movement,Set Collection","999 Games,Competo / Marektoy,Devir,Filosofia Éditions,Galakta,Kaissa Chess & Games,Korea Boardgames co., Ltd.,KOSMOS,Laser plus,Piatnik,Stupor Mundi,Wargames Club Publishing",6.46025,4382 34599,"In Toledo players try to forge magnificent swords and bring them into the fortress of the city, the “Alcazar”. Each player can send his five helpers on the map and on to the roads of Toledo, in order to acquire steel and jewels from dealers. Thus they get swords manufactured at the most famous armorer in the city. Afterwards those swords are to be delivered to Alcazar. In addition there are two taverns (at which one “refuels” cards) as well as a place where the works of art of the resident painter, El Greco, are available. There is a lot to discover in Toledo. ",//cf.geekdo-images.com/images/pic372288.jpg,4,60,10,2,45,Toledo,60,//cf.geekdo-images.com/images/pic372288_t.jpg,2008,Jo Hartwig,"Industry / Manufacturing,Medieval",NA,Martin Wallace,NA,"Admin: Better Description Needed!,Country: Spain","Hand Management,Point to Point Movement,Worker Placement","Devir,Kaissa Chess & Games,KOSMOS,Lautapelit.fi,Mayfair Games,Sophisticated Games,Stupor Mundi,Ubik",6.30331,1709 34615,"In New World: A Carcassonne Game, players begin as early settlers of the United States on the east coast of the continent. As in the original Carcassonne game, players lay tiles turn by turn to build towns, roads, and other parts of the countryside. A player can choose to place one of his tokens on the tile he lays for the turn, and if that town, road, etc. is completed, then the player scores points and reclaims his token for later use. Whoever scores the most points wins. One big twist in New World: A Carcassonne Game compared to the original game is that play starts on the east coast, and as players score points, a pair of surveyors drive exploration inexorably westward. Players who do not complete their features before the surveyors pass them by will find their tokens removed from the board - for no points! ",//cf.geekdo-images.com/images/pic303773.jpg,5,45,8,2,45,New World: A Carcassonne Game,45,//cf.geekdo-images.com/images/pic303773_t.jpg,2008,Franz Vohwinkel,"City Building,Exploration",NA,Klaus-Jürgen Wrede,NA,"Age of Discovery,Carcassonne,Colonial Theme","Area Control / Area Influence,Tile Placement","999 Games,Bergsala Enigma,Hans im Glück Verlags-GmbH,Lautapelit.fi,Rio Grande Games,Schmidt France",6.47018,1891 34635,"The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points. Rules: http://www.zmangames.com/uploads/4/7/1/7/47170931/en-stone_age-rules-2013.pdf ",//cf.geekdo-images.com/images/pic1632539.jpg,4,90,10,2,60,Stone Age,90,//cf.geekdo-images.com/images/pic1632539_t.jpg,2008,Michael Menzel,"Dice,Prehistoric",NA,Bernd Brunnhofer,"Schmuck und Handel (fan expansion for Stone Age),Stadt Land Spielt Limitierte Sonderdrucke 2013,Stone Age: Casino,Stone Age: The Expansion,Stone Age: The New Huts",Stone Age,"Dice Rolling,Set Collection,Worker Placement","Hans im Glück Verlags-GmbH,999 Games,Bard Centrum Gier,Devir,Filosofia Éditions,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,MINDOK,Piatnik,Rio Grande Games,Stupor Mundi,Swan Panasia Co., Ltd.,Z-Man Games,Zvezda",7.6334,30432 34639,"ISLAND OF D : THE DUNGEON OF D A FREE ONE player dungeon-crawling-fun card Game No bookkeeping, NO DICE, just you, the cards, a token and a dungeon to explore! 1. INTRODUCTION With the hero's success in destroying the Black Knight's plan in Dawn, it took longer for him to organise his minions. But the time has come at last, the Great War has begun! Backed up by a very strong Dark Magic, he commands a huge army of Greenskins including the fierce Goblorcs, unnatural Beasts, and now the Ice Monsters and even the Undeads have joined his army. The worst part is the Light Sword's new power -- the Black Knight now can heal his minions around him, including himself, in seconds! Approaching from the west , in a very short time three castles have fallen to his hands, and his armies are swiftly heading to the capital of D. Once again everything seems hopeless and the King of D has called the 18 legendary heroes to gather in the Dungeon of D, deep in the Forest of D to the south, where legend says that centuries ago the Great Wizard of D hid the Amulet of D'eugor. It is believed that only the legendary Amulet of D'eugor can nullify the Light Sword’s power. Unfortunately, the Black Knight knew about this too, so he placed a very strong magical barrier on the entrance to keep anyone from entering. Luckily, the King has also summoned Daryn and Derek. They can combine their magical abilities to open the barrier for a very short time, allowing just one person to enter the dungeon. But even with their combined power, they can only do this once every three hours. So, one by one the 18 heroes enter the dungeon, hoping to find the Amulet of D'eugor and survive to exit the dungeon. So far no one has returned… and you are hero number 18, the last person to enter the dungeon. Daryn looks into your eyes before you enter the crack in the barrier. "Please, you are our last hope…" You nod a little, then jump in…. 2. THE MISSION Get out of the dungeon alive as rich as you can. And if you are able to, bring the Amulet of D’eugor!! ",//cf.geekdo-images.com/images/pic301315.jpg,1,60,0,1,60,The Dungeon of D,60,//cf.geekdo-images.com/images/pic301315_t.jpg,2008,NA,"Adventure,Card Game,Exploration,Fantasy,Print & Play",NA,Jack Darwid,NA,"D Series,Solitaire Games","Hand Management,Modular Board,Role Playing,Variable Player Powers",Jack Darwid Games,7.21907,205 34659,"The game scales are Column-Brigade-Division, with monthly turns. There are Corps HQs for the Nationalists and Army HQs for the Republic. There are one 22" x 17"map, and two ½" counter sheets including Nationalist, Republicans, Italian, French, German, Portuguese and British units. The sequence of play is quite classic: Mutual Administrative Phase (Events, replacements, reinforcements, withdrawals), Nationalist Movement-Combat, Republican Movement-Combat, Victory/Attrition Phase. Supply is checked for both sides at the end of each turn. The main trouble designing this game was how to simulate the first months of the war and the transition to a more conventional conflict during and after the battles for Madrid (October 1936-March 1937). The main unit during the firsts stages of the war was the "column" formed by a mix of police, army, paramilitary forces, volunteers, etc. The "column" tactics was used during the Moroccan wars, and consisted in separating a force in small independent groups, highly mobile but with few possibilities of supporting each other. These tactics were mostly used by the Nationalists, but also by the Republicans. For the Nationalists, it worked against the militias of the early months of the war but failed against a better organized, armed and commanded army during the battles for Madrid. To simulate this, most early Republican units have two steps: the first would be the "column" or "militia" side, the second the "Ejército Popular" (People’s Army) side. After passing a "Conversion" or "Militarization" phase, the Republican columns are flipped to their EP side. The "Militarization" , that began during the Fall of 1936, was the conversion of the politically enthusiastic but poorly led and trained militia in more orthodox military units. The Nationalist columns are divided between "Army of Africa" columns and the rest. Their colonial units are two-steppers and are withdrawn and substituted by brigades and divisions during 1937. The O.B. of the first months of the war is also a problem. Between July and November 1936 both sides formed dozens of small military and paramilitary units, called "battalions", "columns", "regiments", etc., etc. It is rare to find two authors that have the same OB, and the few that offer an Order of Battle are rather imprecise. Sometimes the same column receives different names. One author names it after their commander, other after their area of operations, and so on... so I had to compare and check which column was cited in most of the sources. ",//cf.geekdo-images.com/images/pic852171.jpg,2,360,0,1,360,The Spanish Civil War 1936-1939,360,//cf.geekdo-images.com/images/pic852171_t.jpg,2010,"Charles Kibler,Rodger B. MacGowan","Civil War,Wargame,World War II",NA,Javier Romero,NA,"Cities: Ceuta,Country: Portugal,Country: Spain,Spanish Civil War","Chit-Pull System,Hex-and-Counter",GMT Games,7.40529,189 34696,"6 dice are rolled and re-rolled, trying to get the correct colours to obtain dragon tiles from the display or to take them from other players. You can re-roll the dice several times but have to set at least one aside each time. The dragons are initially at risk from capture by other players but on your next turn you can set them into your secure layout. At the end you score points for having dragons of one colour or different dragons but with the same background landscape. Part of the Schmidt Spiele Easy Play line. ",//cf.geekdo-images.com/images/pic692751.jpg,6,30,8,2,30,Drachen Wurf,30,//cf.geekdo-images.com/images/pic692751_t.jpg,2008,Michael Menzel,"Dice,Fantasy",NA,Wolfgang Panning,NA,"Animals: Dragons,Schmidt Spiele Easy Play Line","Dice Rolling,Set Collection",Schmidt Spiele,5.87964,250 34701,"Thor is a revised version of Wildlife Safari (also known as Loco, Flinke Pinke, and Quandary). As in those versions, there are a number of "stocks" (here, God cards) each with a limited number of identical shares, and players are dealt cards which change the values of specific stocks. On a turn a player plays a value card (with only the last one played counting for each stock) and takes a stock, with a round ending when all the values have been played for a single stock. A number of rounds are played and scores totaled. Thor differs from the other versions of the game in two respects: it accommodates up to 6 players (by adding an additional stock), and it includes a set of 14 action cards which can be used to affect play. ",//cf.geekdo-images.com/images/pic344155.jpg,6,30,0,2,30,Thor,30,//cf.geekdo-images.com/images/pic344155_t.jpg,2002,Franz Vohwinkel,"Card Game,Mythology",NA,Reiner Knizia,NA,Vikings,Stock Holding,"Heidelberger Spieleverlag,Nürnberger-Spielkarten-Verlag",6.47564,266 34707,"The Hanging Gardens were one of the Seven Wonders of the Ancient World, but did they actually exist? Nothing remains of the reported splendor of the Gardens, which were built for the eyes of Queen Amyitis. In The Hanging Gardens, players are landscape architects who attempt to reestablish the beauty and splendor of the original Hanging Gardens. Since there is no exact reference to follow, players create designs according to their own tastes. During the game, players acquire building cards, which they place in their play areas. Card follows card with magnificent buildings, sparkling fountains, and exotic plants, as the players work to rebuild the legendary Gardens. At game end, the Queen will reward the victory palm to the player whose work on the Gardens most impresses Her Highness. ",//cf.geekdo-images.com/images/pic580143.jpg,4,45,8,2,45,The Hanging Gardens,45,//cf.geekdo-images.com/images/pic580143_t.jpg,2008,Harald Lieske,Ancient,NA,Din Li Tsan,NA,Admin: Better Description Needed!,"Set Collection,Tile Placement","Hans im Glück Verlags-GmbH,Rio Grande Games",6.77812,1965 34744,"Love playing the classic mystery-solving game but don't have time to play the original version? This express edition delivers a burst of fun in 20 minutes! Roll the dice, then make a suggestion. Peek at cards or the case file for extra clues. Includes rules for two ways to play, anytime, anywhere! Part of the Hasbro Express Line. ",//cf.geekdo-images.com/images/pic308904.jpg,4,20,8,3,20,Clue Express,20,//cf.geekdo-images.com/images/pic308904_t.jpg,2008,NA,"Deduction,Dice",NA,"Garrett J. Donner,Wendy L. Harris,Brian S. Spence,Michael S. Steer",NA,"Admin: Better Description Needed!,Cluedo,Hasbro Express Line",Dice Rolling,"Hasbro,Parker Brothers",6.04879,124 34745,"COMPONENTS 20 Ship tiles (4 aircraft carriers, 4 submarines, 4 destroyers, 4 battleships, 4 patrol boats) 8 attack dice Battleship Express comes with two different games: The Captain’s Game and The Admiral’s Game. The Captain's Game ignore the ships powers on the cards. Each player receives 5 ship tiles, one of each ship: Battleship, Destroyer, Aircraft Carrier, Submarine, Patrol Boat. Each player places them in front of them in any order to make up their fleet. On a player's turn they choose one of the ships in their Fleet to attack with and move it to the front of their line. Next the player chooses a ship of an opposing player to attack. The attacking player can only choose one of the first 2 ships in the line to attack. The attacking ship tile shows how many dice to roll. Roll that number of dice and check for hits. Each of the 8 dice is the same. 5 of the sides match the colors of the 5 ships, and the sixth side is a “burst” or “wild”. IF the player does not sink it, the dice are passed to the next player. Set aside any hits and then re-roll based on the attacking ship’s powers. Once the number of hits equals or exceeds the defense number on the ship that's defending, it is sunk removed from play and the attacking player gets a point. The first player to an agreed number of set points wins. Here’s a breakdown of the individual ship powers: Battleship: Declare target. Roll all 8 dice a total of 4 times. Bursts do not count as hits. Destroyer: Declare target. Roll 6 dice a total of 2 times. Bursts count as 2 hits. Aircraft Carrier: Roll 6 dice THEN declare your target, then roll 1 more time. Bursts count as 1 hit. The Aircraft Carrier can also attack from anywhere in your line, so you don’t have to move it to the front where it is vulnerable. Submarine: Roll 3 dice a total of one time. A single Burst will sink whatever you are attacking. Submarines can attack any ship at any place in a Fleet. Patrol Boat: Roll 5 dice a total of 3 times. Bursts count as 1 hit. Part of the Hasbro Express Line. ",//cf.geekdo-images.com/images/pic378604.jpg,4,20,7,2,20,Battleship Express,20,//cf.geekdo-images.com/images/pic378604_t.jpg,2007,NA,"Dice,Travel",NA,Reiner Knizia,NA,"Battleship,Hasbro Express Line","Dice Rolling,Take That","Hasbro,Parker Brothers",5.44542,278 34747,"Following France’s glorious victory against the combined Austro-Russian armies at Austerlitz the previous December, the Prussians have finally come off the fence and declared war against Napoleon. As both sides maneuver, uncertain of the location or center of gravity of the opposing army, they met in a dramatic double battle on the fields of both Jena and Auerstadt. Can the heirs of Frederick the Great maintain their composure and cohesion long enough to teach the haughty French a lesson, or will Napoleon and his Marshals ride on to ever greater glory? With only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns providing the operational pauses and “friction of war” that gives players a great feel for the parry-and-thrust of a Napoleonic campaign as the armies close for battle. Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Game Components: • One 8-page, color instructions booklet, with Standard and Optional rules included • 1-page sheet of Exclusive rules • 40 color, die-cut 5/8” mounted game pieces • 12 random event cards • One 11” x 17” color game map • One 8.5” x 11” color player aid sheet ",//cf.geekdo-images.com/images/pic301998.jpg,2,50,0,2,50,Jena 20,50,//cf.geekdo-images.com/images/pic301998_t.jpg,2008,"John R. Cooper,Mark Simonitch","Napoleonic,Wargame","Prussia 20,Rising Glory","Alan Emrich,Rodger B. MacGowan,Joseph Miranda",Napoleonic 20 Expansion Kit,"Cities: Jena,Magazine: C3i,Napoleonic 20",Hex-and-Counter,"GMT Games,RBM Studio,Victory Point Games",6.75285,246 34785,"Murder Mystery Mansion comes with a 3-D mansion card rack and features anime-style artwork. The first player or team chooses four different cards; a murderer, a weapon, a location and a motif. The cards are placed behind the 3D mansion, so the other player or team can't see them. The second player or team tries to solve the mystery. He chooses four cards, like the first player, and places them upon the stairs. The first player or team tells the other which cards are right.If the second team or players guess the right murderer, weapon, location and motif before they reach the top of the stairs, then they earn a point. Now the players or teams change their position. The first player or team which reaches the top of the stairs with the scoremarker win the game. ",//cf.geekdo-images.com/images/pic503861.jpg,6,30,8,2,30,Murder Mystery Mansion,30,//cf.geekdo-images.com/images/pic503861_t.jpg,2008,NA,"Deduction,Murder/Mystery",NA,(Uncredited),NA,NA,Memory,University Games,5.32222,54 34819,"Welcome to the South Pole! Our penguins in Pengoloo are ready to play with you, so roll the dice to find their matching hidden eggs. Be the first to collect six penguins to win. Memory and a little luck will help you succeed in this fun South Pole eggspedition! In slightly more detail, players roll colored dice, then look for eggs of those colors. The twist is that you can re-find eggs that have already been found to take additional turns. The advanced rule option allows players to steal eggs from each other. ",//cf.geekdo-images.com/images/pic412246.jpg,4,10,4,2,10,Pengoloo,10,//cf.geekdo-images.com/images/pic412246_t.jpg,2007,NA,"Animals,Children's Game,Dice,Memory",NA,Thierry Denoual,NA,Animals: Penguins,"Memory,Set Collection","Blue Orange (EU),Blue Orange Games,Foxgames (Poland),GoKids 玩樂小子,Lúdilo",5.9246,189 34829,"From BoardgameNews.com: "Ilium is another term for ancient Troy, and players are archaeologists following in the footsteps of Heinrich Schliemann, looking for artifacts in the newly excavated site of that fabled city. The board and game play might remind you of Portobello Market, the first strategy game of this style from Playroom. The board shows a number of dig sites, with paths of different lengths connecting the sites. To start the game, you place a number of discovery tiles on each site equal to the number of paths leading to it. The tiles show one of five types of artifacts, with 1-5 artifacts on a tile. Each player has his own deck of cards, and the card you draw each turn determines how many archaeologists (1-3) you place on one empty space on any path. When a path fills, the player with the most archaeologists on the path collects one tile from one of the adjacent dig sites – but in each site he may choose only the tile with the fewest artifacts; the player with the second most artifacts takes the tile that the first player didn’t. As the dig sites empty, the more valuable tiles can be claimed. The game ends after all five tiles with five artifacts on them have been claimed. Each player was dealt a secret card at the start of the game representing one of the types of artifacts, and players must now discard the tile of that type that contains the most artifacts. The player who ends up with the most complete sets wins the game." ",//cf.geekdo-images.com/images/pic1821096.jpg,4,35,8,2,35,Ilium,35,//cf.geekdo-images.com/images/pic1821096_t.jpg,2008,"Malcolm McClinton,Eva Widermann",Ancient,NA,Reiner Knizia,NA,"Archaeology,Country: Greece,Country: Turkey","Area Control / Area Influence,Set Collection",Playroom Entertainment,6.13903,328 34843,""Join the Convocation of Wizards in battle against the ancient enemy - The Fallen! Do you have what it takes to become the next Grand Siege Magus?" In Wizard’s Gambit, players become wizards who take turns placing Magical Components on Spells in a common Spell Pool in the center of the play area. When all of the required Magical Components have been placed on a given Spell, the wizard who completed that Spell claims it as their own, creating a Spell Book face up in front of them. Once the Spell is added to their Spell Book, a wizard may immediately apply the effects of the Spell, giving him more power to defeat his competitors. Wizards can further affect the course of play by casting Incantation cards during their turn, which can provide advantages in playing the game. Additionally, wizards can invoke the highest power, the Wizard’s Gambit, to thwart other wizard competitors and increase their chance of claiming powerful Spells for their own. Each Spell has a point value, which adds up cumulatively to represent their Spell Book’s score. The first wizard to reach a Spell point total of ten (10) points wins the game and is proclaimed Grand Siege Magus. Wizard's Gambit is a light-hearted game for the casual gamer and for family play. ",//cf.geekdo-images.com/images/pic316724.jpg,5,45,8,2,45,Wizard's Gambit,45,//cf.geekdo-images.com/images/pic316724_t.jpg,2008,"Eric Drever,Steve Ellis (I),Gary Hanna,Matthew Stipes,Laurenn Stipes","Card Game,Fantasy",NA,"Eric Drever,Matthew Stipes",NA,NA,Hand Management,Gryphon Forge Games,6.06796,181 34871,"Game description from the publisher: In an age of great battles, valiant leaders, and unscrupulous mercenary armies, fortune lies within your grasp. Ventura is a board game of nobility and conquest for 2-4 players. Set in 14th century Italy, Ventura puts players in control of warring noble houses, each vying for control of the country's growing wealth. Balance your house’s earnings and maintain your hired soldiers to keep your family’s noble standing. Remember, the best armies are also the ones that cost the most! With more than 120 plastic pieces, 40 Territory tiles, 4 Family Boards, a scoring board, and over 100 cards, Ventura will whisk players into a world of warring mercenaries and noble families, all seeking control of Italy’s burgeoning wealth. ",//cf.geekdo-images.com/images/pic974442.jpg,4,90,13,2,90,Ventura,90,//cf.geekdo-images.com/images/pic974442_t.jpg,2011,"Maichol Quinto,Gianluca Santopietro,Demis Savini","Fighting,Renaissance,Territory Building",NA,"Alberto Menoncin,Silvio Negri-Clementi",NA,"Admin: Better Description Needed!,Country: Italy",Modular Board,"Fantasy Flight Games,Stratelibri",6.49635,353 34887,"Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution! Secretly bid against your opponents to gain victory points, control territories (worth victory points at the end of the game) and collect more Gold, Blackmail, and Force tokens for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for points – and where to back away and let your opponents fight – is the key to victory. Whoever has the most victory points at the end of the game wins. It's a game of bluff, counter-bluff, and surprise! Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and also provide a handy rules reference during the auction. Brightly-colored wooden blocks allow players to see, at a glance, who controls which colonial-themed territories. Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics. Get ready for Revolution! ",//cf.geekdo-images.com/images/pic470283.jpg,4,60,10,3,60,Revolution!,60,//cf.geekdo-images.com/images/pic470283_t.jpg,2009,"Will Schoonover,Claus Stephan,Ben Williams","Bluffing,Deduction,Political",NA,Philip duBarry,"New Characters (Fan Expansion for Revolution),Revolution! Anarchy,Revolution! The Palace",NA,"Area Control / Area Influence,Auction/Bidding,Simultaneous Action Selection","Pegasus Spiele,Revolution Games (I),Steve Jackson Games",6.74458,3469 34902,"Out of the Box writes: "Sharpen your skills with Rock! A fast and furious version of an old favorite. Using the traditional rules of Rock, Paper, Scissors, players flip over cards and race to name the winning card. Each card is different so it takes a sharp eye and quick wit." Part of their Fun to Go series packaged in small tins, Rock! consists of a deck of 60 cards - 20 each of rock, paper, and scissors. Each player quickly turns over one of their 30 cards, and the first to call out the winner of the two cards wins both of them. If you call out a losing card (or one that's not there) then your opponent wins the two cards. When the deck is gone you count your cards and whoever has the most is the winner. ",//cf.geekdo-images.com/images/pic445109.jpg,2,2,7,2,2,Rock!,2,//cf.geekdo-images.com/images/pic445109_t.jpg,2008,"John Kovalic,Cathleen Quinn-Kinney",Card Game,NA,Anita Janes,NA,NA,Rock-Paper-Scissors,Out of the Box Publishing,4.58824,68 34905,""Two teams race to identify drawings done by their own team members. But the artists don’t know what they are drawing—they can only follow the instructions given by another team member. Laughter erupts as players attempt to follow direction and to guess what is being drawn. With Backseat Drawing, there’s no time to stop and ask directions— the fun never stops!" Re-implemented by: Backseat Drawing Junior ",//cf.geekdo-images.com/images/pic1229356.jpg,10,20,0,4,20,Backseat Drawing,20,//cf.geekdo-images.com/images/pic1229356_t.jpg,2008,"John Kovalic,Cathleen Quinn-Kinney",Party Game,NA,"Peggy Brown,Catherine Rondeau",NA,NA,"Line Drawing,Partnerships",Out of the Box Publishing,6.09225,187 34943,"From the manufacturer: Get ready to shut the Super Box! Double Shutter is an enticing and irresistible game that combines tactical choices, luck and fun for the whole family. Roll two dice, add the dots and find the best combination of numbers to shut two rows of nine tiles. This game is very addictive, always remember to play in moderation! Comes with one double shutter box with two rows of 9 tiles, and two dice. Three versions are available: Vintage (Wood), Jr (Wood) and Classic (tin) Ages 8 and up ",//cf.geekdo-images.com/images/pic390725.jpg,4,15,8,1,15,Double Shutter,15,//cf.geekdo-images.com/images/pic390725_t.jpg,2007,(Uncredited),"Dice,Math,Number",NA,Thierry Denoual,NA,Shut the Box,Dice Rolling,Blue Orange Games,5.8809,100 34958,"Six is played in only six minutes. 2 to 5 players try to save their cards and collect points. Over three rounds a sand timer will be started and covered. Players roll their dice to save their cards. A player may reveal the sand timer. If there is still time left he loses points, if he was right his neighbour loses points. ",//cf.geekdo-images.com/images/pic356967.jpg,5,6,0,2,6,Six,6,//cf.geekdo-images.com/images/pic356967_t.jpg,2008,Christof Tisch,Dice,NA,Matthias Prinz,NA,NA,Dice Rolling,AMIGO Spiel + Freizeit GmbH,5.46354,99 34969,"Now, Ubongo goes two-player! Each player tries to solve the same puzzle with the same tiles faster than his opponent. The scoring mechanism from the original has also been revised, as there is no time limit to solving the puzzles (which are harder than in the original) Gameplay: Each player receives 21 puzzle tiles and a stack of puzzle sheets. Both players lay the puzzle tiles down in front of them. Rolling the 20 sided die determines which of the tiles are used in the specific rounds. The players then try to solve every puzzle sheet as quickly as possible by laying the appropriate tiles on it. The faster player to do this yells 'Ubongo!'. He/she moves his pawn one step forward on the scoring track. The first player to win five Ubongo duels wins the game. ",//cf.geekdo-images.com/images/pic507128.jpg,2,40,8,2,15,Ubongo: Duel,40,//cf.geekdo-images.com/images/pic507128_t.jpg,2008,Nicolas Neubauer,"Puzzle,Real-time",NA,Grzegorz Rejchtman,NA,"Kosmos two-player series,Polyominoes,Ubongo Series",Pattern Building,"KOSMOS,White Goblin Games,Z-Man Games",6.89861,919 35003,The ever-changing gameboard for Zark City is made up of playing cards and is created during the game by the players. Icehouse pyramids are used to indicate who's in control of which cards. The goal is to completely control a connected trio of three cards which are either Three-of-a-Kind or which form a Suited Trio (a three-card Straight Flush). Zark City is a redevelopment of Zarcana. The rules are available on Wunderland.com. Also included in Pyramid Arcade. Game System Icehouse Pieces Standard deck of Cards ,//cf.geekdo-images.com/images/pic306067.jpg,5,30,0,2,30,Zark City,30,//cf.geekdo-images.com/images/pic306067_t.jpg,2008,NA,"Abstract Strategy,Card Game,Territory Building",Pyramid Arcade,Andrew Looney,NA,"Looney Pyramids,Zarcana-type games","Area Control / Area Influence,Area-Impulse,Modular Board,Tile Placement","(Web published),IcehouseGames,Looney Labs",6.56419,74 35017,"It seems the unbalanced scientist, Dr. Zycheck, has gone a little overboard with his experiments in his search for Immortality, and the Isle has become overrun with his Zombi monstrocities. Can you escape from the Isle before being added to their menu? Chaos Isle is a Mission-Based Card Game (MBCG) that can be played Solo or by 2-6 players using just a single deck. Expansions are also available to add to the fun. The Zombi Deck has each player taking on the role of one of the Characters, who attempts to complete his Mission before the other players complete theirs, all the while fending off Zombi enemies. If you are killed, you become the Zombi that slew you and now you attack the other Characters! Components: Each deck contains 102 illustrated cards: 6 missions - require you to collect various combinations of resources: gas, gunpowder, viruses, rescues, nitro, and blood by destroying the zombies that have them 6 characters - Professor Mort, Jane Doe, Uncle Checkers, Travis, Salty and Angel -- each with a special attack power 20 equipment - 9 weapons, riot gear, rottweiler, binoculars, first aid kit, skateboard, four kinds of healing (including "chi tobacco" and a bong) 70 enemy cards, consisting of 8 tasks, 6 events and 56 zombis. There are 10 different types of zombi cards: 2 rage, 6 slithering carcass, 4 stalker, 1 creator, 9 flesh reaper, 8 bone collector, 5 coiler, 3 corpse grinder, 7 corpsemare, 11 feeder You will also need two 6-sided dice and approx. 10 tokens for each player, such as coins or glass counters (not incl.) Character and Zombi Cards Each card has 4 stats: Speed - who goes first in battle and also if a character can outrun a zombi Life - total Hits the character/zombi can take before being destroyed Protection - minimum number that must be rolled on two d6 to make a successful Hit Fate - a fate roll determines whether a character is lucky or not - a successful roll is less than the Fate score ",//cf.geekdo-images.com/images/pic397215.jpg,6,30,13,1,30,Chaos Isle: Zombi Deck,30,//cf.geekdo-images.com/images/pic397215_t.jpg,2008,NA,"Card Game,Fighting,Horror,Zombies",NA,"John J. Perry, Jr.,Josh Pinciaro","Chaos Isle: Apocalypse,Chaos Isle: Fresh Meat Expansion Set 1,Chaos Isle: Heroes of Chaos Isle,Chaos Isle: Reinforcements Expansion Set 2,Chaos Isle: Rise of The Creator,Chaos Isle: Survivors,Chaos Isle: The Lunatics Expansion Set 3",NA,"Dice Rolling,Variable Player Powers",RealmsMasters Game Forge,6.13051,118 35023,Make up a story explaining the origin of a phrase that will have other players convinced yours is correct. Each player votes for the story he or she believes is the real origin of the phrase. Players earn points by either writing a yarn good enough to fool the other players into voting for it or by guessing the correct origin among those written by others. ,//cf.geekdo-images.com/images/pic306438.jpg,0,45,12,3,45,The Origin of Expressions,45,//cf.geekdo-images.com/images/pic306438_t.jpg,2007,NA,"Bluffing,Party Game,Trivia",NA,(Uncredited),NA,NA,"Partnerships,Voting",Discovery Bay Games,5.44667,60 35035,"Blood and Bridges is a complete stand-alone World at War module that depicts the struggle for control of the bridges in the Rhine River Valley. Fresh Guards units are spearheading the assault into Western Europe, bending defending NATO forces to their breaking point. It is up to forces of the British Army of the Rhine (BAOR), to stop the Soviet advance which, if successful could ultimately threaten Britain itself. This stand-alone expansion to the Award Winning World at War: Eisenbach Gap System, contains everything you need to play right out of the box. A new, fully updated and expanded rulebook covers the entire original World at War rules and adds new rules to expand the on-map action. Included are regulations for bridging units like Soviet MTU-55, improved positions and air power, which was a special scenario rule in Death of the First Panzer (An earlier add-on covering West German forces with an 11x17 map, 40 new scuff-resistant counters, and 6 new scenarios). Now the NATO forces will have improved positions to help them cope with the Soviet onslaught. Air power becomes an official game element, with rules and counters representing American A-10's, Soviet SU-25's, and British Tornado's. Birds that can deal out a massive amount of destruction on the battlefield, and look sexy doing it. At least as sexy as a cardboard chit can look. Also, expanded artillery rules, introduce Multiple Launch Rocket Systems (MLRS), and electronic warfare. In addition a new table brings battlefield chaos effects to the game. War never goes as planned and great leaders must deal with adversity when it happens. So we thought, 'Let's shake things up a bit". In games with this option, if you draw the "battlefield chaos" counter, a roll is made to see what the gods of war have hefted upon you, your enemy, or both of you. Anything from bad weather, extra support missions, shell-shocked troops, or skillful battle plans, can come your way. The war is raging on and now it is up to the British and their formidable array of weapons systems to blunt the Soviet spearhead. Chieftain and Challenger tanks, Striker ATGM vehicles, FV-432 APCs, Lynx attack helicopters, Tornado fighter-bombers and others clash headlong with top-of-the-line Soviet Guards units outfitted with T-80 and T-64 tanks, BMP-2 APCs, MTU-55 Bridge layers, SA-13s, Hind E attack helicopters, Su-25 ground attack aircraft and many more. There is only one mission here. Hold the bridges or see Soviet armor on Channel coast. Are you up to the task? World at War: Blood and Bridges is the latest complete game in the World at War series. It features 352 counters (we just added an extra half sheet of admin counter goodness), a mounted 22” x 34” map, 12 scenarios, two player-aid cards, dice, and a complete rules set. Click here for the full story: http://www.locknloadgame.com ",//cf.geekdo-images.com/images/pic322674.jpg,2,90,0,2,90,World at War: Blood and Bridges,90,//cf.geekdo-images.com/images/pic322674_t.jpg,2008,"Olivier Revenu,Marc von Martial","Modern Warfare,Wargame",NA,"Jim Snyder,Mark H. Walker","World at War Compendium,World at War Compendium Volume 2,World at War: Baltic Fury,World at War: Counterattack,World at War: Death of the 1st Panzer,World at War: Operation Garbo,World at War: Eisenbach Gap",World at War Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter","Lock 'n Load Publishing, LLC.",7.68086,362 35040,"The Rift is a great crack in the world where the four elements of earth, wind, fire, and water radiate outwards, a place of turmoil, a place of power. Mages, both great and fledgling alike, congregate on its edge, attempting to control the four elements and master the forces of the Rift. Join other wizards on the edge of the rift, harness the elements, and recite forgotten incantations. Great accolades await those who can control the forces within the ever changing Rift. These accolades range from eliminating elements from the Rift to casting the most spells. Five different accolades are up for the taking by crafty and wise wizards, and none of them are easy to obtain. The first player to obtain two of these accolades wins the game. Elemental Rift pulls from several different mechanisms for a unique experience including combo-driven card play, strategic placement of elemental tiles, and tons of choices. ",//cf.geekdo-images.com/images/pic305822.jpg,4,30,9,2,30,Elemental Rift,30,//cf.geekdo-images.com/images/pic305822_t.jpg,2008,NA,Fantasy,NA,John Clowdus,NA,Small Box Games Pure Card Line,"Hand Management,Tile Placement",Small Box Games,6.32174,69 35052,"To celebrate the 50-year anniversary of Avalon Hill, Axis & Allies is launching its most expansive game ever. The Axis & Allies Anniversary Edition will feature the debut of Italy as the third Axis nation, the introduction of the cruiser unit to the naval lineup, and the largest Axis & Allies board to-date measuring 24x46 inches. With over 600 pieces, players will be able to recreate and decide the outcome of WWII like never before. The Axis & Allies Anniversary Edition is designed and developed by Larry Harris, the original designer of Axis & Allies, and was released on November 18, 2008. Re-implements: Axis and Allies ",//cf.geekdo-images.com/images/pic719935.jpg,6,360,12,2,360,Axis & Allies Anniversary Edition,360,//cf.geekdo-images.com/images/pic719935_t.jpg,2008,"Blake Beasley,Jim Butcher (II),Leon Cortez,Todd Gamble,Allison Shinkle,Katie Wright","Wargame,World War II",NA,"Larry Harris, Jr.",Conquest of the Pacific,Axis & Allies,"Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships",Avalon Hill (Hasbro),7.34872,1686 35054,Meepile includes one 3 inch tall Megameeple and a rules sheet. You will need to use a full set of Meeple from any one of a number of other popular games. Players take turns stacking their Meeples on top of the Megameeple's raised arm. The first player to place 7 Meeples on the pile without knocking any Meeples off is the Meeple Master. ,//cf.geekdo-images.com/images/pic307835.jpg,5,15,0,2,15,Meepile,15,//cf.geekdo-images.com/images/pic307835_t.jpg,2008,NA,"Action / Dexterity,Party Game",NA,Bobby Doran,Meepile: Box & Bits,NA,NA,Simi Game Knights,6.33621,58 35122,"From the Paizo Publishing wesbite: Four Score and Seven Yetis Ago… On the bloody fields of Pennsylvania in 1863, two great armies collided to decide the fate of a nation. The South rose, and the North responded with fervent mettle. As every schoolchild knows, at the forefront of the battle stood the mighty Yetis, white-furred giants imported from the wilds of Canada to shred the opposing front lines. From the rear, powerful mastodons hurled boulders into the fray. From even further to the rear, great generals engineered the destruction of the opposing forces—and quite often their own. Yetisburg – This War’s Anything But Civil. Yetisburg contains: • Two decks of 55 cards each • 60 tokens • Initiative marker • One rule booklet ",//cf.geekdo-images.com/images/pic308014.jpg,2,30,0,2,30,"Yetisburg: Titanic Battles in History, Vol. 1",30,//cf.geekdo-images.com/images/pic308014_t.jpg,2008,"Andrew Hou,Sae Jin","American Civil War,Card Game,Fighting,Humor,Wargame",NA,"Joshua J. Frost,Mike Selinker",NA,"Admin: Better Description Needed!,Arctic Theme,Bigfoot / Yeti / Sasquatch","Area Movement,Hand Management","Paizo Publishing,Titanic Games",5.75046,255 35137,"Bezzerwizzer Family Edition contains 3000 questions in 10 categories. It can be played by up to four individuals or up to four teams. In each turn the teams are asked questions in four randomly chosen categories. The teams are allowed to order the categories, as the points received for a correct answer is increased for each category. Each team also has three tokens available each turn: one "ZWAP" token that allows for the swapping of any two categories, and two "BEZZERWIZZER" tokens that allow the team to answer a question out-of-turn - when the team knows better than the one at turn. The "Family" part of the game is the addition of hints for child players. To each question a set of three answers is given, from which the child's team can choose, making it easier for children to participate together with adults. The questions in the game are very up-to-date, referring to events as recent as the year of publishing. The language of the game is Danish. ",//cf.geekdo-images.com/images/pic1273555.jpg,4,45,0,2,45,Bezzerwizzer Familieudgave,45,//cf.geekdo-images.com/images/pic1273555_t.jpg,2007,(Uncredited),"Educational,Party Game,Trivia",NA,Jesper Bülow,NA,Bezzerwizzer,Betting/Wagering,"Bezzerwizzer ApS,Mattel",6.16,65 35173,"Holle Bolle Big is a game about feeding hamburgers to a pig, roll a die to see which color burger you need to feed Holle Bolle and let him chew on them. The more he eats the bigger his belly gets, until his jacket pops open and you lose. ",//cf.geekdo-images.com/images/pic575790.jpg,6,3,0,2,3,Pop the Pig,3,//cf.geekdo-images.com/images/pic575790_t.jpg,2007,NA,"Animals,Children's Game",NA,Seven Towns,NA,"3D Games,Animals: Pigs,Schweine Schwarte",Dice Rolling,"Amo Oy,AS Company,Crown & Andrews Ltd.,danspil,Drumond Park Ltd.,Goliath B.V.,Hasbro",4.16146,96 35179,"In this geography-game, dates and facts about countries are compared. Every turn, (up to) 6 cards are placed face up, each showing the flag of a country. Another card defines the deciding category - like population, gross national product etc. One after another, players now put a marker on a single country, simultaneously guessing how the country will rank compared to the other 5. The more accurate you guess, the more victory points you get. ",//cf.geekdo-images.com/images/pic597782.jpg,6,50,12,2,50,Globalissimo,50,//cf.geekdo-images.com/images/pic597782_t.jpg,2008,Bernd Wagenfeld,"Educational,Trivia",NA,Günter Burkhardt,NA,NA,Betting/Wagering,"Kaissa Chess & Games,KOSMOS",6.55763,131 35188,"Publisher blurb (Ziko Games English Edition): Throughout the rich history of ancient China, the Three Kingdoms has always been a chaotic and awe-inspiring time period. Larger than life characters such as the fierce SHU general ZHANG Fei, the cunning WEI warlord CAO Cao, and the legendary SHU strategist ZHUGE Liang have inspired generations of people with their stories of valor, deceit, and strategy. Legends of the Three Kingdoms replicate this historic age and allows players to assume the identities of these fabled heroes. Combining these heroes with role play, battle, deception, and other elements, we created a fun and exciting game that can be shared with many. We hope you will have as much fun playing as we had bringing this game to you. Legends of the Three Kingdoms (a.k.a. San Guo Sha) is a card game based off the Chinese classical novel, Romance of the Three Kingdoms, and shares many rules with BANG!. The differences are as follows: 1. The Monarch (Sheriff) may get an additional skill related to their kingdom allegiance; players routinely have two powers. 2. Weapons may have their own additional powers. 3. A card to let a player borrow a weapon from another. 4. A card to cancel the effect of other cards. 5. Peach (Beer) may be played by any player when someone loses their last life; there is no exemption of using Peach when there are only 2 players left. 6. The game proceeds counter-clockwise. 7. Reincarnation*: The Dead may return to the game (start with 1 life) when he gets 3 or 4 cards from other players (a player may only give 1 card to the Dead within his round); the risen Dead are not counted to the winning condition. *(removed from rules since 2010) ",//cf.geekdo-images.com/images/pic1599343.jpg,10,40,12,2,40,Legends of the Three Kingdoms,40,//cf.geekdo-images.com/images/pic1599343_t.jpg,2007,KayaK,"Ancient,Bluffing,Card Game,Civil War,Fighting,Novel-based","San Guo Sha: Complete Edition,San Guo Sha: Complete Edition,San Guo Sha: Guan Yu Stamp Edition",KayaK,"San Guo Sha: Battle,San Guo Sha: Fire,San Guo Sha: Forest,San Guo Sha: Mountain,San Guo Sha: Overnight Fame,San Guo Sha: Overnight Fame 2012,San Guo Sha: SP Characters 2011,San Guo Sha: SP Characters 2012,San Guo Sha: The Return of Legend,San Guo Sha: Wind","Asian Theme,Romance of the Three Kingdoms,San Guo Sha","Hand Management,Partnerships,Role Playing,Variable Player Powers","Phantasia,YOKA Games,Ziko Games",5.71113,585 35207,"Likewise! the laughable, lively, like minded party game - a thought-provoking game where it pays to think alike. In this game, individuals are presented with a random pairing of a Description (adjective) and Subject(noun) Cards. With 71 cards of each, there are over 5,000 possible combinations. The pairing might be "Exotic - Car," "Massive - Breakfast Food, " "Pathetic - Celebrity," "Mysterious - Politician," or something like that. Next, players write down or doodle their answers in secret or in pairs (depending on the roll of the mode die). Finally, they flip their paddles, revealing their answers (and a little bit about themselves, in a way). Matching answers move ahead on the scoreboard and the first to the winner's circle is declared the champ. ",//cf.geekdo-images.com/images/pic391692.jpg,6,35,12,3,35,Likewise!,35,//cf.geekdo-images.com/images/pic391692_t.jpg,2008,NA,"Card Game,Party Game",NA,Dugald Keith,NA,NA,"Dice Rolling,Line Drawing",Buffalo Games,5.76346,107 35247,"Qubix is a three-dimensional strategy game in which players take turns removing available blocks of 1, 2, or 3 cubes in several colors from a central pile and adding them to players' piles (to a maximum of three levels) to create specific patterns and earn points. If a player completes a pattern on another player's pile, both players earn points. ",//cf.geekdo-images.com/images/pic973556.jpg,5,20,0,2,20,Qubix,20,//cf.geekdo-images.com/images/pic973556_t.jpg,2011,NA,Abstract Strategy,NA,Adam Kałuża,NA,3D Games,"Pattern Building,Tile Placement",Granna,5.82166,157 35248,"Batavia takes the players into the golden age of the East India companies - England's, Holland's, Sweden's, France's, and Denmark's. And Batavia - now known as Jakarta - wasn't just the main branch of the Dutch East India Company on Java, but the name of their flagship as well. The players, representing merchants, visit the trading posts of the five East India companies all over Asia. Every company's station offers a different good, which will be made available to the merchant who visits the trading post. To get a passage there, you'll need the ship card of the corresponding company. Every turn, these cards will be auctioned off, according to a special method, where there are only winners: the highest bidder gets all the offered cards but divides the money he paid equally among the others. The one who is able to travel to the trading posts with the most lucrative goods will be able to procure the best wares for himself and get the most gold for them at game's end. Re-implements: Moderne Zeiten ",//cf.geekdo-images.com/images/pic714427.jpg,5,60,10,3,45,Batavia,60,//cf.geekdo-images.com/images/pic714427_t.jpg,2008,Michael Menzel,"Economic,Nautical,Renaissance",NA,"Dan Glimne,Grzegorz Rejchtman",NA,"Cities: Jakarta,Country: India,Country: Indonesia","Auction/Bidding,Set Collection,Stock Holding","Queen Games,M-Ágnes",6.4548,967 35254,"Indiana Jones-themed edition of the venerable Parker Brothers real estate game, released exclusively through Wal-Mart as part of the general 2008 merchandise wave surrounding the release of Indiana Jones and the Kingdom of the Crystal Skull. Players move tokens (Indy's fedora, a mine cart, the Holy Grail, etc.) around the board collecting deeds to assorted locations from all four Indiana Jones feature films. ",//cf.geekdo-images.com/images/pic323950.jpg,6,180,8,2,180,Monopoly: Indiana Jones,180,//cf.geekdo-images.com/images/pic323950_t.jpg,2008,NA,"Adventure,Economic,Movies / TV / Radio theme,Negotiation",NA,"Will Creech,Michelle Duval",NA,"Archaeology,Characters: Indiana Jones,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",Parker Brothers,5.98467,75 35256,"Caledea is a semi-abstract turn-based war game for two or more players. Players choose from nine different kingdoms, each with a unique playing style and special power. Games can be played on a single board or multiple boards placed together depending on the length and intensity of play desired. Combat is resolved by a quick and intuitive dice system. To win, a player must capture their opponent's capital, destroy all of their units, or be the first to complete a fortified city. A successful player must be able to constantly adjust their strategy in a quickly changing tactical environment. No two games will be the same! ",//cf.geekdo-images.com/images/pic532230.jpg,9,30,13,2,30,Caledea: The Epic Strategy Game,30,//cf.geekdo-images.com/images/pic532230_t.jpg,2008,Eliot Brown,"Territory Building,Wargame",NA,"Eliot Brown,Vincent Milosevich",NA,NA,"Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","Caledea, LLC",5.89159,132 35285,"Preußische Ostbahn is the second game in Winsome's Historic Railroads System and was initially released at Essen 2008 and was reprinted in January 2010. Queen Games is scheduled to release this game in July 2011 as "German Railways", which will be the first in their Iron Horse collection. The Queen Games version will have considerably improved components, and the rules will not be modified from those of the original release. Harry Wu's Preußische Ostbahn builds upon the system established in Chicago Express, and takes the game series to Germany, 1840-1870. Preußische Ostbahn (Prussian Eastern Railroad in English) introduces an innovative new Player Order mechanism to the system. In addition, each Railroad now has a special characteristic, based upon its history: Preußische Ostbahn - May build up to 4 track; 20 black track; Königsberg start. Niederschlesische - No City Penalty; 17 brown track; Breslau start. Sächsische - May build up to 2 track; 11 orange track; Leipzig start. Bayerische - Track cost -1 per hex; 16 blue track; München start. Main-Weser - Double one City Income; 14 yellow track; Kassel start. Badische - One free rural track/build; 15 red track; Mannheim start. Köln-Mindener - $5 maximum expediture/build; 12 purple track; Essen start. Berlin-Hamburger - Must connect both to receive Dividends; 13 green track; Wittenberge start. Preußische Ostbahn is a German Family Game. ",//cf.geekdo-images.com/images/pic1097251.jpg,5,60,12,3,60,German Railways,60,//cf.geekdo-images.com/images/pic1097251_t.jpg,2008,Harald Lieske,"Economic,Trains,Transportation",NA,Harry Wu,"Preußische Ostbahn: Berlin-Stettiner Expansion,Preußische Ostbahn: Oldenburg Expansion","Cube Rails,Historic Railroads System,Queen Iron Horse Collection,Winsome Essen Sets","Auction/Bidding,Route/Network Building,Stock Holding","Queen Games,Winsome Games",6.92403,663 35289,"The theme of this game is economic and cultural development in the Netherlands in the 17th century. The game is played on a large game board of the Netherlands, divided into provinces. In addition, there are boxes for the East and the West Indies, and track round the edge of the board with the majority of spaces listing two of the ten provinces (in various combinations) that earn players varying amounts of income based on their influences in those provinces, or income spaces that earn players a flat income. The aim of the players is to be the first player to earn 33 victory points, which are acquired through earning money to extend influence in the provinces, patronize artists, invest in businesses, establish colonies in the Indies, or obtain civic advancements. These are represented by purchasing cards from one of six decks, with each deck having a special focus. Investment cards provide cash payouts, with bigger payouts for collecting sets of different values (single cards are worth less than three-card sets). Artists provide a potentially large source of victory points, but require multiple turns of patronage (i.e., cash) before they pay out. Colonization cards provide ships, captains, and cannons to outfit expeditions to establish colonies which earn victory points and access to the higher-paying spice investment card deck. Civics cards can provide governorships in the provinces (victory points and income), civic improvements (victory points), a special action that allows the holder to alter the normal rules for advancing a token on the board track. There are cards that work with some of the other decks as well, in the civics deck (e.g., investments, expedition components, etc). ",//cf.geekdo-images.com/images/pic1248555.jpg,4,60,10,3,60,The Dutch Golden Age,60,//cf.geekdo-images.com/images/pic1248555_t.jpg,2008,Michael Menzel,"Economic,Territory Building",NA,"Giuseppe Baù,Leo Colovini",NA,Country: The Netherlands,"Area Control / Area Influence,Area Movement,Auction/Bidding","Mayfair Games,Millenium,Phalanx Games B.V.,Phalanx Games Deutschland,Phalanx Games Polska",6.37538,520 35293,"The game board consists of a central field and four extensions, 5 tiles long each. The extensions show desert or parts of oasis. Going out from the middle, players use caravans to explore the map with a large parts of sandy desert and green oasis. The purpose of the game is to form rich and fertile oases by placing tiles. Tiles are drawn and placed on squares on the board. As the tiles are placed, oases develop on the board and players pay to place explorer figures on these oases in an effort to become the most powerful explorer. "Im Reich der Wüstensöhne" is a game in the tradition of the 1996 release "Entdecker". It is easy to learn and uncomplicated to play. It is suitable for families Ages 8 and up. Still it has enough play depth for adults. ",//cf.geekdo-images.com/images/pic482016.jpg,4,60,8,3,60,Im Reich der Wüstensöhne,60,//cf.geekdo-images.com/images/pic482016_t.jpg,2008,"Michaela Kienle,Annette Nora Kara","Arabian,Exploration",NA,Klaus Teuber,NA,"Desert Theme,The Entdecker Trilogy",Tile Placement,"KOSMOS,Laser plus,Piatnik",6.5114,250 35294,"Released in 2008 as part of the general licensing push built around the year's new Indy movie, this mass-market game invites players to recreate Indy's previous quests. Back of Box Description: JUMP INTO THE ACTION AND CREATE YOUR OWN ADVENTURE! Relive the fateful moments of your favorite classic Indiana Jones movies and experience what life is like as a great adventurer! Navigate your way through an ancient temple and discover lost relics deep in the heart of the Amazon. Do battle with on-screen villains and race out of the temple before it collapses. If you can solve the on-screen puzzles, uncover the relics, and escape with the most fortune, you win! ",//cf.geekdo-images.com/images/pic323184.jpg,4,30,8,2,30,Indiana Jones DVD Adventure Game,30,//cf.geekdo-images.com/images/pic323184_t.jpg,2008,NA,"Adventure,Electronic,Exploration,Movies / TV / Radio theme,Mythology",NA,Simon Russell,NA,"Archaeology,Characters: Indiana Jones,DVD Board Games",NA,"Hasbro,Parker Brothers",4.89011,92 35305,"A game of Rugby for 2 players. Each player controls 6 men with different abilities and movement points. The men move and pass the ball around according to simplified rugby rules. Player's abilities and Fitness cards numbered 1-6 allow the players to decide the outcome when tackling opponents and intercepting the ball. Official site: http://www.kahmate.com The site offers English, French and Italian rules. Online Play: VASSAL module NAMED FINALIST FOR 2008 TRIC TRAC AWARD http://www.trictrac.net/index.php3?id=jeux&rub=actualite&inf=detail&ref=6848 KAHMATE is now available on iPad, iPhone & iPod Touch ! Languages : English, French, German, Spanish, Italian and Portuguese. http://itunes.apple.com/en/app/id459168065?mt=8&affId=1910055 ",//cf.geekdo-images.com/images/pic315707.jpg,2,30,10,2,30,Kahmaté,30,//cf.geekdo-images.com/images/pic315707_t.jpg,2008,Pawa,Sports,NA,Igor Davin,NA,Sports: Rugby,"Hand Management,Variable Player Powers",Id&aL Editions,6.399,100 35306,"Battlefields of Olympus is a quick turn based strategy game with some hand management. The numerous tactical choices, combined with a limited military force and the unexpected appearance of Ares on the battlefield, give the game its strategic component. The relatively simple game mechanics make it easy to learn and play, even if you aren't a tactical genius. Backstory "In the kingdom of immortals, the restless gods decree that mortal man will fight one another to prove their loyalty. By order of Zeus, The war god Ares leaves his throne to inform man of this noble contest. To the victors go the spoils of war and eternal gratitude from the gods. As the general of battle hardened archers, infantry, and other units, you have been commissioned by the high priests to lead your people to victory. When the sisters of fate look favorably upon you, your armies will find strategic advantage on the battlefield. Ambush, flank and surround your opponent's forces in an effort to gain the upper hand. If the battle looks bleak, call on your mercenary forces to turn the tide." Game Overview The idea behind Battlefields of Olympus is to secure a number of Land Trophy cards through battle using Warrior cards and Action cards. The one with the most valuable lands by the end of the game is victor. Battlefields of Olympus is a tug of war, where each player must decide when to use his forces to fight and when it is better to retreat and gather strength for later battles. There is also an element of press your luck as the appearance of Ares and the order that land turns up during the game is randomly predetermined. On the other hand, when there is a stack of face-up Land Trophy cards, strategic planning is paramount, as players must decide when it is better to concede a battle in favor of a more valuable Land Trophy card farther down in the stack. Each player commands a legion of up to 4 Warrior cards, but there is often a reserve pile of Warrior cards to draw from at the end of battle. Players need to decide when it is better to keep more powerful Warriors in hand and when it is better to retire the weaker ones from their reserve pile. The limit of 4 Action cards in hand forces players to manage what actions they need most. The optional fortify and sacrifice rules create more tension as players have additional tough decisions to make. Using the Fortify action will protect your land, but at the risk of temporarily weakening the size of your military force in hand. Do you sacrifice a piece of hard-fought land in favor of your opponent's more valuable property, or do you wait until a valuable Land Trophy card turns up on the land pile. ",//cf.geekdo-images.com/images/pic539597.jpg,2,30,10,2,30,Battlefields of Olympus,30,//cf.geekdo-images.com/images/pic539597_t.jpg,2008,"Shih-Kai Chang,Fred Dee,Ryan Slemko","Ancient,Card Game,Mythology,Wargame",NA,Peter A. Grant,Battlefields of Olympus: Campaigns of Glory,"Country: Greece,Games by the Game Artisans of Canada","Campaign / Battle Card Driven,Hand Management,Rock-Paper-Scissors",Smartass Games Ltd.,6.19328,134 35311,"A dice game from Asmadi Games. Cards are dealt out, each having a specific requirement (such as roll two fives, roll 1-2-3, etc.) and worth a set number of points. Each turn you may roll your six dice and try to satisfy the requirement of a card--when you do, you may claim the card, or flip it over revealing a related but more difficult requirement that is worth many more points. Be careful, though, as your opponent may be the one to claim the more valuable card. In addition, each turn you may set aside any number of the results you obtained on your dice to work towards a card. Rolling six of a kind nets you a Sixis, ending the game. ",//cf.geekdo-images.com/images/pic315398.jpg,4,15,0,2,15,Sixis,15,//cf.geekdo-images.com/images/pic315398_t.jpg,2008,Chris Cieslik,"Card Game,Dice",NA,Chris Cieslik,NA,36-Dice,Dice Rolling,Asmadi Games,6.295,100 35342,"Take command of the American and British Armies in twelve great battles of the American Revolutionary War. You'll feel the battles come to life as the American Continentals and feared British Elites try to hold the line against each other at the battles of Long Island, Harlem Heights, Weitzel's Mill,Trenton, Hobkirk's Hill, Eutaw Springs, Bemis Heights, White Plains, Kings Mountain, Brandywine, and the double scenario covering the morning and afternoon battles at Monmouth. The game comes with a beautiful hard mounted game board with hard mounted terrain tiles, counters and thick counters representing infantry, dragoons and artillery. The game also uses the Clash for a Continent system. As British leaders you've told the American patriots to lay down their weapons or you'll lay waste to their homes. And as the Americans you have pledged your lives and fortunes in defense of all you value. Take the role of British generals Howe, Burgoyne, Cornwallis and others as you stake your reputation on defeating the rebel armies. As American generals Washington, Greene, Gates and others as you've precariously placed your army in their path... The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air, can you HOLD THE LINE! Scenarios: Long Island Harlem Heights White Plains Trenton Brandywine Bemis Heights Monmouth (morning phase) Monmouth (afternoon phase) Kings Mountain Weitzel's Mill Hobkirk's Hill Eutaw Springs Princeton ",//cf.geekdo-images.com/images/pic315672.jpg,2,60,0,2,60,Hold the Line,60,//cf.geekdo-images.com/images/pic315672_t.jpg,2008,"Sean Cooke,Don Troiani,Gary Zaboly","Age of Reason,American Revolutionary War,Wargame",NA,"Matt Burchfield,Grant Wylie,Mike Wylie","Hold the Line: French and Indian War Expansion Set,Hold the Line: Highland Charge,Hold The Line: The Mexican-American War Expansion Set","Age of Kings,Hold the Line,Holidays: 4th of July","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Modular Board",Worthington Games,7.37416,469 35350,"From the publisher's website: You take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory. When playing the game, you are placed in Alexander’s footsteps when he comes of age in 338bc, just before the battle of Chaeronea. From that point on, you get to decide where to travel, when to battle, when to negotiate, and when to seek out divine prophesies to guide your actions. You are supplied with soldiers and advisers to help you navigate the dangers of the battlefield and the negotiating table. These include Infantry, Archers, Phalanxes, Cavalry, Advisers, Scholars, Courtesans, and Spies. You will craftily combine these resources with your own plans to achieve victory, and glorification. And if you do well, you will be remembered as one of the greatest leaders ever to walk the earth. The life of Alexander is divided into several campaigns, each spanning several years. During each campaign, you are given goals, but how you achieve those goals is up to you. Do you enter into battle? Or negotiate? How strong are you? How strong are they? What can you gain? These are all decisions you get to make, and must make well, if you are to live up to the immortal standards set before you. The campaigns can either be played stand alone, or linked to play through his entire life. When played as one on-going life, the outcome of one campaign affects your starting situation in the next campaign. ",//cf.geekdo-images.com/images/pic547590.jpg,1,90,12,1,90,Field Commander: Alexander,90,//cf.geekdo-images.com/images/pic547590_t.jpg,2009,Wan Chiu,"Ancient,Wargame",NA,Dan Verssen,NA,"Country: Greece,Field Commander Series,Solitaire Games,Solitaire Wargames","Area Movement,Dice Rolling",Dan Verssen Games (DVG),7.06553,608 35354,"In Dry Gulch Junction, the players are erecting buildings in the titular town. Each player has a set of Building cards with the Buildings they may construct during the game. Additionally, there is a deck of Improvement cards which have two uses. The first is as an Improvement to your existing Buildings. These Improvements can be the second or third story addition to a Building already constructed. However, the other use of the cards are through the Claims printed at the top of the card. Twice each turn, an Improvement card can be set aside for all players to use as a Claim for money. The Claims allow all players to take money into their general construction fund or to set aside a larger sum of money to improve a specific Building. The player who most efficiently manages their resources and constructs the best Buildings in town will win the game. ",//cf.geekdo-images.com/images/pic319137.jpg,4,45,8,2,45,Dry Gulch Junction,45,//cf.geekdo-images.com/images/pic319137_t.jpg,2008,NA,"American West,Card Game,City Building",NA,Alan D. Ernstein,NA,NA,"Hand Management,Modular Board",Hangman Games,6.12019,52 35369,"From the Looney Labs website: It's a Martian Invasion-themed version of Fluxx! Just as Zombie Fluxx draws on all those classic Zombie movies for inspiration, Martian Fluxx is about all those great alien invasion stories going back to the original, the War of the Worlds. Some of the Keepers you'll find in the Martian Fluxx: Mars, the Mothership, the Flying Saucer, the Tripod, the City, the Cow, the Ray Gun, the Space Suit, and the Tentacle. The Tentacle? I hear you asking. How is that a good thing? All those other things sound like great Keepers but what's good about a tentacle? Well, they're great if you're a Martian... which is what we are in this game! In Martian Fluxx, the players are invaders from Mars, and the Creepers are those pesky Pathetic Humans who are always getting in our way, keeping us from winning. Cows of course are Keepers because for Humans and Martians alike, they're good eating. There are actually two Cow Keepers in the game; if you have them both you can win with the Goal "Two All-Beef Earthlings." The idea of making us the Martians came about as I realized the Martians are the ones who get all the cool stuff! Other cool Keepers you'll find include the Abduction Chamber (which you can hide your Pathetic Humans in), the Space Modulator and the Mind-Control Transmitter. And yes, you can use that Ray Gun to vaporize Pathetic Humans. (The Germs Creeper however is harder to get rid of...) So that's a sneak peek at Martian Fluxx. Part of the Fluxx series. ",//cf.geekdo-images.com/images/pic539861.jpg,6,30,8,2,30,Martian Fluxx,30,//cf.geekdo-images.com/images/pic539861_t.jpg,2009,NA,"Card Game,Science Fiction",NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards,Fluxx: BoardGameGeek Expansion","Aliens,Fluxx","Hand Management,Variable Player Powers",Looney Labs,6.22263,811 35376,Bandits is a light Wild West gold rush card game where players attack and defend hide-outs stashed with gold. Booby trap and Backfire cards keep the action fast-paced as momentum swings from hand to hand with every play. Strategy is a key component to this game as players ponder when to stash gold and when to attack with everything they got. ,//cf.geekdo-images.com/images/pic1081200.jpg,6,45,10,2,45,Bandits,45,//cf.geekdo-images.com/images/pic1081200_t.jpg,2008,Jorge Baeza,"American West,Card Game,Fighting",NA,"Westley Ciaramella,Keith Millman",NA,NA,NA,Buffalo Games,5.85346,159 35395,"The year is 1692. In an atmosphere of pessimism and charged paranoia, the citizens of Salem are at the mercy of demons – not demons of the soul, but demons of the mind. What began as a devout Puritan community devolved in a matter of months into a people torn apart by fear, lies, and fanatical orthodoxy. The residents of Salem quickly discovered that they could find Hell all around them. Salem incites the atmosphere of paranoia that held the village of Salem captive. Players act with the assumption that there are witches among them (and, in this case, there will be). Each player controls six residents of Salem, three of whom are witches. Game play is simple: try to rid the village of witches and keep the identities of your own residents secret. The game plays over the course of four rounds representing the four months (June–September 1692) in which the hysteria was at its height. Each round has two parts: a Witch Hunt and a Witch Trial, followed by hangings (the dates of which correspond to the four actual hangings that took place in Salem that year). During the Witch Hunt, players send residents to jail and provide alibis for their own jailed citizens. At the end of each round all jailed citizens stand trial. Players then collectively decide who is hanged and who is spared. The player who is most successful at discerning witches from villagers wins! While the story surrounding the Salem witch trials has become something of a legend, every character in this game is based on a real person whose life was directly touched and in some cases torn apart or taken away by the events surrounding the Salem witch trials. Extensive research has been done to craft the real-life stories of all 42 residents in the game. While this game focuses on the people and events specific to Salem, Massachusetts, similar witch hunts were taking place as far north as Maine and as far West as Connecticut. Surely, the devil had come to New England. ",//cf.geekdo-images.com/images/pic2877079.jpg,7,90,12,3,90,Salem,90,//cf.geekdo-images.com/images/pic2877079_t.jpg,2016,Levi Hastings,"Card Game,Deduction,Educational,Horror",NA,Joshua Gerald Balvin,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,States: Massachusetts","Pattern Recognition,Simultaneous Action Selection,Variable Phase Order,Voting","Passport Game Studios,Rock Paper Scissors Games",6.6887,115 35400,"White Star Rising introduces Lock ‘n Load Publishing’s Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you’ll find everything you're looking for in a platoon-level game -- armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, amphibious landings, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat, all in eight pages of rules. That’s two less than the World at War system. Units represent platoons of vehicles, such as M-10 Wolverines, M4A3E8 Easy Eight Shermans, and German Panthers, Tigers, and Mark IVs. Of course White Star Rising isn’t all about tanks. There’s plenty of infantry; paratroopers, line doggies, Fallschirmjaeger, and Volksgrenadiers. In the same vein as the World at War system, the infantry are capable of moving fast and hitting hard. White Star Rising also includes support weapons, such as heavy machine guns, flamethrowers, and satchel charges that infantry platoons can use to lethal effect. The system throws typical turn-based gaming out the window. The platoons are grouped into formations (usually battalions and kampfgruppen) and led by a headquarters. Each unit of the formation must be within range of the HQ to activate with its formation. Although individual units might activate, and recon units can double their range from the HQ, you’ll want to keep those formations together. The formations are activated by chit draw, and better-trained, better-led units can activate more than once in a turn, moving, shooting, and fighting in each activation. On the flip side, there is no guarantee that a formation will activate even once. The cup into which the formation chits are placed is seeded with end turn chits. When the second end turn chit is drawn the turn ends. Doesn’t matter if a single formations has activated; the turn is over. It keeps you on your toes. When attacking, each platoon rolls a number of dice equal to its firepower. Every die that equals or exceeds the “to hit” number (right superscript) hits the target. The target then rolls a number of dice equal to its armor factor plus terrain advantages. Each die that equals or exceeds its armor factor negates a hit. The first hit disrupts a unit, second reduces it, the third eliminates it. Units may also close assault, entering the opponent’s hex to either deal a death blow or force him (or her) out of valuable terrain. Same procedure, but both units use their close assault value. The side that takes the most hits must retreat from the hex. Infantry is VERY good at this, especially against armor without its own infantry support. Game includes rules for thin-skinned vehicles, support weapons (actual counters that represent heavy machine guns, flamethrowers, and satchel charges that add to an infantry platoon’s capabilities), air support, bunkers, wire, artillery, mines, overruns opportunity fire, line-of-sight rules that have been streamlined since their inception in World at War, transporting infantry--and all in eight pages of rules. Contents 2 sheets (approximate 200 total) .75" counters 4 professionally-drawn, printed, 11" x 17" geomorphic maps 18 scenarios 2 players' aid cards 4 dice 20 page full color rule, scenario, and chart book. Other Games in Series: Nations at War: White Star Rising Nations at War: Desert Heat Nations at War: Stalin's Triumph White Star Rising: Airborne White Star Rising: Operation Cobra Re-implements: World at War: Eisenbach Gap ",//cf.geekdo-images.com/images/pic2530503.jpg,2,120,12,2,60,Nations at War: White Star Rising,120,//cf.geekdo-images.com/images/pic2530503_t.jpg,2010,Marc von Martial,"Wargame,World War II",NA,"Sean Druelinger,Mark H. Walker","Line of Fire #13,Nations At War: Compendium Vol 1,White Star Rising Tournament Pack,White Star Rising: Airborne,White Star Rising: Operation Cobra",Nations at War Series,"Chit-Pull System,Hex-and-Counter","Lock 'n Load Publishing, LLC.",7.44369,222 35423,"Politics year to year in the early American republic. Play begins with George Washington as president, with Vice President John Adams. Each player controls several statesmen as well as others who will appear, up through the arrival of Abraham Lincoln. Together the players try to solve the issues faced by the young republic -- wars, debt, financial panics, the growth of the Union, north-south division, and more. Every four years the most popular politicians from each party square off to see who becomes the next president. Somewhat similar to The Republic of Rome, but with many modifications to suit the topic, including a completely different way of resolving elections and a more nuanced treatment of Issue cards (rather than simply Wars), plus novelties such as the Public Support Track, spendable Influence, political parties, more offices, tax cards, counterfactual events and an ever-expanding map of the United States. If diplomacy is not your cup of tea, a variant printed in the rules removes all requirements to negotiate and makes it a matter of cardplay, drafting and utilization of resources. Living rules available: https://www.thegamecrafter.com/games/founding-fathers:-green-edition ",//cf.geekdo-images.com/images/pic2072057.png,6,180,12,3,180,Founding Fathers,180,//cf.geekdo-images.com/images/pic2072057_t.png,2007,"Luca Cammisa,Rick Heli","Napoleonic,Negotiation,Political,Post-Napoleonic,Print & Play",NA,Rick Heli,"Founding Fathers: Ladies & Orators,Founding Fathers: Offices & Statesmen",NA,"Simulation,Variable Player Powers,Voting","(Web published),The Game Crafter, LLC,Up and Away Games",8.05618,89 35435,"From the back of the box: Akhenaton, Pharoah of Upper & Lower Egypt, God among men, all powerful sovereign, he trembles before no-one. There is, however, one mistake that even an immortal king cannot afford to make: forgetting his wedding anniversary. Especially when his wife is the exquisite Nefertiti. Alas, the powerful monarch has almost made such an unforgivable blunder, remembering the event a mere two days before it is to take place. Now, he must find a veritable shower of queenly gifts. The task of finding beautiful & original gifts falls upon his councilors - YOU! It's time to play! Send you servants to the four corners of Egypt, from Gizeh to Abou Simbel & gather up the most impressive objects the realm has to offer. If your gifts are noteworthy and please Nefertiti, there is no doubt that the Pharaoh will reward you most generously. ",//cf.geekdo-images.com/images/pic1182301.jpg,4,45,10,3,45,Nefertiti,45,//cf.geekdo-images.com/images/pic1182301_t.jpg,2008,Alexandre Roche,Ancient,NA,"Jacques Bariot,Thomas Cauët,Guillaume Montiage","Nefertiti Expansion,Nefertiti: La Barque Solaire","Admin: Better Description Needed!,Country: Egypt,Nefertiti","Auction/Bidding,Set Collection","Matagot,Heidelberger Spieleverlag,Rio Grande Games",7.01093,1715 35438,"Moto Grand Prix is an exciting game for all ages with a fast, realistic, dice-based system for playing multi-lap races quickly. Moto Grand Prix's beautiful, accurate models can lean and wheelie, and the modular boards allow a wide range of realistic circuits. Although it takes just minutes to learn, experienced players and racing fans can add optional rules to crank up the realism even more. The box includes 1 24-page rulebook 6 1:55 scale model bikes, each with a rider and a special stand 12 six-sided dice (in red, yellow, and blue) 72 racetrack tiles 6 dashboards and 18 plastic spinners for the dashboards 6 lap-counting cards 84 corner difficulty counters and18 plastic stands for the difficulty counters Experience the thrill of high-speed motorcycle racing with Moto Grand Prix! Race track tiles are 10cm wide and come in different length and shapes - straights and curves. ",//cf.geekdo-images.com/images/pic319702.jpg,6,60,6,2,60,Moto Grand Prix,60,//cf.geekdo-images.com/images/pic319702_t.jpg,2008,Demis Savini,"Racing,Sports",NA,Gianluca Santopietro,NA,"Admin: Better Description Needed!,Motorcycle,Sports: Motorcycle Racing","Dice Rolling,Modular Board,Roll / Spin and Move,Simulation","Edge Entertainment,Fantasy Flight Games,Nexus",6.28773,387 35452,"Lincoln’s War reflects the fickle nature of politics and its influence on military policy-making during the American Civil War. Here, the battlefield is an extension of the political arena. Many historical movers and shakers support or oppose their presidents’ war plans. Will Mr. Lincoln save the Union? Will Mr. Davis succeed in sundering one nation and creating another? How will you direct their political support? Lincoln’s War is a card-driven game using cards to activate generals, but in Lincoln’s War, activation numbers are also political currency or PC. PC not only activates generals but promotes worthy commanders, purchases war material, forces indecisive commanders to act, and represents support for the war. A decisive PC point spread is an advantage in winning the game but driving an opponent to 0 PC (and 0 Congressional support) at the end of a turn will ensure victory, even in the face of defeat. Unique features include a diceless combat system, seditious characters, and immobilization tokens. The combat system requires players to husband resources and congressional political support to ensure victory. Seditious characters oppose their respective Presidents’ handling of the war and sooner or later will erode a resident’s vital political support. Immobilization tokens reflect damage in the form of casualties, as well as hesitation, confusion and even insubordination. Lincoln’s War contains: 1 22" x 34" map 1 color rulebook 1 color play and background booklet 162 Operations Cards 2 countersheets 2 player aid cards Lincoln’s War was designed by John Poniske with the assistance of Mike Joslyn, and features the artwork of Niko Eskubi and map artwork by Mark Mahaffey. (source: MMP website) ",//cf.geekdo-images.com/images/pic978372.jpg,4,180,0,1,180,Lincoln's War,180,//cf.geekdo-images.com/images/pic978372_t.jpg,2013,"Nicolás Eskubi,Mark Mahaffey","American Civil War,Wargame",NA,John Poniske,NA,Crowdfunding: Kickstarter,Campaign / Battle Card Driven,Multi-Man Publishing,6.65588,85 35453,"(from Europa Simulazioni website:) Strafexpedition 1916, using battalion level units, comes with a brand-new impulse system, which allows a remarkable level of interaction between the two players. Manoeuvring is by brigade, at times depending by the initiative of the single commanders. To keep units and brigades in reserve, and the way you use them in battle, can make the difference between victory and defeat. Great importance is given to the morale of troops, and to its wearing, which affects the units’ efficiency in combat, and can take them even to surrender. The logistic effort is simply simulated using Logistics Points, that are the real "fuel" of any activity: attacks, artillery bombardment, trench building. Bayonet assaults, machine guns fire, trenches and forts, terrible artillery bombardments, fast counterattacks, snow on high mountains, fighting over 2000 meters heights, crags bordering the valleys (and limiting the manoeuvre), Austro-Hungarian big guns (like Gudrun and Barbara, and Lang Georg, or 42 and 30,5 cm mortars), Kaiserjäger and Alpini, Landesschützen and Bersaglieri... Components: Two 22"x34" maps of the battlefield 840 die-cut counters Standard rules and Scenario Instructions (four small and one large campaign scenario) Charts, tables Dice Boxed ",//cf.geekdo-images.com/images/pic925900.jpg,4,120,0,2,120,Strafexpedition 1916,120,//cf.geekdo-images.com/images/pic925900_t.jpg,2011,Alberto Cavazzuti,"Wargame,World War I",NA,Andrea Brusati,Strafexpedition 1916: Valsugana Map,NA,Hex-and-Counter,Europa Simulazioni,7.93208,53 35472,"In Triovision, players are trying to move the pieces on the game board to match the shapes shown on the task cards. They can move only one piece in order to claim a card, however. Can they find the right move before another player? Whoever claims the most cards wins! ",//cf.geekdo-images.com/images/pic3329401.jpg,6,20,7,1,20,Triovision,20,//cf.geekdo-images.com/images/pic3329401_t.jpg,2008,Sabine Kondirolli,"Abstract Strategy,Real-time",NA,Susanne Galonska,NA,NA,"Pattern Building,Pattern Recognition","Dr. Wood Challenge Centre,Fat Brain Toy Company,förlAgo AB,Granna,HUCH! & friends,Lemada Light Industries",6.4761,159 35476,"GMT is proud to present Vance von Borries’ sixth epic game in his award winning series of East Front games, Barbarossa: Crimea. This is a two-player operational level game depicting the battles in the Crimean peninsula of the Soviet Union during 1941 and 1942. Beginning in mid-October 1941 and ending in January 1942, it completes the year 1941 in this series of the German invasion of the Soviet Union. And it includes 1942 scenarios of the continued fighting in Crimea until the historical fall of the great Soviet naval fortress Sevastopol in July 1942. COMPONENTS One 22x34 inch map 840 counters Rule booklet in color Playbook in color Various player aid cards for charts and tables in color Set up cards for each scenario in color 4 Scenario cards 11x17 1 ten sided die THE GAME This comprehensive game system was designed at a scale for divisions but it accommodates the many independent brigades, regiments, and special battalions that were also available for this campaign. These include units for rocket artillery, heavy artillery, armored trains, assault guns, engineers, Stukas, Sturmoviks, anti-aircraft guns, waffen SS, NKVD, militia, base units, naval units, and more. You have reinforcement options to tailor your army to fight a full campaign with many historical variables. As we have indicated with each game, all games in this series share the same game mechanics. Veteran East Front Series (EFS) players will find much here that is familiar. Such mechanics include ranged artillery, air units for close support or interdiction, Soviet HQs, retreat or stand orders, weather, reaction movement, railroad movement, strategic movement, overruns, combined arms, fortifications, special supply situations, and more. Veteran players should be able to pick up game play right away, and for them we have clarified many game procedures. For those who are new to the series, examples of play will be found in the rules book as well as a Learning scenario to fully illustrate game play and some of the decision making for each battle. All games of the EFS series are built to fit together side-by-side for possible combined play. We recognize that space is at a premium for some of you, so consider that all of the eight scenarios in this game require only one map or less; yes, just one map! Newcomers should try this game as a sample of the whole series. Barbarossa: Crimea includes several special features not found with all EFS games. Since the game revolves around Sevastopol, we include a special inset map to depict in detail the fighting at that important naval fortress. Much gaming will directly involve the inset, so we have streamlined previous series rules dealing with an inset map. We have also streamlined the naval rules, effectively rebuilding them. This in turn allowed us to rebuild the Odessa scenario found with the Barbarossa: Army Group South game in this series. There, and later in Crimea, the Soviets used amphibious operations to move battle lines forward. If an amphibious operation is not going well, the Soviets could declare an Evacuation. At Sevastopol the German player will be using his super-heavy artillery, including the world’s largest artillery piece, Dora, historically seen in the final game scenario. The design notes include an essay on these wonder-weapons. Barbarossa: Crimea challenges you to balance your attack and defense in each sector of the game map, regardless of scenario. Neither side has sufficient resources in either troops or supplies so the key to winning will be good game play and a sound plan. Can you do better than the titans that struggled for the Ukraine in the summer and fall of 1941? THE SCENARIOS 1) Learning Scenario: The Tartar Ditch. The German 11th Army has just received orders to enter the Crimea but to do so it must first clear the narrow Perekop Isthmus. This was the first battle for the Crimea. This is a small scenario but it teaches important lessons in precise game unit positioning - exactly what one would expect for historical positional warfare. 2) Odessa: Hero City. This is a bloody example of siege warfare. The Romanian army shows exactly why it was so ill-suited for such an offensive, while the Soviets struggle to balance their forces from sector-to-sector and endure delays of reinforcements coming by sea. This rebuilds the scenario found in theArmy Group South game using new research and this game’s improved naval rules. 3) Crimea: The Road to Sevastopol. This begins in mid October 1941. The Germans almost certainly will break through the main Soviet defense line, so the Soviet player has to know when to break away from the action and run back to fresh prepared positions, a tactic typical of game play in other series games. The German player also chooses secret victory conditions. He will either drive south to Sevastopol or southeast to Kerch, forcing the Soviet to balance his defense of both. 4) Sevastopol: The First Battle. With the Germans committed to Sevastopol, can the Soviet divert enough German attention elsewhere to save the fortress? In the meantime, the deeper the German pushes into the Sevastopol inset map, the better his chances for long-term victory. 5) Crimean Campaign. The campaign scenario puts scenarios 3 and 4 together to feature a punch and counter-punch game strategy. The Soviet player relies on his naval units to rapidly shift the threat. The German relies on his infantry to consolidate gains. 6) Kerch: The Party Boss Attack. Ever wonder why Mandated Attacks exist in this game system? In the middle of winter 1942 one of Stalin’s cronies thought the armies holding the Kerch Peninsula in the Crimea were not sufficiently motivated to defeat the fascists. He personally bullied the local Front commander into do-or-die attacks. This scenario exemplifies the insanity of political expectations trumping battlefield realities. Can you find a weakness in the Axis line? 7) Kerch: Operation Trappenjagd. Now it is the German turn to attack in the Kerch Peninsula but their champion knows how to attack. This is a brilliantly planned German attack, one that pays handsome dividends. Can you repeat Manstein’s success? As the Soviet can you defeat Manstein’s attack? 8) Sevastopol: Operation Storfang. This is the last picture show in the Crimea and it will be bloody. Truly, the best is saved for the last as the Soviets fight for every last hill, fort, and farmhouse. They went down fighting and their sacrifice earned them great honor in the history books. It was close. The German plan of offensive was sound and it met each challenge the Soviets posed. Can you duplicate Manstein’s cold calculations and earn your marshal’s baton? ",//cf.geekdo-images.com/images/pic884321.jpg,2,240,0,2,240,Barbarossa: Crimea,240,//cf.geekdo-images.com/images/pic884321_t.jpg,2010,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,"Ed Rains,Vance von Borries",NA,GMT East Front Series,"Dice Rolling,Hex-and-Counter",GMT Games,7.88632,95 35477,"Dead of Winter is GMT’s recreation of Richard Berg’s “Great Battles of the American Civil War series” series title on the battle of Murfreesboro; also known as The Battle of Stone’s River to Union Veterans. Perhaps one of the most evenly matched battles of the war, Murfreesboro/Stone’s River pitted the Federal Army of the Cumberland under Major General William Starke Rosecrans against the Confederate Army of Tennessee captained by General Braxton Bragg. With near parity of numbers (each side fielded roughly 40,000 men) and remarkably similar battle plans, both armies grappled in the December cold for control of Middle Tennessee. The Series: The GBACW Series is one of the hobby’s longest lived design concepts, springing from the legendary regimental Level Gettysburg game - Terrible Swift Sword - created by Richard Berg in 1976. Since then, the series has undergone numerous system evolutions, always seeking to enhance the player’s illusion of reality. Today, the series relies on inter-active chit-pull mechanics to simulate the sometimes chaotic nature of the 19th Century battlefield. GMT's Red Badge Of Courage and Gringo! Are the two most recent releases in this classic line of games. The Game: Dead of Winter II completely revisits this battle. The old version needed a face-lift. The biggest change is in returning the ground scale to 110 yards per hex. While going to the larger scale means an increase in maps, the added elbow room allows for much more historical unit frontages and more playable stacking. One Introductory and ten regular scenarios examine every aspect of the historical battle and present the players with several plausible alternative situations based on events leading up to the actual engagement. Scenario sizes range from one-half of one map and an hour to play, to all four maps and many enjoyable gaming hours. Also included are a number of optional forces that could have plausibly been brought into the fight; Keep your opponent guessing as to what he will face next with this interesting range of options. The Team: While Richard Berg remains the final authority for all things GBACW, and John Alsen continues his invaluable role in the development of each title, Dead of Winter II adds one more well-known gaming name to the mix: Designer Dave Powell. Dave has designed more than a dozen civil war simulation games with The Gamers, Inc, (now owned by MMP.) Dave has always loved the GBACW since the moment he first opened the box for TSS, and welcomed the chance to bring his design talents and historical skills to the Dead of Winter project. Game Design: Dave Powell Series Design: Richard H. Berg Developer: John Alsen ",//cf.geekdo-images.com/images/pic513065.jpg,2,180,14,2,180,Dead of Winter (second edition),180,//cf.geekdo-images.com/images/pic513065_t.jpg,2009,"Charles Kibler,Kurz and Allison,Rodger B. MacGowan,Mark Simonitch","American Civil War,Wargame",NA,"Richard H. Berg,David A. Powell",NA,Great Battles of the American Civil War,"Chit-Pull System,Dice Rolling,Hex-and-Counter",GMT Games,7.39688,95 35488,"In this deduction game, players are monks who are trying to collect as many suspicion points on the other players as possible in order to figure out who the criminal is. Game Summary The board shows several locations, each with 2 numbered (2-6) chits in one of 6 colors (the rest are face down in a line next to the board). There are 6 colored monk pieces, a Williams piece, and an Anson piece, all set up in different locations at the start. All monks start with 10 suspicion points and 5 clue points. Players are each randomly assigned one monk color (keep secret!). Each player receives 3 cards (which show either a monk, a location, or Williams/Anson). There are 7 rounds (days), each with 24 hours. Each day starts by revealing a random event tile in effect for that day. Then, players take turns playing cards: monk card = move that monk to a different location; location card = move any piece to that location; Williams/Anson card = move either of those pieces to any other location. Cards also have a number (0-5): add as many hours to the clock, unless you spend previously collected chits to reduce the number (by 1 per chit spent) -- spent chits added to the line of chits next to the board. If you move past 2400 hours, the day ends. Draw a card at the end of your turn. When a monk is moved to a location, if there is no piece of their color, increase their suspicion by the sum of (both) chits present. If there is, take that chit and reduce the monk's suspicion score by the number on that chit. If it was the last chit, add 2 chits from the line next to the board. If Williams moves to a location, add/subtract 3 from each of the clue scores for all monks present there. For Anson, it's +/- 5 suspicion points. When the day ends, that player takes the event tile (=2 clue points against their monk at end of game). Convert suspicion points to clue points by ranking most to least (5, 4, 3, 2, 1, 0 clue points); ties "generous". Reset suspicion points to 10 for all monks. After days 1, 3, and 5 players reveal one color they are NOT. Day 7 is different: players simultaneously guess which monk other players were assigned. For every correct guess, that player's monk receives (substantial) additional clue points (number of points varies based on number of players). The player with the fewest clue points against their monk wins the game! ",//cf.geekdo-images.com/images/pic698039.jpg,5,75,0,2,75,The Name of the Rose,75,//cf.geekdo-images.com/images/pic698039_t.jpg,2008,Volkan Baga,"Bluffing,Deduction,Medieval,Murder/Mystery,Novel-based",NA,Stefan Feld,NA,"Admin: Better Description Needed!,Mystery Novels","Secret Unit Deployment,Worker Placement","Ravensburger Spieleverlag GmbH,Rio Grande Games",6.76219,1206 35492,"Historical game about great Battle of Vienna that was the turning point in the wars between Otoman Empire and European Kingdoms. One of the player commands the Holy League (Poland-Lithuania, Austria, Saxony, Bavaria and Franconia) lead by King of Poland John III Sobieski. His task is to break the army of Ottoman Empire commanded by the second player which besieges the Vienna. Game uses the hex-and-counter mechanics which is less complex compared to other Dragon games. Scale is 600-1800 infantry man and 500-700 cavalry per counter. Related Microbadges Dragon fan ",//cf.geekdo-images.com/images/pic320022.jpg,2,180,0,2,180,Wiedeń 1683,180,//cf.geekdo-images.com/images/pic320022_t.jpg,1992,"Zbigniew Kasprzak,Jacek Mirczak","Pike and Shot,Wargame",NA,Dariusz Góralski,Parkany 1683,NA,Hex-and-Counter,Dragon,6.19444,54 35497,"360 animals on big cards are waiting for the players of Fauna. Every round a single animal presents itself by name and picture. The 2-6 players try to guess the animal's weight, length, height, tail length and - most important - the areas in which the animal lives on the Earth. The early bird gets the worm: an area on the big map or a sector on the scales already occupied by a player token cannot be chosen a second time. When no player wants to set another token the round ends and the scoring is performed. Tokens on correct spaces get points for the corresponding player, also tokens in the direct neighborhood of correct spaces score points. Tokens not earning points are temporarily out of the game - so risk should be carefully considered. Next round - next animal - starting player changes. The first player who reaches a certain total score wins (normally after 8-12 animals). ",//cf.geekdo-images.com/images/pic1091049.jpg,6,60,8,2,45,Fauna,60,//cf.geekdo-images.com/images/pic1091049_t.jpg,2008,"Peter Braun,Alexander Jung,Volker Maas","Animals,Educational,Trivia",NA,Friedemann Friese,"Fauna Kompakt,Fauna: Eierlegende Wollmilchsau & Innerer Schweinehund Promo",NA,Betting/Wagering,"HUCH! & friends,999 Games,Competo / Marektoy,Devir,dV Giochi,Filosofia Éditions,FoxMind,Gém Klub Kft.,Hobby Japan,HomoLudicus,MINDOK,REBEL.pl,Vennerød Forlag AS,Zvezda",7.10252,3111 35503,"Ra - The Dice Game takes all the major thematic elements of "Ra" and uses them very creatively in a dice game. Pharaohs, The Nile, Civilizations, and Monuments as well as the occasional catastrophe are all here. Instead of auctions, the core mechanism of Ra, each player rolls 5 dice and can reroll any of them up to two times. The five dice have identical sides, but different colors - the die color matters in some occasions (eg. a player can't claim purple civilization square with a green die). Then, according to the roll, the player claims some squares on the central board (civilizations, monuments, Niles etc.) or moves the Ra figure, which determines the remaining time in Epoch. One die side is a joker and can be used as any other side, as long as one of the other dice actually shows the mentioned other side. Players need to consider how to utilize their roll for the best personal gain. Scoring takes place in three Epochs (with monuments only scored after the third) and is nearly identical as in the original Ra, but this time the score is kept on a score track on the edge of the board, instead of tokens. From the box: Remember Ra! Now Reiner has added dice to the game and in such a great way. Players still try to score by collecting Pharaohs, niles and floods, monuments and civilizations, but this time they roll dice and choose which to keep and which to re-roll. True to the original game, players must watch out for disasters and each of the three rounds ends when "Ra" shows up a set number of times, so players need to watch Ra and decide when the round may end and when they have more time. After three rounds, the player with the most points is the winner! Contents: 1 game board, 92 wooden cubes, 5 dice, 1 Ra figure, 4 summary cards, rules. ",//cf.geekdo-images.com/images/pic533845.jpg,4,45,10,2,45,Ra: The Dice Game,45,//cf.geekdo-images.com/images/pic533845_t.jpg,2009,Franz Vohwinkel,"Ancient,Dice",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Country: Egypt,Ra","Dice Rolling,Press Your Luck,Set Collection","ABACUSSPIELE,Rio Grande Games",6.75291,2172 35505,"In Walk the Plank!, players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said, the captain has decided he's willing to keep two of you in his crew. To prove you're worthy, you will fight amongst yourselves, trying to shove other players' pirates off the end of the plank while keeping yours alive! In game terms, each round players secretly stack three of their ten action cards, then they take turns revealing and playing those actions one by one no matter what's gone wrong between the planning and the doing. If you plan to have a pirate shove someone off the plank on your third move and all he sees are his own best mates, he will still shove away! Some cards bear a skull on them, and these powerful cards must remain on the table the round after they're played, but otherwise players then pick up their action cards and start a new round. As soon as two or fewer pirates remain on board, the game ends and the owner (or owners) of these pirates win! Watch out, though, as sometimes every pirate will end up in the drink, which means that no one wins other than the sharks circling in the water below... ",//cf.geekdo-images.com/images/pic1600830.jpg,5,20,6,3,20,Walk the Plank!,20,//cf.geekdo-images.com/images/pic1600830_t.jpg,2013,Mike Groves,"Card Game,Humor,Pirates",Get Bit! Collectors Edition,"Shane Steely,Jared Tinney","Get Bit! Dolphin Die Expansion,Get Bit! Squid Die Expansion,Walk the Plank! Ghost Meeple Mini-Expansion","Crowdfunding: Kickstarter,Get Bit Trilogy","Action / Movement Programming,Player Elimination,Simultaneous Action Selection,Take That",Mayday Games,6.66691,1308 35508,"Not to be Confused With: Chainmail The game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn - but never his full deck. The cards are used to determine movement, combat, and actions such as Axemen, Knights Charge, Chivalry Charge, and Strategic Movement, among others. Players may play each card for only one of the possible three purposes. CHAINMAIL is thus a game of card play and management, which unfolds on the historical battle map - it uses squares, rather than hexes – with the use of some beautiful, super-size counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don’t know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT’s. Skill determines the outcome. The game thus becomes a tense battle. When do you play your cards? How many do you play? What do you do with them? Will you be caught short and be subject to a sudden attack by your opponent? CHAINMAIL includes four of the major battles of the Medieval period: Legnano (1176), Bouvines (1214), Lewes (1264), and Bannockburn (1314). LEGNANO The Battle of Legnano, May 29, 1176, was a major defeat of the Holy Roman Emperor Barbarossa by members of the Lombard League. It was a major setback to his plans for imperial domination of Italy and showed for the first time of infantry against feudal cavalry. BOUVINES The Battle of Bouvines, July 27, 1214, was a conclusive medieval battle ending the twelve year old War of Bouvines that was important to the early development of both the French state by confirming the French crown’s sovereignty over the Norman lands of Brittany and Normandy. LEWES The Battle of Lewes, May 12, 1264, was a one of two main battles of the conflict known as the Second Barons' War. It was the high point of the career of Simon De Montfort, 6th Earl of Leicester and made him the "uncrowned King of England". BANNOCKBURN The Battle of Bannockburn, 24 June 1314, was a significant Scottish victory in the Wars of Scottish Independence. It was the decisive battle in the First War of Scottish Independence. ",//cf.geekdo-images.com/images/pic425342.jpg,2,120,0,1,120,Chainmail,120,//cf.geekdo-images.com/images/pic425342_t.jpg,2009,"Mark Churms,Sean Cooke","Medieval,Wargame",NA,Richard H. Berg,NA,Solitaire Wargames,"Campaign / Battle Card Driven,Hand Management",Worthington Games,5.88909,65 35524,"From publisher's site : Storming the Castle is a fantastic, fun new game based on the classic film, "The Princess Bride." Fight man to man in sportsman like combat to beat your opponents to Humperdink's castle to rescue the fair Buttercup from marriage. Make your way through the Fire Swamp, the Ravine, and up the Cliffs of Insanity. ",//cf.geekdo-images.com/images/pic400369.jpg,4,30,8,2,30,The Princess Bride: Storming the Castle,30,//cf.geekdo-images.com/images/pic400369_t.jpg,2008,NA,Movies / TV / Radio theme,NA,Aaron Watson,NA,Admin: Better Description Needed!,NA,"Playroom Entertainment,Toy Vault, Inc.",5.27889,225 35546,"On your turn, you place pieces in an area on the board. Areas of the board can be claimed by either placing enough pieces in them, or by claiming enough adjacent areas. This means that claiming an area can lead to claiming more areas, causing chain reactions to take potentially large areas of the board. Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic332202.jpg,2,20,0,2,20,Aronda,20,//cf.geekdo-images.com/images/pic332202_t.jpg,2008,NA,Abstract Strategy,NA,"Michail Antonow,Jens-Peter Schliemann",NA,NA,Area Control / Area Influence,Clemens Gerhards,5.92833,90 35548,"Each player works with five letter tiles on his/her tray and all the letters on the board, rearranging, adding, and trading them, building and claiming longer and longer words each turn. Simultaneously, as players build words horizontally, they also look for a JUMBULAYA. A JUMBULAYA is a seven-, eight-, or nine-tile word that can be spelled vertically on the board. Players will be able to strategize and plan multiple moves ahead to create longer and longer words. A player earns points for all lines he/she claims, bonus points for using "letter-combo" tiles, and even more points for being the first to find a JUMBULAYA. The player who earns the most points, wins! 2008 Mensa Select 2008 GAMES Magazine Word Game of the Year ",//cf.geekdo-images.com/images/pic391678.jpg,4,60,13,2,60,Jumbulaya,60,//cf.geekdo-images.com/images/pic391678_t.jpg,2007,NA,Word Game,NA,"Julie Archer,Karl Archer",NA,Mensa Select,NA,Platypus Games,5.98462,52 35556,"This is a compact/travel edition of Make 'n' Break. To save space, the blocks (8 instead of 10) are much smaller (about 4cm long) and the cards are printed with the diagrams of the buildings to construct on both sides. There is no timer, one of the other players rolls the die (3, 2, 1, blank, blank, blank) until the result is equal to or greater than 15. Once this total is exceeded the current player's turn is over. After 5 rounds the player with the most points wins. ",//cf.geekdo-images.com/images/pic1157700.jpg,4,30,8,2,30,Mini Make 'N' Break,30,//cf.geekdo-images.com/images/pic1157700_t.jpg,2008,Kinetic,"Action / Dexterity,Card Game,Real-time",NA,"Jack Lawson,Andrew Lawson",NA,"3D Games,Admin: Better Description Needed!,Make 'n' Break,Ravensburger Mini Series","Dice Rolling,Pattern Building,Pattern Recognition",Ravensburger Spieleverlag GmbH,5.88844,189 35570,"Tinners' Trail is set in nineteenth century Cornwall. You are mining for copper and tin, attempting to sell when the prices are high. To reduce the cost of mining you can place developments, such as ports, adits, and trains. Once you have made your money you invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest the better the return. Official web page Awards 2011 Ludoteca Ideale (Italy) ",//cf.geekdo-images.com/images/pic464133.jpg,4,90,13,3,60,Tinners' Trail,90,//cf.geekdo-images.com/images/pic464133_t.jpg,2008,"Peter Dennis,Andreas Resch","Economic,Industry / Manufacturing",NA,Martin Wallace,NA,"Country: England,Mining,Treefrog Line","Action Point Allowance System,Auction/Bidding,Commodity Speculation,Dice Rolling,Time Track","Broadway Toys LTD,IELLO,JKLM Games,Quined White Goblin Games,Treefrog Games,El Viejo Tercio,Warfrog Games",7.33005,3448 35572,"Strozzi is based on choosing vessels from a deck of cards and then deciding if you want to use them to deliver their goods to a particular port. Each port takes one type of good. You have tokens to add speed, goods, or steal someone else's ship during the round. At the end of the round scores are tabulated based on fastest ship, most goods produced and most prestige. One of the Knizia Florentine auction games. ",//cf.geekdo-images.com/images/pic431370.jpg,6,60,10,3,60,Strozzi,60,//cf.geekdo-images.com/images/pic431370_t.jpg,2008,"Ryan Laukat,Franz Vohwinkel","Nautical,Renaissance",NA,Reiner Knizia,NA,"Cities: Florence,Country: Italy,Knizia Florentine auction games","Commodity Speculation,Set Collection","ABACUSSPIELE,Rio Grande Games",6.74982,1026 35585,"The different colored cows tend to be sad when their favourite farmer is not around. It's up to the players to make them happy again by providing the nicest hay, the sunniest weather and the prettiest stable. Finding a farmer (or a farmer's wife) to take care of your cows will make them even happier. Off course, at the same time, you should prevent the other players from doing exactly so. Each player receives three cow cards (double sided, different moods) and one stable. The remaining cow cards (double sided, are mixed together with the action cards. Three of them are spread out. The rest of them forms the drawing pile. On your turn you may either take one of the face up cards or the top card of the drawing pile. If it is a cow card you put in in front of you (without changing it's mood). If it is an action card, you perform the action thereby changing the cows' moods, stealing cows from other players, placing cows inside/outside the stables, etc. As an alternative to drawing a card you may also discard one of the face up which becomes out of play. The game ends when the drawing pile is used up. The player with the most happy cows (after subtracting minus points for the sad cows) wins the game. Trivia: The author was loosely inspired by the reality tv show "Boer zoekt vrouw" (Farmer Wants A Wife) when designing this game. Home Page: http://www.koezoektboer.nl/ ",//cf.geekdo-images.com/images/pic334306.jpg,5,15,8,2,15,Koe zoekt Boer,15,//cf.geekdo-images.com/images/pic334306_t.jpg,2008,"Florine de With,Wesly Gibs,Yvon-Cheryl Scholten","Animals,Card Game,Farming,Humor,Movies / TV / Radio theme",NA,Hans van Tol,Klussen met Koeien,"Animals: Cattle,Kaarten met Koeien","Card Drafting,Set Collection","The Game Master BV,University Games",4.86178,90 35599,"Witchcraft is a strategy game for two players with action taking place in ruined temple in a fantasy world. Each player leads an army which consists of ten wizards. Each of them can attack in different directions – eight directions are available – and some of them have special forms of magical attack. On his turn, a player decides which of his wizards will cast a spell, then resolves the attack. He can attack an enemy wizard or one of the four altars in the temple. Each altar gives a unique power (movement, adding new piece of board, etc.). If player decides to cast a spell on an enemy wizard, he is overwhelmed by magic powers and from this moment on he starts to fight for this player. The aim of the game is to get all wizards fighting on your side or at least make an opponent be unable to cast a spell in his turn. ",//cf.geekdo-images.com/images/pic376449.jpg,2,30,0,2,30,Witchcraft,30,//cf.geekdo-images.com/images/pic376449_t.jpg,2008,Sławomir Maniak,"Fantasy,Fighting",NA,"Michał Oracz,Ignacy Trzewiczek",NA,Witches,"Grid Movement,Tile Placement",Portal Games,6.43083,240 35614,""Where there is discord... may we bring harmony." -- Margaret Thatcher, quoting a prayer ascribed to St. Francis of Assisi At 16.28 hours on the afternoon of Saturday, 1 May 1982, an AIM-9L Sidewinder missile fired from the Sea Harrier of Royal Naval Air Squadron Flight Lieutenant Paul Barton struck the Mirage III of Lieutenant Carlos Perona of Fuerza Aerea Argentina, destroying it on impact. The Falkland/Malvinas War had begun in earnest. Over the next 45 days, the armed forces of the United Kingdom and Argentina locked in a deadly struggle, as both attempted to assert their right to govern a small, inhospitable South Atlantic island unknown to most of the world and to many of those fighting over her. In this solitaire military simulation boardgame, you have the opportunity to recreate those fateful summer days, commanding the British Task Force as it attempts to defend itself from concerted attacks by Argentine air and naval forces, and mount a successful amphibious landing on the disputed islands. You will have to manage and deploy the Royal Navy’s limited Sea Harrier assets, coordinate the defence of the fleet with a wide range of vessels and weapons systems, and plan a landing strategy that enables you to consolidate a bridgehead before Argentine forces can respond. Modeled closely on historical events, you will confront issues including variable rules of engagement, surveillance and intelligence gathering, submarine warfare, Argentine carrier and surface fleet operations, the Exocet missile threat, third-party operational support and interference, fleet logistics, supply interdiction, and uncooperative weather. At the same time you will have to walk the tightrope of public opinion, deal with “oversight” from the politicians back in London, and overcome unforeseen events ranging from the sabotage of supply lines up to orders to take the fight to the mainland. Will the Falklands remain in British hands, or will the Malvinas return to Argentina? Their fate is in your hands.. ",//cf.geekdo-images.com/images/pic556469.jpg,1,240,0,1,240,Where There Is Discord: War in the South Atlantic,240,//cf.geekdo-images.com/images/pic556469_t.jpg,2009,"George Bieda,Ugo Crisponi,Mark Mahaffey","Modern Warfare,Nautical,Political,Wargame",NA,Daniel Hodges (I),NA,"Country: Argentina,Solitaire Games,Solitaire Wargames","Dice Rolling,Simulation",Fifth Column Games,7.97127,359 35634,Samurai - the Card Game simulates the board game by placing cities on the board and then allowing each player to play one of their 5 cards from their hands. A city is considered surrounded when 4 cards surround the sides. A new city is placed when two different players cards create a location for it to be placed. ,//cf.geekdo-images.com/images/pic552609.jpg,4,60,12,2,60,Samurai: The Card Game,60,//cf.geekdo-images.com/images/pic552609_t.jpg,2009,Franz Vohwinkel,"Card Game,Medieval",NA,Reiner Knizia,NA,"Asian Theme,Country: Japan,Samurai","Area Enclosure,Hand Management,Set Collection","ABACUSSPIELE,Hobby Japan,Rio Grande Games,Wargames Club Publishing",6.25295,393 35652,"From the manufacturer's website: The busy beaver has built a beautiful dam out of logs, but his pesky neighbors keep trying to snatch them away while he's not looking. Be careful when skillfully removing the logs, as the pile might suddenly cave in! When he falls, you'll hear the beaver chattering his annoyance. Who'll be able to collect the most logs unnoticed? Similar to: Fire Karamo ",//cf.geekdo-images.com/images/pic908735.jpg,4,20,4,1,20,Log Jam,20,//cf.geekdo-images.com/images/pic908735_t.jpg,2008,Kinetic,"Action / Dexterity,Animals,Children's Game",NA,Kai Haferkamp,NA,"Admin: Better Description Needed!,Animals: Beavers",NA,"Lansay,Ravensburger Spieleverlag GmbH",5.13361,119 35662,"Caesar XL is another fine offering from veteran game designer Joe Miranda who transports its players back to the waning days of the Roman Republic as it is plunged into civil war. Julius Caesar stands poised on the banks of the Rubicon River that he must cross to win Rome, while opposing him stands Pompey Magnus (Pompey the Great) and the mighty forces loyal to him. In this great clash between rival factions, the Populares (those “favored of the people”) and Optimates (the “best men”) must find their champion and either preserve the Senate and Republic or call forth a Dictator to deal with Rome’s pressing problems; perhaps making him king! Players can quickly master the games XL (“40”) cards and counters via the Bronze Rules and have their Legions and great Leaders contesting Rome’s territories for ultimate domination before you can augur a chicken’s entrails. Building upon that are the Silver Rules that every great conqueror should know before donning the purple and staging their triumph through the streets of Rome. Hail! One 4-page, color 'Bronze' level instructions booklet One 1-page sheet of 'Silver' level rules 40 color, die-cut 5/8” square mounted game pieces 28 color, die-cut 5/8” round mounted game pieces 40 SPQR cards One 11” x 17” color game map Each unit is 1 Legion (5-10,000 troops) or 1 Leader, and each turn is roughly 6 months. Complexity: 3 Solitaire Suitability: 4 Buy Microbadge Expanded by: Caesar XL Gold Expansion Kit ",//cf.geekdo-images.com/images/pic322093.jpg,2,45,0,2,45,Caesar XL,45,//cf.geekdo-images.com/images/pic322093_t.jpg,2008,Tim Allen,"Ancient,Wargame",NA,Joseph Miranda,Caesar XL Gold Expansion Kit,Ancient Rome,"Dice Rolling,Point to Point Movement",Victory Point Games,7.00817,104 35665,"Eye Know is a visual trivia betting game. At the start of the game, a number of cards are laid out on the game board. On a turn, you choose one of the cards and identify the image on it. (This isn't the hard part, but rather a precursor of what's to come.) If you correctly identify the image, you can then bid some amount of poker chips to answer a trivia question relating to the object named on the card, or you can auction off the right to answer a trivia question. Questions come in three varieties — true/false, multiple choice, and open ended — and the payouts are higher for the tougher questions: 1:1, 2:1 and 3:1. Answer correctly, and you collect more chips as well as the card; collecting sets of cards gives you bonus points, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic1892471.jpg,8,60,14,2,30,Eye Know,60,//cf.geekdo-images.com/images/pic1892471_t.jpg,2007,Connor Reid,"Party Game,Trivia",NA,"Paul Berton,George Sinclair",Eye Know: 100 Card Booster Pack #1,Mensa Select,"Auction/Bidding,Betting/Wagering,Set Collection","KOSMOS,Wiggles 3D",6.07826,69 35669,"Bastogne: Screaming Eagles Under Seige,18-27 Dec '44, is the thirteenth game is the Standard Combat Series. This game covers the defense of the little crossroads town of Bastogne from 18 December to 26 December 1944. It is not a game about the whole Ardennes Offensive, but rather a close-up look at the actual perimeter battle to protect the town and the mechanized delaying actions leading into it. The map only extends as far east as Longvilly and north to Noville at 400m per hex. Each turn is a day, units are generally companies. Bastogne comes with special rules for road marching, Team SNAFU, barrages, and air strikes - but is built around a quick-to-play, simple-to-learn framework. Bastogne has three scenarios: an introductory scenario covering the Battle for Noville, a medium-sized one covering the Battle for Longvilly, and the withdrawal of Team Cherry plus the counterattack by the 501st Airborne Regiment, and the campaign game itself covering the whole action in a jam-packed 10 turns. A number of variants have been provided so you can experience the game over and over looking at fresh insights. Game Scale: Game Turn: One day Hex: 400 meters Units: Platoon to Battalion Contents: One 22"x34" map One countersheet (280 1/2" counters) Standard Combat Series Rulebook Bastogne Specific Rulebook American and German full-color player aid cards Two Dice Players: 2 (suitable for solitaire play) Playing Time: 4+ hours Complexity: Low Solitaire Suitability: High ",//cf.geekdo-images.com/images/pic325121.jpg,2,300,0,2,300,Bastogne: Screaming Eagles under Siege,300,//cf.geekdo-images.com/images/pic325121_t.jpg,2009,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,Dean Essig,NA,"Standard Combat Series,World War 2: Battle of the Bulge","Dice Rolling,Hex-and-Counter",Multi-Man Publishing,7.48755,311 35674,"On the distant ice moon Arktia a research station is build. Players try to build or move their residential or research modules, called 'Muglus' (small towers of rings, discs and stones), to control a maximum of tiles. But beware; muglus, which are cut off from their main settlement, are lost, and ground tiles can "melt" and disappear due to global warming. ",//cf.geekdo-images.com/images/pic345517.jpg,4,15,12,2,15,Arktia,15,//cf.geekdo-images.com/images/pic345517_t.jpg,2008,Urs Lehmann,"Abstract Strategy,Science Fiction,Territory Building",NA,Stefan Kögl,NA,NA,"Area Control / Area Influence,Area Movement,Modular Board,Route/Network Building",Murmel Spielwerkstatt und Verlag AG,5.70787,96 35677,"In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers. After every seven turns, the round ends: players' cattle and grain may multiply through a Harvest, and players must feed their workers. After a fixed number of rounds, each player may carry out one final action, and then the game ends. Players add the value of their buildings and ships to their cash reserves. The player who has amassed the largest fortune is the winner. ",//cf.geekdo-images.com/images/pic3330230.jpg,5,150,12,1,30,Le Havre,150,//cf.geekdo-images.com/images/pic3330230_t.jpg,2008,Klemens Franz,"City Building,Economic,Industry / Manufacturing,Nautical",NA,Uwe Rosenberg,"Le Havre Expansion: Essen Promo Cards,Le Havre: Le Grand Hameau,Le Havre: Le Grand Hameau – Rattletrap car,Le Havre: Le Grand Hameau – Tablet with App,Le Havre: Le Grand Hameau – Wholesale Bakery,Le Havre: Spielemesse Sonderkarte","Country: France,Harvest Series,Le Havre,Solitaire Games",Worker Placement,"Lookout Games,999 Games,Filosofia Éditions,Hobby Japan,HomoLudicus,Korea Boardgames co., Ltd.,Lacerta,Mayfair Games,MINDOK,Stratelibri,uplay.it edizioni,Ystari Games,Z-Man Games",7.93096,18934 35706,"10,000 years in the future, humanity has claimed the stars. But all is not well. The Emperor is weak, and without strong guidance, the Empire is crumbling. Powerful guilds within the empire are squabbling, positioning themselves for their own gain. If the Empire is to survive, it needs a strong leader - that means you! You must build a power base throughout the Empire by connecting with important guilds: the military, traders, priests, engineers, expansionists, and politicians and then claim the throne. Time is running out, though; others also struggle for the throne. You must form a network of support with powerful guilds and slander your opponents. Each connection gains the support of some guilds, and at the end of the game the player with the most support grasps the Galactic Throne. Take advantage of events that occur for further gain. Be careful, though, because each slander you receive reduces your support. The name "Carpe Astra" was chosen after Jackson Pope asked the users of BGG to brainstorm a name for the game. ",//cf.geekdo-images.com/images/pic381208.jpg,4,60,12,2,60,Carpe Astra,60,//cf.geekdo-images.com/images/pic381208_t.jpg,2008,R. H. Aidley,Science Fiction,NA,"Ted Cheatham,Jackson Pope",NA,NA,"Modular Board,Route/Network Building,Tile Placement",Reiver Games,6.0127,419 35761,"Sylla was the name of a Roman Consul and dictator; the name of the game is a reference to his person. The designer tried to bring together "Res Publica Romana" and "Saint Petersburg," furthermore playable in one hour. The players will try to become the premier Consul of Rome. Each of the five years (turns) is subdivided into seven phases in which the players take their actions. It will be semi-cooperative as one player alone cannot influence all parts of the Roman social or political life. They also have to prepare for negative events like epidemic plague or persecution of the Christians and also decadence. The Ystari games website has downloadable rules for the game for 2 players. ",//cf.geekdo-images.com/images/pic324935.jpg,4,90,12,2,60,Sylla,90,//cf.geekdo-images.com/images/pic324935_t.jpg,2008,Arnaud Demaegd,Ancient,NA,Dominique Ehrhard,Sylla: Caveant Consules,"Admin: Better Description Needed!,Ancient Rome,Ystari originals","Auction/Bidding,Card Drafting,Voting","Rio Grande Games,Ystari Games",6.79191,1821 35763,"Players must climb a route made of cards. They get points for each move they make. The more fingers there are in "holds" (holes on cards) at the end of a move, the more they get points. Performing complex manoeuvres is the key, since each hold is bordered by a color. One finger can only go in one color! Beware, if the cards move, your turn ends. The route is changed a little bit between each round. The player with most points after 3 rounds wins. ",//cf.geekdo-images.com/images/pic325151.jpg,5,20,10,1,20,Climb!,20,//cf.geekdo-images.com/images/pic325151_t.jpg,2008,"Stéphane Crépeau,Le Mille-Pattes","Action / Dexterity,Card Game",NA,Benoit Michaud,NA,Sports: Mountain climbing,Modular Board,Le Scorpion Masqué,5.88576,144 35801,"A game of Merchants and Builders in Old Pisa In Pisa during the fourteenth century gold rules over all. The great families of the city are the route to success, wealth, and power. Merchant houses compete to make deals with the great families and earn the greatest profits. Meanwhile, master builders erect splendid palaces, marvelous tower houses, beautiful plazas, and fabulous shops, hoping to impress the great families and earn prestige. The center of this quest for wealth and prestige is the Lungarno district, along the banks of the River Arno. Can you overcome your rivals to dominate the Lungarno and become the richest merchant in Pisa? Overview: Using tiles, you will build the various districts of Lungarno, sending your merchants to trade with the four great families (represented by shields of different colors). When a district is complete, you will earn profits for your merchants, based on the prestige of the families in that district. At the end of the game, the player with the most gold is the winner! Components: 13 Special board pieces 65 Building tiles 55 Florin coins (20 yellow - worth 5 and 35 Grey) 25 Merchants (5 of each color) 12 Privilege tokens Rulebook Expanded by: Lungarno: Luminara ",//cf.geekdo-images.com/images/pic400845.jpg,5,45,8,2,45,Lungarno,45,//cf.geekdo-images.com/images/pic400845_t.jpg,2008,Studio Mattigatti,"City Building,Economic,Renaissance",NA,Michele Mura,Lungarno: Luminara,NA,Tile Placement,"ElfinWerks,Quined White Goblin Games,Red Glove,Truant Spiele",6.16796,368 35812,"From the rules: "Loaded down with jewels and other precious stones that sparkle and twinkle, the Vikings have just got back from their latest foray. Under a cheering hubbub they unpack the treasure booty and start distributing it. Vikings, keep cool! Don't reach out for your divvy too quickly. Perhaps if you wait, the more precious pieces will arrive on a later ship!? Aim of the game is to be the player with the most jewels at the end of the game. The players collect equipment cards and as soon as a Viking ship returns from a foray to the village the treasure load is distributed. Whoever has the most suitable equipment cards, and can bid correctly, will win all the jewels from ship's treasure. But watch out, don't display too many cards or be too greedy!" ",//cf.geekdo-images.com/images/pic337008.jpg,5,15,6,2,15,Wild Vikings,15,//cf.geekdo-images.com/images/pic337008_t.jpg,2008,Michael Menzel,"Children's Game,Dice,Economic,Real-time",NA,Wolfgang Dirscherl,NA,"HABA Mitbringspiele series,Vikings","Auction/Bidding,Dice Rolling",HABA - Habermaaß GmbH,6.10588,153 35815,"'Tis the dawn of the 19th century; an age of science, superstition, and witchcraft. Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook. Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness. But all is not lost…not yet. A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness. It will take a cunning mind and strength of spirit to determine who is friend and who is foe… to solve the mysteries and hunt the beast to its lair. But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save. "A Touch of Evil, The Supernatural Game" is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town, or they can work together Cooperatively to defeat a much stronger Villain. Featuring a gameboard map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt; each with its own host of unique Minions and powers to drastically change the game. A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds. So grab up your Wooden Stake, stuff some shot in that Musket, and hold onto your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted…for inside everyone lies A Touch of Evil. "Expanded by:" ‘Something Wicked’ Game Expansion A Touch of Evil: Hero Pack One A Touch of Evil: Hero Pack 2 ‘The Madness’ Game Supplement 'The Allies' Game Supplement Delion Dryad Villain Special Edition Soundtrack Volgovian Nutcracker Villain The Shadow Witch Villain 'The Coast' Game Expansion Krampus Villain Home Page: http://www.flyingfrog.net/atouchofevil/ ",//cf.geekdo-images.com/images/pic326493.jpg,8,90,12,2,90,A Touch of Evil: The Supernatural Game,90,//cf.geekdo-images.com/images/pic326493_t.jpg,2008,"Gaël Goumon,Jason C. Hill,Jack Scott Hill,James Ma,Matthew Morgaine","Adventure,Fighting,Horror,Murder/Mystery",NA,Jason C. Hill,"A Touch of Evil: 'The Allies' Supplement,A Touch of Evil: Delion Dryad,A Touch of Evil: Hero Pack 1,A Touch of Evil: Hero Pack 2,A Touch of Evil: Krampus,A Touch of Evil: Something Wicked Expansion,A Touch of Evil: Special Edition Game Soundtrack,A Touch of Evil: The Coast,A Touch of Evil: The Shadow Witch,A Touch of Evil: Volgovian Nutcracker,A Touch of Evil: ‘The Madness' Game Supplement",A Touch of Evil,"Area Movement,Co-operative Play,Dice Rolling,Roll / Spin and Move,Variable Player Powers",Flying Frog Productions,6.98807,3870 35865,"The object of the game is to obtain the most treasures. Treasures are awarded by completing tasks. Each turn the player turns over the hour glass, then turns over the first treasure card. Depending on the card, various tasks must be performed before the time runs out; pantomiming animals, matching cards, grabbing for specific animals... If the players wish to push their luck, they can turn over yet another treasure card and attempt to complete another task. If, however, time runs out, the players lose all of the accumulated treasure cards. They can stop after completing a card and retain the current round of treasures they've collected. ",//cf.geekdo-images.com/images/pic413716.jpg,4,15,5,2,15,"Auf die Schätze, fertig, los!",15,//cf.geekdo-images.com/images/pic413716_t.jpg,2008,Ulrike Fischer,"Action / Dexterity,Children's Game,Memory",NA,Roberto Fraga,NA,NA,"Acting,Memory,Pattern Building,Press Your Luck",HABA - Habermaaß GmbH,7.13774,102 35910,"Settle a deserted island and cannonball your rivals! It is the golden age of colonialism and a beautiful deserted island has just been discovered. Unfortunately, ships from different countries have arrived at the same time to claim it! You take the role of one of these countries in the fight for supremacy on the island. Build a strategic network of roads and forts to extend your influence. Set up cannons in the right positions to blow away your opponents. The player with the most forts standing at the end of the game wins the island for his country! ",//cf.geekdo-images.com/images/pic337753.jpg,4,60,10,2,60,Cannonball Colony,60,//cf.geekdo-images.com/images/pic337753_t.jpg,2008,Phil Walker-Harding,Territory Building,NA,Phil Walker-Harding,NA,NA,"Modular Board,Tile Placement","Adventureland Games,Pancerola",7.06753,77 35935,"Day & Night is a strategic board game where two players duel with asymmetric decks. The many spells and strategies make every game different than the other and exciting until the very last turn. Day & Night is beautifully illustrated with over 40 illustrations, specially created for this game by fantasy artist Eerin Vink. Plan your actions and anticipate on the actions of your opponent; combine spells, use them at the right time and make sure your pawn is located at the right place on the board. Day & Night is a challenge for everyone who likes strategic board games! In Day & Night, two players duel as Lady Day and Lady Night. The board has 44 squares which can be filled with tiles of either Day or Night. By getting enough of your tiles next to each other, you can build a temple. You win the game when you've built two temples. Tiles are placed by playing cards (Spells and Miracles) from your deck (Book of Spells). Both players have different deck with a different theme ("Mystify" for Lady Day and "Crystallize" for Lady Night). The deck have different abilities, and the both characters have their own style of play. ",//cf.geekdo-images.com/images/pic369599.jpg,2,45,10,2,45,Day & Night,45,//cf.geekdo-images.com/images/pic369599_t.jpg,2008,Eerin Vink,"Abstract Strategy,Fantasy",NA,"Valentijn Eekels,Sebastiaan van den Roovaart",NA,NA,"Area Control / Area Influence,Hand Management,Pattern Building,Tile Placement,Variable Player Powers",Mystics.nl,6.60169,662 35961,"In this game, it is not the one who receives the most cards who will win, but the one who organizes his cards in the best way so that he/she can play them both tactically and cleverly. Before every turn, the playing conditions for that hand - esp. regarding the trump - is decided by all players. ",//cf.geekdo-images.com/images/pic597795.jpg,5,45,12,3,45,Beim Jupiter: Göttliche Sticheleien,45,//cf.geekdo-images.com/images/pic597795_t.jpg,2008,Michaela Kienle,Card Game,NA,Michael Feldkötter,NA,NA,Trick-taking,KOSMOS,6.14364,55 35964,"Bathtub rubber ducky racing has long been a popular sport. Every year rubber duckies from all walks of life train in bathtubs, spas and small ponds around the world to prepare for the annual Kenducky Derby, the premier bathtub ducky race. duck! duck! GO! comes with 6 REAL rubber duckies, and a rubber bird dog. There are over 100 duckies in the set - which ones will YOU get? Each round, choose a movement card from your hand. When it is your turn, race your ducky according to the directions on the card. Be the first ducky to touch all the buoys and get back to the finish drain to win! NOTE: The current, in-print edition plays up to four, and comes with four ducks in the box. The first edition played up to six, and came with the same. ",//cf.geekdo-images.com/images/pic391941.jpg,6,20,8,2,20,duck! duck! Go!,20,//cf.geekdo-images.com/images/pic391941_t.jpg,2008,"Carolyn Dew,Jeremy Kupsch","Humor,Racing",NA,Kevin G. Nunn,"duck, duck, Go! Junior",Animals: Ducks,"Action / Movement Programming,Modular Board,Simultaneous Action Selection","APE Games,Dr. Wood Challenge Centre",6.04288,715 36218,"(from the back of the box:) "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted." In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety. Part of the Dominion series. Integrates with: Dominion: Intrigue ",//cf.geekdo-images.com/images/pic394356.jpg,4,30,13,2,30,Dominion,30,//cf.geekdo-images.com/images/pic394356_t.jpg,2008,"Matthias Catrein,Julien Delval,Tomasz Jedruszek,Ryan Laukat,Harald Lieske,Michael Menzel,Marcel-André Casasola Merkle,Claus Stephan,Christof Tisch","Card Game,Medieval","Dominion Big Box (English),Dominion Big Box (German),Dominion: Special Edition",Donald X. Vaccarino,"Animals expansion (mini fan expansion for Dominion),The Books of Magic (fan expansion to Dominion),Dominion: Adventures,Dominion: Alchemisten & Reiche Ernte – Mixbox,Dominion: Alchemy,Dominion: Black Market Promo Card,Dominion: Cornucopia,Dominion: Dark Ages,Dominion: Die Intrige – Erweiterung,Dominion: Empires,Dominion: Envoy Promo Card,Dominion: Fan-Edition I,Dominion: Governor Promo Card,Dominion: Guilds,Dominion: Guilds & Cornucopia,Dominion: Hinterlands,Dominion: Intrigue (Second Edition),Dominion: Intrigue Update Pack,Dominion: Prince Promo Card,Dominion: Prosperity,Dominion: Sauna / Avanto Promo Card,Dominion: Seaside,Dominion: Stash Promo Card,Dominion: Summon Promo Card,Dominion: Update Pack,Dominion: Walled Village Promo Card,Duel (Fan Expansion to Dominion),Fairy Tale (fan expansion for Dominion),Paradox (fan expansion for Dominion),Royal Court (Fan Expansion to Dominion),Salvation (Fan Expansion for Dominion),The Scrolls of Power (fan expansion to Dominion),Stadt Land Spielt Limitierte Sonderdrucke 2015,Warmonger (Fan Expansion to Dominion)","Crowdfunding: Wspieram,Dominion,Mensa Select","Card Drafting,Deck / Pool Building,Hand Management","Rio Grande Games,999 Games,Albi,Bard Centrum Gier,Conclave Editora,cutia.ro,Devir,Filosofia Éditions,Games Factory Publishing,Gém Klub Kft.,Hans im Glück Verlags-GmbH,Hobby Japan,Hobby World,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,Martinex,Runadrake,Schmidt Spiele,Smart Ltd,Stupor Mundi,Swan Panasia Co., Ltd.,Vennerød Forlag AS,Ystari Games",7.69995,55930 36229,"The feel of the wind on your face, the sight of the finish line just over the next snow bank…and the elation of rocket-jumping over evil trees while being chased by a phalanx of chainsaw-wielding snowmen! It’s the wild challenge of extreme downhill sledding against a hill of crazy, zany, fun obstacles in Toboggans of Doom! Compete to acquire the coolest, most effective upgrades to survive the various obstacles that cover the hill. Can you use gadget legs to get over your ex-girlfriend? Will you power up for orbital re-entry to plow through the Viking Opera? Will the other players laugh as they fly over your broken toboggan…only to fall into a volcanic fissure? Toboggans of Doom has a unique bidding system where each player uses a collection of dice to bid on different upgrades. Designed for fantastic two person play, up to four players can join in just by adding additional dice to the game, beautifully illustrated by CCG artist Jason Engle. Toboggans of Doom plays simple and fast, with three rounds of building toboggans, hurtling down the hill, and sledding for your life! ",//cf.geekdo-images.com/images/pic356387.jpg,4,30,8,2,30,Toboggans of Doom,30,//cf.geekdo-images.com/images/pic356387_t.jpg,2008,"Zannah Aensland,Jason Engle,Dan Tibbles","Fantasy,Humor",NA,"Jeremy Holcomb,Joseph Huber (II),Stephen McLaughlin,Dan Tibbles",Toboggans of Doom: Promo Tile Set,NA,"Dice Rolling,Tile Placement",Bucephalus Games,4.63448,116 36230,"Eight unique solid metal die-cast Classic WWII airplanes stored inside a solid wood game board. Strategic without being difficult, you can set up and teach the game in only a few minutes. Each airplane is sculpted and hand painted based on the specifications and markings of the classic European theatre airplanes of the Second World War. The skies over Europe saw some of the most brutal aerial battles of the Second World War. Dogfight is a wood and metal strategy board game that recreates these battles, letting players fight for control of the sky. Games can be completed in as little as 15 minutes; making this an ideal game for strategy gamers without little free time on their hands. Also the high quality components make this an ideal display piece. This game will easily grace the coffee tables of the most demanding executive gamers. Lovingly-crafted in wood and metal, the pieces are all beautiful as well as functional. The wooden board will withstand many hours of play, and the die-cast, hand-painted metal planes are custom molded to be the most realistic, historically accurate planes available. With a wingspan of more than 1.5 inches (38mm), each plane is a work of art … even as you shoot it down. ",//cf.geekdo-images.com/images/pic356389.jpg,2,30,8,2,15,Dogfight,30,//cf.geekdo-images.com/images/pic356389_t.jpg,2009,NA,"Aviation / Flight,World War II",NA,"Jeremy Holcomb,Joseph Huber (II),Stephen McLaughlin,Dan Tibbles",NA,NA,"Action / Movement Programming,Dice Rolling",Bucephalus Games,5.28462,52 36231,"Play personality detective as you unravel the inner workings of your friends’ minds. They have secrets, and so do you. Maybe there’s a maverick inside you; can your friends predict what you will do? Or will you keep them guessing while you expose their inner selves to the world? In every round of Rorschach, each player picks an inkblot that answers a question asked on a card. To win the game, you must pick the same inkblot as each other player at least once, and you must be the only one to pick an inkblot at least once. Can you figure out whether the other players are giving honest answers? Or are they trying to pick the same inkblot they think you will choose? Can you throw them off your scent so as to make a unique selection for an extra point? Subterfuge abounds in this game of skill, timing, and intrigue. Rorschach contains 100 new and unique inkblot cards that are large, widely varied, and graphically stunning. The question deck covers a broad range of topics, keeping play fresh every time. One expansion is planned for the game, adding an even larger selection of questions and blots, and additional questions and inkblots will be available to print from www.bucephalus.biz. ",//cf.geekdo-images.com/images/pic356390.jpg,8,20,8,3,20,Rorschach,20,//cf.geekdo-images.com/images/pic356390_t.jpg,2008,NA,Party Game,NA,"Jeremy Holcomb,Joseph Huber (II),Stephen McLaughlin,Dan Tibbles",NA,NA,Set Collection,Bucephalus Games,5.10422,151 36235,"Levy. Maneuver. Conquer. The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture. Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win! Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With fifteen different Troop Tiles, all double-sided, and nineteen total pieces for each player (plus special optional tiles), the variety of game play is limitless. Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight. ",//cf.geekdo-images.com/images/pic1688903.jpg,2,30,13,2,30,The Duke,30,//cf.geekdo-images.com/images/pic1688903_t.jpg,2013,Matt Heerdt,"Abstract Strategy,Medieval",NA,"Jeremy Holcomb,Stephen McLaughlin","The Duke: Arthurian Legends Expansion,The Duke: Customization Expansion Pack,The Duke: Jester Promo Tile,The Duke: Lancer Promo Tile,The Duke: Middle Ages Siege Engines Expansion,The Duke: Musketeers Expansion,The Duke: Reinforcements – City Troops,The Duke: Reinforcements – Command Troops,The Duke: Reinforcements – Mystical Troops,The Duke: Reinforcements – Shock Troops,The Duke: Robert E. Howard Expansion,The Duke: Robin Hood Expansion,The Duke: Shieldmaiden Promo Tile,The Duke: Specter Promo Tile,The Duke: Swashbuckler Promo Tile","Crowdfunding: Kickstarter,The Duke,Mensa Select","Grid Movement,Tile Placement",Catalyst Game Labs,7.57023,2681 36236,"Living Labyrinth is a light-hearted race through an ever-changing maze of garden tiles. Players hurry to be the first to reach their goal, all the while moving pathways, changing the maze, and even moving the victory goals. Should you race ahead at full speed? Or spend precious time cutting off your opponents? Only one player will succeed and escape the Living Labyrinth! Rules are simple, and the game can be enjoyed by both kids and families. The action cards give players a handful of simple tactical options, but playing them in the right order on the right tiles requires some challenging decisions. The double-sided tiles ensure that the maze is never the same twice - don't expect the same plan to work in every game, because the ground under your feet is ever-changing! ",//cf.geekdo-images.com/images/pic356399.jpg,4,20,8,2,20,Living Labyrinth,20,//cf.geekdo-images.com/images/pic356399_t.jpg,2008,NA,"Maze,Racing",NA,Julie Haehn,NA,NA,"Hand Management,Pattern Recognition,Route/Network Building,Tile Placement",Bucephalus Games,5.44444,90 36237,"This multiplayer time-travel card game has players assign inventions to different time periods and then score points for appropriate combos and matching the correct eras for those inventions. The first pair of decks are Stone Age and Future Tech, and contain over 120 unique pieces of original art. First part of the Timestreams series. ",//cf.geekdo-images.com/images/pic398753.jpg,4,45,8,2,45,Timestreams: Deck 1 – Stone Age vs. Future Tech,45,//cf.geekdo-images.com/images/pic398753_t.jpg,2009,NA,"Card Game,Fantasy,Science Fiction",NA,"Jeremy Holcomb,Joseph Huber (II),Stephen McLaughlin,Dan Tibbles",NA,"Time Travel,Timestreams",NA,Bucephalus Games,5.74196,56 36241,"From the Publisher: Israeli Independence is an introductory level solitaire wargame that tells the rich and engaging story of the First Arab-Israeli War – Israel’s War for Independence. Five Arab armies, poised at the borders of the newly declared state, launch their determined invasions – and each must be pushed back in turn before any reaches West Jerusalem, the new Israeli capital. As the headlines unfold and the vast forces of the Arab League relentlessly press forward, can you successfully allocate the precious few resources of the new Israeli Defense Force (IDF) to conduct daring offensives that will send them reeling back? Can you push the Arab legions back so far that an armistice can be achieved and these threats removed? Or will you be over-whelmed and defeated, seeing Zionist aspirations crushed? Wargames recreate situations so that they can be studied and played, and Israeli Independence is particularly well suited to classroom use. The included BATTLESSON (TM) article helps explain this useful and fascinating field of study: wargaming. Expanded by: Israeli Independence Expansion Kit ",//cf.geekdo-images.com/images/pic330315.jpg,1,15,13,1,15,Israeli Independence,15,//cf.geekdo-images.com/images/pic330315_t.jpg,2008,Vince DeNardo,"Educational,Modern Warfare,Wargame",NA,Darin A. Leviloff,Israeli Independence Expansion Kit,"Country: Israel,Solitaire Games,Solitaire Wargames,Victory Point Games Battlesson Series,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Victory Point Games,6.17847,209 36297,"No Question of Surrender: The Battle for Bir Hacheim The Grand Tactical Series moves to North Africa! Taking the acclaimed system used in The Devil’s Cauldron, this game gives players the chance to explore the struggle of the free French forces, including two Foreign Legion battalions, as they attempt to hold out against the might of Rommel’s Panzerarmee Afrika at the southern tip of the Gazala line in an abandoned Turkish fort. Three times the French were asked to surrender, each time they refused, with General Koenig stating that there was “no question of surrender”. No Question of Surrender is the first game in the Grand Tactical Series of company-level games offered by Multi-Man Publishing to examine the North African campaign. The game will also introduce new terrain types to the system and new special rules to cover events from the battle. The Free French, composed of “Gaullists, swashbucklers and criminals of twenty different nations” according to Rommel’s aide Alfred Berndt, have to hold out against the Germans and Italians as Rommel adds more and more strength to try and crack the Großstüzpunkt (major strong point). Scenarios will include: The historical attack by the Italian Ariete Division on the morning of May 27, 1942 An attack by the full Ariete Division on May 27 (to allow players to explore if the Italians could have captured Bir Hacheim) The fight over point 186 where the Germans briefly capture the pivotal observation point, only the be repulsed by the Free French And finally, the full siege starting on June 2 as the Free French try to hold out against ever increasing Italian and German forces. Taking the same level of care and detail that was observed in The Devil’s Cauldron, No Question of Surrender continues the excellence in gaming expected from the Grand Tactical Series. Game Scale: Turn: 2 hours Hex: 364 yards / 333 meters Units: Company Game Inventory: One 22" X 34" mapsheet Three countersheets (528 5/8" dual-sided counters) One 36 page Grand Tactical Series rulebook One 20 page game rulebook One 8 page series rules summary booklet Four Division Tracking Player Aid Cards (1 sided) Two Player Aid Cards (1 sided) Four 10 sided dice No Question of Surrender Credits: Designer: Nick Richardson Developer: Adam Starkweather Graphics: Niko Eskubi ",//cf.geekdo-images.com/images/pic329858.jpg,2,0,0,2,0,No Question of Surrender,0,//cf.geekdo-images.com/images/pic329858_t.jpg,2012,"Nicolás Eskubi,Steve Paschal","Wargame,World War II",NA,Nick Richardson,NA,Grand Tactical Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter",Multi-Man Publishing,7.40182,110 36314,"Where Eagles Dare: The Battle for Hell’s Highway is the sequel to The Devil's Cauldron: The Battles for Arnhem and Nijmegen, and completes the Market Garden saga, allowing players to play out the entire operation. In addition, Where Eagles Dare is also a complete standalone game, offering a fascinating game situation in which the outnumbered elite 101st Airborne division must race from emergency to emergency - to maintain the vital lifeline to the British 1st Airborne Division fighting for its life in Arnhem. This single and fragile lifeline would come to be called “Hell’s Highway”. Where Eagles Dare is the next game in the Grand Tactical Series of company level games offered by Multi-Man Publishing. The game will also introduce new terrain types and new special rules to fully explore the battle. Where Eagles Dare will introduce a special off-map movement system to allow the Germans to move forces from sector to sector of the battlefield and a host of other rules to make this game as unique and interesting as The Devil’s Cauldron. Scenarios will include the following famous historical actions: The Breakout from Joe’s Bridge The capture of Aalst and Eindhoven The Battle of Best The battles of Veghel The preemptive American attacks at Heeswijk and Schijndel 4 versions of the grand campaign game Fully linkable rules to The Devil’s Cauldron to allow players to play all of Market Garden All the attention to detail and the same graphic style that has earned The Devil’s Cauldron much praise within the wargame community will also be seen in full force in Where Eagles Dare. From the unknown Dutch farmer that misdirected the advance of powerful Panther tanks on the Son Bridge and may have saved the entire operation to the German air raid on Eindhoven that stalled the advance up Hell’s Highway during a crucial moment in the fighting, Where Eagles Dare will feature many little- known tidbits of history that made this battle so unique. Included in the countersheets are 18 errata & 63 campaign counters for The Devil's Cauldron: The Battles for Arnhem and Nijmegen Game Scale: Game Turn: 2 hours daylight, 8-12 hours nighttime Hex: 547 yards / 500 meters Units: Company Game Inventory: Five 23.5" x 35.5" full-color mapsheets Eleven dual-side printed countersheets (1936 5/8" counters) One 36-page GTS version 1.1 system rulebook One 8-page GTS Rules Summary booklet One 48-page Where Eagles Dare game specific rulebook One Turn Record Chart player air card (single-side printed) Two Terrain Effects Chart/Combat Results Table player air cards (dual-side printed) Six Divisional Unit Display cards (single-side printed) Four 10-sided dice Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-40 hours ",//cf.geekdo-images.com/images/pic329856.jpg,2,2400,0,2,120,Where Eagles Dare,2400,//cf.geekdo-images.com/images/pic329856_t.jpg,2011,"Nicolás Eskubi,Steve Paschal","Wargame,World War II",NA,Adam Starkweather,NA,"Cities: Nijmegen (Netherlands),Country: The Netherlands,Grand Tactical Series","Chit-Pull System,Dice Rolling,Hex-and-Counter",Multi-Man Publishing,8.33413,136 36325,"From the Publisher's Website: Down In Flames is our tactical air combat card game. It was first released back in the mid 1990’s and was again released as a computer game through Battlefront in 2004. Brian Marrs did all the programming for the computer game. Down In Flames places each player in the cockpit of a Leader and Wingman as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, and send them down in flames! The game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between players… Player #1: “I Play an In My Sights for 3 Hits. If you don’t stop it, you’re going down.” Player #2: “I counter with a Barrel Roll.” Player #1: “I react with a Yo-Yo.” Player #2: “You got me.” Each aircraft is accurately simulated with a several ratings including: Performance (the maximum cards you can hold), Horsepower (the maximum cards you can draw each turn), Bursts (how many times you can fire), Damage (how much damage your attacks inflict), and Airframe (how much damage your aircraft can sustain). The air combat is simulated using a Positioning system that allows aircraft to be Advantaged, Tailing, Disadvantaged, or Tailed in relation to other aircraft. An aircraft’s position determine if it can aircraft, and how many bonus Bursts it receives if it is Advantaged or Tailing. The game uses a simple Altitude system to add this vital aspect of air combat. Aircraft get to draw cards when diving, and must discard cards when climbing. The game also includes Light, Medium, and Heavy Bombers that are used in the historical campaign games. Down In Flames has won several awards through the years and continues to be a favorite for both serious and casual gamers. Components 110 Full color Action Cards 110 Full Color Aircraft Cards Full Color Rulebook Full Color Counter Sheet (88 - 5/8” counters) 6 Full Color Campaign Sheets DiF: Aces High is part of the Down in Flames series. ",//cf.geekdo-images.com/images/pic1531531.jpg,6,45,0,2,45,Down in Flames: Aces High,45,//cf.geekdo-images.com/images/pic1531531_t.jpg,2008,William Arance,"Aviation / Flight,Card Game,Wargame,World War II",NA,Dan Verssen,"Down in Flames: Aces High – Extra Decks,Down in Flames: Wingmen Expansion",Down in Flames,"Campaign / Battle Card Driven,Hand Management",Dan Verssen Games (DVG),7.04979,242 36345,"Monty Python themed version of Fluxx. The random and chaotic nature of the Fluxx engine makes it a perfect vehicle for the crazy world of Monty Python! At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. The card mix focuses on Holy Grail with other references added from Flying Circus and other Python material. For example, one win condition card might require you have to have the Knights who Say Ni and a Shrubbery card face up in front of you. Part of the Fluxx series. ",//cf.geekdo-images.com/images/pic385725.jpg,6,40,13,2,40,Monty Python Fluxx,40,//cf.geekdo-images.com/images/pic385725_t.jpg,2008,Todd Hamilton,"Card Game,Humor,Movies / TV / Radio theme",NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards,Fluxx: BoardGameGeek Expansion,Monty Python Fluxx: Castle Expansion","Fluxx,Monty Python","Hand Management,Set Collection,Singing","Looney Labs,Pegasus Spiele",6.07709,3707 36367,"The year is 1947. Throughout the world, three major superpowers fight to claim exclusive control over a revolutionary source of power: Vk. Elite troops and massive combat robots wage violent battles to control these energy reservoirs... Dust Tactics is a tactical miniatures board game for 2-4 players. In an alternate 1940s reality, alien technology fuels gigantic machines of war as the forces of the Axis and Allies clash over rare mineral deposits that could inevitably decide the outcome of the war. With over 30 highly detailed miniatures, nine double-sided terrain boards, 12 custom dice, unit cards, terrain, and plastic scenery, Dust Tactics delivers everything you need to wage battles in the immersive world of Dust. A deep and engaging game setting, featuring stunning artwork by Paolo Parente, will draw players into a world desperately at war... and the highly detailed miniatures only add to this immersion. Eight included scenarios and nearly limitless customization ensures hundreds of hours of replayability, while scalable rules offer a satisfying experience for players of all levels. • Over 30 highly detailed miniatures • Nine double-sided boards to customize your own battle • A deep and engaging setting • A battle book including eight unique scenarios • Quick-start rules to get into the action quickly ",//cf.geekdo-images.com/images/pic844792.jpg,4,30,0,2,30,Dust Tactics,30,//cf.geekdo-images.com/images/pic844792_t.jpg,2010,"David Kidd,Karl Kopinski,Paolo Parente","Miniatures,Science Fiction,World War II",NA,"Paolo Parente,Olivier Zamfirescu","Dust Tactics: NDAK Mortar Squad – ""Sandstorm"",Dust Tactics: ""Nightwatch"" Elite Premium,Dust Tactics: ""Otto"",Dust Tactics: ""Snow Lynx"",Dust Tactics: Airfield Accessory Pack,Dust Tactics: Allied Fortification – Field Phaser Bunker / Strongpoint,Dust Tactics: Allies Heavy Support Walker – ""Long Tom II / Mobile HQ / Skysweeper"",Dust Tactics: Allies Hero Pack – ""Action Jackson / The Priest / Johnny One-Eye"",Dust Tactics: Allies P-48 Pelican – ""Bellowing Bertie / Diving Dotty"",Dust Tactics: Assault Rangers Squad – ""BBQ Squad"",Dust Tactics: Aufklärer Sturmgrenadieren Squad – ""Recon Grenadiers"",Dust Tactics: Axis Armored Transport – ""Prinzluther / Sturmprinz"",Dust Tactics: Axis Fortification – Heavy Laser Bunker / Strongpoint,Dust Tactics: Axis Hero Pack – ""Stefan / Totenmeister / Grenadier X"",Dust Tactics: Axis Übertoten Assault Squad – ""Braineaters"",Dust Tactics: Axis Ubertoten Suicide Squad – ""Heilige Tod"",Dust Tactics: Blutkreuz Korps Kampfaffen Squad – ""Axis Gorillas"",Dust Tactics: Blutkreuz Korps Untertoten Squad – ""Axis Zombies"",Dust Tactics: Blutkreuz Pioneer Squad – ""Sturmaffe"",Dust Tactics: British Commandos Kill Squad – ""Devil's Own / Legio Patria Nostra"",Dust Tactics: British Paratroops, 3rd Para Brigade – ""Red Devils"",Dust Tactics: Building Accessory Pack – ""Warzone Tenement"",Dust Tactics: Combat Rangers Squad – ""The Gunners"",Dust Tactics: Dust-48 ""Barking Dog"",Dust Tactics: Dust-48 ""Bergeluther"",Dust Tactics: Dust-48 ""Jagdluther"",Dust Tactics: Dust-48 ""Mickey ARV"",Dust Tactics: Dust-48 ""Recon Mickey"",Dust Tactics: Fallschirm RSO Laserkanone,Dust Tactics: Fallschirm RSO/Flak 3,Dust Tactics: Fallschirm RSO/PAK 40,Dust Tactics: Fallschirmjäger Anti-Aircraft Squad,Dust Tactics: Fallschirmjäger Tank-Hunter Squad,Dust Tactics: First Sergeant James Murphy – ""Crazy Jimmy"",Dust Tactics: General Erwin Rommel – ""Desert Fox"",Dust Tactics: Guai-Lo Moloi,Dust Tactics: Gunnery Sergeant Q 'Mack' MacDonald – ""Machette Mack"",Dust Tactics: Heavy Antitank Grenadiers – ""Jagdgrenadiere / Laser-Jagdgrenadiere"",Dust Tactics: Heavy Assault Walker – ""Punisher / Fireball"",Dust Tactics: Heavy Destroyer Walker – ""The Six Shooter"" / ""Bulldog"",Dust Tactics: Heavy Panzer Walker – ""Königs-Luther / Sturm-König"",Dust Tactics: Heavy Ranger Attack Squad – ""Grim Reapers"",Dust Tactics: Heavy Ranger Tank Hunter Squad – ""Tank Busters"",Dust Tactics: Heavy Rangers Command Squad – ""Corps Officers"",Dust Tactics: Horten HO-347 – ""Der Blitz"" / ""Der Adler"",Dust Tactics: Horten HO-347 – ""Fledermaus III / Fledermaus IV"",Dust Tactics: Iron Joe,Dust Tactics: IS-48 Super-Heavy Tank – ""Lavrentiy Beria / Karl Marx"",Dust Tactics: IS-5 Heavy Tank – ""Mao Zedong / Vladimir Lenin"",Dust Tactics: IS-5C Heavy Assault Tank – ""Iosef Stalin"",Dust Tactics: IS-5D Heavy Tesla Tank – ""Aleksandr Vasilevsky"",Dust Tactics: ISU-203 Heavy Assault Gun – ""Sergei Shtemenko"",Dust Tactics: Ivan The Butcher,Dust Tactics: Kampf Sturmgrenadieren Squad – ""Battle Grenadiers"",Dust Tactics: KV-3 Heavy Walker – ""Matrioshka / Babushka"",Dust Tactics: KV-47B (TSH) Light Gun Walker – ""Natasha"",Dust Tactics: KV-47D (TSH) Light Anti-Tank Walker – ""Nina"",Dust Tactics: KV-47G (TSH) Light Assault Walker – ""Mikhail"",Dust Tactics: KV-47K (TSH) Light Gatling Walker – ""Aleksei"",Dust Tactics: KV-47K (TSH) Light Tesla Walker – ""Anatoly"",Dust Tactics: KV47 Recovery & Demolition Walker – ""Maksim / Marlen / Melor / Mikhail"",Dust Tactics: KV47 Walker – ""Nadya / Natalya / Natasha"",Dust Tactics: Laser Sturmgrenadiere Squad – ""Laser Grenadiers"",Dust Tactics: Leutnant Sammt, Luftwaffe – ""Rolf Samt"",Dust Tactics: Light Assault Walker – ""Wildfire / Honey"",Dust Tactics: Light Panzer Walker – ""Heinrich / Hermann"",Dust Tactics: M1D Light Assault Walker Anti-tank – ""Bushmaster"",Dust Tactics: M3A2 Medium Combat Walker ""Mickey (Light)"",Dust Tactics: M3C2 Medium Combat Walker Anti-Tank – ""Pounder (Light)"",Dust Tactics: M3G2 Medium Combat Walker Anti-Tank – ""Barking Dog (Light)"",Dust Tactics: M7D Heavy Assault Walker – ""Devastator"",Dust Tactics: Maintenance Contractors – ""Justine & Co"",Dust Tactics: Major Tina Baumann’s – ""Tina & Hyane"",Dust Tactics: Master Sergeant Frank Stone – ""Quiet Jack"",Dust Tactics: MCW M3 Walker – ""Rattler / Rattler-Amp / Cobra / Cobra-Amp"",Dust Tactics: Medium Assault Walker – ""Hot Dog / Pounder / Steel Rain / Mickey"",Dust Tactics: Medium Panzer Walker – ""Luther / Ludwig / Lothar"",Dust Tactics: Mercenary Heavy Machine Gun Squad – ""Sisters of Mayhem"",Dust Tactics: MIL MI-45K – ""Air Ambulance"",Dust Tactics: Mobelwagen Ausf. B,Dust Tactics: NDAK Battle Grenadier Squad – ""Sand Vipers"",Dust Tactics: NDAK Command Grenadier Squad – ""Fox Cubs"",Dust Tactics: NDAK Observer Squad – ""Desert Eagles"",Dust Tactics: NDAK Recon Squad – ""Desert Scorpions"",Dust Tactics: NDAK Security Squad – ""Tomb Cleaners"",Dust Tactics: NDAK Tank-Hunter Grenadier Squad – ""African Lions"",Dust Tactics: Operation ""Achilles"",Dust Tactics: Operation ""Cerberus"",Dust Tactics: Operation ""Cyclone"",Dust Tactics: Operation ""Hades"",Dust Tactics: Operation ""Icarus"",Dust Tactics: Operation ""SeeLöwe"",Dust Tactics: Operation ""Zverograd"",Dust Tactics: Panzer-Kampfläufer III – ""Flamm-Luther / Wotan / Wotan-AR"",Dust Tactics: PanzerKampfLäufer IV-F – “JagdLoki”,Dust Tactics: Panzerkampflaufer II-C (Flak) – ""Leopold (Trop)"",Dust Tactics: PanzerKampfLäufer IV-E – ""JagdWotan"",Dust Tactics: Panzerkampfwagen IV Ausf. K – ""Panzer IV-K"",Dust Tactics: Panzerkamplaufer II-F – ""Loth (Troop)"",Dust Tactics: Panzerspähläufer I-D (Laser) – ""Hermann (Troop)"",Dust Tactics: Panzerspahlaufer I-E (Light Flak) – ""Henrich (Trop)"",Dust Tactics: Panzerspahlaufer I-H (Flak) – ""Luft Heinrich"",Dust Tactics: Panzerspahlaufer I-K – ""Luft Hans"",Dust Tactics: Raketentruppe Battle Squad,Dust Tactics: Ranger Attack Squad – ""Death Dealers"",Dust Tactics: Ranger Attack Squad – ""Hell boys"",Dust Tactics: Rangers Command Squad – ""The Boss"",Dust Tactics: Rangers Observer Squad and Sniper Squad – ""Special Ops Rangers"",Dust Tactics: Recon Rangers Squad – ""Recon Boys"",Dust Tactics: Red Ace & Red Star,Dust Tactics: Red Guards Anti-Tank Squad – ""Red Thunder"",Dust Tactics: Red Guards Assault Squad – ""Red Storm"",Dust Tactics: Red Guards Command Squad – ""Red Command"",Dust Tactics: Schützenpanzerläufer VI-G – ""Stummel"",Dust Tactics: Schwer Sturmgrenadiere Ausf. A – ""Heavy Recon Grenadiers"",Dust Tactics: Schwer-Sturmgrenadiere Command Squad – ""Heavy Kommandotrupp"",Dust Tactics: Schwerer PanzerKampfLäufer VI-E – “KönigsLothar”,Dust Tactics: Schwerer Panzerspähwagen Sd.Kfz.234/1 – ""Nordwind"",Dust Tactics: SD KFZ 250/3 – ""Kommandowagen"",Dust Tactics: Sisters of Demolition,Dust Tactics: Spetsnaz Anti-Tank Squad – ""Specialists"",Dust tactics: Spetsnaz Comman Squad – ""Task Force Command"",Dust Tactics: Spetsnaz Kill Squad – ""Killers"",Dust Tactics: Spetsnaz Observer Squad – ""Observers"",Dust Tactics: Spetsnaz Saboteur Squad – ""Saboteur"",Dust Tactics: SSU Airborne Transport – ""MIL MI-45 / Chinese Volunteers"",Dust Tactics: SSU Airborne Walker Transport – ""MIL MI-46 / Nastasia / Nikita / Nina"",Dust Tactics: SSU Battle Squad – ""Frontoviki"",Dust Tactics: SSU BR-47 Self-Propelled Weapon Platform – ""Red Rain / Red Fury"",Dust Tactics: SSU Close Combat Squad – ""Fakyeli"",Dust Tactics: SSU Command Squad – ""The Medvedi"",Dust Tactics: SSU Commissar Squad – ""Drakoni"",Dust Tactics: SSU Fortification – Heavy Tesla Bunker / Strongpoint,Dust Tactics: SSU Ground Attack Helicopter – ""Striker / Burner / Airblaster / Death Rain"",Dust Tactics: SSU Heavy Weapons Team – ""Red Lightning / Hailstorm"",Dust Tactics: SSU Hero Pack – ""Nikolaï / Yakov / Red Yana"",Dust Tactics: SSU Rifle Squad – ""Ohotniki"",Dust Tactics: SSU Specialists – ""Nabludatyel / Jnetzi"",Dust Tactics: Steel Guard Anti-Tank Squad – ""Steel Thunderbolt"",Dust Tactics: Steel Guard Battlegroup,Dust Tactics: Steel Guard Fire Support Squad – ""Steel Wall"",Dust Tactics: Steel Guard NCO Command Squad – ""Heavy Red Command"",Dust Tactics: Steel Guard Sniper Team – ""Silent Death"",Dust Tactics: Steel Guard Tesla Squad – ""Steel Lightning"",Dust Tactics: Steel Guards Assault Squad – ""Red Tornado"",Dust Tactics: Sturmgrenadiere Command Squad – ""Kommandotrupp"",Dust Tactics: Sturmgrenadiere Observer Squad and Sniper Squad – ""Special Ops Grenadiers"",Dust Tactics: Taskforce Rhino,Dust Tactics: Terrain Tile Set,Dust Tactics: Unit Card Upgrade Pack,Dust Tactics: USMC Anti-tank Squad – ""Hot Shots"",Dust Tactics: USMC Assault Squad – ""Hell Blazers"",Dust Tactics: USMC Command Squad – ""Mustangs"",Dust Tactics: USMC Demolition Squads – ""The Saints"",Dust Tactics: USMC Fire Squad – ""Devil Dogs"",Dust Tactics: USMC Heavy Engineer Squad – ""Steel Marines"",Dust Tactics: USMC Heavy Weapons Teams – ""The Choppers / Leathernecks"",Dust Tactics: USMC Observer Squad – ""Artillery Scouts"",Dust Tactics: USMC Recon Squads – ""Force Recon"",Dust Tactics: USMC Rifle Squad – ""Mavericks"",Dust Tactics: USMC War Dogs Recon Squad,Dust Tactics: Vasily ""Red Banner"" Kiritchenko,Dust Tactics: Wermacht Heavy Flame Grenadier Squad – ""Desert Sun""","Dust,Fantasy Flight Big Box","Action Point Allowance System,Dice Rolling,Modular Board","Dust Games,Fantasy Flight Games,Heidelberger Spieleverlag",7.2368,653 36399,"From GMT Games: "The Napoleonic Wars, 1805 - 1815, brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Having a simple-to-learn strategic system and short rulebook, The Napoleonic Wars, can be played in an evening as the cards and Diplomatic Track make for tough decision-making in the face of everchanging enemy threats. Set in 1805 Europe, you must weigh the strategic dilemmas facing the two alliances in mortal conflict. Napoleon's France enjoys a superb army, central position, superior leadership, and a useful, if not powerful, ally in Spain. However, she faces three foes. Napoleon must beware of Britain's seapower and wealth, Austria's threatening position, and Russia's reinforcing hordes. In the wings, Prussia, Turkey, and Sweden teeter on the brink of war, begging inducements to join either side. Even lowly Denmark's fleet can upset the balance of power. When fleets or armies collide, battle-related cards may be played and then dice are rolled to resolve the battle and inflict casualties. Even the most brilliant maneuver faces the chance of floundering. So play The Napoleonic Wars now, and put the strategist in you to the test. Your options are only limited by your vision, a meddlesome enemy's cards, and the hand of fate." Expanded by: Napoleonic Wars: Super Deluxe Map Re-implements: The Napoleonic Wars ",//cf.geekdo-images.com/images/pic1445591.jpg,5,240,0,2,240,The Napoleonic Wars (Second Edition),240,//cf.geekdo-images.com/images/pic1445591_t.jpg,2008,"Rodger B. MacGowan,Mark Simonitch","Napoleonic,Wargame",NA,Mark McLaughlin,NA,GMT Napoleonic Wars Series,"Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",GMT Games,7.45174,743 36400,"The Guns of Gettysburg is a simulation of the largest battle of the American Civil War. Like Bowen Simmons's previous games, Bonaparte at Marengo and Napoleon's Triumph, The Guns of Gettysburg uses a diceless and cardless system for governing movement and resolving combat. Units in the game are represented by linear blocks rather than the traditional hex and counters, giving the game an appearance that evokes 19th-century battlemaps. The Guns of Gettysburg has simple rules and fast play but still reflects the historical limitations of the actual conflict. Though it preserves the aesthetics and "fog of war" mechanisms of Bonaparte at Marengo and Napoleon's Triumph, The Guns of Gettysburg is neither a sequel nor a successor to either game but a wholly new system of its own. ",//cf.geekdo-images.com/images/pic1510715.jpg,4,180,13,2,180,The Guns of Gettysburg,180,//cf.geekdo-images.com/images/pic1510715_t.jpg,2013,"Michael Christopher,Bowen Simmons","American Civil War,Wargame",NA,Bowen Simmons,NA,"Block wargames,Crowdfunding: Kickstarter","Action Point Allowance System,Area Movement,Secret Unit Deployment,Simulation",Mercury Games,7.8579,495 36412,"Description from the rules file: Goblin Slayer is a quick and easy to play fantasy boardgame of underground combat for two players. One player controls the evil denizens of Snarlsbad Cavern, a numberless horde of goblins who jealously guard a fabulous object called the Shimmering Widget. The other player controls Stormbeard the dwarf, armed with his legendary battle axe, who must enter Snarlsbad Cavern, acquire the Shimmering Widget and escape. Goblin Slayer is a free print and play boardgame, and features a special geomorphic game board designed to create a "perfect" but different cave system each time the game is played. http://www.digital-eel.com/ ",//cf.geekdo-images.com/images/pic509479.jpg,2,60,0,2,60,Goblin Slayer,60,//cf.geekdo-images.com/images/pic509479_t.jpg,2008,NA,"Fantasy,Fighting,Print & Play",NA,"Rich Carlson,Iikka Keranen",NA,Goblins,"Dice Rolling,Grid Movement,Modular Board,Pick-up and Deliver,Variable Player Powers","(Web published),Digital Eel,Print & Play Productions",6.20556,54 36413,From the back of the box: Who will stay cool and who will Crack! Can you keep your cool under pressure? You are given a category and must blurt out answers that fit in only 10 seconds! Everyone else wagers on how many you can spit out... Beat the clock and their guesses to win Pressure points! ,//cf.geekdo-images.com/images/pic1051746.jpg,8,60,10,3,40,Pressure Point,60,//cf.geekdo-images.com/images/pic1051746_t.jpg,2010,Jennifer Vargas,"Party Game,Trivia",NA,Brad D. Fuller,NA,NA,NA,R&R Games,6.14113,62 36415,"A football (soccer) card game that simulates the highlight actions of a match. Contents of the game: 112 cards, 4 dice, 4 scheme markers (white) and 2 card-cancelling markers (orange). Each card represents a player’s motion in attack (red) and in defence (blue), except for the goalkeeper, who only has a catch motion plus special cards. Each coach chooses the scheme to be used and draws 11 cards for that specific scheme (Ex. 4-4-2). The ball handler plays a card and at the same time his opponent also plays a card. If the ball handler is playing with a defender, the opponent should contrast it with a forward card, likewise, if a midfielder is playing, the opponent should also play with a midfielder. The ball handler should always pass the ball to a player in a more forward, adjacent section. Only one back-pass is allowed during each action. If the player still has the ball after playing an attack card, he may attempt to score a goal. Roll as many dice as the value of the bonuses accumulated during the action, minus the value for the goalkeeper. Some special cards may be used to have an extra benefit in some cases. Rules are in Italian, English and German languages. sandrindavide@yahoo.it for info ",//cf.geekdo-images.com/images/pic332898.jpg,2,30,0,2,30,90°,30,//cf.geekdo-images.com/images/pic332898_t.jpg,2008,NA,"Card Game,Dice,Sports",NA,"Cristiano Cardin,Davide Sandrin",NA,Sports: Football / Soccer,"Card Drafting,Dice Rolling,Hand Management,Simulation,Simultaneous Action Selection",Virtuda,7.62963,54 36424,"Gulf, Mobile & Ohio is the third entry in Winsome Games's Historic Railroads System and is set to be released at Essen 2008 along with the second game in the series, German Railways. Publisher John Bohrer describes it as a "No luck game about building railroads in the South, 1830-1860," and notes that "The map runs from Richmond to New Orleans, from Memphis to Savannah." Elsewhere it is also stated that GM&O will be the "gamer's game" of the two new HRS games released this year. ",//cf.geekdo-images.com/images/pic333241.jpg,5,60,0,3,60,"Gulf, Mobile & Ohio",60,//cf.geekdo-images.com/images/pic333241_t.jpg,2008,NA,"Economic,Trains,Transportation",NA,Eddie Robbins,"Gulf, Mobile & Ohio: Expansion #1","Admin: Better Description Needed!,Cube Rails,Historic Railroads System,Winsome Essen Sets","Auction/Bidding,Route/Network Building,Stock Holding",Winsome Games,6.70262,172 36480,"(from GMT website:) Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne. In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'. Using intuitive mechanics, Crown of Roses offers players a historical feeling with tremendous strategic depth and excellent replayability. Unit starting locations vary with each turn and even with each game, and the use of blocks creates the "fog of war" of limited intelligence on enemy strength and deployment. Random game events throw a touch of the chaos of the era into the mix, and the multiple uses for the player action cards leads to a level of uncertainty where enemy plans are concerned. During each game turn in Crown of Roses, players will play cards to perform actions such as improving their armies, influencing the locals to support them, collecting supplies or prestige, moving to attack enemy forces, to recruit new houses to your cause, calling another Royal Heir into the fray, or even changing the nature of the conflict through the use of player events. Unit blocks rotate to show strength, and each army can have a variety of experience levels and combat capabilities. A novel roll to hit-based system is used to determine combat results, with better experienced forces scoring hits more often in battle. Kill all of the enemy heirs, and you can rule England unimpeded! In Parliament, players can try to gain a favorable posting or take control of the crown itself by gathering enough noble support. Gather enough votes for enough years and the nobles of parliament will welcome you as their sovereign! And if you can create enough influence with the local gentry, your economic might will sway the common folk to support you as their chosen monarch! And the four player game of Crown of Roses allows all of this and more without the sacrifice of the unique fog of war aspect that the unit blocks provide. With each player having up to three ways to win, who knows who will be the next King of England!" TIME SCALE Variable MAP SCALE Area Movement UNIT SCALE Noble houses and mercenary factions NUMBER OF PLAYERS Two to Four COMPONENTS: 22x24 inch Cardboard Game Map 54 Large Wood Blocks 27 Small Wood Blocks 222 Counters 1 sheet of 54 Block Stickers 15 6-sided Dice 110 playing Cards 2 Color Play Aid Cards 8 Parliament/Office Cards 4 Player Mats 1 Rules book 1 Scenario and playbook DEVELOPERS: Andy Young and Kevin Bernatz ART DIRECTOR/PACKAGING: Rodger B. MacGowan MAP ART: Knut Grünitz CARD & COUNTER ART: Charles Kibler ",//cf.geekdo-images.com/images/pic1310453.jpg,4,300,0,2,300,Crown of Roses,300,//cf.geekdo-images.com/images/pic1310453_t.jpg,2012,"Knut Grünitz,Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Medieval,Wargame",NA,Stephen A. Cuyler,NA,"Block wargames,Country: England,Wars of the Roses","Campaign / Battle Card Driven,Dice Rolling,Secret Unit Deployment,Simulation",GMT Games,6.56556,189 36482,"The WW2 series of Wings of War is an easy, fun to play, fast and furious system which previous fans of the game will be able to start playing minutes after opening the box! New game mechanics support a simulation which must encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple as it is in the WW1 series. The innovations to maneuver cards and to the fire deck system provide all the needed historical accuracy with no headaches to the players! “Fire from the Sky” is the second set in the new series of Wings of War games, which will allow you to re-create dogfights, bombing missions, escorts, and endless other aerial combat situations set in World War Two. New fighters are introduced into the system, among which the Curtiss P-40 Tomahawk featured in several allied color schemes including the famed Flying Tigers. Airacobra, Yak 1, Reggiane Re.2001 Falco II, Hien and several other fighters from every WWII front are also included. The newest add to the system are Anti-Aircraft guns in ground nests and three different dive bombers: Stuka for the Axis, Val for Japan and Dauntless for United States and France. Up to 6 planes can fly with the contents of this set, for scenarios with 1 to 6 players. Part of the Wings of War series Expanded By: Wings of War: The Dawn of World War II Wings of War: Flying Legend Squadron Pack Wings of War: Eagles of the Reich Squadron Pack ",//cf.geekdo-images.com/images/pic404985.jpg,6,45,0,1,45,Wings of War: Fire from the Sky,45,//cf.geekdo-images.com/images/pic404985_t.jpg,2009,"Andrea Angiolino,Vincenzo Auletta,Fabio Maiorana","Aviation / Flight,Card Game,Wargame,World War II",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of War: Eagles of the Reich Squadron Pack,Wings of War: Flying Legend Squadron Pack,Wings of War: Rain of Destruction,Wings of War: Revolution in the Sky Squadron Pack,Wings of War: The Last Biplanes Squadron Pack",Wings of Glory / Wings of War,"Action / Movement Programming,Player Elimination,Simulation,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Mad Man's Magic,Nexus",7.21245,269 36522,"2 de Mayo is an abstract game of the terrible incidents that took place in Madrid on May 2, 1808. On that date, civilians in Madrid — and a few Spanish army units — rebelled against the French occupation troops of Napoleon. 2 de Mayo is a bilingual (English and Spanish) boardgame for two players, in which each player controls the forces of one side, either Spanish or French. The game lasts 10 turns and takes about 20-30 minutes to play. Each turn is divided into four phases: Preparation Orders Movement Resolution At the end of Turn 10, the French player achieves victory if all the Spanish forces have been eliminated, all the access areas to Madrid are French garrisoned and has not lost four or more cubes. If a French victory does not apply, the Spanish player wins. The game includes: board showing the old map of Madrid, divided in 21 areas or zones 41 wooden cubes: 30 blue (representing the French troops), 10 red (representing the Spanish civilians and troops), and 1 unpainted used as the turn marker. 22 event cards, 11 French (blue back); and 11 Spanish (red back) 2 player aid cards 1 turn track card rulebook, including historical commentaries and a full example of play ",//cf.geekdo-images.com/images/pic335314.jpg,2,20,12,2,20,2 de Mayo,20,//cf.geekdo-images.com/images/pic335314_t.jpg,2008,"Edigrafica games,Francisco Goya","Napoleonic,Wargame",NA,Daniel Val,2 de Mayo: Assault on Palace Grimaldi,"Cities: Madrid (Spain),Country: Spain,Gryphon Two-Player Games series","Area Movement,Hand Management,Paper-and-Pencil,Simulation,Simultaneous Action Selection","Eagle-Gryphon Games,Gen-X Games",6.97851,1736 36523,"[EN] Strength, balance, bravery and good sense. These are the four key words for the castellers. In this game you will have to use all of them to emulate the brave castellers and to raise the higher towers of the game. Components: 66 castellers wooden pieces in 4 colours, 2 sets of stickers, 12 pinya base tiles, 2 bonus tokens, 1 bag, a set of rules. Game has rules in English, Spanish, Catalan and Portuguese. [ES] Fuerza, equilibrio, valor y sensatez. Estas son las cuatro palabras clave de los castellers. En este juego tendrás que usarlas todas para emular a los valientes castellers y levantar los castells más altos de la partida. Componentes: 66 castellers de madera de 4 colores, 2 conjuntos de adhesivos, 12 baldosas base de la pinya, 2 fichas de bonus, 1 bolsa, reglas. El juego dispone de reglas en inglés, castellano, catalán y portugués. [PT] Força, equilibrio, valor e sensatez. Estas são as quatro palavras chave dos castellers. Neste jogo terás que usá-las todas para simular os valentes castellers e levantar os castells mais altos da partida. Componentes: 66 castellers de madeira em 4 cores, 2 conjuntos de autocolantes, 12 bases de pinya, 2 fichas de bónus, 1 bolsa, regras. O jogo vem com regras em inglês, castelhano, catalão e português. [CA] Força, equilibri, valor i seny. Aquestes són les quatre paraules clau dels castellers. En aquest joc hauràs d'emprar-les totes per tal d'emular als valents castellers i aixecar els castells més alts de la partida. Components: 66 castellers de fusta de 4 colors, 2 conjunts d'adhesius, 12 rajoles base de la pinya, 2 fitxes de bonus, 1 bossa, regles. El joc disposa de regles en anglès, castellà, català i portuguès. ",//cf.geekdo-images.com/images/pic458831.jpg,4,30,0,2,30,Castellers,30,//cf.geekdo-images.com/images/pic458831_t.jpg,2008,"Bié,Antonio Catalán",Action / Dexterity,NA,Reiner Knizia,NA,Catalonia,Set Collection,Devir,5.67572,131 36553,"Based on the popular game Time's Up!, Time's Up: Title Recall challenges players to guess the titles of books, films, songs, and more. Players try to get other players to guess the same set of titles over three rounds. In each round, one member of a team tries to get his teammates to guess as many titles as possible in 30 seconds. In round 1, almost any kind of clue is allowed. In round 2 no more than one word can be used in each clue (but unlimited sounds and gestures are permitted.) In round 3, no words are allowed at all. ",//cf.geekdo-images.com/images/pic1937566.jpg,18,60,12,4,60,Time's Up! Title Recall!,60,//cf.geekdo-images.com/images/pic1937566_t.jpg,2008,NA,"Humor,Movies / TV / Radio theme,Party Game",NA,"Michael Adams,Peter Sarrett","Time's Up! Title Recall Sample,Time's Up: Title Recall – Expansion 1,Time's Up: Title Recall – Expansion 2,Time's Up: Title Recall – Expansion 3,Time's Up: Title Recall – Expansion 4",Time's Up!,"Acting,Memory,Partnerships",R&R Games,7.79109,2166 36554,"Translated from publisher's description: The small Eskimo child Enuk is already completely excited. Today he may go with his large brothers on journey into the ice. Finally he may see the wild polar bears on their way, watch the seals fishing and fish himself through the ice holes. At most, however, he looks forward to building the igloo with the others. However, the day goes on much too fast... The children have to build the igloo and to observe as many animals as possible at the same time. Who collects most animal tiles and builds the igloo successfully, will win! Description of the mechanics: Enuk is a mixture of memory and push-your-luck. Players turn over animal tiles, until they want to quit or one of the animals is scared and flees: the herring flee from the salmon, salmon flees from the seal, the seal flees from the polar bear and the polar bear flees from the Eskimo. How many tiles dare you turn over? ",//cf.geekdo-images.com/images/pic1145506.jpg,5,20,5,2,20,Enuk,20,//cf.geekdo-images.com/images/pic1145506_t.jpg,2008,Alexander Jung,"Animals,Children's Game,Memory",NA,"Stefan Dorra,Manfred Reindl",NA,"Arctic Theme,Queen Kids",Memory,"Queen Games,Piatnik",5.94558,95 36560,"From the rules: Freddy the Piglet has a difficult task, because lots of tasty tidbits are hidden in the forest and he has to keep an eye on them all. The squirrels in the Hazelnut Gang are up to their usual mischief, however, and have also taken an interest in the crunchy hazelnuts, juicy berries, chestnuts and fir cones. Your task is to be the first to steal 7 tidbits from under Freddy’s nose! Whoever manages this will be the new leader of the HAZELNUT GANG! Players move their squirrels on the board and then rotate the board on top of the box. When rotating the board, metal food tiles may click to the magnetic squirrels. The game is very simple and suitable for children aged four or more. ",//cf.geekdo-images.com/images/pic383388.jpg,4,20,5,2,20,Click Clack,20,//cf.geekdo-images.com/images/pic383388_t.jpg,2008,Alexander Jung,"Animals,Children's Game,Dice",NA,Birgit Hähnle,NA,"Animals: Pigs,Animals: Squirrels,Queen Kids","Roll / Spin and Move,Set Collection","M-Ágnes,Queen Games,Rio Grande Games",5.51562,80 36596,"With grim-faced determination and sharpened sword, lead your troops through the greatest battles of history using the simple maneuver and combat mechanics that allow you engage in the decisive missile and melee combat that is Ancient Battles Deluxe. Here players will find more than a great game, but a complete system using standardized pieces and rules that allows hearty warriors to recreate any number of pre-gunpowder and early-gunpowder era battles in a compact playing area over a short time. Do you have what it takes to command an army in a desperate situation? Will your leadership be able to advance your line in good order or resist the shock of a barbarian charge? If your units falter and break, will you be able rally them once more unto the line, or will your army disintegrate into abject panic? Show us what it takes to maintain good order and cohesion amidst the chaos of battle long enough to vanquish the foe, break their spears asunder, and to stand gloriously amid the field of battle victorious! Time scale: Each Game Turn equals 45 minutes. Unit scale: Dozens to hundreds of men, beasts and equipment. ",//cf.geekdo-images.com/images/pic335082.jpg,2,60,0,2,60,Ancient Battles Deluxe,60,//cf.geekdo-images.com/images/pic335082_t.jpg,2008,Alan Emrich,"Ancient,Medieval,Wargame",NA,Mike Nagel,"Ancient Battles Deluxe Expansion Kit 4: The Art of War,Ancient Battles Deluxe Expansion Kit 1: Elephants at War,Ancient Battles Deluxe Expansion Kit 2: Hell's Horsemen,Ancient Battles Deluxe Expansion Kit 3: Strange Ordnance,Ancient Battles Deluxe Expansion Kit 5.1: Way of the Samurai,Ancient Battles Deluxe Expansion Kit 5: Design Your Own","Ancient Battles Deluxe,Country: Greece",Hex-and-Counter,Victory Point Games,7.00727,117 36597,"Serpents of the Seas is the second volume in the Flying Colors series of naval combat games, and represents frigate actions and the rise of the American Navy. Unlike the larger battles between ships of the line depicted in Flying Colors, Serpents of the Seas includes sixteen battles from the American Revolutionary era and the War of 1812 that involve smaller ships -- from tiny gunboats with only one or two cannon through “5th Rate” frigates of less than 50 guns. Also depicted are three dozen “Ship Duels” between one or two vessels on a side, like the mighty Constitution (“Old Ironsides”) against her foes Java and Guerriere. To make these duels more challenging, an all new initiative system has been created using activation cards that might grant players a jump on their opponents, but limit their flexibility in the process. The cards can also be used as events that provide additional shipboard flavor. These new systems are fully compatible with the original Flying Colors game, with mechanics that can be selected a la carte. ",//cf.geekdo-images.com/images/pic696268.jpg,4,150,0,1,150,Serpents of the Seas,150,//cf.geekdo-images.com/images/pic696268_t.jpg,2010,Rodger B. MacGowan,"American Revolutionary War,Nautical,Wargame",NA,Mike Nagel,NA,"Flying Colors: Naval Actions of the Age of Sail,Holidays: 4th of July","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.73635,137 36598,"Impetus is a set of wargaming rules that allows you to play battles from the Ancient, Medieval and Renaissance periods. It is produced by the same team that publish the Italian 'Dadi & Piombo' miniatures wargaming magazine. It is an extremely flexible system which allows players to recreate armies from a huge period of history - from Ancient Egypt, Romans and the Crusades right through to the Hundred Years War and Samurai. Impetus is designed to be played using miniatures in various scales: 6mm, 10mm, 15mm, 20mm, and 25/28mm are all catered for. Miniatures are based in elements - 60mm wide for 6mm & 10mm, 80mm wide for 15mm, and 120mm wide for 20mm & 25/28mm. The depth of the element is stipulated, but is not vital. This enables you to play the system with armies already based for other games systems. The game play is turn based, but is not traditional i-go/u-go. Players roll dice for initiative every turn, but units are able to react to enemy forces out of sequence. Units have 3 or 4 statistics, the most important of which is VBU, a combination of unit strength and morale. Combat is fast and simple. Units roll dice equivalent to their VBU in combat, with various modifiers giving bonuses to the number of dice thrown. Any score of '6' or double '5' score a hit. There is some record keeping required, as unit hits cause a reduction in VBU. When VBU is reduced to 0, the unit routs and is removed from the table. Armies are points based, with average armies ranging between 300-500 points. There are 15 army lists detailed in the original rules, usually in 'matched pairs'. These include Alexander's Macedonians & Later Achaemedian Persians, 2nd Punic War Romans & Carthaginians, Gauls & Caesar's Romans, Crusaders & Saladin's Army, and French & English armies from the 100 Years War. ",//cf.geekdo-images.com/images/pic335214.jpg,2,90,0,2,90,Impetus,90,//cf.geekdo-images.com/images/pic335214_t.jpg,2008,NA,"Ancient,Medieval,Miniatures,Renaissance,Wargame",NA,Lorenzo Sartori,"Extra Impetus 1,Extra Impetus 2,Extra Impetus 3,Extra Impetus 4,Extra Impetus 5",NA,NA,Dadi & Piombo,7.40091,55 36599,"A game very similar to Phase 10. 8 different card combinations (3 in a row, 7 cards of the same color etc.) have to be completed in sequence. The game ends if a player completes his eight level. ",//cf.geekdo-images.com/images/pic667004.jpg,6,60,10,2,60,Level Up,60,//cf.geekdo-images.com/images/pic667004_t.jpg,2008,"Franck Dion,Arthur Wagner",Card Game,NA,(Uncredited),NA,NA,Set Collection,"Asmodee,Piatnik,Ravensburger Spieleverlag GmbH",5.55317,126 36603,"A new horse-racing game, driven by card play. For each race, different horses are identified as favourites or laggards. You get more victory points for a bad horse finishing well than for a favourite winning the race. Players use cards from their hand to select which horses move forward and backward by different places. There is no race track. Instead, markers for each horse are re-ordered on the table as needed. This allows horses to run neck and neck, which affects how they move in later goes. Players secretly bet on their choice before each race and try to manipulate the result to their favour. After a few races, the most VPs wins. ",//cf.geekdo-images.com/images/pic377029.jpg,7,20,8,2,20,Huuue!,20,//cf.geekdo-images.com/images/pic377029_t.jpg,2008,Tony Rochon,"Card Game,Racing",NA,Alain Ollier,NA,Sports: Horse Racing,Betting/Wagering,Blackrock Games,5.8098,51 36611,"A very small travel version of Monopoly which often comes in the shape of a red suitcase and plays very similarly to the original game. One difference is that it contains three dice. The Community Chest and Chance cards are replaced with tables. Three dice are rolled and the tables are referenced to find the result. The Waddington's UK edition has different properties than the U.S. version, and also comes in a different sort of case with a magnetic board and magnetic hotels, houses, and movers. ",//cf.geekdo-images.com/images/pic2007865.jpg,6,120,8,2,120,Monopoly: The Portable Property Trading Game,120,//cf.geekdo-images.com/images/pic2007865_t.jpg,1994,NA,"Economic,Negotiation",NA,Charles Darrow,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Stock Holding,Trading","Hasbro,Parker Brothers,Parker Spiele,Waddington's Games, Inc.",4.61613,93 36615,This re-theme of The Game of Life is part of the May 2008 wave of Indiana Jones product timed to capitalize on the release of Indiana Jones & The Kingdom of the Crystal Skull. This particular game is available exclusively through Target. ,//cf.geekdo-images.com/images/pic334868.jpg,4,60,0,2,60,The Game of Life: Indiana Jones,60,//cf.geekdo-images.com/images/pic334868_t.jpg,2008,NA,"Adventure,Children's Game,Movies / TV / Radio theme",NA,Chris Nelson,NA,"Archaeology,Characters: Indiana Jones,Game of Life",Roll / Spin and Move,Milton Bradley,5.3682,61 36616,"BOARD: there are twelve triangles on the surface of the circular board. Only one stone may reside on a space. STONES: There are a total of 24 stones (12 red & 12 black). Each player chooses one color, red or black. There is one pair of six different kinds of stones for a total of 12 stones per player. They vary in kind: Stone of 1 Stone of 2 Stone of 3 Stone of 4 Stone of 5 "Old Stone" MOVEMENT: There are only two actions a player can perform - placing or removing a stone from the board. RULES: When you place a stone in a space on the board, your opponent must place or remove one of their stones (# of spaces - according to the value of the stone you placed) away from your stone in either direction on the board - to the right or left of your stone. The same rule applies when removing a stone - the logic is the same. The "Old Stone" is unique. When placing this stone, your opponent MUST place a stone in the nearest vacant space to it. When removing this stone, your opponent MUST remove their nearest stone to it. ADDITIONAL RULES ("The Precepts"): First Precept: players are not allowed to touch each others stones. Second Precept: only two of each kind of stone is allowed on the board at the same time. Third Precept: when you remove a stone from a space, that same kind of stone may not be put back in that same space on your very next turn. OBJECTIVE: "Return to the Way": This occurs when your opponent is unable to place or remove a stone. ",//cf.geekdo-images.com/images/pic335158.jpg,2,15,0,2,15,Qyshinsu: Mystery of the Way,15,//cf.geekdo-images.com/images/pic335158_t.jpg,2008,NA,Abstract Strategy,NA,R. A. Frederickson,NA,Combinatorial,NA,"R. A. Frederickson, Inc.",6.84306,72 36623,"In May 1942, the Japanese sought to capture Port Moresby on the south coast of New Guinea and interrupt communications between the United States and Australia. Such a move, they hoped, would bring the Americans to battle. The United States Navy needed no special inducement to fight its nation's enemies. Two American aircraft carriers met one small and two large Japanese carriers in the world's first battle between these powerful new warships. For the first time in naval history, a major battle was decided with no warship of either fleet even sighting an enemy ship directly. Aircraft were the new measure of naval power. Coral Sea is the new introductory boxed game for the Second World War at Sea series. It covers this key battle and is intended as a gateway for players new to the world's most popular series of naval boardgames. The Japanese player must establish new bases in New Guinea and at Tulagi in the Solomon Islands; the American player must stop them. Forces are very closely balanced, and victory will rest with the player who can best make use of his or her resources. The 22x17-inch operational map covers the Coral Sea off northeastern Australia as well as surrounding waters. Players maneuver their task forces on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map. The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight. ",//cf.geekdo-images.com/images/pic2257862.jpg,2,30,0,2,30,Second World War at Sea: Coral Sea,30,//cf.geekdo-images.com/images/pic2257862_t.jpg,2010,"Beth Donahue,Susan Robinson,Christopher West","Nautical,Wargame,World War II",NA,Michael Bennighof,Second World War at Sea: Combined Fleet,Second World War at Sea,Hex-and-Counter,Avalanche Press Ltd.,6.9419,63 36634,"Become The Daimyo – a head of a Japanese noble house and clash in battle with your power-hungry opponents. Rice Wars is the economic strategy game set in the XIV-century Japan. Game is suggested for 2-5 players aged 8 years and up. The goal of the game is to manage the resources of the small island of Tokuno and take control of its rice fields. Get the peasants to work for you in the fields, fend off the envious neighbours by sending your ashigaru troops, lend an ear to Imperial Advisors and hire the ronin who can challenge the opposing daimyo to the noble duel to the death. The game contains a two-sided board allowing the players to choose two variants of the game. The simple board is designed for fast-paced play for 2-4 players, while the epic board allows longer and more intricate game for 3-5 players. Enter the world of medieval Japan and fight for victory! The game includes: - the board - 144 tokens - 55 cards - 26 wooden markers - 8 advisor cards - 5 daymio cards - ryo banknotes - the rulebook. ",//cf.geekdo-images.com/images/pic341688.jpg,5,60,0,2,60,Rice Wars,60,//cf.geekdo-images.com/images/pic341688_t.jpg,2008,Grzegorz Przybyś,Medieval,NA,"Wojciech Rzadek,Michał Stachyra,Maciej Zasowski",NA,Asian Theme,"Area Control / Area Influence,Auction/Bidding,Card Drafting",Kuźnia Gier,5.38685,187 36648,"Fluch der Mumie (Curse of the Mummy) is a game with asymmetrical goals. While one player as the Mummy tries to catch tomb raiders, the other players try to secure as many treasures as possible from the Pyramid. The game is played with magnetic playing pieces on two sides of a vertical board, so the Mummy player cannot see the pieces of the tomb raiders. As the Mummy piece consists of two parts (one on each side of the board) the tomb raiders on the other hand know the movements of the Mummy. They move their pieces via dice rolls and judging by the color of the tomb raiders treasure goal cards and their dice rolls, the Mummy player tries to deduce their position on the board, while they try to evade him. When the Mummy moves over a tomb raider, he is "caught" by the Mummy magnet, thrown into the dungeon and loses some life points. The mummy wins when it earns a certain number of life points, while the tomb raiders have to secure a certain amount of treasures. Ravensburger states that bluffing and memory also play a big part in this game. Contents: 1 magnetic game board, 1 magnetic mummy figure (2 pieces), 4 magnetic treasure hunters (tomb raiders), 12 life points, 5 treasure hunter dice, 1 Mummy die, 23 mission cards, 2 cover tiles. ",//cf.geekdo-images.com/images/pic544185.jpg,5,45,8,2,30,Pyramid,45,//cf.geekdo-images.com/images/pic544185_t.jpg,2008,"illuVision,Michael Menzel","Deduction,Maze,Memory",NA,Marcel-André Casasola Merkle,NA,"Archaeology,Country: Egypt","Memory,Player Elimination,Roll / Spin and Move",Ravensburger Spieleverlag GmbH,6.9121,1164 36649,"Aquarium offers high player interaction as the other players can – and will – use their action cards to alter the available fish that you can buy and the price that you have to pay for them. Each player starts with a set of nine action cards and $15. The deck is shuffled, then set up with three or four "Feeding time!" cards shuffled into the deck at various points. On a turn, a player first turns up a card from the deck if the market is empty (as it is as the start of the game). Then the player looks at the fish and plant cards in the market and decides whether to pass or try to buy them. If he passes, he takes $2 from the bank and adds the top card to the market; if he wants to buy, all other players get to influence what's on the market and what the cards cost. First, each other player chooses one of their five action cards for use in phase 1 of a buy. These cards force the active player to add, remove or swap a card from the market or simply allow the card player to make a fish swap of his own! (Players can also pass, with all action cards but the "pass" being set aside.) Second, each other player chooses one of their five action cards for use in phase 2 of a buy. These cards add or subtract 1 from the cost of the market, or double or halve the cost of the market. In the latter case, the player of the card receives money from the active player instead of those coins going to the bank. Once the goods and the cost are set, the active player chooses to buy all the fish and plants on offer or none of them. The cost is equal to the sum of the card values, plus or minus any modifications, then doubled or halved as appropriate. All purchased cards go into a player's personal aquarium. If a player has two identical fish, he can move them to a separate breeding tank where they will earn him 1-3 coins each turn. Each time a "Feeding time!" card is revealed, players reveal one "food cost" card at random, then pay money equal to that cost times the number of stars on fish and plants in their aquariums. Any fish not fed starve and float away to the big toilet bowl in the sky. Each plant in an aquarium reduces the food cost by one. After the final "Feeding time!", players count the stars on their non-breeding fish, then receive bonuses for collecting all colored fish of the same size, all three sizes of fish of the same color and different varieties of plants. The player with the most stars wins. Here, fishy, fishy, fishy... ",//cf.geekdo-images.com/images/pic2845494.png,6,45,8,2,45,Aquarium,45,//cf.geekdo-images.com/images/pic2845494_t.png,2011,"Atha Kanaani,Steven Kees",Card Game,NA,"Tim De Rycke,Sander Vernyns","Aquarium Expansion,Aquarium: Rainbowfish",Animals: Fishes,"Set Collection,Simultaneous Action Selection","Filosofia Éditions,SandTimer,Z-Man Games",6.235,120 36659,"Free Trader is a solitaire game of opening trade routes while fighting Pirates and dodging Police patrols. It plays by exploring tiles representing planets and drawing cards for trade prices and events. You need to keep trading in order to make the payments on your new space ship. Make four payments to win! It is free, and web published ",//cf.geekdo-images.com/images/pic398872.jpg,1,45,0,1,45,Free Trader,45,//cf.geekdo-images.com/images/pic398872_t.jpg,2008,NA,"Fighting,Print & Play,Science Fiction,Space Exploration",NA,Felbrigg Herriot,NA,Solitaire Games,"Pick-up and Deliver,Tile Placement,Trading","(Web published),Book Ranger",6.22345,174 36661,"Invent a reason to invade a nation rich with petroleum, make everyone believe that your actions are legitimate and done in the name of freedom and justice, make sure the media plays along by giving false information for a long time: this is the formula for becoming rich beyond your wildest dreams. Luckily, this is only a game and would never happen in real life! In this game every player represents a leader of an Occidental Country. The objective is to ward off global terrorism by finding weapons of mass destruction that are hidden in a state considered to be hostile. In order to do this, every player must send troops to invade this rogue state and accomplish the overall objective. Because, however, the weapons of mass destruction don't exist (this merely serves as an excuse to win over the public opinion), to win the game, you must conquest the diverse provinces within the invaded country, steal their oil, sell as much of it as possible and award many contracts to companies in your own country. At the end, whoever is the richest wins! Every player, in addition to being a leader of an Occidental Country, also take the role as head of a rebel group within the invaded country. These rebels will become operative after the first phase of the war and can cause damage to your troops allowing you to win the last barrel of oil! More information on http://www.giochix.it Essen 2008 Release ",//cf.geekdo-images.com/images/pic353251.jpg,5,90,12,3,90,One More Barrel,90,//cf.geekdo-images.com/images/pic353251_t.jpg,2008,"Alberto Bontempi,Andrea Cuneo","Economic,Political",NA,Michele Quondam,NA,Country: Iraq,"Area Control / Area Influence,Simulation",Giochix.it,6.50229,131 36690,"A group of kids have wandered into your house to spend the night. Dawn will not come soon enough to save them, the only question that remains is which group of monsters will terrorize them the most. In "Bump In The Night" 2-6 players each play a group of six monsters that they will use to terrorize the kids in the haunted house. If enough terror is generated in a person or if a person is forced to flee the house, the player claims the person for a point. Other points can be gained through special bonus cards as well. The first player to five points on their turn wins the game. ",//cf.geekdo-images.com/images/pic349164.jpg,6,60,12,2,60,Bump in the Night,60,//cf.geekdo-images.com/images/pic349164_t.jpg,2008,"Dave Aikins,Todd Breitenstein,Kurt Miller","Horror,Miniatures",NA,Colin Dimock,NA,Monsters,Modular Board,"Twilight Creations, Inc.",5.67821,179 36708,"Leader 1, the legend of cycling, is a cycling race simulation by Ghenos games. In each of the 5 teams there are different types of cyclists: 1 rouleur, 1 climber and 1 leader. Different tracks can be arranged with the hexagons reproducing different types of routes: plain, ground rise, mountain pass and downhill. Every cyclist enjoys the benefits of a free base movement which varies according to his specialty and according to the hexagon at the beginning of his movement. After this kind of movement every racer can add a paying movement. Therefore, the race is based on the riders’ energy management: initially the riders are all inside the peloton, where it is easier to save energy, but then they will have to find the proper moment to break away to open the definitive gap ahead of the peloton. The slipstreaming rule assures the simulation of the easier breaking away with a fellow, saving energy by swapping places. Cracks, falls and punctures make the simulation more complete. Leader 1 has a simple yet fascinating mechanism: players decide the placement and energy management of their riders, facing all the elements of a “classic” or “stage” race. Re-implemented as: Giro d'Italia: the Game Stand-alone expansion: Leader 1: Hell of the North ",//cf.geekdo-images.com/images/pic382536.jpg,10,150,12,2,90,Leader 1,150,//cf.geekdo-images.com/images/pic382536_t.jpg,2008,Tony Rochon,"Racing,Sports",NA,"Christophe Leclercq,Alain Ollier",NA,"Admin: Better Description Needed!,Leader 1,Sports: Bicycle / Cycling","Modular Board,Simulation","Blackrock Games,Ghenos Games,HomoLudicus,Rio Grande Games",6.99582,822 36739,"Designed by Reiner Knizia and illustrated by the incredibly talented Ursula Vernon, In BlackSheep, players try to corral the best combination of cows, horses, chickens and more while avoiding the mischievous black sheep. BlackSheep is perfect for two to four players ages eight and up. -From the FFG website. There's a lot of randomness here, but also room for elementary strategy. Players make poker hands from two shared cards (figurines of ranked animals) and three of their own (these are actual cards). There are three such hands playing simultaneously, with players adding one or two cards at a time to any hand on their turn. When all players have played three cards onto a hand, a winner is chosen, based on the poker ranks. The winner takes the two shared cards (animal figurines), and new shared cards are added. At the end of the game, scores are calculated by summing numbers printed on the bottoms of the figurines they captured and some bonuses. The black sheep figurines are worth negative points. ",//cf.geekdo-images.com/images/pic359281.jpg,4,30,8,2,30,Black Sheep,30,//cf.geekdo-images.com/images/pic359281_t.jpg,2008,Ursula Vernon,"Animals,Card Game,Children's Game",NA,Reiner Knizia,NA,"Animals: Sheep,Fantasy Flight Games Toys","Hand Management,Set Collection","Edge Entertainment,Fantasy Flight Games,Hobby World,Kaissa Chess & Games,Silver Stars Publishing,Smart Ltd,Ubik",5.94965,987 36745,"Einfach Genial: Wer zu viel riskiert, verliert! ("Simply Ingenious: Whoever Risks Too Much Loses!") is a tile game related to the Ingenious board game in that players are once again collecting as many points as possible in each color/symbol while also needing to score points in all colors/symbols in order to do well. To start the game, mix all 126 tiles (21 of each color/symbol) face down, then turn three face up and place them in a shared pool in the center of the table. On a turn, a player flips a tile face up. If the tile doesn't match one of those in the pool, he adds all tiles revealed this turn to the pool and ends his turn; if it does match, the player can either end his turn and collect the face-up tiles before him and all matching tiles in the pool, or take another turn. If you're the first player to collect seven tiles of each color, you win. (With four players, the goal is five tiles.) Any tiles of a color you collect over seven are shuffled back into the supply. If a player has a single color with fewer tiles in it than all other colors and a tile of that color is in the pool, the player can take one such tile and end his turn; this rule allows players to work toward that final color they need, while also pushing other players to try to remove that color from the pool. If the pool ever has fewer than three face-up tiles, reveal tiles and add them to the pool until three tiles are available. Einfach Genial: Wer zu viel riskiert, verliert! was later released as one of three games in Fantasy Flight Games' Ingenious Challenges. ",//cf.geekdo-images.com/images/pic599831.jpg,4,20,7,2,20,Simply Ingenious,20,//cf.geekdo-images.com/images/pic599831_t.jpg,2008,Michaela Kienle,NA,Ingenious Challenges,Reiner Knizia,NA,Ingenious,"Chit-Pull System,Press Your Luck,Set Collection","Bard Centrum Gier,Devir,Hobby World,KOSMOS,Sophisticated Games,White Goblin Games",5.21629,299 36783,"In Jishaku, players take turns placing hematite magnets onto a foam playing field in one of three different games, trying either to prevent the magnets from attaching to one another or to encourage them to connect. ",//cf.geekdo-images.com/images/pic1282340.jpg,2,15,14,2,15,Jishaku,15,//cf.geekdo-images.com/images/pic1282340_t.jpg,2008,NA,"Abstract Strategy,Action / Dexterity",NA,Steve Velte,NA,NA,NA,"Identity Games International B.V.,Piatnik,RSV Productions Inc.,Tactic,Trefl,University Games,Winning Moves Germany",4.85614,238 36788,"Each Anno Domini set consists of 336 cards, with a description of a historical event on one side of the card, and the year (and sometimes specific date) in which it happened on the other. Each player receives nine of these cards (or less, if you want the game to be shorter), and may only look at the descriptions. Players then put in turn a card on the table, *trying* to put theirs in chronological order. A player may, instead of adding a card, claim that the order in which the cards were put is incorrect. In this case all cards are turned over and the correct years revealed. If the order was correct then the doubting player receives two cards and skips a turn. If the order was incorrect then the previous player, who accepted the order as correct, receives three cards. The first player that gets rid of all the cards wins. Bluffing is as least as important as knowledge in this game. Most events are rather obscure or are hard to date exactly, so this ain’t no game for the nerds/geeks of this world, even they might think so, because it’s full of surprises and pure fun. Highly recommended, because Anno Domini is a blast to play, is a very enjoyable social event and you even learn something from it. Unfortunately there is no English edition in existence, but this game could be a good way, to improve your already existing German skills or a very good reason, to learn German language in the first place. The set "Wort Schrift Buch" contains historical events which are related to writing and printing, and to the history of popular phrases. Like all Anno Domini the "Wort Schrift Buch" edition can be played as standalone or mixed with some or even all editions. Part of the Anno Domini series ",//cf.geekdo-images.com/images/pic1078699.jpg,8,30,10,2,30,Anno Domini: Wort Schrift Buch,30,//cf.geekdo-images.com/images/pic1078699_t.jpg,2007,Res Brandenberger,"Bluffing,Card Game,Educational,Trivia",NA,Urs Hostettler,NA,Anno Domini,NA,"ABACUSSPIELE,Fata Morgana Spiele",6.725,64 36790,The players are pickpockets in a bar. The aim of the game is to leave the bar as rich as possible. A round starts by turning a card. On this card you see a number of lines (maximum 4). The players have to decide to leave the bar with the current earnings or to turn a new card. When they turn a card there is a risk of being thrown out of the bar if all the lines on the cards are broken. As long as there is one line that starts on the first card and ends on the last card without any interruptions in between they can stay in the bar to continue stealing. You can also turn a card that shows a guard. As soon as two guards are turned the exits of the bar are blocked. In this way it is impossible to leave the bar. There are also a few other cards available to add some variation to the game. The game is played in several rounds. Each round you have to decide how much risk you are willing to take. Timing and luck are very important. ,//cf.geekdo-images.com/images/pic422199.jpg,6,30,10,2,30,Pickpocket,30,//cf.geekdo-images.com/images/pic422199_t.jpg,2008,Olivier Fagnère,"Bluffing,Card Game",NA,Reiner Knizia,NA,NA,"Card Drafting,Press Your Luck",Repos Production,5.94658,73 36811,"When the Spaniards conquered the Incan Empire, only a few princes managed to flee into the mountains. Well-hidden high above the river Urabumba is a place the Spanish would never discover: The lost city of Machu Picchu. But beware! Is there a traitor among the princes, ready to reveal the location of the secret city to the Spaniards? Each player represents an Incan prince, whose workers will grow corn, feed llamas, plant coca, and manufacture ceramics and cloth. They try to engage Priests of the Condor, Priests of the Puma, and Virgins of the Sun. The game can end in 2 different ways: The Incans win by activating all priests and virgins in time The Spaniards win when they discover Machu Picchu With an Incan victory, the prince who made the wisest sacrifices to the gods will win. With a Spanish victory, the princes who accumulated the most gold will get a multiplier to their score... but it may not be enough to win the game. Players choose their actions by walking around with their prince on the city map. ",//cf.geekdo-images.com/images/pic366663.jpg,5,90,12,2,90,The Princes of Machu Picchu,90,//cf.geekdo-images.com/images/pic366663_t.jpg,2008,Oliver Graute,"Economic,Religious",NA,Mac Gerdts,NA,Country: Peru,"Area Movement,Set Collection,Worker Placement","PD-Verlag,Rio Grande Games",6.99415,1488 36887,"Description courtesy of BoardgameNews.com Waterloo – a two-player game for early 2009 with the French and British fighting once again. The action system is a clever creation: You know the range of possible actions that you can take on a turn, but the opponent knows exactly how many actions you have, and that knowledge strips the certainty from your preparation. Can you get your infantry back in a defensive position before the opponent thunders through with his cavalry? If you don’t think you can, you might develop timidly, which gives the opponent a better shot of taking valuable terrain. Damage in the game is represented by blue/red/black cubes, and you can distribute the cubes throughout your lines during the game to represent the movement of troops back and forth from the front lines. Shifting all the damage to the back seems like a no-brainer, but if cavalry does break through your front line, your troops are toast. Morale is checked only in face-to-face combat, and it’s handled by a die roll compared with the level of damage within an area. Control of areas like La Haye Sainte is critical. Just as Wellington tried to funnel French attacks through gaps in ridges in order to cut off their support, you can do the same, fighting for highland to prevent being pinched. The French win if they take Mont St. Jean, the British if they take Rosonne; if neither occurs before the end of 8pm (ie the last turn), then the British and Allies win. ",//cf.geekdo-images.com/images/pic412813.jpg,2,180,13,2,180,Waterloo,180,//cf.geekdo-images.com/images/pic412813_t.jpg,2009,Peter Dennis,"Napoleonic,Wargame",NA,Martin Wallace,NA,Treefrog Line,"Action Point Allowance System,Area Movement,Dice Rolling","Treefrog Games,Warfrog Games",7.01144,367 36888,"Description courtesy of BoardgameNews.com After the Flood – a three-player game that’s set in Sumeria, with players using regional resources to trade for goods not produced in the area while also building short-lived empires for long-lasting victory points. “Certain mechanisms were created with three players in mind,” says Wallace. “You score an empire, then remove it, so you can try to maximize points on your turn without leaving yourself in a position to get hit on following turns.” This design sidesteps the problem of a third player winning a game due to fights to the death by players 1 and 2, but that bug becomes a feature in another part of the game. Competition among the players for goods and army strength is relative rather than linear; having twice as many dudes collecting resources won’t net you twice the number of goods, so getting into an arms race with one opponent might hurt the two of you together and advantage the third player who can spend resources on better things. Controlling different cities gives you different bonuses, with the bonus being based on the history of the city itself: Sippar lets you trade more, Babylon counts for additional armies, and so forth. Combat in the game is dice-based to avoid deterministic battles in which you can guarantee victory simply by piling up more troops, although size does have its advantages. Game Summary Like Wallace's other games Liberté and Byzantium, players don't represent a particular faction/nation. Instead, the game covers a long period of history (~1500 years in this case) and players temporarily control empires as they rise and fall. Score VP at the end of each turn (~350 years) when the empires fall. Players start with several resources and 2 workers in their available stock, and workers in the irrigation and weaving boxes. Each turn follows the same steps:1. Collect Resources (grain and textiles) based on relative rank of workers in the irrigation/weaving. Then take 8 workers to available stock (total 10 at start of game). Move all workers in Scribes and Toolmakers to the left (and "Unused") side. 2. Decline (turns 2 and 4 ONLY): each player removes all workers from Dilmun, and 1 from every non-Sumerian region. In the Irrigation and Weaving boxes, the player with the most workers reduces their number TO 2 (with n being the number of workers they returned to supply). The other players remove n workers. Finally, each removes 1 worker from the Scribes and Toolmakers boxes. 3. Player Actions. In turn order (random at start of game), take 1 action. If anyone has passed, you must discard one item (resource, worker, or army) from your available stock to take an action. Continue rotating in turn order till all 3 pass. Action Choices: - Build City. Place one of your city markers in Sumerian region with no other city there. Most give you a special power. If all 4 out, may destroy old city to build new one. - Place Workers. Spend a resource of value x; place up to x workers in ONE location (Scribe box: max 2 workers/player). In addition, or instead, may use each unused scribe to move or place a worker. - Trade. Each worker is allowed to trade 1 resource for 1 of the resource(s) available in their region. Each region only provides 1 of each resource present there. However, if ANY army is in the region, workers cannot do anything. Each army, though, can conduct 1 trade just like a worker. In addition, or instead, you can use worker(s) in the Toolmakers box to convert metal to Tools (1/worker). - Start Empire. 3 available each turn, 1/player. Each has designated start region (2 Sumerian empires -- may start anywhere in Sumer). You must have equal or greater number of workers than any other single player in their home region (except Sumerian empires: no workers needed). Take designated # armies into available stock; may buy more (pay resource(s)). Also, may equip (spend resources; rank by value relative to what other already created empires spent). Then come onto board: if enemy army there, fight. Otherwise (or once enemy killed), place 1 or 2 armies in starting region. - Expand Empire. ... [i]Place Army[/i] token (from available stock) to adjacent region. If enemy army present, fight. ... [i]Destroy City[/i]. If have army in region with enemy city, discard 2 from supply to destroy it -- return to supply. ... [i]Reinforce Region[/i]: place 2nd army into a region (max 2/region). ... After any choice above, may discard 1 army from supply to Expand again. Fighting Attacker rolls 2d6. If better equipped than defender, kills on 5+. Otherwise, need 7+. May continue attacking until decide to end battle, or win and place 1 army in new region (all considered 1 attack; i.e., don't need to discard an army to continue the fight). - Pass. May opt to discard resource(s) as well. 4. Determine Turn Order. Based on resources discarded when passing: most-->least first-->third. If tied, retain relative turn order. 5. Score VP. 2VP/region with your army token. Then in turn order, decide whether or not to improve your cities: each requires discarding 2 wood + 0-4 resources (earn 3-18 VP). If improved, place marker on city -- it won't score again. 6. Reset. Remove all armies from board. Remove all armies and workers from available stock. Advance turn marker. End of Game - After end of turn 5. - Final scoring: player with most [i]workers[/i] in each region scores VP shown on board. - Most VP wins. Tiebreaker = turn order. ",//cf.geekdo-images.com/images/pic352448.jpg,3,180,13,3,180,After the Flood,180,//cf.geekdo-images.com/images/pic352448_t.jpg,2008,Peter Dennis,"Ancient,Civilization,Fighting",NA,Martin Wallace,NA,"Admin: Better Description Needed!,Treefrog Line","Area Control / Area Influence,Area-Impulse,Dice Rolling,Set Collection","Treefrog Games,Warfrog Games",6.90281,876 36895,"From the manufacturer: Based on the hit NBC-TV show starring Steve Carell, players race around the office visiting cubicles and answering questions about the adventures and misadventures of its unique characters. Includes a "Support the Rabid" rubber bracelet - as seen on the show - that players get when they win the "5K" race. Buy Microbadge ",//cf.geekdo-images.com/images/pic351230.jpg,6,0,0,2,0,The Office Trivia Game,0,//cf.geekdo-images.com/images/pic351230_t.jpg,2008,NA,"Humor,Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,NA,Roll / Spin and Move,Pressman Toy Corp.,5.0473,74 36903,""Building off of the streamlined 3-D movement engine of Saganami Island Tactical Simulator, 2nd Edition, Squadron Strike lets you build any ship, from any setting, in full 3-D glory—and then pit them against each other, in titanic battles for the fate of galaxies." "Squadron Strike takes between 5 and 10 minutes per turn with 6 ships per side, and combines fast play with more tactical depth and scalable detail than any other 'construction ready' space combat game. It’s suitable for Ages 12 and up." "In Squadron Strike, ships move in one of three movement modes, named for the number of Newton’s Laws being obeyed; with these options you’re not stuck with whatever movement mode the game designer liked - you can pick the one that works best for the setting you’re trying to run in. You even have optional fuel rules (for both interstellar and tactical movement) to simulate the setting or TV series to whatever degree you like. You decide what reality level is appropriate for your level of fun." "You can design nearly everything in the game, from missiles, to beams, to fighters, to torpedoes. An original setting includes pre-built ships and weapons for people who don’t want to get deeply into the customization process, but if you want it, you have complete control." "Automated tools do complete SSD generation for you, in Excel format, or with higher end features via web applications." "Squadron Strike comes with a complete, integrated campaign system, including web apps that automatically generate campaign maps, victory decks, and system maps. Just enter the campaign turn in the web app and the positions of the planets on the system map update automatically!" "The boxed game will have two map sheets, a bag of tilt blocks, two bags of stacking tiles, box miniature sheets, a rulebook, an SSD book and a setting book. The ship design tools are available as a free download in Excel; the web applications (including a nicer ship design tool set, and campaign support) are behind a subscriber login." ",//cf.geekdo-images.com/images/pic2868025.jpg,0,120,0,2,120,Squadron Strike,120,//cf.geekdo-images.com/images/pic2868025_t.jpg,2008,"Thomas Marrone,Charles Oines","Aviation / Flight,Miniatures,Science Fiction,Wargame",NA,Ken Burnside,Squadron Strike Ship Book 2: The Three Face War,NA,Simulation,Ad Astra Games,7.7545,60 36932,"Claustrophobia is a miniatures-based dungeon crawl game set within the universe of Hell Dorado. The box contains pre-painted miniatures which are placed on large tiles showing the dungeon spaces. Also included are character boards, counters and markers, and dice. One player controls a small group of determined humans, while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger, but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules, and each game plays in an hour or less. In essence dice are allocated after rolling to perform actions, while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have, managing difficult events and out-thinking your opponent. Combat is handled by dice. Complexity is low, with the focus on theme and building towards a tense, climactic ending. Claustrophobia is played through scenarios of which there are several in the rulebook. Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs, close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen. ",//cf.geekdo-images.com/images/pic570518.jpg,2,45,14,2,45,Claustrophobia,45,//cf.geekdo-images.com/images/pic570518_t.jpg,2009,"Bertrand Benoit,Aleksi Briclot,Stéphane Gantiez","Horror,Adventure,Fantasy,Fighting,Miniatures",NA,Croc,"Claustrophobia: De Profundis,Claustrophobia: Furor Sanguinis",NA,"Dice Rolling,Modular Board,Variable Player Powers","Asmodee,REBEL.pl",7.61301,5595 36944,"A fast paced game of charades. Based on Guesstures but with different rules. Played in teams to 15 points The actors try to get their team to guess as many words as possible in 30 seconds (no limit). The actor doesn't get to see the words before the timer starts but only as they come up when the timer is going. If the actor is still trying to get the team to guess a word when they time runs out, the team loses all points gained in the round so when time is getting low, the player must decide whether to play it safe and stop or try another word and risk losing all the points earned so far this round. After the timer runs out, the other team may challenge rules violations. If they are successful, the acting team loses all points for the round. The electronic device has an LCD display on both sides and manages the time, the words, points and challenges. Requires three AA batteries (not included). ",//cf.geekdo-images.com/images/pic343257.jpg,24,30,0,4,30,Electronic Guesstures,30,//cf.geekdo-images.com/images/pic343257_t.jpg,2005,NA,"Action / Dexterity,Electronic,Party Game,Real-time,Word Game",NA,"Todd Kurtzer,Don Rosenwinkel",NA,Guesstures,"Acting,Partnerships",Hasbro,6.04825,57 36946,"Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause. The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine. Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies. If the Gnomes can keep alive long enough, rescue will arrive and the game is won. ",//cf.geekdo-images.com/images/pic973939.jpg,8,120,13,1,60,Red November,120,//cf.geekdo-images.com/images/pic973939_t.jpg,2008,"Bruno Faidutti,Jef Gontier,Christophe Madura","Fantasy,Humor,Nautical",NA,"Bruno Faidutti,Jef Gontier",NA,"Fantasy Flight Silver Line Games,Solitaire Games,Steampunk","Area Movement,Co-operative Play,Dice Rolling,Hand Management,Time Track","Arclight,Edge Entertainment,Fantasiapelit,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Nexus,Ubik,Wargames Club Publishing",6.35591,6808 36973,From the manufacturer: Join the cast of NBC's hit show "The Office" in a DVD game that features some of your favorite scenes. Answer questions about the clips to earn real Schrute bucks as you move along a game board that Dwight himself created. There's seven different kinds of trivia questions for lots of variety. Buy Microbadge ,//cf.geekdo-images.com/images/pic394439.jpg,6,60,13,2,60,The Office DVD Board Game,60,//cf.geekdo-images.com/images/pic394439_t.jpg,2008,NA,"Humor,Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,DVD Board Games,NA,Pressman Toy Corp.,4.39867,75 36986,"All Things Zombie is a board game based on designed by Ed Teixeira of Two Hour Wargames and winner of the Origins 2005 Miniatures game of the year. Gamers play as survivors trying to survive in a world populated with zombies, fighting intensely satisfying tactical battles as they roam the devastated land. As the minis game designer, Ed Teixeira says, "It's all about real life in an unreal world." Featuring amazing art, and a detailed, yet accessible, design, All Things Zombie is a gamers' dream. All Things Zombie will appeal to both strategy gamers and RPGers alike. Whether searching a police station for guns and ammo, gunning down hordes of zombies, or blasting through a running gun battle with other not-so-nice-survivors, All Things Zombie will keep you on the edge of your seat. All Things Zombie can be played solo, cooperatively, or competitively with everyone against each other. Whichever way you choose to play the game the zombies are run by the game mechanics and do not need to be run by one player. The game includes six scenarios as well as a campaign game that insures a high degree of re-playability. Easy to learn but difficult to master All Things Zombie will provide the gamer with many hours of fun. The new edition is now available titled All Things Zombies Reloaded. New Edition In the Series: All Things Zombie: Reloaded ",//cf.geekdo-images.com/images/pic634054.jpg,6,40,12,1,40,All Things Zombie: The Boardgame,40,//cf.geekdo-images.com/images/pic634054_t.jpg,2010,"Laurent ""Lohran"" Couturier,Paul Kime,Guillaume Ries,Marc von Martial","Fighting,Horror,Science Fiction,Wargame,Zombies",NA,"Ed Teixeira,Mark H. Walker",NA,"All Things Zombie,Reaction System","Chit-Pull System,Co-operative Play,Hex-and-Counter","Lock 'n Load Publishing, LLC.",6.22519,520 37000,"Partini The party game with a delicious twist! A great mix of games for the laugh-out-loud party crowd! Open up the game box. Sprinkle friends around the room. Mix up the coasters, Then pick'em at random to play 6 games. Stir in a dash of drama, a splash of laughs and a double shot of silliness, and you've got a happy hour that will last all evening long! Pick a coaster... play a game! Hum Punch: Hum it up in a musical challenge. No singing allowed! Hmm-Hmm-Hmm What Not: Don't say what it is, say what it's not! Will your team guess "Hot Dog" when you say, "It's not a cool cat"? Straight Up: Write something true or funny about a teammate. Will you get points for telling it like it is? Bouncers: Ready, aim, and fire balls into cups. The action changes with every draw of a card. Mime Twist: Zip your lips and act it out. Will your team guess "Stud Muffin" in the Lover Boy category? Clay Smoothie: Mold and fold clay into shapes that your teammates just might recognize... like a snowman. Contents:35 Coasters, 430 Cards, 5 Plastic Cups, 2 Plastic Balls, Container of Partini Modeling Compound, 2 Pads of Paper, 4 Pencils, Timer, Die and Rules. ",//cf.geekdo-images.com/images/pic400154.jpg,0,0,18,4,0,Partini,0,//cf.geekdo-images.com/images/pic400154_t.jpg,2008,NA,"Action / Dexterity,Humor,Mature / Adult,Party Game",NA,Chris Nelson,NA,NA,"Acting,Co-operative Play,Dice Rolling,Role Playing","Hasbro,Parker Brothers,Parker Spiele",5.08882,207 37046,"Ghost Stories is a cooperative game in which the players protect the village from incarnations of the lord of hell – Wu-Feng – and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a Taoist monk working together with the others to fight off waves of ghosts. The players, using teamwork, will have to exorcise the ghosts that appear during the course of the game. At the beginning of his turn, a player brings a ghost into play and places it on a free spot, and more than one can come in at the same time. The ghosts all have abilities of their own – some affecting the Taoists and their powers, some causing the active player to roll the curse die for a random effect, and others haunting the villager tiles and blocking that tile's special action. On his turn, a Taoist can move on a tile in order to exorcise adjacent ghosts or to benefit from the villager living on the tile, providing it is not haunted. Each tile of the village allows the players to benefit from a different bonus. With the cemetery, for example, Taoists can bring a dead Taoist back to life, while the herbalist allows to recover spent Tao tokens, etc. It will also be possible to get traps or move ghosts or unhaunt other village tiles. To exorcise a ghost, the Taoist rolls three Tao dice with different colors: red, blue, green, yellow, black, and white. If the result of the roll matches the color(s) of the ghost or incarnation of Wu-Feng, the exorcism succeeds. The white result is a wild color that can be used as any color. For example, to exorcise a green ghost with 3 resistance, you need to roll three green, three white, or a combination of both. If your die rolls fall short, you can also use Tao tokens that match the color in addition to your roll. You may choose to use these after your roll. Taoists gain these tokens by using certain village tiles or by exorcising certain ghosts. One of the Taoists has a power that allows him to receive such a token once per turn. To win, the players must defeat the incarnation of Wu-Feng, a boss who arrives at the end of the game. There are also harder difficulty levels that add more incarnations of Wu-Feng, in which to win, you must defeat all of them. There are many more ways to lose, however. The players lose if three of the village's tiles are haunted, if the draw pile is emptied while the incarnation of Wu-Feng is still in play, or if all the priests are dead. ",//cf.geekdo-images.com/images/pic1790243.jpg,4,60,12,1,60,Ghost Stories,60,//cf.geekdo-images.com/images/pic1790243_t.jpg,2008,Pierô,"Fantasy,Fighting,Horror,Mythology",NA,Antoine Bauza,"Ghost Stories: B-Rice Lee,Ghost Stories: Band of Brothers,Ghost Stories: Black Secret,Ghost Stories: Chuck No-Rice,Ghost Stories: Crazy Shaman,Ghost Stories: Guard Tower,Ghost Stories: Jean-Claude Van Rice,Ghost Stories: Promo Pack,Ghost Stories: The Guardhouse Expansion,Ghost Stories: White Moon","Asian Theme,Ghost Stories,Ghosts,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","Repos Production,Asmodee,Lautapelit.fi,REBEL.pl",7.3889,14147 37061,"Star Fleet Battles Designer's Edition was the second version of the Star Fleet Battles series. An expanded & enhanced version of the original zip-lock bag version. Contains 216 full-color die cut counters representing the ships of seven fleets, freighters, outpost stations, starbases, asteroids, planets, and monsters. Also contains a large hex map, charts, and ship displays. The Designer’s Edition followed up the successful original Star Fleet Battles Pocket Game. The original version had optional advanced rules. The Designer’s Edition divided the rules into a "Basic Game" and an "Advanced Game" and rewrote much of the optional advanced rules into the "Advanced Game" and included more ships and counters for the newly added ships. This version also included the first expansions in the Star Fleet Battles series, and it had three pocket game expansions. There were two editions of the Designer's Edition. The second edition had a different box cover (the same cover art as Star Fleet Battles Commander's Edition Volume I) and a larger sized rulebook. Re-implements: Star Fleet Battles Re-implemented by: Star Fleet Battles Commander's Edition Star Fleet Battles Captain's Edition ",//cf.geekdo-images.com/images/pic344636.jpg,2,180,0,2,180,Star Fleet Battles (Designer's Edition),180,//cf.geekdo-images.com/images/pic344636_t.jpg,1979,"Alvin Belflower,Gary A. Kalin","Movies / TV / Radio theme,Science Fiction,Wargame",NA,Stephen V. Cole,"Captain's Log #1,Captain's Log #10,Captain's Log #11,Captain's Log #13,Captain's Log #15,Captain's Log #16,Captain's Log #17,Captain's Log #2,Captain's Log #29,Captain's Log #3,Captain's Log #39,Captain's Log #4,Captain's Log #41,Captain's Log #8,Captain's Log #9,Deluxe Space Battle Maps,Galactic Conquest: A Star Fleet Universe Campaign Engine,Module R107 The Nicozian Concordance,Star Fleet Battles Expansion #1,Star Fleet Battles Expansion #2,Star Fleet Battles Expansion #3","Star Fleet Battles,Star Fleet Universe,Star Trek","Hex-and-Counter,Simulation",Task Force Games,7.1274,73 37099,"Bharg is a Decktet set-making game for 2 players. Object of the game: To bind all the cards in your hand. Setup: Each player is dealt a hand of seven cards. The dealer then deals one card face up to start a discard pile. As the game progresses, there will be two discard piles: one for aces, the other for number cards and crowns. The discard pile for aces is called the Ace Pile. Game play: On your turn, you may take the top card of the numbers-and-crowns discard pile or the top card of the deck. Then you discard a card. ",//cf.geekdo-images.com/images/pic351083.jpg,2,30,0,2,30,Bharg,30,//cf.geekdo-images.com/images/pic351083_t.jpg,2008,P. D. Magnus,"Card Game,Print & Play",NA,P. D. Magnus,NA,Decktet Games,Hand Management,(Web published),6.17818,55 37111,"Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart. After the Cylon attack on the Colonies, the battered remnants of the human race are on the run, constantly searching for the next signpost on the road to Earth. They face the threat of Cylon attack from without, and treachery and crisis from within. Humanity must work together if they are to have any hope of survival…but how can they, when any of them may, in fact, be a Cylon agent? Battlestar Galactica: The Board Game is a semi-cooperative game for 3-6 players ages 10 and up that can be played in 2-3 hours. Players choose from pilots, political leaders, military leaders, or engineers to crew Galactica. They are also dealt a loyalty card at the start of the game to determine if they are a human or Cylon along with an assortment of skill cards based on their characters abilities. Players then can move and take actions either on Galactica, on Colonial 1, or in a Viper. They need to collect skill cards, fend off Cylon ships, and keep Galactica and the fleet jumping. Each turn also brings a Crisis Card, various tasks that players must overcome. Players need to play matching skill cards to fend off the problems; skill cards that don't match hinder the players success. Fate could be working against the crew, or there could be a traitorous Cylon! As players get closer and closer towards reaching their Earth, another round of loyalty cards are passed out and more Cylons may turn up. If players can keep their up their food stores, fuel levels, ship morale, and population, and they can keep Galactica in one piece long enough to make it to Earth, the Humans win the game. But if the Cylon players reveal themselves at the right moment and bring down Galactica, the Humans have lost. Official Site, Rules & FAQ: http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=18&esem=4 Unofficial FAQ for really tricky questions: http://boardgamegeek.com/wiki/page/Battlestar_Galactica_FAQ ",//cf.geekdo-images.com/images/pic354500.jpg,6,300,10,3,120,Battlestar Galactica,300,//cf.geekdo-images.com/images/pic354500_t.jpg,2008,"Kevin Childress,Andrew Navaro,Brian Schomburg,WiL Springer","Bluffing,Deduction,Movies / TV / Radio theme,Political,Science Fiction,Space Exploration,Spies/Secret Agents",NA,Corey Konieczka,"Battlestar Galactica: Daybreak Expansion,Battlestar Galactica: Exodus Expansion,Battlestar Galactica: Official Variant Rules,Battlestar Galactica: Pegasus Expansion",Battlestar Galactica,"Area Movement,Co-operative Play,Dice Rolling,Hand Management,Partnerships,Role Playing,Variable Player Powers","Fantasy Flight Games,Edge Entertainment,Editrice Giochi,Galakta,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag",7.77466,25372 37120,"In Pack & Stack the players try to fill their trucks as perfectly as possible. Players start each round with a random selection of different-sized goods, determine by the roll of several dice. Then each player takes one or two trucks from the supply face-down (numbers depend on the number of players) The trucks are revealed simultaneously and each player tries to make a quick assessment to get the truck that is most useful for his or her supply of goods. Players stack the goods in the space of their selected truck defined by the boundaries on the truck-bed and the height restriction noted on the truck. Players get negative scores if the truck they picked was too large (a lot of unused space at 1 point per unused space) or too small (a lot of goods don't fit at 2 points per space of goods that would not fit). The player who gets the lowest negative score in a round gains 10 points. Players "pay" points for their negative values, and rounds continue until at least one player no longer has any points; the player with the most points wins. ",//cf.geekdo-images.com/images/pic495850.jpg,6,45,10,3,30,Pack & Stack,45,//cf.geekdo-images.com/images/pic495850_t.jpg,2008,"Michael Menzel,Anke Pohl,Thilo Rick","Action / Dexterity,Puzzle,Real-time",NA,Bernd Eisenstein,NA,3D Games,Simultaneous Action Selection,"999 Games,Albi,Competo / Marektoy,Hobby World,HomoLudicus,IELLO,Kaissa Chess & Games,KOSMOS,Mayfair Games,Smart Ltd",6.44205,2446 37141,"Time's Up Deluxe is the tenth anniversary edition of one of the most popular party games for gamers! This is a brand new edition, with the best of the cards from the base set and the two expansions (525 cards), a whole bunch of new cards, and best of all, a very handy new electronic timer. Time's Up! is a party game for teams of two or more players (best with teams of two). The same set of famous names is used for each of three rounds. In each round, one member of a team tries to get his teammates to guess as many names as possible in 30 seconds. In round one, almost any kind of clue is allowed. In round two, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted). In round three, no words are allowed at all. Includes rules for an odd number of players as well as an optional fourth round. ",//cf.geekdo-images.com/images/pic1937569.jpg,18,60,13,4,60,Time's Up! Deluxe,60,//cf.geekdo-images.com/images/pic1937569_t.jpg,2008,NA,"Electronic,Humor,Party Game",NA,Peter Sarrett,NA,Time's Up!,"Acting,Memory,Partnerships",R&R Games,7.52565,823 37165,"The Warhammer 40,000 Rulebook is the ultimate and essential guide to playing Warhammer 40,000 - In a savage future age, Mankind must battle for survival in a galaxy riven by destruction and bloodshed. Warhammer 40,000 is set in a time when power-armoured Space Marines and the uncountable numbers of the Imperial Guard must stand against the slavering hordes of alien warriors. This 320-page hardback rulebook contains all the information you need to get started with Warhammer 40,000, including: full rules for fighting tabletop battles, a history of the 41st Millennium, a guide to the races and armies that can be found in the far future, and a hobby section on how to choose, collect and paint a Warhammer 40,000 army of Citadel miniatures and set-up a battlefield to fight over. ",//cf.geekdo-images.com/images/pic348981.jpg,12,60,0,2,60,"Warhammer 40,000 (fifth edition)",60,//cf.geekdo-images.com/images/pic348981_t.jpg,2008,Robin Carey,"Fighting,Miniatures,Science Fiction","Warhammer 40,000: Assault On Black Reach",Alessio Cavatore,"Planetary Empires: Warhammer 40,000 Expansion,Warhammer 40,000 Cities of Death,Warhammer 40,000 Codex,Warhammer 40,000 Expansion: Apocalypse Reload,Warhammer 40,000 Expansion: Battle Missions,Warhammer 40,000 Expansion: Planetstrike,Warhammer 40,000 Imperial Armour Sourcebooks,Warhammer 40,000: Apocalypse,Warhammer 40,000: Spearhead","Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,6.7189,967 37175,"From the publisher: Playing Gods is a satirical board game of divine domination. Two to five players each play a different god, and compete with each other to take over the world. This is done by spreading your believers, converting the followers of other gods, or killing them off with Acts of God. Playing Gods also has an open-ended structure that encourages player creativity. For example, players may choose to be a figurehead of one of the five main religions, or they may choose to create their own gods – or even be their own god! In the Expansion Pack (sold separately), artistic and creative players may even write and design their own cards. ",//cf.geekdo-images.com/images/pic346915.jpg,5,90,0,2,90,Playing Gods: The Board Game of Divine Domination,90,//cf.geekdo-images.com/images/pic346915_t.jpg,2008,NA,"Humor,Religious,Wargame",NA,Benjamin Radford,Playing Gods: Expansion Pack,NA,"Area Control / Area Influence,Hand Management,Roll / Spin and Move",Balls Out Entertainment,3.95738,61 37184,"Like the first edition of the Dungeons and Dragons Miniatures Game, players pit their warbands against each other on a battle map. Warbands consist of models, each with their own respective characteristics and points values. A typical warband consists of 200 points worth of models, with a maximum model count of 10. The mechanics has been revised and streamlined, though the overall structure remains. The game has been updated to correspond with the change from 3rd to 4th Ed. Dungeons and Dragons Roleplaying Game. The three sets released for this game were Dungeons of Dread, Against the Giants and Demonweb. Each is a set of 60 figures, with 8 random figures in each pack, Giants included huge figures. A fourth set, Feywild, was announced but not released. The Starter Set released with Dungeons of Dread, contains a rulebook, five fixed models, their stat cards, counters for tracking damage, a twenty-sided die and two double sided battle maps. Notable changes in the 2nd Edition: Alignment has been simplified. The "Chaotic" and "Lawful" tags have been removed. Only models considered to be absolutely "Good" or "Evil" are given an alignment. Warband building is no longer based on alignment, but on "Factions". Each model belongs to one or more of four factions. Every model in a warband must share at least one faction. Commanders are gone, replaced by champions. Models no longer make morale checks or rout. Models reduced to half damage are "bloodied." Certain game effects may trigger from this state. Wizards of the Coast is revising all the stat cards from 11 sets of the first edition of the game to make them compatable with the new version of the game. These stats will be available online in PDFs. Wizards of the Coast will continue to release miniatures for use with the Dungeons & Dragons Roleplaying game. They have authorized a group of fans to create official stat cards to use these future figures with this minatures game. Re-implements: Dungeons and Dragons Miniatures Game Home Page: http://www.wizards.com/default.asp?x=dnd/minis ",//cf.geekdo-images.com/images/pic355576.jpg,2,60,12,2,60,Dungeons & Dragons Miniatures Game (second edition),60,//cf.geekdo-images.com/images/pic355576_t.jpg,2008,NA,"Collectible Components,Dice,Fantasy,Fighting,Miniatures",NA,"Rob Heinsoo,Stephen Schubert","D&D Miniatures: Orcus , Prince of Undeath","CMGs (Collectible Miniatures Games),Dungeons & Dragons",Dice Rolling,"Hasbro,Wizards of the Coast",6.6801,191 37196,"Slide, COLLIDE and SCORE TO WIN! Grab your roller pawn and take aim - then skillfully slide it down your track onto the target board! A good slide could score big points, but watch out! An opponent's pawn may slam your pawn onto a Sorry! space - and out of the game! This is a new twist on the Sorry! franchise with 4 different ways to play: Race For Home Instant Home Instant Sorry! Danger Dots For Ages 6 and up ",//cf.geekdo-images.com/images/pic358058.jpg,4,30,6,1,30,Sorry! Sliders,30,//cf.geekdo-images.com/images/pic358058_t.jpg,2008,NA,"Action / Dexterity,Children's Game",NA,Craig Van Ness,NA,"Finger Flicking Games,Solitaire Games,Sorry!",NA,"Hasbro,Parker Brothers",6.4409,3276 37198,"The classic wargame Risk has been updated and revised for 2008. The graphics and components are brand new. Major and minor objectives have been added, along with cities and capitals, plus rewards for completing objectives. The new version has a drastically changed victory condition: complete three objectives while controlling your capital. This shortens the game playing time to around 90 minutes. There are three rule sets: Basic Training, Command Room and World Conquest. Basic Training is an introduction to the new Risk rules and includes a pre-existing setup for 3, 4 or 5 players. Command Room adds a randomized setup and rewards for achieving objectives. Both Basic Training and Command Room end when a player controls three objectives. World Conquest is an updated version of the classic Risk game of Global Domination: play continues until one player controls all territories. Component list: Re-implements: Risk Risk: Black Ops Re-implemented by: Risk: Halo Wars Collector's Edition Home Page: http://hasbro.com/risk/default.cfm?page=default ",//cf.geekdo-images.com/images/pic347837.jpg,5,90,0,3,90,Risk (Revised Edition),90,//cf.geekdo-images.com/images/pic347837_t.jpg,2008,NA,"Territory Building,Wargame",NA,Rob Daviau,NA,Risk,"Area Control / Area Influence,Area Movement,Dice Rolling,Set Collection","Hasbro,Parker Brothers",6.03409,2162 37208,"Court of the Medici is a casual card game of politics and intrigue at the Medici court. In Court of the Medici, you play the leader of one of the powerful factions in the city of Florence. Your faction’s power and prosperity in Florence are tied to your favor with the city’s ruling family, the Medici. Favor with the Grand Duke de Medici comes from having the nobles of your faction present at court. However, with nobles from all the other factions at court as well, your influence on the duke is limited. Through wisely using the nobles you send to court though, you may be able to reduce your rival’s influence while increasing your own faction’s prestige. -from publisher Court of the Medici FAQ ",//cf.geekdo-images.com/images/pic420683.jpg,2,25,12,2,25,Court of the Medici,25,//cf.geekdo-images.com/images/pic420683_t.jpg,2009,Richard James,"Card Game,Political,Renaissance",NA,Richard James,NA,"Cities: Florence,Country: Italy",Hand Management,"Evertide Games,Z-Man Games",6.62947,816 37231,"In the 12th Century, in the north of Italy, there were strong cities, ruled by themselves with their own territories and army and each one with own characteristics. They were called COMUNI. The relationship among them was a more or less a pacific coexistence but the cultural, military and Economic competition was always very high. In this game each player rules a particular COMUNE and has to increase the wealth of the city. To do this he must build structures that are the core of the Economic, Military, Cultural and Religious life. At the same time all the player must be aware of the invasion that can come from outside and if necessary must be able to collaborate to defeat them. Comuni is a game of strategy. The core of the game is trying to acquire "projects of buildings" (cards) that can be automatically transformed in buildings and protection walls (and subsequent upgrades). The acquisition of the projects is made through a bidding system. The buildings can be of four types (Economic, Military Cultural and Religious) that give different resources. The resources give different advantages during the game in the bidding phase, when you transform projects into buildings etc.... The projects cards are divided in four different decks, at the end of each of them, an invasion comes, each time stronger. The invasion hits all players and during the invasion each player must defend his city. The players also can (and have an incentive to) collaborate to fight the aggression together. At the end of the four invasions the game ends. The key element of this game is the ability to plan a successful strategy predicting what will be the situation several turns in advance. ",//cf.geekdo-images.com/images/pic387531.jpg,5,90,12,2,90,Comuni,90,//cf.geekdo-images.com/images/pic387531_t.jpg,2008,"Giorgio Albertini,Giuseppe Rava","City Building,Medieval",NA,"Acchittocca,Virginio Gigli",NA,Country: Italy,"Auction/Bidding,Card Drafting,Partnerships,Set Collection","ElfinWerks,HUCH! & friends,TENKIGAMES",6.7284,966 37257,"From the Publisher's Website: The Uncharted Seas is a fast paced, action packed game of naval tactical combat set in a world of high fantasy. Using superb resin and white metal miniatures, and controlled by fast and easy to learn rules, the game allows you wage war with fantastical squadrons of mighty warships at your disposal. Choose from one of several races, including the Iron Dwarfs with their steam powered ironclads, Orc Raiders with their grotesque machines of war, the ever powerful Dragon Lords, an ancient race of magical seafarers, and the Imperial Humans hell bent on grabbing as much land as they can. The Uncharted Seas has been launched with the following products in place: Four Fantasy Fleets - Orc Raiders, Iron Dwarves, Dragon Lords and Humans. (Now expanded by 5 additional races: Sky Pirates, Ralgard, Bone Griffons, Shroud Mages, & Thaniras Elves) Full Colour Perfect Bound A4 Rule Book or the new hardback rulebook. Eight decks of Game Cards - each deck consists of 26 cards Downloadable files: including full colour Race Battlegroups and Ship Reference Cards Vac Formed Island Scenery (from www.amera.co.uk) We have also included a free deck of 26 Race Cards (printed in full colour and laminated to protect them) with every Battlegroup! ",//cf.geekdo-images.com/images/pic1332992.jpg,4,90,12,2,90,The Uncharted Seas,90,//cf.geekdo-images.com/images/pic1332992_t.jpg,2008,"Robin Carey,Chris Drew,David Kidd,Jonathan La Trobe-Lewis,Christopher Peacey,Sally Taylor","Fantasy,Miniatures,Nautical,Wargame",NA,"Neil Fawcett,Mark Sims",NA,NA,"Dice Rolling,Hand Management,Simulation,Variable Player Powers",Spartan Games,7.01247,150 37260,"From the back of the box: Flying Circus: Aerial Combat in WWI depicts the fun and flavor of World War I aerial dogfighting. You fly the colorful and agile aircraft of WWI as you make history in the world's first use of aircraft in a military role. This is the basic game. You have everything you need to play single aircraft duels to multi-aircraft dogfights. Each aircraft has its own unique characteristics reflected in its ratings and special abilities. The basic game rules cover all the maneuvers that made WWI aerial combat: barrel rolls, stall turns, Immelmans, vertical rolls and Candelles. Outmaneuver your opponent to line up your guns and watch his planes go down in flames! Gamers who have played the Down in Flames game series will find many similarities in game play, however, previous experience is not necessary. The basic game rules can be read in less than 20 minutes and you can play your first game immediately. ",//cf.geekdo-images.com/images/pic353108.jpg,2,30,0,2,30,Flying Circus: Aerial Combat in WWI,30,//cf.geekdo-images.com/images/pic353108_t.jpg,2008,Joe Youst,"Aviation / Flight,Card Game,Wargame,World War I",NA,"Dan Verssen,Holly Verssen",Flying Circus Deluxe: Bombers and Campaigns,Down in Flames,Campaign / Battle Card Driven,Decision Games (I),6.47266,64 37296,"Yahtzee Free for All is a new twist on Yahtzee. Players try to roll dice to match cards that are face up on the board. If they match, they place their dice in their holder with their card in front of them. Each subsequent player can now try for any of the cards on the board, including the ones other players have taken, if they can beat their dice roll. ",//cf.geekdo-images.com/images/pic348628.jpg,6,20,8,2,20,Yahtzee Free for All,20,//cf.geekdo-images.com/images/pic348628_t.jpg,2008,(Uncredited),Dice,NA,Richard Borg,NA,"Yacht,Yahtzee","Dice Rolling,Press Your Luck","Hasbro,Parker Brothers",6.30735,563 37301,"The Decktet is a 45-card deck of cards in 6 suits. The core of the Decktet is the 36-card basic deck. Each suit has 10 cards, a thing accomplished by most of the cards being double-suited. Most of the cards also have a name and illustration. The Decktet is a game system released under an open license. There are also 9 extended deck cards. Like Jokers in a traditional deck of cards, they are used in some games but not in others. The Decktet is available in a free print-and-play version. There are also printed decks available for purchase. There are dozens of different games that can be played with the Decktet, many of which have their own entries in the database: the Decktet game family Decktet games, ordered by rating ",//cf.geekdo-images.com/images/pic353574.jpg,0,30,0,0,30,Decktet,30,//cf.geekdo-images.com/images/pic353574_t.jpg,2008,P. D. Magnus,"Card Game,Game System,Print & Play",NA,P. D. Magnus,NA,Decktet Games,NA,"(Self-Published),(Web published),Blue Panther,The Game Crafter, LLC",7.52379,419 37305,"Halo is one of the most recognizable and successful video game franchise of all time and boasts a tremendous worldwide presence that continues to grow," said Trevor Drinkwater, President and CEO of Genius Products. "Fans of all ages are going to love this extension of the popular brand that offers endless game play. B1 Games has created an incredibly innovative game that mirrors the hit franchise and will truly resonate with fans." Featuring the same premise and characters as the video game - including Master Chief, A.I. and Covenant - the 'Halo Interactive Strategy Game' offers a modular board that can be re-configured to create a virtually limitless game play experience. In recreating the video game's signature three dimension graphic design, the game pulls fan-favorite elements from Halo 1, 2, and 3 along with music from the video game's award-winning soundtrack and features unseen exclusive DVD content to enhance game play. In the game, players will command armies of three-dimensional collectible character pieces for two different levels of play: Heroic for faster, more casual game play and Legendary for more strategic advanced gamers. Fans can follow story lines that expand the Halo experience in Campaign mode or go head-to-head in interactive battle sequences with Slayer or Capture the Flag modes. The battle options are endless with future add-ons of new adventures, vehicles, characters and weapons to expand the experience. 'The Halo: Interactive Strategy Game' is suitable for ages 10+ and will be available at retailers nationwide. ",//cf.geekdo-images.com/images/pic361879.jpg,10,0,0,2,0,Halo Interactive Strategy Game,0,//cf.geekdo-images.com/images/pic361879_t.jpg,2008,NA,"Science Fiction,Video Game Theme,Wargame",NA,(Uncredited),NA,DVD Board Games,NA,"B1 Games,Genius Product",4.92324,213 37345,"In 2nd Century Rome, the people were offered plenty of entertainment options: chariot races in the Circus Maximus, dramatic performances in the Pompeius Theater, gladiatorial battles in the Colosseum—visitors flocked to these events, clamoring to get in to experience the excitement. Especially in demand were seats in the section next to Caesar’s box, offering the best view. But these seats were not cheap to obtain and could only be bought by knowing the right people. The black market boomed! Each of the 3-5 players is leader of a gang of black market traders, who try to get the best tickets themselves so that they can make a hefty profit hawking them to wealthy tourists and senators. But each of the other gangs wants to enlarge its piece of the black market and supplant its rivals. Who can find the right tactics to make the most cash for the least effort? The players send their traders to Caesar’s villa to obtain favors. Afterwards they try to buy the most lucrative tickets at the Forum Romanum. And finally, the traders race to the three venues to sell their tickets to the wealthiest visitor. After 3 days of events, the player with the most coins wins the game. ",//cf.geekdo-images.com/images/pic351055.jpg,5,45,10,3,45,Circus Maximus,45,//cf.geekdo-images.com/images/pic351055_t.jpg,2008,Claus Stephan,"Ancient,Card Game,Economic,Humor",NA,Jeffrey D. Allers,NA,NA,NA,Pegasus Spiele,5.97312,186 37349,"The stars are right and the time has come to summon Cthulhu from the watery depths... In Cthulhu Rising one player plays on the side of the cultists as they try to summon the great Cthulhu. The other player plays the investigators trying to stop the cultist from unleashing the ultimate terror. This highly-strategic, abstract game pits player against player as they try to place their numbered tiles in columns and rows to accumulate the most points while trying to block the opposing player from doing the same. ",//cf.geekdo-images.com/images/pic350936.jpg,2,20,0,2,20,Cthulhu Rising,20,//cf.geekdo-images.com/images/pic350936_t.jpg,2008,"Juan Manuel Serrato,Phil Velikan","Abstract Strategy,Horror",NA,Reiner Knizia,NA,Cthulhu Mythos,Tile Placement,"Twilight Creations, Inc.",5.11657,178 37358,"Newest game from the pair that made 1960: The Making of the President. The goal here is to be the founding father with the most renown at the end of the game, which consists of the making of the US constitution. Each round, an article of the constitution is put up for consideration, which is either a Federalist, Anti-Federalist, Big State, or Small State issue. Players have a hand of three delegate cards that represent their respective states and also have a special ability. Players may use these cards' special abilities, use the cards to vote for or against the issue under consideration, or to try and claim tokens in each of the four types of issues. When a round ends, the issue either passes, or is flipped to its opposite side (Federalist/Anti or Big/Small). Players score points for having voted with the majority, and also for having tokens matching the issue types that are voted into the constitution. ",//cf.geekdo-images.com/images/pic600733.jpg,5,90,13,3,90,Founding Fathers,90,//cf.geekdo-images.com/images/pic600733_t.jpg,2010,Josh Cappel,Political,NA,"Christian Leonhard,Jason Matthews",NA,"Country: USA,Holidays: 4th of July","Area Control / Area Influence,Campaign / Battle Card Driven,Card Drafting,Hand Management,Set Collection,Simulation,Voting",Jolly Roger Games,7.02582,1535 37362,"A game of strategical placement as players have a deck of 36 robots with six cards each of values 0 to 5, and they want to maximize the value of their rows or columns of robots on a 5x5 grid. The value of a row is the sum of the robots in it, except that a pair of identical robots in a row is worth ten times the face value of a single robot (two 3s gives you 30 points, but of course two 0s is still worthless); place three robots of the same type in a row, however, and they're worth 100 points no matter which type they are. The goal isn't to max out your score, but rather to beat your opponent as whoever has the lowest-valued row or column at game's end loses. Since 11 of the cards don't come into play, you have to play the odds on which robots will shuffle your way. A reworking of Dragon Master. Main differences: in Dragon Master you had only 5 cards in hand; you had only 30 cards so just 5 were out of the game and instead of the ten times/100 points score rows were simply evaluated based on the number of similar cards in them. Robot Master also provides rules for 1 and 4 players. Online Play Jijbent.nl (turn-based, Dutch) YourTurnMyTurn.com (English - turn based) Mindgames.com (solitaire version) ",//cf.geekdo-images.com/images/pic530242.jpg,4,15,8,1,15,Robot Master,15,//cf.geekdo-images.com/images/pic530242_t.jpg,2008,Patrick Cerf,"Card Game,Industry / Manufacturing,Math,Number,Science Fiction",NA,Reiner Knizia,NA,NA,"Hand Management,Tile Placement","Cocktail Games,Hutter Trade GmbH + Co KG",6.35212,215 37371,"Everyone knows the cake rules: one person cuts,the other chooses. In this way, one makes the slices as equal as possible so that one does not end up with the short end. But this rule does not apply to "...aber bitte mit Sahne (...but please, with whipped cream)." Here a person can cleverly offer larger pieces to the others and still get the most in the end. 5 cakes with 11 slices of different varieties are divided. Each variety awards a different amount of points. One can immediately eat slices to guarantee a number of points, or collect them in the hope of scoring bonus points for having the most of that variety at the end of the game. Only skilled dividers with an eye on their opponents’ pieces can score the most points and win the game. ",//cf.geekdo-images.com/images/pic629711.jpg,5,20,8,2,20,Piece o' Cake,20,//cf.geekdo-images.com/images/pic629711_t.jpg,2008,Harald Lieske,NA,NA,Jeffrey D. Allers,...aber Bitte mit Sahne: Das Joker-Stück,Food / Cooking,Set Collection,"Oya,PS-Games,Rio Grande Games,Winning Moves Germany",6.60942,1856 37376,"From the Publisher: What do the best gem dealers in the world do when their discriminating clients demand the finest of gems for their prized collections? Everything they can - and anything they have to. Gem Dealer is a game of strategy in which players collect priceless gems through a bidding process that involves cunning, calculation and a bit of bluffing. But bidders beware! The risks you take might pay off, or they could cost you a fortune. Gem Dealer combines fun and suspense and daring and luck. But only the shrewdest Gem Dealer of them all will walk away in the end with the winning collection. Re-implements: Attacke ",//cf.geekdo-images.com/images/pic351274.jpg,5,30,0,3,30,Gem Dealer,30,//cf.geekdo-images.com/images/pic351274_t.jpg,2008,Paul Niemeyer,Card Game,NA,Reiner Knizia,NA,Gryphon Games bookshelf series,"Auction/Bidding,Hand Management,Set Collection","Eagle-Gryphon Games,Wargames Club Publishing",5.5598,301 37380,"In Roll Through the Ages, players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time, commodities are gathered that allow your civilization to develop. Once all monuments or five developments are achieved by a player, the game ends at the end of the round, points are counted, and a victor is declared. The game takes its name from Through the Ages: A Story of Civilization, although the two games have different styles and designers. ",//cf.geekdo-images.com/images/pic986758.jpg,4,45,8,1,30,Roll Through the Ages: The Bronze Age,45,//cf.geekdo-images.com/images/pic986758_t.jpg,2008,"Marko Fiedler,Monte Moore,Paul Niemeyer,Claus Stephan","Ancient,City Building,Civilization,Dice",NA,Matt Leacock,Roll Through the Ages: The Late Bronze Age,"Gryphon Games bookshelf series,Roll Through the Ages,Solitaire Games","Dice Rolling,Paper-and-Pencil","Eagle-Gryphon Games,Gen-X Games,Korea Boardgames co., Ltd.,New Games Order, LLC,Pegasus Spiele,Quined White Goblin Games,Swan Panasia Co., Ltd.,White Goblin Games",6.91429,9961 37383,"From the Avalanche Press website: In the spring of 1940, the French Army appeared invincible. They awaited the expected German offensive with great confidence, ready to repel their ancient foes and overwhelm them in 1941 with a massive wave of new armored divisions. Instead it was the German panzers that did the overwhelming. Despite heroic efforts in which over 90,000 French soldiers lost their lives, within six weeks France had fallen. 1940 - The Fall of France is a stand-alone game in the Panzer Grenadier series. You do not need any other game in the series to play any of the 50 scenarios. Design is by wargame veteran Philippe Leonard of Belgium, who has crafted scenarios involving the French Army on the attack and on the defense, with units ranging from the elite Foreign Legion and Coloniale to the pitiful second-line reserves. Pieces include the huge array of French armor: S35 cavalry tanks, B1-bis heavy tanks, FT17, R35, R40, H39. H35 and FCM 36 light tanks. Panhard, AMR33, P16 and AMR35 armored cars and reconnaissance tanks. Plus the bizarre C2 multi-turreted heavy tank. Plus many types of troops and support weapons, from motorcycle troops and horsed cavalry through the awesome 155mm GPF rifle. The Germans receive their full set of panzers, from the puny PzKw I through the PzKw IIIE and 38t. There are vehicles not seen before in the Panzer Grenadier series like the SiG33 assault gun, and a set of pieces for Infantry Regiment Grossdeutschland in their own colors. There are eight semi-rigid mapboards, the same type as those found in Eastern Front, created by Guy Riessen, who crafted the widely-praised maps for Elsenborn Ridge. ",//cf.geekdo-images.com/images/pic1959989.jpg,2,120,0,2,120,Panzer Grenadier: 1940 – The Fall of France,120,//cf.geekdo-images.com/images/pic1959989_t.jpg,2009,Guy Riessen,"Wargame,World War II",NA,"Michael Bennighof,Philippe Leonard","Panzer Grenadier: 1942 – The Defense of France,Panzer Grenadier: Airborne (Third Edition),Panzer Grenadier: Black SS,Panzer Grenadier: Edelweiss,Panzer Grenadier: Go for Broke,Panzer Grenadier: Invasion of Germany,Panzer Grenadier: Land Cruisers,Panzer Grenadier: Panzer Lehr",Panzer Grenadier,"Dice Rolling,Hex-and-Counter,Modular Board,Secret Unit Deployment,Simulation",Avalanche Press Ltd.,7.67778,72 37387,"An extra Treefrog game for Essen 2008. A relatively simple train game set in North America and involving shares and building railway lines with a few twists thrown in. Each player uses their investment cubes to bid for control of companies, (six in all). When you take control of a company you receive one share, which means that only one share per turn can be purchased. The cubes you bid with go into the company and allow it to build track. Each location has a value which determines how much profit you receive for connecting it. After companies have built as much track as they can players are paid the profit that each company they control has made this turn. Profit levels are reset for the following turn. Players get another set of cubes to bid with and then bid again for control of companies. Cash earned from shares is really victory points, it cannot be used to bid on future shares. As each player receives the same number of investment cubes each turn there is no positive feedback for owning the best shares. The game lasts five turns. At the end of the game each company will pay out an additional amount of profit to each share held. This level is determined by how many different regions a company is connected to, (it's a little more involved than that, and coloured cubes are moved around!). More information can be found on the official website. About Steel Driver, Martin Wallace states in the rulebook: "I’ve had it in mind to develop and update the system used in Prairie Railroads to fix some of the rougher elements." ",//cf.geekdo-images.com/images/pic644894.jpg,6,60,11,3,60,Steel Driver,60,//cf.geekdo-images.com/images/pic644894_t.jpg,2008,"Peter Dennis,Paul Niemeyer","Trains,Transportation",NA,Martin Wallace,NA,"Country: USA,Treefrog Line","Auction/Bidding,Route/Network Building,Stock Holding","Pegasus Spiele,Treefrog Games,Warfrog Games",7.02817,1757 37391,"The criminal is in the city of London. The players are detectives from Scotland Yard who have the mission to discover his hiding place, identify him and capture him. The game board represents the centre of London and is divided into 10 sectors. The detectives must enter in each sector in order to find clues and information. A compartment called "secret report" contains the solution to the riddle. On both sides of the plane are the faces of the suspects. Through an identikit process developed during the game, the detectives will form the face of the real culprit. Content: 1 board game that includes the compartment "secret report" 6 pawns (detectives) 22 cards with the 10 sectors of the plane and the identikit of suspects 3 chips for the identikit Book annotations 1 die ",//cf.geekdo-images.com/images/pic353959.jpg,6,0,0,3,0,Scotland Yard,0,//cf.geekdo-images.com/images/pic353959_t.jpg,1982,NA,"Deduction,Dice,Murder/Mystery",NA,(Uncredited),NA,NA,Roll / Spin and Move,Inteligente,6.44274,62 37394,"From the publisher's website: "Be the first to maneuver your kayak up, down, and across a river that you build as you go! But be careful - rocks and competing kayakers are bound to stir up some chaos!" Each player may play up to three cards from their hand on their turn. The cards allow basic actions (paddling down the river, paddling across the river to avoid rocks, or shifting a section of the river to clear your path) as well as powerful actions (a kayak flip turns an entire tile 180 degrees, a whirlpool exchanges two adjacent tiles, and a life ring that can "counter" an opponent's play) ",//cf.geekdo-images.com/images/pic359395.jpg,4,30,8,2,30,Kayak Chaos,30,//cf.geekdo-images.com/images/pic359395_t.jpg,2008,Alvin Madden,Racing,NA,"Don Beyer,Ray Eifler,Steve Gross,Mike Morgenstein",NA,NA,"Modular Board,Tile Placement",SimplyFun,6.21547,75 37400,"This is another game in Zoch's "small square box" line and seems to be a follow-up to Reiner Knizia's Pickomino. There are five dice. Each dice has: 2 x Sushi (blue) 2 x Fishbone (red) 1 x Chopsticks (blue) 1 x Chopsticks (red) There are 24 tiles: 12 x Sushi (blue) ... Worth +1 to +6 points 12 x Fishbone (red) ... Worth -1 to -4 points Players roll dice to try and collect "Sushi" and "Fish Bone" tiles from the centre of the board (the tile they get depends how many they rolled). Players can also steal tiles from other players by rolling 3 or more appropriately coloured "Chopsticks" on their dice. 3 Chopsticks allows you to take the top tile from an appropriate pile from another player, 4 or 5 chopsticks allows you to nominate which tile from the pile you want, but you are not allowed to look first. At the end of the game (when the tiles are all gone), players score points based on the tiles they have collected, however if you have more blue tiles than red tiles, you lose the excess blue tiles first! This game is part of The Chicken Family of Zoch. ",//cf.geekdo-images.com/images/pic400677.jpg,5,20,8,2,20,Sushizock im Gockelwok,20,//cf.geekdo-images.com/images/pic400677_t.jpg,2008,Doris Matthäus,Dice,NA,Reiner Knizia,NA,"The Chicken Family of Zoch,Food / Cooking","Dice Rolling,Memory,Press Your Luck,Set Collection","999 Games,Gigamic,Giochi Uniti,Zoch Verlag",6.48543,1895 37441,"In the trick-taking card game Pala, players are art students who are learning to mix their pigments on the palette to get the right color for their canvases. The cards are the paint colors, and the palette is the table. By playing cards together (that is, mixing colors), you can effectively change the color of your cards as well as the trick itself. The published version of Pala includes two ways to play. Both variants use the same mechanisms for playing tricks, but have different bidding and score rules. Thus, once you wrap your head around the basics of the game, you can play two wildly different games with those core rules. In Impressionism, players collectively determine the value of different colors (suits) by discarding cards from their hands before the round begins. Points are bad, analogous to Hearts. In Pointillism, players bid with colored chips to indicate the colors they expect to win, but over-bidding risks losing all your points for the round. Points are good, analogous to Spades. ",//cf.geekdo-images.com/images/pic1109808.png,5,30,11,3,30,Pala,30,//cf.geekdo-images.com/images/pic1109808_t.png,2012,"Heiko Günther,Anja Heidenreich",Card Game,NA,Jeffrey D. Allers,NA,NA,"Betting/Wagering,Trick-taking",Cambridge Games Factory,6.79281,139 37461,"Krakow 1325 AD is a 4-player card game full of trickery, which interacts with a map board. The game was first presented to the boardgaming world at Spiel 08 in Essen (October 2008) in two versions - English and Dutch. The setting is Krakow, capital of Medieval Poland. The players form into two teams of ruthless crooks, which compete for influence and riches through a card game using a deck of 56 special "Intrigue Cards". But below the surface, things get uglier: every player has a hidden Identity and secretly competes against all others, including his own teammate. And there can be only one winner at game end... The game comprises a mapboard, a card set of 56 Intrigue and 8 Special Cards, 4 Treasury boxes, 110 wooden Influence Tokens and 10 Victory Point/Turn markers. Krakow 1325 AD is a game of strategy and trickery, overloaded with original artwork and a warped sense of humour. In October 2009, a 3-player expansion to Krakow 1325 AD was published (English/Dutch and German versions). The game can be ordered directly from the designer/publisher by sending a private mail through Boardgamegeek. ",//cf.geekdo-images.com/images/pic363598.jpg,4,45,0,4,45,Kraków 1325 AD,45,//cf.geekdo-images.com/images/pic363598_t.jpg,2008,Melchior van Rijn,"Card Game,Humor,Medieval",NA,Peter Struijf,Krakow 1325 AD: 3-player expansion,Country: Poland,"Area Control / Area Influence,Hand Management,Partnerships,Trick-taking",Geode Games,6.44805,519 37477,"It's quitting time at the office and everyone wants to go home. Unfortunately, there are still many jobs to finish tonight. It's a race to get out of the office first! Players are dealt a face-down hand of six tiles corresponding to the six people in the office. On a player's turn they can either (1) turn over one of their tiles -- revealing which of the four jobs that person has been tasked with; or (2) place a tile or stack of tiles on top of another tile or stack of tiles that share a common characteristic (either person or job). Play continues until the last face-down tile is turned over. Whoever has the fewest tiles in front of them (i.e., the least overtime work to do) wins! Re-implements: Who is going to do the dishes? ",//cf.geekdo-images.com/images/pic474413.jpg,4,20,0,2,20,Osaki ni Shitsurei Shima-su!!,20,//cf.geekdo-images.com/images/pic474413_t.jpg,2008,NA,Humor,NA,Philippe des Pallières,NA,NA,"Hand Management,Set Collection",Möbius Games,6.13175,63 37498,"This version of Monopoly, licensed by Apple Studios, is based upon the English band "The Beatles". The goal is to collect Beatles albums from "Please, Please Me" to "Let It Be". The pewter tokens include a walrus, a sun, a raccoon, a octopus, a strawberry, and a hammer. The currency is "All You Need Is Love" money. The houses have been renamed listening parties, and the hotels have been renamed concerts. The Income Tax space has been renamed "Taxman" and the Luxury Tax space has been renamed "Ticket To Ride". The properties are albums and points of interest with Boardwalk and Park Place renamed Apple Studios and Abbey Road Studios. ",//cf.geekdo-images.com/images/pic368867.jpg,6,120,8,2,120,Monopoly: The Beatles Collector's Edition,120,//cf.geekdo-images.com/images/pic368867_t.jpg,2008,NA,"Economic,Music,Negotiation",NA,(Uncredited),NA,"Celebrities: The Beatles,Monopoly","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",USAopoly,5.19825,57 37589,"This has been carried over from the original Clue (also known as Cluedo): A person card, a weapon card, and a room card is removed from the deck and placed in an envelope. That envelope is placed in the center of the gameboard. The rest of the deck is shuffled and distributed to the players as evenly as possible. Each player now assumes the role of one of the suspects. The object of the game is to deduce which are the missing cards. In turn, the players will roll the dice and move their pawns to various rooms. Once in a room, the player may float a rumor as to which are the missing cards. If the person to the rumormonger’s immediate left can disprove the rumor by showing one of the cards mentioned, then the player must secretly reveal the card. Play continues until one person can identify the missing cards correctly, that person is the winner. The version’s additions: Each person has been given a unique power which may be used only once per game. There is an Intrigue deck which may or may not grant a player an extra action. Those Intrigue cards which do not grant an extra action are called Clock Cards. The player who draws the eighth Clock card is eliminated from play. Any player who draws a Clock Card thereafter is also eliminated. The “one” on one of the dice has been replaced by “?”. Any player who rolls “?” must draw an Intrigue card. ",//cf.geekdo-images.com/images/pic362306.jpg,6,60,9,3,60,Clue: Discover the Secrets,60,//cf.geekdo-images.com/images/pic362306_t.jpg,2008,NA,"Deduction,Memory,Murder/Mystery",NA,"Rob Daviau,Anthony E. Pratt",NA,Cluedo,"Memory,Roll / Spin and Move","Hasbro,Parker Brothers",6.09701,720 37612,"This is a portable version of Apples to Apples, with 270 red apple cards and 90 green apple cards, in a magnet-snapped box with a handle. All of the cards are new with this version. The game is exclusive to Target stores and its partners (such as Amazon.com). ",//cf.geekdo-images.com/images/pic358618.jpg,8,30,12,4,30,Apples to Apples to Go,30,//cf.geekdo-images.com/images/pic358618_t.jpg,2008,NA,"Card Game,Humor,Party Game,Word Game",NA,Matthew Kirby,NA,Apples to Apples,"Hand Management,Simultaneous Action Selection","Mattel,Out of the Box Publishing",5.80704,311 37615,"London has been looted! Five of its rarest treasures have been stolen on the same night: one of the Crown Jewels from the Tower of London, gold reserves from the Bank of England, top secret files from Big Ben, a priceless Incan artifact from the British Museum, and a Van Gogh from the National Gallery. You are a famous London sleuth; can you interview the four witnesses, gather their clues, apprehend the thieves and recover the loot? ",//cf.geekdo-images.com/images/pic440074.jpg,5,30,10,2,30,Looting London,30,//cf.geekdo-images.com/images/pic440074_t.jpg,2008,Paul Niemeyer,Card Game,NA,Reiner Knizia,NA,"Cities: London,Country: England,Gryphon Games bookshelf series","Hand Management,Set Collection","Eagle-Gryphon Games,Pegasus Spiele",5.85747,500 37628,"Haggis is a climbing game in the same family as Zheng Fen and Big Two. It borrows and recombines elements from its parent games - card combinations, bombs, scoring for cards in hand, scoring for cards collected in tricks - and it mixes in equally distributed wild cards and betting that you'll be the first to empty your hand of cards. ",//cf.geekdo-images.com/images/pic807564.jpg,3,45,13,2,45,Haggis,45,//cf.geekdo-images.com/images/pic807564_t.jpg,2010,"Luis Francisco,Gary Simpson",Card Game,NA,Sean Ross (I),NA,"Climbing Games,Country: Scotland,Games by the Game Artisans of Canada,Postcard Box Games,Shedding Games,Traditional Card Games","Betting/Wagering,Hand Management,Trick-taking",Indie Boards & Cards,7.03532,3253 37633,"From the publisher: This game depicts the German blitzkrieg campaign against Poland in September, 1939. Historically, it was a stunning victory but the blitzkrieg strategy was untested and the potential was present for Poland to hold on long enough for other countries to intervene against Germany. In the game, the German side needs to force the Polish surrender quickly. This occurs by capturing the Polish capital, Warsaw, and other Polish rallying points. The Polish side needs to delay the German advance long enough to garner international intervention. This occurs when the Polish win three delaying actions. Lightning Game Series ",//cf.geekdo-images.com/images/pic375936.jpg,2,30,0,2,30,Lightning: Poland,30,//cf.geekdo-images.com/images/pic375936_t.jpg,2008,NA,"Card Game,Wargame,World War II",NA,Dan Verssen,NA,"Country: Poland,Lightning Series",Hand Management,Decision Games (I),6.08409,66 37672,"Warhammer 40,000: Assault On Black Reach An ideal first purchase for anyone new to wargaming or existing gamers who want to begin playing Warhammer 40,000, the enclosed starter booklet has easy-to-follow examples and a step-by-step introduction to the game, while the rulebook contains all of the information you'll need to play the game proper. The two armies provided will allow you and a friend to begin playing right away - these finely detailed, plastic, Citadel miniatures have been specially designed to allow you to quickly assemble an army ready for your first battle. For existing Warhammer 40,000 players, this set provides a handy, pocket-sized rule book, great for taking along to tournaments and events. This boxed game contains a 112-page Rulebook, a 33-page Getting Started booklet, Dice, Templates, Range Rulers and almost 50 Citadel miniatures, including: a Space Marine Captain, 10 Tactical Space Marines, Five Space Marine Terminators, a Space Marine Dreadnought, an Ork Warboss, 20 Ork Boyz, five Ork Nobz and three Ork Deffkoptas. Starter set for Warhammer 40,000 (fifth edition) ",//cf.geekdo-images.com/images/pic358486.jpg,0,240,0,2,240,"Warhammer 40,000: Assault On Black Reach",240,//cf.geekdo-images.com/images/pic358486_t.jpg,2008,NA,"Fighting,Miniatures,Science Fiction,Wargame","Warhammer 40,000 (fifth edition)",Alessio Cavatore,NA,"Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,6.93023,275 37680,"Zeus, the greatest of all gods, has decided to build a universe that he can gaze upon from high atop Mount Olympus. He has enlisted the help of several unknown gods to do this for him - and they have 5 days to finish the job. The god who performs the best while building this universe will be elevated in status and receive admission into Mount Olympus. The game progresses over the course of 5 rounds or "Days". Each day has three phases (a morning, an afternoon, and an evening). During these phases, players will select actions such as making planets, placing planets, etc. After these three phases are completed, night happens in which scoring occurs and Zeus gazes upon the work of the players. Players receive Prestige Points for things such as having the most planets in an orbit and for constellations (connections of planets) they have built. At the end of the 5th day, whoever has earned the most prestige wins. ",//cf.geekdo-images.com/images/pic757568.jpg,5,60,13,3,60,The Heavens of Olympus,60,//cf.geekdo-images.com/images/pic757568_t.jpg,2011,"Martin Hoffmann,Claus Stephan,Mirko Suzuki","Economic,Mythology",NA,Mike Compton,NA,Rio Grande Games Design Contest,"Area Control / Area Influence,Simultaneous Action Selection",Rio Grande Games,5.81157,121 37683,"Hogwarts: House Cup Challenge is an Adventure Board Game that allows 2 - 4 players to portray Harry, Ron, Hermione, and Neville in their quest to win the House Cup for Gryffindor! Players move their characters around the board encountering Adventure Cards and increasing their Knowledge, Skill, and Honor. As the Characters' abilities grow, they will face harder challenges based on the first five Harry Potter films, from Harry Potter and the Sorcerer's Stone to Harry Potter and the Order of the Phoenix! Players who complete difficult adventures earn victory points for themselves and for Gryffindor. When Gryffindor reaches 500 points, the player with the most points wins the game! The First Play Rules allow beginners to play a full game in 30 minutes. The Full Rules allow for a complete adventure as the characters progress and grow through the first five films. ",//cf.geekdo-images.com/images/pic358495.jpg,4,120,9,2,120,Hogwarts: House Cup Challenge,120,//cf.geekdo-images.com/images/pic358495_t.jpg,2008,NA,"Adventure,Movies / TV / Radio theme",NA,Andrew Parks,NA,Harry Potter,Hand Management,NECA,6.13286,140 37686,"In Où étiez-vous? (French for "Where were you?), two players are suspected to have committed a crime. The only way to get free is to create a good alibi. Suspects are isolated and they have 3 minutes to: 1- guess what questions the other players (the investigators) will ask them; And 2- invent and memorize answers to these questions. While this, investigators prepare their questions (about 10). After 3 minutes, the suspects are questioned by the investigators, but only one at the time! If they manage to give the same answers, their alibi his good and they win! If their answers are different, the Moderator declare them guilty and the investigators win! ",//cf.geekdo-images.com/images/pic360074.jpg,20,15,8,5,15,Où étiez-vous?,15,//cf.geekdo-images.com/images/pic360074_t.jpg,2008,"Heiko Eller,Le Mille-Pattes,Pierô","Memory,Murder/Mystery,Party Game",NA,"Christian Lemay,Pascal Roussel",NA,NA,"Memory,Partnerships,Storytelling","Asmodee,Ferti,Heidelberger Spieleverlag,Oliphante,Le Scorpion Masqué",5.95915,82 37694,"Each player controls a Paintball team in the city streets. When they see an enemy team member they have to shoot him, but be careful because it is easy to shoot a citizen or the police by mistake! Each player receives 6 team members in his Paintball team. They also receive a colored ball they have to store in the middle of the table. Each turn a player shows the top card of the draw deck to the other players. The object of the game is to react as fast as possible with the appropriate action. When the turned card shows a team member of another player you have to take the ball in your color and throw it to this player (you shoot the player with a paintball), but the victim can protect himself by taking all the balls away so the other players can't shoot. Because citizens look the same as the other players (but they don't carry a gun) it is easy to shoot a citizen by mistake. You also should be alert for the police. You don't want to shoot when a police card is turned. A few other special cards add some extra surprises to the game. (Street Paintball was released at Spiel 2008) ",//cf.geekdo-images.com/images/pic371997.jpg,6,20,0,3,20,Street Paintball,20,//cf.geekdo-images.com/images/pic371997_t.jpg,2008,WhisperTalkAndScream,"Action / Dexterity,Card Game,Party Game",NA,Thomas Jansen,NA,NA,Pattern Recognition,"Elven Ear Games,Vendetta",5.79718,71 37696,"The Stars Are Right (German: Die Sterne Stehen Richtig) is a Cthulhu Mythos-themed card game illustrated by François "Goomi" Launet, best known for his comic series "The Unspeakable Vault of Doom." In the game you'll start small, bringing ghasts and ghouls back to our reality. Invoke minor creatures to flip over a tile or push a row, creating the correct patterns to summon more and more powerful ones. Eventually, you'll build a horde of Servitors who can chain flips, pushes, and switches together; rearranging the entire grid to your whims. Change the skies, summon a Great Old One, and win! The game is won by acquiring 10 points first, which can be done by summoning many small creatures or going for Great Old Ones. Creatures which give more points tend to require more complex constellations. The night sky is represented by a 5x5 field of objects. It can be manipulated by moving a row by one object (cycling through), flipping one object (both sides have different objects), and switching two neighboring objects. The game was released in German in October of 2008. Steve Jackson Games released the English version in August of 2009. ",//cf.geekdo-images.com/images/pic462378.jpg,4,55,12,2,55,The Stars Are Right,55,//cf.geekdo-images.com/images/pic462378_t.jpg,2008,François Launet,"Card Game,Horror,Puzzle",NA,Klaus Westerhoff,NA,Cthulhu Mythos,"Hand Management,Modular Board,Pattern Building,Pattern Recognition,Tile Placement","Black Monk,Pegasus Spiele,Steve Jackson Games",6.33062,1147 37724,"Juno: The Canadian Beach is the first game in the Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 9, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory. Can the Canadian 3rd Division find sufficient air, naval, and artillery support to clear Juno Beach and advance inland through the bocage country to the south and link up with the British beaches to the east? Or will the German defenders of the 716th Division react in time, bringing up their anti-tank assets to stop the Canadians on the beaches as they did at Dieppe two years earlier? The German commander, Erwin Rommel, planned to stop the invasion on the beaches… and it nearly happened! Game Components: One 4-page, color Standard Rules booklet 40 color, 2-sided die-cut 1/2” mounted pieces 28 round 5/8” counters One 11” x 17” color game map with tables 1 BATTLESSON (TM) sheet Illustrated Examples of Play, Exclusive and Optional Game Rules Part of a 5 game series! Ages: 12 and up Complexity: 4 on a 9 scale Solitaire Suitability: 8 on a 9 scale Game Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours. ",//cf.geekdo-images.com/images/pic358966.jpg,2,50,0,2,50,Paul Koenig's D-Day: The Canadian Beach,50,//cf.geekdo-images.com/images/pic358966_t.jpg,2008,Alan Emrich,"Wargame,World War II",NA,Paul Koenig,NA,"Paul Koenig's D-Day,Victory Point Games Battlesson Series","Chit-Pull System,Hex-and-Counter",Victory Point Games,6.36111,54 37728,"Players in Rock the Beat do just that, creating a steady beat by slapping their thighs and clapping their hands to the rhythm of the Queen song "We Will Rock You". At the start of the game, each player receives a card showing a symbol that the player can create with her hands: deer antlers, thumb's up, thumbing your nose, etc. Once the beat is established, the start player replaces the clap with her own symbol, then the symbol of another player, e.g., slap, slap, <<thumb's up>>, slap, slap, <<antlers>>. The player who holds the antlers card must repeat his own symbol on the next clap, then "throw" someone else's signal. When a player messes up the rhythm or fails to respond to his signal, he receives a new symbol card, while his old one goes to the player who threw him the symbol. This latter player now has two symbols in front of him, making gameplay trickier for him. Who will keep rocking the beat and collecting cards? ",//cf.geekdo-images.com/images/pic1638726.jpg,12,30,8,4,30,Rock the Beat,30,//cf.geekdo-images.com/images/pic1638726_t.jpg,2008,Olivier Fagnère,"Action / Dexterity,Humor,Music,Party Game,Real-time",NA,Gabriel Ecoutin,NA,NA,"Acting,Memory,Pattern Recognition","Asmodee,Brain Games,Cocktail Games,Crómola,Galápagos Jogos,HUCH! & friends,Hutter Trade GmbH + Co KG,Kaissa Chess & Games,Kanga Games,Kod Kod,Oliphante,Playroom Entertainment,REBEL.pl",6.39516,976 37732,"All players are gorillas, but rather small and not that tough. They live together on an island at the zoo. By playing (single) bananas or whole bunches (cards) they try to obtain benefits from the biggest and most powerful gorilla on the isle, Boss Kito. With these benefits they score points and the player with the highest score at the end of the game is the winner. The game will be published in Essen in an international edition with English, German, French and Dutch rules. ",//cf.geekdo-images.com/images/pic495730.jpg,5,30,0,3,30,Boss Kito,30,//cf.geekdo-images.com/images/pic495730_t.jpg,2008,Maikel Verkoelen,"Card Game,Humor",NA,Michael Schacht,NA,Animals: Apes / Monkeys,"Auction/Bidding,Set Collection",Quined White Goblin Games,5.73524,166 37734,"In the mountain there are veins of precious stones. The players build tunnels in the mountain, establish stations in the mountain and in the city, discover veins of precious stones, acquire precious stones, and sell them. The players get points for stations in the city and for selling precious stones. The winner is the player with the most points. Game Summary The board is a hex grid, with city spaces along most of the edges. The center hex is a vein of yellow gems: place all 9 in a stack there. The rest of the gems go in their individual market areas (priced 1-9 based on supply).Each round (3 in game), add 5 contracts (showing gem combinations; score big VP if completing them; lose some VP if cannot) to the display. Then auction (using VP) turn order chips 1-4. Players then each get the same set of tiles (hexes with various numbers of track exits, prospecting tiles, veins, option tiles, etc.) plus a dynamite hex based on their turn order chip. Take turns taking contracts until everyone passes. Then, on your turn, play 1-4 of your 12 actions. These allow you to place tracks (expanding previous tunnels; you can also cover track tiles with tiles having more exits), stations, or veins (which you supply with gems of your choice). Gems (6 types, 9 tokens each) each have their own market where they are stored and which set their max sell price. The last action is prospecting, where you create a path from one of your stations to another, passing through as many veins as possible: take one gem from each vein. After everyone's 12 actions are used, any exposed dynamite tracks explode and take the adjacent tracks as well (all these are placed in the Buy Pool, which can be accessed by turning in Option tiles)! You score for stations in cities based on the number of empty hexes. Then, for each gem type, players bid (Dutch auction style, bidding for the lowest price they'll accept) and may sell their gems for VP at their bid price. At game end (after 3 rounds), players sell off all their remaining gems (with lowest VP selling next gem), there's another city scoring, and players lose VP for incomplete orders. Most VP wins! ",//cf.geekdo-images.com/images/pic1367245.jpg,4,90,12,2,90,Cavum,90,//cf.geekdo-images.com/images/pic1367245_t.jpg,2008,Mike Doyle (I),American West,NA,"Michael Kiesling,Wolfgang Kramer",NA,Mining,"Action Point Allowance System,Auction/Bidding,Pick-up and Deliver,Route/Network Building,Set Collection","Eagle-Gryphon Games,HUCH! & friends,Quined White Goblin Games,Red Glove",6.75737,1175 37738,"In Master Builder, the players are builders in a small town (represented by 3D cardboard buildings). They try to acquire building contracts, which they then attempt to complete. The contracts are gained by bidding on them. After that, the buildings must be constructed using workers. Each worker has his own specialty, and you'll need several different workers to complete a building. Initially, players hire these workers to complete the buildings. Later, these workers can leave them, sometimes because they have been lured away by other players. Master Builder is #4 in the Valley Games Modern Line. ",//cf.geekdo-images.com/images/pic1083892.jpg,4,60,10,2,60,Master Builder,60,//cf.geekdo-images.com/images/pic1083892_t.jpg,2008,"Matthias Catrein,Maciej Szymanowicz","Economic,Medieval",NA,"Wolfgang Kramer,Hartmut Witt",NA,"Admin: Better Description Needed!,Valley Games Modern Line","Auction/Bidding,Set Collection","Egmont Polska,Valley Games, Inc.",6.12988,343 37739,"In Sutter's Mill the players experience the sudden rise and decline of the Californian town of Coloma during the gold rush. They first build up the town, bring new citizens into it, and, last but not least, dig gold. However, when it is time and the gold vein is almost spent, they better take their belongings and get the hell out of Coloma! In the game, this is represented by a division in two phases: build up followed by tear down. At the beginning of the game, all players start in the build up phase. It is up to the players themselves to decide when there's no more profit to be had and to enter the tear down phase. Each player makes this choice for himself, so while some players are already tearing down the place, others will still be building up. ",//cf.geekdo-images.com/images/pic378485.jpg,4,60,10,2,60,Sutter's Mill,60,//cf.geekdo-images.com/images/pic378485_t.jpg,2008,Harald Lieske,American West,NA,Marco Teubner,NA,Mining,NA,"Mayfair Games,Millenium,Phalanx Games B.V.,Phalanx Games Deutschland",6.22217,386 37743,"Ten Noun cards are place on a board (numbers 1 through 10 appear below each card's slot on the board). One Adjective card is placed up on the board as well. Each player has a pawn and a voting deck of the same color. The voting decks are simply sets of 10 numbered cards. Simultaneously, everyone places one of their voting cards face down, the Noun card number they feel best matches the Adjective. Majority rules and the Noun with the most votes is the "proper answer." Anyone who voted for that card moves forward one on the (short) scoring track. Once someone reaches the other end of the track, the game is over. Each round, any noun cards voted for are removed and replaced with new nouns and a new adjective replaces the previous one. Comes with 100 adjectives and 300 nouns. Web site is www.consensusgame.com ",//cf.geekdo-images.com/images/pic451864.jpg,8,30,12,3,30,Consensus,30,//cf.geekdo-images.com/images/pic451864_t.jpg,2008,NA,Party Game,NA,Marshall Chrein,NA,Consensus,"Simultaneous Action Selection,Voting","Mindlogic, Inc",6.35614,57 37755,"Avast! Belay your bickering and gives us our treasure! Scallywags, originally available as a print-and-play game titled Doubloons!, is a light-hearted game in which players are swashbuckling pirates divvying up their booty. To start the game, a selection of coins are dumped in the center of the table to form the loot pile. These coins are marked on only one side and are left face-up or face-down as they fall. On a player's turn, he can either take a face-down coin from the pile and add it to his stash or play one card (from three in his hand) to take face-up coins, steal from others, give coins to opponents, and more. Why would you want to give coins to others? Because once a player has ten coins, he can't receive any more – which means you want to stuff them with all the pennies while making a play for the gold yourself. Once all players have collected ten coins, the game ends and the player with the most valuable stash wins! ",//cf.geekdo-images.com/images/pic1391556.jpg,6,15,8,2,15,Scallywags,15,//cf.geekdo-images.com/images/pic1391556_t.jpg,2008,"Chevee Dodd,Gary Locke","Card Game,Pirates",NA,Chevee Dodd,NA,NA,"Chit-Pull System,Set Collection","(Web published),Gamewright,Print & Play Productions",6.049,115 37759,"Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far. Each time that an explorer braves new territory, more treasure or a danger appears. When a second card of the same type of danger is turned over, all exposed treasure is buried, leaving the remaining adventurers with nothing. Do you flee the dangerous temple with your portion of the treasure that has been uncovered so far or do you venture into the exciting temple in search of more hidden valuables? After five rounds of exploration, whoever has the most treasure is the ultimate explorer and winner! From the publisher: "You and your fellow adventurers travel to Peru to find a ruined Incan temple and its treasures: turquoise, obsidian, and gold. There are also rumors of valuable Incan artifacts. Will you chance dangers like giant spiders, mummies, and fire during your search, or will you escape back to camp and safety, carrying out your loot?" Re-implemented by: Risco Total (Released as an unauthorized game. An agreement has since been made between the authors and the publisher.) ",//cf.geekdo-images.com/images/pic440071.jpg,8,20,8,3,20,Incan Gold,20,//cf.geekdo-images.com/images/pic440071_t.jpg,2006,"Matthias Catrein,Paul Mafayon","Adventure,Bluffing,Exploration",NA,"Bruno Faidutti,Alan R. Moon",NA,"Archaeology,Country: Peru,Gryphon Games bookshelf series","Press Your Luck,Simultaneous Action Selection","Arclight,Eagle-Gryphon Games,Funagain,Grow Jogos e Brinquedos,IELLO,Sunriver Games,Swan Panasia Co., Ltd.,uplay.it edizioni",6.85825,7784 37777,"In this card game fun is guaranteed! Each player tries to get rid of his cards as quickly as possible so that other players receive lots of negative points. The twist is that high cards are much easier to get rid of one, but bring more negative points! And then there are also ox and donkeys, which can really mess up your plans when you unwittingly have to take them. One thing is clear: at the end, someone is always the donkey! Re-implements: Das Grosse und das Kleine A (1996) Who's the Ass? (2004) ",//cf.geekdo-images.com/images/pic359895.jpg,12,20,8,3,20,Ochs & Esel,20,//cf.geekdo-images.com/images/pic359895_t.jpg,2008,Studio Mattigatti,Card Game,NA,Wolfgang Kramer,NA,"Animals: Cattle,Animals: Donkeys,Climbing Games",NA,Pegasus Spiele,6.18824,68 37794,"Magnifico is a "risk like" game of conquest, set in the early 16th century Europe. The players have at their disposal military and financial resources but also the extraordinary inventions of Leonardo da Vinci. The game comes with a set of plastic figurines: infantry units, castles which towers can be added to and war machines. Following the fertile imagination of Leonard, there are the Aero, the ancestor of aircraft, and Carro prefiguring modern tanks. Other inventions are represented by cards and improve the various elements used in combat. Combat are resolved using special dice. Leonard was also a famous artist and his works of art are related to the victory points. ",//cf.geekdo-images.com/images/pic624644.jpg,5,90,12,3,90,Magnifico,90,//cf.geekdo-images.com/images/pic624644_t.jpg,2008,Édouard Guiton,"Renaissance,Wargame",NA,"Spartaco Albertarelli,Angelo Zucca",NA,NA,"Area Control / Area Influence,Area Movement,Auction/Bidding,Dice Rolling","Asmodee,Dust Games,Editrice Giochi,Fantasy Flight Games",6.3677,226 37836,"Julius Caesar is a two-player game, depicting the later Roman civil wars (49-45 BC). The forces of Caesar are pitted against those of Pompey. From the publisher: Julius Caesar brings the drama of the Roman Civil War to life. Players take control of the legions of Caesar or Pompey and fight to rule Rome as Emperor. From the Designer: Julius Caesar is a card driven block game. You use cards to Move, levy or play an Event. 13 victory point Towns or Cities are depicted on the 17"x 33" (43 x 84 cm) game board of the Mediterranean. Take command of Caesar's Veteran Legions or Pompey sprouting Young Legions around the Mediterranean. You decide how best to defend or conquer the Republic. With endless possibilities at your disposal this game will keep your adrenaline pumping. The only question I have for you, the game player, is, are you ready to prove that you deserve to be Emperor of the Rome? Come prove it on the game board! ",//cf.geekdo-images.com/images/pic732997.jpg,2,120,12,2,120,Julius Caesar,120,//cf.geekdo-images.com/images/pic732997_t.jpg,2010,"Karim Chakroun,Mark Churms","Ancient,Civil War,Wargame",NA,"Grant Dalgliesh,Justin Thompson",NA,"Ancient Rome,Block wargames,Columbia's Great Battles of History","Campaign / Battle Card Driven,Dice Rolling,Hand Management,Point to Point Movement,Secret Unit Deployment,Simultaneous Action Selection",Columbia Games,7.79689,1029 37875,"Iwo Jima - Rage Against the Marines is a two player game that is included in MMP's "Operations Special Magazine Issue #1." The game is a simulation covering the fighting occurring on the island from February 17 to March 14 1945. The Game includes rules (8 pages), a half-counter sheet of 88 x 5/8" counters, the game map, a mini-map for hidden Japanese movement, and a screen to prevent prying American eyes. The game is 9 turns long, American units are regiment-sized, and Japanese units represent about 1,000 men. Each game turn has four phases, Weather, US Phases (of which there are 7), Japanese Phases (of which there are 5), and an End Phase. The rules are laid out according to the sequence of play, and there is an extra page for special rules, scoring, and how to win. Reimplements The battle for Iwo-jima first published in Game Journal #16. ",//cf.geekdo-images.com/images/pic1072418.jpg,2,120,0,2,120,Iwo Jima: Rage Against the Marines,120,//cf.geekdo-images.com/images/pic1072418_t.jpg,2008,Nicolás Eskubi,"Wargame,World War II",Operations Special Issue #1,Takaharu Horie,NA,International Games Series,"Area Movement,Area-Impulse,Secret Unit Deployment",Multi-Man Publishing,7.00437,103 37904,"Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme - The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners. Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while. However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races. Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting. The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system. ",//cf.geekdo-images.com/images/pic519914.jpg,10,60,8,2,60,Formula D,60,//cf.geekdo-images.com/images/pic519914_t.jpg,2008,"Nicolas Caniaux,Stéphane Poinsot,Arnaud Simon-Laforet","Racing,Sports",NA,"Laurent Lavaur,Eric Randall","Formula D: Catalina Santana Promo,Formula D: Circuits 1 – Sebring & Chicago,Formula D: Circuits 2 – Hockenheim and Valencia,Formula D: Circuits 3 – Singapore & The Docks,Formula D: Circuits 4 – Grand Prix of Baltimore & Buddh,Formula D: Circuits 5 – New Jersey & Sotchi,Formula D: Circuits 6 – Austin & Nevada Ride,Formula D: More We Are Driver Expansion,Formula D: The ""Shortcut"",Formula Dé Circuit 33: 10th Anniversary,Formula Dé Circuits 1 & 2: Monaco & Zandvoort 1,Formula Dé Circuits 11 & 12: Watkins Glen & Silverstone,Formula Dé Circuits 13 & 14: Montreal & Long Beach,Formula Dé Circuits 15 & 16: Hockenheim & Zeltweg,Formula Dé Circuits 17 & 18: Buenos-Aires & Barcelona,Formula Dé Circuits 19 & 20: Suzuka & Melbourne,Formula Dé Circuits 21 & 22: Budapest & Nürburgring,Formula Dé Circuits 23 - 26: USA Track Pack #1,Formula Dé Circuits 27 - 30: USA Track Pack #2,Formula Dé Circuits 3 & 4: Zandvoort 2 & SPA-Francorchamps,Formula Dé Circuits 31 & 32: Zhuhai & Sepang,Formula Dé Circuits 34 & 35: Bahrain & Shanghai,Formula Dé Circuits 5 & 6: Kyalami & Ferrari Autodromo,Formula Dé Circuits 7 & 8: Magny-Cours & Monza,Formula Dé Circuits 9 & 10: Estoril & Interlagos,Formula De: Gran Premio d'Italia – Perugia – Circuito Cittadino,Formula Dé: Laguna Seca,Formula Dé: Lime Rock Park,Formule Dé Circuit № 10: GRANDE PREMIO DE BRASIL – Circuito do Interlagos,Formule Dé Circuit № 9: GRAND PRIX DU CANADA – Circuit Gilles Villeneuve,Formule Dé Circuit № 11: JAPAN GRAND PRIX – Suzuka Circuit,Formule Dé Circuit № 12: SOUTH of AFRICA GRAND PRIX – Kyalami Circuit,Formule Dé Circuit № 13: SAN MARINO – Autodromo Enzo & Dino Ferrari,Formule Dé Circuit № 1: Grand Prix de MONACO,Formule Dé Circuit № 2: FRANCE – Circuit de Nevers Magny-Cours,Formule Dé Circuit № 3: GRAN PREMO D'ITALIA – Autodromo Nazionale Monza,Formule Dé Circuit № 4: GROSSER PREIS VON DEUTSCHLAND – Hockenheim Ring,Formule Dé Circuit № 5: GRAND PRIX DE BELGIQUE – Circuit de Spa – Francorchamps,Formule Dé Circuit № 6: GRANDE PREMIO DE PORTUGAL – Circuito do Estoril,Formule Dé Circuit № 7: BRITISH GRAND PRIX – Silverstone Circuit,Formule Dé Circuit № 8: GRAN PREMIO DE ESPAÑA – Circuit de Catalunya,Formule Dé: World Championship","Country: Monaco,Formula De/De mini/D,Sports: Auto Racing","Dice Rolling,Grid Movement,Player Elimination,Press Your Luck,Roll / Spin and Move,Simulation","ADC Blackfire Entertainment,Asmodee,Idea Edizioni",7.05892,12145 37906,"This is an action packed game of starship combat set within the boundaries of the Firestorm Universe. War has erupted in the space surrounding the Terran Worlds and nothing looks set to stop the Invaders. Race after race has been plunged into the abyss of the conflict and no one race has so far been able to stop the invaders. Now the Terran Alliance has been forced to react with the full capability of its military machine. You control powerful fleets of frigates, cruisers, battleships and transport ships as you fight as a Terran commander, an Invading fleet commander or one of the outlying star systems that has allied itself with the Terrans to combat the threat. Models are primarily resin with some white metal components. A full color rule book supports the models, along with decks of game cards, templates, tokens, historical background documents and much, much more. Who will you be? A defender or an invader... ",//cf.geekdo-images.com/images/pic2258249.jpg,4,90,12,2,90,Firestorm Armada,90,//cf.geekdo-images.com/images/pic2258249_t.jpg,2009,"Chris Drew,Neil Fawcett,Josh Finney,David Kidd,Jonathan La Trobe-Lewis,Christopher Peacey,Sally Taylor,Adrian Walters","Miniatures,Science Fiction,Wargame",NA,"Neil Fawcett,Michael Hetherington,Alain Padfield,Franco Sammarco,Derek Sinclair,Christopher Worth","Firestorm Armada: Stormzone – Return of the Overseers,Marauders of the Rift",Firestorm Galaxy,"Action Point Allowance System,Dice Rolling",Spartan Games,7.35097,155 37907,"London, 1899: in the renowned Diamonds Club meet four successful gemstone dealers in an ambitious competition: they want to equip magnificently their country estates -- with the profit made from the gemstone trade. To do that, they invest their money in mines, mining rights and the latest technologies. The player who has the most valuable park at the end of the game is the Lord of Diamonds! The goal of the game is to build a magnificent park with many (different) attractions. The game ends, when the first player completes his or her park. Then victory points are scored based on the contents of the parks, technology advancements and achievements gained during the game. The player with the most victory points wins the game. Diamonds Club is played in turns until the end condition is met by the first player. Each turn is divided into different phases. In the first phase players take turns placing coins on a central board to gain several benefits: mines, ships and prospector rights to gain gemstones, technology advancements or wildlife park attractions for the own park. To gain the benefit of a square you have to place one coin plus the sum of all vertical and horizontal placed coins. So as the players take turns, the available benefits grow more and more expensive. Once every player has passed, the players may change a combination of ship, prospector rights and mine into as many gemstones as the lowest value on all of the counters depicts. In the final phase the players can buy new attractions for their park using the earned gemstones. As mentioned above, there are several achievements, for example to be the first player having 5 equal attractions, or a special combination of attractions. Those score later extra points for the player who won this. Also, there are several technologies, which could raise the value of woods in the park, increase the gemstone income of the player or increases the number of coins available each round for the player. On the higher levels those technologies also score additional points in the final scoring. ",//cf.geekdo-images.com/images/pic490106.jpg,4,75,10,2,75,Diamonds Club,75,//cf.geekdo-images.com/images/pic490106_t.jpg,2008,Franz Vohwinkel,"Economic,Industry / Manufacturing",NA,Rüdiger Dorn,NA,NA,"Set Collection,Worker Placement",Ravensburger Spieleverlag GmbH,7.08249,1566 37919,"Humanity has been at each other's throats since time immemorial. Now in another galaxy humans wage war amongst themselves again but this time with the aid of alien technology found on other planets. Ascending Empires offers a nice mixture of building exploring and development along with combat via a simple dexterity element. Ascending Empires is sure to sate the desire for a space empire building game that plays simply yet deeply. The last survivors of the Human race have fled to a new galaxy in fear of annihilation at the hands of an unstoppable enemy. Now, having discovered the ruins of four long dead civilizations spread across the stars, the race to develop technology based on the alien relics has begun. Humans will once again ascend to the stars to claim the galaxy. Players will colonize new worlds by building colonies, cities, and research facilities. They will develop new Technologies, and build up fleets of Starships. Ascending Empires is a fast paced game that utilizes a dexterity based Starship movement and combat system, and allows for many different strategies to be explored. ",//cf.geekdo-images.com/images/pic785921.jpg,4,75,10,2,75,Ascending Empires,75,//cf.geekdo-images.com/images/pic785921_t.jpg,2011,Chechu Nieto,"Action / Dexterity,City Building,Civilization,Fighting,Science Fiction,Space Exploration",NA,Ian Cooper (I),NA,"4X games,Admin: Better Description Needed!,Finger Flicking Games",Set Collection,Z-Man Games,7.20076,1872 37931,"The classic tower building game features 54 black hardwood blocks decked out with the iconic Donkey Kong girders. Build your Donkey Kong-themed Jenga tower the traditional way or climb the girders with your Mario mover and save Pauline from Donkey Kong in a new and even more challenging way to play. Custom Mario, Donkey Kong and Pauline playing pieces and a Donkey Kong themed spinner are included for alternate game play. Either way you play you are guaranteed edge-of-your-seat excitement. 54 black Jenga blocks decorated with the original Donkey Kong Girder artwork Four collectible Mario playing pieces Donkey Kong and Pauline playing piece Spinner with directives ",//cf.geekdo-images.com/images/pic892701.jpg,4,20,6,1,20,Jenga: Donkey Kong Collector's Edition,20,//cf.geekdo-images.com/images/pic892701_t.jpg,2008,NA,"Action / Dexterity,Party Game,Video Game Theme",NA,(Uncredited),NA,"Animals: Apes / Monkeys,Jenga,Nintendo",NA,USAopoly,5.91476,288 37982,"A strategic dice combat game, that pits the 2-4 players in mortal combat with one another. Players choose from six classes consisting of Hero, Monk, Assassin,Sage, Bowman and Cleric. Players roll nonstandard six sided dice attempting to qualify for special attacks and spells. Along with this, prior to combat, the special God Dice are rolled to see which character if any has found favor. In some cases this favor can be devastating. This is a great quick game of combat with a number of interesting strategic choices for combat. Will you be next legend or suffer the ultimate defeat? ",//cf.geekdo-images.com/images/pic363937.jpg,4,30,0,2,30,God Dice,30,//cf.geekdo-images.com/images/pic363937_t.jpg,2008,Brian Snoddy,"Dice,Fantasy,Fighting",NA,Rick Maxey,NA,NA,Dice Rolling,Maxveld Games,6.40395,221 37983,"As former lab monkeys, players cooperate and compete to free imprisoned monkeys from a well-guarded testing facility. Of course, since the monkeys don’t have keys, they must use their creativity and the items found around the lab to pick, pry, and smash the cages open. The more monkeys you rescue, the more reward you receive. ",//cf.geekdo-images.com/images/pic517933.jpg,4,30,12,2,30,Monkey Lab,30,//cf.geekdo-images.com/images/pic517933_t.jpg,2009,Llyn Hunter,Animals,NA,Dan Manfredini,NA,Animals: Apes / Monkeys,"Action Point Allowance System,Modular Board,Pick-up and Deliver",Alderac Entertainment Group (AEG),5.8734,262 37988,"An update to the original Trivial Pursuit (1981). While the core of Trivial Pursuit is still found in the 25th Anniversary Edition, there are a few differences from the original board game. The original six categories are still used: geography, entertainment, history, art & literature, science & nature, sport & leisure. Each category now has its own card, with six questions and three difficulty levels. What you roll determines the level of difficulty of the question. A roll of one or two results in an easy question, three or four a medium question, and five or six a hard question. Play in the middle of the board is just like the 1981 version where you roll the die, move your scoring token that number of spaces, and try to answer a question in an attempt to roll again or, in a special case, win a wedge of the corresponding color. The object of the game is still to win all 6 wedges and answer one final question in the center of the board. The biggest difference of this new version is the addition of an outside track, which you move a 2nd playing piece, a pawn of the same color, around. If you get a question correct, you get to move your pawn a certain number of spaces depending on the difficulty of the question answered. If your pawn lands in one of the four "specialty zones", you are granted a special power used either to help your chances to win the game or hurt your opponents. These zones are the Face-Off Zone, the Slow it Down Zone, The Easy Cheesy Zone, and Freebie Zone. ",//cf.geekdo-images.com/images/pic393209.jpg,36,90,12,2,90,Trivial Pursuit: 25th Anniversary Edition,90,//cf.geekdo-images.com/images/pic393209_t.jpg,2008,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Hasbro,Horn Abbot Ltd.,Parker Brothers",5.53365,219 38001,"Black Stories goes to board game. 80 brand-new black stories. The bloody knife (spinner) decides - will you gain new blood-tokens or will you lose some? Will you be the master of a new Black Story? Do you have to give hints by answering questions, by doing some pantomime or by sketching something? The player with the most blood tokens will win the game. This game gives some new dimensions to the existing concept of Black Stories and can be combined with any other set of Black Stories. ",//cf.geekdo-images.com/images/pic628280.jpg,13,222,12,3,20,Black Stories: Das Spiel,222,//cf.geekdo-images.com/images/pic628280_t.jpg,2008,"Anke Pohl,Thilo Rick,Bernhard Skopnik","Card Game,Deduction,Horror,Humor,Murder/Mystery,Party Game",NA,Holger Bösch,NA,Black Stories,Storytelling,"Gen-X Games,moses. Verlag GmbH",4.55463,54 38026,"From the Manufacturer Discover the secrets of Hogwarts in this version of the classic Mystery game. Enjoy new game play features and a moving Hogwarts game board. Dark magic has been performed at Hogwarts. A fellow student has vanished from the famous School of Witchcraft and Wizardry--and it is up to you to solve the mysterious disappearance. Play as Harry, Ron, Hermione, Ginny, Luna or Neville and try to discover who did it, what spell or item they used, and where the student was attacked. Was it Draco Malfoy with a Sleeping Draught in the Owlery? Move around Hogwarts making suggestions--but watch out. Wheels on the board actually move to reveal secret passages, hidden staircases, and even the Dark Mark. Think you've gathered all the facts you need? Go to Dumbledore's office to make your final accusation to win the game. This version of the classic Clue game combines the standard clue idea of going from room to room making suggestions of who, what, and where. However, this version adds a few new ideas. The first is the ever changing board. On a players turn s/he roles three dice, two regular and a special die. The special die has the four houses of Hogwarts on it. This allows a player to change the layout of the board, by opening/closing doors, changing the secret passage way, reveling the dark mark (causing lose of house points), or getting help cards. The house points are a second change. In this version either a player can win, or all players can lose and the dark side wins, by getting all the players house points. House points are lost when the dark mark appears and a card is reveled from the dark deck. The players affected must either show a help card that protects them from the dark deck card, or lose the set number of house points. Dropping to zero house points causes a player to lose and out of the game. The other two card types are the third change in the game. There are help cards that consist of items, allies, and spells. These are used to combat the second deck, the Dark Deck. The dark deck cards are revealed when a dark mark appears either on the dice roll, or by moving the house wheels changing the door layouts. The dark mark card affect players in specific locations and those players must be able to show the indicated help cards or lose house points. All-in-all the idea is the same as traditional clue, but the extra things makes the game just different enough. People that like Clue and/or Harry Potter would enjoy this version. ",//cf.geekdo-images.com/images/pic3062134.jpg,5,30,9,3,30,Clue: Harry Potter Edition,30,//cf.geekdo-images.com/images/pic3062134_t.jpg,2008,NA,"Children's Game,Deduction,Fantasy,Movies / TV / Radio theme,Murder/Mystery,Novel-based",NA,Rob Daviau,NA,"Cluedo,Harry Potter",Roll / Spin and Move,"Hasbro,Parker Brothers,Parker Spiele,USAopoly",6.19159,414 38032,"You are a merchant in Byzantium and you are trying to have the most profit from the markets inside the city. Bid for the best stock of goods and find the right moment to sell your collected wares. And do not forget to go to the main market for a good deal! Players are merchants and bid on offers from the market to collect as many sets of 3 cards of the same good. Game ends when all cards have been auctioned and clayers with the highest total of good cards wins. Cards are both: money on your hand for bidding and points for scoring in each set sold. Goods cards and merchant cards are shuffled together and form the stack of goods to be auctioned. Depending on number of players offer cards from 1 to 6 are used (eg 4 players, cards 2,3,4,5) with the highest card on top. The highest offer card is used to draw that number of goods to make the actual offer on the table. Players start with 4 goods cards in their hand as money for bidding. Players bid in clockwise order increasing their bid at least by 1 - or they pass. Last player with a bid will win the total offer. The bidding cards (= good cards from the players hand) will be placed face up and sorted by kind into the market. Also one of the cards of the offer he won has to be paid as "tax" to the market also- players choice. Than he takes all the other cards of the offer into his hand and he also places the offer card of the actual bid in front of him. He is not allowed to bid again in this round. Game goes on with the next highest offer card giving the number of goods making the new offer. So each round each player win different a decreasing number of good cards. When all offers are gone the open market is usually filled with goods. Than the player with the lowest offer card - the same player who won the most less good cards - has free choice to take all cards of one kind from the goods in the market. Often this is a really great grab! Following rounds are played the same way until all goods have been auctioned. Players can also sell sets consisting of exactly 3 cards of the same good from their hands whenever they want. That is no real sale but players hold the highest card of each set for scoring. Merchant cards can be used as a joker - even two merchants are allowed in a set of 3 goods. Although merchant cards have a value of 0, a set of 3 merchants will score 5 points! 96 cards with 6 different goods (eg cloth, wine, spice) - each good with values 1 (6x), 2 (5x,) 3 (3x), and 4 (2x) 16 merchant cards value 0 but replacing any card you want in a set 6 offer cards (from 1 to 6) showing the number of cards to be auctioned 2 market cards where to place cards spend for bidding and "tax" cards ",//cf.geekdo-images.com/images/pic375934.jpg,6,45,8,3,45,Byzanz,45,//cf.geekdo-images.com/images/pic375934_t.jpg,2008,Doris Matthäus,"Ancient,Arabian,Card Game,Economic",NA,Emanuele Ornella,NA,NA,Auction/Bidding,AMIGO Spiel + Freizeit GmbH,6.57584,710 38038,"Forget everything you thought you knew about UNO! Clockwise? Counterclockwise? Nope, it's totally random! This exciting electronic version selects who's next, so you have to stay alert. Did you blink? Uh-oh, you missed your turn and time ran out! It's the fast, crazy game that will keep you guessing , on your toes, and raring to go. And just when you think you can relax and take a breath, you still need to remember to yell "UNO!" Adds random turn order, timed turns, and the exclusive Slap card to the classic gameplay. ",//cf.geekdo-images.com/images/pic395043.jpg,6,10,7,3,10,UNO Flash,10,//cf.geekdo-images.com/images/pic395043_t.jpg,2007,NA,"Card Game,Electronic",NA,Tyler Kenney,NA,UNO,Hand Management,Mattel,5.96782,87 38050,"Welcome to the cannibal village of Tpoc! Disaster befalls the village when the latest chief of the village has died! Play the role of an ambitious young cannibal who wants to become the next chieftain by finding out the issues that are the most important to the members of the tribe. You need to both convince the majority that you have their best interests in mind, and serve those who support your rivals at your next meal. Once all the villagers who will be on the tribal counsel are identified, they will hold a vote for the next chieftain of Tpoc. Finally you will learn if the villagers will raise you to the position you deserve.., or if you have fallen out of favor, and into flavor! TPOC (The Politics of Cannibals) is a card and tile driven game for 3 - 5 players. You will play cards from your hand to the table before you to show your political "Platform." As the game progresses, tiles will be drawn from a bag to indicate how certain members of the tribe feel on one of 6 different issues such as (Religion, Farming, Labor, Trade, Cultural Identity, and Warfare.) Does a villager dare to challenge you? throw them into the POT! Each player must also be aware that at any time, one of the leaders of these six areas may decide to endorse the strongest candidate in their given area. At game end, the player whose platform cards best match the tiles in play wins the game. ",//cf.geekdo-images.com/images/pic395436.jpg,5,30,13,3,30,TPOC: The Politics of Cannibals,30,//cf.geekdo-images.com/images/pic395436_t.jpg,2009,Jason Kirckof,"Card Game,Political",NA,"Jamie Slaughter,Jon Tasso",NA,NA,"Hand Management,Tile Placement",Stractical Concepts,6.14179,67 38054,"Snow Tails is set in the snowy world of the Arctic Circle, where brave sledders compete in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish. Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of. The game contains modular track pieces which can be fitted together to form different courses. Players have their own Dog Decks which they draw from and play onto their sled mat. Movement is rarely in a straight line as the sled may drift left or right. Losing control or speeding into a corner results in Dent cards being acquired which will limit a player's hand size. The game features a fun and original movement mechanism. Game Summary Race courses are built randomly. Players each have a dog sled with 2 dogs (initially valued 3 each) and a brake (also 3). Each player has the same deck of cards (5 sets of cards 1-5, shuffled) from which they draw a hand of 5 cards. On your turn, may play 1-3 cards of the same value to these 3 locations (dog1, dog2, brakes). Forward speed (and distance moved) = dog1 + dog2 - brake + bonus (=position in race) if (dog1 = dog2). Lateral movement distance = dog1 - dog2 (move to the side with the stronger dog). Certain parts of the track have speed limits; you take damage if you exceed them, or if you run into obstacles (ice patches, side of track, etc.). Damage = cards that take up space in your hand (so 5th damage --> out of the race!). The first player to cross the finish line wins! ",//cf.geekdo-images.com/images/pic2574022.png,5,60,10,2,45,Snow Tails,60,//cf.geekdo-images.com/images/pic2574022_t.png,2008,"Bertrand Benoit,Stéphane Gantiez,Gordon Lamont,Fraser Lamont,Judith Lamont,Beth Sobel","Animals,Racing,Sports",NA,"Gordon Lamont,Fraser Lamont","Santa's Renegades 2016,Snow Tails: Polar Plunge Track,Snow Tails: The Leap of Death","Admin: Better Description Needed!,Animals: Dogs,Arctic Theme,Sports: Winter Sports","Hand Management,Modular Board,Player Elimination","Fragor Games,Asmodee,Renegade Game Studios",6.99959,4848 38062,Privacy 2 is the sequel of Privacy. 90 new Questions will bring new incredible truths about your friends. And you won't believe your ears again! ,//cf.geekdo-images.com/images/pic1331904.jpg,12,45,16,5,45,Privacy 2,45,//cf.geekdo-images.com/images/pic1331904_t.jpg,2008,Oliver Freudenreich,"Mature / Adult,Party Game",NA,Reinhard Staupe,Privacy: Scharf wie Chili,Privacy,NA,AMIGO Spiel + Freizeit GmbH,6.77363,91 38154,This variation of Pictionary revolves around a battery powered plastic figure. A look at the sole of the figure's foot reveals the target word that one has to convey to one's teammates. The player may use a marker to draw on the figure or use the figure as a prop to elicit the winning word. The figure has a built in timer and over two thousand words in its memory. ,//cf.geekdo-images.com/images/pic407684.jpg,10,0,14,2,0,Electronic Pictionary Man,0,//cf.geekdo-images.com/images/pic407684_t.jpg,2008,NA,"Action / Dexterity,Electronic,Humor,Real-time,Word Game",NA,Tyler Kenney,NA,"Mattel To Go! games,Pictionary",Acting,Mattel,5.3987,231 38159,"Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves...can you and the other villagers find them before they devour everyone? Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents. Contents More than 30 unique roles, 18 different scenarios to allow groups of all sizes and experience levels to quickly get up and running, a set of 80 fully illustrated cards, a moderator scorepad to keep track of games, and a comprehensive game guide with dozens of pages full of insights, tips and strategies. This set has everything you need for the best Ultimate Werewolf experience possible, whether you’re playing with a small circle of friends at home, a huge gathering of gamers in Ohio or as an engaging team building exercise at the office. Ultimate Werewolf: Ultimate Edition Roles: Apprentice Seer, Aura Seer, Bodyguard, Cupid, Diseased, Ghost, Hunter, Idiot, Lycan, Magician, Martyr, Mason (3), Mayor, Old Hag, Old Man, P.I., Pacifist, Priest, Prince, Seer (2: 1 male & 1 female), Spellcaster, Tough Guy, Troublemaker, Villager (20), Witch, Sorcerer, Minion, Werewolf (12), Wolf Cub, Cursed, Doppelganger, Drunk, Cult Leader, Hoodlum, Tanner, Teenage Werewolf, Lone Wolf, Vampire (6), Amulet of Protection, Moderator, Blank Cards (3) Re-implements: Werewolf Ultimate Werewolf: Whitebox Edition Differences between 2010 Edition and 2008 Edition: Role cards now have ability text Includes Ultimate Werewolf: Classic Movie Monsters No Magician card Only eight Werewolf cards (note that rulebook still says twelve) Only two blank cards (note that rulebook still says three) Vampires are valued at -7 (previously -8) Differences between 2011 Edition and 2010 Edition: Includes Ultimate Werewolf: Night Terrors instead of Ultimate Werewolf: Classic Movie Monsters Differences between 2013 Edition and 2011 Edition: Includes Ultimate Werewolf: Urban Legends instead of Ultimate Werewolf: Night Terrors ",//cf.geekdo-images.com/images/pic1849390.jpg,68,90,8,5,30,Ultimate Werewolf: Ultimate Edition,90,//cf.geekdo-images.com/images/pic1849390_t.jpg,2008,Sanjana Baijnath,"Bluffing,Card Game,Deduction,Horror,Murder/Mystery,Negotiation,Party Game",Werwölfe Deluxe,Ted Alspach,"Ultimate Werewolf Artifacts,Ultimate Werewolf: Classic Movie Monsters,Ultimate Werewolf: Night Terrors,Ultimate Werewolf: Urban Legends",Werewolf / Mafia,"Partnerships,Role Playing,Voting","Arclight,Bézier Games, Inc.,Ediciones MasQueOca,Hobby World,Pegasus Spiele,White Goblin Games",7.16442,3024 38187,"From the publisher: Whether you are a longtime fan of Phase 10, or you're new to the game, take on the challenge of Phase 10 Twist! If you play your cards right, you can out-think your opponents and maximize your luck! Take risks and try to advance to the finish faster or play the safe and steady route... whichever way you want to play, you'll be challenged, excited, and even a little twisted. From submitter: This looks to add multiple draw piles, a board to progress upon and optional push your luck out of turn phase selections from a separate draw pile. It's still Phase 10, but it looks to have been brought some much needed gameplay additions. ",//cf.geekdo-images.com/images/pic2654263.jpg,6,30,8,2,30,Phase 10 Twist,30,//cf.geekdo-images.com/images/pic2654263_t.jpg,2007,NA,Card Game,NA,Kenneth Johnson,NA,Phase 10,"Set Collection,Trick-taking",Fundex,6.14289,116 38194,"The card game Cheaty Mages puts you in the role of a wizard who has come to watch and bet on monsters fighting in an arena. Of course, you have all of your spells to help the monsters you've bet on win (or harm the monsters fighting against yours) – but then again, so do all of the other players, too! What's more, judges line the arena during combat and if players push things too far with their cheating spells, a judge might intervene and dispel – or even eject – the fighter! Who will walk away with the largest pile of gold? ",//cf.geekdo-images.com/images/pic1644921.jpg,6,30,12,3,30,Cheaty Mages!,30,//cf.geekdo-images.com/images/pic1644921_t.jpg,2008,Noboru Sugiura,"Card Game,Fantasy",NA,Seiji Kanai,NA,"AEG: Big in Japan,AEG: Pocket Game","Betting/Wagering,Hand Management,Take That","Alderac Entertainment Group (AEG),Japon Brand,Kanai Factory,Swan Panasia Co., Ltd.",6.33711,1600 38195,"Players move around a 7x7 grid of many sets of goat cards, milk can cards, and herding dog cards, picking up one card each turn from the row their goat token lands next to. Cards are spent from a hand of two cards, first as movement points to keep moving around the grid on a subsequent turn, and second as melds to try to collect 8 points from a set of five goat cards numbered 1-5. Once 8 points is achieved, the remaining cards in that set of five cards are marked on the grid as belonging to that player, and those are the main victory points in the game. (There is a secondary way to score by collecting milk cans.) Players try to get the 8 points in several different sets as the game progresses. Once a player has some goats on the grid, the herding dog cards become useful. They are played to move his cards on the grid into a player's home scoring area -- the original "pen of goats" square he starts the game with, or any square contiguous to this gradually expanding area -- where the points are doubled. ",//cf.geekdo-images.com/images/pic366219.jpg,5,40,0,2,40,Herr der Ziegen,40,//cf.geekdo-images.com/images/pic366219_t.jpg,2008,Michael Menzel,Animals,NA,Günter Burkhardt,NA,"Animals: Dogs,Animals: Goats","Area Control / Area Influence,Modular Board,Tile Placement",AMIGO Spiel + Freizeit GmbH,6.09714,175 38204,"How to Host a Dungeon is a solo fantasy pen-and-paper dungeon-building game. The game follows the progress of an imaginary dungeon from the dawn of time through to an arch villain attempting to conquer the world. The creation of the dungeon is driven by random tables and procedures as monsters, adventurers, civilizations, and arch villains interact in an underground environment. The player records these interactions, maintains the dungeon map, and makes some choices in how they play out. The end product of the game is a complete unique dungeon map and history which stands as an interesting artifact on its own or can be used as the basis of a dungeon crawl role-playing game campaign. Download the free version or order the game here: How to Host a Dungeon. ",//cf.geekdo-images.com/images/pic366246.jpg,1,60,0,1,60,How to Host a Dungeon,60,//cf.geekdo-images.com/images/pic366246_t.jpg,2008,NA,"Civilization,Fantasy,Print & Play",NA,Tony Dowler,NA,Solitaire Games,"Dice Rolling,Line Drawing,Paper-and-Pencil",Planet Thirteen,7.10185,54 38227,"Wolsung: The Boardgame is a large family game for 2 to 4 players. They act as inventors and industrialists living in a fictional steampunk world, largely similar to the Victorian times. The inventors develop extraordinary constructions – steam cars, golems and zeppelins – in the race for the title of the best designer at the World’s Fair. The objective of the game is to build the best and the most unique machines – players compete against each other for plans of the devices as well as for the resources necessary to build them. The game contains multiple elements: the board, auxiliary boards (players’ workshops), a 55-card deck, numerous tokens and wooden markers and a surprise gadget being the key element of the game mechanics. The board game constitutes the first product of the Wolsung Project, which includes publishing a modern role-playing game "Wolsung: Magic of the Steampunk Age" (in Polish) as well as other games and expansion packs to them and gadgets such as playing card decks and special dice. The game contains the following components: - the board - 3 combines - the deck of 55 cards - 4 workshops - 84 wooden worker tokens - 76 wooden resource tokens - 12 wooden upgrade tokens - 1 round marker - 1 first engineer marker - the rulebook ",//cf.geekdo-images.com/images/pic366235.jpg,4,30,0,2,30,Wolsung: The Boardgame,30,//cf.geekdo-images.com/images/pic366235_t.jpg,2008,"Mariusz Gandzel,Grzegorz Przybyś,Michał Teliga","Industry / Manufacturing,Science Fiction",NA,"Artur ""Garnek"" Ganszyniec,Maciej Sabat,Michał Stachyra,Maciej Zasowski",Wolsung Mini add-on,Steampunk,Auction/Bidding,Kuźnia Gier,5.49082,207 38266,"Kriegbot, the future of robotic combat vehicles. Secretly outfit your robot with weapons like railguns, EMP blasters, and chainsaws. Add a couple of systems like targeting computers, incendiary munitions, or radar. Mount all of this hardware on a unique chassis, like a hovercraft or a helicopter, and then team up and battle it out with other kriegbots on a tactical terrain map. Kriegbot is a game for 2 to 6 players, which takes an hour or two to play. It is designed by Matt Eklund of Sierra Madre Games. It comes with rules and technology background, 6 plastic robot figures, 40 plastic markers, 92 color design cards, 6 color vehicle templates, 3 special dice, and 1 color map. ",//cf.geekdo-images.com/images/pic370557.jpg,6,120,0,2,120,Kriegbot,120,//cf.geekdo-images.com/images/pic370557_t.jpg,2008,Phil Eklund,"Miniatures,Science Fiction,Wargame",NA,Matt Eklund,Kriegbot Expansion,NA,Variable Player Powers,Sierra Madre Games,7.18771,61 38275,"Three robots are on the game board in Robotory, and to win a player must have at least two robots on their side of the game board when the supply cubes of one color are exhausted. On a turn, a player either places a cube of either color from their personal supply onto the game board, takes cubes from the supply, or moves a robot; to move, a robot "eats" cubes of the appropriate color, with two of the robots eating cubes of only one color and the third robot eating cubes of both colors. The 2015 edition of the game, PakuPakuPark, replaces the robots in a factory with animals on a farm, with the dog eating ham, the cat eating fish, and the pig eating both foods. ",//cf.geekdo-images.com/images/pic532134.jpg,2,15,8,2,15,Robotory,15,//cf.geekdo-images.com/images/pic532134_t.jpg,2006,Susumu Kawasaki,Abstract Strategy,NA,Susumu Kawasaki,NA,NA,Grid Movement,"Asmodee,Japon Brand,Kawasaki Factory",6.33757,395 38287,"Beep! Beep! Is a fast paced game of driving through a forest and swerving to miss the wildlife. The game consists of a small rubber squeaky car and 112 cards each with an animal in a particular color on it. Players simultaneously try to match either the animal OR the color to those they have already avoided. When three of the same color or animal appear at the same time, hit the squeaky car to Beep! Beep! your horn and get them out of the way. The player who avoids the most animals wins. Publisher blurb: Save the animals from the squeaky red car! Collect matching animals or colors, and be quick, because you all act at the same time! But take care to see whether in the middle of the table there are three identical animals or colors - then quickly squeeze the red car and win bonus points. Who can save the most animals and squeeze the most bonus points wins the game. ",//cf.geekdo-images.com/images/pic1195639.jpg,6,5,8,2,5,Beep! Beep!,5,//cf.geekdo-images.com/images/pic1195639_t.jpg,2008,"Rik Falch,Anette Kannenberg,Kevin LeBlanc,Dennis Lohausen,Hans-Georg Schneider","Action / Dexterity,Animals,Card Game,Children's Game,Real-time",NA,Reinhard Staupe,NA,NA,"Pattern Recognition,Set Collection","Intrafin Games,Pegasus Spiele,Valley Games, Inc.",5.76589,225 38309,"The game is set in Poland and draws heavily from the book by Norman Davies. It covers the period from about 1400 to 1790, which is covered by vol 1 of the two books. Each player represents a Polish magnate. There are various ways of scoring victory points, owning land, religious activity, winning battles, etc. Surrounding Poland are her numerous enemies, who may or may not decide to attack Poland. It is up to the players how well they defend the country. The way the enemies work is that they change their strength to match historical changes. ",//cf.geekdo-images.com/images/pic501309.jpg,3,180,0,3,180,God's Playground,180,//cf.geekdo-images.com/images/pic501309_t.jpg,2009,Peter Dennis,"Political,Renaissance",NA,Martin Wallace,NA,"Country: Poland,Treefrog Line","Area Control / Area Influence,Auction/Bidding,Dice Rolling","Treefrog Games,Warfrog Games",7.46647,651 38318,"Game description from the publisher: By our detailed calculations, more than 2.5 million additional games could be played each year if you took less time picking a start player. Start Player solves this problem: Just turn over a card and you'll know who the start player is. Maybe it's as simple as identifying the tallest player, or the player with the most unbuttoned buttons. It's the most comprehensive system ever devised for choosing who starts a game. ",//cf.geekdo-images.com/images/pic1886252.jpg,99,1,14,2,1,Start Player,1,//cf.geekdo-images.com/images/pic1886252_t.jpg,2008,"Ted Alspach,Sebastian Wagner","Card Game,Comic Book / Strip,Humor,Party Game",NA,Ted Alspach,NA,NA,Card Drafting,"BeWitched Spiele,dV Giochi,Filosofia Éditions,Z-Man Games",6.42131,781 38328,"The Looney Bin is a deduction game with fast action - reaction card play that depicts the uproarious occurrences of an insane asylum. The object is to be the first to heal all the patients in your ward by treatment with various therapies. Non phasing player action ability keeps everyone involved for very little down time. Contains 35 patients, 90 staff and action cards, 35 symptom tiles and plenty of therapy chits. ",//cf.geekdo-images.com/images/pic368290.jpg,7,30,9,3,30,The Looney Bin,30,//cf.geekdo-images.com/images/pic368290_t.jpg,2008,"Nick Bonamy,Mike Neumann,Patrick Stevens","Card Game,Deduction,Horror,Humor,Medical",NA,Patrick Stevens,Looney Bin: The North Wing,NA,Hand Management,Numbskull Games,6.32913,103 38334,"Publisher's description of this new hex-tile game scheduled to debut at Essen 2008: "Logan Stones is a two player strategic game that encourages memory and tactical thinking. It is played without a board, using 18 tactile pieces that are etched and painted on both sides with different symbols. The game has simple rules that are based on the visually recognizable symbols of Rock Paper Scissors. Logan Stones takes the simplicity of ‘Rock Paper Scissors’ and adds to it a fast paced, fun game, that can also be played with strategic precision for a much more thought provoking experience. The aim is to make a line of 4 of the same symbol, but as you and your opponent are in control of the same stones and with them constantly being flipped over to reveal new symbols, it’s not as simple as it sounds." ",//cf.geekdo-images.com/images/pic373167.jpg,2,10,7,2,10,Logan Stones,10,//cf.geekdo-images.com/images/pic373167_t.jpg,2008,John Yianni,"Abstract Strategy,Memory",NA,John Yianni,NA,NA,"Memory,Pattern Building,Tile Placement","Gen42 Games,HUCH! & friends,Productief BV,Vendetta",5.80987,152 38337,"In this twisted take on Go Fish, you fight against terrorism as the heroic head of a government agency. You must utilize cunning, connections, wire taps and covert ops to hunt down and capture the likes of the Cultists of Invincible Anarchy, the Gun Toting Maniacs and the Militant Satanic Gamers. Don't worry though, you're not alone. Your “friends” are heads of their own agencies, and they're also trying to capture terrorists. Of course, whoever captures the most terrorists will get a Presidential commendation, a significant budget increase and win the game! Fishing for Terrorists Version 2.0 has all new color art and more strategic game play. ",//cf.geekdo-images.com/images/pic370333.jpg,6,30,6,2,30,Fishing for Terrorists Version 2.0,30,//cf.geekdo-images.com/images/pic370333_t.jpg,2008,Kennon James,"Card Game,Humor,Political",NA,"Cliff Bohm,Geoff Bottone,Colleen Skadl",NA,NA,"Hand Management,Take That,Trick-taking",SlugFest Games,5.40517,87 38340,"From the Publisher: Man hands, Manssieres, Yo-Yo Ma, and Yada Yada Yada-Scene It? Seinfeld Edition has everything you love from the show about nothing. Race around the Flextime game board as you relive your favorite Seinfeld moments and test your knowledge with on-screen puzzlers more challenging than the Festivus feats of strength. We opened The Vault to include classic clips from all nine seasons and enough trivia to keep you double dipping! Game Includes: * Collectible Tin (Deluxe edition only) * 1 DVD * Flextime® Game Board * Party Play * 4 Collectible Metal Tokens * 175 Trivia Cards * 16 Buzz Cards * 1 Six-Sided Die * 1 Eight-Sided Die * Set of Game Rules ",//cf.geekdo-images.com/images/pic663226.jpg,6,2,13,2,2,Scene It? Seinfeld,2,//cf.geekdo-images.com/images/pic663226_t.jpg,2008,NA,"Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,"DVD Board Games,Scene It?",NA,"Mattel,Screenlife, LLC",5.63562,146 38343,"Humans have evolved into five different races, each of them adapted to life in different planetary conditions. Guide one of the five human factions in its exploration of the galaxy, while exploiting resources, terraforming planets and creating advanced space colonies. You may even find artifacts of a long-lost alien civilization and use them to your advantage. A game round consists of three phases: planning phase, action phase and end of round. During the planning phase, action cards are placed face-down on any empty space of a shared planning board. When all spaces on the board have been filled, the action phase begins. In sequence, each card is revealed and all players may carry out the corresponding action. At the end of round, the action cards are returned to the players' hands and a new round begins. The available actions are: Production: one of the resources depicted on the card is generated on every matching planet. Movement: starships may be moved to other planets by spending energy. Build: colonies, factories, starships and terraformers may be built on the planets by using resource cards. Trade: resource cards may be traded among the players and the bank. Scoring: the players are scored based on one of the game elements depicted on the card. The owner of each card has an advantage when resolving it, such as deciding which resource is generated or on which game element the players score. The game ends when one player reaches at least 50 victory points or when all planets have been discovered. At that point, the player with the most victory points is the winner. ",//cf.geekdo-images.com/images/pic383353.jpg,5,60,13,3,60,Ad Astra,60,//cf.geekdo-images.com/images/pic383353_t.jpg,2009,"Justin Albers,Kieran Yanner","Civilization,Science Fiction,Space Exploration",NA,"Bruno Faidutti,Serge Laget",NA,NA,"Action / Movement Programming,Simultaneous Action Selection,Trading,Variable Phase Order","Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Nexus,NG International Srl.",6.89837,2575 38355,"From the Publisher: From the second you load the game disc into your DVD player, you'll boldly go where no Star Trek fan has gone before. From The Menagerie to The Final Conflict, Scene It? Deluxe Star Trek Edition has it all. Real television and movie clips, trivia questions and a galaxy bursting with on-screen puzzlers will test whether you need to log a few more stardates at Star Fleet Academy or you're ready to face the Final Frontier! The game has been released in three versions: a regular Boxed Edition and two Deluxe "collector tin" Editions--SHIPS and CAPTAINS (depending on what's pictured on the cover). The Boxed Edition Game includes: * 1 DVD * 1 Flextime® Game Board * 1 Six-Sided Numbered Die * 1 Eight-Sided Category Die * 4 Plastic Movers (the Enterprise 1701, the Enterprise-D, the Defiant & the Voyager) * 10 Prime Directive Cards * 144 Trivia Cards * 4 Category Reference Cards * 1 Instruction Sheet Both Deluxe Edition Games differ as follows: * The "Movers" are now "4 Collectible Metal Tokens" (same ships as Boxed Edition) * 16 Prime Directive Cards instead of 10 * 175 Trivia Cards instead of 144 All the other game components are identical to their Boxed Edition counterparts. NOTE: Originally, the CAPTAINS set was to have five "Captain" movers (Kirk, Picard, Sisko, Janeway & Archer) in place of the ships, but this no longer seems to be the case. The only difference in the two Deluxe editions is the cover art. ",//cf.geekdo-images.com/images/pic463306.jpg,0,30,13,2,30,Scene It? Star Trek,30,//cf.geekdo-images.com/images/pic463306_t.jpg,2009,NA,"Movies / TV / Radio theme,Science Fiction,Trivia",NA,(Uncredited),NA,"DVD Board Games,Scene It?,Star Trek",Roll / Spin and Move,"Mattel,Screenlife, LLC",5.97833,180 38359,"From the publisher: "Torches are blazing, mists are wafting ... in the Holy Circle the High Priestess celebrates her ritual with her novices. They sing with all their heart, cuddle the artifacts, and rearrange them in ever new patterns. "But what if you do not know the religious rules? The best thing is to watch what the others are doing and imitate them. But cautious: Maybe your neighbor just violated a taboo and made the High Priestess angry … "Each player takes the role of the High Priestess once and determines the rules of her own religion. The other players are novices trying to sense these rules and thus gather as much karma as possible." The "priestess" player secretly chooses four cards that determine which actions are rewarded and which taboo. The other players simply move a pawn on the board and are awarded points by the priestess based on how their actions (including seemingly irrelevant ones like body movement or tone of voice) correspond with the rules. At the end of a round the priestess receives the same score as the highest-scoring adept, encouraging her to make the rules difficult but not impossible to guess. ",//cf.geekdo-images.com/images/pic985274.jpg,7,45,10,3,45,The 3 Commandments,45,//cf.geekdo-images.com/images/pic985274_t.jpg,2008,Fréderic Bertrand,"Deduction,Fantasy,Memory,Party Game",NA,"Friedemann Friese,Gordon Lamont,Fraser Lamont",NA,NA,"Memory,Pattern Recognition","BeWitched Spiele,Rio Grande Games",5.47464,475 38361,"Designer Lance McMillan marches the Napoleonic 20 game system to the very outskirts of Moscow where a brutal campaign culminates in a titanic battle between the exhausted French Grande Armée and the entrenched Russian Army whose divided and bickering leadership has led them to this fateful moment. In Borodino 20, players can recreate the historical battle and the human foibles of the commanders fighting it. In addition, they can experiment with scenarios presuming a faster Russian response to the French threat, or Napoleon heeding the advice of his “Iron Marshal,” Davout, to try a daring flanking maneuver. Featuring only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns, it is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and “friction of war” which gives players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Complexity: 4 on a 9 scale Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours). Expanded by: Smolensk 20 Napoleonic 20 Expansion Kit Berezina 20 Part of the Napoleonic 20 series. ",//cf.geekdo-images.com/images/pic370183.jpg,2,70,0,2,70,Borodino 20,70,//cf.geekdo-images.com/images/pic370183_t.jpg,2008,John R. Cooper,"Napoleonic,Wargame",Fading Glory,Lance McMillan,"Berezina 20,Gzhatsk 20,Napoleonic 20 Expansion Kit,Smolensk 20",Napoleonic 20,"Campaign / Battle Card Driven,Hex-and-Counter",Victory Point Games,7.2197,66 38364,"Players place track and cities, create routes, and deliver goods. Bonuses are awarded to players who deliver multiple types of goods. This game requires careful management of steam to move your train as well as hand management to thwart other players as well as enable your own route. 500 copies manufactured for Essen 2008. Days of Steam is #5 in the Valley Games Modern Line ",//cf.geekdo-images.com/images/pic554441.jpg,4,60,10,2,30,Days of Steam,60,//cf.geekdo-images.com/images/pic554441_t.jpg,2009,Patrick Turner Studios,"Dice,Racing,Trains,Transportation",NA,Aaron Lauster,Days of Steam: Locomotives,Valley Games Modern Line,"Dice Rolling,Hand Management,Pick-up and Deliver,Point to Point Movement,Route/Network Building,Tile Placement","JKLM Games,REBEL.pl,StrataMax Games,Valley Games, Inc.",5.9851,630 38386,"A new castle is being built for the king, and lots of workers are coming from far away to make their contribution. Each player is a master builder, who will have to make a tactical choice from a number of character cards each turn. But watch out, the character cards also cause interaction, making for a surprising and varied game. Only when the points are counted at the end of the game, the victor will be known! Players use cards from their hands to take actions. These are revealed simultaneously and then resolved in a set order. One of the cards allows a player to pick the cards back up into their hand, allowing them to reuse cards previously played. Players collect resources and money, and build buildings. Once a building is built, the tile is moved to reveal spaces for workers. These spaces give bonus points at the end of the game. The person with the most points at the end of the game is the winner. ",//cf.geekdo-images.com/images/pic400762.jpg,4,60,10,2,60,A Castle for All Seasons,60,//cf.geekdo-images.com/images/pic400762_t.jpg,2008,Michael Menzel,"City Building,Medieval",Im Schutze der Burg (Limited Edition),"Inka Brand,Markus Brand",A Castle for All Seasons: Winter Cards,NA,"Simultaneous Action Selection,Variable Phase Order,Worker Placement","eggertspiele,Filosofia Éditions,The Game Master BV,Rio Grande Games,Stupor Mundi,Zvezda",6.76727,2657 38387,"Imagine Schotten Totten with dice: two bandits compete for "booty tiles" (with 1-3 victory points on them) with dice in 4 colors, which are placed in a bag. Four VP tiles are placed in the middle, the rest forms a stack. On their turn, players draw two dice and roll them. Like in Schotten Totten, they try to form poker-like formations of three dice, and they can claim a tile, even before the opponent has placed three dice on his side, if they can demonstrate that the tile is impossible for him to win. He then takes the tile and replaces it with a new one from the stack. First player to get 10 victory points wins. Part of the Schmidt Spiele Easy Play line. ",//cf.geekdo-images.com/images/pic373219.jpg,2,15,8,2,15,Los Banditos,15,//cf.geekdo-images.com/images/pic373219_t.jpg,2008,Dennis Lohausen,Dice,NA,Reiner Knizia,NA,Schmidt Spiele Easy Play Line,"Dice Rolling,Set Collection",Schmidt Spiele,6.38394,307 38390,"From publisher's site : Exaltation Awaits! In a vast, fantastic world known as Creation, a breed of heroes is reborn amid the ruins of a corrupt empire. These Solar Exalted champion the downtrodden and rise up against the tyrants who wiped out the glorious heroes of old. Now the Solars set out to win back Creation, restore peace to their ancestral birthright, and reclaim their place in the sun. Exalted: Legacy of the Unconquered Sun is a strategy board game for 2-5 players set in the world of Exalted®. Players assume the roles of Solar Exalted who set forth on adventures to win the blessing of their celestial patron. The player who succeeds at an epic quest is savior of the world and the Chosen of the Unconquered Sun! This game includes: • A fold-out board with a map of the Scavenger Lands, and the innovative “Action Wheel” that keeps track of players’ activities • 5 different Solar Castes from which to choose, all with their own playing pieces and powers • Dozens of Quests to pursue to win glory, and 5 Epic Quests that complete the game • 30 Rivals, the creatures and villains who defy the Solars’ return • Hundreds of cards, counters and playing pieces http://secure1.white-wolf.com/catalog/product_info.php?products_id=992 ",//cf.geekdo-images.com/images/pic390488.jpg,5,120,0,2,120,Exalted: Legacy of the Unconquered Sun,120,//cf.geekdo-images.com/images/pic390488_t.jpg,2008,"Benjo Camay,Chamba,Samuel Donato,Brian Glass,Sandeson Gonzaga,Christian Dave Gonzales,Rozame Gregorio,Espen Grundetjern,Andrew Hepworth,Imaginary Friends Studio (IFS),Junkman,Leo Lingas,Joe Ng,Ryan Odagawa,Saejin Oh,Alex Okita,Franklin Ouano,Jennyson Rosero,Mark Sinclair,Mark Anthony Taduran,Giovanni Tengco,UDON,Eric Vedder,Adam Vehige,Mark Joseph Vivas,YJL,Jim Zubkavich","Adventure,Fantasy",NA,"Ken Cliffe,Pétur Örn Þórarinsson",NA,From RPG books to board games,"Point to Point Movement,Time Track",White Wolf Publishing (White Wolf),5.73052,115 38391,"In Kakerlakensuppe players work together to create a soup from leeks, peppers, carrot and mushrooms – but they won't always be saying which ingredient they're adding to the pot! The 128 cards – 112 vegetable cards in the four types and 16 "taboo" vegetable cards, four of each type that bear cockroaches – are shuffled and divided among the players. On a turn, a player plays the top card from his deck onto the central pile of cards, naming the vegetable as he plays it, e.g., "Pepper!" – except in the following situations: • If his vegetable matches the previously played vegetable, the player must lie. • If his vegetable matches the claim made by the previous player (perhaps because that player lied), then the player must lie. • If he plays a taboo card, which shows a cockroach slurping from a spoon, he must slurp and the next player starts a new pile next to the first one so that the taboo card remains visible. • If his vegetable matches a visible taboo card, he must slurp – unless the last person who played such a card slurped, in which case he must say, "Mmmm". Make a mistake or stumble or hesitate too long, and a player must pick up all cards played to that point in the game. The first player to run out of cards wins! Can be combined with Cockroach Salad. ",//cf.geekdo-images.com/images/pic485177.jpg,6,20,6,2,10,Kakerlakensuppe,20,//cf.geekdo-images.com/images/pic485177_t.jpg,2008,Rolf Vogt,"Animals,Card Game,Humor,Real-time",NA,Jacques Zeimet,NA,"Animals: Cockroaches,Drei Magier Ugly Animals,Food / Cooking",Pattern Recognition,"Devir,Drei Magier Spiele,G3,Gigamic",6.13355,533 38400,"War for Edaðh is an alternative game of battle and skirmishes that uses cards. But don't let the cards fool you. This is no CCG or regular card game. In the base game - War for Edaðh - you get troops, leaders, standards, terrain and all aspects of a battle. Cards are used in the core gameplay which is a unique, tactical system that places the outcome of each conflict in your hands - your decisions and choices alone determine success or failure. In any actual conflict from a fight to a hunt to a chase to negotiation, you would pit your skill and experience against your opponent. You read his moves, try to outsmart him and make a winning move. With War for Edaðh's core gameplay you do the same. Yet this game is simple to learn and play, but like all good strategy games will always offer a challenge and is hard to master. Modular rules mean that War for Edadh can be played very simply with anyone of age 7+, or with expanded rules you get more depth of gameplay, more tactics, more options and more ways to play the game. As your familiarity with the game increases so it can provide you with more and more of a challenge and more variety. Game Features Strategy game - card driven gameplay/combat resolution where your choices and decisions alone determine success or failure 2-player battle games - 4 variations: unit vs. unit (15-20 min playing time), best of 3 (45-60 min playing time), skirmish (60-90 min playing time) & battle (90+ min playing time) Solo play Multi-player games (requires 2+ copies of War for Edaðh or War for Edaðh + 1 or more expansion decks - see 'More Information' section below) Team game (requires 2+ copies of War for Edaðh or War for Edaðh + 1 or more expansion decks - see 'More Information' section below) Tailor the game length Tailor the depth of the game - nb. expanded rules are simple and easy to integrate into the game All statistics and information are on the game cards - no tables! Expansions consist of set decks of cards - not randomly packed ",//cf.geekdo-images.com/images/pic370946.jpg,4,30,0,1,30,War for Edaðh,30,//cf.geekdo-images.com/images/pic370946_t.jpg,2008,"Lloyd Ash Pyne,Deb Pyne","Card Game,Fantasy,Fighting,Wargame",NA,"Lloyd Ash Pyne,Nigel Pyne","Edaðh Campaigns,Edaðh Explorers,Mysteries of Edaðh,War for Edaðh: The Art of Conflict – Angueth,War for Edaðh: The Art of Conflict – Huaos-Dzaa,War Unleashed: Volume 1",NA,"Card Drafting,Hand Management","WarriorElite, Ltd.",6.50144,174 38402,"In Sidibaba, players take on the role of Sidibaba and his friends who are searching for hidden treasure in a cave. One of the players (the moderator and also the Leader of the thieves) has a map of the maze and helps guide the other players by providing visions (using tiles) of what lies in front of Sidibaba and his friends, such as a corridor with branching tunnels. After discussion amongst themselves, the other players must decide which way to take, and which of their special powers to use to move along the track; if they cannot agree, then they must vote. Unfortunately for the Sidibaba and his friends, the Leader of the thieves (the game moderator) knows that Sidibaba and his friends are in his cave and are after his treasure. Sidibaba and his friends win if they manage to get the treasure and get out of the cave before their oil lamps go out. The leader of the thieves wins if Sidibaba and his friends don't get out of the caves in time, or when he manages to catch Sidibaba and his friends when they don't have a spare oil lamp left. As a result, each camp has its own objectives and its own mode of operation. Sidibaba is a real-time game in which players have a limited amount of time to negotiate or else they'll watch their torches go out one by one, eventually leaving them lost in the dark. Sidibaba was originally designed as Theseus, with the players trying to outwit the Minotaur in its maze. ",//cf.geekdo-images.com/images/pic1114287.jpg,7,45,14,3,45,Sidibaba,45,//cf.geekdo-images.com/images/pic1114287_t.jpg,2008,David Revoy,"Ancient,Arabian,Maze,Mythology,Print & Play,Real-time",NA,Perepau Llistosella,NA,LUDO,"Partnerships,Simultaneous Action Selection,Variable Player Powers,Voting","(Web published),Hurrican",5.92401,404 38429,"In the game of Cornerstone, players build and climb their towers, working together in teams or in a head to head race to reach the top. Each turn players build by strategically placing blocks, gaining a better vantage point for the Climber or blocking an opponent. Players must manually balance blocks, while strategically balancing offense with defense. With every move the game gets more exciting as the towers grow taller and the structure more unstable. Can you reach the top before it falls? Re-implemented by: Cornerstone Essential ",//cf.geekdo-images.com/images/pic383999.jpg,4,45,0,1,45,Cornerstone,45,//cf.geekdo-images.com/images/pic383999_t.jpg,2008,NA,Action / Dexterity,NA,Matt Mette,NA,Mensa Select,"Dice Rolling,Partnerships,Route/Network Building","Good Company Games,KOSMOS",7.27651,195 38430,"Your aim is to hike TWO* of the treacherous mountain peaks of the Split River Valley, claim the pouches of lost gold, and be the first hiker to return to Base Camp (or be the Hiker with the best state-of-resources in a drawn finish). You and your opponents all have the chance to hinder each other's progress by planting forest barriers around the mountains. You also have access to resources which will remove these trees (your axes and chainsaws), or enable you to fly over them (using your helicopter flights). The hiker who best utilizes these resources, including their food supplies, will ultimately win the game. Flash flooding, quicksand, snowfalls, broken bridges, landslides and avalanches are just some of the unpredictable hazards you may have to encounter along the way! Our advice is "Be prepared". Plan your own moves in advance and try predicting moves to be made by other hikers. One false move or miscalculation will often mean the difference between your win or a loss! Ages +10 Other game variants exist (i.e., players can decide before a game how many mountain peak treasures will constitute a win. We recommend TWO treasures as this equates to around 60 minutes of game-play for 3-4 players). ",//cf.geekdo-images.com/images/pic391096.jpg,4,60,0,2,60,Timber Tom,60,//cf.geekdo-images.com/images/pic391096_t.jpg,2008,Marco Bing,"Adventure,Puzzle,Racing",NA,Marco Bing,Timber Tom: The Wollemi Pines,3D Games,"Area Enclosure,Dice Rolling",PYXI,6.58203,374 38453,"Space Alert is a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship. During play, the central computer will announce the presence of various threats on one the supplied 10 minute soundtracks that also acts as a game timer. The threats vary from space battleships and interceptors to different interstellar monsters and abominations, asteroids or even intruders and malfunctions on the spaceship. Players have to agree who will take care of which task and coordinate their actions (moving around the ship, firing weapons, distributing energy, using battlebots to deal with intruders, launching guided missiles, etc.) in real time to defend the ship. Only a well-working team can survive 10 minutes and make the jump back to safety. The game offers several difficulty levels, huge variability and a unique experience for one to five player teams. One mission lasts only about 30 minutes, including setup and evaluation. (Based on a description from Czech Games Edition) ",//cf.geekdo-images.com/images/pic384313.jpg,5,30,12,1,30,Space Alert,30,//cf.geekdo-images.com/images/pic384313_t.jpg,2008,"Radim Pech,Milan Vavroň","Electronic,Real-time,Science Fiction,Space Exploration",NA,Vlaada Chvátil,"Little Duckling (fan expansion for Space Alert),Space Alert: The New Frontier","CD Board Games,Solitaire Games","Action / Movement Programming,Area Movement,Co-operative Play,Hand Management,Simultaneous Action Selection","Czech Games Edition,Devir,Heidelberger Spieleverlag,HomoLudicus,IELLO,Magellan,New Games Order, LLC,One Moment Games,Quined White Goblin Games,REBEL.pl,Red Glove,REXhry,Rio Grande Games",7.533,11825 38462,"Palago is a tile placement game in which players strive to form closed groups of their colour. Two players, White and Blue, share a common pool of 48 hexagonal arch tiles. Each tile contains a white arch and a blue arch, and may be oriented in three ways such that the corner colours are the same for each rotation. White starts by placing two adjacent tiles, then players then take turns adding two adjacent tiles such that edge colours match neighbouring tiles. The game is won by the player who forms a surrounded island of their colour containing at least one arch. If a move forms winning groups for both players, then the mover loses. ",//cf.geekdo-images.com/images/pic2407343.png,2,15,0,2,15,Palago,15,//cf.geekdo-images.com/images/pic2407343_t.png,2008,"Cameron Browne,Mike McManaway","Abstract Strategy,Print & Play",NA,Cameron Browne,NA,Combinatorial,"Pattern Building,Tile Placement","(Web published),Colour of Strategy, Ltd.,Grapet,quecke-verlag",6.69416,101 38466,"A square-shaped board with 13 slits (axes) crossing it is placed in the center of the table. A square-shaped card is drawn from a deck and placed onto the board. The card covers the entire board except for the ends of the axes, leaving room for a mirror to be inserted into the axes perpendicular to and on top of the card. The card displays several spheres that are red, green, yellow, or blue. Players race to choose which of the 13 axes they think the mirror should be inserted into so as to produce the most points when all the reflected and actual spheres are counted. A player cannot choose an axis that another player has chosen. Once all the players have made a selection, the mirror is inserted in turn into each chosen axis. The player who chose a particular axis decides which direction the mirror should face when inserted into that axis. The axis scores for the player who chose it. Each green sphere adds a point, and each yellow sphere subtracts a point. The player also adds points equal to the difference between the number of red and blue spheres. Play continues with a new card. The game ends when one player reaches an agreed-upon point total. ",//cf.geekdo-images.com/images/pic1014681.jpg,4,5,0,2,5,Reflection,5,//cf.geekdo-images.com/images/pic1014681_t.jpg,2008,Björn Lubitz,"Puzzle,Real-time",NA,Ivan Moscovich,NA,NA,Pattern Recognition,"Fat Brain Toy Company,Schmidt Spiele",5.92426,66 38471,"The Soviet First Tank Army crosses the border into Germany and strikes into the Eisenbach Gap, seeking to rip open the belly of NATO's defenses. American and German troops scramble from their bases to try and delay the Soviets, for if they get through, they will drive all the way to the Rhine. Over two thousand tanks will meet in the decisive engagement of the war. The Corps Command system returns with a modern twist! Asset chits allow players to bring in reinforcements and influence the battle space with gunships, chemical attacks and electronic warfare. New defensive fire rules give an attacker a reason to sweat and encourage players to match their units to the right terrain. All of this with the same lean, mean and simple system as the first game in the series, Corps Command: Totensonntag. The Soviets hit hard but fold fast - as their units wear down they lose initiative, making them less and less capable, and the clock is against them. The NATO (American and German) forces defending the Gap are highly capable but are outnumbered and playing for time. Both players are being asked to do the impossible - to win the greatest tank battle of all time. The game ships with: A 17" x 22" map that beautifully depicts the lush, West German landscape of the Eisenbach Gap. 136 colorful, 5/8" counters, representing the battalions and brigades that fought the first battle of World War III. Easy to learn, quick to read, rules. Be up and playing in less time than it takes to set up other games. Better yet, if you know how to play Corps Command: Totensonntag you know the basics of Corps Command: Dawn's Early Light. Players' Aid card and Terrain Effects Chart. Everything lovingly packaged in a good-looking box. Look for the new edition Dawn's Early Light Red Hammer coming soon. Other Games in Series: Corps Command: Totensonntag Corps Command: Dawn's Early Light – Red Hammer ",//cf.geekdo-images.com/images/pic629265.jpg,2,0,12,2,0,Corps Command: Dawn's Early Light,0,//cf.geekdo-images.com/images/pic629265_t.jpg,2010,Marc von Martial,"Modern Warfare,Wargame",NA,Peter Bogdasarian,NA,Corps Command Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter","Lock 'n Load Publishing, LLC.",7.36822,129 38499,"The two players must collect exactly 11 green apples and as many red apples to win. In order to do so they will move the gatherer who will then be able to collect markers representing 1 to 5 apples. The 24 apples markers and the gatherer are organized in a 5x5 square. On his turn, a player can take an apple marker on the same line or column as the gatherer. He then move the gatherer on the freed space. The game ends when a player managed to collect the right number of apples or when he forces his opponent to collect more than 11 apples. ",//cf.geekdo-images.com/images/pic544226.jpg,2,15,10,2,15,22 Pommes,15,//cf.geekdo-images.com/images/pic544226_t.jpg,2009,Chhuy-Ing Ia,Farming,NA,Juan Carlos Pérez Pulido,NA,"Combinatorial,Food / Cooking","Point to Point Movement,Set Collection","Asmodee,Cocktail Games,Hutter Trade GmbH + Co KG,Kod Kod",6.08542,144 38504,"Drivers from all over Europe have arrived and are lined up on the starting line. Consisting of narrow and winding roads, the track is filled with dangers and promises a tricky race. As one of the fastest and fearless pilots in the race, you will try to pass the finish line before your opponents by being the quickest at spotting and grabbing the die which will allow you to move forward. Hurry'Cup is a car racing game where 3 to 6 players face off on tracks that are always different from one game to the next; as decided by the players themselves. Reflexes, dexterity, and risk-taking are the key to stepping first on the podium. It is a tile game with pavement-burning ambiance. Made up of 36 modular tiles, the Hurry'Cup race track offers many game possibilities, making it a new game each time. Hurry'Cup is a game with simple rules and Fast and Furious Fun. ",//cf.geekdo-images.com/images/pic375267.jpg,6,30,9,3,30,Hurry'Cup!,30,//cf.geekdo-images.com/images/pic375267_t.jpg,2008,Pierô,"Action / Dexterity,Racing,Real-time,Sports",NA,Antoine Bauza,NA,Sports: Auto Racing,"Dice Rolling,Modular Board,Roll / Spin and Move",Hurrican,5.50193,275 38506,"Witch of Salem is a cooperative boardgame based on Wolfgang Hohlbein's book series which in turn is based on H.P. Lovecraft's mythos. In this game, the players attempt to close all the gates to the other dimensions that have opened in Arkham city and thus preventing the Old One from entering our world. Players need to banish monsters and collect items in order to seal the eight gates before time on the doom-tracker runs out and the Great Old One awakens. The gameplay follows three steps in a fixed order: bringing new creatures in the game, the player actions and drawing an event card. The game can be won by succesfully by completing different goals: find out the active Great Old One, seal all eight gates and send a player with the right combination of items to the Great Old One to banish him. Losing the game cane be done in three different ways: the doom track runs out, the players fail to reveal the Great Old One in time or the players all go insane. From the publisher: Step back to early 20th Century New England. Here, the horrible "Great Old Ones" mysterious inhabitants of a dark, unfathomable void-seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble witch's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength. In "Witch of Salem," you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the inter-dimensional abyss. Contains: 1 game board, 4 game figures, 1 witch figure, 1 Necron Stone, 1 battle die, 26 creature cards, 6 Great Old One cards, 12 event cards, 6 overview/turn cards, 32 minor location cards, 4 player boards, 34 item markers, 4 sanity markers, 6 artifact markers, 8 portal tiles, 1 cloth bag, game rules, brief history ",//cf.geekdo-images.com/images/pic564525.jpg,4,60,10,2,60,Witch of Salem,60,//cf.geekdo-images.com/images/pic564525_t.jpg,2008,Franz Vohwinkel,"Fantasy,Horror,Novel-based",NA,Michael Rieneck,NA,"Cthulhu Mythos,Kosmos Literature Series,Witches","Co-operative Play,Dice Rolling,Set Collection","Devir,IELLO,KOSMOS,Mayfair Games,Stupor Mundi",6.65489,1575 38531,"Powerboats simulates the sport of powerboat racing for 2 to 6 players using three-sided dice and an innovative rolling mechanic to simulate movement on the water. Players aim to score the most points over a series of three races using a double-sided modular board for easier or more difficult challenges, but they must also avoid damaging their boats too much. Once the board is set up buoys are placed to show the points the boats must pass during the race. A player keeps the dice from their previous turn and may, if desired, add or subtract a die from these to accelerate or slow on their current turn. Any or all dice used in the previous turn may be left at their current values or rerolled. Once the roll is complete the player chooses a direction of travel, either straight or one hex side (60 degrees) to the left or right, and if the complete distance cannot be travelled the boat incurs damage. Too much damage will sink your powerboat and penalise you for the next race. The buoys change positions for each successive race and, after three races, players add up their points to determine the winner. A scoring variant for two players is included in the rules. ",//cf.geekdo-images.com/images/pic373898.jpg,6,60,9,2,60,Powerboats,60,//cf.geekdo-images.com/images/pic373898_t.jpg,2008,Christof Tisch,"Nautical,Racing,Sports",NA,Corné van Moorsel,Powerboats Expansion 1,NA,"Dice Rolling,Modular Board",Cwali,6.73882,1705 38545,"Kamisado is a game of pure skill and strategy with no dice, cards or other chance element — it's just you against your opponent! The aim in each round is to be the first to get an octagonal "dragon tower" to the opposite side of the board; towers move in straight lines, either forwards or diagonally forwards. The twist is that you must move the tower of the color matching the space on which the opponent moved on her previous turn. As the game progresses, you'll find that the routes you want to use are blocked by enemy towers — and sometimes your own! If you can't move, your opponent moves again immediately, moving the tower matching the color of the space occupied by the stymied tower. As the game unfolds, your towers will be promoted to "Sumos" and have the ability to push your opponent's pieces backwards, earning you extra turns. The situations continue to become more complex and challenging, until one player accumulates the required winning total and can be declared a "Kamisado Grand Master" — until the next game! ",//cf.geekdo-images.com/images/pic710500.jpg,2,20,0,2,20,Kamisado,20,//cf.geekdo-images.com/images/pic710500_t.jpg,2008,"Peter Dennis,Neil Merryweather,Steve Tolley",Abstract Strategy,NA,Peter Burley,NA,Combinatorial,Grid Movement,"Burley Games,999 Games,Devir,FoxMind,HUCH! & friends,Zvezda",6.99129,1432 38548,"A fast river rafting game: Courageous lumberjacks are gathering at the river for their traditional river rafting race. With help of clever maneuvers they try to outsmart their opponents to get the decisive head start in this eventful race down the river. There is a lot of pushing and blocking, as all means are allowed to be the first team to reach the finish. Flussfieber is a gateway game both for families and hardcore gamers. The simple rules with playing a card and moving the lumberjack makes it a fast and fun game. The twist is that every player plays for 2 or 3 lumberjacks and has the cards for both (or the three) pawns in one shuffled pile, so everyone has to plan for all of his lumberjacks with his card hand. The 6 double-sided game boards offer dozens of different races down the river, which will always be different and funny in each single game, with different elements, like blocked passages and streams. The beautiful graphics by Maura Kalusky and the new playing figures especially designed for this game help to directly dive into the atmosphere of this game. Contains: 10 wooden lumberjacks, 45 logs, 90 cards, 6 double-sided game boards. ",//cf.geekdo-images.com/images/pic410627.jpg,5,30,8,2,30,Fast Flowing Forest Fellers,30,//cf.geekdo-images.com/images/pic410627_t.jpg,2008,"Lars-Arne ""Maura"" Kalusky","Racing,Sports",NA,Friedemann Friese,NA,NA,"Hand Management,Modular Board,Point to Point Movement","2F-Spiele,Filosofia Éditions,Rio Grande Games",6.53432,1421 38553,"Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or does he have a different plan? The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe. Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents… Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks… ",//cf.geekdo-images.com/images/pic375683.jpg,5,240,14,2,180,Duck Dealer,240,//cf.geekdo-images.com/images/pic375683_t.jpg,2008,"Maral Karaee,Tooba Rezaei","Space Exploration,Transportation",NA,"Jeroen Doumen,Joris Wiersinga",NA,Animals: Ducks,Pick-up and Deliver,Splotter Spellen,6.37987,448 38577,"Monopoly Clone Wars Edition is here. The galaxy is torn by conflict. Good and evil are pitted against each other in an epic battle for control. First choose a side. Then travel around the game board buying, selling and renting properties based on the Star Wars The Clone Wars animated series. The more you control, the further your power will spread. In this Special Edition you can build settlements and cities in place of the classic houses and hotels, and optional Star Wars rules add even more excitement. Be the most powerful player at the end of the game and you will control the Force and possibly the entire Star Wars galaxy. Includes game board, 28 title deeds, 16 Sith cards, 16 Jedi cards, six collectible Star Wars-themed tokens: Clone Commander Rex, Obi-Wan Kenobi, Anakin Skywalker, Ahsoka Tona, General Grievous, and Asajj Ventress, one pack of Republic credits, banker's tray, 32 settlements, 12 cites, 2 dice and instructions. For 2 to 6 players 8 and up. ",//cf.geekdo-images.com/images/pic381215.jpg,6,60,8,2,60,Monopoly: Clone Wars,60,//cf.geekdo-images.com/images/pic381215_t.jpg,2008,NA,"Economic,Movies / TV / Radio theme,Negotiation,Science Fiction",NA,(Uncredited),NA,"Monopoly,Star Wars","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.30595,74 38578,"Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age. The game is played as a sequence of “game turns”, each made up of several actions performed by the forces of all sides present on the game board. The diverse scenarios that can be played have a limited number of game turns, once finished players check which side has won. Many of these scenarios can be played by just 2 players. However, the longest and largest are designed for team play, ideally by 4 to 6 players. I) Game scales. 1 Combat point = 1.000 men (or approximately 8-12 artillery pieces). 1 Turn = 1 month (or a fortnight) Game board = variable, mostly 1:1.250.000 (1 cm=12,5 Km) Unit size = Divisions & brigades (in addition to counters representing Headquarters). Age of Muskets Volume I: Tomb for an Empire. "Tomb for an Empire" simulates the conflict that took place in the Iberian Peninsula from 1808 to 1814. It was a complex war that involved diverse interests and troops from many nations. Great Britain sent her troops to defend Portugal, within the context of the European Coalitions against France. In Spain proper the war, which presented certain aspects of a civil war, saw an uneasy alliance of reformists and traditionalists under the name of "Patriots" facing the puppet King Jose I Bonaparte and the occupation army; composed mainly of French but also of Italians, Neapolitans, Poles, Germans, Swiss, Dutch and even Spaniards (known as "Juramentados"). Spaniards, British and Portuguese form the Allied side while France and her allies and satellites form the Imperial side. A player (or team) control each side. The game allows to play the war beginning on July 1808 to April 1814, or on several later dates - November 1808, May 1809, January 1810, January 1811 or February 1812. It is also possible to play only certain parts (e.g. The War in Levante 1809 - 1813), individual campaigns (Napoleon's 1809) or just battles (Salamanca, Vitoria ...) "Tomb for an Empire" is not just a game it's a whole gaming experience that includes 6 introductory battle scenarios and 18 campaign scenarios of increasing complexity, from Bailen (lasting less than one full turn) to the full campaign starting any year of the war (scenarios 14 to 18). El juego está en inglés pero encontrarás en esta página (Apoyo al Jugador) los archivos en español necesarios para jugar –Hojas de Ayuda, Reglas y Escenarios. ",//cf.geekdo-images.com/images/pic376487.jpg,6,6000,0,2,20,Age of Muskets Volume I: Tomb for an Empire,6000,//cf.geekdo-images.com/images/pic376487_t.jpg,2008,"Ramón Álvarez,Carmen J. Palma","Napoleonic,Wargame",NA,Francisco Ronco,NA,Age of Muskets Series,"Action Point Allowance System,Area Movement,Area-Impulse,Dice Rolling",Bellica Third Generation,7.37171,76 38637,"We are transported back to 400AD, a time of great change in the world. The Roman Empire has collapsed and a new power, the Byzantine Empire, has just begun its 1000 year history in Constantinople. The West clamors for goods from the East: Silk and Paper from China; Resins and Emeralds from Arabia; Wheat, Glass, Linen and Ivory from Egypt and Spices (pepper, cloves, nutmeg, cinnamon, etc), Dyes, Gums, Mordants and Incense from India. Amber, Gold and Silver, along with many crafted manufactures, flow from and through the major trading cities of Constantinople and Istakhr to the people of the East. As the head of a trading family, you wish to extend your influence and gain interest in the great Trading Families through the marriage of your children and grandchildren into those families. Great gifts are expected with each marriage, but you expect to gain from each new alliance with other families through your shared profits. As new trade routes are established, profits are made and paid. The marriage price you pay to acquire an interest in another Trading Family should not be too low, or they will not have the financial resources to grow fruitfully. Paying too much is wasteful and diminishes your own personal fortune. We would wish you luck here, but there is no luck in this game. Instead, we wish you wisdom and skill in this age of scheme, spreading your influence and gaining wealth in creating and expanding these Routes To Riches. Reimplemented by: Samarkand: Routes to Riches (released in February 2010) ",//cf.geekdo-images.com/images/pic376008.jpg,6,60,26,3,60,Age of Scheme: Routes to Riches,60,//cf.geekdo-images.com/images/pic376008_t.jpg,2008,NA,"Adventure,Ancient,Civilization,Economic,Industry / Manufacturing,Negotiation,Political,Transportation",NA,"David V. H. Peters,Harry Wu",NA,NA,"Route/Network Building,Stock Holding",Winsome Games,5.97857,91 38657,"From the website: The Story: In "Cities" you are the architect of a city of the world. You try to build a city that is most attractive for tourists. You position attractions close together. You build parks as big as possible and place terraces close to the water. You guide tourists to their favourite spots, because only through them you can earn your points. The Dilemma: But... you never know exactly which tile will be drawn next. Will you wait another round for the perfect tile? Will you adjust your planning? Or have you got a brilliant idea and can you position the tile in a way that it brings points for more than tourist? Every player builds his own city and makes his own choices. "All" you have to do is make better choices than your opponents! ",//cf.geekdo-images.com/images/pic1512128.jpg,4,30,8,1,15,Cities,30,//cf.geekdo-images.com/images/pic1512128_t.jpg,2008,Peter Hermans,"City Building,Puzzle",NA,Martyn F,NA,Solitaire Games,"Pattern Building,Tile Placement","Emma Games,Z-Man Games",6.41733,1047 38678,"(From the publisher's site. Translated from Norwegian.) The object in Novem is to score more points than your opponent. There are numbered tiles of wood on the board in three rows and three columns - where one player controls the rows and the other the columns. In secrecy the players choose a row and column, and the attacking player takes the tile in the intersection between the selected row and column. Then the other player become the attacker, and so on. At the end of the game the player whom have collected the tiles with the highest numbers the most points! A totally brilliant tactical game! Novem - ein Taktikspiel für 2 Spieler – einfach, aber brillant! Wer schafft es, nach zwei Partien mehr Punkte zu erzielen als der Gegner? Auf dem Spielfeld liegen neun Zahlensteine in je drei Reihen und Spalten. Ein Spieler kontrolliert die Reihen, der andere Spieler die Spalten. Geheim wählen die Spieler in jeder Runde eine Reihe und eine Spalte aus. Der Angreifer gewinnt den Stein, der am Kreuzungspunkt der ausgewählten Reihe und Spalte liegt. In der nächsten Runde wird der Gegenspieler zum Angreifer. Novem ist ein taktisches Spiel, für das Sie keine mathematischen Kenntnisse brauchen – aber einen klaren Verstand und Nerven aus Stahl! ",//cf.geekdo-images.com/images/pic375958.jpg,2,0,0,2,0,Novem,0,//cf.geekdo-images.com/images/pic375958_t.jpg,2008,NA,Abstract Strategy,NA,Gil Druckman,NA,NA,NA,"Giseh Verlag,Tactic",5.28103,58 38679,"In Tenka, each player takes the role of a local baron in the chaos of medieval Japan. The Emperor is powerless and the office of his sworn protector, the Shogun, is an empty shell. The realm is in turmoil as rival Daimyos struggle for control. Two to four players compete in this fast-playing card game of consolidation and conquest, where each turn and every card play is a decision whether to PLACE a card in your court for a modest but long-lasting effect, or to PITCH a card for a stronger but single use. Nobunaga realized his ambition and united almost a third of Japan under his rule; only one player can seize enough Provinces, or have all three Regalia, to control the realm. Play Tenka to find out if it will be you! Each game covers one period of unrest in Feudal Japan lasting until a great warlord emerges victorious ",//cf.geekdo-images.com/images/pic1710256.jpg,4,35,0,3,35,Tenka,35,//cf.geekdo-images.com/images/pic1710256_t.jpg,2008,"Alan Emrich,Vinh Ha","Card Game,Medieval",NA,Scott Muldoon,NA,Country: Japan,"Area Control / Area Influence,Hand Management",Victory Point Games,6.27925,53 38680,"Like Bocce Ball but playable indoors. First toss the target, a foam dodecahedron. Then try to toss your ball and ring as close as possible, making your tosses with various challenges. Players placing closest get 1 or 2 points ... first to 11 points wins! ",//cf.geekdo-images.com/images/pic423788.jpg,4,15,8,2,15,Boochie,15,//cf.geekdo-images.com/images/pic423788_t.jpg,2008,Dan Sipple,Action / Dexterity,NA,Forrest-Pruzan Creative,NA,NA,NA,"999 Games,Gamewright,KADABRA,Zoch Verlag",6.648,75 38694,"GODZILLA: KAIJU WORLD WARS will recreate all the action with the kaiju of the famous Toho (licensed) movies. Kaiju will battle kaiju . . .and humans . . . to destroy cities and each other. This will be the first in a series of games that will all be playable by themselves but will add new and different kaiju to the series, as well as enabling players to "build" bigger cities. The games will include figures of the kaiju as well as building pieces to give players a great 3-D visual effect, as well as enabling them to destroy all those buildings. The game uses a unique Battle Card system to resolve combat. The first game will include Godzilla, Gigan, Rodan and King Ghidorah. GODZILLA: KAIJU WORLD WARS will be fast, furious fun fighting game for ages 14 and up . . . with a playing time of one hour or less. ",//cf.geekdo-images.com/images/pic905147.jpg,4,60,0,2,60,Godzilla: Kaiju World Wars,60,//cf.geekdo-images.com/images/pic905147_t.jpg,2011,"Zac Pensol,Chris Quilliams,Ron Spencer","Fighting,Miniatures,Movies / TV / Radio theme",NA,Richard H. Berg,NA,"Kaiju,Monsters","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Hand Management","Toy Vault, Inc.",5.28954,153 38703,"EVE is a hard-core sci-fi setting, ruthless, cruel, and cold. Set twenty thousand years in the future, the game world presents a human race straining at the boundaries of its own nature. Massive empires have risen to envelop vast areas of space, each aiming to shape the universe according to its own unique vision. EVE: Conquests is a strategy board game for 2-4 players set in the EVE Universe. Players assume the roles of the four major empires in EVE and set out to prove their superiority by means of planetary domination. Their conquests require them to play the political landscape in EVE, an effort that often leads them to make war on those who defy them. Garnering the influence necessary requires tact and strategic management of resources in all spheres of operations. It normally takes about 2 hours to play the game to completion. The game is based on a highly successful computer MMORPG EVE Online. ",//cf.geekdo-images.com/images/pic470327.jpg,4,120,10,2,120,EVE: Conquests,120,//cf.geekdo-images.com/images/pic470327_t.jpg,2009,NA,"Civilization,Negotiation,Political,Science Fiction,Space Exploration,Territory Building,Video Game Theme",NA,Pétur Örn Þórarinsson,NA,4X games,"Area Enclosure,Area Movement,Dice Rolling,Hand Management,Pattern Recognition,Route/Network Building,Time Track,Variable Phase Order",CCP Games / CCP hf (Crowd Control Productions),6.32519,258 38707,"In Bushido: Der Weg des Kriegers (the subtitle means "Way of the Warrior") players take on the roles of Daimyo, feudal lords in medieval Japan, and compete to become the next shogun of the empire, who gets appointed by the emperor. And this truly has to be an honorable man. Basically this game is all about resource management and conflict, but unlike other games in this category you won't necessarily win, if you conquer the most areas. Your main goal is to earn enough honor, which can be achieved in different ways. There are two kinds of honor. 'Daimyo-Honor' is the victory condition and can be directly gained by holding provinces, and indirectly by transforming 'Samurai-Honor' at a set rate. 'Samurai-Honor' is gained by winning a defensive or offensive battle. It can be transformed into 'Daimyo-Honor' with a tea ceremony. The first Daimyo who earns 50 points of honor wins the game. If this goal is not reached within 12 turns, the Daimyo with the most honor at that point wins the game. What needs special mentioning is the turn mechanism of the game, which is really cleverly-devised: depending on the number of players, different 'offices' are in the game that get assigned to the players. In a 4-player game these offices are: Daimyo: The active player. For clarification: in game terms, every player is a Daimyo, but only the active player acts as Daimyo. The Daimyo, as active player can restock his resources, attack a province and play special tiles. Most importantly, he assigns the other offices to his opponents. Samurai: The general. He will lead the attack in the Daimyo's name. He can earn 'Samurai-honor' with a successful attack. Bushi: the poor guy who is attacked by the Daimyo. He can earn 'Samurai-honor' with a successful defense. Sensei: He gives council to the Daimyo. Tricky position, because his council can do the Daimyo harm or good. He can cancel an attack, spy on other players, use Ronin to destabilize a province, and suggest to the Daimyo how hard to punish his Samurai when he loses a battle. The battles are resolved by a system that depends on the number of troops and a rock-paper-scissors element. The opponents have the possibility to improve their odds by investing some of their resources. The tricky part of the game is that most of your actions depend at least partly on the goodwill of one of your opponents. For instance the Daimyo depends on the Samurai to win, but the Samurai will only do this, if he sees enough gain for himself. This makes the game very interactive, with much discussion and haggling at the table. ",//cf.geekdo-images.com/images/pic376360.jpg,5,90,12,3,90,Bushido: Der Weg des Kriegers,90,//cf.geekdo-images.com/images/pic376360_t.jpg,2008,Hans-Jörg Brehm,"Bluffing,Fighting,Medieval,Political",NA,"Michael Nietzer,Oliver Wolf",Bushido: Tanin the Stranger,"Asian Theme,Country: Japan","Hand Management,Modular Board,Rock-Paper-Scissors,Role Playing,Simultaneous Action Selection,Variable Player Powers","Fantasy Flight Games,GameHeads,Heidelberger Spieleverlag",6.40306,235 38713,"Time's Up! Edición Amarilla (Yellow edition) is a new edition of popular Time's Up! game Is party game for teams of two or more players. The same set of famous names is used for each of three rounds. In each round, one member of a team tries to get his teammates to guess as many names as possible in 30 seconds. In round 1, almost any kind of clue is allowed. In round 2 no more than one word can be used in each clue (but unlimited sounds and gestures are permitted). In round 3, no words are allowed at all. This edition is in spanish language ",//cf.geekdo-images.com/images/pic393663.jpg,12,30,0,4,30,Time's Up! Edición Amarilla,30,//cf.geekdo-images.com/images/pic393663_t.jpg,2008,NA,"Humor,Party Game",NA,Peter Sarrett,Time's Up! La Recharge: 2012,Time's Up!,"Acting,Memory,Partnerships","Asmodee,Crómola,Morapiaf,REBEL.pl,Repos Production",7.42427,517 38718,"(from GMT website :) Normandy '44 is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen. The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks. The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game. Game Scale: Turn: 1 day Map: approx 2.3 miles /3.8 km per hex Unit: Battalions to Brigades Game Contents: One 22 x 34" map Two countersheets (456 9/16" dual-side printed counters) One 32 page rulebook Two Combat & Terrain Player Aid Cards (2 sided) Four Set-up/Reinforcement Cards (three 1-sided, one 2-sided) One 6-sided dice Complexity: low to intermediate Playing Time: 3 hours ",//cf.geekdo-images.com/images/pic766300.jpg,4,420,0,2,420,Normandy '44,420,//cf.geekdo-images.com/images/pic766300_t.jpg,2010,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Mark Simonitch,NA,NA,"Dice Rolling,Hex-and-Counter",GMT Games,7.84846,532 38735,"Based on the novel by Frank Schätzing, continuing the Kosmos line of literature-based games. The world is facing an ecological catastrophe caused by previously unknown marine life forms. Each player represents a nation sending their scientists out to confront the threat. The action cards form the core of the game. For each round, the cards are shuffled and placed in a row. Each player in turn order takes the leftmost card from the row, until there are no more cards left. Instead of the leftmost card, players can also buy a different card by paying with victory points. At the end of each round, players score points according to the sizes of their largest research networks. At the end of the game, extra points are given out based on whether research stations are connected to the center of the game board. ",//cf.geekdo-images.com/images/pic804416.jpg,4,75,12,2,75,The Swarm,75,//cf.geekdo-images.com/images/pic804416_t.jpg,2008,Franz Vohwinkel,"Environmental,Exploration,Novel-based,Science Fiction",NA,"Michael Kiesling,Wolfgang Kramer",NA,Kosmos Literature Series,"Card Drafting,Route/Network Building,Tile Placement","KOSMOS,Z-Man Games",6.43976,545 38747,"How will you fight for your freedom? Welcome to your worst nightmare... A murder has been committed and you stand Accused! The race is now on to clear your name. Create your own alibi and then head into town to make it airtight. Will you play nice, or will you play nasty? Will you make friends and cut deals or will you bribe, mug, and even murder witnesses? It's up to you to choose just how far you'll go to prove your innocence. The final battle takes place on the courtroom floor. Will your defense case hold up? Will you convict the right person? Or will the true killer still be among you...Getting away with Murder? ",//cf.geekdo-images.com/images/pic404050.jpg,8,90,14,2,90,Accused! Getting Away With Murder?,90,//cf.geekdo-images.com/images/pic404050_t.jpg,2008,NA,Murder/Mystery,NA,Theodore Aitken,NA,NA,"Role Playing,Roll / Spin and Move,Storytelling,Trading,Voting",Twisted Winds Ltd,6.20392,51 38749,"Germany was founded in 1949 and reunited in 1989. Therefore, the year 2009 will be Germany's 60th birthday and the 20th Anniversary of the Reunion. Klaus Teuber and the Kosmos Verlag wanted to do something special for this event and will bring out this gorgeous version of their Catan game. It will feature a map of Germany, designed by Michale Menzel, and some slightly simplified rules. You will be able to build city landmarks as for example the 'Brandenburger Tor' or the 'Dresdner Dom' in one of the 12 possible cities. All these landmarks will be in the box as plastic miniatures of significant detail. In short: A must have for all German Catanien and a good addition to the collection of every other wood-for-sheep-enthusiast. On the box: Discover and settle germany! Explore and settle the storied land of Germany using the elegant, award-winning game design from The Settlers of Catan. Here, you will find great social interaction, simple rules, beautiful German geography, rich history and lore, and 12 wonderfully-sculpted landmarks. Catan Geographies: Germany is a game about trade, building, and settlement. Start with town halls in 3 cities. Then build roads to neighboring cities, where you can purchase landmarks and new town halls. Town halls create resource production, while the unique landmarks generate special awards. Both yield victory points - as do the Longest Road, Largest Army, and historically-based victory point cards. So, have fun with friends or family while casually discovering the novel geography and history of Germany. ",//cf.geekdo-images.com/images/pic594446.jpg,4,60,10,3,60,Catan Geographies: Germany,60,//cf.geekdo-images.com/images/pic594446_t.jpg,2008,"Tanja Donner,Michael Menzel",Negotiation,Catan: Big Box,Klaus Teuber,NA,"Catan,Catan Geographies,Country: Germany","Dice Rolling,Hand Management,Memory,Route/Network Building,Trading","KOSMOS,Mayfair Games",6.9088,565 38755,"From the Rules: "Have you ever wanted to build a basketball dynasty to rival that of Wooden’s legendary UCLA teams? How about experiencing the thrill of recruiting, developing and a starting a team of Champions? What about trying to improve a run-of-the-mill team into a tournament team, all while trying to keep your job? You can do all of these things a more in Basketball Dynasty—in under an hour. College Basketball Dynasty is a game about recruiting and developing college basketball players, while trying to qualify for the tournament and win a championship. Each player acts as the head coach of a college basketball team and has 12 years to win as many games, go to as many tournaments and win as many championships as possible. As the coach, you determine who to recruit (do you want solid season performers or the star who can win in the big game), who to develop, who to start and bench, and what style of team do you want (e.g., a group of 'team players' or bunch of talented 'individuals' who happened to play on the same team)." Components: 1 Six-Sided Die 1 Rules Book 1 School Rating Chart 1 Coach Record Sheet 14 School Roster Boards 25 Red Chips 150 Blue Chips 168 Player Counters (General Supply) ",//cf.geekdo-images.com/images/pic395646.jpg,14,60,0,1,60,College Basketball Dynasty,60,//cf.geekdo-images.com/images/pic395646_t.jpg,2008,NA,"Print & Play,Sports",NA,Robert M. Carroll,NA,"Solitaire Games,Sports: Basketball","Card Drafting,Simulation,Tile Placement,Variable Player Powers","(Self-Published),(Web published)",7.00278,54 38764,"SHUURO The game of creative chess. Shuuro allows you to choose your own ‘chess army’ before every game, so that each player will have a different set of pieces. The obstacles on the board also change position every time you play, ensuring that each game will present new challenges. It’s chess, but not as you know it. Includes board, pieces and rules for normal chess. ",//cf.geekdo-images.com/images/pic465100.jpg,2,30,0,2,30,Shuuro,30,//cf.geekdo-images.com/images/pic465100_t.jpg,2008,Mark Raynor,Abstract Strategy,NA,Alessio Cavatore,Turanga,Chess Games,Grid Movement,River Horse Ltd.,7.60633,109 38765,"The day has come. The paperwork is complete, the registration filed, and the business cards purchased – you're open for business! So now what? Where do you spend your time? Where do you spend your money? Which tasks are most important? What should take priority? Should you hire new employees? Or maybe invest in a marketing campaign? These are just some of the decisions facing you as a fresh entrepreneur who dreams of running a successful business. You must excel at balancing your time, money and staff because all are scarce and all are required to thrive. So barter with your fellow colleagues, manage your staff, collect information, expand your office, or schedule your next product shipment. It's up to you – after all, it's your business. Of course, no matter which route you decide to take to reach that corner office at the top of the tallest skyscraper, you must start with everyone else... ...on the Ground Floor! Over the course of the game, you will: Convert your employees' time into info, money, and results. Adapt to changing economic conditions and brace for what's ahead. Produce, promote, and sell your goods in the marketplace. Build your company brand through marketing campaigns. Challenge other players' enterprises for success and prestige. Grow your business and build your high-rise! ",//cf.geekdo-images.com/images/pic1560952.jpg,6,150,12,2,90,Ground Floor,150,//cf.geekdo-images.com/images/pic1560952_t.jpg,2012,Ariel Seoane,"City Building,Economic,Industry / Manufacturing",NA,David Short,Ground Floor: Overfunding Achievements,"Crowdfunding: Kickstarter,Games by Gamesmiths,TMG Originals",Worker Placement,Tasty Minstrel Games,7.15552,1403 38772,"From the Rulebook: Mage Knight Conquest provides an entertaining and fast way to play large-scale Mage Knight battles, using castles, artillery pieces and armies created from dozens of battle hungry warriors. ",//cf.geekdo-images.com/images/pic439554.jpg,0,60,0,2,60,Mage Knight Conquest,60,//cf.geekdo-images.com/images/pic439554_t.jpg,2002,NA,"Collectible Components,Fantasy,Miniatures,Wargame",NA,"Kevin Barrett,Jordan Weisman",NA,"Clix,CMGs (Collectible Miniatures Games),Mage Knight Universe",Dice Rolling,WizKids,6.60965,57 38778,"A board game with nobles rising to power in the Provinces and the Royal courts of 16th-18th century Europe. There is a hierarchy of nobles and players compete to get the best nobles in each area to gain control of countries. Players collect sets of cards - like Gold, Troops, Dueling Skills, Titles, Castles, Bishop - to raise nobles in four European countries: England, France, Spain and the German States. There are different paths to victory: getting the first noble in as many provinces as possible, dominating a country, having a noble in every province and capital of a country, getting the full set of 7 different nobles first and having the most of each rank of noble at the end of the game. Treachery cards are played to remove opponent's nobles and replace them with your own line of nobles: methods include- the guillotine, Spanish Inquisition, the axeman, the gallows and assassinations. ",//cf.geekdo-images.com/images/pic378777.jpg,5,120,12,2,90,Heads of State,120,//cf.geekdo-images.com/images/pic378777_t.jpg,2008,Czarnè,"Age of Reason,Political,Renaissance",NA,Peter Hawes,NA,NA,"Area Control / Area Influence,Card Drafting,Hand Management,Set Collection","eggertspiele,Z-Man Games",6.15282,553 38786,"Red Winter: The Soviet Attack at Tolvajärvi, Finland, December 8-12, 1939 It is the winter of 1939 and the Soviet Union has just declared war on Finland. Bombers unleash a downpour of destruction on the Finnish capital of Helsinki. In the David and Goliath struggle that follows, the Russians swarm across the border and push back the Finns in victory after victory. The future appears grim for Finnish independence. Nowhere is the danger greater than in the central sector, where a Russian breakthrough would threaten the strongpoints of the Mannerheim Line. Newly assigned to the sector, the Finnish Colonel Paavo Talvela surveys the terrain and chooses the place to make a stand: a lake called Tolvajärvi. The weary and demoralized Finnish ski troops have mere hours to recover a semblance of order before the Russian juggernaut smashes into them yet again. Over the next five days, the world watches in awe as the Finns manage to halt the Russian advance through sheer heroic determination. Then, miraculously, the Finns launch a successful counterattack... Red Winter is a two player historical game which simulates the unusual battle at Tolvajärvi at a rarely gamed scale: company sized combat units and 90 minute game turns. Players assume the roles of the Russian and Finnish commanders, controlling the actions of Finnish ski infantry, Russian heavy machine gun companies, mortars, tanks, anti-tank guns, and other combat units. A desperate battle for territory and survival is about to be waged across a bleak and snowy landscape of forests, swamps, and frozen lakes. The game utilizes many tried-and-true "classic" wargame mechanics in combination with novel and well-integrated systems for ranged attacks, unit recovery, Finnish night raids, attrition losses from sub-zero weather conditions, and more. The design focuses foremost on playability, with low counter density, concise rules, and sleek, simple mechanics that combine to allow each player the luxury of completing his turn in about five minutes. This means the full 40 turn campaign game is playable in a single afternoon. The large 5/8 inch counters and oversized hexes further increase playability. And the illustrated examples make it easy to jump right into the action. TIME SCALE: 90 Minute Game Turns MAP SCALE: 425 yards per hex UNIT SCALE: mostly companies; some sections and platoons PLAYERS: 1-2 COMPLEXITY: Moderate Playing Time: 20 minutes to 12 hours, depending on scenario ",//cf.geekdo-images.com/images/pic1350669.jpg,2,30,12,2,30,"Red Winter: The Soviet Attack at Tolvajärvi, Finland – 8-12 December 1939",30,//cf.geekdo-images.com/images/pic1350669_t.jpg,2012,"Lee Brimmicombe-Wood,Charles Kibler,Rodger B. MacGowan,Mark Mahaffey","Wargame,World War II",NA,Mark Mokszycki,NA,Country: Finland,"Hex-and-Counter,Simulation",GMT Games,8.01967,405 38797,"In 3000 BC, Uruk was the largest walled city in the world. In Uruk: Cradle of Civilization, each player builds up a civilization on the Euphrates, consisting of settlements built around various inventions. Starting with something as simple as a "mud hut", by the end each civilization will have several inventions, such as the mighty "aqueduct". Along the way, each civilization tries to avoid disasters and receive blessings from Sumerian gods. There is no military component in this game, and players cannot directly attack each other. Inventions are represented by cards, while resources are wooden cubes. Each player starts with a simple level 1 invention, and as the game progresses, more advanced inventions become available, up to level 4. Inventions in a tableau can generate resources, which can be used to build settlements, and each invention score points depending on what size settlement has been built on them. With three actions per turn, players must manage cards in their hand and in their tableau, as well as their resources. When a god or disaster appears, players bid to see who gets the reward, or avoids the loss. At the end of the fourth era, the player with the most points wins. ",//cf.geekdo-images.com/images/pic382452.jpg,4,60,12,2,60,Uruk: Wiege der Zivilisation,60,//cf.geekdo-images.com/images/pic382452_t.jpg,2008,"Filipe G. Cunha,Katharina Kubisch,Rafael Lam","Card Game,Civilization",NA,"Hanno Kuhn,Wilfried Kuhn",Uruk: Wiege der Zivilisation – 5-/6-player expansion,DDD Verlag Small Boxe Games,"Action Point Allowance System,Auction/Bidding,Card Drafting,Hand Management","DDD Verlag GmbH,Pensamento Coletivo",6.76486,605 38805,"Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves. Although Rebel Raiders on the High Seas is not a card-driven game, the cards ensure that each game is very different, and that a strategy which worked in one game may not prove as efficacious in the next. The game is also customizable with a menu of elective rules to provide each side with a variety of “what if” options to further vary play. Components * One 22 x 28 map * One Rule Book * One Play Book * One Players Aid Card * Eight six-sided dice * Two decks of 55 cards each (one Union, one Confederate) * 6 Plastic Stands for Leaders * 176 5/8” ship counters * various round, hexagonal, rectangular cargo, victory point, leader, control and informational counters * 30 small red opaque plastic tokens (to mark pieces which have moved) ",//cf.geekdo-images.com/images/pic1627488.jpg,2,360,0,2,360,Rebel Raiders on the High Seas,360,//cf.geekdo-images.com/images/pic1627488_t.jpg,2013,"Charles Kibler,Rodger B. MacGowan,Mark Mahaffey,J. W. Schmidt,Mark Simonitch","American Civil War,Nautical,Wargame",NA,Mark McLaughlin,NA,NA,NA,GMT Games,7.1321,133 38821,"In the Settlers of Catan Gallery Edition, the award-winning game is simplified and reduced in price to allow for quick play and introduction to casual players. The Settlers of Catan are once again traveling through the lands of Catan, racing to develop their settlements. Players are now able to gain the flavour of the popular board game within 60–90 minutes with simplified rules that allow quick game setup and learning. The Catan board game continues to have the popular modular board and the variety of strategic options available that made the original Settlers of Catan game so popular. ",//cf.geekdo-images.com/images/pic1248578.jpg,4,60,0,3,60,Settlers of Catan: Gallery Edition,60,//cf.geekdo-images.com/images/pic1248578_t.jpg,2008,Oliver Freudenreich,"Civilization,Negotiation",NA,Klaus Teuber,NA,Catan,"Dice Rolling,Hand Management,Memory,Modular Board,Route/Network Building,Trading",Mayfair Games,6.7698,444 38823,"Massive tank battles for the historical wargame that Eurogamers love to play! Storms of Steel! makes you a witness to the greatest tank battle in history! After their stinging defeat at Stalingrad, the Germans mass their best forces for an all-out attack against the growing Soviet bulge at Kursk. The Soviets’ network of master spies has caught wind of the German plans, and they are prepared to trap and decimate the best panzer forces the Germans can muster... No one is safe from the blazing steel raining from above as dive bombers and strafing attacks are combined with ground operations. Now you will need to consider all three dimensions of the battlefield with the unique new “3D” aircraft movement and attack rules. Your ground forces get a boost also, with the new “Veteran” and “Special Weapon” cards that allow you to customize your units to suit your own tactical goals and style! Storms of Steel! is the second stand-alone title in the best selling “Conflict of Heroes” series and follows in the footsteps of Awakening the Bear! Each game in the series uses the same core rules system, so it’s easy to advance from one game to the next! The “Conflict of Heroes” system offers a unique blend of playability and realism. Fun: Quick-paced simultaneous play keeps you in the action all the time! Fast: Scenarios can be played in as little as half an hour or as long as 2 hours. Easy: You can teach a new player how to play in under 5 minutes! BIG: The high quality maps & counters are BIG and easy to read. The counters are 1” square! Multi-player: Scenarios are included that are playable by 2 - 4 players. Historically Accurate: Learn the unique tactics and logistics used by each side as you experience the same battlefield challenges real commanders faced! Noted historical game designers and WWII researchers Dana Lombardy, Bill Jaffe, and John Hill have joined forces to make the campaigns as realistic as possible. Storms of Steel! includes 4 new geomorphic map boards (including river, hill, and city overlays), 72 pc action card deck, hundreds of new units including Tiger tanks, Soviet rockets, strafing airplanes, and much, more! ",//cf.geekdo-images.com/images/pic2641280.jpg,4,120,12,1,120,Conflict of Heroes: Storms of Steel! – Kursk 1943,120,//cf.geekdo-images.com/images/pic2641280_t.jpg,2009,Steve Paschal,"Wargame,World War II",NA,"Uwe Eickert,John Hill (I),Dana Lombardy","Conflict of Heroes Expansion Pack: Map Board #6 – The Marsh,Conflict of Heroes: Monster Tanks of the Eastern Front,Conflict of Heroes: Price of Honour – Poland 1939,Conflict of Heroes: Wrecks and Destruction on the Eastern Front","Conflict of Heroes,Country: Russia,Solitaire Games,Solitaire Wargames","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Modular Board,Simulation","Academy Games,ASYNCRON games,Phalanx Games Deutschland,Wargames Club Publishing",7.78526,1350 38830,"This new version of Destruction of Army Group Center is a thorough redesign, by Ty Bomba, of the game originally published by old-SPI in the early 1970s (in S&T#36). The campaign under examination is “Operation Bagration,” the Red Army’s summer offensive of 1944 during which they destroyed more German manpower and equipment than had been lost at Stalingrad. Without question a one-sided affair in terms of which side is ‘shaping the battlefield’ and ‘controlling the tempo,’ we’ve managed to make things more interesting for both players by broadening the map to cover not only Byelorussia, but all of the Baltic Republics as well as the northwest Ukraine. That expansion gives both players more interesting options and strategies in terms of how to pursue victory. Each hex on the 34x22” large-hex map equals 16 miles (26 kilometers). Each of the nine game turns equals one week, from IV June through IV August. Units of maneuver are corps (and static “fortified localities”) for the Germans and armies for the Soviets. The latter’s great airpower advantage is represented in the form of 10 “air armies.” There are 176 large-size unit-counters included, most done in NATO-style, but also with iconic markers. The system is an adaptation of the one used in issue number three’s Bulge, which means two experienced players can finish a match in about three to four hours. The historical scenario provides exact set ups for both sides, but there are also free-deployment options. The “Bold Stroke” scenario allows the Soviet player to try the approach the Germans were expecting: putting the weight of the offensive in the western Pripyat Marsh and driving straight for Koenigsberg. Other options allow the investigation of such historical “what ifs” as the failure of the Western Allies’ D-Day landing or no July bomb plot against Hitler. ",//cf.geekdo-images.com/images/pic379348.jpg,2,180,0,2,180,Destruction of Army Group Center (second edition),180,//cf.geekdo-images.com/images/pic379348_t.jpg,2009,NA,"Wargame,World War II",NA,Ty Bomba,NA,Magazine: World at War,"Dice Rolling,Hex-and-Counter,Simulation",Decision Games (I),6.742,50 38837,"The Pocket at Falaise is a game on the final phase of the Allied campaign in Normandy. After the failure of Hitler’s counterattack in early August to halt the Allied breakout from Normandy, the German 7th and 5th Panzer Armies found themselves on the verge of being pocketed by converging American and British pincers. On the evening of August 16th the Germans began to pull back behind the Orne and Dives rivers, hoping to regroup for a defense of the Seine, even as the Allies attempted to close the trap on some twentyfive German divisions. Ultimately, about half the German forces in the pocket escaped, leaving almost all their heavy equipment behind. It was a major Allied victory, but not a war-winning one. At the end of the Gulf War in '91, cable TV news was full of horrific photos from the "Highway of Death," the route back to Iraq from Kuwait that seemed, almost literally, to be "paved" with burnt-out vehicles. Those who study WWII remember similar destruction... on the road out of the Falaise Pocket... where 25 German divisions raced for survival, while the Allied armies aimed to turn Hitler's delayed counterattack on Normandy from failure to war-ending disaster. In one sense, neither side succeeded. But the devastation was something unprecedented. Now, you have a chance to do better. The Pocket at Falaise puts each player in the difficult position of trying to overcome the obstacles, both human and mechanical, tactical and operational, that interfered with success in 1944. Award-winning designer Ted Racier explains: The story of the Falaise battle is that of two German armies trying to escape a trap set for them by their own high command, and of the Allied armies trying to close the trap, despite the hesitations and divisions of their own higher commanders. While we may think of the Allies as having overwhelming forces, at the actual point of contact, there were relatively weak units trying to "plug the leak" against overwhelming numbers of intensely motivated Germans. The situation means that the "retreating" Germans are actually forced to do a lot of attacking, while the "advancing" allies found themselves in a desperate defense. The Pocket at Falaise uses a chit-pull activation system to capture some of the chaotic and uncoordinated efforts. Players are forced to juggle to make the best out of an increasingly difficult situation, and a combat scale that straddles "tactical" and "operational," aiming to capture the best of both without adding a lot of fiddly rules. A complete set of solitaire rules for the game completes the package. Eisenhower called it, "The Great Killing Ground." What the Germans called it cannot be printed. What you will call it depends on how well you do... Against the Odds. Published in Against the Odds Magazine #26, October 2009. Game Scale: Game Turn: 12 hours Hex: .75 miles / 1.2 kilometers Units: Battalion to Brigade Game Inventory: One 22 x 34" full color map Two dual-side printed countersheets (198 9/16" counters) One 12-page Pocket at Falaise rulebook Two dual-side printed Player Aid cards One 6-sided die Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-15 ",//cf.geekdo-images.com/images/pic502843.jpg,2,240,12,1,240,The Pocket at Falaise,240,//cf.geekdo-images.com/images/pic502843_t.jpg,2009,Craig Grando,"Wargame,World War II",NA,"Ted Raicer,Paul Rohrbaugh,Lembit Tohver",NA,Magazine: Against The Odds,"Chit-Pull System,Hex-and-Counter","Against the Odds,LPS, Inc.",7.21689,74 38858,"In Ancient Rome there was a lot of trading between the harbour of Ostia and Rome; hundreds of wagons moved along a single road to bring a variety of goods to the great city. The best merchants were able to do business along the road as well, trying to arrive before the others. ",//cf.geekdo-images.com/images/pic515637.jpg,5,45,8,2,45,Strada Romana,45,//cf.geekdo-images.com/images/pic515637_t.jpg,2009,"Seyyed Ghassem Farhany,Paula Simonetti","Ancient,Transportation,Travel",NA,Walter Obert,NA,"Ancient Rome,Cities: Rome","Action Point Allowance System,Betting/Wagering,Pick-up and Deliver,Set Collection","Blackrock Games,ElfinWerks,Gamesinitaly,Ghenos Games,Giochix.it,Rio Grande Games",6.19206,325 38862,"In this game, players incarnate clan leaders during the Golden Age of Easter Island. The board represents a simplified map of the island. Rock platforms (ahus) are where the Moaïs (monumental sculptures) will be erected. Your clan competes against others, and you will earn more prestige by building and transporting larger, more imposing Moaïs than your opponents' clans. Each of your pawns represents a group of men. You can grow your population if you wish. You will choose each turn which part of your population will sculpt Moaïs and which other part will transport them, in cooperation with other players. Statues are transported from the quarry to the ahus (the rock platforms) using paths made of pawns and the help of logs. You can use your influence (Tribal Markers) to choose the best statues and mark to your color the statues you cannot achieve in your turn. You can also rely on your Sorcerer and his mighty powers, of the strength of your Chief, as well as on mystic powers of the Rongo writing tablets. The winner will be the one who has erected the largest statues in the best places at the end of the game. Note that there is a Official Rule Change for this game : For the final scoring, complete Rongo tablets are no longer scored and do not earn any points to the players. ",//cf.geekdo-images.com/images/pic920285.jpg,5,90,10,3,90,Giants,90,//cf.geekdo-images.com/images/pic920285_t.jpg,2008,Miguel Coimbra,Transportation,NA,Fabrice Besson,Giants: Sacred Spear,"Country: Chile,Tropical theme","Auction/Bidding,Pick-up and Deliver,Route/Network Building,Worker Placement","Matagot,Asmodee",7.01135,2104 38863,"Players are stock brokers during the second Industrial Revolution, trying to make as much money as possible while also coming across as good citizens by donating money to charity. During the course of the game, players purchase or sell shares of stock, and then manipulate the stock prices with the cards that they share with their two neighbors. Additionally, players donate stock to charities, which is sold off at the end of the round for the charitable donation. Whoever donates the least to charity by the end of the game automatically lose, no matter how wealthy he’s made himself. The game uses a system of shared information where each player knows a little of what is about to happen in the markets, with each player knowing different pieces of information. The player who makes the most money at the end of the game is the winner, provided that he or she is not the person who donated the least to charity. ",//cf.geekdo-images.com/images/pic596750.jpg,5,45,10,3,45,Hab & Gut,45,//cf.geekdo-images.com/images/pic596750_t.jpg,2008,"Michael Menzel,Christof Tisch",Economic,NA,Carlo A. Rossi,NA,Colonial Theme,"Hand Management,Stock Holding","TwoPlus Games,Winning Moves Germany,Zhiyanjia",7.0703,1580 38866,""Haw Haw Haw. A hearty welcome to you all, you leaders of the most fearsome bands of robbers, to our annual robber competition. The folk of these here woods have amassed way too many riches for their own good and it's up to us to relieve them of the burden. So, fan out, look for the best loot and bring it back to your camps. May the best robber win." The players lead bands of robbers through the woods which they expand every turn by placement of hexagonal path tiles. In the woods they knock over farms, inns and hunting lodges, bringing the loot back to their camps and gain victory points in three scorings. But other players and the patrolling watchman will try to interfere. At the end of the game players can also seize inns where they can celebrate their successful raids. The player with the most victory points at the end wins the game. ",//cf.geekdo-images.com/images/pic381741.jpg,4,60,10,2,60,Im Wald da sind die Räuber,60,//cf.geekdo-images.com/images/pic381741_t.jpg,2008,NA,"Exploration,Transportation",NA,Mark Sienholz,NA,NA,"Modular Board,Pick-up and Deliver,Tile Placement",Krimsus Krimskrams-Kiste,6.05292,86 38868,"Zanziar is a fantasy board game for 2-6 players. In Zanziar, mighty heroes roam the lands of Zanziar to regain their throne of power. The charismatic heroes guide their allied adventurers and armies through battles, adventures and events to the victory: the domination of the lands of the Zanziar. Up to six players take the roles of these heroes and the battle for domination of Zanziar can begin. Zanziar is a fantasy world where heroes and adventurers are occasionally mightier than entire armies and where magical items and events are, if not commonplace, then at least known to exist. In the ravaged and war-torn realm the rulers of the world search for salvation and hope - for all peoples or only to their own. A keen and lucky traveler might even find pieces of the long lost artifact, the Staff of Wyrmandalus, which would give unlimited might to its wielder. Object of the Game In Zanziar the heroes must gather armies, ally with adventurers, vanquish other heroes and conquer cities in order to fulfill their goals. Each hero has his own set of victory conditions, out of which two must be completed to gain victory. The game allows a wide variety of tactics to be used to achieve victory. ",//cf.geekdo-images.com/images/pic471602.jpg,6,150,12,2,150,Zanziar,150,//cf.geekdo-images.com/images/pic471602_t.jpg,2008,NA,"Adventure,Bluffing,Exploration,Fantasy,Fighting",NA,Timo Multamäki,NA,NA,"Card Drafting,Dice Rolling,Hex-and-Counter,Partnerships,Role Playing,Secret Unit Deployment,Trading,Variable Player Powers",Dragon Dawn Productions,6.43154,65 38870,"Battles of the American Revolution Series: The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main. The game begins with Don Bernardo de Galvez’s army of 5,000 having just landed on the mainland. How many forces actually are present is decided in a special phase during the initial set-up wherein that portion of the Spanish army that sailed from Havana must run the gauntlet of the Red Cliffs Fort guns. Hence, the starting forces for Spain are likely to be different for each game played as units and leaders are eliminated or delayed in their arrival. Once these forces are ashore, the Spanish player faces some hard choices. Does he send forces to take out the Red Cliffs Fort, to protect his turn 7 Spanish and French reinforcements from having to run the same gauntlet, or does the Spanish player immediately begin construction of the siege works, to achieve the longest possible bombardment before the coup de main? The British player is outnumbered, but must employ his small forces in aggressive and often risky raids to slow down siege construction, wear down Spanish morale and worry the Spanish lines of supply. Getting a small force into one of two Spanish stockades can be devastating for the Spanish. Thus, though numerically superior, the Spanish player has much to do and protect, and will often be spread thin by a well-conceived series of raids. Giving the Spanish too many siege turns to bombard your three forts and/or permitting the Spanish to launch the coup de main with high army morale is likely to spell disaster for the British player. ",//cf.geekdo-images.com/images/pic745619.jpg,2,360,0,2,360,Pensacola,360,//cf.geekdo-images.com/images/pic745619_t.jpg,2010,"Charles Kibler,Rodger B. MacGowan,H. Charles McBarron, Jr.","Age of Reason,American Revolutionary War,Wargame",NA,"Don Hanle,Mark Miklos",NA,"Battles of the American Revolution,Country: USA",Hex-and-Counter,GMT Games,7.22033,60 38872,"Spend money to place your airplanes on key airlinks between cities. The first to place an airplane on a link gains cheaper rights, but other players can still use the link for a price. A number of flight cards are on display; a player can claim one after connecting the two cities shown. Longer flights are worth more points, but the short flights are easier and less expensive to achieve, and they bring in just as much income as the long flights. At the end, it's urgent to get your secret Final Flight done, connecting three cities. The winner is the player with the most valuable collection of flights achieved, including bonuses for finishing the Final Flight sooner. ",//cf.geekdo-images.com/images/pic381737.jpg,6,120,12,2,90,Jet Set,120,//cf.geekdo-images.com/images/pic381737_t.jpg,2008,Mike Raabe,"Aviation / Flight,Economic,Transportation,Travel",NA,Kris Gould,"Jet Set: Distant Lands – Expansion Set 1,Jet Set: Investor & Business Expansion,Jet Set: Jumbo Jets – Expansion Set 2",NA,"Card Drafting,Point to Point Movement,Route/Network Building",Wattsalpoag Games,6.78529,861 38873,"From the publisher's website It is 400 AD and the Roman occupation of Britannia is drawing to a close. Most of the Legions have been withdrawn. The system of Roman fortresses and roads is only thinly defended, particularly in Cambria. Across the sea, Hibernian warriors prepare to invade… Cambria is a fast and aggressive game of siege combat. To win, the players must make skillful use of their die rolls to surround and capture Roman fortresses. Cambria combines the simple, clever mechanics of a European-style game with the direct player conflict of an American-style game. ",//cf.geekdo-images.com/images/pic910831.jpg,5,20,8,2,20,Cambria,20,//cf.geekdo-images.com/images/pic910831_t.jpg,2008,"Brent Knudson,Eric B. Vogel",Ancient,NA,Eric B. Vogel,NA,"Admin: Better Description Needed!,Ancient Rome,Celtic Nations series,Country: Wales","Area Control / Area Influence,Dice Rolling","Closet Nerd Games,Sandstorm Productions LLC,Vainglorious Games",6.50293,358 38877,"No Retreat! is a two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level in scope and difficulty. Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways. In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat! stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought. Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!” Game Components: • 8 page color Rules booklet • 4 page Reference booklet • 4 page Scenarios booklet • One 11” x 17” color map • Three Player Aid Sheets • 40 color, die-cut two-sided 5/8” mounted game pieces • 11 round game markers • 24 Event cards Scale: Each unit is 1 army or front, each hex is 100 kilometers, and each turn is 2 months. ",//cf.geekdo-images.com/images/pic381855.jpg,2,45,0,1,45,No Retreat!,45,//cf.geekdo-images.com/images/pic381855_t.jpg,2008,Alan Emrich,"Wargame,World War II",NA,Carl Paradis,"Na Berlin!,No Retreat! Solitaire,No Surrender!","No Retreat series,Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter","Kokusai-Tsushin Co., Ltd. (国際通信社),Victory Point Games",7.90914,175 38886,"From the cover of the rulebook: Rules for "Wild West" gunfights and campaigns with miniature figures on a man-to-man scale. From the foreword in the rulebook: These rules are aimed at enjoyment on a plane unusual to wargaming, the individual and personal. Rather than commanding hordes of troops players typically have but a single figure, their "character". With these figures the players recreate the individual gunfights, saloon brawls, and Wild West action as has come down to us from the pages of history - and the celluloid of Hollywood Westerns. ",//cf.geekdo-images.com/images/pic382450.jpg,0,0,0,0,0,Boot Hill,0,//cf.geekdo-images.com/images/pic382450_t.jpg,1975,NA,"American West,Miniatures,Wargame",NA,"Brian Blume,Gary Gygax",NA,NA,"Dice Rolling,Role Playing",TSR,6.42794,68 38897,"1896: As the pioneers of magic compete against each other to amaze the public, the most spectacular magic show of all times will soon happen and YOU want to win it! To achieve that, you'll portray one of the ten magicians in competition and challenge your competitors with prestigious tricks. Illusio is a card game about mentalism, close-up tricks, illusions and other examples of magic at the end of the 19th century when the magic arts held as much science as mystery. Which one of the great magicians trying to become Master of Illusion are you going to be? Savano the splendid one who controls the animals? The astonishing Shaozu who controls matter? Or the hypnotic Miss Dominated who subjugates the crowd? ",//cf.geekdo-images.com/images/pic1413093.jpg,6,30,8,2,30,Illusio,30,//cf.geekdo-images.com/images/pic1413093_t.jpg,2008,Julien Delval,Card Game,NA,Philippe Nouhra,NA,NA,NA,"Edge Entertainment,Funforge",5.68623,178 38904,"Before the European settlers came to the great plains of North America, the Native Americans lived in harmony with the buffalo herds. In Wind River, you play the head of a tribe, following the buffalo herds across the plains. You want to place your tipis near the buffalo herds to support your tribe, but you have to be able to continually maintain your tribe, which gets harder and harder as the game progresses. As long as there are buffalo near your tipis, there is no problem, but be careful that you don't fall behind the herd migration! At the end of the game, the player with the most tipis that traversed all the way across the plains is the winner. ",//cf.geekdo-images.com/images/pic382355.jpg,4,60,12,3,60,Wind River,60,//cf.geekdo-images.com/images/pic382355_t.jpg,2008,"Matthias Catrein,Dennis Lohausen","Abstract Strategy,American West,Animals",NA,Dirk Liekens,NA,NA,Grid Movement,Argentum Verlag,6.49318,220 38918,"In Hooop!, players need to move their frogs to the opposing player's lilypads, with the first player to do so winning the game. These frogs don't jump wild and free, however, as they must take a bridge that spans adjacent lilypads in order to move. And not only are the frogs semi-lame, but they're also extremely clumsy. After each jump – or "jump", as it were – the bridge used by that frog falls into the lake. The lilypads are set up in a square or pyramid, depending on the number of players in the game, with one bridge between each pair of adjacent lilypads. On a turn, a player either moves one frog from one lilypad to an adjacent one (removing the bridge after doing so, except for the bridge to a player's home, which can never be removed) or places one bridge on the board to connect two lilypads. If a frog lands on an occupied space (other than a player's home), the frog already on that space must jump away in a direction of the active player's choosing, removing the bridge used; if that frog lands next to another, then the process repeats. If a frog cannot jump away when encroached upon due to a lack of bridges, then the initial jump is illegal and the active player must take another action. Each player has four action cards that can be used once each game to place two bridges, jump without needing a bridge, remove an additional bridge, or take an extra jump. Get all your frogs into the other players' homes, with at least one frog in each location, and you win. ",//cf.geekdo-images.com/images/pic725301.jpg,4,20,7,2,20,Hooop!,20,//cf.geekdo-images.com/images/pic725301_t.jpg,2008,Piotr Socha,"Abstract Strategy,Animals,Children's Game",NA,Adam Kałuża,NA,Animals: Frogs,Point to Point Movement,"Dr. Wood Challenge Centre,Gigamic,Granna,Kaissa Chess & Games,Kod Kod,Red Glove",6.13146,219 38923,"(from Compass Games website:) The God Kings is a new wargame covering the ancient wars of the Near East, from the 15th to the 13th century BC. Players control the armies of Egypt (New Kingdom), the Hittites, Mitanni (a Hurrian kingdom), and the Babylonian Kassites. The resurgent Assyria also makes an appearance in the game. The God Kings is a card-driven game, a system modeled on Mark Simonitch's Hannibal: Rome vs. Carthage. Each kingdom and its army is led by its King, and there are many Kings included; some great and some not so great... Ramesses II, The Pharaoh Queen Hatshepsut, Thutmosis III (the Napoleon of antiquity), Amenhotep IV (better known as Akhenaten), and of course Tutankhamun all appear for Egypt's greater Glory! Discover also Suppiluliuma, greatest of the Hittite kings, terror of his enemies, and Muwatalli II who would face and defeat the Egyptians at Kadesh. The object of the game is to establish the greatest Empire of the time, dominating provinces that will pay the Empire Tribute and provide you with timber, while defeating the armies of your neighbors and the Barbarians that always seem to appear at the worst possible times. The game is playable by 2 to 4 players, with numerous scenarios; playing time ranges from 15 minutes (Battle of Kadesh) up to six hours for the complete campaign. ",//cf.geekdo-images.com/images/pic1243565.jpg,4,480,0,2,60,"The God Kings: Warfare at the Dawn of Civilization, 1500 – 1260BC",480,//cf.geekdo-images.com/images/pic1243565_t.jpg,2012,Timothy Schleif,"Ancient,Wargame",NA,Julien Bonnard,NA,NA,"Campaign / Battle Card Driven,Point to Point Movement",Compass Games,6.86698,106 38924,"This game has been published by dV Giochi as a reward for winning the 2007/2008 edition of the Gioco Inedito – Best Unpublished game contest.Powered by Lucca comics & Games and dV Giochi, the contest aims to identify the best new card game design from all prototypes received and to reward it by publishing the game in a fully professional and high-quality format, overseen directly by dV Giochi. All prototypes submitted must conform to the technical and style requirements, fixed components and a given theme which changes every year. Everybody can join the contest and this is a great opportunity for emerging game designers to see their idea published. For more information: giocoinedito@luccacomicsandgames.com www.luccacomicsandgames.com Winner of Gioco Inedito 2007 "Age of Exploration", now published under a new name Amerigo. Named after famous explorer Amerigo Vespucci. Winner of GAMES Magazine "Best New Family Card Game" award 2010. Description from BoardgameNews.com: "It's time to hit the waves once again for a round of nautical exploration. The title comes from Amerigo Vespucci, and like that famed explorer, you must travel the world to search for goods. (Unlike him, you won't have a couple of continents named after you.) The farther you explore, the more likely you are to find goods of better value, but you have to make it back to market if you plan to sell anything, so don't wander off too far." Game Summary Cards have a picture of a boat, 1-3 captain's wheels, and 1 of 5 goods types (in differing rarities in the deck). Start with a hand of ... 4? On your turn, either sail (start a voyage if you're not on one, or continue the current voyage) or market (if you're not on a voyage).To sail further, play a card with the ship moving to the right -- #wheels adds to distance of voyage. May play out of your hand, or from your score pile (play face down; counts as 3 wheels). OR, explore: rotate last card clockwise, draw cards from deck (2 x distance sailed, hand limit 12). After exploring, must sail home; cards played count 2xwheels -- home when you've played at least the distance of the voyage. Upon arriving home, draw bonus cards (hand limit still applies): - if voyage was longest distance of all current voyages, 1 card. - if voyage was 7 wheels, 1 card; 8 wheels, 2; 9+ wheels, 3. If Marketing, add cards from hand to display; max 12 cards on display. Sort by type of goods. OR, sell cards already on display: sell all possible. Rarest good (looking at all markets on table) worth 1 coin per card. Most popular worth 1 coin/2 cards. All others are common, and worth 1 coin/3 cards. If tied for rarest/popular, goods become common. Sold goods are flipped over to represent coins (added to your score pile) or discarded. Game ends immediately if, after the first time through the draw deck, all players are at home at the same time; or the 2nd time through the draw deck. Make final sales, with all cards left in hand and on display worth 1 coin/4 cards. Most money wins. ",//cf.geekdo-images.com/images/pic386861.jpg,4,30,0,2,30,Amerigo,30,//cf.geekdo-images.com/images/pic386861_t.jpg,2008,"Roberta Barletta,Alberto Bontempi","Card Game,Exploration",NA,Din Li Tsan,NA,"Admin: Better Description Needed!,Miglior Gioco Inedito",NA,dV Giochi,5.84149,138 38931,"Basilica, a game for 2 players, presents the duel of two medieval master masons who are ordered to build a medieval cathedral together. Players are planning cathedral layout and overseeing work at the construction site in tandem, in the same time trying to gain advantage over the opposite player. The temple is built by laying square tiles adjacent to the board or already built tiles. Tiles form the plan of the cathedral. These tiles, distinguished by four colors, represent different elements of the cathedral. The pool of tiles available to players is random. Later, the players place pawns on the tiles – these pawns are the teams of builders: foremen, masons and carpenters, who will make the design a reality. The players strive to achieve two goals: to lay their cathedral tiles so as to create the largest possible areas representing a single color, and to have more pawns in these areas than their opponent. Every tile bears also one special action that could be played instead of adding a tile to the cathedral. Using these actions player may move pawns from tile to tile, promote them (increasing their value) or manipulate the tiles. Execution of specific order excludes the tile from being used as part of cathedral, so choice between expanding the edifice and making some action is strategic. Planning and optimal use of available resources is important, as both participants share the same selection of tiles. Thus, tiles and actions shown on them not used by the player in her or his turn become immediately available to his opponent. Some tiles trigger movement of a special King pawn, which moves along the scoring track. Every few moves, the King pawn comes to a space indicating a royal visit to the cathedral. During each royal visit, the progress of work is assessed and Victory Points are assigned to the players. The number of VPs each player is awarded depends on the size and number of the areas controlled by their pawns at the moment of scoring. The more areas the player controls, and the bigger these are, the greater the reward for the player. At the end of the game, the winner is the player who has claimed more Victory Points. ",//cf.geekdo-images.com/images/pic818931.jpg,2,45,10,2,45,Basilica,45,//cf.geekdo-images.com/images/pic818931_t.jpg,2010,"Mariusz Gandzel,Łukasz M. Pogoda","Medieval,Religious",NA,Łukasz M. Pogoda,Basilica: Festum Fatuorum,NA,"Action Point Allowance System,Area Control / Area Influence,Card Drafting,Modular Board,Tile Placement",REBEL.pl,6.66337,507 38944,"In Via Romana the players take part in the construction of the road system in the Roman provinces of Gaul. Through carefully planned streets and mighty forts they connect the most important towns and protect the Roman supremacy. They also compete to have the biggest portion in the construction of the province roads, to connect important towns and to build the mightiest forts. By playing cards milestones are placed on the roads. Once all parts of a road from one town to another are occupied with milestones stones, the player with the most milestones may take one of the town-markers which provide victory points. The other players may draw cards from the open stock to get specific cards. More victory points are gathered through the value forts at game's end and by fulfilling certain missions. valuations. Via Romana provides tactical challenges despite easy rules as well as rich game components with many wonderful wooden meeples. "Via Romana", 2 to 4 players, 8 years up, 45 minutes . Contents: 1 board 96 meeples (forts and milestones) 55 cards 4 overviews 40 town-markers 20 signposts 5 mission boards 1 legion-eagle 1 rulebook ",//cf.geekdo-images.com/images/pic460569.jpg,4,45,8,2,45,Via Romana,45,//cf.geekdo-images.com/images/pic460569_t.jpg,2008,Christian Fiore,Ancient,NA,"Christian Fiore,Knut Happel",NA,Ancient Rome,"Area Control / Area Influence,Card Drafting,Route/Network Building",Goldsieber Spiele,6.36283,177 38949,"From the game rules: Córdoba more than one thousand years ago: the most prosperous city of the age, Jewel of West, Ornament of the World, the City of the Three Cultures, capital of the independent caliphate of Al-Andalus. Culture, Arts and Sciences reached the pinnacle of an era. In creating the most significant landmarks of this old Qurtuba cty, men and women try to leave their mark on history. Two powers compete for control over the historic city of Córdoba. Which side will prevail? Components consist of 7 historic landmarks of the city with values 1 to 7, 1 start player tile and 2 sets of 10 cards each with powers 1 to 10. Both players start with one set of cards and play them alternately next to one of the landmarks. When all cards have been played, the player with the highest total power next to a landmark controls this landmark. The player with the highest total value of controlled landmarks wins the game. Home Page: http://www.jugamostodos.org/RKCORDOBA/ Córdoba hace algo más de 1000 años: la ciudad más próspera de su era, joya de occidente, ornamento del mundo, ciudad de las tres culturas, capital del califato independiente de al-Andalus. La Cultura, las Artes y las Ciencias alcanzaron el cénit de su tiempo. En los más significativos paisajes de aquella antigua ciudad de Qurtuba, hombres y mujeres dejaron su huella en la historia. Dos personas compiten por el control de la histórica ciudad de Córdoba. ¿De qué lado caerá la victoria? Los componentes son 7 fichas de monumentos históricos de la ciudad con valores del 1 al 7, y ficha de jugador inicial y 2 mazos de 10 cartas cada uno con valores del 1 al 10. Cada persona comienza la partida con un mazo de 10 cartas del mismo dorso, que irán jugando alternativamente junto a cada uno de los lugares históricos. Cuando se han jugado todas las cartas, quien tenga la suma total más alta en sus cartas junto a un monumento, toma su control. Quien tenga la suma final de monumentos de más valor, obtendrá la victoria en la partida y en el juego de Córdoba. ",//cf.geekdo-images.com/images/pic1893195.jpg,2,20,0,2,20,Córdoba,20,//cf.geekdo-images.com/images/pic1893195_t.jpg,2008,"Raúl Cáceres,David Prieto","Card Game,Medieval",NA,Reiner Knizia,NA,Cities: Cordoba,"Area Control / Area Influence,Hand Management,Secret Unit Deployment,Set Collection","Instituto Andaluz de la Juventud,Jugamos Tod@s",5.6193,158 38975,"Mutton is a game of bluff, deduction, and berserk farmers with AK-45s. The wolves have infiltrated the flock; in deep disguise, they start eating the sheep one by one. Can the farmer with his trusty rifle find and kill the wolves, before all the sheep be reduced to mutton? Each game is played in two rounds, with the players taking turns to be the wolf player. The wolf player who kills the most sheep wins. You'll find the rules here: http://www.cameronius.com/games/mutton/ Online Play Boardspace.net (real-time, AI option) Gamerz (turn-based, play by email or play by web) ",//cf.geekdo-images.com/images/pic428004.jpg,2,30,0,2,30,Mutton,30,//cf.geekdo-images.com/images/pic428004_t.jpg,2009,Néstor Romeral Andrés,"Bluffing,Deduction",NA,"Cameron Browne,Stephen Tavener",NA,"Animals: Sheep,Animals: Wolves",Secret Unit Deployment,"(Web published),Gamerz.net,nestorgames",6.53538,65 38980,"Mecanisburgo is a 2-6 player science-fiction themed game that lasts 120-150 min. It's set in an alternate present in which all the predictions of classic sci-fi (Asimov, Conan Doyle, Clarke, etc) have turned true. Mecanisburgo is the megalopolis capital of the world, where the struggles of the biggest corporations take place. Players control these different corporations, each with different special abilities. The game lasts 4 turns and whoever has more victory points is declared winner, unless a sudden victory has happened before. This can happen because of fulfilling alternate victory conditions that change from one game to another, or satisfying some character's victory conditions. A third path to victory is for the last corporation (in VP) to become a global threat that must be stopped by the rest of the players. ",//cf.geekdo-images.com/images/pic412086.jpg,6,120,14,2,120,Mecanisburgo,120,//cf.geekdo-images.com/images/pic412086_t.jpg,2008,"Adrián López,Víctor Gómez Matínez","Economic,Fantasy,Science Fiction",NA,Servando Carballar,"Mecanisburgo Expansion 1: Moon and Ceres,Mecanisburgo Expansion 2: Mutants on Mars,Mecanisburgo Promo Cards,Mecanisburgo Promo: Copa Motordead,Mechanisburgo: Expansion 1: Moon and Ceres",Cyberpunk,"Area Control / Area Influence,Card Drafting,Secret Unit Deployment,Worker Placement",Gen-X Games,6.54691,263 38981,"A sheepdog's life is never easy... Especially when the shepherd is half asleep... The first player to bring 5 sheep in his sheepfold win the game. At his turn, each player flip one card and depending on the picture on the card, every players must act and grab a counter or not. The quickest player can obtain a sheep while those who make mistakes can lose one... ",//cf.geekdo-images.com/images/pic530278.jpg,6,10,5,2,10,Bobby Sitter,10,//cf.geekdo-images.com/images/pic530278_t.jpg,2008,David Revoy,"Action / Dexterity,Animals,Children's Game,Party Game",NA,Jean-Marc Courtil,NA,"Animals: Dogs,Animals: Sheep",Pattern Recognition,"ASYNCRON games,Heidelberger Spieleverlag,Kod Kod",5.68769,147 38984,"Cows and flies are the main actors in Mow, Bruno Cathala's latest card game. Published by Hurrican and released at the 2008 Essen Game Fair, Mow is a simple card-game for 2-5 players and is illustrated by Sandra Tagliabue. Players will gather points by creating a herd, but at the same time they have to avoid getting too many flies, or else their total score will be heavily reduced. Mow is exclusively published by Hurrican, all printings of Mow are from Hurrican and distributed by other companies ",//cf.geekdo-images.com/images/pic695858.jpg,5,15,7,2,15,Mow,15,//cf.geekdo-images.com/images/pic695858_t.jpg,2008,Sandra Tagliabue,"Animals,Card Game,Humor",NA,Bruno Cathala,NA,"Animals: Cattle,Animals: Flies","Hand Management,Trick-taking",Hurrican,6.20251,1156 38986,"18NEB -- Railroads Across Nebraska 18NEB is an 18xx game set in the state of Nebraska. 18NEB is a small game inspired by 18VA, 18FL, 18GA, and 18AL. It is intended to be an alternative to some of the longer and larger games while still providing interesting decisions and tension. It features partial capitalization, in which a RR may be floated just by buying the president's share. There are no par values and shares always trade at market value. There is an original Priority Deal mechanic and a new Initial Auction system, both of which are highly regarded. In the late game two "regional railroads" are available, similar to the granger railroads that operated in the American plains, making this game historically accurate. ",//cf.geekdo-images.com/images/pic1221093.jpg,4,180,12,2,180,18NEB,180,//cf.geekdo-images.com/images/pic1221093_t.jpg,2010,NA,"Economic,Trains,Transportation",NA,Matthew Campbell,NA,"18xx,Country: USA","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC",7.51852,135 38992,"Royal Palace is primarily a game of majority. Each player has servants he will place appropriately on the nine parts of the palace. On his turn, a player will perform actions based on the number of servants available on each location. If he has, for example, three servants on the mint, he gets three pieces of gold. As a bonus, the player with the majority of servants on a location receives generally a bonus extra action. Some places allow you to add new servants or to move them from room to room. The purpose is to earn gold and royal seals and to use those to recruit the lofty noblemen waiting in the castle park. The latter will be the main source of victory points at the end of the game. Some noblemen benefits are that you can break the balance in the rooms of the palace and there are also cards with privileges, offering bonuses of the same nature that it is also possible to retain them in hand to score points. ",//cf.geekdo-images.com/images/pic1967178.jpg,4,60,12,2,60,Royal Palace,60,//cf.geekdo-images.com/images/pic1967178_t.jpg,2008,Michael Menzel,Age of Reason,NA,Xavier Georges,NA,Admin: Better Description Needed!,"Action Point Allowance System,Area Control / Area Influence","Filosofia Éditions,Hans im Glück Verlags-GmbH,Rio Grande Games",6.90698,1883 38996,"(from GMT's website:) Washington’s War is the long awaited re-design of the original card driven game, We the People. Washington's War, like its predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence. Washington’s War is a true re-design that maintains the deep strategy of We the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges and not insurmountable barriers for advancing your strategy. The biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In the end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War. Washington’s War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war. COMPONENTS: * 2 Double-thick Counter Sheets * MOUNTED 22"x34" Map * 110 Event Cards * 2 6-sided dice * Rule Book * Play Book * 2 Player Aid Cards PUBLISHED: 2010 DESIGNER: Mark Herman DEVELOPER: Joel Toppen ART DIRECTOR: Rodger B. MacGowan MAP & CARD ART: Mark Simonitch COUNTER ART: Harold Lieske (BGG description:) Washington’s War is a card-driven game on the American Revolution. It pits the forces of King George III against the American colonists as they fight for their independence. In Washington’s War, you assume the role of either: The King of Great Britain as he tries to bring his rebellious colonies back into the Empire, while at the same time dealing with a global war against ancient enemies bent on revenge for their losses in the Seven Years War; OR The Continental Congress as they battle the forces of Britain, while trying to rally their countrymen to the cause of liberty. Washington’s War is not just a re-tread of my earlier design on the same subject, but a true re-design that is keeping the basic feel while simplifying and speeding up what was already a fast paced game. Washington’s War features a dice-driven combat system that quickly resolves combat and is very friendly to internet play. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. Now unusual card distributions create challenges and not insurmountable barriers to push your strategy forward. Washington’s War is being broadly tested on the internet to give players a voice and a source of input prior to publication. What was old is new again…. Be the man on the white horse and forge a nation or save an empire. ",//cf.geekdo-images.com/images/pic655136.jpg,2,90,0,2,90,Washington's War,90,//cf.geekdo-images.com/images/pic655136_t.jpg,2010,"Charles Kibler,Harald Lieske,Rodger B. MacGowan,Mark Simonitch,John Trumbull","Age of Reason,American Indian Wars,American Revolutionary War,Wargame",NA,Mark Herman,NA,"Country: USA,Holidays: 4th of July","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement,Variable Player Powers","GMT Games,Spielworxx",7.68377,1918 39019,"Nothing Gained But Glory will be the fifth volume from the award winning Musket & Pike Battles Series. It features several pivotal battles in Baltic region of the late 17th century - a period where rulers struggled to centralize power in their realms and to introduce permanent standing armies instead of expensive mercenary forces. It shows the highly trained and well led army of Sweden struggling to defend its massive gains from the Thirty Years War and the Northern Wars of 1655-1661 against the forces of Denmark and Brandenburg, reinforced by contingents from Austria, the United Provinces, Münster, Hesse-Kassel and Poland. The personalities in the game include the great Swedish warrior king Carl XI, Brandenburg´s Frederick William (the Great Elector), and King Christian V of Denmark-Norway. Never before have so many monarchs been in one M&P box! Nearly all the scenarios in this module are smaller than the typical Musket & Pike scenarios, and thus take less time and space to play. For the same reasons it is a great introductory game to the series. The Historical Background The Scanian War was prompted by the Franco-Dutch War of 1672-1678. Sweden had allied with France against several European countries, and was eventually forced to fulfill her treaty obligations to France by invading Brandenburg. This invasion was an attempt to force Brandenburg to withdraw from the fighting against France, but the invasion was conducted without the usual energy and force of previous Swedish offensives. When the Brandenburg Army returned home much faster than anticipated the Swedes started to withdraw, but were caught by the Brandenburgers and defeated at the battle of Fehrbellin on June 28th 1675. The previously "unbeatable" Swedish Army had lost a battle, and this key event soon persuaded others to join the war. Most notable of these was Denmark, which saw its chance to regain the Scanian lands lost in the Northern Wars. (Scania is the southern tip of Sweden, just across the Oeresund, the Sound, from Denmark.) After mopping up the Swedish possessions of Wismar and Bremen, the Danish Army landed in Scania on June 29, 1676. Danish King Christian V led 15,000 troops against a defending Swedish Army of 5,000 men that were spread out over the province. Initially the operation was a great success. Large parts of the local peasantry sided with Denmark and the outnumbered Swedish troops were in bad shape. Town after town fell into the hands of the Danes and the Swedes had to retreat north to Sweden proper. After a month only the fortified town of Malmö remained under Swedish control. At sea the situation wasn´t any better for the Swedes, as their navy lost several battles against the combined Danish- Dutch Navy, and left the command of the sea in the hands of the allies. Two factors helped to save Sweden from ruin: the splendid courage of their young king who resolutely and successfully kept the Danish invaders at bay, and the diplomatic activity of Louis XIV, the French king. The first ray of light for the Swedish cause came with the battle of Halmstad in August 1675 when the king succeeded in outmaneuvering and destroying a small Danish force sent north to take Halmstad and link up with the forces operating out from Norway. As the Swedish Army slowly grew larger it became possible to meet the Danish main army head on, and the Swedes were victorious at the battles of Lund in December 1676 and Landskrona in June 1677. These battles caused the fighting to stalemate on the Scanian front, as the Danish could supply and reinforce their coastal fortresses by sea, but didn´t dare venture inland to meet the Swedish Army in a field battle again. The focus of the war therefore shifted to the German front once again, where the Brandenburg Army was slowly conquering the Swedish fortresses and fortified cities one by one. The Danish Army sent an expeditionary force to the island of Rügen and captured it, but lost it again in January 1678 after a winter of horrid attrition, when the Swedes returned to the island once more and defeated them in the battle of Warksow. Later in 1678 the Allies would take Rügen once more, and eventually all the Swedish possessions in Germany were lost. Events in Western Europe would once again have far reaching effects on the Baltic as the end of the Franco-Dutch war in 1678 gave France the power to force an end to the Scanian War and dictate the peace treaties of Fontainebleau. These treaties restored almost all the Swedish possessions lost during the war, and so the end result was truly “Nothing Gained but Glory.” The 7 battles included in Nothing Gained but Glory are: Nyborg, November 14, 1659 - (While not part of the Scanian War, this bonus battle from the Northern War of 1655-1660 features many of the same participants.) The Swedes had occupied the Danish island of Fünen, but following the landings of two Allied forces and their subsequent combination the Swedes had to fight to win time for an evacuation from the island. With no more room to retreat and the port town of Nyborg´s fortifications in a sorry state, the 7,000 strong Swedish Army positioned itself in good defensive terrain between a lake and a forest. While command difficulties in the 11,000 strong Allied Army almost cost them the battle, the Allies eventually prevailed, forcing the Swedish Army to flee to Nyborg, where it surrendered the next day. Fehrbellin, June 28, 1675 - Returning from fighting against France to face the Swedish invasion, the highly mobile Brandenburg Army of 5,600 cavalry and 13 guns faced a retreating Swedish Army of 7,000 infantry, 4,000 cavalry and 7 guns outside the town of Fehrbellin. A poor deployment of the Swedish Army combined with aggressive handling of the Brandenburg cavalry forced the Swedes from the field. Although the losses in the battle were about equal, the Swedish Army was severely reduced by the subsequent pursuit, raiding peasant guerilla, desertion, and starvation. While only of minor importance militarily, the victory had an enormous psychological impact: the Swedes, long considered "unbeatable", had been bested. With the myth of Swedish invincibility broken, Denmark decided the time was right to settle its scores with Sweden and entered the war. Frederick William henceforth was known as the "Great Elector" and the army that he and Derfflinger had led to victory became the core of the future famous Prussian Army. Halmstad, August 17, 1676 - After the initial great successes for the Danish forces following the landings in Scania in late June 1676, a small Danish force of 3,500 men under Jacob Duncan was detached from the main army and ordered to advance north to take the town of Halmstad and if possible link up with the Norwegian forces under General Gyldenløve. Sensing the possibility of destroying the unsupported Danish detachment, the Swedish king reacted and by heavy force marching succeeded in cutting off Duncan from his line of communications, forcing him to fight his way back. Duncan moved against the Swedes, but then went on the defensive. The Swedes took the initiative, collapsed both of the Danish flanks, and then overwhelmed the center, forcing the army to surrender. This battle ended the Danish plans of linking up with the Norwegians, and provided a much-needed boost to Swedish morale. Lund, December 4, 1676 - This was the bloodiest battle in the history of Scandinavia, with almost 9,000 killed (out of 12,000 Danes and 8,000 Swedes) after an intense day-long battle fought in the chilling cold of the Scandinavian winter. After a cross-river standoff that lasted for a month, the Swedes attacked when the river froze. The Swedes initially had the advantage, and their right wing (along with the king) routed the Danish left and pursued it off the field. The rest of the Swedish Army was then outnumbered, and just as they were about to succumb, the king and part of his wing showed up in the Danish rear, saving the battle for the Swedes. Malmö, June 25-26, 1677 - Malmö, the regional capital of Scania, was the only major town that didn´t fall during the 1676 Danish offensive, and had been a thorn in the Danish side ever since. In June 1677 the Danes decided to take the town by besieging it. When news arrived that the Swedish Navy had set sail to break the blockade of the town and that the Swedish Army was moving to relieve the town, the Danes decided to force the issue and storm the town, even though the siege hadn´t progressed very far. On the Swedish side, the town commander Fabian Fersen prepared his 2,300 strong garrison well, and they fought with desperate courage as they knew it was victory or death. While the Danes were able to scale the wall and break into the city, a determined Swedish counterattack destroyed them before they could open the gates for more Danish troops. (This is a medium sized battle on a half map with various special rules to reflect the many special circumstances of storming a fortified town at night.) Landskrona, July 14, 1677 - After the defeat of the Danish Army at Malmö, the Swedish king decided the time was right to attack them before they could be reinforced by their German and Austrian allies. He thus moved his 10,000 regulars and 4,000 peasant militia towards the Danish Army located at Landskrona. However, the Danes had received their reinforcements that replenished their numbers to 14,000, and the Danish king felt confident about fighting a field battle. This was a hard-fought battle which saw both armies experimenting with combined arms wings and the personal involvement of the monarchs of both armies. Warksow, January 18, 1678 - As the war had reached a stalemate on the Scanian front the Danish forces invaded the island of Rügen in the fall of 1677. They quickly conquered most of the island except for a small Swedish fortified bridgehead. As supplies ran low and attrition ravaged the army, large parts of the Danish expedition were withdrawn from the island, leaving just under 5,000 men. This allowed the Swedes to transfer 3,500 men from their field army in Germany to the remaining bridgehead in early January 1678 and try to take back the island. The armies met at Warksow, where a Swedish cannonade killed the commander of the Danish Army, paralyzing it. Most of the Danish expeditionary force was captured during the battle or in the aftermath as the Swedes quickly cleared Rügen. Components: 1 series rulebook 1 playbook 3 countersheets 2 2.5 map sheets, 2 of which are backprinted 1 10-sided die 3 Player Aid Cards ",//cf.geekdo-images.com/images/pic815789.jpg,2,300,0,2,300,Nothing Gained But Glory,300,//cf.geekdo-images.com/images/pic815789_t.jpg,2010,"Knut Grünitz,Rodger B. MacGowan","Pike and Shot,Wargame",NA,"Knut Grünitz,Brian Berg Asklev Hansen",NA,"Age of Kings,Musket & Pike Battle Series","Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.70079,191 39020,"Professor Pünschge is wandering home from his laboratory, and it's up to the players to find out the path he is using. The game includes both a cooperative and a competitive variant. The board depicts a numbered path from the lab to the house. Each space on the path has several characteristics, like color, weather, terrain, or various icons. Each turn, one player picks up a route card and marks the first two spaces of the professor's path on the board. The other players then try to deduce the next spaces of the given route, in correct order. For each wrong answer, the active player gets a point. The other players get points only by solving the route. There are 702 different routes in the deck. The routes vary from simple like "every even space" or "all spaces with three icons" to complex like "all forests without owls or clouds" or "green spaces on the upper half of the game board". ",//cf.geekdo-images.com/images/pic389147.jpg,7,30,12,2,30,Professor Pünschge,30,//cf.geekdo-images.com/images/pic389147_t.jpg,2008,Eva Paster,Deduction,NA,Klaus Zoch,NA,NA,"Co-operative Play,Partnerships",Zoch Verlag,6.27963,108 39029,"Castle Builders is the first game in the Game-o-gram series. All games in the Game-o-gram series should fit on a postcard and should preferably contain everything needed to play. Castle Builders is a quick two player game where the players are building towers in a castle. The king, for whom the castle is being built, will reward the players when the castle is finished depending on their building skills. The basic idea of the game is that it should be cheap enough for everyone to buy, easy enough for everyone to play and interesting enough to play over again. ",//cf.geekdo-images.com/images/pic387327.jpg,2,10,0,2,10,Castle Builders,10,//cf.geekdo-images.com/images/pic387327_t.jpg,2008,NA,"Abstract Strategy,Medieval,Print & Play",NA,"Björn Jansson,Daniel Johansson",NA,Game-o-Gram Series,Hand Management,"(Web published),Mr. Do,Print & Play Productions",5.93151,93 39034,"from the rulebook: The penguins are looking for a cozy summer vacation spot. Having lived at the South Pole their entire lives, they take a trip to the North Pole for a change of scenery. Once they get tired of snow-ball fights (have you ever tried to throw a snow ball with a flipper?), they decide to race to the North Pole. The first one there and back will win! Walk, Snow Shoe, and Sled (by playing cards of the right color and number) to be the first player make it to the North Pole and back! ",//cf.geekdo-images.com/images/pic1000597.jpg,6,30,9,2,30,North Pole,30,//cf.geekdo-images.com/images/pic1000597_t.jpg,2011,Mark Campo,"Card Game,Exploration,Number,Racing",NA,Christopher Rama Rao,NA,"Animals: Penguins,Arctic Theme","Card Drafting,Hand Management,Modular Board,Point to Point Movement,Set Collection,Tile Placement",Cambridge Games Factory,6.325,64 39045,"This light strategy game is divided into two Epochs, ancient and modern. At the start, the board consists of only five areas (the Mediterranean, Africa, Middle East, India and China), after all areas have been evaluated, four more territories become accessible (Russia, Europe, Southeast Asia, America). Players choose historical "Heroes" such as Julius Cesar, Nebuchadnezzar, Lao-Tse, Shakespeare or Mozart and use their special abilities; the first is to grow the population in one or more of the nine areas of the map (depending on the hero, only certain areas of the map can be used). The second action is to randomly draw cultural advancement tokens and place them on the map. The third action allows the players to attack other players' pieces, and the fourth action is taking money. With money, "wonders of the world", such as the Hanging Gardens, the Great Wall etc., can be purchased, and migrations of peoples are possible. Victory points are awarded for building civilization tokens; after three (or four, depending on the territory) placements, the player with the most pieces gets additional points, the player with second most armies half of that, while the third player only gets victory points equal to the lowest token. ",//cf.geekdo-images.com/images/pic386679.jpg,5,75,10,2,75,Heroes Of The World,75,//cf.geekdo-images.com/images/pic386679_t.jpg,2008,Julien Marty,"Civilization,Political,Territory Building",NA,Pascal Bernard,NA,NA,"Area Control / Area Influence,Dice Rolling","Ajax Games,Asmodee,HUCH! & friends,Sirius Products,Zvezda",6.33203,217 39066,"(from GMT website:) The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner. Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans – All of these elements and more are included in a surprisingly easy-to-learn game. That is not to say that The Supreme Commander is some sort of compromise, surrendering historical accuracy for simplicity. The game delivers a detailed order of battle and meticulously researched economic and diplomatic system which allows players to play out the historical military campaigns of the war as well as the “what ifs” that may have happened. It is entirely up to the players – the system is open-ended and does not restrict players to the exact decisions of the past. Play time will vary, but the campaign game generally will be a weekend long game that will rarely play the same way twice. A campaign game and two shorter scenarios are included. COMPONENTS: Rulebook Two 22"x34" maps Diplomatic Track (cardstock) 2 Player aid cards Two countersheets 6 x Force Pool cards for France, UK, US, USSR, Italy, Germany Two 10-sided dice TIME SCALE 1.5 months per turn MAP SCALE 60 miles per hex UNIT SCALE Corps and Armies NUMBER OF PLAYERS 2 to 5 DEVELOPER: Paul Marjoram MAP and COUNTER ART: Charlies Kibler ART DIRECTOR & PACKAGE DESIGN: Rodger B. MacGowan ",//cf.geekdo-images.com/images/pic1795779.jpg,5,300,0,2,300,The Supreme Commander,300,//cf.geekdo-images.com/images/pic1795779_t.jpg,2013,"Danny Holte,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Danny Holte,NA,NA,Hex-and-Counter,GMT Games,6.6058,138 39070,"Rappakalja Extreme is a reimplementation of balderdash with several genres, instead of just unknown words. Taking turns, one player reads a question aloud, the rest try to come up with answers that sound plausible, because points are later awarded for every opposing player who guessed that your answer was the correct one. Question genres -What happened that date? -What does this saying mean? -What is this medical condition? -Who is this character/where this character appear? Reimplements: Balderdash ",//cf.geekdo-images.com/images/pic476575.jpg,8,60,12,3,60,Rappakalja Extreme,60,//cf.geekdo-images.com/images/pic476575_t.jpg,2008,NA,"Bluffing,Humor,Party Game,Trivia,Word Game",NA,(Uncredited),NA,Dictionary Games,"Paper-and-Pencil,Storytelling,Voting",Tactic,6.08871,62 39080,"The players are Mad Scientists creating fearsome monsters for the Evil Science Fair. Whoever completes the most monsters will win the prize. It takes various combinations of parts to create each monster, but be careful! Leaving unfinished work on the table could let someone else sneak in to finish it and claim the monster as their own. Just remember, only those who actually yell "Pull the Switch!" can lay claim to a monster. According to the publisher the main changes were inclusion of rules for solitaire play, an altered the assortment of point cards in the game, and a couple of basic rule changes. Re-implements: Code Cracker ",//cf.geekdo-images.com/images/pic403443.jpg,4,20,7,1,20,IGOR: The Monster Making Game,20,//cf.geekdo-images.com/images/pic403443_t.jpg,2008,Jennifer Vargas,"Dice,Horror",NA,Reiner Knizia,NA,Monsters,"Dice Rolling,Press Your Luck","Piatnik,R&R Games",5.86401,157 39084,"From the publisher... The Family Game That Has Players Thinking in All Directions! Think ahead as you place each tile in this fast-paced game of strategy, because your opponent is creating vertical columns while you create horizontal rows. Earn the most points with different combinations of shapes while blocking your opponent, but watch out—action tiles let players move tiles unexpectedly. Simple and fun to play for all ages; games last less than 20 minutes. Includes 18"-square game board and 60 wooden tiles. 2 players or teams. ",//cf.geekdo-images.com/images/pic442907.jpg,4,20,6,2,20,CrossWise,20,//cf.geekdo-images.com/images/pic442907_t.jpg,2008,Dennis Lohausen,Abstract Strategy,NA,"Rebecca Bleau,Nicholas Cravotta",NA,NA,Tile Placement,"MindWare,Schmidt Spiele",5.97989,92 39088,"Released at Essen 2008. Players roll 7 custom dice which show rabbits (points), sheds (multipliers) and carrots. They may keep dice for scoring and continue rolling the rest until they decide to stop and take the points or roll no rabbits and bust out. If a player can use all 7 dice for scoring he may keep re-rolling the rabbits for even more points. The next player, instead of starting over with all 7 dice, can decide to continue where the last player left off, with a higher risk of busting out but also a higher possible reward. The game ends when a player reaches the point limit. ",//cf.geekdo-images.com/images/pic389241.jpg,7,20,8,2,20,Hoppladi Hopplada!,20,//cf.geekdo-images.com/images/pic389241_t.jpg,2008,Doris Matthäus,"Animals,Children's Game,Dice",NA,Markus Kropf,NA,Animals: Rabbits,"Dice Rolling,Press Your Luck","999 Games,Zoch Verlag",6.28175,389 39095,"Place a series of sticks, some of which are magnetic, on a floating platform. The first player to place all of their sticks wins. Re-implemented by: Catch a Falling Star ",//cf.geekdo-images.com/images/pic494825.jpg,5,15,0,2,15,Klickado,15,//cf.geekdo-images.com/images/pic494825_t.jpg,2008,Rolf Vogt,"Action / Dexterity,Children's Game",NA,Christian Sovis,NA,"""Pick Them Up"" Games",NA,"Bergsala Enigma,Drei Magier Spiele,Gigamic,SimplyFun",6.13314,175 39103,"This new edition includes 40 brand new cards, plus the cards from Jungle Speed and Jungle Speed: The Extreme Expansion (200 cards total), with a wooden totem and a metal box. MSRP is 33€ and will not be available in the USA. ",//cf.geekdo-images.com/images/pic1261995.jpg,15,15,0,3,15,Jungle Speed: Deluxe,15,//cf.geekdo-images.com/images/pic1261995_t.jpg,2008,NA,"Action / Dexterity,Card Game,Party Game","Jungle Speed,Jungle Speed: The Extreme Expansion","Thomas Vuarchex,Pierrick Yakovenko",NA,Jungle Speed Series,Pattern Recognition,Asmodee,7.11169,154 39180,"In Wordquest, players are confronted with a tableau of letters. Each tableau has a list of words that can be found in those letters, whether left to right, right to left, top to bottom, bottom to top, or diagonally. This game is basically a multi-player word search. When you locate the word, you mark it with your color tiles. If an opponent finds a word that uses a letter with your tile marking it, your word gets erased from the board. Whoever has the most tiles on the board when all the words are found wins. ",//cf.geekdo-images.com/images/pic389790.jpg,4,30,8,2,30,Wordquest,30,//cf.geekdo-images.com/images/pic389790_t.jpg,2009,NA,"Abstract Strategy,Real-time,Word Game",NA,(Uncredited),"Gitterrätsel! German-English Expansion Set,Woordzoeker! Uitbreidingsset","Scrabble,Wordquest!",Pattern Recognition,"Alga,Crown & Andrews Ltd.,Drumond Park Ltd.,Goliath B.V.",5.52809,89 39188,"Liberty Roads is a WWII campaign of France simulation, from 6th of June 1944 (the D-Day) to March 1945. The game map covers all the operation theater from Brest to the Ruhr, Rotterdam and Toulon. Rules are divided in basic rules and advanced rules. Basic rules covers movement, combat, supply... and allows play of introduction scenario Cobra. Advanced rules deals mainly with airborne drops and landings. Game length: Cobra scenario: 1.5 to 2 hrs. D-Day scenario: 6 to 8 hrs. Campaign scenario: 15 to 20 hrs. Game scale: 1 hex = 25 km 1 counter = 1 division Complexity : Moderate ",//cf.geekdo-images.com/images/pic436113.jpg,2,960,0,2,960,Liberty Roads,960,//cf.geekdo-images.com/images/pic436113_t.jpg,2009,"Christophe Gentil-Perret,Yves le Quellec","Wargame,World War II",NA,"Yves le Quellec,Nicolas Rident",Roundhammer 1943,Country: France,"Dice Rolling,Hex-and-Counter,Simulation",Hexasim,8.13275,399 39189,"(from Hexasim website:) Kawanakajima 1561, simulates the fourth battle of Kawanakajima. This will be the first game in the series Sengoku Jidai, which will cover battles in 16th century Japan. The system is designed so players can finish a game in an evening, and has simple but dynamic mechanics. In the game, each player takes the role of a commander in chief. Each army consists of various clans, and the players have to choose an action for each of their clans. Each clan is represented by 1 to 3 units. The units have various abilities, summarized by the 4 factors: élan, mass, fire and the presence of a leader. Elan represents factors such as the unit's mobility, and its boldness in attack, and is also used to reflect the advantage that cavalry can have over infantry when attacking. The unit's mass represents its staying power, such as its ability to resist a cavalry charge or a rout. A unit's abilities are tied to the value of its four factors and the current mode of the clan that it belongs to. A clan can be placed in one of four modes: Attack, Defense, Move, and Rally. The owning clan's mode will affect a unit's ability to move or engage in combat. A game turn consists of alternating phases where a player can activate his units. The order in which activations will occur is tied to a chit pull system. The game system requires each player to plan carefully how to win. They must maneuver to gain numerical superiority, deploy in terrain that takes advantage of their clan's mode, and try to surprise his opponent by attacking troops that are not prepared. The system also places the players under the same historical limitations as the actual Japanese leaders. Japanese generals of this time prearranged their battle plans and coordinated their armies with a precise system of semaphore flags and sound signals. The game includes 2 scenarios: one depicting the historical battle, and a "what if?" hypothetical scenario. In the historical scenario, Takeda's army is divided in two contingents. One of the contingents is taken by surprise by Uesugi's army, and has to fight a holding action until the rest of the army can come to its aid. The hypothetical scenario explores what could have happened several days before the historical battle. In Kawanakajima 1561 a hex represents about 250 meters and a strength point corresponds to around 100 men. Game components: 1 map A1 (84cm*60cm) 228 game counters (88 5/8inch, 140 1/2inch) one rule book with scenarios Game play aids Cardboard jacket 4 dice ",//cf.geekdo-images.com/images/pic411742.jpg,2,0,0,1,0,Kawanakajima 1561,0,//cf.geekdo-images.com/images/pic411742_t.jpg,2009,François Vander Meulen,"Renaissance,Wargame",NA,François Vander Meulen,NA,NA,"Chit-Pull System,Hex-and-Counter",Hexasim,7.64576,59 39192,"Five different objects are shown to the players. The "game master" hides all objects under black bowls and then moves three of the bowls and asks where a certain object is. All players point with their mouse. If it is correct, receive cheese, if it is wrong pay cheese, if it is the black cat (Schwarze Kater) pay two cheese. ",//cf.geekdo-images.com/images/pic521125.jpg,9,10,4,2,10,Schwarzer Kater,10,//cf.geekdo-images.com/images/pic521125_t.jpg,2008,"Wesly Gibs,Bernhard Kümmelmann,Arenea Kunkeler,Steffen Mühlhäuser","Children's Game,Memory",NA,Steffen Mühlhäuser,NA,"Animals: Cats,Animals: Mice",Memory,"The Game Master BV,Hobby World,Steffen-Spiele",5.27941,51 39206,"There are two very different versions of Toc Toc Woodman, and also a third edition named Click Clack Lumberjack which makes minor additions to the second edition of Toc Toc Woodman. In each version, the object of the game revolves around using a plastic axe to tap a tree made out of individual flat segments without causing any segments to fall out of the tree. Tok Tok Woodman First edition: A very simple dexterity game with 12 large wooden discs, a wooden axe, and a die. The discs are stacked as a tower. A player turn consists of rolling the die and then hitting the tower with the axe. For example, if you roll a five, you have to hit the fifth disc five times with the axe. The player causing the tower to fall loses. Toc Toc Woodman Second edition: A dexterity game where nine plastic tree segments are stacked up. Each tree segment has four bark sections around it. On their turn, a player gets two taps with the axe to try and knock off pieces of bark from the tree segments for one point a piece. But be careful, if a tree segment comes down it's minus 5 points! A quick unique dexterity game. Click Clack Lumberjack First edition: Very similar to Toc Toc Woodman Second edition, but adds some optional grub stickers which you may apply to bark pieces in order to add various rules for the grub. Also comes in smaller, more portable packaging and at a lower price point. ",//cf.geekdo-images.com/images/pic2518694.jpg,7,10,5,2,10,Click Clack Lumberjack,10,//cf.geekdo-images.com/images/pic2518694_t.jpg,2008,"Max Holliday,Vincent Kim,Allison Litchfield","Action / Dexterity,Children's Game",NA,Justin Oh,"Click Clack Lumberjack Promo Cards,Toc Toc Woodman: Golden Axe Expansion,Toc Toc Woodman: Golden Core and Bark Promo",Crowdfunding: Kickstarter,NA,"Gemblo, Inc.,Cube Factory of Ideas,DG Games,Hobby World,Lautapelit.fi,Mayday Games,Swan Panasia Co., Ltd.",6.52347,2611 39210,"Tier auf Tier: Das Duell is a two player game based on the popular Animal Upon Animal. The game comes with two dice and two sets of four animals each: an octopus, a tiger, a goose, and a squirrel. The dice are rolled: one to see which animal to start building with, one to see which animal goes on top. When a question mark is rolled, players can decide for themselves. Whoever builds his/her tower to completion first wins one coin. The player who has three coins wins the game. Illustrations: Michael Bayer Ages 5 and up ",//cf.geekdo-images.com/images/pic679598.jpg,2,10,5,2,10,Tier auf Tier: Das Duell,10,//cf.geekdo-images.com/images/pic679598_t.jpg,2008,Michael Bayer,"Action / Dexterity,Animals,Children's Game",NA,"Klaus Miltenberger,Udo Peise",NA,"Animals: Octopuses,Animals: Squirrels,Animals: Tigers,HABA Mitbringspiele series,Tier auf Tier",NA,HABA - Habermaaß GmbH,6.4197,203 39217,"Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II. The first title in the series is "Grossdeutschland Infantry Division." Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. Units are squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. The game has card Assets -- including such things as snipers, artillery, air support or demolitions -- but is not card-driven. It is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative, with the person having the most Initiative at any given time being able to take the next action on the map. This first game has the following components: 4 22" x 34" back-printed mapsheets 5 countersheets 55 cards 24-page series rulebook 48-page playbook an 8.5" x 22" track display several cardstock player aids dice: 2d6, 2d8, 2d10, 2d12 & 2d20 10 wooden cubes 1 wooden pawn Fighting Formations FAQ ",//cf.geekdo-images.com/images/pic950244.jpg,2,180,0,2,180,Fighting Formations: Grossdeutschland Motorized Infantry Division,180,//cf.geekdo-images.com/images/pic950244_t.jpg,2011,"Lee Brimmicombe-Wood,Chad Jensen,Charles Kibler,Rodger B. MacGowan","Wargame,World War II",NA,Chad Jensen,Fighting Formations: Grossdeutschland Division's Battle for Kharkov,NA,"Dice Rolling,Hex-and-Counter,Simulation,Variable Phase Order",GMT Games,7.61387,724 39219,"This game has been published by dV Giochi as a reward for winning the 2008/2009 edition of the Gioco Inedito – Best Unpublished game contest.Powered by Lucca comics & Games and dV Giochi, the contest aims to identify the best new card game design from all prototypes received and to reward it by publishing the game in a fully professional and high-quality format, overseen directly by dV Giochi. All prototypes submitted must conform to the technical and style requirements, fixed components and a given theme which changes every year. Everybody can join the contest and this is a great opportunity for emerging game designers to see their idea published. For more information: giocoinedito@luccacomicsandgames.com www.luccacomicsandgames.com The opera 'Turandot' is about to go on stage, but who will sing the aria 'Nessun dorma' is still a mystery! Can you recruit the best and most talented cast of singers to perform this masterpiece of the maestro Giacomo Puccini? Choosing a brilliant director may be your most important choice! A quick card-game for 3-5 players (with a 2 player variant). Based on the Nessun Dorma lyrical aria by Giacomo Puccini, Turandot requires the players to gather a team of six singers in order to enact that very piece of the Turandot. Players recruit singers and a director using a simultaneous selection mechanic, with an original twist. Artwork by professional illustrator Martino Palladini. ",//cf.geekdo-images.com/images/pic570761.jpg,5,15,0,2,15,Turandot,15,//cf.geekdo-images.com/images/pic570761_t.jpg,2009,Martino Palladini,"Bluffing,Card Game,Music",NA,Stefano Castelli,NA,Miglior Gioco Inedito,"Set Collection,Simultaneous Action Selection","ABACUSSPIELE,dV Giochi",5.98855,131 39232,"Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. Set in year 1866, this amazing electric-powered submarine travels across the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, rescued from the wreck of a Nautilus attack, Professor Aronnax and Canadian whaler Ned Land, suspect Captain Nemo’s motives are more complex and perhaps sinister. Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids, discover the South Pole, the Arabian Tunnel or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the oppressed colonial peoples of the world? There really is a whole new world to of adventure to explore and master when you are fighting Nemo’s War. Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Time is measured in weeks; each unit represents 1 major ship (its crew and contents) and each area is 1 ocean Game Components: > 6 pages of color Rules > 24 Adventure cards > 54 color, die-cut 3/4" square ship counters > 45 color, two-sided die cut 1/2" round markers > One 11" x 25.5" color game map > 1 Adventure Epilogue sheet > 1 Score Sheet ",//cf.geekdo-images.com/images/pic486205.jpg,1,45,0,1,45,Nemo's War,45,//cf.geekdo-images.com/images/pic486205_t.jpg,2009,Tim Allen,"Nautical,Novel-based,Science Fiction,Wargame",NA,Chris Taylor,Nemo's War Expansion Kit,"Jules Verne's novels,Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Point to Point Movement,Secret Unit Deployment,Time Track",Victory Point Games,7.17593,280 39242,"Schwarzer Freitag is a stock trading game with a built-in bubble to explode. The players are buying shares on a growing stock market, but at one time in the game the prices will crash. The players try to find out the right time to sell their shares and buy gold and silver (these are the victory points), before the market crashes. The actions of all players change the probability of the crash. When they start selling, the probability of the crash will get higher. If they only buy shares then the crash will come later. To win the game, you have to have a close look at what the others do to be in the position to sell the highest share at the right time, to get the most money. But the silver/gold price will rise too, and you can also win by buying silver/gold early in the game. This game is the first game in the Freitag-Projekt: Freitag(Friday) is a game project started on Friday 24th of October in Essen. I, Friedemann Friese, will work on that project for the next Five years on every Friday. I will work Five, Fifteen,... minutes (In German twenty-five, thirty-five,.. starts with an F, too) up to Fifteen hours on that project, but only Fridays. The game will be published in Five years on the Friday of Spiel '13 in Essen. It will not be shown on Wednesday or Thursday. I have a blog (by now only in German) on my website, where I show my work on that project. By now I really don't know what will happen, but I have a lot of time...... Now it happened that the first game is ready and I found a company for publishing (the company is very interested, but it is not totally sure by now) I will add the new second game to the database. ",//cf.geekdo-images.com/images/pic1188054.jpg,5,55,12,2,55,Black Friday,55,//cf.geekdo-images.com/images/pic1188054_t.jpg,2010,Christian Fiore,Economic,NA,Friedemann Friese,NA,Freitag-Project,"Betting/Wagering,Commodity Speculation,Simulation,Stock Holding","KOSMOS,Rio Grande Games",6.62072,1133 39290,"a territory control game for 1-3 players, using the Decktet Jacynth is among the oldest cities, and a map of its streets is a record of history. It is a haphazard maze of overlapping interests and neighborhoods, with intricate social bonds tying one block to the next. You could control the city if you could control a nexus in that maze of ancient intrigue, but first you would have to find it. ",//cf.geekdo-images.com/images/pic2860011.jpg,3,25,0,1,25,Jacynth,25,//cf.geekdo-images.com/images/pic2860011_t.jpg,2008,P. D. Magnus,"Card Game,City Building,Print & Play",NA,P. D. Magnus,NA,Decktet Games,"Area Control / Area Influence,Hand Management,Tile Placement",(Web published),6.64538,65 39312,"The monsters you heard about were real. They are everywhere, but hidden just out of sight. Well, just out of sight of most people. There are dark conspiracies, and you will be able to glimpse them, and then battle them back into the night! You were once ordinary, blind like the rest of them, but now you see, and you search for them and new ways to destroy them. Hunter: Deadly Prey is a strategy board game for 3-5 players. One player will play a monster selected from a list of twelve, while the other players play hunters, imbued with supernatural powers to help humanity push back the night and the vile things within it. The problem is, are they all together, or will their individual personalities clash and make them less efficient? A new boardgame for Hunter: The Vigil. This game includes: ● 12 Hunters ● 12 Monsters to choose from to defy hunters ● 100 City Cards, monstrous secrets waiting to be uncovered ● 75 Arsenal and Influence Cards, the dirty tricks that hunters and the monster play ● 25 Hardship Cards, the penalties hunters pay for becoming obsessed with the unknown ● 10 Dice (10 sided) ● 75 Tokens to indicate City Card values ● 100 Counters representing Hunters' Willpower ● 1 Turn marker ",//cf.geekdo-images.com/images/pic429032.jpg,5,90,10,3,90,Hunter: Deadly Prey,90,//cf.geekdo-images.com/images/pic429032_t.jpg,2008,NA,"Adventure,Horror",NA,Ken Cliffe,NA,NA,"Co-operative Play,Dice Rolling,Role Playing,Storytelling,Variable Player Powers",White Wolf Publishing (White Wolf),5.00193,57 39324,"Players cover game tiles by identifying movies from clues given on Cast, Characters, Story, or Quote cards. Be the first to cover 4 tiles and win! Game covers 250 major movies, 70 top actors, and includes 32 game tiles. Also includes a bonus Star Connection Card Game for added fun. ",//cf.geekdo-images.com/images/pic622250.jpg,8,30,12,2,30,Pass the Popcorn! Game,30,//cf.geekdo-images.com/images/pic622250_t.jpg,2008,NA,"Movies / TV / Radio theme,Party Game,Trivia",NA,(Uncredited),"Pass the Popcorn Travel Game and Booster Pack,Pass the Popcorn! Thrills and Chills Edition",Pass the Popcorn,"Card Drafting,Set Collection,Storytelling",Wiggles 3D,5.76746,189 39328,"Baltic Gap: Summer 1944, depicts the Soviet drive into Latvia, Estonia, and Lithuania during the summer of 1944. As the game begins, the defense of Vitebsk, a Byelorussian fortified city located just a few hexes beyond the southeast corner of the playing surface, has just collapsed. 1st Baltic Front is advancing westward through the shredded German line, and will soon threaten all of Army Group North with encirclement. Finally, after four months of fierce battle, the Red Army will win the great prize of this campaign, Riga, and pocket the enemy in the Courland region of Latvia. Baltic Gap allows players to explore this interesting campaign from a variety of historical and hypothetical vantage points. Long campaign games can be enjoyed by up to five players. Several short scenarios are also provided, and these work best with a single player per side. Baltic Gap is the 11th game in the award winning Operational Combat System (“OCS”). It stays true to the ground breaking earlier games in the system that allow players a deeper glimpse into why the skills and behaviors of the two sides were so very different. Here in 1944, we find a much more developed Russian army (much more advanced than the one shown in the 2007 CSR Award winning game Case Blue) facing a still potent German Wehrmacht. The Germans will need to fight their forces with great skill to avoid getting swamped by their tough adversary. Game Scale: Game Turn: 3 to 4 days Hex: 5 miles / 8.0 Km Units: Battalion to Army Game Inventory: Two 22 x 34" Full Color Game Maps Five countersheets (1,400 1/2" dual-side printed counters) One 48-page OCS Rulebook One 48-page Baltic Gap specific Rulebook Two 4-page OCS Charts and Tables Booklets 2 6-sided dice ",//cf.geekdo-images.com/images/pic3455201.jpg,2,240,0,2,240,Baltic Gap,240,//cf.geekdo-images.com/images/pic3455201_t.jpg,2009,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,"Dean Essig,John Kisner,Hans Mielants",NA,"Country: Russia,Operational Combat Series","Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,8.07243,209 39332,"Lakota, originally published as Tasso, is an abstract game in which each player starts the game with the same number of sticks. On a turn, a player lays one of his sticks on the game board or on sticks already present on the game board; whenever a player lays a stick on two sticks already laid, he immediately takes another turn. Whoever first places all of his sticks on the game board wins! ",//cf.geekdo-images.com/images/pic1197151.jpg,6,30,8,2,30,Lakota,30,//cf.geekdo-images.com/images/pic1197151_t.jpg,2004,Karl-Otto Homes,"Abstract Strategy,Action / Dexterity",NA,Philippe Proux,NA,"3D Games,Kosmos native-art line",NA,"KOSMOS,Ludarden,White Goblin Games",6.25144,376 39336,"This is the new entry for the Filosofia printing of Power Grid. As the new game changes the map of the original, the two games should be regarded as separate entities. Mégawatts is the French release of the Friedemann Friese game Power Grid. The French edition is produced by Filosofia. As with Power Grid, the object of Mégawatts is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities. However, as plants are purchased, newer more efficient plants become available, so by merely purchasing you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. It differs from Power Grid by the maps included. Where Power Grid has the USA/Germany maps, the French version by Filosofia has the Québec/France maps. The Québec map uses minor rules change that makes a bigger use of the renewable power plants to represent the regional reality of hydro-electricity. The ruleset includes the basic game, as in Power Grid plus the minor rule changes for the two maps included. Re-Implements: Power Grid Funkenschlag Expanded by: Power Grid: France/Italy Power Grid: Benelux/Central Europe Atolla Modulis (fan expansion for Funkenschlag) Power Grid: The New Power Plant Cards Power Grid: China/Korea Power Grid: Flux Generator The expansions Power Grid: France/Italy, Power Grid: Benelux/Central Europe and Power Grid: China/Korea include new double-sided game boards. These change the game by not only changing the characteristics of the geography, but also by changing the rules for power plant availability, resource availability, tying plant ownership and/or resource availability and/or price to geographic regions on the map, etc. Incorporated into: Power Grid: Québec/Baden-Württemberg (the Quebec map) ",//cf.geekdo-images.com/images/pic397715.jpg,6,120,14,2,120,Mégawatts,120,//cf.geekdo-images.com/images/pic397715_t.jpg,2008,"Lars-Arne ""Maura"" Kalusky","Economic,Industry / Manufacturing",NA,Friedemann Friese,"Atolla Modulis (fan expansion for Funkenschlag),Funkenschlag: Speicherkraftwerk,Hoogspanning: Het Verre Oosten,Power Grid: Australia & Indian Subcontinent,Power Grid: Benelux/Central Europe,Power Grid: BGG Promo Card Set,Power Grid: Brazil/Spain & Portugal,Power Grid: China/Korea,Power Grid: Flux Generator,Power Grid: France/Italy,Power Grid: Northern Europe/United Kingdom & Ireland,Power Grid: Oracle & Industrial Espionage,Power Grid: Québec/Baden-Württemberg,Power Grid: Russia & Japan,Power Grid: Supply Contract,Power Grid: Taxes,Power Grid: The New Power Plant Cards,Power Grid: The Robots,Power Grid: Theme Park,Power Grid: Transformer Station,Power Grid: Warehouse",Power Grid,"Auction/Bidding,Route/Network Building",Filosofia Éditions,7.89242,339 39339,"From the publisher: Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling in favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android’s innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving that she’s as human as anyone else? Whoever you choose to play, you’ve got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons. During a round, the players get action points to spend on various actions, like moving their detectives, following leads that appear on locations, solving their personal demons, or doing a location-specific action. In this way, the detectives try to advance on three different sectors: solving the murder, uncovering the conspiracy behind the murder, and finding their inner peace. To solve the murder, the detectives follow leads that appear on New Angeles and Heinlein, and find evidence that they plant on the suspect of their choice. The conspiracy puzzle is also solved by following leads, and may alter the way victory points are distributed at the end of the game. Finally, each detective has his/her own personal plots that are resolved gradually throughout the game. If the detective invests enough time in the plot, he/she will be awarded victory points; otherwise, he will suffer penalties. The game ends when two in-game weeks (12 rounds) have passed. At that point, victory points are awarded based on the aforementioned sectors. The player with the most victory points is the winner. ",//cf.geekdo-images.com/images/pic400196.jpg,5,180,13,3,180,Android,180,//cf.geekdo-images.com/images/pic400196_t.jpg,2008,"Julie Dillon,Henning Ludvigsen,Stefan Morrell,Aaron Panagos,Didier Poli,Zoe Robinson","Murder/Mystery,Science Fiction",NA,"Daniel Clark (I),Kevin Wilson","Android: ""A Golem, To Use the Vernacular"",Android: ""See this? See this? See this? That's right."",Android: ""We're tracking you in free fall""","Android,Cyberpunk","Action Point Allowance System,Hand Management,Variable Player Powers",Fantasy Flight Games,6.75482,3316 39342,"A trivia game with 2400 question cards and with more than 5.000 questions on the cards. Questions are divided into different categories like The goodie bag, Sport and anatomy, Famous or notorious, The Creative, Wordpower, Music and culture, Film and TV and Around the world. On each turn everybody can play by betting on whether the person answering the question really knows the answer or not. Awards 2009 Nominee - [ Årets Selskapsspill (Party Game of the Year, Norway)] 2008 Ã…rets Voksenspil, Adult Game of the Year Denmark ",//cf.geekdo-images.com/images/pic1200052.jpg,0,60,12,2,60,Bet Your Brain,60,//cf.geekdo-images.com/images/pic1200052_t.jpg,2008,NA,Trivia,NA,Gitte Engel,NA,NA,Betting/Wagering,"danspil,iToy,Upcoming Minds",4.48681,91 39345,"(from MMP website:) Karelia ’44 is an operational level game that focuses on the last major campaign of the Russo-Finnish Continuation War (25 June 42—4 Sept 44). STAVKA planned an offensive during the summer of 1944 to coincide with the Normandy landings. The objective was to force Finland out of the war. Towards this end, the Soviets amassed two ground armies, one air army, and an impressive amount of artillery. Confident after a series of victories against the Germans, the Red Army attacked in Karelia on 9 June 44. The attack began with an overwhelming artillery barrage (second only to the Oder crossings in intensity). Finnish lines were pushed back and then breached—the race for Viipuri/Vyborg was on. The capture of this city would open the road to Helsinki. The game features a unique “Boss Point” System which precludes either player from knowing how long the game will last. For the Russian player, this represents the gun to his head of an unhappy dictator who will gladly send you to a Gulag forever if you fail in your goals. For the Finns, you know that you are understrength and that the Russians will destroy you if given enough time, but you need to hang on for dear life in order to be in the best possible position when the Boss’ patience runs out. Players will find two very different armies to command. The Russians are the proverbial 500 lb gorilla, but one that takes time to prepare big operations and isn’t fleet of foot enough to do small scale attacks. The Finns have splendid artillery and are designed for a mobile defense which, if done right, will leave the Russians flailing in the air. You have three defensive lines to use and an innovative “ghost” unit feature that allows your thin ranks to try to hang on to them. Please note, this is not the Winter War of 1939! This is a well developed late war Russian army, not the hapless troops of the opening years of the war. The Finns need to be on their toes to stand a chance. Karelia '44 is the 14th game in the award winning Standard Combat Series. Emphasizing easy to play rules, SCS lets the player get right into the game! Karelia ’44 Components: SCS Series Rulebook Karelia '44 Specific Rulebook Two Full Color Play Aids Full Color Game Map 280 Counters 3 Scenarios Box and Dice ",//cf.geekdo-images.com/images/pic724871.jpg,2,0,0,0,0,Karelia '44,0,//cf.geekdo-images.com/images/pic724871_t.jpg,2011,Nicolás Eskubi,"Wargame,World War II",NA,"Ken Jacobsen,Ernesto Sassot",NA,"Country: Finland,Standard Combat Series",Hex-and-Counter,Multi-Man Publishing,7.35248,101 39351,"Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there. Each player knows a portion of the market demand each round and must make his purchasing and manufacturing decisions based on the information. Players can fund distributors across the country, but if they don’t supply distributors with vehicles to sell, they go bankrupt, taking your investment with them. Alternatively, players can drop the prices on their cars to move their market share, or even temporarily improve sales rates at the cost of research. Special action spaces are available that give a player a one-turn special ability with the actions provided by Ford, Durant, Kettering, and others somewhat related to their actual business history. As newer models make their way onto the market, they sell at the expense of the older models. Older factories give inefficiency cubes as time passes, encouraging you to keep pace with technology. To get money, you need to build cars with your factories, but if you build more than there is demand they lose not only the money spend to make them, but gain inefficiency cubes that hurt them for the rest of the game. Whoever manages their car factories the best over this 120-150 minute game will win. ",//cf.geekdo-images.com/images/pic744514.jpg,5,120,12,3,120,Automobile,120,//cf.geekdo-images.com/images/pic744514_t.jpg,2009,"Mike Atkinson,Czarnè,Peter Dennis,Klemens Franz","Economic,Industry / Manufacturing",NA,Martin Wallace,"Automobile: Chicken – 2 Player Variant,Mayfair Games' Limited Edition Promo Expansion Set #6","Automotive,Treefrog Line","Commodity Speculation,Variable Player Powers","999 Games,IELLO,Lookout Games,Mayfair Games,Phalanx Games Polska,Treefrog Games,Warfrog Games,Wargames Club Publishing",7.3713,4722 39375,"The Battle of Red Cliffs is a revamped edition of Tien Zi Que, the Mahjong card game, for 1-9 players. Like Mahjong, each game plays over several rounds as players collect sets of cards. What makes TZQ/BRC unique is that when players collect sets, they save a card from each one to form a Master Set that is used for scoring at the end of the round (when one player has five score cards). Players want to make sure the cards they save will score well because if they don't score enough points to get to the next score level, they will fall back to the previous one. Players can also "Peng" to form a set at the beginning of any player's turn, use Command cards to gain a unique advantage, and play in teams of two or three to add to the fun. Reimplements Tien Zi Que ",//cf.geekdo-images.com/images/pic1483525.jpg,9,30,10,1,30,The Battle of Red Cliffs,30,//cf.geekdo-images.com/images/pic1483525_t.jpg,2009,NA,"Card Game,Novel-based",NA,"E. R. Burgess,Ta-Te Wu","The Battle of Red Cliffs: 2013 Essen Promo – Earth Element,The Battle of Red Cliffs: Allegiance Expansion,The Battle of Red Cliffs: Command Expansion #1,The Battle of Red Cliffs: Command Expansion #2","Country: China,Crowdfunding: Kickstarter,Mahjong,Romance of the Three Kingdoms,Rummy Games","Card Drafting,Hand Management,Partnerships,Set Collection",Sunrise Tornado Game Studio,6.20725,69 39382,"18EZ is the first 18xx game designed from the ground-up to help players learn the 18xx system. The game uses a series of levels, which allow players play entire games quickly while learning the different phases of the game in bite-size pieces. For instance, In the first level, players learn how to build and manage routes. In the second, they are introduced to the stock market. Each level adds an element of interest for the new player, and keeps the game exciting. After completing all of the levels, players should be able to jump right into any 18xx game, without having to learn the entire complex system. They will just need to learn that specific variation, which will allow them to be competitive in what would otherwise be an hours long, painful session! ",//cf.geekdo-images.com/images/pic530622.jpg,6,60,0,2,60,18EZ,60,//cf.geekdo-images.com/images/pic530622_t.jpg,2009,"Drew Dane,Martin Tyman","Economic,Trains,Transportation",NA,"Drew Dane,Clay Murry",NA,18xx,"Route/Network Building,Stock Holding,Tile Placement",Andrew / Clay Games,6.21622,74 39383,"From publisher web site Assault the Beaches of D-Day and Beyond! Frontline is a tactical WWII ground combat card game for 1 to 4 players. The game covers small unit action during the D-Day beach assaults and the steady stream of conflicts as the Allied troops advanced toward Germany. Each player commands a squad of 5 to 12 British, American, or German soldiers and vehicles. Each card represents one soldier or vehicle. Each unit has inherent actions each turn including moving and attacking with different modes of fire. An action card deck enhances basic actions, and provides units with spur of the moment options. The game uses counters to illustrate vital game information such as wounds, range, ammo, command, and morale. The range system is easy to use and simulates the movement of forces on the battlefield. Frontline can also be played solitaire using the enemy Tactic cards. These cards give general, specific, and conditional orders to the enemy troops based on the current battlefield situation. You can create battles by purchasing your starting forces, playing pre-made scenarios, or using the balanced randomized engagement rules. ",//cf.geekdo-images.com/images/pic1046606.jpg,4,60,0,1,60,Frontline: D-Day,60,//cf.geekdo-images.com/images/pic1046606_t.jpg,2010,Wan Chiu,"Card Game,Wargame,World War II",NA,Dan Verssen,NA,"Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Hand Management,Simulation",Dan Verssen Games (DVG),6.71572,325 39406,"Talat, originally published in an all-wood edition under the name Drei, is an abstract strategy game specifically designed for three players. Each pair of players shares a game board, forcing each player to pay attention to two different gaming scenarios at once. The goal is to capture the opponents' pieces and to move your own pieces to the opponents' starting rows. Players have nine towers in three heights and three shapes (squared, hexagonal and triangular prisms). To set up the game, players lay out the game boards, then take turns placing towers one by one on the starting edges of their game boards, five towers on one board and four on the other. On a turn, a player must move one tower one space forward, either straight or diagonally; the player can choose freely which tower to move on which game board, but moving on one board precludes movement on the other, so choose wisely! A tower can capture another tower by moving onto its space, but only in the right circumstances. If the two towers are the same height, the capturing tower must have more sides than the one being captured; if their heights differ, the capturing tower must be one level taller than the tower being captured. The exception is the smallest triangular tower, which can capture the opponent's tallest hexagonal tower. A tower can also move sideways when capturing, but not when merely moving on the game board; thus, even after a tower reaches the opponent's back row, it might still be at risk of capture (or possibly the one doing the capturing). If no captures are possible on a game board, that board is frozen and players can no longer move their pieces on it. As soon as two boards are frozen, the game ends. Players score five points for each tower they've captured and three points for each of their own towers that has reached an opponent's starting edge. The player with the highest score wins. ",//cf.geekdo-images.com/images/pic1199087.jpg,3,33,8,2,33,Talat,33,//cf.geekdo-images.com/images/pic1199087_t.jpg,2008,NA,Abstract Strategy,NA,Bruce Whitehill,NA,NA,NA,"Bard Centrum Gier,HUCH! & friends,Puzzlewood",6.35439,139 39415,"Your trivia, your choice! With this new twist on trivia, a digital card deck allows you to control what content you play with for every experience. The unit includes 600 pre-loaded questions from classic categories such as sports and leisure, people and places, science and nature, and history. Then go to mytpchoice.com and download up to 1,800 more questions of your choice. Love sci-fi and fantasy. Know all there is to know about movies. Customize your electronic unit with your favorite categories to create the perfect game-you will never have to repeat a question. Whoever you are, whatever you love, and this is the Trivial Pursuit for you. This includes electronic unit containing 600 pre-loaded questions, USB cable, 36 scoring wedges, six scoring tokens, one game board, one die and instructions. For 3 to 6 players. ",//cf.geekdo-images.com/images/pic436979.jpg,6,0,0,3,0,Trivial Pursuit Digital Choice,0,//cf.geekdo-images.com/images/pic436979_t.jpg,2008,NA,"Electronic,Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,Hasbro,5.16739,111 39447,"From the Manufacturer's website: We bring you holiday joy as we salute the films of Christmas past. Players are making a B-Movie by playing Characters, Props, and Locations in their movie and sending Creatures to attack the other players' movies in order to kill off their Characters. SFX cards can modify attacks and do other wacky stuff. When Roll the Credits is played, the player with the most points wins! ",//cf.geekdo-images.com/images/pic401108.jpg,6,30,0,2,30,Silent But Deadly Night,30,//cf.geekdo-images.com/images/pic401108_t.jpg,2008,Péter Szábo Gabór,"Card Game,Humor",NA,"Paul Gerardi,Zev Shlasinger",NA,"Admin: Better Description Needed!,B-Movies",NA,Z-Man Games,5.48571,63 39463,"From the Manufacturer Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock. This classic game of alien politics returns from the warp once more. In Cosmic Encounter, each player is the leader of an alien race. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. The offense draws from the destiny deck which contains colors, wilds and specials. He or she then takes the hyperspace gate and points at one planet in the system indicated by the drawn destiny card. The offense vs. the defenses ships are in the encounter and both sides are able to invite allies, play an encounter card as well as special cards to try and tip the encounter in their favor. The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory. ",//cf.geekdo-images.com/images/pic1521633.jpg,5,120,12,3,60,Cosmic Encounter,120,//cf.geekdo-images.com/images/pic1521633_t.jpg,2008,"Andrew Navaro,Ryan Barger,Felicia Cano,Sabe Lewellen,Henning Ludvigsen,Brian Schomburg,WiL Springer","Bluffing,Negotiation,Science Fiction,Space Exploration",NA,"Bill Eberle,Jack Kittredge,Bill Norton,Peter Olotka,Kevin Wilson","Cosmic Encounter: Cosmic Alliance,Cosmic Encounter: Cosmic Conflict,Cosmic Encounter: Cosmic Dominion,Cosmic Encounter: Cosmic Eons,Cosmic Encounter: Cosmic Incursion,Cosmic Encounter: Cosmic Storm",Cosmic Encounter,"Hand Management,Partnerships,Take That,Variable Player Powers","Fantasy Flight Games,Arclight,Asterion Press,Edge Entertainment,Galakta,Heidelberger Spieleverlag,House of Monks",7.60639,18851 39536,"The board is a hex grid with an island in the center, and sea surrounding. Set the game up by randomly placing fish tiles into the seas, with more valuable fish placed closer to the island (different colored tile backs). Each player starts with a fishing rod and 5 Curo (Cat Euro). The game starts in Spring; play through till Winter. Each season, players first use their 2 workers (3 in some circumstances) to choose actions from a common board, in turn order. Then, in turn order, execute any of your actions (removing worker from board). The actions allow you to move your cat from the island to other sea hexes, buy/sell fish, buy special cards that improve your ability to move or fish or give you new abilities, move obstacles around the board, etc. Each player may only store 2 fish (until additional storage purchased), and different types of fish fetch different prices depending on the season. At the end of Spring, you replenish fish on the board. At the end of Winter, pay a "Union Fee". The game ends after the 5th Winter. The player with the most money wins! ",//cf.geekdo-images.com/images/pic402161.jpg,4,60,0,2,60,Cat & Fish,60,//cf.geekdo-images.com/images/pic402161_t.jpg,2008,NA,"Animals,Nautical",NA,Donghoon Lee,NA,"Animals: Cats,Animals: Fishes","Point to Point Movement,Set Collection,Worker Placement",Visionary,6.66623,77 39552,"It’s a 4-quarter smash-mouth football game where you roll the dice to march 100 yards down the field. But standing between you and the goal line are sacks, penalty flags, and costly turnovers. Score touchdowns, field goals, and 2 point conversions – go for it on 4th down if you have to! It’s lightning fast gridiron action for football fans of all ages! ",//cf.geekdo-images.com/images/pic503961.jpg,0,60,8,1,60,GoLong Football Dice Game,60,//cf.geekdo-images.com/images/pic503961_t.jpg,2008,NA,"Dice,Sports",NA,(Uncredited),NA,Sports: American Football / Gridiron,Dice Rolling,"Front9, Inc.,Zobmondo!! Entertainment LLC",5.41699,83 39564,"Guessing facts about fellow players Each round, a players reads a question and the three possible answers. He secretly selects his choice, and the other players simultaneous try to guess it. They bet 1 or 2 chips on their guess; correct answer doubles your bid, wrong loses it. The person questioned receives as many chips as there are correct guesses. Each player starts with 10 chips, and the same total is used as the bank. The game ends when the bank breaks. Goal is to get most chips. The questions have a very wide range. Some examples: - How is your relationship with your father? - When did you last laugh out loud? - How many persons from the following list do you know: "Vera Lynn, Lee Harvey Oswald, Maria Callas"? ",//cf.geekdo-images.com/images/pic1641101.jpg,6,45,0,2,45,ego,45,//cf.geekdo-images.com/images/pic1641101_t.jpg,2007,NA,Party Game,NA,(Uncredited),NA,EGO,NA,"Game InVentorS,Gém Klub Kft.,HUCH! & friends,Trefl",5.44632,136 39565,"Using 3 Treehouse Sets from Looney Labs, 6 dice, and a world map color coded by Looney labs, be the first person to conquer another continent while maintaining a base in your own continent. From the publisher- "If you grew up playing Risk and Diplomacy like we did, and you enjoyed these classic games but were frustrated because they took ALL DAY to play... we've got a game for you." Also included in Pyramid Arcade. ",//cf.geekdo-images.com/images/pic402275.jpg,4,15,0,2,15,World War 5,15,//cf.geekdo-images.com/images/pic402275_t.jpg,2008,NA,"Dice,Wargame",Pyramid Arcade,Andrew Looney,NA,Looney Pyramids,"Area Control / Area Influence,Area Movement,Dice Rolling","(Web published),Looney Labs",6.24298,121 39635,"In Prolix, players score points by coming up with words whose letters match those of the Letter Chips on the board. Unlike other word games, you don’t need all the letters of a word to be on the board to use that word. This means that you are free to use all those words you always wanted to use in other word games, but were always a few tiles or cards short! Of course, the letters in your word won’t score if they aren’t on the board, so even huge words can be stinkers if you don’t use them at the right time. Letters score based on how rare they are, and where they are on the board. Once you finish scoring your letters, all letter chips move across the board, changing their value. If you have a great word but it’s not your turn, you’re allowed to interrupt another player’s turn and score. But be careful, because you can lose points by interrupting with low-scoring words. And of course, other players can interrupt your turn if they wish, or even force you to say a word by flipping a timer. Microbadges Buy Microbadge - Prolix Fan Letter distribution: all consonants occur five times, with the exception of four letters that occur twice (K,V,W,Y), and four letters that occur just once (J,Q,X,Z). ",//cf.geekdo-images.com/images/pic726377.jpg,5,30,9,1,30,Prolix,30,//cf.geekdo-images.com/images/pic726377_t.jpg,2010,Gary Simpson,Word Game,NA,Gil Hova,NA,NA,NA,Z-Man Games,6.51515,260 39683,"At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production. Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round. Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins. ",//cf.geekdo-images.com/images/pic628652.jpg,4,120,10,1,60,At the Gates of Loyang,120,//cf.geekdo-images.com/images/pic628652_t.jpg,2009,Klemens Franz,"Economic,Farming",NA,Uwe Rosenberg,NA,"Asian Theme,Country: China,Crowdfunding: Wspieram,Harvest Series,Solitaire Games","Card Drafting,Set Collection","999 Games,Fullcap Games,Hall Games,Hobby Japan,Intrafin Games,Korea Boardgames co., Ltd.,Pegasus Spiele,Stratelibri,Tasty Minstrel Games,Wargames Club Publishing,Z-Man Games",7.3882,7149 39684,"Merkator is about the rise of Hamburg after the Thirty Years' War. You visit cities to collect goods or fulfill orders. The collected goods are added to the cities when a player visits a neighboring city. Fulfilling an order provides you with another better, but more complex order additional to the fulfilled order which you keep and can fulfill again, although the number of orders you can own is limited. Each order itself is worth a certain amount of points at the end of the game. Also you can exchange these points for special cards which provide additional goods in certain cities or more victory points if you fulfill certain conditions at game end. Depending on the city you want to enter you either receive a resource called "time" or you have to spend it. By paying a certain time-fee you are allowed to accompany another player on his trip to a town to fulfill your orders in this town (but not to collect goods). The game ends when a player receives the order with the highest value by fulfilling the order one level below. ",//cf.geekdo-images.com/images/pic875112.jpg,4,90,12,1,45,Merkator,90,//cf.geekdo-images.com/images/pic875112_t.jpg,2010,Klemens Franz,Economic,NA,Uwe Rosenberg,Merkator: Messe Sonderkarte,"Cities: Hamburg,Solitaire Games","Pick-up and Deliver,Set Collection",Lookout Games,7.04031,2090 39699,"Reiner Knizia's Ingenious series got a new child in late 2008: Einfach Genial: Das Kartenspiel ("Ingenious: The Card Game"). In this game, a player receives a hand of six cards, with one card placed face-up in front of him. A card shows a combination of two different colors/symbols familiar to those who know the Ingenious board game. On a turn, the active player plays one of his hand cards and scores as many points for each symbol on the played card as there are symbols lying in front of all players. These points are marked in the matching color track on a player's individual scoring board, and the first player to have seven or more points in all colors wins. Progress is complicated by three barriers on the scoring tracks, which cannot be passed unless all colors have been bumped to a certain level of points – thereby forcing players to push their colors evenly. As in Ingenious, players take an extra turn immediately if they max out the points available in a color, with ten being the highest number in Einfach Genial: Das Kartenspiel. Einfach Genial: Das Kartenspiel was later released as one of three games in Fantasy Flight Games' Ingenious Challenges. ",//cf.geekdo-images.com/images/pic600575.jpg,4,30,8,2,20,Einfach Genial: Das Kartenspiel,30,//cf.geekdo-images.com/images/pic600575_t.jpg,2008,Michaela Kienle,Card Game,Ingenious Challenges,Reiner Knizia,NA,Ingenious,"Hand Management,Pattern Building","Bard Centrum Gier,KOSMOS",5.85945,238 39704,"It's a hardscrabble life for emu ranchers like yourself, raising exotic birds for foreign markets. With the high cost for every bird you hatch, it probably won't be worth it in the end. You can't tell at the beginning of the year which of the six bird varieties will do best, and beware the birds with exceptional plumage! If they thrive, they can be worth big money — but if they go wrong, they can bankrupt your ranch. In Emu Ranchers, a Decktet game for two players, each bird on your ranch is represented by a stack of cards. Cards in a single bird stack must all share a suit and must be in rank order. At the end of the hand, the value of a bird is determined by the total of the number cards in the stack. If the total is too low, then you can end up losing money on a bird. An Ace or Crown makes the stack worth more: more profit if you can cover expenses, but more loss if you can't. The object, naturally enough, is to raise profitable birds. Emu Ranchers is inspired by Lost Cities, with differences in game play resulting from the structure of the Decktet. ",//cf.geekdo-images.com/images/pic1737661.png,2,15,0,2,15,Emu Ranchers,15,//cf.geekdo-images.com/images/pic1737661_t.png,2008,"Daniel Jacob Horine,P. D. Magnus","Card Game,Print & Play",NA,P. D. Magnus,NA,"Animals: Emu,Crowdfunding: Kickstarter,Decktet Games","Hand Management,Set Collection","(Web published),App Sauce Labs",6.68404,94 39710,"Tien Zi Que (TZQ) is an entertaining pocket MahJong for two. It uses a unique selection of MahJong cards, and each card has an added color code (blue, green, red, white or black) for special scoring. With exceptional game play, TZQ brings you more fun and strategy than the traditional MahJong. All you need is 5 cards on hand and little or no MahJong knowledge to play. Tien Zi stands for son of the god, and it is also another name for the emperor of China. Que stands for Sparrow. Goal / Winning the Game After creating a Set, the winning player chooses to keep one of the cards for end of the Round scoring. When one player completes five Sets, he calls MahJong and wins the Round immediately. He then uses the one card from each Set to score. Players' points are accumulated after every winning round; the game is played to 4 rounds. Components: 54 cards Combines with: Tien Zi Que: White Dragon, TZQ Red Dragon, and TZQ Green Dragon. Mix any two TZQ games for 3-4 player game, and mix any three TZQ games for 5-6 player game. ",//cf.geekdo-images.com/images/pic805645.jpg,2,20,8,2,20,Tien Zi Que,20,//cf.geekdo-images.com/images/pic805645_t.jpg,2009,Ta-Te Wu,"Card Game,Number",NA,Ta-Te Wu,NA,"Mahjong,Rummy Games","Hand Management,Set Collection","Sunrise Tornado Game Studio,Z-Man Games",6.25033,183 39787,"You are an executive of one of the legendary Big Four railroad companies of the Northeastern United States. Your mission is to lead your company by expanding your network, manipulating stock prices and acquiring technologies. Goals and events are different with each game play. This game is web-published and is available for download for print and play. The most current version of the game can be found at the above link; the files here at BGG take a little bit of time to keep updated. I try to keep up on them, but sometimes that doesn't always work out. All files for the game, including expansions and a primitive dice game adaption are here: https://drive.google.com/folderview?id=0Byhm3WOEqVA1UUkzT0VYRThlQVU&usp=sharing ",//cf.geekdo-images.com/images/pic413847.jpg,4,30,0,1,30,Bindle Rails,30,//cf.geekdo-images.com/images/pic413847_t.jpg,2008,NA,"Card Game,Print & Play,Trains,Transportation",NA,Jack Neal,"Bindle Rails Expansion #1: Imperial Mexican Railway,Bindle Rails Expansion #2: Louisville and Nashville,Bindle Rails Expansion #3: Eastern Canada, Denver and Rio Grande and Emerald Isle",NA,"Card Drafting,Hand Management,Route/Network Building","(Self-Published),(Web published)",6.23868,53 39798,"Deadlands: The Battle for Slaughter Gulch Dust, grit, and the smell of fear blow through the quiet streets of a rough and tumble frontier town. Once deemed a refuge from the hazards of the West, the town took a darker turn with the discovery of precious ghost rock. You have come to lay claim to your share of the priceless mineral, only to find that you aren’t the only one who has heard of the fabulous wealth ripe for the plucking. Can you outwit your foes and take control of the town and the limitless wealth it promises to the strong and cunning? Or will an unmarked grave on boot hill be your final resting place? Deadlands: The Battle for Slaughter Gulch is a board game for two to six players ages 13 and up. It requires 60 to 120 minutes to play. CONTENTS: 36 Dude figures (representing six outfits: The Agency, The Texas Rangers, The Blessed, Hucksters, Shamans, Mad Scientists), 20 Townsfolk figures, 6 Player screens, 6 Outfit cards, 6 Town cards (depicting a small version of the board to put behind your screen), 12 Game board tiles, Action tokens, Harrowed counters, 30 Objective cards, 16 Event cards, 35 Equipment cards, 18 Spell cards, 6 Gadget cards, 29 Encounter cards, Ghost rock (black = 1 point, red = 5 points), 6 six-sided dice ",//cf.geekdo-images.com/images/pic495312.jpg,6,60,0,2,60,Deadlands: The Battle for Slaughter Gulch,60,//cf.geekdo-images.com/images/pic495312_t.jpg,2009,"Dave Aikins,Jacob Corn,T. Jordan Peacock,Oliver Sprecht","Adventure,American West,Fighting,Horror,Miniatures",NA,"Todd Breitenstein,Kerry Breitenstein",Deadlands: Invasion of Slaughter Gulch,"Admin: Better Description Needed!,From RPG books to board games,The Weird West (BGG Family)","Area Movement,Dice Rolling,Secret Unit Deployment,Simultaneous Action Selection,Variable Player Powers","Pinnacle Entertainment Group,Twilight Creations, Inc.",5.91085,281 39802,"Mountain of Inferno (Flaming Mountain) is a chapter of Journey to the West, one of the Four Great Classical Novels of Chinese literature. During the journey, Xuanzang is trapped in the Mountain of Inferno with the evil and hungry Buffalo Demon King family. Now it is up to his disciples to protect him, so he may continue his journey to the west safely. Mountain of Inferno is played in number of rounds. Each round ends when any one Xuanzang is placed at the intersection of four unique disciples continuously in a row and another four in a column. Each player then calculates his points based on the location of his Xuanzang. After number of rounds, the player with highest score wins the game. Players: 2 to 4 Time: 30 min Age: 10+ Components: 52 cards 9 × Monkey King (disciple) 9 × Monk Pig (disciple) 9 × Friar Sand (disciple) 9 × Dragon Horse (disciple) 3 × Buffalo Demon King 3 × Princess Iron Fan 8 × Red Boy 2 × Guayin Other Components 4 × Xuanzang tokens 4 × Score tokens 1 × Score track 1 × English rulebook ",//cf.geekdo-images.com/images/pic877891.jpg,4,25,10,2,25,Mountain of Inferno,25,//cf.geekdo-images.com/images/pic877891_t.jpg,2009,NA,"Card Game,Novel-based",NA,Ta-Te Wu,NA,NA,"Area Control / Area Influence,Hand Management,Pattern Building","Sunrise Tornado Game Studio,Z-Man Games",5.79222,162 39813,"Qwirkle Cubes is a sequel of sorts to Qwirkle with the goal of the game being the same as before: Create rows and columns in which the tokens all match either in color or symbol in order to score points. Each time you add tokens to the playing area, you score points equal to the rows/columns that you create or add to. Close out a row by playing the sixth token in it, and you score six bonus points in addition to whatever else you score for the turn. In Qwirkle, the pieces have a colored symbol on one face and are otherwise blank, but in Qwirkle Cubes the tokens have six faces in the same color, with each face having a different one of the six symbols. On a turn, you: Roll as many cubes from your hand as you want. Play cubes from your hand to build color lines and symbol lines. Draw and roll replacement cubes. All the cubes are visible, so players can better judge their opponents' future moves – notwithstanding their rolls, mind you. The game continues until no more cubes remain in the reserve pool and one player has placed all of her cubes. This player scores a six point bonus, then the player with the most points wins! ",//cf.geekdo-images.com/images/pic1346599.jpg,4,45,6,2,45,Qwirkle Cubes,45,//cf.geekdo-images.com/images/pic1346599_t.jpg,2009,NA,"Abstract Strategy,Dice",NA,Susan McKinley Ross,NA,Qwirkle,"Dice Rolling,Pattern Building,Pattern Recognition,Tile Placement","IELLO,MindWare,Schmidt Spiele",6.59813,902 39832,"Players try to bring the city-states of ancient Sumer to the fore. Each turn, players boost the importance of one of the city-states by flooding it with their traders, boosting its power. Each time a city-state gains power one will lose power, the aim is to gain control of the pre-eminent city-states during the scoring rounds at the end of each dynasty. Players have to time their movements, as a city-state can quickly lose favour. Video explanation in English and German: http://www.cliquenabend.de/index.php?d=1264323333 ",//cf.geekdo-images.com/images/pic440408.jpg,4,60,10,3,30,Sumeria,60,//cf.geekdo-images.com/images/pic440408_t.jpg,2009,Harald Lieske,"Abstract Strategy,Ancient",NA,Dirk Liekens,Sumeria: 2-Player Expansion,"Admin: Better Description Needed!,Country: Iraq","Area Control / Area Influence,Point to Point Movement,Set Collection",Reiver Games,6.57431,655 39834,""This is my balance sheet. It tells me what kind of art I like." Glenn Willibin, sole proprietor, Glenn’s Gallery It’s not easy working for Glenn Willibin, the most notorious art dealer in town. Sure, his gallery is the most respected and diverse, and you and his staff are competing to become [as we are still learning!!!] the most knowledgeable about the trends and traps of the risky world of art speculation. Still, Glenn’s all about one thing: his bottom line. Fail, and you find yourself stripped of your responsibilities. Succeed, and-well, you still have a job in the morning. That’s just the way Glenn is... You are all employees of Glenn’s Gallery, a prestigious art gallery where you are learning the ins and outs of the business of selling fine art. Your job is to look at trends in the art world, and recommend to Glenn the types of art that are going to attract the most customers. Customers are represented by cards, and at the beginning of each turn, you have a certain amount of information about the customers that will show up this month. However, you also have to watch out for art students, who drive away paying customers! At the end of each month, Glenn looks at the number of customers that have expressed interest in each type of art and rewards (or penalizes) each player based on their choices. [From Publisher] Reimplementation of Members Only. ",//cf.geekdo-images.com/images/pic484007.jpg,5,60,10,3,60,Glenn's Gallery,60,//cf.geekdo-images.com/images/pic484007_t.jpg,2010,Chris McGloughlin,"Bluffing,Card Game,Deduction",NA,Reiner Knizia,NA,NA,"Betting/Wagering,Hand Management",Mayfair Games,5.74762,63 39856,"2010 Spiel des Jahres Winner One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players). Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others. The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's. If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card. The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game. The base game and all expansions have 84 cards each. ",//cf.geekdo-images.com/images/pic3483909.jpg,6,30,6,3,30,Dixit,30,//cf.geekdo-images.com/images/pic3483909_t.jpg,2008,Marie Cardouat,"Card Game,Humor,Party Game",NA,Jean-Louis Roubira,"Dixit 2: ""Gift"" promo card,Dixit 2: ""The American"" promo card,Dixit 3: Journey,Dixit Odyssey (expansion),Dixit Odyssey: ""Bunny"" promo card,Dixit Origins: ""La Machine à rêves"" Promotional card,Dixit Quest,Dixit: ""Magic bunny"" promo card,Dixit: ""Pumpkinhead"" and ""Santa"" promo cards,Dixit: ""The Dragon"" promo card,Dixit: ""The Inheritors"" promo cards,Dixit: ""The Werewolves of Miller's Hollow: The Pact"" Promo Cards,Dixit: ""Werewolves"" promo cards,Dixit: 2012 Asmodee Special Cards,Dixit: Anniversary Pack,Dixit: Daydreams,Dixit: Memories,Dixit: Origins,Dixit: Revelations,Dixit: Spielbox 03/15 Promo Card,Dixit: Tabletop Day 2015 Promo Pack",Dixit,"Simultaneous Action Selection,Storytelling,Voting","ADC Blackfire Entertainment,Asmodee,Asterion Press,Galápagos Jogos,Gém Klub Kft.,hobbity.eu,Hobby Japan,KADABRA,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,Libellud,Morapiaf,REBEL.pl,Swan Panasia Co., Ltd.",7.35989,31078 39862,"Take off to the Great White North where you will use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters – but always be wary of the dreaded Sasquatch! Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away. ",//cf.geekdo-images.com/images/pic1293350.jpg,8,20,8,2,20,Flapjacks and Sasquatches,20,//cf.geekdo-images.com/images/pic1293350_t.jpg,2008,Eric Knese,Card Game,NA,William Sininger,"Flapjacks & Sasquatches: Cup of Joe Expansion,Flapjacks & Sasquatches: Jack deck expansion,Flapjacks & Sasquatches: Lumberjacks expansion,Flapjacks & Sasquatches: Mound of Bacon expansion","Crowdfunding: Kickstarter,Monsters",Dice Rolling,Prolific Games,6.31078,218 39872,"From the Manufacturer: It's the same classic game of Guess Who? but with tons of fun extras. This deluxe version of Guess Who has 6 different character themes and 120 new characters to play with. An electric timer, light, and sounds also accompany the fun. All game pieces are contained in the new compact case so kids can bring their gaming fun on the go. Requires two 1.5V AAA or R03 size batteries- not included. Ages 6 and up. ",//cf.geekdo-images.com/images/pic410579.jpg,2,10,6,2,10,Guess Who? Extra,10,//cf.geekdo-images.com/images/pic410579_t.jpg,2008,NA,"Deduction,Electronic,Memory",NA,(Uncredited),NA,Guess Who,Memory,"Hasbro,MB Jeux,MB Spellen,Milton Bradley",5.76645,183 39914,"Well, it was nice while it lasted! You have gotten word that the end is near, and Armageddon is right around the corner. (Actually, it begins tonight!) Since it may be a while before you can get to the store, today would be a good time to gather as many supplies as possible. After all, tomorrow might be the beginning of a long, cold, (nuclear) winter! Reiner Knizia’s Zombiegeddon is a fast-paced, perfect-information, strategy game. Each player spends the first half of the game rushing around the board collecting supplies and weapons, fighting off the occasional looter and trying to stop your pesky neighbors from taking stuff that is rightfully yours. (At least as far as you are concerned!) The second half of the game is spent trying to survive. Sure there is some good stuff around, but it certainly isn’t plentiful and zombies are out in force, offering big points for those with the weapons to fight through, and dead ends to those who can't. Whoever has the most stuff at the end of the game wins. This game is based on the same prototype as Jäger und Sammler. ",//cf.geekdo-images.com/images/pic413080.jpg,4,60,0,2,60,Zombiegeddon,60,//cf.geekdo-images.com/images/pic413080_t.jpg,2009,NA,"Horror,Zombies",NA,Reiner Knizia,NA,NA,"Area Enclosure,Modular Board,Point to Point Movement,Set Collection","Twilight Creations, Inc.",5.73534,212 39927,"Last Train to Wensleydale is a railway themed game set in the Yorkshire Dales. The aim of the game is to move stone, cheese, and passengers from the Dales to the major trunk routes served by the North Eastern Railway and the Midland Railway. Valleys play a large part in dictating where you can build track. Once you have built a line you must acquire second hand engines and rolling stock to move the goods and passengers that your line connects to. Such a line quickly becomes unprofitable and it pays to have one of the two major companies take it over from you. Building track can also be made more difficult by local residents who object to railways being built on their land. To overcome such opposition you require influence in government to arrange the necessary compulsory purchase orders. Description of the game, from the backside of the box: For many years the train gaming world has been waiting for a game about moving cheese in the Yorkshire Dales. That wait is now over! As the director of a small railway company who has inveigled investment money from gullible locals, it's up to you to see if you can actually make a profit from building track amongst some of the most difficult terrain in England. There's stone to be moved from quarries, and cheese to be moved to market. You might also find the odd passenger who wants to travel to civilization. However, standing in your way is the local farmer, who really does not want you to build on his land. Fortunately you can buy favours from the necessary government committee to deal with such irritations. You will also need a few contacts with other train companies, as you will need their second-hand engines to run on your lines. Finally, once you've sucked all the profit that you can from a route, you must off-load it to a major train company before you are saddled with the losses. ",//cf.geekdo-images.com/images/pic501286.jpg,4,120,13,3,120,Last Train to Wensleydale,120,//cf.geekdo-images.com/images/pic501286_t.jpg,2009,Mike Atkinson,Trains,NA,Martin Wallace,NA,"Country: England,Treefrog Line","Auction/Bidding,Pick-up and Deliver,Route/Network Building","Treefrog Games,Warfrog Games",7.15725,927 39932,"(from GMT website:) The Great Battles of History series ventures back into the mists of time: the Bronze Age, or the Age of the Chariot. From approximately 1700 BC to 1200 BC (which was the abrupt end of the Bronze Age) the chariot reigned supreme on the battlefield. It was the first modern weapons system, and chariots controlled most of warfare until actual cavalry appeared in the middle of the Iron Age. But how did chariots work as a tactical weapons system? There is no complete historical agreement on what exactly they did or how they were used, but Chariots of Fire will show you our view of their many applications - and many types of chariotry there were - providing GBoH players with the complete and definitive chariot rules. These rules cover combat and mobility from the first battle wagons of the Sumerians to the two-man, fast-moving light chariots of the Egyptians, often complete with their associated and specialized Runner Infantry, to the heavy 3-man Hittite wheels. To simulate these ancient tactical details Chariots of Fire presents you with nine battles: Sumer (ca 2320 BC) - featuring the legendary Sargon the Great Sekhmen (1875 BC) Megiddo (ca 1479 BC) Senzar (1470) The Astarpa (1312 BC) Kadesh (1300 BC) Nihriya (1230 BC) Babylon (1225 BC) and Troy (1200 BC) - including an extra: Homer's heros! And of armies Chariots of Fire has plenty, and a truly colorful bunch they are: Sumerians, Akkadians, all sorts of Egyptians, Canaanites, Hittites, Mitanni, Arzawans, Assyrians, Babylonians, and the Myceaen Age Greeks. Game Features TIME SCALE 20 minutes per turn MAP SCALE 100 yards per hex UNIT SCALE 350 men per mounted unit PLAYING TIME 1-3 hours (from BGG description:) Historical Note: The period following The Bronze Age, from what is known as The Catastrophe of ca. 1200 BC to the rise of the Greek city-states, is almost totally devoid of any sort of information, and that includes archaeological remains. It is the true Dark Age of history. When the area emerged from that era, warfare had undergone major changes and chariots had been relegated to the sidelines. Three errata counters for Chariots of Fire were included in C3i #24. ",//cf.geekdo-images.com/images/pic691172.jpg,2,120,0,2,120,Chariots of Fire,120,//cf.geekdo-images.com/images/pic691172_t.jpg,2010,"Jean André Castaigne,Mike Lemick,Rodger B. MacGowan,Leland Myrick","Ancient,Wargame",NA,"Richard H. Berg,Mark Herman",NA,Great Battles of History,"Chit-Pull System,Dice Rolling,Hex-and-Counter",GMT Games,7.46085,189 39938,"Carson City is a strategic game played in four rounds, and in each one of them, the players choose a character from the seven available that gives certain advantages. After selecting characters, your cowboys are placed on action track locations that allow you to construct buildings, houses, or roads; claim ground; earn money; or score victory points. When more than one player is on the same location, get ready, it is time for a duel! Roll the dice and see if you are the last one standing and lay claim to the goods! During the game, you can take various actions that earn you victory points for your plots, pistols (the hired help), and buildings. At the end of the game, your buildings, houses, mountains, and money contribute to your victory points, and the person with the most points wins. So go round up your posse of gunslingers and get ready for some Wild West action in Carson City! ",//cf.geekdo-images.com/images/pic577030.jpg,5,90,12,2,90,Carson City,90,//cf.geekdo-images.com/images/pic577030_t.jpg,2009,Alexandre Roche,"American West,City Building,Economic",Carson City: Big Box,Xavier Georges,"Carson City: A New Beginning,Carson City: Gold & Guns,Carson City: Horses & Heroes,Carson City: The Indian,Carson City: The Lawyer / Editor,Carson City: The Teacher & Town Hall","Cities: Carson City (Nevada, USA),Country: USA,Quined Master Print Edition Series","Area Control / Area Influence,Dice Rolling,Tile Placement,Worker Placement","Bard Centrum Gier,Eagle-Gryphon Games,HUCH! & friends,Quined White Goblin Games,Zvezda",7.31256,5717 39939,"From the Clash of Arms May 2008 Works In Progress flyer: Fontenoy brings the highly successful Battles from the Age of Reason series to the War of Austrian Succession, with several nationalities not yet seen in the series: French, Dutch, Hanoverians and English on the Continent. Fontenoy is a tight test between the greatest captain of the war - Maurice de Saxe, commanding French forces behind defensive works against the inexperienced Duke of Cumberland commanding a mixed group of Allied troops. Aside from the classic, historical battle in which the Allies try to breach the French defenses, variants will allow players to explore options which allow the Allies to outflank the French, add more forces to both sides, and even take away the French defenses for a straight-up contest on the plains of Flanders. Fontenoy retains all of the aspects of the previous games of the series set in the Seven Years War. The scale is 100 yards per hex and 20 minute game turns, with infantry battalions, cavalry regiments, and artillery batteries at the scale of 1 strength point equals 100 foot soldiers, 50 horsemen, or 2 cannon. Also included is the Battle of Melle, 9 July, 1745. This is a complete battle with a small number of counters per side, played out on a half size map. Melle is a rare meeting engagement and is a swirling, chaotic battle as each side seeks to obtain their objectives before night falls. Melle is a quick game, ideal for BAR beginners or for those who want to play out a full battle in one sitting. Components: -3rd Edition Standard Series Rules booklet -Exclusive Rules booklet containing Special Rules, Scenarios, and Historical Commentary -Two 22"x34" and one 22"x17" color period style maps -Two 11"x17" army organizational displays -560 full color Combat, Leader, & Game Counters, plus 280 black & white markers -Charts, Tables, and card stock Combat Resolution Cards -Two ten sided dice ",//cf.geekdo-images.com/images/pic1232483.jpg,2,0,0,1,0,"The Battle of Fontenoy: 11 May, 1745",0,//cf.geekdo-images.com/images/pic1232483_t.jpg,2012,"Charles Kibler,Félix Philippoteaux,Timothy Schleif","Age of Reason,Wargame",NA,"Paul Dangel,Mathew Hinkle",NA,"Age of Kings,Battles from the Age of Reason (BAR)",Hex-and-Counter,Clash of Arms Games,8.62571,70 39941,"From Clash of Arms May 2008 Works in Progress flyer: Description: Legion of Honor is a highly innovative game that recreates the personal drama of the Napoleonic wars. Using a quick-playing, card-driven game system, each player assumes the role of a French soldier -- or grognard -- starting out as a young sergeant or sous-lieutenant trying to make it in life beginning in 1792. Fortunately for the enterprising grognard, he can look forward to over twenty years of almost continuous war provided courtesy of the Directory and Napoléon! Game play is broken down into a series of campaign seasons that span the period from the Brunswick Manifesto in 1792 to The Hundred Days of 1815. Each campaign season consists of a number of 'In Garrison' rounds and 'On Campaign' rounds. During these rounds, major historical events take place, from the arrest and execution of Louis XVI to the coronation of Napoléon, from great battles to the "whiff of grapeshot." History is fixed, with events happening like they actually did, that is, with one exception: will the English christen that climactic battle of 1815 The Battle of Waterloo or will the victorious French name it La Bataille de Mont Saint Jean?! Against this historical backdrop, grognards take advantage of the opportunities that Fate provides to advance their station in life. Will you be lucky enough to be assigned to the Army of the Orient with Napoléon himself or will you be marooned in the Army of the Rhine et Moselle? Will you exhibit reckless bravery under the Emperor’s eye at Austerlitz, or will you sit out the 1805 campaign, recovering from wounds suffered in a pointless minor skirmish? It’s both up to you and to Fate. Each grognard has a number of qualities that are key to game play: Rank: From Sergent to Marechal (is there a baton in your knapsack?) Title and Office: Reserved only for the most senior grognards Legion of Honor: Has your bravery been suitably recognized? Napoléon’s Notice: You can’t command a regiment without this Glory: Are you known as a bold fire-eater, forever brave? Money: Has fortune shined on you in more tangible ways? Health: Will the predations of war force you into retirement? Charm: Of course; this is a game about Frenchmen, n'est pas? Fencing: Useful for skewering a fellow grognard who insults you Standing: Does your commander hold you in high esteem or contempt? Game Play: Winning the game is achieved in a number of ways: having the highest award in the Legion of Honor, having the highest military rank, or having the most glory or wealth. The game is entirely suitable for solitaire play through six players (and perhaps even a few more). Legion of Honor consists of two short scenarios of 4 hours each that cover the Republican Period and the Imperial Period. The grand scenario spans both periods and takes 8 hours to play. ",//cf.geekdo-images.com/images/pic2256725.jpg,6,480,0,1,480,Legion of Honor,480,//cf.geekdo-images.com/images/pic2256725_t.jpg,2014,"Jean Baptiste Édouard Detaille,Theodore Gericault,Icebreaker, LLC,Timothy Schleif,Robert Tunstall","Adventure,Card Game,Napoleonic,Wargame",NA,"Richard Kane,Mike Ruttler",NA,NA,"Campaign / Battle Card Driven,Dice Rolling,Role Playing",Clash of Arms Games,7.28925,134 39953,"This entry is for the Living Card Game (LCG) that was developed from the Collectible Card Game (CCG). For the CCG, go to A Game of Thrones CCG This is no longer a CCG, having transitioned to Fantasy Flight Games' new Living Card Game (LCG) format. Excerpts from FFG's "LCG: A Player's Guide" (available here: http://www.agameofthrones.com/news-lcg-guide.html ): "A Living Card Game (LCG) is a game that breaks away from the traditional Collectible Card Game (CCG) model by offering a new fixed card distribution method that still offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG’s so much fun, but without the blind buy purchase model that has burned out so many players. The end result is an innovative mix that gives you the best of both worlds! .... The first phase is the release of a LCG Core Set. Every LCG will have an amazing, high quality and widely available entry point packed with content, including high-quality game pieces and immersive game aides to enhance the game. Core Sets are completely self-contained, with multiple decks included, providing a great game experience right out of the box. The Core Sets are followed by monthly installments of expansion packs, each a set of forty fixed cards, providing an ongoing and regular addition to the available card pool. These expansion packs add customization, variety, and an ongoing “story” to everyone’s experience with the Core Game." Starting with the Brotherhood Without Banners cycle, expansion packs come in sets of 60 fixed cards - 3 copies of 20 unique cards. Starting in November 2011 Fantasy Flight are going to reprint the King's Landing and Defenders of the North Packs to the new 60 card format. Resources for New Players: Publisher's Video Tutorial Re-implements: A Game of Thrones CCG Re-implemented by: Game of Thrones (HBO Edition) List of all cards: AGOTCards.org Card spoilers on CardGameDB.com Der Deckbauer (German) Chapter Pack Expansions: A Clash of Arms - The War of the Five Kings - Ancient Enemies - Sacred Bonds - Epic Battles - Battle of Ruby Ford - Calling the Banners A Time of Ravens - A Song of Summer - The Winds of Winter - A Change of Seasons - The Raven's Song - Refugees of War - Scattered Armies King's Landing - City of Secrets - A Time of Trials - The Tower of the Hand - Tales from the Red Keep - Secrets and Spies - The Battle of Blackwater Bay Defenders of the North - Wolves of the North - Beyond the Wall - A Sword in the Darkness - The Wildling Horde - A King in the North - Return of the Others Brotherhood without Banners - Illyrio's Gift - Rituals of R'hllor - Mountains of the Moon - A Song of Silence - Of Snakes and Sand - Dreadfort Betrayal Secrets of Oldtown - Gates of the Citadel - Forging the Chain - Called by the Conclave - The Isle of Ravens - Mask of the Archmaester - Here to Serve A Tale of Champions - Tourney for the Hand - The Grand Melee - On Dangerous Grounds - Where Loyalty Lies - Trial by Combat - A Poisoned Spear Beyond the Narrow Sea - Valar Morghulis - Valar Dohaeris - Chasing Dragons - A Harsh Mistress - The House of Black and White - A Roll of the Dice A Song of the Sea - Reach of the Kraken - The Great Fleet - The Pirates of Lys - A Turn of the Tide - The Captain's Command - A Journey's End Kingsroad - The Banners Gather - Fire and Ice - The Kingsguard - The Horn That Wakes - Forgotten Fellowship - A Hidden Agenda Conquest and Defiance - Spoils of War - The Champion's Purse - Fire Made Flesh - Ancestral Home - The Prize of the North - A Dire Message Wardens - Secrets and Schemes - A Deadly Game - The Valemen - A Time for Wolves - House of Talons - The Blue is Calling Big Expansions: Kings of the Sea Princes of the Sun Lords of Winter Kings of the Storm Queen of Dragons Lions of the Rock ",//cf.geekdo-images.com/images/pic1195948.jpg,4,60,14,2,60,A Game of Thrones: The Card Game,60,//cf.geekdo-images.com/images/pic1195948_t.jpg,2008,"Raya Alexander,Scott Altmann,Ryan Barger,Noah Bradley,James Brady,Felicia Cano,Mike Capprotti,Nicole Cardiff,Michael Clarke,Miguel Coimbra,Trevor Cook,Mitch Cotie,Daarken,Thomas Denmark,Chris Dien,Jason Engle,Mark Evans (I),Anders Finér,Tony Foti,Thomas Gianni,John Goodenough,Christine Griffin,Bjarne Hansen,Rafał Hrynkiewicz,Tomasz Jedruszek,Jeff Johnson,Patrick Keith,Jonny Klein,Eric Lofgren,Henning Ludvigsen,Mad4GameStyle,John Matson,Patrick McEvoy,Franz Miklis,John Moriarty,Andrew Navaro,Roman Papsuev,Jim Pavelec,Alexander Petkov,Martina Pilcerová,Natascha Roeoesli,David Sourwine,Yulia Startsev,Sedone Thongvilay,Timothy Truman,Charles Urbach,Franz Vohwinkel,Kevin Wasden","Card Game,Collectible Components,Fantasy,Fighting,Medieval,Negotiation,Novel-based",NA,"Nate French,Eric M. Lang,Christian T. Petersen","A Game of Thrones: The Card Game – A Change of Seasons,A Game of Thrones: The Card Game – A Deadly Game,A Game of Thrones: The Card Game – A Dire Message,A Game of Thrones: The Card Game – A Harsh Mistress,A Game of Thrones: The Card Game – A Hidden Agenda,A Game of Thrones: The Card Game – A Journey's End,A Game of Thrones: The Card Game – A King in the North,A Game of Thrones: The Card Game – A Poisoned Spear,A Game of Thrones: The Card Game – A Roll of the Dice,A Game of Thrones: The Card Game – A Song of Silence,A Game of Thrones: The Card Game – A Song of Summer,A Game of Thrones: The Card Game – A Sword in the Darkness,A Game of Thrones: The Card Game – A Time for Wolves,A Game of Thrones: The Card Game – A Time of Trials,A Game of Thrones: The Card Game – A Turn of the Tide,A Game of Thrones: The Card Game – Ancestral Home,A Game of Thrones: The Card Game – Ancient Enemies,A Game of Thrones: The Card Game – Beyond the Wall,A Game of Thrones: The Card Game – Called by the Conclave,A Game of Thrones: The Card Game – Calling the Banners,A Game of Thrones: The Card Game – Chasing Dragons,A Game of Thrones: The Card Game – City of Secrets,A Game of Thrones: The Card Game – Dreadfort Betrayal,A Game of Thrones: The Card Game – Epic Battles,A Game of Thrones: The Card Game – Fire and Ice,A Game of Thrones: The Card Game – Fire Made Flesh,A Game of Thrones: The Card Game – Forging the Chain,A Game of Thrones: The Card Game – Forgotten Fellowship,A Game of Thrones: The Card Game – Gates of the Citadel,A Game of Thrones: The Card Game – Here to Serve,A Game of Thrones: The Card Game – House of Talons,A Game of Thrones: The Card Game – Illyrio's Gift,A Game of Thrones: The Card Game – Kings of the Sea,A Game of Thrones: The Card Game – Kings of the Storm,A Game of Thrones: The Card Game – Lions of the Rock,A Game of Thrones: The Card Game – Lords of Winter,A Game of Thrones: The Card Game – Mask of the Archmaester,A Game of Thrones: The Card Game – Mountains of the Moon,A Game of Thrones: The Card Game – Of Snakes and Sand,A Game of Thrones: The Card Game – On Dangerous Grounds,A Game of Thrones: The Card Game – Princes of the Sun,A Game of Thrones: The Card Game – Queen of Dragons,A Game of Thrones: The Card Game – Reach of the Kraken,A Game of Thrones: The Card Game – Refugees of War,A Game of Thrones: The Card Game – Return of the Others,A Game of Thrones: The Card Game – Rituals of R'hllor,A Game of Thrones: The Card Game – Sacred Bonds,A Game of Thrones: The Card Game – Scattered Armies,A Game of Thrones: The Card Game – Secrets and Schemes,A Game of Thrones: The Card Game – Secrets and Spies,A Game of Thrones: The Card Game – Spoils of War,A Game of Thrones: The Card Game – Tales from the Red Keep,A Game of Thrones: The Card Game – The Banners Gather,A Game of Thrones: The Card Game – The Battle of Blackwater Bay,A Game of Thrones: The Card Game – The Battle of Ruby Ford,A Game of Thrones: The Card Game – The Blue Is Calling,A Game of Thrones: The Card Game – The Captain's Command,A Game of Thrones: The Card Game – The Champion's Purse,A Game of Thrones: The Card Game – The Grand Melee,A Game of Thrones: The Card Game – The Great Fleet,A Game of Thrones: The Card Game – The Horn That Wakes,A Game of Thrones: The Card Game – The House of Black and White,A Game of Thrones: The Card Game – The Isle of Ravens,A Game of Thrones: The Card Game – The Kingsguard,A Game of Thrones: The Card Game – The Pirates of Lys,A Game of Thrones: The Card Game – The Prize of the North,A Game of Thrones: The Card Game – The Raven's Song,A Game of Thrones: The Card Game – The Tower of the Hand,A Game of Thrones: The Card Game – The Valemen,A Game of Thrones: The Card Game – The War of Five Kings,A Game of Thrones: The Card Game – The Wildling Horde,A Game of Thrones: The Card Game – The Winds of Winter,A Game of Thrones: The Card Game – Tourney for the Hand,A Game of Thrones: The Card Game – Trial by Combat,A Game of Thrones: The Card Game – Valar Dohaeris,A Game of Thrones: The Card Game – Valar Morghulis,A Game of Thrones: The Card Game – Where Loyalty Lies,A Game of Thrones: The Card Game – Wolves of the North,A Guerra dos Tronos: Card Game – O Tempo para Corvos: Parte 1/2 do Ciclo,A Guerra dos Tronos: Card Game – O Tempo para Corvos: Parte 2/2 do Ciclo","CCGs (Collectible Card Games),A Game of Thrones LCG,Living Card Game,A Song of Ice and Fire","Card Drafting,Hand Management,Simultaneous Action Selection,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galápagos Jogos,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag,Smart Ltd,Stratagem Game Design,Stratelibri",6.96729,5253 39994,"This is a party game where players vote on 32 contenders in a NCAA tournament like bracket. A contender advances to the next round when they receive a majority of the votes of the players. The players vote based on a question asked. For example, the contenders in the first round might be "Dolly Parton" vs. "street mime". The question might be, "Who would you rather be for a day?" All the players debate the match-up and then all openly vote on it. Play continues like this for each match-up. Each player makes their picks, and gets their points based on what contender they believe will win the entire tourney(4), who will make it to the championship round(2 for each pick), who will make it to the final four (1 for each pick), and a bonus pick(4). The bonus pick is where each player tries to guess what one of the other players will choose as the winner of the tournament. The points for each pick is in parentheses. The contenders are drawn randomly from 500 tiles and placed on the bracket in four categories (including an example of one contender from each.) Arenas - aka "Places" - Jamaica Contenders - aka "People" - Mark Twain Moves - aka "Actions" - Showering Gear - aka "Things"- Cocktails After all the tiles are placed, a player draws a random "Knockout"card. This "Knockout" card is the question for the final, championship round. Once every player sees that question, they make their picks and place them in an envelope until the end of the game. The object is make accurate picks as well as secretly convince the other players to pick your choices. ",//cf.geekdo-images.com/images/pic533680.jpg,99,30,0,4,30,Party Playoff,30,//cf.geekdo-images.com/images/pic533680_t.jpg,2008,NA,"Bluffing,Humor,Memory,Negotiation,Party Game",NA,Kim Vandenbroucke,NA,NA,"Memory,Paper-and-Pencil,Voting","Cranium, Inc.,Hasbro",5.99943,175 40001,"From the Tilsit website: Each player is appointed to lead an expedition that has set up a colony on Mars. You need to manage your best sources of raw materials, energy and settlers to build your military, scientific or economic interests and be the first to get the number of victory points set at the beginning of the game. However the Red Planet is an inhospitable place and any error in managing your resources may cost you in this race for development. ",//cf.geekdo-images.com/images/pic419344.jpg,4,90,10,2,90,Mars,90,//cf.geekdo-images.com/images/pic419344_t.jpg,2009,Vincent Colon,"City Building,Economic,Political,Science Fiction",NA,François Delbosc,NA,Mars,NA,Tilsit,5.89902,51 40005,Bring your camels to the oasis. The camels are moved by cards and the players have to think about which card to play for a good move. The plans of the others could be disturbed by playing a sandstorm so that all the cards have to be shuffled. The first six camels in the oasis score points and the player with the most points wins the game. 2010 Golden_Ace - nominated for French Game of the Year ,//cf.geekdo-images.com/images/pic414723.jpg,4,15,6,2,15,Karawane,15,//cf.geekdo-images.com/images/pic414723_t.jpg,2008,Gabriela Silveira,"Card Game,Children's Game,Racing",NA,Hajo Bücken,NA,"Animals: Camels,Desert Theme,HABA Mitbringspiele series",Hand Management,HABA - Habermaaß GmbH,6.41455,55 40107,"Soviet Dawn brings Darin Leviloff’s novel States of Siege(TM) game system (introduced in VPG’s Israeli Independence) back for a much larger storytelling adventure covering the Russian Civil War from 1918 to 1921. With several enemy "Fronts" converging on Moscow, the fate of the revolution and the prestige of international communism rests on your ability to manage and resolve every crisis that the "Whites" can assail you with. As the headlines unfold, you draw upon military and political resources to help you, or try to reorganize the Red Army for special abilities that can greatly enhance your position. Who knows? You might even capture the Imperial Gold Reserve! Can you deal with the great crises of that time and defend the revolution? Will you withdraw from the Great War (WW1) or exercise the Bukharin Option and fight on? Can you execute the Czar in time, or will the Whites rescue him? Will you fortify Petrograd or press your offensives home? How will you deal with internal and external dissent? Play Soviet Dawn and see! Game Components: One 8-page, color Game Rules booklet 16 color, die-cut 5/8" mounted game pieces 12 color, die-cut 3/4" mounted game pieces 48 ‘Headline’ cards One 11" x 17" color game map Detailed Example of Play + Designer’s Notes Scale: Each unit is one anti-communist Front, and each turn is a few weeks of real time. Soviet Dawn FAQ answers common rule questions. ",//cf.geekdo-images.com/images/pic1908258.jpg,1,60,13,1,25,Soviet Dawn,60,//cf.geekdo-images.com/images/pic1908258_t.jpg,2009,"Tim Allen,Knut Grünitz,Rodger B. MacGowan","Civil War,Wargame",NA,Darin A. Leviloff,Soviet Dawn Expansion Kit,"Country: Russia,Country: Soviet Union,Magazine: C3i,Russian Civil War,Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement","RBM Studio,Victory Point Games",7.06552,393 40182,"In this puzzle solving challenge of deduction, logic and intuition, players go head to head to see who can be the first to guess their opponent's secret square. Every action turn brings you closer to finding the hidden, ancient symbol. But watch out; your opponent may be closer to solving your secret square than you think! The Telepathy board game is an outstanding logic building tool, ideal for educators and puzzle solvers alike. If you like Sudoku, Mastermind, or Battleship, this game is for you. Includes 4 game boards, 4 game cards with holders, dry erase markers and eraser. Visit the official Telepathy website for more information. ",//cf.geekdo-images.com/images/pic616425.jpg,4,20,12,2,20,Telepathy,20,//cf.geekdo-images.com/images/pic616425_t.jpg,2008,(Uncredited),"Abstract Strategy,Deduction,Puzzle",NA,Derek Chinn,NA,Psychic Powers,NA,"LMD Enterprises, LLC",6.48133,104 40209,"The Battle of Britain, 1940 RAF: The Battle of Britain 1940 is three games in one, on history's greatest air campaign: RAF:LION updates the classic original solitaire game -- you control the RAF against the German raiders. All systems have been updated to reflect recent scholarship, notably the fatigue and patrol systems. Advanced rules cover late interception, VHF-equipped squadrons and evasion tactics, Ace squadrons, Forward Airfield Targets, Delayed RAF Response and more! RAF:EAGLE reverses the solo game -- you control the Luftwaffe planning and executing raids against the RAF. Also, you flip the map over for a German perspective on the campaign. Advanced rules include, High Command requirements, deep targets, Jabos and special rules for Ju-87 Stukas. RAF: 2-PLAYER allows for head-to-head play. A separate German planning display is added to allow the German player to plan his raids in secret. Each game has its own complete rules booklet. Contents: 176 Die Cut Counters 165 Cards 2 34" x 22" Maps 3 Rule Booklets 2 Player German Planning Board 2 Combat Damage Sheets (Double-Sided) 2 Miscellaneous Player Aids (Double-Sided) 1 Sequence of Play Sheet (Double-Sided) 1 Battle of Britain Historical Guide (reprinted from S&T Magazine #256) 2 6-sided dice Storage Bags ",//cf.geekdo-images.com/images/pic1831992.jpg,2,300,0,1,300,RAF: The Battle of Britain 1940,300,//cf.geekdo-images.com/images/pic1831992_t.jpg,2009,"Chris Dickson,Lise Patterson,Joe Youst","Aviation / Flight,Wargame,World War II",NA,John H. Butterfield,NA,"Country: England,Solitaire Games,Solitaire Wargames",Campaign / Battle Card Driven,Decision Games (I),7.96614,599 40213,Nile the card game consists of 92 cards. There are 5 suits each representing a resource type in Egypt. There are also specialty cards showing multiple resource types. Players draft cards into their hands and play them following simple rules. At the beginning of every turn a flood card is drawn showing one or more resource type. That resource type is harvested by the player currently growing it. Re-implemented by (with additional expansion): Nile DeLuxor ,//cf.geekdo-images.com/images/pic688552.jpg,5,30,8,2,30,Nile,30,//cf.geekdo-images.com/images/pic688552_t.jpg,2009,Chuck Whelon,"Ancient,Card Game,Farming",NA,"Daniel Callister,James Mathe",NA,"Country: Egypt,Rivers: Nile","Card Drafting,Commodity Speculation,Hand Management",Minion Games,6.23842,259 40214,"Bombay sees the players take on the role of Merchants in the land of India. In this pick-up and deliver game the players seek to acquire goods at trading posts and deliver them to the cities where they are in demand. Of course they must do so on Elephant back and along the way they can build Palaces, which can earn them riches should the opposition be forced to travel through them. Driving the play, each player must make use of a limited number of Action Points each turn. Visiting each city earns a City Token and having 3 or 4 of these earns rupees. Rupees are also earned for building palaces and collecting client tokens over the course of the game. The players with the best 3 totals also earn rupees and the most rupees gained at the end of the game determines the winner. During the game the players will acquire goods which they will try to resell at the best price in four cities. Each type of good has its own market where the prices of the goods will fluctuate. To transport their goods, each player owns a charming elephant able to transport up to two bundles. Up to now Bombay will be one of Ystari's lightest games. It's the third game of author Cyril Demaegd. Illustrations are by Stéphane Poinsot. Contents: 1 board 5 elephants 5 screens 25 palaces 17 small cubes 12 large cubes 75 coins 53 tokens 1 bag 1 rules ",//cf.geekdo-images.com/images/pic419310.jpg,5,45,10,2,45,Bombay,45,//cf.geekdo-images.com/images/pic419310_t.jpg,2009,Stéphane Poinsot,"Economic,Transportation",NA,Cyril Demaegd,NA,"Animals: Elephants,Asian Theme,Country: India,Tropical theme,Ystari originals","Action Point Allowance System,Pick-up and Deliver,Point to Point Movement,Set Collection",Ystari Games,6.38734,1466 40234,"The players aim to collect the treasures of Captain Einauge. There are 8 colors of treasure cards. The cards can be purchased with money. On the cards there are treasures, sabers, money and diamonds. Each time you buy a card of a color you get its reward and the rewards from all the same colored cards you previously bought. Sabers are used to fight for cards with Captain Einauge, treasures give you diamonds for majorities in each color. At the end the player with the most diamonds wins. ",//cf.geekdo-images.com/images/pic434077.jpg,5,45,10,2,45,Einauge sei wachsam!,45,//cf.geekdo-images.com/images/pic434077_t.jpg,2009,"Eckhard Freytag,Markus Wagner","Card Game,Pirates",NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,Set Collection,AMIGO Spiel + Freizeit GmbH,6.33491,391 40235,"In Bridge Troll, you and your friends are hideous trolls who each guard a troll bridge. Each turn, you throw boulders to bid for travelers, who vary in number depending on the weather for that day. Travelers include fat merchants, pilgrims, poor monks (who make good eating), and if you are lucky, royal personages. As travelers come to your bridge, you use them to collect tolls. But watch out! Knights, bandits, dragons, and vicious Billy Goats Gruff prowl the countryside. You'll have to use some of your boulders to chase them away (which means you’ll have fewer left to use on your bridge!). Although you need to collect tolls from travelers so you can buy building supplies, working on your bridge makes you hungry, so you will have to eat some of your travelers instead. It is important to balance tolls with food in order to make your bridge very appealing to travelers. If you eat too many travelers or just collect money, you won't be able to fix up your bridge. The player who uses toll-money, food, and boulders to build the most impressive troll bridge operation wins the game. First of two "Troll" games by the designer, the second being Trollhalla. ",//cf.geekdo-images.com/images/pic441261.jpg,6,45,10,3,45,Bridge Troll,45,//cf.geekdo-images.com/images/pic441261_t.jpg,2009,Ryan Laukat,"Bluffing,Card Game,Economic,Fantasy",NA,Alf Seegert,NA,NA,"Auction/Bidding,Hand Management","Pegasus Spiele,Z-Man Games",6.07951,691 40236,"A trick-taking game with a dragon theme. You try to make sets of similarly-aged dragons or numerical runs of dragons. Lairs, Treasures, and Knights add special twists to the trick-taking. Publisher Blurb: Powerful, majestic, brilliant, conniving, & greedy, they live in a highly structured society centered around age. There are five different draconic races, each of a different color: red, blue, yellow, green, and purple; and one all powerful prismatic Queen, the mother of all races. Each of the draconic races is subdivided into three basic age groups: drakes being the youngest, dragons being middle age, and wyrms being the oldest of all. The older the beast, the more powerful and greedy it becomes. In fact, the oldest of each race, called a Great Wyrm, is so consumed by its greed that its lust for treasure becomes its greatest weakness. Of all dragonkind, they alone are willing to risk all to potentially increase their hoard size. This often leads to their downfall. The object in this trick-taking card game is to be the player with the most points (indicating draconic power) at the end of six hands (referred to as cycles). You receive points by accurately predicting the number of tricks (referred to as gatherings) you will take and also by taking special card combinations. You want to avoid taking cards with negative points values. ",//cf.geekdo-images.com/images/pic696721.jpg,6,60,10,3,60,A Conclave of Wyrms,60,//cf.geekdo-images.com/images/pic696721_t.jpg,2010,Melissa Benson,Card Game,NA,Daniel Blodgett,NA,NA,Trick-taking,Z-Man Games,5.64597,62 40237,"Long Shot is YOUR ticket to the track. In this exciting family-friendly horse racing board game, up to 8 players bet, buy horses, and strategize as the race unfolds. Long Shot includes over 100 unique cards allowing players to combine strategies and resources for maximum control of the race. Will you buy a horse or two in the hopes of winning some of the purse, or will you bet it all on the long shot? Whether a novice or a horse racing enthusiast, everyone's a winner in this interactive strategy game where anytime is post time! ",//cf.geekdo-images.com/images/pic420679.jpg,8,60,10,3,60,Long Shot,60,//cf.geekdo-images.com/images/pic420679_t.jpg,2009,Karim Chakroun,"Animals,Racing,Sports",NA,Chris Handy,NA,Sports: Horse Racing,"Betting/Wagering,Dice Rolling,Hand Management","KOSMOS,Mass Games,Perplext,Swan Panasia Co., Ltd.,Z-Man Games",6.73154,1912 40238,"A family board game where you race to make and deliver pizzas. Players vie for ingredients to meet the orders of customers then move on a track to reach their house with the right ingredients for the pizza they want. When the pizzeria closes, the player with the most money wins. Part of the KidFun line of games from Z-Man Games, Inc.! ",//cf.geekdo-images.com/images/pic556499.jpg,4,30,6,2,30,Order Up,30,//cf.geekdo-images.com/images/pic556499_t.jpg,2009,Kimberley Bates,"Card Game,Children's Game",NA,"August M. George,Daniel A. George (I)",NA,Food / Cooking,"Area Movement,Dice Rolling,Hand Management","Z-Man Games,August Games",6.01886,114 40243,"Campaign Commander Volume I: Roads to Stalingrad. "Roads to Stalingrad" is the first volume of the Campaign Commander Series and depicts the campaign in southern Russia from the summer of 1942 to the end of the winter of 1943. After a terrible first winter in Russia, the German troops reorganized and readied themselves to launch the offensive to end the war. The soviets got ready first; they launched an attack to retake Kharkov that ended in disaster for the troops involved. After finishing this offensive the Axis forces - numbering many Hungarians, Romanians and Italians - launched, at the beginning of July 1942 the operation code named "Case Blue". German advance seemed unstoppable, reaching the Caucasus and the banks of the river Volga. At the city of Stalingrad the German army would experience a real nightmare fighting through August to October in an attempt to conquer it. Control of the city meant that the Germans could cut the traffic along the Volga, while for the Soviets it became a symbol of resistance against the invaders. Both Stalin and Hitler sent more and more troops to the cauldron of that destroyed city, into the fiercest and bloodiest battle ever known in history. In the event, conquering the city was rather useless to the Germans since, beginning on the 19th of November, Operation Uranus was launched and Marshall Zhukov could trap the German 6th Army into the ruins just won. Successive soviet offensives destroyed the Italian, Romanian and Hungarian armies on the river Don, forcing the Germans to evacuate their conquests in the Caucasus and endangering even the survival of the whole German Army Group South. Only the timely intervention of Marshall Erich von Manstein allowed the Germans to stop the Soviet advance and stabilize the front, thus saving an already catastrophic situation. The game is played at the operational level - with a zonal map at a 1:120000 scale. Designed for two players, one handles the Axis while the other commands the Soviets. The game has an estimated playing time of 3-4 hours and uses a double system of counters/map and cards in its mechanics. Players must use appropriately their troops and resources to obtain victory points either by destroying enemy forces or by occupying cities on the map. This is not a card driven game, cards are used for causing certain events, influence the outcome of battles and to place on map the necessary resources and reinforcements to fight on. The game starts in summer, the Axis player has the initiative and will mercilessly and relentlessly pound the Soviets. The Soviet player will have to hope for the winter - a card to be played given certain conditions - to stop the Axis advance and defeat them. As the other titles in the series, this game has very simple rules and has been designed to make games wholly interactive, creating a solid and enjoyable experience for those who simply cannot find the time and space to play a longer and more complex game. The Axis player must face the historical disjunctive, should he concentrate on taking the Caucasus, Stalingrad or both? The Soviet player will have to be patient and force his enemy to overextend his resources, at the same time managing to accumulate forces for a lethal winter offensive. Components: - 1 80 x 65 cm map of southern Russia, Ukraine and the Caucasus. - 2 d10 dice - 176 counters 5/8 counters (1 sheet) - 1 Campaign Commander Series Rules and Roads to Stalingrad Exclusive Rules and historical and design notes. - 70 cards (divided in two decks + aids + promotional) The game will be published in Spanish version also. El juego se publicará en versión española para los clientes de habla hispana. ",//cf.geekdo-images.com/images/pic565372.jpg,2,180,0,2,180,Campaign Commander Volume I: Roads to Stalingrad,180,//cf.geekdo-images.com/images/pic565372_t.jpg,2009,"José Ramón Faura,Carmen J. Palma","Wargame,World War II",NA,Francisco Ronco,NA,"Campaign Commander,Country: Russia","Area Movement,Area-Impulse,Dice Rolling,Simultaneous Action Selection",Bellica Third Generation,7.74496,119 40251,"Risk Balance of Power is a two-player version of Risk on a map covering a large part of Europe (Iberia and the Balkans do not partake). The map is divided into 6 regions consisting of 30 territories. Some of the territories contain rough terrain and are harder to attack. There are 4 different basic starting setups for the 2 players. All of them include a neutral player. To win, a player must keep his capital and achieve 3 goals. All goals are public. For each setup a different combination of 8 of the available 12 goals is used. In the Command Centre version, one player sets up both sides and the neutrals then the other choses which one to play and who starts. Each side is able to add support to the neutral player, and your defeated armies can be used to gain special bonuses. One of the bonuses even allows you to attack with (some) neutral armies. Armies are still raised based on the number of territories and any regions you own, but also on the number of cities. As in standard risk, area cards are still gained upon conquering a territory, and can still be used to raise additional armies. The army units are in the shape of small (flat) arrows. Manufacturer's description (translated from the Dutch edition): RISK for 2 players. Battle man-to-man in this strategic battle of epic proportions. In this exciting strategy game everything revolves around the conquest and domination of Europe. For 12 years and up. Two distinct ways to play the game: Base training - an introductory game which you can play within a few minutes. Command centre - a fast and exciting strategy game in which everything revolves around conquest and domination. ",//cf.geekdo-images.com/images/pic679261.jpg,2,60,12,2,60,Risk: Balance of Power,60,//cf.geekdo-images.com/images/pic679261_t.jpg,2008,NA,"Modern Warfare,Territory Building,Wargame",NA,Rob Daviau,NA,Risk,"Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling","Hasbro,Parker Brothers",5.8674,316 40258,Buffalo Wings is a stand-alone game of tactical air combat over Finland in WWII. It expands the Fighting Wings series of WWII air combat games designed by J.D. Webster and published by Clash of Arms Games. ,//cf.geekdo-images.com/images/pic727380.jpg,2,180,0,2,180,Buffalo Wings,180,//cf.geekdo-images.com/images/pic727380_t.jpg,2010,"Craig Grando,Ian Wedge","Aviation / Flight,Wargame,World War II",NA,J. D. Webster,NA,"Country: Finland,Fighting Wings,Magazine: Against The Odds","Dice Rolling,Hex-and-Counter,Simulation","Against the Odds,LPS, Inc.",7.95505,99 40270,""The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.¨ - H.P. Lovecraft, Supernatural Horror in Literature Welcome to the world of the Call of Cthulhu: The Card Game, a world based on the weird fiction of H.P. Lovecraft and his literary circle. In this world, conflicts rage between cosmic powers who want the world for their own unfathomable purposes and the human agencies dedicated to stopping them. The weird world of H.P. Lovecraft's Cthulhu Mythos has drawn in fans for more than eighty years, with its richly painted themes of suspense, adventure, and the eerie unknown. Call of Cthulhu: The Card Game is fully immersed in this world and what is more, places you, as a player, in control of some of the facets of that world. A typical game of Call of Cthulhu plays very quickly between two players and it has a high-level of player interaction, analysis of open information, planning and strategy. There is a wide variety of possible combinations of factions (Syndicate with Agency, Cthulhu with Hastur, etc.) and each combination will necessitate a different, challenging approach, providing high levels of re-playability. One of the major appeals of the Living Card Game® format is that it gives you not only a solid game experience, full of strategy and excitement, but it also allows you to customize your gaming experience to your liking. As you customize your deck from the Call of Cthulhu: The Card Game card pool, you get to build a strategy around your personal play style. This game was originally a CCG, having been transitioned to Fantasy Flight Games' new Living Card Game (LCG) format. Monthly Asylum Pack expansions to the card pool were eventually supplanted by larger quarterly(-ish) expansion boxes. FFG ended development and organized play support for the game in 2015. "That is not dead which can eternal lie, and with strange aeons, even death may die." ",//cf.geekdo-images.com/images/pic1929811.jpg,2,30,13,2,30,Call of Cthulhu: The Card Game,30,//cf.geekdo-images.com/images/pic1929811_t.jpg,2008,"Aaron Acevedo,Sacha Angel Diener,Samuel Araya,Toren Atkinson,Tiziano Baracchi,Ryan Barger,Allan Bednar,Jason Caffoe,Mike Capprotti,Marco Caradonna,Matt Dixon,Steve Ellis (I),John Goodenough,John Gravato,Christine Griffin,Rafał Hrynkiewicz,Mark Hyzer,Tomasz Jedruszek,McLean Kendree,Sam Kennedy,Ian Kirkpatrick,Camille Kuo,Henning Ludvigsen,Roberto Marchesi,Jeremy McHugh,Anna Mohrbacher,Régis Moulun,Andrew Navaro,German Nobile,Torstein Nordstrand,Federico Piatti,Zoe Robinson,Natascha Roeoesli,James Ryman,Brian Schomburg,Chris Seaman,Tony Shasteen,Lars Simkins,Gary Simpson,David Sourwine,Oliver Sprecht,Linda Tso,Cyril Van Der Haegen,Jessica Van Hulle,Tyler Walpole,Michael Williams,Jarreau Wimberly,Mark Winters","Card Game,Collectible Components,Fantasy,Horror,Novel-based",NA,"Nate French,Eric M. Lang","Call of Cthulhu: The Card Game – Ancient Horrors Asylum Pack,Call of Cthulhu: The Card Game – Aspirations of Ascension Asylum Pack,Call of Cthulhu: The Card Game – Conspiracies of Chaos Asylum Pack,Call of Cthulhu: The Card Game – Curse of the Jade Emperor Asylum Pack,Call of Cthulhu: The Card Game – Denizens of the Underworld,Call of Cthulhu: The Card Game – Dunwich Denizens Asylum Pack,Call of Cthulhu: The Card Game – Ebla Restored,Call of Cthulhu: The Card Game – For the Greater Good,Call of Cthulhu: The Card Game – In Memory of Day Asylum Pack,Call of Cthulhu: The Card Game – In the Dread of Night Asylum Pack,Call of Cthulhu: The Card Game – Initiations of the Favored Asylum Pack,Call of Cthulhu: The Card Game – Into Tartarus Asylum Pack,Call of Cthulhu: The Card Game – Journey to Unknown Kadath Asylum Pack,Call of Cthulhu: The Card Game – Kingsport Dreams Asylum Pack,Call of Cthulhu: The Card Game – Lost Rites,Call of Cthulhu: The Card Game – Murmurs of Evil Asylum Pack,Call of Cthulhu: The Card Game – Never Night Asylum Pack,Call of Cthulhu: The Card Game – Perilous Trials Asylum Pack,Call of Cthulhu: The Card Game – Screams from Within Asylum Pack,Call of Cthulhu: The Card Game – Search for the Silver Key Asylum Pack,Call of Cthulhu: The Card Game – Secrets of Arkham,Call of Cthulhu: The Card Game – Seekers of Knowledge,Call of Cthulhu: The Card Game – Shadow of the Monolith Asylum Pack,Call of Cthulhu: The Card Game – Sleep of the Dead Asylum Pack,Call of Cthulhu: The Card Game – Spawn of Madness Asylum Pack,Call of Cthulhu: The Card Game – Terror in Venice,Call of Cthulhu: The Card Game – That Which Consumes Asylum Pack,Call of Cthulhu: The Card Game – The Antediluvian Dreams Asylum Pack,Call of Cthulhu: The Card Game – The Breathing Jungle Asylum Pack,Call of Cthulhu: The Card Game – The Cacophony Asylum Pack,Call of Cthulhu: The Card Game – The Gleaming Spiral Asylum Pack,Call of Cthulhu: The Card Game – The Horror Beneath the Surface Asylum Pack,Call of Cthulhu: The Card Game – The Key and the Gate,Call of Cthulhu: The Card Game – The Mark of Madness,Call of Cthulhu: The Card Game – The Mountains of Madness Asylum Pack,Call of Cthulhu: The Card Game – The Order of the Silver Twilight,Call of Cthulhu: The Card Game – The Path to Y'ha-nthlei Asylum pack,Call of Cthulhu: The Card Game – The Shifting Sands Asylum Pack,Call of Cthulhu: The Card Game – The Sleeper Below,Call of Cthulhu: The Card Game – The Spawn of the Sleeper Asylum pack,Call of Cthulhu: The Card Game – The Spoken Covenant Asylum Pack,Call of Cthulhu: The Card Game – The Terror of the Tides Asylum Pack,Call of Cthulhu: The Card Game – The Thing from the Shore Asylum pack,Call of Cthulhu: The Card Game – The Thousand Young,Call of Cthulhu: The Card Game – The Twilight Beckons Asylum Pack,Call of Cthulhu: The Card Game – The Unspeakable Pages,Call of Cthulhu: The Card Game – The Wailer Below Asylum Pack,Call of Cthulhu: The Card Game – Touched by the Abyss,Call of Cthulhu: The Card Game – Twilight Horror Asylum Pack,Call of Cthulhu: The Card Game – Whispers in the Dark Asylum Pack,Call of Cthulhu: The Card Game – Words of Power Asylum Pack,Call of Cthulhu: The Card Game – Written and Bound Asylum Pack","Call of Cthulhu: The Card Game (LCG),CCGs (Collectible Card Games),Cthulhu Mythos,Living Card Game","Card Drafting,Hand Management","Arclight,Edge Entertainment,Fantasy Flight Games,Wargames Club Publishing",6.97936,2653 40276,"From the back of the box: Venice, the 1400's. You are a young merchant trying to make your name in this legendary port of vibrant commerce. Trade in spices, silks, gems, iron, and grain can bring great wealth... if you can bend the market to your will. Buy goods as they enter the city docks and sell them to the tradesmen who need them. Increase your profits by buying shares of the shops that use the goods in which you trade. Gain gold and prestige by fulfilling the orders of the Guild Hall craftsmen. But Venice is a city of fickle demands and mercurial politics. Spend your ducats wisely and look for help from powerful people such as the Guildmaster, the Harbormaster, the Tax Collector... or perhaps a Thief. Even the humble Gondolieri have powerful connections in Venice. In the end, the most important thing to remember is the simple rule of commerce... buy low and sell high! Only those with the most gold and the highest prestige can truly become... Masters of Venice! ",//cf.geekdo-images.com/images/pic1600603.jpg,5,90,15,2,90,Masters of Venice,90,//cf.geekdo-images.com/images/pic1600603_t.jpg,2009,Jared Blando,"Economic,Renaissance",NA,Frank DiLorenzo,Masters of Venice: Mini-Expansion Set,"Admin: Better Description Needed!,Cities: Venice,Country: Italy","Auction/Bidding,Commodity Speculation,Pick-up and Deliver,Simultaneous Action Selection,Stock Holding,Variable Phase Order",R&R Games,6.65698,534 40347,"From the box: The world's number 1 game has gone global! Millions of people from all over the world voted for their greatest cities so now everyone, no matter where they live, can play the MONOPOLY game on a global scale. Travel around the world's greatest cities, wheeling and dealing in millions of MONOPOLY dollars. As you travel, build house and hotels inspired by buildings from across the world - from mud huts to skyscrapers. Discover which cities were voted the greatest by the world! As you play, discover interesting facts about the world on the Chance and Community chest cards... do you know which country has the most biycycles or what the most expensive work of art ever created is? There are 24 movers from around the world - each box contains six chosen at random. Uses an electronic banking unit with cards not cash and a deal button for faster play! ",//cf.geekdo-images.com/images/pic458505.jpg,6,60,8,2,60,Monopoly: Here and Now – The World Edition,60,//cf.geekdo-images.com/images/pic458505_t.jpg,2008,NA,"Economic,Electronic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers,Parker Spiele",5.12695,210 40354,"MARIA is a game based on the War of the Austrian Succession, where Austria was attacked by Prussia, France, Bavaria and Saxony, while only Great Britain, Hanover and the Netherlands (by forming the so-called Pragmatic Army) helped her. MARIA is primarily a 3 player game. One player is Austria, the second is France plus Bavaria, while the third player plays as Prussia (Austria's enemy) and the Pragmatic Army (Austria's ally) at the same time. This is made possible by the division of the map into two parts, the Flanders map and the Bohemia map. MARIA is derived from the award-winning Friedrich, but has its very own character, including politics, hussars, force marches, imperial election, Saxony's betrayal and Prussia's annexation of Silesia. Subtle maneuvers, seizure of fortresses, prudent retreats, and Machiavellian politics are the keys to victory. However, players must be careful: whoever uses his Tactical Cards unwisely in battle can suddenly find himself not on the highway to glory but on the road to ruin. MARIA takes you to the era of the 18th century's ruthless struggle for power. It can be played in 2 variants: the shorter, simplified introductory game or the longer but richer advanced game, with its simultaneous campaigns in Bohemia and Flanders. ",//cf.geekdo-images.com/images/pic524669.jpg,3,210,14,2,210,Maria,210,//cf.geekdo-images.com/images/pic524669_t.jpg,2009,"Hans Baltzer,Richard Shako,Richard Stubenvoll,Andreas Töpfer","Age of Reason,Negotiation,Political,Wargame",NA,Richard Sivél,Maria: Silesia Gambit,Age of Kings,"Hand Management,Point to Point Movement,Secret Unit Deployment,Simulation",Histogame,7.97669,1929 40370,"Islas Canarias is a game about the settlement of the Canary Islands. The players draw 3 settler cards from the stock or choose one from their hand to build a house on their island. The color is given by the card and the player must choose a place on the island for it responding to priorities of the played settler card. For example: 1st priority for the new building is a place near the river, 2nd priority near a red building, 3rd priority near the coast and the 4th priority near a brown building. The player must build the house following this priorities. The second action of his turn is to put a settler card on the table. This card belongs to the ship. After every player has done his 2 actions the ship arrives and those cards are played. The building of a card gets the player who fulfills the (highest possible) priority best. After the ship phase a next turn starts. The player can change 2 or 3 houses in more valuable buildings and can get privilege cards for being the best in one building color. At the end of the game the player with the most points for the buildings wins. ",//cf.geekdo-images.com/images/pic432779.jpg,5,45,0,2,45,Islas Canarias,45,//cf.geekdo-images.com/images/pic432779_t.jpg,2009,Matthias Catrein,"Civilization,Pirates",NA,Leo Colovini,NA,NA,Hand Management,Clementoni,6.35,247 40381,"In Masters Gallery, players are art critics and gallery owners at the same time, trying to pump up the value of certain artists before cashing in their works. The works of five artists – Vermeer, Degas, Renoir, Monet and Van Gogh – are in play. Each player starts with a hand of masterpiece cards, and on a turn you play one on the table to show a stake in the fate of that artist; some masterpiece cards include special actions that allow you to play a second card, draw an extra card, increase the value of a certain artist, or have everyone play a masterpiece card at once. When a certain number of works from one artist are on the table, the round ends, and each work from the most well-represented artists are sold for $1-3. Masters Gallery lasts four rounds, with players receiving additional masterpiece cards prior to new rounds and the value of an artist's work increasing based on past performance. The player with the most money after four rounds wins. Masters Gallery depicts classic works of art on its cards; Modern Art: The Card Game, which features identical game play, uses "modern art" along the lines used in designer Reiner Knizia's Modern Art board game. ",//cf.geekdo-images.com/images/pic1547983.jpg,5,30,8,2,20,Masters Gallery,30,//cf.geekdo-images.com/images/pic1547983_t.jpg,2009,"Edgar Degas,Claude Monet,Paul Niemeyer,Pixel Productions Inc.,Pierre-Auguste Renoir,Vincent van Gogh,Johannes Vermeer",Card Game,NA,Reiner Knizia,NA,"Gryphon Games bookshelf series,Visual Arts: Painting","Commodity Speculation,Hand Management","Eagle-Gryphon Games,Gen-X Games,Oya,Pegasus Spiele,Wargames Club Publishing,Взрослые дети",6.60174,1434 40393,"FITS (Fill In The Spaces) is essentially a multi-player Tetris. Each player has an inclined board on which they place different polyominoes, with three, four, or five squares. Cards are drawn from a pile to tell the players which piece to take. The pieces may be rotated and reversed before they slide down the inclined area to dock to other gaming pieces, but unlike Tetris cannot be slid horizontally once dropped. Scoring is based on quantity and configuration of squares left uncovered. Unlike original Tetris there is no time pressure but like Tetris every player is engaged with his own board. Official expansion: FITS Official Expansion Unofficial expansions: FITS Expansion #1: MOTS – More Of The Same FITS Expansion #2: LOTS – Letters On The Spaces FITS Expansion #3: BOTS – Big Obnoxious Terrible Spaces Reimplemented by: Mini FITS ",//cf.geekdo-images.com/images/pic422822.jpg,4,45,8,1,45,FITS,45,//cf.geekdo-images.com/images/pic422822_t.jpg,2009,KniffDesign,"Abstract Strategy,Puzzle",NA,Reiner Knizia,"FITS Expansion #1: MOTS – More Of The Same,FITS Expansion #2: LOTS – Letters On The Spaces,FITS Expansion #3: BOTS – Big Obnoxious Terrible Spaces,FITS Official Expansion","FITS,Polyominoes,Solitaire Games","Pattern Building,Tile Placement",Ravensburger Spieleverlag GmbH,6.61089,2717 40398,"(from the box): The fast-paced, addictive card game where your luck can change in the play of a card! Collect 3 complete property sets, but beware Debt Collectors, Forced Deals and the dreaded Deal Breakers, which could change your fortunes at any time! MONOPOLY DEAL - the card game where anything can happen! How to win: Be the first player to collect 3 three full property sets of different colors. The Cards: Action Cards may be played to initiate the action printed on the card or may be used as money of the value noted in the upper left and lower right corners. Property Cards some denote a specific property and some are wild. They show property name, set to which they belong (or in which sets they may be used), rental costs, number of properties in their set and their value when used to make payments. House/Hotel Cards may be used to increase the rental cost of a property set. They also have a monetary value for use in making payments. Money Cards are used to make payments. Play: Draw two cards from the draw pile, or if you start your turn with no cards, draw five. Play up to three cards from your hand face up either as: money into your bank, properties or improvements into your collection, or actions. Action cards allow you to collect rent, receive money, take properties from others or cancel another action. Cards placed in your bank may only be used as money. When you must make a payment, you may use money from your bank or properties and improvements in your collection, but not cards in your hand. Discard cards in excess of seven from your hand to the bottom of the draw pile. Win by announcing it on your turn when you have three complete property sets of different colors. This ends the game. ",//cf.geekdo-images.com/images/pic716758.jpg,5,15,8,2,15,Monopoly Deal Card Game,15,//cf.geekdo-images.com/images/pic716758_t.jpg,2008,NA,"Card Game,Economic",NA,(Uncredited),NA,"Monopoly,Monopoly: short derivatives,Rummy Games,Shuffle Card Games Series","Hand Management,Set Collection","ASS Altenburger Spielkarten,Basic Fun, Inc.,Cartamundi,Copag - Cia. Paulista de Artes Gráficas,Funskool Games,Hasbro,Parker Brothers",6.25777,5502 40411,"Flames Of War! Open Fire has been carefully designed for someone who has never heard of Flames Of War before, or has seen the 256 page rulebook and not known where to start. Open Fire is not a simplified set of the Flames Of War rules, but rather a complete introductory box for a new player! Open Fire! includes: Complete Flames Of War full-colour mini-rulebook; 164 pages of clearly laid out rules with plenty of diagrams, including: Rules for tanks, infantry, artillery, aircraft, snipers, reconnaissance, night fighting, and more. Special rules for the nations involved in WWII. 16 page full-colour introduction booklet. Learn the skills needed to become a famous World War II general. 6 detailed American Sherman tank miniatures. 2 detailed Sherman Firefly tank miniatures. 3 detailed German StuG G assault gun miniatures. 2 Grenadier platoons, one PaK40 platoon (72 minis, 2 AT guns) 1 US Paratrooper platoon (32 minis) 1 V1 Flying Bomb Terrain Piece 10 American dice. 10 German dice. The introduction booklet has been written to work in conjunction with the mini-rulebook included with the set. Its aim is to introduce you to the basic mechanics of the Flames Of War rules and to help you navigate your way through the rulebook for your first couple of games. Once you've played through the missions included, you should be ready for your first full battles. This is truly where the war begins for your reinforcements! Miniatures are supplied unpainted and assembly may be required. ",//cf.geekdo-images.com/images/pic422826.jpg,0,0,0,2,0,Flames of War: Open Fire,0,//cf.geekdo-images.com/images/pic422826_t.jpg,2009,NA,"Fighting,Miniatures,Wargame,World War II",NA,(Uncredited),NA,Flames of War,"Dice Rolling,Secret Unit Deployment",Battlefront Miniatures Ltd,7.05789,57 40416,"Your quiet afternoon playing video games is interrupted by a whirring noise and a loud bang! You rush to the window and look. Out on the neighboring field you see it - A large flying saucer and dozens of angry looking MARTIANS!!! Well, at least your day won’t be boring! Martians!!! Drops you into the middle of the first wave of a large-scale alien invasion. Armed with only your vast knowledge of sci-fi movies you decide that it is up to you to save mankind from certain intergalactic slavery. First things first, let’s get the gaming group together! Game includes 32 map tiles, 50 cards, character cards, chits, dice and 100 Martians!!! Part of the Zombies!!! series. ",//cf.geekdo-images.com/images/pic441719.jpg,6,60,13,2,60,Martians!!!,60,//cf.geekdo-images.com/images/pic441719_t.jpg,2009,"Dave Aikins,Jacob Corn","Fighting,Horror,Science Fiction",NA,"Todd Breitenstein,Kerry Breitenstein",NA,Zombies!!!,"Roll / Spin and Move,Tile Placement,Variable Player Powers","Twilight Creations, Inc.",5.68904,146 40417,2 to 4 players try to build up a palace consisting of 8 parts from which only up to six are used.Players bid with gold cards to bribe officials called Maharadschahs and then activate special actions in order to collect material for propping up the palace. Each player has her own player sheet to set the gold cards. There are 5 special actions. For each action one gold card is laid out. Whoever has played the most valuable gold card for each action is awarded the turn action. All other gold cards left over can later on be exchanged for victory points. Later on players can participate in building parts of the palace. There are some special bonus cards as well. You get them by sacrificing victory points and have only one time use.Additional support is earned by laying down material to so called premium award fields at the palace. Players receive victory points after having build highly prized palace places or by exchanging played gold cards for their single actions. Online play Jeux sur un Plateau (turn-based) ,//cf.geekdo-images.com/images/pic434078.jpg,4,60,10,2,60,Der Palast von Eschnapur,60,//cf.geekdo-images.com/images/pic434078_t.jpg,2009,Dennis Lohausen,Ancient,NA,"Inka Brand,Markus Brand",NA,NA,"Area Control / Area Influence,Variable Player Powers",AMIGO Spiel + Freizeit GmbH,5.62153,144 40421,"Malta! is an easy-to-learn, light strategy/group game for at least two players. On a modular board with moving, turning, and disappearing spaces, players vie for a good board position and a strong hand. On every turn, players draw based on their piece's location, play half their cards, and move. They lose if they run out of cards during their turn or are on a space where they cannot move. The cards' effects vary from useful to nasty, and so playing more cards may be more of a curse than a blessing. As players get eliminated, will you be the only player to not lose? ",//cf.geekdo-images.com/images/pic728297.jpg,6,30,8,2,30,Malta!,30,//cf.geekdo-images.com/images/pic728297_t.jpg,2010,"Archon Creative Design,Tim Mierzejewski",Card Game,NA,Tim Mierzejewski,NA,NA,"Hand Management,Modular Board,Player Elimination",Z-Man Games,4.92554,139 40425,"The players explore the islands of Polynesia. The winner is the player who scores the most points from putting tiles on his display. Palms, huts, shells, and boats on the tiles influence the scoring. It can be played with 2 to 5 players. ",//cf.geekdo-images.com/images/pic498125.jpg,5,30,8,2,30,Maori,30,//cf.geekdo-images.com/images/pic498125_t.jpg,2009,"Harald Lieske,Michael Menzel","Exploration,Nautical",NA,Günter Burkhardt,NA,"Admin: Better Description Needed!,Country: New Zealand,Tropical theme",Tile Placement,"Hans im Glück Verlags-GmbH,Rio Grande Games",6.61193,1344 40432,"This game is a revision and update of the classic game of Stratego. It is similar to the latter, in which the purpose is to capture the enemy's flag after secretly placing your units; but here are included new graphics, board, components, and rules. Stratego: Revised Edition has two rules sets: those of Classic Stratego; and the main ruleset including special movement and attack rules---new for most of the pieces. All pieces' powers are printed in the rules and on the gameboard. The board is smaller (8 x 10 vs. 10 x 10), and there are fewer pieces (30 vs. 40) than in Stratego. This edition is set in a fantasy realm with pieces such as Dragons, Dwarves, and Elves replacing the traditional Napoleonic soldiers and theme of Classic Stratego. One player is the Fire (Red) Army from Volcandria, and the other player is the Ice (Blue) Army from Everwinter (hence, the game's nickname Stratego: Fire & Ice). Re-implements: Stratego ",//cf.geekdo-images.com/images/pic362170.jpg,2,30,8,2,30,Stratego (Revised Edition),30,//cf.geekdo-images.com/images/pic362170_t.jpg,2008,NA,"Abstract Strategy,Bluffing,Deduction,Fantasy,Fighting,Memory",NA,(Uncredited),NA,Stratego Series,"Memory,Secret Unit Deployment","Hasbro,Milton Bradley,Spin Master Ltd.",6.22665,538 40440,"In Sector 41, you play one of 4 races that converge upon this unstable sector of space with plans to plunder the Glynium contained within. You control a Mother Ship, which moves around the edge of the sector, and 3 Explorers that are sent in to find and tow out the Glynium as well as preventing your opponents from doing the same. The board is a grid of 81 randomly placed tiles that are revealed as the Explorers search for the Glynium. Explorers can intercept each other and the Mother Ships can Fold Space to alter the configuration of the board. The ancient Guardian of Sector 41 also angers as the players plunder the resources of his home and will eventually turn against them. The base game comes with 4 additional variants: Child Variant (15 minutes, 8 and older.) Quick Play Variant (Shorter game on a 64 tile board.) Centralized Glynium Variant (More Challenging configuration.) Team Variant (2 vs 2 team play) ",//cf.geekdo-images.com/images/pic423244.jpg,4,90,12,2,90,Sector 41,90,//cf.geekdo-images.com/images/pic423244_t.jpg,2009,Michael Lachtanski,"Science Fiction,Space Exploration,Transportation",NA,"Michael Lachtanski,Dave Long (II)",NA,NA,"Grid Movement,Modular Board,Pick-up and Deliver","Scimitar Games, Inc.",5.9636,114 40444,"Africa, 1855.... The Scottish missionary, Dr Livingstone, has been researching African tribes and the flora and fauna of the area. As part of the Livingston Exploration, strategically set up tents in various regions while collecting gems found along the Zambezi River bank. Gain the most victory points and the favor of Queen Victoria to win! From the publisher: In this game you follow in the footsteps of David Livingstone to the roaring Victoria Falls. On your way you may want to try your luck in the Diamond mining or you may prefer to seek a more calculable risk. The publisher promises an exciting and tactical family game, with a completely new dice mechanism. Gameplay overview: In Livingstone, the players travel through the river Zambezi and score points by making explorations to inland and finding valuable diamonds. At the start of each round, players roll dice (2 per player), which determine where or in which quantity the actions the players take in the round will happen. Starting with the starting player for the current turn, the players pick dice (and take actions) clockwise one at a time. This is done until all the dice are distributed or nobody can pick another die; you can only ever pick a die that has a higher face value than the previous die you picked. When picking a die, players can choose between four actions: Take one special card (regardless of the die value); the special cards give players extra actions, bonuses and more; on the other hand, players can pick up a card that collapses the mine - in this case all the players lose their saved diamonds Take money (amount is determined by the die value) Take diamonds (values 0–5, amount determined by the die value) from the bag; if you pick the white stone, you lose all diamonds you picked up this round Explore and set up a tent (row determined by the dice value); this costs players money Additionally, the players can do the following actions at any time of their turn for free: Sell diamonds for money Contribute coins to the Queen; you have to inform other players you are doing this, but you do not have to specify the value - coins are stored in a chest in secret At the end of the turn, the boat is advanced (one column) further in the Zambezi river. The game ends when the boat cannot advance (eg. it has reached the last row). The players score points in two different ways: At the end of each turn, the current column is scored; each tent in a row scores the row amount (die/row value = amount of points) At the end of the game, each row is scored; the player with the majority of tents in each row scores points (lower die/row numbers score more points) The player who has contributed the least amount of money to the Queen cannot win the game, even if they collected the most points. ",//cf.geekdo-images.com/images/pic423293.jpg,5,35,8,2,35,Livingstone,35,//cf.geekdo-images.com/images/pic423293_t.jpg,2009,"Michael Menzel,Christof Tisch","Adventure,Dice,Exploration",NA,Benjamin Schwer,NA,Continent: Africa,"Area Control / Area Influence,Dice Rolling","Lautapelit.fi,Playroom Entertainment,Schmidt Spiele",6.45069,1243 40455,"Skirmish Wars: Advance Tactics is a light - medium weight wargame based on the wildly popular turn-based strategy game Advance Wars released by Nintendo. It will be a print and play game with a modular game board system for endless variety. The main objective will be to capture your enemy's HQ or eliminate all enemy threats. Players will start many scenarios without units and just a handful of money. By building units and capturing cites, players can raise new capital in order to build bigger armies. If the design is successful, the possibility of incorporating armies from newer Advance Wars games will be considered. This version will include 4 armies, CO's and special powers from the first Advance Wars game released on the Gameboy Advance. Microbadge: ",//cf.geekdo-images.com/images/pic422889.jpg,4,60,0,2,60,Skirmish Wars: Advance Tactics,60,//cf.geekdo-images.com/images/pic422889_t.jpg,2009,Brandon Pennington,"Print & Play,Territory Building,Video Game Theme,Wargame",NA,"Matthew Kloth,Brandon Pennington,Andrew Tullsen",Skirmish Wars: Blitz,NA,Modular Board,"(Unpublished),(Web published),Print & Play Productions",7.24207,61 40480,"Fantasy, Inc. is a card game for 2-5 players in which you take on the role of Medieval knights vying for the best sponsorships (which, unfortunately, can require the completion of messy and heroic deeds). ",//cf.geekdo-images.com/images/pic440641.jpg,5,20,12,2,20,Fantasía S.A.,20,//cf.geekdo-images.com/images/pic440641_t.jpg,2008,Michael S. Miller,"Adventure,Card Game,Dice,Fantasy,Fighting,Humor",NA,Eric M. Lang,NA,NA,"Role Playing,Variable Player Powers","Edge Entertainment,Hyperion Games",5.3648,75 40483,"Anima: Beyond Good and Evil Everything ended. Omega, the ancient entity that threatened to disrupt all life in Gaïa, is sealed. Its unlimited source of power, the Infinity Orb, has been shattered, and the splinters scattered. Humanity continued forward, confident that this grave danger has past... or has it? Anima: Beyond Good and Evil is the first stand-alone expansion for Anima: Shadow of Omega. You take control of a party of exceptional characters, wielding their cunning and magical powers to complete missions and ultimately stop the ultimate evil, Genesis. Be warned, however, other players will hinder your actions in order to claim victory for themselves. In the 2-4 player card game Anima: Beyond Good and Evil, the adventure in Gaïa continues, and is playable in about an hour. Beyond Good and Evil can be played as an independent game, or it can be combined with Anima: Shadow of Omega Revised Edition for an even more epic gaming experience. • 1 rule book • 110 cards (Characters, Areas, Encounters, Missions, and Advantages) • 4 character counters • 2 six-sided dice • 1 ten-sided die Integrates with: Anima: Shadow of Omega Anima: The Twilight of the Gods ",//cf.geekdo-images.com/images/pic424882.jpg,4,60,0,2,60,Anima: Beyond Good and Evil,60,//cf.geekdo-images.com/images/pic424882_t.jpg,2008,"Carlos B. García Aparício,Luis Nuñez de Castro,Salvador Espin,Wen Yu Li,S. Melero,Sergio Almagro Torrecillas","Card Game,Fantasy",NA,"Anima Studio,Carlos B. García Aparício",NA,"Admin: Better Description Needed!,Anima Universe,Anime & Manga,Fantasy Flight Silver Line Games","Card Drafting,Dice Rolling,Hand Management","Edge Entertainment,Fantasy Flight Games,Ubik",6.21421,347 40491,"Verflixxt kompakt is the little brother of That's Life!. The game pieces are smaller and there are only 26 instead of 32 path tiles (5 Minus cards and 1 good luck tile fewer). It only plays up to four players, and each player only has two pawns if playing 3- or 4-player. The game plays much like That's Life!, with a few minor differences. Verflixxt kompakt includes a new variant you can also incorporate when playing That's Life!. The new extra piece is called the Wurminator and is a big worm that can change the number of negative tiles players have when it lands on their pawns. ",//cf.geekdo-images.com/images/pic423135.jpg,4,20,8,2,20,Verflixxt! kompakt,20,//cf.geekdo-images.com/images/pic423135_t.jpg,2009,NA,"Humor,Party Game",NA,"Michael Kiesling,Wolfgang Kramer",NA,Verflixxt!,"Dice Rolling,Roll / Spin and Move",Ravensburger Spieleverlag GmbH,6.55913,230 40503,"Back of the box: "You've heard the old saying: "Birds of a feather flock together"? Well, the same is true when they gather on wires -- that is, before they get zapped and fly away! On their own power lines, players arrange birds into sets of three, trying to match the same color, the same size, all different colors, or all different sizes. Birds on a Wire includes two sets of rules: one for families with children 7 and up and another for more advanced play." ",//cf.geekdo-images.com/images/pic470301.jpg,5,20,8,2,20,Birds on a Wire,20,//cf.geekdo-images.com/images/pic470301_t.jpg,2009,Carey Grayson,Animals,NA,Carey Grayson,NA,Gryphon Games bookshelf series,"Set Collection,Tile Placement",Eagle-Gryphon Games,5.28482,199 40507,From the instructions: "Each player is dealt a "Stockpile" of 10 to 15 cards (depending on the number of players). The aim of the game is to get rid of these cards by creating Building Piles of cards in numerical sequence from 1 through 10. A player is also dealt a Hand of 3 new cards face up at the beginning of his/her turn which are used to assist in playing the Stockpile." ,//cf.geekdo-images.com/images/pic1234902.jpg,4,0,0,2,0,Skip-Bo junior,0,//cf.geekdo-images.com/images/pic1234902_t.jpg,2003,NA,"Card Game,Children's Game",NA,(Uncredited),NA,Skip-Bo,Hand Management,Mattel,5.578,50 40508,"It's the Scrabble Slam Card Game! You're gonna love this fun twist on America's favorite word game -- Scrabble! Impress all your friends with your vast vocabulary and extensive knowledge of the English language! In this fast-paced card game based on Scrabble, each player is dealt a hand of two-sided cards: each one has a different letter on each side, and a pair of letters in the corners that note which letters are on each face. Players create a four-letter word to start the game, then replace one letter at a time with cards from their hands. The first player to get rid of all their cards wins. ",//cf.geekdo-images.com/images/pic439701.jpg,4,15,8,2,15,Scrabble Slam!,15,//cf.geekdo-images.com/images/pic439701_t.jpg,2008,(Uncredited),"Card Game,Real-time,Word Game",NA,Joe Weatherall,NA,"Boggle,Scrabble,Shuffle Card Games Series",NA,"ASS Altenburger Spielkarten,Cartamundi,Funskool Games,Hasbro,Parker Brothers",5.11525,1197 40514,"Take a BITE out of this JUICY game! Flip over the tiles, one at a time. The first to make a new word, or build off an oponent's word, gets the word and the points. (Red tile double your word score.) Think fast, or your words will get swiped before you can say, "SCRABBLE Apple!" To win, have the most points when the tiles are gone. It's a very a-peel-ing way to polish up your word-forming skills! ",//cf.geekdo-images.com/images/pic423405.jpg,4,0,8,2,0,Scrabble Apple,0,//cf.geekdo-images.com/images/pic423405_t.jpg,2009,NA,"Real-time,Word Game",NA,(Uncredited),NA,Scrabble,Tile Placement,"Hasbro,Parker Brothers",5.26328,64 40529,"Players represent alien races that are seeking to spread themselves onto five foreign worlds. To accomplish this, they make challenges against other players and enlist the aid of interested parties. But alien powers, which are unique to each race, give players ways to bend or outright break some rule in the game. This is an updated version of the original Eon Cosmic Encounter (1977). Major differences between this version and the Eon version: Flares in the Mayfair version are "use once and discard", as opposed to Eon's version, which lets players reuse them. Moons (in the More Cosmic Encounter expansion) have text written on them (instead of only a number which you used to refer to a separate list). Moons also were divided into four categories: Full Moons have a major effect on the game; Half Moons are more moderate in their effects; Quarter Moons have a minor effect; Cheese Moons introduce silliness to the game. Lucre (in the More Cosmic Encounter expansion) was revamped with additional uses, and players were required to spend it to affect their challenge totals. Mayfair introduced a new card: Reinforcements, as well as new Edicts, and several new Alien Powers with corresponding Flares. Mayfair introduced phase / timing icons on all Powers, Flares, and Edicts to clearly indicate when each could be used. Expanded by: More Cosmic Encounter Re-implements: Eon's Cosmic Encounter (1977) Re-implemented by: Simply Cosmic, Mayfair's simplified version ",//cf.geekdo-images.com/images/pic455214.jpg,6,60,0,3,60,Cosmic Encounter,60,//cf.geekdo-images.com/images/pic455214_t.jpg,1991,Gerald O'Malley,"Bluffing,Card Game,Science Fiction",NA,"Bill Eberle,Jack Kittredge,Bill Norton,Peter Olotka","Cosmic Supreme,More Cosmic Encounter",Cosmic Encounter,Variable Player Powers,"Games Workshop Ltd.,Hexagames (I),Mayfair Games",7.20818,857 40531,"In Cosmic Encounter, you play the leader of a colonization effort whose ships are traveling throughout the Cosmos to prove their worthiness for Cosmic leadership. Each player is a race that has the ability to bend or break certain rules in the game. You will use force, cunning, and diplomacy to win success for your unique form of alien intelligence. Battles are determined through the use of cards in addition to assistance from other players around the table. The winner(s) will be the first player(s) to have FIVE COLONIES on any planets outside his or her home system. This is an updated version of the original Cosmic Encounter (1977). Major differences between this version and the Eon version: Terminology was changed for many components and rules: Compromise to Negotiate; Consolation to Compensation; Edicts to Artifacts, etc. Both the Eon version and Mayfair Games' version used tokens to represent players' forces. Avalon Hill changed them to plastic ships, and changed the system pieces as well, and the Hyperspace Cone became a Ship carrier. Mayfair's version used cardback art similar to Eon's, so the two could theoretically be combined. Avalon Hill used all new art on the cards, and the stock is much thinner. ",//cf.geekdo-images.com/images/pic455213.jpg,4,60,0,2,60,Cosmic Encounter,60,//cf.geekdo-images.com/images/pic455213_t.jpg,2000,Dimitri Patelis,"Bluffing,Card Game,Science Fiction",NA,"Bill Eberle,Jack Kittredge,Bill Norton,Peter Olotka",NA,Cosmic Encounter,Variable Player Powers,Avalon Hill (Hasbro),6.40972,1096 40550,"Star Trek CCG 2nd edition is a reinvention of the original star trek customizable card game. One major difference in Second Edition was the addition of a cost system to equipment, events, personnel, and ships. A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). A player receives seven 'counters' at the beginning of each turn; to play a card, the player must spend a number of counters equal to the cost of the card. Only interrupts (of the card types in a player's deck) do not have a cost and are treated as 0-cost.Another major change in the gameplay of Second Edition was the new method of handling dilemmas. Instead of using First Edition's lengthy procedure of a 'seed phase', which could last upwards of 15 minutes, Second Edition employs an 'on-the-fly' method for constructing dilemma combinations. While First Edition attempted to sometimes literally represent instances from the Star Trek universe in the game, Second Edition has focused more on a consistency of gameplay as a priority over design consideration with regard to remaining faithful to the source material. Effects on cards sometimes lack the "Trek sense" that First Edition cards contained and can be purely conceptual, but are generally much more equitable when compared with other similarly costed effects. ",//cf.geekdo-images.com/images/pic430313.jpg,2,45,0,2,45,Star Trek Customizable Card Game (Second Edition),45,//cf.geekdo-images.com/images/pic430313_t.jpg,2002,NA,"Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction,Space Exploration",NA,"Brad Defruiter,Evan Lorentz",NA,"CCGs (Collectible Card Games),Star Trek","Action Point Allowance System,Secret Unit Deployment",Decipher,6.78063,191 40561,"Curling Table Game is a dexterity curling simulation game in which one has the chance to act as a professional curler and slide the curling stones (made out of plastic and a metal sphere) down the game board. Hand coordination is vital as the stones react even to the smallest movements made when throwing them. Basic curling rules are used although players can naturally decide how many ends to play at their own will. One end comprises of both teams throwing their eight stones in turns. At the end of an end the team whose stone is closest to the button is awarded one point for each of its own stones that are closer than the opponent's closest stone. The game works well with 2, 4, or 8 players as the players are always separated into two competing teams. Curling Table Game is a fun social action game in which skill plays a big role. ",//cf.geekdo-images.com/images/pic428287.jpg,8,5,0,2,5,Curling Table Game,5,//cf.geekdo-images.com/images/pic428287_t.jpg,2008,NA,"Action / Dexterity,Sports",NA,(Uncredited),NA,"Finger Flicking Games,Sports: Curling",Partnerships,"Advendise,Dorel Juvenile Group",6.80566,106 40579,""Freibeuter der Karibik" is one of the first boardgame modules published for the YVIO game console. The "Yvies" discs have to be inserted into pirate sailing ships, and you begin your mission to be the first player to gain 10 victory points (standard game). Well-known ports like Cartagena or San Juan have to be visited to earn money in order to acquire equipment for your ships. Every port requires two commodities and offers two others. The longer the journey and the more valuable your cargo the larger your profit - but beware: What also becomes larger is the possibility to be attacked by rival pirates ! Some ports are the home of traders where you can buy equipment. These equipments not only give you victory points but also help your mission: Sails shorten your journey time and help to flee rivals, cannons help to fight them, sailors help in melee combat and larger trunks help to enlarge your profits. And if you are too much playing for your own profit all the players loose if the rival pirates occupy at least 5 ports! The game offers much more, and all is controlled via the YVIO console in the middle of the game board, which interacts with the ships and their "YVIES" and the electronic devices embedded in the game board and - last but not least - with the boardgame players. And there is still enough boardgame feeling with the game board, the ship pawns you move, a cardboard ship mat with cardboard equipment and cardboard dubloons. You don't have to learn rules, as the console steers you via an introductionary game through the shallows of the beginner in multilingual speech if so desired. ",//cf.geekdo-images.com/images/pic882504.jpg,4,60,10,1,60,Yvio: Freibeuter der Karibik,60,//cf.geekdo-images.com/images/pic882504_t.jpg,2008,NA,"Adventure,Electronic,Fighting,Pirates,Travel",NA,Alexander Pfister,Yvio,Yvio,"Pick-up and Deliver,Trading",Public Solution GmbH,6.7325,60 40602,"Constantly wandering around the warehouse, the rabbits are always ready to snatch away the carrots piled up inside. The farmers cherish their own dear little pet bunnies, but they are furious when other farmers' bunnies come to eat all the carrots they have grown. Now, the farmers have had enough of it, and have decided to seize all the others' rabbits! But considering that every one of them wants to hide away his own bunnies, will it be that simple to catch others' bunnies? Your goal in this game is to hide away your own bunnies from the other players, and to hunt out the other players' rabbits. This is a tile placement game with an interesting theme from a Chinese idiom - A cunning rabbit has three warrens. In this game you need to hide your rabbit cards into the farmyard and find out other players' rabbits. However, every turn you need to place a card to the farmyard. Then you can execute two actions. If you use too much actions to trace rabbits, your hand will reduce quickly, but catch others' rabbits is the only way to win. Home Page: http://embedded.cs.ccu.edu.tw/~mellow/rabbithunt/ ",//cf.geekdo-images.com/images/pic2505037.jpg,4,20,0,2,20,Rabbit Hunt,20,//cf.geekdo-images.com/images/pic2505037_t.jpg,2009,"Xiao-Yuan Lin,Shen-Yang Pan","Animals,Bluffing,Card Game,Memory",NA,Shen-Yang Pan,Rabbit Hunt: farmcards ver 2.0,Animals: Rabbits,"Hand Management,Memory,Point to Point Movement,Tile Placement","Swan Panasia Co., Ltd.,TwoPlus Games,Zhiyanjia",6.1219,105 40603,"INCURSION is set in the world of Secrets of the Third Reich and is the ultimate combination of board game and miniatures game. Armored troopers of the US “Lucky Seventh” and stalwart commandos of the United Kingdom’s MI-13 hurtle through underground bunkers and combat the monstrous forces of the German SWD in a furious race against time. The Doomsday Device is ticking and neither the Allies nor the Axis can fail. This two player game features a tight storyline campaign that culminates in an epic and desperate climax. The game mechanics are simple to grasp allowing players to instantly focus on their tactical options. Game play is incredibly fast-paced and tense and players choose their forces through a card-based Requisition Point system. The game is played on a board with a special card deck and highly detailed 30mm metal miniatures. You can also use the miniatures in games of Secrets of the Third Reich. Rules can be found for them here. In 1946, after stunning German victories on both fronts largely attributed to Vergeltungswaffe 4, a compound that kills painfully and resurrects corpses as dangerous animate objects, Franco joined the Axis. Spanish forces backed by Brandenburger commandos and Fallschirmjager Drop Armor assaulted the British held rock of Gibraltar. Germany claimed the ancient fort with its network of caves and aggressively expanded it into a vast underground research, command, and control center, plumbing the depths of the Rock. In 1949, allied forces mount a massive offensive to retake it. The campaign is bloody and hard-fought but ultimately successful. German and Spanish personnel escape by U-boat from underwater chambers. US and British forces enter the German compound only to be beaten back by the horrors that lurk within the vast twisted labyrinth under Gibraltar. Many commanders feel that the only recourse is to seal the caves from the surface, so that is done. Unfortunately it is impossible to determine the lo cation of all of the undersea tunnels. Zombie naval mines damage or destroy numerous smaller vessels and sink the aircraft carrier Lexington as they sally forth from these undersea caves. MI-13 stumbles onto communiqués detailing German SWD plans for a diabolical Doomsday Device under Gibraltar. Given the effectiveness of previous SWD attacks, the credibility of these reports cannot be ignored. The decision is made to clear the caves. MI-13 Commandos and elements of the US Lucky Seventh invade the stronghold in a desperate race to shut down the Doomsday Device before it can be deployed. Contents: Rigid two piece box covered in art Glossy 28 page rulebook Card rules summary/playsheet 4 sheets of two-sided heavy-duty die cut pieces (132 total) including counters, doors and stand-ups for all models Super Heavy duty two-sided six-fold game board 86 cards (66 card Battle Deck and 10 Model Cards for each side) 3 black dice 36 black plastic stand-up holders for doors and "models" Vac-formed plastic holding tray ",//cf.geekdo-images.com/images/pic1736655.jpg,2,120,0,2,120,Incursion,120,//cf.geekdo-images.com/images/pic1736655_t.jpg,2009,"David Ausloos,Keith Lowe,Tears of Envy","Dice,Miniatures,Science Fiction,Wargame,World War II",NA,Jim Bailey,Incursion: SNAFU,Crowdfunding: Kickstarter,"Action Point Allowance System,Dice Rolling,Grid Movement,Variable Player Powers",Grindhouse Games,7.7055,329 40619,"Participate in a racing around the treasures of the Island Realm! But watch out, the sea-routes to the islands are malicious: some would drive you to the islands, some would not. Just remember the correct route! The singular unfolding maps and the variable setting make each play exciting and new! ",//cf.geekdo-images.com/images/pic738924.jpg,4,20,6,2,20,Tonga Island,20,//cf.geekdo-images.com/images/pic738924_t.jpg,2009,Joachim Krause,"Children's Game,Exploration,Memory,Nautical,Racing",NA,Stefan Dorra,NA,Country: Tonga,"Memory,Route/Network Building,Set Collection",Ravensburger Spieleverlag GmbH,6.21364,66 40628,"The gameboard of Finca shows the mediterranean island of Mallorca. Players try to crop and deliver the fruits of Mallorca (such as oranges, lemons, almonds, grapes etc.) by means of moving workers on a traditional windmill. Object of the game is to distribute your crop as effectively as possible in order to deliver faster than your opponents. From the Box: Mallorca, Island of the Wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand, in addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA. Listen to the wind, which propels your windmill! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will soon be the richest farmer on the island. Recommendations: 2011 Hungarian Boardgame Prize Winner 2011 Ludoteca Ideale (Italy) Nominee "Spiel des Jahres 2009" 4th place "Deutscher Spielepreis 2009" Nominee "Graf Ludo 2009" Adult Game of the year 2010 (Finland) ",//cf.geekdo-images.com/images/pic433784.jpg,4,45,10,2,45,Finca,45,//cf.geekdo-images.com/images/pic433784_t.jpg,2009,Franz Vohwinkel,"Economic,Farming",NA,"Wolfgang Sentker,Ralf zur Linde",Finca: El RazuL,"Animals: Donkeys,Country: Spain,Islands: Mallorca","Commodity Speculation,Set Collection","Albi,Devir,Filosofia Éditions,Giochi Uniti,Hans im Glück Verlags-GmbH,Lautapelit.fi,Piatnik,Rio Grande Games,Swan Panasia Co., Ltd.",7.06107,5585 40629,In Bakong you experience a hunt for the most beautiful emeralds in the Cambodian primeval forest. You start from your base camp to reach a temple where you collect precious jewelry. Players carry a rucksack with items for their survival and later on use it to return the jewelry. But the pathway through the jungle is insidious because routes are changing all the time and traps are laid out for you. The goal is to collect as many emeralds as possible and return them to your base camp. ,//cf.geekdo-images.com/images/pic1263259.jpg,6,20,8,2,20,Bakong,20,//cf.geekdo-images.com/images/pic1263259_t.jpg,2009,Pierô,"Adventure,Exploration,Racing",NA,Antoine Bauza,NA,"Asian Theme,Country: Cambodia","Memory,Roll / Spin and Move",Asmodee,5.53477,483 40638,"Risk: Halo Wars allow players to command one of three factions (the UNSC, the Covenant, or the Flood) and battle for supremacy of Arcadia. The board features 42 territories and six sectors; 250 plastic playing pieces represent the three factions. It uses the new Hasbro rules that allow for three levels of game play (basic, advanced, and classic) depending on the skill level and desired playing time of the players. Play can be completed in as little as 60-90 minutes with no decrease in strategy. The game is appropriate for Ages 12 and up. MSRP is $39.95. Re-implements: Risk (Revised Edition) ",//cf.geekdo-images.com/images/pic459534.jpg,5,60,12,3,60,Risk: Halo Wars Collector's Edition,60,//cf.geekdo-images.com/images/pic459534_t.jpg,2009,NA,"Science Fiction,Video Game Theme,Wargame",NA,Rob Daviau,NA,Risk,"Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Set Collection",USAopoly,6.2883,188 40651,"Primo the Monkey was fast asleep until his friends swung by for a surprise pajama party! Help Primo chase away the primate pranksters by flipping and swapping cards in numerical order. Watch out for elephants and giraffes who want to crash in on the fun. And if you're lucky, draw a wild monkey card to clear out the room in one clean sweep! The first player to stop the monkey mayhem and get Primo back to bed wins. ",//cf.geekdo-images.com/images/pic426928.jpg,6,20,6,2,20,Too Many Monkeys,20,//cf.geekdo-images.com/images/pic426928_t.jpg,2009,Mike Moran,"Animals,Card Game,Children's Game,Number",NA,Matthew A. Cohen,NA,Animals: Apes / Monkeys,Card Drafting,Gamewright,5.46202,104 40656,"In Catch the Mice players are hungry cats, trying to catch colored mice – but you probably already figured that out from the title. On a turn, a player rolls the two dice, then "catches" a mouse of the color showing on the dice, assuming the player hasn't already collected that color this turn. If you roll the same color on both dice, you steal a mouse from your opponent! You may keep rolling but if you can't catch a mouse after a die roll, you lose everything. The game ends when there are no mice left, and points are scored for captured mice. Polar Derby features the same game play as Catch the Mice but instead of mice players collect bears on roller skates, which is completely ridiculous and unbelievable. Bears on pogo sticks, sure, but not roller skates... ",//cf.geekdo-images.com/images/pic947971.jpg,4,20,8,2,20,Catch the Mice,20,//cf.geekdo-images.com/images/pic947971_t.jpg,2009,"Alexey Kuznetsov,Mike Lester","Animals,Children's Game,Dice",NA,Reiner Knizia,NA,"Animals: Bears,Animals: Cats,Animals: Mice","Dice Rolling,Press Your Luck","Albi,Gamewright,Sirius Products,Zvezda",5.34514,72 40667,Flamingo overboard! Fling your lifesavers as fast as you can to ring them around the flamingos. But be careful where you fling or you'll be up to your neck in alligators! Ring up the most points and win this game of far-out flamingo fun! ,//cf.geekdo-images.com/images/pic426926.jpg,4,10,6,2,10,Ring-O Flamingo,10,//cf.geekdo-images.com/images/pic426926_t.jpg,2009,"Dynamo Limited,Kinetic,Dean MacAdam","Action / Dexterity,Animals,Children's Game",NA,"Yakov Kaufman,Haim Shafir,Yoav Ziv",NA,NA,NA,"Gamewright,Ravensburger Spieleverlag GmbH",6.18984,187 40692,"In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side. At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins. Clarifications: available in a pinned forum post. ",//cf.geekdo-images.com/images/pic428828.jpg,5,80,8,2,40,Small World,80,//cf.geekdo-images.com/images/pic428828_t.jpg,2009,"Miguel Coimbra,Cyrille Daujean","Fantasy,Fighting,Territory Building",Small World Designer Edition,Philippe Keyaerts,"Community's Compendium I (fan expansion for Small World),Random Map Expansion (fan expansion for Small World),Small World Community's Compendium II (fan expansion for Small World),Small World: 6 Player Board,Small World: A Spider's Web,Small World: Be Not Afraid...,Small World: Cursed!,Small World: Grand Dames of Small World,Small World: Leaders of Small World,Small World: Necromancer Island,Small World: Realms,Small World: River World,Small World: Royal Bonus,Small World: Tales and Legends,Small World: Tunnels",Small World,"Area Control / Area Influence,Area Movement,Dice Rolling,Variable Player Powers","Days of Wonder,Asterion Press,Bergsala Enigma,Compaya.hu - Gamer Café Kft.,Edge Entertainment,Galápagos Jogos,Hobby Japan,Hobby World,REBEL.pl,Siam Board Games,Stratelibri",7.35735,43144 40759,"The saga of Cartagena continues. After a long calm, there are the first signs of a mutiny. Players try to equip with gold and weapons, evaluating the strengths and weaknesses of other players to be on the winning side at the end of the game, having the most gold. ",//cf.geekdo-images.com/images/pic446590.jpg,4,45,10,2,45,Cartagena: Die Meuterei,45,//cf.geekdo-images.com/images/pic446590_t.jpg,2009,"Martin Hoffmann,Claus Stephan","Adventure,Pirates",NA,Michael Rieneck,NA,Cartagena,NA,Winning Moves Germany,6.43204,206 40760,"Alea Iacta Est is Latin for "The Die is Cast". Players take on the role of Caesar and compete for the most prestige points. This happens by clever placement of his/her eight dice, which are placed on five different buildings. At the Castrum (barracks), new provinces can be conquered, while patricians can be recruited at the Forum Romanum to be sent to those provinces. At the Senatus, cards can be won for bonuses that will be kept secret until the end of the game. The Templum awards prestige points directly from the Goddess Fortuna. Each die that does not win any of these ends the round at the Latrina, where it provides its owner with a “repete!” chip, which can be used to re-roll dice or can be traded in two-to-one for prestige points at the end of the game. Each building has special rules as to how the dice can be placed, allowing many tactical possibilities with any roll of the dice. Each round ends when one player has placed his/her last die, and after 5 rounds (6 rounds with 2-3 players), the patricians are organized in their provinces, the senate cards are revealed, and the scores are totaled. The player with the most prestige points wins! ",//cf.geekdo-images.com/images/pic1218804.jpg,5,60,9,2,60,Alea Iacta Est,60,//cf.geekdo-images.com/images/pic1218804_t.jpg,2009,"Patrick Rennwanz,Claus Stephan","Ancient,Dice",NA,"Jeffrey D. Allers,Bernd Eisenstein",NA,"Alea Medium Box,Ancient Rome","Area Control / Area Influence,Dice Rolling,Set Collection,Worker Placement","alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.66237,2464 40761,"Players have to transport drums and load them on ships. For this, they have two workers, a large one and a smaller one, and a set of 5 cards for each worker to move them. There is a scale with counters (for each worker 1 counter) depicting which worker moves first, second and so on). In a turn, all players secretly choose one of the numbered cards from each of their card sets. For the worker which is the first to move, the player revealed the appropriate card and moves his worker the amount of spaces as stated by his card. When one of the workers land on an occupied space, the (passive) worker is pushed to the opposite side of the warehouse. When this place is already occupied the (passive) worker won't move. The (active) worker will be moved back to the next unoccupied place. When all players have made their moves, the warehouses are checked if there is a worker next to a chamber. Players take as many drums in their colour as barrels in the room they are next to. The barrels are placed in one or more of the ships in the harbour (4 ships); players may decide freely. When a worker is next to a room where broken barrels are, the player must take as many drums in his colour from any of the ships. When a worker is next to a room depicting also a silver coin, the player gets a silver piece from the common stock. Majorities with barrels on ships are important for scoring points. When a ship is fully loaded, or if it is the leftmost ship, loaded or not, it gets scored at the end of the round after which it is taken away (barrels/drums goes back to the players stock); the other ships move left accordingly and a new ship is taken from a blind stack of ships tiles. There are scores for first, second and third positions (the latter in a game of 3 or 4 players) on the ship. For the next round the last worker (in play order) will become first worker (shifting the counter on the scale). For three silver coins an extra worker for the current round can be bought, but this worker always must be the first to move in a round. This worker gets no penalty if his move ends near a room with broken barrels. The configuration of the warehouse cards each game is different, as these are loose tiles. When the stack is depleted, the game ends. Game Summary The board shows a randomly ordered group of 7/8 (3er/4er) warehouses, each with 2 rooms containing 0-4 good barrels or 0-2 broken barrels, and 0-1 coin. This is surrounded by a looped movement path with stops in front of each storeroom. Players each have 2 dock workers (Big and Little) which start at opposite ends of the board (off the path initially), and 2 sets of movement cards numbered 1-5 (one set per worker). There are 4 piers, each with a random boat with room for 3 or more barrels. At the start, pier 1 has a "pilot" boat -- occupies space but cannot load goods. Finally, token movement order is set randomly at the beginning of the game: chits corresponding to all workers are placed in a row in random order. Each round, players first have the option to pay 3 coins to hire Lazy Jack for this turn (if several want to hire him, priority goes to player with fewer VP). Place the Lazy Jack token with one of your workers. Then, everyone selects and simultaneously reveals a movement card for each worker. If you hired Lazy Jack, play an additional card of the same type (Big/Little) as whoever you placed Lazy Jack with. The workers than all move in token movement order, with Lazy Jack moving first. If they land on another worker, they shift that worker to the opposite side of the movement path, unless that space is already occupied; in that case, the moving worker moves backwards to the first empty space on the path. After all tokens have moved, resolve the warehouses in order from one side of the board to the other. If a coin is present, take one from the bank. If there are good barrels in the storeroom, take as many from your stock and load them onto any boat(s). If you take the last open spot, score 1VP and the boat sails: players with barrels on board score VP based on majority (last place scores nothing; ties will score average of sum of ranks, rounding up). Immediately move other boats forward in the pier track, and place a new boat at the last pier. If there are broken barrels in the storeroom, remove as many of your barrels from the boats (exception: Lazy Jack does not unload). If there are now 3 or fewer boats in the piers, the game will end -- score all boats and most VP wins. If not, the boat at pier 1 scores, then sails away (immediately advance all boats and draw a new one). Finally, if you had dipped into the last 6 boats this turn, randomize the token movement order. Otherwise, the token last in movement order moves up to 1st position. Return Lazy Jack to supply, and start another round. ",//cf.geekdo-images.com/images/pic459566.jpg,4,60,8,2,45,Montego Bay,60,//cf.geekdo-images.com/images/pic459566_t.jpg,2009,Claus Stephan,Transportation,NA,Michael Feldkötter,NA,"Admin: Better Description Needed!,Country: Jamaica","Pick-up and Deliver,Simultaneous Action Selection",Queen Games,6.28318,547 40765,"From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia. Advances The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look. Modular Board Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider. Playing Time The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will. City management Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion. Multiple paths to victory Earn points through: - Founding cities and increasing their sizes - Advances - Objectives - Wonders - Events ",//cf.geekdo-images.com/images/pic1351042.jpg,4,240,14,2,180,Clash of Cultures,240,//cf.geekdo-images.com/images/pic1351042_t.jpg,2012,Chris Quilliams,"Ancient,City Building,Civilization,Economic,Exploration,Medieval,Territory Building",NA,Christian Marcussen,"Clash of Cultures: Civilizations,Clash of Cultures: Civilizations – Aztecs","4X games,Components: Miniatures","Action Point Allowance System,Dice Rolling,Grid Movement,Hand Management,Modular Board,Trading,Variable Player Powers","Ediciones MasQueOca,Filosofia Éditions,Z-Man Games",7.7,3932 40769,"Hidden far away from our time lies a valley of unimaginable riches. Drawn by the lure of gold, silver, and precious jewels, adventurers from all over the world soon find their way there. While some of them still carefully choose commissions and provisions, others quickly rush off to bring valuable gems back to their patrons. But those who wish for fame and fortune will have to be cleverer than their opponents! Contents: 1 game board, 78 gemstones, 4 books, 111 cards, 1 craftsman board, 59 tiles, 30 coins, 5 pawns, 1 bag, rules The Gold Trilogy Part two of "The Gold Trilogy" (besides The Golden City and Felinia) Awards Empfehlungsliste "Spiel des Jahres" 2009 Familijna gra roku 2009 Magazynu Åšwiat Gier Planszowych (Best Family Game 2009) Deutscher Spielepreis, 6th place Årets spel 2009 Sweden, Nominee Gameflash Nuremberg 2009 Pfefferkuchel 2009, 2nd place XVth ludopathic 2009, Top Three Rosenheimer Spielefrühling 2009, Top Five Gra Numeru Magazynu Åšwiat Gier Planszowych 10/09 Best Family Strategy Game, GAMES Magazine, 2011 Game by Game 2011, Recommendation Game by Game 2010, Recommendation ",//cf.geekdo-images.com/images/pic443834.jpg,5,60,10,3,60,Valdora,60,//cf.geekdo-images.com/images/pic443834_t.jpg,2009,Franz Vohwinkel,"Fantasy,Medieval,Transportation",NA,Michael Schacht,"Valdora Extra,Valdora: Additional Commission,Valdora: Drei Neue Werkstätten,Valdora: Sechs Sonderaufträge,Valdora: Special board 19,Valdora: Special board 20","Admin: Better Description Needed!,The Gold Trilogy",Pick-up and Deliver,"ABACUSSPIELE,Rio Grande Games",6.85073,1715 40770,"From far away, the adventurers have come to the island with the golden city in its center. Just arrived, they open up the first shop directly at the coast. Already it is possible to open up other ones in the villages along the street connections. That's worth it because through that you'll get goods, keys, money, and concessions that you need for getting ahead. And finally the first is able to establish himself in the golden City and thus get the most precious trading contracts. The Gold Trilogy Part one of "The Gold Trilogy" (besides Valdora and Felinia) Recommendations: Best Family Game 2009, Åšwiat Gier Planszowych Der Portner 2009, 5th place Pfefferkuchel 2009, 5th place Family Strategy Game, Honorable Mention, GAMES Magazine, 2011 Game by Game 2010, Recommendation Expanded by: Two player variant "the big drought" Additional variant for "the big drought" ",//cf.geekdo-images.com/images/pic689677.jpg,4,60,10,3,60,The Golden City,60,//cf.geekdo-images.com/images/pic689677_t.jpg,2009,"Martin Hoffmann,Claus Stephan","Adventure,Ancient",NA,Michael Schacht,NA,"Admin: Better Description Needed!,The Gold Trilogy","Area Control / Area Influence,Auction/Bidding,Route/Network Building","Editrice Giochi,Galakta,KOSMOS,Piatnik,Z-Man Games",6.65612,1323 40773,""Bürger, Baumeister & Co." means in English: Citizen, builder & Co. A game for the 150th anniversary of Saalbau/Frankfurt. When the great cities of Europe tore down their fortified walls in the 19th Century, a stunning construction boom took place. Sprawling parks, stately residential quarters and industrial district sprang up around the old Medieval city centres. During the so-called "Founding Time", the cities burghers took the lead in cultural affairs and laid the groundwork for many museums, foundations and institutions – many of which still exist today. Players act as burghers of that time. Through large and small building projects, they try to turn Frankfurt am Main into a cultural and industrial hub. The player who collects the most Fame Points doing so wins the game. Contents: 1 game board, 60 building tiles, 12 coins, 12 crane tiles, 1 mayor figure, 4 builder tiles, 4 score markers, 1 offer board, rules ",//cf.geekdo-images.com/images/pic444263.jpg,4,45,8,2,45,"Bürger, Baumeister & Co.",45,//cf.geekdo-images.com/images/pic444263_t.jpg,2009,Design/Main,City Building,NA,Michael Schacht,NA,Cities: Frankfurt,Hand Management,ABACUSSPIELE,6.04333,165 40793,"Each player gets a cup with five poker dice and eight dollars. Each turn, a player will put together a poker hand and depending on the roll, take control of various key places in Dice Town that will allow him to perform the corresponding action of the location. In a turn, all players shake their cup and take out all but one die, which is kept apart from the others. They repeat the process with the remaining dice until all five dice are on the table. Players may want to keep more than one die; they pay one dollar for each additional die. Now the locations are checked... Nines: In the gold mine, the player with the most 9's may take one nugget from the mine for each nine he has thrown. Tens: In the bank, the player with the most 10's may rob the bank and take all bills there - each two bills represent one victory point at game end. Jacks: The player who has the most J's goes to the general store and draws as many cards as he had thrown J's, keeping one. These cards may give from one to eight points, or entitle a player to perform the saloon or general store action twice in a row, place a die with a result of a player's choice under the cup without rolling, or steal 4 dollars from another player. There are many more cards of this kind that spice up the game. Queens: The player with the most Q's in his roll wins the favor of the girls, and takes advantage of their charm to steal from an opponent. He may take as many cards from his opponent as he has thrown Q's, keeping one and giving back the others. Kings: The player with the most K's becomes the new sheriff; he decides who wins in any ties, but the sheriff can be influenced with nuggets, cards, or money. Aces/Poker hand: In the town hall, the player with the best poker hand gets a property claim worth from one to five victory points. Having aces in the best poker hand permits taking additional cards. Finally, if a player did not win anything during a turn, he might visit Doc Badluck where he can choose any one of the following: - equip oneself with barbed wire - the player has two property claims that cannot be stolen; - draw the first card from the general store pile; - all other players must give the player two dollars; - an ace will bring a nugget from every other player. The game ends when there are no more gold nuggets in the mine or when all property claims have been issued. Players count their points: 1 for each nugget, 1 for every two dollars, 5 for whomever is currently sheriff, and each general store and property card for its value. ",//cf.geekdo-images.com/images/pic445468.jpg,5,60,8,2,60,Dice Town,60,//cf.geekdo-images.com/images/pic445468_t.jpg,2009,Pierô,"American West,Dice",NA,"Bruno Cathala,Ludovic Maublanc","Dice Town Cowboys,Dice Town: Extension,Dice Town: The Indians",NA,"Dice Rolling,Set Collection,Simultaneous Action Selection","Matagot,Asmodee,Asterion Press,Giochix.it,Kaissa Chess & Games",6.85407,5155 40800,"Players are the staff of a little snack-bar at lunch time. They have to serve the orders as quick as possible. Each round, two different cashiers take the orders. Other players are the cooks and must fill the orders with burgers, hot dogs and, of course, "poutines" ("Poutine" is a very popular meal in Quebec. It is made of French fries, brown sauce (gravy), and cheese curds). Each round, the slowest cashier and the slowest cook receive one "Mop point". When a player receive his or her third, he or she loses the game and must pass the mop when closing the restaurant. Miss Poutine is in the tradition of games like Pit and Ligretto Football. ",//cf.geekdo-images.com/images/pic444915.jpg,8,15,8,4,15,Miss Poutine,15,//cf.geekdo-images.com/images/pic444915_t.jpg,2009,"Jochen Eeuwyk,Le Mille-Pattes","Card Game,Real-time",NA,Olivier Lamontagne,NA,Food / Cooking,Set Collection,"Heidelberger Spieleverlag,Le Scorpion Masqué",6.16453,117 40801,"In the quick, spatial, tactical dice game Omba, players try to block one another on the tiny game pitch, which measures only 3×3 squares. All pieces start off the pitch. On a turn, a player rolls the die and either moves a piece on the pitch or enters a piece onto the middle square of his side of the pitch. A piece must use the full die result, can move only orthogonally, and can't enter the same space twice on a move. Spaces with other pieces in them aren't off-limits, but the cost in die points to move into and out of such spaces equals one plus the altitude difference between the two spaces. When you end movement in a space with another piece, you place your piece on top of it, trapping it. Stacks can be of any height – but make sure you are able to leave again when you climb a stack! A player who cannot make a move is eliminated, but his pieces remain on the pitch. The last player who can move wins. ",//cf.geekdo-images.com/images/pic919615.jpg,4,5,8,2,5,Omba,5,//cf.geekdo-images.com/images/pic919615_t.jpg,2008,"Cyril Bouquet,Reinhold Wittig","Abstract Strategy,Dice",NA,"Ingo Althöfer,Hilko Drude,Reinhold Wittig",NA,3D Games,"Dice Rolling,Roll / Spin and Move","(Self-Published),1-2-3-Games Éditions,Blue Orange (EU),Edition Perlhuhn (Göttinger Spiele),Giseh Verlag",5.61494,87 40816,"Enter a world of high magic and bloody melees with Magestorm! Magestorm is a new fantasy board game series where you will finally be able to play fantasy battles as you dream them to be. Powerful magicians wielding god-like powers will call storms of fire from the sky, move hills, raze woods, invoke fear into the hearts of hundreds of enemies. At the same time, mighty armies will clash on the field of battle, and victory can only be achieved by the perfect combination of magic-using and military skill. With top-level components and incredible replayability provided by the combination of different armies, mages, and scenarios, the first boxed set of Magestorm is just the beginning of an endless series of fantasy battles. ",//cf.geekdo-images.com/images/pic977956.jpg,2,60,12,2,60,Magestorm,60,//cf.geekdo-images.com/images/pic977956_t.jpg,2010,"Fabio Maiorana,Kieran Yanner","Fantasy,Wargame",NA,Piero Cioni,Fallen Shadow,Magestorm,"Action Point Allowance System,Dice Rolling,Secret Unit Deployment,Variable Player Powers","Devir,Heidelberger Spieleverlag,Nexus,NG International Srl.",6.46655,330 40819,"Golden Geek Print & Play Nominee Big Mama is out of the house, so the Mice of the Cheese Chasers are out Chasing Cheese. Fat Cats are on guard, ready to pounce and devour the Cheese Chasers. Help the Mice surround the Cheese and break the Mousetraps so that they can get to the Cheese and be the top Cheese Chasers around! Cheese Chasers is a solitaire and multi-player game, that is free to print and play. Each game takes one to five minutes to play, ages 8 and up. The contents of Cheese Chasers are: 2 rule books (1 Solitaire Rule Book, 1 Multi-Player Rule Booklet), 4 Mouse Tokens and 40 cards. ",//cf.geekdo-images.com/images/pic444909.jpg,4,10,8,1,10,Cheese Chasers,10,//cf.geekdo-images.com/images/pic444909_t.jpg,2008,Bran McMillin,"Card Game,Print & Play",NA,Bran McMillin,NA,"Animals: Mice,Solitaire Games","Area Enclosure,Co-operative Play,Hand Management,Memory,Modular Board,Set Collection,Tile Placement","(Web published),Burnt Toast Publishing",6.2568,125 40823,"Designed by Richard Berg. Originally titled Bitter Victory and desktop published by BSO games. It is 1943, the Allies have driven the Axis out of Africa and have begun preparations for the invasion of Europe. Unable to launch the invasion of France in 1943, and needing to keep the pressure up in order to prevent German troops being sent to the East Front, the Allies opt to invade Sicily as a stepping stone to Italy. Operation Husky is the code name of the Allied Invasion of Sicily. Most of the rules and mechanics will be familiar to anyone who has ever played a wargame. MedWar Sicily has a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or heavy weapons). No CRTs. The game also uses opportunity cards for each player, whose cards are somewhat different from those of the other player to enhance the game. Resource points are used acquire opportunity cards or refit units. Players are limited in their resource points. The choice is theirs, but there are far more choices than points. Playing time for MedWar Sicily 2 to 3 hours. The rules have a section on Solitaire play. Game comes with a 34" x 22" mapsheet, full color counters, rules, dice, player aid charts, and box. This is an excellent 1 to 4 player game. In a 2 player game one player is Axis/ one Allied. In a 3 player game one player is Axis/ one British, one American. In a 4 player game one player is Italian, one is German/ one is British, one is American. ",//cf.geekdo-images.com/images/pic448056.jpg,4,120,10,1,120,MedWar Sicily,120,//cf.geekdo-images.com/images/pic448056_t.jpg,2009,Sean Cooke,"Wargame,World War II",NA,Richard H. Berg,NA,"Bitter Victory Family,Islands: Sicily","Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Simulation",Worthington Games,6.46728,70 40830,"'Einfach Genial' becomes Genial Spezial, and goes up in height as there are two different towers involved. Players still try to collect as many points in all four symbol colours. Points are given when a player connects two or more towers with his tiles, with the larger towers also giving special points. In a turn, a player places one of his two-hex tiles on an empty space on the board. He will try to connect two or more towers, as this brings him as many points for a colour as stated on the coloured chips on the tower. When scored, the chips are turned on their black side that has a different scoring. New chains will score better than enlarging an existing one as this will only score for the new connected tower. There are bonus fields which advance any one colour 1 space on the score track when a tile is placed over them. Connecting the large towers gives a bonus of one point in every colour for each large tower in the chain, which can be very rewarding. The game ends after 20 rounds when all players have placed their tiles. Each player's weakest colour on his score track is his score, with the highest score being victorious. (From the Nuremberg preview at Gamepack.nl ",//cf.geekdo-images.com/images/pic588217.jpg,4,40,10,2,40,Genial Spezial,40,//cf.geekdo-images.com/images/pic588217_t.jpg,2009,Michaela Kienle,Abstract Strategy,NA,Reiner Knizia,NA,Ingenious,"Area Enclosure,Tile Placement",KOSMOS,6.00957,162 40831,"One player tries to erect a cathedral, while the other is in charge of building a fortress, an element that also seems to be part of the book; the one who succeeds first in erecting his building has won the game. Each of the two buildings consists of three sections/cards; each of those sections requires a different combination of materials. Action cards enable players to get to construction materials; other action cards upgrade these materials, such as iron into bells, sand into cement, or wool into cloth. (From the Nuremberg preview at Gamepack.nl.) ",//cf.geekdo-images.com/images/pic612391.jpg,2,45,10,2,45,The Pillars of the Earth: Builders Duel,45,//cf.geekdo-images.com/images/pic612391_t.jpg,2009,"Michael Menzel,Anke Pohl,Thilo Rick","Card Game,Economic,Medieval,Novel-based",NA,Stefan Feld,NA,"Ken Follett novels,Kosmos Literature Series,Kosmos two-player series,The Pillars of the Earth","Auction/Bidding,Card Drafting","Filosofia Éditions,KOSMOS,Mayfair Games",6.60278,1178 40832,"Cribbed from BGN: Keltis: Das Kartenspiel has 110 cards and will retain the Keltis card-play: Players have a hand of cards, playing or discarding one card each turn on piles of the same color then drawing one card. Each of the five colors includes two 'finishing cards', and these cards can be played on a stack of the matching color at any time, after which no further number cards can be added to that stack; once five finishing cards have been played, or the deck has been exhausted, the game ends. Keltis: The Card Game is based on Keltis (the board game), also known as Lost Cities: The Board Game, based on Lost Cities (the card game). But note, Keltis: The Card Game and Lost Cities are two similar but ultimately different games. ",//cf.geekdo-images.com/images/pic588210.jpg,4,20,8,2,20,Keltis: Das Kartenspiel,20,//cf.geekdo-images.com/images/pic588210_t.jpg,2009,"Martin Hoffmann,Claus Stephan","Card Game,Number",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Lost Cities","Hand Management,Set Collection","Kaissa Chess & Games,KOSMOS,Laser plus,Piatnik,Stupor Mundi,Wargames Club Publishing",6.75461,1208 40834,"In Dominion: Intrigue (as with Dominion), each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. From the back of the box: "Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan." Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players when combined with Dominion. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion. Part of the Dominion series. Integrates with: Dominion Also released as an expansion that requires the base game or card set to play: Dominion: Die Intrige – Erweiterung. ",//cf.geekdo-images.com/images/pic460011.jpg,4,30,13,2,30,Dominion: Intrigue,30,//cf.geekdo-images.com/images/pic460011_t.jpg,2009,"Matthias Catrein,Julien Delval,Martin Hoffmann,Tomasz Jedruszek,Alexander Jung,Lars-Arne ""Maura"" Kalusky,Ryan Laukat,Harald Lieske,Dennis Lohausen,Michael Menzel,Marcel-André Casasola Merkle,Claus Stephan,Christof Tisch,Franz Vohwinkel","Card Game,Medieval",NA,Donald X. Vaccarino,"Dominion: Adventures,Dominion: Alchemisten & Reiche Ernte – Mixbox,Dominion: Alchemy,Dominion: Black Market Promo Card,Dominion: Cornucopia,Dominion: Dark Ages,Dominion: Empires,Dominion: Envoy Promo Card,Dominion: Governor Promo Card,Dominion: Guilds,Dominion: Guilds & Cornucopia,Dominion: Hinterlands,Dominion: Intrigue Update Pack,Dominion: Prince Promo Card,Dominion: Prosperity,Dominion: Sauna / Avanto Promo Card,Dominion: Seaside,Dominion: Stash Promo Card,Dominion: Walled Village Promo Card,Paradox (fan expansion for Dominion)","Crowdfunding: Wspieram,Dominion","Card Drafting,Deck / Pool Building,Hand Management","Rio Grande Games,999 Games,Albi,ASS Altenburger Spielkarten,Bard Centrum Gier,Devir,Filosofia Éditions,Games Factory Publishing,Gém Klub Kft.,Giochi Uniti,Hans im Glück Verlags-GmbH,Hobby Japan,Hobby World,Korea Boardgames co., Ltd.,Lautapelit.fi,Stupor Mundi,Swan Panasia Co., Ltd.,Vennerød Forlag AS",7.79419,23156 40843,"This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes. The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home. The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises… The basic game consists of 5 rounds. Players try gaining crystals and artifacts from the central mining project (bidding for the best bunch of crystals), then in the tactically most important phase they choose their 3-card "teams" to take actions in order of their speed. On your turn you can go to the mine to take crystals to your camp; you can attack others' camps for crystals and you can transport your crystals home or to the bank from your camp. You can also collect or use the artifacts found: they can help in increasing your transporting capacity or battle power, but if you don't use them they can mean lots of points in the end of the game. At the end of the game, whoever has the most points (from crystals and artifacts at home and points from the bank) wins. Krysis website and rules ",//cf.geekdo-images.com/images/pic1212322.jpg,4,40,10,2,40,Krysis,40,//cf.geekdo-images.com/images/pic1212322_t.jpg,2009,"Péter Zelei,Sándor Zubály","Card Game,Fantasy",NA,"Zoltán Aczél,Zoltán Ágó",NA,NA,"Auction/Bidding,Hand Management,Variable Player Powers","Gém Klub Kft.,Heidelberger Spieleverlag,Rio Grande Games",6.13857,252 40851,"A new "revised" edition of the classic game Battleship. Your Mission: Be the first player to identify and destroy your enemy's five ships and rescue your captured man. Plays basically the same as original Battleship with a few exceptions... There are now small islands on the playfield where your captured man will be hidden. Also, the three-holed cruiser has been replaced with a three-holed Weapons Platform (with the 3-holes being in a triangular pattern) and the Aircraft Carrier's five holes are no longer in a straight line. The upright grid (where you mark your hits and misses) has also been redesigned with a clear plastic grid with a removable map piece. Once the game is over, just lift out the removable map and you can instantly see how close (or how far) you were to winning the game!! ",//cf.geekdo-images.com/images/pic448471.jpg,2,15,7,2,15,Battleship: The Tactical Combat Game,15,//cf.geekdo-images.com/images/pic448471_t.jpg,2008,NA,"Children's Game,Deduction,Wargame",NA,(Uncredited),NA,Battleship,Secret Unit Deployment,"Hasbro,Milton Bradley",5.06226,108 40853,"This is the 6th edition of of Trivial Pursuit. Art and questions vary in different territories/languages. From the back of the box: You know you know the answer... ...but you have no idea why you know it or where you heard it! The classic Trivial Pursuit questions are as tantalizing and surprising as ever, covering anything and everything under the sun. Question topics include Geography, Entertainment, History, Art & Literature, Science & Nature and Sport & Leisure. Win a wedge from every category to win the game! ",//cf.geekdo-images.com/images/pic444727.jpg,36,240,15,2,240,Trivial Pursuit: Genus VI,240,//cf.geekdo-images.com/images/pic444727_t.jpg,2006,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,Roll / Spin and Move,"Hasbro,Horn Abbot International,Leikco ehf.,Parker Brothers,Parker Spiele",5.69306,85 40871,"The Crunch is here! Financial foundations are crumbling, while our nation's cherished traditions of greed, profit and exploitation are threatened. As the CEO of a global bank, it's your personal responsibility to do whatever it takes to ensure a comfortable retirement. Call in government bailouts, award yourself bonuses and - when no one's looking - embezzle as much as you can, before it all comes crashing down around you. Crunch is a card game for 2 to 4 players that allows you to experience the upside of down. Placed in the role of a global banking CEO, you have to juggle the conflicting demands of your ailing bank and your flourishing bank account. Along the way, the game also replicates our modern banking system and foreshadows the inevitable collapse of capitalism, but that's just a bonus. It's a Trust Thing Each player starts the game with a number of Assets in their bank, a small workforce and a few Trust cards. Trust is essential to your bank's survival. Not only will capitalism falter without it, but each Trust card hides on the reverse a potential Government Bailout. Government Bailouts can be called in at any time you're feeling the pinch (that's at any time) in return for a variable cash injection. Occasionally though you get nothing, so spend them wisely. Debt Makes the World Go Round Using your workforce, you lend out your bank's Assets as debt. You can dabble in high risk debt for potentially big rewards (and big losses) or stick to the safer (but less profitable) low risk debt. Either way, clever playing of the markets will bring in big returns. Bonuses and Embezzling But then that's all immaterial because what's really important is how much money you can secure for your own personal fortune. You do this by awarding yourself bonuses at regular intervals and by brazenly embezzling your own bank's Assets and hiding them when no one else is looking. If you get caught embezzling, you lose a Trust card and you remember how important Trust is, right? Surviving the Crunch Occasionally, the Crunch will hit and all CEOs have to make sure they can cover all the money they've lent out with the total value of Assets in their banks. If they can't, it's government bailout time or bust. But don't worry too much if that happens because if you've managed to bonus and embezzle enough, you can still win the game, even if you go bankrupt first. Remember, you could run a model bank for the entire duration of the game, but if you fail to look after number one, you risk ending up yachtless. ",//cf.geekdo-images.com/images/pic725499.jpg,4,45,12,2,45,Crunch: The Game for Utter Bankers,45,//cf.geekdo-images.com/images/pic725499_t.jpg,2009,Tom Morgan-Jones,"Action / Dexterity,Card Game,Economic,Humor,Political",NA,"Andrew Sheerin,Andrew Tompkins",NA,Admin: Better Description Needed!,"Betting/Wagering,Commodity Speculation,Voting","Edge Entertainment,Esticorp,Exile Game Studio,Heidelberger Spieleverlag,Stratelibri,Terrorbull Games",5.76796,339 40935,"Every year, the animals go on a rafting tour on the wild river, and nobody wants to miss out on the fun — but will there be enough room for all? At the start of each round in Zoowaboo, players lay out ten animal tokens around the one raft. One animal card is then drawn to represent the first animal that boards the raft. Each player has two chits — Yes and No — and they secretly vote on whether they think all animals revealed so far will fit on the raft. If all players say "Yes", then reveal the next animal card and vote again. If some players vote "Yes" while others vote "No", then those players who voted "Yes" flip over the sand timer and work as a team to try to fit all of the animals on the raft. The players of whichever team guessed correctly wins points depending on the round, and whoever has the most points after six rounds wins. ",//cf.geekdo-images.com/images/pic2607545.jpg,4,30,5,2,20,Zoowaboo,30,//cf.geekdo-images.com/images/pic2607545_t.jpg,2009,"Anne Pätzke,Gabriela Silveira","Animals,Children's Game,Nautical,Real-time",NA,Carlo A. Rossi,NA,Matagot Kids Collection,"Betting/Wagering,Partnerships,Press Your Luck","Compaya.hu - Gamer Café Kft.,Competo / Marektoy,Egmont Polska,Lautapelit.fi,Matagot,MINDOK,Pegasus Spiele,Rio Grande Games,Selecta Spielzeug,TwoPlus Games,Zhiyanjia",6.45412,320 40941,"A "Hide-and-Seek" game for 2 to 6 players. One player acts as wolf, and gives the other players 5 seconds time to hide their goat in one of seven furniture pieces. The Wolf then can look at 2 pieces and capture all the goats that are present there. The undiscovered goats get points. Awards 2009 Golden_Ace, French Childrens' Game of the Year ",//cf.geekdo-images.com/images/pic1974625.png,8,20,4,2,20,Hide the Kids!,20,//cf.geekdo-images.com/images/pic1974625_t.png,2009,"Gabriela Silveira,Tony Emeriau","Action / Dexterity,Animals,Children's Game",NA,Fréderic Moyersoen,NA,"Animals: Goats,Animals: Wolves",NA,"Asmodee,Gigamic,Libellud,Swan Panasia Co., Ltd.,Zoch Verlag",6.45483,211 40949,"Each round, every player gets a hand of 8 cards, ranging from 1 to 50. Now the player has to predict how many points his tricks in this round will be worth. A range can be selected (with some restrictions) - narrow ranges will yield more game points (hearts) than higher ones, if successful. Then the tricks are played out. Beginning with the player who collected the last trick, everybody plays a card. The highest numbered card wins the trick. Trick points are the number of goat heads on each card (1-5), *plus* the card number of the lowest card in the trick. At the end of the round, all players who predicted a correct gain game points (2-5, depending on the range selected). The game ends after several rounds (depending on player number). The player with the most game points wins. ",//cf.geekdo-images.com/images/pic1031956.jpg,6,30,8,3,30,Nur die Ziege zählt,30,//cf.geekdo-images.com/images/pic1031956_t.jpg,2009,Michael Menzel,"Animals,Card Game",NA,Günter Burkhardt,NA,Animals: Goats,"Hand Management,Trick-taking","AMIGO Spiel + Freizeit GmbH,Gigamic",6.05399,188 40958,"Kids' version of 6 nimmt! (6 nimmt!) The players move animals into four stables. Play proceeds clockwise round the table as players turn up a card from the stack depicting one (or sometimes 2-3) out of 6 different animals. The player adds the animal to a stable where the animal doesn't already appear (if possible). When the card is the 6th different animal for the stable, he collects all these animal cards as points. Game ends when the draw stack is exhausted. The player who collects the most cards wins. There are some variants in the rule book, including one where you don't want to collect cards, like in the base game. ",//cf.geekdo-images.com/images/pic452291.jpg,5,20,5,2,20,6 nimmt! Junior,20,//cf.geekdo-images.com/images/pic452291_t.jpg,2009,Barbara Spelger,"Animals,Card Game,Children's Game",NA,Wolfgang Kramer,NA,6 nimmt!,Set Collection,"Albi,AMIGO Spiel + Freizeit GmbH,Gigamic,Piatnik",5.71708,106 40961,"A distant relative to Ingenious. There are 36 cards, each showing 1-3 gems in one of 4 different colors on each half. Players place these cards on the table, creating a pattern, and score points for matching gems on adjacant cards. A player always has a hand of 3 cards. On his turn, he places one on the table, adjacent to at least one other card half. He now scores points for the number of gems matching the type/color of its neighbours. Placement and scoring are limited by the fact that there may never be more than 7 gems of one kind in a continuous row. The game ends after 7 rounds. The player with the highest total points wins. A enhanced edition from Wargames Club Publishing will be included a sand timer and the variant rules for more tight playing. ",//cf.geekdo-images.com/images/pic452282.jpg,4,15,8,1,15,Topas,15,//cf.geekdo-images.com/images/pic452282_t.jpg,2009,Barbara Spelger,Abstract Strategy,NA,Reiner Knizia,NA,NA,"Pattern Building,Tile Placement","AMIGO Spiel + Freizeit GmbH,Wargames Club Publishing",5.59635,96 40962,"Story: The small, friendly vampire Victor is in his huge castle, and has misplaced many of his items. Fortunately, there are many mirrors that can be used to find these things without him having to move in all there rooms. The game box with a coverage forms the castle. On each side, there are three windows. On stays open, the others are filled with images of the items to find - but visible only from the inside of the box. There are also 4 mirrors which can be stuck into the box (at 45 degree angles), which make it possible to see any of the items when looking through the one open window into the castle. There's also a door (used with the advanced rules) that can block the view. Players in turn roll a die, and move Victor along a track at the top of the box. The space he's landing on show what item he now has to find. He may move up to 3 mirrors, then peek through the open window. If the wrong item shows up, it's the next players turn. But when the correct item is seen, he gains one blood token; afterward, that item and the open window switch places. The other players may gain a blood token, too. After the active player has set up the mirrors, but before he looks to the window, they may predict whether the correct item shows up. If the guess right, the gain a drop. The player that first a set number of blood tokens (depending on number of players) wins the game. ",//cf.geekdo-images.com/images/pic594407.jpg,4,30,8,2,30,Burg der 1000 Spiegel,30,//cf.geekdo-images.com/images/pic594407_t.jpg,2009,"Damon S. Brown,Michaela Kienle,Michael Menzel",Children's Game,NA,"Inka Brand,Markus Brand",NA,NA,"Betting/Wagering,Memory,Roll / Spin and Move","Competo / Marektoy,IELLO,KOSMOS,Piatnik,SimplyFun,Stupor Mundi,Vennerød Forlag AS,Zvezda",6.07264,148 40990,"In Word on the Street, players – either individually or in teams – try to claim letter tiles from the game board. To set up the game, seventeen letter tiles (all the consonants in English other than j, q, x, and z) are placed in a strip down the center of the game board – the median strip of the street, if you will, which has two "traffic lanes" on either side of it. On a turn, one team is presented with a category such as "types of fruit" or "something a player is wearing", and that team has thirty seconds to come up with an answer in that category, then move the letters in that word toward their side of the game board. Any letters in the word that are not on the game board are skipped. If the answer were "pineapple", for example, the team would move P, N, P, P and L. If a team moves a letter off the game board, it has claimed that letter and that tile will not move for the remainder of the game. The first team to claim eight letter tiles wins! ",//cf.geekdo-images.com/images/pic725355.jpg,10,20,12,2,20,Word on the Street,20,//cf.geekdo-images.com/images/pic725355_t.jpg,2009,"John Kovalic,Max Winter Osterhaus,Cathleen Quinn-Kinney","Party Game,Word Game",NA,Jack Degnan,Word on the Street: Expansion 1,Mensa Select,Partnerships,"AMIGO Spiel + Freizeit GmbH,Out of the Box Publishing,Le Scorpion Masqué",6.63629,1697 41002,"Recruit workers, buy projects, build ships. And use the ships to open new commercial routes to eastern Africa and India, to earn money and glory. This is a resource management game, with an element of risk management, that works like this: Beginning with the start player, each player takes one numbered disc and places it on top of his own coloured disc in one of the four action areas of the board. A Vasco da Gama tile states a number; everything above this number is free of charge, anything below will have to be paid for, so players will take this into account when taking numbered discs. When all players have placed four discs, a modifier to this 'activation number' is shown, and discs are worked by number. In the crew area players may hire crew and a captain, but this costs money. Each round there is a window of ships. The number on the left is the navigation strength, the number on the right is the required amount of different crew. Players choose a ship, pay for the crew and turn the tile to its other side - with a captain on top. In the navigation area, a player takes his ship and places it in a row of his choice, but he has to take care not to exceed the navigation strength of the ship. The game lasts five rounds, after which the player with the most points has won. A brief description from the rule book: Vasco da Gama was charged with finding a maritime route to India. Players play the part of rich shipowners who, under his patronage, aim to achieve prestige and riches. To succeed in the enterprise, they must manage the money and actions at their disposal in order to hire captains, recruit crew, build ships, launch them, and send them to the landings of Natal, Terra de Boa Gente, Mozambique, Malindi, Mombasa, and Calicut. For each ship sent, players will receive an immediate reward and will gain prestige (Victory Points). The farther the ship is sent, the lower the compensation, but the higher the victory score that the player will earn. Ships at landings that are "complete" at the end of the round (i.e. reached by a certain number of Ships) will earn further Victory Points for their owners and will then advance, under certain conditions, to the next Landing. This creates the opportunity to earn again Victory Points in the following Rounds. During each Round, Players take actions in various Areas (Navigation, Recruiting, or Purchase Projects or Characters). Planning is fundamental: The right to take an Action could be free of charge or paid for. The earlier a Player plans to take an Action, the more likely that he will have to pay for it. Players will have to ask themselves if and how much they are ready to pay for the right to act first in a certain area. Vasco da Gama himself will decide which is the first free of charge Action for each Round. He will also help some of the Players by making some money available to them. This great maritime enterprise raises the interest of 4 influential Characters. Aiming to have a substantial role in the development of the new commercial route, they will also provide their favors free of charge to the Players. Francisco Alvares (The Priest) will make available a number of Missionaries to be used as crew members, Girolamo Sernigi (The Merchant) will organize Ships built and manned, Bartolomeu Dias (The Leader) will grant an increased initiative and additional Victory Points, and Manuel 1st (The King) will allow Players to take an additional Action in the name of the Portuguese Kingdom. The winner is the Player with the highest Victory Points score at the end of the game. ",//cf.geekdo-images.com/images/pic495883.jpg,4,120,12,2,60,Vasco da Gama,120,//cf.geekdo-images.com/images/pic495883_t.jpg,2009,Mariano Iannelli,"Nautical,Renaissance",NA,Paolo Mori,NA,"Colonial Theme,Country: Portugal","Action / Movement Programming,Press Your Luck,Tile Placement,Worker Placement","999 Games,hobbity.eu,Hutter Trade GmbH + Co KG,IELLO,Lautapelit.fi,Rio Grande Games,What's Your Game?",7.32151,3721 41003,"In this stand-alone small box "travel version" of Keltis the familiar rules and forms are mixed with some push-your-luck element. Every turn, players flip a stone tile to its face up side. They have to decide whether they continue a path of stones, or simply leave it at its position. Instead of flipping a new stone tile, players may decide to take one that is already flipped. The larger the path of stones, the more points a player scores. And don't forget to collect wishing stones; otherwise you get a minus score! ",//cf.geekdo-images.com/images/pic446261.jpg,4,15,7,2,15,Keltis: Der Weg der Steine Mitbringspiel,15,//cf.geekdo-images.com/images/pic446261_t.jpg,2009,"Martin Hoffmann,Claus Stephan","Ancient,Exploration",NA,Reiner Knizia,NA,Lost Cities,"Press Your Luck,Set Collection,Tile Placement","Devir,KOSMOS,Wargames Club Publishing,White Goblin Games",6.44106,907 41004,"Publisher blurb: 'Veteran game designer Joseph Miranda has designed scores of wargames, but he has always resisted "doing yet another ‘me too’ game" on The Battle of Bulge. That is why only now he has created something truly new for the wargaming hobby, his game design opus: Bulge 20: The Ardennes Offensive. Introducing the Command Staff Series(TM) game engine, where a "Headquarters’ Perspective" of the campaign means players focus on strategy through staff planning using G-1 (Administration), G-2 (Intelligence), G-3 (Operations), and G-4 (Logistics) cards. On-map maneuvers and battle outcomes are not laborious mechanical exercises, but quickly resolved to provide "news from the front" that must be dealt with through proper planning and staff work. In Bulge 20, the Allies don’t know which German strategic objective is being pursued. Allied intelligence work is required to ascertain the real German intentions so as not to overreact to the threat, because this time, the Germans can win if their staff can out think and outmaneuver the Allies’ staff!' Game Components: > One 11” x 17” game map > One 11” x 4.2” battle mat > Two player aid screens and Order of Battle mats > 48 Staff / Objective cards > One 8-page, illustrated, color rules book > 63 full-color, mounted, die-cut square and round game pieces > A complete setup display sheet + Designers Notes Time scale: Each Game Turn equals 3 days Unit scale: Armies organized around Corps units (to provide "steps") ",//cf.geekdo-images.com/images/pic446639.jpg,2,75,12,2,75,Bulge 20,75,//cf.geekdo-images.com/images/pic446639_t.jpg,2009,Tim Allen,"Wargame,World War II",NA,Joseph Miranda,Bulge 20 Expansion Kit,World War 2: Battle of the Bulge,"Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Point to Point Movement",Victory Point Games,7.22535,71 41006,"Ordo is a game in which players try to get to their opponent's home row but while crossing the board they must always keep their pieces connected. Pieces can move singly in orthogonal or diagonal directions, but also as a group in certain situations, which is called an "ordo move". With a set of Ordo, you can play Ordo X, too. ",//cf.geekdo-images.com/images/pic2805788.jpg,2,45,8,2,45,Ordo,45,//cf.geekdo-images.com/images/pic2805788_t.jpg,2009,"Ludwig Gerhards,Néstor Romeral Andrés,Dieter Stein",Abstract Strategy,NA,Dieter Stein,NA,Combinatorial,Grid Movement,"(Web published),Clemens Gerhards,nestorgames",7.36481,54 41010,"Story: On 14 July, the national holiday in France, the sheep, chickens and cows are set free in the town of Carcassonne. The children have great fun to catch the animals before dusk. The players in turn draw a landscape tile and place it; unlike in normal Carcassonne, they always match. Amongst other features, the tiles show children in the player colors on the roads. Whenever a road is finished, every player places one of his meeples on each appropriate picture. The first player who manages to place all of his meeples wins the game. ",//cf.geekdo-images.com/images/pic1971215.png,4,20,4,2,10,My First Carcassonne,20,//cf.geekdo-images.com/images/pic1971215_t.png,2009,Rolf Vogt,"Children's Game,Medieval",NA,Marco Teubner,NA,Carcassonne,"Area Enclosure,Modular Board,Tile Placement","999 Games,Bard Centrum Gier,Brain Games,Devir,Filosofia Éditions,Hans im Glück Verlags-GmbH,Hobby World,Lautapelit.fi,MINDOK,Piatnik,Rio Grande Games,Schmidt Spiele,Smart Ltd,Swan Panasia Co., Ltd.,Z-Man Games",6.76616,2031 41017,"Hey, taxi! Tuk Tuk Taxi is a fun, fast-paced traffic game, where you pick up customers and drive them to their destinations. Place traffic signs to speed your way and slow down the other taxi drivers. Pick one of the double sided game board’s city scapes to zoom around in. Be the fastest, cleverest cabby in town and win the game! ",//cf.geekdo-images.com/images/pic461274.jpg,4,30,7,2,30,Tuk-Tuk Taxi,30,//cf.geekdo-images.com/images/pic461274_t.jpg,2009,(Uncredited),Transportation,NA,Jukka Wäljas,NA,NA,"Pick-up and Deliver,Roll / Spin and Move,Tile Placement",Tactic,4.97609,64 41019,"Sherwood forest is beleaguered by rivalling bands. Everybody wants to be the leader who unifies all the bands and takes over from where Robin Hood left off. But only the one who gathers the most riches to give to the poor can be the leader. Plan your raids by gathering information, recruiting new companions and planning in your hide-outs. Score fame points for robberies with your gang, alone or form alliances to attack heavily guarded gold transports. Try to outwit the other players by talking them into a robbery, while you know this place will be visited by the sheriff! Clever bargaining and well planned raids will make you the heir of Robin Hood and the new leader of Sherwood Forest. The game lasts six rounds; each round consisting of two phases: a planning phase where the robbers are placed on the board, and a robbery phase where the loot cards are scored for points that possibly will lead to victory. ",//cf.geekdo-images.com/images/pic448279.jpg,6,60,9,3,60,Sherwood Forest,60,//cf.geekdo-images.com/images/pic448279_t.jpg,2009,Alexander Jung,"Bluffing,Fighting,Medieval,Negotiation",NA,Nils Finkemeyer,NA,"Characters: Robin Hood,Cities: York (England),Country: England","Trading,Worker Placement","eggertspiele,Filosofia Éditions,Rio Grande Games,Smart Ltd",5.82771,354 41021,"Tangram Master is another form of competitive tangrams, but is designed for four players and includes four very nice wooden sets of tans. Players compete simultaneously to be the first to solve the selected tangram. The book included in the game is spiral-bound so that it lays flat, and depicts each of 200 puzzles in four orientations, so all players can see it in its upright form. The book also includes historical information about tangrams, and some nice photos of old sets. ",//cf.geekdo-images.com/images/pic2919965.jpg,4,10,8,1,10,Tangram Master,10,//cf.geekdo-images.com/images/pic2919965_t.jpg,2001,NA,"Puzzle,Real-time",NA,Jerry Slocum,NA,Tangram Games,NA,"DeAgostini,Sterling Publishing Co.",5.39291,55 41032,"You are a flagship commander of one of the great galactic superpowers, navigating the fringe of the known galaxy in an effort to claim and colonize the many bountiful star systems in the region. Expansion can be achieved through rapid peaceful occupation, but you must also use the military resources at your disposal to seize enemy outposts and to protect your own. Although this is new territory for you and your competitors, a variety of alien species are native to the newly-charted sectors... earning their loyalty will go a long way towards deciding who will be the master of the Galaxy's Edge! Your overall objective in the game is to score the most points at the game's end. Points are mainly earned for building colonies in the many star systems of varying value. Bonus points can be won by earning the loyalty of various alien species while satisfying their specific requirements. Throughout the game you will need to support your colonization efforts with military strategy, which in turn will allow you to conquer valuable opposing colonies and thus score more points. Obtaining—and keeping—alien loyalties will be an important factor in determining a winner, and the diverse Event cards can be used to further your goals in a number of ways. ",//cf.geekdo-images.com/images/pic446759.jpg,4,60,10,3,60,Galaxy's Edge,60,//cf.geekdo-images.com/images/pic446759_t.jpg,2009,Josh Cappel,"Science Fiction,Space Exploration",NA,Andrei Burago,NA,4X games,"Dice Rolling,Modular Board",Assa Games,6.14639,166 41033,"September 1st, 1939: Germany invades Poland, setting off the Second World War. Except for minor attacks, France and Great Britain, the victors of World War One, do nothing. The Allies view the short Polish campaign of 1939 as a case of a newer, larger army winning out over an older, smaller army. Certainly the massed panzers are impressive, and need to be emulated, but the winter months see little positive activity on the Allied side. Missing the more vital lessons of the Polish campaign, the Allies are content to wait. Not only do their armies outnumber the Germans in terms of manpower, tanks and artillery, they have the advantage of operating on the defensive. Meanwhile the Germans feverishly apply the lessons they learned in Poland, and hone their operational techniques. The surprise German conquest of Norway jolts the Allies out of their lethargy. They do not have long to wait for the next blow. May 10th, 1940: Germany unleashes its Blitzkrieg upon the western Allies. Six weeks later, the war ends in a smashing German victory. Four Allied national armies have vanished. The tiny Dutch and Belgian armies, pulverized in battle, have surrendered. Great Britain rescues most of the soldiers in the BEF, but their heavy weapons and vehicles remain on the beaches of Dunkirk. The island nation begins to re-arm, but for now is out of the fight. The proud French Army, with many regiments tracing an unbroken lineage back to the 1600s, suffers the most catastrophic defeat of modern times before France surrenders. How did this happen? The Germans, realizing they could not win a repeat of World War One, set about reinventing the offense. Their formula included massed tank formations, an air force dedicated to close tactical support, and most importantly, a command and control system based on the use of radios. Allied tanks and soldiers were often equal or superior to their German counterparts – when given the opportunity to properly deploy and prepare. Unfortunately, such opportunities were few and far between. The Germans had securely positioned themselves inside an Allied decision making process that often took days to execute, rapidly concentrating, overwhelming defenders and then exploiting success. Certainly there were answers to every German innovation, but in six short weeks the Allies did not have the time to find them. Case Yellow is a simple, but accurate, simulation recreating this monumental campaign. Each game turn is divided into eight action segments. Each player has four action chits. The initiative player selects the first action chit to play. The remaining seven chits are placed in an opaque cup and drawn randomly. In most cases the Germans have the initiative and go first by playing one of their four action chits. Each German chit is marked for movement or combat, and the German player chooses what his army will do (though the German player during the course of a turn must use two chits for movement and two chits for combat). At the end of movement, any panzer or motorized formation adjacent to Allied units has the option to attack. If combat is chosen, all German units adjacent to Allied units may attack if allowed by terrain. Two Allied chits are marked two for movement and two for combat – not both. The creaky Allied command structure will bedevil the Allied player throughout the game. Need to move? Sorry – you just drew a combat chit. Set up to attack? You drew a move chit, and only the number of motorized formations equaling the roll of a six-sided die can attack. Zones of control reflect that the infantry of both sides still fight by the rules of World War One. Infantry units must stop when entering an enemy zone of control. Mount a one hex infantry attack against a defender hex, and you attack only the units in the defender hex. Mount a two hex (or greater) infantry attack against a defender hex, and all adjacent enemy hexes must also be attacked (large-scale infantry attacks take time to set up, and the defender has the time to integrate adjacent units into the defense plan). Motorized units play by different rules, though the Germans with their better-trained, veteran formations do it much better than the Allies. Simply stated, any motorized unit with a Troop Quality (TQ) higher than any adjacent unit may disregard those adjacent units’ zones of control for purposes of movement, combat and retreat. Only a solid line is proof against motorized unit exploitation and envelopment, and only so long as combat does not create gaps. Additionally, motorized units only may attack a defender hex from two hexes without engaging any other adjacent defender units – the speed of motorized concentration allows the attack to go in before a traditional defensive response can be established. The Luftwaffe is present in overwhelming strength, allowing the German player to negate the toughest defensive positions if necessary. Each Luftwaffe asset marker provides a one column shift on the combat table. Each Allied air asset marker provides the same shift, but there are far fewer Allied markers – not that the Allies had far fewer planes (they had almost as many), but the Allied air-ground coordination was so cumbersome that planes usually did not arrive in time to influence the battles being fought. ",//cf.geekdo-images.com/images/pic1003177.jpg,2,180,0,1,180,"Case Yellow, 1940: The German Blitzkrieg in the West",180,//cf.geekdo-images.com/images/pic1003177_t.jpg,2011,"Rodger B. MacGowan,Martin Scott,Mark Simonitch","Wargame,World War II",NA,Ted Raicer,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.06068,133 41052,"In Tokyo Train, teams of two players compete for seating passengers on a train at their place, according to the card drawn. One team member tries to guide the other through gestures and calling the passenger's name. the other team member will then switch passengers' positions on a board. The first team who manages getting each passenger on his seat cries "Tokyo Train" and takes the card. The first team who gets 7 cards wins the game. microbadge: ",//cf.geekdo-images.com/images/pic530250.jpg,8,15,8,4,15,Tokyo Train,15,//cf.geekdo-images.com/images/pic530250_t.jpg,2009,"Miya Chan,Stivo","Action / Dexterity,Party Game,Puzzle,Real-time",NA,Walter Obert,NA,NA,"Acting,Partnerships","Asmodee,Brain Games,Cocktail Games,Kod Kod,Lemada Light Industries,Lifestyle Boardgames Ltd,Oliphante,Playroom Entertainment,REBEL.pl",6.51062,608 41054,"Each team includes a scientist and his robot. The scientist must try and make their robot partner take a position, without saying anything, by showing them movement cards. The first team whose robot gets to the required position earns a point. The first team to 5 points wins. ",//cf.geekdo-images.com/images/pic493830.jpg,10,20,6,4,20,You Robot,20,//cf.geekdo-images.com/images/pic493830_t.jpg,2009,Olivier Fagnère,"Card Game,Party Game,Real-time,Science Fiction",NA,Alain Rivollet,NA,Robots,"Acting,Partnerships","Repos Production,Asmodee",6.01733,225 41066,"from GMT website: Virgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. The six powers in Virgin Queen are: Ottoman Spain England France Holy Roman Empire Protestants (Dutch & Huguenots) Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle. World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe. Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts. Weddings: Here I Stand’s secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again? Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone? Espionage: Beware, there is also a dark side to this period – a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion. There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available: Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly. Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired. Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players. ",//cf.geekdo-images.com/images/pic1276971.jpg,6,420,12,2,420,Virgin Queen,420,//cf.geekdo-images.com/images/pic1276971_t.jpg,2012,"Charles Kibler,Rodger B. MacGowan,Mark Mahaffey","Negotiation,Pike and Shot,Political,Religious,Renaissance,Wargame",NA,Ed Beach,NA,"Country: England,Country: France,Country: Holy Roman Empire,Country: Spain,Country: The Netherlands,Country: Turkey","Campaign / Battle Card Driven,Dice Rolling,Partnerships,Point to Point Movement,Variable Phase Order,Variable Player Powers","GMT Games,Spielworxx",8.09353,1196 41090,"The Grand Duke, who has no heirs, has decreed that his throne will go to whoever does the most to lift up and develop the duchy. You are a successful but common merchant, aiming to buy a noble title by impressing the Grand Duke. His health is failing, so you need to hurry. Magnate is a resource management game for the Decktet. ",//cf.geekdo-images.com/images/pic1015454.png,2,45,13,2,45,Magnate,45,//cf.geekdo-images.com/images/pic1015454_t.png,2008,P. D. Magnus,"Card Game,City Building,Economic",NA,Cristyn Magnus,NA,"Admin: Better Description Needed!,Decktet Games","Area Control / Area Influence,Dice Rolling,Hand Management","(Web published),Blue Panther",7.35122,180 41095,"In CLUE: Secrets & Spies Edition, players take the role of a top international spy tasked with infiltrating the Criminal League for Ultimate Espionage to stop its evil scheme for world domination by intercepting the nefarious Agent Black. True identities of Agent Mustard, Agent Scarlet and crew are kept secret as players work independently to complete missions by using clues from the game and real-time tips sent via optional cell phone text messages. The agent who completes the most missions before being discovered by Agent Black will be known as the world’s number one spy and wins the game. ",//cf.geekdo-images.com/images/pic453352.jpg,6,60,9,2,60,Clue: Secrets & Spies,60,//cf.geekdo-images.com/images/pic453352_t.jpg,2009,(Uncredited),"Murder/Mystery,Spies/Secret Agents",NA,(Uncredited),NA,Cluedo,Hand Management,Hasbro,5.40254,177 41100,"International Game Series game from Multi-Man Publishing. King Philip’s War, known as the Red King’s Rebellion, is a convenient name for an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem, Metacomet) himself was ambushed, beheaded, and quartered. King Philip's hands were sent to the authorities in Plymouth as proof of his demise. Countless Indian villages had been burned; twelve Colonial settlements were completely destroyed and six more heavily damaged. Boston itself very nearly came under attack. In all, 1200 homes were burned, 8000 head of cattle lost, and vast stores of food destroyed. Some sources claim one soldier in ten on both sides was either injured or killed. My (the designer's) treatment of this broad conflict is simplified. Only a handful of key settlements are named for historical interest while rivers and settlements are placed not so much for geographic and historic accuracy but for ease of play. The forces involved are also necessarily reduced to create a simpler, quicker game. But, taking these factors into account, King Philip’s War is as faithful a historical reproduction of the conflict as any quick and simple board game can be. Moreover, KPW’s massive destruction, ongoing tension, along with its magnificent art, its singular system of alliances and its unique combat effects die make the game delicious to look at and a real treat to play. Only twelve pages of rules and map that stretches from the Hudson to Cape Cod and from the Merrimack River to Long Island Sound. ",//cf.geekdo-images.com/images/pic577048.jpg,2,120,0,2,120,King Philip's War,120,//cf.geekdo-images.com/images/pic577048_t.jpg,2010,"Nicolás Eskubi,Mark Mahaffey","Renaissance,Wargame",NA,John Poniske,NA,"Age of Kings,International Games Series",Point to Point Movement,Multi-Man Publishing,6.99818,143 41107,"ONEXENO is pronounced as if you broke the word into ONE XENO: ONE as in the number 1; XENO as in the Greek philosopher Xeno who is responsible for Xeno's paradox. ONEXENO is a deck of cards comprising all the combinations of pips around the edge of a 3×3 grid, which means they range in "value" from 0-8. There are rules for several games listed at the publisher's website. Here are the summarized rules for the basic game, whose rules are included on cards in the box: The goal is to accumulate the greatest number of points at the end of the game. Players gain points by forming rows of five matching cards. At the end of game, the points in a player's hand are deducted from the points that they have collected. When playing partners, the partner's scores are tallied together to form a total score. The player or team with the highest score wins. ",//cf.geekdo-images.com/images/pic469544.jpg,7,20,7,1,20,Onexeno,20,//cf.geekdo-images.com/images/pic469544_t.jpg,2008,Ray Lauzzana,Card Game,NA,Ray Lauzzana,NA,Crowdfunding: Kickstarter,Card Drafting,Penrose Press,5.97632,57 41114,"The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance! The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game. Rule Correction: For first printing (2010 purchases), the expansion rules should read: "Games of 5-6 players use 7 plot cards, games with 7+ players use all 15 Plot Cards." and "...each Round, the leader draws Plot cards (1 for 5-6 players, 2 for 7-8 players, and 3 for 9-10 players)" - This has been corrected in the subsequent printings. ",//cf.geekdo-images.com/images/pic2576459.jpg,10,30,13,5,30,The Resistance,30,//cf.geekdo-images.com/images/pic2576459_t.jpg,2009,"Luis Francisco,Piotr Haraszczak,Maryam Khatoon,Jordy Knoop,Vinh Mac,Alex Murur,Jarek Nocoń,George Patsouras,Michael Rasmussen,Jordan Saia,Luis Thomas","Bluffing,Deduction,Negotiation,Party Game,Science Fiction,Spies/Secret Agents",NA,Don Eskridge,"The Resistance: Additional Plot Cards,The Resistance: Hidden Agenda,The Resistance: Hidden Agenda & Hostile Intent,The Resistance: Hostile Intent,The Resistance: Inquisitor Tile Promo,The Resistance: Merlin/Assassin Promo,The Resistance: Rogue Agent and Sergeant Modules,The Resistance: The Plot Thickens","Dystopian Universe,Postcard Box Games,Werewolf / Mafia","Partnerships,Simultaneous Action Selection,Voting","(Web published),999 Games,Devir,Edge Entertainment,Galápagos Jogos,Heidelberger Spieleverlag,Hobby Japan,HomoLudicus,IELLO,Indie Boards & Cards,Lex Games,Magellan,MINDOK,NeoTroy Games,Portal Games,Raven Distribution,Wargames Club Publishing",7.4311,25555 41123,"From the publisher-page:' The Swashbucklin’ Game of Swords and Rewaaarrrds! Three bands of pirates have discovered a treasure filled island. To be victorious, be the first captain to retrieve the treasure or eliminate all enemy pirates. There are three ways to win: retrieve two of the three silver coins, retrieve the single gold coin, or eliminate all rival pirates. Instead of squares or hexagons, you move through adjacent triangles. This gives you the ability to attack in a "circular" manner or land on coins that you don't seem to be heading towards. Also of interest is the No Backstabbing variation, which makes it more difficult to attack rival swashbucklers. ",//cf.geekdo-images.com/images/pic784430.jpg,3,20,8,2,20,Pirate Versus Pirate,20,//cf.geekdo-images.com/images/pic784430_t.jpg,2010,"John Kovalic,Cathleen Quinn-Kinney","Abstract Strategy,Pirates",NA,Max Winter Osterhaus,NA,Mensa Select,"Dice Rolling,Pick-up and Deliver,Player Elimination,Roll / Spin and Move","Out of the Box Publishing,Raven Distribution",6.00556,215 41148,"A group of competitive monkeys tries to find a leader and arranges a dangerous competition: the one who can pluck out the most whiskers from the faces of sleeping tigers will be their new leader! Not only are all these monkeys agile and cunning, but they also don't hesitate to use all kinds of unscrupulous methods to get closer to the tiger "safely", pushing, wrestling or even throwing stones. However, don't go overboard! If a tiger wakes up and gets angry, it won't be something the monkeys' petty tricks can handle. Will you be able to escape the tiger's jaws to become the brave and clever Monkey King? ",//cf.geekdo-images.com/images/pic449055.jpg,5,15,8,2,15,Fuzzy Tiger,15,//cf.geekdo-images.com/images/pic449055_t.jpg,2009,Tu Peishu,"Animals,Bluffing",NA,Shao-Ying Chen,NA,"Animals: Apes / Monkeys,Animals: Tigers","Point to Point Movement,Simultaneous Action Selection","Swan Panasia Co., Ltd.,TwoPlus Games",6.10424,59 41185,"Europa is the next game in line from KOSMOS' geography series (previous installments: Deutschland - Finden Sie Minden! and Globalissimo). The game expands the idea from 'Deutschland' to a European map, where the players have to locate cities, rivers/lakes, landscapes/regions and historical sites. In doing so, the players can decide how much risk they take by choosing how detailed they get in their localization attempt. The systems works more or less like betting at roulette; the smaller the region you guessed, the higher the return. But if you make a mistake you get nothing at all! Europa is to 'Deutschland' what 'Ausgerechnet, Uppsala!' was to 'Ausgerechnet, Buxtehude!'. It just takes the game to another geographical level. The only major difference is the catch-up mechanism: Instead of allowing trailing players to jump over occupied fields on the point track, the game reuses the 'barriers' from 'Globalissimo'. The leading player has to guess the country of a certain location in order to advance further on the point track. Trailing players can then proceed without such a trial. Additionally, the last player may make a bonus guess by correcting or detailing another player's guess for a bonus point. ",//cf.geekdo-images.com/images/pic593745.jpg,6,45,10,2,45,"Europa: Paris ist ja klar, aber wo liegt Córdoba?",45,//cf.geekdo-images.com/images/pic593745_t.jpg,2009,NA,"Educational,Trivia",NA,Günter Burkhardt,NA,Cities: Venice,"Betting/Wagering,Press Your Luck,Set Collection","Kaissa Chess & Games,KOSMOS",6.50357,56 41186,"At first you think you are playing good old Monopoly where they just add some extra buildings to give a little twist. But the longer you play, the more you realise they actually made a whole new game. You start with more money than usual, which gives you the idea you will last longer (with a bit of luck maybe). The fact that now you can build right away when you bought a property, gives so much dynamic to the game. No more waiting until you have the whole set, or not having the set because one player refuses to trade. Even with a couple of single properties you can win the game. But not so fast. Everybody wants to win of course. And with the 80 extra buildings they added to the game, nothing was ever so uncertain. On every property you can build residential or industrial buildings. The first is not protected against negative buildings (hazards) and requires positive buildings otherwise the property becomes worthless. The industrial buildings on the other hand are protected but they cost twice as much! So you will have to make choice. And the added electronic device will, besides timing deals, always indicate how many buildings you can exactly make. There is also no community chest anymore, only chance. But they have changed the content of the cards which makes the game less predictable and more fun to play- watch your buildings being crushed because of an earthquake or not getting your rent because a player evades the number thrown with the dice. Besides these changes, there are many more twists to the game which I will not reveal here but be sure that they all add to the greatness that once was and that now has even become better. Monopoly City made its first public appearance at the Nuremberg Toy Fair 2009. ",//cf.geekdo-images.com/images/pic486673.jpg,6,75,8,2,75,Monopoly City,75,//cf.geekdo-images.com/images/pic486673_t.jpg,2009,(Uncredited),"City Building,Economic,Electronic,Negotiation",NA,(Uncredited),NA,"3D Games,Monopoly","Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers,Parker Spiele",5.68825,704 41198,"Trafalgar Naval Warfare in the Age of Sail (1795-1815) by Warhammer Historical Wargames Ltd is a set of tabletop wargame rules set during the time of the Napoleonic Wars. Fleetlists are supplied for all the major and several minor powers of Europe as well as the American Navy. The book also includes a brief historical review and a hobby section. From the website... It was a battle that captured the hearts of a nation, and changed the balance of naval power for a hundred years to come. It was a battle that made men into heroes, and turned a hero into a legend. Warhammer Historical is proud to present Trafalgar, a naval wargame, set in the Age of Sail. Within this book you will find all the rules, history and hobby information you need to fight battles between opposing navies throughout the period 1795-1815. From the Battle of Copenhagen and the Glorious 1st June, the war in the Baltic, and the eponymous Battle of Trafalgar itself, to the naval War of 1812 between Britain and the emerging naval superpower of the United States, all are contained within this volume. Whether you’re inspired by the history and romance of massive, bloody battles on the high seas, or wish to recreate the fictional exploits of Hornblower and Aubrey, Trafalgar provides an accessible set of rules and practical information to bring these encounters to life through a strategic tabletop wargame. Set sail for adventure and glory. Clear for action, beat to quarters, and run out the guns: Every man must do his duty! ",//cf.geekdo-images.com/images/pic452532.jpg,0,180,0,2,180,Trafalgar,180,//cf.geekdo-images.com/images/pic452532_t.jpg,2009,NA,"Dice,Miniatures,Napoleonic,Nautical,Wargame",NA,Mark Latham,NA,NA,Dice Rolling,Warhammer Historical Wargames Ltd,6.63137,51 41243,"From the publisher's website: Guns Blazing is the 2nd game in the Down In Flames series. This stand-alone game adds 55 more types of aircraft, new campaigns, and action cards featuring the new aircraft! Down In Flames places each player in the cockpit of a Leader and Wingman as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, and send them down in flames! The game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between players... Player #1: "I Play an In My Sights for 3 Hits. If you don’t stop it, you’re going down." Player #2: "I counter with a Barrel Roll." Player #1: "I react with a Yo-Yo." Player #2: "You got me." Each aircraft is accurately simulated with several ratings including: Performance (the maximum cards you can hold), Horsepower (the maximum cards you can draw each turn), Bursts (how many times you can fire), Damage (how much damage your attacks inflict), and Airframe (how much damage your aircraft can sustain). The air combat is simulated using a Positioning system that allows aircraft to be Advantaged, Tailing, Disadvantaged, or Tailed in relation to other aircraft. An aircraft’s position determines if it can attack, and how many bonus Bursts it receives if it is Advantaged or Tailing. The game uses a simple Altitude system to add this vital aspect of air combat. Aircraft get to draw cards when diving, and must discard cards when climbing. The game also includes Light, Medium, and Heavy Bombers that are used in the historical campaign games. Components 110 Full color Action Cards 110 Full Color Aircraft Cards Full Color 24 Page Rulebook Full Color Counter Sheet (176 - 5/8” counters) 6 Full Color Campaigns Full Color Player Log Sheet Scheduled Aircraft Cards: GERMANY Bf-110G2, Fw-190A6, He-177, Ju-87D, Me-163, Do-335, He-162, Henchel, Bf-109G10, Bf-109F2 JAPAN G8N Rita, N1K2 George, J7W1, Ki84 Frank, Sally, A6M8 Zeke, A6M6 Zeke UK Buffalo, Spitfire IX, Lancaster, Meteor, Tempest, Halifax, Typhoon, Beaufighter USA P-38F, P-47B, B-25, B-17G, Avenger, B-29, B-24J, F4U-4 SOVIET I-15, I-153, I-16-29, LaGG-3, La-5, Yak-3 FRENCH M.S. 406, D.520, Potez 630, MB-152, Amiot 143, LeO.451, Farman F.222 ITALIAN C.R. 42 Falco, M.C. 200 Saetta, M.C. 202 Folgore, M.C. 205 Veltro, G.50 Freccia, Re-2001, Re-2005, Breda Ba.88, Savoia-Marchetti SM.79, Savoia-Marchetti SM.81, Breda Ba.65, Piaggio P.108 Scheduled Campaigns Italian French Daylight 1945 Pacific 1944 Soviet North Africa The aircraft and campaign list is still a work in progress. In the end, there will be 55 different types of aircraft totaling 110 cards, and 6 campaigns. ",//cf.geekdo-images.com/images/pic700156.jpg,6,30,12,2,30,Down in Flames: WWII-Guns Blazing,30,//cf.geekdo-images.com/images/pic700156_t.jpg,2010,Wan Chiu,"Aviation / Flight,Card Game,Wargame,World War II",NA,Dan Verssen,"Down in Flames: Guns Blazing – Extra Decks,Down in Flames: Wingmen Expansion",Down in Flames,"Campaign / Battle Card Driven,Hand Management",Dan Verssen Games (DVG),6.88426,100 41259,"The mummy King Ramses wants to conquer Egypt using his mummies. To stop him, be the first to collect the most magical crystals, evade the mummies and climb the pyramid. "The board and dice are built in the traditional LEGO way with the game concept constructed and enacted as an extension of the LEGO build experience. Each game can be redesigned and reconstructed, offering endless play possibilities. Games can be adapted, using LEGO elements to enhance and ultimately evolve the game play." ",//cf.geekdo-images.com/images/pic2007379.jpg,4,20,8,2,20,Ramses Pyramid,20,//cf.geekdo-images.com/images/pic2007379_t.jpg,2009,NA,"Adventure,Children's Game,Fantasy,Miniatures",NA,"Cephas Howard,Reiner Knizia",NA,"Country: Egypt,LEGO,LEGO Games","Dice Rolling,Memory,Modular Board",LEGO,5.01703,425 41291,"Another addition to the successful ubongo series. The "Extrem" version of Ubongo BMM or the portable version of Ubongo Extrem. Players race to solve spatial puzzles, to fill spaces with tetris-like pieces, only made up of hexes instead of squares. As usual, the game comes with two difficulty levels, so beginners can compete with more experienced players. ",//cf.geekdo-images.com/images/pic605800.jpg,4,30,7,1,15,Ubongo Extrem: Mitbringspiel,30,//cf.geekdo-images.com/images/pic605800_t.jpg,2008,Nicolas Neubauer,"Puzzle,Real-time",NA,Grzegorz Rejchtman,NA,Ubongo Series,NA,"Competo / Marektoy,KOSMOS,Vennerød Forlag AS,White Goblin Games",6.09027,185 41302,"Haba's classic Orchard for the smallest ones. The rules are adjusted to their age and the game material is especially designed for a small childs' hand. The beautiful and handy wooden pieces are also very suitable for free play and fostering better motor skills. A co-operative game for 1 - 4 players, Ages 2 and up ",//cf.geekdo-images.com/images/pic2022947.jpg,4,10,2,1,10,First Orchard,10,//cf.geekdo-images.com/images/pic2022947_t.jpg,2009,Jutta Neundorfer,"Children's Game,Educational",NA,Anneliese Farkaschovsky,NA,"HABA My Very First Games series,HABA Obstgarten (Orchard) series","Co-operative Play,Dice Rolling",HABA - Habermaaß GmbH,6.82574,338 41311,"How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. Only yes/no answers are allowed. A spooky card game just right for any party. ",//cf.geekdo-images.com/images/pic450386.jpg,15,45,14,2,45,Black Stories 4,45,//cf.geekdo-images.com/images/pic450386_t.jpg,2008,"Holger Bösch,Bernhard Skopnik","Card Game,Deduction,Horror,Humor,Murder/Mystery,Party Game",NA,Holger Bösch,NA,Black Stories,Storytelling,"G3,Kaissa Chess & Games,Magazzini Salani,MINDOK,moses. Verlag GmbH,Story Factory",6.03818,110 41334,"Snow White vs. The Giant is the second game in the Scary Tales series of two-player games pitting common fairy tale characters against each other. Here's more about the two characters in this game from the publisher: "Fee, Fi, Fo, Fum...you don't want to mess with this chum. The Giant can crush his foes with his enormous strength, and he has his Magic Hen on his side, as well. But sly Snow White is no longer her sweet self, and she has some tricks up her sleeve, including the assistance of her Seven Dwarfs. Will the kingdom thrive under the rule of either of these challengers? A battle of enormous proportions awaits!" The setting for Scary Tales is a kingdom, where a battle awaits as the king has died, leaving no heir. While the enchanted forest is feared and the castle is covered in dark clouds, corruption has affected the town and only those with the utmost abilities in Strength, Wisdom, Magic and Luck will be able to collect enough relics from the stories of long ago to prove themselves worthy of being the new leader. The challengers are sharp, indomitable, and devious - and with each match-up, it is uncertain who will win the crown. Each character comes with its own unique ability which may be used once per game and a color coded set of dice. A set of power cards and fortune cards, a fairy card and a die associated with said fairy comprise the contents of the game. To win, a player needs to obtain seven points worth of relics, and hold on to them until the beginning of their next turn. ",//cf.geekdo-images.com/images/pic450489.jpg,2,20,13,2,20,Scary Tales: Snow White vs. The Giant,20,//cf.geekdo-images.com/images/pic450489_t.jpg,2009,"Jessica R. E. Bethke,Randy Martinez","Card Game,Fantasy",NA,Reiner Knizia,NA,Scary Tales Series,Hand Management,Playroom Entertainment,5.07923,148 41372,"There are two versions of Zombie in my Pocket, go to Zombie in my Pocket for the 1-player print and play version. The semi-cooperative 1-8 player published version (from Cambridge Games Factory). The game offers players chances to help the group, or play selfishly, and you never know what your fellow zombie bashers are going to do. In Zombie in my Pocket, you're searching for the secret of the evil temple where you can find the item to destroy the zombies rising from the dead. You can pick up items to bash zombies along the way; a machete, golf club, chain saw, or even your former uncle's grisly femur. Find the zombie totem, then bury it in the backyard graveyard before midnight and you've saved the world. Otherwise, you're zombie food. ",//cf.geekdo-images.com/images/pic452783.jpg,8,30,11,1,30,Zombie in my Pocket,30,//cf.geekdo-images.com/images/pic452783_t.jpg,2010,"Kwanchai Moriya,Jenn Silverman,Yuio","Fighting,Horror,Zombies",NA,Jeremiah Lee,NA,...in my Pocket,"Co-operative Play,Player Elimination,Simultaneous Action Selection","Cambridge Games Factory,Psykéludique",5.86678,490 41429,"Band of Brothers is a fast playing game of squad level combat in WWII. It covers the exploits of the 101st in their battles from D-Day through the Bulge. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery. Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed. Although casualties can be caused by artillery and heavy weapons (which makes them prime battlefield targets), squads will never cause significant casualties shooting at range at dug in, first line troops. Their goal is to fire and maneuver. Sections of the enemy force must be pinned down and eliminated from up close. The system itself forces this realistic play. In a similar fashion, the system rewards you for spreading your troops out and other realistic game play. Another unique feature of the game is its use of Proficiency and Casualty ratings to differentiate squads in areas besides just morale. The game is the first in a series. Band of Brothers: Ghost Panzer is a stand alone game that is set on the Eastern Front and follows the German 11th Panzer (Ghost) Division Other games under research are "The Old Breed" (the US 1st Marine Division) and a module that follows Commonwealth forces. ",//cf.geekdo-images.com/images/pic735625.jpg,2,90,12,2,90,Band of Brothers: Screaming Eagles,90,//cf.geekdo-images.com/images/pic735625_t.jpg,2011,"Michael Evans (II),Christopher Ono,Brandon Pennington,Dan Safee","Wargame,World War II",NA,Jim Krohn,"Band of Brothers: Battle Manual,Band of Brothers: Battle Pack 1,Band of Brothers: Texas Arrows","Band of Brothers,Crowdfunding: Kickstarter","Dice Rolling,Hex-and-Counter,Modular Board","Worthington Games,Worthington Publishing, LLC",7.89142,403 41474,"From Ghenos Games website: The centenary Giro will be a memorable stage: the track will go through important Italian cities such as Venice, Milan, Rome, Naples, Florence, Boulogne, Genova putting all cyclists (above all Lance Armstrong back at his first Giro) under pressure from the first week on the Dolomites. The game is a spin off of Leader 1 but will focus on the most famous Italian bicycle race. Box contents: 21“route” hexagons, 1 “general classification” hexagon, 15 riders (5 teams of 3), 16 “general classification” tokens, 1 peloton (to be placed on the card stand), 1 “peloton leader” token, 1 twelve-sided “peloton” die (with stickers of 3, 4 and 5 values to be attached), 1 twelve-sided “events” die, 36 “feed zone” tiles (12 yellow, 12 red, 12 green), 1 “energy table” block, 11 tokens (3 “feed zone”, 2 “bonus time”, 6 “mountain climb category”), 12 reminding tables, 15 special cards. Re-implements: Leader 1 Stand-alone expansion: Leader 1: Hell of the North ",//cf.geekdo-images.com/images/pic453432.jpg,10,120,14,2,45,Giro d'Italia: The Game,120,//cf.geekdo-images.com/images/pic453432_t.jpg,2009,Tony Rochon,"Racing,Sports",NA,"Christophe Leclercq,Alain Ollier",NA,"Country: Italy,Leader 1,Sports: Bicycle / Cycling","Modular Board,Simulation","Ghenos Games,Rio Grande Games",7.13101,266 41490,"Phantom Leader - Solitaire Description: Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike too light, and you’ll be blamed for losing the war. Welcome to the Vietnam Air War! Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War. Each mission takes roughly 30 minutes to set-up, plan, and resolve. Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions. For those of you familiar with our modern era Hornet Leader series of games, you might be wondering what’s different about Phantom Leader… The freedom of being able to select the best mission based on military objectives is something that is commonplace for today’s military. Back in Vietnam, the military was responsible for carrying out their orders, while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases, the specific weapons, approach paths, and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine, this was not the best way to run an air campaign. Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value. [this last sentence is not in fact true for the game, though it appears in the game blurb; confirmed by the author] This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead. Another difference is in combat power. For the last couple decades, the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different, but just as capable, equipment. They also had the training and will to use it to its utmost. They soon became aware of the limitations placed on the US forces by the politicians, and used those limitations to their advantage. For example, at times, US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths, at set times. This made setting up ambushes much easier for the enemy. So, while you might be a Hornet Leader ace, Vietnam is a whole different ballgame! Components: 110 Full color Cards 12 F-4 Phantom IIs (USAF) 8 F-105 Thunderchiefs (USAF) 2 F-105G Wild Weasels (USAF) 4 F-100 Super Sabers (USAF) 2 F-104A Starfighters (USAF) 1 EB-66 Destroyer (USAF) 8 F-4 Phantom IIs (USN) 6 A-4 Skyhawks (USN) 5 A-7 Corsair II (USN) 5 A-6 Intruders (USN) 4 F-8 Crusaders (USN) 1 EA-6A Electric Intruder (USN) 34 Targets 18 Special Events Full Color, 20-page Rulebook Full Color Double-sided Counter Sheet (176 x 5/8" counters) 6 Full Color Campaign Sheets War in the South (1965) USAF & USN Rolling Thunder (1967) USAF & USN Linebacker (1972) USAF & USN 3 Full Color Player Aid Cards Tactical Display Card Diplay Sheet Help Sheet 1 Ten-sided die 1 Player Log master (to be photocopied prior to play) Other Leader series games by Dan Verssen Re-implemented by: Phantom Leader Deluxe ",//cf.geekdo-images.com/images/pic1046609.jpg,1,30,12,1,30,Phantom Leader,30,//cf.geekdo-images.com/images/pic1046609_t.jpg,2010,Wan Chiu,"Aviation / Flight,Modern Warfare,Vietnam War,Wargame",NA,Dan Verssen,NA,"Leader Series,Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Card Drafting,Dice Rolling",Dan Verssen Games (DVG),7.54616,425 41493,"Let the five dice roll you to a win with Yamslam! Calculated chances and strategic choices will place the odds in your favor. After each roll, choose the dice that will get you the best combination. Each combination is worth a different point value and has only 4 chips, so get the best ones before they run out. Race your friends to the special bonuses and keep the suspense rolling until the end with Yamslam. Self contained, and made from recyclable tin, Yamslam is travel-friendly and highly durable for years of fun. ",//cf.geekdo-images.com/images/pic2007303.jpg,4,15,8,2,15,Yamslam,15,//cf.geekdo-images.com/images/pic2007303_t.jpg,2009,Thierry Denoual,"Dice,Party Game,Travel",NA,Thierry Denoual,NA,NA,"Dice Rolling,Press Your Luck","Blue Orange Games,Gigamic,HUCH! & friends",6.1723,268 41496,"In Chickyboom, the chickens are hanging out on their colorful wooden perch — but if one of them decides to leave, the whole perch will teeter. Collect as many chickens, hay bales and wagon wheels before the rocking perch topples. How many pieces can you save? The chickens, hay bales and wagon wheels have different weights, meaning different point values. The player with the highest score wins the game. Selecting a heavier piece receives more points but entails more risk of making the perch topple. If you cause the perch to topple, five points are deducted from your total. ",//cf.geekdo-images.com/images/pic495603.jpg,4,10,4,2,10,Chickyboom,10,//cf.geekdo-images.com/images/pic495603_t.jpg,2008,NA,"Action / Dexterity,Children's Game,Educational",NA,Thierry Denoual,NA,Animals: Chickens,NA,"Asmodee,Blue Orange (EU),Blue Orange Games,Lúdilo",5.88595,89 41541,"Are You the Traitor? is a secret role selection game akin to Werewolf/Mafia. One player is the Evil Wizard, attempting to obtain the Magic Key for nefarious purposes. Another player is the Good Wizard, trying to destroy the Key to keep it out of Evil hands. The other players support Good or Evil in various roles. Each round, there is a discussion period, after which one of the players acts. After someone acts, the players determine whether the forces of Good or Evil were served, with the prevailing side gaining treasure. Play continues until one player gets enough treasure to win. ",//cf.geekdo-images.com/images/pic591921.jpg,10,30,13,4,30,Are You the Traitor?,30,//cf.geekdo-images.com/images/pic591921_t.jpg,2009,NA,"Bluffing,Deduction,Negotiation,Party Game",NA,Andrew Looney,NA,Werewolf / Mafia,"Partnerships,Role Playing,Variable Player Powers",Looney Labs,5.09709,633 41569,"On Sunday September 2, 1666, Thomas Farriner, the baker to the King, forgot to put out the hearth fire in his shop. This simple act of negligence created a towering and lethal inferno which would eventually destroy 13,000 houses and leave nearly 90 percent of the city's population destitute and homeless... You are no simple bystander to this tragedy; the future of London lies in your hands. In The Great Fire of London 1666, the players are men of wealth and standing who own property around London. The Lord Mayor has failed to act and it is down to these mighty men to lead trained bands of militia to fight the fire and save the city. To do so they must decide which districts to sacrifice to the fire and which to protect. Remember, these same men own much of London, thus such choices will shape their own future and greatly affect their wealth and standing. Use the trained bands to suppress the fire and explosives to destroy blocks of housing to create fire breaks and prevent its spread. Do you choose to protect your own homes, turning a blind eye and allowing the fire to consume your rival's property? Or will you stand as the hero of London, and choose to save as much of the city as possible? Victory can belong to the player with the most property left after the ashes settle, but stopping the fire and saving London's most famous landmarks may win a more altruistic land owner the hearts and minds of the people. Save the city, or watch it burn. ",//cf.geekdo-images.com/images/pic1354110.jpg,6,120,12,3,80,The Great Fire of London 1666,120,//cf.geekdo-images.com/images/pic1354110_t.jpg,2010,Andreas Resch,Renaissance,NA,Richard Denning,NA,"Cities: London,Country: England,Crowdfunding: Kickstarter,Firefighting","Action Point Allowance System,Area Movement,Simulation","La Tana dei Goblin,Medusa Games,Pandasaurus Games,Prime Games,REBEL.pl",6.53874,1264 41573,"Pig Panic Everything's going haywire on the farm: what are the pigs doing on the muck heap? Help is needed as quickly as possible! The players try to get rid of all their pig cards as fast as possible. If farmer Henry or Eberhard the Naughty Boar also appears on top of the muck heap, you have a genuine mess. ",//cf.geekdo-images.com/images/pic455471.jpg,6,20,6,2,20,Schweinebammel,20,//cf.geekdo-images.com/images/pic455471_t.jpg,2008,Rolf Vogt,"Animals,Card Game,Children's Game",NA,Inon Kohn,NA,Animals: Pigs,NA,"Drei Magier Spiele,Gigamic",5.59262,122 41585,"In FlipOut – originally published as Patchwork – players trade colorful, two-sided cards between wood racks to create sets or steal them from each other. Each player starts the game by drawing cards from the deck and filling their racks, with the hidden side of a card being seen only by its owner. On a turn, a player takes two actions from six possible actions, repeating actions, if desired: • Flip any card in a rack so the front is now the back. • Switch the position of two cards in any player's rack. • Swap one card between your rack and an opponent's, keeping the cards facing the same way at all times. • Swap two adjacent same-colored cards as above. • Score a set of 4-6 adjacent same-colored cards on your rack; place the cards in a scoring pile of your own, then refill your rack to six cards. • Score a set of 4-6 adjacent same-colored cards on an opponent's rack, giving that player one of the cards to score. That player then refills her rack. The game ends when a player can't refill her rack. The player who collected the most cards wins. ",//cf.geekdo-images.com/images/pic891616.jpg,5,15,8,2,15,FlipOut,15,//cf.geekdo-images.com/images/pic891616_t.jpg,2009,Diane Elliston,"Abstract Strategy,Card Game,Children's Game,Educational",NA,Daniel Weaver,NA,NA,"Hand Management,Memory,Pattern Recognition,Set Collection,Trading","Gamewright,Knightweaver Games",6.11716,134 41612,"From the publisher's website: In the far future, Earth is a distant myth. When mankind gained the means to transit the vastness of space safely and quickly, a great human wave extended across the galaxy, and humans soon inhabited thousands of worlds. Communities of worlds formed alliances; alliances became federations, and eventually a galactic empire was born. That empire existed for millennia, growing and consolidating, bringing most of the inhabited worlds under its control. Despite its size and apparent success, though, all is not well in the Galactic Empire. There are rebels, usurpers, those who want to create empires of their own, and aliens of every imaginable form. Over the long millennia, even the form of man is taking a new shape with genetic engineering. Struggle for the Galactic Empire is a solitaire science fiction game. You assume leadership of the forces of the Galactic Empire as it strives to maintain and expand its dominion while fighting off the forces of chaos that seek to destroy it. You make all the military, political, social and economic decisions to deal with the threats that arise, keep the far-flung empire stable, and still expand and bring new glory through discovery, colonization and conquest. The map shows the entire galaxy divided into sectors of star systems. Production is carried out by nano-assemblers to create starships and world-sized weapons. Units include combat and colonization ships, control groups and leaders. Units have two types of combat values: weapons and morphogenetic systems. Weapons destroy the enemy, while morphogenetic systems change them into friends. Loyalties switch back and forth depending on the situation. Threats are generated by over 100 randomly drawn chaos markers. They include: rebels, usurpers, independent empires, invaders and alien forces, as well as technological, economic, social, political and military events. You can also launch expeditions to attempt to gain new knowledge and technology. Other rules allow you to use psycho-social warfare and propaganda to repress rebellions. Contents: 352 Die cut counters 1 34" x 22" Map 1 Rule booklet Player Aids Storage bags ",//cf.geekdo-images.com/images/pic456443.jpg,1,240,14,1,240,Struggle for the Galactic Empire,240,//cf.geekdo-images.com/images/pic456443_t.jpg,2009,"Luca Oleastri,Joe Youst","Science Fiction,Space Exploration,Wargame",NA,Joseph Miranda,NA,"Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Area Movement",Decision Games (I),6.8048,198 41627,"ZULUS ON THE RAMPARTS! is the battle cry of those defending the Mission Station at Rorke’s Drift. It is 22 January 1879, and the British invasion column moving into Zululand was disastrously defeated that morning at nearby Isandlwana. Now, fresh troops from the victorious Zulu iMpi (army) are advancing on your position. With your 140 British soldiers and auxiliaries, you must survive the repeated attacks of 4000+ crack Zulu warriors. This States of Siege™ game puts you squarely in command of a desperate defense. As events unfold and heroes emerge, can you build up the barricades and fill the breaches before the camp is overrun? As the Zulus relentlessly charge wielding their deadly spears and as British rifles overheat, can you keep cool and make the command decisions necessary to hold your position and repel the onrush of fierce braves until the Relief Column arrives? The Battle of Rorke’s Drift saw more Victoria Crosses awarded than any other before or since. Can you write an equally glorious page in history as you confront these ZULUS ON THE RAMPARTS! ? Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is one Zulu iButho (Regiment); each turn is about 15-45 minutes of real time. Polybag Game Components: • One 40-page, color Game Rules booklet • 82 thick, multi-shaped, laser-cut game pieces (some assembly required) • 50 Action cards • One 11” x 17” color game map • Four six-sided 5mm dice What's In The Box?: • One 40-page, color Game Rules booklet • 82 thick, multi-shaped, laser-cut game pieces (some assembly required) • 50 Action cards • One 11” x 17” color game map • Four six-sided 12mm dice • One 11" x 17" mounted, jigsaw-cut game map • One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal dessicant packet ",//cf.geekdo-images.com/images/pic1476731.jpg,1,25,12,1,25,Zulus on the Ramparts!,25,//cf.geekdo-images.com/images/pic1476731_t.jpg,2009,"Tim Allen,Alan Emrich","Post-Napoleonic,Wargame",NA,Joseph Miranda,Zulus on the Ramparts! Expansion Kit,"Continent: Africa,Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Chit-Pull System,Dice Rolling,Point to Point Movement",Victory Point Games,7.38172,605 41636,"The S.S. Nvrsnks is going down, and who is always first off a sinking ship? The rats! Abandon Ship is a game in which you play to move your group of rats off the ship before the rising water drowns them. The Nvrsnks is also loaded with valuable points-earning cheese, but don’t let desire for that lovely food send your rats to the watery depths. Your opponents may also share some of the rats in your group; they may want to move the rats in a different manner from you. Game Play Before play, each player gets secretly assigned three colors - these are their rats. Players roll colored dice (there is one for each rat and one neutral die) and the active player chooses one of them to move the corresponding rat forward (or backwards in case the die shows an anchor). Encircled numbers and symbols can be used for a rat of any color. The next player rolls the remaining dice (in case there was an x next to the number, the previously used die remains in the pool) and does the same. When there is only one die left, the ship sinks a number of fields according to a token drawn. If the water level reaches a rat, the rat and the corresponding die is taken out of the game. When a rat reaches a cheese token, the player who moved the rat gets the token. The first rat to reach the top deck gets nothing; the second rat scores 5 points, the third one 3 points and the fourth one 2 points. Most points wins. ",//cf.geekdo-images.com/images/pic527382.jpg,7,30,10,3,30,Abandon Ship,30,//cf.geekdo-images.com/images/pic527382_t.jpg,2009,Llyn Hunter,"Animals,Bluffing,Nautical",NA,Reiner Knizia,NA,Animals: Rats,"Area Movement,Dice Rolling","Alderac Entertainment Group (AEG),Pegasus Spiele",6.32023,832 41646,"A dice and card game that plays 3-8 sushi chefs. Cards are dealt and each turn a chef rolls the dice and the other chefs try to complete the order. Completed orders score points. Some Special cards can steal or cancel the order, and when the deck runs out, the chefs add up the number of cards in their score piles and the highest score wins! -four wooden dice -92 linen cards 64x114mm ",//cf.geekdo-images.com/images/pic457705.jpg,8,10,6,3,10,Sushi Roll!,10,//cf.geekdo-images.com/images/pic457705_t.jpg,2009,NA,"Dice,Party Game",NA,Mike Richie,NA,Food / Cooking,Dice Rolling,Mindtwister USA,5.40855,117 41658,"Somewhere in Mexico, rival gangs of desperadoes clash. To survive the inevitable shoot-out, you need to keep the coolest head and have the fastest trigger fingerË› Adios Amigos is fast-paced card game runs for five game rounds during each of which each player represents three desperadoes. All players act simultaneously. They need to realize quickly which pistol counter allows them to shoot at which desperado, and then immediately pull the trigger. They can do this if the hit number corresponds to either the sum of or the difference between the desperado numbers on the cards. If you don’t forget to reload and have your bundle of dynamite ready for just the right moment, chances are you may be the last desperado standing and get a loot tile in reward. ",//cf.geekdo-images.com/images/pic468109.jpg,4,15,8,2,15,Adios Amigos,15,//cf.geekdo-images.com/images/pic468109_t.jpg,2009,"Christian Hanisch,Anette Kannenberg,Hans-Georg Schneider","Action / Dexterity,American West,Card Game,Real-time",NA,Momo Besedic,NA,NA,Simultaneous Action Selection,Pegasus Spiele,6.24509,597 41749,"In American Rails, each player assumes the role of a wealthy capitalist managing a portfolio of stocks and bonds in six fictional railroad companies. Through ruthless negotiation and rigorous planning, players struggle to increase the value of their holdings and reap the profits. The player with the most money at the end of the game will become the nation's first railroad baron and win the game. This luckless game was inspired by John Bohrer's development of Chicago Express and the Historic Railroads System from Winsome Games. Set in the United States east of the Mississippi, American Rails features player-controlled variable turn order, "city dilution", and variable set-ups, giving this cutthroat train game an unprecedented level of replayability. ",//cf.geekdo-images.com/images/pic1754865.jpg,5,90,14,3,90,American Rails,90,//cf.geekdo-images.com/images/pic1754865_t.jpg,2009,"Tim Harrison,Alexandre Roche","Economic,Negotiation,Trains,Transportation",NA,Tim Harrison,NA,"Admin: Better Description Needed!,Cube Rails,Quined Master Print Edition Series","Auction/Bidding,Route/Network Building,Stock Holding,Worker Placement","Games on the Brain,Quined Games",7.51459,699 41757,"Opus-Dei: Existence After Religion™ is an atheist-themed game built around the world of philosophy, though no philosophical knowledge is needed to play, as it is a purely strategy-based game. The bonus-information, quotes and pictures of the philosophers, scientists and religious figures should however expand most peoples knowledge of philosophy. When playing the game, a queue of potentially existing philosophers, scientists and fools are lined up for each round. These humans are worth varying amounts of points, according to their intellectual status and magnitude. It is then up to each Zeitgeist, in their turn, to create the best of them into their particular World by playing up to two cards that can serve their best interests. The player with the most points at the end of the game wins! ",//cf.geekdo-images.com/images/pic464058.jpg,6,45,16,2,45,Opus-Dei: Existence After Religion,45,//cf.geekdo-images.com/images/pic464058_t.jpg,2008,NA,"Card Game,Educational",NA,"Allan Schaufuss Laursen,Mark Rees-Andersen",NA,NA,Card Drafting,Demagames,6.0365,121 41762,"Your goal is to use the elastic band to quickly launch as many discs as possible through the door slot and into the opposite camp. But beware, your opponent is trying to do it too - at the same time! Boisterous matches are exciting for both the players and the spectators alike. Constructed of solid wood, Le Passe-Trappe Micro is a fast, two-player game that can be enjoyed by players ages 4 to 104. From the Publisher: In this disc-flinging game, your goal is to shoot all of the wooden discs to the other camp. The catch? The opening is only a quarter-inch wider than your ammo. Aim carefully as you pull back on the elastic band to fire your discs. But don't delay or you will be bombarded by your opponent's zooming discs. Ride the fine line between speed and accuracy to win! All wooden game. ",//cf.geekdo-images.com/images/pic918163.jpg,2,10,5,2,10,Fastrack,10,//cf.geekdo-images.com/images/pic918163_t.jpg,2008,(Uncredited),"Action / Dexterity,Children's Game",NA,Jean-Marie Albert,NA,"Passe Trappe,Sports: Ice Hockey,Sports: NHL",NA,"Blue Orange Games,CSE Games,Ferti",6.5144,352 41763,"A fun dexterity game that can be played in only a few minutes. The board is split in two by a wall with a small gap in the center. Your objective is to be the first to shoot your disks though the gap using the elastic band stretched across your back wall. At the start of the game, both players place their disks anywhere they like on their side as long as they are not blocking the central passageway. The players simultaneously use the elastic band to flick the disks through the passageway to the opponent's side. Whoever has fewer pieces on their side when time runs out wins the game. Contents 1 game board(38.5"x20-3/4") 10 wooden disks 6 pegs 1 sand timer ",//cf.geekdo-images.com/images/pic460477.jpg,2,5,10,2,5,Le Passe-Trappe Grande,5,//cf.geekdo-images.com/images/pic460477_t.jpg,2008,NA,Action / Dexterity,NA,(Uncredited),NA,Passe Trappe,NA,Ferti,6.95167,96 41783,"From the publisher: Hubris comes before a fall! My house, my yacht, my car - that used to be enough to make an impression. But nowadays, you need more than just one miserable car or one out-of-fashion yacht. No, two would be better or even three... Those who have nothing, can bluff, because the have-nots can also enter the realm of the snobs. You just need to stay cool and be convincing. And so everybody tries to unmask his fellow players as the frauds they are, and use his bluffs to stay undetected. ",//cf.geekdo-images.com/images/pic593746.jpg,7,20,8,3,20,Hochstapler,20,//cf.geekdo-images.com/images/pic593746_t.jpg,2009,Markus Spang,"Bluffing,Card Game",NA,Reiner Knizia,NA,NA,NA,"Kaissa Chess & Games,KOSMOS",5.47576,99 41833,"Roll the LEGO® Dice to select one of four building categories: vehicles, buildings, nature or things. With three levels of difficulty to test your building skills, while the others guess what you are creating. Four different play variants including collaborative all players together against the clock. Game play approximately 30-60 minutes. ",//cf.geekdo-images.com/images/pic508464.jpg,8,30,7,3,30,Creationary,30,//cf.geekdo-images.com/images/pic508464_t.jpg,2009,NA,Party Game,NA,"Cynthia Bodin,Bastiaan Brederode,Cephas Howard",Creationary: Booster Pack,"LEGO,LEGO Games",Storytelling,LEGO,5.97839,1313 41834,"From the official box back: Build enough space stations to gather a crew of robots and astronauts before your opponent can. Send Ufos to hinder your opponents progress. The first commander to have a full crew wins, launching the lunar Rocket. A deeply engaging and strategic game for 2 players. Contains: 1 buildable LEGO® Dice 6 LEGO microfigures 271 LEGO pieces 1 rule booklet 1 building instruction ",//cf.geekdo-images.com/images/pic510913.jpg,2,30,7,2,15,Lunar Command,30,//cf.geekdo-images.com/images/pic510913_t.jpg,2009,NA,"Children's Game,Dice,Science Fiction",NA,"Cephas Howard,Reiner Knizia",NA,"LEGO,LEGO Games,Moon/Lunar","Area Enclosure,Dice Rolling",LEGO,5.59153,72 41835,"The Minotaur protects a Secret Temple inside a Labyrinth. Be the first to lead your men to the Temple while avoiding the Minotaur, which can be used by players to attack their opponents and knock them out of the maze. You can cleverly place walls to block your opponents and reshape the maze during play. Clear and simple rules make this game playable for all ages from 5-6 and up. Primarily a children's game, but also fun for adults, particularly when played with their kids. Built from LEGO, the maze can be rebuilt to your own design or enlarged if you have pieces of your own. You are also invited to try some of the alternate change rules and design your own rule variants. With the new LEGO games you can alter the layout of the board and change or adapt the rules to your liking. The LEGO Die can also be customized using its removable die faces. ",//cf.geekdo-images.com/images/pic1821087.jpg,4,25,6,2,25,Minotaurus,25,//cf.geekdo-images.com/images/pic1821087_t.jpg,2009,NA,"Children's Game,Dice,Fantasy,Maze,Mythology",NA,Cephas Howard,NA,"LEGO,LEGO Games,Minotaur,Monsters",Roll / Spin and Move,LEGO,5.6248,624 41837,"A stand-alone game, companion to Ambush Alley, that supports scenarios involving engagements between forces of similar organization and capabilities, and also provides rules to support mixed engagements involving forces containing both regular and irregular troops, whereas Ambush Alley focuses on asymmetrical engagements (battles between organized military units and “guerrilla” or Irregulars forces). ",//cf.geekdo-images.com/images/pic973145.jpg,2,60,14,2,60,Force on Force,60,//cf.geekdo-images.com/images/pic973145_t.jpg,2009,"Piers Brand,Ramiro Bujeiro","Book,Dice,Miniatures,Modern Warfare,Wargame",NA,"Shawn Carpenter,Robby Carpenter","Ambush Valley,Ambush Valley: Vietnam 1965-1975,Bush Wars: Africa 1967-2010,Classified: Special Operations Missions 1940-2010,Cold War Gone Hot: World War III 1986,Day of the Rangers,Enduring Freedom,Fallujah: Iraq 2004,Road to Baghdad: Iraq 2003,Operation: Uruzgan,Tomorrow's War (first edition),The Wasteland",NA,Dice Rolling,"Ambush Alley Games,Osprey Publishing",7.39355,93 41844,"Each player is a ranger, managing a nature reserve. During each game round he needs to welcome a new animal, taking into account special living conditions and the animal’s needs. The player that learns how to place his animals in the reserve, making best use of the living conditions available in the area, obtains the highest score and will soon be the winner of the game. The game uses simple, fun, mechanics and attractive design. Each card represents a reserve animal that belongs to one of the available habitats. Each player must introduce a new animal per turn, respecting the right habitat and considering the co-existence with other animals already dwelling in the same reserve. Animals welcomed in the best way, in a large enough area, will give victory points to the player, animals mistreated (not given enough room in the reserve or eaten by other animals) will cause a loss of victory points to the player managing the area. Essen 2009 Release ",//cf.geekdo-images.com/images/pic693449.jpg,4,20,7,2,20,African Park,20,//cf.geekdo-images.com/images/pic693449_t.jpg,2009,Paula Simonetti,Animals,NA,"Marco Canetta,Stefania Niccolini",NA,Continent: Africa,"Area Enclosure,Card Drafting",Giochix.it,5.96884,69 41860,"From the box: Catch the kangaroos before they bounce away! In Catch A Roo the players collect kangaroos by playing cards from their hand. Once collected, the kangaroos can also be defended by playing the right card. When all the cards have been played, the player with the most kangaroos wins! ",//cf.geekdo-images.com/images/pic1100820.jpg,6,10,5,3,10,Kangaroo,10,//cf.geekdo-images.com/images/pic1100820_t.jpg,2009,(Uncredited),"Animals,Children's Game",NA,Reiner Knizia,NA,Animals: Kangaroos,Hand Management,"Piatnik,Tactic",5.55486,72 41863,"Game description from the publisher: It's Spring 1942, and the world is at war. Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, Axis & Allies: 1942 takes place at the historical high-water mark of Axis expansion. Controlling one of the Axis or Allied powers, players command both their country's military forces and its war-time economy, with the chance to plan attacks, marshal forces into embattled territories, and resolve conflicts. Victory will go to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! ••• The second edition of Axis & Allies: 1942 features an expanded game board (40"x26"), a change to the unit set-up, five new sculpts (UK artillery, submarine & destroyer units; German artillery; a Russian submarine; and antiaircraft artillery), and a few rules changes, e.g., AA-Guns have been replaced by AAA Guns, ICs have integrated air defense against strategic bombing raids, and Honolulu is now a victory city. ",//cf.geekdo-images.com/images/pic2435507.jpg,5,240,12,2,240,Axis & Allies: 1942,240,//cf.geekdo-images.com/images/pic2435507_t.jpg,2009,Leon Cortez,"Economic,Wargame,World War II",NA,"Larry Harris, Jr.",Conquest of the Pacific,Axis & Allies,"Area Movement,Dice Rolling,Partnerships","Avalon Hill (Hasbro),Wizards of the Coast",6.96488,1561 41875,"Your objective: to invest in different economic categories and earn the maximum money from your actions. Buy them at low prices to resell them in pairs in the same category, multiplying your profits. But take care to also upset your opponent's profit plans. Re-implements Ka-Ching! ",//cf.geekdo-images.com/images/pic533414.jpg,4,15,10,2,15,Trader,15,//cf.geekdo-images.com/images/pic533414_t.jpg,2009,"Gary Locke,Stéphane Poinsot",Card Game,NA,"Klaus Palesch,Horst-Rainer Rösner",NA,NA,"Card Drafting,Hand Management,Partnerships","Cocktail Games,Kanga Games",6.62146,226 41890,"By playing cards in Food Chain, players create natural food chains, hunting and eating in the forest and competing against one another for the best dishes. In game terms, each player holds four cards in hand, and four cards are placed in the middle of the table, which represents the forest. The card deck has twelve different types of animals/objects, in addition to special cards like the hunter, who can hunt any other card, and angry bees, which scare cards out of the forest. Players take turns in clockwise order and can choose one of five actions each turn: Hunt the food to create natural food chains Eat the food Leave the food Swap one card in hand for one in the forest Pass by discarding a card and drawing a new one The game ends when the deck runs out, and passing is the only option available to all players; alternatively, the game ends when one player has lost all of his tokens to opponents. All players then add up their points from the top-left corner of each card, and also each token scores one point. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1424177.jpg,4,10,7,2,10,Food Chain,10,//cf.geekdo-images.com/images/pic1424177_t.jpg,2009,"Raimo Koppel,Gints Rudzītis","Animals,Card Game,Educational,Environmental",NA,Meelis Looveer,NA,NA,"Card Drafting,Hand Management","(Self-Published),Brain Games,Dino,G3,Goldmerk",5.5323,135 41898,"Epäillyt (The Suspects) is a detective game located in Helsinki in 1930s. Players try to solve which three of the twelve characters in the game have committed a murder. There are three categories of characters (wealthy men, women, and laborers), and one guilty character is found in each of the categories. The piquancy of the game is that Epäillyt has clear beginning, middle, and end phases. It is important to collect alibi and clue tiles in the beginning, and when entering the middle phase, players use the information they have gained as a medium of exchange to gain more information. In the end phase, the success lies in positioning one's detective pieces correctly and being able to manage the first phases of the game better that the other players. This game was published in Finland in 2009. The German edition located in old Dresden is coming in 2010! ",//cf.geekdo-images.com/images/pic464044.jpg,4,60,9,2,60,Epäillyt,60,//cf.geekdo-images.com/images/pic464044_t.jpg,2009,Tim Foley,"Deduction,Murder/Mystery",NA,Kimmo Sorsamo,NA,Country: Finland,"Action Point Allowance System,Memory",Competo / Marektoy,5.67398,98 41916,"The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill. Each player moves their magician over the board while trying not to bump the labyrinth below. Each magician is joined with a magnetic ball so if you hit a wall the ball drops and you have to start all over again. ",//cf.geekdo-images.com/images/pic877039.jpg,4,15,6,2,15,The Magic Labyrinth,15,//cf.geekdo-images.com/images/pic877039_t.jpg,2009,Rolf Vogt,"Children's Game,Fantasy,Maze,Memory",NA,Dirk Baumann,Das magische Labyrinth: Erweiterung,NA,"Dice Rolling,Grid Movement,Memory,Roll / Spin and Move,Route/Network Building","Drei Magier Spiele,ADC Blackfire Entertainment,Bergsala Enigma,Competo / Marektoy,Devir,G3,Gigamic,HaKubia,Lion Rampant Imports,Playgo Hungary,Playroom Entertainment,Swan Panasia Co., Ltd.",6.90227,2839 41933,"In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes. In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner! ",//cf.geekdo-images.com/images/pic1114682.jpg,5,60,12,2,45,Arctic Scavengers,60,//cf.geekdo-images.com/images/pic1114682_t.jpg,2009,"Matt Burton,Martin Hoffmann","Bluffing,Card Game,Fighting",Arctic Scavengers: Base Game+HQ+Recon,Robert K. Gabhart,"Arctic Scavengers: HQ,Arctic Scavengers: Recon","Arctic Scavengers,Arctic Theme","Card Drafting,Deck / Pool Building,Hand Management","Driftwood Games,Rio Grande Games,Ystari Games",6.97479,2182 41934,"World at War: The Untold Stories recounts the struggle of Warsaw Pact and NATO allies previously not covered in World at War modules. Included are the battles of the Canadians, East Germans, Poles, Dutch and Belgians as each fought desperately to survive in the opening days of the war that ended all wars. Command new forces and equipment, such as the Belgian and Canadian Leopard I tanks, Lynx armored personnel carriers, East German BTR-152s, Polish T-72s, and Dutch Centurions. Battle over a plethora of new terrain. The Untold Stories contains three 11" x 17" geomorphic, mounted maps that not only give variety to the game’s scenarios, but can be used by gamers everywhere to create their own World at War stories. Twelve, spanking new scenarios. Canadians versus Poles, East Germans versus Danes, Belgians versus Russians. It’s a veritable smorgasbord of war. Fight with the Canadian 31 Brigade Group as they valiantly battle Soviet T-80s with their Leopard I tanks, or command East German T-72s as they fight their West German brethren. It’s a complete, boxed game. Rules, players aids, box, everything you need to play. Here what you get. Exciting New War Game Three 11" x 17" geomorphic mounted maps. War Board Game 528 gorgeously rendered, scuff resistant, gloss finished, 5/8" counters. World At War A full-color rules and scenario book including 12 scenarios. World At War Two player aid cards. Part of the World at War Series along with:: Stand alone Games: World at War: Eisenbach Gap World at War: Blood and Bridges World at War: America Conquered Expansions: World at War: Death of the 1st Panzer World at War: Gamer's Guide World at War: Operation Garbo World at War: Into the Breach ",//cf.geekdo-images.com/images/pic3227431.jpg,2,60,0,2,60,World at War: The Untold Stories,60,//cf.geekdo-images.com/images/pic3227431_t.jpg,2010,NA,"Modern Warfare,Wargame",NA,Mark H. Walker,"World at War: Into the Breach,World at War: Paris is Burning",World at War Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter","Lock 'n Load Publishing, LLC.",7.97983,119 42050,"Vietcong Monopoly based game. Game mechanics is almost exactly the same like in Monopoly. Players buy properties located in various European countries, grouped by their region. In Eurobusiness players can buy properties in countries such as (from cheapest to most expensive): * South: Greece (2 properties) – yellow color, Italy (3) – red color. * West: Spain (3) – blue color and Great Britain (3) – orange color. * North: Benelux (Holland, Belgium and Luxembourg, summary 3 properties) – green color and Sweden (3) – purple color * East: RFN (3) – brown color and Austria (2) – black color. ",//cf.geekdo-images.com/images/pic1637078.jpg,5,90,14,2,90,Eurobusiness,90,//cf.geekdo-images.com/images/pic1637078_t.jpg,1983,NA,"Economic,Negotiation",NA,(Uncredited),NA,Admin: Better Description Needed!,"Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading",Labo Market,4.82932,295 42052,"Vinhos (Portuguese word for "wines") is a trading and economic game about wine making. Despite its small size, Portugal is one of the world’s leading wine producers. Why not get to know the country around a table? Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game. The players, winemakers in Portugal, will develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points. The best wines are then sent to a wine fair in order to achieve fame and win awards. Awake your senses and have fun making and selling your own wine. From back of Box Cover: In Vinhos (a Portuguese word meaning “Wines”) you will play the role of wine producers in Portugal. Over a period of 6 years, you will expand your business by establishing Estates in the different regions of Portugal, buying vineyards and building wineries. Skilled enologists will help you increase the quality of your wine, while top Wine Experts will enhance its features at the "Feira Nacional do Vinho Português", the Wine Tasting Fair. Selling your wines to Portuguese local hangouts will establish a market presence for your company, help you secure the funds to expand your company, and to pay your enologists’ salaries. But, as everyone knows, prestige cannot come from money alone. To ensure a good reputation on international markets you must meet the requirements of various Countries, by consistently exporting high-quality wines. Periodically, a Wine Tasting Fair will be held. It is up to you to decide the best time to announce which wine you intend to present. The choice of the best wine by value and features is essential to the prestige of your company and will definitely make all the difference! It is suggested that players do not play their first game with the maximum number of players. Vinhos was previously known as Vinícola ",//cf.geekdo-images.com/images/pic815592.jpg,4,135,12,2,60,Vinhos,135,//cf.geekdo-images.com/images/pic815592_t.jpg,2010,Mariano Iannelli,"Economic,Industry / Manufacturing",NA,Vital Lacerda,Vinhos: The Advertisers,"Country: Portugal,Wine Games","Area Control / Area Influence,Worker Placement","hobbity.eu,HUCH! & friends,Hutter Trade GmbH + Co KG,IELLO,Red Glove,What's Your Game?,Z-Man Games",7.54399,3601 42057,"In Utopian Rummy players compete to draft more prosperous Jobs into their Society. Each Job added to a Society gives a special ability to use now and scores points for them at the end of the Age. Some Jobs add more cards to your hand (Hunters & Farmers), while other Jobs score large amounts of points (Elders & Story Tellers). The basic turn follows these three phases: 1. Explore (Draw) - View the top 2 cards of the Draw Deck and add 1 to your hand. 2. Expand (Play) - Each Job needs to be Initiated first by playing a set of 3 matching Jobs. 3. Decay (Discard) Utopian Rummy was designed to play fast, have many interesting decisions, and just be fun to play. Re-Implemented as: Plato 3000 ",//cf.geekdo-images.com/images/pic469254.jpg,2,30,10,2,30,Utopian Rummy,30,//cf.geekdo-images.com/images/pic469254_t.jpg,2009,"Steven Bagatzky,Heiko Günther","Card Game,Civilization,Print & Play",NA,Sheamus Parkes,NA,Rummy Games,"Hand Management,Set Collection","(Self-Published),(Web published)",6.80104,96 42066,"This combination of a tile turning and occupation game is set in the touristic corners of the city of Amsterdam. In the basic game, players roll the dice to move the canal boat in order to bring tourists into the city. The same dice also allow you to move the mayor and the night guard that open and close the different tourist attractions, thereby moving the tourists to another location of the same type. The goal of the game is to move the tourists towards your own hotels on the game board. The game comes with a tactical variant, which disables the luck element by eliminating dice rolling. ",//cf.geekdo-images.com/images/pic470544.jpg,4,45,8,2,45,Hotel Amsterdam,45,//cf.geekdo-images.com/images/pic470544_t.jpg,2009,"Arenea Kunkeler,Roel Seidell","City Building,Dice,Travel",NA,Hans van Tol,NA,Country: The Netherlands,"Area Control / Area Influence,Area Movement,Dice Rolling,Memory",The Game Master BV,5.882,75 42101,"Worthy successor to Two Hour Wargames' Origin Award winner: All Things Zombie. Now revamped, expanded, and improved. Better Dead Than Zed sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been around for awhile, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One. Confusion, chaos, and lack of information are just some of the challenges you'll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? Then what? All Things Zombie takes you to where no other zombie game has before. Yes, it starts on the first day of the outbreak, but then let's you continue your life building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what's yours. On the way there you'll find out that maybe your most dangerous enemies aren't the zombies, but maybe your neighbors or sometimes your friends. All Things Zombie can be played solo, cooperatively with everyone on the same side, or competitively with everyone against one another. All Things Zombie can be played as a one up game or part of an ongoing campaign. But it doesn't matter which way you play it, as the goal of All Things Zombie is to rebuild the world, as you knew it; except maybe this time with you in charge. ",//cf.geekdo-images.com/images/pic468016.jpg,8,45,12,1,45,All Things Zombie: Better Dead Than Zed!,45,//cf.geekdo-images.com/images/pic468016_t.jpg,2009,Paul Kime,"Dice,Fighting,Horror,Miniatures,Print & Play,Science Fiction,Wargame,Zombies",NA,Ed Teixeira,"All Things Zombie: Giving Up The Goat,All Things Zombie: Haven,All Things Zombie: I, Zombie,All Things Zombie: Risks and Rewards","All Things Zombie,Reaction System","Co-operative Play,Variable Player Powers",Two Hour Wargames (THW Game Design),7.54638,69 42105,"Components of the game: 120 tiles carved with letters and a Gangster 1 rulebook 1 storing bag It's a quick letters game. The letter tiles are all in the middle of the table face down. Each player receives 6 letters. At the signal, all players turn their tiles and try to make crosswords with them. When a player has used all his letters he says Mixmo Each player picks two more letters and the game goes on until the all face-down letters are used. ",//cf.geekdo-images.com/images/pic705252.jpg,6,15,8,2,15,Mixmo,15,//cf.geekdo-images.com/images/pic705252_t.jpg,2009,Mapple,"Party Game,Word Game",NA,"Julien Faubet,Sylvain Hatesse",NA,NA,Tile Placement,"Asmodee,Sly Frog Games",6.3638,237 42111,"Fzzzt! "A futuristic robot auction game with some dodgy mechanics". It's a new-fangled modern age, a brave new world, of extraordinary, strange and crazy robots; designed and built in a crackpot factory by the Master Central Processing Unit version D (or McPUD, for short). McPUD has recently been suffering from a number of software bugs which affects the speed of robot production, the types of robots produced (each has one or more symbols) and, occasionally, their life-expectancy. You are a mechanic, competing to buy robots as they become available on the factory's conveyor belt. Each game consists of five auction rounds; during each round, eight robot cards will be individually auctioned to the highest bidder though you won’t necessarily get to see all eight of the robots in advance - it all depends on how fast McPUD is running the conveyor belt! Mechanics pay for these cards using the power allocations on cards in hand which include, as the game progresses, robots they have already purchased. After each round, and at the end of the game, mechanics can also allocate some of their cards to Production Units (special cards requiring sets of robots with particular symbols) for bonus points. The winner is the mechanic with the most points. "Fzzzt! - Yesterday's men building tomorrow's world today". ",//cf.geekdo-images.com/images/pic1371900.jpg,4,30,8,2,30,Fzzzt!,30,//cf.geekdo-images.com/images/pic1371900_t.jpg,2009,"Tony Boydell,Vicki Dalton,Charlie Paull","Card Game,Science Fiction",NA,Tony Boydell,Fzzzt! Expansion Pack,"Gryphon Tin Box Games series,Robots","Auction/Bidding,Card Drafting,Deck / Pool Building,Set Collection","Eagle-Gryphon Games,Lifestyle Boardgames Ltd,Surprised Stare Games Ltd",6.29637,820 42112,"Mob Ties(TM) is a board game of negotiation, intrigue and revenge for three to six players playable in 90 - 120 minutes. During the course of the game, players assume the roles of mob bosses vying for control of a small city. Moving the members of their families between various locations on the game board, players attempt to collect cash and intimidate or work with other players’ family members to gain respect and protect their assets. Players are dealt favor cards at the beginning of the game that include attack cards, defense cards, weapon cards and specialty cards. Each turn during the action round, players may play any or all of the cards in their hand, attacking other players’ family members in locations where they also have family members, or defending their own game pieces from attacks. Each round, cards are drawn from the Fed Deck which determine how many and on what location Feds will be placed. If a location is surrounded by four or more Feds, the players must either defend themselves using weapons to remove one or more Feds, or vote for one among them to be pinched. If a player’s game piece is pinched by the Feds, the game piece is placed in the Prison location on the game board. To win the game, players must successfully avoid the growing threat of the Feds and defend themselves from the encroachments of other mob families on their territories. As more family members are killed or pinched, the Heat Meter rises, eventually reaching its highest level and signaling the end of the game. Players then count their remaining game pieces and the cash they have accumulated during the course of the game and the player with the most money and respect wins. from the back of the box The pigs sound hungry. Above the oinks and the grunts you can hear your Associate screaming in the other room. The Don's men have been working him over for a while now, but he hasn't given up any names. The crisp crack of their knuckles across his face, again and again, a steady brutal rhythm, soon softens to a chorus of wet bloody thuds. Screaming gives way to begging. The sudden gunshot, a solitary flash under the door, startles you. They drag your Associate's body off towards the expectant herd of swine at the end of the hall. Steady footsteps approach the room where you sit tied to a chair. The Don's men have some questions for you, too. ",//cf.geekdo-images.com/images/pic860973.jpg,6,90,13,3,90,Mob Ties: The Board Game,90,//cf.geekdo-images.com/images/pic860973_t.jpg,2011,"David Ausloos,Nathan Isaac,John S. Jamtli","Bluffing,Card Game,Mafia,Mature / Adult,Negotiation",NA,"Devin Granger,Nathan Isaac,John Kleinschmidt,Diego Rich,Collin Smith",NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Card Drafting,Hand Management,Partnerships,Voting","Hostage Entertainment, Ltd.",6.77485,163 42124,"Dungeon Twister 2: Prison will re-launch the Dungeon Twister franchise with second edition rules. It will contain 16 miniatures, new rooms, new characters, a tutorial in 5 scenarios, a larger box and best of all, rules for Solitaire play! Solitaire play features six levels of difficulty to provide a challenge to even the most experienced of players. The Second Edition rules include a 5-step scenario-based tutorial. The introductory level is simple enough for an eight-year-old to learn. This product will be backwards-compatible with all existing Dungeon Twister products. Asmodee Publisher Blurb: Fight, get out or die Dungeon Twister is a strategy game for two players. You control a team of eight adventurers with varied and necessary abilities. Your objective: to escape from the Dungeon. Unfortunately, in front of you lies a vast labyrinth of dangerous rooms which can rotate thanks to the astonishing mechanisms constructed by dwarves. These deadly traps and twistings to prevent you from escaping would be enough of a challenge by themselves, but you also face another group of adventurers with the same goal as yourself. Without relying on dice, Dungeon Twister calls upon all of your tactics and strategies, your ability to bluff, your anticipation of the danger and your management of combat and action cards. ",//cf.geekdo-images.com/images/pic482348.jpg,2,60,10,1,60,Dungeon Twister 2: Prison,60,//cf.geekdo-images.com/images/pic482348_t.jpg,2009,"Thierry Masson,Wayne Reynolds","Adventure,Exploration,Fantasy,Fighting,Maze",NA,Christophe Boelinger,"Dungeon Twister: À Feu et À Sang,Dungeon Twister: Beggar,Dungeon Twister: Bonus Objects,Dungeon Twister: Créatures Sylvestres,Dungeon Twister: Disciple,Dungeon Twister: Dwarf Elf Slayer,Dungeon Twister: Father Christmas,Dungeon Twister: Fire and Water,Dungeon Twister: Forces of Darkness,Dungeon Twister: Forest Elf,Dungeon Twister: Master of Time,Dungeon Twister: Mercenaries,Dungeon Twister: Minotaur,Dungeon Twister: Ogre,Dungeon Twister: Paladins & Dragons,Dungeon Twister: Purple Dragon,Dungeon Twister: Room P1,Dungeon Twister: Room P2,Dungeon Twister: Terres de Glace,Dungeon Twister: The Elusive One,Dungeon Twister: The Merciless One,Dungeon Twister: Traps,Dungeon Twister: Zephyr, the Cheater","Dungeon Twister,Solitaire Games","Action Point Allowance System,Grid Movement,Hand Management,Modular Board,Secret Unit Deployment,Tile Placement,Variable Player Powers","Asmodee,Ludically",7.37276,1052 42131,"As the Third Age draws to a close, Middle-earth is ravaged by the War of The Ring. Great battles are fought across the lands as Sauron's fell armies invade from Mordor to bring the Dark Lord's dominion to all. This 328-page book is a full color rules manual for the War of The Ring. Packed with inspiring pictures, both standard and historical scenarios, hobby advice, extensive profiles and army organization for every model in the range, and all the rules you'll need to play out massive legendary battles in Middle-earth. This is the ultimate guide and essential purchase for playing games of the War of The Ring. ",//cf.geekdo-images.com/images/pic475251.jpg,2,0,10,2,0,War of the Ring,0,//cf.geekdo-images.com/images/pic475251_t.jpg,2009,"John Blanche,Alex Boyd,Robin Carey,Paul Dainton,David Gallagher,Neil Hodgson,Nuala Kinrade","Miniatures,Novel-based,Wargame",NA,"Carl Dafforn,Emma Parrington,Mark Raynor,Jeremy Vetock,Tim Vincent,Matthew Ward",War of the Ring: Battlehosts,"The Lord of the Rings: Strategy Battle Game,Tolkien Games","Dice Rolling,Roll / Spin and Move",Games Workshop Ltd.,6.99131,99 42132,"Little Red vs. Pinocchio is the second game in the Scary Tales series of two-player games pitting common fairy tale characters against each other. Here's more about the two characters in this game from the publisher: "Little Red is a scorned girl on a mission to prove that you may be able to fool her once, but you can't fool her twice! Pinocchio is a fibbing, scheming puppet that won't let you pull his strings. They both want to rule over the land, and they've got the drive to win. With the help of their companions, the Woodsman and the Cricket, each of them will be tough to beat." The setting for Scary Tales is a kingdom, where a battle awaits as the king has died, leaving no heir. While the enchanted forest is feared and the castle is covered in dark clouds, corruption has affected the town and only those with the utmost abilities in Strength, Wisdom, Magic and Luck will be able to collect enough relics from the stories of long ago to prove themselves worthy of being the new leader. The challengers are sharp, indomitable, and devious - and with each match-up, it is uncertain who will win the crown. Each character comes with its own unique ability which may be used once per game and a color coded set of dice. A set of power cards and fortune cards, a fairy card and a die associated with said fairy comprise the contents of the game. To win, a player needs to obtain seven points worth of relics, and hold on to them until the beginning of their next turn. ",//cf.geekdo-images.com/images/pic467520.jpg,2,20,13,2,20,Scary Tales: Little Red vs. Pinocchio,20,//cf.geekdo-images.com/images/pic467520_t.jpg,2009,NA,"Card Game,Fantasy",NA,Reiner Knizia,NA,"Characters: Pinocchio,Scary Tales Series",Hand Management,Playroom Entertainment,5.09853,170 42142,"A solitaire paragraph-booklet adventure game where the player assumes the role of the intrepid Time Lord himself - the Doctor! "Evil events have overtaken the Universe! The Timelords and your home planet of Gallifrey have been destroyed in the Time War. You managed to escape, and now in a new regeneration, are standing at the console of your TARDIS as it flies through the Time Vortex." This web published game is played using four booklets: Rules, Adventures, Enemies, and Events. Two six-sided dice are also required. This game is currently available for free download here in PDF format. It also has its own Yahoo Group devoted to it where new rules and expansions are often premiered. Now in 2013, we also have a fully functioning DWSSG Wiki: http://dwssg.averyniceplace.de/wiki Any further feedback or questions are always welcomed. SC Games is a fan-based group which makes unofficial games purely as a labour of love. For DWSSG, all related characters, logos, and indicia of ‘Doctor Who’ are copyright and trademark BBC and used without permission. ",//cf.geekdo-images.com/images/pic582134.jpg,1,45,11,1,45,Doctor Who: Solitaire Story Game,45,//cf.geekdo-images.com/images/pic582134_t.jpg,2009,NA,"Movies / TV / Radio theme,Print & Play,Science Fiction",NA,Simon Cogan,NA,"Solitaire Games,Time Travel,TV Series: Dr. Who",Dice Rolling,(Web published),8.02692,266 42188,"In this fast-paced game, players must uncover and copy building plans of various difficulty, each showing colored blocks in a particular arrangement, faster than their oponent. Both players building against each other with their own set of blocks but the same building plan. A further difference to its predecessor is that the players use a wooden pincer to handle the colored blocks. Re-implemented by: * Make 'n' Break * Make 'n' Break Extreme * Make 'n' Break Compact ",//cf.geekdo-images.com/images/pic698044.jpg,4,30,8,2,30,Make 'n' Break CHALLENGE,30,//cf.geekdo-images.com/images/pic698044_t.jpg,2009,"Becker Studios,Kinetic,Henry M. Linder,Walter Pepperle","Action / Dexterity,Card Game",NA,"Stefan Dorra,Jack Lawson,Andrew Lawson,Manfred Reindl",NA,"3D Games,Make 'n' Break",NA,Ravensburger Spieleverlag GmbH,6.13889,54 42195,"A 2 player variant of the old classic. 2 players move around the shifting tunnels of the labyrinth, in a race to connect two treasures. Each player has his own private board and whoever gets the connection first, wins this round! This game is very simple at first glance, and is an excellent puzzle-solving game. ",//cf.geekdo-images.com/images/pic544188.jpg,2,15,8,1,15,Labyrinth: The Duel,15,//cf.geekdo-images.com/images/pic544188_t.jpg,2009,"illuVision,Joachim Krause","Fantasy,Maze,Puzzle,Racing",NA,Marco Teubner,NA,Ravensburger Labyrinth Games,"Modular Board,Pattern Building,Pattern Recognition,Route/Network Building,Tile Placement",Ravensburger Spieleverlag GmbH,6.10451,113 42206,"7 Ate 9 is a quick-playing card game in everyone wants to rid themselves of cards as quickly as possible — but you can't play just any card you want! Each card features a large numeral (1-10) as well as a smaller numeral in the corner (±1, ±2, or ±3). To play, place one card face down in the center of the table, deal the remaining cards out evenly among all the players, then reveal the central card. Players race to add the next card to the central pile. A card with a large 5 and a ±2 in its corner, for example, could be covered by either a 3 or a 7 (since 5-2=3 and 5+2=7). The first player to get rid of all their cards wins. ",//cf.geekdo-images.com/images/pic1659944.jpg,4,5,8,2,5,7 Ate 9,5,//cf.geekdo-images.com/images/pic1659944_t.jpg,2009,"Christine Hoffmeyer,John Kovalic,Cathleen Quinn-Kinney","Card Game,Math,Number",NA,Maureen Hiron,NA,NA,"Hand Management,Pattern Building","999 Games,AMIGO Spiel + Freizeit GmbH,Magellan,Mercurio,Out of the Box Publishing,Swan Panasia Co., Ltd.",5.98096,284 42207,""Super Circles: The Radical Ring Race! Players race to play all their cards by matching colored rings on the previously played card. Quick minds and fast fingers will triumph!" Part of the publisher's Fun to Go card game series, this tin contains 72 cards, each picturing 4 concentric rings. The rings are blue, magenta, purple and green, in varying orders. All the cards are dealt out with one put on the center of the table. Players draw cards one at a time from their pile, forming a hand, and without taking turns begin adding to the central stack. To place a card on top of the stack it must match one of the rings in both position and color. The card must also match a different ring from the previous match (outer, larger center, smaller center, or bulls-eye position). The first player to play all cards from their hand and draw pile wins. ",//cf.geekdo-images.com/images/pic585454.jpg,4,5,8,2,5,Super Circles,5,//cf.geekdo-images.com/images/pic585454_t.jpg,2009,"John Kovalic,Cathleen Quinn-Kinney",Card Game,NA,"Caron Badkin,Ron Badkin,Maureen Hiron",NA,NA,"Hand Management,Pattern Recognition","Out of the Box Publishing,Swan Panasia Co., Ltd.,Vennerød Forlag AS",5.9511,137 42215,"Tobago is an adventure game, in which the players possess different parts of treasure maps. During the game, more and more information about the locations of the treasures are revealed, and the possible locations are narrowed down. When a player identifies the location of one of the treasures, they try to reach it as fast as possible to secure the findings. The game features a modular game board. ",//cf.geekdo-images.com/images/pic596625.jpg,4,60,13,2,60,Tobago,60,//cf.geekdo-images.com/images/pic596625_t.jpg,2009,Victor Boden,"Adventure,Exploration",NA,Bruce Allen,NA,"Archaeology,Country: Trinidad and Tobago,Tropical theme","Grid Movement,Hand Management,Modular Board,Press Your Luck","Competo / Marektoy,The Game Master BV,Gigamic,KADABRA,Mercurio,Piatnik,Rio Grande Games,Stupor Mundi,Zoch Verlag",7.13464,8276 42216,"Based on the manga and anime of the same name, in this card game of deduction, cunning, bluff and mystery, totally luck independent you'll try to find out which one of you has been using the Death Note to perform several killings. There are two game modes: Light and Kira, for simple and advanced play. This game will be released in the beginning of May. ",//cf.geekdo-images.com/images/pic469251.jpg,8,30,14,4,30,Death Note Investigation Card Game,30,//cf.geekdo-images.com/images/pic469251_t.jpg,2009,NA,"Card Game,Comic Book / Strip,Deduction",NA,Giacomo Santopietro,NA,Anime & Manga,NA,Trofé,6.45507,69 42244,"An ancient legend says a great pirate treasure is buried on the island of Martinique. Pirates would have attacked various merchant vessels, confiscated their loads and eventually sunk the ships. Afterwards they would have brought the stolen jewels, objects and coins to the island to bury the treasure over there. Many have tried to find the Lost Treasure, but nobody has succeeded so far. You are the captain of a pirate ship heading for Martinique. After dropping anchor in the morning, you set off in a rowboat towards the island with four of your most loyal pirates to find the Lost Treasure. Will you unravel the legend and add your name to the illustrious list of great pirates and rulers of the seven seas? ",//cf.geekdo-images.com/images/pic514969.jpg,2,30,10,2,30,Martinique,30,//cf.geekdo-images.com/images/pic514969_t.jpg,2009,"Arnaud Demaegd,Stefano Susini","Bluffing,Deduction,Pirates",NA,Emanuele Ornella,Martinique Mini Expansion,Admin: Better Description Needed!,"Area Enclosure,Grid Movement,Set Collection","Axel,HomoLudicus,HUCH! & friends,Quined White Goblin Games,Red Glove,White Goblin Games,Z-Man Games",6.31463,908 42279,"Publisher's description: "The wild race of sets and runs! A fast and furious take on traditional Rummy! Players race to get rid of the cards in their hands by creating sets and runs in the middle of the table. Don't have the right cards? No problem -- grab from a set or run already on the table, or play your cards on any existing set or run." Part of Out of the Box's Fun to Go series, the tin contains 72 cards: 1-12 in five colors, 9 wild cards, and three draw-3 cards. The entire deck is dealt out, then each player takes a hand of 8 cards from their draw pile. There are no turns — players may do any of the following six actions, at any time and in any order: play a set or run, play a wild card, draw a card, add to or draw from a set or run, or play a draw-3 card. A set is 3 cards of one number; a run is 3 consecutive same-colored numbers. They are set down so that each player can see and reach them. When a player has got rid of all the cards in their hand, the round ends immediately. Each other player must then add points to their score for cards remaining in their hands: 5 points per number card and 10 points for each wild or draw-3 card. After four rounds the player with the fewest points wins. ",//cf.geekdo-images.com/images/pic1039772.jpg,4,5,8,2,5,Run Wild,5,//cf.geekdo-images.com/images/pic1039772_t.jpg,2009,John Kovalic,Card Game,NA,Brad Carter,NA,Rummy Games,"Hand Management,Set Collection",Out of the Box Publishing,6.07544,57 42306,"Introductory set for Wings of War - WW2 Miniatures. The Deluxe Set contains the basic rules, altitude rules, additional scenario rules, several extra scenarios, A B C & D damage tokens, a full set of player aids (4 game boards, many counters and 2 rulers) and the following 4 planes (including card, maneuver deck, and stand for each). Plane Pilot Country Supermarine Spitfire Mk.I Pilot Officer Alan Wright Royal Air Force - UK Grumman FM-1 Wildcat Lieutenant (junior grade) Earl H. Steiger United States Marine Corps - USA Messerschmitt Bf 109 E-3 Feldwebel Erhardt Pankratz Luftwaffe - Germany Mitsubishi A6M2 Reisen Kokutaicho Iyozo Fujita Dai-Nippon Teikoku Kaigun Koku Hombu - Japan Part of the Wings of War series Re-Implements: Wings of War - The Dawn of World War II Re-Implemented by: Wings of Glory: WW2 Starter Set See also: Wings of War - WW2 Miniatures ",//cf.geekdo-images.com/images/pic588580.jpg,4,45,8,2,45,Wings of War: WW2 Deluxe set,45,//cf.geekdo-images.com/images/pic588580_t.jpg,2009,"Vincenzo Auletta,Dario Calì,Fabio Maiorana","Aviation / Flight,Card Game,Miniatures,Wargame,World War II",NA,"Andrea Angiolino,Pier Giorgio Paglia",Wings of War: Rain of Destruction,Wings of Glory / Wings of War,"Action / Movement Programming,Player Elimination,Simulation,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Hobby Japan,Kaissa Chess & Games,Mad Man's Magic,Nexus,Runadrake",7.27928,318 42328,"It is 1700, and a youthful Karl XII has recently come to power as King of Sweden. Rivals around the Baltic Sea seize the opportunity to get their hands on Swedish territory. An alliance is struck between Denmark, Saxony-Poland, and Russia, the last under the vibrant leadership of Tsar Pyotr. This coalition mobilizes to take advantage of the untried King, and break Swedish dominance in the Baltics forever... Thus opened the Great Northern War, ravaging Northern and Eastern Europe for over two decades at the beginning of the eighteenth century. By the end of the war, one nation would lose its status as a Great Power, while another would rise to dominate the region for centuries onward. PAX BALTICA is a two-player wargame covering the entire Great Northern War (1700-1721). Published first as a limited “guerilla” edition in 2009 by Three Crowns Game Productions of Sweden, this new enhanced edition has been revised and upgraded by GMT Games in conjunction with the original designers. Over twenty years of fighting span the map from Norway to Turkey, Saxony to Finland. Units are represented by labeled wooden blocks, which are stood upright to conceal their identity and strength from the enemy, allowing players to dupe and outfox each other on campaign. Action points are spent to maneuver on the map, but also for reconnaissance, replacements, or a roll on the treacherous but lucrative National Politics Table. Straightforward rules account for lines of communication and forage, as well as time-consuming sieges, adding to the period flavor. The fast-paced and exciting combat system captures the aggressive "charge with cold steel" tactics that Sweden used to defeat her enemies in succession at the start of the war. Players are subject to a host of influences and distractions that will hinder their plans at every turn. An elaborate plan will be at the mercy of a poor action roll or sudden plague, while other events shape strategy with historical motivations and deterrents. Players must prepare for the worst, but be open to fleeting opportunities. Special rules capture simply the unique events and circumstances of the Great Northern War, including: • Russian army reforms • Ukrainian Cossack uprisings • Intervention by the Ottoman Empire • Polish royal politics • Attrition of Swedish manpower • Founding of Sankt-Peterburg Four scenarios are included with the game: a short tournament scenario covering the Swedish invasion of Russia that led to the Battle of Poltáva; two scenarios that simulate the first and last half of the war; and a “grand campaign” scenario that refights the entirety of the Great Northern War, a first in wargame publishing. Turns typically take no more than a couple of minutes, ensuring a fast pace of play. Swings of fortune ensure that no two games will turn out the same. Can you save Sweden’s empire? Or ensure Russia’s rise to prominence? You make the choices that will determine who reigns over the PAX BALTICA. Components: • 1 Map (22” x 34”) • 1 Rulebook (16 pages) • 1 Playbook (32 pages) • 65 wooden blocks (units) in five colors • 1 sticker sheet for mounting on blocks • 51 wooden cubes (control markers, etc.) in six colors • 8 dice, 4 blue and 4 green Game Design: Stefan Ekström and Göran Björkman Development for GMT: Scott Muldoon Complexity: 4 Solitaire Suitability: 3 Scale: Strategic. 1 turn = one season; units are armies, regiments, and fleets; 1 strength step = approx. 1500 troops or 6-8 fighting ships Players: 2 Time to Play: 1-2 hours for the shortest scenario, 7-14 hours for the grand campaign Original Three Crowns edition: Great Northern war, a 21-year long war lasted from 1700 to 1721 and ended Sweden’s period as a major power in northern Europe and started Russia’s domination of Eastern Europe. An intriguing conflict that is often considered a side-show of the War of Spanish succession. Nevertheless the former had probably greater impact of the developments in Europe during the 100 years to come than the latter. The effects of the war are in fact still seen today. Pax Baltica. Probably the first board game ever covering the entire Great Northern War. The game includes five different scenarios with a varying playtime between two hours and a day. The units in the game are blocks which give a great flexibility in taking steps and differentiate the quality and strength of the troops. The high quality map is divided into provinces which you have to conquer in order to take control over a country. This dynamic conflict covers large parts of northern and eastern Europe. From Bremen in the West to Smolensk in the East. From Trondheim in the North to Bender in the South. Playable nations are Sweden, Russia, Turkey, Denmark and Saxony. Other countries represented as minors are: Great Britain, Poland, Ukraine, Prussia and Hanover. The game, packed in a book case, includes a A2 full color map, 60 high quality wooden blocks, 4 dice, various markers and rules including 5 scenarios. ",//cf.geekdo-images.com/images/pic1490502.jpg,2,180,12,2,180,Pax Baltica,180,//cf.geekdo-images.com/images/pic1490502_t.jpg,2009,"Stefan Ekström,Charles Kibler,Rodger B. MacGowan","Age of Reason,Wargame",NA,"Göran Björkman,Stefan Ekström",NA,"Block wargames,Cities: Tallinn,Country: Sweden,Guerrilla Print","Action Point Allowance System,Area Movement,Dice Rolling,Secret Unit Deployment,Simulation","GMT Games,Three Crowns Game Productions",7.38834,252 42352,"Morgan's A'Comin' is the fourth game in the Pocket Battle Games series from LPS, Inc. (from the publisher) Rebel raider John. H Morgan defies orders, crossing the Ohio River in the summer of 1863 to bring war to the Yankees! All across the Midwest his incursion results in numerous alarms, property damage, and Union fears that he will link up with Robert E. Lee. While the raid succeeds in diverting a small Union army away from Bragg, the fierce pace and determined Union resistance wears the invaders away to little more than a small band, all being captured in the end. Could Morgan have tipped the balance on not one, but two fronts? ",//cf.geekdo-images.com/images/pic474029.jpg,2,30,10,2,30,Morgan's A'Comin'!,30,//cf.geekdo-images.com/images/pic474029_t.jpg,2009,Craig Grando,"American Civil War,Wargame",NA,Paul Rohrbaugh,NA,"Magazine: Against The Odds,Pocket Battle Games","Area-Impulse,Point to Point Movement","LPS, Inc.",5.7514,57 42360,"Raumpiraten The new game of the Dungeon Twister creator. In deep space all players are pirates on the run for merchants with precious load. All fight to become the most famous pirate of the galaxy and be first to own a space station. Variable game tiles, and merchant markers that are flipped dexterous guarantee variety. Included are 4 modeled space ships. ",//cf.geekdo-images.com/images/pic477604.jpg,4,60,12,2,60,Space Pirates,60,//cf.geekdo-images.com/images/pic477604_t.jpg,2009,"Christophe Boelinger,Frédérick Condette,Christophe Madura","Action / Dexterity,Miniatures,Pirates,Science Fiction",NA,Christophe Boelinger,NA,Finger Flicking Games,Pick-up and Deliver,"Ajax Games,Sirius Products,Zvezda",5.56754,134 42361,"A solo Print and Play dungeon crawler. Several of Pocket Dungeons interesting features are : - Stealth dice. Pocket Dungeon is the first game to introduce stealth dice. If you follow the instructions presented, you can use your stealth dice that are created to play any number of different games besides Pocket Dungeon. - The DunGen system to quickly generate a random and dynamic dungeon as your explore. - Highly customizable. Pocket Dungeon leaves plenty of room for you to input your own content, without having to remove existing parts of the game. - Quick and easy game play. Pocket Dungeon is designed to be played either in a single setting, or in chunks of just a few minutes as you avoid doing something more productive, like work. - Pocket Dungeon is released under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. So feel free to remix and share away! Find out more here: http://creativecommons.org/licenses/by-nc-sa/3.0/ You can download the files for the core game at http://www.boardgamegeek.com/filepage/42518 The first expansion, Pocket Tome of Equipment can be downloaded here: http://www.boardgamegeek.com/filepage/47654 There are two stand alone adventures for Pocket Dungeon.They are: Stonehands Dungeon. http://www.boardgamegeek.com/filepage/42519 Cult of Mozozar http://www.boardgamegeek.com/filepage/42520 ",//cf.geekdo-images.com/images/pic479763.jpg,1,45,8,1,45,Pocket Dungeon,45,//cf.geekdo-images.com/images/pic479763_t.jpg,2009,NA,"Adventure,Dice,Fantasy,Fighting,Maze,Print & Play,Puzzle",NA,Jonathan Gilmour,NA,Solitaire Games,"Action Point Allowance System,Dice Rolling,Line Drawing,Modular Board,Paper-and-Pencil,Variable Player Powers","(Self-Published),(Web published),Print & Play Productions",6.98231,65 42368,"It is the year 1609 in Logroño, northern Spain. The Spanish inquisition has undertaken a campaign to root out witchcraft and massive examinations are about to start. You are a suspect. Will you be able to assure the interrogators of your innocence through cunning, resilience and skillful use of bribes? Or will you break under torture and end up being burned at the stake as a witch?  In Inquisitio players try to balance between enduring the horrors of brutal interrogations and not confessing to too many crimes of witchcraft. The player who manages to avoid being sentenced to the stake and is freed from the dungeon with the best combination of health, sanity and innocence will be the winner. ",//cf.geekdo-images.com/images/pic580288.jpg,5,30,13,3,30,Inquisitio,30,//cf.geekdo-images.com/images/pic580288_t.jpg,2009,"Julianna Heimoranta,Antti Löytynoja,Juho Paaso-Rantala","Card Game,Horror,Humor,Renaissance",NA,Jani Rönkkönen,NA,Country: Spain,Hand Management,Tuonela Productions Ltd.,5.67578,128 42380,"Linwood is the board game.....without a board! Right from your first step, you decide how the land of Linwood will unravel. Will you rush off in pursuit of the hidden element stones, or patiently wait as others find themselves lost in a dark and unfamiliar forest? From the starting tile, players expand the forest area, known as Linwood, in search of the four element stones. Each stone has a unique ability which players can use within Linwood. The aim of the game is to be the first player to collect all four element stones and return them to the starting tile. ",//cf.geekdo-images.com/images/pic474421.jpg,6,30,8,2,30,Linwood,30,//cf.geekdo-images.com/images/pic474421_t.jpg,2009,"Balaji Duraisamy,Shem Phillips","Adventure,Exploration",NA,Shem Phillips,Linwood: Pocket Expansion Kit,NA,"Roll / Spin and Move,Tile Placement",Garphill Games,5.39067,75 42396,"Game covers the Polish-Soviet war campaign of the 1920. Players can take command of the Red Army - try to defeat Poland and bring communism to Europe, or play as Polish generals, stop the Red Army, and establish Polish-Soviet border. Game mechanics is card driven - each card can be played in four manners: .as Historical Event .as an Order count .as Replacement Points .as Battle modifier (played only during battles) Orders are at the heart of the game mechanics. Issued orders are hidden at first, then revealed according to their characteristics and player’s current Initiative. Besides the Orders, there are also free “bluff” Orders - this makes deducting opponent’s plans difficult, and is used to hide our real objectives. Units are represented by wooden blocks. Battles are fought with no dice, with simple, quick combat system (there’s also a randomization factor). Few know about this war and its great importance to Europe. Had the Poles failed in 1920, communism would have surely spread over the Western Europe, which was heavily exhausted after the 1st World War. Box contents: - Rulebook including 5 scenarios - Board - 110 cards (55 Soviet and 55 Polish) - 105 wooden blocks - 1 Sheet of tokens ",//cf.geekdo-images.com/images/pic474394.jpg,4,180,12,2,180,The Eagle and The Star,180,//cf.geekdo-images.com/images/pic474394_t.jpg,2009,Krzysztof Wegner,"Bluffing,Wargame",NA,Robert Żak,NA,"Block wargames,Country: Poland","Campaign / Battle Card Driven,Hand Management,Point to Point Movement,Secret Unit Deployment,Simulation",Leonardo Games,7.73073,96 42444,"Battle rages on between orcs and knights. Purple and Orange form a chaotic melee and no-one knows which side will win this battle. Mage towers scattered on the battlefield are strategic objectives, and it soon appears that whomever controls the most towers will reap the seeds of victory. Players place tiles to form majorities of their army on the corners of towers: when all 4 corners are resolved, the player with the majority of corners seizes control of the tower. Special power tokens can increase your presence or decrease your opponent's presence as well as doing a few other things. There are 5 special tiles included in the game for added strategies. Debuted here in Fangs and Swords - 2 players tile game of orcs vs knight combat (V.2-updated). ",//cf.geekdo-images.com/images/pic474383.jpg,2,30,10,2,30,Batt'l Kha'os,30,//cf.geekdo-images.com/images/pic474383_t.jpg,2009,Karim Chakroun,"Fantasy,Fighting",NA,"Eric Hanuise,Fréderic Moyersoen",NA,Admin: Better Description Needed!,"Area Control / Area Influence,Card Drafting,Hand Management,Tile Placement",Z-Man Games,6.37983,634 42448,"From the box: Many will enter, some will win. All will laugh. We are back with more random! And you like random. Or you will, soon! A full new set of cards that can be played with the original game, or on their own. Be sure to watch out for sharks! And cake. Especially the cake. Play Summary (from We Didn't Playtest This At All) Everyone starts with 2 cards. On your turn, draw one card from the deck, and then play one from your hand following the instructions on the card. There are many hazards to avoid, including: bombs, dragons, arrows, laser pointers, arrows, black holes, Rock Paper Scissors battles, number battles, zombies, etc. Luckily items abound that can save you, too: spaceships, science, shields, dinosaurs and a kitten ambush! This is a standalone game that may be integrated with We Didn't Playtest This At All. Integrates with: We Didn't Playtest This At All ",//cf.geekdo-images.com/images/pic477193.jpg,10,10,12,2,10,We Didn't Playtest This Either,10,//cf.geekdo-images.com/images/pic477193_t.jpg,2009,NA,"Card Game,Humor",We Didn't Playtest This Either with Blue Deck and Dice Are Fun Expansions,Chris Cieslik,"We Didn't Playtest This At All: Blue Deck,We Didn't Playtest This At All: Chaos Pack,We Didn't Playtest This at All: Dice are Fun",We Didn't Playtest This At All,"Hand Management,Rock-Paper-Scissors,Voting",Asmadi Games,6.04019,595 42452,"Europe, 1347. A disaster is about to strike. The Black Death reaches Europe, and during the next 4-5 years, the population of Europe will be halved. The players settle in the various regions of Europe, while the plague spreads throughout all of the continent. The players gain help from the various classes of the middle ages: the Peasants provide population growth, the wise Monks keep the rats away, the rich Merchants flee when the plague approaches, the warfare conducted by the Knights spreads the plague to new areas, the Witches control the spread through magic and witchcraft, whereas the Kings avoid the plague by staying in their fortified palaces. But the plague does not make any distinction: when the rats arrive, no one can feel safe. When the plague withdraws and the game ends, the player with the highest surviving population wins. Rattus is a medium-strategy game that takes place in the Dark Ages during the black plague. The players try to hold off the disease. To do this they get help from farmers, magicians, knights, nobles, ... But nothing helps as long as the rats keep coming. Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic612591.jpg,4,45,10,2,45,Rattus,45,//cf.geekdo-images.com/images/pic612591_t.jpg,2010,Alexandre Roche,Medieval,NA,"Henrik Berg,Åse Berg","Rattus Bonus 2014,Rattus: Academicus,Rattus: Africanus,Rattus: Arabian Traders,Rattus: Boccaccio promo,Rattus: Jester Promo Card,Rattus: Judge Promo Card,Rattus: Mercatus,Rattus: Pied Piper,Rattus: Spiel 2010 Bonus Cards,Rattus: Spiel 2011 Bonus Cards,Rattus: Spoils of War","Animals: Rats,Rattus","Area Control / Area Influence,Variable Player Powers","Axel,Cranio Creations,Hobby World,HUCH! & friends,Vennerød Forlag AS,White Goblin Games,Z-Man Games",6.83439,4793 42487,"Redevelopment of Lost Cities, first published with altered rules as Keltis, and then published by Rio Grande as Lost Cities: The Board Game with Knizia's original rules and theme. Reiner Knizia: "The original version that we developed is exactly what Jay [Tummelson, owner of Rio Grande Games] has now published [LCBG]" Primary differences between Lost Cities: The Board Game and Keltis: 1. In LCBG you play 3 rounds, scoring at the end of all 3 for the monuments you collect. (Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected. 2. In Keltis, you may play your cards in either order, descending, high to low, or ascending, low to high. In LCBG, you must play in ascending order. Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above. Keltis does not have the rules nor board elements to play LCBG. Kosmos (Keltis publisher) changed the card play to ascending and descending order to lower the luck level and add balance to the game. Kosmos changed the theme to fit in with other Kosmos abstract game series. There are more differences, which are non-substantive. Lost Cities: The Board Game has a different-looking board, tiles and figures (meeples) to connect with its predecessor. Card-play in descending order is an optional variant in this edition. The numbers have been multiplied by 5 to strengthen the relation to the card game, and instead of a scoring track you collect your points as golden coins. From the Keltis entry: Players play cards to move their playing pieces along stone paths. There are cards with 5 different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards either ascending or descending. Like Lost Cities, it's better to concentrate on a few paths, since the last spaces grants high points, but ending early gives negative ones. The player in turn plays one card (out of a hand of 8), or discards one. He moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus - either direct points (counted on the scoring track), an extra move on a path, or wish stones that are needed at game end to avoid negative points. The game ends when a total of 5 playing pieces have reached the 7th space (or more) on their paths. Now, scoring happens: Pieces which only moved 1-3 steps give negative points (-4, -3, -2). Pieces with 4+ steps grant points (1, 2, 3, 6, 7, 10). One piece of each player is higher and scores double. Fewer than two wish stones grants negative points (-3 / -4) 5+ wish stones yield a bonus of 10 points. All this is added to the points scored during the game ",//cf.geekdo-images.com/images/pic2606157.jpg,4,60,8,2,30,Lost Cities: The Board Game,60,//cf.geekdo-images.com/images/pic2606157_t.jpg,2008,Annette Nora Kara,"Adventure,Exploration",NA,Reiner Knizia,NA,Lost Cities,"Hand Management,Set Collection","KOSMOS,Rio Grande Games,Zvezda",6.83328,2766 42490,"You've got your horse, your trusty gun and a brand new hat on your head - but above all you've got a pack of letters that need to reach Sacramento before all the other riders in the Pony Express! Nothing will stop you on your quest for speed and victory, neither the Indians lying in wait, nor the pretty saloon girls who want to charm the gold from your pockets. You're the best, the wildest, the quickest and the luckiest rider in the land... At least you think you are - but all the other riders feel the same, so watch your back and get moving! Be the first to grab gold from the mines, duel opponents in savage gunfights or beat them at the poker table, and use your brains, bluffing skills and equipment to clear the way to Sacramento and deliver your precious letters. Whether you ride like the wind or eat dust on the trail, this game will be wild! As explained on B. Faidutti's website: A racing game with poker dice in which the dice are used both to generate poker hands in order to move forward and in duels, as bullets. The poker hands rolled denote the number of spaces one could move on the track from St. Joseph to Sacramento (with, of course, some opportunities for bluffing). The game is a mix of luck, bluffing, and dexterity. ",//cf.geekdo-images.com/images/pic477522.jpg,5,45,8,3,45,Pony Express,45,//cf.geekdo-images.com/images/pic477522_t.jpg,2009,Mathieu Beaulieu,"Action / Dexterity,American West,Bluffing,Dice,Humor,Racing",NA,"Antoine Bauza,Bruno Faidutti",NA,Animals: Horses,"Dice Rolling,Roll / Spin and Move","Funforge,Heidelberger Spieleverlag",6.49206,649 42493,"Giro d'Italia Card Game is the Giro d’Italia official card game. In this simple yet fascinating cycling race simulation you decide the placement and energy management of your riders, facing all the elements of the Giro or a classic: sprints, breakaways, falls, cracks, punctures, bonus time, made and broken alliances, final sprints. What is your specialty? Will you be best on plains and sprints? Will you fly in solitude on the mountain top? Or will you display a charismatic leader talent? At the end of the track,only the finest strategist and the humblest hard-worker will win, entering with Giro d’Italia Card Game in the legend of the greatest Cyclists of all time. ",//cf.geekdo-images.com/images/pic555369.jpg,6,30,14,2,30,Giro D'Italia Card Game,30,//cf.geekdo-images.com/images/pic555369_t.jpg,2009,Tony Rochon,Racing,NA,Alain Ollier,NA,"Country: Italy,Leader 1,Sports: Bicycle / Cycling",NA,"Ghenos Games,Rio Grande Games",5.85101,99 42560,"The Hell of Stalingrad is an historical card-driven game simulating the massive urban battle that changed the course of WWII. The Hell of Stalingrad uses revolutionary mechanics to put players directly in the action as they commit division Formations and battalion Units. The focus of the game is combat over colorful Building Cards representing actual Stalingrad locations bitterly contested during the battle such as the Grain Elevator, the Traktor Factory and Pavlov’s House. The German commander will use his disciplined veterans and German Doctrines to batter through the fortified strongholds and reach the Volga River. Assisting him will be Panzer Divisions, Kampfgruppen and elite Pioneer assault teams. The Soviet commander must hold the city with a battered army of patriotic conscripts. Reinforcements must brave Luftwaffe attacks as they attempt to cross the Volga River and reach Stalingrad. Those who survive will be thrown into the carnage. The Soviets must hold out and prevent the invaders from capturing the entire city at all costs. The tide of the war depends on their resolve! The Hell of Stalingrad focuses on key aspects of the battle: Historical commanders leading the armies. General Paulus commands the German 6th Army and General Lopitan the Soviet 62nd. However, Hitler and Stalin want immediate victory and will replace them if they fail! The role of historical formations such as Kampfgruppe Stahl and the 10th NKVD. Fires from bombardment and shelling aids the Germans and turns Stalingrad into a massive inferno of ruins. The influence of Strategic level events on player's decisions in tactical battles. The timely acts of heroes such as Panzer ace Von Loringhoven and Soviet sniper Vasilli Zaitsev affecting a battle. Components: 200 Combat, Formation and Campaign Cards divided into Basic, Expert and Advanced, adding to play dynamics and subtlety of tactics. 30 Stalingrad Building & Tracking Cards 219 Game Counters Rules of Play, QRS Sheets ",//cf.geekdo-images.com/images/pic1070251.jpg,4,90,10,1,90,The Hell of Stalingrad,90,//cf.geekdo-images.com/images/pic1070251_t.jpg,2009,"Icebreaker, LLC","Card Game,Wargame,World War II",NA,Steven Cunliffe,NA,"Country: Russia,War is Hell Series",Hand Management,Clash of Arms Games,7.0422,241 42617,"A free Print and Play dice game in the tradition of the popular "express" set of games. This game takes the core of the highly successful "Dune" board game and boils it down to its very bones. Each player takes control of a Great House, the Fremen, the Spacing Guild or the Bene Gesserit and tries to take control of the majority of the planet DUNE. Microbadges - Dune Express fan ",//cf.geekdo-images.com/images/pic497582.jpg,5,15,7,2,15,Dune Express,15,//cf.geekdo-images.com/images/pic497582_t.jpg,2009,Ilya Baranovsky,"Dice,Novel-based,Print & Play,Science Fiction",NA,Felbrigg Herriot,NA,Dune,Dice Rolling,"(Web published),Book Ranger",5.97463,205 42627,"If you thought the Zombies!!! were bad well, let’s just say, you ain’t seen nothing yet! MidEvil is the first game to be based on, and an extension of, the award winning Zombies!!! system from Twilight Creations. Players have escaped the modern-day zombie horde only to find themselves transported back in time and faced with a whole new set of problems! MidEvil Deluxe combines all the skull cracking fun of the complete MidEvil Game in one convenient package. The set includes everything from the MidEvil base set, MidEvil 2 and MidEvil 3. It features updated packaging, improved art and updated figures (including over 100 HEAVILY ARMED AND ANGRY SKELETON WARRIORS!!!) The whole game is done with the same realistic but very tongue-in-cheek style you have come to expect from Twilight Creations. Part of the MidEvil/Zombies!!! series ",//cf.geekdo-images.com/images/pic481798.jpg,6,60,12,2,60,MidEvil Deluxe,60,//cf.geekdo-images.com/images/pic481798_t.jpg,2009,"Dave Aikins,Miguel Coimbra,Patrick McEvoy,Jeremy McHugh,Josh Medors,Kurt Miller","Horror,Miniatures,Zombies","MidEvil,Midevil II: Castle Chaos,MidEvil III: Subterranean Homesick Blues!",Todd Breitenstein,NA,NA,"Dice Rolling,Tile Placement","Twilight Creations, Inc.",6.28541,85 42636,"Gemischtes Doppel is an unusual German Memory-type game where the cards in a pair may look very different: matching cards are connected through spoonerisms. Each card in a pair shows a word that is a similar-sounding anagram of the other card's word, each accompanied by its own illustration. Here is an example of two cards that form a pair: Gartenkunst - Kartengunst. An English version of the game might have you hunting for a Bad Salad to match the Sad Ballad you just found. The format originates in "the world's shortest column" (two words ... plus two pictures) from the weekly Süddeutsche Zeitung Magazin. The juxtaposition of incongruous concepts, the odd but perfectly understandable expressions for familiar concepts that often result on at least one side of the anagram, and the deadpan stock photography illustrations are all played for absurd humour. This sort of memory based on playing with words is more difficult than the usual one. The funny images displaying these words add to the fun. ",//cf.geekdo-images.com/images/pic494070.jpg,6,30,16,1,30,Gemischtes Doppel,30,//cf.geekdo-images.com/images/pic494070_t.jpg,2006,NA,"Card Game,Educational,Party Game,Puzzle,Word Game",NA,(Uncredited),NA,NA,Memory,MeterMorphosen,5.54167,60 42651,"The night before June 6th, 1944, during Operation Neptune, thousands of Allied troops were parachuted into enemy territory to prepare the Normandy landings. During that crucial night, amid the flashes of German anti-aircraft fire, many paratroopers were scattered a long way from their drop zones as their planes were either destroyed or unable to reach their drop points. You are among those troopers. But as luck turns out, the winds have blown you directly where you are needed the most! As you were descending, you discovered a terrible sight: the Germans have installed two 24.0 cm Guns in a hidden bunker. Those cannons are set to fire at the beaches of Normandy. You alone can stop them from killing the Allied troops! During your jump, you lost your equipment bag which contained all your necessary gear. The only thing you have left is your trusted Colt .45 and your ingenuity. As you fold your parachute, you look at your watch: it’s 0700, the landings are starting. Will you have time to sabotage the German battery before they decimate your comrades? All you need are some explosives... This game started out as a variant of Zombie in my Pocket, but now has become its own game, with Event cards, inside and outside tiles, scenario cards, item tiles and character cards. Airborne In Your Pocket: Free Trial Version can be simple (Basic Game) or more involving (Scenarios & Campaigns), as the player wishes. Advanced Game and Scenarios allow you to play as American, British, Canadian, French and even German soldiers. And the expansions bring even more variety with alternate cards and locations. So join the airborne! Fight the enemy! Win the war! Re-implemented by: Airborne In Your Pocket ",//cf.geekdo-images.com/images/pic537084.jpg,2,15,10,1,15,Airborne In Your Pocket: Free Trial Version,15,//cf.geekdo-images.com/images/pic537084_t.jpg,2009,Emmanuel Aquin,"Aviation / Flight,Exploration,Print & Play,Wargame,World War II",NA,Emmanuel Aquin,NA,"...in my Pocket,Games by the Game Artisans of Canada,Solitaire Games,Solitaire Wargames","Co-operative Play,Tile Placement","(Web published),Print & Play Productions",7.06086,175 42673,"Welcome to Field Commander: Napoleon, the third in our series of Field Commander games. The goal in designing this game system was to make the careers of some of history’s great commanders accessible in an easy to learn, fast playing game format. We decided on solitaire, because it had the proper feel. Commanders have staff and advisors, but in the end, they alone make the hard decisions that affect lives, change the course of campaigns, and decide the fate of nations. In this game, you make all the decisions needed to command your Forces. The game rules, charts, and die rolls dictate the actions of the opposing forces. ",//cf.geekdo-images.com/images/pic1063957.jpg,1,180,12,1,180,Field Commander: Napoleon,180,//cf.geekdo-images.com/images/pic1063957_t.jpg,2011,"Aaron Anderson,Wan Chiu,Jacques-Louis David,Miguel Santos,Dan Verssen","Napoleonic,Wargame",NA,Dan Verssen,NA,"Field Commander Series,Solitaire Games,Solitaire Wargames","Area Movement,Dice Rolling",Dan Verssen Games (DVG),7.80221,584 42685,"CONNECT 4x4 enhances the classic four-in-a-row game with more competition and strategy in the first-ever four player edition. A clear double-decker checker grid replaces the standard grid, allowing players to win by playing four-in-a-row in a horizontal, vertical or diagonal line on either side of the grid or by weaving through one side of the grid to the other. Look closely to find ways to connect the ringed checkers that may be unseen by your opponents. Or, act defensively and play the new block checker to prevent an opponent from scoring what might be a winning move. ",//cf.geekdo-images.com/images/pic738022.jpg,4,15,8,2,15,Connect 4x4,15,//cf.geekdo-images.com/images/pic738022_t.jpg,2009,NA,Abstract Strategy,NA,(Uncredited),NA,"Connect 4,n in a row",Pattern Building,"Hasbro,MB Jeux,MB Spellen,Milton Bradley",5.78748,111 42688,"From the publisher's website: Set in Iron Age Ireland, Hibernia is a fast, simple wargame with strong European-style mechanics. It depends on well-balanced and clever play rather than pure aggression. Die rolls restrict when players can attack or reinforce their positions, and a unique scoring mechanism changes the resources which players need to score points each turn, keeping player positions dynamic. ",//cf.geekdo-images.com/images/pic1059651.jpg,4,40,8,3,40,Hibernia,40,//cf.geekdo-images.com/images/pic1059651_t.jpg,2009,"Brent Knudson,Eric B. Vogel","Ancient,Medieval,Wargame",NA,Eric B. Vogel,NA,"Admin: Better Description Needed!,Celtic Nations series,Country: Ireland","Area Movement,Dice Rolling","Closet Nerd Games,Sandstorm Productions LLC,Vainglorious Games",6.31728,202 42691,"Box text: Throughout the ages the mysterious power of the Runes have held man in awe. With RÖK you can learn how to harness this power and defeat your rivals! The secret is in throwing the Runes, concentrate before you release them to experience the pleasure of handling these superb stones..…then be sure to keep a keen eye and move at lightening speed to emerge the winner! RÖK is a game played in a mythical atmosphere - with bouts of mayhem. Contents : 49 runes: 1 Rune of Destiny (with a dot), and 48 runes in three colours, each engraved with a runic symbol (there are 8 pairs of runes per colour) ; 1 bag; Rules of the game. Description: Basically all players drop heavy stones with carved runes on the table - then everyone tries to find matching pairs and pick them up as fast as possible - before the others do it. And do not let others pick your very own "home rune" first - the punishment will be really terrible! ",//cf.geekdo-images.com/images/pic533453.jpg,5,20,8,2,20,RÖK,20,//cf.geekdo-images.com/images/pic533453_t.jpg,2009,NA,Action / Dexterity,NA,Thierry Chapeau,NA,NA,Set Collection,Gigamic,5.44969,162 42702,"In Jackal the players take command of pirate bands disembarking on Treasure Island. Each player may move their selected pirate once per round. The players explore the island in search of treasure to load on board their ships, while trying to recapture treasure from each other at the same time. The object of the game is to load more gold onto your ship than any other player. The Jackal game board consists of squares with elements for an island map: jungles, gold chests, pointers for movement, crocodiles, forts, bullets, and so on. The board is initially set up in a random order, which means every game is its own unique and interesting adventure. Contents: 117 tiles, 4 ship-tiles, 12 pirates, 37 coins, rules ",//cf.geekdo-images.com/images/pic1638334.jpg,4,120,8,2,120,Jackal,120,//cf.geekdo-images.com/images/pic1638334_t.jpg,2009,Tatiana Maifat,"Exploration,Pirates",Jackal: Treasure Island,Dmitry Kibkalo,Jackal: Treasure Island,NA,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Hand Management,Modular Board,Pick-up and Deliver",Magellan,5.88142,113 42704,Mi Tierra (My Land) is a worker placement game where the players represent farmers that try to labor their land in the best way possible. They will have to sow and work the land and take care of their animals so they can produce goods and sell them in the different available markets. ,//cf.geekdo-images.com/images/pic608180.jpg,4,60,9,2,60,Mi Tierra,60,//cf.geekdo-images.com/images/pic608180_t.jpg,2010,Cristián González,"Economic,Farming,Industry / Manufacturing",NA,"Alberto Abudinen,Diego Benavente",NA,Country: Chile,"Dice Rolling,Set Collection,Tile Placement,Trading,Worker Placement","Aldebaran Games,AZ Games [La Araña y el Zapato]",6.93727,55 42713,"Description: In the year 42BCE, a mysterious magical force was unleashed upon an unsuspecting world. The miasmic shockwave of pure otherworldly magic spread outward from a point somewhere in the middle east, and in a few short hours plunged the entire globe into chaos. In those terrible moments, human civilization changed forever. Magic infused their very bones, manifested in their children, came unbidden to the fingertips of their women, and plagued their countryside in uncontrolled bursts of power. Ordinary beasts of the wilderness were turned by these bursts into fanciful creatures of legend. Entire tribes of humans from all corners of the world were altered by the flood of uncontrolled magic, changing before the very eyes of their friends and neighbors into elves, dwarves, orcs, trolls, centaurs, and even minotaurs. Creatures that normally existed between our reality and others were shunted into this one, leaving ghosts, faeries, and other magical creatures stranded in our world in ways they were never intended to be. Even remnants of the Old World, gods of the ancients and their ken, were awakened from their immortal slumber through this great cataclysm to trouble mankind once more. The world had changed forever. The year is now 37BCE and the middle-east sits at the center of a vast struggle to control humanity’s fate. Three powerful nations have harnessed the power unleashed by the day of chaos, and they struggle to claim dominance over the known world. Their arcane legions are now yours to control. Gameplay: If you ever wondered what happened to the guys from WizKids just take a look at this game and you will know what they have been doing with the downtime after WizKids closed their doors. Players each field "bases" of variable sizes (Sortie/small and Formation/large) with individual figures inserted into starting positions on the base. The goal is to control victory point areas and inflict losses on the opponent. Movement and battle resolution are conducted through a unique formation management mechanic that allows players to move figures around on the unit bases to increase either movement/melee/ranged combat at the cost of losing capabilities in the other areas. Currently wrapping up play-testing as of May 2009. Arcane Legions will be available in September of 2009. Initially, look for 3 different factions (Egyptians, Romans, and Han Dynasty). Figures are highly detailed true 25mm made from PVC 105. Common figures are unpainted with colored tempo prints on banners and shields, while all the uncommon, rare and Commander figures (Booster Pack contents) are fully pre-painted. The game is designed to use both types. There are 9 different unpainted common figures for each faction and at least 20 different fully painted premium figures for each faction. If you buy a legion bundle of a faction you receive around 70 prepainted figures, whereas buying one of each army pack gets you about 54 unpainted figures. With more than 110 figures, the Starter Pack includes small armies for all three factions and enough formation bases, sortie bases and base cards for a complete two player game. The Army Packs contain 40 common soldiers. The Cavalry Packs contain 15 mounted figures. The Booster Packs contain 5-10 (depending on the size) Leader / special figures and their associated base cards, plus five additional formation base cards for use with figures from the Army and Cavalry Packs. All Arcane Legions products (with the exception of the Starter) can be purchased faction specific. ",//cf.geekdo-images.com/images/pic709803.jpg,6,120,10,2,60,Arcane Legions,120,//cf.geekdo-images.com/images/pic709803_t.jpg,2009,NA,"Ancient,Collectible Components,Dice,Fantasy,Miniatures,Mythology,Wargame",NA,"Tyler Bielman,Jonathon Loucks,Ethan Pasternack,Jordan Weisman","Arcane Legions: Booster Pack,Arcane Legions: Dragons of the Far East,Arcane Legions: Egyptian Army Pack – Cavalry,Arcane Legions: Egyptian Army Pack – Infantry,Arcane Legions: Han Army Pack – Cavalry,Arcane Legions: Han Army Pack – Infantry,Arcane Legions: Roman Army Pack – Cavalry,Arcane Legions: Roman Army Pack – Infantry,Arcane Legions: Servants of Thebes,Arcane Legions: Siege Engines of Rome",CMGs (Collectible Miniatures Games),"Action Point Allowance System,Dice Rolling,Variable Player Powers",Wells Expeditions,6.44027,262 42727,"Set in the fictional world of Rynaga, Iconica is a game that blends turn-based strategy with a twist of chance for a unique card game experience. The object of Iconica is to eliminate all of your opponents Character Cards from play. Winning the game is accomplished by dealing damage to a character’s Health Meter. Once a character’s health is exhausted, it is eliminated from play. Different game elements such as Final Acts, make for exciting turns of events and give players a chance to win, even if victory seems unlikely. ",//cf.geekdo-images.com/images/pic693194.jpg,4,30,12,2,30,Iconica,30,//cf.geekdo-images.com/images/pic693194_t.jpg,2008,Eric Torres,"Card Game,Dice,Fighting",NA,Eric Torres,"Iconica Mini Series #1: Cirqus of the Three Moons,Iconica Series #1 Add-on Cards,Iconica Series #2,Iconica X-Series: Wandering Syrin",NA,"Dice Rolling,Hand Management,Roll / Spin and Move",(Self-Published),6.98696,69 42731,"From the publisher... Heroes of the Gap is a complete Lock ‘n Load module (you need nothing else to play) which brings the Lock ‘n Load system to the environs of Eisenbach, Germany, on the first day of World War III. No, this is NOT a World at War series game, but it does take place in the universe created by World at War. This is pure, impulse-driven, tanks vs. tank, squad vs. squad, leader vs. leader, RPD vs. M60, Lock ‘n Load system gaming. You’ll command a bucket of 1985-era weaponry on a Marc von Martial-drawn, mounted 22" x 34" historical map of Eisenbach and its immediate surroundings, including Bergengipfel and Klappebruck. Defend West Germany with Abrams tanks, ITOW anti-tank vehicles, Cobra attack helicopters, squads of American soldiers, leaders, snipers, heroes, M60 machine guns, Dragon guided missiles, A-10 attack aircraft, and much more. All rendered with the precision we have all come to expect from David Julien. Or, if you chose, attack the capitalists with T-80, T-72, T-64, and T-55 tanks (okay, you won’t get far with the T-55s, but we had to include them), Hind helicopters, Soviet infantry, paratroopers, BMPs, and all their accoutrements of war - RPGs, RPKs, RPDs, you are free to do so. Included are rules for anti-tank guided missiles (ATGM), which are easily depleted, advanced armor, advanced sights (thermal and night), fixed wing air support, and much more. Yet, despite the new rules, we believe we have held true to our company’s mantra of "more game, less guff." Fight nine Mark H. Walker-designed scenarios that recount the first day of the war, from the first probes by Soviet infantry to the ultimate, desperate clash for the Eisenbach Bridge. This is the game for those of you who have wanted to get down on the streets, in the buildings, on the deck of the tanks, and fight the battles of Red Army, Red Storm Rising, Team Yankee, or even World at War: Eisenbach Gap. A 34" x 22" mounted game map, depicting the city of Eisenbach, the Eisenbach River, and the nearby towns of Klappebruck and Bergengipfel. Three sheets of counters, including over 100 vehicles...the most vehicles ever crammed into a Lock 'n Load game box. Complete LnL rules, module rules, player aid cards, and nine scenario cards. Dice...always the dice. An awesome box that keeps the inside in. Once again... this is a complete, ready to play Lock 'n Load module. You don't need to own anything else, you don't need to know how to play Lock 'n Load. Just stop by the office. We'll teach you. ",//cf.geekdo-images.com/images/pic1986934.jpg,2,90,12,2,90,Lock 'n Load: Heroes of the Gap,90,//cf.geekdo-images.com/images/pic1986934_t.jpg,2011,"Pete Abrams,Kwanchai Moriya,Guillaume Ries,Kiki ""Challenger"" Snell,Marc von Martial","Modern Warfare,Wargame",NA,"Pete Abrams,Mark H. Walker","Line of Fire #13,Lock 'n Load Tactical: Days of Villainy,Lock 'n Load: Honneur et Patrie",Lock 'n Load,"Hex-and-Counter,Modular Board","Lock 'n Load Publishing, LLC.",8.055,110 42743,"In 1607 Monteverdi’s Opera La Favola d’Orfeo had its worldwide premiere. Over the following centuries, Europe was taken over. In the board game Opera, the players bring Opera to the public. In Venice, Vienna, Berlin, London, Paris and Milan great Opera houses arise. Opera leads the players through the periods of Baroque, Classicism and Romanticism. The epic music of six famous composers Händel, Monteverdi, Mozart, Beethoven, Wagner and Verdi will bring the public to their Opera houses. Clever budgeting is essential to gain control and be the master of your own success. Each round the players determine their budget level to influence the order of play and to activate the characters in the game. The players build new Opera Houses, scout for new Operas of popular composers and try to earn some money. Sometimes they choose to cash in at the Palazzo where the Signora pays them well, but in the long term music are one of the key fundamentals to build your empire. The elegant Maestro brings the performance of an Opera to a higher level and the Critico can make or break a composer. Do not overvalue the three counting rounds with progressively growing value, because a well timed appearance of the Esperto might just bring you the victory in Opera. Ducats and capacity are key elements to facilitate the growth of your empire and influence, but in the end wealth is just an instrument to attain higher ends. In Opera the players must plan well. Introducing an Intermezzo from time to time might be helpful to seize the initiative on a decisive moment in the game. Opera takes place over 9 rounds of play, divided in 3 episodes. Each episode consists of three playing rounds and a counting round. The player with the highest number of victory points after the third and last counting round will be the victor. Opera has been succesfully launched on October 21st, 2009. Complete rules are available in the English, Dutch and German language. Also a FAQ and an introductionary video to understand the basic rules of Opera can be found at http://www.thegamemaster.nl/en/games-opera.htm. ",//cf.geekdo-images.com/images/pic575855.jpg,4,90,12,2,90,Opera,90,//cf.geekdo-images.com/images/pic575855_t.jpg,2009,"Volkan Baga,Arenea Kunkeler","Age of Reason,Economic,Music,Renaissance",NA,Hans van Tol,NA,Music Making & Makers,"Auction/Bidding,Commodity Speculation,Set Collection,Time Track,Trading,Variable Phase Order","The Game Master BV,HUCH! & friends,Hutter Trade GmbH + Co KG",6.65365,923 42776,"Game description from the publisher: For a time, the humans of Sera knew peace...then Emergence Day came. The Locust horde arrived without warning, and countless horrors spilled forth from their underground burrows. The Coalition of Organized Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed. With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control. Now the long struggle against overwhelming odds approaches one final, desperate stand. Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game, you’ll relive classic moments from Gears of War and Gears of War 2 – Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw! In Gears of War: The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights! Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity. You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind! ERRATA - In the Roadblocks mission level 3, use tile 12A instead of 3A. - In the rules, under Component List, the following three entries are incorrect: -- 23 Wound/Dropped Weapon Markers, should be 22 -- 12 Grenade Tokens, should be 14 -- 36 Ammo Tokens, should be 44 ",//cf.geekdo-images.com/images/pic1004112.jpg,4,180,13,1,60,Gears of War: The Board Game,180,//cf.geekdo-images.com/images/pic1004112_t.jpg,2011,"Edge Studio,Christopher Hosch,Adam Taubenheim,Ben Zweifel","Fighting,Miniatures,Science Fiction,Video Game Theme",NA,Corey Konieczka,Gears of War: Mission Pack 1,Solitaire Games,"Area Movement,Campaign / Battle Card Driven,Co-operative Play,Dice Rolling,Hand Management,Modular Board,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",7.49378,3762 42783,"International Game Series game from Multi-Man Publishing. A new Area/Impulse game and Card Driven Game (although not in the standard way) on the Western Front in World War One. Units are approximately corps-sized, and each of the ten turns represents half a year. Each side alternates activating units to move or fight by card play, either as a "simple" action or by using the text on the cards for additional or enhanced actions, including play of card combinations. Players choose their hand of cards from their entire pool of available cards at the start of each turn, which rewards good planning and anticipation of opponent's plans. One Event card is added to the pool each turn starting on the third; these handle high-level options like submarine warfare or USA entry. What Price Glory? can be taught and played to completion in three or four hours. Experienced players can shave an hour off that time. ",//cf.geekdo-images.com/images/pic1795702.jpg,2,240,12,2,240,What Price Glory?,240,//cf.geekdo-images.com/images/pic1795702_t.jpg,2013,Nicolás Eskubi,"Wargame,World War I",Special Ops Issue #4,"Tetsuya Nakamura,Adam Starkweather",NA,International Games Series,"Area-Impulse,Campaign / Battle Card Driven,Dice Rolling,Simulation",Multi-Man Publishing,7.0141,78 42789,"On a quiet little street in the next up and coming neighborhood in New York, there are a number of restaurateurs who each want to become known as the culinary ruler of the neigh­borhood. But running a restaurant is not easy. You have to get good ingredients, make good hires, improve your restaurant space, and watch your bottom line. And after all that hard work, one bad review from a critic might kill you! The comp­etition is fierce, but if you can avoid the culinary slings and arrows, you might just survive and rule over Restaurant Row. Object of the Game To become the most well-regarded restaurant on Restaurant Row by the time the neighborhood’s reputation for food matures. To do this you need to be the dominant restaurant in the qualities that this neighborhood’s restaurants become best known for by the end of the game. ",//cf.geekdo-images.com/images/pic483651.jpg,4,60,12,2,60,Restaurant Row,60,//cf.geekdo-images.com/images/pic483651_t.jpg,2009,Scott Starkey,Economic,NA,Greg Lam,NA,NA,"Auction/Bidding,Simultaneous Action Selection",Pair-of-Dice Games,6.56349,63 42881,"Where did the great commanders of World War 2 get their start? Fighting in the trenches of World War 1, of course! Many recall the stalemated trench lines opposing each other for years of futile mass-assaults, but there were daring and heroic action to be found in the small unit trench raids led by rising young officers such as Erwin Rommel. Crossing "No Man’s Land," cutting the barbed wire, and sneaking in under the cover of darkness while a box barrage guarded the raider’s flanks, small parties of soldiers would risk all in an effort to keep the enemy off-balance and prepare the way for future actions. These quick raids of maneuver and destruction caused panic and pulse-pounding excitement for their brief durations, serving as the stuff of heroic legend for a generation whose nations fought so tragically. Can you lead or defend against a surprise raid among the trenches? Can you keep steady as troops arrive and nerve-wracking bombs go off seemingly from nowhere? Will you triumph among confusion amid the Trenches of Valor? Complexity: 2.5 on a 9 scale Solitaire Suitability: 6.5 on a 9 scale Scale: Each unit is 2 to 10 soldiers, each hex ≈ 50 meters across, and each turn is about 30 to 60 seconds of real time. Game Components: > One 4-page, color Rules booklet > 42 color, die-cut 3/4" mounted pieces > One 11" x 17" color game map with tables > 1 BATTLESSON(TM) sheet > Part of an introductory wargame series! ",//cf.geekdo-images.com/images/pic485634.jpg,2,25,13,2,25,Trenches of Valor,25,//cf.geekdo-images.com/images/pic485634_t.jpg,2009,Alan Emrich,"Wargame,World War I",NA,Pelle Nilsson,Trenches of Valor Expansion Kit 1,Victory Point Games Battlesson Series,"Dice Rolling,Hex-and-Counter",Victory Point Games,6.48588,85 42892,"From the publisher: Build a Character... Infiltrate the Island... Defeat Necreaux’s Minions... Find the Scientists... And before time runs out... Escape! The Isle of Doctor Necreaux is a cooperative card game for 1 to 5 players fighting the diabolical mad scientist Doctor Necreaux. You’ll find yourself wondering what in the world is worth saving when the world itself is held hostage. Components: 110 cards, dice, turn board and counters ",//cf.geekdo-images.com/images/pic500412.jpg,5,40,14,1,40,The Isle of Doctor Necreaux,40,//cf.geekdo-images.com/images/pic500412_t.jpg,2009,"jim pinto,Scott Purdy,Kevin Wasden",Adventure,NA,Jonathan Leistiko,NA,NA,"Co-operative Play,Dice Rolling,Simultaneous Action Selection",Alderac Entertainment Group (AEG),5.56284,571 42898,"A war game that fits in the pocket! When pressed for time and table space and the hankering for battle hits, this is the perfect remedy - and it is portable! Tiles represent troops and troops make up units in your army: just determine the size of the battle and create your own army from a pool of existing troops. Each tile hits on certain rolls, and some can only melee while others can shoot. Some tiles also have special traits which can affect their whole unit or their whole army. Armies fight in three sectors - the battlefield. The goal is to eliminate at least half the value of your opponent's army. Celts vs. Romans is the first in the Ancients line and also the first in the Pocket Battle series. Each Pocket Battles game will feature two armies from a particular era or genre (yes, fantasy and sci-fi, we are looking at you). The basic rules of the game are fairly simple; two armies face each other in battle. The armies are split into three columns and two rows. Players must decide, at the start of the game, how many points they will give to their armies, determining how many points it will take to defeat the opponents army. (At least half of the points). On you turn; you have to choose which faction of your army you will send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just 1 token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round would cost you the number of tokens present on the unit, plus 1. (So if there is one existing token on your unit, it would cost you two additional tokens to activate; if you had three tokens on the unit, it would cost you four additional tokens, and so on). After a round of battle, you may choose to redeploy you units. (Units may move from the back of the row to the front of the same row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment will not cost you any Order tokens. The battle is over when one army defeats the other. Contents: 60 tiles, 6 dice, 20 wound/order tokens, 2 player aids, 1 set of rules. Romans: 1 aquilifer, 5 archers, 4 auxiliares, 1 ballista, 3 cataphracts, 3 cavalry, 1 centurion, 1 imaginifer, 1 imperator, 5 legionaries, 1 onager, 3 praetorians and 1 scorpio. Celts: 1 champion, 1 chariot, 1 druid, 2 gaesatae, 1 hero, 3 horsemen, 4 javelinmen, 3 noblemen, 3 noble cavalry, 4 slingers, 5 warband, 1 warchief and 1 warrior queen. ",//cf.geekdo-images.com/images/pic550588.jpg,2,30,8,2,30,Pocket Battles: Celts vs. Romans,30,//cf.geekdo-images.com/images/pic550588_t.jpg,2009,Karim Chakroun,"Ancient,Wargame",NA,"Paolo Mori,Francesco Sirocchi",NA,"Ancient Rome,Pocket Battles","Area Movement,Dice Rolling","Pegasus Spiele,Z-Man Games",6.49217,1115 42901,"This game was self-produced by the designer Horst Rokitte. The game is about rebuilding the city of Attendorn (first named Attandarra in 1072 AD). Every player has got a personal board where he builds some of the known buildings of Attendorn (like Hospital, Church, Castle, Abbey, Townhall,... 18 in total). On the central board you'll find a resource-market where the resources wood, clay, stone and glass can be bought (in order to build the 18 buildings) as well as a point-counter and a 'coordination-field'. On this field citizen- and/or money-tokens can be bought in order to put them on buildings that were built on the personal board. A building with a token on it, gets more value at the end of the game. Further details, pictures and the rules (in German) could be found on the publisher's homepage www.spiele-idee.de (now turned off). ",//cf.geekdo-images.com/images/pic503650.jpg,4,60,12,2,60,Attandarra,60,//cf.geekdo-images.com/images/pic503650_t.jpg,2009,NA,"Economic,Medieval",NA,Horst Rokitte,NA,NA,Tile Placement,"(Self-Published),Horst Rokitte - Ideen für Spiele",6.60164,61 42910,"Players take control of the civilizations of ancient Greece. Through auctions in each of the 8 rounds, the players develop their civilizations, adding territory through Land Tiles and prestigious buildings through the Building Tiles. These increase the civilizations' inhabitants, luxury, wealth and power. Luxury goods allow flexibility in providing for a player's population, while some tiles also offer protection against the many disasters that happen during the game. Only through a balance of inhabitants, land and buildings can a player claim victory and join the heroes of Peloponnesian history. Los jugadores controlan civilizaciones en la antigua Grecia. A través de subastas en cada una de las 8 rondas, los jugadors desarrollarán sus civilizaciones añadiendo territorios y edificios. Esto incrementa la población, el lujo, poder y riqueza. Sólo con una proporción adecuada de población, territorios y edificios un jugador podrá reclamar la victoria y convertirse en un héroe de la historia del Peloponeso. ",//cf.geekdo-images.com/images/pic586432.jpg,5,45,10,1,45,Peloponnes,45,//cf.geekdo-images.com/images/pic586432_t.jpg,2009,Matthias Catrein,"Ancient,City Building,Civilization",NA,Bernd Eisenstein,"Peloponnes Box,Peloponnes Expansion,Peloponnes: Antioche,Peloponnes: Athens-Mini Expansion,Peloponnes: Goat Expansion,Peloponnes: Hellas Expansion,Peloponnes: Heroes and Colonies,Peloponnes: Sacrum Expansion,Peloponnes: Sikyon,Peloponnes: Trade Expansion,Peloponnes: Victoria Expansion","Admin: Better Description Needed!,Country: Greece,Solitaire Games","Auction/Bidding,Tile Placement,Variable Player Powers","Blue Orange (EU),Irongames",7.1819,2278 42920,(from back of box) Match colors or animals to get the critters back in the barn! The farm animals have come out of their barn to play Uno! Round them up by matching colors or animals. Is there a blue pig on the barn door? Match it with any blue animal or any color pig. You can also play a farmer--he's wild and matches anything! The first player to get all of their figures back in the barn wins. ,//cf.geekdo-images.com/images/pic561910.jpg,4,15,3,2,15,UNO Moo!,15,//cf.geekdo-images.com/images/pic561910_t.jpg,2008,NA,"Animals,Card Game,Children's Game,Farming",NA,Tyler Kenney,NA,UNO,Hand Management,Mattel,5.28246,114 42929,"Martian Rails is a railroad building game set on a fictional planet Mars. Simultaneously, the game allows a world of canals and noble savages, a cold high altitude desert globe, a nearly airless planet, terraforming, nanotech cyberpunk and everything in between from 100+ years of science fiction stories set on Mars. The game further captures the mood of those stories and the feel of the planet. The game uses a further refinement of the wrap-around mechanism used in Lunar Rails to simulate travel across a 3D opposed to a 2D map. Having to think in 3D wraparound mode adds additional "brain-burn" to the Empire Builder franchise... sometimes the shortest distance between two points isn't the obvious straight line. See crayon rail games for more crayon fun. ",//cf.geekdo-images.com/images/pic550728.jpg,6,180,12,2,120,Martian Rails,180,//cf.geekdo-images.com/images/pic550728_t.jpg,2009,Mark Zug,"Economic,Science Fiction,Trains,Transportation",NA,M. Robert Stribula,NA,Empire Builder Rail Games,"Commodity Speculation,Crayon Rail System,Line Drawing,Pick-up and Deliver,Route/Network Building",Mayfair Games,7.22318,299 42939,"Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth. Featuring a modular game board, eight Carnival Heroes to choose from (such as the Fire Breather, Strongman, or Jo Jo, the dancing Bear), an army of Martians to start the invasion (including Martian Champions such as the dreaded Zard Beast), and several different Scenarios to play that drastically change the game; Invasion From Outer Space is designed to create a cinematic feel as the story and game unfolds. Also, as Invasion From Outer Space is built using the Last Night on Earth game engine, the two games are fully compatible. With ease, players can now have their Martians invade the small town of Woodinvale, Zombies attack the Carnival, or even play a massive game with up to three independent factions (Heroes, Zombies, and Martians). The possibilities are endless. So drop those roasted peanuts, strap on your jumpsuit, and step into the spotlight...the Martians are Coming and the Invasion From Outer Space has begun! Features: Uses the 'Last Night on Earth' game engine, allowing for interconnectivity between the games. The same Martians also make an appearance in ''Conquest of Planet Earth: Apocalypse''. Photographic Artwork for Immersive Horror/SciFi Movie Action 28 Highly detailed plastic 28 mm Miniatures Game comes with an Original CD Soundtrack to creep its way into the players' subconscious and raise tension and excitement No two games are ever the same! Many Heroes, Scenarios, Game Cards, and a Modular Game Board offer limitless combinations. ",//cf.geekdo-images.com/images/pic695896.jpg,6,90,12,2,90,Invasion from Outer Space: The Martian Game,90,//cf.geekdo-images.com/images/pic695896_t.jpg,2010,Jack Scott Hill,"Fighting,Science Fiction",NA,Jason C. Hill,"Invasion from Outer Space: Advanced Abilities Supplement,Invasion From Outer Space: Cloaked Martian Scouts,Invasion from Outer Space: Zombie-Martians","Aliens,Circus,Last Night on Earth Game Engine","Dice Rolling,Modular Board,Partnerships,Roll / Spin and Move,Variable Player Powers",Flying Frog Productions,7.14781,770 42968,"Welcome to the Pressure Matrix — a futuristic game show where the contestants fight for their very lives. Trapped into a four walled arena, each runner moves to score the most points, while simultaneously pinning opponents into the corners of the Pressure Matrix, where they cannot move. As the game goes on, the pressure mounts as the runners move faster and faster, with fewer and fewer options. The game ends immediately when any runner is "frozen" (out of control markers at the start of the runner's turn). Pressure Matrix is a fast-paced, clever strategy game for 2 to 5 players. With multiple levels of play, random tile placement, and sinister opponents, there is no end to the Pressure Matrix. ",//cf.geekdo-images.com/images/pic547472.jpg,5,45,10,2,45,Pressure Matrix,45,//cf.geekdo-images.com/images/pic547472_t.jpg,2010,"Greg Lambrakis,Hal Mangold",Science Fiction,NA,Jonathan Leistiko,NA,Sci-Fi Sports,Modular Board,Alderac Entertainment Group (AEG),4.49336,113 42969,"Hagoth: Builder Of Ships Players compete in an effort to design, build, and sail ships to the Land Northward. Through these efforts players are awarded Victory Points. The first player to obtain 25 Victory Points wins the game. Cards are used to design, build, and sail ships. Players start the game with a hand of 5 cards. On their turn they can do one of the following: 1. Play or discard 2 cards (or one of each) 2. Choose to perform one action in lieu of using cards for their turn. There are 5 types of cards 1. Ship pieces cards, used to design ships; 2. Go Wooding cards; used to obtain wood to build the ship once they are fully designed; 3. Build cards used to build ships; 4. Sail cards used to progress built ships for more victory points; and 5. Adversity cards, used to hinder opponents' progress with cards such as Sabotage and Delay. ",//cf.geekdo-images.com/images/pic515964.jpg,4,20,6,2,20,Hagoth: Builder of Ships,20,//cf.geekdo-images.com/images/pic515964_t.jpg,2010,Scott Wakefield,"Card Game,Nautical",NA,Mike Drysdale,NA,Mormon,Dice Rolling,Mayday Games,5.55372,148 42980,"From the Publisher: In Myth, each player takes the role of a mythic deity, vying to gain the worship of the ancient world’s great cities and gain the most followers. One player may have a goddess of the harvest and fertility, multiplying her followers, as another player with a trickster deity steals away valuable wealth and rewards. Will you declare war on your enemies, send sickness to decimate their followers, smite them with lightning, or see the future in the stars and outplan your foes? Myth is a stand-alone card game with a deck for mortal affairs, unique deity cards allowing each of twelve ancient gods to wield their influence in a different manner, tokens for the godly powers, and a deck of 30 different cities each bringing different rewards to the deity who can claim them. Will you be the one to rule the cosmos? ",//cf.geekdo-images.com/images/pic705392.jpg,6,45,10,3,45,Myth: Pantheons,45,//cf.geekdo-images.com/images/pic705392_t.jpg,2010,"Nate Barnes,Gonzalo Ordoñez,Rodney Saenz","Card Game,Mythology",NA,Brent Keith,Myth: Pantheons – Hantei Promo,NA,"Hand Management,Trick-taking,Variable Player Powers",Alderac Entertainment Group (AEG),5.59911,225 42997,"Blitz! A World in Conflict is an army-level adaptation of the internationally award winning global World War II wargame World in Flames. Blitz! covers the entire globe on one large (approx 910mm x 560 mm/36"x22") map of the world with area-based movement covering every theater of the war (Europe, N Africa, Pacific, E. Asia, N Atlantic, etc.) Blitz! A World in Conflict is a stand-alone boxed game. It includes almost 400 two-sided counters providing all the armies, air wings, and fleets for all the major combatants and many other countries, selected commanders, plus game markers. It plays in a fraction of the time needed for most historically-accurate World War II campaign games (2 hours for Barbarossa, 5 to 8 hours for the entire global war) while still giving players the opportunity to cover the entire war. Rules include various options so you can tailor the game to your preferences and experiment with "what if" situations," including revising the politics of the 1930s before the war begins. At last you can re-fight with all WW2 WiF style in less than a lifetime. Contents • 1 large map (559mm x 864 mm) • 396 two-sided full colour counters • 1 Rule book • 8 two-sided Weapons Development Charts • 2 x 6-sided dice ",//cf.geekdo-images.com/images/pic2643642.png,5,480,12,1,30,Blitz! A World in Conflict,480,//cf.geekdo-images.com/images/pic2643642_t.png,2015,"Knut Grünitz,Dave LeLacheur","Wargame,World War II",NA,Dave LeLacheur,NA,World in Flames,"Area Control / Area Influence,Area Movement,Dice Rolling,Simulation",Compass Games,7.89388,98 43015,"The players act as traders trying to get victory points for building a network of offices, controlling cities, collecting bonus markers or for other traders using the cities they control. After controlling a line between two cities with your pawns you can decide to build an office (and maybe also establish control and/or get a bonus marker) or to get a skill improvement from some of the cities. Players have to improve their traders' "skills" for the following effects: getting more VP from offices in their network, getting more available action points, increasing the number of available pawns, and getting the right to place pawns and get more special pawns. This game appeared originally as Wettstreit der Händler at the Hippodice competition. ",//cf.geekdo-images.com/images/pic839090.jpg,5,90,12,2,45,Hansa Teutonica,90,//cf.geekdo-images.com/images/pic839090_t.jpg,2009,Dennis Lohausen,Renaissance,NA,Andreas Steding,"Brettspiel Adventskalender 2016,Hansa Teutonica: Britannia,Hansa Teutonica: East Expansion,Hansa Teutonica: Emperor's Favour",Country: Germany,"Action Point Allowance System,Area Control / Area Influence,Point to Point Movement,Route/Network Building","999 Games,Argentum Verlag,Egmont Polska,Z-Man Games",7.63776,8364 43022,"Yomi is a card game that simulates a fighting game. It tests your ability to predict how your opponents will act and your ability to judge the relative value of cards from one situation to the next. Also, it lets you do fun combos and be a panda. There are 10 characters to choose from, each with their own deck, abilities, and style. Each deck also doubles as a regular deck of playing cards with beautiful artwork (the complete game features a whopping 120 different character illustrations). Yomi is the Japanese word for “reading”, in this case as in reading the mind of your opponent. Yomi: Fighting Card Game is a simple competitive card game that simulates a fight between two characters. Each deck in Yomi represents one character, with 10 decks in the first release. Champion fighting game tournament player and tournament organizer David Sirlin designed the game to test the skills of Valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to guess which moves your opponent will make. There is more to it than guessing, though: some players have the uncanny ability to “guess” right almost every time, no matter the game. The core mechanic is a paper-rock-scissors guessing game between attack, throw, and block/dodge (sometimes modified by special ability cards). Attacks and throws usually let you follow up with combo cards from your hand, while blocks let you draw a card. While it first seems "just random," you soon discover that the unequal and uncertain payoffs in this guessing game allow you really read what the opponent will do. Yomi captures the kind of mind games that occur during the high level in fighting game tournaments. Reimplemented by: Yomi (second edition) ",//cf.geekdo-images.com/images/pic885442.jpg,2,30,10,2,30,Yomi,30,//cf.geekdo-images.com/images/pic885442_t.jpg,2011,"Concept Art House,Genzoman,Udon Crew,Long Vo","Bluffing,Card Game,Fantasy,Fighting,Video Game Theme",NA,David Sirlin,Yomi: Cursed Cards,"Crowdfunding: Kickstarter,Fantasy Strike","Hand Management,Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers",Sirlin Games,7.13856,2576 43023,"One player is the band of thieves, attempting to break into safe deposit boxes. The other player is the police, trying to hunt them down before they escape. While the police scoots around a magnetic board looking for the thieves, the criminal rolls the dice attempting to break open the safe deposit boxes. Polizei-Alarm! is an action/dexterity game for 2-4 players (although only two sides play against each other).One side plays a gang of safe-crackers who try to throw the correct combinations for the safes with some special dice under time-pressure. The other side is the Police, who try to find the the hideout of the gangsters. In order to achieve this they steer a police car through a labyrinth-like city plan on the game board by holding the board at an angle, so that the the police car slides on the surface (similar to the classic wooden labyrinth-games where you have to navigate a metal ball through a maze with holes in it - but without the holes). When they find the correct hideout before the safe-crackers succeed with the combination, the latter walk off empty-handed. ",//cf.geekdo-images.com/images/pic489543.jpg,4,25,6,2,25,Polizei-Alarm!,25,//cf.geekdo-images.com/images/pic489543_t.jpg,2009,Thies Schwarz,"Action / Dexterity,Children's Game,Dice,Maze",NA,"Kai Haferkamp,Markus Nikisch",NA,NA,"Dice Rolling,Secret Unit Deployment",HABA - Habermaaß GmbH,6.56495,97 43041,"How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. Only yes/no answers are allowed. A spooky card game just right for any party. This version of the black stories has events from various movies. ",//cf.geekdo-images.com/images/pic628264.jpg,15,20,12,2,20,Black Stories Movie Edition,20,//cf.geekdo-images.com/images/pic628264_t.jpg,2009,NA,"Card Game,Deduction,Horror,Humor,Murder/Mystery,Party Game",NA,"Stefanie Rohner,Christian Wolf",NA,Black Stories,Storytelling,"Kikigagne?,Magazzini Salani,MINDOK,moses. Verlag GmbH",5.69643,84 43111,"Chaos in the Old World makes you a god. Each god’s distinctive powers and legion of followers grant you unique strengths and diabolical abilities with which to corrupt and enslave the Old World. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease. Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions. Yet, as you and your fellow powers of Chaos seek domination by corruption and conquest, you must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish you back to the maelstrom of the Realm of Chaos. Chaos in the Old World features three ways to win, and gives you an unparalleled opportunity to reshape the world in your image. Every turn you corrupt the landscape, dominating its inhabitants, and battle with the depraved followers of rival gods. Each god has a unique deck of gifts and abilities, and can upgrade their followers into deadly foes. Summon forth living manifestations of Chaos, debased and hidden cultists, and the horrifying greater daemons - beings capable of destroying near everything in their path. ",//cf.geekdo-images.com/images/pic1318481.jpg,4,120,13,3,60,Chaos in the Old World,120,//cf.geekdo-images.com/images/pic1318481_t.jpg,2009,"Tim Arney-O'Neil,Kevin Childress,Andrew Navaro,Brian Schomburg,WiL Springer","Fantasy,Fighting,Horror,Mythology,Wargame",NA,Eric M. Lang,Chaos in the Old World: The Horned Rat Expansion,Warhammer Fantasy Board Games,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Dice Rolling,Hand Management,Role Playing,Take That,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby Japan,Nexus",7.6853,11213 43136,"In Chunky Fighters, humorous characters fight it out in an all-or-nothing brawl. Players choose their fighters, then roll them to determine hit points and weapons. Each fighter is composed of four dice — head, body, legs, and weapon — along with a unique special ability card. Combat involves rolling damage and hit location dice. As fighters take damage, you rotate their body parts to show the remaining hit points until they're finally destroyed. In addition to the standard attack, players can choose to change weapons, perform first aid, disarm an opponent, or make called shots for increased damage. Be the last fighter standing to win the game! ",//cf.geekdo-images.com/images/pic2402640.jpg,99,10,6,2,10,Chunky Fighters,10,//cf.geekdo-images.com/images/pic2402640_t.jpg,2009,"Pascal Boucher,Nick Hayes","Dice,Fighting,Humor,Print & Play",NA,Nick Hayes,"Chunky Fighters: Aimé Rikain,Chunky Fighters: Alf Leganblanc,Chunky Fighters: Bastet Bhôl,Chunky Fighters: Carlos Amoal,Chunky Fighters: Franck Choillard,Chunky Fighters: Gélvanhan Poulpe,Chunky Fighters: Lilly Kantrop,Chunky Fighters: Sarah Dynn",Chunky Fighters Series,Dice Rolling,"(Web published),Print & Play Productions,Robin Red Games",6.16277,184 43152,"In Assyria, players represent tribes living in Mesopotamia, trying to develop on the desert and a limted fertile area located between two rivers that divide the board. In their quest for power (points), players build Ziggurats (permanent outposts), wells, make sacrifices to gods and try to get along with nobles of Assur - the capital of Assyria. The game is a light-weight eurogame, built around the short-term rapid point gains vs long-term investments dilemma. General flow of play is as follows: Phase 1: Players get resources for expansion and decide on play order In this phase, players pick cards with resources that enable expansion on the board. In general he/she who gets most food, plays last. First player expands with least food. Phase 2: Players expand on the board to earn points or money. Players begin to form strings and/or clusters of huts and pay for placing them with their food cards. Depending on where huts are placed, they either score points or earn camels (money). Phase 3: Players spend money/camels on various investments. A player either goes for one-time bonuses from the nobles of Assur, or makes long-term investments by offerings to gods and building Ziggurats. The game lasts for three eras, made up of 2-3 of such cycles. After each era comes the flood: the board is partially cleaned up, but players also capitalize on their investments from phase 3. Each round, players also score points for huts (those built on fertile land between the two rivers bring more points) and ziggurat tiles. In comparison to other games from Ystari's series - Assyria is lighter than Caylus, Olympos, Ys or Sylla (in terms of complexity, available choices - represented by numerous tiles, cards, icons, cards etc. that need to be remembered and can be combined during play), but heavier than Yspahan, Mykerinos or Metropolis. ",//cf.geekdo-images.com/images/pic607021.jpg,4,90,12,2,45,Assyria,90,//cf.geekdo-images.com/images/pic607021_t.jpg,2009,Arnaud Demaegd,"Ancient,Civilization",NA,Emanuele Ornella,NA,Ystari originals,"Auction/Bidding,Card Drafting,Hand Management,Worker Placement","Rio Grande Games,Ystari Games",6.91578,1371 43168,"Following the success of their critically acclaimed family card game, Infernal Contraption, Privateer Press is pleased to announce Scrappers, a family board game for 2-4 players ages 9 and up. In Scrappers players take on the role of lively goblin mechanics as they race around a factory trying to pull parts off a constantly moving conveyor belt in order to be the first to complete their contraptions. Featuring stunning full-color artwork from Privateer Press Artist Chris Walton, Scrappers is scheduled to release world-wide in September 2009. “The game features fast, intuitive game play that takes only minutes to learn, but presents a strategic depth that will challenge both new young players and seasoned veterans alike,” said Privateer Press Chief Creative Officer Matt Wilson when asked about the new Bodgers game, “Add to that the maniacal and zany cast of the Bodgers goblin mechanics and Scrappers is a game everyone will want to play again and again.” ",//cf.geekdo-images.com/images/pic491664.jpg,4,0,9,2,0,Scrappers,0,//cf.geekdo-images.com/images/pic491664_t.jpg,2009,Chris Walton,"Fantasy,Puzzle",NA,"Michael Faciane,Erik Yaple",NA,Bodgers,"Hand Management,Set Collection",Privateer Press,6.04076,157 43171,"How could that have happened? White Stories is a game similar to the Black Stories game series. The players try to reconstruct an obscure event by asking, guessing and fiddling about. Only yes/no answers are allowed. This version of the black stories has mysteries related to various spooky things - ghosts, apparitions, witches, phantoms, and more. Announced for Essen 2009 ",//cf.geekdo-images.com/images/pic922365.jpg,15,45,8,2,45,White Stories,45,//cf.geekdo-images.com/images/pic922365_t.jpg,2009,Andrea Köhrsen,"Deduction,Horror,Party Game",NA,Andrea Köhrsen,NA,Black Stories,Storytelling,"Boosterbox.nl,G3,MINDOK,moses. Verlag GmbH,Story Factory",5.03514,74 43196,"In November of 1950, the United Nations counteroffensive against the North Koreans seemed to be in the final stages of a mop-up. Everywhere the Inmun Gun (the North Korean Army) was in full retreat toward the Chinese border, closely pursued by the victorious Allies. Chinese intervention in the war had been considered and dismissed as a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, having infiltrated into the Korean mountains. UN forces were sent reeling back to the 38th Parallel in confusion, attempting to reestablish a front line. The Communists followed relentlessly, infiltrating deep into UN positions. They attacked without caution, accepting high casualties in order to sustain momentum. Units in Yalu are mostly divisions, with some regiments and battalions. Ground scale is 10 miles per hex and turns are weekly. Weather plays a predominant role, influencing movement and combat options for both sides. Yalu, like no other game, effectively shows the differences in the opposing sides' Rules of Engagement - the two sides simply feel and play differently. This is the second edition of Yalu; the first was published in GDW's Conflict Games line in 1977. The 2009, Second Edition of Yalu will be a fully updated version of the game with all new graphics, all known errata included and some additional rule updates. Both "New-Look" and "Retro-Look" components. Second Edition Yalu has both "New-Look" and "Retro-Look" map and counters to provide some replay variability. The 1977 rules and the new rules will also be featured. Re-implements: Yalu: The Chinese Counteroffensive in Korea, November 1950 to May 1951 ",//cf.geekdo-images.com/images/pic546711.jpg,2,600,12,1,300,Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (second edition),600,//cf.geekdo-images.com/images/pic546711_t.jpg,2010,Todd Davis,"Korean War,Wargame",NA,John Hill (I),NA,Country: Korea,"Dice Rolling,Hex-and-Counter",Compass Games,7.33456,72 43231,"Game description from the publisher: It is 1815 and the world has been turned upside down. Napoleon Bonaparte has finally been defeated after nearly conquering all of Europe through years of devastating warfare. Now the Great Powers must deal with the chaos left behind. As each nation eagerly tries to grow, a careful balance of governmental, military and economic interests must be maintained. In Balance of Power, players carefully create and move Kings, Generals and Bankers as they capture territories and expand their empires. A player’s skill and strategy are all that stand between him and ultimate victory! ",//cf.geekdo-images.com/images/pic1338020.jpg,6,120,13,2,120,Balance of Power,120,//cf.geekdo-images.com/images/pic1338020_t.jpg,2012,Brent Knudson,"Napoleonic,Territory Building,Wargame",NA,"Brian Knudson,Brent Knudson",NA,NA,"Area Control / Area Influence,Rock-Paper-Scissors",Catalyst Game Labs,5.76649,94 43245,"Caesar's Gallic War is a two-player game that covers Julius Caesar's conquest of Gaul from 58 to 51 BC. One person plays the side of the Romans, while the other plays the side of the Germans, with both players vying for control of the various Gallic tribes. The game uses blocks and area movement. Players use cards to collect allies, move units and attack or play events. Certain leaders are represented in the game, including Julius Caesar, Vercingetorix and Ariovistus. As the Germans you will start with fewer and weaker units, but you you'll have an easier time recruiting other tribes to your side. Eventually Vercingetorix will appear to help you. Will you confront the Romans directly? Or will you play defensively, and rely on raiding tactics and political maneuvering? As the Romans you start with six legions, with four more on the way. Your units are stronger and faster. But you'll have a more difficult time recruiting tribes onto your side, and you'll not only have to worry about rebellions, but watch your supplies as well. ",//cf.geekdo-images.com/images/pic516947.jpg,2,180,12,2,180,Caesar's Gallic War,180,//cf.geekdo-images.com/images/pic516947_t.jpg,2009,"Sean Cooke,Lionel-Noël Royer","Ancient,Wargame",NA,Daniel Berger (I),NA,"Ancient Rome,Block wargames","Area Movement,Area-Impulse,Dice Rolling,Secret Unit Deployment,Simulation,Simultaneous Action Selection",Worthington Games,6.99524,103 43249,"The BoardGameGeek Game (TBGGG) was published to celebrate the tenth anniversary of the BoardGameGeek website, the gaming community’s most indispensable database! Ernie (the famous BoardGameGeek mascot) has gone on holiday to meet his English cousins and fellow geeks in the quaint Cotswold town of Boardway. In TBGGG players take on two roles: Firstly, players represent one of the six game publishers: Eggertspiele, Hans im Glück, Queen, R&D, Treefrog or Ystari, supplying their company’s games to the games shops of Boardway. Geek Gold (GG) is earned for each game they sell. Secondly, each player has a team of three ‘dicey’ geeks who are trying to collect sets of games to meet their gaming group’s requirements. At the end of the game GG is awarded to record the player’s success in acquiring these games. The player accumulating the most GG is the winner. TBGGG is a fast paced, tactical, fun game for 3 to 6 players (with ‘geeky English start player’ option), which takes around 60 to 75 minutes to play. ",//cf.geekdo-images.com/images/pic561490.jpg,6,60,8,3,60,The BoardGameGeek Game,60,//cf.geekdo-images.com/images/pic561490_t.jpg,2009,"Richard Breese,Ryan Johnson","Bluffing,Deduction,Economic,Industry / Manufacturing",NA,Richard Breese,NA,BoardGameGeek,"Dice Rolling,Set Collection,Tile Placement",R&D Games,6.06353,564 43262,"Duel is the second expansion to the game Neuroshima HEX. Just as the first line of supplements, Duel includes two new armies, and something special - this time it is intended to be a unique board games for two players. Duel is both an expansion and a stand-alone game - the game does not need base Neuroshima HEX to play. The first army in the expansion is Vegas, an army of people who grew up in gambling. Its special feature is the ability to control the enemy of man and machine by means of special units - agitators. They can bribe any enemy unit that is adjacent to Vegas's HQ to make it attack another unit. If your units attack Vegas HQ, you can not be sure when they will stop attacking Vegas and turn to attack you! The other army is a SMART, spreading fear the army of half machines, half-mutants, the experimental hybrids are transported in sealed combat transporters to battlefield where they emerge and destroy everything that moves. These are an extremely deadly force. Every ally adjacent to Smart's HQ has the ability to move. It makes this army very flexible and dangerous. Integrates with: Neuroshima Hex! ",//cf.geekdo-images.com/images/pic589133.jpg,2,30,10,2,30,Neuroshima Hex! Duel,30,//cf.geekdo-images.com/images/pic589133_t.jpg,2009,Sławomir Maniak,"Fighting,Science Fiction","Neuroshima Hex! Smart,Neuroshima Hex! Vegas",Michał Oracz,"Neuroshima Hex! Alabama Mercenaries,Neuroshima Hex! Assassin,Neuroshima Hex! Babel13,Neuroshima Hex! Babel13 Artillery Outpost ""THUNDER"",Neuroshima Hex! Dancer,Neuroshima Hex! Doomsday Machine 1.0,Neuroshima Hex! Doomsday Machine 3.0,Neuroshima Hex! Duel Chain Reaction Cards,Neuroshima Hex! Generator Pola,Neuroshima Hex! Karty Taktyczne,Neuroshima Hex! Mad Bomber,Neuroshima Hex! Mephisto,Neuroshima Hex! Mississippi,Neuroshima Hex! Neojungle,Neuroshima Hex! New York,Neuroshima Hex! Nocny Łowca,Neuroshima Hex! Sharrash,Neuroshima Hex! Steel Police,Neuroshima Hex! Transport Base,Neuroshima Hex! Uranopolis","From RPG books to board games,Neuroshima","Grid Movement,Hand Management,Hex-and-Counter,Partnerships,Tile Placement,Variable Player Powers","IELLO,Portal Games,Rocks Games,Z-Man Games",7.64763,748 43264,"Each player is an astronaut who is building rockets. An "assembly plant" circle is formed from six special cards, and the the astronaut pawns move along the circle choosing different actions. At each location the player can perform a particular task, such as: draw the face-up card there (cards show a rocket base, fuselage or tip in one of three different colors), add a part to a rocket, take fuel tokens, change direction of rotation, etc. Some rocket tips grant special privileges, and the first fuel that's taken is more valuable than the last. When fuel reserves are exhausted, the winner is determined by comparing the astronauts' completed rockets - most fuselages wins. ",//cf.geekdo-images.com/images/pic951671.jpg,4,20,10,2,20,Pocket Rockets,20,//cf.geekdo-images.com/images/pic951671_t.jpg,2009,"Marie Cardouat,Nicolas Fructus,Christophe Madura,David Rakoto","Card Game,Space Exploration",NA,Antoine Bauza,Pocket Rocket Bonus Cards,NA,Action Point Allowance System,"Asmodee,Hazgaard Editions",6.37248,669 43307,"With a bright Peep from the whistle, a full Chuff from the pistons and a powerful Clank from the drivers, America's first steam locomotive moves down the steel rails of the Baltimore & Ohio Railroad in Baltimore in 1830. This strategic railroad game extends from the first of America's railroads through the golden age of steam, where pioneering rail barons knit together the fledgling United States with iron roads, realizing the full power of the nation's mighty heartland. Each player takes the roles of railroad presidents and their wealthy investors, betting that their capital gambles will pay off handsomely. Baltimore and Ohio is not a game of luck or chance, but a competitive struggle of wits, savvy and guile. With the resources at hand, should you focus on further expansion, technological breakthroughs or emerging markets? This modern classic has all the challenges faced by the empire building capitalists that created a superpower. Eddie Robbins' Baltimore & Ohio is a no luck, no auctions, 3+ hour, grand strategic economic slugfest of a train game, for 3-6 players. It was part of the Winsome Games' 2009 Essen Set, has been licensed to Eagle Games and will be released by Eagle in 2010. The railroads in the game are: Baltimore & Ohio Boston & Maine Chesapeake & Ohio Erie Illinois Central New York Central New York, Chicago & Saint Louis (aka Nickel Plate) New York, New Haven & Hartford Pennsylvania Wabash ",//cf.geekdo-images.com/images/pic804080.jpg,6,120,13,3,120,Baltimore & Ohio,120,//cf.geekdo-images.com/images/pic804080_t.jpg,2009,NA,"Economic,Trains,Transportation",NA,Eddie Robbins,"Baltimore & Ohio Expansion Set,Baltimore & Ohio: Maine Lumber Expansion,Baltimore & Ohio: Norfolk & Western Railroad Expansion,Baltimore & Ohio: Robber Barons Expansion,Baltimore & Ohio: Technology Level Seven Expansion","Cube Rails,Historic Railroads System,Winsome Essen Sets","Route/Network Building,Stock Holding","Eagle-Gryphon Games,Winsome Games",7.27449,523 43320,"Once again, it is time to assemble a party and delve into the dangers of the Tomb! Tomb: Cryptmaster is a stand-alone expansion to the 2008 game Tomb, a dungeon adventure game in which each player recruits a unique party and races to clear more of the dungeon than any other player. Tomb: Cryptmaster introduces two new boards, 80 new characters, 400 new cards, more spells, items, prayers, and tactics, and a new deck: the Cryptmaster deck, which contains cards you can use to terrorize your opponents when they foolishly enter a crypt with surprises you have prepared. The game is playable on its own, or it can be used in conjunction with the original Tomb game. Featuring a revised and expanded rulebook, players may try new variations such as Overlords and Player vs. Player action. Other new features include Henchmen you can hire out to other parties for a share of their loot and hideous Curses you can use to torment other parties foolish enough to get in your way. As with the original game, Tomb: Cryptmaster includes a basic board, this one specially designed for normal or player vs. player action, and an advanced board designed to test the hardiest adventurer! Recruit a party. Kill the monsters. Take their stuff. Integrates with: Tomb INVALID OBJECT ID=67350, type=thing ",//cf.geekdo-images.com/images/pic644214.jpg,6,120,13,2,120,Tomb: Cryptmaster,120,//cf.geekdo-images.com/images/pic644214_t.jpg,2009,"Nate Barnes,Thomas Denmark,Carl Frank,Michael Komarck,Rodney Saenz,Franz Vohwinkel","Adventure,Exploration,Fantasy,Fighting,Medieval",NA,Brent Keith,NA,NA,"Dice Rolling,Memory,Modular Board,Secret Unit Deployment",Alderac Entertainment Group (AEG),6.61956,518 43332,"With the Danube campaign over and the Austrian capital of Vienna occupied by French troops, Napoleon requires a decisive battlefield victory to secure his gains. At the end of a long line of communication back to Paris, the Grande Armée feigns weakness in the cold and fog of an early December morning in 1805. Now Austerlitz 20 presents the story of desperation and destiny as three Emperors clash to resolve the fate of Europe. With its myriad scenarios and variations, students of history can explore a plethora of "What if?" possibilities as Allied greatness clashes with French glory at the dawn of the "Sun of Austerlitz." This game features only modest complexity and a focused scope employing low unit density on the map (20 pieces or less) and dramatic, fast playing turns. It is the addition of ‘story-driven’ random event cards and night game turns that provide the operational pauses and "friction of war" that give players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Complexity: 4 on a 9 scale Solitaire Suitability: 6 on a 9 scale Scale: Each unit is 1 corps or division, each hex is about 800 meters, and each turn is roughly 3 daylight hours (or 10 night hours). 2009 Charles S. Roberts(CSR) Award Nominee for Best Desktop Published/Print and Play ",//cf.geekdo-images.com/images/pic494744.jpg,2,45,12,2,45,Austerlitz 20,45,//cf.geekdo-images.com/images/pic494744_t.jpg,2009,John R. Cooper,"Napoleonic,Wargame",Rising Glory,Kim Meints,Napoleonic 20 Expansion Kit,Napoleonic 20,Hex-and-Counter,Victory Point Games,7.07083,60 43340,Kung Fu is a fast and exciting real-time party game. The players are young adepts of Kung Fu who take their final exam in the Shaolin monastery in front of their masters to prove whose Kung Fu is the best... ,//cf.geekdo-images.com/images/pic500463.jpg,8,20,8,4,20,Kung Fu,20,//cf.geekdo-images.com/images/pic500463_t.jpg,2009,Iwo Widulinski,Negotiation,NA,"Jakub Skurzynski,Hubert Spala,Michał Stachyra,Maciej Zasowski",NA,Sports: Combat Sports / Martial Arts,"Set Collection,Trading","Gen-X Games,Kuźnia Gier",4.19474,57 43365,"David V. H. Peters' Kansas Pacific is a no-luck tactical train game that was released as one of the games in the Winsome Games 2009 Essen Set. In this game, players are purchasing auctioned shares to run or share in the profits of one of six railroads that begin on the Eastern edge of Kansas. The railroads gain income by passing through a variety of Kansas cities and towns, with sizable income available for those that go through Wichita or Topeka. There is an additional mechanism and incentive for furthering the railroads westward: the Western quarter of the state is a 'land grant' area where the railroads can gain additional track cubes, and rail lines that reach the Colorado border receive a sizable income bonus. When the game ends, the player with the most cash on hand is the winner. ",//cf.geekdo-images.com/images/pic2404057.jpg,6,100,14,3,100,Kansas Pacific,100,//cf.geekdo-images.com/images/pic2404057_t.jpg,2009,Harald Lieske,Trains,NA,David V. H. Peters,NA,"Crowdfunding: Kickstarter,Cube Rails,Historic Railroads System,Queen Iron Horse Collection,Winsome Essen Sets","Auction/Bidding,Route/Network Building,Stock Holding","Winsome Games,Queen Games",6.755,168 43393,"Bounce the ball onto the 3x3 grid--where it lands you will put your marker. Knock out your opponents and make 3 in a row or 3 in a square to win! Careful though, if the ball knocks markers around the board the situation can change in an instant. "In November 2008 I had the inspiration for Cubiko. I was sitting on the floor of my parent's house with my four year old son. He was playing with his toys and I was rolling a ball onto his toy box. Over time and with much help from family and friends Cubiko evolved into what it is today." -- Gavin Birnbaum, author of Cubiko ",//cf.geekdo-images.com/images/pic496138.jpg,4,10,6,2,10,Cubiko,10,//cf.geekdo-images.com/images/pic496138_t.jpg,2009,NA,"Action / Dexterity,Children's Game",NA,Gavin Birnbaum,NA,NA,"Area Control / Area Influence,Pattern Building","(Self-Published),Cubiko Games",6.35,84 43443,"The forest is filled with all sorts of monsters. They watched and waited as you built your castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend your castle against the horde, or will the monsters tear down your walls and destroy the precious castle towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win. ",//cf.geekdo-images.com/images/pic496923.jpg,6,60,10,1,60,Castle Panic,60,//cf.geekdo-images.com/images/pic496923_t.jpg,2009,Justin De Witt,"Fantasy,Fighting,Medieval",NA,Justin De Witt,"Castle Panic: Any Color Hero Promo,Castle Panic: Crossbow promo,Castle Panic: Engines of War,Castle Panic: Feather Promo,Castle Panic: The Dark Titan,Castle Panic: The Wizard's Tower,Castle Panic: Tower Promo 2015 Tabletop Day,Castle Panic: Tower Promo 2016 Tabletop Day,Castle Panic: Tower Promo 2017 Tabletop Day","Castle Panic,Monsters,Solitaire Games,Tower Defense","Campaign / Battle Card Driven,Chit-Pull System,Co-operative Play,Dice Rolling,Hand Management,Trading,Variable Player Powers","Fireside Games,Pegasus Spiele",6.71044,10208 43489,"The game description in Finnish: "Politix on satiirisella otteella politiikan maailmaa käsittelevä korttipeli, joka tarjoaa sinulle tilaisuuden kokea ennennäkemätön vaalitaistelu aitiopaikalta. Pelin aikana pelaajat houkuttelevat edustamansa puolueen taakse äänestäjiä kuudesta eri kansanryhmästä. Äänten kalasteluun on tarjolla erilaisia politikointikeinoja: siinä missä blondien hurmaus on helppoa, tehoaa angstisiin nuoriin paremmin murahtelu. Ja jos keinot tuntuvat loppuvan, voi äänestäjiä yrittää voidella perinteiseen tyyliin tarjoamalla vaikka pullakahvit! Erilaiset poliittiset tapahtumat salarakkaista dopingskandaaliin säätelevät pelin kulkua. Näitä tapahtumia hyödyntäen puolueet pyrkivät keräämään suurimman äänestäjäkunnan ja tässä parhaiten onnistunut puolue voittaa pelin. Onnea äänten metsästykseen!" A short description of the game in English: "Politix is a satirical card game about the Finnish political scene. Each player plays one of the famous politicians and tries to gather voters to support his/her party. At the end of the game, the party that has gathered the widest support, wins the game!" The game includes rule sets in Finnish, English and Swedish. Politix is coming out Fall 2009. ",//cf.geekdo-images.com/images/pic496940.jpg,6,30,10,2,30,Politix,30,//cf.geekdo-images.com/images/pic496940_t.jpg,2009,"Jussi Kurki,Ossi Lehtinen","Card Game,Political",NA,Touko Tahkokallio,NA,NA,"Hand Management,Partnerships,Set Collection",Onni Games,5.77381,84 43526,"The Battle of Germantown took place on October 4, 1777, outside the city of Philadelphia and less than a month after the British victory at the Battle of the Brandywine Creek (September 11.) GMT is pleased to offer the latest in Mark Miklos' popular and critically acclaimed Battles of the American Revolution Series: Volume VII, Germantown, 1777. ",//cf.geekdo-images.com/images/pic784196.jpg,2,180,0,2,180,Germantown,180,//cf.geekdo-images.com/images/pic784196_t.jpg,2010,"Alonzo Chappel,Rodger B. MacGowan","Age of Reason,American Revolutionary War,Wargame",NA,"Bill Madison,Mark Miklos",NA,"Battles of the American Revolution,Country: USA",Hex-and-Counter,GMT Games,7.46682,117 43528,"Die Tore der Welt / World Without End is based on the novel by Ken Follett, a sequel to his bestselling The Pillars of the Earth. This is the 2009 game in the Kosmos line of literature-based games. World Without End shares the Kingsbridge location of the earlier novel, but occurs 200 years later. Similarly, the game shares many themes but is a new standalone game. As citizens of Kingsbridge, players need to take care of the following areas: Building, Trading, Religion, Feeding, and Medical Knowledge. Each turn an event card is flipped that defines available player actions. Victory points can be won in numerous ways, e.g. by creating buildings or taking care of sick people. ",//cf.geekdo-images.com/images/pic583088.jpg,4,120,12,2,90,World Without End,120,//cf.geekdo-images.com/images/pic583088_t.jpg,2009,Michael Menzel,"Economic,Medieval,Novel-based,Religious",NA,"Michael Rieneck,Stefan Stadler",NA,"Country: England,Ken Follett novels,Kosmos Literature Series",Hand Management,"999 Games,Devir,Filosofia Éditions,Galakta,Giochi Uniti,Kaissa Chess & Games,KOSMOS,Mayfair Games",7.29175,3660 43530,"Party Alias is a standalone update of Alias. Party Alias features four major updates to the original game in terms of gameplay--these are all in terms of categories on the cards: Book: Here, players must tell a story using all the words on the card Smiley: Here the players must explain the words depicting a specific feeling (e.g. embarrassed, angry, happy, crying, afraid, drunk, depressed, and hysterical) Pose: Here the player must create unusual poses Camera: Here the player must try to describe a celebrity ",//cf.geekdo-images.com/images/pic517373.jpg,24,30,11,4,30,Party Alias,30,//cf.geekdo-images.com/images/pic517373_t.jpg,2009,NA,"Humor,Party Game,Racing,Trivia,Word Game",NA,Mikko Koivusalo,Party Alias: New Cards,Alias,"Acting,Partnerships,Point to Point Movement,Role Playing,Storytelling","Albi,Tactic",6.28515,291 43570,"Friday, the second game in the Friedemann Friese Freitag-Project, is about Robinson Crusoe and Friday (Freitag). You play as Friday and must help Robinson Crusoe survive the island and prepare him to defeat the pirates. Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island and two pirate ships. During a turn the player will attempt to defeat hazard cards by playing fight cards from their deck. If defeated, a hazard will become a fight card and is added to the players deck. If failed the player will lose life tokens but also get the opportunity to remove played cards from their fight deck. Finally the player will use their optimized fight deck to defeat two evil pirate ships allowing Robinson Crusoe to escape the island! ",//cf.geekdo-images.com/images/pic1513328.jpg,1,25,13,1,25,Friday,25,//cf.geekdo-images.com/images/pic1513328_t.jpg,2011,"Harald Lieske,Marcel-André Casasola Merkle","Card Game,Fighting,Novel-based,Pirates",NA,Friedemann Friese,NA,"Freitag-Project,Solitaire Games","Deck / Pool Building,Hand Management","2F-Spiele,999 Games,Arclight,Edge Entertainment,Filosofia Éditions,Kaissa Chess & Games,Lacerta,Rio Grande Games,Swan Panasia Co., Ltd.,uplay.it edizioni",7.24853,8886 43578,"Monster Chase is a cooperative memory game for players 3 to 7 years old. In the game, monsters creep out from under the bed and try to surround it. Each monster is only afraid of one toy that will banish it to the closet amongst the ten that are available to be found. If the players successfully send all the monsters to the closet before they can close the circle around the bed, they win! Otherwise, the monsters are declared victorious. In game terms, face-down cards are placed on the table with tiles then placed around these cards. To start, a card is revealed that depicts a monster and the toy it's afraid of. In turn order, each player must now find the toy that scares off this monster, with the toy being hidden in the face-down tiles. If players make three mistakes when searching for this toy, a new monster appears with a different toy needed to scare it away. Once all the monsters are out, you have only three chances to win by getting rid of all the monsters. The rules offer different difficulty levels to adapt to player experience and/or maturity, such as one tile that shuffles the other tiles around and one tile that instantly brings out a new monster. ",//cf.geekdo-images.com/images/pic2986448.jpg,5,10,4,1,10,Monster Chase,10,//cf.geekdo-images.com/images/pic2986448_t.jpg,2009,"Le Mille-Pattes,Nikao,Maciej Szymanowicz","Children's Game,Memory",NA,Antoine Bauza,NA,"Admin: Better Description Needed!,Monsters","Co-operative Play,Memory","Le Scorpion Masqué,Asmodee,Fantasmagoria,Granna,Heidelberger Spieleverlag,IELLO,Oliphante",6.34932,385 43691,"You have a party of four adventurers, each with unique abilities - a Fighter, a Rogue, a Wizard and a Cleric. They will face 6 groups of monsters in order. You fight battles one round at a time, rolling for your adventurers first. For your adventurer's attack, roll 6 dice up to 3 times, setting aside any you want to keep. After the rolls, determine which attacks you will make, based on your surviving characters abilities. For the monsters attack, roll a six sided die for every point of health they have left. The goal of the game is to destroy all of the monsters, and to finally slay the Dragon, with at least one surviving adventurer. ",//cf.geekdo-images.com/images/pic498981.jpg,1,20,0,1,20,Delve: The Dice Game,20,//cf.geekdo-images.com/images/pic498981_t.jpg,2009,A. Tran,"Adventure,Fighting,Print & Play",NA,Drew Chamberlain,NA,Solitaire Games,"Dice Rolling,Paper-and-Pencil",(Web published),6.47137,387 43693,"Goal: Make it through the entire dungeon with a surviving hero. Rules: Pick one of the four heroes that you will use for the game. Your starting vitality is shown on the card. This is used for both your health and your attack value. Damage will drop your vitality and if it ever reaches zero the game is over. Items will modify your attack value when determining the outcomes of battles, but they do not add to your health. For example, if your base vitality is 5, and you have taken 4 damage, 1 more damage will end the game even if you have a weapon that adds 2 to your attack. Pick one non-epic item to start the game with. Unless otherwise specified, your hero can only carry two items. Shuffle the remaining non-hero cards. This is the draw deck. Start turning over the cards in the draw deck, one at a time and resolving them until you either reach the end of the deck and have won, or your hero is dead. ",//cf.geekdo-images.com/images/pic498963.jpg,1,30,0,1,30,Delve the Card Game,30,//cf.geekdo-images.com/images/pic498963_t.jpg,2009,A. Tran,"Adventure,Card Game,Fantasy,Fighting,Print & Play",NA,Drew Chamberlain,NA,Solitaire Games,NA,(Web published),6.02988,84 43845,"18Ardennes is an 18xx game set in northwestern Europe, including northern and eastern France, Belgium, the southern part of the Netherlands, and the Rhine-Ruhr basin of Germany. Designed by David Hecht, the game has a one-dimensional stock market with 22 different companies: 6 public ones, 15 minor ones and a special one used only for 4-player games. ",//cf.geekdo-images.com/images/pic1339388.jpg,5,300,14,3,300,18Ardennes,300,//cf.geekdo-images.com/images/pic1339388_t.jpg,2010,(Uncredited),"Economic,Trains,Transportation",NA,David G. D. Hecht,NA,"18xx,Country: Belgium,Country: France,Country: Germany,Country: The Netherlands","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC",7.65547,64 43856,"Were ice cream cones invented before or after silver dollars? Did the first drive-in movie come before or after "The Star Spangled Banner" is declared the National Anthem? Now you're playing Chronology, the challenging time line game. Place events in time and put time in its place. Place 5 events in order and win the game. Includes 200 Chronology cards, card stands and instructions. This 2008 version of the game contains cards in 4 categories which are all shuffled together. Each player takes a card rack and a single card, which they place in their rack. On their turn, a player is read a card and they must decide if they think the event happened before or after the card in their card rack. If they are correct, they win the card and get to place it on their card rack. If they are not, the next player gets to guess. The more cards they get, the harder the game becomes due to them having to decide if the next event happens before, after, or between events already in their card rack. When a player fills their card rack (5 cards), they win. This is an updated version of Chronology with some rules modifications. ",//cf.geekdo-images.com/images/pic622247.jpg,6,20,8,2,20,Chronology,20,//cf.geekdo-images.com/images/pic622247_t.jpg,2008,NA,"Card Game,Party Game,Trivia",NA,NA,NA,NA,NA,"Fundex,Gibsons Games",6.29077,65 43868,"The publisher says: The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins, they will face deadly traps guarding the ancient relics they prize. User Summary: A very light dice-roller, basically a fun simulation of Indiana-Jones-style temple robbers. Players move through a Mayan temple, risking constant death while trying to get to the exit, carrying as much treasure as they dare. The more treasure cards you have, the fewer actions you might get this round. If your character gets killed, a second one can drop in and you may still get enough treasure and escape to win. The temple starts with a room of crushing walls, leading into a winding passage that takes you past a lava pit and locked alcoves. The passage goes on, with two short-cuts that might save you time; a fast river or a rickety wooden bridge. You must balance attempts to grab treasure from the rooms, as you pass through, with staying ahead of a massive boulder, tumbling down the passage after you. If you have to let the boulder pass or be crushed to death, then you're forced to jump in the river and risk drowning just to get ahead. Otherwise, the boulder reaches the exit before you, blocking it and you're trapped forever. A mix of very basic lucky dice-rolling, lucky card draw for the treasure, and some decision-making about possible risks. Beautifully produced, with 12 small but detailed plastics miniatures, and an exotic and deadly temple. Adults may tire from repeats of The Adventurers, but kids will get lots of thrills. ",//cf.geekdo-images.com/images/pic517825.jpg,6,45,10,2,45,The Adventurers: The Temple of Chac,45,//cf.geekdo-images.com/images/pic517825_t.jpg,2009,"Guillaume Blossier,Miguel Coimbra,Édouard Guiton,Frédéric Henry,Goulven Quentel","Adventure,Ancient,Exploration,Miniatures",NA,"Guillaume Blossier,Frédéric Henry",The Adventurers: The Temple of Chac – Dalia Cardoso,"The Adventurers,Archaeology,Country: Mexico,Tropical theme","Action Point Allowance System,Dice Rolling,Grid Movement,Memory,Press Your Luck,Variable Player Powers","Alderac Entertainment Group (AEG),Axel,Dust Games,Edge Entertainment,Fantasy Flight Games,Pegasus Spiele,Stratelibri",6.62216,4133 43890,"Jenga Max is a dexterity game similar to but different from Jenga. Players take turns attaching plastic pieces to the top of a tower. There are different ways of attaching pieces together, and if an added piece disturbs the balance of the tower, it will fall down and the player loses. The winner is the last play who successfully placed a playing piece. ",//cf.geekdo-images.com/images/pic1160114.jpg,6,0,8,2,20,Jenga Max,0,//cf.geekdo-images.com/images/pic1160114_t.jpg,2009,Edison Girard,"Action / Dexterity,Party Game",NA,(Uncredited),NA,Jenga,NA,"Hasbro,Parker Brothers",4.912,75 43927,"Players work in teams in this edition of Trivial Pursuit. The game consists of four rounds of six types of questions: Multiple Choice, Name Six, Go for Broke, Reference, More or Less, and "Are You the Expert?". Instead of answers simply being right or wrong, answers are worth 1 to 6 points, depending on how correct the answer is or whether it was answered correctly on the first try. The team with the most points at the end of the game wins. ",//cf.geekdo-images.com/images/pic563412.jpg,6,45,12,2,45,Trivial Pursuit: Team Edition,45,//cf.geekdo-images.com/images/pic563412_t.jpg,2009,NA,"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,"Partnerships,Roll / Spin and Move",Hasbro,5.72661,109 44163,"Power Grid: Factory Manager is the new stand-alone game in the world of Power Grid. It was released at Spiel '09 in Essen, Germany. Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessman. Power Grid: Factory Manager uses a clever market mechanism for choosing the supply of factory tiles in the market. ",//cf.geekdo-images.com/images/pic577313.jpg,5,60,12,2,60,Power Grid: Factory Manager,60,//cf.geekdo-images.com/images/pic577313_t.jpg,2009,"Lars-Arne ""Maura"" Kalusky","Economic,Industry / Manufacturing",NA,Friedemann Friese,NA,Power Grid,"Auction/Bidding,Commodity Speculation","2F-Spiele,999 Games,Albi,Arclight,Edge Entertainment,Filosofia Éditions,Lacerta,Rio Grande Games,Stratelibri",6.90484,5237 44338,"Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option. Based on the popular website at www.ninjaburger.com, this hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . . This new, deluxe edition combines the original Ninja Burger with the cards from the supplement, Sumo-Size Me!; and adds counters for tracking honor and money. It's fast-moving. It's fun. You get to be a ninja. What more can you ask from a game? No matter how secure your office, how deep your bunker, how dedicated your guards . . . we deliver your burger in 30 minutes or less. Boxed game with 216 oversized cards, 3 black ninja dice, counters, and a rulesheet. Reimplements: Ninja Burger Ninja Burger 2: Sumo-Size Me! Reimplemented by: Control-Alt-Hack ",//cf.geekdo-images.com/images/pic501635.jpg,6,30,12,3,30,Ninja Burger: Secret Ninja Death Touch Edition,30,//cf.geekdo-images.com/images/pic501635_t.jpg,2009,Greg Hyland,"Card Game,Humor",NA,Steve Jackson (I),NA,Ninja,"Dice Rolling,Hand Management,Pick-up and Deliver",Steve Jackson Games,6.32857,133 44558,"In Beer & Pretzels, players throw coasters onto a table. And then they get money. And then they throw more coasters. And then they get more money. This very complex and detailed process repeats until the end of the game at which point the player with the most money wins, just like in real life. At that point the winner will claim that Beer & Pretzels is the best game ever, and the losers will claim that the game is fundamentally flawed, and most likely broken. Just by coincidence, each coaster has an image of either pretzels or beer on it. Different pretzels have different values. Beer doubles your money. Players only score for items that are completely visible... items entirely or partially obscured by other coasters don’t count. There tends to be name calling, bragging, self-high-fiving and the occasional brawl during the game, all of which add to the rich atmosphere and theme. WARNING: Beer & Pretzels should be played with caution. Unmitigated use of this game could result in anxiety, agitation, panic attacks, lapsing into inconsistent foreign accents, irritability, hostility, aggressiveness, double vision, drooling, impulsivity, restlessness, extreme hyperactivity, unusual changes in behavior, kidney problems, long term memory loss, narrow angle glaucoma, itching, right upper belly pain, insomnia, fever, an inability to line up buttons properly on dress shirts, dark urine, yellow skin/eyes, unexplained flu-like symptoms, anal leakage, dizziness, yodeling, hive clusters, nausea, fainting upon standing, stiff muscles, uncontrollable cravings for onion rings, confusion, severe liver problems, barking, high fever, increased frequency of toe stubbing, dry mouth, constipation, sudden uncontrollable left-handedness and decreased appetite. This is not a complete list of potential side effects. Ask your doctor if Beer & Pretzels is right for you. ",//cf.geekdo-images.com/images/pic501239.jpg,5,15,6,2,15,Beer & Pretzels,15,//cf.geekdo-images.com/images/pic501239_t.jpg,2009,Jordana Gonzálas,"Action / Dexterity,Humor",NA,Ted Alspach,Beer & Pretzels: Purple Coaster Expansion,Beer,Tile Placement,"Bézier Games, Inc.,Le Joueur",6.15344,236 44614,"In Who Would Win? two players each draw one character card, then turn up an event card. Each player then has 20 seconds to argue why his character would win whatever event is presented. Why would Albert Einstein beat Darth Vader in a gardening contest? Why would Donald Trump prove to be a better figure skater than William Shakespeare? You tell me! The other players serve as the jury and vote on which player had the better argument; that player receives the event card. The first player to win five event cards wins the game. ",//cf.geekdo-images.com/images/pic3048438.jpg,99,15,12,3,15,Who Would Win,15,//cf.geekdo-images.com/images/pic3048438_t.jpg,2009,Mathieu Beaulieu,"Card Game,Humor,Party Game",NA,Jeff Siadek,NA,NA,"Acting,Role Playing,Voting","Funforge,Gamewright,Gorilla Games",6.24741,263 44890,"By the time of the invasion of Okinawa in April 1945, the US Navy devised a plan to help ward off the expected kamikaze attacks during the battle for the island. In order to provide an early warning system for impending kamikaze attacks, the US Navy established 16 radar picket stations around the island Picket Duty is a solitaire game where you - as the captain of a Fletcher Class destroyer - fend off kamikaze attacks while performing picket duty off Okinawa. The game covers the time period from late March 1945 to late June 1945. Your goal is simple - survive. The game comes with a basic game, advanced game, six historical scenarios, two hypothetical scenarios, a mini-campaign and a full campaign. Optional rules are also included. Each game turn is divided into three phases, each depicting an eight hour period. Key crew members are depicted with certain functions, as well damage control teams. 27 types of Japanese planes are represented. Some planes have special attack capabilities. Game features include: Weather - Damage Control - Ammo and Fuel Consumption - Ship Trim and Listing - Land and Ship Radar - Air and Surface Fire Support - Ohka attacks, and more. ",//cf.geekdo-images.com/images/pic1525374.png,1,0,0,1,0,"Picket Duty: Kamikaze Attacks against U.S. Destroyers – Okinawa, 1945",0,//cf.geekdo-images.com/images/pic1525374_t.png,2013,NA,"Nautical,Wargame,World War II",NA,Steve Dixon,NA,"Solitaire Games,Solitaire Wargames",NA,Legion Wargames LLC,6.79155,71 45020,"The game takes place over 3 harvests, with 3, 2, and 1 round each. In each round, you get 2 actions base, plus an extra action for each baby you have. An action consists of rolling all the dice and picking one set to use. You can choose occupations, which help you manipulate the dice before you select your set of dice to use. You may build improvements, which help you score points or convert produce or animals into food. You may improve your farm by extending your house, plowing fields, or building pastures. You may gather Produce (food, grain, or vegetables), Resources (reed, wood, brick, or stone), or Animals (sheep, boars, or cattle). And, of course, you can have babies--but only if you have room in your house. After each harvest, you score points based on how well you've done. You might lose points. The person whose total score across all 3 harvests is the highest wins. This game was created for the Print & Play Dice Contest as a fan homage to Agricola by Uwe Rosenberg and Lookout Games, and is posted for non-commercial use with the permission of Lookout Games. Some icons on the dice are re-used from Agricola; new icons were created by the designer. Microbadges: - Agricola Express Fan - Agricola Express Fan ",//cf.geekdo-images.com/images/pic601373.jpg,4,20,8,1,20,Agricola Express,20,//cf.geekdo-images.com/images/pic601373_t.jpg,2009,Jesse McGatha,"Dice,Print & Play",NA,Jesse McGatha,NA,Agricola,"Dice Rolling,Set Collection",(Web published),6.27327,104 45134,"Game description of the 2011 revised edition from the publisher: Welcome to Cadwallon, an infamous city known for the chicanery of its artful guilds! Can your guild sweep through its districts and gain power through recruiting influential citizens and acquiring valuable relics? The revised edition of Arcana is a card game of recruitment and resource gathering for 2-4 crafty leaders. Command a guild of loyal agents during a series of district encounters against your opponents. Score the most prominent citizens, advantageous locations, and valuable treasures through bribery and power struggles. Collect the highest amount of victory points to become the master guild of Cadwallon! This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play. Make your guild the most influential by winning Stake cards and strengthening your deck with impressive Personalities, advantageous Locations, or tempting Relics to use in bribery. The revised edition of Arcana introduces two new guilds to choose from, the Guild of Fortune-tellers and the Guild of Architects, as well a variety of optional rules that players can utilize to enhance their experience. Players can customize their guild, fulfill objectives, recruit Militia, invoke the ability of their Guild Masters, affect game play through random events, or optimize tactical strategy through card discards. Which variant will you use in your game? Summary of Play Arcana is played over a series of rounds that are comprised of two phases, the Intrigue phase and the Resolution phase. Send Agents from your unique guild deck to any of Cadwallon’s districts to claim control of Stake cards: Personalities, Locations, and Relics, all of which award victory points. During these district encounters players gain control of Stake cards by playing their Agent cards. Stake cards are won through meeting or exceeding the card’s main arcanum: either Military, Political, Spiritual, or Financial. Whichever Agent has the highest matching arcanum type wins the current revealed Stake card in that district. Of course if the Stake card you are after is a Personality card you can choose to bribe them with a Relic Card instead, immediately ending the phase and wresting the victory points from your opponents should you succeed. Players can increase the mystery of the final outcome through bluffing. Players control two friendly distracts (piles of Stake cards) in which they can place their Agents facedown. Will your opponent chance opposing you when he is uncertain of your arcanum value? ",//cf.geekdo-images.com/images/pic1004109.jpg,4,60,13,2,60,Arcana,60,//cf.geekdo-images.com/images/pic1004109_t.jpg,2009,"Paul Bonner,Gary Chalk,Miguel Coimbra,Nicolas Fructus,Édouard Guiton,Florent Maudoux,Paolo Parente,Goulven Quentel","Bluffing,Card Game,Fantasy",NA,Damien Desnous,NA,"Confrontation,Fantasy Flight Silver Line Games","Area Control / Area Influence,Deck / Pool Building,Hand Management,Secret Unit Deployment,Set Collection,Variable Player Powers","Alderac Entertainment Group (AEG),Axel,Dust Games,Edge Entertainment,Fantasy Flight Games,Pegasus Spiele",6.18275,1609 45315,"In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. From the publisher's webpage: Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective! Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot). When using the cards, two cards will become locked and will not be able to be used next turn. There are 4 turns to place actions for each game "year" and two game years in a whole game. Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare. At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for. Finally, at the end of each year, the heroes will travel down into the dungeon to fight. Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured. ",//cf.geekdo-images.com/images/pic569340.jpg,4,90,12,2,90,Dungeon Lords,90,//cf.geekdo-images.com/images/pic569340_t.jpg,2009,David Cochard,"Economic,Fantasy,Fighting,Humor",Dungeon Lords: Happy Anniversary,Vlaada Chvátil,"Dungeon Lords: Dungeon-Setup Tiles,Dungeon Lords: Festival Season,Dungeon Lords: Kickstarter Expansion Pack,Dungeon Lords: Minions Bearing Gifts,Dungeon Lords: The New Paladins",Dungeon Lords,"Action / Movement Programming,Hand Management,Simultaneous Action Selection,Tile Placement,Worker Placement","Czech Games Edition,Giochi Uniti,Heidelberger Spieleverlag,Hobby Japan,HomoLudicus,IELLO,MINDOK,One Moment Games,REBEL.pl,Stratelibri,Z-Man Games",7.45872,10718 45319,"New game from KOSMOS, for the end of 2009. The game is about building castles and villas. The bigger the better. The bigger your building is, the more people who can live inside and the more valuable they get. But watch out - the more you build, the more space you need - so it can be possible that your small building will be 'eaten' by an opponent's big castle or villa. Your landlords will lose their house and furniture except if they are sold for enough, at the right moment, to get some hidden silver instead. The winner will be the player with the biggest buildings and the most money. (Found on KOSMOS-Homepage - free translation from German) This game seems to be the game that Altura should have become. Re-implements: Big Boss ",//cf.geekdo-images.com/images/pic586489.jpg,5,60,10,2,60,Alcazar,60,//cf.geekdo-images.com/images/pic586489_t.jpg,2009,Eckhard Freytag,"City Building,Economic,Medieval",NA,Wolfgang Kramer,NA,Alturien series,Stock Holding,KOSMOS,6.08259,257 45358,One big box containing the Alhambra base game plus all five of its current expansions. Its packaging is designed to store the expansions separately. Expansions Included: Alhambra: The Vizier's Favor Alhambra: The City Gates Alhambra: The Thief's Turn Alhambra: The Treasure Chamber Alhambra: Power of the Sultan ,//cf.geekdo-images.com/images/pic535726.jpg,6,60,8,2,60,Alhambra: Big Box,60,//cf.geekdo-images.com/images/pic535726_t.jpg,2009,"Hans-Jörg Brehm,Jo Hartwig,Christof Tisch",City Building,"Alhambra,Alhambra: Power of the Sultan,Alhambra: The City Gates,Alhambra: The Thief's Turn,Alhambra: The Treasure Chamber,Alhambra: The Vizier's Favor","Jo Hartwig,Dirk Henn,Wolfgang Panning","Alhambra: Medina Buildings,Alhambra: The Falconers,Alhambra: The Magical Buildings","Alhambra,Cities: Granada,Country: Spain,Queen Big Box Series","Card Drafting,Hand Management,Pattern Building,Set Collection,Tile Placement",Queen Games,7.55277,3103 45748,"Carcassonne: Das Schicksalsrad (English: Wheel of Fortune) is both a full replacement for the base game of Carcassonne and an expansion to the original base game. It includes 72 tiles, consisting of 63 tiles released in the original base game, 6 from Inns & Cathedrals, 1 from Traders & Builders and 2 from King & Scout. It also includes a special replacement start tile which depicts the Wheel of Fortune, a new mechanic unique to this edition of the game. The new start tile is the size of 16 tiles, arranged in a 4×4 square and is built using some of the tiles removed from the base game. Nineteen tiles from the game have numbers printed on them allowing players to randomly spin the Wheel of Fate (between 1 and 3 spaces around the wheel). Otherwise, a player may choose to place a follower on the wheel if they decline placing a follower that turn. The results of the Wheel vary depending on which of the sixths of the wheel the pig lands on. Results vary from forcing all players to remove a follower from the board to rewarding the player who moves the pig with three bonus points. There are six outcomes in all. Play of this game does not require ownership of any Carcassonne base game. All expansions are compatible with this game. This game can also be played with the base game as an expansion, using its wagon wheel watermark to differentiate it from the base game. The German edition of this game includes a book Carcassonne - Das Schicksalsrad by Helene Luise Köppel. The English edition of the game was released in October 2009 by Rio Grande Games. Part of the Carcassonne series. ",//cf.geekdo-images.com/images/pic587442.jpg,5,30,8,2,30,Carcassonne: Wheel of Fortune,30,//cf.geekdo-images.com/images/pic587442_t.jpg,2009,Doris Matthäus,"City Building,Medieval,Territory Building","Carcassonne Big Box 5,Каркассон: Колесо фортуны",Klaus-Jürgen Wrede,"Carcassonne: Bridges, Castles, and Bazaars,Carcassonne: Burgen in Deutschland,Carcassonne: Catapult,Carcassonne: Corn Circles II,Carcassonne: Count, King & Robber,Carcassonne: Cult, Siege and Creativity,Carcassonne: Das Labyrinth,Carcassonne: Der Tunnel,Carcassonne: Die Katharer,Carcassonne: Die Klöster,Carcassonne: Die Kornkreise,Carcassonne: Die Windrosen,Carcassonne: Die Windrosen II,Carcassonne: Expansion 1 – Inns & Cathedrals,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: Expansion 5 – Abbey & Mayor,Carcassonne: Halb so wild II,Carcassonne: King & Scout,Carcassonne: Kreivi ja Kuningas,Carcassonne: Little Buildings,Carcassonne: Science and Magic,Carcassonne: The Count of Carcassonne,Carcassonne: The Cult,Carcassonne: The Flying Machines,Carcassonne: The Gold Mines,Carcassonne: The Mini Expansion,Carcassonne: The Phantom,Carcassonne: The Plague,Carcassonne: The Princess & the Dragon,Carcassonne: The River,Carcassonne: The River II,Carcassonne: The School,Carcassonne: The Tower",Carcassonne,"Area Control / Area Influence,Tile Placement","999 Games,Hans im Glück Verlags-GmbH,Hobby World,Rio Grande Games",7.06519,886 45986,"Stronghold is a game telling the story of a siege. Players take opposite sides, one has to defend the stronghold, the other has to break into the castle as soon as possible. As time passes, defenders get Victory Points every turn for their efforts on the walls. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls. The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight is taking place every single turn. The invaders build war machines, equip their soldiers, train them and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible. ",//cf.geekdo-images.com/images/pic570478.jpg,4,120,10,2,120,Stronghold,120,//cf.geekdo-images.com/images/pic570478_t.jpg,2009,"Mariusz Gandzel,Tomasz Jedruszek,Michał Oracz","Fantasy,Fighting,Medieval",NA,Ignacy Trzewiczek,"Stronghold: Heroes,Stronghold: Undead",Tower Defense,"Action Point Allowance System,Area Control / Area Influence,Point to Point Movement,Variable Player Powers","Portal Games,IELLO,Phalanx Games B.V.,Valley Games, Inc.",7.26931,3113 46007,"A Brief History Of The World is just that: a sweeping ride through the history of mankind in the space of just a few hours. The game features fifty of the mightiest Empires ever known, from the dawn of Civilisation through to the Twentieth Century - Egypt, Assyria, Persia, Greece and Imperial Rome, the Huns and Mongols, the Arabs and the Ottoman Turks, the dynasties of China and kingdoms of India, Incas and Aztecs, Portugal and Spain, France, Britain, and Germany. Can you take on the mantle of Alexander or Caesar, Genghis Khan or Napoleon? Can you write your name into the pages of history and lead your Empires to victory? Components include: Giant Map Board 180 plastic playing pieces 130 card counters - 32 Area Values * 5 x Epoch 1 * 2 x Epoch 2 * 3 x Epoch 3 * 4 x Epoch 4 * 4 x Epoch 5 * 11 x Epoch 6 - 30 City/Capitals - 20 Monuments (4 types x 5) - 20 Forts - 18 Bonus tokens (1's, 2's 3's - 6 of each) - 6 Gold Markers (1 in each player colour) - 4 Fleets 42 Empire cards (6 epochs, 7 cards per epoch) 54 Event cards (6 epochs, 7 cards per epoch, plus 12 initial events) 6 Epoch maps 6 Six sided dice 4 Plastic Stands 1 Epoch chart 1 Array This is a significantly revised version of History of the World. Re-implements: History of the World ",//cf.geekdo-images.com/images/pic508334.jpg,6,180,10,3,90,A Brief History of the World,180,//cf.geekdo-images.com/images/pic508334_t.jpg,2009,Peter Dennis,"Ancient,Civilization,Medieval,Renaissance,Wargame",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,Admin: Better Description Needed!,Area Control / Area Influence,"Ragnar Brothers,Spiral Galaxy Games",6.97421,806 46147,"From publisher: Svintus is a simple and exciting card game for any group of people. It is based around a deck of numbered cards in four different colors. To start the game, each player receives 8 cards and the goal is to get rid of them as soon as possible. The fun of the game lies in the special Pig cards that make the game unpredictable and exciting. You can force your opponent to miss their turn (Pigass), draw 3 additional cards (Greedypig), change the direction of play (The Pig-go-round), change the color of the card in front of you (Pigameleon), forbid any talking at the table (Silent-Pig), or check the reaction time of your friends (Lightning-Pork). Finally, it will be up to you to steal your friends’ turns right from under their noses, or sick the Pig cards on them. All in all, you’ll have to be a real pig to your friends. Re-implemented by: Swintus 2.0 ",//cf.geekdo-images.com/images/pic508667.jpg,8,30,6,2,30,Свинтус,30,//cf.geekdo-images.com/images/pic508667_t.jpg,2006,"Timofey Bokarev,Sergey Dulin",Card Game,NA,Timofey Bokarev,NA,NA,Card Drafting,"Fantasy World, Inc.,Hobby World,Igrology",5.64054,74 46158,"Time's Up! Academy is a charades-based party game for teams of two or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring old TV series, music and movies and chooses some of them. Each player's cards and shuffled to form a deck, and this deck is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many names and titles as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card he likes, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as he likes; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up! ",//cf.geekdo-images.com/images/pic508215.jpg,12,30,12,4,30,Time's Up! Academy,30,//cf.geekdo-images.com/images/pic508215_t.jpg,2009,NA,"Humor,Party Game",NA,Peter Sarrett,Time's Up! La Recharge: 2012,Time's Up!,"Acting,Memory,Partnerships","Asmodee,Repos Production",7.31796,284 46213,"From the publisher's press release: "Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on." "Telestrations contains eight erasable sketchbooks and markers, a die, a 90 second sand-timer and 2,400 words to choose from." ",//cf.geekdo-images.com/images/pic2523100.jpg,8,30,12,4,30,Telestrations,30,//cf.geekdo-images.com/images/pic2523100_t.jpg,2009,(Uncredited),"Humor,Party Game,Real-time",NA,(Uncredited),NA,NA,"Line Drawing,Paper-and-Pencil","Användbart Litet Företag,Broadway Toys LTD,Competo / Marektoy,Crown & Andrews Ltd.,Desyllas Games,Goliath B.V.,Ideal,Korea Boardgames co., Ltd.,Magellan,REBEL.pl,テンデイズゲームズ (Ten Days Games),USAopoly",7.44122,6780 46255,"Campaign Manager 2008 challenges players to develop a winning political strategy within the tumultuous context of the 2008 presidential campaign. Employing a new take on card driven game systems, each player will create a unique deck that represents their advice to their candidate. The players will struggle to influence voters in the critical swing states from this election, while targeting key constituencies that just might put them over the top. Players will try to define the key issue in the states. Will McCain dominate the national security debate, or can Obama play on people's fears over the economy? As the campaign manager of a national presidential campaign, you will either identify the road to the White House, or the road to irrelevance. User review: The object of the game (and it is a game, not a simulation) is to lead your candidate, John McCain or Barack Obama, to victory by getting 270 electoral votes. Twenty battleground states are up for grabs in this game of cardplay. Each player has a deck of forty five Campaign Strategy cards; only fifteen can be used in the game. (The rules suggest a selected fifteen cards for novices.) Each player also has a deck of ten battleground state tiles. Each player will select two of their states to put into play. (again, the rules make a suggestion for novices.) In turn, a player either plays a card from one's own hand and follows the instructions on it or draws a card if fewer than five are already held. To win a state, a player must get complete support from the state's voters in the issue which has more support of the people. Each state also has two key demographics. A shift in which demographic takes precidence also may affect the effect of a player's cards. Some cards require players to go "negative." These cards require the opponent to roll a die and the result may give the opponent an unintended benefit. Whenever a player wins a state, the electoral votes are added to that candidate's tally. A state is brought into play by the winning manager and chance card is put into effect. The game is over when one manager scores 270 electoral votes. That player is the winner. A tie, resulting in winner, is possible. ",//cf.geekdo-images.com/images/pic565079.jpg,2,50,10,2,50,Campaign Manager 2008,50,//cf.geekdo-images.com/images/pic565079_t.jpg,2009,Josh Cappel,"Card Game,Educational,Political",NA,"Christian Leonhard,Jason Matthews",NA,"Admin: Better Description Needed!,Political: Elections","Area Control / Area Influence,Card Drafting,Dice Rolling,Hand Management,Simulation","Gen-X Games,Z-Man Games",6.69505,2351 46323,"An Area movement, epic strategy game of medieval warfare set in 13th century Europe. Players compete to militarily dominate the fiefs and castles of Europe and thus be crowned Emperor by the Pope. Warlords of Europe features nine major kingdoms of the time period, each subdivided into vassal fiefs. Each fief has its own terrain that affects its economic and defensive value. The Pope, Merchant, and Conquest decks of cards keep the action unpredictable. But, good fortune is no replacement for solid strategy, cautious planning and an excellent sense of timing. Players may start in any of the nine kingdoms making each play a unique experience. So, pick up your swords and charge into Warlords of Europe! The game set comes with: 24"x30" full color game board 212 detailed plastic pieces 12 page color rulebook 115 mini poker chips 12 dice 94 cards 4 player aides 72 punch-outs ",//cf.geekdo-images.com/images/pic524700.jpg,4,240,12,2,180,Warlords of Europe,240,//cf.geekdo-images.com/images/pic524700_t.jpg,2010,"Mark Churms,Ken Griffin,Nathan Hood,Russ Rupe,Travis Tye","Medieval,Wargame",NA,"Kyle Battle,Ken Griffin,Russ Rupe",NA,"Admin: Better Description Needed!,Components: Miniatures","Area Movement,Dice Rolling",Conquest Gaming LLC,6.80872,266 46362,"Game description from the publisher: On a windin' desert road in the middle of nowhere lies a town with no name. In this town you'll find a place where no slight goes unanswered and no fight stays private, the roughest, toughest waterin' hole in the Old West – the High Noon Saloon. If you're lookin' for a fight, you've come to the right place. In the action-packed game High Noon Saloon, you are a combatant in an all-out brawl fought in an Old West Saloon. Shoot it out from a distance or get in close and beat on your opponents directly. Move between different parts of the saloon to get the upper hand. Whatever you do, make sure to keep your guard up – if you're not careful, you'll get beaten to a bloody pulp, shot full of holes, or both! The last one standin' wins, and there ain't no prize for second. High Noon Saloon also includes special rules and cards for playing the game in teams. ",//cf.geekdo-images.com/images/pic1120742.jpg,6,45,10,2,45,High Noon Saloon,45,//cf.geekdo-images.com/images/pic1120742_t.jpg,2011,Beth Trott,"American West,Card Game",NA,"Cliff Bohm,Geoff Bottone",High Noon Saloon: Dynamite Promo,NA,"Area Movement,Hand Management",SlugFest Games,6.41389,234 46396,"Newest addition to the Ubongo series. This time players place wooden tiles over two layers in 2-sided puzzle cards, one side for beginner players and one for more advanced ones. Players collect gemstones for their performance and player with the most valuable gem collection at the end wins the game. ",//cf.geekdo-images.com/images/pic587060.jpg,4,30,10,2,30,Ubongo 3D,30,//cf.geekdo-images.com/images/pic587060_t.jpg,2009,"Karl-Otto Homes,Nicolas Neubauer","Puzzle,Real-time",NA,Grzegorz Rejchtman,NA,"3D Games,Polyominoes,Ubongo Series",NA,"Competo / Marektoy,KOSMOS,Vennerød Forlag AS",7.16939,1041 46410,"Schinderhannes is a deduction game based on the mechanisms of Old Town. The story is about the (in)famous robber Johannes Bückler, widely known as "Schinderhannes". He robbed, stole and murdered in Germany in the 18th/19th century for (only!) about 5 years, before he was beheaded in Mainz in 1803.He was one of the most famous executees (at that court) and his execution was watched by thousands. Nevertheless, not much about the man is known. In the game the players have to find out, where Schinderhannes' crimes took place .They play cards ("rumours" or "police files") with information like "In the Autumn of 1798, Schinderhannes and Peter Petrie tried to steal a donkey in one of these places: Antes Mühle, Bärenbach, Hundsbach, Meddersheim" or "The Livestock theft took place in the South" or "The Donkey Theft was in the neighbouring district, next to the Arrest". For each clue marker a player removes due to this, he receives one point. If all crimes are defined (only one place left for each crime), the game ends and the player who has gathered the most points wins. ",//cf.geekdo-images.com/images/pic510924.jpg,4,45,9,1,45,Schinderhannes,45,//cf.geekdo-images.com/images/pic510924_t.jpg,2009,Christian Opperer,Deduction,NA,Stephan Riedel,"Schinderhannes: Julchen,Schinderhannes: Schwarzer Peter",NA,Hand Management,Clicker Spiele,6.49869,153 46422,"New-York, sometime in the 90's. War rages between organized crime and the Feds. After years of procedure, surveillance and undercover work, Johnny Gota, the Godfather of the biggest crime syndicate in the “Big Apple” has been arrested and faces 246 charges ranging from simple extortion to homicide. After what promises to be an explosive trial, the Don will probably end up in a locked subterranean cell for 23 hours a day for the rest of his life. He's made it known to his faithful lieutenants that if he gets off scot-free, he'll retire and leave his place to whoever takes the best care of the Family's business while he is away... For the Made Men, the message is clear: corrupting the jury, bumping off witnesses, and bribery will decide the verdict of the trial! Not only that, the race for honor has also begun! But to some, power isn't earned – it's taken! The players play the role of the Boss' lieutenants, who are supposed to manage the Family's business and plot to get their leader cleared. But turncoats hide among them, people who want the Boss to be found guilty just so that they can lay claim to the Family by force, or because it's their job as undercover FBI agents! Nostra City is a fictional-reality game starring a New-York crime syndicate as it appears in Gangster movies: a cruel and violent world where, under the cover of a tradition of silence and loyalty, everything is allowed. ",//cf.geekdo-images.com/images/pic553378.jpg,5,60,12,3,60,Nostra City,60,//cf.geekdo-images.com/images/pic553378_t.jpg,2009,Nicolas Fructus,"Card Game,Mafia,Negotiation",NA,"Sébastien Gigaudaut,David Rakoto",Nostra City: Goodies Cards,"Cities: New York (New York, USA),Country: USA","Auction/Bidding,Partnerships,Variable Player Powers","Asmodee,Hazgaard Editions",6.35527,351 46530,"From the publisher: The Red Dragon Inn: Gambling I'm In! is a game about the games that the heroes play when they gamble at the Red Dragon Inn. Now, players of The Red Dragon Inn, The Red Dragon Inn 2, The Red Dragon Inn 3, and The Red Dragon Inn 4 can play out an actual round of gambling when they play the "Gambling? I'm In!" card! Even better, the gambling games also can be played on their own as standalone games, or as part of your RPG, or LARP. The game will come with a 93 card Rogues and Warriors Deck, a bunch of 6 sided dice, coin tokens, debt and loan tokens and rules for at least 7 games! Some of the games use dice. Some of the games use cards from the Rogues and Warriors Deck, and some of the games use dice and cards. This card deck was developed as a stand-alone game as well as a possible replacement to the gambling component in Red Dragon Inn 1 and 2. The deck consists of 90 cards. The deck is broken down into three colors (rust, green, and blue) with 6 different symbols. The card faces feature 1 Knight, 2 Ladys, 3 Bards, 4 Merchants, and 5 Rogues per card symbol. There is a die symbol on each card with a number of pips equal to the number of cards of its type and a set of symbols on the right that denote character superiority in certain game variations. Some games with this deck involve 6 D6 dice (not included). There are five base games included and are as follows: Rogues and Warriors - Similar to two card poker, each player is dealt two cards. You compare these two cards to the symbols on the right to determine how powerful your hand is. Threes - Uses all dice, no cards. Jack of All Trades - Uses 5 dice and only the Rogue and Warrior cards. The theme is putting your workers to work and using the cards and dice to complete jobs. Den of Thieves - No dice. Hands are dealt and players use the special abilities of each character to influence hand weight and scoring. The Wheel (and The Clock) - No dice. Players try to guess what cards others are collecting in order to gain points and win the round. When combined with The Red Dragon games, when a player plays the "Gambling, I'm in!" card, the player may decide to choose any game from the list to play instead of the normal gambling rules. Special rules are included for each variation when combining this with the normal game. There will be other variations available as Slugfest has invited players to create their own games with the deck and the ones deemed best will be included in later rules updates. ",//cf.geekdo-images.com/images/pic843275.jpg,8,5,15,2,5,The Red Dragon Inn: Gambling? I'm In!,5,//cf.geekdo-images.com/images/pic843275_t.jpg,2010,Kennon James,"Card Game,Fantasy",NA,"Cliff Bohm,Jeff Morrow,Sam Waller",The Red Dragon Inn: Eve's Mystery Mead,The Red Dragon Inn,"Betting/Wagering,Dice Rolling,Trick-taking,Variable Player Powers",SlugFest Games,6.20881,193 46586,"Ratuki (a.k.a. Ligretto Crazy) plays much like the card game Ligretto in which each player wants to get rid of her pile of cards first. Each player starts with a deck containing the same cards; each card shows a value from 1-5, sometimes as a numeral, sometimes with fingers on a hand, sometimes spelled in various languages, and so on. Everyone plays at the same time. Players take three cards in hand, then all try to play cards to the center of the table, starting with 1s, then 2s, etc. The number of card piles in play can't exceed the number of players. When playing a card, a player can lay down a card that's one higher or one lower than the top card on a pile. As soon as a player lays down a 5, she claims the pile, placing it in her score pile. Players can discard cards as they like, but they lose 1 point for each card discarded. As soon as a player runs out of cards, she can end the round. Everyone scores 1 point for each card in their individual score pile, then loses 1 point for each card discarded, each card in hand, and each card still in their pile. Players then sort the cards and start a new round. When one player has totaled 100 or more points, she wins! ",//cf.geekdo-images.com/images/pic886495.jpg,5,15,8,2,15,Ratuki,15,//cf.geekdo-images.com/images/pic886495_t.jpg,2009,(Uncredited),"Card Game,Real-time",NA,Greg Zima,NA,Ligretto,"Hand Management,Pattern Building,Set Collection","Hasbro,Magellan,Schmidt Spiele,USAopoly",5.20312,157 46669,"(from GMT website:) 1914, Offensive à outrance, The Initial Campaigns on the Western Front in WWI realistically covers the battles fought in Belgium, France, and Germany during the first months of World War One. 1914, Offensive à outrance (translation: Offensive to excess) is a comprehensively researched model that explores this fascinating set of campaigns with an accurate order of battle and detailed game map. The map encompasses the entire theater of war from the English Channel to the Swiss Border. The game system used is a streamlined derivative of the 1914, Twilight in the East system, modified to speed play, with care not to lose focus on those aspects of warfare that made the opening stages of WWI so unique. This game system, in conjunction with the accurate map, allows the German advance to be conducted along historical routes with the eminent “Open Flank” present (instead of units strung out from map edge to map edge). The Allied player has an opportunity to recreate a “Miracle of the Marne” type victory or to stop the Germans earlier. Likewise, the German player has a chance to change history and defeat the Allies’ armies in 1914. The Grand Campaign scenario covers the period from the fall of Liege on August 16th to exhaustion at Ypres in mid-November. Two shorter scenarios, The Battle for Lorraine (a learning scenario) and From the Marne to Stalemate are also provided. 1914, Offensive à outrance is a playable “Monster Game” designed with the expressed goal that the majority of the game can be completed by four dedicated players in one five-day long Expo. The 24-page rules booklet is concise, well written and organized. The game is exciting and gives wonderful insights into one of the most important campaigns of the twentieth century. The result is that 1914, Offensive à outrance is a game that the “WW1 enthusiast” must have and that a gaming connoisseur will enjoy. Time Scale: Game turns vary between two and four days in length. Map Scale: Eight kilometers per hex. Unit Scale: Division/Brigade. Number of Players: one to many (well suited for four players). Game Designer: Michael Resch Research and Design Assistance: Rian van Meeteren Developed by: Dick Vohlers Map Design Assistance: S. G. Stewart ",//cf.geekdo-images.com/images/pic1878177.jpg,4,17280,0,2,17280,1914: Offensive à outrance,17280,//cf.geekdo-images.com/images/pic1878177_t.jpg,2013,"Rodger B. MacGowan,Michael Resch","Wargame,World War I",NA,Michael Resch,NA,"1914 series,Country: Belgium,Country: France,Country: Germany",Hex-and-Counter,GMT Games,7.99855,69 46743,"Who can be the most cunning pirate of them all? Guess the other players’ secret codes before they discover yours and become the pirate captain. A game of logic and luck, secrets and treasures for 2 to 4 players. Pirate Code is similar to the game Mastermind (where you try to crack your opponent's secret color code of pegs). First you build the game itself from the provided Lego components, then 2-4 people can play the code game. Once the game is assembled, players set up their own secret code by placing 4 of the colored jewels inside their treasure chest. Players then take turns rolling the die, selecting colored jewels to 'guess' the codes of the other players. Similar to Mastermind, jewel placement is confirmed as correct/right place, correct/wrong place, or not correct at all. Play continues until all the codes have been cracked; last person standing is the winner. ",//cf.geekdo-images.com/images/pic509314.jpg,4,15,8,2,15,Pirate Code,15,//cf.geekdo-images.com/images/pic509314_t.jpg,2009,NA,"Deduction,Pirates,Puzzle",NA,Cephas Howard,NA,"LEGO,LEGO Games","Dice Rolling,Modular Board,Pattern Building",LEGO,5.08564,101 46744,"Do you have what it takes to cross the finish line first and win the trophy? Use shortcuts, overtake or turbo boost past your opponents to get in front and change lanes to avoid the oil slicks in your way. The LEGO Dice brings a new twist on a classic racing game for 2 to 4 players. ",//cf.geekdo-images.com/images/pic1753687.jpg,4,20,7,2,20,Race 3000,20,//cf.geekdo-images.com/images/pic1753687_t.jpg,2009,NA,"Children's Game,Racing",NA,"Bastiaan Brederode,Cephas Howard",NA,"LEGO,LEGO Games,Sports: Auto Racing",Roll / Spin and Move,LEGO,4.71803,147 46745,Prove you are the bravest knight of all by being the first one to summon the dragon from the top of the volcano. Avoid the lava and block your opponents as you climb to victory. With the LEGO Dice no two games of Lava Dragon are ever the same. ,//cf.geekdo-images.com/images/pic687220.jpg,4,25,7,2,15,Lava Dragon,25,//cf.geekdo-images.com/images/pic687220_t.jpg,2009,NA,"Children's Game,Fantasy,Racing",NA,Cephas Howard,NA,"Animals: Dragons,LEGO,LEGO Games",Dice Rolling,LEGO,5.10256,195 46746,"Night has fallen in the graveyard and the monsters have come out to play with the skeletons. First the graveyard is built from Lego. The graves are divided into four sections. Two sections are light grey and the other two are darker. At their turn the players throw the die. When the grey color shows up, the player may place its monster on a grave corresponding to the grey color. If the four colors shows up, a player can change its monster with another player. If the black field shows up, the spider comes into play to scare the zombies away. A skeleton is placed when the white field has thrown. A skeleton can be used by all the players. The first to get four of their monsters in a row wins. ",//cf.geekdo-images.com/images/pic762208.jpg,4,15,7,2,15,Monster 4,15,//cf.geekdo-images.com/images/pic762208_t.jpg,2009,NA,"Children's Game,Horror",NA,Cephas Howard,NA,"LEGO,LEGO Games,Monsters","Area Control / Area Influence,Dice Rolling,Pattern Building",LEGO,5.18227,110 46747,"Be the first to cast the magic spell in the cauldron! To prepare the game, build the shelf, ingredients, and special die from Lego pieces and place the 16 ingredients (4 ingredients for each of the four colours) on the shelf. On your turn, place the owl above a column or beside a row of the shelf, then roll the special die to see which ingredient you can take from the owl's column or row. If you roll black, steal an ingredient from an opponent. The first player to acquire ingredients in all 4 colours casts the magic spell and wins. The game comes with a few optional rules and encourages players to make their own rules. ",//cf.geekdo-images.com/images/pic3411745.jpg,4,10,6,2,10,Magikus,10,//cf.geekdo-images.com/images/pic3411745_t.jpg,2009,NA,"Children's Game,Fantasy",NA,Cephas Howard,NA,"LEGO,LEGO Games","Dice Rolling,Set Collection",LEGO,4.51355,155 46748,There is a contest at the robot factory. The first to build a robot with all the correct colour parts will win this year’s trophy and be named the Robo Champ. If someone takes a part you need you may have to steal it back to achieve victory. ,//cf.geekdo-images.com/images/pic967700.jpg,3,10,6,2,10,Robo Champ,10,//cf.geekdo-images.com/images/pic967700_t.jpg,2009,NA,"Children's Game,Collectible Components,Dice",NA,Cephas Howard,NA,"LEGO,LEGO Games,Robots",Set Collection,LEGO,4.55362,152 46782,"From the Publisher: First the players choose a driver from among six armed and dangerous psychopaths. They hop aboard futuristic, armoured and over-equipped vehicles. And the race begins. The goal is to be the first across the finish line, as only first place counts. No matter the game mode used, Arcade or Overdrive, the race is always a deadly obstacle course around a track made of ten reversible tiles, which can be assembled to build many different racetracks. Fire your engines, buckle your helmet, and be ready for the armed racing game! ",//cf.geekdo-images.com/images/pic497816.jpg,6,60,12,3,60,Rush n' Crush,60,//cf.geekdo-images.com/images/pic497816_t.jpg,2009,"Mauro dal Bo,Jean-Baptiste Guiton,Matthias Haddad,Mathieu Harlaut,Paolo Parente,Goulven Quentel","Dice,Racing,Science Fiction",NA,"Guillaume Blossier,Charly Cazals,Frédéric Henry",NA,"Admin: Better Description Needed!,Sci-Fi Sports","Dice Rolling,Modular Board,Variable Player Powers","Alderac Entertainment Group (AEG),Rackham",6.40125,712 46800," Risco Total is essentially Diamant/Incan Gold, with the exception that it was a non-authorized production of the game. According to game designer Bruno Faidutti, Grow Jogos e Brinquedos did not have license to produce this game, thus it was set apart from the official entries of Diamant/Incan Gold. An agreement has since been made between the authors and the publisher. Then, the licensed version was renamed to Tensão Total, without any other changes except author credits. All players play with a group of divers looking for treasures in deep sea. Every round a player need to decide if he will dive more or will go back to the surface. A card is turned, if it is a treasure the players who stay diving will take the gold coins, but if you find a shark... look out, your oxygen can finish or you can find other threats in the deep sea. The diver with the most successfully retrieved money wins the game. ",//cf.geekdo-images.com/images/pic853591.jpg,6,15,8,2,15,Tensão Total,15,//cf.geekdo-images.com/images/pic853591_t.jpg,2009,NA,"Adventure,Nautical",NA,"Bruno Faidutti,Alan R. Moon",NA,NA,"Betting/Wagering,Press Your Luck,Simultaneous Action Selection",Grow Jogos e Brinquedos,5.61129,62 46807,"A rich new world has opened up. Resources are plentiful, the economy is booming, and the capital city of this new world is expanding like never before! Even though many corporations scramble to stake a claim in the exploding prosperity, only one can claim ownership! Who will take over the Infinite City? Will you place the capital next to the port, claiming both as your own? Will you use the transit station to move another player’s military base out of the way, or place your embassy to steal his temple? Will you try for a greater area under your control, or move to capture key buildings? Infinite City is a standalone tile game in which players become the leaders of corporations building an ever-sprawling city, maneuvering to control the largest districts while holding on to the most valuable buildings. Infinite City uses tiles to represent buildings, and colored pegs to represent control by players. The tiles are mixed, five tiles are dealt to each player, and five tiles are placed face down in the shape of a cross at the center of the play area. On their turns, players play a tile face up adjacent to one of the five starting tiles or a previously played tile, play one of their colored pegs on the tile, and follow the instructions on the tile. These instructions may lead to playing additional tiles, drawing tiles, moving tiles previously played, turning face down tiles face up, taking tiles from opponents, preventing actions or even exchanging hands of tiles with other players. When players finish their turns, if they have less than five tiles in their hands, they draw additional tiles so that they end their turn with at least five tiles. The game ends when one player places the last of his colored pegs, or the fifth Power Station tile is played. Each player is awarded points for contiguous groups of at least three tiles controlled by him at a rate of one point per tile. Some tiles have a point value number in the corner; players receive the number of points indicated for such tiles that they control. Also, some tiles have silver rings; the player controlling the most of these receives one point per such tile. The player with the most points wins. ",//cf.geekdo-images.com/images/pic511277.jpg,6,45,10,2,45,Infinite City,45,//cf.geekdo-images.com/images/pic511277_t.jpg,2009,Charles Urbach,"City Building,Science Fiction,Territory Building",NA,Brent Keith,Infinite City: Guild Hall and Salvage Yard,NA,"Area Control / Area Influence,Hand Management,Tile Placement",Alderac Entertainment Group (AEG),6.22671,1642 46957,"Square Shooters is a complete deck of playing cards printed on nine dice. The dice layout is a special, patented sequence which makes it possible to roll every straight flush, royal flush, and four-of-a-kind. With this patented layout, the dice can be used to turn many popular card games into dice games, including poker and rummy! The Square Shooters game set designed by Heartland Consumer Products includes a feature game to introduce the dice. Instructions for seven more games are included with the game set. Game versions available include a basic set (dice, game cards, scorekeeping chips, and a storage pouch) and a deluxe set (same as basic set but adds a dice cup, scorepad, and a deck of traditional playing cards while dropping the pouch). ",//cf.geekdo-images.com/images/pic1034156.jpg,6,15,8,2,15,Square Shooters,15,//cf.geekdo-images.com/images/pic1034156_t.jpg,2010,NA,Dice,NA,Carmelyn Calvert,NA,Yacht,"Dice Rolling,Set Collection","Heartland Consumer Products, LLC",5.72791,172 47046," Gambit 7 has been separated from Wits & Wagers based on game rule differences and at the request of the designer and publisher. Gambit 7 is a new kind of trivia game - you don't need to know the answer to win! In Gambit 7, all players simultaneously write their answer to the same question and place it face-up on the Betting Board. All questions have a numerical answer, so even players that don't know the subject matter at hand can make a guess! Players then have a limited time to either bet on themselves or bet on another player's answers. The winning answer is the one that is closest to being correct, but no higher! Players earn points for either getting the winning answer or for betting on the player who does. The one with the most points after 7 rounds of questions is the winner! Gambit categories include: Business & Economy; Art & Literature; Geography & Nature; History & Government; Pop Culture; Science; Sports & Leisure; and Wild Card. The set of questions in Gambit 7 were designed to be culturally appropriate for each specific language version. While Gambit 7 can be played with as few as 3 players, the more friends and family you gather, the more fun and excitement you will experience! With more than 7 players, simply split into teams of 2 or 3 and work together to answer the questions and decide how to bet. A german mini edition was published in 2008 for promotional use under the name "Gambit 7 Das mini Spiel". It contains 7 cards and a ruleset printed on a seperate card. ",//cf.geekdo-images.com/images/pic381233.jpg,21,15,7,3,15,Gambit 7,15,//cf.geekdo-images.com/images/pic381233_t.jpg,2008,"(Uncredited),Cyrille Daujean","Bluffing,Party Game,Trivia",NA,Dominic Crapuchettes,Gambit 7: Le Mini Jeu de Démo,NA,Betting/Wagering,Days of Wonder,6.72354,509 47055,"In the near future, nanofacturing techniques will allow incredible new materials to be built atom by atom. But they can only be built in the zero-gravity and high-vacuum conditions in space. Various private and government enterprises race to establish a buckytube mechanosynthesis factory on a suitable carbonaceous asteroid. To do so, they accumulate tanks of water in orbiting fuel depots, to be used as rocket propellant. Also needed are remote-controlled robonauts to do the grunt work. The key to success is water in LEO (low Earth orbit). At first, water will be expensively supported out of the deep gravity well of Earth. But for a third the fuel and energy, water can be supplied from Luna, the moons of Mars, or other nearby hydrated objects. Extracting resources at the work site is called In-Situ Resource Utilization (ISRU). Whoever develops ISRU technology able to glean water from space rather than Earth will gain the strategic high ground to make money through exoglobalization. In High Frontier, players are Earth governments which are racing to put together a functioning space program to extract resources and colonize the other planets, moons, and asteroids in our solar system. Players use water in LEO as currency to bid on space-related patents for thrusters, refineries, and robotics. Putting together a functional craft is not easy, as the heavier the craft becomes, the less maneuverable it is and the more fuel (also water in LEO) the craft will require, so players have to balance useful heavy parts with lighter, less functional parts. Victory points are awarded for successful mineral extractions, and for being the first to reach key technologies and exploration points in the solar system. Now in its second edition. ",//cf.geekdo-images.com/images/pic727149.jpg,5,180,12,2,180,High Frontier,180,//cf.geekdo-images.com/images/pic727149_t.jpg,2010,Phil Eklund,"Economic,Industry / Manufacturing,Science Fiction,Space Exploration",High Frontier (3rd edition),Phil Eklund,"High Frontier Colonization,High Frontier Expansion,High Frontier Interstellar",NA,"Auction/Bidding,Dice Rolling,Hand Management,Pick-up and Deliver,Point to Point Movement,Simulation,Variable Player Powers",Sierra Madre Games,7.45552,1361 47082,"A super-light card game from Asmadi Games that made a minor splash at Origins in 2009. Players draw one of three cards, and whoever draws the "Win" card wins. The "Who's the Banana?" variant requires the winning player to guess which of the other two players has the "Banana" card. ",//cf.geekdo-images.com/images/pic1355334.jpg,3,1,4,3,1,"Win, Lose, or Banana",1,//cf.geekdo-images.com/images/pic1355334_t.jpg,2009,Cara Judd,"Card Game,Humor",NA,Chris Cieslik,NA,NA,NA,Asmadi Games,5.43509,620 47130,"Another 'Good Game Gone Bad' from Smirk and Dagger Games. This builds upon the same type of cookie carnage in "Run for your Life, Candyman!" but is totally amped up in a whole NEW game that parodies Chutes and ladders with delicious mayhem. From the box: The gingerbread men have left the confines of their sugar-frosted land and let their rage spill over into yet another family favorite board game, where total carnage has its ‘ups and downs’. The board’s original slides and ladders once helped teach kids about morality. But in "SHOOTIN’ LADDERS: Frag Fest", you’ll more likely learn a lesson in ‘mortality’ and that everyone gets their just desserts. So sling your M&M16, load your Dessert Eagle and get ready to blast the other cookies to bits as you climb and slide your way to victory! Includes 7 ACTION-PACKED SCENARIOS with Team Play & Free-For-All Modes: The Quick and the Crumbed • Candyman Flag Capture • Trophy Room Head Hunter • Crumble Zone • The Guns of Tobleronne • The Dirty Half Dozen ",//cf.geekdo-images.com/images/pic651992.jpg,8,60,13,3,60,Shootin' Ladders: Frag Fest,60,//cf.geekdo-images.com/images/pic651992_t.jpg,2009,Curt Covert,"Dice,Fighting,Humor",NA,Curt Covert,Shootin' Ladders: Glass of Milk,NA,"Dice Rolling,Grid Movement,Player Elimination",Smirk & Dagger Games,5.93659,123 47158,"In ancient times long gone by, when the veil between the world of the humans and the realm of magic was thinner, allmighty wizards battled each other in epic duels to determine who was the master of sorcery and arcane wisdom. Armed with a Spellbook and with the aid of the enchanted Element-Stones, the sorcerers summoned fantastic Creatures and magical Spells. A wizard who had no more pages left in his Spellbook would eventually have lost the magical battle of wits. The aim of the game is to reduce the cards in your opponent’s card-deck (or Spellbook) to zero by using the Spells and Creatures in your Spellbook. Players take turns that always follow the same structure. For each point of damage a Player receives through Creatures or Spells, he or she puts the top card of his or her deck on his or her Discard Pile (or Archive). Is a player unable to draw a card, he or she loses immediately. ",//cf.geekdo-images.com/images/pic1291121.jpg,2,30,10,2,30,Elemental Clash: The Basic Set,30,//cf.geekdo-images.com/images/pic1291121_t.jpg,2009,"Douglas Harvey,Sven Nemet,Andreas Propst,Michael Rasmussen","Card Game,Collectible Components,Fantasy,Print & Play",NA,Andreas Propst,"Elemental Clash: Spellforce,Elemental Clash: Tribes,Elemental Clash: Underworld,Elemental Clash: Unicum",Elemental Clash,"Area Movement,Campaign / Battle Card Driven,Variable Player Powers","(Web published),The Game Crafter, LLC,T.O.G. Entertainment, Inc.",6.61373,51 47185,"Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy’s capital. Set in the rich and diverse Warhammer universe, player's can choose different factions that each have their own style. Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos. Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction? Warhammer: Invasion follows a similar model to that of Magic: The Gathering. Players will construct a deck of cards to their liking that they will use to battle against each other by drawing cards and using resources to play them. Cards can consist of monsters or heroes, one-off spells or abilities, and permanent structures, devices, or equipment. However, there are many differences which make W:I very different from Magic. Two of the main differences are in the release model and the ordering of the gameplay area. Rather than a blind collecting model, W:I follows Fantasy Flight Games' LCG model. Each expansion or chapter pack is released with the full contents known to the purchaser. Rarity is not a factor. Rather than playing your cards into the same area and relying on card draws for resources or extra cards, each player has a 3-zoneCapitol that they must protect and those sides are generally where cards are played. If an opponent causes enough damage to a section of your capitol it is "burned." If two sides of your capitol are burned you lose. Depending on which side of your capitol you put a card into it will be able to different things. Units and buildings in the Kingdom Zone contribute to your available resource pool while ones in your Quest Zone cotribute to your card draws. Cards played into the Battlefield are used to attack opponents. Also, units in a zone being attacked by an opponent can be used to defend that zone from damage. This adds a large amount of tactical decisions when it comes to playing your cards. You must carefully balance building your economy with the ability to attack and defend. Warhammer Invasion LCG Core Set contains: * 1 Rulebook * 220 Cards representing 4 factions * 4 Capital Boards * 35 Resource Tokens * 60 Damage Tokens * 4 Burning Tokens Battle Pack Expansion Cycles: 1) The Corruption Cycle: The Skavenblight Threat Path of the Zealot Tooth and Claw The Deathmaster's Dance The Warpstone Chronicles Arcane Fire 2) The Enemy Cycle: The Burning of Derricksburg The Fall of Karak Grimaz The Silent Forge Redemption of a Mage The Fourth Waystone Bleeding Sun 3) The Morrslieb Cycle: Omens of Ruin The Chaos Moon The Twin Tailed Comet Signs in the Stars The Eclipse of Hope Fiery Dawn 4) The Capital Cycle: The Inevitable City Realm of the Phoenix King The Iron Rock Karaz-a-Karak City of Winter The Imperial Throne 5) The Bloodquest Cycle: Rising Dawn Fragments of Power The Accursed Dead Vessel of the Winds Portent of Doom Shield of the Gods 6) The Eternal War Cycle: Days of Blood Oaths of Vengeance Battle for the Old World Glory of Days Past The Ruinous Hordes Faith and Steel 7) Deluxe Expansions: Assault on Ulthuan March of the Damned Legends Cataclysm Hidden Kingdoms ",//cf.geekdo-images.com/images/pic567135.jpg,2,45,13,2,45,Warhammer: Invasion,45,//cf.geekdo-images.com/images/pic567135_t.jpg,2009,"Kevin Childress,Paul Dainton,Andrew Navaro,Brian Schomburg,Adrian Smith,WiL Springer","Card Game,Collectible Components,Fantasy,Fighting,Mythology",NA,Eric M. Lang,"Warhammer: Invasion – The Eclipse of Hope,Warhammer: Invasion – Arcane Fire,Warhammer: Invasion – Assault on Ulthuan,Warhammer: Invasion – Battle for the Old World,Warhammer: Invasion – Bleeding Sun,Warhammer: Invasion – Cataclysm,Warhammer: Invasion – City of Winter,Warhammer: Invasion – Days of Blood,Warhammer: Invasion – Faith and Steel,Warhammer: Invasion – Fiery Dawn,Warhammer: Invasion – Fragments of Power,Warhammer: Invasion – Glory of Days Past,Warhammer: Invasion – Hidden Kingdoms,Warhammer: Invasion – Karaz-a-Karak,Warhammer: Invasion – Legends,Warhammer: Invasion – March of the Damned,Warhammer: Invasion – Oaths of Vengeance,Warhammer: Invasion – Omens of Ruin,Warhammer: Invasion – Path of the Zealot,Warhammer: Invasion – Portent of Doom,Warhammer: Invasion – Realm of the Phoenix King,Warhammer: Invasion – Redemption of a Mage,Warhammer: Invasion – Rising Dawn,Warhammer: Invasion – Shield of the Gods,Warhammer: Invasion – Signs in the Stars,Warhammer: Invasion – The Accursed Dead,Warhammer: Invasion – The Burning of Derricksburg,Warhammer: Invasion – The Chaos Moon,Warhammer: Invasion – The Deathmaster's Dance,Warhammer: Invasion – The Fall of Karak Grimaz,Warhammer: Invasion – The Fourth Waystone,Warhammer: Invasion – The Imperial Throne,Warhammer: Invasion – The Inevitable City,Warhammer: Invasion – The Iron Rock,Warhammer: Invasion – The Ruinous Hordes,Warhammer: Invasion – The Silent Forge,Warhammer: Invasion – The Skavenblight Threat,Warhammer: Invasion – The Twin Tailed Comet,Warhammer: Invasion – The Warpstone Chronicles,Warhammer: Invasion – Tooth and Claw,Warhammer: Invasion – Vessel of the Winds","CCGs (Collectible Card Games),Living Card Game,Warhammer Fantasy Card Games,Warhammer: Invasion – Living Card Game","Hand Management,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Nexus,Stratelibri,Wargames Club Publishing",7.27503,5029 47218,"Yikerz! is a game of magnet mayhem. Place your Yikerz! pieces down on the board and try to avoid attracting the other pieces already played. The object is to get rid of all your pieces. If Yikerz collapse together, those pieces are yours to add to your stack. Stand the Yikerz upright to make your opponent’s next move even trickier! But beware, that play could backfire on your next turn. Yikerz has a unique 4-piece interchangeable game board, which allows for many different configurations that create a variety of challenges and suits different skill levels. Using the 4 included game boards, choose from over 20 different game layout configurations that suit your skill level. The closer together the mats are, the more challenging the gameplay will be. Includes a convenient travel pouch for portable fun- anywhere, anytime! ",//cf.geekdo-images.com/images/pic512191.jpg,4,15,14,1,15,Yikerz!,15,//cf.geekdo-images.com/images/pic512191_t.jpg,2009,NA,Action / Dexterity,NA,(Uncredited),NA,Mensa Select,NA,Wiggles 3D,6.0737,270 47258,"Souls are the most valuable commodity in the universe and by ancient laws the one who possesses the most souls, is declared the ruler of all. Your task is to use powerful characters to lure souls on your side. Choose your alignment, play your cards right and you just may become the sovereign ruler of the universe. ",//cf.geekdo-images.com/images/pic580277.jpg,4,60,10,2,60,Soul Hunters,60,//cf.geekdo-images.com/images/pic580277_t.jpg,2009,"Julianna Heimoranta,Antti Löytynoja,R. Rapo","Card Game,Mythology",NA,Ville Hankipohja,NA,Country: Finland,"Card Drafting,Hand Management",Tuonela Productions Ltd.,5.43621,58 47408,"Description: The Acqua Dolce Aquarium needs to be rich of fish, plants, decorations and colours. Will you be able to make it beautiful using all your resources at your best and before your game opponents? Or maybe it's better you come back and play only when you have gold fish?! Acqua Dolce is a simple card game really easy to learn. It's quick and at the same time requires some thinking and strategy. The winner is the first player to get rid of all his cards and who meets the requirements of the Objective Cards. These cards show the aquarium’s requirements: minimum number of fish, colours, ornament type etc. Game can improve his complexity and intensity, if players want it, increasing Objective numbers. ",//cf.geekdo-images.com/images/pic513239.jpg,5,15,6,2,15,Acqua Dolce,15,//cf.geekdo-images.com/images/pic513239_t.jpg,2009,"Paula Simonetti,Davide Tombino","Animals,Card Game,Party Game",NA,Daniele Ragazzoni,NA,Animals: Fishes,Card Drafting,Giochix.it,6.11717,99 47462,"Playroom Entertainment is excited to announce Killer Bunnies® Remix! Now players can enjoy a sampling of favorite cards from the classic version of Killer Bunnies® and the Quest for the Magic Carrot™, hand-picked by the game’s creators. KB Remix can be found exclusively at Target and Barnes & Noble locations nationwide. The game features 310 cards, taken from the KB Quest Blue Starter Deck and its Boosters. Designed for an easier jump into Killer Bunnies world, players will find many of the funny cards and addictive game play, without the more advanced mechanics that the core game contains. KB Remix does not mix with the KB Quest Blue Starter or Booster decks, as the cards are of a different quality, with different backs. Whether you are a novice player or have been enjoying Killer Bunnies Quest for years, you'll love this mix of fantastic cards, images and hysterical references from this top-selling game series! Playroom Entertainment will continue to produce and support the KB Quest line for the specialty market and the game's huge fan base. In fact, we have some new surprises coming soon, so stay tuned for updates! KB REMIX DOES: Include some of the best cards from the original game Serve as the perfect intro to Killer Bunnies Cause riotous laugher and hilarity KB REMIX DOES NOT: Mix with other KB Quest Starter or Booster decks Have every card from the full game Contain any cards not found in KB Quest ",//cf.geekdo-images.com/images/pic522507.jpg,8,45,13,2,45,Killer Bunnies REMIX,45,//cf.geekdo-images.com/images/pic522507_t.jpg,2009,Jonathan Young,"Animals,Card Game,Humor,Negotiation",NA,Jeffrey Neil Bellinger,NA,"Animals: Rabbits,Killer Bunnies",Hand Management,Playroom Entertainment,5.56985,190 48726,"Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours. Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world. The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet. As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage. The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause. Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier? Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing. ",//cf.geekdo-images.com/images/pic3360924.png,4,90,13,2,90,Alien Frontiers,90,//cf.geekdo-images.com/images/pic3360924_t.png,2010,"Piotr Burzykowski,Karim Chakroun,Mark Maxwell","Dice,Science Fiction",Alien Frontiers Big Box,Tory Niemann,"Alien Frontiers: Expansion Pack #1,Alien Frontiers: Expansion Pack #2,Alien Frontiers: Expansion Pack #3,Alien Frontiers: Expansion Pack #4,Alien Frontiers: Expansion Pack #5,Alien Frontiers: Expansion Pack #6,Alien Frontiers: Expansion Pack #7,Alien Frontiers: Faction Pack #1,Alien Frontiers: Faction Pack #2,Alien Frontiers: Faction Pack #3,Alien Frontiers: Faction Pack #4,Alien Frontiers: Factions,Alien Frontiers: Galactic Pack,Alien Frontiers: Outer Belt,Alien Frontiers: Promo Pack 2017,Alien Frontiers: The Mind Control Helmet,Alien Frontiers: The Space Crane","Aliens,Crowdfunding: Kickstarter,Crowdfunding: ulule","Area Control / Area Influence,Card Drafting,Dice Rolling,Worker Placement","Clever Mojo Games,Game Salute,LocWorks",7.49687,11327 48863,"From the back of the book: "COMPILATION OF six years of detailed research, The BattleTech Compendium may well be the ultimate resource for the player. Clear and concise rules clarifications, battle demonstrations, and rules changes will help develope and streamline play. All Material from the BattleTech Manual is presented in a revised form, as well as additional rules for JumpShip and DropShip combat 'Mech construction, and the latest discoveries concerning the technology of the Star League and the Invading Clans. Optional rules are included for miniature play, environmental effects on the battlefield, and more. Loaded with color photos, this Compendium gives the clearest picture yet of combat in the 31st Century." User comment: The Battletech Compendium is a compilation of all Battletech rules and rule clarifications. It is a concise complete guide including Aerotech, infantry and vehicle rules. It also contains rules for 'Mech construction updatd to include inner sphere as well as clan technology.. The BattleTech Compendium superceded the BattleTech Manual: The Rules of Warfare and was in turn superceded by the BattleTech Compendium: The Rules of Warfare. ",//cf.geekdo-images.com/images/pic518006.jpg,6,120,8,2,120,The BattleTech Compendium,120,//cf.geekdo-images.com/images/pic518006_t.jpg,1990,"Earl Geier,James Nelson,Mike Nielsen,Steve Venters","Miniatures,Science Fiction,Wargame",NA,"Sam Lewis,Jerry Stenson",NA,BattleTech,"Dice Rolling,Hex-and-Counter,Simulation,Variable Player Powers","Ediciones Zinco S.A.,FASA",7.40702,57 48979,"You have a single goal in Wazabi: Get rid of your dice. The trap, though, is that the fewer dice you have, the more difficult the game becomes. Why? Because players can use the powers of the dice to give a die to another player, draw cards, or play a card, and these cards can remove dice from the game, give dice to another player, draw even more cards, or take many other assorted actions. Good luck! ",//cf.geekdo-images.com/images/pic3484942.jpg,6,20,8,2,20,Wazabi,20,//cf.geekdo-images.com/images/pic3484942_t.jpg,2008,Agence Bravo,"Card Game,Dice",NA,Guilhem Debricon,NA,NA,"Dice Rolling,Hand Management",Gigamic,5.79418,608 49010,"Get set for a carnival adventure and solve the mystery of the missing prizes! The carnival prizes have been stolen and it’s up to you to get to the bottom of it! Who stole them? Where were they taken from? And at what time did the crime happen? Guess as you go and prepare to reveal the truth at the nail-biting end of the game...the player with the most correct guesses wins! There’s no time to waste... get on the case! SUMMARY: Discover who took the prizes, and when, to win! Two-sided board has 2 levels of play, so the game grows with the kids! Includes gameboard (in 2 pieces), plastic tray, 5 movers, 6 "Who" cards, 6 "Where" cards, 6 "When" cards, 1 All Guess card, 18 Guess tokens in 5 colors, 3 gold tokens, detective sheet, truth envelope, die and instructions. For 2 to 5 players. ",//cf.geekdo-images.com/images/pic579702.jpg,5,20,5,2,20,Clue: Carnival – The Case of the Missing Prizes,20,//cf.geekdo-images.com/images/pic579702_t.jpg,2009,NA,"Bluffing,Children's Game,Deduction,Murder/Mystery",NA,Charles Phillips,NA,Cluedo,"Hand Management,Paper-and-Pencil,Roll / Spin and Move","Hasbro,Parker Brothers",4.8098,51 49261,"Time to catch some crabs! Not for dinner, mind you, but to sell to markets for a grand haul. In order to make the most for your efforts, you want to concentrate on those crabs grouped together in large sets. Otherwise you're piddling away time spent chasing individual crabs, which is hardly worth the bother. The fishermen who nets the most valuable haul wins the game. Set-up in Kraby differs depending on the number of players, with 80 or 120 tiles in play, the game board being 9x9 or 11x11, and the number of colored crab figures being 10, 12 or 15. Each player starts by secretly drawing six crab tiles (which come in four colors with two players and five colors otherwise) and placing them behind their screen. On a turn, a player chooses one tile and enters it from any side of the game board, sliding it in the row or column until it hits the island at the center of the board or another tile in play. (A move that would slide a tile off the board or create an impossible-to-fill space is illegal.) The player then draws a new tile and places it behind his screen. A player then has the option of placing one of the colored crab figures in his ship's hold. Each ship has three holds, with a scoring multiplier of x1, x2 or x3. A player can claim a color only once and cannot place it on the same multipler as another player. In a four-player game, a player can claim only two figures.) The game ends once the final tile has been placed and the game board filled. Each group of crabs in the same color, with orthogonally adjacent crabs belonging to the same group, is worth -1 to 5 points depending on its size. Once the value of a color is determined, each player scoring this color multiplies this value – which might be negative – by the multipliers showing on his ship's hold. The player with the highest score wins. ",//cf.geekdo-images.com/images/pic725298.jpg,4,30,7,2,30,Kraby,30,//cf.geekdo-images.com/images/pic725298_t.jpg,2009,Piotr Socha,"Abstract Strategy,Animals,Children's Game,Territory Building",NA,Adam Kałuża,NA,Animals: Crabs,"Area Enclosure,Hand Management,Pattern Building,Stock Holding,Tile Placement","Granna,Red Glove",6.19652,178 49276,"(from VPG edition:) In September of 1941, the German High Command decided to launch a final, decisive offensive to crown their invasion of Russia, capture Moscow, and break the Red Army once and for all. Codenamed Operation Typhoon, German tanks and infantry pressed relentlessly forward until they could see the very spires of the Kremlin. As Russia’s communist government was burning secret papers and evacuating Lenin’s corpse eastward out of their ancient capital, Moscow was hanging in the balance. By 5 December, the Germans were halted along the entire front -- exhausted and demoralized, having barely failed to capture their objective as the winter freeze grew ever colder. Battle for Moscow is another in the popular series of classic introductory wargames from Victory Point Games offering new players something extra: a Battlesson(TM). Relive this dramatic campaign on the Eastern Front of World War 2 while learning more about the fascinating hobby of wargaming, where you hold command as history holds its breath. Game Components: > One 4-page, color Standard Rules booklet > 40 color, two-sided die-cut 5/8" mounted pieces > One 11" x 17" color game map with tables > 1 Player Aid sheet > 1 BATTLESSON(TM) sheet Complexity: 2½ on a 9 scale Solitaire Suitability: 8 on a 9 scale Scale: Each unit is one German corps or Russian army, and each turn is approximately one to two weeks. ",//cf.geekdo-images.com/images/pic706628.jpg,2,50,12,2,50,Battle for Moscow (second edition),50,//cf.geekdo-images.com/images/pic706628_t.jpg,2009,"Alan Emrich,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Frank Chadwick,"Battle for Moscow Expansion Kit,Battle for Moscow II","Campaigns in Russia,Cities: Moscow,Country: Russia,Magazine: C3i,Victory Point Games Battlesson Series",Hex-and-Counter,"GMT Games,RBM Studio,Victory Point Games",6.89858,271 49396,"Not playable on their own as you need two starter decks to play the game. Battleground Fantasy Warfare is a point-based tabletop tactical wargame in which units are represented by cards. Centuries of training and the guidance of forest spirits make the Elves of Ravenwood a deadly force. Wolves, bears and mighty treants take the field alongside your elven warriors, ready to defeat the enemies of the forest. ",//cf.geekdo-images.com/images/pic519140.jpg,2,60,12,2,60,Battleground Fantasy Warfare: Elves of Ravenwood,60,//cf.geekdo-images.com/images/pic519140_t.jpg,2006,"Richard Kitner, Jr.","Card Game,Dice,Fantasy,Wargame",NA,"Robert Dougherty,Chad Ellis",Battleground Fantasy Warfare: Elves of Ravenwood Reinforcements,"Battleground Fantasy Warfare,Fairies, Elves and Pixies",Variable Phase Order,Your Move Games,7.36415,53 49397,"Not playable on their own as you need two starter decks to play the game. Battleground Fantasy Warfare is a point-based tabletop tactical wargame in which units are represented by cards. Lead the noble Hawk army to defend your lands and people. Cavalry, infantry, and deadly longbowmen are yours to command! The superior training, honor and courage of your troops will bring you victory. ",//cf.geekdo-images.com/images/pic851844.jpg,2,60,12,2,60,Battleground Fantasy Warfare: Men of Hawkshold,60,//cf.geekdo-images.com/images/pic851844_t.jpg,2005,"Calum Andrews,Jackie Lee,David Lloyd (II),Jordan Speer,Robert Westmore","Dice,Fantasy,Wargame",NA,"Robert Dougherty,Chad Ellis,Darwin Kastle",Battleground Fantasy Warfare: Men of Hawkshold Reinforcements,Battleground Fantasy Warfare,Variable Phase Order,Your Move Games,7.07308,52 49400,Not playable on their own as you need two starter decks to play the game. Battleground Fantasy Warfare is a point-based tabletop tactical wargame in which units are represented by cards. Overrun your enemies with a battle-hardened orc army. Flank your opponent with lightning-fast goblin wolf riders and smash them with mighty regenerating trolls. ,//cf.geekdo-images.com/images/pic519130.jpg,2,60,12,2,60,Battleground Fantasy Warfare: Orc Army,60,//cf.geekdo-images.com/images/pic519130_t.jpg,2005,"Calum Andrews,Richard Kitner, Jr.,Jackie Lee,David Lloyd (II),Jordan Speer,Robert Westmore","Card Game,Dice,Fantasy,Wargame",NA,"Robert Dougherty,Chad Ellis,Darwin Kastle",Battleground Fantasy Warfare: Orc Army Reinforcements,Battleground Fantasy Warfare,Variable Phase Order,Your Move Games,7.27037,54 49435,"Fantasy Flight Games is proud to announce our newest card game, Penny Arcade! Set in the world of your favorite web-comic, Penny Arcade puts you in the middle of the epic battles between Tycho and Gabe. Unleash attacks at your rival, such as Mein Leapen or the (Cardboard) Tube Strike. Put your Hijinks to good use, employing your beard-growing abilities with Oneupsmanship or the powers of Skullduggery. Collect Stuff, and acquire the Rare Card or your ally in the tub Sir Quacks-a-lot. Hidden in each deck is also the awe-inspiring powers of the Watch, and it is sure to trade hands quite often as abuse is heaped on the head of whoever holds it. Each deck features the feel of the characters. Gabe’s sees him hiding behind the couch and using his apathy as the ultimate defense. Tycho summons forth his Vast Intellect to overwhelm the boy wonder, and loves nothing more than the feel of a natural 20 with Critical Strike. Designed by James Hata, Penny Arcade is a brand new experience. Each turn, you will have to employ your strength and intelligence to best effect to smash the face of your foe. Tycho, being the smarter of the two, can bring to bear many different Hijinks to ensure his victory. Using combinations of Attacks and Hijinks, Tycho can set up the perfect Really Big Word Attack. While not the brainy side of things, Gabe can serve up heaping helpings of pain with his brute strength. For fans and newcomers alike, Penny Arcade is a fun, fast-paced card game for two players. Though only one can walk away the victor, both sides will be itching for another go. Penny Arcade is a card game for two players featuring the characters from the hit web comic of the same name. Gabe and Tycho employ various attacks, hijinks, and stuff they have acquired over the years to assist them in beating down their rival. Playable in less than 30 minutes, Penny Arcade is easy to learn and impossible to master. ",//cf.geekdo-images.com/images/pic519637.jpg,2,30,13,2,30,Penny Arcade: The Card Game,30,//cf.geekdo-images.com/images/pic519637_t.jpg,2009,"Jerry Holkins,Mike Krahulik,Andrew Navaro","Card Game,Fighting,Video Game Theme",NA,"James Hata,Corey Konieczka",NA,"Fantasy Flight Silver Line Games,Penny Arcade",Variable Player Powers,Fantasy Flight Games,5.7435,203 49454,"Chicago in the Golden Twenties: The players take the role of a Mafia clan and compete for domination of the city. They will use any means necessary - you won't get far without blackmail and bribery. Nor will you make it alone; you'll need to work with fellow players to take over the neighborhoods. However, these alliances change more often than the weather: if you're not working with someone, you're working against them. Who will best use their contacts with judges, bank directors and clubs - the best to run a lucrative business in smuggling alcohol? ",//cf.geekdo-images.com/images/pic587585.jpg,5,60,12,3,60,Chicago Gangsters,60,//cf.geekdo-images.com/images/pic587585_t.jpg,2009,"Michaela Kienle,Annette Nora Kara","Card Game,Mafia",NA,Jürgen Kiedaisch,NA,"Cities: Chicago (Illinois, USA),Country: USA",NA,"KOSMOS,Stupor Mundi",5.47679,56 50381,""A party game for horrible people." Play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner. This, so far, sounds like the popular and fairly inoffensive Apples to Apples. While the games are similar, the sense of humor required is very different. The game encourages players to poke fun at practically every awkward or taboo subject including race, religion, gender, poverty, torture, alcoholism, drugs, sex (oh yes), abortion, child abuse, celebrities, and those everyday little annoyances like "Expecting a burp and vomiting on the floor". In addition, there are a few extra rules. First, some question cards are "Pick 2" or cards, which require each participant to submit two cards in sequence to complete their answer. Second, a gambling component also exists. If a question is played which a player believes they have two possible winning answers for, they may bet an Awesome Point to play a single second answer. If the player who gambled wins, they retain the wagered point, but if they lose, the player who contributed the winning answer takes both points. From the website: "Cards Against Humanity is distributed under a Creative Commons Attribution-Noncommercial-Share Alike license - that means you can use and remix the game for free, but you can't sell it. Feel free to contact us at cardsagainsthumanity@gmail.com." ",//cf.geekdo-images.com/images/pic2909692.jpg,30,30,17,4,30,Cards Against Humanity,30,//cf.geekdo-images.com/images/pic2909692_t.jpg,2009,NA,"Card Game,Humor,Mature / Adult,Party Game,Print & Play",NA,"Josh Dillon,Daniel Dranove,Eli Halpern,Ben Hantoot,David Munk,David Pinsof,Max Temkin,Eliot Weinstein","Bards Against Humanity (fan expansion for Cards Against Humanity),Bedlam: AKA The ""Can Someone Take Me Off this Game?"" Game,Cakes Athirst Hilarity: Volume #1,Cakes Athirst Hilarity: Volume #2,Cakes Athirst Hilarity: Volume #3,Cakes Athirst Hilarity: Volume #4,Cards & Punishment: Vol. 1 (unofficial expansion for Cards Against Humanity),Cards Against Humanity: 12 Days of Holiday Bullshit,Cards Against Humanity: 2014 Holiday Expansion,Cards Against Humanity: 90s Nostalgia Pack,Cards Against Humanity: Blue Box,Cards Against Humanity: Design Pack,Cards Against Humanity: Eight Sensible Gifts for Hanukkah,Cards Against Humanity: Fantasy Pack,Cards Against Humanity: Fascism Pack,Cards Against Humanity: Fifth Expansion,Cards Against Humanity: First Expansion,Cards Against Humanity: Food Pack,Cards Against Humanity: Fourth Expansion,Cards Against Humanity: Geek Pack,Cards Against Humanity: Green Box,Cards Against Humanity: Holiday Expansion,Cards Against Humanity: House of Cards Pack,Cards Against Humanity: Mass Effect Pack,Cards Against Humanity: PAX East 2013 Promo Packs,Cards Against Humanity: PAX East 2014 Panel Pack,Cards Against Humanity: PAX East 2014 Promo Pack,Cards Against Humanity: PAX Prime 2013 Promo Pack,Cards Against Humanity: PAX Prime 2014 Panel Pack,Cards Against Humanity: Please do not buy this product.,Cards Against Humanity: Red Box,Cards Against Humanity: Reject Pack,Cards Against Humanity: Reject Pack 2,Cards Against Humanity: Retail Pack,Cards Against Humanity: Retail Product,Cards Against Humanity: Sci-Fi Pack,Cards Against Humanity: Science Pack,Cards Against Humanity: Second Expansion,Cards Against Humanity: Sixth Expansion,Cards Against Humanity: TableTop Pack,Cards Against Humanity: Ten Days or Whatever of Kwanzaa,Cards Against Humanity: The Bigger, Blacker Box,Cards Against Humanity: Third Expansion,Cards Against Humanity: Trump Pack,Cards Against Humanity: Vote for Hillary Pack,Cards Against Humanity: Vote for Trump Pack,Cards Against Humanity: World Wide Web Pack,Carps & Angsty Manatee: Texas Edition,Carps & Angsty Manatee: Volume 1,Casters Against the Multiverse,Cats Abiding Horribly: Episode II – A New Low,Cats Abiding Horribly: Episode III – The SJWs Strike Back,Cats Abiding Horribly: Episode One – The Dirty Goblin,Cats Against the World (Unofficial expansion for Cards Against Humanity),Cocks Abreast Hostility: Cock Pack One – Just the Tip,Cocks Abreast Hostility: Cock Pack Two – Fowls Deep,Cows Abhor Hamburgers,Crabs Adjust Humidity: Omniclaw Edition (unofficial expansion for Cards Against Humanity),Crabs Adjust Humidity: Volume Five (unofficial expansion for Cards Against Humanity),Crabs Adjust Humidity: Volume Four (unofficial expansion for Cards Against Humanity),Crabs Adjust Humidity: Volume One (unofficial expansion for Cards Against Humanity),Crabs Adjust Humidity: Volume Six (unofficial expansion for Cards Against Humanity),Crabs Adjust Humidity: Volume Three (unofficial expansion for Cards Against Humanity),Crabs Adjust Humidity: Volume Two (unofficial expansion for Cards Against Humanity),Cults Attempt Hokypoky,Guards Against Insanity: Edition 1,Guards Against Insanity: Edition 2,Guards Against Insanity: Edition 3,Guards Against Insanity: Edition 4,Guards Against Insanity: Edition 5,Humanity Hates Trump: Expansion One","Cards Against Humanity,Crowdfunding: Kickstarter","Hand Management,Simultaneous Action Selection","(Self-Published),(Web published),Bureau De Juegos",6.21198,14042 50458,A dexterity game in which cylindrical logs are stacked between the banks of a river with Billy Beaver sitting on top. Players try to remove logs from the pile (with the help of a stick) without causing the pile to collapse. ,//cf.geekdo-images.com/images/pic698212.jpg,4,10,4,1,10,Billy Biber,10,//cf.geekdo-images.com/images/pic698212_t.jpg,2009,Kinetic,"Action / Dexterity,Animals,Children's Game",NA,Kai Haferkamp,NA,"Animals: Beavers,Ravensburger Mini Series",NA,Ravensburger Spieleverlag GmbH,5.23438,64 50719,"A "deluxe" edition of Risiko! containing the Official Tournament Rules, based on a completely different set of secret objectives and a special scoring system. The game contains 6 sets of coloured "tanks" and "flags" (the typical Italian gaming pieces), 6 set of dice in different colours (3 for each colour), boxes for storing the gaming pieces, a playing board, a special plastic tray for rolling dice, the standard st of cards and the special Tournament Secret Objective Cards. This edition of the game is the standard one for the Italian Risiko! Game Club and the tournament rules have been used also for the online version. The Italian Risiko! Chanpionship is held every year. ",//cf.geekdo-images.com/images/pic538246.jpg,6,90,14,3,90,Risiko! Prestige,90,//cf.geekdo-images.com/images/pic538246_t.jpg,1998,NA,Wargame,NA,Spartaco Albertarelli,NA,"RisiKo!: Risk variations by Spartaco Albertarelli,Risk","Area Control / Area Influence,Dice Rolling",Editrice Giochi,6.39106,123 50750,"Welcome to the Tasty Minstrel universe! Put your Elves, Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city! Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines, and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities. Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort! ",//cf.geekdo-images.com/images/pic1368514.jpg,5,120,12,2,120,Belfort,120,//cf.geekdo-images.com/images/pic1368514_t.jpg,2011,"Josh Cappel,Jay Cormier,Satya Hody,Sen-Foong Lim,Hans-Georg Schneider","City Building,Economic,Fantasy",NA,"Jay Cormier,Sen-Foong Lim","Belfort: Guild Promo Pack #1,Belfort: The Expansion Expansion,Stadt Land Spielt Limitierte Sonderdrucke 2013","Games by the Game Artisans of Canada,TMG Originals","Area Control / Area Influence,Card Drafting,Hand Management,Worker Placement","Tasty Minstrel Games,Lacerta,Pegasus Spiele",7.33106,4959 50764,"Take to the skies over southeast England during the turbulent Summer of 1940, as the outnumbered aircraft of the RAF fought a desperate struggle of survival against the onslaught of the near-invincible German Luftwaffe. "Black Cross/Blue Sky" is a historical wargame that allows players to assume the role of either a British or German pilot during the Battle of Britain. The core game rules use a revolutionary system that has been used in the historical miniatures gaming hobby for 15 years. Nominated for the Charles S. Roberts Award for best historical miniatures rules set in 1996, the rules have been refined and expanded from hundreds of players’ feedback. The result is a game system which allows a huge number of aircraft to be easily handled without the tedium of written orders. Multiple sets can be combined to allow large games that are limited only by the space provided by the players. ",//cf.geekdo-images.com/images/pic812045.jpg,6,60,10,1,60,Black Cross/Blue Sky,60,//cf.geekdo-images.com/images/pic812045_t.jpg,2010,"Ugo Crisponi,Mark Mahaffey","Aviation / Flight,Miniatures,Wargame,World War II",NA,John F. Stanoch,Lost Squadrons: A Black Cross/Blue Sky Supplement,NA,"Dice Rolling,Hex-and-Counter,Simulation",Blue Sky Enterprises,7.35873,63 50768,"In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one’s honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family. Ninjato is the newest board game from CrossCut Games, makers of Galactic Emperor, and published by Z-Man Games, IELLO, and White Goblin Games. ",//cf.geekdo-images.com/images/pic967931.jpg,4,60,12,2,60,Ninjato,60,//cf.geekdo-images.com/images/pic967931_t.jpg,2011,"Drew Baker,Peter Gifford","Fighting,Medieval,Political",NA,"Dan Schnake,Adam West",NA,"Asian Theme,Country: Japan,Ninja","Card Drafting,Press Your Luck,Set Collection,Worker Placement","CrossCut Games,IELLO,White Goblin Games,Z-Man Games",7.27755,2285 50849,"A single die game/activity akin to LCR or Dreidel. Roll the die: the Boomb either stays put, changes owners, or explodes. Last person in wins. (From the publisher's webpage) Fun, Silly, easy to learn and loads of fun! Le Boomb is a casual, social game for 2-16+ players ages 6 and older. You can play in about 5-15 minutes. Here's all you need for a portable game party: 1 custom die that tucks into your special "boomb"! Le Boomb!, a quick brilliant silly little game based entirely on luck, that turns any gathering into a party! A simple portable party game--fast, frantic and loads of fun, which capitalizes on players desire to survive. Each copy of Le Boomb contains: . 1 die . 1 bomb (for play and for die storage) ",//cf.geekdo-images.com/images/pic544131.jpg,16,15,6,2,5,Le Boomb!,15,//cf.geekdo-images.com/images/pic544131_t.jpg,2009,Pete Fenlon,"Dice,Party Game",NA,H. Jean Vanaise,NA,NA,Dice Rolling,Mayfair Games,4.39843,293 50862,"It is the year 41 AD. The emperor Caligula has finally gone too far. An occasional political assassination you can understand, but his personal habits are too much to bear! It’s time that somebody step in and deal with the madman before it’s too late. And if you should happen to profit at the same time you rescue the Republic, well, who could complain about that? Caligula puts you and your friends in the togas of the true powers in Imperial Rome: the guys holding the knives! Send your legates throughout the empire to further your own plans and seize valuable opportunities. Keep a wary eye on your rivals and make them pay dear for their gains. Marshal your resources with care, and when the moment is right, strike! Secure your favorite on the throne, and all the wealth and glory of Rome will be yours for the taking! Caligula is the first game by Italian designer Pierluca Zizzi, and the sixth title from the up-and-coming young publisher Post Scriptum. ElfinWerks is pleased to be able to bring this exciting game of plots and politics to America. Do you have the savvy to navigate the treacherous politics of the Eternal City? Or will your rivals leave you banished from the halls of power? Take up your knives for the Republic (And for yourself!) in Caligula! ",//cf.geekdo-images.com/images/pic526107.jpg,5,60,14,2,60,Caligula,60,//cf.geekdo-images.com/images/pic526107_t.jpg,2009,"Paolo Meriti,Paolo Vallerga","Ancient,Card Game,Political",NA,Pierluca Zizzi,NA,"Admin: Better Description Needed!,Ancient Rome","Auction/Bidding,Card Drafting,Partnerships","ElfinWerks,Post Scriptum",6.11418,196 50912,"Another card game based on the german webcomic NichtLustig by Joscha Sauer and his latest print publication "NichtLustig 4". It features characters from that book like the mimicry duck, a time-travelling dinosaur keen on borrowing stuff he never returns, yetis, suicidal lemmings and crazed scientists. Advertised as a party game with rules that can change during play. From the publisher's website: "Actually my cards aren't that bad: If another player now laughs, I'll only have two cards left in my hand. And of course I must pass the dinosaur, otherwise I'll never get rid of the last card. So let's change the victory conditions, then this should work. But what's that? Now the machine starts rumbling and I receive additional cards! Just because there's so many players wearing glasses! These scientists just can ruin any plan! But just wait, it's my turn next. And I tell you, that will be NOT FUNNY (NichtLustig)!" Integrates with: Nichtlustig: Noch mehr Labor Chaos ",//cf.geekdo-images.com/images/pic588070.jpg,6,30,8,3,30,NichtLustig: Labor Chaos,30,//cf.geekdo-images.com/images/pic588070_t.jpg,2009,"Anke Pohl,Thilo Rick,Joscha Sauer","Card Game,Comic Book / Strip,Party Game",NA,Ivo Dekoning,NA,Nichtlustig,Hand Management,KOSMOS,5.37432,148 51067,"Monopoly, the fast-dealing property trading game presents for the first time ever Tim Burton's The Nightmare Before Christmas Monopoly! Relive this cult classic movie Nightmare Before Christmas as you buy, sell and trade iconic movie locations such as Jack’s Tower, Oogie Boogie’s Casino, Sally’s Alley, Dr. Finkelstein’s Laboratory, Town Square Fountain and Spiral Hill. This completely customized game features film photography and six collectible pewter tokens including Jack’s Skull, Sally, the Mayor’s Hearse, Oogie Boogie, Zombie Duck and Evil Teddy. A must-have for all The Nightmare Before Christmas collectors and MONOPOLY enthusiasts. ",//cf.geekdo-images.com/images/pic528464.jpg,6,90,8,2,90,Monopoly: Nightmare Before Christmas Collector's Edition,90,//cf.geekdo-images.com/images/pic528464_t.jpg,2009,NA,"Economic,Movies / TV / Radio theme,Negotiation",NA,(Uncredited),NA,"Holidays: Christmas,Monopoly,The Nightmare Before Christmas","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",USAopoly,5.81552,58 51195,"Adaptoid is a board game for two players designed by Néstor Romeral Andrés in 2007. Each game lasts around 20 minutes. An adaptoid is a creature that constantly evolves to adapt itself to its surroundings. To survive it needs to be fed. In adaptoid, two armies of adaptoids must confront one another with the aim of eliminating all opponents. The game is played on a 37-space hexagonal board. Each player receives a supply of adaptoid bodies in either white or black which are plastic discs with laser-cut sockets ready to receive one of the small pile of claws and legs in the colour of each player. The capabilities of each of the adaptoids varies through the game depending on how many and what type of appendage are added. Each player turn has 3 phases: Movement, Growth and Feeding. In the movement phase, the player may move one of their adaptoids as many spaces as it has limbs. Adaptoids cannot move through occupied spaces, but they can move on top of an opposing adaptoid to initiate a capture. In the growth phase the player must either spawn a new, empty, adaptoid next to one of their existing pieces or add a leg or a claw to any adaptoid already on the board. In the feeding phase, every enemy piece is checked for starvation. An adaptoid requires space to graze equal to its number of limbs. Any enemy piece which has fewer empty spaces around it than limbs starves to death and is removed. Starving your opponent to death (or indeed having them incautiously starve themselves) is worth a point. The resolution of capture move is simple. The adaptoid with the most claws wins and the other adaptoid is removed from the board. If both pieces have the same number of claws, both are removed with a point going to each player. Starved or captured pieces are returned to the supply ready for further use. The game ends when one player has either obtained 5 points by capturing and starving enemy adaptoids or has been completely eliminated from the board. ",//cf.geekdo-images.com/images/pic1772078.jpg,2,20,8,2,20,Adaptoid,20,//cf.geekdo-images.com/images/pic1772078_t.jpg,2009,Néstor Romeral Andrés,Abstract Strategy,NA,Néstor Romeral Andrés,Adapt3,Combinatorial,"Area Enclosure,Grid Movement",nestorgames,6.99487,117 51197,"HIPPOS AND CROCODILES is a board game for 2 players designed by Néstor Romeral Andrés in 2007. It takes 10 minutes to play. The object of the game is to fill up the river with hippos and crocodiles. If a player can’t place a piece on the board, he loses. ",//cf.geekdo-images.com/images/pic3463827.jpg,2,10,6,2,10,Hippos & Crocodiles,10,//cf.geekdo-images.com/images/pic3463827_t.jpg,2009,Néstor Romeral Andrés,"Abstract Strategy,Animals",NA,Néstor Romeral Andrés,"Buffalos,Hippos & Crocodiles: Pool, Lagoon and Trunks","Animals: Alligators / Crocodiles,Animals: Hippopotamus,Combinatorial,Polyominoes","Tile Placement,Variable Player Powers",nestorgames,6.39125,80 51250,"A small game designed by Susumu Kawasaki. A game for two players, Gauss: The Magnetic Duel is played on a small hexagonal grid. Each player has a set fifteen tokens: ten in their color and five in the opposite color. Player take turns and each player may place one token per turn. Like the poles of a magnet, tokens of opposite color are attracted to each other whereas tokens of like color are repelled by each other. You score points if you connect 4 or more discs of your colour. ",//cf.geekdo-images.com/images/pic811969.jpg,2,15,10,2,15,Gauss,15,//cf.geekdo-images.com/images/pic811969_t.jpg,2009,Néstor Romeral Andrés,Abstract Strategy,NA,Susumu Kawasaki,NA,NA,Pattern Building,"Game Market,Japon Brand,Kawasaki Factory,nestorgames",6.98796,54 52328,"Malifaux is a skirmish miniature game in a horror/steampunk setting. Each player builds a force of 5-7 figures from a faction to battle it out. A force is composed of minions and at least one master. Malifaux involves elements of resource management as hands of cards are used instead of dice to resolve skill checks. Each check involves drawing a card from a deck and adding it to a figure's statistic. Players can then use cards from their hands to raise the value. The highest value in an opposed check wins. The turn system is integrated, with each player alternating turns between model activations. ",//cf.geekdo-images.com/images/pic1451000.jpg,2,0,0,2,0,Malifaux,0,//cf.geekdo-images.com/images/pic1451000_t.jpg,2009,Melvin de Voor,"Collectible Components,Horror,Miniatures",NA,"Nathan Caroland,Eric Johns,Dan Weber","Malifaux: Arachnid Swarm,Malifaux: Bad Dreams,Malifaux: Beckoners,Malifaux: Body Thieves,Malifaux: C. Hoffman Crew,Malifaux: Canine Remains,Malifaux: Colette Avatar of Deception,Malifaux: Cult of December,Malifaux: Dark Debts,Malifaux: Exorcist,Malifaux: Gaki,Malifaux: Guild Austringer,Malifaux: Hoarcat Pride,Malifaux: Izamu,Malifaux: Kaeris Starter Box,Malifaux: Legion of Sorrow,Malifaux: Lilith Avatar of Nature's Malevolence,Malifaux: Lilith's Brood,Malifaux: Lucius Crew,Malifaux: Mercenaries,Malifaux: Mr Graves,Malifaux: Mr. Tannen,Malifaux: Necropunks,Malifaux: Nekima, The Dark Sibling,Malifaux: Oiran,Malifaux: Ophelia Born on the Bayou,Malifaux: Order of the Chimera,Malifaux: Outcast – Lazarus,Malifaux: Pale Rider,Malifaux: Peacekeeper,Malifaux: Poltergeist,Malifaux: Rail Crew,Malifaux: Rail Golem,Malifaux: Rising Powers,Malifaux: Ronin,Malifaux: Scales of Justice,Malifaux: Shikome,Malifaux: Silent One,Malifaux: Spirits of Vengeance,Malifaux: Steampunk Arachnid Swarm,Malifaux: Storm of shadows,Malifaux: Ten Thunders Archers,Malifaux: The Death Marshals – Lady Justice Box Set,Malifaux: The Depleted,Malifaux: Twisting Fates",Steampunk,"Hand Management,Variable Player Powers",Wyrd Miniatures,7.61989,375 52461,"It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong, your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages, nurture strong connections at court, obtain titles, build mansions, and find the right spouses for your daughters and sons... Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and compete for lasting honor. Over three generations, you – a resourceful patriarch or matriarch – will attempt to create a lasting legacy by establishing a house with ties to many different wealthy and powerful families from France and abroad (Spain, Italy, Russia and other countries). This card game offers endless possibilities. Each time you build a family, you write a unique story, bringing to life the diverse relationships between parents and their children, between cousins, uncles, aunts, nephews and nieces. Whether you are looking for the best husband for your only daughter or a suitable wife for one of your two sons, whether you are looking to add new blood to your family by marrying into foreign nobility – you will be working to make your family rise in status through prestige and wealth, new skills and abilities. In Legacy: The Testament of Duke de Crecy – known previously as Nobles of Paris and winner of Ducosim Spelontwerp in 2009 – you will find 75 spouse cards with unique traits, more than twenty secret missions, nine titles, and nine "contribution to the family" cards. This all culminates in a highly thematic card game that will satisfy players who enjoy exploring many different paths to victory. Legacy is a worker placement game in which you take actions to improve the standing and/or wealth of your family. You will expand your family, creating an ever-growing tableau, the family tree. You will need to balance the three 'currencies' in the game, Prestige (converts to Honor points at the end of each generation, of which there are three), Income (your income which converts to hard cash at the end of each round, of which there are 9), and Friend cards (which are actual connections/friends, and are the only way to marry into wealthy/famous families, and can only be received through actions, such as marrying a woman who brings some of her social contacts with her). Prestige, Income and Friend cards can be gained and lost. You can, for example, lose some prestige by marrying someone infamous or lose some Honor points (i.e. reputation) by asking friends for money. There are also numerous actions you can take that will affect one of the three 'currencies' detrimentally, such as bribing someone to get a title (for which you need to pay, but also in the loss of friends who felt they deserved that title, and not you), or the maintenance of a beautiful new park you have built for the people (losing you income). Finally, you can also take actions that result in the loss of some of your social contacts (friends), due to jealousy, or people simply no longer wanting to be associated with you. These currencies are carefully balanced by the male and female friend cards in the game. Generally men will give you income and possibly prestige, but will cost you a dowry/wedding costs. Women, on the other hand, will give you connections (new friends you can choose from the current socialites (cards lying open on the table) and possibly prestige, and will sometimes even earn you a dowry! The card interactions allow for multiple different paths to success, but you must choose your road strategically, planning out where you want to be headed, else you will be left behind in the dust by those with greater and more successful plans than yours. ",//cf.geekdo-images.com/images/pic2225856.jpg,4,60,8,1,60,Legacy: The Testament of Duke de Crecy,60,//cf.geekdo-images.com/images/pic2225856_t.jpg,2013,"Mateusz Bielski,Barbara Trela-Szyma","Age of Reason,Card Game,Economic",NA,Michiel Justin Elliott Hendriks,"Legacy: The Testament of Duke de Crecy – Andrea the dance instructor,Legacy: The Testament of Duke de Crecy – Extra Mansion Cards,Legacy: The Testament of Duke de Crecy – Five Families,Legacy: The Testament of Duke de Crecy – Frank the Influential Reviewer,Legacy: The Testament of Duke de Crecy – Luke the lucky pickpocket,Legacy: The Testament of Duke de Crecy – Rodney the ambassador","Cities: Paris (France),Country: France","Card Drafting,Hand Management,Set Collection,Worker Placement","Portal Games,Gemenot,IELLO,Pegasus Spiele",7.2776,3033 52568,"“Little Insurgents: Warsaw 1944” is a eurogame about scouts delivering orders during the Warsaw Rising in Poland in 1944, when the people of Warsaw rose against the Nazis occupying their city. Young boys worked as a couriers delivering letters and orders between squads of rebels, running through the underground sewage canals of Warsaw. Many of them died on that duty. In “Little Insurgents” each player takes command of a unit of three Scouts with the goal of delivering the most orders on time. The scouts from different units are racing against each other to be first, but they also have to co-operate. If the order is not delivered on time crucial parts of the city, or even whole districts can be lost to the occupiers. If too many orders fall into hands of the enemy all players lose. The game comes with two variants of rules: basic and extended, with basic being easier and involving more random elements. It is suitable for young players and families. The extended variant, dedicated to adults and gamers, involves special actions, more planning and secret goals. The game will be published by Egmont Polska in the autumn of 2009 with rules in three languages: Polish, English and German. The game was developed in cooperation with Polish Scout Association (ZHP) and the Warsaw Rising Museum. ",//cf.geekdo-images.com/images/pic1620355.jpg,4,30,8,2,30,Mali Powstańcy: Warszawa 1944,30,//cf.geekdo-images.com/images/pic1620355_t.jpg,2009,Maciej Szymanowicz,"Racing,World War II",NA,Filip Miłuński,Liberator: Warszawa 1944,"Cities: Warsaw,Country: Poland","Dice Rolling,Hand Management,Pick-up and Deliver,Point to Point Movement,Simultaneous Action Selection",Egmont Polska,6.58751,289 52825,"A stand alone version of Catan. In this version you play on the map of The Netherlands and Flanders. It's like the Die Siedler von Catan - Deutschland Edition, although there are some differences. The game can be played with 3-5 players. Players choose their colors from the two flags (black, yellow, red, white, blue). Player parts are wooden, not plastic. Also the (uniform) monument markers are made out of wood. With five players there also is a special building phase. The cities near the sea produce fish chips as well, as with The Fishermen of Catan. The Game was released on September 9th 2009 by the publisher 999 Games. "9-9-9" get it?!. ",//cf.geekdo-images.com/images/pic542713.jpg,5,75,10,3,75,De Kolonisten van de Lage Landen,75,//cf.geekdo-images.com/images/pic542713_t.jpg,2009,Geoffrey Cramm,Negotiation,NA,Klaus Teuber,NA,"Catan,Country: Belgium,Country: The Netherlands","Dice Rolling,Hand Management,Memory,Route/Network Building,Trading",999 Games,6.44908,163 53093,"The time is summer 1944. The Sun shines on Normandie hedgerows. Gentle wind, fields of bright flowers, and in the background, the romantic staccato of machine gun fire in the morning. In these typical French countryside landscapes, thousands of men are about to fight. And die. Bravely like heroes, or cowardly like wussies. But only heroes really matter. Those you see in Hollywood Golden Age war movies. Here lies the inspiration for Heroes of Normandie; here is what the game has to offer: explosive and fast-paced battles; the pleasure of butchering your enemies through MG42 walls of lead; and the ability to crush Nazi bastards under tons of shells – basically, blood and guts. A miniatures game without miniatures, Heroes of Normandie is a fast-paced WW2 strategy wargame inspired by Hollywood war movies. A tactical scale board-game opposing two players and two armies, with the Germans on one side and the Americans on the other. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don't turn back! ",//cf.geekdo-images.com/images/pic2532444.jpg,2,60,14,2,30,Heroes of Normandie,60,//cf.geekdo-images.com/images/pic2532444_t.jpg,2014,Alexandre Bonvalot,"Wargame,World War II",NA,Yann and Clem,"Heroes of Normandie: Achtung! Cthulhu,Heroes of Normandie: Battleground Set – Terrain Pack,Heroes of Normandie: Bill Furlong & Siegfried,Heroes of Normandie: British Platoon,Heroes of Normandie: Canadian Platoon,Heroes of Normandie: Carentan,Heroes of Normandie: Civilians Under Fire,Heroes of Normandie: Commonwealth Army Box,Heroes of Normandie: D-DAY Scenarios Pack,Heroes of Normandie: DUSTMod,Heroes of Normandie: Extra Terrain Set #2,Heroes of Normandie: Extra Unit US-GE,Heroes of Normandie: FFI,Heroes of Normandie: Fortified Farm,Heroes of Normandie: Gazette #0,Heroes of Normandie: Gazette #1,Heroes of Normandie: Gazette #2,Heroes of Normandie: Gazette #3,Heroes of Normandie: Gazette #4,Heroes of Normandie: Gazette #5,Heroes of Normandie: GE 1st SS Panzer Division,Heroes of Normandie: GE SS Panzergrenadiere,Heroes of Normandie: GE Wittman,Heroes of Normandie: German Army Box,Heroes of Normandie: Guardian's Chronicles Expansion Pack,Heroes of Normandie: Kampania Czterej Pancerni,Heroes of Normandie: Kelly's Heroes,Heroes of Normandie: Lord Lovat's Commandos,Heroes of Normandie: Miller's Rangers,Heroes of Normandie: Pegasus Bridge,Heroes of Normandie: Pointe du Hoc,Heroes of Normandie: Reinforcement-GE 21eme PZ,Heroes of Normandie: River-Set Terrain Pack,Heroes of Normandie: Sainte-Mere Eglise,Heroes of Normandie: Steiner Kampfgruppe,Heroes of Normandie: UK 7th Armored Division,Heroes of Normandie: US 4th Armored Division,Heroes of Normandie: US Army Box,Heroes of Normandie: US Platoon,Heroes of Normandie: US Rangers,HONCOMP","Crowdfunding: Kickstarter,Normandie series","Dice Rolling,Grid Movement,Hex-and-Counter,Modular Board,Variable Player Powers","Devil Pig Games,IELLO,Play Well Games,Portal Games,Schwerkraft-Verlag",7.65285,1246 53103,"This is the card game version of Aladdin's Dragons, but carries the same title as that game. In ancient and long forgotten times heroes were lured to Eastern lands by tales of bountiful treasure and powerful magic. The treasure was found, not lying about, but in dangerous caves guarded by fierce dragons. Those strong enough to gather the dragon’s treasures had to compete among themselves for privileges that would smooth the way to the Caliph’s palace. On reaching the palace, the heroes found their way blocked by powerful guards. Here they could pass the guards only with the right influence or, failing that, generous bribes. Within the palace walls, the heroes bartered their hard won treasures for magical artifacts in a contest to see who could acquire the most artifacts and gain the praise of the Caliph. The Aladdin’s Dragons Card Game (Morgenland Kartenspiel) is based on the award winning board game of the same name published by Rio Grande and Hans im Glück. The game consists of a double pack of cards and is played over a number of rounds, usually four or five in total. Each round has three phases. In phase one, new artifact and treasure cards are laid out. In phase two, players play their hero cards into the various locations. In phase three, the locations are resolved. ",//cf.geekdo-images.com/images/pic532916.jpg,5,30,10,2,30,Aladdin's Dragons,30,//cf.geekdo-images.com/images/pic532916_t.jpg,2009,Juliet Breese,Card Game,NA,Richard Breese,NA,"Animals: Dragons,Characters: Aladdin","Auction/Bidding,Hand Management",R&D Games,6.36929,198 53168,"In ripis Rubiconis passus militis bellum civile fert et movet cursum eventorum e quibus imperator surget. Quomodo dominabis proelia quae in agro, in senatu, et per vias Romae accident? On the banks of the Rubicon a legionnaire’s footstep brings Civil War and sets upon a course of events from which an emperor will emerge. How will you master the battles that are to come on the field, in the senate and through the streets of Rome? Triumvirate is a fast-paced game for two that requires subtle hand management and card play to win consistently. The mechanisms in the core rules make for a very satisfying, imperfect information player trick taking game. In addition to the core game there is a drafting variant that removes randomness from play beyond the initial card deal. The game is currently available in Classical Latin, English, German, French, Catalan, Polish, Spanish and Dutch. ",//cf.geekdo-images.com/images/pic750750.jpg,2,15,12,2,15,Triumvirate,15,//cf.geekdo-images.com/images/pic750750_t.jpg,2009,"Luis Francisco,Pedro Vergani,Travis Worthington","Ancient,Bluffing,Card Game,Deduction",NA,Travis Worthington,NA,"Admin: Better Description Needed!,Ancient Rome,Crowdfunding: Kickstarter,Postcard Box Games","Card Drafting,Trick-taking",Indie Boards & Cards,6.78315,699 53279,"In a faraway kingdom, invisible creatures haunting the streets, homes, and even parts of the castle. Only the Red Dragon, friend and protector of the kingdom can help locate the creatures. 2-5 players race on a board to find invisible creatures by using the sounds emitted by an electronic red dragon. The player who finds the most over the course of five timed rounds wins. ",//cf.geekdo-images.com/images/pic1055102.jpg,5,30,7,1,30,Wo war's?,30,//cf.geekdo-images.com/images/pic1055102_t.jpg,2009,Michael Menzel,"Children's Game,Deduction,Electronic,Fantasy",NA,Roberto Fraga,NA,NA,NA,Ravensburger Spieleverlag GmbH,5.48833,60 53317,"From the back of the box: Four different card games to get your creative juices flowing. • A is for Apple! Race to find pics of things that start with a certain letter! • Race to get rid of all 8 of your cards by spotting mission pics. • Get calm and stretch your brain muscles in a matching pairs game. • Get creative and combine cards to complete missions. Pictureka fun in a play-it-anywhere card game. Contents: 78 picture cards, 32 mission cards and instructions. Four games included: 8-Away Alphabetti Matchureka! Cow's Creative Combo ",//cf.geekdo-images.com/images/pic577020.jpg,20,15,6,2,15,Pictureka! Card Game,15,//cf.geekdo-images.com/images/pic577020_t.jpg,2008,Eugene and Louise (Art Studio),"Card Game,Humor,Real-time",NA,Arne Lauwers,NA,"Pictureka,Shuffle Card Games Series",Pattern Recognition,"Cartamundi,Hasbro,Parker Brothers",4.98066,396 53376,"Hear me! As you know, before our kingdoms, blessed by the gods with the gifts of Seven Virtues, were born, the world was ruled by the Unnamed. It was him, who spread disaster and there was no-one who did not bear wickedness in his heart. Only the First Hero, shielded by an armor, which defended him from the influence of sin, has challenged the Unnamed, defeated him and banished into the Void, which he close using magical seals. Today the safeguards crumble, and the power of the Unnamed makes its way to our world. Again, people act against each other, their hearts bearing the seeds of wickedness. The Virtues that were our strength are transforming into parodies of themselves. If the heroes will not complete the armor of the First, clothe with it the most worthy of them, and achieve victory over the Unnamed, all shall be lost. 7 is a fantasy board game, in which you will become a hero worthy of legends, gathering his own party of adventurers to win over an ancient evil. You will take part in dangerous quests, working with other heroes to recover the miraculous Armor of Virtues and proving that you are the most worthy of wearing it. You shall accomplish great deeds, as long as you guard yourself from the temptation of excess, which brings with it sin and disaster. 7 offers a unique mechanism of play, joining the aspect of cooperation with an element of rivalry. For the kingdom to survive, you will have to join your forces with other players. Be wary though, as there can be only one victor. You will have to beware of excessive ambition though, as it can unnoticeably cause your strength to falter. 7 opens the gates to a heroic, but dangerous adventure. ",//cf.geekdo-images.com/images/pic1195121.jpg,7,120,15,2,120,7,120,//cf.geekdo-images.com/images/pic1195121_t.jpg,2009,Tomasz Tworek,Fantasy,NA,Marcin Podsiadło,NA,NA,"Hand Management,Set Collection",Wolf Fang P.H.,5.09634,134 53557,"Colorio starts with players using plastic tokens to cover the colored spaces on the 5x5 game board. On each turn, a player must remove three tokens from the board, then either remove all of them from play or place one or two of them back on the game board in spaces different from where they came. (Thus, at least one token is removed from the board each turn.) A player cannot remove the final token handled by the previous player. If a player reveals the fifth space of a color, that player is eliminated from the game. In a two-player game, the remaining player wins. In a game with more players, the game continues with that color (and that player) being out of play; when the fifth space of another color is revealed, that player is also out of the game. Plays continues until one player remains in the game. ",//cf.geekdo-images.com/images/pic1210186.jpg,5,15,8,2,15,Colorio,15,//cf.geekdo-images.com/images/pic1210186_t.jpg,2004,NA,Abstract Strategy,NA,Jacky Bonnet,NA,NA,Memory,"Abadis,Abalone Games,Egmont Polska,KOSMOS,Mindtwister AB,Mindtwister USA",4.84219,64 53624,"Empires in America is a States of Siege(TM) series game on the French and Indian War (1754-62) created by veteran designer, Joe Miranda. With riveting solitaire gameplay action, you must command the beleaguered colony of New France, from Halifax to the Ohio Valley, while Britain and her American colonies press in from all sides with war raging from the fortress of Quebec to the Monongahela. Employing Leaders to command the opposing Armies, Empires in America presents a new focus on the important historical personages of this era like Montcalm, Wolfe and even a young George Washington. These Leaders establish their reputations as their fortunes wax and wane on campaign across the far-flung frontiers of colonial North America. Can the Montreal Militia and Algonquin Indians defeat General Braddock’s redcoats before they reach Fort Duquesne? Can your Troupes de la Marine stop Rogers’ Rangers at Fort Ticonderoga? Will the Royal Navy sail up the St. Lawrence River to support operations against Quebec? Can court intrigue at Versailles undermine the machinations of William Pitt (the Elder)? Find out as you defend Montreal in Empires in America. Game Components: > One 8-page, color Game Rules booklet > 40 color, die-cut 5/8" mounted two-sided game pieces > 12 color, die-cut 3/4" mounted game pieces > 48 ‘Historique’ Event and History cards > One 11" x 17" color game map Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is one British Army, each Leader commands several Battalions ",//cf.geekdo-images.com/images/pic536395.jpg,1,25,12,1,25,Empires in America,25,//cf.geekdo-images.com/images/pic536395_t.jpg,2009,"Tim Allen,Alan Emrich","Age of Reason,American Indian Wars,Wargame",NA,Joseph Miranda,Empires in America Expansion Kit,"Country: Canada,French and Indian War,Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement","Les Jeux du Griffon,Victory Point Games",7.22456,147 53723,""Der HeidelBÄR" was just released this year (20 Year Heidelberger anniversary) and is a party game where everybody uses word association to describe a word with a per, peer, bear in it. The word is replaced with a bear and you need to describe it for the others with only six words. but the first two words are always "This bear..." or "My bear...". So you actually only have four words and you are not allowed to use words which are in the word you have to guess. ",//cf.geekdo-images.com/images/pic593921.jpg,6,20,10,3,20,Der HeidelBÄR,20,//cf.geekdo-images.com/images/pic593921_t.jpg,2009,Frank Stark,"Card Game,Educational,Party Game",NA,Frank Stark,"Der HeidelBÄR: Kuh-Erweiterung,Der HeidelBÄR: Wald und Wiesen Edition,Der HeidelBÄR: Wilde Wasser Edition",NA,Acting,Heidelberger Spieleverlag,6.43038,79 53804,"Cir*Kis is a abstract strategy game for the whole family. Players take turns placing one of their nine differently-shaped pieces on the beveled game board next to the last piece played. The aim is to complete Circles and Stars to score points. Cir*Kis is easy to learn. Each new piece must touch the last piece played. You can get a free turn three different ways. If you get a free turn, you can place your piece touching any other piece. Scoring depends on who completed a shape and who controls the majority of the pieces in it. Be the first player to score 40 points to win the game! ",//cf.geekdo-images.com/images/pic537201.jpg,4,30,8,2,15,Cir*Kis,30,//cf.geekdo-images.com/images/pic537201_t.jpg,2009,NA,Abstract Strategy,NA,Phil Orbanes Sr.,NA,NA,"Area Control / Area Influence,Pattern Building,Tile Placement","Hasbro,Winning Moves Games (USA)",5.30635,282 53840," INTRODUCTION You gather in the main hall inside the Castle of Light. You can see clearly there is a deep sadness in the Great Elder’s eyes," As you already know that Elzoof has put a curse on this island so noone can leave. When you go travel south, somehow you will emerge on the north ! Meanwhile, he send his Minions called the Shadows to hunt any heroes-wannabe". The very old man takes a deep breath, "He stays in the Tower of Death and challenge anyone who wants to defeat him, or he will claim the throne very soon. With the loss of our great King in the Great War, no one dares to challenge him". “With chaos and Shadows everywhere it won’t be easy. I will give each of you a magical Ring powered with the legendary amulet, the Amulet of D’Eugor. This Ring will protect you from lethal wounds, and you can use your power through this Ring to control Events anywhere in this Island." The Great Elder pauses for two seconds, then he says, "May God be with you" . THE MISSION Enter the Tower of Death and defeat Elzoof ! ",//cf.geekdo-images.com/images/pic630803.jpg,4,30,0,1,30,Adventure of D,30,//cf.geekdo-images.com/images/pic630803_t.jpg,2010,T'Say,"Adventure,Bluffing,Card Game,Fantasy",NA,Jack Darwid,NA,D Series,"Area Movement,Hand Management,Modular Board,Role Playing,Set Collection,Simultaneous Action Selection,Variable Player Powers",Jack Darwid Games,6.82725,91 53953,"For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights. Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon. A dungeon deck is also created by combining several different groups of monsters. Certain groups of monsters may be more or less susceptible to different Hero types, so players will have to take this into account when they choose what to buy. Rather than buying puny Victory Points, players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. Players may on their turn choose to attack a monster in the deck rather than visit town and buy cards. If they do this they play cards from their hand and resolve their abilities in order to boost strength and have enough light to reach a specific monster. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this, players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner. The basic Thunderstone framework was updated in the implementation of Thunderstone: Advance. Integrates with Thunderstone Advance: Towers of Ruin Thunderstone: Dragonspire Thunderstone: Starter Set ",//cf.geekdo-images.com/images/pic544780.jpg,5,60,12,1,60,Thunderstone,60,//cf.geekdo-images.com/images/pic544780_t.jpg,2009,Jason Engle,"Card Game,Fantasy,Fighting",NA,Mike Elliott,"Thunderstone Avatars,Thunderstone: Blade Trap Promo,Thunderstone: Death Sentinel Promo,Thunderstone: Doomgate Legion,Thunderstone: For the Dwarf Promo,Thunderstone: German Promo Pack Harrulier (Harruli),Thunderstone: Heart of Doom,Thunderstone: Promo Pack,Thunderstone: Promo Pack #2,Thunderstone: Promokarte Wächter der Stärke,Thunderstone: Thornwood Siege,Thunderstone: Vicious Promo Pack,Thunderstone: Vision Promo,Thunderstone: Werewolf Promo Pack,Thunderstone: Wrath of the Elements","Solitaire Games,Thunderstone","Card Drafting,Deck / Pool Building,Hand Management","Alderac Entertainment Group (AEG),Arclight,Edge Entertainment,Hobby World,Pegasus Spiele,REBEL.pl,Stratelibri,Wargames Club Publishing",7.00858,8993 54043,"Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city. But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds. A card game for two seasoned traders! When it's your turn, you can either take or sell cards. If you take cards, you have to choose between taking all the camels, taking 1 card from the market or swapping 2 to 5 cards between the market and your cards. If you sell cards, you get to sell only one type of good per turn, and you get as many chips from that good as you sold cards. The chips' values decrease as the game progresses, so you'd better hurry ! But, on the other hand, you get increasingly high rewards for selling 3, 4, or 5 cards of the same good at a time, so you'd better wait! You can't sell camels, but they're paramount for trading and they're also worth a little something at the end of the round, enough sometimes to secure the win, so you have to use them smartly. Jaipur is a fast-paced card game, a blend of tactics, risk and luck. ",//cf.geekdo-images.com/images/pic725500.jpg,2,30,12,2,30,Jaipur,30,//cf.geekdo-images.com/images/pic725500_t.jpg,2009,Alexandre Roche,"Animals,Card Game",NA,Sébastien Pauchon,NA,"Animals: Camels,Asian Theme,Country: India","Card Drafting,Hand Management,Set Collection","Asmodee,cutia.ro,Esdevium,GameWorks SàRL,Kaissa Chess & Games,REBEL.pl,Siam Board Games",7.54421,18252 54137,"In Battle Sheep (first released as Splits), players start the game by constructing the board from identical four-hex tiles, then each player places his/her tall stack of discs on one of the border hexes. Players take turns removing some number of discs from the top of one of their stacks, moving that new stack of discs as far away as it can go in a straight line. Players must leave at least one disc behind when moving, so the board gradually fills up and movement opportunities become more and more scarce. The player occupying the most spaces at the end of the game wins! ",//cf.geekdo-images.com/images/pic1887253.jpg,4,15,7,2,15,Battle Sheep,15,//cf.geekdo-images.com/images/pic1887253_t.jpg,2010,Andrea Femerstrand,"Abstract Strategy,Animals",NA,Francesco Rotta,NA,"3D Games,Animals: Sheep","Area Enclosure,Grid Movement,Modular Board","Blue Orange (EU),Blue Orange Games,Foxgames (Poland),GoKids 玩樂小子,HUCH! & friends,Korea Boardgames co., Ltd.,Lautapelit.fi,Lúdilo",6.73863,1819 54138,"Imperial 2030 is a game on its own, based on the rules of Imperial. The six powers (USA, Europe, Russia, China, India, and Brazil) develop their industrial basis and build up armies and fleets. They fight over control of neutral land and sea areas in order to become the most powerful nation worldwide. In this game it is not the players who take turns, but the six powers, one after another. The players are just internationally operating investors who act in the background. By giving money to the six powers, which all have their own treasuries, the players influence the politics. The biggest investor in each nation gains control of that nation's government and decides what the nation will do. As control of a government can change with each new investment, players may control several governments at the same time. As investors, players should not get too attached to their preferred nation, but rather focus on where their investments have the best rates of return. Essentially the game is about money, and not about military domination! Imperial 2030 was released at Essen 2009 by PD-Games and Rio Grande Games. Compared to "Imperial" there will be some new features: - new wooden bits - the Swiss Bank - a new 30 million bond to invest in - more neutral territory, generating higher taxation - fewer home provinces - control of canals (Panama and Suez). For those who already owned Imperial, there was the opportunity to get only the new map and bonds at Essen '09, as it can be played with the old wooden bits as well. ",//cf.geekdo-images.com/images/pic586346.jpg,6,120,12,2,120,Imperial 2030,120,//cf.geekdo-images.com/images/pic586346_t.jpg,2009,Alexander Jung,"Economic,Fighting,Nautical,Political",NA,Mac Gerdts,NA,Rondel Series,"Area Control / Area Influence,Area Movement,Stock Holding","Cranio Creations,Egmont Polska,The Game Master BV,Hobby World,PD-Verlag,Rio Grande Games,Wargames Club Publishing",7.73951,3988 54201,"The d6 Shooters are a famous Old West posse, and you are their leader. In this solitaire Print-and-Play series, you will lead your posse on several adventures and missions, using a Yahtzee-style dice system to gain resources, movement and perform other important actions. There is always danger near, and your journeys will be very challenging to complete, but there is also the potential for great reward with untapped gold deposits among the California lands where you travel. The first episode, "The d6 Shooters: Long Road to Reno" and the second installment, "The d6 Shooters: Ghost Town Showdown", are both now available. ",//cf.geekdo-images.com/images/pic556816.jpg,1,25,10,1,25,The d6 Shooters,25,//cf.geekdo-images.com/images/pic556816_t.jpg,2009,NA,"American West,Dice,Print & Play",NA,Eric Herman Endres,NA,Solitaire Games,Dice Rolling,(Web published),6.47979,141 54221,"The object of Push Fight is to push one of your opponent's game pieces off the board. Players take turns placing their five pieces (three with square tops, two with sphere tops) on their half of the board, with white placing first. White then takes the first turn, and players alternate turns after that. A turn consists of 0-2 moves, then a push of one space; a player can move any of their pieces orthogonally — changing direction if desired — any number of spaces as long as those spaces are empty. A player can push only with one of their square top pieces, and they push both friendly and opposing pieces one space. After pushing, the player places the red anchor piece on the piece that pushed; this piece cannot be pushed on the opponent's next turn. Players continue taking turns until someone pushes an opponent's piece off either end of the board. (The sides are ridged, and pieces cannot be pushed over them.) ",//cf.geekdo-images.com/images/pic2790722.jpg,2,15,6,2,5,Push Fight,15,//cf.geekdo-images.com/images/pic2790722_t.jpg,2008,NA,"Abstract Strategy,Fighting",NA,Brett Picotte,NA,NA,Area Movement,"Brettco Inc.,Penny Arcade",7.81611,72 54239,"Have you ever dreamed of moving an object with the power of your mind? Mindflex, the new mental acuity game from Mattel, makes that dream a reality. A lightweight headset containing sensors for the forehead and earlobes measures your brainwave activity. When you focus your concentration, a small foam ball will rise on a gentle stream of air. Relax your thoughts and the ball will descend. By using a combination of physical and mental coordination, you must then guide the ball through a customizable obstacle course - the various obstacles can be repositioned into many different configurations. For ages 8 and up Combines advanced technology with the power of thought Creates an interactive experience unlike any other Players compete in the ultimate mental marathon Requires 4 C and 2 AAA batteries ",//cf.geekdo-images.com/images/pic539678.jpg,4,0,8,1,0,Mindflex,0,//cf.geekdo-images.com/images/pic539678_t.jpg,2009,NA,"Action / Dexterity,Electronic",NA,(Uncredited),NA,Psychic Powers,NA,Mattel,4.95843,89 54300,"Bravery in the Sand is a two-player game that covers the major part of the battle known as Operation Crusader in North Africa during World War Two. Covering the period from November 20 to December 3, 1941, players assume the roles of the Axis and Commonwealth generals to determine who will be victorious in this battle. One player controls the Commonwealth force (British, South African, New Zealand, and Indian), and the other player the Axis force (German and Italian). Players activate formations via chit draw, and combat is of the roll-to-hit variety. Includes rules for battlefield recovery, replacements, fortifications, Rommel and more. Part of the International Games Series (IGS) from Multi-Man Publishing Originally published in Operations Special Magazine #2 (Summer 2009). Game Scale: Turn: 2 days Hex: 15 miles / 24 Km Units: Regiment & Brigade Game Inventory (Operations Special Issue #2 edition): One 17 x 22" full-color mapsheet One dual-side printed countersheet (176 5/8" counters) One 8-page rules booklet ",//cf.geekdo-images.com/images/pic663894.jpg,2,60,0,2,60,Bravery in the Sand,60,//cf.geekdo-images.com/images/pic663894_t.jpg,2009,Nicolás Eskubi,"Wargame,World War II",Operations Special Issue #2,Ginichiro Suzuki,NA,International Games Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter",Multi-Man Publishing,7.23043,69 54307,"Box blurb translated from Japanese: An irregular trick taking game where various individual abilities of persons forming history are tangled together. Who will use their powers to adequately handle the events of the lands? Who will leave their name behind in The Chronicle? This is the 2009 release from Kanai Factory. Recommended suggestions for beginners from the designer Seiji Kanai: Play with 3 or 4 players. 5 or 6 players make the game more difficult to control. Until you are familiar with all the cards effects, remove the following History cards from the game: "Dark age" (have evil cards), "Coronation" (use three next history cards) and "Meeting with a dragon" (use two previous history cards). Use the optional rule "several history cards" and draw 2 history cards per round. Each history card honour rewards is resolved independently. ",//cf.geekdo-images.com/images/pic1512140.jpg,6,30,12,3,30,Chronicle,30,//cf.geekdo-images.com/images/pic1512140_t.jpg,2009,Noboru Sugiura,"Card Game,Fantasy",NA,Seiji Kanai,NA,NA,"Set Collection,Trick-taking","Ediciones Primigenio,F2Z Digital Media Inc.,Filosofia Éditions,Japon Brand,Kanai Factory,Z-Man Games",6.848,1332 54361,"The third Master Set for the HeroScape series of games, which crosses over into the realm of Dungeons and Dragons. Includes 10 rebased figures from Dungeons & Dragons Miniatures and 55 Heroscape-style terrain pieces. From the publisher: Beware the Jaws of the Dragon Evil monsters emerge from the darkest corners of Valhalla, spreading terror as they conquer and control the mystic portals that lead to other worlds. Sinister drow and brutal trolls gather in underground ruins, and rumors of black dragons are too terrifying to ignore. The hordes of evil must be stopped. The Valkyrie Generals representing the forces of good have summoned brave adventurers, who together embark on a quest to defeat the black dragons and their wicked allies. Will they prevail or perish? ",//cf.geekdo-images.com/images/pic1409060.jpg,2,60,8,2,60,Heroscape Master Set: Battle for the Underdark,60,//cf.geekdo-images.com/images/pic1409060_t.jpg,2010,NA,"Adventure,Fantasy,Fighting,Miniatures,Science Fiction",NA,"Colby Dauch,Rob Daviau,Chris Dupuis,Jerry Hawthorne,Peter Lee,Craig Van Ness","Heroscape Expansion Set D1: Champions of the Forgotten Realms,Heroscape Expansion Set D2: Warriors of Eberron,Heroscape Expansion Set D3: Moltenclaw's Invasion,Heroscape: Arrival of the Master","Animals: Dragons,Dungeons & Dragons,Heroscape","Dice Rolling,Modular Board","Hasbro,Wizards of the Coast",7.49261,901 54372,"In Erosion, uplift your mountain by eroding those of other players. At the end of each round, gain points for cards in your mountain and delta. The basic rules introduce the four player actions: Weathering, Hillslope, Fluvial, and Draw Cards. The advanced rules add details: atmospheric change, ice ages, glaciers, flood volcanism, quakes, etc. Mountains are far more dynamic than the limitations of human lifetimes would suggest. Their growth and death involve cycles that keep the planet habitable. The machinery of these cycles is called erosion: the weathering of rock and its transport to the sea. Once there, it is subducted into the mantle, where volcanoes return the silicates, sulfates, water, carbon dioxide, and oxygen to the surface. Almost every step of the erosion process is catalyzed by water. For instance, in your turn you may weather rock using crystallization (busting rock by growing evaporated salt crystals), then transport the remains to the River using creep (movement propelled by wet/dry and freeze/thaw cycles). Once plunked in the River, the eroded material is moved as sediment to the sea. Braided rivers carry the maximum sediment load, but they are the least stable (and the trickiest to play). The role of erosion in atmosphere control is often overlooked. Every mountain is a titanic terraformer and greenhouse gas scrubber. Weathering removes 100 billion tons of oxygen and 800 billion tons of carbon dioxide from the air each year. Although the biological functions of respiration and decay contribute more to the atmosphere than erosion, during many past episodes it was the other way around. Left unchecked, a major orogenic (mountain-building) event removes so much CO2 that the oceans would freeze over in less than an Erosion game turn (6 million years, the same scale as for the game American Megafauna). On the other hand, a major flood volcano such as the Deccan Traps has poured hundreds of trillions of tons of CO2 back into the air, dwarfing the outputs of all human industry combined. ",//cf.geekdo-images.com/images/pic545697.jpg,5,30,10,2,30,Erosion,30,//cf.geekdo-images.com/images/pic545697_t.jpg,2009,NA,"Card Game,Educational",NA,"John C. Douglass,Phil Eklund",NA,NA,"Card Drafting,Hand Management",Sierra Madre Games,6.27759,220 54395,"Based on the popular "spot the differences" challenges found in books, newspapers and elsewhere, Difference challenges your abilities to observe and react quickly. The deck includes two sets of double-sided cards, with one set being more challenging than the other. Place one card in the center of the table, then deal the rest out to players as evenly as possible. To start, each player looks at the top card of her stack, then tries to spot the two differences between her card in hand and the reference card on the table. Whoever spots her particular differences first stops play, demonstrates them to everyone, places her card on top of the reference card (creating a new challenge for everyone), then draws the next card from her deck. Whoever gets rid of all of her cards first wins! ",//cf.geekdo-images.com/images/pic3488248.jpg,6,20,6,2,20,Difference,20,//cf.geekdo-images.com/images/pic3488248_t.jpg,2009,"Carine Hinder,Line Paquet,Stéphane Poinsot",NA,NA,Christophe Boelinger,NA,NA,Pattern Recognition,"Gigamic,Ludically,Z-Man Games",5.36691,136 54433,"Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . . In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail. Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you – once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead. Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players. ",//cf.geekdo-images.com/images/pic542251.jpg,8,45,0,5,45,Nanuk,45,//cf.geekdo-images.com/images/pic542251_t.jpg,2009,Alex Fernandez (I),"Animals,Bluffing,Card Game",NA,"Mark Goadrich,Brett Myers",Nanuk: 1st Promo Card,"Animals: Bears,Animals: Deer,Animals: Fishes,Animals: Seals,Arctic Theme","Auction/Bidding,Partnerships,Press Your Luck,Set Collection",Steve Jackson Games,6.24733,586 54457,"When the Germans launched Operation Barbarossa on 22 June 1941, their greatest concentration of troops was found in Army Group Center, tasked with driving eastward toward Moscow. The initial shock of the attack sent the Soviets reeling and Minsk quickly fell to the invaders. However, the Axis timetable demanded complete success during the initial months of the invasion, for only with the Red Army destroyed and Byelorussia occupied could the Soviet Union, fresh from Stalin’s purges, collapse; but anything less than total victory would mean a long and protracted war. The stakes could not be higher as the German panzers and infantry engaged Soviet armies and mechanized corps along Russia’s western frontier. The Arduous Beginning is the first new historical board game in some 15 years from renowned game designer Frank Chadwick. It is a new iteration on his classic Battle for Moscow game system that combines ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for. Complexity: 2.5 on a 9 scale Solitaire Suitability: 8 on a 9 scale Scale: Each unit is one German corps or Soviet army or corps, and each turn is approximately eight days. ",//cf.geekdo-images.com/images/pic549326.jpg,2,120,12,1,120,The Arduous Beginning,120,//cf.geekdo-images.com/images/pic549326_t.jpg,2009,Alan Emrich,"Wargame,World War II",NA,Frank Chadwick,NA,Campaigns in Russia,Hex-and-Counter,Victory Point Games,6.95871,62 54507,"Welcome to Savannah Tails (Fragor's Essen 2009 release) the game of fast and furious ostrich racing. Play as either Albrecht, Alexandra, Enzo, Nnelg or Mathilda as you race for glory through the African savannah. However, winning the race is the least of your worries. Cheetahs will try to eat you. Crocodiles will try to eat you. Warthogs will probably try to ignore you. Elephants are just in the way. The less said about porcupines the better. The game will include 25 track sections allowing players to once again design their own races. Some of these feature “unhelpful” animals. Special tracks involving a rope bridge, quicksand and a sand dune are also included. A limited edition of 1,000 games will be produced for Essen 2009. The game is fast paced and easy to learn. ",//cf.geekdo-images.com/images/pic572120.jpg,5,30,8,2,30,Savannah Tails,30,//cf.geekdo-images.com/images/pic572120_t.jpg,2009,"Judith Lamont,Annette Nora Kara","Animals,Racing",NA,"Gordon Lamont,Fraser Lamont",Savannah Tails: Pachyderm Passage,"Animals: Ostriches,Continent: Africa,Country: Kenya",Hand Management,"Fragor Games,KOSMOS",6.28512,475 54541,"Warzoo is a quick-paced card game that can be played as a 1v1 or 2v2 game with a 3-player variant. Borrowing from Lost Cities, Yomi and Battle Line but with special powers twist, Warzoo brings fresh mechanics and a good deal of bluffing in a 30-minute card game with three completely different gameplay modes Warzoo is also quite deep on theme: Loosely Based on George's Orwell novel, Animal Farm, Warzoo emulates a fight between the Pigs who ruled over the farm for so many years and the Platypi who is vying for Farm control.All the 26 characters has their own personal history With an unusual theme and original artwork, Warzoo's development team tries to bring something fresh to the table! ",//cf.geekdo-images.com/images/pic2653514.png,4,30,8,2,15,Warzoo,30,//cf.geekdo-images.com/images/pic2653514_t.png,2015,"Daniel Araújo,Marcelo Groo","Bluffing,Card Game,Humor",NA,Fel Barros,NA,Animals: Pigs,"Hand Management,Variable Player Powers","Ace Studios,Galápagos Jogos",6.92517,60 54559,"When the gods throw a party: The Roman god of wine, Bacchus, has organized three great Bacchanalias to be held in his honor. He has given his satyrs the enviable task of recruiting young nymphs to come to these wild parties. These lovely ladies dress very colorfully and love to romp and cavort with the satyrs… and oh boy, do they love to party! As a player, you are one of Bacchus’ satyrs. Your task is to gather together as many like-dressed nymphs at the bacchanalias as possible, driving up the point value of these stylish nymphs and scoring as much as possible in the process. So party on, you insatiable hoofed ones, all in the name of Bacchus! ",//cf.geekdo-images.com/images/pic552424.jpg,5,30,10,3,20,Bacchus,30,//cf.geekdo-images.com/images/pic552424_t.jpg,2009,Paul Niemeyer,"Card Game,Mythology",NA,Alessandro Zucchini,NA,NA,"Card Drafting,Hand Management,Set Collection",Eagle-Gryphon Games,4.84145,76 54625,"From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace. Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory. ",//cf.geekdo-images.com/images/pic588817.jpg,2,60,12,2,60,Space Hulk (third edition),60,//cf.geekdo-images.com/images/pic588817_t.jpg,2009,"John Blanche,Alex Boyd,Robin Carey,Paul Dainton,David Gallagher,Neil Hodgson,Nuala Kinrade,Adrian Smith","Fighting,Miniatures,Science Fiction",NA,Richard Halliwell,NA,"Admin: Better Description Needed!,Campaign Games,Space Hulk,Warhammer 40,000 Board Games","Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board",Games Workshop Ltd.,7.56644,5865 54643,"Players represent corporations competing to assemble city buildings in their orbiting plants and install them onto specially-prepared platforms in the city districts. Each player wants to construct the most living space in the blocks that feature the most desirable improvements (Greenspaces, Spaceports, and Megamalls). Players can also erect Billboards at a loss, to entice customers and to reserve space for future construction. At the end of four rounds of play, the player who has earned the most points is the most successful developer and the winner of the game! Re-implements: Capitol ",//cf.geekdo-images.com/images/pic544982.jpg,4,60,10,2,60,Skyline 3000,60,//cf.geekdo-images.com/images/pic544982_t.jpg,2009,Josh Cappel,"City Building,Science Fiction",NA,"Alan R. Moon,Aaron Weissblum",NA,3D Games,"Area Control / Area Influence,Auction/Bidding",Z-Man Games,6.37491,487 54735,"The third game based on the German web cartoon "Nichtlustig" by Joscha Sauer. It features the Mafia Lemming characters from the cartoon. From the publisher's website: "Real lemmings want to jump off the next cliff. Members of the different lemming mafia families aren't any different. Because in the game, there is not only one, but six members of the suicidal species, they make a contest out of it: They all run to the lake and the first one who jumps in the lake wins. And it wouldn't be a real race if you couldn't place bets on the result! Each player has his favorite lemmings and tries to use the dice results to influence the race." Game Summary Each player has 6 cards (1/lemming), and 2 mission cards (bonus VP at end of game). On your turn, roll two dice (sides show one of the lemming colors) then choose to move one of those lemmings (if one is out of the race, move the lemming in last place). Lemmings may move one track section at a time, to any unoccupied space in the next section. The spaces on the race track are one of several types (e.g., give a lemming concrete shoe; 2=dead, remove concrete, allow you to place bets, move a lemming, etc.). Betting is interesting: each time, you have the option to bet. To do so, place a lemming card face down on top of your stack of bet cards; goal is to place winner on TOP of your stack (last bet placed). The game ends when a lemming reaches the finish; place remaining lemmings in the order they are on the track. Mission cards score bonus VP if completed, or cost VP if failed. Then resolve bets: turn over your cards, then go through them getting 1 VP per card revealed until you get to winning lemming (max 6 VP). ",//cf.geekdo-images.com/images/pic786077.jpg,6,20,8,3,20,Lemming Mafia,20,//cf.geekdo-images.com/images/pic786077_t.jpg,2009,"Anke Pohl,Thilo Rick,Joscha Sauer","Dice,Novel-based",NA,Michael Rieneck,NA,"Admin: Better Description Needed!,Nichtlustig","Betting/Wagering,Dice Rolling","999 Games,Hobby World,IELLO,KOSMOS,Mayfair Games,Smart Ltd",6.20131,778 54745,"From the publisher: Scene It? The Simpsons Edition is loaded with clips, trivia questions, and puzzlers featuring all the citizens of Springfield. Homer, Marge, Bart, Liasa and Maggie are here along with their family, friends, teachers, bosses, tavern owners, convenience store clerks, clowns, sidekicks, pets and neighboreenos! So make a mad dash to the couch, pop the game disc into your DVD player and stay tuned for an avalanche of trivia! Test your Simpsons knowledge with real clips as you answer trivia questions and race around the game board to win! Scene It? The Simpsons Edition is a perfectly cromulent way to embiggen you enjoyment of TV's longest-running comedy! Contents: 1 DVD 1 Flextime Game Board 4 Movers 175 Trivia Cards 16 Buzz Cards 4 Category Reference Cards 1 Six-sided Numbered Die 1 Eight-sided Category Die 1 Instruction Sheet ",//cf.geekdo-images.com/images/pic565324.jpg,0,30,13,2,30,Scene It? The Simpsons Deluxe Edition,30,//cf.geekdo-images.com/images/pic565324_t.jpg,2009,NA,"Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,"DVD Board Games,Scene It?,TV Series: The Simpsons",NA,"Screenlife, LLC",5.60256,117 54986,"Five games in one - this game uses rubber ducky safari animals, a double-sided board, animal tiles, and some cards. The game provides rules for: Safari Sprint - Pick your ducky and let the races begin! Hi-Lo Hijinks - Play a card on the pile - if it's a match, you're good, but if it isn't, you take the whole pile! Every card you take counts against you, unless you have the most. So if you've got to take cards, go for broke! Animal Hunt - An exciting kids game that captures the spirit of the classics "Concentration" and "Go Fish". Savannah - Help the animals spread over the savannah in this puzzling game of matching sets. Find the unplayable spaces to earn a bonus. Once the savannah is full, earn even more points clearing it again! Herds - Everybody likes to hang out with their friends. In the animal world, that means making herds! This rummy-style game offers all kinds of twists! ",//cf.geekdo-images.com/images/pic610408.jpg,5,60,6,2,15,duck! duck! SAFARI!,60,//cf.geekdo-images.com/images/pic610408_t.jpg,2009,NA,"Animals,Card Game,Children's Game,Racing",NA,Kevin G. Nunn,NA,"Animals: Ducks,Safari","Hand Management,Memory,Set Collection,Tile Placement",APE Games,6.0519,79 54998,"In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades. Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn. Ares allows the movement of player armies and the building of Fortresses. Poseidon allows players to move their navies and build Ports. Zeus allows his followers to hire priests and build temples. Athena provides her worshipers with philosophers and universities. Apollo increases the income of his worshipers. ",//cf.geekdo-images.com/images/pic584779.jpg,5,90,13,2,60,Cyclades,90,//cf.geekdo-images.com/images/pic584779_t.jpg,2009,Miguel Coimbra,"Ancient,City Building,Civilization,Fighting,Miniatures,Mythology,Nautical",NA,"Bruno Cathala,Ludovic Maublanc","C3K: Creatures Crossover Cyclades/Kemet,Cyclades: Ancients Ruins,Cyclades: Hades,Cyclades: Hecate,Cyclades: Monuments,Cyclades: The Manticore,Cyclades: Titans","Country: Greece,Cyclades,Islands: Cyclades","Area Control / Area Influence,Area Movement,Auction/Bidding,Card Drafting,Dice Rolling","Matagot,Asmodee,Asterion Press,Galápagos Jogos,Kaissa Chess & Games,REBEL.pl,Взрослые дети",7.53957,12093 55031,"In Grand Slam, originally titled Love Means Nothing, each player has a deck of 24 cards, each of which depicts two parts of a tennis court: One half-court can be used for defense, returning a ball that comes your way; the other half-court can be used for offense, sending a shot across the net. You never use both halves of the card at once — either one or the other. A turn consists of first playing a card to cover the shot your opponent played, then playing another card to dictate which of the six zones you'll hit the ball to. Finally, you play a preparation card, indicating which zones you're prepared to cover. The preparation card can be used to cover a shot if the appropriate zone is highlighted; otherwise you must cover the shot with a card from your hand, in which case the preparation card becomes the attack. Thus, by playing cards that your opponent cannot cover with her preparation card, you maintain control of the match because you'll see from where the next attack will come and will be able to prepare for that. Of course if a player cannot cover a shot at all, then the point is lost. Combinations of cards can create special shots, which if not covered by the corresponding combination of cards, leave a player off balance, with her drawing only one card at the end of the turn instead of the usual two. This will leave her with fewer options and make it less likely that she'll cover your shots. ",//cf.geekdo-images.com/images/pic2201896.jpg,4,30,8,2,30,Grand Slam,30,//cf.geekdo-images.com/images/pic2201896_t.jpg,2014,Ariel Seoane,"Card Game,Sports",NA,Ariel Seoane,NA,Sports: Tennis,"Card Drafting,Hand Management,Simulation","Broadway Toys LTD,Korea Boardgames co., Ltd.",6.35301,83 55131,"Murus Gallicus is a two-player breakthrough game in which players try to create impenetrable walls of stone reminiscent of Julius Caesar’s Gallic Wars. The object of the Murus Gallicus is to reach your opponent's home row or to stalemate your opponent. The game is played on a rectangular board consisting of an 8x7 array of cells. Each player starts with a set of 16 tokens referred to as stones; one light set and one dark set. The board is placed between players so that there are seven rows and eight columns. To start the game, each player takes a set of stones and stacks two stones on each of their eight home cells; their nearest row. The Roman player uses the light set and goes first. The Gaul player uses the dark set. Players alternate turns. The basic units of the game are towers and walls. A tower consists of two like-colored stones in a cell. A wall is a single stone in a cell. Only towers move. The main function of walls is to block the opponent's movement and secondarily they act as stepping stones which can be used later on to create new towers. Towers move by sowing as in Mancala with a stacking limit of two and only like-colored stones may be stacked. Each of the destination cells must be empty or contain a friendly wall. Tower stones can be used to remove adjacent opponent walls. This is done by sacrifice! Material remains equal throughout the game but slowly erodes for both players as players defuse threats. A player is stalemated if unable to move/sow or sacrifice at the start of his or her turn. Going flat out (stalemating yourself) in order to stalemate your opponent can be very satisfying. Murus Gallicus is a game of balance, space and timing. Players must balance defense and offense. By controlling the board's center, a player can gain mobility. Players must wait for the right moment to squeeze through the opponent's defense. The endgame can be very tense thanks to the balance in material. There are several useful structures players can employ. The Gallic Wall consisting of orthogonally connected walls (and sometimes towers) requires the opponent to go around the wall or blast his or her way thorough using a sacrificed stone. The Chariot consists of a tower, wall and empty space aligned. By sowing the towers stones in the direction of the wall, the two-celled formation glides forward. The battering ram consists of two towers and an opponent wall aligned. By sacrificing a tower stone, the opponent's wall can be removed. The remaining chariot formation can then move through the breach on the player's next turn. Lastly, a siege tower is a tower sitting within striking distance of the opponent's home row. Such a tower can tie up many of your opponent's pieces. The true excitement of the game is in the playing. A sneak attack that squeezes through a breach or a well-timed all out assault can be quite satisfying. ",//cf.geekdo-images.com/images/pic1010892.jpg,2,20,10,2,20,Murus Gallicus,20,//cf.geekdo-images.com/images/pic1010892_t.jpg,2009,Néstor Romeral Andrés,Abstract Strategy,NA,Phil Leduc,NA,Combinatorial,Grid Movement,"(Web published),nestorgames",7.6549,51 55158,"Luna Llena (Full Moon) is a semi-cooperative horror-survival game for 2-7 players. There are two sides: Werewolves and Humans. The game starts after the Human hikers have spent the night at Aguirre's Forest, and find two of their party missing. The humans must find the Wolves' cave, rescue prisoners and find their way out of the cursed forest in order to win. The lycanthropes are looking to increase their own herd, so their aim is to stop the humans from escaping, and turn some of them into new werewolves. ",//cf.geekdo-images.com/images/pic589692.jpg,7,90,14,2,90,Luna Llena: Full Moon,90,//cf.geekdo-images.com/images/pic589692_t.jpg,2009,"Juan García González,Adrián López","Adventure,Deduction,Exploration,Horror",NA,Servando Carballar,Luna Llena: Death Moon,NA,"Action Point Allowance System,Card Drafting,Dice Rolling,Hand Management,Line Drawing,Modular Board,Partnerships,Simultaneous Action Selection",Gen-X Games,6.44859,198 55165,"Bisikle is a flicking game. The players have to compete on a crazy track in order to win a bicycle race. No cards or electrical devices are involved. The whole concept is in the Z-Ball, a marble with a unique internal mechanism. It is very easy to control. Basically, the goal of the game is to flick your way to the finish line as fast as possible. The challenge is to control the effects of the Z-Ball and pass as quickly as possible through all the obstacles (slopes, fences, jumps, mouse holes, etc.). Bisikle is the first of many Z-Ball games and was published in 2009 (September) in France and the USA. A track has to be built and looks like the slot-race ones. ",//cf.geekdo-images.com/images/pic703608.jpg,4,30,5,1,30,Bisikle,30,//cf.geekdo-images.com/images/pic703608_t.jpg,2009,(Uncredited),"Action / Dexterity,Racing,Sports",NA,Tonton Z,Bisikle: Z-Ball Hi-Grip,"Sports: Bicycle / Cycling,ZBall",NA,CEPIA Games,6.63429,487 55222,"Play as one of six characters from The Office, as their boss Michael Scott forces them to play a real-life game of Clue to determine who killed the HR rep, Toby. Gameplay is similar to standard Clue, with special "intrigue cards" new to the game. Intrigue cards come in two varieties: Clocks and Keepers. They are obtained in one of three ways: rolling a question mark on the included custome dice, landing on a question mark on the board, or if your character is moved to a room as part of someone starting a rumor (equivalent to Clue's "making a suggestion.") The first two situations incur a forced draw, while the third is optional. There are eight clock cards in the intrigue deck, and if you draw the eighth card then you automatically lose. Keepers give a one-time bonus that allow you to slightly alter some of the game's parameters...risk of drawing a clock; potential reward of benefiting from a keeper. Additionally, each of the six characters have a "personality card" which alows for a one-time power. For example, Dwight's reads: "Once per game, you may move twice. Roll the dice, move, then roll again." The winner gets "an extra week of vacation" from Michael Scott! ",//cf.geekdo-images.com/images/pic605442.jpg,6,45,9,3,45,Clue: The Office,45,//cf.geekdo-images.com/images/pic605442_t.jpg,2009,NA,"Deduction,Movies / TV / Radio theme,Murder/Mystery",NA,Anthony E. Pratt,NA,Cluedo,"Hand Management,Point to Point Movement,Roll / Spin and Move",USAopoly,5.7527,74 55250,"Simple game in which players are trying to make something that they have on drawn tile (an animal, an object, a thing) using wooden elements. When the opponent guesses what you are building you both score a point. If not, next players is trying to make others to guess. Text on the backside of the box: How can a plane, a watering can or even a doll be presented using wooden shapes? Guaranteed giggles for the whole family... Contents: 17 wooden shapes sand timer 350 tiles with drawings ",//cf.geekdo-images.com/images/pic1845036.jpg,8,30,6,3,30,El Bazar,30,//cf.geekdo-images.com/images/pic1845036_t.jpg,2007,"Max Ducos,Marcin Piwowarski","Action / Dexterity,Party Game",NA,"Roberto Fraga,Florence Fraga",NA,NA,Pattern Recognition,"Blackrock Games,Djeco,hobbity.eu",6.98796,54 55253,"More than 2,000 years ago Plato told the myth of the splendid city of Atlantis, which was sunk in the sea. In this family game the players, by skillful placing of cards and the building of bridges, try to leave the city of Atlantis in order to reach the solid ground with as much treasures as possible. The city of Atlantis and the solid ground are interconnected by land tiles. The players receive cards with several drawings, land tiles with those drawings, all pawns of a color as well as a bridge. In your turn you can discard a card with any drawing and go with one of your pawns to the next tile with the same card drawing. At the end of your turn, you can take the tile left behind and put it in your hand as victory points. The player puts a water tile into the gap created and draws a card from the deck the pile. So every turn there are more water tiles and it's harder to overcome the gaps, players can go forward using their bridges or paying victory points with your collected tiles. When all players have saved his three pawns safe ground there are a recount. Who reaches safe ground with most victory points wins. Expanded by: Atlantis - Variante Schiffe Atlantis - Ikarus Expansion ",//cf.geekdo-images.com/images/pic583097.jpg,4,45,10,2,45,Atlantis,45,//cf.geekdo-images.com/images/pic583097_t.jpg,2009,"Leo Colovini,Michael Menzel",Mythology,NA,Leo Colovini,"Atlantis: Boat Expansion,Atlantis: Ikarus Expansion,Mayfair Game Variants & Mini-Expansions Set #1,Mayfair Game Variants & Mini-Expansions Set #2","Atlantis,Leo Colovini's Atlantis","Hand Management,Modular Board","999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Fantasmagoria,Kikigagne?,Mayfair Games,Piatnik,Stupor Mundi",6.5236,1557 55279,"This logical card game is just made for the geek in us. Utilizing cards with variables (A, B, C & D) and familiar logical operators such as 'Not', 'And', 'Or', 'If-Then' and the dreaded 'Parenthesis' (and some gotcha cards such as 'Fallacy!'), players take turns creating and changing up to four lines of 'true' statements. Each player tries to prove that they (their variable) exists (is definitely true) and everyone else...doesn't. Finally, with the Ergo card, whoever at last exists gets the points. A fun romp and definitely one for the gray matter in us all. ",//cf.geekdo-images.com/images/pic548701.jpg,4,45,12,2,30,Ergo,45,//cf.geekdo-images.com/images/pic548701_t.jpg,2009,NA,"Abstract Strategy,Card Game",NA,"Brian Knudson,Brent Knudson",NA,NA,NA,"Catalyst Game Labs,Closet Nerd Games",5.54944,178 55315,"Chocolate, nuts, fruits, cream. Collect ingredients for great sweets and cakes in order to create small delicatessen. But the highest ingredient values do not always ensure you the win. If Maestro Mouse steers in the pots, he gets help from other kitchen aides, which are rather unusual as kitchen personnel: cockroaches , beetles and other insects cavort in the kitchen of the Paris Chocolatiers. ",//cf.geekdo-images.com/images/pic588034.jpg,6,30,8,2,30,Maus au Chocolat,30,//cf.geekdo-images.com/images/pic588034_t.jpg,2009,Christian Fiore,Card Game,NA,"Christian Fiore,Knut Happel",NA,"Animals: Mice,Food / Cooking","Set Collection,Variable Player Powers","Albi,KOSMOS",5.98308,201 55427,"Stand alone variant of Mr. Jack. As in Mr. Jack, one player takes the role of Mr. Jack, the other takes a role of a Detective. But there are new possibilities - gaslights and manholes are represented by pawns which can be moved. The game takes place in Manhattan, and surrounding water is very important for escape of Mr. Jack. Characters will have new powers and there will be also a police spy, who will be able to get valuable information. This version of the game is more strategic and complex so it is suitable for more advanced players. London - 19 November 1888 As part of the investigation into the "Jack the Ripper" affair, Francis J. Tumblety, a quack doctor, is arrested and freed on bail. He immediately flees to the United States. New York - Manhattan Island - January 1889 Alerted by London, the New York police are on the lookout for Tumblety. Certain witnesses confirm his presence in Manhattan and crimes are committed with a modus operandi similar to those in London. The police call upon some of the city’s most eminent citizens to help them with their investigation. Is Tumblety really Jack? If not, who is he pretending to be? These are the stakes in "Mr Jack in New York". Publisher Blurb: Suspected of being the terrible Ripper, Francis J. Tumblety, the self-proclaimed doctor, is arrested by the London police service. He then escapes to New-York, where witnesses see him. The local police will not be deceived, as rumors suggest that he is in Manhattan, where the crimes appear strangely like they did in London. The police take no chance and ask the most eminent people of the city to help them in the chase of The Ripper. You will need to Investigate whether Francis J. Tumblety the real Mr. Jack, or if it is someone else. Mr. Jack in New-York is a complete game all on its own, however it is recommend for a beginner to play Mr. Jack first. The new version is more complex and requires more strategy. Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies ",//cf.geekdo-images.com/images/pic1247879.jpg,2,30,14,2,30,Mr. Jack in New York,30,//cf.geekdo-images.com/images/pic1247879_t.jpg,2009,Pierô,"Deduction,Murder/Mystery",NA,"Bruno Cathala,Ludovic Maublanc",NA,"Characters: Jack the Ripper,Cities: New York (New York, USA),Country: USA,Mr. Jack","Grid Movement,Variable Player Powers",Hurrican,7.3247,2350 55492,"From the Z-Man Games website: "MegaCorps is a game of economic domination. You control a MegaCorp — one of the six enormous conglomerates that dominate economic and political life in the mid-21st Century. You control industries, manipulate governments like puppets, and even wage war to open new markets. You win by making more money than the other MegaCorps. A player chooses industries in countries, hoping for big payouts by having less competition in the industry. But if you own an industry and want to build the same industry in another country you will need to get permission. Of course, you can try to take over the country first then build in there, using the force of countries you own and mercenaries you have or with those you can persuade allies to contribute. The type of government a country is can also have an effect on what you buy (or what you keep!). Kleptocracies can steal ownership of your industry. Dictatorships can nationalize an industry to shut you out. Democracies can buy you out." ",//cf.geekdo-images.com/images/pic556506.jpg,6,75,13,3,75,MegaCorps,75,//cf.geekdo-images.com/images/pic556506_t.jpg,2009,Malcolm David Monette,"Economic,Negotiation,Science Fiction",NA,Greg Costikyan,NA,NA,Area Control / Area Influence,Z-Man Games,5.65673,245 55597,"Here the players find themselves as Orc War Chieftains on their way to fight those intolerable forces of the Empire. Only problem is that several Orcish clans have run into each other so inevitably they start to squabble over the carcass of some unfortunate Elf that is roasting over a campfire. In the time it takes for the sun to move from up to just a little more up the Orcs are at it and it’s each Orcish War Chief for himself. Each player is trying to create armies, which are placed into 3 battle lines or formations. Each line must have one musician and one standard bearer and each of these must be placed on the far left or right of each line. Each line can be up to 12 units long but a player can create a shortened battle line by placing the two required units closer together. Each turn a player will draw one or more cards from the deck. Units drawn must be placed whilst other cards are discarded for their effects. Once a battle line has a musician and a standard bearer and all spaces in between the two are filled )with units or loot), that line can go to war and attack the battle line of another player. All units are worth a battle rating. Both sides simply add up their ratings for all units and the highest total wins, although the roll of a fate dice can still mix things up. The winner can take any loot present from the defeated player's line and this is in truth the main aim as loot is worth points that are tallied up at the end to determine the winner. Chaos Marauders also allows for players to try and construct larger units made up of multiple cards such as War Machines. See also: Summary of differences from the first edition of Chaos Marauders. ",//cf.geekdo-images.com/images/pic552235.jpg,4,30,13,2,30,Chaos Marauders (second edition),30,//cf.geekdo-images.com/images/pic552235_t.jpg,2009,"John Blanche,Christophe Madura","Card Game,Fighting",NA,Stephen Hand,NA,"Fantasy Flight Silver Line Games,Ogallala Series,Warhammer Fantasy Card Games",NA,"Edge Entertainment,Fantasy Flight Games,Hobby World,Nexus,Smart Ltd",5.56236,719 55600,"We’re in 19th century, sea transport is more and more important. Both corporations and naval forces require newer and newer ships. Try to put yourself in the role of their manufacturers. Hire employees, buy accessories, get favour of evaluating committees. Don’t forget to rent a canal and you can heave anchor. Players take turns, beginning with a randomly selected player and continuing around the table clockwise. On their turn, they will choose one of the available actions from the Action Track. The action will get the player something they need to help build their ships. On the player's next turn, they will move that Action Card ahead of all the others and choose a different action. If a player completes a ship on their turn (ships consists of little cards depicting bows, sterns, and (preferably several) middle pieces with several options to add equipment or crew), it is taken out for a shakedown cruise in a canal, during which they may score points for speed, crew, equipment, or safety. As players take their turns, the line of Action Cards will advance around the Action Track. When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. The game ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins. The game lasts about 30 minutes per player. ",//cf.geekdo-images.com/images/pic1809442.jpg,4,120,11,2,120,Shipyard,120,//cf.geekdo-images.com/images/pic1809442_t.jpg,2009,Milan Vavroň,"Economic,Industry / Manufacturing,Nautical",NA,Vladimír Suchý,NA,NA,"Card Drafting,Modular Board,Set Collection,Tile Placement,Worker Placement","Czech Games Edition,Heidelberger Spieleverlag,Rio Grande Games",7.38455,2923 55601,"In this fast paced game you are the boss of sneaky thieves who are after prestige rather than money. Decide well what category of items you will be after and try to predict what other bosses will do. Send your team to the least expected location. Send your snitch to give police information about competing groups. Let the world know who’s number one in your domain! Imagine you are the head of a company of thieves. Oh, not a filthy band of cutpurses and pickpockets, but rather an elite cadre of elegant ladies and gentlemen skilled in the art of illegal acquisition. As their criminal mastermind, your job is to coordinate their efforts and gain recognition as the best in the business. You decide whether to enter the presitigious and risky field of information theft. You decide how much effort to focus on stealing artifacts and jewelry. And don’t forget about gold! Only the top thieves in each category will win the respect and admiration of their peers. Out-guess your competition and foil their plans, while sending your team after items no one expected you to steal. Sneaks and Snitches is a fast-paced game of psychological suspense. To win, you will need to be perceptive, clever, and daring. ",//cf.geekdo-images.com/images/pic795565.jpg,5,20,9,2,20,Sneaks & Snitches,20,//cf.geekdo-images.com/images/pic795565_t.jpg,2010,Milan Vavroň,"Bluffing,Card Game,Spies/Secret Agents",NA,Vlaada Chvátil,NA,NA,"Set Collection,Simultaneous Action Selection","Czech Games Edition,Dino,Eagle-Gryphon Games,Heidelberger Spieleverlag,HomoLudicus",6.35424,818 55670,"At the end of the 17th century, Macao – the mysterious port city on the southern coast of China – is a Portuguese trading post in the Far East. The players take on the role of energetic and daring adventurers. Many exciting tasks and challenges await the players, whether they are a captain, governor, craftsman, or scholar. Those who chose the wisest course of action and have the best overall strategy will earn the most prestige at the end. Macao lasts twelve rounds, and in each round players select one new card from a display specific to that round, two of which were revealed at the start of the game and others that were revealed only at the start of the round. The deck of 96 cards includes all sorts of special abilities, with the more powerful actions costing more resources to put into play. One player rolls six different-colored dice, then each player selects two of those dice (possibly the same ones chosen by opponents), then places cubes equal to the number and color of the two dice on a personalized "ship's wheel." For example, if a player chooses the blue die that shows a 5, he places five blue cubes on the ship's wheel position five spots away from the current round. (A player can never claim more cubes than the number of remaining rounds). Players rotate their ship's wheels each round, then use the cubes available to them in that round to perform various actions: activating cards selected in that round or earlier rounds, buying city quarters and collecting the goods located there, moving that player's ship around Europe to deliver those goods, acquiring gold coins, taking special actions with card previously activated, and advancing on a turn order track. Players score points by delivering goods, paying gold coins, using the powers on their cards, and building in Macao. Whoever has the most points at the end of twelve rounds wins. Macao is number 13 in the alea big box series, with an estimated difficulty on the alea scale of 6/10. ",//cf.geekdo-images.com/images/pic665651.jpg,4,100,12,2,50,Macao,100,//cf.geekdo-images.com/images/pic665651_t.jpg,2009,"Julien Delval,Harald Lieske","Dice,Nautical",NA,Stefan Feld,NA,"Alea Big Box,Asian Theme,Colonial Theme,Country: Macao,Country: Portugal","Action Point Allowance System,Card Drafting,Dice Rolling,Hand Management,Pick-up and Deliver,Route/Network Building,Set Collection","alea,Ravensburger Spieleverlag GmbH,Rio Grande Games,White Goblin Games",7.44528,5784 55679,"Panzer General: Allied Assault is a quick playing game of WWII tactical / operational combat using a unique blend of cards and a board game. The game takes place during the last phase of World War II, from 1944 to 1945. The dramatic events of D-Day finally gave the Allies a foothold on Fortress Europe, allowing them to push the Germans back to Berlin. Recreate actual battles such as Utah Beach, Operation Market Garden, and the infamous Battle of the Bulge in the hopes of turning back the German tide. Build, customize and fight with your personalized deck of 60 cards. Over 12 solo and two-player scenarios depicting combat situations between the German and American forces in such battles as D-Day, Bulge, Market-Garden, Metz, and many others. Based on the Xbox LIVE® Arcade game published by UBISOFT. Panzer General: Russian Assault is a sequel to Allied Assault and is available now. Microbadges Panzer General Allied Assault Fan Panzer General Allied Assault Fan ",//cf.geekdo-images.com/images/pic552594.jpg,2,60,10,1,60,Panzer General: Allied Assault,60,//cf.geekdo-images.com/images/pic552594_t.jpg,2010,Gary Cox,"Wargame,World War II",NA,"George Chastain,Chuck Kroegel","Panzer General: Allied Assault – Patton,Panzer General: Allied Assault – Rommel","Panzer General,Solitaire Games,Solitaire Wargames","Area Movement,Campaign / Battle Card Driven,Modular Board,Variable Phase Order",Petroglyph,6.46273,330 55690,"Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation. Campaign System Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a "choose your own adventure" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement. Monster AI System Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail. Gear System In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly. Story Event System 40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make. Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game. ",//cf.geekdo-images.com/images/pic2931007.jpg,6,180,17,1,60,Kingdom Death: Monster,180,//cf.geekdo-images.com/images/pic2931007_t.jpg,2015,"Lokman Lam,Lorinda Tomko","Adventure,Fantasy,Horror,Mature / Adult,Miniatures,Mythology",NA,Adam Poots,"Kingdom Death: Monster – A Strange Spot and Belt of Gender Swap Promos,Kingdom Death: Monster – Abyssal Woods Expansion,Kingdom Death: Monster – Adam & Anna, Explorers of Death Promo Miniatures,Kingdom Death: Monster – Allison the Twilight Knight Promo Miniature,Kingdom Death: Monster – Anonymous Survivor Promo,Kingdom Death: Monster – Aya the Survivor,Kingdom Death: Monster – Black Knight Expansion,Kingdom Death: Monster – Campaigns of Death Expansion,Kingdom Death: Monster – Death Armor Expansion,Kingdom Death: Monster – Death Drifter Crossover,Kingdom Death: Monster – Dragon King Expansion,Kingdom Death: Monster – Dung Beetle Knight Expansion,Kingdom Death: Monster – False Messengers Promo,Kingdom Death: Monster – First Hero Expansion,Kingdom Death: Monster – Flower Knight Expansion,Kingdom Death: Monster – Frogdog Expansion,Kingdom Death: Monster – Gambler's Chest,Kingdom Death: Monster – GenCon 2015 Lantern Promos,Kingdom Death: Monster – Gorm Expansion,Kingdom Death: Monster – Goth Amy, the unreveling Crossover,Kingdom Death: Monster – Green Knight Armor Expansion,Kingdom Death: Monster – Gryphon Expansion,Kingdom Death: Monster – Honeycomb Weaver Expansion,Kingdom Death: Monster – Inverted Mountain Campaign Expansion,Kingdom Death: Monster – Ivory Dragon,Kingdom Death: Monster – Jack O' Lantern Promo,Kingdom Death: Monster – Lantern Festival Expansion,Kingdom Death: Monster – Lantern Year 3 Condy & Cola Crossover,Kingdom Death: Monster – Lion God Expansion,Kingdom Death: Monster – Lion Knight Expansion,Kingdom Death: Monster – Lonely Tree Expansion,Kingdom Death: Monster – Manhunter Expansion,Kingdom Death: Monster – Messenger of Courage Promo Miniature,Kingdom Death: Monster – Messenger of Humanity Promo Miniature,Kingdom Death: Monster – Messenger of The First Story Promo Miniature,Kingdom Death: Monster – Messenger of the Spiral Path Promo Miniature,Kingdom Death: Monster – Nightmare Ram Expansion,Kingdom Death: Monster – Oblivion Mosquito Expansion,Kingdom Death: Monster – Pariah Nemesis Expansion,Kingdom Death: Monster – Pathfinders of Death Crossover Promo Expansion,Kingdom Death: Monster – Paul the Survivor,Kingdom Death: Monster – Red Witches Expansion,Kingdom Death: Monster – Screaming God Expansion,Kingdom Death: Monster – Slenderman Expansion,Kingdom Death: Monster – Snow the Savior,Kingdom Death: Monster – Spidicules Expansion,Kingdom Death: Monster – Sunstalker Expansion,Kingdom Death: Monster – Super Survivors Promo Expansion,Kingdom Death: Monster – Survivor Candy & Cola Promo Miniature,Kingdom Death: Monster – Survivor Kara Black Promo Miniature,Kingdom Death: Monster – The Silver City Expansion,Kingdom Death: Monster – Xmaxe Promo","Campaign Games,Crowdfunding: Kickstarter,Kingdom Death,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Role Playing,Storytelling",Kingdom Death,8.93184,1954 55697,"This description was originally based on a review from BoardgameNews.com. In this corporation-themed game, players compete to be the first to acquire four out of six possible victory points. You earn a point by reaching certain numbers along tracks, such as at least 7 on the influence track or 8 on the majority track. You also may earn a point by beating your secretly assigned archenemy on three specified tracks. The game lasts a number of rounds, with each round consisting of a directors' meeting, followed by 4-7 turns. At the meeting, the "company chairman" is replaced (the next token in line moves up) and the "division heads" are named (by seeing who has the majority in each column of placed cubes). Chairmen and heads get salary bonuses and a card detailing a single advantage for the cardholder. The player who's the "communications" head then secretly looks at the Event cards and determines in which order they will be played (and so how many turns will be in the current round). Other heads' cards will let them pay less for stocks, for example, or place or remove bits. After each event card is revealed, players select one action to perform, such as "hiring and relocating employees" (placing or moving cubes), resigning as a department head, using an advantage card, or bribing players for their advantage cards. These actions result in points on the scoring tracks and sometimes money (which is only used for bribery and buying blocks of stock). A bribed card has more power than an earned one, giving incentive to accept bribes (the card is less useful or even useless to the original owner, depending on the workers' happiness scale). In addition to bribery getting you a power you want, it also moves you up the corruption track. A player who rejects a bribe, however, loses one cube on the majority columns. It's not a business simulation, and gameplay isn't as dastardly as the theme implies. The event cards provide most of the humor. (The card may read that you have failed to fix the breakroom game table, or vacations were canceled, so worker satisfaction goes down, which is what you want). The feel of rising through the ranks (getting more points) is there, and there are many things to attempt to excel in, by doing various business-related (at least in name) actions. Efficient manipulating of your opportunities will win you victory points and, if you gain four, the game. Awards: Machtspiele (Power $truggle) is derived from "Die Firma", which won a special prize in the 2009 Hippodice game design competition for best full-length game. ",//cf.geekdo-images.com/images/pic588429.jpg,5,105,12,3,105,Power Struggle,105,//cf.geekdo-images.com/images/pic588429_t.jpg,2009,"Fréderic Bertrand,Lars-Arne ""Maura"" Kalusky","Humor,Negotiation",NA,Bauldric & Friends,NA,NA,"Area Control / Area Influence,Variable Player Powers","eggertspiele,IELLO,Z-Man Games",7.04522,2044 55705,"Callisto’s brilliant design, including a board that changes surface according to the number of players present, is among one of the features that make this game so unique. While the goal is simple–to be the first player to place all of his/her tiles onto the board-the shapes of the tiles and additional columns make winning quite tricky. The game plays out like a competitive puzzle, and finesse and cunning are required to triumph. ",//cf.geekdo-images.com/images/pic3211830.jpg,4,20,7,2,20,Callisto: The Game,20,//cf.geekdo-images.com/images/pic3211830_t.jpg,2009,"Antonio Catalán,Craig Jordan,Michaela Kienle",Abstract Strategy,NA,Reiner Knizia,NA,Polyominoes,"Area Enclosure,Tile Placement","Bard Centrum Gier,Devir,Giochi Uniti,Kaissa Chess & Games,Peliko,Piatnik,Sophisticated Games,Stupor Mundi,University Games",6.1897,501 55706,"You and your friends are newbies at the Renaissance faire. Food, music, mock combat ... it sounded like some kind of off-beat rock concert! Problem is, you stick out like a sore thumb. In a crowd of buccaneer hats and faerie wings, you're the only ones in shorts and t-shirts. Now you and your friends have one afternoon to assemble the ultimate Renaissance costume, but you're low on cash and the only way to earn more is to perform for the crowd! In Ren Faire, your goal is to outfit your character with costumes whose icons fill the slots on it. To do this, you play performance cards that award you coins for doing silly stunts, then buy the transparent costume cards that stack above your character card. Ren Faire – a light-hearted card game for 2 to 4 players, ages 13 and up – features an innovative transparent card design, and performance cards that are sure to keep everyone enjoying the game. ",//cf.geekdo-images.com/images/pic984570.jpg,4,60,13,2,60,Ren Faire,60,//cf.geekdo-images.com/images/pic984570_t.jpg,2009,"Christiansen : Creative,Wendy Wyman","Card Game,Renaissance",NA,Michelle Nephew,NA,NA,"Acting,Set Collection",Atlas Games,5.26531,98 55756,"Anno Domini is a trivia game that focuses on estimation/guessing and bluffing more than on outright knowledge. Players get a number of cards with historical events (most often very obscure ones) and have to arrange them chronologically on the table by playing one card per turn. If a player thinks there is an error in the sequence of events, he or she can express this doubt instead of playing a card of his own. Depending on the outcome of the subsequent check, either the doubter or the player who put down the previous card is "punished" with additional hand cards. The goal of the game is to get rid of your hand cards as soon as possible. There are quite a few games in the Anno Domini series, each dealing with a different topic ranging from "Inventions" over "Art" or "Coins" to different geographic regions (e.g. Germany, America or now Europe). Even a SdJ edition exists! Each game consists of 336 cards and can be played stand-alone or mixed together with some or all of the other editions. ",//cf.geekdo-images.com/images/pic757280.jpg,8,30,10,2,30,Anno Domini: Europa,30,//cf.geekdo-images.com/images/pic757280_t.jpg,2009,Res Brandenberger,"Card Game,Educational,Party Game,Trivia",NA,Urs Hostettler,NA,Anno Domini,NA,"ABACUSSPIELE,Fata Morgana Spiele",6.77689,53 55763,"He could escape the Scotland Yard detectives in London, but this time the whole of Europe is on his heels. Will he be able to evade them this time, too? Mister X is a modernized version of Ravensburger's classic Scotland Yard which transfers the manhunt from London to the continent. Mr. X can play new tricks but also the detectives have new actions at their disposal. and this time they know where he is heading! Announced for Essen 2009. Content Break down: 1 game board 1 ticket board 1 ticket bag 6 Pieces 6 Ticket racks 120 Tickets 15 start cards 5 color markers 10 position rings 22 investigation chips 1 checklist 1 visor for Mister X 1 tracker for Mister X Re-implements: Scotland Yard ",//cf.geekdo-images.com/images/pic580418.jpg,6,60,10,2,60,Mister X,60,//cf.geekdo-images.com/images/pic580418_t.jpg,2009,NA,"Bluffing,Deduction",NA,Gabriele Mari,NA,Characters: Mister X,"Hand Management,Partnerships,Point to Point Movement",Ravensburger Spieleverlag GmbH,6.66373,263 55781,"(from MMP website:) After the enormous critical and sales success of Warriors of God, MMP is proud to present the grandfather of Warriors of God, Nakajima’s masterpiece, Warriors of Japan. Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history. From 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor. Players of Warriors of God will find much familiar here, however, unlike the enormous time period covered in Warriors of God, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. Subtle changes in the movement and combat rules will add to the strategy to a greater extent than in Warriors of God. A random game start generator will keep each game fresh and interesting. Warriors of Japan also brings us home to our wargaming roots. To learn and discover some new period of history that we didn’t know about before in much the same way we discovered history through our wonderful hobby in our youth. Warriors of Japan Components: One 34” by 22” map (sneak peek!) 140 1” counters (take a look!) 16 page full color rulebook Game Details: Solitaire Rating: Excellent Complexity: Easy Playing Time: 4-10 hours Scenarios: 1 ",//cf.geekdo-images.com/images/pic2722409.jpg,2,150,10,1,150,Warriors of Japan,150,//cf.geekdo-images.com/images/pic2722409_t.jpg,2016,Nicolás Eskubi,"Medieval,Wargame",NA,Makoto Nakajima,NA,"Admin: Unreleased Games,Country: Japan,International Games Series","Area Control / Area Influence,Area Movement,Dice Rolling,Simulation",Multi-Man Publishing,6.98413,63 55820,"Santa Timea is a card game that consists of steering cards and ship cards. There are 5 ship cards for each wind direction (north, east, south, west) with the values 3, 2, 2, 1, 1. Each game is played for 12 rounds and in every round one ship card can be 'won' by playing steering cards: Steering cards of the same wind direction as the current ship card count with their full value of points, cards with a wind direction perpendicular to that on the current ship card count with half their value and cards of the opposite wind direction count as zero points. The player who played the lowest point value gets the ship card. After 12 rounds, the player with the LEAST total of points on his collected ship cards scores the most victory points (depending on the number of players). There are, however, several possibilities to score extra victory points for certain combinations of ship cards. Thus, collecting ship cards may also be a good thing if a player can obtain the right combinations. ",//cf.geekdo-images.com/images/pic605554.jpg,5,30,10,2,30,Santa Timea,30,//cf.geekdo-images.com/images/pic605554_t.jpg,2009,Dennis Lohausen,"Card Game,Nautical",NA,Dirk Liekens,NA,NA,"Set Collection,Trick-taking",Argentum Verlag,5.34545,55 55828,"Adventure game "The man who knew snakewords" are on a very hazy border of card games and board games. The game has 25 landscape cards, which create the game of risks and challenges full playground. 5 dice covered with mysterious runes, 5 pawns with hats and 39 well illustrated cards with familiar friends and enemies from the book of the same name. The game is suitable for 2-5 players aged 9-99 years. The rules are easy. You will learn the game with a few moves and the game lasts only about an hour. Game board is made by the cards and therefore is always different every game. Can be that after first game you start another one more faster and more harder game. All blind faith will be beaten in this game - is it a local madness or divine cult. And the winner, like in life, is the one who is the smartest. And if you're lucky, then you too:D It is an adventure game through time and different cultures. Might be addictive. ",//cf.geekdo-images.com/images/pic594954.jpg,5,60,9,2,60,"Mees, kes teadis ussisõnu",60,//cf.geekdo-images.com/images/pic594954_t.jpg,2009,Asko Künnap,"Adventure,Card Game,Dice,Novel-based",NA,"Andrus Kivirähk,Asko Künnap,Julia Maria Künnap",Rehepapp,NA,"Card Drafting,Roll / Spin and Move,Tile Placement","Eesti päevaleht,Revaler",5.79242,66 55829,"Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan. Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high (89 x 81 cm). With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game. Finally, this deluxe theater-level game is designed to join together with Axis & Allies Europe 1940 to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high (178 x 81 cm). Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives. Integrates with: Axis & Allies Europe 1940 ",//cf.geekdo-images.com/images/pic659980.jpg,4,360,12,2,360,Axis & Allies Pacific 1940,360,//cf.geekdo-images.com/images/pic659980_t.jpg,2009,Blake Beasley,"Dice,Economic,Fighting,Wargame,World War II",NA,"Larry Harris, Jr.",NA,"Asian Theme,Axis & Allies,Components: Miniatures","Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships,Simulation",Avalon Hill (Hasbro),7.4302,1122 55833,"Another fast paced card-game by Jacques Zeimet in the vein of Kakerlakensalat und Kakerlakensuppe (also by 3 Magier Spiele). The game consists of 120 animal cards (dog, cow, donkey, goat, cat as well as parrot and 5 special tarantula cards). Each player gets his share of cards and forms his own face- down stack. The goal of the game is to get rid of one's cards as fast as possible. To do so, cards are placed clockwise around a five-sided Tarantula tile in the middle of the table. Before turning over the top card from his stack, a player might have to imitate the animal on the previous player's card (by saying "wuff", "eee-ah" etc.). This depends on some features of this previous card: If it shows one or two spiders the player has to "imitate" once or twice, else he has to remain silent. Then he may put his top card down in the next slot clockwise around the Tarantula tile, except when there are two animals on the previous card. Then the new card goes in the next but one slot ... All in a time limit of 2 seconds max. And finally, if the new card is a Tarantula, all players have to smack their hand down on the table (to "chase it off"). If anyone makes a mistake or is too slow, he has to take all cards on the table into his own stack and a new round begins. Several additional expert rules make it even more complicated to get rid of the cards and provoke more mistakes, e.g. cards have to be placed on previous donkeys as these are to stubborn to move on or curious dogs change the direction of placing cards (clockwise to counter-clockwise and vice versa). Announced for Essen 2009. ",//cf.geekdo-images.com/images/pic588138.jpg,5,20,7,2,20,Tarantel Tango,20,//cf.geekdo-images.com/images/pic588138_t.jpg,2009,Rolf Vogt,"Action / Dexterity,Animals,Card Game,Children's Game,Real-time",NA,Jacques Zeimet,NA,"Animals: Cats,Animals: Dogs,Animals: Donkeys,Animals: Spiders,Drei Magier Ugly Animals",Acting,"Devir,Drei Magier Spiele,G3,Gigamic",5.99117,342 55834,"This game combines elements from Take it easy! and Würfel-Bingo. Each turn one of the players rolls 4 symbol dice with the 3 symbols circle (O), triangle (A) and cross (X) on their faces. Then he arranges these dice in a specific sequence. All players transcribe this very sequence into their personal 7x7 grid on their player mat with erasable crayons. In doing so, they try to create the most and the largest cohesive areas of matching symbols to maximize their final scoring. Published September 2009. ",//cf.geekdo-images.com/images/pic588349.jpg,4,20,8,1,20,Mosaix,20,//cf.geekdo-images.com/images/pic588349_t.jpg,2009,Christof Tisch,"Dice,Puzzle",NA,Christof Tisch,NA,"Polyominoes,Solitaire Games","Dice Rolling,Pattern Building",Schmidt Spiele,6.6168,520 55835,"The game transfers Ligretto's idea of simultaneous play to a simple dice game. Würfel-Ligretto consists of 24 dice in for colors (6 each in red, yellow, green and blue), 4 dice cups, a cloth bag and a game board to place the dice on (with a columns in each colour and rows numbered from 1 to 6). At the beginning of each round, the players draw an equal number of dice from the cloth bag depending on the number of players. Then they roll their dice simultaneously and try to place their dice on the placement board as fast as possible. Of course, dice may only be placed in the column of the corresponding color and they have to be placed in ascending order (e.g. the 3 may only be placed when the 1 and 2 are already in place). At any time, a player may reroll ALL his unplaced dice. As soon as one player gets rid of all his dice, play stops. For each of his unplaced dice, each player gets minus one point. In addition, the player who finished first positively scores the sum of all unplaced dice. The game is played in several rounds. ",//cf.geekdo-images.com/images/pic654808.jpg,4,20,8,2,20,Ligretto Dice,20,//cf.geekdo-images.com/images/pic654808_t.jpg,2009,Design Edge,"Dice,Real-time",NA,"Inka Brand,Markus Brand",NA,Ligretto,Dice Rolling,"Devir,Playroom Entertainment,Schmidt Spiele,Tactic",5.85497,292 55841,"Schwarzes Gold is a short tactical game about the first oil rush in Texas. 1901: Welcome to Spindletop Hill, birthplace of the modern oil industry. The first sources of oil already have been found and all adventures head for Texas to find their fortune. However, the sources are limited. Who will find the right places to set up their oil rigs and produce the most oil? In the basic game players roll dice to determine a position on the game board where they can then place either one of their own drilling rigs or a neutral oil marker. In phase 2 players decide in which order the drilling rigs score points for adjacent oil markers (which are removed from the board after scoring). The player with the most points wins the game. The game will include at least two variants (and a second game board) to add more complexity. In addition, several fan rules will be published on the homepage www.schwarzesgold.com Schwarzes Gold is the winning title of the author's game competition 2008/2009 by www.spielmaterial.de. The task of the competition was to create a new game based on the game pieces of Giganten after those were bought in large quantities by www.spielmaterial.de (an online shop for game components). ",//cf.geekdo-images.com/images/pic557405.jpg,4,25,8,2,25,Schwarzes Gold,25,//cf.geekdo-images.com/images/pic557405_t.jpg,2009,Harald Lieske,Dice,NA,Bernhard Weber,NA,"Edition Bohrtürme,Oil, Gas, and Petroleum","Area Control / Area Influence,Dice Rolling,Route/Network Building",Mücke Spiele,6.325,50 55842,"In Namibia, players represent mining corporations who are looking to mine commodities - diamonds, gold, silver and copper - and attempt to transport them to ports to sell at the highest possible price. In order to achieve their aims, players have to bribe (via an auction) colonial government officials who control access to the interior and to the ports. 1884: First sources of various commodities have been discovered: gold, silver, copper and diamonds as well. The colonial government has issued concessions to enterprises which shall build up the necessary infrastructure to deliver the commodities and transport them to the coast. Who will place their rigs in the right place? Who will be able to sell the commodities for the highest price? The game board shows a map of Namibia with a hex grid. This is the second game of the “Edition Bohrtürme” (after ‘Schwarzes Gold’) that uses the game pieces of 'Giganten’ (Kosmos). It is the winning titles in the categorie “more complex games”. Access to the interior allows a player to develop the country’s rail infrastructure which is required to move commodities to ports in order to sell and make money. And money buys reputation, which gets more expensive to acquire as the game goes on. Players also need to construct and complete their mines and prospect for ore. However, too much bribery leads to a decrease in reputation which affects a player’s position at the end of the game, but limited access to the transport and shipping infrastructure will seriously impact a player’s ability to make money. Selecting the right time to ship and sell is the key, because the market can be manipulated by other players. The winner will be the player who can make loads of money while keeping a good market reputation. The player with the highest reputation wins. This is the second game of the "Edition Bohrtürme" (after 'Schwarzes Gold') that uses the game pieces of 'Giganten' (Kosmos). It is the winning titles in the categorie "more complex games". ",//cf.geekdo-images.com/images/pic797204.jpg,4,120,12,3,120,Namibia,120,//cf.geekdo-images.com/images/pic797204_t.jpg,2010,Carsten Fuhrmann,"Economic,Trains,Transportation",NA,Brian Robson,Namibia Uranium Expansion,"Country: Namibia,Edition Bohrtürme,Mining","Auction/Bidding,Commodity Speculation,Player Elimination,Route/Network Building",Mücke Spiele,6.29204,113 55863,"The players take the role of the musketeers and move trough the castle to find the queen and return her the jewels. One player takes up the role of Richelieu and the guards. It's his task to find which musketeer is carrying the jewels and defeat him. Cooperative: one against all, all against one. ",//cf.geekdo-images.com/images/pic1187737.jpg,5,45,8,2,45,The Three Musketeers: The Queen's Pendants,45,//cf.geekdo-images.com/images/pic1187737_t.jpg,2009,"Christophe Madura,Julien Marty","Bluffing,Deduction,Fighting,Miniatures,Novel-based,Renaissance",NA,Pascal Bernard,The Three Musketeers: The Queen's Pendants – Elite Guards expansion,NA,"Dice Rolling,Partnerships,Variable Player Powers","Ajax Games,Pegasus Spiele,Sirius Products,Zvezda",6.78985,398 55896,"Koplopers en Dwarsliggers The game Koplopers en Dwarsliggers puts the players in charge of their own railway company. These companies may use all railway tracks in the Netherlands. Their only goal is to transport as many passengers as possible to their intended destinations. For these passengers the journey from Rotterdam to Amsterdam may well go via Eindhoven. Sometimes there is a sudden change of direction when the train has picked up more passengers, and a majority of those want to go to another part of the country. At other times trains may well skip stations when no passengers need to be there. And when a train does call at a station the passengers enter quickly hoping that they will arrive at their destination today. Is your train the one to be in? How many times they must change trains in order to arrive at their destination? Or will they not make it at all, because of those annoying obstructions? Introduction to the game In Koplopers en Dwarsliggers every player may construct up to three trains and each of those trains can transport up to 500 passengers. During the game you pick up passengers at stations and put their tokens at your train organizer card in the corresponding box. And then you try to transport your passengers to their destinations, after which you collect their tokens in your tray. Each turn you may spend five action points that you can use for constructing or scrapping trains, but you may also combine trains, split them up again, or reverse them. You can pick up passengers, transport them or have them change trains, and finally you can play obstruction cards or perform an emergency repair. The player who has brought the highest number of passengers to their destination wins the game. Some interesting facts Koploper is a Dutch train type (see game box), but it also means ‘front runner’. The railway meaning of dwarsligger is sleeper, but it also is Dutch for an obstructive person; The game board is based on the actual railway lay-out in the Netherlands; The abbreviations used to denote stations are the official abbreviations used by the Dutch railway companies; The designer of the game works for Nederlandse Spoorwegen, the main passenger railway company in the Netherlands. ",//cf.geekdo-images.com/images/pic554057.jpg,4,75,10,2,75,Koplopers & Dwarsliggers,75,//cf.geekdo-images.com/images/pic554057_t.jpg,2009,WhisperTalkAndScream,"Trains,Transportation,Travel",NA,Chislaine van den Bulk,NA,Country: The Netherlands,"Action Point Allowance System,Pick-up and Deliver,Point to Point Movement",Giuoco,6.35412,85 55911,"Being almost at the top of its power, the Roman Empire plans to conquer the British Isles, also known as Albion in those times. To be successful in the game, the players have to cleverly choose their settlements, castles and fortifications as well as carefully plan the development of these. They have to balance the different resources, their defence and the number of nobles and legionnaires. In fact, all of those are necessary, but the different choices have to be carefully timed. The game is won by the player who accomplishes to fully develop three settlements. Announced for Essen 2009. ",//cf.geekdo-images.com/images/pic571818.jpg,4,60,10,2,60,Albion,60,//cf.geekdo-images.com/images/pic571818_t.jpg,2009,Dennis Lohausen,"Ancient,Territory Building",NA,Klaus-Jürgen Wrede,NA,"Ancient Rome,Country: United Kingdom","Area Control / Area Influence,Worker Placement","AMIGO Spiel + Freizeit GmbH,Rio Grande Games",6.1045,336 55952,""Twenty million, twenty-one million, twenty-two million... hey! Where’s the rest of my bonus?" The CEO’s voice does not match his elegant, tailor-made suit. "But sir..." the accountant protests, "you have bankrupted this company. Your employees have lost their pensions. Surely you can..." "Stop whining," the CEO interrupts him. "Clearly you don’t understand business at all. How am I supposed to pay for adequate transportation if I do not get my bonus? Make sure you transfer the money, today!" He slams the door of his white limousine and drives off, heading for a new challenge. Greed, Incorporated is a game of corporate malversations and greedy executives. You run one or more companies and make their accounting books look as good as possible using every trick that good old honest businessmen ever invented. And some more. Just make sure to leave the company, cashing your exit bonus, before the company crashes and the credit crunch commences. Contents: Rulebook Mounted game board 17 Black wooden cubes to keep track of prices 11 Yellow wooden cubes to keep track of price trends 6 Red wooden boot markers 10 Black wooden dollar signs 1 Green wooden dollar starting player token 5 Player aids 5 Sets of 12 player manager tokens each 10 Company placards 10 Company cards 40 Asset cards 18 Status symbol cards - 9 each in gold and silver 99 Goods cards, depicting 11 different goods 1 pile of playing money ",//cf.geekdo-images.com/images/pic575518.jpg,5,180,14,3,180,Greed Incorporated,180,//cf.geekdo-images.com/images/pic575518_t.jpg,2009,Ynze Moedt,"Economic,Industry / Manufacturing,Negotiation",NA,"Jeroen Doumen,Joris Wiersinga",NA,Admin: Better Description Needed!,"Auction/Bidding,Trading",Splotter Spellen,7.01158,787 56022,"Dice of the Living Dead is a solo dice game that’s free to print and play. All you’ll need is a print of the game sheet, a pencil, and at least 8 normal dice. The story Zombies have overrun your hometown. You’ve grouped up with other survivors, and you now have to make your way to the outskirts of town and escape the undead menace. On your way you have to fight zombies, search for survivors, and dole out your limited supplies. Every turn you roll dice trying to find the right balance between moving fast and still having time to fend off zeds. But just as every roll of the dice can help you, it also holds certain risks. ",//cf.geekdo-images.com/images/pic1448575.jpg,1,15,8,1,15,Dice of the Living Dead,15,//cf.geekdo-images.com/images/pic1448575_t.jpg,2009,Rob Robinson,"Dice,Horror,Print & Play,Zombies",NA,Mads L. Brynnum,Dawn of the Dice of the Dead,Solitaire Games,"Dice Rolling,Roll / Spin and Move","(Web published),Initiativet",6.16857,77 56128,"Polish card game for two players. One of the players is the Zombies, the second one - humans. Objective of the Zombies is to eat the people, but people want to save their own lives, which is possible if they survive until the sunrise. Game with humor and strategy. Re-implements: Zombiaki ",//cf.geekdo-images.com/images/pic2505364.png,2,30,8,2,30,Zombiaki II: Attack on Moscow,30,//cf.geekdo-images.com/images/pic2505364_t.png,2010,"Anna Helena Szymborska,Michał J. Zieliński","Card Game,Fighting,Humor,Zombies",NA,Ignacy Trzewiczek,NA,"Cities: Moscow,Country: Russia","Card Drafting,Hand Management",Portal Games,6.23932,510 56197,"Bezzerwizzer+ is a new standalone version of the popular Danish quiz game Bezzerwizzer. The game is, however, different due to some additional features. It adds 2400 questions, a xylophone for playing and guessing melodies, and cards for guessing images and shapes. The questions are grouped into 16 different topics, and the teams draw tiles from a bag to decide which topics they must answer. Teams must answer one question in each of the categories drawn. Correct answers are valued 1, 2, 3 or 4 points, depending on the order in which they are answered. The teams determine for themselves in which order the questions are asked. Opponents can by playing a limited number of special tiles, reorder, steal topics or being a Bezzerwizzer ('know-it-alls') by answering other participants' questions (before the question is being read or after the team can not answer). ",//cf.geekdo-images.com/images/pic583115.jpg,99,60,8,2,60,Bezzerwizzer +,60,//cf.geekdo-images.com/images/pic583115_t.jpg,2009,NA,"Card Game,Educational,Music,Party Game,Trivia",NA,Jesper Bülow,NA,Bezzerwizzer,NA,"Bezzerwizzer ApS,Mattel",5.66455,55 56241,"Campaign Commander Volume II: Coral Sea Coral Sea is a new volume in the Campaign Commander series and simulates the campaign in the South Seas of the Pacific between the spring of 1942 and the spring of 1943. The Japanese expansion reaches its limit in the archipelago of the Solomon Islands and New Guinea. The Japanese initial force, the Army of the South Seas, began to expand reducing the boundaries of the Australian defenses from its base in Rabaul, the logistic center of Japanese control in the zone. The naval-air battle of the Coral Sea was a hard blow for the Japanese force since the Soho, their light aircraft carrier, was sunk, and the amphibious invasion force destined to take Port Moresby had to return to Rabaul without fulfilling their mission. Afterwards the imperial forces tried to take Port Moresby by a ground assault, extending their way along the Solomon Islands creating air bases and observation stations throughout the archipelago. The Japanese forces were thus threatening naval communications between the United States and Australia. In response, the Allies reinforced Australia and the New Caledonia zone looking for an opportunity to counterattack and to stop the imperial tide extending through the region. The return to Australia of veteran units from the Middle East allowed the Allies to initiate an offensive in Papua/New Guinea that would last six bloody months and result in the Allied recovery of the enclaves of Buna and Gona on the North coast of New Guinea. In the Solomon Islands the North American counterattack began August 8th, 1942 and led to a lasting and bloody campaign through February 1943, with successive attacks and counterattacks of both sides resulting in Guadalcanal Island back in American hands. In addition to the ground forces, the region saw much use of air and naval operations. Both navies accomplished herculean tasks to support their respective ground forces and supply them. Their importance was noticeable, so air attacks on navies were numerous, and expensive in lives, planes and ships. The last of them in this period was the battle of the Sea of Bismarck, which resulted in Allied air supremacy in the region. The Japanese Imperial navy based on the island of Truk made several raids in the region to support the small naval forces in the South Seas. But eventually the Japanese had to yield the initiative to the allies in the region as they exhausted their resources, fighting on two fronts. The Allies exhausted the Japanese offensive, and they prepare to take their own offensive. The game is developed in an operational scale – area-based map with a scale 1:300,000. It is designed for two players with one running the JAPANESE forces and the other the ALLIED forces. The game lasts approximately 3-4 hours and uses a two sided system to handle the mechanics of play: cards and counters. The players will have to use their troops and their resources to obtain victory points while eliminating enemy forces and occupying cities in the map. It is not a card driven game as the cards are used to bring about events that influence battles, secure reinforcements, and provide resources with which to carry on the fight. In the beginning of the game the JAPANESE player will take the Initiative and will have to expand throughout the map to secure Victory Points. The ALLIED player is on the defensive, and will have to strength his forces as the game progresses. He will have to take advantage of every opportunity to inflict damage on the advancing Japanese forces. The island of Guadalcanal will be crucial as the game develops, as are the results of actions in Papua/New Guinea. The JAPANESE player must face the historical dilemma of concentrating on taking the Solomon Islands, Papua or both simultaneously. The ALLIED player will have to be patient and force his opponent to extend himself, by accumulating forces and to committing lethal offensives that put the forces of the Empire of the Rising Sun in check. Like all the games of this Series, the rules are simple and straight forward. Our objective was to create games that are very interactive, and offer players a pleasant creative experience. We aim for solid games for players who do not have the time or the space to leave a game setup and in place over a long period of play. ",//cf.geekdo-images.com/images/pic719353.jpg,2,180,10,2,180,Coral Sea: Campaign Commander Volume II,180,//cf.geekdo-images.com/images/pic719353_t.jpg,2010,"José Ramón Faura,Carmen J. Palma","Nautical,Wargame,World War II",NA,Francisco Ronco,NA,Campaign Commander,"Area Movement,Area-Impulse,Dice Rolling,Rock-Paper-Scissors,Simultaneous Action Selection","Bellica Third Generation,Kokusai-Tsushin Co., Ltd. (国際通信社)",7.11512,86 56246,"Have you ever played a Fantasy game, killing hordes of useless and stupid Goblins? Prepare to find yourself on the other side of the barricade… Waves on waves of Goblins try to conquer the city of the humans, through debatable strategies, inconsistent plains and brainless "Epic Death". Goblins is a not collectible card game that melds the bases of the board game with those of the card game. Raze the town to the ground and loot everything you can find on your way to leading a mob of stupid Goblins! Other Goblin commanders will collaborate on this task as well. Unfortunately, the idea of collaboration among Goblins is a little bit ambiguous. Dealing with useless subordinates and treacherous allies, the enemy will be the last of your problems. Players must destroy the Town and conquer as many Land Cards as possible. Land Cards will award the owner Victory Points. The player with the highest amount of Victory Points wins the match. To reach their objective players can rely on Goblin commanders, the alter ego of each player on the battleground; each of these has unique and particular ability to make every game different from the other. Unlikely Machines, fearless Goblin heroes and a lot of Action Card make the game always unpredictable. The innovative game system is based on " Goblins flipping". Every choice you make will cause Goblin flip to determine its life or its death. Every Goblin is represented by a disk with two faces: every disk shows a Goblin face on a side and a Goblin skull on the other side. The game is exciting every moment also when it isn’t your turn. No player will ever be too strong or too weak and the game strategy will change turn after turn suiting better possible the situation. Through the system of the exhilarating "Epic Deaths ", your Goblins can commit mass suicide in eccentric ways. The “Epic Death” can confuse every enemy and allows you to beat him for the dismay. No player is ever out of the game. Let the fight for stupidity begin! ",//cf.geekdo-images.com/images/pic565864.jpg,6,50,10,2,50,Goblins,50,//cf.geekdo-images.com/images/pic565864_t.jpg,2009,"Anna De Martino,Dante Maiocchi,Salvatore Russo,Vincenzo Russo",Card Game,NA,"Anna De Martino,Dante Maiocchi,Salvatore Russo,Vincenzo Russo",NA,Goblins,Modular Board,Stupor Mundi,5.2883,94 56294,"In Jungle Speed, you must rely on your keen sense of observation and quick reflexes in order to rid yourself of cards and win the game. Each player is dealt a hand of cards, and players take turns revealing one card at a time in separate piles. If two face-up cards are identical, those players must make a grab for the totem in the center of the table. The faster player then gives his face-up cards to his unfortunate adversary. To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the totem by mistake. Whoops! Mess up like this, and you must take the face-up cards of all opponents. Other cards force all players to grab for the totem at once or otherwise change game play. Jungle Speed: Rabbids adds a few twists to the basic Jungle Speed game, starting with a "Raving Rabbids" character that sits atop the token. If a player grabs this Rabbid – even when someone grabs the totem by mistake – she can give a card from her face-down stack to the player of her choice. Other cards have players race to create rabbit ears on their head or grab the Rabbid without knocking over the totem. Another special card forces everyone but the active player to close their eyes, while the active player moves the totem to some point on the table within reach of everyone; the other players (with eyes still closed) then race to find the totem first using only their hands. Don't gouge your neighbor too much! ",//cf.geekdo-images.com/images/pic1144026.jpg,10,15,8,2,15,Jungle Speed: Rabbids,15,//cf.geekdo-images.com/images/pic1144026_t.jpg,2008,Thomas Vuarchex,"Action / Dexterity,Card Game,Party Game,Video Game Theme",NA,"Thomas Vuarchex,Pierrick Yakovenko",NA,Jungle Speed Series,Pattern Recognition,Asmodee,6.63321,243 56320,"Frontline General: Spearpoint 1943 is a new fast-playing card wargame that uses tactical Unit Cards, Command Cards, and Damage Cards to simulate plausible frontline combat at a fast pace. Squad-level infantry and individual tanks, artillery, and aircraft form the Tip of the Spear, or Spearpoint, of the battle. Each 20-30 minute game is one intense card-based combat engagement. Fast-paced two-player World War II squad-level tactical card game with a deck-building element that plays in 30 minutes! Play tense tactical Situation games or Standard games! Unit statistics based on years of research yield historically-plausible results with every battle. Non-CCG deck construction for unlimited replayability. Components: Single sheet of rules (11"x17", two-sided) 9 Situations (Download direct or thru BGG) 50 German Unit Cards 50 US Unit Cards 50 Command Cards 25 Damage Cards 4 Dice Heavy Duty Box Game info page on Frontlinegeneral.com: http://frontlinegeneral.com/html/spearpoint_1943.html Expansion Info: Spearpoint 1943: Eastern Front is the second standalone game in the series and adds all new Russian and German Cards as well as new Command and Damage Cards. Spearpoint 1943: Village and Defensive Line Map Expansion adds terrain, line of sight, movement, and additional situations. Frontline General: Spearpoint 1987 is a modern (cold war, 1987-based) variant from designer Jim Day (MBT, IDF, etc.) using the same basic system. It is not compatible with the 1943-based Spearpoint games but uses the same core mechanics. ",//cf.geekdo-images.com/images/pic557180.jpg,2,30,13,2,30,Spearpoint 1943,30,//cf.geekdo-images.com/images/pic557180_t.jpg,2010,"Byron Collins,Mark Mahaffey","Card Game,Dice,Wargame,World War II",NA,Byron Collins,Spearpoint 1943: Village and Defensive Line Map Expansion,Frontline General Series,"Card Drafting,Dice Rolling,Hand Management,Secret Unit Deployment,Simultaneous Action Selection",Collins Epic Wargames,6.87477,222 56342,"From the publisher: Chez Cthulhu brings the horror of Lovecraft's Mythos right into your apartment . . . as if the leftovers from the Pizza with Absolutely Everything weren't bad enough. Work your job – will you be a Morgue Janitor, a Sanitarium Attendant, or a Gravedigger? Buy things to give you Slack. A Straitjacket may be a good choice, but Friendly Tentacles can also be helpful. Oh, and Nookie, don't forget the Nookie. But avoid the Ectoplasmic Slime. Chez Cthulhu combines the classic Chez Geek system with everyone's favorite Elder God and stirs in a new Madness mechanic, in a new stand-alone game designed by Steve Jackson and illustrated by John Kovalic. ",//cf.geekdo-images.com/images/pic560564.jpg,5,60,12,2,45,Chez Cthulhu,60,//cf.geekdo-images.com/images/pic560564_t.jpg,2010,John Kovalic,Card Game,NA,"Jon Darbro,Steve Jackson (I)",Chez Cthulhu: Cthulhu Mask Promo Card,"Chez Geek,Cthulhu Mythos","Set Collection,Take That","Pegasus Spiele,Steve Jackson Games",5.93397,299 56406,"Adult version of the well known party game Activity where you have to describe words verbal, pantomimic or by drawing. This edition comes with 770 new, erotic phrases. ",//cf.geekdo-images.com/images/pic653689.jpg,16,45,18,3,45,Activity Club-Edition,45,//cf.geekdo-images.com/images/pic653689_t.jpg,2002,NA,"Mature / Adult,Party Game",NA,"Ulrike Catty,Paul Catty,Maria Führer",NA,Activity,"Acting,Partnerships",Piatnik,5.48525,61 56604,"SGK Veto 2ed is the second edition of this title and the first Polish CCG game set in the historical times of the 17th century. Basically this game is a duel, but the rules introduce also other ways to win - dimplomacy, intrigues and using military force. At once up to 5 sides - factions - can play. The plot of the game is settled in the historical reality of the 17th century, Poland's heyday, the times of the gentry, covering Europe and Asia. The designers also referred to the Polish historical and contemporary prose, like Henryk Sienkiewicz (Nobel prize winner) and Jacek Komuda. In 2009 Kuźnia Gier became the publisher of the game. This new publisher reprinted the basic decks designed by Wydawnictwo Imperium and added a new starter deck of Osmanowie (the Ottoman Empire - this faction was introduced by the Casus Belli expansion in boosters). Kuźnia Gier released their first own expansion in 2009 and further two in 2010. The line is constantly expanded with new products. Veto CCG has now seasons of the game (each season starts with releasing a set of sarter decks and contains next three expansions), which is connected with rotation of legal cards in the organized tournament system. So far Veto has had three full seasons: basic season (Veto 2ed, Charakternicy, Casus Belli, Ogniem i Mieczem), WarchoÅ‚y i Pijanice (eng. "Dipsos and Troublemakers", inlcuding Ogniem i Mieczem (partly), Do szabel, RÄ™bajÅ‚owie, Krwi) and Szpiedzy i Dyplomaci ("Spies and Dimplomats", including W niewoli, Spiskowcy, Królobójstwo). The current season is called Czarty i Upiory ("Devils and Ghosts") and will introduce a supernatural element to the otherwise historical game. In July 2014 Historical Games Factory became the new publisher of the game. In Veto 2ed. there are 5 factions - decks (in the first edition there were only 4): - Awanturnicy - Dworscy - Radziwiłłowie - WiÅ›niowieccy - Osmanowie (added by the Casus Belli expansion and fully present in the game until Królobójstwo, now illegal in most organized tournaments) SGK Veto 2ed. has also several expansions with brand new cards: Basic season: - Veto 2ed. - Charakternicy - Casus Belli - Ogniem i Mieczem WarchoÅ‚y i Pijanice: - Do szabel - RÄ™bajÅ‚owie - Krwi Szpiedzy i Dyplomaci: - W niewoli - Spiskowcy - Królobójstwo Czarty i Upiory: - Cmentarzysko - Danse Macabre - Malleus Maleficarum Potop: - Initium Calamitatis Regni ",//cf.geekdo-images.com/images/pic561066.jpg,2,30,10,2,30,Veto! Szlachecka Gra Karciana 2 edycja (2ed),30,//cf.geekdo-images.com/images/pic561066_t.jpg,2007,"Jakub Jabłoński,Radosław Jaszczuk,Jacek Komuda,Urszula Michalska,Igor Myszkiewicz,Tomasz Tworek","Card Game,Collectible Components,Fighting,Novel-based,Political",NA,"Krzysztof Schechtel,Marcin Tomczyk",NA,"CCGs (Collectible Card Games),Country: Poland","Auction/Bidding,Hand Management,Take That","Fabryka Gier Historycznych,Kuźnia Gier,Wydawnictwo Imperium",6.72586,87 56685,"The highlights of Insula are its competitive and co-operative aspects. While a competitive game at the beginning, it often changes to cooperative. There are three possible endings of the game: single player can win, a group of players can win or a game can win. In Insula, each player assumes the role of a brave adventurer on a quest to defeat a dark lord. You arrive with other daring heroes on a secluded island shrouded in mystery. You have to travel through deep dark forests and sunny glades alike to reach the Dark Citadel. As you march through the woods, you encounter various guardians, from small trained animals to huge powerful monsters. However, defeating the guardians requires much energy and wise use of magical flowers grown all over the island. Should you fail, many dark curses will be laid upon you. The player who defeats the dark lord Kingosh is declared the winner. ",//cf.geekdo-images.com/images/pic574226.jpg,5,60,8,2,60,Insula,60,//cf.geekdo-images.com/images/pic574226_t.jpg,2009,Radim Jurda,"Adventure,Bluffing,Exploration,Fighting,Travel",NA,Radim Jurda,NA,NA,"Card Drafting,Co-operative Play,Dice Rolling,Modular Board",Czech Board Games,6.27065,92 56690,"A four-player version of Pentago. The difference with Pentago XL is that all the boards can rotate, included the central board. The balls are replaced by chips with two colors each. Nice rotation mechanism. ",//cf.geekdo-images.com/images/pic561440.jpg,4,5,7,2,5,Multiplayer Pentago,5,//cf.geekdo-images.com/images/pic561440_t.jpg,2009,NA,Abstract Strategy,NA,"Pål Keller Carlquist,Tomas Flodén",NA,"n in a row,Pentago",Pattern Building,"KOSMOS,Mindtwister AB,Mindtwister USA,Winning Moves France",6.40435,113 56692,"The characters of Alice in Wonderland are having a Parade! All players are producers of this parade. Characters from Lewis Carroll's books such as Alice, The White Rabbit, and The Mad Hatter are steadily invited to join this weird procession. On your turn, you play a card (from your hand of five) to the end of the parade. Unfortunately, that card might cause other cards to walk off the parade. These cards count as negative points in the end. The length of parade line is important. If the number of the card you just played is less than the line length, you may receive the excess cards (counting from last played to the first of the line). But you do not take all cards, only the cards that meet one of these requirements: 1. color is the same as just played, or 2. number is the same or lower than just played The game ends when the draw deck is exhausted or when one player has collected all six colors in their point piles. Then everyone plays one last card. From the four cards remaining in their hand, players choose two cards to add to his or her point piles. The player who has the least negative points after this is the winner. Scoring: Normally, negative points are same the number on the card. But if you have the most cards in a certain color, each of your cards of that color counts only 1 negative point! Thus, play your cards well! ",//cf.geekdo-images.com/images/pic2239001.jpg,6,30,12,2,20,Parade,30,//cf.geekdo-images.com/images/pic2239001_t.jpg,2007,"Philippe Guérin,Carsten Mell,Chris Quilliams,Yuka Saitoh","Card Game,Novel-based",NA,Naoki Homma,NA,"Card Games: Card Fishing,Characters: Alice In Wonderland,Z-Man / Filosofia deluxe card game series","Hand Management,Set Collection","Filosofia Éditions,Fire on Board Jogos,Fractal Juegos (Fractal Games),Grimpeur,Japon Brand,Kossetsu Games,More Fun Co., Ltd.,One Moment Games,Schmidt Spiele,Z-Man Games",6.93521,3757 56707,"Colonia in the Middle Ages. The largest city of the Holy Roman Empire is renowned for its famous cathedrals and versatile trade. Reputable patrician families hold influential positions in the City Council and are in control of the city’s fortune. They are always striving to increase their riches and to consolidate their power. Each family wants to be the most influential - but only one may achieve this goal! The players take on the role of influential patrician families in Medieval Colonia. They strive to lead their family to the most powerful position by acquiring precious relics. In order to achieve this, players must buy commodities and produce and sell goods. Only families selling their goods for a high price can afford expensive relics. The player owning the most valuable collection of relics at the end of the game will be the winner. ",//cf.geekdo-images.com/images/pic560068.jpg,6,120,12,3,120,Colonia,120,//cf.geekdo-images.com/images/pic560068_t.jpg,2009,"Marko Fiedler,Claus Stephan","Economic,Medieval",NA,Dirk Henn,NA,Cities: Köln,"Auction/Bidding,Set Collection,Voting,Worker Placement",Queen Games,6.60098,1042 56758,"Each player of this game is the manager of a basketball team. Draft good new basketball players. With each of these players you see what is his expected value in next 6 seasons. And you see his best field position, his height, and how popular he is which is good for your team funds. Get assistance from a trainer, player agent, banker or even the referee to win the trophies. The TRAINER can bring your players on the level they would normally reach next season. The PLAYER AGENT helps you for getting good prices at the transfer market. The BANKER gives you a good interest. The help of the REFEREE makes your team 'stronger'. Try to win the most valuable trophies during your manager period. That, and good perspectives for the current season, is all your team fans want! ",//cf.geekdo-images.com/images/pic561501.jpg,5,50,10,2,50,BasketBoss,50,//cf.geekdo-images.com/images/pic561501_t.jpg,2009,Christof Tisch,"Economic,Sports",NA,Corné van Moorsel,NA,Sports: Basketball,Auction/Bidding,Cwali,6.45112,501 56759,"In Tricky Trek each player is a predator. You want to be the fastest predator, but therefore you need energy. To get the energy, you eat prey. Eating a butterfly brings you a little bit of energy (1), a mouse more (2), rabbits more than mice (3), pigs are even more nutritious (4) and eating a deer brings you the most energy (5). Other predators simultaneously target prey. So try to predict where they go to. Try to be the first at the end of the trek. ",//cf.geekdo-images.com/images/pic561580.jpg,5,15,8,2,15,Tricky Trek,15,//cf.geekdo-images.com/images/pic561580_t.jpg,2009,NA,"Animals,Bluffing,Racing",NA,Corné van Moorsel,NA,NA,"Hand Management,Simultaneous Action Selection",Cwali,5.82582,91 56786,A reimplementation of You're Bluffing! This stand alone new version adds several new rules and possibilities: - Playable with 2-6 players ( Original game 3-5) - New animal: The Rat makes players lose points. - Pedigree cards: Score bonus points for corresponding stocks of cattle. - New auction mechanisms (for Rat and Pedigree cards). This is not an expansion but an expanded version of the original game. Re-implements: You're Bluffing! ,//cf.geekdo-images.com/images/pic852332.jpg,6,60,10,2,60,Kuhhandel Master,60,//cf.geekdo-images.com/images/pic852332_t.jpg,2009,"Martin Knorpp,Mathieu Leyssenne","Animals,Bluffing,Card Game",NA,Rüdiger Koltze,NA,Ravensburger Kartenspiele,"Auction/Bidding,Set Collection,Simultaneous Action Selection",Ravensburger Spieleverlag GmbH,6.80925,661 56796,"どうぶつしょうぎ - Let's Catch the Lion! (a.k.a. Dōbutsu Shōgi, which means "animal shogi") is a simple version of Shogi. Both players have only four pieces – chick, giraffe, elephant and lion – and they're trying to either catch the opponent's lion or move their own lion to the other side. The board is just 3×4 squares, so the game is rather short, aimed mostly at getting children interested in Shogi – but even if you're an adult, the game is enjoyable. As for how to play: The giraffe moves like a rook, but moves only one space. The elephant moves like a bishop, but moves only one space. (Interestingly, in Xiangqi and Tamerlane Chess, the elephant moves precisely two spaces diagonally.) The chick is directly analogous to the pawn/soldier of Shogi, and is promoted to a full-grown chicken, equivalent to the gold general in Shogi. The lion is analogous to a king, except that he can win essentially by promoting, as long as it doesn't leave him in check. Even on this 3×4 board, you are still able to drop in pieces that you captured from your opponent! Unlike in Shogi, you can drop a chick for mate or have two chicks in a column. ",//cf.geekdo-images.com/images/pic567151.jpg,2,15,4,2,15,Let's Catch the Lion!,15,//cf.geekdo-images.com/images/pic567151_t.jpg,2008,"Maiko Fujita,Silvia Romeral Andrés,Maciej Szymanowicz","Abstract Strategy,Animals,Children's Game",Yōkaï no Mori,Madoka Kitao,NA,"Chess Games,Combinatorial,nestorbooster,Shogi",Grid Movement,"Egmont Polska,Gentosha Education,Ginbis,Japon Brand,LPSA,Magpie (Korean Co),MARUKAWA CONFECTIONERY CO., LTD.,Nekomado,nestorgames,pieco design,Swan Panasia Co., Ltd.",6.66588,410 56835,"Train of Thought is a party word game. Players take turns trying to get opponents to guess a particular word, giving only a 3 word clue - and one of those words must be from a prior answer! For each clue given, each player may make 1 guess. If none are correct, the clue-giver creates another clue, using one of the guesses and up to 2 other words. When the word is correctly guessed, the guessing player and the clue giver each get one point, and the clue giver draws a new card and continues making clues. Get as many as you can in 2 minutes! Train of Thought really makes you think differently than other games in the genre. An excellent party game! ",//cf.geekdo-images.com/images/pic946896.jpg,7,20,10,2,20,Train of Thought,20,//cf.geekdo-images.com/images/pic946896_t.jpg,2011,Gavan Brown,"Party Game,Word Game",NA,"Jay Cormier,Sen-Foong Lim",NA,"Games by the Game Artisans of Canada,TMG Originals",NA,Tasty Minstrel Games,6.06659,375 56880,"Seven splendid towns “wait” to be looted by you. On each turn, you decide what target you’re aiming at. However, all of you too often get in each other’s way. The longer an outlaw stays in a town, the more stolen goods he can take with him to the next town and turn into money there. But he who takes his time could fall into the sheriff’s hands. You get rich not only if you make a fat haul, but turn it into cold cash. The one who leaves the seventh town with the most money is the bandit who can’t be beaten, and wins the game. ",//cf.geekdo-images.com/images/pic562154.jpg,5,45,10,2,45,El Paso,45,//cf.geekdo-images.com/images/pic562154_t.jpg,2009,"Victor Boden,Stefan Theurer",American West,NA,Stefan Dorra,NA,NA,"Betting/Wagering,Card Drafting,Dice Rolling,Press Your Luck",Zoch Verlag,6.20755,261 56885,"Game description from the publisher: After the terrible tragedy of the so-called "New Moon", the village became a desert of ruins. Many years later, some brave outsiders rebuilt the village stone by stone, with the treasures amassed from their latest adventures. They then launched a clarion call to encourage all homeless adventurers to come live in this new ideal village. From all corners of the country, volunteers flocked to live in brand new houses, farms and shops. Some even camped on the village square, waiting for houses to become available. Thus, the school is once again filled with the laughter of children and the tavern is filled with playful echoes of conversations, punctuated by the clink of filled glasses. However, there remain claims that werewolves exist among the new community! Welcome to the Village! As in the original game of The Werewolves of Miller's Hollow, players assume characters in the charming village, with some players secretly being werewolves who tear apart one of the human citizens each night. However, in Village, players will also assume a trade/profession. Note that The Werewolves of Miller's Hollow: Village is both a standalone game and an expansion for the original game, although the card sizes in Village differ from those in the original game. ",//cf.geekdo-images.com/images/pic564868.jpg,18,30,8,8,30,The Werewolves of Miller's Hollow: The Village,30,//cf.geekdo-images.com/images/pic564868_t.jpg,2009,Alexios Tjoyas,"Bluffing,Deduction,Horror,Murder/Mystery,Party Game","De Weerwolven Van Wakkerdam: Het Pact,The Werewolves of Miller's Hollow: The Pact","Philippe des Pallières,Hervé Marly","Ultimate Werewolf Artifacts,The Werewolves of Miller's Hollow: New Moon",Werewolf / Mafia,"Partnerships,Role Playing,Variable Player Powers,Voting","999 Games,Asmodee,Lui-même,Pro Ludo",6.97846,586 56889,"Tematem gry jest wyÅ›cig dookoÅ‚a grodu MirmiÅ‚owo, a celem jest zdobycie jak najwiÄ™kszej liczby zÅ‚otych dukatów. Nie bÄ™dzie to jednak zwykÅ‚y wyÅ›cig – zwyciÄ™zcÄ… może bowiem zostać gracz, który nie dotarÅ‚ do mety jako pierwszy! Innym elementem wyróżniajÄ…cym grÄ™ jest rozwój przez gracza postaci, którÄ… gra. DziÄ™ki temu w trakcie rozgrywki możliwoÅ›ci danej postaci bÄ™dÄ… rosÅ‚y. This game is a race around the city of MirmiÅ‚owo, but the goal of the game isn't necessarily finishing first, but rather getting the largest number of ducats. Therefore, the winner might not be the person who first reached the finish line! Players must develop their character during the course of the game to have greater capabilities during the race. ",//cf.geekdo-images.com/images/pic562710.jpg,5,30,6,3,30,Kajko i Kokosz: Wielki Wyścig,30,//cf.geekdo-images.com/images/pic562710_t.jpg,2009,Janusz Christa,"Children's Game,Comic Book / Strip,Medieval,Racing",NA,Adam Kałuża,NA,Kajko i Kokosz,"Dice Rolling,Grid Movement,Modular Board,Press Your Luck,Variable Player Powers",Egmont Polska,5.80882,51 56931,"The revolt in Rome will not end for a long time to come! Join the action and find out who is the most powerful ruler by skillfully playing your cards. No matter if you strengthen your own position with strong cards like Arena or Ballista or if you augment your victory points with Templarius and Triremis - you will be the winner if you use your characters and buildings with wit and savvy. You may also combine Roma II - Arena with Roma and discover even more options. Arena is a complete game of its own, but it may very well be combined with the cards from Roma. These are the play options: - Mix all the cards of both games and play with the combined set. - Both players take one set of cards. Players will have their own draw and discard piles. - Both players can use the cards of both games, compiling their own decks of 55 cards each. Again, both players will have their own draw and discard piles. Integrates with: Roma ",//cf.geekdo-images.com/images/pic578807.jpg,2,45,8,2,30,Arena: Roma II,45,//cf.geekdo-images.com/images/pic578807_t.jpg,2009,Michael Menzel,"Ancient,Card Game,Dice",NA,Stefan Feld,NA,"Ancient Rome,Queen Small Box","Action Point Allowance System,Card Drafting,Dice Rolling,Hand Management",Queen Games,6.95689,1737 56933,"From the box: After a long dark winter it's party time at the penguins. The sun is shining and, once again, there's fishing. To oversee the waters, the penguins build high pyramids. The more penguins fit in the pyramid, the better. But it's not that easy. The players together build a pyramid, and who adds most cards wins. This game looks very similar to Penguin, but not only differs in components (this is a card-game while Penguin had Penguin-playing pieces), but more importantly differs in number of colors and distribution. Penguin has 4 colors with 9 pieces each, while this game has 5 different colors with a distribution of 4x7 + 1x8. ",//cf.geekdo-images.com/images/pic1201757.jpg,6,15,6,2,15,Pinguin-Party,15,//cf.geekdo-images.com/images/pic1201757_t.jpg,2008,"Okamoto Kanako,Tansan & Co.,Markus Wagner,Kaori ""Goo"" Yamaguchi","Animals,Card Game,Children's Game",NA,Reiner Knizia,NA,Animals: Penguins,Hand Management,"999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Kaissa Chess & Games,New Games Order, LLC,Oink Games",6.3464,766 56943,"Silk Road The legendary Silk Road! An extensive system of connections. Trading flourished mightily during this period; it was such a lucrative business that merchants and traders tried to bring the most exotic goods to the west; goods such as spices, porcelain and silk were so precious in the west, that they were weighed against jewels! Together, the players move 3 caravans through the infamous trails of the Silk Road, expanding their inventory and selling at the most profitable margin in the markets. On the long road dust storms threaten, footpads lurk or fat tax collectors want to cash in! Once the caravan reaches its destination, only the best traders are rewarded with jewels. Who will have the most precious gem collection at the end of this exciting game? Game material: 1 game board, 80 cards, 30 gems, 1 cloth bag, 5 screens, 22 action tokens, 8 victory point marker 10 wooden discs, 10 stickers, 1 rulebook, 1 Summary Sheet ",//cf.geekdo-images.com/images/pic577422.jpg,5,60,12,2,60,Seidenstraße,60,//cf.geekdo-images.com/images/pic577422_t.jpg,2009,Sabine Weiss,Economic,NA,"Hanno Kuhn,Wilfried Kuhn",NA,Asian Theme,Trading,DDD Verlag GmbH,6.63247,77 56995,"The Twelve Doctors is an unauthorised, non-profit and non-collectable card game set within the immensely popular Doctor Who universe. Consisting of two balanced 60-card decks, the game pits two players against each other for the fate of the galaxy. One player takes the role of the Doctor in all his regenerations, and his opponent assumes control of his arch enemy, The Master. At his disposal, the Doctor has a roster of companions from his past to help struggle against the renegade Timelord, featuring Rose Tyler, Romana, Adric, and Brigadier Lethbridge-Stewart, etc. His equipment includes, amongst others, his Sonic Screwdriver, K-9, jelly babies', and the Hand of Omega. The Master has a wide selection of villainous temporal marauders to choose from: Zygons, Ood, Daleks, Sontarans, Cybermen, Robots of Death, Omega, The Valeyard, Sutekh, and The Rani, etc. He even has the meddlesome option of starting an Interstellar War - much like he did between the Draconians and the Earth Empire in Space War. His deck also features such interesting devices as the Laser Screwdriver, Tissue Compression Eliminator, and a Raston Warrior Robot. The game has an asymmetrical design, with both decks featuring different cards and abilities. The Twelve Doctors is played using a 3-column time-line system, representing the battle for Gallifrey, Earth present and future, and Earth past. Gameplay is quick and bloodthirsty with companions EX-TER-MI-NATED! frequently, and marauders being dropped into black holes, or destroyed by the well-placed use of Venusian Aikido. Numerous tricky decisions must be made throughout. For instance, The Master has 3 planets that he can atomise during the course of each game: Telos, Metebelis III, and Skaro. This is in addition to the damage he may wreak upon Earth or Logopolis, etc, through cardplay. Destroying a planet has long-term consequences for the player, as well as short-term benefits. The Doctor, on the other hand, has the Journal of Impossible Things to use, but if he does so, makes the game easier for The Master to win. Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has three values: power, cost, and disrupt. Both player's decks are also a measure of the time they have remaining to thwart each other. The Twelve Doctors lineage can be traced back to San Juan, Magic: The Gathering, BattleTech CCG, and Iliad. Victory Conditions: Whoever cannot draw a card has lost. The Master wins if he disrupts more cards than the Doctor has left in his deck. The Master wins if Gallifrey's power is reduced to zero. The Master wins if Earth's power is reduced to zero (past and future). The Master wins if all 11 incarnations of the Doctor are regenerated/destroyed. The Master wins if 5 tokens are placed upon the Wirrn. The Doctor wins if all 6 incarnations of the Master are regenerated/destroyed. The Doctor wins if 5 tokens are placed upon Lucy Saxon. Whoever gets 5 Key to Time cards in play first wins (expansion victory condition). ",//cf.geekdo-images.com/images/pic841416.jpg,2,30,9,2,30,The Twelve Doctors: Doctor Who Card Game,30,//cf.geekdo-images.com/images/pic841416_t.jpg,2009,"Andy Lambert,Joe Walerko","Card Game,Fighting,Movies / TV / Radio theme,Science Fiction",NA,Mark Chaplin,"The Twelve Doctors: Fall of Gallifrey,The Twelve Doctors: Silence Will Fall,The Twelve Doctors: The Key to Time,The Twelve Doctors: The Talons of Weng-Chiang,The Twelve Doctors: Tomb of the Cybermen",TV Series: Dr. Who,Hand Management,"(Self-Published),(Web published)",7.82239,134 57037,"Kingpin is a tactical board game for 2 players, aged 18 and above. The estimated gameplay time is 15 – 30 minutes. Participants play the roles of the eponymous kingpins – mafia bosses. The objective of the game is to defeat the enemy mafia, led by the opponent. In Kingpin, players choose between three different crime syndicates: the Italian Mafia, the Russian Mob, and the Yakuza. Each organization has different pieces, changing the style of each game. The Yakuza prefers quiet assassinations, the Russian Mob overcomes its opponents with sheer firepower, and the Mafia specializes in swift drive-by shootings. The game "neo noir" theme borrows heavily from cult gangster movies and graphic novels, such as the works of Quentin Tarantino or Frank Miller. Three important features of the game are: a two-sided game board featuring two different maps, three victory conditions available for the players, and the lack of randomness during play. The authors describe it as a fast-paced game of nerves, somewhere between a Mexican standoff and a game of chess where the rooks and bishops run around with Tommy-guns. Because of the suggestive theme, the publisher considered this title unsuitable for children. The game contains the following components: - double-sided board, - 24 gangster tiles, - 3 action tokens, - 12 fire tokens, - game rules. ",//cf.geekdo-images.com/images/pic563288.jpg,2,30,15,2,30,Kingpin,30,//cf.geekdo-images.com/images/pic563288_t.jpg,2009,Robert Adler,"Abstract Strategy,Fighting,Mafia",NA,"Rafał Cywicki,Krzysztof Cywicki,Krzysztof Hanusz",Kingpin: Colombian Cartel,NA,"Grid Movement,Hand Management,Tile Placement,Variable Player Powers",Kuźnia Gier,6.2773,163 57052,"How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. Only yes/no answers are allowed. A spooky card game just right for any party. This version of the black stories features real crime events. The box claims to include bonus material about offenders and offences, but there is no actual bonus booklet or anything like that. That only refers to slightly more detailed information on the backs of the cards as usual. ",//cf.geekdo-images.com/images/pic628278.jpg,15,20,12,2,20,Black Stories Real Crime Edition,20,//cf.geekdo-images.com/images/pic628278_t.jpg,2009,Bernhard Skopnik,"Card Game,Deduction,Horror,Murder/Mystery,Party Game",NA,Holger Bösch,NA,Black Stories,Storytelling,"Galápagos Jogos,Gen-X Games,Kikigagne?,Magazzini Salani,Martinex,MINDOK,moses. Verlag GmbH,Z-Man Games",5.89881,252 57073,"The Battle of Midway was the climactic carrier engagement of the Pacific War. Nerve-wracking and intense, the battle was decided by timing, strategy and good fortune. In the span of only four minutes the war in the Pacific was changed forever. The chance convergence of the Enterprise and Yorktown Strike Groups between 10:22 and 10:26 AM on June 4th led to the devastation of the Japanese flattops and sparked the infernos which would engulf the Japanese Empire. Like its predecessor, The Hell of Stalingrad, Midway drops you right into the seat of the action. You make the strategic decisions necessary to first locate the enemy fleet and then destroy it! Scramble your fighters and organize your Strike Groups for their deadly missions. Will they destroy the enemy and make it back? Your squadrons must contend not just with the enemy's anti-aircraft fire and fight vicious engagements with the enemy's CAP, but also navigate the wide and empty expanses of the ocean. Do the survivors have enough fuel for the return trip to your fleet? Or will they too be lost forever to the misfortunes of war? The Fires of Midway explores in separate scenarios the four major carrier battles of 1942: Coral Sea, Midway Island, Eastern Solomons, and Santa Cruz. Also included is a campaign game linking them all together in which players must husband their resources not knowing which of these battles, if any, will yield the decisive result and turn the tide of war in their favor like the historical battle of Midway did. The Coral Sea can be played in as little as 1 hr and up to 2.5 hrs for the Midway Battle. Components: 200 playing cards 1 sheets of counters 1 large deck of 18 Carrier Cards 3 Play Mats A 16 Page color Flight Manual (Core Rules) A 24 Page Operations Manual (Advanced Rules) Dice (2 different colors, D-6) Box ",//cf.geekdo-images.com/images/pic675839.jpg,4,60,0,1,60,The Fires of Midway,60,//cf.geekdo-images.com/images/pic675839_t.jpg,2010,NA,"Card Game,Wargame,World War II",NA,Steven Cunliffe,NA,"Solitaire Games,Solitaire Wargames,War is Hell Series",Hand Management,Clash of Arms Games,7.4604,227 57139,"Infection Express is a compact, 1-2 player dice game inspired by Pandemic. Using 5 dice instead of the many cards of the original game, it is much quicker to play, whilst maintaining the tension. All that's needed to play are 5 6-sided dice, 56 4-6mm cubes (14 each of 4 colours), 2 player pawn and a print out of the game pdf. The pdf can be downloaded from the files section below. If you like this game it's easy to create your own maps with up to 24 cities. ",//cf.geekdo-images.com/images/pic574723.jpg,2,20,8,1,20,Infection Express,20,//cf.geekdo-images.com/images/pic574723_t.jpg,2009,Andy Oakey,"Dice,Environmental,Medical,Print & Play",NA,Andy Oakey,NA,Solitaire Games,"Co-operative Play,Dice Rolling","(Web published),Print & Play Productions",6.18032,127 57141,"From the producers of Where There Is Discord: War in the South Atlantic, Codeword Cromwell is a military boardgame simulation based on a German Armed Forces Invasion of England in the summer of 1940. 104cm x 72cm mounted mapboard, depicting Birkham Stokes and its environs (same footprint as WTID) 198 thick one-inch counters, representing the individual civilians, military personnel and equipment involved in the fighting of 8 June 72-page Intelligence Briefing booklet 28-page Rules of Play booklet 120 Strategy, Tactical, and Character Event cards 6- and 12-sided dice and game box One double-sided A4 full-colour set of charts and tables One single-sided A4 full-colour game setup aid ",//cf.geekdo-images.com/images/pic566684.jpg,1,120,10,1,120,"Codeword Cromwell: The German Invasion of England, 8 June 1940",120,//cf.geekdo-images.com/images/pic566684_t.jpg,2014,Mark Mahaffey,"Adventure,Dice,Wargame,World War II",NA,Daniel Hodges (I),NA,"Country: England,Solitaire Games,Solitaire Wargames",NA,"(Self-Published),Fifth Column Games",7.89505,101 57163,"Description from BoardgameNews.com: The Gonzaga family ruled part of northern Italy for nearly five hundred years, losing control to the Hapsburgs from Austria in 1708. During their reign, two daughters of the House of Gonzaga married Holy Roman Emperors. In Gonzaga, players must get into the expansionist spirit of the times and build fiefdoms across Europe to stake a claim on harbors and cities, while also trying to complete secret missions. The game lasts 7-12 rounds, and players are competing in some of six regions in Europe. (The number of regions and the specific regions vary based on the number of players and the scenario tile drawn at the start of the game.) A round starts with each player drawing a fief card from their individual deck; each fief card depicts one of twelve fiefs: plastic components comprising multiple hexagonal loops with castles on some of these loops. Each player then secretly chooses both a region card and an action card, then reveals them simultaneously. Part of the fief (but not all of it) must lie in the chosen region, and the action card determines whether a player must play the fief on one or more harbors, on one or more cities, on open land, or on both harbors and cities. With this last action – the alliance card – a player can alternatively place one or two of six individual rings on the board, even on spaces that another player has already claimed with a fief. You score points for covering cities and harbors, for connecting at least three harbors in a sea, and for setting aside your fief as a donation to the church. The cards you play are set aside for the next turn, thereby forcing you to switch regions and actions as you place fiefs. The game ends either after twelve rounds or after a trigger point based on the cities and harbors not covered. The player with the most connected fiefs, including the individual rings, scores a bonus, then players reveal their hidden objectives and score based on the number of target cities they covered. ",//cf.geekdo-images.com/images/pic594433.jpg,4,60,8,2,30,Gonzaga,60,//cf.geekdo-images.com/images/pic594433_t.jpg,2009,"Alberto Bontempi,Stefano de Fazi","Age of Reason,City Building,Renaissance",NA,Guglielmo Duccoli,NA,NA,"Area Control / Area Influence,Hand Management,Route/Network Building,Simultaneous Action Selection,Tile Placement","ABACUSSPIELE,dV Giochi",6.60849,756 57201,"You are the ruler of a kingdom. Compete with your opponent's Kingdom by playing the subjects from your hand and acquiring Resources such as "Honor," "Gold," "Food," and "Land." Once you have enough Resources, construct a Royal Palace, a symbol of honor. Win by building two Royal Palaces more quickly than your opponent. This game is head to head basically. But if you have two decks, you can play 3 or 4 players. ",//cf.geekdo-images.com/images/pic565301.jpg,2,20,10,2,20,Greedy Kingdoms,20,//cf.geekdo-images.com/images/pic565301_t.jpg,2009,"Keita Komiyama,Minat's","Bluffing,Card Game,Medieval",Princess Wonder,Hayato Kisaragi,"Greedy Kingdoms Expansion Set: Treasure,Greedy Kingdoms Promo Card: General Dealer,Greedy Kingdoms Promo Card: Scholar",AEG: Big in Japan,"Betting/Wagering,Secret Unit Deployment,Set Collection,Simultaneous Action Selection","Alderac Entertainment Group (AEG),Arclight,Japon Brand,One Draw",6.67448,96 57310,"The objective of Hau La is to be the player with the highest piece in the tower that all the players build together. The rules are very simple. On your turn, you must add one building piece to the tower. The problem is that the pieces used to construct the tower are made of a soft sponge-like material that bends easily. If your new piece bends and touches another piece it cannot be placed. To win, you will need a plan, and a bit of dexterity and above all else an imagination to figure out the final shape of the tower. The final tower always looks like a modern art sculpture. This game was the most popular self-published game in Game Market 2009 in Tokyo,Japan. ",//cf.geekdo-images.com/images/pic763219.jpg,4,15,8,2,15,Hau La,15,//cf.geekdo-images.com/images/pic763219_t.jpg,2009,team SAIEN,Action / Dexterity,NA,team SAIEN,NA,NA,Pattern Building,"Japon Brand,Saien",6.18871,62 57349,"The Vampires of the Night are in trouble. Can you help them against the wicked vampire hunter, who has managed to empty an entire sack of garlic throughout the old, abandoned castle. With the help of the little bat, you can magically move the vampires and get rid of the smelly garlic. But, be careful - if the garlic falls into the dungeon, it will spread its nasty smell to the rest of the vampires. With glow-in-the-dark pieces this exciting game can be played all day or from dusk until dawn. ",//cf.geekdo-images.com/images/pic1246890.jpg,4,20,6,2,20,Vampires of the Night,20,//cf.geekdo-images.com/images/pic1246890_t.jpg,2009,Rolf Vogt,"Action / Dexterity,Children's Game,Horror",NA,"Kirsten Becker,Jens-Peter Schliemann",NA,Vampires,NA,"Drei Magier Spiele,Lion Rampant Imports,Playroom Entertainment",6.32602,123 57368,"Camelot has fallen! King Arthur is dead, Merlin is missing and the castle has been looted. You and your friends are the last remaining knights of the round table and you have decided to duel for the few remaining bags of gold. But as all knights know money is not everything, whoever walks away with the best story is the true winner. A light and fast card game that usually brings smiles and laughter around the table. The game takes about 5 minutes to learn and soon everybody is attacking everybody, trying to score as many points as possible. Using simple card combinations for attacks and a few special cards with multiple uses the players often have many ways to play their hands, but there is also a lot of luck involved and anyone can win. ",//cf.geekdo-images.com/images/pic730723.jpg,6,30,10,2,30,The King Commands,30,//cf.geekdo-images.com/images/pic730723_t.jpg,2010,Chechu Nieto,"Card Game,Medieval",NA,Magnus Esko,NA,The Legend of King Arthur and the Knights of the Round Table,Hand Management,"Albi,Z-Man Games",6.04662,237 57390,"If you were directed here from the Catacombs Third Edition rulebook, then you are in the wrong forum. The game entries were split after the Catacombs Third Edition rulebook was printed. The forum for the new edition can be found at this link: https://boardgamegeek.com/boardgame/195137/catacombs-third-edition Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail. The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes. ",//cf.geekdo-images.com/images/pic1258597.jpg,5,90,12,2,30,Catacombs,90,//cf.geekdo-images.com/images/pic1258597_t.jpg,2010,"Kandy Chen,Jacqueline Moreno,Christina Sealey,Emma Bramma Smith","Action / Dexterity,Adventure,Fantasy,Fighting",NA,"Ryan Amos,Marc Kelsey,Aron West","Catacombs: Dark Passageways,Catacombs: Cavern of Soloth,Catacombs: Horde of Vermin","Catacombs,Crowdfunding: Kickstarter,Finger Flicking Games","Partnerships,Player Elimination,Role Playing,Variable Player Powers",NA,7.17263,2739 57458,"Darwinci is an auction game. Precious bones are beeing auctioned and the put together as creatures. Strategic and artistic skills are needed. Contents: 65 bone-tiles, 50 glass-beads, 25 jewelry marker, 5 Leonardo-angles, 1 die-bar, 1 Darwin-card, 60 darwin-marker ",//cf.geekdo-images.com/images/pic567086.jpg,5,60,9,3,60,Darwinci,60,//cf.geekdo-images.com/images/pic567086_t.jpg,2009,"Czarnè,Martin Jaskulla",NA,NA,Martin Schlegel,NA,NA,"Auction/Bidding,Pattern Building,Tile Placement",LudoArt Verlag,5.76509,106 57660,"Time's Up! Blue is a charades-based party game for teams of two or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring famous historical or fictional characters and chooses some of them. Each player's cards are shuffled to form a deck, and this deck is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many names as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card he likes, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as he likes; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up! ",//cf.geekdo-images.com/images/pic578482.jpg,12,45,12,4,45,Time's Up! Edición Azul,45,//cf.geekdo-images.com/images/pic578482_t.jpg,2006,Peter Sarrett,"Humor,Movies / TV / Radio theme,Party Game",NA,Peter Sarrett,Time's Up! La Recharge: 2012,Time's Up!,"Acting,Memory,Partnerships","Asterion Press,Crómola,Kaissa Chess & Games,MINDOK,Morapiaf,R&R Games,REBEL.pl,Repos Production",7.29884,801 57691,“800 Heroes: Defense of Sihang Warehouse" is a postcard wargame about the defense of Shihang Warehouse during Oct.27 to Nov.1 in 1937. See wikipedia article. Lieutenant Colonel Xie Jinyuan led over 400 soldiers to fight against the invasion of Imperial Japanese Army and covered the retreating of the Chinese force at the end of the Shanghai Battle. This successful defense provided a morale-lifting consolation to the Chinese army and drew the international support to Chinese government. Those brave soldiers have been called "800 Heroes". ,//cf.geekdo-images.com/images/pic1094999.jpg,2,30,10,1,30,800 Heroes: Defense of Sihang Warehouse,30,//cf.geekdo-images.com/images/pic1094999_t.jpg,2009,"Wei-Cheng Cheng,Daniel Herbera,Olivier Revenu","Wargame,World War II",NA,Wei-Cheng Cheng,NA,"Magazine: Battles,Magazine: Board wargame","Action Point Allowance System,Dice Rolling","Battles Magazine,Formosa Force Games",6.90536,56 57759,Scheduled for Essen 2009 This game contains two original trick-taking games set in Philippine markets. Game #1 (Tindahan) is a cross between a majority game and a trick taking game. In each trick players have to decide if they want to play a card (to win a trick or to get rid of cards - remaining cards count negative in the End) or fight for a majority at a fruit stall. In Game #2 (Bastos!) every player has a suit in which he can never win tricks but which allows him to change the values for the cards won in tricks. ,//cf.geekdo-images.com/images/pic570393.jpg,5,30,10,3,30,Filipino Fruit Market,30,//cf.geekdo-images.com/images/pic570393_t.jpg,2009,"Mark Antonio,Bobby Cervantes,Yusuke Mamada",Card Game,NA,Peer Sylvester,NA,"Admin: Better Description Needed!,Country: Philippines,Food / Cooking",Trick-taking,"Bambus Spieleverlag,Indie Boards & Cards,New Games Order, LLC",6.47116,220 57803,"Forlorn is a game of tactical combat between a squad of human Space Marines and a nearly unlimited horde of vicious alien Xenos aboard the claustrophobic space station, Hope. The Marine player utilizes a limited number of Action Points to command the Forlorn Squad, hoping that luck and a timely rush of adrenaline will help them to complete their desparate mission with at least a few survivors. The Xeno player has no such worries, as the single-minded horde relentlessly presses in from all sides, fearlessly confronting the human's advantage in firepower, proving that quantity has a quality all its own. This low-complexity, quick-playing game includes two shipboard maps and rules for two-player and solitaire play. Tight, tense, and gripping gameplay will have players making whatever sacrifice is called for in this ultimate battle for survival aboard a contested space station. Can you lead Forlorn Squad on the missions necessary for humanity to survive? Or will the Xenos prove too numerous to stop their relentless destruction? Play Forlorn: Hope and find out. ",//cf.geekdo-images.com/images/pic653044.jpg,2,40,13,1,40,Forlorn: Hope,40,//cf.geekdo-images.com/images/pic653044_t.jpg,2010,"Scott Everts,Kwanchai Moriya,Serg","Fighting,Science Fiction,Wargame",NA,Chris Taylor,NA,NA,"Action Point Allowance System,Grid Movement","Les Jeux du Griffon,Victory Point Games",6.92805,123 57925,"In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building you must pay its requirements - some combination of money, workers and building materials. More difficult combinations yield more victory points. Furthermore, not all of the available buildings on the table are ripe for the taking, as only the ones on the right and left hand border of the 2 rows of buildings are available for selection. The game's core mechanic revolves around identical decks of 13 cards for each player, of which only 2 are played per round. But in addition to the card's function, the numerical combination of cards played is important (e.g. a card with a value of 3 and 4, result in the value 34) as the player with the lowest combined number acts first. So not only is the start player constantly changing, but it is also possible that a planned action cannot be taken, as another player has already used the same role. Not all roles are exclusive, so the turn order will also determine whether your "half of all pesos in the middle" is half of eight, or half of four (if a player before you played the same card). Some roles allow you to tax others or steal from them, and some cards defend against this, so it's not all just collecting pieces in a solitary manner. Some combinations require the presence of an architect, so you must choose whether to use one of your two card spots for him. Other cards add different twists. What and when to choose, who to hurt, and what you're aiming for, make up the game's main decisions. These different ideas make Havana its own game even if some of it is familiar. It's shorter and lighter than many similar games, as well. ",//cf.geekdo-images.com/images/pic572305.jpg,4,45,10,2,30,Havana,45,//cf.geekdo-images.com/images/pic572305_t.jpg,2009,Michael Menzel,"Bluffing,Card Game",NA,Reinhard Staupe,NA,"Country: Cuba,Eggertspiele Cuba series","Hand Management,Memory,Set Collection,Simultaneous Action Selection","999 Games,eggertspiele,Filosofia Éditions,Lacerta,Rio Grande Games,Stupor Mundi",6.89307,2498 57998,"A spin off from Martin Wallace's design God's Playground features updated artwork and a new rule set for four players. The title is borrowed from book by Norman Davies. The game itself is set in Poland. It covers the period from about 1400 to 1790, which is covered by volume 1 of the two books. From BGN: In GP, players represent families of Polish nobles who are trying to increase their wealth and influence while fending off enemy nations that constantly threaten Poland. The four families are: Radziwiłł family (white) http://en.wikipedia.org/wiki/Radziwi%C5%82%C5%82_family Sapieha family (red) http://en.wikipedia.org/wiki/Sapieha_family Potocki family (blue) http://en.wikipedia.org/wiki/Potocki_family LeszczyÅ„ski family (yellow) http://en.wikipedia.org/wiki/Leszczy%C5%84ski_family In each of the four turns of GP, players place markers in five different Polish regions, and in a box representing the Polish national army. Each marker has a number ranging from zero to five which represents the number of nobles that the player is placing in that area. Most actions in the game require a player to remove a noble cube from an area in order to perform an action in that area. Players also have income-generating estates in the different areas of Poland, and these holdings may determine which areas a player is most eager to defend. Each turn, players may raise private armies and use them to strike at the five nations that threaten the different areas of Poland. If a player is successful enough at attacking an enemy nation, then that nation may not have the resources to attack Poland that turn. Later, a roll of four die will determine which enemy nations receive reinforcements, and then enemy nations will take their turn attacking Poland. A successful enemy invasion of Polish territory may result in players losing one or more estates in that region. Boże Igrzysko - Dzieje Rzeczpospolitej Szlacheckiej. "NierzÄ…dem Polska stoi" - nieźle ktoÅ› powiedziaÅ‚; Lecz drugi odpowiedziaÅ‚, że nierzÄ…dem zginie. Pan Bóg nas ma jak bÅ‚aznów. I to prawdy blisko, Å»e miÄ™dzy ludźmi Polak jest Boże igrzysko. Gra obejmuje dzieje I Rzeczpospolitej od czasu panowania dynastii Jagiellonów i wojen z Zakonem Krzyżackim, aż po rozbiory Polski w XVIII wieku. Boże Igrzysko zostaÅ‚o zaprojektowane dla trzech graczy, lecz posiada również wariant dla czterech osób. Każdy z graczy wciela siÄ™ w rolÄ™ przywódcy jednej z gÅ‚ównych familii magnackich tamtych czasów. BiaÅ‚y kolor odpowiada rodowi Radziwiłłów (herbu TrÄ…by), czerwony odpowiada Sapiehom (herbu Lis), niebieski Potockim (herbu PiÅ‚awa), a żóÅ‚ty rodowi LeszczyÅ„skich (herbu Wieniawa). Podczas rozgrywki gracze bÄ™dÄ… musieli szukać kompromisu pomiÄ™dzy interesem wÅ‚asnego rodu, a interesem caÅ‚ej Rzeczpospolitej. Rozgrywka trwa cztery tury, każda z nich jest podzielona na kilka etapów i faz. W każdej turze Rzeczpospolita bÄ™dzie zmagaÅ‚a siÄ™ z oÅ›ciennymi paÅ„stwami, które bÄ™dÄ… próbowaÅ‚y dokonać na niÄ… inwazji. PóÅ‚nocnym granicom Polski zagrażać bÄ™dzie Zakon Krzyżacki, później Szwedzi, a na koÅ„cu zachÅ‚anni Prusacy. Z póÅ‚nocnego wschodu grozić bÄ™dzie coraz wiÄ™ksza potÄ™ga Rosji. Z poÅ‚udniowego wschodu bÄ™dÄ… nadchodzić nieujarzmieni Tatarzy. By z nimi walczyć, gracze bÄ™dÄ… mogli posiÅ‚kować siÄ™ wojskami kozackimi, te jednak skore sÄ… do buntu. Na poÅ‚udniu rozpoÅ›ciera siÄ™ muzuÅ‚maÅ„ska potÄ™ga Imperium OtomaÅ„skiego. Za wojnÄ™ z niewiernymi, graczy czeka najwiÄ™ksza chwaÅ‚a, bÄ™dÄ… mogli oni nawet iść na odsiecz Wiednia. Ostatnie oÅ›cienne mocarstwo – Imperium Habsburgów – na poczÄ…tku gry zachowuje pozornÄ… neutralność, jednak próbuje zdominować RzeczypospolitÄ… politycznie. W ostatniej turze Habsburgowie Å›ciÄ…gajÄ… jednak biaÅ‚e rÄ™kawiczki i przyłączajÄ… siÄ™ do Rosji i Prus w celu rozebrania Polski. Gracz, jako gÅ‚owa magnackiej rodziny, bÄ™dzie dysponowaÅ‚ rzeszami szlacheckiej klienteli, gotowych do dziaÅ‚ania na jego rozkazy. Na poczÄ…tku każdej tury gracze decydujÄ… gdzie wyÅ›lÄ… posÅ‚usznych im szlachciców. Za ich pomocÄ… gracze bÄ™dÄ… werbować wojska, wysyÅ‚ać zbrojne wyprawy, zdobywać wÅ‚adzÄ™ na sejmikach ziemskich i przewagÄ™ politycznÄ… na dworze Króla. Szlachcice to najcenniejszy zasób gracza i musi on rozważnie z nich korzystać. Gracz bÄ™dzie czerpaÅ‚ pieniÄ…dze z latyfundiów, których ilość bÄ™dzie mógÅ‚ zwiÄ™kszać podczas gry. Zamożność latyfundiów bÄ™dzie zależaÅ‚a tego, czy w prowincji, w którym siÄ™ one znajdujÄ…, kwitnie pokój, czy raczej byÅ‚a ona ofiarÄ… zagranicznego najazdu. Ziemie ograbione i wyludnione przez Tatarów nie dadzÄ… dochodu porównywalnego z majÄ…tkami leżącymi w niezrujnowanej wojnÄ… prowincji. Gracze bÄ™dÄ… mogli rozwijać swoje latyfundia gospodarczo, poprzez zatrudnianie zarzÄ…dców a nawet budowÄ™ miast. Na prestiż rodu wpÅ‚ynie sÅ‚awa zdobyta w bitwach, nawet jeÅ›li toczone wojny nie zawsze bÄ™dÄ… wygrane. Prestiż danego rodu bÄ™dzie wzrastaÅ‚ także dziÄ™ki fundowaniu miast, kolegiów, powiÄ™kszaniu iloÅ›ci latyfundiów, wydatkom na dobra luksusowe. GrÄ™ zwycięży ten gracz, którego ród zdobÄ™dzie najwiÄ™cej punktów prestiżu za wymienione wyżej osiÄ…gniÄ™cia. Komponenty gry: - kartonowa plansza do gry, - instrukcja, - 4 karty pomocy, - 48 żetonów wpÅ‚ywów – 4 komplety po 12 żetonów w kolorze biaÅ‚ym, czerwonym, niebieskim i żóÅ‚tym, - 32 żetony wojsk prywatnych – 4 komplety po 8 żetonów (4 piechoty, 3 kawalerii, 1 artylerii) w kolorze biaÅ‚ym, czerwonym, niebieskim i żóÅ‚tym, - 9 żetonów wojsk królewskich (4 piechoty, 4 kawalerii, 1 artylerii) w kolorze zÅ‚otym, - 2 żetony wojsk kozackich (2 kawalerii) w kolorze jasnobrÄ…zowym, - 80 kostek graczy – 4 komplety po 20 kostek w kolorze biaÅ‚ym, czerwonym, niebieskim i żóÅ‚tym, - 12 kostek króla w kolorze zÅ‚otym, - 64 dyski graczy – 4 komplety po 16 dysków w kolorze biaÅ‚ym, czerwonym, niebieskim i żóÅ‚tym, - 2 duże dyski miast w kolorze szarym, - 8 dysków zarzÄ…dców w kolorze szarym, - 1 duży dysk traktatu w kolorze zÅ‚otym, - 5 dużych dysków zamożnoÅ›ci posiadÅ‚oÅ›ci ziemskich w kolorze czarnym, - 2 piony w kolorze czarnym, - 125 kostek wrogów – 25 czarnych, 25 zielonych, 25 brÄ…zowych, 30 pomaraÅ„czowych, 20 fioletowych, - 10 habsburskich znaczników wpÅ‚ywów w kolorze fioletowym, - 31 żetonów zÅ‚otych o nominale 5, - 29 żetonów zÅ‚otych o nominale 1, - 4 kostki do gry, - kartonowa buÅ‚awa hetmaÅ„ska. ",//cf.geekdo-images.com/images/pic626014.jpg,4,120,12,3,120,Boże Igrzysko,120,//cf.geekdo-images.com/images/pic626014_t.jpg,2010,"Grzegorz Bakera,Robert Kraszewski","Civilization,Fighting,Negotiation,Political",NA,Martin Wallace,NA,Country: Poland,"Area Control / Area Influence,Auction/Bidding,Dice Rolling,Voting","Diablos Polacos,Phalanx Games Polska",7.66667,228 58099,"Granada – many artisans, traders and entire families have settled at the foot of the Sierra Nevada because the Palace of Alhambra promises all people work, contracts and above all prosperity. (From the publisher's blurb.) Granada is new member of the Alhambra family with a more challenging character: in this standalone game the players develop the city of Granada next to Sierra Nevada, where the famous Alhambra stands, by buying building tiles to construct the city which will earn the most victory points. Building tiles now have two sides and there are new building types for which the value is set during the game. Link to Trailer http://www.queen-games.de/index.php?id=2537----2 Play Differences from Alhambra Alhambra advanced. Play is the same: buy a building tile, take money or remodel. If you buy a tile for the exact amount, you can take another action, same as in Alhambra. The differences: new building types, building values are dynamic, two-sided tiles, and moats instead of walls. There are 9 building types in Granada. Unlike Alhambra, the buildings do not have a set value. Instead, building value is determined by the count of that type of building in all players' cities times a multiplier. As in Alhambra, there are 3 scoring rounds during which each building type is examined and points awarded for the player with the majority of that type of building. In the first scoring round, A, only the player with the most tiles of a particular building type scores for that building type (1 times the total count). In the second scoring round, B, the top 2 players score (2 times the total count and 1 times the total count respectively), and in the final round, the top 3 score (3x, 2x, and 1x the total count of that building type). Scoring for a "Beginners Game" is a little different. There are no ties in Granada: points are never divided like in Alhambra. In the case of two players having the same number of tiles of a particular type in their cities, the player with the highest valued tile of that type wins, and the other player takes next place. So, in Granada, it pays to buy the more expensive buildings. For example: When the A round-scoring card is turned up, Cindy has 2 Schools, Diana has 2, Tim has 1, Tina and Bailey each have 0, for a total of 5 Schools currently in cities. Cindy's highest School is a 10, Diana's is a 7. So, in round A, Cindy would score 1 x 5 = 5 points. When the B round-scoring card is turned up, the count for Schools is: Cindy 2, Diana 3, Tim 1, Tina and Bailey 0 each for a total of 6 Schools. So, Diana scores 2 x 6 = 12 points and Cindy scores 1 x 6 = 6 points. In the final round, the School count is Cindy 2, Diana 3, Tim 1, Tina 2, Bailey 0 for a total of 8 Schools in cities. Cindy's highest School is a 10, Tina's is a 4. So, Diana scores 3 x 8 = 24 points, Cindy score 2 x 8 = 16 points and Tina score 1 x 8 = 8 points. Another difference in Granada is that the tiles are two-sided: on one side an even-numbered building of some type, on the other a different, odd-numbered building valued exactly one higher. The configuration of the buildings on both sides is identical in terms of moat placement or lack thereof on each side. When purchasing a building, a player can immediately place the building, as is, into her city or may flip it to the other side and place it in her supply for later placement during a remodel action. The Building Market is initially filled with tiles even-side up. The next time the market is filled, the odd side will be placed up, then even, then odd, etc. A handy toggle feature is provided on the board near the Building Market to facilitate this. The last difference between Alhambra and Granada, moats instead of walls, is really just a difference in artwork. As in Alhambra, during each scoring round, each player scores points for her longest continuous moat, instead of wall, surrounding her city. The rules are the same regarding tile placement: must be able to trace an unbroken path back to the city's center, moat can touch moat, etc. In games I've played, players have often commented that it seems to be harder to build with the moat tiles of Granada than with the wall tiles of Alhambra. Just one more way to make Granada an advanced version of Alhambra? Re-implements: Alhambra ",//cf.geekdo-images.com/images/pic575043.jpg,6,60,8,2,45,Granada,60,//cf.geekdo-images.com/images/pic575043_t.jpg,2009,Jo Hartwig,"City Building,Renaissance","Alhambra: Big Box Special Edition,Alhambra: Family Box",Dirk Henn,NA,"Alhambra,Cities: Granada,Country: Spain","Commodity Speculation,Set Collection,Tile Placement",Queen Games,6.9765,397 58110,"Horse Fever transports players to a setting based on the noir novels of the 1930s, where each player is called on to impersonate rich bettors that will use any means necessary to cause the bets they place to pay off. They will fix races, bribe bookmakers, make horses fall asleep, buy stables and borrow money from the Mob in order to gain victory for their bets. Horse Fever has three different game modes: Board Game, Family Game and Party Game. These three different modes enable each kind of player to have a good time. The Board Game will enable expert players to discover a game based on an endless number of strategies; the Family Game will enable little players and families to get to know the basic game dynamics while playing a simpler but yet just as fun game; the Party Game will transform Horse Fever into a platform for a potentially endless number of players and turn any boring party into the most entertaining event of the century. ",//cf.geekdo-images.com/images/pic949941.jpg,6,90,10,2,90,Horse Fever,90,//cf.geekdo-images.com/images/pic949941_t.jpg,2009,Giulia Ghigini,"Animals,Party Game,Racing",NA,"Lorenzo Silva,Lorenzo Tucci Sorrentino",NA,"Admin: Better Description Needed!,Sports: Horse Racing","Auction/Bidding,Betting/Wagering,Variable Player Powers","Cranio Creations,Galápagos Jogos,Heidelberger Spieleverlag",7.05855,1224 58253,"Appletters™ is the domino game where you don't connect the dots, you connect the letters! The apple shaped pouch with a soft, zip-closed top includes 110 tiles with red capital letters that may be used to play three different games: Appleletters: Players alternately add tiles to the first or last letter of a word in the middle of the table creating a continuous snake of new words. For two to six players, ages 5 and up. Apple Turnover: Similar to Appleletters, however each player begins with 21 tiles instead of nine, and may actually replace an opponent's word with a longer word. The goal is to be the first player to get rid of tiles. For two to four players, ages 7 and up. Applescore: Players build words as long as possible in crossword-like fashion and get bonus points for length, palindromes and going out first. For two to four players, ages 7 and up. ",//cf.geekdo-images.com/images/pic604549.jpg,6,0,5,2,0,Appletters,0,//cf.geekdo-images.com/images/pic604549_t.jpg,2009,NA,Word Game,NA,Abe Nathanson,NA,NA,Tile Placement,Bananagrams,5.33897,136 58281,"NOTE:This entry is currently in flux! All of the forum posts, and linked items are being moved to the individual game entries, with anything sufficiently generic being linked to the Summoner Wars Master Set. All content will be maintained. Summoner Wars is a fast-playing, action-packed 2-4 player card game. Players take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield, freezing their foes in place, draining their enemies of power, and even bringing rains of fire down from the heavens. But most notoriously, they summon their great race’s hordes of warriors to the battlefield, to clash in the never-ending struggle for supremacy. A Summoner is both mage and general, and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle. Each Starter Set of Summoner Wars contains 2 complete, battle-ready Factions, ready to jump you and an opponent into the thick of the War for Itharia. Each Faction is a unique race or civilization with its own secret goals, be it wild-eyed Elves bent on revenge, or blood-crazed Goblins who merely want to set the world ablaze. Starter Sets also include everything you will need to play, including a Battle Mat, Wound counters, dice, and a rulebook. But the war doesn’t end there! Summoner Wars is fully expandable with entirely new faction decks such as the hideous Undead of the Fallen Kingdom, or the righteous and knightly Human Vanguards. In addition, each Faction will have its own expansions, adding new warriors, summoners, and abilities to allow for a never-ending mix of combat options and surprises. Expansions will also include Mercenary units - warriors who care nothing for politics and will fight for any side that can afford them! Summoner Wars uses a simple but deep rules set to capture both the strategy of deck construction and card playing, with the tactics of miniature war games. By purchasing expansions or multiple Starter Sets, players can customize their Faction Decks to suit any style of play and to keep their opponents guessing. During the game, players summon and move their various warriors about the battlefield using their unique powers and abilities to wreak havoc on the enemy lines. In the course of a game each side will inflict terrible casualties upon the other in their brutal quest for victory. Note: This entry in the BGG database is used to consolidate questions and discussion regarding the Summoner Wars series; it does not correspond to a particular box or deck of the Summoner Wars game. For the base Starter Set releases, refer to BGG entries for Summoner Wars: Phoenix Elves vs Tundra Orcs and Summoner Wars: Guild Dwarves vs Cave Goblins. ",//cf.geekdo-images.com/images/pic2407328.jpg,4,60,9,2,30,Summoner Wars,60,//cf.geekdo-images.com/images/pic2407328_t.jpg,2009,"John Ariosa,David Richards,Gary Simpson","Card Game,Fantasy,Fighting",NA,Colby Dauch,"Summoner Wars: Bellor's Retribution Reinforcement Pack,Summoner Wars: Benders – Second Summoner,Summoner Wars: Bodgan,Summoner Wars: Cave Goblins – Second Summoner,Summoner Wars: Cloaks Faction Deck,Summoner Wars: Cloaks – Second Summoner,Summoner Wars: Deep Dwarves – Second Summoner,Summoner Wars: Fallen Kingdom Faction Deck,Summoner Wars: Fallen Kingdom – Second Summoner,Summoner Wars: Goodwin's Blade Reinforcement Pack,Summoner Wars: Grungor's Charge Reinforcement Pack,Summoner Wars: Guild Dwarves – Second Summoner,Summoner Wars: Hawk's Strike Reinforcement Pack,Summoner Wars: Jungle Elves Faction Deck,Summoner Wars: Jungle Elves – Second Summoner,Summoner Wars: Khan Queso,Summoner Wars: Khexhu,Summoner Wars: Mercenaries Faction Deck,Summoner Wars: Mercenaries – Second Summoner,Summoner Wars: Mountain Vargath – Second Summoner,Summoner Wars: Phoenix Elves – Second Summoner,Summoner Wars: Piclo's Magic Reinforcement Pack,Summoner Wars: Rukar's Power Reinforcements Pack,Summoner Wars: Saella's Precision Reinforcement Pack,Summoner Wars: Sairook,Summoner Wars: Sand Goblins – Second Summoner,Summoner Wars: Shadow Elves – Second Summoner,Summoner Wars: Swamp Orcs – Second Summoner,Summoner Wars: Taliya's Spirit Reinforcement Pack,Summoner Wars: The Filth Faction Deck,Summoner Wars: The Filth – Second Summoner,Summoner Wars: Tundra Orcs – Second Summoner,Summoner Wars: Vanguards Faction Deck,Summoner Wars: Vanguards – Second Summoner,召喚師戰爭: 冰原獸人派系套牌,召喚師戰爭:起始套裝",Summoner Wars,"Action Point Allowance System,Dice Rolling,Grid Movement,Hand Management,Take That,Variable Player Powers","Plaid Hat Games,Filosofia Éditions,Galápagos Jogos,Uhrwerk Verlag",7.33976,5008 58329,"From the publisher's website: "The night is setting in slowly on the city, but not all of its inhabitants are asleep. Under cover of darkness, several scoundrels are on their way to perform their big heist tonight You are playing the role of one of these scoundrels on the hunt for gold and art treasures. Careful planning will let you make the big haul, but be sure not to miss the right moment to cash in your swag at a fence! Rules summary: The players place their Scoundrel tokens at five locations on the central board, which are then resolved in the following order: 1 - City: Receive Tool cards required for the break-ins 2 - Villa: Receive Loot cards if you meet the tool requirements 3 - Ruin: Swap Tool cards from your hand with the draw pile. 4 - Museum: Receive Loot cards if you meet the tool requirements 5 - Harbor: Sell loot to the fence to gain gold (victory points) The first player to earn 20+ gold wins. The game is announced for release at Essen Spiel 2009. Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic578849.jpg,5,30,8,2,20,Langfinger,30,//cf.geekdo-images.com/images/pic578849_t.jpg,2009,"Hans-Georg Schneider,Claus Stephan",NA,NA,"Christian Fiore,Knut Happel",NA,NA,"Hand Management,Worker Placement","Hobby World,Pegasus Spiele,Smart Ltd",6.30675,412 58374,"The London Borough of Chelsea is famous for its expensive houses and top of the range cars, and is home to many rich people. The children of six of these Chelsea residents have reached adulthood and are looking to find partners and set up homes of their own. In order to help their children, their parents start buying houses, vans and cars. However, their children have strong colour preferences, and also like their houses and vehicles to be colour-coordinated. Each of the three to six players takes the role of one family, and aims to be the first to set up all their children for their adult life. This will involve repainting houses, repainting garages, buying and exchanging vans and cars, until your children are happily installed in their new homes. Chelsea is a simple, yet thought provoking game, which teaches children to plan a strategy and follow it through in order to succeed. Because it only has a small amount of luck, children are rewarded for good play, and thus encouraged to think about what they are doing. But most importantly, because Chelsea is a game which teaches, rather than a teaching aid disguised as a game, children will enjoy it, and play it again and again. [Note] The emphasis on children as the target audience for this game does it a serious a dis-service & kills its appeal to a gamer. This is a fine light filler & suitable for adults to enjoy.[/Note] ",//cf.geekdo-images.com/images/pic580627.jpg,6,40,8,3,40,Chelsea,40,//cf.geekdo-images.com/images/pic580627_t.jpg,2009,Andreas Resch,"Children's Game,Educational",NA,John Ede,NA,NA,"Area Control / Area Influence,Tile Placement","JKLM Games,Prime Games",5.52707,58 58421,"The players are builders in Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple, and the Pyramid). The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages. In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones). When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board). After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers. When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner. Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic586431.jpg,4,90,12,2,90,Egizia,90,//cf.geekdo-images.com/images/pic586431_t.jpg,2009,Franz Vohwinkel,"Ancient,Farming",NA,"Acchittocca,Flaminia Brasini,Virginio Gigli,Stefano Luperto,Antonio Tinto",NA,Country: Egypt,"Card Drafting,Time Track,Worker Placement","Bard Centrum Gier,Hans im Glück Verlags-GmbH,IELLO,MINDOK,Rio Grande Games,Stupor Mundi",7.45794,4331 58565,"Panic Tower! is a family game in which players must place wooden blocks and form towers. On a game board with nine colors, each turn a player must place some wooden blocks vertically on one color and form towers with them. The blocks come in three heights, and which blocks and which colors you have to use are shown on a action card the player takes at the beginning of his turn. If one or more of the towers fall because of that player's action, he receives a negative point. After removing fallen blocks, the next player takes her turn. Receive three negative points, and you're out of the game. ",//cf.geekdo-images.com/images/pic720602.jpg,8,20,8,2,20,Panic Tower!,20,//cf.geekdo-images.com/images/pic720602_t.jpg,2009,NA,Action / Dexterity,NA,"Jack Lawson,Andrew Lawson",NA,3D Games,Card Drafting,Goliath B.V.,5.80991,106 58602,"Cable Car is a reworked rerelease of the the game originally published in 1997 by db-Spiele as Iron Horse and in 2000 by Queen Games as Metro, with a different theme, new artwork and the components and rules to play the new, optional variant "Cable Car Company," which introduces stock holding to the game. Players place square tiles onto the board to form rail lines. The object of the game is to make the rail lines as long as possible. Players start with a number of cars ringing the board. When a tile placement connects a car to a station (either to those on the edge or to the power station in the center of the board), that car is turned to indicate it has been scored and the player scores one point for each tile that the route crosses. (Slightly reworded for clarity and consistency from Queen Games' announcement of the game.) Re-implements: Metro ",//cf.geekdo-images.com/images/pic1248466.jpg,6,45,8,2,45,Cable Car,45,//cf.geekdo-images.com/images/pic1248466_t.jpg,2009,Michael Menzel,Trains,NA,Dirk Henn,NA,"Cities: San Francisco,Country: USA","Route/Network Building,Stock Holding,Tile Placement","G3,Piatnik,Queen Games",6.7244,846 58624,"Storm Over Dien Bien Phu is a 2-player wargame simulating the Battle of Dien Bien Phu from March to May 1954, focusing on the French central strongpoints of Gabrielle, Anne–Marie, Beatrice, Eliane, Claudine, Huguette and Dominique. One player controls the French forces, and the other player controls the Viet Minh forces. In the spring of 1954, General Giap shocked the world by doing what had previously been considered impossible—defeating a Western occupying force. Storm Over Dien Bien Phu simulates the climatic moment when the isolated French forces (composed of French legionnaires and elite paratrooper units), and crumbled under the unrelenting pressure of the Chinese–backed Viet Minh forces. Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with additions made for the situations encountered in this battle. Additional rules added to the game include sapping, assaulting, and the French supply situation. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include “Detonate Mine Shaft”, “Rats of the Nam Yum”, “Giap Demands Success”, “Propaganda”, “Débouchez à Zéro!”, and “B-26 Bombers”. Game Scale: Turn: 1 week Map: Area Unit: Infantry Platoons/Companies Game Inventory: One 22" X 34" mapsheet One and a half countersheets (264 5/8" counters) One 12 page Game Rulebook Card deck with 55 full-color cards Four six-sided dice Complexity - Low Solitaire suitability - Low Playing time - Up to 3 hours Designer: Nick Richardson Developer: Brian Youse Game Artwork: Nicolas Eskubi ",//cf.geekdo-images.com/images/pic3322477.jpg,2,180,0,1,180,Storm Over Dien Bien Phu,180,//cf.geekdo-images.com/images/pic3322477_t.jpg,2014,Nicolás Eskubi,"Vietnam War,Wargame",NA,"Nick Richardson,Brian Youse",NA,"First Indochina war,""Storm Over"" area impulse series","Area Movement,Area-Impulse",Multi-Man Publishing,7.61904,124 58625,"Storm Over Normandy is included in the Summer 2015 issue (Issue #6) of Special Ops magazine. June 6th 1944: American, British and Canadian forces landed at dawn in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy uses the Area Move system introduced in MMP's hit games Storm Over Stalingrad and Storm Over Dien Bien Phu. The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The entire game can be played in less than 3 hours. The game features the use of cards to augment game play, allowing specific chrome to be added to the game without additional rules overhead. The rules are similar in length and complexity to those seen in Storm Over Stalingrad, and contain many examples of play, with modifications to the system made to represent the scale and nature of the operation. Game Scale: Turn: 1 day Unit: Battalion to Brigade Game Inventory (Special Opes #06 edition): One 22 x 34" full-color mapsheet One dual-side printed countersheet (228 1/2" & 5/8" counters of which only 122 1/2" & 67 5/8" are for this game) One 12-page full–color Storm Over Normandy rulebook Fifty Four Tactical Cards (27 cards per side) The game requires 4 six-sided dice that are not included. Game Designer: Ken Dunn and Nick Richardson Game Developer: Brian Youse Graphics and Layout: Nicolas Eskubi, Nick Richardson, and Brian Youse ",//cf.geekdo-images.com/images/pic2562338.jpg,2,180,0,2,180,Storm Over Normandy,180,//cf.geekdo-images.com/images/pic2562338_t.jpg,2015,Nicolás Eskubi,"Wargame,World War II",Special Ops Issue #6,"Ken Dunn,Nick Richardson,Brian Youse",NA,"""Storm Over"" area impulse series",Area-Impulse,Multi-Man Publishing,7.37424,66 58696,"There is an insect swarm coming your way, and you want to be the first to get it off your property. Bugs! is a ladder climbing game where players try to get rid of their cards. The first player to get rid of all his cards wins the round. The cards in the other player's hands count against them. The player with the least points after 6 rounds is the winner. Cards range from 1 to 9 with declining quantities (1 card nr 9, 9 cards nr 1) and there are a few special action cards that spice things up. ",//cf.geekdo-images.com/images/pic660340.jpg,6,30,10,3,30,Bugs,30,//cf.geekdo-images.com/images/pic660340_t.jpg,2010,"Patrick LaMontagne,Kelly Zylstra",Card Game,NA,Keith Meyers,NA,Climbing Games,NA,"Valley Games, Inc.",5.83625,112 58707,"Truth Be Told is the revealing new laugh-out-loud, pretend to know your friends party game! Each round, one of the players is the Host, and plays a question card such as, "Truth Be Told, my favorite snack is ______." The Host writes a truthful answer - pork rinds. All other players pretend to be the Host, and write bluff answers - wich seems like something the Host wrote - pretzels, prunes, sardines. The Host collects and reads all answers aloud, and players try to guess the True Answer to score points. Bluff answers score points too - so there are alot of ways to win, and a lot of hooting, snickering, and giggling along the way. ",//cf.geekdo-images.com/images/pic2606358.jpg,8,35,12,3,35,Truth Be Told,35,//cf.geekdo-images.com/images/pic2606358_t.jpg,2009,NA,Party Game,NA,(Uncredited),NA,NA,NA,Buffalo Games,6.09688,64 58713,"A family strategy game set in the Hanseatic city of the same name, Lübeck will have players sailing through the North and East Seas in order to trade goods. Each round players choose cards for the products to be delivered, then try to move to their destinations, confronting maximum hand sizes along the way, as well as pirates and the shifting currents of the sea. ",//cf.geekdo-images.com/images/pic577605.jpg,5,30,8,3,30,Lübeck,30,//cf.geekdo-images.com/images/pic577605_t.jpg,2009,NA,"Card Game,Economic,Medieval,Nautical",NA,Reiner Stockhausen,NA,Cities: Lübeck,"Hand Management,Point to Point Movement",dlp games,5.57416,89 58798,"In Car(d)cassonne, players place their cards in different rows to increase the scoring for that row. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents. However, sooner or later, every player has to claim one of these series of cards to get points. If you wait one more turn, there will probably be a greater number of cards in the row. By cons, it is possible that another player take the opportunity! You should be alert in this game stretched to wrenching choices.. Rebuild Carcassonne: one card at a time! The game is played over a number of rounds, with a number of cards per round, both based on the number of players - in a way that you get through the entire deck of cards. In each turn you either play your only meeple to the end of a row of cards to claim them, or play a card to a row matching the colour on the card. The first card played each round must be face down and does not have to follow suit. When all cards and meeples have been played for the round points are awarded for cards claimed. The different types of cards score in different ways: People cards - add up their printed values and multiply with the number of people cards. Then remove cards from game. Animal cards - compare the number of animals to the reference card for points. Keep cards in front of you. Animals of the same type claimed in previous rounds are also counted. Building cards - are placed facedown under the chest token until the end of the game. Points are awarded for sets of colours. Colour-mismatched cards can be discarded for 10 points each or add to a collection of animals/buildings. Dragon/fairy cards - score 10 points each and are removed from game. ",//cf.geekdo-images.com/images/pic629745.jpg,5,45,8,2,30,Cardcassonne,45,//cf.geekdo-images.com/images/pic629745_t.jpg,2009,Claus Stephan,"Card Game,City Building,Medieval",NA,"Karl-Heinz Schmiel,Klaus-Jürgen Wrede",NA,"Admin: Better Description Needed!,Carcassonne","Card Drafting,Hand Management,Set Collection","999 Games,Devir,Filosofia Éditions,Hans im Glück Verlags-GmbH,Hobby World,Lautapelit.fi,Piatnik,Rio Grande Games",6.30555,969 58886,"Early Italy, 600 BCE – Five city states are vying each other for superiority in the region: Roma with their Roman inhabitants, Velletri with the Volscian inhabitants, Reate with their Sabin inhabitants, Veii with their Etruscian inhabitants, and Alba Longa with their Latin inhabitans. Each player controls a city state and tries to be the first to have 16+ population and 10 monuments. This city state is destined to be a glorious power of the Ancient World! A game of Alba Longa offers a fine combination of dice selection, city management, and worker assignment (inside your own city), and is spiced up with the ingredient of city combat (soldiers and heroes)! Inside the box are three big variants – Assisi, A Job Well Done, and Spoils of War – which can be added and combined at your will and which add even more longevity to this game! In prototype form, under the name The Great Pyramid, this design was one of four winners of the 2009 Concours International de Créateurs de Jeux de Société, a design competition run by Centre National du Jeu in France. Here's what the jury said about the game: The Great Pyramid is rich with an astonishing number of possible strategies but manages to convey the clarity of the whole mechanism. The choices offered to the players are numerous and present a contentious interaction too rare in this kind of game. ",//cf.geekdo-images.com/images/pic1124914.jpg,5,90,12,2,90,Alba Longa,90,//cf.geekdo-images.com/images/pic1124914_t.jpg,2011,Hans Janssen,"Ancient,City Building,Civilization,Dice,Economic",NA,Graeme Jahns,Alba Longa: The Sentinels,Games by the Game Artisans of Canada,"Campaign / Battle Card Driven,Dice Rolling,Worker Placement","HUCH! & friends,Quined Games,Tasty Minstrel Games",6.14327,388 58936,"Two Lancastrians and two Yorkists draft cards that give them control of major towns, nobles, bishops and royal castles. Income generated by these enables them to raise armies and to bribe nobles, bishops and ship captains to change allegiance. Players then use secret planning and simultaneous deployment to gain control of the six areas in England and Wales and, hopefully, enough votes in parliament to crown their royal heir as king. From the back of the box: Journey back to England, 1450, just prior to the outbreak of the bitter civil war between the Royal Houses of Lancaster and York. Henry VI, a Lancastrian, was proving to be a weak ruler, so the wealthy and ambitious Richard, Duke of York, looked to put things right. The powerful noble families had to choose sides and over the next 40 years, kings, royal heirs, and great nobles were to die, in what was to become known as the Wars of the Roses. Players take on the role of Lancastrians and Yorkists, who must gather support from the major towns and powerful noble families and attempt to control the royal castles throughout the country. Ports, the shipping trade, and financial aid from the Church and France are also needed. As their faction grows in strength, players vie for the King’s favor and look to earn the prestigious titles of Captain of Calais, Archbishop of Canterbury, Warden of the Cinque Ports, Lord High Admiral and Constable of the Tower of London. Money means power, because loyalty can be bought, so players should be prepared for the inevitable treachery as nobles change allegiance at crucial times, affecting the balance of power. When Parliament is called, each region in England will support one or other of the two Royal Houses and the crown will go to the one with the greater power base. Nobles loyal to this House will be rewarded by a grateful King. Eventually, only one Royal House will boast the King, but the player who has gathered the most money and prestige will win, regardless of his allegiance. ",//cf.geekdo-images.com/images/pic577593.jpg,4,180,13,2,180,Wars of the Roses: Lancaster vs. York,180,//cf.geekdo-images.com/images/pic577593_t.jpg,2010,"Mike Jackson,Ben Nelson","Civil War,Medieval,Political,Wargame",NA,Peter Hawes,NA,"Country: England,Wars of the Roses","Action / Movement Programming,Area Control / Area Influence,Area Movement,Card Drafting,Partnerships,Secret Unit Deployment,Simultaneous Action Selection","999 Games,Z-Man Games",7.3516,1321 59008,"Canadian Crucible: Brigade Fortress at Norrey, is the sixteenth entry in the Multi-Man Publishing Tactical Combat Series (TCS) depicting the Canadian defense of Norrey on D-Day +2 (June 8) against a counterattack spearheaded by Grenadiers of the 12th SS Panzer Division. One map, 560 counters, 10 scenarios including 2 campaigns. TCS 4.0 rules. The battle depicted here begins on D-Day +2, June 8th, and continues for the next 3 days and was known by the Germans as the First Battle for Caen. The situation unfolds with the 7th Brigade of the 3rd Canadian Infantry Division dug-in on its D-Day objectives. Aware of the resounding defeat that the 9th Canadian Infantry Brigade suffered the previous day at the hands of the Hitler Youth, the 7th prepares a Fortress around Bretteville, Norrey and Putot. The soldiers of The Regina Rifles and The Royal Winnipeg Rifles, still under-strength from their D-Day losses, wait their turn for the inevitable encounter with the Grenadiers of the 12th SS Panzer Division. The Canadian must hold their thin red line at all cost as failure to do so could result in a serious set back affecting the invasion time table and loss of the initiative to the Germans. This game is a balanced, one-map knife fight between the highly motivated 12th SS Hitlerjugend and the equally matched Canadians determined to preserve and expand their D-Day bridgehead. In addition to the normal TCS serving, Canadian Crucible includes: •Devastating Naval Bombardment •Variable events table •Historical and free setup options •Panzer Meyer •Discarding Sabot rounds •Tigers •Radio jamming •Captured code books And much much more ",//cf.geekdo-images.com/images/pic1546847.jpg,2,240,12,2,240,Canadian Crucible: Brigade Fortress at Norrey,240,//cf.geekdo-images.com/images/pic1546847_t.jpg,2013,Nicolás Eskubi,"Wargame,World War II",NA,"Larry Brien,Dean Essig,Lee Forester",NA,Tactical Combat Series,"Dice Rolling,Hex-and-Counter",Multi-Man Publishing,7.71944,54 59060,"In the nutty pet clinic a whole lot is going on, because everybody here has some sort of quirk: the animal patients and the charmingly mad clinic staff. So try your luck as a doctor and cure the bigger and smaller neuroses of your pet patients: Will a kinesitherapy help the hoggish hamster? Is a musictherapy the right treatment for the vegetarian cat? Show that you have the courage, the right tactics and the necessary pinch of luck to become the chief physician ..... You work as veterinarians in a nutty pet clinic. The animals there are not really ill but a little strange. The patients cards show how many therapy points are needed to heal the patients. To gather therapy points you have to deal with the strange therapies in the nutty pet clinic. Every therapy card is worth at least one therapy point. In order to cure your animal patients it requires a lot of therapy cards. Therapy cards are uncovered one after the other and placed in a row. Whoever thinks that enough therapy cards are displayed places his doctor figure below the last uncovered therapy card, since as soon as a second therapy card of the same kind is uncovered, chaos breaks out in the nutty pet clinic, ending this phase of the game immediately. Whoever has placed his doctor figure in time receives one therapy point for every uncovered therapy card up to his doctors figure, the others are left empty-handed. To gather a larger amount of therapy points, the players have to use the special functions of the clinic rooms on the gameboard. Having gathered enough therapy points the players place their feeding bowls in clinic rooms. With the feeding bowls the players gather more therapy points so that they can cure the stranger patients. So it's up to the players to seek a career in the nutty pet clinic and reach the upper clinic floors. Action cards allow special actions and provide surprising events. The player who cures many patients and thus collects most victory points wins. ",//cf.geekdo-images.com/images/pic617078.jpg,6,30,8,2,30,PsychoPet: The Nutty Pet Clinic,30,//cf.geekdo-images.com/images/pic617078_t.jpg,2009,Christian Fiore,"Animals,Card Game,Humor,Medical",NA,"Christian Fiore,Knut Happel",NA,NA,Press Your Luck,Goldsieber Spiele,5.49623,61 59061,"From the back of the box: In the dragon's vaults... The ancient dragon lifts her head from where she lies on the sprawling treasure hoard. Her magical senses quicken and the blood begins to surge in her veins as the faint sounds of intruders reach her ears. Greedy adventurers have invaded her home once again! Drakon is old and tired and is not quite ready for dinner, so she decides to play a little game with her visitors... Greed Will Set You Free! You are trapped in the dark magical vaults of the evil dragon, and only one of your party will survive. Collect as much gold as you can carry and be the first to escape the magical vaults. Otherwise, you're dinner! DRAKON is an entertaining boardgame of chases, tricks, and traps. Build Drakon's vaults tile-by-tile as you race for the prize and attempt to thwart your opponents's every move. ",//cf.geekdo-images.com/images/pic599590.jpg,6,20,10,2,20,Drakon (first edition),20,//cf.geekdo-images.com/images/pic599590_t.jpg,2001,"Ian Hoegfelt,Brian Schomburg","Adventure,Fantasy,Maze",NA,Tom Jolly,NA,"Animals: Dragons,Drakon","Grid Movement,Route/Network Building,Tile Placement",Fantasy Flight Games,6.08636,99 59149,"Box text: Once again, the hunter prowls the forest. All the animals flee in terror! Well, not really. Only a dumb animal would call attention to itself. In our forest, the animals are smart, otherwise their heads would be decorating the hunter’s mantelpiece. Our animals just casually saunter away, while convincing the hunter that he must be looking for something else. “Are you hungry for rabbit, Mr. Hunter? Well, you see, I’m a moose. Oh, no, not a moose with antlers like that…” In this merry game, players take on the roles of rabbits and moose. While the hunter strolls through the forest, players are trying to look like an animal the hunter won’t shoot. And because they do so by making rabbit ears or moose antlers of various shapes on their heads, the spectators enjoy the game as well as the players. Game contents 6 player cards (1 in each color) 15 trail cards 111 scoring cards 12 figures (1 rabbit and 1 moose in each color) 1 sheet with a poem on each side 1 rules ",//cf.geekdo-images.com/images/pic581352.jpg,6,20,9,3,20,Bunny Bunny Moose Moose,20,//cf.geekdo-images.com/images/pic581352_t.jpg,2009,Tomáš Kučerovský,"Action / Dexterity,Animals,Humor,Party Game",NA,Vlaada Chvátil,NA,"Animals: Deer,Animals: Rabbits","Acting,Set Collection,Simultaneous Action Selection","Czech Games Edition,Albi,Heidelberger Spieleverlag",6.1909,742 59161,"This is a remake of the 2005/2006 game Sitting Ducks (... Gallery in English). The flow of the game and the goal of the players stay the same: Keep at least one of your ducks alive longer than your opponents, while they swim on an idyllic pond and are an easy prey for ruthless hunters and the like. Major differences from the older game include: - Almost twice as many action cards (100 vs. 52) and lots of new action types, too, e.g.: a) Moby Duck: is placed in front of a player for one round. Only this player's ducks may be shot at in this round. b) Bird flu: kills all ducks on the pond at once. c) Frank-ent-stein (pun in German: Ente = duck): kill three adjacent ducks and bring one of your killed ducks back into play (built from the mortal remains of the former???) d) Featherbrain: played on another player with a duck in the crosshairs. If that player has a fire card, he has to shoot his own duck. e) Shot in the dark: Kills the topmost duck on the draw deck. f) etc. - There are three duckling cards shuffled together with the other ducks and the water cards. While one of them crosses the pond, no shooting is allowed (no violence in front of minors). Then, the duckling leaves the game. - The German version now also has a gameboard and cardboard crosshairs (just like the old American version) - The colors of the 6 duck families are completely new, so the game should be combinable with the old game for an up-to 12-player experience (not tested, nor recommended by the publisher) ",//cf.geekdo-images.com/images/pic694722.jpg,6,40,10,3,40,Sitting Ducks Deluxe,40,//cf.geekdo-images.com/images/pic694722_t.jpg,2009,Randy Martinez,"Animals,Card Game,Humor",NA,Keith Meyers,"Sitting Ducks: ""Ent-fernung"" Promo Card",Animals: Ducks,Hand Management,AMIGO Spiel + Freizeit GmbH,6.25814,188 59223,"Publisher website:"Snarl! Dragon Diego Dart has missed the target once again! What's more he has set fire to Uncle Drooge's hat! But which target did he want to hit? Can he still win this race in the dragons' fire spitting competition? A fiery game of skill for 2-4 players." In Diego Drachenzahn, you will first choose a target alley that you're trying to hit, then roll 3 balls into the right slot. The others will try to guess what your target was. They score when they guess corectly, and you score when your fireballs hit their target. Who will end up with the most points? ",//cf.geekdo-images.com/images/pic581777.jpg,4,15,5,2,15,Diego Drachenzahn,15,//cf.geekdo-images.com/images/pic581777_t.jpg,2009,Peter Braun,"Action / Dexterity,Bluffing,Children's Game,Fantasy",NA,Manfred Ludwig,NA,Animals: Dragons,NA,HABA - Habermaaß GmbH,6.08879,214 59294,"Runewars is an epic board game of conquest, adventure, and fantasy empires for two to four players. Runewars pits players against each other in a strategic game of battles and area control, where they must gather resources, raise armies, and lay siege to heavily fortified cities. Runewars takes place in the same popular fantasy universe as the board games Runebound, Descent: Journeys in the Dark and Rune Age, and dozens of fan-favorite heroes and monsters play their part. The wars for the dragon runes are beginning, and only one faction will emerge victorious. ",//cf.geekdo-images.com/images/pic1534815.jpg,4,180,14,2,180,Runewars,180,//cf.geekdo-images.com/images/pic1534815_t.jpg,2010,"Kevin Childress,Jesper Ejsing,Moy Shin Hung,Andrew Navaro,Brian Schomburg,WiL Springer","Adventure,Fantasy,Fighting,Wargame",NA,Corey Konieczka,"Descent / Runebound / Runewars Figure: Jonas the Kind,Descent / Runebound / Runewars Figure: Nara The Fang,Descent / Runebound / Runewars Figure: Tobin Farslayer,Descent / Runebound / Runewars Figure: Truthseer Kel,Realms of Terrinoth: Descent / Runewars Scenarios,Runewars: Banners of War","4X games,Fantasy Flight Big Box,The Realms of Terrinoth","Area Control / Area Influence,Area Movement,Auction/Bidding,Modular Board,Simultaneous Action Selection,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Stupor Mundi,Wargames Club Publishing",7.69922,6450 59335,"WHEREWOLF A game by Christian Zoli. A game of mystery, deduction and communication for 8 or more players. A peaceful village in the Balkans has discovered werewolves in their midst! The villagers must try to determine their identity and sent them to the stake before it’s too late, while the werewolves devour the helpless villagers, night after night. The fight continues until one side is completely eliminated. Will it be yours? GAME COMPONENTS 33 Role Cards 1 Turn Card 1 Icons Card 1 Biography Card 1 Game Rules booklet THE GAME Wherewolf is played over a series of alternating days and nights. During the day, the villagers gather together and try to figure out who the Werewolves are. They will then vote on whom they should burn at the stake. At night, the Werewolves will choose a victim to devour, while the Seer probes the souls of the villagers hoping to discover their nature. In order to play, you will need a Moderator, who will guide the players and lead the game. ",//cf.geekdo-images.com/images/pic590726.jpg,33,0,15,6,0,Wherewolf,0,//cf.geekdo-images.com/images/pic590726_t.jpg,2009,Enrico Rambaldi,"Bluffing,Card Game,Deduction,Horror,Murder/Mystery,Party Game",NA,Christian Zoli,Wherewolf: Darkest Night,Werewolf / Mafia,"Acting,Variable Player Powers,Voting","CZ Games,Raven Distribution",7.37717,92 59429,"Dark Darker Darkest is an intense cooperative survival horror game in which a team of urban survivors try to fight the darkness in an unsettling location: the house of Doctor Mortimer, which holds the antidote to a virus turning the world into an army of undead. Players must gather the optimal tools to open doors, control destructive fires that slowly destroy the locations of the game, and battle the endless hordes of terrifying creatures that will do anything to slaughter this fragile group, while outsneaking lurking creatures and the eye of the ever-present security cameras guarding the secrets of the house. The game uses innovative mechanisms for group-forming and mixes item management (using a color-code system), exploration, stealth, and icon-driven combat to form an intense tactical experience in a strongly thematic setting riddled with surprises and variation. All the creatures and other challenges are controlled by the A.I. of the game system. The board is modular, creating a unique narrative experience for each session. Can you fight the darkness? NOTE: The Designer has uploaded a Revised Set of Rules in the Files Section that greatly streamlines play. As of now, boxed copies only have the older ruleset. DARK DARKER DARKEST Un jeu coopératif de survie et d'horreur. "Une équipe de 2 à 5 survivants doit explorer la demeure étroitement gardée du docteur Mortimer afin de découvrir son laboratoire, de le déverrouiller et de mettre la main sur l'antidote. C'est la seule façon de mettre un terme à cette apocalyptique invasion de zombies. Pour déjouer le système de sécurité, l'équipe doit dénicher de l'équipement dans la maison afin de déverrouiller les portes. Les codes des portes permettront finalement aux joueurs d'ouvrir le labo... où ils découvriront qu'aux hordes de zombies, aux créatures enragées et aux incendies qu'ils ont dû affronter jusqu'ici s'ajoute une créature abominable, la Némésis, dont ils devront venir à bout au cours d'un final spectaculaire." Les joueurs coopèrent et luttent ensemble contre le système de jeu a fin de déjouer les pièges du laboratoire ! • Un jeu de zombies coopératif. • Une grande re-jouabilité. • Une mise en place modulable ",//cf.geekdo-images.com/images/pic1429220.jpg,5,120,12,2,120,Dark Darker Darkest,120,//cf.geekdo-images.com/images/pic1429220_t.jpg,2013,David Ausloos,"Adventure,Exploration,Fighting,Horror,Miniatures,Zombies",NA,David Ausloos,"Dark Darker Darkest: Heli Escape Expansion,Dark Darker Darkest: Kickstarter Special,Dark Darker Darkest: Light in the Dark Expansion,Dark Darker Darkest: Radioactive Expansion,Dark Darker Darkest: Victims Mini Expansion,Dark Darker Darkest: Zombie Expansion",Crowdfunding: Kickstarter,"Action Point Allowance System,Area Movement,Co-operative Play,Dice Rolling,Modular Board,Time Track",Queen Games,6.50845,708 59576,"Description from the publisher: Weiß Schwarz is a CCG produced in collaboration with some of the most popular animation/ video game works in Japan. Players separate the "Weiß" side which features mainly pretty characters from the "Schwarz" side featuring cool characters. Though the title consists of various kinds of card sets, a carefully planned system and rules make it possible for players to mix any of them on each side and enjoy the game. ",//cf.geekdo-images.com/images/pic790669.jpg,2,25,0,2,25,Weiß Schwarz,25,//cf.geekdo-images.com/images/pic790669_t.jpg,2007,NA,"Card Game,Collectible Components,Movies / TV / Radio theme,Video Game Theme",NA,"Satoshi Nakamura,Kiyoshi Sasanuma",NA,"Anime & Manga,CCGs (Collectible Card Games)",Hand Management,Bushiroad Inc.,7.275,80 59602,"[From Publisher] Upwords Deluxe features two great games - the main game plus an additional Challenge game, for two players or team. The 3D word building game. Make words by linking letters to existing ones or by stacking letters up. Just one letter can make a difference - fan can be fin or fun... which is exactly what Upwords is, stacks of fun! Re-Implements: Upwords ",//cf.geekdo-images.com/images/pic663256.jpg,4,0,8,2,0,Upwords Deluxe,0,//cf.geekdo-images.com/images/pic663256_t.jpg,2007,NA,Word Game,NA,Elliot Rudell,NA,3D Games,Tile Placement,Parker Brothers,5.6951599999999996,62 59753,"Another challenging game of Gods, men, and their monuments from Reiner Knizia! The game spans 1500 years of Egyptian history. The priests of Ra seek to extend their power and fame. They do this by directing farmers, warriors, merchants, and scribes. They cause others to build granaries, fortresses, markets, and libraries. And they erect a gigantic pyramid for the glory of the Sun God Ra! This game is a rework of Ra, with most of the same rules but completely different scoring tiles that come up for auction, some of which are two-sided, requiring players to choose which side they will make available for themselves... and for their opponents. Board & Pieces: The Board has 2 tracks, effectively time and auction. Also there is a space between the two track for a spare bidding tile. In a bag are all the Collectible tiles, some double sided, consisting of Sun of Ra, Priests, Plagues, People, Buildings & Pyramids. Bidding Tiles, used to win auctions. Auction Token, used to show active player to maintain play order. Play: The game is played over 3 epochs (rounds). Each round ends when the Sun of Ra (time) track is filled. Any non Sun tile is placed on the Auction track, in the case of double sided tiles the active player decides which side to use. Auctions can either be called by a player (instead of drawing a tile), or automatic when the auction track is filled. Each player may make one open bid, or pass. The winner takes the tiles in the auction track and swaps his bidding tile with the one in the middle. If all players pass (for example to avoid Plague tiles) then these tiles are taken out of play. Scoring: At the each epoch VPs, or Ankhs, are awarded for most of a type or a variety of People & Buildings. Penalties are awarded for Plagues (which can be offset by a number of Priests). People and Priest tiles are then taken out of play, Buildings, Pyramids & Plagues are carried over into the next epoch, so can be scored again. At the end of the 3rd epoch, Pyramids are also scored by construction height and tiles used. Ankh collections are now converted to points. Finally a bonus & penalty is also awarded depending on a players bidding tiles. ",//cf.geekdo-images.com/images/pic589744.jpg,5,60,12,2,60,Priests of Ra,60,//cf.geekdo-images.com/images/pic589744_t.jpg,2009,Franz Vohwinkel,"Ancient,Mythology",NA,Reiner Knizia,NA,"Country: Egypt,Ra","Auction/Bidding,Press Your Luck,Set Collection","ABACUSSPIELE,Rio Grande Games,Wargames Club Publishing",6.8998,1005 59936,"In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight – which is great news for you because you'll be selling them their weapons. Battle Merchants is an economic game set in a fantasy land in which players manufacture four different weapons, then sell them to various warring races. Demand for each type of weapon differs throughout the game, but a well-crafted weapon will last longer. On each turn, players can forge weapons, sell a weapon, upgrade craft (to build better weapons), or take a Kindom Card (for special powers); for players with a high-enough level of craft, a fifth action is available: forge and sell a weapon in the same turn. Players earn money by selling weapons, and it's permitted (nay, encouraged!) to sell your weapons to both sides of the same battle. The game takes place over four seasons in one game year. At the end of each season, the races fight with the weapons that the players sold. Weapons are at risk of being destroyed in battle, and surviving weapons earn money for surviving. After all, someone has to get paid to sharpen all of those weapons... At the end of the game, the player with the most money wins. ",//cf.geekdo-images.com/images/pic2796875.jpg,4,120,10,2,120,Battle Merchants,120,//cf.geekdo-images.com/images/pic2796875_t.jpg,2014,Chuck Whelon,"Economic,Fantasy",NA,Gil Hova,"Battle Merchants: Bribery & Double Talk Promo Cards,Battle Merchants: New Kingdoms",Crowdfunding: Kickstarter,"Action Point Allowance System,Area Control / Area Influence,Card Drafting,Time Track",Minion Games,6.87923,260 59946,"Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay. Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord. ",//cf.geekdo-images.com/images/pic660244.jpg,5,60,12,1,60,Dungeons & Dragons: Castle Ravenloft Board Game,60,//cf.geekdo-images.com/images/pic660244_t.jpg,2010,"Jesper Ejsing,Jason Engle,Andrew Hou,Warren Mahy,Wayne Reynolds,Keven Smith","Adventure,Exploration,Fantasy,Fighting,Horror,Miniatures",NA,"Rob Heinsoo,Peter Lee,Mike Mearls,Bill Slavicsek","Dungeons & Dragons: Castle Ravenloft Board Game – Bonus Adventures,Dungeons & Dragons: Castle Ravenloft Board Game – Contest Adventures,Dungeons & Dragons: Castle Ravenloft Board Game – Gray Hag Promo,Dungeons & Dragons: The Legend of Drizzt Board Game – Vierna Do'Urden Promo,Dungeons & Dragons: Wrath of Ashardalon Boardgame - Kobold Champion Promo,Wrath of Ashardalon Bonus Adventures: Servants of the Thunder Shaman","Dungeons & Dragons,Dungeons and Dragons Adventure System Board Games,From RPG books to board games,Solitaire Games,Vampires","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Role Playing,Variable Player Powers",Wizards of the Coast,6.98718,6895 59959,"Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner. The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles. ",//cf.geekdo-images.com/images/pic1545654.jpg,6,120,13,2,120,Letters from Whitechapel,120,//cf.geekdo-images.com/images/pic1545654_t.jpg,2011,Gianluca Santopietro,"Bluffing,Deduction,Murder/Mystery,Post-Napoleonic",NA,"Gabriele Mari,Gianluca Santopietro",Letters from Whitechapel: Dear Boss,"Characters: Jack the Ripper,Cities: London,Country: United Kingdom","Memory,Partnerships,Point to Point Movement,Secret Unit Deployment","999 Games,Devir,Edge Entertainment,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Hobby Japan,Korea Boardgames co., Ltd.,Nexus,Planplay,Sir Chester Cobblepot,Stratelibri,Swan Panasia Co., Ltd.",7.49088,8974 59960,"a 60- to 90-minute game for three to five players ages 10 and up. It’s inspired by the conquest of the American West, and employs linear mechanics. Players take control of a group of settlers or a tribe of natives and then cooperate and compete with the other players for natural resources, which have different values for the different types of players. The mechanic allows for unequal numbers of settlers and native players. ",//cf.geekdo-images.com/images/pic924088.jpg,5,90,10,3,90,Dakota,90,//cf.geekdo-images.com/images/pic924088_t.jpg,2010,"Giorgio Albertini,Fabio Maiorana",American West,NA,Piero Cioni,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Worker Placement","Devir,Heidelberger Spieleverlag,Hobby Japan,IELLO,Nexus,TENKIGAMES",5.99017,351 60029,"A Week in Hell is a solitaire wargame at the platoon level. It retraces the fighting of five USMC companies for the liberation of downtown Hue from January 31 to February 6, 1968. A Week in Hell simulates combat where the player controls marines attempting to take control of almost the entire map and rendezvous with units entrenched at the northern edge of the map. Units begin game off-board, and the games is divided into seven turns (which each has 10 phases), each turn representing one day of fighting. A unit can either fight or move, and after it has defeated an enemy unit it needs to stay one turn in the same spot to "mop up". ",//cf.geekdo-images.com/images/pic636850.jpg,1,240,12,1,240,A Week In Hell: The Battle of Hue,240,//cf.geekdo-images.com/images/pic636850_t.jpg,2010,"Daniel Herbera,David Julien,Olivier Revenu","Modern Warfare,Vietnam War,Wargame",NA,Laurent Guenette,NA,"Country: Vietnam,Magazine: Battles,Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Area Movement,Chit-Pull System,Secret Unit Deployment",Battles Magazine,7,119 60035,"Box Text: For Queen & Colony You are a Queen Tyr-ant ruling over a new ant colony in the park. Eating food you can produce either new Peas-ants who create supply lines to bring back more food or new Serge-ants who protect your peas-ants and do battle with the park's other inhabitants. As food falls to the ground from the world above compete to collect what you can before the other ant colonies gobble it all up. But Beware! You will need to plan your next move carefully and also be ready to adapt to changing events. A simple strategic game of expansion and conquest, fun for the whole family. Play it safe gathering food or take your serge-ants on a rampage, it's up to you. ",//cf.geekdo-images.com/images/pic601610.jpg,6,60,8,2,60,Ants!,60,//cf.geekdo-images.com/images/pic601610_t.jpg,2009,Calvin Innes,Animals,NA,Theodore Aitken,NA,Animals: Ants,"Area Control / Area Influence,Area Movement,Dice Rolling,Route/Network Building",Twisted Winds Ltd,6.06583,218 60056,"This new box combines the long lasting classics Igel Ärgern with the long sold out Tante Tarantel It also contains a new map for Igel Ärgern. Loosely translated as "Hedgehogs in a Hurry," Igel Ärgern gives players several wooden disks (the hedgehogs) to place in one of six rows. During a turn, you roll a die, optionally move any of your hedgehogs one row left or right, then move any hedgehog (not necessarily yours!) in the row your rolled forward one space. But watch out for black spaces; hedgehogs caught there can't continue moving until they're in last place. The first player to get three of their four hedgehogs to the end of the board wins. Some later versions of this game come with dozens of different variants to keep the game interesting. Tante Tarantel (Aunt Tarantula) scoots round her web, gobbling up your insects as they try to escape. The web is a spiral, you roll the die and move Auntie, then take turns to move one of your bugs towards the exit space. Initially, Auntie is in a good mood, if she runs into a bug or bugs, they go back to her larder. But as soon as someone escapes, she loses her temper and kills anything she catches! The game has a scoring track, and each time a bug is caught or escapes, a marker moves up, also adding a number to the die roll. So Auntie runs around the web faster and faster. Players can share some spaces, but most of the time, bump each other back and forth. Naturally, nasty bugs push others into Aunty's path to certain death! Slightly confusing when you start, this is actually a really simple game, easily as good as any D&F game. The original set had wooden pawns for the bugs, but D&F issued a series of neat rubber bugs, which do add to the games' style. ",//cf.geekdo-images.com/images/pic599613.jpg,6,45,8,2,45,Igel Ärgern + Tante Tarantel,45,//cf.geekdo-images.com/images/pic599613_t.jpg,2009,Doris Matthäus,"Animals,Dice,Racing",Tante Tarantel,"Doris Matthäus,Frank Nestel",NA,"Animals: Hedgehogs/Porcupines,Animals: Spiders","Dice Rolling,Roll / Spin and Move",Doris & Frank,6.8051,98 60126,"This game takes "Take it Easy!" as a basis and adds three new elements. First of all the tiles are octagonal, with four scoring lines running through them. Secondly, the center of the tiles are either silver or gold giving you additional bonus points once you score a colored line where all the tile centers are silver or gold (9/10 bonus points per tile). Finally, when you complete a colored line, you might be able to put a rocket ship of the corresponding color on the tile you just placed. These rockets are available from the start of the game on numbered circles on the individual playing boards. At the end of the game you will receive bonus points for the highest empty space that has no rocket ships lower than it. ",//cf.geekdo-images.com/images/pic661542.jpg,6,25,0,1,25,Take it Higher!,25,//cf.geekdo-images.com/images/pic661542_t.jpg,2009,NA,"Abstract Strategy,Science Fiction,Space Exploration",NA,"Peter Burley,Reiner Knizia",NA,Take It...,Tile Placement,Burley Games,6.8414,93 60131,"In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous – well, let's say "functional" – structures out of materials lying around them. All the players are cavemen, however, so you have only rough blocks with which to build and you can communicate only through primitive gestures and sounds. Ugungu! When you're the architect on your team, you see a building plan that shows how the blocks should be placed in the finished design. To get the builders on your team to do the heavy work, you must tell them which piece to use – through gestures like stomping your feet or raising your arms above your head – and what to do with it. "Manungu" tells them to put the piece at the front of the structure, while "Manungu manungu" means to put it at the back. Moving pieces left or right, up or down, laying them down or rotating them – lots of details need to be conveyed with only a few commands and your trusty (inflatable) spiked club. When you give a command and your team performs well, tap them on the head once to show approval. Hit them twice, though, and they know they messed up and need to pay better attention. I said, "Karungu!!" (stomp stomp stomp) The fastest – and most accurate – architect/building team will carry the day... ",//cf.geekdo-images.com/images/pic1323908.jpg,8,45,8,4,45,Ugg-Tect,45,//cf.geekdo-images.com/images/pic1323908_t.jpg,2009,"Harald Bilz,Jochen Eeuwyk,Selami Ileman,Christian Pearce,Paolo Vallerga","Humor,Party Game,Prehistoric,Real-time",NA,Walter Obert,NA,NA,"Acting,Partnerships,Pattern Building,Tile Placement","Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Heidelberger Spieleverlag,Wargames Club Publishing,White Goblin Games",6.34015,1504 60153,"War of the Ring Collector's Edition is a strategic wargame in a fantasy setting where one player takes control of the Free Peoples, and the other player controls Shadow Armies. As with the standard version of this game, one can win a military victory, either as Sauron and the Shadow Armies if he conquers a certain number of Free People cities and strongholds, or with similar conditions when playing as Fellowship and Free People. The game may also be won by the Free People by completing the quest of the Ringbearer and trying to get secretly to Mount Doom to destroy the One Ring. Hidden movement prevents Sauron's awareness of the real intention of his enemies and keeps him looking across Middle Earth for the precious Ring. The Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Limited and different choices are offered each turn through the roll of action dice which dictate the type of actions may be performed. The choices range from personal character actions to political and military decisions through which to develop your winning strategies. The War of the Ring Collector's Edition brings all that was in the base game and introduces factions, new characters and new events from the expansion, including Galadriel, the Balrog, the Ents, Dunlendings, Siege Towers, Catapults, Corsairs, and more. It is a complete game with updates to the original game rules and incorporates the expansion rules and cards to allow for new strategies to play out. This increases both the offensive options of the Shadow Forces and defensive options of the Free Peoples. This all-in-one version of the game is deeper, more comprehensive, and offers both more, and more difficult, choices of what path to pursue to victory, and where to spend one’s resources. The additional armies and characters of this version also enrich the theme and make it more true to the entire Tolkien saga of the Ring War. ",//cf.geekdo-images.com/images/pic592209.jpg,4,180,12,2,180,War of the Ring Collector's Edition,180,//cf.geekdo-images.com/images/pic592209_t.jpg,2010,"Paolo Ciurli,John Howe,Matteo Macchi,Fabio Maiorana,Bob Naismith","Adventure,Dice,Fantasy,Miniatures,Novel-based,Territory Building,Wargame","War of the Ring (first edition),War of the Ring: Battles of the Third Age","Roberto Di Meglio,Marco Maggi,Francesco Nepitello",NA,"Tolkien Games,War of the Ring","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Hand Management","Fantasy Flight Games,Nexus,Phalanx Games Deutschland",8.61189,1018 60158,"Make the largest hamburger ever! Watch the ingredient cards and hit the buzz-burger first when you see a match. Get all the ingredients and build your burger. Careful...If you put the same ingredient on twice in a row it will ruin your burger. Make it large! ... do it fast and you win!" ,//cf.geekdo-images.com/images/pic1030444.jpg,6,15,7,2,15,Fast Food,15,//cf.geekdo-images.com/images/pic1030444_t.jpg,2009,NA,"Action / Dexterity,Children's Game,Humor,Party Game",NA,"Marco Gutmayer,Meike Massholder",NA,Food / Cooking,NA,Goliath B.V.,6.05469,96 60228,"Race for Berlin is a game on the last drive to Berlin where you take control of Marshal Zhukov's 1st Byelorussian front, or Marshal Koniev's 1st Ukrainian front. At the same time you also take control of the German forces in front of your opponent (Army Group Vistula for Koniev or Army Group Center for Zhukov), to delay your opponent's forces while your Soviet units Race for Berlin. The one who succeeds best will be rewarded by Stalin, who will give him command of the last assault on Berlin's Reichstag. Race for Berlin is a 2-player game played on a 17x22 area map with 140 die-cut counters and having 8 pages of rules. The scale is operational and each turn depicts one to two days of battle. Release date: June 2010 in Battles Magazine #4 ",//cf.geekdo-images.com/images/pic745182.jpg,2,180,0,2,180,Race for Berlin: The Final Struggle,180,//cf.geekdo-images.com/images/pic745182_t.jpg,2010,Olivier Revenu,"Wargame,World War II",NA,François-Xavier Euzet,NA,"Cities: Berlin (Germany),Country: Germany,Country: Russia,Magazine: Battles","Area Movement,Area-Impulse",Battles Magazine,7.08621,87 60245,"Each player, or treasure hunter, has an excavation site board, or a rectangular cardboard grid decorated to look like an Egyptian archeological site. Stacks of treasure tiles are set up between the players, sorted by size and shape. Each tile holds a different number of treasures (one to four) and shows a different combination of varying kinds of treasure. To play, a player rolls the five treasure dice. Each die is covered with six kinds of Egyptian archeological treasures, the artifacts of Pharaoh Teubernus: a gold lamp, a gold coin, a scarab beetle, a lapis lazuli vase, a piece of gold and jade jewelry, and a hippo statuette. A player can collect any treasure tile that matches the symbols he or she has rolled. For strategic reasons, a player might be better off rerolling some or all of his or her dice to try to match a particular shape and pattern of tile. Players can roll the dice up to three times in all per turn. Players can rotate treasure tiles in any direction when placing them on their excavation site grids, but they may not move the tiles once they are laid down. Tiles cannot overlap one another or hang beyond the edges of a board. The first player to cover his or her excavation site board completely with treasure tiles wins the game. In an easier version of the game, players are allowed to shift their treasure tiles around after placing them down, which makes it less difficult for kids to pick and use additional tiles to cover the board. ",//cf.geekdo-images.com/images/pic1789438.jpg,4,10,5,2,10,Mummy's Treasure,10,//cf.geekdo-images.com/images/pic1789438_t.jpg,2009,Ulrike Fischer,"Ancient,Children's Game",NA,Marco Teubner,NA,Country: Egypt,"Dice Rolling,Pattern Building,Tile Placement",HABA - Habermaaß GmbH,6.5628,125 60311,"Pairs in Pears is a word game consisting of plastic letter tiles inside a cloth bag shaped like a pear. It is from the Bananagrams (letter tiles in a banana) company. The Pairs in Pears game involves making pairs of intersecting words that consist of tiles of all the same pattern. One word is up/down and the other is left/right, and they share a vowel or consonant. Whoever makes a certain number of word pairs first, wins. Pairpoints is a variation that includes a more elaborate scoring scheme (1 point for non-pattern-matching words, 2 points for matching words, 5 points for finishing first). The large, ivory-like tiles show capital letters in four designs: solid, outline, lines and dots. The different patterns function like different suits of cards. As there are four suits, each containing a complete alphabet, there are a total of 104 tiles. Just as in a deck of cards, each tile is unique (e.g., the G of solids or the H of dots). This adds an interesting new dimension to play with (although the games in the rules only ask that a word consist of same-pattern letters). The instructions emphasize the educational value of the tile set: a fun way for children to develop memory and cognitive skills while learning alphabetical order, word construction, vowels, vocabulary, rhyming, and more. ",//cf.geekdo-images.com/images/pic956363.jpg,4,30,6,2,20,Pairs in Pears,30,//cf.geekdo-images.com/images/pic956363_t.jpg,2009,NA,Word Game,NA,Abe Nathanson,NA,NA,Tile Placement,Bananagrams,5.19324,111 60316,"Each player receives five figures of the same color, numbered from 1 to 5. A player rolls the dice and then may move figures that correspond to the total of the dice, e.g. rolling a 5 allows a player to move the 5 piece, or the 2 and the 3. The pieces are always moved to the next free space that is available on the board. If the player succeeds in making a chain of 3 or more pawns, he or she may roll the dice again. The game is finished when the last three, specially-marked squares are occupied. Each player receives the number of points achieved by multiplying the number of the square by the number of the occupying pawn. Summary * roll d6; may move your matching-numbered token (* is wild but moves only one token) * move it to the next free space on the track * after any player's token has crossed a line (varies with number of players playing), rolls of 3 4 or 5 may be split between 2 of your tokens (3->1-2, 4->1-3, 5->1-4 or 2-3), but only if you can move both the other tokens * if, with your move, you create 3 adjacent tokens of your color, go again (may do it repeatedly) * game ends when last 3 spaces of the track are occupied * final scores (for each token): o (token number) x (number on that token's space) o the multiplier for tokens never played to the board is -5 o highest sum wins The original version of the same-named game provided players with six tokens, and had different rules for gaining points from the board spaces. Re-implements: Numeri ",//cf.geekdo-images.com/images/pic586429.jpg,4,30,7,2,30,Numeri,30,//cf.geekdo-images.com/images/pic586429_t.jpg,1998,"Anke Pohl,Thilo Rick","Dice,Math,Racing",Easy Play XXL,Rudi Hoffmann,NA,Schmidt Spiele Easy Play Line,"Dice Rolling,Roll / Spin and Move","Klee,Schmidt Spiele",5.75332,271 60342,"Description from the box back: Turmoil in Wonderland! Animals are hiding under the nine magic hats. The big magician Merlin determines which animal has to be magically found. Whoever remembers under which hat the animal being searched for is hiding, receives a star as a reward. A memory game of twists and turns. Includes a magical master variation. ",//cf.geekdo-images.com/images/pic601871.jpg,4,15,4,2,15,Kleine Magier,15,//cf.geekdo-images.com/images/pic601871_t.jpg,2009,Antje Flad,"Animals,Children's Game,Fantasy,Memory",NA,"Christine Basler,Alix-Kis Bouguerra",NA,NA,"Memory,Roll / Spin and Move",HABA - Habermaaß GmbH,6.27607,56 60435,"In the racing game Rallyman, before you can start the race, you need to create your rally track by connecting the sides of 1-4 double-sided boards, with one side of each board featuring asphalt and the other side snow. The movement system is simple: Each die rolled, you advance one space. So you have five dice for each of the speeds and two of "gas" to continue moving without changing your speed. Each die is playable exactly once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time. The track has both straight sections and turns that require a certain speed so that you can pass with different manners (by skidding, sharp turning, ...). You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. With the third "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00" instead of the scheduled time on your card), but sometimes also damage to the vehicle depending on the landscape in which you crash. At the end of each round, each player adds his times to his total time. The winner is the player who accumulates the least total time. The ability to take risks to scrape off a few seconds or in the management of your tires adds more to the simulation. ",//cf.geekdo-images.com/images/pic1114034.png,4,45,9,1,45,Rallyman,45,//cf.geekdo-images.com/images/pic1114034_t.png,2009,"Philippe Bouvier,Clovis,Stéphane Gantiez","Racing,Sports",NA,Jean-Christophe Bouvier,"Rallyman: Dirt,Rallyman: Sisu cards","Forgenext,Solitaire Games,Sports: Auto Racing","Dice Rolling,Modular Board,Press Your Luck,Simulation",Rallyman,7.25926,1928 60464,"How could that have happened? Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. Only yes/no answers are allowed. A spooky card game just right for any party. ",//cf.geekdo-images.com/images/pic629013.jpg,15,20,12,2,20,Black Stories 5,20,//cf.geekdo-images.com/images/pic629013_t.jpg,2009,Bernhard Skopnik,"Card Game,Deduction,Horror,Humor,Murder/Mystery,Party Game",NA,Holger Bösch,NA,Black Stories,Storytelling,"Boosterbox.nl,G3,Kaissa Chess & Games,MINDOK,moses. Verlag GmbH",6.096,75 60574,"A reaction game, somewhat related to Halli Galli or Jungle Speed. Every round a mouse card is turned face up. The players try to play cards matching the clothing on the mouse, as soon as possible. The first player who manages to slam down a matching card gets a point. Winner of German BDKJ Kinderspieletest ",//cf.geekdo-images.com/images/pic598810.jpg,6,15,6,2,15,Mausgeflippt,15,//cf.geekdo-images.com/images/pic598810_t.jpg,2009,"Gianpaolo Derossi,Johanna Fritz","Card Game,Real-time",NA,Chislaine van den Bulk,NA,Animals: Mice,NA,"White Goblin Games,Zoch Verlag",5.87978,92 60579,"From the Catalyst Game Labs Website: It’s been a tough day in the monkey cage and something in the food tonight wasn’t quite right. In monkey world, there’s only one thing that can be done about it - fling poo! Poo is a fast-paced card game for two to eight players, requiring anywhere from five to fifteen minutes to play. It’s fast and furious - something you can play while waiting in line or on lunch break. Each player takes on the role of a monkey. You fling poo and mess with each other until only one monkey is left standing. That monkey, of course, is the cleanest one. Each turn, every player gets to draw and play a card, usually either to fling poo at another player or to clean himself off. Out of turn, each player gets to play cards to defend himself or foil other players’ poo flinging. ",//cf.geekdo-images.com/images/pic611381.jpg,8,15,8,2,15,Poo: The Card Game,15,//cf.geekdo-images.com/images/pic611381_t.jpg,2009,"Brett Bean,Mike Vaillancourt","Animals,Card Game,Humor",NA,Matthew Grau,NA,Animals: Apes / Monkeys,"Hand Management,Player Elimination","Catalyst Game Labs,Sandstorm Productions LLC,WildFire LLC",5.6832,1481 60682,"GiftTRAP Lite is a quick simple filler card game themed around giving gifts. Unlike the full board game, which is focused on two dimensions (giving and getting), this is a card game focused on simply giving gifts that people like. It is also suited to playing in teams, unlike the board game which is very much about you, the individual. GiftTRAP lite is played over a series of rounds where players/teams take turns to be the judge and receive gits from their friends. This is a game where less really is more. Each player can give 1, 2 or 3 gifts (as a collection). The judge must decide which collection is best. Giving just 1 gift will get you three points, two gifts = two points and three gifts just one point, so the better you know the judge the more likely you can win more points with less cards. The winner is the player/team with the most points after each player/team has been the judge twice. This game is produced as a standalone game, that also happens to double as an expansion to the main game simply because the gifts included can be combined with the main game. You can of course play this game with the contents from the original game. ",//cf.geekdo-images.com/images/pic900574.jpg,8,30,5,3,30,GiftTRAP Lite,30,//cf.geekdo-images.com/images/pic900574_t.jpg,2010,Scott E. Davis,"Card Game,Deduction,Educational,Humor,Party Game",NA,Nick Kellet,NA,GiftTRAP,"Hand Management,Memory,Simultaneous Action Selection","GiftTRAP Enterprises,Heidelberger Spieleverlag",6.27193,57 60697,"Atlantic Triangle is a trading game for 2 - 5 players, who travel the seas as captains of merchant fleets in the dawn of the 18th century. The Atlantic Ocean and the three continents conjoined by it lay the scene for fierce competition for money and power. The players seek to strengthen their trading stature by defying storms, pirates and competitors, who are pursuing the same goal. A canny merchant keeps track of the market and the developments in supply and demand, and has the courage to take risks in the pursuit of greatness. The Players purchase ships, load them with products and sail the three continents selling and trading their products, building bases, evading pirates and defying storms. The winner of the game is decided by victory cards. Victory cards can be acquired via purchasing and maintaining bases, and by hunting down pirates. Different combinations of victory cards are worth different numbers of victory points. Victory cards are drawn from the top of a shuffled deck, randomizing the type of a card the players get. The player who first acquires victory cards worth ten victory points wins the game. ",//cf.geekdo-images.com/images/pic657061.jpg,5,90,13,2,90,Atlantic Triangle,90,//cf.geekdo-images.com/images/pic657061_t.jpg,2010,"Aki Raula,Esa Wiik","Nautical,Pirates,Transportation",NA,Esa Wiik,NA,Country: Finland,"Dice Rolling,Pick-up and Deliver,Roll / Spin and Move,Set Collection","Mindwarrior Games,Nelostuote Oy,Tactic",5.03714,70 60815,"Miniature Wargame rules for the era of horse and musket 1700-1900. If you can think of nothing finer than taking to the field of battle to refight great battles such as Quatre Bras, Bunker Hill, Rourke’s Drift, Blenheim, Gettysburg, and more, you’ll be needing a copy of Black Powder. Black Powder is very much a game for gentlemen gamers. Gamers who cherish the finer things in life such as wonderfully painted armies, fighting over luxurious terrain and doing so in the company of friends. No need for the use of protractors to wheel a unit. Arguments over whether a charge is 2mm out of range are not something you’ll need to worry about. In essence it’s a very relaxing game that can produce stunning conflicts - conflicts that can see one side appear doomed only for them to pull victory from the icy grasp of Mistress Defeat! The book itself is glorious. Hardback covers binding 184 full-colour pages filled with atmospheric anecdotes and the most sumptuous photographs of model soldiers you will have seen. It’s every wargamer’s dream! ",//cf.geekdo-images.com/images/pic598793.jpg,0,0,12,2,0,Black Powder,0,//cf.geekdo-images.com/images/pic598793_t.jpg,2009,"Peter Dennis,Daniel Faulconbridge,Alan Perry,Michael Perry","Age of Reason,American Civil War,American Revolutionary War,Book,Miniatures,Napoleonic,Wargame",NA,"Jervis Johnson,Rick Priestley,John Stallard","Albion Triumphant Vol 1: The Peninsular Campaign,Albion Triumphant Vol. 2: The Hundred Days Campaign,The Last Argument of Kings,Rebellion!,Zulu!",French and Indian War,Dice Rolling,Warlord Games,7.24,90 61028,"Omaha Beach, June 6th, 1944. As the American troops land in Normandy, a German machine gun nest is killing them like flies... You must do something! In D-Day Dice, players are soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed... or die trying. D-Day Dice is a multiplayer co-op game, where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead (and help each other out). The Free Trial Version of the game includes 2 Battle Maps ("Exercise Tiger" and "Omaha Beach"). The commercial version will include 8 of them (and a lot more features). The commercial version of the game, coming out in March 2012, can be found HERE. ",//cf.geekdo-images.com/images/pic1015555.jpg,4,20,8,1,20,D-Day Dice: Free Trial Version,20,//cf.geekdo-images.com/images/pic1015555_t.jpg,2009,Emmanuel Aquin,"Dice,World War II",NA,Emmanuel Aquin,NA,"Country: France,Games by the Game Artisans of Canada,RWB Series,Solitaire Games,Solitaire Wargames","Co-operative Play,Dice Rolling,Simultaneous Action Selection","(Web published),Valley Games, Inc.",6.71414,273 61269,"The old dragon Drakon has captured a brave band of adventurers who have sneaked into her lair to steal her gold. But rather than eat them immediately, Drakon has decided to make it a game: Greed shall set one of the adventurers free. She sends the frightened adventurers into her magical, mad vaulted chambers, and the first one to collect ten gold from Drakon’s maze gets to go free. The rest get to be lunch. Each turn, players must choose one of two options: (1) place a tile from their hand onto the board, expanding the dungeon; or (2) move their Hero to an adjacent tile. Many of the the dungeon tiles have an icon that allows players entering that space to take a special action (for example, taking a piece of gold from the dragon's hoard, stealing gold from another player, or destroying a tile that is already in play). Components 6 Character Counters with plastic bases 6 Character Ability Counters 64 Chamber Tiles 32 Gold Coins Set of Instructions ",//cf.geekdo-images.com/images/pic609525.jpg,6,40,10,2,40,Drakon (second edition),40,//cf.geekdo-images.com/images/pic609525_t.jpg,2002,"Ian Hoegfelt,Brian Schomburg","Fantasy,Maze,Racing",NA,Tom Jolly,Drakon Expansion 1,"Animals: Dragons,Drakon","Grid Movement,Modular Board,Tile Placement,Variable Player Powers","Fantasy Flight Games,Galakta",6.20075,320 61383,"In each round of VerTIPPT nochmal! one player has to guess a term, which is explained to him or her by all other players. In order, each of the other players provides a hint by reading one word from a given list of five. The little problem is: these words seldom suit the term in question, which makes it very hard for the guessing player to find the correct solution. Thinking outside the box is an absolute prerequisite here … ",//cf.geekdo-images.com/images/pic608497.jpg,6,20,14,3,20,VerTIPPT nochmal!,20,//cf.geekdo-images.com/images/pic608497_t.jpg,2009,Selami Ileman,"Deduction,Humor,Word Game",NA,Reinhard Staupe,NA,NA,NA,Heidelberger Spieleverlag,6.07647,51 61458,"In 1800, at 55 years of age, Tadataka Ino started his journey to make the first scale map of Japan's coast (Kaigan) using modern surveying techniques. His project lasted 21 years and resulted in a 1:36000 scale map that remained the definitive map of Japan for over a century. Ino's work brought renown not only to himself, but to Japan as well. In Kaigan, the players, overseeing teams of surveyors, compete against each other to map the coast of Japan. During the game, the players will generate income by improving their artistic skills and developing relationships with local governments. Using this money, the players will dispatch their surveyors around the island of Japan in an effort to map its different regions. After 5 rounds, representing the 21 years it took to complete Tadataka Ino's map, the player who has traveled the farthest and contributed the most to mapping Japan will gain the most honor and will win the game. ",//cf.geekdo-images.com/images/pic805573.jpg,4,90,12,3,90,Kaigan,90,//cf.geekdo-images.com/images/pic805573_t.jpg,2009,"Alexandra Lake,Peke,Wayne Porter",Travel,NA,Kenichi Tanabe,NA,"Asian Theme,Country: Japan","Action Point Allowance System,Area Control / Area Influence,Hand Management","Ascora Games,Takamagahara",6.99426,411 61470,"This game is just another edition of the game Phase 10. The game includes: 96 number cards (in four colors - red, yellow, green and violet; in numbers from 1 to 12; two of each possible variant) 14 wild-cards (values 1-6 and 7-12, different color combinations) 21 action cards: 4 Take two cards 4 All mine cards 6 Skip a turn cards 4 Give me five cards 3 empty cards 6 overview cards 6 phase indicators Game flow: This game is played in rounds. In each round every player tries to collect a precise set of cards, called a phase, by drawing cards from the deck and discarding unneeded ones. When a player collects the phase, he lies it down on the table. After that he tries to discard all of his remaining cards by adding them to any of the phases that are already on the table. When the first player discards all of his cards, the round ends. The players who have lied down their phases get to the next phase. And those, who didn't manage to complete the Phase remain in it and in the next round try to collect and lie down the same phase. The game ends with the round in which some player completes the 10th phase. The phases consists of sets (two or more cards with the same number showing on their face), runs (three or more cards numbered in order), cards of the same color and runs of cards of the same color. The phases are: 1. 4 pairs (sets of two cards) 2. 6 cards of the same color 3. 1 set of four cards and 1 run of four cards 4. 1 run of eight cards 5. 7 cards of the same color 6. 1 run of nine cards 7. 2 sets of four cards 8. 1 run of for cards of the same color and 1 set of three cards 9. 1 set of five cards and 1 set of three cards 10. 1 set of four cards and 1 run of three cards of the same color Main differences from Phase 10: Different more challenging phases. Different sort of wild cards. More action cards. Different calculation of points. Description on the box: The long awaited game is finally here! Phase 10 with new, more demanding phases. Moreover, with over twenty action cards, which make the game even more diverse and exciting. Who will be the fastest to collect the various combinations of the same cards, or the sequence of cards? Who will be the first to master the 10 Phases? Who will be the Phase 10 Master? ",//cf.geekdo-images.com/images/pic698051.jpg,6,60,10,2,60,Phase 10 Master,60,//cf.geekdo-images.com/images/pic698051_t.jpg,2008,NA,"Card Game,Number",NA,Susanne Armbruster,NA,"Phase 10,Ravensburger Kartenspiele","Hand Management,Set Collection",Ravensburger Spieleverlag GmbH,5.49067,268 61477,"My Kind of Town is a fast-playing game for two mobsters attempting to control Chicago in the Capone era. Players vie for control of VP cards by playing influence cards on either their own or their opponent's side. Control is determined by majority influence of one of three kinds; the laying of influence cards determines both how much influence of each type the players have as well as which type(s) of influence can be used to control the VP card. Play consists of 12 influence turns followed by 4 resolution turns, leading to quick play but surprising depth. You can play My Kind of Town online for free at www.honte.org/MyKindOfTown/MyKindOfTown.html. ",//cf.geekdo-images.com/images/pic1092642.jpg,2,15,6,2,15,My Kind of Town,15,//cf.geekdo-images.com/images/pic1092642_t.jpg,2010,Kaile Dutton,"Abstract Strategy,Card Game,Mafia",NA,Chad Ellis,NA,NA,Area Control / Area Influence,Your Move Games,6.3875,64 61484,"The world is too late. The virus known as MV1 has gone global. You, the leader of your people, have moved quickly to consolidate your local governments in hopes that you are not too late to carve some chance of hope out of what appears to be none. Rushing to develop effective technologies and retrain your military against this new threat proves difficult but is your only chance at salvation. Resources will prove important and become continually scarce as MV1 continues to sweep through your territory. Do you have what it takes to keep your people alive? Or, better yet, can you eliminate the threat of the walking dead from your territory completely? Many technologies lay at your disposal if you test them successfully, but the true strength of these technologies lie in the versatile combinations that you choose to use. Will you rely on military strength, physics and science, or research medicine to find a cure? Perhaps your survival lies in utilizing combinations of these technologies. Either way your fallen countrymen have only one form of diplomacy and that is that they are at peace only when they are feeding. Feeding on you and your people and spreading the deadly MV1 viral infection. Welcome to The Zombie State: Diplomacy of the Dead. Game Play: You are the world leader of a group of nations. Each turn zombies feed and randomly spread throughout your territory, quickly reducing your population and increasing the number of zombies. At the beginning of the game you have no technologies or military that are effective against the viral threat on a worldwide scale. Each turn you must maximize the use of resources to draft and use military, test technologies, and then strategically use these successfully tested technologies. As the game progresses, outbreaks and the spread of zombies makes the game more difficult through a loss of population, resources, and freedom to act. However, if you have been an effective leader you will have developed effective technologies that you may use to try and eliminate the threat from your territory completely. Otherwise leaders will find the game ends with the total conversion of their population into the walking dead. ",//cf.geekdo-images.com/images/pic603026.jpg,5,180,13,2,180,Zombie State: Diplomacy of the Dead,180,//cf.geekdo-images.com/images/pic603026_t.jpg,2010,NA,"Industry / Manufacturing,Medical,Zombies",NA,John Werner,NA,NA,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Dice Rolling",Zombie State Games,6.54927,729 61487,"(from the designer and GMT Games website:) Unconditional Surrender! World War 2 in Europe (USE) is a strategic level game covering the World War II European Theater. Players make the political decisions and control the military forces of the three major factions that struggled for European dominance and survival. With its emphasis on force projection and decision making, players remain focused on the big picture of managing their front lines and political opportunities. Through simple mechanics and low on-map counter density, players easily handle the strategic action without a myriad of complicated subsystems or tall stacks of counters. As one gamer put it, "It is a delight to be spending my limited brain power on making (or agonizing over) operational decisions that are as dependent upon guts as they are gray matter. This game is not a series of arithmetic exercises, and the only variable in these algorithms is nerve." Though the focus is on the big picture, Unconditional Surrender! still delivers historical detail. Each country has an historical army level order of battle, and its relative economic strength and national will to fight are effectively and simply modeled. Also represented are such World War II events as airdrops, Free Forces, jets, naval evacuation, partisans, radar, railroad artillery guns, and ULTRA; all neatly woven into the game's core mechanics for ease of play The game has many scenarios ranging from quick playing individual campaigns to longer ones covering up to the entire war. Design Highlights Scale: army, fleet, or air wing level units; 30-60 miles per hex; monthly turns Players: 2-4 Playing Time: 30 minutes to 50 hours, depending on the scenario Low On-Map Counter Density: The number of counters on the map is relatively low. Simple Stacking: No more than one air, ground, convoy, or warship unit per hex. No Factors on Counters: There are no combat or movement factors on counters. Single Combat System: One combat resolution sequence and Combat Results Table covers all types of combat, yet the results differ for air/naval, ground, or strategic combat. Integrated Movement/Combat System: Units move and fight in a combined activation. "Use it or Lose it" Economic System: Simple math with minimal record keeping Historical or Variable Entry: Units and events can enter play using an historical or variable time line. Variable Politics: Most countries’ belligerence and faction alliance is not predetermined. Solitaire Friendly: Though not designed with solitaire rules, the mechanics easily allow one player to play the game. PBEM Capable: The game can be played using PBEM software, but its mechanics require frequent exchanges. TIME SCALE: Monthly Turns MAP SCALE: 30 to 40 miles per hex UNIT SCALE: Army, Fleet or Wing DESIGNER: Salvatore Vasta DEVELOPER: Mark Dey MAP ART: Salvatore Vasta & Mark Simonitch COUNTER ART: Charlie Kibler ",//cf.geekdo-images.com/images/pic1927033.jpg,3,3000,14,2,60,Unconditional Surrender! World War 2 in Europe,3000,//cf.geekdo-images.com/images/pic1927033_t.jpg,2014,"Charles Kibler,Rodger B. MacGowan,Mark Simonitch,Salvatore Vasta","Wargame,World War II",NA,Salvatore Vasta,NA,NA,Hex-and-Counter,GMT Games,8.34403,352 61692,"Axis & Allies Europe 1940, a deluxe edition of Axis & Allies: Europe, includes neutral countries which can be invaded. There are true neutrals as well as pro-axis and pro-allied neutrals. Mechanized infantry and tactical bombers are included. Mechanized infantry is represented by half-tracks. France (blue) and Italy (brown) have national tokens and dedicated units of their own. The board measures 35 inches wide by 32 inches high (89 x 81 cm). This game is designed to be joined with Axis & Allies Pacific 1940 to create a six-player game on a map measuring 70 inches wide by 32 inches high (178 x 81 cm). This variant of the game is described in the Europe 1940 manual as Axis & Allies Global 1940. Integrates with: Axis & Allies Pacific 1940 ",//cf.geekdo-images.com/images/pic1369061.jpg,6,360,12,2,360,Axis & Allies Europe 1940,360,//cf.geekdo-images.com/images/pic1369061_t.jpg,2010,Blake Beasley,"Economic,Fighting,Wargame,World War II",NA,"Larry Harris, Jr.",Xtreme Global 1940 Xpansion Mod (fan expansion for Axis & Allies Europe 1940),"Axis & Allies,Components: Miniatures","Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships",Avalon Hill (Hasbro),7.5418,1226 61902,"Featuring Disney images on every Red Apple card! Take a trip through the Wonderful World of Disney with Disney Apples to Apples! Players both young and old will delight in the hillarious comparisons that result as they relive their favorite Disney moments...and kids will have fun expanding their vocabulary and thinking skills at the same time. It's as easy as comparing "apples to apples." Just select the card from you hand that you think is most like the card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge! Each round is filled with surprising comparisons from a wide range of people, places, things and events. Fast moving and refreshing. Disney Apples to Apples is easy to learn and fun to play - the perfect game for the whole family! ",//cf.geekdo-images.com/images/pic663724.jpg,8,15,7,4,15,Disney Apples to Apples,15,//cf.geekdo-images.com/images/pic663724_t.jpg,2009,John Kovalic,"Card Game,Children's Game,Humor,Movies / TV / Radio theme,Party Game,Word Game",NA,Matthew Kirby,NA,"Apples to Apples,Celebrities: Walt Disney","Hand Management,Simultaneous Action Selection",Mattel,5.82504,135 62030,"In 1536 Pedro de Mendoza founded the city of Buenos Aires along the river Rio de la Plata. After 5 years the settlers were forced to leave the city, exhausted by the difficulties and by the continuous attacks of the indigenous Querandies. The city was destroyed by the natives some weeks after. Almost fifty years later Juan de Garay leads a new expedition and founds a new city. As before, resources are low and the natives are angry! But not only that: now the Corsairs paid by the English Crown threaten the new Spanish settlement! Rio de la Plata is a strategy game where players represent the chiefs of the families of Spanish settlers of Buenos Aires. They must work together to defend and develop the city, but also look to gain sufficient prestige for themselves to take the most important political offices. At the end only one will be the new Governor! Will it be you? First game needs about 3-4 hours. Normal game needs about 150 minutes (4 players). Essen 2010 Release. ",//cf.geekdo-images.com/images/pic737392.jpg,5,90,14,2,90,Río de la Plata,90,//cf.geekdo-images.com/images/pic737392_t.jpg,2010,Lamberto Azzariti,"City Building,Civilization",NA,Michele Quondam,NA,"Cities: Buenos Aires (Argentina),Country: Argentina","Area Control / Area Influence,Auction/Bidding,Dice Rolling,Partnerships,Tile Placement,Worker Placement","Giochix.it,Matagot,Rio Grande Games",6.43251,243 62143,"Circus Train, by designer Tom Decker, is a 1-5 player game in which you are the owner and operator of a small circus train in prohibition-era America. In this game, you and your opponents are vying to employ the best talent while putting on the most magnificent show each month. While touring the country by train, you will have the opportunity to perform while adding talent to your show through hiring the performers stranded in cities by defunct circuses. Just remember to keep an eye on your wages, because your talent definitely will. Through clever card hand management, you control the movement of your train around the American northeast, making strategic business decisions about talent, performances and payroll in this fast-paced strategy game. Each turn represents one week of real time, and after six months, the circus season closes for the year and the game ends with one player declared as having The Greatest Show on Earth. Inspired by Sara Gruen’s novel, Water for Elephants, Circus Train Second Edition includes thematic elements such as improving your show’s reputation by picking up alcohol for your talent and staff (legally, in Canada), the high costs of supplying big cats and elephants, and the ability to “red light” (firing by throwing off the train) disgruntled talent or talent that has simply become too expensive to maintain. These elements are blended into the game’s mechanics, keeping it all simple while adding layers of depth and strategy. ",//cf.geekdo-images.com/images/pic607217.jpg,2,55,10,1,55,Circus Train (First Edition),55,//cf.geekdo-images.com/images/pic607217_t.jpg,2010,"Tim Allen,Chris Taylor","Economic,Novel-based,Trains",Circus Train (Second edition),Tom Decker,Circus Train Expansion Kit,"Circus,Solitaire Games,Victory Point Games Euro-Family Series","Hand Management,Point to Point Movement",Victory Point Games,7.00905,105 62214,"On April 24, 1809, Napoléon had proclaimed at Ratisbon, « We will be in Vienna in less than a month ! ». Although he did seize the Austrian capital on May 13, the Danube still separated the Emperor from the army of the Archduke Charles. To pull off a decisive victory, he now had to force a crossing of the river and defeat the Austrians as swiftly as possible. On May 20 in mid-afternoon 200 skirmishers of Molitor’s division crossed the backwater which separated the island of Lobau from the left bank of the Danube. By the next day, a beautiful Pentecost Sunday, the French were on the left bank with 30,000 men, including 6,000 cavalry, and were ready for battle. Grounded on the villages of Aspern and Essling and covered on the wings by the river, their base was solid. For his part, the Archduke Charles decided to go over to the attack quickly so as to destroy the troops who had just crossed the Danube. He had over 60,000 men available, organized into five columns, and before long the Austrians would have 90,000. After the battle had begun, several of the bridges over the Danube were temporarily broken, preventing the French from receiving the reinforcements necessary for victory. During the two days of May 21 and 22 the divisions on the ground, commanded by Masséna and Lannes, would have to resist heroically as the enemy launched a series of massive assaults. The victory was delayed until later : in less than three months, that would be Wagram ! Aspern-Essling 1809 is the 26th battle of the series Jours de Gloire, launched in 1997 with Rivoli 1797 (Vae Victis n°18). The game covers the two days of the battle (May 21 and 22, 1809), with special rules dealing with the command situation of the French army (Lannes and Masséna). The bridges between the island of Lobau and the left bank of the Danube also hold an important place in the simulation. Aspern-Essling 1809 includes : a 59 x 40 cm map, 216 double-sided die-cut counters and markers, a color rulebook with scenarios and a player aid. Units : Regiments and brigades Map scale : 330 m/hex. Turn : 90 minutes Complexity : 6 / 9 French or English Rules and Charts. ",//cf.geekdo-images.com/images/pic606539.jpg,2,0,0,0,0,Aspern-Essling 1809,0,//cf.geekdo-images.com/images/pic606539_t.jpg,2009,"Christophe Camilotte,Pascal da Silva","Napoleonic,Wargame",NA,Frédéric Bey,NA,Jours de Gloire Series,"Chit-Pull System,Hex-and-Counter",Vae Victis,7.93207,92 62219,"Game Overview 90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species. Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth. Each player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest". Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others. All of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species. But somebody better become dominant quickly, because it’s getting mighty cold... Game Play The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles—converting them into tundra in the process—as the ice age encroaches. The cylindrical action pawns (or "AP"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration, or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase. Generally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points (or "VP"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains. Throughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the "earth"). Element disks will be added to and removed from both animals and earth. When the game ends, players will conduct a final scoring of each tile—after which the player controlling the animal with the highest VP total wins the game. Reimplemented by Dominant Species: The Card Game ",//cf.geekdo-images.com/images/pic784193.jpg,6,240,14,2,120,Dominant Species,240,//cf.geekdo-images.com/images/pic784193_t.jpg,2010,"Chad Jensen,Rodger B. MacGowan,Chechu Nieto,Eric Williams (I)","Animals,Environmental,Prehistoric",NA,Chad Jensen,NA,"4X games,Evolution","Area Control / Area Influence,Card Drafting,Grid Movement,Modular Board,Tile Placement,Variable Player Powers,Worker Placement","GMT Games,Asterion Press,Filosofia Éditions,Udo Grebe Gamedesign,Wargames Club Publishing",7.86573,12918 62220,"From the publisher's website]: Game Overview: Urban Sprawl is a game for 2–4 players. Urban Sprawl abstractly models the growth of a town into a teeming metropolis. Players assume the roles of entrepreneur, tycoon, and politician—each helping in the development of a hypothetical "Anywhere, USA." Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare. Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices. All of this eventually leads to the end game—a vibrant metropolis that is revered around the world—when the player with the most Prestige will be crowned the winner. Game Play: The grid of streets on the board provides the framework for building the small town. The buildings will be placed within the grid and identified with control markers (wooden cubes) to show each player's contribution to the growing urban area. Each building's value is determined by the cumulative Wealth and Prestige values of the block in which is it constructed. At the start of a player's turn he may discard one or more Building Permit cards from hand as "Investments," gaining Wealth in doing so. Next that player gets 6 "Action Points" (APs) with which to spend on any of the the following activities: • Acquiring new Building Permit cards from those available to choose; • Constructing new buildings from those currently available; • Acquiring a "Favor"—a Building Contract that only that player can build. Each activity carries with it a variable cost in APs, depending on where the chosen card lies on the board. Once a player has spent his APs it's time for a quick reset phase in readiness for the next player's turn. It is during this phase that events can occur, elections can be held for the various political offices, and players receive payouts in Wealth and Prestige. Wealth payouts provide funding for new buildings while Prestige payouts provide victory points. Generally, players will be trying to build in areas that provide better payouts. Players are also looking to construct more buildings of a particular "zone"—Government, Residential, Industrial, or Commercial—in order to help them win an election, as the politicians each confer a special ability to the player holding the office. Many of the buildings also provide a one-time bonus as they are built, and players can benefit from construction in the right neighborhoods. Throughout the game, the values of the buildings will generally increase as the town grows into a city and then a large metropolis. Neighborhoods that were once valuable can become run down and new city centers spring up as the urban areas sprawl out across the grid. When the game ends, players will conduct a final scoring of each Prestige row, earn points based on accumulated Wealth, and score bonus points for political offices held—after which the player with the highest Prestige total wins the game. ",//cf.geekdo-images.com/images/pic1114652.jpg,4,180,12,2,180,Urban Sprawl,180,//cf.geekdo-images.com/images/pic1114652_t.jpg,2011,"Chad Jensen,Rodger B. MacGowan,Chechu Nieto,Eric Williams (I)","City Building,Economic",NA,Chad Jensen,NA,NA,"Action Point Allowance System,Area Control / Area Influence,Card Drafting,Tile Placement",GMT Games,6.78389,1790 62222,"Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon. As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory. ",//cf.geekdo-images.com/images/pic837162.jpg,2,90,14,2,90,Commands & Colors: Napoleonics,90,//cf.geekdo-images.com/images/pic837162_t.jpg,2010,"Pierre Benigni,Pascal da Silva,Donal Hegarty,Rodger B. MacGowan,Mark Simonitch","Napoleonic,Wargame",NA,Richard Borg,"Commands & Colors: Napoleonics Expansion #1 – The Spanish Army,Commands & Colors: Napoleonics Expansion #2 – The Russian Army,Commands & Colors: Napoleonics Expansion #3 – The Austrian Army,Commands & Colors: Napoleonics Expansion #4 – The Prussian Army,Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals, Tacticians,Commands & Colors: Napoleonics Expansion #6 – EPIC Napoleonics","Commands & Colors,Commands & Colors: Napoleonics","Campaign / Battle Card Driven,Dice Rolling,Hand Management,Hex-and-Counter,Modular Board",GMT Games,7.96732,1805 62225,"(from GMT website:) Infidel focuses on the major battles of the early Crusades era between the Christians and the Muslims. This is a period that saw cavalry reign supreme, and pitted the European heavy cavalry – armored “knights” - system against the Eastern/Turkish light cavalry tactics. Infidel is designed for quick learning and easy play. Game rules are short, there are no “turns” - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll.Playing time is about 1-2 hours, per battle. Infidel is also GMT’s gift to the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or Fun. Each game is a "paper time machine" that allows players to see what happened in these famous battles and why. The battles include: Dorylaeum (1097): The Crusader line of march, including the people’s Crusade and Peter the hermit, as well as all the great 1st Crusade Leaders, are “ambushed” by Kilij Arslan and his crack Seljuk cavalry. Antioch (1098): The exhausted, starving and depleted Crusaders – they had few horses left – have just taken Antioch and are now faced with a large Turkish army, under Kerbogha, sent to retake the city. Ascalon (1099): The Crusaders, having seized Jerusalem, turn south to fend off the suddenly active large army of The Fatimids, with their crack Mamluk heavy cavalry. Harran (1104): Baldwin II of Edessa seeks to maintain control of his little kingdom in northern Syria, something Soqman, atabeg of Damascus, is not happy to allow. One of the first major Crusader defeats. Montgisard (1177): Saladin attempts to destroy a small army from the Kingdom of Jerusalem with an army more than five times its size. Though there are only 400 knights, the Crusaders are led by the remarkable Baldwin IV, The Leper King. The outcome - one of the greatest Crusader victories. See if you can carry off this stunning upset! Arsuf (1191): The classic battle between Richard I Lionheart and the Ayyubid Army of Saladin highlighting the major facets of each army in an unusual moving battle. Each game includes: Two 22” x 32”game-maps, backprinted 2 countersheets Rules Booklet Battle Book Charts and Play Aids 2 ten-sided dice DESIGNER Richard H. Berg DEVELOPER Ralph Shelton ART DIRECTOR Rodger B. MacGowan MAP ART Charles Kibler COUNTER ART Mike Lemick, Charles Kibler, & Rodger B. MacGowan ",//cf.geekdo-images.com/images/pic994399.jpg,2,120,0,2,120,Infidel,120,//cf.geekdo-images.com/images/pic994399_t.jpg,2011,"J. J. Dassy,Mike Lemick,Rodger B. MacGowan,Mark Simonitch","Medieval,Wargame",NA,Richard H. Berg,NA,Men of Iron Series,"Dice Rolling,Hex-and-Counter",GMT Games,7.41508,250 62226,"Iron and Oak is game of ship-to-ship combat set during the American Civil War. As a tactical representation of naval warfare, each of the ships is accurately modeled for offensive capability including gunnery, ramming and spar torpedoes; for defensive capability including damage and five distinct armored or wooden hit locations; and for maneuverability, crew size and draft. You command 70 famous ships of the era, including the Union: Onondaga, Tecumseh, Winnebago, Monitor, Osage, Minnesota, Brooklyn, Hartford, Essex, Carondolet, Kearsarge, Ossipee, Queen of the West, Iroquois, Spuyten Duyvil; and the Confederate: Tennessee, Virginia, Atlanta, Palmetto State, Arkansas, Albemarle, Alabama, Florida, General Beauregard, Sumter; and many more. Many of the 14 scenarios, in this easy-to-learn game, are playable in an hour or less. Included are 13 historical and 1 hypothetical engagements featuring Hampton Roads, Mobile Bay, Trent’s Reach, Wassaw Sound, the duel between Alabama and the Kearsarge, and the saga of the Arkansas, which may be played as three individual scenarios or as a linked mini-campaign. In addition, forts bristling with guns make their appearance to challenge the will of the ship captains. If that was not enough to heat things up, scenario based optional rules add a few interesting ‘what if’ situations to expand on play. If you are interested in commanding your own fleet, Iron and Oak includes a standalone campaign module where player selected forces fight it out in the many rivers, bays, inlets and costal areas. The campaign game recreates the brown water actions, typical of the period, in a series of randomly generated battles. As play progresses, the players do not know the exact length of the campaign or the specific mix of the battles. Players must not only manage the unfolding battles, but must also strategically allocate resources and repair and refits their ships. The 16 card Navy Yard deck is used to plot a course through and influence the challenges of the campaigns. Two or more players battle it out on an 22” x 34” map that features an area movement grid. This simple approach controls ship movement as well as all combat action. Gone are the long periods of inaction, typical of ACW tactical naval games, as these early steam-era ships struggled to maneuver into battle. This innovative game system places the emphasis on quick action and tactical decision making. The 50 Action Cards are used to assist and enhance play, not drive it. Each time you battle it out, whether in a scenario or campaign game, the action unfolds in a very different manner. Do you wish to employ hot shot or incendiary shells? Is now the best time to rapid fire or is it wise to maneuver and ram? Should you allocate part of the crew as a repair party? Is that enemy ship going to maneuver into your torpedo (mine) field? These and many other possibilities exist through the play of the action cards. Or, you may decide to not play any action cards at all and just maneuver and shoot. You control how and when the action will unfold. At its core Iron and Oak is a naval simulation. It accurately models the close-range slugging matches typical of the period. You have the opportunity to play out the various battles to their conclusion. Will history repeat itself, or will a new account be written? Will the Monitor’s 11” Dahlgren smoothbores blast through Virginia’s armor plating or will their battle again end in a stalemate? Will the powerful Tennessee win out against Admiral David Farragut’s Union fleet or again fall to his superior numbers? Will the Atlanta defeat the two Union monitors in kind or again slip aground and strike her colors. This time, you get to determine the outcome. You are not bound by history’s stories. ",//cf.geekdo-images.com/images/pic1651133.jpg,0,90,12,2,90,Iron and Oak,90,//cf.geekdo-images.com/images/pic1651133_t.jpg,2013,"Charles Kibler,Rodger B. MacGowan,Louis Prang","American Civil War,Civil War,Nautical,Wargame",NA,James M. Day,NA,NA,"Area Movement,Dice Rolling",GMT Games,6.89431,123 62227,"2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t. In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000. Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam. Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more. From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies. The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction? The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out? Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let’s roll!” ",//cf.geekdo-images.com/images/pic859584.jpg,2,180,12,1,180,"Labyrinth: The War on Terror, 2001 – ?",180,//cf.geekdo-images.com/images/pic859584_t.jpg,2010,"Donal Hegarty,Rodger B. MacGowan,Leland Myrick,Volko Ruhnke,Mark Simonitch","Modern Warfare,Political,Religious,Wargame",NA,Volko Ruhnke,"Labyrinth: The Awakening, 2010 – ?","Middle Eastern Theme,Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Hand Management,Point to Point Movement,Variable Player Powers","GMT Games,Asterion Press,Bard Centrum Gier",7.58423,3171 62343,"In Cornucopia, your goal is to fill your basket with a bountiful collection of fruits and vegetables, while at the same time correctly predicting how long it will take you to fill your basket. You can try to assemble a basket with only one type of fruit or vegetable, which is difficult to do; or you can try to collect the entire range of harvest products. In either case, you want to complete your harvest as efficiently as possible to earn the most coins. Players can bet and win more coins by correctly predicting the outcome (success or failure) of their opponents’ efforts to assemble their harvest, so players stay involved and engaged in the game even when it is not their turn! ",//cf.geekdo-images.com/images/pic608828.jpg,5,60,8,2,45,Cornucopia,60,//cf.geekdo-images.com/images/pic608828_t.jpg,2010,Charlie Bink,Farming,NA,"Carlo A. Rossi,Lorenzo Tarabini",NA,Gryphon Games bookshelf series,"Betting/Wagering,Set Collection",Eagle-Gryphon Games,5.86709,230 62478,"The game is set in a pre-historic era and the players need to control the spirits of animals...the player with the best control of the mammoth can lead the tribe in their search for food The hunters take turns to choose an action: playing a card to move, creating a trap, destroying a trap or passing their turn. Players cannot directly attack the mighty mammoth, it will flee if it sees them and they must dodge aside if it stampedes at them. Instead, they must lay traps along the paths it will take and chase it into their own traps while avoiding those set by the other players. ",//cf.geekdo-images.com/images/pic1273151.jpg,4,20,10,2,20,Mâamut,20,//cf.geekdo-images.com/images/pic1273151_t.jpg,2009,Fabrice Bovy,Prehistoric,NA,Alain Epron,NA,Animals: Mammoths,Card Drafting,Krok Nik Douil editions,5.11475,61 62637,"Viewpoint in a non-collectible card game produced by the Australian game design company 93 Made Games. The game contents consist of a deck of 70 cards, each illustrated in a ‘70s/‘80s retro art style, and a rule sheet, attractively packaged in a small black cardboard box. Most of what you need to know is printed on the cards themselves and makes picking up and getting into the game very easy. The use of icons on the cards, representing different aspects of the game (e.g. the discard pile, the play area and your hand of cards), makes the game even easier to understand. The game is designed for 2 to 6 players of ages 7 and up. Games can take as little as 5 minutes or as long as 30 minutes to play - depending on the experience of players and the number of players in each game. The objective of the game is to be the first player with 100 points down on the table, which isn’t as easy as it sounds. Players have cards that can steal cards you have tabled or send them to the discard pile. So you need to be able to judge the best time to put cards on the table and how to defend your cards once they are down. Game-play is highly interactive and the base rules are simple to follow to make it accessible to casual and non-gamers as well as dedicated gamers. At the start of play, each person is dealt a hand of five cards. These cards each have values clearly printed on them, ranging from negative amounts to a maximum of 20 points. They also have actions printed on them, along with a graphic (which features some pun on vision such as ‘wink’ or ‘blind spot’). The action associated with an individual card is usually executed as you attempt to put the card face up into your play area (known as your Field of View). There are a few cards (such as Spectacles) that allow you to play the card as a reaction to other players trying to affect your cards. While your first few games of Viewpoint might not appear to involve a high degree of skill for winning, you will soon discover that you need to be much more strategic about how and when you play your cards, as well as keeping a careful eye on what people have got down on the table. Simply placing cards into your Field of View won’t win you the game, as other players will start targeting you as you hit a score of around 80+. You need think ‘out of the box’ and bluff your opponents, by sitting on a ‘non-threatening’ score, while searching for cards that will let you steal cards or take multiple turns, allowing you to suddenly win the game by coming from behind. The design of the game system provides an entertaining and interactive experience encouraging replayability. The games system also provides the opportunity to release future expansion packs of cards to add to the mischief already present in the base deck. ",//cf.geekdo-images.com/images/pic611307.jpg,6,15,7,2,15,Viewpoint,15,//cf.geekdo-images.com/images/pic611307_t.jpg,2009,Anthony Condos,"Bluffing,Card Game,Math,Party Game",NA,Sean Carroll (I),Viewpoint Reflections,NA,Hand Management,93 Made Games,5.92644,59 62709,"There’s no time to lose… so grab some clues! Can you get the other players to guess the word KANGAROO? You can’t talk or act— but you can find, grab and play just the right clues from 120 descriptive tiles as everyone shouts out their guesses. You play living, wild, and tall. Is it a Redwood? A giraffe? A basketball player? Nope. Keep playing tiles like furry, brown and bouncy. Once another player yells out KANGAROO, try a new word before time runs out! That’s the funny, noisy, unique, entertaining, magical, fast-moving fun of FUNGLISH! The word-guessing game that lets you express it and guess it with piles of tiles! ",//cf.geekdo-images.com/images/pic1836808.jpg,99,0,12,3,0,Funglish,0,//cf.geekdo-images.com/images/pic1836808_t.jpg,2009,NA,Word Game,NA,(Uncredited),NA,NA,NA,Hasbro,5.65755,257 62809,"Explore far-away planets. Discover what resources and surprises they hold. Be the first to set foot on a new planet and claim it as your own. Collect resources to gain fortune and fame. All of this comes courtesy of: the Jump Gate. Players are spaceship captains that are competing to be the best at claiming new planets and collecting the resources found at those planets. Points are scored at the end of the game based on the number of planets they scanned and claimed, and their combination of resources collected. Each type of resource has a different method for being scored -- so, collecting sets of the same resource is encouraged ... and disrupting other players’ collection plans is good strategy. Gameplay Summary (1st & 2nd Editions) Eight planets are set in a circle around the Jump Gate and Black Hole Boards. Resource cards are distributed: 1 face-up to each player, 1 face-up to each planet, and the rest are distributed face-down amongst the planets. Players are each given 5 NavComp cards and the rest of the NavComp cards are set as a draw deck in the middle of the table. Each NavComp card contains 2 codes (used to take some of the standard actions) and possibly a special action. Players take turns around the table. On a player's turn, he/she takes 2 actions in any order, and may select from the following actions: Research (refill hand), Fly (move to neighboring planet), Jump (use the Jump Gate to move to another Planet), Scan (reveal a resource at a planet), Land & Claim (claim a planet and reveal all resources there), Harvest (collect a resource), and Special Action. Special actions include being able to scan a far-away planet, harvest extra resources, swap locations with another player, etc. When players "Jump", they add one of their markers to the Jump Gate Board. The player with the most markers on the Jump Gate Board at the end of the game gains an extra 5 points. If a player collects a Resource that has a "Black Hole" icon on it, a marker is added to the Black Hole Board. If too many markers get added to that board, the game ends and the player with the most markers on the Black Hole Board loses some of his/her collected Resources. The game can also end when all non-Black-Hole Resources have been collected from all of the planets. Scoring is done at the end of the game, and players are awarded points for Scanning and Claiming Planets, as well as for the combination of Resources they had collected. Each type of Resource has a different method for scoring -- but all encourage a player to collect as much of that Resource as possible. The player with the most total points is the winner. 3rd Edition Gameplay Changes The 3rd Edition, published in a smaller box with artwork and player component updates, also included a number of design changes: Max. Players is reduced to 5 New "Sand" resource replaces the "Nothing" cards from earlier editions Setup changes include giving players two or three hidden resource cards (as opposed to a single face-up card) and not every resource getting used in the game In-game changes include cleaner, more thematic scanning and harvesting rules The Black Hole only has 7 marker spaces on it, and triggering the end game via the Black Hole results in the player with the most markers on the Black Hole losing their hidden resources they received during setup instead of randomly-chosen resources No points are scored for scanning or the Jump Gate ... only the resources collected and Planets claimed ",//cf.geekdo-images.com/images/pic864385.jpg,6,45,12,2,45,Jump Gate,45,//cf.geekdo-images.com/images/pic864385_t.jpg,2010,"Josh Cappel,Ariel Seoane,Gary Simpson,Scott Slomiany,Matt Worden","Card Game,Science Fiction,Space Exploration",NA,Matt Worden,NA,NA,"Hand Management,Modular Board,Set Collection","The Game Crafter, LLC,Matt Worden Games",6.34489,140 62814,"A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on. (Dice which land in the 0× region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win. Tumblin-Dice is the original and largest version of the game. Tumblin-Dice Jr. is the "travel" version. Tumblin-Dice Medium is smaller than the original game, but larger than the Jr version. ",//cf.geekdo-images.com/images/pic567146.jpg,6,15,6,2,15,Tumblin-Dice Medium,15,//cf.geekdo-images.com/images/pic567146_t.jpg,2008,NA,"Action / Dexterity,Dice",NA,Randy Nash,NA,Finger Flicking Games,Dice Rolling,Ferti,7.18315,108 62853,"JAB is a skill-centric strategic boxing card game. In JAB, you get direct control over your boxer's fists, providing an experience as close as possible to real boxing without getting punched in the face. JAB is played in real-time, meaning there are no turns. Winning the game To win the game, get a knockout by throwing staggering haymakers at your opponent until he eats canvas, or strategically win more rounds than your opponent by impressing the judges with your beautiful technique. How is JAB different? JAB attempts to innovate the real-time genre by challenging a player to be constantly making decisions, rather than simply recognizing patterns or performing calculations. The game also measures your ability to calmly manage your focus in a chaotic situation. ",//cf.geekdo-images.com/images/pic1094082.jpg,2,15,10,2,15,JAB: Realtime Boxing,15,//cf.geekdo-images.com/images/pic1094082_t.jpg,2011,Gavan Brown,"Card Game,Fighting,Real-time,Sports",NA,Gavan Brown,NA,"Games by the Game Artisans of Canada,Sports: Boxing,Sports: Combat Sports / Martial Arts,TMG Originals","Memory,Pattern Building,Pattern Recognition",Tasty Minstrel Games,6.3387,938 62871,"Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more. ",//cf.geekdo-images.com/images/pic2664015.jpg,99,20,10,2,10,Zombie Dice,20,//cf.geekdo-images.com/images/pic2664015_t.jpg,2010,Alex Fernandez (I),"Dice,Horror,Humor,Party Game,Zombies",Zombie Dice Horde Edition,Steve Jackson (I),"Zombie Dice 2: Double Feature,Zombie Dice 3: School Bus",Zombie Dice,"Dice Rolling,Press Your Luck","Black Monk,Edge Entertainment,Galápagos Jogos,Hobby World,Pegasus Spiele,Steve Jackson Games",6.23942,11835 62922,"from MMP's website: In September of 1862 after months of uninterrupted and spectacular successes, Robert E. Lee's Army of Northern Virgina was poised to win the war. Lee has beaten back McClellan's Army of the Potomac from the gates of Richmond, routed Pope's Army of Virginia, and built a reputation of invincibility. Meanwhile, Lincoln had already penned the Emancipation Proclamation which would recast the war from one of a political disagreement over Federal control to a moral crusade which just could not be argued away. He just needed a victory to cast the entire war in an a new strategic light. All could very well be decided by what happens in the western part of Maryland over a few days. McClellan fought Lee's army back to the banks of the Antietam creek near the town of Sharpsburg. There both armies stood to fight the bloodiest single day battle in American history. The final decision is in your hands. None but Heroes is a game about that terrible day. Players tackle each other head-on. Can you do better than McClellan? Can you fight McClellan off like Lee? The stakes couldn't be higher! None but Heroes is the first game in the new Line of Battle Series. While drawing on the lessons of over 20 years of ACW design work of its two ancestor series, LoB represents the next generation of ACW game design. No stone was left unturned in making this system the best gaming experience possible. All the unit rosters and paperwork that interfered with the fighting is gone. The typical (and time consuming) multiple fire phases have all been integrated into movement so the action is non-stop. For the first time, the rat fight feel of the ACW open battlefield comes alive. The historical units (generally regiments of infantry and batteries of cannon) actually show the combined arms interactions and tactics available at the time. Old hands will see the history in a new light as they explore the implications of more recent research. Representing many years of original research, the game contains information not available anywhere else regarding the strength, equipment, location, capabilities, and order of battle of both armies. Extensive historical notes layout just some of the myriad of details included in the units, scenarios, and map. As one small example, it explores the frequently overlooked "Green" units at the battle (units which have been in the army for a few weeks or even less). The Green units will make you look at McClellan's strength in a whole new way. This is a level of "greenness" well beyond the usual sense of "not having been in combat, yet". These are enthusiastic men, but some of whom have not yet been taught to load their muskets. The Union player is only mildly inhibited by his McClellan persona; you can try a lot of different approaches to cutting the Rebels down to size. You are equipped with the same heavy guns and infantry with just as much grit and determination as he was. The Confederate player will need to use his thin forces wisely, but cannot fail to counterattack as needed to blunt Union advances. You must use your troop's elan to make up for their limited numbers. The game features four two-map scenarios which allow players to pick up the action at various times during the day and the morning of the next. The ability to start play the day after the battle allows players a chance to explore the options available on that day. Each of the other three scenarios can alternatively be played as a two day campaign game. In addition to the large scenarios above, there are four smaller scenarios involving only portions of one map. One is a very short learning scenario showing the charge of Hood's Texans into the Cornfield. The other three isolate key actions of the battle: The compete Cornfield fight, the Battle for the Sunken Road, and the final attack by Burnside to take Sharpsburg and the counterattack by A.P. Hill's Division. ",//cf.geekdo-images.com/images/pic960574.jpg,2,60,15,2,60,None But Heroes,60,//cf.geekdo-images.com/images/pic960574_t.jpg,2011,Nicolás Eskubi,"American Civil War,Civil War,Wargame",NA,Dean Essig,NA,Line of Battle Series,"Dice Rolling,Hex-and-Counter",Multi-Man Publishing,8.10526,95 62972,"You, Alone, and The Russian Front The Barbarossa Campaign recalls the titanic struggle on the Russian Front of World War II as no other wargame has presented it before – as a story filled with drama and pathos using a novel new solitaire gaming system that puts you, the Axis Player, in command facing momentous events – some- times history’s master, and at other times its pawn. Featuring a dynamic game engine, where you must attempt to collapse the Soviet Union against all odds – where the cunning strategies you devise while directing your panzer thrusts eastward or offering fanatical resistance as the Red Army pushes relentlessly back, you will bask in a fresh, new retelling of this epic story each time the game is played. Plumb the possibilities offered in The Barbarossa Campaign where myriad historical “What ifs?” are constantly explored and where you will be swept away by the ebb and flow of vast battles that can be swiftly mastered after encountering rules of only moderate difficulty. It is time to revel in your hobby again with this fast-moving, innovative Russian Front wargame built for fun and enjoy the “story” in history afresh every time you play it. Game Data: Number of Players: 1 Ages: 14 and up Playing Time: scenarios are approximately 35 minutes each; a full campaign game takes approximately 3-4 hours Complexity: 5.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is 1 to 2 Axis Corps or 1 to 2 Soviet Armies; each hex is 90 miles and each turn is 1 season (3 months) of real time Game Components: • One 16-page, color instructions booklet • One 2-page sample game turn • One 11" x 25.5" color map • 5 Scenario set up displays • 3 Economic display mats • 1 Events table card • 100 color, die-cut two-sided 1/2" square pieces • 40 color, die-cut 5/8" square pieces • 90 color, die-cut 1/2" round pieces • 56 color, die-cut 5/8" round pieces • 40 Event cards Credits: Game Design: Gary W. Graber Additional Design and Development: Alan Emrich with Carl Paradis Graphics: Alan Emrich Map: Tim Allen Documentation Layout: Alan Emrich Playtesting: Paul Aceto, Terry Colman, Vince DeNardo, David Ells, Tully McKinley, Kim Meints, Mick Mickelsen, Peter Rixon, and Norm Stweart Proofreading: Bill Barrett, Judy Krauss, Jon Matthews, and Gary Sonnenberg ",//cf.geekdo-images.com/images/pic615980.jpg,1,40,14,1,40,The Barbarossa Campaign,40,//cf.geekdo-images.com/images/pic615980_t.jpg,2010,"Tim Allen,Alan Emrich","Wargame,World War II",NA,"Alan Emrich,Gary Graber,Carl Paradis",NA,"Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Chit-Pull System,Hex-and-Counter","Kokusai-Tsushin Co., Ltd. (国際通信社),Les Jeux du Griffon,Victory Point Games",7.90382,170 62979,"Transformation of metals into gold? It’s possible – any physicist will say nowadays. In the 16th century, alchemists made attempts to do that in their laboratories, aspiring to gain wealth and never-ending fame. Some, as Edward Kelley, thanks to royal sponsors, achieved all that, nevertheless they never succeeded in transmutation of metals… In this magical game that you are holding it’s very simple. Build a laboratory and collect the necessary components. And transformation of metals? If you manage to adjust to the changing moods of the Spirit of Transmutation, then it’s really not complicated at all. So, what is the game about? You have competition in your town – other alchemists who also know the right technology. Only the one of you who is the most efficient will win recognition and fame. It will surely last until the next game, or, who knows, perhaps eternally… Players will try to be the most effective alchemist. To achieve that they will need to build buildings, represented by cards. In these buildings, they will acquire resources, transform them into gold and finally sell them for victory points or cards. Selling gold isn't only way to win the game. Game is using Rondel mechanic to pick an action by players and hand management, where cards represent buildings, currency and resources. Alchemicus was designed as a family game with little negative interaction. Requests planning but also concentrating on other players movements and predicting them. Many beginners forget it, being focused on their own technology structure, so very often they fall behind. We think that this game style can be useful for teaching young players to think beyond their own needs. Anyway, the game is not for kids. The youngest of our testers who was able to win the play against his father was 12 years old (consider that his father is lawyer, so probably he is quite smart ;))) hahaha one of them. Father or son. we are not sure which one :D). Because the factor of negative interaction is not very strong the play goes ahead in a nice atmosphere which is fun for family play. Older players can play a bit differently, by using the position of The Transmutation Ghost to foil your opponents' plans. This strategy can be counteracted by defending yourself with buildings and goods in circulation which are resistant to your opponents' actions. ",//cf.geekdo-images.com/images/pic615878.jpg,4,60,12,2,60,Alchemicus,60,//cf.geekdo-images.com/images/pic615878_t.jpg,2009,"Radosław Jaszczuk,Paweł Klus,Sandra Kochanowska","Card Game,Economic,Industry / Manufacturing",NA,Andrzej Kozakowski,NA,NA,"Area Movement,Hand Management,Trading","Ace of Brains,Alchemicus.pl,SINONIS",6.20072,69 63011,"Patrol: Lost! is a Public Domain game system. It describes a board game, its rules and components but does not contain any theme of its own. The game builds the board as it progresses by placing and removing hexagon tiles. It's for two players, one takes control of the "Good Guys" and the other player controls the "Bad Guys". Players move their pawns around the board, one player trying to reach the End tile and the other trying to eliminate the opponents pawns before they reach the End tile. Combat is resolved by rolling D6's with modifiers being applied. It can be played solo if the player wishes. ",//cf.geekdo-images.com/images/pic621823.jpg,2,30,12,2,30,Patrol: Lost!,30,//cf.geekdo-images.com/images/pic621823_t.jpg,2009,NA,"Dice,Print & Play",NA,Felbrigg Herriot,NA,NA,"Area Movement,Dice Rolling",(Public Domain),6.95937,64 63027,"In 1878 the Polish genius Rychnowski isolated an electrical fluid with remarkable lifting capabilities – a single, pivotal event that would change the world. The smartest military minds of the coming generation – Zeppelin, Jellico, Fisher and others – diverted their attention to the glorious new technological revolution and sea-going battleships were abandoned around the world. In their place, armored giants took to the skies. In 1906, Great Britain launched the HMS Leviathan, the first of the "super air ships", sparking an arms race around the world. By 1910 the most powerful nations boasted large High Fleets, and the start of small skirmishes left the world uneasy... Welcome to Leviathans! Leviathans is a game published by Catalyst Game Labs that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nation's power and becoming legend? Or will you fall from the sky, forgotten? You will determine the outcome! ",//cf.geekdo-images.com/images/pic616285.jpg,8,90,13,2,90,Leviathans,90,//cf.geekdo-images.com/images/pic616285_t.jpg,2012,Doug Chaffee,"Aviation / Flight,Miniatures,Science Fiction,Wargame",NA,"Randall N. Bills,John Haward","Leviathans: British Fleet Box,Leviathans: French Fleet Box,Leviathans: Ship Quirks & Crew Abilities Card Deck","Alternate History,Steampunk","Dice Rolling,Simulation",Catalyst Game Labs,7.1344,234 63067,"Zombies, Ninjas, and Pirates, how Mad! Zombies are cool! Ninjas are cool! Pirates are cool! Mad Scientists are also cool! But the coolest thing is a card game where you get to play all four types while scoring points and getting nifty objects in your chest that make you cooler and help you win. Zombie Ninja Pirates is a quick 20-30 minute card game for 2-6 players ages 13 and up. In Zombie Ninja Pirates you try to become four different types of people -- Zombies, Ninjas, Pirates, and Mad Scientists. During the game you can collect objects to help you or hurt your opponents. At the end of the game, a fast-paced lightning round can make or break the winner. Integrates with: Vampire Werewolf Fairies ",//cf.geekdo-images.com/images/pic625340.jpg,6,20,13,2,20,Zombie Ninja Pirates,20,//cf.geekdo-images.com/images/pic625340_t.jpg,2010,Neko Pilarcik,"Card Game,Fighting,Humor,Party Game,Pirates,Real-time,Science Fiction,Zombies",NA,Matthew Duhan,NA,Ninja,"Hand Management,Set Collection","Gozer Games, LLC",6.0125,64 63091,"Space Hulk is a game of tactical combat between Imperial Space Marines and alien creatures known as Genestealers. The combat takes place on derelict, alien infested space vessels know as space hulks. Combat is action point driven and resolved through the use of dice. The marines have a finite number of figures to use in combat against endless hoards of Genestealers. The object is to accomplish given missions within their parameters or die trying. There were significant differences between the 1st edition and this one. The first being that this version or revision was by Dean Bass and Chris Colston and based on the original game by Richard Halliwell and Paul Murphy. The most significant difference in this version was the removal of the sand timer and thus the requirement for the marines to accomplish their turn in a limited real-time period. Also the rules of the 2nd edition did not allow the player of the Space Marines to perform actions by using command points in the turn of the Genestealer player. Another change was the addition of combat specific dice to resolve weapons fire and a special die to resolve gun jams. A few other minor changes were made to the rules and board graphics as well. This version contains the initial six missions found in the first edition and adds an additional 12 missions which were different than those in the 1st edition of the Deathwing and Genestealer expansions. Digitally redeveloped into Alien Assault ",//cf.geekdo-images.com/images/pic1411447.jpg,2,90,10,2,90,Space Hulk (second edition),90,//cf.geekdo-images.com/images/pic1411447_t.jpg,1996,"Wayne England,David Gallagher,Mark Gibbons,Geoff Taylor,Richard Wright","Fighting,Miniatures,Science Fiction",NA,"Dean Bass,Andy Chambers,Chris Colston,Richard Halliwell,Jervis Johnson,Andy Jones,Paul Murphy",NA,"Space Hulk,Warhammer 40,000 Board Games","Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board,Variable Player Powers",Games Workshop Ltd.,7.49731,461 63161,"In CORPORATION up to 4 players try to take control of the corporation by promoting their own men to the Board Of Directors, in the Boardroom at the top of the building, before their opponents. Initially conceived as "LAWMAKERS"; a highly abstract race game of a novel type in which the printed rules are immutable, but players manipulate the laws governing how pieces move. Later themed and renamed by Néstor Romeral Andrés to "Eric Solomon's CORPORATION". ",//cf.geekdo-images.com/images/pic3286371.jpg,4,30,10,1,30,Corporation,30,//cf.geekdo-images.com/images/pic3286371_t.jpg,2009,Mireia Muntes,"Abstract Strategy,Racing",NA,Eric Solomon,NA,Combinatorial,NA,nestorgames,7.0451,51 63167,"In Undermining, players dig for resources on an alien world, making the best of the actions available to them to achieve short term goals (such as obtaining particular resources) while upgrading their Universal Mining Vehicles—UMVees—and fulfilling contracts in the long term. To win, you need to earn more "star bucks" than anyone else, and you earn those by completing contracts, upgrading vehicles, finding alien technologies and having resources on hand at the end of the game. Upgrading your UMVee also provides it with special abilities that can come in handy throughout the game. Undermining is a highly interactive game, with player actions sometimes benefiting and sometimes impacting the future actions of others. Competition for resources is important, of course, but using open tunnel spaces to get where you need to go—and blocking those spaces from opponents—is also key. Players can still move through other UMVees, but doing so costs battery power, and managing your batteries—which allow extra actions—is another important aspect of playing well. Undermining comes with a double-sided game board, with player interaction being significantly different from one side to the other. With a random layout of resources, UMVee upgrades, contract variability, and one-off special bonuses from the finding of alien technology, no two games of Undermining are ever the same. ",//cf.geekdo-images.com/images/pic1069095.jpg,5,45,8,2,45,Undermining,45,//cf.geekdo-images.com/images/pic1069095_t.jpg,2011,Gavan Brown,"Science Fiction,Space Exploration,Transportation",NA,Matt Tolman,NA,"Games by the Game Artisans of Canada,Mining","Action Point Allowance System,Grid Movement,Pick-up and Deliver,Set Collection",Z-Man Games,6.46964,687 63170,"1817 is a railroad operations and share trading board game in the 18xx series with a distinct financial flair. It is named after the year the New York Stock Exchange opened at 40 Wall Street in New York. 1817 differentiates itself from other 18xx games with its sophisticated financial mechanics that simulate the laissez faire capitalism of early America. While all the familiar mechanics of an 18xx game are present, such as placing tiles, purchasing tokens, and running trains, the game is won or lost based on the financial decisions you make. 1817 includes financial mechanics seen in other 18xx games such as mergers, friendly takeovers, and conversions to different share structures. Beyond these basics, 1817 introduces several additional financial mechanics such as short selling, market driven interest rates, hostile takeovers, and corporate liquidations. The most unique is selling stock short. Short selling is the practice of selling stock you don’t own with the intention of buying the stock back at a later date. You hope to profit from a decline in the price of the stock between the sale and the repurchase. Conversely, you will incur a loss if the price of the stock increases before the repurchase. You are also liable for dividends paid while holding the short position. ",//cf.geekdo-images.com/images/pic2342476.jpg,7,540,16,3,360,1817,540,//cf.geekdo-images.com/images/pic2342476_t.jpg,2010,(Uncredited),"Economic,Trains,Transportation",NA,"Craig Bartell,Tim Flowers",18USA,"18xx,Country: USA","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","All-Aboard Games,Deep Thought Games, LLC",8.70848,165 63196,"Theme The theme of this game is similar to the original Three Dragon Ante. You are sitting in a bar in a fantasy world, playing cards for gold. The setting is a typical Dungeons & Dragons style bar and the game may be played as a sub-plot of a D&D game if desired. Goal The goal is to have the most gold at the point where the first player runs out of gold. In a two player game, you just have to bankrupt your opponent, but in a larger game, you may have to prop up another player until you become the richest. Gameplay A game is played over a series of hands until the end-condition is reached (above). A hand typically consists of playing one of your cards into the centre as an 'Ante' card, then three rounds of card-playing, attempting to play the best set (or 'Flight') of cards. The highest value Ante card determines the amount of gold that every player must contribute to the pot this round. The player who played the highest value Ante card starts the first round. Subsequent rounds are started by the player who played the highest value card in the previous round. Each card has both a numerical value and a power (or ability). However, the power is only triggered if the card has a lower or equal value to the card just played. The game is a balance between playing high cards to win the pot of gold in the Ante and playing lower cards to trigger their abilities and improve your hand for a later round. This game can be played by itself, or in combination with the original Three-Dragon Ante card set. From WoTC site: This fun card game updates the popular Three-Dragon Ante card game, adding new cards and new ways to foil your opponents! Designed for 2–6 players, Three-Dragon Ante: Emperor’s Gambit showcases dragons and iconic character archetypes from the D&D world. Easy to learn and play, this game is great for everyone, from dedicated D&D gamers to poker fans to casual card players. D&D characters can also play Three-Dragon Ante: Emperor’s Gambit within the context of any D&D campaign. In addition to the added cards and rules, this game also contains complete rules for the original Three-Dragon Ante card game. Integrates with: Three-Dragon Ante. ",//cf.geekdo-images.com/images/pic623813.jpg,6,30,12,2,30,Three-Dragon Ante: Emperor's Gambit,30,//cf.geekdo-images.com/images/pic623813_t.jpg,2010,"Craig Phillips,Emi Tanji","Card Game,Fantasy",NA,Rob Heinsoo,NA,"Animals: Dragons,Dungeons & Dragons,From RPG books to board games","Betting/Wagering,Hand Management,Set Collection",Wizards of the Coast,6.68303,442 63268,"Spot it!, a.k.a. Dobble, is a simple pattern recognition game in which players try to find an image shown on two cards. Each card in Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins! Rules for different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with images in each version ranging from Halloween to hockey to baseball to San Francisco. The game is sold as Spot it! in the USA and Dobble in Europe, with slight differences between the two editions. ",//cf.geekdo-images.com/images/pic1203476.jpg,8,15,7,2,15,Spot it!,15,//cf.geekdo-images.com/images/pic1203476_t.jpg,2009,"Denis Blanchot,Peyo,Igor Polouchine","Card Game,Children's Game,Educational,Party Game,Real-time,Sports","Spot 'n Learn,Spot it! Match & Learn","Denis Blanchot,Guillaume Gille-Naves,Igor Polouchine",Lapins Crétins Dobble,"Holidays: Halloween,Islands: Corsica,Sports: Baseball,Sports: Golf,Sports: NHL,Spot it!",Pattern Recognition,"ADC Blackfire Entertainment,Asmodee,Asterion Press,Blue Orange Games,CSE Games,FoxMind,Galápagos Jogos,Gém Klub Kft.,Happy Baobab,Hobby Japan,KADABRA,Kaissa Chess & Games,Lautapelit.fi,Lifestyle Boardgames Ltd,Nordic Games GmbH,Play Factory,Ponva d.o.o.,REBEL.pl",6.74622,5983 63385,"And existence shivered... They had failed. That day, despite the combined efforts of the major powers of Gaïa, nobody could prevent the arrival of the final horror. The nameless nightmare had taken shape, altering the very foundations of reality. Deities fell, ancestral powers rose and the whole world was dragged to the brink of destruction... Now the entity has begun to feed off the power of dead gods, devouring their extinct essences to consume the whole world and create a new reality in his own image and likeness. Time is running out. Foreseeing the final danger, those strong enough to oppose him have been raised in the shadows. Is in your hands to embody such individuals, control their incredible skills and stop he who should not exist. It is time for the final struggle. The Twilight of the Gods... Anima: The Twilight of the Gods' is the final part of the trilogy begun in Anima: Shadow of Omega and continued in Anima: Beyond Good and Evil. In this standalone game you will embody a group of exceptional individuals and control their magical powers and abilities of Ki with the aim of fulfilling a series of missions that will allow you to stop the end of Existence. But beware, other players will take part in the story, using cards of plot against you to stop your progress and ensure their own victory. Play this box as a separate game altogether independently or in combination with either of the two previous cases to further increase the fun of your game. (translated from publisher's site) Integrates with: Anima: Shadow of Omega Anima: Beyond Good and Evil ",//cf.geekdo-images.com/images/pic638162.jpg,5,60,12,2,60,Anima: The Twilight of the Gods,60,//cf.geekdo-images.com/images/pic638162_t.jpg,2009,Wen Yu Li,"Card Game,Fantasy",NA,Anima Studio,NA,"Admin: Better Description Needed!,Anima Universe,Anime & Manga,Fantasy Flight Silver Line Games","Card Drafting,Dice Rolling,Hand Management","Edge Entertainment,Fantasy Flight Games",6.61447,161 63395,"Chocolatl is a game based on the fascinating history of the Aztecs, the legend of Quetzalquatl (=Chocolatl) and of course, Cacao: the fruit of the gods. Each player starts the game with an identical deck of numbered bidding cards, which they will use to blind bid at 6 different board locations each turn. Each board location will gain you a certain benefit, ranging from scoring points, to upgrading you bidding deck, to allowing you to alter your blind bids. In addition, the type of blind bidding may vary from round to round depending on the leader's position on the score track. Some rounds you may bid all 12 of your cards on the 6 locations (2 cards per location) all simultaneously, others you may do each location one at a time, and others you may bid one card at each location, reveal them, and then bid the rest of your cards once you've seen everyone's first bids. In the end, the player that is able to outguess his opponents and best manage his cocoa sacrifices will win the game! Components: Game board 10 Dice 51 Wooden cubes 77 Cards 6 Player boards 2 Game figures 7 bonus chips Rulebook ",//cf.geekdo-images.com/images/pic772060.jpg,5,45,8,3,45,Chocolatl,45,//cf.geekdo-images.com/images/pic772060_t.jpg,2010,Ryan Laukat,"Ancient,Bluffing",NA,Günter Burkhardt,NA,"Country: Mexico,Quined Master Print Edition Series","Auction/Bidding,Hand Management,Simultaneous Action Selection","HUCH! & friends,Quined Games",6.39531,307 63539,"Werewolves haunt the secluded village known as Tabula: every night some villagers turn into werewolves and slaughter an innocent victim to satisfy their hunger. Surviving villagers gather every day to discuss the problem: at the end of the discussion, they lynch one person among them, thinking he could be a werewolf. Can you survive the massacre? Can you solve the mystery of the full moon? A game for large groups that is already a classic. To win you need the intuition of a detective... or your best poker face! The new edition includes: Deluxe oversized cards featuring original characters Updated high quality game components Special Ghost rules that allow everyone to play until the mystery is solved A new 8-player moderator-free variant And, of course... The Werehamster! Lupus takes inspiration from Werewolf, introducing several new and original rules, including the possibility to play a third faction other than werewolves and villagers. The box contains the classic cards representing the werewolves, the seer and the villagers, but it also adds some unique characters such as a werehamster and a medium. Players are not eliminated during the game, but keep playing as 'ghosts'. ",//cf.geekdo-images.com/images/pic956446.jpg,24,40,8,8,20,Lupus in Tabula,40,//cf.geekdo-images.com/images/pic956446_t.jpg,2001,Gianpaolo Derossi,"Bluffing,Deduction,Horror,Murder/Mystery,Negotiation,Party Game",NA,Domenico Di Giorgio,"Lupus in Tabula: Lady Werewolf's Revenge,Lupus in Tabula: The Jack-o'-Lantern,Ultimate Werewolf Artifacts","Cities: Palermo,Werewolf / Mafia,WolfParty Collection","Partnerships,Role Playing,Variable Player Powers,Voting","dV Giochi,Albi,Edge Entertainment,Hobby Japan,IELLO,Korea Boardgames co., Ltd.,Mayfair Games,Swan Panasia Co., Ltd.",6.4817,605 63543,"From publisher website: In the Horus Heresy board game, the most legendary battle in the history of the Warhammer 40,000 universe unfolds across the razed plains of Terra and in the frozen orbit above. Deadly fighting ranges from the Emperor’s golden Inner Palace to Horus’s flagship, the Vengeful Spirit. Taking the side of traitor or loyalist, two players control either fearless Space Marine legions or deviant Chaos Space Marines, mighty Titans, Imperial Armies both loyal and traitorous, and a fearsome array of other units, including the Emperor and Horus themselves. An innovative order and initiative system forces each side to carefully consider the commands they issue to their troops. A dramatic, card-driven combat system incorporates escalating damage, gives players the opportunity to allocate resources between attack and defense, and brings to bear the unique special powers of each unit type, from fortification-destroying Titans to the perverse daemons of Chaos. This legendary tale of treachery and heroism is brought to vibrant life with over one hundred magnificent sculpted plastic playing pieces. The stunning three-dimensional map of Terra brilliantly portrays the landscape immediately surrounding the Imperial Palace, from the magma-filled crevasses to the fortifications that offer the Imperial player protection against both enemy assault and orbital bombardments. Each one of these structures, as well as the Imperial Palace itself, have been expertly sculpted, and rise above the landscape to create a truly immersive experience. The fortifications of Terra have never looked more formidable! Once the board is set up with playing pieces and terrain for your first game, it will be a wonder to behold. Horus Heresy includes six scenarios that differ in both difficulty and style. The first scenario, titled Brother Against Brother, is recommended for all new players as it provides predetermined starting locations for both player's forces. It is a well balanced version of the Battle for Terra, and also presents a roughly historical recreation of the conflict's events. Horus Heresy is a board game that pits two players against each other to recreate the most famous battle of Warhammer 40,000’s rich history, in which the Warmaster Horus’s betrayal of the Emperor comes to its climax. Taking the side of either traitor or loyalist, players control a fearsome array of units, including the Emperor and Horus themselves. Brother fights brother, and the universe hangs in the balance! ",//cf.geekdo-images.com/images/pic709014.jpg,2,135,13,2,135,Horus Heresy,135,//cf.geekdo-images.com/images/pic709014_t.jpg,2010,"Tim Arney-O'Neil,Daarken","Miniatures,Science Fiction",NA,"John Goodenough,Jeff Tidball",NA,"Fantasy Flight Big Box,Warhammer 40,000 Board Games,Warhammer 40,000 Wargames","Area Movement,Campaign / Battle Card Driven,Hand Management,Time Track,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Stratelibri",7.10147,1381 63628,"From the back of the box: Global Power Struggle Begins Which nation will take the lead and become world's dominant superpower? The Manhattan Project makes you the leader of a great nation's atomic weapons program in a deadly race to build bigger and better bombs. You must assign your workers to multiple projects: building your bomb-making infrastructure, expending your military to protect it, or sending your spies to steal your rival's hard work! You alone control your nation's destiny. You choose when to send out your workers–and when to call them back. Careful management and superior strategy will determine the winner of this struggle. So take charge and secure your nation's future! Additional description: The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities. The game features worker placement with a twist: there are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out). An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage. ",//cf.geekdo-images.com/images/pic1222522.jpg,5,120,13,2,120,The Manhattan Project,120,//cf.geekdo-images.com/images/pic1222522_t.jpg,2012,"Viktor Csete,Clay Gardner,Sergi Marcet","Aviation / Flight,Economic,Fighting,Industry / Manufacturing,Negotiation,World War II",NA,Brandon Tibbetts,"The Manhattan Project: Nations Expansion,The Manhattan Project: Second Stage","Crowdfunding: Kickstarter,The Manhattan Project,Tableau Building","Card Drafting,Worker Placement","Asmodee,kártyagyár,Magellan,Marabunta,Minion Games,Pensamento Coletivo",7.49207,6718 63632,"Jerusalem in the 12th Century was a city embroiled in intrigues and power struggles. The Crusader Houses established themselves as the city's rulers, but who would rule over them? Now you must join in the power politics of the holy city, using your resources to control the most important districts and building a castle that towers over your opposition. Prove yourself the most capable Baron, and take your rightful place as the ruler of Jerusalem! OVERVIEW The goal for each player is to control the key Sectors of the city: the King, the Church, the Market, the Military, the Nobilty and the Tower of David. This control is achieved gaining the favors of the most important roles of the city (such as the Constable) and by placing Men and Barons into these Sectors. Who owns the most forces gets the Revenue of that area: Men, Gold and Tower-Points. The players can use these new resources to improve their position in the city. At the end of each round the players can rise their Towers building new floors. Also players will have to manage the Special Privileges and bad Events that will take place at end of each Round. At the end of the game, the player with the highest Tower will be the winner and his family will rule the city! ",//cf.geekdo-images.com/images/pic677411.jpg,4,90,12,2,90,Jerusalem,90,//cf.geekdo-images.com/images/pic677411_t.jpg,2010,"Guido Favaro,Eva Villa",Medieval,NA,Michele Mura,"Jerusalem: Call to Arms,Jerusalem: Extra Resources,Jerusalem: Foreign Baron,Jerusalem: Pass,Jerusalem: The Artist,Jerusalem: The Assassin,Jerusalem: The Beggar,Jerusalem: The Builder,Jerusalem: The Horse,Jerusalem: The Merchant",Cities: Jerusalem (Israel),"Area Control / Area Influence,Auction/Bidding,Card Drafting,Worker Placement","ABACUSSPIELE,ElfinWerks,Red Glove",6.78983,647 63706,"From BoardgameNews.com: As you can tell from the name, this game is an off-shoot of the 6 nimmt! family. The cards are numbered 1-100, and each card has a number of bullheads on it. Each player starts with ten cards in hand and is trying to discard those cards to win the round. The player who goes out scores zero points, while everyone else loses points equal to the number of bullheads on their cards. Instead of playing cards on multiple rows, however, players play onto a single discard stack, with the played card being higher than the top card of the stack but not more than ten higher; if you can’t play a card within this ten point range, you have to pick up the discard pile. Ergo, "11 takes". You then start two new stacks by revealing cards from the top of the deck. The number of piles keeps growing throughout the game. Each time you take a stack with more than three cards, you get a bull card. For each bull card you have, you can play an additional card on your turn as long as all the cards fall within that ten point spread. ",//cf.geekdo-images.com/images/pic648725.jpg,7,30,8,2,30,11 nimmt!,30,//cf.geekdo-images.com/images/pic648725_t.jpg,2010,Oliver Freudenreich,Card Game,NA,Wolfgang Kramer,NA,"6 nimmt!,Animals: Cattle",Hand Management,"999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Mercurio",6.27933,1078 63740,"Samoa. A popular vacation resort, where groups of tourists arrive every week. The hotel owners’ only care is to give these tourists the stay of their life - and of course to rid them of as much money as possible. Each round, new tourists of various nationalities will arrive at the island, and new upgrades in the form of build tiles will be available to buy for your hotel. Players will simultaneously choose one of their price cards to play, which indicates both your bid for building a hotel upgrade, and the price you set on your hotel rooms. The tourists will of course seek out the cheapest hotels first, so you must carefully plan when to demand sky high prices, and when to drop prices low in order to attract the tourists right under your opponents' noses. All the tourists have different personalities and abilities - so be sure to get the ones that benefit you the most. And of course you can enhance your hotel by building extra rooms, a swimming pool, or perhaps a luxury suite? In the end, it's the cash that counts. This is a fast and varied game of medium-light complexity, and as most decicions are made simultaneously by the players, the game has very little down time. ",//cf.geekdo-images.com/images/pic674480.jpg,6,60,10,3,60,Hotel Samoa,60,//cf.geekdo-images.com/images/pic674480_t.jpg,2010,Harald Lieske,Economic,NA,Kristian Amundsen Østby,NA,"Oceanian Theme,Tropical theme","Auction/Bidding,Hand Management,Memory,Simultaneous Action Selection","Arclight,Axel,HUCH! & friends,White Goblin Games,Z-Man Games",6.30195,971 63743,"The greatest single sports show on earth takes place in South Africa this year (2010). The World Cup Card Game allows players to play through the whole tournament in around 75mins. The game consists of 65 cards. 32 of these represent all the national teams taking part. Another 32 cards are Action cards which are used to create the scorelines for each match. The final card is a summary list of what the Action cards can be used for. All the teams are randomly divided between the players. These are kept face-down on the table in front of the player until required. Each group is played match by match. The players controlling the four teams in Group 1: South Africa, Mexico, Uruguay and France now reveal those Team cards. Each team card is coloured according to the national football team strip, it also shows the national flag and a note stating their best performance ever achieved in any World Cup tournament. There is also a grey rectangle with the number of cards that team receives in the group stage - this is always 7 or 8. There is also a 2 Goal and 3 Goal symbol, sometimes covered by a cross. Any crossed symbol means that this particular team cannot use that type of card to it's full potential e.g, Argentina have the 3 Goal symbol crossed but the 2 Goal symbol uncrossed, therefore Argentina can only play a 3 Goal card as a 2 Goal card. The number of cards and the status of the 3 and 2 goal symbols distinguishes the better teams from the lesser teams. Brazil, for example, have 8 cards and no crossed symbols which gives them the maximum options; New Zealand have 7 cards and both symbols are crossed which gives them the fewest options. Despite the small difference between the various teams, the better teams generally have a better chance. However, the differences are not as great as in The World Cup Board Game. Play continues with the first group games being played in the order on the tournament format in the rules. The first game is South Africa v. Mexico, so each player controlling those teams play from 1 to 4 cards out of that teams' hand. The number of cards should be kept secret until both players have chosen, then they are both revealed. Goals are scored for that team in that match, Defences, Fouls and Offsides can reduce goals whereas Penalties and multiple Attacks add goals. Any spare Attacks and penalties require a card draw from the unused deck to see if they can be turned into goals. Each match is resolved in the same way. All scores from all games are recorded - best to use the pre-formatted scoresheet on the www.gamesfortheworld.co.uk/Downloads web page. The KO stages are played differently, more akin to the Board game. The Round of 16 is split into 2 sessions with 3 cards dealt to each player involved, irrespective of the number of teams. Cards can be played on any active team until the deck is exhausted and all cards played. From the Quarter-Finals onwards all games are played in each round simultaneously. Draws are resolved by card draws to determine if goals have been scored. Easy to play and a great sequel to the Board game. ",//cf.geekdo-images.com/images/pic681137.jpg,8,75,10,2,75,The World Cup Card Game 2010,75,//cf.geekdo-images.com/images/pic681137_t.jpg,2010,Shaun Derrick,"Card Game,Sports",NA,Shaun Derrick,NA,Sports: Football / Soccer,Hand Management,Games for the World,6.30661,242 63758,"In June of 1812 Napoleon invaded Russia, meanwhile on the other side of the world the young republic of the United States declared war on Great Britain. It was one of America's most unpopular wars and “Mr. Madison's War - The Incredible War of 1812” is a strategy game based on the US campaigns to take Canada in the years 1812 - 1814. The map board measures 35”x24” and covers the the northern part of the states of New York, Pennsylvania, Ohio and the Canadian provinces of Upper and Lower Canada, the area where most of the battles were fought. The game features over 203 counters that feature the named regiments and battalions that fought the war including militia and Indian units. Also included are named individual Schooner, Brigs and Frigates that fought the naval war on the great lakes. The principal leaders of the war are included such as Major General Isaac Brock, Sir George Prevost, Major General Hull and many others. The game utilizes the new 'card driven system' which enable players to perform their actions on the game board and score automatic points for the playing of a card as an historical event. The colorful cards include historical information, the year the event took place and a detailed description of the function of the card. There are 110 individual cards in the game. The illustrated Rule Book is approximately 20 pages long, and there are 5 player aid sheets that contain the Combat Results Table along with cards to set up the various reinforcements. The objective of the game is to gain Victory Points by invading your enemy's territory while maintaining your own. In complexity the game would be rated as average and would appeal to any student of the Napoleonic Wars in general. It is at present the most comprehensive treatment of the War of 1812 yet offered to the public. The publisher, GMT Games, also produced a mounted map for this game which was sold separately. ",//cf.geekdo-images.com/images/pic1452618.jpg,2,150,14,2,150,Mr. Madison's War: The Incredible War of 1812,150,//cf.geekdo-images.com/images/pic1452618_t.jpg,2012,"Knut Grünitz,Charles Kibler,Rodger B. MacGowan,Peter Rindlisbacher","Napoleonic,Wargame",NA,"Gilbert Collins,Dave Stiffler",NA,"Country: Canada,Country: USA","Campaign / Battle Card Driven,Point to Point Movement",GMT Games,7.50123,203 63759,"Seeland plays in the golden era of the Netherlands (17th century). In this time the province Seeland (Zeeland) gains ever more power, prosperity and significance. The object of the game is to expand and extract more land surface from the sea. Players live as a respected burgher in this time and take part in the land reclamation. The game board shows 3 main sections - the scoring track around the edge, a rondel where you gather seed tiles and windmill tiles, and the land area where you place and/or reveal tiles for scoring. Setup includes randomly placing "island" tiles on spaces designated in the land area. At the beginning of the game, you place one of your 4 windmill pawns in the special starting area indicated in approximately the center of the land area. The rondel uses a unique method for determining which tiles are available in the inner ring of the market. If you select a seed tile, (cabbage, rapeseed, or tulips) you must place it on an empty space adjacent to one of your windmill pawns. If you choose a windmill tile, you place it on an empty space adjacent to a space already containing a tile. All tiles have a victory point number (some are zero). When you surround a windmill, you total the adjacent tiles and score that amount on the track, if you have at least 2 types of seed amongst the adjacent tiles. If all tiles are of the same type, no points are scored. If all 3 types are present, add 5 points to the total. If you place a windmill next to one or more island tiles, you flip them over to reveal their type. They may be seeds or a farm. If you reveal a farm, you get a coin which can be used to take an immediate second turn. When either the supply of windmill tiles or of seed tiles is exhausted, the game will soon end. (The exact end time depends on the movement within the rondel.) If you are playing with the set of rules that allow for end game bonus points, score them, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic626413.jpg,4,60,9,2,45,Seeland,60,//cf.geekdo-images.com/images/pic626413_t.jpg,2010,Franz Vohwinkel,"Economic,Farming",NA,"Günter Burkhardt,Wolfgang Kramer",NA,Country: The Netherlands,Tile Placement,Ravensburger Spieleverlag GmbH,6.9598,1445 63778,"Word on the Street Junior uses the same game play as 2009’s Word on the Street: Players are presented with a category, choose a word that fits that category, then move the letters in that word toward their side of the street. If a player or team moves eight letters off their side of the board, they win the game. Word on the Street Junior differs from its parent in that it includes categories appropriate for younger players (ages 8 and up instead of 12 and up) and the complete alphabet instead of only 17 letters. Including the vowels will likely make the game easier for younger players as they won’t have to strain to think of words with little used consonants. ",//cf.geekdo-images.com/images/pic1229364.jpg,8,30,8,2,30,Word on the Street Junior,30,//cf.geekdo-images.com/images/pic1229364_t.jpg,2010,NA,"Children's Game,Educational,Word Game",NA,Jack Degnan,NA,NA,"Area Control / Area Influence,Partnerships",Out of the Box Publishing,6.84192,120 63779,"Shake 'n Take is a fast-playing game from Keith Meyers in which players try to capture aliens, but the alien-fighting resources are scarce, so they must compete for them constantly. Those resources, by the way, are an erasable pen and a die; on a player's turn, she rolls the die, then circles any aliens that match the image on the die, which might show a triangle or other such figure. She keeps rolling and circling until the next player in turn order rolls a certain symbol on the die that he has; when he rolls this symbol, he snatches the pen and die from the current player, while the next player grabs the "turn order" die. With six or more players, two pens are used, so they both circle the table; if a player ends up with two pens, she can circle twice as quickly (while rolling the die with her toes) until they are snatched away! ",//cf.geekdo-images.com/images/pic1230708.jpg,10,20,8,2,20,Shake 'n Take,20,//cf.geekdo-images.com/images/pic1230708_t.jpg,2011,NA,"Real-time,Science Fiction",NA,Keith Meyers,NA,NA,"Dice Rolling,Pattern Recognition",Out of the Box Publishing,5.96515,66 63829,"Irondale is a Pure Card game from Small Box Games. In Irondale, players help to build new structures in the city of Irondale. In this mix of a tile laying and city building game, players build new structures next to prexisting structures. Each building scores points based on what has already been built and/or what it is built next to. Additionally, each building grants the builder, and anyone building next to it, special abilities. Each card represents one building belonging to one of four building types, in addition to having a master plan. Players score additional points by building structures according to a master plan. ",//cf.geekdo-images.com/images/pic1437901.jpg,4,30,0,2,30,Irondale,30,//cf.geekdo-images.com/images/pic1437901_t.jpg,2010,NA,"Card Game,City Building",NA,John Clowdus,"Irondale: Irondale Expands,Irondale: Mill of Fortune,Irondale: The City Complete","Admin: Better Description Needed!,Small Box Games Pure Card Line","Hand Management,Tile Placement",Small Box Games,5.94586,157 63888,"This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well! To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory! ",//cf.geekdo-images.com/images/pic2966859.png,4,60,12,2,45,Innovation,60,//cf.geekdo-images.com/images/pic2966859_t.png,2010,"Carl Chudyk,Cara Judd,Anders Olausson,Robin Olausson,Christophe Swal,Cyril Van Der Haegen","Card Game,Civilization",Innovation Deluxe,Carl Chudyk,"Innovation: Artifacts of History,Innovation: Cities of Destiny,Innovation: Echoes of the Past,Innovation: Figures in the Sand","Innovation,Tableau Building","Hand Management,Variable Phase Order","Asmadi Games,Asterion Press,Hobby Japan,Hobby World,HomoLudicus,IELLO,Igrology,Lacerta,One Moment Games,Schwerkraft-Verlag,Smart Ltd,פרש משחקים - Game Knight",7.26191,10890 63897,Part of the LEGO Games family. Every player has one sheep made out of Lego bricks. The player who shears the most wool from their sheep wins. To shear your sheep you have to roll the Lego die. But look out so the bad wolf won't scare your sheep. As the game is made from Lego bricks you can alter the game and dice as you like. Also included in the game are alternate rule suggestions. ,//cf.geekdo-images.com/images/pic628808.jpg,4,15,5,2,15,Shave a Sheep,15,//cf.geekdo-images.com/images/pic628808_t.jpg,2010,NA,"Children's Game,Farming,Humor,Party Game",NA,Jesper C. Nielsen,NA,"Animals: Sheep,LEGO,LEGO Games",Dice Rolling,LEGO,5.46131,229 63899,"You are an explorer who have entered the middle of the earth to explore. Suddenly you encounter a terrible Magma monster. Can you escape the monster over the burning lava river? Place LEGO bridges over the burning lava by rolling the dice. A title in the LEGO© game series. All parts are made out of LEGO, even the dice. ",//cf.geekdo-images.com/images/pic628812.jpg,4,20,7,3,20,Magma Monster,20,//cf.geekdo-images.com/images/pic628812_t.jpg,2010,NA,Exploration,NA,Bastiaan Brederode,NA,"LEGO,LEGO Games,Monsters","Dice Rolling,Modular Board,Tile Placement",LEGO,5.39275,69 63900,"The pirate captain has forced four pirates to walk the plank and jump into the shark-filled water. In this game you build the die and try to push your comrades into the water - and keep your own pirate standing on the plank. Last man standing wins the game in what one might call a reversed race... A title in the LEGO Games series, where you build the game with Lego bricks, even the die. The set also includes suggestions for alternate rules. ",//cf.geekdo-images.com/images/pic628813.jpg,4,20,7,2,20,Pirate Plank,20,//cf.geekdo-images.com/images/pic628813_t.jpg,2010,NA,"Negotiation,Pirates,Racing",NA,Cephas Howard,NA,"LEGO,LEGO Games",Dice Rolling,LEGO,5.43269,130 63928,"Portrays the disastrous Commonwealth raid against the German-held French port city of Dieppe in 1942. The game uses a simplified version of the D-Day at Omaha Beach system. (from Publisher website :)Operation Jubilee: Dieppe, August 1942 (OJ) is a purpose-designed solitaire game, by John Butterfield, simulating the disastrous Commonwealth raid against the German-held French port of Dieppe on 19 August 1942. It uses an evolution of his well-liked system from our earlier boxed game release: D-Day on Omaha Beach. Historically, a mixed force of Canadian troops and tanks and British Commandos landed on several beaches along a 16-mile stretch of coast, with a variety of objectives. While the commando raids on the flanks met with some success, the major action against Dieppe was a costly failure. It didn’t come close to achieving its objectives, and over 75 percent of that landing force were killed or captured. You control the CW forces assaulting the beaches and struggling to achieve their objectives against intense German resistance. The game system controls the German forces that oppose you. The overall 34x22” large-hex map, which is cut in half and reassembled into a 17"x42" play area, consists of three sector maps: the main map showing the French port of Dieppe and surrounding areas, and two smaller maps portraying coastal areas east and west of the main map. The main map is divided into four areas: Blue Beach, Dieppe town, Green Beach and Rear. Each hex represents 400 meters (438 yards) across; each game turn equals 20 minutes. Units of maneuver are companies and batteries; there are 176 large-size NATO-style and iconic counters in the mix. Rules cover such things as: coastal battery fire, random events, unit depth, command-control and communication, air attack, “what if” variants, amphibious warfare and much more. The game can be completed in about three to four hours. The turn sequence is as follows. I. CW Amphibious Transport Phase 1. Unit Transport 2. Landing Check II. Operations Phase III. Commonwealth Action Phase 1. Beach Landings or Evacuation. 2. CW Actions 3. Recovery IV. End of Turn Phase ",//cf.geekdo-images.com/images/pic764248.jpg,1,0,0,1,0,"Operation Jubilee: Dieppe, August 1942",0,//cf.geekdo-images.com/images/pic764248_t.jpg,2010,Joe Youst,"Wargame,World War II",NA,John H. Butterfield,NA,"D-Day Series,Magazine: Strategy & Tactics,Solitaire Games,Solitaire Wargames",Hex-and-Counter,"Decision Games (I),Kokusai-Tsushin Co., Ltd. (国際通信社)",7.12753,89 63951,"Lasalle is a game for two or more players, and is the first game in the HONOUR series. Players take the role of a brigade or division commander in the Napoleonic Wars. The game is small-scale and tactical in nature, focusing on the movement of individual battalions and regiments of cavalry. The player will manage a small force of roughly a dozen units as he tries to complete some specific mission assigned to him, such as “Hold the village and our bridgehead at all costs!” or: “Drive the French from Plancenoit!” From the publisher's website: Lasalle is ideal for a small gaming table, and it plays in real-time with most battles lasting 2-3 hours. It is perfect for pick-up games or tournament play. It therefore includes sample army lists enabling players to collect and paint typical small forces from a large number of possible nationalities. If you have a club, or a larger collection and gaming area, Lasalle can also be used to simulate historical battles of the Napoleonic Wars, such as Quatre Bras, Albuera, Saalfeld, or Eggmühl. In these cases, multiple players with multiple forces and a larger table will allow your group to simulate the excitement of a significant battle. ",//cf.geekdo-images.com/images/pic633324.jpg,0,180,0,2,180,Lasalle,180,//cf.geekdo-images.com/images/pic633324_t.jpg,2009,NA,"Miniatures,Napoleonic",NA,Sam A. Mustafa,NA,Honour,Simulation,Sam Mustafa Publishing LLC,7.3434,53 63975,"In Level X, each player has six playing pieces that he tries to place at the end of the movement tracks on the game board in order to score victory points (VPs). The tracks are labeled 5-10, and they are 2-4 spaces long. On a turn, you roll four six-sided dice, then place them into groups of 1-4 dice with each group ideally totaling from 5 to 10. If you make such a group, you can either place one of your playing pieces on the first space of the track matching that number or advance your playing piece on that track until you reach the final space: the X. Whenever you first land on an X, you take a VP token worth a number of points equal to that track's number. If you are already on an X and roll that number again, you take another token. Only one playing piece can be on an X; if someone else lands on an X that you occupy, you remove your playing piece from the board and can start down that track again later. If you collect one token of each value (5-10), you take a bonus card, with the first being worth 15 VPs and the others worth 12, 9 and 6. When all the bonus cards have been claimed or three of the VP token stacks are empty, the game ends. Whoever has scored the most points wins! ",//cf.geekdo-images.com/images/pic1437079.jpg,4,20,8,2,20,Level X,20,//cf.geekdo-images.com/images/pic1437079_t.jpg,2010,Dennis Lohausen,"Abstract Strategy,Dice,Number",Easy Play XXL,Stefan Risthaus,Level XI,Schmidt Spiele Easy Play Line,"Dice Rolling,Set Collection",Schmidt Spiele,6.3758,436 64080,"Contains 61 cards, sand timer, and instruction booklet. Deal cards face up until an oar, a wave, a shell, and a map are showing. This is called the Tide. Deal each player the same number of cards that are in the Tide. Then, predict how many rounds you will win. Navigate your way through the Tide with the cards in your hand. Make your bid and score points. Fall short and lose points. ",//cf.geekdo-images.com/images/pic672725.jpg,4,60,13,2,60,Rowboat,60,//cf.geekdo-images.com/images/pic672725_t.jpg,2009,Sophie Kittredge,Card Game,NA,"John Montague,Cristina Ramos,David Schiller",NA,NA,"Hand Management,Trick-taking",Moosetache Games,6.14993,143 64204,"The game's theme is based on answering questions relating to popular advertising logos and brands. Players move their pawns around a spiraling board for answering questions correctly relating to a logo, until they get to the Winning Zone at the centre of the board. Movement depends on the successful answering of questions to proceed to the next coloured area on the board. Different countries have different versions of the game, with many local brands represented in each edition. There are 400 cards with 4 questions on each card - blue, green, yellow and red. The winning player is the first person to get around the board by answering the most questions correctly. They then win by answering all the questions on a card (blue, green, yellow and red question) whilst in the Winning Zone. Game play alternates as players take it in turn to ask questions and move around the board. ",//cf.geekdo-images.com/images/pic1153153.jpg,6,40,12,2,40,The Logo Board Game,40,//cf.geekdo-images.com/images/pic1153153_t.jpg,2008,NA,"Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,"Drumond Park MiniGames,Logo Board Game",Memory,"AS Company,danspil,Diset S. A.,Drumond Park Ltd.,Jumbo,Lansay,Spin Master Ltd.",5.2423,560 64220,"This is a cooperative game appropriate for preschoolers, combining a race across Busytown, with a mechanic of looking for specific objects on the map (flags, ladders, etc.). The game board is over six feet long. (from the rules sheet) Drive across Busytown toward the ferry that will take you to Picnic Island. On your way, you will help Goldbug find hidden objects all around town. The more you find, the faster you move! Will you make it to Picnic Island before Pig Will and Pig Won't eat all the food? ",//cf.geekdo-images.com/images/pic1226940.jpg,4,30,3,2,30,Richard Scarry's Busytown: Eye found it! Game,30,//cf.geekdo-images.com/images/pic1226940_t.jpg,2009,Richard Scarry,"Children's Game,Racing",NA,Forrest-Pruzan Creative,NA,"Eye Found It!,The World of Richard Scarry","Co-operative Play,Memory,Roll / Spin and Move","I Can Do That Games,Tactic,Wonder Forge",6.5498,317 64583,"Description: Those pesky bugs just keep coming at you! Your job is to SWAT them right when they score the most points. But be quick or your fellow players will SWAT them first. SWAT! is about capturing cards. A dealer turns over cards one-by-one, until someone decides he wants the exposed cards and hits the colorful "SWAT!" board. That player then becomes the dealer and the same process continues until all players have "swatted" three times or the deck runs out. Your challenge is to remember what you have already swatted and decide how far you can push your luck before another player swats the stack. The artwork is fun, imaginative and might get a little bit under your skin! ",//cf.geekdo-images.com/images/pic638027.jpg,7,30,7,2,30,SWAT!,30,//cf.geekdo-images.com/images/pic638027_t.jpg,1998,"Charlie Bink,Maureen Wingrove","Animals,Card Game,Real-time",NA,Reiner Knizia,NA,"Animals: Flies,Gryphon Tin Box Games series","Memory,Set Collection",Eagle-Gryphon Games,5.988,165 64610,"Help Anakin Skywalker and C-3PO race around the chamber to save R2-D2 from the force field! Give the bubble a pop to get Artoo on his feet! With Artoo's help, you can fly around the board at galactic speed, bring out another pawn to help you, or bump one of your opponents' back before they do it to you! Be the first member of the Republic to get all four of your players to the finish area - and you win! DIFFERENCE FROM CLASSIC TROUBLE: The dice bubble contains a small figure of R2-D2 which acts as an extra dice with a value of "6" if Artoo is standing after the "roll". This can be used in conjunction with the regular die in the bubble. ",//cf.geekdo-images.com/images/pic638742.jpg,4,30,5,2,30,Star Wars R2-D2 is in Trouble,30,//cf.geekdo-images.com/images/pic638742_t.jpg,2009,NA,"Children's Game,Dice,Movies / TV / Radio theme,Racing,Science Fiction",NA,Will Creech,NA,Star Wars,Roll / Spin and Move,Hasbro,4.56944,90 64656,"Players are merchants in the colonial U.S., trading wares such as maize, tobacco, animal pelts, weapons and alcohol with Native American villages. In some villages, you trade your wares for other wares. In other villages, for your wares, you receive wampum--bands of shells and beads used as currency by American Indians--and subsequently the white European settlers as well. The types of wares you are trading and the types in the village where you are trading determine whether you will get wares or wampum. Clever trading in the right village at the right time is the key to collecting the most wampum and winning the game. The game won second prize in the 2009 Hippodice Game Design Competition. ",//cf.geekdo-images.com/images/pic639142.jpg,5,45,10,2,45,Wampum,45,//cf.geekdo-images.com/images/pic639142_t.jpg,2010,Dennis Lohausen,Card Game,NA,Jeffrey D. Allers,NA,NA,"Auction/Bidding,Hand Management,Trading,Variable Phase Order",Pegasus Spiele,5.80468,109 64657,"Sitcht oder nicht is a trick-taking game with two things that differentiate it from other titles in the genre: (1) The game uses four piles of special cards, with one card being revealed randomly from each pile. These cards provide bonuses or penalties for collecting the fewest tricks, cards of a particular color, whether the round has a trump, and so forth. However, only two of the four cards will be used in the round, with players choosing which ones. (2) Each player has a single +2/-2 card that can be played at the same time as another card to beat trump or dodge a trick you don't want. ",//cf.geekdo-images.com/images/pic639144.jpg,6,30,8,3,30,Sticht oder Nicht,30,//cf.geekdo-images.com/images/pic639144_t.jpg,2010,Tom Thiel,Card Game,NA,Thomas Nezold,NA,NA,Trick-taking,Pegasus Spiele,5.94717,53 64675,"Schweinebande (literally "Gang of Pigs") was published in February 2010 by Hans im Glück. The board depicts a cattle market, on which pigs, goats, donkeys, chickens, and other animals are offered for sale. Each player tries to position his farmers strategically in order to obtain the most favorable prices, or to block his competitors. Once animals are acquired, they must be fed every round. As soon as a player possesses 4 of the same animals, he can sell his herd to gain victory points. Naturally, a set of 4 donkeys is worth more than 4 chickens. ",//cf.geekdo-images.com/images/pic643357.jpg,5,30,8,2,30,Schweinebande,30,//cf.geekdo-images.com/images/pic643357_t.jpg,2010,Doris Matthäus,"Animals,Farming",NA,Stefan Dorra,NA,NA,"Set Collection,Worker Placement","Hans im Glück Verlags-GmbH,Lautapelit.fi",6.00661,348 64735,""Rock the Wizard" Splut! is an abstract strategy boardgame. It has a fantasy theme and the looks of a chessgame. 2 To 4 players compete in an arena where they each control a team consisting of one large Troll and one Dwarf, led by a Sorcerer as coach. During your turn you have three moves to make with your pawns. Try to get your Troll to a Rock (four Rocks are provided in the arena) and let him throw it onto an opposing Sorcerer. This will eliminate that team. By moving your pawns ingeniously around the board, you must take out all other players' Sorcerers. Push other pawns with your Dwarf, levitate Rocks into place with your Sorcerer and throw Rocks around the arena with your Troll. Mind your head! ",//cf.geekdo-images.com/images/pic1119610.jpg,4,20,7,2,20,Splut!,20,//cf.geekdo-images.com/images/pic1119610_t.jpg,2009,Tommy De Coninck,"Abstract Strategy,Fantasy",NA,Tommy De Coninck,NA,NA,NA,"(Web published),Print & Play Productions",6.84653,72 64826,"It's just another day, get up, wash, go to work. What's different is that today the Earth has been invaded by aliens – it's just that nobody knows it yet. Deep underground mad scientists are raising monsters from the planet Moongha. Once fully formed they will emerge to spread terror and destruction. Cities will be laid waste to, and the human race will be hunted to extinction. Through the sewers oozes the Bloob, quietly growing in size. The Drakoor, alien vampires, stalk the night, feeding off the unwary. Meanwhile, the strongest of the Moongha invaders, Mechoor, sucks in energy from the earth. Once sated it will rise to destroy whole cities with its heat ray. These are just a few of the monsters that will terrorise the people of Earth. It can only be hoped that just as in the movies there's a hero around who can thwart their evil plans; otherwise there will be no more "just another day"s for anybody! But who's behind those evil plans? You! You are one of those sadistic, power-thirsty, psycho nerds, eager for revenge after a whole life of study, disregarded by everyone. All of you have received a visit from a mysterious flying saucer, carrying strange alien machinery – an engine that finally brought you POWER! And now you are ready to fight your insane struggle to be the first in destroying the human race. This time no "Klaatu barada nikto!" will stop you... Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth! is for three to four players and should take about ninety minutes to play. You have control of a number of different types of Moongha monsters. When you sit down to play, the side of the board closest to you is your monster display. There you will see the seven different types of monster. You will place your monster counters in these boxes. Note that some monster types have more than one counter. The game lasts either eight or nine turns, depending on the number of players, although it may end before then if a player manages to get down all twenty of their damage cubes. At the start of each turn a random number of actions are made available. Three of these actions relate to the monsters and allow you to create, attack, and move them. These actions are represented by orange, white, and purple tokens. There are three human action boxes, one that allows you to place a hero, the other two allow you to place military counters. To create a monster you have to place a certain number of orange tokens in the monster box. Once the monster has been created you place it in one of the twelve cities on the board. When you do so, you place the monster on its hidden side. The monster is alive but as yet the world does not know of its presence. While hidden a monster is safe from attack and can build up its strength so that when it does attack it will cause carnage. Another player may attempt to reveal your monster by placing a hero counter in the same city. Military units will try to destroy monsters. When you place a military unit or a hero, you can then attack with all military counters in that city. When a monster attacks a city, armor units will attack it first, then after that attack has been completed, any surviving infantry units will attack. All combat involves rolling dice and in all cases a roll of four or more is successful. Each monster type has its own special abilities. Only three monsters are powerful enough to destroy entire cities; these are the Bloob, Mechoor, and Moogre. When you attack a city, you mark the damage you do with your colored cubes. At the end of the game, players score victory points depending on how many damage cubes they have in each city. Players also score points for the cities that were randomly assigned to them at the beginning of the game, depending on how much damage they have suffered. Points can also be scored for having vampires on the board and for killing other monsters with your Moogre monster. ",//cf.geekdo-images.com/images/pic1434874.jpg,4,120,10,2,90,Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth!,120,//cf.geekdo-images.com/images/pic1434874_t.jpg,2010,"Tim Huesken,Luca Zamoc","Fighting,Movies / TV / Radio theme,Science Fiction",NA,Martin Wallace,NA,"Cities: Berlin (Germany),Cities: Cairo,Cities: London,Cities: Los Angeles (California, USA),Cities: Moscow,Cities: New York (New York, USA),Cities: Paris (France),Cities: Rome,Cities: Tokyo,Crowdfunding: Kickstarter,Monsters","Area Control / Area Influence,Dice Rolling,Point to Point Movement","Club TreEmme,Treefrog Games",6.8668,572 64875,"Official Description: It's the "Yahtzee Hands Down" Card Game! Keep your wits about you and your eye on the cards! Collect dice cards to make classic combinations - 3 of a kind, 4 of a kind, small straight, full house and YAHTZEE! Re-roll by discarding cards you don't need and taking a chance on new ones! But here's the twist... pit your hand against another player's. Score high and win the Combo card points! Great Yahtzee fun in a card game! Contents: 12 Combo Cards 12 Chance Cards 84 Dice Cards 1 Starter Card 1 Reminder Card 1 Combo Sheet 1 Set of Instructions ",//cf.geekdo-images.com/images/pic642763.jpg,6,15,8,2,15,Yahtzee Hands Down Card Game,15,//cf.geekdo-images.com/images/pic642763_t.jpg,2009,(Uncredited),"Card Game,Dice",NA,(Uncredited),NA,Yahtzee,"Card Drafting,Hand Management","Hasbro,Parker Brothers",5.33404,141 64897,"Formule Dé is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group. The base game came with: a d20 dice Ten plastic cars (2 blue, 2 red, 2 white, 2 green, 2 yellow, one in each colour with a black heck spoiler) one circuits 1&2 (Monaco, Hockenheim or Silverstone) Rulebook Racing sheets Ten gear markers (2 blue, 2 red, 2 white, 2 green, 2 yellow) This was the first release of a game of the family Formule Dé/Formula Dé/Formula D. Formule Dé was released 1991 by Ludodélire. In 1997, the second release Formula De came from Descartes Editeur. And the newest release from Asmodee came in 2008. Ludodélire published 13 courses for Formule Dé, 1 World Championchip expansion and a mini Variant (called Formula D). Expanded by: (Ludodélire Expansions) Formule Dé Circuit â„– 1: Grand Prix de MONACO (included in french edition) Formule Dé Circuit â„– 2: FRANCE – Circuit de Nevers Magny-Cours Formule Dé Circuit â„– 3: GRAN PREMO D'ITALIA – Autodromo Nazionale Monza Formule Dé Circuit â„– 4: GROSSER PREIS VON DEUTSCHLAND – Hockenheim Ring (included in german edition) Formule Dé Circuit â„– 5: GRAND PRIX DE BELGIQUE – Circuit de Spa – Francorchamps Formule Dé Circuit â„– 6: GRANDE PREMIO DE PORTUGAL – Circuito do Estoril (included in portuguese edition) Formule Dé Circuit â„– 7: BRITISH GRAND PRIX – Silverstone Circuit (included in british edition) Formule Dé Circuit â„– 8: GRAN PREMIO DE ESPAÑA – Circuit de Catalunya Formule Dé Circuit â„– 9: GRAND PRIX DU CANADA – Circuit Gilles Villeneuve Formule Dé Circuit â„– 10: GRANDE PREMIO DE BRASIL – Circuito do Interlagos Formule Dé Circuit â„– 11: JAPAN GRAND PRIX – Suzuka Circuit Formule Dé Circuit â„– 12: SOUTH of AFRICA GRAND PRIX – Kyalami Circuit Formule Dé Circuit â„– 13: SAN MARINO – Autodromo Enzo & Dino Ferrari Formule Dé: World Championship Re-implemented by: Formula Dé Formula D ",//cf.geekdo-images.com/images/pic285104.jpg,10,120,12,2,120,Formule Dé,120,//cf.geekdo-images.com/images/pic285104_t.jpg,1991,Bernard Bittler,"Racing,Sports",NA,"Laurent Lavaur,Eric Randall","Formule Dé Circuit № 10: GRANDE PREMIO DE BRASIL – Circuito do Interlagos,Formule Dé Circuit № 9: GRAND PRIX DU CANADA – Circuit Gilles Villeneuve,Formule Dé Circuit № 11: JAPAN GRAND PRIX – Suzuka Circuit,Formule Dé Circuit № 12: SOUTH of AFRICA GRAND PRIX – Kyalami Circuit,Formule Dé Circuit № 13: SAN MARINO – Autodromo Enzo & Dino Ferrari,Formule Dé Circuit № 1: Grand Prix de MONACO,Formule Dé Circuit № 2: FRANCE – Circuit de Nevers Magny-Cours,Formule Dé Circuit № 3: GRAN PREMO D'ITALIA – Autodromo Nazionale Monza,Formule Dé Circuit № 4: GROSSER PREIS VON DEUTSCHLAND – Hockenheim Ring,Formule Dé Circuit № 5: GRAND PRIX DE BELGIQUE – Circuit de Spa – Francorchamps,Formule Dé Circuit № 6: GRANDE PREMIO DE PORTUGAL – Circuito do Estoril,Formule Dé Circuit № 7: BRITISH GRAND PRIX – Silverstone Circuit,Formule Dé Circuit № 8: GRAN PREMIO DE ESPAÑA – Circuit de Catalunya,Formule Dé: World Championship","Formula De/De mini/D,Sports: Auto Racing",Roll / Spin and Move,Ludodélire,7.21204,108 64955,You are teaching witches how to fly at Blocksberger Flugschule. Only the most talented witches are admitted there. You have to let five witches fly as high and far as possible. Every witch that succeeds will give you a spellbook. The player with the most spellbooks wins. ,//cf.geekdo-images.com/images/pic648722.jpg,5,30,8,2,30,Hexenflug,30,//cf.geekdo-images.com/images/pic648722_t.jpg,2010,Barbara Spelger,"Card Game,Children's Game,Fantasy",NA,"Hanno Kuhn,Wilfried Kuhn",NA,Witches,Set Collection,"AMIGO Spiel + Freizeit GmbH,Corfix,Gigamic",5.98242,91 64956,"The Unpredictable Game of Making Connections Gather your sunglasses, snowshoes and mosquito spray - it’s time to travel to new destinations with the 10 Days Series - the Americas! Players use destination and transportation tiles to chart a course through North, Central and South America and the Caribbean - touring by airplane, cruise ship or on foot. With a little luck and clever planning, you just might outmaneuver your fellow travelers and be the first to make connections for a complete ten day journey! Gameplay Players begin by filling their tile holders, drawing and placing tiles into 10 spaces. Each space is a day of a player's trip. Each tile shows a country, a plane, or a ship. Tiles are drawn and placed one at a time, and cannot be moved once placed. Once all players' holders are full, a face-down draw pile is made of the remaining tiles, as well as three face-up discard piles. On his or her turn, a player either takes a face-down tile from the draw pile, or a face-up tile from the top of a discard pile. He or she then decides whether to exchange the new tile with an old one. The tile not being kept is then discarded. Players are attempting to have all 10 days of their trip connect, either by foot, by plane, or by ship. To connect by foot, countries must be adjacent or connected. To connect by plane, a plane of a certain color must be placed between two countries of the same color. To connect by ship, the ship must be placed between countries adjacent to that ocean/sea (or one ship can connect to another). The first person to build a fully connected trip wins. Contains: 40 destination tiles 23 transportation tiles 8 tile holders Map game board Rules ",//cf.geekdo-images.com/images/pic1229649.jpg,4,20,10,2,20,10 Days in the Americas,20,//cf.geekdo-images.com/images/pic1229649_t.jpg,2010,"John Kovalic,Cathleen Quinn-Kinney","Aviation / Flight,Travel",NA,"Alan R. Moon,Aaron Weissblum",NA,10 Days in...,"Hand Management,Route/Network Building,Tile Placement","Competo / Marektoy,Out of the Box Publishing,Vennerød Forlag AS",6.66996,480 65134,"Win the race to flip all your pawn cards home and sweet revenge is yours! Take turns to play number and action cards to change the play pile's total. Get the pile to 21 without going bust to get one of your pawn cards home. But watch out - someone could play a SORRY! card and steal your win. Portable, playable, speedy SORRY! fun for the whole family (from the back of the game box) ",//cf.geekdo-images.com/images/pic646874.jpg,4,15,6,2,15,Sorry! Revenge Card Game,15,//cf.geekdo-images.com/images/pic646874_t.jpg,2009,NA,Card Game,NA,Eamon Bloomfield,NA,Sorry!,Hand Management,Hasbro,5.56757,202 65200,"Asteroyds is a racing and pre-program game similar to RoboRally but with enough significant differences to make it stand out as its own design. Each player takes on the role of a famous Shuttle Racer Pilot and they have been drawn to a deadly event put on by a mega-rich entrepreneur that has recently bought the Ujitos system. The aim of Asteroyds is to navigate the highly dangerous asteroid field and pass through four gates. What sets the game apart from other games of this design is that almost everything in the race zone can move position, so the players need to plan with that in mind. So each round begins with the rolling of three dice; red, white and blue. These relate to coloured asteroids of the matching colour and each rock has a set of numbers from 1-6 printed on them. This gives every pilot the information they need to know where each object will most likely move to (the value rolled for each dice determines which direction the object moves in) using the hex based board. The trick is that some objects move a differing number of spaces and objects react differently when collisions occur, thus a player's best laid plans may not pan out due to mistakes. Mistakes introduces the other unique aspect of Asteroyds. The players only get a given amount of time to work out their best flight path and then plan their moves on their planning board. A minute is recommended and 30 seconds for experts. This real-time tension in the planning is tense and helps the game to stick to a good play length. Asteroyds also offers advanced rules such as shooting, special pilot powers and also varied play modes such as; Shooting, Targets and drones. Some of these allow for team play. ",//cf.geekdo-images.com/images/pic744492.jpg,6,30,10,2,30,Asteroyds,30,//cf.geekdo-images.com/images/pic744492_t.jpg,2010,Nicolas Fructus,"Racing,Real-time,Science Fiction,Space Exploration",NA,"Guillaume Blossier,Frédéric Henry",NA,"Asteroids,Ystari originals","Action / Movement Programming,Dice Rolling,Grid Movement,Modular Board,Partnerships,Player Elimination,Set Collection,Simultaneous Action Selection,Variable Player Powers","Asmodee,Rio Grande Games,Ystari Games",6.42339,998 65225,"From the publisher: "Think Car Wars meets Death Race 2000." From the developer: "Road-Kill Rally simulates the fast paced action of futuristic motorized death sports where superstar drivers in weapon-laden cars race through the streets of America in search of blood, fame and fortune. Points are scored by killing pedestrians, destroying competing drivers and racing across the finish line first. The surviving driver with the highest number of points at the end of the race is the winner." 2035 - The Road Kill Rally becomes a worldwide phenomenon, attracting contestants from throughout the world. Ratings exceed three billion for the Rally Cup Finals, making it the most watched spectacle in human history. As a driver in the Road Kill Rally, you are racing against opponents eager to destroy you with guns, rockets and flame throwers. But the big points come from scoring pedestrians: running them over or blasting them out of the road. After all, you have three billion viewers to satisfy. ",//cf.geekdo-images.com/images/pic648660.jpg,6,90,12,3,90,Road Kill Rally,90,//cf.geekdo-images.com/images/pic648660_t.jpg,2010,"Edward Artinian,Karim Chakroun,Chris Quilliams,Daisuke Shimizu","Fighting,Humor,Racing",NA,Daniel A. George (I),NA,Admin: Better Description Needed!,"Dice Rolling,Modular Board",Z-Man Games,6.47144,813 65244,"Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made. What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image. With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price. For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013. From the publisher's website: Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! ",//cf.geekdo-images.com/images/pic646458.jpg,4,30,10,2,30,Forbidden Island,30,//cf.geekdo-images.com/images/pic646458_t.jpg,2010,C. B. Canga,"Adventure,Card Game,Fantasy",NA,Matt Leacock,La Isla Prohibida: La Expansión Prohibida,"Forbidden Games,Mensa Select","Action Point Allowance System,Co-operative Play,Grid Movement,Hand Management,Modular Board,Pick-up and Deliver,Set Collection,Variable Player Powers","ADC Blackfire Entertainment,Cocktail Games,Competo / Marektoy,Devir,FoxMind Israel,Gamewright,Kaissa Chess & Games,Kanga Games,Lifestyle Boardgames Ltd,REBEL.pl,Schmidt Spiele,uplay.it edizioni,White Goblin Games",6.85993,26804 65262,"From Hasbro.com: "Challenge a friend to checker-dropping fun with CONNECT 4! There are three ways to play, so choose your game: Original: Drop in your checkers and be the first to get 4-in-a-row to win. Pop Out: Get 4 in a row by popping a checker out instead of dropping one in! Pop 10: Pop checkers out of the grid. If your checker is part of a 4-in-a-row, you get to keep it. The first player to get 10 checkers wins. When you're done playing, tote your game around with a convenient carrying handle. The checkers store inside the grid so you're ready to play anytime!" Contents: 42 checkers (21 yellow, 21 red) Grid with checker catcher base/handle Instructions ",//cf.geekdo-images.com/images/pic738020.jpg,2,15,6,2,15,Connect 4 (Revised Edition),15,//cf.geekdo-images.com/images/pic738020_t.jpg,2009,(Uncredited),"Abstract Strategy,Children's Game",NA,(Uncredited),NA,"3D Games,Connect 4,n in a row","Pattern Building,Pattern Recognition","Hasbro,Milton Bradley",5.07164,324 65272,"Description from BoardgameNews.com: While Cyrano de Bergerac was a real person, Cyrano is based on the play Cyrano de Bergerac, written more than two hundred years after Cyrano’s death. In both the play and the game, Cyrano writes poetry to woo a woman for another man. The game Cyrano lasts a number of rounds, and each round starts with a player revealing a theme card and two rhyme cards ("-aid", "-ed" and so on with homonyms being acceptable). Each player then composes a quatrain (a poem of four lines) with two of the lines ending with one of the rhymes and the other two ending with the other rhyme. Players read their poems and score points Boggle-style, with each unique ending word being worth one point; these points are recorded by blacking out squares on a ladder, which represents the lover’s climb toward his object of affection. Everyone then secretly votes on which poem he or she most appreciated, whether for its beauty, adherence to theme, or some other artistic qualification. Players reveal their votes simultaneously, and for each player who voted the same way you did, you receive one point, with these points being recorded by the maiden’s descent from the tower. Whichever player first brings the loves onto the same floor of the tower wins, with ties being broken by a rhyming duel. ",//cf.geekdo-images.com/images/pic663457.jpg,9,45,8,4,45,Cyrano,45,//cf.geekdo-images.com/images/pic663457_t.jpg,2010,Pierô,"Party Game,Word Game",NA,"Ludovic Maublanc,Angèle Maublanc",NA,NA,"Simultaneous Action Selection,Storytelling,Voting","Repos Production,Asmodee",6.72373,177 65282,"Tanto Cuore is a Japanese deck-building card game which has a mechanism similar to Dominion. Each player plays as the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple enough, the player who has the most Victory Points at the end of the game wins! Players acquire Victory Points by employing a variety of maids and "Love" cards that allow for different strategies. You can even employ Private Maids that stick around to use their special powers each per turn! Some give you a bonus, or affect your opponents in a negative way. But beware, your opponents can make your maids sick or give them bad habits, affecting your maids in negative ways and decreasing your Victory Points! The game art is in the Japanese anime style and uses the theme of maids commonly seen in anime! All of the cards, dividers and manual fit into an easy to transport box so you can easily take the game with you wherever you want. ",//cf.geekdo-images.com/images/pic1751753.jpg,4,45,13,2,45,Tanto Cuore,45,//cf.geekdo-images.com/images/pic1751753_t.jpg,2009,"Tohru Adumi,CARNELIAN,COMTA,Takahito Ekuchi,Takuya Fujima,Takehito Harada,Akira Hayase,Kira Inugami,Ishigaa,kawaku,KEI,Souji Kusaka,Misa Matoki,Rin Minase,Miki Miyashita,Misoka Nagatsuki,Nana,Aoi Nanase,Hiroki Ozaki,Poyoyon Rock,Ruchie,Satoru Satou,Mushimaro Tachikawa,Yuiko Tokui,Ofuu Yamadori","Card Game,Mature / Adult",NA,Masayuki Kudou,"Tanto Cuore: Aino Svensen,Tanto Cuore: Arisa Hayakawa - Tabletop Day 2016,Tanto Cuore: Kickstarter Big Box and Maid Randomizer,Tanto Cuore: Oktoberfest – Gina Kersten Promo Card,Tanto Cuore: Private Maid – Ursula Fassbender,Tanto Cuore: Promo Card Set #1","Anime & Manga,Tanto Cuore","Action Point Allowance System,Card Drafting,Deck / Pool Building,Hand Management,Set Collection,Take That","Arclight,Japanime Games",6.89431,1355 65313,"The Napoleon's War Series are games that give players the French Army of Napoleon against the foes of France from 1796 -1815. Each game will include battles that have their own custom game boards, plastic figures representing the infantry, artillery, and cavalry with counters representing the special units, leaders, etc. Each battle within the game are playable in 1 to 2 hours. The game uses the Hold the Line command action point (CAP) system. The first game in the series is Napoleon's War: The 100 Days with custom game boards of Quatre Bras, Ligny, Wavre, and Waterloo. 120 plastic pieces in blue, red, and gray portray the French, British, and Prussian armies. ",//cf.geekdo-images.com/images/pic731932.jpg,2,60,8,2,60,Napoleon's War: The 100 Days,60,//cf.geekdo-images.com/images/pic731932_t.jpg,2010,Sean Cooke,"Napoleonic,Wargame",NA,"Grant Wylie,Mike Wylie","Napoleon's War: Battle Pack I,Napoleon's War: Battle Pack II – America's War","Hold the Line,Napoleon's War",Action Point Allowance System,Worthington Games,7.31325,166 65334,"Flash Duel is a simple, fast card game that simulates a duel between two Fantasy Strike characters. There are 10 characters to choose from (all included), each with three different special abilities. Landing just one hit wins a round, and a game is best three out of five rounds. Games take only a few minutes to play. The duel takes place along an 18-space linear track. Players draw from a common deck of 25 of numbered cards (five copies of each number 1 through 5), and use these cards to move, attack, dashing strike, block, and push. Each character's special ability cards add a new dimension to the base gameplay, and create 45 different character matchups. Flash Duel was designed and balanced by David Sirlin, the multiplayer balancer of Street Fighter HD Remix, Puzzle Fighter HD Remix, Kongai, Yomi, and Puzzle Strike. The core gameplay was inspired by Reiner Knizia's game En Garde. This game has received a follow-up in Flash Duel: Second Edition, which adds 10 new characters, slight balance changes to the original characters, support for up to 5 players, and new gameplay modes ",//cf.geekdo-images.com/images/pic648115.jpg,2,5,0,2,5,Flash Duel,5,//cf.geekdo-images.com/images/pic648115_t.jpg,2010,NA,"Card Game,Fantasy,Fighting",NA,David Sirlin,NA,"Anime & Manga,Fantasy Strike","Hand Management,Variable Player Powers",Sirlin Games,6.73725,309 65515,"In Nuns on the Run, most of the players are novices who are eager to secretly explore the grand abbey at night in order to fulfill their “secret wish.” They sneak through corridors searching for keys and treasures. (What treasures could a novice be searching for? Forbidden cookies? A soft mattress? Or narcotics? Or a book of witchcraft?) While sneaking through the abbey, the novices must remain watchful for the Abbess or Prioress, who are on patrol to ensure that pure novices remain that way. These characters are controlled by other players who want to nab the novices before they can make it back into bed. Players play either as a novice, or as the Abbess or Prioress. The novices move in secret and avoid being seen or heard by the Abbess or Prioress. The goal is to make it to the location on the board where the novice can get her "secret wish" and return to their room without being detected. All of the novices move in secret by marking their movement and locations on hidden sheets. The Abbess and Prioress move on regulated paths around the board, but can diverge and chase down novices that they see or hear. The player or players who complete their secret wishes and return to their rooms win, or the Abbess and Prioress win if they catch a certain number of novices. ",//cf.geekdo-images.com/images/pic649087.jpg,8,45,10,2,45,Nuns on the Run,45,//cf.geekdo-images.com/images/pic649087_t.jpg,2010,"Jared Blando,Jacob Chabot","Bluffing,Deduction,Humor,Religious",NA,Fréderic Moyersoen,"Mayfair Game Variants & Mini-Expansions Set #1,Mayfair Game Variants & Mini-Expansions Set #2,Nuns on the Run: Father Fréderic,Nuns on the Run: The Anchorite,Nuns on the Run: The Monk",NA,"Dice Rolling,Paper-and-Pencil,Pick-up and Deliver,Point to Point Movement,Secret Unit Deployment,Variable Player Powers",Mayfair Games,6.55976,3196 65516,"Ablaze! includes three separate games: Wild Fire! - re-works the original Feurio! design, in which players are firefighters trying to contain a spreading wildfire. The fire is created turn by turn as players reveal tiles and place each new tile next to what’s currently the hottest part of the fire. Players use their firefighters to cover as much area as possible, while also staying connected to a water source. Volcano! - re-implements Vulkan!, which is played with the components of Feurio!. Ablaze! also includes new airplane and volcano tiles. Players control air tankers to drop water in order to extinguish or isolate sections of a fire created by a volcano. Save the most land, and you’ll be the hero. On the Run! - is played with the same components as the other two games, but with different rules. Lightning has started a brush fire in the forest, and wildlife is fleeing to avoid being fricasseed. Save more animals than anyone else to win. ",//cf.geekdo-images.com/images/pic674346.jpg,4,30,10,1,30,Ablaze!,30,//cf.geekdo-images.com/images/pic674346_t.jpg,2010,"Franz Vohwinkel,Christopher Wozniak","Abstract Strategy,Environmental",NA,Heinrich Glumpler,Ablaze!: Feel the Heat!,Firefighting,"Co-operative Play,Modular Board,Simulation,Tile Placement",Mayfair Games,6.08078,245 65521,"From the Publisher “You must have Chaos within you to give birth to a dancing star.” – Friedrich Nietzsche “In all Chaos there is a cosmos, in all disorder a secret order.” – Carl Gustav Jung In this card game, you need to collect sets of 3 identical Spectrum cards and place them on the table. Or collect the set of 3 Order cards and keep it in your hand until the end of the round. You need to avoid the 4th Spectrum card that matches a set you have placed on the table or the 4th Order card if you have the other 3. Also, avoid holding a Chaos card at the end of the round. On your turn you can seek a card, trade a card or declare a battle. You can't hold Order cards while holding a Chaos card. If you discard a Chaos card, all hands are rotated among players until the discarding player calls Stop! Well, the title does say "Chaos". ",//cf.geekdo-images.com/images/pic649507.jpg,5,40,12,3,40,Chaos,40,//cf.geekdo-images.com/images/pic649507_t.jpg,2010,NA,Card Game,NA,"Pietro Valentyne,François Valentyne,Rant Valentyne,Sly Valentyne",NA,NA,"Auction/Bidding,Memory,Set Collection,Trading",Z-Man Games,5.98159,157 65532,"“Our Liege is in desperate hour! From what grievous cause have these accursed races arisen? Orcs, Dragons, Demons and the Dead make haste towards Monarch City. The King and Countryside of Monarch City is in need of valiant Heroes!” Will you answer the King's call? In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land. You and your allies must embark on a journey to defend the countryside, repair the tainted lands, and defeat the four creature factions before any of them enter the City. And they approach from all sides! Fast populating Orcs! Fierce Dragons! Undead that bring Fear! And Demons! All tainting the land in their wake. There are several paths to defeat, but only one path to victory, and only the most valiant Hero will be named King's Champion. Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King’s Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King's Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defenders of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory! ",//cf.geekdo-images.com/images/pic649329.jpg,4,90,13,1,90,Defenders of the Realm,90,//cf.geekdo-images.com/images/pic649329_t.jpg,2010,Larry Elmore,"Adventure,Fantasy,Fighting,Miniatures",NA,Richard Launius,"Defenders of the Realm: Additional Darkness Spreads Cards,Defenders of the Realm: Companions and Catacombs,Defenders of the Realm: Generals Expansion,Defenders of the Realm: Global Effects Cards,Defenders of the Realm: Hero Expansion #1,Defenders of the Realm: Hero Expansion #2,Defenders of the Realm: Hero Expansion #3,Defenders of the Realm: Hero Expansion #4,Defenders of the Realm: Hero Expansion #5,Defenders of the Realm: High Council Cards,Defenders of the Realm: Legends Deck,Defenders of the Realm: Minions Expansion - Orcs,Defenders of the Realm: Minions Expansion – Demons,Defenders of the Realm: Minions Expansion – Dragonkin,Defenders of the Realm: Minions Expansion – Undead,Defenders of the Realm: Quest Deck,Defenders of the Realm: Relics,Defenders of the Realm: Sterling, Guardian Dragon of the Realm,Defenders of the Realm: The Barbarian,Defenders of the Realm: The Dragon Expansion,Defenders of the Realm: The Errant Paladin,Defenders of the Realm: The Noble Dwarf,Defenders of the Realm: Winds of War","Animals: Dragons,Defenders of the Realm,Solitaire Games","Action Point Allowance System,Co-operative Play,Dice Rolling,Hand Management,Point to Point Movement,Variable Player Powers",Eagle-Gryphon Games,7.39129,4541 65534,"In The Ares Project, 2-4 players are competing to see which of their factions will lead mankind into the future. Each faction has its own deck of cards, buildings, upgrades, attacks, special powers, and a screen behind which a player will play cards. Your opponents do not know what you are building. When a player lays down an attack card, he chooses an opponent, the players drop their screens, and they battle for control of the Frontier, i.e. the center of the table. Whoever controls the Frontier scores points and also has the ability to attack player bases directly. Eliminate your opponent to win instantly, or have the most points when the game ends. ",//cf.geekdo-images.com/images/pic726700.jpg,4,60,13,2,60,The Ares Project,60,//cf.geekdo-images.com/images/pic726700_t.jpg,2011,"Jason Greeno,Michael N. Jackson,Gary Simpson","Card Game,Fighting,Science Fiction",NA,"Brian Engelstein,Geoff Engelstein",NA,NA,"Dice Rolling,Hand Management,Rock-Paper-Scissors,Secret Unit Deployment,Variable Player Powers",Z-Man Games,6.81412,593 65554,"From the publisher's website: What's the best plan for climbing Mt. Everest? How about the worst plan for making a million bucks? Find out in this party game that's all about giving outrageous advice! Select a card containing a piece of advice that best fits the judge's chosen activity. Score points if the judge takes your advice, but keep in mind that plans change with the roll of a die… You might have to give out bad advice, your grandma's advice, or even advice from a psychic! Take our advice and play today! ",//cf.geekdo-images.com/images/pic649461.jpg,8,30,10,4,30,Sounds Like a Plan,30,//cf.geekdo-images.com/images/pic649461_t.jpg,2010,Lisa Goldstein,Party Game,NA,"Joyce Johnson,Colleen McCarthy-Evans",NA,NA,NA,Gamewright,6.03618,76 65556,"From the publisher's website: Step into the fierce and furry world of full-contact Sumo hamster wrestling! Using magnetic force, maneuver your Sumo hamster and try to knock your opponent out of the ring. It's a contest of bulk as much as brawn, so feed your hamster every chance you get! Win the most rounds and claim the title of Sumo Ham Slam Grand Champ! ",//cf.geekdo-images.com/images/pic650228.jpg,4,15,8,2,15,Sumo Ham Slam,15,//cf.geekdo-images.com/images/pic650228_t.jpg,2010,Dean MacAdam,"Action / Dexterity,Animals",NA,Mary Jo Reutter,NA,Sports: Combat Sports / Martial Arts,NA,Gamewright,5.68004,201 65557,"From the publisher's website: It's rush hour at the Ring-a-Ding Diner and you must hurry to serve a table full of hungry customers! Roll the die to add dishes to your tray. Roll a Free Meal or snag the Special of the Day to help fill your order. And if you roll a bell, it's a mad dash to grab your grub before another player beats you to the lunch! Be the first to complete all your orders and - DING! - you're the winner! ",//cf.geekdo-images.com/images/pic650224.jpg,6,15,6,2,15,Order's Up!,15,//cf.geekdo-images.com/images/pic650224_t.jpg,2010,Lee Calderon,Dice,NA,Myles Christensen,NA,Food / Cooking,Set Collection,Gamewright,5.46731,52 65559,"From the publisher's website: A batch of yummy cupcakes is fresh out of the oven and it's time to decorate! Shake the sprinkle shaker and see what colorful shapes pour out. If any match a cupcake, add them to the card. Collect the most cards and winning is a piece of cake! ",//cf.geekdo-images.com/images/pic650222.jpg,4,15,4,2,15,Take the Cake,15,//cf.geekdo-images.com/images/pic650222_t.jpg,2010,Russell Benfanti,Children's Game,NA,Anja Wrede,NA,Food / Cooking,Pattern Recognition,Gamewright,5.47426,68 65564,""If the US Navy has it, so do you! " Hornet Leader – Carrier Air Operations is a huge game based on the material seen in our Vassal/PDF games. We have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader. Hornet Leader spans all aspects of US naval aviation throughout the service life of the F/A-18 Hornet from 1983 to the present day. The game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate. A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead? See also: Leader series games by Dan Verssen ",//cf.geekdo-images.com/images/pic650893.jpg,1,60,12,1,60,Hornet Leader: Carrier Air Operations,60,//cf.geekdo-images.com/images/pic650893_t.jpg,2010,Wan Chiu,"Aviation / Flight,Modern Warfare,Wargame",NA,Dan Verssen,Hornet Leader: Cthulhu Conflict,"Campaign Games,Leader Series,Solitaire Games,Solitaire Wargames","Card Drafting,Simulation",Dan Verssen Games (DVG),7.95586,608 65565,"The play-anywhere game of flicking fun! Flicochet is a simple yet strategic dexterity flicking game that can be played on any table or flat surface. Try and flick your discs as close as possible to the jack, while hitting your opponent's discs out of the way! Late in the round, you may move the jack itself to improve your position. Take aim and watch it ricochet across the table! But don't knock it off, or you'll pay a heavy price! For 2 players or 3-6 players in teams. ",//cf.geekdo-images.com/images/pic650243.jpg,6,20,6,2,20,Flicochet,20,//cf.geekdo-images.com/images/pic650243_t.jpg,2010,Phil Walker-Harding,Action / Dexterity,NA,Phil Walker-Harding,NA,Finger Flicking Games,Partnerships,Adventureland Games,6.99367,79 65568,"Jäger und Sammler is set in the Stone Age. Every player has control over a tribe of 4 hunter/gatherers. The game consists of two main phases: The summer phase and the winter phase. The aim of the game is to collect as many tiles as possible. Players have two movement points per turn and are only allowed to move to untaken tiles. When a player leaves a tile he gets to take it and place it in front of him. Food and artifacts are kept face down, but weapons and mammoths are kept face up. Whoever hunts down the biggest mammoth in the summer phase will start the winter phase. Players also have to visit the four winter camps during the summer to store supplies for the upcoming winter. If a player is not able to visit all four camps during summer, he will have fewer hunters in the winter phase. There are a lot of different tiles: - Food tiles score 1 to 3 points at the end of the game, depending on the type of food. - Rare and valuable artifact tiles increase in value depending on the number of identical tiles you collected. - Weapons are used to hunt down mighty mammoths. - Path-tiles remain on the board and guarantee a minimum amount of maneuverability. - Caves are connected with each other and may be used to cover big distances while moving. This game is based on the same prototype as Zombiegeddon. ",//cf.geekdo-images.com/images/pic650281.jpg,4,45,10,2,45,Jäger und Sammler,45,//cf.geekdo-images.com/images/pic650281_t.jpg,2010,Claus Stephan,Prehistoric,NA,Reiner Knizia,NA,NA,"Area Enclosure,Grid Movement,Memory,Set Collection","AMIGO Spiel + Freizeit GmbH,Fantasmagoria,Piatnik",6.71702,426 65581,"If you've ever read Belgian or French ligne claire adventure comics, then the artwork in this game will look very familiar to you. In fact, the spirit of the game itself comes across like one of those stories, with the players being adventurers in the early twentieth century who are entering an enormous Egyptian pyramid in order to discover the riches that lie in wait. Alas, the adventurers' presence sets off a series of 3,000-year-old traps and they become separated inside a lethal maze. Turns out that the maze is of their own creation, though, as players take turns laying down tiles that show corridors, monsters, traps or equipment. They must reach a staircase exit in order to gain their freedom, possibly facing off against monsters while doing so and using the strengths of their four characteristics to survive. NB: Currently only in French, Spanish and Italian ",//cf.geekdo-images.com/images/pic663836.jpg,8,60,8,2,60,Hamunaptra: Aventures dans la Grande Pyramide,60,//cf.geekdo-images.com/images/pic663836_t.jpg,2010,Alejandro Villen,"Adventure,Dice,Exploration,Fantasy,Fighting,Maze",NA,Juan Antonio Huerta Domínguez,NA,"Archaeology,Country: Egypt","Dice Rolling,Tile Placement","Edge Entertainment,Stratelibri",5.59396,101 65582,"The designers self-published a thousand copies of Regatta in 2008, and now Gigamic has picked up the game for wider distribution. To win, you must circle two buoys and cross the finish line with your wooden ship before anyone else, and to do that, on your turn you play one of five movement cards in your hand to scoot your boat across the waves. The game includes an additional, slightly more complicated way to play for when the five-year-olds go to bed. Microbadge: ",//cf.geekdo-images.com/images/pic839357.jpg,4,20,5,2,20,Regatta,20,//cf.geekdo-images.com/images/pic839357_t.jpg,2010,NA,"Children's Game,Nautical,Racing,Sports",NA,"Emmanuel Fille,Martine Moisand",NA,Sports: Sailing,Hand Management,"(Self-Published),Gigamic,Kaissa Chess & Games",6.09202,188 65590,"In Himmel, A... und Zwirn! players take turns playing one card at a time, with the card being higher than what's out there but lower than the target card. The gap of playable cards narrows quickly, and if you can't fill the gap, you have to take the cards and pile up the negative points. The theme is, well...wildlife posteriors. ",//cf.geekdo-images.com/images/pic1161231.jpg,6,15,8,3,15,Bumbesi,15,//cf.geekdo-images.com/images/pic1161231_t.jpg,2010,"Klaus Kreowski,Michael Menzel","Animals,Card Game,Party Game",NA,Klaus Kreowski,NA,NA,Hand Management,Ravensburger Spieleverlag GmbH,5.91254,130 65592,"A fantasy adventure game played on a modular board created from various of locations. The goal is to kill Dragon hidden at end of board. On the way there will be many traps and monsters to defeat. During game play each player will develop their characters, discover new areas and fight against monsters drafted from story cards for spells, equipment and powerful artifacts! ",//cf.geekdo-images.com/images/pic649825.jpg,6,120,12,2,120,Dragon's Ordeal,120,//cf.geekdo-images.com/images/pic649825_t.jpg,2009,Marta Stawrowska,"Adventure,Dice,Fantasy,Fighting",NA,Mateusz Rakowski,NA,Animals: Dragons,"Card Drafting,Dice Rolling,Modular Board,Roll / Spin and Move",Raku Games,5.85652,69 65611,"Serving Cthulhu is fun... except for all those other cultists out to get you. So get them first! Cthulhu Dice lets you drive your rivals mad... Very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu – when he comes up, he takes sanity from everyone! Eighteen glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins... Unless everyone goes mad together. Then Cthulhu wins! ",//cf.geekdo-images.com/images/pic674158.jpg,6,5,10,2,5,Cthulhu Dice,5,//cf.geekdo-images.com/images/pic674158_t.jpg,2010,Alex Fernandez (I),"Dice,Horror,Humor,Party Game",NA,Steve Jackson (I),NA,Cthulhu Mythos,"Dice Rolling,Player Elimination","Black Monk,Edge Entertainment,Steve Jackson Games",5.22987,2280 65673,"As the head of an ambitious Venetian family in Intrigo (a.k.a. Masques) – which won the 2009 Concours de créateurs under the title St Benoît – you have sent your most influential representatives to mingle at the Doge's masquerade ball. By cleverly positioning these guests (and by manipulating the guests of your opponents), you'll vie for the attention of Venice's elite guild masters, ensuring the most political power for your family. Gameplay revolves chiefly around the clever use of guest cards with varying levels of influence. Each player receives a hand of guest cards, and each guest card has an influence value and its own power, e.g., the peddler, the assasin and the gondolier. The higher the influence, the greater that guest's clout at court. Each player's hand consists of a mix of cards representing members of any of the families currently in play. Use a rival family's guest cards against them, and watch for chances to set up your own house for success. Each of the rooms of the Doge's palace offer tokens representing a guild's favor or valuable ducats to be won by ambitious nobles. The spaces between each card that represents a room in the palace are the hallways of the Doge's estate – the areas in which guest cards are placed to compete for adjacent resources. ",//cf.geekdo-images.com/images/pic3090551.jpg,4,45,13,2,45,Masques,45,//cf.geekdo-images.com/images/pic3090551_t.jpg,2010,"Miguel Coimbra,Édouard Guiton,Goulven Quentel","Card Game,Political,Renaissance",NA,"Charles Chevallier,Catherine Dumas,Pascal Pelemans",NA,"Cities: Venice,Country: Italy","Area Control / Area Influence,Card Drafting,Hand Management,Memory","Arclight,CMON Limited,Edge Entertainment,Fantasy Flight Games,Game Harbor,Giochi Uniti,Hazgaard Editions,KADABRA,Kaissa Chess & Games,Menart",6.58186,1111 65781,"London was Treefrog's 2010 Essen release. (Inspired by the history of the city from just after the Great Fire until 1900, the game has evolved since the description originally listed on the Treefrog website). London is a 2-4 player game with a playing time of aproximately 90 minutes. Players select cards with varying powers of cashflow, victory points, and poverty penalties, and compete to manage them most efficiently. "London lies devastated after the Great Fire of 1666. This is your opportunity to build a new city on the ashes of the old. It is up to you how you employ the talents of the people of London to this end. Will you favour the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also deal with the problem of rising poverty and how to employ the many paupers of the city. Throughout the game you will be forced to make tough decisions. To achieve one aim you must sacrifice another, which may open an opportunity for a competitor." Nearly 250 years of progress is glimpsed in this game. Famous buildings and monuments of the era as well as engineering developments such as streetlights are illustrated on the cards. The publisher calls London "a relatively simple game that can be played easily within ninety minutes." Description below is quoted from Kris Hall's BGN interview with Martin Wallace: http://www.boardgamenews.com/index.php/boardgamenews/comments/kris_hall_the_martin_wallace_2010_preview_interview (Note: Some elements of the game described below have changed as shown in the final rulebook available online) As with a lot of games, London is about scoring the most VPs. Players manage their hand, selecting cards to play into their building display by laying them out in a line. At some point a player will choose to run his city. They can activate their buildings in whatever order they prefer. The resulting actions can generate money and VPs, reduce poverty or have some other effect specified on the card. Some cards have an entry cost which must be paid before the action can be performed. ",//cf.geekdo-images.com/images/pic770317.jpg,4,90,13,2,90,London,90,//cf.geekdo-images.com/images/pic770317_t.jpg,2010,"Mike Atkinson,Peter Dennis,Simon Jannerland","City Building,Economic",NA,Martin Wallace,NA,"Cities: London,Country: England,Tableau Building,Treefrog Line","Card Drafting,Hand Management","Mayfair Games,Osprey Games,Treefrog Games",7.41782,5503 65814,"Meet the Dweebies! These uniquely colorful characters are out to capture your heart, but you must capture them first! Round up Dweebies by matching cards on both ends of any row. Seems simple at first... but Dweebies can be tricky, and some will disappear before they've met their match! Collect the most cards and consider yourself the Dweebie-in-Chief! Dweebies all have names related to a profession or hobby that they are passionate about (ie, Super Dweebie, Dr. Dweebie, Fix-it Dweebie). Players play cards out in rows and try to capture Dweebies by matching the same Dweebie on both ends of a row, collecting all the cards in that row. So try not to let any line get too long! Microbadge: ",//cf.geekdo-images.com/images/pic671263.jpg,6,20,8,2,20,Dweebies,20,//cf.geekdo-images.com/images/pic671263_t.jpg,2010,Christopher Lee,"Card Game,Children's Game",NA,Tim Roediger,NA,NA,Pattern Recognition,"Cocktail Games,FoxMind Israel,Gamewright,Kanga Games,White Goblin Games",6.08163,453 65825,"Martin Wallace's 2-player wargame for Treefrog's second line of games (2009-2010 series, 4th game of the series) dealing with the American Civil War - the players commanding either Confederate or Union forces. With Gettysburg Wallace wanted to produce a balanced rather than a historically accurate game. The game e.g. ignores casualty levels, and Units do not correspond exactly to brigades or divisions - even if the forces' proportion is close to historical accuracy. The player pieces in Gettysburg are similar to those in Treefrog's previous wargame, Waterloo. Each day consists of four periods, and the game is played over three days, and key locations must be held by the end of one period. Each player has eight numbered 'order blocks', ranking from two to five. Players then place such blocks in the game areas, the order block allowing a number of orders to be issued that area. The orders can activate units in the same or adjacent areas. Orders are represented by discs, once the number of order discs in an area matches the value of the order block then no more orders can be issued. The players will then have to remove the block and place a new one. If a player does not have enough order discs for the following period, he will be forced to pass for each disc he is short. Assault combat is similar to Waterloo, the main exceptions are that the attacker and defender use different morale check tables. The defender is more likely to retreat than be eliminated, but there is also the chance of a counter-attack to throw back the assaulting forces. The Confederate player wins by taking two starred areas, or Little Round Top. ",//cf.geekdo-images.com/images/pic653616.jpg,2,180,13,2,180,Gettysburg,180,//cf.geekdo-images.com/images/pic653616_t.jpg,2010,Peter Dennis,"American Civil War,Wargame",NA,Martin Wallace,NA,Treefrog Line,"Action Point Allowance System,Dice Rolling","Treefrog Games,Warfrog Games",7.27538,266 65889,"Description from BoardgameNews.com: In Seven Card Samurai, 2-8 players try to protect the rice in their villages from bandits and ninjas while simultaneously building a strong collection of samurai. Each turn, a player draws two cards, then plays two – raiding an opponent’s rice supply with a bandit, placing samurai and ronin in your village to provide protection, using a ninja to attack another player’s hand or enable your bandit to bypass samurai, calling on a shogun to use its special powers. When a player collects seven samurai in only one or two colors – whether on the table or combined with the cards in hand – the round ends, with that player scoring 7-20 points depending on the color distribution of his samurai. Each player also scores one point for each rice marker he holds, and the player with the most points after five rounds wins. ",//cf.geekdo-images.com/images/pic660328.jpg,8,30,9,2,30,Seven Card Samurai,30,//cf.geekdo-images.com/images/pic660328_t.jpg,2010,Chris Montecalvo,"Card Game,Fighting,Horror,Medieval,Zombies",NA,Mike Richie,NA,"Country: Japan,Samurai","Campaign / Battle Card Driven,Hand Management,Set Collection",Mindtwister USA,5.53087,149 65901,"Martin Wallace's streamlined redesign of Brass: Lancashire. Players are tycoons in the early days of the Industrial Revolution; a time when traditional craftsman were being rapidly replaced with steam-powered machines. Players invest in the production of raw materials, the manufacture of goods, and the transportation networks needed to connect them to their markets. Like Brass, the strategic space is vast, and player decisions are limited by cards. In Age of Industry, however, cards are color-coded to regions rather than specific cities, allowing the players to be more flexible with their plans, while at the same time continuing to limit the decisions available. The color-coded region cards will also support expansion maps. In addition, the original Brass rules were simplified by eliminating the canal period; there is only one period, the railway era. There is also a new, non-specific industry, which will change with each map. According to Wallace, "You can now play something with the depth of Brass, but in half the time. The game will have a double-sided map, with Germany on one side and southern New England on the other." ",//cf.geekdo-images.com/images/pic715611.jpg,5,120,13,2,120,Age of Industry,120,//cf.geekdo-images.com/images/pic715611_t.jpg,2010,Peter Dennis,"Economic,Industry / Manufacturing,Transportation",NA,Martin Wallace,"Age of Industry Expansion #1: Japan and Minnesota,Age of Industry Expansion: Belgium & USSR,Age of Industry Expansion: Great Lakes & South Africa,Portugal (fan expansion to Age of Industry)","Age of Industry,Country: Germany,Treefrog Line","Card Drafting,Hand Management,Route/Network Building","Hobby Japan,Treefrog Games,Wargames Club Publishing",7.46687,2597 65907,"In Mystery Express, players board the famous Orient Express in Paris just as a murder occurs. The rest of the trip - through Strasbourg, Munich, Vienna, Budapest, and Istanbul - is consumed with determining the who, what, when, where, and why of the crime. This game explores the more analytical side of the "whodunit" genre, rewarding a logical and more precise approach to solving the crime. Players use their special powers of deduction, information gleaned from other passengers (and the conductor) in the train cars, and investigative actions to determine the exact circumstances of the murder. The player who correctly identifies the most elements of the crime by the time the train reaches Istanbul wins the game. ",//cf.geekdo-images.com/images/pic654578.jpg,5,90,12,3,60,Mystery Express,90,//cf.geekdo-images.com/images/pic654578_t.jpg,2010,"Cyrille Daujean,Julien Delval","Deduction,Murder/Mystery",NA,"Antoine Bauza,Serge Laget",NA,NA,"Action Point Allowance System,Hand Management,Memory,Trading,Variable Player Powers",Days of Wonder,6.57553,2254 65936,"The Blitzkrieg Legend simulates Case Yellow, the German offensive in May of 1940 that shocked the world. In less than a month's time it made quick work of Belgium and Holland, shattered the armies of France, and pushed the British Expeditionary Force (BEF) into the sea at Dunkirk. This twelfth game in the Operational Combat Series (OCS) game from Multi-Man Publishing and departs from its established norms in using a ground scale of 3 miles per hex and a time scale of two-day turns, and as such is similar to Sicily. The chosen scale lets this lightning campaign unfold a bit more slowly, and gives the densely-packed armies more room to maneuver. Case Yellow achieved the largest pocket ever to be created in the war, with the largest number of captured soldiers as well. This result is sometimes looked upon by gamers and historians alike as a foregone conclusion, but Manstein's daring strike through the Ardennes was a gamble that might easily have gone awry. Hindsight suggests the fighting could have gone much differently. A range of historical problems confront the player directing the Allies in this game. His French, Belgian, Dutch, and BEF combat units have not yet mastered the faster pace of action in WWII, and therefore are slow and don't fight at full Action Rating when in Move Mode. The Allies are also forced to adopt the historical Dyle Plan (when not playing the what-if version of the campaign), which leaves the French with inadequate reserves behind the Ardennes and too many of their best forces committed to shielding Antwerp and Brussels. Because history tells us the headlong rush into Belgium was primary cause of the quick Allied defeat, an "If I Was in Charge..." version of the campaign is presented to allow both sides to explore some different initial deployments. A simple set of campaign objectives are presented, with Victory Point awards centered on the following: • The French must vigilantly protect Paris, which is the ultimate German objective. Two more cities along the map's south edge, Verdun and Metz, are also worth points (so the French cannot just abandon the Maginot Line). • The possible surrender of Holland is triggered by German armor moving adjacent to any of the three Dutch major cities. Surrender chances are modified if the French and BEF are supporting Holland (which is why French 7th Army initially moved north of Antwerp). • The possible surrender of Belgium and BEF Evacuation are triggered when the Germans drive a wedge between the Belgian coast and Paris. Surrender chances are modified, however, if the French and BEF are supporting Belgium (another nod toward the historical rationale of the Dyle Plan). • The Germans also win points for battering the BEF, so the Allies are encouraged to keep this force intact. The game's special rules are judiciously chosen to evoke the full flavor of the campaign. For instance, the Maginot Line is given its historical due, shown as a strong right shield that can unfortunately be outflanked through the Ardennes. Rules for special operations are something new to OCS, and these can capture enemy bridges and forts (but just on 10 May unless playing an optional rule). As mentioned above, the BEF can get isolated or mauled as part of the victory conditions, and if this happens a ragtag assemblage rides to the rescue: RN Destroyers, special Evacuation Ports, elite Irish and Welsh battalions, and even some Spitfires finally appear to provide some top-cover. Mix in the occasional Pause — an event that tugs sharply on the panzers' leash — and you've the kind of chrome that make The Blitzkrieg Legend a tremendous tool for historical study and an exciting source of gaming pleasure. The Blitzkrieg Legend is also a game with tremendous replay value. Presented are 7 scenarios and 3 campaigns. The longest is just 13 turns; the largest fits on a standard 4' x 6' table. Series veterans know the depth of the model can lead to some long and complex turns, but here at last we have an entire campaign that can easily be played to the finish! Scenarios 1. South. The first 4 turns on the southern half of Map B. Covers the fighting at Sedan as well as the crossings of the Meuse further downstream by 6th and 8th Panzer. 2. Center. The first 4 turns on the northern half of Map B. Covers the fighting at Gembloux Gap as well as the crossings of the Meuse by 5th and 7th Panzer. 3. North. The first 4 turns on Map C. Covers the air landings and surrender of Holland. 4. Mini-Campaign. Links the first three scenarios into a short campaign using two maps. 5. Sedan. Lasts just 2 turns and uses just a small portion of Map B. Covers the French counterattack and German breakout. 6. Arras. Lasts just 1 player turn. A teaching scenario covering the Allied counterattack. 7. Dynamo. Lasts 8 turns. Plays like a campaign game, using just Map A to cover the important events during the last half of the campaign. Campaigns 1. "No Holland" Version. Doesn't include the fighting in Holland, which is "automatic" and not under player control. Uses two maps, the full 13 turns. 2. "With Holland" Version. Uses all three maps, the full 13 turns. 3. "If I Was in Charge..." Several variations on either of the two campaigns are offered. Components: OCS Series Rulebook TBL Game Specific Rulebook Two Charts and Tables Booklets Full Color Game Map (two 22x34, one 28x15) 1,960 Counters (7 counter sheets) One 8.5x11 Play Aid 10 Scenarios (3 of them are Campaign Scenarios) Box and Dice ",//cf.geekdo-images.com/images/pic1137532.jpg,2,2880,14,2,2880,"The Blitzkrieg Legend: The Battle for France, 1940",2880,//cf.geekdo-images.com/images/pic1137532_t.jpg,2012,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,"Dean Essig,Hans Kishel,John Kisner",NA,Operational Combat Series,"Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,8.05288,139 65990,"The land noble Don Quixote arranges his own small principality in such a way in his fantasy as he considers it correct: Knights protect its castles and borders; roads connect windmills and churches. Not all will connect in a logical way but that doesn't matter to him. He has his own image of the reality. Every player has an identical set of 24 tiles which they will place in their own, at the start empty, principality. The order of the locations to fill is also identical. The player who can fill his principality the best with roads and protects its castles and borders with knights will get the most points and win the game. ",//cf.geekdo-images.com/images/pic663456.jpg,4,20,8,1,20,Don Quixote,20,//cf.geekdo-images.com/images/pic663456_t.jpg,2010,Oliver Freudenreich,Medieval,NA,Reinhard Staupe,Don Quixote: Sancho-Pansa-Expansion,NA,"Hand Management,Tile Placement",Pegasus Spiele,6.06437,558 66044,"Prince Charming vs. Hansel is the third game in the Scary Tales series of two-player games pitting common fairy tale characters against each other. Here's more about the two characters in this game from the publisher: "Atop his noble steed, this handsome prince is every girl's dream...or is he your worst nightmare? It should be easy for Prince Charming to defeat a young boy, except that Hansel has an equally sinister sister, Gretel, and together they form an eerily unstoppable duo. It will take all of their tricks to win control of the Kingdom, but who will be victorious?" The setting for Scary Tales is a kingdom, where a battle awaits as the king has died, leaving no heir. While the enchanted forest is feared and the castle is covered in dark clouds, corruption has affected the town and only those with the utmost abilities in Strength, Wisdom, Magic and Luck will be able to collect enough relics from the stories of long ago to prove themselves worthy of being the new leader. The challengers are sharp, indomitable, and devious - and with each match-up, it is uncertain who will win the crown. Each character comes with its own unique ability which may be used once per game and a color coded set of dice. A set of power cards and fortune cards, a fairy card and a die associated with said fairy comprise the contents of the game. To win, a player needs to obtain seven points worth of relics, and hold on to them until the beginning of their next turn. ",//cf.geekdo-images.com/images/pic953505.jpg,2,20,13,2,20,Scary Tales: Prince Charming vs. Hansel,20,//cf.geekdo-images.com/images/pic953505_t.jpg,2010,NA,"Card Game,Fantasy",NA,Reiner Knizia,NA,Scary Tales Series,Hand Management,Playroom Entertainment,5.816,50 66056,"The Rivals for Catan is a reimplementation of Catan Card Game. The Rivals for Catan was released in German in September of 2010, on the 15th anniversary of the original card game. An English edition was released in the fourth quarter of 2010. The designer of the game, Klaus Teuber, has stated that he completely reworked many of the original card game's mechanics to make it easier for newcomers to play the game. Each player portrays a prince for Catan, developing their individual provinces and competing to build a more successful province than the other. The basic mode of play is similar to the original Catan Card Game, where players expand their provinces by building settlements connected by roads. Players may also build expansions in their settlements that aid them in various ways, or upgrade their settlements to cities to allow more expansions to be built. They build these additions by using resources that they accumulate each turn, which are determined by the roll of a die. Cards are drawn on each turn to replenish the players' hands. The players may also use action cards that directly affect either their own province or their opponent's province. The Rivals for Catan features a reduced pool of cards, without the more aggressive style of action cards found in the original Catan Card Game. Therefore, all action cards will be able to be used from the beginning of the game unlike in the original card game. Ways to Play: The Introductory Game focuses on the basics of the card game, featuring gameplay that is more appropriate for newcomers. This game is played to 7 victory points and includes 36 Expansion Cards in four stacks. This play style should take beginner players 25 to 30 minutes to play. Three Theme Games add more rules, expansions, and aggressive cards. These Theme Games may be played individually or combined to play a variant called "The Duel of the Princes." Each Theme Game adds 24 Expansion and Event Cards to the cards from the Introductory Game, which are placed in two stacks separately from the cards from the Introductory Game. When playing a Theme Game, playtime should be around 45 to 60 minutes. As with the original Catan Card Game, players can also play the Tournament Game, in which each player chooses specific cards to build their deck ahead of time from which they draw from during the game. Theme: The theme of The Rivals for Catan is no longer restricted only to the feudal era of the Middle Ages like the original Catan Card Game. The Introductory Game portrays the very early years of the world of Catan, while each Theme Game takes place in progressively later eras. These eras are known as "The Era of Gold," "The Era of Turmoil," and "The Era of Progress." Belongs to the Catan Series. ",//cf.geekdo-images.com/images/pic850850.jpg,2,45,10,2,45,The Rivals for Catan,45,//cf.geekdo-images.com/images/pic850850_t.jpg,2010,Michael Menzel,"Card Game,Territory Building",Rivals for Catan: Deluxe,Klaus Teuber,"Catan: Das Duell – Sonderkarte 2016: 20 Jahre Catan, das Spiel für 2,Catan: Das Duell – Sonderkarte 2016: Michael der Wagemutige,Die Fürsten von Catan: Sonderkarte 2011 – Carol, die Spieleerklärerin,Die Fürsten von Catan: Sonderkarte 2014 – Arnd, der Fischer,Die Fürsten von Catan: Sonderkarte 2015 – Teilnahme am Big Game,Die Fürsten von Catan: Sonderkarte Frühjahr 2012 – Catan Mobil,The Rivals for Catan: Age of Darkness,The Rivals for Catan: Age of Enlightenment,The Rivals for Catan: Alexander and Sebastian, the Bookkeepers,The Rivals for Catan: Axel the Innovator,The Rivals for Catan: Gavin the Polyglot,The Rivals for Catan: Heiko the Master Swimmer,The Rivals for Catan: Johannes the Advocate,The Rivals for Catan: Ron the Well-Travelled Man","Catan,Die Fürsten von Catan / The Rivals for Catan,Kosmos two-player series","Card Drafting,Dice Rolling,Hand Management,Trading","999 Games,Albi,Catan GmbH,Devir,Filosofia Éditions,Hobby World,IntelliGames.BG,KOSMOS,Mayfair Games",7.09132,3679 66076,"In each round a different player is the auctioneer and auctions off, primarily, factories with a unique bidding mechanism. Factories bring points and produce raw materials. Building factories themselves cost money and raw materials. But they are in short supply, so you need to manage your resources well. Linked factories and other improvements bring in extra points at the end of the game. Revision of Industria. ",//cf.geekdo-images.com/images/pic682421.jpg,4,75,10,3,75,Industry,75,//cf.geekdo-images.com/images/pic682421_t.jpg,2010,Stéphane Poinsot,"Economic,Industry / Manufacturing",NA,Michael Schacht,NA,"Admin: Better Description Needed!,Ystari originals",Auction/Bidding,"Rio Grande Games,Ystari Games",6.44218,300 66080,"The Lost Cause: The American Civil War: 1861 - 1865 (States of Siege #4) from the publishers website: After the election of Abraham Lincoln in 1860, State after State in America’s “Deep South” seceded from the Union that the North felt must be preserved. In the ensuing war, brother fought brother as the Confederacy resisted with all its might for over four years in The Lost Cause. This States of Siege solitaire game puts you in the shoes of Jefferson Davis and the Confederate High Command as the Union armies close in from five different directions. With famous Generals like Lee and Johnston leading armies for their new nation, much of the conflict also takes place on the waterways and in the halls of power of foreign governments. Told through the use of Headline and Broadsheet Event cards, history unfolds before your eyes as you direct the Southern war effort on land, sea, the diplomatic and home fronts, in an effort to secure independence and survive as a nation. Can you organize the Confederacy and devise the plans necessary to secure victory? Can you make the best use of scarce Southern resources, allocating them at the right place and time to preserve the Confederacy? Or will relentless Union pressure make it all a Lost Cause? Game Data: Number of Players: 1 Ages: 14 and up Playing Time: approx. 1 (Basic Game) to 1 1/2 hours (Advanced Game) Complexity: 3.5 (Basic Game) or 5 (Advanced Game) on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is one Union Army or Civil War Leader, and each turn is one month Game Components: • One 11” x 17” color Basic game map • One 11” x 17” color Advanced game map • One 8-page, color Basic Game Rules booklet • One 6-page, color Advanced Game Rules booklet • 32 color, die-cut 5/8” mounted game pieces • 24 color, die-cut 3/4” mounted game pieces • 48 (total) ‘Headline’ and 'Broadsheet' cards • One 8.5” x 5.5” color player aid mat • One page of designers notes and extensive examples of play ",//cf.geekdo-images.com/images/pic690976.jpg,1,90,14,1,60,The Lost Cause,90,//cf.geekdo-images.com/images/pic690976_t.jpg,2010,Tim Allen,"American Civil War,Wargame",NA,Hans von Stockhausen,The Lost Cause Expansion Kit,"Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Chit-Pull System,Dice Rolling,Point to Point Movement",Victory Point Games,7.44789,95 66081,"A war game that fits in the pocket! When pressed for time and table space and the hankering for battle hits, this is the perfect remedy - and it is portable! Tiles represent troops and troops make up units in your army: just determine the size of the battle and create your own army from a pool of existing troops. Each tile hits on certain rolls, and some can only melee while others can shoot. Some tiles also have special traits which can affect their whole unit or their whole army. Armies fight in three sectors - the battlefield. The goal is to eliminate at least half the value of your opponent's army. Pocket Battles: Elves vs. Orcs is the second game in the series of "Pocket Battles", after Pocket Battles: Celts vs. Romans. The series is designed to have each army fully compatible with any other, so it will be possible, for example, to fight with orcs against Romans, or to have a mixed army of elves and Celts. The basic rules of the game are fairly simple; two armies face each other in battle. The armies are split into three columns and two rows. Players must decide, at the start of the game, how many points they will give to their armies, determining how many points it will take to defeat the opponents army. (At least half of the points). On your turn; you have to choose which faction of your army you will send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just 1 token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round would cost you the number of tokens present on the unit, plus 1. (So if there is one token on your unit, it would cost you two more tokens; if you had three, it would cost you four tokens, and so on). After a round of battle, you may choose to redeploy you units. (Units may move from the back of the row to the front of the same row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment will not cost you any Order tokens. When one army has eliminated half of the other's original deployment value, that battle round concludes the game, and the player who has defeated the greatest total point-value of opposing units is the winner. ",//cf.geekdo-images.com/images/pic719281.jpg,2,20,8,2,20,Pocket Battles: Elves vs. Orcs,20,//cf.geekdo-images.com/images/pic719281_t.jpg,2010,Karim Chakroun,"Fantasy,Wargame",NA,"Paolo Mori,Francesco Sirocchi",NA,"Fairies, Elves and Pixies,Pocket Battles",Dice Rolling,"Pegasus Spiele,Z-Man Games,Настолкомания",6.67572,729 66085,"The second stand-alone big box Keltis game, Keltis - Das Orakel plays on a single track spiraled gameboard, on which lay differently colored stones. This re-development has new rules that open entirely new options of strategy: big leaps with the aid of golden colored clover tiles, repositioning a pawn any distance backwards with the aid of spiral tiles, thus being able to gather more wishing stones, and also the new leaf clover tiles, and Oracle tiles, which allow for more point bonuses. A player now has the ability to move back and forth, when on specific fields. There are new bonuses, for instance when the three pawns of a player form a specific formation, or when a new figurine, the oracle lady, is moved. Because a player can choose to move any of his three pawns in a turn, the game offers more flexibility - but this also requires more planning. ",//cf.geekdo-images.com/images/pic664192.jpg,4,30,10,2,30,Keltis: Das Orakel,30,//cf.geekdo-images.com/images/pic664192_t.jpg,2010,NA,"Card Game,Racing",NA,Reiner Knizia,NA,Lost Cities,"Hand Management,Set Collection","Giochi Uniti,KOSMOS,Wargames Club Publishing",6.98659,559 66088,"In Q•bitz players use their special blocks to recreate patterns, claim cards and win the game. In the first round, someone reveals a Q•bitz card (out of a deck of 100 cards), then players race to assemble their specially colored blocks in the pattern shown on that card; the first player to do so claims the card. In the second round, players must roll their blocks like dice to find the iamges that they need to recreate the pattern on the card. In the third round, all players look at the card for ten seconds to try to memorize the pattern, then they work on recreating that pattern by memory; the round ends when someone calls for it to end, with the player who successfully recreated more of the pattern than anyone else claiming the card. After three sets of three rounds, the player who claimed the most cards wins the game. Contents: 120 Q-bitz Cards 4 Wooden Trays 4 Sets of 16 Cubes Rules See also: Q•bitz 100 Card Expansion Pack ",//cf.geekdo-images.com/images/pic957087.jpg,4,0,8,2,0,Q•bitz,0,//cf.geekdo-images.com/images/pic957087_t.jpg,2009,NA,"Abstract Strategy,Action / Dexterity,Dice,Memory,Puzzle",NA,Peggy Brown,"Q-bitz Solo,Q•bitz 100 Card Expansion Pack",NA,"Dice Rolling,Memory,Pattern Building",MindWare,6.06159,151 66116,"Each player receives a wooden disc and a set of task cards. All players reveal their top task card, which shows the goal that the player needs to hit with his own disc by flicking it with his thumb and finger. Throwing the disc is not allowed! Your efforts are complicated by several obstacles that lie scattered in the playing area, all of which constantly move throughout the game from being hit by snapped discs. The opponents' discs remain in the playing area as well, most likely exactly where they'll be the most disturbing. A few spots in the arena can grant players a bonus, such as taking a gem, receiving an extra turn, or placing a barrier in the arena. Once a player completes a task, he reveals the next card and starts flicking once again. If a player has finished all eight missions and collected two gemstones of each type, he wins the game. ",//cf.geekdo-images.com/images/pic666087.jpg,6,30,8,2,30,Snapshot,30,//cf.geekdo-images.com/images/pic666087_t.jpg,2010,"Martin Hoffmann,Claus Stephan",Action / Dexterity,NA,Rüdiger Dorn,NA,Finger Flicking Games,Set Collection,"Competo / Marektoy,Kaissa Chess & Games,KOSMOS,Vennerød Forlag AS",6.2744,234 66120,"Zooloretto Mini is the little brother to the 2007 Spiel des Jahres-winning Zooloretto, and as in that game each player is the zoo director of a small zoo. They must bring new animals into their zoos and arrange landscape tiles on the grounds. Points are awarded at the end of the game for both. Zooloretto Mini is a standalone game with simpler rules, shorter game length and fewer components. Zooloretto Junior, released in 2016, is identical to Zooloretto Mini except for a few changes: different cover art, no bag to hold the tiles, and the inclusion of a panda disc instead of a panda figurine. ",//cf.geekdo-images.com/images/pic2835287.jpg,5,30,7,2,30,Zooloretto Junior,30,//cf.geekdo-images.com/images/pic2835287_t.jpg,2010,"Design/Main,Christian Fiore","Animals,Children's Game",NA,Michael Schacht,NA,"Admin: Better Description Needed!,Coloretto Series","Set Collection,Tile Placement","ABACUSSPIELE,G3,GoKids 玩樂小子",6.8266,408 66125,""Le Donjon de Naheulbeuk" is a cooperative game in which the players try to recover the last of Gladeulfeurha's statuettes. Players embody adventurers in this dungeon-crawling quest, each with a different class, skill and personality: there're the stupid barbarian, the belching ogre, the haughty sorceress, the dumb elf, the coward thief, the ever-singing bard, the cranky dwarf and the ranger who wishes he were a leader… (all the characters and elements of the game are inspired by the audio and comics saga by the same name, parodies of Fantasy RPG — à la Munchkin). In each game, the group must go through 14 of the 56 available dungeon rooms in order to defeat the powerful sorcerer Zangdar. In every room, players will face choices, skill checks or battles, and maybe rewards (as xp, gold or loot cards) There're 8 kind of skill checks, and each checks can slightly differ from the others of the same kind (number of players involved, special rule, etc.). Most of the skill checks use Destiny Tiles (which are 16 thick cards, which also represents monsters) and a special timer (with 3 difficulty levels) Balance Check: the player must put a Destiny Tile on the top of his head, walk/run around and sit down again without letting the tile fall. Climbing Check: the player must put a Destiny Tile on the top of his head, stand up on his chair, then sit down again without letting the tile fall. Dexterity Check: the player must build a house of cards using Destiny Tiles. Speed Check: the player must put a Destiny Tile on the edge of the table, then slap it up the air and catch it before it falls back down. Precision Check: a player stands 3 steps from the table, holding the game box, and the others must throw Destiny Tiles into the box from the other side of the table. Intelligence Check: players play a memory game with the 16 Destiny Tiles Coordination Check: players stands a step from the table, and must circle all the Destiny Tiles around the table, throwing them from one player to the next. Stamina Check: the player must stand on one leg, with a Destiny Tile on his other knee and another one on both of his forefingers, without dropping down either one. The battles are also timed and are played with Letter Cards, that can be exchanged one by one between 2 players. They are used to spell special words (several different words for each character) as blows to the enemy. Every time a player plays cards to spell a word, he draw 3 new cards and keep on playing. At the end of the battle, if there're enough blows, the enemy is defeated. For instance, the sorceress can cast a spell by spelling "wazaaa" with any number of a's at the end, wounding the enemy for every extra a's. The barbarian can misspell a letter in each of his word. The bard and the ranger can make other players draw cards. And so on… For every 3 cards played with a punch symbol on it, a player takes one wound him/herself. Using gold and/or xp, characters can level up (up to level 3) and gain access to more powerful attacks or skills. The party can rest up to 3 times a game to recover from one wound each. If a player dies, he shuffles his character sheet with the other available sheets and pick one : if it's the same, he recovers all his health and keep all his loot, gold and xp; if it's another one, he dies, loses everything, and continues the game as a totally new character. If the players defeat Zangdar the Sorcerer in the 14th room (4 tiles with different rules so every game doesn't end the same way), they win the game. ",//cf.geekdo-images.com/images/pic1716862.png,6,60,10,3,60,Le Donjon de Naheulbeuk,60,//cf.geekdo-images.com/images/pic1716862_t.png,2010,Marion Poinsot,"Action / Dexterity,Comic Book / Strip,Fantasy,Humor",NA,"Antoine Bauza,Ludovic Maublanc",Le Donjon de Naheulbeuk: La marche Barbare,NA,"Co-operative Play,Variable Player Powers",Repos Production,6.7933,179 66126,"Alcatraz Island is home to one of the most formidable federal prisons ever conceived. In its history, no one was ever acknowledged as having escaped from the prison. As guards, it's your job to foil escape attempts by gathering information on plans and capturing the ringleaders. Mystery Rummy: Escape from Alcatraz, game #5 in the "Mystery Rummy" series from Mike Fitzgerald, consists of 129 cards in two decks: the Plans Deck of 84 escape plan cards and 14 escapee cards, and the Action Deck of 31 action cards. The goal of the game is to earn points by helping foil escape plans. Players gather information by melding matching plan cards or playing off an existing plan. When players collect eight matching plan cards and identify the plan's mastermind, they can foil the escape plan, capture the culprit, and score points. The first player to reach 100 or more points at the end of a round wins. ",//cf.geekdo-images.com/images/pic2055686.jpg,4,30,10,2,30,Mystery Rummy: Escape from Alcatraz,30,//cf.geekdo-images.com/images/pic2055686_t.jpg,2009,Joe Boginski,"Card Game,Print & Play",NA,"Mike Fitzgerald,Andrew Korson",NA,"Card Games: Draw and Discard Games,Crowdfunding: Kickstarter,Mystery Rummy,Rummy Games","Hand Management,Set Collection","(Web published),Eagle-Gryphon Games,U.S. Games Systems, Inc.",7.00243,267 66171,"Dragons, knights, trolls, princesses, dwarves, and other fantasy characters make up the world of Dragonheart. Dragons are searching for treasure, of course, but they're being pursued by dragon hunters, and those are the two sides that face off in this game. On a turn, a player plays one or more cards with the same motif, then refills his hand to five cards. The cards are always played onto the part of the game board that has the same motif. By laying out cards, a player collects point cards that are already present. This is how the dragon collects treasure cards, for example, but the third dragon hunter defeats the dragon, while a second knight protects the princess. Other combinations await the players, and whoever collects the most points wins. ",//cf.geekdo-images.com/images/pic829248.jpg,2,30,13,2,30,Dragonheart,30,//cf.geekdo-images.com/images/pic829248_t.jpg,2010,Michael Menzel,"Bluffing,Card Game,Fantasy,Fighting",NA,Rüdiger Dorn,NA,"Animals: Dragons,Kosmos two-player series",Hand Management,"Fantasy Flight Games,Filosofia Éditions,Galakta,Giochi Uniti,Hobby World,KOSMOS,MINDOK,Smart Ltd,Stupor Mundi",6.60463,2586 66188,"In Fresco, players are master painters working to restore a fresco in a Renaissance church. Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in! Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money (which you'll need to buy the aforementioned paint!) by painting portraits, and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and fresco segments you would like to paint. Fresco includes several expansion modules, so you can play without expansions for a lighter family game or add in expansions to vary play and increase the decision-making and difficulty, resulting in a very flexible game with a high replay value. ",//cf.geekdo-images.com/images/pic714398.jpg,4,60,10,2,60,Fresco,60,//cf.geekdo-images.com/images/pic714398_t.jpg,2010,Oliver Schlemmer,Renaissance,Fresco: Big Box,"Wolfgang Panning,Marco Ruskowski,Marcel Süßelbeck","Fresco: Expansion Module 7 – The Scrolls,Fresco: Expansion Modules 4, 5 and 6,Fresco: Expansion Modules 8, 9 and 10,Fresco: The Bishop's Favor","Queen Yellow Wave Box Series,Visual Arts: Painting","Action / Movement Programming,Set Collection,Simultaneous Action Selection,Worker Placement","Queen Games,Arclight,Competo / Marektoy,Piatnik",7.33726,8819 66190,"New York has the same game play as Dirk Henn’s Spiel des Jahres-winning Alhambra, but with the Spanish architecture being replaced by the skyscrapers of Manhattan. As in the original game, players collect four types of currencies and use those funds to purchase tiles that they assemble into their own mini-metropolis, connecting the paved street edges on the tiles to create a coherent network of roads. The building tiles come in six colors, and players score for their holdings three times during the game, earning points for having the most of a color as well as for their longest road. Aside from the theme change and the associated new artwork, the gameboard is now larger with spots for both face-down and face-up tiles and a scoretrack that circles the edge of the board instead of zigzagging back and forth. Re-implements: Alhambra ",//cf.geekdo-images.com/images/pic1118046.jpg,6,60,8,2,45,New York,60,//cf.geekdo-images.com/images/pic1118046_t.jpg,2011,Harald Lieske,City Building,NA,Dirk Henn,NA,"Alhambra,Cities: New York (New York, USA),Country: USA","Card Drafting,Hand Management,Set Collection,Tile Placement",Queen Games,6.65488,406 66193,"Anton, the adventurous anteater, is out looking for food. Nosy as he is, he sticks his long nose into every termite hill he comes across, and it’s not just edible things that he turns up either. His main objective, however, is the termite queen and her general. They earn the most points at the end. A dice game where players have to place dice one by one onto certain columns of different anthills in order to attain the majority and score the most victory points. Majorities are not all the players must think about, however, as players will also want to place their dice on certain spaces to collect various items, forming sets that are also worth points at the end of the game. The player that is best able to balance attaining majorities while also collecting items will likely be the winner. The funny background illustrations show the Anton the anteater in trouble with the ants and termites as he explores their homes. ",//cf.geekdo-images.com/images/pic750637.jpg,5,30,8,2,30,It Happens..,30,//cf.geekdo-images.com/images/pic750637_t.jpg,2010,Michael Menzel,Dice,NA,Stefan Feld,NA,NA,"Dice Rolling,Set Collection",Queen Games,6.24592,815 66198,"This version contains variable Hexes to create different courses for each individual game. Additionally, this makes for different durations from 30 up to 90 minutes. Modern 3D-Buildings like Skyscrapers, stadiums or parks are built on the hexes to create a "real" miniature city. The rules are mostly similar to Monopoly. But with notable changes such as the hazard locations, and the skyscrapers. ",//cf.geekdo-images.com/images/pic676978.jpg,6,30,8,2,30,U-Build Monopoly,30,//cf.geekdo-images.com/images/pic676978_t.jpg,2010,NA,"Economic,Negotiation",NA,(Uncredited),NA,"Monopoly,U-Build","Auction/Bidding,Modular Board,Roll / Spin and Move,Set Collection,Trading",Hasbro,5.30048,252 66213,"Monopoly with a circular board. No paper money is used, instead it uses a credit card setup with an electronic device that also substitutes chance cards and produces sound effects and music according to the events of the game. ",//cf.geekdo-images.com/images/pic738082.jpg,6,60,8,2,60,Monopoly Revolution,60,//cf.geekdo-images.com/images/pic738082_t.jpg,2010,NA,"Economic,Electronic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection,Trading","Hasbro,Parker Brothers",5.07087,103 66214,"As members of merchant families in Samarkand: Routes to Riches, the players marry into other wealthy merchant families. They expand the trading routes of these families and establish trade relationships with other families. The player who gains the most victory points with relationships and goods will be the winner at the end of the game. Each turn, the players either marry into a merchant family or expand the trading route of a family they are already married into. To marry into a family, the player pays the cost of the family. Only two players may marry into each family. To expand the trading route of a family, the player must be married into the family and may pay for the route with the money of the family. The goal is to meet other families not met before (gaining trade relationship markers) and to reach goods spaces first (gaining goods tokens). When all families have established at least one trade relationship or one family has established five trade relationships, the game ends. Each player scores their goods cards with the corresponding goods markers they have acquired, the trade relationship markers they have collected, and their money. This entry has been split from the Winsome Games publication Age of Scheme: Routes to Riches. As the rules have been altered, number of players differs, and updates to the artwork have been made, the two games are regarded as separate entities. ",//cf.geekdo-images.com/images/pic742553.jpg,5,45,8,2,45,Samarkand: Routes to Riches,45,//cf.geekdo-images.com/images/pic742553_t.jpg,2010,Jo Hartwig,"Arabian,Economic,Transportation",NA,"David V. H. Peters,Harry Wu",Samarkand: Routes to Riches – Family Connection,"Animals: Camels,Asian Theme,Cities: Samarkand,Country: Uzbekistan,Desert Theme,Queen Yellow Wave Box Series","Card Drafting,Hand Management,Route/Network Building,Stock Holding","Piatnik,Queen Games",6.91117,1410 66251,"The Pacific Ocean, 1835. The ship „HMS Beagle“ arrives at the Galápagos islands. On board is the young biologist Charles Darwin, who is later to become famous throughout the world for his revolutionary ideas of evolution and natural selection. However, before this, he spent much of his time collecting and examining a variety of different species. In this game, the players are biologists walking in the footsteps of Darwin. They go on expeditions on the Galápagos islands in order to discover rare species, and create exhibitions to score exhibition points. The player with the most exhibition points when the game ends wins the game ",//cf.geekdo-images.com/images/pic672546.jpg,5,60,12,2,60,Galapagos,60,//cf.geekdo-images.com/images/pic672546_t.jpg,2010,Hans-Georg Schneider,"Adventure,Animals",NA,"Henrik Berg,Åse Berg",NA,"Country: Ecuador,Tropical theme","Auction/Bidding,Hand Management,Set Collection","Axel,White Goblin Games",5.39076,119 66356,"From Wizards of the Coast website: A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Each player selects a hero; a rogue, thief, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord. ",//cf.geekdo-images.com/images/pic968280.jpg,5,60,12,1,60,Dungeons & Dragons: Wrath of Ashardalon Board Game,60,//cf.geekdo-images.com/images/pic968280_t.jpg,2011,"Jesper Ejsing,Jason Engle","Adventure,Exploration,Fantasy,Miniatures",NA,"Peter Lee,Bill Slavicsek","Dungeons & Dragons: Castle Ravenloft Board Game – Gray Hag Promo,Dungeons & Dragons: The Legend of Drizzt Board Game – Vierna Do'Urden Promo,Dungeons & Dragons: Wrath of Ashardalon Boardgame - Kobold Champion Promo,Wrath of Ashardalon Bonus Adventures: Servants of the Thunder Shaman","Animals: Dragons,Dungeons & Dragons,Dungeons and Dragons Adventure System Board Games,From RPG books to board games,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Role Playing,Variable Player Powers",Wizards of the Coast,7.21894,4468 66362,"Each player represents the leadership of a 17th century Scottish clan looking to expand its territory and its wealth. The success of your clan depends on your ability to make the correct decision at the opportune time, be it by establishing a new pasture for your livestock, growing grain for the production of whisky, selling your goods on the various markets, or investing in the cultivation of special places such as lochs and castles. Glen More offers a unique turn mechanism. Players take territory tiles from a rondel. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain. Glen More is 6 in the Alea medium box series, and is rated a 4 on the alea complexity level. ",//cf.geekdo-images.com/images/pic1013640.jpg,5,70,10,2,45,Glen More,70,//cf.geekdo-images.com/images/pic1013640_t.jpg,2010,"Loïc Billiau,Harald Lieske","City Building,Economic,Farming",NA,Matthias Cramer,NA,"Alea Medium Box,Country: Scotland,Tableau Building","Commodity Speculation,Dice Rolling,Grid Movement,Set Collection,Tile Placement,Time Track","alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",7.36028,7095 66416,"The Crow and the Pitcher is a trick-taking game based on the Aesop fable of the same name. Players must play off one another in order to gain points, but the highest suited card is not always the one that takes the trick, so one must be as clever as the Crow in Aesop's fable to score points and not perish from thirst. The deck consists of three colored suits of stone cards (numbered 2-10) and one set of black "thirst" cards (also numbered 2-10); a separate deck of pitcher cards has values from 6 to 13, with some duplicates, and one pitcher is revealed each trick. One player leads the first trick with a stone card, and other players must follow suit, if possible. If a player cannot follow suit, she can play a thirst card instead, and from the next round thirst cards can lead the trick. Whoever wins a trick leads the next trick, so winning tricks helps you dictate play. If the sum of the colored cards is less than the pitcher value, then the lowest card matching the lead wins; this player gets all cards played (positive points for colors, negative for thirst) and the Pitcher card (worth -5 points). If the sum of the colored cards is equal to or greater than the pitcher value, then the highest card matching the lead wins, and this player gets all cards played (again, positive points for colors, negative for thirst). In all cases, cards valued higher than the trick's pitcher card do not count toward determining whether the pitcher is full. If the trick is led by a thirst card, the highest thirst card wins, and that player takes all thirst cards played – so make sure you hold onto your low value thirst cards to avoid winning a thirst-led trick! After three rounds, the player with the high score wins. ",//cf.geekdo-images.com/images/pic1137430.jpg,4,20,12,3,20,The Crow and the Pitcher,20,//cf.geekdo-images.com/images/pic1137430_t.jpg,2010,"Phil Kilcrease,Sean MacDonald",Card Game,NA,Sean MacDonald,NA,Animals: Crows,Trick-taking,"5th Street Games,NoMADS GAMES (I)",5.73943,58 66424,"A tale of teamwork and betrayal! The mole ogre howled out as it collapsed into a bloody pile of rent flesh and broken bone. The aging knight bent over, panting heavily, and gave his dwarven peer an approving nod. It had taken great effort between them both to slay the beast, and they had each taken their share of wounds. But in the end their cooperation had paid off and they both knew it. And then their eyes found the treasure chest sitting in the corner of the room. They looked at each other. They looked back at the treasure... and then the real fight began. The game where YOU are the final boss! Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats, and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon, or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss, steal the treasure, and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don't crawl - run! Dungeon Run features a randomly assembled dungeon that changes each time you play, as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win! ",//cf.geekdo-images.com/images/pic954633.jpg,6,60,9,1,60,Dungeon Run,60,//cf.geekdo-images.com/images/pic954633_t.jpg,2011,"John Ariosa,Michael S. Kelly,Sergi Marcet","Adventure,Exploration,Fantasy,Miniatures",NA,Mr. Bistro,NA,Solitaire Games,"Area Movement,Dice Rolling,Modular Board,Variable Player Powers","(Web published),Plaid Hat Games",6.32394,1389 66437,"In Souvlaki Wars, players are owners of Greek restaurants serving traditional greek fast food like "souvlaki" and "gyros". They try to attract new customers, making sure they can serve them in time, increasing their fortune and fame at the same time. Of course, this is easier said than done as many things can go wrong while trying to serve a customer: People change their minds, orders go wrong and restaurant owners try to sabotage each other. Can you become the most successful Greek restaurant owner? Souvlaki Wars is a light family card game for 2-4 players. Players draft new customers and try to serve them with food cards they draw at the beginning of each turn. This way they earn the money and the reputation each customer represents. However, before they have a chance to do so, cards with "Unforeseen Events" are played by every player, affecting the game in many different ways like altering the order in lines, adding more customers, decreasing the opponent's reputation etc. And of course, each player has to take into consideration that the customers are served on a first-come basis. If someone's order can't be fulfilled, everyone behind him will have to wait another turn... The first player to reach a certain level of money and reputation is declared the winner. The game is going to be published by the Greek company "Kaissa Chess & Games" during 2011. It is going to be bilingual, having text both in Greek and English. Its international debut will be at the 2011 Spiel Essen fair. - Winner of BGG's Greek Guild's 1st Game Design Contest in the category: "Best Game" ",//cf.geekdo-images.com/images/pic1102132.jpg,4,30,10,2,30,Souvlaki Wars,30,//cf.geekdo-images.com/images/pic1102132_t.jpg,2011,"Panayiotis Lyris,Dimitris Vasiadis","Card Game,Humor",NA,Vangelis Bagiartakis,NA,NA,"Card Drafting,Hand Management",Kaissa Chess & Games,6.46567,335 66459,"From Publisher: At the height of the industrial revolution, the Great Empire is about to take delivery of many secret crates from its colonies. These crates contain all the Emperor needs to strengthen his rule on the Empire: steel, coal, ore, and above all: gold! For security reasons, the Emperor himself has hand-picked the crew of the Nostria, one of the armored zeppelins of the imperial fleet. However, neighboring nations are organizing the resistance, and traitors are secretly boarding the airship to thwart the Emperor’s plans. Mad Zeppelin is a fast-paced card game of sabotage, as you use your traitors to throw the most cargo off the Nostria and ruin the Emperor's plans. The player who destroys the most cargo wins, but you must assure you properly bribe the guards each turn, or your chances of sabotage may end at the point of a bayonet! Contains: 14 Traitor cards - 100 Cargo cards of different categories - 10 Journey cards, used to mark the course of the voyage - 3 special dice - 30 tokens representing gold pieces. ",//cf.geekdo-images.com/images/pic659082.jpg,6,60,10,2,60,Mad Zeppelin,60,//cf.geekdo-images.com/images/pic659082_t.jpg,2010,"Miguel Coimbra,Édouard Guiton,Florent Maudoux","Aviation / Flight,Card Game",NA,Olivier Pauwels,NA,"Fantasy Flight Silver Line Games,Steampunk","Card Drafting,Dice Rolling,Variable Player Powers","Alderac Entertainment Group (AEG),Dust Games,Fantasy Flight Games",5.29886,298 66505,"The Speicherstadt is an auction card game. Players compete for victory points, which come mainly from contracts (sets of resources) and special cards (like a collected set of 1-4 identical "counting offices", the port rewarding collected ship cards etc.). The game is build on two core concepts: 1. Players bid for cards by building "towers" with their meeples over them. Each meeple in a tower increases the cost of a card - but only for players "below" it. This is the main mechanic of the game - players must consider WHEN to bid (place their meeple) over a certain card and when to use their meeples to make others pay more. This is important, because a player can make only three bids during a round. 2. Players are punished by negative points for not collecting firemen cards. Thus, ignoring security may cost a player a victory. By many players, the "punishing" mechanic is considered a trademark of the author - Stefan Feld. The deck is divided into four seasons - winter, spring, summer and autumn. In later seasons, more powerful cards appear, so players need to think ahead in managing their resources. ---- Promotional blurb from the publisher ---- Hamburg around 1900 - the gate to the world. Within the harbour there stretches a unique complex of storehouses: Speicherstadt. The network of canals and bridges houses a terminal for spices, coffee, tea and carpets from all over the world. As one of Hamburg´s wholesaler at the heyday of the Speicherstadt you acquire shiploads for the storehouses, not too expensive, of course, as you like to make a profit selling them. Who makes the best deals within a year and supplies his clients with the right goods will be the winner of the game. But beware! Sudden fires cause heavy losses. You might be advised to invest in fire protection early. Playing Speicherstadt you will be thrilled by the simple and original mechanism of acquiring desired action cards. ",//cf.geekdo-images.com/images/pic686491.jpg,5,45,8,2,45,The Speicherstadt,45,//cf.geekdo-images.com/images/pic686491_t.jpg,2010,"Harald Lieske,Michael Menzel,Andreas Resch",Economic,NA,Stefan Feld,Kaispeicher,"Cities: Hamburg,Country: Germany","Auction/Bidding,Set Collection","eggertspiele,The Game Master BV,Pegasus Spiele,Z-Man Games",7.07082,4060 66507,"From Z-Man's page: The queen has been captured and is held for ransom! You and your friends are detectives enlisted by the king. Who will be the first to determine who captured her and where she is being held captive. A fun deductive-type game. Queen's Ransom is a deduction card game for 2-5 players. The players are inspectors enlisted by the king to investigate the Queen's kidnapping (the king can't afford the ransom!) The first player to find out who captured the queen and where she is being held wins the game. A player may buy information cards using money cards, or use special cards. Contents: 90 cards, rules ",//cf.geekdo-images.com/images/pic1514948.jpg,5,20,10,2,20,Queen's Ransom,20,//cf.geekdo-images.com/images/pic1514948_t.jpg,2010,Gary Simpson,"Card Game,Deduction,Memory",NA,Kevin L. Jones,NA,NA,NA,Z-Man Games,5.75574,263 66510,"From the Publisher's Website: You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready once again to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course! The Red Dragon Inn 3 The last conscious adventurer with Gold wins the game! The Red Dragon Inn 3 introduces four new adventurers, each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players! Wizgille the Tinkerer : Wizgille is a Gnomish Artificer. Her brilliance with gadgets is surpassed only by her enthusiasm for tinkering with them--often with disastrous results. When Wizgille tests a new device, watch out! It could do something impressive, or it could blow up in everyone's faces! The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette. The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes. Brewmaster Phrenk : Phrenk is a Troll Alchemist. His skill as a potionmaster is unmatched, but he's not above using his skills for the "lowly" art of creating specialty drinks for his friends. He is a laid-back, live-and-let-live kind of a guy. But don't make him angry, because he is, after all, a troll. The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet. The Bad: He's just as capable of brewing enough drinks to knock them all back down. Kaylin the Renegade : Kaylin is a tiny Pixie Enchanter with a big chip on her shoulder. The whole cutesy pixie thing didn't suit her, so she left The Grove and set out on her own. Wulfric is a wolf who is neither tiny, nor has a chip on his shoulder. Between her magical skills and his brute strength, they are a match for any dungeon's monsters. The Good: Wulfric is a noble companion who always helps his friends. The Bad: Kaylin isn't always so noble. Serena the Pious : Serena would have died if she hadn't been such a cute baby. The Paladins who found her could not bring themselves to slay her as they did the other Orcs in her village. Seeing no other option, they took her in and tried to raise her as one of their own. Even with her training, she is always at risk of succumbing to her chaotic Orcish instincts, so she must be ever-vigilant to stay on the righteous path. The Good: With her holy blade at her side, she lives to smite evil. The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path... ",//cf.geekdo-images.com/images/pic1022815.jpg,4,60,13,2,60,The Red Dragon Inn 3,60,//cf.geekdo-images.com/images/pic1022815_t.jpg,2011,"Rose Besch,Cold FuZion Studios,Kennon James,Doug Kovacs,Beth Trott","Card Game,Fantasy,Humor,Medieval,Party Game",NA,"Cliff Bohm,Geoff Bottone,Jeff Morrow","The Red Dragon Inn: 2016 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Allies – Brother Bastian,The Red Dragon Inn: Allies – Cormac the Mighty,The Red Dragon Inn: Allies – Erin the Ever-Changing,The Red Dragon Inn: Allies – Halden the Unhinged,The Red Dragon Inn: Allies – Keet and Nitrel,The Red Dragon Inn: Allies – Ozrik the Adept,The Red Dragon Inn: Allies – Pooky,The Red Dragon Inn: Allies – Witchdoctor Natyli,The Red Dragon Inn: Allies – Wrench,The Red Dragon Inn: Allies – Zariah the Summoner,The Red Dragon Inn: Eve's Mystery Mead,The Red Dragon Inn: Kickstarter Drink Cards,The Red Dragon Inn: Season 2 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Season 3 Minor Reward Drink Promos,The Red Dragon Inn: Slugcrew 2013 Minor Reward Promo Drink Cards,The Red Dragon Inn: Chronos the Time Mage",The Red Dragon Inn,"Betting/Wagering,Hand Management,Variable Player Powers",SlugFest Games,7.1967,990 66551,"Join the Gods of Asgard in the game of strength and wisdom. Mindwarrior Games Ltd. releases the second title this year after Atlantic Triangle. Based on the Viking mythology, the game is illustrated and designed by Mindwarrior Games, god illustrations done by Teemu Karjalainen. Odin’s Table is a strategic board game where two players struggle for victory with the assistance of the ancient Viking gods. Players try to move their game tokens to the enemy fort. The winner is the player who first gets three game tokens of their own into the enemy fort. Use the superior power of Odin, the wit of Loki and the powers of 8 other gods to win in this strategical game of tactics and bluff! ",//cf.geekdo-images.com/images/pic697937.jpg,2,20,10,2,20,Odin's Table,20,//cf.geekdo-images.com/images/pic697937_t.jpg,2010,Teemu Karjalainen,"Abstract Strategy,Bluffing,Mythology",NA,Esa Wiik,NA,Country: Finland,"Hand Management,Secret Unit Deployment","Mindwarrior Games,Tactic",6.05846,65 66587,"In a fantasy world dominated by goblins, when the blood moon rises in the sky, a new war begins and new warlords raise their armies. GOSU plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers, heroes, magicians, and other classes – then swing it into action against the other players. Five clans of goblins are represented on the game cards, with goblins in one of three ranks. To build an army, a player must first recruit level I goblins, then build on those goblins with level II and finally level III. Those higher level goblins can be played only if a lower level goblin is of the same clan, and since goblins of the same clan have similar abilities or powers that mesh well, players tend to specialize in who they recruit to their ranks. Each turn, a player can play a new goblin, activate a goblin, draw cards, or pass. To activate a goblin or draw cards, players need to spend 1-2 activation tokens, with them having only two at the start of each battle. Many goblins have special powers that come into play when they're recruited, attacked, removed from play, placed with other goblins, and so on. Once all players have passed, the player with the most powerful army wins the battle. Players keep cards in hand from one battle to the next, so laying out all your forces at once can leave you with little to do but get hit in later battles. The first player to win three battles wins the game. Reimplemented as: GOSU 2: Tactics ",//cf.geekdo-images.com/images/pic821651.jpg,4,45,10,2,45,GOSU,45,//cf.geekdo-images.com/images/pic821651_t.jpg,2010,"Bertrand Benoit,Romain Gaschet,Ian Parovel","Card Game,Fantasy",NA,Kim Satô,Gosu: Kamakor,NA,"Hand Management,Partnerships",Moonster Games,6.61998,2322 66588,"Wits & Wagers Family is the family version of the most award winning party game in history. This edition is more simple, has less down time, and is more portable than the original Wits & Wagers. It also removes the "gambling" element and has questions that are appropriate for kids and the whole family. Most importantly, Wits & Wagers Family makes use of the beloved Meeple playing piece! How to Play 1) A question is asked. 2) Everyone writes down a guess. 3) The guesses are placed face-up on the table and ordered smallest to largest. 4) Place your Meeples on the guess that you think is closest to the right answer. Feeling confident? Place a Meeple on your guess. Think your kids knows better? Place your Meeples on their guess. Have no idea? Bet on any guess and hope you get lucky! Scoring You can score up to 4 points on each question: 1 point for correctly placing the Small Meeple 2 points for correctly placing the Large Meeple 1 point if your guess is closest The first player to 15 points wins. Contents 125 Question Cards (150 in first edition) 5 Dry Erase Boards 5 Dry Erase Pens 1 Permanent Answer Board (with a "1") 5 Large Meeples (worth 2 points) 5 Small Meeples (worth 1 point) 1 Dry Erase Score Board 1 Full-color Rules ",//cf.geekdo-images.com/images/pic664569.jpg,10,20,8,3,20,Wits & Wagers Family,20,//cf.geekdo-images.com/images/pic664569_t.jpg,2010,"Jacoby O'Connor,Shawn Wilson (I)","Children's Game,Educational,Party Game,Trivia",NA,Dominic Crapuchettes,NA,Wits & Wagers,Betting/Wagering,"Jumbo,North Star Games, LLC",6.97308,1285 66589,"This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting men, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges. Each player starts with only two ships and three workers and tries to expand his wealth. There are several undiscovered lands that allow players, once discovered, to found some colonies there. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other. At the end of the game the player who is most successful in combining his privileges with his achievements (colonies, factories, discoveries, shipyards, and churches) is the winner. ",//cf.geekdo-images.com/images/pic3246725.jpg,5,90,12,2,60,Navegador,90,//cf.geekdo-images.com/images/pic3246725_t.jpg,2010,"Marina Fahrenbach,Mac Gerdts","Economic,Exploration,Nautical,Renaissance",NA,Mac Gerdts,"Navegador: Pirates & Diplomats,Navegador: Privilege Cards","Colonial Theme,Country: Portugal,Rondel Series",Area Movement,"Cranio Creations,The Game Master BV,PD-Verlag,Rio Grande Games,Ystari Games",7.58656,6095 66590,"Players play cards to occupy coloured fields on a map. A player wins by owning 4 directly adjacent fields horizontally, vertically or diagonally. If no player wins after 20 rounds, the player who owns the largest contiguous area (number of horizontally and vertically related fields) is declared the winner. ",//cf.geekdo-images.com/images/pic664198.jpg,4,15,8,2,15,Just4Fun Colours,15,//cf.geekdo-images.com/images/pic664198_t.jpg,2010,Mirko Suzuki,Card Game,NA,Jürgen P. Grunau,NA,NA,"Area Control / Area Influence,Hand Management",KOSMOS,5.50717,237 66603,"Killer Bunnies and the Ultimate Odyssey is a new take on the collectible non-collectible KB line, with Jeffrey Neil Bellinger once again putting the rabbits through the grinder. Six new starter decks Animals, Crops, Elementals, Energy, Land and Technology will be available, and players can construct personalized decks of no less than 60 cards, with the cards from any deck. When the insatiable appetite of Killer Bunnies game fans demanded more, Playroom looked to Killer Bunnies creator and game designer Jeffrey Neil Bellinger to coordinate the development of, like other games in the Killer Bunnies family, a non-collectible game that can offer variations through different color nick-named deck options. However, this time a new desire expressed by the huge Killer Bunnies fan-base has been fulfilled: Killer Bunnies now has a constructable game variation. Though still not collectible or random, players can now buy starter decks and booster expansions for Killer Bunnies and the Ultimate Odyssey and then use any combination of those cards to form their own constructed decks to play against opponents. Unlike in Killer Bunnies and the Quest for the Magic Carrot, where up to eight players play with the same deck of cards, all sharing the same draw pile, Killer Bunnies and the Ultimate Odyssey has players each draw only from their own constructed deck of 60 cards. There are not any random packs, so players will always know which cards they are purchasing in a deck and they can buy the right products for their planned deck. For Killer Bunnies and the Ultimate Odyssey six brand new starter decks (red, violet, blue, yellow, green, or orange) allow players to construct a personalized deck with any of the cards of any deck. The setting for the new game is an ultimate race to build a bunny society on planet Earth. Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents. Killer Bunnies and the Ultimate Odyssey is the latest in the family of Killer Bunnies games which features, Killer Bunnies and the Quest for the Magic Carrot, Killer Bunnies REMIX, Kinder Bunnies: Their First Adventure and Killer Bunnies and the Journey to Jupiter. In addition to individual starter decks (A-decks) and expansion decks (B-, C-, D- and E-decks), the following products are offered. Each of the combination decks come with a promo card for each deck included. Heroic and Azoic (Violet, Red, and Blue A-decks) Lively and Spry (Green, Orange, and Yellow A-decks) Elementals vs. Animals (Violet and Orange A- and B-decks) Energy vs. Crops (Red and Green A- and C-decks) Technology vs. Land (Blue and Yellow A- and D-decks) Killer Bunnies: Heroes vs. Villains – Blue Starter Deck includes (in fact, consists of) the Blue, Green, and Yellow E-decks. ",//cf.geekdo-images.com/images/pic874522.jpg,6,30,13,2,30,Killer Bunnies and the Ultimate Odyssey,30,//cf.geekdo-images.com/images/pic874522_t.jpg,2010,"Matthew Holliday,Jonathan Young","Card Game,Dice,Humor",NA,Jeffrey Neil Bellinger,"Killer Bunnies and the Ultimate Odyssey: Animals Expansion Deck B,Killer Bunnies and the Ultimate Odyssey: Animals Expansion Deck C,Killer Bunnies and the Ultimate Odyssey: Animals Expansion Deck D,Killer Bunnies and the Ultimate Odyssey: Crops Expansion Deck B,Killer Bunnies and the Ultimate Odyssey: Crops Expansion Deck C,Killer Bunnies and the Ultimate Odyssey: Crops Expansion Deck D,Killer Bunnies and the Ultimate Odyssey: Elementals Expansion Deck B,Killer Bunnies and the Ultimate Odyssey: Elementals Expansion Deck C,Killer Bunnies and the Ultimate Odyssey: Elementals Expansion Deck D,Killer Bunnies and the Ultimate Odyssey: Energy Expansion Deck B,Killer Bunnies and the Ultimate Odyssey: Energy Expansion Deck C,Killer Bunnies and the Ultimate Odyssey: Energy Expansion Deck D,Killer Bunnies and the Ultimate Odyssey: Land Expansion Deck B,Killer Bunnies and the Ultimate Odyssey: Land Expansion Deck C,Killer Bunnies and the Ultimate Odyssey: Land Expansion Deck D,Killer Bunnies and the Ultimate Odyssey: Technology Expansion Deck B,Killer Bunnies and the Ultimate Odyssey: Technology Expansion Deck C,Killer Bunnies and the Ultimate Odyssey: Technology Expansion Deck D,Killer Bunnies Odyssey Promo Cards","Animals: Rabbits,Killer Bunnies",Hand Management,Playroom Entertainment,5.3069,84 66608,"The floodwaters are rising and the animals need to board the ark! In this deceptively simple game, players move their boats around a steadily deteriorating landscape, matching pairs in order to rescue stranded animals. Animals that are rare at the end of the game are worth more points than those that are common. Two by Two is #6 in the Valley Games Modern Line. Awards Games 100 - Runner-up for Best Family Game (2012) Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic667347.jpg,4,45,8,2,45,Two by Two,45,//cf.geekdo-images.com/images/pic667347_t.jpg,2010,"Patrick LaMontagne,Mark Poole","Animals,Environmental,Exploration,Mythology,Nautical,Religious",NA,Rob Bartel,NA,"Animals: Apes / Monkeys,Animals: Bears,Animals: Cats,Animals: Dogs,Animals: Elephants,Animals: Fishes,Animals: Frogs,Animals: Mice,Animals: Tigers,Games by the Game Artisans of Canada,Noah,Valley Games Modern Line","Set Collection,Tile Placement","Valley Games, Inc.",6.10001,405 66613,"In Titania players place ships on the map of Titania, collect shells, and try to rebuild towers and refurbish them with starfish. The towers are built by placing the ships next to the towers and paying with different colored shells. Each turn players have to decide whether to take cards or place ships by playing those cards; the cards are color-coded to match the ships being placed. The map shows a hex grid with all kind of symbols, showing the reward you get for building and spaces where you can build the towers. ",//cf.geekdo-images.com/images/pic664875.jpg,4,60,10,2,60,Titania,60,//cf.geekdo-images.com/images/pic664875_t.jpg,2010,Michael Menzel,Nautical,NA,Rüdiger Dorn,NA,NA,Hand Management,"Hans im Glück Verlags-GmbH,Rio Grande Games",6.40776,351 66641,"Build the ultimate bad movie! Fill the cast with stereotypical Characters, give your Characters Props, set your film (or somebody else's) in a Location, and attack other movies with Creatures. Spice things up with Special Effect cards. If your movie is worth the most points when the Credits are rolled (or at the end of the deck), you win! Grave Robbers III is an expansion and sequel to Grave Robbers From Outer Space and Grave Robbers II: Skippy's Revenge, but can also be played on its own. Gameplay remains identical to the previous games in the B-Movies seres, except for the addition of the "Neighborhood" trait. ",//cf.geekdo-images.com/images/pic665884.jpg,6,20,13,2,20,Grave Robbers III: Suburban Slashers from Sunnydale Street,20,//cf.geekdo-images.com/images/pic665884_t.jpg,2009,NA,"Card Game,Horror,Humor,Movies / TV / Radio theme,Science Fiction",NA,Stephen Tassie,NA,B-Movies,NA,Z-Man Games,6.35659,61 66643,"In his Autobiography, G.K. Chesterton mentions "the well-known and widespread national game of Gype" which he and H.G. Wells invented. Specifically, Chesterton mentions "I myself cut out and coloured pieces of cardboard of mysterious and significant shapes, the instruments of Table Gype; a game for the little ones." Almost 100 years later, Eternal Revolution has published Table Gype as an abstract strategy game with a random element. Players try to move their pieces from their home row to the row directly opposite. They may jump their own pieces or those of their opponents, but every jump randomizes the playing pieces that were jumped over. Uncle Chestnut's Table Gype is played with a cloth gameboard and 32 playing pieces in 4 colors. Each piece, a six-sided die, can represent any of 6 "mysterious and significant shapes" that move differently. ",//cf.geekdo-images.com/images/pic962079.jpg,4,30,8,2,30,Uncle Chestnut's Table Gype,30,//cf.geekdo-images.com/images/pic962079_t.jpg,2010,NA,"Abstract Strategy,Dice",NA,"Paul E. Nowak,Christopher Nowak",NA,"Crowdfunding: Kickstarter,Mensa Select","Dice Rolling,Point to Point Movement",Eternal Revolution,6.34973,93 66665,"Recycle, Critical Times is a new game based on the original Recicle. Several changes were implemented, from the rules to the art design. Now, players may hire designers and merchants to improve their Cooperative, may buy collecting trucks for organic material and install new kinds of recycling equipment giving the game a new strategy felling. Players begin without money and loans are permitted, although times are critical and the interests are high. The basics of the original are kept. Collectors move around the board collecting from paper, plastic, UHT, metal and glass tiles. They must take them to the Cooperative. In the new game, the street Collectors may also sell tiles to a public Warehouse where they can make some money before the Cooperative gets the materials to recycle. At first, the game was self-published and handmade. In 2011 published by brazilian company Galápagos Jogos. ",//cf.geekdo-images.com/images/pic994418.jpg,4,120,14,2,120,Recicle: Tempos de Crise,120,//cf.geekdo-images.com/images/pic994418_t.jpg,2010,"Luish Moraes Coelho,Renato Silva Sasdelli","Economic,Environmental,Industry / Manufacturing",NA,Luish Moraes Coelho,Recicle: Tempos de Crise – Stock Market expansion,Global warming,"Area Movement,Pick-up and Deliver","Bico de Lacre,Galápagos Jogos",7.52778,117 66695,"Sumoku is a crossword-style game with colored number tiles that can be played five different ways. In all Sumoku games, game play starts with the roll of a die to create a "key number" – either 3, 4 or 5. The digits in all groups of tiles placed in rows and columns must sum to a multiple of this key number. A tile is one of six colors, and a color cannot be repeated in a connected set of tiles. In the main game, players draw eight tiles to start the game. On a turn, a player adds a single row or column of tiles to the playing area to create valid plays – that is, the sum of the tiles played and all rows or columns added to during that turn sum to a multiple of the key number. The player scores the sum of the tiles played, and the sum of tiles in any row or column added to during that turn. If you finished a row or column of six tiles – that is, one with all six colors – you take another turn immediately before refilling your hand to eight tiles. The game ends when no one can play, and numbers in hand count against a player's score. High score wins. Other games include "Speed Sumoku" in which players each have ten tiles and try to create a crossword-style grid in which all sets of tiles sum to a multiple of the key number before anyone else. "Team Sumoku" plays similarly, but with each team creating one grid. "Spot Sumoku" has players trying to spot four tiles that sum to a multiple of the key number rolled from a public array of ten tiles. "Solo Sumoku" tasks a player with drawing 16 tiles and creating a legal grid from them, then drawing ten more tiles and adding them to the existing grid in a legal manner, then doing this with another ten tiles, and so on through all 96 tiles. ",//cf.geekdo-images.com/images/pic992644.jpg,8,15,9,1,15,Sumoku,15,//cf.geekdo-images.com/images/pic992644_t.jpg,2010,NA,"Educational,Math,Number,Party Game,Travel",NA,Thierry Denoual,NA,NA,"Co-operative Play,Partnerships,Variable Player Powers","Asmodee,Blue Orange Games",6.00936,78 66781,"Official website http://zak965.it/spaceinfantry/index.html Summary Space Infantry (SI) is a solitaire game of squad-level combat in the future. In Space Infantry you control a team of 4/8 soldiers on a series of missions that can be played individually or as a campaign. Each mission takes about 20 minutes to be completed. SI is a modular game; the overall structure of SI will make it possible to easily add new features to the game (missions, enemies, equipment): this means that in the future additional components will add new options to the existing missions, increasing the lifetime of SI. SI started as a free game, and has now been published by Lock'n Load games - go to http://locknloadgame.com/ for more details Game Includes: Rulebook 4 Mission Maps (double-sided) 12 Hive Sector Tiles 18 Unit Cards 4 Enemy Sheets/Time Tracks (double-sided) 2 Squad Rosters 2 Campaign Logs 158 Die-cut Counters ",//cf.geekdo-images.com/images/pic995811.jpg,2,60,0,1,20,Space Infantry,60,//cf.geekdo-images.com/images/pic995811_t.jpg,2011,Blackwell Hird,"Science Fiction,Wargame",NA,Gottardo Zancani,"Line of Fire #13,Space Infantry: New Worlds","Solitaire Games,Solitaire Wargames","Chit-Pull System,Modular Board,Point to Point Movement","Lock 'n Load Publishing, LLC.",6.94759,290 66797,"Kids have been waiting for this a long time: Eventually, the fun the older players are having with Pickomino is now also available for the younger ones – in a charming, funny, and perfectly age-based dice game: Heckmeck Junior. The player, who can roll the tastiest ingredients for his Mac Heck burger on the six dice, becomes “Worm King of the Day”. Cucumbers, cheese, and ketchup make the chicken wings of our young poultry flutter for joy. If you manage to acquire many different delicacies throughout your dice rolls you may put a lot of tasty roast worms onto your plate. In case your desired treat has already been taken from the grill, though, you may of course also eat from your opponents’ plates. The main difference between Pickomino and the junior version is that besides the inevitable worms, the dice have different food symbols (cheese, ketchup, rolls) on them instead of numbers, and the tiles have one-digit numbers that are easier to count. ",//cf.geekdo-images.com/images/pic665192.jpg,5,20,5,2,20,Heckmeck Junior,20,//cf.geekdo-images.com/images/pic665192_t.jpg,2010,Doris Matthäus,"Animals,Children's Game,Dice",NA,Reiner Knizia,NA,"Animals: Worms,The Chicken Family of Zoch","Dice Rolling,Press Your Luck","999 Games,Zoch Verlag",6.128,150 66798,"On the highest fun level, "Heckmeck BBQ" features thrilling dice-rolling for roast worms. The game board (newly introduded to the world of Pickomino) invites the players to 14 different BBQ sites. In order to conquer those desired sites, a player puts aside all identical symbols from his dice roll and continues rolling the remaining dice. As soon as his dice roll result reaches the value of an empty BBQ site, he may broil and eat his worms there. However, the opponent players may also establish themselves at the same site (it's another difference from Pickomino) and claim the tasty worms. And only at very precious BBQ sites players can find the latest BBQ trend: roast snails. Packed in an attractively styled "BBQ Dice", the game not only fascinates worm-loving Pickomino fans. The new dimension of the "Worm Universe" in "Heckmeck BBQ" also lets players who haven`t tried any tasty worms yet discover their desire for roast snails. ",//cf.geekdo-images.com/images/pic665196.jpg,5,25,8,2,25,Heckmeck Barbecue,25,//cf.geekdo-images.com/images/pic665196_t.jpg,2010,"Doris Matthäus,Eva Paster","Animals,Dice",NA,Reiner Knizia,NA,"Animals: Snails,Animals: Worms,The Chicken Family of Zoch","Dice Rolling,Press Your Luck","999 Games,Noris Spiele,Zoch Verlag",6.2261,336 66825,With their research ship each player looks to discover animals in the sea. But look out for the big kraken because he will try to entangle your ship in his arms. The game features an innovating tilting mechanism (this is activated when a ship gets caught by the kraken). The player who discovers as many different animals as possible wins the game. ,//cf.geekdo-images.com/images/pic664868.jpg,4,20,5,2,20,Kraken-Alarm,20,//cf.geekdo-images.com/images/pic664868_t.jpg,2010,Michael Menzel,"Animals,Children's Game",NA,Oliver Igelhaut,NA,Animals: Octopuses,Memory,"Competo / Marektoy,Filosofia Éditions,KOSMOS,Zvezda",6.021,110 66837,"1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are: Petitioning parliament as a means of floating your preferred company a mixture of full and partial capitalisation for companies three train types with differing objectives and building requirements company mergers and re-floatation 1860-style semi-linear stock-market featuring multiple stock jumps. ",//cf.geekdo-images.com/images/pic1853204.jpg,8,300,12,2,300,1862: Railway Mania in the Eastern Counties,300,//cf.geekdo-images.com/images/pic1853204_t.jpg,2013,Mike Hutton,"Economic,Trains",NA,Mike Hutton,NA,"18xx,Country: England,Crowdfunding: Kickstarter","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","LMN+B, Ltd",8.16513,193 66849,"From the publisher Zoch: “Safranito” is an extraordinary action-filled game that challenges skillful tactics as well as tactical dexterity. Like no other game before, “Safranito” is a combination of dexterity and tactics providing the game with a new, superb playing experience. At an Indian spice booth, the players bargain for the precious ingredients they need for their exquisite meals. Thereby, everyone throws their Indian coins face-down onto the bowls depicted on the game board. The players may bluff and push the opponents’ coins aside. A clever coin thrower is able to arrange the coins on the game board in a way that allows him to do both: sell his spices at a high price and purchase cheap spices as well. Eventually, the first player wins who has been able to acquire the spices needed to serve the maharajah his desired meal. ",//cf.geekdo-images.com/images/pic786793.jpg,4,45,10,2,30,Safranito,45,//cf.geekdo-images.com/images/pic786793_t.jpg,2010,Michael Menzel,"Action / Dexterity,Economic",NA,Marco Teubner,NA,NA,Set Collection,Zoch Verlag,6.93417,1055 66851,""Schlag den Raab - Das Spiel" is a board game based on a German TV show. The players have to compete in different "mini-games", where they have to demonstrate knowledge and motor skills. Among those 36 "mini-games" there is one, where players have to point to cities as exactly as possible on an empty map. In another game, you have to drop an egg and catch it. A third game is about answering rather easy questions, that are really tricky if you have no time to think about it. So for example: How many vertex has a cube? A lot of people will answer 6 instead of 8. The "mini-games" are chosen randomly. The players score points in all these games. After the chosen number of "mini-games" is played, the one with the highest score is the winner. ",//cf.geekdo-images.com/images/pic698092.jpg,6,60,12,2,60,Schlag den Raab: Das Spiel,60,//cf.geekdo-images.com/images/pic698092_t.jpg,2010,NA,"Action / Dexterity,Movies / TV / Radio theme",NA,Max Kirps,NA,Schlag den Raab,NA,Ravensburger Spieleverlag GmbH,6.34301,103 66855,"(from GMT website:) The Dark Valley is a new game from award-winning designer Ted Raicer, focusing on the entire East Front campaign in World War II. The game components feature a beautiful map from Mark Mahaffey, stretching from Leningrad in the north to the Caucasus Mountains in the south, and around 600 counters representing every major unit that appeared during the course of the conflict. Initially most Soviet infantry are divisions, but as the game progresses these are replaced by armies and corps, so that players are not overwhelmed by the increasing Soviet Order of Battle. All German mechanized divisions are present in the game, while their infantry is a mix of division and corps. Although the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae. The core of the game system is a “chit-pull” activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. [...] This chit-pull system imposes constant uncertainty upon the player and introduces considerable tension into the game. [...] The Axis supply network, which imposed crucial restraints upon the effectiveness of the offensive, is represented using supply depot units.[...] Besides the full campaign game, TDV features scenarios for Barbarossa, Case Blue, Kursk, and the Destruction of Army Group Center. Scenario start dates can also be used to explore shorter versions of the campaign. The Dark Valley is designed to be playable and exciting, modeling the tension of the campaign elegantly and simply. The game also plays very well in solitaire mode due to the underlying chit-pull system. From the German blitzkrieg in 1941 to the blazing ruins of Berlin, The Dark Valley provides a truly new look at this much-gamed theater. TIME SCALE: 1 or 2 months per turn MAP SCALE: 20 miles per hex UNIT SCALE: Divisions/Corps/Armies COMPONENTS: Two 22x34" maps Three sheets of 1/2 " counters Four Player Aid Cards Two 6-sided dice Rules Booklet Players Booklet DESIGNER: Ted S. Raicer DEVELOPER: Paul Marjoram MAP ART: Mark Mahaffey COUNTER ART: Charles Kibler ",//cf.geekdo-images.com/images/pic1850516.jpg,2,500,0,1,500,The Dark Valley,500,//cf.geekdo-images.com/images/pic1850516_t.jpg,2013,"Charles Kibler,Rodger B. MacGowan,Mark Mahaffey,Mark Simonitch","Wargame,World War II",NA,Ted Raicer,NA,"Country: Russia,Solitaire Games,Solitaire Wargames","Chit-Pull System,Hex-and-Counter",GMT Games,7.8932,197 66888,"Created By MindWare, Dizios is the bright, bold and brain-bending domino game with a dizzying twist! Two or more players take turns placing tiles into the grid by matching up edges, and earn points according to the pieces on the board that your tile touches. Includes 71 glossy, thick chipboard game tiles. ",//cf.geekdo-images.com/images/pic665754.jpg,6,0,6,2,0,Dizios,0,//cf.geekdo-images.com/images/pic665754_t.jpg,2009,NA,"Abstract Strategy,Children's Game,Educational",NA,Nicholas Cravotta,NA,Mensa Select,"Pattern Building,Pattern Recognition,Tile Placement","Competo / Marektoy,MindWare",5.75,76 66964,"Ever wonder what happened to Studebakers, Packards, Ramblers, and all the rest of the “orphan” brands? Last of the Independents is a Euro-styled resource management game that simulates the building, engineering, and promotion of cars by the smaller independent American automobile companies in the post-WWII era. It depicts some of the difficult challenges executives faced as they vied against each other and the “Big Three.” Design, engineer, and advertise your way to commercial success in the wide-open car market of the Golden Age of automobiles. ",//cf.geekdo-images.com/images/pic671041.jpg,6,90,12,2,90,The Last of the Independents,90,//cf.geekdo-images.com/images/pic671041_t.jpg,2010,"Patrick Stevens,Orlando Villagran","Card Game,Economic,Industry / Manufacturing",NA,Patrick Stevens,NA,NA,"Area Control / Area Influence,Hand Management,Variable Phase Order,Variable Player Powers",Numbskull Games,6.35584,77 66982,""Choose your area, start your boomerangs, capture the animal ... and beware of other players. Auction game of bluff. Players use cards with animals of two colors to win majorities and win the animal cards. A simple mechanism but players need a good self-control to get opponents to make mistakes. ",//cf.geekdo-images.com/images/pic670076.jpg,5,30,8,3,30,Boomerang,30,//cf.geekdo-images.com/images/pic670076_t.jpg,2010,"Dominique Ehrhard,Michel Lalet",Animals,NA,"Dominique Ehrhard,Michel Lalet",NA,NA,"Auction/Bidding,Set Collection","Granna,Lui-même",6.52614,395 66986,"MERCS is a skirmish game of miniature combat taking place in the future. Games consist of two squads of 5, which have all special equipment and skills. The miniatures act simultanously, using a system of initiative and reaction to determine the exact order of turns. MERCS uses unique cards as both reference and a means to measure. This streamlined approach means games are faster, with less rule-lawyering, providing a dynamic feel with combat that ebbs and flows. It also means that a game of MERCS is flexible; it can be played just about anywhere with any number of people. All that is needed is 1 fi g, 1 card, and 1d10. The game board can use 3D terrain, but is equally dynamic with the provided 2D terrain cards. ",//cf.geekdo-images.com/images/pic1100231.jpg,10,120,12,2,120,MERCS,120,//cf.geekdo-images.com/images/pic1100231_t.jpg,2010,Keith Lowe,"Miniatures,Science Fiction,Wargame",NA,Brian Shotton,NA,MERCS,"Dice Rolling,Simultaneous Action Selection,Variable Player Powers",MegaCon Games,7.53226,93 67034,"A tactical dice game. Each player manages a team of bicycle messengers and tries to get as many of his own riders as possible to the goal. When rolling a die to move one of your messengers you can land on three different types of fields on the board: - most fields have no special effect - some give an energy boost (a vitamin drink) - some are obstacles which require you to use a vitamin drink, or slow you down. Vitamin drinks can be played for other benefits in the game. Instead of selecting a single messenger, one can also roll multiple dice for an entire group of riders. This allows a player to choose the most beneficial result, but in turn means that opponents' riders will also move. The game ends as soon as all 3 messengers on a team reach the goal or eight total messengers have reached the goal. The team that has the most messengers at the goal wins. In the case of a tie, the player whose messenger crossed last wins. This is important, since during the end phase players may hold back messengers to avoid reaching the goal too soon. ",//cf.geekdo-images.com/images/pic682711.jpg,7,45,8,3,45,VeloCity,45,//cf.geekdo-images.com/images/pic682711_t.jpg,2010,Harald Lieske,Racing,NA,Kevin G. Nunn,NA,Sports: Bicycle / Cycling,"Dice Rolling,Roll / Spin and Move",ABACUSSPIELE,5.79417,120 67038,"The game comes with: - Plastic honey drops of which each players gets 15 at the beginning of the game - Cards with one or more animals (dogs, monkeys, rabbits, mice and pigs) - Cards with the animals favourite food on them Except for the pigs, all animals are quite choosy and will only eat their favourite food. Pigs can be used to steal opponents food. Game-play has two phases: First, each player is dealt some random animal cards and tries to optimize his hand by discarding and drawing new cards. Then each player must feed all his animals. If a player doesn't have enough food, he has to substitute honey drops to console his animals. The game ends when there's no food left. Whoever has the most honey drops left wins. ",//cf.geekdo-images.com/images/pic682706.jpg,6,20,6,2,20,Charly,20,//cf.geekdo-images.com/images/pic682706_t.jpg,2010,Christian Fiore,"Animals,Card Game",NA,Inon Kohn,Charly: Picky Pig,Animals: Pigs,"Card Drafting,Hand Management","ABACUSSPIELE,Hobby World,Lautapelit.fi",5.82212,226 67123,"From the publishers website: "June 6, 1944. The Allies land in Normandy to liberate France from German rule. The liberation however, won’t be an easy road. From D-Day at Omaha Beach, through the battle for Normandy, the Allies will fight the Germans tooth and nail, bayonet and rifle, tank on tank." Tank on Tank is a new Peter Bogdasarian design. A smaller game that can be learned in less than five minutes and played during a lunch break, Tank on Tank depicts tactical ground combat in Europe in the latter years of World War II. The scale? It doesn’t really matter in Tank on Tank, let’s just call it tactical. The units? Tank on Tank includes Shermans, Wolverines, Priests, Tigers, Mark IVs, as well as the infantry and anti-tank guns that fought alongside them. If you’ve been looking for a simple game to scratch that tactical itch, or something to introduce a young tactician to war gaming, Tank on Tank might be the answer. This game is out of print. and the latest editions can be found below. Tank on Tank: West Front Tank on Tank: East Front ",//cf.geekdo-images.com/images/pic670320.jpg,2,60,10,1,60,Tank on Tank,60,//cf.geekdo-images.com/images/pic670320_t.jpg,2010,Marc von Martial,"Wargame,World War II",NA,Peter Bogdasarian,NA,Tank on Tank,"Chit-Pull System,Dice Rolling,Hex-and-Counter","Lock 'n Load Publishing, LLC.",6.82091,110 67144,"At the fish market there are five stalls, each specializing in a different type of Seafood and the stall keepers try to do good business. During the day the prices rise and fall according to demand. No one should be left with the Seafood whose price has crashed! Winner of "Best Card Game" prize at "Premio Archimede" 2008 with the name "Portobello Road" ",//cf.geekdo-images.com/images/pic669917.jpg,6,20,6,2,20,Frutti di Mare,20,//cf.geekdo-images.com/images/pic669917_t.jpg,2009,Cristiana Giuriato,"Animals,Card Game,Children's Game",NA,Simone Luciani,NA,Animals: Octopuses,"Commodity Speculation,Hand Management",Piatnik,5.80182,55 67148,"Ultimate Werewolf: Compact Edition is "Ultimate Werewolf in your pocket," with 40 cards, dozens of roles and a comprehensive set of rules. Fully compatible with Ultimate Werewolf: Ultimate Edition (if you need extra cards for more players) and Ultimate Werewolf: Classic Movie Monsters. While compact, this version of Ultimate Werewolf plays up to 34 players at one time! Ultimate Werewolf: Compact Edition Roles: Apprentice Seer Bodyguard Cupid Diseased Hunter Idiot Lycan Mason (2) Mayor Old Hag P.I. Pacifist Prince Seer Spellcaster Villager (12) Witch Sorcerer Werewolf (5) Wolf Cub Cursed Cult Leader Tanner Lone Wolf ",//cf.geekdo-images.com/images/pic669544.jpg,34,45,8,5,45,Ultimate Werewolf: Compact Edition,45,//cf.geekdo-images.com/images/pic669544_t.jpg,2010,Sanjana Baijnath,"Bluffing,Card Game,Deduction,Horror,Murder/Mystery,Negotiation,Party Game",NA,Ted Alspach,"Ultimate Werewolf Artifacts,Ultimate Werewolf: Classic Movie Monsters,Ultimate Werewolf: Night Terrors,Ultimate Werewolf: Urban Legends",Werewolf / Mafia,"Partnerships,Role Playing,Variable Player Powers,Voting","Bézier Games, Inc.",6.81224,196 67178,"From the Publisher: Princess Water Lily and her sisters are to be wed! Frogs from all the Kingdom have heard the news and want to take part in the Royal Race, because the winners will marry them and become Princes! But it's a tricky race: hopping forward too fast will get you only a few points, and arriving too late no points! Water Lily is a suspenseful short race game from acclaimed designer Dominique Ehrhard (Marrakech, MacGregor, Crazy Circus, Serenissima, Condottiere...), a blend of bluff, tactical moves and some luck. ",//cf.geekdo-images.com/images/pic1906016.jpg,4,20,7,2,20,Water Lily,20,//cf.geekdo-images.com/images/pic1906016_t.jpg,2010,Vincent Dutrait,"Abstract Strategy,Animals,Bluffing,Children's Game,Racing",NA,Dominique Ehrhard,NA,Animals: Frogs,NA,GameWorks SàRL,6.58911,354 67180,"From the Publisher: Tikal was discovered and explored during a very successful expedition led by Profs. Kramer and Kiesling. A decade later, a scroll is found that hints of a lost temple near the first site. This rumor rekindles their passion for Tikal and the two scientists start to discuss the prospect of another expedition to Central America. In the midst of their planning they encounter Profs. Braff and Pauchon at an international archaeology conference in Geneva, who want to know the truth about the enticing rumour. Later that day, sitting in front of a roaring fire after a fine meal finished off with Cuban cigars and a few brandies, the two Swiss scientists listen enthralled by the unfolding plans of their German colleagues. To a man they clamour their unanimous assent and it is decided to join forces and go back to Tikal. Appointments are made, patrons are found, equipment is assembled, notes are compared, and then they are off. An uneventful journey takes them to Guatemala, and then on to the old site. Not too long after, they discover that there is indeed an undisturbed temple in an adjacent valley. As it belonged to a long-forgotten king, the temple promises many surprises and much, much gold. And so the adventure begins... Tikal II: The Lost Temple is a sequel to 1999 Spiel des Jahres winner Tikal, from world-famous duo Kramer-Kiesling. Actions points have given way to two actions per turn : 1) move part of your expedition around the board to choose an action tile, and then 2) move your head scientist within the temple to explore new rooms and find gold. There are many ways to score. Collecting and delivering treasures is one, and having the majority in some rooms or exploring the main temple as well as an outer secret chamber, are others. Tikal II calls for careful planning, as your scientist can't move freely within the temple without specific items, and tension, as the actions around the board grow scarce. A game consists of two rounds, each concluded by a scoring. In the end, the player with the most gold is declared winner. ",//cf.geekdo-images.com/images/pic802073.jpg,4,120,12,2,60,Tikal II: The Lost Temple,120,//cf.geekdo-images.com/images/pic802073_t.jpg,2010,Vincent Dutrait,"Adventure,Exploration",NA,"Michael Kiesling,Wolfgang Kramer",NA,"Archaeology,Country: Guatemala,The Mask Trilogy,Tropical theme","Hand Management,Modular Board,Route/Network Building,Set Collection","Asmodee,Asterion Press,GameWorks SàRL",6.89224,1153 67181,"You know how to draw? Good, then PIX is a game for you as it offers a new challenge: drawing with pixels! You don't know how to draw? Good, then PIX is a game for you as you'll draw just as well as anyone with pixels! That's the publisher's come-on for the party game PIX, in which your "drawing" skills will be put to the test. During set-up, you'll receive a magnetic board, twenty black square "pixels" and one red pixel; one or two other players will have the same color magnetic board as you. On a round, the players holding one color of boards will be challenged to create a pixellated image of a secret word. Once the drawing time has run out, each player will reveal her artwork in the hopes that someone will guess what the image is. Both the correct guesser and the player who created that image score points – but here's the catch: Drawings are revealed according to the number of pixels used, so the fewer pixels you use, the more likely you are to show your image first, but the less likely other players are to guess what it is. Well, maybe – perhaps you're an 8-bit wizard and others will decipher your creations instantly... ",//cf.geekdo-images.com/images/pic1558327.jpg,9,30,8,4,30,PIX,30,//cf.geekdo-images.com/images/pic1558327_t.jpg,2012,NA,"Party Game,Real-time",NA,"Laurent Escoffier,David Franck",NA,NA,Pattern Recognition,"Asmodee,GameWorks SàRL,Hobby Japan",6.68339,550 67185,"From the Publisher: Spring/Summer 2010 Pitch: Ancient Egypt... The temple of Sobek is being built and the market place is thriving. Loads of goods arrive by ship for the construction site and it is a race to pick the best items in order to sell them with the most profit. Of course, with so much at stake, not all the moves are legal, corruption is everywhere and cordiality scarce. Because in the end there can be only one winner! --- Famous Bruno Cathala's (Cyclades, Dice Town, Shadows Over Camelot, Mr. Jack, MOW...) latest design is a fast paced card game well suited for the whole family, with tactical choices, luck, and a bit of cunning. Each turn you have to choose if you want to take a goods card, play a character with a special power or display a set of matching goods cards. While taking a profitable card, you often collect corruption points, which add up in a pile in front of you. During each each round five sets of nine cards are put at the players' disposal. When all cards are gone, there is a scoring for all displayed cards, but beware, the player with the most corruption sigils sees his income almost cut down in half. The game ends after 3 rounds or if a player has reached a hundred points. ",//cf.geekdo-images.com/images/pic764406.jpg,4,40,8,2,40,Sobek,40,//cf.geekdo-images.com/images/pic764406_t.jpg,2010,Mathieu Beaulieu,"Ancient,Card Game",NA,Bruno Cathala,NA,Country: Egypt,"Card Drafting,Hand Management,Memory,Set Collection","Asmodee,GameWorks SàRL",6.76414,1657 67199,"From the Publisher: These four games explore the major battles of 1806-07, where the French Army encountered two different opponents with different capabilities, from the leadership-challenged Prussians in Saxony to the chaotic battle conditions in winter against the Russians. Based on OSG's Special Studies, which provide a turn by turn narrative of the four battles. Each game shows the approach to the battlefield on the day before battle. The Jena-Auerstädt game has both battlefields on one map and allows both sides to re-deploy before battle. Set at the scale of Napoleon's Last Battles-525 yards per hex and one hour turns-the game retains the Command System of Commanders and Corps Officers. BATTLES SIMULATED JENA-AUERSTÄDT-13-14 October 1806 PULTUSK/GOLYMIN-24-25 December 1806 EYLAU-7-8 February 1807 FRIEDLAND-13-14 June 1807 DESCRIPTION Napoleon's Last Battles system, following Four Lost Battles: 525 yards (480 meters) per hex, 1 hour per turn, 500-800 men per strength point. Each game lasts about 40 turns. COMPONENTS Four 22 x 34" full-color maps Two Rulebooks (36 pages and 24 pages) One 2" game box Two counter sheets = 560 units Three player aid sheets Four player aid cards Two decks of 50 playing cards = 100 cards GAME SYSTEM Napoleon's Last Battles (NLB-Series) - scale = 480m/hex, - time = 1hour/GT, - strength = 500-800 men/SP. ",//cf.geekdo-images.com/images/pic739809.jpg,2,0,0,2,0,The Coming Storm,0,//cf.geekdo-images.com/images/pic739809_t.jpg,2010,"Knut Grünitz,Charles Kibler,Mark Simonitch,Robert Tunstall,Joe Youst","Napoleonic,Wargame",NA,Kevin Zucker,NA,The Library of Napoleonic Battles,"Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Simulation",OSG (Operational Studies Group),7.98928,97 67239,"Catan is off the island and in America. Fans of Catan are eagerly anticipating the next release in the Catan Histories line. The 19th Century has arrived, and Americans are heading west. Wagon trains are forming up and heading out to settle new lands and build new cities. These new cities will need railroad lines to bring in new people and necessary goods. Some head west for the adventure, some to start a new life, still others to find work. Look west to make your fortune. As the population grows, resources will dwindle, and the smart money seeks new sources and new markets. Finance your settlers as they head west to build the cities of tomorrow. Link these cities with rails of steel and operate your railroad to supply the townsfolk with goods. To the west lie lands to settle and fortunes to be made! Settlers of America: Trails to Rails uses the familiar Catan hex-tile grid to present a map of the United States. Players collect and trade resources in order to purchase, migrate and build settlements, forge railroads, and acquire locomotives. Railroads are used to distribute goods to the interconnected cities. As westward locations are settled, old sources of resources deplete. The addition of gold adds to the depth of play and increases options for the players. ",//cf.geekdo-images.com/images/pic685614.jpg,4,120,12,3,120,Catan Histories: Settlers of America – Trails to Rails,120,//cf.geekdo-images.com/images/pic685614_t.jpg,2010,"David Cochard,Pete Fenlon,Harald Lieske,Mark Zug","Civilization,Negotiation",NA,Klaus Teuber,NA,"Admin: Better Description Needed!,Catan,Catan Histories,Country: USA","Dice Rolling,Hand Management,Route/Network Building,Trading","999 Games,Catan GmbH,Devir,Giochi Uniti,Hobby World,Mayfair Games",6.89457,1761 67254,"Step into a world forged of iron and tempered by war. In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction. WARMACHINE Prime: Mk II is the core rulebook for the second edition of the award-winning tabletop wargame WARMACHINE. The popular game now plays faster, easier, and more aggressively than ever before. Prime Mk II includes the rules for the game; detailed profiles and game stats for powerful characters, warjacks, and soldiers; histories of the nations of the Iron Kingdoms; and an instructional hobby guide that will help bring your tabletop battlefield to life. ",//cf.geekdo-images.com/images/pic641067.jpg,4,60,12,2,60,Warmachine Prime Mk II,60,//cf.geekdo-images.com/images/pic641067_t.jpg,2010,"Kris Aubin,Daren Bader,Matt Dixon,Brian ""Chippy"" Dugan,Kimberly Goddard,Ilich Henriquez,Andrew Hou,Imaginary Friends Studio (IFS),Sean Jones,David Kidd,Luke Mancini,Josh Manderville,Sławomir Maniak,Karl Richardson,Brian Snoddy,Stuart Spengler,Greg Staples,Andrea Uderzo,Chris Walton,Eva Widermann,Matt Wilson,Drew Wolf","Fantasy,Miniatures,Wargame",NA,"Simon Berman,David Carl,Robert Hawkins,Ron Kruzie,Brian Putnam,Doug Seacat,Jason Soles,Matt Wilson","Forces of Warmachine: Cephalyx,Forces of Warmachine: Convergence of Cyriss,Forces of Warmachine: Cryx,Forces of Warmachine: Cygnar,Forces of Warmachine: Khador,Forces of Warmachine: Mercenaries,Forces of Warmachine: Protectorate of Menoth,Forces of Warmachine: Retribution of Scyrah,No Quarter Presents Forces of Distinction,Warmachine: Colossals,Warmachine: Reckoning,Warmachine: Vengeance,Warmachine: Wrath",Warmachine,"Dice Rolling,Variable Player Powers","Privateer Press,Ulisses Spiele",7.92133,770 67285,"(by the designer, partially adapted from the publisher's website) It is 100 AD and the Celtic nation of Armorica (Brittany) has been conquered by the Roman Empire. Now, the administrators of Armorica try to increase their prestige by attracting wealthy Romans immigrants. However, Roman Patricians have expensive tastes, and it will take a lot of development to make a barbaric province like Armorica appealing. Armorica is the third game in Vainglorious Games' Celtic Nations series. It is a challenging card-drafting game, in which players must anticipate the likely choices of their opponents in order to win. Each turn, players select cards from face up displays and add them to their personal tableaus. Icons in player's personal tableaus increase the range of cards from which they can select, allow them to retain more cards in their tableaus, and provide different sources of victory points. ",//cf.geekdo-images.com/images/pic2666972.jpg,4,30,12,2,30,Armorica,30,//cf.geekdo-images.com/images/pic2666972_t.jpg,2010,Eric B. Vogel,"Ancient,Card Game",NA,Eric B. Vogel,NA,"Ancient Rome,Celtic Nations series","Card Drafting,Pattern Building",Vainglorious Games,6.50349,215 67309,"Hey Waiter! is the first published design from Tichu fan extraordinaire Anthony Rubbo, and while it's not a trick-taking game, it is a game with tricky card play. Each player is a waiter trying to deliver his stack of dishes before anyone else, with the dishes being represented by a stack of colored chips on a face-down card. Players each have a hand of cards, a few of which might be special action cards while the majority will be divided into two narrow rectangles. To play these cards, the player chooses two cards and uses the right half of one card and the left half of the other. Thus with a handful of cards, each half of a card can be combined in up to a half-dozen ways. The cards let you take actions like moving a token from one stack to another, with the primary action being to deliver food. When you deliver a dish, however, everyone with that type of dish on top of his stack gets to deliver it, so ideally you can first place a token on the opponent’s stack in order to lock down that dish. You can also split your stack into two or more stacks, thereby giving you more opportunities to deliver dishes – but doing so reduces your hand size and limits the chances that you'll be able to do what you want! ",//cf.geekdo-images.com/images/pic674003.jpg,4,30,13,2,30,Hey Waiter!,30,//cf.geekdo-images.com/images/pic674003_t.jpg,2010,Jennifer Vargas,Card Game,NA,Anthony Rubbo,NA,NA,"Hand Management,Partnerships",R&R Games,6.30405,262 67361,"Description from BoardgameNews.com: Players in New England Rails each represent a particular state during the 19th century – Connecticut and New Hampshire with two players, with Vermont added for three players, and so on – and start with two or three businesses in play under their control. Your goal in NER is to have more assets than other players at game end, as determined by cash in hand, cost of businesses owned, special routes completed and state subsidies acquired. The game lasts at most 16 rounds. Each round players forecast the upcoming economic condition – depression, normal or prosperity – for a future turn, then take care of any events that occur, such as "Improved Bridge Building Techniques" that allow players to build across estuaries or "Sheep Boom Goes Bust" which represents the decreased demand for wool from New England farmers as the century progressed. Four of the first five events are fixed and represent historical activities, while the other events – including devastating floods, snow, and an improved business climate – are randomized into a face-down deck. Players then each draft a business or action card, with the option to play it immediately (thereby gaining a free action) if they choose to pay the cost. During the subsequent development phase, players take two actions in turn order, either building twice, playing cards twice, or doing each action once. Players want to build depots that connect their businesses to one of the major markets in the area: New York, Boston or Montreal; to do so, they need to pay the track costs as well as the cost of the depots themselves. Players can build multiple depots in the same action, but the cost is higher since they're doing more work in the same amount of time. Once a business is connected, it earns the owner more income each turn since it's now supplying a larger, richer market. The cards allow players to start new businesses, play special actions, claim a special route (which generates income), claim one of the six state mail contracts, or collect a state subsidy, which provides special benefits like a free depot. As the game progresses, the players pass through time time periods, with different businesses being available in each. The first period focuses on crafts and farms, for example, while the second introduces more industrial businesses such as shoe and textile production. When passing from one period to another, players must choose to make some of their existing businesses obsolete. Since a player can manage only eight businesses, however, you'll likely want to make room for more profitable ventures anyway. If all mail routes, state subsidies and special routes are claimed by the end of any round, the game ends at that point; otherwise the game ends after round 16, with the richest player winning New England Rails. ",//cf.geekdo-images.com/images/pic822328.jpg,5,180,13,2,180,Rails of New England,180,//cf.geekdo-images.com/images/pic822328_t.jpg,2011,Ryan Laukat,"Economic,Industry / Manufacturing,Trains",NA,"Walter H. Hunt,Gregory M. Pozerski",NA,Country: USA,"Card Drafting,Route/Network Building",Rio Grande Games,6.59791,215 67426,"Press Release: Expected release: July 2010 - Date subject to change. Voltron: Defender of the Universe battle game includes everything two players need to stage epic battles between the forces of Voltron and the Galaxy Alliance and Prince Lotor and his robeast Lo-tron of the fiendish Drule Empire. Includes 22 pre-painted plastic figures, including Voltron, 5 Voltron Lions, 5 Galaxy Garrison Cruisers, Lo-Tron, 1 Prince Lotor’s Command Ship, 4 Robeasts, and 5 Lo-Tron Force Skull Ships. The game will also include 1 double-sided play mat, 24 specialty dice, 4 status counters, and a full-color rulebook. Completely compatible with all current Monsterpocalypse series. -- Kakaris Maelstrom adds: Voltron: Defender of the Universe is a standalone game in the Monsterpocalypse game world, targeted at gamers who were hoping to see more "name brand" monsters in the game. The Voltron box offers players an excellent (and complete) way to get into the game but with some characters you're likely already familiar with. The game is also fully compatiable with other Monsterpocalypse miniatures and maps, so you'll no doubt start to see Terra Kahn vs. Voltron and such. Voltron (and his nemesis Lo-Tron) are morphers, a type of monster whose Alpha form is made up of a series of unit-sized pieces. Voltron is unique in that previous morpher's Alpha forms were made up of 4 units, whereas Voltron and Lo-Tron are both 5 units. In addition, the battles are fought in space rather than on a traditional Monsterpocalypse city block. Monsterpocalypse is a unexpectedly strategic CMG. Based in the world of kaiju (loosely translated from Japanese as ‘giant monster’), you'll control a monster and a legion of support units. You'll vie for control of critical board positions as you try to optimize your die pools. Then unleash your fury against your opponent's monster using a variety of power attacks, destroying a city block or two along the way. ",//cf.geekdo-images.com/images/pic692877.jpg,2,90,10,2,90,Monsterpocalypse: Voltron – Defender of the Universe Battle Game,90,//cf.geekdo-images.com/images/pic692877_t.jpg,2010,NA,"Fighting,Miniatures,Science Fiction",NA,(Uncredited),NA,"Cartoons: 80's Cartoons,Kaiju,Monsters","Dice Rolling,Variable Player Powers",Privateer Press,7.03404,94 67436,"Description from BoardgameNews.com: Players in Hogwarts must navigate the castle's shifting staircases and secret passages – something in the book and movie that's represented in the game by small square path pieces that can change their locations in a central grid. To win, players need to collect the homework from their classes and return to the common area. ",//cf.geekdo-images.com/images/pic3133147.jpg,4,20,8,2,20,Harry Potter Hogwarts,20,//cf.geekdo-images.com/images/pic3133147_t.jpg,2010,NA,"Abstract Strategy,Children's Game,Fantasy,Maze,Movies / TV / Radio theme,Novel-based",NA,"Cephas Howard,Henk van der Does",NA,"Harry Potter,LEGO,LEGO Games,Wizard","Area Movement,Point to Point Movement,Roll / Spin and Move,Tile Placement",LEGO,6.00212,377 67453,"On an icy lake, two clans of prehistoric men clash in a match of Kairn, better known as Caveman Curling, this being an ancestor to the modern sport of curling. Players compete as individuals or are grouped into two clans, and they try to land their stones the closest to a target each round. On a player's turn he takes two actions: • He launches a stone across the ice, flicking it with his finger toward the target on the other end of the game board. • To improve the positioning of his stone or the chances of it staying in place, he can choose to use either a small or large hammer or a totem. With a hammer, the player moves the stone according to the size of the hammer. As for the totem, the player sets it on top of the stone; if the totem falls off the stone, the player can shoot it again on a later turn. If your player or clan has one or more stones closer to the center of the target than the other clan, you score points. The first player/clan to collect six points wins. A note about the different editions. Caveman Curling (2012) Kairn (2010) There are significant production differences between Kairn and Caveman Curling, though the game play is almost identical between the two versions. Kairn (200 copies) was designed and self-published by Daniel Quodbach in 2010. Blackrock Editions and Scorpion Masque produced 1000 copies of Kairn and released it at Essen in 2011. Gryphon Games version of the game has yet to be produced, pending the conclusion of a current Kickstarter campaign that was organized to gauge demand for its version. Caveman Curling is scheduled for mass production in January, 2012, and to be released in late February, 2012. The first and only production copy of the Gryphon version will arrive in the US on December 14, 2011 and a video will be made showing the differences between Kairn and Caveman Curling. ",//cf.geekdo-images.com/images/pic1184480.jpg,6,20,6,2,20,Caveman Curling,20,//cf.geekdo-images.com/images/pic1184480_t.jpg,2010,David Boniffacy,"Action / Dexterity,Prehistoric,Sports",NA,Daniel Quodbach,Caveman Curling: The Black Sheep of the Clan,"Crowdfunding: Kickstarter,Finger Flicking Games,Forgenext,Sports: Curling,Tube Games",Partnerships,"Blackrock Games,Eagle-Gryphon Games,Jolly Thinkers,Le Scorpion Masqué",6.3363,514 67486,"In the party game Bubble Talk, the active player each round presents one of 150 images included in the game to the other players; these players then each choose one of the caption cards in their hands, and the active player decides which caption fits the image best, awarding the image card to the player who submitted that caption. Bubble Talk includes 300 different caption cards, with the captions presented in word balloons, aka, "bubble talk". ",//cf.geekdo-images.com/images/pic1601089.jpg,8,25,8,3,25,Bubble Talk,25,//cf.geekdo-images.com/images/pic1601089_t.jpg,2010,Stéphane Gantiez,"Card Game,Humor,Party Game",NA,(Uncredited),NA,NA,NA,"Cocktail Games,Techno Source,Ystari Games",5.6197,165 67492,"Unfurl the banners of the Great Houses of Westeros! To secure power in the Seven Kingdoms and to ensure the survival of their lines, the Houses of Westeros each follow very different paths. Some forge strategic alliances, some create complex political intrigues, and still others use deceit and betrayal. But there is no more direct or lasting path to power than taking to the field of battle. In Battles of Westeros, two players recreate the military conflicts set in George R.R. Martin’s A Song of Ice and Fire series, taking part in battles directly from the books... or designing their own. In this epic board game of battlefield tactics, players control either House Stark, the wards of Winterfell who have called their hearty allies to defend their honor and lands, or House Lannister, an aggressive force funded by Casterly Rock’s endless supply of gold. Battles of Westeros is played over one of several included scenarios, called battles. Each of these has a battle plan that dictates the formation of the map (called the battlefield), starting positions of each House’s units, starting resources, special rules, and victory conditions for the game session. A battle is played over several rounds, with each round consisting of alternating player turns. The goals a player needs to accomplish to win a game of Battles of Westeros can vary (some battles require players to earn a certain number of victory points, while other battles require a player to take and hold strategic positions on the battlefield), but this collection of available scenarios, along with the ability to make your own exciting battles with the double-sided map board and over thirty map overlays, gives Battles of Westeros a wealth of replayability! Battles of Westeros also offers plenty of strategic complexity, resulting in a satisfying number of compelling choices in every game. For example, each player has a special randomized Leadership Deck, consisting of unique tactics and abilities; this deck will change based on the scenario being played and characters present. Is Jaime Lannister on the battlefield? If you draw the appropriate Leadership Card, he can order nearby troops to aggressively rush their opponents! Is Eddard Stark guiding his forces into battle? Special flanking maneuvers enter your Leadership Deck, to potentially be drawn into your hand. Battles of Westeros also features a level of realism that immerses you in the most significant conflicts of the War of the Five Kings. Each plastic figure base, which holds your infantry, archer, cavalry, and kennelmaster units, has a slot for a banner pole – a small flag-bearing attachment. The plastic banners that attach to each unit bear the crest of that unit’s house, and their orientation on the pole indicates at a glance whether that unit has been ordered yet. In addition to the intuitive and useful game effect this provides (differentiating the units you’ve activated from those you haven’t), the sight of your army’s banners spread impressively across the gorgeously designed game board will give you the sense that you are the clever Tywin Lannister, Lord of Casterly Rock... or the stoic Robb Stark, with his direwolf Grey Wind at his side! ",//cf.geekdo-images.com/images/pic711013.jpg,2,120,12,2,60,Battles of Westeros,120,//cf.geekdo-images.com/images/pic711013_t.jpg,2010,"Tomasz Jedruszek,Henning Ludvigsen","Fantasy,Fighting,Medieval,Novel-based,Wargame",NA,Robert A. Kouba,"Battles of Westeros: Brotherhood Without Banners,Battles of Westeros: House Baratheon Army Expansion,Battles of Westeros: Lords of the River,Battles of Westeros: Promo Cards,Battles of Westeros: Tribes of the Vale,Battles of Westeros: Wardens of the North,Battles of Westeros: Wardens of the West","Battles of Westeros,Commands & Colors,A Song of Ice and Fire","Campaign / Battle Card Driven,Dice Rolling,Hand Management,Modular Board,Variable Player Powers","Cross Circle Games,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Stupor Mundi",7.3897,2377 67593,"This card game version of Pillars of the Earth is a trick-tacking game with a twist. The player whose colour is the highest card wins the trick, regardless of who played it. Your aim is to score victory points by winning the tricks containing your own workers and utilising them to convert resources found on other cards. Diverse Character cards are adding options to influence the gameplay further. ",//cf.geekdo-images.com/images/pic806588.jpg,4,30,10,3,30,Die Säulen der Erde: das Kartenspiel,30,//cf.geekdo-images.com/images/pic806588_t.jpg,2010,"Michael Menzel,Anke Pohl,Thilo Rick","Card Game,Medieval,Novel-based",NA,Michael Rieneck,NA,"Admin: Better Description Needed!,Ken Follett novels,Kosmos Literature Series,The Pillars of the Earth","Hand Management,Trick-taking","999 Games,Devir,Filosofia Éditions,Galakta,Giochi Uniti,KOSMOS",6.16691,492 67600,"Based on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards. ",//cf.geekdo-images.com/images/pic2407454.jpg,1,0,0,1,0,D-Day at Tarawa,0,//cf.geekdo-images.com/images/pic2407454_t.jpg,2014,"Larry Hoffman,Joe Youst","Wargame,World War II",NA,John H. Butterfield,NA,"D-Day Series,Solitaire Games,Solitaire Wargames","Hex-and-Counter,Simulation",Decision Games (I),8.27527,184 67601,"D-Day at Peleliu focuses on the landings by the US 1st Marine Division in September 1944, and the bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of "Bloody Nose Ridge." Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, D-Day at Peleliu features landing hazards, variable enemy positions, fields of fire encoded onto the map, US weapon types versus Japanese defensive preparations, and a random-event-driven narrative. Plus new features unique to the Pacific Theater, such as: US naval and aerial bombardment, flamethrowers, offshore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. One map, one counter-sheet and 55 cards. ",//cf.geekdo-images.com/images/pic2529440.jpg,2,480,12,1,60,D-Day at Peleliu,480,//cf.geekdo-images.com/images/pic2529440_t.jpg,2015,"Chris Dickson,Howard David Johnson,Lise Patterson","Wargame,World War II",NA,John H. Butterfield,NA,"Admin: Unreleased Games,D-Day Series,Solitaire Games,Solitaire Wargames","Hex-and-Counter,Simulation",Decision Games (I),8.34086,93 67609,"This is the ultimate race between the five elements. The earth dragons, the water tortoises, the metal tigers, the fire birds and the wood dragons cross the way of the Great Celestial Dragon to gain immortality. The goal of the game is to get your five pieces as far as possible through the five paths when the game ends. This happens when at least one of the players has reached the end of the five paths. ",//cf.geekdo-images.com/images/pic1232927.jpg,5,30,7,2,30,Way of the Dragon,30,//cf.geekdo-images.com/images/pic1232927_t.jpg,2010,"Carlos Aliaga,Néstor Romeral Andrés","Dice,Mythology,Racing",NA,Néstor Romeral Andrés,NA,"Animals: Dragons,nestorbooster","Dice Rolling,Roll / Spin and Move,Set Collection,Variable Player Powers",nestorgames,5.85537,121 67631,"Description from the publisher: The object of Scrabble Flash is to slide, swap and shuffle the five electronic tiles to create as many three-, four- or five-letter words as possible in sixty seconds. This fast-paced word-building game uses "SmartLink Technology," which allows the five electronic tiles included in the game to "talk" to each other. When the Scrabble Flash tiles are lined up to create a new word, the tiles will light up and beep. Scrabble Flash tiles also keep time and score. This groundbreaking technology allows players to compete individually against the game and try to earn the highest score possible. Three unique games can be played with Scrabble Flash. In the "Flash" game, players try to find as many three- to five-letter words as possible using the letters shown on the tiles. Five seconds are added to the play clock for every five-letter word formed. "Five Letter Flash" has players rushing to find the one five-letter word that uses the letters shown on the tiles. The game continues if the correct word is unscrambled. Play Scrabble Flash with a group in "Pass Flash" where players take turns forming five-letter words. ",//cf.geekdo-images.com/images/pic771692.jpg,4,5,8,1,5,Scrabble Flash,5,//cf.geekdo-images.com/images/pic771692_t.jpg,2010,NA,"Electronic,Real-time,Word Game",NA,(Uncredited),NA,"Boggle,Scrabble",NA,Hasbro,5.83432,286 67693,"It is 430 B.C, the era of the Peloponnes war. Hit by famine and plague, the different cities of Greece tries to gain the favor of the Gods and Goddesses of Olympus by offering them the most attractive sumptuous ritual sacrifice. The game consists of three phases. Firstly : the bidding phase. Players would have to recruit different offerings/materials necessary for the ritual of sacrifice through bidding. Players will need to out-bid each other to obtain the materials/offerings. Secondly : the corruption phase. The corruption phase is another way of obtaining the most important offerings/materials needed for your ritual by stealing them from your opponents. Last but not least : the ritual sacrifice. This is your time to gain the favor of the Gods and Goddesses of Olympus. During the ritual sacrifice, you honor the Olympus Gods by offering them the most sumptuous sacrifice and gain devotion points from them. But beware, towards the end of the game, as the number of altars available in the temple becomes less… players will need to out-wit their opponents to gain the favors of the Gods by offering the most sumptuous ritual sacrifice they can possibly offer before all of the altar runs out. And only one will gain the favor of the Gods. ",//cf.geekdo-images.com/images/pic1820290.png,5,60,10,3,60,Offerings,60,//cf.geekdo-images.com/images/pic1820290_t.png,2010,Pierô,"Ancient,Animals,Mythology,Religious",NA,Cédric Lefebvre,NA,"Animals: Chickens,Animals: Goats,Animals: Pigs,Animals: Sheep",Auction/Bidding,Ludonaute,6.45318,255 67695,"Description from BoardgameNews.com: Nab-It! is reminiscent of the word game Upwords in that players can stack letter tiles on existing letter tiles in order to create new words, but there are three differences: (1) the game includes no board, (2) each player has her own set of tiles in a particular color, and (3) the player who has the highest or most tiles in a word scores one point for that word (no matter how long) once the game ends. ",//cf.geekdo-images.com/images/pic677546.jpg,4,0,8,2,0,Nab-It!,0,//cf.geekdo-images.com/images/pic677546_t.jpg,2010,NA,Word Game,NA,"Kyle Miller,Elliot Rudell,Rudell Design",NA,NA,Modular Board,Hasbro,5.55682,88 67823,"Panic in the hen house, the fox is on the prowl and the eggs have not yet hatched ... [back of the box] When it his turn to play, the players chooses : to throw a card into the pot or to carry out one of the game actions : lay an egg (by presenting the 3 cards - hen, rooster, nest, the player make take an egg card. He places in front of him, egg side up), give birth to a chick (the player presents 2 "hen" cards whilst imitating a hen's cry. He then turns over one of his "eggs" to make a newborn chick appear.) or take an egg from another player (the player presents a "fox" card to an advesary, and ask him for an "egg" card (not a chick). The adversary may counter-attack by presenting 2 "rooster" cards) The winner is the first to manage to get 3 chicks. ",//cf.geekdo-images.com/images/pic687229.jpg,5,10,5,2,10,Piou Piou,10,//cf.geekdo-images.com/images/pic687229_t.jpg,2009,Frédéric Pillot,"Animals,Card Game,Children's Game",NA,Thierry Chapeau,NA,"Animals: Chickens,Animals: Foxes",Set Collection,Djeco,6.66884,69 67877,"Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure! To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on his card before he can do the same for yours. If you blurt out a correct answer first, you win his card and the drawing continues. Sounds simple, right? Wrong! Wild cards allow unlike symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile. ",//cf.geekdo-images.com/images/pic2527529.jpg,6,30,10,3,30,Anomia,30,//cf.geekdo-images.com/images/pic2527529_t.jpg,2010,"Paul Laane,Peter Wocken","Party Game,Real-time,Trivia,Word Game",NA,Andrew Innes,NA,Mensa Select,Pattern Recognition,"Anomia Press,Asmodee,Broadway Toys LTD,Cocktail Games,Coiledspring Games,Competo / Marektoy,Happy Baobab,KOSMOS,Piatnik",6.6641,1405 67878,"Dungeon Crawler is an adventure card game that is playable alone or with friends. You get to choose Adventurers, equip them, design your own Quests to conquer, seek out the evils that terrorize the lands, and save the Damsel. This intelligently designed game pulls together extraordinary art and fantasy flavor that can keep you spellbound in epic adventure. The creators of Dungeon Crawler pit your Adventurers against a series of perilous encounters deep within the domain of vile adversaries and insidious plot combinations, which they must strategically overcome. This collectible starter includes 2 decks that support single player gaming. You can also use the starter in competitive and co-operative formats (provided that you or your friends have enough cards to support the format you have chosen to play). One is a 65 card grey-tone deck, known as the Dungeon deck. The other deck bears a similar logo with a blue backing. This deck is known as the Crawler deck which serves as a “bag of tricks” for your Adventurers. Source: Gifted Vision (Publisher) ",//cf.geekdo-images.com/images/pic682886.jpg,6,60,13,1,60,Dungeon Crawler,60,//cf.geekdo-images.com/images/pic682886_t.jpg,2010,"Daniel Alexander,David Bezzina,Ricardo Boronat,Steve Brigantino,Simon Buckroyd,Lauren K. Cannon,Amy Cater,Brian Curtis,Jennifer Duczmal,Mikael Dupuy,Priscila Fernandes,Falk Hansel,Neil LaPointe,Jey Legarie,Alex Li,Claudio Pozas,Kira Santa,Nicolas Tribehou,Manny Vega,Jared von Hindman,Vanessa Walsh","Card Game,Collectible Components,Fantasy",NA,Jey Legarie,"Dungeon Crawler: Mines of Khurgan,Dungeon Crawler: The Thorn",Solitaire Games,"Co-operative Play,Hand Management,Trading,Variable Phase Order","(Self-Published),Gifted Vision",6.84246,130 67888," Introduction The throne lies empty and the clans are restless. As a lord of Scotland with land, men and money at your disposal, now is the time to lay your claim. But you are not alone. Your rivals have been waiting for just such an opportunity themselves and they are poised to act. With the clans of Scotland ready to follow the strongest leader, it is up to you to win the loyalty of the clans first. If you can demonstrate your prowess in battle to enough clans, then the rest will fall in line behind you. Do you have the audacity and cunning it takes to be crowned king? How to Play You acquire the support you need to win the game by winning skirmishes against your rivals. A skirmish is five consecutive rounds of play. During each round of a skirmish, you have the opportunity to either build up your army by playing cards from your hand or recruit clans to fight for you by drawing cards from the recruit pile. At the end of the five rounds, each lord gets to claim a supporter in order of highest strength army to lowest. Then you discard all the clans you mustered and begin a new skirmish. The game ends when one lord reaches forty or more points worth of supporters and claims the throne. If you hope to be the one to do so, you will need to know when to commit your forces to battle and when to regroup to fight another day. Design Notes Lords of Scotland borrows design elements of Three-Dragon Ante, Condottiere and Havoc: The Hundred Years War and sets the action in the interregnum period of Scottish history surrounding the wars for Scottish Independence. The gameplay is broken up into five-round skirmishes which are conducted in a turn based clockwise fashion. During each skirmish, the ability to activate more special card powers by going first is balanced by the knowledge of what strength card you need to play to win by going last. Throughout the game there is a general pressure to use resources to make immediate attacks of opportunity, balanced against the need to collect resources for long-term strategic advantage. Lords of Scotland scales well to the number of players with most victories being determined in the final skirmish. ",//cf.geekdo-images.com/images/pic2338327.jpg,5,35,12,2,35,Lords of Scotland,35,//cf.geekdo-images.com/images/pic2338327_t.jpg,2010,"Gabrielle Levion,Chris Quilliams","Card Game,Fighting,Medieval",NA,Richard James,NA,Country: Scotland,Hand Management,"Arclight,Conclave Editora,Evertide Games,Filosofia Éditions,Z-Man Games",6.78539,1234 67910,"Travel or mini FiTs is a smaller version of FiTs. The differences are There are only 52 cardboard vs 64 plastic game tiles There are only 13 vs 16 building cards There are only 4 vs 8 game boards printed on both sides The 2nd board allows players to score bonus points if three of the same symbols are exposed. The height of the board is 10 vs 12 rows. There are no ramps or plastic covers just a place to mount the game boards. The box is so much smaller. Other than those differences the game-play is the same as FiTs. Each player has a board on which they place different polyominoes, with three, four, or five squares. Cards are drawn from a pile to tell the players which piece to take. But as every player has a different start tile to place first, the players will need different tactics to maximise their points. The pieces may be rotated and reversed before they slide down the board. Scoring is based on quantity and configuration of squares left uncovered. Reimplements: FITS ",//cf.geekdo-images.com/images/pic697053.jpg,4,15,8,1,15,Mini FITS,15,//cf.geekdo-images.com/images/pic697053_t.jpg,2010,NA,"Abstract Strategy,Puzzle",NA,Reiner Knizia,NA,FITS,Pattern Building,"Ravensburger Spieleverlag GmbH,Wargames Club Publishing",5.86231,234 67917,"Colonialism is a game of 19th Century imperialistic struggle. In this game, each player assumes the role of a nondescript colonial power. Players proceed to struggle for influence in the unindustrialized regions of the world, and the subsequent resources such influence entails. Each turn is divided into action phases and colonization phases. During action phases, players use cards to secretly bid influence in the six regions of the game board. During colonization phases, all cards in play are revealed, the placement of influence is resolved, and conflict occurs. Whenever all native influence is eliminated from a region, that region's resources are collected. The amount of resources collected by each player depends on each players' influence in the region. At the end of the game, the player who collects the most resources wins. ",//cf.geekdo-images.com/images/pic1613797.jpg,4,90,12,2,90,Colonialism,90,//cf.geekdo-images.com/images/pic1613797_t.jpg,2013,Harald Lieske,"Bluffing,Political,World War I",NA,Scott W. Leibbrandt,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Area Control / Area Influence,Campaign / Battle Card Driven,Hand Management",Spielworxx,6.85404,235 67919,"Chinese-themed card game created by Qian Qi Animation. The card game uses the theme of the Chinese Movie The Message. 3 Kinds of Cards Identity: x9 Characters: x18 Function: x81 Its rules are similar to Shadow Hunter combined with Coach Ride To Devil's Castle. Initially, each player randomly select one of the three identities - Underground, Army, Passby. In addition, each player has one character out of 18 difference one to get difference special character ability. All function cards divided into three information - Red, Blue or Black (false information). Besides, all function cards can be used for its special function. During each round, each player draws two function cards. Then, the player transmit one of his function cards to other player as an information. Others player try to collect his requested information while avoid any False information (black). Apart from acting as an information card, function cards can be used for their special function to interrupt information, burnt away false information etc. Any player has received three black information will be dead. Underground will wins if he collects three Red information cards while Army wins if he collects three Blue information. Passby needs to achieve their special mission based on his characters in order to win. ",//cf.geekdo-images.com/images/pic745949.jpg,9,60,15,3,30,The Message,60,//cf.geekdo-images.com/images/pic745949_t.jpg,2009,NA,"Bluffing,Card Game,Deduction,Spies/Secret Agents",NA,(Uncredited),NA,Werewolf / Mafia,"Hand Management,Partnerships,Variable Player Powers","Arclight,Qian Qi Dong Man,Swan Panasia Co., Ltd.",6.90741,309 67928,"Puzzle Strike: Bag of Chips is all that and a bag of chips! Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game called puzzle fighter that, in-turn, simulates the fighting game street fighter that is emulated in puzzle fighter If you don’t understand any of that, that’s ok! Puzzle Strike is a complete game in a box that has the fun of a customizable card game without the marketing scheme of selling you parts of the game in random packs. You build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each game. Also, there are 10 characters to choose from, each with different gameplay. Between all that, there are over 411 MILLION starting conditions in a 4-player game. A built-in comeback mechanic means that when you're on the edge of losing, you're also able to do even more combos than usual. Shuffling cards takes too long and is boring, so in Puzzle Strike you just put your cardboard tokens in a bag and shake them up to shuffle! Plus, it’s pretty ballin’ to play a game with chips. Play it on your yacht, impress potential mates, etc. Though the game is fun even if you're terrible at it, it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix, Puzzle Fighter HD Remix, Kongai, Yomi, and Flash Duel.) Puzzle Strike contains: Almost 350 cardboard chips 4 cloth bags 8-page full color rulebook Colorful box with inside designed to separate the chips by type, for storage Online play: http://www.fantasystrike.com Re-implemented by: Puzzle Strike (Third Edition) ",//cf.geekdo-images.com/images/pic710936.jpg,4,20,8,2,20,Puzzle Strike,20,//cf.geekdo-images.com/images/pic710936_t.jpg,2010,Long Vo,"Card Game,Fantasy,Video Game Theme",NA,David Sirlin,"Puzzle Strike Promo Chips,Puzzle Strike Upgrade Pack","Anime & Manga,BoardGameGeek Promo Offerings,Fantasy Strike","Card Drafting,Deck / Pool Building,Hand Management,Player Elimination,Variable Player Powers",Sirlin Games,6.7562,1761 67972,"Description from BoardgameNews.com: The Ragnar Brothers return to canal-building in this new game set during the Industrial Revolution, which will be produced in an edition of 1,000 copies. Here's a game description from the back of the box: "For a brief period the Industrial Revolution burned so bright that Britain was known as the 'Workshop of the World.' This Ragnar Brothers' game recreates that dramatic time. Players establish their position on the map-board by investing in ports, heavy industries, textiles, light industries and crafts. Canal networks are built to connect the thriving towns. Expenditure is vast, but capital gains are greater. Next the railways are built and each player seeks to strengthen their industrial base. By game end, towns are linked from London to Wales, Scotland to the Channel ports. Wealth decides the winner." And here's the game play described in more detail: • The game lasts two eras – the Canal Era and Railroad Era – with players earning money at the end of each era. • Before starting an era, players each reveal one of their two demand tokens to show which towns (ports, textile locations, etc.) have special value. • Each era lasts a number of rounds, and in each round players reveal town cards equal to the number of players, then hold an auction for turn order. Players choose towns in turn order, placing an Industry marker on that location, then optionally building links from that town, ideally forming a network of links that connects their Industries. • Once the town cards run out, the era ends. Players (may) reveal their second demand token, then they collect money equal to their revenue (earned by connecting Industries with links), the demand value of their Industries, and the value of their largest network of links, with token payment for any remaining links. • Between eras, the game is reset Amun-Re-style, with revenues being zeroed out and all links being cleared from the board. Players' Industries remain in place, letting them build on their holdings in the second era, which otherwise plays out nearly identical to the first. ",//cf.geekdo-images.com/images/pic681906.jpg,5,90,14,3,90,Workshop of the World,90,//cf.geekdo-images.com/images/pic681906_t.jpg,2010,Oscar Eaton,"Economic,Industry / Manufacturing,Trains,Transportation",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,NA,"Auction/Bidding,Route/Network Building,Tile Placement",Ragnar Brothers,6.53589,112 68076,"In 1942, the Japanese empire exploded across the Pacific, conquering everything before them. The only large land mass still held by the Allies was Australia, which they desperately needed as a staging area for a planned U.S. led counter-attack. The Japanese knew of the importance of Australia, but lacked the resources to conquer it, so they decided on the next best thing: Isolate Australia from the United States by building an airfield on the island of Guadalcanal, from which planes could disrupt the Allied supply lines. The United States, ill-prepared as it was for any offensive actions, immediately attacked with the 1st Marine Division under the command of Major General Alexander A. Vandegrift, caught the Japanese by surprise and easily took control of the airfield. The Japanese 17th Army, under the command of Lt. Gen. Harukichi Hyakutake, counterattacked with an ever-increasing number of troops. For the next four months a titanic struggle took place in the air, on land and on sea as the isolated Marines and U.S. Army fought for their lives to hold their tiny perimeter around the airfield against the might of the Japanese Empire. Conflict of Heroes: Guadalcanal – Pacific Ocean 1942 recreates this struggle on your tabletop and includes gorgeous beach and jungles maps of the South Pacific, amphibious landing craft, the USMC, Japanese Banzai Charges, night combat, and much more. ",//cf.geekdo-images.com/images/pic3074829.jpg,4,60,12,2,60,Conflict of Heroes: Guadalcanal – The Pacific 1942,60,//cf.geekdo-images.com/images/pic3074829_t.jpg,2016,"Pavlos Germidis,Steve Paschal","Wargame,World War II",NA,"Uwe Eickert,Gunter Eickert,Dean Halley",Conflict of Heroes: Guadalcanal – U.S. Army,"Conflict of Heroes,Country: Solomon Islands","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Modular Board","Academy Games,ASYNCRON games,Ediciones MasQueOca",8.33605,147 68083,"Strike it rich with this exciting mining-themed board game! Gold Mine is a unique tile-laying game in which players build a maze of mine tunnels and control miners that traverse the mine collecting gold nuggets. Players race to be the first to collect enough gold to exit the mine and stake a claim. It may sound easy, but the greedy miners have several tricks up their sleeves in order to gain an advantage—including sneaking through secret passages, fighting for gold, and scaring away other miners with bats. With a different game board every time, a great balance of luck and strategy, and the addition of optional rules, this game is bound to be a family favorite for years to come! ",//cf.geekdo-images.com/images/pic693239.jpg,6,45,8,2,45,Gold Mine,45,//cf.geekdo-images.com/images/pic693239_t.jpg,2010,Andy Kurzen,"Exploration,Maze,Racing",NA,Chris James (I),NA,Mining,"Dice Rolling,Pick-up and Deliver,Tile Placement",Stratus Games,5.92789,204 68182,"In the middle of the 1930s, an expedition of treasure hunters crashes its zeppelin in the middle of an unknown and mysterious island where legends tell that several old and powerful civilizations have left many sumptuous treasures. Each player is one of these brave explorers who joined the expedition with old maps giving clues on where some of these treasures can be found. However, it is clear that the land is barely known and dangerous, so, all explorers decide to travel together, in one solid group by hiring beasts of burden and exotic items in the native villages while trying to avoid the many dangers of the inhospitable land of Isla Dorada... Which one of these brave explorers will find the most valuable treasures, avoid the numerous curses and accomplish it's rewarding destiny? In Isla Dorada, players will have to move a unique pawn portraying the expedition of explorers. Each player will collect cards of different kinds (movements, actions, destinations, curses, destinies, bonus or malus cards) and will have to build the best hands turn after turn (time is limited to a certain number of game turns) to be able to chose the expedition destinations in a succession of bids and negotiations. Doing so, the players will try to put their hands on treasures while avoiding their cursed destinations and trying to block other player's objectives. The very easy rules can be learned in a few minutes whilst the rich and elegant game play assure an always renewed experience. ",//cf.geekdo-images.com/images/pic774632.jpg,6,60,10,3,60,Isla Dorada,60,//cf.geekdo-images.com/images/pic774632_t.jpg,2010,"Georges Bouchelaghem,Xavier Gueniffey Durin","Adventure,Exploration,Negotiation",NA,"Andrea Angiolino,Bruno Faidutti,Alan R. Moon,Pier Giorgio Paglia",NA,Tropical theme,"Auction/Bidding,Card Drafting,Hand Management,Point to Point Movement,Set Collection","Arclight,Delta Vision Publishing,Fantasy Flight Games,Funforge,Heidelberger Spieleverlag,KADABRA",6.76891,2069 68186,"This is it, Boys, we're going in... The “Go Code” has been received and the war plan decoded; it is time to turn your B-52 into Soviet air space, and head for your primary target. You’ve got 50,000 lbs. of fuel, two H-bombs, a crew looking to you for leadership, and a mission that your country needs you to fulfill. Toe-to-Toe Nu’klr Combat with the Rooskies is a fast-playing solitaire game. You decide the payload, pick your targets and must then challenge the Soviet Union's defenses. SAMs (surface-to-air missiles) and Soviet Air Defense fighter/ interceptors will find you as you cross “The Big Board.” Events will relentlessly dog you and your crew as the fate of America, even the world, rests on your shoulders. A single mission can be accomplished in about 15 minutes, or take an hour for the whole campaign game. Take a darkly humorous trip in a less-than-serious game exploding with atomic fun. BATTLESSONâ„¢ Game #8. Game Data: Complexity: 2.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Fly a B-52 across the Soviet Union. Each turn represents approximately 30 minutes. Game Components: • One 4-page, color Rules booklet with 4 scenarios and Advanced Rules included • 28 color, die-cut 5/8” round mounted pieces • One 8.5” x 11” color "Big Board" game map with flight controls • One 5.5" x 4.25" color player aid mat • 20 Event cards • 1 BATTLESSONâ„¢ sheet • Part of an introductory wargame series! ",//cf.geekdo-images.com/images/pic685479.jpg,1,15,13,1,15,Toe-to-Toe Nu'klr Combat with the Rooskies,15,//cf.geekdo-images.com/images/pic685479_t.jpg,2010,Tim Allen,"Modern Warfare,Wargame",NA,Chris Taylor,NA,"Solitaire Games,Solitaire Wargames,Victory Point Games Battlesson Series","Point to Point Movement,Secret Unit Deployment",Victory Point Games,6.48238,122 68188,"The Wars of the French Revolution, 1789-1802 States of SiegeTM #5 This solitaire game, suitable for group and classroom cooperative game play, tells the story of the French Revolution through its key events and decision points. You must stop the advances of foreign armies and the counter-revolutionary forces within France itself to defend the virtues of Republicanism. Can you suppress the forces of Monarchy and Despotism to maintain the Republican spirit in France? Can you export the revolution by liberating neighboring states and granting them their liberty? Will you be able to keep order in Paris as it suffers from riot after riot? Enlist today, grab your musket and a banner, and join the Levée en Masse! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is one Army, each turn represents a variable number of weeks Game Components: • One 6-page, color Game Rules booklet • 12 color, die-cut 3/4” square game pieces • Five 5/8“ round game markers • 48 Headline cards (2" x 3") • One 11” x 17” color game map • Designers Notes • Optional Rules ",//cf.geekdo-images.com/images/pic689220.jpg,1,30,13,1,30,Levée en Masse,30,//cf.geekdo-images.com/images/pic689220_t.jpg,2010,"Tim Allen,Alan Emrich","Napoleonic,Political,Wargame",NA,John Welch,Levee en Masse Expansion Kit,"Country: France,Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement","Les Jeux du Griffon,Victory Point Games",6.92004,232 68199,"Catchup is a simple abstract game with a devilish dynamic. The goal is to have the largest group of stones on the board when the board is full of stones, but as you get closer to winning, your opponent gets more powerful. Whereas most stone-placement games are about position, Catchup is about timing, position, and the interplay between them. Rules: 1. One player owns the white stones and the other owns the black. White begins by placing 1 stone on any empty space. 2. From then on, starting with black, players take turns. On your turn you may play 1 or 2 stones; 3 if the opponent has just "improved". An "improvement" is taking the lead, extending the lead, or catching up with your opponent's previously leading score. 3. After taking your turn, if the size of your largest group changed, move your pawn to the corresponding spot on the scoring track. 4. The game ends when the board is full. The player with the largest group wins. If the players’ largest groups are the same size, compare their second-largest groups, and so on, until you come to a pair which aren’t the same size. Whoever owns the larger of the two wins. ",//cf.geekdo-images.com/images/pic1129376.jpg,2,13,10,2,13,Catchup,13,//cf.geekdo-images.com/images/pic1129376_t.jpg,2010,NA,"Abstract Strategy,Print & Play",NA,Nick Bentley,NA,Combinatorial,"Area Control / Area Influence,Tile Placement",(Web published),7.664,85 68227,"Fabula (previously known as Grimm) is a story-telling game where players must fill in parts of a story. One of them is the teller, who read (or imagine) the beginning of a short tale — his/her current draft. Each other player incarnates a tentative hero (a gnome, a princess, a little boy, etc.) who tries to be the main character of the teller's tale. 3 times during the game, the teller asks the other players how they think things happened at that time of the story. They must choose an item depicted on one of the cards laying at the center of the table and use it to continue the story. Depending on how convincing they are to the teller, and how well they integrated their character and the item to the current twist, they get points in the shape of "quill" markers. Each item can only be used once by any player, who keeps it afterwards, and who puts his/her markers on top of the card. At the end of the three turns, the two players with the most quill markers are selected to compete in the epilogue. The teller reads (or makes up) an idea of an ending to the story. Now, each finalist in turn has 30 seconds to present a relevant proposal for including his character and both items figured on the two remaining cards on the table into the ending. (A sand timer is included.) Both players have to use the same two objects, but the second one speaking cannot use them in the same way than the first (more or less compensating the fact he had more time to prepare his part). Eventually, the teller decides which of the two finalists wins, depending on the relevance of their proposals. The game comes with two proposed variants : - "Experienced players" : all the players tell the same tale, each one adding an element to the same storyline and bound to continue using the plot of the former speakers. - "Collective" : there are no quill markers and appraisal given by the teller. Every player takes part in the epilogue, and there's no winner. ",//cf.geekdo-images.com/images/pic777451.jpg,8,30,8,3,30,Fabula,30,//cf.geekdo-images.com/images/pic777451_t.jpg,2010,Mélanie Fuentes,Fantasy,NA,"Régis Bonnessée,Jean-Louis Roubira",NA,NA,"Role Playing,Storytelling","Asmodee,Libellud",5.86189,302 68228,"Railways of the World The Card Game is a fast paced card game adaptation of the popular Railways of the World board game series. In Railways of the World The Card Game players use track cards and city cards to build a series of railroad routes and deliver goods! As the game progresses, players work to connect more cities, upgrade their engines for larger carrying capacity and deliver goods through a network of routes across the table. Railways of the World The Card Game provides two versions of rules: one the whole family can play, which is also a great way to introduce them to Railways of the World, and one for more experienced fans of the Railways of the World series. ",//cf.geekdo-images.com/images/pic685557.jpg,4,60,8,2,30,Railways of the World: The Card Game,60,//cf.geekdo-images.com/images/pic685557_t.jpg,2010,"Carey Grayson,David Oram","Card Game,Trains",NA,"James Eastham,Steve Ellis (II)",Railways of the World: The Card Game Expansion,Railways of the World series,"Card Drafting,Pick-up and Deliver,Set Collection","Eagle-Gryphon Games,Wargames Club Publishing",6.76571,826 68247,"In this third game in Lookout's Zavandor fantasy setting, it's all about dwarves. And mining. And gemstones. And other enhancements for the mines that need to get developed further during the game to have full effect. 4 different gems are the currencies in this game. However, when collecting income you draw cards from 4 different mines (card stacks) with each having its own distribution! The number of gems you earn depends on the upgrade level of your dwarves. Gems are used to either win new objects for their mine through simultaneous 4-way auctions, or to enhance their mines, objects, and victory point count. Another innovative part is that each object has to be upgraded to fully use its benefits, e.g. a level 1 dwarf only gives you 1 income per round, some level 3 dwarves give you 3 income. On the King's way through the mountain, the requirements for upgrading some special cards always change, and only the player who wins the sapphire auction knows where the next turn will lead to. There are shorter and longer paths to the Coronation Chamber, where the game ends. The game lasts between 10 to 12 rounds. ",//cf.geekdo-images.com/images/pic844487.jpg,4,90,10,2,45,The Mines of Zavandor,90,//cf.geekdo-images.com/images/pic844487_t.jpg,2010,Klemens Franz,Fantasy,NA,Alexander Pfister,Die Minen von Zavandor: Die verlorenen Spruchrollen,Zavandor,"Auction/Bidding,Trading","Hobby Japan,Lookout Games,Z-Man Games",6.63487,864 68250,"The Advance of Army Group South: June - August, 1941 When the Germans launched Operation Barbarossa on 22 June 1941, they faced both their greatest expanse of territory to capture and the greatest concentration of Soviet armor south of the Pripet marsh in Ukraine. Army Group South launched its multi-national forces (including Rumanians, Hungarians and Italians) with their principal target defined – Objective: Kiev. Facing them was the Red Army weakened from the recent purges of its officers by Stalin. Still, the Soviets put together a strong counter-attack early in the campaign, but their advantages in numbers of tanks committed could not overcome the German's superiority of skill when employing their veteran panzer units. The Axis forces advanced eastward to the Dnieper River and south toward Odessa, but as the front kept expanding, forces were spread thinner to cover the front line. Objective: Kiev is a new historical board game from renowned game designer Frank Chadwick, iterating the classic Battle for Moscow game system used in The Arduous Beginning, combining ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for. Featuring countless opportunities and variations, Objective: Kiev presents an endlessly fascinating series of puzzles and is a game that you're going to want to play again and again. Published in C3i magazine #26. Game Scale: Game Turn: 1 - 2 weeks Hex: 31 miles / 50 kilometers Units: Corps to Army Game Inventory: One 11 x 17" full color map One dual-side printed countersheet (40 1/2" game counters - 28) One 6-page Objective Kiev foldout rules booklet One single-side printed Play Aid card Solitaire Playability: High Complexity Level: Medium-Low Players: 2 or more Playing Time: 4-15 ",//cf.geekdo-images.com/images/pic685491.jpg,2,45,12,2,45,Objective: Kiev,45,//cf.geekdo-images.com/images/pic685491_t.jpg,2010,"Alan Emrich,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Frank Chadwick,Objective: Odessa,"Campaigns in Russia,Cities: Kiev,Magazine: C3i",Hex-and-Counter,"GMT Games,RBM Studio,Victory Point Games",6.87838,133 68251,"He Who Dies with the Most Loot Probably Ran into the Dragon Dungeons are for looting. Every good adventurer knows that. Unfortunately, there are those pesky monsters to take care of before the real work can begin – counting all the loot. Loot and Scoot is a fast-playing game of dungeons, dragons and running faster than the hirelings when the going gets too tough. Two to four players construct dungeons, recruit adventuring groups, and loot the most treasure before the Dungeon Boss is found... and killed. Money is earned by looting dungeon rooms. Those valuable coins are then used to buy more retainers, upgrade your training facilities, recruit more adventurers (from four different classes), and train Squires into Knights (or Level 1 Priests into Level 2 Bishops, you get the idea). In the end, the player who successfully looted the most difficult dungeon rooms is the winner and gets to gloat over their friends back at the Inn. Game Data: Complexity: 2.5 on a 9 scale Solitaire Suitability: 4 on a 9 scale Scale: Individual heroes vs. individual or groups of monsters Game Components: • One illustrated, color 2-page Rules sheet • 80 color, die-cut 5/8" square playing pieces • 56 color, die-cut 5/8" round game makers • 4 Dungeon player mats ",//cf.geekdo-images.com/images/pic724941.jpg,4,45,10,2,45,Loot and Scoot,45,//cf.geekdo-images.com/images/pic724941_t.jpg,2010,"Tim Allen,Scott Everts,Chris Taylor","Exploration,Fantasy,Fighting",NA,Chris Taylor,Loot and Scoot Expansion Kit #1: Loot Harder,Victory Point Games Euro-Family Series,"Action Point Allowance System,Dice Rolling,Press Your Luck",Victory Point Games,5.84054,74 68260,"From GMT's web site: The Fast Action Battle (FAB) games, designed by Rick Young (Europe Engulfed, Asia Engulfed, and FAB: The Bulge), takes you to the Allied invasion of Sicily for volume II of the series. As the Allied player, you will choose your invasion beaches after seeing where the Axis player has deployed his units. Do you choose Montgomery’s historical ‘Husky’ plan, Patton’s alternate plan, or a hybrid plan of your own? In this game you will find a few new unit and asset types, and also new challenges for both sides. For the attacker, the challenge is the tough Sicilian terrain; and for the defenders, it’s the worsening Italian morale. Each victory area and functioning port that the Allies secure adds a ‘Fading Italian Morale’ Event Chit into the selection cup, and as each of those are drawn, worsening effects on Italian units are felt along the entire front. If one side has not secured an automatic victory by the end of turn 9, the Axis player receives bonuses, both for German units that have exited off the island through Messina and also for areas on Sicily that are still Axis-controlled, so there is pressure on both sides to fight for every area. Event Chits include: Replacements Fading Italian Morale, the Patton Soldier Slap, and flanking battalion-sized invasions. ",//cf.geekdo-images.com/images/pic1184785.jpg,2,240,12,2,240,FAB: Sicily,240,//cf.geekdo-images.com/images/pic1184785_t.jpg,2011,"Knut Grünitz,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Rick Young,NA,"Block wargames,Fast Action Battles Series (FAB),Islands: Sicily","Action Point Allowance System,Area Movement,Dice Rolling,Secret Unit Deployment",GMT Games,7.38525,200 68264,"(from GMT's website:) No Retreat: The Russian Front is a new deluxe edition of the two-player Victory Point Games 2008 CSR Award Nominee wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. This edition combines both the original game and its two extensions (Na Berlin! and No Surrender!) using deluxe components of “Twilight Struggle Deluxe Edition” quality. With only 40 Army/Front sized counters for the Tournament game, and 70 for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player. Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways. In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought. Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!” Components: One Standard size mounted map Two Counter Sheets One deck of 55 Playing Cards Rule booklet Scenario booklet Player Aid Cards Two 6-sided dice (1 black and 1 white) TIME SCALE: 2 months per turn MAP SCALE: 100km / 60 miles per hex UNIT SCALE: Armies and Fronts NUMBER OF PLAYERS: 2 DESIGNER: Carl Paradis DEVELOPER: Alan Emrich & Carl Paradis COUNTER ART: Mark Simonitch & Carl Paradis MAP ART: Mark Simonitch ",//cf.geekdo-images.com/images/pic1019831.jpg,2,360,12,1,360,No Retreat! The Russian Front,360,//cf.geekdo-images.com/images/pic1019831_t.jpg,2011,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Carl Paradis,NA,"No Retreat series,Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.83472,1030 68340,"Tell Tale is an improv game based only on picture cards, with four different game rules: • Questions/Answers: Each player get eight cards and alternately asks another player a question based on a random picture card, and answers another player's question using another card. • Debate: Draw a random card to get a topic to debate; both players use five random cards to imagine convincing (?) points to support their side. • Tell me a Story: Both players alternately imagine a very short story (one sentence per card) using five random cards each. • Same and Again: Same as the previous rule, except both players use the same set of five cards (shuffled between each player's story). For all of these rules, the winner of the round is designated by the other players. ",//cf.geekdo-images.com/images/pic1218408.jpg,12,20,8,3,20,Tell Tale,20,//cf.geekdo-images.com/images/pic1218408_t.jpg,2010,Hervé Gourdet,Card Game,NA,"Fabien Bleuze,Yves Hirschfeld",NA,NA,Storytelling,"Blue Orange Games,Cocktail Games,Galápagos Jogos,Kaissa Chess & Games,Lifestyle Boardgames Ltd,Oliphante",5.87333,108 68387,"Across the muddy no-man's land, your troops advance to victory, in this strategic game of attack and counter attack set in the trenches of World War One. Winning is achieved in two ways, a bloody victory though assaults driving your opponent from one of their trench sectors, or secondly by the eroding of morale from the constant pounding of artillery, gas attacks and machine gun fire on the trenchzone front. The game encourages a commander to plan strategically, however commanders will have to alter their battle plans as resources become available through placement of cards into a sector or as a result of your opponent’s actions. After your initial set up of Artillery Positions, Pillboxes, Barbed Wire and Squads, your sectors are reinforced or reduced by your orders or your opponents actions in each sector. It's your choice as the commander to wait for reinforcements or to take the initiative and advance across no man’s land. Who will advance to victory? (Blurb, Designer) Contents: •1 Trenchzone Board •1 Rules •Rules Reference Card with Victory Tracker •90 Command Cards •6 Dice Player A –10 x10 strength squads –20 x5 strength squads –20 x 1 strength squads Player B –10 x10 strength squads –20 x5 strength squads –20 x 1 strength squads •6 Artillery Positions •12 Pill Boxes •6 MG Positions •10 Wire sections •1 Mud token •4 Gas tokens •1 Victory token ",//cf.geekdo-images.com/images/pic710632.jpg,2,60,14,2,60,Trenchzone,60,//cf.geekdo-images.com/images/pic710632_t.jpg,2010,Glen Kehoe,"Wargame,World War I",NA,Glen Kehoe,Trenchzone Expansion: Tactical Advantage,NA,"Area Movement,Campaign / Battle Card Driven,Card Drafting,Dice Rolling",(Self-Published),7.61,60 68425,"Survey the galaxy to expand your civilization – will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game! Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico, your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck). ",//cf.geekdo-images.com/images/pic1160506.jpg,4,45,10,2,45,Eminent Domain,45,//cf.geekdo-images.com/images/pic1160506_t.jpg,2011,"Gavan Brown,Eric J. Carter,Christine Conrad,Jeremy Deveraturda,Ryan Johnson,Patrick McEvoy,Hans-Georg Schneider,James Wolf Strehle","Card Game,Civilization,Science Fiction,Space Exploration",NA,Seth Jaffee,"Eminent Domain: Base Game Scenarios Promo,Eminent Domain: Bonus Planets,Eminent Domain: Cygnus Planet Promo,Eminent Domain: Elusive/Exclusive Victory Promo,Eminent Domain: Escalation,Eminent Domain: Exotica","Crowdfunding: Kickstarter,Eminent Domain,Games by Gamesmiths,Tableau Building,TMG Originals","Card Drafting,Deck / Pool Building,Hand Management,Variable Phase Order","Arclight,Hobby World,Pegasus Spiele,Tasty Minstrel Games",7.13935,7412 68448,"You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions. Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions. ",//cf.geekdo-images.com/images/pic860217.jpg,7,30,10,2,30,7 Wonders,30,//cf.geekdo-images.com/images/pic860217_t.jpg,2010,Miguel Coimbra,"Ancient,Card Game,City Building,Civilization",NA,Antoine Bauza,"7 Wonders: Babel,7 Wonders: Catan,7 Wonders: Cities,7 Wonders: Leaders,7 Wonders: Manneken Pis,7 Wonders: Wonder Pack,Collection (fan expansion for 7 Wonders),Empires (fan expansion for 7 Wonders),Game Wonders (fan expansion for 7 Wonders),Lost Wonders (fan expansion for 7 Wonders),More Wonders... (fan expansion for 7 Wonders),Myths (fan expansion for 7 Wonders),Ruins (fan expansion for 7 Wonders),Sailors (fan expansion for 7 Wonders)","7 Wonders,Tableau Building","Card Drafting,Hand Management,Set Collection,Simultaneous Action Selection,Variable Player Powers","Repos Production,ADC Blackfire Entertainment,Asmodee,Asterion Press,Galápagos Jogos,Gém Klub Kft.,Hobby Japan,Kaissa Chess & Games,Lautapelit.fi,Lifestyle Boardgames Ltd,REBEL.pl",7.83595,51688 68603,""Over all of Spain, the sky is clear." On July 17, 1936, this phrase was broadcast throughout Spain, signaling the beginning of the Spanish Civil War, one of the bloodiest civil wars of the modern era, and what could be considered the beginning of World War II. Within a day, one third of Spain was under the control of Nationalist forces attempting to stage a military coup. Over the next three years, what began as a military rebellion evolved into the physical battle lines of the much larger ideological conflict spreading across Europe between Fascism and Communism. Popular Front recreates this conflict in 90-minute strategy game form, leading players to compete against their ideological counterparts not only for military positioning, but for political victory. Players must be concerned about the position of their forces on the board, but the composition of a player's hand will affect their success in combat more often than not. Plays with two, four, or six players split into two teams. Players each have an identical 20-card deck (with unique, original propaganda posters actually used in the war) that results in the use of your cards being more important than the luck of the draw. Strategic thinking, trickery, teamwork, and a dash of courage are what lead to victory in Popular Front. ",//cf.geekdo-images.com/images/pic688598.jpg,6,90,12,2,90,Popular Front,90,//cf.geekdo-images.com/images/pic688598_t.jpg,2010,"Nick Bonamy,Patrick Stevens,Orlando Villagran","Bluffing,Card Game,Civil War,Political,Wargame",NA,"Patrick Stevens,Alex Stevens",Popular Front: Escalation,"Admin: Better Description Needed!,Country: Spain,Spanish Civil War","Hand Management,Partnerships,Point to Point Movement,Variable Phase Order",Numbskull Games,7.13265,245 68606,"Siegfried, Snow White, D'Artagnan, Red Riding Hood, and the other heroes of the twelve realms are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer and subjugate all the known Lands, and only the combined efforts of all the greatest heroes can halt their nefarious plan. 12 Realms is a fast, lighthearted cooperative miniature game for 1 to 6 players. All players must band together to stop the Dark Lords' overwhelming hordes from pillaging the 12 Realms. Individual invaders can be defeated by using each hero's different talents, but to vanquish the Dark Lords you must claim a powerful artifact. In their quest to stop the invasion, the heroes can travel together between different lands, or they can try to single-handedly defend a Realm. Each of the 12 Realms is an individual land, with different treasures and events, and populated by unique creatures. ",//cf.geekdo-images.com/images/pic2761491.jpg,6,90,11,1,90,12 Realms,90,//cf.geekdo-images.com/images/pic2761491_t.jpg,2010,"Michael Andresakis,Marvin Aure,Ignazio Corrao,Jerome Jacinto,Ginny Rosales,Carlo Rosales","Adventure,Fantasy,Miniatures,Print & Play",NA,Ignazio Corrao,"12 Realms: Ancestors Legacy,12 Realms: Bedtime Story,12 Realms: Bonus Town Cards,12 Realms: Companions Pack,12 Realms: Ghost Galleon,12 Realms: Ghost Town,12 Realms: Promo Invaders Pack,12 Realms: The Crab","12 Realms,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Area Movement,Co-operative Play,Hand Management,Partnerships,Variable Player Powers","(Web published),Bergsala Enigma,MAGE Company,Ninja Division,uplay.it edizioni",6.00229,475 68816,"(from Compass Games website:) Storming the Reich is a game about the World War II Allied campaign to liberate Northwest Europe from Nazi occupation. It is a game of brutal attrition and slashing advances. Opening on the evening of D-Day, with the Allies on the beaches and the Germans reacting (albeit belatedly) to the landings, the game covers the full campaign through to the battle of the Ruhr Pocket in April of 1945. With plenty of armor, paratroop divisions, naval gunfire, air superiority and even the 79th Funnies, the Allies will break out from the beaches and race across France toward the Seine River. To keep pace with operations they will face difficult logistical decisions including the grounding of units and Red Ball Express in favor of other operations, a surprisingly thin infantry leash, and whether to give Monty the lead in offensive operations over Patton (or vice-versa)… For the Allies there’s a chance at an early auto-victory for breaking out of the landing areas ahead of schedule, but they can quickly lose the game if they don’t cross the Seine on schedule. The German player will need to counter the Allied push with a healthy dose of reinforcements (admittedly of low quality), but with very limited replacements. They will need to take advantage of opportunities to thwart the Allies such as when Monty looks the other way at Antwerp, and they can even win the game, although not the war, by launching a successful Counteroffensive (aka. The Bulge). Careful use of Panzer Brigades and Tiger Battalions in offense and defense will play a key role in stopping the Allies. Storming the Reich is a two-map game with units portrayed mostly at division level (with some armored brigades and battalions). Each hex is about 8 miles across (or about 13km). Each turn represents a month of operations accept during summer where each turn is 2 weeks. For players of Red Storm over the Reich, there are many similarities such as the variable movement allowances for both sides (a key feature for fog of war, variability, replay value, and solitaire play) and the same basic combat engine. A key difference is the elimination of the Redeployment Phase. There are 3 scenarios included. Scenario one is the full 15-turn campaign using both maps, beginning on D-Day and ending in April of 1945. The second is a one-map “Normandy Breakout” scenario – at only 4 turns it is a perfect learning scenario covering the initial desperate fighting following the landings. Lastly is a one-map “Bulge to Victory” scenario where both players really get to flex their gaming muscles. Ted Raicer's game on the campaign for Northwest Europe, using a variation of his Red Storm Over the Reich system. It does not link up with Red Storm Over the Reich. ",//cf.geekdo-images.com/images/pic869276.jpg,2,400,0,2,400,Storming the Reich,400,//cf.geekdo-images.com/images/pic869276_t.jpg,2010,Todd Davis,"Wargame,World War II",NA,Ted Raicer,NA,NA,"Dice Rolling,Hex-and-Counter",Compass Games,7.29795,55 68820,"Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell’s Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict. Enemy Action delivers fun, tense wargaming with a focus on command and capabilities: - Low complexity with constant decision points for both sides; - Two-player competition; - Solitaire play of either side with an innovative system governing enemy command and tactics; - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat. - Diceless and chartless combat system – players draw combat chits that build a narrative of each combat. EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side. - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling. - Unit Scale: Regiments, brigades and divisions - Time scale: One day per turn, with several impulses in each turn. BGG wiki page with many clarifications and hints and errata: Enemy Action: Ardennes German Solo FAQ ",//cf.geekdo-images.com/images/pic2727233.jpg,2,600,0,1,0,Enemy Action: Ardennes,600,//cf.geekdo-images.com/images/pic2727233_t.jpg,2015,"Knut Grünitz,Timothy Schleif","Wargame,World War II",NA,John H. Butterfield,NA,"Solitaire Wargames,World War 2: Battle of the Bulge","Campaign / Battle Card Driven,Chit-Pull System,Hex-and-Counter",Compass Games,8.75802,187 68858,"Tanto Cuore: Expanding the House, both a standalone game and the first expansion for Tanto Cuore, brings a garden theme to the world of maid-collecting, with construction cards such as "Garden", "Lily Garden" and "Leaving". This is a Japanese deck-building card game which has a mechanism similar to Dominion. Each player plays as the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple enough, the player who has the most Victory Points at the end of the game wins! Players acquire Victory Points by employing a variety of maids and "Love" cards that allow for different strategies. You can even employ Private Maids that stick around to use their special powers each per turn! Some give you a bonus, or affect your opponents in a negative way. But beware, your opponents can make your maids sick or give them bad habits, affecting your maids in negative ways and decreasing your Victory Points! The game art is in the Japanese anime style and uses the theme of maids commonly seen in anime! All of the cards, dividers and manual fit into an easy to transport box so you can easily take the game with you wherever you want. Tanto Cuore: Expanding the House includes 280 cards, with artwork from 27 artists. ",//cf.geekdo-images.com/images/pic1751752.jpg,4,45,12,2,45,Tanto Cuore: Expanding the House,45,//cf.geekdo-images.com/images/pic1751752_t.jpg,2010,"COMTA,Takahito Ekuchi,Takuya Fujima,Kira Inugami,Ishigaa,KEI,Souji Kusaka,Misa Matoki,Rin Minase,Miki Miyashita,Misoka Nagatsuki,Poyoyon Rock,Ruchie,Mutsumi Sasaki,Satoru Satou,Mushimaro Tachikawa,Yuiko Tokui",Card Game,NA,Masayuki Kudou,Tanto Cuore: Promo Card Set #2,"Anime & Manga,Tanto Cuore","Card Drafting,Deck / Pool Building,Hand Management","Arclight,Japanime Games",7.63464,345 68876,"Boots on the Ground is the new Worthington Games series that puts you in the middle of the action. Start your mission as the Team leader of an elite group of shooters. Your team consist of a Demo expert, Heavy Weapons Expert, Medic, Scout, Sniper and you, the leader. During your briefing you are told your objectives and known intel on the area. As always, intel always changes once the Boots are on the ground. Move your force through the urban area facing an unknown number of insurgents coming from you at all angles. As the team leader you decide if you stay as a group or send out your specialist to eliminate the enemy with their special skills. Also come on the field with another team, you and another player can fight the insurgents together as Alpha and Bravo team, while the insurgents move and engage both teams with equal resolve race to see which team can complete the objectives first. ",//cf.geekdo-images.com/images/pic697456.jpg,3,60,10,1,60,Boots on the Ground,60,//cf.geekdo-images.com/images/pic697456_t.jpg,2010,NA,"Modern Warfare,Wargame",NA,Sean Cooke,NA,"Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Grid Movement",Worthington Games,6.35152,135 68931,"You've hit the museum and jumped the train! But don't stay long. You've gotta be quick in this steal and deliver race game for 2-5 players. Flee The Scene is a fast-paced game of robbing museums across the Mediterranean. Players use trains, trucks and ships to steal antiquities and fence them off. Players can carry only three antiquities at a time and must optimize their movement to edge ahead of the competition. The aim of Flee the Scene is to steal and deliver the most rewarding antiques before the time runs out. Each delivered antiquity scores points. Once 1 player scores 13 or more points, all other players have 1 last turn before the game ends. The player with the highest score is the winner! ",//cf.geekdo-images.com/images/pic2635572.jpg,5,40,8,2,20,Flee The Scene,40,//cf.geekdo-images.com/images/pic2635572_t.jpg,2015,"Krzysztof Maziarz,Shem Phillips","Trains,Transportation,Travel",NA,Shem Phillips,NA,NA,Pick-up and Deliver,Garphill Games,6.8277,74 68943,"Abstract strategy game in the world of ancient elements Aether is a tile placement game with simple rules but packed with deep and strategical game play. In Aether, players use the four primary elements - earth, air, water and fire - in the battle over the mystical fifth element Aether. Are you up to the challenge? Will you be the next ruler of the elemental planes? In the game of Aether, players place element tiles and elementals on the gameboard in pursuit of gaining control of the aether tiles. On his turn, a player must place an element tile on any empty hexagonal on the board. In addition, player may place an elemental on top of the tile he/she just placed. Each elemental on the board has its type defined by the type of element it is placed on. The elemental gains power from this type of element tiles: from the one it is sitting on as well as the ones surrounding it. In addition, each element has its counter element and all counter element tiles touching the elemental reduce its power. The player with the most elemental power surrounding an aether tile wins it for him/herself. At the end end of the game, the player score points for each won Aether tile as well points for elemenentals left unused. The player with the most points is the winner. ",//cf.geekdo-images.com/images/pic696215.jpg,4,45,10,2,45,Aether,45,//cf.geekdo-images.com/images/pic696215_t.jpg,2010,"Brian Kolodziejski,Jussi Kurki,Alvin Madden","Abstract Strategy,Mythology",NA,Touko Tahkokallio,NA,NA,"Area Control / Area Influence,Modular Board,Pattern Building,Tile Placement","Onni Games,SimplyFun",5.94328,119 68947,"Arvuutin is a new kind of trivia/estimation game from Onni Games! The main idea is that players answer to each question by playing number cards from their hands. On his turn, a player chooses a question from one of the question categories. After the question has been read out loud, all players choose their answer by playing cards face down on the table. All answers are revealed simultaneously. Each question has an answer between 1-100 and player's answer is the sum of the numbers he played. The player whose answer is closest to the correct answer, wins the question card for himself/herself but loses the number cards he/she played. Players may also play 'pass'-card and skip the question, but get to draw new number cards instead. At the end of the game, players calculate their scores: players get points from won question cards and from hidden score cards that are dealt in the beginning of the game. During the game, players may influence what is the value of each question category at the end of the game - category's value depends on how many questions has been asked from that category. The game comes with eight question categories, from which five are chosen for each game. The player with the most points at the end of the game, is the winner! Arvuutin offers a fast paced and fun trivia-experience for all people! Arvuutin will be published in Finnish and is available fall 2010 in Finland. Arvuutin on kone, joka tietää vastauksen kaikkeen! Päivittäin pitkä jono kansalaisia käy kyselemässä Arvuuttimelta mitä kummallisimpia kysymyksiä. Koneen vastaukset putoilevat numerokortteina vastauslaatikoihin ja tuppaavat menemään pahasti sekaisin. Pelaajat ovat Arvuuttimen työntekijöitä, joiden tehtävänä on setviä koneen antamat vastaukset. Arvuutin on uudenlainen tietopeli, jossa pelaajat arvioivat oikeita vastauksia kysymyksiin ja esittävät arvauksensa pelin aikana käteen kerättävillä numerokorteilla. Pelin mukana tulee kahdeksan erilaista kysymyskategoriaa, joista pelaajat valitsevat kullekin pelikerralle viisi haluamaansa. Pelissä ei menesty pelkällä kovalla tiedolla, sillä sopivien numerokorttien kerääminen on myös tärkeää. Arvuutin tarjoaakin hauskan ja nopeatempoisen pelikokemuksen kaikille visailupelien ystäville! Kaupoissa syksyllä 2010! ",//cf.geekdo-images.com/images/pic695035.jpg,8,30,8,2,30,Arvuutin,30,//cf.geekdo-images.com/images/pic695035_t.jpg,2010,Sampo Sikiö,Trivia,NA,Touko Tahkokallio,NA,Country: Finland,"Hand Management,Simultaneous Action Selection",Onni Games,6.76508,63 69105,"On May 25, 1085, Alfonso VI conquered Toledo after four years of siege. Al-Qadir surrendered the city to Alfonso VI who guaranteed to protect persons and their goods, whatever their religion was. This started a period of pacific cohabitation between the three major religions (Christian, Jewish and Muslim) in the city. King Alfonso VI was particularly supportive of this coexistence and even tried to encourage him. To this end, he promised a special place in his court to all noble who would promote the harmony between the three religions. Each player is a noble of the city that will try to develop his city through science, culture and trade while paying attention to the cultural diversity and mixture of Toledo. Will you be the one chosen by the King to make Toledo the city of three cultures? [From the publisher's website] ",//cf.geekdo-images.com/images/pic704596.jpg,4,45,12,2,45,Toledo 1085,45,//cf.geekdo-images.com/images/pic704596_t.jpg,2010,"Antonio Bravo,María Corredera,Javier Jésus Domínguez Cruz,Esther Sanz","Arabian,Bluffing,Card Game",NA,Javier Jésus Domínguez Cruz,NA,"Admin: Better Description Needed!,Country: Spain","Auction/Bidding,Set Collection","Edge Entertainment,Truant Spiele,Ulisses Spiele",5.97189,169 69120,"Get rich or die trying. It's more than a motto for the thieves of Cadwallon: it's their way of life. You have joined the ranks of the infamous Guild of Thieves, seeking your own path to wealth and glory. Your tiny gang has been chosen to relieve the fat merchants of the city from a portion of their, ahem, "excess" wealth. But there are many factions within the Guild, and yours is not the only band working in the district tonight! In fact, your greatest challenge may not be the militiamen who guard the streets... Cadwallon: City of Thieves is a fast-paced board game of cunning thievery and ruthless skulduggery in a fantasy city steeped in magic and intrigue. Two to four players each control their own gang of four thieves, competing to amass the greatest haul of loot from the many carefully locked chests scattered about the board. This is no friendly competition, however, and there is little loyalty among thieves in Cadwallon! The most successful players are as likely to claim their loot from the other gangs as they are to do the time-consuming legwork themselves... Get ready for a deviously fun battle for treasure! Good fortune in the Guild of Thieves is a double-edged sword that cuts to the bone; other thieves will want your loot, and they have no qualms about drawing your blood to get it. The result is a fast and furious brawl for control of the best treasures in the city. Precious jewels change hands rapidly, and you'll quickly find yourself positioning your gang to not only grab the loot, but defend it desperately. ",//cf.geekdo-images.com/images/pic1247236.jpg,4,45,10,2,45,Cadwallon: City of Thieves,45,//cf.geekdo-images.com/images/pic1247236_t.jpg,2010,"Miguel Coimbra,Nicolas Fructus,Édouard Guiton,Florent Maudoux,Paolo Parente,Marc Simonetti","Adventure,Fantasy,Fighting,Miniatures",NA,"Pascal Bernard,Laurent Pouchain","Cadwallon: City of Thieves – A Gamble in the Dark,Cadwallon: City of Thieves – Cry Havoc!,Cadwallon: City of Thieves – Magic,Cadwallon: City of Thieves – Run for Your Life!,Cadwallon: City of Thieves – The Duke of Cadwallon,Cadwallon: City of Thieves – The Inn,Cadwallon: City of Thieves – The King of Ashes",Confrontation,"Action Point Allowance System,Area Movement,Dice Rolling,Pick-up and Deliver,Variable Player Powers","Dust Games,Edge Entertainment,Fantasy Flight Games,Hazgaard Editions,Stratelibri,Truant Spiele",6.34886,1377 69130,"Sixty years of tense, uneasy peace are shattered as the Korean Peninsula erupts in renewed warfare. One historically, ethnically, and culturally homogeneous people polarized and separated by superpower politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their arbitrary division once and for all. From Pyongyang in North Korea to Busan in the South, the war rages. In a scene reminiscent of the first attack by the In Min Gun in 1950, the North Korean People’s Army surges across the Demilitarized Zone and penetrates deep into South Korea. Special Operations Forces from both sides conduct raids, interdiction, and reconnaissance missions behind enemy lines while airborne, air assault, and amphibious forces strike far behind those lines attempting to outflank the main army forces of both sides. In the air, both sides wage a heated campaign in an effort to establish superiority over the skies of Korea. With rough terrain and the full ferocity of modern armor, airmobile, airborne, and marine warfighting capabilities, there is no safe haven in the lethal cauldron of battle which has engulfed the Korean Peninsula. While North and South battle for a quick, decisive victory, the world awaits the response of the two military superpowers in the region: the United States of America and the People’s Republic of China. Will the United States, stung by high casualties among the soldiers of its 2nd Infantry Division near the DMZ during the surprise artillery barrages and initial assaults on the first day of the war, be able to reinforce the South quickly enough, and, if so, how and in what strength? Will the Communist Chinese again react (or pre-emptively intervene) to a massive US response and join the fray, thus widening the conflict? As the situation evolves, choices are made, forces are committed, and the security of Japan and the future of the two Koreas hangs in the balance. Next War: Korea, the first of a planned series of Next War games, allows players to fight a near future war on the Korean peninsula. In this updated and improved version of the previously-released Crisis: Korea 1995, players have access to virtually all military assets of North and South Korea, as well as large forces from the USA and the PRC. The integrated, easy to learn air-land combat system allows for unit efficiency, armor effects, light infantry, attack helicopters, Close Air Support, Cruise Missiles, and the particularly tough terrain of Korea. Make no mistake: Next War: Korea is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver." So our hope is that we have created a game with enough variety and scaling of complexity that you can find an engaging and maybe even enlightening experience whether you want to play a fast two-player game, a longer monster game, or an ongoing solitaire study. We intend to provide tools for online game play as well (a Vassal module is being created now for use during playtesting) so that this game can be played in either real-time or over longer periods on the internet. Units Ground units in Next War: Korea represent primarily divisions and brigades of armies of North and South Korea, The United States and her Allies, and the People's Republic of China. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. Air units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions. Naval units and capabilities are abstracted somewhat in the Next War series. A "Sea Control" mechanism reflects the results of the surface and sub-surface battles, while the game's naval unit counters represent the major Aircraft Carrier Battle Groups and Amphibious Ready Groups of the US Navy. Additional amphibious capabilities are represented by the Special Forces capabilities of each side. Maps and Terrain The game's two maps present a portion of modern-day Korea at a scale of roughly 7.5 miles per hex. The maps cover the entire peninsula east-to-west and stretch from about 30 miles north of Pyongyang in the North to Taegu in the south. Hexes are larger than the standard 1/2" hex found in Crisis Korea: 1995, allowing us to use larger 9/16" counters in this game and make it a bit easier for players to move game pieces in the congested areas around the DMZ. Game System As in Crisis: Korea 1995, there are two types of game turns: Initiative turns (longer turns where the side with the Initiative has more opportunities to move and attack) and Contested turns (shorter turns where neither side has the initiative but each is trying to muster the resources to regain the initiative). Thus the inherent "initiative player advantage" built into the game system incents each player to always be thinking about how to seize and maintain the battlefield initiative. A Standard game turn is composed of: Weather Determination. Bad weather can severaly hamper air and naval operations activity and can significantly slow ground operations. Initiative Determination an Air/Naval Phase, wherein air superiority levels and air availability are determined and Sea Control is established or modified. One or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns Arrival of Reinforcements and Replacements Victory Determination Combat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody, reflecting both what we believe will be a degree of attritional warfare early on in light of the massive artillery concentrations near the DMZ as well as the lethality of modern weapons. As in many games, casualties represent not only actual combat losses, but also losses of unit cohesion brought about by the rapidity and pace with which modern armies are able to engage and exploit on the battlefield. Scenarios There are several Standard Game scenarios. The first three one mappers, "Seoul Train," "Uijong Blues," and "East Coast Highway" (North Map only) cover the first week of the war by dividing the DMZ into roughly three equal sections. These focus on the initial assaults to break the South Korean lines and introduce players to the basic mechanics of the system, while giving them insight into attack and defense strategies for the "big game." Players can also play the entire DMZ front scenario, "Militarized Zone," (North Map only) for the first week (basically, combining the three scenarios above). In addition, players can add the South Map and play the entire Standard Campaign game, "All In." Two other scenarios are provided which examine the U.S. Amphibious landing. "Inchon Again" and the battle for Taejon, "Spearhead." In addition, a scenario, "They Did What?" is provided for players to experiement with a South Korean attack on North Korea without, however, the help of the United States. The Advanced Game Scenarios come in three flavors à la NATO: The Next War in Europe: Strategic Surprise, Tactical Surprise, and Extended Buildup. This offers the players the ability to game out a variety of "At Start" war scenarios based on varying levels of readiness. There is also an International Posture Matrix à la Flashpoint: Golan to allow players to experiment with a variety of intervention options for the non-Korean players in the region. In Next War: Korea, the Korean Peninsula is on fire with two of the world's most well-prepared, antagonistic forces arrayed against each other. Can you, as the North Korean People’s Army commander, conquer the South in 3 weeks before the full might of the U.S. can be brought to bear? Can you, as the Republic of Korea’s Army commander, hold out against the renewed Communist assault until help arrives? And what will China do? There’s only one way to find out... Components 2 22x34" maps 4 9/16" counter sheets + 1 Errata and Expansion Bonus 1/2 sheet (1026 counters) 2 rulebooks (Standard + Advanced Rules and Game Specific Rules) 5 8.5x11" Player Aids 2 11x17" Player Aids 1 10-sided die The 2012 version and the 2016 ziplock version contain the same game components; except the 2012 version is packaged in a box, while the 2016 version is in a ziplock bag. Game Design and Development: Mitchell Land Original System Design: Gene Billingsley TIME SCALE 3.5 days per turn MAP SCALE 7.5 miles per hex UNIT SCALE Division / Brigade / Battalion NUMBER OF PLAYERS One or two (can be played in teams) ",//cf.geekdo-images.com/images/pic1345353.jpg,2,480,12,2,120,Next War: Korea,480,//cf.geekdo-images.com/images/pic1345353_t.jpg,2012,"Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Modern Warfare,Wargame",NA,"Gene Billingsley,Mitchell Land",Next War: Supplement #1,"Country: Korea,GMT Next War Series",Hex-and-Counter,GMT Games,7.9532,172 69136,"(from GMT website:) Bloody April is a standalone game using a similar format to Elusive Victory/Downtown, modified to cover the unique aspects of air combat during World War 1. The game covers the pivotal air combat over the Arras sector, France from March until the end of May 1917. Players take on the roles of Royal Flying Corps commander or German Imperial Air Service commander for their respective sides and will have a multitude of taskings available to accomplish and complete their objectives. Bloody April will include both single mission scenarios and multi-mission/multi-day campaigns to allow players to play out large scale battles in a manageable timeframe. Bloody April recreates entire air raids in detail. Each player will have many unique tactical challenges to overcome. Both players will have numerous taskings available such as Bombing, Recon, Artillery Cooperation, Contact Patrols, Balloon Busting, Offensive Patrols, Line Patrols and Trench Strafing. Players will also have Anti-Aircraft systems available such as different caliber "Archie", AA guns and "Flaming Onions" incendiary weapons to hinder their opponent’s movements. The map covers a significant portion of the Arras sector from Bethune and Lens in the North to Cambrai in the South. All the major aerodromes in this theatre of operations are displayed on map with a scale of 1nm per hex and 2 minutes per game turn. Each detailed aircraft counter will represent anywhere from 1 to 5 aircraft. The Royal Flying Corps (RFC) player will be on the offensive during this timeframe and have a plethora of diverse aircraft types ranging from obsolete but workhorse B.E.2 2-seaters to brand new aircraft that would become legendary as the war went on such as the SE-5 scout and Bristol F.2a 2-seater. In all the RFC player will have over 15 different types of scout and 2-seater aircraft at their disposal. Pusher type F.E.2b/d and D.H.2 aircraft and the Sopwith Triplane will help fill your arsenal. Sopwith Pups and 1 ½ Strutters, Nieuport 17s and SPAD VIIs are some of the other types available. R.E.8s and F.K.8s will help augment your 2-seater fleet and will begin to replace the heavily attrited B.E.2 fleet. The German Imperial Air Service player takes on the role of Jagdstaffeln (Jasta) commander utilizing Ace pilots such as the legendary "Red Baron", Manfred von Richthofen and his Jasta 11 comrades flying Halberstadt and Albatros scout aircraft that terrorized the British 2-seaters during this period. The German player will also have his own 2-seater aircraft such as the Rumpler and Albatros C-class 2-seaters to provide Recon, Bombing and Artillery Cooperation. The battle for the skies over Arras in France 1917 is under your control. Will it be another Bloody April ? DESIGNER: Terry Simo MAP, CHARTS & COUNTER ART: Ian Wedge ",//cf.geekdo-images.com/images/pic1385602.jpg,2,120,0,1,120,"Bloody April, 1917: Air War Over Arras, France",120,//cf.geekdo-images.com/images/pic1385602_t.jpg,2012,"Rodger B. MacGowan,Ian Wedge","Aviation / Flight,Wargame,World War I",NA,Terry Simo,Eagle of Lille,NA,"Dice Rolling,Hex-and-Counter",GMT Games,7.31883,154 69175,"Wobble - Roll to the hole! Content: wobble playing board, 20 wooden discs, 4 big pawns, a ball, dice, 4 sticks and the rules. Try to roll the ball in the right hole by balancing the game board. On your turn you roll the dice and get as many action points as you rolled. With an action point you can drop a disc on the edge of the playing board to make the board (in)balance the board in the direction of your hole. You can also toss a disc from the board. First one to successfully roll the ball in 4 different holes is the winner. ",//cf.geekdo-images.com/images/pic1007542.jpg,4,30,6,1,30,Wobble,30,//cf.geekdo-images.com/images/pic1007542_t.jpg,2010,NA,Action / Dexterity,NA,Ad Bruynzeel,NA,Marble Games,NA,"Educa Borras,Identity Games International B.V.,Tactic,Winning Moves Germany",5.34762,84 69205,"A boardgame using elements from Yahtzee and Poker. A specially designed board allows players to place their tiles (showing a regular deck of cards) and make combinations. The better the combination (ie: Full House, Flush, etc.), the more points you score. Play continues until the tiles run out or the board is full. The player with the most points wins the game. ",//cf.geekdo-images.com/images/pic1430318.jpg,4,30,8,2,30,High Five!,30,//cf.geekdo-images.com/images/pic1430318_t.jpg,2010,NA,"Abstract Strategy,Card Game",NA,Nils van Teijlingen,NA,NA,Tile Placement,"999 Games,KOSMOS,Lautapelit.fi",4.71429,56 69232,"Show business is the economical-tactic game for 2 to 5 players aged 13+ with play time 45 min – 2 hours. You act as manager of music group playing one of 5 major music styles: rock, pop, black (e.g. rap, soul, R&B), jazz, club (electronic dance music) and compete with other managers to gain fame and money for you and your musicians. Employ best musicians and motivate them to write popular songs. Forecast market trends and influence media to have songs of your group on top of charts. Use your contacts in branch and hire professionalists available on the market to support your group as well as to sabbotage successes of your competition. Contract most lucrative concerts and travel with your tournees around Europe. Take care of highest possible satisfaction within a group in order to have your musicians as long as possible with you. It is one year time for you to lift up your debutants on top of popularity. Gain fame and money greater than your competitors. ",//cf.geekdo-images.com/images/pic764359.jpg,5,90,13,2,90,Show Business,90,//cf.geekdo-images.com/images/pic764359_t.jpg,2010,"Maciej Hajnrich,Yuri Schipakin","Economic,Movies / TV / Radio theme,Music,Travel",NA,Grzegorz Majewski,Show Business: Head Hunter,NA,"Action Point Allowance System,Hand Management,Point to Point Movement,Set Collection",SINONIS,6.78406,69 69234,"Operation Dauntless: The Battles for Fontenay and Rauray, France, June 1944, is a wargame that covers the actions of the British 49th Infantry Division (a.k.a "The Polar Bears") near Caen during Operation Martlet (called Operation Dauntless by the British at the time of the battle). Opposing these lads are elements of the 12th SS Panzer Division "Hitlerjugend" (Hitler Youth) and Panzer Lehr—elite panzergrenadier units. The goal of the British division is to seize the town of Fontenay, then press onward to secure the high ground near Rauray in time for the impending Operation Epsom, to be launched the next morning. The game by designer Mark Mokszycki uses the same system as Red Winter, his game on the Battle of Tolvajärvi from the Russo-Finnish Winter War of 1939. Scale is grand tactical: 90 minutes per game turn, 425 yards per hex, and mostly company sized infantry units with platoon sized armor units. Gone are the Winter War specific rules such as ski movement and night raids, and in their place we have a more detailed armor/anti-tank subsystem. There are lots of tanks on both sides in this one! Rules for Operation Dauntless include the 12th SS Fanatical Defense Table, British sabot ammo, tank destroyers, self-propelled infantry guns and artillery, combat engineers, troop transport, British air strikes, German nuisance raids (night bombings), infantry anti-tank weapons, German ammo shortage, and abstracted effects of the immense British opening barrage by 650 guns. Terrain is a mixture of corn and wheat fields, orchards, woods, heavy and light bocage, and small stone farm houses and villages. The Germans begin the game dug in, and they may place a limited number of fortifications during setup. The game includes a multi-day campaign as well as several shorter scenarios. The Germans are on the defensive overall, but they are armed to the teeth with many powerful panzer formations—including Panzer IVs, Panthers, and Tigers—and will find themselves able to counterattack frequently and effectively. Some of the shorter scenarios feature the Germans on the offensive to recapture lost ground. The game was designed for two players, but works very well solitaire. Game Scale: Turn: 90 minutes Map: 425 yards per hex Unit: Platoon to Company Game Contents: Three counter sheets of 528 5/8" counters (roughly 2 sheets of unit counters and 1 sheet of markers) One 22 x 34" map One 36 page Rule Book One 28 page Play Book (includes full-color illustrated examples of play, Comparisons to Red Winter, Tips & Strategies, and counter manifest) One 56 page Scenario Book (includes 11 tutorials, ~15 scenarios, and optional rules) One 48 page Reference Book (includes designer's notes and complete Order of Battle) Two Identical Player Aid Cards (foldout, 4 sided) One Player Air Card 2 (Optional rules)(1 sided) One British Reinforcement Card (8.5 x 11", 1 sided) One German Reinforcement Card (11 x 17", 1 sided) One Flowchart card (double-sided with LOS and Armor Reaction Cycle aids) One Campaign Game Setup & Vehicle Identification Card (2 sided) One Turn Track Card (Turn Track A: June 16-18 on front, Turn Track B: June 25-27 on back) One Information & Turn Phase Track Card (1 sided) One Tutorial Getting Started #1: Infantry Card (2 sided) One Tutorial Getting Started #2: Armor Card (2 sided) Three 6-sided dice Three 10-sided dice Complexity: Medium (similar to Red Winter or a tad more complex) Solitaire Suitability: High ",//cf.geekdo-images.com/images/pic2700690.png,2,120,12,2,120,"Operation Dauntless: The Battles for Fontenay and Rauray, France, June 1944",120,//cf.geekdo-images.com/images/pic2700690_t.png,2016,"Charles Kibler,Rodger B. MacGowan,Mark Mahaffey","Wargame,World War II",NA,Mark Mokszycki,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.94904,104 69278,"The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind. Surviving Nazi leaders and Wehrmacht forces resurface in 1968 from underground shelters to rebuild an empire from the ashes of the world. Oblivious of the climatic, technological and political changes inflicted by more than 20 years of nuclear winter, they are about to face the mysterious Black Hand - elusive, abhorrent masters of the wastes, and the combined might of the modern, highly mechanized and versatile NATO alliance. Units represent platoons of vehicles like T64 or King Tiger tanks, infantry, or helicopters. The platoons are grouped into formations and lead by a commander. The formations are activated by chit draw, and better-trained, better-led units can activate more than once in a turn, moving, shooting, and fighting in each activation. On the flip side of a coin, there is no guarantee that a formation will activate even once. This game was originally released as the DTP game Nuklear Winter '78. ",//cf.geekdo-images.com/images/pic1219985.jpg,3,60,12,2,60,Nuklear Winter '68,60,//cf.geekdo-images.com/images/pic1219985_t.jpg,2012,Petre Tutunea,"Fantasy,Science Fiction,Wargame,World War II",NA,Petre Tutunea,Nuklear Winter '68: Heart Of Darkness,"Solitaire Games,Solitaire Wargames","Chit-Pull System,Hex-and-Counter","Lock 'n Load Publishing, LLC.",7.50478,178 69292,"The fantasy world of Graxia is a shattered world of floating continents high in the sky. Each continent is connected by portals, the primary gateways between city-states that reside on these continents. Warlords command Guardians to lead armies through the portals on quests to conquer and control each other's lands. The many continents are filled with races of all types, from Orcs, Goblins, Dwarves, Skeletons, Elves, Humans, as well as new races, such as the Celethreals and Boneshadows. While once in harmony with each other, the peace of the countryside has since been destroyed as portals open with armies pouring in from unknown continents. What Guardians will protect your lands? Guardians of Graxia will be released this summer as both a board game and a PC online-downloadable version. The game features dynamic strategic gameplay using more than 240 unique and spell cards, figurines, and map tiles in a fantasy-based environment. Heroes of Graxia is being released at the same time and is a Deck-Building Card Game version of the Graxia world. Guardians of Graxia will support both single and multiplayer gameplay as well. ",//cf.geekdo-images.com/images/pic811165.jpg,2,45,10,1,45,Guardians of Graxia,45,//cf.geekdo-images.com/images/pic811165_t.jpg,2010,"Kerem Beyit,Gary Cox,Lynne Gura","Card Game,Fantasy,Miniatures",NA,"George Chastain,Chuck Kroegel,Daniel Kroegel,Anthony Mullins,Tony Mullins",NA,Graxia,"Campaign / Battle Card Driven,Modular Board,Variable Phase Order",Petroglyph,5.87375,80 69316,"IRONDIE uses combinations of nine different types of dice, each available in eight different colors, which allows for endless possibilities in terms of personalized sets so that you can surprise your friends with new tactics and combinations. IRONDIE dice are beautifully crafted and can also be used with existing board games, roleplaying games, or miniatures wargames. IRONDIE dice are made of silver-plated Zamac (an alloy with a base metal of zinc and alloying elements of aluminium, magnesium and copper; the first limited edtion was made of white metal) and covered with a colored translucent paint to highlight their metal luster. Their mass is much more substantial than any plastic or resin die resulting in a better gaming feel and experience. IRONDIE is not a difficult game, but the difference between playing and mastering it lies in the player's experience. A champion will have well-composed sets of dice and know how best to make use of them. ",//cf.geekdo-images.com/images/pic798327.jpg,2,15,13,2,15,IRONDIE,15,//cf.geekdo-images.com/images/pic798327_t.jpg,2010,Davide Averara,"Collectible Components,Dice",NA,Davide Averara,NA,CDGs (Collectible Dice Games),Dice Rolling,"(Self-Published),Bluestar,Irondrake",6.48248,109 69318,"They said it couldn't be done. They were right. Nonetheless, you've been enlisted to help inventor extraordinaire Ted Alspach put the finishing touches on his Perpetual-Motion Machine. Your job is to make the machine as efficient as possible, so that you might fool the unsuspecting public long enough to make Mr. Alspach incredibly rich before he's chased out of town by a crazed mob of very cranky investors. You're pitted against one to three other players who are also looking to get as famous as possible by riding Mr. Alspach's coattails. You'll need cunning, foresight and a bit of luck in order to beat your opponents. Perpetual-Motion Machine is a game of set collection, skill-tree building, and long and short term strategy. Race against other players to build the most efficient machine possible using limited resources. As you build, you'll choose which areas to focus on to ensure victory. Reimplemented by Kniffel: Das Kartenspiel ",//cf.geekdo-images.com/images/pic699168.jpg,4,45,8,2,45,Perpetual-Motion Machine,45,//cf.geekdo-images.com/images/pic699168_t.jpg,2010,Ted Alspach,"Card Game,Industry / Manufacturing",NA,Ted Alspach,NA,NA,"Hand Management,Set Collection","Bézier Games, Inc.",6.02736,197 69356,"On the tropical island of Kalua, five religions compete to become the one and only. You will take the role of one of the five Gods that the Kaluans follow and will reward your followers with good harvests, nice weather and general well-being – or, if they don't pray to you enough, punish them with famine, epidemics, floods, earthquakes and other disasters. Don't forget though that with four other Gods on the island, the Kaluans can't distinguish where all their bad luck is coming from... Make your religion the one and only by converting followers from other religions to your own. The game of Kalua continues until this condition is met. ",//cf.geekdo-images.com/images/pic1428441.jpg,5,40,8,3,40,Kalua,40,//cf.geekdo-images.com/images/pic1428441_t.jpg,2012,Gary Simpson,"Card Game,Religious",NA,Carlos Moreno Serrano,Kalua: God Expansion,Tropical theme,Hand Management,"HomoLudicus,Passport Game Studios",5.70106,179 69552,"Panic Station is a paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms. Players need to move both their Androids and Troopers through the base, exploring and gathering equipment that will help them to complete their mission: to find and destroy the Parasite Hive hidden somewhere in the inner depths of this hell. When a player manages to get his Trooper into the Hive location and play three gas can cards to fuel his Flamethrower, he wins the game for the humans. However, one of the players is a Host. He must keep this identity secret, infecting as many team members as possible to gain allies and prevent the humans from completing their mission. Only players who carefully watch the behavior of team members and find a good balance between cooperation and paranoia will stand a chance against the infected players and roaming parasites. The game uses a unique exponential traitor-system and combines tactical play with a compelling psychological mindgame amongst players. Panic Station is a game of growing paranoia in which no one can truly trust anyone. Can you maintain your sanity and destroy the source of this evil? ",//cf.geekdo-images.com/images/pic1086190.jpg,6,40,10,4,40,Panic Station,40,//cf.geekdo-images.com/images/pic1086190_t.jpg,2011,"David Ausloos,Hans-Georg Schneider","Adventure,Bluffing,Exploration,Party Game,Science Fiction",NA,David Ausloos,"Panic Station: Parasite Control,Panic Station: Survival Kit Mini Expansion",NA,"Action Point Allowance System,Area Movement,Dice Rolling,Hand Management,Modular Board,Partnerships,Player Elimination,Tile Placement","Pegasus Spiele,REXhry,Stronghold Games,White Goblin Games",6.07457,2644 69582,Buzz It! is a card game with a electronic timer. The players all receive 3 cards which each have 2 questions on them. Each at their turn can ask one of the two questions to the others. When the questions is asked each of the other players must give an answer to the question within a time limit. The players must keep on giving answers until one player can't answer or can't answer quickly enough. This player then receives the question card as a negative point. The timer is handed over to the next player and he/she reads one of the questions on his/her card. The game stops when all the players have used their own question cards and the player with the fewest received cards wins the game. The timer can be set on 5 or 8 seconds and makes a buzzing sound (hence the name) ,//cf.geekdo-images.com/images/pic705091.jpg,15,30,7,3,30,Buzz It!,30,//cf.geekdo-images.com/images/pic705091_t.jpg,2010,NA,"Card Game,Electronic,Humor,Party Game,Trivia",NA,"Reiner Knizia,René-Jacques Mayer,Patrick Scharnitzky",Buzz It! Demonstratiespel,NA,Card Drafting,Asmodee,5.72361,288 69587,"Get Nuts is a fast-playing tactical card game for 3-6 players that puts you in the role of a determined squirrel, trying to get hold of a stack of nuts to get through the cold winter. But other enemy rodents will do anything they can to stop you from climbing that tree and snatching those precious snacks. To claim a nut card in Get Nuts, a player must move his squirrel down a trail composed of four cards in order to reach the nut stash in the center of the table. Squirrels don't just saunter down shady paths, however, so you need to play tree cards on the path to give the squirrel a way to navigate toward the nuts. On a turn, a player has four action points available, with which he can play cards from his hand (which cost 0-4 points) or advance his squirrel down the trees on his trail, with each space costing a point. At the end of a player's turn, he can discard any number of cards he wants, then refill his hand to five cards. Cards can either help you or attack opponents. Use a sacred tree to provide a safe haven that others can't destroy, and place the Divine Nut on your path, a special treat that can be claimed only after taking a nut from the stash. Take chainsaws and flamethrowers to opponents' trees, or send a bullzoer up their trail to demolish trees one by one over several turns. If your squirrel sits in a tree that's felled, it moves back down the trail and will remain injured until you take the time to administer first aid and get the little guy up and running once again. If you claim a nut, your squirrel scampers back to the start of the trail, and you must remove trees from your trail equal to the value of that nut. (Trees wither from loneliness when they lose their nuts.) The game ends once the last nut card has been claimed, and the player with the most valuable stash wins. ",//cf.geekdo-images.com/images/pic901609.jpg,6,45,8,3,30,Get Nuts,45,//cf.geekdo-images.com/images/pic901609_t.jpg,2011,David Ausloos,"Animals,Card Game,Humor",NA,"David Ausloos,Tom Luyckx",Get Nuts Bonus Action Cards,Animals: Squirrels,"Action Point Allowance System,Hand Management","Runadrake,White Goblin Games",5.94545,187 69601,"An 18xx game by Helmut Ohley and Lonny Orgler set in China. As usual, players are railroad capitalists and operate in a stock market buying and selling shares, opening companies and trying not to go bankrupt. It's a big game even by 18xx standards, with a few innovations added to the system: - turn order for companies not changing with the evolving stock prices: it is set along with the par price when a player opens a company - A player-manipulated ratio of stock rounds and operation rounds: for an example, a new stock round occurs when the last of a type of train is bought. Released in Essen 2010 ",//cf.geekdo-images.com/images/pic811368.jpg,7,300,13,3,300,1880: China,300,//cf.geekdo-images.com/images/pic811368_t.jpg,2010,NA,"Economic,Trains",NA,"Helmut Ohley,Leonhard ""Lonny"" Orgler",NA,"18xx,Cities: Beijing,Country: China","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","(Self-Published),Double-O Games",8.21972,178 69602,"As in other Phase 10 versions, the players try to collect sets of cards in ten different phases which have to be collected in order. Only when one phase is completed, the player can start collecting the next one. In this board game version, players move along a circular track on the board. For this, they roll two dice and choose one of them for their movement. The field they land on contains instructions on how to draw or replace cards or even request them from others. Afterwards, phases can be laid out or added to. At the end of each player's turn, a card has to be discarded. A player who has no cards left after this moves forward two phases, the other players who have completed the current phase move forward to the next phase, all others have to try the current phase again in the next round. The first player to complete phase 10 is the winner. (User summary by HilkMAN) ",//cf.geekdo-images.com/images/pic868748.jpg,6,60,10,2,60,Phase 10: Das Brettspiel,60,//cf.geekdo-images.com/images/pic868748_t.jpg,2010,NA,Card Game,NA,Susanne Armbruster,NA,Phase 10,Set Collection,Ravensburger Spieleverlag GmbH,5.55382,131 69721,"In this twist on the classic word game, Scrabble, players use their seven drawn letter-tiles to form words on the gameboard. The twist is that now, proper names such as cities or celebrity names will now be allowed. Other twists include "playing words backwards or playing words unconnected to others on the board," Mattel said. The game is a limited edition and will not replace the original Scrabble. Just like regular Scrabble, each word laid out earns points based on the commonality of the letters used, with certain board spaces giving bonuses. But a word can only be played if it uses at least one already-played tile or adds to an already-played word. This leads to slightly tactical play, as potential words are rejected because they would give an opponent too much access to the better bonus spaces. Not all precise details are known yet as Scrabble Trickster is due out in July in the U.K. only. Source from The Detroit News: http://www.detnews.com/article/20100408/NATION/4080379/1013/BIZ04#ixzz0kWXKGfJ4 (This is now a pay-only link.) ",//cf.geekdo-images.com/images/pic802227.jpg,4,0,10,2,0,Scrabble Trickster,0,//cf.geekdo-images.com/images/pic802227_t.jpg,2010,NA,Word Game,NA,(Uncredited),NA,Scrabble,Tile Placement,Mattel,6.08679,53 69761,"Panzer General: Russian Assault is a sequel to the hit title Panzer General: Allied Assault and is a quick playing game of WWII tactical / operational combat using a unique blend of cards, miniatures, and a board game. New to the Panzer General game system with this sequel are 80 plastic miniatures depicting tanks, infantry and artillery. There are also over 100 new Action Cards, Units, and Abilities. The game provides 12 solo and two-player scenarios depicting combat situations between the German and Russian forces in such battles as Stalingrad, Kursk, Moscow, Leningrad and many others. The game will support both solo and 2-Player gameplay. Published by Petroglyph and under license from Ubisoft®. ",//cf.geekdo-images.com/images/pic813051.jpg,2,60,10,1,60,Panzer General: Russian Assault,60,//cf.geekdo-images.com/images/pic813051_t.jpg,2010,Gary Cox,"Wargame,World War II",NA,Chuck Kroegel,NA,"Country: Russia,Panzer General,Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Modular Board,Variable Player Powers",Petroglyph,5.94396,91 69779,"Polis: Fight for the Hegemony is a two-player civ-lite game set in the beginning of the conflict between the two major poleis of the 5th century B.C: Athens and the Delian League against Sparta and the Peloponnesian League. The winner will be the Empire with more population and prestige at the end of the game. With a growing empire, feeding your people is the main goal. Wheat was scarce in Greece, so both players must secure other goods supply and the route to five markets in order to trade them for wheat. Each territory may give you different amount of wood, metal, wine, olive oil, silver and some wheat; these two last ones are hard to get but precious. It’s up to you if you want to get more of only one good or less from several of them. Every turn you get goods from a territory you must have some population there (supporting your Empire) but in the end they also have to be fed. Fighting for the control of the territories and the sieges of the polis will be the job of your hoplites, your triremes will struggle to secure the routes to Egypt, Persia...so you can trade with them when the price is low, and a good use of your Diplomatic may convince a Polis to join your League easily. A Polis may be your ally, but they are very proud of their independence, so you will have to create some Projects (statues, temples, artists, philosophers, games...) in order to gain Prestige which is needed for all your military manoeuvres. ",//cf.geekdo-images.com/images/pic1032795.jpg,2,120,12,2,90,Polis: Fight for the Hegemony,120,//cf.geekdo-images.com/images/pic1032795_t.jpg,2012,"Fran Diaz,Ivan Escuder,Marek Rutkowski,Hans-Georg Schneider,Walter Velez","Ancient,Civilization,Economic,Fighting,Territory Building",NA,Fran Diaz,Polis: Fight for the Hegemony – Promotional Events,"Cities: Athens,Cities: Sparta (Greece),Country: Greece,LUDO","Area Control / Area Influence,Area Movement,Dice Rolling,Simulation,Variable Phase Order","(Web published),Asylum Games (Board Games),Mercury Games,Pegasus Spiele",7.79313,1490 69785,"You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to create... Your goal in Good Help is to create the best monster that you can, then unleash it on the public – but don't take too long as the first player to have his monster destroy five buildings in town wins. Alternatively, you can set your monster on those of the other players, and if you have the last monster standing, you win. To assist you in your goal – and to preserve your reputation in town – you'll hire assistants, then send them out to collect body parts, buy supplies and earn money. Your assistants can confront those of other doctors to try to steal away the gold, supplies or limbs they carry. Each assistant has at least one vice, however, and when moving about town they might be lured away by the prospect of beer, jewelry, dresses or sausage, selling or dropping everything they have to get their fix. Good help is indeed hard to find! ",//cf.geekdo-images.com/images/pic739607.jpg,6,90,12,3,90,Good Help,90,//cf.geekdo-images.com/images/pic739607_t.jpg,2010,NA,NA,NA,Sean Scott Garrity,Good Help: Evil Doctors and an Angry Mob,Monsters,"Dice Rolling,Roll / Spin and Move,Set Collection",Baksha Games,6.64493,69 69789,"Ascension: Deckbuilding Game — originally released as Ascension: Chronicle of the Godslayer — is a fast-paced deck-building game designed by Magic: The Gathering Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. ",//cf.geekdo-images.com/images/pic2382123.jpg,4,30,13,1,30,Ascension: Deckbuilding Game,30,//cf.geekdo-images.com/images/pic2382123_t.jpg,2010,Eric Sabee,"Card Game,Fantasy",Ascension: Year One Collector's Edition,"John Fiorillo,Justin Gary","Ascension: Archival Expert Promo,Ascension: Cetra, Benefactor of All Promo,Ascension: Chronicle of the Godslayer – Big Bad Bunny Promo,Ascension: Chronicle of the Godslayer – Constricting Horror Promo,Ascension: Chronicle of the Godslayer – Control Room Promo,Ascension: Chronicle of the Godslayer – Deep Drone Promo,Ascension: Chronicle of the Godslayer – Defender of Vigil Promo,Ascension: Chronicle of the Godslayer – Disciple of Sadranis Promo,Ascension: Chronicle of the Godslayer – Eye of Potential Promo,Ascension: Chronicle of the Godslayer – Eye of the Serpent Promo Card,Ascension: Chronicle of the Godslayer – Foul Replicant Promo,Ascension: Chronicle of the Godslayer – Journeyman Sage Promo,Ascension: Chronicle of the Godslayer – N.I.N.E,Ascension: Chronicle of the Godslayer – Nethersnare Promo,Ascension: Chronicle of the Godslayer – Ogo Tracker Promo Card,Ascension: Chronicle of the Godslayer – Pathwarden Promo,Ascension: Chronicle of the Godslayer – Shuffletron 2K13 Promo,Ascension: Chronicle of the Godslayer – The Looking Glass Promo Card,Ascension: Chronicle of the Godslayer – Vault of the Askara,Ascension: Chronicle of the Godslayer – Vedah, Sage of Swords Promo,Ascension: Chronicle of the Godslayer – Void Mesmer Promo,Ascension: Chronicle of the Godslayer – Vortex Promo,Ascension: Darkness Unleashed – Covetous Kraken Promo Card,Ascension: David, Prophetic Guide,Ascension: Dawn of Champions – Rys, Dark Muse Promo Card,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Eternal Tormentor Promo Card,Ascension: Explosive Swarm Promo,Ascension: Forrest, Beastwarden,Ascension: Hedron Dreidel,Ascension: Immortal Heroes – Arha Sanctuary Promo Card,Ascension: Lunar Matriarch Promo,Ascension: Michelle, Star Oracle,Ascension: Miles, Golden Prodigy,Ascension: Nyxian Corruptor Promo,Ascension: Return of the Fallen – Kythis, the Gatekeeper Promo,Ascension: Rise of Vigil – Ethereal Huntress Promo,Ascension: Rise of Vigil – Mudfin Angler,Ascension: Rise of Vigil – Raving Prophet,Ascension: Sadistic Laboratory Promo,Ascension: Shadow Piercer Promo,Ascension: Storm of Souls – Askara of Fortune Promo,Ascension: Storm of Souls – Assimilation Plant Promo,Ascension: Storm of Souls – Cetra, Guide of Ogo Promo,Ascension: Storm of Souls – Cobra, the Sordid Promo,Ascension: Storm of Souls – Ender of Days Promo,Ascension: Storm of Souls – Hedron Flare Promo,Ascension: Storm of Souls – Moon Staff Promo,Ascension: Storm of Souls – Ring of Life Promo,Ascension: Storm of Souls – Soul Collector Promo,Ascension: Storm's Eye Monk Promo,Ascension: Temporal Excavator Promo Card,Ascension: Theme Pack – Cupid Cultist,Ascension: Theme Pack – Leprechaun,Ascension: Theme Pack – Location Pack,Ascension: Theme Pack – Rat King,Ascension: Theme Pack – Rat Queen,Ascension: Theme Pack – Samael Claus,Ascension: Valley Guardian promo","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management","Stone Blade Entertainment,Arclight,Asmodee,FunBox Jogos,Marabunta",7.05629,8746 69851,"The Company has colonised the planet LV-426. Contact with the "Shake and bake" colony is lost. The Company sends a team of Colonial Marines, with Ripley as "Advisor", to find out what has happened at Hadley's Hope. Aliens: This Time it's War is an unauthorised, non-profit and non-collectable card game set within the boundaries of the hugely influential 1986 sci-fi film, Aliens. Consisting of two balanced 60-card decks, the game pits two players against each other in a life or death struggle. One player takes the role of the Colonial Marines, and his opponent assumes control of the hordes of deadly xenomorphs. At their disposal, the Colonial Marines - very tough hombres - have a roster of high-tech, state-of-the-art weaponry. The Alien player's objective is to eliminate all the Marines, before they escape the planet and "Nuke the entire site from orbit." The game has an asymmetrical design, with both decks featuring different cards and abilities. Aliens: This Time it's War is played using a 5-column system, representing consecutive melees. Gameplay is quick and bloodthirsty with Marines butchered frequently, and aliens destroyed by the well-placed use of cards. Numerous tricky decisions must be made throughout. For instance, the Colonial Marine player could choose to deploy the Powerloader during the Reactor Chamber battle, but the resources that this would require make it a very risky, but rewarding, play. Similarly, the Alien player can deploy the Alien Queen at any time during the conflict - she's free to play aboard the Sulaco, but hugely expensive if used during the APC Withdrawal, for instance. Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has two values: power and cost. No icons are used. Aliens: This Time it's War can trace its parentage back to San Juan, Magic: The Gathering, Battle Line, BattleTech CCG, and Iliad. Victory Conditions: The Colonial Marine player wins if she manages to "Nuke the entire site from orbit". The Colonial Marine player wins if she reaches and survives the Sulaco Loading Bay battle. The Alien player wins if Ripley and all the Colonial Marines are either killed or cocooned. ",//cf.geekdo-images.com/images/pic1345066.jpg,2,45,18,2,45,Aliens: This Time It's War,45,//cf.geekdo-images.com/images/pic1345066_t.jpg,2010,"Sean Chick,Daniel Chick,Viktor Csete","Card Game,Fighting,Horror,Mature / Adult,Movies / TV / Radio theme,Print & Play,Science Fiction",NA,Mark Chaplin,NA,Aliens,Hand Management,(Self-Published),7.62379,184 69973,"In each round of Ticked Off, players are shown a category, then take turns making claims of how many items they could list in that category. Seems straightforward – but naturally there's a twist! Once all but one person has passed on increasing the target bid, a second category is revealed and each player then lists as many items as possible – but from only one of the two categories. Players then compare answers and mark out duplicates, scoring one point for each unique answer; the bidder scores two points for each unique answer, but only if he meets his bid. In addition, each player scores additional points if he listed more answers than the number bid. ",//cf.geekdo-images.com/images/pic1093108.jpg,10,45,13,3,45,Ticked Off,45,//cf.geekdo-images.com/images/pic1093108_t.jpg,2011,Jennifer Vargas,Party Game,NA,Ted Alspach,NA,NA,NA,R&R Games,5.71364,77 70097,"from publisher's site In the reign of Louis XIV, Pierre-Paul Riquet, Superintendent of the Army and a brilliant engineer, proposed the idea of a canal system using water from the Montagne Noire in the Massif Central. Between 1665 and his death in 1680, Riquet was completely anbsorbed by the planning, financing and construction of his canal system. Sections of it, including the Canal de Garonne, remained unfinished until the 19th century. You can relive the adventure of building the canal, section by section, between Grisolles and Valence d'Agen in the heart of the Tarn-et-Garonne. Each player is an engineer who must use their best workers to build the greatest length of the Arriala (cannal in the Occitan language of southern France). You can move all workers, but only those on your team will gain you fame points for completing sections. The placement of your workers when construction is completed is critical. Your aim is to have the most workers on a stretch of canal when it is completed. Ties are broken in favour of the player placed third. It is also possible to build locks to alter sections of the canal and create new ones. However, the number of points awarded depends on the length of the section: a lock may win you a majority, but at what price? Points can also be scored for building structures, though this sacrifices a worker (five maximum per player) for the rest of the game. What's more, your expertise also extends to cultivating the vines that make this region famous and will bring you valuable points when the game ends. ",//cf.geekdo-images.com/images/pic712178.jpg,4,30,8,2,30,Arriala: Canal de Garonne,30,//cf.geekdo-images.com/images/pic712178_t.jpg,2010,Paul Filippi,City Building,NA,Florian Fay,"Arriala: Canal de Garonne – Vendanges,L'esprit de Riquet",Admin: Better Description Needed!,"Action Point Allowance System,Area Control / Area Influence,Point to Point Movement",Ludocom,6.55435,138 70149,"In Ora et Labora, each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game. Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed. Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you. Ora et Labora features two variants: France and Ireland. ",//cf.geekdo-images.com/images/pic1165426.jpg,4,180,13,1,60,Ora et Labora,180,//cf.geekdo-images.com/images/pic1165426_t.jpg,2011,Klemens Franz,"City Building,Economic,Industry / Manufacturing,Medieval,Religious,Territory Building",NA,Uwe Rosenberg,Ora et Labora: Loamy Landscape,"Beer,Country: France,Country: Ireland,Harvest Series,Solitaire Games,Tableau Building,Wine Games","Modular Board,Pattern Building,Set Collection,Tile Placement,Worker Placement","Lookout Games,999 Games,Filosofia Éditions,Game Harbor,Hobby Japan,HomoLudicus,Lacerta,uplay.it edizioni,Z-Man Games",7.78424,7516 70262,"The Revolutionaries against the Royalists. Which side will prevail and which side are you on? The game is played over several rounds. Each player selects one card from his hand and revealed simultaneously. Now determine which side win the dominant color, then which player win the round. The game ends when either the Revolutionaries or the Royalists have won four stacks. This defines the victorious colour and then count their points. The player with the most points wins the game. ",//cf.geekdo-images.com/images/pic850131.jpg,5,10,8,3,10,Long Live The Revolution!,10,//cf.geekdo-images.com/images/pic850131_t.jpg,2010,NA,Card Game,NA,Reiner Knizia,NA,NA,Hand Management,"Hobby Japan,Wargames Club Publishing",5.71091,55 70323,"In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended. ",//cf.geekdo-images.com/images/pic3043734.jpg,6,30,8,2,30,King of Tokyo,30,//cf.geekdo-images.com/images/pic3043734_t.jpg,2011,"Gabriel Butik,Romain Gaschet,Igor Polouchine,Benjamin Raynal,Jean-Baptiste Reynaud,Jonathan Silvertre,Régis Torres,Anthony Wolff","Dice,Fighting,Movies / TV / Radio theme,Science Fiction",NA,Richard Garfield,"King of New York: Power Up!,King of Tokyo/New York: Monster Pack – Cthulhu,King of Tokyo: Fish Market promo card,King of Tokyo: Garfield's Gift Promo Card,King of Tokyo: Halloween,King of Tokyo: Power Up!,King of Tokyo: Promo Cards,King of Tokyo: The Horde Promo Card","Asian Theme,Cities: Tokyo,Country: Japan,Kaiju,King of Tokyo,Monsters","Area Control / Area Influence,Card Drafting,Dice Rolling,Player Elimination,Press Your Luck","IELLO,Bergsala Enigma,Delta Vision Publishing,Devir,Egmont Polska,Fantasmagoria,Galápagos Jogos,GeGe Co Ltd,GoKids 玩樂小子,HaKubia,Heidelberger Spieleverlag,Hobby Japan,Hobby World,HomoLudicus,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,Lex Games,Nordic Games GmbH,Origames,REXhry,Smart Ltd,uplay.it edizioni,Vennerød Forlag AS",7.30706,36394 70324,"From the designer of Duel in the Dark, comes tank battles on the Eastern Front. Russians vs Germans. As the German player, are you prepared to defend your section of the front against the endless Red hordes? Or, as the Soviet player, are you going to be able to break through the Fascist lines and continue the advance towards Berlin? "Duel of the Giants" allows you to recreate the great tank battles on the Eastern Front in 1943. As the German player, you must plan your moves carefully to anticipate the Soviet advance. The Soviet player can take chances with his many tanks to overwhelm the limited German defenses. Good planning, preparation, and skill will be required to carry the day. Onward to victory - you now must begin the fight of your life... Comes with 11 plastic minis - 10 tanks and one Stuka plane. ",//cf.geekdo-images.com/images/pic716837.jpg,4,30,10,2,30,Duel of the Giants: Eastern Front,30,//cf.geekdo-images.com/images/pic716837_t.jpg,2010,Friedemann de Pedro,"Bluffing,Miniatures,Wargame,World War II",NA,Friedemann de Pedro,NA,Duel in the Dark,"Action / Movement Programming,Hex-and-Counter,Secret Unit Deployment","Pilot Games,Z-Man Games",6.3282,183 70329,"From Boardgame News: Edge says that it wants to reflect every aspect and character of the Hyborean Age in the game. The game will be an easy to play but challenging, with many details of the fantastic sword-and-sorcery world imagined by Robert E. Howard. In the game, you will be an adventurer searching for gold and glory. Traveling around the different Hyborean cities and locations, you will probably meet with Conan – he can be present in many ways, from barbarian to king. Try always to be his friend, as it will be better for you. ",//cf.geekdo-images.com/images/pic716034.jpg,4,30,13,2,30,Conan: el juego de cartas,30,//cf.geekdo-images.com/images/pic716034_t.jpg,2011,"David Baldeon,Simon Bisley","Card Game,Fantasy",NA,"Dario Aguilar,Juan Andrés Hurtado Hidalgo,Alvaro Hurtado Hidalgo",NA,NA,NA,Edge Entertainment,4.09031,64 70376,"In Super Comics, each player plays the part of a super hero of his choice, whether known or imaginary. Each player receives challenge cards to be carried out; these challenges are based on dexterity or mental abilities such as being the first super hero who takes off his socks and puts them back on, the first to turn in a circle five times, the first to calculate the sum of the ages of all players. Once the challenge cards are in hand, a player challenges another super hero. They mix their cards, draw one randomly, then try to achieve the challenge. The one who wins keeps the card. At the end of the game, when players have played all of their challenge cards, the one with the most cards is declared the strongest super hero in the world! ",//cf.geekdo-images.com/images/pic1637875.jpg,20,20,12,3,20,Super Comics,20,//cf.geekdo-images.com/images/pic1637875_t.jpg,2010,Ian Fortin,"Action / Dexterity,Comic Book / Strip,Humor,Party Game,Science Fiction",NA,"Roberto Fraga,Christian Lemay",NA,Superheroes,"Memory,Storytelling,Voting","Heidelberger Spieleverlag,Le Scorpion Masqué",5.82097,62 70488,"No need to know football to enjoy GloBall! A game for those who love Football, as well for those who hate it! When you play Globall, you live the excitement of an International Football Tournament as you bet on matches winners in order to score points : The player who collected most points when the competition is achieved will be the game's winner. 16 National Teams are provided, which drawn two by two will reveal at the same time the encounter programm, and the half-time score. During the second half-time, players will have the opportunity to favour or penalize one of the challenging teams by playing covered their referee cards before placing a bet. What do other players plan, as each of them has a secret favorite for the final victory ? Which weapons do they still hold, as every referee card can be played only one time in the game ? Even if you are not a football fan, you may find good fun playing this party game full of happening, quick to learn and set up. Order here: http://www.callaogames.com/boutique.htm FREE SHIPPING WORLDWIDE! ",//cf.geekdo-images.com/images/pic716010.jpg,6,30,7,2,30,Globall,30,//cf.geekdo-images.com/images/pic716010_t.jpg,2010,NA,"Bluffing,Sports",NA,Philippe Leurquin,NA,Sports: Football / Soccer,Betting/Wagering,"Callao,HomoLudicus",5.76955,88 70512,""The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favor. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA." "LUNA" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess of themselves. Over the course of six rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal. The players move their novices over seven islands surrounding a temple island. The novices are placed according to the "worker movement" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points. You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favor of the local Priests; these are vital means to prepare and combine the diverse actions. LUNA: In the Domain of the Moon Priestess is a challenging tactical game with strategic and interactive elements that takes about 20-25 minutes per player. The different placement of the islands and novices at the beginning of the game creates a different feeling each time you play and opens up new strategies. ",//cf.geekdo-images.com/images/pic2538939.png,4,100,12,1,60,Luna,100,//cf.geekdo-images.com/images/pic2538939_t.png,2010,Klemens Franz,"Fantasy,Religious",NA,Stefan Feld,NA,Solitaire Games,"Area Control / Area Influence,Modular Board,Point to Point Movement,Tile Placement,Worker Placement","Hall Games,Pegasus Spiele,Tasty Minstrel Games,Z-Man Games",7.40237,3243 70519,"A States of Siege (TM) game. This solitaire game, suitable for group and classroom cooperative game play, tells the story of the English Civil Wars (1640-53) through its key events and decision points. You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent; simply holding on to London is not enough. Each of the three English Civil Wars are replayed through the use of separate card decks that recreate the historical military and political events that could spell doom to the Parliamentarian forces. There are civil wars going on not just in England, but in Scotland and Ireland too; and each will have varying impact on the play of the game at different times. The title comes from the purported response to the beheading of King Charles by his implacable foe, Oliver Cromwell, who remarked that this act of regicide was a “cruel necessity.” Note: Cruel Necessity is our first Gold Banner wargame to exclude a mounted map inside. Because of all the gameplay real estate in Cruel Necessity, mounting the boards using our print-on-demand publishing model would have raised the Retail Price to $55.00 (i.e., a $15 increase), and that just seemed like too much. We hope our vaunted wargame customers can soldier on with our sturdy paper maps as the great wargames of yore have long provided. What's in the box: • One full color 22-page Rulebook (Designer's Notes included) • One 22” x 17” paper game map (in two sections) • One 11” x 17” Battle Display Mat • 75 cards • 98 thick, two-sided, multi-shaped game pieces • One 2-sided player aid • One blue (Parliamentary) 6-sided die • One red (Royalist) 6-sided die • One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal desiccant packet ",//cf.geekdo-images.com/images/pic1818617.jpg,1,60,13,1,60,Cruel Necessity,60,//cf.geekdo-images.com/images/pic1818617_t.jpg,2013,"Tim Allen,Vinh Ha","Civil War,Pike and Shot,Political,Religious,Renaissance,Wargame",NA,John Welch,NA,"English Civil War,Solitaire Games,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Point to Point Movement",Victory Point Games,7.63152,468 70532,"(from Legion wargames website:) Tonkin is a two player game that covers the crucial period of the French-Indochina War fought between the Viet Minh and France from 1946 -1954. The game focuses on the intensive years from 1950 - 1954 in the northern part of Vietnam, called Tonkin, and Laos. It is a game of high interactive play where both players have a set of ten operation points and a number of supply dumps. By spending operations points you will be able to perform different, mostly non-combat, actions. By expending a supply dump you will also be allowed to perform combat missions. But there will be a limited number of supply dumps to expend and they will also be needed to keep units in supply. When you spend operation points you will only be allowed to spend one, two or three points in a row before it is your opponents turn to spend his. This creates a game where you, in the long term, will have to plan and save supply and at the same time be prepared to react to your opponent's actions. In the short term you will be forced you make decisions based upon the number of operation points you have been given to spend in a row and the missions you need to accomplish. Contents: 22" x 34" map 352 each .6" Game Counters 24 pages rulebook 4 ea. 8 1/2" x 11" Charts 3 ea. 8 1/2" x 11" Information 5 Scenarios + Campaign Game Map Scale: 12.5 miles per hex Unit Size: Regiments / Battalions Time Scale: 1 month per turn ",//cf.geekdo-images.com/images/pic1111683.jpg,2,0,0,2,0,Tonkin: The Indochina war 1950-54 (second edition),0,//cf.geekdo-images.com/images/pic1111683_t.jpg,2012,"Kim Kanger,Randy Lein,Brandon Pennington","Vietnam War,Wargame",NA,Kim Kanger,NA,First Indochina war,"Action Point Allowance System,Hex-and-Counter",Legion Wargames LLC,7.70455,88 70597,"From Bruno Cathala: Trolls used to live happily and merrily in the nice troll country. At night, sitting around the fire, they ate troll meals, told old troll legends, and played traditional troll games. Alas ! this golden age is past. Everything has changed for the worse since aliens, jealous of the troll wealth and culture, have settled in. The Trollland is now infested with Men, who ate cooked meat, Elves with dubious habits, Gobs who played barbarian music and hardworking Dwarves who steal the trolls jobs. As a result, Trollland is now in full decadence. The Troll king has decided to set it straight and put things back in order. As a troll governor, your mission is to arrest and send back home, in carriages or in dragon charters, as many unwanted aliens as possible. The trick of the game is that each charter scores point only for the player who placed the last alien in it. At the end of the game, the winner will be rewarded by the troll king and promoted as minister of national hideousity. Trollland’s theme is in no way tacky, nasty or vulgar. It’s the policy the game is rightly mocking which is tacky, nasty and vulgar. As for the game systems, Trollland (with three ls) is a very good filler card game . It’s light, nasty and clever, in the line of many German style card games such as Coloretto, Mow or Take 5. ",//cf.geekdo-images.com/images/pic800984.jpg,5,30,10,2,30,Trollland,30,//cf.geekdo-images.com/images/pic800984_t.jpg,2010,Olivier Fagnère,"Bluffing,Card Game,Fantasy",NA,Bruno Cathala,NA,NA,NA,Ludocortex,6.15326,92 70653,"From USAopoly.com: Now You’re Playing With Power! No controllers are necessary as you join forces with Mario, Luigi, Link, Zelda, Kirby and your other favorite characters on a quest to defeat your opponents and own it all. The most recognizable and coveted characters in the video game industry have teamed up to bring you the Nintendo Collector’s Edition of the world’s most popular board game, MONOPOLY. Now you can buy, sell and trade your favorite Nintendo characters in an effort to own and control the most popular Nintendo video game franchises. From everyone's favorite character, Mario, to barrel-tossing Donkey Kong and cute Yoshi, they're all up for grabs in this exciting, fun-filled adventure. ",//cf.geekdo-images.com/images/pic718155.jpg,6,120,8,2,120,Monopoly: Nintendo Collector's Edition,120,//cf.geekdo-images.com/images/pic718155_t.jpg,2010,NA,"Economic,Negotiation,Video Game Theme",NA,(Uncredited),NA,"Monopoly,Nintendo","Auction/Bidding,Roll / Spin and Move,Set Collection,Trading",USAopoly,5.4439,82 70767,"A huge monster, taller than the highest skyscraper, is attacking your city! Work together to mobilize your troops and exterminate the beast before every building becomes a heap of rubble. In Smash Monster Rampage!, players work together to defeat an attacking monster before the town is destroyed or too many survivors are lost. The "Monster Die" generates random actions for the Monster, making the beast unpredictable and dangerous. It sets buildings ablaze, creates devastating quakes, and destroys everything in its path. Taking turns to move their tank and helicopter units, players get into position to attack the Monster. They can win "Monster Hit" cards by successfully firing at the Monster and fulfilling the conditions on the cards. If the city is flattened before the Monster is defeated, the Monster wins! ",//cf.geekdo-images.com/images/pic1731248.jpg,5,30,8,1,30,Smash Monster Rampage!,30,//cf.geekdo-images.com/images/pic1731248_t.jpg,2010,"Derek Bacon,Mike Swindall","Humor,Print & Play,Science Fiction,Wargame",NA,Mike Swindall,"Crush Monster Rampage!,Go! Go! E.D.F. (fan expansion for Smash Monster Rampage!),Smash Monster Rampage! Mega Monster Box","Crowdfunding: Kickstarter,Kaiju,Monsters","Co-operative Play,Dice Rolling,Grid Movement,Roll / Spin and Move","(Web published),5th Street Games,Print & Play Productions",6.58851,87 70912,"From the publisher: The ultra-popular card game gets a modern makeover with bold graphics and a sleek, portable case, making it a great gift idea! It's still the classic race to get rid of all your cards by matching colors and numbers - but has been enhanced with an exclusive MOD card. When you're down to your last card, don't forget to yell "UNO!" For ages 7+. -- This game is almost the same as regular UNO but introduces the MOD card which does add some rules to the base game of UNO. When playing a MOD card you name a color and then pass, in turn order, all cards you have of that color to the other players. ",//cf.geekdo-images.com/images/pic722447.jpg,10,30,7,2,30,UNO MOD,30,//cf.geekdo-images.com/images/pic722447_t.jpg,2010,NA,Card Game,NA,(Uncredited),NA,"Mattel MOD Series,UNO",Hand Management,Mattel,5.91905,63 70916,"Game description from the publisher: Bring together an epic band and rock to the top in Rockband Manager! In this card game for three to six players, take the role of band manager, assemble a group, and guide them to stardom. Use your talented stars to record killer albums, book sweet gigs, perform sold-out shows, and gain decibels to win the game. Bid for new gear and opportunities to improve your group's sound. Throw a cheap shot at your rivals by engaging in some hijinks. There are multiple roads to glory in this game, so you must develop a plan to rise above the competition. Are you ready to rock? ",//cf.geekdo-images.com/images/pic1180635.jpg,6,45,14,3,45,Rockband Manager,45,//cf.geekdo-images.com/images/pic1180635_t.jpg,2010,Raúl Castellanos,"Card Game,Music",NA,Antoine Bauza,NA,NA,Auction/Bidding,"Edge Entertainment,Fantasy Flight Games,Hobby World",6.08275,389 70918,"From the author's web site: Flower arrangements or fireworks? The choice is yours! This box proposes you two colorful games: Hanabi, a cooperative game in which the players realize together colored fireworks. Ikebana, a competitive game in which the players compete to compose blazing bouquets. The games use the same material, a set of 55 cards and some colored tokens to propose two completely different rules. The theme arises from two arts of the Japanese culture: fireworks (Hanabi) and flower arrangement (Ikebana). Microbadge: Hanabi Hanabi is a cooperative game in which the players realize together colored fireworks. They are going to try to recompose suites of colored cards (maps): 1, 2, 3, 4, 5 the problem being that every player holds his hand of cards back to front, that is each player can see the cards of the others but not his... Mechanisms: Communication, Deduction Hanabi is the Japanese word for "fireworks". It consists of both ideograms "Flower" and "Fire". Ikebana Ikebana is a competitive game in which the players compete to compose blazing bouquets. Alternately, they are going to be able to dig up cards or buy back those left aside by their opponents to compose a bouquet of 5 cards and mark points according to represented combinations (pair, three of a kind, suite, etc.) Mechanisms: Combination, Risk-taking Ikebana is the Japanese word for "flower arrangement". It consists of both ideograms "Life" and "Flower". ",//cf.geekdo-images.com/images/pic2384627.jpg,5,25,8,2,25,Hanabi & Ikebana,25,//cf.geekdo-images.com/images/pic2384627_t.jpg,2010,Albertine Ralenti,"Card Game,Deduction",Hanabi,Antoine Bauza,NA,"Country: Japan,Flowers","Co-operative Play,Hand Management,Memory,Set Collection",Les XII Singes,7.51719,608 70919,"A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game. ",//cf.geekdo-images.com/images/pic1912529.jpg,4,45,8,2,45,Takenoko,45,//cf.geekdo-images.com/images/pic1912529_t.jpg,2011,"Nicolas Fructus,Picksel,Yuio","Animals,Environmental,Farming,Territory Building",NA,Antoine Bauza,Takenoko: Chibis,"Animals: Pandas,Asian Theme,Country: Japan","Dice Rolling,Grid Movement,Modular Board,Pattern Building,Set Collection,Tile Placement","Bombyx,Matagot,Asmodee,Asterion Press,Bergsala Enigma,Galápagos Jogos,Gém Klub Kft.,Hobby Japan,Kaissa Chess & Games,Lex Games,Pegasus Spiele,REBEL.pl,REXhry",7.35247,19888 71021,"In Evolution: The Origin of Species, players do the work of nature, putting animals into play and evolving them trait by trait to help them survive and thrive. Each player starts with a hand of six cards that feature an animal on the back and one or two traits on the front. Each round consists of four phases. During Development, players take turns playing one card from their hand either as an animal (face-down) or as a trait on one of their existing animals (face-up and tucked under the animal). Traits include Carnivorous, Camouflage, Sharp Vision, Swimming, Poisonous and Communication; if a card has two traits, the player chooses which trait the animal acquires, hiding the other trait under the animal. Once a player passes during this phase, he can no longer play cards. During Food Bank Determination, a player rolls 1-2 dice (possibly adding two to the total) to determine the amount of food available for the round. During Feeding, players take turns acquiring one food cube and "feeding" one of their animals. Some traits give animals special abilities that can be used during Feeding or at other points during the game. Animals can also be carnivorous, allowing them to attack one other animal to feed – although that animal might have a defense like High Body Weight or Tail Loss that allows it to survive. An animal can't take more food than it needs unless it has fat tissue, which allows it to store food for future rounds. During Extinction and Draw, any animal not fully fed dies; the owner takes that animal and all traits and stacks them in his personal discard pile. Each player then receives new cards in hand equal to one plus the number of live animals that player has. When the deck runs out, the players conduct one final round, then score points. Each live animal is worth 2 VP, and each trait on a live animal worth 1 VP; some traits (Carnivorous and Parasite) provide bonus VPs, but make it tougher to keep an animal alive. The player with the most VPs wins. By combining two sets of Evolution, you can have up to eight players in a game. ",//cf.geekdo-images.com/images/pic1048340.jpg,4,60,12,2,30,Evolution: The Origin of Species,60,//cf.geekdo-images.com/images/pic1048340_t.jpg,2010,Dmitry Knorre,"Animals,Card Game,Dice",NA,"Dmitry Knorre,Sergey Machin","Evolution: Continents,Evolution: Plantarum,Evolution: Time to Fly,Evolution: Variation Mini-Expansion,Ewolucja: Pochodzenie gatunków – Rozszerzenie",Evolution,"Dice Rolling,Hand Management","G3,More Fun Co., Ltd.,RBG,Rightgames LLC,Stolitsa Design Group,TwoPlus Games,ТРЕТЯ ПЛАНЕТА",6.36255,1395 71061,"DungeonQuest is a re-imagining of the classic board game of dungeon exploration for 1-4 players. Set in the vibrant fantasy realm of Terrinoth (first popularized by Runebound), DungeonQuest retains the peril, tension, and brutality of the beloved original game while updating both mechanical and thematic elements. Players take on the roles of courageous (or foolish) heroes willing to brave the legendary dangers of Dragonfire Dungeon. Fortune awaits those able to venture into the dragon’s lair... Legends say that the doors of Dragonfire Dungeon open every sunrise, welcoming brave adventurers into its depths. But once the sun sets, the doors close and seal the fates of those who lingered too long. Only a few have ever returned from Dragonfire Dungeon, and those who have usually come back near death. But they return as heroes nonetheless. In DungeonQuest, players must guide their heroes through the twisting halls of Dragonfire Dungeon in pursuit of unimaginable riches hoarded by the Dragonlord Kalladra. Whoever can amass the most wealth and make it out of the dungeon before the closing of the doors seals their doom will emerge victorious. However, merely surviving the harrowing dungeon is a feat all its own... While many similar games rely on a player to control the machinations of the dungeon, DungeonQuest is unique in that the dungeon essentially runs itself. No one at the table knows what lies around the corner, creating a new play experience every time. Additionally, DungeonQuest also includes rules for solo play, so you can even challenge Kalladra’s keep on your own! Great riches and everlasting glory await if you can survive Dragonfire Dungeon. The Dragonlord Kalladra has challenged all heroes of Terrinoth to test themselves against the most dangerous dungeon in all the realms. Dare you face the dragon’s challenge? ",//cf.geekdo-images.com/images/pic750582.jpg,4,90,13,1,90,DungeonQuest (third edition),90,//cf.geekdo-images.com/images/pic750582_t.jpg,2010,"Felicia Cano,Jesper Ejsing,Louis Frank,Jacob Glaser,John Goodenough,Rafał Hrynkiewicz,Henning Ludvigsen,Andrew Navaro,Ben Prenevost,WiL Springer,Tim Uren,Frank Walls","Adventure,Exploration,Fantasy,Fighting",NA,Jakob Bonds,NA,"Animals: Dragons,Drakborgen,The Realms of Terrinoth,Solitaire Games","Modular Board,Player Elimination,Rock-Paper-Scissors,Tile Placement,Variable Player Powers","Arclight,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Stratelibri",6.66468,2793 71074,"In 1845, Sir John Franklin led an expedition on behalf of the British Royal Navy to find and explore the last portion of the Northwest Passage, regardless of the cost. The Royal Navy gave Franklin two heavy Ships (HMS Terror and HMS Erebus) filled with scientific equipment, 1000 books, a crew of 128 men, and enough food to last for three years. They left England in May and encountered whalers along the west coast of Greenland in August. There, they waited for more favorable weather conditions for the crossing of the Lancaster Sound. Once the weather improved, they sailed into unknown waters, and no one ever heard from them again... Their disappearance provoked a great deal of turmoil in public opinion, and numerous British and American expeditions attempted to find their trail. As leaders of these expeditions in Expedition: Northwest Passage, players must venture into these hazardous Arctic waters in order to discover Franklin's fate and succeed where he failed – by finding the Northwest Passage. Players allocate their crewmen in their ship or in their sled to perform various actions such as exploring, moving, or gathering clues on the whereabouts of the Franklin expedition. As the game progresses, the seasons will pass and parts of the sea will be frozen, blocking the way for the ships. Players acquire victory points by gathering clues, mapping the area, and – of course – discovering the Northwest Passage. However, in order to claim victory, one has to come back home to the Greenland on time! ",//cf.geekdo-images.com/images/pic1681453.jpg,4,60,14,2,60,Expedition: Northwest Passage,60,//cf.geekdo-images.com/images/pic1681453_t.jpg,2010,"Stéphane Poinsot,Yves Tourigny","Exploration,Racing",NA,Yves Tourigny,NA,"Arctic Theme,Country: Canada,Forgenext,Games by the Game Artisans of Canada","Action Point Allowance System,Set Collection,Tile Placement","Matagot,(Web published),Asmodee",7.10606,1191 71099,"Created by renowned game designer Reiner Knizia, Ingenious Challenges contains three games of mental dexterity for 2-4 players. Retaining the spirit of its predecessor board game Ingenious, the games in Ingenious Challenges challenge players to score as many points as possible in each color/symbol while also forcing them to score points in all colors/symbols in order to do well. Four scoreboards with colored pegs and tracks for each color are used in each game, while the dice, cards and single-symbol tiles are used separately in their particular games. • In the Card Challenge (published separately as Einfach Genial: Das Kartenspiel), a player receives a hand of six cards, with one card placed face-up in front of him. On a turn, he plays one of his hand cards and scores as many points for each symbol on the played card as there are symbols lying in front of all players. These points are marked in the matching color track on a player's individual scoring board, and the first player to have seven or more points in all colors wins. Progress is complicated by three barriers on the scoring tracks, which cannot be passed unless all colors have been bumped to a certain level of points – thereby forcing players to push their colors evenly. • In the Dice Challenge (Einfach Genial: Das Würfelspiel), players roll dice up to three times, then score as many points for each symbol on the rolled dice as there are symbols on the dice in front of the other players. Players record these points on their scoring boards, with the barriers causing hiccups on the way, and the first player to move all colors to seven points wins. • In the Tile Challenge (Einfach Genial: Wer zu viel riskiert, verliert!), all 126 tiles (21 of each color/symbol) are shuffled face down, then three are placed face up in a shared pool. On a turn, a player reveals a tile. If the tile doesn't match one in the pool, he adds all tiles revealed this turn to the pool and ends his turn; if it does match, the player can collect all tiles revealed this turn and all matching tiles in the pool, or take another turn. If you're the first player to collect seven tiles of each color, you win. If a player has a single color with fewer tiles in it than all other colors and a tile of that color is in the pool, the player can take one such tile and end his turn; this rule allows players to work toward that final color they need, while also pushing other players to try to remove that color from the pool. Incorporates: Einfach Genial: Das Kartenspiel Einfach Genial: Das Würfelspiel Simply Ingenious ",//cf.geekdo-images.com/images/pic784334.jpg,4,30,14,2,30,Ingenious Challenges,30,//cf.geekdo-images.com/images/pic784334_t.jpg,2010,NA,"Abstract Strategy,Card Game,Dice,Puzzle","Einfach Genial: Das Kartenspiel,Einfach Genial: Das Würfelspiel,Simply Ingenious",Reiner Knizia,NA,"Fantasy Flight Silver Line Games,Ingenious","Card Drafting,Dice Rolling,Hand Management,Press Your Luck,Tile Placement",Fantasy Flight Games,5.90292,408 71272,"Hornet is an area control game with simultaneous action selection and a dual-layered resource system. The game board is a modular board built of hex tiles representing a landscape with fields of flowers and hornet nests of various sizes. The players have an identical deck of action cards and each card can be used multiple times. Each game turn, players secretly pick an action card that is revealed simultaneously with the other players. The actions are resolved in the numerical order of the action cards, with each player allocating the action to either one of their hornets on the game board. The hornets compete to collect nectar from the flower fields that is in turn used to produce honey in the nests. The winner of each hornet nest is resolved in a pre-determined order, with the winner being the player with the most honey in the nest. The game is won immediately by conquering three nests or by having won two nests by the end of the game with the highest aggregate amount of honey produced. The nature of the various action cards ensures high player interaction, causes a need for pre planning a number of turns ahead and allows the execution of cunning tactical moves. The easily comprehensible rules, variable game set-up and eye catching artwork with a cheerful theme facilitate an enduring and pleasant gaming experience. Box back text: Hornet is a stinging tactical boardgame for the entire family in which players need to anticipate the moves of their opponents and at times also bluff a bit. Each player controls a pair of hornets swiftly flying about in flower fields collecting nectar and producing as much honey as they possibly can. The buzziest honey maker will win the game! ",//cf.geekdo-images.com/images/pic971030.jpg,5,45,10,2,45,Hornet,45,//cf.geekdo-images.com/images/pic971030_t.jpg,2010,"Ossi Hiekkala,Paul Laane","Animals,Bluffing",NA,"Jani Moliis,Tero Moliis",NA,Animals: Bees,"Area Control / Area Influence,Modular Board,Simultaneous Action Selection,Take That","Lautapelit.fi,Z-Man Games",6.28368,478 71402,"This game is for one to as many people want to play. As described in the rules there are 2 CUPONK (Ping Pong with graphics) balls and a 30 Card "Trick Deck" that the player draws from, it illustrates a specific trick to attempt and the number of tries to complete it. If the player completes the trick in the amount of tries given they collect the card and the next player draws a new trick. If the player fails to complete the trick in the number of tries, then the next player attempts the same trick. Follow the same rules for completing the trick. If all players fail, then discard the trick and move on to the next trick card, it would now be the original first player's turn again. You can play until any preset goal you want, first to three tricks, five tricks, or until the deck is gone and count up the totals. The game even recommends combining 2 or more trick cards into "Expert" tricks. Each of the three versions has their own trick deck, so if you purchased all three you can combine them into one 90 card deck. Also included are blank cards for making up your own. It's actually way more fun than you would think, and the cup lights up and makes sound effects unique to the version you purchased. The cards are really just stepping stones to making your own even more elaborate tricks. -----From the Box----- What exactly is CUPONK? The object: sink your ball into the cup and light it up. Get it in and you’ll hear the sweet sounds of victory, YEAH! You rock. Miss the shot and your friends get the chance to one-up you. When playing CUPONK your entire home can become a legitimate playing field. Tables, walls, chairs – IT’S ON! Test out sick trick shots like Door Jam, Stairing Contest and Wall Banger. What you don’t like the names? Okay tough guy, make up your own! Show your skill and sink sick shots. Features lights and crazy (gorilla / wild wrestling / killer zombie) sounds! Includes 1 CUPONK cup, 2 CUPONK balls, 30 trick cards, a ramp accessory and instruction guide. Requires 3 AAA batteries (not included). For 1 or more player(s). Ages 9 and up. [Taken from HASBRO Site] There are three versions in the first wave: Gorillanator, El Campeon, Let it R.I.P. The second wave includes three versions: Boomshakalaka, Monsterosity, King of L.A. A deluxe edition, Le Flush Royale,was released alongside the second wave. It includes a cup with a plastic lid/backboard, Cuponk head band, five stickers, six balls, a set of thirty cards and instructions. There are also two different sets of extra balls. They each include seven new balls and five stickers. ",//cf.geekdo-images.com/images/pic728505.jpg,0,15,6,1,15,CUPONK,15,//cf.geekdo-images.com/images/pic728505_t.jpg,2010,NA,Action / Dexterity,NA,Dan Sanfilippo,NA,NA,NA,Hasbro,5.27161,85 71569,"Kuni Tori! is a deck-building card game which uses mechanisms similar to Dominion. That is, during the course of the game the players purchase cards from an open card pool to build their own deck. And like Dominion, the goal is to collect victory points, which at the end of the game will decide the winner. The main difference is you can attack other players with your armies to gain land. The players take the roles of daimyos - local warlords - during "Sengoku jidai" (warring states period in Japanese history). While holding a balance between fighting the other warlords and control of their own realm, the players strive to become the most powerful warlord under the heavens of Japan. Are you going to use your resources to build castles, armies or cannons? Or do you establish a town of fine arts? Famous generals from the Sengoku jidai period will have an appearance, with the only slight difference being that they appear as cute girls. Integrates with: Kunitori! Is the World on Fire? ",//cf.geekdo-images.com/images/pic772629.jpg,6,45,12,2,45,Kuni Tori!,45,//cf.geekdo-images.com/images/pic772629_t.jpg,2010,"Tohru Adumi,CARNELIAN,Akira Hayase,Kinoshita Ichi,Ko~Cha,Souji Kusaka,Akiyoshi Miina,Rin Minase,Miki Miyashita,Nishida,Fujii Rino,Toshihisa Tanaka,Ofuu Yamadori,Tokumi Yuiko",Card Game,NA,Ginichiro Suzuki,NA,"Anime & Manga,Country: Japan","Card Drafting,Deck / Pool Building,Hand Management",Arclight,6.95727,55 71593,"In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet’s resources and colonize Charon, the largest moon of the dwarf planet Pluto. You will stake claims to the various mining regions of Charon, acquire resources for building facilities, use special actions (fair and unfair) to gain advantages over other CEOs, and build your empire to achieve victory in this fast-paced game of planetary domination! Game Summary The board shows Charon divided into several regions. Each round, seed the regions with a mix of gems. Players start with a hand of building cards: at the start of each round, everyone puts one into a common pool. At the end of each round, you get additional cards.Players' bidding flags start out 1 in each of the special power areas. Go around bidding till each player has just one flag unspent. Bid by moving a flag from its space to a location on the board -- in a region, on a border btwn 2 regions, or on an intersection (corner) touching 2-4 regions. After all bids placed, use the special power where your last flag stands -- that is a pretty cool twist, where you have to decide which special power you want to try for (but you only get it if you're alone on that power; or if there's 2 of you in a 5er game!). Then resolve each region: the player with the most flags in/around it wins all the gems. Ties broken by seniority, where a flag is more "senior" if it affects fewer regions (center then edge then corner). After all gems collected, players (in turn order) use their gems to build cards from common pool and/or their hand (but may never build cards with same number). May trade gems (3:1?) to get the colors you need, and may only save a limited number of gems from turn to turn. Some special powers change trade ratio and holding limit. After 5 rounds, player who built the highest sum of buildings wins. ",//cf.geekdo-images.com/images/pic728360.jpg,5,60,13,2,60,Charon Inc.,60,//cf.geekdo-images.com/images/pic728360_t.jpg,2010,Charlie Bink,Science Fiction,NA,"Fred Binkitani,Emanuele Ornella",NA,"Admin: Better Description Needed!,Gryphon Family Games series","Area Control / Area Influence,Auction/Bidding,Set Collection","Eagle-Gryphon Games,Pegasus Spiele",6.36906,467 71655,"Wok Star is a cooperative real-time game where players take on different roles to help grow a Chinese restaurant in a tycoon style game. The clientele of customers is represented by a deck of cards with various Chinese dishes on them. Customers are served one at a time while a 20-second sand timer is running. If they are not served in time, they eat free. Each order requires a combination of ingredients to make. The board is used for tracking the levels of ten prepared ingredients in the kitchen. To prepare more ingredients, players spend dice in different combinations. All players are in charge of different tasks and all working simultaneously because the timer is running! At the end of each round, players pool their money and invest in different options to grow their business: new recipes, upgrade preparation cards, or advertise to get more customers. The players must have a certain level of profit by the last round to keep the restaurant open and win! ",//cf.geekdo-images.com/images/pic728335.jpg,4,60,10,1,60,Wok Star,60,//cf.geekdo-images.com/images/pic728335_t.jpg,2010,Ryan Goldsberry,Real-time,NA,Tim Fowers,Wok Star: Paige Turner Promo Character,"Asian Theme,Crowdfunding: Kickstarter,Food / Cooking,Solitaire Games","Co-operative Play,Dice Rolling,Simultaneous Action Selection,Variable Player Powers","Gabob LLC,Game Salute",6.85664,913 71668,"The bloody saga of Mexican and Colombian cartels following Pablo Escobar's death. It's 1994. Pablo Escobar has been killed, and the Colombian Medellin cartel has been dismantled: a short lived victory for the DEA. The Mexican cartels now see an opening to establish a new organized trade. Power shifts from Colombia and now centers on Mexico as the primary distributor of narcotics. "After Pablo" tells the story of the the Mexican and Colombian cartels in the time following Escobar's death. Each player controls a cartel and must establish leadership and control of the drug market while maintaining the business of his/her operations. After several seasons, the cartel which has taken the greatest command of the narco trade will gain the trust of the market and fill the gap left by Escobar's death. The Serpent has many heads. ",//cf.geekdo-images.com/images/pic727399.jpg,4,120,17,2,120,After Pablo,120,//cf.geekdo-images.com/images/pic727399_t.jpg,2010,"Mat Brinkman,Nate Hayden,Wendy Weibert","Economic,Fighting,Mafia",NA,Nate Hayden,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Hand Management","Blast City Games,Past Into Print Publishing",7.41941,153 71671,"Yggdrasil is a co-operative game in which players are different gods of the Norse mythology: Odin, Thor, Tyr, Frey, Heimdall and Freyja. Monsters, the wolf Fenrir, the huge serpent Jormungand, the Fire Giant Surt, the Goddess of the Dead Hel, the traitor Loki and the cosmic dragon Nidhogg are moving forward in Asgard inescapably and announce the impending coming of chaos and destruction on the world tree Yggdrasil. Together the players have to resist to the impending coming of the Evil forces in Asgard, the gods' world. Game flow During his turn, the active player first draws an Enemy card, corresponding to one of the six Evil creatures. The corresponding counter is moved one space forward in Asgard and the associated effect applies. Then the active player performs three different actions among the nine at his disposal in order to resist to the advance: Ask for the Elves' help Get a Weapon from the Dwarves Send the Valkyries looking for Vikings' souls on the mankind world Midgard Fight the Giants and try to gather the parts of a magic rune Negotiate with the Vanir Get rid of the Fire Giants who invade Midgard Get the Vikings back from Hel's world Exchange forces with another god Fight against the Enemies in Asgard Each player, depending on the god he plays, has a specific power that allows him to perform some actions better. All of these actions have to be used in the right moment or the victory will be unreachable. The players will need cleverness, calm and team spirit to challenge the game. ",//cf.geekdo-images.com/images/pic953922.jpg,6,90,13,1,90,Yggdrasil,90,//cf.geekdo-images.com/images/pic953922_t.jpg,2011,Pierô,Mythology,Yggdrasil Second Edition with Asgard Expansion,"Cédric Lefebvre,Fabrice Rabellino","Yggdrasil: Asgard,Yggdrasil: Frigg Promo,Yggdrasil: Vidar Promo","Admin: Better Description Needed!,Solitaire Games,Vikings","Action Point Allowance System,Co-operative Play,Dice Rolling,Set Collection,Variable Player Powers","Ludonaute,Z-Man Games",7.0878,3088 71676,"Now you can jump into the action of the Back to the Future movies, with this ingenious new time travel card game! Play as the descendants of Marty McFly, Biff Tannen, Doc Brown and others, as you travel back to the events depicted in the movies. Your mission is to make sure pivotal events are not changed by other time travelers before time travel itself gets un-invented. Using a unique, patented game mechanism for simulating time travel, Andrew Looney now puts you in the driver’s seat of the famous DeLorean! ",//cf.geekdo-images.com/images/pic728213.jpg,6,20,11,2,20,Back to the Future: The Card Game,20,//cf.geekdo-images.com/images/pic728213_t.jpg,2010,Derek Ring,"Card Game,Movies / TV / Radio theme,Science Fiction",NA,Andrew Looney,Back to the Future: The Card Game – Pizza Hydrator,"Chrononauts,Movies: Back to the Future,Time Travel",Modular Board,Looney Labs,5.84867,997 71721,"A cooperative game where the players attempt to clean out an infestation of hostile aliens from a derelict spaceship. Set in the Warhammer 40,000 universe, players take on the roles of Space Marines pitted against hordes of Genestealers. Players choose from six different combat teams, each consisting of two Space Marines with different abilities. Each player receives three Action cards for each of his combat teams. After all of the Space Marines have fallen into formation, prepare for the first wave of Genestealers. Game play is quick and easy to learn. Each game is played over a series of rounds, broken up into phases. During the Choose Actions Phase, each player must secretly determine which of the following Action cards they wish to play on their Space Marines: Support, Attack, or Move + Activate. You can't pick the same Action card next round, so choose wisely. Action resolution keeps all players involved while the overwhelming odds inspire them to work together to survive. The Action Resolution Phase consists of each player revealing and carrying out their chosen Action. The lowest number card goes first, which means Attacks are resolved after Supports. Support tokens enable Space Marines to re-roll, so make sure to cover your fellow Blood Angels. The Genestealer Attack Phase happens after all the Actions have been resolved, so hopefully you thinned out the swarms since you have to roll higher than the number of Genestealers in the swarm to successfully defend. Finally, an Event card is drawn to spawn more alien adversaries. Once all the Genestealers have emerged from the darkness, its time to move forward, drawing a new location card. And then it's back into the fight! ",//cf.geekdo-images.com/images/pic1873572.jpg,6,30,13,1,30,Space Hulk: Death Angel – The Card Game,30,//cf.geekdo-images.com/images/pic1873572_t.jpg,2010,"Matt Bradbury,Kevin Chin,Víctor Pérez Corbella,John Gravato,Zach Graves,Nick Ingeneri,Héctor Ortiz,Brad Rigney,WiL Springer,Daniel Xio","Card Game,Fighting,Science Fiction",NA,Corey Konieczka,"Space Hulk: Death Angel – The Card Game – Deathwing Space Marine Pack,Space Hulk: Death Angel – The Card Game – Mission Pack 1,Space Hulk: Death Angel – The Card Game: Space Marine Pack 1,Space Hulk: Death Angel – The Card Game: Tyranid Enemy Pack","Fantasy Flight Silver Line Games,Solitaire Games,Space Hulk,Warhammer 40,000 Card Games","Action / Movement Programming,Co-operative Play,Dice Rolling,Hand Management,Variable Player Powers","Delta Vision Publishing,Edge Entertainment,Fantasiapelit,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby World,Smart Ltd,Stupor Mundi,Wargames Club Publishing",6.98634,9634 71836,"You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever! You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth. Onirim is a solo/cooperative card game. You (and a partner) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn... Basic Deck: 8 Door cards - two each of red, blue, green and brown 10 Nightmare cards 58 Labyrinth cards: 16 red chambers: 3 keys, 4 moons, 9 suns 15 blue chambers: 3 keys, 4 moons, 8 suns 14 green chambers: 3 keys, 4 moons, 7 suns 13 brown chambers: 3 keys, 4 moons, 6 suns Three mini-expansions, all standalone and compatible with one another, are included with the basic game: "The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition. "Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies. In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task. ",//cf.geekdo-images.com/images/pic730580.jpg,2,15,8,1,15,Onirim,15,//cf.geekdo-images.com/images/pic730580_t.jpg,2010,Élise Plessis,"Card Game,Exploration,Fantasy,Maze",NA,Shadi Torbey,"Onirim (second edition): Mirrors Promo Cards,Onirim (second edition): Sphinx, Diver and Confusion Promo Cards","Oniverse,Solitaire Games","Co-operative Play,Hand Management,Set Collection","Z-Man Games,Filosofia Éditions,Hobby Japan,Lacerta,Pegasus Spiele",6.74648,3875 71837,"From the best selling book comes the Hunger Games Training Days, A Game of Strategy. Coinciding with the final book in the trilogy being released this fall, the Training Days game allows 2-6 players to follow in the footsteps of their favorite Tributes. User review: Each player chooses a district to represent and a gender. The players take the appropriate Tribute Card. Each Tribute Card gives the players ratings from one (low) to eight (high) in four attributes: strength, ability, cunning, and charm. The Challenge deck is shuffled and a player is chosen to go first. The players will take their turns in clockwise order. The first player reveals a number of Challenge cards equal to the number of players. Each player has three effort tokens: one (low), three (medium), and six (high). Each player, in turn, will assign one effort token face down to any Challenge card. After all the players have assigned their effort tokens, the events on the Challenge cards are resolved. One Challenge card at a time, the effort tokens are revealed and the winner of the event is determined. Each player total one’s own Effort tokens plus the Attribute rating called for by the card, plus alliance bonuses (from Tribute cards not already in play) plus a die roll. The player with the highest total wins the event and the approval rating associated with the event. Three End of Day cards were shuffled into the Event deck at the beginning of the game. When ever an End of Day card is revealed, then all the event cards are shuffled with the End of Days cards. Before the game began the players determine how many days the will last. When that number of End of Day cards has been revealed, then the game is over and the player who has the highest approval rating is the winner. ",//cf.geekdo-images.com/images/pic731513.jpg,6,0,14,2,0,The Hunger Games: Training Days,0,//cf.geekdo-images.com/images/pic731513_t.jpg,2010,"Brian Roll,Mark Shabunia","Card Game,Novel-based",NA,"Bryan Kinsella,Wilson Price",NA,The Hunger Games,Auction/Bidding,"NECA,WizKids",5.25602,108 71882,"A fast paced game of terrifying alien invaders, futile human resistance, and 50's SciFi Movie Action. Players each take on the role of a different alien Race, all part of invading armada, but each with their own unique abilities and ambitions. Unleash waves of flying saucers to blast human resistance into submission with death rays and terrifying weapons of war as you unleash powerful alien technologies on earth (and other alien races if they get in your way). But beware these pitiful humans are not defenseless. They will fight to the last to defend their planet, aided by countless platoons of army soldiers, powerful human heroes, and their most deadly weapon, the dreaded atomic bomb. Featuring a modular game board, 10 different alien races to play (such as the Orzax, master of technology, or the Venezian Matriarchy, beautiful but deadly space amazons) a host of Human resistance to battle, and four game types - competitive, cooperative, team game, and Solo Play. Conquest of Planet Earth is a strategic game of maneuvering, backstabbing, and fantastic battles for alien conquest. Main Features : Features a collection of beautifully illustrated artwork including over 100 unique images. Over 25 detailed plastic miniatures of alien saucers to conquer the world Games come with an original CD soundtrack to set the mood for alien conquest Four game types - race against friend in competitive or team play, and be the first to conquer earth to impress your alien overseers, or cooperate as complete alien armada to sweep over the world and defeat human resistance. Also this game may be played Solo. No two games are ever the same! There are many alien races to play and large decks of game cards, giving a great variety of gameplay. By rearranging the different boards each game along with the amount of human resistance to battle the aliens, there is a high level of re-playability. Fast Paced games with easy to learn rules allow players to jump right into the action while strategic depth and strong cooperative/competitive play keep player coming back for more. Excellent bridge between simple family games and deeper, more advanced board games. Easy enough for casual gamers/non gamers to enjoy, while exciting and strategic enough for hardcore gamers to love. Expandable Design allows for many expansions and strong web support to create a loyal fan base/community. Source: product summary Note: The summary is a little out of date, the game contains 16 alien saucers and 4 allied models. They are however all detailed and of a high quality. ",//cf.geekdo-images.com/images/pic796619.jpg,4,60,12,1,60,Conquest of Planet Earth: The Space Alien Game,60,//cf.geekdo-images.com/images/pic796619_t.jpg,2010,Jack Scott Hill,"Horror,Miniatures,Science Fiction",NA,Jason C. Hill,"Conquest of Planet Earth 'Santarri Mutant Men' Supplement,Conquest of Planet Earth: 'The Red Menace' Supplement,Conquest of Planet Earth: Apocalypse,Conquest of Planet Earth: The Hora'Goth Game Supplement","Aliens,Solitaire Games,Superheroes","Action Point Allowance System,Area Control / Area Influence,Area Movement,Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers",Flying Frog Productions,6.96431,1374 71886,"Grunwald: The Knights of King Jagiełło is a eurogame about the preparation for one of the biggest battles of Middle Ages. On July 15th 1410, an army of Poles and Lithuanians met the Teutonic Order forces on the fields near the village of Grunwald (Tannenberg). The game is about the preparations for war. Each player is a king's officer. His task is to find the best knights, equip them and lead them to the king. The game is published on the 600th anniversary of the battle, which is an important historical event in Poland. ",//cf.geekdo-images.com/images/pic736393.jpg,4,60,10,2,60,Na Grunwald: rycerze króla Jagiełły,60,//cf.geekdo-images.com/images/pic736393_t.jpg,2010,"Maciej Szymanowicz,Marek Szyszko",Medieval,NA,Filip Miłuński,NA,Country: Poland,"Auction/Bidding,Worker Placement",Egmont Polska,6.70598,159 71906,"You've been shipwrecked on a deserted isle. Do you have the wits to survive until a rescue ship arrives? To make it, you'll need to build a camp and explore the interior to reach the summit. From there, you will scan the horizon for sign of a nearby ship. Only then will you be able to make a signal and get rescued! If you are rescued, your tale will be told around the world — but only if you have the best tale to tell! Of course, if you are not rescued, no one will hear your story... Náufragos (a.k.a. Castaways) is a competitive collaboration game about four castaways who are stranded on a small island. They must collaborate to improve their shelter, gather food to eat and wood to keep the campfire burning, and figure out how to advance to the interior of the island, as only from the vantage point of the highest spot on the island will they have a view of the vast ocean – and even more importantly, a view of the ship on the horizon that promises rescue! The players must manage their time in order to deliver a signal to this passing vessel – but even if they're all rescued, in the end only one player will win, that being the one who writes the best story at the end of the game, the one who lives and retells the greatest adventure from all the survivors, the one who has collected the most story points. ",//cf.geekdo-images.com/images/pic1904013.jpg,4,120,12,1,120,Castaways,120,//cf.geekdo-images.com/images/pic1904013_t.jpg,2013,Siscu Bellido,"Adventure,Negotiation",NA,Alberto Corral,NA,"Country: Spain,Solitaire Games","Dice Rolling,Press Your Luck,Time Track,Variable Player Powers,Worker Placement","HomoLudicus,(Self-Published),Asmodee,Ghenos Games,IELLO,Lookout Games,Passport Game Studios",7.14324,1413 71956,"ANTWERPEN Antwerpen is the second game in the PORTS OF EUROPE series from The Game Master. The first game in the series is Rotterdam. The new harbour game Antwerpen is a stand alone new boardgame with some specific game mechanics which differ from Rotterdam. The game play is more compact and dynamic and the variance in scoring is more diverse. Belgians are worldwide known to enjoy life, thanks to the delicious products of their fatherland. The best chocolate, beer of high fermentation and of course the real Flemish French fries. But without cocoa no pralines, without potatoes no fries! In the Antwerp port the necessities for an enjoyable life are brought together from all parts of the world: cocoa, barley and potatoes, but also containers filled with games and toys. The players are owners of a fleet who must compete on the busy channels in the Schelde. They need to find their way in the network of locks and bring their cargo safe in the inland harbour! Each player has several special assignments which they try to accomplish. The planning in Antwerpen is easier than in Rotterdam since the product cards available are visible from the beginning. And also exchanging products could be very helpful to get the right combination of products needed to score your bonus points. Characteristics of the game: • Sort of game: tactical family game • No. of players: 2-4 players • Age: 8 years and up • Duration: 60 minutes Antwerpen is being released in September 2010 in a multi lingual version with English, German, French and Flemish rules. The game can be played and will be available at SPIEL'10 at The Game Master's stand 12-42. ",//cf.geekdo-images.com/images/pic774694.jpg,4,60,8,2,60,Ports of Europe: Antwerpen,60,//cf.geekdo-images.com/images/pic774694_t.jpg,2010,Wim Euverman,"Economic,Industry / Manufacturing,Nautical,Transportation,Travel",NA,Hans van Tol,NA,"Country: Belgium,Ports of Europe","Pick-up and Deliver,Point to Point Movement,Trading","Asmodee,The Game Master BV",6.38059,85 71973,"Crows are smart, but they have a weakness for shiny objects. You have a shiny object. The problem is, so do your friends. There are too many shiny objects and too few crows! Players take turns placing tiles and then positioning their shiny objects to attract the most crows. Crows flock to the shiny objects based on simple rules. It’s going to take some wits if you’re going to attract the most birds! When all tiles have been placed, the player who has attracted the most crows wins. This was one of Valley Games' 2010 Essen releases. Crows is #7 in the Valley Games Modern Line ",//cf.geekdo-images.com/images/pic746080.jpg,4,45,10,2,45,Crows,45,//cf.geekdo-images.com/images/pic746080_t.jpg,2010,Patrick LaMontagne,Animals,NA,Tyler Sigman,NA,"Animals: Crows,Valley Games Modern Line","Modular Board,Tile Placement","Valley Games, Inc.",6.41883,537 72083,"Helsinki Market square, July 19, 1952 – excitement is in the air. The market is sprawling with tourists from all over the world on the advent of the Helsinki Summer Olympics. The players represent stand holders who have come to the Helsinki Market Square from different provinces. Sell miniature replicas of the Paavo Nurmi statue, lemonade, ice cream, and of course Baltic herrings straight from the fishing boats! Do not be afraid of tough competition, even if the other players are trying to steal your customers! Use clever tactics to collect the best paying customers to your stands. Hop in to the nostalgic ambiance of the Market Square of the 1950s! Tori is a hand management and a tile placement game that simulates the function of the markets as every player competes for the same customers. Customers' consumption needs change constantly, so you have to be aware of where the customers are heading next! Tori, published on June 12, 2010 in Finland by Competo / Marektoy, continues Kimmo Sorsamo's Helsinki Game Trilogy, as the first part, murder mystery game Epäillyt (The Suspects), was released in 2009. Reimplemented by: Kairo ",//cf.geekdo-images.com/images/pic733023.jpg,4,60,10,2,60,Tori,60,//cf.geekdo-images.com/images/pic733023_t.jpg,2010,Tim Foley,NA,NA,Kimmo Sorsamo,NA,"Admin: Better Description Needed!,Country: Finland","Hand Management,Simulation,Tile Placement",Competo / Marektoy,6.46307,88 72125,"The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule? A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory! ",//cf.geekdo-images.com/images/pic1974056.jpg,6,200,14,2,60,Eclipse,200,//cf.geekdo-images.com/images/pic1974056_t.jpg,2011,"Ossi Hiekkala,Sampo Sikiö","Civilization,Fighting,Science Fiction,Space Exploration,Wargame",NA,Touko Tahkokallio,"Eclipse: Anticipation of the Elders,Eclipse: Black Hole,Eclipse: Elders of the Solstice,Eclipse: Gift of the Elders,Eclipse: Minions of the Solstice,Eclipse: Nebula,Eclipse: Pulsar,Eclipse: Rise of the Ancients,Eclipse: Rise of the Ancients – The Tractor Beam,Eclipse: Rockets of Celebration,Eclipse: Shadow of the Rift,Eclipse: Ship Pack One,Eclipse: Supernova,Eclipse: The Galactic North","4X games,Eclipse","Area Control / Area Influence,Dice Rolling,Grid Movement,Modular Board,Player Elimination,Tile Placement,Variable Phase Order,Variable Player Powers","Lautapelit.fi,Asmodee,Asterion Press,REBEL.pl,Ystari Games",8.01311,20285 72131,"The game theme is the Portuguese Discoveries in the 15th and 16th century, and their contribution to Portuguese wealth, symbolized in the Jerónimos Monastery. It is an historic fact that the spices trade, brought by the Caravelles, had to pay a tax of 5% in Lisbon, and this tax was used to pay for the monastery construction. The goal is to achieve the highest possible number of victory points (VPs). The game ends when the last piece of Jeronimos is bought by any player. The boardgame is the world map with 32 ports / destinations marked around the world (Americas, Africa, Asia and Indic Islands). In 8 of them you can collect the respective merchandise from that port. The board has also marked the real sea currents that the Caravelles followed at the time. It is surprising that often the fastest way is not the shortest, and the game reveals that perfectly. Each player has a card representing 3 ships, and indicating the player's ability to travel (translated into 9 navigation discs) and the cargo capacity (translated into 6 different merchandise spaces). The players place their wood ship piece in the board in Lisbon and start navigating. If they follow the sea currents marked in the board, they can do it "free of charge" and endlessly. But they wouldn't go very far. Every time a player wants to go in a different direction than the one indicated by the sea current, he has to use a navigation disc from his player card. When all the navigation discs are used, the player turn stops. So, in each turn, a player can go against the currents at most 9 times, thus determining how far he can go. During navigation, players arrive in ports. If they are the first to get there, that is, if they are the ones that discover that local, they can place their coloured marker in that port and register the number of VPs marked for that port. If the port is a "trade port" (there are 8), the player can also collect the respective merchandise and place it in his player card. But there are also some possible surprises. When navigate, players can pass by special marked cells which force them some kind of effect: - "Event" cells: for each round, players have 5 "Event" cards in their hand; when they pass over these cells, they must choose a card from their hand. These cards can be of 3 types: "Storm Card", "Dead Calm Sea Cards" and "Good Wind Cards", thus having negative or positive effects in their navigation. But they also have an effect on other players, but for these the effect is always positive. This creates interest during players downtime. - "Pirate Cells": when passing over these cells, players lose immediately 1 of their navigation discs. they can only enter the cell if they have the necessary disc available to pay. - "Sinking Cells": when passing over these cells, players must take their chance with a 50/50 dice - worse can happen is they lose 1 of the 3 ships they have (or 4 - see below), and the corresponding cargo space. They will only get it back when they arrive in Lisbon. After some time of navigation, of discovering new ports and collecting one each of the possible 6 merchandises that his player card can carry, the player returns to Lisbon. In Lisbon the player can: - trade merchandises per VPs (5 each) - specifically, the merchandise "pepper" can be traded for 1 piece of the Jeronimos Monastery which worths 10 VPs, which are immediately registered - the player can also trade 15 VPs for a 4th ship - this 4th ship gives him 3 more navigation discs (increasing it's navigation autonomy from 9 to 12) and 2 more merchandise space cargo. At the beginning of the game, each player receives a number of Objective Cards with specific Ports. If they are the first player to get to that port, they will receive 5 extra VPs per each at the end of the game. These VPs can be decisive in the victory decision. ",//cf.geekdo-images.com/images/pic1031900.jpg,4,75,8,2,75,Caravelas,75,//cf.geekdo-images.com/images/pic1031900_t.jpg,2010,"Gil d'Orey,João Menezes","Adventure,Educational,Nautical,Travel",NA,Gil d'Orey,"Caravelas: ""The Black Ship""","Caravelas,Country: Portugal","Card Drafting,Hex-and-Counter,Pick-up and Deliver,Route/Network Building","MESAboardgames,Morapiaf",5.94663,285 72132,"Dragon Rampage, a competitive fantasy game by Richard Launius, is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves (and their treasure), or running for the exit. Try not to draw the dragon's attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends, so watch your step! The contents of Dragon Rampage is: 1 rulebook 1 game board 6 character mats 30 hero wound tokens (red crystals) 1 first player token 1 re-roll token 8 dice 72 dragon wound cubes (12 per player) 54 hero action tokens (9 per player) 6 player movement tokens (1 per player) 128 cards: 24 dragon rampage cards 32 treasure cards 72 hero character cards (12 per hero) 50 coin tokens: 20 5-value coins 30 1-value coins ",//cf.geekdo-images.com/images/pic994535.jpg,5,120,13,3,90,Dragon Rampage,120,//cf.geekdo-images.com/images/pic994535_t.jpg,2012,Cyril Van Der Haegen,"Dice,Fantasy",NA,Richard Launius,NA,Animals: Dragons,"Area Control / Area Influence,Card Drafting,Dice Rolling,Variable Player Powers",Eagle-Gryphon Games,6.48455,466 72204,"Tensions have been high with the alien "bug" races of the galaxy – the Zothren – and your ship has crash landed on the planet Hive IV, one of the more renegade "bug" planets. You quickly set up perimeter force fields and begin surveying the surrounding terrain for debris from your ship, only to find it scattered everywhere. Then you see them – at first only a few "bug" scouts, but then the numbers begin to increase all around you: archers, slashers, and even the monstrous brutes. This is more than a scouting party; this is a war party! They begin to attack the shields as the crew starts to retrieve debris. The SOS has been sent and a ship in the sector has responded, but can it get to you before the "bugs" overwhelm your crew? Can you repair parts of the ship and use it as a defense? Can you repair the hull and fire up the engine to lift off? It's all in the hands of the crew – your hands. In Alien Uprising, the player crew must either hold off the Zothren attacks until the rescue ship arrives, or repair the ship and lift off from the hostile planet before being destroyed. To achieve either of these goals, the crew must work together, using their unique skills and chosen actions to perform a number of tasks, defend themselves, and retrieve and repair equipment and the ship. To establish the actions available each turn, the first player rolls custom dice, then each player chooses an action for the turn, starting with the first player. The available actions include combat, engineering, reload/recharge first aid, scout, and wild; the dice also have an alien icon that shows the speed of the enemy while limiting the actions that players have available to them. Players also have unique character skills, and the game can be set to higher levels of difficulty for more experienced players. ",//cf.geekdo-images.com/images/pic1757978.jpg,5,90,13,1,90,Alien Uprising,90,//cf.geekdo-images.com/images/pic1757978_t.jpg,2014,NA,"Dice,Science Fiction",NA,"Sean Brown,Richard Launius","Alien Uprising: Cliff/Corner Crash Map Pack,Alien Uprising: Rex Nova Expansion,Alien Uprising: Scenario Promos,Alien Uprising: X-14 Expansion,Alien Uprising: Zothren Expansion","Aliens,Crowdfunding: Kickstarter,Tower Defense","Co-operative Play,Dice Rolling,Point to Point Movement,Variable Player Powers",Mr. B Games,6.34684,237 72225,"In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects, and to invest in their implementation. If the pollution isn't stopped, it's game over for all of us. In the game COâ‚‚, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution, while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise, while learning still more from others. In COâ‚‚, each region starts with a certain number of Carbon Emissions Permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project, or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs. Money, CEPs, Green Power Plants that you've built, UN Goals you've completed, Company Goals you've met, and Expertise you've gained all give you Victory Points (VPs), which represent your Company's reputation – and having the best reputation is the goal of the game ... in addition to saving the planet, of course. ",//cf.geekdo-images.com/images/pic1350204.jpg,5,120,12,1,120,CO₂,120,//cf.geekdo-images.com/images/pic1350204_t.jpg,2012,"Paula Simonetti,Giacomo Tappainer","Economic,Environmental,Industry / Manufacturing",NA,Vital Lacerda,CO₂: The Arctic Expansion,"Global warming,Solitaire Games","Area Control / Area Influence,Card Drafting,Worker Placement","Giochix.it,Lacerta,MYBG Co., Ltd.,Stronghold Games",7.26641,2926 72242,"Each year, the International Bridge Racing Association selects a city with lots of bridges to host its annual Bridgetown Race. This year they have chosen Portland, Oregon USA. Players - using bicycles, motorcycles, taxis, buses, automobiles, the street car and sometimes their own two feet - try to be the first to cross each bridge and capture its flag. Be the first to capture a flag from every bridge, and you win the race! Each round, players arrange for transportation by placing coordinators on the transportation mode or special action of their choice. Next, the players choose a transportation mode and move their racer through the streets, trying to be the first to cross a bridge and pick up its flag. The flag is placed on the player’s Bridge Completion card and the first person to collect all eight flags wins the race. ",//cf.geekdo-images.com/images/pic736528.jpg,4,60,13,2,45,Bridgetown Races,60,//cf.geekdo-images.com/images/pic736528_t.jpg,2010,"Ryan Laukat,Marco Primo,Ryan Stark",Racing,NA,Carey Grayson,NA,Gryphon Family Games series,Point to Point Movement,Eagle-Gryphon Games,6.24611,108 72269,""Toscana is an exciting game set in the competitive world of wine. You are the proud owner of a winery in Tuscany. You run its daily business: you hire workers, hold winetastings, make wine and trade it at the local Wine Stock Market. Indeed you will need a keen nose for business to cash big and become the favorite of the high-class wine circles. Toscana is a light, well-aged strategy game and tastes best when enjoyed among friends." Toscana is a game with short and clear rules, but with considerable depth of play and minimal random elements - so it suits gamers and non-gamers alike. It is a unique combination of stock market and area control, and the game introduces some good and trusted mechanics in a new blend. The game is played in rounds. Every round each player has 3 available actions: Hiring, Winemaking, and Trading. Players perform actions in turn, and the order in which they perform them has consequences. In the Hiring-action, the player hires a winemaker or a winemaster who can make wine, and he can hire the Lobbyist or Mr. Rosé who can influence the market place. In the winemaking-action the player makes wine and in the Trading-action he buys or sells it at the Wine Stock Market. The player with the most money in the end wins. Simple rules, simple structure, but loaded with tricky choices and difficult decisions. CONTENTS: - 1 gameboard - (8 map pieces to optionally create a random map) - 4 lobbying tiles - 5 price markers Boxes (cubes) of: - 15 red wine, white wine, champagne, rosé - 20 water In each 5 player colors: - 1 winery board - 4 action coins - 5 workers - 3 winemasters - 7 winetasting tiles ",//cf.geekdo-images.com/images/pic735199.jpg,5,45,10,2,45,Toscana,45,//cf.geekdo-images.com/images/pic735199_t.jpg,2010,Paul Laane,"Economic,Farming,Industry / Manufacturing",NA,Paul Laane,NA,"Country: Italy,Wine Games","Area Control / Area Influence,Commodity Speculation,Modular Board,Stock Holding,Trading","Aqua Games,Competo / Marektoy",6.36638,177 72285,"TOTEMO - A colourful, 3D building game for Braves, Squaws and Papooses from Surprised Stare Games (Summer, 2010) Players place custom-designed blocks into a restricted playing area to construct Totem Poles, for which they score victory points. Blocks must be placed according to their colour, and the colours of the blocks they may touch in three dimensions - for example, a purple block may be placed on its own OR adjacent to purple, red or blue blocks. The more blocks it touches, the higher your score for placing. Bonus placements (and scoring) are possible if you land exactly on special spaces on the score track (these spaces are randomly determined at the start of the game). Totemo is bright, colourful, tactile and heap big fun! (Source: Surprised Stare Games Ltd) ",//cf.geekdo-images.com/images/pic739382.jpg,4,30,6,2,30,Totemo,30,//cf.geekdo-images.com/images/pic739382_t.jpg,2010,Vicki Dalton,"Abstract Strategy,Children's Game,Educational",NA,Tony Boydell,NA,"3D Games,5x5 grid",Pattern Building,Surprised Stare Games Ltd,6.78098,163 72287,"From Bruno Faidutti's site: It has been found again by Bruno Cathala and Ludovic Maublanc with Mr.Jack Pocket, the small card game derived from Mr. Jack. The board is replaced by a square grid made of nine street cards. The suspects, and among them Mr.Jack, are pictured on the cards. Holmes, Watson and a dog are turning around the grid, a system already used by Bruno Cathala in several games, and can “look” at the streets in a row or column. Every round, like in Mr.Jack, four actions are available. The first player selects one, his opponent two, and the first player then uses the last remaining action. Actions allow moving a detective one or two spaces clockwise around the grid, turning a card in order to change the view of the streets, swapping two street cards or drawing an alibi card. At the end of the round, Mr.Jack states if he can be seen by one of the detectives. Of course, the detectives must identify Jack, who must stay hidden long enough to escape. ",//cf.geekdo-images.com/images/pic1519530.jpg,2,15,14,2,15,Mr. Jack Pocket,15,//cf.geekdo-images.com/images/pic1519530_t.jpg,2010,Jean-Marie Minguez,"Bluffing,Deduction,Murder/Mystery,Post-Napoleonic",NA,"Bruno Cathala,Ludovic Maublanc",Mr. Jack Pocket: Goodies,"Characters: Jack the Ripper,Characters: Sherlock Holmes,Cities: London,Country: England,Mr. Jack",Modular Board,"hobbity.eu,Hurrican",7.00957,5131 72298,"(from VaeVictis website:) On his way to the Holy Land, Richard Coeur de Lion (the Lionheart) arrived at Cyprus. The ruler of the island, Isaac Dukas Comnenus, tried unsuccessfully to repel the Crusaders’ landing before falling back to Nicosia to regroup his forces. Once assured of the safety of his fleet, Richard set off into the interior of the island. Isaac marched against him, hoping to confront him in a vast plain favorable to the maneuvers of the redoubtable Byzantine cavalry. The clash occurred near the village of Tremithousa on May 21, 1191. The cavalry charges were horrendous and for a time the issue was in doubt, but the Anglo-Normans’ heavy knights finally prevailed. Isaac was captured, and this caused the Greeks to rout. Richard, now in control of Cyprus, could resume his journey to the Holy Land. He joined Philip Augustus at Saint Jean d’Acre, which fell on July 12. When Philip returned to France, Richard gained sole command of the Crusader army. He marched south with the intention of liberating Jerusalem, but on September 7, 1194, Saladin attacked the Christians as they made their way down the coast. Showered with arrows, the Hospitaliers launched a premature charge, forcing Richard to give the signal for a general attack. After a violent counterattack, Saladin’s troops were finally vanquished by one last charge of the Crusaders. Richard the Lionheart soon reconquered the coastlands, after which he negotiated an agreement with Saladin which allowed pilgrims free access to Jerusalem. Tremithousa and Arsuf 1191 are the 31st and 32nd battles of the series Au fil de l’épée / By the Edge of the Sword, launched in issue 26 of the magazine Vae Victis. The game includes two battles won by Richard the Lionheart during the course of the Third Crusade, the first battle being fought on Cyprus against Isaac Comnenus and the second in the Holy Land against Saladin. Le Lion et l'Epée / The Lion & the Sword includes : two 59 x 40 cm maps (one sheet backprinted), 216 double-sided die-cut counters and markers, rules and scenarios booklet player-aid card in color. Units : 1 strength point per 100 combatants Map scale : 250 m/hex. Turn : 30 minutes Complexity : 6/9 Battles: Tremetousia (Cyprus, May 21 1191) and Arsuf (Holy Land, September 7 1191). ",//cf.geekdo-images.com/images/pic736545.jpg,2,0,0,2,0,Le Lion et l'Epée,0,//cf.geekdo-images.com/images/pic736545_t.jpg,2010,"Christophe Camilotte,Pascal da Silva","Medieval,Wargame",NA,Frédéric Bey,NA,Au fil de l'épée ,Hex-and-Counter,Vae Victis,7.52925,67 72321,"In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewers (points), and Ads give you extra money. You’ll need everything you can get; you'll have a small amount of resources and time, and you must grab the latest hot show before your opponents. And some Stars will give their best effort only if you put them on in the proper conditions. For example, some Stars only want to be put on dramas. Other Stars want to be the only Star on the show. And your Ads will give you the most money only if you put them on in the correct time slot. Finally, Shows age and viewers lose interest, so you have to keep your line-up fresh by canceling shows and sending them into reruns. Fortunately, you can get viewers from your reruns, and you'll get bonuses if you get a lot of shows of the same genre throughout the game. If you need a special push, Network Cards can give you special powers — but will a Network Card be better than another action? You'll have to make that call. The player with the most viewers after five seasons wins! ",//cf.geekdo-images.com/images/pic2896170.jpg,5,90,13,1,60,The Networks,90,//cf.geekdo-images.com/images/pic2896170_t.jpg,2016,"Heiko Günther,Travis Kinchy","Economic,Movies / TV / Radio theme",NA,Gil Hova,The Networks: On the Air,Crowdfunding: Kickstarter,Card Drafting,"Formal Ferret Games,One Moment Games",7.44749,1536 72373,"This game is a sequel of R-Eco. Each player is a company that does the trash separation and recycling. By carrying trash to corresponding storage places, a player gets points. However if you carry too much, you must throw trash away illegally! The trash which cannot recognize contents is dumped in many cases. A player needs to perceive the bluff of other players, or to entrap other players, applying a bluff. ",//cf.geekdo-images.com/images/pic763274.jpg,4,10,6,2,10,R-Eco Recycle,10,//cf.geekdo-images.com/images/pic763274_t.jpg,2010,Susumu Kawasaki,"Bluffing,Card Game,Environmental",NA,Susumu Kawasaki,NA,Global warming,Hand Management,"Japon Brand,Kawasaki Factory",6.02377,53 72420,"A game of heroes, lies and unfortunate fish. Publisher description: You sit in The Heroes Return, a tavern famed for its heroic clientèle. You're not a hero, but you talk a good game. You and your friends are holding court, regaling the crowds with your tales of derring-do. Can you fight your way through a drunken haze to concoct the best boast? The most believable? Or at least ones that are funny? Or will you be called out as the liar you are? In Braggart, each round players play cards from their hand which each contain a part of their story to combine them into a compelling tale. Stories are by turns hilarious or awe-inspiring and other players can accept them or accuse them of lying, downgrading their boast into something much less impressive (though usually much funnier!). Winner 'Best Card Game' UK Games Expo 2011 ",//cf.geekdo-images.com/images/pic855410.jpg,6,30,10,2,30,Braggart,30,//cf.geekdo-images.com/images/pic855410_t.jpg,2010,Vicki Dalton,"Card Game,Fantasy,Humor,Medieval",NA,Kyle Daniel,NA,NA,"Card Drafting,Hand Management,Set Collection,Storytelling,Take That","8th Summit,LocWorks,Spiral Galaxy Games",6.47425,668 72448,"From the back of the box: Bet You Know It brings high stakes to Trivial Pursuit. On each turn you'll bet whether your opponent knows the answer. Guess correctly and you can use your winnings to buy wedges, or earn your wedges on your turn by answering questions. In Bet You Know It, you don't have to know all the answers to win... but you'd better know your friends! Bet on your opponents to earn chips and buy wedges Everyone plays on every turn More than 1,780 questions on 297 topic cards A chance for a wedge on each turn -- victory is much closer ",//cf.geekdo-images.com/images/pic904837.jpg,6,60,16,2,60,Trivial Pursuit: Bet You Know It,60,//cf.geekdo-images.com/images/pic904837_t.jpg,2010,(Uncredited),"Party Game,Trivia",NA,(Uncredited),NA,Trivial Pursuit,"Betting/Wagering,Roll / Spin and Move","Hasbro,Parker Brothers",5.97681,391 72460,"Into the Bastards! - First Tank Battle, retraces the second battle of Villers-Bretonneux on 24 and 25 April 1918. The game allows players to simulate the last German attempt to take Amiens, as part of the Michael Offensive. This bitter battle takes its place in history above all because it saw the first tank action between the two belligerents. However this historical detail should not obscure all other facts which mark out this battle, where successive attacks and counter-attacks succeeded each other: massive commitment of German tanks A7V, employment in the two camps of elite troops, attack at night,... April 1918 - The German Michael offensive, launched in Picardy, is peaking. Reaching the gates of Amiens, the Kaiser's troops threaten to definitively breakthrough the Allied Lines. On 24 April, the Germans captured the last defensive bastion in front of Amiens, the village of Villers-Bretonneux, during a battle that featured the first engagement between tanks. But that same night, Australian soldiers entered the line and prepared to repulse the enemy in an intense night attack. Their objective was as simple and terrible as their war cry: "Into the Bastards!" Into the Bastards! is a low complexity game recreating this battle, from the initial German offensive to the Australian counter-attack. Each player has elite troops at his command, represented at battalion scale: the German Guard Division, the french Moroccan Division, an Australian Brigade, and, of course, British and German tanks. Game Scale: Game Turn: 2 - 3 hours Hex: 219 yards / 200 meters Units: Battalion Game Inventory: One 17 x 22" full color map One dual-side printed countersheet (160 1/2" counters) One 6-page Into the Bastards! rulebook Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: ",//cf.geekdo-images.com/images/pic961345.jpg,2,0,0,2,0,Into the Bastards!: First tank battle,0,//cf.geekdo-images.com/images/pic961345_t.jpg,2011,Olivier Revenu,"Wargame,World War I",NA,Nicolas Rident,NA,Magazine: Battles,NA,Battles Magazine,7.38175,63 72478,"Game Description You and your hideous troll-friends have decided that it’s time for a career change. You are tired of guarding bridges and shaking down weary travelers all for the sake of a few clinking coins! Tolls are down, bandits are up, and besides, living under your bridge is damp and uncomfortable-—and breathing all that crumbling bridge mortar is taking a toll on your lungs... It’s time to venture forth and find some fresh sea air! In Trollhalla, you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock, nervous monks, panicked princesses, piles of gold, and casks of grog await you! But watch out for Billy Goats--if you’re not careful they will knock parts of your precious stolen cargo out of your boat! With so many goodies lying about on these islands, it feels like you’ve died and gone to troll heaven, or perhaps someplace even better -- Trollhalla! Object Players take turns placing trolls on the board. Trolls emerge from below each ship’s deck ready to plunder and scout the seas of Trollhalla! Trolls placed on ships claim plunder from nearby islands when a ship sails. Trolls placed in the sea will scout for destinations and determine where these ships sail, and also award players cards that perform special actions. The player who uses his trolls to fill his private boat with the most valuable collection of plunder wins the game! ",//cf.geekdo-images.com/images/pic737520.jpg,4,60,8,2,60,Trollhalla,60,//cf.geekdo-images.com/images/pic737520_t.jpg,2011,Ryan Laukat,"Fantasy,Humor,Medieval,Nautical,Transportation",NA,Alf Seegert,NA,NA,"Point to Point Movement,Set Collection,Worker Placement",Z-Man Games,6.72797,367 72482,"Heroes of Graxia is a deck building game for 2-6 players that features dynamic gameplay using cards in a fantasy strategy-based environment. The game uses cards to represent forces on the gameplay table. Starting with a small deck of 12 cards, players build their empire by buying the best cards to prepare them to out-smart and out-maneuver other players to obtain trophies and prestige in the World of Graxia. The game will contain more than 240 unique cards at release, as well as miniatures. Buy for your deck the best Weapons, Armor, Spells, Armies, Henchmen, and Mercenary cards. Conquer enemies by playing these cards on the gameplay table in a sequence of turns with other players. As Players defeat Units and Heroes of opposing Legions, they gain Prestige by taking the appropriate Prestige Point cards and placing them in their Loot Pile. These points are tallied the end of the game to determine the winner. Player’s may examine the Loot Pile of each other at any time. The fantasy world of Graxia is filled with mysteries designed for players to discover and solve. Why are there huge continents floating in the sky? Why is there such a wide variety of races living on each of these continents when travel between these lands is only accomplished through the use of Guardian created magical portals? Only selecting your favorite Guardian, exploring the world, and commanding your armies in battle, provides the answers to some of the Graxian mysteries. Heroes of Graxia is not a CCG. It is a deck building card game based on the Graxia universe and Guardians of Graxia board game published by Petroglyph. ",//cf.geekdo-images.com/images/pic862202.jpg,6,60,10,2,60,Heroes of Graxia,60,//cf.geekdo-images.com/images/pic862202_t.jpg,2010,"Kerem Beyit,Gary Cox","Card Game,Fantasy,Medieval",NA,Daniel Kroegel,NA,Graxia,"Card Drafting,Deck / Pool Building,Hand Management,Variable Player Powers",Petroglyph,5.56835,399 72535,"Game Play Description Exile Sun combines some of the most compelling strategic mechanics in a way that delivers a streamlined, integrated, and fast-paced game of competition and conflict. Simplified deck building, hand management, simultaneous hidden worker placement, a card draft, 6 unique player advantages, and a revolutionary zero-luck combat resolution system ensure that playing Exile Sun is like no other game. Private and public card-based objectives give players options for points, but they must choose carefully when allocating their limited resources. The player with the most points accumulated at the end of three game cycles wins. A Game Round The game simply consists of cycles where each player in turn makes four fleet moves and then ends their turn by moving a pawn on the 'Timer Track'. The 'Timer Track' triggers events like 'Supply' and 'Battle' that effect all players simultaneously. Once each event is resolved, the player turns continue. Moves - These moves can be regular movement, scanning an enemy fleet, launching a decoy fleet, and initiating a battle. Events - The battle and supply events are resolved with a mechanic that may be best described as simultaneous hidden worker placement. This unique mechanic involves the use of a control card with 10 sliding tabs. The resulting game play is tense, intuitive, and intensely competitive. Theme Overview Far off and forgotten, orbiting the Exile star, a fragmented group of Colonial powers is struggling to exist in the harsh environment of their foreign home. Having been unexpectedly cut off from contact with Earth over two hundred years ago, the process of gaining some economic recovery has been slow and arduous. With dissension rising among the populace, these leaders must compete to gain military, economic, and technological advantages over each other in a race to lead the united colonies in a mission to contact Earth. Time is short. While an outright planetary assault could express dominance in military power, perhaps luring out and destroying an opposing Flagship or Construction Shipyard can have the same effect using fewer resources. Or hit and run assaults with fleets of strike craft can be equally effective. But be warned, leaders dare not neglect their own colony resources, or their supporters will lose faith in them and they’ll fall quickly out of the race. ",//cf.geekdo-images.com/images/pic1454198.jpg,6,180,14,2,180,Exile Sun,180,//cf.geekdo-images.com/images/pic1454198_t.jpg,2012,Eric J. Carter,"Fighting,Science Fiction",NA,Eric A. Martin,"Exile Sun: Race for the Gate Expansion,Exile Sun: Tech Interrupt Cards",Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building,Hand Management,Hex-and-Counter,Secret Unit Deployment,Variable Player Powers,Worker Placement",Game Knight Games,5.69883,128 72622,"This is the first game in the TPS line of the Pocket Battle Games series from LPS, Inc. A solitaire postcard game of the intense fighting for the Tractor Factory in the Battle for Stalingrad. The player takes the role of the Germans as he maneuvers panzers, infantry, and elite pioneers into the ruins to hunt down the Soviets. Ambushes, snipers, and tough decisions await the Germans as they push deeper into the city. The longer the game lasts the more Soviet Reinforcements infiltrate through the ruins to surround and cut off the attackers. To win the player will have to master warfare in the most brutal of all WWII battlefields Rattenkrieg is literally "War of the Rats" and is the name given to irregular and deadly city fighting. Brought published by Turning Point Simulations and designed by Steven Cunliffe who also made The Hell of Stalingrad. ",//cf.geekdo-images.com/images/pic761940.jpg,1,20,13,1,20,Rattenkrieg,20,//cf.geekdo-images.com/images/pic761940_t.jpg,2010,Craig Grando,"Wargame,World War II",NA,Steven Cunliffe,NA,"Pocket Battle Games,Solitaire Games,Solitaire Wargames","Area Movement,Dice Rolling","LPS, Inc.,Turning Point Simulations",5.64294,85 72644,"Perplexus is a 3-D maze game where players must maneuver a small marble around challenging barriers inside a transparent sphere. Unlike traditional flat-surface mazes that are composed of one path, Perplexus houses various exhilarating tracks with 100 barriers and provides a three dimensional experience. Players select which track they would like to attempt, and then must work with gravity and carefully shift, flip, and twist the sphere to guide the marble. ",//cf.geekdo-images.com/images/pic2513050.jpg,1,0,6,1,0,Perplexus,0,//cf.geekdo-images.com/images/pic2513050_t.jpg,2001,Michael McGinnis,"Action / Dexterity,Maze",NA,Michael McGinnis,NA,"3D Games,Perplexus,Solitaire Games",NA,"Blakjax,Competo / Marektoy,Discovery Kids,Hasbro,IELLO,Pegasus Spiele,PlaSmart,Sharper Image,Spin Master Ltd.,Super Impulse,Takara",7.07257,278 72667,"Imagine noughts and crosses (tic-tac-toe) but with the need to think several moves ahead and with each piece having a particular power and control over your opponent. This is Mijnlieff (Pronounced "Mine-leaf"). Try to create the most lines of 3 counters in your colour. The game has four two by two boards. These are formed into a larger four by four board or, in a variant, arranged in different ways. Each Player has eight pieces with two of four different symbols. Each piece when played determines where your opponent can play their next piece. In Mijnlieff each piece you play instructs your opponent to play in a straight line (either othogonally or diagonally) from the piece just played, to play away from or to play adjacent to the piece just played. The aim is to form lines of 3 but with your opponent controlling where you can play this is harder than it sounds. If you can play so your opponent is unable to go you get a free play anywhere on the board. UK Games Expo best abstract game winner. ",//cf.geekdo-images.com/images/pic836238.jpg,2,10,6,2,10,Mijnlieff,10,//cf.geekdo-images.com/images/pic836238_t.jpg,2010,Andy Hopwood,Abstract Strategy,NA,Andy Hopwood,NA,"Combinatorial,n in a row","Modular Board,Pattern Building","(Self-Published),Hopwood Games,Prime Games",7.30621,309 72766,"SmileyFace is a card game of face-to-face family fun for four to eight players. Over the seven short rounds of the game, each player tries to collect the highest total face value of cards of a single type. Each round brings new surprises as the values of cards change and the wacky Mischief cards come into play. Only the player with the highest score for a round (and perhaps the player who lent him a helping hand) will win points! "A King's Life": Intriguingly the designer reports that originally the game had a very different theme, being called "A King's Life" and concerned with a royal court and its attempts to cheer up a bored king. The retheme was recommended by the publisher. ",//cf.geekdo-images.com/images/pic741402.jpg,8,30,8,4,30,SmileyFace,30,//cf.geekdo-images.com/images/pic741402_t.jpg,2010,"Antonio Dessi,Ben Prenevost",Card Game,NA,"Gwenaël Bouquin,Bruno Faidutti",NA,Fantasy Flight Games Toys,"Hand Management,Set Collection,Take That","Arclight,Edge Entertainment,Fantasy Flight Games,Hobby World,Smart Ltd,Stupor Mundi,Swan Panasia Co., Ltd.",5.66316,355 72799,"The Battle for Stalingrad lasted 200 days, from July 17, 1942 to February 2, 1943. Hitler himself had ordered the capture of the key Soviet city, and his armies were determined to carry out his orders. Opposing the German armies were the civilians and armed forces of Russia. In desperate house-to-house fighting the two sides fought, bleed, and froze in the chilling Russian winter. The Battle For Stalingrad puts you in the rubble-strewn streets as the German forces fight through one block of the city after another. The only hope for both sides is to secure the city before they run out of blood and food. As the game unfolds, you'll see one section of the city after another ground into rubble by your ceaseless fighting. As the city deteriorates, the amount of supplies generated for your men decreases. Supplies are the lifeblood of your army. Without them, you cannot move or attack, and you'll suffer higher casualties in combat. In the end, you'll be scrambling through the ruins, as much in search of food as the enemy. ",//cf.geekdo-images.com/images/pic1584978.jpg,2,60,0,2,60,Battle for Stalingrad,60,//cf.geekdo-images.com/images/pic1584978_t.jpg,2014,NA,"Card Game,Wargame,World War II",NA,Dan Verssen,NA,"Country: Germany,Country: Russia",NA,Dan Verssen Games (DVG),6.97982,109 72800,"RoadZters is a flicking game, very much like Bisikle, also from CEPIA Games. The whole concept is in the ZBall, a marble with a unique internal mechanism. Very easy to control, you can spin it in different ways to do high precision shots. The goal of the game is to flick your way to the finish line as fast as possible. Players have to compete on a 13ft track with obstacles in order to win the car race - but if you fall off track, you lose your turn! No cards or electrical devices are involved. In RoadZters, the cars are also jumping ramps - so be bold and use your opponents to fly past them! The challenge is to control the effects of the ZBall and show a lot of self-control in challenges (slopes, fences, jumps, mouseholes, etc.). Will you manage to deal with pressure? Contents: 1 Z-ball 4 placeholder cars 10 straight track parts 16 curved track parts 10 pillars 10 fences 1 jump 1 mousehole ",//cf.geekdo-images.com/images/pic912663.jpg,4,20,5,1,20,RoadZters,20,//cf.geekdo-images.com/images/pic912663_t.jpg,2010,NA,"Action / Dexterity,Children's Game,Racing",NA,Tonton Z,Bisikle: Z-Ball Hi-Grip,"Sports: Auto Racing,ZBall",Modular Board,CEPIA Games,6.8414,279 72808,"A body was found in the picturesque mountain village. Players try to guess the murderer and the motive behind the murder as well, as completing their own tasks (see below). During the game players "bet" on the characteristics of the murderer. In their turn, they play an action that allows them to give a suspect an alibi. Some alibis can be made invalid through other actions. Its also possible to lower or rise the chances of a suspect being the murderer. It does also contain an deduction element, because the clues that identify the murder cannot be changed. Finding out the clues that are in the game is vital. In the end one of the clues in the game will be drawn to identify the murderer. The game also contains a take-that element: Players can hinder the player taking his turn by giving him a task that he is obliged to fulfill instead of taking his turn, or risk negative points. In the end, players score positive points for the correct suspect, motivation and clues and negative points for the unfulfilled private tasks. ",//cf.geekdo-images.com/images/pic742550.jpg,4,45,10,2,45,Saustall,45,//cf.geekdo-images.com/images/pic742550_t.jpg,2010,Victor Boden,"Deduction,Murder/Mystery,Novel-based",NA,Michael Rieneck,NA,NA,Betting/Wagering,"HUCH! & friends,Kaissa Chess & Games",6.34061,147 72809,"Barbarossa is set in a fictional Second World War setting in which cute German military girls rush against Moscow to defeat the evil magician Stalin. The game uses the in-game deck-building mechanism from Dominion – that is, each player starts with a small deck of resource cards and during the course of the game one buys cards from an open card pool to build a deck of cards to play with. Goal of the game is to conquer Moscow. If Moscow falls the player with the most victory points wins. Victory points are acquired by conquering different cities and/or strategical positions during the game. Every time you attack a city, event cards from an event deck are drawn (e.g. General "Winter"). Barbarossa uses six different kinds of cards: Supply Cards: These provide points to buy other cards from the open card pool. Unit Cards: The use of these cards require "Operation Points" (Each turn you start with one Operation Point) and deliver the military strength to attack cities or strategic positions (or in other words gain victory point cards). Operation Cards: They give you a one time bonus in different forms. After use they are not just discarded but put out of play. Deploy Cards: They stay in the players play area and deliver bonuses in different forms every turn. Target Cards: The cities and strategic positions which deliver VPs, also if you conquered strategic positions it becomes easier to attack cities. Event Cards: If you attack the Target cards an event is drawn and stuff happens. Like all of Arclight's deck construction games, the illustrations are provided by famous Japanese fanzine artists. Integrates with El Alamein ",//cf.geekdo-images.com/images/pic772630.jpg,5,60,18,2,60,Barbarossa,60,//cf.geekdo-images.com/images/pic772630_t.jpg,2010,"Yu Amano,Yuki Hayabusa,Rasenjin Hayami,Takashi Hujisawa,Jiji,Juusensyakoubou,Souji Kusaka,MamoWilliams,Maruto!,Eimu Mizuki,Takeshi Nogami,Poyoyon Rock,Takashiakira,Kotomi Tobashi,一日郎","Card Game,World War II",NA,Atsuo Yoshizawa,Barbarossa: Promo Pack,"Anime & Manga,Crowdfunding: Kickstarter","Card Drafting,Deck / Pool Building,Hand Management","Arclight,Kamikaze Games,Play & Win",6.93652,388 72848,"It's good to be the Overlord. You have minions to grovel at your feet, limitless wealth, and absolute power over all the lands – but you know that your subjects are plotting. They envy your wealth and hope to steal it for themselves, specifically by removing you from the picture. So you've decided to secure your power and eliminate these individuals by sending your executioner out with orders to kill the first person he meets. Unfortunately, your executioner is a gullible fellow who's extremely enthusiastic about his job – easy to dissuade and misdirect, if you're clever enough. Who will be the first player with no excuse to miss his own funeral? Once the axe starts swinging, not even the Overlord is safe! Kill the Overlord is a fun, fast-paced game of political murder for 4 to 8 players that can be played in about twenty minutes. The goal of the game is simple: Eliminate other players by sending the Overlord's executioner after them, while at the same time saving your own skin. Each time a player dies, his survivors climb another rung up the political ladder, taking the deceased's title and all the wealth and power that comes with it. The player who can secure enough wealth and the title of Overlord first will become the True Ultimate Supreme Overlord (and win the game). ",//cf.geekdo-images.com/images/pic1339797.jpg,8,45,13,4,45,Kill the Overlord,45,//cf.geekdo-images.com/images/pic1339797_t.jpg,2012,Victoria Parker,"Card Game,Medieval,Political",NA,"D. Brad Talton, Jr.","Kill the Overlord: Anarchist,Kill the Overlord: Conspirator,Kill the Overlord: Gravedigger,Kill the Overlord: Patronage,Kill the Overlord: Village Sot","Anime & Manga,Crowdfunding: Kickstarter,Kill the Overlord","Hand Management,Take That","APE Games,Cube Factory of Ideas",6.10262,313 72941," The Situation On December 9th, 1940, the British Western Desert Force launched their first offensive of World War Two, catching the Italian 10th Army completely off guard. Although greatly outnumbered, the British dominated by outmaneuvering the Italians with their superior armored vehicles. In the battles of Sidi Barani, Bardia, Tobruk, and Mechili, the Italian 10th Army had been soundly defeated but remained intact to defend the gates of Tripoli. On this, the 58th day of the offensive, the remaining operational tanks of 7th British Armoured Division and a small advanced detachment of men, guns, and armored cars are attempting to block the last escape route for the Italians. The Italians, yet unaware of the fast approaching Western Desert blocking force, will soon find themselves desperately racing against time to break through near the small village of Beda Fomm and escape into Tripolitania before it’s too late. The time is 1200 hrs, 5 February 1941 The complete destruction of the remnants of the Italian 10th Army hangs in the balance. The Game Beda Fomm marks the triumphant return of one of the truly classic gaming gems originally released in 1979 by Game Designers Workshop during what many consider the heyday of traditional conflict simulation gaming. This fast-playing, operational-level game of the Battle of Beda Fomm represents a classic blend of simple gaming mechanics with nail-biting action suitable for solitaire or competition play. Relive the drama as the British player, maneuvering your outnumbered but superior armored vehicles and supporting personnel and weapon units to cut-off and summarily destroy the retreating Italian forces. As the Italian player, you have strength in overall numbers, but your formations are brittle and are hampered by a lack of maneuverability in attempting to break through and escape complete destruction. Simple mechanics capture the flavor of desert warfare along with the unique qualities and characteristics of the opposing forces. This Consim Press edition represents a re-mastering of the original release by introducing many enhancements while remaining true to the original game design. This all-new edition features a full size game map, newly-designed counters with additional game markers, and updated rules presentation. You’re sure to enjoy this classic Frank Chadwick game design like never before! This Consim Press edition represents a re-mastering of the original release by introducing many enhancements while remaining true to the original game design. This all-new edition features a full size game map, newly-designed counters with additional game markers, and updated rules presentation. You’re sure to enjoy this classic Frank Chadwick game design like never before! CONTENTS One 22 x 34 inch full-color map One 9/16 inch double-sided counter sheet (216 counters) One 12-page Rulebook with Historical Background Two 6-sided dice Boxed edition GAME SCALE Time: 1 hour per daylight turn (6 hours per night turn) Map: 1 mile per hex Units: Battalions, Companies, Platoons, and Tank Groups (6-8 vehicles) Complexity: Low to Moderate Average Playing Time: 2-3 Hours Players: 1-2 Suitable for Solitaire Play: High CREDITS Game Design: Frank Chadwick CP Edition Development: John Kranz Package Art and Design: Rodger B. MacGowan and RBM Studios Map, Counter Art and Design: Todd Davis Map, Counter Art Editor: Mark Simonitch (source: Consimpress website) ",//cf.geekdo-images.com/images/pic745802.jpg,2,120,0,1,120,Beda Fomm,120,//cf.geekdo-images.com/images/pic745802_t.jpg,2010,"Todd Davis,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Frank Chadwick,NA,NA,"Hex-and-Counter,Simulation",Consim Press,7.14663,89 72991,"In Asara, you take on the role of a wealthy builder competing to bring the most prestige to your name through constructing the largest and most ornate towers in the city. The game is played over 4 rounds (years), during which you will be acquiring the pieces for your towers and assembling them. Players are given a hand of cards with different colors. On their turn, players play a card from their hand to an action space on the board. These spaces allow players to acquire tower pieces, get money, build a portion of their towers, etc. Once a card has been played in one of the action spaces on the board, all subsequent cards played in that area have to follow the original card’s color. Turns continue around the table until all players are out of cards for that round. Scoring happens at the end of each round based on the number of towers a player has and the ornamentation present on those towers. After the scoring at the end of round 4, a final scoring occurs and bonus prestige points are given to the players with the largest towers of each color, the most towers, and the largest tower overall. The player with the most prestige points is the winner. ",//cf.geekdo-images.com/images/pic745896.jpg,4,45,9,2,45,Asara,45,//cf.geekdo-images.com/images/pic745896_t.jpg,2010,Franz Vohwinkel,"Fantasy,Medieval",NA,"Michael Kiesling,Wolfgang Kramer","Asara: Das Haus des Flaschengeistes,Asara: Die Gaben des Kalifen",NA,"Hand Management,Pattern Building,Worker Placement","Ravensburger Spieleverlag GmbH,Rio Grande Games",7.04631,2151 73070,"In the Ancient Greece, the poleis (city-states) thrived increasing their population and culture, occasionally waging war against each other, erecting buildings and celebrating ceremonies to get the favour of the deities abiding on Mount Olympus. The players will lead one of these city-states (like Athens, Sparta, Corinth, Thebes, Argos and others) expanding it and worshipping the various gods in order to become the hegemonic power of the Peloponnesus! Olympus is a deterministic (i.e., non-random) strategy game, based on worker-placement, resource management and building an efficient engine to score victory points (VPs). It also features a few more aggressive options than the average game based on the same premises (but the savvy player knows how to defend against them, if he prefers to quietly develop his own position). Each player leads a city-state that is defined by six values representing population, culture, military and productivity of the three resources (grain, venison and fish). During your turn, you send one of your three priests to worship one of the ten deities (Zeus, Hera, Demetra, Artemis, Poseidon, Athena, Aphrodite, Ares, Hephaestus or Apollo). Each opponent can now send one of his priests to celebrate the ceremony with you. After that, the deity grants his favor to whoever has sent a worshipper: the favor is larger for the leading priest (the one of the active player) and smaller for all the others (for example, Athena boosts culture by two points for the city of leading priest and by one point for the others; of course no boost is given to those who refused to send a priest to worship her). That deity cannot be chosen again in the current turn. Since almost all deities are specialized in a certain field, the players must choose which ones they prefer to worship sooner (also guessing which ones may be of interest for the opponents and which ones are safer to skip as they will not be chosen until later) and when it is better to get a smaller benefit following the priest of another player rather than saving a priest to get a greater boon but in a field that may not interest them as much (sort of quality over quantity). The resources your city produces (worshipping the correct deities) can be spent (worshipping other deities) to create buildings giving a variety of effects (and VPs), thus offering a lot of different strategic approaches to the game. Victory can be achieved with a plethora of buildings but also with very few ones. There are 45 different buildings: 33 can be built by anyone (even if someone else already did), while the other 12 are unique as only one copy of each can exist (introducing another element of contention between the players). You can also wage war to steal the resources of the other cities (if they were so foolish to keep their warehouses full and their military underdeveloped, it's just what they deserve) or invoke a terrible plague to decimate their population. All the actions (development, production, building, war, scoring, etc.) are done by worshipping the proper deity (and some gods give you a choice like "do you develop your grain productivity – thus receiving more grain the next time you will produce it – or do you produce it now even if you won't get much?", adding crucial tactical decisions to the game). When all the priests have been used, there's a brief upkeep to check some simple conditions (e.g., players with more than five unused resources must discard those in excess) and then a new turn begins (all priests return home and all deities can be worshipped again). Being the first to reach the maximum value in a certain field (e.g. culture 10) gives you an award worth two VPs. When four of these awards are claimed, the game ends. Each player receives bonus points based on how developed his city is and the highest score wins. ",//cf.geekdo-images.com/images/pic1280009.jpg,5,120,14,3,60,Olympus,120,//cf.geekdo-images.com/images/pic1280009_t.jpg,2010,Antonio Dessi,"Ancient,City Building,Civilization,Mythology",NA,"Andrea Chiarvesio,Luca Iennaco",NA,Country: Greece,"Take That,Variable Phase Order,Worker Placement","Fantasy Flight Games,Heidelberger Spieleverlag,Stratelibri",6.89349,1182 73171,"After 500 years, two factions emerge from their underground cities into a new world, an Earth reborn from nuclear disaster. 12 highly detailed miniatures represent the two factions which are: NORAD: military in thinking and origins. Scientists, engineers, add to their strength. SALEMITES: occultists working with cadavers, bringing the dead to life. Soon after emerging, these two factions meet - and it is determined that they cannot live together in peace. Earth Reborn offers nine scenarios that take you through missions of rescue, retrieval, and escort through areas of labs, mansions, towns, and more. Each scenario builds upon the rules of a new chapter: the game system is built like a tutorial. There are core rules to start the game, and each chapter offers 1-3 new rules along with a scenario that uses these new rules. The game also contains the innovative S.A.G.S. (Scenario Auto Generating System), where 2-4 players can make their own maps and mission objectives for near infinite replayability! Other features include: A Tetris-like board construction using polyomino floor tiles. An order tiles system to give commands to your miniatures. Interrupt Duels with Bluff, betting command points to interrupt an enemy character and act during another player's turn. The I.P.S. (Iconographic Phrasing System) that allows almost any effect to occur with icons, totally language independent. Colored base arcs on miniatures to simplify Line of Sight, shooting, and close combat. It also multiplies characters’ variations and possibilities. The Search rule, giving a visceral feeling to searching in rooms to find equipment. A Mission Points track that also serves as a Morale Points track. Radio Scrambling to mess with your opponents' orders. ",//cf.geekdo-images.com/images/pic746581.jpg,4,180,13,2,180,Earth Reborn,180,//cf.geekdo-images.com/images/pic746581_t.jpg,2010,"Christophe Boelinger,David Goujard,Paul Mafayon,Thierry Masson,Jean-Charles Mourey,Antoine Racano","Adventure,Bluffing,Fighting,Miniatures,Science Fiction,Spies/Secret Agents,Zombies",NA,Christophe Boelinger,NA,NA,"Action Point Allowance System,Card Drafting,Dice Rolling,Grid Movement,Hand Management,Modular Board,Secret Unit Deployment","Ludically,Z-Man Games",7.77709,2861 73228,"Hecho is Spanish for "made" or "done". In this fast-paced trading game, contractors are pitted against one another competing for various construction projects. Use materials from the community scrapyard and trade with one another for the right combination of cards to complete available projects. The turnless, free-form nature of the game-play makes for a quick and chaotic fiesta for the whole family. ",//cf.geekdo-images.com/images/pic867952.jpg,6,20,8,2,20,Hecho,20,//cf.geekdo-images.com/images/pic867952_t.jpg,2010,Brent Knudson,"Card Game,Real-time",NA,"Brian Knudson,Brent Knudson",NA,NA,Trading,"Closet Nerd Games,GlowFly Games,Sandstorm Productions LLC",5.15891,101 73245,"From the Decision Games' website: In September 1944, Operation Market Garden was intended to open a direct path for the Allied armies to circumvent the West Wall and threaten Germany's industrial Ruhr heartland. British, American and Polish airborne forces were ordered to assault and capture key bridges along the main highway leading through Holland, the Arnhem bridge being the most distant of them all. Unfortunately, the Allies had gravely underestimated the strength of German forces in the area; so, when the airborne forces landed, they found themselves scattered amid an SS panzer division. The various bridges thus became the fulcrum of the entire operation for both sides. Arnhem utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the turns. From mortars to self-propelled artillery, units can receive support assets to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example — perhaps supported by tanks — could be tasked to assault a lone enemy paratrooper battalion defending a landing zone. As that attack gets underway, however, the recon battalion may find itself strafed by enemy fighter-bombers. More support will be necessary to take the landing zone, but assets are limited. In Arnhem, the attritional design of the new Combat Results Table simulates the true nature of battles in Europe. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting for Arnhem. Winning the battle is thus a matter of maneuver, firepower and asset management. Re-implements: Arnhem ",//cf.geekdo-images.com/images/pic749019.jpg,2,60,12,2,60,Arnhem: The Farthest Bridge,60,//cf.geekdo-images.com/images/pic749019_t.jpg,2010,"Eric R. Harvey,Larry Hoffman,R. David Shepherd,Redmond A. Simonsen,Joe Youst","Wargame,World War II",NA,"Eric R. Harvey,J. A. Nelson",NA,"Cities: Arnhem,Decision Games Folio Series,Fire & Movement combat system","Hex-and-Counter,Simulation",Decision Games (I),6.15179,56 73313,"Elements, a.k.a. Khmer, is a bluffing and deduction game for two players that contains only sixteen cards, with each player trying to figure out the best time to end the round so that they can win. The goal each round is to have a hand of cards with a higher sum than the opponent, but equal to or less than the sum played to the table. To set up a round, deal six cards face down to each player, then remove the remaining four cards, unseen, from the game. On your turn, you take one of these five actions: 1: PLAY a card from your hand to the table, overlapping any cards previously played and announcing the sum of all revealed cards. 2: DRAW the most recently played card from the table and place it in front of you; this card counts as being in your hand, thereby increasing the sum of your hand and lowering the sum on the table, but you cannot discard or play this card. 3: DISCARD a 6 card from your hand, placing it to the side out of play for this round. 4: KNOCK to end the round and see who wins; you may do this only if the sum of cards in your hand is equal to or less than the sum on the table. The players than compare sums, and whoever has the highest sum (without going over the sum of cards on the table) wins 2 points; if the players are tied, the player who knocked loses. 5: FOLD to end the round because you think that you will lose; the opponent wins 1 point. Shuffle all the cards, and redeal; the player who scored in the round starts the next round, and the first player to collect 6 points wins. Alternatively, players can play only a single round to determine the winner, ignoring the FOLD action since that's a sure loser... ",//cf.geekdo-images.com/images/pic2875108.jpg,2,20,8,2,10,Elements,20,//cf.geekdo-images.com/images/pic2875108_t.jpg,2010,Dennis Lohausen,"Bluffing,Card Game",NA,team SAIEN,NA,Country: Cambodia,Hand Management,"Saien,Arclight,Pegasus Spiele",6.99736,254 73316,"In the year 1368 our ruler Casimir the Great, on the right of his royal sovereignty, established the Statute of the Cracow Salt Mine. It is clearly written that anyone to whom the King awards the title of Royal Steward will manage the Wieliczka Salt Mine, called Magnum Sal. His Majesty the King will give this royal stewardship to the foreman who by his work shows that he is the best in the craft of salt mining, and he will lead the operations of the Cracow Salt Mine for the glory of the Polish Kingdom. Magnum Sal is a eurogame about exploration of a salt mine (second oldest still operating salt mine in the world). Each player takes the role of a foreman - the manager of a mining team. During the game, players will try to extract salt most efficiently from the mine, sell their "white gold" at the market, and above all complete the king's salt orders. The player who earns the most money from extracting salt receives the title of Royal Steward and wins the game. (From the rulebook) Magnum Sal is latin name that Wieliczka was noted in some documents for the first time - it means Great Salt. From this latin name, Wieliczka was formed - Magnum (Latin) -> Great (EN) -> Wielki (PL) Quote from wikipedia (there is no source for this but it's probably the way that the name Wieliczka was formed): Magnum Sal (latin) -> Wielka Sól -> Wielika Sól -> Wielicka -> Wieliczka ",//cf.geekdo-images.com/images/pic792062.jpg,4,90,10,2,90,Magnum Sal,90,//cf.geekdo-images.com/images/pic792062_t.jpg,2010,Piotr Nowojewski,"Economic,Exploration,Medieval",NA,"Marcin Krupiński,Filip Miłuński",Magnum Sal: Muria,"Country: Poland,Mining","Modular Board,Pick-up and Deliver,Worker Placement",Leonardo Games,7.0539,1273 73365,"Get rid of your Payoo! There are no jacks, queens or kings in Papayoo – just an unusual die and a fifth suit called Payoo. The aim is to score the fewest points possible; to do so, try to avoid collecting those dreadful Payoos and especially the Papayoo, that confounded 7, whose suit changes with each new hand. That cursed die! If you are unhappy with your hand, don't fret; just give your hand to the player on your left before starting. Be sure to make the right choice because you'll be getting the player's cards on your right. Then play your hand with no trumps or qualms. The best player doesn't always win! ",//cf.geekdo-images.com/images/pic3488250.jpg,8,30,7,3,30,Papayoo,30,//cf.geekdo-images.com/images/pic3488250_t.jpg,2010,NA,"Card Game,Party Game",NA,(Uncredited),NA,NA,Trick-taking,Gigamic,6.2958,81 73369,"The world you know no longer exists. There is no government. No army. No civilization. The United States have collapsed. And now, thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new State: the 51st State. 51st State is a card game in which players control one of the four powers (mutants, traders, New Yorkers and Appalachians) and try to build their very own new country. Players put new locations into the game, they hire leaders, and send people to work in buildings to gain resources and new skills. Every card in 51st State can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter. Integrates with: The New Era Winter ",//cf.geekdo-images.com/images/pic1149172.jpg,4,90,10,2,40,51st State,90,//cf.geekdo-images.com/images/pic1149172_t.jpg,2010,"Mateusz Bielski,Mariusz Gandzel","Card Game,City Building,Economic,Science Fiction",NA,Ignacy Trzewiczek,"51st State: Wrak Transportera Promo Card,The New Era: Spiel 2011 Promo Pack,Ruins,Winter,Winter: Reaction Cards","From RPG books to board games,Neuroshima,Tableau Building","Card Drafting,Hand Management,Variable Player Powers","Portal Games,IELLO,Toy Vault, Inc.",6.93461,2471 73439,"In Troyes, recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them—anything for more fame! Make your underlings: work on the cathedral combat misfortune bustle about the city and other such tasks that are below your family's stature Online Play Board Game Arena (real-time or turn based) ",//cf.geekdo-images.com/images/pic750583.jpg,4,90,12,1,90,Troyes,90,//cf.geekdo-images.com/images/pic750583_t.jpg,2010,Alexandre Roche,"Dice,Economic,Medieval",NA,"Sébastien Dujardin,Xavier Georges,Alain Orban","The Ladies of Troyes,Troyes: Bonus Cards","Cities: Troyes (France),Country: France","Area Control / Area Influence,Dice Rolling,Worker Placement","Pearl Games,Asmodee,REBEL.pl,uplay.it edizioni,Z-Man Games",7.75823,11200 73472,"Pirates vs. Dinosaurs is a game for 2-6 players by Richard Launius (designer of Arkham Horror) in which players control pirate captains and their cutthroat crews, all with partial knowledge of the whereabouts of buried treasure on a forgotten Pacific island. The catch? They don't know the island is the final home of dinosaurs, survivors of millions of years, and they aren't happy to let outsiders explore their island. Of course, the pirates also don't know that the island is sinking or that there are other pirates looking for the same treasure. Who will get away with the most loot and become the pirate remembered by history? Before the game, players outfit themselves with a variety of crew, weapons, and gear before choosing the section of the island that they will explore, knowing that the jungle takes longer than the beach as they look for their parts of the map. The search can be interrupted as other players play dinosaur (and other) cards to cause mayhem and carnage. Once the treasure is located, players draw treasures from a bag, looking to avoid the pirate ghost and island sinking events, and return safe to their ship – a question of how far they'll go in pushing their luck. ",//cf.geekdo-images.com/images/pic1057172.jpg,6,90,11,2,90,Pirates vs. Dinosaurs,90,//cf.geekdo-images.com/images/pic1057172_t.jpg,2013,Josh Cappel,"Adventure,Exploration,Fighting,Pirates,Prehistoric",NA,Richard Launius,Pirates vs. Dinosaurs Expansion Cards,"Animals: Dinosaurs,Crowdfunding: Kickstarter","Dice Rolling,Hand Management,Memory,Variable Player Powers","Jolly Roger Games,Winterhearts",6.24192,204 73538,"Fluxx with a pirate twist. Getting the Captain's Hat allows you to have a good bit of control, but watch out for Scurvy and Shackles, which will keep you from winning. Grab lots of Booty keepers, maybe some Ships, and expect a few new Surprise cards along the way. (From playing the game demo at Origins 2010) A pirate themed variant of Fluxx, this game is much like the original. Simply follow the rules that are currently in play. Start by drawing a card and playing a card, but even those can be changed. There's no way to win at the begining, but once a Goal card is played, you have to play the appropriate Keeper cards in front of you or play other cards to keep them away from everyone else, like Steal a Keeper or play a new goal card to replace the old one. New to Fluxx are the Surprise cards which can be played at any time to cancel certain plays or steal a keeper as played. ",//cf.geekdo-images.com/images/pic887575.jpg,6,40,8,2,10,Pirate Fluxx,40,//cf.geekdo-images.com/images/pic887575_t.jpg,2011,Derek Ring,"Card Game,Pirates",NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards",Fluxx,"Hand Management,Set Collection,Take That","Looney Labs,Pegasus Spiele",6.20716,1800 73543,"Tadaaam! is a revision and repackaging by Cédrick Caumont and Thomas Provoost of the earlier Monstermaler. The most obvious change is that Tadaaam! comes in a big box (Monstermaler was just a pad of paper), with cards to suggest people, and now also objects and animals, that players independently draw right and left halves of with pens on wipe-clean boards to make one recognisable picture. The pictures are then revealed and the players guess what those they didn't draw are intended to be. Along with revisions to the basic rules there are now easy, normal, difficult and character categories of things to draw and a spinner which adds one of six additional challenges to drawing: with the ear on the table, blind under the table, with the "wrong" hand, without the thumb, et cetera… Re-implements: Monstermaler ",//cf.geekdo-images.com/images/pic733834.jpg,9,30,8,4,30,Tadaaam!,30,//cf.geekdo-images.com/images/pic733834_t.jpg,2010,Fabrice Bovy,"Humor,Party Game",NA,"Friedemann Friese,Marcel-André Casasola Merkle,Andrea Meyer",NA,NA,"Line Drawing,Paper-and-Pencil,Partnerships","Repos Production,Broadway Toys LTD",6.4308,125 73650,"Carthage – long before the deadly conflict with Rome. During 5 decades, each a game round, players use their servants to earn income or position them to obtain goods and load the goods onto incoming merchant ships - or even take the risk of chartering a private vessel - all with the goal of buying influence in the palace. Influence in the harbor can also determine where the best ships will dock, and the path of intrigue can provide yet another way into the palace courts. Only the player who develops the best business - through any means necessary - will end the game as the most influential senator. ",//cf.geekdo-images.com/images/pic791285.jpg,5,90,12,3,90,Porto Carthago,90,//cf.geekdo-images.com/images/pic791285_t.jpg,2010,Oliver Schlemmer,Ancient,NA,Bernd Eisenstein,NA,NA,Worker Placement,Irongames,6.36075,228 73655,"Sumatra - Island of many rare species On behalf of the most famous zoological gardens of the Western World a few teams of big game hunters set out to the jungle of Sumatra to catch some nearly extinct species for the benefit of posterity. While also the black market lures with attractive prices, the inhabitants of the island have a say in the matter as well. Expedition Sumatra leads the players into the dense primeval forest of the Indonesian island. By cleverly flipping and rotating the path tiles they have to build new roads through the jungle, track down rare animals and load them onto their ships, which circle around the island. Like the vegetation in a jungle the board of Expedition Sumatra is constantly changing its appearance - old paths vanish, new ones appear, while the players are searching for animals hidden in the forest. And each tile that is flipped raises the question anew: Will the hunt be successful or will there be only deserted paths or might there even be a native lurking, ready to take the hard-won animals back to the jungle? --- Sumatra - Insel vieler seltener Tierarten Im Auftrag namhafter Zoologischer Gärten machen sich mehrere Teams von Großwildjägern daran, zum Nutzen der Nachwelt einige der selten gewordenen Tiere im Dschungel von Sumatra einzufangen. Zwar lockt auch der Schwarzmarkt mit guten Preisen, doch die Inselbewohner haben ebenfalls noch ein Wörtchen mitzureden. Expedition Sumatra führt die Spieler in einen üppig wuchernden Inselurwald. Hier gilt es, durch geschicktes Klappen und Drehen der Wegeplättchen Pfade durchs Dickicht zu bahnen, seltene Tiere zu entdecken und auf das eigene Schiff, das die Insel umkreist, zu verladen. Wie die Vegetation eines Urwalds verändert sich bei Expedition Sumatra beständig der Spielplan - alte Wege verschwinden, neue entstehen, während die Spieler auf der Suche nach im Dschungel versteckten Tieren die grüne Wildnis durchkämmen. Bei jedem Klappen eines Wegeplättchens stellt sich erneut die Frage, was sich darunter verbirgt - wird einem das Jagdglück hold sein, stößt man nur auf verlassene Pfade oder lauert einem gar ein Eingeborener auf, der womöglich die mühsam gefangenen Tiere wieder zurück in den Urwald bringen will? ",//cf.geekdo-images.com/images/pic758994.jpg,4,45,8,2,45,Expedition Sumatra,45,//cf.geekdo-images.com/images/pic758994_t.jpg,2010,"Mariusz Gandzel,Piotr Rorot,Anna Włodarska","Animals,Exploration,Maze,Transportation",NA,"Jens Jahnke,Britta Stöckmann",NA,NA,"Pick-up and Deliver,Tile Placement",Igramoon Spieleverlag,6.21746,126 73664,"In Cabo, the goal is to minimize the total value of your cards; however, you don't know what all your cards are at the beginning of the game. By using certain cards to peek at your own card, spy on your opponent's card, or swap a card with your opponent, you can try to minimize the value of your cards. When you think you have the lowest value, you can call "Cabo" to end the round, but everyone else gets another turn. By adding more decks, you can theoretically play with as many players as you want. This is a commercial version of four-card Golf with special-power cards and a few variant rules. ",//cf.geekdo-images.com/images/pic754318.jpg,5,30,8,2,30,Cabo,30,//cf.geekdo-images.com/images/pic754318_t.jpg,2010,Adam Peele,Card Game,NA,"Mandy Henning,Melissa Limes",NA,NA,"Hand Management,Memory","Eventide Games,Smiling Monster Games",6.7557,300 73761,"K2 is the second-highest mountain on Earth as well as the second deadliest. It's known as the Savage Mountain, as it kills one person for every four who have reached the summit... Now your team stands in its shadow, ready to climb for fame and glory. You know the dangers of K2 all too well. Extreme weather with frequent and deadly storms, exposed, steep, tricky routes and lack of oxygen await you on your way to the summit. You will test your climbing skills to death, try to outsmart the ever-changing weather and always worry about the acclimatization of your 2 mountaineers. Also there are the other teams ready to take the glory for themselves. K2 is a board game in which each player controls a team of 2 mountaineers, trying to climb to the summit of K2 and return before the other players' teams and before the mountain kills them. Every player uses an identical deck of cards. You use the cards to move your climbers on the route pictured on the gaming board, or to acclimatize the members of your team. You can also set up a tent and wait for better weather. You will have to choose your path carefully, as the other mountaineers can block your way, and watch the upcoming weather which can lower your acclimatization to 0, thus killing your climbers. K2 is a hand management game for 1-5 players, with strong interaction and low luck factor, lasting up to 60 minutes. The theme is very well represented by the mechanics, including such elements as changing weather, lack of oxygen and death of the mountaineers. The result is an exciting match for gamers and non-gamers alike. The box includes, among other materials, a double-sided board with two different routes to the summit (easier and harder) and two sets of weather tiles (for summer and winter). ",//cf.geekdo-images.com/images/pic1051300.jpg,5,60,13,1,60,K2,60,//cf.geekdo-images.com/images/pic1051300_t.jpg,2010,Jarek Nocoń,"Exploration,Sports",NA,Adam Kałuża,"K2: Broad Peak,K2: The Avalanche","Country: Pakistan,Mountains: K2,Solitaire Games,Sports: Mountain climbing","Hand Management,Player Elimination,Point to Point Movement,Simultaneous Action Selection","Ediciones MasQueOca,Heidelberger Spieleverlag,IGames,REBEL.pl,Swan Panasia Co., Ltd.,テンデイズゲームズ (Ten Days Games),White Goblin Games",7.14236,6449 73863,"Grimoire is the French word for "spellbook", and smart use of your spellbook – more specifically, the spells within said book – will determine whether you succeed in this game. Each turn in Grimoire starts by revealing several cards on the game board; each card has either a victory point (VP) value or is a character with a particular way to earn VPs at the end of the game. Once these cards are revealed, each player secretly chooses which spell to cast in his spellbook by placing a bookmark on the appropriate page. Everyone then reveals which spell they chose, with the spells going off in order from weakest (those with the lowest numbers) to strongest. Some weak spells nerf stronger ones, and the order in which players choose cards from the display can be flipped topsy-turvy depending on who plays which spells. In the One Draw and Z-Man versions, the game ends as soon as one player has collected either ten character cards or ten treasure cards; in the Schmidt Spiele version, the game ends after a fixed number of rounds. All players then tally their points, and the player with the highest score wins. Differences between the versions: As noted above, the game ending conditions differ in the 2012 Schmidt Spiele version. The Z-Man Games and Schmidt Spiele versions of Grimoire accommodate five players, while the original One Draw release allows only 2-4 players. The Schmidt Spiele version contains four new character cards and two new treasure cards, includes hardcover books instead of softcover, changes two spells, and uses a more elaborate game board that depicts the spells and allows players to mark the spells chosen with small figures to track who has played what. ",//cf.geekdo-images.com/images/pic1040235.jpg,5,30,12,2,30,Grimoire,30,//cf.geekdo-images.com/images/pic1040235_t.jpg,2010,"Matthias Catrein,Eckhard Freytag,Keita Komiyama,Shusaku Kondo","Card Game,Mythology",NA,Hayato Kisaragi,NA,Anime & Manga,"Card Drafting,Set Collection,Simultaneous Action Selection","Arclight,Japon Brand,One Draw,Schmidt Spiele,Z-Man Games",6.47457,1173 73960,"Red Poppies simulates regimental-sized engagements from WWI with company-level units in 10 minute turns on maps scaled at 200 yards per hex. The game strives to illustrate the sort of command and control trade-offs that typified WWI battles. The units involved are companies and platoons, making this one of the few games to cover World War I small unit tactics. In addition, there are rules for tanks, barbed wire, artillery support, infiltration tactics, cavalry, and machine guns. Scenarios will include German, French, Belgian, and British forces, with battles spanning the entire conflict on the western front. Scenarios 1. "Opening Day", July 1, 1916, La Boiselle (Somme) 2. "Storming La Boiselle", July 3, 1916, La Boiselle (Somme) 3. "Meeting Engagement", August 22, 1914, Neufchateau 4. "Heavy Section Machine Gun Corps", September 15, 1916, Flers 5. "Kaiserschlacht", March, 1918, Flers 6. "Cavalry Charge", August 12, 1914, Haelen 7. "Attack on Mort Homme", April 9, 1916, Mort Homme 8. "Tank Assault", April 16, 1917, Juvincourt ",//cf.geekdo-images.com/images/pic754910.jpg,2,0,0,2,0,Red Poppies: WWI Tactics,0,//cf.geekdo-images.com/images/pic754910_t.jpg,2010,Ian Wedge,"Wargame,World War I",NA,John Gorkowski,NA,NA,Hex-and-Counter,Worthington Games,7.46618,68 74102,"Der Pate (Eng: The Godfather) is one of the 2010 Essen releases of Kosmos. Here is a loose translation of their promo text on their website. Each player is the head of one of New York's Mafia clans and tries to earn the most money with illegal activities, e.g. running casinos or betting agencies. To hinder the opponents you can tip off the FBI about their activities or (more bluntly) initiate a vendetta. With the help of your Consigliere you can make offers the opposition cannot refuse and take over a business the FBI just shut down. You can also influence the press to improve your reputation and use the help of a prosecutor who is a friend of the family to get your relatives out of jail. Just don't be prissy or you won't become the boss of bosses. ",//cf.geekdo-images.com/images/pic1194408.png,4,60,12,2,60,Der Pate,60,//cf.geekdo-images.com/images/pic1194408_t.png,2010,Franz Vohwinkel,"Dice,Economic,Mafia",NA,Michael Rieneck,NA,NA,Dice Rolling,KOSMOS,6.28166,323 74233,"[Fic•tion•aire: Person who tricks opponents into choosing the wrong word definition in the dictionary game.] You may know it as dictionary, fictionary, Balderdash... or even "Call my Bluff", the classic British TV game show; but it could just as easily be called "the making up lies to fool your friends" game! Fictionaire is a new quiz card game from Days of Wonder that gives a fresh twist to this classic genre. In Fictionaire, players make up a bogus definition or fake answer for a word or question asked by the game’s host, trying to trick him or her into believing that their answer is correct. To earn points, players either choose the right definition - or get someone to pick their answer. If a player bluffs someone into choosing the wrong answer, they earn a bonus point. ",//cf.geekdo-images.com/images/pic758073.jpg,7,20,10,4,10,Fictionaire,20,//cf.geekdo-images.com/images/pic758073_t.jpg,2010,Cyrille Daujean,"Bluffing,Party Game,Trivia,Word Game",NA,Hervé Marly,NA,NA,NA,Days of Wonder,6.19271,192 74390,"Rolling Freight is a route building and cargo shipping game in which dice represent each player’s resource pool. Players spend these dice to purchase and complete rail contracts, deliver cargo, and improve their companies’ competitive abilities. Who can build the best rail network and deliver the most profitable goods? Get rolling and find out! Players begin the game with a pool of six dice with multi-colored sides. On each turn, a player can spend his or her dice to purchase contracts, construct rail links, build switching stations, purchase improvements and deliver one cargo of passengers or freight. Unused dice can be converted into stockpile markers for future use. By purchasing improvements, players can gain more dice with special abilities, become more efficient at laying rail or stockpiling dice, or increase the points they receive when other players deliver cargo over their rails. Bonus points are awarded for delivering passengers quickly or delivering freight over long distances. The large, two-sided, colorful board has two maps. The western U.S. map, from the California gold rush era, is designed for 2 – 4 players. With many double-track routes, this map allows newer players to effectively plan their networks and maximize deliveries. The southeastern U.S. map, depicting the late Nineteenth Century, has only single-track routes that are significantly interwoven. This provides more advanced strategic options and is intended for 3 – 5 experienced players. ",//cf.geekdo-images.com/images/pic1289852.jpg,5,180,13,2,120,Rolling Freight,180,//cf.geekdo-images.com/images/pic1289852_t.jpg,2012,Jim Maxwell,"Dice,Trains,Transportation",NA,Kevin G. Nunn,"Rolling Freight: Great Britain and India,Rolling Freight: Natural Disaster Cards,Rolling Freight: Texas Map","Crowdfunding: Kickstarter,Rolling Freight","Action Point Allowance System,Card Drafting,Dice Rolling,Pick-up and Deliver,Route/Network Building,Simulation",APE Games,6.90311,644 74408,"The Island of Blood is the introductory set for Warhammer Fantasy Battle eighth edition. It is a stand alone game containing forces of Skaven and High Elves along with a small rulebook, scenario book and dice and templates necessary to play. Set during a Skaven raid of an Elven fortress island, this set contains two starter armies plus a smaller, pocket-sized version of the Warhammer rules. Players take command of each force, fighting a series of battles recreating the battles for the Island of Blood each looking to conquer it for their own. ",//cf.geekdo-images.com/images/pic1211261.jpg,2,180,8,2,180,Warhammer Fantasy Battle: The Island of Blood,180,//cf.geekdo-images.com/images/pic1211261_t.jpg,2010,NA,"Fantasy,Fighting,Miniatures,Wargame",Warhammer,"Bryan Ansell,Richard Halliwell,Jervis Johnson,Rick Priestley",NA,Warhammer Fantasy Wargames,"Dice Rolling,Variable Player Powers",Games Workshop Ltd.,6.84915,177 74596,"Introduction A fire has erupted in a large home, threatening the property and its occupants. As the first responders to the fire, players must enter the home to rescue the people trapped inside. Resources are scarce, and time is not an ally. As the fire spreads out of control, victims are endangered and the building approaches collapse. Players must cooperate to mount a successful rescue effort. Objective Flash Point is a fully cooperative game, meaning that players win or lose together. To win, players must rescue the victims trapped inside a burning home. The players fail if three or more people die, or if the house collapses from structural failure. Features Fire and smoke spread, interact, flashover and explode through an innovative mechanic. Chain reactions are possible and very deadly. Fully cooperative gameplay where players must work together to overcome the fire and rescue trapped victims. Game scales well, accomodating as few as 1 and as many as 6 players. Solitaire is an option! Two ways to play: the Basic Game introduces key concepts and is a great way to teach new players. The Advanced game adds specialists, two drivable rescue vehicles, hazardous materials, and random start conditions. Multiple difficulty levels accommodate the widest range of player ability and invite replay. Two houseplans are included. Each presents its own challenges. ",//cf.geekdo-images.com/images/pic1129600.jpg,6,30,12,1,30,Flash Point,30,//cf.geekdo-images.com/images/pic1129600_t.jpg,2010,Kevin Lanzing,Adventure,NA,Kevin Lanzing,NA,Firefighting,"Action Point Allowance System,Co-operative Play,Dice Rolling,Variable Player Powers","(Self-Published),Clockwork Colossus Games,The Game Crafter, LLC",6.86111,63 74936,"War Cards is a card game based on War, a classic boardgame from Brazil (the later is based on Risk). As well as in the original game, in War Cards each player commands an army and have objectives like conquer certain continents or a number of territories determined in the Objective Cards. Another new feature in War Cards are the special power cards, wich gives various abilities for the player to use. In the boardgame the combats are decided with dice rolls. In War Cards the combats are decided through the cards depicting dice in various combinations. War Cards plays faster than the boardgame (about 45 minutes), and unites strategy with a little luck. The game comes in a plastic box, so you can take it with you wherever you want. ",//cf.geekdo-images.com/images/pic771959.jpg,4,45,10,3,45,War Cards,45,//cf.geekdo-images.com/images/pic771959_t.jpg,2010,NA,"Card Game,Wargame",NA,"Mauricio V. Gibrin,Mauricio Miyaji",NA,War Series,"Card Drafting,Hand Management,Set Collection",Grow Jogos e Brinquedos,5.29918,61 74987,"The math game Got It! – which had a working title of Fermat – accommodates as many people as fit around the table. What they're looking at on the table is a 6x6 grid of cards, with half the cards numbered 1-14 and the other half bearing mathematical operators. To set up the game, these cards are placed randomly checkerboard-style, with numbers and operators placed adjacent to one another. Everyone plays simultaneously, with players trying to find a five-card formula that results in the number shown on a goal card, with goals ranging from 1 to 40. The solution must consist of orthogonally adjacent cards, though not necessarily in a straight line, and a player can't use a card twice in a formula. If a 12 is turned up as the goal, for example, one might find "8+4x1" in the grid, then shout out "Got It!" Players can mentally insert parentheses into a formula, so "7+2x3" can result in (7+2)x3 (=27) or 7+(2x3) (=13). The first player to shout with a correct formula – and the grid might contain many – claims the goal card. The player who collects the most goal cards wins! An easy version of Got It! can be set up for younger players, with a 5x5 grid that contains only the numbers 1-9 and only addition and subtraction as mathematical operators. ",//cf.geekdo-images.com/images/pic2378869.jpg,8,20,6,2,20,Got It!,20,//cf.geekdo-images.com/images/pic2378869_t.jpg,2010,"BoardGameDesign.com,Michael Spahitz","Math,Number,Puzzle",NA,Tom Jolly,Got It!: Math Geek,Crowdfunding: Kickstarter,Pattern Recognition,"Jolly Games,Quality Time Resources",6.75,61 75091,"In Norenberc, each player represents an ambitious merchant trying to gain influence in the town council of Norenberc. To do this, players must win over the craftsmen of the city's various guilds. The player who manages to win over the most (and the most influential) craftsmen will be the one who wins the game. Every round consists of one or more turns. Every turn, all players simultaneously select the guilds at which they wish to take actions, limited by the number of agents at their disposal. Actions include buying and selling goods and hiring guests who are lodging at the guilds: various craftsmen and townsmen with useful special abilities. At the end of each round, the master of each guild will select a favorite from among the players: the one owning the most of that guild's goods. The favorite of each guild will claim the loyalty of that guild master and earn one of that guild's crests. The most important guild in the city will also bestow one of the valuable prestige crests upon its favorite. At the end of the game, players will compare their amassed craftsmen, crests, money, and townsmen to see who has won the game! ",//cf.geekdo-images.com/images/pic890010.jpg,5,90,12,2,90,Norenberc,90,//cf.geekdo-images.com/images/pic890010_t.jpg,2010,Josh Cappel,"Economic,Medieval",NA,Andreas Steding,Norenberc: Bonus Townsmen,Cities: Nürnberg,"Set Collection,Simultaneous Action Selection,Worker Placement","HUCH! & friends,White Goblin Games",6.8514099999999996,936 75165,"Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language. So, the Volgare, the language spoken by the common people, taken from the dialects spoken in the various Italian regions, starts to gain relevance. During this period, Francesco D’Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy, both written in Volgare. The players will have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will succeed to uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church’s hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for his status and his culture? The aim of the game is to obtain more Volgare points. The players will gain VP from reading manuscripts, looking for important documents like the Canticle of the Sun or "The Riddle from Verona". Players can also gain VP by improving their social status, for example, if the merchant becomes a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope. Moreover, VP can be gotten with money and with the support of Politicians, Noblemen, Abbesses, and the Amanuensis. ",//cf.geekdo-images.com/images/pic778029.jpg,5,120,14,2,120,De Vulgari Eloquentia,120,//cf.geekdo-images.com/images/pic778029_t.jpg,2010,"Lamberto Azzariti,Guido Favaro,Eva Villa",Medieval,NA,Mario Papini,NA,"Cities: Ancona,Cities: Bologna,Cities: Florence,Cities: Genova,Cities: Milan,Cities: Naples,Cities: Palermo,Cities: Rome,Cities: Urbino,Cities: Venice,Country: Italy","Action Point Allowance System,Area Movement","Giochix.it,HomoLudicus,Lookout Games,Matagot,Z-Man Games",7.30411,1532 75212,"Grand Cru represents the best locations for a vintner to create and cultivate wine. But creating great wine and running a successful vineyard requires much more than just a great location. Patience, dedication, and a good understanding of the market are all needed to be profitable. As ambitious vintners, the players attempt to run new vineyards located at the best sites available. As with many new businesses, starting up is very difficult. For cultivation and operating of their new businesses, the players will need to rely on loans from the local bank. Money is tight and wise investments will also help with the costs of the business. There is a need to observe the cellar and balance long-term strategies against short-term interests for running a successful vineyard. Far-sighted planning and skillful timing are keys to success. The game ends when the first player is able to pay off all of his loans. Only then do the players find out which vintner has the most profitable vineyard to win the game. A votre santé! ",//cf.geekdo-images.com/images/pic1205167.jpg,5,90,12,2,90,Grand Cru,90,//cf.geekdo-images.com/images/pic1205167_t.jpg,2010,Alexander Jung,"Economic,Farming",NA,Ulrich Blum,"Grand Cru: Heuriger und gemischter Satz,Grand Cru: Innovation Tiles",Wine Games,Auction/Bidding,eggertspiele,6.84855,971 75223,"Utopia Engine is a free print-and-play dice game for one player. You play an old artificer named Isodoros who is attempting to reconstruct the Utopia Engine, a fabled device from the distant past and possibly the only hope for averting the fast approaching Doomsday. You must recover the machine's six parts from six dangerous regions and assemble the Utopia Engine before the world ends. The game uses simple dice mechanics to simulate searching the wilderness, activating and assembling powerful artifacts, and combat with artifact weapons. Requires a printed play sheet, two six-sided dice, and a pencil with eraser. ",//cf.geekdo-images.com/images/pic774917.jpg,1,60,0,1,30,Utopia Engine,60,//cf.geekdo-images.com/images/pic774917_t.jpg,2010,Nick Hayes,"Dice,Exploration,Math,Print & Play,Science Fiction",NA,Nick Hayes,NA,Solitaire Games,"Dice Rolling,Paper-and-Pencil","(Web published),Nevermore Games",6.85455,426 75333,"‘Target Earth” is a board game simulation of an Alien Invasion of Planet Earth. Battlefield is the whole planet, represented by a Global Board, featuring the 30 most economically powerful countries on the planet. Allied countries will bring money and Victory points to the Alliance. Countries aligned with the Aliens will count as victory points for the invader. By the end of the seventh turn whichever side has more Victory Points will be the winner. Each player represents a faction of a Human Alliance and manages one of their bases and its associated resources (money, units and cards). Players must deal with the alien offensive using their units to fight airborne and landed UFOs in an effort to strengthen their Alliance by getting countries to join them. In order to stop the Alien offensive and beat the invader, they must also investigate new technologies as well as the nature of the Alien life form. The Alien side is not controlled by any player. Its actions are determined randomly each turn, with an incremental difficulty as game progresses. The game has two playing modes: -Basic mode is a cooperative game where 1-4 players form a Human Alliance that will fight to stop the alien invasion. In this game mode, if the Human Alliance achieves victory, all players win. Otherwise, everyone loses. -Advanced game mode, is a semi-competitive game for 2-4 players, where each player forming the human Alliance has his own secret agenda and is able to obtain individualized victory points. As in the basic mode, the total amount of victory points and human technology level will determine whether the Alien side has achieved victory. If Humans win, only one of the players will be declared winner, according to their fulfilled agenda and performance during the Alien War. ",//cf.geekdo-images.com/images/pic765321.jpg,4,90,12,1,90,Target Earth,90,//cf.geekdo-images.com/images/pic765321_t.jpg,2010,Sergi Marcet,Science Fiction,NA,Jacobo Cagigal,NA,Aliens,"Co-operative Play,Dice Rolling,Simulation",Gen-X Games,6.74247,292 75358,"A re-issue of David V. H. Peters' SNCF (Société Nationale des Chemins de fer Français). Originally released by Winsome Games as part of its 2010 Essen Set, SNCF was subsequently licensed by Queen Games and rereleased as Paris Connection in 2011. This is a fast network-/portfolio-building game with a train theme, with the objective of having the most valuable stock portfolio at the end of the game. Players can own and trade stocks as well as influence the value of each company. There are 6 colors of wooden locomotives, each color representing a company. Players are dealt random hands of 5-10 (depending on number of players) locomotives, which are essentially a stock portfolio; the rest of each color are placed in a pool. On your turn, you can either increase the value of a single company by placing 1-5 locomotives from the remaining pool of that company, or you can trade one locomotive in your portfolio for one or two locomotives from the remaining pool in a company. The game board is a map of France, with cities worth anywhere from 1-4 points, and rural hexes worth 0. Connecting to a city adds to a company's value. The game ends when Marseille is reached by a company, or when there is only one company with locomotives remaining in the pool. Players' scores are determined by the value of each company at the end multiplied by the number of locomotives the player has for each color. SNCF expansions may be used with this game. ",//cf.geekdo-images.com/images/pic1266518.png,6,30,8,3,30,Paris Connection,30,//cf.geekdo-images.com/images/pic1266518_t.png,2010,Oliver Schlemmer,"Economic,Trains",NA,David V. H. Peters,"SNCF: Germany Expansion,SNCF: Iberia Expansion,SNCF: The Moon/Mars,SNCF: The Netherlands,SNCF: Transcontinental Railroads","Cities: Paris (France),Country: France,Cube Rails,Winsome Essen Sets","Route/Network Building,Stock Holding","Competo / Marektoy,Queen Games,Winsome Games",6.80333,1605 75360,"You and your friends are rail barons trying to be on top. Who will correctly determine the end game and have the most money? A fun train game. Harry Wu's Texas & Pacific is a train game that employs 2-6 players for an hour. The players are rail barons who purchase stock and try to increase their income through shrewd track placement. The game includes ranches, building options and the explosive growth in Texas. The player with the most money at the end of the game wins! A player may trigger a stock auction, lay track, or pass. Contents: Cubes, stock shares, map, rules Part of the Winsome Games Essen 2010 Set. Winsome Games' 2010 Essen Set ",//cf.geekdo-images.com/images/pic763551.jpg,6,60,0,2,60,Texas & Pacific,60,//cf.geekdo-images.com/images/pic763551_t.jpg,2010,NA,"American West,Economic,Industry / Manufacturing,Territory Building,Trains",NA,Harry Wu,NA,"Cube Rails,Historic Railroads System,Winsome Essen Sets","Auction/Bidding,Stock Holding",Winsome Games,6.8,115 75382,"In Karnaxis, you're a high school graduate trying to find your own path to success in the modern economy. You'll choose a character with different talents and a unique Karnaxis, or life ambition. Using 2 actions for each of the 12 game years, you'll take turns competing for various jobs, businesses, and a college education while trying to fulfill your life ambition. Each year, random events mix things up; like the stock market crashing. At the end, the player with the most cash wins. One character's life ambition may be to dominate the business world, while another's may be to become a doctor. As you fulfill your ambition, you receive bonus cash. Along with college, jobs, and businesses you can also start franchises, play the stock market, invest in retirement, get pay raises, win the lottery, take out loans, or even collect unemployment. It's up to you where to take your life and what financial fate that path holds. ",//cf.geekdo-images.com/images/pic762939.jpg,6,60,12,1,60,Karnaxis,60,//cf.geekdo-images.com/images/pic762939_t.jpg,2010,Julie Gersewski,Economic,NA,Andrew Schauerhamer,NA,NA,"Dice Rolling,Stock Holding,Variable Player Powers,Worker Placement",Opportunity Games,6.38704,81 75441,"Financial simulator. Players start the game by managing their corporations (1 of 4) and using them as a tool for increasing the value of private property (like countries in "Imperial"). By effective speculation on the stock market, a player may take control of more than one corporation. Proper corporation management is preferable but not the most essential. The rules attempt to simulate real conditions of business competition and relationships between shareholders. THERE IS NO LUCK FACTOR. Internal balance discourages to play in a relation of 2(3) players versus 1. Most of the rules are quite easy and intuitive. It is the most difficult to use the rules effectively by good planning and predicting opponents’ plans. Players manage their corporations by investing in new factories and trading produced goods to earn money (like in many other games). The point is what the players do with earned money. They can re-invest it to make their corporations earn more during next phase or try to make pressure on another player by buying shares of his/her corporation. The player who has the biggest number of shares can be elected by voting as a new leader of the corporation for the next stage. Even if you don`t have enough shares to take control over another player`s firm, the investment can be quite beneficiary because it can give you some profit (if that firm is managed well) or enforce your opponent to use the corporation money for defending, which makes his final result worse than could be achieved without your pressure. Of course, the more players (max 4), the more fun there is during voting phase when all the shareholders, who are going to manage the corporation in the next stage, vote. The game tries to extract maximum advantage of double circulation of money you can find in the "Imperial". Players have money and corporations have money. So, what is new then? Besides the players, also the corporations can be shareholders and they all (corporations and players) vote for new leaders. It means that if you want to keep control over a corporation you had started with, you can, for instance, first take control over some weaker corporation which has some shares of yours. The best defense is attack, isn`t it? ;) The only weapon in this war is money. There are some tools of defense, so taking control over experienced opponent`s corporation is rather difficult, though possible. When an experienced player plays versus a beginner, he/she shouldn`t have a problem with it. Moreover, keeping control of the corporation is useful, because it is a way of generating money for the leader, although speculating by buying and selling shares is a bit more efficient. It is the best to go both ways at the same time, choosing and changing your engagement alternately. Well, it is also possible to play without any corporation and increase the value of private property only by playing as a stock market profiteer, but this way is recommended only for very experienced players. There is a fixed variant of playing 2 vs. 2. ",//cf.geekdo-images.com/images/pic767151.jpg,4,120,14,2,120,Master of Economy,120,//cf.geekdo-images.com/images/pic767151_t.jpg,2010,Paweł Klus,"Economic,Educational,Industry / Manufacturing,Math,Negotiation",NA,Andrzej Kurek,NA,NA,"Auction/Bidding,Commodity Speculation,Hand Management,Partnerships,Simulation,Stock Holding,Trading,Variable Phase Order,Voting","Alchemicus.pl,SINONIS",6.70098,153 75448,"Tanto Cuore: Romantic Vacation, the second expansion for the deck-building game Tanto Cuore in addition to being a standalone game, is themed around a paradise island vacation. ("Dokidoki", the sound of heartbeat in Japanese, means "exciting" or "romantic", which is why the English name is "Romantic Vacation".) Players take the role of house lords and start with a deck containing some love cards and a few maids. During the game, players gradually employ more maids, increasing their deck of cards, and the player who collects the most victory points wins. Romantic Vacation includes love cards and maid cards like the parent game, but no event cards (curse cards) nor private maids (unique cards with a lasting effect). Instead the game introduces reminiscence cards, representing memorial events, like "Camp Fire", "Watching the stars", "Picnic", etc. These cards are worth substantial victory points, but unlike the other victory points they are not bought with love, but gained by discarding a specified number of maid cards from your hand, thus introducing the possibility of getting victory points from pure maid cards, previously not possible. These reminiscence cards never enter a player's deck. ",//cf.geekdo-images.com/images/pic1744651.jpg,4,30,12,2,30,Tanto Cuore: Romantic Vacation,30,//cf.geekdo-images.com/images/pic1744651_t.jpg,2010,"COMTA,Takehito Harada,Akira Hayase,Kinoshita Ichi,Kira Inugami,Souji Kusaka,Misa Matoki,Miki Miyashita,Poyoyon Rock,Ruchie,Satoru Satou,Ofuu Yamadori",Card Game,NA,Masayuki Kudou,NA,"Anime & Manga,Tanto Cuore","Card Drafting,Deck / Pool Building,Hand Management","Arclight,Japanime Games",7.59857,279 75449,"In the Florence of the 12th-14th centuries, the city’s powerful and influential families don’t just compete with each other in trade and politics. They also try to outdo one another by building tall, mostly square-based tower homes as status symbols. In this game, you are master builders working on the families’ construction commissions for such towers. Each player competes to earn the most prestige points, by completing the commissions from families and the church and placing their seals on the work they have done. When someone plays their final seal the other builders get one more turn before the final scoring. Coloured bricks are the currency of the game and there are cards to both help and hinder your progress. On a turn a player must choose a card from the display, taking the bricks from it and paying a brick to every card skipped. There is an opportunity to exchange 3 bricks for one on display before the player works in their construction site. Players can have multiple towers they are working on at once. However for every brick they wish to add in a turn there is an extra cost, and if any towers are not increased in a turn then they will be torn down as abandoned construction. Players must pay attention to other projects, so that commissions they were counting on are not snatched away before they can claim them. This game won the second prize at the "Hippodice e.V. Authorenwettbewerb" (game designer contest) in 2008 under the name "Die Architekten von Florenz." ",//cf.geekdo-images.com/images/pic1671238.jpg,4,60,12,2,60,Firenze,60,//cf.geekdo-images.com/images/pic1671238_t.jpg,2010,Michael Menzel,"Economic,Renaissance",NA,Andreas Steding,NA,Cities: Florence,"Deck / Pool Building,Set Collection",Pegasus Spiele,7.29509,1649 75476,"In Inca Empire, each player is an "Apu," or leader of one of the four regions ("suyus"). Your job as an Apu is to increase your status in the eyes of the divine emperor ("Sapa Inca") by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region. They build roads and conquer neighboring regions, increasing the manpower and resources available to them. Apus are rewarded for each new region they add to the empire and for improvements such as terraces, garrisons, cities, and temples. The player who has the most victory points (VP) at the moment Pizarro arrives at the Inca capital of Cuzco wins the game. Note: Due to the highly interactive nature of the Sun card placement, Inca Empire cannot be played with only two players. Inca Empire is a reimplementation of Tahuantinsuyu. ",//cf.geekdo-images.com/images/pic802355.jpg,4,120,12,3,120,Inca Empire,120,//cf.geekdo-images.com/images/pic802355_t.jpg,2010,Alexandre Roche,"Civilization,Exploration",NA,Alan D. Ernstein,Inca Empire: Bonus Sun Event Cards,NA,"Hand Management,Route/Network Building","White Goblin Games,Z-Man Games",7.09112,1288 75529,"Welcome to the colorful city of Bhazum! Ruled by the Councils of the four Cliques, the city is spilt into two prosperous disctricts. Players are in control of one of these two districts, and by drafting and playing cards depicting the city's Characters, they attempt to secure the support of the councils and have the best inhabitants. The game begins with players drafting the 64 character cards to form two 32 card decks, one for each player. During the player's turn, the player gains actions to play Character cards into his district. Each character belongs to one of the four cliques, and many have special abilities, called Traits, that occur when they are placed into a district from a player's hand. Additionally, at the end of a player's turn, the player will place a card from his hand face down on one of the council cards. When a Character with the Ksari trait is played in a district, the corresponding Clique Council is convened, and the player with the highest value of face down cards wins the support of the convened council. Players score points for the Characters in their districts, as well as points for the Council support they have received. ",//cf.geekdo-images.com/images/pic774269.jpg,2,30,0,2,30,Bhazum,30,//cf.geekdo-images.com/images/pic774269_t.jpg,2010,NA,"Card Game,Fantasy",NA,John Clowdus,NA,Small Box Games Pure Card Line,"Card Drafting,Hand Management",Small Box Games,6.80702,57 75547,"Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side! Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship. Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards) Afternoon Phase - Working (Players take actions and play or discard their 3 cards) Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers Wooden Components 5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers ",//cf.geekdo-images.com/images/pic1924148.jpg,5,60,10,2,60,Shipwrights of the North Sea,60,//cf.geekdo-images.com/images/pic1924148_t.jpg,2014,Mihajlo Dimitrievski,"Medieval,Nautical",NA,Shem Phillips,"The North Sea Runesaga,Shipwrights of the North Sea: The Townsfolk Expansion","Crowdfunding: Kickstarter,The North Sea Trilogy,Vikings","Card Drafting,Commodity Speculation,Hand Management,Trading",Garphill Games,6.66068,621 75674,"Julian, designed by Joseph Miranda, is a wargame of intermediate complexity simulating the situation across the Roman Empire in the 4th century AD. There are two opposing players: Roman and Barbarian. The Roman player represents the high command of a centralized empire; the Barbarian player represents the various chaotic forces working to destroy that empire. The Roman objective is to reconsolidate the threatened empire and secure its frontier regions to prevent further barbarian invasion. The Barbarian objective is to grab as much Roman territory as possible. The game system is based on the one originally presented in our earlier S&T games: They Died With Their Boots On, Vol. 1 and They Died With Their Boots On, Vol. 2. The Barbarian side is divided into “forces,” each representing an independent people or coalition of tribes, such as the Goths. The Persians and Armenians, though commanded in the game by the barbarian player, are considered “civilized” forces (along with all Roman and rebel units). Each turn represents one year. Each hexagon on the map represents 100 miles (162 km) from side to opposite side. Each unit represents 10,000 to 30,000 troops and camp followers, etc. Special rules cover such things as: usurpation, stratagems, random events, reinforcements, pursuit, taxation, Caesar and Augustus units, naval movement, fortresses and bases, fog of war, the Huns, political crises, tribal homelands, militia, field armies, supply trains, pursuit combat, amphibious operations, pillage, civic works, and more. ",//cf.geekdo-images.com/images/pic865524.jpg,2,240,12,1,240,Julian: Triumph Before the Storm,240,//cf.geekdo-images.com/images/pic865524_t.jpg,2010,"Larry Hoffman,Joe Youst","Ancient,Political,Wargame",NA,Joseph Miranda,NA,"Ancient Rome,Magazine: Strategy & Tactics","Chit-Pull System,Hex-and-Counter",Decision Games (I),7.29412,51 75782,"In Phantom League, you are the captain of a merchant spaceship. You begin as a nobody with a hunger for recognition and glory that will soon lead you onto a path of fame or notoriety! Build your career through trading, piracy, exploring new systems and eliminating your rivals in the other Leagues – phantom alliances powerful enough to challenge law and political order across the known universe. This game features: • A modular board – every game is different • Card-driven game play – you, not the dice, are in control of the game • A wide range of actions and strategies – there is no single best way to win • Cooperative and competitive interaction – choose when to ally with or conspire against other players Phantom League is designed for 2-6 players of 12 years and up, and will take approximately 2 hours to play. Phantom League is inspired by David Braben’s video game Elite. ",//cf.geekdo-images.com/images/pic771625.jpg,6,90,12,2,90,The Phantom League,90,//cf.geekdo-images.com/images/pic771625_t.jpg,2010,Karim Chakroun,"Fighting,Negotiation,Science Fiction,Space Exploration,Transportation",NA,Timo Multamäki,"The Phantom League: Mostly Harmless,The Phantom League: Mostly Harmless Promo Deck,Phantom League: Pilot Academy,Phantom League: Pilot Academy Promo Deck",NA,"Modular Board,Pick-up and Deliver,Trading","Dragon Dawn Productions,Tuonela Productions Ltd.",6.51519,270 75789,"A card game about Japanese geisha by Seiji Kanai. Players take the roles of various geisha, and compete with the other players to win the legendary title of "Mai-Star". Use the characters surrounding you to increase your popularity, and earn money by attracting guests, the more demanding the better. Focusing only on increasing your popularity won't earn you any money, yet failing to spread your name won't make the rich or helpful guests come your way. It's a matter of deciding which characters (cards) will help you increase your popularity and which character cards you want to attract as guests. Once a player runs out of cards, the round is over, and all cards remaining in your hand become minus points, thus depleting your hand of cards quickly is important. Only the one who has attracted the richest guests (earned the most money) after three festival nights (rounds) will be the one who deserves to carry the title of "Mai-Star". This game's setting is same as Master Merchant. ",//cf.geekdo-images.com/images/pic1745564.jpg,6,30,14,3,30,Mai-Star,30,//cf.geekdo-images.com/images/pic1745564_t.jpg,2010,"Calderon Studio,Conceptopolis,Jason Engle,Anthony Francisco,Aurélien Hubert,Greg Lambrakis,April Lee,Jorge Matar,Jake Murray,Adam Schumpert,Chris Seaman,Doug Shuler,Florian Stitz,Noboru Sugiura,Gemma Tegelaers",Card Game,NA,Seiji Kanai,NA,"AEG: Big in Japan,AEG: Pocket Game,Asian Theme,Country: Japan","Hand Management,Variable Player Powers","Alderac Entertainment Group (AEG),Japon Brand,Kanai Factory,Schmidt Spiele,Swan Panasia Co., Ltd.",6.55859,808 75809,"Tee up for the opening drive! Pocket Pro Golf™ brings you the best aspects of real golf--club selection, careful aim, and shot consideration--in a pocket sized game that will fit in any golf bag. One to four players can play anywhere from a single hole to a full round of 18 holes. Unlike many other golf games, Pocket Pro Golf™ shows you the "narrative" of each shot as it works its way down the fairway. Watch as your ball comes perilously close to each hazard. Did you plan the shot well enough to keep your ball on course? Each hole is created using a series of modular game cards. Hazards and features can be set up at random or arranged to resemble any hole from any golf course in the world. Once the hole is assembled, players must choose the right club, aim carefully (taking wind into account) and hit the ball with the right swing tempo. Too fast and you'll lose control of the ball. Too slow and your ball won't go far enough. The core of the game uses a clever movement mechanic that combines loss of control with distance. You use a number of dice to represent swing tempo (one two or three for slow, moderate and fast). Doubles and triples represent the effects of wind and slope, causing your ball to make semi-random deviations from a straight shot. Roll more dice and you're more likely to lose control and have your ball drift off course! ",//cf.geekdo-images.com/images/pic779008.jpg,4,30,10,1,30,Pocket Pro Golf,30,//cf.geekdo-images.com/images/pic779008_t.jpg,2010,NA,"Dice,Print & Play,Sports",NA,Steve Sisk,NA,Sports: Golf,"Dice Rolling,Modular Board","(Web published),Access Games,Print & Play Productions",6.83137,51 75828,"It fell from the sky and lay buried in ice for 100,000 years. Soon it will be free..... Twelve men: Trapped in the Antarctic Eleven: Discover the intruder Ten: Battle the alien force Nine: Agonise for the answer Eight: Desperate to be saved Seven: Consumed one by one Six... Five... Four... Three... The Thing is an unauthorised non-collectable, non-profit game for two to six players, based on the 1982 horror movie masterpiece "John Carpenter's The Thing", and simulates the paranoid members of an American Antarctic research facility (Outpost 31) being overrun by - or conquering - a parasitic alien organism capable of perfectly imitating its victims. One player begins as the Thing - all the other players start as human. The game is primarily played out using six asymmetrical card decks - three decks for each side (each deck corresponds to a different section of the narrative). Managing your hand of cards, and when to use each deck, is key to winning the game. The twelve members of the Outpost 31 team cards are positioned between the players, with each human player taking one character. The team then have to overcome various encounters, while trying to stay alive, in an effort to stop the Thing. Encounters are directly taken from film events, and are sorted into three separate acts - the second and third acts are shuffled, and then all three acts are placed together, forming one narrative (in this way, each game is a little different). Some example encounters: Autopsy of Norwegian-Thing, Battle in Dogtown, Explore Norwegian Base, Conduct Blood Test, and Investigate Crashed Saucer Site. In addition, the Outpost team must allocate men to tasks that may aid in their victory over the Thing. The truth being that the humans will not be able to achieve all that they want to do and will have to prioritise. All the while, the Thing player will do all in its power to thwart the human players, while attempting to construct its Blair-saucer in a secret ice cavern by cannibalising parts from the bulldozer, radio room, and helicopter. During the game, at various stages, the Thing player has the opportunity to place infection or dummy infection cards under the human character cards. Later in the game, the Thing may even directly infect other players (unbeknownst to the remaining players), or give the impression to the others that it has! The humans must keep their wits about them if they are to fight and win against the Thing, or they may find themselves fighting each other.... Victory Conditions: 1. The Outpost #31 team win if they survive the final confrontation, having destroyed the camp and sabotaged the Thing's Blair-saucer - and have killed all the Things. If they are mistaken and some Things remain: the Things win. If they killed a non-infected player: the Thing wins. 2. The Thing wins if it completes construction of its Blair-saucer. 3. The Thing wins if all the humans have been assimilated or killed. 4. The Outpost #31 team win if the survivors manage to fly to the coast in the helicopter. 5. The Outpost #31 team win if they contact McMurdo base by radio. Please note: This game is strictly for adults - with profanity and horrific imagery on many of the cards. You can find the game here: The THING Card Game now Available! You can explore the rules here: THING Rulebook And you can discover the deck guide here: Visual THING Deck Guide Expanded by: The Things The Thing: Man is the Warmest Place to Hide ",//cf.geekdo-images.com/images/pic1345067.png,4,45,18,2,45,The Thing,45,//cf.geekdo-images.com/images/pic1345067_t.png,2010,Viktor Csete,"Bluffing,Card Game,Deduction,Fighting,Horror,Mature / Adult,Movies / TV / Radio theme,Print & Play,Science Fiction",NA,Mark Chaplin,"The Thing: Man is the Warmest Place to Hide,The Things",Aliens,"Co-operative Play,Dice Rolling,Hand Management,Partnerships,Secret Unit Deployment,Worker Placement","(Self-Published),(Web published)",7.19053,151 75890,"Smash your chains and fight for your liberty ! Taking the places of Spartacus (-73 to -71), Tryphon (-104 to -101) or Eunus (-139 to -132), during the three Servile Wars which shook the Roman Empire, defy the Roman Consuls (Crassus, Pompey and others) by liberating slaves, ravaging the countryside and pillaging cities in the heart of Italy. Recruit your armies amongst the enslaved warrior tribes of the Gauls, the Dacians, the Germans, the Syrians and the Thracians. Increase your forces tenfold as swiftly as possible before Rome sends its best legions to re-establish the Pax Romana. Only your genius and your knowledge of war can save you and allow you to found a kingdom of former slaves. But be careful, for Roman strategists are watchful, and are taking the new menace more and more seriously. You must conquer or perish... on the cross ! Imperator: for the Romans the word signified a victorious general, and was an honorific title. The nearest term today is marshal, rather than emperor. Declaring Spartacus to be Imperator was an out and out provocation to Roman military nobility which sought honour above all ! THE GAME PLAY Actions in the game Each season, each chief can do 1 to 4 actions (1 in Winter, 3 in Summer and Autumn, 4 in Spring ...) A player takes an action with a chief, and then the other player takes an action too. - Move - Recruit (only for the Slaves, random units) - Ravage (only for the Slaves) - Play a Stratagem (special real historical action) - Reinforcement - Historical new troops (only for the Roman player) Bounty - it can boost recruitment and reinforcement - you gain it with battle victory and ravage Battle - 4 tactical choices (units in first line can make critical hit but are the first to die) - the best general has rerolls - fire phase - 2 melee phases Siege Battle - 2 tactical choices - the best general have rerolls - city gives reroll - 1 or 2 fires phases - 0 to 2 melee phases Specials - Pirate Fleet attempt to escape - slave counters are hidden (not the number but the unity) - two armies of the same player can't be in the same area (jealousy, Roman glory, not enough food for slaves) - dead units can't be recruited or the player must wait one year - The victory conditions can change each year ",//cf.geekdo-images.com/images/pic956216.png,2,90,10,1,90,Spartacus Imperator,90,//cf.geekdo-images.com/images/pic956216_t.png,2011,"Lionel Liron,François Vander Meulen","Ancient,Civil War,Pirates,Wargame",NA,Patrick Receveur,NA,Ancient Rome,"Action Point Allowance System,Area Movement,Dice Rolling,Secret Unit Deployment",Hexasim,7.55508,59 75957,"Slither is a dynamic square board connection game in which players move and place stones. White's objective is to connect the right and left hand sides of the board while black aims to connect the top and bottom edges. On a turn, a player must place a stone anywhere where it isn't diagonally adjacent to any other stones of his color unless they are connected to each other orthogonally by a common stone. A player may also choose to move one of his stones already on the board to a diagonally or orthogonally adjacent space and before placing a new stone. After the turn is complete no one player's stones should be diagonally adjacent and not connected orthogonally through a common stone. If a player has no legal move on his turn, he must pass. Passing is otherwise not permitted. There will never be a position where neither player has a move. No draws are possible in Slither. ",//cf.geekdo-images.com/images/pic1031131.png,2,40,10,2,40,Slither,40,//cf.geekdo-images.com/images/pic1031131_t.png,2010,NA,Abstract Strategy,NA,Corey Clark,NA,"Combinatorial,Connection Games",Pattern Building,(Web published),8.05483,58 75991,"The twists and turns never end in this fun game! Just like in the classic SORRY game, your goal is to get your pawns back to their same-colored home. But watch out: in the SORRY SPIN game, if you draw a Spin Card, the playing board turns and you could end up getting closer to your goal or whizzing right past it! In a SORRY SPIN showdown, revenge is sweet unless the board spins and the revenge is on you! From HASBRO website. ",//cf.geekdo-images.com/images/pic767086.jpg,4,30,6,2,30,Sorry! Spin,30,//cf.geekdo-images.com/images/pic767086_t.jpg,2010,NA,Children's Game,NA,"David Akers,Andrew S. Berton,Garrett J. Donner,Wendy L. Harris,Michael S. Steer,Adam Wolff",NA,Sorry!,NA,Hasbro,4.58615,65 76065,"Pictionary Card Game captures the essence of Pictionary, but without the drawing! The object of the game is to guess the correct answer when the presenter acts out a word using a combination of picture clue cards. The first person or team to guess the correct answer in head-to-head play wins a point, and the first to get to five points wins the game. ",//cf.geekdo-images.com/images/pic1117436.jpg,2,20,8,2,20,Pictionary Card Game,20,//cf.geekdo-images.com/images/pic1117436_t.jpg,2009,NA,Card Game,NA,Brian Yu,NA,Pictionary,Pattern Recognition,Mattel,5.58825,108 76150,"Howdy, ya'll. C'mon in and sit a spell. Let me tell ya about Jack Colty and his gang, and get ya up to gallop on all the interestin' events. Those filthy drovers and gunslingers are dangerous and desperate, each one generally havin' killed a man, and be content to live on a diet of Navy plug and whiskey. I ain't never seen no queen in her damned undies, so the feller says. But I'll tell you what - after hearin' this here stupefyin' story I'm about to unfold, well, I guess you folks can make up yer own minds why I retired early. The year is 1892. The bank at Repentance Springs has been robbed. Many good citizens, including Sheriff Anton Dreyfus and school-marm Sue Daggett, were brutally slain as Colty's gang shot its way, whooping and hollering, out of town. Colonel Ned McReady and his men are tasked with bringing Jack Colty - a man so mean he'd steal a fly from a blind spider, or a coin off a dead man's eyes - and his gang to justice. Revolver is a non-collectable card game set in the Old West. Consisting of two balanced 62 card decks, the game pits two players against each other in a life or death struggle. One player takes the role of Colonel Ned McReady and his lawmen, and his opponent assumes control of the notorious and deadly Colty gang. At their disposal, the Colty gang - the meanest bunch of low down dirty dogs in the West - have a roster of weaponry to bring down the lawmen on their tail: .38 Specials, .45 Long Colts, 1866 double barrel Derringers, and even a Gatling gun! Some example cards from the gang's deck: Cherokee Scout, "Adios, Amigoes!", "Thanks for yer coffee and eggs, ma'am", and "Chew on this, Gringo!" The Colonel player's objective is to eliminate all the gang members before they can escape across the Mexican border. He can utilise such cards as Buffalo Stampede, Rattlesnake Bite, "I can smell those yellow bellies on the wind", "He shot my hat clean off!" Apache Scout, and Rickety Bridge. The game has an asymmetrical design, with both decks featuring different cards and abilities. Revolver is played using a 5-column system, representing consecutive gunfights in the following battlegrounds: The Bank at Repentance Springs, Whiskey Canyon, Buzzard Point, Rattlesnake Creek, and the 3:15 Express from Rattlesnake Station. Gameplay is quick and bloodthirsty with bandits gunned down frequently, and law-men peppered with lead by the well-placed use of "Fire at will, boys." Numerous tricky decisions must be made throughout. For instance, the Colty player could choose to deploy the Jackson Clan during the Whiskey Canyon battle, but the resources that this would require might make it a very risky, but rewarding, play. Similarly, the Colonel McReady player can deploy the Colonel at any time during the conflict - he's free to play aboard the 3:15 Express Train, but hugely expensive if used at Buzzard Point, for instance. Also, during the final confrontation, Jack Colty can force the train to crash - as a last ditch effort, probably killing some of his own crew in the process - he's as crazy as popcorn on a hot stove! Primarily a combat-driven card game, each player must manage his deck of cards effectively to win. In addition to simple, unique abilities, each card also has two values: power and cost. Some simple icons are used to display such things as 'coming-into-play' effects, and if a gringo has 'True Grit'. Revolver can trace its parentage back to San Juan, Magic: The Gathering, Battle Line, and is a new implementation of Aliens: This Time It's War. Victory Conditions: The Colty Gang player wins if he manages to "Escape across the Mexican border." The Colty Gang player wins if he reaches and survives the battle on the 3:15 Express train. The Colonel McReady player wins if Jack Colty and all the gang members are either hanged or killed. The Colonel McReady player wins if Cortez is killed before boarding the 3:15 Express train. Each bandit character card has a Survival Rating, indicating the likelihood of them surviving to the end of the game. For example, Lenny and Micky Mason have a low chance of survival, whereas Cortez has a high Survival Rating. Also, certain character's deaths have hugely detrimental effects on the game, such as having to discard a card, or in "Kittens" Mackenzie's case: the gang having to fight an extra two turns on the Rattlesnake Creek battlefield. ",//cf.geekdo-images.com/images/pic2237528.jpg,2,45,12,2,45,Revolver,45,//cf.geekdo-images.com/images/pic2237528_t.jpg,2011,"Xavier Carrascosa,Chechu Nieto","American West,Card Game,Fighting",NA,Mark Chaplin,"Revolver Expansion 1.1: Ambush on Gunshot Trail,Revolver Expansion 1.2: Hunt the Man Down,Revolver Expansion 1.3: Vengeance on the Frontier,Revolver Expansion 1.4: The Tarnished Star,Revolver Expansion 1.5: Death Rides a Horse,Revolver: Brady Logan Promo Card,Revolver: By the Gun They Died,Revolver: Elias Hooker Promo Card",Revolver,Hand Management,"Pegasus Spiele,REXhry,Stronghold Games,White Goblin Games",6.95192,1177 76203,"RRR (Regality vs. Religion: Revolution) is an advanced version of the basic game RR designed by Seiji Kanai RR is a two-player full-information abstract game. Both players have the same set of pawns. The players take turns placing pawns on a 3x3 square playing field. Each pawn placed will either turn or destroy one or more of the pawns surrounding it. A game is finished when all nine squares are filled with pawns. At that time, the winner is the holder of most pawns which are facing in one's own direction. RRR introduces new pawns to the game. At the start of the game, five neutral pawns are randomly selected from a stack of 11, which are available to both players, adding variation to each game. Reimplements: RR ",//cf.geekdo-images.com/images/pic798537.jpg,2,15,10,2,15,RRR,15,//cf.geekdo-images.com/images/pic798537_t.jpg,2010,"Keita Komiyama,Noboru Sugiura","Abstract Strategy,Fantasy",NA,"Seiji Kanai,Hayato Kisaragi","RRR: Adventurer Promo Tile,RRR: Hayato Kisaragi Promo Tile,RRR: Seiji Kanai Promo Tile",NA,"Area Control / Area Influence,Tile Placement","Japon Brand,One Draw",6.7795,139 76207,"Blockade Runner is a resource trading game in the Euro style, but with a dash of danger. In Blockade Runner, players take on the roles of entrepreneurs attempting to make the most money by shipping cargo in and out of the South during the American Civil War. Positioning is achieved by competing with each other for access to commodities, top market prices, and newly built ships. Hard decisions include whether to play safely to keep ships afloat or take potentially profitable risks. The crux of the play is hinged upon whether to bring in vital war goods, which reduce the intensity of the growing blockade, or more profitable black market goods. This enables a potential for cooperation, but competition is the heart of the game. publisher blurb. ",//cf.geekdo-images.com/images/pic770050.jpg,6,90,12,2,90,Blockade Runner,90,//cf.geekdo-images.com/images/pic770050_t.jpg,2010,"Patrick Stevens,Orlando Villagran",American Civil War,NA,"Patrick Stevens,Alex Stevens",Blockade Runner: Advanced Action Cards,NA,"Auction/Bidding,Pick-up and Deliver,Variable Phase Order",Numbskull Games,6.7399,204 76247,"Description In the new game Eaten By Zombies! players strive to survive as the horde of the living dead make it their goal in Death to force you to join the crowd. You must work with or against the other survivors to be the last one standing. No not standing, cowering in the corner crying for their mommy. In the spirit of AMC's "The Walking Dead" and "I Am Legend", Eaten By Zombies takes you into a dark world of eventual death. Every turn you must venture out from your safehouse and scavenge for Swag. But not so fast, the Undead have other plans for your brains. Every day a Horde of fresh zombies will be waiting for you, and over time the threat gets greater. Now it's time for your "Fight or Flight" instincts to help you to survive just one more day. Using the swag you've got on you (ie cards in you hand) you must survive any way you can. If you can get away or kill the Horde, you may scavenge the remains of the desolate suburbs for any Swag the neighbors may have left behind. With the right stuff and a few good friends to out run, you may just make it through this alive... well, no probably not. But being the last one to die a slow, painful death means you can claim sole victory! With a set of over thirty different cards to start with, no two games will ever be alike. This game is a combination of Card Drafting, Hand Management and Survival Horror with a few dirty tricks thrown in. Game Play/Mechanics You start with five heavy sticks (each worth +1 fight) and five hide cards (each +1 flee) as well as two sandwiches (+1 Flee & Draw one card). You shuffle these 12 cards and draw 6 into your hand. You then face one of the 25 zombies from the Zombie Deck with a fight value ranging from 1-8 and a flee value of 1-4. You must announce Fight or Flee and then proceed to play some/all of your 6 cards in your hand. If you successfully fight/flee you then take the total fight/flee value to the scavenging portion of your turn (think of it as a "buy") where you acquire items such as Shotguns, fists full of ammo, crowbar, binoculars, fire on a stick, grandma pantry, deadeye or other cards which you then put INTO YOUR HAND for use in the very next turn and draw back up to 6 cards from your draw deck. Played cards go to your discard pile, including any zombies you have succeeded in killing. If you flee then the zombie card goes to the zombie discard pile. As you draw zombies into your hand (from shuffling your discard pile) you are stuck with them in your hand forever unless you play them into the zombie horde attacking on another player's turn, so the zombie horde gets tougher over time. If you are unsuccessful in killing/fleeing then you must lose a number of cards equal to the flee value of the horde. These lost cards come from either your hand or as a blind draw off the top of your draw pile and go back to the scavenging area, weakening you. If you run out of cards you succumb to your wounds and become a zombie, now trying to kill the other players on each turn. If a player ever ends up with six zombie cards in his/her hand the zombie players win as the remaining players have gone insane. Each time the zombie deck is gone through and reshuffled you add one more zombie to the horde for the rest of the game, making perpetual survival impossible. It isn't a matter of if you're going to die but when. Be the last player standing and win. If at any time the entire zombie deck is depleted (because the players have killed all of them rather than using flee), all remaining players alive win together. This is a unique cooperative/competitive game where you really feel the tension and inevitability of doom. You spend the first few turns building up your deck only to see the zombies increase in power and slowly drain your will to live as the game progresses. Integrates with: Eaten By Zombies!: In Cahoots ",//cf.geekdo-images.com/images/pic770075.jpg,4,30,8,2,30,Eaten by Zombies!,30,//cf.geekdo-images.com/images/pic770075_t.jpg,2011,"Max Holliday,John Huerta","Card Game,Horror,Zombies",NA,Max Holliday,"Eaten by Zombies!: Burn it down!,Eaten By Zombies!: We Have the Bomb! Promo,Eaten By Zombies!: Weapons of Mass Destruction",Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building,Hand Management",Mayday Games,5.94169,1070 76319,"FRAME THE FELON, CLOSE THE CASE! When everyone's a suspect AND a detective, things can get a little strange! Earn your detective stripes by being the first to match the fingerprint dice left at the scene of the crime with the "criminal file" cards in your hand. Use the Dice Slide to "tamper with the evidence" and protect you secret identity! The ultimate game of "who dunit". Players receive one "Fingerprint" card which establishes their secret identity and six playing cards. The crime scene is established by rolling the six fingerprint dice down the dice slide. Players try to "solve the case" by matching their 6 cards to the 6 fingerprint dice. First player to solve the crime is the winner. Includes dice slide, cards, finger print dice and instructions. ",//cf.geekdo-images.com/images/pic769851.jpg,4,10,8,2,10,Unusual Suspects,10,//cf.geekdo-images.com/images/pic769851_t.jpg,2009,NA,Deduction,NA,"Garrett J. Donner,Michael S. Steer,Roland L. Tesh",NA,NA,"Dice Rolling,Hand Management","Fundex,Ideal",4.62745,51 76417,"Two to five players act as leaders of different peoples and command them to explore, send out fleets, build trading posts, and generate the highest possible profit. Poseidon contains most of the basics of 18xx games and due to the relatively short running time of two hours is as suitable for 18xx-newbies who want to explore this wonderful world as it is for experienced train gamers. The 18xx basics included are: 1) Instead of running a corporation, players control a country/people 2) The goal of the game is personal wealth, the wealthiest player at game end is the winner 3) Players create trade routes similar to railway lines in 18xx games 4) Trains are replaced with common modes of transportation at the time (i.e. ships) with varying types 5) 18xx type stations are replaced with trading posts Game Contents: game board, eight "possession sheets", play money, lots of wood pieces, cards, 1 rule book ",//cf.geekdo-images.com/images/pic1041509.jpg,5,120,12,2,90,Poseidon,120,//cf.geekdo-images.com/images/pic1041509_t.jpg,2010,Klemens Franz,"Economic,Mythology,Nautical,Transportation",NA,"Helmut Ohley,Leonhard ""Lonny"" Orgler",Poseidon: The Gods,"18xx,Country: Greece","Commodity Speculation,Route/Network Building,Stock Holding","Lookout Games,Z-Man Games",7.06648,965 76436,"Avalon Hill's (AH) Bismarck 1979/80 edition, designed by Jack Greene, is a totally different game from the AH 1962 edition designed by Lindsley Schutz and Charles Roberts. The game centered around the hunt for the KMS Bismarck and the KMS Prinz Eugen in mid-1941. The game has some similarities to game Battleship, with both players having a hidden map-board and calling out coordinates to locate their opponent. There are two players, German and British. The British player has the arduous task of placing the large number of Royal Navy vessels and search aircraft on his map-board before game play begins. Each map-board is on a grid, with letters on one axis, and numbers on the other. Each Royal Navy unit has a historically accurate starting point. The German setup takes but a moment, since the Germans have only a few bomber units and the task force with Bismarck and Prinz Eugen to place on their map. Each turn, the players move their respective units (cardboard counters), searching for enemy units, and possibly engaging in combat. In the vast spaces of the Bering Sea and North Atlantic, the search phase becomes vital. Each player calls out grid coordinates containing a ship or aircraft, and the opponent indicates whether a ship is located there, and if so what type. A player may choose not to search with a particular unit, thus keeping its location secret (common tactic for German player, obviously). Since the Bismarck is the only enemy Battleship on the map, British discovery of her is key to victory. As the British are unlikely to have a force sufficient to sink the Bismarck when they initially find her, they will need to "shadow" the mighty vessel. A fast unit, such as the Heavy Cruiser Suffolk, is able to keep up with Bismarck and follow her on radar without engaging in combat. Eventually, British heavy units, such as the Battlecruiser Hood may be vectored into the same square as the German Task Force. At this point combat ensues. The British also have air units on the Aircraft Carriers Victorious and Ark Royal which can both search for the Germans and attack with torpedoes from a distance. The game has combat damage sheets with squares representing areas of each warship that can be damaged in combat. As combat is resolved, squares are checked off. The Germans win by avoiding contact with the British, successfully "breaking out" into the Atlantic and ravaging merchant shipping there. They can also achieve victory by destroying any opposition they encounter and making their way to a friendly port in occupied France. Historically, either scenario would have grave consequences for the Battle of the Atlantic. The British have a tougher task, needing to intercept and destroy the Germans. Since most British vessels are no match for Bismarck, it is necessary to vector several vessels currently on convoy escort duties in the area to form a powerful task force. Poor planning by the British or clever moves by the Germans allow Bismarck to slip through. The advanced rules of the game implement a weather system, combat using a miniatures-type system (with ship counters laid out on the floor), realistic damage to ships, etc. Alternate "what if" scenarios and ships are provided, such as the German Aircraft Carrier Graf Zeppelin, breakout with the Tirpitz and others. U-boats are also represented (albeit in an abstract way) in the Advanced game. Second edition changes included: the square grid on the original map was replaced with a hexagonal brick grid overlay; the single Bismarck ship unit was replaced by multiple German ships; the relatively simple search, movement and combat systems of the original were replaced by much more complex rules. (Indeed, many considered the rules changes ponderous and detrimental to gameplay.) packaging was modified, second edition coming in a smaller, standard-sized AH flat box (compared to the over-sized box of the first edition) and having alternative cover artwork. ",//cf.geekdo-images.com/images/pic772869.jpg,2,240,0,2,240,Bismarck (second edition),240,//cf.geekdo-images.com/images/pic772869_t.jpg,1980,"Jean Baer,Claus Bergen,Bob Haynes,Mick (Mike) Uhl","Nautical,Wargame,World War II",NA,Jack Greene,NA,NA,"Dice Rolling,Hex-and-Counter,Secret Unit Deployment,Simultaneous Action Selection",Avalon Hill,6.89182,132 76442,Those Pesky Humans game turns the tables and lets you play the role of the Monsters who are fighting off the annoying Humans who keep invading your dungeon. This game is playable against one or a team of your "friends". It is highly re-playable due to the variable dungeon tile design and the variety of Avatars and abilities you may choose to play with each game. Mechanics are kept very simple to keep the pace of the game moving quickly. ,//cf.geekdo-images.com/images/pic502808.jpg,4,90,13,2,90,Those Pesky Humans!,90,//cf.geekdo-images.com/images/pic502808_t.jpg,2009,Chuck Whelon,"Adventure,Dice,Exploration,Fantasy,Miniatures",NA,"Clay Gardner,James Mathe",NA,NA,"Action Point Allowance System,Hex-and-Counter,Modular Board,Role Playing,Tile Placement,Variable Player Powers","(Web published),Minion Games",5.96323,133 76443,"The kingdom of Legitimant is in turmoil. The old king has died, leaving no legitimate heir... He has, however, left several illegitimate ones. Since you were an infant, your mother has told you of the royal blood that runs in your veins. Now the time has come for you and your trusty animal sidekick to set out on an epic quest to fulfil your destiny and claim the throne that is your birthright. Whether you choose to follow a path of righteousness or use every dirty trick in the book, you’ll need nerve, cunning and just a little luck as you assemble an assortment of strange creatures and magical objects to out-manouver and overpower your rivals and prove that you are, indeed, the one true heir of Legitimacy! ",//cf.geekdo-images.com/images/pic607517.jpg,6,30,10,2,30,Legitimacy,30,//cf.geekdo-images.com/images/pic607517_t.jpg,2009,Chuck Whelon,"Card Game,Fantasy,Humor,Print & Play",NA,Chuck Whelon,NA,NA,"Area Movement,Roll / Spin and Move",Minion Games,5.5747,83 76447,"Today is your last day on the job. Corporate decided to close the store and everybody is getting the boot. You could spend the rest of the day helping those miserable, wretched wastes of human skin who come in and demand service, or you could do what you always wanted - tell them were to go and have a good time. And you know which one it’s going to be... From the instructions. In Severance each player assumes the role of one the characters at the store. They can steal items from the store, slack off, or keep performing their work duties. Each activity has risks and rewards. The player scores points after successfully slacking off and after taking their stolen goods to their locker. When a player gets caught (by the boss) doing something wrong they gain heat. Heat also naturally rises during the game. When a player reaches 30 they are fired. The game ends when all of the players but one are fired or the event deck is exhausted. Five Fingered Severance is a take that game. To gain points the players will have to open themselves up to the other player's attacks. I want the game to be more tactical though, so the plot cards in the deck are limited to just a few types of cards. This allows players to know about what they are getting when they take a turn to refresh their hand. ",//cf.geekdo-images.com/images/pic1068819.jpg,6,60,13,3,60,Five Fingered Severance,60,//cf.geekdo-images.com/images/pic1068819_t.jpg,2011,"Erik Lervold,Topher McCulloch",Humor,NA,Patrick Leder,NA,NA,"Hand Management,Press Your Luck,Variable Player Powers","(Web published),Minion Games",5.7961,136 76487,"Defending the realm takes bravery, strength, and to be totally tricked out. Collect as many magic, melee, and health tricks as you can while avoiding the monster tricks. In Tricked-Out Hero, players select a character class, then play hands of cards to improve their health, magic, or melee strength based on what tricks are taken before facing monsters in battle. But beware, if you take tricks with spades, they add to the strength of the monster that you face off against at the end of the round. Players play through three levels with several monsters, and the player with the most victory points from defeated monsters and collected wins. ",//cf.geekdo-images.com/images/pic770704.jpg,6,60,10,2,60,Tricked-Out Hero,60,//cf.geekdo-images.com/images/pic770704_t.jpg,2014,Ryan Johnson,Card Game,NA,"John Harris (I),William Sininger",NA,NA,"Dice Rolling,Trick-taking,Variable Player Powers",Prolific Games,6.46982,56 76546,"In 1884, the major European imperialist powers – Great Britain, France, Germany and Belgium – were busy struggling to get a piece of the cake that was colonial Africa. At first they sent missions dedicated to exploration, but this quickly changed to vying for favorable concessions, treaties, and even settlements. This race for supremacy and the desire to be the first to establish a foothold in Africa provoked an endless series of confrontations and conflicts. In Expedition: Congo River 1884 – the first title in Rivero's "Expedition"-series, which will take place all around the world – a paddle-wheeler steamboat is about to leave Leopoldville (now Kinshasa) and sail up the Congo River bound for the remote village of Kindu in the heart of deepest Africa. While the travelers aboard the steamer are of many different nationalities and professions, they all share the same spirit of adventure. Each player controls a group of these travelers and must compete with their opponents to take command of the colonial stations found at each stop along the steamer's trip upstream. Players gain victory points for each station under their command. The player with most points at the end of the game wins. ",//cf.geekdo-images.com/images/pic1299178.jpg,4,60,10,2,60,Expedition: Congo River 1884,60,//cf.geekdo-images.com/images/pic1299178_t.jpg,2012,Alexandre Roche,"Adventure,Bluffing,Card Game,Exploration",NA,Jose Antonio Rivero,NA,NA,"Auction/Bidding,Card Drafting,Tile Placement,Variable Player Powers",White Goblin Games,5.48544,103 76668,"Move your mover – either Greg, Rowley, Fregley or Manny – around the game board. Depending on where you end up, you’ll be playing different categories. In Who Said What all players will secretly write down an answer to a question like if you could only eat one food for the rest of your life, what would it be? Go through the answers and try to guess who said what. Correct answers move you closer to finish. But wrong answers can give you the cheese. Try to get rid of it as fast as you can. For 3 or 4 players, ages 7 and up. Contents: Game board,4 movers, game cards, card box, cheese piece, game die, rules -From the Publisher's website ",//cf.geekdo-images.com/images/pic775846.jpg,6,40,8,3,30,Diary of a Wimpy Kid: Cheese Touch,40,//cf.geekdo-images.com/images/pic775846_t.jpg,2010,Jeff Kinney,"Bluffing,Children's Game,Dice,Humor,Novel-based,Party Game",NA,(Uncredited),NA,Diary of a Wimpy Kid,"Betting/Wagering,Dice Rolling,Roll / Spin and Move","Crown & Andrews Ltd.,KOSMOS,Lisciani Giochi,Pressman Toy Corp.",4.81247,53 76674,"String Railway is a unique train game that consists of colored strings, tokens, station tiles, and a board for scoring. To set up, first place the string tied in a big circle on the table to establish the field area for the game. Next, place a small circle of string to represent mountains and a line of string to represent a river. Finally, place the main stations for each player equal distances apart from one another. On a turn, you draw and place a station tile, then try to place a railroad string between your stations in an effort to connect them in order to form your own train network. Connected stations earn victory points (VPs). After five turns, the game ends and the player with the most VPs wins. ",//cf.geekdo-images.com/images/pic1346976.jpg,5,30,8,2,30,String Railway,30,//cf.geekdo-images.com/images/pic1346976_t.jpg,2009,"Franck Dion,Ryo Nyamo,Jaouen Salaun","Territory Building,Trains",NA,Hisashi Hayashi,NA,String System,Route/Network Building,"Asmodee,FoxMind,Japon Brand,OKAZU Brand",6.43734,1510 76681,"In The Kingdoms of Crusaders, players assemble units to create armies and overwhelm opponents competing for the same territories. The game includes components for a two-player game; by combining two sets, up to four players can compete. Units are represented by cards, with each card depicting the forces in it with color-coded symbols across its top. The forces come in five strengths, which from weakest to strongest are Lance, Bow, Sword, Helmet and Banner. For example, a unit (card) with Sword and Helmet will have across the top: blank, blank, green, yellow, blank. Each player starts with a hand of five cards and a location card on the table depicting five territories, which is where a player lays his cards. On a turn, a player draws a card from the deck, then lays one card from his hand into one of the territories next to his location card. Each territory can have no more than four cards in it. Once you've played four cards into a territory, you've determined the final strength of the army there. If the same symbol is on all four cards, you've created a Regiment; the same symbol on only three cards creates a Battalion, and the same symbol on only two cards creates a Company. (You can create multiple Regiments, Battalions and Companies in the same territory.) To determine who wins the battle in a territory, compare each player's army in this territory. The player whose army has the most Regiments wins; if players are tied for the number of Regiments, then the player with the strongest Regiments wins; if players have equally strong Regiments, then the player with the most Battalions wins; and so on. Even if his opponent(s) have not completed their armies, a player can win a territory by proving that it's impossible for someone to create a stronger army in the same territory. When a player wins a territory, he places a lowest available victory marker on this army. Once all five victory markers have been claimed, the game ends. The player who collects the most markers wins; if players are tied for the number of victory markers, then the player whose markers have the lowest sum wins. ",//cf.geekdo-images.com/images/pic1048333.jpg,2,30,12,2,30,The Kingdoms of Crusaders,30,//cf.geekdo-images.com/images/pic1048333_t.jpg,2007,Gustave Doré,Card Game,NA,"Danila Goryunov,Sergey Machin",The Kingdom of Crusaders: Ordonnance,NA,Hand Management,"Rightgames LLC,Stolitsa Design Group",5.95681,116 76684,"The space race is on! You are battling to build the biggest, baddest rockets possible and send them soaring into space. Each rocket requires metal, fuel, and the expertise needed for liftoff. As you build your rockets, beware of your opponents, who are eager to steal your goods and sabotage your work--you may even have some tricks of your own to thwart their progress. All the while, the launch pad is being constructed--as soon as it’s ready, the rockets that are "go" for launch will blast off into space, leaving all others behind! Do you have what it takes to make your rockets soar before it’s too late? ",//cf.geekdo-images.com/images/pic773970.jpg,4,45,10,2,45,Launch Pad,45,//cf.geekdo-images.com/images/pic773970_t.jpg,2010,Andy Kurzen,"Card Game,Industry / Manufacturing,Science Fiction",NA,Melanie James,NA,NA,"Hand Management,Set Collection","Magellan,Stratus Games",5.68854,157 76728,"In every round of Freeze (aka Bühne frei!), four players enter the stage together and improvise a scene in a situation only they know. Each of them knows their personal rank among the actors (1-4), but no actor knows the rank of another. The actors must act out their rank within the scene so obviously that the spectators can guess it. But do not fear: There is no need to have studied acting in order to win at Freeze. Just react to what the others are doing in the 45-second-long scene – or laugh yourselves away, no matter whether you are spectator or actor... ",//cf.geekdo-images.com/images/pic774407.jpg,10,30,12,4,30,Freeze,30,//cf.geekdo-images.com/images/pic774407_t.jpg,2010,"Fréderic Bertrand,Nora Nowatzyk,Sebastian Wagner",Party Game,NA,"Andrea Meyer,Hans-Peter Stoll",NA,NA,"Acting,Role Playing","BeWitched Spiele,Ravensburger Spieleverlag GmbH",7.15349,86 76810,"The customers are restless, the drink orders are piling up, and the bartenders won’t mix drinks until they have the right bottles in hand! Pass the bottles from one bartender to another until someone can fill an order. But beware, if the bartender has too many bottles, they’ll water down your cocktail with ice cubes. Get the bartenders to fill your drink orders and collect the fewest ice cubes along the way. Find out who runs the best bar when it’s time for “Last Call”! A fast-paced game for 2 to 5 players. Although themed to mixing alcoholic drinks, it is simple enough for an eight-year-old to play. Continual involvement for all players, and language-independent components. Rulebook includes English, French, and German rules. A good pick-up or end-of-session game. - publisher ",//cf.geekdo-images.com/images/pic774099.jpg,6,20,12,2,20,Last Call: The Bartender Game,20,//cf.geekdo-images.com/images/pic774099_t.jpg,2010,Quinton Hoover,"Mature / Adult,Party Game",NA,Kris Gould,NA,NA,Hand Management,Wattsalpoag Games,6.26413,237 76883,"1244 - The Mongol Empire rules from Eastern Europe clear across Asia to the Pacific Ocean. It was (and still is) the largest contiguous empire in the history of the world. The Great Khan rules from the capital Karakorum over the empire and he sends out his best generals to conquer more areas for the ruler of all Mongols. Mongol strategy gives individual generals a high degree of independence in deciding how to invade and conquer new territories, so long as they keep to the overall objectives. The Mongol armies are highly mobile and enemies are terrorized by their ability to appear everywhere at once. To prevent enemy rulers from being able to regain control of their armies, the Mongols drive the rulers out and pursue them relentlessly wherever they flee. In KHAN it's your task to chase out the 8 different rulers of the lands that you are invading and to conquer as many valuable areas as you can. The general that fulfills this task the best will be proclaimed the next Great Khan. Each player invades areas by placing his yurts on the board. A player can then conquer two or more adjacent areas by laying one of the variously shaped conquer tiles over the yurts (not all the yurts need to be the player's own). Conquer tiles will bring the player victory points - the larger the conquer tile, the greater the number of victory points. At the end of the game the players with the largest connected conquered territories will gain additional victory points. The player who then has the most points is the winner. ",//cf.geekdo-images.com/images/pic893721.jpg,4,60,10,2,60,Khan,60,//cf.geekdo-images.com/images/pic893721_t.jpg,2010,David Cochard,"Medieval,Territory Building",NA,Christwart Conrad,Khan: the Golden Yurts,"Asian Theme,Country: Mongolia","Area Control / Area Influence,Grid Movement,Hand Management","HUCH! & friends,White Goblin Games",6.33611,306 76920,"Take a magic carpet ride to find Far East fortunes in the LEGO Games Orient Bazaar. Discover exotic treasures in the colorful nooks of the bustling market! Spend your gold wisely and battle for fortune by collecting priceless matching items to sell! The aim of the game is to collect as many items of one colour to sell them at the highest price. The more items of the same colour you have the higher price you will get. The golden goblet in the bazaar are jokers that can be used in any collection. Use the bazaar to close other shops, swap an item with the other player or sell a collection of items. You start out having three gold coins and the first player with 15 gold coins wins. ",//cf.geekdo-images.com/images/pic774213.jpg,4,10,7,2,10,Orient Bazaar,10,//cf.geekdo-images.com/images/pic774213_t.jpg,2010,NA,"Arabian,Children's Game,Dice",NA,Jesper C. Nielsen,NA,"LEGO,LEGO Games","Commodity Speculation,Dice Rolling,Trading",LEGO,6.30182,55 77011,"The king lies weakened on his deathbed. His Majesty has but days to live, and has failed to produce an heir. Any of the local dukes or duchesses could be next in line, as long as they are able to gain the approval of the people. Each has set off on a heroic campaign. They vie for fame, for glory, for crown and kingdom! In For Crown & Kingdom, players must use their teams of specialized emissaries to travel the kingdom, raise funds, obstruct opponents, and gain the support of the people. The first duke or duchess to gain support in every region will become the new monarch! ",//cf.geekdo-images.com/images/pic2896747.jpg,4,60,14,2,30,For Crown & Kingdom,60,//cf.geekdo-images.com/images/pic2896747_t.jpg,2016,Kelly McClellan,"Abstract Strategy,Medieval,Political",NA,Dave Mansell,NA,Rio Grande Games Design Contest,"Area Control / Area Influence,Area Movement,Modular Board",Rio Grande Games,6.9308,112 77034,"Cat & Chocolate is a card game set in a haunted mansion. Each turn, the active player must use 1-3 items in hand to avoid threats, such as a crumbling floor, erupting flames, or attacks by ghosts and the living dead. How can you use a cat and a piece of chocolate to defend yourself? How can a bankroll of money and rope help you escape unscathed? You tell me! After you tell everyone the story of how you used various tools to ward off the threat, everyone votes on whether or not you succeeded. If a majority backs you, you keep the threat card; otherwise, you don't. Each player secretly belongs to either the Secret Society or the Cult, and you naturally want to vote for the players on your team, but no one knows who is on which team. After a certain number of threats, the game ends, players reveal which group they belong to, and each group tallies the number of threats that their members escaped. Whichever side avoided more threats wins! ",//cf.geekdo-images.com/images/pic775504.jpg,6,20,8,3,20,Cat & Chocolate,20,//cf.geekdo-images.com/images/pic775504_t.jpg,2010,"Yuka Kabayama,Tomoe Kitahara,Munku Mutsuki,Ofuu Yamadori","Card Game,Party Game",NA,Ryo Kawakami,NA,Cat & Chocolate,"Partnerships,Storytelling,Voting","Arclight,Ayu-ya,Japon Brand,Qvinta Essentia",5.99761,188 77076,"Loch Ness is a game for children ages 4 and up, with expandable rules to make the game more and more exciting as they grow and learn. All the world knows the monster legend, but anyone can take a good photo of it. The players have 2-3 tourist pawns to place on the spots on the shores of the lake, then try to drive the monster near to them rolling a 12 sided dice with different effects on his moves. The more skilled and lucky tourists will be able to pick one or more photo tiles from the sack, keeping only the last one. At the end of tiles, the best photographer will be the winner. The basic game is very simple to play; the game have some advanced rules for a more challenging play. The monster is composed by a set of three different painted pieces: head, back and tail. Game contents Gameboard 12 plastic Photographers 1 Nessie figure 32 Nessie pictures 1 bag rulebook Not to be confused with another 2010 game with the same theme, Loch Ness! ",//cf.geekdo-images.com/images/pic775371.jpg,5,20,4,2,20,Loch Ness,20,//cf.geekdo-images.com/images/pic775371_t.jpg,2010,Piotr Socha,Children's Game,NA,Walter Obert,NA,"Country: Scotland,Monsters","Dice Rolling,Point to Point Movement,Roll / Spin and Move","The Game Master BV,Gigamic,Granna,Red Glove,Torre de Jogos (Games Tower)",6.00882,203 77130,"Please note: this entry covers the 2010 release of Sid Meier’s Civilization: The Board Game from FFG. This game is unrelated to the similarly named 2002 Eagle Games Sid Meier's Civilization: The Boardgame. From Press Release: Before you lies a vast bounty of land, ripe for the plucking. Your meager beginnings will influence the paths you must take. Lead your people well and they will take you to infinite heights of greatness. If civilization manages to endure the ages, your name will hang in every whisper of its legacy... Fantasy Flight Games is excited to announce the upcoming release of Sid Meier’s Civilization: The Board Game! Forge an empire to stand the test of time using innovative game mechanics with multiple paths to victory. Will you lead the greatest army in the world to conquer your foes? Or will you be the first to journey to the stars, becoming the most technologically advanced civilization known to man? The choice is yours. Designed by Kevin Wilson, Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition. In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you! Fans of Sid Meier’s classic video game franchise will find familiar footing in Civilization: The Board Game. Staying true to the foundations of its video game predecessor while creating a new and unique way to play, Civilization: The Board Game captures the spirit and grandeur of carving out a magnificent empire from modest beginnings. Players start off with a single city, one army figure, and one scout, and from these meager origins you must forge through the ages and become the greatest civilization in the world. Those unfamiliar with the video game series will find Civilization: The Board Game a great way to enter into the world of Civilization. The strategy and tactical decisions involved in Civilization: The Board Game will appeal to strategy gamers and war gamers alike, and the ability to win through culture and technological advancement will give those who only wish to focus on their own empire a chance at victory as well. ",//cf.geekdo-images.com/images/pic798666.jpg,4,240,13,2,120,Sid Meier's Civilization: The Board Game,240,//cf.geekdo-images.com/images/pic798666_t.jpg,2010,Henning Ludvigsen,"City Building,Civilization,Exploration,Negotiation,Video Game Theme",NA,Kevin Wilson,"Sid Meier's Civilization: The Board Game – die Griechen Promo Card,Sid Meier's Civilization: The Board Game – Fame and Fortune,Sid Meier's Civilization: The Board Game – Wisdom and Warfare","4X games,Civilization","Card Drafting,Deck / Pool Building,Grid Movement,Hand Management,Modular Board,Rock-Paper-Scissors,Simultaneous Action Selection,Trading,Variable Player Powers","(Unknown),ADC Blackfire Entertainment,Delta Vision Publishing,Edge Entertainment,Fantasmagoria,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Hobby Japan,Hobby World,Korea Boardgames co., Ltd.,Stratelibri,Swan Panasia Co., Ltd.",7.50935,11366 77148,"Globalization brings the exciting world of big business into your living room. You are the head of a multinational corporation with one goal in mind: to make money. Outbid your competitors to acquire businesses within six different industries and grow your conglomerate. Streamline operating costs, build additional factories, sue your competitors or take one of your subsidiaries public for big returns. Your corporate strategy will impact which companies you buy and how to take your corporation worldwide. The synergy that comes from the right company combinations increases your perceived net worth. The first to reach a billion in net worth wins!



 In the age of Corporate Imperialism, only the strong survive. ",//cf.geekdo-images.com/images/pic783115.jpg,6,60,12,2,60,Globalization,60,//cf.geekdo-images.com/images/pic783115_t.jpg,2010,Brent Knudson,"Economic,Industry / Manufacturing",NA,"Brian Knudson,Brent Knudson",NA,NA,Auction/Bidding,"Closet Nerd Games,Sandstorm Productions LLC",5.70753,73 77344,Navigate your submarine through the murky depths to find sunken treasure in the new LEGO Atlantis Treasure. Fire at obstacles and block other explorers in a deep sea quest where only one sly sailor will triumph! Be the first player to collect three golden treasures to win the game (four if you are less than four players). Place compassbricks on the board to navigate your sub in the right direction -or place a compass brick to divert one of the other players. -or roll a torpedo and fire at another sub and take one of their treasures... ,//cf.geekdo-images.com/images/pic1335345.jpg,4,10,8,2,10,Atlantis Treasure,10,//cf.geekdo-images.com/images/pic1335345_t.jpg,2010,NA,"Dice,Nautical,Racing",NA,Cephas Howard,NA,"Atlantis,LEGO,LEGO Games","Dice Rolling,Point to Point Movement,Roll / Spin and Move,Tile Placement",LEGO,5.62593,81 77361,"Take 12 cards and a camera with a timer (a tripod is usefull to). Read a card that describe what players must do in front of the lens and then press the button. Being in the air, hold their hands, being cut by the photo borders. On each photo we count points, the player with the most point win the games. ",//cf.geekdo-images.com/images/pic807914.jpg,15,20,8,6,20,Photo Party,20,//cf.geekdo-images.com/images/pic807914_t.jpg,2010,Olivier Fagnère,"Humor,Party Game",NA,"Laurent Escoffier,Marc Tabourin",NA,NA,NA,"Cocktail Games,Kaissa Chess & Games,Nikon",6.59579,95 77423,"The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario, each with three heroes of their choice and a deck of allies, events and attachments to support them. Each round, players send their heroes and allies to quest or to fight with enemies that engage them. However, as the heroes and allies exhaust after questing, defending, or attacking, the players' options are typically insufficient to deal with everything at once. Therefore, players need to determine whether it is more urgent to quest and make progress in the scenario while the enemy forces gain power, or to take down enemies while making no progress, not knowing what will come next. The Lord of the Rings: The Card Game is the base game of a Living Card Game for which new adventure packs are released monthly. The base game contains three scenarios, twelve famous characters from the works of J.R.R. Tolkien (including Aragorn, Legolas, Gimli, Denethor and Eowyn), and four pre-constructed player decks. Players can either use one of these decks or construct their own deck to increase their chances to be succesful in the more challenging scenarios. The monthly adventure packs contain a new scenario, a new hero, and new player cards to be used in their deck. The base game is for 1-2 players, but with an additional base game the scenarios can be played with up to four players. Although this game is set in Tolkien's Middle Earth, the scenarios do not represent scenes from the books, but rather take place in the seventeen years from Bilbo's 111th birthday until Frodo's departure from the Shire. The scenarios from saga-expansions do represent scenes from the books. Saga-expansions will form the Campaign Mode so that you can play all the saga quests that deal with the trilogy (+ Hobbit) together in one marathon campaign. ",//cf.geekdo-images.com/images/pic906495.jpg,2,60,13,1,60,The Lord of the Rings: The Card Game,60,//cf.geekdo-images.com/images/pic906495_t.jpg,2011,"Even Mehl Amundsen,Erfian Asafat,Tiziano Baracchi,Ryan Barger,Sara Biddle,Yoann Boissonnet,Leonardo Borazio,Noah Bradley,Marco Caradonna,Kevin Childress,Anna Christenson,West Clendinning,Nicholas Cloister,Soul Core,Daarken,Katherine Dinger,Empty Room Studios,Loren Fetterman,Tony Foti,Tom Garden,Kristina Gehrmann,Lucas Graciano,Margaret Hardy,Jeff Himmelman,David Horne,Ijur,Dominik Kasprzycki,Kaya,Igor Kieryluk,Mathias Kollros,Lius Lasahido,David Lecossu,Henning Ludvigsen,Daryl Mandryk,Mike Nash,David A. Nash,Winona Nelson,Andrew Olson,Gabrielle Portal,Rio Sabda,Alexandru Sabo,Amanda Sartor,Marc Scheff,Alexandr Shaldin,John Stanko,Matthew Starbuck,Florian Stitz,Nikolay Stoyanov,Angela Sung,Fredrik Tyskerud,Santiago Villa,Magali Villeneuve,Frank Walls,Jason Ward,Drew Whitmore,John Wigley,Mark Winters,Sandara Tang Sin Yun,Jen Zee,Ben Zweifel","Card Game,Collectible Components,Fantasy,Novel-based",NA,Nate French,"The Lord of the Rings: The Card Game – A Journey to Rhosgobel,The Lord of the Rings: The Card Game – A Storm on Cobas Haven,The Lord of the Rings: The Card Game – Across the Ettenmoors,The Lord of the Rings: The Card Game – Across the Ettenmoors Nightmare Deck,The Lord of the Rings: The Card Game – Assault on Osgiliath,The Lord of the Rings: The Card Game – Beneath the Sands,The Lord of the Rings: The Card Game – Celebrimbor's Secret,The Lord of the Rings: The Card Game – Celebrimbor's Secret Nightmare Deck,The Lord of the Rings: The Card Game – Conflict at the Carrock,The Lord of the Rings: The Card Game – Encounter at Amon Dîn,The Lord of the Rings: The Card Game – Escape from Mount Gram,The Lord of the Rings: The Card Game – Escape From Mount Gram Nightmare Deck,The Lord of the Rings: The Card Game – Flight of the Stormcaller,The Lord of the Rings: The Card Game – Fog on the Barrow-downs,The Lord of the Rings: The Card Game – Foundations of Stone,The Lord of the Rings: The Card Game – Game Night Kit 2013 Season One,The Lord of the Rings: The Card Game – Game Night Kit 2013 Season Three,The Lord of the Rings: The Card Game – Game Night Kit 2013 Season Two,The Lord of the Rings: The Card Game – Game Night Kit 2014 Fall Season,The Lord of the Rings: The Card Game – Game Night Kit 2014 Season One,The Lord of the Rings: The Card Game – Heirs of Númenor,The Lord of the Rings: The Card Game – Khazad-dûm,The Lord of the Rings: The Card Game – Murder at the Prancing Pony,The Lord of the Rings: The Card Game – Nightmare Deck: A Journey to Rhosgobel,The Lord of the Rings: The Card Game – Nightmare Deck: Assault on Osgiliath,The Lord of the Rings: The Card Game – Nightmare Deck: Conflict at the Carrock,The Lord of the Rings: The Card Game – Nightmare Deck: Encounter at Amon Dîn,The Lord of the Rings: The Card Game – Nightmare Deck: Escape from Dol Guldur,The Lord of the Rings: The Card Game – Nightmare Deck: Foundations of Stone,The Lord of the Rings: The Card Game – Nightmare Deck: Heirs of Númenor,The Lord of the Rings: The Card Game – Nightmare Deck: Journey Along the Anduin,The Lord of the Rings: The Card Game – Nightmare Deck: Passage Through Mirkwood,The Lord of the Rings: The Card Game – Nightmare Deck: Return to Mirkwood,The Lord of the Rings: The Card Game – Nightmare Deck: Road to Rivendell,The Lord of the Rings: The Card Game – Nightmare Deck: Shadow and Flame,The Lord of the Rings: The Card Game – Nightmare Deck: The Black Riders,The Lord of the Rings: The Card Game – Nightmare Deck: The Blood of Gondor,The Lord of the Rings: The Card Game – Nightmare Deck: The Dead Marshes,The Lord of the Rings: The Card Game – Nightmare Deck: The Drúadan Forest,The Lord of the Rings: The Card Game – Nightmare Deck: The Dunland Trap,The Lord of the Rings: The Card Game – Nightmare Deck: The Hills of Emyn Muil,The Lord of the Rings: The Card Game – Nightmare Deck: The Hunt for Gollum,The Lord of the Rings: The Card Game – Nightmare Deck: The Long Dark,The Lord of the Rings: The Card Game – Nightmare Deck: The Lost Realm,The Lord of the Rings: The Card Game – Nightmare Deck: The Morgul Vale,The Lord of the Rings: The Card Game – Nightmare Deck: The Redhorn Gate,The Lord of the Rings: The Card Game – Nightmare Deck: The Steward's Fear,The Lord of the Rings: The Card Game – Nightmare Deck: The Three Trials,The Lord of the Rings: The Card Game – Nightmare Deck: The Treason of Saruman,The Lord of the Rings: The Card Game – Nightmare Deck: The Voice of Isengard,The Lord of the Rings: The Card Game – Nightmare Deck: The Watcher in the Water,The Lord of the Rings: The Card Game – Nightmare Deck: Trouble in Tharbad,The Lord of the Rings: The Card Game – Nightmare Decks: Khazad-dûm,The Lord of the Rings: The Card Game – Nightmare Decks: On the Doorstep,The Lord of the Rings: The Card Game – Nightmare Decks: Over Hill and Under Hill,The Lord of the Rings: The Card Game – Race Across Harad,The Lord of the Rings: The Card Game – Return to Mirkwood,The Lord of the Rings: The Card Game – Road to Rivendell,The Lord of the Rings: The Card Game – Shadow and Flame,The Lord of the Rings: The Card Game – Temple of the Deceived,The Lord of the Rings: The Card Game – The Antlered Crown,The Lord of the Rings: The Card Game – The Antlered Crown Nightmare Deck,The Lord of the Rings: The Card Game – The Battle of Carn Dûm,The Lord of the Rings: The Card Game – The Battle of Carn Dûm Nightmare Deck,The Lord of the Rings: The Card Game – The Battle of Lake-town,The Lord of the Rings: The Card Game – The Black Riders,The Lord of the Rings: The Card Game – The Black Serpent,The Lord of the Rings: The Card Game – The Blood of Gondor,The Lord of the Rings: The Card Game – The City of Corsairs,The Lord of the Rings: The Card Game – The Crossings of Poros,The Lord of the Rings: The Card Game – The Dead Marshes,The Lord of the Rings: The Card Game – The Dread Realm,The Lord of the Rings: The Card Game – The Dread Realm Nightmare Deck,The Lord of the Rings: The Card Game – The Drowned Ruins,The Lord of the Rings: The Card Game – The Drúadan Forest,The Lord of the Rings: The Card Game – The Dunland Trap,The Lord of the Rings: The Card Game – The Flame of the West,The Lord of the Rings: The Card Game – The Grey Havens,The Lord of the Rings: The Card Game – The Hills of Emyn Muil,The Lord of the Rings: The Card Game – The Hobbit: On the Doorstep,The Lord of the Rings: The Card Game – The Hobbit: Over Hill and Under Hill,The Lord of the Rings: The Card Game – The Hunt for Gollum,The Lord of the Rings: The Card Game – The Land of Shadow,The Lord of the Rings: The Card Game – The Long Dark,The Lord of the Rings: The Card Game – The Lost Realm,The Lord of the Rings: The Card Game – The Massing at Osgiliath,The Lord of the Rings: The Card Game – The Morgul Vale,The Lord of the Rings: The Card Game – The Mûmakil,The Lord of the Rings: The Card Game – The Nîn-in-Eilph,The Lord of the Rings: The Card Game – The Nîn-in-Eilph Nightmare Deck,The Lord of the Rings: The Card Game – The Old Forest,The Lord of the Rings: The Card Game – The Redhorn Gate,The Lord of the Rings: The Card Game – The Road Darkens,The Lord of the Rings: The Card Game – The Road Darkens Nightmare Decks,The Lord of the Rings: The Card Game – The Ruins of Belegost,The Lord of the Rings: The Card Game – The Sands of Harad,The Lord of the Rings: The Card Game – The Siege of Annuminas,The Lord of the Rings: The Card Game – The Steward's Fear,The Lord of the Rings: The Card Game – The Stone of Erech,The Lord of the Rings: The Card Game – The Thing in the Depths,The Lord of the Rings: The Card Game – The Three Trials,The Lord of the Rings: The Card Game – The Treachery of Rhudaur,The Lord of the Rings: The Card Game – The Treachery of Rhudaur Nightmare Deck,The Lord of the Rings: The Card Game – The Treason of Saruman,The Lord of the Rings: The Card Game – The Voice of Isengard,The Lord of the Rings: The Card Game – The Wastes of Eriador,The Lord of the Rings: The Card Game – The Wastes of Eriador Nightmare Deck,The Lord of the Rings: The Card Game – The Watcher in the Water,The Lord of the Rings: The Card Game – Trouble in Tharbad,The Lord of the Rings: The Card Game - The Dungeons of Cirith Gurat,The Lord of the Rings: The Card Game – The Mountain of Fire","CCGs (Collectible Card Games),Living Card Game,Lord of the Rings: The Card Game (LCG),Solitaire Games,Tolkien Games","Co-operative Play,Hand Management,Variable Player Powers","ADC Blackfire Entertainment,Edge Entertainment,Fantasy Flight Games,Galakta,Galápagos Jogos,Game Harbor,Heidelberger Spieleverlag,Stratelibri",7.64522,14834 77548,"Arkham Express is a cooperative dice-based game designed by David Willems. Players are working together to gather clues, kill monsters, close gates and eventually defeat the Great Old One (Cthulhu). Players will select characters, each with a unique special ability. During a player's turn they will roll 5 dice with unique symbols on each side, after rolling they have the option of re-rolling 3 more times. If the "Monster" symbol is rolled on a die it is locked and cannot be re-rolled. If 3 Monster symbols appear a new gate opens and a monster appears in Arkham. The other sides of the dice include movement points, clue tokens (used to close gates), healing, and combat symbols (used when fighting the monsters guarding the gates). Each player must carefully choose how to use their symbols to move around and try to close and collect six gates. If six gates are open on the board the players automatically lose.. However if the players manage to close six gates Cthulhu awakens and players must try to defeat him with their remaining items and abilities. This game is in no small part inspired by Felbrigg Herriot's (FNH1) wonderful Dune Express game. ",//cf.geekdo-images.com/images/pic785489.jpg,4,10,10,1,10,Arkham Express,10,//cf.geekdo-images.com/images/pic785489_t.jpg,2010,NA,"Adventure,Dice,Print & Play",NA,David Willems,NA,Cthulhu Mythos,"Action Point Allowance System,Co-operative Play,Dice Rolling","(Self-Published),(Web published)",5.515,50 77596,"In The Enigma of Leonardo, players try to collect keys by creating patterns in the cards before them on the table. To start the game, deal each player ten cards. Each player takes five of these cards at random, places them in a + pattern, then turns them face-up; the other five cards form that player's hand. Each card has two of twelve symbols in the upper-left corner. On a turn, a player replaces one card in his + with a card from his hand, moving the first card into the + of his left-hand opponent in the same location; that opponent discards the card that was in that location. If a player creates a horizontal or vertical line of cards which each feature the same symbol, that player takes a key card showing that symbol. (A player can claim a particular type of key only once.) If all five cards in a player's + show the same symbol, the player can claim any key card that he does not already have. The first player to collect seven key cards wins. The Enigma of Leonardo includes rule variants featuring additional ways to play. Reimplemented by: The Enigma of Leonardo: Quintis Fontis ",//cf.geekdo-images.com/images/pic1048270.jpg,4,40,8,2,40,The Enigma of Leonardo,40,//cf.geekdo-images.com/images/pic1048270_t.jpg,2007,Leonardo da Vinci,"Card Game,Renaissance",NA,Sergey Machin,The Enigma of Leonardo: Novem,NA,Hand Management,"Rightgames LLC,Stolitsa Design Group",4.7962,79 78247,"Pietro Vozzolo's Campos may look rather ingenious on first glance, but the game actually has little in common with that well-known Reiner Knizia design other than brightly-colored hexagons on plastic tiles. Each player starts the game with 3-5 hidden scoring cards and two face-up triangular tiles, while one tiles is laid out in the center of the table. On a turn, a player can either add her two tiles to the growing hexagonal mess or add one tile to the central display, then play a scoring card. Each scoring card is read as follows: "If the largest contiguous mass of color A is larger than the largest contiguous mass of color B, then score points equal to the number of hexes in the largest contiguous mass of color C." Lots of contiguity in there! A player draws one or two new tiles at the end of her turn, and the game continues until either someone runs out of scoring cards or a player can't refill her visible display of tiles. In either case, each player again receives 3-5 scoring cards adding those to any remaining in hand then players start taking turns removing one or two tiles each turn, playing a scoring card if the player removes only one tile. The game ends once all the tiles have been removed from play, and the player with the highest score wins the game. ",//cf.geekdo-images.com/images/pic782790.jpg,4,30,8,2,30,Campos,30,//cf.geekdo-images.com/images/pic782790_t.jpg,2010,NA,Abstract Strategy,NA,Pietro Vozzolo,NA,NA,"Pattern Building,Tile Placement",HUCH! & friends,5.73138,80 78647,"Starting with a small hexagonal grid of letter tiles, players add more tiles onto the grid. Every turn, players have to trace a path from their piece's location to spell out a word, including all of the newly added letters, and keeping their piece on the last letter of that word. Next turn, their word will start with that last letter. Players try to get rid of all their letter tiles in their hand and stack; the first one to do so wins. ",//cf.geekdo-images.com/images/pic782834.jpg,4,20,10,2,20,Lexigo,20,//cf.geekdo-images.com/images/pic782834_t.jpg,2010,NA,Word Game,NA,NA,NA,NA,Tile Placement,Wiggles 3D,5.874,50 78733,"Key Market is the sixth game in the Key series of stand-alone games published by R&D Games set in the medieval lands of Keydom, with components in both English and German. The game is designed by David Brain, who was a playtester on some of the earlier Key games. The game is the first game published by R&D Games that has not been designed by Richard Breese. Richard this time takes on the role of developer and the game consequently has the same look and feel as the previous Key games, with artwork again by Juliet Breese plus its own set of ani-/vegi-/arti-meeples. Each player controls an extended family of workers. Over the course of two years, players will organise their workers in an attempt to turn their initial scanty resources into a thriving economic system. After an initial set up phase, the game is played over eight seasons. Each season has three distinct phases, during which players may take a variety of actions. The topography, weather, and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition, resources and luxuries may be bought and sold in the market, or gold and favours sought and acquired. Other workers may be sponsored to join the powerful guilds, where they will acquire skills as they gain promotion to become craftsmen or even the guild master. Turn order throughout the game is determined by the player’s position on the season track, which changes at the end of each season. At the end of the game, the player who has acquired the most gold will win the game. David Brain’s designer notes on the box sides conclude by stating that ‘Key Market is a reasonably intricate game. Some of the strategies that can be employed (particularly the effective use of the market) are not immediately apparent, and some of the Guild combinations do not look so devastating at first glance. But for those looking for a challenging medieval resource management/economic engine game, here you are.’ The game is for two to four players, with a game time of approximately 30 minutes plus 30 minutes per player. Key Market is a limited edition of 900 copies and was released at the Essen Spiel in October 2010. ",//cf.geekdo-images.com/images/pic779996.jpg,4,90,12,2,90,Key Market,90,//cf.geekdo-images.com/images/pic779996_t.jpg,2010,Juliet Breese,"Economic,Farming,Medieval",NA,David Brain,NA,Key-series,"Area Control / Area Influence,Area Movement,Hand Management,Modular Board,Tile Placement,Trading,Worker Placement",R&D Games,7.42229,610 78954,""Mousquetaires du Roy" is based on the novel "The Three Musketeers" by Alexandre Dumas. The Musketeers (a team of 1-4 players) are fighting against Milady to find the Queen's pendants before the end of the game. Meanwhile, they also have to defeat other plots in several places (Le Louvre, La Rochelle...). A turn begins with Milady playing plots/cards, and secretly programming a destination. Then, each musketeer (D'Artagnan, Athos, Porthos, or Aramis) has 3-4 actions to choose amongst: move, draw a card, get equipment, exchange cards/equipment, challenge in one of his four characteristics, fight against one of Richelieu's guards, reinforce La Rochelle... Milady can also reveal herself and send Rochefort to fight the Musketeers. The game includes rules for an AI-controlled Milady and can therefore be played as a pure co-op. "One against all, all against one!" Essen 2010 release. ",//cf.geekdo-images.com/images/pic1286586.jpg,5,75,12,1,75,Mousquetaires du Roy,75,//cf.geekdo-images.com/images/pic1286586_t.jpg,2010,"Arnaud Demaegd,Neriac","Adventure,Novel-based,Renaissance",NA,"François Combe,Gilles Lehmann",Mousquetaires du Roy: Tréville miniature,"Solitaire Games,Ystari originals","Co-operative Play,Dice Rolling,Partnerships","Asmodee,Rio Grande Games,Ystari Games",6.93941,729 79067,"Players redirect Hex tokens to other players with cards until a player can't redirect it anymore and becomes hexed. Those hexed lose points while the last player to pass the hex gains points. At the end of the game, the player with the most points (also called Voice) creates a new rule for the next game. Summarized in the rules: Hex Hex is a fast-playing, highly interactive card game for 3-6 people. Players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex's power until finally someone runs out of options and becomes HEXED. In the end, the winner alone will command enough Voice to control the group and lay down the law... creating a new rule for the game. Hex Hex XL, the definitive edition of the game, combines the best of classic Hex Hex and Hex Hex Next - with the addition of 2 compelling NEW variants, Hex Hex Vexed and Hexen Stix. ",//cf.geekdo-images.com/images/pic815330.jpg,6,20,14,3,20,Hex Hex XL,20,//cf.geekdo-images.com/images/pic815330_t.jpg,2010,NA,Card Game,NA,"Justin Brunetto,Curt Covert",NA,NA,Hand Management,Smirk & Dagger Games,6.81146,289 79068,"The Concept: Scientists in a lab are trying to create new elements, and they get it all wrong! In Wrong Chemistry (W.C.) you change a molecule in order to create new elements out of it. A fun, easy to learn, but hard to master, game, with funny references to the real elements from the periodic table. Gameplay: Players alternate rounds, during which they try to change the pieces on the board, in such a way that they can be the same shape represented by the cards in their hands. The cards represent new elements that the players discover, and when the board has the proper form, the player reveals from his hand the element he/she discovered and adds the card to his/her pile of earned points. Game End: The game ends when a player can no longer draw more cards. The winner is the player with the most points or, in case of a tie, the one that discovered more elements that are next to each other in the Periodic Table of the Elements (chairs not included). Greek description: Μια ομάδα τρελÏŽν επιστημÏŒνων, η οποία δεν έχει ιδέα απÏŒ Χημεία, προσπαθεί να μετασχηματίσει ένα μÏŒριο και να δημιουργήσει απÏŒ αυτÏŒ καινούρια στοιχεία, αλλά… τα θαλασσÏŽνει! Μην ανησυχείτε αν η Χημεία δεν είναι το δυνατÏŒ σας σημείο, καθÏŽς στο παιχνίδι αυτÏŒ δεν πρÏŒκειται να εξεταστείτε για την ορθÏŒτητα των στοιχείων που δημιουργείτε, το αντίθετο μάλιστα… Πού ξέρετε μπορεί να πάρετε και ΝÏŒμπελ για την ανακάλυψή σας! ",//cf.geekdo-images.com/images/pic2887789.jpg,4,30,8,2,30,Wrong Chemistry,30,//cf.geekdo-images.com/images/pic2887789_t.jpg,2012,"Michael Andresakis,CDS Studio,Tony Cimino,Tiago Da Silva,Urszula Mos,Nikolay Popov","Abstract Strategy,Card Game,Humor",NA,Tony Cimino,"Wrong Chemistry: Bonus Nobel Prize Scientists,Wrong Chemistry: Custom Elements,Wrong Chemistry: Element Expansion,Wrong Chemistry: Expand Your Lab,Wrong Chemistry: Scientist Card Pack","Chemistry,Crowdfunding: Kickstarter","Action Point Allowance System,Hand Management,Modular Board","Bergsala Enigma,Desyllas Games,Lex Games,MAGE Company,Meeple BR Jogos",6.08451,397 79073,"In Resident Evil, a deadly virus has caused the dead to rise and infect any living thing they encounter! Fleeing to a mysterious mansion, you must gather any materials you can find to protect yourself and fight for your survival against a legion of infected beings! The Resident Evil DBG brings the story to life in a game of strategy where players construct their card decks while they play. Choose one of your favorite characters from Resident Evil such as: Chris Redfield, Jill Valentine, or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses, players build their arsenal with additional Weapons, Ammunition, Action or Item cards to customize their deck and improve their ability in defeating the Infected! Your deck will be your lifeline to survival. How will you survive the zombie outbreak? The Resident Evil DBG will consist of 250 playing cards, 3 different game modes (Story, Mercenary and Versus) and hundreds of possible scenarios within each mode for unlimited replay value. No two games will ever be the same! Story mode is the main version of the game where players must race to claim the best weapons, items, and ammunition before others get to it first. Quick thinking and a good instinct will help you survive the Mansion and be the one to escape to safety. Mercenary mode is similar to Story mode but this mode rewards the players that take the offensive. Players must prove their skills by defeating as many zombies as they can in a limited amount of time. This mode can be played in teams. Versus mode removes the Infected from the game and pits the human characters against each other in a battle for dominance. Players must watch their back as they attempt to defeat each other while staying alive themselves. Watch out because you may find that players are not as merciful as the Infected! Players take on the role of one of the Heroes of Resident Evil. They start with a deck of 10 cards, which consist of Weapons and Ammo. Players must use their resources to obtain more powerful Weapons, Ammo, Items, and Action Cards that they add to their deck. As you progress in the game your Deck will become stronger and more efficient. You must use the cards in your deck to fight the "Infected" creatures which awards you Decorations . To win the game you must defeat more "Infected" creatures then your opponents, but the game only ends when the strongest "Infected" creatures is killed. Once he is killed, the player that has gained the most Decorations wins the game. Ammo cards are used to power your Weapons as well as purchase new cards. Weapon cards are used to battle the "Infected" creatures. Stronger weapons require more ammo. Item cards allow you to strengthen and Heal your Character. Action cards give you additional actions that you can take during your turn, such as drawing more cards or improving the power of your weapons. Game Contents 250 Cards Game Manual Integrates with: Resident Evil Deck Building Game: Alliance Resident Evil Deck Building Game: Mercenaries Expanded by: Resident Evil Deck Building Game: Outbreak Resident Evil Deck Building Game: Nightmare ",//cf.geekdo-images.com/images/pic1221489.jpg,4,30,13,1,30,Resident Evil Deck Building Game,30,//cf.geekdo-images.com/images/pic1221489_t.jpg,2010,Jak L. Hueng,"Card Game,Horror,Video Game Theme,Zombies",NA,Tylar Allinder,"Resident Evil Deck Building Game: Ada Wong Foil Promo,Resident Evil Deck Building Game: Albert Wesker Foil Promo,Resident Evil Deck Building Game: Albert Wesker GenCon Promo,Resident Evil Deck Building Game: Alyssa Ashcroft Promo,Resident Evil Deck Building Game: Chris Redfield & Jill Valentine Promo,Resident Evil Deck Building Game: Cindy Lennox Promo,Resident Evil Deck Building Game: Cloak Hunk Promo,Resident Evil Deck Building Game: George Hamilton & Jim Chapman Promo,Resident Evil Deck Building Game: Hunk Foil Promo,Resident Evil Deck Building Game: Nightmare,Resident Evil Deck Building Game: Nurse Rebecca Promo,Resident Evil Deck Building Game: Outbreak,Resident Evil Deck Building Game: Yoko Susuki Promo","Resident Evil,Solitaire Games","Card Drafting,Deck / Pool Building,Variable Player Powers",Bandai,6.52418,1498 79127,"Star Trek: Fleet Captains, designed for two or four players, is set in the "Prime Universe" of STAR TREK (as seen in the various TV series and movies up to Star Trek: Nemesis) and is more adversarial in nature when compared to Star Trek: Expeditions. Each player takes the role of a faction (or race) from the universe. In the base game, the choices are Klingons and Federation. Each faction has a number of ships (on Clix dials similar to the Heroclix line of components) of varying ability and with a corresponding “size.” Fleets of ships are drafted to a given size total which reflects the victory points required to win. Thus, larger fleet sizes lead to higher point (and longer games). Players then “shuffle build” a deck of command cards. Choosing four decks from a set of ten decks per faction. Each deck has a unique flavor or theme, with corresponding major characters. For instance the Klingons have a deck themed around larger ships and imperial domination and Gowron is a central character. The four decks chosen will help to set the player’s strategy for winning. The ships chosen have physical stats like weapons, shields, engines, and sensors. They also have mission totals for science, influence, and combat missions. These determine the kinds and numbers of each kind of mission cards the player draws to form a mission deck. Completing missions gains the player points, which will win them the game. Missions could be as simple as damage an opposing ship that is larger than your own (combat), to as complex as claiming the spaces connecting your command post to your opponents (influence). Thus a player’s chosen ships sets the types of missions they will need to earn points and the deck they build determines the way they will complete missions. Points can also be earned for non-mission actions such as destroying a ship or building a starbase. The game itself plays out on a randomly built board of hex cards, called sectors that start the game unexplored. As each ship progresses through the sector, the cards are turned face up, revealing what is in that part of the sector (a Class-M planet, a Class-J Nebula, empty space, etc...). There are additionally random events that can occur when exploring, which usually correspond to a single episode of a series (for instance one encounter is “trouble with tribbles.” Some of these encounters also give victory points. Overall, the game can best be thought of as playing out an entire season of Star Trek with the conflict between players representing the major story arc and the turns, missions, and random encounters representing individual episodes. Players will move their ships, explore space, complete missions, play cards to upgrade their ships (and staff them with famous and not so famous crewmembers), or boost their stats in combat. Combat, while important, is not the sole path to victory, with the mission cards being the primary factor (some of which will encourage combat). The style of game will depend heavily on individual player decisions, but no matter what, it will feel like Star Trek. ",//cf.geekdo-images.com/images/pic1081488.jpg,4,75,14,2,75,Star Trek: Fleet Captains,75,//cf.geekdo-images.com/images/pic1081488_t.jpg,2011,NA,"Fighting,Miniatures,Movies / TV / Radio theme,Science Fiction,Space Exploration",NA,"Mike Elliott,Bryan Kinsella,Ethan Pasternack","Star Trek: Fleet Captains – Dominion,Star Trek: Fleet Captains – Romulan Empire","Clix,Star Trek","Action Point Allowance System,Dice Rolling,Modular Board,Tile Placement",WizKids,7.58165,2729 79131,"Star Trek: Expeditions is a board game for up to four players, set in the "New Universe" of Star Trek, as seen in the 2009 movie. It is built upon the cooperative board game model and the players will work together against the game itself. In the game, players assume the roles of Kirk, Spock, Bones and Uhura. The premise is the Federation has received a petition for membership from a planet and the Enterprise is dispatched to assess their application. When the Enterprise arrives, they discover: A Klingon battle cruiser is in orbit; Civil war is threatening to break out on the planet; And the planet is (coincidentally?) reconsidering its application for UFP membership. Your mission is threefold; defuse the threat of civil war, deal with the Klingon threat and get the planet to join the UFP. And you only have 30 days (roughly equaling 30 turns) in which to do it. or a Klingon battle fleet will warp in and you will be forced to withdraw (thus failing your mission). Each objective is tracked on a scoresheet that monitors your progress. Decisions you make in the game as well as how you interact with the other players will affect the outcome of the mission. The four figures are fully rendered, 3D versions of the four Bridge officers. The four figures and two spaceships are similar to Heroclix figures, with the clicks on the dials at the base of the figure representing damage and corresponding diminished abilities. This product is designed as a non-collectible, non-blind, all-in-one-and-done game, but is built upon the "expandable" board game model meaning that down the line, new missions and crew members will be made available for folk to play other "episodes"! ",//cf.geekdo-images.com/images/pic1021598.jpg,4,60,14,1,60,Star Trek: Expeditions,60,//cf.geekdo-images.com/images/pic1021598_t.jpg,2011,"Chris Raimo,Ed Repka","Adventure,Movies / TV / Radio theme,Science Fiction,Space Exploration",NA,Reiner Knizia,"Star Trek: Expeditions – Expansion Set,Star Trek: Expeditions – Tribbles! Promo","Clix,Solitaire Games,Star Trek","Co-operative Play,Variable Player Powers",WizKids,6.52283,1296 79216,"Players try to reach the highest point on the ever changing board. In a turn, players either place a tile, place their pawn on the board, or move their pawn if it's already on the board. Moving a pawn is allowed under the condition that for each step (based on the square grid of the board), the pawn has to either go up or down one level. Precisely one level. Too steep a climb or descent and the pawn can't go there. Movement on the same level is also not allowed. The players that reaches the highest point is the winner. In case of a tie, the player that is on the largest plateau wins. If this doesn't solve the tie, then the player that has been on the highest point the longest is the winner. With two players, the game is very strategic. With 3 or 4 players luck also becomes a factor to take into account. EDIT (November, 2nd 2011): There's a new supplementary rule (approved of by Winning Moves): Players are allowed to remove their own pawn from the board as a separate move (and re-enter it on the ground level at some later point of the game as a separate move). ",//cf.geekdo-images.com/images/pic797220.jpg,4,20,10,2,20,Plateau X,20,//cf.geekdo-images.com/images/pic797220_t.jpg,2010,Claus Stephan,"Abstract Strategy,Territory Building",NA,Hendrik Simon,NA,3D Games,"Modular Board,Tile Placement",Winning Moves Germany,5.85064,78 79282,"From rules: Explore the lives and minds of Alexander Graham Bell, Karl Benz, the Wright brothers and other pioneers of invention and experience the thrill of the industrial revolution. Be there when the cash register, the sewing machine, the typewriter, the telephone, the gramophone, the photograph camera, the car, the steam engine and the plane are all invented again in Era of Inventions. This time you will be the inventor, who creates, patents and introduces these inventions to the markets and the world! In the late 19th and early 20th century, these inventions were all made in a certain order. In Era of Inventions, however, you’re the one who determines the order of the inventions. Race your competitors to invent as much as possible, or to speed through the production process. But don’t forget to register your patents. Otherwise you may lose influence in the industry. GAME OVERVIEW Era of inventions is played over 8, 9 or 10 rounds –depending on the number of players–. In each round players attempt, by using action tokens, to use the following actions at the wisest, such as: building factories, buying or producing goods, and making and producing new inventions. The number of action tokens is limited however(the time is short), and thus you must choose the best of many actions, given your situation. The player who uses his actions, money, goods and development points at the best will earn the most influence in the Era of Inventions and win the game! ",//cf.geekdo-images.com/images/pic799335.jpg,5,90,12,3,90,Era of Inventions,90,//cf.geekdo-images.com/images/pic799335_t.jpg,2010,Hans Janssen,Industry / Manufacturing,NA,Anthony Daamen,Era Of Inventions: The Golden Goal,Quined Master Print Edition Series,Worker Placement,"HUCH! & friends,Quined Games",6.10654,511 79312,"Game description from the publisher: The mysterious event that has animated the dead has also given them an unhealthy hunger for your brains! The only way to survive is to fortify your house and make your stand. How long can you survive? In Zombie Survival: The Board Game, you choose your provisions to survive a zombie apocalypse. Each player selects items to place in their house, including weapons, lumber, gas, first aid, etc. The second part of the game brings your fears to light as the zombies start heading towards your house, tearing down your barricades and creeping in. You may have a chance to make it to town for some additional supplies, hopefully avoiding the zombies there, leaving your family to defend against the walking dead. Did you prepare for the possible power outage, contaminated water, sickness and fatigue? How long can you feed your family and keep them healthy? The best prepared will win. ",//cf.geekdo-images.com/images/pic791427.jpg,4,90,13,1,90,Zombie Survival: The Board Game,90,//cf.geekdo-images.com/images/pic791427_t.jpg,2010,Dave Aikins,"Fighting,Horror,Zombies",NA,"Todd Breitenstein,Kerry Breitenstein",Zombie Survival 2: There Goes the Neighborhood!,NA,"Action Point Allowance System,Commodity Speculation,Dice Rolling,Hand Management,Pick-up and Deliver","Twilight Creations, Inc.",5.74224,254 79828,"A Few Acres of Snow is a two-player, deck-building game about the French and British conflict in North America. The card-play contains a focus on a deck-building mechanic similar to Dominion, each card will have multiple uses like card-driven game. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck. From the box description: A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions. A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy? The game is about more than just fighting – you must successfully colonize the land to have a chance. ",//cf.geekdo-images.com/images/pic905905.jpg,2,120,14,2,60,A Few Acres of Snow,120,//cf.geekdo-images.com/images/pic905905_t.jpg,2011,Peter Dennis,"Age of Reason,American Indian Wars,Card Game,Territory Building,Wargame",NA,Martin Wallace,NA,"Cities: Boston (Massachusetts, USA),Cities: New York (New York, USA),Country: Canada,French and Indian War","Area Control / Area Influence,Card Drafting,Deck / Pool Building,Hand Management,Point to Point Movement","Asmodee,Asterion Press,Treefrog Games",7.44159,6229 80006,"From the game rules: A thriller in the MYSTERY TOWER for 2 to 6 good noses ears,10 years and up, by Alessandro Zucchini Night in the "Arosa" hotel. Creaking floor boards, banging window shutters, strange noises. Behind the wafer-thin walls, no sound remains hidden from eavesdropping ears. Suddenly: a bang! A scream! Hurried steps fade away … Nobody saw anything! But everybody heard everybody else … There are clues from the hotel guests on all floors. But which of them will be discovered? And which of them will remain hidden? If you don’t want a murder rap pinned on you, you should lay the blame on the other players instead. Because one thing is for sure: the overwhelming evidence will convict the culprit. The players arouse suspicion: they throw their clues (in the form of little wooden cubes) into the shaft of the hotel tower. If you prick up your ears, you‘ll be able to guess on which floors the suspicious clues come to rest. With this knowledge, you can denounce other players and cover your own tracks. The culprit is the one who has left particularly suspicious clues in the vicinity of the scene of the crime. Whoever attracts the fewest suspicious facts, wins. Contents: 1 hotel (8 parts) 2 victims (red) 120 clues in 6 colors 1 investigation sheet ",//cf.geekdo-images.com/images/pic792021.jpg,6,30,10,2,30,Mord im Arosa,30,//cf.geekdo-images.com/images/pic792021_t.jpg,2010,"Oliver Richtberg,Tobias Schweiger","Action / Dexterity,Murder/Mystery,Party Game",NA,Alessandro Zucchini,NA,NA,Memory,"Competo / Marektoy,Zoch Verlag",6.62543,1358 80296,"Secretly, the children are exploring the old ruin. But the old ghost already saw them and decides to play a trick on them. He transforms the children into ghosts. The player who can best memorize where the children are located and collects the most cards, wins the game. But the children change places all the time. Heimlich schleichen die Kinder in der Ruine umher. Doch der alte Geist hat sie längst bemerkt und erlaubt sich einen Streich! Er verwandelt die Kinder in Geister. Wer sich richtig merkt, wo sich welches Kind befindet und die meisten Karten sammelt, gewinnt. ",//cf.geekdo-images.com/images/pic1132287.jpg,5,10,5,2,10,Geistertreppe: Das Kartenspiel,10,//cf.geekdo-images.com/images/pic1132287_t.jpg,2010,Rolf Vogt,"Card Game,Children's Game,Memory",NA,Jacques Zeimet,NA,"Drei Magier ghost games,Ghosts",Memory,"Drei Magier Spiele,G3",5.74899,74 80474,"There are many types of people who arrive at a bus stop waiting to get on a bus; babies,kids, high school girls, working men, seniors and ETs(the Extra-Terrestrials). In this game it is your job to get the same type of people on to one of your buses, and to make sure your bus is full before taking them to their destinations. If you have more kinds of people than you have buses you will have to make some of them wait at the bus stop for another bus to come. If the game ends and you still have passengers waiting for a bus, you create unhappy customers and you receive negative Victory Points. This is the new version of card game Busstop. Cards changed into tiles, main board and player boards. A new kind of passenger called baby introduced. And several rules are changed. ",//cf.geekdo-images.com/images/pic797715.jpg,5,20,9,2,20,Busstop: The Boardgame,20,//cf.geekdo-images.com/images/pic797715_t.jpg,2010,Kai Fujiwara,Transportation,NA,Kai Fujiwara,NA,NA,"Auction/Bidding,Hand Management,Set Collection","Japon Brand,Man-indo,Pigphone",6.42759,58 80503,"As DEXTER, travel through the streets of Miami trying to hunt down a suspect that has slipped through the cracks of the justice system and make them your next victim. Keep your day job by completing Blood Spatter Reports to avoid any suspicion and reap the rewards of a job well done. In the meantime, try to avoid your opponents, who will expose you, the first chance that they get. Once you have found your suspect and have collected the Tools that you need, you must head over to the Marina to get rid of the evidence and win the game. Strategic game play, loads of fun….if you’re a fan of DEXTER, this game is a must have. Components: Game Board, Playing Pawns, Six-Sided Die, Cards, Suspect Tokens, Tool Tokens, Mini Garbage Bags. Playing Time: 2 Players (30-45 minutes), 3-4 Players (45-75 minutes). . Features: Ages 17+, 2-4 Players. ",//cf.geekdo-images.com/images/pic1157583.jpg,4,30,17,2,30,Dexter: The Board Game,30,//cf.geekdo-images.com/images/pic1157583_t.jpg,2010,NA,"Deduction,Movies / TV / Radio theme",NA,(Uncredited),NA,NA,"Dice Rolling,Pick-up and Deliver,Roll / Spin and Move",GDC-GameDevCo Ltd.,4.61061,66 80642,"Antics! is the 2010 Essen release by Fragor Games. You play an ant colony. Prey and leaves abound nearby - if only those other ants would not take what is rightfully yours. Players attempt to have their ants bring back prey and leaves to their anthill. Only the best ant colony will survive and the winner proclaimed The Ant Queen. Gameplay is straightforward yet rich in challenging decisions. Do you concentrate on building your ant-hill only to discover that others have got to the food before you ? Or do you go and grab the food only to find yourself outpowered towards the end of the game ? The game is for 3-4 players, ages 10+ and lasts for 60 minutes. It features Fragor’s "ant-hill system" - a revolutionary new game mechanic. Get carried away this Essen... ",//cf.geekdo-images.com/images/pic805615.jpg,4,60,10,3,60,Antics!,60,//cf.geekdo-images.com/images/pic805615_t.jpg,2010,Judith Lamont,"Animals,Exploration,Transportation",NA,"Gordon Lamont,Fraser Lamont",NA,"3D Games,Animals: Ants","Action Point Allowance System,Pick-up and Deliver,Route/Network Building,Tile Placement,Variable Player Powers",Fragor Games,6.97032,503 80771,"Join a brave party of adventurers! Explore a dungeon filled with monsters, traps and treasure! In Dungeon Raiders, each player takes the role of a different adventurer. You'll need to work together to survive the dungeon, but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play, offering new surprises as you collect treasure, trigger traps, and fight off horrible monsters. Dungeon Raiders can also be played as a solitaire game: take on the dungeon alone and see how much treasure you can make it out with! Microbadge :: ",//cf.geekdo-images.com/images/pic1733595.jpg,5,60,8,3,20,Dungeon Raiders,60,//cf.geekdo-images.com/images/pic1733595_t.jpg,2011,"Chechu Nieto,Meredith Walker,Phil Walker-Harding","Adventure,Bluffing,Card Game,Exploration,Fantasy,Fighting",NA,Phil Walker-Harding,NA,NA,"Hand Management,Player Elimination,Simultaneous Action Selection,Take That,Variable Player Powers","Adventureland Games,Devir,GaGa Games,HomoLudicus,Passport Game Studios,テンデイズゲームズ (Ten Days Games)",6.66759,1163 80836,"In the Target, you are either a CIA or KGB agent trying to deposit sensitive intel to your agency's headquarters. Use cutting-edge espionage techniques to ascertain who is with you and who is the enemy. Assassinate your enemies to prevent them from talking. But be careful, the one you trust may be a double agent. No one knows who is on what team, and simultaneous play means figuring out who's out to help, and who's out to hurt. Build up access from Rookie to specialists but be warned... if you get stabbed, shot, blown up or worse... you start over as a rookie! ",//cf.geekdo-images.com/images/pic843356.jpg,12,60,10,4,60,The Target,60,//cf.geekdo-images.com/images/pic843356_t.jpg,2010,Brent Knudson,"Bluffing,Card Game,Party Game,Real-time,Spies/Secret Agents",NA,"Brian Knudson,Brent Knudson",NA,Admin: Better Description Needed!,Simultaneous Action Selection,"Closet Nerd Games,Sandstorm Productions LLC",5.1546,87 80869,"MUNERA: Familia Gladiatoria is a boardgame for 2-4 players in which you will play the role of a lanista, an ancient world entrepreneur who has decided to invest his wealth in the constitution of a Gymnasium of Gladiators with the aim of making it the most glorious of the Empire. You will recruit trainers, armourers, medics and even prostitutes. You will train free men, slaves, criminals and war prisoners to become gladiators and you will bring them to fight in the arenas throughout Italy. You will manage not only the duels, but the whole life of your gladiators: lead your champions to glory! Unwinding of a game In the first round, after a short preparation, the Players take their Gladiators to the arenas for brief introductory Shows: they approach the first challenges of their champions and place their bets on life or death of duelists. After this initial stage, the game takes on its regular sequence. In the first phase, called Forum phase, Players will play aggressive auction for what the market has to offer them: athletes for training and professionals for Gymansium’s management. In the second phase, called Munus phase, the Players play the Spectacles, trying to participate with their best Gladiators. Not all spectacles are equal: some have more money gain, others provide more glory. The Players need to make the best choices! During the Spectacles, you will fight the duels of Gladiators. Just like a lanista of two thousand years ago, you will manage many duels and you will place bets and tampering to obtain money. Duel by duel, your Gladiators will grow and become stronger and more popular. Which Gym will be able to prevail and become the most glorious of the ancient world? Familia Gladiatoria is the first in a series of games that aim to recreate the whole cruel and multiform world of Imperial Rome spectacles. The MUNERA series will allow you to live not only the training of Gladiators and their challenges, but also the hunts in the arena and the chariots in the Circus Maximus. ",//cf.geekdo-images.com/images/pic807877.jpg,4,90,10,2,90,MUNERA: Familia Gladiatoria,90,//cf.geekdo-images.com/images/pic807877_t.jpg,2010,Jocularis,"Ancient,Economic,Fighting",NA,Matteo Santus,MUNERA: Ars Dimicandi,"Ancient Rome,Gladiators","Auction/Bidding,Betting/Wagering,Card Drafting,Dice Rolling,Trading",Albe Pavo,6.34743,136 80908,"In this game players will be monkeys in a research lab where scientists are trying to determine which of them is the smartest in order to send him to the first space flight to Mars. Various sets of colored figures are projected onto a screen and monkeys will have to do their best to quickly try and reproduce these combinations by pressing the right buttons on their individual panels. If they do it right they get some bananas. Each game lasts for 3 rounds during which players will try to score as much as possible. The player with the most points at the end of the game will be the winner and be eventually sent to Mars! Note: Each game allows 4 players to play the game. Technically, there is no upper limit of players. Components: 4 decks with 40 figure cards ea 4 sets with 11 combo tiles ea 4 “Banana skins” tiles 1 timer 4 player aids 1 rule set ",//cf.geekdo-images.com/images/pic802607.jpg,4,20,8,2,20,4 Monkeys,20,//cf.geekdo-images.com/images/pic802607_t.jpg,2010,Bascu,"Card Game,Puzzle,Real-time",NA,Toni Serradesanferm,4 Monkeys: Expansion,"Animals: Apes / Monkeys,LUDO","Pattern Recognition,Set Collection",HomoLudicus,5.76343,134 80933,"In the card game Sandwich, you want to prepare the best sandwiches possible – well, the least disgusting ones anyway – with the ingredients you collect. At the start of the game, each player is dealt nine ingredient cards face-down; ingredients range from the traditional (tomato, cheese) to the more unusual (mussels, melon). Each player stacks these nine cards face-down. At the same time, they each take the top card of their stack and reveal them in the center of the table. Each player then grabs one card that he desires, possibly his own. This process is repeated nine times, giving each player nine ingredients that they "chose". Each player then creates three sandwiches, each containing three of their nine ingredients. The players give one sandwich to three neighbors on the left (dividing them differently in a three-player game), so that everyone has three sandwiches in front of them created by other players. Players then take turns "tasting" the sandwiches on their plate, reading the ingredients aloud, then stating which one sounds best (worth 3 points for its creator), which is second-best (2 points) and which would be left on the plate (0 points). After three complete rounds – nine sandwiches total – the player with the most points wins. ",//cf.geekdo-images.com/images/pic817323.jpg,6,15,6,3,15,Sandwich,15,//cf.geekdo-images.com/images/pic817323_t.jpg,2010,"Maëva da Silva,Christine Descamps,Thibault Deflandre",Party Game,NA,Christophe Raimbault,NA,Food / Cooking,Set Collection,"Le Joueur,Repos Production",6.35339,224 80934,"In this fledgling city, things have yet to be built, and opportunities to carve out a commercial empire abound. However, in order to erect the city's largest districts, you'll have to be a shrewd negotiator and a wise spender. Cité includes wood cubes, metal nuggets, pieces of fabric, stones, and more to represent the resources and tiles of different sizes to represent buildings. A building brings you resources and has special effects on other buildings in the neighborhood. In each of the seven turns, you collect resources, possibly exchange them with the other players, and build new constructions. All other rules, namely the effects of buildings, are written on the tiles. Each neighborhood tends to specialize in a few resources, but to undergo new construction you will need a little bit of everything, so there are many trade-based interactions between players. Cité illustrates the workings and limits of mainstream economic theory like the Hecksche-Ohlin model and improves your negotiation skills. Everybody plays at the same time, so you never wait, making Cité quite quick for this category of game. ",//cf.geekdo-images.com/images/pic817306.jpg,4,60,10,3,60,Cité,60,//cf.geekdo-images.com/images/pic817306_t.jpg,2010,"Maëva da Silva,Christine Descamps",City Building,NA,Guillaume Besançon,NA,NA,"Partnerships,Tile Placement,Trading",Le Joueur,6.13682,110 80942,"At the beginning of the game each player receives a different set of picture tiles. To start a round, a theme is shown, e.g. "Women like it..." Everyone thinks about this and selects a tile from his set, but does not show it to the other players. Players lay their tiles picture-side down on the table, and these tiles are mixed up with random tiles from the stock. On the board there are slots which are numbered from 0 to 6. Tiles are placed next to slot 3 so that everyone can see the pictures. The goal for each player is to have his tile reach the top (slot 6) of the ranking of items that best meet the requirement. Each player receives points equal to the slot number where his tile is at the end of each round. The point total is reduced if another player correctly guesses which tile belongs to whom and marks it with the player's color. When it is your turn, choose two tiles in the same row/slot and compare them to one another in meeting the requirement of the theme. (Important: You can only compare two tiles in the same row. If there is only one tile in row 4, you cannot compare this tile to one in a different row!) For example, say, "I think women like lipstick more than a car." Then, you move the lipstick tile up one row and the car tile down one row. After you have done that, the others can guess your tile, by placing a stone of your color on any tile. Each player has only one stone of each color and can only guess the active player, so this must be done selectively and timely! The round ends when one tile reaches the 6 slot and another is in the 0. Then, you calculate the points. Each player gets points equal his slot, minus every correct guess stone on the tile. So, if your tile is in slot 4, but there are 2 correct color stones are on it, you get only 2 points (4 - 2 = 2). Before the beginning of the next round everyone gets a new picture tile from the stock and a new theme is shown. The first player to score 15 points after a round ends the game and is the winner. He is the RanKING. ",//cf.geekdo-images.com/images/pic819469.jpg,5,45,8,3,30,Ranking,45,//cf.geekdo-images.com/images/pic819469_t.jpg,2010,Klemens Franz,"Bluffing,Deduction,Humor",NA,"Stefan Dorra,Ralf zur Linde",NA,NA,"Storytelling,Voting","Hans im Glück Verlags-GmbH,Rio Grande Games",5.52577,175 80979,"Fortuna is situated in the Roman Empire, during Caesar's reign. The players are ambitious Romans striving for influence in the Roman Empire. While striving for power, happiness and wealth, they leave their own village and travel towards the City of Rome. The road to Rome is long and there are many ways to reach your life purpose. As a hardworking farmer you can work the land and grow large quantities of grain and wine. A clever farmer irrigates the land to improve the yield of his harvest. Trading your harvested goods for the best price may bring you the means to move up the ladder of the Roman hierarchy. When will you decide to move on and buy yourself an army of Centurions? Or will you choose the sacred way of Religion and serve the ruthless Roman Gods? Along the way, you will have the opportunity to find happiness and wealth in marriage. Will you take this chance to become happy or not? If you contribute well to the Roman Empire, you will grow in the favor of the Emperor and move further to Rome. Will the citizens of Rome welcome you jubilantly? Coming nearer to Rome and the Emperor's Palace the tension in the game becomes higher. Which of the players has contributed most to the Empire? And which of the players has saved the city in times of crisis? Just when water and food supplies become exhausted or Centurions are needed to protect Rome against a hostile invasion, only the most prestigious Romans show their courage and value. The Emperor will reward this Roman with golden Fortuna coins, and the deeper the crisis, the richer the reward. When a player has reached the centre of Rome, only the player who has done most for the Emperor and the People of Rome will become Victorious. Make sure to be in the City of Rome so you are able to take that triumphal march to Victory! How to win the game? The player with the highest number of Victory Points at the end of the game wins. The game ends when one player gets to the Center of Rome (the Palace of the Emperor), then this final round is completed. Scoring in the game is partly based on the number of steps you have made towards Rome = each step is one VP. The other Victory Points are scored by collecting the right combination of privilege cards and resources. The VP scored with the privately held privilege cards stays a secret till the end of the game when the total scoring is revealed. ",//cf.geekdo-images.com/images/pic1116429.jpg,4,60,10,2,60,Fortuna,60,//cf.geekdo-images.com/images/pic1116429_t.jpg,2011,Franz Vohwinkel,Ancient,NA,"Michael Rieneck,Stefan Stadler",NA,"Admin: Better Description Needed!,Ancient Rome","Dice Rolling,Hand Management,Point to Point Movement,Worker Placement","The Game Master BV,Ghenos Games,HUCH! & friends,Intrafin Games,Ludonova",6.57101,723 81250,"Stich-Meister is a trick-taking game in which the players alter the rules before each round of play. The game consists of two decks of cards: One deck of 60 cards with four suits of cards numbered 1 to 15, and one deck of 60 rule cards. Each player has three rule cards, and at the start of a round, each player plays one of these cards. The rule cards played determine the rules for that round. There are three types of rule cards: Trump cards, which determine the trump suit; Scoring cards, which determine how many points a trick is worth; Basic rule cards, which affect the way cards may be played. Now, a trick-taking game is played with the 60-card deck. One player leads a card and others need to follow suit, if possible (unless this has been changed by the rule cards). The winner of a trick leads the next trick. At the end of the round each trick is worth one point, modified by the scoring cards. After a number of rounds equal to the number of players, the game ends, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic797205.jpg,5,45,10,3,45,Stich-Meister,45,//cf.geekdo-images.com/images/pic797205_t.jpg,2010,"Lars-Arne ""Maura"" Kalusky",Card Game,NA,Friedemann Friese,NA,NA,Trick-taking,AMIGO Spiel + Freizeit GmbH,6.7313,345 81297,"In 1286, Alexander III, King of Scotland, died of a fall from a horse. None of his children who survived him, the Scottish lords declared his little daughter Margaret, then aged 4, Queen of Scots. But because of his age too young, the Lords put up a regency, the Guardians of Scotland for the administration of the kingdom until Margaret was old enough to reign. Gathered in a meeting in Edinburgh Castle, with the referee King Edward 1st of England, the major Scottish clans will have to use their influence to get the honorary title of Regent, also known as "Guardian of the kingdom." REGENTS is a placement game / majority where he must win the points of influence in areas key to the kingdom (political, military, religious, financial and trade). The dot gain sensitivity is based on a threshold to cross in order to progress making the game very tight. In addition to playing cards "ACTION" and a charge to make the ambience of the conspiracy. ",//cf.geekdo-images.com/images/pic805819.jpg,5,90,12,3,90,Régents,90,//cf.geekdo-images.com/images/pic805819_t.jpg,2011,Stéphane Poinsot,"Medieval,Political",NA,Joël Boutteville,NA,Country: Scotland,"Action Point Allowance System,Area Control / Area Influence",Krok Nik Douil editions,6.43987,79 81453,"Prepare yourself for a fierce duel. Cleverly use the features of the four different families to snatch the most valuable gangsters away from your opponent. Your goal? To have the best gang at the end of the game. In Famiglia, the players collect gangsters with the goal of collecting the highest-valued gangsters. With the exception of the 0-value gangsters, a player normally needs two identical gangsters (same family and same value) to be able to take a gangster with the next highest value of the same family. When a player does this, they place one of the smaller gangsters from their hand into their play area. To get higher-valued gangsters faster, the player may use the special abilities of the different families at the cost of placing more gangsters in their play area. By doing so, a player may reduce their options and so must carefully plan these actions in order to end the game with the most influential gang. ",//cf.geekdo-images.com/images/pic796978.jpg,2,30,10,2,30,Famiglia,30,//cf.geekdo-images.com/images/pic796978_t.jpg,2010,"Fréderic Bertrand,Lars-Arne ""Maura"" Kalusky","Card Game,Mafia",NA,Friedemann Friese,NA,NA,"Card Drafting,Deck / Pool Building,Hand Management","2F-Spiele,Arclight,Edge Entertainment,Lacerta,Rio Grande Games,Rocks Games",6.54826,2482 81542,"With the new hero-game "Quest" players experience exciting adventures at the gaming table, that unfold just like a cinematic tale. In a chain of exciting quests, most players take on the role of heroes while another player is their antagonist - the Questmaster. He controls all the challenges that the other players cooperatively have to master with the clever use of their skills and abilities. Each of the quests build up on the previous ones and through the course of the campaign both the Questmaster and the players become stronger and therefore the gaming-experience more intense. The personal development of the heroes through the course of several games will be continued with further expansions, that will add new heroes, more quests, more abilities and new dire enemies. ",//cf.geekdo-images.com/images/pic815075.jpg,5,90,10,2,60,Quest: A Time of Heroes,90,//cf.geekdo-images.com/images/pic815075_t.jpg,2010,"Alexander Andy,Rizky Edi,Satya Hody,Sascha Rost,Hans-Georg Schneider","Adventure,Fantasy,Fighting",NA,"Alexander Dotor,André Wiesler","Quest: Zeit der Helden – Abenteuerband 1,Quest: Zeit der Helden – Abenteuerband 2,Quest: Zeit der Helden – Abenteuerband 3,Quest: Zeit der Helden – Abenteuerband 4: Die Augen der Echse,Quest: Zeit der Helden – Abenteuerband 5: Der Duft des Erfolgs,Quest: Zeit der Helden – Abenteuerband 6,Quest: Zeit der Helden – Abenteuerband 7,Quest: Zeit der Helden – Dein Weg ins Abenteuer,Quest: Zeit der Helden – Der dunkle Kult,Quest: Zeit der Helden – Der Weihnachtsmann,Quest: Zeit der Helden – Die Begleiter,Quest: Zeit der Helden – Droséra Amis Promo Character,Quest: Zeit der Helden – Orenda Pattisson Promo Character,Quest: Zeit der Helden – Shakes & Fidget,Quest: Zeit der Helden – Trollfutter,Quest: Zeit der Helden – Umhang der ewigen Wache,Quest: Zeit der Helden – Wolfsjagd,Quest: Zeit der Helden – Wolkenwächter Linart",NA,"Campaign / Battle Card Driven,Dice Rolling,Modular Board,Storytelling,Variable Player Powers","Pegasus Spiele,Z-Man Games",6.0675,220 81561,"What the hell are monkeys doing in your living room? Who will get the most bananas? A primitive mime game, made of bizarre and crazy positions Different game modes between adults and children. In Monkey See Monkey Do in each turn a player has to mime something, and all the other players must guess what he/she is miming. By guessing and miming, each player will gain Penitences. Each Penitence will oblige players to assume bizarre positions while performing their following mimes, making the game harder and more fun along the way. The objective is simple: collect as many Penitences as possible, before the mimes are over. ",//cf.geekdo-images.com/images/pic808623.jpg,12,20,6,3,20,Monkey See Monkey Do,20,//cf.geekdo-images.com/images/pic808623_t.jpg,2010,Dante Maiocchi,"Children's Game,Humor,Party Game",NA,"Anna De Martino,Dante Maiocchi,Salvatore Russo,Vincenzo Russo",NA,Animals: Apes / Monkeys,Acting,Cranio Creations,5.82647,68 81640,"In Florenza, the players are the heads of the most powerful families in Florenza during the Renaissance period. The goal of the game is to become the most famous patron of the arts by hiring the most famous artists of the period and financing their works. Each player can commission artworks in his own district, the Cathedral, or in the civic buildings of the city. Each artwork requires money and resources to complete. To earn the money and resources the artists need, the players send their workers to labor in various workshops, possibly even in their opponents’ districts. Additional workers can be earned by offering charity to the church. During the game, players will earn prestige points, primarily by completing artworks. prestige points can be spent during the game, but at the end of the game they will be the player’s primary source of victory points. All of the characters in the game are real historical figures that lived and worked in Italy during the Renaissance. Most of them worked in Florence. All of the buildings in the game were real Renaissance workshops. The artworks the players can complete include the masterpieces of some of the most famous artists in the world. Note from the designers directly from the rulebook: "We apologize if we included some characters in the game who never worked in Florence during the Renaissance, but we wanted to include all of the most important artists (in our opinion) from that golden age of Italian art and culture. Michelangelo, for example, left an important mark on the history of the city—and the Renaissance period—even if he was only in Florence for a short time. We also added some portraits of military leaders (created by Ivan Zoni) to the rulebook. They are not involved in the game, but they were influential members of public life during this era. The names of the buildings, parts of the Cathedral, and the workshops are in the literal form they had in Italy during the 1400-1600 period. Some of them are unchanged in the modern Italian language, some have changed a little, and others have completely disappeared or remain only in some dialects. We chose to maintain those words, without translating them into a language that the real artists didn’t know. We hope you agree with our choice, and we hope you have a good time playing Florenza!" ",//cf.geekdo-images.com/images/pic799586.jpg,5,200,14,2,200,Florenza,200,//cf.geekdo-images.com/images/pic799586_t.jpg,2010,"Valeria Gobbi,Paolo Vallerga,Ivan Zoni,Daniele Zurla","City Building,Economic,Political,Renaissance",NA,Stefano Groppi,"Florenza: Captains of Fortune,Florenza: La Musa","Cities: Florence,Country: Italy,Crowdfunding: Kickstarter",Worker Placement,"ElfinWerks,Golden Egg Games,HC Distribuzione,Heidelberger Spieleverlag,Placentia Games,Post Scriptum",7.4966,758 81691,"Each player in turn places a stone on the playing field on any free tile of their choice. Players can gain points during the game by ending a row and at the end of the game for each row of 4 or more stones of their own colour. The player with the most points wins. There is also a game variant with bonus points for the experienced player. Ihr legt abwechselnd einen Spielstein auf ein freies Feld des Spielfeldes. Immer wenn ihr dadurch eine Reihe komplettiert, bekommt ihr sofort Siegpunkte. Am Spielende erhaltet ihr zusätzliche Siegpunkte, für jede Reihe in der 4 oder mehr eigene Spielsteine auf direkt benachbarten Feldern liegen. Für erfahrene Spieler gibt es auch noch eine Variante mit Bonuspunkten. Sur le plateau de jeu variable, les joueurs posent à tour de rôle une pierre sur une case libre. Les joueurs gagnent des points pendant le jeu lorsqu’ils ferment une rangée et à la fin du jeu ils reçoivent des points lorsqu’ils ont aligné 4 pierres ou plus de leur couleur. Celui qui obtient le plus de points remporte la partie. Pour les joueurs avancés, il y a aussi un jeu avec des points bonus. Op het variabele speelveld leggen de spelers om de beurt een steen op een vrij legveld. Zij verdienen tijdens het spel punten voor het afsluiten van een rij en aan het eind van het spel punten voor 4 of meer stenen op een rij van de eigen kleur. Wie de meeste punten haalt, wint het spel. Voor de liefhebbers is er ook nog een spel met bonuspunten. ",//cf.geekdo-images.com/images/pic829703.jpg,2,20,8,2,20,Lino,20,//cf.geekdo-images.com/images/pic829703_t.jpg,2010,Remco Gazan,Abstract Strategy,NA,Chislaine van den Bulk,NA,NA,Pattern Building,Giuoco,6.87824,74 81698,"From the back ot the box: The total battle begun and only one of the fighters will get the world champion’s belt. Will you be the winner? Use your cards to avoid your opponent’s attacks or to launch your own one. Use your special skills, and weapon’s cards, at the right time to emerge victorious and be the last player to be eliminated from Total Rumble. Become the best of the best!!! In this lively, fast to play game, you become a powerful wrestler with special skills for the fight. Use your cards and objects (like chairs, ladders) to eliminate your opponents running their life’s points out. Study your strategy and keep your best cards in your hand to respond your opponent’s attack and give them back a stronger attack, until one of the players can’t play any card and take damage from the blow. The winner is the last wrestler standing, who will receive the World Champion’s Belt that will be able to use in next matches to raise your power. Prove your abilities against 11 others players and be the best. ",//cf.geekdo-images.com/images/pic800167.jpg,12,20,8,2,20,Total Rumble,20,//cf.geekdo-images.com/images/pic800167_t.jpg,2010,Óscar Arévalo,"Card Game,Fighting",NA,Óscar Arévalo,NA,Sports: Wrestling,Card Drafting,Gen-X Games,6.87,83 81826,"Disaster on Everest is a solitaire game of climbing to the summit of Mt. Everest. Your goal is to use your guides to move clients up and down the mountain safely before the storm arrives. Each turn, you are limited in the number of climbers you can move. Guides can move clients farther, but your clients outnumber your guides. An event chit is drawn that must be either purchased out of a limited amount of Prestige Points or it goes on the Storm Track, hastening the arrival of the storm. The storm phase decreases movement and increases the difficulty of managing the clients. Points are scored for clients that reach the summit and live to return to base camp. From the publisher: As the owner of an exotic travel company that specializes in extreme sporting activities, you provide clients with a way to reach the top of the world, Mt. Everest. Unfortunately, several other competing agencies have opened up, each with the goal of becoming the most prestigious and successful travel company. You control the guides and clients attempting a dangerous ascent to the summit of Everest as a deadly storm approaches. The more clients that reach the summit and live to tell the tale, the greater your company's prestige and fortune. Can you triumph over a Disaster on Everest? Control the movement of your guides and climbers as they navigate the treacherous ridges, ascend the technically-challenging Hillary Step, and strive to reach the "top of the world!" Maximize the use of your guides' special abilities to safely escort your clients as the storm approaches. Manage the events on the mountain or lose your well-paying important clients to the inevitable disasters that await. Advanced and optional game rules add client traits and unique travel company abilities. Followed up and expanded by: Disaster on K2 ",//cf.geekdo-images.com/images/pic803570.jpg,1,60,13,1,60,Disaster on Everest,60,//cf.geekdo-images.com/images/pic803570_t.jpg,2010,Ray Flowers,Sports,NA,Tom Decker,NA,"Disaster in the Himalayas,Solitaire Games,Sports: Mountain climbing,Victory Point Games Euro-Family Series","Chit-Pull System,Pick-up and Deliver",Victory Point Games,6.59268,82 81850,"Trigger!/Déclic !? is a (French) party game testing your reaction and coordination abilities. The game is easy to learn and provides a vivid atmosphere with lots of laughter. To prepare the game, a plastic disk is placed in the centre of the table and each player marks one of his hands "true" and the other "false" (or one can say that the right hand is "true" and the left hand is "false"). In a turn, a question is read out loud and all the players have to answer with "true" or "false" as fast as possible, using their hands. For instance, if the answer is "true", one places his right hand on the plastic disk, as such creating a pile of hands on top of the disk. Please mind that the answer to the question might vary as a function of the number of players, the players itself, etc (see below). Mind that once you've put your hand, you cannot change your answer anymore. Once all players have answered the question, i.e. have placed one of their hands on the pile of hands, scoring begins. The upper hand scores +1 point if its answer is correct or -1 point if its answer is incorrect. The second hand (from the top) will score +2 if its answer is correct or -2 if its answer is incorrect, and so on. For instance, in a 8 player game, the lower hand (on the plastic disk) scores +8 points for a correct answer or -8 points for an incorrect answer. Players really have to take risks to improve their score, answering quickly and so having their hand smashed. To give you an idea of the questions, there are several types: Concerning the reader of the question (I am a man) Concerning the player (You have a dog) Concerning the environment/location (We play in a bar) General questions (King Kong was an ape) The game ends as soon as a player has scored a specific number of points, e.g. 30 points in a 8 player game. Additional rules for some variations are included (like changing hands and playing in teams). Reimplemented by: Hand aufs Herz ",//cf.geekdo-images.com/images/pic918969.jpg,8,20,8,3,20,Trigger!,20,//cf.geekdo-images.com/images/pic918969_t.jpg,2010,Pierô,"Action / Dexterity,Card Game,Humor,Party Game",NA,Julien Sentis,NA,NA,"Acting,Hand Management","Blue Orange Games,Ferti",6.39548,177 82168,"Escape from the Aliens in Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: A mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking...hungry for human flesh. The game is played on a hexagon-based map that represents the spaceship. Each player is given a map sheet and a pencil. Map sheets must be of the same zone, and every zone has its specific name. Starting from the first player and continuing clockwise, every turn, each player must make a movement. To do so, the player must write on their map sheet the coordinates of the sector to which they are moving. Every time the players move to the gray (dangerous) sectors they have to draw a card; these cards make the players tell the others their position or lie about it, depending on the card. Every card is kept secret from other players. The humans' objective is to save themselves using the escape hatches, while the aliens' objective is to hunt down the humans. Each player's identity and position is kept secret; you will need to interpret the movements and behaviors of the other players to learn who and where they really are. ",//cf.geekdo-images.com/images/pic2792336.png,8,45,13,2,30,Escape from the Aliens in Outer Space,45,//cf.geekdo-images.com/images/pic2792336_t.png,2010,Giulia Ghigini,"Horror,Party Game,Science Fiction",NA,"Mario Porpora,Pietro Righi Riva,Luca Francesco Rossi,Nicolò Tedeschi",NA,Aliens,"Area Movement,Paper-and-Pencil,Partnerships,Secret Unit Deployment","Cranio Creations,Heidelberger Spieleverlag,Morapiaf,Osprey Games,Santa Ragione",6.91001,1657 82216,"Trivial Pursuit in card game form. From the back of box: Earn your wedges by answering questions, but be careful, your opponent could steal the wedge at any time! And if you know the answer but your opponent is stumped, buzz in and grab the wedge for yourself. With 330 questions and action cards, you'll never know what's coming next in Steal. Contains: 55 question cards, 53 action cards, 1 Buzz! card, 1 category reminder card ",//cf.geekdo-images.com/images/pic811926.jpg,6,20,16,2,20,Trivial Pursuit Steal Card Game,20,//cf.geekdo-images.com/images/pic811926_t.jpg,2009,NA,"Card Game,Trivia",NA,NA,NA,Trivial Pursuit,NA,"Hasbro,Parker Brothers",5.55299,184 82222,"Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship. Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame. The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend! Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid, yet fragile, explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship, ready for anything. In Xia, the choice is always yours. Adapt: The goal of Xia is to become the most famous captain. Completing missions, besting ships in combat, purchasing higher tier ships, selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings, making snap judgments and changing plans on-the-fly. If you can think on your feet, you'll do well in Xia! Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play, players may choose to be peaceful traders, fierce pirates, workers, miners, opportunists, etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all, creating a tiny arena for swift and deadly combat, or explore all 19 sectors and have a large play-scape to exploit. It's up to you! Modding: Xia is very opened to modding, and the community created loads of stuff. See BGG's Unofficial Xia:LoaDS mods and expansions wiki. ",//cf.geekdo-images.com/images/pic1807124.png,5,180,12,3,60,Xia: Legends of a Drift System,180,//cf.geekdo-images.com/images/pic1807124_t.png,2014,"Cody Miller,Steve ""Coolhand"" Tyler,Peter Wocken","Adventure,Exploration,Fighting,Miniatures,Science Fiction,Space Exploration,Transportation",NA,Cody Miller,"Xia: Embers of a Forsaken Star,Xia: Legends of a Drift System – Sellsword,Xia: Print and Play Mini Expansion","Crowdfunding: Kickstarter,Crowdfunding: Verkami","Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board,Pick-up and Deliver,Roll / Spin and Move,Tile Placement,Variable Player Powers","Far Off Games,Maldito Games",7.81834,3239 82223,"Publisher description from the back of the box: Famine is coming to Egypt! It will take strategy and luck to gather enough supplies to save the House of Israel. Joseph, son of Jacob, advised the Pharaoh to store a surplus during the seven years of abundance in order to survive the seven years of famine that were ahead. Will you acquire all the supplies you need before the famine begins? Feast Side One: Players have seven rounds to gather food during Egypt’s seven years of plenty. Players exchange labor points for food tiles (oil, water, wheat, corn, fish, and cattle) in order to obtain Pharaoh Medallions. The player who earns the most Medallions wins! Or players can keep Medallions and continue with Side Two. Famine Side Two: Players use their Pharaoh Medallions to rescue the House of Israel from the famine. Joseph’s family members are worth different point values determined by birth order. Using their Medallions, players bid against each other in order to find and save Joseph’s family. The player who obtains the most points survives the famine and wins the game. ",//cf.geekdo-images.com/images/pic803920.jpg,4,45,8,2,45,Feast & Famine,45,//cf.geekdo-images.com/images/pic803920_t.jpg,2010,Ryan Braman,Religious,NA,Jason Conforto,NA,Country: Egypt,"Auction/Bidding,Tile Placement",Shadow Mountain Publishing,6.18962,53 82272,"Railroad Barons belongs to the family of 18xx games, but raised to the meta-level. Individual companies are no longer the focus, but large holding companies which add more and more new railways to their portfolios. At this abstract level there is no need for the game board and route tiles used in traditional 18xx games. The two players buy and sell stock in holding companies, and the holding companies they control buy railways to generate revenue. Corner the market in the best companies, and exploit the weaker companies, to edge out your opponent and gain any possible relative advantage. Like other 18xx games, there are no random elements, merely a battle of wits between two ambitious financiers. Assets that are profitable in the early game rapidly become obsolete, so you must always plan ahead for future growth and investment. Growth or Bust! This game is purely about the money, as there is no map or track tiles! Cards and tokens are used to represent: 5 Holdings (with a Director's share of 40% plus one share each of 30%, 20%, and 10%) Railroad companies (with a fixed income) which become obsolete as more modern Railroads come into play. 5 private Investor cards (similar to the 18xx Private companies) ",//cf.geekdo-images.com/images/pic1249879.jpg,2,45,12,2,45,Railroad Barons,45,//cf.geekdo-images.com/images/pic1249879_t.jpg,2010,Klemens Franz,"Card Game,Economic,Trains",NA,Helmut Ohley,NA,18xx,"Card Drafting,Stock Holding",Lookout Games,6.29459,266 82397," In the Beginning In the beginning God created the heaven and the earth. It took him six days to complete his work, assisted by a host of heavenly angels doing his divine bidding. On the seventh day God rested and examined the result. Seeing that it was good, he praised the angel who had contributed the most. Genesis - In the Beginning gives you the chance to become that angel. By gathering the essence of creation - chaos, matter and life - and turning it into seas and mountains, birds and beasts, you hope to win Gods approval - and the game! But the way to victory is wrought with hard decisions. You must gather essence when it's most advantageous, move at the right time and do your days’ work where they count the most. And beware of the dark angel who's trying to outshine you all. Now - let there be light! Contents 1 game board 1 God 1 dark angel 6 player angels 42 day work markers 1 starting player marker 72 essence cubes 1 rules booklet Gameplay Before the creation, the players’ angels are gathered in the void with God. When God starts the creation with the words "let there be light", the angels start their monumental task. There’s a lot do to and only seven days to get it done in, so every action counts. Throughout the game, God moves over each of the seven days on the game board, stopping morning, midday and evening, allowing the players 21 rounds to act. During their turn, players can choose to collect the essence of creation (chaos, matter and life), to do a day work on the current day using the different kinds of essence they have collected, or to follow in God’s path to another day. When players move from day to day, they’re positioned along the essence track. The essence track determines both the order of play and the type of essence a player can gather. The first player to move to a certain day gets the first position, the second player the second position, and so on. As different positions yield different kinds of essence, the players must plan their movement to get the right kind and the right amount of essence. If they’re not happy with their position, they can spend essence to swap positions with a neighboring angel, thereby also thwarting other players’ plans. When God creates a new day with new tasks for the angels, players can move to that day. The first player to do a day work on a certain day is awarded the highest points, the second player the second highest, and so on. As the week progresses, the points earned for doing a day work increase, which affects players’ long-term strategy. As the seventh day is a day of rest, God looks favorably on angels that retire from their hard work. The first player to retire their angel on the seventh day earns the highest points, the second player the second highest, and so on. When God reaches the evening of the seventh day, the game is over. All points will be tallied and the player with the highest score is declared the winner. To make things even more challenging, a dark angel is mixed in with the players’ angels, doing his best to snatch as many points as possible. The dark angel follows a pre-determined pattern of actions that the players can predict and delay but never stop. If the players aren’t careful, or if they’re too caught up in their own plans, the dark angel will surely outshine them, making all of them lose the game. The mechanics of the game are quite simple: the sooner you do a day work on a day, the higher the points you score, making it a good idea to keep close in God’s wake. Unfortunately, simply following God throughout the creation might not give you the exact essence you need to do your day work. Eventually you must stop to collect essence, preferably in the right position, making you lose momentum. In the end it’s always about choices: when and what to collect, when to move and when to do a day work. The winner, God willing, is the player who makes the right choices at the right time, a task easier said than done. ",//cf.geekdo-images.com/images/pic811001.jpg,6,60,10,2,60,Genesis,60,//cf.geekdo-images.com/images/pic811001_t.jpg,2010,Erik Lundström,"Abstract Strategy,Mythology,Religious",NA,Peter Hansson,NA,NA,Set Collection,Gigantoskop,5.80609,266 82402,"In the card game Friesematenten, players want to collect enough of the right type of cards to score 40 victory points. To do this, you must build up an economy, then use the money to build status (victory points), but the cards are shuffled and sometimes you have to buy victory points early to win. The game includes a lot of powerful action cards, and you must find the right price for them in auctions. This new version Friesematenten, which was previously self-published by Friese, is streamlined with some new cards and completely new artwork. The marker management is no longer in the game to open the game for not-so-experienced gamers. The marker management will be included with the first expansion coming in early 2011. ",//cf.geekdo-images.com/images/pic794872.jpg,4,45,12,2,45,Friesematenten,45,//cf.geekdo-images.com/images/pic794872_t.jpg,2010,Fréderic Bertrand,"Card Game,Economic,Humor,Industry / Manufacturing",NA,Friedemann Friese,"Friesematenten: Die Schattenmänner,Friesematenten: Volle Vierzig",NA,Auction/Bidding,"AMIGO Spiel + Freizeit GmbH,G3",6.31343,473 82420,"The battle ignites in the Mountains of Sorrow! The Mountains of Sorrow are aptly named, for they have been the site of the unending clash between Goblin and Dwarf. The Cave Goblins seek merely to throw themselves upon any foe with the will to fight. The Guild Dwarves sit in their mountain halls, jealously guarding their ancient riches. But with the discovery of the Summoning Stones comes a new kind of combat, and now these two great races will help set off the War for Itharia. Summoner Wars: Guild Dwarves vs. Cave Goblins gives players everything they need to join the War for Itharia, as either of these great races. Will you play the Guild Dwarves, whose knowledge of siege warfare knows no rival? Or will you play the Cave Goblins, and swarm your foe with your fanatical hordes? This Summoner Wars Starter Set provides two complete Faction decks, as well as all the materials needed to play games of Summoner Wars. ",//cf.geekdo-images.com/images/pic1218282.jpg,4,30,9,2,30,Summoner Wars: Guild Dwarves vs Cave Goblins,30,//cf.geekdo-images.com/images/pic1218282_t.jpg,2009,"John Ariosa,David Richards,Gary Simpson","Card Game,Fantasy,Fighting",NA,Colby Dauch,"Summoner Wars: Cave Goblins – Second Summoner,Summoner Wars: Grungor's Charge Reinforcement Pack,Summoner Wars: Guild Dwarves – Second Summoner","Goblins,Summoner Wars","Dice Rolling,Grid Movement,Hand Management,Variable Player Powers","Cube Factory of Ideas,Filosofia Éditions,Galápagos Jogos,Plaid Hat Games,Raven Distribution,Uhrwerk Verlag",7.66347,2040 82421,"Blood will flow in the Wasted Summerlands! What was once a fertile land of unparalleled beauty was replaced by a wasteland of ice. Now the Phoenix Elves, trapped for millennia in their volcanic halls, have found a Summoning Stone and are ready to seek revenge for the destruction of the Summerlands. But in their way are the Tundra Orcs: frozen reavers with a Stone of their own, as well as plans for grisly conquest. Summoner Wars: Phoenix Elves vs. Tundra Orcs gives players everything they need to join the War for Itharia, as either of these great races. Will you play the Phoenix Elves, whose magic and ferocity burn as brightly as their anger? Or will you play the Tundra Orcs, and bury the world in a graveyard of ice? This Summoner Wars Starter Set provides two complete Faction decks, as well as all the materials needed to play games of Summoner Wars. ",//cf.geekdo-images.com/images/pic1222742.jpg,4,30,9,2,30,Summoner Wars: Phoenix Elves vs Tundra Orcs,30,//cf.geekdo-images.com/images/pic1222742_t.jpg,2009,"John Ariosa,David Richards,Gary Simpson","Card Game,Fantasy,Fighting",NA,Colby Dauch,"Summoner Wars: Phoenix Elves – Second Summoner,Summoner Wars: Rukar's Power Reinforcements Pack,Summoner Wars: Tundra Orcs – Second Summoner","Fairies, Elves and Pixies,Summoner Wars","Dice Rolling,Grid Movement,Hand Management,Variable Player Powers","Cube Factory of Ideas,Filosofia Éditions,Galápagos Jogos,MINDOK,Plaid Hat Games,Raven Distribution,Uhrwerk Verlag",7.60803,2195 82424,"From the rulebook Small boats, close-packed, charged with colourful fruits, rice or fish, paltering marketers – A hustle and bustle happens on the Klongs (canals) of Bangkok when the Thai merchants arrive with their boats on the floating markets. "Where are the best embarkation points for the boats?" The players take turns to bring their boats to the floating markets. They tow them into the best position as this is decisive for the success or disappointment of the market day. Only those embarkation points are profitable where enough boats are huddled around, the rest goes away empty-handed. But not only the market days are decisive for the merchants’ success, the final scoring of the stock will be important as well. The player who settled his main focus only on some goods will come off especially well, the collection of all sorts of goods is not preferable for the final score. Players place boats on the board, trying to take the best places. When a scoring round occurs filled up squares can be scored. After scoring players have to remove a boat which they can take in stock. The stock will be scored at the end of the game. ",//cf.geekdo-images.com/images/pic812917.jpg,4,60,10,2,60,Bangkok Klongs,60,//cf.geekdo-images.com/images/pic812917_t.jpg,2010,Klemens Franz,Economic,NA,Martin Schlegel,"Bangkok Klongs: Dragon Boat expansion,Siberia / Key West / Bangkok Klongs Expansion","Asian Theme,Cities: Bangkok,Country: Thailand","Set Collection,Tile Placement",dlp games,6.30451,277 82449,"The King intends to appoint a new Master for his vineyard and wishes to discover which apprentice has the cleverest way with grapes. The wily King will pay three surprise visits, judging the grapes for color, sweetness and vine length, dispensing gifts of goblets, bottles and barrels to demonstrate his appreciation. After the final visit, the apprentice with the most valuable gifts will become Master of the King’s Vineyard. Object Players vie to impress the King who judges each vineyard according to the number of ripe grapes, adding bonuses for sweetness, fruits of the same color, and the uniformity of the vines. At the end of each royal visit, players tally their scores and collect the King’s gifts as point tokens. At the end of the game the player with the most points wins. ",//cf.geekdo-images.com/images/pic1165309.jpg,4,45,8,2,45,King's Vineyard,45,//cf.geekdo-images.com/images/pic1165309_t.jpg,2010,Kevin Keele,"Card Game,Farming,Medieval",NA,"David Haslam,Sandeep Kharkar",NA,Wine Games,"Hand Management,Pattern Building",Mayday Games,5.46724,152 82572,"Dive! Diver! Die! (D3) is a treasure diving game of sneaky planning, risk-taking and mayhem fun. The game is played over four nerve-wrecking diving expeditions. For each expedition, players have to plan the amount of oxygen they want to share, the depth they want to dive to, and the duration they will spend scavenging for treasure. The deeper the player dives, the more treasure the player can scavenge, but the more perilous the expedition. As each player descends into the dark murky waters, they will have to watch out for nasty sharks, earthquakes and worst of all, the other Divers! D3 puts a new twist on push-your-luck games, because like a co-op game, your planning and actions determine each others' success, but unlike a co-op game, all players scheme to get more treasure than the rest. This coupled with the very interactive Event Cards will create an engaging playing atmosphere that will keep everyone on their toes. It has shown to be a good game for families, girlfriends and wives. As the dive unfolds and the oxygen drains away with every gasping breath, will you remain as just another Lara Croft wannabe, or will you return with rich sunken treasures and maybe even the fabled Lost Jewel of Zakarra? It is all in your hands, or fins. ",//cf.geekdo-images.com/images/pic808446.jpg,5,45,12,3,45,Dive! Diver! Die!,45,//cf.geekdo-images.com/images/pic808446_t.jpg,2010,Shawn Yap,"Adventure,Dice,Nautical,Party Game",NA,"Ng Edwin,Terence Lei,Mark Tham",NA,NA,"Dice Rolling,Press Your Luck",Black Dove Games,6.31942,103 82577,(publisher) i9n is a "paperback computer board-game" without electronics but with a groundbreaking new punchcard mechanism! Use your information and find out all characteristics of the decreasing oil in place all over the world. Earn rich oil storages by drilling successfully. By trading on the stock-market you can boost your capital or confuse your competitors. The magic paperback processor informs you about the current oil-wells’ positions. New characteristics to be explored in each phase restrict these positions to the half until there is only one final sparkling oil-well left at the end of the game. Combine your logical and tactical skills with a little bit of luck and you will find the most valuable oil-wells! ,//cf.geekdo-images.com/images/pic813575.jpg,5,30,10,2,30,i9n,30,//cf.geekdo-images.com/images/pic813575_t.jpg,2010,NA,"Deduction,Exploration",NA,Dirk Strothmann,NA,"Oil, Gas, and Petroleum",Action / Movement Programming,Strothmann-Spiele.de,6.188,50 82610,"The hilarious scribbling game of "How did THIS become THAT?" Grab your pencils and get ready to giggle. Everyone chooses a caption and draws a picture. You all then take turns adding drawings or captions. At the end can you guess which picture was yours when you started? Which one is funniest? Vote for your favorite to win! CRANIUM SCRIBBLISH includes six scrolls, 60 cards, timer, pad, die, tokens and instructions. Includes 2 "cell" batteries. ",//cf.geekdo-images.com/images/pic805451.jpg,6,20,8,4,20,Cranium Scribblish,20,//cf.geekdo-images.com/images/pic805451_t.jpg,2009,(Uncredited),"Children's Game,Dice,Party Game",NA,Brian Weinstock,NA,NA,"Dice Rolling,Line Drawing,Voting","Cranium, Inc.,Hasbro",6.28565,237 82702,"Enjoy an evening of thrills and breathtaking actions! Venture the steep descents with an exciting roller coaster ride or bear company to scary creatures at the ghost train. For Peter Eggert´s 15th anniversary to exhibit at SPIEL eggertspiele cordially invites you to visit our Rummelplatz (Funfair), possibly the biggest Rummelplatz ever inside a boardgame ;-) 16 friends of eggertspiele, all well-known and popular designers and artists, drag you into the colourful world of a funfair with 8 attractions or rides. Some of these short games have to be mastered on your way to gain the top prize. Show off your rampant strength at ring-the-bell and let it bang at the bumper car. Collect points at these games for the lot-booth and raise your chances to draw the top prize at the end of the game. This collection of short games plays up to 6 and provides giggles and fun, turning boring neighbours into friends and possibly into gamers. from publisher´s website and blog ",//cf.geekdo-images.com/images/pic838609.jpg,6,30,8,3,30,Funfair,30,//cf.geekdo-images.com/images/pic838609_t.jpg,2010,"Klemens Franz,Alexander Jung,Harald Lieske,Dennis Lohausen,Michael Menzel,Franz Vohwinkel","Action / Dexterity,Bluffing,Party Game",NA,"Inka Brand,Markus Brand,Peter Eggert,Philipp El Alaoui,Friedemann Friese,Michael Rieneck,Martin Schlegel,Stefan Stadler,Tobias Stapelfeldt,Birgit Stolte",NA,NA,"Card Drafting,Partnerships,Set Collection",eggertspiele,5.93011,238 82948,"The gravity-defying word game! Konexi is the 3D word-building game that will have you pushing your luck and on the edge of your seat! If Scrabble and Jenga got together and had a bit too much to drink, Konexi might be their "gift" nine months later. Take turns adding letters to a teetering tower of words. Go for longer words — upward, downward, or sideways — to score more points. But watch out...the next letter may cause gravity to kick in and a Konexi collapse! It’s thrilling fun for the whole family! ",//cf.geekdo-images.com/images/pic811497.jpg,4,0,10,2,0,Konexi,0,//cf.geekdo-images.com/images/pic811497_t.jpg,2010,NA,"Action / Dexterity,Word Game",NA,Forrest-Pruzan Creative,NA,NA,Dice Rolling,ZimZala Games,6.28611,144 82955,"Rome, 1655 Anno Domini. An announcement shocks the whole of Christendom: Pope Innocent X has died. With lightning speed, cardinals travel to Rome, the center of religious power and intrigue. The suspense is palpable when the players take on the roles of Preferiti—the most likely candidates to ascend to the Holy See—and try to gain as many votes as possible, using bribery, beguilement, and tactical calculation. In the end, only the cardinal with all the votes money can buy as well as proven mastery on the political stage will be elected pope. One thing is for certain: once the white smoke rises, everybody will know: "Habemus papam! We have a pope!" Contents: 120 playing cards, 52 gems, 4 view screens, 1 card base, 1 rules booklet, 1 information sheet. In DDD Verlag blog: In 1655 - Habemus Papam, players are at a papal election. The conclave of 1655 is the theme in this new card game from DDD Verlag. Here, players will try to have the most votes and see the rise off the white smoke. Whoever as the most votes wins and is proclaimed the new pope. ",//cf.geekdo-images.com/images/pic835909.jpg,4,30,10,3,30,1655: Habemus Papam,30,//cf.geekdo-images.com/images/pic835909_t.jpg,2010,Katharina Kubisch,"Card Game,Pike and Shot,Religious",NA,Christoph Bauer,NA,DDD Verlag Small Boxe Games,"Auction/Bidding,Set Collection","999 Games,DDD Verlag GmbH",6.51982,392 82976,"Crystal blue seas, tropical heat and crazy nightclubs are Key West, the extreme tip of the Florida Keys and a paradise for people who enjoy a wild and thrilling existence, including people like the writer Ernest Hemingway who was attracted by more than just the sea and the bars. How will you make your way there? You might make good money with hotels, but first bridges must be built so that tourists, artists and business people of all kinds can flock to the islands. Plantations and cigar factories can show lush profits as well. Adventurers are attracted out to sea, where they dive for sunken shipwrecks and treasures. But the bottom line in Key West is that wanting everything is never a good goal. Don't get bogged down; stay cool and plan your actions like a pro. Key West is set in the 1930s and depicts the economic development of the Florida Keys. Players build hotels, maintain fruit plantations, buy cigar factories (both producing and selling), ensure that bridges are built, and search the deeps for treasure and wrecks. It features an original and surprising auction mechanism from Martin Schlegel. The game is divided into two parts: first bidding, then actions. At the beginning of each of the eight rounds, there is a offers phase, in which players bid to secure Key West cards, which represent, for example, ownership of bridges and plantations and other benefits for the subsequent actions round. Individual actions are a finite and players will need to approach them tactically. It often won't be possible to do everything one wants and what not to do an agonizing decision. Both experienced players and families will find something to like in Key West. There are seven different paths for generating victory points, but those who try to get involved everywhere won't succeed. The focus should be on three or four programs. In the next game one can try a different set. As there are thus many combinations, the intentions is that matters stay fresh for many re-playings. An Essen 2010 game. See you at spiele-idee.de Hall 4 Booth 414 Source: based on publisher blurb ",//cf.geekdo-images.com/images/pic808454.jpg,5,60,12,3,60,Key West,60,//cf.geekdo-images.com/images/pic808454_t.jpg,2010,Cosimo Tassone,"Adventure,Economic",NA,Martin Schlegel,"Key West: Mafiosi expansion,Siberia / Key West / Bangkok Klongs Expansion",NA,"Action Point Allowance System,Auction/Bidding",Horst Rokitte - Ideen für Spiele,6.17382,89 83040,"Originally announced as an extension of Leader 1, Leader 1: Hell of the North has since transformed into a standalone game, albeit one in which the components can be used in the original game from whence this one came. Game play is similar to that in the original game: "Each of the teams includes different types of cyclists. Every cyclist enjoys the benefits of a free base movement which varies according to his specialty and according to the hexagon at the beginning of his movement. After this kind of movement every racer can add a paying movement. Therefore, the race is based on the riders' energy management: initially the riders are all inside the peloton, where it is easier to save energy, but then they will have to find the proper moment to break away to open the definitive gap ahead of the peloton." "Hell of the North" is a slang term for a one-day bicycle race originally from Paris to Roubaix that includes many sections of cobbled roads, sections that often lead to damaged bikes, falls and unexpected race results. A mix of new terrain, including cobblestoned sections, is included in the game with forty new tracks on twenty hexagonal tiles. New miniatures are included that match the size of those in the original game, and the game includes "new rider characteristics", according to Ghenos' Alfredo Genovese, to go with the miniatures. While game play is similar to that of the original game, the rules have been revised and updated. Re-implements: Leader 1 Giro d'Italia: The game ",//cf.geekdo-images.com/images/pic1137749.jpg,10,45,14,2,45,Leader 1: Hell of the North,45,//cf.geekdo-images.com/images/pic1137749_t.jpg,2011,"Giorgio De Michele,Tony Rochon","Racing,Sports",NA,"Christophe Leclercq,Alain Ollier",NA,"Leader 1,Sports: Bicycle / Cycling","Modular Board,Simulation","Blackrock Games,The Game Master BV,Ghenos Games,HomoLudicus",7.80739,352 83068,"Two players take on the role of Master Spies as they attempt to use their country's resources to sway the people of six countries into joining their faction. The two players draw from a communal deck to build their hands in an attempt to create card combinations that will allow the shifting of allegiance in six different countries. Every card may be used offensively, defensively or for a special effect. Careful planning and maneuvering of their master spy pawn results in increased effectiveness of the cards or the ability to trigger an offensive action that catches the opponent off guard. A game takes between 15 and 30 minutes for experienced players and between 30 and 45 minutes for inexperienced players. The game is marketed for ages 14 and up. 1955: The War of Espionage was released at GenCon 2011 by APE Games and Living Worlds Games. ",//cf.geekdo-images.com/images/pic1114402.jpg,2,45,13,2,15,1955: The War of Espionage,45,//cf.geekdo-images.com/images/pic1114402_t.jpg,2011,Haley Ross,"Card Game,Spies/Secret Agents",NA,Kevin G. Nunn,"1955 Local Mercenary Promo Card,1955: College Activist Promo Cards,1955: The War of Espionage – Political Support Expansion","Admin: Better Description Needed!,Crowdfunding: Kickstarter",Hand Management,"APE Games,Living Worlds Games",6.17886,341 83092,"It is August 31, 1940. For several weeks now, an air battle between Great Britain and the Third Reich has been in progress. This period will go down in history as the Battle of Britain. A message arrives at the operations room of the 11 Fighter Group command that numerous formations of German aircraft are flying in the direction of the capital. Yesterday, a Polish 303 Squadron pilot out on a training flight shot down a German bomber. Consequently, the RAF command, which has practically no more reserves, has decided to send this Polish unit into combat. Eager to fight, the pilots have been waiting impatiently for this order. Right now they are heading for a confrontation with the German air force. At last they have an opportunity to encounter the Luftwaffe on an equal footing and avenge the defeat suffered by Poland a year ago. “303” is a simple war board game for two. One of the players is the commander of the allied forces defending Great Britain while the other commands the attacking German Luftwaffe. Each player has access to six different kinds of planes and conducts aerial duels by using special dice. The mission of the Third Reich’s air force is to bomb London. RAF’s mission is to shoot down the bomber. Will the pilots of the 303 Squadron stop the air raid and save the capital? The box contains: – a game board based on the RAF Fighter Command Headquarters plotting table – 12 double-sided tokens with planes – 3 shooting dice – 1 fuel consumption indicator – 12 shot markers –an instructions manual and historical introduction Online play: http://pamiec.pl/ftp/303/index.php ",//cf.geekdo-images.com/images/pic812518.jpg,2,15,10,2,15,303,15,//cf.geekdo-images.com/images/pic812518_t.jpg,2010,NA,"Aviation / Flight,Wargame,World War II",NA,"Tomasz Ginter,Karol Madaj",NA,"Cities: London,Country: Czech Republic,Country: England,Country: Germany,Country: Poland","Dice Rolling,Hex-and-Counter,Simulation",Instytut Pamięci Narodowej (IPN),6.37302,189 83117,"Kings of Mithril is a world building game set in a fabled Dwarf Kingdom on a distant island, where two to four players compete for the king's crown by building up their kingdom around and deep inside Mount Mithril. Players try to extend their mining tunnels deep inside the mountain and build underground forges while lumberjacks, farmers, road builders and merchants spread out to the plains around the mountain. Building forts and guarding borders also help each tribal chief towards the ultimate goal of being crowned king of this mythical island surrounded by stormy seas. Game was presented first at the Essen 2010 exhibition. ",//cf.geekdo-images.com/images/pic836017.jpg,4,45,8,2,45,Kings of Mithril,45,//cf.geekdo-images.com/images/pic836017_t.jpg,2010,Esa Wiik,"Dice,Fantasy,Medieval",NA,Esa Wiik,NA,Country: Finland,"Dice Rolling,Tile Placement","Mindwarrior Games,Tactic,Winning Moves Germany",5.85187,80 83157,"The full moon lights up the sky as night falls on the yard. The various locomotives get ready to race for the coveted title of world champion. But in this exciting race, caution is needed since the tracks switch quickly, locomotives push one another, and before you know it you end up off the rails. Only one locomotive can enter the destination station, so be sure to get there first! ",//cf.geekdo-images.com/images/pic822702.jpg,4,45,6,2,45,Voll in Fahrt,45,//cf.geekdo-images.com/images/pic822702_t.jpg,2010,Alexander Jung,"Children's Game,Racing,Trains",NA,Bob Lindner,NA,NA,"Dice Rolling,Roll / Spin and Move,Tile Placement","AMIGO Spiel + Freizeit GmbH,Amo Oy,Asmodee,G3,Gigamic",6.50226,155 83195,"Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning... The lightning fast shape and color recognition game that is sure to test the reflexes of kids, families and gamers alike. In Ghost Blitz, five wooden items sit on the table waiting to be caught: a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object – but which object is right? If one object is colored correctly – say, a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say, a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue book. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins! Reimplements: Knapp daneben, released in 2004 by HABA. ",//cf.geekdo-images.com/images/pic2034769.jpg,8,20,8,2,20,Ghost Blitz,20,//cf.geekdo-images.com/images/pic2034769_t.jpg,2010,Gabriela Silveira,"Action / Dexterity,Card Game,Children's Game,Real-time",NA,Jacques Zeimet,NA,"Geistesblitz,Ghosts",Pattern Recognition,"999 Games,Competo / Marektoy,Devir,Egmont Polska,FoxMind Israel,Gigamic,Giochi Uniti,Jolly Thinkers,KADABRA,Kaissa Chess & Games,Lifestyle Boardgames Ltd,Lion Rampant Imports,MINDOK,Möbius Games,Zoch Verlag",6.78437,3862 83196,"From the box backside: Shout it out, count it out – be lucky as a pig in clover! Pig 10 is a card game that lets you go hog wild. ­Everything revolves about the number 10. The player who hits 10 with his piglet cards fabulously often, wins. From the rules introduction: NINE is nothing special. But TEN is awesome. From ELEVEN on, however, it‘s getting really crummy… Whenever you are able to play a card that turns the result in the middle of the table into TEN, all laid-out cards are yours… but it must not be even a tiny bit more – otherwise, only the rascal who had his turn before you gets the pleasure of it. ",//cf.geekdo-images.com/images/pic809582.jpg,8,20,6,2,15,Pig 10,20,//cf.geekdo-images.com/images/pic809582_t.jpg,2010,Claudia Stöckl,"Card Game,Children's Game,Educational,Number",NA,Ayelet Pnueli,NA,Animals: Pigs,"Card Drafting,Trick-taking","Gigamic,Kaissa Chess & Games,Mercurio,Möbius Games,Zoch Verlag",6.11449,138 83197,"Each round in Yin Yang, a.k.a. Fifty-Fifty or Zen Master, players play a card from their hand. The highest card played on a turn receives light tokens, the lowest card dark, with the exact number of tokens determined by a scoring card revealed for that turn. Once the round ends, players eliminate pairs of light and dark tokens from their holdings, and their score for the round equals however many tokens remain. After a certain number of rounds, whoever has the lowest score wins. Yin Yang differs from its predecessor Relationship Tightrope in that only nine of the ten cards in hand are played each round — giving players some wiggle room when deciding what to play — and the scoring cards have differing numbers for the light and dark tokens received on a turn (whereas in the previous game the scoring cards were parallel — such as 9/9 or 8/8). ",//cf.geekdo-images.com/images/pic1088298.jpg,5,30,8,3,30,Yin Yang,30,//cf.geekdo-images.com/images/pic1088298_t.jpg,2010,"Marek Bláha,Oliver Richtberg",Card Game,NA,Reiner Knizia,NA,Gryphon Tin Box Games series,"Hand Management,Set Collection,Trick-taking","999 Games,Eagle-Gryphon Games,Egmont Polska,Gen-X Games,Gigamic,Helvetiq,Zoch Verlag",6.29478,291 83199,"From the english rules: "Get ‘em up and hand over the dough!!" Alongside fragrant lavender fields, picturesque alleys lined with cypresses show you the way – straight into the hands of marauding bandits. In the serpentine canyons of the gorges and under cover of shady pinewoods, sly outlaws are lurking for the purpose of urging moneyed noblemen, together with their irritated courtesans, out of their well-cushioned travel coaches in order to re-distribute their possessions. Therefore, experienced aristocrats take long detours and hire expensive escorts in order to avoid the daylight robbers. But the eloquent bandits are no fools. They besiege the byways also, and so, from behind inconspicuous curves, the thanks of the light-fingered crooks might be heard unexpectedly as they call out, "Millie Grazie." The players are alternately noblemen and robbers. Whereas the noblemen want to head from town to town without being waylaid, the robbers lurk on the side of the road to prey on them. A nobleman tries to fulfil task cards, that can be found in one town and shall be brought into another town. Before he moves his pawn 4 or 5 streets from town to town, each other robber (the other players) decide on their ‘ambush compass‘ one street on which they lurk. If the nobleman uses a road on which robbers are lurking, the nobleman is waylaid and robbed. A robber who is successful gets victory points. The nobleman robbed loses a number of task cards (if he has bad luck it's just the task one step away of fulfilling). If a nobleman reaches a town with a task card he should bring to that town, he gains the victory points printed on the task card. Before moving at all, but after the robbers decided secretly the street they are lurking, the nobleman has the choice to hire a guard for exactly one street on his way. On that street he is safe and cannot be robbed, though he can only move 4 streets, not 5 as he is allowed without guard. The first to reach 30 victory points wins the game. ",//cf.geekdo-images.com/images/pic821800.jpg,4,30,8,2,30,Mille Grazie,30,//cf.geekdo-images.com/images/pic821800_t.jpg,2010,Alexander Jung,Bluffing,NA,Dirk Hillebrecht,NA,NA,Point to Point Movement,Zoch Verlag,5.79323,96 83278,"The game of bluffing and strategy in the criminal circles! The pubs of the harbor district are bustling with activity. Every night gangsters and other vigilantes are starting fights and brawls. They are agitated, because soon Captain Cool and his two brothers-in-arms will choose a few of the young and most talented criminals and their gangs to handle the black market in the harbor. So everyone tries to impress the three bosses with their courage and their abilities. They try to win as many bar brawls as possible to recruit new associates for their cause and earn the respect of the bosses. But brute force alone will not win the prize! They need to be skillful, cunning, and ruthless as well to become ”made” men. Who will be the chosen one? Who knows best the tricks and skullduggeries of old Captain Cool, and has the guts to use them? (from the back of the box) The Hungarian (original) edition of the game is based on the main characters of a novel and the graphic novel inspired by the book: Piszkos Fred a kapitány by JenÅ‘ RejtÅ‘. The same character drawings can be seen in the international edition as well. Players place their Family Members (figures) in 7 areas of the gameboard (in 4 pubs and to 3 Gangster Bosses) using simultaneous card selection to gain Gangster Cards in Affrays in the pubs. Later they place the cards in the Big Deal circle where they get points for creating chains of gangsters. Most points wins. ",//cf.geekdo-images.com/images/pic814728.jpg,7,45,8,2,45,Captain Cool,45,//cf.geekdo-images.com/images/pic814728_t.jpg,2010,NA,"Bluffing,Card Game,Novel-based",NA,"Zoltán Aczél,Péter Árvai",NA,NA,"Area Control / Area Influence,Simultaneous Action Selection","Gém Klub Kft.,Heidelberger Spieleverlag",5.81113,97 83283,"Volo was inspired by the beauty of birds flying in flocks. It's an abstract game with placement, movement, connection, and territory elements. Volo is played on a hexagonal board with 120 spaces. Each player in turn places a piece or moves one or more pieces (here called "birds") on the board and attempts to connect them all in one contiguous "flock". Birds may not be placed directly adjacent to other friendly birds and may only move ("fly") towards other birds if they enlarge an existing friendly flock. Flocks may never be split, so players are forced to add new birds to the game, and this is actually where the competition unfolds. If an opponent's birds are isolated by the active player dividing the board in multiple regions through flock movement, the active player must remove trapped birds from the board, which may benefit the opponent. If a player ends up with one contiguous flock (of any size), he wins. Online Play Boardspace.net Real time, against humans or robot players ",//cf.geekdo-images.com/images/pic1237511.jpg,2,45,10,2,45,Volo,45,//cf.geekdo-images.com/images/pic1237511_t.jpg,2010,"Néstor Romeral Andrés,Dieter Stein","Abstract Strategy,Print & Play",NA,Dieter Stein,NA,"Combinatorial,Connection Games","Area Enclosure,Grid Movement,Pattern Building","(Web published),nestorgames",7.634,50 83325,""Lost Battles" is forty games in one. The game covers battles and campaigns in the Mediterranean and Near East from the Persian defeat at Marathon in 490 BC to Caesar's victory at Pharsalus in 48 BC. It has been exhaustively tested and refined over the past several years, and is based on Professor Philip Sabin's decades of research and simulation design on ancient warfare; and it includes an updated copy of his book, with extensive historical and design notes on every scenario. The game can be fought on three levels - the grand tactical, the grand strategic, or a combination of the two. At the grand tactical level, 1 or 2 players may refight any of 35 different land battles such as Leuctra, Gaugamela, Raphia, Cannae, Cynoscephalae or the Sambre - far more than in any other single boxed game. At the grand strategic level, 1 to 4 players may refight the epic duels of the two centuries from 350 to 150 BC, starting with the eclipse of Achaemenid Persia by Alexander of Macedon, and ending with Hannibal's campaigns and the conquest of Carthage and the Hellenistic states by the resurgent Roman republic. The most ambitious games combine these two levels, and see 1 to 4 players using tactical battles to resolve strategic campaigns across part or all of this two century period, or else refighting a series of historical battles to decide conflicts such as the three-cornered contest for dominance between Athens, Sparta and Thebes from the start of the Peloponnesian War to the death of Epaminondas. The accent throughout is on combining historical accuracy with speed and accessibility. The free-standing strategic game may be completed in just 30 minutes, while individual land battles may be re-fought in two hours or less. There is constant player interaction, and a series of tortuous dilemmas - how should the scarce command points be allocated across the battlefront, which troop types should be put in the lead against particular opponents, should units attack all-out at the cost of becoming exhausted themselves, and should generals join the fighting to rally their disheartened men at the risk of being killed and so making things far worse? The game includes all the many troop types from hoplites, legionaries, phalangites and archers to cataphracts, scythed chariots and war elephants, and it includes simple rules to reflect the huge differences in generalship and troop quality and to allow outclassed armies to win a handicapped 'game victory' even if they are defeated on the field, as long as they do better than they did historically. All aspects of the game are avowedly solitaire-friendly, and can be run by a single player swapping sides just as easily as by one or more players per side. Tactical battles are fought on a 5 x 4 grid of full-colour 5 inch square hard mounted terrain tiles, which dovetail to form any desired battlefield. The individually die-cut counters have rounded corners and are also in full-colour; they depict the various different troop types. The strategic game is fought on a hard mounted map showing the area from Spain to India. ",//cf.geekdo-images.com/images/pic813462.jpg,4,140,12,1,140,Lost Battles,140,//cf.geekdo-images.com/images/pic813462_t.jpg,2011,Mark Mahaffey,"Ancient,Game System,Wargame","Empire: The Macedonian Punic Wars, 350-150BC,Lost Battles: Reconstructing the Great Clashes of the Ancient World",Philip Sabin,NA,"Ancient Rome,Country: Greece,Solitaire Games,Solitaire Wargames","Dice Rolling,Grid Movement,Modular Board,Simulation",Fifth Column Games,7.94576,165 83330,"Description from the publisher: Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact. Do you dare enter the Mansions of Madness? ",//cf.geekdo-images.com/images/pic814011.jpg,5,120,13,2,120,Mansions of Madness,120,//cf.geekdo-images.com/images/pic814011_t.jpg,2011,"Christopher Burdett,Anders Finér,Henning Ludvigsen","Adventure,Exploration,Fantasy,Fighting,Horror,Miniatures,Murder/Mystery,Puzzle",NA,Corey Konieczka,"Mansions of Madness: Call of the Wild,Mansions of Madness: Forbidden Alchemy,Mansions of Madness: House of Fears,Mansions of Madness: Season of the Witch,Mansions of Madness: The Laboratory,Mansions of Madness: The Silver Tablet,Mansions of Madness: The Yellow Sign,Mansions of Madness: ‘Til Death Do Us Part","Arkham Horror,Cthulhu Mythos","Area Movement,Dice Rolling,Hand Management,Modular Board,Partnerships,Pick-up and Deliver,Role Playing,Variable Player Powers","Arclight,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Stratelibri,Wargames Club Publishing",7.39545,10570 83629,"The Hobbit is a novel that tells the tale of a diminutive hero that, with the help of a group of stalwart dwarves, sets off to infiltrate Smaug’s lair in an effort to plunder the dragon’s vast hoard of treasure. Now it's your turn to take on the roles of the dwarves, aiding Bilbo in his monumental quest to defy the odds and become a legend... The Hobbit is a board game of adventure and treasure for 2-5 players. On his quest to the Lonely Mountain, Bilbo Baggins will need assistance and guidance from his stoic dwarf companions. As one of these dwarves, it is your responsibility to aide Bilbo on his journey and ensure that you recover the treasure that is destined for you. Conceived by acclaimed designer Reiner Knizia, The Hobbit features elegant game play, combining strategic card play with the unpredictability of dice rolling. The objective of the game is to be the player who accumulates the most treasure by the end of the adventure. Treasure is won through Adventure Cards, which are drawn when Bilbo enters an Adventure Space. Adventure Cards present players with a challenge that can be overcome by using the game's custom dice. Bilbo's dwarven companions have three stats that influence their ability to complete Adventures: Cunning, Strength, and Initiative. Cunning allows the player to re-roll dice when resolving Adventure Cards, Strength provides a number of axes to Adventure checks, and finally Initiative determines which player draws the Adventure Card first and how many shields they will contribute to battle. ",//cf.geekdo-images.com/images/pic815371.jpg,5,45,8,2,30,The Hobbit,45,//cf.geekdo-images.com/images/pic815371_t.jpg,2010,"John Howe,Michaela Kienle,Andrew Navaro","Adventure,Card Game,Fantasy,Novel-based,Travel",NA,Reiner Knizia,NA,"Animals: Dragons,Tolkien Games","Auction/Bidding,Dice Rolling,Hand Management,Point to Point Movement,Role Playing,Simultaneous Action Selection","999 Games,Devir,Egmont Polska,Fantasy Flight Games,Giochi Uniti,Imagination Games,KOSMOS,Martinex,Peliko,Piatnik,Sophisticated Games,Zvezda",6.06634,1255 83667,"During the second third of the 19th century, a rapid development of railway transport got under way. All over the world, the railway networks were growing and steam engines accelerated the progress. 175 years ago, on December 7 1835 to be precise, the first German train powered by a steam engine started operating between Nuremberg and Fürth, transporting passengers and goods. In England’s region of Wensleydale transport of goods via railway tracks was started 13 years later. First Train to Nuremberg is a revised edition of Last Train to Wensleydale. You take the role of a railway promoter, backed by the investments of hundreds of local landowners. Your aim is to build lines that can make a profit from the transport of passengers and goods. However, money is not the only resource you require. Many locals will oppose your schemes and only with influence in the government will you be able to build over their land. Your company is far too small to be able to have its own engine works, so contacts with the major operators will help you acquire second-hand trains and rolling stock. You will also need to be on good terms with the two local railway companies. Without their support you will not be able to link to their networks, nor will you be able to negotiate the sale of your lines when they become unprofitable (as they surely will). With First Train to Nuremberg now two players can fully enjoy this extraordinary train game as well. Instead of cheese and stone, now beer and mail will be transported, besides passengers of course. There is a new challenge when transporting passengers: They can travel first class now and thus you will gain more victory points but on the other hand, you have to buy trains that are more expensive. Additionally, you may benefit from the first connection between Nuremberg and Fürth and receive extra victory points, which may be crucial for winning the game. What’s more, you may play the original game of Last Train to Wensleydale on the flip side of the game board, or almost so. Some slight changes of the original rules work with that map as well as the rules of the first edition. ",//cf.geekdo-images.com/images/pic910745.jpg,4,120,12,2,45,First Train to Nuremberg,120,//cf.geekdo-images.com/images/pic910745_t.jpg,2010,Dennis Lohausen,"Trains,Transportation",NA,Martin Wallace,NA,"Cities: Nürnberg,Country: England,Country: Germany","Auction/Bidding,Pick-up and Deliver,Route/Network Building,Set Collection","Argentum Verlag,Z-Man Games",7.15857,896 83734,"Strike of the Eagle is the first game in the Fog of War series of block games to be published by Academy Games. The year is 1920. World War I has ended, but the battle for Europe has just begun. The Soviet leaders, Lenin and Trotsky, plan to spread the workers’ revolution by blasting through Poland in order to support the growing communist movements in Germany, France and Britain. Only the armies of Poland stand in the way of the Bolshevik tide. Therefore, these armies to invade the Soviet Republics. Strike of the Eagle is an operational level block game that allows the player to experience the tension of the Polish-Soviet War of 1920. This mobile war featured a return of sweeping cavalry attacks combined with new weaponry innovations such as planes, tanks and armored cars. The heart of the Fog of War series lies in players placing secret orders on the map to bluff, mislead and outplay their opponents! The composition of each player’s wooden block armies remain hidden from their opponent until they are engaged in battle. Combat is resolved without dice, maximizing skillful play! Action cards are pivotal to the game in that they allow players to either modify how many orders they may issue, add army reinforcements or modify a battle’s resolution. Strike of the Eagle includes several scenarios for 2-4 players. Some are short games that can be played in an hour, up to the full campaign that can last several hours. Strike of the Eagle is based on The Eagle and The Star. This english edition has been totally reworked from the ground up with an expanded mounted map, new cards, streamlined rules, new army and leader blocks, new scenario setup rules and additional scenarios. ",//cf.geekdo-images.com/images/pic967310.jpg,4,150,13,2,150,Strike of the Eagle,150,//cf.geekdo-images.com/images/pic967310_t.jpg,2011,"Jarek Nocoń,Steve Paschal","Bluffing,Civil War,Wargame",NA,"Brian Bennett,Uwe Eickert,Robert Żak",NA,"Block wargames,Country: Poland,Country: Russia","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven",Academy Games,7.67376,582 83907,"Your goal in Assist is to guess the chosen word, and on each turn you have a choice: ask your question or give your answer. Atthe same time, you're trying to "assist" other players in losing their chips by guessing a hidden word before they can. Each round, one player draws an illustration card that shows six words on it, chooses one of those words, and tells all players which number he has chosen; each other player receives a hand of three question cards, then antes one chip into a central pot. (Question and illustration cards have text in Italian, English, German and French.) On a turn, a player either plays and reads a question card – which the player who holds the illustration card must answer as honestly as possible – or tries to guess the word hidden on the card. Before a player guesses, he can ante any number of chips into the pot. If no one else matches his ante, he claims all the chips in the pot without having to guess the word; if at least one other player antes, he must give his guess, winning the pot if correct. When a round end, the next player chooses a word from an illustration card and the game continues. When one player runs out of chips, the game ends and the player with the most chips wins. ",//cf.geekdo-images.com/images/pic1106984.jpg,7,15,6,3,15,Assist,15,//cf.geekdo-images.com/images/pic1106984_t.jpg,2011,Angelo Porazzi,Party Game,NA,"Marco Donadoni,Angelo Porazzi",NA,NA,Card Drafting,Angelo Porazzi Games,6.97419,62 83919,"If you loved the game of "Scattergories" then Scattergories Categories is the next game you will want to play. It's a great twist on your favorite. Keep the fun coming with this fast-thinking categories game. Contains 125 cards, containing 250 word challenges, 2-minute sand timer, 4 pads of score sheets, plastic card base and rules. In this game, players take a word written vertically, and brainstorm a word that starts with each letter in that word. For example if the word was FOOD, Frankfurter, Olive, Oatmeal, and Dumplings. New edition with 250 new word challenges was published in 2016. ",//cf.geekdo-images.com/images/pic915203.jpg,4,0,12,2,0,Scattergories Categories,0,//cf.geekdo-images.com/images/pic915203_t.jpg,2010,NA,Word Game,NA,Kim Vandenbroucke,NA,"Categories,Scattergories",Paper-and-Pencil,Winning Moves Games (USA),6.01961,128 84088,"This is the version of Fauna for the younger ones. As in Fauna it is all about animals. It is a trivia game where you get a picture of an animal and all players can guess on where the animal is living (six different vegetation zones), how much is the weight (no numbers only comparisons to seven different objects), if it lay eggs and if it eats only plants. The first player guessing right will get 2 points, the other are only getting 1 point. So Fauna junior is much easier than Fauna. ",//cf.geekdo-images.com/images/pic3057110.jpg,4,30,6,2,30,Fauna junior,30,//cf.geekdo-images.com/images/pic3057110_t.jpg,2010,"Alexander Jung,Volker Maas","Animals,Children's Game,Educational,Trivia",NA,Friedemann Friese,NA,NA,Betting/Wagering,"Egmont Polska,HUCH! & friends",6.925,84 84159,"One of the great board game classics is the satirical Junta in which the players are members of the corrupt government of República de las Bananas struggling for power and money to put in their Swiss bank accounts. "Junta: ¡Viva el Presidente!" continues this idea. Several years have passed since the island was afflicted by unrest and attempted putsches. Since then, the army has lost importance; in its place, private militias do the dirty work. The members of the Junta live a reclusive life in grandiose estates financed by their Swiss bank accounts. The players belong to this Junta and now command their own private militias. And, as before, they rob their opponents unscrupulously and ambush the president as often as they can in order to become president themselves. The players must pocket as much development aid as possible, use this to hire new militias and extend their estates. The player who does this the fastest wins the game. Game Contents: - 5 Estates (in 5 player colours) - 20 dice (in 5 player colours) - 45 cards - 5 summary cards - 5 player screens - 25 building tiles - 1 pair of presidential glasses - 1 set of rules Source: publisher blurb on www.spiel-check.de translated from the German (see: http://www.spiele-check.de/9712-Junta_Viva_el_Presidente.html) ",//cf.geekdo-images.com/images/pic953844.jpg,5,60,10,3,45,Junta: Viva el Presidente!,60,//cf.geekdo-images.com/images/pic953844_t.jpg,2010,"Martin Hoffmann,Hans-Georg Schneider,Claus Stephan","Dice,Fighting,Humor,Negotiation,Political",NA,"Christoph Reiser,Sebastian Resl",NA,Admin: Better Description Needed!,"Dice Rolling,Hand Management,Simultaneous Action Selection","Pegasus Spiele,Z-Man Games",6.48986,1126 84173,"There are always 5 characters in this game: Dracula and 4 hunters. If there are fewer than 5 players, some players will play with more than 1 hunter. The hunters play together as a team. The board shows three levels of Dracula's castle. In their turn, characters can move to an adjacent room, search the room for objects (e.g. garlic, holy water, daggers, or brides), or attack another character. If an attack is successful, the opponent loses "blood points". A hunter that loses his last blood point may be converted to a vampire; he changes sides and now works together with Dracula. The hunters win if they kill Dracula; Dracula wins if he has converted all hunters to vampires. Dracula also wins if he returns to his coffin with 4 brides. ",//cf.geekdo-images.com/images/pic1140849.jpg,5,60,10,2,45,Van Helsing,60,//cf.geekdo-images.com/images/pic1140849_t.jpg,2010,"Zvezda Design,Vladimir Nartov",Horror,NA,Fréderic Moyersoen,NA,Vampires,Action Point Allowance System,"Mayfair Games,Sirius Products,Zvezda",5.41778,99 84230,"The Governor`s Daughter has been kidnapped again! The villainous and insatiable Dread Pirate Roberts has again claimed his chance to acquire a ransom for the life and the chastity of a beautiful damsel in distress. This formidable act of villainy has shocked the other pirates of the Archipelago. Never had they witnessed such a breach of etiquette! Now, they set sail to find the fragments of the map leading to Robert`s hideout. But before they find it, adventures and isles await! Pirates: Governor`s Daughter is a re-edition of an adventure-economical board game hit. Thanks to the brand new rules, you will experience fabulous sea adventures, sack the cities and trade routes of the Archipelago, get rich dealing with exotic wares or die trying to compel bloodthirsty pirates. And in the end, you will free the beauty in distress and save the world from the Dread Pirate Roberts! Arrgh! ",//cf.geekdo-images.com/images/pic1141812.jpg,4,45,12,2,45,Pirates 2 ed.: Governor's Daughter,45,//cf.geekdo-images.com/images/pic1141812_t.jpg,2010,"Krzysztof Rogulski,Tomasz Tworek","Adventure,Economic,Fighting,Pirates",NA,"Małgorzata Majkowska,Tomasz Z. Majkowski,Michał Stachyra,Maciej Zasowski",NA,Admin: Better Description Needed!,"Area Movement,Card Drafting,Commodity Speculation,Pick-up and Deliver",Kuźnia Gier,6.12372,78 84419,"Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players (and dangerous for their ships), revealing different space terrain that affects movement and combat. Space Empires was developed to keep a rich theme without overcomplicated rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens. Yet the rules are short and intuitive: The basic rules are 8 pages long and increase to 11 pages in length when the advanced rules are included. Components One mounted map (55 x 73cm) 16-page full-color Rule Book 16-page full-color Play Book Four counter sheets (176 15x15mm counters per sheet) Four 2-sided Player Reference Cards One Pad of 2-sided Player Aid Sheets 2 black 10-sided dice 2 orange 10-sided dice Counter manifest 136 Numeral Markers (72x1/2, 40x3/4, 24x5/6) [rule 2.4] 6 Damage Markers [rule 2.6] 1 Battle Marker [rule 5.1.2] 1 Turn Marker [rule 3.0] 40 Alien Ship Markers (10xB6-2, 20xC5-2, 10xD4-1)[rule] Group Units [rule 2.3] 8 Bases (2 of each colour: blue, green, red, yellow) 16 BB-Battleships (4 of each colour) 16 BC-Battlecruisers (4 of each colour) 16 CA-Cruisers (4 of each colour) 16 CV-Carriers (4 of each colour) 16 DD-Destroyers (4 of each colour) 8 DN-Dreadnaughts (2 of each colour) 32 F-Fighter-Squadrons (8 of each colour) 16 R-Raiders (4 of each colour) 20 SC-Scouts (5 of each colour) 12 SW-Mine-Sweepers (3 of each colour) 16 SY-Ship Yards (4 of each colour) 8 Decoy Markers (2 of each colour) Non-Group Units [rule 2.5] 60 Colony Ships (15 of each colour: blue, green, red, yellow) 8 Miners (2 of each colour) 80 MS Pipeline Ships (20 of each colour) Home, Homeworlds and Colonies 4 Homeworld counters, 20 value(front)and 15 value(back) (1 of each colour) [rule 2.7] 4 Home counters, 10 value(front) and 5 value(back) (1 of each colour) 29 grey Colony Markers, 1 value(front) and 3 value(back) Mines [rule 13.0] 20 Mines (5 of each colour:, blue, green, red, yellow) Deep Space System Markers [rule 2.1] (white border) 10 Nebula Markers 3 Supernova Markers 14 Mineral-10 Markers 5 Lost in Space Markers 3 Doomsday Machine Markers 26 Danger! Markers 10 Black Hole Markers 3 Warp Point-1 Markers 3 Warp Point-2 Markers 3 Space Wreck Markers 10 Asteroids Markers 12 Barren planet Markers: Abydos, Ada, Aries, Arrakis, Babbage, Centauri, Cobol, Cygni, Deneb, Gath, Romulus, Rukbat Home System Markers [rule 2.1] 4 Home Planet Markers (1 for each color: Altair, Chulak, Terra, Vasyr) 8 Nebula Markers (2 of each system: blue-, yellow, red- & green-border) 8 Asteroids Markers (2 of each system: blue-, yellow, red- & green-border) 44 Mineral 5 Markers (11 of each system: blue-, yellow, red- & green-border) 4 Black Hole Marker (1 of each system: blue-, yellow, red- & green-border) 8 Planet Markers Blue system: Andromeda, Bethel, Eden, Odyssey, Orion, Prometheus, Rigel, Vulcan 1 Barren Planet Marker Blue system: Polaris 8 Planet Markers Yellow system: Arcturus, Aslak, Benden, Haldir, Tempe, Valhalla, Vega, Xi 1 Barren Planet Marker Yellow system: Draconis 8 Planet Markers Green system: Bajor, Castor, Dakara, Eccles, Kronos, Pleiades, Pollux, Sirius 1 Barren Planet Marker Green system: Hoth 8 Planet Markers Red system: Anthares, Athos, Cerberus, Essen, Fionn, Omicron, Sheldon, Vortigern 1 Barren Planet Marker Red system: Anyon ",//cf.geekdo-images.com/images/pic953180.jpg,4,180,12,1,180,Space Empires: 4X,180,//cf.geekdo-images.com/images/pic953180_t.jpg,2011,"Rodger B. MacGowan,Mark Simonitch","Bluffing,Science Fiction,Space Exploration,Wargame",NA,Jim Krohn,"Space Empires: Close Encounters,Space Empires: Replicators","4X games,Solitaire Games,Solitaire Wargames","Auction/Bidding,Dice Rolling,Hex-and-Counter,Paper-and-Pencil,Secret Unit Deployment,Simulation",GMT Games,7.58701,2021 84453,"Each player has 24 different pieces composed of 1 to 4 segments in his/her own colour. On each turn players place their pieces on the board. A players first piece must touch the similarly colour-marked area on the board. Hereafter, each pieces must touch at least 1 piece of the same color. The game ends when both players are unable to place new pieces. If a player manages to place all pieces he/she is awarded -10 bonus points. All other players score the number of segments of the tiles they weren't able to place, each segment being 1 point. The player with the lowest score wins. ",//cf.geekdo-images.com/images/pic820232.jpg,4,30,7,2,30,Nexos,30,//cf.geekdo-images.com/images/pic820232_t.jpg,2010,NA,Abstract Strategy,NA,Bernard Tavitian,NA,NA,Tile Placement,"Lud Editions,Winning Moves Germany",5.87444,54 84464,"Publisher Blurb: Flamingo, giraffe, panther, bat and iguana start the adventure of their life and together set off on a big journey. But there is only a wobbly hanging bridge leading over the four valleys. Fortunately the strong crocodile helps. Each player gets three secret piling assignments. Your task is to pile the animals shown on your assignment cards on the hanging bridge. Whoever proves to be the most skillful will accomplish the assignments first and win the game. A stacking game with animals for 2-4 players ages 5-99. ",//cf.geekdo-images.com/images/pic998726.jpg,4,15,5,2,15,Animal Upon Animal: Balancing Bridge,15,//cf.geekdo-images.com/images/pic998726_t.jpg,2010,Michael Bayer,"Action / Dexterity,Animals,Children's Game",NA,Klaus Miltenberger,NA,Tier auf Tier,NA,HABA - Habermaaß GmbH,7.08472,362 84465,"When war in Europe broke out in 1914, the Ottoman Empire, pursuant to secret protocols, agreed to provide shelter to the fleeing German Battleship, Goeben, which was renamed Yavuz. After Britain refused to deliver newly ordered Turkish battleships, the Turko-German fleet bombarded Russian forts, signaling the Ottoman Empire’s entrance into World War One. Ottoman Sunset 2nd edition, by designer Darin Leviloff, is a stand-alone solitaire States of SiegeTM game on World War One in the Near East from 1914-1918. The player controls the Young Turks (CUP or Committee of Union and Progress) as they try to keep the Ottoman Empire alive amidst the struggles of the Great War. After many years of being the “Sick man of Europe,” by the late 19th century the Ottoman Empire attempted to reform and modernize itself. Ironically, such attempts convinced restive nationalities such as the Greeks, Romanians, Bulgarians, etc., to assert their independence and/or seek to expand their territory. This weakness caused other Imperial Powers to seize Ottoman territory, both formally and informally. By the outbreak of World War One, the Ottoman Empire was reduced to a core of territory in Asia Minor, the Levant, the Hejaz, Mesopotamia, and a sliver of European territory. This collapse led the military-political leadership in Turkey to take over under the guise of the Young Turks. The Ottoman Empire began with lofty strategic goals, but soon faced a hard slog, defending its core empire against far-flung British-led forces, Russian armies, and a Hashemite Arab revolt. Furthermore, ongoing campaigns on other fronts, such as those with Austria against Romania in the East, against Italy on the Isonzo, and of course the draining stalemate of the Western Front had a direct impact on events in this theater. Like Austria-Hungary, the Ottoman Empire needed direct German aid to keep it in the conflict. Despite victories at Kut and Gallipoli, by October 1918, the Turks had about all they could take and surrendered. Can you lead the Ottomans in the Great War and achieve victory where your historical counterparts failed? Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is one Allied Front, and each turn is a few weeks of real time What's In The Box?: • One 24-page full-color Rules booklet • One 11” x 17” paper game map • 50 cards • 57 thick, two-sided, multi-shaped game pieces • One six-sided 12mm die • One 11” x 17” mounted, jigsaw-cut game map • One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal dessicant packet ",//cf.geekdo-images.com/images/pic1715324.jpg,1,30,13,1,30,Ottoman Sunset,30,//cf.geekdo-images.com/images/pic1715324_t.jpg,2010,Tim Allen,"Wargame,World War I",NA,Darin A. Leviloff,NA,"Cities: Istanbul,Country: Turkey,Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Victory Point Games,7.42101,461 84469,"Anno 1516: As a young sovereign you are cultivating your small Fürstenfeld to supply goods to the local breweries. But you still miss your greatest dream: your personal palace. Your status will finally rise high enough to leave the vexed farming behind and to demand taxes from the surrounding rural population, so you can finally live in peace. You harvest hops, barley and spring water and increase your wealth with a growing agriculture. Additional buildings help you to get the necessary funds for building the desired palace. There are only two problems: Firstly, the demand for goods at the breweries is limited. The more goods the players produce, the faster the prices drop. Secondly, the palace needs more and more space. The closer you are coming to the victory, the smaller is your personal field for farming. Fürstenfeld is a game with easy rules, which you can immediately start. Each time you are confronted with new challenges: - When do you start to build your palace? - Which goods do you produce? - Which additional buildings are helping you the most? And when you finally master the base game, the expert game will already wait for you! ",//cf.geekdo-images.com/images/pic821599.jpg,5,60,13,2,60,Fürstenfeld,60,//cf.geekdo-images.com/images/pic821599_t.jpg,2010,"Fréderic Bertrand,Lars-Arne ""Maura"" Kalusky","Economic,Farming,Medieval",NA,Friedemann Friese,NA,NA,"Commodity Speculation,Hand Management","2F-Spiele,Arclight,Rio Grande Games",6.5603,1097 84671,"The "game board" is set up in the box - four poles are put in the corners which have plateaus on them. Each player gets a catapult (seesaw-style), four actual fluffy pillows and three cardboard figurines of their color. The active player puts a pillow on his/her catapult and tries to lob it into the box. If successful, he/she may put one figurines on one of the plateaus. If one of these is shot down, he/she takes it back and also takes one pillow out of the box. The first player to get all four pillows into the box is the winner. ",//cf.geekdo-images.com/images/pic822919.jpg,4,15,4,2,15,Kissenschlacht,15,//cf.geekdo-images.com/images/pic822919_t.jpg,2010,Barbara Stachuletz,"Action / Dexterity,Children's Game",NA,Liesbeth Bos,NA,NA,NA,"AMIGO Spiel + Freizeit GmbH,Asmodee,Gigamic,Lautapelit.fi",6.07559,102 84730,"Takkie Kakkie is always hungry! But what happens now? Bah! He poops on the sidewalk! Dogs naturally do not belong on there, so poop should be cleaned up. Aim of the game Collect the dog's feces in your shovel. The first player to three pieces on his or her shovel is the winner. Game play Put the dog in the middle of the table. Each player gets a shovel. The youngest player starts the game by rolling the dice. The symbols on the dice indicate what you should do. This mostly indicates how many times you can push the handle on the dog's leash. Each time you push it the poop gets closer to the end, when it drops out you get it and one point. When you have three points, you win the game. Other symbols on the dice tell you that you can't do anything on this turn or that you can switch shovels with another player. ",//cf.geekdo-images.com/images/pic1947645.jpg,4,20,4,2,20,Doggie Doo,20,//cf.geekdo-images.com/images/pic1947645_t.jpg,2010,NA,"Animals,Children's Game",NA,Bruce Lund,NA,Animals: Dogs,Dice Rolling,"AS Company,Goliath B.V.,Grow Jogos e Brinquedos,Ideal,Moose,Samatli",4.74375,144 84772,"From the publisher: In *SUN, SEA & SAND* each player starts a resort on a tourist island. At the start you only have a plot of land. From there, you can build chalets to lodge tourists, attractions to persuade them to stay longer, or signs to help tourists find your resort. You can pick up new tourists at the harbour, or work to book potential tourists in advance. Backpackers you can't pick up or book, but with signage you improve your chances that they find your place. You only have 5 family members to do all the work and each activity costs TIME for one family member, so manage your money and time wisely! It's all in your hands (no luck involved). ",//cf.geekdo-images.com/images/pic892478.jpg,5,60,10,2,60,"Sun, Sea & Sand",60,//cf.geekdo-images.com/images/pic892478_t.jpg,2010,Christof Tisch,"Economic,Travel",NA,Corné van Moorsel,NA,"Admin: Better Description Needed!,Tropical theme","Tile Placement,Time Track,Worker Placement",Cwali,6.96272,628 84783,"Coerceo is a strategic board game that is played between two players. The objective of the game is to win from your opponent by enclosing the opponents pieces and thus removing them from the board. Coerceo has only a few basic game rules that can be mastered in just a couple of minutes. The Coerceo board consists of 19 board tiles, each tile having 6 sides (hexagonal shape). A tile has 6 alternating black and white triangles marked on them. The 19 board tiles placed against each other make up the Coerceo modular game board. Each player starts with 18 identical game pieces which represent them on the board. Each game piece is a tetrahedron (i.e. shaped like a three sided ‘pyramid’). All game pieces have the same playing capabilities, which are moving and enclosing pieces from the opponent. The Coerceo board gets smaller during the game when tiles are taken away from the board. This means that the opponent is never far away. ",//cf.geekdo-images.com/images/pic834989.jpg,2,45,9,2,45,Coerceo,45,//cf.geekdo-images.com/images/pic834989_t.jpg,2011,(Uncredited),Abstract Strategy,NA,Erik Görtzen,NA,"Combinatorial,Mensa Select",Modular Board,Coerceo Company,6.80915,71 84825,"Enter a world that sends you down a twisting and turning path of hostility, deception and revenge full of zombies, vampires, social deviants and overall dastardly beasties. Undo the past and change the future in one sitting. Care to lobotomize a friend? Want to give them the plague? Or spray them with nerve gas? Play FaceEater, the post-apocalyptic game where death is your friend, mercy is a weakness and shafting your friends is fun. The game of Face Eater comes with a FaceEater Deck containing four standard decks, consisting of 104 regular cards, 88 Power Cards, 8 Face Eaters and 8 Jokers. The Survival Guide includes the rules and a Power Card index with cross-referenced explanations of all cards and terms used in the game. Although two to six people can play, three to five players seems to work best The object of FaceEater is to avoid having your face eaten while you shaft your opponents! A standard FaceEater game has three rounds, and the player with the lowest score at the end of the third round wins. Play as many or as few rounds as you'd like. Call the game as desired in each round, except in two to three player games where “no limit” is required for sets, straights, and runs. When “no limit” is chosen in four to six player games, the game is more dangerous and moves at a faster pace. ",//cf.geekdo-images.com/images/pic825719.jpg,6,60,15,2,15,FaceEater,60,//cf.geekdo-images.com/images/pic825719_t.jpg,2010,Jon McClure,"Card Game,Horror",NA,Jon McClure,NA,NA,Set Collection,Variant Media LLC,4.92069,58 84834,"(from MMP website:) In October, 1973, Syria and her allies lead a surprise attack to recapture the Golan Heights in conjunction with an Egyptian assault across the Suez Canal into the Sinai. Heights of Courage is a game covering the Golan Heights portion of this war—one of the largest armored clashes to occur since the end of World War II. For a little over two weeks, massed Syrian armor tried to swamp the Israeli defenders who were buying time to allow mobilized reserves to arrive. They succeeded and managed to turn the tide launching their own offensive toward Damascus. Heights of Courage is the 15th game in the award winning Standard Combat Series. It complements the 1995 CSR award winning game Yom Kippur (which covers the fighting in the Sinai). It uses the same 8 page standard series rulebook applicable to all the other games to bring out the action in a “beer and pretzel” way familiar to all wargamers. Because both sides have offensive and defensive phases of the battle to enjoy, victory is determined by comparing the best Syrian performance in their early offensive to the Israeli offensive results at the end of the game. This forces both sides to fight tooth and nail on both the offense and defense with enormous time pressure on perform rapidly. Designer Steve Newhouse (previously part of the team that created The Mighty Endeavor) gives all the sizzle of the fast-paced armored battle with enough steak to give the game the appropriate level of depth. For example, he gives an innovative two tempo operational speeds to both players as the battle goes beyond the endurance of the forces involved. Each player can select to go “fast” in order to fight more or “slow” in order to get more replacements. While Heights of Courage cannot be directly linked to Yom Kippur, the game provides rules to allow players to play both games in tandem so as to play the “whole war.” Scale: Each turn is between 1/2 to two days (depending on when in the battle the turn represents). Each hex is 1 mile across. Syrian units are battalions and brigades. The Israelis are shown as task forces which range from half battalion to company sizes. Four scenarios allow different looks at the 17 turn campaign (turn length varies based on when a cease-fire occurs). The full Historical Campaign A short version of the Historical Campaign (10 turns) Operation Badhr—a 6 turn look at the Syrian offensive Operation Al-Owda—an accelerated Syrian offensive which can be played in the 6, 10 or 17 turn versions (the Syrian plan was watered down for various reasons). The fate of Israel hangs in the balance. Are you up to the task? ",//cf.geekdo-images.com/images/pic1488552.jpg,2,0,0,1,0,Heights of Courage,0,//cf.geekdo-images.com/images/pic1488552_t.jpg,2013,"Nicolás Eskubi,Dean Essig","Modern Warfare,Wargame",NA,Steve Newhouse,NA,"Country: Israel,Standard Combat Series","Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,7.54809,89 84838,"Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins. ",//cf.geekdo-images.com/images/pic2380276.png,4,20,10,1,20,Yomi (second edition),20,//cf.geekdo-images.com/images/pic2380276_t.png,2014,"Concept Art House,Genzoman,Udon Crew,Long Vo","Card Game,Fantasy,Fighting",Yomi Starter Set: Grave versus Jaina,David Sirlin,Yomi EX Powerup,"Fantasy Strike,Yomi (second edition)","Hand Management,Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers","Pegasus Spiele,Sirlin Games",7.95526,283 84864,"Insidious Sevens is a trick-taking game in which players predict how many tricks they will win each round. The deck consists of 40 cards, numbered 0-7 in five colors, with the colors ranked on the cards: purple (high), blue, green, yellow, red (low). Note that all 7s are higher than any 6, which are each higher than any 5, and so on. At the start of a round, each player is dealt seven cards. Players pass 0-3 cards to their left or right neighbor depending on the round number. Players then predict the number of tricks they'll take by choosing a card in their hand and simultaneously revealing them. The player with the highest bid becomes start player for the round, and the color of that player's card indicates the trump suit for that round. These bidding cards are then returned to the players' hands. The start player for a trick lays down a card, and each player must follow the lead by playing a card of the same color or number. If this isn't possible, they can play any card. The highest trump card played (if any) wins the trick; otherwise the highest card played that followed the lead (including number!) wins the trick. After seven tricks, the round ends. Making one's bid nets two points plus the number of tricks bid, while missing results in a loss of one point for every under- or over-trick. The player with the highest score after seven rounds wins. An optional rule forbids the bids from summing to seven. If this occurs, the player with the highest bid scores one point, then the bid cards are set aside and players rebid from the cards remaining in hand. This process can repeat until the total of bids made does not equal seven. ",//cf.geekdo-images.com/images/pic936306.jpg,5,30,9,2,30,Insidious Sevens,30,//cf.geekdo-images.com/images/pic936306_t.jpg,2010,Alex Weldon,Card Game,NA,Alex Weldon,NA,NA,Trick-taking,"Asmodee,MJ Games",6.46984,63 84869,"Felinia is the third part in the Gold Trilogy, after Valdora and The Golden City. In the first two parts, a city and a valley got explored; this time it is a whole country. Felinia is a trading, collecting, and exploring board game that is modular and includes both a beginner and an advanced game. From the back of the box: Gold! Spices! Felinia is a mysterious continent, full of exotic riches! It‘s up to you to establish profitable trading posts, but beware: the competition is stiff. Alone or with a partner, hire a ship, fill its hulls full of refined merchandise, and set off to make yourself a fortune. Felinia is extremely interactive. It mixes an original bidding system with clever movement rules. Felinia is fascinating and addictive, for players new to games as well as confirmed masters. From the rule booklet: In the City of Katzburg, merchants are all discussing the big news. The mayor, Henry-Cat, has signed a trade agreement with the newly-discovered continent of Felinia. In exchange for precious goods (rare books, fine wines, precision watches, luxury clothing, and refined glassware), the Kingdoms of Felinia have agreed to let them install trading posts. Space is limited: You will have to act very quickly! Four ships have been chartered by the City to visit the five countries on Felinia. To board them, you must have a specific combination of merchandise provided by the markets of the City and requested by the leaders of Felinia. This also means you will have to earn money to be able to afford those purchases. The prices of the various merchandises are set by supply and demand, and can sometimes go very high! But it is the price you must pay to be on board one of the ships with hopes to establish a trading post on Felinia. Maybe you can collect gold and spices in the process! Each player represents a Family of Merchants whose goal is to have the highest prosperity at the time the last ship leaves Katzburg. Felinia is part three of "The Gold Trilogy" (besides The Golden City and Valdora) Awards 2012 Games 100 Nominee, Best Strategy Game. Game by Game 2011, Recommendation ",//cf.geekdo-images.com/images/pic826530.jpg,4,60,10,2,60,Felinia,60,//cf.geekdo-images.com/images/pic826530_t.jpg,2010,Julien Delval,"Exploration,Medieval,Mythology,Territory Building",NA,Michael Schacht,NA,The Gold Trilogy,"Area Control / Area Influence,Area Movement,Auction/Bidding,Set Collection","Matagot,Asmodee",6.55816,495 84876,"The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands its own type of settlement tile. The game is played in five phases, each consisting of five rounds. Each phase begins with the game board stocked with settlement tiles and goods tiles. At the beginning of each round all players roll their two dice, and the player who is currently first in turn order rolls a goods placement die. A goods tile is made available on the game board according to the roll of the goods die. During each round players take their turns in the current turn order. During his turn, a player may perform any two of the four possible types of actions: 1) take a settlement tile from the numbered depot on the game board corresponding to one of his dice and place it in the staging area on his player board, 2) take a settlement tile from the staging area of his player board to a space on his player board with a number matching one of his dice in the corresponding region for the type of tile and adjacent to a previously placed settlement tile, 3) deliver goods with a number matching one of his dice, or 4) take worker tokens which allow the player to adjust the roll of his dice. In addition to these actions a player may buy a settlement tile from the central depot on the game board and place it in the staging area on his player board. If an action triggers the award of victory points, those points are immediately recorded. Each settlement tile offers a benefit, additional actions, additional money, advancement on the turn order track, more goods tiles, die roll adjustment or victory points. Bonus victory points are awarded for filling a region with settlement tiles. The game ends when the last player finishes his turn of the fifth round of the fifth phase. Victory points are awarded for unused money and workers, and undelivered goods. Bonus victory points from certain settlement tiles are awarded at the end of the game. The player with the most victory points wins. The rules include basic and advanced versions. This game is #14 in the Alea big box series. ",//cf.geekdo-images.com/images/pic1176894.jpg,4,90,12,2,30,The Castles of Burgundy,90,//cf.geekdo-images.com/images/pic1176894_t.jpg,2011,"Julien Delval,Harald Lieske","Dice,Medieval,Territory Building",NA,Stefan Feld,"Brettspiel Adventskalender 2015,The Castles of Burgundy: 1st Expansion – New Player Boards,The Castles of Burgundy: 2nd Expansion – New Hex Tiles,The Castles of Burgundy: 3rd Expansion – German Board Game Championship Board 2013,The Castles of Burgundy: 4th Expansion – Monastery Boards,The Castles of Burgundy: 5th Expansion – Pleasure Garden,The Castles of Burgundy: 6th Expansion - The Cloisters,The Castles of Burgundy: 7th Expansion – German Board Game Championship Board 2016,The Castles of Burgundy: Trade Routes,Stadt Land Spielt Limitierter Sonderdruck Tag des Gesellschaftsspiels","Alea Big Box,Country: France","Dice Rolling,Set Collection,Tile Placement,Variable Phase Order","alea,Ravensburger Spieleverlag GmbH,Broadway Toys LTD,Hobby World",8.1121200000000009,24876 84889,"Integrates with Cave Evil: WARCULTS "The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living--if any remain. But in death, a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits, the dead awakened, swarming through slime-fluxing tunnels, seeking chthonic power, warring with demons and denizens of the deep. Animated by the black flame, necro-ecologies rose and collapsed in the crypt-universe. Now, cloistered undead lich-wizards have discovered the primordial opening to the shadow source, the doleful horror-hole where the Eternal Evil Emperor watches and waits.... The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions, while defending their own lairs from the excavations and intrusions of others. In the end, the only route is into the demon path... Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death." Each player takes the role of an ancient Necromancer. Located deep within an earth, their Necropolises have now merged, each seeking the Darkest Pit, the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy, or dig further tunnels to locate other creatures, resources or to ambush another sorcerer. The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat, or an enemy minion may venture into their Lair and crush the wizard's shadow power, a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate Cave Evil. ",//cf.geekdo-images.com/images/pic1057420.jpg,4,180,16,2,180,Cave Evil,180,//cf.geekdo-images.com/images/pic1057420_t.jpg,2011,"Commode Ministrels in Bullface,Manifester,MarderIII,Wizard333","Adventure,Ancient,Exploration,Fantasy,Fighting,Horror",NA,"Mat Brinkman,Jochen Hartmann,Nate Hayden",NA,NA,"Area Movement,Hand Management,Modular Board","Blast City Games,Emperors of Eternal Evil",7.93237,300 84913,"Caminos is a connection game somewhere between Rumis and Punct. Players win by forming a continuous line of their own colour (by placing rumis style 3d tetris blocks) from one side of the board to the other. from the back of the box: 1. Players take turns playing a piece of their colour. The piece may be placed anywhere on the board, as long as it touches the game board, lines up with the grid, and creates no empty space underneath itself. 2. The game is won by the player or team that connects opposite sides of the board with a path made by pieces of their colour as viewed from above. ",//cf.geekdo-images.com/images/pic825272.jpg,4,25,10,2,25,Caminos,25,//cf.geekdo-images.com/images/pic825272_t.jpg,2010,Stefan Kögl,Abstract Strategy,NA,Stefan Kögl,NA,"3D Games,Connection Games","Partnerships,Pattern Building,Route/Network Building,Tile Placement","Brändi,Et Games Limited,Murmel Spielwerkstatt und Verlag AG",6.66615,65 84922,"Some sailors work in a boat to make their fortune. The ship's Captain will lead them to fish, to hunt for treasures, to sell fish to the fish market... They can only do whatever the Captain wants, or mutiny to become the new Captain!!! After 21 mutinies, the sailor who has earned the biggest success will be proclaimed the best of all those embarked in this adventure. THE GAME Players will try to earn victory points and money taking different actions on the board. One player, the Captain, who starts the round, decides which action is performed that round. The other players can either perform it along with the captain or mutiny to become the Captain for the next round. The game ends after 21 mutinies, i.e. 21 changes of the Captain role. Then the player with the most Victory Points wins the game. ",//cf.geekdo-images.com/images/pic850977.jpg,5,45,10,3,45,21 Motines,45,//cf.geekdo-images.com/images/pic850977_t.jpg,2011,NA,"Economic,Industry / Manufacturing,Nautical,Pirates",NA,Perepau Llistosella,NA,NA,"Hand Management,Variable Phase Order,Worker Placement","(Web published),Asylum Games (Board Games),Kokörîn Kolorado",6.83774,62 85000,"The Pacific Theater of WWII: 1941 to 1945 States of Siege(TM) #7 We Must Tell the Emperor brings Victory Point Games' unique States of Siege(TM) game series (first introduced in Darin Leviloff's groundbreaking Israeli Independence design) to the grand scope of the Pacific Theater during WWII. As the Military and Political leader of Japan, you must drive the enemy "Fronts” far away from the Home Islands while also securing enough precious resources to maintain your Empire. If the war cannot be brought to a successful conclusion early on, then the burgeoning Allied strength will unleash a hailstorm of steel upon the player that will require the utmost test of skill, nerve, and luck in order to survive. As the various headline cards are revealed, you must deal with enemy offensives and constant resource crises. A new addition to the series is the inclusion of a Battle Table where the player has the option try and change the course of history at locations such as The Coral Sea, Midway, Santa Cruz, and Iwo Jima! The Guadalcanal Campaign is probable - but not assured - and China will play a pivotal role in the conduct of the war. Will you have sufficient Oil to fuel your Army-Navy while propaganda boosts your government's Prestige? Launch Kamikazes, endure marauding Allied submarines, and hope that your Island fortifications can stem the Allied tide. Will you be able to subdue the enemy or hold on till the war's brutal end? Play We Must Tell the Emperor and find out! Game Data: Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Game Length: 60 minutes Scale: Each unit is one Allied Front, and each turn is a variable number of weeks of real time. Game Components: • One 8-page, color Game Rules booklet • One Battle Table play aid • 12 color, die-cut 3/4” mounted game pieces • 11 color, die-cut 5/8” round mounted game pieces • 48 ‘Headline’ cards • One 11” x 17” color game map • Includes detailed Example of Play + Designer’s Notes • Polybag packaging and component storage Japanese edition combines We Must Tell the Emperor and We Must Tell the Emperor expansion kit. ",//cf.geekdo-images.com/images/pic847142.jpg,1,60,12,1,60,We Must Tell the Emperor,60,//cf.geekdo-images.com/images/pic847142_t.jpg,2010,Tim Allen,"Wargame,World War II",NA,Steve Carey,We Must Tell the Emperor Expansion Kit,"Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement","Kokusai-Tsushin Co., Ltd. (国際通信社),Victory Point Games",7.35,233 85004,"A Battle of the junkships rages in the Gamma Quadrant. Everyone wants to gain control of the valuable asteroid field, and there is only one way to do this: Destroy all opposing ships! Speed, shields and firepower have to be optimized to conserve energy, and the maneuvers of the enemies have to be anticipated in order to be able to strike at just the right moment. And just to make things interesting, the fight takes place right among the asteroids. Interstellar Mayhem can be learned quickly and provides exciting space duels in a deadly asteroid field. Every player controls one spaceship and uses tactic and a bit of luck to destroy as many opposing spaceships as possible. The rules can be explained in a few minutes, but mastering the tactical possibilities of the game remains a challenge even after many battles. - A lot of gaming material (6 spaceship models, 18 real stones for the asteroids, 40 colored dice, 18 technology cards, 6 spaceship sheets, a large game plan and game-counters) - Easy to learn rules - Tactical depth - Variable game setup - Rules and gaming material in German and English - 2-6 players, playing time about 30 minutes, Ages 12 and up In this fast-paced space-tactic-shooter, every player chooses one of the 6 spaceship models and fights against the other players. If your spaceship is destroyed, you take a new one and jump right back into the action - the first player to score 3 kills is the winner. The beautiful gaming material and the variable game setup provide a big replay value. ",//cf.geekdo-images.com/images/pic835034.jpg,6,30,12,2,30,Interstellar Mayhem,30,//cf.geekdo-images.com/images/pic835034_t.jpg,2010,"Alexander Ommer,Patrick Soeder","Aviation / Flight,Science Fiction",NA,"Alexander Ommer,Dirk Pullem",NA,NA,"Action Point Allowance System,Dice Rolling,Hex-and-Counter,Variable Phase Order,Variable Player Powers",Soylent Games,6.59267,75 85005,"With each card played, you gain more information about the loot — or sanctions — that may be yours for the taking in different American cities. Basing upon this information, you send out the members of your gang to those cities: some are pros, some are wannabes. Whoever has the most gang members in a city cashes the loot or undergoes the sanction. When going to Chicago, you have no choice but to split your takings with the boss himself: Al Capone. The further the game progresses, the higher the stakes are getting, especially in Chicago. The Boss is essentially a card game (with a small game board for keeping scores) of deduction, bluffing, and a lot of backstabbing. ",//cf.geekdo-images.com/images/pic1091844.jpg,4,40,10,2,40,The Boss,40,//cf.geekdo-images.com/images/pic1091844_t.jpg,2010,Tony Rochon,"Bluffing,Card Game,Deduction,Mafia",NA,Alain Ollier,The Boss: 5-6 Player Expansion,Country: USA,"Area Control / Area Influence,Auction/Bidding","Blackrock Games,ABBA Games,Blue Orange Games,Heidelberger Spieleverlag,Jolly Thinkers,Magellan,Playhouse Ltd,Raven Distribution",6.91457,1629 85036,"In the 20th Century, every country strives to develop and improve, each in its own way. Some become financial leaders. Others become centers of learning. Both science and commerce serve to propel nations toward the future – but toward what kind of future? Growth produces waste, and the greatest advances may come with the greatest cost to the environment. How will these countries mitigate the inevitable ecological catastrophes? Your goal is to build a land free of garbage and pollution – a land where the environment is as healthy as the economy. Only then can you consider your country to be truly developed. The game consists of six rounds, during which you oversee the urbanization of your country. Some lands produce income. Some produce scientific research. Others improve the quality of life. Your research allows you to discover new technologies that will shape the way your nation develops. Science can even help you avert ecological catastrophes. At the end of each round, your lands provide you the money and research that you will need to deal with the challenges of the next round. You accumulate points each round, based on your nation’s quality of life. At the end of rounds two and four, you also score bonus points for certain aspects of your country’s development. At the end of round six, you will score bonus points based on your country’s income, research, and environmental quality. The player with the most points wins, having built the country with the highest standard of living. (from Czech Games Edition website) ",//cf.geekdo-images.com/images/pic830922.jpg,5,120,13,3,120,20th Century,120,//cf.geekdo-images.com/images/pic830922_t.jpg,2010,Milan Vavroň,"City Building,Civilization,Economic,Environmental",NA,Vladimír Suchý,NA,Global warming,"Auction/Bidding,Memory,Point to Point Movement,Tile Placement","Czech Games Edition,Heidelberger Spieleverlag,IELLO,MINDOK,Rio Grande Games",6.93023,1483 85105,"Some people love to travel. Others love to read about traveling. Imagine an Internet magazine designed to bring these people together. Would you like to join ranks of their travelbloggers? Travel Blog is a swift and thrilling game about travelling. Your task is to pick a country or countries most suitable for your trip and to do it faster than your opponents. How many borders do you cross on your trip from France to Russia? Is it more or less than from Norway to Turkey? Detailed knowledge of the map is an advantage, but can be easily beaten by good intuition and fast decision making. The interesting facts about 100 countries and states are here just as a bonus. This is not a trivia game – Travel Blog keeps to be fun even if you get pretty familiar with the maps. And you can bet you will, after a few games. (from CGE web site) ",//cf.geekdo-images.com/images/pic825445.jpg,6,30,8,2,30,Travel Blog,30,//cf.geekdo-images.com/images/pic825445_t.jpg,2010,"David Cochard,Radim Pech,Milan Vavroň","Educational,Real-time,Travel",NA,Vlaada Chvátil,NA,Country: USA,Point to Point Movement,"Czech Games Edition,Z-Man Games",6.16822,597 85108,""The only thing that ever frightened me during the war was the U-Boat peril." - Winston Churchill The Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in 1945. It involved thousands of ships, stretched over hundreds of miles of ocean, and involved hundreds of convoy battles and single-ship encounters. During the struggle advantage switched back and forth between the U-boats and Allies as new weapons, tactics, and countermeasures were developed and implemented. U-Boat Leader takes the Leader series to new depths, letting players control a group of U-boats on missions in the Atlantic. The core system of the game will be familiar to players of other Leader games, allowing them to quickly get into the game. A major portion of the game is determining where to send your submarines. Do you concentrate your submarines in one or two areas to form wolfpacks or spread them out in the shipping lanes to increase the chances of finding contacts, or do you send them on special missions (such as mine-laying)? You can also spend Special Operations Points to support your submarines by adding search planes to help find enemy ships or by sending supply ships and subs (Milk Cows) to extend the endurance of the submarines. During longer campaigns you need to manage the U-boat patrol rotation to keep subs on station. When a patrolling U-boat comes into contact with an enemy force it can call other boats in the same patrol zone to form a wolfpack or attack alone. The action then shifts to the tactical display where the U-boats try to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to actually identify the ships. U-Boat Leader includes the following type of U-boats: Type IIB/C coastal submarines Type VII A/B/C Atlantic submarines Type IX A/B/C long-range submarines Type XXI Elektro-boat U-Boat Leader includes four campaigns covering different stages of the Battle of the Atlantic: The Battle Begins: covering operations at the start of World War II to about mid-1940. The Happy Time: covering the period from mid-1940 to mid-1941 when the U-boats and wolfpacks dominated the seas. Operation Drumbeat: covering operations off the American coast and in the Caribbean in early 1942. The Hunted: covering the time period when the tide starts to turn against the U-boats. -Dan Verssen Games Other Leader series games by Dan Verssen ",//cf.geekdo-images.com/images/pic826479.jpg,1,90,12,1,90,U-Boat Leader,90,//cf.geekdo-images.com/images/pic826479_t.jpg,2011,Val Nunez,"Nautical,Wargame,World War II",NA,Dave Schueler,NA,"Leader Series,Solitaire Games,Solitaire Wargames,Underwater War","Card Drafting,Dice Rolling,Simulation",Dan Verssen Games (DVG),6.93548,217 85204,"Kings of War is the miniatures wargame from Mantic Games. Designed to go along with the accompanying 28mm Fantasy Ranges the game features players maneuvering large blocks of miniature soldiers around the battlefield in search of victory. Kings of War is a new concept for mass battle miniature wargaming — a game that is both easy to learn and fast to play! With few and simple rules, there is little to get in the way of the fun and slaughter. Kings of War is a challenging game of strategy, where you can pit your wits against your opponent without devoting half of your brain power to remember a plethora of convoluted rules. And that’s not all, the innovative turn structure allows you to play Kings of War using a time-keeping tool (like a stopwatch or a chess clock) to time your moves. As the seconds tick away, the pressure and excitement this adds makes 'Kings of War' unlike any other large-scale wargame you’ve ever played before. Units are given simple ratings such as 'Melee Attack', 'Defense' and 'Nerve' and then augmented with special abilities that characterize the different fantasy races that inhabit the world. In 2015, the "beta" rules were updated and a full ruleset was released. Abbreviated rules are downloadable from Mantic's website, and extracts (about 70%) from the full army lists for all factions are also available for download, called "starter lists". Currently army lists exist for Elves, Dwarves, Kingdoms of Men (medieval humans), Basileans (clerical army with saints and angels), Forces of Nature (Treemen, Dryads and other assorted forest creatures), Forces of the Abyss (devils and demons), Abyssal (evil) Dwarves, Goblins, Orcs, Ogres, Twilight Kin (evil elves) and the Undead hordes. Additional factions lists are now available in the "Uncharted Empires" supplement: The Brotherhood (high medieval and mystical humans with elementals), Salamander (humanoid lizards), The Herd (satyrs... ok: beast-men), The League of Rhordia (fantasy renaissance humans and halflings), The Trident Realms of Neritica (tritons/ fishmen), The Empire of Dust (aegyptian undead... yes, kings from tombs), Night-Stalker Armies (spirits, ghosts and the like), Ratkin Armies (ska... er, scavenger ratmen) and the Varangur (chao...tic warriors). ",//cf.geekdo-images.com/images/pic2619704.jpg,0,60,0,2,60,Kings of War,60,//cf.geekdo-images.com/images/pic2619704_t.jpg,2010,"Robin Carey,Roberto Cirillo,Heath Foley,Des Hanley,Ralph Horsley,Alan Lathwell,ShenFei,Jonas Springborg,Luigi Terzi","Book,Fantasy,Miniatures,Wargame",NA,Alessio Cavatore,"The Basilean Legacy,Destiny of Kings,Hellfire & Stone,Kings and Legends,Kings of War: Uncharted Empires",NA,"Dice Rolling,Variable Player Powers","(Web published),Mantic Games",7.74419,191 85243,"From the rules: "For decades, reporters from around the world have been on the hunt for the Loch Ness monster. But lately reports of sightings of Nessie have been increasing. "Such reports naturally have drawn such reporters as the attractive Belinda Viewing from New York, the half-Belgian Claude McMirror, the clever Filosa Sharp, as well as her Londoner competitor Jack Nesstee, and even Nils the Blitzen from Denmark to the Loch. Equipped with the most modern equipment and techniques, these daring reporters have traveled to Scotland, in order to capture the elusive Nessie on film for their newspapers. "But the 5 will experience some surprises . . ." In Loch Ness, players compete to get pictures of Nessie. In turn order, players place or move their photographers on the board as they try to anticipate the movement of the Loch Ness monster. The movement of the monster is determined randomly by drawing move cards from the first three players, each card having a number from 1 to 5. The cards are not revealed until after the photographers have been placed. When they are revealed, the monster moves the total number of spaces and players score points based on the value of their photographers placed in the area where Nessie emerged. In addition, the players whose photographers were directly in front of Nessie select photo cards that will award points at the end of the game, especially if sets are created. Beginning in the second round, players will select an action space each round that gives them a unique power to use for for the round. Placement also gets more challenging from the second round onward as a player is required to move a photographer, perhaps opening up spots for opponents. Each round, some of the players do have a limited knowledge of how Nessie will move each round. When a player draws a movement card before positioning his photographers, he is allowed to look at it, giving him one-third of the movement for that round. However, movement varies tremendously and only three players draw movement cards each round. The game ends after the round in which a mini Nessie figure reaches space 65 on the score track. This figure moves the same number of spaces as the main Nessie figure in the game board each round. The player with the most points, scored during the game and from the photo cards at the end, wins the game. The rules include two optional variants that can be added individually or together with the base game. Not to be confused with the 2010 Walter Obert game with the same theme, Loch Ness. ",//cf.geekdo-images.com/images/pic839057.jpg,5,45,8,2,30,Loch Ness,45,//cf.geekdo-images.com/images/pic839057_t.jpg,2010,Claus Stephan,"Bluffing,Deduction",NA,Ronald Wettering,NA,"Country: Scotland,Monsters",NA,"Hans im Glück Verlags-GmbH,Rio Grande Games",5.75968,334 85245,"Kaboom! Hiss! A colourful cloud of smoke billows out of the magic cauldron. It's a hot day in the old magic kitchen where the little magician's apprentices are learning the art of brewing magic potions. They need to put plenty of ingredients in the cauldron for this, then it will be time to make a fire. But will it be that easy? Leg of toad and stumbling curse – which of you will be the first? Magician's Kitchen is played on a square board with five objects placed on it: a cauldron in each corner, and a fireplace in the middle. Each player has four magic ingredients (marbles) which have to be delivered to each of the cauldrons. On his turn, a player takes his apprentice – a big wooden pawn with a bowl on top for holding "ingredients" – and places it on his starting location on the board. He puts one of his ingredients in the bowl (or two, if another player has already delivered all his ingredients). Then he uses his magic wand to push his apprentice toward a cauldron in order to deliver his ingredient. If the apprentice falls, his turn ends, and he has to try again on his next turn. A player who has already delivered all of his ingredients must try to light the fire by moving the fireball (another marble) to the fireplace. If he succeeds, he wins. Magician's Kitchen uses magnets and metal balls hidden under the playing surface (at random locations) to create "stumbling" points which make delivering the marbles more difficult. Watch your step! ",//cf.geekdo-images.com/images/pic953205.jpg,4,25,5,2,20,Magician's Kitchen,25,//cf.geekdo-images.com/images/pic953205_t.jpg,2010,Rolf Vogt,"Action / Dexterity,Children's Game,Fantasy",NA,"Thomas Daum,Violetta Leitner",NA,Marble Games,NA,"Drei Magier Spiele,G3,Playroom Entertainment",6.21156,199 85250,"The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles. The game is played over seven rounds. At the start of a round, the dealer randomly draws one special card, reads it to all the players, shuffles it into the deck, then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds, the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile, reads it, then chooses one of the two scoring rules on it to apply for that round. The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible, and the game inclues no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played, players tally their points (possibly negative), remove the special card and contract tile from the game, then shuffle for the next round. The player who scores the most points over seven rounds wins the game. ",//cf.geekdo-images.com/images/pic920494.jpg,5,40,10,3,40,The Dwarf King,40,//cf.geekdo-images.com/images/pic920494_t.jpg,2011,Christophe Swal,"Card Game,Fantasy",NA,Bruno Faidutti,NA,NA,Trick-taking,"Delta Vision Publishing,Devir,Galápagos Jogos,Giochi Uniti,Hobby Japan,IELLO,Smart Ltd",6.54274,1237 85256,"Timeline: Inventions is a card game played using 109 cards. Each card depicts an invention on both sides, with the year in which that invention was created on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: Inventions can be combined with any other title in the Timeline series. Integratable with: Timeline: Discoveries Timeline: Diversity Timeline: Historical Events Timeline: Music & Cinema Timeline: American History Timeline: Americana ",//cf.geekdo-images.com/images/pic1724657.jpg,8,15,8,2,15,Timeline: Inventions,15,//cf.geekdo-images.com/images/pic1724657_t.jpg,2010,"Xavier Collette,Nicolas Fructus","Card Game,Educational,Trivia",NA,Frédéric Henry,NA,Timeline,NA,"Asmodee,Asterion Press,Esdevium,Galápagos Jogos,Hazgaard Editions,Kaissa Chess & Games,Lifestyle Boardgames Ltd,More Fun Co., Ltd.,REBEL.pl,REXhry",6.74905,5075 85286,"Thanks to its innovative 'plug-in' mechanism, Skyscrapers will have players erecting ever higher skyscrapers in this exciting building game. But it's not quite that simple as not all of the components have the right form – and players can try to use their construction workers on the lower floors to block out others. Players have 5 workers, and are dealt a hand of building tiles. The tiles, in combination with rivets which fit through holes in the center, create a 3-dimensional construction. The tiles have grids in various configurations, and some have a construction worker. On your turn, take 3 actions. Options include placing a worker, moving a worker up a level, or building = adding a tile to the construction (which must touch the tile on which one of that player's workers is standing); score points = 1 per girder touching a girder already built, +1 if worker on tile, doubled if the new tile is now the highest built. There are penalties if you drop tiles or worker tokens, but otherwise you generally alternate taking turns adding tiles to the building. The rivets are placed in an hole in the center of the tile and can be fitted to other tiles already in play. There are some (few) construction rules and the building will grow turn after turn. Where add tiles is an important decision but you also need a certain amount of precision and dexterity doing that because if you cause the fall of a worker (yours of opponent) you will loose points. Actually an important part of the game is placing your workers in a way that make much more difficult to opponents to add tiles. The game ends prematurely if someone collapses the building; they lose, and whoever is furthest on the score track (after deducting points for tiles remaining in hand) wins the game. Otherwise, most points (after all tiles built) wins! ",//cf.geekdo-images.com/images/pic832086.jpg,4,40,8,2,40,Skyscrapers,40,//cf.geekdo-images.com/images/pic832086_t.jpg,2010,"Christophe Boelinger,Andrea Mainini,Vladimir Nartov","Action / Dexterity,City Building",NA,"Christophe Boelinger,Andrea Mainini",NA,NA,NA,"Sirius Products,Zvezda",5.09,60 85325,"Get in a queue with your family in front of a store and experience a rush of genuine emotions! The board game Kolejka (a.k.a. Queue) tells a story of everyday life in Poland at the tail-end of the Communist era. The players' task appears to be simple: They have to send their family members out to various stores on the game board to buy all the items on their shopping list. The problem is, however, that the shelves in the five neighborhood stores are empty. The players line up their pawns in front of the shops without knowing which shop will have a delivery. Tension mounts as the product delivery cards are uncovered and it turns out that there will be enough product cards only for the lucky few standing closest to the door of a store. Since everyone wants to be first, the queue starts to push up against the door. To get ahead, the people in the queue use a range of queuing cards, such as "Mother carrying small child", "This is not your place, sir", or "Under-the-counter goods". But they have to watch out for "Closed for stocktaking", "Delivery error", and for the black pawns – the speculators – standing in the queue. Only those players who make the best use of the queuing cards in their hand will come home with full shopping bags. On the product cards are photos of sixty original objects from the Communist era. The merchandise includes Relaks shoes, PrzemysÅ‚awka eau de cologne, and Popularna tea, as well as other commodities that were once in scarce supply. The neighborhood also has an outdoor market but the prices there are steep – unless, of course, you manage to strike a deal with the market trader. In this realistic game you really have to be savvy to get the goods. Are you brave enough to confront the everyday life of the 1980s? ",//cf.geekdo-images.com/images/pic928373.jpg,5,60,12,2,60,Kolejka,60,//cf.geekdo-images.com/images/pic928373_t.jpg,2011,"Natalia Baranowska,Marta Malesińska,Marta Przybył",Educational,NA,Karol Madaj,"Kolejka: Gamers' Deck,Kolejka: Ogonek",Country: Poland,"Hand Management,Memory,Set Collection","HUCH! & friends,Instytut Pamięci Narodowej (IPN),Trefl",6.8184,1981 85338,"Antigua in the year 1717: It is rumoured that the wild pirate Black Sam has hidden all the gold he captured when boarding the Whydah on the "islands in the wind." Only two men survived when the ship afterwards ran aground on a reef near Cape Cod. Black Sam took the map with him to his watery grave – but perhaps the surviving navigator can help to find the treasure by locating the exact position of the islands. Is Antigua one of them? GAMEPLAY: Players start with a ship and its crew. Each player during his/er turn uses the actions provided by the crewmen of the ship. Each player may have a maximum of 4 crewmen. Each crewman has an action that may change during the game, thanks to the officer mechanism. A player, by using the officer, may change the crewmen available actions and thus change the gameplay for all players. The purpose of the game is to discover islands with treasure (with the help of the crew's Navigator), or while traveling, clash with other players and steal their treasure. CREW MEN: Kanonier: one kanonier crewman draws a card from the crew deck and adds its attack to the battle with a +1 bonus. Two kanoniers add +2 bonus Offizier: changes the crewmen actions and then is discarded from the ship's crew. Navigator: reveals a sea card your ship is on. If it is an island, gain a crew card from the deck for its treasure value and then discard the Navigator. Steuermann: one Steuermann moves your ship twice. Two move your ship three times. Maat: one Maat hires two new crewmen. Two hires three new crewmen. (if you have more than 4 crewmen, you must discard down to four). GAME END: The game ends when the biggest part of the sea has been discovered (how big is this part varies, according to the number of players), or when a pre-defined number of battles has happened and the winner is the player with the most treasures. ",//cf.geekdo-images.com/images/pic830875.jpg,4,35,9,2,35,Antigua,35,//cf.geekdo-images.com/images/pic830875_t.jpg,2010,Alexander Jung,"Card Game,Pirates",NA,Ulrich Blum,NA,NA,Variable Player Powers,Adlung-Spiele,5.73894,113 85340,"The fantastic theme park Adlungland has been expanded for the past twenty years. Several investors work and plan the most extraordinary fairground rides and attractions in order to entice even more visitors. Whoever builds the most exciting attractions gets to become the new vice-president of the park and a new, spectacular plaza will be named after him. Each card in the game represents an attraction. Players take turns placing cards to build the park, attempting to place them in such a way as to minimize the hazards they must take on (waiting time, maintenance, and fear) while maximizing the points for building in a particular location. The game ends once you've gone through the deck once. Recommended for families and experienced players; strongly recommended for two players. ",//cf.geekdo-images.com/images/pic877887.jpg,4,45,10,2,45,Adlung Land,45,//cf.geekdo-images.com/images/pic877887_t.jpg,2010,Claudia Flor,Card Game,NA,Silvano Sorrentino,NA,NA,"Hand Management,Tile Placement",Adlung-Spiele,5.87617,180 85394,"The king is holding a great banquet for all the nobles in the realm so that they can bathe in his splendour. Artists and troubadours will bring the necessary entertainment. It is meant to be a feast that will long be remembered! The guests attending the feast hall feel the same, for in the corners of the castle deadly plots are being developed. The guests are divided into two factions, with both planning to "dismiss" the king. One faction plans to smuggle a dagger into the feast hall to "open the king's heart to the realm" at the right time, while the other faction hopes to give the king "renewed motivation" with a poisoned drink. In The Last Banquet, each player is a guest at the feast and needs to help his faction reach its goal and ensure that this will truly be the king's last banquet. The game includes 25 role cards, each portraying a person on the front and listing that person's skills on the back. In addition to "The Last Banquet", several other scenarios are provided in the rules that can be played with each of the roles. (GameHeads' Oliver Wolf notes, "Playing time ranges from 30 minutes up to 90 minutes or more, with more people tending to need more time to play." Also, some scenarios involve more than two factions.) Obstacle cards provide challenges for players to overcome. When a faction succeeds in its goal, all players who belong to that faction win the game. ",//cf.geekdo-images.com/images/pic2020055.jpg,25,45,10,6,45,The Last Banquet,45,//cf.geekdo-images.com/images/pic2020055_t.jpg,2012,Simon Eckert,"Bluffing,Fantasy,Humor,Medieval,Party Game",NA,"Michael Nietzer,Oliver Wolf,Britta Wolf",Das letzte Bankett: Comtessa,NA,"Acting,Partnerships,Role Playing,Storytelling,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,GameHeads,Giochi Uniti,Heidelberger Spieleverlag",5.72559,204 85424,"This is the new, 3rd edition of the venerable La Bataille de la Moscowa, the wargame that introduced "monster" as a genre in the hobby. Napoleon's battle near Moscow; September 5th to the 7th, 1812. Serried ranks of French and Russians clash on a narrow field where more than 1000 guns thunder and tear asunder man and beast. It was the single bloodiest day of battle up until WWI. The scale is 100 meters per hex. 100 men per infantry strength point, 50 men per cavalry strength point and 2 to 4 guns per strength point for artillery. It has 4 maps and over 1400 counters. This edition uses a new, simplified and faster playing set of La Bataille rules called Le Reglement des Marie-Louises (named for the French conscripts of 1814 who, in turn, were named for Napoleon's Empress; mother of his son). The game is also fully compatible with the advanced La Bataille rules called Le Reglement de l'An XXX. ",//cf.geekdo-images.com/images/pic965093.jpg,8,1000,16,2,1000,La Bataille de la Moscowa (third edition),1000,//cf.geekdo-images.com/images/pic965093_t.jpg,2011,"Charles Kibler,Timothy Schleif,Robert Tunstall","Napoleonic,Wargame",NA,Terry Doherty,Règlement de l'An XXX,"La Bataille series,Country: Russia",Hex-and-Counter,Clash of Arms Games,8.6021,111 85474,"From the publishers website: Welcome to the city of Verona, which inspired William Shakespeare to write "Romeo and Juliet" his most famous story. This inspired Petr Chval to create an exciting board game of intrigue. Experience the Italian Renaissance as Verona has become a very influential center of culture and business; also rampant with corruption and intrigue! The city is so rich and powerful that it has freed itself from the strict authority of the holy Roman Empire. Influential families now rule Verona replacing the weak puppet and figurehead, Prince Escalus! Who will gain supreme power? Experience the trials and tribulations of Verona and see the great battle unfold before your eyes and ears! Game for 2-5 players and lasts about 60 mins. Players compete in hot auctions, plan intrigues and guess those (intrigues) of others by completing secret or public tasks. Winner needs sufficient economic and military power as well as domination of territory. The Czech Board Game Project helps successfully place Czech game developers into the game board market. The board game Verona is the winner of the CBG contest for 2010. ",//cf.geekdo-images.com/images/pic835938.jpg,5,60,10,2,60,Verona,60,//cf.geekdo-images.com/images/pic835938_t.jpg,2010,Prokop Smetana,"Bluffing,Political,Renaissance,Territory Building",NA,Petr Chval,NA,Cities: Verona,"Area Control / Area Influence,Auction/Bidding",Czech Board Games,5.954,50 85563,"If Susan McKinley Ross' Qwirkle can be described as a simplified Scrabble – with colors and shapes replacing letters – then her 2010 release from MindWare – Skippity – might be dubbed "checkers for the Timothy Leary set". On a blazingly colored 10x10 game board, players randomly lay out one hundred tokens in five colors, then remove the tokens from the four central squares. On a turn, a player takes a single token and jumps orthogonally over an adjacent token to an empty space, capturing the token jumped. Multiple jumps are possible, with the player capturing each token jumped. The game ends when no more jumps are possible. Players then compare their stacks of tokens, with each set of five differently-colored tokens counting as a set. The player with the most sets wins, with the tiebreaker being the number of tokens captured but not in sets. ",//cf.geekdo-images.com/images/pic945314.jpg,4,30,5,2,30,Skippity,30,//cf.geekdo-images.com/images/pic945314_t.jpg,2010,NA,"Abstract Strategy,Children's Game",NA,Susan McKinley Ross,NA,NA,"Point to Point Movement,Set Collection","GoKids 玩樂小子,MindWare",6.36853,75 85567,"“QUIET, please!” … The whole Stadium goes quiet. Tossing the ball and getting to the perfect trophy pose. You unleash the a breath and accelerate the raquethead and hit the ball just right. The serve radar reads 139 mph and the ball catches the service line before flying past your opponent. Ace! 15 – 40. Now if you can make just three more. It’s only the beginning, the first game, and you are already in a deep hole. No matter you. You step up to the basline and get ready to toss the ball...” Presentation Passing Shot is a dice game for two, that simulates a Tennis game in which each player takes a role of a Tennis Player. By means of consecutive dice rolls, the main aim of this game is trying to win points, games, sets and finally, the match. ",//cf.geekdo-images.com/images/pic832403.jpg,2,30,5,2,30,Passing Shot,30,//cf.geekdo-images.com/images/pic832403_t.jpg,2010,Daniel Martinez,"Dice,Sports",NA,Daniel Martinez,NA,"Crowdfunding: Kickstarter,LUDO,Sports: Tennis","Dice Rolling,Simulation","(Self-Published),Impact! Miniatures",7.03678,115 85572,"The latest game in the tradition of Napoleon's Last Battles and Four Lost Battles will cover Napoleon's 1809 Danube Campaign. Like the other games players command the forces of Napoleon or the Coalition on a hex map covering three battles. Cards activate units and cause events to occur. The scale will be 525 yards (480 meters) per hex, 1 hour per turn, 500-800 men per strength point. The Battles Simulated: Abensberg, April 19-20 Eckmühl, April 21-22 Aspern-Essling, May 21-22 Wagram, July 5-6 3 maps, 2 counter sheets, 2 card decks, etc. Abensberg and Eckmühl are each playable as single-map battle games as well as a two-map game of the double battle. Aspern-Essling and Wagram are played on the same map. Hence there are four separate battles in this package, played on a total of 3 full-sized maps. Campaign Game options link the four battles. An Additional bonus scenario was added at the last moment as the game went into production: The Battle of Teugen-Hausen, April 19. Part of the "The Library of Napoleonic Battles"-Series - formerly known as the Napoleon's Last Battles (NLB)-Series" ",//cf.geekdo-images.com/images/pic1184742.jpg,2,0,0,2,0,"The Last Success: Napoleon's March to Vienna, 1809",0,//cf.geekdo-images.com/images/pic1184742_t.jpg,2011,"Knut Grünitz,Charles Kibler,Mark Simonitch,Robert Tunstall","Napoleonic,Wargame",NA,Kevin Zucker,NA,"Cities: Vienna,Country: Austria,The Library of Napoleonic Battles","Campaign / Battle Card Driven,Hex-and-Counter,Simulation",OSG (Operational Studies Group),7.7032,75 85609,"In April 1810, Napoléon entrusted to Masséna, the hero of Aspern and Wagram, the mission of driving Wellington out of Portugal. The northerly route was chosen for the invasion, passing through Ciudad Rodrigo and Almeida. The French offensive began at the end of June. On 24 July, Marshal Ney with the advance guard defeated General Craufurd under the walls of Almeida and threw him back across the Coâ River, as a prelude to laying siege to the place. The French then penetrated into Portugal. Their advance was slow and difficult. As for Wellington, he drew up his army in the formidable position of Bussaco. On 27 September, Masséna ordered a frontal attack upon the English line of defense. After a bitter struggle he gave up the attempt and broke off the attack. It would take until the next day to find a way to turn the position at Sierra de Bussaco. With these two battles the terrible duel between Masséna and Wellington had begun! Almeida and Bussaco 1810 are the 30th and 31st battles of the Jours de Gloire series. The game includes a map (size A2), 216 die-cut counters, and a booklet containing rules, scenarios and historical notes. Almeida and Bussaco 1810 will be the supporting game for the 14th Bicentennial Trophy in January 2011. Game System: Jours de Gloire Series (JDG) - scale = 297m/hex; - time = 75 min/GT; - strength = 200 men/SP ",//cf.geekdo-images.com/images/pic844504.jpg,2,0,0,2,0,Almeida et Bussaco 1810,0,//cf.geekdo-images.com/images/pic844504_t.jpg,2010,Pascal da Silva,"Napoleonic,Wargame",NA,Frédéric Bey,NA,"Country: Portugal,Jours de Gloire Series","Chit-Pull System,Hex-and-Counter","Canons en Carton,Hexasim",7.78378,74 85633,"In 1941, the German Wehrmacht invaded the Soviet union. The result was the largest conflict ever between two nations, with millions of men fighting on both sides. World War II: Barbarossa 1941 puts you in command of the brave soldiers fighting in this mighty conflict. The unique simultaneous play mechanic keeps the action intense, and the rules easy to learn. The variable game board and terrain tiles allow you to create a new battlefield every time you play. Highly detailed units and vehicles that match the historical prototypes bring the battle to life. Exciting scenarios are included, complete with historical information and challenging tactical missions. Take up arms in defense of Mother Russia or lead the soldiers of Germany in the tense early fighting of the “Barbarossa” invasion of 1941—the largest land invasion in human history! Box contents: 15 German and Soviet squads 1 set of engineering fortifications 6 double-sided terrain hexes 6 height hexes 15 unit cards 4 group cards 4 mine cards 1 Rules booklet 1 Scenario booklet 2 Reminder sheets 10 dice 2 water-based markers 1 set of decals ",//cf.geekdo-images.com/images/pic857356.jpg,2,60,10,2,60,World War II: Barbarossa 1941,60,//cf.geekdo-images.com/images/pic857356_t.jpg,2010,NA,"Miniatures,Wargame,World War II",NA,Konstantin Krivenko,World War II: Barbarossa 1941 – Battle for the Danube Expansion,Art of Tactic,"Dice Rolling,Hex-and-Counter,Simultaneous Action Selection",Zvezda,7.22887,71 85652,"The year is 1870. The World is at War. The world of Dystopian Wars is similar to our own, but subtly different. The year is 1870 and the Industrial Revolution occurred decades earlier than in our own world. Technology is far advanced, and in many cases, unrecognisable, which has led to the development of fantastic naval vessels, hulking land ships and terror from the skies in the form of airships and war balloons. Dystopian Wars is designed to ensure a fun game with a large selection of models in a couple of hours. We are big fans of Steam Punk and Victoriana, so we jumped at the chance of creating a naval warfare game along similar lines to our Uncharted Seas and Firestorm Armada games - but encapsulating these interesting genres. Dystopian Wars incorporates Naval, Aerial and Land Models from the outset, so that you can set up battles and scenarios in any combat setting. Games can be played in each genre of warfare OR using a combination of ALL models. Spartan Games will supply highly detailed, high quality resin and metal miniatures with which you can roam the high seas, scour the smog filled skies of Dystopian Wars for enemy flying ships, or doggedly defend the cities and countryside of your home nation. These three branches of the military use the same core rules for movement and combat, with varying abilities and statistics. Our fast play rules are optimised for large fleet actions, so you can get as many miniatures on the table as you want, and still get an enjoyable game in one evening. Dystopian Wars is also ideal for multiplayer games, because you get to activate individual squadrons of miniatures from one player to the next. The rules allow for the use of a deck of 52 Game Cards that add an exciting element of randomness to each game. You can play without them, but they improve the overall game play and inject some additional eccentric Victorian atmosphere. Dystopian Wars is our third game to be built using our D6-based core rules engine and shares elements with the science fiction space combat of Firestorm Armada and the fantasy naval combat of the Uncharted Seas. Dystopian Wars builds on the same successful game ethos. We are excited about the development of Dystopian Wars - it is an entertaining and violent game, putting you in command of huge Land Vessels, Giant Robots, Impressive Airships and Rugged Naval Ships. Your strategies and choices of fleet construction determine the margin of your victories or defeat. Whether you choose to focus on land, sea or in the air, you have every choice available to you to outmanoeuvre, harass and destroy your opponent. You command one of the great imperial powers of Dystopian Wars, you can defend your territories from foreign incursion, or you can conquer the world. The choice is yours. ",//cf.geekdo-images.com/images/pic902315.jpg,0,240,12,2,120,Dystopian Wars,240,//cf.geekdo-images.com/images/pic902315_t.jpg,2010,"Robin Carey,Chris Drew,David Kidd,Jonathan La Trobe-Lewis,Christopher Peacey,Sally Taylor","Miniatures,Nautical,Post-Napoleonic,Science Fiction,Wargame,World War I",Dystopian Wars: Operation Shadow Hunter,"Neil Fawcett,James Flack,Julian Glover,Alain Padfield,Franco Sammarco,Derek Sinclair",Dystopian Wars: Operation Shadow Hunter,Steampunk,"Dice Rolling,Point to Point Movement,Variable Player Powers","LudoPathes,Spartan Games",7.36564,211 85769,"(from GMT website:) Game system designed for small unit actions from platoon to battalion-sized formations: Each 7/8” double-sided counter represents a single vehicle, towed gun or aircraft. The 5/8" double-sided leg unit counters represent squads, half-squads and sections, including their attached weapons Basic set includes a 22" x 34" mapboard Full color illustrated manual with various player aids and reference cards Modular rules system with Basic, Advanced and Optional rules section. Players may keep it simple or make it as complex as desired. Includes rules for: Vehicle include 11 unique hit locations, armor angles and penetration charts for level, rising and falling fire Various ammunition type, e.g., AP, HVAP, APCR, HEAT, HE Sighting effects Overwatch fire Rate-of-fire Indirect fire, both on gameboard and off gameboard All of the unit data is included on the full-color data cards. The streamlined chit-based command system moves the action along at a brisk pace. Scenario and TO&E Reference Book TIME SCALE: 15 second to 15 minutes per turn MAP SCALE: 100 meters per hex UNIT SCALE: Individual tanks, vehicles, towed guns and aircraft; infantry squads, half-squads, and sections DESIGNER & DEVELOPER: James M. Day ART DIRECTOR/PACKAGING: Rodger B. MacGowan MAP ART: Charles Kibler COUNTER ART: James M. Day, Pascal Da Silva, and Mark Simonitch ",//cf.geekdo-images.com/images/pic1387455.jpg,4,0,0,2,0,Panzer (second edition),0,//cf.geekdo-images.com/images/pic1387455_t.jpg,2012,"Pascal da Silva,James M. Day,Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,James M. Day,"Panzer Expansion #4: France 1940,Panzer: Game Expansion Set, Nr 1 – The Shape of Battle on the Eastern Front 1943-45,Panzer: Game Expansion Set, Nr 2 – The Final Forces on the Eastern Front 1941-44,Panzer: Game Expansion Set, Nr3 – Drive to the Rhine – The Second Front 1944-45",Panzer game system,Hex-and-Counter,GMT Games,7.82651,281 85800,"In Octopus' Garden, players take the role of Octopuses competing to create the most beautiful gardens. Attract colourful seahorses and clown fish, without losing pearl-producing oysters to the hungry sea stars! Octopus' Garden is a tile-laying game for 2 to 4 players. Players chose which plant and animal tiles to purchase from a central market and then decide how best to arrange them in their own garden. Careful planning is required to attract seahorses and clownfish, to protect pearl-producing oysters from the sea stars, and to avoid startling delicate feather worms. Octopus' Garden is #8 in the Valley Games Modern Line. ",//cf.geekdo-images.com/images/pic1052474.jpg,4,45,10,2,45,Octopus' Garden,45,//cf.geekdo-images.com/images/pic1052474_t.jpg,2011,Mark Poole,Animals,NA,Roberta Taylor,"Octopus' Garden: Boxer Crab,Octopus' Garden: Coconut Octopus,Octopus' Garden: Crown of Thorns,Octopus' Garden: Diver,Octopus' Garden: Large Harlequin Shrimp,Octopus' Garden: Parrot Fish,Octopus' Garden: Research Sub,Octopus' Garden: Shark","Animals: Octopuses,Games by the Game Artisans of Canada,Valley Games Modern Line","Set Collection,Tile Placement","Valley Games, Inc.",6.69588,188 85857,"From the publisher's website: Ultimatum delivered by the German Ambassador at Brussels von Below Saleske, to M. Davignon, Belgian Minister for Foreign Affairs: 2 August 1914 Very Confidential Reliable information has been received by the German Government to the effect that French forces intend to march on the line of the Meuse by Givet and Namur. This information leaves no doubt as to the intention of France to march through Belgian territory against Germany... The GUNS OF AUGUST simulates the first three months of WWI in the West, when mobility reigned and the fate of France hung in the balance. Game mechanics compensate for players’ 20/20 hindsight to encourage historically accurate play that makes “sense” in game terms while avoiding a “straight jacket” of special rules to force irrational play. Players maneuver corps and divisions through 9-mile wide hexagons in turns that span three days each. Chit pull activation, along with modest movement point allowances, generates a highly interactive game. Combat uses artillery and rifles to reveal the comparative strengths of the opposing armies. Optional rules for variable set up and fog of war counters shroud the game in uncertainty and increase replay value. “The lamps are going out all over Europe. We shall not see them lit again in our time”, Sir Edward Grey. ",//cf.geekdo-images.com/images/pic832954.jpg,2,180,12,1,180,Guns of August,180,//cf.geekdo-images.com/images/pic832954_t.jpg,2011,"Sean Cooke,Brandon Pennington","Wargame,World War I",NA,"John Gorkowski,Grant Wylie",NA,NA,"Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation",Worthington Games,6.72426,68 85897,"Thunderstone: Dragonspire is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors; or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon. A dungeon deck is also created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different Hero types so players must take this into account when they choose what to buy. Rather than buying puny Victory Points, players will use their deck to defeat monsters in the dungeon. From the monster deck a row of cards is laid out. On their turn, players may choose to visit either the dungeon or the village. Plays can purchase other cards for their deck or level up their heroes in the village. If they instead go to the dungeon, they play their heroes, weapons, items, and spells to defeat any one of the available monsters. The deeper the monster is in the dungeon, the more light is needed or the monster will gain power. Some monsters also have special abilities which may hinder the player. If they have enough strength they defeat the monster and place that card in their deck. This card is worth victory points and often can be used as money to purchase other cards. In addition to this players are awarded experience points for defeating monsters which can be used to upgrade their heroes into more powerful versions. The game is played until the Thunderstone is revealed from the dungeon and a player is able to claim it. The player with the most victory points in their deck is the winner. From the publisher: Thunderstone returns with Dragonspire! Featuring all-new art for every card (even Militia and Daggers), experience point tokens (not cards!), and the all new "Setting" cards which alter the game on a global scale. Dragonspire includes 18 new village cards, 11 new heroes, and 8 new monster sets. With enough cards to play the game right out of the box, this is a great Thunderstone edition for those just getting into the game. Dragonspire also has a new storage box format, plastic XP tokens, and a brand new Dungeon board to help players keep up with light and darkness. Thunderstone: Dragonspire is not a an expansion, but is instead a separate stand-alone game that may be played along with components of Thunderstone. NOTE: The Dragon-Humanoid divider included with the game is meant for a future expansion as a promo. ",//cf.geekdo-images.com/images/pic837358.jpg,5,45,12,1,45,Thunderstone: Dragonspire,45,//cf.geekdo-images.com/images/pic837358_t.jpg,2011,Jason Engle,"Card Game,Fantasy",NA,"Mike Elliott,Brent Keith","Thunderstone Avatars,Thunderstone: Doomgate Legion,Thunderstone: Heart of Doom,Thunderstone: Promo Pack,Thunderstone: Promo Pack #2,Thunderstone: Promokarte Wächter der Stärke,Thunderstone: Thornwood Siege,Thunderstone: Vicious Promo Pack,Thunderstone: Werewolf Promo Pack,Thunderstone: Wrath of the Elements","Solitaire Games,Thunderstone","Card Drafting,Deck / Pool Building,Hand Management","Alderac Entertainment Group (AEG),Arclight,Edge Entertainment,Pegasus Spiele,Wargames Club Publishing",7.39684,2413 86003,"Aether Captains is a steampunk themed, scenario-based, asymmetric board game for 1-6 players. One player commands the mighty naval zeppelins of the Grand Compact: Dauntless and Dominion. As Commander, you have been tasked by the Emperor to defend the Grand Compact and Arkady from the merciless sky pirates. With your staunch crew of steam welders, engineers, navigators and gunners, you fly with honor to confront the pirates threatening Arkady. The remaining players command waves of attacking sky pirates, each with their own unique objectives which may pit them against any player when it results in the greatest profit for themselves. Infamous and feared, you have risen through the cutthroat cadres to become a War Captain. You swear to never rest until you control the skies and the Grand Compact falls! ",//cf.geekdo-images.com/images/pic2692549.jpg,6,60,13,1,30,Aether Captains,60,//cf.geekdo-images.com/images/pic2692549_t.jpg,2010,"CDS Studio,Anthony Cournoyer,Space Penguin,Usanekorin","Dice,Fighting,Pirates,Print & Play,Science Fiction",NA,Todd Sanders,"Aether Captains: Clash of Corsairs,Aether Captains: Fleet of Doom","Aether Captains Series,Crowdfunding: Kickstarter,Solitaire Games,Steampunk","Dice Rolling,Modular Board,Roll / Spin and Move","(Self-Published),MAGE Company",7.14928,69 86025,"An exciting game with simple rules for wild pirates. For hours now, you've been listening to stories from old sea dogs about daring pirates and heavily laden merchant ships that were caught in stormy waters in the Caribbean. You perked up, though, when one sailor told you about Captain Jack's legendary pirate treasure and presented you with a tempting offer: Whoever hands over the most gold coins to him will receive a map to Jack's treasure. Now it's time to board your ships, let loose the lines and set sail! You select one of three piles with cards and uncover the highest card. These card can do it would drive out, in order to collect sails and cannons for your ship. Because: If your ship has many sails, can you in your play course far sails and many new cards uncover. With many cannons you have better chances to capture stranger of ships. If you did not drive out card can or want, you uncover simply still one card. A goal is to be captured it raw materials or ships and exchanged these against gold coins. ",//cf.geekdo-images.com/images/pic839189.jpg,4,30,8,2,30,Captain Jack's Gold,30,//cf.geekdo-images.com/images/pic839189_t.jpg,2010,Christian Fiore,"Card Game,Pirates",NA,"Christian Fiore,Knut Happel",NA,NA,Dice Rolling,Noris Spiele,6.01695,59 86073,"Publisher Description: It should be easy to name 3 breeds of dogs - but can you do it under the pressure of 5 seconds twisting down, and with the other players staring at you, waiting for you to get flustered? Time's not on your side, so just say what comes to mind and risk ridiculous answers slipping out as time twirls down on the unique twisted timer! It's all in good fun with this fast-paced game where you have to "Just Spit It Out!" ",//cf.geekdo-images.com/images/pic880704.jpg,6,30,10,3,30,5 Second Rule,30,//cf.geekdo-images.com/images/pic880704_t.jpg,2010,(Uncredited),"Card Game,Party Game,Racing,Real-time,Trivia",NA,Michael Sistrunk,NA,NA,NA,"Användbart Litet Företag,Jumbo,Magellan,moses. Verlag GmbH,Patch Products,Trefl,UGames",5.57339,601 86128,"Create a thriving barony by claiming territory and raising buildings. Use actions to gather resources and knights to protect your realm, while avoiding the watchful eyes of the king and pope. Make your barony worthy of establishing the realm’s first cathedral! Barons is a card game which uses four different decks representing different types of land: mines, rivers, forests and pastures. Each deck contains cards representing actions, buildings (including 5 church/cathedral cards), and 9 knights. The cards have three functions: they can either be used face up as an action, knight or building; face down as land or discarded as money to pay for other cards. Each player starts the game with a castle card surrounded by one land card of each type. On your turn, you play cards to build your barony and acquire resources, by going through three phases in order. Play action and knight cards and use building abilities. Add one land or one building to your barony. Tax up to four adjacent lands in your barony to draw cards. To win, you must first build a Church and then a Cathedral in your barony. The game ends immediately when someone builds a Cathedral. ",//cf.geekdo-images.com/images/pic899791.jpg,6,60,12,2,60,Barons,60,//cf.geekdo-images.com/images/pic899791_t.jpg,2011,Rob Seater,"Card Game,City Building,Medieval",NA,Thomas Colthurst,NA,NA,"Hand Management,Tile Placement",Cambridge Games Factory,5.98108,461 86156,"Reverse Charades flips the charade standard of one person giving clues to a large group on its head by splitting the players (six or more) into two teams, then having all but one person on a team work together to get that one person to guess as many words as possible in sixty seconds. Each guessed word is worth one point; each word spoken or mouthed costs that team a point. After each player has guessed once, the team with the most points wins. The same concept has been applied to make it suitable for families and children ages 6 and up, see Reverse Charades Junior Edition. ",//cf.geekdo-images.com/images/pic2062181.jpg,99,30,6,6,30,Reverse Charades,30,//cf.geekdo-images.com/images/pic2062181_t.jpg,2010,Ari Wong,Party Game,NA,"Scott Porter,Bryce Porter","Reverse Charades: Girls' Night In Edition,Reverse Charades: Holiday Edition,Reverse Charades: Hollywood Edition,Reverse Charades: Sports Edition","Charades,Reverse Charades",Acting,"Eagle-Gryphon Games,IELLO,Jolly Thinkers,RETROPlay LLC,The Toy Factory,USAopoly",6.83255,321 86167,"A sequel to Arclight's deckbuilding game Barba*Rossa (ばるば★ろっさ), El*Alamein depicts the first battle of El Alamein during WWII, as the Axis powers thrust through Africa to conquer Alexandria. Like its predecessor, the artwork in El*Alamein consists of scantily clad anime girls, although a historical edition featuring photographs is also available. Although it's technically possible to use the cards in both sets together, El*Alamein is first and foremost a game on its own, and is better described as a "compatible sequel" than a standalone expansion. ",//cf.geekdo-images.com/images/pic3210466.jpg,5,60,12,2,60,El Alamein,60,//cf.geekdo-images.com/images/pic3210466_t.jpg,2010,"MamoWilliams,Maruto!,Takeshi Nogami,Poyoyon Rock,Kotomi Tobashi","Card Game,World War II",NA,Atsuo Yoshizawa,NA,"Anime & Manga,Crowdfunding: Kickstarter","Card Drafting,Deck / Pool Building,Hand Management","Arclight,Kamikaze Games",6.93867,94 86177,"Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers. Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa, Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa). Each is trying to expand its economic reach, allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry. (from Game Rules introduction) ",//cf.geekdo-images.com/images/pic2492276.jpg,5,600,12,2,450,Genesis: Empires and Kingdoms of the Ancient Middle East,600,//cf.geekdo-images.com/images/pic2492276_t.jpg,2015,"Knut Grünitz,Rodger B. MacGowan","Ancient,Civilization,Wargame",NA,Richard H. Berg,NA,"Middle Eastern Theme,PAX Series Game","Campaign / Battle Card Driven,Point to Point Movement,Simulation",GMT Games,7.18701,157 86246,"In Drum Roll each player takes over the role of a circus owner in the early 1900s. Each player moves around Europe hiring performers and giving shows. There are five main categories of performers: the Tamers, the Acrobats, the Bizarre, the Magicians, and the Jugglers. Each of them have different demands the player must fulfill in order to give their best performance. The requirements, which vary between performers, are Rehearsal, Equipment, Supplies, Costumes, and Promotion. There are three levels of performances that each performer can end up doing in a show: a poor one, a good one, and an outstanding one. The higher the level of performance, the more requirements each performer will have to fulfill in order to achieve it. The better the performance, the more each player can get out of it. When performers do outstanding performances, the player must choose between getting the maximum amount of benefit out of them, or getting the Prestige Points they are offering. There are also other ways to improve a circus such as trailers, investments, and personnel that will help your performers do their best. ",//cf.geekdo-images.com/images/pic979376.jpg,4,90,12,2,90,Drum Roll,90,//cf.geekdo-images.com/images/pic979376_t.jpg,2011,Antonis Papantoniou,Economic,NA,"Dimitris Drakopoulos,Konstantinos Kokkinis","Drum Roll: Dragon Dancers,Drum Roll: Fire Dancer,Drum Roll: Kickstarter Promos,Drum Roll: Mini Expansion,Drum Roll: Performer Promo Cards,Drum Roll: Plate Spinner,Drum Roll: Ringmaster","Circus,Crowdfunding: Kickstarter","Card Drafting,Set Collection,Voting,Worker Placement","Artipia Games,Giochix.it,Kaissa Chess & Games",7.00818,1509 86270,"From the box: The players as part of a tourist group, travel through this fascinating country and discover different cultures, traditions and sights. They visit temples and animal parks and experience the bright and colorful diversity of the land. Tile by tile they collect various symbols to build a pattern called Kolam and the player who creates the longest sequences of these symbols recieve the most victory points. ",//cf.geekdo-images.com/images/pic1134624.jpg,5,45,8,2,30,Discover India,45,//cf.geekdo-images.com/images/pic1134624_t.jpg,2010,"Martin Hoffmann,Claus Stephan",Travel,NA,"Günter Cornett,Peer Sylvester",NA,"Asian Theme,Country: India,Queen Yellow Wave Box Series",Set Collection,Queen Games,5.39298,114 86406,"From the product page: In Star Borders: Humanity 2nd edition, two factions: the Grand Imperium and the Free Alliance are fighting to establish control of a contested (if not particularly important) ‘backwater’ regionof the galaxy. Each player represents the commander of one faction’s forces. Unfortunately, each player’s position as a Governor / Viceroy / Satrap is tenuous in relation to their larger civilization which is why you were assigned here, to the armpit of space and with scant resources, instead of to your glorious core worlds controlling the newest and best forces. In the grand scheme of things, you seek to build a good reputation and make the best of your near-exile to the Star Borders, so that you can leave by advancing your career and family name. Star Borders is played on connected maps arranged to represent a contested region of space. Players vie for dominance in the regions created by controling planets, nebulas, and asteroid fields. One player controls the movement and combat of the Alliance (blue) spaceforce, while the other controls the movement and combat of the Imperium (red) spaceforce. Each player, in turn, moves and then engages in combat with his units, in an attempt to capture (or prevent from being captured) key locations (e.g., planets) on the map. Finally, resources called Logistics Points (LPs) are gathered. Polybag Game Components: • One 12-page, full-color Rulebook • Two 8.5” x 8.5” Neutral Sector maps • Four 8.5” x 5.5” Home Sector maps • Two 8.5” x 5.5” Faction mats • Two 8.5” x 5.5” Half Sheet Sequence of Play Aids • Two 8.5” x 2.5” Play Aids (1 Turn Track, 1 Terrain Effects) • 8 Scenarios (7 Humanity plus a bonus Humanity + Aliens) • 1 Small Sheet of two-sided, multi-shaped, laser-cut* counters • 12 Humanity Development cards • 2 plastic Logistics Points tokens (1 Blue, 1 Red) • Two 5mm, six-sided dice (1 Blue, 1 Red) What's In The Box?: • One 12-page, full-color Rulebook • Two 8.5” x 8.5” Neutral Sector maps • Four 8.5” x 5.5” Home Sector maps • Two 8.5” x 5.5” Faction mats • Two 8.5” x 5.5” Half Sheet Sequence of Play Aids • Two 8.5” x 2.5” Play Aids (1 Turn Track, 1 Terrain Effects) • 8 Scenarios (7 Humanity plus a bonus Humanity + Aliens) • 1 Small Sheet of two-sided, multi-shaped, laser-cut* counters • 12 Humanity Development cards • 2 plastic Logistics Points tokens (1 Blue, 1 Red) • Two 12mm, six-sided dice (1 Blue, 1 Red) • Two 8.5" x 8.5" mounted, jigsaw-cut Neutral Sector maps • Four 8.5" x 5.5" mounted, jigsaw-cut Home Sector maps • One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal dessicant packet ",//cf.geekdo-images.com/images/pic1613595.jpg,2,30,10,2,30,Star Borders: Humanity,30,//cf.geekdo-images.com/images/pic1613595_t.jpg,2010,"Tim Allen,Nathan Hansen,Christopher Magoun,Richard Starke","Science Fiction,Wargame",NA,Lance McMillan,NA,NA,"Action Point Allowance System,Dice Rolling,Point to Point Movement",Victory Point Games,7.09021,97 86415,"In the game of Cornerstone Essential, players build and climb their towers, working together in teams or in a head to head race to reach the top. Each turn players build by strategically placing blocks, gaining a better vantage point for the Climber or blocking an opponent. Players will test their dexterity and mental ability as they try to outmaneuver their opponents and beat them to the top. With every move the game gets more exciting as the towers grow taller and the structure more unstable. Can you reach the top before it falls? Re-implements: Cornerstone ",//cf.geekdo-images.com/images/pic842780.jpg,4,45,8,2,45,Cornerstone Essential,45,//cf.geekdo-images.com/images/pic842780_t.jpg,2010,NA,"Abstract Strategy,Action / Dexterity",NA,Matt Mette,NA,3D Games,"Dice Rolling,Partnerships,Route/Network Building","Good Company Games,KOSMOS",6.72133,188 86433,"Morphology is a fun, creative and challenging party game combining simple shapes with your imagination and creativity. Using wooden sticks, glass beads, colored cubes and other objects, how would you create a butterfly or an airplane? Now try doing it with your eyes closed – or by using only the string! Unlike Pictionary and other "illustrate a word" games, in Morphology you can use lots of different bits to recreate a word and bring it to life, even animating the object if your brain takes you in that direction. The important thing, of course, is that your team must be able to figure out what that object is before time runs out. Words come in two degrees of difficulty. Players advance on a score track as they guess words, but as you near the finish line, a die roll determines how you're handicapped: eyes closed, using only string, one hand, limited number of objects, etc. On your second-to-last turn, your opponents choose which three objects you can use to create the word that your team needs to guess in order to win. ",//cf.geekdo-images.com/images/pic914228.jpg,4,35,13,4,35,Morphology,35,//cf.geekdo-images.com/images/pic914228_t.jpg,2009,NA,"Action / Dexterity,Party Game",NA,Kate Ryan Reiling,NA,NA,"Partnerships,Pattern Building",Morphology Games,6.29183,52 86445,"The Game A Victory Complete: The Battle of Tannenburg, 1914, is a boardgame covering the battle of Tannenberg and the Masurian Lakes in August 1914 between Germany and Russia. The Scene: The battle for Tannenberg and the Masurian lakes is one of the most famous battles in history. Even though the battle was insignificant in numbers of forces engaged compared to other battles fought during WW I, it represent a master- piece of exercising modern military strategy. One of the most astonishing victories ever was scored in a classical battle of local superiority and maneuver. Tannenberg 1914 The game covers the battles of Tannenberg and the Masurian Lakes during mid August through mid September. Two ill prepared, yet superior in numbers, Imperial Russian armies attack East Prussia in August 1914 in order to honor the Franco-Russian Alliance of 1894. Even though the Russian attack turned out to a disaster, it played an important role on the Western Front. German reserves were pulled from the West to East Prussia, that otherwise would have been used in the crucial battle of the Marne north of Paris. The Game Design The game mechanics includes a chit-pull procedure. The low density of units provides a fast-pace battle where every move is vital for victory. The game is taught in 30 minutes and is easy to digest yet a challenge even for the more experienced players. Game Scale: Turn: 2 days Hex: 6.2 miles / 10 km Units: Brigade to Army More on the Game Design The game addresses the players on the classical elements 20th century warfare. ·Importance of finding local superiority ·Balancing between attack and defense ·Timing of maneuver and decisive blows ·Command and Control ·Lines of Supply The German player has to work with small means and time his strategies in order to succeed and keep the Russian player from pressing far in to East Prussia. The Russian player must press on to force out the reinforcements from the western front and use his superiority in order to come out as victor. All is set for yet another classical engagement! Game Inventory (Special Ops #3 edition): One 22 x 34" full-color mapsheet One dual-side printed countersheet (252 1/2" & 5/8" counters, of which only 146 are used in this game) One 12-page A Victory Complete rule booklet ",//cf.geekdo-images.com/images/pic842431.jpg,2,210,12,2,210,Tannenberg 1914,210,//cf.geekdo-images.com/images/pic842431_t.jpg,2011,"Stefan Ekström,François Vander Meulen,Magnus Nordlöf","Dice,Wargame,World War I",Special Ops Issue #3,Magnus Nordlöf,NA,"Guerrilla Print,International Games Series,A Victory Lost Series","Chit-Pull System,Dice Rolling,Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),Multi-Man Publishing,Three Crowns Game Productions",7.02222,63 86542,"To set up Findevier, lay out the ten double-sided animal discs in a circle. Shuffle the deck of cards, place them in the circle, then reveal the top card, thereby showing the animal that players will search for in the first round. Place 1-4 tokens in the circle to account for the animals of this type that aren't visible. (Two cards show woodland elves instead of an animal, and the plaeyr who draws this card chooses which animal players will search for.) On a turn, a player flips over one of the discs to reveal the animal shown on the other side. If the player reveals the target animal, she earns one token from the circle; if the player reveals the fourth animal of this type, the player takes the final token, along with the animal card. Once all four animals of the desired type are visible, reveal the next card. Once all twelve cards have been used, the game ends and the player with the most points wins. Each token and animal card is worth one point, while the two elf cards are worth two points each. Game play in Taiga is nearly identical to that of Findevier, with the differences being (1) that the game has only ten animal cards and no elf cards; (2) that a player who reveals an incorrect animal must return a token to the bank; and (3) that each token is worth one point and each animal card is worth two points. ",//cf.geekdo-images.com/images/pic935234.jpg,6,15,5,2,15,Taiga,15,//cf.geekdo-images.com/images/pic935234_t.jpg,2010,"Inti Ansa,Bernhard Kümmelmann,Steffen Mühlhäuser,Piotr Socha","Animals,Children's Game,Deduction,Memory",NA,Jacques Zeimet,NA,NA,"Memory,Set Collection","FoxMind,Hobby World,Leikkien Group,Oya,Steffen-Spiele",6.41986,73 86587,"In Monster auf der Flucht, five monsters are escaping from their exploding home planet to find a new home, and each player will secretly be assigned one of these monsters to watch over and care for. At the end of the round, the monster farthest away from its home planet scores 0 points – it went a tad too far, mind you – while the second farthest monster scores 3 points, and the other monsters in order score 2, 1 and -1 points. ",//cf.geekdo-images.com/images/pic850180.jpg,5,10,8,2,10,Monster auf der Flucht,10,//cf.geekdo-images.com/images/pic850180_t.jpg,2010,"Xavier Gueniffey Durin,Frank Stark","Bluffing,Racing,Science Fiction,Travel",NA,Andreas Pelikan,NA,Monsters,Hand Management,"Heidelberger Spieleverlag,Le Scorpion Masqué",5.79435,62 86882,"Medieval Mastery is a board game of tactical conquest based on the feudal system that existed in Europe throughout the Middle Ages. Set in France, during a time of turmoil, each player assumes the role of a provincial lord as the country erupts into a war of succession. Send your brave knights forth to conquer the surrounding lands in an all-out struggle to claim the throne! Medieval Mastery incorporates area control, hand management and modular board design as well as variable player powers and phase order. The rules include alternate gameplay variations. This, coupled with a modular game board and a random combination of crowns, orbs and sceptres, means that no two games will ever be the same! In addition, the number of components included allows for up to three games of varying sizes to be played simultaneously! ",//cf.geekdo-images.com/images/pic1354184.jpg,6,45,10,2,45,Medieval Mastery,45,//cf.geekdo-images.com/images/pic1354184_t.jpg,2011,"Roger Barnett,Miguel Coimbra,David Inker,Miles Ratcliffe,Gary Simpson",Medieval,NA,Miles Ratcliffe,NA,Crowdfunding: Indiegogo,"Area Control / Area Influence,Dice Rolling,Hand Management,Modular Board,Variable Phase Order,Variable Player Powers",Chaos Publishing,5.91892,148 86955,"In a reversal of roles, all players in Munchkin Zombies start out as zombies, and the "monsters" are the normal people trying to stop the zombie invasion (such as the Action Hero, Soccer Mom, Fireman, etc.). Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo: Atomic Zombie, Plague Zombie, and Voodoo Zombie. As with Munchkin Bites! and Super Munchkin, Munchkin Zombies includes powers – special abilities that you can play as you gain levels. Guest artist is Alex Fernandez, who drew the Meals on Wheels card. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. Note: The 2012 edition of Munchkin Zombies from Pegasus Spiele includes the first expansion, Munchkin Zombies 2: Armed and Dangerous. ",//cf.geekdo-images.com/images/pic871528.jpg,6,90,10,3,90,Munchkin Zombies,90,//cf.geekdo-images.com/images/pic871528_t.jpg,2011,"Alex Fernandez (I),Greg Hyland,Steve Jackson (I),John Kovalic,Gabby Ruenes","Card Game,Fighting,Humor,Zombies",NA,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkin Zombies,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Epic Munchkin,Exclusive Warehouse 23 Munchkin Booster,Mask of the Munchkin,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Board of Health,Munchkin Bobblehead,Munchkin Bookmark Collection,Munchkin Boxes of Holding,Munchkin Bracelet of Slapping,Munchkin Chibithulhu Plush,Munchkin Christmas Ornament,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Gets Promoted,Munchkin Greeting Cards,Munchkin Kill-O-Meter,Munchkin Official Shirts,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Temporary Tattoos,Munchkin Thumb Drive,Munchkin Water,Munchkin Wicked Dice & Bag,Munchkin Zipper Pull,Munchkin Zombies 2: Armed and Dangerous,Munchkin Zombies 3: Hideous Hideouts,Munchkin Zombies 4: Spare Parts,Munchkin Zombies Decay d6,Munchkin Zombies Water Bottle,Munchkin Zombies: The Walking Dead,Zombie Shot Glass",Munchkin,"Dice Rolling,Hand Management,Variable Player Powers","Black Monk,Edge Entertainment,Galápagos Jogos,Hobby World,Kaissa Chess & Games,Pegasus Spiele,Raven Distribution,Steve Jackson Games",6.35816,2113 87120,"Vintage is about the Douro River Valley of Portugal, the oldest demarcated wine producing region in the world, designated World Heritage, and the production of port wine. Each player will attempt to buy wine-growing estates and plant them with the best grape varieties to try and produce the highest quality port wine - a VINTAGE. This game has a simple version and a normal version. The simple version is aimed at players who are not used to this kind of family strategy games. The game has fewer options and a higher degree of luck. It plays faster and is easy to learn. With the normal version you will discover the VINTAGE game in its fullness, with many more strategic options and where luck plays a minor role. It’s a longer and more challenging game but with only slightly more complex rules. Cheers! ",//cf.geekdo-images.com/images/pic1212455.jpg,4,120,10,2,60,Vintage,120,//cf.geekdo-images.com/images/pic1212455_t.jpg,2011,"Filipe Alves,Gil d'Orey","Educational,Farming",NA,Gil d'Orey,NA,"Admin: Better Description Needed!,Country: Portugal,Wine Games","Area Movement,Card Drafting,Pick-up and Deliver,Point to Point Movement","MESAboardgames,Morapiaf",6.57227,214 87141,"ScrumBrawl is a board game where players control fantastic creatures vying for supremacy within the Arena, scoring goals by maneuvering various types of enchanted orbs into portals set within the Arena or fighting other creatures to the death to prevent them from reaching the portals. The 100-card deck contains fifty creatures with different characteristics that determine how the creature interacts with the orbs (throw accuracy, catching ability, and throwing range), how fast a creature can move, and how effective it is in battle. Many creatures also have unique magic abilities that can be used to manipulate gameplay. When players summon creatures, corresponding creature tokens (miniature cards that stand erect in cardstands) enter the 20x20 square gameboard, known as the Arena, where the orb and portal tokens await the contestants. In a four-player game, players may compete in teams of two. Goals are scored by creatures that maneuver an orb token onto a portal token by picking up, carrying, handing off, and throwing the orb with their creature tokens. Additionally, players can score goals (known as Skins) by successfully destroying opponents' creatures in combat. Combat results are determined by dice rolls as are the success of throws and catches of the orb between creatures. A number of Alter Reality cards allow players to change the values of individual rolls which make the outcome of every roll something that can quickly be challenged. Enchantment cards can be played on creatures to grant them enhanced stats or new abilities as well as make them hardier in combat. Event cards, such a Lightning Storms or Fumbles can change the flow the game in seconds forcing players to constantly rethink their strategies for scoring or engaging in combat. The game ends when a player or team reaches three goals, one of which must be a non-skins goal. No lead is safe and no two matches are ever the same making each game a unique and often humorous experience. The name is the combination of Scrum (a Rugby term where players strive for possession of the ball) and Brawl (a roaring fight, in our case, to the death). ScrumBrawl is the inaugural title for VicTim Games LLC. Game time ranges from 20-40 minutes for a 2 player game, 30-45 minutes for a 3 player game, and 40-60 minutes for a 4 player game. ",//cf.geekdo-images.com/images/pic904778.jpg,4,50,13,2,50,ScrumBrawl,50,//cf.geekdo-images.com/images/pic904778_t.jpg,2011,Jason Brodmerkel,"Card Game,Dice,Fantasy,Fighting,Sports",NA,"Tim Bugher,Victor Moyer",NA,NA,"Area Movement,Campaign / Battle Card Driven,Dice Rolling","VicTim Games, LLC",6.75454,130 87200,"Times are dire here around Dragon Valley. We're fighting off waves of orc armies, goblin war machines and even the flying lizards themselves. For now the mountain pass remains secure but our scouts have reported large gatherings in the valley and we're expecting a full scale assault before the season's end. If that wasn't enough to worry about, our neighbors are also preparing for war and petitioning the king for his troops and supplies which are already spread thin. It seems you'll not only be fighting a war of steel, but one of words as well. In Dragon Valley, players take turns dividing items such as knights and archers, building materials for blacksmith shops and towers, special powers and even attackers. The attackers consist of dragons, orcs and battering rams that emerge from mountain passes into each player's lands. After dividing, other players select the group of items they prefer and leave the remainder with the player who did the dividing. After that, players use special cards to interfere with each others plans. The last step each round is for players to setup defenses, destroy the attackers or laying siege on the orc strongholds scattered throughout Dragon Valley. ",//cf.geekdo-images.com/images/pic1084781.jpg,4,120,12,2,120,Dragon Valley,120,//cf.geekdo-images.com/images/pic1084781_t.jpg,2012,"Karim Chakroun,Kurt Miller","City Building,Exploration,Fantasy,Fighting",NA,CW Karstens,"Dragon Valley Tourneys,Dragon Valley: Hunt for the Fugitive,Dragon Valley: Kickstarter Exclusive – Kings Aid Cards","Animals: Dragons,Crowdfunding: Kickstarter","Area Movement,Chit-Pull System,Tile Placement",Diamond K Games,6.73723,213 87288,"In the game of CINCO, each player tries to lay down five of his own playing pieces in a row in a straight continuous line on the gameboard. The board shows 90 fields numbered 1-90. The fields where a player may place one of his pieces is limited through cards (like in 5iveStraight). There are 90 cards numbered 1-90. Each player starts with four cards. When in his turn he plays a card the number shown determines the field where he may playe a piece. The number on the field must be teh same or higher than the number played. ",//cf.geekdo-images.com/images/pic864224.jpg,6,10,8,2,10,Cinco,10,//cf.geekdo-images.com/images/pic864224_t.jpg,2010,NA,Abstract Strategy,NA,(Uncredited),NA,NA,"Hand Management,Pattern Building",franjos Spieleverlag,6.03613,75 87632,"You are a survivor of a zombie apocalypse and you're stuck in a house with a broken car and hordes of zombies are attacking in the lawn. But wait, you found tools enough to fix the car to escape from the hordes of zombies. ARE YOU READY FOR IT? Escape of the Dead is a solo game. In the game you are trying to fix the car while trying to defend yourself against hordes of zombies. You're given 4 Action dice per turn, distribute between 3 sections of the game (either by shooting zombie, fixing the barricade and/or fixing the car). Roll for success on each section. Any zombie that survived will attack the barricade. When you successfully killed 10 zombies you will be rewarded with power-up. You lose when your barricade is down (i.e barricade's hp equals zero). You win when the car is fixed 100% and get out of the house. All you need to play 1 A4 paper to print the board + rule 4 six sided dice a pencil (optional) an eraser (optional) As of 1.5 (The 'portable edition'), all you need to play 1 A4/Letter paper to print the rules 1 A4/Letter cardstock to print the cards/zombies 4 six sided dice 4 transparent card sleeves (optional) 1 Dry Erase Marker/Grease Pencil (optional) Something to erase markings (optional) Gaming Stones (or some other marker) instead of Dry Erase/Grease Pencil. The amount you use is by preference. You will need from 3-30. 12 is ideal (1 for a zombie kill track, 1 for repair track, and 10 for barricade HP - You could make the barricade damage a track and only require 3 markers). You can download the game for FREE in the file/download section below. You can also visit us and play more games at http://experimentalplayground.blogspot.com/ ",//cf.geekdo-images.com/images/pic863379.jpg,1,15,7,1,15,Escape of the Dead Minigame,15,//cf.geekdo-images.com/images/pic863379_t.jpg,2010,"Robertson Sondoh, Jr.","Dice,Fighting,Horror,Print & Play,Zombies",NA,Jason Sondoh,NA,Solitaire Games,"Action Point Allowance System,Dice Rolling,Paper-and-Pencil,Worker Placement","(Web published),Experimental Playground",6.30504,139 87821,"King Solomon presided over a golden age of peace and prosperity in ancient Israel. During this time Solomon instituted an unprecedented building program. As one of Solomon's chief governors, you must procure materials and oversee construction of buildings and roads across the land for the glory of Solomon. You will also help to construct the Temple, one of the wonders of the ancient world. Kingdom of Solomon is a worker-placement game with a few new twists and turns. Do you claim a resource space, an action space or throw in all your remaining pawns to grab a powerful Bonus Space? Will you spend your resources to extend Solomon's kingdom, take some points in the Market or add to the Temple? These and many other choices await you in this highly interactive game. You play Kingdom of Solomon in rounds of four phases. You start the round placing your pawns to get resources, take actions or get a bonus. In this placement phase players take turns, each placing one pawn at a time. After all pawns have been placed, players resolve what they get from placing their pawns. This is called the resolution phase, and each player, in turn, resolves the placement of all their pawns before the next player. Next the players can go to the Market to sell or buy resources. In this market phase, like the placement phase, players alternate taking turns, except that players take turns in reverse order. The last shall be first, and the first shall be last. Finally, you build in the building phase. Players, one at a time, can build a building, roads and add blocks to the Temple. When you place pawns to take actions, you can get an additional resource for a resource space, trade one resource for another, steal a resource from an opponent, get victory points or draw Fortune cards. You can play Fortune cards at any time. Fortune cards provide resources, victory points or special actions. Bonuses your pawns can gain for you include one of every resource, three Fortune cards or victory points with a rearrangement of turn order so you become the new first player. You use resources to build things. Each thing costs a specific set of resources. The buildings you build give you victory points and additional spots to place pawns for resources or actions. Roads link resource spaces into resource regions so you can get more resources per pawn placed in the resource region. Building Temple blocks give you either victory points or temple tokens that help you gain or keep the High Priest. The High Priest lets you take advantage of another player’s resource region and gives you victory points at the end of the game. The game ends at the end the round when a player places all his building tokens on building sites, there is a building token on each of the building sites, or the Temple is complete. The player with the most victory points wins. ",//cf.geekdo-images.com/images/pic1064271.jpg,4,60,12,2,60,Kingdom of Solomon,60,//cf.geekdo-images.com/images/pic1064271_t.jpg,2012,"Clay Gardner,Ricky Hunter","Ancient,City Building,Economic,Religious",NA,Philip duBarry,"Kingdom of Solomon Promo: Levite Camp,Kingdom of Solomon: Chronicles of the King","Bible Games,Country: Israel,Crowdfunding: Kickstarter","Area Control / Area Influence,Area Enclosure,Commodity Speculation,Route/Network Building,Variable Phase Order,Worker Placement",Minion Games,6.96598,518 87876,"Over one hundred years ago, L. Frank Baum introduced the world to the wondrous Land of Oz. Now, experience these familiar characters, fantastic locations, and disturbing creatures as never before imagined. The Card Game of Oz introduces an innovative new game system called the Storyline Game System™ that adds strategy to your challenging and fun adventures through Oz. Each player takes on the role of an author attempting to construct the best story in the world of Oz. During the game, players will attempt to bring together objects, characters and locations that are appropriate together – for example, the Tin Woodman and his Oil Can – while avoiding hazards like the field of poppies and terrible beasts and villains like the Kalidahs or the Wicked Witch of the West. Each round players roll a special set of dice to determine the number of points they have for drawing and playing cards. The number of dice increases during the game, allowing the game to scale naturally while you play. The game ends when a player is able to move a Prime character – that is, one of the main characters of the story – from her Title card all the way to The End, but doing so is no simple race because the character who triggers the endgame is worth no points toward victory. Featuring hundreds of fascinating characters, events, and vistas, Oz is a world that has stood the test of time. Construct an iconic tale that is all your own! ",//cf.geekdo-images.com/images/pic1537817.jpg,4,20,14,1,20,The Card Game of Oz,20,//cf.geekdo-images.com/images/pic1537817_t.jpg,2014,"Banu Andaru,Elizabeth Arnold,Verónica Atanacio,Alan Bayudan,Swendly Benilia,Carl Beu,Lee Blair,Yoann Boissonnet,Del Borovic,Eva Cajnko,Gina Canady,Crystal Carpenter,Verónica Casas,Carmen Martinez Ceballos,Maxime Desmettre,Meredith Dillman,Elysia S. Dinolfo,Oleg Djimbinov,Felix Eddy,Ersin Ertűrk,Anna Fehr,Victor Fetsch,Luke Finlayson,Frank Franco, III,Mark Girondi,Ryan Godshalk,Christine Griffin,Geoffrey Grisso,Micheal Gullbrandson,Hinoraito,Dawn Holliday,Pierre Internoscia,Nathan James,Juha Järvinen,Jacob Johnson,Cody Jones,Erin Kelso,Danny Kuang,John Larriva,Alan Lathwell,Kim Lerchbacher,Sonya Lindsay,Magnozz,Michelle Maiden,Sarah Markley,Todd Mathews,Dann May,Kelly McClellan,Kate McCredie,Susan McKivergan,Roberto Melo,Nicolas Michel,Nathaniel Milljour,Kirstin Mills,Gerald Minor,Telli Narcizo,Elisa Navacchi,James C. O'Connor,Santiago Olivera,Egil Paulsen,Anne Pogoda,Mark Rehkopf,Kaitlin Reid,Marissa Rivera,Loraine Sammy,Cynthia Sheppard,Daniel Silberberg,Patrycja Stanczyk,Monika Szewczyk,Kaveh Taherian,Laura Taylor,Bill Thompson,Agnieszka Topolska,Rachelle Traut,Scott Turk,Tim van Gendt,Jeremy Vickery,Tom Waterhouse,Stina Wiik,Joanna Wolska,Marcin Woś,Maja Wrzosek,Celia Yost,Gracjana Zielińska","Bluffing,Card Game,Dice,Fantasy,Novel-based",NA,James C. O'Connor,The Card Game of Oz: The Marvelous Land of Oz,"Crowdfunding: Kickstarter,Wizard of Oz","Card Drafting,Dice Rolling,Hand Management,Point to Point Movement,Storytelling,Variable Phase Order,Variable Player Powers","(Web published),Game Salute,Orion's Bell",6.52453,53 87890,"[from publisher's website] Pret-a-Porter is an economic strategy game set in a world of fashion. Players run clothes companies and fight for dominance during fashion shows. It is – perhaps – one of the most cruel and ruthless of all our games. Money can be a dangerous weapon. During the game players open new branches and outlets, hire new workers and try to gain new capabilities. New Design Agencies, Brand stores or Preparation rooms are opened, Accountants, Models and Designers are hired, lucrative contracts are signed to allow for short-term profits and expand company’s competencies. Every single month player’s company gains new capabilities. Each quarter held fashion shows – each player has to prepare a collection of clothing and has to show it on the show. The public, media, experts estimate collections in four categories and award prizes and diplomas. The more awards (represented by ‘stars’ in the game) will be collected at the show, the more money the players earn for selling their collection! Will you get award for best Trends? Will you manage to be best in Public Relations and get the Media award? Will you earn more ‘stars’ than your opponent? If you win ‘stars’, your opponents don’t. If you win ‘stars’, you earn more money. Your opponents don’t. If you win ‘stars’, you earn money, you hire new stuff, you get better. Your opponents don’t. That is why during show you will kill for every single ‘star’. Welcome to the hell… Pret-a-Porter is 2-4 players boardgame, unique mix of deep economy strategy and direct interaction. Low luck element, many important decisions to be made and many strategies that can be used to acclaim victory. With wide range of different employees, different buildings and contracts you can create your unique company every single time. ",//cf.geekdo-images.com/images/pic1055299.jpg,4,90,10,2,90,Prêt-à-Porter,90,//cf.geekdo-images.com/images/pic1055299_t.jpg,2010,"Mariusz Gandzel,Tomasz Jedruszek,Michał Oracz,Darek Zabrocki","Economic,Industry / Manufacturing",NA,"Piotr Haraszczak,Ignacy Trzewiczek",NA,NA,"Card Drafting,Set Collection,Worker Placement",Portal Games,7.27365,1188 87893,"Take It or Leave It is a game title asking to be mocked by those who don't like the design, so here's hoping it goes over well with audiences. What is the game, you ask? Each player has a hand of four task cards showing dice combinations and other tasks that the player is trying to achieve during a game round, such as a sum of pips less than 13, or two white dice and one black die; each card has a point value on it, with the tougher cards obviously being worth more points. Someone rolls a bunch of white, black and red dice, then players take turns choosing a die from the pool. Each player also holds one action card that lets him manipulate the dice to better achieve his tasks. On a turn, a player either takes a die or passes from the round. Once everyone has passed, players assign dice to their task cards, with red dice counting as either black or white. Complete your tasks, and you'll cheer (and score points); have dice unused, and you'll wish that you'd never been born – or you'll just lose a couple of points. Depends on how much of a drama queen you are. After each round, a player refills his hand of cards in the appropriate proportions, and after each player has started a round 1-3 times (depending on the number of players), the game ends and players tally their points. ",//cf.geekdo-images.com/images/pic1392348.jpg,5,30,8,2,30,Take It or Leave It,30,//cf.geekdo-images.com/images/pic1392348_t.jpg,2010,"Dennis Lohausen,Mike Mandolese","Card Game,Dice",NA,"Christoph Puhl,Arno Steinwender",NA,NA,Dice Rolling,"Gamewright,Schmidt Spiele",6.13129,217 87904,"The new 2010 Master Edition is the successor of the Genus edition. It includes 3,000 all-new questions that will challenge even the savviest Trivial Pursuit player. It comes with the well known game play of the old editions and with a electronic timer to keep up the pace. The contained questions are up-to-date so it will be easier to play with people of the new generations. The goal of the game is to collect wedges of each color by answering the questions and to answer the so called master question at the end of the game to be the MASTER. ",//cf.geekdo-images.com/images/pic872666.jpg,6,60,16,2,60,Trivial Pursuit: Master Edition,60,//cf.geekdo-images.com/images/pic872666_t.jpg,2010,NA,"Party Game,Trivia",NA,NA,NA,Trivial Pursuit,Roll / Spin and Move,Hasbro,6.20954,262 87907,"1865 Sardinia is a board game belonging to the 18xx series for 2-4 players and set on the Sardinia island (and Corsica). Players play the role of 19th century entrepreneurs investing in the construction as well as the financial and operational management of railways. Selling and buying shares on the stock market, seeking new sources of funding, laying track and placing stations, running trains and paying dividends are all basic elements of 18xx games. In addition, 1865 Sardinia has several features that make it different from other 18xx titles. The most important distinctions are: a traffic based system that makes calculating company's revenues easier and faster foreign investors (Dragons) trade in certificates in addition to human players an absorption mechanism that allows companies to acquire each other Other interesting points: before phase 5, all companies start as minor companies with 40%/20%/20%/20% shares converting a company from minor to major requires a direct route from a company base to a historical destination city private companies become 2 trains when transferred to a company and also provide extra traffic buying trains from bank makes the share price jump up the last 2, 3, and 4 train comes with a discount withholding money in company doesn't reduce the share price tiles can be replaced with another tile of same color, provided the current connections are retained bankrupt players are given enough loans to keep them in game, loans are then deducted from final score in the end Dragons during stock rounds, the Dragons will also trade each stock round begins with a Dragon and Dragons also play between each player dragons are interested in company's rank, an indicator based on the sum of trains phase and tokens on board, followed on a special table on the board dragons will immediately sell certificates in companies ranked red and will buy certificates ranked green, according to a fairly simple and consistent algorithm. players can buy shares from Dragons, but must pay a premium for well-ranked shares share prices are adjusted down when shares are sold by Dragons or the company president Traffic system when a company places a station marker, it gets to collect traffic chips from the board along the route mines also produce traffic chips, but diminish in value as the game proceeds each traffic chip is worth $10 in revenue revenues are the smaller value of total revenue in traffic chips and train capacity available phase 2 trains, for example, have 8 capacity each, so if company has two of those for 16 capacity and 14 traffic chips, it will make $140 in revenue, while adding three chips would increase the revenue to $160 because the capacity hits the roof at that point ",//cf.geekdo-images.com/images/pic871740.jpg,4,240,14,2,240,1865: Sardinia,240,//cf.geekdo-images.com/images/pic871740_t.jpg,2011,Cory Williamson,"Economic,Trains,Transportation",NA,Alessandro Lala,NA,"18xx,Country: Italy,Islands: Sardinia","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement",Gotha Games,7.71628,145 88016,"The world of business is a world of tough situations. Tough situations demand tough decisions. You, as a young and ambitious entrepreneur, will struggle for wealth. In order to gain wealth, you should first create an efficient economic engine. But the dilemmas will be hard: Which companies will you acquire and activate first? Which company's ability is the most appropriate for the early yearʼs economic boost? Will you manage to create a flexible but also effective decision deck? Timing is crucial. Mind what your competitors are doing. They will try to block your plans. They will try to steal your resources. There is no room for error. There is no time for hesitation. Open your Briefcase, lay out your business plans and enjoy the game! Briefcase is a deck-building and resource management boardgame. In Briefcase, players build their own business empires by acquiring and activating various companies. Each company, once activated, provides the player with some benefits (which are called decisions cards) and a special ability for the rest of the game. Players start with identical decks of decision cards. Each time one player activates a company, he/she adds to his deck more decision cards. Decision cards give the players various possible actions (like buy/activate/hire/obstacles). The most important is the "buy" action, with which players can either buy a building or a resource from the market. ",//cf.geekdo-images.com/images/pic1225179.jpg,4,60,12,2,45,Briefcase,60,//cf.geekdo-images.com/images/pic1225179_t.jpg,2012,Antonis Papantoniou,Economic,NA,"Nikolas Sakaloglou,Sotirios Tsantilas","Briefcase: Board Game Factory,Briefcase: Bonus Companies,Briefcase: City Hall,Briefcase: Double Buy,Briefcase: Government Bonus",Crowdfunding: Indiegogo,"Deck / Pool Building,Hand Management",Artipia Games,6.42616,536 88126,"Time's Up! Family is a charades-based party game for teams of two or more players (and is best with teams of two). Before the game begins, each player looks at several cards featuring well-known items, crafts and animals and chooses some of them. Each player's cards and shuffled to form a deck, and this deck is used for each of the game's three rounds. In each round, team members take turns trying to get their teammates to guess as many words and phrases on the cards as possible in 30 seconds. In round 1, almost any kind of clue is allowed, and the cluegiver cannot pass on a card. In round 2, no more than one word can be used in each clue (but unlimited sounds and gestures are permitted); the cluegiver can pass on any card he likes, and the teammates can give only a single answer. In round 3, the cluegiver can use no words at all and can pass as often as he likes; again, teammates are allowed only a single guess. Give good physical clues in round 1, and they'll pay dividends down the road when you need to keep your mouth shut and gesture like a maniac before time's up! ",//cf.geekdo-images.com/images/pic903503.jpg,12,30,8,4,30,Time's Up! Family,30,//cf.geekdo-images.com/images/pic903503_t.jpg,2010,NA,"Memory,Party Game",NA,Peter Sarrett,NA,Time's Up!,"Acting,Memory,Partnerships","Asmodee,Asterion Press,Kaissa Chess & Games,MINDOK,R&R Games,REBEL.pl,Repos Production",6.97844,262 88140,"This is a strategic marble stomping game. Outwit your opponents by stomping their marbles before they stomp yours! Outmaneuver by leaving their "stomper" trapped with no escape. OUTSTOMP the competition and you win! Each player has a "stomper" piece with a marble of a different color attached to the top. On a player's turn, he or she may stomp any marble (by putting it on top of it, knocking it underneath the board), not in the outside ring. On the following turn, the player can stomp any adjacent marbles of the same color, or stomp a marble matching the color of his/her "stomper" piece. ",//cf.geekdo-images.com/images/pic863356.jpg,6,15,6,2,15,Stomple,15,//cf.geekdo-images.com/images/pic863356_t.jpg,2010,NA,"Abstract Strategy,Children's Game",NA,Greg Zima,NA,"Marble Games,Mensa Select","Pattern Recognition,Player Elimination",Spin Master Ltd.,6.42257,148 88147,"You are the heir to the throne, but the monarch might live a very long time. You intend to speed things along, but it will only work if the major personalities in the kingdom back your play. You need to buy, trick, or eliminate anyone who might stand in your way. In this solitaire Decktet game, personality cards represent different people in the kingdom who you need to control; personalities are the cards done up like face cards, with two close ups of a single figure. All of the other cards represent elements which you can use to control personalities. Your goal is to "influence" every personality card in the deck by paying one or more cards from your resource row that each share at least one suit with the targeted personality and have a combined value of at least the personality cards value. If you influence all the personalities in the deck than you win! Miss even one though, or end up with no available moves, and its the headsman's block for you. ",//cf.geekdo-images.com/images/pic891838.jpg,1,10,0,1,10,Adaman,10,//cf.geekdo-images.com/images/pic891838_t.jpg,2010,P. D. Magnus,"Card Game,Print & Play",NA,P. D. Magnus,NA,"Decktet Games,The Juan Line",Hand Management,"(Self-Published),(Web published),Grail Games",6.15471,85 88167,"A variant of Apples to Apples, presented in an apple-shaped box, that includes 'Apple tokens' in three colours: 20 green (1 point), 8 red (2 points), and 2 gold (3 points). Apples to Apples Family uses two decks of cards: Things and Descriptions. Each turn, the current referee selects a Description and other players try to pick, from the cards in their hands, the Things that best match that Description. The referee then chooses the Thing that appeals most and awards the round to the player who played it. When a player wins a round, they receive a random token. The first player to five points wins the game. ",//cf.geekdo-images.com/images/pic874593.jpg,16,15,8,4,15,Apples To Apples: Family,15,//cf.geekdo-images.com/images/pic874593_t.jpg,2010,John Kovalic,"Card Game,Humor,Party Game,Word Game",NA,NA,NA,Apples to Apples,"Hand Management,Simultaneous Action Selection",Mattel,5.56731,52 88253,"Unconditional Surrender! Case Blue (USCB) is a small, free Print-n-Play two player game covering the World War II military campaigns fought in southern Russia during 1942-1943. One side controls the Axis forces, while the other side controls the forces of the Soviet Union. GMT Games printed it, with real counters, in their C3I magazine issue #28 in 2014. USCB is a derived from the game Unconditional Surrender! World War 2 in Europe (USE). Using essentially the same mechanics (plus naval units, strategic warfare, diplomacy, etc.), USE covers the entire war in the European Theater. With only 80 counters, a small map, and much shorter rulebook, Unconditional Surrender! Case Blue provides an opportunity to try out the core of USE's systems. Design Highlights Scale: army and air fleet level units; 30 miles per hex; monthly turns Simple Stacking: Up to one air and ground unit per hex. No Factors on Counters: There are no combat or movement factors on the counters. Single Combat System: One combat resolution sequence and Combat Results Table covers air and ground combat, but the results differ for each type. Integrated Movement/Combat System: Units move and fight in a combined activation. Historical or Variable Entry: Units and events can enter play using an historical or variable time line. ",//cf.geekdo-images.com/images/pic2370039.jpg,2,90,14,2,90,Unconditional Surrender! Case Blue,90,//cf.geekdo-images.com/images/pic2370039_t.jpg,2010,"Rodger B. MacGowan,Salvatore Vasta","Print & Play,Wargame,World War II",NA,Salvatore Vasta,NA,Magazine: C3i,Hex-and-Counter,"(Self-Published),RBM Studio",7.59574,94 88316,"Autokrator (a.k.a. emperor) is a medieval Euro/wargame about the wars from the 7th to the 11th century between Christians and Muslims. In Autokrator, you control one of the major kingdoms/Caliphates of the Medieval Age – the Franks/Holy Roman Empire, the Moors, the Saracens, the East Roman Empire (Byzantines) – with each kingdom striving to protect and expand its domination. The players use four characters each round – the King, the General, the Admiral, and the Garrison – with each character having special abilities. What's more, each player has his own "battlecard" deck of armies and must divide them strategically between his characters at the begining of every new turn. The original combat system is based on the choices that the players have, and the battle is fought between five battlefields: Plain, Hill, Forest, City and Ambush. The game lasts five rounds, and players win or lose victory points based on the winning battles and the territories that they control. Make your choices wisely, and take a chance on becoming the next Autokrator! ",//cf.geekdo-images.com/images/pic1384545.jpg,4,90,12,2,90,Autokrator,90,//cf.geekdo-images.com/images/pic1384545_t.jpg,2012,"Lefteris Iroglidis,Aris Liapis,Andrejs Pidjass","Fighting,Medieval,Negotiation,Wargame",NA,Lefteris Iroglidis,Autokrator Mini Expansion,Byzantium,"Area Control / Area Influence,Area Movement,Hand Management,Secret Unit Deployment",Diachron Games,6.455,120 88402,"Crappy Birthday is a humorous game about pranking your friends with gifts they don’t want. How to Play Deal 5 Gift Cards to each player. 1) When it is your turn, it is your birthday! Everybody gives you a crappy "gift" from their hand. 2) You shuffle the cards, turn them over one by one, and pick the gift you dislike the most. 3) The player who gave you that gift gets a point. 4) Draw back up to 5 Gift Cards. Play moves to the left. The first player to 3 points wins. When to Play Crappy Birthday is designed to be taken as a gift to a party instead of a bottle of wine or a 6-pack of beer. The goal of Crappy Birthday is to get people talking, laughing, and having a good time as quickly as possible. Don't be surprised if some people dislike the same gift that other people at the table love, because the gifts were designed to start fun and interesting conversations. Crappy Birthday is simple enough that a group of non-gamers can read the rules and start playing within a few minutes. Or if people do not want to play at the party, they can have fun by simply looking at the cards and laughing at the pictures and funny concepts. So the next time you are going to a party with non-gamers, consider bringing Crappy Birthday as a gift. ",//cf.geekdo-images.com/images/pic1073398.jpg,8,20,12,4,20,Crappy Birthday,20,//cf.geekdo-images.com/images/pic1073398_t.jpg,2011,Jacoby O'Connor,"Humor,Party Game",NA,"Brian Weinstock,Amy Weinstock","North Star Games BGG Promo Pack,North Star Games Promo Facebook Cards",NA,Voting,"North Star Games, LLC",5.71223,386 88406,"Starfleets vs. Planetbusters! Exodus Series #2 At the end of the Exodus Wars, the first interstellar battle between four post-diaspora star empires, a gigantic alien war machine devastated the frontier worlds. The war-weary militaries of all four empires joined together as one and sent massive fleets of capital ships and escorts to the beleaguered frontier worlds at faster-than-light (FTL) speeds. Astra Titanus is a solitaire game of space opera battles featuring fleets of highly advanced military starships that are dwarfed by a single alien robotic ship - a STAR TITAN. The Titan is controlled by cards that determine movement, special weapon use and targeting priorities. The human ships “jump” across space using FTL drives. There are energy beams that shatter small moons and missiles that accelerate to a substantial fraction of c, the speed of light. As Admiral, you must send your sailors out into the void against the overwhelming might of the Astra Titanus! Game Data: Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Minute turns; one spaceship per counter. Game Components: • One 11” x 17” map • Four 8½” x 5½” status boards • 20 Titan control cards • 40 5/8” square, two-sided unit counters • 28 5/8” round markers • 20 1/2” square, two-sided missile counters • One 6-page full-color rules booklet with examples of play • One 4-page full-color scenario booklet • Polybag packaging and component storage Astra Titanus FAQ - please read before posting questions in the forum! ",//cf.geekdo-images.com/images/pic865133.jpg,1,45,13,1,45,Astra Titanus,45,//cf.geekdo-images.com/images/pic865133_t.jpg,2010,"Scott Everts,Abraham Katase","Science Fiction,Wargame",NA,Chris Taylor,NA,"Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter",Victory Point Games,7.27947,207 88408,"The sun has retreated from the earth. It has been a little over a week since the last hint of light shone over the horizon, and the chaos has begun. People fear for their existence, while scientists struggle to explain the phenomenon. Until they came. The creatures of nightmare — vampires, werewolves, and ghouls — have begun to appear throughout the world, and they show no sign of hesitation in claiming the dark world as their own! -- Publisher Blurb Nightfall - a new fast, furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat, amazing art, a new AEG world, and unique mechanics by designer David Gregg, Nightfall will be the deck-building game to own. Before the game begins, there is a draft to determine which cards are available for purchase, and by whom. During this draft players select two cards from the set for their personal archives, and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them. After the table has been set with the private and common cards, players begin play. The meat of Nightfall is in the chaining mechanic, which was partially developed with the help of people right here on BoardGameGeek. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way! Nightfall's base set releases with starting decks of 12 cards for up to 5 players, and 24 distinct cards (7 copies of each) for drafting during play. The box contains card dividers, and is in the same format as the much heralded Wrath of the Elements box for Thunderstone. Integrates with: Nightfall: Martial Law Nightfall: Blood Country Nightfall: The Coldest War Nightfall: Dark Rages Nightfall: Eastern Skies ",//cf.geekdo-images.com/images/pic873009.jpg,5,45,12,2,45,Nightfall,45,//cf.geekdo-images.com/images/pic873009_t.jpg,2011,"Conceptopolis,Thomas Deeny,Andrew Hepworth,Daniel Vendrell Oduber,Florian Stitz","Card Game,Fantasy,Fighting,Horror",NA,David Gregg,"Nightfall: ""Ghost One"" Promo,Nightfall: ""Shadow Seven"" Promo,Nightfall: Ahmad Hassan Promo,Nightfall: Ausnahmezustand,Nightfall: Bloated Corpse Promo,Nightfall: Blood Country,Nightfall: Crimson Siege,Nightfall: Dark Rages,Nightfall: Desperate Measures Promo,Nightfall: Destiny Collins Promo,Nightfall: Flayed Ghoul Promo,Nightfall: Lisaveta Florescu,Nightfall: Pale Fury Promo,Nightfall: Silas Bragg Promo,Nightfall: Zombie Horde Promo,Nightfall: Zombify Promo",Nightfall,"Card Drafting,Deck / Pool Building,Hand Management,Pattern Building,Take That,Variable Player Powers","Alderac Entertainment Group (AEG),Galmadrin,IELLO,Pegasus Spiele",6.54137,3449 88464,"In Repello, players try to score (1, 3 or 5) points by pushing (black, silver or gold) tokens off the board. Each player controls a stack of black tokens, and the game board is seeded with a variety of tokens. On a turn, a player moves his stack in any direction, with the distance traveled determined by the first number on which that player moves on his turn. The player leaves one token from his stack on the space that he vacated. If a player hits the edge of the playing space, his stack bounces off of it; if he hits another player's stack or a token on the board, that stack or token is pushed, ideally off the edge of the playing space, as opponents are penalized for being bumped. ",//cf.geekdo-images.com/images/pic1050904.jpg,4,30,8,2,30,Repello,30,//cf.geekdo-images.com/images/pic1050904_t.jpg,2010,NA,Abstract Strategy,NA,Arne Holmström,NA,NA,"Pattern Building,Pattern Recognition","Four Esses,Mindtwister AB,Mindtwister USA,Peliko/Martinex Oy,Piatnik",6.44486,146 88513,"In Chicken Caesar, players represent aristocratic ancient Roman chicken families trying to create a legacy for their family name. Each family has several eligible roosters eager to jump into the world of politics, getting rich and creating a legacy by any means necessary. Roosters gain renown for their families by occupying various political offices. Low-ranking officers don't yield much fame, but they hold both the purse strings and the power of the sword. A few roosters in the lower offices of Aedile and Praetor, together with the votes of a few well-paid (and temporary) allies, can clear a path to the luxury and recognition that come with the titles of Censor, Consul, and even Caesar. Being Caesar isn't easy, though: fail to bribe and bargain to ensure the welfare of the whole coop and today's Caesar is tomorrow's Coq au Vin. Dead roosters don't earn any more points, but they do offer opportunities for their surviving relatives to exaggerate their accomplishments. All that matters, in the end, is history's judgment, and history can be rewritten. Mechanically, players gain and maintain areas of influence through negotiation and voting. The game features a Suffragium marker that players pass after voting to either promote a Rooster to a higher office, or throw him to the fox. Players can also strategically demand bribes for their votes or even refuse to vote (pass) to gain a later advantage. Murder, betrayal, votes for cash, fragile alliances, and bloody vendettas will separate the legendary families from the forgotten ones in the struggle to become – and remain – Chicken Caesar! ",//cf.geekdo-images.com/images/pic1216036.jpg,6,90,12,3,90,Chicken Caesar,90,//cf.geekdo-images.com/images/pic1216036_t.jpg,2012,Bryan Fischer,"Ancient,Humor,Negotiation,Political",NA,"Bryan Fischer,John Sizemore","Chicken Caesar: Fowl Play Expansion,Chicken Caesar: Metallicus Promo Card,Chicken Caesar: The Eggsclusive","Ancient Rome,Animals: Chickens,Crowdfunding: Kickstarter","Area Control / Area Influence,Voting",Nevermore Games,6.79275,473 88556,"You're in the Wild West, a ruthless place where only the toughest survive and get rewards. Will you be the fastest in the duel? Will you play the right weapons at the right time? Each round you want to take down your opponents and be the only one left standing. Each player in Duel: Once Upon a Game in the West starts with a hand of six cards: 3 pistols, 1 rifle, 1 barricade, and 1 reloading. Each player also starts with a heart card on the table in front of them, showing their current state of being alive. Each shootout proceeds as follows: Each player chooses one card in hand and places it face down in front of them. Each player raises one hand, then (on the command of the current dueling master) points their gun hand at an opponent. Each player reveals their card, then they see what happens: • If you fired at someone with a gun (whether pistol or rifle), any shots aimed at you miss because you were moving when you fired. • If you fired at someone with a pistol and they are behind a barricade, nothing happens as the barricade stops your shot. • If you fired at someone with a rifle and they are behind a barricade, the rifle penetrates the barricade and they're hit; they flip their heart card to show a grave marker, indicating that they're out for the rest of the duel. • If you were behind a barricade, then you're hit or not hit depending on the weapon(s) fired at you. • If you were reloading and someone fired at you, then you're hit; flip your heart card to show a grave marker as you're out for the remainder of the duel. • If you were reloading and no one fired at you, take all of your previously played cards back into your hand. If more than one player still has a heart showing, place the previously played cards aside and start a new shootout as described above. If only one player has a heart, then this player earns $1; after this, everyone takes all their cards in hand and begins a new round of shootouts. As soon as one player has $5, the game ends and this player wins. ",//cf.geekdo-images.com/images/pic2675523.jpg,5,15,8,2,15,Duel: Once Upon a Game in the West,15,//cf.geekdo-images.com/images/pic2675523_t.jpg,2010,"Markus Bülow,Edigrafica games","American West,Card Game",NA,"Jorge Piñan,Ignacio Sánchez Usera",NA,NA,Simultaneous Action Selection,"Edigráfica Games,Sphinx Spieleverlag",4.3106,50 88559,"In 1905, the last great North American gold and silver rush took place near Death Valley, in Nevada. Bullfrog Goldfield is a stock trading game in which players attempt to cash in on the discovery of this ore. Players must develop mines to acquire the ore, construct towns to support the miners, and lay railroads to ship the ore away. Competition can be brutal as railroads race across the desert to arrive at mines first, fortunes ebb and flow on the mercy of mineral veins, and hostile takeovers threaten hard-earned holdings. Only the development of mines brings chance into the game, luck is absent everywhere else. ",//cf.geekdo-images.com/images/pic1027975.jpg,5,240,16,2,120,Bullfrog Goldfield,240,//cf.geekdo-images.com/images/pic1027975_t.jpg,2011,"Marco Primo,Patrick Stevens,Orlando Villagran","Economic,Trains",NA,Patrick Stevens,NA,Mining,"Action Point Allowance System,Area Control / Area Influence,Auction/Bidding,Commodity Speculation,Partnerships,Press Your Luck,Route/Network Building,Stock Holding,Variable Phase Order",Numbskull Games,6.66196,138 88594,"The inhabitants of the villages surrounding a dormant volcano were happily living in peace until — KABOOM! — the old volcano sprung back to life, unleashing rivers of molten lava in every direction and blasting volcanic rock into the sky. The villages, now faced with destruction, must do whatever they can to protect their homes from the incoming surge of lava. Your village is about to burn up — can you take the heat? Eruption is a competitive survival game in which each player struggles to save his or her own village from destruction caused by an onslaught of lava from an erupting volcano. As lava enters a village, its temperature increases until it has burned up completely. Players can protect their own villages by placing lava tiles defensively and strategically building walls of various materials to hold back the lava. They are also rewarded with action cards for directing lava to other villages. Action cards allow players to rotate, replace, or remove the hexagonal lava tiles as well as cool down and fortify their own villages. Once the volcano has fully unleashed its fury, the player whose village is at the lowest temperature wins. ",//cf.geekdo-images.com/images/pic965113.jpg,6,45,10,2,45,Eruption,45,//cf.geekdo-images.com/images/pic965113_t.jpg,2011,"Andy Kurzen,Matt Plett",NA,NA,Chris James (I),NA,Games by Gamesmiths,"Dice Rolling,Partnerships,Tile Placement",Stratus Games,6.38661,541 88691,"The Game of Life: Adventures Card Game is a card game following the same classic-remake series as Monopoly Deal Card Game and Sorry! Revenge Card Game, but is different from The Game of Life: Card Game in 2002. This game is simple and quick for families. Cards are divided into four decks by category. You collect points by displaying cards in front of you. Each turn you must play/discard one card and refill hand. Game ends when six out of eight 10-year cards are drawn. [Box Back] Your life really is in your hands. Make your Life Story bigger and better than your opponents' with Adventure, Career, Family and Wealth cards. Always wanted to swim with dolphins? Now's your chance! How about becoming a jet pilot? Do it! Every new experience means more points, and more points means victory! It's your Life Story - make it a big deal! ",//cf.geekdo-images.com/images/pic1053515.jpg,4,15,8,2,15,The Game of Life: Adventures Card Game,15,//cf.geekdo-images.com/images/pic1053515_t.jpg,2010,NA,Card Game,NA,Amanda Birkinshaw,NA,Game of Life,"Card Drafting,Storytelling",Hasbro,5.05855,152 88827,"From the publisher Ready the Cannon, Fix Bayonets, and Prepare to Charge! Civil War is now upon us, and you must take the field as the leader of the Union or the Confederate forces. Command your generals and direct your infantry, cavalry, and artillery in 30 different scenarios that feature the terrain and troop deployment of each historical battle—from the First Bull Run and Wilson’s Creek to Prairie Grove and Gettysburg. History may have been written, but in Battle Cry, the outcome of each battle is up to you. With your strategy and tactics, you can turn the tide to carry Old Glory or Dixie to victory. Includes 30 Battle Scenarios! This is an expanded and updated version of Battle Cry. ",//cf.geekdo-images.com/images/pic868728.jpg,2,45,12,2,45,Battle Cry: 150th Civil War Anniversary Edition,45,//cf.geekdo-images.com/images/pic868728_t.jpg,2010,NA,"American Civil War,Civil War,Wargame",NA,Richard Borg,NA,Commands & Colors,"Campaign / Battle Card Driven,Dice Rolling,Hand Management,Modular Board","Avalon Hill (Hasbro),Wizards of the Coast",7.64571,892 88871,"Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 is a two-player game depicting battles in the Soviet Union during the drive on Moscow in October 1941. The two separate battles shown in this game are named for the main objective city on each map, Mozhaysk to the west of Moscow, and Mtsensk to the south. Perhaps the most dramatic of the many desperate battles fought in front of Moscow, these two battles combined all the elements of the great struggle. The Germans have an excellent fighting machine but are short on fuel and time. They must capture their objectives on a tight schedule or snow and mud will end their offensive. The Soviets are down to the rearward remnants of their once immense armies. If the Soviets can avoid being encircled by the fast moving German forces, high quality reinforcements from the Far East may finally allow them to stop the German advance. Historically, the Soviets stood fast at Mozhaysk, fighting heavily even on the old Napoleonic battlefield of Borodino. Like Napoleon, the Germans eventually took the field, but at great cost in time and manpower. Near Mtsensk Guderian’s Panzer spearhead advancing north from Orel was ambushed by the Soviets thereby disrupting the German timetable. This gave the Soviet 6th Guards Rifle Division time to dig-in on the heights above Mtsensk thereby barring the way to Tula and Moscow. Roads to Moscow uses the same mechanics found in the acclaimed Roads to Leningrad game, featuring a chit draw for activation of formations. Both players quickly learn how to use their motorized units effectively for overruns, combined arms, and movement of reserves. The game includes special rules for Soviet rocket artillery, NKVD, and self-propelled gun units, and fuel supply shortages, and much more, all without overwhelming play of the game. Game Scale: Turn: 12 hours Hex: 1.4km (Mozhaysk ), 1.2km (Mtsensk) Unit: Company to Battalion for most combat units, with Brigade & Division HQs COMPONENTS Three counter sheets (528 5/8" counters) One 22" x 34" Mapsheet (front & back printed) 4 Player Aid set-up cards 1 Charts & Tables card Rule book Play book 1 ten-sided die DESIGNER: Vance von Borries DEVELOPER: Mark Guttag ART DIRECTOR: Rodger B. MacGowan MAP & COUNTER ART: Charles Kibler (source: GMT website) ",//cf.geekdo-images.com/images/pic1689422.jpg,2,180,12,2,180,"Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941",180,//cf.geekdo-images.com/images/pic1689422_t.jpg,2013,"Charles Kibler,Rodger B. MacGowan","Wargame,World War II",NA,"Mark Guttag,Vance von Borries",NA,"Cities: Moscow,Country: Russia","Chit-Pull System,Dice Rolling,Hex-and-Counter","GMT Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",7.53301,103 88922,"This is a fast-playing stripped down version of the classic boardgame, Clue. Basically it is the question portion of the game made with a specific set of cards used as the notepad. The detail list of cards varies from the original and the design is in line with the up to date style of nowadays. Play your cards right and you will solve it in no time. Ask question about the Clue characters weapons and locations on your cards to work out who did it, with what and where. As you expect, the first detective to solve the crime wins. It’s all the fun and intrigue of Clue, in minutes. Special 2 player game for top detectives! This is not Clue Suspects, which is Outside the Scope of BGG ",//cf.geekdo-images.com/images/pic924298.jpg,4,15,8,3,15,Clue Suspect,15,//cf.geekdo-images.com/images/pic924298_t.jpg,2010,NA,"Card Game,Deduction,Murder/Mystery",NA,NA,NA,"Cluedo,Shuffle Card Games Series",Memory,"Hasbro,Parker Brothers,Shuffle",5.63485,295 88931,"Verbàlia, el joc is a collection of 50 word and language games (maybe 49, maybe 51, up to the players to discover) in Catalan. The games are all playable with the material included, and range from simple word formation games to complex sentence-forming games. There are games using letters and games using syllables; there are games to play solitaire and games to play with large groups; there are reflexive games and skill games; there are fast and crazy games and long and quiet games; there are party-oriented games and competitive and more strategic games, even a letter-based Texas hold'em. A treasure trove of games for word and language lovers! Contents: - 3 game boards - 200 letter tokens - 136 syllable tokens - 120 wooden markers in various colours - 4 notebooks - 4 pencils - 2 cloth bags - The rulebook for the 50 games Note that the distribution of letters and syllables is based on their relative abundance in Catalan and thus it is not playable with other languages. A Spanish edition is expected for Spring 2011. ",//cf.geekdo-images.com/images/pic892904.jpg,40,30,4,1,30,"Verbàlia, el joc",30,//cf.geekdo-images.com/images/pic892904_t.jpg,2010,"Elena Feliu,Jordi Roca Parse",Word Game,NA,"Oriol Comas i Coma,Màrius Serra",NA,Verbàlia,"Hand Management,Memory,Set Collection,Tile Placement,Trick-taking",Devir,6.25078,90 88950,"Pacal, king of the Maya city Palenque, is trying to control all of the Yucatan's resources. As kings of other cities, his opponents have their own ideas. By using your influence to control resources in Kingdoms across the Yucatan, you can establish yourself as the greatest king of the Maya. Build Temples. Alter borders. Control resources. During the game, players represent the kings who oppose Pacal and use the ten different resource cards and spend action points to expand their empires, dominate the 14 Yucatan kingdoms through their control markers, exchange the opponents control markers, reserve control markers and/or build Temples, scoring every time a Score Card is played by any player. The player who has amassed the greatest amount of control over the Yucatan Peninsula in each of the scoring rounds is the winner. ",//cf.geekdo-images.com/images/pic877093.jpg,6,60,10,2,60,Palenque,60,//cf.geekdo-images.com/images/pic877093_t.jpg,2011,Chechu Nieto,"Abstract Strategy,Ancient,Territory Building",NA,Alan D. Ernstein,NA,Country: Mexico,"Action Point Allowance System,Area Control / Area Influence,Area Enclosure,Card Drafting,Grid Movement,Hand Management",Z-Man Games,6.10542,107 88960,"Godzilla: Stomp! is a fast-paced card game of monster-induced city destruction. The game is played in a series of rounds. During each round, several buildings will be revealed, and players will simultaneously choose their attack strength to destroy one or more buildings for the round. Play continues for six rounds, at which point players add up their scores. The highest score wins. Contains: 42 Building Cards 30 Monster Attack Cards From the back of the box: Godzilla, the King of the Monsters, is on the loose again, along with four other Kaiju: Mothra, Mechagodzilla, Battra, & Destoroyah! Together they compete to demolish the most buildings in the city, by sparring it out or going into a full-out RAMPAGE! There's nowhere to hide in this Kaiju free-for-all! ",//cf.geekdo-images.com/images/pic1012474.jpg,5,30,14,2,30,Godzilla: Stomp!,30,//cf.geekdo-images.com/images/pic1012474_t.jpg,2011,"Zac Pensol,Chris Quilliams","Bluffing,Card Game",NA,Mike Kollross,NA,"Games by the Game Artisans of Canada,Kaiju,Monsters","Simultaneous Action Selection,Trick-taking","Toy Vault, Inc.",5.63981,162 89222,"The once quiet small town of Blackwood has become a battleground. A coven of vampires has crept in under the cover of darkness to drain the very life from its helpless citizens. As powerful as these creatures of legend are, they do not prowl the streets unchallenged. A team of skilled vampire hunters with an arsenal of modern weapons has tracked these bloodsuckers down and the battle for the soul of Blackwood is about to begin. Play as either vampire or hunter, using Attack cards to battle for the citizens of Blackwood, Impact cards to enhance your powers, and deadly Strike cards to destroy your opponent. Unleash powerful combos and use Blood or Adrenaline as you fight, alone or with a teammate, through both night and day. Win battles to recruit the innocent bystanders at the Nightclub, Church, Graveyard, Police Station, and Hospital. Claim the most locations to win control of the town. Save the town of Blackwood, or drain it dry. The choice is yours. Bloodsuckers is a highly thematic strategy card game for 2 to 4 players ages 13 and up. - Players can choose to fight as either vampires or hunters with different abilities for each side. - Time of day is tracked using the Clockdial with day and night having special effects on gameplay. - Multiple ways to combine cards gives players exciting strategic options. - Four-player games focus on unique team-based gameplay. ",//cf.geekdo-images.com/images/pic900372.jpg,4,120,13,2,60,Bloodsuckers,120,//cf.geekdo-images.com/images/pic900372_t.jpg,2011,Yoann Boissonnet,"Card Game,Fighting,Horror",NA,"Justin De Witt,Anne-Marie De Witt",NA,Vampires,"Action Point Allowance System,Area Control / Area Influence,Hand Management,Partnerships,Variable Player Powers",Fireside Games,5.91959,74 89340,"Can you name the five Great Lakes in 30 seconds? Sure, but can you name five things you shouldn't say to your boss? That's the idea behind this quick-thinking team trivia game. When it's your team's turn, roll the die and move your pawn that many spaces. You'll then draw a card and you and your teammates will try to name 5 things that fit a category within 30 seconds. If you can, you get another turn. If not, it'll be your opponents' turn. Most of the spaces on the board are solid colors, which determine what category is in play. For example, if you land on a red space, you play the red category. However, there are four kinds of special spaces: All Play (both teams get a different category, and the first team to name 5 things in their category rolls the die and takes the next turn), Flip Flop (teams alternate giving answers until someone can't think of another), Wild (your team gets their choice of the five categories on the card) and Double Down (you have to pick two of the 5 categories and name five things in both those categories, all in 30 seconds). When you reach the big Name 5 space in the center of the board (which you have to do by exact count), you'll have the chance to win the game. You and your team will have 90 seconds to name 5 things in each of the 5 categories on the card. ",//cf.geekdo-images.com/images/pic933195.jpg,0,0,0,2,0,Name 5,0,//cf.geekdo-images.com/images/pic933195_t.jpg,2009,Design Edge,Trivia,NA,Brian Turtle,NA,NA,Roll / Spin and Move,Endless Games (I),4.87803,132 89342,"It is a few years in the future and the nations of the world concur with the opinion of an unprecedented number of leading scientists: a combination of overpopulation, environmental change, and resource depletion has put the human species at imminent and dire risk. Something needs to be done – but what? In the span of a few weeks, top advisors and experts in each major world power conclude that the only way their people – and, indeed, all of humanity – will survive is via dramatic and immediate global de-population. With no one wanting to put their own people at risk, it will take aggressive and even inhumane acts to somehow save the world. Tomorrow simulates a near-future in which six world powers struggle to save their people and culture in the face of imminent world calamity. You control one of six powers – the United States, the European Union, Russia, China, India, or the Arab Caliphate – in a live-or-die struggle to save the planet and your people, while preserving your culture and heritage for the generations hopefully to follow. Your objective is to contribute to the unavoidable de-population, while maximizing the goodwill of your people and the world. Tomorrow includes many exciting gaming elements: High levels of social interaction: Much of the game is conducted via face-to-face diplomacy involving all six players. Player determination: This low-luck game forces you to match wits with your antagonists – not roll dice – in order to beat them. Variety: Every game is different thanks to a range of Event Cards that have many different effects on the action. Various types of warfare to choose from, each with their own strengths and weaknesses: You can choose to use Conventional Military or Terror, or even unleash Biological and Nuclear horrors. ",//cf.geekdo-images.com/images/pic1464496.png,6,90,18,4,90,Tomorrow,90,//cf.geekdo-images.com/images/pic1464496_t.png,2013,"Heiko Günther,Sigrid Knemeyer","Bluffing,Environmental,Modern Warfare,Negotiation,Political,Science Fiction,Wargame",NA,Dirk Knemeyer,NA,"Alternate History,Crowdfunding: Kickstarter","Area Control / Area Influence,Card Drafting,Hand Management,Partnerships,Simultaneous Action Selection,Take That,Variable Player Powers","Conquistador Games, Inc.",6.37972,390 89403,"Contents: 100 animal cards with 5 different animals, each in 5 different colors. Short description: The players try to get rid of their animal cards. They add the cards to the tableau in rows and columns building sets of matching colors or animals. A set contains a maximum of 5 cards. A player adding the fourth or the fifth card (-> Big Five) to a set is given a bonus (discarding card(s)). The first player to have no cards left on his pile wins the game. ",//cf.geekdo-images.com/images/pic1051216.jpg,4,20,7,1,20,Big Five,20,//cf.geekdo-images.com/images/pic1051216_t.jpg,2010,Oliver Freudenreich,"Animals,Card Game",NA,Reiner Knizia,NA,NA,"Hand Management,Pattern Building","999 Games,AMIGO Spiel + Freizeit GmbH",6.38195,169 89409,"BattleCON is a fast-paced head to head card game for 2 players, based loosely around the mechanics and tactics present in 2D fighting games. In BattleCON, players choose characters with unique abilities and powers to test against one another in a battle of tactics, strategy, and intuition. BattleCON: War of Indines is a standalone dueling card game designed for head-to-head play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of 18 different characters, from a fire elemental, an ocean guardian and her panda familiar, a space-bending trapper, a shadowy assassin, and more! Each character's play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master. Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. There is no hidden information: you always know exactly what cards the opponent holds, just not the ones they'll choose! The last player standing wins! BattleCON: War of Indines can be played on its own or combined with other BattleCON sets to create an even greater pool of characters and play variants. ______________________________________________________________________________ BattleCON: War of Indines has two versions, now dubbed "Classic" and "Remastered." The "Classic" version contained multiple art styles, as different fighters were drawn by different artists. This version contains multiple errors and outdated cards, and is now permanently out of print. The new "Remastered" version features the same 18 fighters, but updated to match the uniform art style of Devastation of Indines. It also includes balance changes to a few fighters, new double-sided finishers, updated art and components, and a streamlined version of the rulebook that focuses on standard 2-player duels. The variants included with "Classic" that were removed in "Remastered" are still present in the Devastation rulebook and other expansions. ",//cf.geekdo-images.com/images/pic2039033.jpg,4,15,9,2,15,BattleCON: War of Indines,15,//cf.geekdo-images.com/images/pic2039033_t.jpg,2010,"Víctor Pérez Corbella,Fábio Fontes,Jen Frichot,Danny Hirajeta,Katrina Lin,Victoria Parker,D. Brad Talton, Jr.,Eunice Abigael Tiu","Card Game,Fighting,Print & Play",NA,"D. Brad Talton, Jr.","BattleCON: Anath Adrasteia Promo,BattleCON: Armory,BattleCON: Bridj Promo Guest Character,BattleCON: Bruce Lee Promo,BattleCON: Claus & Wyndhal Promo,BattleCON: Danny the Sinner Promo,BattleCON: Devastation of Indines Extended Edition,BattleCON: Eliza Promo,BattleCON: Ernie the Geek Promo,BattleCON: Evil Hikaru Promo,BattleCON: Iris Promo Guest Character,BattleCON: Iskra Brimstone Promo,BattleCON: Legacy Promo Guest Character,BattleCON: Light & Shadow,BattleCON: Lucius Promo,BattleCON: Mark.PTO Promo Guest Character,BattleCON: Nehtali Promo,BattleCON: Prince Elien Promo,BattleCON: Raederick Blackforge Promo,BattleCON: Robert the Saint Promo,BattleCON: Strikers,BattleCON: Takeshi Kamikaze Promo,BattleCON: Vincent Grey Promo,BattleCON: War Extended Edition,Outcasts (fan expansion for BattleCON)","BattleCON,Crowdfunding: Kickstarter,World of Indines","Hand Management,Point to Point Movement,Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers",Level 99 Games,7.86365,1239 89415,"An expansion to the creativity game Rory's Story Cubes. This set includes 9 new dice with 54 action images or "picto-verbs." This expansion can be played on it's own or in combination with the original game. The newest version is printed in dark blue ink to help distinguish the dice from the original Story Cube dice. The game is useful as an aid to creative problem solving, language learning and story telling. Players roll the dice and then tell a story using the actions. "Once upon a time..." Integrates with: Rory's Story Cubes Rory's Story Cubes: Voyages ",//cf.geekdo-images.com/images/pic1215737.jpg,12,20,6,1,20,Rory's Story Cubes: Actions,20,//cf.geekdo-images.com/images/pic1215737_t.jpg,2007,Rory O'Connor,Dice,NA,Rory O'Connor,"Rory's Story Cubes: Animalia,Rory's Story Cubes: Clues,Rory's Story Cubes: Enchanted,Rory's Story Cubes: Fright,Rory's Story Cubes: Intergalactic,Rory's Story Cubes: Medic,Rory's Story Cubes: Medieval,Rory's Story Cubes: Mythic,Rory's Story Cubes: Powers,Rory's Story Cubes: Prehistoria,Rory's Story Cubes: Rescue,Rory's Story Cubes: Score",Rory's Story Cubes,"Co-operative Play,Dice Rolling,Pattern Recognition,Storytelling","The Creativity Hub,Gamewright,REBEL.pl",6.45157,617 89478,"The game is played in rounds. Each round, one of the players is chosen as the "subject" of a question. The question has 6 multiple choice answers. The question is read aloud and players vote on the answer they think is correct. Points are awarded to the players that chose the most popular answer. An example of a question: Imaginiff X were a flying object. Which would he/she be? 1) Blimp 2) Biplane 3) Glider 4) Frisbee 5) Lear jet 6) Brick The 10th Anniversary edition features a new card type: "pick-a-player". Instead of choosing an answer to fit one player, you choose a player to fit the listed description. Re-implements: Imaginiff ",//cf.geekdo-images.com/images/pic888854.png,8,35,12,3,35,Imaginiff: 10th Anniversary Edition,35,//cf.geekdo-images.com/images/pic888854_t.png,2008,NA,"Bluffing,Humor,Party Game",NA,"Jack Lawson,Andrew Lawson",NA,Mensa Select,"Roll / Spin and Move,Simultaneous Action Selection,Voting",Buffalo Games,5.86286,70 89569,"It is the year of our Lord 1603. The Uskok Warlord Radoslav died during the last Venetian raid. All the Uskok leaders, including you, were invited to Nehaj, the unconquerable Uskok fortress, in order to choose their next Warlord. Dark storm clouds loomed over the stone fortress, its walls battered by the bitter nothern gales, and yet the Uskok leaders could not come to an agreement. Mighty warriors though they were, none of them had proved to be enough to their comrades, so no Warlord had been chosen. As midnight struck, the debate was cut short by a shot from a flintlock. The hall went silent. The old sea dog Stipe spoke: "According to ancient customs, if no agreement is reached by midnight, the title of Warlord shall go to the first lord who collects enough loot to fill twenty-five Uskok vessels." So it was written, and so it was done. Uskoci were a historical pirate band in the 16th century who lived and prospered by being a nuisance for much more powerful opponents, but never on such a scale to provoke full-scale retaliation. Uskoci: The card game of Croatian pirates takes that idea of heart as players need to demonstrate both their skill as a pirate and restraint comparable to the historical Uskoci to prove the best captain among your peers. In the basic game, players must combine treasures (valued 1-9) on their pile until they total exactly 25; what makes this difficult are the 14 event cards (Venetians, traitors, storms) that can mess with a player's plans or change the value of a treasure, but thankfully they can also protect you. The more complex game adds card drafting to the mix, with the player who has the least treasure on the table drafting the most cards. The rules in both games are for 3-6 players, with modifications that allow two players to go head-to-head. ",//cf.geekdo-images.com/images/pic1264346.jpg,6,30,6,2,30,Uskoci: A Card Game of Croatian Pirates,30,//cf.geekdo-images.com/images/pic1264346_t.jpg,2010,Milivoj Ceran,"Card Game,Pirates",NA,Ivan Kokic,NA,Country: Croatia,"Card Drafting,Hand Management,Set Collection,Simulation,Variable Phase Order",Amalgam,5.63293,82 89575,"From the makers of Bananagrams, Zip-It is a two-player word game using dice. In a round, the players each take at random half of the 24 dice, then simultaneously assemble their dice into a crossword-style grid using any side of each die that they have. The first to do so says "zip!" and, if his words are valid, he scores a point on the self-scoring zippered pouch. The first player to reach ten points wins. ",//cf.geekdo-images.com/images/pic889436.jpg,2,15,7,2,15,Zip-It,15,//cf.geekdo-images.com/images/pic889436_t.jpg,2010,NA,"Real-time,Word Game",NA,NA,NA,NA,Dice Rolling,Bananagrams,6.24402,92 89611,""A shower of gold nuggets ... An hidden hourglass, unleashed gold diggers. Roll the dice as many times as you want to collect as many gems as possible in the allotted time. A cascade of bad faith! Be careful to your mates, who push you to stop digging too soon or to continue to play while the clock is ticking!" (Asmodée) Digger is a fast game of dice rolling with a twist : you only have 30 seconds to collect the more gems you can and pile them on your board. You can take them from the stock or try to steal them from the other gold diggers. But the hourglass is hidden by the player on your right and if you don't pile all your gems in the allotted time, you'll lose them all. ",//cf.geekdo-images.com/images/pic889175.jpg,5,15,8,3,15,Digger,15,//cf.geekdo-images.com/images/pic889175_t.jpg,2010,NA,"Action / Dexterity,Dice,Real-time",NA,Roberto Fraga,NA,NA,Dice Rolling,"Asmodee,Descartes Editeur",5.77254,63 89668,"In Reiner Knizia's BITS – a successor to his own FITS – all players are active at the same time and have their own board on which they will place multicolored tiles each turn. The game last three rounds, with players scoring points at the end of each round. At the start of each round, players reveal a communal task card, which is added to any other task cards in play. If a player creates the shapes depicted or create colored groups of the appropriate size, she'll gain or lose points as shown on the task card(s). Each player then randomly determines a different starting tile for the round and places it on her board. Then the building cards are revealed one at a time, and all players take the tile shown and add it to their board by placing it in the top row of their row, then letting it slide down into place among the other tiles. This continues until all tiles have been placed. Players then score (or lose) points for the round, and the player with the highest score after three rounds wins! Players can complete an optional fourth round, if desired, and the rules also contain scoring targets for solitaire play. ",//cf.geekdo-images.com/images/pic1322248.jpg,4,45,8,1,30,BITS,45,//cf.geekdo-images.com/images/pic1322248_t.jpg,2011,"Monika Gohl,Walter Pepperle",Puzzle,NA,Reiner Knizia,NA,"FITS,Polyominoes",Tile Placement,Ravensburger Spieleverlag GmbH,6.47499,337 89695,"You are a bored supercomputer, and -- without anything better to do -- you and your fellow supercomputers are racing underling worker robots around the factory floor. You must program the robots with movement instructions in order to navigate them and be the first to make it back to the finish line. Beware -- there are many hazards on the factory floor, not the least of which are your opponents! You will need more than pure speed as you use your wits to block, push, and zap your opponents (while doing your best to foil their attempts to do the same). As you take damage, it will become more difficult to pilot your robot. But never fear -- it’s your goal to claim victory at all costs! This game seeks to be a slimmed down PnP version of RoboRally, craftable with a small set of sticker dice and playable with 2 players in under 45 minutes. This game was designed by Clinton Herron (HanClinto) for the One Full-sheet Label PnP Contest. Want to build it? The all-in-one thread to download files is here: Consolidated File Information Re-implemented as: Pirate Dice: Voyage on the Rolling Seas ",//cf.geekdo-images.com/images/pic1312534.png,2,45,10,2,45,RoboDerby: Express,45,//cf.geekdo-images.com/images/pic1312534_t.png,2011,"Heiko Günther,Michael S. Kelly","Print & Play,Racing,Science Fiction",NA,Clint Herron,RoboDerby: Express – 3rd Wheel,NA,"Action / Movement Programming,Dice Rolling,Modular Board,Simultaneous Action Selection","(Web published),Print & Play Productions",7.16437,144 89767,"Translation of publisher's description Off the Dead Chapter 1: Death in Venice Beach A deadly virus has spread across the world, only leaving behind decomposing corpses, animated by an irrepressible desire for fresh meat. Everywhere, members of the population spared by the epidemic group together to fight against the plague and increase their thin chances of survival against the hordes of undead. With Off the Dead, play as one of these survivors facing the zombie invasion. Search rubble, organize your defense, eliminate zombies and abobe all, do not leave your companions behind, because once infected they may well join the ranks of the enemy. In a world inspired the greatest genre films, Off the Dead mixes shivers, cooperation and individual strategy, altogether in a deliciously crazy atmosphere. Box Contents: 87 cards including: 5 survivors, 36 rubble, 36 zombies, 5 zombified survivors, 4 infection tokens, 5 game aids, 1 die, 1 rulebook. Mechanics: The goal of the game is simply to kill all the zombies that are drawn from the deck and lose as least human players as possible. Each player plays as follows during his turn : 1. Action #1 (attack a Zed, search for an item OR give an item to another player). 2. Zed action (they are generated, they advance and infect player). 3. Action #2. 4. Infection (counter incrementation : after 4 steps, player is out). Player attacks are solved by a die roll with weapon modifier. ",//cf.geekdo-images.com/images/pic1607791.jpg,4,45,10,1,45,Off the Dead: Chapitre 1 – Morts à Venice Beach,45,//cf.geekdo-images.com/images/pic1607791_t.jpg,2011,"David Goujard,Ludovic Legrand,Paul Mafayon","Card Game,Zombies",NA,Sylvain Dépré,"Off the Dead: Chapitre 1 – Morts à Venice Beach – Promo Zombie,Off the Dead: Chapitre 2 – Venice Beach brûle-t-il?,Off the Dead: Chapitre 2 – Venice Beach brûle-t-il? – Promo Zombies,Off the Dead: Der Adler – Spiel Essen 2013 Promo,Off the Dead: Mini-extension,Off the Dead: Ninja & Pagu",NA,"Co-operative Play,Dice Rolling",Ludimaniac,6.70333,120 89898,"In Faux•Cabulary, players create new words for descriptions that lack appropriate nomenclature by using randomly drawn "word segment" dice included in the game. Each round, one player is the Wordmeister while the other players draw three word cubes at random from the box. The Wordmeister reads a Faux•Cabulary card out loud, e.g., "The compulsion to pop bubblewrap", then each player creates a word using 1-3 of his cubes – perhaps "Bust-O-Ific" – and conceals the word in a plastic holder. The Wordmeister mixes the words in their plastic holders (so that she doesn't know who created which word), reveals them one-by-one, then awards the card to whoever submitted the word that (in her mind) best matches the definition. Players then return all the dice, and the Wordmeister position rotates clockwise. Whoever claims the required number of Faux•Cabulary cards first wins! ",//cf.geekdo-images.com/images/pic1229370.jpg,7,0,13,3,0,Faux•Cabulary,0,//cf.geekdo-images.com/images/pic1229370_t.jpg,2011,Design Edge,"Party Game,Word Game",NA,Matthew Nuccio,"Faux•Cabulary: Expansion 1,Faux•Cabulary: Expansion 2",NA,NA,Out of the Box Publishing,5.77375,153 89910,"The undead hordes are back! But this time they're not miniatures shambling around a modular board - the zombies are coming straight for you! As in most zombie games, you represent a unique character with your own character traits, except in Run, Fight, or Die! you will also have your own individual board with zombies you alone will encounter. Zombies move closer to you every round. You run from location to location, searching for weapons and survivors in a desperate attempt to stay alive. Survivors may bring new skills to help you in your desperate fight for survival, or in some cases, new challenges to overcome. In either case, every survivor provides you victory points. The game ends either when one player finds five survivors and declares the last round, or when a player reaches the town line (and the total Followers in play meets a minimum), or if a player gets bitten and turns. Be careful, some followers may turn against you, while others can slow you down. When it comes right down to it, the choice is simple: Run, Fight, or Die! Scoring is based on the total points of survivors and remaining health of the players’ characters. Run, Fight, or Die! is a frantic first person experience for 1 to 4 players (will play up to 6 with the 5/6 player expansion). The game is loaded with goodies, including 4 Action Boards, 5 Character Boards, a Loot Deck, a Location Deck, an Event Deck, a Follower Deck, Mutant Deck, 7 Custom Dice, tokens and beautifully crafted miniatures. ",//cf.geekdo-images.com/images/pic2039968.jpg,4,40,13,1,40,"Run, Fight, or Die!",40,//cf.geekdo-images.com/images/pic2039968_t.jpg,2014,"Andre Garcia,Cristian Popa,Jason Rumpff,Edu Torres","Fighting,Horror,Miniatures,Zombies",NA,Richard Launius,"Run, Fight, or Die! 5/6 Player Expansion,Run, Fight, or Die! Expansion Pack 3,Run, Fight, or Die! Zombie Horde Expansion,Run, Fight, or Die!: Big Box,Run, Fight, or Die!: Cat and Lenny Character Boards,Run, Fight, or Die!: Guy Promo Character Board,Run, Fight, or Die!: Jasper City Expansion,Run, Fight, or Die!: Jive Cat Boss Expansion,Run, Fight, or Die!: Solo","Crowdfunding: Kickstarter,Solitaire Games","Dice Rolling,Press Your Luck,Variable Player Powers","8th Summit,Arclight,Grey Fox Games",7.0284,1320 89912,"Jasper and Zot is a one player game about two old, feuding wizards. The White Mage Jasper is quite the famous gardener and his pumpkins always win the blue ribbon at the local faire. His long-time adversary and neighbor, Zot the Necromancer, who is not good at growing living things, has summoned an army of the undead to smash all of Jasper's prize-winning pumpkins. Help Jasper defend his pumpkins by turning Zot's shambling minions into delicate white flowers and then burning them to ash! Game play borrows heavily from classic arcade games such as Space Invaders and Puyo Pop. The player moves Jasper horizontally along the garden path while casting spells to either transform the approaching zombies into flowers or ignite those flowers and any nearby zombies with magical fire. The more you destroy with a single spell, the more points you earn. If you can survive both waves of Zot's undead army, you win the game and earn a score based on how well you did. Jasper and Zot won first place in the one full-sheet label game design contest here on BGG. ",//cf.geekdo-images.com/images/pic1707506.jpg,1,30,7,1,30,Jasper and Zot,30,//cf.geekdo-images.com/images/pic1707506_t.jpg,2011,Nick Hayes,"Dice,Fantasy,Humor,Print & Play,Zombies",NA,Nick Hayes,NA,NA,"Chit-Pull System,Dice Rolling",(Web published),6.16331,139 89915,"At first glance Top & Down appears to be a race game, but the winner will actually be the player who collects the most points while moving pieces over the raised and lowered sections of track. Each turn, a player rolls a die and moves one of his pieces forward on the track exactly that number of spaces; if any pieces rest on top of this chosen piece, whether his or an opponent's, those pieces are moved as well. If the moved piece (or stack of pieces) would land on an occupied space, it covers any pieces located there. Whenever the first piece of a color is moved over a scoring gate – of which there are four on the track – all towers are scored. If a multi-colored tower is on a raised section of the track, the player who owns the top piece earns as many points as the number of pieces in the stack; if such a tower is on the ground, the owner of the bottom piece scores points instead. Each turn before moving, a player can spend a point to move one of his pieces to the top or bottom of a stack. The game ends once three pieces enter the scoring area at the end of the track – earning 2-4 points in the proces – and whoever has collected the most points wins. ",//cf.geekdo-images.com/images/pic888531.jpg,4,30,8,2,30,Top & Down,30,//cf.geekdo-images.com/images/pic888531_t.jpg,2011,NA,Abstract Strategy,NA,"Richard Ulrich,Nils Ulrich",NA,Schmidt Spiele Easy Play Line,Roll / Spin and Move,Schmidt Spiele,5.21774,62 89918,"If you didn't know who designed Draco but were familiar with the works of designer Leo Colovini, you'd likely be able to recognize his style when hearing a description of the game. Ten dragons start the game on the first square of a movement track, with each space on the track bearing a number from -2 to 8. Four blue and three green scoring spaces are scattered on the track, and four summit spaces are found at the end of the track. Each player is dealt a hand of six cards, with cards coming in ten colors to match those of the dragons; each player also starts with a uniquely-colored card face-up on the table to indicate which dragon the player is riding. On a turn, a player lays down one card from his hand, then advances the appropriately-colored dragon as many spaces as the number shown on the card. If another player has a card of this color in front of her, the player places the card on that player's stack; if not, the player places the card on his own stack, effectively changing steeds if the color differs from what was on top previously. (Exception: If a dragon not being ridden by anyone is in last place, the player may choose to place the card under his stack instead of on top of it, while moving the dragon normally.) If a dragon moves onto a blue space, then each dragon on a space valued three or less scores that many points for the player riding that dragon, if any. If a dragon moves onto a green space, then each player scores points equal to the value of the space on which his dragon stands. If a player causes no scoring on his turn or plays his last card in hand, he refills his hand to six cards; if he caused a scoring, then he draws no card and plays with a smaller hand next turn. When a dragon moves onto one of the four summit spaces, all dragons score points (possibly negative) for their riders. Once three dragons have reached the summit, the game ends after a final scoring, and whoever has scored the most points wins. ",//cf.geekdo-images.com/images/pic888533.jpg,5,30,8,2,30,Mount Drago,30,//cf.geekdo-images.com/images/pic888533_t.jpg,2011,"Kerem Beyit,Anne Pätzke",Fantasy,NA,Leo Colovini,NA,Animals: Dragons,Hand Management,Schmidt Spiele,5.94259,282 89927,"Ramses Pyramid was one of the titles that launched the LEGO games line in 2009, and designer Reiner Knizia was played up in the press due to his involvement with the game. In Ramses Return, Knizia and other designers, um, return to the setting of the first game, with players now trying to capture three different golden treasures to win the game. During the game set-up, six differently-colored crystals are hidden underneath six temples placed on the board. An additional eight crystals are laid out on the game board, with four types of golden treasures on display as well, one type in each corner. On a turn, the player rolls the die and gets one of two results: • If the die shows one or two colors and the player has a crystal matching one of these colors, then she can move up to two spaces on the board. If she lacks a matching crystal, she picks up a temple and secretly looks inside: if the crystal inside the temple matches, she reveals it, moves her figure up to two spaces, then sets the temple down again, possibly in a new location; if the crystal doesn't match, she replaces the temple and doesn't move. • If the die shows a mummy, the player moves her token up to three spaces and moves the mummy three spaces around the outer edge of the board. Any player caught by the mummy leaves a golden treasure (or a crystal if no treasure is held) in that space, then returns to start. The mummy and token movement can be done in either order. Land on a crystal or golden treasure that you don't have, and you can claim it. Collecting crystals helps you move more consistently, and collecting treasures is how you win the game. The rules include a few variants for mummy movement and crystal power. ",//cf.geekdo-images.com/images/pic1399797.jpg,4,10,7,2,10,Ramses Return,10,//cf.geekdo-images.com/images/pic1399797_t.jpg,2011,NA,"Children's Game,Dice,Memory",NA,"Cephas Howard,Reiner Knizia,Jesper C. Nielsen",NA,"Country: Egypt,LEGO,LEGO Games","Memory,Roll / Spin and Move,Set Collection",LEGO,5.47544,114 89928,"The name Banana Balance pretty much tells you everything you need to know about this game: It involves bananas and balancing. Okay, you probably need to know a bit more than that in order to play, so here it goes: Before the game starts, you assemble the banana tree, add four spiky leaves to the top of the wobbly tree, then place a banana at the tip of each leaf. On a turn, a player rolls the special LEGO die, then: • On a brown, hangs the monkey on a leaf with a banana, then claims all the bananas from that leaf, taking care not to knock over the tree. • On a green, adds a new leaf to the tree. • On a yellow, adds a banana from the stock to any leaf. • On a green/yellow, does both of the actions above. Any time you can't do a yellow or green action, you take a monkey action instead. If no bananas are on the tree, you can steal a banana from an opponent. Knock the monkey out of the tree, and you have to return a banana; knock over the tree or unbalance it so it topples, and you have to return all your bananas, ending the game and giving the win to whoever is the best banana baron. Variants include new ways to move the monkey and a suggestion to take monkey actions with your eyes closed. ",//cf.geekdo-images.com/images/pic888702.jpg,4,5,6,2,5,Banana Balance,5,//cf.geekdo-images.com/images/pic888702_t.jpg,2011,NA,"Action / Dexterity,Animals,Children's Game,Dice",NA,Cephas Howard,NA,"Animals: Apes / Monkeys,LEGO,LEGO Games",Dice Rolling,LEGO,4.425,68 89931,"Time to play leap frog, and get your army of frogs home safely and away from the hungry stork! In Frog Rush players need to get their five frogs across the pond and to their home base. On a turn, you roll the die, then take one of three actions depending on the roll: • Move one frog 1-3 spaces. • Leap one frog over an adjacent frog to an empty space, repeating the leaps if you want to and can. • Move the stork onto a frog that hasn't reached the safety of home, and remove the frog from the game. Dinner! The game ends when all of one player's frogs are home safely or in the stork's belly. Each frog at home scores 1-3 points depending on its location, and the player with the most points wins. Variants include splitting movement across several frogs and racing towards a common home area shared by all players. ",//cf.geekdo-images.com/images/pic889847.jpg,4,10,7,2,10,Frog Rush,10,//cf.geekdo-images.com/images/pic889847_t.jpg,2011,NA,"Animals,Children's Game,Dice",NA,Nicolas Assenbrunner,NA,"Animals: Frogs,LEGO,LEGO Games",Dice Rolling,LEGO,5.35273,55 89951,"Michel Lalet and Laurent Levi's Abalone has been around for more than two decades. Following its initial success, the game was tweaked through the release of additional sets of marbles that allow for more than two players, but otherwise the game – and its goal of pushing opponents from the board – has remained unchanged: On a turn, push 1-3 marbles in a straight line one space, pushing the opponent's marbles backwards if you're pushing fewer marbles than you are moving yourself. If an opponent's marble is pushed off the board, you score it; score enough points, and you win. Now Abalone Offboard puts a spin on the sumo-ish feel of Abalone by introducing external scoring zones to the game board. You need to control these zones in order to score points, and whoever scores six points first wins. ",//cf.geekdo-images.com/images/pic1224503.jpg,2,20,7,2,20,Offboard,20,//cf.geekdo-images.com/images/pic1224503_t.jpg,2011,NA,Abstract Strategy,NA,"Michel Lalet,Laurent Levi",NA,"Abalone,Marble Games",Grid Movement,"Asmodee,FoxMind Israel,REBEL.pl,Schmidt Spiele,Tactic",6.63141,124 89952,"The Spiel des Jahres-winning, genre-defining, spinoff-inducing tile-laying game Carcassonne turned ten in 2011. To mark the occasion, publisher Hans im Glück released Carcassonne Jubiläumsedition, a special edition of the game packaged in a giant blue meeple-shaped case that included: the original game; a meeple-shaped scoreboard; colored, translucent meeples; and the small expansion 'The Festival' which comprises 10 new land tiles with their own special rules. Part of the Carcassonne series of games. ",//cf.geekdo-images.com/images/pic943924.jpg,5,45,13,2,45,Carcassonne: 10 Year Special Edition,45,//cf.geekdo-images.com/images/pic943924_t.jpg,2011,Doris Matthäus,"City Building,Medieval","Carcassonne,Carcassonne: The Festival",Klaus-Jürgen Wrede,"Carcassonne: Bonusplättchen Spiel 2014,Carcassonne: Bonusplättchen Spiel 2015,Carcassonne: Bridges, Castles, and Bazaars,Carcassonne: Catapult,Carcassonne: Corn Circles II,Carcassonne: Cult, Siege and Creativity,Carcassonne: Das Labyrinth,Carcassonne: Der Tunnel,Carcassonne: Die Klöster,Carcassonne: Die Kornkreise,Carcassonne: Die Windrosen,Carcassonne: Expansion 1 – Inns & Cathedrals,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: Expansion 5 – Abbey & Mayor,Carcassonne: King & Scout,Carcassonne: The Count of Carcassonne,Carcassonne: The Cult,Carcassonne: The Mini Expansion,Carcassonne: The Princess & the Dragon,Carcassonne: The River,Carcassonne: The River II",Carcassonne,"Area Control / Area Influence,Tile Placement","999 Games,Bergsala Enigma,Devir,Filosofia Éditions,Giochi Uniti,Hans im Glück Verlags-GmbH,Lautapelit.fi,MINDOK,Rio Grande Games",7.67391,1358 89953,"They said it couldn't be done – oh, wait, no one ever said that. In fact, gamers have been predicting the release of this title for at least five years, and now is the time. As part of the tenth anniversary celebrations for the Spiel des Jahres-winning Carcassonne, publisher Hans im Glück and designers Klaus-Jürgen Wrede and Olivier Lamontagne are releasing Carcassonne: The Dice Game, a quick-playing dice game that will allow players to build cities faster than ever before. The game includes nine special dice, a pencil and a block of scoresheets packaged inside a meeple-shaped metal container. ",//cf.geekdo-images.com/images/pic1013860.jpg,5,10,8,2,10,Carcassonne: The Dice Game,10,//cf.geekdo-images.com/images/pic1013860_t.jpg,2011,"Olivier Lamontagne,Klaus-Jürgen Wrede",Dice,NA,"Olivier Lamontagne,Klaus-Jürgen Wrede",NA,"Admin: Better Description Needed!,Carcassonne",Dice Rolling,"999 Games,Filosofia Éditions,Hans im Glück Verlags-GmbH,Rio Grande Games",5.05731,590 89956,"Can you and your fellow ninja claim the four golden weapons and keep them away from the skeleton general and his army before they overrun the ninja fortress? You would think so, given that the weapons are hidden within your fortress, but ninja are sometimes so sneaky that they forget where they hid things. Start looking, ninja! In Ninjago: The Board Game, a spin-off of the 2011 line of Ninjago spin-and-attack figures from LEGO, players must work together to claim the weapons and fight back the skeleton guards you'll encounter. On a turn, you spin the die, then take one of the following actions: • On a two, you move your ninja up to two spaces, searching a guardhouse for a weapon if you stop in a space where a guardhouse is located. • On a one/guard, move one space, then place a skeleton guard on a space occupied by a ninja. • On a one/general, move one space, then move the skeleton general one space down the temple steps. • On a rope/general, attach a rope to your ninja's head (!) and a nearby guardhouse, then swing to any space that you can reach and land there, then move the general down the temple steps one space. If a skeleton guard is in your space at the start of your turn, spin the spinner. If it lands on your color or the color of any other ninja in that space, you defeat the guard and take a normal turn; otherwise, move the general down one step and lose your turn. If the general reaches the bottom of the steps, he steal one weapon from you, then climbs to the top of the steps once again to begin another descent. If you have claimed no weapons by the time this happens, you all lose the game. Once all the weapons are claimed or captured by the general, enter the final battle, taking turns with the spinner to see whether the general captures another weapon, whether the ninja do, or whether nothing happens. Your sensei awaits on the side of the board, ready to aide you once during this final battle to protect the weapons – unless you've already used his power during the game. As with all the LEGO games, Ninjago: The Board Game includes multiple variants, such as adjusting the power of the sensei, adding a memory component, adding or removing steps in the temple to tweak the general's effect. ",//cf.geekdo-images.com/images/pic1335397.jpg,4,15,8,2,15,Ninjago: The Board Game,15,//cf.geekdo-images.com/images/pic1335397_t.jpg,2011,NA,"Dice,Fantasy,Fighting",NA,"Bastiaan Brederode,Cephas Howard",NA,"LEGO,LEGO Games,Ninja","Co-operative Play,Roll / Spin and Move",LEGO,5.37052,115 89962,The hands-on version of the touch screen hit! The age-old battle between Angry Birds and egg-stealing pigs continues. The birds will have their revenge! Mission cards show what pieces to use and what to build. Opponents launch the birds to destroy your castle! Score points for the pigs and bonus pieces knocked over! Cards include four levels of difficulty including freestyle! This is part of the Angry Birds Series ,//cf.geekdo-images.com/images/pic1026810.jpg,4,25,5,2,25,Angry Birds: Knock on Wood,25,//cf.geekdo-images.com/images/pic1026810_t.jpg,2011,NA,"Action / Dexterity,Children's Game,Video Game Theme",NA,Kit Ho,NA,Angry Birds,NA,Mattel,4.62767,365 89972,"Steffen Bendorf, designer of the 2009 release Würfel Express, is back with another dicey design, this time from Schmidt Spiele as part of its new line of dice games Each round in Fiese 15, a new target card is revealed showing six differently colored dice that sum to 15. On a turn, a player rolls all six dice, then sets aside any dice that have a value equal to or less than the similarly-colored die on the target card. For example, if the card has a blue die showing a 4, then any value from 1 to 4 on the blue die would be valid and set aside. The player can stop and score points equal to the sum of his valid dice or roll the invalid dice. If he rolls at least one valid die, he sets that aside and can choose to stop or roll again; if he rolls no valid dice, then he scores points equal to all the dice on the target card for which no die was set aside. Set aside five dice, and you score an extra five points; set aside all six, and your score for the round is doubled. Whoever has the most points after ten rounds wins the game. Fiese 15 includes 15 target cards, with only ten being used each game. The target cards are double-sided, with only five dice showing on the opposite side, allowing players to choose a variant that handicaps the leaders with tougher targets. ",//cf.geekdo-images.com/images/pic1942419.png,6,20,7,2,20,15,20,//cf.geekdo-images.com/images/pic1942419_t.png,2011,Dennis Lohausen,"Card Game,Dice",NA,Steffen Benndorf,NA,Schmidt Spiele Roll & Play Line,Dice Rolling,"G3,Schmidt Spiele",5.86044,91 89976,"In this game, everyone plays at the same time, and players' speed and memory skills get a thorough workout! A number of "monster" tiles are spread face down on the table. The aim of the game is to collect as many families of three identical monsters as possible, without being fooled by similar-looking impostors! When the game starts, each player (using one hand only) must turn over and pick up as many "monster" tiles as possible, one by one. Each tile thus collected is placed face down in the player's other hand. Once a player has placed a tile in their second hand, they cannot look at it again or put it back on the table. Any mistakes will cost you dearly, with penalty points at the end of the game for incomplete and mismatched families. A limited number of "trophy" tiles are laid out face up alongside the "monster" tiles. Bonus points are awarded for each "trophy" tile at the end of the game. At any time, a player can pick up the highest-value "trophy" tile still available and place it in their other hand. The player must then stop playing. When the last "trophy" tile is taken, all the players who have collected a "trophy" tile and stopped playing start calling out a ten-second countdown. The game ends when the countdown reaches zero and any players without a "trophy" tile must also stop playing. ",//cf.geekdo-images.com/images/pic889898.jpg,8,5,8,2,5,Bugs & Co,5,//cf.geekdo-images.com/images/pic889898_t.jpg,2011,"Xavier Gueniffey Durin,Thomas Vuarchex,Pierrick Yakovenko","Action / Dexterity,Children's Game,Memory,Party Game,Real-time",NA,"Bruno Faidutti,Thomas Vuarchex,Pierrick Yakovenko",NA,NA,"Memory,Set Collection",Libellud,5.43212,151 90009,"The name "Eselsbrücke" literally means "donkey bridge" – as depicted on the cover of the game Eselsbrücke, for example – but the term also refers to a mnemonic, something used to retain a memory, and that's the goal at the heart of this design from Stefan Dorra and Ralf zur Linde. In this game, players must take randomly drawn symbols and objects and create stories from them, ideally memorable and fun stories that will enable other players to recall the objects around which the stories are centered. Whoever builds the best mnemonics – and listens well to the stories told by others – has the best chance of winning the game. ",//cf.geekdo-images.com/images/pic889772.jpg,12,45,8,3,30,Eselsbrücke,45,//cf.geekdo-images.com/images/pic889772_t.jpg,2011,Michael Menzel,Memory,NA,"Stefan Dorra,Ralf zur Linde",NA,NA,"Memory,Storytelling","Schmidt Spiele,Swan Panasia Co., Ltd.",6.9379,271 90016,"One of several titles in a new series of tiny dice games from Schmidt Spiele, Leo Colovini's Geizen brings push-your-luck to dice games in a new way. Each player starts the game with 18-25 chips, depending on the number of players. On a turn, a player first rolls all five dice, sets aside at least one die, then rerolls, with the process continuing at most five times, at which points all the dice will be set aside. The player discards all 6s, then for each other value he places 1-2 chips onto the game board, mostly from his hand but sometimes from the stock. If a player completes a column by filling in the red circle, he claims all the chips in this column and every other player must remove 1-3 chips in his supply from the game. A player can borrow up to five chips from the supply on his turn, but if he fails to repay them at the end of that turn (by claiming a column), the game ends and the player with the most chips in hand wins. ",//cf.geekdo-images.com/images/pic1942421.png,5,20,7,2,20,Tricky,20,//cf.geekdo-images.com/images/pic1942421_t.png,2011,Dennis Lohausen,Dice,NA,Leo Colovini,NA,Schmidt Spiele Roll & Play Line,Dice Rolling,"G3,Schmidt Spiele",5.82583,60 90040,"Pergamon is a tactical collecting game with a theme based on excavating archaeological discoveries and managing their exhibition. Set in the year 1878, the first excavations in what is now modern Turkey are uncovering the remains of ancient Pergamon. Soon the precious discoveries will make their way abroad to public exhibitions before a waiting audience, eliciting substantial honor and glory. The players attempt to gain federal research grants to cover the costs of their excavations through a bidding mechanism. Whoever is modest and less demanding can travel to the excavating areas before his or her competitors, and the rule is first come, first dig. Only fragments will remain for the later expeditions. Recovered treasures are placed in valuable exhibitions, for which the discoverer receives glory and recognition. The player who accumulates the most glory after 12 rounds wins the game. The combination of soliciting funds and racing for the best locations to excavate makes Pergamon a variable game with rules that are easily accessible. Players are forced to make choices based on the money they can obtain and the sequence in which they choose where to dig. ",//cf.geekdo-images.com/images/pic1822417.jpg,4,45,10,2,45,Pergamon,45,//cf.geekdo-images.com/images/pic1822417_t.jpg,2011,Klemens Franz,Ancient,NA,"Stefan Dorra,Ralf zur Linde",NA,"Archaeology,Country: Greece,Country: Turkey",Set Collection,"Eagle-Gryphon Games,eggertspiele,IELLO",6.95404,1983 90041,"From Finnish designer Touko Tahkokallio comes Principato, a tactical game for 2-4 players. Powerful principalities are forming in Northern Italy. When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end. At the beginning of the game, each player receives a small, unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points. The unusual part of this game are the action cards, which are available to all players. From the changing pool of possible actions, players have to secure the most suitable cards and use them at the appropriate time – reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions. ",//cf.geekdo-images.com/images/pic893466.jpg,4,90,10,2,45,Principato,90,//cf.geekdo-images.com/images/pic893466_t.jpg,2011,Dennis Lohausen,"City Building,Economic,Farming,Renaissance",NA,Touko Tahkokallio,NA,Country: Italy,"Card Drafting,Hand Management,Set Collection","eggertspiele,G3,Gigamic,Lautapelit.fi,White Goblin Games,Z-Man Games",6.28022,869 90050,"Your goal in Eleminis is to collect one of each of these five eleminis in your row on the table. Players each have five slots available to them, and each slot can hold one card. On a turn, you draw a card from the deck then either play it in a row (if it's a character card) or use it (if it's an action). Each element outranks two other elements, similar to rock/paper/scissors/Spock/lizard. You can play an element card you draw in any empty space or replace a weaker element with the new one; you can play in your row or an opponent's. A star element is wild and can represent any element you need; a trash card can replace any element and can be displaced only by a star or an action card. The actions let you discard cards in play, move cards, swap them, and recycle (discard a card and draw a new card). Play continues until someone collects one element of each type in his row. A scoring system is included for those who want to play multiple games. ",//cf.geekdo-images.com/images/pic2935376.jpg,8,15,7,2,15,Eleminis,15,//cf.geekdo-images.com/images/pic2935376_t.jpg,2010,"Michael Laird,Matthew Laird,Joshua Laird,Dann May","Card Game,Children's Game,Party Game",NA,"Michael Laird,Matthew Laird,Joshua Laird",NA,NA,"Hand Management,Set Collection,Take That","Game Salute,Smileypop",5.93616,159 90137,"Game description from the publisher: Blood Bowl: Team Manager - The Card Game is a bone-breaking, breathtaking standalone card game of violence and outright cheating for two to four players. Chaos, Dwarf, Wood Elf, Human, Orc, and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players, hiring staff, upgrading facilities, and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine's Manager of the Year! Once a manager has chosen one of the six teams, he has five weeks to groom them into the best in the league, culminating with the Blood Bowl tournament. He does this by competing at highlights, collecting payouts, upgrading his personnel, and drafting Star Players. Managers begin the season with a starting team deck full of basic scrub players. These players are none too bright and have limited talents, but a clever manager can play to their strengths by carefully positioning them to excel on the pitch. Is your team ready to compete against other teams in head-to-head highlights? Highlights are the randomly determined matchups over which players compete. The more highlights a team wins, the more it improves and the more fans it accumulates. The season culminates with the Blood Bowl tournament. After the Blood Bowl, the season ends. Players then tally up their total fans and the manager with the most fans wins the game. ",//cf.geekdo-images.com/images/pic1222746.jpg,4,90,14,2,90,Blood Bowl: Team Manager – The Card Game,90,//cf.geekdo-images.com/images/pic1222746_t.jpg,2011,"Erfian Asafat,Daren Bader,Dimitri Bielak,Yoann Boissonnet,Alberto Bontempi,Andrew Bosley,Christopher Burdett,Kari Christensen,Soul Core,Crut,Anderson Gaston,Andrew Hou,Dan Howard,Ijur,Hendry Iwanaga,Tyler Jacobson,Jason Juta,Sam Kennedy,Lius Lasahido,Aaron Miller,Scott Nicely,Afif Numbo,Rio Sabda,Alexandru Sabo,Alexandr Shaldin,Mark E. Smith,Matt Smith,Nicholas Stohlman,Grey Thornberry,Chase Toole,John Wigley","Card Game,Fantasy,Fighting,Sports",NA,Jason Little,"Blood Bowl: Team Manager – The Card Game – Foul Play,Blood Bowl: Team Manager – The Card Game – Sudden Death","Blood Bowl,Fantasy Sports,Warhammer Fantasy Card Games","Area Control / Area Influence,Card Drafting,Deck / Pool Building,Dice Rolling,Hand Management","Edge Entertainment,Fantasy Flight Games,Galakta,Game Harbor,Heidelberger Spieleverlag,Stratelibri",7.38851,8144 90142,"Tricky Bid is a trick-taking game in which half the cards in hand will be used for bidding and the other half for tricks. Before each trick, each player takes turns placing a card face-up on the table, which represents his bid for that trick. The player who leads then plays a card, and each player follows suit if possible, with the highest card on suit (or the highest trump, if one was played) winning the trick. The cards in the trick are thrown away, however, and the winner of the trick keeps only his bid card and all other bid cards of the same color. Since bidding is done in turn order, all but the starting player can decide to join in on a bid (by playing a card of the same color as the lead player, thereby raising the stakes) or start a bid in a new color. Players score points based on the bid cards they collect, and the player with the most points after each person has dealt once wins the game. ",//cf.geekdo-images.com/images/pic980579.jpg,4,30,12,2,30,Tricky Bid,30,//cf.geekdo-images.com/images/pic980579_t.jpg,2011,(Uncredited),Card Game,NA,Hilko Drude,NA,NA,"Auction/Bidding,Trick-taking",Winning Moves Germany,6.19063,80 90190,"In the Alexandre Dumas novel The Count of Monte Cristo, the protagonist, Edmond Dantès, is imprisoned in the Chateau d'If for fourteen years, during which time he learns about a fortune hidden on the island of Monte Cristo. Eventually he escapes, boards a smuggling ship, then makes his way to the island, where he manages to recover the fortune. But did he find all of value on the island? That's not what designers Arnaud Urbon and Charles Chevallier propose in Le Secret de Monte Cristo, coming from Filosofia in French, with eggertspiele and Z-Man Games releasing versions in German and English. The players are smugglers who learned of the treasure from Dantès while traveling together, and now each of them has decided to search the island for any treasure that might remain. Each round players receive cards that show what type of treasure (gems) might be found in the castle, with the active player that round placing three smugglers in the castle and all other players placing one. Once new treaure has been distributed in the castle rooms, players then take actions based on the order of the marbles showing in the game's "action slide" – this being a tilted rack with four slots in it, with a different action associated with each slot. The player whose marble is at the bottom of slot one takes that action, then places the marble at the top of any other slot; then the player at the bottom of slot two takes that action; and so forth. Players can seize treasure from rooms if they outnumber the other smugglers present and they have the right sacks on hand for storing the treasure. ",//cf.geekdo-images.com/images/pic899476.jpg,4,60,8,2,60,The Secret of Monte Cristo,60,//cf.geekdo-images.com/images/pic899476_t.jpg,2011,Michael Menzel,"Exploration,Novel-based",NA,"Charles Chevallier,Arnaud Urbon",NA,NA,"Action Point Allowance System,Area Control / Area Influence,Variable Phase Order","Asmodee,eggertspiele,Filosofia Éditions,Lautapelit.fi,Z-Man Games",6.1943,497 90305,"In Serge Laget's Cargo Noir – his fourth standalone box game from Days of Wonder – players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods." Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. The player with the most Spoils at game end wins. ",//cf.geekdo-images.com/images/pic893400.jpg,5,90,8,2,30,Cargo Noir,90,//cf.geekdo-images.com/images/pic893400_t.jpg,2011,"Miguel Coimbra,Cyrille Daujean",Economic,NA,Serge Laget,NA,NA,"Auction/Bidding,Set Collection,Worker Placement",Days of Wonder,6.5019,2357 90375,"All players died in the beginning of the game and are reborn - due to their bad karma - as an ant. The goal of the game is to become a man again. Therefore, the players have to collect karma by building their lifelines and donate cards for the lifelines of other players. The way to human life is hard and the players live the lifes of several animals like the earthworm, cat, chameleon or the ape. Information about the Novel "Bad Karma" from David Safier: This debut novel by David Safier follows the trials and tribulations of Kim Karlsen, a television personality whose career obsession brings her some serious cosmic repercussions. In her quest to dominate the airwaves, Kim cheats on her husband, neglects her daughter, and mistreats her staff. It all seems worth it when she wins the biggest German Television Award, but sadly on the very same night she is crushed to death by debris falling from a Russian space station. At the gates of Heaven, she is informed that she has collected too much bad karma in her life, and has a long road of atonement ahead. Reincarnation as an ant teaches her a few lessons in humility, and she experiences existence as a guinea pig and as a beagle before regaining human form just in time to sabotage the marriage of her husband to her back-stabbing best friend. ",//cf.geekdo-images.com/images/pic901375.jpg,5,30,10,3,30,Mieses Karma,30,//cf.geekdo-images.com/images/pic901375_t.jpg,2011,Katja Witt,"Animals,Humor,Novel-based",NA,Matthias Cramer,NA,Kosmos Literature Series,NA,KOSMOS,6.01159,82 90419,"Before Ticket to Ride, before Santa Fe Rails, before Union Pacific – yet after Acquire – there was Airlines, one of the earliest published games from designer Alan R. Moon and publisher ABACUSSPIELE. More than two decades after the publication of that game, Moon and ABACUSSPIELE present Airlines Europe, the design of which Moon began in 2007. According to the publisher, "He wanted to preserve the feel of the original game and its successor, Union Pacific, while confronting the player with even more exciting choices." The result of that redesign process is Airlines Europe, featuring a reduced playing time, a new point structure, a European setting, and 112 tiny detailed airplanes. At its heart, Airlines Europe is a stock game, with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player's turn, that player either expands an airline and claims a stock, plays stock onto the board and receives dividend, invests in a special airline called Air ABACUS or gets a certain amount of money from the bank. A player scores only for stock in play, but the value of an airline is determined by the value of the route licenses that airline owns – thus, you're torn in terms of what to play when. Some changes compared to Airlines: map of Europe no flight cards special Air ABACUS airline similar to the Union Pacific share track system separate victory point and money systems airplane miniatures no sabotage up to 5 players reduced playtime Some changes compared to Union Pacific: airplane theme map of Europe no track cards Air ABACUS is acquired by trading in other shares share track system separate victory point and money systems up to 5 players reduced playtime Re-implements: Airlines Union Pacific Promo Expansions: Airlines Europe: Flight Ban (adding the option to block routes) Airlines Europe: New Bonus Connections (adding bonus connections for the black and the brown airline) Airlines Europe: The Presidents (adds tie breaker for stock payouts) ",//cf.geekdo-images.com/images/pic975416.jpg,5,75,10,2,75,Airlines Europe,75,//cf.geekdo-images.com/images/pic975416_t.jpg,2011,Christian Fiore,"Aviation / Flight,Economic",NA,Alan R. Moon,"Airlines Europe: Flight Ban,Airlines Europe: New Bonus Connections,Airlines Europe: The Presidents",NA,"Card Drafting,Route/Network Building,Set Collection,Stock Holding","ABACUSSPIELE,Competo / Marektoy,Filosofia Éditions,G3,Hobby Japan,Hobby World,Rio Grande Games",7.3744,5388 90474,"Gold! Gold! Nothing but gold as far as the eye can see. Well, to be honest the landscape holds a few donkeys, too, and while donkeys can help carry all that gold, they'll also eat into your savings if you aren't careful. Gold! consists of a 60-card deck, with cards in six colors; each color has gold cards valued 3-8 and a few donkeys worth -2. Each player starts the game with a different-colored donkey, then two cards are removed from play and five cards laid out face-up. On a turn, a player must do one of the following three actions: • Take the lowest valued card on display, with donkeys always being worth less than gold, and add it to his tableau. • Exchange one gold card from his tableau for a lower-valued gold card. • Exchange a donkey from his tableau for a gold card of any value. Whenever a player collects three cards of the same color, he must score it. First, though, he can pilfer a card in a color not present in his tableau from an opponent. When the last face-up card is claimed, five new cards are revealed. Once the final set of five cards is claimed, players compare their totals in each of the six colors; whoever has the highest total in a color scores the highest gold card of that color. Players then sum the cards in their score piles, and the player with the highest score wins. ",//cf.geekdo-images.com/images/pic898503.jpg,3,20,8,2,20,Gold!,20,//cf.geekdo-images.com/images/pic898503_t.jpg,2011,Design/Main,Card Game,NA,Michael Schacht,GOLD! Promotional Scoring Card,NA,"Hand Management,Set Collection","ABACUSSPIELE,Hobby World",6.42308,377 90730,"Dungeon in a Tin is a solo or cooperative dungeon-hack. Players descend into a dungeon randomly laid-out from a stack of tiles, fighting through the orc and goblin hordes to rescue the kidnapped maiden and collect treasure and glory. Each player takes turns to move through the dungeon one tile at a time, laying new tiles as unexplored areas are entered; every time a player enters a room, special monster dice are rolled to determine the enemies faced and the potential loot to be found. When a monster attacks, a die is rolled to determine the style of their attack; the player then chooses a card from his hand to counter with, each card being strong against some kinds of attack and weak against others. The ultimate goal of the game is for the players to fight their way to the bottom of the dungeon to rescue the captured maiden - and then fight their way out with her. The dungeon will become harder to fight through as the player delves deeper, and then harder still on the way out with a helpless rescuee in tow. This Print-and-Play game was an entry in the 'One Full-sheet Label' design contest here on BGG, and as such the printed components fit entirely on a single label sheet. A small number of other tokens and blank dice will also be required. Additionally, as the name hints, once constructed on cardstock it is possible to fit the game inside an Altoids tin or similar. ",//cf.geekdo-images.com/images/pic898905.png,4,20,8,1,20,Dungeon in a Tin,20,//cf.geekdo-images.com/images/pic898905_t.png,2011,Jake Staines,"Adventure,Exploration,Fantasy,Fighting,Print & Play",NA,Jake Staines,NA,Solitaire Games,"Co-operative Play,Dice Rolling,Modular Board,Pick-up and Deliver,Role Playing",(Web published),6.55224,67 90855,"From the publishers website: Each year the Hamburger family escapes into the great outdoors for a little rest and relaxation. During their stay eager animals scavenge for food that has been left unattended to take home and make meals of their own. Light enough to delight brand new gamers and yet versatile enough to intrigue the saltiest veterans, this game is a must have! Scavengers is a card-based family game. The game's compact box makes it easy to take camping or over to the neighbors for game night. This game is sure to leave your friends and family hungry for more! Game Play: Each round players compete for food scraps at three different camps to try and fill up their food cards. Competition is both offensive and defensive as players try to claim the food scraps they need whilst blocking others from getting the food scraps they want. Players win food scraps at camps by playing Scavenger cards with varying strengths and special effects that affect game play and alter the victory conditions at each camp. The first player to fill up all of their food cards with food scraps is the winner! ",//cf.geekdo-images.com/images/pic934986.jpg,4,30,10,2,30,Scavengers,30,//cf.geekdo-images.com/images/pic934986_t.jpg,2011,John Werner,"Animals,Card Game",NA,John Werner,NA,NA,Hand Management,Zombie State Games,6.12728,81 90870,"We're in Australia, a land of myth and magic, and every night at sundown eight dreambirds gather around the holy rock Uluru. To make the magic work to its fullest, they all wish to land in specific locations to fulfill specific conditions. Unfortunately, they haven't coordinated their wishes among the flock, so it's up to the players to sort out the puzzle so that as many dreambirds as possible have their wish granted. Oh, and you better do it quickly because the sandtimer is running towards sundown. In Uluru: Tumult am Ayers Rock, players must solve these dreambird puzzles individually and simultaneously, then review their results together. Each unfulfilled wish results in a penalty point for a player. Play proceeds over several sundowns, and the winner is the player who in the end has received the fewest penalty points. The game includes variable difficulty levels so that everyone from children to seasoned gamers can compete together and be challenged. Uluru: Tumult am Ayers Rock can be combined with Uluru: Neuer Tumult am Ayers Rock to add further variants and combinations to the game. ",//cf.geekdo-images.com/images/pic1627614.jpg,5,30,8,1,30,Pelican Cove,30,//cf.geekdo-images.com/images/pic1627614_t.jpg,2011,Harald Lieske,"Puzzle,Real-time",NA,Lauge Luchau,NA,"Country: Australia,Kosmos native-art line,Solitaire Games",Pattern Recognition,"KOSMOS,Competo / Marektoy,Filosofia Éditions,Kaissa Chess & Games,Korea Boardgames co., Ltd.,SimplyFun",6.7571,910 90919,"The BoardGameGeek glossary helpfully includes the term "fart-factor" for those who have wondered how to describe the gassy sound created when pushing down on a box lid. Who knew that someday a couple of game designers would move the farts from inside the box to the front cover? Yes, PRRRT... – from the designing duo of Ludovic Maublanc and Bruno Cathala – is all about the rip-roarers and pants-busters that emerge from one's nether regions, more specifically about determining who dealt it (while thankfully avoiding the "who smelt it" end of the equation). Each round a situation card is revealed, such as a small crowd in an elevator, and a number of people cards equal to the crowd depicted on the card are turned face up. People cards are valued from 1 to 10 based on the amount of shame that person would have towards you should you be revealed as the culprit. Grannies are merciless... Each player receives a hand of five odor cards, ranging in value from 0 to 7, with one 7, two 6s and so on to eight 0s. Going once around the table, each player in turn asks his neighbor, "So how about it? Are you the one contributing to climate change? Are you the one making more methane?" And so on. That neighbor can either fess up – in which case he scores all the people cards in play – or he can deny the charge, in which case the active player randomly draws a card from his hand and lays it on the table in front of the neighbor, revealing some of the smell that others have detected. If you make it once around the table without anyone confessing, add another person card to the crowd of sniffers, then go around the table again. Repeat this process up to three times, at which point most people will have three cards in front of them. Everyone then simultaneously points to the person who they think created the ruckus (that is, who has the largest total of odor cards), abstaining if they are that person. Everyone then sums their stink, with the "winner" claiming the person cards in play and a card for each person blaming him; anyone who accuses a player incorrectly is penalized. Smallest score after a number of rounds wins the game. Being dealt a hand of high numbers doesn't automatically presage your coronation as a gas god as high numbers typically have a special power that comes into play when someone reveals the card from your hand. The 7, for example, removes all other cards in your hand from play, while the 6 lets you exchange up to three cards from your hand with an opponent. With odor comes power! ",//cf.geekdo-images.com/images/pic899025.jpg,7,15,8,3,15,PRRRT...,15,//cf.geekdo-images.com/images/pic899025_t.jpg,2011,Sandra Tagliabue,"Bluffing,Card Game",NA,"Bruno Cathala,Ludovic Maublanc",NA,NA,NA,Hurrican,5.74685,92 90968,"Each round of Knock Your Blocks Off takes place in two phases, the first with players building up a structure and the second with players trying to knock the crown off an opponent's building. In the first phase – the Building Phase – players roll their six colored blocks simultaneously, then race to build one of the five approved structures: a six-block tall tower, a six-block long wall, a 2x3 fort, a 3x2 wall or steps. The blocks are part white, part colored, and on the face visible to the blocks' owner, the colors of adjacent blocks must match. Once a structure is finished, a player caps the structure with his crown block. The first player to complete his building grabs the demolition die from the table and (if he built a wall, fort or steps) receives a victory token. In the second phase – the Destruction Phase – the player with the die chooses a neighboring player, then rolls the die to see whether he attacks like an Ogre (by tossing the die underhanded at that opponent's building), like a Dragon (by dropping the die straight down on that building), or with a boulder (by placing the die on the table, then flicking it at that building). If the attack dislodges that building's crown, the attacker wins a victory token; if not, the defender wins a victory token. Each type of building provides its owner a special power: Forts are immune to boulders, Towers earn an extra victory token when defended, and so on. The attacked player then attacks someone else until everyone has attacked and been attacked once, then a new round begins. As soon as someone claims his eighth victory token, he wins the game. For a more difficult game, or to balance play between adults and children, the minimum distance of an attack can be increased from one foot to two feet. ",//cf.geekdo-images.com/images/pic916709.jpg,4,15,8,2,15,Knock Your Blocks Off,15,//cf.geekdo-images.com/images/pic916709_t.jpg,2011,Dean MacAdam,"Abstract Strategy,Action / Dexterity,Children's Game,Dice,Fantasy",NA,Rebekah Bissell,NA,NA,"Dice Rolling,Pattern Building",Gamewright,5.68209,67 91010,"Phantom Fury - The 2nd Battle for Fallujah This solitaire game simulates, at tactical scale, the combat waged by US forces during the month of November 2004 to secure the city of Fallujah and crush insurgent resistance. The game particularly focuses on the fighting of the 3rd Battalion, 1st Marine Regiment, 1st Marine Division in the Jolan District in the north-west part of the city in the morning of November 9th. The player controls USMC troops while the system handles the insurgents. This design is based mainly on the article "Infantry Squad Tactics: Some of the lessons learned during MOUT (military operations in urbanized terrain) in the battle for Fallujah", published in the September 2005 issue of the Marine Corps Gazette. The map includes a part of the Jolan District, divided into 61 zones of approximately 50x50 meters and sections of road of equal size. Each zone is made-up of several locations (open ground, courtyard, first storey, second storey, rooftop) represented by boxes that are used to manage movement. Tracks and charts are also on the map edges. The troops of each side are represented by ‘unit’ counters, each corresponding to one Marine squad (six to 12 men) or a group of insurgents (about six men each). The total strength of USMC forces is about that of a reinforced company. Each squad has a combat factor that is used to resolve firing and assaults. The attachment of a Combined Anti-Armor Team (CAAT) to a squad increases its combat factor in certain cases. When a USMC squad suffers a step loss during combat, the counter is flipped to its reduced side. If it suffers another loss, the unit is removed from the game (i.e., the squad is no longer operational and the wounded are evacuated to the rear). Insurgent units appear in two distinct types: guerrilla units and martyr units, also each with their own combat factors. Guerrilla units fight USMC troops but withdraw rather than be destroyed. Martyr units, instead, have vowed to die where they stand and kill as many enemies as possible. These units are immobile and, within their fortified positions, await the attacks of USMC forces. At all times, insurgent units are eliminated after suffering one step loss. Insurgent units do not appear directly on the map. Initially, the player deploys “suspect” markers which represent a potential, non-identified danger to USMC troops. Their placement is partially random. Once fired upon or assaulted, these “suspect” markers are activated and their true nature (dummy, guerrilla, martyr, IED, or sniper) is revealed. However, USMC troops can also count on the support and fire power of a pair of M1A2 Abrams tanks. A section of Iraqi soldiers from the Iraqi Intervention Force (IIF) is also available, their mission being the capture of the mosque in Jolan, as the USMC troops do not have the right to enter that zone. The game lasts a maximum of 16 turns, each representing about 15 minutes of real time. Each turn begins with a variable cycle of USMC support missions. These missions are of three types (reconnaissance by drones – UAV, close air support by helicopter, and aerial bombardment). Each of these missions can only be conducted a certain amount of times per game, and their execution is not automatic. In case of a mission being cancelled or delayed, the insurgents can temporarily take the initiative and act (reinforcements, withdrawal, counter-attack, etc.). Then, a reinforcement phase allows the player to enter extra troops onto the map at the cost of victory points. Each squad then has the opportunity to fire or move. After conducting movement, the player resolves his assaults against insurgent units that are adjacent to his Marines. Before launching an assault, a squad can detach its security element in order to isolate the zone and prevent any retreat by the enemy. There are three types of assaults in the game, depending on the locations occupied by the belligerents: ‘top-down’, ‘bottom-up’, and normal. Each type has their advantages and disadvantages for the attacker and defender. CAAT support can also use their incendiary explosives to eliminate insurgents that are too strongly entrenched. Also, each assault can be accompanied by a random event which will influence its result. The game turn concludes with a re-organization phase during which the USMC capture of zones and the infiltration by insurgent troops is checked. At the end of the 16 turns, the player determines his victory level. If all of the zones on the map are not controlled by the USMC, the player loses the game. If at the end of any turn the USMC controls every zone, the player wins the game and calculates his victory points to determine the extent of his victory (major, minor, bitter). A full game can be completed in about four hours. Components: • 17x22 map • 88 ½’’ die-cut counters and 140 5/8’’ counters • 1 player aid • 1 die • Rule booklet ",//cf.geekdo-images.com/images/pic1169311.jpg,1,240,12,1,240,Phantom Fury,240,//cf.geekdo-images.com/images/pic1169311_t.jpg,2011,Thomas Pouchin,"Modern Warfare,Wargame",NA,Laurent Closier,NA,Solitaire Wargames,"Area Movement,Chit-Pull System,Dice Rolling",Nuts! Publishing,7.44951,103 91034,"Khet is a two-player chesslike game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, Anubis, pyramid and scarab) can either move one square forward, back, left, right, or diagonal, or stay in the same square and rotate by a quarter twist. Each turn ends by firing the real laser diode built into each player's Sphinx piece. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent's pharaoh, while shielding yours from harm! Re-implements: Khet: The Laser Game ",//cf.geekdo-images.com/images/pic994909.jpg,2,30,9,2,30,Khet 2.0,30,//cf.geekdo-images.com/images/pic994909_t.jpg,2011,NA,"Abstract Strategy,Electronic",NA,"Luke Hooper,Michael Larson,Del Segura",Khet 2.0: Eye of Horus Beam Splitter,NA,Grid Movement,"Innovention Toys,Productief BV,Zvezda",6.84715,494 91050,"Across the realm, ordinary souls are longing for their dreams. Some seek wealth or power, others seek knowledge, but all pursue their own personal quest. Guiding your party, you populate a fantasy world with adventurers and enemies, recruit new companions, and venture forth out into the world of adventure! In Venture Forth, players have a party of adventurers who each have their own personal ambition. Achieving an ambition allows the player to convert that adventurer's "will" into points and to possibly level him up. All ambitions require the player to venture forth, which means moving his party from one site to another along a path. One of the main actions in the game is playing an enemy or adventurer card to these path spaces. Once a path is completely filled in, any player can choose to venture forth down it and encounter each card one by one, recruiting adventurers, defeating enemies, and possibly gaining treasure along the way. A combination of resource management, path planning, and timing will help you along the way. ",//cf.geekdo-images.com/images/pic982921.jpg,4,60,12,2,60,Venture Forth,60,//cf.geekdo-images.com/images/pic982921_t.jpg,2012,James Denton,"Adventure,Mythology",NA,Dan Manfredini,Venture Forth: Pandora's Jar Promo,Crowdfunding: Kickstarter,Route/Network Building,Minion Games,6.25038,239 91080,"(from GMT website:) Colombia: Nation at the Edge of Abyss Colombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitaries were negotiating demobilization. The Government had extended its writ to most of the countryside, restored its popularity, and improved the economy and respect for human rights. Andean Abyss takes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors. A New Kind of Card-Assisted Wargame From the award-winning designer of Wilderness War and Labyrinth, Andean Abyss features unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign. Multiplayer, 2-Player, Solitaire Andean Abyss provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Colombian Government can take on the leftist FARC, the right-wing AUC, and the narco-trafficking cartels. The non-player insurgents will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat. GMT COIN Series, Volume I Andean Abyss presents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our new COunterINsurgency series). A rich and under-represented history of guerrilla warfare beckons. GMT COIN Series Volume II is Cuba Libre—Castro's Insurgency 1957-1958, Volume III is A Distant Plain—Insurgency in Afghanistan, and Volume IV is Fire in the Lake—Insurgency in Vietnam. TIME SCALE: multiple years per Propaganda round MAP SCALE: Area Movement UNIT SCALE: Varies NUMBER OF PLAYERS: 1-4 (full solitaire system) DESIGNER: Volko Ruhnke DEVELOPER: Joel Toppen MAP and CARD ART: Chechu Nieto COUNTER ART: Chechu Nieto & Xavier Carrascosa ",//cf.geekdo-images.com/images/pic1381149.jpg,4,360,12,1,360,Andean Abyss,360,//cf.geekdo-images.com/images/pic1381149_t.jpg,2012,"Xavier Carrascosa,Charles Kibler,Rodger B. MacGowan,Chechu Nieto,Mark Simonitch","Modern Warfare,Political,Wargame",NA,Volko Ruhnke,NA,"Country: Colombia,GMT COIN Series,Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Variable Phase Order,Variable Player Powers",GMT Games,7.57684,1257 91189,"In Ristorante Italia, each player owns an Italian restaurant, a restaurant that he wants to make better than everyone else's in order to have the most points at the end of the game. To do this, a player must set up the menu, draw recipe cards, go to the town markets to collect needed ingredients, improve and enlarge the restaurant, improve the staff's cooking skills (as indicated by the cook-o-meter), and otherwise do whatever is necessary to have the most exemplary restaurant in the city. Ristorante Italia lasts four phases, with each phase being comprised of three rounds. In each round, players can perform two actions from this list: draw recipe/wine cards, buy ingredients, buy rooms, take a "personal touch" cube, buy a bonus card, or buy a cooking training course. Special events during the game include VIP visits, culinary reviewer visits and the final National Cooking Contest, in which players will compete with their best recipes. To achieve victory, players can follow an economic strategy – focusing on a menu which provides a strong revenue – or a quality strategy, in which the restaurant features special recipes matched to unique wines. Both strategies can lead to victory, and a balanced strategy can also be a good idea. Ristorante Italia, scheduled for release in October 2011, can be played in two versions: Recipes for Novice Cooks (lighter version) and Recipes for Great Chefs (complete version). ",//cf.geekdo-images.com/images/pic927615.jpg,5,90,10,2,90,Ristorante Italia,90,//cf.geekdo-images.com/images/pic927615_t.jpg,2011,Guido Favaro,Economic,NA,"Riccardo Guerra,Giulio Guerra,Marco Mutta",NA,"Country: Italy,Food / Cooking","Auction/Bidding,Card Drafting,Set Collection,Worker Placement","ElfinWerks,Red Glove",6.93644,525 91312,"Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win. The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace). A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market. ",//cf.geekdo-images.com/images/pic1062739.jpg,4,60,11,2,60,Discworld: Ankh-Morpork,60,//cf.geekdo-images.com/images/pic1062739_t.jpg,2011,"Peter Dennis,Paul Kidby,Ian Mitchell,Bernard Pearson","City Building,Fantasy,Novel-based",NA,Martin Wallace,NA,"Discworld Games,Kosmos Literature Series","Area Control / Area Influence,Dice Rolling,Hand Management,Take That,Variable Player Powers","Devir,Esdevium,IELLO,Kaissa Chess & Games,KOSMOS,Mayfair Games,Phalanx Games Polska,REXhry,Treefrog Games,Zvezda",7.19032,6898 91394,"Haim Shafir and Jeanie Gadish's RinglDing takes speedy pattern-recognition games to a fashionable new level. To set up the game, players place a bell in the center of the table, shuffle a deck of cards, and lay out 72 elastic hair bands within reach of all the players. One card is revealed, and players race to assemble the right combination of hair bands in the right order on the proper fingers of one hand. The first player to hit the bell with the band-bedecked hand wins the card – if the bands are placed correctly, of course. If the player goofed, then the player not only doesn't claim a card; he loses a card previously claimed. The first player to collect five cards wins. ",//cf.geekdo-images.com/images/pic904599.jpg,6,10,4,2,10,RinglDing,10,//cf.geekdo-images.com/images/pic904599_t.jpg,2011,"Barbara Spelger,Barbara Stachuletz","Action / Dexterity,Children's Game",NA,"Jeanie Gadish,Geannie Gadish,Haim Shafir",NA,NA,Pattern Building,"999 Games,AMIGO Spiel + Freizeit GmbH,Broadway Toys LTD,Copag - Cia. Paulista de Artes Gráficas,Shafir Games (המשחקים של חיים שפיר)",5.73277,83 91425,"Ausgerechnet Honolulu (aka, Map It! World Edition) uses the same game play as the other Ausgerechnet! titles: Players deal three piles of 15 location cards from a deck of roughly 200 cards (naming cities around the world for this edition), then place an interlude card between each set of piles to make a deck of 45 cards. One location card is placed on the direction board, which has arrows pointing north, south, east and west. On a turn, a player draws a location card – keeping the latitude and longitude on the back of the card secret from all players – then places the card next to the direction board, indicating how she thinks this location relates to the starting one. Is Honolulu west of San Francisco? Why sure, so place it by the west arrow. Location cards can be placed between cards already on the board. After each location card is placed, any player can challenge the positioning of that card. That player reveals the back of the most recently placed card as well as one adjacent card. If the challenge was correct – and the card placed wrongly – the challenger wins a point chip from the placer and the card is removed; otherwise the challenger hands over a chip to that person. After 15 cards are placed, the interlude card signals an interim scoring in which all players secretly guess how many cards have been placed correctly. Guess correctly, and you score two chips; if no one is spot on, the closest guesser wins a chip. After three rounds and the final interlude scoring, the player with the most chips wins. ",//cf.geekdo-images.com/images/pic1223201.jpg,6,20,10,2,20,Map It! World Edition,20,//cf.geekdo-images.com/images/pic1223201_t.jpg,2011,"Daniele Barletta,Volker Maas,Karl Malepart,Yvon Roy",Trivia,NA,"Bernhard Lach,Uwe Rapp",NA,Ausgerechnet ...,NA,"dV Giochi,FoxMind,Gigamic,Granna,Hobby Japan,HUCH! & friends,MINDOK",6.2969,113 91430,"Schwarz Rot Gelb is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 color cards and 30 point cards (valued -4 to 10); each color card has 1-4 words on it, with the words being one of five colors but printed in one of the remaining four colors. Thus, the card might have "Gelb" (yellow) printed twice, but in black ink. Shuffle the color cards, then spread them out on the table. Reveal as many points cards as the number of players. Each player takes a starting card and places it at the beginning of a row. Simultaneously, players start flipping over cards to find one that fits next to their rightmost card, with "fits" meaning that neither of the two colors on the rightmost card are repeated on the new card and the number of words showing on the two cards differ. If you draw a card that meets this description, add it to your row and draw again; if not, place it face-up on the table. Once a player has a certain number of cards in their row – 7 to 11 depending on the number of players – they call "Stop!" All players check their card rows for errors, discarding any mistaken card and all cards played after it. The player with the longest row of cards claims the highest point card on display; the player with the second-longest row the next highest point card; and so on. Shuffle the color cards for a new round of play. After five rounds, the player with the highest point total wins the game. ",//cf.geekdo-images.com/images/pic905136.jpg,6,20,8,2,20,Schwarz Rot Gelb,20,//cf.geekdo-images.com/images/pic905136_t.jpg,2011,INGEORGE Design,Real-time,NA,Günter Burkhardt,NA,NA,"Pattern Building,Simultaneous Action Selection","999 Games,AMIGO Spiel + Freizeit GmbH,Gigamic",5.98072,125 91440,"Tim the dinosaur researcher has come upon another find in Expedition Dino, and the players need to help him recover the bones, with one player being crowned as the best bone finder. To set up the game, the dinosaur figure is surrounded by rock cubes, each of which bear bone symbols on some of their sides. On a turn, the player will use the hammer and chisel to chip away at the rock pile, hoping that the cube will land bone-side up. If so, another find! Be careful with your picking, though. If you knock over Tim, make the dinosaur fall or pick off extra cubes, your turn ends. Collect more bones than anyone else, and you win the game. ",//cf.geekdo-images.com/images/pic998251.jpg,5,15,4,2,15,Expedition Dino,15,//cf.geekdo-images.com/images/pic998251_t.jpg,2011,Cornelia Haas,"Action / Dexterity,Children's Game",NA,Gunter Baars,NA,Animals: Dinosaurs,NA,HABA - Habermaaß GmbH,5.92545,55 91514,"Super Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building. Players each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady! The first player to build all of his roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins. ",//cf.geekdo-images.com/images/pic2022956.jpg,5,15,5,2,5,Rhino Hero,15,//cf.geekdo-images.com/images/pic2022956_t.jpg,2011,Thies Schwarz,"Action / Dexterity,Animals,Children's Game,Party Game",NA,"Scott Frisco,Steven Strumpf",NA,"Animals: Rhinoceros,HABA Mitbringspiel Mini series",Hand Management,"HABA - Habermaaß GmbH,Hobby World,Korea Boardgames co., Ltd.,Sugorokuya,Swan Panasia Co., Ltd.",7.05442,3355 91523,"In Mondo, players compete against each other while also racing against the clock. Each player has a small world board with empty spaces on it, and all players simultaneously pick tiles depicting different animals and environments from the middle of the table and place them on their world board, trying to create complete areas of the same environment. A new tile must be placed next to an already placed tile, but the environmental borders don't have to match. (These errors will earn negative points when the board is scored.) When the timer runs out, players score bonus points for each animal and each completed environment and score negative points for volcanic tiles, empty fields on the world board and mismatched tiles (for example, a tile with a forest border connecting with a tile with a water border). Mondo includes three degrees of difficulty, in addition to additional goals and ways to achieve (and lose) bonus points, as well as rules for solo play. ",//cf.geekdo-images.com/images/pic1458279.jpg,4,30,8,1,20,Mondo,30,//cf.geekdo-images.com/images/pic1458279_t.jpg,2011,"Oliver Freudenreich,Hans-Georg Schneider","Animals,Environmental,Puzzle,Real-time",NA,Michael Schacht,"Mondo Micro,Mondo Sapiens Micro,Mondo: Das Duell,Mondo: Zusatzspieler Pack A,Mondo: Zusatzspieler Pack B","Mondo,Solitaire Games","Pattern Building,Tile Placement","Pegasus Spiele,Brain Games,dV Giochi,DVS Games,Fantasmagoria,Filosofia Éditions,Kaissa Chess & Games,Lautapelit.fi,Lifestyle Boardgames Ltd,Menart,MINDOK,REBEL.pl,Swan Panasia Co., Ltd.,White Goblin Games,Z-Man Games",6.60634,2082 91534,"In 2010, designer Klaus Teuber overhauled the two-player Catan card game with the release of The Rivals for Catan – released in Germany as Die Fürsten von Catan – and in 2011 Teuber, Kosmos and Mayfair Games present a new multi-player card game set in the Catan universe: The Struggle for Catan, aka, Die Siedler von Catan: Das schnelle Kartenspiel. As in the original The Settlers of Catan board game, players need to manage their resources in order to build settlements, roads, cities, city improvements and knights, all of which grant victory points (VPs) or special abilities. Control of roads and knights can change hands during the game, so don't assume that what's yours will stay yours. City improvements are expensive, but they bring you additional VPs and other bonuses, so strive to spiff up your cities! The first player to have ten VPs wins the game. The game is dice-less and resource gain and exchanging is based on each player's developments making this version less luck dependent than the original. A twist in the game is that certain developments are limited and can be stolen from other players once there are no new ones left. The first player to gain 10 victory points, wins the game. (Note that Kosmos lists this game with a 30-minute playing time, while Mayfair Games sets the playing time at 45-60 minutes.) Mixing two copies of game, can be played with 5 and 6 players. ",//cf.geekdo-images.com/images/pic3063589.jpg,4,45,10,2,25,Struggle for Catan,45,//cf.geekdo-images.com/images/pic3063589_t.jpg,2011,Michael Menzel,"Card Game,City Building",NA,Klaus Teuber,Die Siedler von Catan: Das schnelle Kartenspiel – Stadtausbau Kathedrale,Catan,"Hand Management,Trading","999 Games,Albi,Catan Studio,Devir,Dexy Co,Filosofia Éditions,Galakta,GP Games,Hobby World,Igroljub,Kaissa Chess & Games,KOSMOS,Mayfair Games",6.24503,1655 91536,"Players take on the roles of Quarriors - mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion! Quarriors has the frenetic excitement of a dice battle game, with an added ‘deckbuilding’ twist: players customize their dice pools during the game using resources generated by their rolls. Quarriors takes the best of deckbuilding games without the tedium of shuffling. Take a typical deckbuilding game, add the speed and fun of dice and in 60 minutes you’re on your second or third game trying unique strategies against your opponents. Alternate Description of Quarriors In Quarriors, each player plays as a Quarrior competing for Glory in the eyes of Quiana, the Empress of Quaridia. Each player starts with an identical set of 12 dice in their dice bag. At the start of the game, Creature and Spell dice (Quarry) are dealt at random to form "the Wilds" in the center of the table. As play progresses, players roll their dice to attempt to summon Creatures, cast Spells, and harness the magical power of Quiddity (the in-game resource) to capture Quarry from the Wilds to add to their repertoire and into their dice bag. Players draw and roll 6 dice a turn from their bag, making that controlling bag composition is key to victory. Quarriors is a fast-paced game where players must strategically balance their choices each turn. Do I use my Quiddity to summon Creatures in the hopes of scoring Glory or should I spend it all to capture more powerful Quarry from the Wilds? Players must outmaneuver their opponent's through strategic Spell use, the acquisition of powerful Quarry, and ultimately, by striking down opponent's Creature in combat. If your Creatures survive until your next turn, you will score Glory points and move closer to victory! ",//cf.geekdo-images.com/images/pic1604985.jpg,4,30,14,2,30,Quarriors!,30,//cf.geekdo-images.com/images/pic1604985_t.jpg,2011,"J. Lonnee,Chris Raimo","Dice,Fantasy,Fighting",NA,"Mike Elliott,Eric M. Lang","Quarriors! Key Master Lord of the Quarry Promo Card,Quarriors! Quarmageddon,Quarriors! Quarmageddon Multiplying Mischievous Imp Promo Card,Quarriors! Quartifacts,Quarriors! Quaxos Promo Cards,Quarriors! Quest of the Qladiator,Quarriors! Rise of the Demons,Quarriors! X-Mas Promo Cards",Quarriors Pool Building system,"Card Drafting,Deck / Pool Building,Dice Rolling","WizKids,Arclight,Galápagos Jogos,Intrafin Games,NECA,Stratelibri,Zvezda",6.81755,11407 91620,"A world of beautiful colors comes alive in Pastiche as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement and recreating the palette of colors used by the masters who created these works. Explore the paintings, palettes, and pasts of the artists in this unique and challenging game for the whole family. While placing hexagonal pieces to gain palette (color) cards, players become familiar with the different color combinations that produce the many hues of an artist’s palette, all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions. An "International Edition" of Pastiche was released in late 2011 that incorporated a number of changes: ● The inclusion of eight mini wooden easels. ● The size of the box is now deeper by 15mm. The box insert has been modified to accommodate the easels, along with deeper card cavities, and a clear plastic lid to cover everything. ● The commission cards have been modified to show artist bonuses and to highlight the names of the artists; 15 new commission cards replace 15 from the first edition (both sets are available as expansion packs.) ● The rules are now available in English-only or in a 60-page rulebook that includes four additional languages: French, German, Dutch, and Italian. The rules feature some minor clarifications/corrections, are better organized, and include a two-page educational section on the history and nature of color theory and the color wheel. ● A new card has been added to indicate the First Player. ● Additional printing changes include: Bisque is now 5 points; all the cards total exactly the sum of their component cards; the palette board has been modified and now has a more rational and user-friendly layout; the 5 reference cards are slightly modified in layout for turn sequence & color exchanges. More further details and pictures, see this article: A guide to the international edition A "Petite Edition" of Pastiche was released in 2014 that reduced the number and quality of the components to make the game more affordable, with only very minor changes to gameplay: More further details and pictures, see this article: A guide to the petite edition ",//cf.geekdo-images.com/images/pic1067034.jpg,4,60,10,2,45,Pastiche,60,//cf.geekdo-images.com/images/pic1067034_t.jpg,2011,"Jean Frédéric Bazille,Sandro Botticelli,Mary Cassatt,Paul Cézanne,Leonardo da Vinci,Edgar Degas,Paul Gauguin,El Greco,Winslow Homer,Édouard Manet,Franz Marc,Claude Monet,Raphael,Pierre-Auguste Renoir,Georges Seurat,Paul Signac,Gerard ter Borch,Henri de Toulouse-Lautrec,Rogier van der Weyden,Vincent van Gogh,Rembrandt van Rijn,Diego Velázquez,Johannes Vermeer","Educational,Renaissance",NA,Sean MacDonald,"Pastiche: Expansion Pack #1,Pastiche: Expansion Pack #2,Pastiche: First Edition Commission Cards,Petite Pastiche: Extra Commissions #1,Petite Pastiche: Extra Commissions #2,Petite Pastiche: Extra Commissions #3","Gryphon Family Games series,Mensa Select","Card Drafting,Hand Management,Pattern Building,Set Collection,Tile Placement,Trading","Eagle-Gryphon Games,Pegasus Spiele",6.87496,1760 91666,"This take on bocce, aka lawn bowling, gives players soft, flexible balls that will be kind to materials within your house, allowing for indoor games on the stairs, at a bookcase, or wherever else you might think to throw the target ball. Throw the right way in Crossboule, and you can earn bonus points; whoever wins two sets of 13 points first wins the game. ",//cf.geekdo-images.com/images/pic1073418.jpg,6,45,6,1,45,Crossboule,45,//cf.geekdo-images.com/images/pic1073418_t.jpg,2008,"Mark Calin Caliman,Eva Paster",Action / Dexterity,NA,Mark Calin Caliman,NA,Admin: Better Description Needed!,Area Control / Area Influence,"(Self-Published),Zoch Verlag",7.08037,135 91668,"Avanti is themed around players racing to provide concert goers and fashion show attendees with special treats before a competitor can do likewise, but at heart the game is a race with those lagging being forced to pay whoever is in the lead after each round. Each player starts the game with money and three randomly dealt Power cards, with these cards being triangular and having a number from 1 to 7 in each corner. The race takes place on a circular track, with the start/end space being chosen by a player for the first round. On a turn, each player selects one Power card in secret, then lays it down with the value being played pointing toward the game board. Players reveal their cards one at a time, moving forward on the track; if a player would finish his movement on an occupied space, he moves his vehicle the same number of spaces once again, repeating this process, if needed. Once everyone has finished, each player pays the leader the amount showing on the space where his car stands. If a player chose 1-3 for his movement, he draws a replacement Power card; otherwise, he must use one of the cards remaining in hand. The round ends once a player reaches the end marker or once all players cannot or choose not to play a Power card. The first two (or three) players on the track advance on a central scoring path, with players being able to pay money to advance additional spaces. Players then reset for the next race with a new hand of Power cards and continue playing. The game ends when one or more players reach the dream island at the end of the central scoring track, with the player who advances the farthest winning. In the case of a tie, the tied player who did better in the final race wins. ",//cf.geekdo-images.com/images/pic977760.jpg,5,60,10,3,60,Avanti,60,//cf.geekdo-images.com/images/pic977760_t.jpg,2011,Victor Boden,Racing,NA,Heinz Meister,NA,NA,"Point to Point Movement,Simultaneous Action Selection",Zoch Verlag,6.31523,151 91671,"In the dice game Da ist der Wurm drin, players want to be the first to have their worm poke its head out of the compost heap at the end of the garden. To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board. On a turn, a player rolls the die, then places the appropriately colored worm section into the track holding his worm. The worm sections come in six colors and range from 1 cm to 6 cm long. On any turn, a player can place her daisy (or strawberry) tile above the worm that she thinks will reach the daisies (or strawberries) first. If that worm does indeed poke its head into view through the slot before any other, then that player can add the daisy (or strawberry) tile to her own worm. (Choose wrong, and you discard your tile.) The first worm to poke its head out from under the far edge of the smaller game board wins. For a longer game, players can keep their worms going until one stretches its head off the edge of the larger game board. ",//cf.geekdo-images.com/images/pic1121031.jpg,4,20,4,2,15,Da ist der Wurm drin,20,//cf.geekdo-images.com/images/pic1121031_t.jpg,2011,Heidemarie Rüttinger,"Animals,Children's Game,Dice,Racing",NA,Carmen Kleinert,NA,Animals: Worms,"Betting/Wagering,Dice Rolling","Competo / Marektoy,Gigamic,Zoch Verlag",6.39889,262 91739,"Somme 1918 is the second game in a series that covers all of the offensives on the Western Front in 1918 and the Sequel to Marne 1918: Friedensturm. Somme 18 is different from Marne 1918 because it covers only one battle, Operation Michael, while Marne 1918 simulated a series of offensives, from Blucher to Friedensturm. The result is a more intense and nerve-wracking game that takes place over eight turns (from the end of March to mid-April), at least half of which are composed of three operational phases. Both players will face difficult challenges. The German player needs to re-create the historic breakthrough and has to put in every effort to reach Amiens. The Allied player has to resist succumbing to panic in the first turns in order to organize an effective defense, and then a counter-attack near the end of the game. While the basic rules in Somme 18 are identical to those in Marne 1918 (with the exception of the air rules, which have been completely revised), the advanced rules will be very different. The principal reason is the length of Operation Michael, about fifteen days, which does not give an opportunity for the campaign management rules of Marne 1918 to be used. So, all of the unit management tracks have disappeared and have been replaced by one table that manages the replacement and re-construction of units. Strategic movement has also been greatly simplified and adapted to the tempo of the game. Somme 1918 will of course be enriched by numerous specific rules, simulating the particularities of this battle. Petain’s Reticence: Simulates the French command’s lack of urgency in supporting their British allies. The arrival of French reinforcements without their artillery support, allowing a quicker deployment of troops coupled with a reduction in their value. Inter-Allied Cooperation: This will be extremely reduced at the beginning of the campaign. Evolution of the use of Stoss: The doctrine of using assault troops had been principally introduced by General von Hutier, in Russia and Italy. At the beginning of Operation Michael, the generals commanding the Second and Seventeenth armies used their Stosstruppen in frontal assaults, wasting these elite forces and provoking fury from Ludendorff. A rule thus simulates the evolution of this doctrine. The Doullens Conference: At the height of the German offensive, while the French Army under Petain prepared to cut its ties with the British, Haig accepted that he be placed under the command of Foch, finally creating an inter-Allied command. This rule simulates this conference, tied to German conquests. It also plays a part in obtaining victory points. In fact, this rule is really the heart of the game and we think that players will be pleased with the proposed system that will bring together the different parameters of this game. ",//cf.geekdo-images.com/images/pic1002482.png,2,240,14,2,240,Somme 1918,240,//cf.geekdo-images.com/images/pic1002482_t.png,2012,Thomas Pouchin,"Wargame,World War I",NA,"Thomas Pouchin,Nicolas Rident",NA,NA,Hex-and-Counter,Nuts! Publishing,7.86866,67 91759,"Pamplona attracts over 1 million visitors each year in July for its nine-day San Fermín festival, originated in the 14th century. The daily Running of the Bulls, so dear to Hemingway, is its highest profile event. With is simple yet refined mechanics, Pamplona - Viva San Fermín! Faithfully reproduces the run in all its aspects: bravery, euphoria, adrenaline, but also tactics and management. Players must run all of the 4 sectors of the race, escaping from the opponents’ bulls and steers, while trying to gore or trample the opponents using their own. Pamplona - Viva San Fermín! is not a common race. The winner is not necessarily the first runner to cross the finishing line, but the one show shows the most courage. ",//cf.geekdo-images.com/images/pic916724.jpg,4,45,8,2,45,Pamplona: Viva San Fermín!,45,//cf.geekdo-images.com/images/pic916724_t.jpg,2011,G. Tower Studio,"Animals,Racing",NA,Massimo Pesce,NA,Animals: Cattle,"Hand Management,Point to Point Movement","Ghenos Games,HomoLudicus,Tartan Grizzly Productions",5.9935600000000004,139 91773,"In Resident Evil, a deadly virus has caused the dead to rise and infect any living thing they encounter! Fleeing to a mysterious mansion, you must gather any materials you can find to protect yourself and fight for your survival against a legion of infected beings! The Resident Evil Deck Building Game brings the story to life in a game of strategy where players construct their cards decks while they play. Choose one of your favorite characters from Resident Evil such as: Chris Redfield, Jill Valentine, or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses, players build their arsenal with additional Weapons, Ammunition, Action or Item cards to customize their deck and improve their ability in defeating 'the Infected'! Your deck will be your lifeline to survival. How will you survive the zombie outbreak? Resident Evil DBG: Alliance is a stand-alone expansion that can be played on its own or with the top selling Resident Evil Deck Building Game. Play with new additional Characters such as Hunk, Carlos Oliveira, Steve Burnside, Josh Stone or Billy Coen. New Weapons, Actions and Infected have been added to this set to create even more powerful combinations and dangers. Alliance also introduces the new partner mode of play where you take on the mansion with not just one character but two! Game Contents 250 cards Game Manual Integrates with: Resident Evil Deck Building Game Resident Evil Deck Building Game: Mercenaries Expanded by: Resident Evil Deck Building Game: Outbreak Resident Evil Deck Building Game: Nightmare ",//cf.geekdo-images.com/images/pic1222026.jpg,4,45,13,1,45,Resident Evil Deck Building Game: Alliance,45,//cf.geekdo-images.com/images/pic1222026_t.jpg,2011,Jak L. Hueng,"Card Game,Exploration,Fantasy,Horror,Video Game Theme,Zombies",NA,Tylar Allinder,"Resident Evil Deck Building Game: Ada Wong Foil Promo,Resident Evil Deck Building Game: Albert Wesker Foil Promo,Resident Evil Deck Building Game: Albert Wesker GenCon Promo,Resident Evil Deck Building Game: Alyssa Ashcroft Promo,Resident Evil Deck Building Game: Chris Redfield & Jill Valentine Promo,Resident Evil Deck Building Game: Cindy Lennox Promo,Resident Evil Deck Building Game: Cloak Hunk Promo,Resident Evil Deck Building Game: George Hamilton & Jim Chapman Promo,Resident Evil Deck Building Game: Hunk Foil Promo,Resident Evil Deck Building Game: Infected Albert Wesker Foil Promo,Resident Evil Deck Building Game: Nightmare,Resident Evil Deck Building Game: Nurse Rebecca Promo,Resident Evil Deck Building Game: Outbreak,Resident Evil Deck Building Game: Yoko Susuki Promo",Resident Evil,"Card Drafting,Deck / Pool Building,Hand Management,Partnerships,Variable Player Powers",Bandai,6.81462,487 91817,"City Square Off challenges two players to each build a well-designed city that doesn't spill over the boundary lines that govern play. Each player starts with a 9x9 playing area that has a different cityscape starter tile in the middle of it and a set of 21 city tiles. Game play takes place simultaneously, with one player turning over a shape card – each showing a Tetris-style arrangement of squares that matches one of the city tiles – and both players then adding the matching tile to their cities. Tiles must be placed with at least one edge adjacent to the starter tile or another tile in play. If a player would be forced to go outside the 9x9 city grid, that player loses; if both players would lose on the same turn, then the player with the largest contiguous group of open spaces is dubbed master city planner and wins the game. ",//cf.geekdo-images.com/images/pic907851.jpg,2,15,8,2,15,City Square Off,15,//cf.geekdo-images.com/images/pic907851_t.jpg,2011,Mike Mandolese,"City Building,Puzzle",NA,Ted Cheatham,NA,Polyominoes,Tile Placement,Gamewright,6.55044,172 91831,"Game description from the publisher: Seize your friends' pawns in this delightful game of capture with two unique ways to play! "Brainy" Got'Em! offers the strategic challenge of outsmarting and cornering your opponents with deliberately placed walls, while the tricky yet fun-for-all-ages "Bright" Got'Em! has the same goal of trapping your opponents, plus colorful surprises that will keep you on your toes! From the Box: Corner Your Friends! Trap their pawns in one of two delightful games of escape and capture. In Bright Got 'Em you outsmart and corner your opponents through savvy card play, sly movement, and clever placement of blocking walls. In the still-casual, but even-trickier Brainy Got 'Em! you toss aside card actions in favor of a purely strategic challenge. Both games share the same goal, the same exciting intrigue, and the same social fun. Place walls to trap your opponents' pawns before they trap yours! Surround yourself with friends and family. Get ready to enjoy mroe fun than any four walls could ever contain! It's time you Got 'Em! Play Summary: The goal: trap your opponents' pawns before they trap yours. Last pawn free wins! Bright Got 'Em! (use colored side of the board) In Bright Got 'Em!, each player starts with 3 cards and pawn. Place your pawn on the same-colored start square (one of the four squares at the corners of the board's center square). The player who's birthday is closest, goes first. On your turn you will play a card, following each rule in the order they appear. Most cards have 2 instructions. The first tells you where you can place a wall and the second how many square you can move your pawn. Wall Placement Rules: Walls can only be placed along one edge of a square, between two squares. When a player's pawn is trapped by walls in a single square, that player is eliminated from the game. The edge of the board counts as a wall. There are a few cards that allow you to remove a wall or pass through a wall. However, you have to play these cards before your pawn is trapped! Once your pawn is trapped in a single square, you're out and your pawn is removed from the board. When you trap another player's pawn, thus eliminating him from the game, you may remove any 1 wall from the board. Moving Your Pawn Most cards allow you to move your pawn up to a specific number of squares. You can't move through walls, unless you play a card that allows it. You can't move through a square occupied by another pawn. You may only move orthogonally, never diagonally. You can stay where you are. You don't have to move the exact number of squares listed on the card. You can move fewer squares if you want. You can move zig zag, first in one direction, then in another, just not diagonally up to the number of squares specified on the card you played. After placing a wall and moving (or not), discard the card you played and draw another. (You should always have 3 cards in your hand.) Play passes to the player on your left. The last player to have a pawn on the board wins! Brainy Got 'Em! (use white side of board) You don't need any cards for this version. The goal is the same: trap your opponents' pawns while illuding capture yourself. On your turn, place a wall anywhere on the board, then move your pawn. The number of squares you can move your pawn is equal to 1 plus the number of walls on your square. You may place a wall on the square your pawn occupies to increase your pawn's movement on the same turn. All other rules are the same as Bright Got 'Em! Contents: 1 double-sided game board (Bright Got 'Em! on one side, Brainy Got 'Em! on the other), 84 wall pieces, 55 Got 'Em! cards, 4 pawns, game rules. ",//cf.geekdo-images.com/images/pic934525.jpg,4,30,8,2,30,Got 'Em!,30,//cf.geekdo-images.com/images/pic934525_t.jpg,2012,"Sarah Baynes,Ilonka Sauciuc",Abstract Strategy,NA,"Tyler Bielman,Jonathon Loucks,Zach Weisman",NA,NA,"Area Control / Area Influence,Area Enclosure,Hand Management",Calliope Games,6.21216,74 91872,"A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons. It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Players explore the game world, which is built during the game by laying out tiles, using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together, depending on the scenario, by escaping, saving others or overcoming a threat. ",//cf.geekdo-images.com/images/pic994268.jpg,5,60,12,1,60,Dungeons & Dragons: The Legend of Drizzt Board Game,60,//cf.geekdo-images.com/images/pic994268_t.jpg,2011,"Jason Engle,Steve Prescott","Adventure,Exploration,Fantasy,Fighting,Miniatures,Novel-based",NA,Peter Lee,"Dungeons & Dragons: Castle Ravenloft Board Game – Gray Hag Promo,Dungeons & Dragons: The Legend of Drizzt Board Game – Vierna Do'Urden Promo,Dungeons & Dragons: Wrath of Ashardalon Boardgame - Kobold Champion Promo","Animals: Dragons,Dungeons & Dragons,Dungeons and Dragons Adventure System Board Games,From RPG books to board games,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Role Playing",Wizards of the Coast,7.34462,4112 91873,"Strasbourg in the 15th century - the political skills of the city are heavily influenced by the craftsmen guilds . In this time, players take on the lead of ascending families of the city. It is your goal to place your family members in the different guilds. Only the clever usage of influence points makes it possible to be accommodated as apprentice, assistant or even master craftsman - provided you can pay the admission fee. But don't underestimate the power of the church or the nobility. Strasbourg is a easy to learn strategy game with inventive mechanisms, that provide the player with lots of room for decisions. But only those that also keep an eye on the plans of the other players will earn the highest fame in the end. ",//cf.geekdo-images.com/images/pic951192.jpg,5,60,12,3,60,Strasbourg,60,//cf.geekdo-images.com/images/pic951192_t.jpg,2011,"Alexander Jung,Hans-Georg Schneider","City Building,Economic,Medieval",NA,Stefan Feld,NA,"Admin: Better Description Needed!,Country: France","Area Control / Area Influence,Auction/Bidding,Pattern Building,Tile Placement",Pegasus Spiele,7.19257,2094 91984,"Québec puts you at the head of a rich family who wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city. Construction is not enough: you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors! A game takes place over four centuries. Each player plays on average 5 to 7 turns per century. On each turn, players choose one of these actions : Start a new building with his architect Complete part of a building Send a worker to a zone of influence Take a leader card By contributing to the numerous buildings, players acquire influence with the authorities of the time : religion, politics, commerce and culture. Players also help build the famous Citadelle. At the end of each century, there is a scoring round where players get victory points for the workers they managed to send in the 5 zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of his workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone, his workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities, they must also erect the most prestigious buildings. The game ends after the fourth century. Players then receive points for the buildings they completed. The player with the most points is declared the winner. Québec won the Plateau d'or 2007 and was shortlisted at the 2007 Boulogne-Billancourt International Designer Contest. ",//cf.geekdo-images.com/images/pic1077693.jpg,5,75,13,2,75,Québec,75,//cf.geekdo-images.com/images/pic1077693_t.jpg,2011,"Mariusz Gandzel,Nicolas Cloutier",City Building,NA,"Philippe Beaudoin,Pierre Poissant-Marquis",Québec: Hitchcock à Québec,"Country: Canada,Provinces: Quebec","Area Control / Area Influence,Modular Board,Worker Placement","Le Scorpion Masqué,Asmodee,Ystari Games",7.17122,1230 92044,"From the publisher: "War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival." Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat. The game includes the following components: * Rulebook * Dice * Game board * 110 cards, size "standard American board game" ** 80 Event Cards (20 per faction) ** 30 Treasure cards * 252 plastic playing pieces representing the champions and armies of Nerath, Karkoth, the Iron Circle, and Vailin ",//cf.geekdo-images.com/images/pic994288.jpg,4,240,12,2,120,Dungeons & Dragons: Conquest of Nerath Board Game,240,//cf.geekdo-images.com/images/pic994288_t.jpg,2011,"Wayne England,Adam Gillespie,William O'Connor","Fantasy,Wargame",NA,"Richard Baker,Mons Johnson,Peter Lee",Conquest of Nerath: Sword of Kas Promo,Dungeons & Dragons,"Dice Rolling,Partnerships","Hasbro,Wizards of the Coast",6.97151,1277 92046,"The Land of Lo’en is vast. Its Kingdoms and Guilds are populated by Humans, Elves, Dwarves, Goblins, Kobolds, Trolls, and of course, the Dragons. The Dragon King is dead now and you, as one of his many overlooked offspring, have decided that it’s time for a change. Can you raise the funds to bribe the dragon clans to join your coup and the food to keep them? Can your strength convince the citizens of Lo’en to support your claim to the throne? Can your followers influence the diverse Kingdoms’ many Guilds and Clan Houses, and use their powerful resources to aid your cause? Your siblings have dynastic plans of their own and the dead King’s influence, though weakening, must still be reckoned with. There will be many obstacles to surmount in your quest to claim the Dragon Throne. Princes of the Dragon Throne is an area control and resource management board game that uses deck building as a driver for the other game elements. Players select cards from a continually changing pool of opportunities to build a unique deck of recruits. Players manage resources to support their uprising, and use the influence of their recruits to gain control of the various Guilds of the Kingdoms, which in turn gives them special abilities to further their cause. Clever Mojo Games has contracted with Don Aguillo, an amazing talent with card game art experience, to create 120 new original artworks for Princes of the Dragon Throne and our card design format will highlight Don’s art in a bold and beautiful manner. ",//cf.geekdo-images.com/images/pic1542082.jpg,4,120,14,2,120,Princes of the Dragon Throne,120,//cf.geekdo-images.com/images/pic1542082_t.jpg,2014,Don Aguillo,"Card Game,Fantasy",NA,Fred MacKenzie,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Deck / Pool Building,Hand Management,Worker Placement","Clever Mojo Games,Game Salute",6.815,60 92094,"Based on the wily and compelling BBC TV quiz show, this game brings all the best features straight from the studio to your living room. How it works... Each question has been given to a group of 100 people who are asked to give as many correct answers as they can within 100 seconds. Questions are list based and will have numerous possible answers. Any correct answer given that none of the 100 people remembered would, therefore, be worth zero points - these are Pointless answers and are the holy grail for players in Pointless. Who will carry off the Pointless 'Trophy' amongst your family and friends. For example, if the question asks you to name a film starring Leonardo DiCaprio, Titanic is not a good answer as 88 people in the survey gave this. Anybody who says The Man in the Iron Mask gets a much better score of 6 points. ",//cf.geekdo-images.com/images/pic934503.jpg,4,60,10,2,60,Pointless: The Board Game,60,//cf.geekdo-images.com/images/pic934503_t.jpg,2013,NA,"Party Game,Trivia",NA,NA,NA,NA,Paper-and-Pencil,University Games,5.56019,103 92120,"In Atlantis Rising you are one of the citizens of the stricken island Atlantis. However, hope is not lost, a mystical portal of 10 components can be built and save the island and all its inhabitants, but fail to build it in time and the island will sink forever under the waves, lost to legend. Atlantis Rising is a fully co-operative game in which the players must race to create a cosmic gate before all of the island tiles have been destroyed. The gate's components are variable and determine the difficulty level of the game - Easy, Normal, Hard, or Cosmic. The players must also contend with the continually escalating threat of their Athenian enemies, who may destroy one or more island tiles each turn if insufficient Atlanteans are allocated to the island's protection. Each turn players can choose to place their Atlanteans in any of eight different areas - with placements closer to the sea being more rewarding, but subject to a higher risk of flooding (and the subsequent loss of the associated action). After placement of meeple but before gaining resources 'misfortune' cards are drawn per player indicating which areas of the island sink, any meeple stood there have a long swim back to shore and do nothing for their turn. Players have limited 'mystical energy' which they can use to predict or prevent certain misfortunes and cards are available from the libraries that offer powerful one time use effects. From the back of the box: Will you send your Atlanteans to mine the untapped veins of precious resources at the very tip of the island, hoping to reap great rewards before the oncoming waves smash into the shores? Or will you remain in the relative safety of the island’s center, where resources have grown scarce? Perhaps you will tap into the power of the mystic energy source - the lifeforce of Atlantis and key to its advanced technology. You may even seek refuge in the vast libraries of the Lost City, hoping to find some tome which will lead to salvation for the doomed isle. Beware though - even as the island sinks into the sea, the Athenians continue to assault Atlantis, hoping to plunder its riches before it disappears beneath the waves. ",//cf.geekdo-images.com/images/pic1347094.jpg,6,60,13,2,60,Atlantis Rising,60,//cf.geekdo-images.com/images/pic1347094_t.jpg,2012,Karim Chakroun,"Ancient,Civilization,Mythology",NA,Galen Ciscell,NA,Atlantis,"Co-operative Play,Dice Rolling,Press Your Luck,Variable Player Powers,Worker Placement",Z-Man Games,6.58623,756 92140,"When Barbarossa begins, the world will hold its breath! - A. Hitler So, why did Barbarossa fail? The ATO Annual edition for 2010 includes four game modules in one package. Four veteran designers combine in a unique offering from Against the Odds... and each have drawn some startling conclusions about what really happened, modeling with four very different approaches. "Four Roads" offers four complete simulations that will provide hours of challenging play and comparison. Prados' contribution is subtitled "Codeword: Barbarossa" and covers June 1940 - June 1941, with an emphasis on the political lead-up to the campaign. Each of the other three modules cover June 1941-March 1942. Raicer gives us "Hitler Turns East" - Rinella "Slaughterhouse" - and Nord "Strike the Bear." Played on four full color 17"x22" mapsheets, each module lasts up to 3 to 4 hours, so 12-16 hours to play them all. ",//cf.geekdo-images.com/images/pic912118.jpg,2,180,0,2,180,Four Roads to Moscow,180,//cf.geekdo-images.com/images/pic912118_t.jpg,2011,"Randy Lein,Brandon Pennington","Wargame,World War II",Hitler Turns East,"Roger Nord,John Prados,Ted Raicer,Michael Rinella",NA,"Cities: Moscow,Country: Russia,Magazine: Against The Odds",Hex-and-Counter,"Against the Odds,LPS, Inc.",6.516,50 92188,"In Dragon Face, you must capture the opponent's Emperor to win. Each player starts the game with one Emperor (which moves like a King in Chess), six Ambassadors (which move like a Queen) and seven Governors (who move straight or diagonally forward one square at a time). Players alternate turns. If you jump an opponent's piece, you capture it, flipping the piece so that it shows your color. That piece now belongs to you and can be moved by you on subsequent turns. Capture the opponent's Emperor, and you win. (The playing area is a 9x7 space with the pieces starting in the back two rows on each side. You can move a piece into the "Sacrifice Zone" – the exterior ring surrounding the playing space – in order to make a capture. Governors that do so remain out of play for the rest of the game, while an Ambassdor can be brought back into play by moving a Governor to the opponent's back line.) ",//cf.geekdo-images.com/images/pic1753129.png,2,20,8,2,20,Dragon Face,20,//cf.geekdo-images.com/images/pic1753129_t.png,2011,NA,Abstract Strategy,NA,Thierry Denoual,NA,Tube Games,NA,Blue Orange Games,6.83065,62 92190,"Super Dungeon Explore (SDE) is a dungeon crawler inspired by old Japanese console RPGs. The 52 included miniatures are done in a cute / chibi / super-deformed style, which means the head is roughly the same size as the rest of the body. One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter, or an elf ranger. One player is the "Dark Consul" who controls the monsters of the dungeon. Every hero/monster has a character card that details the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions. The game is played on modular dungeon boards. During a round of play, the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent, they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" apart from a single late game upgrade but the Dark Consul has an unlimited number of them. To win the game, the Dark Consul must defeat all heroes in his dungeon. The heroes must spawn the dungeon boss by killing monsters or destroying all spawning points (= entry points for new monsters). The heroes must then kill the dungeon boss to be victorious. ",//cf.geekdo-images.com/images/pic1001002.jpg,6,120,10,2,120,Super Dungeon Explore,120,//cf.geekdo-images.com/images/pic1001002_t.jpg,2011,"Rose Besch,John Cadice,Andrea Cofrancesco,Elmer Damaso,Leonard Dill,Jason Hendricks,Michelle Hoefener,Ein Lee,Robert ""Robaato"" Porter,Brett Stebbins,Peter Whitley,Jason Wiebe","Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,"Chris Birkenhagen,John Cadice,Deke Stella","Super Dungeon Arena,Super Dungeon Explore: Beatrix The Witch Queen,Super Dungeon Explore: Boo Booty Box,Super Dungeon Explore: Calico Kate,Super Dungeon Explore: Candy and Cola,Super Dungeon Explore: Captain R,Super Dungeon Explore: Caverns of Roxor,Super Dungeon Explore: Crown Guard,Super Dungeon Explore: Dragon's Clutch,Super Dungeon Explore: Dungeons of Crystalia Tile Pack,Super Dungeon Explore: Fireflow Denizens,Super Dungeon Explore: Frostbyte Ravagers,Super Dungeon Explore: Herald of Vulcanis,Super Dungeon Explore: Iron Golem,Super Dungeon Explore: Jack Scarecrow,Super Dungeon Explore: Kaelly the Nether Strider,Super Dungeon Explore: Kasaro To,Super Dungeon Explore: King Starfire,Super Dungeon Explore: Kisa,Super Dungeon Explore: Legends,Super Dungeon Explore: Nyan Nyan,Super Dungeon Explore: One Shot,Super Dungeon Explore: Princess Malya,Super Dungeon Explore: PvP Arena,Super Dungeon Explore: Rock Top Gang,Super Dungeon Explore: Sebastian Cross,Super Dungeon Explore: Ser Snapjaw,Super Dungeon Explore: Succubus Vandella,Super Dungeon Explore: Super Ninja Ambush!,Super Dungeon Explore: The Midnight Tower,Super Dungeon Explore: Von Drakk Ghost House Tile Pack,Super Dungeon Explore: Von Drakk Manor Level",Super Dungeon Explore,"Action Point Allowance System,Dice Rolling,Modular Board,Partnerships,Variable Phase Order,Variable Player Powers","Ninja Division,Soda Pop Miniatures",6.97374,2166 92319,"Philippe Keyaerts scored gold with Small World, a new version of his Vinci that was released by Days of Wonder in 2009 to great acclaim and numerous awards. With Olympos, coming from French publisher Ystari Games, Keyaerts has another go at the simplified civilization game. The playing time for Olympos is only 60-90 minutes for 3-5 players, but says Ystari's Cyril Demaegd, "Even if it's a short game, it's a gamer's game." Players take actions based on their position on a time track, along the lines of Peter Prinz' Thebes. (Says Demaegd, "This is mainly a coincidence because Philippe designed this game years ago.") By spending time, players take actions, with the choices being expansion or development. Expanding brings new settlers onto the game board, which depicts Greece and Atlantis, which lets you conquer territories and thereby acquire resources. Development takes place on the game's discovery board, with players either buying new scientific discoveries – such as medicine or phalanxes – or building architectural wonders. Each discovery brings you new powers, such as an upgrade in military strength due to the phalanx, and each wonder earns you points. A player's piety is measured by discoveries, and the most pious player might be rewarded during the game by one of the nine gods included. Similarly, the less pious players might be punished by those same gods. The replayability of Olympos is huge, says Demaegd, as the discovery board and gods in play will be different each game, not to mention the territories you're able to conquer. ",//cf.geekdo-images.com/images/pic1017479.jpg,5,75,12,2,75,Olympos,75,//cf.geekdo-images.com/images/pic1017479_t.jpg,2011,Arnaud Demaegd,"Ancient,Civilization,Fighting,Mythology,Territory Building",NA,Philippe Keyaerts,"Olympos: Expansionnism,Olympos: Oikoumene","Atlantis,Country: Greece,Ystari originals","Area Control / Area Influence,Area Movement,Set Collection,Time Track","Hobby Japan,REBEL.pl,Rio Grande Games,Ystari Games",7.00307,2196 92363,"Amateurs to Arms! is a historical simulation game of the War of 1812. One player assumes the role of the British (including Canadian) forces, and the other plays the Americans. This often-overlooked conflict ended in a draw historically, but this was not the only possible outcome. The Americans clearly wished to annex Canada to their young nation, while the British wanted to teach their former colonies a lesson. The game includes all of the theaters of battle from the war: the US/ Canadian border and the Great Lakes (of course) but also the wilderness of the old Northwest, the Atlantic coast of the US, the Civilized Indians of the south, and the site of the final conflict at New Orleans. Each turn represents a few months of time (depending on the season). A typical turn consists of dealing out to each player the number of cards indicated on the turn track. The winter and spring turns require a few special tasks. The Americans will have more resources to commit to the war- until Napoleon is defeated in Europe, and the English player can focus more resources on their efforts in North America. Each card can be played for the event described on the card, or for the card’s Operations Points, to move Expeditions, build ships and fortifications, or raise troops. Events on the cards and on the map will cause the markers on the Peace Track to move forward. This represents the war weariness of each side’s people: bad events will cause your people to demand peace. Most events push inexorably towards peace; only a few rally your people for a longer war. When the two markers meet on the Peace Track, the game proceeds to the negotiations at Ghent, and the winner is determined. Oh yes, and then each player plays one more card, while news of the peace travels across the Atlantic! ",//cf.geekdo-images.com/images/pic929261.jpg,2,150,12,2,150,Amateurs to Arms!,150,//cf.geekdo-images.com/images/pic929261_t.jpg,2012,Timothy Schleif,"Napoleonic,Wargame",NA,"Kevin McPartland,Jerry Shiles",NA,NA,"Area Movement,Campaign / Battle Card Driven,Secret Unit Deployment,Simulation",Clash of Arms Games,7.86905,147 92415,"Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library: Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes. Skull & Roses Red features the same gameplay as Skull & Roses, with the only change being alternate rules that allow each player to control two biker gangs. Both Skull & Roses Red and Skull are playable on their own, with each game containing six different biker gangs. Each Skull or Skull & Roses set can be combined with another to allow for games with more than six players. ",//cf.geekdo-images.com/images/pic1779342.jpg,6,45,14,3,45,Skull,45,//cf.geekdo-images.com/images/pic1779342_t.jpg,2011,"Rose Kipik,Thomas Vuarchex","Bluffing,Card Game",NA,Hervé Marly,Gringo: Polar Bear,NA,"Auction/Bidding,Hand Management,Player Elimination","Asmodee,Granna,Lui-même",7.06547,5492 92497,"Pass the Pigs, in which players roll pig-shaped dice to score points, included one pair of pig dice. Deluxe Pass the Pigs doubled the swine count, with two pairs of pigs for head-to-head competition. Now Pass the Pigs: Pig Party Edition has brought home the bacon, doubling the pig count yet again with four pairs of pigs (pink, black, brown, tan) included in the box. Game play is reminiscent of Pass The Pigs, but with more pigs and more scoring opportunities. Players try to win cards that display a specific goal (pigs in a particular orientation) and a point value. The game includes bonus cards, including a chance to roll all eight pigs at once. Sooooooo-eeeee! Pass the Pigs: Pig Party Edition comes with a black, zip-up case to hold the game components. ",//cf.geekdo-images.com/images/pic917589.png,4,20,7,2,20,Pass the Pigs: Pig Party Edition,20,//cf.geekdo-images.com/images/pic917589_t.png,2011,NA,"Animals,Dice,Negotiation,Party Game",NA,NA,NA,"Animals: Pigs,Pass the Pigs",Dice Rolling,Winning Moves Games (USA),5.37767,103 92499,"Classic themes or offset, a handful of dice and letters. Shake well, discover the theme and the letters of words to find and respond as quickly as possible! At the beginning of the game, choose a card with 6 themes. At each turn, a player rolls a die defining the topic and then a color dice and dice marked with letters. The color dice determines the first letter of the word to find (in agreement with the assigned topic). The players play together and are entitled to one proposal per round. They earn as many chips as found in letters from the word found. Depending on the number of players, the last or the last 2 participants were not allowed to speak. If the color dice falls on the black face, one player can make a proposal. He must find a word does not include any letters learned. He won 4 chips if the word is correct and if it loses 4 proposal includes a letter from. The game ends when there are no more chips in reserve. The player who has the most wins. Much of this taken from the French here : http://fr.asmodee.com/ressources/jeux_versions/djam.php Des thèmes classiques ou décalés, une poignée de dés et des lettres. Agitez bien, découvrez le thème et les lettres des mots à trouver et répondez aussi vite que possible !Au début de la partie, on choisit une carte comprenant 6 thèmes. À chaque tour, un joueur lance un dé définissant le thème, puis un dé de couleurs et des dés marqués de lettres. Le dé de couleurs détermine la première lettre du mot à trouver (en accord avec le thème imposé). Les joueurs jouent en même temps et ont droit à une seule proposition par tour. Ils gagnent autant de jetons que de lettres tirées présentes dans le mot trouvé. Selon le nombre de joueurs, le dernier ou les 2 derniers participants n’ont pas le droit de parler. Si le dé de couleur tombe sur la face noire, un seul joueur peut faire une proposition. Il doit trouver un mot ne comprenant aucune des lettres tirées. Il remporte 4 jetons si son mot est correct et en perd 4 si sa proposition comporte une des lettres tirées. La partie se termine quand il n’y a plus de jetons en réserve. Le joueur qui en possède le plus l’emporte. ",//cf.geekdo-images.com/images/pic919537.png,6,15,10,2,15,Djam,15,//cf.geekdo-images.com/images/pic919537_t.png,2011,NA,"Dice,Word Game",NA,William Attia,NA,NA,Dice Rolling,Asmodee,5.68991,111 92591,"3D "marble run" game. Each turn, the player gets three marbles (small steel balls) and throw them into several holes at the top of the ramd-like hill. in a random manner, each of them starts running downhill through a system of 3D tracks or keeps stuck. The players` figures are racing up a serpentine path up the hill, crossing the marbles` courses, and the number of steps they move depend on how many marbles are stopped by them. If a figure lands on a special kind of space, a mechanism at the top of the hill is activated and all marbles, which got stuck so far, are released at once and run downhill. If there are too many marbles in front of a figure, it has to go back. ",//cf.geekdo-images.com/images/pic931768.jpg,4,20,6,2,20,Das große Kullern,20,//cf.geekdo-images.com/images/pic931768_t.jpg,2011,"Michael Menzel,Walter Pepperle","Animals,Children's Game,Racing",NA,"Jens-Peter Schliemann,Bernhard Weber",NA,"3D Games,Animals: Marmots,Marble Games",NA,Ravensburger Spieleverlag GmbH,6.542,50 92643,"In Artus, the round table of legend is a turntable in the center of the game board with a space marked with a crown for the king, numbers on the edge from +10 to -15 counter-clockwise from the king, and a few spaces worth 0. Each player has six cards in hand – two knight cards, two royalty cards, and two scoring cards – and plays two cards each turn. By doing this, players are able to place figures of their color or neutral figures around the table, score certain areas or figures under certain circumstances, and place rings on neutral figures or to move them. The neutral figure bearing three rings is the current king, and the table is always oriented to place this figure in the crown location. A new king can come into power though, which will find everyone sitting in a new location. The player with the most points after eleven rounds wins the game. Artus has two sets of rules: basic rules for families and casual gamers and "professional rules" for more experienced gamers. ",//cf.geekdo-images.com/images/pic947044.jpg,4,60,9,2,60,Artus,60,//cf.geekdo-images.com/images/pic947044_t.jpg,2011,"Martin Hoffmann,Markus Schmuck,Claus Stephan,Mirko Suzuki",Medieval,NA,"Michael Kiesling,Wolfgang Kramer",NA,"Alea Medium Box,The Legend of King Arthur and the Knights of the Round Table",Hand Management,"alea,Ravensburger Spieleverlag GmbH,Rio Grande Games",6.30054,867 92644,"In the cooperative deduction game Schnappt Hubi!, which uses an electronic device similar to the one in Wer war's?, the players explore an old house by building a 3D-labyrinth of "broken" walls in the first phase and chasing a ghost in the second. Each player starts with his figure – a red or yellow mouse or blue or green hare – in one predetermined corner of the square house, which features a 4x4 grid of rooms that lacks any walls at the start of the game. The players find out which kind of walls are in certain directions by pressing one of four "arrow buttons" of a "compass" device with a built-in AI (to ensure that each game will have a different house). Walls come in four types: One that allows all animals to pass through, one with a mousehole that allows only mice through, one with a hole in the top that only hares can jump through, and one that's solid and impassable. The players build those walls, creating step-by-step a 3D-labyrinth. The goal of this first phase is to find the "magic doors", which can be opened only if there is an animal on each side. Once the players find the magic doors, the ghost "Hubi" appears. The device gives hints to the players, allowing them to deduce where Hubi is so that ideally they can eventually chase it out of the house. Schnappt Hubi! includes three difficulty levels, with a "timer" running in the hardest level that ends the game after a certain number of moves. ",//cf.geekdo-images.com/images/pic1086779.jpg,4,20,5,2,20,Schnappt Hubi!,20,//cf.geekdo-images.com/images/pic1086779_t.jpg,2011,NA,"Children's Game,Deduction,Electronic,Maze",NA,Steffen Bogen,NA,"3D Games,Ghosts","Co-operative Play,Modular Board",Ravensburger Spieleverlag GmbH,6.86478,159 92666,"It is a momentous time for the Post-Human Assembly. Having fully populated the Milky Way Galaxy, the Great Houses turn their eyes towards a neighboring galaxy – endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks to dominate this new galaxy, for in the race to achieve hegemony, only one can be victorious. Hegemonic is a fast-paced game of galactic expansion, empire-building, conflict, and intrigue. As the leader of a Great House, you must expand your control over the sectors of the galaxy, build up your industrial, political, and martial capability, develop awe-inspiring technologies, and carefully time your actions to outmaneuver the other empires. Deep Strategy The players are in control, shaping the unexplored galaxy to support their strategic plans instead of having choices dictated by chance. Rich Tactics Card-driven conflict mechanics and technology development focus on tough, tactical choices and timing, minimizing luck-based gameplay. Multilateral Conflict A player’s industrial, political, and martial systems can all be used offensively and to control regions of the galaxy. The stars await: can you lead your Great House to victory? ",//cf.geekdo-images.com/images/pic1819022.jpg,6,180,13,2,180,Hegemonic,180,//cf.geekdo-images.com/images/pic1819022_t.jpg,2013,"Clay Gardner,Honoel Ibardolaza,Oliver Kiley,Alex Skinner","Civilization,Economic,Science Fiction,Space Exploration",NA,Oliver Kiley,"Hegemonic Promo Card: Cosmic Engineering,Hegemonic Promo Card: Dimensional Anomaly","4X games,Crowdfunding: Kickstarter","Area Control / Area Influence,Hand Management,Modular Board,Simultaneous Action Selection,Tile Placement",Minion Games,6.99014,472 92759,"From the publisher's website : "Russian Civil War, redesigned by Joseph Miranda,is a multi-player wargame of the military and political conflict of 1918-1921 that abolished the Czarist regime and created the foundation of the modern Soviet Union. The basic game is designed for three to six players, each of whom controls one or more factions among the revolutionary, counter-revolutionary, nationalist, and interventionist forces that participated in the chaotic struggle to determine Russia’s future. This new edition is based on the original rules, counters and map from the original 1976 SPI version, with the following added features. The map has been expanded to cover Central Asia and Mongolia. Additional units have been added to account for specialized formations, foreign interventionist and nationalist forces. Additional markers have been added to represent various special events not previously covered. The rules have also been clarified, and some modifications have been made. Several optional rules have also been added." ",//cf.geekdo-images.com/images/pic917938.jpg,6,240,12,1,240,Russian Civil War 1918-1922 (second edition),240,//cf.geekdo-images.com/images/pic917938_t.jpg,2011,"Larry Hoffman,Ilya Repin,Joe Youst","Civil War,Wargame",NA,"Ty Bomba,Joseph Miranda",NA,"Country: Russia,Magazine: Strategy & Tactics,Russian Civil War","Hex-and-Counter,Variable Player Powers",Decision Games (I),7.25288,52 92776,"Guards! Guards! A Discworld Boardgame sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University, the future of the Disc hangs in the balance. Each player is tasked with collecting and returning a number of the spells to the university before it is too late. Each player selects one of four Guilds to infiltrate: Thieves, Assassins, Alchemists or Fools. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game. There are twelve locations on the board where players may charm (or bribe) volunteers to join them on their quest. The characters are split into three Volunteer Decks each representing the range of inhabitants who might be found in different locations within the city: Lords & Ladies, Man & Beast and Shades & Shadows. Each Volunteer is assigned a set of skill attributes which can be used individually to protect the Spells, or combined with those of other volunteers and used to complete the Wizards Challenges - five tests of strength, brain, and worthiness which the runners must complete in order to enter the Unseen University with the Spells. A selection of enchanted scrolls, weapons, armour and magical items can be purchased by players to equip their volunteers and boost their attributes. A number of volunteer cards carry the "Mark of the Brethren", the name of a secret society which aims to summon a greater dragon to the city in a plan to overthrow the powers that be in Ankh-Morpork. If a player holds three of these cards at any time, he may choose to call a dragon to a specific city quadrant. This effectively shuts down that area of the city until the dragon is driven off. (Handy if spells are located there that your opponents need.) Opposing players may choose to face the dragon individually or to co-operate with other players and send a combined squad of volunteers to see off the beast. (Dragons may also be called to the city automatically during the game on the turn of a fate card. If this happens, all players must send at least one volunteer to face it.) Members of the Brethren may also be secretly planted in city quadrants to operate as saboteurs. When a player feels has recruited the right volunteers, he moves to collect and return the first required Spell (as marked on his Guild Card). You can send up to four volunteers on a Spell Run. Opponents may use magic, or Saboteurs if they have one in play, to try to stop a spell run. If all (or any) of your runners make it to the Unseen University, they must attempt one of the Wizards Challenges (resolved by totalling a specific attribute score of the successful runners, with any bonuses gained from items or magic and a dice roll). If successful they have returned the Spell. The volunteers used are seen to have fulfilled their duty and are discarded. The player then goes on toward his next spell (recruiting new volunteers along the way). The winner is the first to return the five Great Spells shown on his Guild Card. Being set in Ankh-Morpork, many other random hazards face players, but we don't want to spoil the surprise and tell you everything! Where's the fun in that? ",//cf.geekdo-images.com/images/pic1393432.jpg,6,120,11,2,120,Guards! Guards! A Discworld Boardgame,120,//cf.geekdo-images.com/images/pic1393432_t.jpg,2011,Stephen Player,"Fantasy,Novel-based",NA,"Leonard Boyd,David Brashaw",NA,Discworld Games,"Area Control / Area Influence,Area Movement,Dice Rolling,Secret Unit Deployment,Simultaneous Action Selection","Backspindle Games Ltd.,Z-Man Games",5.58647,351 92828,"Dixit Odyssey is both a standalone game and an expansion (Dixit Odyssey (expansion)) for Jean-Louis Roubira's Dixit, which won Germany's Spiel des Jahres award in 2010. Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card—but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins. Dixit Odyssey contains 84 new cards, each with a unique image drawn by Pierô and colored by Marie Cardouat, artist of Dixit and Dixit 2. The stand alone version also includes a folding game board, 6 new rabbit scoring tokens (12 total), and a box large enough to hold all the Dixit cards released to date. The stand alone version of Dixit Odyssey includes enough components for up to twelve players and also has variant rules for team play and for new ways to play with the cards. Expansion versus standalone versions of the game. Standalone version is in a square box (released in 2011 but may still be available). Expansion version is in a rectangular box (available from 2013 onwards): Dixit Odyssey (expansion) ",//cf.geekdo-images.com/images/pic918568.jpg,12,30,8,3,30,Dixit Odyssey,30,//cf.geekdo-images.com/images/pic918568_t.jpg,2011,"Marie Cardouat,Pierô","Humor,Party Game",NA,Jean-Louis Roubira,"Dixit 2: ""Gift"" promo card,Dixit 2: ""The American"" promo card,Dixit 3: Journey,Dixit Odyssey: ""Bunny"" promo card,Dixit Origins: ""La Machine à rêves"" Promotional card,Dixit Quest,Dixit: ""Magic bunny"" promo card,Dixit: ""Pumpkinhead"" and ""Santa"" promo cards,Dixit: ""The Dragon"" promo card,Dixit: ""The Inheritors"" promo cards,Dixit: ""The Werewolves of Miller's Hollow: The Pact"" Promo Cards,Dixit: ""Werewolves"" promo cards,Dixit: 2012 Asmodee Special Cards,Dixit: Anniversary Pack,Dixit: Daydreams,Dixit: Memories,Dixit: Origins,Dixit: Spielbox 03/15 Promo Card,Dixit: Tabletop Day 2015 Promo Pack",Dixit,"Partnerships,Simultaneous Action Selection,Storytelling,Voting","ADC Blackfire Entertainment,Asmodee,Asterion Press,Galápagos Jogos,Gém Klub Kft.,hobbity.eu,KADABRA,Kaissa Chess & Games,Lautapelit.fi,Libellud,Lifestyle Boardgames Ltd,REBEL.pl,Swan Panasia Co., Ltd.",7.52953,9880 92852,"Say Anything Family will feature the same game play as North Star Games' 2008 release Say Anything. To summarize game play, one player asks a question (e.g., "Which magical power would be the coolest to have?"), each other player writes an answer they think the asker will choose, the asker secretly chooses an answer, everyone else bets on which answer was chosen, then the asker reveals his choice. If players guessed correctly, then they score one point for each chip they placed on the correct answer; the player whose answer was chosen scores one point; the asker scores one point for each chip on the answer chosen, up to a maximum of three. After a certain number of rounds, the game ends and the player with the highest score wins. Say Anything Family will include 360 questions on topics that kids can handle as easily as adults. The game includes components for six players, as opposed to eight in the first game. ",//cf.geekdo-images.com/images/pic958277.jpg,6,30,8,3,30,Say Anything Family Edition,30,//cf.geekdo-images.com/images/pic958277_t.jpg,2011,Jacoby O'Connor,"Humor,Party Game",NA,Dominic Crapuchettes,NA,Say Anything,Betting/Wagering,"North Star Games, LLC",6.71717,234 92876,"In Jurassik, players are paleontologists on a dig looking for dinosaur bones. Ideally you want to collect bones for the same type of dinosaur so that you can assemble a complete skeleton! At the start of the game, the 32 dinosaur cards (four cards each of eight different dinosaurs) are shuffled with one "start excavations" card and 15 randomly-chosen action cards from a total of 22. A player shuffles these cards, lays them out in a 6x8 rectangle, then removes the start excavations card to show where the dig begins. On a turn, a player reveals any card that has at least one edge adjacent to the digging area. Dinosaur and action cards have different backs, so the player knows what type of card he draws, but not which card exactly. If she draws a dinosaur card, she places it face-up in front of her. If she draws an action card, she may be able to take a second turn, steal from another player, or force an exchange of one bone for another; she may also be forced to discard a card, or she might end up with a rock, which is placed back in the dig area for everyone to work around. When a player has four cards of the same dinosaur, she groups them as a set; these cards cannot be lost or stolen. The game ends when the final dinosaur card is collected. Players score 1, 3, 6 or 10 points for a set of 1-4 dinosaur cards of the same type, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic1018572.jpg,4,15,5,2,15,Jurassik,15,//cf.geekdo-images.com/images/pic1018572_t.jpg,2011,David Boniffacy,"Card Game,Children's Game",NA,Charles Chevallier,Jurassik Mini-expansion,Animals: Dinosaurs,Set Collection,"Ilopeli,MINDOK",5.98611,108 93001,"In IceDice, a push-your-luck game from Looney Labs, you are trying to complete three matching sets of pyramids by rolling the dice; if you can't get the pyramids you want from the bank, you may steal them from your opponent. IceDice is a new packaging of Looney Pyramids (aka Icehouse pieces), consisting of two rainbow stashes, two custom dice, and a pyramid-shaped cloth carrying case. Also included in Pyramid Arcade. ",//cf.geekdo-images.com/images/pic988888.jpg,4,5,14,2,5,IceDice,5,//cf.geekdo-images.com/images/pic988888_t.jpg,2011,NA,Dice,Pyramid Arcade,Andrew Looney,NA,Looney Pyramids,"Dice Rolling,Press Your Luck,Set Collection",Looney Labs,6.43371,178 93138,"In Schlacht am Buffet, each player holds nine cards. In each turn, each player simultaneously selects a card and places it face-down on the table. Then the players take turns showing their card and moving their mice around the buffet table. After all cards have been revealed, the mouse which is alone in last place is eliminated and has to take the least valuable dish currently on the table. When all but two mice have been eliminated, the leading mouse gets the best dish (as long as it is alone on its field). The second placed mouse gets nothing. Afterwards, all players fill up their hands to nine cards. Additional dishes of the same kind have to be stacked on previously earned ones. At the end of the game, only the top dish of each kind counts. When all dishes have been distributed, the game ends and the player with most points is the winner. ",//cf.geekdo-images.com/images/pic922525.jpg,6,30,8,3,30,Schlacht am Buffet,30,//cf.geekdo-images.com/images/pic922525_t.jpg,2011,Uli Stein,"Animals,Card Game,Comic Book / Strip",NA,Martin Wallace,NA,Animals: Mice,Simultaneous Action Selection,KOSMOS,6.1483,118 93185,"In Tetris Link, based on the popular video game Tetris, players take turns dropping tetromino blocks into a grid, attempting to link same-colored tetrominos to score while simultaneously blocking opponents from doing the same. Players score points by linking three or more tetrominos together, but they lose points if they leave empty spaces in the tower grid. Once the tower is full, the game ends and the player with the most points wins. ",//cf.geekdo-images.com/images/pic1068120.jpg,4,15,6,2,15,Tetris Link,15,//cf.geekdo-images.com/images/pic1068120_t.jpg,2011,(Uncredited),"Abstract Strategy,Puzzle,Video Game Theme",NA,(Uncredited),NA,"Mensa Select,Tetris",Pattern Building,"Asmodee,Ideal,John Adams Toys,Techno Source",6.00135,384 93194,"It’s year “011” in an alternative 19th century. The Inscrutable Organ of Eternity is hidden somewhere in Turin, and it’s the only instrument that can prevent the coming Ragnarök. Only one of the 8 Characters in the game is the “Chosen One” who can play the Organ. One of the others, meanwhile, has been possessed by the Spirit of Fenrir the Wolf, and will try to prevent the Chosen One from reaching the Organ. The goal of the game, is to identify and deliver the Chosen One and the song of Making (which is composed as part of the game play) to the Inscrutable Organ of Eternity before the 12th hour. 011 is played over 11 rounds, called Hours. Each Hour is divided into 5 phases. All players, in order, must complete one phase, before the next phase begins: 1. Reveal Event 2. Bid for Turn Order 3. Place Clues on the Map 4. Character Actions and Movement 5. Play Location Tiles Once all 5 Phases are complete, advance the Hour Hand one space on the Ragnarök Clock. If the Hand reaches XII (and so, the 11th Hour has passed), the game ends and all players lose! Otherwise, a new Round begins with Phase 1. ",//cf.geekdo-images.com/images/pic1063401.jpg,6,90,12,3,90,011,90,//cf.geekdo-images.com/images/pic1063401_t.jpg,2011,Paolo Vallerga,"Adventure,Deduction,Mythology",NA,Marco Valtriani,NA,"Music Making & Makers,Steampunk","Auction/Bidding,Variable Phase Order,Variable Player Powers","ElfinWerks,Heidelberger Spieleverlag,Post Scriptum,Scribabs",6.18014,354 93260,"Summoner Wars is a fast-playing, action-packed card game for 2-4 players in which they take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield, freezing their foes in place, draining their enemies of power, and even bringing rains of fire down from the heavens. But most notoriously, they summon their great race's hordes of warriors to the battlefield, to clash in the never-ending struggle for supremacy. A Summoner is both mage and general, and must combine their wizardly might with clever tactics to defeat the enemy Summoner on the opposite side of the battle. The Summoner Wars Master Set contains six new and different complete factions from which to choose: • Play as the Shadow Elves and conceal your plans in swirling darkness! • Choose the Benders and confound your foe, turning his own troops against him! • Command the Vargath, mountainous goatfolk who call lightning from the heavens! • Select the nefarious Sand Goblins and delight in malicious trickery! • Muster the Deep Dwarves and control the forces of Geomancy! • Lead the ferocious Swamp Orcs to war and hack upon your foes as they are snared in your vines! Strategy shapes the composition of each deck of cards and how they are used. Tactics determine the effectiveness of those cards in battle. Call walls of stone to protect you in combat and serve as magic portals for you to summon your warriors. Call your forces forth and send them in a surging wave against your enemy. Cast spells that bolster your forces and cut down those who would oppose you. Victory can come only from the death of your opponent's Summoner... ",//cf.geekdo-images.com/images/pic923048.jpg,4,30,9,2,30,Summoner Wars: Master Set,30,//cf.geekdo-images.com/images/pic923048_t.jpg,2011,"John Ariosa,Gary Simpson","Card Game,Fantasy,Fighting",NA,Colby Dauch,"Summoner Wars: Bellor's Retribution Reinforcement Pack,Summoner Wars: Piclo's Magic Reinforcement Pack,Summoner Wars: Taliya's Spirit Reinforcement Pack",Summoner Wars,"Dice Rolling,Grid Movement,Hand Management,Variable Player Powers","Plaid Hat Games,Cube Factory of Ideas,Filosofia Éditions,Galápagos Jogos,MINDOK,Raven Distribution",7.62126,8664 93287,"Trading card game for the Final Fantasy video game world. Each player uses their own deck of 50 character cards. Players play character cards by using CP (crystal points). There are three kinds of character cards: Forward character card: attackers, blockers and characters with various abilities. Backup character card: producing CP and/or with various abilities. Summoned Creature card: one shot ability. If the player discards a card, they produce 2 CP. If the player taps (dulls) his backup character card, he produces 1 CP. On their turn, the current player can attack his opponent using his own forward character, and the opponent can block the attacker with their forward character. If the opponent does not block the attacker, one damage is dealt. When you deal 7 damage to your opponent, you win the game. Popular characters of various Final Fantasy video games appear in this game. ",//cf.geekdo-images.com/images/pic928302.jpg,2,30,12,2,15,Final Fantasy Trading Card Game,30,//cf.geekdo-images.com/images/pic928302_t.jpg,2011,"Yoshitaka Amano,Tetsuya Nomura","Card Game,Collectible Components,Fantasy,Video Game Theme",NA,Mr. Kageyama,NA,"Anime & Manga,CCGs (Collectible Card Games),Final Fantasy","Hand Management,Variable Player Powers","Hobby Japan,Last Level,Square Enix",7.27119,59 93400,""The fasten-ating railway game where the trains are stationery" In Paperclip Railways, players initially lay out a fantasy landscape in which to build railway stations; these stations give in- and end-game bonuses and are connected by customizable lengths of track made from paperclips! Players score for the stations they build from and to, and for how long their railway links are and, at the end of the game, for various achievements. The player with the most victory points is declared the winner. ",//cf.geekdo-images.com/images/pic933477.jpg,5,45,10,2,45,Paperclip Railways,45,//cf.geekdo-images.com/images/pic933477_t.jpg,2011,"Tony Boydell,Charlie Paull","Card Game,Territory Building,Trains",NA,Tony Boydell,"Paperclip Railways: Boardgame Guru,Paperclip Railways: Eastern Bazaar,Paperclip Railways: Freight Expansion,Paperclip Railways: Great Forest,Paperclip Railways: London on Board,Paperclip Railways: Messe / Grugahalle,Paperclip Railways: Nobility City,Paperclip Railways: Shire Games,Paperclip Railways: Stupid City,Paperclip Railways: Top left-hand corner of Wales,Paperclip Railways: UK Games Expo,Paperclip Railways: Zelig Suberb",String System,"Route/Network Building,Tile Placement",Surprised Stare Games Ltd,6.59673,159 93472,"In Ubongo: Das Kartenspiel, players must once again figure out how to fit together the Ubongo pieces with which designer Grzegorz Rejchtman confronts them. Each round, a player receives nine cards at random from the appropriate deck for that round; each card shows six Ubongo pieces, with the pieces laid out in a 2x3 grid. Everyone simultaneously tries to "connect" seven of their nine cards. Two cards are connected when they lay adjacent to one another with a pair of symbols on one card touching a matching pair of symbols on the adjacent card. The first person to lay down seven cards in that manner shouts "Ubongo" and earns 10 points, while everybody else scores as many points as they have connected cards on the table. (If any player has made a mistake while placing cards, including the player who ended the round, that player scores zero points for the round.) For the second round, players flip over their nine cards and use them. For rounds 3-6, players receive cards from two new decks. After six rounds, the player with the highest score wins. ",//cf.geekdo-images.com/images/pic927742.jpg,4,20,8,2,20,Ubongo: Das Kartenspiel,20,//cf.geekdo-images.com/images/pic927742_t.jpg,2011,Nicolas Neubauer,"Card Game,Puzzle",NA,Grzegorz Rejchtman,NA,Ubongo Series,NA,"KOSMOS,University Games",5.93708,89 93522,"Tetris the Card Game is based on the popular video game Tetris. In this game, the players' goal is to clear 10 lines to win the game. Players keep a grid of 10 cards face up in front of them, flipping them as lines are cleared to keep track of their score. Each player may hold two cards at a time in their hand. Cards may feature blocks known as Tetriminos which can be used to clear lines or special action cards that can hinder other players. A puzzle will be displayed on the top of the draw pile. To clear a line, players must use the Tetrimino cards in their hands. If the Tetrimino on a card fits in this puzzle so that it completes a line (or lines) five squares across without any gaps, it can be played to clear a line (or lines). In order to fulfill this goal, Tetriminos may be rotated. For each line cleared, a card is flipped in that player's matrix. If clearing a line is impossible with the player's hand or if no action cards may be played, then the player must discard a card of their choice and draw the top card of the draw pile. The next player takes their turn and play proceeds until one player has flipped all ten cards in their matrix. ",//cf.geekdo-images.com/images/pic1011397.jpg,4,0,8,1,0,Tetris: The Card Game,0,//cf.geekdo-images.com/images/pic1011397_t.jpg,2011,NA,"Abstract Strategy,Card Game,Video Game Theme",NA,NA,NA,Tetris,"Hand Management,Pattern Recognition",Fundex,4.38705,95 93537,"Game description from the publisher: Pharaoh is worried! His tomb at Giza is behind schedule, and he fears it will not be done in time for his funeral. He is offering great rewards to the faction that contributes the most work on his pyramid in the next ten years. If your people work the hardest and work the smartest you shall earn Pharaoh's favor! In Giza: the Great Pyramid you are the leader of one of four factions vying for Pharaoh's favor. You have ten years to outperform the other factions and contribute the most to his great pyramid, earning eternal gratitude and glory. You shall need to balance your labor! Farm and fish to feed your people. Sweat and struggle with the back-breaking labor of moving the giant stone blocks into place. Task your folk with the creation of exquisite artworks to beautify Pharaoh's eternal rest. Are you smart enough, organized enough and diligent enough to lead your people and earn Pharaoh's favor? ",//cf.geekdo-images.com/images/pic1102456.jpg,4,90,12,3,90,Giza: The Great Pyramid,90,//cf.geekdo-images.com/images/pic1102456_t.jpg,2012,David Cochard,Ancient,NA,Dave Heberer,"Giza: Distant Quarry,Giza: Fast Sleds,Mayfair Game Variants & Mini-Expansions Set #1,Mayfair Game Variants & Mini-Expansions Set #2,Mayfair Games' Limited Edition Promo Expansion Set #18",Country: Egypt,"Area Control / Area Influence,Auction/Bidding,Pick-up and Deliver,Worker Placement",Mayfair Games,6.46545,165 93538,"Battleship Galaxies is a space combat miniatures game that is a distant cousin to the original Battleship game. The two opposing forces represented in the game, the human Intergalactic Space Navy and the alien Wretcheridians, are represented by 20 starship miniatures. There are figures for several different ship types and each has an individual reference card that defines the characteristics (e.g., weapons, movement, shields) of that ship. The game is scenario driven and each scenario defines the goal of the game as well as the initial setup of the starfield hex board. Each turn, players have a certain number of energy points that can be spent to perform actions such as movement or firing. Combat is resolved by rolling special dice: a 10-sided die with letters and an eight-sided die with numbers. The resulting letter-number combination is compared to the target ship’s reference card to determine the result. Hits on a ship are indicated by placing colored pegs in the figure’s base. ",//cf.geekdo-images.com/images/pic1692484.jpg,4,70,13,2,70,Battleship Galaxies,70,//cf.geekdo-images.com/images/pic1692484_t.jpg,2011,John Ariosa,"Miniatures,Science Fiction,Wargame",NA,"Colby Dauch,Dustin DePenning,Jerry Hawthorne,Craig Van Ness",NA,"Battleship,Components: Miniatures,Saturn","Action Point Allowance System,Area Movement,Dice Rolling","Hasbro,Wizards of the Coast",6.66652,1111 93540,"Game description from the publisher: The name "Five Points" evokes images of poverty, rampant crime, decadence and despair. That's true. The Five Points area of New York in the mid-1800s was a lurid geographical cancer filled with dilapidated and unlivable tenement houses, gang extortion, corrupt politicians, dance halls and drunkenness and gambling. This was a place where all manner of crime flourished, the residents were terrorized and squalor prevailed. This is the setting over many decades through the nineteenth century. Five Points: Gangs of New York is a game of struggle for political control of Manhattan in the mid-19th century. As the leader of a powerful political faction, you manipulate gangs and influence politicians behind the scenes to seize control. Effective use of your resources will gain influence, win elections, and let you control the destiny of New York; fail and you will be less than a footnote to history. Several tools lie at your disposal if you have the strength to acquire and use them. Your loyal rabble will execute your will. Controlling districts with your rabble could give you access to a limited number of important buildings: Tammany Hall, Board of Elections, 5th Ward Offices and many others. Your control of these buildings may provide influence and special powers. Bid for control of election-influencing manipulations that may swing the vote. In Manhattan, your burgeoning political machine may affect politics in America's great city for over 100 years. At the heart of this machine are the gangs of New York who enforce the will of the bosses and determine elections before the first vote is cast. ",//cf.geekdo-images.com/images/pic1541090.jpg,5,108,12,3,75,Five Points: Gangs of New York,108,//cf.geekdo-images.com/images/pic1541090_t.jpg,2013,Farel Dalrymple,Political,NA,Andreas Steding,"Five Points: Gangs of New York – Flophouse,Mayfair Games Limited Edition Promo Expansion Set #5",NA,"Area Control / Area Influence,Auction/Bidding",Mayfair Games,6.18579,141 93541,"Game description from the publisher: In Urbania the city center has seen glory in its past. But the future calls to you for renewal! Build the new city upon the old, and forge ahead with progress, hammering new profits from those old foundations! Plan a new landscape and garner power and prestige to yourself! In Urbania, players renew buildings and hire specialists while trying to accomplish goals set in their submitted projects. On your turn, you can do 2 of the following 4 actions (you can pick the same action twice): Draw cards (from the resource/project piles or the resource pool) Renew a building Hire a specialist (from the pool or from another player) Submit a project (kept hidden until the end of the game) Both renewing buildings and hiring specialists are done with the resource cards, which consist of construction helmet (renewing) or coin icons (hiring) - or both. After you have used cards for renewing a building, you get to keep the cards with coin icons left in front of you for later use in hiring a specialist. On the other hand, if you hire a specialist with cards from your hand, you discard the cards and lose the construction helmet icons. You score in three different ways: Renewing buildings scores you points immediately based on the renewed building Specialists in your control score at the end of your turn based on the amount of built buildings of that type Project cards score you points at the end of the game in one of 4 different ways: buildings renewed in a specific area, specific type of buildings renewed and specialist values (either one or two specialists) ",//cf.geekdo-images.com/images/pic1400022.jpg,5,45,10,2,45,Urbania,45,//cf.geekdo-images.com/images/pic1400022_t.jpg,2012,Franz Vohwinkel,City Building,NA,Simone Luciani,"Mayfair Game Variants & Mini-Expansions Set #1,Mayfair Games' Limited Edition Promo Expansion Set #6,Urbania: Catty Corner,Urbania: Subsidy Contracts",NA,"Area Control / Area Influence,Hand Management",Mayfair Games,6.51238,374 93555,"Players in Miss Lupun...und das Geheimnis der Zahlen start each round with ten number tiles (0-9) and four task cards, of which they must keep three. These task cards feature challenges such as "Have two of the same number in row 5", "Have the tiles in a row sum to more than 10" and "Have the tile on B2 be larger than the one on C4". Each turn, a player places one tile on an empty space in the 4x6 grid on the game board. Once the board is filled or two players run out of tiles, the round ends. Players reveal their task cards and keep those that they've achieved. After a certain number of rounds, the player who has collected the most cards wins. ",//cf.geekdo-images.com/images/pic1045953.jpg,6,30,8,2,30,Miss Lupun…und das Geheimnis der Zahlen,30,//cf.geekdo-images.com/images/pic1045953_t.jpg,2011,NA,"Educational,Math,Number",NA,"Ralf-Peter Gebhardt,Thomas Sing",NA,NA,"Pattern Building,Tile Placement",Winning Moves Germany,6.05,58 93563,"Game description from the publisher: Danger and excitement lurk around every bend of the river in Whitewater. Race down a deadly river, carefully navigating your raft through the obstacles, while trying to keep your paddles and crew inside the raft. In Whitewater each player directs the actions of four courageous rafters. Each raft in the race contains four crew, with two crew from you and two from another player. Players control the crew within a raft, but also may use Energy cards to additionally help one raft or the other. Dice represent the effects of hazards you encounter, and even your best-laid plans can be spoiled by another raft pushing you a direction you don't want to go. Earn points for getting your rafts and passengers home safely, while navigating through treacherous waters containing rocks, driftwood and the dreaded whirlpool! ",//cf.geekdo-images.com/images/pic1131317.jpg,6,60,8,2,45,Whitewater,60,//cf.geekdo-images.com/images/pic1131317_t.jpg,2012,Patricia Raubo,Racing,NA,Fréderic Moyersoen,"Mayfair Game Variants & Mini-Expansions Set #1,Mayfair Games' Limited Edition Promo Expansion Set #10,Whitewater: Cranky Beavers,Whitewater: Jutting Jetties",NA,"Action Point Allowance System,Betting/Wagering,Dice Rolling,Partnerships",Mayfair Games,5.85378,185 93577,"Game description from the publisher: "When you launch a rocket, you're not really flying that rocket. You're just sort of hanging on." Michael P. Anderson It's 150 years in the future and mankind has spread throughout the solar system. To supply far-flung colonies, they look to the Rocket Jockeys! The planets depend on timely cargo arrivals – but this is not enough for the rocket jockeys. They compete with one another to see who can complete the fanciest maneuvers, transport the most important cargo, and visit the most planets. In Rocket Jockey, you must be daring and you must be quick. You must also be tough, for first contact with alien life is near at hand. Deliver your cargo with the most flair and speed and you will win the game! Game Summary Place 9 numbered planet cards in a row, with a random cargo card, showing a DIFFERENT destination planet, under each one. Players are each dealt 2 maneuver cards, which allow maneuver between 2 specific planets; the rest of these cards forms a draw deck, from which 3 are placed face up. Players also each start with 4 Copilot cards. The 2nd time through the maneuver deck, shuffle an Alien card into the bottom several cards. On your turn, draw a maneuver card from the deck, the 3 face up cards, or the top of the discard pile. Then, either draw another or make a delivery run. When making runs, may start on any planet and pick up that cargo; use maneuver cards to chain, until you get to destination planet. If possible, may pick up that cargo and begin new chain ... all stops in these consecutive chains count towards the number of stops; chains with more stops are worth more VP. Alternatively, may make multiple deliveries with different starts/ends, but you must calculate VP for each such chain separately. Save all delivered cargo in your score pile; at end of game, you get bonus VP for having visited more planets. You can use Copilot cards in 2 ways: - use max 1/maneuver card, to alter one of the 2 planets shown by 1 - place on a cargo to reserve it until your next turn; if someone else takes it, they lose 5VP; if you fail to make the run next turn, you lose 5VP and the card. Otherwise, you get your card back next turn. At the end of your turn, draw up to a hand size of 2 (if you had fewer), then replenish the face up display. If you reveal the alien, place it at just beyond Pluto. At the end of each turn, it advances 1 step. Alternatively, it can be picked up like cargo and delivered to Earth. Score planets at the end of each run through the deck. The game ends immediately if the Aliens get to Earth; most VP (from deliveries during game + bonus for number of planets delivered to) wins! ",//cf.geekdo-images.com/images/pic1119583.jpg,4,60,10,2,30,Rocket Jockey,60,//cf.geekdo-images.com/images/pic1119583_t.jpg,2012,"Cliff Chiang,James Reynoso","Card Game,Science Fiction",NA,James Spurny,"Mayfair Game Variants & Mini-Expansions Set #1,Rocket Jockey: Space Port",Admin: Better Description Needed!,"Hand Management,Set Collection",Mayfair Games,5.53607,122 93678,"Spring is here! Flowers are blooming and everyone is marveling at the majestic spectacle of Nature. Soon enough, you find yourself digging holes in the ground and planting seeds of every kind. But in the shadow of these stems, hungry snails are waiting, ready to dash towards your precious labor and have their fill of your little paradise. Will you be able to avoid this disaster? In Spring Fever, players are planting flowers in their gardens while trying to avoid the snails that will eat these blooms. The card deck consists of a deck of cards with flowers (valued at 3) and snails (valued -1 to -10). The first player draws four cards, lays what he claims is the lowest valued card face-up in front of him, then passes the cards to the left. The next player can either: • Accept this player's claim, in which case she draws a card to bring the hand back up to four cards, then takes a turn herself, claiming one card, etc. • Or call the previous player's bluff by revealing the three cards she was passed. If the previous player lied, he must take all the snails in the three cards revealed; in addition the doubting player can hand over her largest snail or take a flower card. If the previous player told the truth, the penalties are reversed. In either case, the doubting player will take the next turn by filling her hand to four cards, choosing one card, etc. The game ends when a player can't refill the hand to four cards. This player takes the lowest card remaining, then everyone tallies their points. The player with the highest total wins, with the number of flowers being the tiebreaker, if needed. ",//cf.geekdo-images.com/images/pic946360.jpg,6,20,8,3,20,Spring Fever,20,//cf.geekdo-images.com/images/pic946360_t.jpg,2011,Olivier Fagnère,"Bluffing,Card Game",NA,Friedemann Friese,NA,Flowers,Card Drafting,Filosofia Éditions,5.76901,71 93688,"Your forest friends are hungry and they need your help! Spin the spinner, squeeze the matching colored acorn with your Squirrel Squeezers, and place it into your log. Be the first to fill your log with delicious acorns and you win! You could also spin pick an acorn,steal an acorn, or lose an acorn, so be strategic, little squirrel! ",//cf.geekdo-images.com/images/pic2370562.jpg,4,15,3,2,15,The Sneaky Snacky Squirrel Game,15,//cf.geekdo-images.com/images/pic2370562_t.jpg,2011,Lucia Gaggiotti,"Animals,Children's Game,Educational",NA,Riley Wilkinson,NA,Animals: Squirrels,NA,"Educational Insights,Game Factory",5.07305,167 93724," For now Black Gold is being listed separately from Giganten, which is clearly a predecessor of this release. If the games turn out to be nearly identical, the two entries will be merged in the future. —WEM Game description from the publisher: The year is 1922 and the Texas Oil Boom is in full swing. Prepare to head West, surveying the Permian Basin for profitable gushers and gaining more wealth than your fellow prospectors. Are you part of a burgeoning oil family fixed on becoming a dynasty, or a shrewd yankee, tired of watching southerners making their fortune? Whatever your reasons, join the race to become the wealthiest son of a gun in West Texas. Black Gold is a board game of drilling and discovery for 2-5 prospectors, and play can last from 1-2 hours. Competitors attempt to claim the best wells, bid wisely against their neighbors, and sell their oil at the highest price in order to finish the game with the most money when the Oil Baron’s train reaches the last track. To secure wealth, players explore the terrain of the provided map tiles for oil wells, and they survey and build their derricks. Map tiles are double-sided and modular, ensuring a unique experience every time. Money is made if a player can transport his oil to one of three oil companies, and win the right to sell at auction. The Oil Baron's train moves nearer every turn, counting down the rounds of the game's thrilling ride; all the while it begs you and your fellow prospectors to ask the question: Am I making enough money? The landscape of the Texas Oil business can be fickle and lonely as it is arid. Players can strategize against their opponents, and upset their play through special actions. During auctions, players can even lie about the value of their Sales Licenses in order to force their neighbors to bid more! But careful, you future tycoons – if you're caught bluffing, you're penalized. Although Black Gold is a satisfying bidding game, it is also an exciting contest of strategy and exploration. Every game variable can offer an advantage or variation in play each round. The round's starting player has the first choice for powerful Action cards, which dictate his options for that round. Subsequent prospectors can be savvy and alter their exploration based on other players' surveying, or the last player could choose to sell his oil at a different company than his neighbors and find an easier auction at which to bid. Black Gold is easy to learn, but offers an abundance of intriguing game play choices. Black Gold also provides players with optional rules that can shorten or extend game play, increase the challenge, give inexperienced players a handicap, or even reduce the randomness of well distribution. With all of these options players will discover that Black Gold is a new experience every time, even offering unique variation depending on player number, map tile setup, and well placement. ",//cf.geekdo-images.com/images/pic929955.jpg,5,120,13,2,120,Black Gold,120,//cf.geekdo-images.com/images/pic929955_t.jpg,2011,"Luke Radl,Adam Taubenheim","Bluffing,Economic,Exploration",NA,"Wilko Manz,Steven Kimball",NA,"Oil, Gas, and Petroleum","Auction/Bidding,Commodity Speculation",Fantasy Flight Games,6.91073,889 93733,"In Volle Scholle, players need to balance their penguin and ice floe holdings in order to come out on the top of the world – er, make that the bottom of the world since penguins live in the Antarctic. In any case, the game includes 72 penguin cards – four colors valued 1-5 (x3) and twelve jokers valued 2 – and 18 ice floe cards, one game-ending card and 17 valued 2-10. The game-ending floe is shuffled among the bottom four ice floe cards, and each player receives a hand of twelve penguin cards. Each round, the active player reveals an ice floe card from the deck, then places one or more penguins of the same color (plus jokers) on the table to bid for the card. Other players can increase the bid using the same color or pass. Once everyone but one person drops out, that player discards his bid and collects the ice floe. All other players have the option of discarding their penguins or keeping them in a face-down pile. Players then draw 0, 1 or 2 cards to refill their hands based on the number of cards they played: 0, 1 or 2+. When the game-ending floe is revealed, the game ends and players discard their hands. Players then compare their ice floe total with their penguin points (the cards collected face-down). If the totals match, the player's score is the sum of penguin points. If the player has more floe points, he subtracts the difference from his penguin score; if he has more penguins than floe, he subtracts twice the difference from his penguin score. High score wins, with the number of floe cards in hand breaking ties. ",//cf.geekdo-images.com/images/pic928282.jpg,4,20,8,3,20,Volle Scholle,20,//cf.geekdo-images.com/images/pic928282_t.jpg,2011,Uli Stein,"Animals,Card Game",NA,Martin Wallace,NA,Animals: Penguins,"Auction/Bidding,Memory,Set Collection","KOSMOS,Magellan",6.2598,101 93819,"War of Honor is a Legend of the Five Rings game of strategies and tactics for 2-4 players. It allows players to follow their own path to victory through political, honorable, military and spiritual deeds. The game brings a whole new dimension and dynamic to multiplayer Legend of the Five Rings and is suitable for play with cards from the existing arc or older card collections. The game is played using L5R CCG cards, but a collection of cards is not required to play the game. It comes with four pre-built decks, ready to go right out of the box! Featuring tiles that determine alliances and wars, including strategies for placement of tiles, War of Honor incorporates boardgame sensibilities into the L5R CCG, making it a great way for those somewhat wary of a CCG to try this dynamic and proven game. The Lion Clan marshals its forces at the Plains of Thunder, determined to exact revenge against the scheming Scorpion Clan. The Dragon Clan attempts to reconcile the two armies, even as it refuses to reveal evidence that might exonerate the Lion, and incriminate the Scorpion. And the Phoenix Clan races to intervene before the situation becomes a War of Honor to turn the Empire against itself. In this exciting new multiplayer format for the Legend of the Five Rings collectible card game, you will form and dissolve alliances, engage in political maneuverings, and wage mighty battles to determine which Clan will triumph. · Features a deck for each of the four following Clans: Dragon, Lion, Phoenix, and Scorpion. · Includes a scoring board, markers, and movable tiles that give a different game play experience every time. · Also included: tiles for each of the other five Great Clans, making War of Honor fully expandable with your existing Legend of the Five Rings cards. · The basic game is for 2-4 players, but can be played with more if customized using your own L5R cards. Releases June 2011. - Publisher blurb Integrates with: Legend of the Five Rings ",//cf.geekdo-images.com/images/pic931413.jpg,4,60,12,2,60,War of Honor,60,//cf.geekdo-images.com/images/pic931413_t.jpg,2011,Edwin David,"Card Game,Fantasy",NA,Bryan Reese,War of Honor: Ronin Tile Set,"Asian Theme,Legend of the Five Rings",Hand Management,Alderac Entertainment Group (AEG),6.68495,186 93879,"You are a Necromancer. In fact, you are a particularly dangerous one, as you are a Necromancer with a business plan. Your zombies will dig up and loot valuables from graves, and while they're there, they can also grab fresh body parts so you can make MORE zombies to dig up MORE graves. Sounds good, right? Unfortunately, it's so good that other Necromancers are now competing with you for the choice cemeteries! Players start with zombies of varying values. They take turns placing zombies in specific location to "dig" up graves, steal from opposing laboratories and vaults, and to attack other player's zombies to try and prevent them from digging or stealing (and possibly dismember the opposing zombie beyond further use). Once all the zombies have been placed, zombies still in position will steal body parts or treasure from opponents, and those set to dig will dig the row, column, or specific space of the graveyard they are assigned to. If you are competing for spaces in the graveyard (which is the norm), players compare the combined brainpower of their digging zombies, and the higher value gets to the contents of the grave first. Then you may use your new-found corpse pieces and equipment to assemble new zombies to do your bidding! The goal is to have the highest total in treasure and unused body parts at the end of the game. ",//cf.geekdo-images.com/images/pic930599.jpg,4,45,13,2,45,Grave Business,45,//cf.geekdo-images.com/images/pic930599_t.jpg,2011,Chuck Whelon,Zombies,NA,Andy Van Zandt,NA,NA,"Auction/Bidding,Worker Placement",Minion Games,6.03009,111 93895,"Dwarf King's Hold: Dead Rising is a two-player game in which one player controls the devious necromancer Mortibris and his undead forces, and the other player controls the stalwart Dwarves who oppose him and seek to reclaim their ancestral home from the living dead. The game is set in the echoing tunnels of an ancient Dwarf Hold whose generations of ancestral tombs attract the Undead as much as they inspire the Dwarf defenders. The game includes six scenarios, each of which uses the tiles provided with the game to create a different board. In each scenario you control a number of miniatures representing your warriors or minions, which you move across the board and use to fight your opponent's miniatures to achieve the scenario's objective. Each scenario builds on previous ones, culminating in a huge, desperate battle which will ultimately decide who controls the King's Hold Dwarf King's Hold: Dead Rising includes 32 plastic figures: five Dwarf Ironclad Warriors, two Shieldbreakers, one Dwarf Mastiff, twelve Skeletons, ten Revenants and two Skeletal Hounds. ",//cf.geekdo-images.com/images/pic950015.jpg,2,45,10,2,45,Dwarf King's Hold: Dead Rising,45,//cf.geekdo-images.com/images/pic950015_t.jpg,2011,Tears of Envy,"Exploration,Fantasy,Miniatures",NA,Jake Thornton,Dwarf King's Hold: Ancient Grudge,NA,"Dice Rolling,Modular Board","Mantic Games,River Horse Ltd.",6.70112,89 93971,"Nile DeLuxor is a reprint of the card game Nile that includes a new expansion in the box. The expansion adds several new cards including two new crop types, monuments, and turn counter cards. The number of players is also expanded to allow for as many as 6. Nile DeLuxor is available as a published version and a print and play edition through Minion games. The published version is a complete game that includes original Nile and the expansion. ",//cf.geekdo-images.com/images/pic931159.png,6,30,8,2,30,Nile DeLuxor,30,//cf.geekdo-images.com/images/pic931159_t.png,2011,Chuck Whelon,"Ancient,Card Game,Farming,Print & Play",NA,"Daniel Callister,James Mathe",NA,"Country: Egypt,Rivers: Nile","Card Drafting,Commodity Speculation,Hand Management","Minion Games,White Goblin Games",6.62179,335 94002,Nitro Dice is a card game despite the name. The dice are used as the race cars with the speed recorded on the die so everyone can see the state of the racers with just a glance. The cards are used both as the track which is customizable to the players taste and as a means to maneuver by matching the track sections you travel over with the same types from your hand. Some track cards have hazards on them allowing you to put obstacles in your opponent’s way forcing them to expend cards or take damage. Racers also have Nitrous Oxide tanks for an added boost for passing or just staying ahead of the pack. ,//cf.geekdo-images.com/images/pic948365.jpg,6,60,9,2,60,Nitro Dice,60,//cf.geekdo-images.com/images/pic948365_t.jpg,2011,Erik Lervold,"Card Game,Racing",NA,David E. Whitcher,NA,NA,"Action Point Allowance System,Hand Management,Modular Board,Variable Phase Order",Minion Games,5.65372,94 94104,"You could be the greatest warlord the isles have ever seen. Your thirst for power is matched only by your strategic wit and cunning. You know no rival, aside from your brother. As sons of Zeus, you stand poised to conquer all of Greece, but not without the blessing of the gods. To determine who shall rule the domain of man, the gods have devised a contest and lent their most powerful forces for the cause: pillage and raze three cities. When the carnage ends, only one brother will be victorious, while the other will fade into antiquity as just another half-god spawn of Zeus. To compete in this contest, players will take on the role of one of these two brothers with access to a powerful array of units including soldiers, beasts, and oracles; each with various uses. Soldiers are powerful, and affect the city they are played in. Beasts are easily double the strength of the average soldier, but occupy two slots in the player's available army, and may be discarded to access powerful special abilities. The oracles offer passive boons to the player, but leave a lot to be desired in strength. Omen: A Reign of War is a two-player card game by Small Box Games and features two distinct game modes: standard and draft. The standard game has players drawing cards from a collective deck, and accessing cards from a collective discard pile. The draft game allows players access to their favorite units, with each player drafting his own deck to play the game with. ................................................................. Omen: A Reign of War has seen several different editions and expansions since its initial 2011 release. It is in its current and final edition, the Omega Edition; a streamlined edition incorporating almost all of the previously released content, plus additional new content, for Omen. It will be the format of the game for any future printings. Omen: A Reign of War - Omega Edition Contents: 66 Unit Cards 12 Feat Cards 12 Reward Cards 6 Relic Cards 6 Challenge Cards 5 Whim Cards 3 City Cards 2 Reference Cards 20 Coin Markers .................................................................. Omen editions/releases: 1st Edition (2011) - 24 Units, with multiple copies of each unit, 12 Feats and 12 Reward Cards. Wood Composite Coins. Shattered Aegis Expansion (2011) - Introduced 16 new units. 2nd Edition (2012) - Included all units from the 1st edition, plus the units from the Shattered Aegis expansion, plus 10 additional units. Forgotten Oath Expansion (2012) - Introduced 6 Champions. Also included rules for 3-4 players which were not included in later editions of Omen. Relics of Olympus (2013) - Introduced 6 Relic cards. Echoes of Myth (2013) - Introduced Spirit and Hero Cards, which were new versions of the previous Champions, and introduced rules for playing with only 1 of each Unit card. Olympus Edition (2013) - Limited Edition with black linen box and metal coins. Included 1 copy of each previously released Unit card. Omega Edition Deluxe (2015) - Limited Edition Kickstarter exclusive. Black linen box and metal coins. (Same card content as the Olympus Edition) ",//cf.geekdo-images.com/images/pic938454.jpg,2,30,12,2,30,Omen: A Reign of War,30,//cf.geekdo-images.com/images/pic938454_t.jpg,2011,"John Ariosa,Justin Hernandez,Michael ""Riiven"" Ng,Sandro Rybak","Ancient,Card Game,Fantasy,Mythology",NA,John Clowdus,"Omen: A Reign of War – Echoes of Myth,Omen: A Reign of War – Forgotten Oath,Omen: A Reign of War – Omega Edition extras,Omen: A Reign of War – Relics of Olympus,Omen: A Reign of War – Shattered Aegis","Admin: Better Description Needed!,Country: Greece,Crowdfunding: Kickstarter","Area Control / Area Influence,Card Drafting,Hand Management,Variable Player Powers",Small Box Games,7.40787,1017 94123,"The search for energy crystals continues without respite throughout the universe! The Merchant guild is ready to pay outrageous amounts of money, and all the Seekers roam about to find them. Breaking news! The surface of the "forgotten planet" on the edge of the galaxy is full of them. In a few days, a new gold race will begin, with men replaced by robots that search, explore and fight to control the precious mineral! The Forgotten Planet is a tile-laying management game in which tiles represent safe areas on a planetary surface on which robots walk and take other actions. These tiles also accumulate energy from the sun, then conduct it to robots, giving them (and the player) more actions if they absorb enough energy – so building and maintaining ownership of these tiles is fundamental in the game strategy. Players and robots use this energy to build new bases, discover mines, build walls to keep out other robots, push those same walls out of the way, produce more robots and much more. If your robot falls out of contact with tiles you control, however, then it loses power and falls inactive for the round. Control of tiles is determined by the distance from a particular tile to each player's closest base; whoever is closest to the tile (with walls serving as barriers that players must "walk" around while counting distance) controls it, and the more tiles you control, the more energy you have available to you. Thus, players need to maintain an energy connection for their robots while trying to extend their area of control on the planet's surface with their bases. They also need to control mines, of course, as that's how a player produces new resources, which are subsequently converted into new bases, sold for victory points (VPs) or converted into new robots. The game ends when the playing area is filled with tiles or no land tiles remain in the supply. (Players can "consume metal" as one of their actions to speed along the endgame and crimp someone else's efforts to keep building.) Players then score points for the land and mines they control, with bonuses going to the player(s) with the most robots in play, the most common mines and the most bases. The player with the high score wins. ",//cf.geekdo-images.com/images/pic989538.jpg,4,75,12,2,75,The Forgotten Planet,75,//cf.geekdo-images.com/images/pic989538_t.jpg,2011,Lateral Studio,"Science Fiction,Territory Building",NA,Michele Quondam,NA,NA,"Action Point Allowance System,Area Control / Area Influence,Tile Placement","Giochix.it,Rio Grande Games",6.17283,99 94140,"Game description from the publisher: You've entrusted your nine courtiers to deliver a beautiful love letter to Princess Persephone, but your opponent also has nine courtiers delivering an equally moving love letter to the same princess! In each case, eight letters are decoys and only the letter with the red seal is the "true" love letter. Intercept your rival's true love letter to make sure that only your letter sways her affections. In Mirror, Mirror each of the three types of Character pieces carries a letter, has a mirror on the back of the piece, and has a special way of moving on the board similar to chess. When your piece lands on an opponent's piece, you must say what color seal is on its letter. If correct, that piece is removed from play; otherwise your piece is removed from play. Choose carefully and make liberal use of your mirrors to discover the color of the seals on your opponent's pieces before venturing to intercept their letters. ",//cf.geekdo-images.com/images/pic932696.jpg,2,30,8,2,20,"Mirror, Mirror",30,//cf.geekdo-images.com/images/pic932696_t.jpg,2011,Alexander Bradley,"Abstract Strategy,Deduction",NA,Jacob Davenport,NA,"Crowdfunding: Kickstarter,Gryphon Two-Player Games series","Grid Movement,Secret Unit Deployment",Eagle-Gryphon Games,5.99914,70 94246,"1812 - The Invasion of Canada The year is 1812. War is raging across Europe and Russia. Napoleon, emperor of France, is seeking to dominate Europe through conquest. France’s enemies, led by England, are engaged in a desperate struggle to defeat Napoleon. England, in dire need of men, is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint. The young American nation objects. Eager to defend its sovereign rights and to strengthen its position in North America, the United States declares war on Britain on June 18, 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon, American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised, Britain reels from the attack and now has to face another enemy threat on another front. In 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins. ",//cf.geekdo-images.com/images/pic1107292.jpg,5,90,10,2,90,1812: The Invasion of Canada,90,//cf.geekdo-images.com/images/pic1107292_t.jpg,2012,"Jarek Nocoń,Steve Paschal","Educational,Wargame",NA,"Beau Beckett,Jeph Stahl",NA,"Birth of America Series,Country: Canada","Area Movement,Campaign / Battle Card Driven,Dice Rolling,Partnerships,Variable Player Powers","Academy Games,ASYNCRON games,Schwerkraft-Verlag",7.40306,1759 94255,"In Warparty, players take command of the heroes and armies in a fantasy world beset by conflict. An alliance of Dwarves and Men are pitted in a battle of survival against the evil hordes of Goblins and the nefarious Undead. To win, players recruit massive armies, build cities, develop technology, and conquer territory in an effort to defeat their opponents by ultimately capturing their homeland. Beyond the mere battling of armies and world conquest, players direct the development of heroes to explore dungeons, battle fierce creatures, and gain valuable treasure and spells that can be used to turn the tides of war against their foes. Player turns are broken into three phases: Movement Phase: An army can move all of their units during this phase. Combat Phase: An army engages in all battles and resolves all dungeons on this phase. Collection & Placement Phase: An army marks all new territories they have conquered with their control markers, adjusts their new income level. An army spends their money on new units, develops or researches the ability to acquire new units, builds new cities and/or upgrades their capital city. To win players must either destroy an enemy capital city or achieve an economic victory. ",//cf.geekdo-images.com/images/pic944758.jpg,4,150,14,2,150,Warparty,150,//cf.geekdo-images.com/images/pic944758_t.jpg,2013,"Gary Blauvelt,Gabriel Gendron,Guillaume Ries,Jesse Taliaferro","Adventure,Fantasy,Fighting,Territory Building,Wargame",NA,"Larry Bogucki,Jonathan Martel,Chris Orszak,Hal von Hofe",NA,Crowdfunding: Kickstarter,"Area Movement,Dice Rolling","Lock 'n Load Publishing, LLC.",7.64762,126 94331,"Legions of Darkness is a solitaire, fantasy States of SiegeTM game where you must survive the relentless attacks from ghastly creatures and monsters for three days and two nights - when reinforcements arrive. You are besieged on all sides by dark legions, with limited supplies and even fewer defenders to man the walls of Highmoor Castle. Make decisions wisely where and when to attack, how to marshal your heroes, what spells to cast, and which deadly traps to build at your castle. Pray your decisions will be enough against the hordes of undead skeletal riders, the giant armored orcs, and even the fearsome dragons that you must defeat until help arrives. With a little luck and plenty of the right decisions, can you withstand the siege? Defend your castle and survive the Legions of Darkness! ",//cf.geekdo-images.com/images/pic939559.jpg,1,30,10,1,30,Legions of Darkness,30,//cf.geekdo-images.com/images/pic939559_t.jpg,2011,"Kevin Crossley,Scott Everts",Fantasy,NA,Chris Taylor,Legions of Darkness Expansion Kit 1: Book of Magic,"Solitaire Games,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Victory Point Games,6.89179,140 94338,"In Sedici – Italian for "sixteen" – the sixteen game tiles are split randomly between the two players, with the pieces being placed face-up before each player. Each tile is different, with one being all white, another all black, and the other fourteen being some combination of black and white triangles. On a turn, the player chooses one of his tiles and adds to the grid. Each tile played (except for the first tile) must lie against the edge of a tile already in play with like colors being adjacent to one another – black against black, and white against white – and all of the tiles must fit inside an imaginary 4x4 grid. The first player who cannot legally play a tile loses. In Paradisio, a new version of Sedici that uses island and ocean imagery instead of black and white triangles, the first player to win three rounds wins the game. Both games come with rules for three levels of solitaire play. The goal in all three is to legally place the 16 tiles in a 4x4 square, with the advanced rules requiring you to have one or both colors connected into a single group. ",//cf.geekdo-images.com/images/pic935228.jpg,2,15,8,1,15,Paradisio,15,//cf.geekdo-images.com/images/pic935228_t.jpg,2010,"Olivier Goupil,Steffen Mühlhäuser",Abstract Strategy,NA,Niek Neuwahl,NA,NA,Tile Placement,"FoxMind,Steffen-Spiele",6.20603,58 94346,"In Galapa Go! (aka Kroko Togo), players have come across a newly discovered island teeming with animals both normal and not-so-normal. To be honest, they're mutants - animals with a giraffe body and alligator head. That kind of thing. Hunters are preparing to descend on the island to take home a few trophy animals, so it's up to you to save as many animals as you can. Save more than anyone else, and you win the game. The game includes a deck of 30 animal cards – each showing one or two animals of the normal or mutant variety – along with 48 criteria cards and 18 special cards. Fifteen animals are laid out face-up on the table, then a player turns over a criteria card that shows animal-claiming restrictions (e.g., you cannot claim an animal card showing any part of a lion) or requirements (e.g. you can claim only those animal cards showing a blue starfish and a giraffe). Each player has a color-coded island card, and once the criteria card is revealed, everyone races to slam their island card on an appropriate animal. Once everyone has done so or passed, they claim the card if it meets the criteria or lose a previously-claimed card if it doesn't. Once most of the animals have been claimed, the second set of 15 animal cards is added to the table. Once at most one animal card is on the table, the game ends. Galapa Go! contains two variants, one in which two criteria cards are revealed each round with animals being claimable only if they match both criteria cards, and a second in which the special criteria cards are shuffled into the deck at the start of play. These cards include conditions like claiming a non-mutant animal or claiming the animal that appears most or least frequently in play. ",//cf.geekdo-images.com/images/pic2533052.jpg,6,15,8,2,15,Galapa Go!,15,//cf.geekdo-images.com/images/pic2533052_t.jpg,2011,"Alexander Jung,Tomasz Larek,Marie Leviel","Animals,Card Game",NA,"Valéry Fourcade,Jean-Philippe Mars",NA,NA,"Pattern Recognition,Simultaneous Action Selection","Lifestyle Boardgames Ltd,MJ Games,Trefl,Zoch Verlag",5.46111,54 94362,"Game description from the publisher: An age of innovation and discovery is at hand. With war on the horizon and whisperings of a prophetic storm approaching, now is the time to gather all your strength and set out to forge your place in Terrinoth's book of legends! Rune Age is a deck-building game of adventure and conquest for 1-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict. Designed by Corey Konieczka, Rune Age is a unique deck-building game that centers around scenarios. The four different scenarios included in Rune Age present alternate win conditions for players, from an all-out war to determine the victor to a cooperative game experience where players all win or lose together. Scenarios not only dictate the win conditions, they also determine which card types will populate Terrinoth (forming the central card pools) and which Event cards will form the Event deck. The Event deck contains thematic challenges, enemies, and happenings that are tied to the chosen scenario, creating a new play environment each turn. Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game, each player begins with a small assortment of cards in their deck, drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards, Tactics cards, and Gold cards. While players begin with limited cards in their deck, through cunning and strategic use of their available cards, players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics? ",//cf.geekdo-images.com/images/pic973931.jpg,4,60,13,1,60,Rune Age,60,//cf.geekdo-images.com/images/pic973931_t.jpg,2011,"Joao Bosco,Jason Caffoe,Chelsea Conlin,Simon Dominic,Carolina Eade,Melissa Findley,Tom Garden,John Goodenough,Anna Ignatieva,McLean Kendree,Emil Landgreen,Ignacio Bazán Lazcano,Jorge Maese,Dallas Mehlhoff,David A. Nash,Andrew Navaro,Brian Schomburg,WiL Springer,Nikolay Stoyanov,Santiago Villa,Matt Zeilinger,Ben Zweifel","Card Game,Fantasy",NA,Corey Konieczka,Rune Age: Oath and Anvil,The Realms of Terrinoth,"Co-operative Play,Deck / Pool Building,Dice Rolling,Hand Management,Variable Player Powers","Arclight,Edge Entertainment,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Korea Boardgames co., Ltd.,Stratelibri,Wargames Club Publishing",6.86299,3578 94365,"Sultans of Karaya will feel familiar to fans of Werewolf/Mafia in that players each have a secret role and (most of them) belong to one of two teams, each team having a specific way to win the game. The two teams are: • Sultan and Guards (Loyalists) – to win, they must eliminate all the Assassins and have no more than two Slaves still in play, or the Sultan must survive for a round after being revealed. • Assassins and Slaves (Rebels) – to win, they must kill the Sultan or have three Slaves seated adjacently with their identities revealed, in which case a slave revolution brings down the Sultan. The number of role cards in play equals one more than the number of players, with exactly one Sultan, as many Guards as Assassins (with at least one in play), and at least three Slaves in the mix. Zero to four neutral characters will also be in play, each unique and each with the ability to win with one team or the other. The Slave Driver, for example, wins with the Rebels if face-down when the round ends and wins with the Loyalists if face-up, while the Fortune Teller must correctly predict the winning team. At the start of the game, each player secretly receives one role card, with one card placed face-down in the middle of the table. On a turn, a player can peek at another player's role card, switch/hide (if your role is face-down, switch cards with another player or the spare role card; if face-up, make other players hide their eyes, then secretly switch with any other face-down role card), or use a character action: Guards can detain other players, forcing them to lose their turn; Slaves try to bring about a revolution; Assassins can eliminate any player at the risk of a Guard intervening and killing them instead. The neutral characters have more complex actions. The Belly Dancer, for example, neutralizes adjacent Guards, preventing them from detaining others or warding off assassination – but only if she's revealed. (If she's revealed and using her powers, she's working for a Rebel win; otherwise she can stay hidden and score if the Loyalists win.) The Vizier can force another player to reveal himself and use his special action. Players on the winning team score one or two points depending on whether they were face-up – that is, working publicly for the cause – or face-down. At the end of a round, redeal all the role cards. The player with the most points after five rounds wins the game. ",//cf.geekdo-images.com/images/pic935499.jpg,15,60,12,5,60,Sultans of Karaya,60,//cf.geekdo-images.com/images/pic935499_t.jpg,2011,"Marina Fahrenbach,Terry Michaux,Gints Rudzītis,Alex Weldon","Arabian,Bluffing",NA,Alex Weldon,NA,NA,"Partnerships,Player Elimination,Variable Player Powers","Brain Games,Heidelberger Spieleverlag,Korea Boardgames co., Ltd.,Lifestyle Boardgames Ltd,MJ Games,Swan Panasia Co., Ltd.",6.42798,252 94373,""Dien Bien Phu - The Final Gamble" is a two player game about the decisive battle of Dien Bien Phu in 1954 that not only ended the French Indochina war, but also had political repercussions far outside the region itself. One player represents France and her colonial troops. The other player represents the armed force of Viet Minh, the communist/nationalist independence movement of Vietnam. This is a cage fight. There are no victory points, there is no marginal victory and there is no draw. Viet Minh wins by forcing the French troops to surrender. France wins by not surrendering. Map and scale: The map covers the former village of Dien Bien Phu and surrounding areas. There is a small sub map of the French strongpoint "Isabelle" further south in the valley. There are several groups of French strongpoints scattered around the map, each one with a female name (all named after the commander - de Castries' - mistresses, according to lore). The map is divided into three divisional sectors (plus a fourth one facing the sub map "Isabelle"). Each sector has several zones that that represent Viet Minh trenches winding from the map edge towards the center of the map. Each hex represents 150 meters and each game turn covers three days. There are 21 turns in the game, but historically, it ended after 19 game turns with a Viet Minh victory. The scale allows a stacking of three French units (usually infantry companies) in a hex, but there are no stacking limits for Viet Minh battalions, which creates a chess feeling. Three Viet Minh battalions form a regiment and three regiments become a division and there were almost four full divisions in the valley, as well as a full artillery division off map. There was also an equivalent of another three divisions in a replacement pool outside the valley. The French troops were a colorful array of colonial paras, Vietnamese troops, units from French Algeria and Morocco, and, of course, the French Foreign Legion. Some units are of average quality, some are outright terrible, but some are the very best that could be mustered...anywhere. A French battalion consisted of four companies and there were 12 battalions together with 11 auxiliary light companies at the start of the siege, as well as 16 artillery and mortar batteries, and three tank platoons. Waiting in Hanoi were another five para battalions together with an expected replacement pool of about 14 companies. In neighboring Laos, there were four battalions ready to march and perhaps save the day at the very end. French supply: This battle took place far out in the wilderness of Vietnam and both sides had to adjust to the limited flow of supplies that could be brought forward, though air to the French, and through vast forests to the Viet Minh. Supplies, as historically was the case, tend to be a lot less than wished for. There are several supply tracks on the map showing how much ammo, food & bullets, fuel & spares, medicine as well as the amount of truck transport available for the French. Each game turn air transports will bring in a mix of supplies together with replacements and reinforcements. This is done on a chart with a grid where a mix of supply markers are placed together with eventual reinforcements and replacements. Weather will then decide what will arrive and what will abort back to Hanoi. The French player will never know for sure what and how much will arrive and has to take that into account. Viet Minh supply and morale: Viet Minh will receive a more steady flow of ammunition, but not enough to barrage whenever wished. There is a large pool of replacements to use, but although it is large, it is not infinite. If Viet Minh losses are too heavy, then the fact that you can only replace one step per regiment per game turn will be a painful experience. If loses are too heavy for too long, then the pool will dry out. Viet Minh's main concern is troop morale. The battle force starts with excellent morale, but each division's morale will decrease when taking replacements thus diluting the experienced veterans with newly drafted peasants with no combat experience. Morale will rise slightly when resting (not assaulting). But then again, time flies and there is a battle to win. Morale is a very important part of the game and if it falls too low, the troops will be rendered useless. Artillery: Artillery is another important aspect in the battle. There are barrages from both sides before assaults commence. You wish to achieve two things with barrage: Losses, and to make the target shaken. Targets that are shaken lose abilities to react and support combat, and they become easier to assault. Defending units bring in barrage to make it harder for the attacker to succeed. Both sides, of course, bring in barrage in order to inflict as many casualties as possible before clashing in combat. Viet Minh artillery is off board and safe from counter barrage fire (mainly that they were dug deep into the mountain sides). French artillery and mortar units, on the other hand, exist as units on the board and may fall prey to Viet Minh counter barrage fire. French artillery units that are reduced and/or shaken are not as efficient, and those that are eliminated are...well, destroyed and out of play. Both sides have a limited amount of ammunition so spend it wisely Combat: The main effort in the game is, of course, the assaults. Each player will conduct two die rolls during the course of an assault to determine the outcome. The defender first conducts defensive fire in the hopes of inflicting losses, but also to possibly force the attacker abort the assault. The defender’s first die roll is compared to their strength and will show how well they defend (as a positive or negative modifier to the second die roll). The defender’s second die roll (modified from the result of the first die roll, and defensive barrage), is compared to the assaulting unit's morale and will determine the result of the defensive fire. Providing the assaulting units do not abort, the attacker (who has suffered the effects of the defensive fire) conducts two die rolls. The attacker’s first die roll is compared to their strength to see how well the assault is conducted (as a positive or negative modifier to the second die roll). The attacker’s second die roll (modified from the result of the first die roll, and if the defender is shaken), is compared to the defender's morale to see the outcome of the assault. Other modifications, such as trenches, terrain, support from other units, etc., adjust the strength of a unit and make it stronger or weaker to compare against for the player’s first die rolls. So, even though many strength modifiers might be in your favor when you make the first roll, you will never know for sure what that result will be and therefore you will never know for sure if the second roll will suffer a positive or negative modification. Through this, a strong attack may go sour but a weak one may heroically succeed. By rolling two times, you won't be able to quickly calculate your chances with a glance at a single table. You will know what your chances of success should be but you have that damn barrage that may spoil the best laid plans, plus you won’t know if your troops will crumble or stand strong against the incoming fire. Dien Bien Phu – The Final Gamble, will be as tense and brutal a simulation as was the historical battle that determined the fate of a war as well as shaping the events of things to come. Kim Kanger ",//cf.geekdo-images.com/images/pic2005473.jpg,2,0,0,2,0,Dien Bien Phu: The Final Gamble,0,//cf.geekdo-images.com/images/pic2005473_t.jpg,2014,Kim Kanger,"Modern Warfare,Vietnam War,Wargame",NA,Kim Kanger,NA,First Indochina war,Hex-and-Counter,Legion Wargames LLC,8.25872,86 94389,"For eons, Incubi (bad, negative dreams) and Sognae (happy, positive dreams) have dwelled in Equilibrion, opposed but complementary. As the king of this City, you must establish and maintain the delicate balance between those dreams: place them in the various districts, harness their power, and beware of the Chaos – fearsome entities that thrive on discord and hatred. Urbion is a solo/cooperative card game: You (and your partner) must work (together) against the game and claim all the cards from the City deck before the Dream deck runs out! Victory is achieved by balancing the twelve City cards: when the sum of all Dream cards played next to a City card is equal to zero, you may claim it. In order to prevail, you must play your Dream cards skillfully or discard them at the right moment to trigger helpful effects. And you will have to dodge the penalties of the Chaos cards... Two expansions are included with the basic game: "Arch-Squares and Metas" introduces more City cards, and a new type of Dream: the double-sided (positive and negative) Metas. "The Books of Powers" gives more effects from which to choose when discarding a Dream card at the cost of starting the game with fewer Dream cards. ",//cf.geekdo-images.com/images/pic1599589.jpg,2,15,13,1,15,Urbion,15,//cf.geekdo-images.com/images/pic1599589_t.jpg,2012,Élise Plessis,"Card Game,Fantasy",NA,Shadi Torbey,NA,"Oniverse,Solitaire Games",Co-operative Play,"Filosofia Éditions,Z-Man Games",6.878,713 94396,"(from MMP website:) It Never Snows is a Standard Combat Series (SCS) game covering the pivotal Market Garden offensive in September, 1944. Using a system based on the well-received SCS Game Bastogne, It Never Snows covers the landings and ground offensive endeavoring to link up with them at 600m per hex with units generally companies. Each turn is half a day making for a 17 turn campaign game (uniquely playable among Market Garden games). The expansive five map area allows each of the airborne division fights to be geographically isolated and separate, as was the case historically. What this does is that it allows each situation to be gamed as its own little tactical puzzle—making it such that a player might be “winning” in one region while “losing” in another, at the same time. Both players are always “in the game.” While the Allied player is busy dropping paratroopers, establishing bridgeheads and running a ground offensive to link up with them, the German player must devastate the airborne forces clinging to Arnhem, defend the various river crossings and counterattack to sever the Allied supply lines. Both players are attacking and defending at the same time, every turn. Following on the heels of Bastogne, It Never Snows uses a tactical model with a minimal amount of rules overhead which shows both set-piece as well as “on the fly” attacks and the effects of indirect fires and air support. A fantastically detailed OOB shows the insane array of German units being scratched together to defeat the Allied offensive—from displaced sailors to the deaf, from elite armor to barely trained school units, from highly motivated SS to penal units being pushed into battle at gunpoint. Against the elite airborne troops of the Allies, this menagerie is hardly the German army many wargamers envision when they think of World War II. Scenarios: Campaign. All five maps, all 17 turns. The full meal with players selecting their own landing sites. Historical Drop Zones Campaign. Almost the same as the above, only with the actual drop sites listed so that players can see the real thing and not have to do that planning themselves. Sept 18: Foothold. Here the initial drops have already happened and the battle is underway. By passing on the first turn air drops, this is a much quicker version of the campaign. Sept 20: High Water Mark. This 12 turn game places the player in the shoes of the Allies at the very moment the success (or failure) of the campaign is determined. The Witches Cauldron. A small map area scenario covering the defense of Oosterbeek. Hold Until Relieved. The battle for Arnhem in a small map area and only 6 turns. Hail Mary, Full of Grace. A small area, 6 turn scenario covering the 82 Abn Division’s crossing of the Waal river and the effort of the Gds Armored Division to link up with them through Nijmegen. Hell’s Highway. A small map area, 8 turn game covering the German attempts to cut the XXX Corps supply line. It Never Snows... Components: SCS Series Rulebook Game Specific Rulebook Five Full Color 22" x 34" Game Maps Four Full Color 11" x 17" Play Aides (Air Drop Planning, Allied Reinforcement, and two German Reinforcement) 840 Counters (Take a look!) Box and Dice (BGG description:) The Standard Combat System is a "simple but not simplistic" game system. There are rules for fog of war, supply, artillery barrage, and air power. All of this in a very easy to play, quick playing system. It Never Snows will be the monster game of this series. As such, it will be one of the simplest monster games available. ",//cf.geekdo-images.com/images/pic1137432.jpg,2,0,14,2,0,It Never Snows,0,//cf.geekdo-images.com/images/pic1137432_t.jpg,2012,NA,"Wargame,World War II",NA,Dean Essig,Special Ops Issue #4,"Cities: Nijmegen (Netherlands),Country: The Netherlands,Standard Combat Series","Dice Rolling,Hex-and-Counter,Simulation","The Gamers,Multi-Man Publishing",7.4664,186 94480,"From BGG News (Eric Martin): "In Pantheon, players enact the comings and goings of various peoples in the Mediterranean: Egyptians, Romans, Iberians, Germans, etc. They accumulate as many raw materials as possible to build monuments to the gods, but the ways of the gods are unpredictable. "On a turn, a player has a number of options. He can choose to travel with his people by using the big wooden footprint piece, then smaller footpints to mark their path and block other players. He can buy materials to worship the gods: dancers, farm produce, impressive temples, or prayers. He can use these offerings to take a god token, which may grant him special abilities as well as victory points. Finally, he may build monuments that are worth victory points at the end of the game. The game lasts six rounds with two scoring periods." ",//cf.geekdo-images.com/images/pic1055672.jpg,4,90,10,2,60,Pantheon,90,//cf.geekdo-images.com/images/pic1055672_t.jpg,2011,Franz Vohwinkel,"Ancient,Mythology",NA,Bernd Brunnhofer,Pantheon: Neue Untermieter,NA,"Card Drafting,Hand Management,Route/Network Building,Set Collection,Variable Phase Order,Variable Player Powers","999 Games,Bard Centrum Gier,Filosofia Éditions,Hans im Glück Verlags-GmbH,MINDOK,Rio Grande Games",6.82273,1405 94483,"In Hoot Owl Hoot! the players want to move all the owls back to their nest before the sun rises and the new days begins. To set up the game, place the sun token on the first place of the sun track, place three owls on the starting spaces of the owl track, and gave three cards to each player; the fifty-card deck includes 36 color cards (six each in six colors) and 14 sun cards. Players keep their cards face up in front of them so that they can work together to strategize how to move. If a player has a sun card, on her turn she must discard the sun and move the sun token one space; if she has all color cards, she discards any one color card, then moves any owl to the next open space of that color. If an owl "flies" over an owl on a space of that color on its way to the next open space, all players make a hooting sound! Hoot Owl Hoot!, along with its European counterpart Flieg mit, kleine Eule!, includes six owls, and players can make their game more challenging by adding more owls to the track at the start of the game. ",//cf.geekdo-images.com/images/pic957777.jpg,4,15,4,2,15,Hoot Owl Hoot!,15,//cf.geekdo-images.com/images/pic957777_t.jpg,2010,Betsy Snyder,"Animals,Children's Game",NA,Susan McKinley Ross,NA,Animals: Owls,"Co-operative Play,Pattern Recognition","Peaceable Kingdom,Schmidt Spiele,Swan Panasia Co., Ltd.",6.49227,172 94493,"The game is set in a cyberpunk future, players represent supercorporations rivals, the Zaibatsu, who struggle to obtain the domain and control of the global network of information, Cybernet and for this we serve a large number of agents, mercenaries pawns they use to achieve their targets. Zaibatsu is a print and play cyberpunk-themed game, each player in game can move pawns, attack the pawns controlled by other players, put new hexagonal blocks to expand the modular board or gain control of the existing blocks to dominate the board and win the game The game consists of cards, which allows variety of actions to choose, dice that add random and uncertainty to the game, and a modular board which adds replay value to the game, also each player have the opportunity to control simultaneously multiple pawns each one of them with special abilities and restrictions. In the game will alternate turns until one player obtain a certain number of control counters over the board. ",//cf.geekdo-images.com/images/pic939688.jpg,4,120,14,2,120,Zaibatsu,120,//cf.geekdo-images.com/images/pic939688_t.jpg,2010,NA,"Print & Play,Science Fiction",NA,Froylan Rutiaga,NA,Cyberpunk,"Dice Rolling,Modular Board,Tile Placement",(Web published),7.17308,52 94571,"In Oh Gnome You Don't! players are the gnomes promised in the title, trying to get their hands on as many gems as possible, whether through sales at various businesses or brawls with their fellow gnomes. Each player starts with a hand of two cards from a deck of 104 and (optionally) ten Brawl cards, with the gnomes placed at the start of the track. On a turn, a player rolls the die, then moves along the track or into a business (exact roll not needed). If on the trail, a player plays one card, then draws one card. Green cards give you items to sell later at businesses; purple cards provide an immediate action, such as additional movement, gem theft, missed turns, and so on; red cards allow you to attack another player or defend against attacks. If in a business, the player sells as many green cards as desired, collecting gems for the goods sold. If being used, Brawl cards can be played when two gnomes land in the same space. If they agree to brawl, each player chooses one card from his personal deck, then simultaneously reveal them. The player with the higher card wins the difference between the cards in gems from the loser. Players score extra gems or are penalized gems based on their order of finish, with any remaining green cards on the table selling for only half their value. The player with the most points wins. ",//cf.geekdo-images.com/images/pic938244.jpg,5,90,13,2,90,Oh Gnome You Don't!,90,//cf.geekdo-images.com/images/pic938244_t.jpg,2011,"Jud Lively,Two Tree Art,Lindsey Woodward","Economic,Fantasy",NA,Lisa Steenson,NA,NA,Roll / Spin and Move,Gut Bustin' Games,5.60111,90 94596,"Time to help the miller carry sacks of flour from the mill and take them home – but watch out for the ghosts that await to scare you and spill flour! In Geistermühle, each player needs to bring three colored sacks of flour from the mill to her home. The players start at home, with the flour placed in slots around a waterwheel on the game board. This board also has holes in it in which players place their magnetized tokens as they move. A wooden millwheel with three integrated magnets sits underneath this game board. On a turn, a player rolls two special dice, with the following possible results: • Two numbers – the player moves her token clockwise or counter-clockwise either the value of one die or the sum of both dice. If the token lands next to flour of the right color, she can place the flour in her token's slot; if she moves home, she claims the flour. • One number and one millwheel – move the token as described above, then turn the millwheel once clockwise. (The game board has slots that allow players to grab a cog on the millwheel and rotate it.) • Two millwheels – turn the millwheel twice clockwise. If when moving the millwheel, a token is scared off the board due to ghosts – that is, due to the magnets in both items – that token is returned home and any flour it held returned to the game board. Watch for the ghosts as your turn the wheel so that you can steer clear! ",//cf.geekdo-images.com/images/pic938604.jpg,4,20,5,2,20,Geistermühle,20,//cf.geekdo-images.com/images/pic938604_t.jpg,2011,Rolf Vogt,"Children's Game,Dice",NA,"Thomas Daum,Violetta Leitner",NA,"Drei Magier ghost games,Ghosts",Roll / Spin and Move,"Bergsala Enigma,Drei Magier Spiele,G3",6.08,50 94615,"Designed by Dennis L. Bishop, The Last King of Scotland is a hex and counter wargame that simulates the Tanzania-Uganda War of 1979 that ousted Uganda's President for Life Idi Amin Dada. One player takes control of the Ugandan forces while the other player commands the forces of Tanzania. With a seeming fascination for all things Scottish, Idi Amin referred to himself as the "uncrowned king of Scotland". When Amin fled Uganda in a sense he truly became "The Last King of Scotland." Each game turn is a month of real time. Each hex covers 30 miles, and units range from platoons to battalions. ",//cf.geekdo-images.com/images/pic1739566.jpg,2,90,13,1,90,The Last King of Scotland,90,//cf.geekdo-images.com/images/pic1739566_t.jpg,2011,"Tim Allen,Tom Cundiff,Richard A. Dengel","Modern Warfare,Wargame",NA,Dennis Bishop,NA,Continent: Africa,Hex-and-Counter,"Victory Point Games,White Dog Games",6.8129,62 94724,"Designer James Ernest released The Big Idea through his own Cheapass Games in 2000, with the game being a hybrid of party game and light strategy game. In that design, players would create crazy inventions from the adjective and noun cards in their hands, simultaneously choose one invention (other than their own) to invest in, pay to invest in other inventions (whether newly created that round or an earlier creation), then roll a die for each investment to see whether it pays off and if so by how much. The player who collected the most money won. For the 2011 edition of The Big Idea from French publisher Funforge, Ernest and Funforge's Philippe Nouhra have stripped out everything related to earning money to transform the design into a true party game. Players still have a hand of adjective and noun cards and combine any number of them to create a fancy invention. They then take turns pitching their ideas to everyone in the game, lobbying players as if they were in front of a crowd of venture capitalists. Players then secretly vote on which idea they feel should be rewarded, placing a reward card face down in front of the chosen invention and blank cards in front of all other inventions. The player who collects the most rewards wins the round. Unlike the Cheapass titles of yore, Funforge's The Big Idea will include high-quality, full-color illustrated cards packaged in a nice box. ",//cf.geekdo-images.com/images/pic1091982.jpg,6,25,8,3,25,The Big Idea,25,//cf.geekdo-images.com/images/pic1091982_t.jpg,2011,Stéphane Boutin,Party Game,NA,James Ernest,The Big Idea: La Science-Fiction Médiévale,NA,"Storytelling,Voting","Arclight,Funforge,Heidelberger Spieleverlag,Hobby World",6.20228,219 94731,"LEGO's Heroica series represents a classic dungeon game. The players move through tunnels, collecting treasure and fighting enemies. Conflict is resolved by dice rolls; the die results can be a number or a symbol, which might allow the player to use a special weapon. Instead of a character sheet, the players have equipment "backpacks" which can be filled with weapons, potions, keys, etc., depending on what they find during their adventure. Heroica: Fortaan is a castle, so the players move through rooms on a grid of grey flat LEGO bricks. The set-up includes a throne room and various gates to be passed through (provided one finds the right keys). Heroica: Fortaan can be combined with any or all other games in the LEGO Heroica series. ",//cf.geekdo-images.com/images/pic1087316.jpg,4,20,8,2,20,Heroica: Fortaan,20,//cf.geekdo-images.com/images/pic1087316_t.jpg,2011,Thomas Robert Van der Heiden,"Adventure,Dice,Fantasy",NA,"Nicolas Assenbrunner,Cephas Howard,Thomas Robert Van der Heiden","Heroica: Character Cards,Heroica: Ganrash,Heroica: Promo Cards","LEGO,LEGO Games,LEGO Heroica","Dice Rolling,Modular Board,Roll / Spin and Move",LEGO,6.0105,669 94732,"LEGO's Heroica series represents a classic dungeon game. The players move through tunnels, collecting treasure and fighting enemies. Conflict is resolved by dice rolls; the die results can be a number or a symbol, which might allow the player to use a special weapons. Instead of a character sheet, the players have equipment "backpacks" which can be filled with weapons, potions, keys, etc., depending on what they find during their adventure. Heroica: Draida is the "Water"-based game in the series. Players have to pass a narrow bridge near a waterfall, for example, to get through this adventure. Heroica: Draida can be combined with any or all other games in the LEGO Heroica series. ",//cf.geekdo-images.com/images/pic945305.jpg,2,10,7,2,5,Heroica: Draida,10,//cf.geekdo-images.com/images/pic945305_t.jpg,2011,Thomas Robert Van der Heiden,Dice,NA,"Bastiaan Brederode,Cephas Howard,Thomas Robert Van der Heiden","Heroica: Character Cards,Heroica: Ganrash,Heroica: Promo Cards","LEGO,LEGO Games,LEGO Heroica","Modular Board,Roll / Spin and Move",LEGO,5.94313,335 94733,"LEGO's Heroica series represents a classic dungeon game. The players move through tunnels, collecting treasure and fighting enemies. Conflict is resolved by dice rolls; the die results can be a number or a symbol, which might allow the player to use a special weapons. Instead of a character sheet, the players have equipment "backpacks" which can be filled with weapons, potions, keys, etc., depending on what they find during their adventure. Heroica: Waldurk has a forest theme. Players move over narrow forest paths, trying to fight the giant spiders blocking their way. Heroica: Waldurk can be combined with any or all other games in the LEGO Heroica series. ",//cf.geekdo-images.com/images/pic1087304.jpg,3,15,8,2,15,Heroica: Waldurk,15,//cf.geekdo-images.com/images/pic1087304_t.jpg,2011,Thomas Robert Van der Heiden,"Adventure,Fantasy",NA,"Nicolas Assenbrunner,Cephas Howard,Thomas Robert Van der Heiden","Heroica: Character Cards,Heroica: Ganrash,Heroica: Promo Cards","LEGO,LEGO Games,LEGO Heroica","Dice Rolling,Modular Board,Roll / Spin and Move",LEGO,6.04861,395 94734,"LEGO's Heroica series represents a classic dungeon game. The players move through tunnels, collecting treasure and fighting enemies. Conflict is resolved by dice rolls; the die results can be a number or a symbol, which might allow the player to use a special weapons. Instead of a character sheet, the players have equipment "backpacks" which can be filled with weapons, potions, keys, etc., depending on what they find during their adventure. Heroica: Nathuz has a classical cave theme. Players enter the dungeons through an intimidating gate, follow the paths lit by torches, and fight giant bats. Heroica: Nathuz can be combined with any or all other games in the LEGO Heroica series. ",//cf.geekdo-images.com/images/pic1352832.jpg,3,15,8,2,15,Heroica: Nathuz,15,//cf.geekdo-images.com/images/pic1352832_t.jpg,2011,Thomas Robert Van der Heiden,"Adventure,Dice,Fantasy",NA,"Bastiaan Brederode,Cephas Howard,Thomas Robert Van der Heiden","Heroica: Character Cards,Heroica: Ganrash,Heroica: Promo Cards","LEGO,LEGO Games,LEGO Heroica","Dice Rolling,Modular Board,Roll / Spin and Move",LEGO,6.02236,369 94822,"The desire to become rich overnight is a dream for many people, a dream which drove many to take part in legendary gold rushes that have a hold on our imagination despite ending more than 150 years ago. Whatever appeal a gold mine might have, though, the risks are plenty and the riches limited, and when you're working under a gaslight it's tough to distinguish riches from Ouro de Tolo (fools' gold). Ouro de Tolo is a fast and tense game of risk management in which the players, acting as miners, try to secure the best hauls for themselves while keeping their "colleagues" at bay. Each turn a player has three choices: • Extract a nugget, i.e., pull a stone from the bag. • Play a card that brings him advantages or causes problems for opponents. • Leave the mine for that workday and cash in the stones collected that day. If at any time a player has two "fools' gold" stones, he loses everything collected that round and sits out until everyone else finishes the round. Each turn spent inside the mine can harm your gains, yet how else but inside the mine can you gather as much gold as possible? At the end of each workday, players sell their nuggets and earn money. The winner is the player who has the most money, with the game ending at the end of the round that any player reaches a certain threshold, with that value dependent on the number of players. ",//cf.geekdo-images.com/images/pic948331.jpg,6,40,8,3,40,Ouro de Tolo,40,//cf.geekdo-images.com/images/pic948331_t.jpg,2011,David Prieto,"American West,Card Game",NA,"Sérgio Halaban,André Zatz","Ouro de Tolo Diamante Encrustado,Ouro de Tolo Nitroglicerina",NA,"Hand Management,Press Your Luck,Set Collection",Ceilikan Jogos,6.71681,72 94837,"Scotland Yard: Die Jagd nach Mister X is a smaller and faster travel version of Scotland Yard. As in the original game, one player takes on the role of Mister X, and his job is to move from point to point around the map of London by using taxis, buses and subways. The remaining players act together as detectives and move around similarly in an effort to move onto the same space as Mister X and catch him. In contrast to the original game, Mister X's position is almost always known, making this version of the game an open chase around London. Once during the game, Mister X can spend his black ticket to either take the boat to a different section of London or move in secret to try to elude the detectives. As the detectives move, they give their travel tickets to Mister X, and those tickets are worth victory points (VPs) to that player. Each player takes a turn as Mister X, and whoever collects the most VPs wins. ",//cf.geekdo-images.com/images/pic1889479.jpg,4,15,8,2,15,Scotland Yard: Die Jagd nach Mister X,15,//cf.geekdo-images.com/images/pic1889479_t.jpg,2011,NA,"Deduction,Murder/Mystery,Transportation",NA,Gunter Baars,NA,"Characters: Mister X,Cities: London,Country: England",Point to Point Movement,Ravensburger Spieleverlag GmbH,5.85514,107 94891,"In Kabaleo each player has a secret color of pyramids – but with six colors in the game, at least two colors won't be owned by any player. On a turn, a player places a pyramid on the board, either alone or on top of another pyramid. Whatever color of pyramid is on top determines the color of the stack. If two pieces of the same color are on top of a pyramid, those pieces are removed from the game, changing the pyramid to the color underneath. The game ends once all the pieces have been played, and the player whose color tops more pyramids than any other color wins the game. ",//cf.geekdo-images.com/images/pic947749.jpg,4,15,8,2,15,Kabaleo,15,//cf.geekdo-images.com/images/pic947749_t.jpg,2011,NA,"Abstract Strategy,Bluffing,Deduction",NA,Jean-Luc Renaud,NA,NA,Tile Placement,"FoxMind,Gigamic",5.60954,173 94902,"Another board-game format introduction to the Dungeons & Dragons RPG. This is essentially a 4th Edition update to the previous "Dungeons & Dragons Adventure Game (2000)", "Dungeons & Dragons Basic Game (2004)", and "Dungeons & Dragons Basic Game (2006)", with pre-generated characters, a Dungeon Tiles-based game board, complete set of standard polyhedral dice, monster and PC tokens, and a "Quick-Start Rules" book for players and a "Dungeon Master's Book" with advanced rules, short pre-generated adventures, and information for creating more adventures. From the back of the box and inside cover of the rule books: ~~~~~ "Enter a World of Adventure and Imagination! Run the Game: build your own dungeons and pit your friends against monsters and villains! Play the Game: explore the dungeon with your friends, fight the monsters, and bring back the treasure! Everything you need to start playing now! - Over 50 full-colour character and monster tokens - 3 sheets of double-sided D&D Dungeon Tiles - 16-page 4th Edition Quick-Start Rules - 64-page Dungeon Master's Book - 6 dice "Welcome to the Dungeons & Dragons Roleplaying Game! This is the 4th Edition Dungeons & Dragons Starter Set, your introduction to the worlds and adventures of D&D. The newest edition to the Dungeons & Dragons Rolpeplaying Game showcases an evolution to gameplay and puts an emphasis on fun. You, the Dungeon Master (DM), can build and populate dungeons so that your friends can explore fantastic locations, trade quips with terrible villains, and defeat vicious monsters. Together, you and the players (through their characters) tell amazing stories and have a great time." ~~~~~ NOTES: Another version of Wizards of the Coast's dungeon crawl board game-style introduction to D&D, inspired by boardgames like "HeroQuest" and "Advanced HeroQuest" (which in turn were inspired by the original Dungeons & Dragons role-playing games.) These basic/starter boxed sets attempt to bridge the gap between miniatures board games, miniatures war games, and role-playing games by using a board-and-counter/miniature format with simplified versions of the Dungeons & Dragons rules. This entry returns to cardboard counters used in the 2000 "Adventure Game" version, after a couple "Basic Game" versions using miniatures released in 2004 and 2006; this version updates the rules set to D&D 4th Edition, and continues the tradition of including completely new adventures and selections of monsters and pre-generated player characters, but is otherwise virtually the same product as its predecessors, and this line of games would be joined in 2010 by yet another updated, "Red Box" 4th Edition Essentials basic/starter game version. All these basic/starter games are direct fore-runners of the "Dungeons & Dragons Adventure System" boardgames ("Castle Ravenloft" and "Wrath of Ashardalon"), which are still simplified versions of the D&D rules set using tile-based game boards and miniatures. The box cover of this version says "2-5 players", but there are enough included materials for 6 players (5 pre-generated Player-Characters, and one Dungeon Master.) Dungeons & Dragons Starter Sets: 2nd Edition: The New Easy to Master Dungeons & Dragons and Introduction to Advanced Dungeons & Dragons 3rd Edition/3.5 Dungeons & Dragons Basic Game 4th Edition: Dungeons & Dragons Roleplaying Game Starter Set ",//cf.geekdo-images.com/images/pic953914.jpg,6,60,12,2,60,Dungeons & Dragons Roleplaying Game Starter Set,60,//cf.geekdo-images.com/images/pic953914_t.jpg,2008,Mari Kolkowsky,"Adventure,Fantasy",NA,Bill Slavicsek,NA,"Dungeons & Dragons,From RPG books to board games","Dice Rolling,Role Playing",Wizards of the Coast,7.17581,62 94915,"Munchkin Axe Cop is a simple, lightweight multiplayer "take that" style card game. Cards represent character abilities, items, monsters to fight, and cards to make monsters harder to defeat (for monsters other players are fighting) or easier to defeat (for you). Every time you defeat a monster, you go up a level. The first player to level 10 wins. This is a core set for Steve Jackson's Munchkin game, based on the hit webcomic by Ethan Nicolle (age 29) and his brother Malachai (age 6). It can be combined with other games in the series. The game doesn't have any new mechanics and should be easy to learn for anyone who's played one of the other Munchkin games. Hirelings are included and are called allies. There are four classes: Cop, Man, Soldier, and Warrior (which is identical to the class of the same name in fantasy Munchkin). This set also has powers; there are seven of them with two cards each, for a total of 14 cards. The mechanics of powers are exactly the same as in the other Munchkin sets that have them. Several Santa monsters are included, as well as two new monster categories, Alien and Robot, which currently aren't recognized in any of the other Munchkin games. It's not necessary to know anything about the Axe Cop webcomic in order to enjoy this set. Part of the Munchkin series. ",//cf.geekdo-images.com/images/pic1045944.jpg,6,90,8,3,90,Munchkin Axe Cop,90,//cf.geekdo-images.com/images/pic1045944_t.jpg,2011,Ethan Nicolle,"Card Game,Comic Book / Strip,Fighting,Humor",NA,Steve Jackson (I),"+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Metal Pin,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promotional Bookmarks,Munchkin Sherpa,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Zombie Shot Glass",Munchkin,"Dice Rolling,Hand Management,Trading,Variable Player Powers","Pegasus Spiele,Steve Jackson Games",6.13063,285 94949,"Battlesson #9 A Blood-Red Banner is a solitaire States of Siege game where you, as the Texian heroes, must survive the attacks from the relentless Mexican army and save the walls of the Alamo. This historically-based game is easy and fast-paced, providing the air of challenge that occurred between both armies all those years ago. It is March 1836, when the Texians are fighting for their new republic. As the besieged Texian defenders, you must fight off the five converging Mexican attack columns that are making their way towards the Alamo. Direct brave counterattacks, pushing back the troops of the Mexican dictator, General Santa Anna, before they storm the walls and cut into the heart of the Alamo. Do you have what it takes to withstand the siege? Defend the Alamo and wave your flag of victory in A Blood-Red Banner! Complexity: 2 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a Texian Hero or a Mexican army unit. ",//cf.geekdo-images.com/images/pic944919.png,2,15,10,1,15,A Blood-Red Banner: The Alamo,15,//cf.geekdo-images.com/images/pic944919_t.png,2011,Tim Allen,"American West,Educational,Wargame",NA,Richard Trevino,NA,"Solitaire Games,Solitaire Wargames,Victory Point Games Battlesson Series,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Victory Point Games,6.60357,70 95064,"Ascension: Return of the Fallen is the newest set for the popular deck-building game Ascension: Deckbuilding Game. The 65-card Ascension: Return of the Fallen is playable as a 2 player stand-alone game, or can be combined with Ascension: Deckbuilding Game for an expanded game with up to six players. With its 65 all-new cards for the Center Deck, the Return of the Fallen provides players with the ability to face the God Samael in a final battle to determine the fate of Vigil. It also includes a new Fate mechanic that can change the game with a single flip of a card. Ascension: Deckbuilding Game revolves around a Center Deck containing Heroes, Constructs, and Monsters. Players take turns recruiting Heroes or Constructs for their decks or defeating Monsters to earn honor and ultimate victory. Ascension: Deckbuilding Game joins other deck-building games including Dominion, Thunderstone and Resident Evil and Fantasy Flights Living Card Games (Call of Cthuhlu, Warhammer Invasion and Game of Thrones) as a new category of games that continue to increase in popularity. These games combine complexity of combat-focused card game experience with the benefit of not having to chase powerful randomly distributed, blindly-packaged cards. ",//cf.geekdo-images.com/images/pic947575.jpg,2,30,13,1,30,Ascension: Return of the Fallen,30,//cf.geekdo-images.com/images/pic947575_t.jpg,2011,Eric Sabee,"Card Game,Fantasy",Ascension: Year One Collector's Edition,"Robert Dougherty,John Fiorillo,Justin Gary,Brian M. Kibler","Ascension: Archival Expert Promo,Ascension: Cetra, Benefactor of All Promo,Ascension: Chronicle of the Godslayer – Big Bad Bunny Promo,Ascension: Chronicle of the Godslayer – Constricting Horror Promo,Ascension: Chronicle of the Godslayer – Control Room Promo,Ascension: Chronicle of the Godslayer – Deep Drone Promo,Ascension: Chronicle of the Godslayer – Defender of Vigil Promo,Ascension: Chronicle of the Godslayer – Disciple of Sadranis Promo,Ascension: Chronicle of the Godslayer – Foul Replicant Promo,Ascension: Chronicle of the Godslayer – Journeyman Sage Promo,Ascension: Chronicle of the Godslayer – N.I.N.E,Ascension: Chronicle of the Godslayer – Nethersnare Promo,Ascension: Chronicle of the Godslayer – Pathwarden Promo,Ascension: Chronicle of the Godslayer – Shuffletron 2K13 Promo,Ascension: Chronicle of the Godslayer – Vault of the Askara,Ascension: Chronicle of the Godslayer – Vedah, Sage of Swords Promo,Ascension: Chronicle of the Godslayer – Void Mesmer Promo,Ascension: Chronicle of the Godslayer – Vortex Promo,Ascension: David, Prophetic Guide,Ascension: Dawn of Champions – Rys, Dark Muse Promo Card,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Eternal Tormentor Promo Card,Ascension: Explosive Swarm Promo,Ascension: Forrest, Beastwarden,Ascension: Hedron Dreidel,Ascension: Immortal Heroes – Arha Sanctuary Promo Card,Ascension: Lunar Matriarch Promo,Ascension: Michelle, Star Oracle,Ascension: Nyxian Corruptor Promo,Ascension: Return of the Fallen – Kythis, the Gatekeeper Promo,Ascension: Sadistic Laboratory Promo,Ascension: Shadow Piercer Promo,Ascension: Storm of Souls – Askara of Fortune Promo,Ascension: Storm of Souls – Assimilation Plant Promo,Ascension: Storm of Souls – Cetra, Guide of Ogo Promo,Ascension: Storm of Souls – Cobra, the Sordid Promo,Ascension: Storm of Souls – Ender of Days Promo,Ascension: Storm of Souls – Hedron Flare Promo,Ascension: Storm of Souls – Moon Staff Promo,Ascension: Storm of Souls – Ring of Life Promo,Ascension: Storm of Souls – Soul Collector Promo,Ascension: Storm's Eye Monk Promo,Ascension: Temporal Excavator Promo Card,Ascension: Theme Pack – Leprechaun,Ascension: Theme Pack – Rat King,Ascension: Theme Pack – Rat Queen,Ascension: Theme Pack – Samael Claus","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management","Arclight,Asmodee,FunBox Jogos,Marabunta,Stone Blade Entertainment",7.34626,2672 95103,"It is the late 1930s, and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily. Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil, and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory! Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory! Featuring a beautifully rendered adventure map of the world as the game board, eight pulp adventure heroes to choose from (such as Jake Zane the Flying Ace, Li Mei Chen the Night Club Singer and Martial Artist, or Dr. Zhukov Master of Science), an army of ruthless villains and thugs (including the Chicago Mob and the dreaded occult-hunting Nazis), ancient Mayan temples to explore with a zeppelin hovering overhead, a wealth of coins to horde as heroes collect fortune and glory throughout the game, and a unique mechanism of dangers to overcome and the classic cliffhanger moments of suspense that can result. Fortune and Glory is designed to create a pulp serial cinematic feel as the story and game unfold. So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory, and there's no prize for second place! Features: Designed for strong Competitive and Cooperative play as players race against one another or work together to overcome a Vile Organization bent on world domination through powerful occult artifacts. Photographic artwork for Immersive Pulp Adventure movie action. Thirty-nine highly detailed plastic 28mm miniatures including Heroes, Villains, Enemy Soldiers, Mayan Temples, and a Zeppelin air ship. Comes with an original cd soundtrack to creep its way into the players' subconscious and raise tension and excitement. No two games are ever the same! Many Heroes, villains to fight, game cards, and dynamically generated artifacts to hunt for offer limitless combinations. Expandable design allows for many expansions and strong web support to create a loyal fan base/community. ",//cf.geekdo-images.com/images/pic946736.jpg,8,240,12,1,90,Fortune and Glory: The Cliffhanger Game,240,//cf.geekdo-images.com/images/pic946736_t.jpg,2011,Jack Scott Hill,"Adventure,Card Game,Miniatures",NA,Jason C. Hill,"Fortune and Glory: Danger Pack 1 Supplement,Fortune and Glory: Rise of the Crimson Hand,Fortune and Glory: Sands of Cairo,Fortune and Glory: Treasure Hunters Expansion","Fortune and Glory,Solitaire Games","Area Movement,Co-operative Play,Dice Rolling,Pick-up and Deliver,Press Your Luck,Roll / Spin and Move,Variable Player Powers",Flying Frog Productions,7.11272,2692 95105,"1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice, and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that, it all comes down to the roll of the dice... Fumbles, interceptions, sacks, penalties, deep passes, breakaway runs – it's all here. 1st & Goal comes with three Running Dice, three Passing Dice, a Defense Die, a Play Die, a Referee Die, and a Penalty Die. The card decks include 60 Offense cards and 60 Defense cards. Six "division" packs, each with four unique DFL (Dice Football League) expansion teams, are sold separately. ",//cf.geekdo-images.com/images/pic1172132.jpg,4,150,13,2,120,1st & Goal,150,//cf.geekdo-images.com/images/pic1172132_t.jpg,2011,"Scott Fleenor,Matthan Heiselt,Jennifer Vargas","Card Game,Dice,Sports",NA,Stephen Glenn,"1st & Goal: Essen Eagles,1st & Goal: Mideast Division,1st & Goal: Midwest Division,1st & Goal: Northeast Division,1st & Goal: Northwest Division,1st & Goal: Southeast Division,1st & Goal: Southwest Division",Sports: American Football / Gridiron,"Dice Rolling,Simultaneous Action Selection",R&R Games,6.66144,1236 95115,"A playing card game in which players take turns drawing up to 5 cards, playing a card to either give positive points to someone, negative points to someone, or play an effect card. Wild swings in points can be accomplished as cards are asymmetric and players tend to target the current leader. Some actions cards also tend to completely negate other events or effects creating a wild, unexpected outcome. The card game plays until either one player has 1000 points or the deck has run out and all players have finished playing their remaining cards. The game comes from a Youtube video personality, Alex Day and his cousin Danny Hooper, and includes humorous hand-drawn pictures on each card. ",//cf.geekdo-images.com/images/pic1140546.jpg,3,20,12,1,20,Sopio,20,//cf.geekdo-images.com/images/pic1140546_t.jpg,2011,NA,Card Game,NA,NA,NA,NA,Hand Management,Cartamundi,5.60917,60 95128,"In Startup Fever, the players are company founders in Silicon Valley and manage money and employees. Hiring Nerds (engineers) creates better products, which attract more users, who in turn generate money. Hiring Suits (Sales) generates more money, which can be used to hire more nerds. At the end of every year the best products steals users from the other products during showdown. Employees initially are very eager to stay with a company, but over time are more likely to move to competing companies, unless they get further (monetary) incentives. Each player starts with 2-4 products (depending on how many players there are) and four event cards. The game is played over several years. Every year each product gets one turn, i.e. every player gets to play 2-4 times per year. Players adopts users, based on the number of engineers and a die roll. Then they earn revenue, based on the number of users and the number of suits. Third, the player can use money to hire more employees. Soon, no more new hires are available, and players must steal (or "poach") employees from other players. The other players try to spend their money to prevent "poaching" from happening. During the product show down at year's end users shift towards products that invested wisely. Outside the regular turn order, event cards can be played by any player at any time, both to further their own objectives as well as to hinder other players. To win, a players needs to obtain the largest number of users. Players need a good mix of nerds and suits, and make smart decisions throughout the game. The constant back and forth over limited resources (employees) is different from many other resource based games and adds a lot of fun. The winning strategy depends to a large extend on guessing/reacting to other player's strategy. ",//cf.geekdo-images.com/images/pic965975.jpg,6,120,14,2,120,Startup Fever,120,//cf.geekdo-images.com/images/pic965975_t.jpg,2012,Gary Simpson,"Dice,Economic",NA,Louis Perrochon,Startup Fever: BGG Expansion,Crowdfunding: Kickstarter,"Area Control / Area Influence,Dice Rolling",Meetpoint LLC,5.57353,85 95234,"From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining? Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins." As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards: • Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks). • Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really... ",//cf.geekdo-images.com/images/pic1045316.jpg,5,60,13,2,60,Cthulhu Gloom,60,//cf.geekdo-images.com/images/pic1045316_t.jpg,2011,Todd Remick,"Card Game,Fantasy,Horror",NA,Keith Baker,Cthulhu Gloom: Unpleasant Dreams,"Cthulhu Mythos,Gloom","Hand Management,Storytelling,Take That",Atlas Games,6.46207,1308 95364,"In Cubulus you want to be the first player to create a square in your color on one side of the cube. Do this, and you win the game. On a turn, you add a colored ball to the 3x3x3 playing area by pushing it into place – possibly pushing other balls out of the way – or change the order of balls in a completed row by pushing them one space, then reinserting the ball pushed out of the row. With two players, one color of balls is neutral. Keep your eyes on all sides of the cube to prevent others from squaring off for the win. ",//cf.geekdo-images.com/images/pic1045289.jpg,3,20,8,2,20,Cubulus,20,//cf.geekdo-images.com/images/pic1045289_t.jpg,2011,NA,Abstract Strategy,NA,Sylvain Ménager,NA,NA,Pattern Building,Gigamic,6.22418,122 95386,"The theme of the game is an eating contest in a Taiwanese Snackbar. "In this competition you will eat more than you can imagine as your competitors continually challenge you to shove even more in. Play your cards cleverly or the servers will serve you food until you fall from your seat. Let the competitors be the ones to fill up until they drop and the snack bar throne will be yours!" The players add "dish"-cards or special cards to a common "order"-pile until one of them can´t (or won´t) add any more cards. Then that player has to "eat" the whole order by drawing the appropriate amount of cards from a draw pile. If he draws one (or more) of the "No More!"-cards, he accrues negative points and the round ends. The played cards are then set aside and new "No More"-cards are shuffled into the (now smaller) draw pile, making for an ever more tense experience as the contest goes into the later stages. When one player has collected 3 negative points the game ends and the player with the smallest amount of negative points wins the game. ",//cf.geekdo-images.com/images/pic2776998.jpg,10,15,8,3,15,Tem-Purr-A,15,//cf.geekdo-images.com/images/pic2776998_t.jpg,2011,"Wee Yee Chong,Xuanzi Lin,Idgie Lo","Card Game,Party Game",NA,Kuraki Mura,NA,"Animals: Cats,Asian Theme,Country: Taiwan,Food / Cooking,IELLO: Mini Games","Hand Management,Memory","IELLO,Swan Panasia Co., Ltd.",6.1141,363 95449,"In Fame Us, each player starts the game with six cards, with the cards bearing descriptive words or phrases like "tall", "blonde", "actor", "politician" or "mustachioed". On a turn, a player can either: Play a card to the center of the table. Ideally this player has someone famous in mind who matches all the descriptive cards now in play – but no names need be mentioned at this point. Pass and draws a card. Challenge the previous player who played a card to name someone who fits the descriptions in play. If this player names someone, everyone votes (except the challenger) whether or not this person is an acceptable answer. If the challenger lose, he draw two cards. If the bluffer loses, he draws three cards. To keep players honest in their voting, at the start of the game each player is secretly assigned to one of two teams: "The VIP Table" or "The King on the Dance Floor". The game ends after ten rounds or after one player has emptied his hand of cards. The team with the fewest cards in hand wins. ",//cf.geekdo-images.com/images/pic1072896.jpg,8,15,10,4,15,Fame Us,15,//cf.geekdo-images.com/images/pic1072896_t.jpg,2011,Ian Parovel,"Bluffing,Party Game",NA,Christophe Hermier,NA,NA,Voting,"Asmodee,Moonster Games",6.00509,108 95527,"Madeira is an island officially discovered early in the 15th century by Portuguese seafarers. Madeira, the Portuguese word for wood, refers to the dense forest that covered its wild, fertile landscape. This, and its strategic position far into the Atlantic Ocean made the island one of the most significant Portuguese discoveries. Madeira served as a “laboratory” for what would become the Portuguese Empire. Wheat plantations were the first means for survival on the island. After that, when D. Henrique decided to increase the economy of the Empire, sugar became the core business of Madeira. Once sugar started coming from other places in the world, such as Africa and Brazil, profits from sugar were no longer enough, and production of the very famous Madeira wine became the most important economic product of the island. Players try to adapt themselves to these constraints, working to find better fields for farming the right goods and for obtaining precious wood, essential for erecting new structures in the cities and for building ships. In turn, the ships are crucial for trading in foreign markets, as well as for taking part in new expeditions to discover other countries. Madeira has been established just as it was in the original administrative division of the island under 3 captaincies (Funchal, Machico, and Porto Santo), where the ultimate goal is to develop the Island, gaining the most prestige under and for the Portuguese Crown. The Crown of Portugal has a series of requests regarding expeditions, urbanization, opening trade routes, increasing wealth, and controlling the guilds on the islands. Three times during the game, the players gain prestige for fulfilling certain requests by the Crown. At two other times, the Crown requests that the islands change the focus of their agriculture due to the changes in the world. Players must carefully choose the correct timing to show their achievements. Too early and you don’t gain as much prestige, too late and you risk someone else stealing the best opportunities. Will you have what it takes to excel in all of these endeavors? Beware, wheat may become scarce, money is never enough, the population is hungry, and the shadow of piracy looms large…. ",//cf.geekdo-images.com/images/pic1762708.jpg,4,150,12,2,60,Madeira,150,//cf.geekdo-images.com/images/pic1762708_t.jpg,2013,Mariano Iannelli,"Dice,Economic,Farming,Nautical",NA,"Nuno Bizarro Sentieiro,Paulo Soledade","Madeira: The Ambassadors,Madeira: The Harvester",Country: Portugal,"Area Control / Area Influence,Dice Rolling,Worker Placement","What's Your Game?,999 Games,hobbity.eu,IELLO",7.65614,2366 95607,"Find the Magic Carrot and claim ultimate glory in Killer Bunnies and the Conquest of the Magic Carrot, the follow-up to Killer Bunnies and the Quest for the Magic Carrot; Conquest can be played on its own or combined with the Quest blue starter game (and its boosters). Your goal: Keep your bunnies alive, while eliminating your opponents' bunnies with whimsical and sometimes very deadly weapons! Other players will stop at nothing to keep you from collecting carrots and taking the win, in this game that is full of spoofs, parodies and hysterical references. Conquest will have you plotting your strategy (not to mention your revenge), managing your resources, crossing your fingers, bartering with the enemy, and doing whatever it takes to claim the Magic Carrot and win the game! ",//cf.geekdo-images.com/images/pic953190.jpg,8,60,13,2,60,Killer Bunnies and the Conquest of the Magic Carrot,60,//cf.geekdo-images.com/images/pic953190_t.jpg,2011,"Matthew Holliday,Jonathan Young","Card Game,Humor,Negotiation",NA,Jeffrey Neil Bellinger,"Killer Bunnies and the Conquest of the Magic Carrot: Promo Cards,Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck,Killer Bunnies and the Conquest of the Magic Carrot: Violet Booster Deck","Animals: Rabbits,Killer Bunnies","Dice Rolling,Hand Management,Trading",Playroom Entertainment,5.93407,135 95613,"Another day, another mammoth hunt. But the spoils of the hunt remains to be divided, and everyone tries to secure the largest share for themselves in this quick and clever family strategy game. Each round the tiles are shuffled in the bag and dropped onto the table. The face up symbols show the spoils of today's hunt. The tiles are then divided by a unique mechanic: When it is your turn, you may either A) Take any number of tiles from the pool, or B) Claim that another player has been too greedy, taking all of that player's tiles, but returning at least one tile to the pool (you must of course show yourself to be a little less greedy). The next player without tiles then follows in turn. This way the size of the pool will gradually increase, and the round is over once the last player without tiles decides to take what's left in the pool. Every player will then have a share of tiles, and a scoring phase follows. Tactical play will help you get the meat, fur, tusks, animals, and tools you want (each tile has a different way of scoring), but you may also play cards for immediate effects or to secretly influence the scoring. - Game material is language independent - ",//cf.geekdo-images.com/images/pic1154690.jpg,5,30,8,2,30,Mammut,30,//cf.geekdo-images.com/images/pic1154690_t.jpg,2011,Oliver Schlemmer,"Animals,Negotiation,Prehistoric",NA,Kristian Amundsen Østby,NA,"Animals: Mammoths,Queen Yellow Wave Box Series","Hand Management,Set Collection",Queen Games,6.31166,507 95679,"The card game Oz, based on the L. Frank Baum novel The Wonderful Wizard of Oz, contains two decks of cards: one a character deck with nine copies each of Dorothy, Toto the dog, the Scarecrow, the Lion, the Tin Man, the Good Witch, the Wicked Witch and the Wizard of Oz, and the other a story deck, with each story card explaining how to score points at the end of the game, e.g., each pairing of Dorothy and the Lion scores two points, while having the majority of Witch cards is worth eight points. The game lasts 8—9 rounds, and at the start of each round, the players draw cards from the decks to create n+1 columns (where n is the number of players), with each column having two character cards and one story card. Each player chooses one column, placing the story card on the table and the character cards in his hand. From the fifth round on, a player can have only four story cards in front of him, so each time he chooses a column, he must discard a story card from his collection. After the final round, players reveal their character cards and tally their points to see who wins. ",//cf.geekdo-images.com/images/pic1013548.jpg,4,30,10,2,30,Oz,30,//cf.geekdo-images.com/images/pic1013548_t.jpg,2011,Maliki,"Card Game,Novel-based",NA,Emanuele Ornella,NA,"Wizard of Oz,Ystari originals",Set Collection,Ystari Games,6.45175,57 95710,"From Parker Brothers: Get ready to react fast! Turn on the BOP IT game unit and get ready to Bop, Pull, and Twist your way to victory. For even more of a challenge, activate the microphone and Shout It, too! Choose to play alone or invite your friends for a game of Party Bop - you’ll all have to use your knees, elbows, and hips to win! The better you get, the more skill levels you unlock, so think fast and be the BOP IT master! BOP IT calls out commands and you reactfast! Includes Bop It game unit and instructions. 3 AAA batteries included. For 1 or more players. ",//cf.geekdo-images.com/images/pic1034553.png,99,0,8,1,0,Bop It!,0,//cf.geekdo-images.com/images/pic1034553_t.png,1996,NA,"Action / Dexterity,Electronic",NA,(Uncredited),NA,Bop It!,NA,"Hasbro,Milton Bradley",5.20127,97 95756,"Pick'N'Choose is the game that adapts to your personality! To make your team guess a word, you pick and choose between nine different activities such as drawing, miming, humming, sculpting modeling clay or wires, making clownish facial expressions and sound effects, using word associations, or asking trivia questions. Harder activities will earn you more points, but will also take up more of your precious time. Try to get the most points out of 5 cards before your time runs out! ",//cf.geekdo-images.com/images/pic1206169.png,8,30,14,2,30,Pick 'N' Choose,30,//cf.geekdo-images.com/images/pic1206169_t.png,2010,NA,"Action / Dexterity,Party Game,Trivia",NA,M.H. Ribeiro,NA,Play Dough/Clay Games,"Acting,Paper-and-Pencil,Singing","IELLO,MHR Games",6.62662,77 95765,"Can you name a movie with two sequels? How about a music group with three members? Those are the types of challenges you'll face in Joe Name It. On a turn, you draw a category card, then roll the number die. If the category is labeled "Any Joe", the first player to shout an answer (or answers) to the category wins the card; if the category is "Just Joe", then the active player is the only one who can answer. If no answer or not enough answers fit the category, be the first to yell "No Joe" to claim the card. The first player to collect ten cards wins. ",//cf.geekdo-images.com/images/pic952769.jpg,99,15,12,2,15,Joe Name It,15,//cf.geekdo-images.com/images/pic952769_t.jpg,2011,NA,"Party Game,Trivia",NA,Wendy L. Harris,NA,NA,NA,Gamewright,5.30402,87 95893,"Game description from the publisher: It all starts with a simple push... The Impossible Machine is the game where players build ridiculously complicated contraptions to do simple things. Why turn on the TV, when you can have the bowling ball hit a pin, to pull a string, to let the marble loose!? Players earn points by getting their parts, with the right type of momentum, into the machine as they work together to build ever bigger and better machines. ",//cf.geekdo-images.com/images/pic1194539.jpg,5,30,6,2,10,The Impossible Machine,30,//cf.geekdo-images.com/images/pic1194539_t.jpg,2011,Lauren Ariel Matthews,Card Game,NA,"Brian Knudson,Brent Knudson",NA,NA,"Card Drafting,Pattern Building,Route/Network Building","Closet Nerd Games,GlowFly Games,Sandstorm Productions LLC",5.36591,264 96007,"Four factions have grown and their boundaries widened. The conflict is not to be averted. Blood will soon be shed. The Mutants Union is the power that made rocks roll and attack, and the other factions responded quickly. The New Era begins, the era of war... The New Era, a standalone expansion for 51st State, contains more than 80 new cards and a new fifth faction: The Hegemony, a violent band of criminals. New rules for direct interaction allow players to invade each other and sign deals with opponents' locations. New options and decisions have opened for players. The game is aggressive and even more engaging than 51st State. The New Era is another Portal game in the postapocalyptic world of Neuroshima, a new piece of the award-winning series containing such titles as Neuroshima HEX, Neuroshima HEX: Babel 13, Neuroshima HEX: Duel, 51st State, Neuroshima RPG and Neuroshima Tactics (available only in Polish as of 2011). The New Era presents the highest standard of production with wooden components, a new victory points board, and polished and improved iconography. The New Era can be combined with 51st State or played on its own as a standalone game. Integrates with: 51st State ",//cf.geekdo-images.com/images/pic1106275.jpg,5,60,10,2,60,The New Era,60,//cf.geekdo-images.com/images/pic1106275_t.jpg,2011,"Mateusz Bielski,Mariusz Gandzel,Michał Oracz","Card Game,City Building,Economic,Science Fiction",NA,Ignacy Trzewiczek,"The New Era: Spiel 2011 Promo Pack,Ruins,Winter,Winter: Reaction Cards","Neuroshima,Tableau Building","Card Drafting,Hand Management,Variable Player Powers","Portal Games,IELLO",7.63583,1156 96026,"18OE: On the Rails of the Orient Express is a monster 18xx game covering entire European continent. There are five types of companies - Private, Minor, Regional, Major, and National. As in every 18xx game players invest in railway companies by buying stock, with the majority stock holder of each company deciding how the company acts on the game board. Depending on companies' actions value of stock changes, and players might receive dividends for stock held. The winner is the person with most money after adding the value of his stock holdings. This game is notable for its size, that is rivaled only by 18C2C. The focus of the game is making the Orient Express run - having a train travel from one of the western capital cities to Constantinople. While the full game takes 12 hours to play, shorter scenarios are included that take 4 and 6 hours each. ",//cf.geekdo-images.com/images/pic1696711.png,8,720,14,2,720,18OE: On the Rails of the Orient Express,720,//cf.geekdo-images.com/images/pic1696711_t.png,2014,Gary Simpson,"Economic,Trains,Transportation",NA,Edward Sindelar,NA,"18xx,Crowdfunding: Kickstarter","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","D.I.C.E. (Designs In Creative Entertainment, LLC.)",8.2996,174 96061,"Jours de Gloire Campagne is a game series designed to simulate the great Napoleonic campaigns, at the operational level and at that of the Army Corps. The rules are deliberately simple, because of the scale and with the aim of giving the players the wherewithal for relatively short and fluid games. The campaign of 1813 is the theme chosen for the revival of the Jours de Gloire Campaign series (Vae Victis n°41, n°47 and n°52), whose rules have been upgraded to a Version 2.0 for this. occasion. This game has 5 scenarios, focusing on the Germany campaigns of 1813 : Scenario 1: Waiting For the Emperor (March and April 1813) Scenario 2: From Lützen to Bautzen (April and May 1813) Scenario 3: The Spring Campaign (March to May 1813) Scenario 4: The Campaign of Leipzig (September to October 1813 Scenario 5: The German Campaign (February to November 1813) There are also specific and optional rules or "what-if ?" situations for each scenarios. The game includes one map (size A1 : 84cm * 59cm - 33in * 23.5in), 216 die-cut counters, a booklet containing rules and scenarios, player aids and 24 playing cards. Historical context: After the disaster of the Russian campaign, the debris of the Grande Armée had abandoned Berlin and retired behind the left bank of the Elbe. Napoléon was able to reconstitute an army of 300,000 men by summoning to the colors those young soldiers who soon came to be called by the name « Marie-Louise ». Europe formed a coalition against France: Prussia and Russia wanted to crush Napoléon permanently. Despite his victories during the spring and summer, Austria soon joined the side of the Empire’s enemies. Gigantic maneuvers and great battles followed one after the other within the triangle formed by Berlin, Leipzig and Dresden. Whereas his victories were no longer decisive, Napoléon knew now that a single defeat could pull down his Empire ! ",//cf.geekdo-images.com/images/pic967786.jpg,5,120,0,2,120,"Jours de Gloire Campagne IV: Allemagne 1813, de Lützen à Leipzig",120,//cf.geekdo-images.com/images/pic967786_t.jpg,2011,Pascal da Silva,"Napoleonic,Wargame",NA,Frédéric Bey,NA,"Cities: Leipzig,Jours de Gloire Campagne","Action Point Allowance System,Point to Point Movement","Canons en Carton,Hexasim",7.6191700000000004,60 96152,"Game description from the publisher: Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic? Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers, and features all-new vampires, werewolves, hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect! Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way! ",//cf.geekdo-images.com/images/pic1011435.jpg,5,45,12,2,45,Nightfall: Martial Law,45,//cf.geekdo-images.com/images/pic1011435_t.jpg,2011,"Conceptopolis,Andrew Hepworth,Jake Murray,Matthew Starbuck","Card Game,Fantasy,Fighting,Horror",NA,David Gregg,"Nightfall: ""Ghost One"" Promo,Nightfall: ""Shadow Seven"" Promo,Nightfall: Ahmad Hassan Promo,Nightfall: Bloated Corpse Promo,Nightfall: Blood Country,Nightfall: Crimson Siege,Nightfall: Dark Rages,Nightfall: Desperate Measures Promo,Nightfall: Destiny Collins Promo,Nightfall: Flayed Ghoul Promo,Nightfall: Lisaveta Florescu,Nightfall: Pale Fury Promo,Nightfall: Silas Bragg Promo,Nightfall: Zombie Horde Promo,Nightfall: Zombify Promo",Nightfall,"Card Drafting,Deck / Pool Building,Hand Management","Alderac Entertainment Group (AEG),IELLO",7.07257,787 96188,"Squirrels love nuts. I know they do because I've seen the little critters fighting over nuts, drooling over nuts, taking other animals hostage while demanding nuts as ransom. In short, they'll do almost anything for nuts – and since you are a squirrel in Nuts!, you must now be as equally nut-crazed. To start the game, each player receives one nut card – which come in values 1-5, with a single 7 pointer – and five cards from the play deck. The play cards go in your hand, and the nut is placed face up on the table in front of you. Play cards come in four types: • Grab cards let you grab a nut from another player's stash in various ways, for example, "Grab any one nut card worth 4 or less." • Defense cards can prevent your nuts from being grabbed, e.g., "Stop someone from grabbing one of your nuts." • Mayhem cards are bad things that can happen, e.g., "Choose two other players. They must both miss their next turn." • Antics cards are ways that things do not go as planned when grabbing nuts, e.g., "Draw the top card of the nut deck and put it in your stash." On a turn, you first reveal the top nut card and add it to your stash. Then you play one Grab, Mayhem or Antics card on another player; that player may play a Defend card to possibly prevent your action. Instead of playing a card, you can discard any number of cards from your hand, then draw replacements from the play deck. As soon as someone has more than 20 points worth of nuts, the game ends and this player wins. ",//cf.geekdo-images.com/images/pic963180.jpg,6,30,13,2,30,Nuts!,30,//cf.geekdo-images.com/images/pic963180_t.jpg,2011,"Brett Bean,Mike Vaillancourt","Animals,Card Game,Humor",NA,Matthew Grau,NA,Animals: Squirrels,"Hand Management,Set Collection","Sandstorm Productions LLC,WildFire LLC",5.71101,610 96260,"15,000 B.C. – a great ice age is ending. Another titanic struggle for global supremacy has unwittingly commenced between the animal species. Dominant Species: The Card Game is a fast-playing game that abstractly recreates a tiny portion of ancient history: the ponderous rescinding of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth. Players will use six major animal classes – mammal, reptile, bird, amphibian, arachnid or insect – to further their goals in various terrain. Through wily card play, players will strive to become dominant at as many different terrestrial and sea biomes as possible in order to claim valuable victory points: It is survival of the fittest. All of this leads to the end game – the final descent of the ice age – where the player who has accumulated the most victory points wins the game. But somebody better become dominant quickly because it's getting mighty warm... Dominant Species: The Card Game consists of ten rounds of competition, each round occurring on ten of the twelve different Biome cards. The player who starts a competition must choose to either play one Action card or pass. Action cards consist of animals played to the table as well as events. Animals contribute their Food Chain values towards gaining valuable victory points at the various Biomes, and use their element icons to fight for control of the six Element resource cards. Animals can also sometimes suppress other animals, turning them from Healthy to Endangered, or Endangered to Extinct. Event cards can be powerful one-time effects or ongoing effects that last throughout the round. Play proceeds clockwise around the table in like fashion until every player has passed consecutively or when any one player has passed with an empty hand. At that point Element cards and the current Biome card are scored, with victorious players recording their gains on the Victory Point Track. If the competition is at a Tundra, one or more dominant players will advance one space on the Survival Track. The current Biome card as well as all played Action cards are then discarded, and a new Biome card brought into play. Finally, each player draws (and perhaps discards) new Action cards based on his position on the Survival Track, and a new competition round begins. Play proceeds from Biome to Biome in like fashion until the game ends and a winner is determined. Reimplements Dominant Species ",//cf.geekdo-images.com/images/pic1358647.jpg,6,60,13,2,60,Dominant Species: The Card Game,60,//cf.geekdo-images.com/images/pic1358647_t.jpg,2012,"Chad Jensen,Rodger B. MacGowan,Chechu Nieto,Eric Williams (I)","Card Game,Prehistoric",NA,Chad Jensen,Dominant Species: The Card Game – Promo Card Set,Evolution,Hand Management,GMT Games,6.07452,1159 96310,"The Napoleon's War Series are games that give players the French Army of Napoleon against the foes of France from 1796 -1815. Each game includes battles that have their own custom game boards, plastic figures representing the infantry, artillery, and cavalry with counters representing the special units, leaders, etc. Each battle within the game is playable in 1 to 2 hours. The game uses the Hold the Line command action point (CAP) system. Also added is a new optional chit pull system that is ideal for solitaire play. The game highlights the strengths and weaknesses of the different nationalities and units, as well as the various formations of each. The second game in the series is Napoleon's War Volume II: The Gates of Moscow with custom game boards of Marengo, Austerlitz, Aspern-Essling, and Borodino. Plastic pieces in blue, white, and green portray the French, Austrian, and Russian armies. This game is a sequel to Napoleon's War: The 100 Days ",//cf.geekdo-images.com/images/pic1101811.jpg,2,60,10,2,60,Napoleon's War II: The Gates of Moscow,60,//cf.geekdo-images.com/images/pic1101811_t.jpg,2011,NA,"Napoleonic,Wargame",NA,"Grant Wylie,Mike Wylie",NA,"Cities: Moscow,Hold the Line,Napoleon's War","Action Point Allowance System,Chit-Pull System",Worthington Games,7.56045,67 96345,One player reads the riddle in front of the card. The other players try to guess what's happened. The answer on the back of the card is read by the storyteller. The storyteller can only answer yes/no. Black Stories Funny Death Edition is part of the Black Stories series. This version is theme with weird murders and deaths. ,//cf.geekdo-images.com/images/pic1129828.jpg,15,20,12,2,20,Black Stories Funny Death Edition,20,//cf.geekdo-images.com/images/pic1129828_t.jpg,2011,Bernhard Skopnik,"Card Game,Deduction,Horror,Humor,Murder/Mystery,Party Game",NA,"Holger Bösch,Corinna Harder,Jens Schumacher",NA,Black Stories,Storytelling,"Boosterbox.nl,G3,Gen-X Games,Kaissa Chess & Games,Kikigagne?,Magazzini Salani,MINDOK,moses. Verlag GmbH,Vennerød Forlag AS",6.21788,193 96602,"Download this pnp football (soccer) management game and prepare to take your team to glory (or failure). Starting in the lowly fourth division, sign new players, train up those you have, sell the dead weight, increase the size of your stadium, get new sponsors, hire and fire staff and cry as injury strikes your squad at the worst possible moment. Finally pick your team, your formation and take on 31 other unique teams with their own strengths and weaknesses. Win and the world is yours. Lose and glory starts to look a long way away. Footy Manager can be played solo or multiplayer with friends. All you need are the files, rules, a pencil, eraser and a couple of six sided dice! Unique mechanisms make every play-through different as players retire, start or stop improving, get injured, request transfers and more. If you've got a long trip, a quiet evening in or some time to kill on a commute then just print off the sheets and get playing! ",//cf.geekdo-images.com/images/pic989908.png,8,0,6,1,0,Footy Manager,0,//cf.geekdo-images.com/images/pic989908_t.png,2011,NA,"Dice,Print & Play,Sports",NA,Luke Morris,NA,Sports: Football / Soccer,"Dice Rolling,Paper-and-Pencil,Simulation","(Web published),Games On The Way",7.9566,53 96608,"LEGO Champion is a racing game in which you build the track as you race for the finish line. Each time you add to the track you have to initiate a challenge, and the winner of the challenge jumps ahead. The basic game includes five challenges, with an extra optional challenge in the rules booklet and additional challenges scheduled for release online. These challenges are: On Target: Everyone throws a brick and tries to get closest to the target. Bluffing Bricks: Everyone hides three bricks, then takes turns guessing the total number of one colour. Topple Tower: Everyone takes turns adding bricks to a tower without making it fall. Codebreaker: The challenger builds a secret code and everyone takes turns to work it out. Speedbuilder: The challenger builds a multi-couloured shape and everyone races to match it. Bowled Over: Everyone takes turns to knock down bowling pins with the LEGO Dice. There is rules for two special dice sides in the ruleset: Take Your Pick: If you roll ‘Question mark’, choose any challenge to play. Double Cross: If you roll ‘Jolly Roger’, swap places on the track with any other player and then play the challenge that matches the brick you are now standing on. You can find rules for extra challenges on http://www.lego.com/legogames/en-us/Downloads/Default.aspx The extra challenges are: Bridge Collapse: Everyone take turns to add a brick to a bridge, and then lift it without letting it collapse. Memory Master: The Challenger hides a brick taken from a pile and everyone tries to name the colour of the hidden brick. Blind Builder: The Challenger builds a shape and everyone races to build a matching shape behind their backs. More Bluffing Bricks: Everyone hides four bricks and then takes turns to guess the total number of one colour. Push Your Luck: Everyone takes turns to collect the most differently coloured bricks. ",//cf.geekdo-images.com/images/pic1033838.jpg,8,30,7,3,30,LEGO Champion,30,//cf.geekdo-images.com/images/pic1033838_t.jpg,2011,NA,"Action / Dexterity,Deduction,Party Game",NA,"Cephas Howard,Jesper C. Nielsen",NA,"LEGO,LEGO Games","Auction/Bidding,Dice Rolling,Roll / Spin and Move",LEGO,5.65741,54 96613,"Alcatraz: The Scapegoat is a game about conflicted loyalties. On one hand, the players work together to bust out of the famous prison; on the other hand they all know that one of them will be left behind as the scapegoat. Alcatraz is a peculiar game because while it is cooperative in some aspects, with players needing to work together to complete tasks, the game has loads of negative interaction as one player will always be the scapegoat. You don't want to be that guy. You don't "go all in," you don't always keep your promises, and you don't do "what's best for the group." Instead, you do everything you can to become indispensable, and "everything" is literal here – even if it means stealing from, betraying, and blackmailing other players. In order to escape from Alcatraz, the players need to complete six parts of a plan. Each part is a "pick-up and deliver" task requiring specific items obtained in different parts of the prison. Once each part of the plan is completed, every player but the scapegoat moves a little closer to escaping, with the scapegoat being voted on each round by all the players – most likely the player who contributed the least to completing that particular task, but you never know. Thus, you could say that Alcatraz is a cooperative game – but with a twist. The map of the prison constituting the play area is generated randomly each game, providing high replayability. Alcatraz is designed for 3-4 players, and due to its theme and complex gameplay is best suited for mature players. ",//cf.geekdo-images.com/images/pic1345064.jpg,4,60,15,3,45,Alcatraz: The Scapegoat,60,//cf.geekdo-images.com/images/pic1345064_t.jpg,2011,"Rafał Badan,Martyna Szczykutowicz","Bluffing,Mafia,Negotiation",NA,"Rafał Cywicki,Krzysztof Cywicki,Krzysztof Hanusz","Alcatraz: The Scapegoat – Maximum Security,Alcatraz: The Scapegoat – Wrong Plan",NA,"Action Point Allowance System,Area Movement,Co-operative Play,Modular Board,Partnerships,Pick-up and Deliver,Set Collection,Trading,Voting","Cranio Creations,Filosofia Éditions,Gen-X Games,Heidelberger Spieleverlag,Ideal Board Games,Kuźnia Gier,Magellan,Z-Man Games",6.42477,1265 96672,"What's the number one problem facing gamers? Cheeto dust. What's the number two problem? Games that end in ties. After a grueling hour of gaming, you discover that you've tied for first place with your arch nemesis, Toady Johansen. Again. You grab for the rulebook, but Toady is faster than you, and begins reading, "In case of a tie, all players rejoice in their shared victory." You're outraged. Even Toady, who would be languishing in second-to-last place if it weren't for the kingmaking efforts of your other arch nemesis, Art Smithers, is visibly shaken. What is this, the World Cup? Unbelievable. But now, however, there's a solution to this problem (the tied player one, not that Cheeto issue..that'll have to wait until there are significant technological advances): TieBreaker. TieBreaker is the definitive method for determining who wins a tied game. And even though it's the follow-up from the designer of the award-winning Start Player, TieBreaker isn't at all random; it challenges each tied player to show, once and for all, that he is indeed deserving of victory by having the tied players compete in a simple challenge. With more than 50 cards and a giant orange TieBreaker meeple, you can always be confident that tied games will be resolved satisfactorily. There will be a winner, and most likely that winner will be you. Because, regardless of what your so-called politically-correct friends say, it really isn't about how you play the game. It's about crushing Toady Johansen until he cries for his momma. TieBreaker will debut October 2011 at Spiel. TieBreaker has already been awarded the Board 2 Pieces Game of the Year for 2011! ",//cf.geekdo-images.com/images/pic966113.jpg,99,1,13,2,1,TieBreaker,1,//cf.geekdo-images.com/images/pic966113_t.jpg,2011,Ted Alspach,"Card Game,Comic Book / Strip",NA,Ted Alspach,NA,NA,NA,"Bézier Games, Inc.",6.00417,96 96703,"As a Free Captain, adventurer, and member of the Society of Clockwork Engineers, you travel across the breadth of Arkady. Recently, you find yourself in the back room of Rasmuson's Bookshop in the heart of Easley by the River. There, on shelves heavy with dust, you find a leather bound volume and from between its pages a letter drops. Its author describes a fabled ancient brass clock and navigation device, the Antikythera, whose 6 parts were disassembled and hidden in the city of Val Justinia to prevent it from falling into the hands of a shadowy cabal operating within the S.C.E's very halls. The letter goes on to say that if the cabal and its allies, the Federation of Air Pirates, were to discover this device, they could wreak untold havoc, potentially circumnavigate the globe and attack Arkady’s eastern border. At first you dismiss this letter as rumor and hoax but rumors have a way of sometimes becoming truth... Clockwork Cabal is a game for one player lasting about 20 minutes. You win by locating all 6 parts of the Antikytheria before time runs out. Required to play: 1 player pawn 1d12 13 small eurocubes and the deck of 54 cards there are 3 types of cards in the deck: City Sector cards form the map of the city that you move across during the game. You build the city as you progress Location cards list events that need to be resolved and let you find the parts of the Antikytheria Player cards keep track of your health, knowledge, strength and items found. ",//cf.geekdo-images.com/images/pic984810.jpg,1,20,10,1,20,Aether Captains: Clockwork Cabal,20,//cf.geekdo-images.com/images/pic984810_t.jpg,2011,Todd Sanders,"Adventure,Card Game,Exploration,Print & Play",NA,Todd Sanders,NA,"Aether Captains Series,Steampunk","Dice Rolling,Modular Board,Role Playing,Roll / Spin and Move,Tile Placement","(Self-Published),(Web published)",6.3418,61 96704,"The king has died with no clear successor! The players—potential heirs all—are scrambling to put together their power bases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare, but some conflict is sure to break out. Fealty is a game of positioning and territory control. Each turn, all players add one piece to the game board, with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game, all pieces place influence in order of speed, claiming territory and blocking slower opposing pieces. The player who has maneuvered his or her pieces to place the most influence onto the board wins. ",//cf.geekdo-images.com/images/pic1085190.png,4,30,0,2,30,Fealty,30,//cf.geekdo-images.com/images/pic1085190_t.png,2011,Sarah Farooqi,"Abstract Strategy,Medieval,Territory Building",NA,R. Eric Reuss,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Enclosure,Hand Management,Modular Board,Simultaneous Action Selection",Asmadi Games,6.79285,552 96713,"Description from the publisher: Scofflaws are brawling in the streets of Deadwood. The railroad is being built, and to you and the other gangs in the badlands of South Dakota, this means one thing: cold, hard cash. As a cowboy on the wrong side of the law you know just how to take control of this shanty-town: threaten, fight, and kill off your rivals. Deadwood is a wild-and-wooly board game with a quick and deadly twist on classic worker placement games. Your gang consists of three different classes of cowboys with different strengths: greenhorns, gunslingers, and trail bosses. Cowboys ride into town to gain control of (annex) buildings and fight other gangs' cowboys in shootouts. At the beginning of the game, the town of Deadwood consists of the Town Hall, the Church, the Sheriff's Office, the Saloon, and four other randomly drawn buildings. Additional buildings are constructed whenever a cowboy annexes the Town Hall. Each building has at least one unique ability that is used immediately, with some buildings offering more long-term advantages. A cowboy accesses these advantages by controlling the building. To gain control a player simply places one of his gang on a building tile, "annexing" it. Other gang leaders can try to gain control of your buildings through shootouts. The player that instigates the shootout receives a Wanted Poster token; the more cowboys you try to kill off, the more Wanted Poster tokens you collect, and the higher the fine you must pay at the end of the game. Deadwood can end one of three ways: the Train Station is placed on the board once the railroad is built and completed, there are no more Wanted Poster tokens in the Crime Pool, or any player has no more cowboys alive. The player with the most cash at the end of the game is the winner! ",//cf.geekdo-images.com/images/pic973934.jpg,5,60,13,2,60,Deadwood,60,//cf.geekdo-images.com/images/pic973934_t.jpg,2011,"Miguel Coimbra,Nicolas Fructus,Édouard Guiton,Goulven Quentel","American West,City Building",NA,Loïc Lamy,NA,Fantasy Flight Silver Line Games,"Dice Rolling,Worker Placement","Dust Games,Edge Entertainment,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Stratelibri",6.44014,1512 96749,"(from GMT webpage:) Napoleonic 20 Multi-Pack, Volume I Fading Glory is the second game (No Retreat - The Russian Front Deluxe Edition is the first) we (GMT Games) are producing as part of our strategic friendship/partnership with Victory Point Games, and the first game we are producing from their popular Napoleonic 20 series. The idea for this and future volumes is that we will take multiple existing games from the VPG Napeoleonic 20 series, add an as-yet-unpublished game to the mix, and create a GMT boxed game with 3-4 games in the box, using larger (3/4") counters and GMT production. The Napoleonic 20 game system from Victory Point Games features lower-level wargame complexity on maps where, generally, 20 pieces or fewer are in play at one time (total, for both sides). This creates tense, dramatic and fast-playing situations on the board where higher echelon troop formations (generally corps) vie for position and dominance. Subscribers to C3i have recently enjoyed Jena 20, a game in this series which features eight pages of Standard rules and one-to-two pages of exclusive rules per title. Veteran game designer Joe Miranda, with developers Alan Emrich and Lance McMillan, have created and refined a highly popular game series that is growing all the time. (Based on Joe's series rules, Alan, Lance, and Steve Carey have each designed one of the games in this multi-pack - in addition to Joe's Waterloo game.) A hallmark feature is the use of narrative random event cards that help “tell the stories” unique to each battle and small campaign. This “friction of war” element, combined with the operational-level maneuvers, combat, and even lulls, provide players a fun exercise in the Napoleonic parry-and-thrust of grand battles as armies close to bayonet-point to see which will break first. This edition includes the latest version (3.0) of the Standard series rules. Morale plays an vital role, as both sides can ‘spend’ this resource to force march their units, help rally stragglers, or commit reserves to a key attack or defense. But look out… when a side’s morale is reduced to zero, it has lost the game! Included in this Multi-Pack are: Salamanca 20 (Wellington vs. Marmont, 1812) Smolensk 20 (Napoleon vs. Barclay de Tolly in the near-battle to decide the Russian Campaign, 1812) Borodino 20 (Napoleon vs. Kutusov before Moscow, 1812) Waterloo 20 (Napoleon vs. Blucher and Wellington, 1815) Game Components: Four 17” x 22” mounted maps (2 boards, backprinted) 117 3/4" Counters (thick, with Rounded corners, like No Retreat) 48 Event cards (12 for each game) One 8-page Standard Rules booklet 4 Exclusive Rules sheets One Player’s Aid mat Two Player Aid charts 2 six-sided Dice DESIGN: Joe Miranda DEVELOPER: Alan Emrich & Lance McMillan ART DIRECTOR: Rodger B. MacGowan COUNTER ART: Tim Allen & Richard Starke MAP ART: Knut Grünitz ",//cf.geekdo-images.com/images/pic1510195.jpg,2,90,0,2,60,Fading Glory,90,//cf.geekdo-images.com/images/pic1510195_t.jpg,2012,"Knut Grünitz,Charles Kibler,Rodger B. MacGowan","Napoleonic,Wargame","Borodino 20,Smolensk 20,Waterloo 20","Steve Carey,Alan Emrich,Lance McMillan,Joseph Miranda",NA,Napoleonic 20,Hex-and-Counter,GMT Games,7.5451,439 96765,"ヴァンガード (Vanguard) is a Japanese trading card game published by Bushiroad. It was created in collaboration between Akira Itō (Yu-Gi-Oh! R), Satoshi Nakamura (Duel Masters), and Bushiroad president Takaaki Kidani. The game was also released in conjunction with a TV anime series, "カードファイト!! ヴァンガード" (Cardfight!! Vanguard). In the game, players "ride" a unit as their Vanguard, which represents them on the board. They may also summon other units as Rear Guards to attack or support. The game is won by doing 6 points of damage to the opponent's Vanguard. As players attack, if they are using their vanguard they can "drive check" whereby they check the top card of their deck for "triggers" which increase power and have other effects, and add these cards to their hand. Triggers can also be revealed when players take damage to their vanguard by performing a "damage check". At the start of the game, each player places their grade 0 starting vanguard face down in the "vanguard circle" and then draws 5 cards. They may return any number of cards to the deck and re-draw to form their starting hand, but only once. It's a good tactic to return trigger cards from your first hand as these are better utilised when drawn from the deck as part of a "drive check" or "damage check". Once the players are done setting up their initial hand they determine who goes first (often, rock-paper-scissors is used for this) and then each turn follows the same turn order: 1. Stand up (only at the start of the game, and both players perform this action simultaneously whereby they flip over their vanguard) 2. Stand and Draw 3. Ride 4. Call 5. Attack 6. Guard 7. Drive Check 8. Damage Check 9. (more attacks? Go back to 5) 10. Turn end - change to other player and go back to 2 It's worth noting that strategically, taking damage early in the game can be beneficial as you can use cards in the damage zone to "counter blast" (flip the cards over to activate special actions on certain units). ",//cf.geekdo-images.com/images/pic1719142.jpg,2,0,0,2,0,CardFight!! Vanguard,0,//cf.geekdo-images.com/images/pic1719142_t.jpg,2011,NA,"Card Game,Collectible Components,Fantasy,Fighting",NA,NA,NA,CCGs (Collectible Card Games),Hand Management,Bushiroad Inc.,6.5355,100 96792,"Game description from the publisher: Greed, Pride, Gluttony, Wrath, Luxury, Idleness, and Envy – the infamous "Seven Deadly Sins". For the faithful, they instill horror. For you, on the other hand, they present a wonderful business opportunity! In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Perhaps you can persuade the Knight that his pride must be forgiven? Surely the Friar's greed will net you a few coins? The Miller's wrath and the Monk's gluttony are on full public display and demand pardoning! The Wife of Bath regales herself in luxury, the Man-of-Law languishes in idleness, and that Prioress has envy written all over her broad forehead. And the naughty stories these Pilgrims tell each other are so full of iniquity they would make a barkeep blush! Pardoning such wickedness should be easy money, right? Not quite. For you to succeed as a pardoner, you'll need to do more than just sell forged pardons for quick cash. To keep your services in demand, you will actually need to lead these Pilgrims into temptation yourself! Perhaps some phony relics might help? There is also one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners! So much to forgive, so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury? ",//cf.geekdo-images.com/images/pic965757.jpg,3,60,10,2,60,The Road to Canterbury,60,//cf.geekdo-images.com/images/pic965757_t.jpg,2011,"Hieronymus Bosch,Pixel Productions Inc.","Humor,Medieval,Religious",NA,Alf Seegert,NA,"Cities: Canterbury,Country: England,Crowdfunding: Kickstarter","Area Control / Area Influence,Card Drafting,Hand Management,Set Collection",Eagle-Gryphon Games,6.8999,801 96848,"The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included. Combining elements of RPGs, deckbuilding, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience.. ",//cf.geekdo-images.com/images/pic1083380.jpg,4,150,14,1,150,Mage Knight Board Game,150,//cf.geekdo-images.com/images/pic1083380_t.jpg,2011,"J. Lonnee,Chris Raimo,Milan Vavroň","Adventure,Exploration,Fantasy,Fighting",NA,Vlaada Chvátil,"Mage Knight Board Game: Krang Character Expansion,Mage Knight Board Game: Shades of Tezla Expansion,Mage Knight Board Game: The Lost Legion","Clix,Components: Miniatures,Mage Knight Universe,Solitaire Games","Card Drafting,Co-operative Play,Deck / Pool Building,Dice Rolling,Grid Movement,Hand Management,Modular Board,Role Playing,Tile Placement,Variable Player Powers","WizKids,Asmodee,Giochi Uniti,Intrafin Games,Lacerta,NECA,Pegasus Spiele,REXhry",8.13794,18160 96913,"From the designer of Glen More comes a new title published by Queen Games: Lancaster. In 1413, the new king of England, Henry V of Lancaster, has ambitious plans: The unification of England and the conquest of the French crown! Each player takes the role of an ambitious aristocratic family. Who will be the best supporter of this young king, and the most powerful Lord of his time? In Lancaster the players want to proceed from simply being a Lord to the most powerful ally of the king. They may achieve this by developing their own knighthood as well as by clever deployment of individual knights in the counties of England, at their own castle, and to conflicts with France. In parliament, they try to push laws from which they will benefit themselves most. The player with the most power points at the end of the game is the winner. Every turn, players send their knights to the different locations: • Counties, where they compete with knights from other players for rewards and the favor of the nobles. • The castle, to receive income or new knights. • Into conflict with France, where all players combine their power and try to gain power points. In the counties the strength of the knights is important as you can remove the knight of another player by placing a knight of your own with higher strength in the same location. ",//cf.geekdo-images.com/images/pic1280761.jpg,5,60,10,2,60,Lancaster,60,//cf.geekdo-images.com/images/pic1280761_t.jpg,2011,"Martin Hoffmann,Claus Stephan",Medieval,Lancaster: Big Box,Matthias Cramer,"Lancaster: Henry V – The Power of the King,Lancaster: Reward Tiles,Lancaster: The New Laws","Country: England,Queen Yellow Wave Box Series","Area Control / Area Influence,Auction/Bidding,Voting,Worker Placement",Queen Games,7.48258,4803 97093,"After the death of Yonaguska, the Cherokee tribe meets to select a new leader. As always with the Native Americans, the wise elders have the most influence and occupy the highest positions in the hierarchy. Due to their old age, however, they are also vulnerable to the youngsters, who want to take their place and will not hesitate to challenge their opponents. Which clan can obtain the most feathers and thus select the new leader? In Cherokee, players try to occupy the most and highest positions in the hierarchy with their clan members. On a turn, a player chases away one member in the pyramid of cards, which represents the hierarchy of the tribe. This gap is then filled with one successor from below, with that gap being filled likewise. At the end of a turn, the player adds one card from his hand to the final gap in the base of the pyramid. Cherokee is a game of paranoia – which colors are your enemies? ",//cf.geekdo-images.com/images/pic972690.jpg,4,30,10,2,30,Cherokee,30,//cf.geekdo-images.com/images/pic972690_t.jpg,2011,Loïc Billiau,"American West,Card Game,Fighting",NA,Fréderic Moyersoen,NA,NA,Hand Management,White Goblin Games,6.01874,214 97094,"Game description from the publisher: Hordes of dark minions have descended upon the countryside, eager to secure their reputation as a scourge on mankind. The despicable evil marauders attack everywhere in search of conquest. The citizens are helpless and will soon be overwhelmed. Death and destruction awaits all those in the path of the evil ones. In Dark Minions players represent those forces of evil as they try to pillage and destroy towns. Each turn, the players typically roll three dice and may use the resulting numbers to attack Towns to win Vanquish Points (VPs) – the further along into the game, the more VPs the Towns are worth. Players also attempt to capture Towers in order to level up experience (which enables the player to roll better dice), to re-spawn dead minions from the graveyard, and to "purchase" the services of the various Overlords. In the end, it's all about VPs and the first player to 40 VPs in a four-player game wins. The advanced game adds 15 Minion Overlords, each with a unique special power that may affect the play or the outcome of the game. They patiently wait to enter play and wreak their terrible havoc. Using their abilities wisely is one of the many keys to victory. Dark Minions includes a small expansion called Demon Lords that adds more Overlords, a special town tile, and a special die – making for many ways to mix up the game play! ",//cf.geekdo-images.com/images/pic1099924.jpg,5,60,10,3,60,Dark Minions,60,//cf.geekdo-images.com/images/pic1099924_t.jpg,2011,NA,"Dice,Fantasy",NA,Al Newman,NA,NA,"Dice Rolling,Worker Placement",Z-Man Games,6.20287,352 97207,"Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable. Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points. ",//cf.geekdo-images.com/images/pic1103979.jpg,4,90,13,2,90,Dungeon Petz,90,//cf.geekdo-images.com/images/pic1103979_t.jpg,2011,David Cochard,"Animals,Fantasy,Humor",NA,Vlaada Chvátil,"Dungeon Petz: Bob the Blob Promo Pet,Dungeon Petz: Bonus Pets,Dungeon Petz: Dark Alleys","Dungeon Lords,Monsters","Auction/Bidding,Hand Management,Worker Placement","Czech Games Edition,GaGa Games,Heidelberger Spieleverlag,HomoLudicus,IELLO,MINDOK,One Moment Games,REBEL.pl,Z-Man Games",7.58929,8608 97273,"At the beginning of the 16th century, the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean. Every week ships full of salt barrels leave Rouen for the fishing grounds of the Atlantic Ocean, and once back, the goods are sold in the city markets. The players represent city merchants, and they invest in ships and city buildings to try to get rich. Who will be the richest merchant of Rouen, when Francis I, King of France, comes to visit the City? In Upon a Salty Ocean, players start the game with one caravel loaded with three salt barrels, a salt mine and 10-16 money. From this, they must build a shipping empire! The game lasts five turns, with each turn being divided into three phases. In the event phase, players adjust prices on the market based on the current event tile, take into the account the weather and environmental conditions that will affect them the remainder of the round, and reveal the event tile for the subsequent round. The action phase lasts a variable number of rounds depending on how many actions players want to take and can afford. Eight actions are available and they're divided into four types: City: (1) buy a saline and (2) buy a building Navigation: (1) travel to the ocean and fish and (2) travel to Rouen Harbor: (1) build a ship and (2) move goods Market: (1) sell to the market and (2) buy from the market On a player's turn, he can take any one of the either actions or pass; the cost of an action is the number of times this type of action has been performed previously during this round. For example, the first use of a City action costs 0, while the next use (whether to buy a saline or a building) costs 1. A player who passes can take an action later in the same phase. The action phase ends once all players pass. A player can go into debt during a turn, paying one coin in interest when doing so; as long as the player is in the black once the action round ends (by selling to the market), no further payment is due. In the turn end phase, players produce salt, may use special buildings, pay interest (if needed), reset the cost of the actions to zero, and so on. A player can have no more than 40 coins at the end of a turn unless he owns a banque, and the limit is 80 coins without owning Salle des Coffres. This limit is important as the player with the most coins after five rounds wins. Some buildings provide endgame bonuses to which the coin limit doesn't apply. ",//cf.geekdo-images.com/images/pic1000416.jpg,4,120,13,2,120,Upon a Salty Ocean,120,//cf.geekdo-images.com/images/pic1000416_t.jpg,2011,Lamberto Azzariti,"Economic,Nautical,Renaissance",NA,Marco Pranzo,NA,Country: France,"Action Point Allowance System,Variable Phase Order","Giochix.it,Rio Grande Games,Rocks Games",6.5534,606 97287,"This is the first of four games from Martin Wallace published in the Spielbox magazine No. 92 (edition 2/2011). It is a Railroad game placed in south England. The game objective is to connect cities in the railroad. This first magazine comes with the board, rules, one start player marker and 222 tiles for the game. Those tiles will be used also in the next three magazines with the other Wallace games. The player must provide only the dice in order to play. ",//cf.geekdo-images.com/images/pic994344.jpg,4,40,10,2,40,Great Western,40,//cf.geekdo-images.com/images/pic994344_t.jpg,2011,Christof Tisch,Trains,NA,Martin Wallace,Great Western: Harz and Bayern,"Country: England,Spielbox",Dice Rolling,W. Nostheide Verlag GmbH,5.328,75 97332,"Publisher Introduction Game Overview: This comprehensive play aid includes all the rules, updated with current errata, diagrams and detailed examples of frequently asked questions, as well as all of the encounters for the popular Malifaux skirmish game in an easily referenced compact form. Are you willing to risk your soul for a chance at great wealth and power? It's your only weapon in a world rife wtih monsters, necropunks, man-machine hybrids, gunslingers, and power-hungry politicos. In Malifaux, you lead your crew in the battle for control of the Breach, a dark portal to a world of limitless magic. Those who don't make it become monsters you must destroy. Malifaux is a character-driven 32mm tabletop miniatures game. Players lead groups, called Crews, in skirmish attacks against their opponents in the magical realm of Malifaux. Players collect, build, and paint models representing the denizens of Malifaux and pit these Crews against one another. Masters, powerful practitioners of magic, and those fighting them control these Crews. Masters can manipulate the course of events in the world around them, and can change their own fates, through their control or theft of the powerful Soulstones in Malifaux. A Crew conssists of a variety of fantastic and frightening beings, collectively known as Minions, who serve the Master as fodder in his or her machinations. In addition, Henchmen can lead specialized Crews in their Master's absence, or serve their Master directly as a member of a Crew. Masters and Henchmen are also supported by Totems, extension of their magical abilities which increase their spellcasting range and provide additional aid in an Encounter. How well a Crew carries out its leader's Strategy and Schemes determiens whether or not it will emerge victgorious in an Encounter with an enemy Crew. Strategies represent the Crew's main path to victory, while Schemes are simpler alternate routes to achieve the leader's goals. Malifaxu players use decks of cards called Fate Decks to resolve game events such as attacking and spell casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources, ensuring he or she always has ready the cards needed to Cheat Fate. Be Prepared to fight to the death because Malifaux is the end of the line! ",//cf.geekdo-images.com/images/pic977519.jpg,2,0,14,2,0,Malifaux Rules Manual,0,//cf.geekdo-images.com/images/pic977519_t.jpg,2011,"Melvin de Voor,Stephane Enjoralas,Hardy Fowler,Eric Johns,Christophe Madaru","Book,Expansion for Base-game,Horror,Miniatures,Wargame",NA,"Dave Bowen,Nathan Caroland,Eric Johns,Casey Johns,Drew Littell,Zafar Tejani,Dan Weber",NA,Steampunk,"Hand Management,Variable Player Powers",Wyrd Miniatures,8.07596,52 97357,"Game description from the publisher: In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. Thus, Sunrise City is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins. ",//cf.geekdo-images.com/images/pic1296019.jpg,4,60,10,2,60,Sunrise City,60,//cf.geekdo-images.com/images/pic1296019_t.jpg,2012,"Christopher Kirkman,Sarah ""Chip"" Nixon",City Building,NA,Isaias Vallejo,"Sunrise City: Bonus Roles and Buildings,Sunrise City: Nights!","Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Auction/Bidding,Card Drafting,Tile Placement,Variable Player Powers","Clever Mojo Games,Game Salute",6.68484,893 97377,"Battles with model soldiers in the ancient era. These rules describe the Hail Caesar game with all the fundamentals of ancient warfare such as troops, manoeuvre, missile fire, morale and close quarter combat. Detailed rules cover the differences in methods of fighting from the age of the chariot to medieval times. ",//cf.geekdo-images.com/images/pic975642.jpg,8,240,0,2,240,Hail Caesar,240,//cf.geekdo-images.com/images/pic975642_t.jpg,2011,"Kevin Dallimore,Peter Dennis,Eric Hagen,Phil Hendry,Duncan MacFarlane,Alan Perry,Michael Perry,Paul Sawyer,Tim Vincent","Ancient,Book,Medieval,Miniatures,Wargame",Hail Caesar: The Conquest of Gaul,Rick Priestley,"Hail Caesar Army Lists: Biblical & Classical,Hail Caesar Army Lists: Late Antiquity to Early Medieval,Hail Caesar: Britannia,Hail Caesar: Germania,Hail Caesar: Rome's Dacian Wars",Ancient Rome,Dice Rolling,Warlord Games,7.35862,58 97655,"Space Maze is a eurogame with an alien theme. In the game, each player represents an alien species. The goal is to steal an ancient relic from a massive structure floating in space. The players compete against each other, all trying to bring home the Relic. The game has a capture-the-flag system. The gameplay mechanics are based around a maze made up out of primary coloured doorways (red, blue and yellow), two doorways touching each other make a combination of colours that can (or not if the two colours are the same) form a secondary colour. The aliens you play with are made up out of these secondary colours, each player has three aliens: 1 green, 1 orange and 1 purple. Aliens can only pass through doorways that form their secondary colour. While moving through the maze the players will continuously have to change the maze to get the right colour combinations. And while everybody is getting closer together, players will start to be in each others way, eventually changing the maze in ways others will not be too happy about. Especially not when you prevent them from grabbing the relic! This is a game where you plan ahead for a perfect round, just to see it all being completely overthrown by some odd move your opponent is making (providing all other players with some cheap laughs). Most of the time spreading your chances will be the best way to go, but you can always rush for it and hope for the best... ",//cf.geekdo-images.com/images/pic994692.jpg,4,45,12,2,45,Space Maze,45,//cf.geekdo-images.com/images/pic994692_t.jpg,2011,Michel Baudoin,"Humor,Maze,Science Fiction,Space Exploration",NA,Michel Baudoin,Space Maze Rollercoaster,Aliens,"Dice Rolling,Modular Board,Pick-up and Deliver",Wacky Works,5.97664,274 97683,"South African Railroads is an economic railroad building gamer's game. Players bid for stock in the six available rail lines and construct track, represented by cubes. The player with the most money wins. South African Railroads is an extensive re-development of Pampas Railroads' sister game, Veld Railroads. The game board of South African Railroads is twice as big and uses cubes, not crayons. All unnecessary historical chrome has been removed, but the game still features the unique Action Selection mechanism found in the original Veld Railroads. Gone are the ledger sheets for bookkeeping, the luck and all the special case historical restrictions. The play time has dropped from two hours to 40 minutes. This game has been categorized as "unforgiving" or "brutal". Re-implements: Veld Railroads ",//cf.geekdo-images.com/images/pic977888.jpg,6,40,42,3,40,South African Railroads,40,//cf.geekdo-images.com/images/pic977888_t.jpg,2011,NA,"Economic,Trains,Transportation",NA,John Bohrer,NA,"Country: South Africa,Prairie Railroads","Auction/Bidding,Stock Holding",Winsome Games,7.58116,69 97751,"Gib Gummi is an easy colour dice driven racing game. Game Idea Each player draws an assignment card but should not allow the other players to see it. This card shows two colored racing cars. Each player tries to drive the two racing cars shown on their assignment card over the target line first. But watch out! The players are allowed to choose of the six cars so no one really knows which racing cars their opponents want to get to the target first. The aim of the game is to be the first to drive the two racing cars on one’s assignment card up to the target. Like in Snail's Pace Race, you move cars according to the colour on the die. But in Gib Gummi, you roll three dice and choose one, than re-roll the other two, choose one again and finally re-roll one die. End of the Game The game ends as soon as both of a player’s racing cars havereached the target. This player yells “Hit the throttle” and winsthe race. He then shows his assignment card to prove it.If various players fulfi l their assignment at the same time,they win together ",//cf.geekdo-images.com/images/pic1014582.jpg,5,15,4,2,15,Gib Gummi!,15,//cf.geekdo-images.com/images/pic1014582_t.jpg,2010,Thies Schwarz,"Children's Game,Dice,Racing",NA,Wolfgang Dirscherl,NA,NA,Roll / Spin and Move,HABA - Habermaaß GmbH,6.06296,54 97786,""This world's not big enough for all of us, so it's time you step aside to make room for me." That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play. Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins. Small World Underground is playable on its own, but can be combined with other Small World releases. The publisher recommends that players be familiar with Small World before playing Small World Underground. ",//cf.geekdo-images.com/images/pic979889.jpg,5,90,8,2,30,Small World Underground,90,//cf.geekdo-images.com/images/pic979889_t.jpg,2011,"Miguel Coimbra,Cyrille Daujean","Fantasy,Fighting,Territory Building",NA,Philippe Keyaerts,"Community's Compendium I (fan expansion for Small World),Small World: 6 Player Board,Small World: A Spider's Web,Small World: Be Not Afraid...,Small World: Cursed!,Small World: Grand Dames of Small World,Small World: Leaders of Small World,Small World: Necromancer Island,Small World: Realms,Small World: River World,Small World: Royal Bonus,Small World: Tales and Legends,Small World: Tunnels",Small World,"Area Control / Area Influence,Area Movement,Dice Rolling,Variable Player Powers","Days of Wonder,Edge Entertainment,Giochi Uniti,Hobby Japan,REBEL.pl",7.37322,7084 97803,"Game description from the publisher: Welcome to the world of Penny Arcade, the top web comic for all things gaming, so it's only fitting that Penny Arcade gets its own deck-building game. Players will select cards from a communal pool. You've followed the way of the warrior, the story of the Cardboard Tube Samurai. You too wept with Charles over the lack of Halo on the Macintosh. Now rally them together to build your perfect deck. In Penny Arcade: The Game - Gamers vs. Evil, players will take from a shared group of cards representing icons from the Penny Arcade world, each character possessing a unique power. Purchase Gamer cards with your gold. Yes, put that Merch in your deck! CONSUME! If you'd prefer to battle, wield the Cardboard Tube and attack one of the Evil cards. Dodge PAX Pox, make friends with a Werewolf With a Top Hat, ally with Cardboard Tube Samurai, PvP with your opponents, and skewer Dark Tycho for his epic loot. Build your perfect deck and win the battle of Gamers vs. Evil. Integrates with: Penny Arcade: The Game – Rumble in R'lyeh ",//cf.geekdo-images.com/images/pic1129028.jpg,4,30,15,2,30,Penny Arcade: The Game – Gamers vs. Evil,30,//cf.geekdo-images.com/images/pic1129028_t.jpg,2011,Mike Krahulik,"Card Game,Comic Book / Strip,Video Game Theme",NA,"Ben Cichoski,Mike Donais,Paul Sottosanti","Penny Arcade: The Game – Fruit F***er Prime Boss Promo,Younglings Penny Arcade Promo Character",Penny Arcade,"Card Drafting,Deck / Pool Building,Hand Management,Variable Player Powers",Cryptozoic Entertainment,6.56411,794 97824,"You awaken in a cold, dark and dreary room. You know, somehow, that you're in a sanitarium, but you don't know why you know, or how you got here. All you want to do is escape. Dark hallways extend in all directions, and the shadows themselves seem to swirl and twist menacingly. Fear and confusion grips you, but before you succumb to insanity, a memory returns. Safe things...things that you need...things that will make you whole, and let you escape. They are what you need to find, what you must find... Sanitarium is a card-driven horror escape game. At the start of the game, each player is dealt three to six (of 13, depending on the number of players) 'Safe Things' cards. Finding those specific items will allow escape from the Sanitarium. The cards form the map of the winding hallways, items scattered all over. Players must explore the layout (which will differ with each play) to find items that provide them useful powers, and also their Safe Things. Dark Hallways within the Sanitarium will spawn shadows, which will in turn chase the players. Getting caught by a shadow might earn you a hallucination. Hallucinations...are bad. The enemy of the players is time. The deck of item and event cards is the timer for the game -- when it runs out, everyone still inside succumbs to their madness! Sanitarium is fast-paced and easy to learn. It plays in 30-45 minutes. Coop, competitive, and solo scenarios are all provided. ",//cf.geekdo-images.com/images/pic1271830.jpg,4,30,14,1,30,Sanitarium,30,//cf.geekdo-images.com/images/pic1271830_t.jpg,2012,Dirk I. Tiede,"Card Game,Exploration,Horror",NA,Aaron Belmer,Sanitarium: The Foyer,Crowdfunding: Kickstarter,"Area Movement,Co-operative Play,Modular Board","(Web published),Asmadi Games",5.43054,149 97842,"In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance – oh, and win the game. In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players. Each player then chooses a plan for the round, with each plan indicating the number of cards the player draws (drawn immediately from the four regular decks in any combination), how many errand boys he can use later (one or two), the number of actions available to him that round, and his spot in the playing order that round. In the playing order for that round, players then take turns choosing an action with their errand boy(s), with those actions being: Take a card on display and add it to your hand. Draw a card from any regular deck – This can be chosen only once by each player. Visit the opera and spend $2. Adjust the value modifiers in the property market. Take a player board extension, thereby giving you room to play more cards. Players then take actions in the playing order for that round, with each player having as many actions as indicated on his plan. Actions let you play one-time events (which have a cost, possibly variable); helpers and recurring expenses (which are placed on your individual player board); and properties (which cost money and may depreciate over time). You can often play companions with events or recurring expenses – of course you should bring a date to the opera or a horse on your yacht! – to increase their cost. You can also use actions to activate cards on your player board, possibly with one or more companions and always with the goal of spending money. Helpers and special cards can provide you with unique powers to further boost your profligacy. At the end of each round, you must discard down to two cards in hand, and properties that can depreciate do so; this is good as a player cannot go bankrupt if he owns properties, and the only way to get rid of properties is to sell them, which regretably puts money back in your hands unless the depreciation was intense or you manipulate the market. If a player has no money and no properties, he declares bankruptcy and the game ends at the conclusion of that round; otherwise the game ends after seven rounds. The player who has the least money (or even who is most in debt) wins. ",//cf.geekdo-images.com/images/pic1109132.jpg,5,75,13,2,45,Last Will,75,//cf.geekdo-images.com/images/pic1109132_t.jpg,2011,Tomáš Kučerovský,"Card Game,Economic,Humor",Last Will (compilation editions),Vladimír Suchý,"Last Will: Getting Sacked,Last Will: Messenger Promo Card,Last Will: Plan Order Board","Country: England,Tableau Building","Action Point Allowance System,Hand Management,Worker Placement","Czech Games Edition,Arclight,GaGa Games,Heidelberger Spieleverlag,IELLO,MINDOK,One Moment Games,REBEL.pl,Rio Grande Games",7.2707,6743 97875,"We are in the early XXth century, but the world is not as we know it. In 1895, exploring Amazonia, Auguste Copperpot discovered a gate to a lost valley, occupied by a primitive civilisation. Wiraqocha Valley was the name he gave to this remote Eden. This world enclosed a treasure that was going to revolutionize modern sciences, namely the Somnium, an orange luminescent crystal showing amazing properties. It can be used as fuel, affects matter and even time. Immediately, this virgin land became a new Eldorado for European colonists. Empress Victoria II decided to send several conglomerates to share this promised land and reap the fruits to her benefit. Zeppelin fleet, full of scientists, adventurers and looters, clouded the Atlantic sky. Wiraqocha Valley is represented by an adjustable board consisting of 22 hexagonal tiles, each of them being identified by a number from 1 to 12, or a dice combo (pairs or straights). In his turn, each player rolls some six-sided dice, combining them to take possession of territories, or to protect from the opponents the ones he already owns. Every hexagon affords resources or special capacities, which are means to influence die results to fit one’s strategy. There are three ways to win: bring back a huge cargo of Somnium to the Empress; acquire enough scientific knowledge to build the Leviathan, a terrifying weapon serving the Kingdom; or find in the temple depths the four relics that will allow you to reach Wiraqocha’s treasure. ",//cf.geekdo-images.com/images/pic1262364.jpg,4,60,12,2,60,Wiraqocha,60,//cf.geekdo-images.com/images/pic1262364_t.jpg,2011,"Toshiaki Takayama,Yuio","Adventure,Dice,Fighting,Science Fiction",NA,Henri Kermarrec,"Wiraqocha: Scrolls of Quezacoatl,Wiraqocha: The Way of the Feathered Serpent","Country: Brazil,Steampunk","Action Point Allowance System,Area Control / Area Influence,Dice Rolling,Modular Board,Set Collection,Worker Placement","Arclight,Sit Down!",6.65861,418 97903,"In Terror in Meeple City (formerly known as Rampage), you arrive in Meeple City as a gigantic, famished, scaly-skinned monster! Your goal: Dig your claws and dirty paws into the asphalt, destroy buildings, and devour innocent meeples – in short: sow terror while having fun. The monster who has caused the most damage after the carnage finally ends wins the game. The buildings in Meeple City are comprised of floor tiles and meeples, with the meeples serving as pillars that support the floors. Four wooden vehicles are on the ground in the eight neighborhoods in the city. Each monster, which consists of a wooden paws disc and a wooden body, starts in one corner of the game board. On a turn you take two actions from four possibilities, repeating an action if desired: Move: Pick up your monster body, flick the paws disc, then place the body back on the disc. Demolish: If your paws are on the sidewalk surrounding a building, you can pick up your monster body, drop it onto a building, then collect any floors that have no meeples on them. Toss a vehicle: If you're in a neighborhood with a vehicle, you can pick up the vehicle, place it on your body, then flick the vehicle at a building or another monster. Breathe: Even while away from sidewalks with no vehicles, you can cause destruction by placing your chin on your monster's body and blowing across the board. Monsters tend to be messy when obtaining meals, but if you knock meeples off the city board, you might be punished for letting food go to waste, costing you a tooth or letting other players take an additional action. After your two actions, you can eat unprotected meeples on the ground in your neighborhood, but you can eat only as many as the number of teeth you have. If you knock another monster to the ground, you break off one of its teeth, thereby keeping it from stealing your food! Meeples come in six colors, with the colors representing different types of inhabitants: blue (journalists), green (military), yellow (blondes), grey (old people), red (heroes), and black (businessmen). For each set of six you collect in your stomach, you score 10 points at game's end. You score points for collecting floors and teeth, too, and you can also score for achieving the goal on your character card. In addition to the character card, each player has a power card and a superpower card unique to his monster, with the former lasting the entire game and the latter being a one-shot effect that's revealed only upon use. Terror in Meeple City includes rules for monsters that evolve over the course of the game, that lose points for meeples not in sets, and that want to combine two game boards to allow for play with up to eight players. ",//cf.geekdo-images.com/images/pic2482302.jpg,4,45,8,2,45,Terror in Meeple City,45,//cf.geekdo-images.com/images/pic2482302_t.jpg,2013,Pierô,"Action / Dexterity,Horror",NA,"Antoine Bauza,Ludovic Maublanc",Terror in Meeple City: The Space Cowboys,"Finger Flicking Games,Kaiju,Monsters","Area Movement,Set Collection,Variable Player Powers",Repos Production,6.96203,5729 97915,"In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds. Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy. Reimplements: American Megafauna ",//cf.geekdo-images.com/images/pic1022024.jpg,4,120,12,1,60,Bios: Megafauna,120,//cf.geekdo-images.com/images/pic1022024_t.jpg,2011,Tim Park,"Animals,Environmental,Prehistoric",NA,Phil Eklund,BIOS: Origins,"Animals: Dinosaurs,BIOS series,Evolution,Solitaire Games","Area Control / Area Influence,Card Drafting,Simulation,Variable Player Powers",Sierra Madre Games,7.03803,697 97939,"It is an empire of changing flags. The old crown fell, and many stepped forward to claim it. That was two centuries ago. Now the barons and the princes swear loyalty to whichever claimant-emperor garrisons the nearest army today. The clergy sell their sermons for the highest bidder, and spies whisper promises to mercenary generals. You are the one true ruler of the broken Empire of Lyssan, and it's up to you to put the pretenders (the other players) in their place before their endless squabbling tears your nation apart. You (and others) will attempt to take control by using castles, knights, nobles, priests, and spies: Knights hold territory and fight masterfully. Nobles hold territory, support priests, and fight poorly. Castles hold territory, spawn new units, and protect knights and nobles. Priests manipulate influence and support spies. Spies assassinate priests and other spies, and have the devastating power to steal other players' court cards. Lyssan is an intense board game of strategy, cooperation, and betrayal for two to four players. The winner is the player who claims the most trophies, and each trophy can only be claimed by a single player. One trophy card might call for the player to control the most mines, the next to have most spies deployed, and the next to have the most sophisticated court. An upcoming trophy is revealed each turn, requiring strength, cunning, and adaptability to win. Lyssan combines tightly designed euro-style rules with the interactivity and flavor of an epic wargame. Lyssan has slim rules comparable to many family friendly games. Yet the play is as rich and interactive as the crunchiest, most grognard-friendly wargames. And Lyssan plays fast. A typical game of Lyssan runs a full hour quicker than comparable games. Lyssan combines: A map to be conquered (like Risk)... ...with a few different unit types that act a few different ways each (like Chess or Diplomacy) ... ...with cards that let players pull off devastating surprise moves or permanently improve their abilities. To play one card, you discard others. (Like Race for the Galaxy) These cards can be very powerful, but they can also be stolen by spies. The whole landscape of the game can change in the blink of an eye as ownership of a card changes hands. Get one of your spies into a rival's castle, and you can take over his improvements or turn his own followers against him. All interrupting effects have been stripped out of the game, so each player can complete their turn quickly, without waiting for the others. The game has been designed from the start to allow timed play, like a tournament chess match. This is good for players who want extra-brisk play, or who just have one slowpoke at the table who needs to be reined in. ",//cf.geekdo-images.com/images/pic1411609.png,4,180,12,2,180,Lyssan,180,//cf.geekdo-images.com/images/pic1411609_t.png,2012,"Allan Amato,Tomasz Jedruszek,Marek Madej","Fantasy,Medieval,Political,Spies/Secret Agents,Territory Building,Wargame",NA,Sam Brown,Lyssan Bonus Cards,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Movement,Hand Management,Player Elimination",Thornhenge,6.95469,147 97990,"For the first time ever players are able to customize and personalize their UNO game with UNO Roboto. Record each player’s name and set unique house rules, then let UNO Roboto get the party started with surprise commands and funny phrases that change-up the game every time. After capturing rules and names, UNO Roboto gets the party started with surprise commands and funny phrases that change the outcome of the game! As the game progresses, players must keep up with UNO Roboto as he randomly selects the games twists and turns. Components: UNO Roboto figure, 108 cards ",//cf.geekdo-images.com/images/pic1004193.jpg,10,39,6,2,39,Uno Roboto,39,//cf.geekdo-images.com/images/pic1004193_t.jpg,2011,NA,"Card Game,Electronic",NA,"Merle Robbins,Brian S. Spence",NA,UNO,Hand Management,Mattel,5.718,50 98046,"A few samurai warriors are sitting at a table in a small inn, talking and bragging about swords, women and honor. Sake flows freely, but not even the cellars of Bishamon, the God of War, could quench the thirst of Japan's greatest swordsmen. Servants run for cover, knowing full well where all this is going. Suddenly an eerie silence fills the common room. On the table, only one full cup remains. Who will get the last drink? Will it be the elder of the group, or shall the greatest warrior have it? Time seems to stretch to infinity, until one hand makes a move toward the cup. Such insolence! This insult shall not be tolerated! The elder goes for his sword... We shall never know whether the bold samurai was taking the cup for himself or only to hand it to his venerable companion. It does not matter: all warriors take offense and draw their katanas, joining the fight at the call of "SAAKEEE!" In Sake & Samurai you are a fierce and thirsty samurai warrior, willing to do anything to get the last cup of Sake. The winner is the most drunk samurai – in game terms, the player who has collected the most Sake drink counters – at the end of the Sudden Death round. Be wary, though, for drinking too much will dull your wits and mastery with the sword. Each drink of Sake prevents you from using one of your resources, be it a weapon, an item, or even your personal skill! You must always be wary not to drink too much or you risk becoming a defenseless sot in the hands of your enemies. On the other hand, you will be able to burn up some of the Sake you have drunk to obtain significant bonuses which may well save your life. Show yourself as the wise warrior you are and balance your strategy with care, not burning up too much Sake, thus finding yourself in the rear at the end of the game, when the Masu is empty and the Sudden death round begins. Those who will succumb to their enemies' blows won't be eliminated from the game, but will become Spirits of Enma, the thirsty god of death, and team up with the other Spirits to attack the living, aiming to steal their Sake. Raise your glasses (and your katanas)! Sake & Samurai is a board game for 3-8 Players about honor, blood and Sake. It is both a standalone game and an expansion for Beer & Vikings.. Integrates with: Beer & Vikings Microbadge: ",//cf.geekdo-images.com/images/pic1021076.jpg,8,45,13,3,45,Sake & Samurai,45,//cf.geekdo-images.com/images/pic1021076_t.jpg,2011,Jocularis,"Card Game,Fighting,Humor,Medieval,Party Game",NA,Matteo Santus,Sake & Samurai: Ninja Cards,"Country: Japan,Samurai","Card Drafting,Hand Management",Albe Pavo,6.09055,164 98085,"In Seven Dragons, players start with a secret goal color from the seven colored dragons and a hand of three cards. The Silver Dragon is laid on the table as the starting card; at this stage it is a wild card. The playing cards feature domino-like colored panels in the same manner as Aquarius, an earlier game design from Andy Looney. On a player's turn, she draws one card and plays one from her hand. Cards are laid so as to connect matching colored panels. The deck also includes Action Cards such as Move a Card, Zap a Card, Trade Hands, etc. The used Action Cards form a discard pile, and the top card of this pile dictates the color of the starting Silver Dragon; once the discard pile has started, the Silver Dragon is no longer wild. The first player to create a connected territory of seven panels matching her dragon color wins. Reimplements Aquarius (released in 1998) ",//cf.geekdo-images.com/images/pic1022004.jpg,5,20,8,2,20,Seven Dragons,20,//cf.geekdo-images.com/images/pic1022004_t.jpg,2011,"Larry Elmore,Derek Ring","Abstract Strategy,Card Game",NA,Andrew Looney,Seven Dragons: Shuffle Hands,Animals: Dragons,"Hand Management,Tile Placement","AMIGO Spiel + Freizeit GmbH,Asmodee,G3,Hobby World,KADABRA,Looney Labs,MINDOK,Piatnik",6.2334,1224 98122,"The monsters are loose again! Well, that's actually not a bad thing because they make living in this mansion really fun! But right now Grandma Frieda is standing outside the front door and she is terribly frightened of monsters. You must catch them all and hide them from Grandma before she sees them! In Monster Trap, players use the sliders to push the monster as quickly as possible to the middle of the mansion and into the monster trap! You will have to work together on teams to do this: one player controls the monster's lateral movements, the other the longitudinal movements. Whoever has pushed the most monsters into the trap by the end of the game is the best monster catcher — and wins the game. ",//cf.geekdo-images.com/images/pic3332468.jpg,4,20,6,2,20,Monster Trap,20,//cf.geekdo-images.com/images/pic3332468_t.jpg,2011,Michael Menzel,"Action / Dexterity,Children's Game",NA,"Inka Brand,Markus Brand",NA,"Monsterfalle,Monsters",Partnerships,"999 Games,Competo / Marektoy,IELLO,KOSMOS,Red Glove",6.43489,185 98189,"This title of this game refers to the infamous incident in 2008 when French President Nicolas Sarkozy, while wading through a sea of citizens, was caught on camera saying, "Casse-toi, pauvre con!" (more or less "Get lost, idiot") to a man who refused to shake his hand. In Casse-toi Pov'con! you take on the role of either a right or left-wing politician (with names like Nicolas or Ségolène). There are certain types of people you like to meet, and others whom you would rather avoid. Ever present journalists can also be an irritating nuisance. A stack of cards, representing a large crowd of people, is spread on the table. All players simultaneously race to find the types of cards that agree with their chosen politician. Some cards, however, cause your character stress. When you pass a certain threshold beyond which you cannot keep your cool (8 stress points), you stop searching through cards to yell "Casse-toi pauvre con!" and then the round ends. You track your popularity points on the score track. Whoever is the most popular at the end of the game will win the election! ",//cf.geekdo-images.com/images/pic1583949.jpg,6,15,12,2,15,Casse-toi Pov'con!,15,//cf.geekdo-images.com/images/pic1583949_t.jpg,2011,Martin Vidberg,Party Game,NA,Ludovic Maublanc,NA,NA,Pattern Recognition,Cocktail Games,5.41266,79 98197,"Centuries ago a desert land existed in the world of the Eternal Kingdom. The land was rich from its many trade routes and populated by a nation called the People of the Book. Wise rulers had always reigned over them, and thanks to this everyone lived in prosperity. Even so, some had rebelled against the binding order, ignoring the venerable customs and breaking the law... You are one of those renegades and "enemies of the kingdom", but you now have a second chance for freedom as this land's ruler prophesized that among you there is a chosen one who in the future will affect the fate of the desert lands. He decided that a trial in an ancient labyrinth would resolve who would be released and who would see daylight no more. The corridors of the labyrinth are winding and bristle with cleverly planned and dangerous pitfalls. Tales and legends also mention a guard, an immortal Golem that tramps the stone corridors. Labyrinth: The Paths of Destiny is strategy adventure board game for 2-6 players who impersonate both the great constructors of the ancient labyrinth and the daredevils who try to escape. To find a way out of the labyrinth, each player must find a special key while avoiding traps from other players, not to mention the Golem. With their two actions each turn, players can construct the labyrinth, set traps, move, rest, attack another player and much more. Components: 6 frame fragments (creating an empty space to build the labyrinth board inside) 6 hexagonal key fields 1 hexagonal central field of the labyrinth 30 hexagonal board fields 57 trap tokens, 3 clear trap tokens 6 key tokens 6 fate crystal tokens 24 life points token 12 stun tokens 3 adrenaline tokens (for the Female Archer) 6 blessing tokens (for the Monk) 6 curse tokens (for the Witch) 12 guard movement cards 10 character cards 10 characters skill cards 4 cards with the summary of rules A trap table 2 dice game rules ",//cf.geekdo-images.com/images/pic991041.png,6,45,10,2,45,Labyrinth: The Paths of Destiny,45,//cf.geekdo-images.com/images/pic991041_t.png,2011,"Kamil Matuszak,Mateusz Pronobis","Adventure,Ancient,Fantasy,Fighting,Maze,Negotiation",NA,"Kamil Matuszak,Mateusz Pronobis",NA,Desert Theme,"Area Movement,Dice Rolling,Hand Management,Hex-and-Counter,Modular Board,Pattern Building,Tile Placement,Variable Player Powers",Let's Play,5.93458,107 98203,"Redakai is a trading card game using the characters and setting of an animated series of the same name that debuted on the Cartoon Network in the U.S. in 2011. Redakai cards have Blast 3D technology, making them appear 3D, as well as making attacks appear to animate as the player moves the card. In Redakai, a player is trying to eliminate the character(s) controlled by the opponent to win the game. In the basic game, each player starts with one character and on a turn you draw a card from your deck, then play it immediately. The card types are monster – which are played on your own character to boost defenses and heal damage – and attack – which are played on the opponent's character. A character can have defenses in three colors – green, red, blue – and if an attack is stronger than a character's defense in that attack's color, then the attack hits and damages the character. The cards are transparent and they stack on top of each other during play. A character's health is represented by three damage zones on the card, and if all these zones turn red (by playing one or more attacks on that character), then the character is eliminated. An attack can also cover up and remove a character's defense, while monsters can boost defenses and cover red damage zones with yellow ones, thus healing the character. In the advance game, each player controls three characters and starts with a hand of three cards and a maximum Kairu value of three. Each turn, a player boosts his maximum Kairu by one (to a maximum of 20), draws one card, then (optionally) plays monster and attack cards, spending Kairu to do so equal to the cost on each card. Some cards have "react" abilities that allow you to spend Kairu to defend against attacks. At the start of each turn, your Kairu refreshes to its maximum value. If you eliminate all three of your opponent's characters, you win the game. If you cannot draw a card on your turn because your deck is exhausted, you lose. ",//cf.geekdo-images.com/images/pic1014332.jpg,2,20,6,2,20,Redakai,20,//cf.geekdo-images.com/images/pic1014332_t.jpg,2011,NA,"Card Game,Collectible Components,Fantasy,Fighting,Movies / TV / Radio theme",NA,"John Fiorillo,Justin Gary,Brian M. Kibler","Redakai: Harrier Promo Card,Redakai: Metacharged",CCGs (Collectible Card Games),"Hand Management,Variable Player Powers",Spin Master Ltd.,5.54257,101 98229,"Pictomania is a drawing game in which everyone is both drawing and guessing at the same time, giving a chance for those who excel only at one or the other skill to crush the dreams of other players. Pictomania lasts five rounds, and at the start of each round, you set up six randomly drawn cards on card racks visible to all players. Cards are double-sided, come in four levels of difficulty, and include seven related words on a single side. In addition to a set of guessing cards, scoring tokens, marker and drawing board, each player receives one symbol card and one number card, which together indicate which word or phrase on the revealed cards that player must draw. Bonus tokens equal to one less than the number of players are placed in the center of the table. Players simultaneously look at their cards and start to draw. While drawing, they can also watch what others are doing and place a guess card on that player's stack. Only one guess per player is allowed, and once you make a guess, you can't change your mind. Other players will ideally be playing guess cards on your stack, too. Once you have finished drawing and guessing – and you're not required to do either – take the highest-valued bonus token from the center of the table and take no other actions. Once the final bonus token is claimed, the round ends. One by one, players reveal what they were drawing and the guesses that others made. Those who guess your word earn one of your scoring tokens, with early guessers earning more points, while those who guess incorrectly have their card placed in the center of the table. Once all the guesses are resolved, you determine the black sheep – the player who made the worst guesses. If a single player has more cards in the center of the table then anyone else, then his bonus token (if any) counts as negative points. What's more, if no one guessed your word, then you throw away your bonus token, scoring nothing for it. You sum positive points for the round (a bonus token scored, and scoring tokens from the words you guessed correctly), then subtract points for the black sheep "bonus" and all the scoring tokens you didn't give away to determine your final score for the round, which could be negative. Reset the bonus and scoring tokens, set up six new cards, hand out the symbol and number cards and start another round. The player with the highest score after five rounds wins. ",//cf.geekdo-images.com/images/pic2360788.png,6,25,9,3,25,Pictomania,25,//cf.geekdo-images.com/images/pic2360788_t.png,2011,Andreas Resch,"Party Game,Real-time",NA,Vlaada Chvátil,Pictomania: Geek Edition,NA,Line Drawing,"Czech Games Edition,Dino,Ediciones MasQueOca,Hobby Japan,IELLO,Lifestyle Boardgames Ltd,Pegasus Spiele,Stronghold Games,Swan Panasia Co., Ltd.,Trefl",7.37361,1924 98242,"In Star Trek [Deck Building Game]: The Next Generation, players take on the role of Captain of a salvaged Starship. They will search for new allies such as Picard, Data, and other famous Characters. They will Explore space to complete Missions, Encounter Events, and meet Starships that could be friend or foe. The game features three separate scenarios of play: Explorations [Free For All]: Explore Space to complete Missions, Encounter Events, and Engage Starships. Borg Invasion [Cooperative]: The Borg have come to Assimilate you and everything you know. Band together with your fellow Captains to defend your world and fend off the Borg. Klingon Civil War [Teams]: A rift in power has been created in the Klingon Empire. Form an alliance, gather support, and defeat your enemies to obtain control of the Empire. The goal of each game varies. While some simply require a point threshold, another game's goal might be to simply survive. Integrates with: Star Trek Deck Building Game: The Next Generation – The Next Phase Star Trek Deck Building Game: The Original Series ",//cf.geekdo-images.com/images/pic1158378.jpg,5,60,13,2,60,Star Trek Deck Building Game: The Next Generation,60,//cf.geekdo-images.com/images/pic1158378_t.jpg,2011,Jak L. Hueng,"Adventure,Card Game,Exploration,Movies / TV / Radio theme,Science Fiction,Space Exploration",NA,Alex Bykov,"Star Trek Deck Building Game: Alternate Effect Captain Picard Promo,Star Trek Deck Building Game: Data Promo,Star Trek Deck Building Game: Holodeck Promo,Star Trek Deck Building Game: Human Q Promo,Star Trek Deck Building Game: Jean-Luc Picard Promo,Star Trek Deck Building Game: Temporal Vortex Promo,Star Trek Deck Building Game: The Next Generation – Release Date Ad Card – Jean-Luc Picard,Star Trek Deck Building Game: Thomas Riker Promo,Star Trek Deck Building Game: Tribbles Promo,Star Trek Deck Building Game: Worf Promo","Star Trek,Star Trek Deck Building Game","Card Drafting,Co-operative Play,Deck / Pool Building,Partnerships",Bandai,6.53134,1036 98315,"Game description from the publisher: Hidden for centuries below the shifting Egyptian sands, the Pyramid of Horus sat undisturbed, until a research expedition on the limestone plateau of Abu Rawash uncovered it. Filled with treasures as rich as the Nile delta it borders, the pyramid is a beacon, summoning a group of exceptional Adventurers eager to put their hands on the priceless archaeological relics contained within. But with a myriad of hazards lying in wait, once you enter the pyramid you might never come out. Descend into an ancient Egyptian pyramid with The Adventurers: The Pyramid of Horus, a standalone board game of danger and exploration for 2-6 players. In this fast-paced and tense experience, whichever player escapes from the pyramid alive and with the highest Treasure value wins the game. Will you emerge bearing priceless archeological treasures or will you succumb to the mortal dangers waiting inside? As one of eight Adventurers – each with a special unique power – you can explore the pyramid, searching for archaeological relics hidden or buried in four chambers or corridors. But perils haunt your pursuit of treasure, and falling stones threaten to trap you inside forever if they obstruct the only way out. Adventurers must also be wary of hidden threats that can wound them and living mummies who roam the corridors! Disturbing a cursed pyramid has its hazards, but there is no adventure without risk. Can you make it out alive and wealthy or will this ancient Egyptian tomb be your final resting place? ",//cf.geekdo-images.com/images/pic1004119.jpg,6,45,13,2,45,The Adventurers: The Pyramid of Horus,45,//cf.geekdo-images.com/images/pic1004119_t.jpg,2011,"Guillaume Blossier,Miguel Coimbra,Nicolas Fructus,Édouard Guiton,Goulven Quentel","Adventure,Ancient,Exploration,Miniatures",NA,"Guillaume Blossier,Frédéric Henry",NA,"The Adventurers,Archaeology,Country: Egypt","Action Point Allowance System,Dice Rolling,Grid Movement,Pick-up and Deliver,Press Your Luck,Variable Player Powers","Dust Games,Edge Entertainment,Fantasy Flight Games,Kaissa Chess & Games",6.80072,1593 98347,"The galaxy is at war. The Pyrious Empire is struggling to mantain power, and a few young alien races see this as a golden opportunity to expand their horizons. But who will join them in the imminent struggle to become the next galactic superpower? In Empires of the Void, two to four players compete to expand their empire in a vast, diverse galaxy. Each time a player reaches a new planet, he must decide whether to conquer it and strip the land of its resources, or befriend the natives and obtain their special ability. With 7 starting alien races to choose from, and 15 more to conquer or befriend on a variable board, no two games will be the same. The game uses an action point system and exciting dice-rolling combat with plenty of tactical decision making (similar to Nexus Ops). There are 19 technologies to research that break the rules and change gameplay. Players must use negotiation and trade, even when it is not their turn, which ensures that there is very little downtime. A random event deck helps build the story of the game, as each round something new happens, usually galaxy-wide. A game lasts around 2 to 3 hours and has intuitive rules which are easy to teach. ",//cf.geekdo-images.com/images/pic1146318.jpg,4,120,12,2,120,Empires of the Void,120,//cf.geekdo-images.com/images/pic1146318_t.jpg,2012,Ryan Laukat,"Science Fiction,Space Exploration",NA,Ryan Laukat,"Empires of the Void: Key to the Universe,Empires of the Void: Pirates of Cidran,Empires of the Void: Sirens of Belshar","4X games,Crowdfunding: Kickstarter,Empires of the Void","Action Point Allowance System,Dice Rolling,Set Collection,Trading",Red Raven Games,6.86073,590 98351,"Introduction The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy. Object of the Game Each player controls a barbarian Star Empire represented by many cards. Throughout the game, players will invade Worlds and draft new Units and Tactics into their Empires. Each card lists its Empire Points in the upper right corner. The player whose Empire contains the most Empire Points at the end of the game is the winner! Game Terms and Game Play Mechanisms Core Worlds is a deck-building card game for 2-5 players. The following are the central concepts of Core Worlds: • Central Zone: Throughout the game, new cards are drawn from the five Galactic Decks and placed face up in the Central Zone, the game's common play area. These cards include new Units and Tactics that the players can draft into their Empires, as well as Worlds that they can invade. • Empire: Each player represents an Empire that begins with a Home World and a Starting Deck. A player's Empire consists of all of the cards in his hand, draw deck, discard pile, and Warzone (tableau). • Fleet Strength: Each World possesses a Fleet Strength that represents the starships that defend it from attack. A World's Fleet Strength must be matched in order for that World to be successfully invaded. Many Units possess a Fleet Strength that a player can use to invade a World. • Ground Strength: Each World possesses a Ground Strength that represents the infantry and other ground forces that defend it from surface assault. A World's Ground Strength must be matched in order for it to be successfully invaded. Many Units possess a Ground Strength that a player can use to invade a World. • Invasion: In order to add new Worlds to his Empire, a player must launch Invasions. A player performs an Invasion by discarding enough cards from his Warzone to match the Fleet Strength and Ground Strength of the World he is invading. • Warzone: Each player's Empire includes a Warzone, an area in front of the player where her conquered Worlds are displayed. Players also deploy Units from their hands face up into their Warzones, and later use these Units to invade new Worlds. ",//cf.geekdo-images.com/images/pic1063921.jpg,5,120,10,2,60,Core Worlds,120,//cf.geekdo-images.com/images/pic1063921_t.jpg,2011,"Alex Figini,Chechu Nieto,Jim Parks,Maciej Rebisz,Sergey Rumyantsev","Card Game,Civilization,Science Fiction,Space Exploration",NA,Andrew Parks,"Core Worlds: Alternate Heroes Promo Cards,Core Worlds: Dice Tower Season 11 Kickstarter Promo,Core Worlds: Galactic Orders,Core Worlds: Galactic Orders Promo Pack,Core Worlds: Revolution,Core Worlds: The Stronghold",NA,"Card Drafting,Deck / Pool Building,Hand Management",Stronghold Games,7.25582,3287 98352,""UGC - The Last Great Champion" In this dice game, players compete as MMA fighters to join the UGC Hall of Fame. During the game, you have the chance to train your fighter, buy cards, recovery and challenge the champion (if it's not you)! As the game go through the greaters fightes rise, with training (kick, punch or imobilization) or with luck! During the fight the decisions are not easy, the more effort you make, the greater the chance to get injuried. The more trained you are, the greater the chances of victory! Of course, the player who is in possession of the belt is in advantage and score more points than his challengers, but, with so many events in his schedule he'll have to do well with last time avaiable than his opponnets! ",//cf.geekdo-images.com/images/pic1077674.jpg,6,45,14,3,45,O Último Grande Campeão,45,//cf.geekdo-images.com/images/pic1077674_t.jpg,2011,Renato Silva Sasdelli,Fighting,NA,Renato Silva Sasdelli,NA,Sports: Combat Sports / Martial Arts,"Card Drafting,Dice Rolling",Galápagos Jogos,6.37454,76 98443,"Dark Horse is a board game set in the Wild West with an average playing time of 30 to 90 minutes. The game puts one to four players in the role of a unique character in charge of a small territory in the old west. Some examples of the characters in the game are Banker, Cowboy, and Tracker. The characters have various abilities that give them advantages in the game as well as a starting bonus of some sort. Each player collects and uses various resources to build towns, cities, and rails to grow their territories. Players start the game with one city and two towns with the goal of growing out their territories to include additional towns, cities, and railroad connections throughout the areas that they control. The objective of the game is to collect the most victory points when the game ends. Players do this by expanding their territory, collecting gold, and obtaining Influence Points from certain actions on the game board. Players will need to watch each other’s progress as the game can end in several different ways. Summary of Play Each turn players roll two colored dice and place those dice on a specific action on the game board. The game has built in actions and tokens that allow players to manipulate their dice in certain ways. So players will have to decide whether to use these actions or limited tokens such as the Wild Die tokens to modify their dice. This allows players to use a majority of the dice rolls that come up each turn to further improve their position in the game. The game promotes fast play as each player takes turns placing one or more dice on only one action per turn. Actions can include but are not limited to drawing cards, collecting resources, building additional towns and cities, and taking special actions such as the Sheriff, Mayor, Trader, or Tycoon. Some actions, such as Rail Baron, require a certain natural die roll while other actions require that your dice add up to a certain value. Players gain influence points during the game by taking specific actions which counts for a players overall victory points needed at the end of the game. Players will also need to focus on building their railroad connections as efficiently as they can to maximize their score at the end of the game. ",//cf.geekdo-images.com/images/pic1076386.jpg,4,90,10,1,90,Dark Horse,90,//cf.geekdo-images.com/images/pic1076386_t.jpg,2012,"Thomas P. Reidy, III","American West,Dice,Territory Building,Trains",NA,Don Lloyd,"Dark Horse: 5 Player Expansion,Dark Horse: Outlaw,Dark Horse: Rebels & Rogues,Dark Horse: The Kickstarter,Dark Horse: The Salty Troll",Crowdfunding: Kickstarter,"Dice Rolling,Route/Network Building,Variable Player Powers,Worker Placement","Knight Works, LLC",6.77689,247 98472,Strain is a game of competitive bioengineering. 3 to 7 players race to create microorganisms by placing Organelles and Cytoplasm around their Organism tiles. Players battle each other by deploying Toxin attacks and placing Virus tiles on opponents. Game Play: A players turn consists of three phases: (1) Activate Dormant tiles & Draw 3 tiles into hand (2) Build up your Organisms by playing tiles & Attacking others (3) Score Organisms & Discard all but 4 tiles Strategic tension and timing come from the need to use your Organisms tiles to make ATP (the currency of the game) or Toxin (the ability to attack) causing your organism to lose resistance and become more vulnerable. Dealing with this delicate balance of weakening to become stronger is key to the game. Game play is quick and easy-to-learn. Object of the Game The first player to complete 12 victory points by completing and scoring their microorganisms wins the game. ,//cf.geekdo-images.com/images/pic990477.jpg,7,60,10,3,60,Strain,60,//cf.geekdo-images.com/images/pic990477_t.jpg,2011,Avrom Tobias,"Educational,Fighting,Medical",NA,Avrom Tobias,NA,NA,"Hand Management,Tile Placement",HungryRobot,5.77909,110 98529,"Sorry Sliders remade for the movie Cars 2. Build a racetrack and take turns flicking your pawns around the track. Earn four lap counters, then take the final race around the track. Comes with track pieces, barriers, four racers, obstacles, lap counter tokens, a Mater token, a sticker sheet, and a game guide. ",//cf.geekdo-images.com/images/pic1000057.jpg,4,15,6,2,15,Disney Pixar Cars 2 Sorry Sliders: World Grand Prix Race Edition,15,//cf.geekdo-images.com/images/pic1000057_t.jpg,2011,NA,"Action / Dexterity,Children's Game,Movies / TV / Radio theme,Racing",NA,NA,NA,"Celebrities: Walt Disney,Pixar Cars,Sorry!,Sports: Auto Racing",NA,Hasbro,6.16367,215 98739,"Byzantio is a game of medieval intrigue in the east in which players take the role of the heads of the main Byzantine dynasties, and scheme to choose the successor to the imperial throne. In the 11th century A.D. the empire is torn between four factions, two of them provincial, military aristocracies (the houses of Comnenid and Phocas) and two of them urban, secular aristocracies (the houses of the Dukes and Angels). It is 1025, and the emperor Basileios II has ascended into the heavens without providing for an heir. In Constantinople, representatives from the most important aristocratic families vie for their favored to inherit the Emperor's ring and throne. It is a futile and petty dispute as each family is not about to surrender the throne to any of the others, but they ultimately decide that the winner will be the one who's supported by most of the wealthiest cities of the empire. Every ambitious successor raises the banner of his dynasty and begins the struggle to win over the cities that will secure him the throne. Each family secretly chooses seven imperial cities that they will seek to control through the actions available to them: Commandment, Diplomacy, Exile, Trade, Garrison, Espionage, and Corruption. May the rightful heir arise! Nekken is a fantasy-themed implementation of this game using the exact same materials as Byzantio and with a map on the reverse side of the game board, giving a different game experience and essentially two games in one. Four tribes have been living in peace for over 3000 years despite the ancient hatred of each other. United in the capital city Nekken, they slowly forgot their fear of the large volcano that looms over the metropolis – until the volcano erupted. Forced to abandon their homes, the tribes spread throughout the continent, facing danger in many forms while trying to establish new colonies. Their ancient hatred has also been awakened and now they must struggle to survive. However, they still need each other, a new cold war emerges in the shadow of the searing heat of the volcano. In Nekken, each player takes the role of a leader of their tribe and tries to be the one who will prevail and become the ruler of this new society. The goal is to achieve prestige through the establishment of new and glorious cities, using actions to move their leader on the map, exploring, establishing cities, betraying friends to achieve their objective. Hopefully no other ruler intends on settling in the same place! ",//cf.geekdo-images.com/images/pic1705173.jpg,4,60,10,2,60,Byzantio,60,//cf.geekdo-images.com/images/pic1705173_t.jpg,2013,"Mateusz Bielski,Chrisi Giannopoulou,Lefteris Iroglidis,Maciej Mutwil","Bluffing,Deduction,Fantasy,Medieval",NA,"Alexander Boucharelis,Lefteris Iroglidis,Anestis Iroglidis",Byzantio / Nekken: Event Set I,"Byzantium,Country: Greece,Crowdfunding: Kickstarter","Area Control / Area Influence,Area Movement,Dice Rolling,Paper-and-Pencil,Secret Unit Deployment",LudiCreations,6.60157,178 98762,"July 21, 1861: the raw untried armies of North and South meet for the first battle of the American Civil War. Will you take the part of General Beauregard of the Confederate States of America defending Virginia or the part of Union General Irvin McDowell seeking to stop the rebellion of the south and re-unite the nation? Test of Fire: Bull Run 1861 commemorates the sesquicentennial of the first land battle of the American Civil War and is the first game in a series of American Civil War themed games scheduled to be released by Mayfair Games and designed by Martin Wallace. Command opportunities are determined by dice and action cards. To achieve victory the Union Army of Northeastern Virginia must seize Manassas Junction or rout the Southern Army to achieve victory. The Confederate Army of the Potomac & Confederate Army of the Shenandoah win by routing the Union army, avoiding rout, by seizing the Northern town of Centreville, or simply denying the Union victory. ",//cf.geekdo-images.com/images/pic991417.jpg,2,45,10,2,45,Test of Fire: Bull Run 1861,45,//cf.geekdo-images.com/images/pic991417_t.jpg,2011,"Jared Blando,Don Troiani","American Civil War,Wargame",NA,Martin Wallace,NA,NA,"Action Point Allowance System,Area Control / Area Influence,Dice Rolling",Mayfair Games,6.57295,280 98778,"Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards. An extra suit of cards, rainbow colored, is also provided for advanced or variant play. Hanabi was originally published as part of Hanabi & Ikebana. ",//cf.geekdo-images.com/images/pic2007286.jpg,5,25,8,2,25,Hanabi,25,//cf.geekdo-images.com/images/pic2007286_t.jpg,2010,"Antoine Bauza,Gérald Guerlais,Albertine Ralenti","Card Game,Deduction,Memory",Hanabi & Ikebana,Antoine Bauza,"Hanabi: Avalanche de couleurs,Hanabi: Die Bonus-Plättchen,Hanabi: ¡Gana o explota!","Country: Japan,Headband deduction games","Co-operative Play,Hand Management,Memory,Set Collection","ABACUSSPIELE,Asmodee,Brain Games,Cocktail Games,Competo / Marektoy,cutia.ro,Galápagos Jogos,Gém Klub Kft.,Hobby Japan,Kaissa Chess & Games,Lifestyle Boardgames Ltd,Oliphante,R&R Games,REBEL.pl,REXhry,Spin Master Ltd.,Swan Panasia Co., Ltd.,Les XII Singes",7.21583,23717 98857,"Some may know the classic White Elephant gift exchange game as Yankee Swap, Dirty Santa, Thieving Secret Santa, or Parcel Pass. The White Elephant Card Game simulates this classic holiday game in a quick, light family card game. In the White Elephant Card Game you play the part of a no-good cheapskate, unwilling to spend a measly dime on the people on your gift list. However, you will be attending several White Elephant parties. You can take some junk from your attic and exchange it for treasures to give as gifts. If you “play your cards right” you could fill your gift list for free and no one will be the wiser! Each player has a Gift List Card, a list of three people for whom to acquire gifts. The Gift Cards in their hand constitute their “attic”. There is one “White Elephant Party” for each card in a player’s attic. For each “party” a player “brings a gift to the party” by placing one Gift Card from their hand facedown on the table in front of them. The first player begins by selecting one of the gifts and “opens” it by turning it face up. The next player may then select a new gift, or “steal” an opened gift by taking a face-up Gift Card from a player who has an open gift. When a player steals an open gift they hold it in their hand until a new gift is opened. This way a gift may be stolen only once until a new card is turned over. When a new card is turned over all stolen gift cards are placed face up so the next player may steal any opened gift. This continues until the last gift is opened. At this point each player keeps the gift they have and a new party begins. This continues until all of the Gift Cards have been played. At the end of the game each player counts only the one highest-numbered Gift Card they received that matches each color on their gift list. The total of these cards is the player’s final score. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1072917.jpg,7,15,8,3,15,White Elephant,15,//cf.geekdo-images.com/images/pic1072917_t.jpg,2011,Brian Kelley,Card Game,NA,Brian Kelley,White Elephant: Mystery Box Promo Cards,Crowdfunding: Kickstarter,"Card Drafting,Set Collection","(Self-Published),Mayday Games",5.35605,81 98918,"Description from the publisher: In Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to three Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire. Notes designer Phil Eklund, "This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right." With Bios: Genesis, Bios: Megafauna, and Origins: How We Became Human, Eklund takes players through almost the whole breadth and scope of life on Earth. ",//cf.geekdo-images.com/images/pic2982166.jpg,4,120,12,1,60,Bios: Genesis,120,//cf.geekdo-images.com/images/pic2982166_t.jpg,2016,"Karim Chakroun,Ron Miller","Environmental,Prehistoric",NA,Phil Eklund,NA,BIOS series,"Card Drafting,Co-operative Play,Dice Rolling,Simulation",Sierra Madre Games,7.52578,252 98960,"2048, Earth: The corrupt government has lost grip on Rain City, a brooding metropolis where crime runs amok despite the patrolling police squads. This desperate battle has recently seen a new player, a secret Agency of Bounty Hunters, attempting to control the endless assaults on inner city life. Your task: Defeat and arrest criminals, defuse high-tech bombs that threaten to destroy city districts, and prevent assassins from completing their destructive path. You are one of the members of this secretive brotherhood of justice. So...are you ready to survive the crime waves in the big city and uncover the infiltrating androids amongst your team that plan a revolt? Rogue Agent is a tense cyberpunk adventure game that pitches players against underground networks. The game features detailed plastic miniatures, a large variety of unique criminals to defeat, special icon-driven custom dice, and two different game play modes. In Rogue Agent, players control an agent working for the shady corporation known as "The Agency", created to control Rain City's crime rate, which has rapidly outpaced the capabilities of the regular police force. Players win the game by obtaining the most power over the city in a race against the game system that creates a living city in which crime and other challenges await at every corner. Each round consists of an action phase, which is preceded by an upkeep phase. During this action phase, players score power by successfully eliminating assassins, turning in crime bosses, and defusing high-tech bombs that threaten to destroy whole districts. Through investigation of city areas, players gather resources that will be vital for survival. Positioning collaborators in the different locations of the city aids agents in overcoming confrontations with local thugs. Meanwhile, the city police squad is hot on your trail, hoping to contain the illegal side jobs that agents are known for. The Agency, however, has its own air defenses it can call in for support. Players can scout locations in search for valuable resources that will help them upgrade their abilities, to get more control over the challenges in the game. As the game develops, agents can upgrade their vehicle, weapon and scout abilities as well as gather information about the true identities of other agents. There might be traitors within the Agency. Some of you might be android agents, secretly planning a revolt. Through careful investigation, players can gather intelligence about the true identity of other players. As the game progresses, traitors amongst the agents could be revealed in the form of androids. These agents have access to new victory conditions – destroying key locations holding information about android production and eliminating human agents – in a deadly race for control of the city. The first player to reach eight power wins. Rogue Agent is a fast-playing, easy-to-learn adventure, resource management, and risk management game using fun, streamlined icon-driven custom dice mechanisms. The Living City System creates a dynamic board with characters and challenges in constant motion, creating unique situations with each play and making Rain City come alive on your gaming table. No trip to Rain City will be the same! ",//cf.geekdo-images.com/images/pic1718444.jpg,4,90,12,2,90,Rogue Agent,90,//cf.geekdo-images.com/images/pic1718444_t.jpg,2013,David Ausloos,"Adventure,Dice,Science Fiction",NA,David Ausloos,NA,Cyberpunk,"Action Point Allowance System,Area Movement,Dice Rolling,Modular Board,Pick-up and Deliver,Worker Placement","Stronghold Games,White Goblin Games",5.82558,188 98975,"Issue No. 35 from Against the Odds magazine. Boudicca, Boudica, Bunduca, Voadicia, Boadicea, Boudiga, are just some of the ways historians have spelled her name, which probably comes from a Celtic word meaning “victory” (and is one of the reasons she was raised to national hero status during the reign of her namesake queen, “Victoria.”) Regardless of how the name is spelled, she meant “trouble” for the Roman occupation of Britain. After her revolt succeeded in burning three major towns and slaughtering tens of thousands of Roman citizens and allies, the Emperor Nero seriously considered whether this distant land was worth the cost to stay. Governor G.S. Paulinus’ remarkable victory (perhaps at the location later known as “Watling Street”) reaffirmed Roman domination. They would remain in Britain for over 300 more years. But it might have been different. Can you as the leader of a various cluster of independent Celtic tribes cause enough trouble and loss to make the Romans leave your island? Can you as the commander of scattered Roman troops snuff out the rebellion more effectively than Paulinus? Will London burn or be saved? Boudicca: The Warrior Queen represents a full upgrade of the Druid: Boudicca's Rebellion, 61 A.D. game Richard H. Berg designed for West End Games over 25 years ago. Along with great counters and map art (including the period road net and location of tribal centers), you’ll find streamlined mechanics, more involved possibilities and “what ifs?” - and a game driven by card play, somewhat like that used for Hammer of the Scots. ",//cf.geekdo-images.com/images/pic995892.jpg,2,180,0,1,180,Boudicca: The Warrior Queen,180,//cf.geekdo-images.com/images/pic995892_t.jpg,2012,Mark Mahaffey,"Ancient,Wargame",NA,Richard H. Berg,NA,Magazine: Against The Odds,Hex-and-Counter,"Against the Odds,LPS, Inc.",7.22887,71 99078,"The presidential election of 1860 was one of the most critical in the history of the United States. With civil war looming as a near inevitability, the challenge was to find a way forward after years of degenerating political discourse in the increasingly divided American electorate. In the end, after months of contentious campaigning between four (!) major parties and over a dozen smaller ones, the election was won by the Republican dark horse candidate, a little known Illinois politician named Abraham Lincoln who hadn't even been the first choice of his party's senior leadership. Divided Republic is a card driven two to four player game representing the last calm before the storm that was to become the American Civil War. Players represent the four major parties (Constitutional Unionists, Northern Democrats, Republicans, and Southern Democrats) and attempt to win the presidency by defeating their opponents with dirty tricks, platform speeches, and the manipulation of key historical events. All the while, President Buchanan interferes, radicals riot, and the country continues the downward spiral toward civil war. If one party wins the election by achieving the necessary 152+ electoral votes, or wins in the case of an electoral tie thrown to the US Congress, history may well change. Nevertheless, there is always the chance that the population of South Carolina will finally explode into open rebellion and secede, ending the game, at which point everyone loses! This is a light to medium weight game with intense player interaction, card-driven play, and a play time of about 2-3 hours depending upon how events proceed. There are even a few laughs along the way as the mudslinging between parties heats up. Literally anyone can win - it's not simply a cut and dry Republican victory. This is a different kind of US election game, a game where there are not two, but four parties, set in a period when candidates did not generally campaign for themselves, and run in an era when the Republicans were still liberals and the Democrats were the vanguard of traditional American conservatism. ",//cf.geekdo-images.com/images/pic1085627.png,4,180,16,2,180,Divided Republic,180,//cf.geekdo-images.com/images/pic1085627_t.png,2012,"Alex Bagosy,Chris Elizardo,David Prieto,Marco Primo,Patrick Stevens","American Civil War,Civil War,Political",NA,Alex Bagosy,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Campaign / Battle Card Driven,Hand Management,Variable Player Powers",Numbskull Games,6.76016,202 99079,"Waking up in an empty hospital after weeks in a coma, sheriff's deputy Rick Grimes finds himself utterly alone. The world as he knows it is gone, ravaged by a zombie epidemic. The Walking Dead Board Game is based on the AMC television series, The Walking Dead. The zombie apocalypse is here and the human race is on its last legs. As a survivor, you need to collect all the food, guns, transportation, and allies you can find - but watch out! If any of your fellow survivors get bitten, they'll turn into walkers... and turn against you. Players take on the role of Rick, Shane, Andrea or one of the other stalwart remnants of humanity as they struggle to survive while learning to live with one another. Innovative gameplay can lead to unexpected alliances, as "every man for himself" blends with cooperative play and players race to get back to camp alive. Ever-dwindling resources make every decision "life or death" ... and as the supplies run out, the tension ramps up in this post-apocalyptic world. You can play as Survivors and Walkers! Create unexpected alliances to get back to camp alive, blasting zombies with shotguns or crossbows – or stalk your former friends as a risen corpse. This easy-to-learn game includes two scenarios: Survival Mode and Team Game. ",//cf.geekdo-images.com/images/pic1129556.jpg,4,45,16,1,45,The Walking Dead Board Game,45,//cf.geekdo-images.com/images/pic1129556_t.jpg,2011,NA,"Horror,Movies / TV / Radio theme,Zombies",NA,Cory Jones,Streets of Atlanta (fan expansion for The Walking Dead),Movies: The Walking Dead,"Area Movement,Dice Rolling,Roll / Spin and Move","Cryptozoic Entertainment,KOSMOS",5.1847,482 99081,"You and your friends are on a relaxing camping trip. But as you hammer in the last stake, you hear rustling. Bears are romping through the campsite! Who will survive the rampage? And who will be eaten by bears? Bears! is a fast-playing, competitive game in which you score points by pairing dice. Shoot bears and run from tents for a few points, or take a risk and score big by sleeping through the attack! But watch out! If any bears remain at the end of the round, your sleeping campers are done for! ",//cf.geekdo-images.com/images/pic2893791.jpg,4,20,7,2,20,Bears!,20,//cf.geekdo-images.com/images/pic2893791_t.jpg,2011,Justin De Witt,"Dice,Party Game,Real-time",NA,Anne-Marie De Witt,"Bears! Alarm Clock,Bears! Trail Mix'd",Animals: Bears,"Dice Rolling,Pattern Recognition",Fireside Games,5.88784,716 99097,"Out of the frying pan, and into the line of fire! In Food Fight, your favorite foods have gone to war. Draft glorious food warriors into your army and march them onto battlefields from Watermelonloo to Spaghettis-burg! Battle morning, noon, and night across three meals. Food mascots lord over the mealtime chaos, searching for a new champion – but who will reign supreme? The most cunning, the most savage, the most delicious?! Food Fight uses a new card-drafting mechanism that allows players to build meals that work well together and allows for powerful combo plays. ",//cf.geekdo-images.com/images/pic1129560.jpg,6,30,13,2,30,Food Fight,30,//cf.geekdo-images.com/images/pic1129560_t.jpg,2011,Robb Mommaerts,"Card Game,Humor",NA,Matt Hyra,"Food Fight Promo Cards,Food Fight: Snack Attack","Admin: Better Description Needed!,Food / Cooking","Card Drafting,Hand Management",Cryptozoic Entertainment,6.06278,625 99120,"The Walking Dead: The Board Game from Z-Man Games transforms the Robert Kirkman comic book series into a board game, giving "fans the opportunity to play Rick, Shane, Andrea, and other favorite The Walking Dead characters as they deal with zombies, collect supplies and pick up the pieces of their lives", according to a press release announcing the game. Encounter and location cards recreate scenes and events from the comic book series. ",//cf.geekdo-images.com/images/pic997647.jpg,6,45,13,1,45,The Walking Dead: The Board Game,45,//cf.geekdo-images.com/images/pic997647_t.jpg,2011,"Charlie Adlard,Jason Greeno","Adventure,Comic Book / Strip,Fighting,Horror,Zombies",NA,"Brian David-Marshall,Keith Tralins,Matthew Wang",NA,Movies: The Walking Dead,"Dice Rolling,Grid Movement,Partnerships,Player Elimination,Variable Player Powers",Z-Man Games,5.81035,894 99130,"THE BATTLE FOR FARMINGDALE States of SiegeTM #9 Voted #1 on The Gaming Gang's Top 10 Games of 2011! Arising once again from the grave, from designer Hermann Luttmann and lavishly illustrated by Vinh Ha, arises Dawn of the Zeds Second Edition as you've never seen it before. In this States of Siege™ solitaire game of horror and survival, your strategies will be put to the test. The world has gone crazy – a deadly virus has turned ordinary people into vicious, zombie-like killers. The undead, nicknamed "Zeds," are now converging on your corner of the world. You have been left to your own devices to stop them while the National Guard organizes a relief column and fights its way to you – but that could take days, or even weeks, before they arrive. At the town of Farmingdale and its surrounding villages, you must coordinate its defenses. Regular citizens may emerge as heroes as you work to halt the Zeds' advances by (re)killing them, discovering and implementing a cure to this vile scourge, and preserving the area and its inhabitants as much as possible. In addition to this madness, the crazy Doctor Marteuse has been working in the underground tunnels and unleashing his uber-deadly Super Zeds, a nasty bunch of beasts that give havoc a whole new name. Bring him to justice, destroy the infectious Zeds, and save your city from peril! In a game that requires the utmost test of skill and nerve, will you survive long enough? Will you be able to fight hordes of Zeds while protecting the townspeople? Test your heroics and unearth Dawn of the Zeds, a game that will keep you on your toes! L'Aube des Morts-Vivants, un jeu en solitaire d'horreur et de survie de la série "State of Siege"TM conçu par Hermann Luttmann, surgit comme une main sortant de ma tombe. Le monde est devenu fou, un virus mortel a transformé les gens ordinaires en zombies tueurs et vicieux. Ces Morts-Vivants surnommés Zeds, convergent maintenant vers notre petit coin de paradis ! Vous avez été laissé à vous même pour les arrêter et préserver votre communauté alors que la colonne de secours de la Garde Nationale se bat pour vous rejoindre; mais cela pourra prendre des jours, voire des semaines, avant qu'ils n'arrivent. Vous devez prendre la tête de vos administrés assiégés ! Des citoyens deviennent des héros alors que vous oeuvrez pour arrêter l'avancée des Zeds en les re-tuant, en découvrant et administrant un remède à cette terrible épidémie afin de préserver votre secteur et ses habitants autant que possible. Dans un jeu qui requiert un sang-froid et des nerfs à toute épreuve, survivrez-vous assez longtemps ? Serez-vous capable de combattre les hordes de Zeds tout en protégeant votre population ? Découvrez toutes les possibilités de l'Aube des Morts-Vivants, un cauchemar qui déterminera si votre destin est de devenir un héros ou de terminer en casse-dalle ! ",//cf.geekdo-images.com/images/pic1008258.jpg,1,45,13,1,45,Dawn of the Zeds (First edition),45,//cf.geekdo-images.com/images/pic1008258_t.jpg,2011,"Tim Allen,Jessica Schultz,Heather Wagenbach",Zombies,NA,Hermann Luttmann,NA,"Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series",Campaign / Battle Card Driven,"Les Jeux du Griffon,Victory Point Games",7.58739,127 99132,""Canadian Prime Minister, Stephen Harper, in agreement with Russia, warned USA to “keep their hands off the Arctic.” Despite the cover picture "2019: The Arctic" is an economic game, however some military aspect is also included. In the game, players manage mineral resource companies interested in exploration of the Arctic region. They aim to maximize their scores, expressed in points, by undertaking actions that give them specific benefits or weaken the position of competitors. The path to gain advantage over the competition is on one hand the investment policy that will provide a variety of resources, and on the other - controlling a large quantity of deposits of the same type, which will allow to dominate in a given segment of raw materials industry. The tool for achieving the goal and winning the game is shaping the internal and foreign policy of the Arctic region countries (Russia, Norway, the European Union, Canada, USA). In addition to that, China’s participation in the race for access to the Arctic resources is simulated in the game. Players may use their political powers to obtain subsidies from a given country’s budget and to secure their investments in mining platforms built on the sea behind the scenes. However, the main axis of the gameplay is exerting direct influence upon the policies of the countries by a wide range of political and economical actions taken on their behalf. STRONG NEGATIVE INTERACTION and NO LUCK FACTOR To be released at Essen 2011 ",//cf.geekdo-images.com/images/pic1007912.jpg,4,120,12,2,120,2019: The ARCTIC,120,//cf.geekdo-images.com/images/pic1007912_t.jpg,2011,"Radosław Jaszczuk,Sandra Kochanowska","Economic,Exploration,Fighting,Industry / Manufacturing,Negotiation,Science Fiction",NA,Andrzej Kurek,NA,"Arctic Theme,Country: Canada,Country: Norway,Country: Russia,Country: USA","Area Control / Area Influence,Area Enclosure,Set Collection,Simulation,Variable Phase Order,Worker Placement","Alchemicus.pl,Schwerkraft-Verlag,SINONIS",6.82829,129 99219,"Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed "Swishes" – before opponents. Swish includes 60 transparent cards; each card has some combination of balls and hoops on it, with these items coming in four colors. To set up the game, lay out 16 cards on the table. Players simultaneously try to create "Swishes" by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish, and you claim the cards used, with new cards then being laid out. Whoever claims the most cards wins the game. The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads. ",//cf.geekdo-images.com/images/pic2047457.jpg,6,10,8,2,10,Swish,10,//cf.geekdo-images.com/images/pic2047457_t.jpg,2011,NA,"Abstract Strategy,Puzzle",NA,"Zvi Shalem,Gali Shimoni",NA,NA,"Pattern Building,Pattern Recognition","Gém Klub Kft.,ThinkFun",6.14928,363 99308,"In Hike, nature springs surprises and players battle for survival. Each player receives seven cards and plays one on his/her turn. When a player cannot play a card, he/she is eliminated from the hand. The player with the fewest cards leftover wins the hand, and a player can earn a bonus by playing all of his/her cards. ",//cf.geekdo-images.com/images/pic1025461.jpg,8,30,7,3,30,Hike,30,//cf.geekdo-images.com/images/pic1025461_t.jpg,2011,Kiril Tchangov,Card Game,NA,"John Montague,Cristina Ramos,David Schiller",NA,NA,Hand Management,Moosetache Games,5.99089,146 99312,"A long time ago in Europe, ages were pretty dark. The distribution of wealth back then left a lot to be desired. Greedy people banded together to take things from other people so that the rich could get richer and the poor could have even less. Twas ever thus. Step into the middle of the normal state of human affairs as a Baron or Baroness somewhere almost in Europe a long time ago. Thanks to your birth you have a lot of little people working to make you richer, and you, in turn, are doing your best to make your king even more prosperous. If you do things right, you might someday be king. Each player starts with a Fiefdom Management card, divided into 64 squares (49 of which can have tiles played on them. Into four of these squares you deploy your Keep, in which you will put your fortification of some sort, and your soldiers. Elsewhere in your land you deploy assorted resource gatherers and buildings in an effort to grow, prosper, and score victory points. Along the way there may be wars, invasions, tournaments, taxes, and a lot of other nonsense. ",//cf.geekdo-images.com/images/pic1215951.jpg,6,90,10,2,60,Feudality,90,//cf.geekdo-images.com/images/pic1215951_t.jpg,2011,"Klemens Franz,Tom Wham",Medieval,NA,Tom Wham,"Feudality: Dark Clouds, Pretty Flowers,Feudality: The King Promo Card",NA,"Dice Rolling,Tile Placement","Lookout Games,Z-Man Games",6.53325,630 99313,"(from Compass Games website:) Proud Monster Deluxe is a Major Revision of Command's Proud Monster and Death and Destruction. Proud Monster Deluxe is a simulation of the Russo-German War beginning with the launch of Operation Barbarossa in June of 1941, and ending in April of 1944. It is a two-player (or multi-player) strategic / operational wargame of low-to-medium complexity. Units in Proud Monster Deluxe are typically divisions with some corps, brigades and regiments also included. Hexes are 20 miles (about 33 kilometers) across, and each turn represents about a 2 week period. Game system In addition to updated graphics, the major changes are Reserves and Reserve Movement phases to simulate the potential for encirclement or defensive reaction. Soviet first winter offensive rules allow the Soviets to retake parts of Russia in early 1942 as happened in history. Both sides now have offensive supply markers to show historical offensive potential and limitations. Innovative weather chits allow for weather variation without extreme weather swings biasing the game. AFV units become even more important due to AFV combat shift. Close Combat option allows for use of an alternate loss procedure and attacker advance to form a jointly-occupied hex, for example, to simulate Stalingrad's gradual fall to the Axis. The ability to fully exploit holes created by mobile assaults is limited to reserves. The Axis forces degrade in capability over time while the Soviet forces upgrade in capability. The Axis super heavy artillery Thor and Odin, Heavy Gustav and Dora can fire before combat resolution. Besides the 1941 Free setups, 1941 historical setups are provided for both sides as well as a 1942 scenario. Seasonal offensive rules allow for special turns when special things can happen. The 2 sides show a greater disparity in capability, the Axis can do things the Soviets cannot do and vice versa. Things that work when playing the Axis may not work when playing the Soviets and vice versa. Game components Game components have all been improved over the originals. All graphics have been completely updated and upgraded. Counters are 9/16" and map hexes have ample space to avoid players from knocking over those stacks of counters when the fighting starts to tighten up. The four (4) maps impress upon the players the enormous expanse of the Soviet Union and the challenge for both sides to defend and overcome it. Rules are consolidated from the two original sources into one comprehensive set, with all known errata folded in, and a number of important rule changes to improve game balance and playability. In addition, the development of a definitive set of player aids will keep players playing the game instead of hunting down items in the rules. 4 maps - each map is 22"x34" with overlap 10 full sheets of 9/16" counters (2052 counters), printed both sides 1 rules book Full color player aid charts and tables cards printed both sides on cardstock 2 6 sided dice 1 full color box and lid ",//cf.geekdo-images.com/images/pic1001219.jpg,6,1500,0,2,1500,Proud Monster Deluxe,1500,//cf.geekdo-images.com/images/pic1001219_t.jpg,2011,Todd Davis,"Wargame,World War II",NA,"Ty Bomba,Don Johnson",NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",Compass Games,7.89464,56 99358,"(from MMP website:) Stonewall Jackson’s Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson's Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA). The two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series). Stonewall Jackson’s Way II: Battles of Bull Run uses the same GCACW Standard Basic Game Rules that were first published in MMP's The Skirmisher #1 and Grant Takes Command. The Advanced Game rule sets are also standardized so players will be able to move quickly from one campaign to the other. All Green Alike: The First Bull Run Campaign, July 1861, includes four Basic Game and two Advanced Game scenarios. The Basic Game scenarios feature two Shenandoah Valley scenarios and two scenarios at Bull Run The two Advanced Game campaigns cover the advance and aftermath of the campaign. Across the Potomac (4 turns, July 2-5, 1861) Johnston vs. Patterson (3 turns, July 17-19, 1861) McDowell’s Opportunity (3 turns, July 19-21, 1861) An End to Innocence (1 turn, July 21, 1861) The Bull Run Campaign (13 turns, July 16-28, 1861) The Virginia Campaign (14 turns, July 15-28, 1861) [The first and last scenarios require use of the Here Come the Rebels (the 2nd game in the GCACW series) west map (not included).] Stonewall Jackson’s Way: Cedar Mountain to 2nd Manassas, August 1862, includes two new Basic Game scenarios, the five original Basic Scenarios redesigned and rebalanced, and the two original Advanced Game campaigns also revamped for better play balance: Cedar Mountain (3 turns, August 8-10, 1862) Lee vs. Pope (2 turns, August 18-19, 1862) Stuart’s Raid (3 turns, August 22-24, 1862) From the Rappahannock to Bull Run (6 turns, August 25-30, 1862) Jackson’s March (3 turns, August 26-28, 1862) Bag the Whole Crowd (3 turns, August 28-30, 1862) Which Way Did He Go? (3 turns, August 28-30, 1862) From the Rapidan to the Rappahannock (8 turns, August 19-26, 1862) From the Rapidan to Manassas (15 turns, August 19 – September 2, 1862) Stonewall Jackson’s Way II: Battles of Bull Run contains: One 28 page GCACW Series Rules Booklet One 68 page SJW II Specific Rules Booklet Two 22"x 32" full-color mapsheets (North & South maps) Three Countersheets (840 1/2" dual-side printed counters) One Terrain Effects Chart (2 sided) Two full-color Force Displays Cards (both 1 sided) Two 4 page color Charts and Tables foldout Two 6-sided Dice ",//cf.geekdo-images.com/images/pic1693847.png,2,0,0,0,0,Stonewall Jackson's Way II,0,//cf.geekdo-images.com/images/pic1693847_t.png,2013,"Nicolás Eskubi,Charles Kibler","American Civil War,Wargame",NA,"Joseph M. Balkoski,Ed Beach,Mike Belles,Chris Withers",NA,Great Campaigns of the American Civil War,"Dice Rolling,Hex-and-Counter",Multi-Man Publishing,8.41923,130 99392,"Colonial: Europe's Empires Overseas is a board game about colonial times, from the Renaissance to the Industrial Revolution. In Colonial players are the rulers of mighty European states and send their ministers to explore the earth, establish missions, ascertain scientific supremacy, and trade in exotic goods. These commodities will have to be exploited on an industrial scale and resold in Europe or in the colonies. Set against an epic historical backdrop and using a branded Character Card-driven system, conventional dice and custom dice, this fast-paced board game requires careful management, knowledge, diplomacy and a degree of luck to lead to victory in the race for prestige. ",//cf.geekdo-images.com/images/pic1420788.jpg,6,120,14,2,120,Colonial: Europe's Empires Overseas,120,//cf.geekdo-images.com/images/pic1420788_t.jpg,2011,"Maxime Estoppey,Christophe Pont","Civilization,Economic,Exploration,Political,Territory Building",NA,Christophe Pont,NA,"4X games,Admin: Better Description Needed!,Colonial Theme,Crowdfunding: Kickstarter","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Simultaneous Action Selection",Stratagem Game Design,7.2511,782 99437,"Living together in a small house is difficult, and sometimes trouble arises. It's time for a big rumble in the house! Will you able to beat the other characters out of the house, stay inside, and keep your identity secret? Rumble in the House is a game of bluffing and deduction for the whole family. Each player secretly "owns" two of the twelve characters in the house, and each character starts in a different room of the house. On a turn, a player either moves any character that is alone in a room into an adjacent room or starts a fight in a room that contains at least two characters. Well, it's not much of a fight really, as the player removes one character from the room and places it in a line with other removed characters. Once a single character remains, the round ends. The first two characters removed are worth zero points, while the third through eleventh characters are worth 1-9 points; the character that remains in the house is worth ten points. Each player collects points only for his most valuable character. The player with the most points after three rounds wins. Integrates with Rumble in the Dungeon ",//cf.geekdo-images.com/images/pic3120549.png,6,20,8,3,20,Rumble in the House,20,//cf.geekdo-images.com/images/pic3120549_t.png,2011,Kwanchai Moriya,"Bluffing,Deduction,Fighting,Humor,Party Game",NA,Ken Rush,Rumble in the House/Dungeon: Dice Tower 2014 promo,NA,"Modular Board,Point to Point Movement,Secret Unit Deployment","Asmodee,Flatlined Games,Heidelberger Spieleverlag,IELLO",6.13014,569 99459,"The Wizard of the Tribe has died. As it has been recorded by our ancestors, for thousands of years wizard-wannabes made their predictions for the ostrich race in the Holy Cave, the one making the more accurate predictions becoming the new Wizard. Which ostrich will win the race? Who will become the new Wizard? The answers are not easy since it is an open secret that candidates are not limited just to making predictions... In Banjooli Xeet players become Wizards who must predict the order of arrival of racing ostriches in order to gain points, while dodging obstacles, collecting berries, avoiding the dreaded Lion, and not waking the sleeping crocodiles. Banjooli Xeet is a fast-paced race game for 2 to 5 players with a lot of bluffing, crazy predictions and hilarious fun. El Brujo de la Tribu ha muerto. Tal como dejaron escrito nuestros antepasados, miles de años atrás, los aspirantes realizarán sus predicciones para la carrera de avestruces en la gruta sagrada y el que realice la más exacta será el nuevo Brujo de la Tribu. ¿Qué avestruz ganará la carrera? ¿Quién se convertirá en nuevo brujo? Son respuestas difíciles, ya que es un secreto a voces que los aspirantes no se limitan simplemente a hacer predicciones…En Banjooli Xeet los jugadores son Brujos y deben predecir el orden de llegada de los avestruces para ganar puntos, sortear obstáculos, recoger bayas, evitar al temido León, no despertar a los dormidos cocodrilos. Banjooli Xeet es un juego rápido de 2 a 5 jugadores con mucho faroleo, locas predicciones y diversión hilarante. ",//cf.geekdo-images.com/images/pic1573682.jpg,5,30,8,2,30,Banjooli Xeet,30,//cf.geekdo-images.com/images/pic1573682_t.jpg,2013,Pedro Soto,"Bluffing,Dice,Racing",NA,Diego Ibañez,Banjooli Xeet: Kanasu,"Animals: Ostriches,LUDO","Dice Rolling,Modular Board,Roll / Spin and Move","Asylum Games (Board Games),Jumping Turtle Games",6.43643,356 99479,"In Mare Balticum each player takes the role of a captain of a fleet of fishing boats. Your task is to catch fish in the choppy waters of the Baltic Sea. Which fish should you try for? The noble salmon, delicious cod, schools of herring, or perhaps the flounders deep in the mud? Or maybe forget about the stinking fish business and focus on collecting beautiful Baltic amber from the water? Whatever decision is taken, captains must also deliver goods to appropriate ports and sell them. Whoever most effectively handles the task and makes a fortune before winter comes and freezes the Baltic waters will be the winner! ",//cf.geekdo-images.com/images/pic1033840.jpg,5,30,6,3,30,Mare Balticum,30,//cf.geekdo-images.com/images/pic1033840_t.jpg,2011,Piotr Słaby,"Children's Game,Nautical,Transportation",NA,Filip Miłuński,NA,Sports: Fishing / Angling,"Pick-up and Deliver,Set Collection",Leonardo Games,6.33605,253 99630,"Rolling Stock is a card game about stock and company trading. Players are investors buying private companies in auctions, which they may later use for an IPO (to turn them into corporations) or sell to already existing corporations (to turn them into subsidiaries of that corporation). The majority share holder of a corporation controls its actions: issuing new shares, paying dividends, and buying more subsidiaries from other corporations, players, or an ominous foreign investor. The companies are transportation themed, starting with the early Prussian railroad. As more companies are bought, the scope of the game expands to Germany, later Europe, and ultimately even space. With expanding scope, older companies become less and less profitable until they have to be written off eventually, severely hitting the book value of their owner. As a pure card game, Rolling Stock has no game board to simulate actual transportation. Instead, networking effects are modeled by synergies between geographically adjacent companies that are subsidiaries of the same corporation. This simplistic model merely sets the stage for the trading of stocks and companies, which is the heart and soul of the game. Rolling Stock is vaguely inspired by the 18xx series of games but it is clearly not a part of it. Obviously, track building is missing entirely, but even the stock market with all its superficial similarities turns out to be fundamentally different. Compared to the 18xx series, Rolling Stock has extremely simple rules. Strategically, however, it is comparably deep and complex. ",//cf.geekdo-images.com/images/pic1898221.png,5,240,0,3,240,Rolling Stock,240,//cf.geekdo-images.com/images/pic1898221_t.png,2011,NA,"Card Game,Economic,Print & Play,Transportation",NA,Björn Rabenstein,NA,NA,"Auction/Bidding,Stock Holding,Trading","(Self-Published),All-Aboard Games",7.59811,132 99655,"You and your fellow voodoo spirits have traveled back in time to poke a little fun at the hepcats of the 1950s cocktail culture. Your mystical influences will link these lounge-goers into social cliques that give you access to the coolest party-people that all the hipsters want to be near. Mix a few drinks, rack up the magical monkey points, and crown yourself king of the Swinging Jivecat Voodoo Lounge. Score monkeys to hang on your martini glass by adding Jivecat contacts to your clique and claiming Trend cards through skillful manipulation of your lounge contacts. Be the player with the most monkeys at the end of the round in which a player scores their fifteenth monkey and be crowned the winner! Players are dealt a hand of four cards and on their turn use those cards for their face value to claim low-brow contacts in the lounges or use the card's special powers to claim Jivecat contacts and cast spells (Zombie, Rada, Cheval, and Voodoo). For example, a 4 Zombie can be used to claim a "4" contact in the Lava Lounge. Card values can be added and subtracted from each other, allowing players to pinpoint just the right contacts to advance their plans. However, the player could use the card for its Zombie spell, instead. By paying a skull, they can place the card in their tableau as an extension of their hand allowing them to use that card's value for many turns in the future. In these ways, players create "cliques" of linked contacts in and among the four cocktail lounges (Lava, Cocoa, Tiki, and Neptune) trying to schmooze their way to the Jivacat contacts that score points. The contacts are limited though, so several players may be angling for a specific Jivecat. During play, a series of Skull Cards allow players to gain skull token reward that power their voodoo spells, and a Trend Card track presents players with monkey rewards for achieving specific contact configurations. The Trend cards also provide special bonus abilities to the players if they can maintain the required configurations. Each player has a martini glass to hold the contact chips and scores are kept through hanging cocktail monkeys on the rim of the player's glass. Orange monkeys are 1 point and blue monkeys are 5 points. Game end is triggered when one player reaches fifteen monkey points. The round is completed, bonus monkeys are rewarded for trends that have been maintained, and the player with the most monkeys wins. To add to the cocktail themed fun, each card also has a different cocktail recipe for adult players to mix and enjoy. ",//cf.geekdo-images.com/images/pic3053103.jpg,5,60,21,2,60,Swinging Jivecat Voodoo Lounge,60,//cf.geekdo-images.com/images/pic3053103_t.jpg,2016,Sergi Marcet,"Mature / Adult,Number,Territory Building",NA,Seth Roback,Swinging Jivecat Voodoo Lounge: Bonus Promo Cards,Crowdfunding: Kickstarter,"Area Control / Area Influence,Hand Management,Pattern Building,Route/Network Building",Daily Magic Games,6.68059,136 99698,"Micro Space Empire is a short “express” type game for one player. It was an entry in the QPnP (Quick Print and Play) contest; it is designed to be portable and easily constructed (less than 20 cards to print, plus a player mat). The player is the ruler of a single solar system. There are ten other systems available to conquer and each system has its resistance to conquest and can provide resources to your expanding Empire. Resources are used to enhance your military and research new technologies. However, creating a vast interstellar Empire is not without its challenges; events such as revolts and invasions can pose obstacles to your rule. The object is to survive and accumulate as many victory points as possible before time runs out. ",//cf.geekdo-images.com/images/pic1011252.jpg,1,10,0,1,10,Micro Space Empire,10,//cf.geekdo-images.com/images/pic1011252_t.jpg,2011,NA,"Print & Play,Science Fiction,Space Exploration",NA,Robert Bartelli,NA,"4X games,Solitaire Games",Dice Rolling,(Web published),6.63412,85 99707,"During an excavation archaeologists found hints that point to a legendary treasure containing valuable artifacts such as royal jewels, holy relics and magnificent weapons. These artifacts were alledgedly hidden by a secret order in various mythical places, and hardly has the first information about this treasure been leaked before archaeologists and adventurers race off to try to discover this artifact before anyone else can. In Artefakt, each player starts with three experts (game pieces) to send on a treasure hunt, using dice and cards to try to get them to the most rewarding locations in order to find fragments of artifacts. Each round, after rolling the dice and laying out new fragments to discover, players secretly assign one of their four movement cards (numbered 1-4) to each of their three experts. In turn order, players reveal the first card, move that figure clockwise or counterclockwise that number of spaces around the circle of ten tiles, then reveal the second card, and so on. Once all experts have moved, the tiles are resolved in numerical order. Any player who stands on a tile with no competition takes all the fragments located there; if more than one player is on a tile, the player with the most experts either takes all the fragments on that tile or one face-down fragment from another player on that tile. After a player takes or steals fragments, he can choose to use the special power on that tile: break a tie in your favor on another tile, take a fragment from the pool, move one expert owned by another player one space, and so on. In the basic game, only four of the tiles are face-up with active powers; in the advanced game, these same four tiles start face-up but at the end of a round the starting player turns one tile of his choice face-up before passing the starting player marker. As soon as one player collects all four different fragments of one artifact, he wins the game. ",//cf.geekdo-images.com/images/pic1005900.jpg,4,30,10,2,30,Artefakt,30,//cf.geekdo-images.com/images/pic1005900_t.jpg,2011,"Martin Hoffmann,Claus Stephan,Mirko Suzuki","Card Game,Dice",NA,"Michael Palm,Lukas Zach",NA,NA,"Area Control / Area Influence,Dice Rolling,Simultaneous Action Selection",Winning Moves Germany,5.70526,57 99770,"Arcanum is played with a regular Tarot deck, used to move the game pieces on the board. There are four noble Houses, fighting for power and supremacy in a medieval city. They are named after the four Tarot suits: Pentacles, Chalices, Swords and Wands. Players will represent different paths for Fate, and will try to shape the destiny of those Houses to best suit their goals. The game is played over 6 or 9 turns, and at every turn each player has the opportunity to hide one (and sometimes more) cards under the board in front of him (this is called "influencing" the Houses and it's like a hidden bet on the house, trying to get control over it) and to play cards for their effects (Major Arcana cannot be hidden but have stronger effects). Playing cards will impact, among other things, the ranking of the Houses in terms of prestige. To optimize point scoring, a good player will try to gain influence over "winning" houses without wasting too many cards for acheiving that, and/or to influence Houses in the lower positions with little effort. Experienced players will learn how to deceive their opponents about their real intentions. Skill, bluffing, intuition and reading your opponent’s moves are all skills required to gain victory. Arcanum is the first board game by the world acclaimed Tarot publisher Lo Scarabeo, and includes a complete tarot deck: a "family friendly" version of the Initiatory Tarot of the Golden Dawn featuring wondrous illustrations by the artist Patrizio Evangelisti. ",//cf.geekdo-images.com/images/pic1010936.jpg,5,45,10,3,45,Arcanum,45,//cf.geekdo-images.com/images/pic1010936_t.jpg,2011,Patrizio Evangelisti,"Bluffing,Medieval,Political",NA,"Andrea Chiarvesio,Pierluca Zizzi",Arcanum: The Witch,NA,Hand Management,"Heidelberger Spieleverlag,Lo Scarabeo",6.15613,212 99777,"Lupin The Third brings the characters of the decades-old manga series Lupin III, created by Kazuhiko Kato, to the game board, with players taking the role of one of five characters from the series, each represented by a colorful miniature: The unpredictable gentleman thief Lupin His inseparable friend with the unerring aim, Jigen The taciturn master swordsman Goemon Ishikawa XIII The charming and mischievous Fujiko Mine, Lupin's love interest The stubborn and indefatigable Inspector Zenigata Lupin The Third has elements of a reverse Scotland Yard in that one of the players will control Inspector Zenigata and be visible on the game board along with his team of police agents, while the other players will work together to try together to steal the treasure and escape; these players are visible only when within view of Zenigata and the police, but both sides can use tricks to misdirect the other. What's more, as in the comic, Fujiko Mine can betray the group to try to escape with the treasure on her own! ",//cf.geekdo-images.com/images/pic1051822.png,5,90,14,2,90,Lupin the 3rd,90,//cf.geekdo-images.com/images/pic1051822_t.png,2011,"Giorgio De Michele,Dario Lazzari","Comic Book / Strip,Movies / TV / Radio theme",NA,Pierluigi Frumusa,Lupin the 3rd: The Expansion #1,Anime & Manga,Partnerships,"Ghenos Games,Japanime Games",6.19237,131 99791,"Road to Enlightenment gives players control of great scientists, artists, philosophers, religious leaders, politicians, and military leaders, bringing them uniquely and individually to life. You play as one of the great monarchs from 17th and early 18th century Europe representing one of the seven top powers of the era: Austria, England, France, Poland, Russia, Spain, or Sweden. Your objective is to be recognized as the most prestigious monarch by producing the most admired art and culture, lead the continent in scientific innovations, spread or resist the spread of Catholicism, and attempt military expansion beyond your historical borders. All of this is accomplished by marshaling 134 historical "luminaries" – important historical figures covering every relevant domain of human achievement during the period. The luminaries are rated in between one and seven different areas of endeavour: military, politics, religion, ideas, science, art, or wealth. Additionally, each luminary has a unique Action, Enhancement, or Response based on their real historical achievements to be brought to bear in service of your nation. Consider the difference between Rembrandt and Vermeer: Both are important and wonderful artists, but in the real-life Dutch Republic, Rembrandt was famous and well-patronized, composing hundreds of celebrated portraits in his career. Vermeer was obscure and produced an order of magnitude less art in his career. In Road to Enlightenment, Rembrandt has higher ratings and gives you a benefit every single time another luminary is removed from the game, reflecting the influence and nature of his portraiture. On the other hand, Vermeer provides only a modest benefit to reflect the limited impact his career had at the time. Invading other countries in the 17th century was a complex mix of cultural, religious, and logistical considerations. These have all been baked into the various territories on the map, making it quick and easy to make decisions around where to try to attack: You can attempt to invade only those territories that have your nation's colour on the top of the circle. Those are the only nations that could have even possibly successfully invaded that territory in real-life. The number associated with each nation's colour indicates how difficult it would be to successfully conquer. In the case of London, it is very difficult for Spain, France, or Sweden to conquer it. The religious symbol in the lower left corner lets the player know whether the territory is primarily Catholic, primarily Anti-Catholic (Protestant, Russian Orthodox, and other Christian branches), or primarily Islamic. If it is successfully invaded by a nation with a different religious affiliation, it has an impact on the continental struggle between religions. The lines connecting into London, and the anchor with an "A" in the lower right corner, indicate which territories need to be held by a player before they have access to attack. The anchor with an "A" indicates that any player who already owns another Atlantic port territory is connected and could choose to attack over the water. With Road to Enlightenment, all of the intricacies related to managing military expansion have been baked into these easy-to-use board mechanisms. In order to create a game that simulates the battle between nations for prestige – covering war, politics, religion, science, and art – while focusing on many of the diverse people of history, we've mashed up aspects from wargames, Euro games, deck-building games, and statistical sports simulations. While it is an eclectic mix, this broad spectrum approach to the game's design enabled this diverse and richly detailed set of conditions to come together in a game that is epic in scale but doesn't take all day to play. The full game is for 3-7 players; the pocket version is for 2-4. ",//cf.geekdo-images.com/images/pic1248712.jpg,7,150,12,2,150,Road to Enlightenment,150,//cf.geekdo-images.com/images/pic1248712_t.jpg,2012,"Heiko Günther,Sigrid Knemeyer","Age of Reason,Bluffing,Card Game,Civilization,Economic,Educational,Negotiation",NA,Dirk Knemeyer,NA,Crowdfunding: Kickstarter,"Auction/Bidding,Card Drafting,Hand Management","Conquistador Games, Inc.",6.03616,159 99808,"Pizza Theory, designed for exactly three players, has no randomness and simple turn actions, but the outcome each round is unpredictable since each cook has his own idea for the best way to create the pie. To set up the game, each player takes his pizza cutter (a wooden stick) and the die and topping counters that match. Each player places two toppings on the game board in the spaces designated with an X. In each round, the three players take turns placing one topping on the game board; that topping cannot be placed adjacent to any of that player's other toppings. Each player then secretly chooses a number (1-6) on his die; players reveal the numbers and lay their pizza cutters on the board in the space matching their number. The cutters divide the pizza into one of 216 possible outcomes, creating a number of slices. In each slice if a player has more toppings than each opponent, he replaces those opponent's toppings with his own; if two players tie for the most toppings, the toppings of the third player are removed but not replaced; in a three-way tie, nothing changes. (NB: If a player has at most one topping in each slice, then his toppings cannot be removed or replaced this round.) Whoever first places his 16 toppings on the game board wins. With only two players, the cutter and toppings of the third color are still used, with players taking turns placing those toppings on the board. If all 16 toppings of the third color are on the board before either player gets his toppings on the board, then both players lose. ",//cf.geekdo-images.com/images/pic1135828.jpg,3,15,6,2,10,Pizza Theory,15,//cf.geekdo-images.com/images/pic1135828_t.jpg,2012,Charlie Bink,Abstract Strategy,NA,"Greg Powers,Brian Powers",Pizza Theory: Anchovy Expansion,"Crowdfunding: Kickstarter,Food / Cooking","Area Control / Area Influence,Simultaneous Action Selection","Eagle-Gryphon Games,Ferti",6.19005,401 99875,"Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud – be the first Martian to fill your abduction quota! In Martian Dice you will roll 13 custom dice in an effort to set aside ("abduct") Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you'll score a bonus! With each roll you will ask yourself, do you feel lucky? ",//cf.geekdo-images.com/images/pic1516575.jpg,99,10,8,2,10,Martian Dice,10,//cf.geekdo-images.com/images/pic1516575_t.jpg,2011,Josh Cappel,"Dice,Humor,Party Game,Science Fiction",NA,Scott Almes,NA,"Aliens,TMG Originals","Dice Rolling,Press Your Luck,Set Collection","Pegasus Spiele,Tasty Minstrel Games",6.36409,2459 99880,"Drop Site, the winner of the Premio Archimede 2010 Carta Mundi special prize for best card game, is a game about coordinating humanitarian aid shipments. As parachutes of aid drift (quickly) to the ground, players must do their best to predict where aid shipments will land. This aspect is represented by players hiding cards in their "debt" pile in hopes that these cards will later match the face-up cards in the middle of the table. Players score points for every card (aid shipment) they are able to accurately predict by the end of the round, scoring more points for shipments they were able to spot while they were still high up in the air, but losing points for cards they were unable to match. Drop Site is fast-playing, intuitively strategic, professionally manufactured, and easy to teach and learn. ",//cf.geekdo-images.com/images/pic1379130.jpg,4,20,8,2,20,Drop Site,20,//cf.geekdo-images.com/images/pic1379130_t.jpg,2011,"Güray Emen,Paolo Vallerga",Card Game,NA,Dennis Hoyle,NA,NA,"Hand Management,Memory","Bellwether Games,Cartamundi,Gordion Games",6.30392,51 99935,"States of Siege Series #10 Keep Up The Fire! is a solitaire States of Siege series game set in 1900 Peking (modern day Beijing), China where Foreign Legations (areas assigned to Imperial powers including ambassadors, business people, and a handful of troops to provide security) are besieged in their Compound by Chinese anti-imperialist forces. The Chinese “Boxers” (Society of the Harmonious Fists), with the Imperial Manchu forces of the Qing Army, are angry and determined to expel these foreigners from China. At the Legation Compound siege, you must coordinate the various foreign detachments that have joined to defend their position until a Relief Column arrives. You also command the Relief Column, battling their way from the port of Taku, inland through hostile territory, to break the siege at Peking. Note that this game can also be enjoyed in teams working together (just as the Eight Nations had to), deciding how best to defend the Legation Compound and get the Relief Column to Peking in time! A set of five standards-based lesson plans are also available for classroom teachers should they wish to use this game as a teaching tool. The game is a race against time as the Chinese forces besieging the Legation Compound are attacking relentlessly while the Relief Column battles its way to the rescue. With limited time and relentless attacks on the Compound, will you manage to Keep Up The Fire? Complexity: 2.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents one Chinese or Legation unit, or 1 International Gun. ",//cf.geekdo-images.com/images/pic1012132.jpg,1,50,13,1,50,Keep Up The Fire!,50,//cf.geekdo-images.com/images/pic1012132_t.jpg,2011,Tim Allen,"Post-Napoleonic,Wargame",NA,John Welch,NA,Victory Point Games States of Siege Series,"Action Point Allowance System,Campaign / Battle Card Driven,Chit-Pull System,Dice Rolling,Point to Point Movement",Victory Point Games,7.34074,81 99975,"Timeline: Discoveries is a card game played using 110 cards. Each card depicts an discovery on both sides, with the year in which that discovery occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: Discoveries can be combined with any other title in the Timeline series. Integratable with: Timeline: Diversity Timeline: Historical Events Timeline: Inventions Timeline: Music & Cinema Timeline: American History Timeline: Americana ",//cf.geekdo-images.com/images/pic1724655.jpg,8,15,8,2,15,Timeline: Discoveries,15,//cf.geekdo-images.com/images/pic1724655_t.jpg,2011,"Xavier Collette,Nicolas Fructus","Card Game,Educational,Trivia",NA,Frédéric Henry,NA,Timeline,NA,"Asmodee,Asterion Press,Hazgaard Editions,REBEL.pl,REXhry",6.80718,2291 99976,"Alien Menace is a Science Fiction card game for 2 players. One player plays as the marines and the other the aliens. Each player has a unique deck of cards. The board is made of cards representing different rooms drawn from a separate deck each turn. The marine travels these rooms and fights aliens creatures, trying to find the portal in order to stop the alien invasion. Cards represent events, weapons, or creatures that players use to beat each other in combat. The game also uses flipping tokens to add bonuses and randomness. ",//cf.geekdo-images.com/images/pic1012019.jpg,2,30,12,2,30,Alien Menace,30,//cf.geekdo-images.com/images/pic1012019_t.jpg,2011,Nicolas Jamme,"Action / Dexterity,Card Game,Science Fiction",NA,"P. O. Barome,Pascal Bernard",NA,NA,"Auction/Bidding,Hand Management,Modular Board,Tile Placement",Hazgaard Editions,6.50137,73 100089,"Inspector Moss must investigate the mysterious death of millionaire baker, John Dough, who has been found battered at his stately country manor during a social gathering in the bachelor’s home. With an injunction in place to keep the guests from leaving, Moss has only a short window of opportunity to investigate and question the suspects. Can he eliminate the innocent and arrest the culprit before the injunction expires? In this game, you get to play as Inspector Moss, exploring a 25-room house consisting of tiles. Each tile contains either a suspect, evidence that can be used to eliminate suspects, or something to assist you in solving the case in time. On each turn, you roll 7 white dice and 1 colored "time" die up to 3 times. You may then use up to 6 of the dice for movement (by matching the number on the destination tile), for gathering evidence (with any 4 consecutive dice), and for getting assistance (with any 3 matching dice). After performing any actions, you must move the time marker down a number of spaces equal to the number shown on the time die plus 1 minute for every wild 6 that was used for an action. There are 10 possible suspects in the game. Once you have collected enough evidence to eliminate 9 of them, you must arrest the remaining suspect and escort him/her to the waiting police car. If you can do all of this before time runs out, you win the game. ",//cf.geekdo-images.com/images/pic1012333.jpg,1,30,10,1,30,Inspector Moss: House Arrest,30,//cf.geekdo-images.com/images/pic1012333_t.jpg,2011,Jonathan Warren,"Dice,Murder/Mystery,Print & Play",NA,"Rebekah Bissell,Jonathan Warren",NA,"Solitaire Games,Solitaire Print and Play Contest","Dice Rolling,Modular Board,Tile Placement",(Web published),7.2029,69 100169,"Historic Gaming #7 Hero of Weehawken is a solitaire game in which the player takes the role of President Thomas Jefferson at a dangerous moment in the history of the United States. Former Vice President Aaron Burr is somewhere out west, and rumors abound that he is threatening the nation with plans for some sort of ill-advised military adventure that could bring America to war with Spain, or even a direct act of treason against the United States! To forestall this disaster, you must first determine Burr’s real plans, then find and arrest him before he executes his plan; and, finally, gather sufficient evidence to convict Burr at trial. If your agents arrest him too soon, you will not have gathered enough evidence or figured out what to charge him with. If you wait too long, however, you may be too late to stop his nefarious plans. Do you have what it takes to gather the right information in time? Be the judge and become the Hero of Weehawken! Game Data: Complexity: 2.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: TBD Game Components: • One 8-page full color Rules booklet with Examples of play • One 8.5” x 11” map • Two 8.5” x 5.5” mats (Plan and Trial) • One Player Aid sheet • 32 5/8" square game pieces • 60 Event cards ",//cf.geekdo-images.com/images/pic1039206.jpg,1,45,13,1,45,Hero of Weehawken,45,//cf.geekdo-images.com/images/pic1039206_t.jpg,2011,Tim Allen,"Civilization,Deduction,Educational,Napoleonic,Political",NA,Robert Leonhard,NA,"Country: USA,Solitaire Games",Area Movement,Victory Point Games,7.61125,123 100172,"The King's birthday has arrived! Wealthy aristocrats from across the land have gathered to throw a lavish ball in the King's honor, sparing no expense in an attempt to impress him. Of course, everyone knows that the best way to impress a father is to win the favor of his daughters. At the ball, one more bit of business needs to be settled – each aristocrat has bet a parcel of land that he can curry the most favor from the seven sisters over the course of the party! With their land and honor on the line, each aristocrat is rushing to gain the favor of the daughters, and to cast derision on his opponents. In Seven Sisters, a hand-management, area-control Euro-style board game, the players play the roles of wealthy aristocrats who are trying to gain the favor of the king's seven daughters, who happen to be named after the seven deadly sins: Wrath, Greed, Gluttony, Lust, Sloth, Pride, and Envy. The game consists of four rounds, with the players being dealt six cards each round. Using five of the six cards, players influence the sisters by sending servants to do the sisters' bidding. Multiple options when playing each card create opportunities for players to use both strategic and tactical play to influence the sisters more than their opponents do. Each round after cards are played, scoring occurs with each sister granting her favor (victory point) and a special reward or action to the player who has influenced her most that round. These rewards and actions are thematically tied to the name of the sister (e.g., Greed rewards players with gold). Gaining this favor is important not only for the victory point, but also to gain advantages and resources for following rounds. After four rounds are played and scored, another scoring round happens immediately. Victory points are tallied, including bonus points for having gained the favor of all seven sisters and for having the highest quantity of unused resources remaining (gold, fruit, and servants). The player with the most points wins! ",//cf.geekdo-images.com/images/pic1068015.jpg,6,60,12,3,60,Seven Sisters,60,//cf.geekdo-images.com/images/pic1068015_t.jpg,2012,Andrea Mutsch,NA,NA,Brad Champeny,Seven Sisters: Charity Promo Card,Crowdfunding: Kickstarter,"Area Control / Area Influence,Hand Management",Wishing Tree Games,6.9447,135 100423,"Game description from the publisher: It is 1926, and the museum's extensive collection of exotic curios and occult artifacts poses a threat to the barriers between our world and the elder evils lurking between dimensions. Gates to the beyond begin to leak open, and terrifying creatures of increasing strength steal through them. Animals, the mad, and those of more susceptible minds are driven to desperation by the supernatural forces the portals unleash. Only a handful of investigators race against time to locate the eldritch symbols necessary to seal the portals forever. Only they can stop the Ancient One beyond from finding its way to Earth and reducing humanity to cinders. Elder Sign is a fast-paced, cooperative dice game of supernatural intrigue for one to eight players by Richard Launius and Kevin Wilson, the designers of Arkham Horror. Players take the roles of investigators racing against time to stave off the imminent return of the Ancient One. Armed with tools, allies, and occult knowledge, investigators must put their sanity and stamina to the test as they adventure to locate Elder Signs, the eldritch symbols used to seal away the Ancient Ones and win the game. To locate Elder Signs, investigators must successfully endure Adventures within the museum and its environs. A countdown mechanism makes an Ancient One appear if the investigators are not quick enough. The investigators must then battle the Ancient One. A clever and thematic dice mechanism pits their exploration against monsters and the sheer difficulty of staying sane and healthy, all within the standard game duration of one to two hours. ",//cf.geekdo-images.com/images/pic1236119.jpg,8,90,13,1,90,Elder Sign,90,//cf.geekdo-images.com/images/pic1236119_t.jpg,2011,Dallas Mehlhoff,"Adventure,Card Game,Dice,Fantasy,Fighting,Horror,Novel-based",NA,"Richard Launius,Kevin Wilson","Elder Sign: Arkham Nights 2011 Promotional Ancient One Card,Elder Sign: Arkham Nights 2012 Promotional Ancient One Card,Elder Sign: Arkham Nights 2013 Promotional Ancient One Card,Elder Sign: Arkham Nights 2014 Promotional Ancient One Card,Elder Sign: Arkham Nights 2015 Promotional Ancient One Card,Elder Sign: Arkham Nights 2016 Promotional Ancient One Card,Elder Sign: Gates of Arkham,Elder Sign: Grave Consequences,Elder Sign: Omens of Ice,Elder Sign: Omens of the Deep,Elder Sign: The Hand of Solace – A Location Promotional Card,Elder Sign: The Log of the Persephone – Promo Location,Elder Sign: Unseen Forces","Arkham Horror,Cthulhu Mythos,Elder Sign,Fantasy Flight Silver Line Games,Solitaire Games","Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers","Fantasy Flight Games,ADC Blackfire Entertainment,Arclight,Edge Entertainment,Galakta,Galápagos Jogos,Heidelberger Spieleverlag,Hobby World,Stratelibri,Wargames Club Publishing",7.01705,15248 100447,"Sherlock is a cooperative memory game in which players try to unmask the culprit by collecting cards that exonerate the remaining suspects. To set up the game, thirty cards are shuffled and placed face-down in a 6x5 grid. Each card shows one of six witnesses on its back and a witness viewing one of the five suspects on its front. On a turn, the active player reveals two cards in the grid. If they match, the player then turns over a third card. If all three cards show show the same suspect, the cards are collected and placed face-up next to the grid. In all other cases, that player turns the cards face-down once again, then flips over one of the ten timing cards, each showing Sherlock's nemesis Moriarty. If all ten Moriarty cards are flipped, then the players lose the game. If, however, the players remove cards from the grid until only three remain, they have successfully identified the culprit – that is, the suspect who remains – and can claim victory. A competitive variant is included in the rules which have players competing to collect witness cards. An additional variant rewards points to the player who holds (or doesn't hold) the suspect eventually identified as the culprit. The Sherlock box also includes eight bonus cards, a new dinosaur and action cards for a fifth player for Ilopeli's Jurassik. ",//cf.geekdo-images.com/images/pic1091862.jpg,5,15,5,1,15,Sherlock,15,//cf.geekdo-images.com/images/pic1091862_t.jpg,2011,David Boniffacy,"Children's Game,Memory,Murder/Mystery,Novel-based",NA,Arnaud Urbon,NA,"Characters: Sherlock Holmes,Country: England","Co-operative Play,Memory","Ilopeli,Kanga Games",6.47333,60 100473,"String Railway: Transport is a follow-up game to String Railway, a train game in which the play area is created by placing varying lengths of colored string representing different types of terrain. The board is initially seeded with all the stations (unlike in String Railway) placed randomly inside the boundary string and filled with two goods cubes. Each turn, players must place one string that connects stations. Then players have a number of action points to use. Players start with a 3 AP locomotive, and can upgrade to better locomotives that provide up to 6 AP per turn. Action points are used to moving goods cubes (1 AP to move from station to station). If a cube reaches a station of the same colour as the cube itself, the cube is then scored. White cubes are special long distance cubes. Players have mission cards that show three stations in particular order. In order to fulfill the mission, the player must move a long-distance cube through the stations in right order. The reward depends on how many stations player moves the cube through. Unfulfilled mission is worth -2. Moving the cube through one station gets rid of the penalty. Two stations gets rid of the penalty and gives the player the white cube, which is scored as a wild cube. Three stations scores 5 points on top of that. After five rounds, the cubes are scored. Each set of five cubes of different colours is worth 15 points, 4-cube sets are 10 points, 3-cube sets are 6 points, 2-cube sets are 3 points and remaining single cube sets give 1 point each. White wild cubes can be very useful at this point. Unfulfilled missions are -2 points, while perfectly fulfilled missions are +5 points. In addition of moving cubes, action points can be used for upgrading locomotives and replenishing goods cubes. Collected goods cubes can be discarded to gain AP. Players can also draw new mission cards and each player has a personal station they can place on board at some point in game. String Railway: Transport, with a playing time of approx. 15 minutes per player, differs from the original game by adding cargo delivery and removing the values of stations. Transport is an individual game, not an expansion. The games are not compatible: you can't play String Railway with the components of Transport (the stations are different and there's no river). ",//cf.geekdo-images.com/images/pic1017019.jpg,5,60,10,2,60,String Railway: Transport,60,//cf.geekdo-images.com/images/pic1017019_t.jpg,2011,Ryo Nyamo,"Territory Building,Trains",NA,Hisashi Hayashi,NA,String System,"Pick-up and Deliver,Route/Network Building","Japon Brand,OKAZU Brand",6.88517,118 100679,"Ultimate Warriorz is a revamped version of Mad Arena from the same designer, with enhanced and revised components and rules. In the game, each player picks one of the included characters, then either individually or in teams they fight it out in the small arena by carefully managing their action cards. After each player picks an action card in secret, players act in order of initiative, counting down from eight to seven to six, etc., with a player calling out their action when their initiative number is called. (In the event of a tie, you refer to values on the individuals cards to see who acts first.) Faster characters tend to be weaker, but ideally they can get their best shots in first, with dice being rolled to determine the results of various attacks. Each character card is unique with four characteristics important for attacks — melee attack, ranged attack, speed, initiative — and each character has two unique actions to inflict on others! ",//cf.geekdo-images.com/images/pic2409973.jpg,8,30,8,2,30,Ultimate Warriorz,30,//cf.geekdo-images.com/images/pic2409973_t.jpg,2011,Jean-Baptiste Reynaud,"Fantasy,Fighting,Humor,Party Game",NA,Guillaume Blossier,"Ultimate Warriorz: Cris de Guerre,Ultimate Warriorz: Dice Tower Promo 2016",NA,"Dice Rolling,Grid Movement,Hand Management,Player Elimination,Simultaneous Action Selection,Variable Player Powers","Matagot,Conclave Editora,Pulsar Games,REBEL.pl",6.88255,701 100734,"My Happy Farm is a game in which players strive to become the best farmer. All players have their own farm with four nice animals. They feed those cuties. Animals which are fed well fill their stomachs with tasty food, grow and become longer and longer, even reaching unnatural lengths. The longer your animal, the better a farmer you are. The owner of the longest animal receives bonus points. Animals which aren't fed even one time lose their weight, take offense, and leave their bad master. Moreover, they will take some victory points from the bad master to punish him, so players have to be good and careful farmers and feed their animals well to create Their Own Happy Farm. ",//cf.geekdo-images.com/images/pic2875712.jpg,4,45,8,2,45,My Happy Farm,45,//cf.geekdo-images.com/images/pic2875712_t.jpg,2011,Leonid «deburger» Androschuk,"Animals,Card Game,Children's Game,Farming",NA,"Oleksandr Nevskiy,Oleg Sidorenko",NA,"Animals: Cattle,Animals: Pigs,Animals: Rabbits,Animals: Sheep,Crowdfunding: Kickstarter","Card Drafting,Hand Management,Set Collection","5th Street Games,Hobby World,IGames,Portal Games",6.60078,426 100758,"The gameplay in Abtei der Rätsel is inspired by "The Name of the Rose", but plays much like a variant of Hangman. One card is chosen with a word - either a 10 character word (with the easy cards) or a 5-9 character word with blank spaces distributed throughout (with the difficult cards). The card is placed in a plastic bookshelf, which allows each of the letters (or spaces) in the word to be viewed individually. Players then send their monks and novices to collect clues; six clues may be easily obtained from books found around the monastery, but the other four can only be viewed within the locked laboratory. The first player to correctly determine the word wins. This game is a redevelopment of Abtei der wandernden Bücher in a more affordable edition. ",//cf.geekdo-images.com/images/pic1144320.jpg,4,45,10,2,45,Abtei der Rätsel,45,//cf.geekdo-images.com/images/pic1144320_t.jpg,2011,"Gunter Grossholz,Michaela Kienle","Deduction,Medieval,Word Game",NA,Thomas Fackler,NA,NA,"Pick-up and Deliver,Point to Point Movement",KOSMOS,5.66071,56 100795,"Four armies of alien micro-monstrosities clash in a challenge to the last jump! In Micro Monsters, four races of horribly cute aliens – Autogators, Bigbears, Finbacks, and Turboturtles – face off, with each race wanting to close the rival monsters' dimensional gates. Using dexterity-based game play similar to that in MicroMutants and X-Bugs – and more commonly seen in Tiddly Winks – players in Micro Monsters "shoot" their monster tokens across the playing area by pressing on one edge of them with a "monster shooter" to send them flying. Land on an opponent, even with the tiniest bit of your monster, and you capture that opponent's token, removing it from play. Land on an opponent's gate, on the other hand, and you remove one of that opponent's energy tokens; take an opponent's final token and she must flip her gate to the damaged side. Land on a damaged gate, and that opponent is out of the game! At the start of a player's turn, that player first rolls a die. If he rolls a monster, he takes his normal turn; if he rolls his race's special symbol, he uses his special alien power: Autogators move two separate monsters on the same turn. Bigbears move one monster, then place a trap on an opponent's monster to immobilize it until the next Bigbears turn. Finbacks move the same monster twice on the same turn. Turboturtles move one monster, then place a shield on it that prevents it from being captured until that player's next turn. The last player to have an open gate – whether damaged or not – wins! ",//cf.geekdo-images.com/images/pic1208113.jpg,4,30,6,2,30,Micro Monsters,30,//cf.geekdo-images.com/images/pic1208113_t.jpg,2012,"Fabio Maiorana,Francesco Mattioli","Action / Dexterity,Children's Game,Fighting",NA,"Marco Maggi,Francesco Nepitello",NA,"Monsters,Tiddlywinks","Dice Rolling,Variable Player Powers","Ares Games,Bard Centrum Gier,Red Glove",6.83966,58 100901,"The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Moments later you don the protective suits that will keep you alive, gather your equipment and rush to the scene of a blazing inferno. The team has only seconds to assess the situation and devise a plan of attack – then you spring into action like the trained professionals that you are. You must face your fears, never give up, and above all else work as a team because the fire is raging, the building is threatening to collapse, and lives are in danger. You must succeed. You are the brave men and women of fire rescue; people are depending on you. This is what you do every day. Flash Point: Fire Rescue is a cooperative game of fire rescue. There are two versions of game play in Flash Point, a basic game and expert game. In both variants, players are attempting to rescue 7 of 10 victims from a raging building fire. As the players attempt to rescue the victims, the fire spreads to other parts of the building, causing structural damage and possibly blocking off pathways through the building. Each turn a player may spend action points to try to extinguish fires, move through the building, move victims out of the building or perform various special actions such as moving emergency vehicles. If 4 victims perish in the blaze or the building collapses from taking too much structural damage, the players lose. Otherwise, the players win instantly when they rescue a 7th victim. The expert variant included in the game adds thematic elements such as flash over, combustible materials, random setup, and variations on game difficulty from novice to heroic. The game includes a double sided board with two different building plans and several expansion maps are available. ",//cf.geekdo-images.com/images/pic1129370.jpg,6,45,10,1,45,Flash Point: Fire Rescue,45,//cf.geekdo-images.com/images/pic1129370_t.jpg,2011,"Luis Francisco,George Patsouras",Adventure,NA,Kevin Lanzing,"Flash Point: Fire Rescue - Fire Prevention Specialist,Flash Point: Fire Rescue – 2nd Story,Flash Point: Fire Rescue – Critically Wounded Victims,Flash Point: Fire Rescue – Dangerous Waters,Flash Point: Fire Rescue – Explosive Objects,Flash Point: Fire Rescue – Extreme Danger,Flash Point: Fire Rescue – Extreme Danger Kickstarter Bonus Pack,Flash Point: Fire Rescue – Fire Academy Challenge,Flash Point: Fire Rescue – Hazmat POI,Flash Point: Fire Rescue – Heavy Victim,Flash Point: Fire Rescue – Honor & Duty,Flash Point: Fire Rescue – Lightly Wounded Victims,Flash Point: Fire Rescue – Locked Doors,Flash Point: Fire Rescue – Urban Structures,Flash Point: Fire Rescue – Veteran and Rescue Dog,Flash Point: Fire Rescue – Victim with Oxygen Tank","Crowdfunding: Kickstarter,Firefighting,Flash Point: Fire Rescue,Solitaire Games","Action Point Allowance System,Co-operative Play,Dice Rolling,Grid Movement,Pick-up and Deliver,Simulation,Variable Player Powers","Indie Boards & Cards,999 Games,Asmodee,Bard Centrum Gier,Devir,FunBox Jogos,Heidelberger Spieleverlag,Hobby Japan,Magellan,MINDOK",7.27877,13740 101013,"A Strategy Game of Hidden Movement The night is quiet, but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle, intent on completing their dastardly tasks. Though alert, the Lion guards are as yet unaware that anything is amiss... This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor, you will use hidden movement to sneak into the castle, eliminate guards, find your mission objective, and escape. As the guards, you will use your wits and superior numbers to thwart the sinister Scorpion. In this exciting new game set in the world of Legend of the Five Rings, you must use your limited resources, powers of deduction, and a touch of guile to outthink and outmanoeuvre your opponent. Daring, planning, and a little luck will determine whether you triumph or meet your end on 3 feet of steel. [Publisher blurb] ",//cf.geekdo-images.com/images/pic1019826.jpg,4,45,12,2,45,Ninja: Legend of the Scorpion Clan,45,//cf.geekdo-images.com/images/pic1019826_t.jpg,2011,"Conceptopolis,Llyn Hunter,Yutthapong Kaewsuk,MuYoung Kim,Jorge Matar,Florian Stitz","Deduction,Fantasy",NA,Fréderic Moyersoen,Ninja: Legend of the Scorpion Clan – Himeji expansion,"Asian Theme,Components: Miniatures,Legend of the Five Rings,Ninja","Area Movement,Secret Unit Deployment",Alderac Entertainment Group (AEG),6.56085,527 101020,"Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore "pax", or peace – but only for personal gain. Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side? The players play the part of the escaped slaves who try to increase their sphere of influence and undermine the Roman establishment. Using their cards, they expand their power in seven different categories. At the end of the game, each player tries to be stronger than Rome - and, of course, stronger than any opponent. Through intrigue, however, a player can join forces with Rome and thus contribute to its victory over the slave revolt. PAX is a multi-faceted game of card management and influence in which each card requires a tricky tactical decision. With two copies of the game, up to eight players can compete for a foothold in the Roman Empire. ",//cf.geekdo-images.com/images/pic1044543.jpg,4,30,10,1,30,PAX,30,//cf.geekdo-images.com/images/pic1044543_t.jpg,2011,Klemens Franz,"Ancient,Card Game",NA,Bernd Eisenstein,"PAX & Pergamemnon Expansions,PAX: Nocturnus","Admin: Better Description Needed!,Ancient Rome,Solitaire Games","Area Control / Area Influence,Card Drafting,Hand Management,Set Collection",Irongames,6.84258,680 101118,"Summary from Columbia Games website: "Borodino was fought between the Army of Imperial Russia and Napoleon's Grand Armee on September 7 1812. The battle ended with a French victory, but strategic defeat. Losses were terrible on both sides, but the Russians could replace theirs. One week after the battle Napoleon occupied an undefended Moscow, hoping to impose a peace, but after four weeks was forced to retreat home with calamitous results. The historical battle involved wave after wave of frontal attacks by both sides, focusing on the Russian redoubts. However, the game will show all the options available to Napoleon and Kutuzov, including some not attempted historically. The French player has several possible lines of attack and the Russian player must try to anticipate and counter them all. The tactical interaction of Napoleonic infantry, cavalry and artillery is also emphasized, including cavalry charges and squares. This makes for exciting and tense gaming. Movement and combat are resolved within areas. The game plays using the fast-paced Move-Move-Battle sequence seen in Hammer of the Scots and Shiloh. There are no cards involved; players activate leaders to command brigades of the same division of the same corps. Game time is 3-4 hours." This game is scheduled to be released September 7, 2012. Note: This game should not be confused with Borodino 1812 or Borodino 1812 or any other similarly-named games. ",//cf.geekdo-images.com/images/pic1532973.jpg,2,210,0,2,210,Borodino 1812,210,//cf.geekdo-images.com/images/pic1532973_t.jpg,2012,Mark Churms,"Napoleonic,Wargame",NA,"Tom Dalgliesh,Carl Willner",NA,"Block wargames,Columbia's Great Battles of History","Area Movement,Area-Impulse,Dice Rolling",Columbia Games,7.15556,54 101206,"During the night of 5-6 june 1944, the 82nd and 101st Airborne Divisions were to be parachuted behind Utah Beach in order to secure the approaches to the beach for the first wave of the landing forces. The sector had been flooded by the Germans, transofrmaing streams and lowlands into swamps and increasing the strategic value of the bridges and roads of the region. Of these, the two bridges located in the commune of Chef-du-Pont and the crossroads of Sainte-Mère-Eglise are of primary importance for the Allies. In fact, withouth capturing them, it would be impossible to advance quickly into the Cotentin Peninsula and enlarge the bridgehead. The paratroopers of the 82nd Airborne need to be dropped onto three Drop Zones: The 505th PIR to the northwest of Sainte-Mère-Eglise, the 507th PIR to the north of Amfreville, and the 508th PIR to the south of Amfreville. The Americans did have some reservations about the chances of success of this airborne operation. The landing zones were surrounded by several swamps and the smallest error would lead to heavy losses. The most pessimistic predictions had the casualty rate at 80%. While flying over the Cotentin, the troop transports were fired upon by German anti-aircraft defenses and thrown into disorder. Some pilots broke formation and gave the order to jump before the drop zones had been reached, leaving many parachutists dozens of kilometers away from their objectives. The less fortunate landed in the swampland and drowned in their heavy equipment. More than three-quarter of paratroopers did not land where they were supposed to, leading to the complete disorganization of the American troops dropped over France. This general state of disorder resulted in a series of clashes all over southeastern Cotentin. The Germans, themselves disorganized, limited their engagements against an enemy force whose objectives and strength remained unknown. Despite an extremely high rate of losses (more than 50% during the night of 6 June 1944 alone), the American paratroopers of the 82nd and 101st Airborne Divisions accomplished a great deal of their assigned missions. The Germans, disorganized by the chaos, were incapable of counter-attacking. The landing could begin. Night Drop simulates the first hours of June 1944 and focuses on the operations conducted by the 82nd Us Airborne division. During the first (night time) game turns, the American player had to regroup his scattered forces in order to re-form companies and regiments. as long as this reorganization remains undone, American troops remain very vulnerable and the american player cannot know which objectives are in priority. The German player can use the opportunity to create even more disorder in the American ranks, or chase after isolated paratroopers. But the surprise of the airborne assault keeps the Germans blind to the objectives of their adversaries. As daylight comes, the German player slowly begins to learn the intentions of the American troops and can better organize as reinforcements arrive. For the American player, the knowledge of his objectives and the strength of his units give him the advantage over his enemies. The superiority from which he benefits allows him to bluff his opponent by attacking lesser important objectives, obliging the German player to make some critical choices: continue to defend a hex of middling importance and risk abandoning a more important hex, or focus on defending more important hexes and risk having been "fooled" by the enemy! The randomness of the drop, the priority assigned to each objective, and the arrival of German reinforcements assures a different game each time. 140 counters 17" x 22" map 6 pages rules booklet Scale: 1 counter = 1 American company or 1 German section/company 1 game turn = 1 hour 1 hex = 400 meters (source: publisher's description) ",//cf.geekdo-images.com/images/pic1128842.jpg,2,180,0,2,180,Night Drop: 6 June 44,180,//cf.geekdo-images.com/images/pic1128842_t.jpg,2012,Olivier Revenu,"Wargame,World War II",NA,Laurent Closier,NA,"Country: France,Magazine: Battles",Hex-and-Counter,Battles Magazine,7.3783,53 101335,"Description from the back of the box: "Scrabble DASH is the fun, fast-paced word game with cards. Use your letter cards to make a word that can match what the Dash card says and put your cards on the table. It's that simple. But everyone's racing against you to get their word down first so move fast!" Components: This game is entirely card-based, consisting of 38 vowel cards, 48 consonant cards, and 19 "Dash" cards. Gameplay summary: Each player has a hand of 7 letter cards - initially 5 consonants and 2 vowels, but as the game progresses players can refill their hands freely from the separate vowel and consonant decks to vary the mix. On each turn, the top Dash card is turned face up, revealing the goal for that turn. Players then race to play a word from their hands to fulfil the Dash card, or skip the turn to discard cards and draw new ones. The Dash cards include criteria such as number of letters (ranging from 2 to 4), specific parts of speech (verb/proper noun), or specifying that the word has to start, end with, or contain a particular letter, drawn at random from either the vowel or consonant deck (players do not need to play their own copy of this letter from their hand). The first player to lay down a valid word claims the Dash card, and the first player to collect 5 Dash cards wins the game. ",//cf.geekdo-images.com/images/pic952875.jpg,4,10,10,2,10,Scrabble DASH,10,//cf.geekdo-images.com/images/pic952875_t.jpg,2009,NA,"Card Game,Real-time,Word Game",NA,Brian Yu,NA,Scrabble,NA,Mattel,4.57,60 101682,"The Bohemian Revolt of 1618 triggered the Thirty Years War and in the early period of the war the Catholic/Imperial cause enjoyed an almost unbroken string of victories. This game, part of the Musket and Pike Battle Series, simulates six battles of the early Thirty Years War. In the period covered, the armies deployed in more compact formations so each battle fits on half of a standard map. The battles covered in this game are: White Mountain November, 1620 The combined army of the Holy Roman Empire and the Catholic League under Johann Tserclaes, the Count of Tilly, strike a blow directly at the Bohemian capital of Prague. The Bohemians make a stand on the slopes of White Mountain outside the town. Their Transylvanian allies desert them at the most critical point of the battle, causing the total collapse of the Bohemian army and its cause. This is a short scenario where the qualitatively superior Catholic forces must crush the strongly positioned Bohemians who are bolstered by a large Transylvanian contingent of questionable reliability. Wimpfen May, 1622 Tilly joins forces with the Spanish under Cordoba. Together they pursue the smaller army of the Markgraf of Baden-Durlach. They catch his army near the town of Wimpfen, where it is drawn up in a defensive position in a river bend. The Badian camp is fortified in a special traditional way with Spießwagen ("pikewagons"), mobile barricades equipped with sharp poles and small mortars. Only when a powder wagon detonates in the midst of the Protestant position, scattering the defenders, the Catholics are able to storm the wagonburg and heavy fighting breaks out. A balanced pitched battle. A larger Catholic army tries to defeat a Protestant army that is not only protected by a wagonburg but also possesses a strong cavalry force for counterattacks. Höchst June, 1622 The Bavarians under Tilly catch the forces of the zealous Protestant Duke Christian as they try to cross the river Main. To protect the crossing, Christian makes a stand at a stream. At first Tilly hesitates, but eventually the Bavarians attack and the Protestant army dissolves in a chaotic retreat. A rearguard situation, where the Protestants must delay the Catholics while simultaneously trying to retreat the majority of their army to safety. Fleurus August, 1622 Defeated and demoralized, the combined forces of the condottiere Mansfeld and Duke Christian try to escape the German theater and enter the service of the United Provinces instead. Cordoba's Spanish army blocks them at Fleurus in what is today Belgium. The unpaid and mutinous Protestants attack at dawn in an attempt to break through. In a vicious five-hour fight, the Spanish hold, but enough Protestants break through to force the Spanish to lift an important siege in the Netherlands. This is a smaller pitched battle where a large but very unreliable Protestant army attempts to overwhelm the smaller but more experienced Spanish army. This battle is suitable as an introduction to the game system. Stadtlohn August, 1623 Following the battle of Fleurus, Duke Christian again rebuilds an army with raw recruits to join with Mansfeld in the Netherlands and renew the fight for the Protestant cause. However, he soon finds himself outlawed by the Imperor, unsupported and forced to retreat when Tilly's veteran army bears down on him. The Protestan army, slowed by a massive baggage train attempts a last stand and finds itself caught by Tilly's vanguard when within sight of the Dutch border. True to form, Christian decides to risk his army to save his baggage train, but ends up losing both. A race-against-the-clock rearguard situation where the focus is on the fate of the Protestant baggage train that is slowly moving towards the map edge. Lutter am Barenberge August, 1626 The Danish King Christian IV intervenes in the Thirty Years War and pushes Tilly back during the early summer. However, he finds himself outnumbered and on the defensive when Tilly is reinforced by Imperial troops. Christian decides to turn on his pursuers and gives battle in a strong defensive position at Lutter am Barenberge. The initial Catholic attacks are repulsed, but the subsequent uncontrolled Danish counterattack results in the eventual collapse of the Danish army. This is also a rearguard battle, but with more evenly matched armies, though the Danes are severely hampered by an unusual command situation. In addition to scenario specific special rules that highlight the unique events of each battle, the battles in the game all share a simple set of special rules. These rules show the peculiarities of the early years of the Thirty Years War, such as Croat/Transylvanian style light cavalry. Even though not all of the battles included were equal contests in military terms, the player victory conditions are balanced. Along with the special rules, that means the battles are interesting for both sides. ",//cf.geekdo-images.com/images/pic1489939.jpg,2,300,14,2,300,Saints in Armor,300,//cf.geekdo-images.com/images/pic1489939_t.jpg,2012,"Knut Grünitz,Rodger B. MacGowan,Sebastian Vrancx","Pike and Shot,Wargame",NA,"David Ekberg,Brian Berg Asklev Hansen",NA,Musket & Pike Battle Series,"Hex-and-Counter,Simulation",GMT Games,7.99514,175 101685,"Deadfellas is a fast-paced card game about whacking Mooks in the zombie mafia. Gameplay summary: Each player uses his gang of Mooks to attack his opponents. In order to perform a hit, a Mook needs a disguise, a weapon, and a getaway vehicle. Once a Deadfella has all three items, he can perform a hit on any enemy whose total strength is less than or equal to his own. A successful hit is not guaranteed, though, because an opponent can cancel a hit at any time by playing a "Fuhgeddaboutit!" card. After a successful hit, you have to discard a piece of evidence, reducing your Mook's strength and making him a target. So choose carefully. The winner of the game is the first player to rack up a body count worth 10 or more points. ",//cf.geekdo-images.com/images/pic1263528.jpg,6,30,8,2,30,Dead Fellas,30,//cf.geekdo-images.com/images/pic1263528_t.jpg,2011,Brian Snoddy,"Card Game,Mafia,Zombies",NA,"James Ernest,Jesper Myrfors,Brian Snoddy","Deadfellas: The Missing Mooks,Deadfellas: The Original Four Promo Cards","Cheapass Zombie Series,Crowdfunding: Kickstarter","Hand Management,Set Collection","Exile Game Studio,Ninja Division",5.96591,66 101718,"Terra Evolution is a fast-paced strategic deck/world-building game about species evolution, cataclysms and extinction with strong and exciting interaction between players. Build your world continent by continent as they rise above the ocean, then conquer them with your evolving species. Try to defeat your opponents with skillful deck-building decisions, clever population/resource management, proper timing of cataclysms, and countless strategical and tactical choices. Use your resources and your population to defend your species from extinction as your opponents start planning ice ages, volcanoes, asteroid impacts or numerous other cataclysmic attacks against your precious species, which only want to survive and evolve into a more victorious species. The game is easy to learn, yet it has strategical and tactical depth which makes it challenging, fun and addictive. The game has tons of replayability value since it can be played with so many styles and ideas and with deep strategical planning. Terra Evolution is a polished and fine-tuned version of the print-and-play game Evolution Earth: Cataclysm by Tomi Rantala. ",//cf.geekdo-images.com/images/pic1150681.jpg,4,45,10,2,45,Terra Evolution,45,//cf.geekdo-images.com/images/pic1150681_t.jpg,2011,"Charles R. Knight,Esa Wiik","Animals,Card Game,Prehistoric",NA,"Jaana Hintsanen,Tomi Rantala,Esa Wiik",NA,"Country: Finland,Crowdfunding: Kickstarter,Evolution","Card Drafting,Deck / Pool Building,Hand Management,Set Collection",Mindwarrior Games,5.46266,229 101721,"What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard? Mage Wars — redubbed Mage Wars Arena in 2015 to distinguish it from Mage Wars Academy — pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons, armor, and arcane artifacts – all of this and more await you in the arena of Mage Wars! Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called "zones", which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy. Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. A point system allows you to choose spells for your spellbook, with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena, and attack each other and the enemy Mage. Attacks deal damage, as well as interesting special effects such as Burn, Corrode, Stun, Daze, Push, Cripple, Paralyze, etc. Creatures can be destroyed when they receive too much damage, or can be controlled by powerful curses and enchantments, or contained by walls and other creatures. Every Mage comes from a different school of magic, each with unique spells and strategies: The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments. The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor. Along the way to the enemy Mage, he'll use his curses and fire attacks to contain and destroy enemy creatures. The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana. He's also a master of teleportation and portals/gates. The Priestess will defend with knights and angels and powerful healing and protection spells. She'll wear down the enemy, then overwhelm them in the end. The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc. New Mages will be released every few months to add new spells, powers, and variety to the game. The game is NOT collectible, but is fully customizable! Extra copies of spells available with: Mage Wars: Core Spell Tome 1 Mage Wars: Core Spell Tome 2 ",//cf.geekdo-images.com/images/pic2386027.jpg,2,90,13,2,90,Mage Wars Arena,90,//cf.geekdo-images.com/images/pic2386027_t.jpg,2012,"Drew Baker,Tiziano Baracchi,Claire Beard,Leonardo Borazio,Jason Engle,Mariusz Gandzel,John Guytan,Diego Gisbert Llorens,Raven Mimura,Jim Pavelec,Roberto Pitturru,R. K. Post,Maichol Quinto,Chris Seaman,Craig J. Spearing,Ron Spencer,John Stanko,Christophe Swal,Peter Tikos,Vari,Darek Zabrocki","Card Game,Fantasy,Fighting",NA,"Bryan Pope,Benjamin Pope","Mage Wars Academy/Mage Wars: Arena Dice Tower Promo 2016,Mage Wars Arena: Battlegrounds Domination,Mage Wars Arena: Forcemaster vs Warlord Expansion Set,Mage Wars Arena: Lost Grimoire Volume 1,Mage Wars Arena: Paladin vs Siren Expansion Set,Mage Wars Arena: Promo Pack 01,Mage Wars Arena: Verschollene Zauber,Mage Wars: Academy – Priestess Expansion,Mage Wars: Academy – Warlock Expansion,Mage Wars: Akiros Gunst Promokarte,Mage Wars: Altar of Peace Promo Card,Mage Wars: Altar of the Iron Guard Promo Card,Mage Wars: Asto Vidatu, Angel Slayer Promo Card,Mage Wars: Asyran Defender Promo Card,Mage Wars: Bloodwave Greatbow Promo Card,Mage Wars: Clear Mind Promo Card,Mage Wars: Conquest of Kumanjaro – Spell Tome Expansion,Mage Wars: Debilitate Promo Card,Mage Wars: Dice Tower 2013 funding campaign promo card set,Mage Wars: Dice Tower 2014 funding campaign promo card set,Mage Wars: Dice Tower 2014 Non-Kickstarter promo card set,Mage Wars: Dice Tower 2015 Funding Campaign Promo Card Set,Mage Wars: Dispel Promo Card,Mage Wars: Dragonclaw Wolverine Promo Card,Mage Wars: Druid vs. Necromancer,Mage Wars: Elfric's Life Ring Promo Card,Mage Wars: Fire Elemental Promo Card,Mage Wars: Forged in Fire – Spell Tome Expansion,Mage Wars: Galador, Protector of Straywood Promo Card,Mage Wars: Gepard des Pharao Promokarte,Mage Wars: Gravikor Promo Card,Mage Wars: Holy Strike Promo Card,Mage Wars: Hurl Rock Promo Card,Mage Wars: Joseph Trublood, High Cleric Promo Card,Mage Wars: Kumanjaran Leopard Promo Card,Mage Wars: Leviathan Scale Armor Promo Card,Mage Wars: Mana Vampirism Promo Card,Mage Wars: Meditation Amulet Promo Card,Mage Wars: Meteorit schleudern Promokarte,Mage Wars: Minor Heal Promo Card,Mage Wars: Mordok's Tome Promo Card,Mage Wars: Oscuda Promo Card,Mage Wars: Plagued Promo Card,Mage Wars: Raincloud Promo Card,Mage Wars: Ring of Healing Promo Card,Mage Wars: Sandstorm Promo Card,Mage Wars: Selesius, the East Wind Promo Card,Mage Wars: Sersiryx, Imp Familiar Promo Card,Mage Wars: Spiked Armor Promo Card,Mage Wars: Spiked Buckler Promo Card,Mage Wars: Staff of Storms Promo Card,Mage Wars: Storm Drake Hide Promo Card,Mage Wars: Stumble Promo Card,Mage Wars: Summoning Circle Promo Card,Mage Wars: Sunfire Burst Promo Card,Mage Wars: Victorian Griffin Promo Card,Mage Wars: Vorpalklinge Promokarte,Mage Wars: Wall of Force Promo Card,Mage Wars: Wand of Healing Promo Card",Mage Wars,"Dice Rolling,Grid Movement,Simultaneous Action Selection,Variable Player Powers","Arcane Wonders,Asterion Press,Devir,Game Harbor,Games Factory Publishing,Marabunta,Pegasus Spiele,Zvezda",7.8174,6002 101737,"This game one of the many games in the Angry Birds Series. From the manufacturer: "The survival of the Angry Birds is at stake. Be the first person to strategically topple the structure cards by rolling the right bird on the die. Then knock out the pigs with the flick of a die to win in this quick-play game based on the super popular phone app. Includes Angry Birds playing cards and Dice. For 2 to 5 players." Angry Birds: The Card Game is similar to the popular video game currently available on a multitude of platforms. Players will be using their bird cards to try and knock out the object cards and save the eggs. After the object cards are gone, the first player to knock over the King Pig by shooting with a die wins! ",//cf.geekdo-images.com/images/pic1168486.jpg,5,10,5,2,10,Angry Birds: The Card Game,10,//cf.geekdo-images.com/images/pic1168486_t.jpg,2011,NA,"Action / Dexterity,Card Game,Video Game Theme",NA,NA,NA,Angry Birds,Dice Rolling,Mattel,4.58847,274 101785,"Normandy, June 6th, 1944 – as you land on the well-defended beaches, a German machine gun nest is killing your comrades like flies. You must do something! In D-Day Dice, players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, he will collect resources and advance on the beach, sector by sector, as his unit grows stronger and deadlier. He will succeed...or die trying. D-Day Dice is a multiplayer co-op game, where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead. Note: This listing is for the commercial version of D-Day Dice. To download and play the game now, go to D-Day Dice: Free Trial Version. Expanded by 3 marketed expansions: D-Day Dice: Operation Neptune D-Day Dice: Atlantikwall D-Day Dice: Normandy ",//cf.geekdo-images.com/images/pic1206256.jpg,4,45,14,1,45,D-Day Dice,45,//cf.geekdo-images.com/images/pic1206256_t.jpg,2012,"Emmanuel Aquin,Mark Poole","Dice,Wargame,World War II",NA,Emmanuel Aquin,"D-Day Dice: Atlantikwall,D-Day Dice: Badges,D-Day Dice: Commission Pack,D-Day Dice: Distinguished Service Pack,D-Day Dice: Flare Pouch,D-Day Dice: Heroes,D-Day Dice: K-Maps,D-Day Dice: K-Pack,D-Day Dice: MGF Dice,D-Day Dice: Normandy,D-Day Dice: Operation Neptune,D-Day Dice: War Stories,D-Day Dice: Way to Hell","Country: France,Crowdfunding: Kickstarter,Games by the Game Artisans of Canada,RWB Series,Solitaire Games,Solitaire Wargames,Valley Games Tactics Line","Co-operative Play,Dice Rolling,Simultaneous Action Selection","Valley Games, Inc.",6.87772,2984 101786,"Game description from the publisher: Get ready to fight the war anew! The Dust Tactics: Revised Core Set is the perfect introduction for new players or a great expansion for veterans. It includes all new, never-before-released miniatures exclusive to this Core Set, an updated and comprehensive rulebook, the "Victory Bridge" scenario book, six custom dice, two double-sided terrain posters (each the size of six terrain tiles), ten unit cards, nine double-sided hazard squares, two ammo-crates, and two anti-tank traps. The Allies are ready to lay waste to their Axis foes with their new forces. Meanwhile, the Blutkreuz Korps refuse to be bested on any field of battle. Their new Axis troops are equally powerful. With astonishing abilities and firepower, it will be a struggle deciding which side you want to fight for. The included terrain posters unique to the Revised Core Set introduce Dust Tactics players to new terrain elements featured in the "Victory Bridge" scenario book. These terrain posters are a new warfare experience due to the new environment they offer players: a bridge and building structures, as well as new terrain symbols. The "Victory Bridge" scenario book offers players six never-before-seen scenarios with which they can carry out a campaign. England's Cobden Bridge has suddenly become the strategic location for gaining access to Southampton. Can your faction take control of the bridge, and gain the advantage of advancing into southern England? ",//cf.geekdo-images.com/images/pic1024941.jpg,4,45,14,2,45,Dust Tactics: Revised Core Set,45,//cf.geekdo-images.com/images/pic1024941_t.jpg,2011,Paolo Parente,"Miniatures,Science Fiction,World War II",NA,NA,"Dust Tactics: NDAK Mortar Squad – ""Sandstorm"",Dust Tactics: ""Nightwatch"" Elite Premium,Dust Tactics: ""Snow Lynx"",Dust Tactics: Airfield Accessory Pack,Dust Tactics: Allied Fortification – Field Phaser Bunker / Strongpoint,Dust Tactics: Allies Heavy Support Walker – ""Long Tom II / Mobile HQ / Skysweeper"",Dust Tactics: Allies Hero Pack – ""Action Jackson / The Priest / Johnny One-Eye"",Dust Tactics: Allies P-48 Pelican – ""Bellowing Bertie / Diving Dotty"",Dust Tactics: Assault Rangers Squad – ""BBQ Squad"",Dust Tactics: Aufklärer Sturmgrenadieren Squad – ""Recon Grenadiers"",Dust Tactics: Axis Armored Transport – ""Prinzluther / Sturmprinz"",Dust Tactics: Axis Fortification – Heavy Laser Bunker / Strongpoint,Dust Tactics: Axis Hero Pack – ""Stefan / Totenmeister / Grenadier X"",Dust Tactics: Axis Übertoten Assault Squad – ""Braineaters"",Dust Tactics: Axis Ubertoten Suicide Squad – ""Heilige Tod"",Dust Tactics: Blutkreuz Korps Kampfaffen Squad – ""Axis Gorillas"",Dust Tactics: Blutkreuz Korps Untertoten Squad – ""Axis Zombies"",Dust Tactics: Blutkreuz Pioneer Squad – ""Sturmaffe"",Dust Tactics: British Commandos Kill Squad – ""Devil's Own / Legio Patria Nostra"",Dust Tactics: British Paratroops, 3rd Para Brigade – ""Red Devils"",Dust Tactics: Building Accessory Pack – ""Warzone Tenement"",Dust Tactics: Combat Rangers Squad – ""The Gunners"",Dust Tactics: Dust-48 ""Bergeluther"",Dust Tactics: Dust-48 ""Mickey ARV"",Dust Tactics: Dust-48 ""Recon Mickey"",Dust Tactics: Fallschirm RSO Laserkanone,Dust Tactics: Fallschirm RSO/Flak 3,Dust Tactics: Fallschirm RSO/PAK 40,Dust Tactics: Fallschirmjäger Anti-Aircraft Squad,Dust Tactics: Fallschirmjäger Tank-Hunter Squad,Dust Tactics: First Sergeant James Murphy – ""Crazy Jimmy"",Dust Tactics: General Erwin Rommel – ""Desert Fox"",Dust Tactics: Guai-Lo Moloi,Dust Tactics: Gunnery Sergeant Q 'Mack' MacDonald – ""Machette Mack"",Dust Tactics: Heavy Antitank Grenadiers – ""Jagdgrenadiere / Laser-Jagdgrenadiere"",Dust Tactics: Heavy Assault Walker – ""Punisher / Fireball"",Dust Tactics: Heavy Destroyer Walker – ""The Six Shooter"" / ""Bulldog"",Dust Tactics: Heavy Panzer Walker – ""Königs-Luther / Sturm-König"",Dust Tactics: Heavy Ranger Attack Squad – ""Grim Reapers"",Dust Tactics: Heavy Ranger Tank Hunter Squad – ""Tank Busters"",Dust Tactics: Heavy Rangers Command Squad – ""Corps Officers"",Dust Tactics: Horten HO-347 – ""Der Blitz"" / ""Der Adler"",Dust Tactics: Horten HO-347 – ""Fledermaus III / Fledermaus IV"",Dust Tactics: Iron Joe,Dust Tactics: IS-5 Heavy Tank – ""Mao Zedong / Vladimir Lenin"",Dust Tactics: IS-5C Heavy Assault Tank – ""Iosef Stalin"",Dust Tactics: ISU-203 Heavy Assault Gun – ""Sergei Shtemenko"",Dust Tactics: Ivan The Butcher,Dust Tactics: Joe vs Sigrid,Dust Tactics: Kampf Sturmgrenadieren Squad – ""Battle Grenadiers"",Dust Tactics: KV-47B (TSH) Light Gun Walker – ""Natasha"",Dust Tactics: KV-47D (TSH) Light Anti-Tank Walker – ""Nina"",Dust Tactics: KV-47G (TSH) Light Assault Walker – ""Mikhail"",Dust Tactics: KV-47K (TSH) Light Gatling Walker – ""Aleksei"",Dust Tactics: KV-47K (TSH) Light Tesla Walker – ""Anatoly"",Dust Tactics: KV47 Recovery & Demolition Walker – ""Maksim / Marlen / Melor / Mikhail"",Dust Tactics: KV47 Walker – ""Nadya / Natalya / Natasha"",Dust Tactics: Laser Sturmgrenadiere Squad – ""Laser Grenadiers"",Dust Tactics: Leutnant Sammt, Luftwaffe – ""Rolf Samt"",Dust Tactics: Light Assault Walker – ""Wildfire / Honey"",Dust Tactics: Light Panzer Walker – ""Heinrich / Hermann"",Dust Tactics: M1D Light Assault Walker Anti-tank – ""Bushmaster"",Dust Tactics: M3A2 Medium Combat Walker ""Mickey (Light)"",Dust Tactics: M3C2 Medium Combat Walker Anti-Tank – ""Pounder (Light)"",Dust Tactics: M3G2 Medium Combat Walker Anti-Tank – ""Barking Dog (Light)"",Dust Tactics: M7D Heavy Assault Walker – ""Devastator"",Dust Tactics: Maintenance Contractors – ""Justine & Co"",Dust Tactics: Major Tina Baumann’s – ""Tina & Hyane"",Dust Tactics: Master Sergeant Frank Stone – ""Quiet Jack"",Dust Tactics: MCW M3 Walker – ""Rattler / Rattler-Amp / Cobra / Cobra-Amp"",Dust Tactics: Medium Assault Walker – ""Hot Dog / Pounder / Steel Rain / Mickey"",Dust Tactics: Medium Panzer Walker – ""Luther / Ludwig / Lothar"",Dust Tactics: Mercenary Heavy Machine Gun Squad – ""Sisters of Mayhem"",Dust Tactics: MIL MI-45K – ""Air Ambulance"",Dust Tactics: Mobelwagen Ausf. B,Dust Tactics: NDAK Battle Grenadier Squad – ""Sand Vipers"",Dust Tactics: NDAK Command Grenadier Squad – ""Fox Cubs"",Dust Tactics: NDAK Observer Squad – ""Desert Eagles"",Dust Tactics: NDAK Recon Squad – ""Desert Scorpions"",Dust Tactics: NDAK Security Squad – ""Tomb Cleaners"",Dust Tactics: NDAK Tank-Hunter Grenadier Squad – ""African Lions"",Dust Tactics: Operation ""Achilles"",Dust Tactics: Operation ""Cerberus"",Dust Tactics: Operation ""Cyclone"",Dust Tactics: Operation ""Hades"",Dust Tactics: Operation ""Icarus"",Dust Tactics: Operation ""SeeLöwe"",Dust Tactics: Operation ""Zverograd"",Dust Tactics: Panzer-Kampfläufer III – ""Flamm-Luther / Wotan / Wotan-AR"",Dust Tactics: PanzerKampfLäufer IV-F – “JagdLoki”,Dust Tactics: Panzerkampflaufer II-C (Flak) – ""Leopold (Trop)"",Dust Tactics: PanzerKampfLäufer IV-E – ""JagdWotan"",Dust Tactics: Panzerkampfwagen IV Ausf. K – ""Panzer IV-K"",Dust Tactics: Panzerkamplaufer II-F – ""Loth (Troop)"",Dust Tactics: Panzerspähläufer I-D (Laser) – ""Hermann (Troop)"",Dust Tactics: Panzerspahlaufer I-E (Light Flak) – ""Henrich (Trop)"",Dust Tactics: Panzerspahlaufer I-H (Flak) – ""Luft Heinrich"",Dust Tactics: Panzerspahlaufer I-K – ""Luft Hans"",Dust Tactics: Raketentruppe Battle Squad,Dust Tactics: Ranger Attack Squad – ""Death Dealers"",Dust Tactics: Ranger Attack Squad – ""Hell boys"",Dust Tactics: Rangers Command Squad – ""The Boss"",Dust Tactics: Rangers Observer Squad and Sniper Squad – ""Special Ops Rangers"",Dust Tactics: Recon Rangers Squad – ""Recon Boys"",Dust Tactics: Red Ace & Red Star,Dust Tactics: Red Guards Anti-Tank Squad – ""Red Thunder"",Dust Tactics: Red Guards Assault Squad – ""Red Storm"",Dust Tactics: Red Guards Command Squad – ""Red Command"",Dust Tactics: Schützenpanzerläufer VI-G – ""Stummel"",Dust Tactics: Schwer Sturmgrenadiere Ausf. A – ""Heavy Recon Grenadiers"",Dust Tactics: Schwer-Sturmgrenadiere Command Squad – ""Heavy Kommandotrupp"",Dust Tactics: Schwerer PanzerKampfLäufer VI-E – “KönigsLothar”,Dust Tactics: Schwerer Panzerspähwagen Sd.Kfz.234/1 – ""Nordwind"",Dust Tactics: SD KFZ 250/3 – ""Kommandowagen"",Dust Tactics: Spetsnaz Anti-Tank Squad – ""Specialists"",Dust tactics: Spetsnaz Comman Squad – ""Task Force Command"",Dust Tactics: Spetsnaz Kill Squad – ""Killers"",Dust Tactics: Spetsnaz Observer Squad – ""Observers"",Dust Tactics: Spetsnaz Saboteur Squad – ""Saboteur"",Dust Tactics: SSU Airborne Transport – ""MIL MI-45 / Chinese Volunteers"",Dust Tactics: SSU Airborne Walker Transport – ""MIL MI-46 / Nastasia / Nikita / Nina"",Dust Tactics: SSU Battle Squad – ""Frontoviki"",Dust Tactics: SSU BR-47 Self-Propelled Weapon Platform – ""Red Rain / Red Fury"",Dust Tactics: SSU Close Combat Squad – ""Fakyeli"",Dust Tactics: SSU Command Squad – ""The Medvedi"",Dust Tactics: SSU Commissar Squad – ""Drakoni"",Dust Tactics: SSU Fortification – Heavy Tesla Bunker / Strongpoint,Dust Tactics: SSU Ground Attack Helicopter – ""Striker / Burner / Airblaster / Death Rain"",Dust Tactics: SSU Heavy Weapons Team – ""Red Lightning / Hailstorm"",Dust Tactics: SSU Hero Pack – ""Nikolaï / Yakov / Red Yana"",Dust Tactics: SSU Rifle Squad – ""Ohotniki"",Dust Tactics: SSU Specialists – ""Nabludatyel / Jnetzi"",Dust Tactics: Steel Guard Anti-Tank Squad – ""Steel Thunderbolt"",Dust Tactics: Steel Guard Battlegroup,Dust Tactics: Steel Guard Fire Support Squad – ""Steel Wall"",Dust Tactics: Steel Guard NCO Command Squad – ""Heavy Red Command"",Dust Tactics: Steel Guard Sniper Team – ""Silent Death"",Dust Tactics: Steel Guard Tesla Squad – ""Steel Lightning"",Dust Tactics: Steel Guards Assault Squad – ""Red Tornado"",Dust Tactics: Sturmgrenadiere Command Squad – ""Kommandotrupp"",Dust Tactics: Sturmgrenadiere Observer Squad and Sniper Squad – ""Special Ops Grenadiers"",Dust Tactics: Terrain Tile Set,Dust Tactics: Unit Card Upgrade Pack,Dust Tactics: USMC Anti-tank Squad – ""Hot Shots"",Dust Tactics: USMC Assault Squad – ""Hell Blazers"",Dust Tactics: USMC Command Squad – ""Mustangs"",Dust Tactics: USMC Demolition Squads – ""The Saints"",Dust Tactics: USMC Fire Squad – ""Devil Dogs"",Dust Tactics: USMC Heavy Engineer Squad – ""Steel Marines"",Dust Tactics: USMC Heavy Weapons Teams – ""The Choppers / Leathernecks"",Dust Tactics: USMC Observer Squad – ""Artillery Scouts"",Dust Tactics: USMC Recon Squads – ""Force Recon"",Dust Tactics: USMC Rifle Squad – ""Mavericks"",Dust Tactics: USMC War Dogs Recon Squad,Dust Tactics: Vasily ""Red Banner"" Kiritchenko,Dust Tactics: Wermacht Heavy Flame Grenadier Squad – ""Desert Sun""",Dust,"Action Point Allowance System,Dice Rolling,Modular Board","Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",7.45798,396 101796,"Steeped in Japanese folklore, SUTAKKU was originally developed to teach the common man the foibles of wishing for more than he had. In this quick-playing, push-your-luck dice game, you attempt to create the tallest stack of dice in order to gain the highest score per turn. To play, roll three dice and add two of them to an ever-climbing stack of dice. You can choose to stop rolling and score your stacked dice at any time, but pushing your luck will net you more points if you succeed. Continue as long as you dare – but like the stonecutter of legend, who was never satisfied, you may find yourself with naught, right back where you began. The wise will distinguish ambition from reaching beyond one's means. SUTAKKU is beautifully crafted with classic Japanese design aesthetics and features hand-inked brush art characters on premium engraved dice. These twelve dice are ¾" on a side, perfect for stacking. The game also includes a cloth dice bag, stacking board, and scorepad. ",//cf.geekdo-images.com/images/pic1025429.jpg,12,15,14,1,15,SUTAKKU,15,//cf.geekdo-images.com/images/pic1025429_t.jpg,2011,"Curt Covert,Chiyo Nagahara Romei",Dice,NA,Curt Covert,NA,NA,"Dice Rolling,Press Your Luck",Smirk & Dagger Games,6.26322,244 101865,"Gripping Beast's Dark Ages miniatures skirmish. Each side has between 25 to 73 miniatures, organised into groups of 4-12 figures. Miniatures are classed as Hearthguard, Warriors, or Levy, and an army comprises of 4 or 6 points of units (1 point = 4 Hearthguard, 8 Warriors, or 12 Levy figures). Each faction - Anglo-Danish, Viking, Welsh, Norman - has its own battleboard of command options, which are selected depending on the roll of your Saga Dice. Saga Dice have special icons and give your command choices for the turn. Combat and shooting are simple and based on six-sided dice rolls, the real challenge is to use the options from your battleboard as effectively as possible. The core game comes with a battleboard for the four main factions, with future battleboard releases intended to cover other armies/factions. ",//cf.geekdo-images.com/images/pic1048414.jpg,4,0,0,2,0,Saga,0,//cf.geekdo-images.com/images/pic1048414_t.jpg,2011,NA,"Medieval,Miniatures,Wargame",NA,Alexandre Buchel,"Saga: Aetius & Arthur,Saga: Age of the Wolf,Saga: Northern Fury,Saga: The Raven's Shadow,Saga: Varjazi & Basileus",Saga,"Dice Rolling,Variable Player Powers","Gripping Beast,Studio Tomahawk",7.99476,210 101929,"This game combines elements of boardgames and miniatures, in a system that is card-driven. Cards drive the impulses that take place during each turn, and each player has a deck of cards, made up from the troops under his or her command. Each soldier's "deck" of cards reflects abilities and traits-- perhaps about how well they shoot or how slowly they move or how attracted they are to things like fresh milk, hot food, or loot. There are some Soldiers (called "Characters") included in the base game (Day of Days) which are common, but the others in DoD and all that are purchased separately have unique characteristics (which all balance out to be "equal" according to a complex math formula which is seamless to the players). So players can only get the best out of their forces after they have learned each soldier's strengths and weaknesses. "Day of Days" includes moveable mapboard tiles, hand-painted 20mm miniatures (by FAA), scenarios, cards (several decks!) and everything needed to play. Additional Soldiers give more choices and more fun. ",//cf.geekdo-images.com/images/pic1328498.jpg,6,0,10,2,0,Sergeants Miniatures Game: Day of Days,0,//cf.geekdo-images.com/images/pic1328498_t.jpg,2011,"Jeff Billings,Mike Billings","Miniatures,World War II",NA,"Jeff Billings,Mike Billings","Sergeants D-Day: German Fusilier Assault Tactics expansion,Sergeants D-Day: German Light Infantry Battle Patrol Tactics expansion,Sergeants D-Day: German Light Infantry Infiltration Tactics expansion,Sergeants D-Day: US Glider Assault Tactics expansion,Sergeants D-Day: US Parachute Battle Patrol Tactics expansion,Sergeants D-Day: US Parachute Infiltration Tactics expansion,Sergeants Hell on Wheels,Sergeants Hell on Wheels M2A1 Halftrack,Sergeants Hell on Wheels M4A1 Sherman,Sergeants Hell on Wheels M8 Greyhound,Sergeants Hell on Wheels Marder-IIIM,Sergeants Hell on Wheels PzKw-IVH,Sergeants Hell on Wheels SdKfz 250-1 Halftrack,Sergeants Miniatures Game: Brécourt Manor,Sergeants Miniatures Game: Expansion Squads and Leaders,Sergeants Miniatures Game: Hasty Positions Normandy Expansion,Sergeants Miniatures Game: La Fière Bridge,Sergeants Miniatures Game: Manoir de Normandie,Sergeants Miniatures Game: Pontigou Farm Normandy Expansion,Sergeants Miniatures Game: Prepared Positions expansion,Sergeants Miniatures Game: Road to Carentan,Sergeants Miniatures Game: Tactics Module",Sergeants Miniatures Game,"Campaign / Battle Card Driven,Card Drafting,Modular Board",Lost Battalion Games,7.70157,223 101930,"Think Ferris wheels, roller-coasters, carousels, flying swings, and bumper cars! Open your Carnival for business before the other carnies do by building four of the five available rides along your Midway. Then cue the Carnival music and watch the crowd rush in! Carnival is a card game of set collection for 2-4 players, ages 12+, that utilizes dice to determine actions. Each turn, a player rolls three dice and chooses two of them to perform actions which can allow them to gain and discard cards from their hand and/or Midway. Each player also has three tickets that may be discarded to affect the dice rolls or block other players' actions. ",//cf.geekdo-images.com/images/pic1193820.jpg,4,30,13,2,30,Carnival,30,//cf.geekdo-images.com/images/pic1193820_t.jpg,2011,Christopher Kirkman,"Card Game,Dice",NA,Cherilyn Joy Lee Kirkman,"Carnival: The Sideshow,Carnival: Wild! Die",Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Set Collection,Variable Player Powers",Greater Than Games (Dice Hate Me Games),5.79212,471 101988,"Updated Game Play Tutorials - www.youtube.com/user/giantgoblingames Welcome to world of Storm the Castle!, a 1-4 player semi-cooperative game in which you take the exciting role of one of the four marauding Dark Forces armies in a race to breach Castle StormHaven's walls, overrun the defenders, and claim victory by reaching the castle's keep first. Breaching Castle StormHaven's thick walls is no easy feat. It takes a desire for loot, hordes of your minions willing to be led to certain death (err, victory), cunning strategy, and a touch of treachery. The first player whose Dark Force unit enters the keep, by the end of turn eight, is truly the mightiest champion and claims total victory for his army. The Story So Far - The Invasion Begins! Castle StormHaven is guarded vigilantly by brave defenders comprised of an alliance between Men, Elves, Halflings, and Dwarves. For over 300 years, these defenders have repelled numerous invasions from the Badlands, home to the subterranean Dark Elf marauders and the mysterious sect of arcane bending wizards, the Arcanists. StormHaven is the first and last line of defense from keeping the fertile farmlands and gold mines of Western Holmenstein from being overrun. Years ago, a mysterious masked and exceptionally short villain appeared with the goal of uniting the Badlands and ruling over Holmenstein. Dubbed "the Boss" by his cohorts, he promised gold and power to those who would follow him. First the Dark Elves, then the Arcanists joined his Dark Forces. Soon after, the Orc pirate raiders joined the growing army and brought with them their crazed goblin allies and monstrous cousins, the giants. Knowing The Boss' army needed further strength to overwhelm Castle StormHaven's defenses, he revealed the last piece of strategy for domination, the Undead Horde of the BlackSoot Swamps. Now the four dark force armies – Dark Elves, Arcanists, Orc and Goblins of the Green Tide, and the innumerable Undead host – begin their long march east. Dark Force Army Overview Choosing your army is part of the fun of Storm the Castle! Each Dark Force army has unique units, power cards, combos and strategies. Is one better than the other - no! It’s how you use your strengths while minimizing your weakness. Each army has a fair opportunity to win. The Green Tide: Orcs, goblins, giants, and other humanoids make up this loose tribal alliance. Specializing in brute force and strange Eastern technology, players who enjoy large explosions, brute strength, and dangerous yet untested weapons will enjoy smashing their way to victory with this army. Pros: Hard hitting units with lots of equipment upgrades. Power cards primarily focused on attacking and smashing. The rock lobber is one of the most effective siege weapons in the game. Goblin sappas provide for cheap, hard hitting units. Cons: Moderately expensive units. Lack of diversity in their power cards utility. Equipment can be deadly for both you and foe! The Arcanists: Mixing metal with magic produces stunning results. These masters of the forbidden arcane arts use their talents to manipulate the minds and outcomes of events of their allies and enemies. Players who enjoy using tactics that harness deadly magics and powers to manipulate events will surely enjoy the awesome power of the Arcanists. Pros: Incredible power cards that can shift game elements to your favor. Several long range spells and abilities to generate quick magic. Cons: Many of your units have low health and are easily destroyed. The Undead Horde: The walking dead from the Blacksoot Swamps know of one thing - how to feed! Their power derives from their ever increasing numbers and ability to sustain damage while pressing forward. Players looking to overwhelm the Fantasy Defenders with hordes of undead while using dark magic will find great pleasure in fielding this army. Pros: Your units cause fear and can take quite a bit of damage. Inexpensive units allow you to swarm and overrun the Fantasy Defender’s defenses. Cons: Though your units are many, they don’t hit hard. Magic can be hard to build up as its dependent upon how many undead units you have in play. The Dark Elves: From the deep recesses of forgotten lands nestled deep within the earth come the masters of marauding, the Dark Elves. Known for their exceptional arts in battlefield tactics and archery, no foe is safe from the tips of their arrows to the teeth of their treachery. Players who revel in treachery, backstabbing and shooting should choose the Dark Elves. Pros: Awesome ranged attacks and power cards to support them. Treacherous power cards give you a unique competitive edge against other players. Cons: Squishy units means you’ve got to know when to fight and when to move in. Players may give you strange “can I trust you” looks. Lack of strong melee units. ",//cf.geekdo-images.com/images/pic1677881.png,4,90,8,1,90,Storm the Castle!,90,//cf.geekdo-images.com/images/pic1677881_t.png,2013,NA,"Fantasy,Wargame",NA,Rich Nelson,NA,"Crowdfunding: Kickstarter,Solitaire Games","Action Point Allowance System,Area Movement,Point to Point Movement,Variable Player Powers",Giant Goblin Games,4.9678,118 102104,"Fluxx gets the Science Fiction treatment. From the publisher: "Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon – or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens." Like its brethren, Star Fluxx is the game of ever changing rules. It starts out as Draw 1, Play 1, but even that can change. When a Goal card is played, you can win by meeting the Goal, usually by having the correct Keeper cards in front of you. Action and Surprise cards help you to meet the Goal, or stop your opponent. Creeper cards usually prevent you from winning, but are sometimes necessary to meet the Goal. ",//cf.geekdo-images.com/images/pic1059779.jpg,6,10,8,2,10,Star Fluxx,10,//cf.geekdo-images.com/images/pic1059779_t.jpg,2011,NA,"Card Game,Science Fiction",NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards",Fluxx,"Hand Management,Set Collection",Looney Labs,6.42933,3397 102107,"The Spirit of the Century setting blasts its way into the world of board games, riding a jetpack and armed with a lightning gun, in Race to Adventure: The Spirit of the Century Exploration Game! Race to Adventure! is a fun, family-friendly board game for ages 8 and up that can be played in about half an hour. Fans of pulp will love the brightly-colored world of talking apes and flying jet-men, and busy families can have an evening of fun that doesn't take over the whole night. For experienced gamers who love the "role selection" dynamic in board and card games, Race to Adventure! offers a strong introduction to those concepts that your friends will find less intimidating than similar Euro-games, yet still packed with enough complexity and configurability to challenge everyone. Race to Adventure! is easy to learn and quick to play. Check out our ten-minute tutorial video in the videos section here. Players grab their passports, place their pawns in a starting position at the Century Club, and then the race is on! Players take turns selecting exciting items to help them on their quest, like the Jet Pack, Zeppelin, or Lightning Gun. Each item determines what missions and actions the players can take on their turn. Once the items are chosen, everyone moves and takes action at exotic locations around the board, collecting stamps and clues as they go. The first player to rescue the prisoner from Atlantis, survive the Mummy's Curse, collect all nine passport stamps, and return to the Century Club wins the game! ",//cf.geekdo-images.com/images/pic1260367.jpg,5,20,8,2,20,Race to Adventure: The Spirit of the Century Exploration Game,20,//cf.geekdo-images.com/images/pic1260367_t.jpg,2013,"Fred Hicks,Daniel Solis,Christian N. St. Pierre","Adventure,Exploration",NA,"Evan Denbaum,E. K. Lytle,Chris Ruggiero","Race to Adventure! Expansion Pack: Dinocalypse Now and the Hollow Earth,Race to Adventure: Strange Travels Rules",Crowdfunding: Kickstarter,"Modular Board,Variable Phase Order",Evil Hat Productions,6.31114,245 102144,"Perplexus Epic is a solo dexterity 3-D maze game where players must maneuver a small marble around challenging barriers inside a transparent sphere, but where a wrong move can spell failure and require you to return to the start or a checkpoint. It is much more challenging than the original Perplexus with 125 barriers. ",//cf.geekdo-images.com/images/pic1125465.jpg,1,0,8,1,0,Perplexus Epic,0,//cf.geekdo-images.com/images/pic1125465_t.jpg,2010,Michael McGinnis,"Action / Dexterity,Maze",NA,Michael McGinnis,NA,"3D Games,Perplexus,Solitaire Games",NA,"IELLO,Pegasus Spiele,PlaSmart,Spin Master Ltd.",7.56844,183 102148,"NOIR: Killer vs. Inspector is a two-player game of hidden identities and deduction. Each player receives a secret identity from among 25 suspects and an open role that determines his available moves and victory conditions. The Killer plays by eliminating players, focusing more on intuition and reading his opponent. The Inspector uses secret information and his ability to accuse suspects to create a play style more focused around logical elimination of possibilities. The game plays in 5 to 15 minutes, and is contained in a 54-card deck box for easy travel play. NOIR: Deductive Mystery Game – Black Box Edition includes fifty suspect and fifty innocent cards as well as six game modes — including Killer vs. Inspector, Hitman vs. Sleuth, Spy Tag, Master Thief vs. Chief of Police — to test your mettle! ",//cf.geekdo-images.com/images/pic2461527.jpg,9,5,8,2,5,NOIR: Deductive Mystery Game,5,//cf.geekdo-images.com/images/pic2461527_t.jpg,2012,Fábio Fontes,"Deduction,Murder/Mystery,Spies/Secret Agents",NA,"D. Brad Talton, Jr.",NA,Level 99 Games Minigame Library,"Secret Unit Deployment,Variable Player Powers","GaGa Games,Level 99 Games",6.69617,831 102151,David V. H. Peters' Colorado Midland is a somewhat co-operative railroad game set in the gold & silver mining region of the Colorado Rockies. The sharpest railroad executives vie for the maximum return on their investment in this business game; the game objective is to connect cities with the railroad. Colorado Midland is one of the two games and seven expansions from Winsome Games to be released at Spiel 2011. ,//cf.geekdo-images.com/images/pic1035410.jpg,5,45,12,3,45,Colorado Midland,45,//cf.geekdo-images.com/images/pic1035410_t.jpg,2011,NA,"Economic,Trains",NA,David V. H. Peters,Colorado Midland: Mayors,"Cube Rails,Winsome Essen Sets","Co-operative Play,Route/Network Building",Winsome Games,6.4175,80 102159,"Champions 2020 has the same main mechanisms as StreetSoccer, which was published in 2002. Both games were developed in parallel over a thirty-year period. Why is the game set in 2020? A few soccer rules changed by that year, making the game more fluid. While StreetSoccer simulates soccer with five players on a side on a small square, Champions 2020 simulates stadium soccer, so the field is bigger. As coach you select 11 players as a starting line-up (goalie, defenders, midfielders, forwards), while the rest of your team starts in the dug-out for possible substitutes (after warming up). Your professional soccer players are more skilled than street soccer players, which leads to spectacular stadium matches. Players can try to hit passing balls, which can lead to throw-ins, corner-kicks and goalie-kicks. As skilled team players, your players can anticipate on passes. Your goalie is skilled, too. With good positioning he has the best save chances, which depends on the speed of the shot and the distance to the ball. A rebound is possible, but a better save is catching the ball in his hands. Unfortunately, the players are "skilled" in causing fouls (or "schwalbes"), too. As soccer coach, you can't always control your players – and that leads to free kicks, penalty kicks, yellow/red cards and injuries. For tournaments the yellow/red cards, injuries, extra time, penalty kicks and stats make the soccer simulation complete. ",//cf.geekdo-images.com/images/pic1108906.jpg,2,60,11,2,40,Champions 2020,60,//cf.geekdo-images.com/images/pic1108906_t.jpg,2011,Roland MacDonald,Sports,NA,Corné van Moorsel,NA,Sports: Football / Soccer,"Roll / Spin and Move,Simulation","Cwali,Egmont Polska",7.20921,76 102181,"Hattari — a.k.a. Yabunonaka (also known by the English name "In a Grove") — is a game of bluffing and deduction, and the player who ends up with the fewest accusation markers wins the game. The game is played in rounds. Each round, each player receives one of the eight silhouettes (which are numbered 2-8 with one blank), while three silhouettes are placed in the center of the table as suspects and the final silhouette is dubbed the victim. (With three players, the #2 is removed from the game.) You have to determine which suspect is the culprit, either to accuse him or to lure the other players into accusing someone who's innocent! All players secretly look at their silhouettes, then pass them right, then look at the new silhouette they received. The first player of the round secretly looks at two of the three suspects, optionally swapping the victim for one of these suspects. He then places a colored accusation marker below one of the suspects. The next player looks at the two suspects not just marked with an accusation marker, then places a colored accusation marker of her own, covering any markers already beneath that suspect. This continues until all four players have placed an accusation marker, with each player not being allowed to look at the suspect just accused. The round ends, and players reveal the suspects. Who's the culprit? The suspect bearing the highest number – except if the #5 is among the suspects, in which case the suspect with the lowest number is guilty. (The suspect with no number is always innocent.) Anyone who has accused the correct suspect receives his accusation marker back. Any markers incorrectly placed are flipped colored-side down and given to the player who owns the marker on top of the stack. The first player token rotates clockwise, then a new round begins. The game ends when any player has no colored markers available to place or any player has collected eight or more markers, whatever their color. The player holding the fewest markers wins the game. ",//cf.geekdo-images.com/images/pic2691555.jpg,4,20,9,3,20,In a Grove,20,//cf.geekdo-images.com/images/pic2691555_t.jpg,2011,"Ian Parovel,Jun Sasaki","Bluffing,Deduction,Murder/Mystery",NA,Jun Sasaki,NA,NA,Memory,"Oink Games,Moonster Games,More Fun Co., Ltd.",6.37076,459 102219,"Launch it to win! Grab you launcher and send your checkers zooming through the air with three fast-flying checker challenges. Basic Frantic Launch challenges you to be the first to land four-in-a-row. The Championship Frantic Launch is your chance to flip to five points first and win. And the Advanced Power Launch is power checkers for maximum fun. So load ‘em up, launch ‘em up and try to connect ‘em up! Includes 21 red checkers, 21 yellow checkers, 4 pillar pieces, 2 clear grid trays, 1 red checker launcher, 1 yellow checker launcher and instructions. Fast-flying checkers game gives you three different checker challenges to prove you can connect ‘em up and win! Includes 21 red checkers, 21 yellow checkers, 4 pillar pieces, 2 clear grid trays, 1 red checker launcher, 1 yellow checker launcher and instructions. For 2 or more players. ",//cf.geekdo-images.com/images/pic1048329.jpg,0,0,5,2,0,Connect 4 Launchers,0,//cf.geekdo-images.com/images/pic1048329_t.jpg,2011,NA,"Action / Dexterity,Children's Game,Puzzle",NA,Craig Van Ness,NA,"Connect 4,n in a row",NA,Hasbro,6.12386,101 102237,"Drako is an asymmetrical game for two players, with one player leading a team of three dwarves who are experienced dragon hunters and the other playing a red dragon that has spread terror amongst local peasants. The dwarves have managed to trap the dragon in a shady valley at the foot of the mountain where it lives – apparently dragons can't resist the smell of freshly slaughtered sheep – but despite being in chains, the dragon is still young and ferocious, providing the dwarves with the difficult task of killing it without being killed themselves. Each player has a unique deck of cards, and each card has symbols on it to indicate possible actions. The dragon can move around the game board, bite, shoot fire, fly (in a limited way), and defend itself from attacks; the dwarves can attack with their axes, shoot crossbows, move individually or in groups, protect themselves with shields, and cast nets. Each player can have up to six cards in hand, and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can the dragon nip the strongest dwarf and take him out without opening himself up to attacks from the others? The dwarves can attack the dragon's wings to keep it from flying, chop its legs so it can't move, and cut its throat to prevent it from breathing fire. If the dwarves kill the dragon before it breaks from the trap – that is before dwarves run out of cards – they win. If the dragon survives or defeats the dwarves, he will manage to free his trapped leg and fly away, triumphing over his opponents. ",//cf.geekdo-images.com/images/pic1043729.jpg,2,30,8,2,30,Drako,30,//cf.geekdo-images.com/images/pic1043729_t.jpg,2011,Jarek Nocoń,"Fantasy,Fighting",NA,Adam Kałuża,NA,Animals: Dragons,"Action Point Allowance System,Campaign / Battle Card Driven,Grid Movement,Hand Management,Variable Player Powers","Dast Work srl,Ediciones MasQueOca,Pegasus Spiele,REBEL.pl,Swan Panasia Co., Ltd.",6.74059,1619 102275,"Lord of the Rings: the adventure deck game is a solitaire game, that takes from 5 to 15 minutes to play. In Lord of the Rings: the adventure deck game, the player is Frodo, whose goal is to reach Mt.Doom, drop the One Ring into the volcano's lava, and save Middle Earth. He has to hurry, as Sauron is gaining power, so the journey cannot last more than 25 days. In his journey, Frodo will encounter friends who help him (from Aragorn to Legolas) but he'll also encounter enemies (like Trolls and the Nazgul) that threaten Frodo and make his mission harder. From the rules: "Consider the card as a crossroad: therefore you are given choices on where to travel (up, left and/or right). The Directions show numbers (which range from 1 to 5) and show how many cards need to be drawn in order to proceed with the quest. B. Each card shows an aggression number (ranging from 0 to 3) which represents the attacks you have received while travelling. Sum the aggression numbers of each card you draw to get an Attack value which represents the amount of wounds you have sustained this turn. At any time, if the total attack value is higher than Frodo's wounds, the player immediately loses the game. This means that the Attack value will be the sum of all aggression numbers of cards drawn this turn. Example: if the player chooses directions with a high destination number, which makes him move faster, he will finish the mission within the preset time of 25 days/turns, but will also increase the chances of getting damaged and killed. At any time, but before drawing cards from the quest deck, you can use the RING which will turn Frodo invisible and, therefore, immune to all the attacks received (consider all aggression numbers as 0). BUT doing so will also bring the Witch King closer to you. Any time you use the Ring, put a token on the the Witch King Track on the play mat. The first time you use the ring, put a token on the Ring symbol on the play mat: this is a reminder that the ring has been used at least once. While drawing or before drawing (depending on the item), the player will have the chance to use one item he is equipped with. The player can use only one item per turn. C. Card Effects can be good or bad, depending on the card. A player resolves the card effects ONLY of the last drawn card of the turn. Unless otherwise stated, the ONLY thing the player should take into account while drawing the cards is the aggression number. Example: if the player chooses a direction with a destination number 3, he draws (one at a time) 3 cards, adding the Aggression Numbers of all 3 cards and resolving ONLY the effects of the 3rd card." Each turn, the player will have many choices to make, from deciding if he wants to rest (and recover his wounds), to which direction to go; from using potions or other items (like the Ring), to going looking for Aragorn to help him against the Witch King. Main game mechanic: push your luck. ",//cf.geekdo-images.com/images/pic1031629.png,1,5,6,1,5,Lord of the Rings: The Adventure Deck Game,5,//cf.geekdo-images.com/images/pic1031629_t.png,2011,Michele Esmanech,"Adventure,Card Game,Fantasy,Novel-based,Print & Play",NA,Michele Esmanech,NA,"Solitaire Games,Solitaire Print and Play Contest,Tolkien Games","Card Drafting,Press Your Luck",(Web published),6.8983,88 102435,"Navajo Wars is a solitaire card driven game which places the player into the role of the Diné (Navajo) from the time of the Spanish incursion in 1595 through the time of their subjugation at the hands of an American Army led by Kit Carson in 1864. “Diné” (pronounced 'dih-nay') is the word the Navajo use to refer to their tribe. It means “the people.” The term, “Navajo” comes from a Spanish rendering of a Tewa (one of the Pueblo tribes) word for “planted fields.” The Diné were and are still known for their planting of corn in the high desert of New Mexico and Arizona. The objective for the Navajo player, hereinafter referred to as "player", is to avoid being subjugated by either the Spanish, Mexicans or the Americans, hereinafter referred to as "enemy". The player will be taking actions during the course of the game to try and increase both culture and military tracks. If both of those reach zero at any time during the game, you will be subjugated by the enemy and immediately lose the game. There are also cultural developments, in the form of a tech tree, that the player will have to develop to increase his chances of winning. The developments are; weaving, horsemanship, religion, masters of the Mesas and sharp trades each having three levels of development. Navajo Wars also has historical event cards for each period. These cards have their own rules and effects that really add a historical feel to the game. As the player, you will be trying to get your family units, "counter" on the map. Your family units could consist of a man, woman and child. With those counters you will be conducting individual actions with your families that are on the map. These actions could include, raids on New Mexico, raids on an outpost, tribal warfare & tribal diplomacy both conducted against the Comanche or the Ute. Create trade goods, husbandry and travel. During the enemy portion of the turn, the enemy will be conducting operations against the Navajo tribe. These operations could include: to subvert the natives (player), build outpost, build and subvert, raids (the enemy will try to send raids deep into the Navajo territory) and many other actions. The enemy receives their orders by a unique order matrix. As the player, you are never sure what will be coming next. Navajo Wars can be played as individual scenarios for the Spanish, Mexican and American periods. You can play all three periods as a campaign game. ",//cf.geekdo-images.com/images/pic1758569.jpg,2,120,12,1,120,Navajo Wars,120,//cf.geekdo-images.com/images/pic1758569_t.jpg,2013,"Edward S. Curtis,Donal Hegarty,Rodger B. MacGowan","American Indian Wars,American West,Wargame",NA,Joel Toppen,NA,"Solitaire Games,Solitaire Wargames","Campaign / Battle Card Driven,Point to Point Movement",GMT Games,7.97723,549 102548,"Explore spooky dungeons, find glorious treasure, buy powerful magic items, and challenge the most horrible creatures. Will your party be able to defeat the final boss? In Dungeon Fighter, a fully cooperative board game, players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way, they explore the dungeon, search its many rooms, and face endless hordes of vicious monsters. Best of all, your skill determines the ability of your character. Can you kill Medusa without looking into her eyes, defeat the Minotaur in the labyrinth, or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed? You will feel truly part of a centuries-old battle between good and evil...with a touch of foolish stupidity. ",//cf.geekdo-images.com/images/pic2411495.png,6,45,14,1,45,Dungeon Fighter,45,//cf.geekdo-images.com/images/pic2411495_t.png,2011,Giulia Ghigini,"Action / Dexterity,Exploration,Fantasy,Fighting,Humor",NA,"Aureliano Buonfino,Lorenzo Silva,Lorenzo Tucci Sorrentino","Dungeon Fighter: Black Sheep,Dungeon Fighter: Bonus Cards,Dungeon Fighter: Fire at Will,Dungeon Fighter: King Cobra Bonus Card,Dungeon Fighter: Marielle, the Mermaid,Dungeon Fighter: Rock and Roll,Dungeon Fighter: Ser Geek Bonus Card,Dungeon Fighter: Sir Dummy / The Hooded Hero,Dungeon Fighter: Stinkerjell,Dungeon Fighter: Stormy Winds,Dungeon Fighter: The Big Wave",Solitaire Games,"Card Drafting,Co-operative Play,Dice Rolling,Modular Board,Point to Point Movement,Variable Player Powers","Cranio Creations,Edge Entertainment,Fantasy Flight Games,Galápagos Jogos,Heidelberger Spieleverlag,Horrible Games,IELLO,Kaissa Chess & Games,Lucrum Games,More Fun Co., Ltd.,One Moment Games",6.90581,3928 102610,"The Shitennō are the four great Generals of the legendary Shogun Togukawa Ieyasu who unified Japan at the end of the 16th century. The players will play these loyal and famous samuraïs, with the goal of becoming the Shogun's favorite by controlling as many provinces as possible. In Shitenno, you do not fight on the battlefield, but through planning and manipulation in the Shogun's court. A game turn starts with a "distribution phase" in which the active player creates card lots, one for each player, but takes the lot remaining after all other players have taken their cards. (All part of following the Japanese code of honor.) In the next stage, players can gain control of provinces. The rules are easy to understand, but if you want to win, you have to judge your opponents aptly and guess their secret intentions. Every choice is crucial, every move is decisive... ",//cf.geekdo-images.com/images/pic1132853.jpg,4,60,12,2,60,Shitenno,60,//cf.geekdo-images.com/images/pic1132853_t.jpg,2011,Vincent Dutrait,Territory Building,NA,Cédric Lefebvre,Shitenno: Geisha Promo Card,Country: Japan,"Area Control / Area Influence,Set Collection",Ludonaute,6.79187,332 102631,"Tinco is a fast paced party game from 3 to 6 players. Each player must change cards between each other to make a set of 5 cards of the same color. Also, each player must take a token from the center of the board. But there are not enough tokens for all the players. The last one gets without a token and loses one point. The player left with the white card at the end of the round also loses one point. All players that have a set of 5 cards of the same color score 1 point. The first player to reach 5 points is the winner. ",//cf.geekdo-images.com/images/pic2721119.jpg,6,20,10,3,20,Tinco,20,//cf.geekdo-images.com/images/pic2721119_t.jpg,2011,NA,Party Game,NA,NA,NA,NA,NA,Hidra Games,6.36714,56 102652,"A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse! Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments. Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP. ",//cf.geekdo-images.com/images/pic1296144.jpg,5,60,8,1,30,Sentinels of the Multiverse,60,//cf.geekdo-images.com/images/pic1296144_t.jpg,2011,Adam Rebottaro,"Card Game,Comic Book / Strip,Fighting",NA,"Christopher Badell,Paul Bender,Adam Rebottaro","The Cauldron: Experimental (fan expansion to Sentinels of the Multiverse),The Cauldron: Promo Pack #1 (fan expansion to Sentinels of the Multiverse),The Cauldron: Stormfall (fan expansion to Sentinels of the Multiverse),Sentinels of the Multiverse Spite: Agent of Gloom Promo Card,Sentinels of the Multiverse: 2015 Holiday Promo Pack,Sentinels of the Multiverse: 5th Anniversary Foil Villain Collection,Sentinels of the Multiverse: Ambuscade Villain Character,Sentinels of the Multiverse: America's Greatest Legacy Promo Card,Sentinels of the Multiverse: Chokepoint Villain Character,Sentinels of the Multiverse: Chrono-Ranger: The Best of Times Promo Card,Sentinels of the Multiverse: Complete Hero Variant Collection,Sentinels of the Multiverse: Cosmic Omnitron Villain Promo Card,Sentinels of the Multiverse: Dark Visionary Promo Card,Sentinels of the Multiverse: Dark Watch Promo Pack,Sentinels of the Multiverse: Freedom Six Promo Pack,Sentinels of the Multiverse: G.I. Bunker Promo Card,Sentinels of the Multiverse: Gloomweaver – Skinwalker Promo Card,Sentinels of the Multiverse: Guise Hero Character,Sentinels of the Multiverse: Infernal Relics,Sentinels of the Multiverse: KNYFE Rogue Agent Promo Card,Sentinels of the Multiverse: Kvothe Six-String Argent Adept Promo Card,Sentinels of the Multiverse: Mad Bomber Blade Villain Promo Card,Sentinels of the Multiverse: Miss Information Villain Character,Sentinels of the Multiverse: OblivAeon,Sentinels of the Multiverse: Omnitron IV Environment,Sentinels of the Multiverse: Ra, Horus of Two Horizons Promo Card,Sentinels of the Multiverse: Redeemer Fanatic Promo Card,Sentinels of the Multiverse: Rook City,Sentinels of the Multiverse: Rook City & Infernal Relics Expansion,Sentinels of the Multiverse: Rook City – The Wraith Promo Card,Sentinels of the Multiverse: Scholar of the Infinite Promo Card,Sentinels of the Multiverse: Shattered Timelines,Sentinels of the Multiverse: Shattered Timelines & Wrath of the Cosmos,Sentinels of the Multiverse: Silver Gulch, 1883 Environment,Sentinels of the Multiverse: The Adamant Sentinels Promo Pack,Sentinels of the Multiverse: The Celestial Tribunal Environment,Sentinels of the Multiverse: The Eternal Haka Promo Card,Sentinels of the Multiverse: The Final Wasteland Environment,Sentinels of the Multiverse: The Hunted Naturalist Promo Card,Sentinels of the Multiverse: The Prime Wardens Promo Pack,Sentinels of the Multiverse: The Scholar Hero Character,Sentinels of the Multiverse: The Super Scientific Tachyon Promo Card,Sentinels of the Multiverse: Tormented Ally Infinitor Promo Card,Sentinels of the Multiverse: Unity Hero Character,Sentinels of the Multiverse: Unstable Kismet Promo Card,Sentinels of the Multiverse: Vengeance,Sentinels of the Multiverse: Villains of the Multiverse,Sentinels of the Multiverse: Void Guard,Sentinels of the Multiverse: Wager Master Villain Character,Sentinels of the Multiverse: Wrath of the Cosmos,Sentinels of the Multiverse: Young Legacy Promo Card,The Cauldron: Base Set (fan expansion to Sentinels of the Multiverse),The Cauldron: Promo Pack #2 (fan expansion to Sentinels of the Multiverse)","Crowdfunding: Kickstarter,Sentinel Comics,Solitaire Games,Superheroes","Co-operative Play,Hand Management,Variable Player Powers","Greater Than Games (Sentinel Comics),Gigante Jogos",7.35481,11002 102680,"Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture. The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau. At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile. What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome. All game components are language neutral, and the playing time is 30 minutes per player. ",//cf.geekdo-images.com/images/pic1054375.jpg,4,120,12,2,60,Trajan,120,//cf.geekdo-images.com/images/pic1054375_t.jpg,2011,Jo Hartwig,"Ancient,Political",NA,Stefan Feld,NA,"Ancient Rome,Quined Master Print Edition Series","Area Movement,Card Drafting,Hand Management,Set Collection","Ammonit Spiele,Asterion Press,FoxMind,Gigamic,HUCH! & friends,Hutter Trade GmbH + Co KG,Passport Game Studios,Quined Games",7.81433,9632 102681,""I remember when the Caribbean was a place where any kid could become rich if he did the right thing in the right moment," said the old man sitting in the rocking chair near the door of a white hovel, paint peeling off its sides. "Oh, yes! Things were different then. Now there are no fights in the tavern of Tortuga, nor galleons that can be raided, nor rum because its trade is restricted. You couldn't loaf about in cities because you had a reward on your head and the shipwrecks weren't exhausted. Those days were different!" Suddenly the elderly man opened his eyes and leaned over in his seat. "But don't go thinking that it was an easy life! Because sailing on a pirate boat required you to sleep with a knife under the pillow or else walk the board the next day. You had to be clever to not be interfered with in a mutiny! Think about it, boy – could you do that these days?" In 21 Mutinies Arrr! Edition, players try to earn victory points and money by taking different actions on the board. One player, the Captain, starts the round and decides which action is performed that round. The other players can either perform it along with the captain or mutiny to become the Captain for the next round. The game ends after 21 mutinies, i.e. 21 changes of the Captain role. Then the player with the most victory points wins the game. This version of 21 Mutinies includes event cards, a total adaptation to the pirate theme (with rum, treasures, shipwrecks, boardings, etc.), a new design, and games for two players. Be the greatest pirate on the Caribbean Sea – if your sailors let you win, that is... ",//cf.geekdo-images.com/images/pic1040168.jpg,5,45,10,2,45,21 Mutinies Arrr! Edition,45,//cf.geekdo-images.com/images/pic1040168_t.jpg,2013,"Xavier Carrascosa,Chechu Nieto,Pedro Soto","Economic,Pirates",NA,Perepau Llistosella,21 Mutinies: Treasures of the Empire,"Crowdfunding: Spieleschmiede,LUDO","Hand Management,Variable Phase Order,Worker Placement",Asylum Games (Board Games),6.75911,190 102690,"Theme: "In the untamed wild, villains lurk in wait, terrors haunt dark lairs, tradesfolk seek riches, and heroes come to prove their valor." As the mayor of a frontier town, you stand in the center, eyeing the roads for talent and trouble. Will you take on challenges or hire help, develop your town or command its heroes? Your strategies, risks, and fortune can transform your village into a thriving city or forgotten ruins. Overview: Villagers and Villains is a card game with over 100 unique cards. The game is played over several rounds. Each round has 6 distinct Phases. During each Phase, all players (Mayors) have a chance to take specific actions. The Mayor who builds the most successful village wins. Game play: Villagers and Villains is a building game. In the 1st phase players recruit cards from a common pool neutral to all players. 4 classes of cards could appear in the pool: Challenges, citizens, buildings, and heroes. Each card has different game play applications and different effects on end scoring. In the 2nd phase each player has a chance to defend their town from challenges. In the 3rd phase challenges loot towns left unprotected. The 4th phase is when each town earns money. In the 5th phase money can be spent to expand a town by hiring heroes and citizens or creating buildings. The final phase resets the board for a new round of phases. The starting player changes and rounds continue until a town reaches a fixed size. At that time the game is scored. Goal: In the end each town is scored based on a variety of facets and features. Players have to assess which facet will score the most points as the game is played--and circumstances dictate. Features: The game ships with a basic and advanced version for experienced and novice gamers and special 2-player game rules. In the advanced game players gain access to the king's favor, special card powers, and pairing options for final scoring. In addition, the home site offers a variety of rules variations for added game play. While chance plays a part in the game (via a die-roll for certain elements) choices in recruiting, and how to use town's abilities and resources play a large role. The game includes: 100 different playing cards (challenges, citizens, heroes, buildings) 10 starting cards (5 citizens, 5 angry mobs) 5 player aid cards a die 1 kings favor token 1 start marker 1 score pad 2 punch-out sheets of gold coin tokens rules sheet. ",//cf.geekdo-images.com/images/pic1066374.jpg,5,30,9,2,30,Villagers & Villains,30,//cf.geekdo-images.com/images/pic1066374_t.jpg,2011,C. Aaron Kreader,"Card Game,City Building,Dice,Fantasy",NA,C. Aaron Kreader,"Villagers & Villains: City Builder,Villagers & Villains: The Borderlands,Villagers & Villains: The Borderlands Kickstarter Promo Pack",NA,"Dice Rolling,Set Collection,Variable Player Powers",Studio 9 Incorporated,6.8175,200 102794,"Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises. It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins. You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave. Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys. ",//cf.geekdo-images.com/images/pic1790789.jpg,7,210,12,1,30,Caverna: The Cave Farmers,210,//cf.geekdo-images.com/images/pic1790789_t.jpg,2013,Klemens Franz,"Animals,Economic,Fantasy,Farming",NA,Uwe Rosenberg,"Caverna: Christmas Chamber,Caverna: LARP and Cosplay Postcard,Caverna: Mini Expansion,Caverna: Water Expansion","Animals: Sheep,Harvest Series,Mining,Solitaire Games","Tile Placement,Worker Placement","Lookout Games,999 Games,Crowd Games,Devir,Filosofia Éditions,Gemenot,Hobby Japan,HomoLudicus,Korea Boardgames co., Ltd.,Lacerta,Ludofy Creative,Mayfair Games,MINDOK,Swan Panasia Co., Ltd.,uplay.it edizioni",8.18155,16798 102835,"In Lost Temple, the players are explorers looking for a mysterious lost temple. To find it, they must cross the jungle and get help from the indigenous people. The first player to reach the temple on the last space of the track wins the game. The game uses a character selection rule similar to Faidutti's Citadels, and the game includes nine different characters: Shaman, Thief, Seer, Priest, Elder, Craftsman, Scout, Canoe and Child. In the dense jungle of southeast Asia you must take your chances and start your journey. As an explorer, you will cross the jungle and ask help from the local people. But can you outwit your opponents and claim the discovery of the Lost Temple? ",//cf.geekdo-images.com/images/pic1045956.jpg,8,40,10,2,40,Lost Temple,40,//cf.geekdo-images.com/images/pic1045956_t.jpg,2011,Pierô,"Adventure,Exploration,Racing",NA,Bruno Faidutti,Lost Temple: The Mandarin,Archaeology,"Card Drafting,Variable Phase Order","Arclight,Lifestyle Boardgames Ltd,Stronghold Games,White Goblin Games",5.91734,762 102859,"From the makers of Quelf comes another party game designed to make you do more wacky things in sixty minutes than you'd normally do in day – heck, maybe an entire week. In FURT, you race against other players to try to be the first one to jump into a volcano. Why? Glory, fame, hot feet – whatever the reason, you're doing it. You move ahead in the game by completing actions in six categories, possibly making up outrageous lies about yourself, freshening up with a quick shower in your host's bathroom, or acting out the words "butter patty". The categories are: • The Volcano Has Spoken – Roll a black and you'll be subject to the whims of the volatile FURT volcano, which is sometimes angry, sort of bossy and always a bit weird. • Straight-Faced – Can you keep a straight face while your friends and family members assault you with funny words? You're about to find out (psst: fluffer nougat, pussy willow, burp nut) whenever you roll a red. • Guess What? – The volcano is chock full of funny words and you may find yourself acting out the phrase "butter patty" or drawing an invisible jet to get your friends to guess your word when you roll a green. • Truth or Fiction? – Roll a purple and you reveal something about yourself. Is it truth or fiction? Only you know. The more people you fool, the more you move ahead! • You Are... – Not yourself when you roll a yellow. Maybe you are having an identity crisis, who knows? Just be who the card says for thirty seconds and you can move ahead. • What The?! – When you roll a blue, you'll get a TOP SECRET card that you must perform before your next turn. It could be annoying, outlandish, confusing, obnoxious or just plain freakish. You have been warned. ",//cf.geekdo-images.com/images/pic1039869.jpg,8,60,13,3,60,FURT,60,//cf.geekdo-images.com/images/pic1039869_t.jpg,2011,Matthew Rivaldi,Party Game,NA,"Matthew Rivaldi,Jean Rivaldi",NA,NA,Roll / Spin and Move,"AMIGO Spiel + Freizeit GmbH,Wiggity Bang Games",5.30112,89 102881,"Trench is an abstract strategy game for two players based on the trench wars of World War I. Unlike most games, in Trench the 8x8 grid board is diamond-shaped; each player sets up his army on opposing sides of the "trench", which divides the board into two. As hostilities between the armies commanded by the players grow, each attempts to seize control over the trench in order to take full advantage of its strategic potential, hoping thus to breach the opponent's defenses and capture the most valuable and important pieces. From the Soldiers to the General, each piece being subject to specific maneuvers, all will have to cooperate in order to be able to occupy the trench, invade the enemy's territory, and vanquish the foe. The army that manages to survive after two battles wins the game! ",//cf.geekdo-images.com/images/pic1492067.jpg,2,45,10,2,45,Trench,45,//cf.geekdo-images.com/images/pic1492067_t.jpg,2013,Rui Alípio Monteiro,Abstract Strategy,NA,Rui Alípio Monteiro,NA,NA,Grid Movement,Wise Games,7.99967,90 102897,"Farm fresh produce is in higher demand than ever! There’s just one problem. Well, several. Higher demand means more yay-hoos trying their hand at the soiled science. There are also rampant dust storms, errant robotic threshers, and...FrankenCrops? No worry. As they say, the early bird gets the worm, and any taters attached to that worm. Farmageddon is a game of skillful hand management for 2-4 players that takes 30 minutes to play. Choose when to plant, what to fertilize, and with a little luck, you'll be the master of the farmers' markets when the dust settles. The Farm Fresh Edition of Farmageddon brings several changes to the farm and is the best way yet to get your hands dirty. In addition to beautiful new illustrations and a brand-new layout for the cards, we've used our years of experience to make this the best looking and playing version of Farmageddon ever. For veteran Farmageddon players, the gameplay updates include removing fields, which allows players to stay involved in every turn, and allows for more planting strategies. The FrankenCrops and Farmer cards have been revised or completely re-imagined to be more to be more balanced, more interesting, and to allow for more creative play. There's never been a better time to have a weird day at the farm. ",//cf.geekdo-images.com/images/pic2965951.png,4,30,14,2,30,Farmageddon,30,//cf.geekdo-images.com/images/pic2965951_t.png,2012,"Brett Bean,Erin Fusco,Phil Kilcrease,Adam P. McIver","Card Game,Farming,Humor",NA,Grant Rodiek,"Farmageddon: Livestocked and Loaded,Farmageddon: The Frankencrops",Crowdfunding: Kickstarter,"Hand Management,Take That","5th Street Games,The Game Crafter, LLC,Hyperbole Games,Trefl Joker Line",6.18228,597 102898,"Translated from the publisher's website: Deep below the world of wasteful humans lies another yet uncharted world, oblivious of the ado of surface dwellers. Only the most courageous creatures from the world above will descend to the mysteries of the underground and board one of the legendary sewer frigates to challenge destiny and to amass immeasurable treasures. In Sewer Pirats, deep underground in a maze of domed caverns, narrow tunnels, and piped passages, a motley cast of rodents, insects, and other vermin sail the treacherous waters of human refuse aboard bizarre vessels in search of discarded booty. In order to claim the best haul from the abandoned flotsam, players must make careful use of the unique abilities of their crews' rats, cockroaches, weasels, and other critters. Don't settle for less than left-over fast food and dumped toys. Go for your goal to become a true legend among the sewer pirates. Players compete in deception and tactics to fill the best positions aboard the three pirate frigates. A pirate's rank determines his share of the expected loot – but even the best crew ain't worth nothing without their talismans. Each of the three frigates has its special fetish, and no pirate would dare to board her without the matching talisman for fear of terrific calamities. Sewer Pirats includes three levels of difficulty as well as thirty detailed pirate figures, twenty Color-Click™ bases, and a rich assortment of game boards, tokens, and cards. Starter rules get you into the game quickly, and a Crew Member Auction variant increases the strategic depth and lighthearted action. ",//cf.geekdo-images.com/images/pic1324622.jpg,5,60,10,2,30,Sewer Pirats,60,//cf.geekdo-images.com/images/pic1324622_t.jpg,2012,Marina Fahrenbach,"Animals,Miniatures,Pirates",NA,Andreas Pelikan,NA,NA,"Card Drafting,Set Collection,Variable Player Powers","Heidelberger Spieleverlag,IELLO",6.73284,691 102940,"Game description from the publisher: Get that buck! Trophy Buck is a fast-moving game about deer hunting. The 12 custom dice represent deer. Push your luck to bag the most points, but stop rolling before too many "startles" end your turn! Will you bring home a trophy, or will you just be looking at tracks? Each game takes 10 to 20 minutes and can be taught in a single round. It comes in a durable cammo bag - great to take on camping or hunting trips. ",//cf.geekdo-images.com/images/pic1041544.png,8,20,8,3,20,Trophy Buck,20,//cf.geekdo-images.com/images/pic1041544_t.png,2011,Alex Fernandez (I),"Dice,Party Game",NA,Steve Jackson (I),NA,"Animals: Deer,Sports: Hunting","Dice Rolling,Press Your Luck",Steve Jackson Games,5.92038,205 103061,"Carnac is a simple fast abstract strategy game for two players. On your turn, you take a Megalith — a piece formed by two cubes joined together — from the common reserve, and place it on the board in a standing position. The turn passes to your opponent if he is willing to tip over the Megalith or if the Megalith cannot be tipped over. A player owns a square if it is covered by a Megalith showing his color on the upper face. A Dolmen is a group of at least three adjacent squares belonging to the same player. The game is won by the player with the most Dolmens; in case of a tie, the player with the largest Dolmen wins. All Megaliths are the same: three faces (one square and two opposed rectangular ones) of one color and the other three faces of the other color. The two main aspects of the game are: Your move often is also determined by your opponent's choice. Having a lot of Megaliths with your own color showing on the upper face is not always a good thing as you might end up with merely one giant Dolmen. The basic aim of the game is building many Dolmens and keeping them separated, while trying to connect your opponent's Dolmens to each other. It is possible to play Carnac on different board sizes, leading to the use of different strategies to achieve victory. ",//cf.geekdo-images.com/images/pic2093473.jpg,2,20,8,2,20,Carnac,20,//cf.geekdo-images.com/images/pic2093473_t.jpg,2011,NA,Abstract Strategy,NA,"Emiliano ""Wentu"" Venturini",NA,"3D Games,Combinatorial","Area Control / Area Influence,Pattern Building","(Web published),HUCH! & friends",7.0684,144 103077,"In the pocket game Copié Collé (Copy & Paste), players are young students back in school, each holding a small chalkboard (i.e., card) numbered 1-6, with any cards not held by players lying on the table. On a turn, the active player rolls the die, then tries to identify who holds this card – copying from his neighbor in order to answer the teacher's question, to put it in thematic terms. This player can deny she's holding the right card, of course, but eventually you must turn over a card (including the one you hold, naturally). Find the wrong card, and the teacher hands you a bean as punishment; if someone tries to falsely misdirect you, she might end up holding the bean. Teacher actions force players to swap cards or race to identify who holds what. In the end, the player stuck swallowing the fewest beans wins the game. ",//cf.geekdo-images.com/images/pic1043150.jpg,6,20,8,3,20,Copié Collé,20,//cf.geekdo-images.com/images/pic1043150_t.jpg,2011,Elise Catros,"Bluffing,Card Game",NA,Jérôme Boullonnois,NA,NA,Memory,ASYNCRON games,5.77541,61 103091,"In the late Middle Ages, trade flourished in Europe. Economic groups like the Hanseatic League, the Welser and Fugger families, and merchants from Northern Italy established trading posts and factories in all of the important cities throughout Europe. These businesses provided the population with goods of all kinds, such as fur from the north, cloth from Flanders, wine from the south, and spices from India. The most important commodity of all was salt. In the Middle Ages salt was highly prized it was used to preserve food. In Catan Histories: Merchants of Europe, you are a powerful merchant! Start your trading posts in three cities. Recruit new merchants and send them to distant cities to establish trading posts and expand your interests. The more trading posts you have, the more commodities are at your disposal which you can sell profitably in foreign cities. To ensure that your commodities arrive safely at their destination, you must open up trade routes and equip caravans. You win the game if you are the first to deliver all of your commodities to foreign cities. Catan Histories: Merchants of Europe is a twist on the 2010 release Settlers of America: Trails to Rails from designer Klaus Teuber and publisher Mayfair Games. Game play is similar in both games: Players start with three locations on the game board, collect resources depending on a die roll, spend resources to move and build, and branch out to new locations with a long-term goal of delivering goods to opponents' cities. The first player to deliver all of his goods wins the game. Instead of being played on a fixed game board showing a Catan-ified map of the United States, Die Siedler von Catan: Aufbruch der Händler is set on a Catan-ified map of Europe – which isn't a surprise given that Kosmos is a European publisher. Instead of moving from east to west to mimic the settling of the U.S. by Europeans, players start in the middle of Europe, namely Germany. ",//cf.geekdo-images.com/images/pic1421257.jpg,4,120,12,3,120,Catan Histories: Merchants of Europe,120,//cf.geekdo-images.com/images/pic1421257_t.jpg,2011,"Michael Menzel,Pedro Soto","Civilization,Negotiation",NA,Klaus Teuber,NA,"Catan,Catan Histories","Dice Rolling,Route/Network Building,Trading","999 Games,Albi,Bergsala Enigma,Devir,Galakta,Giochi Uniti,Hobby World,Ideal Board Games,KOSMOS,Mayfair Games",6.79848,348 103092,"The cover and name might have you thinking trivia game, but Matthias Cramer has something else in mind for you in Helvetia. You and your fellow players run small but busy mountain villages in the Swiss Alps where you work, build and trade. But life isn't only about work. Your village baker longs for a partner, and the farmer's son has his eye on the dashing woodcutter in the neighboring village. So let the wedding bells ring and marry off that farmer's son in the village of another player, thereby earning you additional income. And surely your village baker will find a woman from a neighboring village to move in with him. Before you know it, their offspring will be new citizens in your village. Your goal in Helvetia is to build new homes, bring culture to your village, and sell essential goods at market. Whatever strategy you choose, this village life won't be boring – especially in the villages that grow and thrive! ",//cf.geekdo-images.com/images/pic1043543.jpg,4,90,12,2,90,Helvetia,90,//cf.geekdo-images.com/images/pic1043543_t.jpg,2011,"Franz Vohwinkel,Imelda Vohwinkel",City Building,NA,Matthias Cramer,Helvetia: Wanderarbeiter aus Österreich,Country: Switzerland,"Action Point Allowance System,Area Control / Area Influence,Worker Placement",KOSMOS,7.05044,1663 103132,"Translated game description from the publisher: Plunge into a mysterious culture at the other end of the world - Rapa Nui, Easter Island! Become a powerful tribal chief and decide which valuable tribe members will next serve your village: loggers, priests or hunters and gatherers? Or would you rather erect an impressive stone statue more valuable than anything else? The game system is refined and novel: Take one card from the general display and reveal the card lying underneath – which could be disastrous for all! Only those who make the right decisions and win a little favor from the gods will lead his tribe to eternal glory. ",//cf.geekdo-images.com/images/pic1043931.jpg,4,40,10,2,40,Rapa Nui,40,//cf.geekdo-images.com/images/pic1043931_t.jpg,2011,Katja Miller,"Card Game,Economic",NA,Klaus-Jürgen Wrede,NA,"Admin: Better Description Needed!,Country: Chile,Tropical theme","Card Drafting,Hand Management,Stock Holding",KOSMOS,6.85734,692 103184,"Welcome to the world of the Gnomes of Zavandor. Like most gnomes, you have two great passions: sparkling gems and wondrous machines. The sought-after gemstones can be found around the mining town of Diamantina. They can be bought and sold at the gem exchange, shady traders are always willing to engage in a little wheeling and dealing, and then you can use the gems to claim valuable mining rights, artifacts and jewellery. Who will become the most successful gem trading mogul? Zavandor is a fantasy setting which revolves around a capitalist economy based on trading in gems - sapphires, rubies, mystical gems etc. Other games in the family include Mines of Zavandor, and The Scepter of Zavandor. Gnomes of Zavandor features two central boards. The first is a grid with markers indicating the current price of each of the gem types, and also indicating whether the price is going to go up or down next turn. Gems can be bought (or sold) for cash in the first phase of each turn. Buying gems makes them more valuable in subsequent turns; selling them reduces their value, and this is reflected on the grid. These gems can be used to buy tiles from the second board, a star-shaped arena featuring "mining rights" tiles positioned randomly around it. The position on the board indicates the cost to purchase these mining rights; the cost will be a mixed selection of coloured gems. At the end of each turn, players gain new gems according to the mining rights they have acquired and this affects the central economy, generally reducing the value of the relevant gems when they are purchased for hard cash, in future rounds. The initial phase of the turn involves buying gems, selling gems, taking gold, trading with the central supply, and purchasing cards and tokens (with gems rather than cash). The items available for purchase include equipment improving your efficiency, jewels providing victory points, and mining rights. The second phase of the turn involves mining for new gems. Each player takes the gems they are allowed according to their mining rights. At the end of each turn, the market values are adjusted according to the actions which have occurred; the price of the available equipment is discounted (this rule is optional); and another area of the star-shaped board becomes accessible with more mining-rights available to purchase in the next round. The game continues until one player has reached a victory-point target, dependent on the number of players in the game. Victory points are achieved by purchasing mining-rights, equipment, and most significantly (but also most expensively) jewellery. ",//cf.geekdo-images.com/images/pic1044799.jpg,4,90,10,2,60,The Gnomes of Zavandor,90,//cf.geekdo-images.com/images/pic1044799_t.jpg,2011,Klemens Franz,"Economic,Fantasy",NA,Torsten Landsvogt,NA,Zavandor,"Card Drafting,Commodity Speculation,Memory,Modular Board,Set Collection","Lookout Games,Z-Man Games",6.62875,364 103185,"Walnut Grove is a cross between jigsaw puzzles and worker placement, with the players as farmers who find their plots merging into a single landscape as time passes and their holdings grow. Come fall they must head to the city with their goods as winter will soon return. Walnut Grove could be described as a light mashup between Carcassonne and Agricola. The goal of the game is to develop your own ranch. The better the ranch, the more points you will score at the end of the game. Players can improve their ranch during the game by adding new land tiles to it, hiring more workers, building improvements, etc The game play is divided into eight years, and each year is divided into Spring, Summer, Fall and Winter phases. During Spring, players add land tiles to their ranch. During Summer, players place their workers to gather resources from the fields. When Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes. In the city you can hire workers, trade goods to coins, build improvements, and so on. Each player may do only one action in the city though. The city is a kind of rondel that is divided into halves; each time you cross the midline you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have consider what actions you want to take! The land areas will produce resources when you place the workers there. Also, the tiles do not need to match, but you want them to, as larger areas of the same type will give you greater production. Spring, Summer and Winter phases can be done simultaneously, providing fast game play. The game also works as a solo game. ",//cf.geekdo-images.com/images/pic1132162.jpg,4,60,10,1,30,Walnut Grove,60,//cf.geekdo-images.com/images/pic1132162_t.jpg,2011,Klemens Franz,"American West,Farming",NA,"Paul Laane,Touko Tahkokallio",NA,"Solitaire Games,Tableau Building","Tile Placement,Worker Placement","Heidelberger Spieleverlag,Lookout Games",7.01275,1769 103191,"They were the most powerful nations of their time: the Carthaginians, Romans, Hellenes, Egyptians and Persians. Pergamemnon assembles all of these peoples for an epic showdown. Each side may also conjure mythical creatures in order to influence the battle in its favor to gain the victory. Pergamemnon is a deck-building game of direct conflict, with clashes between the most powerful nations of antiquity – thus including plenty of interaction! ",//cf.geekdo-images.com/images/pic1059263.jpg,5,45,10,2,45,Pergamemnon,45,//cf.geekdo-images.com/images/pic1059263_t.jpg,2011,Matthias Catrein,"Ancient,Fantasy,Fighting,Mythology",NA,Bernd Eisenstein,"PAX & Pergamemnon Expansions,Pergamemnon: Antebellum","Admin: Better Description Needed!,Country: Greece","Card Drafting,Deck / Pool Building,Hand Management,Variable Player Powers",Irongames,5.53062,160 103235,"Sir Stamford Raffles has established a post at the southern tip of the Malay Peninsula and is inviting merchants to take ownership of certain plots of land as long as they develop those locations. In Singapore players are rich merchants who are trading to develop that small outpost into a metropolis. Players own one building at the start of the game, and each round they take ownership of a new lot – with the player who has the fewest points determining who gets which land – and erect a new building. Each building has one or more streets connecting it to adjacent locations, and after building you can move 1-2 workers along the streets to take actions in up to three buildings; these buildings provide a small amount of resources or allow trades of resources/VPs/money for some better combination of resources/VPs/money. A number of the buildings are black market locations that tend to be more powerful than legit businesses, but carry the possibility of stinging you in the end. Each time you build or use a black market building, you draw a chip from a bag. If the chip is black, keep it; if white, the player who has the most black chips and opium is fined and loses half his opium stash. Opium can be quite profitable, but will the cops catch you with dirty hands before you unload the goods? In the end, the player with the most victory points wins so find the right balance of aboveboard business and criminal doings. ",//cf.geekdo-images.com/images/pic1049716.jpg,4,90,12,3,90,Singapore,90,//cf.geekdo-images.com/images/pic1049716_t.jpg,2011,Alexandre Roche,Economic,NA,Peer Sylvester,Singapore: Essen 2011 bonus tiles,"Asian Theme,Cities: Singapore,Country: Singapore","Action Point Allowance System,Card Drafting,Grid Movement,Modular Board,Tile Placement","Arclight,White Goblin Games",6.20866,343 103236,"Fusion is a twist by designer Reinhard Staupe on his own Speed/Blink. The card deck consists of 72 cards with each card having a number (1-6), a letter (one of six, which spell out "fusion"), and a color on that letter (one of six). Three rule cards are placed face-up, with one card from the deck placed next to each rule to start a pile. The remaining cards are dealt evenly among the players, and each player draws the top three cards in hand. Then they simultaneously play cards from their hands onto the three piles, following the rules for play and refilling their hands to three cards whenever they desire. The rules for playing: • "=" – The card being played must match the color or letter of the card being covered. • "+1/-1" – The number on the card being played must be one higher or one lower than the card being covered. • "≠" – The card being played cannot match the number, color or letter of the card being covered. The first player to run out of cards wins the game. ",//cf.geekdo-images.com/images/pic1045286.jpg,4,10,6,2,10,Fusion,10,//cf.geekdo-images.com/images/pic1045286_t.jpg,2011,"Oliver Freudenreich,Olivier Nomblot","Action / Dexterity,Card Game,Real-time",NA,Reinhard Staupe,NA,NA,Pattern Recognition,"Egmont Polska,Game Factory,Gigamic,Kanga Games,Nürnberger-Spielkarten-Verlag,Playroom Entertainment,Staupe Spiele,Wargames Club Publishing",6.0881,84 103261,"The board game Awkward Family Photos, based on the website of the same name that features photographs that should have stayed tucked away in the family album, invites players to ponder the inner lives of the sad specimens depicted on the cards in order to score and win. On a turn, the active player rolls the die, then moves a pawn around the perimeter of the game board to determine which question to ask about the photo revealed from the top of the deck. Samples questions include "Which celebrity would fit into this shot?" and "What was the last thing someone in this picture said before the photo was taken?" Each other player secretly submits an answer, then the active player reads them aloud and chooses her favorite answer. This player places a token on this photo image on the game board. With four or more players, the active player then guesses who submitted which answers; if correct, she places a token on the game board, too. The first player to place all five of her tokens on the game board – or to place three tokens in a row – wins! ",//cf.geekdo-images.com/images/pic1231174.jpg,6,0,13,4,0,Awkward Family Photos,0,//cf.geekdo-images.com/images/pic1231174_t.jpg,2011,NA,"Humor,Party Game",NA,NA,NA,NA,Voting,"All Things Equal, Inc.",4.88182,110 103328,"LIXO? Garbage? All societies are trying to implement better garbage management and trying to ensure the garbage is re-used. The most basic example of this is the domestic Garbage system: to separate plastics into the yellow container, paper / carton to the blue one, glass to the green one, batteries to the red one, and organic and others to the grey one (note: in some countries, this can be different) This is a cardgame about the domestic garbage and the respective colours. There are 2 kinds of cards: CONTAINER cards and GARBAGE cards, each in the possible 5 colours referred above. Players will have in their hand GARBAGE cards, in whatever colours (some have 2 different colours). GARBAGE cards worth negative points, so players will try to recycle them, that is, to get rid of them. As to the CONTAINER cards, these worth positive points (from 1 to 5, in each colour), and are placed in the center of the table. These are drawn one at a time. For each CONTAINER card, players can bet any number of cards of the correspondent colour from their hand. Whenever all players pass, the highest bet wins that CONTAINER card (place it next to him, worthing points) and discards the GARBAGE cards that he has bet, meaning those were recycled. All the other bets loose, meaning the GARBAGE cards will be placed next to each loosing player, and these worth -1 point per card at the end of the game. This is a betting and bluffing cardgame, for 2 to 6 players, 20 min. It is highly amusing and, as any game where bluff is important, it requires some strategic skills. ",//cf.geekdo-images.com/images/pic1061349.jpg,6,20,6,2,20,LIXO?,20,//cf.geekdo-images.com/images/pic1061349_t.jpg,2011,Gil d'Orey,"Card Game,Children's Game,Educational,Environmental",NA,Gil d'Orey,NA,NA,"Auction/Bidding,Hand Management","Magellan,MESAboardgames",6.24879,66 103339,"(from MMP website:) Reluctant Enemies: Operation Exporter: The Commonwealth Invasion of Lebanon and Syria, 1941, is small game meant to serve as an accessible introduction to the Operational Combat System (“OCS”). It is one map, with 60 or so combat units (both players) in action at any given time. This allows for a pace of play not possible with the previously published OCS monster games. Regardless of the reduction in scale it remains an OCS game with all features relevant to the system. In this game there can be wide open, swirling, DAK-like battles in the desert (with some: limited armor forces), river lines to break, and very rough, mountainous terrain to contend with. The British have the possibility of an amphibious invasion. Naval shore bombardments, by both sides, can be important in the early part of the campaign. There is a small but significant air campaign. As always in the OCS, supply constraints make each player feel he may be on the edge of disaster. This campaign remains a footnote in WWII history even among many knowledgeable enthusiasts. However, given the nature of events in the Mediterranean Theater of Operations during the first half of 1941, this campaign was arguably the hot spot in the world at that moment in time.[...] The Vichy were well equipped and organized. They put up stiff opposition, and counterattacked with great effect. The Commonwealth and Free French forces, at first, were stopped cold. Ironically, it was the failure of Operation Battleaxe (June 15) in the Western desert that allowed reinforcements for this campaign from the Western Desert and a resumption of the Commonwealth offensive. After Damascus fell, Beirut was seriously threatened and with Indian 10th division troops (along with Habforce) moving on Aleppo and Homs to the North, the Vichy proposed an armistice to end the fighting. The armistice was signed on July 14. However, this result was far from certain. Here you can examine why. Game Scale: Game Turn: 1 to 2 days Hex: 2.5 miles / 4.0 Km Units: Company to Corps Game Inventory: One 1 22" x 32" full-color map One countersheet (280 1/2" dual-side printed counters) One 48-page OCS series rulebook One 24-page Reluctant Enemies specific rulebook and designer notes One 16-page OCS starter guide booklet One 4-page OCS rules summary and explanation booklet Two 4-page OCS charts and tables booklets Two set up charts (1-sided) Two 6-sided dice ",//cf.geekdo-images.com/images/pic1603430.jpg,2,750,0,2,750,Reluctant Enemies,750,//cf.geekdo-images.com/images/pic1603430_t.jpg,2014,Nicolás Eskubi,"Wargame,World War II",NA,"Curtis Baer,Dean Essig",NA,"Country: Lebanon,Country: Syria,Operational Combat Series","Hex-and-Counter,Simulation",Multi-Man Publishing,8.0442,172 103343,"Game description from the publisher: King Robert Baratheon is dead, and the lands of Westeros brace for battle. In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros! To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses. Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players. The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros! During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes. In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards. Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What's more, such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements. Expanded by: A Game of Thrones: The Board Game (Second Edition) – A Dance with Dragons (2012) A Game of Thrones: The Board Game (Second Edition) – A Feast for Crows (2013) Reimplements: A Game of Thrones (first edition) (2003) A Game of Thrones: A Clash of Kings Expansion (2004) A Game of Thrones: A Storm of Swords Expansion (2006) ",//cf.geekdo-images.com/images/pic1077906.jpg,6,240,14,3,120,A Game of Thrones: The Board Game (Second Edition),240,//cf.geekdo-images.com/images/pic1077906_t.jpg,2011,"Tomasz Jedruszek,Henning Ludvigsen","Bluffing,Fantasy,Negotiation,Novel-based,Political,Wargame",NA,Christian T. Petersen,"A Game of Thrones: The Board Game (Second Edition) – A Dance with Dragons,A Game of Thrones: The Board Game (Second Edition) – A Feast for Crows","A Game of Thrones: The Board Game,A Song of Ice and Fire","Area Control / Area Influence,Area Movement,Auction/Bidding,Hand Management,Player Elimination,Simultaneous Action Selection,Variable Player Powers","Fantasy Flight Games,ADC Blackfire Entertainment,cutia.ro,Delta Vision Publishing,Edge Entertainment,Fantasmagoria,Galakta,Galápagos Jogos,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Korea Boardgames co., Ltd.,Monkey Time,Stratelibri",7.74,17718 103368,"Epigo is a two or four player strategy game that should feel both fresh and familiar. Epigo's simultaneous action selection makes every round of the game exciting, even though Epigo features relatively simple rules and mechanics. Epigo is also modular - the boxed game includes rules for 21 variants, with more variants available on our website. Variants modify one or more of the core rules, providing unique challenges and adding countless hours of replayability. The Rules To win, be the first to capture three of your opponents’ Epigons by pushing them off the edge of the board. Epigons have a rank between 1 and 7 dictating the speed at which they move. At the start of every round, both players choose and stack three Orders from their hand. The top Order of a stack marks the first move, the middle tile is the second move, and the third tile is the last move. Each Order has arrows on one side, indicating the direction the corresponding Epigon will try to move. Once both players have locked in their moves, the stacks are revealed and unraveled. First, compare the top Order on each stack. The higher ranking Epigon moves one space in the direction shown on the arrows. Then the other Epigon (matching the lower priority Order) moves in the same manner. If both players reveal Orders of the same rank they cancel and neither Epigon moves (players often try to make this happen intentionally for various nefarious purposes). After three moves, players pick up all of their Orders and start the next round. When moving an Epigon, one of three things will happen: it will Slide, Push, or be Blocked. When an Epigon moves into an empty space, it Slides into it. If that space is occupied however, the Epigon tries to Push in that direction instead. An Epigon must have a majority of friendly pieces moving in the same direction whenever it tries to Push otherwise the move is Blocked. The full rulebook contains detailed explanations of the movement rules, and is available on our website. The boxed game accomodates up to 4 players in teams of 2, and introduces variant play. ",//cf.geekdo-images.com/images/pic1053507.jpg,4,15,13,2,15,Epigo,15,//cf.geekdo-images.com/images/pic1053507_t.jpg,2011,Chris Kreuter,"Abstract Strategy,Ancient",NA,"Chris Gosselin,Chris Kreuter",NA,NA,"Action / Movement Programming,Simultaneous Action Selection",Masquerade Games,6.85542,236 103469,"User Summary Risk: Metal Gear Solid adds some twists to the classic game of Risk with a theme based on the Metal Gear Solid video game series. It takes place on the standard Risk world map, but also includes the territory of Outer Haven which may be moved around the map to attack other territories. Additionally, nuclear strikes on remote territories may be launched by the player who controls Metal Gear Rex. Players can utilize special units including Solid Snake, the Rat Patrol, Raiden, Liquid Ocelot, Big Momma, and Roy Campbell, each with their own special powers. Players may also collect and play Drebin cards to grant further offensive or defensive powers. As in traditional Risk, players are attacking other players' territories with their massed troops, attempting to gain control of all of the territories on the map. Players resolve combat with die rolls, with players losing troops to opponents' superior rolls. Game comes complete with: Over 290 custom game pieces: 5 PMC Armies 8 Bosses Outer Haven Battleship Drebin’s Shop Cards Territory Cards PMC Headquarters Custom Outer Haven Game Board Custom Earth Game Board 7 dice Dimensions: 11" x 16" x 3" Box Weight: 3.40 lbs ",//cf.geekdo-images.com/images/pic1083665.jpg,5,120,10,3,120,Risk: Metal Gear Solid,120,//cf.geekdo-images.com/images/pic1083665_t.jpg,2011,NA,"Territory Building,Video Game Theme,Wargame",NA,NA,NA,Risk,"Area Control / Area Influence,Area Movement,Dice Rolling,Set Collection",USAopoly,7.0661,146 103638,"Die Brücke am Rio D'Oro is old and brittle – no, not the game itself, but the bridge that spans the river, the bridge that connects explorers to the treasure cave on the other side of the gorge. But who will be first to cross this dangerous path? Players must exercise the highest level of caution because a rotten plank of wood in the bridge might break at any time, causing the player – or worse, some of the precious treasure – to plunge into the gorge. What's more, the other treasure hunters will be only too glad to pilfer your finds should you give them the chance. The goal in Die Brücke am Rio D'Oro is to cross the bridge (a 3D structure inside the box), grab the treasure and cross the bridge again to return the treasure to your camp. On your turn, you roll a number of dice to determine how far you move. Each die face shows how far you must move and possibly some event: Danger, which adds another die roll which may cause the bridge to (partly) collapse at your location, or may cause you to lose a treasure; Repair, which allows you to repair a damaged part of the bridge; Pilfer, which allows you to steal a treasure from another player, if you land on his location. There are three dice: a green die, which in general permits only slow, but safe movement, a yellow die, which gives a good chance to pilfer treasure, and a red die, which allows for fast, but risky movement. The number of treasures you are carrying determines how many dice you may roll: the more treasures you carry, the fewer dice you roll. After rolling, you select one die to execute. If you reach the treasure cave, you can immediately claim up to three treasures. If you reach your camp, you may unload your treasures and prepare for the next crossing. If you end your move at a gap in the bridge, or if the bridge collapses under you, any treasures you are carrying are lost in the river, and you return to your base camp. At the beginning of the game, the cave holds 25 treasures. The first player to carry a certain number of treasures (depending on the number of players) back to his camp wins. Alternatively, if no player has acquired that number of treasures before all treasures have been claimed or lost in the river, the player who has collected the most treasures wins. ",//cf.geekdo-images.com/images/pic1051275.jpg,4,30,8,2,30,Die Brücke am Rio D'Oro,30,//cf.geekdo-images.com/images/pic1051275_t.jpg,2011,Michael Menzel,Exploration,NA,Fréderic Moyersoen,NA,NA,"Pick-up and Deliver,Roll / Spin and Move","AMIGO Spiel + Freizeit GmbH,Torre de Jogos (Games Tower)",5.62381,118 103649,"In The City, players try to quickly and skillfully build their own city over the rounds, bringing in revenue and victory points (VPs). The cards are both buildings and currency, and the first player to collect 50 victory points wins the game. Victory points are cumulative from round to round, so a fast start yields a big advantage. Each turn, each player places a card from his hand face down, then all cards are simultaneously revealed. The cards show the buildings that the players want to build that round; building costs are paid for by discarding other cards. Some buildings provide income at the end of the round in the form of new cards, with certain buildings increasing the income provided by others; similarly, some buildings boost the VPs provided by others, with a University, for example, being worth one more VP for each School you have in play. Certain buildings have symbols on them – car, fountain, shopping cart - and the income and VPs provided by some buildings depends on how many symbols you have in play; the Autobahn, for example, is worth one dollar (i.e., card) and one VP for each car symbol you control. ",//cf.geekdo-images.com/images/pic1051267.jpg,5,20,10,2,20,The City,20,//cf.geekdo-images.com/images/pic1051267_t.jpg,2011,Klemens Franz,"Card Game,City Building",NA,Thomas Lehmann,NA,NA,"Hand Management,Simultaneous Action Selection","999 Games,AMIGO Spiel + Freizeit GmbH,G3,Gigamic",6.56339,1467 103651,"1 to 23—these are the cards that will be played in ascending order over the course of the game, but doing so is trickier than you might expect as there are limitations in doing so—not to mention opponents who will love to thwart you. In 23 whoever makes too big a jump from one number to the next must take penalty chips, and whoever collects the fewest chips after two passes through the deck wins the game. 23 is played with a deck of cards numbered 1 to 23, with one "1" card, two "2" cards, and three each of the cards 3–23. The game is played in two rounds. At the start of the first round, each player receives three bonus chips. At the start of each round, each player is dealt a number of cards. He then discards three cards face down back to the box. The player that has the "1" begins the round by playing it. After that, each player has to play cards in ascending order. On his turn, a player can play one or more cards with the same value. If these cards have a value that is equal to or one higher than the last card, this is allowed without any penalties. If the cards are more than one higher than the last card, the player receives one penalty chip for each point of difference. If a player pays a bonus chip, he may play cards that have a value up to five lower or higher than the last card. A player who plays his last card may discard three penalty chips. Instead of playing cards, a player can also pass. If he does, he receives one penalty chip. Alternatively, he can pass and force the next player to play cards. In that case, he gains two penalty chips. If a player does not want to play any more cards, he can leave the round. In that case, he receives one penalty chip for each card he has in hand. After the second round, each player may discard two penalty chips for each bonus chip he has remaining. The player who has the fewest penalty chips wins. ",//cf.geekdo-images.com/images/pic1051274.jpg,4,25,8,2,25,23,25,//cf.geekdo-images.com/images/pic1051274_t.jpg,2011,Oliver Freudenreich,Card Game,NA,Christoph Behre,NA,NA,Hand Management,AMIGO Spiel + Freizeit GmbH,6.45531,407 103660,"VivaJava: The Coffee Game is all about finding that perfect blend of beans to create the next best-seller in the coffee houses and kitchens of the world. In the game, players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt, creating a crucial choice: Go it alone and continue to research, or join forces with that opponent, hoping to combine beans from both player's bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However, in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers. The rich depth of varying strategies and social play will satisfy most players' thirst for unique gameplay, but VivaJava has even more brewing. This flexible game can accommodate up to 8 players, and through smooth simultaneous actions, play is quick and constant with little downtime. ",//cf.geekdo-images.com/images/pic1304646.jpg,8,90,13,3,90,VivaJava: The Coffee Game,90,//cf.geekdo-images.com/images/pic1304646_t.jpg,2012,"Christopher Kirkman,Darrell Louder,T. C. Petty, III","Bluffing,Economic,Negotiation",NA,"T. C. Petty, III",VivaJava Geekspansion,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Food / Cooking,VivaJava","Commodity Speculation,Memory,Simultaneous Action Selection,Trading,Variable Phase Order,Variable Player Powers,Worker Placement",Greater Than Games (Dice Hate Me Games),6.9819,843 103666,"In O Vale dos Monstros ("Monsters' Valley"), players compete to see which monster is the most terrifying! Players can choose between vampires, werewolves, ghosts, witches, skeletons and mummies, each with different skills but all with the same purpose: Scaring visitors (children, men and women) at the camping area and taking control of their tents. Each turn, players perform three actions, such as moving up to three spaces on the hexagonal board, scaring a visitor, capturing the visitor and transforming it into a monster, taking control of a tent, and even attacking the other monsters! Players receive points for controlling tents, scaring visitors and having a large number of monsters. The player with the most points wins. O Vale dos Monstros includes two expert variants as well as different camping set-ups. ",//cf.geekdo-images.com/images/pic1092063.jpg,5,60,14,2,60,O Vale dos Monstros,60,//cf.geekdo-images.com/images/pic1092063_t.jpg,2011,Diego Sanchez,Horror,NA,Marcos Macri,NA,Monsters,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Variable Player Powers",Galápagos Jogos,6.83579,145 103670,"Game description from the publisher: The year is 1947, and World War II still rages, fueled by the discovery of alien technology. The world's superpowers have developed unprecedented weaponry, including lasers, phaser cannons, and massive combat walkers. These war machines stride across the battlefield, protected by their heavy armor, and devastate enemy troops with their fearsome cannons. In Dust Warfare, players assume the roles of generals, each commanding a custom-built army of squads, walkers, and heroes. Draw upon Axis might or Allied versatility as you wage ferocious battles for control of the rare ore, VK, needed to fuel the most powerful of the superpowers' weapons. The Dust Warfare rulebook introduces unprecedented player engagement. Players first get drawn into the action during the Command Phase, where you have to choose how to spend command points during an escalating battle. You might spend command points early and often to advance and sustain an early lead, or you might save them up for dramatic late-game effects that may decisively turn the tide of battle. The Command Phase presents players with the chance to exert their influence and command style upon the field of battle in an engaging new way. Players have the chance to activate all their forces during the Unit Phase, and reaction mechanisms keep you fully engaged throughout your opponent's turns. As enemy units close in on yours or begin to open fire, you can choose to spend actions from your next turn to react. Keen commanders will make good use of their reaction options. They will also learn how best to feint and bait their opponents to react, draining them of available actions. Designed by renowned miniatures guru Andy Chambers, the Dust Warfare: Core Rulebook integrates dynamic and engaging new game design with the stunning models from Dust Tactics. Dust Warfare players build armies from the exact same set of miniatures as Dust Tactics. As both games go forward, they will continue to draw from the same wealth of fantastically detailed miniatures. Integrates with: Dust Tactics Dust Tactics: Revised Core Set ",//cf.geekdo-images.com/images/pic1054335.jpg,4,120,14,2,120,Dust Warfare: Core Rulebook,120,//cf.geekdo-images.com/images/pic1054335_t.jpg,2012,"Davide Fabbri,Matthias Haddad,Mathieu Harlaut,Karl Kopinski,Mike Nash,Paolo Parente,Alessia Zambonin","Miniatures,Science Fiction,World War II",NA,"Andy Chambers,Mack Martin","Dust Tactics: ""Snow Lynx"",Dust Tactics: Allied USMC Taskforce,Dust Tactics: Allies P-48 Pelican – ""Bellowing Bertie / Diving Dotty"",Dust Tactics: Axis NDAK Kampfgruppe,Dust Tactics: Axis Ubertoten Suicide Squad – ""Heilige Tod"",Dust Tactics: Dust-48 ""Mickey ARV"",Dust Tactics: SSU BR-47 Self-Propelled Weapon Platform – ""Red Rain / Red Fury"",Dust Tactics: SSU Spetsnaz Battlegroup,Dust Warfare: Campaign Book ""Zverograd"",Dust Warfare: Campaign Book Achilles,Dust Warfare: Campaign Book Hades,Dust Warfare: Campaign Book Icarus,Dust Warfare: Operation Babylon","CMGs (Collectible Miniatures Games),Dust","Action Point Allowance System,Dice Rolling,Variable Player Powers",Fantasy Flight Games,7.70858,134 103686,"Spain, 16th century. You are a powerful ship owner in search of wealth from the recently discovered Mundus Novus (New World). Your goal: Charter fleets of caravels to collect valuable goods (including the legendary Inca relics) and trade to form the best sets to expand your business empire and make your fortune. The game is played using two decks of cards: a deck of resource cards, which contains cards representing ten different resources, and a deck of development cards, which give special benefits to their owners. The game is played in rounds, with each round consisting of four phases: Each round starts with the Event phase, in which a random event may occur that affects all players. The next phase is the Supply phase. Each player receives five random resource cards, plus one resource card for each caravel (a type of development card) that he owns, chosen from a common pool. Then, during the Trade phase, the players trade some of their cards. One of the players, the Trade Master, determines how many resource cards (2, 3 or 4) each player must offer for trade. The player that offers the resources with the highest value becomes the new Trade Master. He chooses one of the resources offered by one of the other players, and adds it to his hand, or exchanges it with a card from the market (three face-up cards that are available for such exchanges). Then, the player that he has taken a card from gets to take a card, and so on, until all the cards have been taken. Finally, during the Progression phase, the players exchange their resources for doubloons and developments. A player may exchange one set of three or more of the same resource for a development. Bigger combinations and rarer resources will allow more choice of which development can be selected from the five that are on offer. In addition, players can exchange sets of three or more different goods for doubloons, with bigger combinations earning more doubloons. If a player can make a combination of ten different cards (i.e., one of each type of resource), he wins the game. Alternatively, if a player has accumulated 75 doubloons, he wins the game. If no player has achieved victory by the time the development deck runs out, the player who has accumulated the most doubloons wins. ",//cf.geekdo-images.com/images/pic1077124.jpg,6,60,14,2,45,Mundus Novus,60,//cf.geekdo-images.com/images/pic1077124_t.jpg,2011,Vincent Dutrait,"Card Game,Economic,Nautical,Renaissance",NA,"Bruno Cathala,Serge Laget","Mundus Novus Promo Cards,Mundus Novus: Vers de Nouveaux Horizons",NA,"Card Drafting,Hand Management,Set Collection,Trading",Asmodee,6.72473,1459 103714,"Welcome to Mordor! The dark lord Sauron is pleased that you have... chosen... to champion the true destiny of Middle-earth. Some prefer the hopeless cause of men and their miserable allies. Theirs is a fool's choice! You show no affinity for such delusions. You seek glory for Sauron, and your rewards shall be great. You are one of Sauron's most powerful minions: a Nazgul! You must work together with the other Nazgul to stop the cursed hobbits and destroy the resistance of men. But at the same time, you must strive to prove your own worth to the dark lord. After all, there are rumors that even the Witch-king can be killed, and Sauron may soon need a new leader for the Nazgul. In The Lord of the Rings: Nazgul, you are faced with three Campaigns that you must conquer before the Ringbearer carries the One Ring to Mount Doom. If you cannot complete them in time, all players lose! Along the way, you will earn Victory Points (VPs), and if the group succeeds in its duty, the player with the most VPs wins. ",//cf.geekdo-images.com/images/pic1208956.jpg,5,120,14,3,120,The Lord of the Rings: Nazgul,120,//cf.geekdo-images.com/images/pic1208956_t.jpg,2012,NA,"Fantasy,Novel-based",NA,"Bryan Kinsella,Charlie Tyson",NA,"Clix,Tolkien Games","Auction/Bidding,Variable Player Powers",WizKids,5.6262,187 103783,"Frigiti is a combination word/dice game in which one player creates a word from the letters she rolls on the dice, then everyone creates a definition for that word. What does "frigiti" mean? That's up to you to decide! At the start of the game, each player receives a sheet of paper on which she will write definitions of created words and vote on which definitions among all the players she thinks are best. In a round, the active player rolls all ten dice – seven of which have consonants on all sides, and three of which have only vowels – then creates a word by using at least three dice. (This word cannot be real, and if anyone claims it is, reroll the dice and try again.) Each player writes a definition for this new word, then places her sheet of paper in the center of the table. The active player shuffles these papers, then hands one to each person; the active player then reads off the definition, followed by the other players in clockwise order. A player might end up reading her own definition. As a reminder of the definitions, each player then gives a short keyword or key phrase for the definition she read. Players will then each distribute three tokens to the answers they thought best, with one of those tokens going to the player's own answer. (This self-congratulatory vote aids in the scorekeeping process.) After each person has been the active player once, the game ends and the player with the most tokens is crowned Queen Frigiti! ",//cf.geekdo-images.com/images/pic1297025.jpg,6,40,13,4,40,Frigiti,40,//cf.geekdo-images.com/images/pic1297025_t.jpg,2011,Daniel Müllenbach,"Bluffing,Dice,Word Game",NA,Andrea Meyer,Funstir,NA,NA,BeWitched Spiele,7.01,50 103806,"Over the hammering noise of your steam powered airship, you hear a distinct and frightening roar. Your opponent has summoned a fearsome Stygian dragon! The scaled beast glares furiously at your army marching below, diving in for a brutal and bloody kill. In response, you rekindle the Chaos spark smoldering in one of your berserkers by channeling the power of your energy crystals. She lunges towards the majestic beast – a clash of fury and fire that brings further ruin to an already shattered world. Have you bought your faction enough time to reach sanctuary, or will you suffer defeat at the hands of your pursuer? Welcome to Your Existenz! Combine strategic use of playing cards with tactical positioning of your playing pieces on the gameboard. Enjoy playing with a powerful deck of cards without spending "big bucks on boosters". Choose from four scheming factions, each with its own flavor and mechanics. Brawl with your friends in exciting team-battles, in battles royal, or during (un)Organized Play events at your local game shop! Existenz: On the Ruins of Chaos is a strategy card game in which epic battles are fought on a game board. The game is played by two or more people, each controlling a life base: your faction's floating bastion of power. Fighting off your opponents, you try to escape from the center of the boards towards the safety of the outer rim. You use energy crystals to fuel arcane technomantic rituals in order to protect your life base, or to obliterate your enemies. These rituals allow you to control creatures of tremendous power and create constructs of awe-inspiring size. The magic arsenal of cards in your deck allow you to manipulate the course of the game and deliver deadly combos. ",//cf.geekdo-images.com/images/pic1117422.jpg,4,90,12,2,90,Existenz: On the Ruins of Chaos,90,//cf.geekdo-images.com/images/pic1117422_t.jpg,2011,"Peter Coolen,Erik de Brouwer","Card Game,Fantasy",NA,Patrick Ruedisueli,Existenz: On the Ruins of Chaos – Energy Sublimation Apparatus Promo,NA,"Hand Management,Point to Point Movement",Quantuum Magic,5.91667,54 103814,"Streams (a.k.a. 20 Express) consists of pens, score sheets, and a deck of forty cards (or bakelite tiles, depending on the edition); the tiles are numbered 1-30, with two copies of #11-19 and one wild. Game play is similar to Bingo in that someone draws a tile and everyone must then write that number on her scoring sheet. This sheet contains a line of 20 spaces to be filled, and while these spaces can be filled in any order, if she can place the numbers in non-descending order – identical numbers placed side-by-side don't break a stream – she'll score points at the end of the game. The longer the stream of ascending numbers, the more points she scores. Once twenty tiles have been drawn and the scoresheets filled, players tally their points for each stream of non-descending numbers, and the high score wins. The second edition of Streams includes normal and expert rules. ",//cf.geekdo-images.com/images/pic1349215.jpg,99,10,8,1,10,Streams,10,//cf.geekdo-images.com/images/pic1349215_t.jpg,2011,Ian Parovel,"Math,Number,Party Game,Puzzle",NA,Yoshihisa Itsubaki,NA,NA,"Paper-and-Pencil,Pattern Building","Blue Orange Games,Broadway Toys LTD,Chick-Fil-A,Moonster Games,Sugorokuya",6.35707,188 103828,"Ahh, jam, a favorite treat from childhood! A bright sunny day – scarlet strawberries, sweet-scented raspberries, tasty apples, still warm pink scum, the humming of bees... Or a winter evening – cold outside, warm inside, a burning lamp, tea is ready – all that's left to choose is cherry or peach? Gooseberry or currant? Why not open a few jars and taste some of each. Of and it would be lovely to bake some pies with jam... Now you can not only eat jam, you can play The Jam. In this game you need to make all sorts of jam and bake pies. At the start of the game each player has a hand of four cards and a task sheet; the sheet shows different combinations of jam and pies that you need to make to earn extra points at the end of the game. Players receive points by completing tasks, and also for each jam they make and each pie they bake. The one who has the most points at the end of the game wins. All cards in the game can be used as either an Ingredient (the image at the bottom of the card) or a Recipe (jam, pies or fruit salad – the upper part of the card). At the beginning of the game the top eight cards are placed on the table face up, forming the Basket with Ingredients, fruits and berries. How do we make jam? A player plays a jam Recipe from his hand, then places the necessary Ingredient on top of it, which he takes from the Basket ("Raspberry jam" from the hand + Raspberry from the Basket and so on). Fruit salad and pies are made a similar way, only to make a pie you need to use a completed jam Recipe (by yourself or one you received from trade) instead of taking it from the Basket. The game is turn-based, and each player's turn has a few phases: Draw a card – take the top card from the deck. Trade – players can trade Recipes they made with other players. Play a card – you can make jam, bake pies, make a fruit salad; you can use one of the special rules; finally you can play a card as an Ingredient and place it in the Basket. Discard – you must discard Ingredients used to make a Recipe on your previous turn. The game has a few special cards with special features: "The Bear" goes to the player with the most baked pies and awards him 10 points – but eats one of the pies. "Karlsman" goes to the player who can offer him the most jam; he grants 7 points but eats the jam. "Cone jam" can be made using any Ingredient, and can then be used to make any pie. The game ends once all the cards are used, including cards in the players' hands. Points are counted to see who the winner is. Different players complete the tasks on their task sheets differently: Some try to make "Winter jam" or bake "Pies for granny", while others collect "Favorite fruit". At the end of the game it becomes clear who made the correct choices that led to sweet victory! ",//cf.geekdo-images.com/images/pic1404890.jpg,4,40,5,2,40,The Jam,40,//cf.geekdo-images.com/images/pic1404890_t.jpg,2011,Sergey Machin,"Card Game,Children's Game",NA,Sergey Machin,NA,Food / Cooking,Hand Management,"RBG,Rightgames LLC",5.44974,69 103843,"Game description from the publisher: Fandooble is a wildly fun and fast party game. Race against your opponents to steal all of the gold from the fearsome dragon. Wizards and knights will help you along the way, but your never know when they'll show up. Keep and eye on that rascally scoundrel Fandooble though; he'll steal your hard stolen gold and give it to someone else before you can say, "Don't steal my gold, rascally scoundrel Fandooble." Watch out, though – roll three dragons and you lose the gold you just stole; roll three red fire-breathing dragons, and you are really out of luck! ",//cf.geekdo-images.com/images/pic1054173.jpg,6,30,8,2,30,Fandooble,30,//cf.geekdo-images.com/images/pic1054173_t.jpg,2011,Fian Arroyo,Fantasy,NA,Mike Richie,NA,Animals: Dragons,"Dice Rolling,Press Your Luck",Mindtwister USA,6.09375,80 103844,"A medieval game where players are trying to steal 3 coins from their rivals. Players place soldiers to fight battles or claim Armory cards that grant combat bonuses. Once every player has placed their soldiers, battles are resolved by comparing army size plus a die roll. The winner places the difference in the battle totals on the loser's castle wall. Castle walls with three or more soldiers on them are broken through. The owner of the castle has a coin stolen or a soldier rescued from the castle by the owner of the soldiers, and the soldiers are returned to their owning player. Castle walls with fewer than three soldiers on them remain standing and keep any soldiers on them. When one player has stolen at least three coins OR when one player runs out of coins, the player that has stolen the most coins is the winner. ",//cf.geekdo-images.com/images/pic1054814.png,6,30,8,3,30,Castle Dash,30,//cf.geekdo-images.com/images/pic1054814_t.png,2011,Trevor Clifford,Medieval,NA,"Trevor Clifford,Phillip Kilcrease",NA,Crowdfunding: Kickstarter,"Dice Rolling,Worker Placement",5th Street Games,5.45942,69 103877,"In Casa Grande players try to develop well-located building lots in order to construct large and tall buildings on them. Opponents can use your buildings for their own purposes, and the final result should be one large magnificant house – "casa grande" – after another. Casa Grande is played on a game board that shows a square grid for the building area, which is framed by a track. At the start of the game, each player receives a number of building blocks and differently-shaped platforms. Each player also receives five bonus points and one pawn, which is placed on the track. The game is played in turns with some elements being similar to Burkhardt's own Kupferkessel Co. At the start of his turn, the player rolls the die and moves his pawn forward on the track as many spaces as the number rolled. By expending bonus points, the player may move his pawn further. Then, the player must place one building block on the board in the column or row corresponding to the space on the track where his pawn is located. If he now has the building blocks needed to support one of his platforms, he may place that platform on top of the building blocks. If he does so, he gains an amount of money (Casa Grande Lire) based on the size of the platform and the level at which it was built. After a platform has been added, building blocks may be added on top of the platform. If another player builds on top of your platform, you gain a number of bonus points. You also gain bonus points if your pawn ends its move on a corner (in which you don't get to place a building block). If a player accumulates nine or more bonus points, he receives nine Casa Grande Lire, but loses the bonus points. The game ends at the end of the round in which a player has placed his last building block. The player who has collected the most money wins. ",//cf.geekdo-images.com/images/pic1378364.jpg,4,45,8,2,30,Casa Grande,45,//cf.geekdo-images.com/images/pic1378364_t.jpg,2011,Franz Vohwinkel,Abstract Strategy,NA,Günter Burkhardt,NA,NA,"Pattern Building,Roll / Spin and Move",Ravensburger Spieleverlag GmbH,6.45345,281 103883,"The wicked witch Grimelda has cursed the wizard Akata and imprisoned him in a magic book. As you are brave adventurers, you venture into the magic labyrinth to free the wizard – but you cannot do this without the help of its inhabitants. Visit the inhabitants and bring them certain items. You will receive coveted magic stones as a reward! The first player to fill his magic key with the magic stones and return to his starting field wins. But beware! Danger lurks everywhere... In Das Elektronik Labyrinth, designer Reiner Knizia marries his facility for electronics in board games (e.g., Wer war's? and Die Insel) with Max J. Kobbert's long-running Labyrinth series of games from Ravensburger. The basic game play is the same as in Labyrinth. The board has a set of tiles fixed solidly onto it; the remaining tiles slide in and out of the rows created by the fixed tiles to make up the labyrinth. One tile stands outside the labyrinth, and on a player's turn, he takes this tile and slides it into a row, moving all the tiles and pushing one out the other side of the board, which becomes the piece for the next player to add to the maze. After inserting the tile, the player may move his pawn. Each player starts on a corner of the game board and must reach the starting location diagonally opposite. If he manages to do so, he gains a number of magic stones. A player can also acquire magic stones from the inhabitants of the labyrinth. If a player lands on an inhabitant, it tells the players what item it desires. A player who finds the item, with items being scattered throughout the labyrinth, can deliver it to the inhabitant for a reward. What's more, an inhabitant may give a visiting player a treasure chest to be delivered to another inhabitant, also for a reward. In order to complete his magic key and free the wizard, a player needs fifteen magic stones. The first player that returns to his starting location with a complete key wins. The game comes with a "book" containing electronics. This book takes care of all the interactions with the inhabitants of the labyrinth. Whenever a player interacts with an inhabitant, he pushes the corresponding buttons from the book, and the book will respond by telling the player his assignment, reward, etc. ",//cf.geekdo-images.com/images/pic1086817.jpg,4,60,8,2,45,Electronic Labyrinth,60,//cf.geekdo-images.com/images/pic1086817_t.jpg,2011,Joachim Krause,"Electronic,Fantasy,Maze",NA,"Reiner Knizia,Max J. Kobbert",NA,Ravensburger Labyrinth Games,"Modular Board,Pattern Recognition,Pick-up and Deliver,Route/Network Building,Set Collection",Ravensburger Spieleverlag GmbH,6.44333,90 103885,"Game description from the publisher: Star Wars: X-Wing Miniatures Game is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, the X-Wing Miniatures Game recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission! Whatever your chosen vessel, the rules of X-Wing facilitate fast and visceral gameplay that puts you in the middle of Star Wars fiercest firefights. Each ship type has its own unique piloting dial, which is used to secretly select a speed and maneuver each turn. After planning maneuvers, each ship's dial is revealed and executed (starting with the lowest skilled pilot). So whether you rush headlong toward your enemy showering his forward deflectors in laser fire, or dance away from him as you attempt to acquire a targeting lock, you'll be in total control throughout all the tense dogfighting action. Star Wars: X-Wing features (three) unique missions, and each has its own set of victory conditions and special rules; with such a broad selection of missions, only clever and versatile pilots employing a range of tactics will emerge victorious. What's more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage Deck. For some hits your fighter sustains, you'll draw a card that assigns a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged... The Star Wars: X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, Star Wars: X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe. ",//cf.geekdo-images.com/images/pic1603292.jpg,2,45,14,2,30,Star Wars: X-Wing Miniatures Game,45,//cf.geekdo-images.com/images/pic1603292_t.jpg,2012,"Matt Allsopp,Sacha Angel Diener,Jon Bosco,Matt Bradbury,Blake Henriksen,Jason Juta,Lucasfilm Ltd.,Henning Ludvigsen,Jorge Maese,Dallas Mehlhoff,Scott Murphy,David A. Nash,Matthew Starbuck,Nicholas Stohlman,Angela Sung","Aviation / Flight,Bluffing,Collectible Components,Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Steven Kimball,James Kniffen,Corey Konieczka,Jason Little,Brady Sadler,Adam Sadler","Star Wars: X-Wing Miniatures Game – A-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – ARC-170 Expansion Pack,Star Wars: X-Wing Miniatures Game – Auzituck Gunship Expansion Pack,Star Wars: X-Wing Miniatures Game – B-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – C-ROC Cruiser Expansion Pack,Star Wars: X-Wing Miniatures Game – E-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Ghost Expansion Pack,Star Wars: X-Wing Miniatures Game – Heroes of the Resistance Expansion Pack,Star Wars: X-Wing Miniatures Game – Hound's Tooth Expansion Pack,Star Wars: X-Wing Miniatures Game – HWK-290 Expansion Pack,Star Wars: X-Wing Miniatures Game – IG-2000 Expansion Pack,Star Wars: X-Wing Miniatures Game – Imperial Aces Expansion Pack,Star Wars: X-Wing Miniatures Game – Imperial Assault Carrier Expansion Pack,Star Wars: X-Wing Miniatures Game – Imperial Raider Expansion Pack,Star Wars: X-Wing Miniatures Game – Imperial Veterans Expansion Pack,Star Wars: X-Wing Miniatures Game – Inquisitor's TIE Expansion Pack,Star Wars: X-Wing Miniatures Game – K-wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Kihraxz Fighter Expansion Pack,Star Wars: X-Wing Miniatures Game – Lambda-class Shuttle Expansion Pack,Star Wars: X-Wing Miniatures Game – M3-A Interceptor Expansion Pack,Star Wars: X-Wing Miniatures Game – Millennium Falcon Expansion Pack,Star Wars: X-Wing Miniatures Game – Mist Hunter,Star Wars: X-Wing Miniatures Game – Most Wanted Expansion Pack,Star Wars: X-Wing Miniatures Game – Protectorate Starfighter Expansion Pack,Star Wars: X-Wing Miniatures Game – Punishing One Expansion Pack,Star Wars: X-Wing Miniatures Game – Quadjumper Expansion Pack,Star Wars: X-Wing Miniatures Game – Rebel Aces Expansion Pack,Star Wars: X-Wing Miniatures Game – Rebel Transport Expansion Pack,Star Wars: X-Wing Miniatures Game – Sabine's TIE Fighter Expansion Pack,Star Wars: X-Wing Miniatures Game – Scurrg H-6 Bomber Expansion Pack,Star Wars: X-Wing Miniatures Game – Shadow Caster Expansion Pack,Star Wars: X-Wing Miniatures Game – Slave I Expansion Pack,Star Wars: X-Wing Miniatures Game – Special Forces TIE Expansion Pack,Star Wars: X-Wing Miniatures Game – StarViper Expansion Pack,Star Wars: X-Wing Miniatures Game – T-70 X-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Tantive IV Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Advanced Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Aggressor Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Bomber Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Defender Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Fighter Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Interceptor Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Phantom Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Punisher Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Striker Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE/fo Fighter Expansion Pack,Star Wars: X-Wing Miniatures Game – U-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Upsilon-class Shuttle Expansion Pack,Star Wars: X-Wing Miniatures Game – VT-49 Decimator Expansion Pack,Star Wars: X-Wing Miniatures Game – X-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Y-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – YT-2400 Freighter Expansion Pack,Star Wars: X-Wing Miniatures Game – Z-95 Headhunter Expansion Pack","FlightPath,Star Wars,Star Wars: X-Wing Miniatures Game","Action / Movement Programming,Dice Rolling,Player Elimination,Simultaneous Action Selection,Variable Player Powers","Fantasy Flight Games,cutia.ro,Edge Entertainment,Galakta,Galápagos Jogos,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Korea Boardgames co., Ltd.,Martinex,Peliko,Stratelibri,Wargames Club Publishing",7.8786,16772 103886,"It is a dark time for the galaxy. The Galactic Empire has consolidated its dominion through the might of the Imperial Navy. In the underworld of the Empire's most populated planets, and in strongholds throughout the Outer Rim, powerful gangsters rule vast criminal organizations. From the shadows, those lost to the grip of the dark side of the Force scheme to bring their evil designs to bear on an already oppressed galaxy. Yet not all hope is lost. The Rebel Alliance resists the iron grip of the Empire. Smugglers and other fringe elements lend their aid to the Rebellion. And unknown to the Emperor and his dark minions of the Sith, the last remnants of the noble Jedi Order work tirelessly to restore peace and order to the galaxy. Star Wars: The Card Game is a two-player card game that puts one player in command of the Rebels (light side, with the factions Jedi, Rebel Alliance, and Smugglers And Spies), and one player in command of the Empire (dark side, with the factions Sith, Imperial Navy, and Scum And Villainy). The Balance of the Force expansion allows multi-player games. The game is set within the time-frame of the original Star Wars trilogy. Each player has a deck of objective cards representing various missions plus a deck of player cards of units (characters, vehicles, droids and creatures), events, enhancements and fates. Each objective is linked to a set of five player cards. Deck construction consists of choosing which objectives are to go into your objective deck, then adding each of those objective's set of five player cards to your player deck. Game play consists of deploying cards to your tableau, attacking your opponent's objectives, defending your own objectives, and committing cards to the Force Struggle. The Empire wins if the Death Star dial reaches 12, with this dial increasing by one on each dark side turn, effectively putting a timer on the game. It may also be increased by winning the Force struggle, destroying light side objectives, and via card effects. The Rebels win by destroying three dark side objectives before the Empire wins. ",//cf.geekdo-images.com/images/pic1474141.jpg,2,60,10,2,60,Star Wars: The Card Game,60,//cf.geekdo-images.com/images/pic1474141_t.jpg,2012,"Christopher Burdett,Tony Foti,Lucasfilm Ltd.,Henning Ludvigsen","Card Game,Collectible Components,Movies / TV / Radio theme,Science Fiction",NA,Eric M. Lang,"Star Wars: The Card Game – A Dark Time,Star Wars: The Card Game – A Wretched Hive,Star Wars: The Card Game – Aggressive Negotiations,Star Wars: The Card Game – Allies of Necessity,Star Wars: The Card Game – Ancient Rivals,Star Wars: The Card Game – Assault on Echo Base,Star Wars: The Card Game – Attack Run,Star Wars: The Card Game – Balance of the Force,Star Wars: The Card Game – Between The Shadows,Star Wars: The Card Game – Chain of Command,Star Wars: The Card Game – Darkness and Light,Star Wars: The Card Game – Draw Their Fire,Star Wars: The Card Game – Edge of Darkness,Star Wars: The Card Game – Escape from Hoth,Star Wars: The Card Game – Evasive Maneuvers,Star Wars: The Card Game – Galactic Ambitions,Star Wars: The Card Game – Heroes and Legends,Star Wars: The Card Game – Imperial Entanglements,Star Wars: The Card Game – It Binds All Things,Star Wars: The Card Game – Join Us or Die,Star Wars: The Card Game – Jump to Lightspeed,Star Wars: The Card Game – Knowledge and Defense,Star Wars: The Card Game – Lure of the Dark Side,Star Wars: The Card Game – Meditation and Mastery,Star Wars: The Card Game – New Alliances,Star Wars: The Card Game – Power of the Force,Star Wars: The Card Game – Press the Attack,Star Wars: The Card Game – Ready for Takeoff,Star Wars: The Card Game – Redemption and Return,Star Wars: The Card Game – Scrap Metal,Star Wars: The Card Game – So Be It,Star Wars: The Card Game – Solo's Command,Star Wars: The Card Game – Technological Terror,Star Wars: The Card Game – The Battle of Hoth,Star Wars: The Card Game – The Desolation of Hoth,Star Wars: The Card Game – The Forest Moon,Star Wars: The Card Game – The Search for Skywalker","CCGs (Collectible Card Games),Living Card Game,Star Wars,Star Wars: The Card Game LCG","Hand Management,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Korea Boardgames co., Ltd.,Wargames Club Publishing,White Goblin Games",7.36867,4252 103937,"If I'm Going Down... (or IIGD) is the first ever Dying Card Game (or DCG) from Van Ryder Games. A DCG is a card game in which it is certain that the character(s) WILL die. For 1 to 2 players (expandable to 3 to 4 with a 2nd copy), IIGD is set in a world overrun by zombies. Unlike virtually every other Zombie game, your goal is not to survive, but to kill as many zombies as possible before you die, which results in very engrossing solo or cooperative play. IIGD puts you smack in the middle of a hopeless scenario where endless zombies lurch and ramble toward you, never stopping until you are dead or become one of them (Zead). You must gather and use weapons and resources to take as many of the abominations as you can with you. Zombies enter the playing area from several "Entry" points depending on the scenario. You can take actions during your turn such as Attack, Use an Item, or Search for Resources. Each turn the Zombies will be moved closer and closer and eventually the resources will run out... Random events or "Occurrences" that come into play and change the rules keep the game fresh and different every time. The game may be played in a sort of "Kill em All" mode where you simply try to achieve the best score or you can play one of several Story Arcs that add entertaining story lines to the game where how well you do determines what happens in the story after you die. The unique mechanisms of the Fate Deck – which determines whether you find a resource when searching and whether you "hit" or "miss" during an attack – and the Tracker cards – which are used to keep track of health, ammo, and inventory – make this a game unlike any you have seen before. One other thing that makes this game unique in the Zombie genre is that each Zombie is illustrated with AMAZING detail and has a character all its own. You may just become more invested in the story of the Zombies than you are in the characters you play! IIGD allows for some level of creative control for players who have interest in making their own layouts and scenarios. ",//cf.geekdo-images.com/images/pic1214557.png,2,30,15,1,30,If I'm Going Down...,30,//cf.geekdo-images.com/images/pic1214557_t.png,2012,"Gary Simpson,Aaron Wong","Horror,Zombies",NA,A. J. Porfirio,"If I'm Going Down...: Penelope Character Card,If I'm Going Down: Taking Back the Town Promo Cards",Crowdfunding: Kickstarter,"Campaign / Battle Card Driven,Co-operative Play",Van Ryder Games,6.13299,97 103975,"As legendary warlords meeting in the fabled arena of Ortus to decide who is superior, both players command a band of handpicked warriors, all schooled in one of the prime elements. The Ortus arena is believed to be the origin of all things, the place where the prime elements were fed with the raw energies to shape the world as we know it. How true this is can be debated, but this is the only place where energy still flows freely in its purest form. Players must harvest these energies and channel them to their warriors as fast and unpredictable Wind warriors, clever positioning of supporting Fire warriors, and devastating blows from lethal Water warriors will all be necessary to claim victory. Ortus takes place on a hexagonal board, with each player starting with eight warriors (two of each element) on the back row (the "Haven") in an order of their choice. Ortus is played in rounds, which each consist of four stages: Collect energy: Each warrior on an energy well generates energy, which flows into the player's general pool. Maneuver warriors: Players can spend 1 energy per hex to move warriors to better locations or attack opposing warriors. Return the fallen: When the active player returns his fallen warriors to his Haven, his turn ends. Defend: Energy remaining from the maneuver phase can be used to defend warriors against incoming attacks; more specifically, each attack has a certain power, and if the defender is unable or unwilling to pay energy equal to this power, the warrior falls. When a player occupies five energy wells at the start of his turn or has removed all eight opposing warriors, he wins. Ortus has a gentle learning curve, starting with the Basic game, which can be taught in around eight minutes. From there, players can introduce the special rules for each of the elemental warriors one at a time to learn the full Advanced game. Each warrior has two unique skills that differentiate it from the others. Being able to move all of your warriors on the board gives an enormous amount of tactical options. The excitement of the game lies in the careful planning of your attacks, knowing when to advance and when to withhold Energy as well as knowing whether to save or sacrifice your warriors. ",//cf.geekdo-images.com/images/pic1720401.jpg,2,30,12,2,30,Ortus,30,//cf.geekdo-images.com/images/pic1720401_t.jpg,2013,"Marlies Barends,Joost Das","Abstract Strategy,Fighting",NA,Joost Das,Ortus Tactica,Crowdfunding: Kickstarter,"Action Point Allowance System,Area Control / Area Influence,Grid Movement","FableSmith,Game Fabrica,Tailor Games",6.63974,78 104006,"Game description from the publisher: Life in the village is hard – but life here also allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might feel ambitious and strive for a career in public office. A third one might want to seek his luck in distant lands. Each player will take the reins of a family and have them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone and with time people will vanish. Those who will find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory. Village is a game full of tactical challenges. A smart and unique new action mechanism is responsible for keeping turns short and yet still tactically rich and full of difficult decisions. Also unique is the way this game deals with the delicate subject of death; as a natural and perpetual part of life in the village, thoughts of death will keep you focused on smart time-management. Paraphrased from Opinionated Gamer's review: Each player’s turn consists of taking a cube and then taking the action of the area they just took the cube from. The board has multiple different zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house. Many of these offer multiple options, so even if you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, a scroll, or convert wheat to gold. Each zone is seeded with cubes of four colors plus black cubes which serve as curses, there are lots of turns per round. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only end-game scoring. The round ends when there are no cubes at any location. The game ends when either the village chronicle or the anonymous graveyard is full. ",//cf.geekdo-images.com/images/pic2760568.jpg,4,90,12,2,60,Village,90,//cf.geekdo-images.com/images/pic2760568_t.jpg,2011,Dennis Lohausen,"Farming,Medieval",NA,"Inka Brand,Markus Brand","Village Inn,Village Port,Village: Customer Expansion,Village: Customer Expansion 2",Village,"Set Collection,Worker Placement","999 Games,Albi,Delta Vision Publishing,eggertspiele,Fantasmagoria,Fire on Board Jogos,Gigamic,hobbity.eu,Hobby Japan,KADABRA,Kaissa Chess & Games,Lautapelit.fi,Ludicus,Ludonova,Pegasus Spiele,Stronghold Games,Swan Panasia Co., Ltd.,Tasty Minstrel Games,uplay.it edizioni,Zvezda",7.56775,13707 104012,"Game description from the publisher: In Puppet Wars, each player begins the game with a single Animated Puppet: the Master Puppet. Over the course of the game, each Master will construct an army of animated Puppets by making use of the Work Benches scattered about the board. Puppets are small-minded creatures. They resemble their living counterparts but have only a slight memory of how to function once they become animated and sometimes they are confused about their roles. But watch out! They’re vicious when organized into an army! Your goal is to destroy the competition and protect your Master, while retaining control of those valuable Work Benches. If ever your Master is killed, or you lose control of all your Work Benches, you're out of the game. Puppet Wars includes components for two players, including the following puppet miniatures: Lady Justice, Seamus, Judge, Bete Noire, Misaki, Rusty Alyce, Executioner, Death Marshal, Austringer, Rotten Belle, Nurse, Punk Zombie, December Acolyte, Razorspine Rattler, Silurid, Malifaux Cherub, Ronin, Convict Gunslinger. Additional puppets allowing for games with up to four players are available separately. ",//cf.geekdo-images.com/images/pic1056614.jpg,2,60,13,2,60,Puppet Wars,60,//cf.geekdo-images.com/images/pic1056614_t.jpg,2011,Melvin de Voor,Miniatures,NA,Justin Gibbs,"Puppet Wars: Multiplayer Expansion,Puppet Wars: Pawns 1,Puppet Wars: Pawns 2,Puppet Wars: Pawns 3",Puppet Wars,NA,Wyrd Miniatures,6.86545,55 104020,"In Vanuatu, you are a Vanuatuan who wants to prosper during the eight turns of the game. In order to prosper, you have to manage with natural resources, rare items, vatus (local currency) and tourists. To earn money or prosperity points, you may also draw on the sand*, carry tourists all over Vanuatu islands, or trade cargo with foreign countries. On each turn, the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action spaces, and on your turn, you will only be able to play an action if you have the majority on its space. Thus, sometimes have to wait for other players to remove their tokens by playing their actions. If you are not in majority anywhere, you have to remove all of your tokens from an action and give up hope of playing this action. A good strategy lets you block other players; for example, they won't be able to sell fishes if they haven't caught them first – order matters! Islands and sea resources are rare, so be quick and take them first! There is no such thing as a rich Vanuatuan. When you reach ten vatus, they automatically transform into 5 prosperity points and again, you are poor. Life is hard, but you may encounter ten men to help you; on each turn you choose one of them to increase your benefits from an action. As always, being the first player lets you choose before the others. In short, Vanuatu is a strategy game of programming and majorities that features development, blocking, and a lot of interaction between players. (*) Sand Drawing in Vanuatu belongs to the Masterpieces of the Oral and Intangible Heritage of Humanity of the UNESCO. ",//cf.geekdo-images.com/images/pic1288264.jpg,5,90,12,2,90,Vanuatu,90,//cf.geekdo-images.com/images/pic1288264_t.jpg,2011,Cédrick Le Bihan,"Economic,Nautical",Vanuatu (second edition),Alain Epron,"Vanuatu: The Governor,Vanuatu: The Rising Waters","Country: Vanuatu,Crowdfunding: Indiegogo,Oceanian Theme,Tropical theme","Auction/Bidding,Modular Board,Variable Phase Order,Worker Placement","Asterion Press,Coffee Haus Games,HUCH! & friends,Krok Nik Douil editions",7.29349,2111 104063,"In Let's Take a Hike, a.k.a. Pack It, players draw cards of useful items such as water bottles and tents, add them to their hand, and play them onto the table into their backpacks. When a player is ready, he announces that he is taking a hike. The other players may join the hike or wait to take a hike at a better time. To take a hike, cards are drawn from the deck and players discard cards from their backpacks as necessary. Players that wish to drop out of a hike may choose one card that has been turned up for points at the end of the game. The last player to drop out takes all of the remaining cards that have been turned up. Timing when to be the Lead Hiker, when to join a hike, when to wait until another time, and when to play the hazard cards drive the players' decisions. ",//cf.geekdo-images.com/images/pic1059659.jpg,5,30,5,2,20,Let's Take a Hike,30,//cf.geekdo-images.com/images/pic1059659_t.jpg,2011,Troy Cummings,"Card Game,Children's Game",NA,Aaron Lauster,NA,NA,"Card Drafting,Hand Management","SimplyFun,StrataMax Games",5.95687,211 104162,"Game description from the publisher: Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take... Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil. Compared to the first edition of Descent: Journeys in the Dark, this game features: Simpler rules for determining line of sight Faster setup of each encounter Defense dice to mitigate the tendency to "math out" attacks Shorter quests with plenty of natural stopping points Cards that list necessary statistics, conditions, and effects A new mechanism for controlling the overlord powers Enhanced hero selection and creation process Experience system to allow for hero growth and development Out-of-the-box campaign system Descent 1st edition Conversion Kit Descent: Journeys in the Dark (second edition) – Conversion Kit ",//cf.geekdo-images.com/images/pic1180640.jpg,5,120,14,2,120,Descent: Journeys in the Dark (Second Edition),120,//cf.geekdo-images.com/images/pic1180640_t.jpg,2012,"Alex Aparin,Devon Caddy-Lee,Sylvain Decaux,Tod Gelle,Charlène le Scanff,Henning Ludvigsen,Dallas Mehlhoff,Allison Theus,Sandara Tang Sin Yun","Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,"Daniel Clark (I),Corey Konieczka,Adam Sadler,Kevin Wilson","Descent: Journeys in the Dark (Second Edition) – Alric Farrow Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Ardus Ix'Erebus Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Ariad Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Belthir Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Bol'Goreth Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Bonds of the Wild,Descent: Journeys in the Dark (Second Edition) – Crown of Destiny,Descent: Journeys in the Dark (Second Edition) – Crusade of the Forgotten,Descent: Journeys in the Dark (Second Edition) – Dark Elements,Descent: Journeys in the Dark (Second Edition) – Eliza Farrow Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Fall 2014 Game Night Kit,Descent: Journeys in the Dark (Second Edition) – Forgotten Souls,Descent: Journeys in the Dark (Second Edition) – Gargan Mirklace Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Guardians of Deephall,Descent: Journeys in the Dark (Second Edition) – Heirs of Blood,Descent: Journeys in the Dark (Second Edition) – Kyndrithul Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Labyrinth of Ruin,Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm,Descent: Journeys in the Dark (Second Edition) – Manor of Ravens,Descent: Journeys in the Dark (Second Edition) – Merick Farrow Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Mists of Bilehall,Descent: Journeys in the Dark (Second Edition) – Nature's Ire,Descent: Journeys in the Dark (Second Edition) – Oath of the Outcast,Descent: Journeys in the Dark (Second Edition) – Queen Ariad Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Raythen Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Road to Legend,Descent: Journeys in the Dark (Second Edition) – Rylan Olliven Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Serena Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Shadow of Nerekhall,Descent: Journeys in the Dark (Second Edition) – Shards of Everdark,Descent: Journeys in the Dark (Second Edition) – Skarn Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Splig Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Stewards of the Secret,Descent: Journeys in the Dark (Second Edition) – The Chains That Rust,Descent: Journeys in the Dark (Second Edition) – The Trollfens,Descent: Journeys in the Dark (Second Edition) – Treaty of Champions,Descent: Journeys in the Dark (Second Edition) – Tristayne Olliven Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Valyndra Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Verminous Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Visions of Dawn,Descent: Journeys in the Dark (Second Edition) – Zachareth Lieutenant Pack,Descent: Journeys in the Dark (Second Edition) – Zarihell Lieutenant Pack","Campaign Games,Components: Miniatures,Descent,Monsters,The Realms of Terrinoth","Action Point Allowance System,Dice Rolling,Grid Movement,Hand Management,Modular Board,Partnerships,Variable Player Powers","Fantasy Flight Games,ADC Blackfire Entertainment,Arclight,Edge Entertainment,Galakta,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Wargames Club Publishing",7.79832,14520 104234,"An Apples to Apples variant where the judge selects not only the best match, but also the worst match supplied by the players. A "spinning apple" device is used to determine the punishment for the worst answer - such as being forced to playing a card the next round before the topic is revealed. Red and green cards are combined in this version, so only one deck of cards is supplied. From the publisher - "Get ready for fun with Apples To Apples Sour Edition, a comparison game that rewards good answers and punishes bad ones. The game includes challenge cards and a fun apple spinner. Plays up to eight people" ",//cf.geekdo-images.com/images/pic2130257.jpg,8,30,12,4,30,Sour Apples to Apples,30,//cf.geekdo-images.com/images/pic2130257_t.jpg,2011,NA,"Card Game,Humor,Party Game,Word Game",NA,NA,NA,Apples to Apples,"Hand Management,Simultaneous Action Selection",Mattel,5.7762,166 104340,"It's 2020, and a disaster has occurred, damaging nuclear reactors around the country. There's no time to lose; your help is required, and you must lead an evacuation operation to get your people to safety. Rescue them in time! The game board in Meltdown 2020 is composed of twelve tiles, each consisting of seven hexes. Seven nuclear reactors and two airfields are scattered amongst the landscape hexes that make up the remainder of the country. At the start of the game, your color-coded twenty people and three vehicles (car, bus, helicopter) are placed on their designated hexes. You need to get them to the airfields to save them, preferably before they absorb too much radiation. You can airlift a vehicle out of an airfield, too, to save the driver, but then you have fewer opportunities to save more people. Each turn proceeds as follows: Radiation outburst – Roll the eight-sided die and place a radiation counter on the numbered reactor (or nowhere if an 8 is rolled). Move buses – In player order, move a bus up to two spaces, with a maximum of four passengers at any one time. You can pick up and drop your color-coded passengers as you wish. Vehicles can't enter a reactor hex and can't end the turn in the same space as another player's vehicle (except the airfield, which holds any number of vehicles). Radiation outburst – Same as above. Move cars – Same movement rules, but cars can move up to three spaces while holding at most three passengers. Radiation reparation – Roll the eight-sided die, then remove a radiation counter (if present) from the numbered reactor. Move helicopters – Same movement rules, but helicopters can move up to four spaces while holding at most two passengers. Radiation sickness – People next to a reactor absorb 1 Sievert radiation (1 Sv) for each counter on a reactor. People one space away absorb that many Sv minus one; people two spaces away absorb that many minus two; and so on. A person can absorb radiation from more than one reactor. When a person's token absorbs 1 Sv, lay it on its side to show that it's ill; when it absorbs 2 Sv, lay it on its back (very ill); a person absorbing 3 Sv or more dies and is removed. Radiation sickness is cumulative. People stay in their positions even after being evacuated. Vehicle drivers die only if they absorb 3 Sv or more from a single reactor in a single turn. The start player position rotates each round. The game ends immediately when one reactor receives a fifth counter or a 16th counter is to be placed on the game board. The player who has rescued the most people wins. In case of a tie, the player with more healthy people wins, with subsequent ties being broken by the number of ill vs. very ill people. ",//cf.geekdo-images.com/images/pic1109303.jpg,5,40,8,1,40,Meltdown 2020,40,//cf.geekdo-images.com/images/pic1109303_t.jpg,2011,"Alvin Madden,Ron van Dalen",Transportation,NA,Corné van Moorsel,NA,NA,"Modular Board,Pick-up and Deliver,Simulation","Cwali,SimplyFun",6.16696,168 104347,"Welcome to Santiago, the second largest city in Cuba, home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous, if unpredictable, for a supply of local products such as exotic fruits, sugar, rum, tobacco, and cigars. In Santiago de Cuba, your business card says "broker", but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships – and your ability to procure these goods is only as reliable as your "connections". At the start of the game, nine locals – the Cubans – are randomly arranged on a path around Santiago, with the port being the tenth location on the circuit. Each Cuban has a different ability: e.g., give a player two tobacco, give a player a good of his choice, force opponents to give you something, give money or victory points (VPs), and seize a building or allow a player to use a previously seized building. What are these buildings? At the start of the game, twelve buildings are randomly placed on the game board in four color-coded groups (white, yellow, etc.) of three. As with the Cubans, these buildings give players a special ability when used: convert tobacco to cigars, change VPs to money or vica versa, increase the value of goods delivered to the ship, render a Cuban inactive for the next round, and so on. Players will deliver goods to seven ships throughout the course of the game. The demand for each ship is determined via a die roll; the active player rolls five dice – one for each type of good – then chooses four of the values rolled to represent demand for goods of the same color as the die. All players share a car and travel around the island together. On a turn, the active player can move the car to the next location on the path (whether Cuban or port) for free, or pay one peso for each spot moved beyond that. After taking a Cuban action, the player then must move his player piece to a building of the same color as the flower on that Cuban. If he takes an action in a building owned by someone else, that player earns 1 VP. (One Cuban allows a player to use the same building where his piece is currently located.) If a player moves to port, players take turns delivering all goods of one type to the ship to meet demand, adjusting the demand dice as needed. A player earns 2-4 VP for each good delivered; a player doesn't have to deliver goods. If the ship's demand isn't met after everyone delivers or passes, the VP bounty per good is increased by one and the ship remains in place – unless the value was already at 4 VP, in which case the ship sails. In this case, or when all the demand is met, a new ship comes into port with new demand values. After seven ships have sailed, the players earn 1 VP for every three goods still on hand, then tally their VPs. The player with the most VPs wins, with ties broken by goods remaining, then money. Each game poses new tactical challenges for the players, thanks to ever-changing combinations of buildings, Cuban inhabitants and demand for goods. ",//cf.geekdo-images.com/images/pic1918128.jpg,4,75,10,2,40,Santiago de Cuba,75,//cf.geekdo-images.com/images/pic1918128_t.jpg,2011,"Michael Menzel,Hans-Georg Schneider",Economic,NA,Michael Rieneck,"Santiago de Cuba: El taxi,Santiago de Cuba: La manifestación,Santiago de Cuba: La revolución,Santiago de Cuba: La siesta","Cities: Santiago, Cuba,Country: Cuba,Eggertspiele Cuba series","Commodity Speculation,Dice Rolling,Memory,Modular Board,Pick-up and Deliver,Point to Point Movement,Worker Placement","Eagle-Gryphon Games,eggertspiele,Filosofia Éditions,Hobby World,Kaissa Chess & Games,Lacerta,Ludonova,Pegasus Spiele,Piatnik",6.94581,3221 104351,"Raphia The Battle of Raphia, also known as the Battle of Gaza, was a battle fought on 22 June 217 BC near modern Rafah between the forces of Ptolemy IV Philopator, king of Egypt and Antiochus III the Great of the Seleucid kingdom during the Syrian Wars. It was one of the largest battles of the Hellenistic kingdoms of the Diadochi and was waged to determine the sovereignty of Coele Syria. Raphia was technically designed as a Standard Combat Series (SCS) game. However, only a small subset of the SCS rules are needed for play. If you are familiar with usual wargame movement (what an MP is, how units count movement, etc), stacking, step loss, and retreat conventions, there is no need to review the SCS rulebook itself (not included, but will be referenced in the links section). Players take turns moving their units and conducting ranged combat and melee until the victory conditions are reached. A player wins Raphia by being the first to move one of their Phalanx units into the enemy home tent. If all Phalanxes are destroyed before either player wins, the result is a draw. Raphia is one of the games included in Multi-Man Publishing's (MMP) Special Ops magazine Issue #1 (Summer 2011). Game Inventory: One 11 x 17" full-color mapsheet One dual-side printed countersheets (140 1/2" counters though only 130 are used for the game) One 4-page rule booklet ",//cf.geekdo-images.com/images/pic1062787.jpg,2,120,12,2,120,Raphia,120,//cf.geekdo-images.com/images/pic1062787_t.jpg,2011,"Nicolás Eskubi,Dean Essig","Ancient,Wargame",Special Ops Issue #1,Dean Essig,NA,Standard Combat Series,Hex-and-Counter,Multi-Man Publishing,5.73585,53 104363,"Game description from the publisher: Rex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery. In Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire. Unfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then "spent" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage. While the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm. Although open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust. All this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience. ",//cf.geekdo-images.com/images/pic1246187.jpg,6,120,14,3,120,Rex: Final Days of an Empire,120,//cf.geekdo-images.com/images/pic1246187_t.jpg,2012,Dallas Mehlhoff,"Fighting,Negotiation,Political,Science Fiction",NA,"Bill Eberle,John Goodenough,Jack Kittredge,Corey Konieczka,Peter Olotka,Christian T. Petersen",NA,Twilight Imperium,"Area Control / Area Influence,Auction/Bidding,Hand Management,Partnerships,Point to Point Movement,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Wargames Club Publishing",7.15931,3229 104376,"Bonbons ("candies" in French) is a memory game with a little twist. Eight types of candies, each in four colors, are hidden in the central 6x6 field, along with four special tiles: three money tiles and one empty package. All tiles in the center of the table are square. Each player receives four round tiles at random from a set of 32 that match the candy and color options on the square tiles. On your turn, you turn over one of your round tiles and a square tile. If they match in both candy and color, both tiles stay face up and you take another turn; if not, you turn both tiles face down again. The little twist is that on your turn you can rob candies from your opponents. If you turn over a square tile along with a matching round tile in an opponent's possession, you get to keep that face-up round tile and give the opponent one of your face-down round tiles in exchange. Sweet! In addition, if you reveal the empty package, leave that tile face up and add another round tile to the ones you already have; now you must reveal five tiles instead of four. If you turn over a money tile at the start of your turn, then turn over the other two money tiles, you remove them from play and place them on one of your round tiles, which now counts as being face-up. The first player to turn all of his round tiles face up wins. ",//cf.geekdo-images.com/images/pic1060521.jpg,6,20,7,2,10,Bonbons,20,//cf.geekdo-images.com/images/pic1060521_t.jpg,2011,Mathieu Leyssenne,Memory,NA,Marc André,NA,Food / Cooking,Memory,GameWorks SàRL,6.01916,154 104377,"TSCHAK!' is a card game in which everybody gets to play with exactly the same hands. But who will be the most successful in avoiding the troglodytes and bigger monsters, while going for the fattest treasures, or even better, the legendary rings of power? The card deck in TSCHAK! is composed of twelve wizards (blue), twelve warriors (green), twelve dwarfs (red) and four artifacts (purple). Before the first round, a player receives three wizards, warriors and dwarfs and one artifact. (When playing with fewer than four players, deal out hands to virtual players; these are not used during the current round.) Set up the keep by placing one monster and one treasure tile face up on each of the three levels. Players now assault the keep, trying to avoid the monsters and claim treasure. On the first level, players choose one card from their hand, reveal it, choose another, reveal it, choose a third, and reveal it. A player must create a team of adventurers with three different colors, and the strengths of these teams (the sum of the cards' values) are then compared. (The chameleon wizard with a ? equals the strongest wizard on the table. The artifact doubles the weakest character on your team.) The weakest team gets the monster card, which costs points, and the strongest team gets the treasure card, usually positive points. Ties are broken in favor of the strongest wizard, then in favor of the wizard with the wand, then the strongest warrior, and so on. On the second level, players reveal one card, then a pair of cards, then compare strengths. On the third level, players reveal three cards at the same time. Players then compare the last card in hand, gaining 0-3 gold depending on the strength of that final card. Once all ten cards have been played, each player passes his whole hand to his left neighbour, a new dungeon is created, and you now play with the same cards as the player sitting to your right. After four rounds, the game ends and players tally their points. Some treasures and monsters are worth a set number of positive or negative points; others are worth the square of the number of them you've collected (whether positive or negative); additional treasures have special abilities, like eliminating one monster card from the tiles you've collected. The player with the highest score wins. Good hand management, double-guessing, a tad of luck, and the victory is yours! ",//cf.geekdo-images.com/images/pic1083151.jpg,4,40,13,2,40,TSCHAK!,40,//cf.geekdo-images.com/images/pic1083151_t.jpg,2011,Vincent Dutrait,"Card Game,Fantasy",NA,Dominique Ehrhard,NA,NA,"Auction/Bidding,Hand Management,Memory,Simultaneous Action Selection",GameWorks SàRL,6.41372,651 104498,"In the early years of the 18th century, the port of Nassau was a notorious haven that attracted pirates from far and wide. In Pirates of Nassau you become a pirate operating out of this infamous port. You will capture and plunder the merchant ships that ply the nearby trade routes and use your ill-gotten gains to improve your ship and hire a motley crew of buccaneers. As you do so, your notoriety will grow and you will become a target for the Royal Navy, which is attempting to crush the pirates of the Spanish Main. Do you have the skill, daring and low cunning needed to become the greatest of the Pirates of Nassau? ",//cf.geekdo-images.com/images/pic1069302.jpg,5,90,10,3,90,Pirates of Nassau,90,//cf.geekdo-images.com/images/pic1069302_t.jpg,2012,"Peter Casson,Betty Le Bon","Nautical,Pirates",NA,"Richard Glazer,Tom Merrigan,Gabrio Tolentino",NA,Country: Bahamas,"Area Movement,Dice Rolling",Gung Ho Games,7,110 104527,"The Game of Life, the classic board game you no doubt played as a child, is to get a make over for 2011 Hasbro has confirmed to Pocket-lint. The new version of the board game will now be called Game of Life: Adventures Edition and focus on multiple career paths based on islands that you can travel between. Updated for the modern world, the latest version of the classic board game is literally a 'spin' on the original.. The new design features a rotating game board that can shift the direction of the game with one twist of a spinner – changing certain sections of the board to baffle and challenge other players! There are also refreshed graphics, new jobs and the introduction of planes, islands and family pets, but the game's challenges remain the same: steer clear of trouble and make the right choices on the journey through life. ",//cf.geekdo-images.com/images/pic1158568.png,6,45,6,2,45,The Game of Life Adventure Edition,45,//cf.geekdo-images.com/images/pic1158568_t.png,2011,NA,NA,NA,NA,NA,Game of Life,NA,Hasbro,5.05294,68 104555,"A valuable diamond – the Blue Lion – is on display at the Louvre and two thieves, Arsène Lupin Lupin and Lady X, both want to steal it. The Blue Lion is played using six tiles. Each tile shows an icon on both the front and back: Lupin, Lady X, the Blue Lion diamond, or a police inspector. Each combination of two icons occurs once. One player plays as Lupin, the other as Lady X. During set-up, these tiles are arranged in a row. In turn, the players take one tile and add it to the front or the back of the line, without looking at the back of the tile. After this set-up, the players try to score points by creating special combinations of tiles. Each turn, a player can perform one of three actions to change the line: Switch two adjacent tiles. Move a tile that is on one end of the line to the other end of the line. Flip a tile. If this action results in a scoring combination of three tiles, the player scores points. The combinations are: Sandwiching a tile showing the opponent by two tiles showing police inspectors: 1 point. Sandwiching a tile showing the Blue Lion by two tiles showing the player's character: 2 points. Creating a row of three tiles showing the Blue Lion: 3 points. After a combination has been formed, the middle tile of the combination is removed. The opposing player then adds it to one end of the line, although he cannot score points by doing so. The first player to score seven points wins. ",//cf.geekdo-images.com/images/pic1083214.jpg,2,15,8,2,15,The Blue Lion,15,//cf.geekdo-images.com/images/pic1083214_t.jpg,2011,Cyril Bouquet,Novel-based,NA,"Bruno Cathala,Sylvain Duchêne",NA,NA,"Memory,Pattern Building","Blue Orange (EU),Lifestyle Boardgames Ltd,Morapiaf",5.99966,266 104558,"Burdigala is the Roman name for the city of Bordeaux. The game is about the growth of the city during the Roman times. The board shows a map of the city, with various building sites and streets. At the beginning of the game, a tile is placed on each building site. Each tile shows a building and the reward for completing that building. On the back, it shows the amount of cubes needed to complete the building (2-5). The tiles are placed facedown, so that it is unknown which building is where. Each turn, a player rolls two dice, picks one and moves his architect as many spaces along the streets as the die shows. Then, he adds a cube to a building site adjacent to his architect's current location. For this, he will receive a reward: - If the building is not yet completed, he scores one point for each cube that is still needed to complete it. - If the building is completed, the tile is flipped, and the player gains the reward shown on the tile. In addition, if the building is completed, any other nearby architects will receive an Intrigue card that will give them some benefit. Certain combinations on the dice (rolling seven or rolling doubles) allow the player to take a Corruption token (worth -5 to 0 points) to gain a specific benefit, such as a reroll or a double building action. When there is no more building to be done, the player with the most points wins the game. Languages : English, French, German, Italian, Spanish. ",//cf.geekdo-images.com/images/pic1165302.jpg,4,45,8,2,45,Burdigala,45,//cf.geekdo-images.com/images/pic1165302_t.jpg,2011,Maria-Paz Matthey,"Ancient,City Building",NA,Bruno Cathala,NA,"Ancient Rome,Country: France","Dice Rolling,Hand Management,Roll / Spin and Move",Id&aL Editions,5.95,74 104573,"Game description from the publisher: Immerse yourself in the colorful world of fortune-tellers and snake dancers. Visit a time when traveling circuses of men, women, and beasts were able to enchant entire villages by means of feats, songs, and stories. In Spectaculum, you determine the paths on which four traveling shows journey through an entire kingdom. On their travels, the entertainers are acknowledged with much applause, but may also get some jeers for poor performances. You determine which shows are worthy of your financial support, but be careful of which entertainers you sponsor - only those with successful shows can help fill your coffers. Whoever turns out to be the most prudent patron by amassing the greatest wealth wins the game. ",//cf.geekdo-images.com/images/pic1206638.jpg,4,45,8,2,30,Spectaculum,45,//cf.geekdo-images.com/images/pic1206638_t.jpg,2012,Marc Margielsky,Fantasy,NA,Reiner Knizia,NA,Circus,"Area Enclosure,Commodity Speculation,Stock Holding,Tile Placement","eggertspiele,Oya,Pegasus Spiele,R&R Games",6.437,454 104575,"Steam Torpedo: First Contact is a game of underwater battle tactics for two players, with each game lasting 30 minutes on average. Before facing his opponent, each player builds his or her own submarine by selecting ten tiles to outfit the different compartments. Shielding, faster engine or firepower: each submarine will thus be unique, and players will need to develop their own strategy! On the game board, each submarine is represented by a cardboard cutout indicating its position relative to the enemy (front, back or side) and distance (in contact or away). During the battle, players use their five crew members to enable the compartments of their submarine. Various effects can be triggered, in particular to inflict devastating damage to the enemy submarine. A player wins by destroying the control room of the opposing submarine or by eliminating all opposing crew members. ",//cf.geekdo-images.com/images/pic2411470.jpg,2,40,13,2,40,Steam Torpedo: First Contact,40,//cf.geekdo-images.com/images/pic2411470_t.jpg,2011,Ludovic Roudy,"Fantasy,Fighting,Nautical,World War I",NA,"Ludovic Roudy,Bruno Sautter","Steam Torpedo: First Contact – R&D,Steam Torpedo: First Contact – To Your Positions!,Steam Torpedo: Octopus Promo Tile",NA,"Modular Board,Variable Player Powers,Worker Placement","IELLO,Magellan,Serious Poulp",6.3677,285 104581,"In Panic on Wall Street! you take on the role of a freewheeling capitalist out to outmaneuver your competitors and earn your place as a great industrialist. Players are divided into managers and investors. Your goal is to earn more money than any other manager (if you are a manager) or more money than any other investor (if you are a investor) by the end of the fifth round. Each round managers and investors negotiate with each other in a noisy, two-minute free-for-all to set a purchase price for shares in the managers' companies. Investors then collect income from the shares they purchased but not until a roll of the dice brings (sometimes drastic) changes to the economy, with major consequences for the balance sheet of each player. Managers collect what they are owed from investors, pay fees for each of their companies, and buy new companies at auction. After five rounds of play (5 months), the manager and the investor who have accumulated the most money are each declared victors, the undisputed masters of commerce. Panic on Wall Street! is the new edition of Masters of Commerce. See 'More Information' below for differences between the two editions. ",//cf.geekdo-images.com/images/pic1444145.jpg,11,30,8,3,30,Panic on Wall Street!,30,//cf.geekdo-images.com/images/pic1444145_t.jpg,2011,"Marie Avril,Audrey Guiblet,Piccolo,Matthieu Rebuffat,Jennifer Watson,Alyssa Watson","Economic,Negotiation,Real-time",NA,Britton Roney,NA,NA,"Auction/Bidding,Commodity Speculation,Dice Rolling,Player Elimination,Stock Holding","Grouper Games,Marabunta",7.01151,1098 104617,"Publisher Blurb Little Red Riding Hood checked the action of her 9mm and put it back into the shoulder holster under her cloak. Things had certainly changed since the “Big Bad” wolves star started rising from the dead and giving all of the Little Riding Hood sisters such a hard time. If it weren’t for some quick thinking and a lucky shot, we would have lost Little Green last week, she thought. Well, no more! Grandma is sick and hungry. She needs us and no wolf is going to keep us from delivering our baskets. Little Red tucked the basket under her arm and walked toward the door'. “Don’t forget your knife,” Red’s mother reminded her. “I KNOW mom,” Little Red sighed and retrieved the knife from the table. “Duh!” Little Dead Riding Hood is a racing game. Each player assumes the role of one of the Riding Hood sisters trying desperately to get supplies to their beloved grandmother. Simple really, except for those pesky zombie wolves. ",//cf.geekdo-images.com/images/pic1076878.jpg,5,60,13,2,60,Little Dead Riding Hood,60,//cf.geekdo-images.com/images/pic1076878_t.jpg,2011,(Uncredited),"Horror,Racing",NA,"Todd Breitenstein,Kerry Breitenstein",NA,NA,Tile Placement,"Twilight Creations, Inc.",5.56933,119 104627,"After an everlasting period of wars, it’s finally time to collect the spoils. The King has named the feudal lords who will bring glory and prosperity to the conquered lands. To that end, the nobles will have to hire workers and master craftsmen to make their feuds grow as well as helping in the construction of a glorious cathedral, a symbol of the King’s proximity to God. Feudalia is a deck-building and resource management game for 1-4 players, who will take the roles of the feudal lords of the new lands. Each player will rule three feuds, and all the vassals living in them, who will work those lands to improve their territories, all of it while trumping your opponent’s progress with military incursions into their territories. But the King wants his share too, and the tax collector will appear frequently, taking part of the resources stored by the players. The goal of the game is to be the first player to earn 10 points. Players earn points by building, either developing their own feuds or helping in the different phases of the construction of the cathedral. During a turn, each player plays their vassals from their hand to gather money and resources, to further invest in new workers or new buildings. Resources can be saved, but be careful! the tax collector will show at your door when you least expect him, and he’ll take half your resources from each feud. Manage your vassals wisely, hire the best master craftsmen, spend your resources in the cathedral before the tax collector arrives, and become the most prosperous feudal lord in Feudalia! ",//cf.geekdo-images.com/images/pic3143053.jpg,4,90,14,1,90,Feudalia,90,//cf.geekdo-images.com/images/pic3143053_t.jpg,2011,"Fernando Abad,Angel Abad,Chechu Nieto","Card Game,City Building,Civilization,Medieval,Negotiation",NA,Fernando Abad,NA,"Crowdfunding: Kickstarter,LUDO","Card Drafting,Deck / Pool Building,Hand Management,Trading,Worker Placement",ABBA Games,7.7384,56 104633,"In Italy during the Middle Ages, it is of paramount importance to build castles at attractive locations – but unfortunately other landlords are also trying to gain power in the country. In the strategy game Castelli, the players gradually develop their influence and try to collect as many raw materials as possible. The game board is a grid which alternately shows production areas and spaces for tiles; these tiles show a player color and number, e.g., red 4 or blue 2. A production area grants its building materials or silver to the player with the highest combined value on the adjacent tile edges. The tiles start face-down, and each turn, one of them is revealed. During their turns, players can rotate the tiles, thus influencing who gains which building materials, which are subsequently used to build castles. With the unusual turning mechanism of the tiles, every player has the power to distribute the raw materials between himself and the other players on each turn. Building castles then results in victory points, depending on the positions of the villages and cities – and that's what it's all about if you want to become the most successful landlord! The two expansion modules included – "Dilemma" and "Battle" – can be combined freely with the basic game. They increase the challenge and time of play gradually. The game also includes material for a "Castelli tournament" in which four players play in pairs simultaneously. ",//cf.geekdo-images.com/images/pic1102118.jpg,4,45,10,2,45,Castelli,45,//cf.geekdo-images.com/images/pic1102118_t.jpg,2011,"Michael Menzel,Christof Tisch",Medieval,NA,Günter Burkhardt,NA,Queen Yellow Wave Box Series,NA,Queen Games,5.86555,164 104640,"Robin Hood is a rethemed and revised version of Hart an der Grenze – known in Brazil as "Jogo da Fronteira" – with the same basic game mechanisms along with some new additions. In 13th century England, Prince John took his brother's throne and started to charge abusive taxes of the population, making it difficult for workers to sell their goods and make a profit. What's worse, the new king outright prohibited some types of goods. While the new King is in Notthingham, the players try to enter the castle to sell their goods during the three parties that celebrate the King's birthday. But at the door of the castle, the Nottingham Sheriff won't make things easy for them and will investigate some players to see whether they carry any illegal or undeclared products to sell inside the castle. During the game, all players may call Robin Hood for help at least one time. He will steal anything you ask him, but the rumors are on the streets – will that make you the perfect target for the Sheriff? The player with the most money at the end of the three parties and final birthday celebration wins. Re-implemented by: Sheriff of Nottingham ",//cf.geekdo-images.com/images/pic1077675.jpg,5,50,14,3,50,Robin Hood,50,//cf.geekdo-images.com/images/pic1077675_t.jpg,2011,Renato Silva Sasdelli,"Bluffing,Humor,Medieval,Party Game",NA,"Sérgio Halaban,André Zatz",NA,Characters: Robin Hood,"Hand Management,Role Playing",Galápagos Jogos,7.15591,181 104655,"Ahhhh... it's a hot lazy summer in your little suburb of the world and you're eleven years old again! You've played with your friends and explored on your bike and you're old enough to get excited by the prospects of earning some money. You've got $0.25 burning a hole in your pocket and your mom even offers to give you a shiny silver dollar to invest in your scheme. You're starting a lemonade stand! You've got just one week until the Fourth of July and you want to earn as much as possible to blow all of your profits on smoke bombs, bottle rockets and even some M-80s this year! Of course some of your friends are copying your idea – why do they always do that? It is going to be an epic battle for bragging rights and fireworks as you compete with one another to see who will have the most money at the end of the week! Lemonade Stand is played over seven turns (days), and each turn players start by turning over a forecast card which shows the weather forecast for the day along with number of customers and the price they will be willing to pay for each possible weather outcome. Players then place a 5, 10 or 15 cent price card down along with any signs or lemonade inventory they want to put out, all face down. All players reveal their cards at the same time and then a new forecast card is revealed which has an arrow pointing to one of five spots on the old forecast card, which determines which weather event occurred. Each player then collects money based on their price and # of glasses of lemonade invested versus the actual weather that happened. Money is gained or lost, and play continues for seven rounds. Most money wins! ",//cf.geekdo-images.com/images/pic1296394.jpg,4,20,13,2,20,Lemonade Stand,20,//cf.geekdo-images.com/images/pic1296394_t.jpg,2012,Val Chadwick Bagley,"Card Game,Economic,Educational,Industry / Manufacturing,Math",NA,Trevor Cram,Lemonade Stand: Kickstarter Promo Cards,"Crowdfunding: Kickstarter,Weather","Simulation,Simultaneous Action Selection",Mayday Games,6.09188,284 104710,"Game description from the publisher: In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins. Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects. Re-implements: Wiz-War (This entry is separate from Wiz-War based on reports from the designer that the new edition has expanded components and significant rules changes; it's also easier to merge two games that are the same than split two games in one listing that turn out to be different.) ",//cf.geekdo-images.com/images/pic1222733.jpg,4,60,14,2,30,Wiz-War (eighth edition),60,//cf.geekdo-images.com/images/pic1222733_t.jpg,2012,"Philip Dickenson,Javier Guzman,Bill Hallier,Christophe Madura,Denis Medri,Dallas Mehlhoff,Bob Renzas,Gabe Rose,Brian Schomburg,WiL Springer,Peter Wocken,Ben Zweifel","Fantasy,Fighting",NA,"Tom Jolly,Kevin Wilson","Wiz-War: Bestial Forces,Wiz-War: Malefic Curses",NA,"Grid Movement,Hand Management,Modular Board,Player Elimination","Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Heidelberger Spieleverlag,Wargames Club Publishing",7.12883,3726 104736,"Time to see what kind of chef you could be, so don your toque and get to the kitchen! Each round in Et Toque!, players receive an erasable magnetic board, a marker and a dozen magnetic tiles, each showing a random ingredient. Then they secretly receive a menu theme card showing the dinner for which they must prepare: a feast for vampires, dinner in the savannah, a meal for hippies... They must use at least four of their tiles to create a meal plan, which can consist of any number of dishes. With the marker they can add connecting words to embellish their dishes, but they cannot write nouns or adjectives. Use the ingredients given to you! Once all players have composed their menus, the theme cards are collected, shuffled, then laid out on the table. All players reveal their menus, then everyone votes on which menu corresponds with which theme. Bon appétit! ",//cf.geekdo-images.com/images/pic1064630.jpg,6,30,8,3,30,Et Toque!,30,//cf.geekdo-images.com/images/pic1064630_t.jpg,2011,Xavier Collette,Party Game,NA,"Emmanuelle Piard,Barbara Turquier",NA,Food / Cooking,Voting,Libellud,6.97143,70 104769,"Jungle Speed Electronique keeps the familiar game play elements from Jungle Speed: Players reveal cards from their individual stacks one at a time, and whenever two players have identical cards face-up in front of themselves, they race to grab the totem first. Whoever does so gives his cards to the slowpoke. The first player to rid himself of cards wins. What's new in the electronic version of this game is the totem will give you directions from time to time that change the nature of game play – some of which might lead you into doing the wrong thing! Jungle Speed Electronique includes three levels of game play with a dozen special actions programmed into the totem. ",//cf.geekdo-images.com/images/pic1064941.jpg,8,15,7,3,15,Jungle Speed Electronique,15,//cf.geekdo-images.com/images/pic1064941_t.jpg,2011,NA,"Action / Dexterity,Card Game,Electronic,Party Game",NA,"Thomas Vuarchex,Pierrick Yakovenko",NA,Jungle Speed Series,Pattern Recognition,"Asmodee,FoxMind",6.51091,55 104775,"Shoo, get away! Was that really Gary Gouda, the mouse, cheese-hunting again? The greedy mouse just can't stop! Not one piece of cheese is safe, and he risks becoming stuck in the mouse holes with his big belly. He really should have memorized by now which holes he can pass through after eating one, two, or more pieces of cheese! He also has to avoid the quick pet cat, Kiki, who always seems to be ready to pounce on the next mouse hole. Who can help Gary memorize the best way to the target mouse hole and collect the most pieces of cheese? The bottom of the Gary Gouda box contains the game board, which resembles an apartment with 16 rooms arranged in a square and archways connecting each pair of rooms. Before the game begins, players slide archway tiles into the walls to adjust the heights of the various archways at random. The cat token is placed in front of any orange mouse hole to keep his eyes out for Gary. On a turn, a player wants to move Gary from a corner of the house, pick up at least one pieces of cheese, and make it safely to the target corner without being seen by Kiki. To set up a player's turn, he draws four cheese slices, then places them in the rooms designated on the slices; he rolls the color die to determine where Gary starts and where he must move to. He is then free to move Gary through any archways possible – as long as he doesn't enter Kiki's sight – to reach one or more pieces of cheese. Gary eats this cheese immediately, with the player stacking Gary on the cheese slice to make the mouse fatter. If Gary ever gets stuck trying to fit through an archway, then the player's turn ends and any cheese on Gary is removed from the game; if a player reaches the corner, he claims any cheese eaten. The game ends when a player can't place out four slices of cheese. Whoever has collected the most cheese wins! ",//cf.geekdo-images.com/images/pic1126729.jpg,6,10,4,2,10,Gary Gouda,10,//cf.geekdo-images.com/images/pic1126729_t.jpg,2011,Michael Schober,"Animals,Children's Game,Memory",NA,Guido Hoffmann,NA,"Animals: Cats,Animals: Mice","Memory,Pick-up and Deliver",HABA - Habermaaß GmbH,6.258,50 104805,"Game description from the publisher: The Animal Pyramid World Championships are under way. There are only two minutes left before the starting whistle is blown for the grand finale. The players try to pile their animals, as skillfully as possible, to form a collective pyramid. But watch out as the animals must not fall off! Who will be the next Animal Tower Stacking World Champion? In Animal Upon Animal: Small and Yet Great!, the players build an animal pyramid by stacking their animals one by one on top of each other, without any of them falling off. The die indicates how many animals can be stacked, where and who shall stack them. Be the first to stack all of your animals in the pyramid and you win! ",//cf.geekdo-images.com/images/pic1199688.jpg,2,15,5,2,15,Animal Upon Animal: Small and Yet Great!,15,//cf.geekdo-images.com/images/pic1199688_t.jpg,2011,Michael Bayer,"Action / Dexterity,Animals,Children's Game",NA,Klaus Miltenberger,NA,"HABA Superminis series,Tier auf Tier",Dice Rolling,HABA - Habermaaß GmbH,6.37469,245 104955,"Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board, and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings, Scholars, Generals, Citizens, Navigators). Examples of modified rules from Antike: Modular layout - when a player founds a city, he chooses whether it produces Iron, Marble, or Gold Over 20 event cards, which provide more variety in the game Town walls for individual protection of cities Each "Know-How" costs a different amount - for example, inventing the market is more expensive than inventing the wheel A new Know-How for trading goods with the bank Higher costs for legions and galleys - they are first recruited from the bank to the personal supply (paying gold) Easier rules for conquering cities with no movement of units ",//cf.geekdo-images.com/images/pic1282841.jpg,2,75,13,2,75,Antike Duellum,75,//cf.geekdo-images.com/images/pic1282841_t.jpg,2012,"Marina Fahrenbach,Mac Gerdts,Alexander Jung","Ancient,Civilization,Fighting,Nautical,Territory Building",NA,Mac Gerdts,NA,"Ancient Rome,Antike,Country: Greece,Rondel Series","Area Control / Area Influence,Area Movement,Hand Management","Oya,PD-Verlag,Rio Grande Games",7.2096,1229 104994,"Game description from the publisher: In City Tycoon players assume the role of businessmen investing their own capital in expansion of the city. Their main purpose is to increase the standard of living, and thus the happiness of its citizens. They have within reach a whole range of projects that the city council wants to achieve, but which lack the funds. By skillfully selecting plans, using available space and deciding which projects their money should be spent on they will be expanding the city and competing for the title of the most people-friendly company. During play, the game board is expanded by players laying down tiles, with each tile representing a piece of the city, a district that might need to be provided with electricity or water in exchange for receiving some benefit. Some of the tiles require a supply of luxury goods; others generate them; others give only points of happiness, such as the hospital. Resources are common, and each of them can be bought by players from power stations and waterworks. These resources, however, are not unlimited and their use must be well planned. Keep in mind, too, that you must pay opponents when transporting raw materials through districts they own. Game play in City Tycoon passes through four stages, and in each of them the buildings get larger and more impressive while at the same time requiring more resources and giving better benefits. Players quickly notice the relations between them and may choose several possible strategies to develop their investments, for example, focusing on making money, constructing scoring buildings to the exclusion of all else. Each of these strategies has its pluses and minuses, and the actions of other players might force you to expand in new directions and change your tactic. ",//cf.geekdo-images.com/images/pic1114992.jpg,5,120,10,2,60,City Tycoon,120,//cf.geekdo-images.com/images/pic1114992_t.jpg,2011,"Jakub Babczyński,Jarek Nocoń,Wojciech Rojek,Hans-Georg Schneider","City Building,Economic,Transportation",NA,"Hubert Bartos,Łukasz S. Kowal",NA,NA,"Card Drafting,Pattern Building,Pick-up and Deliver,Tile Placement","Pegasus Spiele,REBEL.pl",6.59962,851 105004,Sarena is an abstract game involving strategy and bluffing. You find more details in german and french on the asmodee website. ,//cf.geekdo-images.com/images/pic1066834.jpg,4,15,8,2,15,Sarena,15,//cf.geekdo-images.com/images/pic1066834_t.jpg,2011,NA,Abstract Strategy,NA,Christophe Boelinger,NA,NA,NA,Ludically,6.32971,52 105023,"Newest entry in DVG's Field Commander series. This is a solitaire game that covers the entire Pacific War from the US point of view. Players can start the game on December 8th, 1941 with historically accurate forces displayed across the map. The game contains a simple area land combat system to handle the island combat. Contains 4 campaigns and rules to link the campaigns to play the entire war. ",//cf.geekdo-images.com/images/pic1095650.jpg,1,0,0,1,180,Fleet Commander: Nimitz,0,//cf.geekdo-images.com/images/pic1095650_t.jpg,2014,Adrian Stymets Lamb,"Nautical,Wargame,World War II",NA,Dan Verssen,NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Field Commander Series,Solitaire Games","Area Movement,Dice Rolling",Dan Verssen Games (DVG),6.99162,130 105037,"Game description from the publisher: Built by the Romans during the first century in Belgian Gaul, Tournay experienced most of its growth along the Scheldt river. Unfortunately, the river also contributed to its troubles, because in 881, the Normans traversed its watery path, and thereby easily captured the city. That act of aggression stunted Tournay's prosperity. This game invites you to participate in the reconstruction of the city, in order to establish a glorious era that will last for more than seven centuries. Help your district flourish by cleverly coordinating the work of the city's three domains: military, religious, and civil. Certainly the prestige of your buildings will brighten the entire city! Tournay is a card game from the same designing team as the 2010 release Troyes with artwork once again by Alexandre Roche. In this game, players manage a district of the city and its three classes of citizens. The cards are classified by level (I to III) and color to form nine distinct decks. Players initially have two citizens in each class that they will use each turn to carry out one of five available actions, such as drawing cards, or using the powers of their buildings. In each player's district, the building cards save them money, make more efficient use of the decks of cards, or recruit new citizens. The character cards optimize the use of buildings if properly positioned. It's up to you to create the most effective card combinations. Finally, constructed prestige buildings will give you valuable prestige points, depending on how your district has developed. But beware: Your opponents will also benefit from every prestige building you build! Note that an expansion is included in the base game's box, so advanced players can add still more replay value to this dynamic game! Game Summary There are 3 sets of cards (yellow, red, white) in 3 groups (I, II, III); also, a set of black event cards. There are always 3 face-up event cards, most of which are bad. Players start with 2 meeples in 3 colors (yellow, red, white), placed on their Plaza card. On your turn: First, you may play a card from hand to your display (3x3 grid) by paying the appropriate cost (some combination of coins, meeples, cards, etc). You may play a card on top of another of the same color; if played on top of a different color, discard the older card. Then take one action: Draw a card; move 1-3 meeples off the Plaza to draw a level I-III card; you may pay others 2 coins to use their worker(s). If you draw the event card of that deck, place a coin on each event card, then trigger all event cards once per coin. Activate a building card by moving a meeple from your Plaza to the building card (max 1 Meeple/building); cards do a variety of things like give you coins, recruit an additional meeple, use someone else's card, etc. Combat an event by paying the cost (usually 1 Meeple, 1 coin, +1/coin on the card; or, 2 meeples) shown; take the card as a reward. Later, when events trigger, you may play this from hand to prevent an event from affecting you. Reactivate all workers: return all meeples to your Plaza, and remove all markers from building cards. The game ends at the start of the Start Player's turn if 2+ players have all 9 cards in their display; OR if only 1 player has, but at least n-1 Town Crier cards have been revealed. Everyone then gets to play one final card (paying normal costs). Earn VPs for all cards in display, and for all Event cards you've combated. Most VP wins! ",//cf.geekdo-images.com/images/pic1068585.jpg,4,60,12,2,30,Tournay,60,//cf.geekdo-images.com/images/pic1068585_t.jpg,2011,Alexandre Roche,"Card Game,City Building,Economic,Medieval",NA,"Sébastien Dujardin,Xavier Georges,Alain Orban",NA,"Country: Belgium,Tableau Building","Card Drafting,Hand Management,Worker Placement","Heidelberger Spieleverlag,Pearl Games,uplay.it edizioni,Z-Man Games",7.08411,2303 105134,"This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs). What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end. What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players. The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection. The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country. It should be noted that although cards are ripped up over the course of the game, there are so many cards added via the sealed packages, that the game does not suffer. Nor is this a "disposable" game, merely a customized one. The game can continue to change beyond the 15 game campaign, and even when it finally does stop changing, you still have a copy of Risk that is completely unique, and plays better than any other version of Risk. Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup. ",//cf.geekdo-images.com/images/pic1196938.jpg,5,60,13,3,60,Risk Legacy,60,//cf.geekdo-images.com/images/pic1196938_t.jpg,2011,NA,"Dice,Science Fiction,Wargame",NA,"Rob Daviau,Chris Dupuis",Risk Legacy: Bonus Cards,"Campaign Games,Components: Miniatures,Legacy,Risk","Area Movement,Card Drafting,Dice Rolling,Player Elimination,Variable Player Powers","Hasbro,Heidelberger Spieleverlag",7.57542,5485 105187,"Your family struggles for prestige and influence in a medieval society. Will you succeed? In MIL (1049), you can harvest your lands for resources, recruit soldiers, and have descendants. But that's just the first generation! If you have a male heir, he can be married to another player's daughter—the one with the biggest dowry, of course! A strategical key point, though: keep in mind that during the game your knights will die or retire and their sons will have to take their place. Knowing the ins-and-outs of the court will help you gain influence and vassals, while in the market you will be able to trade resources and recruit the necessary workforce to build a castle. How about going to battle to get some new lands or helping the curia to build the Cathedral? The abbess of the monastery can bless you with influence, while the echoes of the Crusades resound in a faraway land with songs of glory and honor. There isn't one single way that leads to victory—so which one will you choose? ",//cf.geekdo-images.com/images/pic1103828.jpg,5,120,12,2,60,MIL (1049),120,//cf.geekdo-images.com/images/pic1103828_t.jpg,2011,Pedro Soto,Medieval,NA,Firmino Martínez,MIL (1049) Land Pack,"Admin: Better Description Needed!,LUDO","Area Control / Area Influence,Auction/Bidding,Worker Placement","HomoLudicus,IELLO",6.7527,603 105199,"In Space Mission, players explore eight planets (randomly selected from twelve in the game) by flying from planet to neighboring planet or passing through a "jump gate" that allows them to travel anywhere. Each planet has a different combination of values for jumping to it, scanning it and landing on it. Each player has a hand of five cards, with each card having three color-coded values on it: blue for jumping, green for scanning, and orange for landing. On a turn, you take two actions from six possibilities, with the same action being possible: —Top up: Discard any number of cards (including zero), then refill your hand to five cards. —Jump: Move your spaceship from the jump gate (where players start the game) or a planet to any other planet by discarding a card that shows the landing value of the target planet. Place one of your tokens on the jump gate. —Fly: Move your spaceship to either neighboring planet; this move is free. —Scan: Discard a card with the scanning value of the planet where your spaceship is currently located; look through the face-down planet tiles, place one aside face-down with your marker on it, then return the tiles to that planet. This action is possible only on undeveloped planets. —Develop: Develop the planet where your spaceship is located by discarding two cards that match the two landing values shown on that planet. Mark this planet with your space station token, hand out all scanned and claimed planet tiles to the appropriate players, claim one remaining planet tile for yourself, then place the remaining tiles face-down again. A planet can be developed only once. —Discover: Take a planet tile of your choice from the developed planet where your spaceship is currently located. If at any point, all of the planet tiles on a planet show only empty space, the player holding the tiles lays them face-up next to that planet. When 6-12 space tiles have been revealed, an amount based on the number of players, the game ends and players tally their points. Each type of planet tile scores in a different way. With Minerals, for example, you multiply the number of mineral tiles you hold with the largest number of mineral tiles in a single color. Medals are worth three points each. A green-blue pair of Matter tiles is worth seven points, while a single Matter tile is worth only two. Each space station you've built is worth three points, and the players score 9, 6, 3 and 1 for having the most, secondmost, etc. tokens on the jump gate. The player with the most points wins. Reimplements: Jump Gate Online Play Yucata (turn-based) ",//cf.geekdo-images.com/images/pic1099053.jpg,5,45,10,2,45,Space Mission,45,//cf.geekdo-images.com/images/pic1099053_t.jpg,2011,Anne Pätzke,"Science Fiction,Space Exploration",NA,Matt Worden,NA,NA,"Hand Management,Modular Board,Set Collection","Desyllas Games,Schmidt Spiele",6.08058,381 105265,"Battle of LITS is an abstract strategy game for 2 players, inspired by the Japanese logic puzzle LITS. Certain cells on the game board are marked with X's and O's. Starting with X, players take turns placing L-, I-, T-, and S-shaped tetrominoes from a shared supply onto the board. There are three restrictions: 1. Every new piece must share an edge with at least one of the pieces already on the board. 2. No two congruent pieces may share an edge. (Pieces of the same shape are color-coded as an aid.) 3. No four cells in a 2x2 arrangement may all be covered by pieces. The pie rule is used: after X makes the first move, O may choose to switch places with X instead of placing a piece. Each player tries to cover their opponent's symbols while protecting their own symbols. When no more pieces can be played, whoever has more of their symbol showing on the board wins. In the event of a tie score, the player who made the last move wins. ",//cf.geekdo-images.com/images/pic2841184.jpg,2,20,0,2,20,Battle of LITS,20,//cf.geekdo-images.com/images/pic2841184_t.jpg,2011,Néstor Romeral Andrés,"Abstract Strategy,Print & Play",NA,Grant Fikes,NA,"Combinatorial,nestorbooster,Polyominoes",Tile Placement,"(Self-Published),(Web published),nestorgames",6.36356,63 105551,"In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them. But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose! According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing. The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion. IN FRENCH Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti). Chaque joueur incarne un explorateur et son équipe, mandatés par une nation européenne pour découvrir, coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique, en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme, économie et respect des valeurs locales, transmission de connaissances et industrialisation à outrance, ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives, ou au contraire, à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte. Pour compliquer les choses, parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ? ",//cf.geekdo-images.com/images/pic1640388.jpg,5,240,14,1,30,Archipelago,240,//cf.geekdo-images.com/images/pic1640388_t.jpg,2012,"Vincent Boulanger,Ismaël Pommaz,Chris Quilliams","Civilization,Economic,Exploration,Nautical,Negotiation,Renaissance",NA,Christophe Boelinger,"Archipelago: Solo Expansion,Archipelago: War & Peace","Colonial Theme,Tropical theme","Area Control / Area Influence,Auction/Bidding,Commodity Speculation,Modular Board,Tile Placement,Trading,Worker Placement","Asmodee,Ludically",7.42651,5106 105593,"Cheating is forbidden? Not in this naughty game of cards – in fact, you'll probably have to cheat in order to win. In Mogel Motte you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards, with one player (the oldest) receiving the guard bug – which stays on the table throughout the game – and one card being turnd face-up to start a discard pile. The cards are numbered 1-5, with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand. On a turn, a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap, so a 1 can be played on a 5 and vice versa.) If a player can't play a card, she draws one from the deck and her turn ends. There's another way to rid yourself of cards, though: cheating! Throughout the round, you can make cards disappear by dropping them on the floor, hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times, you can't vanish more than one card at once, and you can't rid yourself of your final card this way. The player with the guard bug – and only him! – can call out other players for cheating, and no one can cheat while the accusation is being resolved. If the accusation was false, the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose, is given a card from the Guard's hand as additional punishment, and becomes the new Guard. Cheating is a necessity as the "Cheating Moth" cards can't be played onto the discard pile, but must be disappeared via cheating. (The Guard, however, can play these cards as the Guard is not allowed to cheat.) The action cards work as follows: Ant: After an ant is played, everyone but the active player must take a card from the draw pile. Cockroach: After a cockroach is played, everyone races to play an identically-numbered card on top of it. Only the fastest player gets to leave her card in place. Mosquito: After a mosquito is played, everyone but the active player must slap the pile of cards. Whoever is slowest receives a card from the hand of all other players. Spider: After playing this, give a non-Cheating Moth card from your hand to another player. When one player has no cards in hand, the round ends. All other players score 10 points for each Cheating Moth in hand, 5 points for each action card, and 1 point for each number card. After a number of rounds equal to the number of players, the game ends and the player with the lowest score wins. ",//cf.geekdo-images.com/images/pic1072133.jpg,5,30,7,3,30,Mogel Motte,30,//cf.geekdo-images.com/images/pic1072133_t.jpg,2011,Rolf Vogt,"Action / Dexterity,Card Game",NA,"Emely Brand,Lukas Brand",NA,Drei Magier Ugly Animals,Hand Management,"999 Games,ADC Blackfire Entertainment,Devir,Drei Magier Spiele,G3,Gigamic,Lion Rampant Imports,Nordic Games GmbH,Swan Panasia Co., Ltd.",6.53876,1194 105624,"Poseidon has lost his treasured trident, and your friends have disappeared while trying to find it. It turns out they have been captured by evil Hans the Kraken. Suckers! The Kraken plans to make a nice stew out of them. Can you prise open his tentacles, release your friends, and defeat him? Hope so. Oh, it's probably not a good time to mention the shark... Poseidon's Kingdom features a wave that crashes dice onto the board and the engaging game play of the highly-praised anthill system (from Antics!). On their turns, players first decide whether to improve their abilities by taking an "action tile" or place some of their personal dice onto the big 3D-wave, which is rolled over, when full, distributing up to 15 dice in a couple of seconds randomly all over the board. Second, they move one of their two creatures on the main board, trying to land on a spot where they can pick up dice of any color they need. If they do, they can either store the dice on special spaces of their action tiles for later use OR put together a special combination of 2-4 dice to get victory point tokens, then place the dice back to the pools from where they came. Third, the shark moves as many spaces as the space the creature landed on indicates. If the shark meets one or more creatures on its way, they are eaten and players get "skeletons" to block one of their action spaces. After a special scoring round, in the end the player who collected the most victory points wins. The second edition of Poseidon's Kingdom introduces the dolphin, which can make your creatures immune to the shark. ",//cf.geekdo-images.com/images/pic2650957.jpg,4,45,10,2,45,Poseidon's Kingdom,45,//cf.geekdo-images.com/images/pic2650957_t.jpg,2011,"Judith Lamont,Dann May","Animals,Dice,Mythology",NA,"Gordon Lamont,Fraser Lamont",NA,"Animals: Fishes,Animals: Octopuses,Animals: Sharks,Crowdfunding: Kickstarter","Area Movement,Dice Rolling,Tile Placement","Fragor Games,Game Salute",6.90832,646 105864,"Both a game and a way to create games, On The Cards is a window into the possibilities offered by a traditional deck of cards. On The Cards comprises a deck of 50 or so rule cards that define how cards move from the (shared) deck, through players' hands and into tricks, and how cards are scored at the end of the round. By combining these rule cards, you can create thousands of games! The Fixed Rule cards (black) are always used. In each round, the rules on the Fixed Rule cards are combined with the rules on one card of each other type: Deal, Aim, Card Play and Trick Taking. Deal (red) defines how the dealer will distribute cards. Aim (yellow) defines the objective of the round and how it will be scored. Card Play (green) defines how the players will play cards. Trick Taking (blue) defines how tricks will be won. In later games you can add Optional Twist cards (mauve) and Double cards to spice things up. ",//cf.geekdo-images.com/images/pic1082985.jpg,6,30,10,2,30,On The Cards,30,//cf.geekdo-images.com/images/pic1082985_t.jpg,2011,"Tony Boydell,Charlie Paull",Card Game,NA,Sebastian Bleasdale,NA,NA,Trick-taking,Surprised Stare Games Ltd,6.63056,72 106174,"Di Renjie is a deduction card game for two to six players where the goal is to deduce the target, murder weapon, and location of an assassination before the crime takes place. The Di Renjie deck of cards contains three cards for each individual target, weapon and location. At the beginning of the game, one card of each type (Target, Weapon and Location) is secretly placed under the game box. Players try to collect as many clue sets (all three matching cards of a single type) to deduce which card of each type is under the game box. After eight sets are collected, the game ends when the last player finishes her turn. Each player writes her answer on a piece of paper (or mobile phone) before revealing the three cards under the game box. If players together as a team successfully deduce all three elements, each player receives points for her correct deduction and clue sets collected. The player with the most points wins. However, if the players weren't able to deduce all three aspects of the crime as a team, they fail, the murder takes place, and all players lose the game. ",//cf.geekdo-images.com/images/pic1224497.jpg,6,30,10,2,30,Di Renjie,30,//cf.geekdo-images.com/images/pic1224497_t.jpg,2012,"Ta-Te Wu,Haiyu Zhao","Bluffing,Card Game,Deduction,Movies / TV / Radio theme,Murder/Mystery",NA,Ta-Te Wu,NA,"Asian Theme,Country: China,Crowdfunding: Kickstarter","Hand Management,Set Collection",Sunrise Tornado Game Studio,6.12008,123 106217,"Game description from the publisher: Don't expect to lie around the sun, lazily sipping cocktails and passively watching hula dancers, because the tactical game Hawaii is not a paradise for idlers, but rather for bold, active strategists. Restlessly, they'll move their pieces on the game board, facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach. In Hawaii, players must make use of their limited resources to score points by growing their villages and exploring the surrounding islands. Your chieftains move around the board to purchase new tiles for their villages, hopefully grabbing the best deals before their opponents. Three different currencies are used to pay for these trips, so make sure you don't run out of any of them too quickly. Players are also rewarded for providing for their people (measured essentially by how much they bought on a given turn), but your meager income shrinks as the game goes on. Players will have to balance a number of ways to score points to secure their victory. ",//cf.geekdo-images.com/images/pic1188333.jpg,5,90,13,2,90,Hawaii,90,//cf.geekdo-images.com/images/pic1188333_t.jpg,2011,Dennis Lohausen,NA,NA,Greg Daigle,Hawaii: Kamapua'as Gunst,"States: Hawaii,Tropical theme","Action Point Allowance System,Area Movement,Modular Board","999 Games,Filosofia Éditions,Hans im Glück Verlags-GmbH,Rio Grande Games,Z-Man Games",7.22461,3339 106631,"Space Bastards is a science-fiction game in which players try to occupy several small planets with their five races of aliens, which have varied relationships between each other. Players try to manage and effectively use those aliens' relationships – whether to eat opponents, create new alien babies, trade goods, and so on – to their advantage for profit. Races are also determined by their size and shape, and planets are too small for everyone... Space Bastards is probably the first game with a relationship management system. Relationships – that is, defined relations between two races of aliens – are connected to the game actions of the players. Players use these relationships to occupy planets and have a majority there. Relationships are: Love (born new alien - Bastard), Hungry (eat enemy alien bastard - enemy is removed from the planet), War (shot enemy alien bastard which dead body will fill the planet), Trade, Friendship, Migration (traveling by spaceship), Mutation (transform to a different alien) and Political propaganda (changing the relationships). Space Bastards is a game in which you can enjoy and observe the picturesque aliens as small animals in an aquarium – while siccing them on your opponents, of course... ",//cf.geekdo-images.com/images/pic1101443.jpg,5,90,12,2,90,Space Bastards,90,//cf.geekdo-images.com/images/pic1101443_t.jpg,2011,Martin Málek,"Humor,Science Fiction,Wargame",NA,Jiri Mikolas,NA,Aliens,"Area Control / Area Influence,Area Movement,Simultaneous Action Selection",Jira's Games,5.91369,168 106662,"In 2001, 2F-Spiele published the original Funkenschlag. In 2011, it is time to look back...a long time back! To celebrate the tenth anniversary of the original Funkenschlag, designer Friedemann Friese will take you back in time and let you relive the early beginnings of mankind. True to the name of the German edition (a literal translation of which is "Flying Sparks"), it is time for Funkenschlag: Die ersten Funken, or "The First Sparks". The First Sparks transports the Funkenschlag mechanisms into the Stone Age. The order of phases during a game round, the player order, the technology cards: you know all these parts from “Funkenschlag”. But what is new? What is different? The First Sparks is much faster and far more direct. You are immediately part of the action. Each turn, each decision is important. As a clan leader you decide on the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge - to successfully hunt food or to learn to control fire. With the help of these skills, you will harvest enough food to feed your clan and spread it far enough to reach new hunting areas. In a game of The First Sparks you are always confronted with many decisions: Which technology cards offer you the biggest advantages? When is the right time to spread your clan on the game board? Which hunting areas will grant the most food? Reaching new hunting areas or trying to secure parts of the game board for your own clan are important factors for your strategy. Empty spaces are cheaper for you to settle compared to spaces in which other clans are already settled. If you are the first to increase your clan size to 13 clan members, you win The First Sparks. ",//cf.geekdo-images.com/images/pic1102960.jpg,6,60,12,2,60,Power Grid: The First Sparks,60,//cf.geekdo-images.com/images/pic1102960_t.jpg,2011,"Fréderic Bertrand,Lars-Arne ""Maura"" Kalusky,Maren Rache","Animals,Economic,Prehistoric",NA,Friedemann Friese,Power Grid: Oracle & Industrial Espionage,Power Grid,"Area Movement,Card Drafting,Modular Board,Route/Network Building","2F-Spiele,999 Games,Albi,Edge Entertainment,Filosofia Éditions,Rio Grande Games",6.8882,2978 106753,"We return to ancient days, when man lived in caves and woman lived in adjoining caves and their language consisted of little more than grunts and gestures. Primitive though we may have been, we still dreamed of ruling over everyone else as leader of the clan! In Ouga Bouga players need to repeat a series of guttural noises, then add to the chain. At the start of each round, players are dealt three cards face-down and those cards remain hidden; each card shows a "word" and associated illustration – "Miti" for woolly mammoth and "Atrrr" for fire. The first player of the round lays a card in the center of the table, makes the noise, then points at another player, saying "Ha!" That player must add a card, repeat both sounds in order, then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table. A round ends one of two ways: (1) A player is accused of messing up, with accusers pointing at him and saying "Ho!" If the accusation is correct, the player "scores" all cards in the center, plus one card from each accuser; if not, then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds, ending with "Ouga Bouga!" As a reward, he distributes the cards in the center, as well as any penalty cards previously collected, among all the players. After a round ends, every player refills his hand to three cards and another round begins. If not enough cards remain, the game ends and the player with the fewest cards wins. ",//cf.geekdo-images.com/images/pic1686960.jpg,6,10,7,3,10,Ooga Booga,10,//cf.geekdo-images.com/images/pic1686960_t.jpg,2011,David Boniffacy,"Card Game,Humor,Memory,Party Game,Prehistoric",NA,"David Boniffacy,Daniel Quodbach",NA,Forgenext,"Acting,Memory","Blue Orange Games,Cocktail Games,Filosofia Éditions,Hutter Trade GmbH + Co KG,REBEL.pl",6.09625,483 106929,"Top-A-Top is a simple and fast-playing party game in which players take turns placing their cards in the middle of the table and reacting appropriately to the funny pictures on the cards played, e.g., by making special gestures or saying something. Your reflexes and the ability to make associations are crucial. Your reaction has to be quick and appropriate or else you lose a turn and take all the cards on the table into your pile. The first player to get rid of all of his cards wins. ",//cf.geekdo-images.com/images/pic2651251.jpg,6,15,6,3,15,Top-A-Top,15,//cf.geekdo-images.com/images/pic2651251_t.jpg,2011,Szwedzki,"Action / Dexterity,Children's Game,Humor,Memory,Party Game",NA,Agnieszka Migdalska,NA,NA,Memory,"Cube Factory of Ideas,Kuźnia Gier",5.92162,74 106978,"The nukes have flown, and darkness has spread across the globe. Yet the missiles didn’t bring the apocalypse many had predicted. Rather than total, the exchange of nuclear-tipped missiles was limited. Rather than complete, the destruction was merely crippling. Now the war continues, fought with a strange mixture of equipment—some of it more suited to a museum, some of it fresh off the assembly line. And the war continues on America’s own soil. Devastated by the nuclear exchange, the remnants of America’s once mighty military, aided by a smattering of their NATO allies, fight against a horde of ravenous predators including Cuba, Nicaragua, and their Central/Southern American allies, hoping against hope to hold their country until the last vestiges of their mighty European army returns home. Command formations of Nicaraguan T-72s against American M-48s, fight Cuban T-62s with Canadian Centurions, and battle against Soviet Spetsnaz with the indomitable French Foreign Legion. America Conquered introduces airboats that fly over river and swamp alike, Texan cavalry that ride disrupted infantry into the ground, mixed-equipment platoons that allow gamers to split their units to take advantage of their unique equipment, and American fanatics that will kill themselves rather than lose their country. New terrain includes swamps, sparse/destroyed city, and much more. ",//cf.geekdo-images.com/images/pic1080655.jpg,2,240,12,2,240,World at War: America Conquered,240,//cf.geekdo-images.com/images/pic1080655_t.jpg,2013,NA,Wargame,NA,Mark H. Walker,World At War: The Texan War of Independence,World at War Series,"Chit-Pull System,Dice Rolling,Hex-and-Counter","Lock 'n Load Publishing, LLC.",7.95455,55 106999,"There's still much left to do in order to become the world's largest and most diverse amusement park! Your family (one of four) has a small, but steady income that should suffice to hire a few showmen to bring life to the oh-so-empty park site. As you earn more, you can afford a favor or two: the police officer is kinder to you, you can hire a migrant worker to do extra work, and you can even finagle the attention of a promoter or a journalist! The families will need to co-operate from time to time; after all, those grand attractions don't build themselves. In the end, the grand attractions are what will impress the crowds and bring about euphoric headlines in the newspapers! To set up Coney Island, each player takes two money tiles, a random building material and a player board, covering most of the spaces on that board with showmen tiles. At the start of each turn, a player receives income. At the beginning of the game a player's income is one VP, one money and one randomly drawn building material; as the game progresses, the player can remove showmen tiles to uncover VP, money and material spaces, thereby boosting his income. A player can never have more than five money tiles and five materials. A player then takes one to three main actions and up to five special actions: Place a building site tile. Pay the cost of the space you cover and receive the reward shown there (VPs, materials, an additional action) Place a showmen tile. Pay the cost in building materials shown on your player board, then place this tile on an empty space on a building site. This boosts your income (by uncovering a space) and gives you and others potential places to build. Place a grand attraction tile. These tiles cost 2-5 materials to build and cover 1-4 spaces, each of which must have a showman tile on it. Players receive points for their showmen used or attraction placed, then the showmen are returned to the appropriate player boards. By spending two money, a player can acquire one of five character tiles (either from the supply or another player); each character provides a special action that the player can use each turn, such as spending money or VPs for material or buying newspaper tiles (which are worth points and can be spent for an additional action). Each main action may be executed at most once per turn unless extra actions are used from newspapers or from bonuses earned by placing certain building site tiles. After one player reaches 60 VP, and each player has had the same number of turns, the game ends, with players scoring their newspaper tiles and losing points for each showman on their player boards. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1097258.jpg,4,60,10,2,60,Coney Island,60,//cf.geekdo-images.com/images/pic1097258_t.jpg,2011,Dennis Lohausen,Economic,NA,Michael Schacht,Coney Island: Giant Wheel,NA,"Area Enclosure,Tile Placement","Argentum Verlag,White Goblin Games",6.53016,679 107148,"Wings of Glory: WW2 Starter Set is a tactical air combat game set in WW2 that uses cards and miniatures. This first set is a complete game that features four airplanes for the WW2 game series: the American P40, the Russian Yak-1, the Japanese Ki-61 and the Italian Re-2001 Falco. Other components include maneuver decks for each airplane and a rule book that includes Basic, Standard and Advanced Rules, Optional Rules, and Scenarios. A full assortment of counters, tokens, rulers, and airplane console boards complete the set, which can be expanded with additional WW2 Airplane Packs to allow for larger battles with different airplanes. Part of the Wings of War series Reimplements: Wings of War: The Dawn of World War II Wings of War: WW2 Deluxe set Wings of War: WW2 Airplane Packs See also: Wings of War: Fire from the Sky ",//cf.geekdo-images.com/images/pic1257685.jpg,4,45,8,2,45,Wings of Glory: WW2 Starter Set,45,//cf.geekdo-images.com/images/pic1257685_t.jpg,2012,"Vincenzo Auletta,Dario Calì,Fabio Maiorana","Aviation / Flight,Card Game,Miniatures,Wargame,World War II",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of Glory: World War 2 – Avro Lancaster B Mk.III,Wings of Glory: World War 2 – B-17,Wings of Glory: World War 2 – Bristol Beaufighter,Wings of Glory: World War 2 – Douglas SBD-5 Dauntless,Wings of Glory: World War 2 – Fiat CR.42 Falco,Wings of Glory: World War 2 – FW-190 D-9/D-13,Wings of Glory: World War 2 – Gloster Gladiator Mk.I,Wings of Glory: World War 2 – Heinkel He.111,Wings of Glory: World War 2 – Kawasaki Ki-61 Hien,Wings of Glory: World War 2 – Messerschmitt Bf.109 K-4,Wings of Glory: World War 2 – Messerschmitt Bf.110,Wings of Glory: World War 2 – Messerschmitt Bf.110 C,Wings of Glory: World War 2 – Nakajima Ki-84 Hayate,Wings of Glory: World War 2 – North American B-25 Mitchell,Wings of Glory: World War 2 – P-51D Mustang,Wings of Glory: World War 2 – Reggiane Re.2001 Falco II,Wings of Glory: World War 2 – Republic P-47D Thunderbolt,Wings of Glory: World War 2 – Spitfire Mk. IX,Wings of Glory: World War 2 – Yakovlev Yak-1,Wings of Glory: World War 2 – Yokosuka D4Y Suisei,Wings of Glory: WW2 Airplane Packs,Wings of Glory: WW2 Special Packs",Wings of Glory / Wings of War,"Simulation,Simultaneous Action Selection",Ares Games,7.45186,215 107173,"In the card game Stalag 17, each player represents one of five countries, and he tries to help his three countrymen escape a prison camp in WWII before the other players can do the same. To escape, a prisoner needs to acquire the objects that match his escape plan, which can change from turn to turn – but he needs to be careful as to when and how he leaves as once he flies the coop, the guards become more vigilant, searching the barracks and exercising more oversight on the prisoners from that country who remain to make flight harder for them. In some cases, you'll be better off letting someone else escape ahead of you so that the guards scrutiny falls on them, which can make it easier for you to find a way out. The first player to help his three prisoners escape wins. ",//cf.geekdo-images.com/images/pic1096592.jpg,5,30,10,2,30,Stalag 17,30,//cf.geekdo-images.com/images/pic1096592_t.jpg,2011,Sergi Marcet,"Card Game,World War II",NA,Óscar Arévalo,"Stalag 17: ""Unexpected Count"" Promo Card,Stalag 18",NA,"Hand Management,Set Collection",Gen-X Games,5.9113,192 107190,"Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups. There are seven different modes of play: Simple mode, for first time players Full mode, using the character abilities Custom Clockwork: build your own character! 2v2 team battle Solo play, with 10 achievements to earn Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side! Part of the Fantasy Strike Universe. ",//cf.geekdo-images.com/images/pic1088491.jpg,5,5,0,1,5,Flash Duel: Second Edition,5,//cf.geekdo-images.com/images/pic1088491_t.jpg,2011,NA,"Card Game,Fantasy,Fighting",NA,David Sirlin,NA,"Admin: Better Description Needed!,Anime & Manga,Fantasy Strike,Solitaire Games","Hand Management,Partnerships,Variable Player Powers",Sirlin Games,6.96614,712 107255,"In Evo, you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumgath with your mounts, you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species. Players will earn mutation points during the course of the game. The player with the most at the end of the game is the winner. Changes in this edition: Initiative is based on bidding position for the mutation/adaptation genes, and tails have been done away. Climate change is based on a token draw instead of a die roll. The combat die is no longer a regular D6 but has symbols which serves approximately the same odds as before. There is a 1-in-6 chance for a stalemate otherwise, depending on the difference in horns, the defender will have a dinosaur removed from the board The attackers dinosaur can never die. Evolution occurs after climate change instead of later in the turn. There are 12 climate tokens, delineating strictly 9 to 11 turns, with the game-ending meteor event occurring in one of the last three climate tokens. Players only have a maximum 8 dinosaurs, while the older game had a maximum of 10. There are 12 new "special" genes, 8 of which are mixed in with the regular genes. Each have a unique power/ability such as flying, amphibious movement, chameleon capability for defense, or the ability to predict the future climate. One event card is available each turn during bidding with the number of players minus one genes pulled out of the bag. Winning the event card will give the player first initiative and is only modified by number of dinosaurs on the board. ",//cf.geekdo-images.com/images/pic1042089.jpg,5,60,14,2,60,Evo (second edition),60,//cf.geekdo-images.com/images/pic1042089_t.jpg,2011,"Stéphane Gantiez,Stéphane Poinsot,Cyril Saint Blancat","Prehistoric,Science Fiction",NA,Philippe Keyaerts,NA,Evolution,"Area Movement,Auction/Bidding,Variable Player Powers","Asmodee,Asterion Press,Descartes Editeur",7.00237,1788 107372,"Les Rois Francs (Frankish Kings) is a an introductory level tactical medieval wargame. It includes a rules booklet of 6 pages, 108 counters, three A4 maps. Four battles are included: - Fontenoy-en-Puisaye, 841 (Lothaire vs. Charles the Bald and Louis the German) - Jengland, 851 (Franks vs. Bretons) - Brissarthe, 866 (Franks vs. Bretons and Vikings) - Montfaucon en Argonne, 888 (Franks vs. Vikings) Available with French rules, but English rules can be downloaded from Vae Victis website. ",//cf.geekdo-images.com/images/pic1103077.jpg,2,60,0,2,60,Les Rois Francs,60,//cf.geekdo-images.com/images/pic1103077_t.jpg,2011,Pascal da Silva,"Medieval,Wargame",NA,Florent Coupeau,Questembert 890,"A la charge Series,Magazine: Vae Victis",Hex-and-Counter,Vae Victis,6.93947,57 107463,"Polar bears, koalas, emperor penguins, cute little panda bears – they all need your help to survive, but alas only one species (and one player) can come out on top in Help Me! The game includes 30 animal tiles, with six different types of animals, each valued 1-5. To set up the game, randomly create a 5x6 grid of animal tiles. Each player secretly chooses one of the six animal character tiles to see which animal they want to save. On a turn, a player chooses any tile or stack of tiles and moves the tile/stack orthogonally onto an adjacent tile/stack. You can't move a tile to an empty space. When no more tiles/stacks can be moved, the game ends. Each player then reveals his animal character and takes all stacks that have that type of animal on top. The player scores one point for each tile he collects; in addition, if any of the type of animal are within a stack (not on top), the player scores points equal to the value of that buried animal tile. The rules include a team variant in which players combine their scores at the end of the game, but don't know which animals their teammates are trying to save. Watch for tears and other clues of sadness when particular animals disappear from the board... ",//cf.geekdo-images.com/images/pic1089331.jpg,6,10,7,2,10,Help Me!,10,//cf.geekdo-images.com/images/pic1089331_t.jpg,2011,Floriane Grivillers,"Abstract Strategy,Animals,Bluffing,Party Game",NA,Dong-Hwa Kim,NA,"Animals: Koalas,Animals: Pandas,Animals: Penguins","Partnerships,Tile Placement","Deinko Games,Libellud",6.16637,113 107464,"Have you seen that flower in the garden before? Are you sure? To become a master gardener, you must prove that you can identify all blooms you see and remember where they are located, and Illusion will test those memory and recognition skills. The game lasts three rounds. To set up a round, each player takes 4-5 life points and someone shuffles the flower deck, then lays out the four flowerbeds around the deck. The deck consists of ten different types of flowers, with five cards of each type. On a turn, the active player reveals the top card of the deck, then places it on top of one flowerbed of her choice. If any opponent thinks that this type of flower is already present in this flowerbed, he can yell "Stop!" If the accusation is true, the accuser takes as many life points from the active player as the number of flowers of this type buried under the top card; if the accusation isn't true, then the accuser loses one life point, placing it out of the game. The round ends when one player has no life points remaining or the deck of cards has run out. Players tally their score for the round. The player with the most points after three rounds wins. Kabuki features the same gameplay as Illusion, but players now try to track the different face paintings worn by kabuki artists. ",//cf.geekdo-images.com/images/pic2528226.jpg,6,20,6,2,20,Kabuki,20,//cf.geekdo-images.com/images/pic2528226_t.jpg,2011,Xavier Gueniffey Durin,"Children's Game,Memory",NA,Hope S. Hwang,NA,"Flowers,IELLO: Mini Games",Memory,"Deinko Games,IELLO",5.75584,149 107529,"In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game. Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements. By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board. Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice! Kingdom Builder FAQ - please read before posting questions in the forum. ",//cf.geekdo-images.com/images/pic1152359.jpg,4,45,8,2,45,Kingdom Builder,45,//cf.geekdo-images.com/images/pic1152359_t.jpg,2011,Oliver Schlemmer,"Medieval,Territory Building",Kingdom Builder: Big Box,Donald X. Vaccarino,"Kingdom Builder: Capitol,Kingdom Builder: Caves,Kingdom Builder: Crossroads,Kingdom Builder: Harvest,Kingdom Builder: Marshlands,Kingdom Builder: Nomads,Kingdom Builder: The Island","Kingdom Builder,Queen Yellow Wave Box Series","Area Control / Area Influence,Area Enclosure,Modular Board,Route/Network Building","Queen Games,Lautapelit.fi,REBEL.pl",7.0317,13164 107635,"In the bustling market of Cairo, traders build their stalls and try to entice customers with attractive goods, with each customer bringing money that the trader can then use to expand that stall or establish new stalls. To set up Kairo, players first take turns placing three colored stalls (out of six) on the game board. They also take three stall cards (which highlight one or more sections on the game board) and one coin of each of the six colors. Five colored customers start at particular locations on the game board, with the sixth customer placed to the side. On a turn, a player either: Draws two cards (face-up or face-down stall cards or market barker cards). Moves a customer to a stall of that customer's color. Plays a stall card; then builds a new stall, expands an existing stall, or moves a blocked-off stall. The active player can choose to move any customer, and that customer will move to the closest stall (measured on orthogonal paths) of the same color. Additionally, this player can choose to play one or more market barker cards to "call" the customer past one or more stalls, presumably to bring the customer to that player's own stall. If the active player owns the visited stall, he receives one coin of the stall's color for each tile in that stall; if not, the active player receives a one coin commission while the owner receives the normal payout. This customer is then swapped with the customer off the board. When building a new stall, a player cannot place it in the same region as another stall of the same color. Regulations! Restaurants must be placed in an area designated for them, while all other stalls must go in the market area. When expanding an existing stall, the player must pay one coin of the same color for each tile in the enlarged stall. By expanding, you can earn more coins when customers visit, create longer paths to opponents' stalls, reserve area in which to expand further, and (most importantly) earn victory points. You score VPs each time you expand, and if your stall is the largest (or tied for the largest) of that color, you'll take one or two medals that provide a VP bonus. Once the expansions run low in one or two colors, players can only build or expand. Once everyone has finished building, the game ends, with players earning VPs for the medals and money they have in hand. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1102111.jpg,4,45,8,2,45,Kairo,45,//cf.geekdo-images.com/images/pic1102111_t.jpg,2012,Oliver Schlemmer,Economic,NA,Kimmo Sorsamo,NA,"Cities: Cairo,Country: Egypt,Queen Yellow Wave Box Series","Hand Management,Tile Placement",Queen Games,6.7065,217 107638,"A merchant's job doesn't consist of simply sitting around and earning money. Sometimes they need to sell their shirt to call for help from others. Sometimes they need to banter and fight for prices. And sometimes they have to swallow their tears and abandon all they have built. If you can overcome these hurdles, earn the trust of people and build up a fortune, then you will be a true master merchant. Master Merchant is a "hand-building" card game along the lines of the "deck-building" genre started by Dominion, except that players have no deck – only a hand of cards and a discard pile. Players start with a hand of two cards: "Steal one gold from all players with four or more gold" and "Buy a card from the town". On each turn a player can play up to two cards from his hand, either face up to gain a card's effect or face down to gain one gold. The "town" consists of ten different types of cards, which cost 1-4 gold. All cards played and purchased go into a player's personal discard pile, which is open information to all players. If a player starts his turn with no cards, he picks up his entire discard pile. The first player to get eight gold or eight different cards wins the game. This game's setting is same as Mai-Star, which is from the same designer, artist and publisher. ",//cf.geekdo-images.com/images/pic1093072.jpg,4,15,10,3,15,Master Merchant,15,//cf.geekdo-images.com/images/pic1093072_t.jpg,2011,Noboru Sugiura,Card Game,NA,Seiji Kanai,NA,"Asian Theme,Country: Japan","Deck / Pool Building,Hand Management","Hobby World,Japon Brand,Kanai Factory,Swan Panasia Co., Ltd.",6.13234,286 107649,"Catch a Falling Star, aka Die geheimnisvolle Sternschnuppe, is a game of skill in the vein of Klickado. The players attempt to re-light an extinguished fallen star. The star is positioned on top of a rod, and each player has several rays of light (sticks) that have to be added to the star. Some of the sticks have a magnet and can easily be attached; others have to be carefully piled on top. The first player to add all of his rays of light to the star wins. Re-implements: Klickado ",//cf.geekdo-images.com/images/pic1246888.jpg,5,15,5,1,15,Catch a Falling Star,15,//cf.geekdo-images.com/images/pic1246888_t.jpg,2011,Rolf Vogt,"Action / Dexterity,Children's Game",NA,Christian Sovis,NA,NA,NA,"999 Games,Drei Magier Spiele,G3,Lion Rampant Imports,Playroom Entertainment",6.19951,103 107704,"Fief is a game of strategic conquest and diplomacy that simulates a military, economic, and political fight between several lords in the Middle Ages – with players being those lords and representing noble families that want to have the most powerful kingdom in the land. Fief is played in a fictional kingdom in the Middle Ages, with the villages connected by roads and each village belonging to both a fief and a bishopric. Each player starts with a lord, a castle and some troops in one of the villages. At the end of each round, check to see whether one or more players have won, with shared wins being possible through alliances created by marriage. Winning solo is tough, so players need to negotiate, make deals and form alliances. To do this, players use their three embassy pawns; by spending a pawn, a player can have a three-minute-long private conversation with one or more other players to make whatever deals they wish. You have only three pawns, so plan well for these talks! Players draw cards each round: character cards that can bring new lords into play and event cards such as good harvests, good weather and taxes. They pay the costs to play cards, with some cards being playable at any time to upset current events with a surprise assassination or underground invasion. Players then receive income, with which they can buy troops and buildings, and move lords and troops among villages, with troops never being able to travel without a lord. If troops from more than one player end up in the same village, they battle until one side is eliminated or forced to flee. If a player controls all villages in a fief and has at least one castle there, he can purchase the title of the fief and assign it to a lord, with the title being passed to an heir if the lord subsequently dies. Players also try to secure the titles of king and pope, which provide benefits of their own, as well as points. Each title of fief, king or pope is worth a point, and the first player to collect three points wins. Two players win if they are allied and have a total of four points. The 2011 version of Fief has vastly revised rules with new materials and set-ups for shorter game play in addition to the long game. Reimplements: Fief Fief 2 ",//cf.geekdo-images.com/images/pic1114362.jpg,6,120,12,3,120,Fief,120,//cf.geekdo-images.com/images/pic1114362_t.jpg,2011,"Elise Catros,Patrick Dallanegra,Yann Rodolphe","Medieval,Negotiation,Political",NA,Philippe Mouchebeuf,Fief: Les Reliques,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships,Secret Unit Deployment,Simulation,Voting","ASYNCRON games,hobbity.eu",7.41908,283 107733,"Genius is relative in The Big Bang Theory Party Game, a new game that allows you and your friends to revisit moments from the smash hit TV series. Whether you've earned a Ph.D. in the science of "The Big Bang Theory" or are discovering the world of Leonard, Sheldon, Howard, Raj, and their neighbor Penny for the first time, you're guaranteed to be laughing and having fun. In each round, one player serves as Referee, flips over a Red card, and reads it aloud; if it has a green background and says "Experimental Formula" on it, the Referee indicates that as well. The other players – who have seven cards in hand – each submit one or two cards face down that they feel best describes the category or description on the Referee's card. For example, if the Red card says "Often Leads to Disaster", you could submit a Blue card such as "Killer Robot". If the Red card were an Experimental Formula, such as "Hilarious Battle", you submit two Blue cards using your envelope, such as "Horny Engineer" and "Giant Rabbits". If any player has a "Bazinga!" card in hand and wants to play it, he must do so after each player has made a submission, but before the Referee has revealed them! The Referee then reveals cards from the Red Deck until he reveals a card of the same type (either Basic or Experimental Formula) as the original card, thereby creating entirely new criteria by which to evaluate those same submissions. Next, the Referee mixes up the submitted Blue cards or envelopes so that no one knows who submitted what. Then, the Referee turns all of the cards face up, reading each card name aloud. He then ranks each card (or pair of cards) in the order he feels best matches the criteria on the Red card. The first place submission is awarded the highest numbered point chip, which is taken from the pile, the second place submission is awarded the second highest point chip, and so forth. The player to the left of the Referee becomes the new Referee, and you start a new round. Whoever ends up with the most points wins! ",//cf.geekdo-images.com/images/pic1243272.png,7,30,12,3,20,The Big Bang Theory: The Party Game,30,//cf.geekdo-images.com/images/pic1243272_t.png,2012,NA,"Card Game,Humor,Movies / TV / Radio theme,Party Game",NA,Ben Stoll,NA,TV Series: The Big Bang Theory,"Hand Management,Simultaneous Action Selection","Cryptozoic Entertainment,Pegasus Spiele",5.58349,149 107829,"Building an Elder God is a fast-paced card game of Lovecraftian construction for 2-5 players, ages 8 and up. Each turn you may place cards to complete your tentacled monster, damage another player's creature, or heal damage of your own. The first player with a complete monster wins! A game lasts 15-30 minutes, depending on the number of players. ",//cf.geekdo-images.com/images/pic1407331.jpg,5,15,8,2,15,Building An Elder God,15,//cf.geekdo-images.com/images/pic1407331_t.jpg,2011,Ben Mund,"Card Game,Fighting,Horror,Novel-based,Print & Play",NA,"Jamie Chambers,Ben Mund",NA,NA,Tile Placement,Signal Fire Studios,4.86247,93 107861,"Warriors & Traders, a turn-based strategy board game set in the Dark Ages in Europe, is a pure strategy game, involving no dice and no unforeseen events. In a nutshell, there's no luck, just strategy. Each player starts as the ruler of a small country which he or she will grow into an empire. In Warriors & Traders, players will use Actions to develop their countries' technologies, Production, Trade and Military, keeping track on separate Play-mats. They will also build armies to conquer new provinces and forts to defend their own and they will harvest and trade for resources. The game can be played either in alliance or in a free-for-all system. Player will get Victory points from fighting enemy player or the Barbarians who populate the map, from building Forts or trading. The player or alliance accumulating the most Victory points will win the game. The game ends after a maximum of 10 turns or when one or more players reach the victory conditions, dependent on the number of players and the type of play. Most game components are language independent. The Play-mats, used to keep track of the development of countries are only in English, the Info cards which help players throughout the game are printed in English, Dutch, French and German and the rulebook is printed in English and provided in electronic format in six additional languages, Dutch, French, German, Hungarian, Polish and Romanian. Official Warriors & Traders Designer's Diary on Board Game Geek: Warriors & Traders Adventure Official Warriors & Traders General Rules Info on Board Game Geek: FAQ ",//cf.geekdo-images.com/images/pic1089477.jpg,6,120,12,2,120,Warriors & Traders,120,//cf.geekdo-images.com/images/pic1089477_t.jpg,2011,"Maria Marin,George Necula,Andrei Novac","Economic,Medieval,Negotiation,Territory Building",NA,Andrei Novac,"Warriors & Traders: Italia,Warriors & Traders: Middle Ages",NA,"Action Point Allowance System,Area Control / Area Influence,Area Movement,Partnerships,Trading",NSKN Games,6.30291,292 107917,"A joint product using Mongoose's "A Call to Arms" miniature system and ADB's "Star Fleet Universe". From the Mongoose Publishers website: A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history, the Federation has come under pressure from many enemies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Federation, Klingon Empire, Romulan Empire or any one of the many other fleets that range across the galaxy. From skirmishes involving lone destroyers to the clashing of large fleets against their bitterest rivals, A Call to Arms: Star Fleet is your ticket to exciting battles that take place in the depth of space. This book includes; * Full fleet lists for the Federation, Klingons, Romulans, Gorns, Kzintis, Tholians, Pirates of Orion, and Civilians * Over 50 individual ships are detailed * A complete campaign system * Special Actions that include exciting manoeuvres such as the High Energy Turn, or use high technology, such as Engage Cloaking Device * As well as General Scenarios, there are also Tactical Challenges, special missions designed to test the limits of your Admiralship * Easy to learn rules system that will have you playing in ten minutes, but which will take years to master! * Rules covering drones, cloaking devices, plasma torpedoes, and all your favourite ships ",//cf.geekdo-images.com/images/pic3037814.jpg,0,0,0,2,0,A Call to Arms: Star Fleet,0,//cf.geekdo-images.com/images/pic3037814_t.jpg,2011,"William J. Chapman,James Gammell,Hugh Paton,Tony L. Thomas","Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,Matthew Sprange,"A Call To Arms: Star Fleet – Federation Fleet Box,A Call to Arms: Star Fleet – Gorn Fleet Box,A Call To Arms: Star Fleet – Klingon Fleet Box,A Call To Arms: Star Fleet – Kzinti Fleet Box,A Call To Arms: Star Fleet – Romulan Fleet Box","A Call to Arms,Star Fleet Universe,Star Trek","Dice Rolling,Simulation","Amarillo Design Bureau, Inc.,Mongoose Publishing",6.93679,56 107971,"Game based on the very funny 'quiz' show. Two teams of two celebrities in each team compete to answer really obscure questions but can lead to very funny and creative answers. You score very little for getting a question right but if you make a rather obvious answer, a klaxon sounds and you gather lots of minus points. The box features host Stephen Fry on the cover. The odd name for the show, QI, stands for 'Quite Interesting'. The publisher says; According to The Bible what came first the chicken or the egg? Be careful with your answer. Get it right and you move forward but a wrong answer could mean the dreaded klaxon and you'll be going backwards! The answer to this and hundreds of other obscure and fascinating facts can be found in this hilarious board game based on the QI television programme! ",//cf.geekdo-images.com/images/pic1089581.jpg,6,0,8,2,0,QI the Board Game,0,//cf.geekdo-images.com/images/pic1089581_t.jpg,2011,NA,"Movies / TV / Radio theme,Trivia",NA,NA,NA,NA,Roll / Spin and Move,Paul Lamond Games Ltd,4.66949,59 108012,"April 14, 1912, 11:40 p.m.: In the dark, cold waters of the Atlantic ocean, the transatlantic RSM Titanic, during its first journey, sinks after a crash against an iceberg. The block of ice opens a hole in the right side of the hull and after two hours and forty minutes the Titanic is doomed. One hundred years after those happenings, Sir Chester Cobblepot offers a refined board game that celebrates the unforgettable heroism and determination of the passengers on that English transatlantic. More specifically, our main characters are the survivors of the last lifeboat lowered into the water, the collapsible D. The idea for Collapsible D: The Final Minutes of the Titanic comes from the mind of the Italian author Gianluca Santopietro. In this game the players are on board the Titanic during the night of April 14, 1912, starting at 11:40 p.m. when the ship collides with an iceberg; each turn represents ten minutes in real time. Each player controls a passenger of each Class and a member of the Crew. Each character has a different starting point, an attempt to recreate the exact location where they were on the ship, thanks to historical research led by the author in cooperation with history experts on the Titanic, such as Claudio Bossi. Thanks to an intuitive movement system, players will move their passengers through the ship, trying to reach the lifeboats on the dock. Meanwhile, the water floods in quickly and the risk of drowning is very high. Each saved passenger grants victory points, and the player with the highest score wins. ",//cf.geekdo-images.com/images/pic1114237.jpg,6,30,12,3,30,Collapsible D: The Final Minutes of the Titanic,30,//cf.geekdo-images.com/images/pic1114237_t.jpg,2012,Alan D'Amico,"Dice,Maze,Nautical",NA,Gianluca Santopietro,NA,Titanic,"Area Movement,Roll / Spin and Move",Sir Chester Cobblepot,6.74263,95 108044,"Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications, and your volcano activator was perfect for fighting global warming. But the fools at the institute, they wouldn't listen. They called you mad! You built a monster to rend them limb from limb, which your minions assured you was the very worst way to be rended. When it became clear that the only hope for the world was your own benign leadership, you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination – and then that broadcast was interrupted by yet another interloper. So. Competition. Well, the world will never be as scared of these upstarts as it will be of you. Archimedes once said, "Give me a long enough lever and a place to stand, and I will move the world." You will be the most terrifying lever the world has ever seen. Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray, cloaking device, or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.) Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair, obtain money, obtain a blueprint for an invention, or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins. There is a twist to the game, though – actually, two twists! At the beginning of the game, you randomly draw two Twist cards, which change the environment so that the game plays differently each time. This means that in order to win, the players will have to revise their strategies each time they play Nefarious. ",//cf.geekdo-images.com/images/pic2568631.jpg,6,45,8,2,30,Nefarious,45,//cf.geekdo-images.com/images/pic2568631_t.jpg,2011,"Nick Acosta,Marty Elmer,Glenn Gustafson,Shaun Lindow,Tatiana Maifat","Card Game,Humor,Science Fiction",NA,Donald X. Vaccarino,Nefarious: Becoming a Monster Expansion,NA,"Hand Management,Simultaneous Action Selection","Ascora Games,Foxgames (Poland),Magellan,USAopoly",6.45588,1662 108080,"The land is corrupted. The silent Grayking, brooding upon his throne in the Tower of Ash, is a far-reaching shadow upon Lassadar. We feel his presence in each of our days. His servants grow bold, stealing into our cities, inhabiting the alleys and dark places of our streets. They jeer at us from our mirrors, shaming our reflections. The books of the Council of Wardens, handed down to us across the years, say that the era of broken barriers is upon us. Omens tell us, by winter, the Grayking will break through the few defenses we have remaining, cross to Lassadar, and our lands will fall to despair. We few who are left, who remember the Grayking’s original imprisonment across the Barrier Planes, struggle to keep his power from growing further, but we have little time and far too few disciples. You are young but have proven to hold the strength of our teaching inside you. We have trained you in the arcane arts of ice, oak and flint magic and have taught you those powers are capricious and can damage your spirit if relied upon too much. We wish we had more time to train you further. We do not. Go now into the wider world, with our blessings, and seek a means to defeat the Grayking. Find the three Warding Keys stolen by his servants and re-lock the gates to force him back behind the Barrier Planes forever. Our agents, spread thinly across places still untouched in Lassadar, will aid you in your quest as best they can. Go now, and save us all…… Shadows Upon Lassadar is a solitaire fantasy quest game. You play a young magic adept who has been charged with finding three lost keys to lock the gates between the Barrier Plains and prevent the Grayking from reaching the world of Lassadar. You will journey to different cities using a deck of cards; other cards list spells you learn during the game. Magic in Lassadar is, however, a two edged sword and if you use powerful spells you may end up corrupting your own spirit in the process and lose the game. Three specific cards lead to expanded battle maps where you fight the Grayking’s servants for possession of the keys. The game uses a variety of AI mechanics to simulate an enemy that learns and adapts as the game progresses. Needed to play: the 48 game cards + the 4 last battle cards 9 six sided dice 25 black eurocubes and 3 eurocubes: one each in red, blue and yellow. This Print and Play game can be assembled as a deck of cards or as cards and a series of mini game boards. There are several types of quests in the game that will need to be completed. These quests are encountered by turning over cards from the draw deck: City Quest cards showing the name of the city you’ve journeyed to, win and loss table reference icons and event instructions for the battle in that city. As you win battles in these cities you will remove these cards from the game. If you lose a battle in this city you will place this card on the Quest discard pile to be shuffled back into the game. Dice are rolled to determine the outcome of these battles. Council of Wardens Quest cards always have a white top. Their event instructions will help you gain spells and refresh your Mana and Spirit. These cards will always be placed on the Quest discard pile to be shuffled back into the game. Three Warding City Quest cards, each with a colored band and a numbered Warding Key icon across the bottom will signal when you use the Expanded Battle Maps (wargame hexmap style). On the Expanded Battle Maps you will encounter AI driven servants of the Grayking. Dice are rolled to determine the outcome of these battles. As you win the battles in these cities, and gain the Warding Keys, you will remove these cards from the game. If you lose a battle in this city you will place this card on the Quest discard pile, to be shuffled back into the game. Winning or losing the game: Draw cards one by one working your way through the quest. If you gain each of the 3 Warding keys you may cast the Oaken Spell: Barrier Lock and lock the gates of the Barrier Plains. The Grayking is instantly drawn back to the Tower of Ash and you have saved Lassadar and won the game. If at any time your Spirit falls below [1] on the Character Stats card, or if the Grayking reaches Lassadar on the Progress Track, you have lost the game. 2nd place in the August 2011 Solitaire Print and Play contest and was also awarded Best Art, Best AI and Best Horror Game Tied for 1st place in The 2011 Print 'n Play Awards for Best Solitaire Game 2012 Golden Geek Awards Nominee - http://www.boardgamegeek.com/thread/864240/2012-golden-geek-awards-nominees-announced-vot ",//cf.geekdo-images.com/images/pic1165514.jpg,1,30,10,1,30,Shadows Upon Lassadar,30,//cf.geekdo-images.com/images/pic1165514_t.jpg,2011,Todd Sanders,"Card Game,Fantasy,Print & Play,Wargame",NA,Todd Sanders,NA,"Shadows Upon Lassadar Series,Solitaire Print and Play Contest","Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Press Your Luck","(Self-Published),(Web published)",6.65797,69 108155,"Fox's Party is a fast playing push your luck and memory game in one. Each player starts with a deck of twelve face-down cards, each card shows one of seven animals on it, but since those cards are face-down you don't know which animals you have, at least not at first. The remaining cards are placed face up in the center of the table so that everyone can see the critter on the top card; the face of each card also shows a "size chart" of how the animals relate to one another in size: the ant is the smallest, followed by the snail, the frog, the hedgehog, the fox, the deer and the bear. On a turn, you state whether you think the card on top your deck features an animal that's larger, smaller, or the same size as the animal on top of the deck, then you reveal that card. If you're wrong, you place the card face down on the bottom of your deck and end your turn. If you're correct, you can stop or decide to take another guess, but this time you'll compare the hidden animal on top of your deck with the animal that you just revealed. Anytime you're wrong, you bury all revealed cards in the same order face down under your deck. But if you stop after one or more correct answers, you then place all of those cards (in the order guessed) on top of the central deck. The first player to play all the cards in his deck wins. ",//cf.geekdo-images.com/images/pic1926889.jpg,5,10,6,2,10,Fox's Party,10,//cf.geekdo-images.com/images/pic1926889_t.jpg,2011,Claudia Stöckl,"Animals,Children's Game,Memory",NA,Bernhard Weber,NA,"Animals: Bears,Animals: Deer,Animals: Foxes,Animals: Frogs,Animals: Hedgehogs/Porcupines","Memory,Press Your Luck","Gigamic,Kaissa Chess & Games,Lion Rampant Imports,Zoch Verlag",6.18788,52 108157,"In Kalimambo, players are amateur explorers in Africa, excited about the discovery of a new species, one of whose members – dubbed "Kali" by the explorers – playfully runs amongst the group as it crosses the savannah. Unbeknownst to the group, Kali's rhinoceros friend Mambo is eager to bump the group along to keep it moving, possibly pushing an explorer or two into the dung heaps that dot the land. Can you avoid getting a faceful of feces and being bumped by Mambo? To set up the game, one player places Mambo on a space on the track that circles the game board, then all of the explorer tokens placed in random order in front of it, then Kali placed at the head of the line. Place the dung heaps along the movement track with some space between them. Each player takes a set of movement cards that match the color of her explorer. Each player secretly chooses a movement card, then they reveal these cards simultaneously; someone also reveals the top movement card from Kali's deck. Whichever player has played the highest card moves her explorer token to the first unoccupied space in front of the group, then the player with the next highest card moves her token, and so on. If two or more players reveal the same number, only the one farthest back in the group moves; all other such explorers remain where they started the round. (Kali moves like an explorer. If you play a zero or are at the front of the group when you are supposed to move, you don't move.) If a player's token lands on a dung heap, she scores three penalty points. If Kali lands in the dung, the player(s) who played the lowest number that round take the penalty instead of Kali. Whenever Kali or an explorer token leave the space immediately in front of Mambo, the rhino charges, moving until it rams into the token in back of the line and giving that player as many penalty points as the number of spaces Mambo ran. If Mambo rams Kali, then as with the Kali/dung interaction, the player(s) who played the lowest number take the penalty points instead of Kali. Remove those played movement cards from the game. After twelve rounds – that is, after the final cards have been played and resolved, the game ends and the player with the fewest points wins. ",//cf.geekdo-images.com/images/pic1121024.jpg,7,30,8,3,30,Kalimambo,30,//cf.geekdo-images.com/images/pic1121024_t.jpg,2011,Tobias Schweiger,"Animals,Exploration",NA,Antonio Scrittore,NA,NA,Simultaneous Action Selection,"999 Games,Zoch Verlag",6.19164,293 108161,"Aquileia, the second most important city of the Roman Empire, had been originally founded as an outpost against the Barbarian invaders. From its military origin comes the peculiar quadrilateral structure divided by the main streets. Later, the city developed to become an important political and cultural center and a prosperous trading city, especially for precious goods, thanks to its convenient and efficient river port. Important monuments such as the Gladiator Arena, the horse-racing Stadium, and the famous theater were built, as well as craftsmen's workshops, patrician villas which completed the architectural network of the city. In Aquileia, players want to become the most powerful figure in the city by trading and building. Each player, representing a wealthy Aquileian patrician, owns a certain number of henchmen (pawns) which he uses for these main activities: sports playing, culture, trading, and building. Each activity can bring expenses, earnings and sometimes victory points (VPs). Each round begins with a placement phase in which players take turns placing their henchmen on action spaces and their tiebreaker disc on the tiebreaker track. Placing the tiebreaker is mandatory; placing henchmen is not (but you probably want to place them). Once everyone has passed or placed all of their tokens, players resolve the action spaces in numerical order: The Mercatus allows players to buy weapons, arms and slave cards, collect money through a die roll, claim four blue dice for use with the Arena and Stadium, and trade one currency for another. (This is the only way to make change, and some actions require specific currencies; if you must pay bronze and have only silver and gold, then you cannot take that action!) At the Arena, players compare fighting strength, with that number determined by the starting strength on the action space claimed, the roll of three dice and the playing of slave and weapon cards. The winner gets three bronze coins and either double his strength in VPs or a slave card. The second and third best players receive lesser rewards. The Stadium is similar to the Arena, with the horse cards coming into play and the winner receiving gold or silver coins and his choice of two laurel cards; laurel cards deliver 3-10 VPs or are a multiplier for endgame scoring. The Theatrum brings a bid for a dual-colored laurel card, with players needing to ante and raise in particular currencies. In the Forum, players build villas and private banks, sometimes scoring points for doing so when they pay the specific costs with the proper coins. Finally, the Portus gives players a chance to activate their buildings, thereby earning them VPs or money. After six rounds, the game ends and players score VPs for their hidden point cards and the product of their villas' values times laurel cards of a matching color. (For example, a total of 8 points of blue villas and three blue villa cards equals 24 points.) The player with the most victory points wins. ",//cf.geekdo-images.com/images/pic1121027.jpg,5,90,12,3,90,Aquileia,90,//cf.geekdo-images.com/images/pic1121027_t.jpg,2011,"Victor Boden,Geoffrey Cramm","Ancient,City Building,Dice,Economic",NA,Cielo d'Oro,NA,NA,"Auction/Bidding,Dice Rolling,Hand Management,Worker Placement","999 Games,Zoch Verlag",6.80334,364 108344,"In Might & Magic Heroes: The Board Game, each player becomes a leader of one of four different factions hoping to conquer and govern the realms of Ashan. At first, players control just one hero, a small army, and a city — but with every passing round, their heroes gain experience and grow in power, armies become more numerous, and small towns turn into enormous capitals. Players recruit new characters, take control of mines that produce resources and gold for their factions, defeat monsters prowling the game board, and search for magical artifacts. As time passes, they inevitably approach the final confrontation of great, magical kingdoms. The winner must prove that his faction is the best developed, boasting many heroes, multiple armies and a large capital. Whoever manages to acquire the most power becomes the new heir and the supreme ruler of the realm of Ashan — and by achieving this wins the game! ",//cf.geekdo-images.com/images/pic1790012.png,4,180,12,2,180,Might & Magic Heroes,180,//cf.geekdo-images.com/images/pic1790012_t.png,2012,NA,"City Building,Fantasy,Fighting,Video Game Theme,Wargame",NA,Marcin Tomczyk,Might & Magic Heroes: Crag Hack the Barbarian,NA,"Area Control / Area Influence,Dice Rolling,Hand Management,Modular Board,Variable Phase Order,Variable Player Powers","Axel,Heidelberger Spieleverlag",6.70651,433 108377,"Finally, the international space industry is beginning to grow! To encourage the development, global funds are awarding prizes to companies that are outstanding in different areas. You control one of those companies and want to compete for the biggest, best and most beautiful space station the world has ever seen. But the competition is hard... In Space Station you start your space station with a core module card on the table, then over six years (rounds) you expand it by paying and placing new module cards. Each year you start with a five card hand, crew tokens and new MegaCredits (money), with the amount of crew and money determined by the structure of your space station. You use money primarily to pay for new modules, and the crew gives you special effects on many of your modules. During the year, the players take turns doing actions such as building, using module actions, playing event cards, repairing or passing. When everyone passes, the year ends and victory points are awarded: There are six kinds (colors) of modules and for each kind, the player(s) with the most modules of that kind is awarded a victory point. Players' crew tokens are then reset, and player may discard a card beore refilling their hand and getting money for the next year. At the end of the sixth year, the player with most victory point wins. ",//cf.geekdo-images.com/images/pic1094641.jpg,6,60,12,2,60,Space Station,60,//cf.geekdo-images.com/images/pic1094641_t.jpg,2011,"Daniel Fryxelius,Jonathan Fryxelius,Tanja Hofvander","Card Game,Science Fiction",NA,Jacob Fryxelius,Space Station: Core Modules,NA,"Hand Management,Pattern Building,Worker Placement",FryxGames,6.74178,219 108429,"Set in the latter half of the 18th century, Age of Reason (a.k.a. Zeitalter der Vernunft) makes players take on the role of regents for Great Britain, the Netherlands, France, Spain, Prussia, Austria and Russia who want to increase their home country's power in Europe while simultaneously establishing colonial empires in Africa, India and the Western Hemisphere. One country working on its own will not be able to achieve its goals, so players must take part in shifting alliances, with whose help they hope to achieve their plans - or at least stave off direct competition from a potential enemy. While Age of Reason can be played with only two players with the existing rules, the publisher recommends against this. ",//cf.geekdo-images.com/images/pic1082872.jpg,7,150,12,3,150,Age of Reason,150,//cf.geekdo-images.com/images/pic1082872_t.jpg,2011,Harald Lieske,"Age of Reason,Civilization,Fighting,Political,Territory Building",NA,Martin Wallace,NA,NA,"Area Control / Area Influence,Auction/Bidding,Dice Rolling","Spielworxx,Stronghold Games",7.09256,82 108430,"Fuentes de Onoro 1811 focus on the last events of the fight between Masséna and Wellington in Portugal and Spain. It includes three battles: Foz do Arouce, Fuentes de Oñoro and El Bodon 1811 which are thus be the 32nd, 33rd and 34th battles of the series. The game is also the 6th entry in the Vae Victis Wargame Collection. The main battle, Fuentes de Oñoro, has an A2 map and the two smaller ones have A3 maps. The game include 216 counters and markers. Foz do Arouce, 15th March 1811 The fight took place just after Redhina and Casal Novo but before Sabugal and Fuentes de Onoro, as Wellington followed Massena out of the lines of Torres Vedras. It included two popular British divisions, the 3rd and the Light. The French under Ney held a ridge with a river behind it that was crossed by a single bridge. The French ridge on their left was much higher than the one on the right. In the centre there was a gap of about 200 yards, occupied by the village of Foz d'Arouce. Some companies of the 95th rifles penetrated down a hollow road there, almost unopposed, quite close to the bridge. The rest of the Light division held Marchand in a frontal fight on the French right. Half of Mermet’s division on the French left faced the 3rd Division. The 39th lost its eagle in the river as they tried to cross a deep ford below the bridge, and many men were drowned. Fuentes de Oñoro, 3rd to 5th May 1811 On the 3rd of May, Masséna launched a frontal assault against the British-Portuguese pickets holding the barricaded village, while subjecting the British-Portuguese on the heights east of the village to a heavy artillery bombardment. The village was the centre of the fighting for the whole day, with French soldiers of Ferey's and Marchand's divisions clashing with the British redcoats of the 1st and 3rd Divisions. May 4 saw little combat. Both sides recovered from the ferocity of the previous day of fighting and reconsidered their options and battle plans. A French reconnaissance revealed that Wellington's right flank was weakly held by a unit of partisans near the hamlet of Pozo Bello. Action began again at dawn on the 5th of May. Wellington had left the 7th Division exposed on his right flank. Masséna launched a heavy attack on the weak British-Portuguese flank, led by Montbrun's dragoons and supported by the infantry divisions of Marchand, Mermet and Solignac. Right away, two 7th Division battalions were roughed up by French light cavalry. This compelled Wellington to send reinforcements to save the 7th Division from annihilation. This was only achieved by the efforts of the Light Division and the British and King's German Legion cavalry. In response, Wellington counterattacked with units from the 1st and 3rd Divisions, plus the Portuguese 6th Caçadores. Led by the 88th Connaught Rangers Foot, this effort broke Drouet's attack and the tide began to turn. Low on ammunition, the French had to resort to the bayonet in a futile attempt to drive the British back. Drouet launched a second attack on the town. This time it was led by three battalions of converged grenadiers from IX Corps. With their old-fashioned bearskin hats, the grenadiers were mistaken for the Imperial Guard. Again, the British fell back. Drouet threw in about half of the battalions from both Conroux and Claparède's divisions, seizing almost the entire town. The French artillery tried to bombard the new British line into submission, but they were outgunned by Wellington's cannon. Finally, with their artillery ammunition dangerously low, the French attacks came to an end. Wellington's men entrenched during the evening. El Bodon 25th September 1811 The fight included a French cavalry force of 2500, against a mixed force of Picton’s 3rd Division consisting of 1000 men, 500 cavalry and two Portuguese batteries. The French attacked in 3 columns of cavalry with a 4th column in reserve, "since only parts of the hillside were open ground suitable for cavalry." The attack fell upon the isolated part of Wallace’s Brigade covering the road. As the French columns came up the slope they were attacked by Alten’s light cavalry one squadron at a time "with the slope in their favour.” The individual squadrons then rallied behind their supports. The British had to hold on, to allow time for the widely separated parts of 3rd Division to retire. Fuentes de Onoro 1811 includes: A 59 x 40 cm map, 216 double-sided die-cut counters and markers, A color rulebook with scenarios and a player aid. Units : Regiments and brigades Map scale : 500 m/hex. Turn : 120 minutes Complexity : 6 / 9 Bilingual Rules and Charts (English/French). ",//cf.geekdo-images.com/images/pic1122105.jpg,0,240,0,2,240,Fuentes de Onoro 1811,240,//cf.geekdo-images.com/images/pic1122105_t.jpg,2011,Pascal da Silva,"Napoleonic,Wargame",NA,Frédéric Bey,NA,"Country: Portugal,Jours de Gloire Series","Chit-Pull System,Hex-and-Counter",Vae Victis,8.03243,74 108554,""Use superpowers to recreate the back-and-forth struggle between Hero and Villain! Pitting Brawn, Speed, and Wits against one another as you chase mayhem around the city-grid." This is a small box 'filler' game. The game starts by randomly dividing the 18 cards, of which there are 9 green villain cards and 9 white hero cards. Whichever color you get a majority of will determine which Super you are. (You play cards of both colors, and you always know exactly which cards your nemesis has remaining in hand) The Board is a 6x6 grid and each round the dice are used to find a space on it where 'Mayhem' happens. Players move and play a card face down after the first die roll (before the exact location of Mayhem is known), and then move again after the second die roll. Players can end in 3 configurations- Sharing a space, one player at the mayhem, or neither player at the mayhem. Each configuration results in 1 of 3 showdowns (Brawn, Speed, and Wits, respectively) where cards resolve differently. -Sometimes the high card wins, sometimes a Decoy wins, and sometimes cards of the same color are lost. Victorious cards are set by one side of the board, and defeated cards are set by another. Win when there are 5 victory cards of your color, or 5 defeated cards of your nemesis' color. The object of the game is to anticipate what your opponent will do, and to trick him into thinking he knows what you're up to. ",//cf.geekdo-images.com/images/pic1319728.jpg,2,10,12,2,10,Super Showdown,10,//cf.geekdo-images.com/images/pic1319728_t.jpg,2012,NA,"Bluffing,Card Game,Comic Book / Strip",NA,Trevor Cram,Super Showdown: DISTRESS Kickstarter Exclusive Card,"Crowdfunding: Kickstarter,Superheroes",Hand Management,Touch Paper Press,5.69228,100 108637,"You have been robbed and left for dead in the middle of nowhere. Without proper clothes or equipment, you must reach the civilized village before you die from hunger, thirst or exhaustion. But there are wild animals lurking, mountains blocking the way, and a wide variety of unpleasant diseases waiting to invade your body. When you think it cannot possibly get any worse, you feel a taunting raindrop on your cheek… In Wilderness, 2 to 8 players race to the nearest civilized village – but the village is not near, and the way there is not paved. You will have to find water, search for food, avoid wolves, bears and snakes, endure sicknesses and keep your strength up to be able to get there. Each player's health is tracked with three parameters: thirst, hunger and exhaustion. Every turn you get more thirsty and hungry and exhausted. The thirstier and hungrier you are, the more exhausted you become, and that determines how much energy you will have each turn. If the exhaustion hits the bottom, you die. The energy is used to walk, but also to search for food or rest. To regain your strength (reduce your exhaustion) you also have to sleep. One of the biggest risks is encountering a predator since they attack you with two dice and you defend with only one and increase exhaustion equal to the difference. And they can scent you from a mile away... The game board is discovered gradually as players progress across it, and there are six turns each day (four day turns, two night turns). Each day has different special rules and each landscape tile has its own challenges. Each landscape tile has 21 hexagonal areas in a big triangle and each area has a terrain type such as mountain, wood, swamp and so on, and the tile may also include a predator lair. Different terrain types have their benefits and challenges. The combination and orientation of different landscape tiles make the way forward uncertain and new every game. To top it off, the players have a limited supply of cards that can be played to help yourself or thwart your opponent in certain situations. Besides the normal six-tile board, the game can be played in an easy, short version by having only four landscape tiles, or it can be played in a challenging long version by including all eight available landscape tiles. The hand-made edition of Wilderness sold out at Spiel 2011. FryxGames is releasing a professionally published version in the first half of 2012, and this version will have improved game play and graphics. For example, search for food has replaced hunting. It is not very likely that you have the equipment you need to hunt. Instead, food will be slightly easier to find but will not fill your stomach as much as before. ",//cf.geekdo-images.com/images/pic1097184.jpg,8,60,13,2,60,Wilderness,60,//cf.geekdo-images.com/images/pic1097184_t.jpg,2011,Daniel Fryxelius,"Adventure,Exploration,Racing",NA,"Daniel Fryxelius,Thomas Fryxelius",NA,Crowdfunding: Indiegogo,"Action Point Allowance System,Area Movement,Dice Rolling,Hand Management,Modular Board",FryxGames,6.70181,296 108665,"Zpocalypse is a survival board game set in a post-apocalyptic wasteland. Two to four players start in a basement/fallout shelter which can lead out to several base locations or even through the tunnels to sewer grates throughout the transformable board. The survivors are trying to make it day to day in a world torn apart from the walking dead. As in any survival game, one needs food, guns, ammo, and more. Players go out into the wasteland and scavenge for supplies, or perhaps to find a new gun or melee weapon to fend off the next zombie attack. In addition to gathering supplies, each player forms and controls his own squad – and each squad works to fortify the bases. Your walls and barbed wire won’t hold the dead for long, however, and they’re getting hungry. Characters receive victory points for killing zombies, building defenses, and successfully completing goals. Victory points show who is soldiering on the best in this wasteland. The final tally of points determines the winner. Victory points also act as experience points for leveling up a character. The game combines combat, tactics, resource collecting, character development, team play, and strategy towards the goal of surviving in the Zpocalypse! ",//cf.geekdo-images.com/images/pic2456824.png,4,100,13,1,100,Zpocalypse,100,//cf.geekdo-images.com/images/pic2456824_t.png,2013,"Ricky Casdorph,Ryan Lesser","Exploration,Fighting,Horror,Zombies",NA,Jeff Gracia,"Ninja Dice/Zpocalypse Exclusive Cards,Zpocalypse: Aftermath – Angry Joe,Zpocalypse: Aftermath – Dr. Insano,Zpocalypse: Aftermath – Jim Sterling,Zpocalypse: Aftermath – Linkara,Zpocalypse: Aftermath – Totalbisquit,Zpocalypse: Aftermath – Z-Team Alpha Pack,Zpocalypse: Aftermath – Z-Team Beta Pack,Zpocalypse: Animal Survivor Card Pack,Zpocalypse: Bonus Cards,Zpocalypse: Breakout,Zpocalypse: Heavy Steam Promo Cards,Zpocalypse: Military Tiles and Promotional Cards,Zpocalypse: Survivor Card Pack #1,Zpocalypse: Zmaster,Zpocalypse: Zmergency","Components: Miniatures,Crowdfunding: Kickstarter,Solitaire Games","Card Drafting,Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Role Playing,Tile Placement,Variable Player Powers",Greenbrier Games,6.2471,549 108679,"Spring has arrived in Walkerville, and the lawns are coming back to full life after the long, cold winter. In Mow Money, you and up to five other players compete as start-up landscape company owners armed with a push-mower, a few bucks, and big dreams of growing your businesses into landscaping powerhouses. The property owners in Walkerville generally award contracts to companies that agree to work for the lowest pay, but sometimes having a good reputation will sway the auction in your favor. Through cunning management of bids and odd jobs, your goal is about earning the best reputation — and while in this game reputation matters most, in the end, having a few extra bucks won't hurt. ",//cf.geekdo-images.com/images/pic2584407.jpg,6,60,10,1,45,Mow Money,60,//cf.geekdo-images.com/images/pic2584407_t.jpg,2016,NA,"Card Game,Economic",NA,Matt Saunders,NA,Crowdfunding: Kickstarter,"Auction/Bidding,Hand Management,Set Collection,Simultaneous Action Selection",Mayday Games,6.37531,81 108687,"Puerto Rico: Anniversary Edition is a tenth anniversary edition of Andreas Seyfarth's Puerto Rico. Puerto Rico debuted at Spiel 2001 with a production-ready copy that met mass acclaim. Game play is the same as the original Puerto Rico game: The players are plantation owners in the days when ships had sails. By growing up to five different kind of crops – corn, indigo, sugar, tobacco, and coffee – they try to run their business more efficiently than their close competitors: growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and, most importantly, shipping their goods back to Europe for maximum benefit. The game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is his turn. No role can be selected twice in the same round. The player who ends up with the most victory points – achieved by shipping goods and building – wins the game. Puerto Rico: Anniversary Edition includes two expansions: Puerto Rico: Expansion I – New Buildings, that first appeared in 2002 in Spielbox magazine and was later published by alea and Rio Grande Games, and the Puerto Rico: Expansion II – The Nobles expansion from alea's Schatzkiste collection of game expansions. The game has completely redesigned components and artwork: The cardboard doubloons are now sixty metal coins, while the fifty octagonal resources have been replaced with colored wooden crates. The building tiles are now illustrated, and the cardboard for those tiles and other components are nearly 3 mm thick to give the bits more heft. The individual player boards, the VP tokens, the ships and other components have also been redesigned. ",//cf.geekdo-images.com/images/pic1188353.jpg,5,150,13,2,90,Puerto Rico: Limited Anniversary Edition,150,//cf.geekdo-images.com/images/pic1188353_t.jpg,2011,"Harald Lieske,Markus Schmuck,Mia Steingräber","City Building,Economic,Farming","Puerto Rico,Puerto Rico + Expansion I,Puerto Rico: Expansion I – New Buildings,Puerto Rico: Expansion II – The Nobles",Andreas Seyfarth,NA,"Alea Big Box,Colonial Theme,Country: Puerto Rico,Puerto Rico",Variable Phase Order,"alea,Broadway Toys LTD,Gém Klub Kft.,Giochi Uniti,Grow Jogos e Brinquedos,Hobby World,Lacerta,Lautapelit.fi,Ravensburger Spieleverlag GmbH,REGIO Játék,Rio Grande Games,Ystari Games",8.51696,3369 108705,"Between Timbuktu and Gao, Tuareg nomads are busy loading their camels with water, gold, rock salt and millet before making the seemingly endless journey to the next oasis. Whoever is able to arrive with the most valuable resources will garner the best profits. But it's not as easy as it first may appear as other Tuareg are secretly hiding their goods in caves and may steal away some of your business when they unexpectedly show up with goods that are more valuable than yours. Tuareg consists of two stages in which each player tries to gain a majority of the various resources. At the end of each stage points are awarded for a majority of a resource, as well as for strategically played special cards (donkeys, caves, thieves and maps). To set up the game, a number of special cards are laid out face up according to the number of players, and the top two resource cards are placed face up in the market. On a turn, a player can: Draw three resource cards from the deck, placing one in the market and holding on to the rest (up to a maximum hand size of four, with excess cards also going to the market). Load one of your camels with goods from your hand. Each camel can hold up to four cards, with at most two types of goods. Water can't be mixed with another resource, and a camel can carry no more than two gold. Take up to four cards of the same type from the market and load them onto a camel following the loading rules. Buy a special card for 3 dinars, paying for the cost by discarding cards from hand or the top of a camel's load. The special cards give you additional places to store cards (donkey or cave, each with different rules), a way to steal cards (thief) and a way to score bonus points (map). Once the resource deck runs out, players take one more turn, then sort their resource cards on camels and donkeys and in caves in piles of particular types; whoever has the most or ties for the most of a type scores points. Used special cards are returned to their stacks, and players can optionally cash in unused special cards for one point each (or two points for a map). Players then shuffle the resource cards and play a second stage following the same rules, starting with cards in hand from the first stage. After the resource deck runs out again, players score majority points and special cards once again. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1113804.jpg,5,30,10,2,30,Tuareg,30,//cf.geekdo-images.com/images/pic1113804_t.jpg,2011,Alexander Jung,"Arabian,Card Game",NA,Francesco Berardi,NA,"Animals: Camels,Animals: Donkeys,Country: Mali,Desert Theme","Hand Management,Set Collection",Adlung-Spiele,6.30015,136 108711,"For 200 years, the Knights Templar were a powerful political and economic force, helping to shape Europe during the Middle Ages. Founded to protect pilgrims on their journeys to the Holy Land, the "poor comrades-in-arms of Christ and the Temple of Solomon" would eventually grow a network of strongholds ("Commanderies") throughout the Christian world, where novice knights were trained, and trade goods could be managed and exchanged. By 1307, the “poor comrades-in-arms” were one of the richest organizations in Europe: one that would attract the covetous eyes of the French king. In The Mystery of the Templars, players become the masters of this secretive organization. They must assign their knights to the critical task of escorting pilgrims, but also to seek out and discover long-lost artifacts of Christian lore. Using their holdings in the Holy Land, they procure valuable trade goods, which must then be transported to the hungry markets of Europe, using the profits to expand the Order’s holdings. But along the way brigands and pirates threaten the flow of goods and wealth, and must be challenged by valorous knights to safeguard the precious caravans and trade ships. To be successful, the players must balance the needs of trade, development, and battle. In time, the powerful enemies of the Templars will strike, beginning the Persecution which will eventually cause the destruction of the Order. In those last desperate days, the players must flee from their Commanderies with all the wealth and relics they can carry, seeking refuge in the farthest corners of the world. The player who can best manage the resources of the Order during the days of wealth, and who can rescue the most important relics from the Persecution, will be the victor in The Mystery of the Templars. ",//cf.geekdo-images.com/images/pic1616612.jpg,4,150,14,2,150,The Mystery of the Templars,150,//cf.geekdo-images.com/images/pic1616612_t.jpg,2013,"Alan D'Amico,Kurt Miller,Gianluca Santopietro","Economic,Medieval",NA,Silvio Negri-Clementi,NA,NA,"Area Movement,Dice Rolling,Route/Network Building","Giochi Uniti,Heidelberger Spieleverlag,Stratelibri,Ystari Games",6.00509,108 108722,"Game description from the publisher: For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid, the Dreadfleet disappears into its lair as quickly and silently as it appeared, far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa, each borne to battle upon a giant warship bristling with cannons, organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht, most forsaken of nights, the Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one, Count Noctilus and his vile allies move in to stop them. Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships: the Dreadfleet led by the Vampire Count Noctilus, aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth, who recently stole the Heldenhammer – the pride of the Imperial Fleet, and one of the largest galleons to ever sail the high seas. As your ships engage in furious battle, it's down to you, the fleet captain, to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship, or do you sail into position for a furious broadside? What happens when the warship catches fire, or worse, the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And, when all else fails, do you have the courage to ram your foe, board their ship, and engage them in a duel to the death? ",//cf.geekdo-images.com/images/pic1209348.jpg,10,60,12,2,60,Dreadfleet,60,//cf.geekdo-images.com/images/pic1209348_t.jpg,2011,"John Blanche,Alex Boyd","Fantasy,Fighting,Miniatures,Nautical,Pirates,Wargame",NA,Phil Kelly,NA,Warhammer Fantasy Board Games,Dice Rolling,Games Workshop Ltd.,6.99382,752 108737,"In Air Show, players create and manage collections and museums of historic aircraft, which are kept in perfect flying condition for display to the public to relive the history of aviation. The aircraft represented in the game are all real, and they are all aircraft either currently part of collections and museums in different countries or on the antiques market for sale. With Air Show you can create, develop, maintain and manage an impressive collection of valuable historical aircraft in flight status. You will participate in auctions, trying to acquire more aircraft for your collection in fierce competition with other collectors. Managing your resources, you can develop your base airport by acquiring new buildings and hiring professional experts to improve your exhibitions. Perform spectacular air shows with your planes, earning the prestige and money you'll need to continue your progress. At the end of the game, the player who has the largest and best managed collection – and who has made the best air shows – will be the Air Show winner. ",//cf.geekdo-images.com/images/pic1097657.jpg,5,90,14,2,90,Air Show,90,//cf.geekdo-images.com/images/pic1097657_t.jpg,2011,NA,Aviation / Flight,NA,"Servando Carballar,Pedro Valle",NA,NA,"Auction/Bidding,Set Collection",Gen-X Games,6.60105,95 108745,"The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new archmage of the kingdom of Xidit will be chosen from among the competitors. Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge! Seasons is a tactical game of cards and dice which takes place in two phases: The first phase "Prelude" consists of a card draft: the goal during this phase will be to establish own 9-card deck for the main part of the game and with it the strategy. Once the Prelude is complete, each player must separate his 9 cards into 3 packs of 3 cards. He will begin the second phase of the game with his first pack of three cards, then gradually as the game progresses, he will receive the other two packets of three cards. Next comes the Tournament: at the beginning of each round a player will roll the seasons dice (dice = number of players +1). These cubes offer a variety of actions to the players: - Increase your gauge (maximum number of cards you may have placed on the table and in play) - Harvesting energy (water, earth, fire, air) to pay the cost of power cards - Crystallizing the energy (during the current season) to collect crystals. Crystals serve both as a resource to pay for some cards, but also as victory points in the end. - Draw new cards Each player can choose only one die per turn. The die not chosen by anyone determines how many fields the "time track" would move forward. In addition, all the dice are different depending on the season. For example, there are not the same energies to a particular season. Throughout the game, players will therefore have to adapt to these changes - also the "exchange rates" of energy to crystals vary during seasons - the energy not present on the dice in any given season is also the best paid during the season. At the end of the game, the crystals are summed with victory points granted by the cards (minus some penalties, where applicable). The highest score wins. ",//cf.geekdo-images.com/images/pic1299390.jpg,4,60,14,2,60,Seasons,60,//cf.geekdo-images.com/images/pic1299390_t.jpg,2012,"Xavier Gueniffey Durin,Stéphane Gantiez","Card Game,Dice,Fantasy",NA,Régis Bonnessée,"Seasons: Crystal Titan,Seasons: Enchanted Kingdom,Seasons: Geek d'Argos,Seasons: Igramul the Banisher,Seasons: Orb of Ragfield,Seasons: Path of Destiny,Seasons: Speedwall the Escaped",Kingdom of Xidit,"Card Drafting,Dice Rolling,Hand Management,Take That","Libellud,Asmodee,Asterion Press,Gém Klub Kft.,Hobby Japan,REBEL.pl,Swan Panasia Co., Ltd.",7.46803,13930 108783,"South Pacific: The famous Dr. Shark, a mysterious character strongly suspected of heading a secret criminal organization, is organizing a cocktail party on his private island. You are a secret agent and have just received an encrypted text message: "Cocktail party organized by Dr Shark – Important evidence probably hidden in pool – Attend party and recover evidence – Beware sharks! Invitation to follow by courier. IN THE EVENT OF FAILURE, WE WILL DENY ALL KNOWLEDGE OF YOUR ACTIVITIES." At the request of your country's counter-intelligence services, you will mingle with other guests at the reception. Your mission: Dive into the pool to retrieve clues hidden by the infamous Dr. Shark – without falling prey to the sharks underneath the water! Back on the surface, you will try to group your clues to form evidence. The secret agent who has put together the biggest dossier against Dr. Shark will have the privilege of putting him behind bars. Mission accomplished. The other secret agents will be thrown into the pool... Dr. Shark brings a new feel to the idea of a dexterity game as players will rely on their sense of touch to discover evidence against this evildoer. Players have only thirty seconds per dive to recover as many clues as possible from the bottom of the pool, using their fingers to detect an object's shape and texture. Dr. Shark can be played individually or in teams. ",//cf.geekdo-images.com/images/pic1134465.jpg,6,45,8,2,45,Dr. Shark,45,//cf.geekdo-images.com/images/pic1134465_t.jpg,2011,Charlie Adams,"Action / Dexterity,Spies/Secret Agents",NA,"Antoine Bauza,Bruno Cathala",NA,NA,"Area Movement,Set Collection",Hurrican,6.29586,266 108784,"Samael is dead, but a storm is still raging across Vigil. Ascension: Storm of Souls takes players into the chaos following the Fallen One's demise. As Samael's monsters run wild and his minions conspire, the world is being slowly overtaken with souls that should have moved on. Are you ready for the new challenges that Vigil's future holds? Ascension: Storm of Souls is the first full-sized expansion for the hit deck-building game from Gary Games. The 200-card set features tons of new cards and mechanisms, in addition to a new Event card type. This is a complete game for 1-4 players that's playable on its own or in combination with other Ascension games. Combine this with other Ascension games to play with up to six players! ",//cf.geekdo-images.com/images/pic1149059.jpg,4,30,13,1,30,Ascension: Storm of Souls,30,//cf.geekdo-images.com/images/pic1149059_t.jpg,2011,Eric Sabee,"Card Game,Fantasy",Ascension: Year Two Collector's Edition,"Robert Dougherty,John Fiorillo,Justin Gary,Brian M. Kibler","Ascension: Archival Expert Promo,Ascension: Cetra, Benefactor of All Promo,Ascension: Chronicle of the Godslayer – Big Bad Bunny Promo,Ascension: Chronicle of the Godslayer – Constricting Horror Promo,Ascension: Chronicle of the Godslayer – Control Room Promo,Ascension: Chronicle of the Godslayer – Deep Drone Promo,Ascension: Chronicle of the Godslayer – Defender of Vigil Promo,Ascension: Chronicle of the Godslayer – Disciple of Sadranis Promo,Ascension: Chronicle of the Godslayer – Foul Replicant Promo,Ascension: Chronicle of the Godslayer – Journeyman Sage Promo,Ascension: Chronicle of the Godslayer – N.I.N.E,Ascension: Chronicle of the Godslayer – Nethersnare Promo,Ascension: Chronicle of the Godslayer – Pathwarden Promo,Ascension: Chronicle of the Godslayer – Shuffletron 2K13 Promo,Ascension: Chronicle of the Godslayer – Vault of the Askara,Ascension: Chronicle of the Godslayer – Vedah, Sage of Swords Promo,Ascension: Chronicle of the Godslayer – Void Mesmer Promo,Ascension: Chronicle of the Godslayer – Vortex Promo,Ascension: David, Prophetic Guide,Ascension: Dawn of Champions – Rys, Dark Muse Promo Card,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Eternal Tormentor Promo Card,Ascension: Explosive Swarm Promo,Ascension: Forrest, Beastwarden,Ascension: Hedron Dreidel,Ascension: Immortal Heroes – Arha Sanctuary Promo Card,Ascension: Lunar Matriarch Promo,Ascension: Michelle, Star Oracle,Ascension: Nyxian Corruptor Promo,Ascension: Return of the Fallen – Kythis, the Gatekeeper Promo,Ascension: Sadistic Laboratory Promo,Ascension: Shadow Piercer Promo,Ascension: Storm of Souls – Askara of Fortune Promo,Ascension: Storm of Souls – Assimilation Plant Promo,Ascension: Storm of Souls – Cetra, Guide of Ogo Promo,Ascension: Storm of Souls – Cobra, the Sordid Promo,Ascension: Storm of Souls – Ender of Days Promo,Ascension: Storm of Souls – Hedron Flare Promo,Ascension: Storm of Souls – Moon Staff Promo,Ascension: Storm of Souls – Ring of Life Promo,Ascension: Storm of Souls – Soul Collector Promo,Ascension: Storm's Eye Monk Promo,Ascension: Temporal Excavator Promo Card,Ascension: Theme Pack – Leprechaun,Ascension: Theme Pack – Rat King,Ascension: Theme Pack – Rat Queen,Ascension: Theme Pack – Samael Claus","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management","Arclight,Asmodee,Marabunta,Stone Blade Entertainment",7.37051,2789 108831,"Kulami, a two-player abstract strategy game, is played on several wooden tiles of different sizes, which are put together in a random fashion to form the board. Players place their pieces on the squares on the tiles. The placement of the previous piece dictates the rows in which the next piece may be placed. The goal is to claim as many tiles as possible by occupying the majority of squares on a tile. Bonus points can be gained by completing rows or areas. ",//cf.geekdo-images.com/images/pic3210582.jpg,2,30,10,2,30,Kulami,30,//cf.geekdo-images.com/images/pic3210582_t.jpg,2011,Karl Malepart,Abstract Strategy,NA,Andreas Kuhnekath,NA,"Combinatorial,Marble Games,Mensa Select","Area Control / Area Influence,Modular Board","FoxMind,Steffen-Spiele",7.13824,254 108832,"Chocoly (aka, Schokoly) is a tile-laying game in which players attempt to create the largest continuous area of their own color of chocolate. Players keep a hand of four tiles drawn from a common pool of 2x2 tiles. Each tile contains a mix of two or three types of chocolate squares: dark, milk, or white. Play continues with players placing tiles in turns onto the board. An extra element of game play comes from the wooden smarties which can block or enable tiles being laid in a second layer, blocking or creating connections between groups. With three players, the third color is played normally, but with two or four players, the unused color has an additional play element, with surrounded groups of the neutral color scoring for the player or team who touches them most. Chocoly is related to the earlier released Scho K.O. but includes a third color of chocolate, with the red smarties being divided equally among all players. ",//cf.geekdo-images.com/images/pic1223210.jpg,4,30,8,2,30,Chocoly,30,//cf.geekdo-images.com/images/pic1223210_t.jpg,2011,"Bernhard Kümmelmann,Steffen Mühlhäuser",Abstract Strategy,NA,Steffen Mühlhäuser,Chocoly: Chili Erweiterung,Food / Cooking,"Modular Board,Tile Placement","FoxMind,Leikkien Group,Steffen-Spiele",6.21027,73 108906,"Thunder Alley is a stock car racing game for 2–7 players with the feel and flexibility of a card-driven simulation. Drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3–6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner's circle looking in. The game includes four different types of movement, often with many cars moving with the play of a single card, and each type has its place and time: Solo movement allows you to break away from the pack. Draft and pursuit movement are best used for keeping your team of cars together. Lead movement can create a pack of cars that moves toward the front. Turns are fast, each play is important, and the track situation is fluid. The wrong movement in the wrong situation can be disastrous, with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation. Cars suffer wear over the course of a race and need to take pit stops. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky, you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What's more, an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, yellow flags, worsening track situations, and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds? Included in the game are four different race tracks: a tri-oval super speedway for wide-open free-wheeling racing and a short track for a tight wheel-to-wheel bumper car duel. Each track uses the same deck of racing cards but the cards that work best on one may be useless in the other. The game also includes a second board with a road course and and 3 turned (triangle) raceway. Most racing games call for a large number of players to play the game at its best. An unusual bonus for Thunder Alley is the very playable and exciting two-player version with six cars on a side. ",//cf.geekdo-images.com/images/pic2062087.jpg,7,90,10,2,90,Thunder Alley,90,//cf.geekdo-images.com/images/pic2062087_t.jpg,2014,"Rodger B. MacGowan,Kurt Miller","Racing,Sports",NA,"Jeff Horger,Carla Horger","Grand Prix: New Track Pack,Thunder Alley: Crew Chief Expansion,Thunder Alley: Expansion Tracks","Crowdfunding: Kickstarter,Sports: Auto Racing",Hand Management,GMT Games,7.43789,2198 109005,"Jagdfieber ("Hunting Fever") is a light-hearted card game in which you need to play your cards cleverly in order to capture precious prey. But beware! Your fellow hunters may be tempted to steal from you, ending the hunt sooner than you might expect. At the end of the day, captured cards score points for you, but hunters who are caught during the closed season and cards that remain in your hand will reduce your score. Each player starts with a hand of one hunter, two wolves, three rabbits, three carrots and one closed season/carrot. On a turn, each player secretly chooses a card from his hand, then they reveal the cards simultaneously. If someone played a "closed season" card, than all hunters played are placed in the prey pile of those players. If not, hunters each capture a wolf (starting with the "Hunt starts here" card and going clockwise), place that card in their prey pile, then return their hunter to their hand; any hunter that can't capture a wolf is placed under its owner's hunting lodge (a play area in front of each player). If any wolves remain, they each capture a rabbit (again starting with the "Hunt starts here" card and going clockwise) and are then placed in the "easy prey" section of that player's hunting lodge; if a wolf doesn't catch a rabbit, return it to its owner's hand. Rabbits are handled the same as wolves, but they hunt carrots (and not themselves!), moving to "easy prey" if they eat and returning to their owner's hand otherwise. Cards in a player's "easy prey" section are captured before a similar card played by that same player during the current turn; if a card is not captured while in the "easy prey" section, it's moved to that player's prey pile at the end of the next turn. If everyone still has at least one card in hand, move the "Hunt starts here" card one space clockwise and play another turn. If at least one player has no cards in hand, each player scores their prey pile, with hunters worth -4 points and all other cards worth 1-4 points. Players then reclaim their cards and play another round. After four complete rounds, the player with the most points wins. ",//cf.geekdo-images.com/images/pic1113246.jpg,5,30,8,3,30,Jagdfieber,30,//cf.geekdo-images.com/images/pic1113246_t.jpg,2011,Tu Peishu,"Animals,Bluffing,Card Game",NA,Stefan Zlatintsis,NA,"Animals: Rabbits,Animals: Wolves,Sports: Hunting",Simultaneous Action Selection,"Smiling Monster Games,Swan Panasia Co., Ltd.",5.91111,81 109077,"In 1945 the Nazis went to the Moon; in 2018 they come back with a vengeance! Get ready, for the Fourth Reich is about to land on your table! Iron Sky: The Board Game is based on the full-length feature film Iron Sky, a dark sci-fi comedy set in the year 2018. The Nazis have completed the construction of a massive invasion fleet of flying saucers and space zeppelins, and arrive at Earth's door with only one thing in their mind: total world dominance! Iron Sky: The Board Game puts players in charge of the most epic battle of all history. The objective is to gather as many victory points for your side as possible. Both the attacking and defending players are in command of a specific sector of the battlefield, and each player is awarded with a personal score based on how the battle fares – but no one commander can win the whole war. The players need to help each other out of tight spots, for each commander has a different area of expertise, with weaker proficiency in other areas. Only by working together can the players prevent the enemy from exploiting these weaknesses, and only by working together can they bring the enemy to their knees! In addition to mixing cooperation with competition, the core of the gameplay ensures that the players practically have no downtime at all. You are either attacking or defending all the time, eliminating the need to wait for your turn. Iron Sky: The Board Game takes a different approach to the universe of Iron Sky. The movie may focus on the main characters, but the board game gives players direct control over the whole global war effort – and there's no way of knowing which side will emerge victorious. Lock and load – the Moon Nazis are coming! ",//cf.geekdo-images.com/images/pic1423325.jpg,6,120,12,2,120,Iron Sky: The Board Game,120,//cf.geekdo-images.com/images/pic1423325_t.jpg,2012,Juha Salmijärvi,"Movies / TV / Radio theme,Science Fiction",NA,Juha Salmijärvi,NA,NA,"Area Control / Area Influence,Variable Player Powers",Revision Games,6.31753,97 109105,"Game description from the publisher: In the strategic game Sparta, set in 228 B.C., you will relive the fascinating experience of skillful Spartan and Achaean warriors. Will Sparta seize power, or will the Achaeans maintain their stance? Designer Yannick Holtkamp developed this strategic game at the age of 12. Still at school at age 14 in late 2011, he is enrolled as a science student at the University of Düsseldorf. User summary: The game is played on a 10x10 grid. Each player starts with a row of eight fighters on their side of the board. In the middle rows of the board, there are eight cities - each player owns four of these. Each turn, a player may move one of their fighters up to two squares in any direction, changing direction between the moves if so desired. If the fighter ends its turn in one of his own cities, he is promoted to a hero, and may move up to three squares on future turns. If the fighter ends its turn on an opposing city, the city is conquered; it now belongs to the player that conquered it. If, after the move, there are pieces trapped in between two opposing pieces, they are captured and removed from the board. Pieces are trapped if they are between pieces of the other side along a horizontal, vertical or diagonal row without a vacant square in between. The game ends if one of the following happens: One player owns all cities. That player wins the game. One player has only one piece left on the board. His opponent wins the game. Both players have only one or two pieces left on the board. The player with the most cities wins the game. ",//cf.geekdo-images.com/images/pic1102095.jpg,2,30,10,2,30,Sparta,30,//cf.geekdo-images.com/images/pic1102095_t.jpg,2011,Claus Stephan,"Abstract Strategy,Ancient",NA,Yannick Holtkamp,NA,"Cities: Sparta (Greece),Country: Greece,Queen Yellow Wave Box Series",NA,Queen Games,5.5860900000000004,115 109125,"The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions. The setting and game play of the two games are mostly the same. In 1625, the Thirty Years' War is underway, and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land, and trying to establish the best of everything for themselves. The game lasts two "years," with players taking actions in the spring, summer, and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points – with points being scored for land and buildings under one's control – wins. In each of the "action" seasons, ten action cards are shuffled, then laid out, with five face-up and the rest face-down. The five bonus tiles (which provide extra money, grain, or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board, in addition to bidding for player order and choice of bonus tile. After revealing that round's event card and determining player order, players carry out actions in the order determined earlier, revealing which county is taking the current action, then revealing the next face-down action, thus giving players some information about when actions will occur, but not all. Taxing a county or taking grain from it can increase the chance of a revolt during winter, but without money you can't deploy troops or build palaces or churches and without grain you increase the chance of revolt. Combat and revolts are handled via a dice tower in which players drop army units and peasants (colored wooden cubes) into the top of the tower and see which ones emerge in the bottom tray (representing the fighting forces for that combat) and which get stuck in the tower's baffles to possibly emerge in the future. Wallenstein includes two expansions: "Emperor's Court," in which a player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; a player can convert armies to courtiers during the game, and whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available. "Landsknechte," which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as money or armies in the tray) shown on the newly revealed card. This stack resets after winter ends. ",//cf.geekdo-images.com/images/pic1102879.jpg,5,120,12,2,90,Wallenstein (second edition),120,//cf.geekdo-images.com/images/pic1102879_t.jpg,2012,Oliver Schlemmer,"Economic,Renaissance,Territory Building",NA,Dirk Henn,"Wallenstein: Military Leaders – Expansion Module 3,Wallenstein: Office – Expansion Module 4","Country: Germany,Crowdfunding: Kickstarter","Action / Movement Programming,Action Point Allowance System,Area Control / Area Influence,Area Movement,Simultaneous Action Selection,Variable Phase Order",Queen Games,7.69587,968 109143,""Trick or treat, smell my feet, give me something good to eat..." It's a rhyme reminiscent of simpler times when you were able to beg the neighbors for free candy – and then egg their house as a thank you. Relive your childhood with the simple rummy-style game Trick or Treat. Run around in your favorite costume and collect treats from your neighbors. As soon as you have a complete set of candy, dash home before your friends can and turn the treats in for points – but be careful as a bully is roaming the streets and has an eye on your candy. No Halloween memory would be complete without the haunted house. Lure your friends inside to make your victory that much sweeter... ",//cf.geekdo-images.com/images/pic1728572.jpg,6,45,13,2,45,Trick or Treat,45,//cf.geekdo-images.com/images/pic1728572_t.jpg,2011,"Topher McCulloch,Daniel San Miguel","Card Game,Print & Play",NA,Patrick Leder,NA,"Crowdfunding: Kickstarter,Holidays: Halloween",Set Collection,"(Self-Published),Leder Games",7.025,56 109215,"Game description from the publisher: Gunship: First Strike! is Escape Pod Games' core release in a planned series of tactical space combat games. Players fight to win battles in a futuristic civil war with a variety of ship types. From the agile and speedy Fighters, to lethal Gunships and intimidating Capital Ships, every battle is a well-balanced slugfest that comes right down to the wire. Our new Trinity Mechanic uses boards, cards and dice together in an extremely innovative and easy-to-learn system that lets new players jump right in. What makes the Gunship series unique are the numerous combinations of ships that the players "build" at the start of each battle. By choosing from an ever-growing selection (through expansions) of available Weapons and Upgrades, players are able to create a custom Gunship that is suited to their particular style of play or battle situation. Some guys are "defensive" minded; they'll choose Heavy Armor, +1 Shield Generators and 4 Blaster Cannons to fend off the enemy Gunship. But another player might prefer to build a "Carrier Killer" complete with wings full of Bombs and an Autoblaster Cannon to shred his way through the enemy Fighter Squadron. While most of the Upgrade cards are geared toward the Gunships (the true star of the show) you can also do some great things to your Fighters and Capital Ships. New kinds of ships will come with every expansion to further add to the possibilities. No two battles are ever the same! In Gunship: First Strike!, the civil war has just started. Your orders are simple: Command a task force of one Assault Carrier and its Gunship and Fighters on a mission to destroy the enemy's Carrier. Guess what? He has the very same orders! Dogfights will ensue, Torpedoes will strike home and Thruster Bombs are going to pound the Capital Ships mercilessly. If your Gunship takes too much damage for comfort, or if the battle situation changes and you want a different weapon load, land inside your Carrier for a quick "pit stop". Make sure that you defend it with all your might because once your Carrier is gone, the only option left to you is to flee the battlespace and hope to take revenge another day. As the Gunship universe grows, players will be able to fight bigger and bigger battles. Soon the objectives will include breaking through the enemy picket line to drop troops on the planet below. The Gunships will be called upon to not only assault other ships, but also to go dirtside and give air support to the land battle raging below A free Campaign System is planned where players can keep track of a fleet of ships and territories. Lose your Carrier in today's battle and you might lose a critical Outpost next week. Don't let the enemy find the Shipyard where your damaged Destroyers limped home last time – if he does, they're toast! ",//cf.geekdo-images.com/images/pic1179297.jpg,4,30,13,2,30,Gunship: First Strike!,30,//cf.geekdo-images.com/images/pic1179297_t.jpg,2013,Luca Oleastri,"Card Game,Dice,Science Fiction",NA,Steve A. Wood,"Gunship: Afterburners!,Gunship: Anti-Fighter Turret Promo,Gunship: Arsenal!,Gunship: Asteroids!,Gunship: Crewmates!,Gunship: First Strike! X-perimental Weapons,Gunship: First Strike! – Magna Armor,Gunship: Green and White Carriers,Gunship: Mk II,Gunship: Tactical Bomber / Fortress","Crowdfunding: Kickstarter,Gunship","Action Point Allowance System,Area Movement,Dice Rolling,Hand Management,Modular Board,Press Your Luck",Escape Pod Games,6.04232,211 109252,"Creatures is a creative, strategic card game that blends friendly competition with a good laugh! It is intended for 2 to 6 players, ages 8 and up. The game is comprised of 96 playing cards consisting of either a ‘FRONT’, ‘MIDDLE’, or ‘BACK’ portion of 32 particular animals. Each animal is illustrated across the three cards, and includes a fun fact about that animal and a corresponding ‘strength’ value ranging from 1-10 (e.g. a mosquito is strength-1, and a grizzly bear is strength-10). Gameplay occurs as players mix and match ‘FRONT’, ‘MIDDLE’, and ‘BACK’ cards in their hand to create entirely new creatures, and stage attacks against the creatures in other players’ hands. For example, the ‘FRONT’ of Octopus (4), the ‘MIDDLE’ of Hippopotamus (7), and the ‘BACK’ of Armadillo (1) combine to create OC-POTA-DILLO (12)! ",//cf.geekdo-images.com/images/pic1162588.jpg,6,0,8,2,0,Creatures: The Card Game,0,//cf.geekdo-images.com/images/pic1162588_t.jpg,2011,Angie Panian,"Animals,Card Game,Humor",NA,Tyler Panian,Creatures: The Card Game – Chupacabra Promo Cards,Crowdfunding: Kickstarter,"Campaign / Battle Card Driven,Hand Management,Set Collection",CREATURES Games,5.45767,215 109276,""Kanban" — or 看板, the Japanese word for billboard — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system. The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board. Over the course of the game, you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn't wait for you or for mistakes. Like the process itself, Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include: The factory manager is a game-driven non-player character with two modes of play ("nice" or "mean") to offer a friendly or more competitive gameplay environment. Two independent player-influenced game timers — the factory production cycle and work week clock — provide timing tension to the game, trigger intermediate scoring phases, and factor into the game end conditions. A simulation of the factory assembly line with spatial point-to-point movement adds an element to the game that requires optimal timing. A design and innovation department, leveraged to manipulate the value of the various car models and component upgrades produced within the factory, drives the economy of the game. Departmental training and certification tracks provide players a means to operate more efficiently. If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver's seat of an entire production facility, racing for the highest level of promotion. ",//cf.geekdo-images.com/images/pic2041406.png,4,120,12,2,90,Kanban: Automotive Revolution,120,//cf.geekdo-images.com/images/pic2041406_t.png,2014,"Naomi Robinson,Vital Lacerda","Economic,Industry / Manufacturing",NA,Vital Lacerda,NA,"Automotive,Crowdfunding: Giochistarter","Action Point Allowance System,Commodity Speculation,Variable Phase Order,Worker Placement","Giochix.it,Schwerkraft-Verlag,Stronghold Games",7.79665,2790 109285,"(from Compass Games website) Nations in Arms brings one of the most famous periods in history to your gaming table: the French Revolution and the legend of Napoleon in Europe, from 1792 to 1815. This epic treatment of the Napoleonic period covers 24 years of warfare at the strategic level. Nations in Arms uses a extensively updated, modified and streamlined version of the Le Grand Empire game system from Pratzen Editions (that game covered the 1800-1815 time period). The result is that Nations in Arms is an entirely new, and very playable, Napoleonic epic from designer François-Stanislas Thomas. Players control every major and minor power of the Napoleonic period: from the largest participants to the smallest. This allows anywhere from 2 to 7 players to participate in the game. Players are challenged with strategically managing their annual national production, diplomacy, and most importantly, war. The game systems emphasize the military importance of lines of communication, the command and control ability of skilled leaders, quality of troops above quantity, and the impact of battle, epic sieges and attrition on a nation. You will have the power of great leaders at your fingertips, and the might of the corps they commanded: line infantry, guards, militia, supply trains, light and reserve cavalry, fleets and more. Each game year is broken into four interactive, seasonal turns. A Chit Activation system is used to recreate the ‘chaos of war’, and events occur using an Historical Event card deck. This combination of variable chit pull and card play ensures a high replay value of the ten (10) scenarios. Nations in Arms features a one-turn tutorial scenario , four epic campaign scenarios, and five smaller scenarios. Now it’s your turn to either fan the flames of The French Revolution throughout Europe, or to preserve the Old Order… Components: 2 map sections making a 56” wide by 39” high playing area 4 countersheets 6 full color 8.5" x 11" cards with various tables, charts and player aids 1 card deck (110 cards) of historical and tactical events 1 rules booklet 1 scenario booklet 2 dice 1 box and lid set - the big 3” deep box ",//cf.geekdo-images.com/images/pic1105993.jpg,7,3000,0,2,3000,Nations in Arms: Valmy to Waterloo,3000,//cf.geekdo-images.com/images/pic1105993_t.jpg,2012,"Mark Mahaffey,Keith Rocco","Napoleonic,Wargame",NA,François-Stanislas Thomas,NA,NA,Hex-and-Counter,Compass Games,7.08621,58 109291,"Game description from the publisher: Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game will be supported by a range of painted and assembled 1/1000 miniatures. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range. The Wings of Glory game system has been modified and expanded to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age. If the game is successful, in the future Sails of Glory will be extended to cover other historical periods, such as the Age of Discovery, the Middle Ages and ancient times. ",//cf.geekdo-images.com/images/pic1595302.jpg,4,45,13,2,45,Sails of Glory,45,//cf.geekdo-images.com/images/pic1595302_t.jpg,2013,"Dario Calì,Fabio Maiorana,Francesco Mattioli,Donald McLeod","American Revolutionary War,Miniatures,Napoleonic,Nautical,Wargame",NA,"Andrea Angiolino,Andrea Mainini","Sails of Glory Ship Pack: Alligator 1782 / Le Fortune 1780,Sails of Glory Ship Pack: Argonauta 1806 / Heroe 1808,Sails of Glory Ship Pack: Artesien 1765 / Roland 1771,Sails of Glory Ship Pack: Carmagnole 1793 / Sibylle 1791,Sails of Glory Ship Pack: Commerce de Bordeaux 1785 / Duguay-Trouin 1788,Sails of Glory Ship Pack: Embuscade 1798 / Le Succes 1801,Sails of Glory Ship Pack: Fougueux 1785 / Redoutable 1791,Sails of Glory Ship Pack: Hermione 1779 / L'Inconstante 1786,Sails of Glory Ship Pack: HMS Bahama 1805 / HMS San Juan 1805,Sails of Glory Ship Pack: HMS Bellerophon 1786 / HMS Defiance 1783,Sails of Glory Ship Pack: HMS Bellona 1760 / HMS Goliath 1781,Sails of Glory Ship Pack: HMS Cleopatra 1779 / HMS Iphigenia 1780,Sails of Glory Ship Pack: HMS Concorde 1783 / HMS Unite 1796,Sails of Glory Ship Pack: HMS Impetueux 1796 / HMS Spartiate 1798,Sails of Glory Ship Pack: HMS Juno 1780 / HMS Castor 1785,Sails of Glory Ship Pack: HMS Leander 1780 / HMS Adamant 1780,Sails of Glory Ship Pack: HMS Leopard 1790 / HMS Isis 1774,Sails of Glory Ship Pack: HMS Orpheus 1780 / HMS Amphion 1780,Sails of Glory Ship Pack: HMS Prothee 1780 / HMS Argonaut 1782 Ship Pack,Sails of Glory Ship Pack: HMS Queen Charlotte 1790 / HMS Ville de Paris 1795,Sails of Glory Ship Pack: HMS Royal George 1788 / HMS Hibernia 1804,Sails of Glory Ship Pack: HMS Royal Sovereign 1786 / HMS Brittania 1762,Sails of Glory Ship Pack: HMS Swan 1767 / HMS Fairy 1778,Sails of Glory Ship Pack: HMS Sybille 1794 / HMS Amelia 1796,Sails of Glory Ship Pack: HMS Zealous 1785 / HMS Superb 1760,Sails of Glory Ship Pack: Imperial 1803 / Republique Francaise 1802,Sails of Glory Ship Pack: La Concorde 1777 / Junon 1778,Sails of Glory Ship Pack: Le Berwick 1795 / Le Swiftsure 1801,Sails of Glory Ship Pack: Montagne 1790 / Commerce de Marseille 1788,Sails of Glory Ship Pack: Orient 1791 / L'Austerlitz 1808,Sails of Glory Ship Pack: Petit Annibal 1782 / Leander 1798,Sails of Glory Ship Pack: Principe de Asturias 1794 / San Hermenegildo 1789,Sails of Glory Ship Pack: Proserpine 1785 / Dryade 1783,Sails of Glory Ship Pack: Protee 1772 / Eveille 1772,Sails of Glory Ship Pack: Real Carlos 1787 / Conde de Regla 1786,Sails of Glory Ship Pack: San Augustin 1768 / Bahama 1783,Sails of Glory Ship Pack: San Juan Nepomuceno 1766 / San Francisco de Asis 1767,Sails of Glory Ship Pack: Santa Ana 1784 / Mejicano 1786,Sails of Glory Ship Pack: Sirena 1793 / Ifigenia 1795,Sails of Glory Ship Pack: Thorn 1779 / USS Atlanta 1781,Sails of Glory Special Ship Pack: HMS Victory,Sails of Glory Special Ship Pack: USS Constitution,Sails of Glory Terrain Pack: Coastal Batteries,Sails of Glory Terrain Pack: Coasts and Shoals,Sails of Glory: Captain and Crew Ability Deck","Crowdfunding: Kickstarter,Sails of Glory","Action / Movement Programming,Player Elimination,Simulation,Simultaneous Action Selection","Ares Games,Devir",7.53299,684 109451,"A Fistful of Penguins is a quick, engaging family dice game of gathering animals to add to your zoo. After three rounds, the person who has made the most money displaying animals wins. To play, roll the special animal dice to get a selection of animals to add to your zoo. Each animal has a unique way to earn you money: Kangaroos score by the square of their number, so if you want to score them, you should try to get a large group; lions are worth big bucks, but if you score lions, then only the lions score; camels are a decent $5 each, but they score zero if any lions are present; squirrels steal money from the other players; and moose score the most, but each moose must be paired with a squirrel in order to score. Penguins don't earn you money, but they get you penguin tokens. A penguin token can be used to add another die to your group, or to reroll as many of your dice as you wish. This makes it very valuable to start your turn with a fistful of penguins... The basic version is intended for casual family play and to teach gamers the faces of the dice. If you are rating the game for a BGG audience, please play the advanced version before rating the game. ",//cf.geekdo-images.com/images/pic1105910.jpg,6,15,8,1,15,A Fistful of Penguins,15,//cf.geekdo-images.com/images/pic1105910_t.jpg,2011,Mike Raabe,"Animals,Children's Game,Dice",NA,Jonathan Franklin,NA,Animals: Penguins,"Dice Rolling,Set Collection","Arclight,Wattsalpoag Games",6.09371,849 109456,"NOVA CRY is an explosive sci-fi adventure for 2-6 players that plays in 30-90 minutes. Loaded with customizable options, each player chooses 1 ship, 1 captain, 3 crew members and 1 personal weapon as they set out into the danger-filled spaces of Gallator Seven. Will you explore creature-infested planets? Race an opponent to an undiscovered planet? Challenge another captain to a duel? Players score points by traveling to planet cards, winning duels, and performing actions using their available crew members, skilled in exploration, alien technology, medicine, psychology, repair, and ship upgrades. It’s all up to as you carve out a strategic path to victory in this remarkable world of heroes, villains, and awe-inspiring spaceships. ",//cf.geekdo-images.com/images/pic1791350.png,6,90,12,2,30,Nova Cry,90,//cf.geekdo-images.com/images/pic1791350_t.png,2016,Bryce Cook,"Card Game,Science Fiction",NA,Steven Lykowski,Nova Cry: Dark Suns,Crowdfunding: Kickstarter,"Auction/Bidding,Dice Rolling,Hand Management,Variable Player Powers",World Within,5.88796,108 109548,"Twilight has loomed for decades. Rumors of the coming sun run across the city's dark alleys and corrupted courtyards. Impromptu festivals catch like wildfire as the denizens of the dark city usher in the season of the sun. You have precious few nights of perpetual moonlight remaining to tighten your grip on the city's great districts before the moon sets – and once the sun rises, all of your deeds will come to light, and a new age will dawn on Hemloch. In Hemloch, each player has access to his own deck of minions belonging to five different factions: The Courtesans, The Darkened, The Ghouls, The Alchemists, and The Geared. Each turn, players place these minions into one of four locations in the city. Minions grant the players special abilities on their own, but playing Minions of certain factions into certain cities grants the player additional abilities. Players score points by acquiring Potions and Trinkets (which may also be used for additional abilities at the cost of points) and by placing Influence markers in the various Locations. ",//cf.geekdo-images.com/images/pic1107558.jpg,2,30,0,2,30,Hemloch,30,//cf.geekdo-images.com/images/pic1107558_t.jpg,2011,Justin Hernandez,"Card Game,Fantasy","Hemloch: Midnight Edition,Hemloch: Vault of Darkness",John Clowdus,"Hemloch: Midnight Edition Extras,Hemloch: The Long Shadow",NA,"Area Control / Area Influence,Hand Management",Small Box Games,6.96474,311 109612,"Mondriaan 2020 is a tile-placement game in which players create abstract images over the course of the game that resemble the work of Dutch artist Piet Mondrian (whose last name was originally spelled "Mondriaan"). But the players aren't working collaboratively – no, they want to make strong color connections for their own glory. One player starts with a yellow tile, the other with a red tile. Twenty-one other tiles have some combination of red, blue and yellow on them, with each corner being a solid color. One tile is placed randomly on the table as a starting tile, and the other tiles are randomly distributed between the two players. On a turn, a player adds one tile to the layout. The tile must be adjacent to at least one tile already on the board, and the colors of the just-placed tile must match all adjacent tiles, even if they touch only at a corner. The player scores points by adding to colored areas already on the board; he scores one point for each tile in a colored area that he adds to, while scoring no points for the tile just placed. (The starting player begins with five points.) A player must add a tile to the layout on his turn, discarding a tile instead if one can't be placed. After all tiles have been placed or discarded, the player with the most points wins. Re-implemented as: TRIFUSION, allowing up to 4 players. ",//cf.geekdo-images.com/images/pic1109305.jpg,2,15,8,2,15,Mondriaan 2020,15,//cf.geekdo-images.com/images/pic1109305_t.jpg,2011,Roland MacDonald,Abstract Strategy,NA,Corné van Moorsel,NA,Country: The Netherlands,Tile Placement,Cwali,6.39167,72 109643,"Conquer the world with history's greatest warlords under your command. The game plays in 4 turns where each player plays a ruler from history and conquers territories using a simple dice mechanic. The deck of world conquerors cards generates effects and goals to modify and drive the action. If nobody has conquered the world by the end of the 4th turn to win immediately, the player whose empire got the largest at any given point wins. Each card can be played in one of 3 ways: Generals allow you to place a pawn in that card's territory to be used for rerolls in combats in or adjacent to the territory. Playing cards as agents gives you one time effects that reflect that historical figure's abilities (Stalin assassinates, Victoria adds an extra die on a naval attack). Playing cards as rulers gives you their ability for the duration of your turn and sets a goal that reaching it will net you a power bonus at the end of your turn. At the start of your turn, you're issued a number of tokens. This number escalates by one during each player turn to ramp up the epic nature of the game. You also get the bonus when somebody plays a ruler (including you) in one of your territories, and you'll get it at the end of your turn if you reach your ruler's goals. Tokens convert into armies controlling territories in successful attacks and are spent to pay for failed attacks and sea attacks as a Supply Cost. Each time you pay the Supply Cost, it escalates. Gameplay Details On your turn, you campaign by throwing one die for each territory you control adjacent to a target territory. The defender throws one die for their defending army plus another for each adjacent territory they control. The highest die wins. Losses and Naval attacks have an escalating Supply Cost. When you are unwilling or unable to pay the Supply cost, your turn ends. Make it count, though, because you only get four turns. Strategic depth is layered onto this simple system by the deck of conqueror cards. Each historical figure has special powers based on their history, such as Erik the Red making unsupplied naval attacks, or Stalin using assassination to eliminate enemies. The cards may be played as your empire's ruler (which makes their power last your whole turn), a local agent (which gives you the power just once), or a general (which ignores their power but gives you combat rerolls). Ruler cards also have a strategic goal, such as Elizabeth's “No one else controls a continent” or Caesar's “Win 5 attacks.” Fulfilling these goals gets you a power bonus at the end of your turn. In the grand tradition of global conquest games, World Conquerors is epic in scope, but it addresses the genre's traditional shortcomings. Short Play Time - just four turns per player each game. It plays in about an hour. No Player Elimination - each turn you get a new ruler, regardless of the last one's fate. Quick combat resolution - one army per territory makes battles quick and easy, focusing strategy on card play instead of mass dicefests. Reduced Kingmaking and Spoiling - ruler goals drive the action leaving little room for spite. No Hopeless Positions - supply is based on both time and territory, so it's possible to rebuild a shattered empire from no territories at all. Everybody is in it until their last turn, unless somebody conquers the whole world and wins instantly. ",//cf.geekdo-images.com/images/pic1108586.jpg,4,60,10,1,60,World Conquerors,60,//cf.geekdo-images.com/images/pic1108586_t.jpg,2012,"jim pinto,Alan Pollack","Civilization,Wargame",NA,Jeff Siadek,World Conquerors: Revolutionaries,Crowdfunding: Kickstarter,"Area Control / Area Influence,Dice Rolling,Hand Management",Gorilla Games,5.93257,127 109657,"In Ab in die Tonne, players are throwing away their garbage—but in a contest of sorts. Each player has the same items to throw away and they'll throw them away in the same order; whoever packs their trash best wins, but you want to keep your hands clean, so no rearranging is allowed once something drops below the rim! Each player has the same fifteen pieces of garbage: a coat hanger, an old cooking pan, a slice of pizza, and so on. Each player also has a cardboard garbage can that consists of a flat playing area with a raised border that is tilted to create a slide of sorts. The top of the garbage can has a vertical series of numbered lines used to calculate a player's score. The start player chooses one item, then each player takes that item, places it above the green line on their garbage can playing board, then "drops" the item into the can. The next player then chooses one of the remaining items, and everyone drops this item, too. Players cannot touch trash in the can. Once all the items are in the bin, a player's score is the largest numbered line covered by some portion of the trash. After two more rounds, now with special chewing gum rules(!), the player with the lowest cumulative score wins. ",//cf.geekdo-images.com/images/pic1395034.jpg,5,20,5,2,20,Ocean Limbo,20,//cf.geekdo-images.com/images/pic1395034_t.jpg,2011,"Brian Kolodziejski,Ron van Dalen",Action / Dexterity,NA,Corné van Moorsel,NA,NA,NA,"Cwali,SimplyFun",6.15214,117 109718,"You are on Safari in Darkest Africa. You gain points for bagging trophies and accomplishing your secret goal. You lose points for dying. In each turn, there are a number of fate cards one greater than the number of players. Each player discards one of those cards and selects an action card from their hand to play (Shoot, Flee, or Camp). Depending on which Fate card is left, each Hunter has a group fate to deal with (Quicksand, Scavengers, etc.) as well as a personal fate (a Rhinoceros charges, the natives offer you gifts, a pitfall, etc.) Your personal fate for the round is decided by the interaction of your action card and your position on the group fate card. i.e. if you are in position #2 and position #2 on the fate card says a lion is attacking, you'd better be shooting to bag a trophy or at least Fleeing to avoid the attack rather than camping and losing two cards from your hand. If you run out of cards, you die. ",//cf.geekdo-images.com/images/pic1110334.jpg,5,30,12,2,30,Hunting Party,30,//cf.geekdo-images.com/images/pic1110334_t.jpg,2011,"Andrew Hepworth,Janine Johnston,jim pinto,Vaughn Reynolds",Card Game,NA,Jeff Siadek,NA,Sports: Hunting,"Hand Management,Variable Player Powers",Gorilla Games,5.71825,80 109764,"In Quarantine, players seek to build the biggest and most efficient hospital, while trying to keep ahead of the steady stream of incoming patients arriving at their doors. In this tense struggle for medical supremacy, players must infuse new life into their hospitals through the timely addition of special rooms and abilities. But beware the highly contagious patients! Infection can spread quickly, causing entire wards to be shut down under quarantine! In game terms Quarantine is a tile-laying game with each player having an entrance and lobby. More than fifty other tiles are available, with two each of 14 different "special room" tiles. Players acquire these tiles and others via a novel "Price-Drafting" mechanic. Players set a price for the tiles they want to draft, but other players get the chance to buy them first, so you'll need to price your services accurately in order to supply your hospital while not overpaying. With dozens of tiles available, no two hospitals will be set up the same way... ",//cf.geekdo-images.com/images/pic1487289.jpg,4,60,13,2,60,Quarantine,60,//cf.geekdo-images.com/images/pic1487289_t.jpg,2013,Michael Christopher,Medical,NA,Mark Klassen,Quarantine: First Aid Expansion,Games by the Game Artisans of Canada,"Action Point Allowance System,Tile Placement",Mercury Games,6.19361,780 109779,"Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant. The game's chaining mechanism allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles, but not without paying a small penalty. Two other special tiles – the sundial and the scarecrow – allow players to modify dice rolls or protect their own tiles. The Gnome expansion included in Garden Dice can be added to the base game to give players the ability to adjust the dice rolls for purchasing, watering, and harvesting their vegetables, leading to a more strategic experience. Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins. ",//cf.geekdo-images.com/images/pic3005798.jpg,4,60,13,2,60,Garden Dice,60,//cf.geekdo-images.com/images/pic3005798_t.jpg,2012,Josh Cappel,"Dice,Farming",NA,Doug Bass,Garden Dice: The Card Expansion,Crowdfunding: Kickstarter,"Dice Rolling,Set Collection,Tile Placement",Meridae Games,6.75056,1008 109801,"Roll, match, stick! As you might guess from the title, Sticky Stickz includes a bunch of Sticky Sticks, one for each player – and what does one do with a Sticky Stick? Stick things, of course! The game board consists of plastic wells in the bottom of the box, with each well holding a number of tiles; each tile shows 1-3 faces in one of three colors with one of three facial expressions. For each round, someone rolls the three dice – color die, number die, facial expression die – then everyone simultaneously tries to grab any tiles that match one or more of the dice by sticking those tiles with their Sticky Stick. Once all the matching tiles have been claimed, you roll the dice again and stick some more. Once a certain number of wells are empty, players compare their stacks of tiles and the player with the tallest stack wins. ",//cf.geekdo-images.com/images/pic1441090.jpg,5,10,8,2,10,Sticky Stickz,10,//cf.geekdo-images.com/images/pic1441090_t.jpg,2011,Stéphane Ganthiez,"Action / Dexterity,Children's Game,Party Game",NA,Dave Choi,NA,NA,"Dice Rolling,Pattern Recognition","Asmodee,Happy Baobab,Libellud,Swan Panasia Co., Ltd.",6.3745,191 109932,"Miskatonic School for Girls is the first deck-building game in which you get to build your opponent's deck. This unique feature creates a totally different play dynamic from other deck building games. MSFG has players assuming the roles of rival houses at Miskatonic. Each house has a healthy level of sanity (20) at the beginning of the game. As the game goes on, that precious sanity will slowly be torn away by the faculty of the school. In order to combat the bad teaching methods of the Great Old Ones, the students of the house need to band together! During your turn, you'll buy your new friends with friendship points and use nightmare points to send faculty after the rival houses. Eventually, those Faculty will end up in a player's hand, where they will hold class, teaching your innocent students about the horrors around them. This has a detrimental effect on your house's sanity. Due to the overwhelming power of the dark truth, it's just a matter of time before your house goes completely bonkers. The last house left with any sanity wins! ",//cf.geekdo-images.com/images/pic1169666.jpg,4,60,12,2,60,Miskatonic School for Girls,60,//cf.geekdo-images.com/images/pic1169666_t.jpg,2012,Betsy Peterschmidt,"Card Game,Horror,Humor",NA,Luke Peterschmidt,Miskatonic School for Girls: Holiday Break,"Crowdfunding: Kickstarter,Cthulhu Mythos","Card Drafting,Deck / Pool Building,Hand Management","(Self-Published),Edge Entertainment,Fun to 11",5.50451,652 109969,"Just outside Meeptropolis, several meeples on a camping trip are attacked by a swarm of giant radioactive butterflies. As a result, they all gain super speed and one other unique superpower, turning them into...Mutant Meeples! The city of Meeptropolis has long been in decay, with crimes happening one after the other all over the city. The city council has asked YOU to put together the best possible team of Mutant Meeples to serve as protectors for their fine city. Mutant Meeples is a puzzle game based on Alex Randolph's game Ricochet Robots in which players are looking to find the shortest "path" to get their meeples to the scene of the crime before any of the other players, using a clever combination of Mutant Meeples and their unique superpowers and super speed. If you're the fastest to the scene of the crime, you add a meeple to your super team; the first player to fill his super team with Mutant Meeples wins! But there's a catch – once one of your meeples has reached the scene of the crime, he no longer participates. (After all, he’s already "made the team".) This gives players who have fewer meeples on their super teams more options, and provides an additional challenge to players whose super team is almost full. Mutant Meeples contains a huge 22" double-sided board, eight custom super-powered Mutant Meeples, and much much more. Also included is the expansion: Mutant Meeples: Sidekicks allows for more variety in Mutant Meeples thanks to two new super-powered meeples – Nacho Fast and SwapMeet – that can be used in place of those in the original game, as well as tiles that modify both sides of the game board, making them easier or more difficult to match your cranial capacity. ",//cf.geekdo-images.com/images/pic1434137.jpg,7,45,8,2,45,Mutant Meeples,45,//cf.geekdo-images.com/images/pic1434137_t.jpg,2012,"Ted Alspach,Christine Conrad,Hans-Georg Schneider","Puzzle,Real-time",NA,Ted Alspach,NA,Crowdfunding: Kickstarter,"Grid Movement,Modular Board,Variable Player Powers","Bézier Games, Inc.,Pegasus Spiele",6.725,639 110102,"Siberia has a reputation for being a land of vast resources, and players are going to do their best to exploit those resources and convert them into as much loot as possible. To set up the game, place two different resources at random on each area in Siberia, place the remaining resources on their supply spaces, draw four of the 20 investment tiles from the bag and lay them on the game board, give each player his own playing panel and workers/salesmen, then place all the action counters in the bag. Siberia lasts an unspecified number of rounds. Each round consists of two phases: (1) drawing and placing action counters and (2) performing actions. In the first phase, all players draw six action counters from the bag, then place them on their individual playing panels. Most action counters show both a resource (five types possible) and a person (four types), while managers are on counters of their own. Each playing panel has columns for the five types of resources and the five types of workers, with space for two counters in each column. Players can also allocate counters to the "research facility" below their panel. In the second phase, players take actions one at a time until everyone has no actions remaining or passes. A resource or worker action can be taken only if both spaces are filled in the appropriate column; when a player takes an action, he removes all action counters in the column, returns them to the bag, then takes the action. • The "research facility" action must be carried out first, with the player taking the designated resources from the supply and placing one resource in any location that doesn't already have that resource available. • The worker actions allow a player to place a salesman in a stock exchange, place a worker in Vladivostok, move workers up to three spaces, move a manager to any action space, or claim an investment tile; each investment tile corresponds to a particular resource or worker action and is placed on the player panel permanently, allowing the player to take this action more easily in the future since the column is always half-filled. • Each resource action allows a player to remove that resource from all areas where he has a worker, then immediately sell them on one of the stock exchanges where he has a salesman. A player can keep up to ten action counters on his playing panel at the end of a round, allowing him to prepare for and build up actions for future rounds. The game ends at the end of any round in which three of the five resources have no supply remaining or eight areas have had all their resources removed. (Once an area is exhausted, nothing can be placed in it for the remainder of the game.) The player who has the most money wins. ",//cf.geekdo-images.com/images/pic1114310.jpg,4,60,10,2,60,Siberia,60,//cf.geekdo-images.com/images/pic1114310_t.jpg,2011,Klemens Franz,"Economic,Industry / Manufacturing",NA,Reiner Stockhausen,"Siberia / Key West / Bangkok Klongs Expansion,Siberia: Warehouse expansion",NA,"Area Movement,Chit-Pull System,Simultaneous Action Selection,Variable Phase Order",dlp games,6.90022,276 110160,"In Old Men of the Forest, players collect resources that enable them to rescue orangutans – but if you waste resources while doing so, you'll be punished at the end of the game. To set up, shuffle the fifty-card deck (cards in five suits, numbered 1-10 in each suit), then deal each player ten cards. Shuffle the 16-card orangutan deck, then lay out 4 or 5 cards face up, depending on the number of players; each orangutan shows one or more suit cards on it, and a player must possess matching cards to claim that orangutan. Each round, the lead player lays a card on the table, then each player follows, without regard for suit. Whoever played the highest card claims one card played by another player, then either places it on the table before her or uses it (possibly with cards collected earlier) to claim an orangutan. The player discards all cards needed to claim the orangutan, and tucks any remaining cards collected under that orangutan. Each player must claim one card, if possible, adding it to her collected cards or claiming an orangutan. Discard any unclaimed card. After all players are finished, lay out new orangutan cards (if needed), then play another round. Once players have played all ten cards in hand, the game ends. Each player sums the points on the orangutan cards she claimed, then loses one point for each excess card tucked or collected card still on the table. The player with the highest score wins. All profits from sales of Old Men of the Forest will be donated to the Orangutan Foundation UK. ",//cf.geekdo-images.com/images/pic1114387.jpg,4,30,10,3,30,Old Men of the Forest,30,//cf.geekdo-images.com/images/pic1114387_t.jpg,2011,Mike Atkinson,"Animals,Card Game",NA,Martin Wallace,NA,Animals: Apes / Monkeys,"Hand Management,Set Collection,Trick-taking",Treefrog Games,5.6116,250 110260,"Shake Out! is a dice-rolling game of set collection that's fun for young and old. Players take turns rolling their dice to try to match hands shown on the nine available cards on the table. Players can place their dice on matching cards in the hopes of claiming them. Watch out – if someone beats your roll, they'll bump your dice off and have the chance to claim the card for themselves! At the end of the game players score points printed on each card based on the difficulty of the dice sequence as well as extra points for collecting cards in each of the four suit colours. ",//cf.geekdo-images.com/images/pic1491291.jpg,6,30,8,2,30,Roll'n Bump,30,//cf.geekdo-images.com/images/pic1491291_t.jpg,2011,Louis-Nicolas Dozois,"Card Game,Dice",NA,Louis-Nicolas Dozois,NA,Games by the Game Artisans of Canada,"Dice Rolling,Press Your Luck,Set Collection","The Game Crafter, LLC,Les jouets BOOM, Inc.",6.86538,52 110277,"Among the Stars takes place in a war-ravaged galaxy where the warring alien races have declared peace in the wake of a threat with the potential to destroy them all. An Alliance is established to build space stations throughout the galaxy in order to promote trade among the races, strengthen diplomatic relations, and defend against this impending threat. Each player takes the role of one of those races trying to build the greatest space station. Through card drafting, the players select locations, and use these to build their station, scoring victory points based on the placement. The construction lasts four years, and the alien race with the most points at the end wins. ",//cf.geekdo-images.com/images/pic2037906.jpg,4,30,12,2,30,Among the Stars,30,//cf.geekdo-images.com/images/pic2037906_t.jpg,2012,"Antonis Papantoniou,Odysseas Stamoglou","Card Game,City Building,Science Fiction",NA,Vangelis Bagiartakis,"Among the Stars: Ambassadorial Shuttle,Among the Stars: Consulting Firm,Among the Stars: Expanding the Alliance,Among the Stars: Hythian,Among the Stars: Indiegogo Promos,Among the Stars: Intelligence Agency,Among the Stars: Pre-order Promo Cards,Among the Stars: Section Seal,Among the Stars: Space Farms,Among the Stars: Stretch Rewards,Among the Stars: The Ambassadors,Among the Stars: Wiss,Pośród Gwiazd: Zestaw 7 dodatkowych kart","Among the Stars Universe,Crowdfunding: Indiegogo,Crowdfunding: Kickstarter,Tableau Building","Card Drafting,Simultaneous Action Selection,Tile Placement,Variable Player Powers","Artipia Games,Portal Games,Schwerkraft-Verlag,Stronghold Games",7.23175,5134 110286,"In a large town in medieval China, several talented artisans – Masters in their own right – aspire to become recognized as Zong Shi: the Grand Master craftsman. You are one of these master artisans and together with your apprentice, you are competing with the other Masters to attain this elevated status in the town. To succeed, you'll have to impress the townspeople with your skills. How shall you do it? Will you acquire a specialist's mastery over certain material, or will you enlarge your workshop? Will you create a large number of smaller projects or will you build fewer, but greater, masterworks? That is for you to decide. Zong Shi blends worker placement, resource management, project completion and special action cards. To set up the game, lay out the project cards (eight types, each with a special power) and masterwork projects (only three at a time) on the game board; draw goods randomly for the two markets; lay out the exchange tiles in the pawn shop; and lay out a certain number of Scrolls of Fortune and material tiles. Players take turns drafting Scrolls (which have one-shot abilities) and materials (needed to complete projects), then the first round begins. In each round, players take one action with their master or apprentice, then take one action with their other figure. The possible actions are: Begin a project – Master only. Pay the material cost, then place the master on the time track in the space shown on the project. Go to the market – Hang out and shoot the breeze until the next phase. Go to the temple – Draw one Scroll (or more if your master is at the temple and donates material). Go to the pawn shop – Choose an exchange tile in the shop and place the exchange tile on your player board. You may then swap one material shown on that tile for the other material on the tile. Pay respectful visits – Visit a townsperson, donate materials of the right type equal to the visit tile you place there, then take the special action associated with that person this game. Pass Those in the market then take turns choosing materials located there. You can hold no more than five materials. Players then advance their master on the time track to represent work on the project. Refill materials in the market, pass the start marker, then begin a new round. When a player completes his sixth project, players complete that round and one additional full round. Players tally points for completed projects, incomplete projects (which are penalized), number of townspeople visited, a full board of exchange tiles, completion of six projects and unused scrolls and material. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1115593.jpg,5,90,13,3,60,Zong Shi,90,//cf.geekdo-images.com/images/pic1115593_t.jpg,2012,"Pixel Productions Inc.,Zhao Run Quan,Cyril Van Der Haegen,Lawrence Whalen, Jr.",Medieval,NA,Kevin G. Nunn,Zong Shi: Kickstarter exclusive cards,"Asian Theme,Country: China,Crowdfunding: Kickstarter","Set Collection,Worker Placement","Eagle-Gryphon Games,MYBG Co., Ltd.",6.58476,298 110327,"Game description from the publisher: Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans. During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game. ",//cf.geekdo-images.com/images/pic1116080.jpg,5,120,12,2,60,Lords of Waterdeep,120,//cf.geekdo-images.com/images/pic1116080_t.jpg,2012,"Eric Belisle,Steven Belledin,Zoltan Boros,Noah Bradley,Eric Deschamps,Wayne England,Tony Foti,Todd Harris,Ralph Horsley,Tyler Jacobson,Ron Lemen,Howard Lyon,Warren Mahy,Patrick McEvoy,Jim Nelson,William O'Connor,Adam Paquette,Lucio Parrillo,Dave Rapoza,Richard Sardinha,Mike Schley,Andrew Silver,Anne Stokes,Gábor Szikszai,Matias Tapia,Kevin Walker,Tyler Walpole,Eva Widermann,Eric Williams (I),Matt Wilson,Sam Wood,Ben Wootten,James Zhang","City Building,Fantasy",NA,"Peter Lee,Rodney Thompson","Lords of Waterdeep: Inevitable Betrayal Promo Card,Lords of Waterdeep: Rapid Expansion Promo Card,Lords of Waterdeep: Scoundrels of Skullport","Dungeons & Dragons,From RPG books to board games","Set Collection,Take That,Worker Placement",Wizards of the Coast,7.79639,28912 110331,"Your day job fiercely competes for every bit of free time and patience with the demands of family life and the lure of hobbies. The consequences of wild nightlife, sloth and other sins are barely balanced by the occasional burst of sport activity and more-or-less random jabs at a healthy lifestyle. Sound familiar? No, we are not talking about your life, but about what you are up against in Infarkt ("Heart Attack"), a party game in which you want to be the last one left at the party – literally. Each player has an individual player board on which she'll track her blood pressure, depression, lung health, weight and so on. Everyone starts out as healthy as possible, with some money ($1) in the pocket, too. Each round, a number of event cards equal to one more than the number of players is revealed. In turn, each player will choose an event card and suffer the effects of that card, moving her health indicators as needed. Did you run out of gas? Or have a bout of diarrhea? Man, life sucks. Players then simultaneously deploy three action markers to indicate where they plan to go that day: the supermarket, the office, a pharmacy, a flea market, the gym, and so on. In turn order, players then execute all three of their actions in whatever order they desire. Maybe you'll hit the office to earn money, but at the cost of having your depression grow more intense. A trip to the supermarket will let you buy food, which you can then eat later at home or give to your neighbors who come to the party you throw. Force them to eat cake and get fat! If you have extra money on hand, you might want to visit the pharmacy to buy drugs; you never know what the pharmacist will give you, but if you don't like it (or the food you've acquired), you can hit the flea market to swap food and drugs – and maybe pick up some change in the bargain. At the end of the round, you check your health levels to see whether your body is deteriorating without you even knowing. Get too depressed, for example, and the depression only gets worse; high blood pressure can affect your blood cholesterol level, and vice versa. If a health indicator rises to the tombstone at the top of the column, you've partied your last and are now out of the game. (Everyone else has to chip in for the funeral, suffering depression if they can't afford to pony up for a decent burial for a good friend like you.) The last player alive in the game wins and dances on the graves of everyone else! ",//cf.geekdo-images.com/images/pic1145347.jpg,5,45,10,2,45,Infarkt,45,//cf.geekdo-images.com/images/pic1145347_t.jpg,2011,Karel N. Moravec,"Humor,Medical,Party Game",NA,Vladimír Brummer,NA,NA,"Card Drafting,Hand Management,Player Elimination,Simultaneous Action Selection,Worker Placement","Arclight,Czech Board Games,Efko",6.7465,374 110524,"Goblins, Inc. is a corporation dedicated to building unstoppable giant doomsday robots, and it's looking for a new Boss. Do you have what it takes? Team up with your greed-driven fellow goblins and build the ultimate doomsday robot. Meet other teams in epic battles and blow them up, but always remember, only one goblin can win because there is no "G" in team work! The game plays over two rounds in which you partner up with each of your fellow players to try to build the ultimate giant doomsday robot – but the other players don't know which hidden agendas you must complete to impress the Boss! During the four phases of the round, the teams take turns designing, building and piloting their robots in order to destroy the other team and get one step closer to becoming the next Boss of Goblins, Inc. ",//cf.geekdo-images.com/images/pic1415862.jpg,4,60,13,2,60,"Goblins, Inc.",60,//cf.geekdo-images.com/images/pic1415862_t.jpg,2012,David Cochard,"Dice,Fantasy,Industry / Manufacturing",NA,Filip Neduk,"Goblins, Inc.: Promo cards",Goblins,"Dice Rolling,Partnerships,Tile Placement","Czech Games Edition,Heidelberger Spieleverlag,IELLO,MINDOK,Rio Grande Games",6.52864,880 110868,"The comic book Locke & Key, by author Joe Hill and artist Gabriel Rodriguez, tells the story of the Locke family and Keyhouse, an unlikely New England mansion that is home to fantastic keys that transform all who dare to use them...and a hate-filled creature that will not rest until it forces open the most terrible door of them all. Competition and cooperation meet in Locke & Key: The Game, which dares you to overcome the supernatural challenges of Keyhouse. As you play, you'll collect wondrous keys to open new game play options and create powerful combinations by mixing and matching cards. You and your fellow players will face these horrors together, but who will be by your side when the dust settles? On this journey, you'll make decisions on when and where to help your fellow players, but your resources are not endless. Through careful management of your cards, you can help the family overcome challenges, and you'll be rewarded for the assistance...sometimes. ",//cf.geekdo-images.com/images/pic1122308.jpg,6,30,15,3,30,Locke & Key: The Game,30,//cf.geekdo-images.com/images/pic1122308_t.jpg,2012,Gabriel Rodriguez,"Card Game,Horror,Novel-based",NA,Matt Hyra,"Locke & Key: Harlequin Key Foil Promo Card,Locke & Key: Moon Key Foil Promo Card,Locke & Key: Timeshift Key Foil Promo Card",NA,Hand Management,Cryptozoic Entertainment,6.36909,361 110870,"Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, and discover new technologies, vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity! You have two resources to manage: Food and Teeth. You must spend Food each turn in order to keep your Tribe from starving. Teeth indicate prestige among the tribes. Use Teeth to bid for the conch and to acquire Cavemen and Caves. Each turn, cards are drawn from the deck to fill a common Card Pool. Players take actions based on what is available in the pool. For example, if a Beast is drawn into the Card Pool, you can hunt it for Food and claim its Teeth as a sign of your bravery. If you hold the conch during the Action Phase, you benefit by taking your Action first and taking a second Action after everyone else has gone once. Players can bid Teeth to take control of the Conch from another player. This can be important to get the first pick of the cards in the Card Pool. The game features 21 different inventions that allow players to evolve diverse strategies, capitalizing on their tribe's individual strengths. There are challenging decisions every turn as players must evaluate what resources are available, guess what their opponents will do, and weigh the amount of risk they're willing to take. ",//cf.geekdo-images.com/images/pic1145197.jpg,5,45,13,2,45,Cavemen: The Quest for Fire,45,//cf.geekdo-images.com/images/pic1145197_t.jpg,2012,"Claus Stephan,Mirko Suzuki","Card Game,Prehistoric",NA,Dan Cassar,NA,"Animals: Dinosaurs,Rio Grande Games Design Contest","Auction/Bidding,Card Drafting",Rio Grande Games,6.44016,373 111069,"AIM OF THE GAME Obtain magical points (MP) by preventing evil creatures from invading the human world. These creatures come from the underwater Ker-Ys city. PREPARATION In turn, the players place all elements of the game area (wall ruins, swamps). Four creatures are introduced in the game and will progress from the door (in the centre of a glade) towards either side of the game board (representing the druids’ path surrounding the glade). Creatures’ moves are pre-defined and happen automatically. The players place their team of three druids whose role is to prevent the creatures from invading the human world. Energy markers are set at the start level and the knowledge track markers are set under the tracks. The pile of Power cards is shuffled and placed near the board. THE GAME The game consists of a defined number of rounds (depending on number of players). Every round is composed of the following phases: The creatures progress. The creatures already on the board progress towards the side of the board using a totally automatic way of moving. New creatures (1 to 3, depending on a dice roll) arrive on the board and start to progress too. Preparation of the Action tiles. The six Action tiles are shuffled and placed one by one forming a line, face up. These tiles represent all possible actions, each tile being separated into a major and a minor action. The number of places available on the tiles depends on the number of players. Choice of actions. Each druid team carries out 5 actions a round, represented by Action markers. Players, in the reverse order of their position on the score track, choose their actions one by one by setting their Action markers on the available places on the Action cards. Actions can be: moving the druids (they only move on the path surrounding the glade), setting a magical stone (a magical stone is set at the intersection of the magical beams emitted by two druids looking at the glade, this costs energy; the magical beams do not cross obstacles), capturing creature(s) (a druid may capture a creature in front of him with his magical beam; this costs energy but gives MP and sometimes special properties), progressing in knowledge tracks (to increase the capacity of moving, or to increase the influence at the druid council, for ­instance), preparing magical beverages (to increase knowledge but also to recover energy), moving a magical stone (it is possible to move a magical stone), acquiring Power cards (they give special powers, such as allowing the magical beam to pass through a wall), and influencing a creature (allows to move a creature). Actions are performed. Actions are performed marker by marker, from left to right, starting with the major actions before doing the minor ones. If the same colour of marker is encountered a second time on the same action, this action is not carried out. The actions on the next Action tile are then carried out and so on, until all major or all minor actions have been performed. Then, the players come back to the stopped action to perform it. Druids must inform the council about all their actions. After they have set a stone, captured a creature, or prepared a magical beverage, druids are placed at the druid council. Any druid can start from the council to enter back the path, but he can also stay at the council to influence it and gain MP at the end of the round. Activation of magical stones. At the end of each round, all stones that are aligned and of the same colour automatically become menhirs. MP are attributed to the corresponding players and depend on the distance between the stones that have been transformed, as well as their position in the glade. Menhirs have a special property that will be activated at the end of the game. Druid council. At the end of each round, the influence of each druid team on the council is evaluated. Players receive as many MP as their number of druids at the council. In addition, the team in majority can increase his knowledge in one of the knowledge tracks. Then, a new round can start. END OF THE GAME The game is finished after 5 or 6 rounds, depending on the number of players. In addition to the MP gained during the game, players receive MP according to the magical stones still on the board and the Power cards still in their hands. Also, the final menhir layout is important and can afford MP according to two different scenarios. If the central door (from which the creatures come) can be completely shut in by drawing a connecting line between menhirs, then MP are attributed to the players for the menhirs they have placed in the glade. If it is not possible to shut in the central door by connecting menhirs, then MP are attributed to the players for the creatures that they have captured. THE WINNER The winner is the player with the highest MP score. ",//cf.geekdo-images.com/images/pic1302927.png,5,120,14,2,120,Karnag,120,//cf.geekdo-images.com/images/pic1302927_t.png,2012,Yuio,Fantasy,NA,Pascal Cadot,"Karnag: The Congregations,Karnag: The Congregations – Kaoterioù",NA,"Action / Movement Programming,Area Enclosure,Worker Placement",Sit Down!,6.72596,162 111081,"Animal Upon Animal: Crest Climbers uses the same basic gameplay as Animal Upon Animal: Each turn a player rolls the die and either places one or two animals on to the stack of animals, passes one of their animals to another player for them to place, or places an animal on the table, extending the base for other players to build upon. Of course, if any pieces fall off whilst you are building, you get up to two of them back. The first player to have used all of their animals wins. Animal Upon Animal: Crest Climbers, first released as Tier auf Tier: Gipferstürmer, features animals and objects native to Switzerland. ",//cf.geekdo-images.com/images/pic2568743.jpg,4,15,4,2,15,Animal Upon Animal: Crest Climbers,15,//cf.geekdo-images.com/images/pic2568743_t.jpg,2011,Michael Bayer,"Action / Dexterity,Animals,Children's Game",NA,Klaus Miltenberger,NA,"Animals: Cattle,Animals: Dogs,Animals: Goats,Animals: Marmots,Animals: Snakes,Animals: Squirrels,Tier auf Tier",Dice Rolling,HABA - Habermaaß GmbH,7.14128,172 111105,"A STORYTELLING BOARD GAME SET IN THE 1970s COLD WAR ERA. SMERSH is a portmanteau of two Russian words that translates to "Death to Spies." It operated as a counter-intelligence agency by the Red Army during the 1940s. Despite having had a large number of paid employees, little was known about the agency until recently when Russia opened their archives. Agents of SMERSH is a cooperative Storytelling game that pits players as UN Secret Service Spies set in an alternate 1970s timeline against a newly formed and independent SMERSH. Agents of SMERSH includes custom dice to determine success or failure of encounters, and more strategic play from what is typically expected of a Storytelling board game. There are plenty of James Bond gadgets, guns, cars, pop references and detailed artwork - not to mention a touch of humor. The game features the artwork of George Patsouras (The Resistance & Flash Point). The game is able to accommodate play with either The Encounter Book, which contains over 1500 written encounters with a similar reaction matrix to Tales of the Arabian Nights - or played more simply with only encounter cards with shorter encounters and no matrix. The First Edition (2012) of the game came with the Encounter Cards as standard, and the Encounter Book as an optional add-on (although many copies did actually include the book). The Second Edition (2015) includes the Encounter Book as standard, with the Encounter Cards available to purchase from the publisher. ",//cf.geekdo-images.com/images/pic2295348.jpg,4,90,13,1,90,Agents of SMERSH,90,//cf.geekdo-images.com/images/pic2295348_t.jpg,2012,"George Patsouras,Julia Semionova","Adventure,Spies/Secret Agents",NA,Jason Maxwell,"Agents of SMERSH: Secret Mission Cards,Agents of SMERSH: All the Kickstarter Promos,Agents of SMERSH: Kickstarter Extras,Agents of SMERSH: Showdown!,Agents of SMERSH: Swagman's Hope,Agents of SMERSH: The Director's Watchful Eye Promo Card","Crowdfunding: Kickstarter,Solitaire Games","Area Movement,Co-operative Play,Dice Rolling,Point to Point Movement,Role Playing,Storytelling,Variable Player Powers",8th Summit,7.08962,1289 111119,"Perplexus Rookie - The Baby of the Perplexus Family Perplexus Rookie will introduce you to the three dimensional, gravity defying world of Perplexus challenges. Flip, twist and turn the sphere to navigate the steel ball along the numbered tracks through 75 barriers of varying difficulty. Perplexus Rookie is easy to play but still challenging to complete. A domed finish keeps the ball in place at the end to secure your success! Fun for the whole family. 6 1/2" in diameter. * Flip, twist and turn the sphere to solve the puzzle * Easy to play but challenging to complete * Improves hand-eye coordination and spatial relations * Develops motor and dexterity skills * Great for travel - no loose pieces ",//cf.geekdo-images.com/images/pic1127224.jpg,1,10,0,1,10,Perplexus Rookie,10,//cf.geekdo-images.com/images/pic1127224_t.jpg,2011,Michael McGinnis,Maze,NA,Michael McGinnis,NA,Perplexus,NA,"IELLO,Pegasus Spiele,PlaSmart,Spin Master Ltd.",7.12187,64 111124,"WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family! DARK MOON (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space. You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others. At the start of the game, players are divided into two teams: Uninfected and Infected. The Uninfected team simply needs to survive until the end of the game, while the Infected team secretly attempts to destroy them. Each player knows which team they are on, but does not know which team the other players are on! Who is your teammate and who is your enemy? Can you trust your best friend? And why doesn’t anyone trust you when you tell them you’re one of the good guys?! Roll dice, overcome traumatic events, throw your friends in quarantine when you don’t believe them, and (if you’re Infected) betray everyone at just the right moment to secure victory! ",//cf.geekdo-images.com/images/pic2320134.jpg,7,75,12,3,60,Dark Moon,75,//cf.geekdo-images.com/images/pic2320134_t.jpg,2011,"William Bricker,Viktor Csete,Evan Derrick","Bluffing,Deduction,Dice,Movies / TV / Radio theme,Print & Play,Science Fiction,Space Exploration,Spies/Secret Agents",NA,Evan Derrick,NA,NA,"Dice Rolling,Partnerships,Role Playing,Variable Player Powers","Stronghold Games,(Web published),kártyagyár",7.14987,2053 111142,"A fast 3 to 6 player non-collectible card game where everyone dies, the "winner" is just the last person to fall to the horde. A turn comprises seven actions: drawing cards; (if applicable) perform a hiding test to determine if any location is retained; (if applicable) play cards to perform defensive actions or deploy locations; (if applicable) take explosion or infection tests; adjust health level; distribute zombies to other players; discard down to current hand size. When your health reaches zero you are out of the game and the last player with any health left wins. The rules are simple and the game is quick to play. The game blurb reads as follows: "Suddenly a small town was attacked by unknown viruses; all of the people was infected and became zombies. Only a few people survive..." The game is distributed by Swan Panasia Distribution. ",//cf.geekdo-images.com/images/pic1442185.jpg,6,20,13,3,20,Zombie Town,20,//cf.geekdo-images.com/images/pic1442185_t.jpg,2011,NA,"Card Game,Zombies",NA,Toto Tsai,"Zombie Town: Dead Team,Zombie Town: The Christmas Evil",NA,Card Drafting,"AOP (Aquariums of Pantheon),Helike",6.14595,74 111148,"Würfel Bohnanza is, as you might suspect, a dice game in the Bohnanza family. Instead of cards, dice give you the beans that you must use to satisfy orders and (eventually) collect "Bohnentalers" (i.e., dollars, bucks, dinero...). The first player to collect thirteen Bohnentalers wins. At the start of the game, each player receives two order cards, each of which shows six orders; the player tries to complete orders on one card while using the other to cover completed orders. The easiest orders to complete – say, two specific bean types or three beans in any combination of two types – are at the bottom of the card, and the hardest ones – requiring, say, a four-of-a-kind or seven beans with no blue ones – are at the top. Orders must be completed from bottom to top. On a turn, the active player starts by rolling the seven bean dice, three of which have one combination of beans and four of which have another combination. This player must set aside at least one bean, then she rerolls any remaining dice, setting at least one aside, etc. After at most seven rolls, she completes as many orders as she can, reusing the dice as needed to complete orders. Once a player completes three orders, she can "harvest" the card for one coin. Each additional completed order is worth a coin, up to a maximum of four. When a player harvests the order card, she draws a new card and uses that to record completed orders (possibly on the same turn) on the order card she already had. In the Bohnanza card game, players trade cards to improve the standing of both parties involved in the trade. In Würfel Bohnanza, the active player doesn't trade dice, but opponents do get to benefit from that player's rolls. After each roll by the active player, all other players can use the dice just rolled – and not dice already set aside – to complete orders on their own cards. Thus, the active player has some incentive not to dawdle too much with her rolls as her opponents might benefit from her turn more than she does. The game ends as soon as one or more players have collected thirteen Bohnentalers. The player with the most Bohnentalers wins! ",//cf.geekdo-images.com/images/pic1197852.jpg,5,45,10,2,45,Würfel Bohnanza,45,//cf.geekdo-images.com/images/pic1197852_t.jpg,2012,Björn Pertoft,"Dice,Farming",NA,Uwe Rosenberg,NA,Bohnanza,Dice Rolling,"999 Games,AMIGO Spiel + Freizeit GmbH",6.66872,1345 111172,"New York, 1935 – You are a cunning top criminal with a plan that just can't fail. You need only a number of thieves and other scum to put these plans into practice. Fortunately, the city is packed with unemployed rogues who linger in bars, at pool halls and by the race course waiting for a chance to make easy money. Gather the best thieves and rob various locations in the city so as to go home with the most money at the end of the day. In Crooks you assume the role of a mafia boss and want to use your thieves tactically to increase your earnings or to thwart others. To do this you must: Look for the best thieves: Visit hangouts in the city and choose from the thieves available, taking into account that whomever you don't choose will work for your opponents! Balance tactics and bluffing: The choice is yours ... thwart others or immediately carry out your own plans? Use your cards wisely: Some thieves can also perform special actions, which increase your chances of winning. The second edition of Crooks features a cardboard box (instead of a tin), updated cards (with some crooks having new ranks), the removal of the Kingpin, a changed pickpocket rule, and a new type of card: the Support Crew, which affects the rank of the cards on its left or right. ",//cf.geekdo-images.com/images/pic2844726.jpg,4,15,10,2,15,Crooks,15,//cf.geekdo-images.com/images/pic2844726_t.jpg,2012,Dennis Lohausen,"Card Game,Mafia",NA,Neil Crowley,NA,NA,Hand Management,"Arclight,White Goblin Games",6.27408,240 111173,"Everybody is fond of teasing and challenging each other from time to time. In this game you try to saddle opposing players with negative cards, and every little devil scores a penalty point. But take care: You will not escape the "diabolical" plans of your opponents either. Little Devils is a devilishly fun trick-taking game you keep on playing... Little Devils is a fluent trick-taking game with simple rules: Players don't need to follow trump or suit and can play higher or lower than previously played cards. The second card played – and not the first – determines the goal for that round. ",//cf.geekdo-images.com/images/pic1127412.jpg,6,15,8,3,15,Little Devils,15,//cf.geekdo-images.com/images/pic1127412_t.jpg,2012,Dennis Lohausen,Card Game,NA,Michael Feldkötter,NA,NA,Trick-taking,"Arclight,Stronghold Games,White Goblin Games",6.18429,566 111299,"You survived the jungle, cleaned out the lost temple of Muataca-Capichu, and crossed the land of the terrible Moumbas cannibals – yet the tribe has not forgiven your intrusion into their forest. You need to escape or else end up as supper, and unfortunately only one spot remains behind the controls of the hydroplane! In I Will Survive, players take on the role of one of six explorers, each with a unique combination of shield and weapon abilities. Each round consists of turns, and on each turn each player secretly chooses one of three moves – attack, defend, reload – then they all simultaneously make a gesture to signal their move. If a player defends, which costs a shield, no one can damage him this turn; if a player attacks, which costs a weapon, he injures the player targeted if that player did not defend himself; if he reloads, he reclaims spent tokens. Anyone injured moves one step closer to the cannibal's cauldron. Players continue taking turns until one or fewer explorers are uninjured. When this happens, everyone stands up, reclaims their shield and weapon tokens and starts a new round. When a player falls into the cauldron, he's out of the game. The last explorer uneaten wins! ",//cf.geekdo-images.com/images/pic1129817.jpg,6,15,8,2,15,I Will Survive,15,//cf.geekdo-images.com/images/pic1129817_t.jpg,2011,Antoine Riot,"Action / Dexterity,Fighting,Party Game",NA,"Damien Challas,Antoine Riot",NA,NA,"Rock-Paper-Scissors,Simultaneous Action Selection","Heidelberger Spieleverlag,KiniGame",5.4812,92 111341,"The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe, a world heritage site in southern Africa. Far into the previous century, colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course, this civilization was African, and the country of Zimbabwe itself was proudly named after this impressive cultural heritage. As always in our games, we have used this history for inspiration; however, first and foremost we wanted to create a highly playable and replayable Splotter game, so in many cases we took liberties with historical names, periods and artwork. In the game, players strive to build the most impressive monuments to one god of their choice. They can choose this god themselves-- each of the twelve gods offers a unique blessing, but each also requires a different amount of work to win the game. Building the monuments is done by developing a logistics network stretching across the region. Through this network, players produce and obtain ritual goods to raise their monuments and bring honour to the god of their choice. Here's the flavour text from the rules: The Mutapa king struts into the village, followed by a bunch of young warriors herding cattle. “Oondabezitha ”, he addresses the assembly of kings, “I have brought twelve heads of cattle for the ceremony tonight”. The others seem to shrink in stature as he speaks. The star of the king of Mutapa is clearly ascending. They have not brought nearly as much cattle themselves. “Soon, we will all be praying to Obatala”, murmurs one of the older Kilwa traders. “The Mutapa will be raising their godless monuments sky-high. Perhaps it is time for us to resort to some magic of our own”. Then the sky breaks into a thunder and a torrential rain pours down on the assembly. The men scramble while the plains fill with water. The ceremony will be wet tonight... The Great Zimbabwe is a logistico-economic game in which players are tribal leaders in Africa trying to please the gods by building monuments. Buying technology, building craftsmen, gathering resources and worshipping a god are among the many decisions necessary to win in 'The Great Zimbabwe'. But the main way of getting there is building and developing a network of monuments. The higher the monuments, the closer the players will be to victory, but players must balance many subtle aspects of the game. If they develop their economy, if they worship a powerful god or if they use a lot of technology, they will need to score more victory points. Clever use of turn-order manipulation, economic development in an almost close environment, scarce natural resource use and logistical optimization to deliver goods from craftsmen to monuments: You only get one action per turn, so be smart! 'The Great Zimbabwe' is a race for victory, in which you decide how far you want to go and at what speed. Then other players' decisions change everything... ",//cf.geekdo-images.com/images/pic1400856.jpg,5,150,14,2,90,The Great Zimbabwe,150,//cf.geekdo-images.com/images/pic1400856_t.jpg,2012,Ynze Moedt,"Civilization,Economic,Industry / Manufacturing,Transportation",NA,"Jeroen Doumen,Joris Wiersinga",NA,"Continent: Africa,Country: Zimbabwe","Auction/Bidding,Card Drafting,Modular Board,Route/Network Building,Tile Placement,Variable Player Powers",Splotter Spellen,7.7424,1568 111379,"The animal stacking game, now for toddlers. This is a very basic game for very small children. You roll the die and stack the given animal on the matching tile and any other animals already stacked on that tile. The game's rules include three different versions for your young children to try. ",//cf.geekdo-images.com/images/pic1130633.png,4,10,2,1,10,My Very First Games: Animal upon Animal,10,//cf.geekdo-images.com/images/pic1130633_t.png,2011,Kristin Mückel,"Action / Dexterity,Animals,Children's Game,Dice",NA,Klaus Miltenberger,NA,"HABA My Very First Games series,Tier auf Tier",Dice Rolling,HABA - Habermaaß GmbH,6.58361,61 111387,"Star Trek HeroClix: Tactics puts you in command of Federation and Klingon vessels and is 100% compatible with the HeroClix core rules system. Tactics is intended as a standalone game system and will exist outside of the Modern and Golden Age tournament environments. What this means is Tactics operates by the same rules and Powers and Abilities card that your standard HeroClix game is played with, but is meant to be played as its own game. (Eg. No Spiderman Vs USS Enterprise. There's Star Trek HeroClix: Away Team for that) Tactics features more than 20 pre-painted ships from both the Federation and Klingon affiliations and will be available for sale in both a 4-Ship starter product and single figure boosters. ",//cf.geekdo-images.com/images/pic1164997.jpg,2,60,14,2,60,Star Trek HeroClix: Tactics,60,//cf.geekdo-images.com/images/pic1164997_t.jpg,2012,NA,"Collectible Components,Fighting,Miniatures,Movies / TV / Radio theme,Science Fiction",NA,Seth Johnson,"Star Trek HeroClix: Tactics 2,Star Trek HeroClix: Tactics 3","Clix,CMGs (Collectible Miniatures Games),HeroClix,Star Trek","Action Point Allowance System,Dice Rolling,Variable Player Powers","NECA,WizKids",6.3026,96 111417,"In The Great Heartland Hauling Co. (originally announced as Over the Road), players take on the role of medium haul Midwest truck drivers doing their best to make a living by hauling goods for big suppliers. Players truck to various locations around America's Heartland, picking up and dropping off goods using matching cards from their hands. Most locations have native goods that require fewer cards to load; other locations may pay a premium for those goods but may also require more fuel – and time – to get there with the cargo. With limited space in each trailer and only five cards in hand at a time, players will have to expertly manage their resources, as well as play the odds and press their luck to be the best trucker on the road. The Great Heartland Hauling Co. offers a lot of replay value through the use of cards to create a variable board set-up each game. The game includes 60 goods cubes, four thick cardboard trucks, and 46 resource cards – required for pick-up and delivery – that are drawn from a shared draft board, as well as 20 fuel cards, which are used to move about the Heartland. ",//cf.geekdo-images.com/images/pic1350080.jpg,4,30,10,2,30,The Great Heartland Hauling Co.,30,//cf.geekdo-images.com/images/pic1350080_t.jpg,2013,"Brian Buckley,Christopher Kirkman",Transportation,NA,Jason Kotarski,The Great Heartland Hauling Co.: Badlands,Crowdfunding: Kickstarter,"Hand Management,Modular Board,Pick-up and Deliver",Greater Than Games (Dice Hate Me Games),7.01061,1638 111502,""Space, the final frontier...these are the voyages of the Starship Enterprise...it's continuing mission…to explore strange new worlds...to seek out new life and new civilizations...to boldly go where no one has gone before." In Star Trek [Deck Building Game]: The Next Generation - The Next Phase – a standalone game that can also be used as an expansion for Star Trek [Deck Building Game]: The Next Generation – you are the Captain of a small Starship with a standard crew and basic weaponry. Will you use your crew's experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Build your deck and explore the Star Trek universe! Play these different scenarios or create your own! Explorations [Free For All] – Explore the universe, interact with alien races, complete missions and experience the mysteries of space. Gain knowledge and power to become a legendary Captain! Reunification [Teams] – Team-up and determine if you are in favor of peace or war in the Alpha Quadrant! What will be the future of the Federation? Borg Invasion II [Co-op] – "I am the Borg." This time the Borg Queen has arrived to assimilate planet Earth! Work with your fellow players to defeat the Borg and the Queen. Integrates with: Star Trek Deck Building Game: The Next Generation Star Trek Deck Building Game: The Original Series ",//cf.geekdo-images.com/images/pic1903299.jpg,4,90,13,2,90,Star Trek Deck Building Game: The Next Generation – The Next Phase,90,//cf.geekdo-images.com/images/pic1903299_t.jpg,2012,Jak L. Hueng,"Adventure,Exploration,Fighting,Movies / TV / Radio theme,Negotiation,Science Fiction,Space Exploration",NA,Alex Bykov,"Star Trek Deck Building Game: Data Promo,Star Trek Deck Building Game: Holodeck Promo,Star Trek Deck Building Game: Tribbles Promo,Star Trek Deck Building Game: Worf Promo","Star Trek,Star Trek Deck Building Game","Card Drafting,Co-operative Play,Deck / Pool Building,Partnerships,Role Playing",Bandai,6.84058,462 111732,"On the cusp of the twentieth century, America is the undisputed land of industry. Factories fire their machines twenty-four hours a day, and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by someone else. Anyone who can't stay competitive will be left with nothing but dust in their coffers! The process is simple: Factories produce the goods (machinery, textiles, chemicals, food, and luxuries) that are coveted by the city folk. Airships – forbidden from landing in the cities but capable of carrying cargo over great distances – must be used to gather those goods and deliver them to depots along the rail network. Trains then haul the goods to the cities that want them, earning cash for the competitor who gets there first! Will you be the "King of Air and Steam?" Kings of Air and Steam spans five rounds, and at the beginning of each round, players plan their Airship flights using four of their movement cards. When everyone is ready, everyone reveals their first planned card. According to the turn order and movement limits of their cards, players move their Airships, then take an Action; Actions include Building Depots, Upgrading your Airship or Train, Shipping Goods by rail, and Soliciting Funds from the bank. When all players have acted, the second planned cards are revealed, and so on through the four planned cards until all players have finished carrying out their plans for the round. All the while, players must keep aware of the rising values of the different types of Goods and try to get the most-valuable Goods from the specialized factories that produce them to the cities that want them. At the end of the game, the player with the most money and the greatest shipping network will be declared King of Air and Steam! Kings of Air and Steam includes seven teams of characters, each with unique powers to give them a competitive edge, and a modular game board that makes each game a different experience. ",//cf.geekdo-images.com/images/pic1527450.jpg,7,90,13,2,90,Kings of Air and Steam,90,//cf.geekdo-images.com/images/pic1527450_t.jpg,2013,Josh Cappel,"Aviation / Flight,Trains,Transportation",NA,Scott Almes,Kings of Air and Steam: World's Fair,"Crowdfunding: Kickstarter,Games by Gamesmiths,Steampunk,TMG Originals","Action / Movement Programming,Pick-up and Deliver,Route/Network Building,Simultaneous Action Selection,Variable Player Powers",Tasty Minstrel Games,6.96492,1135 111799,"In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency. Castro’s Insurgency Following up on GMT Games’ Andean Abyss about insurgency in modern Colombia, the next volume in the COIN Series, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive. COIN Series, Volume II Cuba Libre will be easy to learn for Andean Abyss players—both volumes share the same innovative GMT COIN Series system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes … • The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat? • El Che and Raúl: Brilliant in the field, or bungling hostage-takers? • Operation Fisherman: Can the rebels pull off a second invasion? • General Strike: Urban disruption or rebel embarrassment? • Radio Rebelde: Are the masses tuning in, or just the Army direction finders? • Pact of Caracas: Can the rebels unite? • Armored Cars: Mobile striking power, but in whose hands? • Rolando Masferrer: Brutal pro-government tactics—will they help or hurt? • Fat Butcher: Can the Mob’s enforcer protect its casinos? • Sinatra: Frankie’s Havana show a boom or bust, and who collects? … and much more. New twists match the COIN Series system to the situation in 1950s Cuba: • It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum. • The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them. • Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets. • Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s. • The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits. • The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate. • Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger! Multiplayer, 2-Player, Solitaire Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat. More COIN Series Volumes to Come Andean Abyss and now Cuba Libre present a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus the name COunterINsurgency Series). A rich and under-represented history of guerrilla warfare beckons, as modern insurgency offers virtually unlimited, under-gamed topics for the COIN Series. Volume III is A Distant Plain—Insurgency in Afghanistan. Volume IV is Fire in the Lake—Insurgency in Vietnam. ",//cf.geekdo-images.com/images/pic1723711.jpg,4,180,0,1,180,Cuba Libre,180,//cf.geekdo-images.com/images/pic1723711_t.jpg,2013,"Xavier Carrascosa,Rodger B. MacGowan,Chechu Nieto","Economic,Modern Warfare,Political,Wargame",NA,"Jeff Grossman,Volko Ruhnke","Invierno Cubano: Castro's Counterinsurgency, 1959-1965","Country: Cuba,GMT COIN Series,Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Variable Player Powers",GMT Games,7.80819,1347 111830,"You and your friends are going on a photo safari! To see as many animals as possible, you will have to plan your trip well. Whoever visits the most areas and takes the best photographs will be the safari champion! In DiceAFARI, you select a route to visit on the animal-shaped map by rolling the custom dice strategically – but choose wisely because routes are limited and other players can revisit the areas you select. Be sure to take a photo of an animal you see before someone else does. Once the entire map has been visited, points are scored for sets of photos taken and areas most recently visited. The player with the most points wins! ",//cf.geekdo-images.com/images/pic1203075.jpg,4,15,8,2,15,DiceAFARI,15,//cf.geekdo-images.com/images/pic1203075_t.jpg,2012,"Brian Elligson,Darrell Louder,Tempest Production Studios LLC","Animals,Dice",NA,Chris James (I),"DiceAFARI: Double Map Card,DiceAFARI: Kickstarter Map Card","Animals: Alligators / Crocodiles,Animals: Apes / Monkeys,Animals: Elephants,Animals: Giraffe,Animals: Lions,Animals: Snakes,Crowdfunding: Kickstarter,Games by Gamesmiths","Area Control / Area Influence,Dice Rolling,Modular Board,Pattern Building,Set Collection",Stratus Games,5.63529,68 111855,"In Lumacorsa, a family card game about snail-racing, players have to bet on the snails involved in the race. A player can alter the speed of the snails by playing cards from his hand. ",//cf.geekdo-images.com/images/pic1137527.jpg,8,30,8,2,30,Lumacorsa,30,//cf.geekdo-images.com/images/pic1137527_t.jpg,2012,Guido Favaro,"Animals,Card Game,Racing",NA,Andrea Nani,NA,"Admin: Better Description Needed!,Animals: Snails",Betting/Wagering,Red Glove,6.31721,61 111866,"In Rise!, players race to be the first to construct three towers on the growing game board, moving workers to and fro to keep the towers rising and the opponent befuddled. To set up, place 12 hexagonal tiles in a dogbone shape as specified in the rulebook, then place one token for each player on their starting locations. On a turn, a player takes two actions (possibly the same action twice) from this list of options: Place a land tile adjacent to any existing tile. Place a worker adjacent to any of your workers already on the game board. Move one of your workers to an adjacent empty space. Jump an opponent's worker and land on an empty space, removing that worker from play. Remove two of your workers from the board to remove an opponent's worker from any space. Remove two of your workers from the board to place one of your workers in any empty space. Remove one of your tower layers from the board. If at any time during play you have a circle of six of your workers surrounding an empty space, place the first layer of one of your towers in that space. Your ring of workers must remain in place for two additional turns for the remaining two layers to be added to the tower; if your ring is disrupted, you can complete it later to continue the tower-building. If you completely surround an opponent's tower, you can remove the top level of that tower from the board. In addition to building three complete towers, a player can also win by eliminating all of the opponent's workers from the game board. ",//cf.geekdo-images.com/images/pic1176927.jpg,2,20,8,2,20,Rise!,20,//cf.geekdo-images.com/images/pic1176927_t.jpg,2012,Michael Coe,"Abstract Strategy,City Building,Territory Building",NA,Michael Coe,Rise! The Ballistic Expansion Pack,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Enclosure,Area Movement,Modular Board,Tile Placement",Crash Games,6.1858,176 111999,"In Pharaoh Code, you're trying to claim as many scarabs as you can by solving the aforementioned codes. To set up the game, you divide the number tiles into four piles based on the number of scarabs on them, with more scarabs typically signifying larger numbers. To create the number pyramid, you lay out one tile with four scarabs, two tiles with three, and so on. On a turn, one players rolls the three dice – an octahedron, a decahedron and a dodecahedron – then all players try to use the four fundamental arithmetic operations to transform the numbers on two or three of the dice to match one of the numbers on a tile. For example, amongst the cards on the board is a 72 and you rolled two 8s and one 1; you can calculate 8 x (8 + 1) and the result is 72. As soon as a player has reached a target number, she takes that tile off the game board, then flips the thirty-second sand timer. Everyone else can grab one tile during this time, then once time expires the players must demonstrate how they reached the number in question. If a player calculated correctly, she keeps the tile face-up; otherwise she flips it face-down as a penalty. Players then fill up empty spaces on the game board, then roll the dice again to start another round. As soon as a row cannot be filled, the game ends. Players then tally the scarabs they collected, subtract penalty scarabs, and see who has the highest score. ",//cf.geekdo-images.com/images/pic1139482.jpg,5,20,10,2,20,Pharaoh Code,20,//cf.geekdo-images.com/images/pic1139482_t.jpg,2011,Jun-Ho Na,"Dice,Educational,Math,Number,Party Game,Real-time",NA,Jung-Hun Lim,NA,NA,Dice Rolling,"AMIGO Spiel + Freizeit GmbH,Brain Games,Broadway Toys LTD,FoxMind Israel,G3,Gigamic,Korea Boardgames co., Ltd.,Lautapelit.fi,Lifestyle Boardgames Ltd",6.10926,162 112092,"Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift. You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic. Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take. The second edition of Shadowrift features many improved mechanisms, including a revised system for how monsters choose who to attack (based on types of villagers, instead of specific people) and a new system for monster powers (making them much more dangerous). It also has a revised card layout and a great deal of new and improved artwork. ",//cf.geekdo-images.com/images/pic2570089.jpg,6,120,14,1,45,Shadowrift,120,//cf.geekdo-images.com/images/pic2570089_t.jpg,2012,"Enggar Adirasa,Kirsten Brown,Colin Epstein,Ross Grams,Tomasz Jedruszek,Nicholas Kay,Tom Kelly,Andy Kluthe,Philip X. Liu,José Muñoz,Terry Pavlet,Elin Petterson,Levente Rückert,Sabine van Apeldoorn,Thomas Williams","Card Game,Fantasy",NA,Jeremy Anderson,"Shadowrift: Archfiends,Shadowrift: Eve of the Sickle Moon,Shadowrift: Skittering Darkness",Crowdfunding: Kickstarter,"Co-operative Play,Deck / Pool Building,Hand Management","Game Night Productions,Game Salute",7.16318,719 112102,"Centipedes want to be as long as possible to stand out from their fellow 'pedes and in SchuhBidu players can help them grow and grow – but only if they have shoes to place on the centipede feet. At the start of the game, each player takes a centipede "head" tile, while the feet tiles are placed in the center of the table. On a turn, the active player rolls all four dice, sets aside any he wishes, then rerolls up to two more times, with the option of rerolling dice set aside after the first throw. After his third roll (or earlier, if he wishes), he can take any one foot tile for which he has matching symbols on the dice (with suns counting as a wild symbol) and add it to his centipede The game ends after all the feet tiles have been claimed, and the player with the longest centipede wins. The rules include a variant for older players in which you can steal shoes from an opponent. ",//cf.geekdo-images.com/images/pic1144005.jpg,4,10,4,2,10,SchuhBidu,10,//cf.geekdo-images.com/images/pic1144005_t.jpg,2011,"Volker Maas,Maciej Szymanowicz,Irene Wanitschke","Animals,Children's Game",NA,Klaus Kreowski,NA,"Egmont Polska ""Dobra gra w dobrej cenie"" series","Dice Rolling,Set Collection","Egmont Polska,Hobby World,HUCH! & friends",5.95945,73 112118,"RED is a three-colored tile-laying game for three players. The three colors in the game are black, white, and red, and each player will be a different color. Each tile has a background color and a different-colored circle in the middle. There are 6 different combinations and 5 small tiles and 1 large tile for each combination. Players place tiles on the table trying to connect groups of their border color and groups of their circle color. RULES Place all the tiles face-up in a pool, leaving room to play the game. Each player is assigned one of the three colors by some agreeable method and takes the corresponding counter; the counters just show which player is which color. The order of play is White player, then Black, then Red. Players take turns placing any tile from the pool on the playing surface according to the following rules: - Tiles must be placed so that they align with an imaginary grid of squares the size of the small tiles. - White cannot play a large tile on the first turn. - Except for the obvious exception of the first tile, each new tile must be orthogonally adjacent to at least one small tile (i.e. must touch a small tile). Just having the corners touch isn't good enough. - A large tile cannot be placed orthogonally adjacent to another large tile (that is, no two large tiles can touch each other, except at the corners). The game ends when there are no available moves. SCORING Small tiles count as 1 point, and large tiles count as 2 points. Find the largest connected group of tiles with your border color, and then find the largest connected group of tiles with your circle color. Multiply these two numbers to determine your score. The player with the most points wins. If two players tie, the third player wins! If all three tie, play again! The rules include a variant for 2 players. Microbadges: ",//cf.geekdo-images.com/images/pic1153728.jpg,3,20,7,3,20,RED,20,//cf.geekdo-images.com/images/pic1153728_t.jpg,2011,Néstor Romeral Andrés,Abstract Strategy,NA,Néstor Romeral Andrés,NA,Combinatorial,"Pattern Building,Tile Placement",nestorgames,7.17266,64 112138,"In Hormonde, a strange world deep in the folds of time, the Hour Demons have finally found a hobby worthy of their cruel hearts... the Arena! The idea is simple. They select warriors of all ages and lands and whisk them away to the Hormonde where the enslaved gladiators must fight for their souls and the chance to become the ultimate champion. Why don't the gods put an end to this macabre circus? Why does Xelor himself turn a blind eye to the demons' meddling with time's delicate web? Well, you may ask, but it is not for us mortals to know the minds of the gods. Krosmaster: Arena is a player-vs-player, tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method, whether a point system, draft, or at random. Equip your team with spells, weapons and other items adapted to their requirements, then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn, and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong, yet versatile, strategy will prevail! ",//cf.geekdo-images.com/images/pic1573355.png,4,60,14,2,60,Krosmaster: Arena,60,//cf.geekdo-images.com/images/pic1573355_t.png,2012,"Édouard Guiton,Alexandre Papet","Collectible Components,Fantasy,Fighting,Miniatures",NA,"Murat Célébi,Nicolas Degouy","Krosmaster: Arena – Adamai Promo,Krosmaster: Arena – Amalia Promo,Krosmaster: Arena – Argon Gass Exclusive Figure,Krosmaster: Arena – Arthur Bine Promo,Krosmaster: Arena – Arty,Krosmaster: Arena – Brotherhood of Tofu,Krosmaster: Arena – Cardboard Tube Samurai,Krosmaster: Arena – Cleophee Promo,Krosmaster: Arena – Count Frigost exclusive figure,Krosmaster: Arena – Dark Heroes,Krosmaster: Arena – Dark Vlad Mount,Krosmaster: Arena – Darkli Moon,Krosmaster: Arena – Evangelyne Promo,Krosmaster: Arena – Exp #1 – Fire and Ice,Krosmaster: Arena – Exp #2 – Remington Style,Krosmaster: Arena – Exp #3 – Percimol Rules,Krosmaster: Arena – Exp #4 – Earth and Wind,Krosmaster: Arena – Exp #5 – Goultard Control,Krosmaster: Arena – Exp #6 – Close Quarters,Krosmaster: Arena – Exp #7 – Bad Boys,Krosmaster: Arena – Exp #8 – Shak Attack,Krosmaster: Arena – Frigost,Krosmaster: Arena – Goldenrod Terminatot,Krosmaster: Arena – Goultard the Barbarian Exclusive Figure,Krosmaster: Arena – Grampy - Shopkeeper,Krosmaster: Arena – Grougaloragran - Old,Krosmaster: Arena – Hypergames Warriors,Krosmaster: Arena – Joris - Master,Krosmaster: Arena – Joris Promo,Krosmaster: Arena – Lou Promo,Krosmaster: Arena – Multiman,Krosmaster: Arena – Nemesis Samurai,Krosmaster: Arena – Nox Promo,Krosmaster: Arena – Old Kerubim Promo,Krosmaster: Arena – Pack Kerubim,Krosmaster: Arena – Percedal Promo,Krosmaster: Arena – Percedal Promo,Krosmaster: Arena – Phaeris Promo,Krosmaster: Arena – Piwate Island,Krosmaster: Arena – Qilby Promo,Krosmaster: Arena – Ruel Stroud Promo,Krosmaster: Arena – Season 1 Alternate Terrain and Demonic Rewards Tiles,Krosmaster: Arena – Season 2 Exp #1 – Riktus Assault,Krosmaster: Arena – Season 2 Exp #2 – A Lucky Guy,Krosmaster: Arena – Season 2 Exp #3 – Head Hunters,Krosmaster: Arena – Season 2 Exp #4 – Armored Brotherhood,Krosmaster: Arena – Season 2 Exp #5 – Dura Lex Duc Rex,Krosmaster: Arena – Season 2 Exp #6 – Dragoon Power,Krosmaster: Arena – Season 2 Exp #7 – Bam-Boom,Krosmaster: Arena – Season 2 Exp #8 – Holy Missile,Krosmaster: Arena – Season 3,Krosmaster: Arena – Terminatot Stasis Promo,Krosmaster: Arena – The Not Mines,Krosmaster: Arena – Wakfu Terminatot Promo,Krosmaster: Arena – Young Kerubim Promo,Krosmaster: Arena – Young Ogrest,Krosmaster: Arena – Yugo Promo,Krosmaster: Arena – Yugo Unleashed,Krosmaster: Arena – Yugo Young King Promo","Anime & Manga,Crowdfunding: Kickstarter,Krosmaster","Action Point Allowance System,Card Drafting,Dice Rolling,Grid Movement,Variable Player Powers","Abysse Corp.,Ankama,Galápagos Jogos,Ghenos Games,Japanime Games,Pegasus Spiele",6.9848,2654 112192,"Sugar Gliders is a board game for two to four players. Each game lasts around 20 minutes. Each player has a sugar glider, that has to collect as many fruits as possible by jumping from branch to branch. The sugar glider is a small marsupial that loves nectarous foods. As its name suggests, it’s capable of gliding through the air, much like a flying squirrel. COMPONENTS - A board depicting a tree with 61 cells. - 4 sugar gliders in different colours. - 60 food tiles in 5 types: 1 fruit, 2 fruits, 3 fruits, 4 fruits, 1 big fruit (5 points). - A carrying case. GAME PREPARATION Each player chooses a player color and takes the corresponding sugar glider. Leaving the center space empty, randomly distribute the 60 tiles face-up to the 60 other spaces on the tree, 1 per space. White starts by choosing any space with a white fruit (value 1 tile), and placing his sugar glider on it. The tile in that space will be his ‘jumping tile’. In turn, the other players do the same. The game can start now. White plays first. GAME RULES The game is played in turns, counterclockwise. On your turn, you must either make your sugar glider jump or go into a brief state of torpor: JUMP Move your sugar glider in a straight line a number of spaces equal to your ‘jumping tile’ (this means one space in the first turn). If you have no ‘jumping tile’ underneath your sugar glider, you must use one from your reserve. Notice that purple fruits count as 5 movement points. Then you take the ‘jumping tile’ that you just used, and put it beside yourself face-up. This is your ‘reserve’. If you had no ‘jumping tile’ underneath your sugar glider and had to use a tile from your reserve, discard this tile to the game case; it cannot be used again for the rest of the game. The tile on which your sugar glider has landed (if any) is your new ‘jumping tile’. Exceptions: - The sugar gliders cannot jump outside the tree. - A sugar glider sitting in the center space can jump to any space on the board by spending any tile from his reserve (no need to match the length of the jump). - A sugar glider cannot move through another sugar glider. Example: Anna wishes to make her sugar glider jump, but there is no ‘jumping tile’ underneath her sugar glider. She uses a ‘2’ from her reserve, moves the sugar glider 2 spaces in a straight line, and discards the tile she’s used to the case. TORPOR You don’t move your sugar glider. Take the ‘jumping tile’ from underneath your sugar glider (if there is one), and add it to your reserve. GAME END The game ends when all the sugar gliders are consecutively in a state of torpor, or when the tree runs out of tiles, whichever happens first. Each player sums the values of the tiles in his reserve (purple tiles count as 5 points). Highest score wins. In case of a tie, play again. VARIANT FOR 2 PLAYERS For shorter 2-player games, discard all the purple fruit tiles and 3 tiles of each other value. Then play on the inner board. ",//cf.geekdo-images.com/images/pic2445788.jpg,4,30,8,2,30,Sugar Gliders,30,//cf.geekdo-images.com/images/pic2445788_t.jpg,2012,"Heather Cornelius,Tomasz Larek,Dennis Lohausen,Néstor Romeral Andrés","Abstract Strategy,Animals",NA,Néstor Romeral Andrés,NA,Combinatorial,Grid Movement,"FunBox Jogos,Nasza Księgarnia,nestorgames,White Goblin Games",6.83859,149 112210,"Welcome to the future The year is 2033. The world is in ruins. All the major cities have been wiped away by a nuclear war. Flooded with radiation, the planet surface is largely unfit for life. Handfuls of survivors have found refuge in antinuclear bunkers, the largest of which is the Moscow Metro. The Metro has become humanity’s last haven after Judgment Day. Metro 2033 is based on the popular Metro 2033 universe created by Russian writer and journalist Dmitry Glukhovsky. After the nuclear strike, thousands of survivors have found refuge in the Moscow underground (a.k.a., the Metro) — the biggest shelter in the world. In the stations and tunnels deep below the surface a new civilization emerges. Gameplay Each player is a leader of one of the many factions of post-nuclear underground. In order to win, a faction has to achieve ten victory points (VPs). Each station under the faction's control gives it 1 VP; different quests also bring VPs when completed. The other way to win is to capture all four stations of Polis — the cultural and political heart of Metro. Each faction has a hero at its disposal. Heroes can travel the underground, gain quests and equipment that increases their abilities, fight opponents' heroes, attack stations, and so on. The army of a faction can also attack stations, and usually with better chances to win, but it can target only adjacent stations. Stations under factions' control produce resources — pigs, ammo and mushrooms — that are used to capture new stations, strenghten the army, buy equipment and obtain quests. The production of resources and other game events are determined by a special sequence. This sequence tells what will happen each round: production of certain recources, a vote for a new law, or a sudden attack from the dark that must be repelled. Players can attack stations with their armies or their heroes. Both have strength that may be increased by hiring new troops or buying useful equipment. When attacking a neutral station, the army/hero fights a random threat from the special deck and has to beat its strength. When attacking an opponent, the attacker confronts his army or hero. In battles between players a special set of combat cards is used; these cards give various bonuses to strength depending on the card chosen by the opponent, so the goal is to deduce which combat card will be used by the other side. ",//cf.geekdo-images.com/images/pic1143735.jpg,6,60,12,2,60,Metro 2033,60,//cf.geekdo-images.com/images/pic1143735_t.jpg,2011,Sergey Dulin,"Adventure,Novel-based,Science Fiction",NA,Sergey Golubkin,NA,Cities: Moscow,"Area Control / Area Influence,Time Track,Voting","Hobby World,Ogry Games",5.88728,169 112373,"BraveRats, first released as R, is a simple and short simultaneous action selection game for two that's played with cards. Both players have a hand of eight cards, numbered 0 to 7, with each card having a special power. Both players choose a card, then reveal them simultaneously. The highest card wins the round, and players play until someone has won four rounds. The cards' special powers greatly influence the game. ",//cf.geekdo-images.com/images/pic2294231.jpg,2,15,8,2,15,BraveRats,15,//cf.geekdo-images.com/images/pic2294231_t.jpg,2011,"Noboru Sugiura,Christophe Swal","Card Game,Fantasy",NA,Seiji Kanai,NA,NA,Simultaneous Action Selection,"999 Games,Albi,Blue Orange (EU),Blue Orange Games,Japon Brand,Kanai Factory,Pegasus Spiele,QBIST",6.52022,1441 112381,"Game description from the publisher: It's the distant future, and mankind has taken a galactic leap forward through space, time, and technology. Life as we know it struggles to endure on the Abaddon. Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals. The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using Links – giant bio-mech suits made from modified military vehicles and alien technology – the warring factions fight a weary battle for territorial control of the Abaddon. At your disposal in Abaddon is a 28" x 19" battlefield game board with 32 highly-detailed mech figurines, 18 free-standing landscape terrain features, over 100 game-changing Wild Fire and Weapon System cards, dozens of tokens, battle dice and a Battle Manual containing over 15 mission scenarios. Choose your allegiance and lead your army in non-stop excitement as you forge through unforgiving terrain, fight to overcome random and bizarre technological glitches, and battle your enemies in never-ending war. Abaddon is a furious, two-to-four-player game of futuristic combat. Each scenario is laid out on the customizable battlefield game board with each side using a varying number of units. The game is played in turns during which a player rolls his Activation Dice, allowing him to "activate" certain units and move them. These mechanical units – Links – are powered by Feronium power crystals, and as they take damage these crystals are depleted. A unit that runs out of crystals is unable to continue functioning and is considered destroyed. Combat is card- and dice-based. The attacker lays out his Weapon System cards, targeting defending enemy units. Once the attacker has laid out all of his planned attacks, the defender may defend with his own Weapon System cards. These cards can modify the dice rolls that are used to determine the results of the combat. Additionally, due to the experimental nature of the Links and the mysterious happenings in the Abaddon region, things can, and often will, go wrong. These malfunctions and odd happenings are represented by Wild Fire cards, the drawing of which can result in anything from possible shutdowns to anti-gravity surges. Victory is determined based on stipulations presented by the chosen mission scenarios. Typically, victory is achieved by damaging and destroying your opponent's units by way of their power crystals. Each destroyed enemy crystal is worth one victory point, which players must collect in order to win. ",//cf.geekdo-images.com/images/pic1225799.jpg,4,45,14,2,45,Abaddon,45,//cf.geekdo-images.com/images/pic1225799_t.jpg,2012,"Wan Chiu,Nate Furman,Zac Pensol,Chris Quilliams,David Wilson","Miniatures,Science Fiction,Wargame",NA,Richard Borg,Abaddon: Shattered Command,"Commands & Colors,Robots","Dice Rolling,Hand Management","Toy Vault, Inc.",6.76799,159 112445,"The Earth is probably doomed, and rumors and speculation run rampant. Newspaper headlines from across the globe stir the populace to desperation: "MELTING POLAR ICE CAPS" "RISING SEA LEVELS" "POLLUTION!" "OVERPOPULATION!" "NUCLEAR WINTER?" "RAVENOUS BLACK STAR GOATS?" "WILL METEORS STRIKE YOUR CHILDREN?" "DISASTER LOOMS!" The race to escape Earth has begun! With the world's nations in decline, powerful corporations now stand as humanity's last hope. Take the reins of one such corporation, as CEO, and venture out into space. With your mission in hand; build ships, collect resources, research technologies, survive the dangers of space exploration, and, while ticket sales hold steady, preserve the human race. Remember to stay a step ahead of competing corporations, which can use slick marketing campaigns and 10 cent tchotchkes to buy the loyalty of the people you just saved from certain doom! In Disaster Looms!, players are rewarded points for sticking to the mission and building colonies, and saving colonists. As you are a CEO you are also rewarded points for filling the Corporate treasury, and building the company's value proposition by retaining rights to the best technologies. Gameplay is fast, and exciting. Events, and the vast variety of hazards that space has to offer will keep you on your toes, and your underlings busy on the paperwork for decades to come! The game is played in five phases: Research, Fleet, Management, Revenue, and finally First Player Turn Auction. All players will complete each phase, in turn order, before proceeding to the next phase. This helps to keep the game moving, and keeps players engaged. In Research phase players can pay to research, or choose to license another players tech. In the Fleet phase players get one action with each ship they own. The Management phase is when players build new ships, special tech items, and sell technology to the public domain. The Revenue phase is when players collect their hard earned resources, including a small stipend from their home office on Earth. And finally, the turn auction phase is a bidding war for who goes first. Not that important at the start of the game, but monumental for the end. ",//cf.geekdo-images.com/images/pic1372568.jpg,4,90,10,2,90,Disaster Looms!,90,//cf.geekdo-images.com/images/pic1372568_t.jpg,2012,"Sylvia Armitstead,Jules Ius","Economic,Negotiation,Science Fiction,Space Exploration,Territory Building",NA,Wombat Sanders,"Disaster Looms!: CEOs & Corporations,Disaster Looms!: Founders Launch Pack",Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Movement,Auction/Bidding,Pick-up and Deliver,Tile Placement",Break From Reality Games,5.94035,171 112462,"Schlock Mercenary: Capital Offensive is a multi-player tactical shooter, played on a grid-based modular map, set in the popular Schlock Mercenary epic science fiction webcomic created by Howard Tayler. Players take on the roles of Tagon's Toughs and a variety of other characters while working to achieve scenario-specific goals. Schlock Mercenary: Capital Offensive includes roughly one hundred pieces of original artwork, including top down floor tiles, plasma cannons, scanners, turrets, Teraport cages, and more. The game includes several scenarios, with more scheduled for release in future years. Featured characters from the comic are Tagon, Elf, Schlock, Ennesby, Legs, Thurl, Kevin, Shodan, Elizabeth, Petey, and Partnership Collective Drones. ",//cf.geekdo-images.com/images/pic1381609.jpg,4,30,13,2,30,Schlock Mercenary: Capital Offensive,30,//cf.geekdo-images.com/images/pic1381609_t.jpg,2012,"Erik Ramirez,Howard Tayler","Comic Book / Strip,Dice,Fighting,Science Fiction",NA,Kevin G. Nunn,Schlock Mercenary: Kickstarter promotional items pack,Crowdfunding: Kickstarter,"Dice Rolling,Hex-and-Counter",Living Worlds Games,6.28328,61 112598,"In Monster Factory, the players take turns drawing and placing tiles, either adding to their own monsters or to those of their opponents. The goal is to make monsters that are big, but not so big that they go unfinished. Nina Paley did the original art, with Marco Morte coloring it. ",//cf.geekdo-images.com/images/pic1466079.jpg,6,30,5,2,30,Monster Factory,30,//cf.geekdo-images.com/images/pic1466079_t.jpg,2012,"Nina Paley,Marco Primo",Children's Game,NA,"Nina Paley,Donald X. Vaccarino",NA,Monsters,Tile Placement,"AT Games,Rio Grande Games",6.44986,360 112686,"Game description from the publisher: Did you know that magical wizards are battling to the death ... and beyond ... right now!? "Why battle?" you might ask. "What have I got to prove, magic man?" Only who's the most awesomely powerful battle wizard in the entire realm, that's what! As a Battle Wizard, you'll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?! Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated. ",//cf.geekdo-images.com/images/pic1170265.jpg,6,30,15,2,30,Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre,30,//cf.geekdo-images.com/images/pic1170265_t.jpg,2012,Nick Edwards,"Fantasy,Fighting,Humor",NA,"Rob Heinsoo,Cory Jones","Epic Spell Wars of the Battle Wizards: Dr. Hannah and Wilhellion Promo Cards,Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre – Haggatha the Heffer's Crushazorian Godstorm Promo Cards",Epic Spell Wars of the Battle Wizards,"Dice Rolling,Hand Management,Take That","Cryptozoic Entertainment,Hobby World",6.66048,3331 112692,"The new Goblin chiefs are ready to sound the charge and assault the castle! This time, the fortress is defended by a moat full of muddy water, but our fearless heroes did not come unprepared! Among the Goblin warriors are lifeguards, rafts, divers, fishermen, and even a pedal-boat – and they will all be needed to face the hazards (as well as the monsters!) hidden under the waters defending the castle! There are plenty of heroes of every kind, but this does not assure victory, especially when a fray erupts among the Goblins in the middle of the battlefield! But at the very end, there will be just one cry: Goooooobliiiiiiins!!! Coming from the unleashed minds of 4G, Goblins: Epic Death, a fast-paced "card 'n' luck" game, is a new chapter in the saga of our green-skinned little friends. Victory is at hand, and the castle is ready for capture: Both are just an "epic death" away from you! So toss your Goblins, cross your fingers, and pray they all die. That way, victory will be yours! ",//cf.geekdo-images.com/images/pic1176497.jpg,6,50,10,2,50,Goblins: Epic Death,50,//cf.geekdo-images.com/images/pic1176497_t.jpg,2011,Dante Maiocchi,"Card Game,Exploration,Humor",NA,"Anna De Martino,Dante Maiocchi,Salvatore Russo,Vincenzo Russo",NA,Goblins,"Modular Board,Variable Player Powers","Cube Factory of Ideas,Giochi Uniti,Stratelibri",5.34066,91 112840,"How can you forge ahead through the jeweled walls of the mine shaft? Shift them! Rotate a game tile a quarter turn to move the mine wall and allow your gemstone access. Or rotate tiles to prevent your opponent from moving. There are walls everywhere, but strategic miners can successfully make their way through to the other side. With 27 game board tiles, the set-ups are unlimited for a brand new game every time you play. 2 players. ",//cf.geekdo-images.com/images/pic1225342.jpg,4,20,8,2,20,Mine Shift,20,//cf.geekdo-images.com/images/pic1225342_t.jpg,2011,NA,"Abstract Strategy,Maze",NA,"John Forte, Jr.",NA,Mensa Select,"Modular Board,Tile Placement",MindWare,5.96164,73 112869,"Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay. Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6. ",//cf.geekdo-images.com/images/pic1408454.jpg,6,90,10,3,90,Munchkin Apocalypse,90,//cf.geekdo-images.com/images/pic1408454_t.jpg,2012,"John Kovalic,Ethan Nicolle,Len Peralta,Gabby Ruenes","Card Game,Fighting,Humor",Munchkin Apokalypse 1+2,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag O' Munchkins,+6 Bag o' Radioactive Munchkin d6,+8 Bag O' Munchkin Babes & Pawns,Exclusive Warehouse 23 Munchkin Booster,Munchkin 10th Anniversary Shot Glass,Munchkin Apocalypse 2: Sheep Impact,Munchkin Apocalypse: Judge Dredd,Munchkin Apocalypse: Mars Attacks!,Munchkin Blender,Munchkin Bookmark Collection,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Gets Promoted,Munchkin Metal Pin,Munchkin Official Shirts,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Sherpa,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Tavern Shot Glass,Munchkin Thumb Drive,Munchkin Zipper Pull,Zombie Shot Glass",Munchkin,"Dice Rolling,Hand Management,Variable Player Powers","Black Monk,Edge Entertainment,Hobby World,Kaissa Chess & Games,Pegasus Spiele,Raven Distribution,Steve Jackson Games",6.6219,826 112991,"Munchkin Conan is a 168-card core set in the Munchkin family of games, with 101 Doors and 67 Treasures. Unlike other core sets, it lacks unique card backs, instead using the standard card back from Munchkin. The included Munchkin-head d6 is yellow with dark red print. In Munchkin Conan, Robert E. Howard's epic hero gets the full Munchkin treatment. Play a Cimmerian Warrior or a Stygian Wizard! Wield the Sword of the Phoenix and poison your foes with Black Lotus! Slay Thoth-Amon's minions, Pict raiders, and abominable monsters, and hear the lamentations of their women! On many of the cards, the publisher provides context by including relevant quotes from Howard's work. Munchkin Conan has a new type of card – birthright – and the mechanisms are similar to that of classes and races in that you can have only one in play at a time; you may discard a birthright at any time but may play one only on your turn or when you first get it. The Munchkin Conan core set comes with two birthrights: "Noble", which allows you to have an extra Comrade (see below), and "Barbarian", which allows you to ignore all "Usable By" and "Not Usable By" restrictions on items. There is no birthright analogue to "Super Munchkin" or "Half-Breed". Speaking of races and classes, the races in Munchkin Conan are "Kushite", "Zamoran", "Cimmerian", and "Stygian"; when playing a blender game, they are all considered to be human unless the other sets have non-human races. The classes are "Cleric", "Thief", "Warrior", and "Wizard", and are identical to the fantasy Munchkin classes with the same names. The Munchkin Conan hireling is called a Comrade. Comrades fall in the same class as the Hirelings, Minions, Mooks, Sidekicks, etc. that come with other flavors of Munchkin. Each Comrade is associated with a class or birthright, and gives you some of the advantages of that class/birthright. Comrades can carry an item for you, even some that you can't legally use yourself, and their gender matters. They also have the standard Hireling ability to sacrifice themselves to give you an automatic escape when running away. Part of the Munchkin series. ",//cf.geekdo-images.com/images/pic1292110.jpg,6,90,10,3,90,Munchkin Conan,90,//cf.geekdo-images.com/images/pic1292110_t.jpg,2012,John Kovalic,"Card Game,Comic Book / Strip,Fantasy,Fighting,Humor",NA,Steve Jackson (I),"+10 Bag o' Munchkin d6,+6 Bag O' Munchkin Babes ,+6 Bag o' Munchkin Level Counters,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Munchkin 10th Anniversary Shot Glass,Munchkin Blender,Munchkin Bookmark Collection,Munchkin Bracelet of Slapping,Munchkin Coins,Munchkin Dice,Munchkin Gazebo Shot Glass,Munchkin Get More Loot! Promotional Postcard,Munchkin Metal Pin,Munchkin Patch,Munchkin Pins,Munchkin Plutonium Dragon Shot Glass,Munchkin Promo Cards,Munchkin Promotional Bookmarks,Munchkin Sherpa,Munchkin Thumb Drive,Munchkin Zipper Pull,Munchkin: Conan the Barbarian,Zombie Shot Glass",Munchkin,"Dice Rolling,Hand Management,Take That,Variable Player Powers","Black Monk,Pegasus Spiele,Raven Distribution,Steve Jackson Games,Wargames Club Publishing",6.47235,255 113070,"In the far future, humanoid empires of the universe turned to an intense study of ancient civilizations that existed on a planet known as Earth. They learned that these ancients simultaneously built pyramids towards the sky and had an extensive knowledge of the stars. It was rumored that perhaps they were the original colonizers and space-farers of the first human age. Now, at the edge of a colossal black hole, a pyramid-craft known as the Zoneplex has emerged with legendary markings and glyphs of the deep past. The known empires have sent their elite warrior-monk mystics on a one-way mission to gain control of the Zoneplex, to emerge victorious and ultimately control the pathways of the universe and time itself. Zoneplex is a game that combines a tile-laying/exploration mechanism, a collaborative battle system and a zone control system to create an intriguing adventure in an alien pyramid. The game works in 2 phases with the first phase players not counting Influence points until the pyramid is completed. In phase 1 players strategically lay tiles determined by action cards to build their pathway through the Zoneplex pyramid whilst being cognizant of the Sacred Symbol card that they are bestowed with before the game begins. While building strategically players also confront creatures within the pyramid which they must collect to become worthy to enter the Eye and win the game. The players control the Zoneplex by gaining Influence points which occurs when a Player places a spirit-stone on the board. Spirit Stones not only sustain one's Influence points but can also be removed to gain bonuses in combat. In phase 2 after exploring the pyramid, the players reveal their Sacred Symbol cards and count influence points, then a cutthroat race for survival and worthiness begins as players vie to enter "The Eye of The Zoneplex" to become the decisive winner or stand their ground with the most influence points as the action cards run out. ",//cf.geekdo-images.com/images/pic1160517.jpg,5,60,13,3,60,Zoneplex,60,//cf.geekdo-images.com/images/pic1160517_t.jpg,2012,"Niklas Åkerblad,Peter Lazarski,Alex Skinner","Adventure,Bluffing,Dice,Exploration,Fantasy,Fighting,Negotiation,Science Fiction",NA,"Shelby Cinca,Kenny Jakobsson",Zoneplex: Evocation,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Movement,Dice Rolling,Hand Management,Tile Placement",Mysterian Games,6.03051,59 113200,"This game one of the many games in the Angry Birds Series. Board game based on the bestselling phone app Angry Birds On Thin Ice. Players build structures and try to launch his birds and destroy the opponents' buildings. In his turn player draws a card and build the structure shown before their opponents launch Angry Birds in an attempt to knock down the structure to win points! Player with the most points in the end of the game is the winner. Save the Angry Birds! The game of exciting skill and action based on the bestselling phone app Angry Birds On Thin Ice lets players build, launch, and destroy with fun features, including pigs with helmets, breakable ice-block building pieces, an exploding TNT box, and the large red bird character. Players draw a card and build the structure shown before their opponents launch Angry Birds in an attempt to knock down the structure-- and the pigs-- to win points! Includes 2 Angry Birds, 3 green pigs, a slingshot-style catapult launcher, structure pieces, and mission cards. 2 to 4 players. Ages 5 and up. ",//cf.geekdo-images.com/images/pic1165391.jpg,4,25,5,2,25,Angry Birds: On Thin Ice,25,//cf.geekdo-images.com/images/pic1165391_t.jpg,2011,NA,"Action / Dexterity,Children's Game,Video Game Theme",NA,NA,NA,Angry Birds,NA,Mattel,4.75205,73 113289,"In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it's your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round's customer buys your product, you win! To set up Snake Oil, each player takes six purple word cards. The customer for the round draws a customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than thirty seconds. The customer decides which product to buy and gives the inventor of that product the round's customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round's customer. Play repeats until each player has been the customer once. Whoever collects the most customer cards wins. ",//cf.geekdo-images.com/images/pic1633160.jpg,10,30,10,3,30,Snake Oil,30,//cf.geekdo-images.com/images/pic1633160_t.jpg,2010,John Kovalic,"Card Game,Humor,Party Game",NA,Jeff Ochs,NA,"Mensa Select,Snake Oil","Acting,Hand Management,Storytelling","AMIGO Spiel + Freizeit GmbH,Hasbro,Out of the Box Publishing,Snake Oil, LLC",6.82783,1704 113293,"Article 27: The United Nations Security Council Game gets its title from – yes, you guessed it – Article 27 of the United Nations Charter, which includes these two provisions: 1. Each member of the Security Council shall have one vote. 2. Decisions of the Security Council on procedural matters shall be made by an affirmative vote of nine members. In this negotiation game, each player represents one member of the UN Security Council and will both present and be presented with different proposals. In each round, one player acts as the UN Secretary General, presents a proposal to the Council and presides over a negotiation period that lasts no more than five minutes. The proposal will affect five issues – military, currency, etc. – in various ways, and each player has a secret document for the round that tells him how a change in each issue will affect him. All players openly negotiate on what they need in terms of points and bribes in order to vote for that proposal. After at most five minutes, the Secretary General closes negotiations by banging his wooden gavel, then players vote yes or no on the proposal. Any "no" vote kills the proposal, as in the United Nation's actual Security Council – but vetoing a proposal costs a player points, so he might prefer to look for deals that will enable him to say "yes". The Secretary General scores a bonus when his proposal succeeds, so he and others who will benefit might be willing to negotiate to make the proposal sweet for all. After each player has served as Secretary General once (twice in a three-player game), each player scores based on bribe money on hand, points scored from proposal cards, and how well the player fulfilled the secret agenda card he received at the start of the game. ",//cf.geekdo-images.com/images/pic1309420.jpg,6,30,10,3,30,Article 27: The UN Security Council Game,30,//cf.geekdo-images.com/images/pic1309420_t.jpg,2012,Michael Christopher,"Bluffing,Negotiation,Political",NA,Dan Baden,NA,NA,"Trading,Voting",Stronghold Games,6.55473,739 113294,"Escape: The Curse of the Temple is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose. The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols: A cursed mask – this die is set aside when rolled. A golden mask – each such symbol counteracts two cursed masks, either your own or those of another explorer in the same room. A red torch or blue key – these are used to enter rooms, access treasure, or activate gems. A green adventurer, which appears twice on the die – you need these to move from room to room, and to activate some gems. Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you "discover" magic gems, moving them from a separate gem depot onto that tile. The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice. Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape. Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the "Curses" module, some tiles "curse" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple! ",//cf.geekdo-images.com/images/pic3328521.jpg,5,10,8,1,10,Escape: The Curse of the Temple,10,//cf.geekdo-images.com/images/pic3328521_t.jpg,2012,Oliver Schlemmer,"Adventure,Dice,Electronic,Exploration,Real-time","Escape: The Curse of the Temple – Big Box,Escape: The Curse of the Temple – Big Box: Kickstarter Edition",Kristian Amundsen Østby,"Escape: The Curse of the Temple – Doomed,Escape: The Curse of the Temple – Exchange Chamber and Teleporter Chamber,Escape: The Curse of the Temple – Fountain,Escape: The Curse of the Temple – Illusions,Escape: The Curse of the Temple – New Characters,Escape: The Curse of the Temple – Quest,Escape: The Curse of the Temple – Quest Chambers,Escape: The Curse of the Temple – The Maya Calendar,Escape: The Curse of the Temple – The Maze,Escape: The Curse of the Temple – The Pit,Escape: The Curse of the Temple – Totem Chamber,Escape: The Curse of the Temple – Traps,Escape: The Curse of the Temple – The Cursed Gems","Archaeology,CD Board Games,Crowdfunding: Kickstarter,Queen Games Escape Series,Queen Yellow Wave Box Series,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Tile Placement","Queen Games,REBEL.pl",7.10329,11469 113301,"In Clocks you try to make the hours count, and the clock is ticking... Each player chooses a clock and receives a number of coins. The start player rolls a number of dice equal to the number of players plus one, then divides them into groups. All players make a simultaneous blind bid on the dice lots, with the highest bid choosing first, and so on. Each player puts the purchased die/dice on his clock in a clockwise direction, gaining money, bonus actions, or both in the process. On each turn, a player may execute one free action, in addition to buying one more action. As soon as the value of all placed dice match the numbers on a player's clock, that player wins! ",//cf.geekdo-images.com/images/pic1399661.jpg,4,30,8,1,30,Clocks,30,//cf.geekdo-images.com/images/pic1399661_t.jpg,2012,Dany Stuer,"Bluffing,Dice,Puzzle",NA,"Tim De Rycke,Sander Vernyns","Clocks: ""Silver"" Dice",NA,"Auction/Bidding,Dice Rolling",SandTimer,6.40893,140 113312,"It's barbecue time, so call your friends and tell them to bring the ingredients to grill! In Grill Party, each player has a deck of twenty cards depicting the conditions for the meal – e.g., "More Steaks than Corn", "More Fish than Steaks", "No Fish", "More Wurst than anything" – and a set of wooden tokens: fish, corn, wurst and steak. On your turn, you can exchange one token from your hand with one token on the central barbecue or in the possession of another player, then play as many cards from your hand as you can that meet the condition depicted. The first to rid himself of cards wins. ",//cf.geekdo-images.com/images/pic1164031.jpg,5,30,10,2,30,Grill Party,30,//cf.geekdo-images.com/images/pic1164031_t.jpg,2012,Michael Menzel,NA,NA,"Jordi Gené,Gregorio Morales",NA,Food / Cooking,NA,KOSMOS,5.59857,105 113401,"Timeline: Events is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: Events can be combined with any other title in the Timeline series. ",//cf.geekdo-images.com/images/pic1724656.jpg,8,15,8,2,15,Timeline: Historical Events,15,//cf.geekdo-images.com/images/pic1724656_t.jpg,2011,"Xavier Collette,Nicolas Fructus","Card Game,Educational,Trivia",NA,Frédéric Henry,NA,Timeline,NA,"Asmodee,Asterion Press,Esdevium,Gém Klub Kft.,REXhry",6.84274,2786 113436,"Genegrafter is a superhero card and dice game that was designed to be easy to pick up and start playing within minutes but still offer enough complexity so that more advanced players won’t get bored. The core game is comprised of a deck of 54 cards that include Characters, Abilities, and Events. The goal of the game is to have more Genetic Markers than your opponents when the last DNA Strand is revealed. To do so, you will have to make the best use of your Characters and Abilities as you draw them from the main deck (all players draw from the same deck). Game play is also randomly affected by Event cards that can completely change who is winning or losing. The core game includes hand manipulation, resource management (your Characters and Abilities), bluffing, and blind luck (dice and Event cards) which make each game interesting and unique. Genegrafter is currently available only on Kickstarter and will offer customization and additional expansions. ",//cf.geekdo-images.com/images/pic1194569.jpg,4,10,13,2,10,Genegrafter,10,//cf.geekdo-images.com/images/pic1194569_t.jpg,2012,NA,"Card Game,Dice,Science Fiction",NA,Erik Dahlman,Genegrafter: Mini-Expansion,Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building,Dice Rolling,Hand Management,Trading","(Web published),Albino Dragon",3.86154,52 113567,""Mediterranean Empires" is a strategy game for 2 to 8 players that depicts the troublesome hegemonic struggles that took place on the Mediterranean shores in Ancient times before the Roman Empire made it a Roman lake -Mare Nostrum. Each player takes the leading role of one Ancient Empire to rise to global domination or subjugation. For players 12 and up, it is a user-friendly boardgame of strategy and conquest. Interaction between players is the key of the game system. The game is played with a wide hand of cards that varies from turn to turn due to players´ exploits and events. Cards are the resources of each player (troops, leaders, fleets, diplomacy...) and are played in rounds for events and to send military expeditions to expand your Empire. The game has 3 turns and the end of each one is unpredictable. Each Empire has his own tailored 35-card deck to reflect its own unique characteristics and style of play. ",//cf.geekdo-images.com/images/pic1967059.jpg,8,240,10,2,60,Mediterranean Empires,240,//cf.geekdo-images.com/images/pic1967059_t.jpg,2015,José Ramón Faura,"Ancient,Civilization,Wargame",NA,Jorge Valenzuela Palacios,NA,"Cities: Marseille,Country: Greece","Campaign / Battle Card Driven,Dice Rolling,Hand Management,Point to Point Movement",Bellica Third Generation,7.33316,98 113636,"In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas. At the start of Edo – which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it. One card, for example, allows a player to: Collect rice (up to four bundles depending on the number of samurai applied to the action), Collect $5 (per samurai), Collect wood (up to four, with one samurai on the action and one in the forest for each wood you want), or Build (up to two buildings, with two samurai on the card and one in the desired city, along with the required resources) Each turn, the players simultaneously choose which actions they want to take with their three cards and in which order, programming those actions on their player cards, similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order, moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood, the rice fields for rice, cities to build, and so on). Before a player can move samurai, however, he must use an action to place them on the game board; some actions allow free movement, and others allow a player to recruit additional samurai beyond the initial five. One other action allows you to recruit additional action cards from an array on the side of the game board, thereby giving you four (or more) cards from which to choose for the rest of the game. Building in cities costs resources and gives you points as well as money; as more players build in a city, the funds are split among all present, with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant. Once at least one player has twelve points, the game finishes at the end of the round, with players scoring endgame bonuses for money in hand and other things. The player with the most points wins. Edo includes separate game boards for 2-3 players and for 4 players. ",//cf.geekdo-images.com/images/pic1201149.jpg,4,60,12,2,60,Edo,60,//cf.geekdo-images.com/images/pic1201149_t.jpg,2012,"Marko Fiedler,Claus Stephan","Economic,Medieval",NA,"Louis Malz,Stefan Malz","Edo Promo #1: Special Authorization Cards,Edo Promo #2: Profit Tiles,Edo Promo #3: Special Authorization Cards 2,Edo: Expansion #1","Country: Japan,Crowdfunding: Kickstarter,Queen Yellow Wave Box Series","Action / Movement Programming,Hand Management,Point to Point Movement,Simultaneous Action Selection",Queen Games,7.15319,1268 113656,"“111” is a simple war game for two based on the mechanics used in the “303” board game. One of the players is the commander of the Pursuit Brigade - Polish fighter group defending Warsaw on September 1st., 1939, the very first day of World War II, while the other commands the attacking German Luftwaffe. Polish player has access to four P.11 fighters, outdated and slow but highly manoeuvrable. German player uses two powerful Heinkel He-111 bombers and three fast and well-armed Messerschmitt BF-110 fighter. They conduct aerial duels by using special dice. The mission of the Third Reich’s air force is to bomb Capital City. Polish Air Force mission is to shoot down the bombers using the advantage of clouds, hidden airfields and anti-aircraft artillery. The name of the game “111” evokes one of the escadrilles, which pilots, after Poland’s defeat in 1939, formed the personnel of the famous 303 Fighter Squadron in 1940 during the Battle of Britain. This makes the “111” the prequel of “303”, showing the crucial differences between aerial war over Poland in 1939 and Britain in 1940. ",//cf.geekdo-images.com/images/pic1640981.jpg,2,15,10,2,15,111,15,//cf.geekdo-images.com/images/pic1640981_t.jpg,2013,Tomasz Ginter,"Aviation / Flight,Wargame,World War II",NA,"Tomasz Ginter,Karol Madaj",NA,"Cities: Warsaw,Country: Germany,Country: Poland","Dice Rolling,Hex-and-Counter,Simulation",Instytut Pamięci Narodowej (IPN),6.51389,72 113819,"Every player gets 10 dice. The object of the game is to roll the dice as fast as possible, the player who gets all dice on the same number and yells "Tenzi!" is the winner. Several variants are suggested in the rules to add variety, interactivity and challenge: Tenzi Tower: In addition to getting the dice on the same number, they all have to be stacked on top of one another in a single column. Splitzi: Roll one number on 5 dice, and another number on the other 5. Team Tenzi: In teams of 2, try to roll the same number on all 20 dice. Target Tenzi: All players call the number they will go for before rolling the first time. Stealzi: When another player rolls the number that you need on their dice, you can steal those dice and give them yours in exchange. ",//cf.geekdo-images.com/images/pic1404786.jpg,4,5,7,2,1,Tenzi,5,//cf.geekdo-images.com/images/pic1404786_t.jpg,2011,NA,"Dice,Real-time",NA,NA,77 ways to play TENZI,NA,Dice Rolling,"Carma Games,REBEL.pl",4.68053,460 113853,"From the publisher: PILOT YOUR PLANE TO DISTANT LOCATIONS! In Richard Scarry’s Busy, Busy Airport, you get to be a pilot and fl y your own plane! Load your plane with your favourite Busytown characters and wait for the right moment to take off. Visit distant locations and collect exotic souvenirs – the more you collect, the bigger chance you’ll have at winning the game! Richard Scarry’s Busy, Busy Airport encourages children to use picture matching, imagination and strategic thinking while playing. Roll the dice to fill up your cardboard plane with passengers. Then roll to drop them off at one of four destinations spread around the room. Grab a souvenir card and return back to the airport. An 'I can do that!' game. From the rule sheet: Take passengers from the Busytown airport to the destinations they need to go and collect souvenirs. The player with the most souvenirs at the end of the game is the winner. ",//cf.geekdo-images.com/images/pic1252425.jpg,4,15,3,2,15,"Richard Scarry's Busytown: Busy, Busy Airport Game",15,//cf.geekdo-images.com/images/pic1252425_t.jpg,2011,Richard Scarry,"Animals,Aviation / Flight,Children's Game,Transportation,Travel",NA,NA,NA,The World of Richard Scarry,"Dice Rolling,Pick-up and Deliver,Set Collection","Tactic,Wonder Forge",6.32986,140 113873,""Hostilities with England effective immediately." the time is: 1256 hours, 3 September 1939 The Hunters is a solitaire tactical level game placing you in command of a German U-boat during WWII. Your mission is to destroy as much Allied Shipping and as many Capital ships as possible while advancing your crew quality and increasing your commander rank culminating in special decoration ‒ all while remembering you have to make it home. The Hunters is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you will take command among the major German U-boat models in service during WWII, and try to complete an entire tour. Those familiar with the classic Avalon Hill game title, B-17: Queen of the Skies, will come to enjoy the same type of gaming experience of the German U-boat War. All major U-boat models are accounted for with every level of detail including period of service, armaments, crew make-up, damage capacity, and more. Winner: 1 Player Guild Gaming Awards - Best Solitaire Game of 2013 Third Printing now available for preorder from Consim Press ",//cf.geekdo-images.com/images/pic1720387.png,2,120,12,1,120,"The Hunters: German U-Boats at War, 1939-43",120,//cf.geekdo-images.com/images/pic1720387_t.png,2013,"John Kranz,Rodger B. MacGowan,Ian Wedge","Wargame,World War II",NA,Gregory M. Smith,NA,"Campaign Games,Solitaire Games,Solitaire Wargames,Underwater War","Dice Rolling,Simulation",Consim Press,7.72732,879 113924,"Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide! Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own! This is just a great game for zombie lovers! Integrates with: Zombicide Season 2: Prison Outbreak Zombicide Season 3: Rue Morgue ",//cf.geekdo-images.com/images/pic1196191.jpg,6,180,13,1,45,Zombicide,180,//cf.geekdo-images.com/images/pic1196191_t.jpg,2012,"Nicolas Fructus,Édouard Guiton,Mathieu Harlaut,Eric Nouhaut","Horror,Miniatures,Zombies",NA,"Raphaël Guiton,Jean-Baptiste Lullien,Nicolas Raoult","Cool Mini Or Not Promo Pack 2016,Zombicide Box of Dogs Set #6: Dog Companions,Zombicide Box of Zombies Set #10: VIP #2 – Very Infected People,Zombicide Box of Zombies Set #1: Walk of the Dead,Zombicide Box of Zombies Set #2: Toxic Crowd,Zombicide Box of Zombies Set #3: Angry Zombies,Zombicide Box of Zombies Set #4: Walk of the Dead 2,Zombicide Box of Zombies Set #5: Zombie Dogz,Zombicide Box of Zombies Set #7: Lost Zombivors,Zombicide Box of Zombies Set #8: Murder of Crowz,Zombicide Box of Zombies Set #9: VIP #1 – Very Infected People,Zombicide Compendium 1,Zombicide Compendium 2,Zombicide Gaming Night #1: Cars, Food or Guns,Zombicide Gaming Night #2: Black Friday,Zombicide Gaming Night #3: Zombie Trap,Zombicide Gaming Night #4: Tric & Trac,Zombicide Set #1: Survivors & Zomb'ivors,Zombicide Set #2: Survivors & Zombivors,Zombicide Set #3: Survivors & Zombivors,Zombicide Set #4: Moustache Pack,Zombicide Set #5: Moustache Pack #2,Zombicide Special Guest Box: Adrian Smith,Zombicide Special Guest Box: Edouard Guiton,Zombicide Special Guest Box: John Kovalic,Zombicide Special Guest Box: Karl Kopinski,Zombicide Special Guest Box: Kevin Walker,Zombicide Special Guest Box: Lucio Parrillo,Zombicide Special Guest Box: Miguel Coimbra,Zombicide Special Guest Box: Paolo Parente,Zombicide Survivor: Adriana,Zombicide Survivor: Alyana Heska AKA Elena,Zombicide Survivor: Audrey,Zombicide Survivor: Azaghal,Zombicide Survivor: Bastian,Zombicide Survivor: Benny,Zombicide Survivor: Bill,Zombicide Survivor: Cardboard Tube Samurai,Zombicide Survivor: Cat,Zombicide Survivor: Chaz,Zombicide Survivor: Claudia,Zombicide Survivor: Curro,Zombicide Survivor: Dakota,Zombicide Survivor: Dave,Zombicide Survivor: Doc,Zombicide Survivor: El Cholo,Zombicide Survivor: Eva,Zombicide Survivor: Fred the Trader,Zombicide Survivor: Gabriel,Zombicide Survivor: Helen,Zombicide Survivor: Ivy,Zombicide Survivor: Jesse,Zombicide Survivor: Jovem Nerd,Zombicide Survivor: Kabir,Zombicide Survivor: Kris,Zombicide Survivor: Kyoko,Zombicide Survivor: Lea,Zombicide Survivor: Lucius,Zombicide Survivor: Marvin,Zombicide Survivor: Miss Trish,Zombicide Survivor: Mr. Phal,Zombicide Survivor: Nick,Zombicide Survivor: Nikki,Zombicide Survivor: Oksana,Zombicide Survivor: Patrick,Zombicide Survivor: Rick,Zombicide Survivor: Ross,Zombicide Survivor: Seth,Zombicide Survivor: Spencer,Zombicide Survivor: Thiago,Zombicide Survivor: Troy,Zombicide Survivor: Union Worker #42 AKA Charles,Zombicide Survivor: Will,Zombicide Survivor: Yuri,Zombicide: Angry Neighbors,Zombicide: Experience Deck,Zombicide: M134 Gatling Promo Card,Zombicide: Toxic City Mall,Zombicide: Ultimate Survivors #1,Zombicide: Ultimate Survivors #2","Crowdfunding: Kickstarter,Solitaire Games,Zombicide","Action Point Allowance System,Co-operative Play,Dice Rolling,Hand Management,Modular Board,Player Elimination,Variable Player Powers","Asmodee,Asterion Press,Black Monk,CMON Limited,Edge Entertainment,Galápagos Jogos,Guillotine Games,Hobby World",7.32574,10977 113927,"Game description from the publisher: Eastern Europe and the former Russian states are known as the birthplace of vampires, werewolves, and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness. Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete, all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new, fully illustrated Wound cards. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. The object of Nightfall is to put wounds into your opponents’ decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way! ",//cf.geekdo-images.com/images/pic1166831.jpg,5,45,12,2,45,Nightfall: The Coldest War,45,//cf.geekdo-images.com/images/pic1166831_t.jpg,2012,"Conceptopolis,James Hall,Andrew Hepworth,Jake Murray,Matthew Starbuck","Card Game,Fantasy,Fighting,Horror,Zombies",NA,David Gregg,"Nightfall: ""Ghost One"" Promo,Nightfall: ""Shadow Seven"" Promo,Nightfall: Ahmad Hassan Promo,Nightfall: Bloated Corpse Promo,Nightfall: Blood Country,Nightfall: Crimson Siege,Nightfall: Dark Rages,Nightfall: Desperate Measures Promo,Nightfall: Destiny Collins Promo,Nightfall: Flayed Ghoul Promo,Nightfall: Lisaveta Florescu,Nightfall: Silas Bragg Promo,Nightfall: Zombie Horde Promo,Nightfall: Zombify Promo",Nightfall,"Card Drafting,Deck / Pool Building,Hand Management",Alderac Entertainment Group (AEG),7.32621,356 113931,"Have you ever thought of creating your own rock band? Get into show business, surround yourself by guitars, drums, basses and vocals? Have you ever dreamt of performing on huge festivals and traveling the 5 continents making concerts? On Rock'n Roll Manager, all those challenges are brought to life in a vibrant, fun and strategic fashion. But don't expect the routine to be easy... Your agents will have to work hard to hire new musicians, arrange rehearsals, record and sell records and face many challenges along the game. Achieving rock star status won't be easy, but it's impossible to play and not have fun! Rock'n Roll Manager is an eurogame of medium complexity, that pleases beginners and experienced gamers. His main mechanic is worker placement. The game fits 2 to 5 players, and lasts around 90 minutes. Tune your electric guitars, get your drumsticks and raise the volume! Let's rock! ",//cf.geekdo-images.com/images/pic2573787.jpg,5,90,12,2,90,Rock'n Roll Manager,90,//cf.geekdo-images.com/images/pic2573787_t.jpg,2016,"Henry Chen,Roe Mesquita",Music,NA,Leandro Pires,NA,NA,"Set Collection,Worker Placement",Conclave Editora,7.69342,72 113937,"Jamestown, Virginia, at the end of the year 1907 – a tercentenary house welcomes new owners, a peaceful family. But the place is already occupied by lost souls which have been in confrontation for ages. The Standish cannot escape from this haunted house and will be the collateral damage of the conflict. In Phantom, the four areas of the house – Garden, Basement, Ground Floor and First Floor – are placed in a line, with the areas divided into two sides. Each player controls Ghosts in half of the house, and he must make Spectres, Souls and other Spirits appear in front of the different areas of the house in order to frighten the Occupants before the other player. Each turn, a player can play a card – Ghost or Place – in order to increase the Scare level of his corresponding apparition; each Place card must be played in front of its corresponding area(s); for example, the Attic must be played in the First Floor,while the Stairs can be played either in the First Floor or in the Ground Floor. (Note: In Europe, the first floor is customarily the initial floor above ground level, while in the U.S. the floor at ground level is the first floor.) The Ghost cards can be played in front of any areas. Each of them creates a special effect: The Squatter takes a Place from the opponent's apparition. The Charmer makes an Occupant come in the area. The Howler puts Occupants off the area. The Knocker discards a Ghost from the opponent's apparition. The Queen takes a Ghost of his family from the opponent's apparitions. The Invoker gets a Ghost back from the discard pile. Unfortunately for you, the adults of the family can kill off some vulnerable Ghosts, and a family of Ghosts is vulnerable to each of the adults. Some Places protect the Ghosts from the adults. At the end of a player's turn, the Scare level of the apparitions in the different areas are compared to the Fear threshold of any Occupants located there. When a player's Scare level is higher or equal to the Fear threshold of an Occupant who is alone in the corresponding area, this player takes this Occupant and wins the corresponding Victory points. After his turn, the player draws Ghost/Place cards until he has five cards in hand. Each adult is worth 3 victory points (VPs), each child 2 VPs, the baby 4 VPs, and the Priest adds 1 VP to the last Occupant of the house. As soon as a player has collected 11 VPs, the game ends, with him as the winner. ",//cf.geekdo-images.com/images/pic1487844.jpg,2,30,10,2,30,Phantom,30,//cf.geekdo-images.com/images/pic1487844_t.jpg,2012,Morlock,"Card Game,Horror,Novel-based",NA,Xavier Lardy,NA,Ghosts,"Area Control / Area Influence,Hand Management",Ludonaute,6.47683,82 113997,"Tajemnicze Domostwo is a purely co-operative game for 2-7 players. One player takes the role of a helpful ghost who lives in a mysterious ancient manor. Other players are a group of psychics invited by the manor owner to solve the mystery of the place and bring peace to its residents, as any person who stays in the castle sees strange dreams. The ancient legend says the ghost is the soul of the manor's previous resident, who was unjustly executed for a crime he didn't commit, more than one hundred years ago. Now he tries to use the mysterious signs to tell people the truth about what really happened then, so that justice would be established and he might rest in peace for ever. The specialists in the supernatural were invited to try to understand what the ghost wants to tell and in case of success be honored by one more victory and receive a generous reward. They have seven days and seven nights to reach their goal. If they succeed in time, everyone wins the game (including the ghost). ",//cf.geekdo-images.com/images/pic2601636.jpg,7,60,8,2,30,Tajemnicze Domostwo,60,//cf.geekdo-images.com/images/pic2601636_t.jpg,2013,"Mateusz Bielski,Igor Burlakov,Mariusz Gandzel,Karolina Węcka","Deduction,Murder/Mystery",NA,"Oleksandr Nevskiy,Oleg Sidorenko","Mysterium Hidden Signs,Tajemnicze Domostwo: Lost letter Promo Set,Tajemnicze Domostwo: Motive cards,Tajemnicze Domostwo: Plansza Ducha","Admin: Better Description Needed!,Mysterium","Co-operative Play,Hand Management","Portal Games,Brain Games,IGames,uplay.it edizioni",7.39023,3867 114031,"Fremde Federn, which means roughly "to adorn oneself with borrowed plumes," or something like "strange feathers." Fremde Federn is about borrowing elements from well-known games (Eurogames) and constructing a new game out of them. For now, it is a deck-building, worker-placement, drafting race game. The print-and-play files – German only for now – are available on the 2F-Spiele website. You are a politician who tries to gather enough money and influence to become the next president. Of course, you depend on the work of others to get the needed influence. You start with a set of 10 cards (7 of them are "fatherly friends," which give you 1 money each and 3 of them yield 1 influence each (VPs)). Each round you draw 5 cards from your deck and use one card for the turn order to place your workers. The workers go to the different offices in the government building to buy new cards for you, get influence or to carry out other actions. Each round there is one more space in which you can choose to place your workers. On the game board is a row of cards which you can choose to buy and each round the empty places in this row are filled from a deck of cards divided into 4 different "Ages." The last cards of the deck are Doctoral degrees which you can buy with your money; these give you 1 VP for each unit of money spent. The game ends when all of the Doctoral degrees are bought or when one player has 95 VPs or more. ",//cf.geekdo-images.com/images/pic1425438.jpg,4,95,12,2,95,Copycat,95,//cf.geekdo-images.com/images/pic1425438_t.jpg,2012,Harald Lieske,"Card Game,Political",NA,Friedemann Friese,NA,Freitag-Project,"Auction/Bidding,Deck / Pool Building,Hand Management,Worker Placement","(Web published),2F-Spiele,999 Games,Arclight,Korea Boardgames co., Ltd.,Rio Grande Games",6.82223,1822 114261,"That Scorpion of the Sea: Malta Besieged is a solitaire game covering the pivotal World War II years of the mid-1940 through 1942 period in the often overlooked Battle for the Mediterranean. You are placed in the role of the Commonwealth Commander in the theatre, and must utilize every resource at your disposal to fend off unrelenting Axis attacks in order to ensure the survival of the island of Malta. Built upon the same States of Siege engine as the designer's previous 2010 Charles S. Roberts award-winning release (We Must Tell the Emperor), Malta Besieged features both familiar and innovative game play. Supply was the key element in the Mediterranean Campaign, and so it is here as well. Players will have to safely shepherd vulnerable convoys - and their valuable cargoes - in order to effectively wage war. With the ability to trade Supply for extra Actions at the most crucial moments, this places an additional emphasis on that precious resource and also creates extremely tense convoy battles which will resolve as the game progresses. ULTRA is a crucial asset in the game, but beware of Axis counterintelligence! Spitfires can rule the skies, Gibraltar can block U-Boat advances, Operation Herkules is a constant threat, and Admiral Cunningham himself can intervene on occasion. North Africa is not treated as a mere sideshow; indeed, the struggle with Rommel, the "Desert Fox", holds the ultimate key to victory... if Malta can hold out against the constant pressure. If a fortified Tobruk manages to stubbornly delay the vaunted Afrika Korps long enough, then General Montgomery and his battle-tested 8th Army can possibly make a final dash from El Alamein to capture Tripoli and secure a glorious triumph. Raiding Axis supply lines to weaken Rommel's Situation, scrambling Hurricanes to provide Air Support for inbound shipping, attacking the Italians early before the dreaded Luftwaffe arrives, requesting British Fleet escort for your individually named convoys, and maintaining the morale of a battered Malta are just some of the important decisions to be made throughout the game. Numerous theatre-wide events such as The Fall of France, O'Connor's desert offensive, the daring raid on the Italian Fleet at Taranto, the Air Assault on Crete, the evacuation from Greece, the sinking of the aircraft carrier Ark Royal, and the Torch landings are all abstracted via card play, and can have a significant impact on the overall conduct of the war. With That Scorpion of the Sea: Malta Besieged, it's all here - the only question is will you have the wisdom, leadership, fortitude, and luck to prevail? Play this game and find out! Game Data: Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Game Length: 75 minutes Scale: Each unit is one Axis Front, each turn is a variable number of days or weeks. NOTE: The game is currently out-of-print. ",//cf.geekdo-images.com/images/pic1171427.jpg,1,75,12,1,75,Malta Besieged: 1940-1942,75,//cf.geekdo-images.com/images/pic1171427_t.jpg,2011,Tim Allen,"Wargame,World War II",NA,Steve Carey,NA,"Country: Malta,Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Victory Point Games,7.49154,65 114316,"A card game of stealth and sneakiness! Players act as spymasters, collecting sets of cards in order to complete missions. Only the greatest player will be declared The Ace Of Spies! By taking two cards at the start of each turn, you'll build up a selection of Agents, Tools, Intelligence and Locations that will allow you to hopefully finish more missions than everyone else. More missions mean more points - as long as they're complete! If they're left incomplete by the end of the game, they score negative points and pretty much ensure you're not going to win... Four separate decks are needed to play the game. The Mission Deck cards state what combinations are needed in order to complete a mission. The more specific the requirements the more points the completed mission is worth - some can be very difficult to finish but will prove very lucrative, but there's always the risk they'll count against you. The other decks represent three different cities - London, Paris and Berlin - and contain the Agents, Tools, Intelligence and Locations you'll need. Intervention cards can be used as instants and will allow you to turn the game in your favour (as long as you play them at the correct time. Should that all important card you require be lost in the discard piles, you may be able to retrieve it, but that'll come at a high cost. Between two and five spymasters can attempt to become the Ace of Spies! May the most devious and sneaky win! ",//cf.geekdo-images.com/images/pic1287563.jpg,5,30,10,2,30,Ace of Spies,30,//cf.geekdo-images.com/images/pic1287563_t.jpg,2012,"Aaron Norell,Shane Tyree","Card Game,Spies/Secret Agents",NA,"Michael Fox (II),Mark Rivera",NA,Crowdfunding: Kickstarter,Set Collection,"(Self-Published),Albino Dragon",5.63291,79 114387,"Game description from the publisher: Europe at the start of the 20th century: Foreign cultures and their artifacts have a strong appeal for archeologists, and its in that role that players try to increase their knowledge in order to equip and conduct expeditions to Egypt, Mesopotamia, Crete and Greece. Glory and esteem are waiting! Thebes: The Tomb Raiders is a card game version of the Thebes board game from designer Peter Prinz and Queen Games. The game dispenses with the map of Thebes, but retains many of the main aspects of the game. The main turn-order play of the game is based on the time-track; players must spend time to take actions, with varying amounts of time spent dependent on the nature and benefits of the action. The player who is furthest back "in time" is the active player. Players use actions to gain knowledge about five civilizations, and then use this knowledge in different actions to "dig" to pull cards from a civilization's deck that contains treasures and dirt. The more knowledge a player has about a civilization, the more efficient the player is at searching for treasures. The game plays over a certain span of time, and when all players can no longer take any actions because they are out of time, the game is at an end, and the player with the highest score from their accumulated treasures wins. ",//cf.geekdo-images.com/images/pic1559393.jpg,4,30,8,2,30,Thebes: The Tomb Raiders,30,//cf.geekdo-images.com/images/pic1559393_t.jpg,2013,"Michael Menzel,Christof Tisch","Card Game,Exploration,Travel",NA,Peter Prinz,NA,"Archaeology,Country: Egypt,Country: Greece,Queen Small Box","Card Drafting,Set Collection,Time Track",Queen Games,6.94549,624 114438,"Have you ever wanted a glass, that stops messy accidents before they happen, or pants, that provide relief at the touch of a button? In But Wait, There's More!, players pitch wacky products to each other for fun and profit. At the start of the game, each player receives three "Feature" cards. Each round starts with one Product card being revealed from the deck, e.g., guitar. Each player in turn has thirty seconds to play one of their Feature cards – say, "Helps you fall asleep and stay asleep" – and pitch their own version of a guitar. At some point during these thirty seconds, this player must say, "But wait, there's more!", then reveal the top Feature card from the deck – say, "great for parties" – and incorporate that Feature into their product. Once all players have pitched their unique version of a guitar, everyone votes simultaneously for which pitches they liked the best. The top vote getter after three rounds wins the game! With six or more people, play in teams, with the first player on a team starting the pitch with one of his Feature cards and the second player finishing the pitch with a Feature card of her own, but neither player knows what the other Feature is until they are revealed! ",//cf.geekdo-images.com/images/pic2085021.jpg,10,30,14,3,30,"But Wait, There's More!",30,//cf.geekdo-images.com/images/pic2085021_t.jpg,2011,Zac Pensol,"Party Game,Print & Play",NA,"Jay Cormier,Sen-Foong Lim","But Wait, There's More!: Fantasy RPG Mini-Expansion,But Wait, There's More!: Geek Expansion,But Wait, There's More!: Sixth Player Expansion,But Wait, There's More!: Superhero Mini-Expansion,But Wait, There's More!: That's The Best Part!,But Wait, There's More!: Video Game Mini-Expansion","Crowdfunding: Kickstarter,Games by the Game Artisans of Canada","Acting,Storytelling","(Web published),Toy Vault, Inc.",6.93003,406 114667,"Players control one of the great scientists during the 17th century Scientific Revolution in Europe. Use your limited time and energy to make discoveries, test hypotheses, publish papers, correspond with other famous scientists, hire assistants into your laboratory and network with other people who can help your progress. Discoveries follow historical tech trees in the key sciences of the age: Astronomy, Mathematics, Physics, Biology and Chemistry. The scientist who accumulates the most prestige will be appointed the first President of the Royal Society. ",//cf.geekdo-images.com/images/pic1398887.png,5,90,12,2,90,The New Science,90,//cf.geekdo-images.com/images/pic1398887_t.png,2013,Heiko Günther,"Educational,Industry / Manufacturing,Renaissance",NA,Dirk Knemeyer,The New Science: Fantasy Scientists,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Action Point Allowance System,Area Control / Area Influence,Dice Rolling,Variable Player Powers,Worker Placement","Conquistador Games, Inc.",6.54541,554 114684,"(Description from thegamecrafter.com) A new land has been discovered. As a mighty king, you have a grand opportunity to expand your empire by building new villages here. Unfortunately, many of your fellow rulers also hope to stake their claim in this new world. Whose villages will stand, and whose will fall? Each card has a gold value, and your goal is to earn 100 gold pieces across multiple rounds by building villages. Do this by collecting three unit cards of the same color and laying them down. If an enemy puts down a card you'd like to have, it's time for battle! Send out your village's finest hero or hire one in secret by playing it face-down from your hand, and your opponent will do the same. Play the stronger card, and you'll be able to take a prisoner from your enemy's village and make it part of your own. However, it's not enough to simply send your most powerful units to attack neighboring kingdoms. Each unit has its own winning strategies: knights excel at defense, the wizard's power falters only when facing enemies of the same color, the dragon's strength increases with each enemy he defeats, and heroes become much stronger when you're in last place. These are only a few of the 15 different unit types you'll command. With the right combination of luck and skill, you'll always come out on top. War is one way to expand your empire, but it is certainly not the only way. Perhaps you'd like to avoid conflict altogether. Take on the role of a benevolent king who gives freely to other players, and you'll win bonus gold for being the first to empty their hand and end the round. However you choose to play, there are strategic choices to be made. How will you rule? ",//cf.geekdo-images.com/images/pic1676779.jpg,6,30,8,2,30,Villages,30,//cf.geekdo-images.com/images/pic1676779_t.jpg,2011,Jaron Frost,"Civilization,Fantasy",NA,Jaron Frost,"Villages: Distant Lands,Villages: Ghost Town,Villages: Holiday Pack,Villages: Power Dice,Villages: Royalty Pack,Villages: Super Villagers",Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Set Collection,Variable Player Powers","FridgeCrisis,The Game Crafter, LLC",6.58773,256 114800,"The rune wars is a board game for 2 players in which players are invited to make combinations of rune cards to perform attacks on their opponents. Each player has 3 actions on each turn and he can use either their own cards or his opponenτ's cards. But be careful, the wounded opponent will have the opportunity to activate a Magic powerful Rune and the battle will be changed forever... Winner will be the player who eliminate his opponent. ",//cf.geekdo-images.com/images/pic1235593.jpg,2,40,12,2,40,Rune Wars,40,//cf.geekdo-images.com/images/pic1235593_t.jpg,2012,NA,"Card Game,Fantasy",NA,Dimitris Christopoulos,NA,NA,"Card Drafting,Hand Management",(Self-Published),7.41724,58 114863,"In all cultures there are mythical characters that protect people and help them to solve their problems. Those characters often take the human form with wings and we call them Guardian Angels or RAGAMI. In this game, each player will play the role of a RAGAMI, winged human form, that travels around inside a city - the board. In this city, there are always people with problems, with their own internal conflicts, that need your help. There are also holy men and demons that can help or oppose to solving these conflicts. The objective of the game is to achieve the highest possible number of Virtue Points (VP). There are several ways to get VP, and consequently there are several strategies one can follow to win the game: solve conflicts, cause demons to disappear, help other RAGAMI, to be the RAGAMI who has solved the highest number of conflicts, etc. But helping people to solve their conflicts is what worths more VPs, and for this you need to have Points of Strength. As many as the strength of the conflict you're trying to solve, which can go from 1 to 6. There are several ways to get Points of Strength: white cubes, cards, holy men, the help of another RAGAMI, or a die. There are Action Dies (which allow to execute a certain number of actions, and it's placement will be made by the last player in the turn order) and there are Action Cards (that may be acquired during the game). In his play, Player can do one of the following actions: move his RAGAMI, move the holy men and the demons, pick cards or solve conflicts. Game ends in the turn when the places of conflicts ends or when a player hit's the 30 points score mark. Game to 2 to 4 players, 10 years up, 60 - 90 min. ",//cf.geekdo-images.com/images/pic1208177.jpg,4,90,8,2,90,Ragami,90,//cf.geekdo-images.com/images/pic1208177_t.jpg,2012,"Gil d'Orey,Pedro Soto","Fantasy,Mythology",NA,Gil d'Orey,NA,NA,"Card Drafting,Deck / Pool Building,Point to Point Movement,Worker Placement",MESAboardgames,6.16159,106 114871," Overview For The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of one's tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective. Gameplay Players take turns using either 1 or 2 actions within 5 action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if one budgets one's actions wisely, one can play several actions in a row for game-winning combinations. The available actions are as follows: Add a tile to the Grid Move one of one's tiles Refresh or flip a tile face up Shove a tile or column/row of tiles Activate an ability (the chosen tile turns face down; see below) Characters & abilities Alien — The Alien uses her tractor beam to pull any tile in the Grid to a space that is adjacent to her. Monkey — The mischievous Monkey uses a banana peel to flip over all of the tiles it is touching. Ninja — The sneaky Ninja can move from his current spot to any other unoccupied space in the Grid. Pirate — The Pirate uses his trusty cannon to blast an adjacent tile to any unoccupied space in the Grid. Zombie — The Zombie can infect any adjacent tile. The infected tile is removed from the Grid and replaced with a Zombie tile that has not yet been added to the Grid. If all of the Zombie tiles have already been added to the Grid, the Zombie may choose one adjacent tile and deactivate it (that is, flip it face down). ",//cf.geekdo-images.com/images/pic1223817.jpg,2,10,8,2,10,For The Win,10,//cf.geekdo-images.com/images/pic1223817_t.jpg,2012,Eric J. Carter,Abstract Strategy,NA,Michael Eskue,For The Win: 3-4 Player Expansion,"Aliens,Animals: Apes / Monkeys,Crowdfunding: Kickstarter,Games by Gamesmiths,Ninja,TMG Originals","Action Point Allowance System,Pattern Building,Tile Placement",Tasty Minstrel Games,5.84717,448 114903,"In Castellan, two players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards, and the player who finishes a courtyard claims it with a Keep, scoring points for that courtyard equal to the number of tower pieces surrounding it. In more detail, each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it, with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn, a player can play as many cards as she wants, but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. Players have the same cards in their decks, so the challenge is all about what to use when. The game ends when all the castle pieces are used up, and the player with the most points wins. Two different pairs of Keep colors are available in the two versions of Castellan, so with two copies of the game – and the right combination of bits – up to four players can play. ",//cf.geekdo-images.com/images/pic3002332.jpg,2,45,10,2,45,Castellan,45,//cf.geekdo-images.com/images/pic3002332_t.jpg,2013,"Richard Kerr,Ben Williams",Medieval,NA,Beau Beckett,NA,NA,"Area Enclosure,Hand Management",Steve Jackson Games,6.36977,664 114912,"4049: The galaxy hums with prosperity and peace two millennia after the dawn of space travel. But as mankind and its neighbors colonized the stars, the burgeoning need for resources was apparent. One by one, new geological discoveries revolutionized terraform, construction and energy technology. The sub-temperature properties of the mineral Ice-9 allowed life-giving water to flow on uninhabitable planets. Crystallized Cobalt was accidentally found to be incredibly strong, resistant to extreme pressure. And a single chunk of Deuterium could power a sprawling metropolis for a month! As a plucky entrepreneur you must explore the edges of space searching for precious minerals. Will you buy the fastest ship in the sector or hire the best pilot in the galaxy? Purchase the latest state-of-the-art gadgets, invest in planetary refineries, or pay off your rising debt? The cargo you haul could be worth fortune, so grab your helmet and suit up! The cosmos and a mountain of credits call! In Starship Merchants, each player runs a fledgling corporation looking to stake a claim in the lucrative mining business. Player will buy starships, explore the galaxy and deliver cargo for interstellar credits, all the while expanding their operations. Starting at the shipyard and ending at the dock, players will move clockwise around the four quadrants on the board to complete an entire Business Cycle. During each turn, a player either performs one action at the current quadrant or advances to the next, performing an action there. As players take actions or advance they spread apart across all four quadrants while completing individual Business Cycles. The Shipyard is where you can buy a speedy scout or a heavy load bearing tug. The Market is where Gear, Pilots, Refineries, and claims can be purchased. In the belt, starships are run by spending energy points to explore, pickup mines, or fly to another destination. The final quadrant is the Dock where delivered cargo is traded for credits. A player that ends his turn at the Dock with 100+ credits can declare the Final Run, ending the game. But after completing the Final Run, the player with the most credits wins! ",//cf.geekdo-images.com/images/pic1223615.jpg,4,90,14,2,90,Starship Merchants,90,//cf.geekdo-images.com/images/pic1223615_t.jpg,2012,"David J. Coffey,Zac Pensol,Chris Quilliams","Science Fiction,Space Exploration,Transportation",NA,"Joe Huber (I),Thomas Lehmann",NA,NA,"Commodity Speculation,Pick-up and Deliver","Toy Vault, Inc.",6.72266,420 114991,"Everybody’s got an opinion. The Metagame gives you a chance to exercise your smartest and most ridiculous opinions on just about everything: music and movies, fine art and fashion, junk food and videogames. It’s a card game where you do what you already love to do with your friends: talk about culture. There’s not just one way to play - The Metagame comes with six unique games. Each one makes use of both types of cards in The Metagame deck: CULTURE CARDS feature a single cultural object or icon, from the Mona Lisa to Ms. Pac-Man. OPINION CARDS say things like “Which feels like first love?” or “Best reminder of our mortality.” Some of the games get you debating, and some are more strategic. Some are best for a handful of players and others are designed for dozens of them. The six games are: Matchmakers: match your culture cards to the right opinion cards History 101: put everything in the right chronological order Debate Club: argue to the critics for your hilarious opinion Head to Head: a fast-paced race to get your cards out first Massively Multiplayer Metagame: for big parties and events Metaquilt: a tricky combination of strategy and discussion You don’t usually find games where players have debates like: Which is more fundamentally misunderstood - Fox News or the rainbow flag? The Metagame covers every possible kind of design, media, and art and helps you see culture in new ways. We’ve played The Metagame at hardcore tabletop game conferences and in dimly lit hipster bars. The Metagame works in just about any social setting - just pick the game variation that suits your group and situation the best. ",//cf.geekdo-images.com/images/pic2449682.png,33,10,17,2,10,The Metagame,10,//cf.geekdo-images.com/images/pic2449682_t.png,2011,NA,"Card Game,Party Game",NA,"Colleen Macklin,John Sharp,Eric Zimmerman","The Metagame: Film 101 Expansion,The Metagame: Science Fiction Expansion",Crowdfunding: Kickstarter,NA,Local No. 12,6.96117,168 115105,"From the Designers: You are twisted. I can’t believe you actually want to put these adorable kittens in a blender! I guess that’s none of my business. Maybe you’re more of a dog person. Sure, kittens are curious by nature, but when they get in a kitchen full of dangerous appliances, it is up to you to save them. This fast-paced card game has players working to save all of their own kittens before the unthinkable happens. But sometimes the only way to save your precious litter of kittens is to let those curious little cats learn the lesson of why you should never play in a Blender! According to the box: A portion of the proceeds will be donated to a no kill cat shelter. Objective: Save your kittens and send your opponents' kittens to The Blender. Setup & Play: Put the game box top on the table, open-side up and place the oversized Blender card inside, face-up: that's The Blender. Place the oversized Box card face up in the base of the box: that's The Box. Leave a little space between The Blender and The Box: that's The Counter. Assign each player a Kitten color (red, green, blue or yellow), shuffle the deck, deal each player 6 cards and it's time to start saving adventurous kittens. On each turn, players play two cards and then draw back up to 6. Kitten cards may be played into The Blender, The Counter or The Box. All other cards are played face up in front of the player so that all players can see which cards have been played. Players can play Kitties on the Move to move kittens to or from The Blender, The Counter or The Box; the number on the card specifies the number of kittens that can each be moved 1 space. Playing a Blend card will destroy the kittens currently in The Blender, save the kittens in The Box, and move the kittens on The Counter into The Blender unless countered by another player's Blend "Pulse" card. Players can move kittens around with other cards as well. Kittens in the Blender moves all of the kittens on The Counter or in The Box to The Blender. With These Cats in the Blender a player can move all cats of a chosen color from The Counter and The Box to The Blender. Kittens in the Box moves all kittens in The Blender or on The Counter to The Box, while Cats on the Counter moves all the kittens in The Blender or The Box to The Counter. Total chaos reigns when the Dog's in the Kitchen as each player gives her hand to the player in the direction indicated on the card. The game ends when all 16 of the Blend cards have been played. Saved kittens are worth 2 points each, blended kitties cost 1 point each. Highest score wins. Contents: 1 oversized Blender card, 1 oversized Box card, 110 playing cards (64 Kittens: 16 in each of 4 colors - red, green, blue and yellow; 18 Kitties on the Move: 6 of each number; 16 Blends: 8 Regular Blend & 8 Blend Black; 4 Dogs in the Kitchen: 2 left & 2 right; 2 Kittens in the Blender; 2 Your Cats in the Blender; 2 Cats on the Counter; 2 Kittens in the Box), rules. ",//cf.geekdo-images.com/images/pic1178777.jpg,4,30,8,2,30,Kittens in a Blender,30,//cf.geekdo-images.com/images/pic1178777_t.jpg,2011,Anne-Julie Painchaud,"Animals,Card Game,Humor",NA,"Brian Knudson,Brent Knudson","Kittens in a Blender: Extra Box Promo Card,More Kittens in a Blender",Animals: Cats,"Hand Management,Rock-Paper-Scissors","Closet Nerd Games,Redshift Games",5.80838,1287 115233,"Roll the cubes, begin with "Far, far away...", start with the first symbol to grab your attention, and tell a story that links together all nine face-up images. There is no wrong answer, as the goal is to let the images spark your imagination. Rory's Story Cubes: Voyages – a pocket-sized set of nine cubes depicting 54 icons to inspire epic adventure – is the second expansion set for Rory's Story Cubes, while also being a standalone item. Made to the same high quality as the original set, the cubes are inked in dark green to allow for easy sorting if you choose to use more than one set during play. As with Rory's Story Cubes, you can play Voyages as a game for one or more players, as a party game for three or more, or as an improv game in which each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor. Integrates with Rory's Story Cubes Rory's Story Cubes: Actions ",//cf.geekdo-images.com/images/pic1214388.jpg,12,20,8,1,20,Rory's Story Cubes: Voyages,20,//cf.geekdo-images.com/images/pic1214388_t.jpg,2011,Rory O'Connor,"Children's Game,Dice,Educational,Humor,Party Game,Puzzle",NA,Rory O'Connor,"Rory's Story Cubes: Animalia,Rory's Story Cubes: Clues,Rory's Story Cubes: Enchanted,Rory's Story Cubes: Fright,Rory's Story Cubes: Intergalactic,Rory's Story Cubes: Medic,Rory's Story Cubes: Medieval,Rory's Story Cubes: Mythic,Rory's Story Cubes: Powers,Rory's Story Cubes: Prehistoria,Rory's Story Cubes: Rescue,Rory's Story Cubes: Score",Rory's Story Cubes,"Co-operative Play,Dice Rolling,Pattern Recognition,Storytelling","The Creativity Hub,Gamewright,MINDOK",6.65194,547 115288,"Game description from the publisher: Just when you thought it was safe to pick up the controller...just when it seemed the time for cardboard tubes was at an end...the dread elder god Cthulhu rises from his slumber in the sunken city of R'lyeh, and he's not playing games! Penny Arcade: The Game - Rumble in R'lyeh is both a complete game and an expansion to Penny Arcade: The Game - Gamers vs. Evil. Players can mix the two sets together for the ultimate crazy ride through the sublimely bizarre world of the Penny Arcade web comic. Explore Gabe's Gross Mouth, harness the dubious power of Bono Trask: Timesqueezer, and fall under the curse of TouchWeiners' dark double: the Were-Swan. So what's new under the sea? Gold cards! These powerful cards require both Tokens and Power to acquire and count as both Green and Red cards, unlocking tons of new synergy and customization options with the previous set. New Green and Red cards add even more longevity to the game. Integrates with: Penny Arcade: The Game – Gamers vs. Evil ",//cf.geekdo-images.com/images/pic1179715.jpg,4,30,15,2,30,Penny Arcade: The Game – Rumble in R'lyeh,30,//cf.geekdo-images.com/images/pic1179715_t.jpg,2012,Mike Krahulik,"Card Game,Comic Book / Strip,Video Game Theme",NA,"Michael Donais,Paul Sottosanti","Penny Arcade: The Game – Fruit F***er Prime Boss Promo,Penny Arcade: The Game – Ultimate PAX Mega-Fan Promo,Younglings Penny Arcade Promo Character",Penny Arcade,"Card Drafting,Deck / Pool Building,Hand Management,Variable Player Powers",Cryptozoic Entertainment,7.06236,275 115293,"Game description from the publisher: In Fortress America, the United States must defend itself from three deadly invading armies: the Asian People's Alliance from the West, the Central American Federation from the South, and the Euro-Socialist Pact from the East. Players take on either the role of the United States, struggling to protect itself from foreign threat, or the role of one or more of the invading armies, fighting battle after battle to acquire important territories. If the invading forces claim enough U.S. cities, America's defense is broken and the nation falls. But if the United States can protect its cities for long enough, the invading forces fail to uproot America and their incursion is ended. Fortress America is played over several rounds in which each player musters his forces, moves into enemy-controlled territories, and engages in fierce firefights. But depending on whether you're the U.S. player or one of the Invaders, your play experience and general strategy will be entirely different. The U.S. must efficiently wield its colossal lasers, the ultimate weapons of mass destruction, in its own defense. What's more, as U.S. hovertanks, helicopters, bombers, and infantry are destroyed and removed from the map, a steady supply of American guerilla fighters spring up to defend their homeland. The U.S. player is surrounded and alone, and must do his best to fend off advances on three fronts in a series of tense battles. The Invaders, on the other hand, must remain constantly aggressive. Their objective is to collectively capture 18 of 30 major U.S. cities, and to do so, they must apply early pressure before the U.S. has a chance to react, and keep the pressure constant. To complicate the Invaders' mission, their armies do not receive additional reinforcements, so they must make optimal use of the forces at their disposal. Through a series of nail-biting battles that use a unique dice-based combat system, each player will maneuver his dwindling armies to secure his objective. But can America be stopped, or will a failed invasion only compel them to tighten their military grip on the world. Changed in this edition: Custom combat dice, debatable if better than normal dice. A ten-turn timer gives the U.S. player an additional path to victory: outlasting the invasion. A "Captured City" track lets all players see, at a quick glance, how close they are to victory or defeat. A few city locations have been removed, and others added, to create a different (possibly more balanced) play experience. A deck of variant cards for the Invader players has been added to use as a rules option (equal to 1-2 balance levels). Reimplements: Fortress America (1986) ",//cf.geekdo-images.com/images/pic1180433.jpg,4,150,0,2,150,Fortress America,150,//cf.geekdo-images.com/images/pic1180433_t.jpg,2012,NA,"Science Fiction,Wargame",NA,Michael Gray,NA,Country: USA,"Area Movement,Dice Rolling",Fantasy Flight Games,6.92635,660 115746,"In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). Action dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events which could possibly have happened) which cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle. ",//cf.geekdo-images.com/images/pic1215633.jpg,4,180,13,2,150,War of the Ring (Second Edition),180,//cf.geekdo-images.com/images/pic1215633_t.jpg,2012,"Kristofer Bengtsson,John Howe,Fabio Maiorana","Adventure,Dice,Fantasy,Miniatures,Novel-based,Territory Building",NA,"Roberto Di Meglio,Marco Maggi,Francesco Nepitello","War of the Ring - Scenario: The Breaking of the Fellowship,War of the Ring: Lords of Middle-earth,War of the Ring: Lords of Middle-earth – Treebeard Mini-Expansion,War of the Ring: Warriors of Middle-earth,War of the Ring: Warriors of Middle-earth – Tidings Not Burdens Mini-Expansion","Monsters,Tolkien Games,War of the Ring","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Hand Management","Ares Games,Devir,Galakta,Heidelberger Spieleverlag,Planplay,Red Glove,Zhiyanjia",8.38424,6312 115793,"Get Ready to get your geek on as you test your knowledge from THE BIG BANG THEORY! Players answer trivia question, compete in rounds of "Rock, Paper, Scissors, Lizard, Spock" and draw their way to collecting a complete set of character cards! Included are: Fact Cards, Fiction cards, Character Cards, Game board, 8 Playing Pieces, Die, Pad of Paper, and Comprehensive instruction manual. ",//cf.geekdo-images.com/images/pic1543072.jpg,8,0,12,2,0,The Big Bang Theory: Fact or Fiction Game,0,//cf.geekdo-images.com/images/pic1543072_t.jpg,2011,NA,"Movies / TV / Radio theme,Trivia",NA,(Uncredited),NA,TV Series: The Big Bang Theory,"Rock-Paper-Scissors,Roll / Spin and Move,Set Collection",Cardinal,4.45221,136 115976,"The sun was shining, the sky was blue, and the only sounds whispering through the streets were the gentle moans of the undead. Can you and a friend survive the horde together, or will you use that beating heart across the table to save your own skin? Eaten By Zombies!: In Cahoots is both a two-player standalone game and an expansion for Max Holliday's Eaten By Zombies! that allows for play with up to six players. In Cahoots includes five zombies with a new "reveal" ability, eleven new Swag cards, and two new starting decks. Integrates with: Eaten by Zombies! ",//cf.geekdo-images.com/images/pic1275724.jpg,2,20,13,2,20,Eaten By Zombies!: In Cahoots,20,//cf.geekdo-images.com/images/pic1275724_t.jpg,2012,"Max Holliday,John Huerta","Card Game,Horror,Zombies",NA,Max Holliday,Eaten By Zombies!: Weapons of Mass Destruction,NA,"Card Drafting,Deck / Pool Building,Hand Management",Mayday Games,6.26681,160 116046,"18NY is a railroad game set in New York State and surrounding areas. The game is a stock, train, and track building game that uses the 18xx system. Two to six players compete to have the largest net worth in cash and stock at game end. Game play is divided into Stock Rounds and Operating Rounds. During Stock Rounds, players and share companies may buy or sell stock in minor and share companies, open new companies, or take over existing ones. During Operating Rounds, each minor and share company conducts business (laying track, placing stations, and buying trains). At first, stock and operating rounds alternate, but as the game progresses, the number of intervening operating rounds increases. ",//cf.geekdo-images.com/images/pic2653645.jpg,6,300,12,2,300,18NY,300,//cf.geekdo-images.com/images/pic2653645_t.jpg,2011,NA,"Economic,Trains",NA,Pierre LeBoeuf,NA,"18xx,Country: USA","Route/Network Building,Stock Holding,Tile Placement","Deep Thought Games, LLC",7.74211,57 116124,"This is a card game about going to the loo. Players try to send one of their eleven people (cards) to an outhouse, but there are only two of these available. Whoever doesn't get a seat has to go to the forest - resulting in a negative score. ",//cf.geekdo-images.com/images/pic1193605.jpg,5,30,10,3,30,Lokus,30,//cf.geekdo-images.com/images/pic1193605_t.jpg,2012,Christian Opperer,Card Game,NA,Reinhard Staupe,NA,NA,"Hand Management,Simultaneous Action Selection","Nürnberger-Spielkarten-Verlag,Staupe Spiele",5.70847,59 116422,"The trend of popular games being remade as a dice game comes to Apples to Apples. Instead of the cards, the person acting as the judge rolls a green 20 sided die with letters on it, and makes up an adjective that starts with the rolled letter. Then, red six sided dice with different assortments of letters are rolled, one for each player (except the judge). Those players then grab a die and make up their noun based on that die roll. The rest of the rules play as normal Apples to Apples. The judge picks his or her favorite of the choices, and the position of judge rotates to the next player. Play until one player has his selected 5 times, denoted by green chips.. ",//cf.geekdo-images.com/images/pic1198097.jpg,6,0,7,3,0,Apples to Apples Dice Game,0,//cf.geekdo-images.com/images/pic1198097_t.jpg,2011,(Uncredited),Word Game,NA,NA,NA,Apples to Apples,Dice Rolling,Mattel,4.76186,59 116593,"BASIC DESCRIPTION: The UNO Dice Game attempts to translate the original UNO card game into a two player dice game. It was released during the 2011 Christmas season and displayed along with other Mattel dice games in the same type of soda can tin packaging. COMPONENTS: The game includes 11 dice. Each die is unique and has some combination of faces in the four UNO colors (yellow, green, blue and red). The die faces include: 1, 2, 3, 4, 5, draw one, draw two, and wild (in black). Note that there are no die faces that represent the Skip or Reverse cards from the original UNO card game (presumably because this is just a 2 player game). GAMEPLAY: The game mechanic is simple and mimics the original UNO card game. To begin, 5 dice are randomly given to each of the two players. These dice take the place of a players hand of cards in the original UNO card game. The 11th die is left in the middle of the play area to form the start of the dice line (think UNO discard stack from the original card game). The starting player rolls their dice and has to match either the color or value of the most recently placed die in the dice line. That player's matching die is placed in the dice line and will have to be matched by the next player. Play continues as players take turns rolling their hand of dice and adding one matching die from their hand to the dice line each turn until they only have one die left in their hand. The player must then say "UNO!" or be penalized. The penalty for not remembering to say "UNO!" is similar to the draw one and draw two die faces: the affected player must take the appropriate number of dice from the end of the dice line. The first player with no dice left wins. The winning player's score is based on the faces of the dice left in front of their opponent. Alternate rules are provided to ignore scoring and simply play the best out of 3 games. PACKAGING: This edition was packaged in a creative looking tin that was made to resemble an aluminum soda can--complete with Nutrition Facts label. The top of the can pops off (twist to open). The one sheet of rules and 11 dice fit inside the tin with a cardboard insert to help dampen the sound of the dice in the tin. The tin also has a coin slot in the top that holds the a plastic hook to allow it to be hung for selling/display purposes. ",//cf.geekdo-images.com/images/pic1194346.jpg,2,15,7,2,15,UNO Dice Game,15,//cf.geekdo-images.com/images/pic1194346_t.jpg,2011,NA,"Abstract Strategy,Dice",NA,NA,NA,UNO,Dice Rolling,Mattel,4.92468,111 116596,"SUMMARY: The Fruit Ninja Card Game is based on the popular Fruit Ninja video game popularized on the iOS and Andriod mobile platforms. In the video game, fruit (and bombs) are tossed into the air and the player makes gestures to slice as much fruit with their sword as possible while avoiding bombs. The Fruit Ninja Card Game is a very simple push your luck card game that makes thematic use of simply cutting the deck of cards. By cutting the deck and selecting cards based on the risk associated with the color coded card backs, players attempt to be the first to either collect one of each of the 7 types of fruit or collect 25 pieces of the same type of fruit. GAMEPLAY: After shuffling the deck of cards, the starting player cuts the deck while making the sound of someone making a sword chop. That player chooses either the top card from the bottom section of the deck or the bottom card from the top section of the deck (a choice between the two inner cards of the split deck). By looking at the color of the card backs, the player can asses the risk of choosing a particular card. Some cards have a higher risk of being a bomb while having the potential to contain more pieces of fruit. The player continues their turn as long as they avoid choosing a bomb card. As long as the player only finds fruit cards, they continue adding up fruit and splitting the top section of the deck remaining from their previous split. If the player chooses to stop, they get to keep their fruit cards and pass the deck to the next player. If at some point the player chooses to cut the deck and chooses a bomb card, they end their turn and loose any fruit that they have revealed during that turn (while keeping fruit earned on previous turns). Three types of power bananas can be played from a players saved stash of fruit to perform one of the following actions based on the type of fruit: steal a fruit, ignore a bomb or take an additional turn. While very simple, this card game remains thematically true to the simple video game that it is based on. CONTENTS: 103 Fruit Ninja Cards + 1 sheet of rules in English FROM THE BOX: Based on the hit game. Make Sensei proud! Cut the deck--select the top or the bottom. The first player to collect one of each fruit or 25 of any fruit wins! The colors on the card backs will help you choose. Be wary! Bombs end your turn and you forfeit this turns bounty. Power bananas grant special ninja powers. ",//cf.geekdo-images.com/images/pic1194354.jpg,4,15,5,2,15,Fruit Ninja Card Game,15,//cf.geekdo-images.com/images/pic1194354_t.jpg,2011,NA,"Card Game,Children's Game,Video Game Theme",NA,Brian Yu,NA,Ninja,Press Your Luck,Mattel,5.42078,77 116858,"In Noé the flood is at hand, and to save as many species as possible, Noah will need your help – with only the most deserving of players being saved from the waters! Each round, players start with eight animal cards in hand; five ferries are laid out in a circle, with one animal placed on board from the top of the deck. Noah himself stands on one ferry. On a turn, a player plays one card from hand onto the ferry where Noah is located, following two rules: (1) the total weight of all animals on board cannot exceed 21 and (2) animals on a ferry must be placed either in alternating gender order or must be all of the same gender. After placing an animal, the player moves Noah to a different ferry; if he played a female animal, Noah goes to either adjacent ferry, while if he played a male, Noah goes to either ferry on the other side of the circle. If a player can't legally play an animal, he must first take in hand all the animals on the ferry where Noah is located, then play an animal. In addition to moving Noah to a nearly full ferry, players have two other ways to benefit themselves or mess with other players. If a player plays an animal identical to the one last played on that ferry, he moves Noah, then takes another turn. If a player brings the weight of a ferry to exactly 21, that ferry launches from shore to meet the ark located in distant waters, a new ferry becomes available for loading, and the player distributes 1-4 cards from the deck among his opponents. finally, some cards have special animals, such as the giraffe that lets you peek at an opponent's hand and the woodpecker, which stupidly pokes holes in the ferry and reduces its maximum weight to 13. Bad woodpecker, bad! The round ends when a player runs out of cards in hand or a fourth ferry launches. Players receive penalty points for cards still in hand, scored according to the number of tears on each card, those tears representing Noah's sadness at the animal being left behind. Then players shuffle all the animal cards and begin a new round. The player with the fewest points after three rounds wins! ",//cf.geekdo-images.com/images/pic3483889.jpg,5,30,7,2,30,Noah,30,//cf.geekdo-images.com/images/pic3483889_t.jpg,2012,Xavier Collette,"Animals,Card Game",NA,"Bruno Cathala,Ludovic Maublanc",Noah: The Promo Cards,Noah,Hand Management,"Bombyx,Asmodee,Jolly Thinkers,REXhry",6.5489,831 116860,"Welcome to the ultimate cooking contest: The Cook-off! Here the most talented and selfish chefs duel to find who is the best. Be careful, opponents will try everything to beat you... Sabotage is the way! The Cook-off is a strategic party game for 4-6 Players. The objective is to be the best and more productive cooker in the contest. All Players have the same hand of action cards. The tournament has 10 rounds with a sequence of three actions each. Players put down 3 cards facing down on the Countertop, following the desired order for their actions. All players define their round cards, everyone simultaneously show the first card. Players should now discuss and decide in which order actions take place, in other words, who Sabotages who if possible. Alliances and conspiracies are more than welcome, but it is good to remember: No one is required to follow anybody! After resolving first actions, each player has now the option to change the order of the second with the third card, as long as they aren’t revealed. Everyone confirm the final order and resolve the action on the proposed order. After the three action are resolved, each player return the played cards to their hands and choose 3 cards again according to their plans for the next round. Game continues... The winner will be the one who gets more Victory Points (VPs) with his recipes, and nothing friendly tricks, after ten rounds with three actions each. Highlights Party with strategic feel Fast and easy gameplay Colorful artwork and components quality Components 06 Custom Kitchens (Individual Mats) 01 Round and Score Board 07 Round and Score Markers 42 Action Cards 54 Vegetable Tokens 36 Meat Tokens 18 Sabotage Tokens Microbadge: – The Coook-off fan ",//cf.geekdo-images.com/images/pic1661127.png,6,30,8,4,30,The Cook-off,30,//cf.geekdo-images.com/images/pic1661127_t.png,2013,"Marcelo Bissoli,Luis Francisco",Party Game,NA,Luis Francisco,NA,"Country: Brazil,Food / Cooking","Action / Movement Programming,Simulation,Simultaneous Action Selection,Take That",FunBox Jogos,6.36389,126 116877,"Game description from the publisher: Since the dark forces settled upon the land, farmers have struggled to maintain their livelihood. Monsters constantly ravage the fields and destroy most of the crops, and what is left is barely enough for families to survive. There is no longer enough to trade, and even if there was, the Goblin General's siege on Draida Bay makes it impossible to sell or buy anything. Prospects are grim. In Heroica: Ilrion, it's up to you to locate the Catacombs, fight your way past vicious bats and lumbering zombies, and defeat the Vampire Lord to rescue the King! ",//cf.geekdo-images.com/images/pic1337414.jpg,3,20,8,2,20,Heroica: Ilrion,20,//cf.geekdo-images.com/images/pic1337414_t.jpg,2012,(Uncredited),"Adventure,Dice,Fantasy",NA,"Nicolas Assenbrunner,Cephas Howard","Heroica: Character Cards,Heroica: Ganrash,Heroica: Promo Cards","LEGO,LEGO Games,LEGO Heroica","Dice Rolling,Modular Board,Roll / Spin and Move",LEGO,6.43979,142 116948,"Cartoona is a creature-building, tile-laying game featuring the pop art of Robert Burke. The goal is to be the first player, or team to reach 50 points by building colorful and odd cartoon creatures. This is accomplished by placing tiles of different creature parts together and by playing cards that speed the process, or hinder your opponents. The game box includes 94 creature part tiles, 70 action cards, 8 player screens, and a rules booklet. ",//cf.geekdo-images.com/images/pic1196358.png,8,30,3,1,30,Cartoona,30,//cf.geekdo-images.com/images/pic1196358_t.png,2012,"Robert Burke,Luis Francisco",Children's Game,NA,Robert Burke,"Cartoona: Expansions – includes Heads on Tails and Long Necks,Cartoona: Heads on Tails Expansion,Cartoona: Long Necks Expansion",Crowdfunding: Kickstarter,"Pattern Recognition,Set Collection,Tile Placement",Robert Burke Games,6.12515,219 116954,"Indigo is a tile-laying game along the lines of Metro, Tsuro, and Linie 1 in which players build paths bit by bit, with no player owning the individual paths and everyone trying to exploit the paths already present. Unlike those earlier games, however, your goal is to move gemstones from their starting locations on the board to your designated goals, with the player who scores the most points winning the game. To set up the game board, place the central hex tile, then add five green gems and one indigo gem to it. Place six "U-turn" tiles at their designated locations on the outer edge of the game board, then place a yellow gem on each such tile. Each player places goal markers on goals between these U-turn tiles on the edge of the game board: in a two-player game, the players alternate goals; in a three-player game, each player has one goal to herself, while sharing two others; and in a four-player game, each player shares a goal with every other player. On a turn, a player places a tile on any space on the game board, with the only restriction being that a player cannot create a route directly from one goal to another. Each tile has three route segments on it, connecting one pair of edges. If a player places a tile next to a gemstone, that gemstone "moves" as far as possible along the route so that all players can see where to place tiles to next move that gemstone. (Thus players avoid the mental gymnastics required in Metro and Linie 1 in which nothing moves until a route is complete.) When connecting to the central tile, the green gems move off first, with the indigo gem moving only with the sixth connection. If a player places a tile so that one gem would run into another, both gems are removed from the game! When a gem is moved to a goal owned by only one player, that player keeps the gem. If two players own the goal, then both players collect a gem of that color, taking the extra gem needed from the reserve. Once all the gems have been claimed, the game ends, with players earning 3 points for an indigo gem, 2 for green, and 1 for yellow. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1195319.jpg,4,30,8,2,30,Indigo,30,//cf.geekdo-images.com/images/pic1195319_t.jpg,2012,"Eckhard Freytag,Walter Pepperle",Abstract Strategy,NA,Reiner Knizia,NA,NA,"Point to Point Movement,Route/Network Building,Tile Placement",Ravensburger Spieleverlag GmbH,6.85623,1906 116978,"The chase is on in the streets of LEGO City! Can the thieves get the money without setting off the alarm, or will the police catch up with them and put them all in jail? Everyone must think ahead if they want to win! Players are divided into two teams: police and thieves. The thieves win if they steal all ten stacks of money. This is done by landing on a space next to a building and rolling the die to determine whether they get two stacks of money, set off the alarm allowing the police to deploy the helicopter to protect a building of their choice, or set off the alarm but still get away with one stack of money. The police win if they arrest all four thieves before they manage to get ten stacks of money. Capturing thieves involves landing on the same space as a thief. ",//cf.geekdo-images.com/images/pic1352938.jpg,4,15,6,2,15,CITY Alarm,15,//cf.geekdo-images.com/images/pic1352938_t.jpg,2012,"Tore Magelund Alexandersen,Emilie Røndal Nielsen,Martin Rathschau,Thomas Robert Van der Heiden","Children's Game,Deduction,Dice,Racing",NA,"Nicolas Assenbrunner,Bastiaan Brederode,Cephas Howard,Jesper C. Nielsen",NA,"LEGO,LEGO Games","Area Movement,Dice Rolling",LEGO,5.96548,84 116981,"Publisher blurb: Defend Hoth™ as you battle against your friends and the Empire! LEGO® Games is the world's first collection of games that you build, play and change. With the unique buildable LEGO Dice and changeable rules, LEGO Games is a great way of having fun together with family and friends. It is a dark time for the Rebellion. Darth Vader has discovered Luke Skywalker’s secret base on the remote ice planet of Hoth™, and Imperial ground forces are ready to attack! The Battle for Hoth™ has begun in an exciting game of strategy and luck for 2 or 4 players. Game play approximately 10-20 minutes. 1 buildable LEGO® Dice 32 LEGO microfigures Rules booklet Building instructions Game overview: Star Wars: Battle of Hoth is a game for two or four players on a Lego game board. One player or team represents the empire, and the other player or team represents the Rebels. The players move their pieces over the assembled board and attack the opponent's pieces. Each piece has a range of fire and movement that dictates what damage can be done and at what distance. The board is a gridwork of interlocking Lego pieces that can be altered to change the layout, thus opening some movement paths that were previously blocked, and blocking movement elsewhere. The goal of the game is to eliminate the opposition's forces or leader. ",//cf.geekdo-images.com/images/pic1337411.jpg,4,15,8,2,15,Star Wars: Battle of Hoth,15,//cf.geekdo-images.com/images/pic1337411_t.jpg,2012,NA,Science Fiction,NA,"Bastiaan Brederode,Cephas Howard",NA,"LEGO,LEGO Games,Star Wars","Dice Rolling,Point to Point Movement",LEGO,6.08998,188 116998,"In Thunderstone: Heart of Doom, you had a chance to face Doom's very heart, the eighth Thunderstone, and defeat the ancient evil – but winning that battle had unexpected consequences. It banished Doom, but also freed him to visit other worlds, so you advanced to the next world with him. Thunderstone Advance: Towers of Ruin, which is fully compatible with all previous Thunderstone offerings, is the next stop in your adventure. In Thunderstone Advance you build your party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or wilderness. The player who defeats the most valuable monsters will win the day, but beware – those monsters have all-new tricks up their sleeves, and victory will not come easy. Thunderstone Advance: Towers of Ruin includes new rules, all new cards in new card frames, and a new village and dungeon board. Integrates with Thunderstone Thunderstone: Starter Set ",//cf.geekdo-images.com/images/pic1196537.jpg,5,90,12,1,60,Thunderstone Advance: Towers of Ruin,90,//cf.geekdo-images.com/images/pic1196537_t.jpg,2012,"Jason Engle,Erich Schreiner,Mark Tarrisse,Shane Tyree","Card Game,Fantasy",NA,"Edward Bolme,Mike Elliott,Mark Wootton","Thunderstone Advance: Caverns of Bane,Thunderstone Advance: Into the Abyss,Thunderstone Advance: Root of Corruption,Thunderstone Advance: Towers of Ruin – Modules,Thunderstone Avatars","Solitaire Games,Thunderstone,Thunderstone Advance","Card Drafting,Deck / Pool Building,Hand Management","Alderac Entertainment Group (AEG),Pegasus Spiele,Wargames Club Publishing",7.50591,4071 117549,"Like its predecessors 6 nimmt! and 11 nimmt!, Wolfgang Kramer's Bullenparty has players lay out numbered cards, then collect bullheads – but the details of game play require you to point your horns in new directions. Bullenparty uses two decks of cards: one numbered 1-100 (with each card bearing 1-7 bullheads) and the other with ten Bull cards, bearing 4-7 bullheads. At the start of the game, each player receives five number cards at random along with a zero card. At the start of each round, lay out one row of number cards for each player, with two cards in each row. Each turn, all players secretly choose a card in their hand, then reveal them simultaneously. Whoever played a number card chooses all of the cards in one row and adds them to his hand, discarding the card used for bidding. Whoever played a zero card adds a card from the top of the deck to a remaining row, then reclaims the zero card. All players who played zero cards then repeat this process. If a row reaches five cards in length, add the top card from the Bull deck to this row; if all rows end in Bull cards, then players must play number cards. After a round ends, all players must reduce their hand to five number cards, playing any excess cards in hand onto one or more stacks in front of them, with cards being played in ascending order. Bull cards are placed separately. Players then create new rows and play another round. When the deck runs out, shuffle the discards to finish the round, after which the game ends. Players then score positive points for Bull cards and for the bullheads in the pile with the most bullheads; all other bullheads are negative points. The player with the highest total score wins. ",//cf.geekdo-images.com/images/pic1197210.jpg,5,20,8,2,20,Bullenparty,20,//cf.geekdo-images.com/images/pic1197210_t.jpg,2012,Oliver Freudenreich,Card Game,NA,Wolfgang Kramer,NA,"6 nimmt!,Animals: Cattle","Hand Management,Simultaneous Action Selection","AMIGO Spiel + Freizeit GmbH,KADABRA",6.14021,97 117555,"Klack! is both the name of the game and the sound that the magnetic discs in the game will make when you slap one against another – and slap them together you will as you're trying to claim the right discs as quickly as possible. To set up the game, lay out all 36 discs face up so that everyone can see the colored symbols on them. One player rolls the two dice – one showing colors, the other symbols – then everyone simultaneously tries to grab any discs showing the colored symbol determined by the die roll. If a die shows a white face instead of a color or symbol, then that characteristic is ignored for the round. For example, if the roll is white (i.e., blank) and red, then players can grab any disc with a red symbol. If both dice show white, then it's a free-for-all, with players grabbing as many discs as possible! A player can use only one hand to grab discs. If a player accidentally grabs the wrong disc, she must return that disc to the playing area, along with an additional disc as a penalty. When all the discs have been claimed, the game ends and the player with the most discs wins! ",//cf.geekdo-images.com/images/pic1197304.jpg,6,10,4,2,10,Klack!,10,//cf.geekdo-images.com/images/pic1197304_t.jpg,2012,Markus Wagner,"Children's Game,Real-time",NA,Haim Shafir,NA,NA,"Dice Rolling,Pattern Recognition","999 Games,AMIGO Spiel + Freizeit GmbH,Brain Games,Corfix,Gigamic,Lautapelit.fi,Shafir Games (המשחקים של חיים שפיר)",5.56326,132 117663,"Piraten Kapern is the German version of the 2011 game Otsarot o Tsarot, published by Shafir Games in Hebrew and English. As you might expect with a game titled Piraten Kapern, part of a line of combined dice-and-card games that publisher AMIGO Spiel introduced in 2012, players must set off in search of treasure, pushing themselves to find as much as possible without losing their heads. At the start of a turn, the active player rolls the eight special dice. He must set aside any skulls rolled, and his turn ends immediately with no score if he rolls a third skull. The player is free to set aside any number of other dice, rerolling the rest. He may continue to do this until the skulls get him or he stops. He then scores for dice combinations, with a three-of-a-kind earning 100 points, a four-of-a-kind 200 points, and so on all the way up to an eight-of-a-kind earning 4,000 points. Each gold or diamond showing is worth 100 points on its own. A player earns a 500 point bonus if all eight dice score. If a player rolls four or more skulls on his first roll, he heads to Skull Island for the turn, setting aside those skulls and continuing to roll as long as he sets aside at least one skull each time. Once he stops, all other players lose 100 points for each skull showing. Before a player starts to roll for his turn, however, he draws a card from the pirate deck, which affects what's possible on that turn: He might score double for the treasure he collects, or need to roll sabers to fight off other pirates, or receive a free diamond or gold coin, or be able to score treasure even if he collect three skulls. Once a player reaches 6,000 points, all other players take one final turn, then the player with the most points wins. ",//cf.geekdo-images.com/images/pic1197849.jpg,5,30,8,2,30,Piraten kapern,30,//cf.geekdo-images.com/images/pic1197849_t.jpg,2012,"Mario Barbati,Rafael José Pardo Macías,Jose Pedro","Card Game,Dice,Pirates",NA,Haim Shafir,NA,AMIGO dice games in box,"Dice Rolling,Press Your Luck,Set Collection","AMIGO Spiel + Freizeit GmbH,Gigamic,Giochi Uniti,Kaissa Chess & Games,Kikigagne?,Shafir Games (המשחקים של חיים שפיר)",6.31959,459 117707,"In Wanzen Tanzen ("Dancing Bugs") you will not dance and the only bugs you'll encounter are made of cardboard. What you will find in the box is a dice-and-card game in which you're challenged to compete multiple tasks on a card in order to claim it for points. At the start of the game, shuffle the 28 task cards, then place fifteen of them face-down and remove the rest from the game. Place the five penalty cards (worth -1 to -5 points) in order with the -5 on the bottom. Give the starting player the five dice, then reveal the top task card. On a turn, the active player starts by rolling all the dice, then she has two choices: Set aside at least one die, then roll any remaining dice. Take one baby bug token and reroll all dice just rolled. After each roll, a player has these two options. She continues until either she sets aside all five dice or takes a fifth baby bug. (More on that below.) If the player has set aside all the dice and has completed one (or more) of the tasks on the card, she covers one task with a marker. If no tasks remain uncovered, she claims the task card, which is worth positive points, then the next player reveals the next task card and takes his turn. If at least one task remains uncovered, the player can either take another turn immediately or pass the dice to the next player. If the player has set aside all the dice without completing a task, she takes two baby bug tokens, and the next player takes a turn. As soon as a player has five or more baby bugs, that player claims the top penalty card and all players return all baby bugs to the supply. The game ends as soon as the last task card or the last penalty card has been claimed. Players sum their points, and the player with the highest score wins. ",//cf.geekdo-images.com/images/pic1198738.jpg,4,30,8,2,30,Wanzen tanzen,30,//cf.geekdo-images.com/images/pic1198738_t.jpg,2012,Oliver Freudenreich,"Animals,Card Game,Dice",NA,Reinhard Staupe,NA,AMIGO dice games in box,"Dice Rolling,Press Your Luck",AMIGO Spiel + Freizeit GmbH,6.27738,126 117784,"Can flying saucers and death rays beat out tanks, nukes and troopers? Find out with Army vs. Aliens, the first game in the Army vs. Aliens series, with each game being playable on its own while also allowing for any faction in one game to be played against any faction in another or for multiple sets to be combined for team games or "last man standing" challenge matches. In this fun take on alien invasion games, you get to choose whether you want to fight off alien forces as the army or whether you want be the aliens trying to conquer Earth. In the game, players roll dice to set their power — each army has one type of dice with six faces — so that they can destroy the other players' dice on a subsequent turn. Used dice are placed into an expended pile where they can later be rallied (re-rolled) to reset their power. Dice are ranked in power and can destroy any die of equal or lesser rank but the higher value dice have special abilities, e.g., Nukes on the Army side that destroy just about everything if you get three of them. On a player's turn, he has three options: (1) Attack with an existing die, (2) Rally any or all dice (including active ones) or (3) Use a special power. If five rounds pass without either player scoring, then the game ends and the player who has the most dice in his scoring zone wins. ",//cf.geekdo-images.com/images/pic1224059.jpg,2,15,8,2,15,Army vs. Aliens,15,//cf.geekdo-images.com/images/pic1224059_t.jpg,2012,NA,"Dice,Science Fiction",NA,Jason Serrato,NA,"Aliens,Army vs. Aliens",Dice Rolling,Wiggles 3D,5.16604,134 117823,"Game description from the publisher: What comes in a box, fits inside a blender, and is bound to make you laugh? FitzIt – the party game where fun is all in the description! Name an object that fits the attributes on your cards, then play them to the grid. The more cards you play, the faster you score. Use your creativity and you're fit to win! ",//cf.geekdo-images.com/images/pic1200619.jpg,17,20,12,2,20,FitzIt,20,//cf.geekdo-images.com/images/pic1200619_t.jpg,2012,NA,Party Game,NA,Jack Degnan,NA,NA,NA,Gamewright,5.88836,73 117838,"Does life seem drab and humdrum? Let the cyclone of Oz Fluxx, the ever-changing card game, whisk you away to a magical world of fun and wonder! Mingle with Munchkins, make new friends, help them with their quests, and follow the Yellow Brick Road to seek the Wizard's help for your own heart's desire – but beware the flying monkeys, fighting trees, and fields of poppies! Don your green spectacles to enter the Emerald City, and keep a bucket of water handy: You never know when you'll run into a Wicked Witch that needs melting. Next stop...the land of Oz! Game description above from the publisher. Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. ",//cf.geekdo-images.com/images/pic1200969.jpg,6,40,8,2,10,Oz Fluxx,40,//cf.geekdo-images.com/images/pic1200969_t.jpg,2012,Michael Hays,Card Game,NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards","Fluxx,Wizard of Oz","Hand Management,Set Collection",Looney Labs,6.35897,612 117854,"In Kosmonauts, players take on the role of space cadets who need to complete one final challenge before they can become officers of the Space Forces. The challenge? A race through space during which they demonstrate their spaceship-controlling skills and problem-solving abilities. This race is not linear, and spaceships can pass checkpoints on the planets and comet in any order. Once a ship lands, the player claims the appropriate planet/comet token; the earlier you arrive, the more victory points (VPs) that token is worth. Each game turn is divided into four phases: Events: The active player chooses one of three available events, which then affects all players. Events won't necessarily affect everyone the same way, though, depending on where they are in space and what they're doing. Orders: All players present their movement orders simultaneously using a direction rose with six possible directions. Each turn, a player can place up to three units of fuel in any of those six directions. Flying: Each ship flies one cell for each unit of fuel spent on movement in a particular direction; if a player fueled multiple directions, the ship moves in all directions fueled. Fuel units are not removed after each turn – there's no friction in space, right? – so each turn allows a captain to further increase speed (by adding fuel to units already in place) or slow down his ship (by accelerating in the opposite direction). Planet Movement: The active player moves all planets, then passes the active player token to the player on his right. The game ends when someone returns to Earth after visiting all but one planet. Players receive VPs for their landing tokens and completed missions, and whoever has the most VPs wins! ",//cf.geekdo-images.com/images/pic1294074.jpg,4,60,8,2,60,Kosmonauts,60,//cf.geekdo-images.com/images/pic1294074_t.jpg,2012,"Filipe Alves,Gil d'Orey",Science Fiction,NA,"Nadezhda Penkrat,Yury Yamshchikov",Kosmonauts: Promo Event Card #31,NA,"Action / Movement Programming,Hex-and-Counter","Heidelberger Spieleverlag,MESAboardgames,RBG,Rightgames LLC",6.72263,342 117862,"Step by Step is a push-your-luck dice game in the spirit of Sid Sackson's classic Can't Stop as players try to push their pieces to the top of multiple columns on the game board – but players win by scoring points and that can be done two ways. Each player starts the game with their pieces in the start spaces of five columns on the game board – a space worth -5 points at game's end, mind you, so don't stick around too long! (The game board is double-sided, with one side for 2-3 players and the other for 4-5 players.) On a turn, a player chooses a column, then rolls 2-6 dice depending on which column he chose. After rolling the dice, the player then makes a bid – either "higher/same" or "lower/same" – that lasts for the remainder of the turn. After making a bid, the player chooses one or more dice from among those he rolled previously and rerolls them. If the sum of all the dice matches his bid, then he advances a runner in the column he chose, skipping over opponents' pieces on the way. The player then either ends his turn (moving his pieces to where the runner sits) or rerolls one or more dice to try to match his bid once again. If a player ever fails to match his bid, his turn ends without moving his pieces. If a player ends his turn with his piece on one of 14 tokens that start on the game board, he claims this token. Each column is divided into two zones, and a player cannot advance into an upper zone unless he has moved at least three pieces from the start spaces. The game ends as soon as one player piece is in each upper zone. Players score points based on the height they reached in each column (-5 to 12 points) and the number of tokens they collected (-3 to 5 points). The player with the highest total score wins. ",//cf.geekdo-images.com/images/pic1201364.jpg,5,30,8,2,30,Step by Step,30,//cf.geekdo-images.com/images/pic1201364_t.jpg,2012,Dennis Lohausen,Dice,NA,"Bernhard Lach,Uwe Rapp",NA,Schmidt Spiele Easy Play Line,"Dice Rolling,Press Your Luck",Schmidt Spiele,5.70845,71 117908,"Game description from the publisher: Sink your teeth into this juicy game of fierce tomato farming! In The Big Fat Tomato Game, you try to harvest the most tomatoes while defending your patch from a garden variety of intruders like weeds, varmints, and even the dastardly tomato zombie. Oh, and did we mention flying hippos?! Haul the most tomatoes to market by the end of the game and you're a slice above the competition! ",//cf.geekdo-images.com/images/pic1201931.jpg,5,20,10,2,20,The Big Fat Tomato Game,20,//cf.geekdo-images.com/images/pic1201931_t.jpg,2012,Stephen Gilpin,Farming,NA,Casey Grove,NA,NA,NA,"Gamewright,Lifestyle Boardgames Ltd",5.67222,54 117914,"Game description from the publisher: The settlement of the country is the work of the players in their role as noble builders in Milestones! In this game, players work together to build roads, create marketplaces, and erect houses. With each milestone set along the way, they move further into the country. But while they build together, when it comes to procuring construction materials, money, and grain each player is on his own. Thus, you must carefully develop your own network of goods, trade and colonization materials and optimize its use cleverly. Whoever also develops a keen sense of timing can grab the most valuable building sites and in the end win out. ",//cf.geekdo-images.com/images/pic1336176.jpg,4,60,10,2,60,Milestones,60,//cf.geekdo-images.com/images/pic1336176_t.jpg,2012,Klemens Franz,Territory Building,NA,"Stefan Dorra,Ralf zur Linde",NA,NA,"Route/Network Building,Tile Placement","eggertspiele,Pegasus Spiele,Stronghold Games",6.6024,814 117915,"Japan, 1605 – Hidetada Tokugawa has succeeded his father as the new Shogun, ruling from the great city of Edo (a.k.a. Yedo), the city known in present times as Tokyo. This marks the beginning of the golden age of the Tokugawa Shogunate and the so-called Edo Period that will last until 1868. Naturally, the most powerful families in Edo immediately try to curry favor with the new Shogun – and this is the opportunity our clan has been looking for, our chance at power and glory. Our clan will prove ourselves to be indispensable to the new Shogun. We will work from the shadows to acquire information about our rival clans. We will kidnap those who might oppose our ascent and assassinate those who prove a threat. We will use cunning to prevent our adversaries from doing the same to us. We will find glory and honor in the eyes of this new Shogun – or failing that we will end his rule by any means necessary. In the strategy game Yedo, players assume the roles of Clan Elders in the city of Edo during the early years of the Tokugawa Shogunate. The object of the game is to amass Prestige Points, mainly by completing missions. To do so, players must gather the necessary assets and – most importantly – outfox their opponents and prevent them from completing their missions. There are several ways to reach your goal. Will you try to complete as many missions as possible and hope that your efforts catch the Shogun's eye? Or will you choose a more subtle way of gaining power by trying to influence the Shogun during a private audience? You can also put your rivals to shame by buying lots of luxury goods from the European merchants. It's all up to you – but be careful to make the right choices, for in Yedo, eternal glory and painful disgrace are two sides of the same coin... ",//cf.geekdo-images.com/images/pic1633240.jpg,5,180,14,2,120,Yedo,180,//cf.geekdo-images.com/images/pic1633240_t.jpg,2012,Franz Vohwinkel,Medieval,NA,"Thomas Vande Ginste,Wolf Plancke",Yedo: Sakoku,"Asian Theme,Country: Japan","Action / Movement Programming,Auction/Bidding,Hand Management,Set Collection,Worker Placement","eggertspiele,IDW Games,IELLO,Pandasaurus Games,Pegasus Spiele",7.50024,2553 117942,"Zooloretto: The Dice Game takes the basic Zooloretto / Coloretto game play – on a turn either add to the offerings on display, or take one set of offerings – and replaces the cards with dice so that you'll never know which animals will pop up for you to take. Each player has her own scoresheet, which represents her zoo, with space for five types of animals: one crocodile, two ostriches, up to five lions. The scoresheet also has space to collect coins and barns for animals that don't fit in the appropriate pens. On a turn, the active player takes one of two actions: Take two dice from the reserve, roll them, then assign each die to a transport cart on the game board. Take all the dice in one transport cart, then tick off the animals/coins on those dice on your scoresheet. Dice can be placed in separate carts, and the number of dice is limited to six, eight, or ten depending on the number of players. The round continues until each player has taken dice from a cart, then a new round begins. The first player to fill the pen of a particular type of animal receives a bonus; if a player takes more animals than she has room for, however, she ticks off the barn for each type of overflow animal. The game ends once a player has filled all her animal pens or has space in only one pen. Players score one point for each animal and any bonus points they received; they lose two points for each barn ticked off, but for each group of coins collected, one penalty can be ignored. (Alternatively, coin groups are worth one point.) The player with the highest score wins! ",//cf.geekdo-images.com/images/pic1652300.png,4,15,7,2,15,Zooloretto: The Dice Game,15,//cf.geekdo-images.com/images/pic1652300_t.png,2012,Design/Main,"Animals,Dice",NA,Michael Schacht,"Zooloretto Würfelspiel: Affenstall,Zooloretto Würfelspiel: Baby Boom",Coloretto Series,"Dice Rolling,Set Collection","999 Games,ABACUSSPIELE,Filosofia Éditions,Z-Man Games",6.48734,1393 117959,"Developer Stefan Brück at alea describes Las Vegas as "an easy, dice-rolling, fun-and-luck game with a lot of interaction and 'schadenfreude'". Who doesn't love schadenfreude? (Well, other than those being schadened, I suppose...) In more detail, Las Vegas includes six cardboard casino mats, one for each side of a normal six-sided die. For each mat, players draw money cards until at least $50k is showing, but the amount may end up being a lot more, making that casino more desirable. Each player has eight dice of a different color, which they take turns rolling. When you roll your dice, you can choose to place them on the relevant casino cards; for example, a die showing a 1 will be placed on the casino mat marked "1". You must place all dice of one number on one casino in your turn. All players take turns doing this until all the dice have been used. Finally, the player with the most dice on each casino card takes the money associated with it. In case of a tie, the next non-tied player takes the highest-valued money card at that casino. Las Vegas rates a 1 out of 10 on alea's difficulty scale. ",//cf.geekdo-images.com/images/pic1450127.jpg,5,30,8,2,30,Las Vegas,30,//cf.geekdo-images.com/images/pic1450127_t.jpg,2012,"Harald Lieske,Markus Schmuck,Mia Steingräber",Dice,NA,Rüdiger Dorn,"Brettspiel Adventskalender 2015,Las Vegas Boulevard,Las Vegas: The Slot Machine","Alea Medium Box,Cities: Las Vegas (Nevada, USA)","Area Control / Area Influence,Dice Rolling","alea,Oya,Ravensburger Spieleverlag GmbH",7.06833,4939 117960,"Developer Stefan Brück at alea describes Saint Malo as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards". In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns. Saint Malo rates a 2 out of 10 on Alea's difficulty scale. ",//cf.geekdo-images.com/images/pic1261795.jpg,5,45,9,2,45,Saint Malo,45,//cf.geekdo-images.com/images/pic1261795_t.jpg,2012,"Julien Delval,Harald Lieske","City Building,Dice",NA,"Inka Brand,Markus Brand",NA,"Alea Medium Box,Country: France","Dice Rolling,Line Drawing","alea,Ravensburger Spieleverlag GmbH",6.45948,1356 117985,"Star Trek: Catan takes two well-known media properties and merges them into, well, into something that is 95% The Settlers of Catan glossed with Trek tropes and spiced with a Trek-themed version of a mini-expansion previously only available in German. In Star Trek: Catan, players start the game with two small Outposts at the intersection of three planets, with each planet supplying resources based on the result of a dice roll. Players collect and trade these resources – dilithium, tritanium, food, oxygen and water – in order to build Starships that connect regions in the galaxy, establish more Outposts and Starbases (upgraded Outposts) at new intersection points in order to increase resource acquisition, and acquire Development Cards that provide Victory Points (VPs) or special abilities. On a dice roll of 7, a Klingon ship swoops in to prevent resource production on one planet while taxing spacegoers who hold too many resources. Star Trek: Catan differs from the basic Settlers in one aspect: a set of Support Cards formerly available only in German as Catan Scenarios: Helpers of Catan. Each Support Card features a special ability and one of Kirk, Spock, McCoy, Sulu, Scott, Uhura, Chekov, Chapel, Rand, or Sarek. Some special abilities make basic actions better, such as reducing the costs of Starbase upgrades or allowing the player to trade a resource of their choice at 2:1 for a turn, while others break rules, such as protecting the player from discarding on a 7 or producing a resource when the player rolls a number that wouldn't otherwise produce for them. Players get a specific Support Card during setup based on turn order, with later players getting generally more useful abilities to compensate for early player advantage. When a player uses a Support Card ability for the first time, they may trade it in for a Support Card of their choice or keep it for a second use, but they may only trade immediately after use. ",//cf.geekdo-images.com/images/pic1365413.jpg,4,75,10,3,75,Star Trek: Catan,75,//cf.geekdo-images.com/images/pic1365413_t.jpg,2012,"Franz Vohwinkel,Imelda Vohwinkel","Movies / TV / Radio theme,Negotiation,Science Fiction",NA,Klaus Teuber,Star Trek: Catan – Federation Space Map Set,"Catan,Star Trek","Dice Rolling,Hand Management,Modular Board,Route/Network Building,Trading","999 Games,Devir,Filosofia Éditions,Giochi Uniti,KOSMOS,Mayfair Games,Stupor Mundi",7.07678,2206 117986,"Card Goblins is a card game where the players (try to) control a bunch of chaotic goblins! The goal is to obtain 3 victory points before everyone else does. You get points by combining treasure cards from the center of the table. You can create a goblin army to invade and destroy the city to get those treasures. But wait! There are other goblins trying to do the same thing, and some of them might be holding the treasure you need to win. By reaching 3 victory points, you can call youself the GOBLIN KING! This game uses only two decks of cards (treasure and goblin cards). It's not collectable and inside the game box you have all you need to play. ",//cf.geekdo-images.com/images/pic1355995.jpg,5,60,12,2,30,Card Goblins,60,//cf.geekdo-images.com/images/pic1355995_t.jpg,2012,"Bruno Henrique Junges,Aline Rebelo","Card Game,Fantasy",NA,Tiago Junges,NA,Goblins,Take That,"(Self-Published),Coisinha Verde Games",6.798,50 117987,"Einfach Genial: Das Würfelspiel, along with Keltis: Das Würfelspiel and Würfelwurst, is part of a line of dice games packaged in cubes from Kosmos. On your turn, you roll your dice (which feature a differently colored and shaped symbol on each face) and score as many points for each symbol on the rolled dice as there are symbols on the dice in front of the other players. You can roll at most three times, so knowing when to keep your result or gamble for a better one is the difference between victory and defeat. Players record these points on an individual scoring board with tracks for each color, and the first player to move all colors to seven points wins. Progress is complicated by three barriers on the scoring tracks, which cannot be passed unless all colors have been bumped to a certain level of points – thereby forcing players to push their colors evenly. Einfach Genial: Das Würfelspiel was originally released as one of three games in Fantasy Flight Games' Ingenious Challenges. It is a slightly smaller version: here the score pad only goes 1 to 7. ",//cf.geekdo-images.com/images/pic1203991.jpg,4,30,8,2,30,Einfach Genial: Das Würfelspiel,30,//cf.geekdo-images.com/images/pic1203991_t.jpg,2012,Michaela Kienle,Dice,Ingenious Challenges,Reiner Knizia,NA,Ingenious,"Dice Rolling,Press Your Luck,Set Collection","KOSMOS,White Goblin Games",5.42302,118 117992,"In Shrimp Cocktail, players want to search the seas for matching shrimp for only when uniformly-sized shrimp are used in a dish does that dish taste its most exquisite. The shrimp on the cards have four characteristics – quantity, origin, size and color – and shrimp on different cards may share these characteristics. Whenever you catch a matching shrimp trait between the three fishing zones, act fast to squeeze the starfish so that you can haul in that catch and collect the cards. ",//cf.geekdo-images.com/images/pic1325301.jpg,6,15,7,2,15,Shrimp,15,//cf.geekdo-images.com/images/pic1325301_t.jpg,2012,Philippe Briones,"Card Game,Children's Game",NA,Roberto Fraga,NA,NA,Pattern Recognition,"Asmodee,Blue Orange Games",5.81598,169 117995,"Spot it Jr.! Animals features the same game play as its parent Spot it! but in a simplified manner so that younger players can play, too. (Spot it! Numbers & Shapes and Spot it! Alphabet feature different images on their cards, but they have the same number of cards and the same gameplay.) Each card in Spot it Jr.! Animals features six different animals, with the sizes of animals varying from one card to another. Any two cards have exactly one animal in common. To play, reveal one card, then another. Whoever spots the animal in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the deck runs out wins! ",//cf.geekdo-images.com/images/pic1218382.jpg,6,15,4,2,15,Spot it Jr.! Animals,15,//cf.geekdo-images.com/images/pic1218382_t.jpg,2012,Igor Polouchine,"Animals,Card Game,Children's Game","Spot 'n Learn,Spot it! Match & Learn",Denis Blanchot,NA,Spot it!,Pattern Recognition,"Asmodee,Blue Orange Games,Gém Klub Kft.,REBEL.pl,Swan Panasia Co., Ltd.",6.33239,293 118000,"In Africana, players travel through Africa, taking part in expeditions and trying to be the first to reach various destinations. With the money they earn, they can buy adventure cards that earn them precious antiques. Africana features the "Book of Adventures" game system from Schacht's Valdora in which players can acquire cards that are laid out like books, with players "turning the pages" to find the adventure cards they most want. The game board in Africana shows the continent divided in half at the equator, with the cities in the north half colored brown and the cities in the south white. Adventure cards with a brown border can be acquired only in the south and must be delivered to the north, while white-bordered adventure cards take the opposite route. Five expedition cards – each showing the starting and ending location and a reward for completing the expedition – are laid face-up on the game board. Each player has one researcher token that will travel around the board, and on a turn a player takes one of three possible actions: Draw two travel cards. (A player can have no more than five travel cards in hand at turn's end.) Buy one or more adventure cards, for five coins each. A player can flip one page in the book for free, with each additional flip costing one coin. (A player can have no more than three adventure cards to be fulfilled at turn's end.) Move the researcher by paying travel cards that match the color of the space being traveled to. Each player has a joker in hand, which will be retained at the end of each turn. If a player moves onto the start space of an expedition, he can mark that expedition card with a marker; if he reaches the destination for an expedition he's on, he receives the reward depicted and claims the card, while anyone else on the expedition receives nothing. A new expedition card is then revealed. When a player reaches the destination shown on an adventure card, that player scores that card by placing it under his player mat. Some cards show helpers, which are represented by helper cards in a player's hand. These cards allow travel on the color shown on the card and return to the player's hand after use, but a player who employs many helps will lose points at the end of the game. Once the expedition cards run out, the game ends and players score for the expeditions they completed, sets of identical and different adventure cards, money in hand, and a few other things. The player with the most points wins! ",//cf.geekdo-images.com/images/pic1203186.jpg,4,60,8,2,60,Africana,60,//cf.geekdo-images.com/images/pic1203186_t.jpg,2012,Franz Vohwinkel,"Adventure,Exploration,Travel",NA,Michael Schacht,Africana: Die Farbwechsler,"Cities: Lagos,Continent: Africa,Country: Nigeria","Card Drafting,Pick-up and Deliver,Point to Point Movement,Set Collection","ABACUSSPIELE,Albi,Filosofia Éditions,Lautapelit.fi,Z-Man Games",6.79884,1035 118001,"In Kleine Fotosafari, players try to take pictures of certain animals while on safari – and not only is the kind of animals being photographed important, but also the sequence of the animals in the picture. To set up the game, shuffle the animal cards, then lay out 12 in a circle, with the top card lying face-up on the deck. Shuffle the photo cards in three piles: pics of three animals, of four animals, and of five animals. Each player starts with a three-animal photo in hand, showing what the player wants to see. On a turn, a player starts by seeing whether she can make her photo with the current animal layout – that is, if the right animals are in the right order somewhere in the circle; if so, lays the photo down and draws another one. Then the player takes one of four possible actions: Swap two adjacent animals. Swap one animal with the top card of the animal deck. Place the top card of the animal deck on the bottom of that deck, then reveal the new top card. Return your photo card to the bottom of the deck, then draw a new one. If the player can then achieve a photo card, she does so, drawing a replacement afterward. After a player has taken four photos of animal trios, she then draws from the four-animal photo deck; after completing three of those, she draws five-animal photos. The first player to snap a second photo with five animals in it wins! ",//cf.geekdo-images.com/images/pic1203208.jpg,4,20,6,2,20,Kleine Fotosafari,20,//cf.geekdo-images.com/images/pic1203208_t.jpg,2012,Christian Fiore,"Animals,Card Game,Children's Game",NA,Tanja Triminek,NA,Safari,Pattern Building,"ABACUSSPIELE,G3,Hobby World,KADABRA,Red Glove",5.87215,79 118023,"Keltis: Das Würfelspiel recreates Reiner Knizia's Keltis gaming system as a dice game, with players once again trying to blaze through regions of negative points to reach sweet, VP-rich territory. Keltis: Das Würfelspiel has five dice (with a different colored symbol on each face), a game board, 40 wishing stone tiles, and 16 wooden playing pieces. On a turn, a player rolls all the dice, rerolls any number of dice once, then chooses on which of the five tracks on the game board he advances one of his four playing pieces. The first spaces on a track are worth negative points to whoever sits on them at game's end, so players must make sure to advance their pieces far enough to score points. Along the way, they also collect wishing stones, either by rolling two wishing stone symbols or by moving a playing piece onto a wishing stone field; a player also earns or loses points based on the number of wishing stones collected. After a certain number of playing pieces reach the far fields on the track, the game ends and the player with the most points wins. ",//cf.geekdo-images.com/images/pic1210132.jpg,4,30,8,2,30,Keltis: Das Würfelspiel,30,//cf.geekdo-images.com/images/pic1210132_t.jpg,2012,"Martin Hoffmann,Claus Stephan",Dice,NA,Reiner Knizia,NA,Lost Cities,"Dice Rolling,Set Collection",KOSMOS,6.48025,416 118025,""Waka Waka" means "Do it" in Swahili, and what players are doing in this game as African traders is buying goods – hides, salt, tea, textiles, jewelry and fruit from faraway lands – as cheaply as possible. The goods on offer, however, are mostly obscured, so whoever doesn't want to buy a pig in a poke, so to speak, might want to send out his chimpanzee for a closer look at the goods before laying out any money. The players want to keep the village shaman fulfilled for as long as the fire illuminates the shaman, he'll help you in your trading efforts. The other villagers have special skills of their own that you can call on for support. Waka Waka is set in the same thematic world as Rüdiger Dorn's Jambo, which Kosmos first released in 2004. ",//cf.geekdo-images.com/images/pic1203965.jpg,4,45,10,2,45,Waka Waka,45,//cf.geekdo-images.com/images/pic1203965_t.jpg,2012,Michael Menzel,"Card Game,Economic",NA,Rüdiger Dorn,NA,Jambo,Set Collection,"IELLO,KOSMOS,White Goblin Games",6.07459,233 118048,"Theme and overview: Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round there new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards. Gameplay: The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples. The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards. The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP). The winner at the end of the game is the player with the most victory points. ",//cf.geekdo-images.com/images/pic1629318.jpg,2,60,12,2,60,Targi,60,//cf.geekdo-images.com/images/pic1629318_t.jpg,2012,Franz Vohwinkel,"Arabian,Card Game",NA,Andreas Steiger,"Brettspiel Adventskalender 2015,Targi: Die Erweiterung,Targi: The Action Tokens","Continent: Africa,Desert Theme,Kosmos two-player series","Modular Board,Set Collection,Worker Placement","999 Games,Devir,Filosofia Éditions,Giochi Uniti,Group SNE,Kaissa Chess & Games,KOSMOS,Stupor Mundi,Z-Man Games",7.62101,6012 118063,"It is the future, and beneath the flickering glow of the sprawling New Angeles skyline, immense corporations seek every advantage in the burgeoning field of synthetic humanoid technology. On the brink of a revolutionary innovation, CyberSolutions Inc. is poised to become the next global powerhouse, threatening the profits of well-established conglomerates Haas-Bioroid and Jinteki – but unfortunately for CyberSolutions, security at their New Angeles branch has just been compromised. Set in the dystopian future of Android, Infiltration is a tense card game of futuristic larceny in which two to six players take the roles of thieves, competing to steal valuable secrets from a highly secured corporate facility. The most vital information lies deep within the complex, but each step inward takes you farther from escape. Worse yet, corporate mercenaries are closing in! How long will you push your luck as you avoid security patrols, surpass rival thieves, and try to download the most data before the building is locked down? Game description above from the publisher The layout of the complex is different every game, choosing 6 of the possible 18 first floor cards, 6 of the 18 second floor cards, and 1 of the 3 secret room cards. These rooms are revealed to the players over the course of the game, usually by one of the players entering the room. The rooms contain traps, NPCs, valuable data and items, and even secret exits. Each turn, players secretly choose actions they will take, then in turn reveal and resolve their actions. Advancing into the complex or retreating towards the exit, downloading valuable data, interfacing with the current room, or using an item are the actions available to players. After the players have had their turn, any active NPCs have a turn, then the proximity dial is increased. Once the dial reaches 99, or all players have left the complex, the game ends. The players who have escaped the complex add up the value of the data they have extracted; the highest value wins! ",//cf.geekdo-images.com/images/pic1207030.jpg,6,45,14,2,30,Android: Infiltration,45,//cf.geekdo-images.com/images/pic1207030_t.jpg,2012,NA,"Card Game,Exploration,Science Fiction,Spies/Secret Agents",NA,Donald X. Vaccarino,NA,"Android,Cyberpunk","Dice Rolling,Hand Management,Modular Board,Press Your Luck,Simultaneous Action Selection","Arclight,Edge Entertainment,Fantasy Flight Games,Wargames Club Publishing",6.63124,3130 118174,"Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others – or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds and a lot of hard work will soon be scattered across the lab. Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors – if there is truly honor among chemists! ",//cf.geekdo-images.com/images/pic1322957.jpg,5,90,13,2,30,Compounded,90,//cf.geekdo-images.com/images/pic1322957_t.jpg,2013,"Christopher Kirkman,Darrell Louder","Educational,Industry / Manufacturing,Negotiation",NA,Darrell Louder,"Compounded: Chemical Chaos,Compounded: Geiger Expansion,Compounded: Methamphetamine","Chemistry,Crowdfunding: Kickstarter","Set Collection,Trading","Greater Than Games (Dice Hate Me Games),Rooster Games",6.86688,1763 118177,"Kreuz & Quer is a Take it Easy-like puzzle game with players laying down tiles on a individual player grid to connect everything as well as they can. Each player starts the game with 24 tiles showing various combinations of thick and thin pipe and a 5x5 player board that has a "plus" connection of pipes in the center square and numbered "exit" pipes on most of the edges. One player shuffles her tiles face down and will be the caller for the game. The caller draws a tile, names the object on it (so that other players may locate the same tile), then each player places the tile on her own player board. A tile must be placed next to the midfield or to other tiles, and pipes must connect only to pipes of the appropriate width; exit pipes are considered to be both widths. Pipes can't connect to empty edges, and if you can't lay a tile (or don't want to), you can place it on the board face-down with the spiral back showing. After all 24 tiles have been placed, players score points: 1 point for each spiral tile showing, and 1-3 points for each exit pipe not connected to the grid. The player with the fewest points wins! ",//cf.geekdo-images.com/images/pic1330071.jpg,4,20,8,1,20,Connections,20,//cf.geekdo-images.com/images/pic1330071_t.jpg,2012,Anja Nolte,"Abstract Strategy,Puzzle",NA,Reiner Knizia,NA,Ravensburger Einfach Spielen,Tile Placement,Ravensburger Spieleverlag GmbH,6.41276,76 118215,"Würfelwurst (aka "Dice-Sausage") combines two elements that have never previously been joined in the gaming cosmos: dice and sausages, with animals as an understandable intermediary. Würfelwurst includes four white dice showing six animals and four black dice showing numbers and sausages. On a turn, a player rolls all dice, then sets aside one or more dice after each roll, then rolls again, then sets aside at least one die, etc. What's your goal in all this rolling? You're trying to collect animals of one kind while having only high numbers on the black dice because at the end of your turn, the number of animals of one kind is multiplied by the lowest number on the black dice. The sausage counts as one, but with four sausages they count as seven! Each animal can be scored only once, and the player with the most points after six rounds wins. Do your wurst! ",//cf.geekdo-images.com/images/pic1210893.jpg,4,15,8,2,15,Würfelwurst,15,//cf.geekdo-images.com/images/pic1210893_t.jpg,2012,"Klemens Franz,Franziskus Wittmann","Animals,Dice",NA,"Inka Brand,Markus Brand",NA,NA,Dice Rolling,KOSMOS,5.99936,156 118247,"5 vor 12 could be read as "five minutes to 12:00" (or more literally, "5 before 12") but in game terms the name is shorthand for the rules: The 5 must come before the 12 when those tiles lie in the grid. In more detail, each player starts the game with a player board bearing a 4x4 grid and twenty tiles (numbered 1-20) for each player are mixed face down in their draw pile. To start the game, each player simultaneously draws one tile, then places it on one of the four spaces on the diagonal line running from upper-left to lower-right on her player board. Then each player draws a second tile and places it, then a third and fourth. Players then alternate turns. On a turn, a player must: Reveal a face-down tile, then either place it legally on that player's grid or return it face-up to the center of the table, or Take a face-up tile and place it legally on her grid. Tiles in each row must increase in value from left to right; in each column, tiles must increase from top to bottom. When a player places a tile, she can place it in an empty space or replace a tile already in play, placing the removed tile face-up in the center of the table. The first player to fill her grid legally wins. (In rare cases, no one will be able to fill her grid; in this case, the player with the fewest empty spaces wins.) Contents: Four 4x4 grids Four sets of numbers from 1 to 20. Sets are yellow, green, blue, and purple. Instructions ",//cf.geekdo-images.com/images/pic1319125.jpg,4,20,8,2,20,Lucky Numbers,20,//cf.geekdo-images.com/images/pic1319125_t.jpg,2012,Walter Pepperle,Abstract Strategy,NA,Michael Schacht,NA,Ravensburger Einfach Spielen,Tile Placement,Ravensburger Spieleverlag GmbH,6.4484,116 118293,"Mondo Sapiens is a tile-laying puzzle game along the lines of Michael Schacht's Mondo, with players laying down tiles simultaneously in order to populate their worlds (i.e., individual player boards) with people, buildings and roads. the faster you go, the more points you'll score - assuming you placed everything correctly, of course. Mondo Sapiens includes three levels of difficulty to allow inexperienced and advanced players to compete at roughly the same level. Online Game www.boardgames-online.net (turn-based, at the designers' website) Recommendations Im Rampenlicht Nürnberg 2012 Home Page & Newsletter: www.mondo-game.com (german and english) ",//cf.geekdo-images.com/images/pic1206923.jpg,4,30,8,1,20,Mondo Sapiens,30,//cf.geekdo-images.com/images/pic1206923_t.jpg,2012,"Oliver Freudenreich,Oliver Schlemmer",Real-time,NA,Michael Schacht,Mondo Sapiens Micro,Mondo,"Pattern Building,Tile Placement","Pegasus Spiele,White Goblin Games",6.69187,203 118315,"A murder has been committed in the Victorian steampunk city of St. Sebastian. You have made the short list of police suspects and the only way to retain your freedom is to prove that one of the others on the list is in fact the murderous culprit. Players take turns making Accusations against the other players by placing Method, Motive, or Opportunity cards in front of them or providing Alibis against the Accusations made against them by other players. You must remember what has been played and craft your Accusations well to pin the murder on another player. Ruse uses cards with specialized suits and amazing steampunk artwork to tell the story of murder and mayhem under the gaslights of St. Sebastian. As a bonus, the deck may also be used to play all of your favorite traditional card games. ",//cf.geekdo-images.com/images/pic1951164.jpg,5,30,10,3,30,Ruse,30,//cf.geekdo-images.com/images/pic1951164_t.jpg,2014,Kelly McClellan,"Card Game,Humor,Memory,Murder/Mystery,Science Fiction",NA,"Levi Mote,Sarah Sharp",NA,"Crowdfunding: Kickstarter,Steampunk","Hand Management,Memory,Storytelling","Bonsai Entertainment,Game Salute",5.47164,134 118330,"Game description from the publisher: The year is 1911. The earth holds only one unexplored place for man: the coldest place on earth. You are one of the five legendary arctic explorers racing to be the first to set foot on the South Pole. By considering the terrain ahead in Roll to the South Pole, players must choose an optimal route and use their dice to take them farther into no-man's land. Will you know when to rest and when to keep pushing your luck? Will your route go straight south or through one of the depots? Can you properly manage your resources, or will you run short at the wrong time? The race of high risks and careful planning is about to begin. Will you be the first player to the South Pole? Reimplements: Amundsen: Kappløpet til Sydpolen (According to the designer, the games share theme and graphics, but differ in game play, with Amundsen being a light game and Roll to the South Pole being a more strategic affair.) ",//cf.geekdo-images.com/images/pic1211158.jpg,5,45,10,2,45,Roll to the South Pole,45,//cf.geekdo-images.com/images/pic1211158_t.jpg,2012,Paul Laane,"Dice,Racing",NA,"Emil Amundsen,Eilif Svensson,Kristian Amundsen Østby",NA,Antarctic Theme,Dice Rolling,Rio Grande Games,6.12268,108 118337,"Game description from the publisher: In Urbanization, the players follow the development of a rural area, from the beginning of the industrial revolution to modern times. They guide their villages through hard times and try to attract citizens by building houses. Later, factories are erected and the villages grow into prospering cities. The player who develops his city most efficiently will be victorious in the end. Game play in Urbanization includes no random elements, and the game comes packaged with an expansion, "the inventions". ",//cf.geekdo-images.com/images/pic1208221.jpg,4,75,12,2,75,Urbanization,75,//cf.geekdo-images.com/images/pic1208221_t.jpg,2012,Marko Fiedler,City Building,NA,Johnny Ebsen,NA,"Crowdfunding: Kickstarter,Queen Yellow Wave Box Series",Variable Player Powers,Queen Games,6.29435,354 118339,"In The Hunger Games: District 12 Strategy Game, set in the world created by Suzanne Collins in The Hunger Games, the players are citizens of District 12, using their wits to acquire food, clothing, medicine and fuel, while trying to avoid taking Tesserae and increasing their chances at being selected as a Tribute for the Hunger Games! ",//cf.geekdo-images.com/images/pic1251027.jpg,4,30,14,2,30,The Hunger Games: District 12 Strategy Game,30,//cf.geekdo-images.com/images/pic1251027_t.jpg,2012,"Christopher Guild,Michaela Kienle,Chris Raimo","Movies / TV / Radio theme,Novel-based",NA,"Christopher Guild,Bryan Kinsella,Andrew Parks",NA,"Admin: Better Description Needed!,The Hunger Games",Worker Placement,"KOSMOS,NECA,WizKids",5.35211,222 118340,"In The Hunger Games: Jabberjay Card Game, each player represents a District or Capitol citizen whose identity remains secret during most of the game. Players attempt to discover each other's identities and ultimately force their opponents to flee! The game plays with 5-12 players, while also including a 2-4 player variant in which all players work together to protect the District Citizens from the Peacekeepers! ",//cf.geekdo-images.com/images/pic1209127.png,12,30,14,2,30,The Hunger Games: Jabberjay Card Game,30,//cf.geekdo-images.com/images/pic1209127_t.png,2012,Chris Raimo,"Card Game,Novel-based",NA,"Christopher Guild,Bryan Kinsella,Andrew Parks",NA,"Admin: Better Description Needed!,The Hunger Games","Co-operative Play,Partnerships","NECA,WizKids",4.89338,68 118342,"Skittykitts is a card game that uses a unique deck of 21 cards. A Skittykitt is an enlightened space raccoon. Game Play Each character chooses a unique character: The Princess - Always goes first; takes an extra turn after the Skittykitts round is played before the game ends. The Wizard - Can add or subtract 5 points from his final score; once per game he can fire a "Magic Missle" to knock 1 card from any player's hand and into the boneyard instead of playing a card. The Bat - Starts with an extra card; takes 2 cards per turn; takes turn after The Wizard but before the Fool. The Fool - Always goes last and only starts with 1 card; always draws 2 cards at the end of his turn. Each turn players can play ONE card (although The Bat has the superpower to play TWO, each character has special traits). You can also play as many cards as you want per turn if you control the card called Super Speed. Cards are played into different areas: The Boneyard - This is a discard pile of sorts. The Abyss - The 3 most powerful cards go here when played, they are essentially removed from the game. The Zones - Each player has a zone, this is where you put stuff like Super Speed to enhance your powers and abilities, you can also use zone cards to hinder your opponents. Every card has two sides. One side has the action/event and the other side can be played for points. Most cards are worth 4 points, although there are also the 0 point cards, and the 10 point cards. EVERY card was designed to be OVERLY powerful, which then re-balanced into them all being even, but still every turn a massive shift can happen. The object of the game is to get the most points, but in Skittykitts even this can change. If the game ends with Reverse Gravity played in any zone lowest points win. And there are the dreaded 0 cards that can eliminate players entirely if they don't take care of them. Components 21 card deck 4 special character cards Detailed instruction manual A pouch for portability ",//cf.geekdo-images.com/images/pic1213427.jpg,4,10,13,2,10,Skittykitts,10,//cf.geekdo-images.com/images/pic1213427_t.jpg,2012,NA,Card Game,NA,Jason Schultz,Skittykitts: Bonus Characters Booster Pack,Crowdfunding: Kickstarter,"Hand Management,Variable Player Powers",(Self-Published),6.21548,83 118385,"The ancient armies of Macedonia and Persia are yours to command in Pocket Battles: Macedonians vs. Persians, a tile-based war game. You'll fight on three fronts with armies you create for each battle, making every battle a new experience. Each Pocket Battles game depicts two armies. The rules for combat are the same in each Pocket Battles game so you can have armies from different series fighting: Elves vs. Romans! WW2 soldiers vs. Napoleonic forces! It's all possible with Pocket Battles. The basic rules of the game are simple; two armies face each other in battle. The armies are split into three columns and two rows. Players must decide, at the start of the game, how many points they will give to their armies, determining how many points it will take to defeat the opponents army. (At least half of the points). On you turn; you have to choose which faction of your army you will send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just 1 token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round would cost you the number of tokens present on the unit, plus 1. (So if there is one token on you unit, it would cost you two more tokens; if you had three, it would cost you four tokens, and so on). After a round of battle, you may choose to redeploy you units. (Units may move from the back row to the front row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment will not cost you any Order tokens. The battle is over when one army defeats the other. Contents: 60 tiles, 6 dice, 20 wound/order tokens, 2 player aids, 1 set of rules. Macedonians: 1 agema, 2 agriganes, 1 alexandros, 1 argyraspides, 1 chiliarch, 5 cretan archers, 4 hetairoi, 4 hypaspistai, 4 peltasts, 4 pezhetairoi, 2 prodromoi and 1 standard bearer. Persians: 6 archers, 1 baivarapatis, 1 chariot, 1 darius, 2 elephants, 3 immortals, 3 kardaka, 3 levies, 3 median calary, 1 scyted chariot, 2 sparabara, 1 standard bearer and 3 takabara. ",//cf.geekdo-images.com/images/pic1216376.jpg,2,30,13,2,30,Pocket Battles: Macedonians vs. Persians,30,//cf.geekdo-images.com/images/pic1216376_t.jpg,2012,Karim Chakroun,"Ancient,Wargame",NA,"Paolo Mori,Francesco Sirocchi",NA,"Country: Greece,Pocket Battles","Area Movement,Dice Rolling",Z-Man Games,6.99793,290 118402,"Game description from the publisher: In Maharani, the players are architects helping the King to complete the Taj Mahal palace by placing beautiful mosaic tiles. These tiles come into play through a rotating rondel, which enables every player to place the tiles in different parts of the palace. Once the mosaic is complete, the best architect wins the game. ",//cf.geekdo-images.com/images/pic1450271.jpg,4,40,8,2,40,Maharani,40,//cf.geekdo-images.com/images/pic1450271_t.jpg,2012,"Marko Fiedler,Claus Stephan",Abstract Strategy,NA,Wolfgang Panning,"Maharani: Two-Colored Center Column Tiles,Maharani: Wild Card Tiles","Asian Theme,Country: India,Queen Yellow Wave Box Series","Pattern Building,Set Collection,Tile Placement",Queen Games,6.56226,638 118410,"Only a dirty pig is a happy pig! In Drecksau, each player has 3-5 clean pigs in front of him and three cards in hand. Each turn one card is played. By playing a mud card, one pig can be sent into the mud. The pig card is flipped over to show a dirty pig on the back. Rain cards clean all pigs, even your own! Barn cards protect pigs from the rain, while lightning cards destroy barns – but lightning rod cards protect barns from lightning cards. Farmer cards can be sent to dirty pigs: the farmer likes clean pigs... Pigs in a barn that are protected with a lock card are safe from the farmer. The first player who has dirtied all of his pigs wins! ",//cf.geekdo-images.com/images/pic1210900.jpg,4,10,7,2,10,Drecksau,10,//cf.geekdo-images.com/images/pic1210900_t.jpg,2012,"Frank Bebenroth,Katja Witt","Animals,Card Game",NA,Frank Bebenroth,Drecksau: Sauschön,Animals: Pigs,NA,"Kaissa Chess & Games,KOSMOS,White Goblin Games",5.98057,615 118418,"London, November 17th, 1896: The streets of the city are almost deserted, traveled only by passersby whose only goal seems to reach their warm homes as quickly as possible. But in the private salons of a luxury Bloomsbury hotel, the goal is something completely different. The fifty greatest known mediums are taking part in a never-before-seen tournament in order to determine which one is the most powerful of all. The final table opens in a few minutes and you will be joining it. Who will win the £1,000 reserved for the winner? In Divinare — pronounced "di-vin-AH-ray", with the stress on the penultimate syllable — the players play the part of famous mediums who must attempt to divine the cards held by their opponents. In each round, only two-thirds of the cards — representing the four divination methods of chiromancy, crystallomancy, tasseomancy and astromancy — are dealt out, and are then revealed little-by-little, giving the players the possibility of narrowing their predictions. A good prediction will allow the players to win points, but guess wrong and you may be forced to take a penalty. The player with the most points after a set number of rounds wins. ",//cf.geekdo-images.com/images/pic1310445.jpg,4,30,13,2,30,Divinare,30,//cf.geekdo-images.com/images/pic1310445_t.jpg,2012,Ben Carre,"Bluffing,Card Game,Deduction",NA,Brett J. Gilbert,NA,Psychic Powers,"Card Drafting,Hand Management,Memory",Asmodee,6.77018,1253 118452,"Die Tore der Welt: Das Kartenspiel, a card game version of World Without End, takes the basic mechanism of the big game and breaks it down to a game with 90 cards. Each turn an event card is flipped that defines available player actions. Players collect stone, cloth, piety and medical knowledge to score victory points. The game is played over two chapters, and each chapter is played in 12 rounds. At the end of each chapter, players have to meet certain requirements which are not exactly known beforehand to avoid negative points. The player with the most victory points wins. ",//cf.geekdo-images.com/images/pic1210895.jpg,4,45,10,2,45,Die Tore der Welt: Das Kartenspiel,45,//cf.geekdo-images.com/images/pic1210895_t.jpg,2012,Michael Menzel,"Card Game,Medieval,Novel-based",NA,Walter Schranz,NA,"Ken Follett novels,Kosmos Literature Series",NA,KOSMOS,6.15645,124 118497,"Trick of the Rails, themed on the rise of the American railway period, combines 18XX-like portfolio management and a trick-taking card game. Players collect stock certificates and make the companies more valuable by laying the rail network. The game alternates between stock rounds and operating rounds. In stock rounds, the cards played become shares for the players. In operating rounds, the cards played become track for the companies. The companies get trains, which determine how many track cards they can count for their profit (the trains have costs as well, which may lead to companies not making any profit at all) and in the end, players simply count the value of their shares and highest value wins. ",//cf.geekdo-images.com/images/pic3039637.png,5,20,10,3,20,Trick of the Rails,20,//cf.geekdo-images.com/images/pic3039637_t.png,2011,"Ryo Nyamo,Ian O'Toole,Todd Sanders","Card Game,Trains",NA,Hisashi Hayashi,NA,NA,"Stock Holding,Trick-taking","Japon Brand,OKAZU Brand,Terra Nova Games",6.60813,422 118515,"There is always a bigger fish! In the card game Piranhas, players play simultaneously and try to play out all of their cards. On each card are three fishes in different colors and sizes. In the beginning one card lays on the table. Cards can be played on top of this card, when they show a bigger fish in the same color as one of the fishes of the same color on the card on the table. Then there are piranha cards of different colors. They can be played when no fish of the same color is on the table. The feeding frenzy continues until one player has no more cards and wins. ",//cf.geekdo-images.com/images/pic1210902.jpg,4,20,8,2,20,Piranhas,20,//cf.geekdo-images.com/images/pic1210902_t.jpg,2012,Michael Menzel,"Card Game,Children's Game,Real-time",NA,Reiner Knizia,NA,Animals: Fishes,Pattern Recognition,"Kaissa Chess & Games,KOSMOS",5.77901,81 118536,"Police Precinct is a cooperative/semi-cooperative game where players are tasked with solving a mysterious murder while simultaneously working to keep crime on the streets under control, and to keep the city from falling into chaos. Players take on the role of police officers with different areas of expertise. The players work together to solve the mystery by collecting evidence and eventually arresting the suspect. Complicating matters is the fact that there may or may not be a corrupt officer that is being paid off by the murderer to suppress evidence, the same evidence everyone else is trying to uncover. Players move around the city searching through randomly shuffled investigation cards for evidence in relation to the murder. The number of investigation cards drawn depends on the character’s rating as well as how many player cards are added by other players to boost the character’s rating for the current “search”. There are four decks of investigation cards (Interview Witness, Collect Crime Scene Evidence, Examine Body and Locate Murder Weapon) to be searched. These decks are shuffled and placed in different locations. So, a player might search the cards in one area and not find any evidence at all… or maybe the bribed cop, if there is one, did the searching and just said no evidence was found. Players have to find all of the evidence cards from the investigation decks to be able to arrest the murderer. At the end of each player’s turn they draw an event card. These cards represent growing crime and emergencies that are happening in the city. Each one piles on top of the other, and if the cops don't stay on top of things, they will be buried in crime! These Event cards are placed on the game board at the locations where they occur. Some of them have “unknown circumstance” tokens placed face-down upon them, adding even more tension. If too many criminals are located in one area, a gang is formed. Each gang has its own power and can cripple the police efforts if not handled quickly and carefully. So, not only are the players investigating the murder, but they must also arrest street criminals and handle emergencies. Sometimes when a character successfully completes a task, that character is rewarded with a doughnut token. These tokens can later be used to help with tasks. However, if the character does not complete the task in time, the city crime track advances. The track can also advance if street crimes grow so large that no more street criminals can be placed, when called for. If the Crime Track advances to the end, the murderer escapes justice and the good cops fail the game. To add to the tension even further, The good cops only have so many days to complete the investigation. If time runs out, once again the murderer shall escape justice! The pressure is great and the stakes are high! ",//cf.geekdo-images.com/images/pic3101848.jpg,6,90,13,1,90,Police Precinct,90,//cf.geekdo-images.com/images/pic3101848_t.jpg,2013,"George Patsouras,Marco Primo","Bluffing,Deduction,Murder/Mystery,Negotiation",NA,Ole Steiness,"Police Precinct UPLIFT: 5-Pack New Characters,Police Precinct: Rocket Launcher Promo Card,Police Precinct: Crooked Lawyers,Police Precinct: Dice Tower Exclusive Character Set,Police Precinct: Dirty Bomb Promo,Police Precinct: Lying Politicians,Police Precinct: Mad Men Deck Promo,Police Precinct: ONLINE Character Set,Police Precinct: Rioting Gangs,Police Precinct: The Heat,Police Precinct: The Kit","Crowdfunding: Kickstarter,Solitaire Games","Co-operative Play,Dice Rolling,Hand Management,Point to Point Movement,Variable Player Powers",Common Man Games,7.036,1231 118553,"The Ubongo series has already challenged players with deciphering where to play shapes composed of squares (Ubongo itself), blocks (Ubongo 3D) and hexagons (Ubongo Extreme), so with Ubongo Trigo, the triangles now come into play. Each player has seven shapes, each composed of a unique combination of triangles and each colored differently. In each round of the game, each player takes a puzzle board that uses four shapes (or six on the tough side) to create two images. Players are presented only with the images' silhouettes, so they need to determine how to combine which shapes – with which sides face up and in which direction - to create the two images on their card. The first player to do so starts counting down from 20 (30 for the tough side), and any other player who doesn't complete her board before that first player reaches zero gives her card to that other player as a point; any player who does complete the puzzles in time (including the first player) keeps his own board for a point. The player with the most points after eight rounds wins! ",//cf.geekdo-images.com/images/pic1210953.jpg,4,20,7,1,20,Ubongo Trigo,20,//cf.geekdo-images.com/images/pic1210953_t.jpg,2012,"Karl-Otto Homes,Nicolas Neubauer","Puzzle,Real-time",NA,Grzegorz Rejchtman,NA,Ubongo Series,NA,"Competo / Marektoy,KOSMOS",6.33933,104 118559,"Syracuse (415/413 BC) covers the land and naval battles as well as the siege of Syracuse during the Peloponnesian War. It is a two players game: Athens and allies vs. Syracuse and allies. One game turn covers three months. The game includes: - 1 16 pages rules booklet (14,4x21 cm) - 1 29,7x41 cm Map (27 land zones and 12 sea zones) - 1 counter sheet of 108 die-cut counters (68 leaders and combat units, 22 stratagems counters and 18 markers - 1 historical scenario and a “What if? Scenario” including Alcibiades as main Athenian leader Players will be able to build forts and walls, to launch naval operations and to lead land battles. Note: The rules are based on Sphacteria ones, which appeared in Vae Victis magazine issue #95. These rules include specifics on siege activities and construction of fortifications and several additional developments. ",//cf.geekdo-images.com/images/pic1235937.jpg,2,120,0,2,120,Syracuse (415/413 av. J.-C.),120,//cf.geekdo-images.com/images/pic1235937_t.jpg,2012,"Christophe Camilotte,Pascal da Silva","Ancient,Wargame",NA,Frédéric Bey,NA,"Cities: Athens,Cities: Sparta (Greece),Country: Greece,Magazine: Vae Victis,Peloponnesian War series,VaeVictis Peloponnesian War series","Action Point Allowance System,Area Movement,Area-Impulse",Vae Victis,7.63667,60 118567,"During the Roman Empire, gladiator combat was the most popular form of entertainment. Fighters from all parts of the Empire were included in the shows, including female gladiators, wealthy Roman citizens and in some cases, even aristocrats. Now the time has come for you to gain the immortal glory of the Arena. Fight for your honor, for fame, and for your life! Gladiatori is a card-driven game in which each player assumes the role of a gladiator in the Ancient Roman Empire. Action selection drives figure movement on the board. Combat cards give energy to the character actions and are used as hit points. Characters are customizable, and each player has to choose his deck composition, character skills, and participate in the auctions for Arena items. At the end, the winner will be determined by victory points – or simply by being the only one left alive! This is not the usual fast, face-to-face combat game in which you attack opponents with a roll of dice. It contains many strategic and tactical aspects, and no luck factors (other than in the solo game). Customization of characters makes the combat always different: Your gladiator may be strong against some opponents and weak against others. Let's start finding your way to win! Gladiatori Deluxe is a limited edition version of the game that includes eight metal miniatures — four gladiators and four animals (dog, wolf, bear, lion) — and a revised 2.0 English-language rulebook with the other languages being available online. ",//cf.geekdo-images.com/images/pic1328907.jpg,4,90,14,1,90,Gladiatori,90,//cf.geekdo-images.com/images/pic1328907_t.jpg,2012,"Raffaele De Angelis,Lateral Studio","Ancient,Card Game,Fighting",NA,Michele Quondam,"Gladiatori: the Bear,Gladiatori: the Dog,Gladiatori: The Girl with the Long Sword,Gladiatori: The Lion,Gladiatori: The Wolf,Gladiatori: Weapons Set","Ancient Rome,Gladiators","Action Point Allowance System,Auction/Bidding,Card Drafting,Variable Player Powers",Giochix.it,6.40429,70 118610,"Santa Cruz is played in two independent rounds in which players build homes, churches and lighthouses on the island while also developing valuable resources. Players each start with a hand of cards, comprising traveling cards and scoring cards. They then explore a board showing three islands, which have tiles laid face-down representing buildings and places, such as churches and lighthouses. On a turn, players must play either a traveling card to explore and place buildings in their color or play a scoring card to score a particular type of building, resource, or other game condition for all players. Spaces near the central volcano are more valuable, but are vulnerable to a negative eruption scoring card. If that volcano does erupt, the magma might clear away the buildings already constructed. Bad luck? Well, use your experience from the first round to build better in the second. You won't make the same mistakes a second time, will you? Concentrate on the further colonization of Santa Cruz and score while you can! ",//cf.geekdo-images.com/images/pic1241342.jpg,4,45,8,2,45,Santa Cruz,45,//cf.geekdo-images.com/images/pic1241342_t.jpg,2012,Michael Menzel,"Exploration,Transportation",NA,Marcel-André Casasola Merkle,NA,Country: Ecuador,"Hand Management,Point to Point Movement","Filosofia Éditions,Giochi Uniti,Hans im Glück Verlags-GmbH,Lautapelit.fi",6.72203,941 118695,"A dexterity game where players take turning loading wooden "stuff" onto a swaying wooden ship. Bottles, sailors, rats and other cargo are placed on the body of the ship and three yardarms that protrude from the mast. Each player has the same set of objects and a hand of cards numbered 1-10. Choose one card, then reveal it simultaneously with the other players. On your turn you place any piece you want onto the numbered space you chose. If the cargo is not balanced, the ship will sway to and fro, and one or more items may fall off the ship. If you tip pieces off the ship, you can save them by catching them, but whatever you don't catch is added to the pieces you need to get rid of. The first player to get rid of all his objects wins the game. ",//cf.geekdo-images.com/images/pic1214056.jpg,4,30,8,2,30,Riff Raff,30,//cf.geekdo-images.com/images/pic1214056_t.jpg,2012,Michael Menzel,"Action / Dexterity,Party Game,Pirates",NA,Christoph Cantzler,NA,3D Games,NA,Zoch Verlag,6.99547,1231 118703,"Become part of a U.S. National Institution of the early 20th Century, as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries, creating small independent lines to serve local cities. Plying your business acumen, you plan to sell these lines to larger companies. Of course, you wouldn’t be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need, without necessarily having, shall we say, exclusive ownership of it…. 20th Century Limited condenses the history the American railroad into a sixty-minute game. Players take on the roles of the great railway robber barons as they set up small railroads, turn them into larger rail lines, then sell them off and start all over again. The spread of the North American rail system can happen on your game table in about an hour as the network develops in a fashion similar to the historical model. The game possesses the simple route-building mechanisms that were used in Transamerica. The placement of pieces is easy to understand, and this simple feature is livened up by the Rail Line cards that dictate the placement of rail segments to recreate the various historical railways of America. The second piece of the puzzle are the Demand cards that serve as a pseudo pick-up-and-deliver system. Players are able to choose what path suits them in the game. You can go for the fulfillment of demands or you can try to build the great rail lines that shaped America. Everything from the Santa Fe to Boston & Maine and many other memorable lines are represented, including the game's namesake: the New York Central Railroad. ",//cf.geekdo-images.com/images/pic2431819.jpg,5,60,14,2,30,20th Century Limited,60,//cf.geekdo-images.com/images/pic2431819_t.jpg,2015,James Davis (II),"Card Game,Economic,Trains,Transportation",NA,"Jeff Horger,Carla Horger",NA,Country: USA,Route/Network Building,Rio Grande Games,6.92276,156 118705,"Ghost Blitz 2.0 – The new version of Ghost Blitz with different items – five wooden items sit on the table waiting to be caught: a white female ghost, a green frog, a grey bathtub, a blue hairbrush, and a red bath towel. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object – but which object is right? If one object is colored correctly – say, a green bathtub and a red rug – then players need to grab that correctly colored object. If both objects are colored incorrectly – say, a green bathtub and a red ghost – then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and bathtub, so players need to grab the blue brush. The new version of Ghost Blitz functions similarly to the original but includes the following new rules: - If the frog appears, you have to call out the item. - If the frog or the other item is in its original colour, you have to call out the correct item in a foreign language. - If the towel appears on a card, the item of the towel`s colour is the one to grab for. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins! ",//cf.geekdo-images.com/images/pic1855044.jpg,8,30,8,2,30,Geistesblitz 2.0,30,//cf.geekdo-images.com/images/pic1855044_t.jpg,2012,Gabriela Silveira,"Action / Dexterity,Card Game,Children's Game,Party Game,Real-time",NA,Jacques Zeimet,NA,"Geistesblitz,Ghosts",Pattern Recognition,"999 Games,Competo / Marektoy,Devir,Egmont Polska,Gigamic,Giochi Uniti,Jolly Thinkers,KADABRA,Lifestyle Boardgames Ltd,Lion Rampant Imports,MINDOK,Swan Panasia Co., Ltd.,Zoch Verlag",6.82638,965 118732,"It is the 1920s, a time of much industrial building and growth. In Titans of Industry, you must invest in building factories and businesses in order to produce goods and sell them to gain victory points (VPs). Game play involves a delicate balance of money, production, and goals. The person who can best manage his buildings and meet his goals in seven years will win. Each player starts the game with four workers and $6,000. Every turn, players first buy buildings, then place workers on those buildings or on the board. Factories allow you to produce goods, while Businesses allow you to sell those goods for money or VPs. A good player needs to balance production and sales, and encourage other players to sell with them to maximize sales. Board elements allow players to take advantage of bonuses, such as extra production, building improvements, and Corporate Strategy cards. Corporate Strategy cards help give players additional goals and direction, by specifying additional ways to gain victory points. Three times during the game – years 1923, 1925, and 1927 – upkeep will be due, and players must pay to maintain their buildings, or will need to take out loans. Players will need to sell enough goods before then to have enough money to cover the costs, as loans are worth negative victory points at the end of the game. After year 1927, whoever has the most victory points from combined sales, buildings, and Corporate Strategy cards wins the game. Titans of Industry, which allows 3-6 players and plays in approximately 20-25 minutes per player, is a rich worker-placement/resource-management Euro-style game. ",//cf.geekdo-images.com/images/pic1288219.jpg,6,90,13,3,90,Titans of Industry,90,//cf.geekdo-images.com/images/pic1288219_t.jpg,2013,"Randy Field,Christopher Kirkman,Neko Pilarcik,Jamie Watt","City Building,Industry / Manufacturing",NA,"Matthew Duhan,Brian Lewis",NA,Crowdfunding: Kickstarter,"Set Collection,Worker Placement","Gozer Games, LLC",6.66937,80 118776,"Your small island is peaceful and prosperous – so prosperous that your tribe has grown beyond its ability to sustain you! Fortunately, being a peaceful people you have chosen not to fight over what little there is. Instead, you set out in your seagoing Wa’a (canoe) to fish and gather crops from the many nearby islands. The fertility goddess Haumea has blessed these islands, and they are rich with fruits, vegetables, and spices. It is a matter of pride to collect the finest harvest for the village. Can you win the race against time and the sea, and prove that you are the best gatherer of all? In Tahiti the goal is to collect crops (coconuts, taro, bananas, spice) and fish from the surrounding islands to score points with bonuses for making full sets and acquiring the most of their family favorites which are hidden from the other players. The game starts off with just your home island and its immediate neighboring islands. Players build up the archipelago of fertile islands with the guidance of Haumea for the first part of the game until all islands are in play. Players seed the islands each turn giving them some control over where crops replenish. Once the archipelago is formed, the late season is triggered when crops start becoming scarce, with players occasionally stopping an island from producing altogether. Although the late season may not be as good for crops, fishing becomes easier with bonuses given to the waters around some of the islands. During all this the players travel by Wa’a from island to island using action points to collect the crops they want or can get to before the others take them. As the Wa’a fills, it becomes slower limiting the number of actions they have. There are also treacherous reefs around the islands that require you go around them or risk losing some of the crops aboard your Wa’a. At the end of the year, the one who most efficiently gathers food for their family wins. ",//cf.geekdo-images.com/images/pic1270825.png,4,60,13,2,45,Tahiti,60,//cf.geekdo-images.com/images/pic1270825_t.png,2012,Chuck Whelon,"Exploration,Mythology,Nautical,Transportation",NA,David E. Whitcher,NA,"Animals: Fishes,Country: French Polynesia,Crowdfunding: Kickstarter,Oceanian Theme,Tropical theme","Action Point Allowance System,Grid Movement,Modular Board,Pick-up and Deliver,Set Collection,Tile Placement",Minion Games,6.38081,448 118950,"The Mafia has never been stronger: assaults, ambushes, and smuggling are happening throughtout the streets. But the police is not playing around! Infiltrated police officers will attempt to sabotage Mafia missions at all costs to show who's the real boss of the city At the beggining of the game, players receive secret goals: mafia or police. The first ones should complete the missions, while te second ones should force them to fail (secretly). When 4 missions have suceeded or failed, the game ends. During the whole game, 2 missions remain open at the table, and different characters are assigned to them. Each mission has a number value, a color and a quanitity of cards necessary to complete it. Players who are at the mission can contribute (or not) to it by secretly playing action cards at it. All action cards may be used to contribute for missions or may be used as an action. There is a wide variety of actions, such as adding or removing a character from a mission, buying more cards, forcing a player to lose cards, block a player's turn, etc.. but remember: In the underworld of MAFIA, you never know whom you can trust! ",//cf.geekdo-images.com/images/pic1216512.jpg,8,30,14,3,30,Mafia,30,//cf.geekdo-images.com/images/pic1216512_t.jpg,2012,"Fabio Michelan,Renato Silva Sasdelli",Mafia,NA,Renato Silva Sasdelli,NA,NA,"Card Drafting,Hand Management,Partnerships,Variable Player Powers","Copag - Cia. Paulista de Artes Gráficas,Galápagos Jogos",6.45,92 118953,"Olympicards has the player athletes compete in nine different events, with competition taking place via card play. Each sport has its own rules for playing cards, so sometimes you'll want to sit out an event to conserve your strength, while other times you'll push yourself to the limit to win the gold. Each player starts the game with six cards, each card having a number and color. On a turn, you'll play one or two cards until you cannot – or don't want to – play any more cards. The first player to drop from the event receives more cards for next time, while whoever remains in the event until the end wins the gold medal (i.e. points). Whoever has the most points after nine events wins! ",//cf.geekdo-images.com/images/pic1281370.jpg,7,20,6,2,20,Olympicards,20,//cf.geekdo-images.com/images/pic1281370_t.jpg,2012,NA,"Card Game,Sports",NA,Paolo Mori,NA,Sports: Olympics,Hand Management,"999 Games,Giochi Uniti",6.2975,80 118955,"Boo! You and your friends are suddenly surrounded by hordes of very aggressive zombies. But do not fret as we have some good news – one of you will definitely get out alive. How can you become that lucky person? It's simple! As the old saw goes, you don't have to outrun the zombies; you just need to outrun your friends. At the start of Zombie! Run for Your Lives! each player receives four cards from the deck; cards are one of two types: a zombie (which come in different varieties) or a potentially helpful item that can protect you from those aforementioned zombies. The different types of zombies and the items that affect them are color-coded and bear identical symbols for easy recognition. On a turn, you draw a card from the deck, then play a card from your hand, sending a zombie after one of the other players or using an item to help yourself; if the item matches a zombie card in front of you, both cards are discarded. A player cannot have identical items or zombies in front of him. If you ever have five zombies in front of you, you've succumbed to the horde and become a zombie yourself. As a result, your mental abilities are extremely limited, which means that on your turn, you simply draw the top card and play it on a living player, getting revenge against whoever killed you or perhaps aiding the player you care for the most. If, on the other hand, you collect five items in front of yourself, you've proved yourself invulnerable to zombies and instantly win! ",//cf.geekdo-images.com/images/pic1215905.jpg,7,15,10,3,15,Zombie! Run for Your Lives!,15,//cf.geekdo-images.com/images/pic1215905_t.jpg,2012,NA,"Card Game,Humor,Party Game,Zombies",NA,Danila Goryunov,NA,NA,Hand Management,"G3,Rightgames LLC",4.41885,122 119012,"The world's most famous capital cities didn't just appear overnight. It took careful planning, resources, and time. Now, new countries seek to build great capitals of their own, and you are challenged to create a city unlike any other – but with each new era comes new challenges, and you must be prepared to make important decisions. The winning player will earn the right to host the next World Expo, but that's a prize reserved for only the most prestigious city. The Capitals is a city-building game unlike any other, featuring new and creative game mechanisms. Cities take many years to build, and The Capitals requires players to plan ahead to create their vision. Playing over three eras, from Victorian to Modern Day, players are challenged to build a capital city that can compete with the world's best but also stand the test of time. With over one hundred unique buildings to construct, no two cities will ever be identical. What story will your city tell? AWARDS & HONORS 2013 HEAVY CARDBOARD “HEAVY GAME OF 2013” AWARD Nominee ",//cf.geekdo-images.com/images/pic1701352.jpg,5,120,13,2,120,The Capitals,120,//cf.geekdo-images.com/images/pic1701352_t.jpg,2013,Michael Christopher,"City Building,Economic",NA,Thiago Boaventura,NA,NA,"Action Point Allowance System,Card Drafting,Tile Placement",Mercury Games,7.04546,820 119109,"Game description from the publisher: Beneath the mountain called Goblins' Rock, the goblins have been mining for centuries. They have dug deeper and deeper. Their precious ore is running out and the taskmasters are getting BORED! So in order to pass the time, the taskmasters have taken to racing their underlings into a...PIT OF FIRE! (Underlings are expendable, after all.) It is agreed that secretly choosing their favorites would be best and the race would end when the "winner" falls into the pit. Oh, and there should be gambling. You know, just to keep it interesting! Go Goblin, Go! is a light, standalone racing and gambling board game. You secretly pick three of the racing goblins and you get points based on where they finish. You manipulate their movement, so you have some control over where they finish. Just don't be first. The first goblin to fall into the pit "wins", but they don't get any points. ",//cf.geekdo-images.com/images/pic1277801.jpg,6,60,13,2,60,"Go Goblin, Go!",60,//cf.geekdo-images.com/images/pic1277801_t.jpg,2012,Carl Folmer,"Fantasy,Racing",NA,Jon David Faeth,NA,Goblins,Betting/Wagering,"Twilight Creations, Inc.",5.85489,88 119193,"Strange noises are heard from the Mad Mansion of Doctor Doom. Clouds of all colors come out of the chimney, and people tell weird stories about crazy creatures seen in the forest around the mansion. Help Doctor Doom finish his extravagant experiments to create the world's wackiest and craziest creatures ever seen! In Crazy Creatures of Dr. Doom (a.k.a. Dr. Gloom in the U.S. release), all players try to get rid of their cards as cards in hand score penalty points at the end of a round. The player with the fewest penalty points at the end of the game wins and becomes Doctor Doom's new apprentice! ",//cf.geekdo-images.com/images/pic1369155.jpg,4,20,7,2,20,Crazy Creatures of Dr. Doom,20,//cf.geekdo-images.com/images/pic1369155_t.jpg,2012,Dennis Lohausen,Card Game,NA,Michael Schacht,NA,Shedding Games,Hand Management,"Stronghold Games,White Goblin Games",5.61258,357 119194,"Long, long ago there was a mysterious village called Blackmore situated in a beautiful forest with giant trees and small forest roads. The town was home to a group of witches, and they lived their lives full of magic, sending out dark magic spells. Over all those years, however, no one was able to control the Witches Wheel, until now... In The Witches of Blackmore, you try to control the Witches Wheel as long and as often as you can. Every witch that you catch in your tricks gives you Magic Points, and whoever collects the most Magic Points wins and gains control of the Witches Wheel until the end of time. ",//cf.geekdo-images.com/images/pic1223393.jpg,6,30,8,2,30,The Witches of Blackmore,30,//cf.geekdo-images.com/images/pic1223393_t.jpg,2012,Tomasz Jedruszek,Card Game,NA,Leo Colovini,NA,Witches,Trick-taking,White Goblin Games,4.91944,72 119265,"Paging all interns! New patients have arrived in the ER, and you want to fight — whether fairly or not – against the other interns to prove that you're the right person for the open doctor position at the hospital. In Hospital Rush, the player interns compete against one another to be the first with ten prestige points. Each round, players place two pawns on various fair and unfair actions, with unfair actions possibly being punished later by other players. During the game, the players collect medicine, learn new skills, take exams, and treat patients. May the best (or most devious) intern win! ",//cf.geekdo-images.com/images/pic2218972.jpg,5,60,10,3,30,Hospital Rush,60,//cf.geekdo-images.com/images/pic2218972_t.jpg,2014,Olaf Hänsel,"Humor,Medical",NA,"Thomas Kjølby Laursen,Kåre Storgaard,Steen Thomsen",NA,NA,"Variable Phase Order,Variable Player Powers,Worker Placement","eggertspiele,Pegasus Spiele",5.99462,223 119316,"There are 12 tiles with 4 colors red, blue, green and yellow for each of 4 players with his color on backside. In his turn player places the tile on the 5x5 grid gameboard so that all colors of the adjacent tiles fit. Object is to form squares of the own color while preventing others to do so. ",//cf.geekdo-images.com/images/pic1305599.jpg,4,15,8,2,15,United Square,15,//cf.geekdo-images.com/images/pic1305599_t.jpg,2011,NA,Abstract Strategy,NA,Julien Selz,NA,5x5 grid,Tile Placement,United Square,5.73241,58 119337,"Game description from the publisher: Aeroplanes: Aviation Ascendant explores the dawn of commercial aviation, an exciting era between 1919 and 1939. Experience the difficulties and triumphs of commercial airlines in Europe, pioneering airports and service in continental Europe and around the world! Aviation spurred the growth of intercontinental travel, and airlines struggled to dominate the regions of the globe that they served. Rapid technological advances in planes play a vital role in this development as you compete to purchase newer more efficient aeroplanes, build airports, and move passengers around the globe. Earn bonuses and prestige for being the first to fly to North or South America, and win by maintaining the most airports around the world and by running your airline profitably. Can you balance your investment in aeroplanes, customer service, and routes well enough to become the premier airline of the era? The fate and future of air travel lies within your hands! ",//cf.geekdo-images.com/images/pic1221593.jpg,5,120,14,3,120,Aeroplanes: Aviation Ascendant,120,//cf.geekdo-images.com/images/pic1221593_t.jpg,2012,Patricia Raubo,"Aviation / Flight,Economic,Transportation",NA,Martin Wallace,"Aeroplanes: Charters,Aeroplanes: PWS-24,Mayfair Game Variants & Mini-Expansions Set #1,Mayfair Games' Limited Edition Promo Expansion Set #19",NA,"Area Control / Area Influence,Card Drafting,Dice Rolling,Point to Point Movement,Route/Network Building","Mayfair Games,Phalanx Games Polska",6.68301,640 119391,"Il Vecchio is set in the 15th century, when Cosimo de Medici – also called "Il Vecchio" ("the Elder) – and his family ruled over Tuscany and its capital Florence. The players represent the heads of Florentine families trying to rise their families to power. To achieve this, they send out their family members to locations in Tuscany to perform various tasks, specifically to recruit followers (knights, assassins, abbots) and collect money as both are needed to take control of provinces in neighboring regions; controlled provinces provide power and a bonus action. Another task is to gain the favor of the squirearchy as these favors are indispensable when it comes to getting an official position in Florence, e.g., a seat on the town council to enhance actions in Tuscany, or a noble rank to gain power at the end of the game. To complete these tasks, however, a proper middleman must be present at a location, and as these middlemen travel a lot, they are rarely met. That's why it is so important to have one's family members in the right place at the right time – to save on time and money while achieving one's goals. At the beginning of the game, each player has four family members in Tuscany. Players take turns performing exactly one action. Before his action, a player may pay money to move one of his own family members to another location. The available actions are to: Take a location-specific action in Tuscany. This requires both a middleman and one of your own standing (active) family members at that location. After the action, this family member is laid down (inactive). Travel to another region and take over a province, which costs both followers and money. Travel to Florence where you'll spend scrolls (and possibly money) to claim a city council or nobility tile. Introduce a new family member to the board. Raise all lying family members on the board. The game ends when the "Power of the Medici" has faded, as indicated by a diminishing pile of crest tiles. Certain actions require you to remove such a tile, and the game ends when they're all gone. Players then sum their power points – earned for gained tiles and majorities in the regions and Florence – for a final scoring, and the player with the most power wins. ",//cf.geekdo-images.com/images/pic1377591.jpg,4,60,10,2,60,Il Vecchio,60,//cf.geekdo-images.com/images/pic1377591_t.jpg,2012,Andreas Resch,"Religious,Renaissance",NA,Rüdiger Dorn,NA,"Cities: Florence,Country: Italy","Area Control / Area Influence,Card Drafting,Point to Point Movement,Set Collection,Variable Player Powers,Worker Placement","Hall Games,Pegasus Spiele,Tasty Minstrel Games,uplay.it edizioni",6.97125,1210 119407,"Jinx is a new Game in the Dixit family. Unlike the original game, the drawings are not realistic illustrations depicting scenes but more abstract images. During the game, 9 cards are placed face-up in a 3x3 square. The active player draws a locator map that will show him which of the nine cards he will play with. This location is kept secret. The player speaks, sings, or acts out something relating to this card (just as in "Dixit"). The other players go around and point to the card they think is correct. Only one player can point to each card. Once a player has chosen the right card, the turn stops. The player who finds the right card keeps it. Each card counts as a victory point. Players who were wrong give their cards to the active player. But if neither player gets the right card, the active player must return a previously won card. ",//cf.geekdo-images.com/images/pic1258844.jpg,6,15,8,3,15,Dixit Jinx,15,//cf.geekdo-images.com/images/pic1258844_t.jpg,2012,Dominique Ehrhard,"Bluffing,Card Game,Humor,Party Game,Real-time",NA,Josep M. Allué,NA,"Dixit,LUDO","Acting,Simultaneous Action Selection,Singing,Voting","ADC Blackfire Entertainment,Asmodee,Asterion Press,hobbity.eu,Hobby Japan,HomoLudicus,KADABRA,Kaissa Chess & Games,Lautapelit.fi,Libellud",5.80461,919 119432,"The peaks of Snowdonia rise before you, encased in mist, their summits barely visible. The highest is Snowdon (Wyddfa) herself at 1,085 metres. The year is 1894, and the Snowdon Mountain Tramroad and Hotels Company Limited has been formed to build a branch line from Llanberis to the summit. You can scarcely believe it's possible! In Snowdonia players represent work gangs providing labour for the construction of the Snowdon Mountain Railway. Unlike other train games you will have to excavate your way up a mountain side, as well as make and lay the track, construct viaducts and stations. All this in competition with the weather of the Welsh mountains (and the game itself)! You may be assisted by a train (though that's not always best) and you'll be able to collect essential materials from the Stock Yard. You will obtain special work contracts that give you bonuses. Can you contribute more than the other players to the magnificence of the Snowdon Mountain Railway? ",//cf.geekdo-images.com/images/pic1430858.jpg,5,90,10,1,30,Snowdonia,90,//cf.geekdo-images.com/images/pic1430858_t.jpg,2012,"Tony Boydell,Klemens Franz,Charlie Paull",Trains,NA,Tony Boydell,"Brettspiel Easter Basket 2016,Snowdonia: Wagons Expansion,Snowdonia: Bayerische Zugspitzbahn,Snowdonia: Britannia Bridge,Snowdonia: Card 31 of 30,Snowdonia: Erweiterung,Snowdonia: Essen 2012 Promo Cards,Snowdonia: Jungfraubahn & Mount Washington,Snowdonia: Lost Train Promo Card,Snowdonia: Mrs Larkin's Washing Machine,Snowdonia: Pen-y-Gwryd Hotel,Snowdonia: Seasons,Snowdonia: The Battlepuppy Express,Snowdonia: The Daffodil Line,Snowdonia: The Lord Mayor's State Coach,Snowdonia: The Necropolis Railway & Neuhauser Bockerlbahn,Snowdonia: Trans-Australian Railway & The Daffodil Line","Country: Wales,Crowdfunding: Kickstarter,Snowdonia,Solitaire Games","Card Drafting,Hand Management,Worker Placement","Asmodee,Indie Boards & Cards,Lookout Games,Surprised Stare Games Ltd,uplay.it edizioni",7.4679,3190 119464,"It's time to stack more animals, but as the title suggests, now you move around, too! In Tier auf Tier: Jetzt geht's rund!, a crocodile is trying to drift peacefully across the ocean, but unfortunately for it, you and the other players each control a bunch of animals that want to go for an ocean cruise, so you'll take turns stacking animals on the crocodile's back. The ocean waves don't let the crocodile drift peacefully, however, and after each animal is placed, the player must rotate the crocodile on its turntable – taking care to watch out for the shark at the same time. Whoever first stacks all of her animals on the crocodile's back wins! ",//cf.geekdo-images.com/images/pic1223879.jpg,4,15,5,2,15,Tier auf Tier: Jetzt geht's rund!,15,//cf.geekdo-images.com/images/pic1223879_t.jpg,2012,Michael Bayer,"Action / Dexterity,Animals,Children's Game",NA,"Klaus Miltenberger,Kristin Mückel",NA,"Animals: Alligators / Crocodiles,Animals: Sharks,Tier auf Tier",NA,HABA - Habermaaß GmbH,6.57162,141 119472,"Konito? can be played individually or in teams, the idea being to complete the fill-in-the-blank statements on the game cards in order to move forward on the modular scoring board. (The length of the game is determined by how many sections are used to create the board.) There is a time limit to complete each card, and the game includes more than 1600 phrases and three levels of difficulty. ",//cf.geekdo-images.com/images/pic2473920.jpg,12,30,8,2,30,Konito?,30,//cf.geekdo-images.com/images/pic2473920_t.jpg,2012,Igor Polouchine,"Real-time,Trivia",NA,Richard Champion,NA,NA,"Modular Board,Storytelling","IELLO,Play Factory",5.80152,66 119506,"Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down. Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game. Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause. The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations. Through careful planning and working together, the group might see an end to slavery in their time. ",//cf.geekdo-images.com/images/pic1478723.jpg,4,120,13,1,60,Freedom: The Underground Railroad,120,//cf.geekdo-images.com/images/pic1478723_t.jpg,2012,"Jarek Nocoń,Steve Paschal","American Civil War,Economic,Educational,Political,Puzzle",NA,Brian Mayer,Freedom: The Underground Railroad – Promo Cards,"Country: USA,Crowdfunding: Kickstarter,Solitaire Games","Co-operative Play,Pick-up and Deliver,Point to Point Movement,Variable Player Powers","(Web published),Academy Games,ASYNCRON games",7.63768,2470 119591,"In the card-driven board game Rialto, the goal is to earn the most victory points (VPs), which are awarded for a variety of things. The game board displays the six districts of Venice, and players earn VPs for placing council members into these, for building bridges and placing gondolas to connect the districts with one another, and for building advantageous buildings. The game is played over six rounds, with each round consisting of three phases: 1. Acquire cards: Each player takes a set of cards. 2. Play cards: Players use cards to perform certain actions. 3. Activate buildings: Players may take advantage of their buildings and use their powers. In phase 1, sets of eight cards are displayed (with six cards face-up and two face-down). Each player takes one set, then reduces his hand to seven cards. A card shows one of six specific characters (Architect, Merchant, etc.) or is a wild card. Phase 2 consists of six sub-phases in a fixed order, one for each character. In each sub-phase, players choose whether or not to play one or more cards of that specific character. Each card allows them to perfom that character's action, for example: Take one piece of gold for each Merchant card you play. Place one council member into the current district for each Council card you play. Take a building with a value equal to or lower than the number of Architect cards played. The higher its value, the better its function. Whoever plays the most cards in each such sub-phase receives a bonus of one free action of that type. In case of a tie, whoever is farthest along the "Doge" bar gets the bonus – and of course to advance on the Doge bar, players need to play Doge cards. Finally, in phase 3, players may take advantage of their buildings. For each piece of gold paid, a player may use one of his building's ability. Players collect VPs both during the game – from special buildings and by building bridges between districts – and at the end of it – for majorities of council members in each district. The value of each district evolves during the game: Each district is adjacent to four other ones, and at the end of the game, they will be connected either via bridges or gondolas. A bridge increases the value of the adjacent districts by 3-6 victory points, whereas a gondola increases this value by 1 point. The player with the most council members in a district earns VPs equal to the district's total value, the player with the secondmost council members earns half this value, and so on. While it's important to establish majorities in the districts, it's also crucial to control their values by cleverly placing those bridges and gondolas. ",//cf.geekdo-images.com/images/pic1504549.jpg,5,45,10,2,45,Rialto,45,//cf.geekdo-images.com/images/pic1504549_t.jpg,2013,"Andreas Resch,Hans-Georg Schneider","Political,Renaissance",NA,Stefan Feld,NA,"Cities: Venice,Country: Italy","Area Control / Area Influence,Auction/Bidding,Card Drafting","Pegasus Spiele,Ludonova,REBEL.pl,Tasty Minstrel Games",6.98837,2955 119622,"Massilia the beautiful – its strategic location on the Mediterranean has made it an important trading port of the Roman Empire, bringing prosperity to the city. Its market has become one of the most popular on the coast, and merchants are fighting to be able to install their stalls. Competition is tough to make a fortune, especially since the customer is demanding. This requires having well-stocked stalls to attract the wealthy customers and increase its reputation. But be careful not to incur the wrath of the consul as this could cost you. However, you can always count on the gods and goddesses to give you a boost, with, of course, some offerings. And yes, everything is paid in this world ... In Massilia, each player will be able to use different colored dice to perform actions. There are four different colors corresponding to four different actions. On his turn, a player can choose a die and perform the corresponding action: Buy goods at the port, move a client or the consul on the market, make offerings to divinities to recover bonuses (cards), and buy reputation. The value of the die shows the number of times that the action may be made. The goal is to obtain the highest reputation at the end of the day by setting up stalls on the market to sell goods at the best price that the player will have bought in port. ",//cf.geekdo-images.com/images/pic2206782.jpg,4,120,14,2,60,Massilia,120,//cf.geekdo-images.com/images/pic2206782_t.jpg,2014,"Maxime Brienne,Gemma Tegelaers",Economic,NA,Alain Epron,"Massilia: Bacchus,Massilia: The Thief","Ancient Rome,Cities: Marseille,Country: France,Quined Master Print Edition Series","Action Point Allowance System,Dice Rolling,Tile Placement",Quined Games,5.48985,203 119632,"IOTA is a card game in which players score points by adding cards to a grid. The deck consists of 64 regular cards and two wild cards; each of the 64 cards contains three properties – color, shape and number – with each property coming in four different types. The two wild cards are identical and can be played in place of any other specific single card. They can also be recycled by a player who can replace a wild card with a card that works in that position. To set up the game, each player is dealt a hand of four cards and one card – the "starter" – is placed face-up on the table. The remaining cards for a draw deck. On a turn you can add 1-4 cards connected to the grid established by the starter card. All cards must be placed in the same line. A line consists of 2, 3 or 4 cards in a row in which each individual property (color, shape and number) is either the same on each card or different on each card. You can also choose to pass and place some, none or all of your cards on the bottom of the draw pile and take new ones. Maximum line length is four cards. Cards needn't be placed right next to each other as long as they are in the same line, and some spaces on the grid will be impossible to fill. To score a turn, add up the face values of cards in lines either created or extended on that turn. If any of those cards are part of two lines, they're counted twice. If on a turn a player completes a line that is four cards long, all points for the entire turn are doubled. Double again for any additional four card lines created. Double again if you play all four cards on a single turn. A four-card line is called a lot. The game ends when the draw pile is depleted and one player plays his last card. Double points for that turn. The game is over. High score wins. ",//cf.geekdo-images.com/images/pic1337203.jpg,4,30,8,2,30,IOTA,30,//cf.geekdo-images.com/images/pic1337203_t.jpg,2012,Gene Mackles,"Abstract Strategy,Card Game",NA,Gene Mackles,NA,"Match the most and win!,Mensa Select","Pattern Building,Pattern Recognition,Tile Placement","(Self-Published),Gamewright,Lifestyle Boardgames Ltd,White Goblin Games",6.2647,728 119637,"Zug um Zug: Deutschland is a stand-alone game in the Ticket to Ride series. Over the course of the game, players collect cards in order to then claim routes on the game board between two cities. Ideally the players create a network of routes that connect the cities showing on their secret ticket cards. Players score points both for claiming routes and for completing tickets, with incomplete tickets counting against a player's score. Whoever has the most points at the end of the game wins. Zug um Zug: Deutschland, published solely for the German and Austrian market, consists of the same map as Ticket to Ride: Märklin – with the game now set at the turn of the 20th century – but the game does not include the passenger mechanism from Märklin in which players scored additional points by moving passengers from city to city. In addition, the numbers of destination tickets and train cards differ slightly between the two games. ",//cf.geekdo-images.com/images/pic1420706.jpg,5,60,8,2,30,Zug um Zug: Deutschland,60,//cf.geekdo-images.com/images/pic1420706_t.jpg,2012,"Cyrille Daujean,Julien Delval","Trains,Travel",NA,Alan R. Moon,"Les Aventuriers du rail en Belgique (fan expansion to Ticket to Ride),Bretagne (fan expansion for Ticket to Ride),Britain & Ireland (fan expansion to Ticket To Ride: Europe),Canada (fan expansion to Ticket to Ride),Castilla y León (fan expansion for Ticket to Ride),Alsace (fan expansion for Ticket to Ride),China (fan expansion for Ticket to Ride),Cuba: Region Occidental (fan expansion for Ticket to Ride),The Emerald City (fan expansion to Ticket to Ride),Extension France (fan expansion for Ticket to Ride),Holland (fan expansion for Ticket to Ride),Holland Express (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Italy (fan expansion for Ticket to Ride),Komorów (fan expansion to Ticket to Ride),Lietuva (fan expansion for Ticket to Ride),London Underground (fan expansion to Ticket to Ride),North-Africa (fan expansion for Ticket to Ride),Östergötland in the 1930's (fan expansion to Ticket to Ride),Österreich Karte: Zug um Zug (fan expansion for Ticket to Ride),Québec et l'Est du Canada (fan expansion to Ticket to Ride),Quebec Province (fan expansion for Ticket to Ride),Reise durch Ägypten (fan expansion for Ticket to Ride),Russian Empire 1912 (fan expansion to Ticket to Ride),Scandinavia (fan expansion to Ticket to Ride),Seattle (fan expansion for Ticket to Ride),South-East Sweden 1925 (fan expansion for Ticket to Ride),Sweden (fan expansion for Ticket to Ride),Ticket to Finland (fan expansion for Ticket to Ride),Ticket to Ride Map Collection: Volume 1 – Team Asia & Legendary Asia,Ticket to Ride Map Collection: Volume 2 – India & Switzerland,Ticket to Ride Map Collection: Volume 3 – The Heart of Africa,Ticket to Ride Map Collection: Volume 4 – Nederland,Ticket to Ride Map Collection: Volume 5 – United Kingdom & Pennsylvania,Ticket to Ride: Alvin & Dexter,Ticket to Ride: Europa 1912,Ticket to Ride: Switzerland,Ticket to Ride: The Dice Expansion,UK (fan expansion to Ticket to Ride),UK (fan expansion to Ticket to Ride),UK Cynical Edition (fan expansion for Ticket to Ride),Ukraine (fan expansion to Ticket to Ride),USSR (fan expansion for Ticket to Ride),Wild Wild West (fan expansion for Ticket to Ride),Zug um Zug: Deutschland – Deutschland 1902","Cities: Bremerhaven,Country: Germany,Ticket to Ride","Hand Management,Route/Network Building,Set Collection",Days of Wonder,7.8348,323 119639,"Game description from the publisher: Heap is the madcap game of vehicular mayhem where the player who cobbles together the most outrageous vehicles wins! Each player plays a gang of crazed goblins that have traveled across the post-apocalyptic wasteland in broken-down vehicles to converge on a gigantic heap of long-discarded scrap – perfect ingredients for demented automotive modification. In arena-style bouts, each gang selects its champion driver to storm the heap and duke it out for the best parts to upgrade their vehicles. Be first to trick out your vehicles and dominate the final pileup to rule the heap! ",//cf.geekdo-images.com/images/pic1269771.png,4,30,10,2,30,Heap,30,//cf.geekdo-images.com/images/pic1269771_t.png,2012,"Laine Garrett,Manny Trembley,Chris Walton","Card Game,Fighting,Racing",NA,David Carl,Heap: Master Blaster Promo Card,Bodgers,"Hand Management,Set Collection",Privateer Press,5.7201,102 119781,"Legacy: Gears of Time is a strategic card game, mechanically rooted in its time travel theme. Players each play cards from their own hand, draw from a central draw pile, move and play technologies on a single timeline, while placing their influence cubes on existing technologies. Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn, you may travel back in time, play a technology card from your hand, influence an existing technology, or draw two cards (keeping only one). As you travel back in time, Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically. Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round, rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round, forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind, a technology is only considered successful if all of its dependencies exist previously on the timeline. Since there are several copies of each technology, you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology, though; each time-frame has a capacity equal to it's distance from the present. There are also a few rare but powerful Fate cards, each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played. By strategically influencing existing technologies, adapting to your opponents actions, and carefully choosing when to go further back in time, you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history, and your Legacy, once more. Summary: 4 Rounds 4 Turns per Round 3 Actions per Turn (any mix of the following): Travel back in Time Play a Technology card Influence an existing Technology Draw two cards (keep one) ",//cf.geekdo-images.com/images/pic1315362.png,4,60,13,2,60,Legacy: Gears of Time,60,//cf.geekdo-images.com/images/pic1315362_t.png,2012,"Shamas Demoret,Steve Maggart,Peter Wocken","Card Game,Exploration,Science Fiction",NA,Ben Harkins,"Legacy: Forbidden Machines,Legacy: Forbidden Machines – Deep Vault,Legacy: Gears of Time – GenCon Indy Promo Card,Legacy: Gears of Time – Kickstarter Backer Promo Card,Legacy: Gears of Time – Mini-Expansion","Crowdfunding: Kickstarter,Time Travel","Area Control / Area Influence,Card Drafting,Hand Management,Modular Board",Floodgate Games,7.11345,826 119788,"The mythical realm of Hyperborea was ruled by an ancient civilization that used magical crystals as their main source of energy. With time, the Hyperboreans became greedy, and their search for power in the deep made the crystals unstable, causing earthquakes, mutations, droughts and floods. Hyperboreans just dug deeper, and only a few wise mages, foreseeing the inevitable, built an unbreakable magical barrier. When the unharnessed magical energy was unleashed from the deep, the Hyperborean civilization was destroyed in a single day, only the magical barrier preventing the disappearance of life from the whole land. The survivors living in the small outposts outside Hyperborea were now sealed out by the barrier. The knowledge of crystals was declared forbidden it was because too dangerous, or simply forgotten. Over centuries, six rival realms were born from the ashes of the Hyperborean civilization: the militarist Red Duchy; the Emerald Kingdom and its death-delivering archers; the Purple Matriarchy fanatically worshipping the goddess of life; the skilled diplomats and merchants of the Golden Barony; the Coral Throne with its efficiently organized society and finally the secluded and enigmatic Celestial Reign. The fragile peace between the different realms was not intended to last. One day, the magical barrier suddenly collapsed. A whole new land stood in front of the six kingdoms, still haunted by the old Hyperboreans turned into harmless but ominous ghosts, full of ruins to discover and cities to explore. Each realm is now sending its best warriors and explorers to Hyperborea in order to achieve dominance over their rivals, but which will prevail? Brutal strength or deep understanding of science? The discovery of valuable artifacts in the lost ruins or the retaking of long, lost cities? Only you, as the leader of one of the factions, can lead your people to the ultimate dominance over Hyperborea! Set in a mythical land of the same name, Hyperborea is a light civilization game for 2 to 6 players that takes 20-25 minutes per player. The game begins at the time when the magic barrier protecting access to the mythical continent of Hyperborea suddenly falls. Each player takes the role of the leader of a small kingdom situated just outside the now open to be conquered and explored land. Her kingdom has limited knowledge of housing, trade, movement, warfare, research, and growth, but new and exciting powers are hidden in Hyperborea. During the game, this kingdom will grow in numbers and raise armies, extend its territory, explore and conquer, learn new technologies, etc... The game's main mechanism, which can be described as "bag-building", involves you building a pool of "civilicubes". Each cube represents specializations for your kingdom: war, trade, movement, building, knowledge, growth. Grey cubes represent corruption and waste, and players will acquire them by developing new technologies. (Power corrupts by its own definition, and the more complex a society becomes, the more waste it generates.) Each turn, players draw three random cubes from their bags, then use them to activate knowledge (technologies) they own. ",//cf.geekdo-images.com/images/pic2004236.jpg,6,90,12,2,90,Hyperborea,90,//cf.geekdo-images.com/images/pic2004236_t.jpg,2014,"Miguel Coimbra,Fabio Gorla,Federico Musetti,Roberto Pitturru","Civilization,Exploration,Fighting",NA,"Andrea Chiarvesio,Pierluca Zizzi","Hyperborea: Light & Shadow,Hyperborea: Promo Set",Components: Miniatures,"Area Control / Area Influence,Deck / Pool Building,Grid Movement,Modular Board,Variable Player Powers","Asterion Press,Asmodee,Marabunta,Yemaia",7.32737,2741 119804,"Game description from the publisher: In Empire Express, designed to be an easy-to-play introduction to the Empire Builder series of games, players create competing railroad empires by drawing railroad tracks with crayons upon an erasable board. You win if you utilize your network of rail lines to acquire and deliver goods efficiently to accumulate the largest personal fortune! The base game provides pre-programmed routes on a board depicting a north-eastern portion of the U.S. with demand cards providing players with an easy way to learn the system through play. Players start with the bare bones of a railroad: an empty train and track connecting some cities. Each turn you and your fellow players take turns building track, operating trains, and delivering loads. The bank will pay you for each delivered load. With the starting route guided by the board, only two loads per card, and a visual pick-up and delivery guide on every card, the learning curve is greatly shortened. ",//cf.geekdo-images.com/images/pic1229057.jpg,4,90,10,2,90,Empire Express,90,//cf.geekdo-images.com/images/pic1229057_t.jpg,2012,"Mike Atkinson,Justin Gerard","Economic,Trains,Transportation",NA,Larry Roznai,NA,Empire Builder Rail Games,"Crayon Rail System,Pick-up and Deliver,Route/Network Building",Mayfair Games,6.77013,149 119856,"1814: Napoleon Buttonaparte and General Ludwig Von York Buttonburg wage a war without mercy, and a new battle is about to begin. The armies are deployed, awaiting orders to move, and in both headquarters the same speech is being presented: "For you, Buttons, the goal is clear: End up on top!" Soon the battle will commence, with each general trying to use the available spies as well as he possibly can to dominate the final battlefield. As you might guess from the punny names, Button Up! is a non-serious look at combat during war – so non-serious, mind you, that the pieces are buttons, none of which are eliminated due to sucking chest wounds during play. In fact, Button Up! is an abstract game in which players try to manipulate the button troops to score more points than the opponent. To set up each round of the game, randomly arrange nine buttons in a circle: three red for Buttonaparte, three black for Von York Buttonburg, and three neutral white spies. On a turn, the active player takes one stack that contains a spy, then distributes that stack clockwise one button at a time, with the buttons coming off the bottom of the stack as they're placed. Thus, the first move is a single white button being placed on its neighbor to the left; if that stack is moved on the second turn, the bottom button is placed on its left neighbor, then the white button on top placed to the left of that. If the last button placed matches color with the button it covers, the player who moved it takes another turn. (This doesn't apply if the stack being moved contains more buttons than remaining stacks; in this case, the final buttons are placed on the last stack without rearranging their order.) When only one stack remains, the round ends. Each button has strength equal to its height in the stack; players sum their strength, and the player with the most strength earns points equal to the difference between the two sums. If one player now has 15 or more points, he wins; if not, shuffle the buttons and start another round with the player who has the fewest points going first. ",//cf.geekdo-images.com/images/pic1229819.jpg,2,15,8,2,15,Button Up!,15,//cf.geekdo-images.com/images/pic1229819_t.jpg,2012,Cyril Bouquet,Abstract Strategy,NA,Bruno Cathala,NA,"3D Games,Combinatorial",Point to Point Movement,Blue Orange (EU),5.66062,113 119866,"Game description from the publisher: Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing. The Wings of Glory: WW1 Rules and Accessories Pack is a complete game system that includes all the rules and accessories necessary to play the WW1 version of the game system. Players will find the core WW1 rules system presented in a beautiful forty-page color booklet with Basic, Standard, Advanced, and a wealth of Optional rules. Also included are all the rules and counters necessary to use special models (such as multi-engine bombers and balloons) and special weapons (anti-aircraft, rockets and incendiary bullets). The pack also features four decks of Damage Cards (A, B, C, D); Target, Trench, Machine Gun, Anti Aircraft Guns and Bomb cards; four airplane consoles; two rulers; and counters. Airplane miniatures are not included; the pack must be combined with two or more WW1 Airplane Packs or Special Packs (each featuring a miniature and its maneuver deck), or with a WW1 Starter Set. ",//cf.geekdo-images.com/images/pic1381920.jpg,99,30,13,2,30,Wings of Glory: WW1 Rules and Accessories Pack,30,//cf.geekdo-images.com/images/pic1381920_t.jpg,2012,"Vincenzo Auletta,Dario Calì,Fabio Maiorana","Aviation / Flight,Card Game,Miniatures,Wargame,World War I",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of Glory: World War 1 – Airco DH.2,Wings of Glory: World War 1 – Airco DH.4,Wings of Glory: World War 1 – Albatros C.III,Wings of Glory: World War 1 – Albatros D.II,Wings of Glory: World War 1 – Albatros D.Va,Wings of Glory: World War 1 – Aviatik D.I,Wings of Glory: World War 1 – Bristol F.2B Fighter,Wings of Glory: World War 1 – Caproni Ca.3,Wings of Glory: World War 1 – Fokker D.VII,Wings of Glory: World War 1 – Fokker Dr.I,Wings of Glory: World War 1 – Fokker E.III,Wings of Glory: World War 1 – Fokker E.V,Wings of Glory: World War 1 – Gotha G. V,Wings of Glory: World War 1 – Halberstadt CL.II,Wings of Glory: World War 1 – Halberstadt D.III,Wings of Glory: World War 1 – Hannover CL.IIIa,Wings of Glory: World War 1 – Hanriot HD.1,Wings of Glory: World War 1 – Macchi M.5,Wings of Glory: World War 1 – Morane-Saulnier Type N,Wings of Glory: World War 1 – Nieuport 11,Wings of Glory: World War 1 – Nieuport Ni.28,Wings of Glory: World War 1 – Phonix D.I,Wings of Glory: World War 1 – Roland C.II,Wings of Glory: World War 1 – Siemens-Schuckert D.III,Wings of Glory: World War 1 – Sopwith 1½ Strutter/Comic,Wings of Glory: World War 1 – Sopwith Camel,Wings of Glory: World War 1 – Sopwith Snipe,Wings of Glory: World War 1 – Sopwith Triplane,Wings of Glory: World War 1 – SPAD S.VII,Wings of Glory: World War 1 – SPAD XIII,Wings of Glory: WW1 - Career Deck Promo Pack,Wings of Glory: WW1 Airplane Packs,Wings of Glory: WW1 Giants of the Sky – British Handley Page O/400,Wings of Glory: WW1 Giants of the Sky – German Zeppelin Staaken R.VI,Wings of Glory: WW1 Special Packs,Wings of Glory: WW1 – Ace Cards Promo Pack",Wings of Glory / Wings of War,"Action / Movement Programming,Simulation,Simultaneous Action Selection","Ares Games,Devir,Edge Entertainment,Heidelberger Spieleverlag",8.04354,319 119872,"Joomba! is a simple party game in which players want to claim as many cards as possible. On a turn you reveal an animal card so that all players can see it; each card features four types of animals on it, with one animal type being present once, another being present twice, another three times, and the final type four times. Competing against everyone else, you must identify the animal that appears on the revealed card a number of times equal to the number on the back of the next card in the deck, then imitate the sound that animal makes. The rules for Joomba! include three different ways to play. ",//cf.geekdo-images.com/images/pic1250993.jpg,8,15,6,2,15,Joomba!,15,//cf.geekdo-images.com/images/pic1250993_t.jpg,2012,Igor Polouchine,"Animals,Children's Game,Party Game",NA,Roberto Fraga,NA,NA,Pattern Recognition,"Asterion Press,Hobby World,IELLO,Smart Ltd",5.65882,51 119890,"Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg's Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies! In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds. The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner. Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success! ",//cf.geekdo-images.com/images/pic1514252.jpg,2,30,13,2,30,Agricola: All Creatures Big and Small,30,//cf.geekdo-images.com/images/pic1514252_t.jpg,2012,Klemens Franz,"Animals,Farming",NA,Uwe Rosenberg,"Agricola: All Creatures Big and Small – Even More Buildings Big and Small,Agricola: All Creatures Big and Small – More Buildings Big and Small,Agricola: Chłopi i ich zwierzyniec – Jeszcze więcej budynków do zwierzyńca","Agricola,Animals: Cattle,Animals: Horses,Animals: Pigs,Animals: Sheep,Lookout Games Fur Zwei Spieler Series","Area Enclosure,Tile Placement,Worker Placement","999 Games,Filosofia Éditions,Giochi Uniti,Hobby Japan,HomoLudicus,Lacerta,Lookout Games,Swan Panasia Co., Ltd.,Z-Man Games",7.50701,9060 119899,"As the leader of your country's federal police, you must stop the infamous Merchant of Death and his international team of Gunrunners as he sells his weapons of destruction in war-torn and drug-ridden countries Will your agents succeed and bring the Merchant of Death to justice? The object of Gunrunners is to confiscate more crates of weapons than your opponents. Players take turns deploying their agents into one of four locations (Central America, Middle East, North Africa, Southeast Asia). During the game, crates of weapons are delivered to the different locations, so some locations will have more weapons than others. At the end of the game, players confiscate weapons from each of the locations based upon how many agents they deployed to that location. In addition, players may use "Special Operatives" to give them special powers that alter the game play in interesting ways. ",//cf.geekdo-images.com/images/pic1512797.jpg,4,30,10,2,30,Gunrunners,30,//cf.geekdo-images.com/images/pic1512797_t.jpg,2013,"Filipe G. Cunha,Rafaella Ryon",Spies/Secret Agents,NA,Steve Finn,Gunrunners: Homens de Preto,Crowdfunding: Kickstarter,"Area Control / Area Influence,Hand Management,Secret Unit Deployment",Dr. Finn's Games,6.48601,209 120000,"Shadow Era is the physical world edition of the electronic multi-platform collectible card game by the same name. The initial (physical) release was crowd funded and contains the first set of 200 cards. In this fantasy world of the Shadow creatures have fallen over the realm of mankind. The player assumes the role of a powerful character on either side and fights his enemies using a customized deck of cards. Each deck contains a hero card with a different special ability and number of hit points. A player loses the game when his character's life drops to zero. Each turn players may sacrifice a card from their hand to build their resources and then use those resources to play cards or execute abilities. Cards can be allies with which to attack the opposing side, abilities such as spells and items including weapons and armor. ",//cf.geekdo-images.com/images/pic1371948.jpg,2,20,0,2,20,Shadow Era,20,//cf.geekdo-images.com/images/pic1371948_t.jpg,2012,NA,"Card Game,Collectible Components,Fantasy,Fighting",NA,"James Bowie,Sebastian Chedal",NA,CCGs (Collectible Card Games),"Hand Management,Variable Player Powers",Wulven Game Studios,5.63016,63 120217,"City of Horror is a backstabbing survival-horror game. As in classic zombie movies, a shambling horde is invading the city. The goal is to survive the assault. (Un)fortunately, surviving often means sacrificing some of your fellow players to the undead... Each player controls several characters with different abilities; these characters can move to various limited-capacity locations, which they can then barricade and scavenge for items and weapons. Critical situations, such as zombies breaking in and eating a character, are resolved using a vote. The basic game mechanisms are the same as in Mall of Horror (also designed by Nicolas Normandon), but City of Horror differs in both materials and game play in a number of ways: the city map changes each game, twenty characters are included, they can use antidotes (or die), action cards become scarce as the game goes on, you can gain points with stuff other than surviving characters... ",//cf.geekdo-images.com/images/pic1340620.jpg,6,90,13,3,90,City of Horror,90,//cf.geekdo-images.com/images/pic1340620_t.jpg,2012,Miguel Coimbra,"Horror,Negotiation,Zombies",NA,Nicolas Normandon,"City of Horror: Director's Cut,City of Horror: Lawn Mower",NA,"Area Movement,Simultaneous Action Selection,Voting","Repos Production,Asmodee,Swan Panasia Co., Ltd.",6.75388,2228 120268,"The Maidens of the kingdom keep disappearing. As an aspiring Hero, your job is to rescue them. You must battle the Monsters that have been capturing the Maidens. But you are not the only aspiring Hero trying to rescue the Maidens. Can you rescue the most Maidens and become the Greatest Hero in the kingdom? Monsters and Maidens is a fun, easy-to-learn dice game with nine fully customized six-sided dice. Players play the role of the Hero trying to rescue the Maidens from the Monsters. By rolling the dice and comparing the results, players determine the success or failure of their mission. Players may have some rescued Maidens but decide to push their luck and roll the dice again in an attempt to rescue even more. If they aren't careful, though, they will be overtaken by the Monsters and lose some or even all of their rescued Maidens. ",//cf.geekdo-images.com/images/pic1425574.png,6,30,8,2,10,Monsters and Maidens,30,//cf.geekdo-images.com/images/pic1425574_t.png,2014,Royce Mclean,"Dice,Fantasy,Fighting",NA,Fred MacKenzie,Monsters and Maidens: Epic Dice,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Jump Start City","Dice Rolling,Press Your Luck","Clever Mojo Games,Game Salute",5.42386,127 120305,"Based on the popular videogame and designed by Uwe Rosenberg, players in Farmerama use action cards to sow and harvest crops (carrots, hay, oats, corn) to feed their livestock (sheep, pigs, cow, horse) and earn victory points. On each player's board, a rotating wheel indicates where and when actions can take place, and another central wheel that affects all players indicates what yields they can expect. These wheels change over time, creating constantly shifting situations that players must navigate. Buyers of the board game will also receive free resources to spend in the videogame. ",//cf.geekdo-images.com/images/pic1275649.jpg,4,70,10,1,60,Farmerama,70,//cf.geekdo-images.com/images/pic1275649_t.jpg,2012,NA,"Animals,Farming,Video Game Theme",NA,Uwe Rosenberg,NA,NA,"Hand Management,Simulation,Simultaneous Action Selection",Ravensburger Spieleverlag GmbH,6.21695,236 120316,"The nine worlds of Norse and Anglo-Germanic myth comprise the battleground for this area control game. In the game Nine Worlds, players struggle to take control of these worlds, spending action points to add or remove armies, move them between the worlds, or banish them to Helheim. Control of a world gives access to world powers that players can use to win the game. Victory relates to the numbers of armies that players have in the Nine Worlds along with controlling or disputing control of as many worlds as possible. ",//cf.geekdo-images.com/images/pic3140212.jpg,6,90,12,2,60,Nine Worlds,90,//cf.geekdo-images.com/images/pic3140212_t.jpg,2016,"Matthew Comben,Andree Schneider","Fantasy,Fighting,Mythology,Travel",NA,Richard Denning,NA,NA,"Area Movement,Variable Player Powers",Medusa Games,6.87313,83 120426,"In Redshirts – which is based on a television franchise never to be named for legal reasons – players take on the role of Starship Captains, with a random assortment of Redshirts, which are junior level crewmen. The goal of the game is to be the first player to eliminate all of his own Redshirts. Each player has a hand of cards that allows him to assign missions, issue equipment, travel to exotic locations, or use temporary abilities. Players frequently wind up with more cards than they can hold, which forces them to make strategic decisions about how to proceed. Each Redshirt has its own combination of abilities and powers, and the players must find a way to match their crew up against missions where they cannot succeed. Other players "help" by offering the doomed Redshirt additional aid in an attempt to keep it alive. ",//cf.geekdo-images.com/images/pic1237706.jpg,7,30,12,2,30,Redshirts,30,//cf.geekdo-images.com/images/pic1237706_t.jpg,2012,David Reddick,"Card Game,Humor,Science Fiction",NA,"Jonathan ""Skippy"" Schwarz","Redshirts 2: Leprechaun's Revenge,Redshirts 3: Beating a Red Horse,Redshirts: Convention Cards,Redshirts: Reinforcements Deck,Redshirts: The Celebrity Away Team",Crowdfunding: Kickstarter,"Hand Management,Variable Player Powers",WeaselPants Productions,4.63458,308 120447,"Welcome to the J. Robert Lucky mansion...again. Once more, you and a collection of similarly evil-minded people have gathered for a seemingly innocuous dinner party. It will be an evening of stimulating conversation, quiet music, and desperate murder attempts. But this time, it's a card game. Get Lucky is the card game adaptation of the classic board game Kill Doctor Lucky. Players control multiple house guests, each with some very good reason to take the old man out — but he's not called "Doctor Lucky" for nothing. He's more resilient than a bad habit and twice as irritating. Take heart; his famous luck won't last forever! Gather around the card table and see who can Get Lucky! ",//cf.geekdo-images.com/images/pic1820072.jpg,6,20,12,2,20,Get Lucky,20,//cf.geekdo-images.com/images/pic1820072_t.jpg,2014,Israel Evans,"Card Game,Print & Play",NA,"James Ernest,Rick Fish",NA,"Crowdfunding: Kickstarter,Doctor Lucky",Hand Management,"Cheapass Games,cosaic,Truant Spiele",6.12082,425 120515,"Turn out the lights and try to be the last mammal standing in this survival dice game based on Latin American folklore. Can you survive the night? In Chupacabra: Survive the Night, which includes 24 glow-in-the-dark dice, each player rolls six dice at the start of the game and uses their rolled Chupacabra to steal other players' chickens, goats, and bulls. One Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull – but animal packs are immune to Chupacabra so be sure to roll a lot of the same animal! (As if you have the power to control your dice rolls...) When a player rolls all Chupacabras, he becomes "Chupacabra Loco" and can capture all of one type of another animal from a player. ",//cf.geekdo-images.com/images/pic1703718.jpg,4,0,8,2,0,Chupacabra: Survive the Night,0,//cf.geekdo-images.com/images/pic1703718_t.jpg,2012,Alex Fernandez (I),"Dice,Horror",NA,"David Blanchard,Brian Frodema,John Jacobsen",NA,NA,"Dice Rolling,Press Your Luck","Black Monk,Edge Entertainment,Haywire Group,Steve Jackson Games",5.58734,629 120523,"The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect? Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery. Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses. ",//cf.geekdo-images.com/images/pic1351626.jpg,5,120,8,3,120,Nothing Personal,120,//cf.geekdo-images.com/images/pic1351626_t.jpg,2013,"Cody Jones,Christopher Kirkman,Dann May,Lucas Soriano,Francisco Rico Torres","Mafia,Negotiation",NA,"Stephen Avery,Tom Vasel","Nothing Personal Expansion Pack #1: Game Designers,Nothing Personal Expansion Pack #2: The Dice Tower Crew,Nothing Personal Expansion Pack #3: Movies and TV,Nothing Personal: Associates,Nothing Personal: Power & Influence,Nothing Personal: Young Turks Expansion",Crowdfunding: Kickstarter,"Area Control / Area Influence,Dice Rolling,Hand Management,Take That","Dice Tower Games,Game Salute",7.19559,1839 120547,"War and Peace is a game that allows players to recreate the fight for Europe from 1805 to 1815. The game is designed for play by two players, one player being the French player and the other player is the British. Each player also controls one of the major countries of France, Britain, Austria, Russia, or Spain. Prussia is also in the game but starts neutral. The countries of France, Britain, Russia, Austria, Prussia, and Spain are represented by infantry, artillery, cavalry, naval units. The countries of France and Britain are at war throughout the game. The countries of Russia, Austria, Prussia, and Spain become neutral, conquered neutrals, French allies, or British allies through the use of diplomatic resources or military conquest. France starts out strong militarily with the aid of the Spanish navy and a strong French army. Austria and Russia, when united, have strong armies while England rules the waves and buys influence and allies. Victory is determined by the conquest of France or Britain, or causing the isolation of Britain through political and economic means. The fate of Europe rests in your hands... ",//cf.geekdo-images.com/images/pic1239364.jpg,5,180,0,2,180,War and Peace,180,//cf.geekdo-images.com/images/pic1239364_t.jpg,2012,NA,"Miniatures,Napoleonic,Wargame",NA,Grant Wylie,NA,NA,"Area Control / Area Influence,Area Movement,Dice Rolling",Worthington Games,6.906,50 120580,"From Hasbro's web site: "Brace yourself for search-and-destroy battle intensity as you compete with the enemy to keep your ships afloat. Play peg cards and power cards to find, hit and sink your opponent’s fleet of five ships. Each ship has a special power! Choose from beginner or advanced rules for edge-of-your seat excitement.Includes 24 coordinate cards, 52 destruction cards, 4 reference cards and instructions." Game play: To begin, each player shuffles and places their twelve Coordinate cards facedown in a 3x4 grid. They then draw five cards from their Destruction Card deck. Players take turns playing one card, then re-drawing up to five cards in hand. Players can play the following cards: 1) white peg cards to search for ships in the other player's grid; 2) red peg cards (of variable strength) that damage revealed ships; 3) Power cards that have variable abilities. In addition, revealed ships guide their players additional powers, allowing for rule-bending changes to the game. The first player to eliminate all five of their opponent's ships wins! The game from 2014 is now part of the Shuffle series of games and now simply called Battleship. ",//cf.geekdo-images.com/images/pic1245304.png,2,15,7,2,15,Battleship: Hidden Threat,15,//cf.geekdo-images.com/images/pic1245304_t.png,2011,NA,"Card Game,Children's Game",NA,Dustin DePenning,NA,"Battleship,Shuffle Card Games Series","Campaign / Battle Card Driven,Hand Management,Variable Player Powers","Cartamundi,Hasbro",5.98855,172 120605,"Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York. Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to... Neuroshima: Convoy, first published as The Convoy, is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon, Clown, or Juggernaut), modules to attach to the robots (Network module, Kasparov module), and special cards (such as Push back, or Move). He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle. The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG), buildings (such as Bunker or EMP Cannon), and many special cards (Move, Retreat, Medic). The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City. ",//cf.geekdo-images.com/images/pic2639998.jpg,2,40,10,2,30,Neuroshima: Convoy,40,//cf.geekdo-images.com/images/pic2639998_t.jpg,2012,"Mateusz Bielski,Grzegorz Bobrowski,Karol Dobrowolski,Piotr Foksowicz,Jakub Jabłoński,Łukasz Lalko,Michał Sztuka","Card Game,Fighting,Science Fiction",NA,Ignacy Trzewiczek,NA,Neuroshima,"Area Movement,Hand Management,Take That","IELLO,Portal Games,Z-Man Games",6.87249,678 120669,"(from GMT website:) Following on the success of No Retreat: The Russian Front, where the Russian Front of World War II beckons, Victory Point Games' dynamic duo of game designer Carl Paradis and his trusty developer Alan Emrich have teamed up again to present the second chapter in this game series, No Retreat: The North African Front. This time they take the gaming action to the African Front, from the start of Operation Compass on 8 December 1940, through 1942 to the eviction of the Axis from Libya. Building on the notion of a card assisted game and death-or-glory victory conditions, No Retreat: The North African Front offers a narrative game rich in the feel for the ebb-and-flow of the campaign, wrapped around an exciting maneuver and combat system that harkens back to the glory days of classic wargaming, but includes all the modern features and plenty of innovations. Unlike other North Africa wargames, there are 5 "mini-maps" located at the various termini of maneuver in the campaign, and where battles are waged as fascinating "mini-games" in their own right. Players try to sweep each map and force the action onto the next one in an effort to push their opponent out of the game. This Deluxe Edition combines both the original game, featuring Five quick-playing scenarios, a Tournament Game, a Full-Fledged Campaign game, and a Bonus "Invasion of Crete" mini-game, all using deluxe components of "Twillight Struggle Deluxe Edition" quality. The looming Malta factor is accounted for most assiduously. While abstracted into many aspects of the game, players must always be mindful of Malta being made active (helping the Allies) or inactive (assisting the Axis). The Italian forces have their rightful place in the story unfolding on the game board, and the remarkable paucity of units turns every counter and hex into the kind of wargaming puzzle reminiscent of the glory days of those great contests from the Avalon Hill General magazine. The use of Supply Point markers, received in a fast, hassle-free way, to seize the initiative, replace losses and recover shattered formations, to light up a map and begin operations there (i.e., conduct player turns on it of maneuver and combat), and then to continue those player turns for another round. Each additional round of player turns must be paid for by another Supply Point, usually spent by the side that feels it is advantageous to press on and keep the opponent hard pressed, recreating simply and effectively the lulls and starts in battlefield operations that were a signature of this campaign. The desert lies before you and World War II is at stake. You must endure and prevail under the most surprising and grueling of circumstances, for there is No Retreat! Bonus Game No Retreat: The Invasion of Crete This Bonus mini-game will allow you to refight the first airborne invasion in history, during May 1941. Each player will fight to gain or maintain control of the Island's critical 3 airfields. Time is of the essence here as each contestant has to manage his limited ressources in a life-or-death contest where neither has space to Retreat! This is a very intense knife-fight that can be very well be decided in the few first days, while the German Airborne force is most vulnerable, or could turn into a desperate rear-guard action, as the hard-pressed Allied troops try to escape the island. An innovative pre-game set-up planning procedure, and Airborne Landing rules, will insure that no two games play the same. Scenario Listing: Operation Compass, 1940: The British surprise offensive against the unprepared Italians in Lybia, pushing them back over 300 miles and capturing 115,000 prisoners! This scenario makes an excellent tutorial due to its low unit density. It is essentially a race game, with the Allies rushing to reach Map 2 and win the game there. Operation Sunflower, 1941: Rommel arrives in Africa with the 21st Panzer Division and begins operations to roll back the recent Allied advances, thanks to the withdrawal of their best troops to fight in Greece. Can you capture the important Port/Fortress of Tobruk, or will you to be stopped by the tenacious Australians? Operation Crusader, 1941: The importance of Tobruk and pressure from Malta on the Axis convoy routes to Africa caused both sides to fully commit to winning the war in the western desert during the British all-out attack to relieve the siege of the embattled Fortress. It's a wild free-for all battle, where speed of manoeuvre is all-important. Operation Venezia, 1942: After capturing Tobruk in this operation and routing the Allied forces in the desert (and the cancellation of the Malta Invasion), the German High Command sends resources to help Rommel’s exhausted forces race to Egypt. Can the forces of the Commonwealth hold the line at El-Alamein, or will the Afrika Corps reach Alexandria and the Suez Canal? Operation Lightfoot 1942: The last-ditch defence of Egypt and the resulting stalemate at El Alamein was finally turned to victory for the Allies as Monty’s overwhelming force pushed back the depleted and badly-supplied Axis Divisions. Or maybe Rommel will be able again to outmanoeuvre the British foe, and turn this battle of attrition into another of his famous victories? A Tournament Scenario 1941: For players that have time to play more than a scenario, but not enough for the full-fledged campaign game. Action starts with the first Rommel Attack of Operation Sunflower, and continues until Operation Crusader the end of 1941. Can the British keep Tobruk and Beghazi, or will the scenario end in an historical stalemate around Gazala? Components: One 22x18 Mapboard & two 11x18 Mapboards (all mounted and two-sided) One sheet of 88, 2-sided square units - One sheet of 56, 2-sided round markers. One rule book (24 pages) One Scenario Book (24 pages) 55 Event Cards (36 for NR2!, 19 for Crete) Two 6-sided dice Number of Players: 2 Ages: 14 and up Playing Time: approximately 50 minutes for each scenario; 4 to 5 hours for a campaign game; 60 to 90 minutes tor the Crete mini-game. Scale NR2: German & Allied units are Divisions (8-10,000 men), Italian units are Corps of binary (2 Regiment) Divisions; each hex is 15km across, and each turn is 1-2 months of real time (sometimes split into tactical turns of 3-4 days) . Scale Crete: Units are Multi-Battalion size battlegroups; each hex is 3km across, and each turn is 8-12 hours. DESIGNER: Carl Paradis DEVELOPER: Alan Emrich COUNTER ART: Mark Simonitch & Charles Kibler MAP ART: Charles Kibler ",//cf.geekdo-images.com/images/pic1759428.jpg,2,180,12,2,180,No Retreat! The North African Front,180,//cf.geekdo-images.com/images/pic1759428_t.jpg,2013,Rodger B. MacGowan,"Wargame,World War II",NA,Carl Paradis,NA,No Retreat series,Hex-and-Counter,GMT Games,7.45367,207 120677,"In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are: Desert (Fakirs, Nomads) Plains (Halflings, Cultists) Swamp (Alchemists, Darklings) Lake (Mermaids, Swarmlings) Forest (Witches, Auren) Mountain (Dwarves, Engineers) Wasteland (Giants, Chaos Magicians) Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult... ",//cf.geekdo-images.com/images/pic1356616.jpg,5,150,12,2,60,Terra Mystica,150,//cf.geekdo-images.com/images/pic1356616_t.jpg,2012,Dennis Lohausen,"Civilization,Economic,Fantasy,Territory Building",Terra Mystica: Big Box,"Jens Drögemüller,Helge Ostertag","Terra Mystica: 4 Town Tiles,Terra Mystica: Bonus Card Shipping Value,Terra Mystica: Erweiterungsbogen,Terra Mystica: Fire & Ice",Terra Mystica,"Route/Network Building,Variable Phase Order,Variable Player Powers","Feuerland Spiele,Bard Centrum Gier,Cranio Creations,Devir,Filosofia Éditions,FunBox Jogos,HomoLudicus,MINDOK,Swan Panasia Co., Ltd.,テンデイズゲームズ (Ten Days Games),White Goblin Games,Z-Man Games,Zvezda",8.29198,23684 120781,"In the card game Wild Fun West, players strive to build a small town in the American Wild West, bidding every turn for the building of their choice, be it a Post Office, a Saloon or a Jailhouse. The goal of every player is to construct four out of the six buildings listed on his objective card. Each turn, players receive money from their professions, then use the money to bid for new professions and to cast votes on the buildings to be added to town. The professions employed by a player influence the income of that player as well as the income of the player on his left, making the game fun and unpredictable. Every profession has up to 4 abilities, banning other professions from the game, adding a bonus for bidding on a specific building and providing extra income if some specific building/profession card is in the game. There are 12 Character cards from which the players can choose, each with a special ability, adding to the game diversity. The game ends as soon as the town includes four or more of the buildings listed on a player's objective card, that player being the winner of the game. ",//cf.geekdo-images.com/images/pic1391887.png,8,45,8,4,45,Wild Fun West,45,//cf.geekdo-images.com/images/pic1391887_t.png,2012,"Agnieszka Kopera,David Prieto","American West,Card Game,Negotiation,Party Game",NA,"Agnieszka Kopera,Andrei Novac,Vlad Sladariu","Wild Fun West: Chieftain promo card,Wild Fun West: Golden Age,Wild Fun West: Rustler promo card",Crowdfunding: Indiegogo,Auction/Bidding,NSKN Games,5.99245,106 120814,"You need a psychiatrist! You and the rest of the group all share a quirky problem that is interfering with your life, so you have gathered together and invited a psychiatrist to assess your condition. Will the psychiatrist be able to diagnose the problem, or will he end up just as crazy as you? Off Your Rocker is the hilarious party game of quirky insanity! The patients select a quirk that they will all portray and the psychiatrist attempts to guess the quirk by asking questions and looking for patterns in the patients' responses. A scoring system helps to encourage patients to improvise the quirk subtly to the psychiatrist, yet in an obvious way to the rest of the patients, which gives the feeling of an inside joke. ",//cf.geekdo-images.com/images/pic1256426.jpg,12,45,12,4,45,Off Your Rocker,45,//cf.geekdo-images.com/images/pic1256426_t.jpg,2012,"Paul Drouin,Brian Elligson,Darrell Louder","Deduction,Party Game",NA,Chris James (I),NA,Crowdfunding: Kickstarter,"Acting,Voting","Stratus Games,Le Scorpion Masqué",6.45469,96 120886,""Congratulations! Queen Victoria approves of your application as the official representative of your nation of origin in the Quicksilver International Racing Federation! "You will be required to obtain a Quicksilver airship, now retired from Her Majesty’s Royal Air Force; you will find the ship well-suited for racing, and you are encouraged to modify the ship to suit your racing temperaments from aggressive to patient. We also recommend you familiarize yourself with the various race courses of the circuit – your success as a pilot depends on an understanding of each course’s unique layout, obstacles, and straight-aways. There are many opportunities on each course for courageous and clever pilots to push their luck and skill to victory. "Queen Victoria awaits your arrival. Your countrymen are watching, and with them you carry the hopes and dreams of a nation. Arrive at the Queen’s Carrier with your ship and your crew no later than 10 o’clock, Greenwich Mean Time. Welcome, and good luck!" Quicksilver is an airship racing game for 2-6 intrepid pilots. Customize the course, then be the first pilot to clear the three checkpoints and cross the finish line to win. Balance your need for greater speed with your need for protection from obstacles, both natural and man-made. Use additional tactics to further control your destiny over the fate of the dice, to attack troublesome opponents, or to help maneuver through difficult terrain. Fortune (and fighting) favors the bold, so race on, brave pilots! ",//cf.geekdo-images.com/images/pic1713549.jpg,6,90,13,2,30,Quicksilver,90,//cf.geekdo-images.com/images/pic1713549_t.jpg,2013,Randy Field,"Aviation / Flight,Racing",NA,Paul Imboden,NA,"Crowdfunding: Kickstarter,Sports: Aerial Racing","Dice Rolling,Hand Management",Split Second Games,6.31905,118 120906,"Velociraptor! Cannibalism! is a card game of survival, mutation, and the occasional volcano. Based on a crude understanding of natural selection, Velociraptor! Cannibalism! puts you in the role of a young, eager, and bright-eyed heartless killer. As a velociraptor, you must find prey, survive environmental disaster, mutate, and steal the bodies of your enemies. You play a velociraptor that grafts new body parts onto itself, mutating your creature in bizarre, horrifying, and hilarious ways. New body parts increase your food requirements, better parts costing more calories. Explore the jungle to find food, and reproduce or mutate further in times of plenty. Attack your opponents to steal their parts or children. Avoid going hungry at all costs. The most fruitful Velociraptor will win the day. ",//cf.geekdo-images.com/images/pic1821413.jpg,6,60,8,3,60,Velociraptor! Cannibalism!,60,//cf.geekdo-images.com/images/pic1821413_t.jpg,2013,Jennifer Rodgers,"Animals,Card Game,Fighting,Humor,Prehistoric,Print & Play",NA,"J. R. Blackwell,Major Johnson,Bri Lance,Jennifer Rodgers,Daniel Solis,Jesse Whitworth,Andrew Wilson (I)",NA,"Animals: Dinosaurs,Crowdfunding: Kickstarter","Deck / Pool Building,Set Collection",Game Salute,5.23,150 121015,"Who will you invite to tea? Be careful who you invite as sometimes the characters will disappear as soon as they arrive! In Tea Time, players collect characters from Lewis Carroll's Alice in Wonderland, and each character card (other than Alice) is double-sided, with a normal image on one side and a reverse "mirrored" image on the other. Each round, an array of characters is laid out, with normal and mirrored images alternating. The round's start player takes one character, adds it to his collection, then places the Alice card in that spot of the array. The next player takes 1-2 cards, but if he takes two, the cards must be adjacent. From the third player on, each player takes 1-3 cards; again, you can take multiple cards only if they're adjacent. If you ever have a normal and a mirrored image of the same character in your collection, *poof* they both disappear. After five rounds (with two players) or three rounds (with 3-4 players), the game ends. Players score 1-15 points for collecting 1-5 cards of the same character – with zero cards of a character being worth five points, so sometimes you do want them to vanish! Alice herself is worth four points, and whoever has the most points wins. ",//cf.geekdo-images.com/images/pic2666665.jpg,4,30,8,2,15,Tea Time,30,//cf.geekdo-images.com/images/pic2666665_t.jpg,2012,Chiara Vercesi,"Card Game,Novel-based",NA,Emanuele Ornella,NA,"Characters: Alice In Wonderland,Tea Games",Set Collection,Gigamic,5.99434,159 121041,"Pluckin' Pairs embodies the same spirit as the classic party game Compatibility in that you want to match images with other players in order to score points, but the game play is more free form with everyone competing individually instead of in teams. At the start of a round, eleven images are laid out on the table. All players secretly pair off images – say, coins and a manhole cover because they're both round, or a mirror and a building because they both reflect light – and write these pairs on their player sheet. One image will be leftover as the outcast. After everyone has finished, you compare your pairs with those of other players. If no one – or conversely if everyone – created the same pair as you, you score no points for that pair. If only some of the players created that pair, each of those players scores as many points as the number of players who record the pair. (You can optionally compare outcast images as well, scoring points based on who had the same outcast as you.) The player with the most points after a certain number of rounds wins. ",//cf.geekdo-images.com/images/pic1245374.jpg,8,50,12,3,50,Pluckin' Pairs,50,//cf.geekdo-images.com/images/pic1245374_t.jpg,2012,"Jessica Lindsay,Matt Roussel",Party Game,NA,Stephen Glenn,NA,NA,"Simultaneous Action Selection,Storytelling,Voting","Asterion Press,Hobby World,R&R Games,REBEL.pl,Le Scorpion Masqué",6.59089,339 121073,"Amoebas have escaped and are slithering around in all directions! Catch them fast! In Panic Lab, the player-scientists have their hands full trying to figure out which amoeba to catch and where it might have oozed off to. To set up the game, shuffle the 25 cards, then lay them out in a circle. At the start of a round, one player rolls four special dice which indicate the color, shape and pattern of the amoeba being sought as well as the color of the lab it left and in which direction it was traveling. Competing at the same time, players need to find the lab, then move in the right direction to spot the amoeba (which may, of course, be striped and not spotted). But wait! If you encounter a vent after leaving the lab, you need to skip to the next vent in the circle before continuing your search. (Amoebas prefer to travel in the dark when possible.) Plus, if an amoeba passes through one of three mutation devices in the circle, you need to alter the criteria for your search, looking for a tentacled amoeba instead of one with a tail, for example, or an orange/red amoeba instead of a blue/purple one. Zap! The first player to lay her hand on the correct card collects a token, and the first player to collect five tokens wins! ",//cf.geekdo-images.com/images/pic3488252.jpg,10,30,8,2,10,Panic Lab,30,//cf.geekdo-images.com/images/pic3488252_t.jpg,2012,Maxim Cyr,"Humor,Party Game,Puzzle,Real-time",NA,Dominique Ehrhard,"Brettspiel Adventskalender 2016,Panic Lab: Shower",NA,"Dice Rolling,Memory,Pattern Recognition",Gigamic,6.15869,887 121076,"In Home Sweet Home, players have five diving bells and want to get as many sea creatures into them as possible – but crabs don't like octopi and vice versa, so keep those two species separate if you don't want trouble. To set up the game, each player lays out diving bell cards in front of them, numbered 1-5, and receives four cards from the shuffled animal deck; crab and octopus cards are also numbered 1-5. At the start of a round, a player lays an animal card from her hand in the center of the table and states the sum of all cards played. The next player does the same, making sure that all animal cards are visible. This continues until the sum of the animals played totals twelve or more. The player who laid the last card takes the stack, then places the animals in her diving bells based on the number on the cards. If you would lay a crab in a diving bell that already holds one or more octopi cards (and vice versa), you must discard one card of each type. Once the deck rounds out, players finish the round, if possible, then sum the animals in their diving bells. The player with the highest total wins! ",//cf.geekdo-images.com/images/pic1315301.jpg,4,20,8,2,20,Home Sweet Home,20,//cf.geekdo-images.com/images/pic1315301_t.jpg,2011,Christophe Swal,"Animals,Card Game",NA,Annick Lobet,NA,"Animals: Crabs,Animals: Octopuses",Hand Management,Gigamic,6.26795,78 121122,"Over a hundred years of legend awaits you and your skills as you vie to be the lucky prospector to hike out of the Superstition Mountains with The Lost Dutchman's Gold. However, this expedition for lost gold isn't for the faint of heart. You will face grizzly creatures and dastardly disasters around every corner and even the ghost of The Lost Dutchman himself while contending with your opponent's thirst for gold that grows with every nugget uncovered. In this treacherous treasure adventure, prospectors must balance their skills to take on fierce creatures and dangerous disasters with their search of gold. Will you find the most treasure by prospecting or will the map lead you to victory? No one path guarantees victory but with the right amount of skill and a little bit of luck you can be the first prospector to uncover the famed Lost Dutchman's Gold! Are you up to the challenge of uncovering the legendary gold of the Lost Dutchman? The Lost Dutchman is a treasure mining game for 2-5 players in which players are competing to mine as much of the Lost Dutchman's Gold as they can before the water supply runs short bringing the hunt for treasure to a parching halt. Players can also win by successfully navigating the Community Treasure Map and finding the ever illusive Lost Dutchman's Gold Mine. ",//cf.geekdo-images.com/images/pic1436521.jpg,5,45,13,2,45,The Lost Dutchman,45,//cf.geekdo-images.com/images/pic1436521_t.jpg,2013,Ian Rosenthaler,"Adventure,American West,Exploration",NA,Patrick Nickell,The Lost Dutchman: Pixel Prospector Player Board,Crowdfunding: Kickstarter,"Dice Rolling,Modular Board,Press Your Luck,Roll / Spin and Move",Crash Games,5.674,75 121193,"In Grandpa Beck's Cover Your A$$ets, a.k.a. Big Deal, players compete to collect items to become a millionaire. The game consists of 110 cards, with each card being either an asset (e.g., home, yacht, stamp collection) worth $5-20,000 or silver (worth $25k) or gold (worth $50k); silver and gold are jokers and can represent any other asset. Each player starts with 4-5 cards in hand, and on a turn a player takes one of four actions: Play a pair of asset cards (or an asset and a joker) from hand, placing it mostly on top of any other cards acquired earlier. Play a card from your hand that matches the top card of the discard pile, then place this pair on your other assets. Attempt to steal the top assets from another player's collection. Discard one card from your hand. When trying to steal, point to the top assets you want to take, then place a matching card (or a joker) from your hand onto the table. The player who owns these assets can then do the same thing. Players go back and forth this way, and the last player to play such a card keeps all of the cards played and the original assets. At the end of each turn, players refill their hands to 4-5 cards as needed. Once the draw pile runs out and one player has no cards left in hand, the round ends. All players tally the value of all cards in their collection and add this sum to their total score. If a player now has at least $1 million, she wins; otherwise, players shuffle the cards and start a new round. ",//cf.geekdo-images.com/images/pic1335113.jpg,6,30,8,2,30,Grandpa Beck's Cover Your A$$ets,30,//cf.geekdo-images.com/images/pic1335113_t.jpg,2011,"(Uncredited),Anne Pätzke","Card Game,Economic",NA,Brent Beck,NA,NA,Hand Management,"G3,Grandpa Beck's Games,Schmidt Spiele",6.1073,244 121288,"Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins. Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same. Similar to: Dixit 3: Journey – In Europe, the cards from Dixit: Journey will be packaged as an expansion and not sold as a complete game. ",//cf.geekdo-images.com/images/pic1387599.jpg,6,30,8,3,30,Dixit: Journey,30,//cf.geekdo-images.com/images/pic1387599_t.jpg,2012,Xavier Collette,"Card Game,Humor,Party Game",NA,Jean-Louis Roubira,"Dixit 2: ""Gift"" promo card,Dixit 2: ""The American"" promo card,Dixit 3: Journey,Dixit Odyssey (expansion),Dixit Odyssey: ""Bunny"" promo card,Dixit Origins: ""La Machine à rêves"" Promotional card,Dixit Quest,Dixit: ""Pumpkinhead"" and ""Santa"" promo cards,Dixit: ""The Dragon"" promo card,Dixit: ""The Inheritors"" promo cards,Dixit: ""Werewolves"" promo cards,Dixit: 2012 Asmodee Special Cards,Dixit: Anniversary Pack,Dixit: Daydreams,Dixit: Memories,Dixit: Origins,Dixit: Revelations,Dixit: Spielbox 03/15 Promo Card,Dixit: Tabletop Day 2015 Promo Pack",Dixit,"Acting,Simultaneous Action Selection,Singing,Storytelling,Voting","ADC Blackfire Entertainment,Asmodee,Gém Klub Kft.,Libellud,Swan Panasia Co., Ltd.",7.49665,3385 121295,"Solstice approaches. A swirling darkness coalesces in the night sky over a field as you, one of five Witches, perform incantations to vie for Earthly prominence, calling upon five Goddesses for protection and favor... But which of your fellow Witches serve the light, and which the dark? Gather information and form alliances, cast hexes, and use all your wit and connivance to ensure your dominance. Serve your Goddesses well, and they will reward you above their other followers, as they cast down those who dare to oppose them. Coven is a game of secret alignments for 3-5 players in which each player represents a Witch serving either the darkness or the light. Not only is your starting alignment a secret, but each of the five non-player Goddesses has an unknown alignment as well. Deducing which Goddess(es) and which other player(s) share your alignment will make your strategy clear and victory easier to achieve, but not guaranteed by any means. Gameplay is deceptively simple, with five possible actions as players traverse a circular board with an inner pentagram rotating widdershins changing tactics with each rotation. Coven presents an interesting strategic challenge: the side (Light or Dark) that scores the most Balance defeats the opposing side — but on the dominating side, only the Witch that scores the most Power can win, so players must be careful not to invest too much in one while neglecting the other. Coven includes five playable characters (along with their miniatures) – Witches of Earth, Water, Spirit, Air and Fire. The game also includes a Goddess Power/Balance board, Black and White magic crystals, hidden alignment tokens, "reversal" alignment crosses (for players who dare to change sides), Artifact Cards and Balance cards, a Goddess Board, and a two piece circular playing board with a rotating pentagram. ",//cf.geekdo-images.com/images/pic2308406.jpg,5,60,14,3,60,Coven,60,//cf.geekdo-images.com/images/pic2308406_t.jpg,2015,Edu Torres,"Deduction,Fantasy,Horror,Negotiation",NA,"Jason Maxwell,Paul Saxberg",Coven: The Village,"Crowdfunding: Kickstarter,Games by the Game Artisans of Canada",NA,8th Summit,5.96338,71 121297,"In the northwest corner of Nunavut, Canada, a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs, Ridback Bay is teeming with sea life. A remote, timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized, and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas! Fleet is an exciting, strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet, you'll acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish, licenses, and boats will build the strongest fleet and lead his crew to victory! ",//cf.geekdo-images.com/images/pic1247682.jpg,4,45,10,2,30,Fleet,45,//cf.geekdo-images.com/images/pic1247682_t.jpg,2012,Eric J. Carter,"Card Game,Nautical",NA,"Ben Pinchback,Matt Riddle","Fleet: Arctic Bounty,Fleet: Arctic Bounty – 54 Card Expansion Pack,Fleet: Charter Boat Cards,Fleet: Crab Meeples,Fleet: First Mate,Fleet: House Boat,Fleet: Inuit Fisherman,Fleet: Mini Expansion Pack,Fleet: Nunavut Weather Authority,Fleet: Salmon License,Fleet: Salty Captains,Fleet: Salvage Yard Licenses,Fleet: Trophy Cards,Fleet: Wharfside Casino","Animals: Crabs,Animals: Fishes,Arctic Theme,Country: Canada,Crowdfunding: Kickstarter,Fleet,Sports: Fishing / Angling","Auction/Bidding,Hand Management","Eagle-Gryphon Games,Swan Panasia Co., Ltd.",7.00261,3506 121408,"In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones. In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan! Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games. Integrates with Trains: Rising Sun ",//cf.geekdo-images.com/images/pic1606346.jpg,4,45,12,2,45,Trains,45,//cf.geekdo-images.com/images/pic1606346_t.jpg,2012,"Ikaan Studio,Ryo Nyamo","Card Game,Territory Building,Trains",AEG Black Friday Black Box,Hisashi Hayashi,"Destination Fun Combo Pack,Trains: Coastal Tides,Trains: Gen Con 2013,Trains: Gen Con 2014,Trains: Gen Con 2015,Trains: Map Pack 1 – Germany/Northeastern USA,Trains: Map Pack 2 – Europe/Italy/California,Trains: Nagoya Map","AEG: Big in Japan,AEG: Destination Fun","Deck / Pool Building,Hand Management,Route/Network Building","Alderac Entertainment Group (AEG),Filosofia Éditions,Game Harbor,Japon Brand,OKAZU Brand,Pegasus Spiele",7.26144,5865 121409,"1969 is a push-your-luck style game in which players take the role of the leader of a particular nation's space program attempting the first successful lunar landing mission. Each turn, players use their income to hire scientists to research technology to improve their chances, hire spies to slow other players down, purchase cards to influence their missions and their competitors, or attempt easier, preparatory missions. Players gain victory points for performing well on prep missions, attracting famous scientists to their cause, and of course, how far they got on the moon landing mission. The core of the game are the mission tests, which consist of rolling five dice. Dice have success, neutral, and failure results, which add to your success rating, do nothing, or subtract from your success rating respectively. The total of your successes will determine the points earned from the mission and whether you'll get a bonus on the final lunar mission. Die rolls can be affected by technology and your success can be affected by having scientists researching relevant techs and card play (from a player or their opponents). 1969 combines simple dice mechanics with elements of resource management and even some light engine building to make an interesting light weight experience. There are some mechanics of player interference (meaning players can disrupt each other's progress) but these elements may be avoided if desired. ",//cf.geekdo-images.com/images/pic1364640.jpg,5,90,10,2,90,1969,90,//cf.geekdo-images.com/images/pic1364640_t.jpg,2012,Giulia Ghigini,Exploration,NA,"Aureliano Buonfino,Andrea Crespi,Lorenzo Silva,Lorenzo Tucci Sorrentino",1969: Research Promo 2012,"Crowdfunding: Kickstarter,Solar System",Dice Rolling,"Coffee Haus Games,Cranio Creations,Heidelberger Spieleverlag",6.4202,344 121410,"Game description from the publisher: As owners of a fantastic steam park, you're to build gigantic, coal-powered rides to attract as many visitors as you can – but building attractions won't be enough. You'll also need to manage your employees, invest in advertising in order to attract and please the different kinds of guests visiting your park, and, above all, keep the dirt that your park produces under strict control! Steam Park is an easy-to-learn game with two difficulty levels: one for the less experienced gamers and a more strategic one for those who want a more exciting challenge. In this management game, you'll have to build your own amusement park and make it the largest and most profitable in the region. By constructing the three-dimensional, wonderful rides designed by Marie Cardouat, you will see your park grow right before your eyes. Choose your strategy! Build Stands to attract more Visitors, or Toilets to keep the Dirt under control. Whatever decision you take, take it quickly: The less time you spend planning, the more time you'll have to maintain your park. Thanks to a clever, original action-choosing mechanism, winning in Steam Park is as much a matter of being the best as of being the fastest! ",//cf.geekdo-images.com/images/pic2656302.jpg,4,60,8,2,60,Steam Park,60,//cf.geekdo-images.com/images/pic2656302_t.jpg,2013,Marie Cardouat,"City Building,Dice,Real-time,Science Fiction",NA,"Aureliano Buonfino,Lorenzo Silva,Lorenzo Tucci Sorrentino","Steam Park: Essen Special Cards,Steam Park: Play Dirty,Steam Park: Robots","3D Games,Steampunk","Card Drafting,Dice Rolling,Memory,Modular Board","ADC Blackfire Entertainment,Cranio Creations,Edge Entertainment,Heidelberger Spieleverlag,Hobby Japan,Horrible Games,IELLO,Trefl Joker Line,Нескучные игры",6.98899,4045 121414,"In the modular game Countdown: Special Ops, you are in charge of a special ops team with a special mission! Find hidden bombs and dismantle them, help hostages into safety, or take out terrorist leaders. Due to the high variation in goals, targets, threats and specific circumstances, players need to choose their set-up and strategy each time they start a mission or a campaign. Don't just throw in grenades with your buster at public places such as airports and train stations, or else civilians might get hurt, resulting in negative points on your mission balance. (Plus, you know, injuring civilians is not cool.) Develop your primary skill, but don't neglect your attack power, defense power and other skills if you want to stay alive in this thrilling new game. Countdown: Special Ops is fully modular, with players being able to create their own game by adjusting four different aspects of play: Game situations: With more than 200 playing cards, the challenges and threats are different each time you play. Game mode: You can play a single mission, a campaign or a scenario; each game mode has its own level and duration, and you're advised to start with a single mission on the lowest level (green). Level up: Did you succeed a few times on level green? If so, you might want to try the next (orange) level or even a scenario, that is, three missions in a row with increasing difficulty! Goals: Even players' goals can be altered. Countdown: Special Ops is a co-operative game, but if you'd like to change the rules, you could add one or two traitors to the team and play "Traitor Mode". Development You can develop your own Special Op by improving his or her skills. This is done in scenario or campaign play. This brings out interesting aspects of the game in which you have to choose how many risk you want to take to gain extra experience or if you want to move slow and stay alive at all cost... This variation, combined with the 30-minute time limit per mission, makes the experience of a mission "feel" like an actual PC game in many aspects. Smart development is essential to survive the missions on higher threat levels. ",//cf.geekdo-images.com/images/pic1792037.jpg,6,30,12,1,30,Countdown: Special Ops,30,//cf.geekdo-images.com/images/pic1792037_t.jpg,2013,George Patsouras,"Card Game,Fighting,Modern Warfare,Negotiation,Real-time,Wargame",NA,"Gertjan Oomis,Hans van Tol",NA,Crowdfunding: Kickstarter,"Area Movement,Co-operative Play,Modular Board,Point to Point Movement,Time Track,Variable Phase Order,Variable Player Powers",The Game Master BV,5.35043,115 121423,"City building has never been so easy: Just roll the dice, then build a building. However, each die must be selected carefully to fit the building requirements. Push your luck too far – or select carelessly – and a player may find himself demolishing his city instead of building it up. Choose each die wisely and build efficiently in order to erect magnificent skyscrapers and create the best skyline! Skyline is a quick push-your-luck dice game involving set collection. Unlike other dice games that provide no relationship from turn to turn and no player interaction, this game allows players to literally build upon their decisions each turn and react to their opponents' actions. Each turn, players choose to roll dice from either the Construction Yard or the Abandoned District, with the goal of erecting urban buildings. Buildings are made up of three types of dice: Ground Floor dice, Mid-Floor dice and Penthouse dice. Some buildings are safer to build but provide little reward, while other buildings have poor probabilities but can have substantial impact on the success of a player's skyline. After rolling their selected dice, the player must use at least one of these dice to take one of three possible actions: Abandon, Build, or Cancel Construction. The Build action is the desired outcome, of course, but can be carried out only if the die result matches what they need to build. For instance, all Ground Floor dice can be built without restriction, but a High-Rise Mid-Floor die result can be built only on top of a High-Rise Ground Floor die. Likewise, a Mid-Rise Penthouse die can be built only on a Mid-Rise Mid-Floor die. If the rolled results do not allow them to Build, then the player must Cancel Construction on one of their existing buildings. If a player does not want to Cancel Construction, then they must Abandon by placing that die in the Abandoned District, which gives their opponents the opportunity to capitalize on this failure. At the end of the game, points are rewarded for completed buildings according to their height. A Level 3 building – that is, a building comprised of three dice – is worth 9 points, while a Level 4 building is worth 16, and so on. Remember, the dice control the results...but the players control the dice. ",//cf.geekdo-images.com/images/pic1919942.jpg,4,20,10,1,10,Skyline,20,//cf.geekdo-images.com/images/pic1919942_t.jpg,2012,"Gavan Brown,David Short","City Building,Dice",NA,David Short,NA,"Games by Gamesmiths,Solitaire Games,TMG Originals","Dice Rolling,Press Your Luck,Set Collection",Tasty Minstrel Games,6.03344,1164 121471,"In 1982, Mexico's economy collapsed, and the government's response was to centralize the banks and devalue the peso. (This much, at least, is true...) In the game world of Banditos, the Mexican people responded poorly to these changes, resulting in a decrease in effective security and an increase in creative accounting at the new Banco de Mexico. Once some of the "alternatively principled" people in the land of opportunity heard about this, they looked south of the border for their ventures. You will play one of several American characters making runs into Mexico to pull bank heists. You will need to acquire vehicles, weapons, seed money, and maybe even some inside information to make it all happen. The first player to get his character home with the equivalent of one million US dollars wins. Players can acquire cards (vehicles etc.) by drawing them each turn, by buying them from other players, or by stealing them from the discard pile. Doing anything deemed illegal, however, will bring "heat" to your character (if you steal from the discard pile or pull a heist,) or your vehicle (if you steal gas or pull a heist,) or Mexican cities (if you pull a heist.) It's up to you as a player to manage your risk and decide how desperate you are to acquire what you need versus how much heat you currently have. If you have the guts to try a risky heist, it'll either pay off or you'll land in a Mexican jail and have to play catch-up. ",//cf.geekdo-images.com/images/pic1274876.jpg,6,90,12,2,90,Banditos,90,//cf.geekdo-images.com/images/pic1274876_t.jpg,2012,James Van Niekerk,Economic,NA,Sean Scott Garrity,Banditos: Hippies and an Armored Truck,Country: Mexico,NA,Baksha Games,5.49524,63 121615,"The King is dead! Cardis has fallen... After a long siege, the empire of Asmidan has conquered Cardis and the Conclave of Law has been sent by the Emperor to establish the new rule. The city is in disarray and several factions struggle for power behind the scenes. The former Queen is using her influence to gather allies in an effort to help her son claim the throne. The Order of the Coin — a group of wealthy individuals — wants to rise to power ensuring the gold keeps flowing. The Asmidan's Church desires to seize control of the newly conquered city by using the feared Inquisition to sway whoever opposes it. In Shadows over the Empire, players take the role of leaders of four factions in a struggle for control of Cardis. They must influence various personalities and have them do their bidding. Loyalties are constantly changing and great allies become mortal enemies in a city filled with desire for dominion. Who will prevail? ",//cf.geekdo-images.com/images/pic1801604.jpg,4,30,12,2,30,Shadows over the Empire,30,//cf.geekdo-images.com/images/pic1801604_t.jpg,2013,Antonis Papantoniou,"Card Game,Medieval",NA,Babis Giannios,"Shadows over the Empire: Azarias,Shadows over the Empire: Fallen Allies,Shadows over the Empire: Promo Pack","Admin: Better Description Needed!,Crowdfunding: Kickstarter","Area Control / Area Influence,Modular Board",Artipia Games,6.07437,507 121657,""Axis & Allies Air Force Miniatures is a fast, action-packed game of World War II air combat. You take the stick of one or more of history's most famous warplanes, taking on your opponent in wild dogfights. Victory goes to the player who gets the most out of his or her plane... or sometimes, the player who lands the lucky shot." Design Notes: - a game turn approximates 10-15 seconds - a hex is roughly 500 yards across - six levels of altitude represented - abstracted speed of 100 mph for range 1-2 and non linear steps for range 3-5 - scale approximately 15mm-20mm Starter Contents: - 6 prepainted miniature planes - all 31 stat cards for this set - 2 battle map sections - Rulebook - counter sheet - 4 six-sided dice Included Scenarios: - Battle of Britain: Intercept the Interceptors - Battle of Britain: Limited Fuel - Battle of Britian: Schnellbomber - Standard Scenario (for any aicraft) - Bomber Escort Scenario This is a game of aerial combat with WWII aircraft of various nations fought on a hexagonal map. This set represent aircraft primarily from the early years of the war. Players take turns determining initiative, moving their aircraft, and attacking opponents. Victory is determined player elimination or victory point total comparisons. Optional rules allow for clouds, flak fields, barrage balloons, and even night combat. The game also comes with a conversion appendix allowing the aircraft to be used with the Axis & Allies Miniatures Land Game. ",//cf.geekdo-images.com/images/pic1789878.jpg,6,30,12,2,30,Axis & Allies Air Force Miniatures: Angels 20,30,//cf.geekdo-images.com/images/pic1789878_t.jpg,2012,Ryan Sansaver,"Aviation / Flight,Miniatures,Wargame,World War II",NA,"Richard Baker,Mons Johnson",NA,Axis & Allies,"Dice Rolling,Point to Point Movement,Simulation,Variable Player Powers","Avalon Hill (Hasbro),Wizards of the Coast",7.31067,164 121663,It is a funny card party game about finding right words. Players trying to find words matching category shown by dice and containing two letters shown by cards. The game comes with two variants. In a more difficult one players also tries to collect letter cards and make sets of it to earn more points at the end of a game. ,//cf.geekdo-images.com/images/pic1253152.jpg,7,30,8,2,30,SłowoStwory,30,//cf.geekdo-images.com/images/pic1253152_t.jpg,2012,Maciej Szymanowicz,"Card Game,Party Game,Real-time,Word Game",NA,Filip Miłuński,NA,NA,"Card Drafting,Dice Rolling,Hand Management,Set Collection",Egmont Polska,6.03571,70 121751,"Somewhere nearby is Colossal Cave, where it is rumored that others have found fortunes in treasure and gold. Magic, too, is said to work in the cave. But beware! Some who enter are never seen again... Colossal Cave: The Board Game is an adaptation of the classic text adventure "Colossal Cave Adventure". The basic game mechanism is "draw one, play one"; there is also a game board depicting a simplified map of the cave (14 rooms). Cards represent items, treasures, actions, and "reactions"; you're generally not allowed to play an item or treasure card unless your player token is in a specific room on the map. For example, the Rare Coins are not playable anywhere except in the Hall of the Mountain King. After you play a treasure, you must get it safely back to the surface, where you can deposit it in the Well House. The winner is the first player to deposit three treasures in the Well House. Depending on the number of players and their willingness to stymie each other from the beginning, a game can last anywhere from 20 to 90 minutes. ",//cf.geekdo-images.com/images/pic1752312.jpg,6,60,12,3,60,Colossal Cave: The Board Game,60,//cf.geekdo-images.com/images/pic1752312_t.jpg,2013,Katy Grierson,"Adventure,Fantasy,Video Game Theme",NA,Arthur O'Dwyer,Colossal Cave: The Board Game – Back Promo,Crowdfunding: Kickstarter,Hand Management,(Self-Published),4.99571,70 121764,"In Plato 3000, a revised and improved version of the print-and-play game Utopian Rummy, players have the opportunity to rebuild the world into a new utopia. Players take turns playing sets of Job cards, shaping the new world, and giving them powers to break the rules of the game. Other players can join in – adding their matching Job cards – to gain the power for their side and lay more cards of their own. ",//cf.geekdo-images.com/images/pic1336644.jpg,4,30,10,2,30,Plato 3000,30,//cf.geekdo-images.com/images/pic1336644_t.jpg,2012,Steven Bagatzky,"Card Game,Civilization",NA,Sheamus Parkes,NA,"Admin: Better Description Needed!,Rummy Games,Steampunk","Hand Management,Partnerships,Set Collection",Cambridge Games Factory,6.44886,396 121787,"Game description from the publisher: In a galaxy far far away, there is a planetary system composed of a great big sun and nine minor planets, four of which have been developed as mercantile planets more or less under the control of politicians and guilds. On each of these planets are a merchant guild, a guild of smugglers, a bazaar and the galactic government, and players can take special actions on each of these planets. In RYŪ, a game of negotiation, bluffing and cube-drafting, players each represent one of the other five planets in this star system, with each planet having a different type of humanoid – such as sharks, amazons and meka goblins – and its own unique influences. These planets are open to prospecting, and with the proper financing players will be able to dig the resources they need to build their own RYŪ, a mother ship composed of "Rare Metal", "Memory Stone", and "Amber Magic". Players will need to cooperate with one another to raise the necessary resources, but they must also work for themselves in order to maintain an advantage over other players. Once assembled, the RYŪ comes to life as a living spaceship, and its owner wins the game. Probable update from game box on publisher website: Several centuries ago, a celestial Leviathan cried on Titan, our planet. Its tears flooded our cities and our land. The people of the Dragons did their utmost to save as many of us as they could: Goblins, Shibuke, Reptilians, Sharks, and Amazons. The survivors of this deluge were brought to Dala, the highest mountain range of our celestial body, with its 9 majestic summits. Nine summits that soon became nine islands. ",//cf.geekdo-images.com/images/pic2335263.jpg,5,0,0,2,0,RYŪ,0,//cf.geekdo-images.com/images/pic2335263_t.jpg,2015,"Bertrand Benoit,Romain Gaschet,Ian Parovel","Exploration,Science Fiction",NA,Kim Satô,NA,NA,Auction/Bidding,Moonster Games,5.65789,114 121806,"The race is on! Can you beat the Ogre to the treasure? It's your job to make a path from START to the treasure and collect the three keys that will open the treasure's locks before the Ogre gets there. Strategize, cooperate, and build the path together. Children as young as two can play this co-operative tile laying game. On their turn, the player draws one tile from the bag, and it will either show a piece of path or picture of the Ogre. Working together the players need to first make a path to the three keys that open the treasure and then lay a path to the treasure itself. All the while, each Ogre tile gets him closer to the treasure, and the players losing. Everyone works together on the tile placement and either they win together or lose together. The game has simple rules and does not require reading, meaning that even kids as young as 2 can be involved. ",//cf.geekdo-images.com/images/pic1254753.jpg,4,20,5,1,20,Race to the Treasure!,20,//cf.geekdo-images.com/images/pic1254753_t.jpg,2012,Kelly Murphy,Children's Game,NA,NA,NA,NA,"Co-operative Play,Tile Placement,Time Track","GoKids 玩樂小子,Peaceable Kingdom",6.26705,88 121921,"Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game... Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter, palisade, weapons, you will create tools like axes, knives, sacks, you will do everything you can to… to survive. You will have to find food, fight wild beasts, protect yourself from weather changes… Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make. Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island… Let the adventure live! ",//cf.geekdo-images.com/images/pic3165731.jpg,4,180,14,1,90,Robinson Crusoe: Adventures on the Cursed Island,180,//cf.geekdo-images.com/images/pic3165731_t.jpg,2012,"Tomasz Bentkowski,Mateusz Bielski,Vincent Dutrait,Jerzy Ferdyn,Mateusz Kopacz,Mateusz Lenart,Maciej Mutwil,Zhao Run Quan,Rafał Szyma,Piotr Słaby,Ignacy Trzewiczek,Michał J. Zieliński","Adventure,Exploration,Fighting,Novel-based",NA,Ignacy Trzewiczek,"Brettspiel Adventskalender 2016,Robinson Crusoe: Adventure on the Cursed Island – Beach Card Mini Expansion,Robinson Crusoe: Adventure on the Cursed Island – Beast Cards,Robinson Crusoe: Adventure on the Cursed Island – Crewman Deck I,Robinson Crusoe: Adventure on the Cursed Island – Discovery Tokens,Robinson Crusoe: Adventure on the Cursed Island – Dreadful adventure on the King Kong Island,Robinson Crusoe: Adventure on the Cursed Island – Events,Robinson Crusoe: Adventure on the Cursed Island – Gamer character,Robinson Crusoe: Adventure on the Cursed Island – Hunting Dog,Robinson Crusoe: Adventure on the Cursed Island – Poachers,Robinson Crusoe: Adventure on the Cursed Island – Sailor character,Robinson Crusoe: Adventure on the Cursed Island – Secret Trait Cards,Robinson Crusoe: Adventure on the Cursed Island – Spyglass of Illusory Hope,Robinson Crusoe: Adventure on the Cursed Island – Tracing Doctor Livingstone,Robinson Crusoe: Adventure on the Cursed Island – Trait Cards I,Robinson Crusoe: Adventure on the Cursed Island – Trait Cards II,Robinson Crusoe: Adventure on the Cursed Island – Treasure Island Junior,Robinson Crusoe: Adventures on the Cursed Island – Runch Mini Expansion,Robinson Crusoe: Adventures on the Cursed Island – Voyage of the Beagle (Vol. 1),Robinson Crusoe: Promo pack,Robinson Crusoe: Schatzkiste","Robinson Crusoe: Adventure on the Cursed Island,Solitaire Games","Action / Movement Programming,Co-operative Play,Dice Rolling,Modular Board,Simultaneous Action Selection,Storytelling,Tile Placement,Variable Player Powers,Worker Placement","Portal Games,Conclave Editora,DiceTree Games,Edge Entertainment,Filosofia Éditions,Hobby World,MYBG Co., Ltd.,Pegasus Spiele,uplay.it edizioni,Z-Man Games",8.01707,17999 121958,"Game description from the publisher: Command your own skyship and become a master merchant in Sky Traders, a board game of commerce and intrigue for two to five players. Evade the ruthless Wind Pirates as you collect influence with the powerful Sky Guild. Manipulate the commodity market using your powers of persuasion. Through clever trades and resourceful captaining, you can seize the title of Master of the Sky Guild! Each round of Sky Traders takes place in two main phases. In the first phase, players sail their ships and perform actions. To start, each player draws an Ill Wind card, which has a variety of effects that can help or hinder players. The Sky Patrol could attack you for carrying contraband, or the Wind Pirates might try to board your vessel in hopes of plundering valuable goods. If you're lucky, you'll stumble upon a treasure map that leads to riches. It's all up to fate when you draw from the Ill Wind deck. You'll add new members to your crew to gain various improvements. Skymen lend their blades to fight off Wind Pirate attacks. Other shipmates can help you earn more money when selling goods. Some crewmembers even make it possible to disregard the results of an Ill Wind card. You'll want to be judicious when hiring crew since they take up valuable space on the ship that could be used for trade goods. If your skyship requires repairs or refueling, visit a city. While there, line the ship's cargo hold with valuable textiles, spices, or even jewels, then deliver the goods to another city where entrepreneurs will pay large sums of money for the items. Make sure to stock up on goods when the price is low and sell them off when their value increases. In the second phase of each turn, the Guild Council takes place. During this round, players deliberate with each other in hopes of persuading their peers to help influence the price of goods. Strike a deal with your peers and you could force a surge in the value of the commodities you own, but if you've angered your rivals, they may choose to team up and devalue the wares you are selling. At the end of the Guild Council phase, each captain also has the opportunity to purchase Influence, which increases his ability to control prices and moves him a step closer to victory. Influence is expensive, but you cannot become the Master of the Sky Guild without it. As captain of your own skyship, you'll have to decide each turn how to best service your needs. Buying cargo at one port and delivering it to another city where the goods are highly desired is a great way to turn a profit. However, a captain also must consider hiring new crew, checking the ship’s phlogiston (fuel for skyships) levels, repairing damage sustained in pirate attacks, and undertaking other important tasks to keep the ship running at peak performance. When money is tight, haul toxic sludge or collect minerals from the countryside to make some quick money. FAQ & ERRATA: http://www.fantasyflightgames.com/edge_news.asp?eidn=3532 ",//cf.geekdo-images.com/images/pic1280034.jpg,5,180,14,2,180,Sky Traders,180,//cf.geekdo-images.com/images/pic1280034_t.jpg,2012,"Miguel Coimbra,Nicolas Fructus,Christophe Madura","Aviation / Flight,Fantasy,Transportation",NA,Gioacchino Prestigiacomo,NA,Steampunk,"Area Movement,Commodity Speculation,Dice Rolling,Modular Board,Pick-up and Deliver","Dust Games,Edge Entertainment,Fantasy Flight Games",6.23957,508 121987,"In an anonymous city of the United States of America, a terrible murder took place. A body has been found, the crime scene is now secure. This death has remained a mystery. But the investigation that you, players, readers, are going to lead will allow to unmask the culprit. Crimebox Investigation can be played in different ways, depending on whether you prefer to solve the case or to embody the different justice participants. You play either the Investigation or the murder trial. During the investigation, each player plays cards in order to get more and more details about the circumstances of the murder, the exhibits and their DNA analysis, the suspects and their personality. During the trial, one player is the public prosecutor. He must indict a suspect and has to explain how the suspect killed and why. Other players are the defense lawyers and must exonerate their client from the charge. ",//cf.geekdo-images.com/images/pic1518426.jpg,8,30,12,2,30,Crimebox Investigation,30,//cf.geekdo-images.com/images/pic1518426_t.jpg,2012,Cédric Lefebvre,"Card Game,Deduction,Murder/Mystery,Novel-based",NA,Cymon Kraft,Crimebox: Paranormal,NA,"Card Drafting,Role Playing,Storytelling","Heidelberger Spieleverlag,Ludonaute",6.47069,58 121993,"In the tactical card game We Will Wok You, you must provide delicious dishes for the visitors at a wok music festival. However, some dastardly thief has stolen your ingredients! You need to replace them and come up with new dishes as soon as possible... At the start of the game, players lay out 12-18 wok cards which show the dishes they can make or the special powers available to them in the kitchen. Lay out four lines of ingredient cards, with three cards each in the top two rows and two cards each in the bottom two rows; place six coin cards next to the top two rows, and four coins next to the bottom two rows. Each player starts with three coin cards in hand. On a turn, a player either: Takes one coin card from one of the two rows of coin cards. Buys all the ingredients in a row by paying however many coins lie next to that row. Takes a wok card by playing ingredient cards with four matching symbols onto the table in front of you. When you take a coin, you reduce the cost to buy the ingredient cards in the two adjacent rows; when you buy ingredients, you place the coins used on the appropriate coin row next to the ingredients, raising the cost for future purchases. You also replace the ingredients with two or three cards from the deck as appropriate. When both ingredient rows next to a coin row are empty, each player takes one final turn, then the game ends. Players then see which woks score for them: Some score the listed number of points; some require you to play a combination of ingredients onto them (whether from your ingredient cards on the table or those in your hand) in order to score anything; some score for each ingredient of a certain type or two placed onto them; and some score only for cards from your hand. The "men at wok" cards provide special abilities, boosting the points scored for certain types of woks, or allowing you to substitute one ingredient for another on one wok card, or transforming a wok into a fixed number of points with no ingredients required. Whoever has the most points wins. ",//cf.geekdo-images.com/images/pic1433037.jpg,4,40,8,2,30,We Will Wok You,40,//cf.geekdo-images.com/images/pic1433037_t.jpg,2012,Michael Menzel,Card Game,NA,Sebastian Bleasdale,NA,Food / Cooking,"Hand Management,Set Collection","Gigamic,Pegasus Spiele,White Goblin Games",6.35594,303 121995,"Blurble - The Hilarious Word Association Card Game Blurble is the new, exciting, and hilarious card game that is great for just about any crowd. With 500 different hand-drawn images, you'll have hours of entertainment every time you play, and the game will never be played the same way twice. Play with a friend while you're waiting for the bus or invite a group over for a game night. It's small size and varying options for length of game play make it perfect for any occasion. Object: To say an English word with the same first letter as the depicted image on the card before your opponent. The player with the most cards at the end of the game is the winner. Playing the Game: Choose one player to start as the ‘Blurbler’ (the person who starts the action by flipping a card onto the table). The Blurbler takes a small stack of cards, without looking at the images, and adds more to the stack as necessary. Play starts between the Blurbler and the player to his or her left. The Blurbler flips the first card from the stack face-up onto the table. The card should be placed at an equal distance between the two players. Each time a card is flipped, a ‘face-off’ occurs between the Blurbler and the opponent. The two players involved race to say any English word, that is not a proper noun or a number, that shares the same first letter as the object on the card. For instance, if the card shows a dog, words such as “drain” or “dairy” would be acceptable, whereas “David” or “Denmark” would not. Words used must be at least three letters long. The first player to finish saying a correct word first is the winner. The Blurbler continues to move clockwise around the circle until beat. Once the Blurbler is beat, the deck is passed to the player who won that round, and a new Blurbler is born. Play always resumes with the player to the left of the new Blurbler. Scoring: The player who says a legal word first is the winner of that face-off. After each face-off, the winning player takes the card and puts it in front of him or her. If there is uncertainty about who said the word first, the other players not involved will vote on who won. If the round is deemed a tie, neither player is awarded the card, and the two players will face-off again with the next card. A word may only be said once in a given sitting. Let’s say the octopus card is flipped. One player yells “orange” and the other yells “oblong”. If “orange” was said before “oblong”, then “orange” cannot be used for the duration of the game, but “oblong” is still allowed. If there is uncertainty whether a word has already been said, consult the rest of the table for a group vote. A redo card can be used to resolve any disputes. If an incorrect word is used, for instance a proper noun, a number, a two-letter word, or a word that has already been used, players may continue to shout words until someone says a correct one. There is no penalty for incorrect words. A word may not be used if its exact spelling is contained within the depicted image. For instance, “rain” could not be used for “rainbow,” or “rob” for “robot.” Similarly, if a word is pronounced the same, but has a different spelling, it cannot be used. In the example above, “reign” could not be used for “rainbow.” A word with a similar sound is acceptable, so long as it is not spelled out in the depicted image. For instance, “row” could be used for “rope” or “camel” for “camera.” The player with the most cards at the end of the game is the winner. Winning the Game: There are several different options of how to structure the game. In all options, the winning player of each face-off keeps that card. These options allow you to structure how long game play will last. Decide on how long to play and set a timer. When the timer sounds, players add up their cards to determine the winner. Play to a predetermined number. Once someone has accumulated the predetermined number of cards, he or she is the winner. Decide on how many cards will constitute a game. This can be done by simply grabbing a smaller stack from the deck, or counting out an exact number. Play until all the cards are gone. The player who collected the most cards is the winner. ",//cf.geekdo-images.com/images/pic1276111.png,12,30,6,2,30,Blurble,30,//cf.geekdo-images.com/images/pic1276111_t.png,2013,Erin Koehler,"Children's Game,Party Game,Word Game",NA,Grant Bernard,NA,Crowdfunding: Kickstarter,Pattern Recognition,Bernard Games L.L.C.,6.34909,55 122159,"Explore the dark and horrifying mysteries of the unknown as you battle insanity and fiendish cults in Cthulhu Fluxx! Follow the wild-eyed Poet, the obsessed Artist, and the expeditions of the Professor as they investigate Eldritch Secrets no mortal was meant to discover. Someone has stolen the Necronomicon from the library at Miskatonic Univeristy, and a Farm in the hills is undergoing a horrifying Metamorphosis. Meanwhile, unspeakable abominations stir in Penguin-riddled Tombs beneath the ice. Are you Inevitably Doomed to a lifetime of Nightmares in the Sanitarium, or are you, in fact, a Secret Cultist, worshiping the Minions of Darkness? Like the other games in the Fluxx family, in Cthulhu Fluxx players will modify the rules of the game by playing cards, changing numerous aspects of game play: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and of course how to win the game. Players collect Keeper cards to satisfy the victory requirements but watch out for Cthulhu and other fiendish Creepers that will prevent you from winning – even if you otherwise have the winning combination! ",//cf.geekdo-images.com/images/pic1314332.jpg,6,30,8,2,5,Cthulhu Fluxx,30,//cf.geekdo-images.com/images/pic1314332_t.jpg,2012,Derek Ring,Card Game,NA,Keith Baker,"Fluxx Dice,Fluxx Promo Cards","Cthulhu Mythos,Fluxx","Hand Management,Set Collection","Black Monk,Hobby Japan,Hobby World,Looney Labs,Pegasus Spiele,Raven Distribution",6.13044,1875 122240,"Escaping from the zombie-overrun town of Woodinvale, a handful of survivors make their way up into the mountains – but as they reach the small logging and mining town of Timber Peak, they discover that a new nightmare has just begun! Last Night on Earth: Timber Peak is an action-packed standalone game as well as an expansion for Last Night on Earth. Introducing the brand new town of Timber Peak with a full set of game boards, six new Heroes (including three Survivor versions of Heroes from the original Last Night on Earth), four Generator objective pieces, a full set of 14 Zombies, a host of new Scenarios, rules for fire breaking out and spreading, over 130 new game cards, and a full Experience System for both Heroes and the Zombie horde to gain upgrades within the course of each game! Timber Peak is packed with new material for veteran players to add to their toolbox, and a fantastic way for new players to jump into the action. A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. As with the original game, one or two players control the zombies, while the rest control heroes. To achieve a horror movie feel, all of the art for the game is photographic. ",//cf.geekdo-images.com/images/pic1268706.jpg,6,90,12,2,90,Last Night on Earth: Timber Peak,90,//cf.geekdo-images.com/images/pic1268706_t.jpg,2012,Jack Scott Hill,"Fighting,Horror,Miniatures,Zombies",NA,Jason C. Hill,"Last Night on Earth 'Airstrike' Supplement,Last Night on Earth 'Darkest Night' Scenario,Last Night on Earth 'Hold the Line' Supplement,Last Night on Earth Special Edition Soundtrack CD,Last Night on Earth: Blood in the Forest,Last Night on Earth: Growing Hunger,Last Night on Earth: Hero Pack 1,Last Night on Earth: Hero Pack 2,Last Night on Earth: Survival of the Fittest,Last Night on Earth: Zombies with Grave Weapons Miniature Set",Last Night on Earth Game Engine,"Dice Rolling,Hand Management,Modular Board,Partnerships,Roll / Spin and Move,Variable Player Powers",Flying Frog Productions,7.69314,742 122271,"Defenders of the Realm: Battlefields is set in the world of Richard Launius' Defenders of the Realm, but is a stand-alone, non-cooperative game in which players compete against one another either one-on-one, two-on-one, or two-on-two. One side represents the Dark Lord's invading army, while the other plays the heroes defending the realm. Fourteen battlefield cards are included in the game, and three are laid out at random over which the sides will compete. Players take turns playing cards onto one of the battlefields in play in order to build up enough strength to claim that battlefield card. (Players hold seven cards with two players, five cards with four, and eight vs. four/four with three.) Each battlefield card bears a special power that the winner of that card receives as a reward, such as "Remove all cards from one battlefield", "Choose the next battlefield to activate", and "Force the loser to give up one won battle". The first team to claim any five battlefields or three battlefields of the same color wins, although rules are provided for shorter games. ",//cf.geekdo-images.com/images/pic1269650.jpg,4,30,13,2,30,Defenders of the Realm: Battlefields,30,//cf.geekdo-images.com/images/pic1269650_t.jpg,2012,Larry Elmore,"Dice,Fantasy,Fighting,Medieval",NA,"Sean Brown,Richard Launius","Defenders of the Realm: Battlefields – Elf Lord,Defenders of the Realm: Battlefields – Greenleaf Village and Fire River,Defenders of the Realm: Battlefields – Scorpion Canyon and Karmak Sands","Crowdfunding: Kickstarter,Defenders of the Realm","Dice Rolling,Hand Management",Eagle-Gryphon Games,6.10901,141 122294,"Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right. As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards – representing the trapped souls of heroes from the past – to stop the rebel godling Kythis from fueling his mad ascent to godhood. As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points. ",//cf.geekdo-images.com/images/pic1514751.jpg,2,30,13,1,30,Ascension: Immortal Heroes,30,//cf.geekdo-images.com/images/pic1514751_t.jpg,2012,Eric Sabee,"Card Game,Fantasy",Ascension: Year Two Collector's Edition,"Robert Dougherty,John Fiorillo,Justin Gary,Brian M. Kibler","Ascension: Archival Expert Promo,Ascension: Cetra, Benefactor of All Promo,Ascension: Chronicle of the Godslayer – Big Bad Bunny Promo,Ascension: Chronicle of the Godslayer – Constricting Horror Promo,Ascension: Chronicle of the Godslayer – Defender of Vigil Promo,Ascension: Chronicle of the Godslayer – Disciple of Sadranis Promo,Ascension: Chronicle of the Godslayer – Foul Replicant Promo,Ascension: Chronicle of the Godslayer – N.I.N.E,Ascension: Chronicle of the Godslayer – Shuffletron 2K13 Promo,Ascension: Chronicle of the Godslayer – Vault of the Askara,Ascension: David, Prophetic Guide,Ascension: Dawn of Champions – Rys, Dark Muse Promo Card,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Eternal Tormentor Promo Card,Ascension: Explosive Swarm Promo,Ascension: Forrest, Beastwarden,Ascension: Hedron Dreidel,Ascension: Immortal Heroes – Arha Sanctuary Promo Card,Ascension: Lunar Matriarch Promo,Ascension: Michelle, Star Oracle,Ascension: Nyxian Corruptor Promo,Ascension: Sadistic Laboratory Promo,Ascension: Shadow Piercer Promo,Ascension: Storm of Souls – Cetra, Guide of Ogo Promo,Ascension: Storm of Souls – Cobra, the Sordid Promo,Ascension: Storm of Souls – Moon Staff Promo,Ascension: Storm's Eye Monk Promo,Ascension: Temporal Excavator Promo Card,Ascension: Theme Pack – Samael Claus","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management","Marabunta,Stone Blade Entertainment",7.46853,1201 122298,"The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest. Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons; and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn. Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead. ",//cf.geekdo-images.com/images/pic1284667.jpg,2,30,10,2,30,Morels,30,//cf.geekdo-images.com/images/pic1284667_t.jpg,2012,"Vince Dorse,Jarek Nocoń","Card Game,Educational",NA,Brent Povis,Morels Foray,"Food / Cooking,Mushrooms","Card Drafting,Hand Management,Memory,Set Collection","HomoLudicus,Pegasus Spiele,REBEL.pl,Two Lanterns Games",7.08566,4432 122313,"Venice, five centuries ago – In order to celebrate the glory of Venice, the Doge, the maximum authority of the Republic, ordered the construction of a new state ship. In The Doge Ship, the players play the role of the most skilled shipbuilders of Venice who are called by the Doge to cooperate on the construction of the new ship. Each player has to build parts of the Ship in order to earn victory points, but also Gondolas to get money, and Barriers for the protection of the shipyard and the city. The task is not easy: At the beginning of each round, the cost of the actions might change, as well as the demands of the Doge. When the construction of the ship is finished, only one will be the winner and will gain the favour of the Doge. In this game players have to manage their five actions per round competing with other players on these available. Players can work on a part of the Doge Ship to gain VP, on Gondolas to make money, or on Barriers to protect Venice from High Water effects and save their shipyard. Manage money is fundamental as all materials costs something. The game ends when the Doge Ship is complete. ",//cf.geekdo-images.com/images/pic1278923.jpg,5,90,13,2,90,The Doge Ship,90,//cf.geekdo-images.com/images/pic1278923_t.jpg,2012,Lamberto Azzariti,"Economic,Renaissance",NA,"Marco Canetta,Stefania Niccolini",NA,Cities: Venice,"Action Point Allowance System,Auction/Bidding,Dice Rolling","Giochix.it,Rio Grande Games",6.06268,205 122327,"Pirates of the Spanish Main: Shuffling the Deck is set in the environment of the Pirates of the Spanish Main constructible strategy game, features artwork from that property's many releases, and employs "a new card game system that uses a simple and fun twist" on that game. During play, you want to steer the captains that you sponsor and their ships to treasure, but you need to be discreet about who you sponsor. If another player guesses which ships are yours, he gets to plunder half your gold! ",//cf.geekdo-images.com/images/pic1909354.jpg,4,30,8,2,30,Pirates of the Spanish Main: Shuffling the Deck,30,//cf.geekdo-images.com/images/pic1909354_t.jpg,2012,NA,"Adventure,Bluffing,Card Game,Deduction,Nautical,Pirates",NA,"Bryan Kinsella,Phil Walker-Harding",NA,Shuffling the Deck,"Hand Management,Secret Unit Deployment",WizKids,6.06407,197 122399,"Bloqs can be learned in five minutes. Simple gameplay, yet challenging because of the intense tactical and strategic decions every turn. Players use die or card to move on the gameboard and to collect cube parts. They build these parts on their sites and the goal is to be the first one to build a perfect cube of 3 by 3 by 3 cube parts(blocks). If all players can not meet this challenge, the goal changes to build the highest structure of all. The game has over 30 cube parts with 8 different shapes to build on the sites. With the 20 cube & action discs, players can get these cube parts. Bloqs Maestro (included extra addition) adds 54 cards to the game: Play the added cards the right way so you speed up the game in your advantage. But watch out, you are not the only one with a perfect strategy... Bloqs is a cooperation with Joen (Hexus). ",//cf.geekdo-images.com/images/pic2262120.jpg,4,30,8,2,30,Bloqs,30,//cf.geekdo-images.com/images/pic2262120_t.jpg,2012,Rick de Zwart,"Abstract Strategy,Territory Building",NA,"Hyo-Jong You,Patrick Zuidhof",NA,3D Games,"Card Drafting,Dice Rolling,Hand Management",PLAYthisONE,6.39948,97 122435,"Mobile Frame Zero: Rapid Attack is the tenth anniversary edition of Vincent Baker's Mechaton. Build yourself a company of robots called mobile frames out of LEGO, give yourself some objectives to defend, lay out a table with a few friends, and fight! We're making sure you've got all the parts we've got so you can have the most fun you can with the game. You'll get play instructions, building instructions, even instructions for how to make your own setting. Because, just like a LEGO set, building what's on the front of the box is fun, but building your own thing is where it really catches fire. So that's what we want you to do! Build robots, play with our setting, sure! If you're into VOTOMS, Dougram, Macross, or Gasaraki, then we want to play with you! We've put a lot of love and care into the designs and the setting and we're excited to see what people do with them. But then check out the advice on building a setting and house rules, too, and go to town! ",//cf.geekdo-images.com/images/pic1576040.png,5,150,10,2,150,Mobile Frame Zero: Rapid Attack,150,//cf.geekdo-images.com/images/pic1576040_t.png,2012,"Emilee Denich,Richmont Gan,Soren Roberts,Lester Ward","Fighting,Miniatures,Science Fiction",NA,"D. Vincent Baker,Joshua A. C. Newman",NA,"Brick Wars,Crowdfunding: Kickstarter,LEGO","Dice Rolling,Modular Board,Player Elimination,Variable Player Powers",the glyphpress,7.70755,53 122515,"Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned. In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game. Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers. Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land. ",//cf.geekdo-images.com/images/pic2278942.jpg,6,120,12,2,90,Keyflower,120,//cf.geekdo-images.com/images/pic2278942_t.jpg,2012,"Juliet Breese,Jo Breese,Gemma Tegelaers","City Building,Economic,Nautical,Renaissance,Territory Building",NA,"Sebastian Bleasdale,Richard Breese","Keyflower: Beekeeper,Keyflower: Emporium & Monument,Keyflower: Key Celeste,Keyflower: Keymelequin,Keyflower: Pig Shelter,Keyflower: Storyteller,Keyflower: The Farmers,Keyflower: The Merchants,Keyflower: Trader","Colonial Theme,Crowdfunding: Kickstarter,Key-series,Keyflower,Quined Master Print Edition Series","Auction/Bidding,Memory,Modular Board,Pick-up and Deliver,Route/Network Building,Set Collection,Tile Placement,Worker Placement","R&D Games,Czacha Games,Ediciones MasQueOca,FoxMind,Game Harbor,Game Salute,Gigamic,HUCH! & friends,Quined Games",7.94075,11717 122522,"The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different game mechanism into play – pirates move cards, zombies bring cards back from the discard pile, dinosaurs have huge power – and every combination of factions brings a different play experience. During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed. Sounds easy? How easy is it when an opponent's Alien-Ninja decides to Beam Up your minions to other Bases - flat out Assassinate them? What about when the Pirate-Dinosaur player Full Sails in and releases King Rex to stomp your minions into the ground, or when the Wizard-Zombies use their Mystic Power to create an Outbreak, suddenly flooding minions onto the Base from the discard pile? Or what if you faced a Zombie-Dinosaur player instead and he created an Outbreak of massive beasts all at once?!? When a Base is smashed, each player in first, second and third place scores points. Fourth place? Sorry, bro – try harder next time. With eight different factions, Smash Up includes dozens of combinations to try. Pirate-Aliens play different than Ninja-Aliens, for instance. Which will you use to smash up your opponents? And did we mention the dinosaurs have laser beams? Integrates with: Smash Up: Munchkin Smash Up: Pretty Pretty Smash Up Smash Up: The Big Geeky Box Smash Up: Science Fiction Double Feature Smash Up: Monster Smash Smash Up: The Obligatory Cthulhu Set Smash Up: Awesome Level 9000 Smash Up: It's Your Fault! Smash Up: Cease and Desist ",//cf.geekdo-images.com/images/pic1269874.jpg,4,45,12,2,45,Smash Up,45,//cf.geekdo-images.com/images/pic1269874_t.jpg,2012,"Dave Allsop,Bruno Balixa,Conceptopolis,Francisco Rico Torres","Card Game,Fantasy,Humor,Pirates,Science Fiction,Zombies",NA,Paul Peterson,"Smash Up: All Stars,Smash Up: Sheep,Smash Up: The Big Geeky Box,Smash Up: What Were We Thinking?",Smash Up,"Area Control / Area Influence,Hand Management,Take That,Variable Player Powers","Alderac Entertainment Group (AEG),Arclight,Bard Centrum Gier,Edge Entertainment,Galápagos Jogos,Hobby World,IELLO,Kaissa Chess & Games,Pegasus Spiele,uplay.it edizioni",6.89171,15954 122588,"Dungeon Command: Sting of Lolth is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield. As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field. Dungeon Command: Sting of Lolth includes twelve miniatures, such as an assassin, a priestess, a wizard, spiders, and drow house guards. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. Integrates with: Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Heart of Cormyr Dungeon Command: Tyranny of Goblins Can be used as an expansion for: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game ",//cf.geekdo-images.com/images/pic1314558.jpg,2,90,12,2,90,Dungeon Command: Sting of Lolth,90,//cf.geekdo-images.com/images/pic1314558_t.jpg,2012,"Kerem Beyit,Daarken,Jason Engle,Dan Scott,Ben Wootten","Card Game,Fantasy,Miniatures",NA,"Chris Dupuis,Peter Lee,Kevin Tatroe,Rodney Thompson","Dungeon Command: Drow Wizard Promo,Dungeon Command: Into the Fray Promo,Dungeon Command: Magic Short Sword Promo,Dungeon Command: Mirror Image Promo,Dungeon Command: Secret Passage Promo","Dungeon Command,Dungeons & Dragons","Action Point Allowance System,Area Movement,Campaign / Battle Card Driven,Hand Management",Wizards of the Coast,7.327,790 122598,"A few viking warriors sit at a table in smoky long hall, talking and bragging about war axes, women and pillages. Beer flows freely, but not even the cellars of Byggvir, the God of Beer, could quench the thirst of Nordland's greatest warriors. Servants run for cover, knowing full well where all this is going. Suddenly an eerie silence fills the common room. On the table, only one full cup remains. Who will get the last drink? Not a single step back is allowed to the warrior who wishes to enter Valhalla. One single thought in everyone's mind: may Fenrir eat the sun, that beer will be mine! All vikings laugh at the thought of death, draw their war axes, joining the fight at the call of "OOOODIIIIIIIIIIN!" In Beer & Vikings you are a fierce and thirsty viking warrior, willing to do anything to get the last cup of beer. The winner is the most drunk viking – in game terms, the player who has collected the most beer drink counters – at the end of the sudden death round. Be wary, though, for drinking too much will dull your wits and mastery with the war axe. Each drink of beer prevents you from using one of your resources, be it a weapon, an item, or even your personal skill! You must always be wary not to drink too much or you risk becoming a defenseless sot in the hands of your enemies. On the other hand, you will be able to burn up some of the beer you have drunk to obtain significant bonuses which may well save your life. Show yourself as the wise warrior you are and balance your strategy with care, not burning up too much beer, thus finding yourself in the rear at the end of the game, when the cup is empty and the sudden death round begins. Those who will succumb to their enemies' blows won't be eliminated from the game, but will become Spirits of Loki, the thirsty god of evil, and team up with the other Spirits to attack the living, aiming to steal their beer. Raise your glasses (and your axes)! Beer & Vikings introduces 112 brand new cards! including a new type of cards called "Valhalla" which provide you a strong ability during the match – but to obtain them you need to kill an opponent. Thus, to gain this power you must generate a vengeful spirit first. Be careful when you follow the Valhalla way... Beer & Vikings, a board game for 3-8 players about war axes, blood and beer, is both a standalone game and an expansion for Sake & Samurai. Integrates with Sake & Samurai Microbadge: ",//cf.geekdo-images.com/images/pic1346423.jpg,8,45,13,3,45,Beer & Vikings,45,//cf.geekdo-images.com/images/pic1346423_t.jpg,2012,Jocularis,"Card Game,Fighting,Humor,Medieval,Party Game",NA,Matteo Santus,NA,Vikings,"Card Drafting,Hand Management",Albe Pavo,5.33284,67 122599,"Following the victory in the Conflict of Autumn, The Regime of Winter has clutched the Land of Fairy Tales in its cold grasp. Fuelled by hate and fear, Winter aims at extinguishing the flame of Love and the light of Hope under a blanket of snow and the never-ending chill of a winter night. In the winding alleys and the small houses desperately clinging to the hillside of Wintertown, frightened Tales move in the shadows, knowing they cannot allow all Hope for the future to be snuffed out by the cold and ready to fight to drive Winter away and let Spring come again. In Winter Tales, a storytelling board game, players tell the tale of the conflict between the characters of fairy tales, who represent all that is good and hopeful, and the Soldiers of Winter, who incarnate evil and the fierce cold of Winter. Players will ally themselves with one of the warring Factions, controlling characters and fighting for the comeback of Spring or the suffocation of all hope, bringing on an endless Winter. Winter Tales is an ever-changing game as each time the players will tell a completely different story, creating a shared plot. ",//cf.geekdo-images.com/images/pic1736360.jpg,7,90,14,3,90,Winter Tales,90,//cf.geekdo-images.com/images/pic1736360_t.jpg,2012,"Hide Art,Jocularis","Card Game,Novel-based",NA,"Jocularis,Matteo Santus",NA,NA,"Card Drafting,Partnerships,Point to Point Movement,Role Playing,Storytelling","Albe Pavo,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby Japan,Raven Distribution",6.2334,393 122690,"In Star Trek [Deck Building Game]: The Original Series, players take on the role of Captain of a salvaged Starship. They will search for new allies such as Kirk, Spock, and other famous Characters, and Explore space to complete Missions and overcome Events. The game features two separate scenarios of play: Explorations [Free For All]: Explore Space to complete Missions and Encounter Events. Infection Explorations [Free For All]: Take on some of the most dangerous and lethal Infections, Diseases, and Viruses in the universe while completing difficult Missions and Events. Do you have what it takes to keep your crew alive? Star Trek [Deck Building Game]: The Original Series features new Basic Character Effects that can be transferred to any of the other Star Trek [Deck Building Game]s for a new experience; the new "Handheld" keyword, which is found on some Maneuvers that need a Character to hold them to be used; and new Draft Mission cards that give players a set of hidden Missions that only they can complete from the start of the game. In 2014 Publisher Bandai sent a public note communicating that they will not to produce any of Star Trek: Deck Building games, having abandoned the game definitely. Integrates with: Star Trek Deck Building Game: The Next Generation Star Trek Deck Building Game: The Next Generation – The Next Phase ",//cf.geekdo-images.com/images/pic1537370.jpg,4,90,13,2,90,Star Trek Deck Building Game: The Original Series,90,//cf.geekdo-images.com/images/pic1537370_t.jpg,2012,Jak L. Hueng,"Adventure,Card Game,Exploration,Fantasy,Fighting,Movies / TV / Radio theme,Science Fiction,Space Exploration",NA,Alex Bykov,"Star Trek Deck Building Game: Data Promo,Star Trek Deck Building Game: Holodeck Promo,Star Trek Deck Building Game: James T. Kirk Promo,Star Trek Deck Building Game: Leonard McCoy Promo,Star Trek Deck Building Game: Montgomery Scott Promo,Star Trek Deck Building Game: Spock Promo,Star Trek Deck Building Game: Tribbles Promo,Star Trek Deck Building Game: Worf Promo","Star Trek,Star Trek Deck Building Game","Card Drafting,Deck / Pool Building,Press Your Luck,Simulation",Bandai,6.77572,484 122691,"Magnum Opus is a deck-building game in which each player is an Alchemist trying to be the first and only scientist to complete their life's great work by successfully fabricating the ultimate alchemical substance– the Philosophers' Stone. Unlike most victory point-oriented deck-building games, Magnum Opus is goal-oriented and plays more like a traditional card game but with a deck-building twist. Players collect different alchemical ingredients, called reagents, over the course of the game and combine them in a series of experiments in order to discover the mysteries of the Philosophers' Stone. The Discovery Matrix is where all of these experiments are conducted and the random selection and placement of Research and Discovery cards in the matrix insures that no two games are ever the same. Earn the gold you need to purchase your reagents, gain experience from your failures and knowledge from your successes, transmute the physical and mystical elements into the Philosopher's Stone and you will go down in history for your Magnum Opus. ",//cf.geekdo-images.com/images/pic1628950.jpg,4,60,12,2,60,Magnum Opus,60,//cf.geekdo-images.com/images/pic1628950_t.jpg,2014,"Pedro Figue,Alan Gallo,Cody Jones,Dann May,Ian Stedman","Card Game,Fantasy,Medieval,Mythology",NA,Ian Stedman,NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Hand Management,Modular Board,Set Collection","Clever Mojo Games,Game Salute",7.08507,136 122701,"Monolith is a fast-paced, confrontational, and exciting worker placement game that will reward players who make use of thoughtful and creative gameplay strategies. No two games will play the same as changing Fate and Rune cards are introduced to create a variable game board offering phenomenal replayability. Players will be executing exciting combinations and managing valuable resources, all while cautiously engaging other players. To begin the game, the game board is seeded with five Starting Rune cards, six Rune cards at random, and one randomly-drawn Fate card. Once the first player is determined, they gain the powerful Primus Token and randomly determine the placement of the starting "Round 1" card, while all other players receive one Skill card or one gem. Players then take turns placing or socketing one die at a time onto a Rune card of their choice, yielding Skill and Power cards, gems or victory points, and they can even attack other players. After all dice have been placed, the cards on the board are resolved in sequential order. As each die is removed, the effect of that placement is resolved. This sequence makes for exciting combinations and rewards strategic play. All resources of the game are finite, so players need to play carefully in order to avoid wasting placements. The game ends after five rounds or immediately if any player reaches Victory on the Score Track. ",//cf.geekdo-images.com/images/pic1462899.jpg,4,30,8,1,30,Monolith: The Strategy Game,30,//cf.geekdo-images.com/images/pic1462899_t.jpg,2013,"Rob Hughes,Mike Lubbers,Rocky Ponce","Abstract Strategy,Dice",NA,Matthew Papa,NA,Crowdfunding: Kickstarter,"Dice Rolling,Modular Board,Worker Placement",Goblin Army Games,6.37873,154 122831,"In the strategic route-building game Expedite, a player purchases hubs in different world cities in order to connect the starting and ending cities on one of his World Trade Cards. Don't own all the hubs? No problem – as long as you own the starting hub, you can give opponents points to use their hubs, but that might give them a greater share of the points from a World Trade Card than you get. Hmm, what to do? To place a hub in an empty city, the player must discard 1-3 cards matching that city's color, with the number determined by the shape of the city. If someone else already has a hub in that city, you can pay double to place your hub on theirs; that player or another opponent can then pay triple to take possession; and so on. On a turn, you either draw cards, place a hub (whether by discarding cards or playing a "free hub" card), or score a World Trade Card. The first player to collect 100 points wins. Microbadge: ",//cf.geekdo-images.com/images/pic1279291.png,4,30,14,2,30,Expedite,30,//cf.geekdo-images.com/images/pic1279291_t.png,2012,Amber Simmons,"Aviation / Flight,Transportation,Travel",NA,"Brent Douthit,Travis Koldus,Vaughn Paxton",Expedite: Limited Edition Word Trade Card Set,Crowdfunding: Kickstarter,"Card Drafting,Hand Management,Route/Network Building",Turnham Games,7.29365,63 122842,"After a devastating nuclear war, six human factions are seeking shelter in the Centauri system. On the verge of extinction, the humans are saved by a superior civilization, allegedly the Centaurians, and each faction is given a fresh start on a new planet. Thus the exodus of humanity seems to have ended on the planets orbiting the star called Proxima Centauri. When the Centaurians announce their departure, the struggle for power commences once again. In Exodus: Proxima Centauri, the six factions fight for dominance in an epic empire-building game, striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets, fight the Centaurian Resistance and the other players, negotiate and vote for political decisions, research Centaurian technologies, and much more. ",//cf.geekdo-images.com/images/pic1744472.png,6,180,14,2,180,Exodus: Proxima Centauri,180,//cf.geekdo-images.com/images/pic1744472_t.png,2012,"David J. Coffey,Maria Marin,George Necula","Civilization,Fighting,Science Fiction,Space Exploration,Wargame",NA,"Agnieszka Kopera,Andrei Novac","Exodus: Edge of Extinction,Exodus: Edge of Extinction – Kickstarter Edition,Exodus: Event Horizon,Exodus: Generals,Exodus: Supplies bonus card","4X games,Admin: Better Description Needed!","Area Control / Area Influence,Area Movement,Auction/Bidding,Dice Rolling,Hex-and-Counter,Modular Board,Simultaneous Action Selection,Take That,Trading,Voting",NSKN Games,7.26337,1126 122867,"In Four Taverns, everyone is competing to have the best tavern in the land. And how do you measure success for a tavern? Customers. No, wait – awesome customers who have done great things that inspire others to come drink with them and your tavern. Thus, you're going to support adventurers on their quests to do great things, which will ideally bring renown upon you and your tavern in the end. In game terms, each player starts with a hand of adventurers and some coins. Two or three quests are laid out face-up, and each quest shows the strength of the adventurer party – in terms of warrior, wizard, cleric and rogue – required to complete the quest. On a turn, you draw two adventurers cards, then play any number of cards (including zero) – paying their costs at the same time – in order to complete quests and gain the income and renown associated with it. When a quest is completed, all other adventurer cards are discarded. Why not just hold adventurers in hand until you can send out a massive party all at once? Your tavern is tiny at the start of the game, so you need to keep sending out adventurers in order to make room for more. As you gain renown, though, you'll increase the size of your tavern and have room to hold more adventurers in wait. Champions are special adventurers who fulfill two roles at once, and special action cards bring spice to the game play. The first player to collect twenty renown wins. ",//cf.geekdo-images.com/images/pic1274611.jpg,4,35,12,2,35,Four Taverns,35,//cf.geekdo-images.com/images/pic1274611_t.jpg,2012,Grant Wilson,"Card Game,Fantasy",NA,Mike Richie,NA,NA,Hand Management,Rather Dashing Games,5.77269,108 122868,"In Blackrock City, you are the chief of your group of outlaws, and you want to claim as much gold and silver as possible by attacking cities and stagecoaches. You will have to be clever to estimate the number of outlaws needed to attack – and watch out for the Sheriff and your opponents! The game is played in rounds. Each round, players bid on the right to perform the next bank robbery by placing a number of outlaws in the center of the playing area; each player starts with eight outlaws. Alternatively a player can skip the round or postpone an attack until after other players bid, but doing so will cause one or more of his outlaws to become wounded. When a player bids outlaws, the sheriff token moves a number of city tiles equal to the number of outlaws bid (in most cases). If a sheriff lands on a player's Chief of the Outlaws token – as these tokens are located on city tiles and not used for bidding – one of that player's outlaws is wounded. The winner of the bid attacks a city, most likely netting him gold and possibly giving him new outlaws (as they are freed from that city's prison), but which city is attacked is determined by the difference between the winning bid and the lowest bid. Thus, bids from the other players will influence the winner's gains – and if the winner lands on the city tile where the sheriff is located, he gets nothing. The player with the second highest bid attacks the stagecoach and gains one silver. If a player claims something from a city tile, it's flipped over and now has a different power for the remainder of the game, allowing a player who lands on the tile to steal gold or silver cubes from an opponent or wounding one of that player's outlaws. After each round, players collect the outlaws they used to bid and "wound" the healthy outlaws by flipping them over to their wounded side. A wounded outlaw who is wounded again is removed from the game. (Prisoners come into the game wounded, so they can be used only once.) The game ends when no player has any outlaws remaining or all players refuse to bid in a given round. The player who has collected the most gold and silver wins! ",//cf.geekdo-images.com/images/pic1438294.jpg,4,30,10,2,30,Blackrock City,30,//cf.geekdo-images.com/images/pic1438294_t.jpg,2012,Tony Rochon,American West,NA,Alain Ollier,NA,NA,Auction/Bidding,Blackrock Games,5.4544,91 122889,"The City-State of Tempest is a lively metropolis – some say the largest in the world – yet behind the city's cultured exterior, age-old cabals vie for power, fighting one another for dominance in a society ripe with political and economic turmoil. Led by shadowy figures who command a small cadre of loyal followers, these secret societies work in concert to seize the wealth and power of the fabled City-State of Tempest. In Dominare, you are the puppet master of a conspiracy seeking to control Tempest. Agents are the key to Dominare. Use your agents to spread your influence through the city, building a network of hidden power to control the most valuable districts and blocks. In the game, players first draft agents they want. Then, each turn, the players reveal one additional layer of their conspiracy. Each agent is a unique person in the City-State of Tempest, with unique abilities. The higher an agent in in your conspiracy, the more powerful that agent is. Players spread their influence in key city blocks and districts, use agent and district abilities to further their plans, and manipulate the board to their benefit. Use your agents well, and influence and power will be yours. Use them poorly, and... well, you wouldn't be the first would-be ruler to vanish into the inky waters of the city canals.... Number 3 in the Tempest Shared World Game Series ",//cf.geekdo-images.com/images/pic1352661.jpg,6,120,12,2,120,Dominare,120,//cf.geekdo-images.com/images/pic1352661_t.jpg,2012,"Thomas Deeny,Andrew Hepworth,Jeff Himmelman","Economic,Fantasy,Political,Renaissance,Territory Building",NA,jim pinto,Dominare Promo Cards,Tempest: Shared World,"Action Point Allowance System,Area Control / Area Influence,Card Drafting,Hand Management",Alderac Entertainment Group (AEG),6.87891,710 122890,"A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs, and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city. In Mercante, you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from "enticing" senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest's merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top? Designed for 3–5 players, Mercante is a game of economic warfare. At the beginning of the game, each player controls one warehouse and two agents. On each turn, goods are purchased at auction and stored in the warehouse to be sold at the various markets when the time is right. Players compete to accumulate crowns to finance their operations, and senatorial favors (victory points) to win the game. The player who accumulates the most money and favors will control all trade and profit in the City-State of Tempest! Number 2 in the Tempest Shared World Game Series ",//cf.geekdo-images.com/images/pic1355950.jpg,5,60,12,3,60,Mercante,60,//cf.geekdo-images.com/images/pic1355950_t.jpg,2012,"Thomas Deeny,Andrew Hepworth,Jeff Himmelman","Economic,Renaissance",NA,Jeff Tidball,NA,Tempest: Shared World,"Auction/Bidding,Commodity Speculation,Variable Player Powers,Worker Placement",Alderac Entertainment Group (AEG),6.65441,281 122891,"The social elite of Tempest live in a world of power, intrigue, and alliances that can often shake the very foundations of the city's society. In Courtier, you move within these circles of social power to further your goals. Work with established courtiers to gain influence and stymie the rise of your rivals as you attempt to earn or cheat your way into their world. In Courtier, 2–4 players compete for recognition in the royal court. Your mission is to act as an influence broker, manipulating the levers of power and granting favors to important supplicants. You accomplish this by influencing key people to act at your behest. Play influence cards to gain sway over a key courtier, or play power cards to manipulate the board in your favor. Control each of the courtiers listed on a given petition, and you earn victory points for completing that request. Bonus points can be earned from cards and abilities. The winner is the player with the highest score at the end of the game. Number 1 in the Tempest Shared World Game Series ",//cf.geekdo-images.com/images/pic1355948.jpg,4,45,10,2,45,Courtier,45,//cf.geekdo-images.com/images/pic1355948_t.jpg,2012,"Andrew Hepworth,Jeff Himmelman","Card Game,Renaissance,Territory Building",NA,Philip duBarry,NA,Tempest: Shared World,"Area Control / Area Influence,Card Drafting,Hand Management,Variable Player Powers",Alderac Entertainment Group (AEG),6.71823,796 122913,"Samurai Battles puts you in command of brave warriors clashing on the battlefields of feudal Japan! Assemble your army using magnificently detailed and historically accurate miniatures, then face your opponent on an endless variety of battlefields created from beautifully painted terrain and elevation tiles. You can play Samurai Battles two different ways: Commands & Colors: Designed by Richard Borg, this award-winning game system features a fast-paced, card-driven mechanism to represent the "fog of war". Special Dragon cards, along with Honor and Fortune tokens, will influence your luck in the thick of the battle! Art of Tactic: Designed by Konstantin Krivenko, this game system requires wits and strategy. You and your opponent secretly plan your moves every turn, then the actions of your warriors are resolved simultaneously – just like a real battle! Both game systems are easy to learn, and offer deep strategic and tactical challenges to please every fan of historical board games. Samurai Battles is the perfect blend of the beautiful and the historic – and the perfect way to explore the exciting battles of medieval Japan. So grab your katana and take up your naginata: Glory and honor await you in Samurai Battles! ",//cf.geekdo-images.com/images/pic1290146.jpg,2,60,10,2,60,Samurai Battles,60,//cf.geekdo-images.com/images/pic1290146_t.jpg,2012,NA,"Medieval,Miniatures,Wargame",NA,"Richard Borg,Konstantin Krivenko",Samurai Battles: Ninja Attack,"Art of Tactic,Asian Theme,Commands & Colors,Country: Japan,Samurai","Campaign / Battle Card Driven,Dice Rolling,Hand Management,Modular Board,Simultaneous Action Selection",Zvezda,7.50132,189 122943,"As a medieval monk, you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction, your abbey produces and sells its valuable works, thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all? The goal of Scripts and Scribes: The Dice Game is to acquire gold and to collect resources – scrolls, manuscripts, pigments, quills, ink – to exchange for gold. The game is a dice version of Scripts and Scribes (aka, Biblios) and follows the same basic theme, but with interesting changes due to the use of dice. As in Scripts and Scribes, players compete in five different categories and the values of the categories change during the game. In addition, depending upon the dice roll, there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources. ",//cf.geekdo-images.com/images/pic1276819.jpg,5,30,10,2,30,Scripts and Scribes: The Dice Game,30,//cf.geekdo-images.com/images/pic1276819_t.jpg,2012,NA,"Bluffing,Dice,Medieval",NA,Steve Finn,Scripts and Scribes: The Dice Game – Mini Expansion,NA,"Auction/Bidding,Dice Rolling,Press Your Luck,Set Collection",Dr. Finn's Games,6.66227,306 123045,"Welcome to the world of Uncharted: The Board Game! In this game, you take on the role of a treasure hunter and compete with other players to gain the most Victory Points. The variety of cards that you collect represent skills and items necessary for or sought after by treasure hunters. You can increase your chances of winning by adding useful cards to your play area. Venture into dangerous ruins, search them thoroughly, and defeat waves of enemies to become a legendary treasure hunter! ",//cf.geekdo-images.com/images/pic1296939.jpg,4,45,13,1,45,Uncharted: The Board Game,45,//cf.geekdo-images.com/images/pic1296939_t.jpg,2012,NA,"Adventure,Card Game,Fighting,Video Game Theme",NA,Hayato Kisaragi,Uncharted: The Board Game – Nathan Drake & Victor Sullivan,NA,"Action Point Allowance System,Hand Management,Player Elimination,Set Collection,Variable Player Powers",Bandai,6.56466,439 123096,"It's your lifelong dream – to join the Star Patrol and be part of the crew of an interstellar Starship. You've worked hard, graduated from the academy, and received your first assignment as part of a team of young recruits, confident in your training and ready to be put to the test. Nothing can possibly go wrong as you are prepared for anything... You are the Space Cadets. Space Cadets is a fun and frantic cooperative game for 3-6 players who take on the roles of Bridge Officers of a Starship. Each officer must accomplish his specific task in order for the team to successfully complete the mission. You might be the... Helmsman, plotting the ship's course through asteroid fields and nebulae. Engineer, using dominoes to get enough power to each system. Weapons Officer, completing puzzles to load the torpedoes and flicking a disc down a track to launch them. Shield Officer, using tiles to form poker hands to get the strongest shields. Sensor Officer, using your sense of touch to scan and lock on enemy targets. Captain, setting the plan and making sure that everyone stays focused and does their job. If your crew can work together to accomplish the mission goals, you just might make it home in one piece. ",//cf.geekdo-images.com/images/pic1362404.jpg,6,120,8,3,60,Space Cadets,120,//cf.geekdo-images.com/images/pic1362404_t.jpg,2012,Karim Chakroun,"Action / Dexterity,Puzzle,Real-time,Science Fiction,Space Exploration",NA,"Brian Engelstein,Geoff Engelstein,Sydney Engelstein","Space Cadets Promo Pack,Space Cadets: Resistance Is Mostly Futile",Space Cadets,"Co-operative Play,Dice Rolling,Grid Movement,Memory,Modular Board,Pattern Recognition,Press Your Luck","Asmodee,Stronghold Games",6.71795,2718 123123,"As new villains appear to lay claim to the world of Indines, new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world. BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner, a pair of tag-teaming werewolves, a prodigal paladin, a genius artificer, and more! Each character's play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master. Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character's unique styles and abilities with a set of basic cards that all characters share. The last player standing wins! BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants. Included with the game: BattleQUEST Guide The BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST, players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory! ",//cf.geekdo-images.com/images/pic2407334.jpg,5,45,10,1,45,BattleCON: Devastation of Indines,45,//cf.geekdo-images.com/images/pic2407334_t.jpg,2013,"Fábio Fontes,Danny Hirajeta,Victoria Parker,Eunice Abigael Tiu","Card Game,Fighting",NA,"D. Brad Talton, Jr.","The Art of BattleCON,BattleCON: Anath Adrasteia Promo,BattleCON: Armory,BattleCON: Bridj Promo Guest Character,BattleCON: Bruce Lee Promo,BattleCON: Devastation of Indines Extended Edition,BattleCON: Dr. Victor Ramos & Atlas Guest Boss Promo,BattleCON: Eliza Promo,BattleCON: Evil Hikaru Promo,BattleCON: Iris Promo Guest Character,BattleCON: Iskra Brimstone Promo,BattleCON: Legacy Promo Guest Character,BattleCON: Light & Shadow,BattleCON: Lucius Promo,BattleCON: Mark.PTO Promo Guest Character,BattleCON: Nehtali Promo,BattleCON: Prince Elien Promo,BattleCON: Raederick Blackforge Promo,BattleCON: Strikers,BattleCON: Takeshi Kamikaze Promo,BattleCON: Vincent Grey Promo","BattleCON,Crowdfunding: Kickstarter,World of Indines","Hand Management,Point to Point Movement,Simultaneous Action Selection,Variable Player Powers",Level 99 Games,8.11063,2159 123129,"You may be familiar with our very silly card game "We Didn't Playtest This at All". It is silly, quick, and fun. We have an interesting idea on how to expand it: designing a version of Playtest that benefits from you writing on the cards! What's new about Legacies cards (compared to original We Didn't Playtest This at All cards) is they contain a slot for Owner and a picture. When you win a game of Playtest: Legacies, you claim ownership of the last card you played, by writing your name in the Owner box. FOREVER. If you own a card, you ignore it if it ever tells you that you lose. Playtest: Legacies is a full stand-alone game (60 cards plus mystery packs). It may also be combined with the original "We didn't Playtest This At All" and its expansions. ",//cf.geekdo-images.com/images/pic1279763.png,15,2,12,2,2,We Didn't Playtest This: Legacies,2,//cf.geekdo-images.com/images/pic1279763_t.png,2012,Cupcakes,Card Game,NA,Chris Cieslik,No Lo Testeamos Ni Un Poco: Kinetico,"Crowdfunding: Kickstarter,Legacy,We Didn't Playtest This At All","Hand Management,Rock-Paper-Scissors","Asmadi Games,Bureau De Juegos",6.2329,310 123160,"Battle For Souls is a card game pitting the seven archangels of heaven versus the seven princes of hell in a fight for the eternal souls of humankind. In the game, 1, 2, or 4 players choose the side of heaven or the side of hell. Each side will battle for 28 souls, which are worth victory points. Players add holy or unholy points on the souls in play based on how they use temptation, virtue, sin, intercession, holy relic, unholy relic, angel and devil cards. Earn enough holy points, and when the soul is reaped it goes to heaven, earning the side of good victory points; earn enough unholy points, and when the soul is reaped it goes to hell, earning the side of evil victory points. If a soul does not earn enough holy or unholy points and is reaped, it goes to purgatory where its victory points are not counted. Guiding a soul to complete purity or complete darkness before death and final judgment adds a new archangel or prince of hell to a player's arsenal. Influence on souls can be spent for more powerful cards that have special abilities, and allow a player to gain souls more quickly. Many strategic decisions impact play. Strategies include focusing on gaining more help from heaven or hell to increase your power, working to reap souls quickly from the start with little intervention from the angelic and demonic hordes, or balancing your play to ensure victory. Sin, Intercession, and Relic cards can be purchased for beneficial effects at the cost of holy and unholy points. These help to make for deep gameplay and excellent risk-reward scenarios. Invest in these cards to strengthen your position. ",//cf.geekdo-images.com/images/pic1793962.png,4,60,14,1,60,Battle For Souls,60,//cf.geekdo-images.com/images/pic1793962_t.png,2013,"Fra Angelico,Hans Baldung,Jean Benner,Richard Bergh,William Blake,Arnold Böcklin,Hieronymus Bosch,William Bouguereau,Limbourg Brothers,Ford Madox Brown,Pieter Bruegel the Elder,Miguel Cabrera,Caravaggio,Annibale Carracci,Claudio Coello,Juan Correa,Giovanni Battista Salvi da Sassoferrato,Pietro de Cortona,Evelyn De Morgan,Alonso Miguel de Tovar,Francisco de Zurbarán,Francesco del Cossa,Taddeo di Bartolo,Gustave Doré,Albrecht Dürer,Albert Gustaf Aristides Edelfelt,Luis Ricardo Falero,Luis Francisco,Henry Fuseli,Cornelis Galle, the Elder,François Gérard,Jean-Léon Gérôme,John William Godward,Hans Holbein, the Younger,William Holman Hunt,Ernst Josephson,Svilen Kostadinov,Peder Severin Krøyer,Carl Larsson,Frans Luycx,Andrea Mantegna,Niklaus Manuel,Quentin Matsys,Hans Memling,François-Guillaume Ménageot,Michelangelo,Bartolomé Esteban Murillo,Michael Pacher,Vasily Grigorevich Perov,Pietro Perugino,Nicolas Poussin,James Powell (II),Raphael,Guido Reni,Ilya Repin,Christian Reuter,Dante Gabriel Rossetti,Sir Peter Paul Rubens,Martin Schongauer,Joel Dorman Steele,Esther Baker Steele,Titian,Michiel Van Coxie,Rembrandt van Rijn,Viktor Vasnetsov,Johannes Vermeer,George F. Watts,Maria Wiik,Anders Leonard Zorn","Card Game,Religious",NA,Robert Burke,Battle For Souls: Promo Card Pack,"Crowdfunding: Kickstarter,Solitaire Games","Deck / Pool Building,Hand Management,Partnerships,Press Your Luck,Set Collection",Robert Burke Games,7.2248,475 123162,"Democracy: Majority Rules is a game of debate, diplomacy and deal-making from Mark Rein•Hagen of Vampire: The Masquerade and Werewolf: The Apocalypse fame. Mark has taken his love and study of politics to create a game of power struggles, back door deals, and unscrupulous actions. You play an activist, a power broker, or the leader of a political party – in any case, someone who organizes campaigns, games the system and wins elections. Your job is to make compromises, yet always stand by your principles, form coalitions yet still achieve your agenda. To succeed you must herd cats, spin facts into a web of deception, and speak truth to power. Enter a world of mudslinging, dirty tricks and the crooks and liars who manipulate the masses, juke the system and corrupt the true believers in order to throw out the tyrants, make the world a better place, and save us all from ourselves. A canny and calculating political operative, you are battling to take over a country in crisis. The old-line political parties are weak and divided, primed for being taken over from within or pushed out of the way. Your movement has captured the imagination of a small but loyal few and now it's your job to grow it into a national force. The goal is to put your handpicked candidate into high office, lead the country, and put your mark on history. Democracy: Majority Rules is focused on the retail work of politics at every scale: making friends, forging alliances, outmaneuvering rivals, deceiving enemies, building consensus, selling your point of view, creating a coalition, hiding resentment, feigning weakness, blindsiding foes, and turning doubters into believers. It's all in the game. While the game plays 3-5, there is a Party Expansion pack that adds extra components, super supporters worth five normal supporters, and enough materials for up to 15 people. Currently, the Party Expansion is available only on the Kickstarter campaign. ",//cf.geekdo-images.com/images/pic1338869.jpg,5,60,12,3,60,Democracy: Majority Rules,60,//cf.geekdo-images.com/images/pic1338869_t.jpg,2013,NA,"Economic,Negotiation,Political,Real-time",NA,Mark Rein•Hagen,NA,"Crowdfunding: Kickstarter,Political: Elections","Partnerships,Simultaneous Action Selection,Voting",Make Believe Games,6.10687,80 123185,"1941: THE WORLD IS AT WAR! Quick and Convenient: Axis & Allies 1941 is designed to be set up and played more quickly than any previous A&A game. In essence, this is a simplified A&A experience that will introduce players to the A&A mechanics and play style. Play time runs between 1.5 to 2 hours. Familiar Mechanics: This game utilizes the A&A game mechanics present in A&A 1942 2nd Edition, as designed by Larry Harris (the creator of the original game). New Units: A key feature for enfranchised players is an entirely new set of unit sculpts. There are 16 all-new designs such as the P-40 Warhawk, Tiger Tank, AVRO Lancaster, FW-190, IS-2 tank, HMS Hood, He-111, and the Akagi Aircraft Carrier. These playing pieces can be used in any other A&A game, and will be desirable to players who seek to expand their A&A collections. Game Overview Five major powers struggle for supremacy. Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1941: The Axis has great momentum and is expanding its conquests in both Europe and Asia. Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its war-time economy. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts.Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! ",//cf.geekdo-images.com/images/pic1282890.jpg,5,180,12,2,60,Axis & Allies 1941,180,//cf.geekdo-images.com/images/pic1282890_t.jpg,2012,Jim Butcher (II),"Wargame,World War II",NA,"Larry Harris, Jr.",NA,Axis & Allies,"Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships",Wizards of the Coast,6.4231,516 123219,"Oddly enough, several of you have been hired to build the city of OddVille, home to four powerful worker guilds. Cleverly place your buildings in order to obtain greater power and fame, while thwarting your opponents' plans. Manage your workers to obtain the resources, coins, and building projects you need in order to make your mark on the city. Plan the city streets to get access to resources or coins from nearby buildings, even if not yours. Impress the right guild, and you will get a visit from a guild member, who will gladly help you out while enjoying your hospitality. The guild comes first, though: At a moment's notice, every guild member will return to the guild hall, regardless of how much that inconveniences you. Of course, the person who "inspired" the guild meeting may be chuckling gleefully at the "unfortunate" timing of your guest's departure. OddVille is a card-based city-building game in which all actions are carried out by playing one of your four Worker cards. Each Worker card has a different power and can be used in different ways: to get a project, to obtain resources, or to collect coins. During your turn, you can either play a card or add a building to the city. Connect it to adjacent buildings with roads and you will gain their bonus. The city grows with each player's contribution, ever changing the values of players' buildings. As soon as a player builds his sixth building, the game ends and the player with the most points wins. ",//cf.geekdo-images.com/images/pic1358373.jpg,4,45,10,2,45,OddVille,45,//cf.geekdo-images.com/images/pic1358373_t.jpg,2012,"Markus Günther,Mariano Iannelli","Card Game,City Building,Fantasy",NA,Carlo Lavezzi,NA,NA,"Card Drafting,Tile Placement,Variable Player Powers,Worker Placement","hobbity.eu,Hutter Trade GmbH + Co KG,IELLO,uplay.it edizioni,What's Your Game?",6.89503,1369 123228,"Bling Bling Gemstone features the same game play as Justin Oh's Toc Toc Woodman, but now players have more to aim for when they're swinging the axe. To set up the game, players create a pillar of discs, with each disc having four colored plastic "gem" pieces slid into notches on its side. On a player's turn, the player takes two swings at the disc tower with a plastic pickaxe. If any gems or discs fall from the tower, the player must keep them. Red gems are worth 3 points, pink gems 2, and transparent gems 1, while the center disc is worth -10 points. When no gems remain in the tower, the game ends and the player with the most points wins! ",//cf.geekdo-images.com/images/pic1281604.jpg,6,20,4,2,10,Bling Bling Gemstone,20,//cf.geekdo-images.com/images/pic1281604_t.jpg,2012,NA,"Action / Dexterity,Children's Game,Party Game",NA,Justin Oh,Bling Bling Gemstone: 7-Card Mini Expansion,Crowdfunding: Kickstarter,NA,"Gemblo, Inc.,Hobby World,Mayday Games,Pegasus Spiele",6.63147,421 123239,"Wits & Wagers Party, a simplified version of the most award-winning party game in history, comes with 250 of the best questions from the out-of-print Wits & Wagers Expansion Pack 1. These questions were chosen because they are lighter and more fun than the questions from the original Wits & Wagers, making this the best edition to play with your non-gamer friends and family. The poker chips in this edition are twice as heavy and thick as those from the original W&W. How to Play 1) Someone reads a question. 2) Everyone writes down a guess. 3) The guesses are placed face up on the table and ordered smallest to largest. 4) Players place their Betting Tokens on the guess they think is closest to the right answer. Players score one poker chip for a correct bet or for having the closest guess. On the seventh and final question, players can bet their poker chips. The player with the most poker chips after this question wins. ",//cf.geekdo-images.com/images/pic1285411.jpg,18,25,8,4,25,Wits & Wagers Party,25,//cf.geekdo-images.com/images/pic1285411_t.jpg,2012,"Ali Douglass,Jacoby O'Connor","Party Game,Trivia",NA,Dominic Crapuchettes,North Star Games 2017 PAX Pack,Wits & Wagers,Betting/Wagering,"North Star Games, LLC,Asmodee,dV Giochi,Grow Jogos e Brinquedos,KOSMOS,Tulip Games",6.91849,1034 123260,"Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents. Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population). During each game, players compete for several unique goals that offer an additional population boost – and the buildings available in each game vary, so you'll never play the same game twice! ",//cf.geekdo-images.com/images/pic1418335.jpg,4,90,8,1,90,Suburbia,90,//cf.geekdo-images.com/images/pic1418335_t.jpg,2012,"Ted Alspach,Klemens Franz,Ollin Timm","City Building,Economic",NA,Ted Alspach,"Suburbia 5★,Suburbia Inc,Suburbia: Con Tiles,Suburbia: Essen SPIEL Expansion,Suburbia: Hala Stulecia","Mensa Select,Solitaire Games,Suburbia","Card Drafting,Set Collection,Tile Placement","Bézier Games, Inc.,Arclight,Cosmodrome Games,Lookout Games,Planszoweczka.pl,uplay.it edizioni,Ystari Games",7.64467,14757 123370,"The card game Nox features ninety cards, thirty each in orange, green and blue. Each player starts each round of play with three cards in hand. On a turn, a player either: Plays one card in front of herself or another player to expand that player's kitty, or Plays that card on top of a matching-colored card in any player's kitty. Any time that a player has two stacks topped with a card of the same number, those stacks are merged into a single stack. After playing, the player draws one card from the deck. As soon as one player has six separate stacks in front of herself or all players have no cards left in hand, the round ends. Any player without stacks topped by cards of all three colors scores zero points for the round; all other players sum the numbers shown on the uppermost card of each stack they have. Rounds continue until at least one player has scored at least 150 points. In this case, the game ends and the player with the most points wins. For a harsh variant, players can decide that only the player with the most points each round scores, while everyone else receives zero points. In this variant, the game ends once a player reaches 100 points. ",//cf.geekdo-images.com/images/pic1283648.jpg,6,20,10,2,20,Nox,20,//cf.geekdo-images.com/images/pic1283648_t.jpg,2012,"Oliver Freudenreich,Sandra Freudenreich",Card Game,NA,Steffen Brückner,NA,HUCH! & friends Creepy card games,"Hand Management,Set Collection","Bard Centrum Gier,FoxMind,HUCH! & friends,MINDOK,Passport Game Studios,White Goblin Games,Zvezda",5.70997,316 123406,"The year is 1941. Within eight months, the United States will join in the war raging in Europe and brewing in the Pacific. However for the moment, the lives of most Americans continue in relative peace...unless you live in the City by the Bay. In San Francisco crimes, mysteries, and good old-fashioned murder present unique challenges to detectives and residents alike – especially if you happen to be a detective investigating a dirty backroom deal inside a neon lit nightclub, or a future criminal plotting against a spouse under a flickering streetlamp. It is up to you, the players, to create the story. Ace Detective – which features color and black/white artwork from the grand masters of detective pulp Black Mask Magazine – is a noir storytelling card game that rewards imagination and the turn of a good tale. Play your cards right, tell your story, and be rewarded with the plot points needed to place clues on the suspects of the crime. But be careful as everyone in this gritty city is competing to tell his or her own story... ...to become the true ace detective. ",//cf.geekdo-images.com/images/pic1292367.jpg,5,60,14,2,60,Ace Detective,60,//cf.geekdo-images.com/images/pic1292367_t.jpg,2013,"Carlos Romanos,Julia Semionova","Card Game,Murder/Mystery",NA,Richard Launius,Ace Detective: Strange Tales,Crowdfunding: Kickstarter,Storytelling,"8th Summit,Arclight",6.14014,147 123408,"The language of creation was stolen and given to Eve, and with it the power to alter reality. Inheritors of this forbidden knowledge have walked amongst us for millennia, scrabbling for greater power, controlling mankind, seeking god-hood, and they are known as Magi. Serpent's Tongue is a spell-casting simulation game, with a standalone core set that is expandable with Inscription Packs. In the game, players become Magi by building their Hardbound Spell Codex with Incantations and casting them using an actual functioning language, whether in competitive battles or cooperative adventures. ",//cf.geekdo-images.com/images/pic1726676.png,8,30,12,1,30,Serpent's Tongue,30,//cf.geekdo-images.com/images/pic1726676_t.png,2013,Jere Kasanen,"Ancient,Book,Card Game,Fantasy,Memory",NA,Christopher Gabrielson,NA,Crowdfunding: Kickstarter,"Co-operative Play,Memory,Role Playing,Trading,Variable Player Powers",UnBound Games,6.67086,187 123499,"In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history. Build a civilization in a Steampunk setting Customize two decks of cards in a unique twist on deck-building Choose your path- build a powerful economy or conquer everything in sight Includes hundreds of lavishly-illustrated cards, an extra-large board, land boards, coin tokens, and more ",//cf.geekdo-images.com/images/pic1292441.jpg,4,120,13,2,120,City of Iron,120,//cf.geekdo-images.com/images/pic1292441_t.jpg,2013,Ryan Laukat,"Card Game,City Building,Civilization,Economic,Fantasy",NA,Ryan Laukat,"City of Iron: Clockwork Fortress and Cave Market Promo,City of Iron: Contracts,City of Iron: Experts and Engines","Admin: Better Description Needed!,Arzium Setting,Crowdfunding: Kickstarter,Steampunk","Action Point Allowance System,Area Control / Area Influence,Card Drafting,Deck / Pool Building,Hand Management,Variable Player Powers",Red Raven Games,7.3597,1398 123536,"In a fantasy world dominated by goblins, when the blood moon rises in the sky, a new war begins and new warlords raise their armies. GOSU 2: Tactics plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers, heroes, magicians, and other classes – then swing it into action against the other players. Five clans of goblins are represented on the game cards, with goblins in one of three ranks. To build an army, a player must first recruit level I goblins, then build on those goblins with level II and finally level III. Those higher level goblins can be played only if a lower level goblin is of the same clan, and since goblins of the same clan have similar abilities or powers that mesh well, players tend to specialize in who they recruit to their ranks. Each turn, a player can play a new goblin, use a goblin's power, draw cards, or pass. Many goblins have special powers that come into play when they're recruited, attacked, removed from play, placed with other goblins, and so on. Once all players have passed, the player with the most powerful army wins the battle. Players keep cards in hand from one battle to the next, so laying out all your forces at once can leave you with little to do but get hit in later battles. The first player to win three battles wins the game. While the game play in GOSU2 remains much the same as in GOSU, some changes make it a different game: The game no longer includes activation tokens, which were used to draw cards or activate a goblin's power. All text has been removed from the cards to make them (and the game as a whole) fully multilingual. Goblin abilities are now based on seven symbols, each with a basic and a MAX version. The game includes a new «link» ability. The goblin clans are structured differently. Additionally, all cards are "cold foil" printed to make them shiny. Glitzy goblins – whodathunk? ",//cf.geekdo-images.com/images/pic1309758.jpg,4,45,13,2,45,GOSU 2: Tactics,45,//cf.geekdo-images.com/images/pic1309758_t.jpg,2012,"Bertrand Benoit,Romain Gaschet,Ian Parovel","Card Game,Fantasy",NA,Kim Satô,NA,NA,"Hand Management,Partnerships","Asmodee,Moonster Games",7.03622,275 123540,"In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types. All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play. ",//cf.geekdo-images.com/images/pic1293719.jpg,5,45,8,2,45,Tokaido,45,//cf.geekdo-images.com/images/pic1293719_t.jpg,2012,Xavier Gueniffey Durin,Travel,"Tokaido Collector's Edition,Tokaido Deluxe Edition",Antoine Bauza,"Tokaido: Crossroads,Tokaido: Eriku,Tokaido: Felicia Promo Card,Tokaido: Matsuri,Tokaido: The New Encounters","Asian Theme,Country: Japan,Food / Cooking,Tokaido,Visual Arts: Painting","Point to Point Movement,Set Collection,Time Track,Variable Player Powers","Asterion Press,Bergsala Enigma,Devir,Funforge,Galápagos Jogos,hobbity.eu,Hobby World,Jolly Thinkers,MINDOK,Passport Game Studios,Pendragon Game Studio",7.08426,10416 123570,"The game consists of an "arena" (the game box with an insert) and lots of dice. The goal is to be the last player who still has dice. At the beginning, one die is in the arena. The active player throws another die into the arena. If both dice now show the same number, the player must take them out and end the turn. If not, the player can decide to throw in another die (possibly trying to overturn other dice) or end his/her turn. A die which shows the X face is removed from the game, as is any die which falls out of the arena. A player who holds no more dice is eliminated from the game. The last player who still has dice is the winner. ",//cf.geekdo-images.com/images/pic1335256.jpg,5,15,8,2,15,Strike,15,//cf.geekdo-images.com/images/pic1335256_t.jpg,2012,Franz Vohwinkel,"Action / Dexterity,Dice",NA,Dieter Nüßle,NA,Ravensburger Einfach Spielen,"Dice Rolling,Press Your Luck","Ravensburger Spieleverlag GmbH,Super-Pauli",6.68038,717 123576,"Sheepland is set on the beautiful island of the same name, where for centuries the population has taken care of sheep. While inexplicably working in the same field, two to four shepherds try to move sheep into the right areas to score points. During a turn, you must take three actions, chosen from these possibilities: Move your shepherd Move one sheep Buy one terrain tile You must move your shepherd at least once during your turn, and you can't take the same action twice in a row without moving the shepherd between. Six different terrain types are available, with five tiles of each type and increasing costs (from 0 to 4 dinars) on those tiles. When you buy a tile, you're not claiming land on the game board, but rather investing in that type of landscape as that's where you expect the sheep to end up grazing. At the end of the game, you score 1 point per tile of a terrain type for each sheep in a region of this type; you also score for coins still in hand. The map on the game board shows regions separated by roads: three regions of each terrain type for a total of 18 regions. Numbered "rest stops" lie along the roads, with each rest stop between exactly two regions. Shepherds move from one rest stop to another, with the first movement being free and all others on the same turn costing 1 coin. When you buy a terrain, you can purchase the top tile of either of the two terrain types next to your shepherd. When you move a sheep, you move one sheep from a region adjacent to your shepherd to the other region adjacent to that piece, i.e., you lead the sheep across the road to a greener pastures – well, greener for you, if all goes well. Each time you move the shepherd, you place a fence in the rest stop from which it started moving, making that location off-limits for the rest of the game. During the game some regions become inaccessible, and if they are full of sheep, naturally there's a rush for the tiles. The lone black sheep in the game, which is worth two points, serves as a semi-random element, possibly moving to an adjacent region each turn while still being movable by shepherds as long as it's not fenced in. After twenty fences have been placed, you end the round so that all players have the same number of turns, then you count up the points. ",//cf.geekdo-images.com/images/pic1298380.jpg,4,30,8,2,30,Sheepland,30,//cf.geekdo-images.com/images/pic1298380_t.jpg,2012,Giulia Ghigini,"Abstract Strategy,Animals,Farming",NA,"Simone Luciani,Daniele Tascini",NA,Animals: Sheep,"Action Point Allowance System,Area Movement,Dice Rolling,Point to Point Movement,Stock Holding","Cranio Creations,Games 4 Gamers",6.65394,691 123604,"Drums & Muskets is a game system that recreates battles of the 18th Century, from roughly the adoption of the socket bayonet through the French Revolution. Leuthen is the first game in the series. The very existence of the Hohenzollern monarchy is in question. Prussia hovers on the brink of collapse after a string of defeats as the winter of 1757/58 approaches. Frederick throws his small army against an Austrian force nearly twice its size with time only for one desperate battle to redeem his fortune before the snows fall. Designer Frank Chadwick has created an elegant set of simple game mechanics that seamlessly integrate command control, maneuver and morale with the uncertainties of a combat. The battles of The Age of Reason are yours to refight with the Drums & Muskets series! Game Data: Complexity: 3.5 on a 9 scale Solitaire Suitability: 5 on a 9 scale Scale: Each unit represents a division of from 2,000 to 8,000 men. Each space on the map is approximately one kilometer across. Each turn represents one hour. ",//cf.geekdo-images.com/images/pic1293143.jpg,2,0,12,2,0,"Leuthen: Frederick's Greatest Victory 5 December, 1757",0,//cf.geekdo-images.com/images/pic1293143_t.jpg,2012,Tim Allen,"Age of Reason,Wargame",NA,Frank Chadwick,NA,NA,Hex-and-Counter,Victory Point Games,7.17656,64 123607,"Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris. It's a deckbuilding game, which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also, there are 10 characters to choose from in the base set, each with different gameplay. Between all that, there are over 411 MILLION starting conditions in a 4-player game, and even more if you include the expansion. A built-in comeback mechanic means that when you're on the edge of losing, you're also able to do even more combos than usual. You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus, it’s pretty ballin’ to play a game with chips. Play it on your yacht, impress potential mates, etc. Though the game is fun even if you're terrible at it, it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix, Puzzle Fighter HD Remix, Kongai, Yomi, and Flash Duel.) This 3rd Edition of the game has many changes including: Panic Time to prevent games from going too long A 3-player and 4-player mode with no player elimination and that allows crashing your gems to whoever you want A 2v2 Team Battle Mode A Custom Clockwork mode to draft your own character Puzzle chips and character chips updated to ensure healthy competitive play in tournaments New components: game boards and privacy screens ",//cf.geekdo-images.com/images/pic1288706.jpg,4,20,10,2,20,Puzzle Strike (Third Edition),20,//cf.geekdo-images.com/images/pic1288706_t.jpg,2012,Long Vo,"Card Game,Fantasy,Video Game Theme",NA,David Sirlin,"Puzzle Strike Promo Chips,Puzzle Strike Randomizer Cards","Admin: Better Description Needed!,Fantasy Strike","Deck / Pool Building,Hand Management,Variable Player Powers","Pegasus Spiele,Sirlin Games",7.38289,1354 123609,"Puzzle Strike Shadows is the standalone expansion to Puzzle Strike (3rd Edition). You can play it by itself or combine it with the base set. The expansion contains 10 new characters, 24 new puzzle chips, as well as: Panic Time rule to prevent games from going too long A 3-player and 4-player mode with no player elimination and that allows crashing your gems to whoever you want A 2v2 Team Battle Mode A Custom Clockwork mode to draft your own character Puzzle chips and character chips updated to ensure healthy competitive play in tournaments New components: game boards and screens Puzzle Strike is a card game played with cardboard chips instead of cards that simulates a puzzle video game such as Puzzle Fighter or Tetris. It's a deckbuilding game, which means you build your deck *as* you play the game. Every game is different because the bank starts with a different set of chips each time. Also, there are 10 characters to choose from in the base set, each with different gameplay. Between all that, there are over 411 MILLION starting conditions in a 4-player game, and even more if you include the expansion. A built-in comeback mechanic means that when you're on the edge of losing, you're also able to do even more combos than usual. You don't have to worry about shuffling cards because you just put your cardboard tokens in a bag and shake them up to shuffle! Plus, it’s pretty ballin’ to play a game with chips. Play it on your yacht, impress potential mates, etc. Though the game is fun even if you're terrible at it, it's also balanced for high level play by veteran asymmetric game balancer David Sirlin (Street Fighter HD Remix, Puzzle Fighter HD Remix, Kongai, Yomi, and Flash Duel). Integrates with: Puzzle Strike (Third Edition) ",//cf.geekdo-images.com/images/pic1288708.jpg,4,20,10,2,20,Puzzle Strike Shadows,20,//cf.geekdo-images.com/images/pic1288708_t.jpg,2012,Long Vo,"Card Game,Fantasy,Video Game Theme",NA,David Sirlin,"Puzzle Strike Promo Chips,Puzzle Strike Randomizer Cards",Fantasy Strike,"Deck / Pool Building,Hand Management,Variable Player Powers",Sirlin Games,7.94694,521 123635,Venture forth and do battle with your foes while trying not to contract the plague at the same time in this fast-paced trick taking card game. PLAGUE: The Card Game combines elements from classic trick-taking games like Spades and Black Maria and infuses rock-paper-scissors and a unique victory point scoring system that will have you both scratching your head and licking your lips. The game takes place in a low-fantasy world much like Europe during the Dark Ages in which three major kingdoms are at war. These kingdoms are based loosely on real ones from that time period – but the war is the least of their concerns as a perilous and relentless plague is speading across the world. Now the kingdoms are being wiped out from all sides. The players must protect their lands in battle to try to keep the plague at bay. You supply the bodies – let PLAGUE supply the fun! ,//cf.geekdo-images.com/images/pic1430290.jpg,6,20,12,2,20,PLAGUE: The Card Game,20,//cf.geekdo-images.com/images/pic1430290_t.jpg,2012,Jason Glover,"Card Game,Medieval",NA,Jason Glover,NA,Crowdfunding: Kickstarter,Trick-taking,"The Game Crafter, LLC,Grey Gnome Games",6.38312,77 123844,"City Hall sees players competing to become Mayor of New York City. They do this by attempting to be the most successful at both bringing people into the city as well as campaigning for the citizens' approval. Whoever best balances these two goals will win the election. There are seven offices within City Hall. These offices deal with a different aspect of building the city or campaigning, such as the Tax Assessor, Surveyor, or Zoning Board. In a round, each player will get to activate one of these offices. However, just because you activate an office doesn't mean you will get to use it. The other players will have an opportunity to use their influence to steal control of the office away from you. Keeping it will require countering with your own influence. However, you can instead let another player control that office this round and add their influence to your own, giving you a leg up on controlling things later on. In using these offices, players will buy land and build properties to create attractive neighborhoods that will bring the most people into the city – or they might place a factory next to an opponent's housing complex to drive people out. They will also tax their constituents to raise funds (with the option of sacrificing popularity to tax at higher rates), buy and sell influence to the Lobbyist, and campaign to increase their approval level. At the end of the game, the citizens of the city will vote based on which player brought them in and that player's approval level. Special interest groups will also collect votes for players based on certain goals, such as Wall Street backing the player with the most money. Whichever player has the most votes on election day will become Mayor of New York and appoint his or her opponents to the Sanitation Department. ",//cf.geekdo-images.com/images/pic1797476.png,4,90,13,2,90,City Hall,90,//cf.geekdo-images.com/images/pic1797476_t.png,2014,Ariel Seoane,"City Building,Political",NA,Michael R. Keller,NA,Crowdfunding: Kickstarter,"Auction/Bidding,Tile Placement",Tasty Minstrel Games,6.73168,256 123885,"While Farmer Henry is enjoying red wine in his newly-built colossal basement, the piggies in the barn are also partying for fun! Impish as they are, they're really organized when it comes to forming groups for games. Recruit your team carefully, but not too slowly! Pick-a-Dog (first published as Formissimo) features the same gameplay as Pick-a-Pig, with the only difference being that dog noses in one game are replaced with piggie snouts in the other. An individual game supports 2-5 players, while combined they support up to eight players. To set up the game, lay out 30 cards in a grid (49 cards with 6-8 players) and give one card face down to each player. Each card has five attributes, with each attribute having two states: large/small, light/dark, one/two arms, with/without sunglasses, and with/without popcorn. (As noted above, combining the two games adds a sixth attribute: pig/dog nose.) Someone shouts "Go!", then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus, as you grab cards, the attributes of that top card will keep changing, forcing you to look for matches in new ways. Once a player thinks he can't grab any more cards, he yells "Stop!". The round ends, and all players check their card stacks. If someone made a mistake when grabbing cards, that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes, he earns an extra card (two cards when playing with 6-8). If, however, he stopped the round when he could have collected more cards, then he loses all the cards he's collected during this round. Whoever has collected the most cards when the game ends wins! Components 96 cards (3 sets of 32 different cards) 1 rules sheet ",//cf.geekdo-images.com/images/pic1303394.png,5,15,8,1,15,Pick-a-Dog,15,//cf.geekdo-images.com/images/pic1303394_t.png,2012,Ari Wong,"Action / Dexterity,Animals,Card Game,Children's Game,Party Game,Puzzle,Real-time",NA,Torsten Landsvogt,Pick-a-Dog: Polar Bear Expansion,"Animal Rascals,Animals: Dogs,Animals: Pigs",Pattern Recognition,"999 Games,AURUM, Inc.,Eagle-Gryphon Games,Granna,Heidelberger Spieleverlag,HomoLudicus,IELLO,Jolly Thinkers,Kikigagne?,Lifestyle Boardgames Ltd,REXhry,Swan Panasia Co., Ltd.,Zhiyanjia",6.22135,877 123955,"Thunderbolt-Apache Leader puts you in the cockpits of the world’s best Close Air Support aircraft. In Thunderbolt-Apache Leader, you’ll zoom through canyons hunting enemy tanks and troops while dodging their AAA fire and SAMs. Stuffing all this heavy metal in one box has allowed us to expand the normal Leader component set! This game comes with 168 cards and 5 counter sheets! Thunderbolt-Apache Leader puts you down in the weeds in 8 campaigns spanning the globe. The game system creates immense replayability by pairing a Tactical Situation card with the Campaign card to create a unique environment for the campaign. This means that your campaign in North Korea might be part of a Holding Action, Show of Force, Rapid Deployment, or General War. The game places you in command of the pilots and aircraft of a squadron of U.S. Close Air Support (CAS) aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate. A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead? Missions are quickly resolved using an area movement system to display tactical combat over the target. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. The cards include mountain ranges that block lines of sight from both you and the enemy forces. If you plan it right, you get to fly nap of the earth through the canyons and come screaming over the ridge-line to rain fire down on the enemy before they can react. Beware! During each battle enemy air defenses will pop-up on the map to ruin your day, so watch were you’re flying! You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy targets. Each enemy tank, S.P. Artillery, APC, Infantry, etc is represented by its own counter on the battlefield. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft. While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. Do you hit the high value targets first, or take out the enemy SAM and AAA assets? Thunderbolt-Apache Leader aircraft are usually able to survive more than one attack. These aircraft are rugged and made to soak-up damage. This also factors into your decision-making. How long should you loiter over the target blowing-up enemy tanks before heading for home? If your aircraft is too shot-up, it won’t be able to fly the next day. Thunderbolt-Apache Leader features an operation combat sheet that tracks the progress of enemy formations attempting to overrun your sector. You get to select the formation you want to engage each day and assign the air assets you think are best suited to the task. If you’ve played Hornet Leader or Phantom Leader, you’ll make an easy transition into Thunderbolt-Apache Leader. We’ve included the cards for every pilot to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace! Thunderbolt-Apache Leader includes the following aircraft: A-10A Thunderbolt II A-10C Thunderbolt II AH-64A Apache AH-64D Apache Longbow AV-8B Harrier II AH-1 Cobra RQ-1 Predator UAV MQ-1 Predator UAV AC-130 Spectre Scheduled Campaigns: Iraq 1991 Pakistan 2013 Libya 1984 Iran 2014 Taiwan Defense 2008 North Korea 2011 Israel Defense 2001 North Atlantic WWIII 1986 Thunderbolt-Apache Leader includes the following weapons: Mk.82 Iron Bomb, Mk.83 Iron Bomb, AGM-65 Maverick, AIM-92 Stinger, LAU-68, LAU-61, ECM Pod, AGM-114 Hellfire, AIM-9 Sidewinder, Mk.20 Rockeye Target Audience: This game is perfect for both expert level military gamers as well as first time gamers. The core rules are easy to grasp and very intuitive, while still giving players a wide variety of decision-making options and tactical choices. The game can also be played co-op (like our other Leader games) by splitting-up the aircraft and planning/resolving missions as a team. Each mission requires only in 30 to 60 minutes. Each campaign consists of 2 to 6 turns in which you’ll fly one or more missions each day. Re-implements: Thunderbolt/Apache Leader ",//cf.geekdo-images.com/images/pic1296959.jpg,1,90,12,1,90,Thunderbolt Apache Leader,90,//cf.geekdo-images.com/images/pic1296959_t.jpg,2012,NA,"Aviation / Flight,Modern Warfare,Wargame",NA,Dan Verssen,NA,"Leader Series,Solitaire Games,Solitaire Wargames","Area Movement,Hand Management,Simulation",Dan Verssen Games (DVG),8.17356,781 123991,"Taggle is a card game from 1 to 5 players. Includes: 110 cards (50 'Thoughts' cards and 50 'Retort' cards). Each player draws a card. One of the players read out loud one of the Thoughts lines: the other players, each at their turn, must use one of their 'Retort' lines to snap back the silliest or funnniest retort. The player who fails to do that, or gives the lamest retort (after a vote by the players), is shouted out: "Taggle" and loses 1 point on the score track. At the end of a round, the player with the most points loses the game. Integrates with: Taggle d'amour ",//cf.geekdo-images.com/images/pic1297084.jpg,8,20,14,3,20,Taggle,20,//cf.geekdo-images.com/images/pic1297084_t.jpg,2011,Yves Hirschfeld,"Card Game,Mature / Adult,Party Game",NA,"Fabien Bleuze,Yves Hirschfeld",Taggle d'amour,NA,Voting,"Kikigagne?,Le Droit de Perdre",5.48431,51 124000,"This game is based on the movie of the same name. All players are extractors that play against one player chosen as the "mark", and while the extractors work together at first, there is only one winner, i.e they all turn on each other eventually. There are 4 levels and Limbo. There is one safe per dream level, and in each safe is either hidden WORTHLESS MONEY, or the mark's secret ( the game objective ). The extractor to uncover the mark's secret wins. The mark wins when the deck runs out without anyone finding his secret. ",//cf.geekdo-images.com/images/pic1494407.jpg,8,30,15,4,30,Inception,30,//cf.geekdo-images.com/images/pic1494407_t.jpg,2011,NA,Movies / TV / Radio theme,NA,NA,NA,NA,"Hand Management,Partnerships",Qian Qi Dong Man,6.73824,68 124044,"Tooth & Nail: Factions is a customizable card game from Small Box Games for 2-4 players. In another world, where animals reign supreme, the time of peace has come to an end. The Factions are once again at war. Some fight for supremacy, some to defend their way of life and traditions, and others because it was what they were bred to do. Each game of Tooth & Nail: Factions represents a single battle in this war. There are six different Factions, each with its own unique deck of Troops and play style. In the standard two-player game, each player controls a single Faction, while in the Alliance game, both players draft two Factions and combine them to form new decks. Finally, up to four players can play the game using the Enemy of My Enemy rules. While customizable, the entire game of Tooth & Nail: Factions comes in a single box. ",//cf.geekdo-images.com/images/pic2812672.jpg,4,0,0,2,0,Tooth & Nail: Factions,0,//cf.geekdo-images.com/images/pic2812672_t.jpg,2012,John Ariosa,"Card Game,Fantasy,Science Fiction",NA,John Clowdus,Tooth & Nail: Factions – Leadslinger Dogs of War Troop,Crowdfunding: Kickstarter,"Action Point Allowance System,Card Drafting,Hand Management,Variable Player Powers",Small Box Games,6.38372,172 124047,"Ready for a taste of high adventure on the rolling seas? In Pirate Dice, you are the captain of a pirate ship, racing through the Caribbean against your fellow pirates. You must navigate the seas, obtain the buried treasure, and return safely to your port. But beware – many hazards await on the rolling seas, not the least of which are your rivals! You will need more than pure speed to win. Use your wits to block, ram, and fire at your opponents – while doing your best to keep them from doing the same to you! As you take damage, your ship will become more difficult to pilot. But no matter – treasure awaits! So weigh anchor, set the sails, and run out your cannons – there's no room for lily-livered landlubbers here! It takes a shrewd captain with a sharp eye to navigate the rolling seas of Pirate Dice! ",//cf.geekdo-images.com/images/pic1364948.png,4,60,13,2,30,Pirate Dice: Voyage on the Rolling Seas,60,//cf.geekdo-images.com/images/pic1364948_t.png,2012,"Raymond Tan,Herwin Wielink","Dice,Nautical,Pirates",NA,"Sean Brown,Clint Herron","Pirate Dice: 5th Player Expansion,Pirate Dice: Capture the Treasure & Ghost Ship,Pirate Dice: Rough Waters Expansion",Crowdfunding: Kickstarter,"Action / Movement Programming,Dice Rolling,Modular Board,Simultaneous Action Selection",Eagle-Gryphon Games,6.24869,482 124052,"The Cinque Terre are five coastal villages in the Liguria region of Italy known for their beauty, culture, food, and proximity to one another. Produce carts are commonly found in each village marketplace. In Cinque Terre, a game of strategy, players compete to sell the most valuable produce in the five villages. Players act as farmers and operate a cart in which they will harvest produce and deliver them to the five villages to sell. Additionally, players will compete for Produce Order cards, which reward Lira points for selling desirable produce in specific villages. Players track sold produce in each village using their Fulfillment Cards. The winner is the player who gains the most Lire by selling valuable produce, gaining popularity in the villages, and fulfilling Produce Orders. Game Set Up and Play During setup in Cinque Terre, colored dice are randomly pulled from a cloth bag and rolled to establish the prices each village will pay for select produce. Each player also begins play with a private order only she can fulfill. Five public orders are turned up that all players can work on, though only the first player to fulfill each public order will score points for it. The Most Popular Vendor cards (1 for each village) are placed face up along one side of the board. The first player to fill an entire row with produce cubes for a particular village earns the Most Popular Vendor card for that village, which provides bonus points. Four Produce cards are turned face up and each player receives 4 to begin with along with a Fulfillment board and Produce Truck in their color. On your turn, you can perform 3 actions in any order or combination you choose: Take a Produce Card - either a faceup card or one from the deck. Move your Produce Cart up four spaces clockwise around the board. Harvest produce from the location your cart is currently at. Each produce cube you wish to harvest requires a matching card. Two identical cards can be used in place of any one other card. Your cart can hold up to 4 produce cubes at a time. Deliver produce to a village. Unload the produce cubes you wish to deliver and place them in the appropriate spaces for that village on your fulfillment card. At the end of your turn, if you complete a public order or achieve Most Popular Vendor, take the appropriate card, scoring the points indicated. You can only complete one public order per turn. When you complete a public order, you must draw a new card from the Order Deck. If you would like to keep that card as a private order, add it to your hand and draw another and place it face up to replace the public order just completed. If you do not wish to keep the card you drew as a private order, place it face up instead. Any private orders not fultilled by game end count as negative points against you. Players take turns taking their 3 actions until one player has completed 5 public orders (Most Popular Vendor Cards also count as public orders for determining game end), then everyone gets one more turn, including the player who caused the game to end. ",//cf.geekdo-images.com/images/pic1299610.jpg,5,60,13,2,60,Cinque Terre,60,//cf.geekdo-images.com/images/pic1299610_t.jpg,2013,"Martin Hoffmann,Claus Stephan,Mirko Suzuki","Farming,Transportation",NA,Chris Handy,NA,Country: Italy,"Action Point Allowance System,Pick-up and Deliver,Set Collection",Rio Grande Games,7.06721,958 124172,"The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game. Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game. What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board. If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water... ",//cf.geekdo-images.com/images/pic1301853.jpg,8,30,8,2,30,Tsuro of the Seas,30,//cf.geekdo-images.com/images/pic1301853_t.jpg,2012,"Ilonka Sauciuc,Dawne Weisman","Abstract Strategy,Nautical",NA,"Tom McMurchie,Jordan Weisman",Tsuro of the Seas: Veterans of the Seas,Crowdfunding: Kickstarter,"Dice Rolling,Player Elimination,Route/Network Building,Tile Placement",Calliope Games,6.6257,3572 124290,"Game description from the publisher: In Open Sesame, a.k.a. Ali, players re-enact the story of "Ali Baba & the Forty Thieves" – but as a push-your-luck memory game. Each round, one player takes the role of Ali while the other players are all thieves. These thieves must repeat, in turn and without error, an ever-growing list of objects – these objects being the treasures that Ali Baba covets and wants to steal. The question for Ali is whether to stop or not before he covets too much and ends up stuck in the cave, with the treasures falling into the hands of the thieves. Variant rules allow for only two to play Open Sesame. ",//cf.geekdo-images.com/images/pic2604916.png,5,15,10,3,15,Open Sesame,15,//cf.geekdo-images.com/images/pic2604916_t.png,2012,Stéphane Poinsot,"Arabian,Memory",NA,"Antoine Bauza,Corentin Lebrat",NA,NA,"Memory,Press Your Luck","IDW Games,Libellud,Pandasaurus Games",6.16599,137 124356,"Paris, XVIIth century. Cardinal Richelieu is centralizing power in the name of King Louis XIII and defends France against those he considers its enemies: the English, the protestants, the Habsburgs and French nobles scheming against him and the crown. Will you side with the cardinal, or will you be seduced by the promise of wealth and power from the queen and foreign nations? Be warned that the cardinal will hinder too ambitious intrigants. Become an influent noble in the court by accumulating prestige and favors. The player most helpful to each faction is also rewarded at the end of the game. Richelieu is a tactical game with a lot of bluff and interaction, with intrigue everywhere. Every instance of intrigue will pit Cardinal Richelieu against his enemies. The players are nobles taking sides in these intrigues by placing agents with secret values and thus influencing the intrigues. Will you choose to side with Richelieu or the conspirators – or perhaps even help both? You can keep your support secret or make it directly known to others when placing your agents at the intrigues. It costs money to place agents, but the winning faction gives higher rewards for the players that helped them the most. The Cardinal's mood is influenced by his success or failures, and he will become intolerant against too influential nobles (i.e. the players), who will have one fewer action to spend during a turn as a result. There are many possibilities and opportunities to score points for the player who foresees and thwarts the plans of other players. During the game, you will constantly have to choose your side: Will you side with the Cardinal, or will you be seduced by the promise of wealth and power from the Queen and from foreign nations? Winner of Plateau d'or 2009! ",//cf.geekdo-images.com/images/pic1304971.jpg,4,60,10,2,60,Richelieu,60,//cf.geekdo-images.com/images/pic1304971_t.jpg,2012,Marco Primo,"Bluffing,Political",NA,Olivier Lamontagne,NA,NA,Area Control / Area Influence,White Goblin Games,6.86243,115 124361,"Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes: They allow a player to choose actions during the game. They are worth victory points (VPs) at the end of the game. Concordia is a strategy game that requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vesta, etc.) wins the game. ",//cf.geekdo-images.com/images/pic3453267.jpg,5,100,13,2,100,Concordia,100,//cf.geekdo-images.com/images/pic3453267_t.jpg,2013,"Marina Fahrenbach,Mac Gerdts","Ancient,Economic,Nautical",NA,Mac Gerdts,"Concordia: 8 Forum Cards mini-expansion,Concordia: Britannia / Germania,Concordia: Gallia / Corsica,Concordia: Salsa","Ancient Rome,Concordia","Card Drafting,Deck / Pool Building,Hand Management,Point to Point Movement","PD-Verlag,999 Games,Cranio Creations,Ediciones MasQueOca,Egmont Polska,Heidelberger Spieleverlag,New Games Order, LLC,Rio Grande Games,Ystari Games",7.97904,9947 124372,"In Le Petit Poucet, Tom Thumb and his brothers – after fleeing the home of the ogre – must make their way together through a mysterious forest to return to their cottage home. You must remember which places you have visited previously in order to find the right paths. Avoid the wolves, and be careful not to make too much noise or the ogre could find his way to you... ",//cf.geekdo-images.com/images/pic1303696.jpg,6,20,7,3,20,Le Petit Poucet,20,//cf.geekdo-images.com/images/pic1303696_t.jpg,2012,Vincent Joubert,"Memory,Novel-based",NA,"Corentin Lebrat,Gilles Lehmann",NA,NA,"Co-operative Play,Memory",Libellud,6.03727,55 124380,"The unusual and asymmetric game Ladies & Gentlemen brings players into the world of glamour. In teams of two – one playing a man, the other a woman – the players try to pull together the best-looking and most famous couple who will attend the big ball. The gentleman's duty is to make as much money as possible, which the lady will then spend on jewelry, clothes, and exclusive accessories. Each team has its own action cards to carry out its tasks, and the more that the players embody their characters – flirtatious, fashion-obsessed ladies, and rich, arrogant, pretentious gentlemen – the more fun and explosive the game will be! ",//cf.geekdo-images.com/images/pic3396607.jpg,10,30,14,4,30,Ladies & Gentlemen,30,//cf.geekdo-images.com/images/pic3396607_t.jpg,2013,Mélanie Fuentes,"Humor,Party Game,Post-Napoleonic,Real-time",NA,Loïc Lamy,NA,NA,"Card Drafting,Partnerships,Set Collection,Simultaneous Action Selection","Asmodee,Libellud",6.59091,1105 124390,"For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think... Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds. Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins. ",//cf.geekdo-images.com/images/pic1392330.jpg,4,15,7,1,15,"Goblins Drool, Fairies Rule!",15,//cf.geekdo-images.com/images/pic1392330_t.jpg,2013,"Mike Maihack,David Luis Sanhueza","Card Game,Children's Game,Educational,Fantasy,Humor",NA,David Luis Sanhueza,NA,"Crowdfunding: Kickstarter,Goblins","Hand Management,Memory,Set Collection","Game Salute,GAME-O-GAMI,Golden Games",6.19601,566 124393,"After their latest journey through time, the Odynauts have landed in the Stone Age. In this world, they are confronted with cavemen who revere fire above all else. Because not all cavemen have yet discovered how to make fire, some try to steal it from the others. The Odynauts see a challenging game in all of this, but being their usual selves think it would be more fun to put out an opponent's fire rather than to steal it. Can you navigate safely through enemy caves? Can your cavemen outwit their stronger opponents or overpower their weaker ones? Can you be the first to put out an opponent's fire? Cavemen Playing With Fire is a strategic two-player card game. The goal is to be the first player to put out one of her opponent's three fires, which in game terms means taking one of the opponent's three fire cards. To play the game, each player receives an identical deck of 25 cave, fire, and caveman cards. Players use the cave cards to create a playing field on the table with three fire cards for each player at each end. In turns, players place cards and take action. They walk and fight among their own caves and those of the enemy to try to reach one of the enemy's fire cards. The cavemen cards are ranked, and some have special abilities. Lost cards can return to the drawing deck, but to do so a player must lose certain cards first. Losing these is tricky, though. ",//cf.geekdo-images.com/images/pic1311454.jpg,2,30,12,2,30,Cavemen Playing With Fire,30,//cf.geekdo-images.com/images/pic1311454_t.jpg,2012,Uco Egmond,"Bluffing,Card Game,Fighting,Prehistoric",NA,Steffan Ros,NA,Odynauts,"Grid Movement,Hand Management,Memory,Rock-Paper-Scissors,Secret Unit Deployment",Odynaut Games,5.77946,56 124490,"Game description from the publisher: In the mythical land of Aztlán, four tribes strive to survive and prosper under the scrutiny of the gods themselves. Peaceful coexistence brings wealth and prosperity to all, but the fearsome Aztec gods favor those who are mighty in war and bring to them their subdued enemies as cruel offerings... Only one of the four tribes will be granted the right to stay in this blessed land when the Time of Exile comes at the end of the Fifth Age of the Sun. Guide your tribe to build the mightiest empire through the Five Ages, win the favor of the gods, and become the greatest ruler in the land of Aztlàn. Aztlán can be played by three or four players (or two players with the "Aztec Gods" variant). In a multi-player game, each player guides one of the four tribes. A game is divided into five stages, called ages; at the beginning of each age, each player secretly chooses one of his power cards, and then one at a time places a certain number of his tribe pawns in one of the territories on the game board, which is divided into five different types of territory: deserts, terraced fields, jungles, mountains/volcanoes, and cities. The power card chosen for the age indicates the strength of that player's tribe and identifies one type of territory (of the five different types). The greater the domains of that player, and the greater the number of territories of that type included within them, the higher the victory point score. If a territory is disputed by several players, the strongest tribe may defeat the weaker ones – but war is not the only path to victory and peaceful coexistence with the other tribes sometimes brings greater rewards. At the end of the fifth age, the player who scores the most victory points wins. His tribe rules Aztlán, while the time of Exile befalls his opponents! ",//cf.geekdo-images.com/images/pic1381935.jpg,4,60,13,2,60,Aztlán,60,//cf.geekdo-images.com/images/pic1381935_t.jpg,2012,"Drew Baker,Peter Gifford,Matteo Macchi","Ancient,Civilization",NA,Leo Colovini,NA,Country: Mexico,"Area Control / Area Influence,Simultaneous Action Selection","Ares Games,Heidelberger Spieleverlag,Red Glove",6.44826,310 124545,"In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above. Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity. The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds – but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient. Town Center is the second title in designer Alban Viard's "Small City" trilogy, Card City being the first. ",//cf.geekdo-images.com/images/pic1834531.jpg,4,30,12,2,30,Town Center,30,//cf.geekdo-images.com/images/pic1834531_t.jpg,2012,"Sampo Sikiö,Alban Viard","Abstract Strategy,City Building,Economic",NA,Alban Viard,"Town Center: Beaune / Turku,Town Center: Essen / SPIEL,Town Center: Expansion n°1,Town Center: Expansion n°2,Town Center: London / Hong Kong,Town Center: Lower Manhattan / Paris La Cité – St. Louis,Town Center: Manhattan","3D Games,Crowdfunding: Indiegogo,Crowdfunding: Kickstarter,Small City,Solitaire Games",Area Control / Area Influence,"AoS Team,Ludibay",6.46466,322 124548,"Game description from the publisher: You're one of the Great Old Ones – beings of ancient and eldritch power. Cosmic forces have held you at bay for untold aeons, but at last the stars are right and your maniacal cult has called you to this benighted place. Once you regain your full powers, you will unleash your Doom upon the world! There's only one problem: You're not alone. The other Great Old Ones are here as well, and your rivals are determined to steal your cultists and snatch victory from your flabby claws! It's a race to the ultimate finish as you crush houses, smash holes in reality, and fight to call down The Doom That Came To Atlantic City! You and your fellow players are Great Old Ones competing to be the first to destroy the world. There are two ways to achieve this: Any Great Old One can win by obtaining six gates, at which point the game instantly ends. You have only five gate markers because if you open a sixth gate, you win! At the start of the game, each Great Old One receives a Doom card providing a shortcut to victory. If you land on one of your gates and meet the preconditions, you may attempt the action listed on your Doom. If you succeed, you win! ",//cf.geekdo-images.com/images/pic2454377.jpg,4,45,15,2,45,The Doom That Came To Atlantic City,45,//cf.geekdo-images.com/images/pic2454377_t.jpg,2014,Lee Moyer,"Horror,Humor",NA,Keith Baker,NA,"Crowdfunding: Kickstarter,Cthulhu Mythos","Dice Rolling,Hand Management,Roll / Spin and Move,Trading,Variable Player Powers","Cryptozoic Entertainment,Renegade Game Studios",6.06141,241 124589,"In the card game Flame War, each player takes the role of a forum admin. Starting threads, posting, flaming, maybe some trolling, and perhaps even bringing up a certain pony that might in fact be little and belong to someone you know... Flame War is a fun and clever game about running a forum. Every card in the game represents a post made by a forum member, often directed at another member. Some are informational, some are random, and some are downright mean. The internet is a scary place for folks who like to read what other people write. Closing down threads scores you points, and the player who scores the most points when the game ends wins. ",//cf.geekdo-images.com/images/pic1390584.jpg,6,15,10,2,15,Flame War,15,//cf.geekdo-images.com/images/pic1390584_t.jpg,2012,NA,"Card Game,Humor",NA,Andy Chambers,NA,NA,Hand Management,Fun to 11,5.61742,66 124590,"Call to Glory, packaged in a mid-sized tin box, is a fast and fun card game in which players try to collect Japanese characters of different values. When a player has two or more cards of the same character in his hand, he can (possibly) lay these cards on the table and score them at the end of the round. If, however, an opponent lays out more cards of the same type, then characters of that type already on the table are discarded. When the game ends, players score for the types of characters they have on the table. Call to Glory comes with two variants: "Imperial Tasks" in which players can fulfill specific tasks for extra points. "The Power of the Ninja" in which the Ninja cards become more powerful. Unlike Crazy Chicken, Call to Glory is playable with 2 to 4 players. Drive is playable with 4 players, but does not have the two variants. ",//cf.geekdo-images.com/images/pic1307482.jpg,4,30,8,2,30,Call to Glory,30,//cf.geekdo-images.com/images/pic1307482_t.jpg,2012,Drew Baker,Card Game,NA,Michael Schacht,NA,Country: Japan,"Hand Management,Set Collection",White Goblin Games,6.61696,420 124622,"The first in the Death or Glory! series, In Magnificent Style is a solitaire game depicting the final desperate Confederate attack on 3 July 1863 at the Battle of Gettysburg, popularly known as Pickett’s Charge. As General Longstreet, you must decide how quickly to press your troops across this deadly open ground before allowing the men to regroup for another bound. But time is not on your side, and the longer your stalwart soldiers remain in this maelstrom of enemy fire.. the more dangerous it becomes, and the less likely they will arrive with the verve and numbers required to carry the day. With only five turns in which to reach your objective and attack, how far can you push your luck? Your options are simple: Death or Glory! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each turn is approx. 10 minutes of real time Game Components: • One color Rules sheet • 11" x 17" map • 1 Player Aid sheet • 45 double-sided 1/2" round small troop markers • 28 double-sided 5/8" round large troop markers • 20 double-sided 1/2" square counters ",//cf.geekdo-images.com/images/pic1685861.jpg,1,60,13,1,60,In Magnificent Style,60,//cf.geekdo-images.com/images/pic1685861_t.jpg,2012,"Tim Allen,Rick Barber","American Civil War,Wargame",NA,Hermann Luttmann,NA,"Solitaire Games,Solitaire Wargames","Chit-Pull System,Dice Rolling,Press Your Luck",Victory Point Games,7.34701,184 124647,"Top This! is a fun-filled, strategic board game of pizza making for 2 to 5 players. Manage your toppings and flick them skillfully to win! Players take turns flicking wooden "pizza topping" pieces onto a pizza-like game board. Their goal is to position toppings so as to fulfill orders precisely, while managing their inventory of toppings. Players can earn tips by showing off (by yelling "Top This!" before flicking a topping) or by fulfilling two orders in one turn. The winner is the player with the most money (from orders and tips). ",//cf.geekdo-images.com/images/pic2498893.jpg,5,30,6,2,30,Top This! A Pizza Flicking Game,30,//cf.geekdo-images.com/images/pic2498893_t.jpg,2014,Lucas Castro,"Action / Dexterity,Party Game",NA,Yves Tourigny,"Top This! Hot Chilies Expansion,Top This! Special Orders Expansion","Crowdfunding: Kickstarter,Finger Flicking Games,Food / Cooking,Games by the Game Artisans of Canada","Area Control / Area Influence,Pattern Building,Point to Point Movement",UniForge Games,5.79215,107 124648,"I Am Vlad: Prince Of Wallachia – an epic board game about the real life of Vlad the Impaler and about the habits, mysteries and actual facts of Wallachia and Transylvania – can be played by two, three or four players. The players begin the game from their own base and each have control over a Vlad hero as well as an Archer and a Wallachian Knight. During the game, they try to eliminate the opposing Vlad heroes through tactical movements and attacks with their own units. Gameplay takes place on two boards: the Game Map and the Underworld Map. While the Game Map is the board on which all the interactions between players take place (including movement, battles, tactical actions, and the positioning of units and outposts), the Underworld is the area Archers and Wallachian Knights enter once they die in battle. I Am Vlad: Prince Of Wallachia has two types of battles: against enemy units and against neutral units; for both types, players use battle cards, magic cards, tokens, and an eight-sided die. Other tactical actions are made through tokens, gold coins, outposts, and so on. ",//cf.geekdo-images.com/images/pic1322773.jpg,4,120,13,2,120,I Am Vlad: Prince of Wallachia,120,//cf.geekdo-images.com/images/pic1322773_t.jpg,2012,Eugen Anghel,"Adventure,Fighting,Horror,Medieval",NA,Cosmin Anghel,I Am Vlad: Prince Of Wallachia – Bonus Pack,Country: Romania,"Card Drafting,Deck / Pool Building,Dice Rolling,Point to Point Movement,Time Track",Real Wallachian Games,4.67816,87 124668,"Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement. Before each player's turn, the forces of evil usually break through one of the four big gates – which are guarded by different dwarven tribes – and further the spread of the Perished Land. On his turn a player spends two action points to use two of five actions. He can: Fight against the advancing enemies (orcs, trolls, and älfar [Ger. albae], i.e. dark elves). Travel to other locations. Lobby the dwarven council to give advantages to all players – and without the favor of the dwarven council, everyone suffers disadvantages. Solve a minor quest for rewards. Take on the current major quest, revealing the next major quest if successful. Completing these quests is the only way to win the game. For most of these actions, a player must succeed in a dice-driven challenge. If the players cannot control the flood of evil while simultaneously solving the major quests in time, they will lose. Collector's edition: additional: New box cover 5 hand painted dwarf miniatures 10 cards Albae expansion 60 page artbook 5 art prints of the dwarfs A3 poster "The smiting of Keenfire" stein with motive "Krasnolud" coaster "DIE ZWERGE" numbered COLLECTOR’S EDITION certificate. ",//cf.geekdo-images.com/images/pic2526430.jpg,5,90,10,2,60,The Dwarves,90,//cf.geekdo-images.com/images/pic2526430_t.jpg,2012,Jarek Nocoń,"Fantasy,Novel-based,Wargame",NA,"Michael Palm,Lukas Zach","The Dwarves: Combined Might,The Dwarves: New Heroes Expansion,The Dwarves: The Saga Expansion,Die Zwerge: Albae Expansion",NA,"Co-operative Play,Dice Rolling",Pegasus Spiele,6.87403,439 124706,"Guts of Glory is an eating contest set in the post-apocalyptic future, in which players race to win the approval of the roaring crowd by chewing and swallowing the most spectacular foods. Every turn, each player must eat a new item from the plate; if they can't fit it in their mouth, another one is spewed out—which another player can catch and swallow for even more glory, leading to chain reactions reminiscent of one's most traumatic pre-school lunch experiences. It is truly the sport of kings. ",//cf.geekdo-images.com/images/pic1406511.jpg,4,30,8,2,30,Guts of Glory,30,//cf.geekdo-images.com/images/pic1406511_t.jpg,2012,Jess Worby,"Card Game,Humor",NA,Zach Gage,Guts of Glory: Bonus Artist Cards,"Crowdfunding: Kickstarter,Food / Cooking",Hand Management,(Self-Published),6.328,140 124708,"Game description from the publisher: In Mice and Mystics players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her. Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds. Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by... Expansion advice: For those who have expansions for this game the recommended order by the game designer for playing them is as follows (see original post HERE): Sorrow and Remembrance (Base game) Cat's Cradle (Lost Chapter 1) Heart of Glorm The Ghost of Castle Andon (Lost Chapter 2) Downwood Tales Portents of Importance (Lost Chapter 3), connected to the story in Tail Feathers ",//cf.geekdo-images.com/images/pic1312072.jpg,4,120,7,1,120,Mice and Mystics,120,//cf.geekdo-images.com/images/pic1312072_t.jpg,2012,"John Ariosa,David Richards","Adventure,Dice,Exploration,Fantasy,Fighting,Miniatures",NA,Jerry Hawthorne,"Mice and Mystics: Downwood Tales,Mice and Mystics: Heart of Glorm,Mice and Mystics: Lost Chapter – Cat's Cradle,Mice and Mystics: Lost Chapter – Portents of Importance,Mice and Mystics: Lost Chapter – The Ghost of Castle Andon,Mice and Mystics: Needle Rapier,Mice and Mystics: Off Toppers,Mice and Mystics: Tattered Threads of Reason,Mice and Mystics: Turtle Shell","Animals: Mice,Campaign Games,Mice and Mystics,Solitaire Games","Area Movement,Co-operative Play,Dice Rolling,Role Playing,Variable Player Powers","Plaid Hat Games,Cube Factory of Ideas,Ediciones MasQueOca,Filosofia Éditions,Galápagos Jogos,Heidelberger Spieleverlag,MYBG Co., Ltd.,Raven Distribution",7.47734,10804 124742,"Game description from the publisher Welcome to New Angeles, home of the Beanstalk. From our branch offices in this monument of human achievement, NBN proudly broadcasts all your favorite media programming. We offer fully comprehensive streaming in music and threedee, news and sitcoms, classic movies and sensies. We cover it all. Ours is a brave new age, and as humanity hurtles into space and the future with an astonishing series of new advances every day, NBN and our affiliates are keeping pace, bringing you all the vid that's fit to view. Android: Netrunner is an asymmetrical Living Card Game for two players. Set in the cyberpunk future of Android and Infiltration, the game pits a megacorporation and its massive resources against the subversive talents of lone runners. Corporations seek to score agendas by advancing them. Doing so takes time and credits. To buy the time and earn the credits they need, they must secure their servers and data forts with "ice". These security programs come in different varieties, from simple barriers, to code gates and aggressive sentries. They serve as the corporation's virtual eyes, ears, and machine guns on the sprawling information superhighways of the network. In turn, runners need to spend their time and credits acquiring a sufficient wealth of resources, purchasing the necessary hardware, and developing suitably powerful ice-breaker programs to hack past corporate security measures. Their jobs are always a little desperate, driven by tight timelines, and shrouded in mystery. When a runner jacks-in and starts a run at a corporate server, he risks having his best programs trashed or being caught by a trace program and left vulnerable to corporate countermeasures. It's not uncommon for an unprepared runner to fail to bypass a nasty sentry and suffer massive brain damage as a result. Even if a runner gets through a data fort's defenses, there's no telling what it holds. Sometimes, the runner finds something of value. Sometimes, the best he can do is work to trash whatever the corporation was developing. The first player to seven points wins the game, but not likely before he suffers some brain damage or bad publicity. ",//cf.geekdo-images.com/images/pic1324609.jpg,2,45,14,2,45,Android: Netrunner,45,//cf.geekdo-images.com/images/pic1324609_t.jpg,2012,"Bruno Balixa,Ralph Beisner,Del Borovic,Gong Studios,Amelie Hutt,Henning Ludvigsen,Ed Mattinian,Dallas Mehlhoff,Adam Schumpert,Mark Anthony Taduran","Bluffing,Card Game,Collectible Components,Science Fiction",NA,"Richard Garfield,Lukas Litzsinger","Android: Netrunner – 23 Seconds,Android: Netrunner – A Study in Static,Android: Netrunner – All That Remains,Android: Netrunner – Blood and Water,Android: Netrunner – Blood Money,Android: Netrunner – Breaker Bay,Android: Netrunner – Business First,Android: Netrunner – Chrome City,Android: Netrunner – Creation and Control,Android: Netrunner – Cyber Exodus,Android: Netrunner – Daedalus Complex,Android: Netrunner – Data and Destiny,Android: Netrunner – Democracy and Dogma,Android: Netrunner – Double Time,Android: Netrunner – Earth's Scion,Android: Netrunner – Escalation,Android: Netrunner – Fear and Loathing,Android: Netrunner – Fear the Masses,Android: Netrunner – First Contact,Android: Netrunner – Free Mars,Android: Netrunner – Future Proof,Android: Netrunner – Honor and Profit,Android: Netrunner – Humanity's Shadow,Android: Netrunner – Intervention,Android: Netrunner – Kala Ghoda,Android: Netrunner – Mala Tempora,Android: Netrunner – Martial Law,Android: Netrunner – Old Hollywood,Android: Netrunner – Opening Moves,Android: Netrunner – Order and Chaos,Android: Netrunner – Quorum,Android: Netrunner – Salsette Island,Android: Netrunner – Second Thoughts,Android: Netrunner – Station One,Android: Netrunner – Terminal Directive,Android: Netrunner – The Liberated Mind,Android: Netrunner – The Source,Android: Netrunner – The Spaces Between,Android: Netrunner – The Underway,Android: Netrunner – The Universe of Tomorrow,Android: Netrunner – The Valley,Android: Netrunner – Trace Amount,Android: Netrunner – True Colors,Android: Netrunner – Up and Over,Android: Netrunner – Upstalk,Android: Netrunner – What Lies Ahead","Android,Android: Netrunner LCG,CCGs (Collectible Card Games),Cyberpunk,Hackers,Living Card Game","Action Point Allowance System,Hand Management,Secret Unit Deployment,Variable Player Powers","Fantasy Flight Games,Arclight,Edge Entertainment,Galakta,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag,Korea Boardgames co., Ltd.",8.0044,20271 124759," The roar of the engine all around you, the rush of adrenaline as you shift down to claim the inside turn, the satisfaction as you press heavy on the gas and surge ahead... Do you have what it takes to be a famous race car driver? Find out today with Famous 500 - the World's Smallest Car Racing Game! Famous 500 is a fun, fast-playing car racing simulation. The game focuses on managing the wear and tear on your vehicle, which you customize at the beginning of the game. For each hairpin, gentle curve, and straightaway on the track, players play a speed card, attempting to be the fastest car through that section. Higher speeds and more dangerous sections of track, however, will increase the wear and tear on your tires, fuel, and engine. Drop below zero in any of these and you’ll blow a tire, run out of fuel, or burst into a ball of flame. The player who crosses the finish line with the most speed points is declared the winner. Famous 500 is the third game in Famous Games Company’s line of World’s Smallest Sports Games and has earned a reputation as the most strategic and cutthroat title in the series. ",//cf.geekdo-images.com/images/pic1787284.png,2,30,13,2,30,Famous 500: The World's Smallest Car Racing Game,30,//cf.geekdo-images.com/images/pic1787284_t.png,2012,Rob Bartel,"Card Game,Racing,Sports",NA,Rob Bartel,NA,"BoardGameGeek Promo Offerings,Games by the Game Artisans of Canada,Promotional Board Games,Sports: Auto Racing,The World's Smallest Sports Games","Card Drafting,Press Your Luck,Simulation,Simultaneous Action Selection",Famous Games Co,6.50545,66 124827,"Long before the threat of the Nemesis, before the perils of warp drive or the founding of our own Space Academy, humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources, and brave colonists forged homes wherever they could survive. Pioneer life was hard, but the men and women who worked and raised their families on those planets and asteroids had much to be proud of. Then the rumors began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed, the aliens were everywhere. Families had been stolen away by slavers from the stars, and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity! Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars. Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials. Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analyzing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels. Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men. ",//cf.geekdo-images.com/images/pic1927835.jpg,6,120,10,1,60,Space Cadets: Away Missions,120,//cf.geekdo-images.com/images/pic1927835_t.jpg,2015,William Bricker,"Adventure,Dice,Fighting,Miniatures,Science Fiction,Space Exploration",NA,"Dan Raspler,Al Rose","Space Cadets: Away Missions – Promo Cards,Space Cadets: Away Missions – Promo Scenarios and Illustrations Book","Aliens,Crowdfunding: Kickstarter,Solitaire Games,Space Cadets","Action Point Allowance System,Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers",Stronghold Games,7.60566,483 124833,"Tentacle Bento is a cheeky, fast-playing trick-taking card game for 2 to 4 players. Each game puts you in the enviable position of being a horrid, tentacle-flailing, slime-oozing monster from outer space – cleverly disguised (of course) as an adorable and newly enrolled student at Takoashi University, an all-girls school nestled in scenic Japan. Play requires matching a student, a location, and an action in order to get points for that student. Any suit combination of these cards is sufficient for a "sloppy capture", but a "noble capture" (all items of the same suit) allows you to capture up to three students simultaneously. Noble captures also allow additional game actions. Suits in the game are "cute", "sexy", "sporty", and "smart". Cultural events (such as Sports Day) and special personalities can also modify the basic game play. ",//cf.geekdo-images.com/images/pic1375020.jpg,6,60,16,2,60,Tentacle Bento,60,//cf.geekdo-images.com/images/pic1375020_t.jpg,2012,"Andrea Cofrancesco,Groundbreakers Studio","Card Game,Mature / Adult",NA,"Chris Birkenhagen,John Cadice,Deke Stella","Takoashi University: Cephology Club,Takoashi University: Culture Club,Takoashi University: Dodgeball,Takoashi University: Fitness Club,Takoashi University: Kibachan,Takoashi University: Marie-Claude,Takoashi University: School Band,Takoashi University: Study Hall,Takoashi University: Tough Cookie Club,Takoashi University: Work Study,Tentacle Bento: Foil Pack",Anime & Manga,Set Collection,"Ninja Division,Soda Pop Miniatures",5.41825,233 124839,"Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more. ",//cf.geekdo-images.com/images/pic1311902.jpg,3,60,12,1,60,Hoplomachus: The Lost Cities,60,//cf.geekdo-images.com/images/pic1311902_t.jpg,2012,Josh J. Carlson,"Dice,Fighting",NA,"Adam Carlson,Josh J. Carlson","Hoplomachus: Army of One,Hoplomachus: Beast & Master,Hoplomachus: Blade's Edge,Hoplomachus: Crowd Favor Gladiator Promo Chips,Hoplomachus: Crowd Favor Gladiators,Hoplomachus: Golden Tribute,Hoplomachus: Legends of the Sand,Hoplomachus: Paying Homage,Hoplomachus: Training Grounds","Crowdfunding: Kickstarter,Solitaire Games","Area Enclosure,Deck / Pool Building,Dice Rolling,Hand Management",Chip Theory Games,7.86183,219 124847,"In 1911, Roald Amundsen and four companions were the first human beings to stand at the South Pole. Using skis and dog sleds, they beat Robert Falcon Scott's British expedition by just a few weeks. Scott and his men reached the South Pole only to find Amundsen's Norwegian flag planted in the frozen ground. They died on their return journey not far from their base camp. 1911 Amundsen vs Scott is an asymmetric game for two players, with both of them trying to be the first to reach the South Pole. Each player takes a different route to the South Pole, with these routes consisting of a path of colored dots. The game is composed by a deck of cards for both players with a row of 3 visible cards. On each turn a player can: Collect cards that are face up on the board, taking one card for free, or taking 2-3 cards by first discarding 1-2 cards from your hand. Play cards from his hand to advance toward the South Pole, play cards so that the opponent loses his way, or play cards to activate special effects. The first player to reach the South Pole wins. If the deck runs out for the second time, both players are lost in Antarctica and lose the game. This game includes 4 expansions inside: - "Patrons" (8 new cards). 4 British patrons and 4 Norwegian patrons with a special effect each. - "1912 The Way Back" (second board + 10 new cards). The explorers can play the return to the ships with new rules. - "Damned Weather!" (5 new cards + 1 die). A small expansion to represent the influence of weather and add a little bit of gambling to the game. - "Food Depots" (4 white cubes). Only in the second edition!. The explorers made previous short trips to create food depots that they could pick up in the final trip. ",//cf.geekdo-images.com/images/pic1711549.jpg,2,20,12,2,20,1911 Amundsen vs Scott,20,//cf.geekdo-images.com/images/pic1711549_t.jpg,2013,Pedro Soto,"Card Game,Exploration",NA,Perepau Llistosella,1911 Amundsen vs Scott: Expansion 4 – Food Depots,"Crowdfunding: Verkami,LUDO",Card Drafting,"Kokörîn Kolorado,Looping Games",6.92356,590 124881,"Swordfish is a German game on the fishing and the commerce of swordfish. Close to the North Atlantic continental shelf is a group of shallow underwater plateaus called Grand Banks. This area is unique because the cold Labrador Current mixes with the warm waters of the Gulf Stream. The mixing of the streams and the shape of the ocean bottom lifts nutrients to the surface, helping to create one of the richest fishing grounds in the world – but it is also the cause of violent storms that happen in the best fishing zone of this area: the well-known Flemish Cap of The Perfect Storm. The players will have to manage their victory points when they are on the coast to hire boats, engage captains and crews, and buy the proper quantities of fuel and bait so as to sail the Ocean at their best and fish the heaviest and most profitable swordfish of the world. Only the most skilled and bravest seamen will be able to take to the open sea without fear through the storm, find the "triple markers", and sell the catch in order to have the most victory points at the end of the season. ",//cf.geekdo-images.com/images/pic1316845.jpg,6,75,14,2,75,Swordfish,75,//cf.geekdo-images.com/images/pic1316845_t.jpg,2012,Giorgio De Michele,"Economic,Nautical,Transportation,Travel",NA,"Pierluigi Frumusa,Davide Rizzi",NA,Sports: Fishing / Angling,"Pick-up and Deliver,Point to Point Movement,Route/Network Building,Set Collection,Variable Phase Order,Worker Placement","ElfinWerks,Ghenos Games",6.0127,126 124958,""All Animal Comrades believe that 1984 was a great year for the Animal Farm—at least, the Ministry of Truth claims so..." 1984: Animal Farm, a new game by the designers of Alcatraz: the Scapegoat, presents a dystopian reality in which animals have overthrown their human masters. When the fires of the revolution died down, a political game began to establish the only proper totalitarian regime. The players take the roles of animal dictators who will stop at nothing to gain absolute power over the global Farm. 1984: Animal Farm is a negotiation game for 3 to 5 players that's based on the concept of forced cooperation. On one hand, players share some business with their neighbors; on the other hand, they are divided by the will to win. The game favors efficient strategy, slick negotiations, and successful bluffing. At the same time, it forces the players to form temporary alliances with their enemies and keep an eye on their friends. All this makes each round of the game abound in heated talks (both public and secret), pacts, promises, and betrayals. Special abilities drawn before the game, along with the winning conditions, guarantee that no two games will be the same. "Remember, fellow revolutionaries: All animals are equal, but some are more equal than others!" ",//cf.geekdo-images.com/images/pic1442124.jpg,5,90,12,3,60,1984: Animal Farm,90,//cf.geekdo-images.com/images/pic1442124_t.jpg,2012,Igor Myszkiewicz,"Animals,Bluffing,Negotiation,Novel-based,Real-time",NA,"Rafał Cywicki,Krzysztof Cywicki,Krzysztof Hanusz",1984: Animal Farm – Spiel 2012 promo cards,NA,"Area Control / Area Influence,Partnerships",Kuźnia Gier,5.69565,69 124960,"Game description from the publisher: The year is 3012. It's been a millennium since the Armageddon. Deep in the Yucatan jungle, humanity has mutated, degenerated, and segregated into five clans: Jaguar, Snake, Monkey, Gar, and Bat. These clans now battle it out for dominance in the region, cooperating when it suits them and actively working against each other when the opportunity arises. In 3012, players start the game with small decks of Scout cards, which provide gold to make purchases. Two piles of cards – an Ally deck and a Weapon deck – provide static cards to buy, with three cards from each deck always available to purchase each round. Cards that are not bought remain there for other players to buy. Two non-static Action decks – one with cheap cards, the other expensive – are also available, and at the start of your turn, you reveal one card from each of these two Action decks. You get the benefits of the Action cards you reveal, whether you buy them or not, and they're removed from play if you don't buy them. When you have amassed enough combat skill through Allies, Weapons, and Action cards, you can attempt to prove your worth by facing a beast in four decks of Encounter cards, ranging from easy to very difficult. Unlike most deck-building games, there are many points of interaction in 3012, so players are never out of the action! And you always get to refill your hand to its maximum size at the start of your turn, so you are never penalized for interacting during other players' turns. The game ends when one of the Heroes reaches Level 5. The player with the most victory points wins the game. ",//cf.geekdo-images.com/images/pic1316703.jpg,4,60,15,2,60,3012,60,//cf.geekdo-images.com/images/pic1316703_t.jpg,2012,NA,"Card Game,Science Fiction",NA,Charlie Tyson,NA,NA,Deck / Pool Building,Cryptozoic Entertainment,5.55,235 124965,"Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield. As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field. Dungeon Command: Heart of Cormyr includes twelve miniatures, such as a ranger, a cleric, a knight, defenders, and archers. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. Integrates with: Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Can be used as an expansion for: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game ",//cf.geekdo-images.com/images/pic1314559.jpg,2,90,12,2,90,Dungeon Command: Heart of Cormyr,90,//cf.geekdo-images.com/images/pic1314559_t.jpg,2012,"Kerem Beyit,Daarken,Jason Engle,Dan Scott,Ben Wootten","Card Game,Fantasy,Miniatures",NA,"Chris Dupuis,Peter Lee,Kevin Tatroe,Rodney Thompson","Dungeon Command: Drow Wizard Promo,Dungeon Command: Into the Fray Promo,Dungeon Command: Magic Short Sword Promo,Dungeon Command: Mirror Image Promo,Dungeon Command: Secret Passage Promo","Dungeon Command,Dungeons & Dragons","Action Point Allowance System,Area Movement,Campaign / Battle Card Driven,Hand Management",Wizards of the Coast,7.35743,773 124968,"Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield. As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field. Dungeon Command: Tyranny of Goblins includes twelve miniatures, such as a horned devil, a troll, a bugbear, hobgoblins, and goblins. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. Integratable with: Dungeon Command: Blood of Gruumsh Dungeon Command: Curse of Undeath Dungeon Command: Heart of Cormyr Dungeon Command: Sting of Lolth Can be used as an expansion for: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game ",//cf.geekdo-images.com/images/pic1972748.jpg,4,90,12,2,90,Dungeon Command: Tyranny of Goblins,90,//cf.geekdo-images.com/images/pic1972748_t.jpg,2012,NA,"Card Game,Fantasy,Miniatures",NA,"Chris Dupuis,Peter Lee,Kevin Tatroe,Rodney Thompson","Dungeon Command: Drow Wizard Promo,Dungeon Command: Into the Fray Promo,Dungeon Command: Magic Short Sword Promo,Dungeon Command: Mirror Image Promo,Dungeon Command: Secret Passage Promo","Dungeon Command,Dungeons & Dragons,Goblins","Action Point Allowance System,Area Movement,Campaign / Battle Card Driven,Hand Management",Wizards of the Coast,7.40065,571 124969,"Dungeon Command: Curse of Undeath is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield. As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field. Dungeon Command: Curse of Undeath includes twelve miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. Integratable with: Dungeon Command: Blood of Gruumsh Dungeon Command: Heart of Cormyr Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Can be used as an expansion for: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game Dungeons & Dragons: Temple of Elemental Evil Board Game ",//cf.geekdo-images.com/images/pic3365669.jpg,2,90,12,2,90,Dungeon Command: Curse of Undeath,90,//cf.geekdo-images.com/images/pic3365669_t.jpg,2012,"Steve Argyle,Tom Baxa,Kerem Beyit,Adam Danger Cook,Daarken,Thomas Denmark,Eric Deschamps,Julie Dillon,Steve Ellis (I),Jason Engle,Carl Frank,Ralph Horsley,Tyler Jacobson,Warren Mahy,Sean V. Murray,Jim Nelson,William O'Connor,Steve Prescott,Daniel Rudnicki,Amanda Sartor,Dan Scott,Craig J. Spearing,Matias Tapia,Francis Tsai,Brian Valenzuela,Ben Wootten","Card Game,Fantasy,Miniatures",NA,"Chris Dupuis,Peter Lee,Kevin Tatroe,Rodney Thompson","Dungeon Command: Drow Wizard Promo,Dungeon Command: Into the Fray Promo,Dungeon Command: Magic Short Sword Promo,Dungeon Command: Mirror Image Promo,Dungeon Command: Secret Passage Promo","Dungeon Command,Dungeons & Dragons","Action Point Allowance System,Area Movement,Campaign / Battle Card Driven,Hand Management",Wizards of the Coast,7.52432,588 124991,"Legend: History of 1000 Miglia is the first title of a game series that will cover the history of the legendary car race across Italy from 1927 to 1955, starting from Brescia, then going to Rome and back. In particular, this first chapter covers the first years of the competition, between 1927 and 1933, when the biggest cars brands – Alfa Romeo, Lancia, Mercedes, etc. – struggle against all the odds in that tough race of 1000 miles (1000 Miglia, in Italian) in the worst conditions ever in the history of car racing and technology. The 15 stages are realized by a combination of large hexagons, which represent the Italian countryside and its typical winding roads. Particular attention was paid realizing a "playful simulation" in which all 19 cars featured in the game have their own characteristics, historically and technically recreated, after long research and interviews with the actual drivers of each car. So every car features its handling, engine performance and reliability with the goal of finding the right trade-off between simulation and entertainment. The driver prepares his car to the race, acquiring spare parts and abilities that will help him along the way. He plans his speed for the turn and moves along the track dealing with different kind of curves, altitude gradients. He has to manage his car through 1000 miles of race, facing technical issues (14 different mechanical area of the car has been covered to model damage and mechanical wear!), changing weather conditions, daylight and nighttime, racing against the other drivers directly side-by-side and against their timing. Who arrives back in Brescia with the fastest time wins the 1000 Miglia. Previously known as 1000 Miglia: Dawn of the Myth. ",//cf.geekdo-images.com/images/pic1407726.jpg,6,45,14,1,45,Legend: History of 1000 Miglia,45,//cf.geekdo-images.com/images/pic1407726_t.jpg,2012,Carlo Amaddeo,"Racing,Sports",NA,Carlo Amaddeo,"Full Throttle!,Legend Easy Pack,Legend: History of 1000 Miglia – 1928 Chrysler Type 72,Legend: History of 1000 Miglia – 1933 Alfa Romeo 1750 GS Gasogeno Promo Car,Legend: Winds of war 1934-1940",Sports: Auto Racing,"Action Point Allowance System,Modular Board,Simulation",WBS Games,7.7071,62 125022,"In Stratopolis, players want to build wide, while also building big. Each player starts the game with twenty L-shaped tiles, each comprising three squares; one player has tiles showing all green squares, green and neutral squares, or two green squares and one red square, while the other player's tiles reverse red and green. Players shuffle and stack these tiles face down, revealing only the topmost tile. To start the game, a two-square tile (one red, one green) is placed on the table. Players then take turns adding their topmost tile to the display. A tile can be placed (1) on the table with at least one edge adjacent to an edge in play or (2) on top of at least two tiles already in play. When placed on a higher level, each square of the tile must be supported, the tile must be level, and red and green squares cannot cover one another. (Every other color play – such as green on neutral or red on red – is legal.) Once all tiles have been played, players count the scores of their zones, to find their best zone: number of squares in a contiguously connected area of their color times the height of the square in this area that is at the highest level. The player with the highest scoring zone wins. Variant rules invite players to play with a hand of tiles that they refresh after each turn or to play with all tiles available at all time. ",//cf.geekdo-images.com/images/pic1315412.jpg,2,20,8,2,10,Stratopolis,20,//cf.geekdo-images.com/images/pic1315412_t.jpg,2012,NA,Abstract Strategy,NA,Annick Lobet,NA,NA,Area Control / Area Influence,Gigamic,6.68919,74 125028,"Colorpop seems like a video game brought to the board game world, complete with a cool gadget to mimic the work done by our digital overlords. The game board consists of an inclined plastic holder that holds ten racks, with each rack holding ten colored tokens. Tokens come in five player colors (19 each) and the white Jokers (5). To set up the game, slide the tokens into the racks, then place the racks in the holder so that no more than color has more than five tokens orthogonally connected. Each player then receives a token that reveals her color for the game, a token that she keeps hidden from other players. On a turn, a player chooses a group of two or more orthogonally connected tokens and pushes on these tokens so that they fall through the racks and down the holder. (A player can choose to make a joker any color, so she can include or exclude a joker as she wishes during her turn.) Any tokens that were above these will slide down inside the racks. The player keeps all the tokens removed. Players take turns removing tokens until either a player is eliminated from the game or no groups of two or more tokens remain. At this point, the game ends and players reveal their secret colors. Whoever has the fewest tokens of her color on the board wins! If two or more players are tied, they compare the tokens they collected during the game; whoever collected fewer of his or her own color wins. ",//cf.geekdo-images.com/images/pic2404152.jpg,5,20,8,1,10,Colorpop,20,//cf.geekdo-images.com/images/pic2404152_t.jpg,2011,NA,"Abstract Strategy,Action / Dexterity,Deduction,Puzzle",NA,Lionel Borg,NA,Solitaire Games,Pattern Building,"Gigamic,Lautapelit.fi",5.69,321 125046,"Welcome to the wild, weird world of FANTASTIQA! Fantastiqa is a deck-building board game set in a fantastical landscape of dark forests, mist-shrouded highlands, and frozen wastes. As you and your foes journey around the board, you will subdue strange creatures and fulfill fabulous quests. Each creature you encounter has both an ability and a vulnerability. By playing card symbols to which a creature is vulnerable, you can subdue it and recruit it as an ally. Each creature you defeat is added to your expanding deck of cards, making its special ability into an ability of your own! A defeated Enchantress will wield her beguiling charms to help you overcome wandering Knights. Knights in turn subdue Dragons, adding their fiery breath to your cause. By combining the powers of different creatures you can fulfill curious quests, for example: Send forth your Rabbits of Unusual Size to Nibble Through the Violin Strings of the Violent Vampire Volnar! Deploy a party of web-slinging Spiders to String a Bridge Across the Chasm of Chaos! Send your Dragons and Vampire Bats together on a mission to Ignite the Whisker-Wick'd Candle Guarded by the Ice Cats of Kituviel! Some of the creatures you encounter carry precious gems, which you can spend to purchase powerful artifacts or to summon mythical beasts to your aid. You begin with a handful of household items, but you will grow in power as you adventure and gather allies! By completing quests you score victory points and claim other special rewards. The board changes every time you play, so prepare for a new, exciting adventure each time you enter the world of Fantastiqa! Fantastiqa is easy to learn but challenging to master – a game for families and gamers alike. Additional simplified rules are included for beginners and children. The components are lavishly illustrated with fine art by Caspar David Friedrich, Vincent van Gogh, Claude Monet, Arthur Rackham, John William Waterhouse, John Bauer, Edward Burne-Jones, Francisco Goya, and others. ",//cf.geekdo-images.com/images/pic1321261.jpg,4,60,8,2,45,Fantastiqa,60,//cf.geekdo-images.com/images/pic1321261_t.jpg,2012,"Edward Burne-Jones,Caspar David Friedrich,Francisco Goya,Theodor Kittelsen,Claude Monet,Pixel Productions Inc.,Arthur Rackham,Vincent van Gogh,John William Waterhouse","Adventure,Fantasy",NA,Alf Seegert,"Fantastiqa: A Wild Goose Chase, Espresso Dragons, & Exclusive Artifact Expansion,Fantastiqa: Audacious Artifacts Expansion,Fantastiqa: Beast of Burden Promo Cards,Fantastiqa: Curious Companions and Rarest Relics Expansion,Fantastiqa: Fantastic Events Expansion,Fantastiqa: Fantastiqal Landscapes Expansion,Fantastiqa: Ravenous Raven Promo Cards,Fantastiqa: Special Delivery Expansion,Fantastiqa: The Abandoned Abbey Adventure Expansion,Fantastiqa: Treasure Hunt Expansion","Crowdfunding: Kickstarter,Fantastiqa","Deck / Pool Building,Hand Management,Partnerships,Point to Point Movement,Rock-Paper-Scissors,Set Collection",Eagle-Gryphon Games,7.08651,878 125050,"Pay Dirt is an engine-building, worker placement game set in frigid Alaska for 2-5 players. Players are competing to manage and grow their entire mining outfit while acquiring the most gold before the ground is too frozen to dig. The Alaskan countryside is an inhospitable environment, so players will face hardships that affect their entire outfit – not to mention the ever-dropping temperature that will shut down their operation. In Pay Dirt players start with a small basic crew, an unimpressive claim, mediocre equipment and just a little bit of cash to make a go in one of the toughest competitions this side of the globe. Gold mining isn’t cheap and players will have to sell their gold throughout the game to keep the equipment running and their workers happy. Through clever use of their equipment and workers, players can make their mining outfits more efficient and dialed in to their preference of play. Will you recruit heavily and stack your camp with workers or will you keep your eyes on better and more efficient equipment? Will you have what it takes to hit to strike it rich and hit pay dirt? ",//cf.geekdo-images.com/images/pic1829538.jpg,5,90,13,2,90,Pay Dirt,90,//cf.geekdo-images.com/images/pic1829538_t.jpg,2014,"Darrell Louder,Naomi Robinson","Environmental,Industry / Manufacturing",NA,Tory Niemann,"Pay Dirt: Old Timer, 1899er Mini-Expansion,Pay Dirt: Spectral Mini-Expansion,Pay Dirt: The Last Frontier Mini Expansion","Country: USA,Crowdfunding: Kickstarter,Mining","Auction/Bidding,Card Drafting,Worker Placement",Crash Games,6.90673,511 125061,"Game description from the publisher: Trap the Triceratops! Apprehend the Apatosaurus! Race to capture sets of matching dinosaurs in the ferociously fun card game Super Tooth. The bigger the set, the bigger your reward — but don't bite off more than you can chew, or you may fall prey to a Velociraptor, a volcano, or even the dreaded T. Rex! Collect the most sets and you'll go down in prehistory! ",//cf.geekdo-images.com/images/pic2401329.jpg,4,15,6,2,15,Super Tooth,15,//cf.geekdo-images.com/images/pic2401329_t.jpg,2014,"Neil J. Opitz,Serge Seidlitz","Card Game,Children's Game,Prehistoric",NA,Neil J. Opitz,"Super Tooth: Dino Bones Promo Card,Super Tooth: End of Days Expansion,Super Tooth: Euoplocephalus Promo Card,Super Tooth: Herbivorous Heroes Expansion,Super Tooth: Kickstarter Backer Inspired Cards,Super Tooth: Kickstarter Exclusive Cards,Super Tooth: Roaming Daspletosaurus Expansion,Super Tooth: Sunny Days Expansion,Super Tooth: Time Travelers Expansion,Super Tooth: Titanic Tree Eaters Expansion","Animals: Dinosaurs,Crowdfunding: Kickstarter",Set Collection,"Farm Fresh Games,Gamewright",6.23393,84 125148,"The boss just fired the manager of his most prestigious strip club and is now looking for a new manager. In Lap Dance, players take the role entertainment assistants at that strip club. Their job is to take care of valued customers and see to their needs. Those wealthy customers will be asking for dancers, drinks and luxury services and will be paying good money to the assistant that fulfills their wishes. The player who will generate the most money by satisfying customer demands will become the new manager. Sleeve sizes: Euro Sized 59x91mm Dixit Sized 80x120mm ",//cf.geekdo-images.com/images/pic2333977.jpg,4,45,18,2,45,Lap Dance,45,//cf.geekdo-images.com/images/pic2333977_t.jpg,2014,Panayiotis Lyris,"Dice,Mature / Adult,Real-time",NA,"Anastasios Grigoriadis,Panagiotis Tsirogiannis",Lap Dance Kickstarter Stretch Rewards and 5th Player Expansion,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Acting,Dice Rolling,Hand Management,Set Collection,Simultaneous Action Selection,Singing",Artipia Games,5.70846,322 125153,"This age of art and capitalism has created a need for a new occupation - The Gallerist. Combining the elements of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international reputation. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world. There's a lot of work to be done, but don't worry, you can hire assistants to help you achieve your goals. Build your fortune by running the most lucrative Gallery and secure your reputation as a world-class Gallerist! Maximize your money and thus win the game by: having visitors in your gallery; exhibiting and selling works of art; investing in artists’ promotion to increase art value; achieving trends and reputation as well as curator and dealer goals. ",//cf.geekdo-images.com/images/pic2503200.png,4,150,13,1,60,The Gallerist,150,//cf.geekdo-images.com/images/pic2503200_t.png,2015,Ian O'Toole,Economic,NA,Vital Lacerda,The Gallerist: KS Stretch Goal Pack #2,"Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede,Solitaire Games,Visual Arts: Painting","Commodity Speculation,Set Collection,Worker Placement","Eagle-Gryphon Games,Fire on Board Jogos,Giochix.it",8.06013,3630 125311,"In Niya, each player tries to arrange her tokens to gain the favor of the emperor. Alternatively, you can prevent your rival from placing a token in the Imperial garden, showing that you have more control than your opponent. To set up the game, shuffle the 16 tiles and arrange them in a 4x4 square; each tile shows one of four types of vegetation (maple, cherry, pine or iris) and one of four types of poetic symbols (rising sun, bird, rain or tanzaku - the small pieces of paper on which people sometimes write wishes). The starting player removes one tile on the border of the square, sets this tile aside, then places one of her tokens in this space. The opponent must then do the same thing, but can choose from only those tiles that depict the same type of vegetation or poetic symbol shown on the tile first set aside. Play continues, with each set-aside tile determining where the next player can go until: A player forms a line with four of her tokens in any direction, A player forms a 2x2 square with four of her tokens, or A player chooses a tile which doesn't allow her opponent to place a token. In any of these cases, the player has won the game. A match can be a single game, a "best of three" series, or a point-based match, with the winner of a game earning as many points as the number of tiles remaining in the grid when she wins; in this case, the player who first collects ten points wins the match. ",//cf.geekdo-images.com/images/pic2666662.jpg,2,10,7,2,10,Niya,10,//cf.geekdo-images.com/images/pic2666662_t.jpg,2012,Cyril Bouquet,Abstract Strategy,NA,Bruno Cathala,NA,"Asian Theme,Country: Japan",Pattern Building,"Blue Orange (EU),Blue Orange Games,Lifestyle Boardgames Ltd,Oxybul,Pegasus Spiele",6.68037,860 125315,"Flowers falling from the sky! In FlowerFall, players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down, however. You must carefully drop them, letting them flutter through the air. Skill improves your chances, but the whim of the environment may thwart you. FlowerFall is a quick, portable game you can play anywhere. The location you're at becomes the terrain! ",//cf.geekdo-images.com/images/pic1391445.jpg,7,10,6,2,10,FlowerFall,10,//cf.geekdo-images.com/images/pic1391445_t.jpg,2012,Cara Judd,"Action / Dexterity,Card Game,Party Game",NA,Carl Chudyk,NA,Flowers,"Area Control / Area Influence,Modular Board",Asmadi Games,6.0811,701 125318,"Swords of Sovereignty (Epées souveraines) is the 11th module in the series Au Fil de l'Epée (By The Edge of the Sword). It covers two of the most important battles of the XIIIth Century, Bouvines 1214 and Worringen 1288, which are, respectively, the 33rd and 34th battles in the series. Bouvines is a new edition, much expanded, with new map, counters, and scenario specific rules of the game published in 2002 in Vae Victis #45. The game includes: 216 die-cut counters 1 A2 map sheet (Double Sided) One rules/scenarios booklet (16 pages in English OR French) One player aid (English and French) Battles: - Bouvines, 27 July 1214 (Phlippe II Auguste, King of France vs. Emperor Otton IV of Brunswick) - Worringen, 5 June 1288 (John, duke of Brabant vs. Siegfried, Archibishop of Köln) The game features one historical scenario and one "what if?" scenario per battle ",//cf.geekdo-images.com/images/pic1331178.jpg,2,120,0,2,120,Swords of Sovereignty: Bouvines 1214 – Worringen 1288,120,//cf.geekdo-images.com/images/pic1331178_t.jpg,2012,Pascal da Silva,"Medieval,Wargame",NA,Frédéric Bey,NA,Au fil de l'épée ,Hex-and-Counter,"Canons en Carton,Ludifolie Editions",7.954,50 125326,"Sedition Wars: Battle for Alabaster is a fast-paced tactical miniatures game for two players. Survival horror at its finest, game play is fast and bloody, creating urgency and claustrophobic terror as the Vanguard fight for their lives against an unrelenting Strain. Battle for Alabaster is a survival horror themed tactical science fiction miniatures game from Studio McVey. Pitting the stalwart Vanguard and the horrific Strain against one another in a miniatures board-game for two players, Sedition Wars: Battle for Alabaster is exciting and easy to learn and calls to miniature enthusiasts, hobbyists and gamers everywhere. Featuring an innovative one-roll resolution system, and reactive game-play turn that keeps all players always on alert and ready for action, as well as infection and mutation game mechanisms, the game is unique and revolutionary. Featuring beautiful models from some of the most talented sculptors in the industry, the furious action and deep tactical play in Battle for Alabaster marry the best of board game and miniature design! ",//cf.geekdo-images.com/images/pic1322936.jpg,2,60,12,2,60,Sedition Wars: Battle for Alabaster,60,//cf.geekdo-images.com/images/pic1322936_t.jpg,2013,"David Kidd,Mike McVey","Horror,Miniatures,Science Fiction",NA,"Rob Baxter,Julian Glover,Mike McVey",NA,Crowdfunding: Kickstarter,"Dice Rolling,Modular Board,Variable Player Powers",CMON Limited,5.8523,252 125368,"Game description from the publisher: How many dinosaurs can you catch? Roll the Dino Hunt Dice and see! In this quick game for parents and kids, you're capturing dinosaurs for your zoo. Roll the dinosaur picture, and you caught him! If you get the leaf picture, the dino is hiding, and you can try again. If you get a footprint . . . you're STOMPED! Push your luck to catch as many as you can, but stop rolling before you're stomped three times or else you'll lose them all. Dino Hunt Dice is a game for 3 to 8 players. Each game takes 10 to 20 minutes and can be taught in a single round. ",//cf.geekdo-images.com/images/pic1320872.jpg,8,10,6,2,10,Dino Hunt Dice,10,//cf.geekdo-images.com/images/pic1320872_t.jpg,2012,Ben Williams,"Animals,Children's Game,Dice,Party Game,Prehistoric",NA,Steve Jackson (I),NA,Animals: Dinosaurs,"Dice Rolling,Press Your Luck",Steve Jackson Games,5.8728,379 125395,"Game description from the publisher: You are so tired. You just can't run anymore. Your breath sounds like a jet engine and sweat has soaked every inch of your body. A shower would be nice. Hell, just being able to catch your breath would be great... Who are we kidding? Ten whole minutes not completely enveloped in sheer terror would be heaven. Too bad the zombie horde looking to make you lunch doesn't see it the same way... Zombies!!! The Card Game simulates the coming zombie apocalypse in card game form. Each player uses her own deck to form the narrative of her attempted escape; the ground-breaking card design allows for each card to be used for the card effect printed on the front or as a location as indicated by the card's back. The first player to make her way to the "helipad" at the bottom of her deck escapes certain death and wins the game. The zombies are right behind you. Do you have what it takes to survive? ",//cf.geekdo-images.com/images/pic1325372.jpg,6,60,13,2,60,Zombies!!! The Card Game,60,//cf.geekdo-images.com/images/pic1325372_t.jpg,2012,"Dave Aikins,Curt Covert","Card Game,Fighting,Horror,Movies / TV / Radio theme,Zombies",NA,"Todd Breitenstein,Kerry Breitenstein",NA,Zombies!!!,"Dice Rolling,Storytelling","Twilight Creations, Inc.",5.09085,71 125493,DrunkQuest is a fantasy-based card game with fast-paced gameplay and a sense of encouraged competition – and drinking. The object of DrunkQuest is to level up to 6. In order to do that players must defeat monsters in Drunk Combat! Each monster has a drink value that must be taken in order to defeat it. But it's not easy when other players are trying to stop you from defeating your monster while trying to defeat their own. At the start of the game players are given a Hero class such as a wizard or warrior and also a Realm card which signifies where the hero is from. These cards offer permanent bonuses and actions throughout the entire game. Players are then given five treasure cards. These cards do a lot of things. From giving a player a permanent bonus in the form of weapons and gear. To making it more difficult for other players to defeat their monsters by adding drinks to it or removing its rewards or even just stealing the monster for yourself. Each monster defeated grants a level unless otherwise changed by a treasure card. The first player to reach level 6 wins! ,//cf.geekdo-images.com/images/pic1322331.jpg,6,20,21,3,20,DrunkQuest,20,//cf.geekdo-images.com/images/pic1322331_t.jpg,2013,"Athena Cagle,Jasn Painter","Card Game,Fantasy,Humor,Party Game",NA,"Athena Cagle,Jasn Painter","DrunkQuest: Boozter Packs,DrunkQuest: Dealer Chip,DrunkQuest: Drink Coasters,DrunkQuest: Drink Cozy,DrunkQuest: Level Counters,DrunkQuest: Promo Cards,DrunkQuest: Status Effects,DrunkQuest: The 90 Proof Seas",Crowdfunding: Kickstarter,"Campaign / Battle Card Driven,Card Drafting,Pick-up and Deliver",Loot Corps,6.52351,251 125547,"Grimoire Shuffle is a team vs. team labyrinth crawl that follows after the spirit of WizWar and Dungeon Twister. Players are apprentice librarians of the Imperial Magical Library, working to collect books from the various circulation desks of the library and return them to the archives. The first team who is able to relay all of its books to the end will be declared the winning team. The library is constantly shifting, and as players reach the various circulation desks, they are able to acquire new books that grant them new spells. These spells are new ways to manipulate the library labyrinth as well as to interfere with foes. Players will have to watch out for their teammates as well as themselves, as everyone must complete their task in order to win. ",//cf.geekdo-images.com/images/pic1332460.jpg,6,30,10,4,30,Grimoire Shuffle,30,//cf.geekdo-images.com/images/pic1332460_t.jpg,2012,Fábio Fontes,"Card Game,Fantasy,Maze,Puzzle",NA,"D. Brad Talton, Jr.",NA,Level 99 Games Minigame Library,"Modular Board,Partnerships,Variable Player Powers",Level 99 Games,6.21,50 125548,"Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways. In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle. Play continues until either player's leader is defeated. A typical game is best of three or five rounds. Pixel Tactics takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines, but its game play is entirely unrelated. ",//cf.geekdo-images.com/images/pic1707205.jpg,2,45,12,2,45,Pixel Tactics,45,//cf.geekdo-images.com/images/pic1707205_t.jpg,2012,"Fábio Fontes,Maciej Mutwil","Card Game,Fantasy,Video Game Theme",NA,"D. Brad Talton, Jr.","Pixel Tactics: Apprentice / Verona,Pixel Tactics: Argent University,Pixel Tactics: Baenvier Marlgrove,Pixel Tactics: Cadenza,Pixel Tactics: Collector / Arcus,Pixel Tactics: Devil's Advocate / Grimesby,Pixel Tactics: Game Artist / Fábio Fontes,Pixel Tactics: Game Caster / Eric Summerer & Army of One / Sam Healey,Pixel Tactics: Game Designer / D. Brad Talton Jr.,Pixel Tactics: Game Geek / Ernie the Geek,Pixel Tactics: Game Informant / Ryan Metzler,Pixel Tactics: Game Instructor / Rodney Smith,Pixel Tactics: Game Prodigy / ""Lucky"" Luke,Pixel Tactics: Game Pundit / Zee Garcia,Pixel Tactics: Game Reviewer/Tom Vasel,Pixel Tactics: Game Show Host/Roy,Pixel Tactics: Kaitlyn Van Sorrel,Pixel Tactics: Mercenary / Gerard Matranga,Pixel Tactics: Princess / Princess Annette,Pixel Tactics: Reporter / Marion,Pixel Tactics: Robot / Mark.PT0,Pixel Tactics: Seven Sisters,Pixel Tactics: Shekhtur Lenmorre,Pixel Tactics: Smasher / Paul Peterson,Pixel Tactics: Sound Guy / Chaz Charlton,Pixel Tactics: The Price Of Victory,Pixel Tactics: Udstad,Pixel Tactics: Video Guy / Diego Melo","Level 99 Games Minigame Library,Pixel Tactics,World of Indines","Hand Management,Variable Player Powers","GaGa Games,Level 99 Games,Pegasus Spiele,Portal Games",7.11268,2021 125549,"Infinity Dungeon is a storytelling party game for four or more players. Players take on the roles of outlandish characters like the Postman, Rock Star, Evil Overlord, and Archaeologist and must attempt to escape from Infinity Dungeon. Each turn of play, a room will be revealed from the room deck and read aloud. Each room contains a puzzle, trap, or monster to overcome. At this point, the party leader must describe how he will utilize his own character's powers, plus the powers of his willing allies, in order to get his team safely from this room and into the next. Each player votes on whether they believe the plan is likely to succeed. After this point, a card is drawn and a random number printed on it is compared to the number of confidence votes the player received. If he meets this number or exceeds it, the GM must narrate how his plan succeeds. If he does not, the GM must narrate how the plan fails and results in his grisly death. Players who die receive a new character class and get immediately back into the action. When the team completes a pre-determined number of rooms, they win! ",//cf.geekdo-images.com/images/pic1547421.jpg,8,60,10,3,60,Infinity Dungeon: Peril without End,60,//cf.geekdo-images.com/images/pic1547421_t.jpg,2012,Fábio Fontes,"Card Game,Party Game",NA,"D. Brad Talton, Jr.",NA,Level 99 Games Minigame Library,"Co-operative Play,Storytelling,Voting",Level 99 Games,6.21182,74 125605,"I'm the Boss!: The Card Game, a version of Sid Sackson's classic negotiation game I'm the Boss! that's based on his original design of that game, is still all about negotiation, with players trying to end up with more money in hand than anyone else. The game plays in rounds, and each round consists of a separate money-making deal. Each round, players play cards in clockwise order in turns to give them the right to a "cut" of the current deal, the value of which depends on the cards played. When a player has passed twice, he can no longer influence that round. After everyone has passed twice, the round ends, and points are totalled to calculate the value of that deal. Players then earn money for each "cut" or piece of the action that they have, which represents their share of that deal. While playing cards, players can negotiate in order to encourage other players to make plays that are favorable to them. After a fixed number of such deals (rounds), the game ends, and the player who has the most money wins. ",//cf.geekdo-images.com/images/pic1590863.jpg,6,45,9,3,45,I'm the Boss!: The Card Game,45,//cf.geekdo-images.com/images/pic1590863_t.jpg,2012,NA,"Card Game,Economic,Negotiation",NA,Sid Sackson,I'm the Boss!: The Card Game- Piece of the Action Expansion,"Crowdfunding: Kickstarter,Gryphon Games bookshelf series","Hand Management,Set Collection",Eagle-Gryphon Games,5.9878,150 125608,"Game description from the publisher: Here is wisdom. Let him that hath understanding count the (current) number of the beast: for it is the number of a man; and his (current) number is Six hundred threescore and six. — Revelations 13:16 (Mostly...) Newly discovered ancient texts go on to add: "Of course, there is also, the Neighbor of the Beast. His number is Six hundred threescore and three." "Let us not forget the Child of the Beast. For she hath a number as well. Verily, she is Three hundred and thirty three..." — The Book of Twilight Creations 6:66 The Current Number of the Beast is a fast-paced dice-manipulation game in which players must use a combination of cunning and skill to be the first to get their dice to match the number on the current "Beast" card in play. ",//cf.geekdo-images.com/images/pic1325462.jpg,6,45,13,2,45,The Current Number of the Beast,45,//cf.geekdo-images.com/images/pic1325462_t.jpg,2012,"Paul Abrams,Víctor Pérez Corbella,Fabien Jaques,Allen White",Dice,NA,"Todd Breitenstein,Kerry Breitenstein",NA,NA,"Dice Rolling,Take That","Twilight Creations, Inc.",6.05584,113 125609,"In this classic adventure game, you will travel through time and space, searching for the pieces needed to restore the balance of time. There are enemies in every corner, and as Pixel Lincoln, you must defeat them – but first you need to build an awesome deck! Equip the finest weapons, bring your best cheat codes, and do whatever it takes to get the highest score! Because in the end, that's all that matters. Pixel Lincoln: The Deckbuilding Game plays in about 45 minutes, and players will explore the highly customizable levels by revealing cards as they progress. Cards vary from items/power-ups to enemies, NPCs, secrets, bosses and much more. As you purchase or defeat these cards, they are added to your deck. Defeat all of the bosses or die trying! Reimplements Pixel Lincoln ",//cf.geekdo-images.com/images/pic1877840.png,4,45,10,1,45,Pixel Lincoln: The Deckbuilding Game,45,//cf.geekdo-images.com/images/pic1877840_t.png,2013,Jason Tagmire,Video Game Theme,NA,Jason Tagmire,"Pixel Lincoln: Blue Noodle Promo Card,Pixel Lincoln: Bonuses Pack,Pixel Lincoln: Pause Promo,Pixel Lincoln: Re-Election,Pixel Lincoln: The Deckbuilding Game – Expansion 2-1: Environments,Pixel Lincoln: The Deckbuilding Game – Expansion 2-3: Election Day,Pixel Lincoln: The Deckbuilding Game – Expansion 2-4: Advanced Mode,Pixel Lincoln: Twenty-One",Crowdfunding: Kickstarter,Deck / Pool Building,"Game Salute,Island Officials LLC",5.925,246 125618,"Game description from the publisher: Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate! In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills! ",//cf.geekdo-images.com/images/pic1326136.jpg,6,45,14,2,45,Libertalia,45,//cf.geekdo-images.com/images/pic1326136_t.jpg,2012,"Ben Carre,Stéphane Gantiez","Card Game,Pirates",NA,Paolo Mori,NA,NA,"Hand Management,Set Collection,Simultaneous Action Selection,Variable Phase Order","Asmodee,Asterion Press,Marabunta",7.26974,8862 125658,"Deep underground, in the middle of nowhere, lies Subterra Bravo – a top-secret military installation filled with the unspeakable horrors of science gone wrong. Within its impenetrable depths, the masters of this fortified facility conduct gruesome experiments on innocent prisoners cruelly abducted from their otherwise ordinary lives. You are a captive of Subterra Bravo, imprisoned in the facility's deepest laboratory, the hall of nightmares known as LEVEL 7. Your singular goal is to escape, but to do that you will have to evade the human and inhuman denizens of this subterranean labyrinth before the entire base is locked down, sealing you in for the rest of your short, tormented life. Will you work together with your fellow prisoners to overcome Subterra Bravo's endless perils, or will you use them to secure your own escape? Ultimately, your chances of survival will depend on how well you manage your greatest weapon, which is also your greatest threat: fear itself. LEVEL 7 [ESCAPE] is a semi-cooperative, story-driven survival-horror board game for 1–4 players with nerves of steel and a willingness to confront the impossible. ",//cf.geekdo-images.com/images/pic1332528.jpg,4,45,14,1,45,Level 7 [Escape],45,//cf.geekdo-images.com/images/pic1332528_t.jpg,2012,NA,"Horror,Science Fiction",NA,Will Schoonover,Level 7 [Escape]: Lockdown,Level 7,"Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers",Privateer Press,6.1299,685 125675,"Game description from the publisher: Daleks, Cybermen, Sontarans – The list of threats is endless and no place in the universe is ever truly safe from danger, but there is one man who has made it his mission to defend the defenseless, help the helpless, and save everyone he can: a mysterious stranger, a force of nature who has seen his own planet die, a madman with a box. In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn. Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins! ",//cf.geekdo-images.com/images/pic1327331.jpg,4,60,13,2,20,Doctor Who: The Card Game,60,//cf.geekdo-images.com/images/pic1327331_t.jpg,2012,NA,"Card Game,Movies / TV / Radio theme,Science Fiction",NA,Martin Wallace,Doctor Who: The Card Game – Twelfth Doctor Expansion One,TV Series: Dr. Who,"Area Control / Area Influence,Card Drafting,Hand Management,Secret Unit Deployment,Take That",Cubicle 7 Entertainment,5.85552,677 125678,"Game description from the publisher: Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game! To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm. Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for victory (points)! ",//cf.geekdo-images.com/images/pic1355432.png,5,45,15,2,45,DC Comics Deck-Building Game,45,//cf.geekdo-images.com/images/pic1355432_t.png,2012,NA,"Card Game,Comic Book / Strip",NA,"Matt Hyra,Ben Stoll","DC Comics Deck-Building Game: Black Lightning,DC Comics Deck-Building Game: Crisis Expansion Pack 1,DC Comics Deck-Building Game: Crisis Expansion Pack 2,DC Comics Deck-Building Game: Crisis Expansion Pack 3,DC Comics Deck-Building Game: Crossover Pack 1 – Justice Society of America,DC Comics Deck-Building Game: Crossover Pack 2 – Arrow,DC Comics Deck-Building Game: Crossover Pack 3 – Legion of Super-Heroes,DC Comics Deck-Building Game: Crossover Pack 4 – Watchmen,DC Comics Deck-Building Game: Crossover Pack 5 – The Rogues,DC Comics Deck-Building Game: Crossover Pack 6 – Birds of Prey,DC Comics Deck-Building Game: Cryptozoic 2015 Volunteer Promo Cards,DC Comics Deck-Building Game: Felix Faust promo,DC Comics Deck-Building Game: Gotham City Docks Promo,DC Comics Deck-Building Game: Kid Flash,DC Comics Deck-Building Game: Martian Manhunter promo,DC Comics Deck-Building Game: Skitter,DC Comics Deck-Building Game: Starfire,DC Comics Deck-Building Game: Vixen,DC Deck-Building Game: Multiverse Box","Cerberus Engine: Heroes,Comics: DC Universe,Superheroes",Deck / Pool Building,"Broadway Toys LTD,Cosmic Games,Cryptozoic Entertainment,KOSMOS",6.99817,4015 125752,"Race! Formula 90 is a car-racing game simulating all the typical elements of a motor sport event: car strategies, weather changes, pit stops, tire management, overtaking, doubling, and of course damages and crashes. In Race! every game turn represents one or more laps of the track, and each player is in control of only one car. Other cars, called robots, move automatically on the track fighting between them and the human players. Players are provided with a set of racing cards and a car chart to keep track of all available resources (tires, damages, reliability). By playing racing cards, they move along the track and in so doing they spend resources. Movement can be affected by trajectories on the track, straight, corner and braking sections, opponents and other special events like yellow or blue flags. Braking sections have a particular feature: here players and robots can try late braking, a dangerous maneuver that allows them to overtake multiple cars simultaneously. Other maneuvers or cards require a "check", e.g., playing a card with a check value lower than a predefined target. Strategies and driving skills are another key element of the game. Players must exploit these unique capabilities to gain against competitors while adapting their driving style to the actual race conditions. When using a strategy at his best, a player achieves a "special", which allows him to draw a track card, which is usually more powerful than ordinary racing cards. Race! is a board game with no dice in which strategy and risk melt together to convey a truly intense and deep racing experience. Usually the winning player combines excellent management of his car together with a pinch of opportunism and bravery. ",//cf.geekdo-images.com/images/pic1328833.jpg,6,120,12,2,120,Race! Formula 90,120,//cf.geekdo-images.com/images/pic1328833_t.jpg,2013,Giorgio De Michele,"Racing,Sports",NA,Alessandro Lala,"Race! Formula 90: Expansion #1 – RF90 Series Championship,Race! Formula 90: Expansion #2 – Barcelona and Silverstone","Crowdfunding: Kickstarter,Sports: Auto Racing","Card Drafting,Hand Management,Simulation",Gotha Games,8.03906,605 125765,"Life is full of hard decisions and conflicts that must be resolved: Who is going to take out the trash? Whose turn is it to feed Schrödinger’s cat? Who has the best imaginary super-power? Which is better, Star Trek or Star Wars? For those who really want to resolve these questions in the most scientific way possible, there is now Rock-Paper-Scissors-Lizard-Spock Dice! Rock-Paper-Scissors-Lizard-Spock was invented by Sam Kass and brought to the world by the popular sitcom The Big Bang Theory. Rock-Paper-Scissors-Lizard-Spock Dice brings all the fun of Rock-Paper-Scissors-Lizard-Spock into a game that everyone can enjoy! For those of you who don’t know what Rock-Paper-Scissors-Lizard-Spock is or how it works, here’s a quick review: Rock Paper Scissors Lizard Spock. It’s very simple. Look, scissors cuts paper. Paper covers rock. Rock crushes lizard. Lizard poisons Spock. Spock smashes scissors. Scissors decapitates lizard. Lizard eats paper. Paper disproves Spock. Spock vaporizes rock. And as it always has, rock crushes scissors. In Rock Paper Scissors Lizard Spock Dice, each player has a six-sided die with images representing each of the possible choices. The sixth side indicates a Reroll. Players all roll their die, if you are eliminated and do not eliminate someone else, you are out. The last person left wins the game. ",//cf.geekdo-images.com/images/pic2342301.jpg,4,1,6,2,1,Rock Paper Scissors Lizard Spock Dice,1,//cf.geekdo-images.com/images/pic2342301_t.jpg,2012,Kevin Keele,Dice,NA,"David Haslam,Sandeep Kharkar",NA,Crowdfunding: Kickstarter,Dice Rolling,"Boardworks Games,Cardinal",4.72264,53 125832,"Thrills and and chills await in Pittsburgh 68, a frenzied game of zombie horror! One player starts as a zombie and the rest as survivors on the run. As survivors are eliminated, they become part of the growing zombie problem. Those who avoid becoming zombified are the "winners", but only if they survive the final draw! The game is played in four segments called "reels". Each reel has a designated number of cards to be played through. As these are revealed in a central three-card hand, players have the option to take them on their turn to build their survivor or zombie hands. In addition to cards, the Shuffling Horror system uses two six-sided dice (2d6) to resolve conflict actions, such as when a zombie attacks a survivor. The game includes two sets of dice. The Zombie Master makes many dice rolls and reserves one set as his own, while the players should pass their set as each player completes her turn. Spoints – short for survivor points – are the final component of the Shuffling Horror system. These counters track the survivors' vitality and luck, and survivors use spoints to cheat the system. Pittsburgh 68 is a game that revels in zombie mayhem. As such, its outcome varies greatly. Our advice is to just let the zombies run amuck. Well...not quite run... Shuffle. ",//cf.geekdo-images.com/images/pic1331373.png,13,68,13,3,68,Pittsburgh 68,68,//cf.geekdo-images.com/images/pic1331373_t.png,2012,NA,"Card Game,Dice,Horror,Zombies",NA,Larry Wickman,NA,"Cities: Pittsburgh (Pennsylvania, USA)","Action Point Allowance System,Dice Rolling,Hand Management",GameWick Games,5.87885,57 125854,"Game description from the publisher: London, 1873 – The Royal Academy of Space Exploration has announced its intention to launch a mission to Mars by year's end. In its quest to claim, fully explore, and map the great red planet, the Academy is holding recruitment competitions for various positions on the crew. A position central to the crew's mission, the Astronautical Engineer must be resourceful and efficient in his construction of various mechanisms and ship maintenance. In Mars Needs Mechanics, players represent engineers and tinkerers from all over the Empire who have come to compete for this prodigious opportunity. Starting the game with only 30 cogs (currency), players will utilize unique game mechanisms that emphasize timing to collect sets of components and build steampunk mechanisms aimed at earning even more cogs. At the end of the competition, the engineer with the most cogs will earn his place as Astronautical Engineer on the crew of the H.M.S. Victoria VII. ",//cf.geekdo-images.com/images/pic1404062.jpg,4,45,10,2,45,Mars Needs Mechanics,45,//cf.geekdo-images.com/images/pic1404062_t.jpg,2013,Bryan Fischer,"Economic,Science Fiction",NA,Ben Rosset,"Mars Needs Mechanics: Kickstart,Mars Needs Mechanics: Prototype","Crowdfunding: Kickstarter,Steampunk","Commodity Speculation,Set Collection",Nevermore Games,5.95884,294 125879,"The city of Karez was once the crowned jewel in the vast kingdom of King Tyrial, but as he lost grasp on his kingdom, the city fell to ruins at the hands of the dark forces surrounding it. Now the king has died, and his heir, King Tyrial II, has decided to dispatch his finest lords to raise the fallen city and stand ground against all its enemies, within and outside the city walls. In Fallen City of Karez, each player will take the role of a lord of one of the guilds who seek to tighten their grasp on the rising city. The players will strive to maintain a balance between keeping the city safe for its citizens by sending exploration parties to defeat any threats, and at the same time attracting to the emerging city new adventurers wishing to fill their pockets with fortunes and their names with glory. In the action phase at the start of each of the eight turns, players can assign two citizens or one adventurer to act on their behalf in the various buildings of Karez, send an exploration party to remove any threats that lurk near Karez, or buy new equipment to reinforce their parties of heroes. Some guild houses may choose to erect their own private Dungeons (!) in an attempt to inflict havoc and dismay on the other houses. After everyone performs their actions, the players must check how these actions affected migration to Karez; the results of this phase will reflect on the growth of Karez towards a city state, which is the common aspiration of all players. Players start with different initial possessions and owned buildings. In addition to the common goal of raising the city, each house also has some unique goals (ambitions), which will eventually determine the sole winner. That said, the game is semi-cooperative in that while each guild has its own ambitions, all players must succeed in raising the city by the end of the game or else everyone loses. ",//cf.geekdo-images.com/images/pic1473388.jpg,5,120,12,1,120,Fallen City of Karez,120,//cf.geekdo-images.com/images/pic1473388_t.jpg,2012,Antonis Papantoniou,"City Building,Fantasy",NA,Elad Goldsteen,"Fallen City of Karez: Burned Oak Tavern,Fallen City of Karez: Golden Dragon expansion,Fallen City of Karez: Port of Karez",Crowdfunding: Kickstarter,"Dice Rolling,Modular Board,Worker Placement",Golden Egg Games,4.58724,261 125921,"Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan, giving players as young as five a perfect introduction to the Catan series of games. Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords, and players can acquire gold. Each player starts with two pirate hideouts on different islands, and they can use the resources they acquire to build ships, hideouts or get help from Coco the Parrot. By building ships, they can expand their network; the more hideouts they build, the more resources they may receive. Just watch out for the dreaded Ghost Captain! Be the first player to control seven pirate hideouts, and you win! What sets this apart from the previous Catan Junior: This game is playable with two as it comes with a two-player map. The three- and four-player map is larger and is more symmetrical, so that two of the colors don't operate at a disadvantage. The map now shows die faces rather than numbers for resource production. Many of the event cards have been removed to make the game simpler. There are no cards in the game only tiles for more durability. There are no longer harbors in the game. In the original game you had to set up the board with random secret harbor tiles that allow for better trades with the bank. Now the trading to the bank is simpler and can be done from the beginning and doesn't require people to build to the harbors. The resources are different. There is a race for the Coco the Parrot tiles (rather than 'CoCo Helps' cards) and those that have the most get to put an extra piece on the board (one step closer to winning), tied players take their piece off the island and leave it vacated. The market is now a part of the board, and can be traded into only once on your turn By default, Trading with other players is excluded and only part of the "advanced game". In Catan Junior trading with other players could be excluded to simplify the game. As in Catan Junior you can't chain ships, you must build a pirate lair before continuing on. ",//cf.geekdo-images.com/images/pic1332510.jpg,4,30,6,2,30,Catan: Junior,30,//cf.geekdo-images.com/images/pic1332510_t.jpg,2012,Patricia Raubo,"Children's Game,Dice,Nautical,Pirates",NA,Klaus Teuber,NA,Catan,"Dice Rolling,Route/Network Building",Mayfair Games,6.75101,1405 125924,"Clubs is a card game about taking calculated risks. The goal is very simple: win as many club cards as possible - that's the only suit that scores points. The lower the club card you take, the more points you could win. But there's a catch: The last player to go out for the round does not score ANY points. So players who get too greedy might pick up a pile of clubs, but end up with 0 points for the round! First there was Hearts, then there was Spades, and now North Star Games is bringing you Clubs. The suit of clubs finally gets some respect! How to Play Clubs is a climbing game similar to Tichu, Haggis, Big Two and The Great Dalmuti. It can be played with 2 - 6 players in less 30 minutes. There are two ways to earn points in Clubs: Play all your cards as quickly as possible each round. Win tricks with clubs in them. To play a round, deal out 10 cards to each player. Players may call Double or Nothing anytime before playing their first card. The player to the left of the dealer leads with a Trick-Type. Legal Trick-Types include any singleton, pair, 3-of-a-kind, 4-of-a-kind, or any run of 2 or more cards. Players can either pass or follow with a similar hand of higher rank. When all of the players have passed consecutively, the pile is taken by the person who played last. That player leads with a Trick-Type of their choice. Players score bonus points for playing all of their cards each round. A 6-player game has all of the following Bonus Cards: 12 bonus points + points for clubs 10 bonus points + points for clubs 8 bonus points + points for clubs 5 bonus points + points for clubs 2 bonus points + points for clubs 0 bonus points. Do not score points for clubs The last player out for the round does not get bonus points and does not receive points for any clubs he may have taken. The points for clubs varies from 5 points (for the 1 of clubs) to 1 point (for the 10-15 of clubs). The first player to 50 points wins the game. ",//cf.geekdo-images.com/images/pic1467459.jpg,6,30,8,2,30,Clubs,30,//cf.geekdo-images.com/images/pic1467459_t.jpg,2013,"Ali Douglass,Warren Kramer",Card Game,NA,Dominic Crapuchettes,NA,Climbing Games,"Press Your Luck,Trick-taking","HUCH! & friends,North Star Games, LLC",6.6096,656 125936,"Swing States is a solitaire game simulating a U.S. presidential election in a given year. You are a political strategist hired by the nominee to win the Presidential Election for either the Democratic Party (symbolized by a donkey) or the Republican Party (symbolized by an elephant). You must make strategic decisions regarding fund-raising and expenditures, where to campaign and where to advertise, when and where to send the nominees and vital surrogates, how much time they should spend fund-raising, preparing for debates, conducting opposition research, and dealing with scandals that appear out of nowhere. Grab a campaign button and vote for Swing States today! Game Data: Complexity: 4 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: The player is a political strategist, and the play of one Game Turn equals about half a week of real time (i.e., the days between each party’s nominating convention in the late summer and the general election in early November). ",//cf.geekdo-images.com/images/pic1432704.jpg,1,40,12,1,40,Swing States 2012,40,//cf.geekdo-images.com/images/pic1432704_t.jpg,2012,Clark Miller,"Educational,Political",NA,"Alan Emrich,Wes Erni,Ben Madison",NA,Political: Elections,"Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Voting",Victory Point Games,7.10633,79 125943,"In Corporate America, a political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. Each game turn progresses through four phases: • In the Wall Street Phase, players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation, luxury, and technology). • In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed. • In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election. • In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain! The game ends after a set number of turns. Whoever has the most money at the end of the game wins! ",//cf.geekdo-images.com/images/pic1408735.jpg,6,120,13,3,90,Corporate America,120,//cf.geekdo-images.com/images/pic1408735_t.jpg,2013,"Chrissy Fellmeth,Karen Siebald","Economic,Humor,Negotiation,Political",NA,Teale Fristoe,NA,"Country: USA,Crowdfunding: Kickstarter","Auction/Bidding,Set Collection",Nothing Sacred Games,7.32719,306 125993,"(from GMT website:) France '40 contains two separate games - Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map. Sickle Cut: Guderian's Drive to the Channel This game covers the crucial week in May 1940 when the German army broke the French line on the Meuse and raced to the sea at Abbeville. The game starts on May 13th, the third day of Case Yellow. Six panzer divisions have passed through the Ardennes and are now at the Meuse River. The French and British have raced through Belgium to reach the Dyle Line and cover the Gembloux Gap. The stage is set. Can the Germans cross the Meuse in front of strong opposition? And, if they can, will they be able to break out from the bridgeheads and advance across the map while threatened by Allied reinforcements pouring in from the north and south? Dynamo: Retreat to Victory This game covers the British withdrawal to Dunkirk and the evacuation. The game starts on May 24th, the day the British decide that the B.E.F. is in real danger of being cut-off from their supply base and the best option is to head for the coast at Dunkirk. However, many of the German panzer divisions are closer to Dunkirk than the British. Can the British reach the coast before the Germans? Can they hold the Dunkirk perimeter for eight days while they evacuate? The rules for both games highlight armor, air support, and morale. Special rules include: Allied Heavy Tanks, DeGaulle, Rommel, Hitler's Halt Order, and French Command Paralysis. Note that the two maps may be linked together for players to study the entire period from May 13th to June 3rd, but there is no combined game scenario. TIME SCALE: 1 day per turn MAP SCALE: 4 miles per hex UNIT SCALE: Divisions, Brigades, Regiments, and Battalions COMPONENTS: 2 paper maps 2 countersheets Rulebook 4 Player Aid Cards Two 6-sided dice DESIGNER: Mark Simonitch MAP ART: Mark Simonitch COUNTER: ART Mark Simonitch ",//cf.geekdo-images.com/images/pic1759426.jpg,2,240,12,2,240,France '40,240,//cf.geekdo-images.com/images/pic1759426_t.jpg,2013,"Rodger B. MacGowan,Mark Simonitch","Wargame,World War II",NA,Mark Simonitch,NA,Country: France,Hex-and-Counter,"GMT Games,Kokusai-Tsushin Co., Ltd. (国際通信社)",7.79958,240 125996,"Game description from the publisher: Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory! Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing! This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns. Write your legend in the blood of the fallen! ",//cf.geekdo-images.com/images/pic1893767.jpg,4,45,14,2,45,Mythic Battles,45,//cf.geekdo-images.com/images/pic1893767_t.jpg,2012,Loïc Muzy,"Ancient,Card Game,Mythology,Wargame",NA,Benoit Vogt,"Mythic Battles: Chiron Promo card,Mythic Battles: Expansion 1 – The Bloody Dawn of Legends,Mythic Battles: Expansion 2 – Tribute of Blood,Mythic Battles: Heracles Promo card","Components: Miniatures,Country: Greece","Campaign / Battle Card Driven,Dice Rolling,Modular Board","IELLO,Play & Win",7.02735,249 126000,""Sir, shall I serve drinks on the veranda?" Take a trip to the 1930s when you are a landowner in one of the fashionable vacation resorts on the Warsaw-Otwock rail line. Compete for vacationers arriving by train. Earn money from festive Polish and Yiddish vacationers, then invest it in lots covered with pine trees, cheap cottages, comfortable villas, and luxury pensions. The higher the standards you assure the guests, the richer the vacationers you will attract – but don't underestimate the less-demanding tourists who will come even in bad weather. Anticipate trends and invest your capital at the right time to become the most respected figure in the Letnisko-Falenica community. Letnisko (Summer Resort in English) depicts the development of summer resorts along the Warsaw-Otwock railroad in the second half of 1930s. In the game you buy parcels, build resorts, accommodate holidaymakers, earn money and upgrade your cottages to villas! Each of the three resort types provides a different number of victory points at the end of the game. The game features a simple, family-friendly worker placement mechanism in which each player starts with two family members (action tokens) and one house. In turn we alternatively send tokens to one of the available fields (actions). After all the action tokens have been placed, the tokens return to their respective players with the benefits of those actions. ••• PrzenieÅ› siÄ™ w lata trzydzieste XX wieku... JesteÅ› wÅ‚aÅ›cicielem letniska w jednej z modnych miejscowoÅ›ci wypoczynkowych na linii Warszawa-Otwock. Konkuruj o wysiadajÄ…cych z pociÄ…gu przyjezdnych. PieniÄ…dze zostawione przez dowcipkujÄ…cych po polsku i w jidisz wczasowiczów przeznaczaj na zakup poroÅ›niÄ™tych sosnowym lasem parceli, tanich drewniaków, wygodnych willi lub luksusowych pensjonatów. Im bardziej komfortowe warunki zapewnisz goÅ›ciom, tym zamożniejszych klientów zachÄ™cisz do przyjazdu. Nie lekceważ jednak mniej wymagajÄ…cych urlopowiczów, którzy nie przestraszÄ… siÄ™ nawet zÅ‚ej pogody. Przewiduj koniunkturÄ™, we wÅ‚aÅ›ciwych momentach inwestuj swój kapitaÅ‚ i zostaÅ„ najbardziej szanowanÄ… osobistoÅ›ciÄ… w gminie Letnisko-Falenica... ",//cf.geekdo-images.com/images/pic1604916.jpg,5,45,8,2,45,Letnisko,45,//cf.geekdo-images.com/images/pic1604916_t.jpg,2013,Urszula Michalska,"Card Game,Economic",NA,Karol Madaj,NA,Country: Poland,Worker Placement,Leonardo Games,6.75164,244 126008,"Dungeon Command: Blood of Gruumsh is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield. As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field. Dungeon Command: Blood of Gruumsh includes twelve, orc-related miniatures specific to this faction pack. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules. Integratable with: Dungeon Command: Curse of Undeath Dungeon Command: Heart of Cormyr Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins Can be used as an expansion for: Dungeons & Dragons: Castle Ravenloft Board Game Dungeons & Dragons: The Legend of Drizzt Board Game Dungeons & Dragons: Wrath of Ashardalon Board Game ",//cf.geekdo-images.com/images/pic1534144.jpg,2,90,12,2,90,Dungeon Command: Blood of Gruumsh,90,//cf.geekdo-images.com/images/pic1534144_t.jpg,2013,NA,"Card Game,Fantasy,Miniatures",NA,"Chris Dupuis,Peter Lee,Kevin Tatroe,Rodney Thompson","Dungeon Command: Drow Wizard Promo,Dungeon Command: Into the Fray Promo,Dungeon Command: Magic Short Sword Promo,Dungeon Command: Mirror Image Promo,Dungeon Command: Secret Passage Promo","Dungeon Command,Dungeons & Dragons,Dungeons and Dragons Adventure System Board Games","Action Point Allowance System,Area Movement,Campaign / Battle Card Driven,Hand Management",Wizards of the Coast,7.6028,478 126021,"You join this universe in the earliest days of mankind's ambitious invasion to retake the central planets from the Scourge. Bloody battles and epic conflict awaits as races, generals and individuals take sides. Whether you're fighting for humanity, the Scourge or for your own ends is up to you! Dropzone Commander is a 10mm scale sci-fi tabletop wargame, devised for mass battles between two or more players. The rules are designed for efficient and dynamic games which can be played on a standard 4'x4' table (although larger tables work well also!) The rules are based on an alternate activation system, which keeps the action constant and involving. They are also scalable, and will cater for tactical skirmishes as well as titanic clashes of metal and firepower. This is accomplished whilst never sacrificing the character of individual units, and indeed all the colour and eventfulness of battle. A vast array of war machines will be at your disposal, but this does not belittle the importance of the humble infantryman. The game is built around the concept of rapid deployment and redeployment of your forces by airborne dropships, exemplifying the pace of combat on the battlefields of the future. This makes for a tactical and fast paced experience, where quick thinking and strokes of genius often bring victory. ",//cf.geekdo-images.com/images/pic1401012.jpg,4,0,0,2,0,Dropzone Commander,0,//cf.geekdo-images.com/images/pic1401012_t.jpg,2012,NA,"Miniatures,Science Fiction,Wargame",NA,David J. Lewis,"Dropzone Commander Reconquest: Phase 1,Dropzone Commander Reconquest: Phase 2",NA,"Dice Rolling,Variable Player Powers",Hawk Wargames,7.72227,110 126025,"In Rise of the Zombies, a fast-paced card game of zombie survival, players play Location cards to form a path from the Safe House to the Rescue Helicopter, while fighting off hordes of zombies. The players must also play fast because they are racing a real-world timer. If time expires, the Survivors are left behind and die. Players play cards during a common "Survivor Turn". At the start of the Survivor Turn, all players can discard and draw until the number of cards in their hands is equal to their Hand Sizes. There are no player turns. Declare what you are doing, which card you are playing, and which zombie you are attacking, and roll dice. This simulates the chaos of combat. Most cards can be used to perform more than one function. You can perform as many actions during the Survivor Turn as your cards can support. You can even trade weapons and items with other Survivors in your Location. Once all players have resolved their actions, the Zombies get to attack. The game is co-opish... how you play the game is up to you. You don't gain anything by having other Survivors die, but if you spend too much time trying to help others, it might cost you your own survival. Help them? Leave them behind? It's all up to you. ",//cf.geekdo-images.com/images/pic1382676.jpg,8,60,12,1,60,Rise of the Zombies!,60,//cf.geekdo-images.com/images/pic1382676_t.jpg,2013,Gordon Napier,"Card Game,Fighting,Real-time,Zombies",NA,Dan Verssen,NA,"Crowdfunding: Kickstarter,Solitaire Games","Area Movement,Co-operative Play,Dice Rolling",Dan Verssen Games (DVG),6.40978,138 126042,"From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind! Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities. Gameplay introduction Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are: Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players. When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display. Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner. See 'More information' below for link to rules, etc. ",//cf.geekdo-images.com/images/pic1591406.png,5,200,14,1,40,Nations,200,//cf.geekdo-images.com/images/pic1591406_t.png,2013,"Ossi Hiekkala,Jere Kasanen,Paul Laane,Frida Lögdberg","Card Game,Civilization,Economic",NA,"Rustan Håkansson,Nina Håkansson,Einar Rosén,Robert Rosén","Nations: Dynasties,Nations: Grand Duchy of Finland promo card,Nations: Hagia Sophia promo card,Nations: Inspiration Promo Pack (2014),Nations: Kremlin promo card,Nations: Mechanical Turk promo card,Nations: Nicola Tesla promo card","Nations,Solitaire Games,Tableau Building","Card Drafting,Variable Player Powers","Lautapelit.fi,Asmodee,Asterion Press,REBEL.pl,Ystari Games",7.76236,8125 126076,"In Sheepdogs of Pendleton Hill, each player takes the role of a sheepdog and uses card play to move flocks of sheep up the hill to the shepherds. The higher a player's sheep gets before meeting its shepherds, the more points he will score. The player who scores the most points wins. Each player has shepherds to place on the board and sheep to place into flocks and move. Flocks often contain sheep from many players and cooperation can be key to moving a flock into an advantageous position. But how long will this helpful, peaceful pastoral scene last when the cards require players to take actions for other players which can include placing opponents' shepherds in lower scoring areas and moving flocks that do not contain their own sheep?And a hungry wolf ever lurks in the background... A deck of cards is used by the players to take actions such as placing shepherds, putting sheep into flocks, moving flocks of sheep, and moving the wolf. It is these cards, with their requirement to manipulate other players' pieces, that drive the decisions the players must make in the game and guarantee a high level of interaction among players. Each player also has a Sheepdog wild card for use once per game. ",//cf.geekdo-images.com/images/pic1365197.jpg,5,40,10,3,40,Sheepdogs of Pendleton Hill,40,//cf.geekdo-images.com/images/pic1365197_t.jpg,2012,Paul Sharp,Animals,NA,Max Michael,Sheepdogs of Pendleton Hill: The Wolf Booster Deck,"Animals: Dogs,Animals: Sheep","Action Point Allowance System,Hand Management,Point to Point Movement",StrataMax Games,6.05673,150 126100,"Macabre detection in the worlds of H.P. Lovecraft Welcome to H.P. Lovecraft’s Arkham, the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper, a list of allies, the directory of Arkham residents and a map of Arkham - your job is to follow the clues from location to location, suspect to suspect - to unravel the mystery and answer the questions posed at the end of each scenario. Your score will depend upon the number of clues points you needed to visit, the risks you took to your sanity in your investigations and your ability to find the correct answers to the questions. Match wits with Armitage's final score the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score? With that in mind it is time to collaborate with Armitage’s investigations to complete your training. This is not a typical board game: No dice, no luck, but a challenge to your mental ability. The cases that appear in print edition are: Case 1 - A Grain of Evil Case 2 - Flesh and Blood Case 3 - The King Cometh Case 4 - The Slumbering Solace Case 5 - The Serpent's Vengeance Case 6 - The Star of Tokelau Case 7 - The Vanished Girl Case 8 - Pasquel's Wager ",//cf.geekdo-images.com/images/pic2820384.jpg,10,120,13,1,120,Mythos Tales,120,//cf.geekdo-images.com/images/pic2820384_t.jpg,2016,"Miguel Coimbra,George Patsouras,Edu Torres","Deduction,Horror,Murder/Mystery,Novel-based",NA,"Hal Eccles,Will Kenyon,Jason Maxwell,Tim Uren",NA,"Crowdfunding: Kickstarter,Cthulhu Mythos,Solitaire Games","Co-operative Play,Storytelling",8th Summit,7.80315,457 126163,"Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.  The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths... ",//cf.geekdo-images.com/images/pic1413480.jpg,4,90,13,2,90,Tzolk'in: The Mayan Calendar,90,//cf.geekdo-images.com/images/pic1413480_t.jpg,2012,Milan Vavroň,"Ancient,Civilization,Economic,Farming,Mythology",NA,"Simone Luciani,Daniele Tascini","Tzolk'in: The Mayan Calendar – Mini Expansion 1,Tzolk'in: The Mayan Calendar – Mini Expansion 2,Tzolk'in: The Mayan Calendar – Tribes & Prophecies","Country: Guatemala,Country: Mexico,Tropical theme","Set Collection,Worker Placement","Czech Games Edition,Cranio Creations,GaGa Games,The Game Master BV,Heidelberger Spieleverlag,Hobby Japan,IELLO,Lex Games,MINDOK,REBEL.pl,Rio Grande Games,Zacatrus",7.94181,17762 126168,"Oh no... INVASION!!! is a cooperative game about a small community of Space Stations in some odd corner of the galaxy. The players star as the captains of these Stations who see their peace and quiet rudely disrupted when a Class-A Spawnmonster suddenly appears in their midst. This monstrous alien has nothing but bad intentions and starts spewing out waves and waves of aliens. Players have little choice but to stop panicking and start fighting. Working together closely exchanging weapons, zapping aliens, and building a smart infrastructure is the only way to stay alive. But fighting off the hordes of aliens alone won't cut it. At a certain point, the players will have to face the vicious Spawnmonster herself. When this Final Conflict takes place is entirely up to the players. Don't do this too early, or you will be unprepared. Don't wait too long, or the Spawnmonster will have grown too powerful for you to confront her and live to tell your grandchildren about it. To build up your defenses, you draw cards from a Resistance deck that contains weapons and Modules. Add the Modules to your Space Station to make it more efficient. Use the right combination of weapons to rid your Space Station from the ever-growing alien presence – but choose your actions wisely! For every action you use to build, the Spawnmonster sends out another of her brood to the Space Stations, sometimes with deadly consequences... ",//cf.geekdo-images.com/images/pic1337930.png,5,30,12,3,30,Oh no... INVASION!!!,30,//cf.geekdo-images.com/images/pic1337930_t.png,2012,Joost Das,"Card Game,Science Fiction",NA,Joost Das,NA,NA,"Co-operative Play,Set Collection",FableSmith,5.81304,92 126206,Dragon Whisperer is a family card game that explores a rich and vibrant world where you take on the role of Dragon Whisperer. Send your heirs to journey into the world as they complete quests and collect treasure vying for your favor. Up to six players take turns playing suited cards as they attempt to collect the most Quest tokens by traveling to various locations on the game board. Some cards allow you to amass Monster or Treasure tokens to cash in at the end of the game for additional points. Other cards have game-changing effects like changing the turn order or even canceling an entire round of play with the powerful Dragon Rage card. ,//cf.geekdo-images.com/images/pic1531996.jpg,6,30,10,3,30,Dragon Whisperer,30,//cf.geekdo-images.com/images/pic1531996_t.jpg,2013,Shane Tyree,"Card Game,Fantasy",NA,Richard Borg,Dragon Whisperer: Kickstarter Promo Cards,"Animals: Dragons,Crowdfunding: Kickstarter",Trick-taking,Albino Dragon,5.89437,71 126207,"A game where the object is to discard your entire hand of cards. Three dice are rolled on a players turn and the outcome of the dice determines what the player can discard (or pick-up) that turn. From the box: "Be the first to discard all of your cards and win the round, but watch out! A "Deer in the Headlights" roll will stall your progress. Roll a "Car" or "Running Deer" and dump cards on your opponents." ",//cf.geekdo-images.com/images/pic1907320.jpg,104,30,5,2,30,Deer in the Headlights Game,30,//cf.geekdo-images.com/images/pic1907320_t.jpg,2012,NA,Card Game,NA,NA,NA,NA,"Dice Rolling,Hand Management",Front Porch Classics,4.65553,185 126239,""The robot was advancing fast towards the base, loaded with crystals – but the opponent team's robot was nearing. 'Bzzzzt!' Lightning sparked briefly, and the Bot changed course to unload the crystal a few meters from his base, his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn't look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee, damaged Bots, and long hours in the repair shop afterwards..." In Twin Tin Bots, the robot-programming game for the new generation, many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant, but the game's always on to bring more crystals back than the others. In the game, each player programs two robots to harvest crystals from the game board and bring them back to his base. The catch is that robots repeat their programming, but changes to the program from turn to turn are limited. Robots can also interact with other robots so even the best laid plans can end up slightly different than expected. The player who harvests the most valuable crystals wins. ",//cf.geekdo-images.com/images/pic1632011.png,6,50,10,2,50,Twin Tin Bots,50,//cf.geekdo-images.com/images/pic1632011_t.png,2013,Kwanchai Moriya,"Abstract Strategy,Fighting,Humor,Industry / Manufacturing,Racing",NA,Philippe Keyaerts,NA,"Crowdfunding: Kickstarter,Robots","Action / Movement Programming,Pick-up and Deliver,Simulation","Flatlined Games,Heidelberger Spieleverlag",6.4877,579 126242,"Gentle-creeps…Start Your Mayhem! In this customizable racing game, your Hot Rod Creeps team is your ticket to glory! Each team has its own special deck of movement cards and its own strategy. Customize your Hot Rod! Add a new Engine, Weapon, Pit Crew, or set of Wheels at a Pit Stop along the way. Customize your racetracks! Make them as wild and crazy as you want, with more than 50 interlocking track tiles. Everything you need for a race unlike anything you’ve ever see is included with Hot Rod Creeps! Key Features • There are six teams to choose from: Epic Battle Wizards, Monsters, The Underworld, Food Fighters, Aliens and Rockabilly! • Build your own track! Dangerous Curves, Pit Stops, “The Jump”, and Hazards are but a few of the dozens of track pieces that allow you to create the track of your dreams… or nightmares! • Each Hot Rod has its own deck and its own unique strategy. Your deck doubles as your Gas Tank. Run out of cards and you run out of gas! • Players also have access to the powerful, but often dangerous, Nitro deck. Blaze a trail to the front of the pack, but watch out – you might get burned! • Customize your Hot Rod with cards like the Horrific Hamster Haven, the Black Plague Rat-apult, the Ketchup Mechanics, or the Clown Car Corner Clingers. Blast your opponents as you blow by them. ",//cf.geekdo-images.com/images/pic1385908.jpg,6,30,15,2,30,Hot Rod Creeps,30,//cf.geekdo-images.com/images/pic1385908_t.jpg,2012,Dirk Erik Schulz,Racing,NA,Matt Hyra,NA,NA,"Hand Management,Modular Board",Cryptozoic Entertainment,6.84,219 126274,"Twelve spiritual leaders, known as the Masters of Brilliance, have gained a great influence and many followers. At the night of solstice, they brought an unexpected end upon the world, precisely by the rules they had foretold. Anything that people could imagine happened on that night. During that tragic spectacle, the Masters of Brilliance separated wheat from chaff, taking the chosen ones to a new nice little hell they had built in a higher dimension somewhere at the doorstep of afterlife. No one knows how they got there or how they managed to affect reality. Anyway, only rigorous cooperation could grant them enough power. The end of the world brought about by these wise guys was not as perfect as they had planned. Soon it turned out that some men left in the ashes of the past world could enter the realm of the Masters of Brilliance. Perhaps the power they cast upon the world to destroy it left a solid print? Or perhaps the transition was not that difficult? The first man to discover he possessed this ability was Jonas Arvani. When he found out he was not the only one, he founded a guild. The boarding ability – that is, the ability to jump into a much higher plane, where the Masters of Brilliance have their twisted utopia – soon turned into an enormous business. Not everyone managed to follow the guild's strict rules. Therefore competitive undertakings began to appear that were less able and less honest. Now retrievers have been trained by guilds to steal inventions and devices from the enclave of the Masters of Brilliance. Those items become artifacts in the ruined world. The most valuable prizes are schematics that allow mankind to recreate lost devices, so that they can serve people again. In the board game Enclave: Zakon KraÅ„ca Åšwiata, each player starts with a retriever card along with the machine that boosts their boarding ability. During the game, which lasts six turns, players are allowed to: Upgrade their retriever (mental and physical condition) Upgrade their jump machine (sarcophagus and sesame) Buy items to protect themselves from deadly traps in the enclave of the Masters of Brilliance Buy medication needed to heal their mental damage and physical wounds Boarding the enclave of the Masters of Brilliance to find valuable prizes and knowledge Do the job for the "Shepherd" without any risk, but with fewer profits Visit the oracle to peek at the future and gain initiative in the next turn Use the character or location card on the path "to the tree" This path is the main way to victory, known as becoming "the chosen of the Tree". Dwunastu przywódców religijnych zwanych Mistrzami Blasku zyskaÅ‚o wielkie wpÅ‚ywy oraz mnóstwo wyznawców, aby w noc przesilenia niespodziewanie wywoÅ‚ać koniec Å›wiata dokÅ‚adnie wedÅ‚ug przepowiedzianych przez siebie reguÅ‚. WÅ‚aÅ›ciwie staÅ‚o siÄ™ wszystko, co tylko ludzie zdoÅ‚ali sobie wyobrazić. A podczas tego dramatycznego spektaklu Mistrzowie Blasku odsiewali ziarno od plew. Zabierali wybranych, żeby zbudować im nowe, miÅ‚e piekieÅ‚ko w wyższym wymiarze. GdzieÅ› w takim przedsionku do zaÅ›wiatów. Nie wiadomo, jak zdoÅ‚ali siÄ™ tam dostać ani jakim sposobem potrafili wpÅ‚ywać na rzeczywistość. W każdym razie odpowiedniÄ… moc mogli uzyskać wyłącznie dziÄ™ki Å›cisÅ‚ej wspóÅ‚pracy. Koniec Å›wiata panów mÄ…drali nie byÅ‚ tak perfekcyjny, jak można by siÄ™ spodziewać. Wkrótce okazaÅ‚o siÄ™, że niektórzy z ludzi pozostawionych wÅ‚asnemu losowi na zgliszczach minionego Å›wiata potrafiÄ… przenikać do rzeczywistoÅ›ci Mistrzów Blasku. Może moc, którÄ… Mistrzowie Blasku tchnÄ™li w Å›wiat, żeby go rozwalić, zostawiÅ‚a jakiÅ› trwaÅ‚y Å›lad? A może przejÅ›cie po prostu nie jest takie trudne? Pierwszym czÅ‚owiekiem, który odkryÅ‚ u siebie te niezwykÅ‚e zdolnoÅ›ci, byÅ‚ Jonas Arvani. NiedÅ‚ugo potem przekonaÅ‚ siÄ™, że nie jest jedyny i zaÅ‚ożyÅ‚ gildiÄ™. UmiejÄ™tność dokonywania abordaży, to znaczy skoków w wyższy wymiar, w którym Mistrzowie Blasku zbudowali swojÄ… kalekÄ… utopiÄ™, staÅ‚a siÄ™ wkrótce wielkim biznesem. Gildia miaÅ‚a twarde zasady, którym nie każdy mógÅ‚ podoÅ‚ać. Zaczęły powstawać konkurencyjne ugrupowania, mniej sprawne i mniej uczciwe. Zadaniem pozyskiwaczy czy też szkolonych w gildii grabieżców jest wykradanie z enklawy Mistrzów Blasku wynalazków i urzÄ…dzeÅ„, które w zrujnowanym Å›wiecie zyskiwaÅ‚y rangÄ™ artefaktów. Najcenniejszymi pryzami, jakie można wynieść z abordażu, sÄ… schematy budowy urzÄ…dzeÅ„ pozwalajÄ…ce odtworzyć danÄ… rzecz, tak, aby znów mogÅ‚a sÅ‚użyć ludziom. I tak w grze planszowej każdy z graczy otrzymuje kartÄ™ pozyskiwacza wraz z maszynÄ… wspomagajÄ…cÄ… abordaże. Podczas rozgrywki, która bÄ™dzie trwaÅ‚a 6 tur, gracze majÄ… możliwość: - ulepszać swojego pozyskiwacza (psychika i kondycja fizyczna) - ulepszać wyposażenie maszyny do skoków (sarkofagu i sezamu) - zakupić przedmioty umożliwiajÄ…ce ominiÄ™cie puÅ‚apek bÄ™dÄ…cych Å›miertelnym zagrożeniem w enklawie Mistrzów Blasku - zakupić niezbÄ™dne medykamenty, aby chronić swoje zdrowie psychiczne oraz fizyczne - wykonać abordaż do enklawy Mistrzów Blasku dla cennego pryzu jak i zdobycia wiedzy - wykonać zlecenie dla „Pasterza” bez ponoszenia ryzyka, lecz z mniejszymi korzyÅ›ciami - udać siÄ™ do wyroczni celem podejrzenia swojej przyszÅ‚oÅ›ci, jak i przejÄ™cia inicjatywy w kolejnej turze - skorzystać z karty osoby lub lokacji na Å›cieżce „Ku Drzewu” bÄ™dÄ…cej gÅ‚ównÄ… osia prowadzÄ…cÄ… do zwyciÄ™stwa, jakim jest zostanie „wybraÅ„cem mistycznego Drzewa” ",//cf.geekdo-images.com/images/pic1917229.jpg,4,120,12,2,120,Enclave: Zakon Krańca Świata,120,//cf.geekdo-images.com/images/pic1917229_t.jpg,2013,"Maciej ""ACIDONE"" Kozik","Adventure,Novel-based,Science Fiction",NA,Krzysztof Wolicki,NA,NA,"Card Drafting,Variable Phase Order,Worker Placement","G3,REDIMP GAMES,ST Games",6.7559,144 126340,"Baldrick's Tomb is a roguelike board game for 2-4 players. The game takes place in a four-story, underground tomb that is constantly being churned from the inside out by the late sorcerer Baldrick. The locations of everything – including treasures, traps, monsters, and even the exits – are completely randomized for every game as a result of Baldrick smashing the crypt to bits. The players are tasked with making their way down to the bottom of this tomb, collecting a precious treasure, then climbing back out. But this is really only a means to an end. The real reason for a group of treasure hunters to explore a dangerous tomb is so that they can (hopefully) acquire heaps of treasure. Players will use their wit, push their luck, and call upon powerful scrolls to help themselves and hinder others, all in the pursuit of treasure points. The player who makes it out of the tomb with the most points wins. ",//cf.geekdo-images.com/images/pic1738206.jpg,4,30,8,1,30,Baldrick's Tomb,30,//cf.geekdo-images.com/images/pic1738206_t.jpg,2012,"Derek Bacon,Erin Fusco,Kevin Harris (I),Ben Haskett,Mark Major","Adventure,Fantasy",NA,Ben Haskett,Baldrick's Tomb: Open for Business,Crowdfunding: Kickstarter,"Dice Rolling,Press Your Luck,Role Playing","5th Street Games,The Game Crafter, LLC",6.38125,96 126404,"In Area 1851, you are one of the area's top five Tinkerers and you're looking to prove your grit to the citizens of this Wild West town. Each turn, players have to deal with and negotiate random events in the area, then continue the turn under those circumstances, by drawing Tinker cards to fill their hand up to five cards, then rolling dice to determine their resources for that turn. Players then spend those resources to build new Gadgets or augment their existing Gadgets with Modifications. These Gadgets and Modifications can then be Delivered to the townsfolk for Reputation. In addition players can choose to scrap cards from their hand, and pull them out of circulation. To assist them in their endeavor to build the best contraptions in the land, players utilize three Assistants that are granted one at a time as play progresses; activate the Assistants provides bonuses to the player from various locations around town. Players also have the opportunity to show their worthiness by picking up new Feat cards during their turn. Completing these Feats provide a nice boost in Reputation during, or even at the end of the game. Since it's hard to keep all your thoughts in one place as a tinker, players end the turn by passing their hands around the table to a neighbor. The player that has earned the most Reputation from Delivering Gadgets and accomplishing Feats wins! ",//cf.geekdo-images.com/images/pic1690216.jpg,5,60,14,2,60,Area 1851,60,//cf.geekdo-images.com/images/pic1690216_t.jpg,2015,"Dann May,Lucas Soriano","American West,Card Game,Real-time,Science Fiction",NA,Justin Blaske,Area 1851: Promo Cards,Crowdfunding: Kickstarter,"Area Movement,Card Drafting,Dice Rolling,Set Collection","Five24 Labs,Game Salute",6.50556,99 126426,"A.D. 30: Jesus’ Journey to Jerusalem is a very reverent solitaire game that takes you, as the player, along the travels of Jesus, from His baptism in the River Jordan to His triumphant entry into Jerusalem. Along the way, you will make decisions which will affect the outcome of His journeys and teachings. Thirteen possible alternate outcomes are included not to imply that other outcomes were in fact possible, but to build a strategy game that includes challenges with possibility of success and failure as the player of the game. Achieving the Major Victory (the historical outcomes) will demonstrate the extraordinary set of circumstances that took place and were necessary to achieve the birth of Christianity. The events that take place often cause the political and religious leaders of the area (represented by Caiaphas, Herod Antipas, and Pontius Pilate in the game) to take notice and become increasingly concerned. In game terms, this is shown by moving those Leader markers along a track on the game board, advancing them from their start spaces one step at a time until they reach the final space on that track (“Arrest in Jerusalem”), at which point they attempt to arrest Jesus. You get the chance to react to these movements with several choices each game turn. The goal is to assemble all twelve apostles, maintain a high level of piety, and enter into Jerusalem. Additionally, when trying to reconstruct the beginnings of Christianity historically, it is imperative that Judas betrays Jesus in Jerusalem. Events tend to push Jesus towards Jerusalem, but try to avoid entering too early before all the important pieces are in place! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale ",//cf.geekdo-images.com/images/pic1346267.jpg,1,60,13,1,60,A.D. 30,60,//cf.geekdo-images.com/images/pic1346267_t.jpg,2012,Chris Taylor,"Ancient,Educational,Religious",NA,Tom Decker,NA,"Bible Games,Solitaire Games,Victory Point Games Euro-Family Series","Action Point Allowance System,Dice Rolling,Point to Point Movement",Victory Point Games,6.87406,123 126443,"The players battle on the side of Aragorn, Gandalf, Gimli, Legolas, and other companions against the foes of Mordor. Three enemy cards always lie on the table in The Lord of the Rings: The Battle for Middle-earth Card Game. Each enemy card shows a combination of one (e.g. Orc patrol) to four (e.g. Balrog) symbols, with six different symbols total in the game: sword, axe, spear, bow, fist, and shield. In order to beat the enemies, the players collect groups of companion cards (which also show symbols) in front of them. Once the symbols of a group match one or more enemy cards, the player can send this group to battle to win enemy cards. The group is then discarded. On his turn a player can either: Play one companion card to one of his groups and, if possible, attack. Start a new group and, if possible, attack. Draft one card to his hand. If he drafts a Mordor card, it is placed on the table and he drafts another card. When the third Mordor card hits the table, the players suffer a counterattack and all lose a card from their hand, a card from one of their groups, or an already vanquished enemy, depending on the text of the Mordor card. When no enemies remain, the game ends. Each enemy card is worth 1-10 victory points, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic1638710.jpg,4,30,8,2,30,The Lord of the Rings: The Battle for Middle-Earth,30,//cf.geekdo-images.com/images/pic1638710_t.jpg,2012,Suzanne Helmigh,"Card Game,Fantasy,Novel-based",NA,Andreas Zimmermann,NA,Tolkien Games,Card Drafting,"Devir,Foxgames (Poland),KOSMOS,Piatnik,Playroom Entertainment,Sophisticated Games",5.19377,114 126444,"In The Hobbit Card Game, two teams play against each other: good versus bad. The basic game mechanism is trick-taking, but whoever wins the trick can distribute the cards amongst all the players, depending on his character's ability. Bilbo, for example, must keep one card from the trick, give one card to another player, then discard the remaining cards. In addition to a special ability, each character has a special affinity with the forces that govern his motives. Gandalf, Bilbo, and Thorin are scions of good, while Smaug and Bolg are cruel and evil. The cards respond to these alignments accordingly: a white star on the card symbolizes the forces of good; the helm of an orc adorns cards possessed of evil power; and a card with a pipe grants players the ability to draw an extra card in the next round. If a card with the opposite power is assigned to your character (Gandalf gets an orc helmet, or Smaug gets a star), then that character takes a point of damage. If your character is already damaged and is assigned a card with the symbol of their own side (Bilbo gets a star, or Bolg gets an orc helmet), then that character gets a single point of damage healed. Two points of damage eliminates a character from the game, so use the cards you win to knock out your opponents and heal your allies. The round ends when players have emptied their hands, and the last of the cards that were in play have been assigned to the characters. Players who have taken enough damage are eliminated at this point. Depending of the number of players, if enough good characters have survived, the game continues until the final round. If the evil characters have killed enough of the heroes, then the villains win the day! ",//cf.geekdo-images.com/images/pic1534820.jpg,5,30,10,2,30,The Hobbit Card Game,30,//cf.geekdo-images.com/images/pic1534820_t.jpg,2012,Ted Nasmith,"Card Game,Fantasy,Novel-based",NA,Martin Wallace,NA,Tolkien Games,"Hand Management,Player Elimination,Trick-taking","999 Games,Devir,Edge Entertainment,Egmont Polska,Fantasy Flight Games,Giochi Uniti,Hobby Japan,Hobby World,Kaissa Chess & Games,KOSMOS,Peliko,Piatnik,Planplay,Sophisticated Games",5.27231,1020 126471,Two-player strategy game with a spy theme on a unique hexagonal game board with spaces inter-connected by bridges. Each player places his or her spy piece on a starting space and players take turns placing blockers and moving their pieces across any bridges that are not blocked. The first player to trap the other spy with blockers wins. ,//cf.geekdo-images.com/images/pic1379664.jpg,2,10,8,2,10,Nowhere to Go,10,//cf.geekdo-images.com/images/pic1379664_t.jpg,2012,NA,"Abstract Strategy,Spies/Secret Agents",NA,Hank Atkins,NA,NA,NA,Educational Insights,5.9569,58 126550,"The world became a hostile place after the gods had abandoned men, embittered by their weakness. The elements appeared to conspire against the mortals and their heritage, bringing pain, hunger and destruction. And when the end of the human race seemed close at hand, an idea emerged amidst the deserted lands, and breathed hope into the surviving few. An idea of great power shimmering in a man about to fight for his own life. Thus began the era of the warrior; a warrior who, defiant to all, challenged heavens themselves. It was then that the wastelands saw the first Arenas, places endowed with mystic character, where the daring fought to death trying to single out the mightiest of them all. Some claimed that he was to win back gods’ favor; others that he was to become their equal and finally challenge even them. New habitats started to emerge around the Arenas, suddenly all vibrant with life and ruled, singlehandedly, by a Warlord, the best of the warriors. A Warlord sovereign, drawing passionate gaze of women and envious glances of men. A Warlord supreme, who thanks to his triumphs seemed to put humanity on a pedestal. A Warlord absolute, whose place could be taken by anybody willing to issue a challenge. The Warlord of the Arena. Warlord of the Arena (WÅ‚adca Areny) is a tactical board game that simulates a duel of barbarian heroes. Players will create a unique warrior by distributing a number of points between six skills. Those skills will determine a warrior's agility, toughness, speed, sword mastery, etc. Warriors created this way will gain access to a vast armory. Various medieval weapons raging from daggers to heavy two handed axes await their test in battle. Throwing knives and crossbows, poisoned blades and big hunting dogs - all of this deadly weaponry varies in dealt damage, weight and special abilities, changing players' strategies for the fight. The strongest of warriors will be able to clad themselves in heavy plate armors, while the weaker ones will have to survive wearing only leather. Once warriors spent all of their gold, the players will build the arena. Even though the Arena is divided in several dangerous spaces, delivering special effects and fighting modification, players will be allowed to bring some extra mayhem to this place. Snakes, deadly spikes and a powerful chained beast wandering all over the arena are waiting to be bought for special points by the players to influence their tactics even further. Once the warriors and the arena are ready the duel begins. Each player can choose from arange of fighting moves (both defensive and offensive) to defeat his opponent. Chance of successful move attempt will be determined by your position on the arena, chosen weapon and position of your opponent. Lure your opponent out to the slippery floor and then jump him from behind to gain advantage ! Players will quickly exchange moves dancing in a sophisticated sword fight, using elements of the environment in order to win. There are 3 ways to win the duel. You can defeat your opponent by dealing one powerful blow which will kill him instantly or several minor ones that will cause him to bleed to his death! You may also poison him, which will cause them to lose consciousness and grant you victory. You can also try to deal a injury so painful that the opponent warrior will surrender, fearing for his life. All this brutal mayhem awaits you in Warlords of the Arena. ",//cf.geekdo-images.com/images/pic1364276.jpg,2,60,14,2,60,Władca Areny,60,//cf.geekdo-images.com/images/pic1364276_t.jpg,2012,"Przemysław Baraniak,Jarosław Marcinek,Michał Migacz,Mateusz Rasiński,Grzegorz Rutkowski,Mariusz Szulc,Magdalena Thanais","Fantasy,Fighting",NA,Sebastian Grabski,NA,NA,"Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board,Role Playing,Simultaneous Action Selection,Variable Player Powers",(Self-Published),6.97027,74 126613,"In the Grim darkness of the year 40.000, there is only... WAR. In a Dystopic future age, engage as one of the SPACE MARINES chapters to uphold the emperor of humankind honor and glory or one of the foe factions to humanity like the alien Orks, Tau Empire, Voracious Tyranids, Ancient Necrons, Deceiver Eldars or join the power of the corruption within Chaos Workshipers and his demons that seek to seduce the mortals. This is the 6th edition of Games Workshop very popular tabletop miniature game; Warhammer 40,000. Within this new rulebook you´ll be introduced to the new game mechanics and Universal rules to the 40K universe. Also a guide to assemble, paint and collect your army of choice; and how to field your armies to play battles. Gather your army and prepare for the Battle! ",//cf.geekdo-images.com/images/pic1350716.jpg,12,120,12,2,120,"Warhammer 40,000 (sixth edition)",120,//cf.geekdo-images.com/images/pic1350716_t.jpg,2012,"John Blanche,Paul Dainton,Adrian Smith","Fighting,Miniatures,Science Fiction","Warhammer 40,000: Dark Vengeance","Adam Troke,Jeremy Vetock,Matthew Ward","The Horus Heresy Book I: Betrayal,The Horus Heresy Book II: Massacre,The Horus Heresy Book III: Extermination,The Horus Heresy Book IV: Conquest,The Horus Heresy Book V: Tempest,Warhammer 40,000: Apocalypse,Warhammer 40,000: Black Legion,Warhammer 40,000: Crusade of Fire,Warhammer 40,000: Death from the Skies,Warhammer 40,000: Escalation,Warhammer 40,000: Kill Team,Warhammer 40,000: Stronghold Assault","Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers","963.com,Games Workshop Ltd.",6.85667,303 126703,"Taken from www.blizzard.com: "Time is money, friend." Descend into a realm of myth, magic, and legendary adventure with the World of Warcraft Collector's Edition of Monopoly. Now is your chance to dominate the epic lands of Azeroth and beyond with cunning economic strategies. Buy the ominous Twilight Highlands and feel the presence of the Old Gods in the air. Trade for Scourge-infested Icecrown to gain complete control of the coveted Northrend zones. And for the ultimate power play, seize the mighty faction capitals: Orgrimmar and Stormwind. When you own it all and reign supreme over your opponents, victory will be yours. The goal of the game is to be the player with the most money at the end of the game. On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to the battle ground (jail). Fully customized game elements including: Custom Money: $1 Chen (from the new Pandaren race, featured in the soon-to-be released expansion, Mists of Pandaria)), $5 Magni (Dwarf), $10 Vol'Jin (Troll), $20 Tyrande (Night Elf), $50 Sylvanas (Blood Elf), $100 Varian ( Human), $500 Thrall (Orc) Custom Tokens: These top 6 tokens were voted on by fans: Corehound Pup, Murky, Doomhammer, Hearthstone, Mechagnome, Flight Path Boot ",//cf.geekdo-images.com/images/pic1520079.jpg,6,0,8,2,0,Monopoly: World of Warcraft Collector's Edition,0,//cf.geekdo-images.com/images/pic1520079_t.jpg,2012,NA,"Economic,Fantasy,Negotiation,Video Game Theme",NA,NA,NA,Monopoly,"Auction/Bidding,Dice Rolling,Roll / Spin and Move,Trading","Blizzard Entertainment,USAopoly,Winning Moves UK Ltd.",5.74292,106 126728,"In Dice's Zoo players compete to be the first to play out all twelve of their dice. On each side of each die is one kind of animal, some small and some large. When you play dice, you need to either play a bigger animal than the player before you or you can play the same animal but in a higher number. Whenever you play an animal, you may use that animal's special ability, for example, to hinder your opponent or to help you get rid of your dice faster. ",//cf.geekdo-images.com/images/pic1350799.jpg,4,5,6,2,5,Dice's Zoo,5,//cf.geekdo-images.com/images/pic1350799_t.jpg,2012,NA,"Animals,Dice",NA,Kuraki Mura,Dice's Zoo: Fleas Invade,NA,"Campaign / Battle Card Driven,Roll / Spin and Move",Homosapiens Lab,5.73313,99 126750,"In Sky Tango, you trace the cycles of the moon and the sun by creating series of cards that illustrate the passing of time. Eclipses can appear and ruin your paths, but don't let them discourage you for the sun and moon will always reappear. Will your solar and lunar cycles lead you to victory? In game terms, the deck of cards consists of numbered sun and moon cards (some of which feature animals) as well as eclipse cards. Players place the cards in stacks in ascending order, either in front of themselves or in front of others. When a stack is five cards high, it can be removed and scored for points. Stacks can be interrupted by eclipse cards, which in turn can be covered by the appropriate sun or moon cards. Playing a card with an animal allows a player to play again, which is sometimes advantageous, but sometimes not. The player who removes the most cards from play wins! ",//cf.geekdo-images.com/images/pic2305470.png,4,20,8,2,20,Sky Tango,20,//cf.geekdo-images.com/images/pic2305470_t.png,2012,Johann Rüttinger,"Animals,Card Game",NA,"Johann Rüttinger,Jacques Zeimet",NA,Z-Man / Filosofia deluxe card game series,"Hand Management,Set Collection","Drei Hasen in der Abendsonne,AURUM, Inc.,Filosofia Éditions,Granna,Jolly Thinkers,Z-Man Games",6.39788,434 126789,"Battle for Halo! After nearly three decades of war, the battle for humanity’s survival has come to Halo – an ancient and powerful ringworld built by the forerunners. As the UNSC, wage war against the implacable Covenant and a vicious parasite know as the Flood. If you select the Covenant, your mission is clear - eradicate all humans and activate Halo to initiate the Great Journey. As the Flood, you will infest the battlefield, mercilessly destroying all that stands in your way. The choice is yours but the goal is the same - win at all costs! Game comes complete with: Over 290 custom game pieces: 3 all-new maps never before included in a table-top Risk edition, including a 60” Halo Ring Map for 3-5 players, and two 2-player maps including Anvil and Hammer that can be combined to create the Forge map for an additional 3-5 player game Mobile Teleporters UNSC Fire Bases, Marines, Scorpion Tanks and Spartans Covenant Command Centers, Grunts, Wraith and Arbiters Flood ProtoGraveminds, Infection Forms, Carrier Forms and Juggernaut Colonies UNSC, Covenant & Flood Faction Cards 5 dice 4 new ways to play! ",//cf.geekdo-images.com/images/pic1347207.jpg,5,0,10,2,0,Risk: Halo Legendary Edition,0,//cf.geekdo-images.com/images/pic1347207_t.jpg,2012,NA,"Science Fiction,Video Game Theme,Wargame",NA,NA,NA,Risk,"Area Control / Area Influence,Area Movement,Dice Rolling",USAopoly,6.45275,109 126792,"In Myrmes, originally shown under the name ANTerpryse, players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest "crops" like stone, earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt, all in a quest to score points and prove that they belong at the top of the heap, er, anthill. After three seasons of scrabbling and foraging, each ant colony faces a harsh winter that will test its colonial strength. In game terms, each player has an individual game board to track what's going on inside his colony – that is, whether the nurses are tending to larvae or doing other things, where the larvae are in their growth process, what resources the colony has, which actions are available to workers when they leave the colony, and so on. The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel, workers ants can move over the terrain to place pheromones (which gives them access to resource cubes), clean up empty pheromones (to make space), hunt prey (by discarding soldiers) or place special tiles (but only if they've developed the ant colony). The game lasts three years, and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers, more VPs for actions, and so on. Within each season, players can spend larvae to adjust the event for themselves on their personal player board. (Put the kids to work!) After adjusting the event, player allocate nurses to birth larvae, worker or soldier ants or to use them for other actions. The worker ants then do their thing, working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs, termites, spiders), lay down pheromones (which later lets them claim resources on these spaces), place special tiles (like an aphid farm or sub-colony), or clear out pheromones left by ants from any colony. After harvesting, nurses who didn't tend to births then take additional actions, such as opening a new tunnel that only your colony can use, clearing a new level within your colony, or meeting one of the six objectives (capture a certain number of prey, build special tiles, and so on) laid out at the start of the game. After three seasons, players must pay food to get their colony through winter, losing points if they can't. Whoever has the most points after three years wins. All hail our new ant overlords! ",//cf.geekdo-images.com/images/pic1370050.jpg,4,120,13,2,60,Myrmes,120,//cf.geekdo-images.com/images/pic1370050_t.jpg,2012,Arnaud Demaegd,"Animals,Environmental,Farming",NA,Yoann Levet,Myrmes: Colony Tiles,"Animals: Ants,Solitaire Games,Ystari originals","Action Point Allowance System,Grid Movement,Route/Network Building,Worker Placement","Asmodee,Asterion Press,Rio Grande Games,Ystari Games",7.34934,3731 126912,"In Lady Alice – a game of intrigue, flair, bluffing, and mischief – the players are the Baker Street Kids, children under the tutelage of Sherlock Holmes who must deduce the culprit behind the kidnapping of Henry Morton Stanley as well as the time and place the kidnapping occurred and which object was stolen at the same time. Holmes gives each player the solution to one of these categories at the start of the game, and players must keep such information secret. On a turn, the active player voices his suspicions in the form of a sentence – "I suspect ....... of having been seen at ....... at around ....... hundred in possession of ......." – filling in the blanks with one of the eight possibilities in each category. All players then secretly note whether or not they hold the evidence card for one of the four things named by placing a verdict card inside a folder. The active player shuffles these folders to disguise who answered in which ways, then reveals them. If all four items guessed were false, then you cover those four guesses on the game board with Holmes' business cards; otherwise players mentally note how many of the items were correct and try to decipher which ones those might be. Players then participate in a deduction round in which each player can: Place a deduction token on a clue. Say "I pass". Attempt an accusation. If all players pass successively, the round ends and the next player in clockwise order then voices a suspicion. Otherwise a player can pass, then place a deduction token or attempt an accusation later in the same round. Each player has nine deduction tokens in his color, three each of 0, 1 and 2. To place a token, you place it face-down on the clue of your choice to the right of any tokens already present; if any of those tokens are face-down, you reveal those tokens. At most four tokens can be placed on a clue. To attempt an accusation, you say, "I accuse (suspect) of having been been seen at (place) at around (time) in possession of (object)", then all players submit their verdict cards the same way they normally do. If all of them are positive, you've solved the case – but not necessarily won the game. All tokens on incorrect clues and all tokens belonging to players who made a false accusation are removed, then players tally the numbers on their tokens, scoring bonus points if they have a token on each piece of evidence, or if they made a correct suspicion or accusation. The player with the most points wins. With three or five players, you decrease (increase) the number of evidence cards handed out at the start of the game and the number of tokens that can be placed on a clue. ",//cf.geekdo-images.com/images/pic1431498.jpg,5,30,8,3,30,Lady Alice,30,//cf.geekdo-images.com/images/pic1431498_t.jpg,2012,Jean-Marie Minguez,"Bluffing,Deduction",NA,Ludovic Gaillard,NA,"Characters: Sherlock Holmes,Cities: London,Country: England","Betting/Wagering,Memory","Albi,Hurrican",6.36477,486 126996,"The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny? In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle. ",//cf.geekdo-images.com/images/pic2603136.jpg,4,60,14,2,60,King's Forge,60,//cf.geekdo-images.com/images/pic2603136_t.jpg,2014,Jonathan Kirtz,"Dice,Fantasy,Industry / Manufacturing",NA,Nick Sibicky,"King's Forge: Apprentices,King's Forge: Game of Ingenuity Exclusive Craft Card,King's Forge: Glassworks,King's Forge: Queen's Jubilee,King's Forge: Ring of the Lords Kickstarter Exclusive Craft Card",Crowdfunding: Kickstarter,"Deck / Pool Building,Dice Rolling,Pattern Building",Game Salute,7.07617,980 127023,"In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers. The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day. As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers! Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses. Play By Forum Kemet PBF #1 ",//cf.geekdo-images.com/images/pic1431241.jpg,5,120,13,2,90,Kemet,120,//cf.geekdo-images.com/images/pic1431241_t.jpg,2012,"Dimitri Bielak,Emile Denis,Nicolas Fructus","Ancient,Fighting,Miniatures,Mythology",NA,"Jacques Bariot,Guillaume Montiage","C3K: Creatures Crossover Cyclades/Kemet,Kemet: Dice Tower Promo 2016,Kemet: New Power Tiles,Kemet: Skills and Black Power Tile For Ta-Seti,Kemet: Ta-Seti","Country: Egypt,Desert Theme,Monsters","Action Point Allowance System,Area Control / Area Influence,Area Movement,Card Drafting,Hand Management","Matagot,Asmodee,Asterion Press,Galápagos Jogos,Pegasus Spiele,REBEL.pl",7.77456,9205 127024,"Trapped in a prison in which each room has four doors but apparently no exit, the players must try to find Room 25, the supposed exit to this nightmare. But some amongst them might be guardians of the prison, waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape from imprisonment – but who is the traitor? Each turn, the player moves are preprogrammed, requiring discussion, negotiation – and possibly betrayal. Room 25 includes five different playing modes, from full cooperation to a solitaire game. ",//cf.geekdo-images.com/images/pic3046708.jpg,6,30,13,1,30,Room 25,30,//cf.geekdo-images.com/images/pic3046708_t.jpg,2013,"Daniel Balage,Camille Durand-Kriegel","Bluffing,Deduction,Exploration,Horror,Maze,Negotiation,Science Fiction",Room 25 Ultimate,François Rouzé,"Room 25: Dice Tower Promo 2016,Room 25: Escape Room,Room 25: Promo – The Audience,Room 25: Season 2",NA,"Action / Movement Programming,Co-operative Play,Grid Movement,Memory,Modular Board,Partnerships,Player Elimination,Simultaneous Action Selection","Matagot,Asterion Press,Conclave Editora,Hobby Japan,Kaissa Chess & Games,Pegasus Spiele,REBEL.pl",6.84388,3612 127028,"Description from the back of the Box: You and your friends have just returned from a fruitful trick-or-treating journey. But now the real fun begins. The grownups have tasked you and your friends to fairly distribute the candy pile. But all of you have something else in mind. Be the one to get the most candy at the end of the game to win! Tricks & Treats is a family-friendly card game for 2-4 players. Gameplay Each player takes turns placing candy into several numbered Halloween candy baskets on the table. The objective is to have the most candy in your basket by the end of the game. The catch is.. if another player can figure out which basket is yours, he/she can tattle on you and bump you out of the game. Goal The goal of the game is to have the most candy at the end of the game or to be the only player left in the game. ",//cf.geekdo-images.com/images/pic1547179.png,4,10,8,2,10,Tricks & Treats,10,//cf.geekdo-images.com/images/pic1547179_t.png,2012,Emerson Matsuuchi,Card Game,NA,Emerson Matsuuchi,NA,Holidays: Halloween,Press Your Luck,Nazca Games,6.20724,76 127048,"“In 1976, as the specter of nuclear war loomed worldwide, the UN Security Council introduced Resolution 501. Known as the Table-Tennis Accords, it decreed that all conflict between nations be resolved through the dialect of Ping-Pong. When Chinese terrorists struck down the US Table Tennis Team in 1979, a rag-tag band of students was forced to play in their stead. Lead by rivals Johnathan Gabriel and Tycho Brahe, they were victorious – but not unharmed. Now, in 1984, the Russian Bear has begun to stir. In times like these, America needs men whose grip is sure. Men who play the entire table.” Penny Arcade: Paint The Line ECG: Red Tide, an expandable card game, features fast and furious tabletop tennis battles. Each set comes with everything you need to play and you can use up to four sets to customize your deck and use your awesome ping-pong skills to battle for your country! ",//cf.geekdo-images.com/images/pic1351929.jpg,2,35,13,2,35,Penny Arcade: Paint The Line ECG – Red Tide,35,//cf.geekdo-images.com/images/pic1351929_t.jpg,2012,"Mike Krahulik,Kiko Villasenor","Dice,Fighting,Humor,Sports,Video Game Theme",NA,"Steve Bowler,Kiko Villasenor",NA,"Crowdfunding: Kickstarter,Penny Arcade","Deck / Pool Building,Dice Rolling,Hand Management,Rock-Paper-Scissors",Penny Arcade,5.70612,98 127060,"Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the gods. In Bora Bora, players use dice to perform a variety of actions using careful insight and tactical planning. The heart of the game is its action resolution system in which 5-7 actions are available each round, the exact number depending on the number of players. Each player rolls three dice at the start of the round, then they take turns placing one die at a time on one action. Place a high number on an action, and you'll generally get a better version of that action: more places to build, more choices of people to take, better positioning on the temple track, and so on. Place a low number and you'll get a worse action – but you'll possibly block other players from taking the action at all as in order to take an action you must place a die on it with a lower number than any die already on the action. Three task tiles on a player's individual game board provide some direction as to what he might want to do, while god tiles allow for special actions and rule-breaking, as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail. ",//cf.geekdo-images.com/images/pic1542342.jpg,4,120,12,2,60,Bora Bora,120,//cf.geekdo-images.com/images/pic1542342_t.jpg,2013,Alexander Jung,Dice,NA,Stefan Feld,Bora Bora: Orange God Tiles,"Alea Big Box,Country: French Polynesia,Oceanian Theme,Tropical theme","Dice Rolling,Set Collection,Worker Placement","alea,Ravensburger Spieleverlag GmbH,uplay.it edizioni",7.60785,6482 127095,"Starting from the heart of Africa, players in Origin will determine the course of mankind's expansion on our planet, with the tribes gradually growing more diversified over time while still maintaining links to their ancestors and to all inhabitants of Earth. The game tokens in Origin come in three colors, three heights, and three thicknesses, and at the start of the game one of the smallest, skinniest pieces is placed in the center of Africa. In addition, you place three technology tiles at random on the tan, orange and violet sections of the tech chart and six random tiles on the brown section; the tech tiles show 1-5 arrows. You also shuffle tan, orange and violet decks of cards and place them in the appropriate places. Tan cards provide an one-shot effect, orange cards give you a permanent power, and violet cards present you with an objective you must meet; if you do so, you can play the objective card on your turn, and immediately draw another. You can play at most one card of each color each turn. On a turn, a player takes one of three actions: Place a new piece on a region of the game board, with this piece sharing two of the three characteristics of a piece in a neighboring region; the new piece cannot be shorter than the original piece. Mark this piece with a token of your player color. Move one of your pieces on the board to an empty region, with short pieces moving only one space, medium height pieces moving up to two spaces, and tall pieces up to three. Take over a region controlled by an opponent by moving one of your pieces into this region and relocating the opponent's piece to the region your piece left. You can do this only if the attacking piece is thicker than the opponent's piece. When you place a new piece on the board or move an existing piece, you're rewarded based on the color of the space you occupy. If you place in or move into a tan, orange or violet region, either you take a tile and the top card of this color or you draw three cards of this color and keep one of them. For a brown region, you either draw two tiles from the brown section of the tech board or draw one tile from anywhere. The technology tiles must be acquired from low to high – so you can't acquire a 4 unless you have a 3 – but you can have multiple tech stacks. You must meet a certain technology threshold in order to play the orange cards and acquire their special power. In addition, you can score points during the game by occupying a grassland on a continent or the two regions on opposite sides of a waterway strait. Players take turns until either all of the pieces are on the game board or all the tiles have been acquired or all the cards of one color have been drawn. Once this happens, players tally their points for objectives, grasslands, straits, tech tiles, and cards still in hand to see who wins! ",//cf.geekdo-images.com/images/pic1773030.jpg,4,60,8,2,45,Origin,60,//cf.geekdo-images.com/images/pic1773030_t.jpg,2013,Carole Carrion,"Exploration,Prehistoric",NA,Andrea Mainini,Origin: Ranger Die,NA,"Area Control / Area Influence,Area Movement,Hand Management,Set Collection","Matagot,Group SNE,REXhry",6.80416,716 127096,"Space pirates are battling for honor, glory and wealth! Join them in their exploration of the universe and their quest for victory. Players will explore, challenge each others, and engage in short-term or long-term alliances, but there will be battles and mighty spaceships involved. In Metal Adventures, you'll use cards to explore, enhance your ship and your crew, and live up to bold challenges. There will be negotiations, battle tactics, and the uncertainty and risk that really make a pirate's life. During the game, each player uses a fancy four-wheeled astrolabe to track their power (which can be improved via equipment), damage (which reduces power), glory (which is how players win), and the "judgement of pirates" (which affects glory). On a turn, a player either rests (gaining money and repairing their ship) or else travels (paying to do so), battles (either starships, planets or opponents), and optionally takes the "tour of pirates", visiting one of the ten planets in the game and taken the action available there. Each player holds two trophy cards, and when they meet the conditions on one of them, they can reveal it to earn credits, glory or both. They can gain support (single-use cards) and equipment (providing power adjustments and possibly other special abilities), keeping at most four of these improvement cards at a time. Players can negotiate alliances and trade anything but glory, and while they must keep their word for immediate exchanges and actions, they can break promises or alliances in later turns, although doing so requires them to suffer the "judgement of pirates", thereby affecting their glory count. Collect four such points, and they can no longer ally with other players or give or receive assistance. When a player has nine or more glory points or the space deck contains two or fewer cards, the game ends and whoever has the most glory wins. ",//cf.geekdo-images.com/images/pic2388166.jpg,6,60,14,3,45,Metal Adventures,60,//cf.geekdo-images.com/images/pic2388166_t.jpg,2015,"Dimitri Bielak,Camille Durand-Kriegel,Rémi ""Remton"" Le Capon","Adventure,Fantasy,Fighting,Negotiation,Pirates,Science Fiction,Space Exploration",NA,Lionel Borg,NA,NA,"Card Drafting,Dice Rolling,Partnerships,Set Collection,Take That,Trading,Variable Player Powers","Matagot,Asmodee,Asterion Press",6.43105,95 127127,"In The Lord of the Rings: The Fellowship of the Ring Deck-Building Game, you take on the role of Frodo, Gandalf, Aragon or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end, the player who has accumulated the most victory points (VPs) from the cards in his deck wins. Each player takes the role of one of seven iconic heroes from The Lord of the Rings: The Fellowship of the Ring: Aragorn, Frodo, Gandalf, Legolas, Gimli, Samwise, and Boromir. Each hero comes with a special power unique to that character and usable only by that player. Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies, Allies, Artifacts, Manuevers, and Locations. To bolster their existing deck of cards, players use Power to acquire cards from "The Path", a large, central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards from which to choose each turn, so every turn there are new options and surprises. When a player has amassed enough Power, he or she may defeat more powerful enemies from the "Archenemy" deck. "Archenemy" cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring, including Saruman, and the Balrog, among others. When an "Archenemy" is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir's Shield, Mithril Armor, "You Shall Not Pass!" and several others. The objective for each player is to acquire the most VPs by the end of the game. Nearly every card acquired during the game has a VP value, with the "Archenemy" cards providing the most VPs. In the end, the player who has accumulated the most VPs from the cards in his deck wins. Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series: The Lord of the Rings: The Fellowship of the Ring Deck-Building Game The Lord of the Rings: The Two Towers Deck-Building Game The Lord of the Rings: The Return of the King Deck-Building Game The Hobbit: An Unexpected Journey Deck-Building Game The Hobbit: The Desolation of Smaug Deck-Building Game Expansion Pack ",//cf.geekdo-images.com/images/pic1615179.jpg,5,30,15,2,30,The Lord of the Rings: The Fellowship of the Ring Deck-Building Game,30,//cf.geekdo-images.com/images/pic1615179_t.jpg,2013,NA,"Card Game,Fantasy,Movies / TV / Radio theme,Novel-based",NA,"Ben Stoll,Patrick Sullivan (II)","The Lord of the Rings: The Fellowship of the Ring Deck-Building Game – Arwen Promos,The Lord of the Rings: The Fellowship of the Ring Deck-Building Game – Merry & Pippin Promos","Cerberus Engine: Middle Earth,Tolkien Games",Deck / Pool Building,"Asmodee,Cryptozoic Entertainment",6.85562,1080 127129,"Batman: Arkham City Escape is a two-player game that pits Batman against all of his greatest foes – from The Joker and Harley Quinn to Poison Ivy and The Riddler – as they try to escape Arkham City! In this game, one player represents Batman, and the other player has command of twenty members of Batman's rogues gallery, with each villain having abilities exclusive to that character. When Batman and a villain occupy the same space on the board, epic battles ensue as Batman utilizes his Utility Belt and Combat cards and risks retaliation from each villain. The player controlling the Arkham inmates earns victory points by helping the villains escape Arkham, while the Batman player gains points by apprehending his rivals before they make it out of the city, as well as by saving iconic allies by utilizing special gadgets from his utility belt. The first player to earn ten victory points wins! The challenge of this game is winning as Batman. You must use cunning, strategy, and excellent timing to win. If you are having trouble winning as Batman, we suggest you use a house rule that allows Batman to draw 2 Combat Cards at the end of his turn, instead of just 1. Thanks, Matt Hyra--Designer: Arkham City Escape ",//cf.geekdo-images.com/images/pic1489902.jpg,2,40,15,2,40,Batman: Arkham City Escape,40,//cf.geekdo-images.com/images/pic1489902_t.jpg,2013,NA,"Comic Book / Strip,Fighting,Video Game Theme",NA,Matt Hyra,Batman: Arkham City Escape – Hotline to Oracle Promo card,Comics: DC Universe,"Action Point Allowance System,Dice Rolling,Grid Movement,Hand Management,Secret Unit Deployment",Cryptozoic Entertainment,5.84522,175 127134,"Baobab trees tend to have a tall skinny trunk with a flat top, but they don't grow that way by accident. That's how players build them! In the dexterity game Baobab, a.k.a. Tumble Tree, players are dealt the 108 cards at random and cannot look at the cards in their deck. The tree trunk — which is the game container in many versions — is placed in the middle of the table with the lid on it. On a turn, a player announces that they'll play 1-3 cards, then they turn the cards over from their deck one by one, placing them on the tree as required by what's depicted on the card. If the card shows only foliage, then you can place it anywhere; if it shows a flower or monkey, then you must make the card hang over the edge so that the "ground" depicted on the card has no part of the tree underneath it. The snake must be placed between two other cards, the toucan tossed on top from a foot away, the leopard dropped straight onto the tree from a foot above, and the bat dropped onto the tree — but only after you close your eyes before extending your arm over the table! The beehive card can't be covered by anything except foliage and flowers, while the chameleon copies the card previously played. If any cards fall off the tree while you're adding something to it, then you place those cards (and any cards that you've yet to place that turn) in a personal penalty pile. As soon as someone places their final card, the game ends. Players count the cards remaining in their deck with those in their penalty pile, and whoever has the fewest cards wins! ",//cf.geekdo-images.com/images/pic3363649.png,4,20,6,2,20,Baobab,20,//cf.geekdo-images.com/images/pic3363649_t.png,2012,"Arteffekt,Cyril Bouquet","Action / Dexterity,Animals,Children's Game",NA,Josep M. Allué,NA,"Animals: Apes / Monkeys,Animals: Bees,Animals: Snakes",Hand Management,"999 Games,Blue Orange (EU),Blue Orange Games,Hemz Universal Games Co. Ltd.,Piatnik",6.17548,125 127188,"It's spring, and robins and bluethroats are migrating to their summer habitat. These two types of birds must reach their breeding ground in good shape by eating berries and bugs to gain energy on route – but flying costs them energy. In Tweeeet, each player is a bird and belongs to the robins or the bluethroats. The landscape tiles build a migration route from south to north. In this landscape are empty spaces (grassland), impassable spaces (lakes), and tree spaces, which hold the birds' food. Each turn you move to a new tree space, and the number of spaces moved equals the amount of energy lost. But you eat the food in the tree where you land – eating a strawberry brings 2 energy points, purple berries 3, a caterpillar 4, and a beetle 5 – so each turn your energy level goes down (because you fly) and up (because you eat). Birds of the same type (robins or bluethroats) can speak about tactics together if they are within a "crow flies" distance of six spaces from one another. When they're seperated by 7-9 spaces, they may only twitter, and when ten or more spaces apart, they may only flap their wings. When the surviving birds reach their breeding ground in the north, birds of the same type flock together. Once all birds are in their nests, you calculate the average energy level of your team to see which team is the strongest in the end. Online Play Jijbent.nl (turn-based, Dutch) ",//cf.geekdo-images.com/images/pic1403862.jpg,6,30,7,2,30,Tweeeet,30,//cf.geekdo-images.com/images/pic1403862_t.jpg,2012,"Phanee Jaiwan,Ron van Dalen",Animals,NA,Corné van Moorsel,NA,NA,"Modular Board,Partnerships",Cwali,6.25453,298 127229,"1830 Cardgame is an economic slugfest by the designer of railroad games like Lokomotive Werks and Union vs. Central, and your goal is to have the most money on hand at game's end. Each turn you draw a card from one of three face-up cards, then perform one of four actions: Buy a share, paying the cost. Buy a train, which (strangely) costs nothing. Build a station. Pay dividends. Each share is worth the number of stations a company has that have trains to service them. As in 1830: Railways & Robber Barons, an inspiration for this design, trains must be purchased in order; players are limited in the number of trains they can own. The game ends after all shares have been purchased, all "8" trains have been acquired, or twelve dividend payouts have been made. Released as part of the 2012 Essen package from Winsome. ",//cf.geekdo-images.com/images/pic1355002.jpg,6,120,0,3,120,1830 Cardgame,120,//cf.geekdo-images.com/images/pic1355002_t.jpg,2012,NA,"Card Game,Economic,Trains",NA,Dieter Danziger,NA,"18xx,Winsome Essen Sets",NA,Winsome Games,6.32182,55 127275,"The forest is full of activity. The King of the Fairies will soon return from a long journey, and everyone wants to receive him properly! As the leader of one of the noble families of Fairykind, you compete with the others to impress the King with a splendid reception: Collect gorgeous and fragrant flowers and gather loyal animal friends while avoiding the tricky goblins and clumsy ogres! You will have to use the Fairies of your family to explore the forest and collect the most splendid ingredients for the perfect reception and gain the aid of the wise Druids and the Fairy Queen herself! Fairy Land is a game that combines auctions, set collecting. and the timely use of "magical item" cards. At every player's turn, the woods will be filled by new animals, flowers or goblins/ogres – this will require some difficult decisions with players decicing which items go in which lots – then the player must use his single action to either start a bid on one of the woods (card groups), get one card from the druids, pay for a special item, or use one of the special item cards he owns. At the end of the game, sets of animals and flowers will be compared to score points, but players may also lose points for having too many goblins in their playing area. Who can impress the King the most? Will it be you? ",//cf.geekdo-images.com/images/pic1384617.jpg,4,45,12,2,45,Fairy Land,45,//cf.geekdo-images.com/images/pic1384617_t.jpg,2012,"Mara Aghem,Andrea Malgeri","Animals,Card Game",NA,Luca Iennaco,NA,NA,"Auction/Bidding,Set Collection","ElfinWerks,Lo Scarabeo",6.62028,143 127282,"Harun al-Rashid was the fifth Great Caliph of the Abbasid Dinasty, and he ruled over the Middle East between the years 786 and 809. His reign was full of prosperity in all areas, like culture, science and politics. His life and his famous court are said to be the ispiration for the "One Thousand and One Nights" collection of folk stories. In Al Rashid, players will take the role of the heads of powerful families, and will use the members of their families for trading, travelling, and ultimately trying to exercise influence over the court of the powerful ruler. Al Rashid is a mostly deterministic strategy game – with a slight hint of randomness – based on worker placement, influence, resource management, and the efficient scoring of prestige points (PPs). As heads of families, players will have three different worker types at their disposal: the Sage, the Merchant and the Pasha. The three different types of workers, each with a different influence value, can be placed on the map of ancient Middle East to gain resources, or can be placed on the corporations to get more workers, or on government and imperial offices. The corporations represent several powers at the court of the Caliph: Intrigue, War, Science, Commerce, and Politics. The game takes place over five turns, with turns split into two main phases: the placement phase and the resolution phase. Each phase is split in several rounds. During the placement phase players take turns placing their workers on the board. During the resolution phase they take turns deciding which action will be resolved. Each action, either a zone on the map or a corporation, can hold workers from all of the five players, but only the top three players, identified by influence and placement order will get to resolve the move. During placement workers can be added to the same areas to improve a players's influence. Players with higher influence will get a bigger and better effect out of the action they are resolving. Resolving geographical areas will give a player resources. The resources come in five flavors: Wood, Pottery, Metal, Spice and Silk, and they can be used in trades. The dominating player – that is, the one with more influence, or in case of a tie, the one who placed first – will get three different resources, or all of the resources of one type (resources are distributed unevenly on the map), the second player will get two different resources and the third player just one. The resources gained by resolving geographical areas can be used in the corporations to buy more workers or get government offices. Government offices work more or less like buildings in other placement games. Some give permanent advantages, some have a one-shot effect, and some can be used every turn. As for the geographical areas, having more influence will be advantageous, and dominating players will get cheaper workers or better effects out of the corporations. The game contains no currency, so players will need to be careful when they combine resources to get money because if they pay more than they should, no change will be returned. Every turn raiders will spontaneously appear on random locations on the map, so players will need to use some of their actions to hire mercenaries that can be used to combat the raiders and give them access to resources. Players accumulate PPs when they buy offices and workers, and at the end of the fifth turn the player with more PPs is declared the winner. ",//cf.geekdo-images.com/images/pic1356506.jpg,5,100,13,2,100,Al Rashid,100,//cf.geekdo-images.com/images/pic1356506_t.jpg,2012,Simone Gabrielli,"Arabian,Economic",NA,"Giorgio De Michele,Pierluca Zizzi",NA,Middle Eastern Theme,"Area Control / Area Influence,Set Collection,Variable Phase Order,Worker Placement",Yemaia,6.73486,327 127312,"In Enigma, players are exploring an ancient temple, solving different problems to make their way from room to room. Problem solving is done simultaneously in four different categories — tangrams, block-stacking, canal-building and balance problems — and those who succeed expand the temple with the problem tile they solved, thus adding a new chain of rooms inside the temple or extending an existing chain of rooms. After placing a tile, a player can occupy a room on that tile with one of his three archeologists as long as no other room of the same color is already occupied in that chain. When the chain is closed — that is, when the chain has no "loose ends" that can be expanded upon — any archeologists in that chain's room return to their players, and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins. ",//cf.geekdo-images.com/images/pic1939155.jpg,4,45,8,2,45,Enigma,45,//cf.geekdo-images.com/images/pic1939155_t.jpg,2012,"Victor Boden,Paul Laane","Adventure,Puzzle,Real-time",NA,Touko Tahkokallio,NA,NA,"Pattern Recognition,Tile Placement","Albi,Competo / Marektoy,Filosofia Éditions,Z-Man Games,Zoch Verlag",6.55282,556 127398,"Game description from the publisher: Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully. At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale. Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor! ",//cf.geekdo-images.com/images/pic2606106.jpg,4,90,10,2,60,Legends of Andor,90,//cf.geekdo-images.com/images/pic2606106_t.jpg,2012,Michael Menzel,"Adventure,Fantasy,Fighting,Puzzle",NA,Michael Menzel,"Andor: Les Présents de l'Arbre des Chants,Die Legenden von Andor: Die Rückkehr,Die Legenden von Andor: Das letzte Lagerfeuer,Die Legenden von Andor: Der Kampf um Cavern,Die Legenden von Andor: Der Unbekannte Krieger,Die Legenden von Andor: Die Jagd,Die Legenden von Andor: Die Taverne von Andor,Die Legenden von Andor: Die Wunschbrunnen,Die Legenden von Andor: Dunkle Helden,Die Legenden von Andor: Koram, der Gor-Häuptling,Legends of Andor: Call of the Skrals,Legends of Andor: Journey to the North,Legends of Andor: Liberating the Mine,Legends of Andor: New Heroes,Legends of Andor: Tavern Turmoil,Legends of Andor: The King's Escort,Legends of Andor: The Star Shield,Legends of Andor: The Stranger,Legends of Andor: Wolf Warrior,Las Leyendas de Andor: Los Héroes de Córdoba","Campaign Games,Legends of Andor","Area Movement,Co-operative Play,Dice Rolling,Variable Player Powers","KOSMOS,999 Games,Albi,Arclight,Devir,Fantasmagoria,Fantasy Flight Games,Galakta,Giochi Uniti,IELLO,Kaissa Chess & Games,Piatnik,Zvezda",7.32994,7785 127432,"In Columba, you'll build dovecotes, breed pigeons, expand your territory, and – above all else – avoid your opponents' falcons. Players start with 2-4 dovecotes depending on the number of players, and they use them during the game to claim flocks as their own. (The larger dovecote doubles the score of the flock claimed.) At the start of the game, players need to catch one pigeon of each of the four breeds, after which that goal will be replaced by a new one. The starting player reveals the first tile, places it on the table, then draws another tile and tries to capture pigeons to fulfill his goal. To catch a pigeon, you must place a tile so that it covers the square or squares with the pigeon(s) you need. You may capture pigeons only if you need them; you cannot catch pigeons which belong to a flock already claimed by an opponent, but you can (re)catch pigeons from your or your team's flocks. You receive a tile for each pigeon captured and place those tiles on your goal card. When you fill a goal tile, you place the tiles on it on your mat, optionally take a new goal card, play the now-freed goal card, then place the tiles on your mat wherever you wish to make one of your (or your partner's) flocks bigger, provided either of you have already built a dovecote to claim a particular flock as your own. You can also use the tiles to breed falcons. You need to discard two of them to get a baby falcon and two more on a subsequent turn to have it grow into an adult falcon that you can then send to prey on your opponents' flock and make it smaller. The game ends when no more goal cards can be drawn; any player with an unfulfilled goal card loses four points. Each player counts the tiles or squares forming the flocks claimed by their dovecotes, and the player or team with the highest score wins. ",//cf.geekdo-images.com/images/pic1418994.jpg,4,30,8,2,30,Columba,30,//cf.geekdo-images.com/images/pic1418994_t.jpg,2012,Sylvie Eder,"Abstract Strategy,Animals,Territory Building",NA,Laurent Escoffier,"Columba: Officia,Columba: The Pond",NA,"Area Control / Area Influence,Partnerships,Tile Placement",Ludocom,7.10098,102 127433,"Upon the call of Pharaoh Snorfu, up to four princes receive the order to build a glorious avenue in front of the red pyramid and to fill the grave chamber with precious and shining objects. Using their influence cards in Dahschur: Die Rote Pyramide, the player princes will buy gems for the construction of the avenue and try to position them for the filling of the grave chamber. They'll also use presents from the neighboring cities. The possibilities for each player, however, very much depends on the influence used by the other princess. Receiving the most goodwill from the Pharaoh will require perfect utilization of the influence cards and the gathering of valuables for the grave chamber. For the fulfilment of the Red Pyramid, Pharaoh Snofru orders the construction of an avenue and the filling of the grave chambers. In this complex strategy game, the players - acting as princes - use their limited influence to become the grand vizier. By clever usage of action cards and commodities, the players buy gems on the market, use them in the construction of the avenue, achieve beneficial positions for the filling of the grave chambers and use the tributes of the neighbouring settlements – all possibilities to score directly or at the end of the game. However, these tasks, asked by the pharaoh, cannot be solved alone! The dilemma: The player’s action potential depends on the cards chosen by the other players, which are pursuing their own goals... To score at the end of the game, the players not only have to place their offerings in the procession, but will have to collect gold and silver as well in order to fill the grave chambers – preferably by hindering the other players from doing so. The player having collected the most recognition points will receive the title of the grand vizier in the end. Special feature of the game: The game box is designed as a pyramid, revealing the burial chamber when opened. Game Components: 1 game board 1 die 1 cotton bag 3 x 12 gems (glass stones red/green/blue) 1 rulebook 1 marker starting player (pharaoh) 4 x 1 salesman (wooden figures) 4 x 10 commodities in 4 colours blue (lapis lazuli), red (clay pottery), orange (papyrus) and white (myrrh) 4 x 1 recognition marker (round disc) 4 x 6 action cards (each with 1-6) 10 settlements cards (with number 6-15) 10 gold coins (yellow, value 4x 4, 3x 5, 3x 6) 10 silver coins (grey, value 2x 1, 4x 2, 4x 3) 24 trading cards 24 marble plates (triangle tiles) ",//cf.geekdo-images.com/images/pic1369792.jpg,4,90,10,2,60,Dahschur: Die Rote Pyramide,90,//cf.geekdo-images.com/images/pic1369792_t.jpg,2012,Christian Opperer,"Ancient,Mythology",NA,Pauli Haimerl,"Dahschur: Die Rote Pyramide – Der Felukenhändler,Dahschur: Die Rote Pyramide – Die Privilegien des Pharao","Country: Egypt,Edition Läufer","Commodity Speculation,Hand Management,Modular Board,Pick-up and Deliver,Tile Placement,Trading,Worker Placement",Mücke Spiele,6.86923,52 127436,"Game description from the publisher: In Der Hobbit: Eine unerwartete Reise - Das Spiel zum Film, each player will set off with his two dwarfs on a shared, yet perilous journey with the hobbit Bilbo Baggins. Along the way, they will encounter trolls, dangerous orcs, voracious wights, vicious spiders, and – if they're lucky – the wizard Gandalf, who will lend his support. In the Misty Mountains, Bilbo will find the One Ring, with which he must defy many hidden dangers. Should the players make it through Mirkwood, they all win together. What's in the box: 1 rulebook 1 game board 1 6-sided die 1 ring 8 dwarf pawns (2 in each of the four player colors) 1 Bilbo pawn (violet) 1 Gandalf pawn (grey) 1 Orc Stone token 118 playing cards: 20 movement cards (5 in each of the four player colors) 10 Trollshaws adventure cards 16 Misty Mountains adventure cards 44 Shire playing cards 16 Rivendell playing cards 12 Carrock playing cards ",//cf.geekdo-images.com/images/pic1359637.jpg,4,60,10,2,60,Der Hobbit: Eine unerwartete Reise – Das Spiel zum Film,60,//cf.geekdo-images.com/images/pic1359637_t.jpg,2012,Andreas Schmidt,"Card Game,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Andreas Schmidt,"Der Hobbit: Eine unerwartete Reise: Azog – Die Mini-Erweiterung,Der Hobbit: Eine unerwartete Reise: Fürst der Adler – Die Mini-Erweiterung",Tolkien Games,"Co-operative Play,Dice Rolling,Hand Management,Roll / Spin and Move","999 Games,Devir,Filosofia Éditions,Galakta,Giochi Uniti,Hobby World,Kaissa Chess & Games,KOSMOS",5.6966,162 127438,"Game description from the publisher: Obi-Wan Kenobi, Anakin Skywalker and Padmé Amidala have fallen into an ambush on Geonosis. Many Jedi have arrived to rescue them, including Mace Windu and Kit Fisto. But suddenly the Jedi are surrounded by an army of battle droids and super battle droids led by Count Dooku. In Star Wars: Angriff der Klonkrieger , you'll try to use your Jedi dice to hold your position and fend off the onslaught of droids. Will you be able to hold out until Yoda arrives with the clone army? Game Mechanics Each player has a set of dice, and together the players must fend off special threats and new droids that are arriving every round. Every player throws a die each round and then they are allocated. The special threats need particular dice values (for example, four threes) which can be collected over multiple rounds. Failing to counter a special threat may lead to additional droids being put on the board, or immediate defeat. For attacking droids just the sum of the dice values is used. This is the only part of the game where the player figurines must move on the board to get into attack range. The game ends after a fixed number of rounds, or if the players fail to counter a special threat. ",//cf.geekdo-images.com/images/pic1359769.jpg,4,45,8,2,45,Star Wars: Angriff der Klonkrieger,45,//cf.geekdo-images.com/images/pic1359769_t.jpg,2012,NA,"Movies / TV / Radio theme,Science Fiction",NA,"Inka Brand,Markus Brand",NA,Star Wars,Co-operative Play,KOSMOS,6.46764,156 127493,"Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Players get to decide which of the major or minor World War II powers they would like to represent, and then construct their armies from the lists provided. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play. The choice is yours. ",//cf.geekdo-images.com/images/pic1372779.jpg,6,120,12,2,120,Bolt Action,120,//cf.geekdo-images.com/images/pic1372779_t.jpg,2012,"Peter Dennis,Warwick Kinrade,Mark Owen,Paul Sawyer","Book,Miniatures,Wargame,World War II",NA,"Alessio Cavatore,Rick Priestley","Bolt Action: Armies of France and the Allies,Bolt Action: Armies of Germany,Bolt Action: Armies of Great Britain,Bolt Action: Armies of Imperial Japan,Bolt Action: Armies of Italy and the Axis,Bolt Action: Armies of the Soviet Union,Bolt Action: Armies of the United States,Bolt Action: Battleground Europe – D-Day to Germany,Bolt Action: Campaign – Battle of the Bulge,Bolt Action: Campaign – New Guinea,Bolt Action: Campaign – Sea Lion,Bolt Action: Dad's Army,Bolt Action: Duel In The Sun – The African And Italian Campaigns,Bolt Action: Empires In Flames,Bolt Action: Germany Strikes! – Early War in Europe,Bolt Action: M18 Hellcat Platoon,Bolt Action: Ostfront – Barbarossa to Berlin,Bolt Action: Pegasus Bridge,Bolt Action: Tank War",NA,"Action Point Allowance System,Chit-Pull System,Dice Rolling,Variable Phase Order,Variable Player Powers","Osprey Publishing,Warlord Games",7.71685,279 127518,"This volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others. A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency. A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include: Coalition-Government joint operations. Volatile Pakistani posture toward the conflict. Evolution of both COIN and insurgent tactics and technology. Government graft and desertion. Coalition casualties. Returning Afghan refugees. Pashtun ethnic terrain. Multiple scenarios. A deck of 72 fresh events. ... and more. As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan. ",//cf.geekdo-images.com/images/pic1733403.jpg,4,180,12,1,180,A Distant Plain,180,//cf.geekdo-images.com/images/pic1733403_t.jpg,2013,"Xavier Carrascosa,Rodger B. MacGowan,Chechu Nieto","Modern Warfare,Wargame",NA,"Volko Ruhnke,Brian Train",NA,"Country: Afghanistan,GMT COIN Series,Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Area Movement,Dice Rolling,Variable Phase Order,Variable Player Powers",GMT Games,8.02823,827 127533,"This game one of the many games in the Angry Birds Series. With the Angry Birds: Space Game you will build, blast, and lift off with an exciting skill-and-action game based on the best-selling digital app, Angry Birds in Space. The egg-stealing pigs are out of this world, and the Angry Birds have followed to get their revenge! Players draw a space mission card and build the structure shown before their opponents launch an Angry Bird in an attempt to knock it and the pigs down to win points. Break open the pig's helmet for a bonus! Cards include four levels of difficulty including freestyle. ",//cf.geekdo-images.com/images/pic1422558.jpg,4,25,5,2,25,Angry Birds: Space,25,//cf.geekdo-images.com/images/pic1422558_t.jpg,2012,NA,"Action / Dexterity,Children's Game,Video Game Theme",NA,Kit Ho,NA,Angry Birds,NA,Mattel,3.87833,60 127561,"Resident Evil Deck Building Game: Mercenaries, a stand-alone game that also functions as an expansion for any Resident Evil DBG title, brings the Mercenaries theme to life, giving your characters brand new Skill cards to be used in any style of play. Draft Skill cards at the beginning of a game to give your Character a completely different play style. Your character will learn from those failures and successes as you continue to play, using that experience to activate the Skills they have to give them an edge in battle. Mercenaries also introduces three different Mansions with three different challenges. Will you face the unruly Ganados horde, the creepy Illuminados, or the onslaught of Majini? Each Mansion attacks the player in a different way, leaving a multitude of combinations for ultimate replay value! Content: 275 cards 30 card dividers Integrates with: Resident Evil Deck Building Game Resident Evil Deck Building Game: Alliance Expanded by: Resident Evil Deck Building Game: Outbreak Resident Evil Deck Building Game: Nightmare ",//cf.geekdo-images.com/images/pic1468156.png,4,60,13,1,30,Resident Evil Deck Building Game: Mercenaries,60,//cf.geekdo-images.com/images/pic1468156_t.png,2012,Jak L. Hueng,"Card Game,Horror,Video Game Theme,Zombies",NA,Tylar Allinder,"Resident Evil Deck Building Game: Ada Wong Foil Promo,Resident Evil Deck Building Game: Albert Wesker Foil Promo,Resident Evil Deck Building Game: Albert Wesker GenCon Promo,Resident Evil Deck Building Game: Alyssa Ashcroft Promo,Resident Evil Deck Building Game: Chris Redfield & Jill Valentine Promo,Resident Evil Deck Building Game: Cindy Lennox Promo,Resident Evil Deck Building Game: Cloak Hunk Promo,Resident Evil Deck Building Game: George Hamilton & Jim Chapman Promo,Resident Evil Deck Building Game: Hunk Foil Promo,Resident Evil Deck Building Game: Infected Albert Wesker Foil Promo,Resident Evil Deck Building Game: Nightmare,Resident Evil Deck Building Game: Nurse Rebecca Promo,Resident Evil Deck Building Game: Outbreak,Resident Evil Deck Building Game: Yoko Susuki Promo",Resident Evil,"Card Drafting,Deck / Pool Building,Variable Player Powers",Bandai,7.16187,198 127589,"A dark shadow has fallen upon the Slavic lands. The powerful amulet of Slavika, which has protected the inhabitants since the death of the prince, is now powerless. The ruler's only child, his daughter, is still too young to bind herself with the amulet and take on the family burden. A few months remain until the day of the ritual – and until the daughter of the prince fills the amulet with her lifeforce, the ruling families themselves must protect the population against the evil creeping out of the swamps and caves. The family which best performs this task will gain the privilege of marrying one of their sons to the young princess, who will soon be bound to the amulet and will possess the tremendous power of Slavika. In Slavika, players are the heads of powerful families in the fantastic world of Slavika. Each player has six heroes, who will be sent to different regions, where they will fight monsters threatening the villagers. The more a player's heroes help defeat the monsters, the more glory is won for their family. The game lasts several months, until the princess is able to complete the ritual and renew the power of the amulet. At that time the family with the most glory points earns the right to the hand of the princess and wins the game. Integrates with: Slavika: Equinox ",//cf.geekdo-images.com/images/pic1367602.jpg,5,30,10,2,30,Slavika,30,//cf.geekdo-images.com/images/pic1367602_t.jpg,2012,Jarek Nocoń,"Card Game,Fantasy,Medieval,Mythology",NA,Marcin Welnicki,Slavika: Zmora,Monsters,"Area Control / Area Influence,Hand Management","Hobby World,REBEL.pl",6.00013,396 127646,"Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. A spooky card game just right for any party. Outrageous witch trials, wicked instruments, ghastly and catastrophic personal hygiene counts - what age could better fit to black stories as the Dark Ages? Part of the puzzles are based on historical events in this edition, some of them are from the medieval life. ",//cf.geekdo-images.com/images/pic1366027.jpg,15,20,12,2,20,Black Stories: Mittelalter Edition,20,//cf.geekdo-images.com/images/pic1366027_t.jpg,2012,Bernhard Skopnik,"Card Game,Deduction,Horror,Humor,Medieval,Murder/Mystery,Party Game",NA,"Corinna Harder,Jens Schumacher",NA,Black Stories,Storytelling,"Gen-X Games,Kaissa Chess & Games,Kikigagne?,MINDOK,moses. Verlag GmbH",5.9525,60 127648,"Black Stories are fiddly, morbid and mysterious riddles for teenagers and adults. The players try to reconstruct the crime by asking, guessing and fiddling about. A spooky card game just right for any party. These puzzles are hot: 42 cases of fatal passion, 18 disastrous affairs, 9 betrogende husbands and women, two transvestites and a bigamist: 50 raven black mystery surrounding the deadliest thing in the world! ",//cf.geekdo-images.com/images/pic1366017.jpg,15,20,17,2,20,Black Stories: Sex and Crime Edition,20,//cf.geekdo-images.com/images/pic1366017_t.jpg,2012,Bernhard Skopnik,"Card Game,Deduction,Horror,Humor,Mature / Adult,Murder/Mystery,Party Game",NA,Nicola Berger,NA,Black Stories,Storytelling,"G3,Gen-X Games,Kikigagne?,Magazzini Salani,MINDOK,moses. Verlag GmbH",5.98389,90 127748,"In Alliances, you will play a superpower nation seeking world domination along with its ally. The game is mainly based on trick-taking mechanisms, with each trick representing a local struggle to control a country in the world. The world is composed of a vast number of countries, each one represented by a tile on the table. Each country also has its own defensive attributes: a certain military strength, economic strength and political strength which need to be overcome. In order to win, your alliance has to dominate the world by gaining control over the most countries. Alliances includes three different games in one box: For 2 players, a confrontational trick taking game. For 3 players, a game in which each player in turn plays a superpower empire while the other two players fight him off as rebels. For 4 players, a game in which you and your ally will team up to fight your rival alliance to control the world! ",//cf.geekdo-images.com/images/pic1680193.jpg,4,45,8,2,45,Alliances,45,//cf.geekdo-images.com/images/pic1680193_t.jpg,2013,Antonis Papantoniou,Card Game,NA,Elad Goldsteen,Alliances: Means of Power Expansion,Crowdfunding: Kickstarter,"Area Control / Area Influence,Auction/Bidding,Hand Management,Partnerships,Trick-taking",Golden Egg Games,4.68316,57 127784,"In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins! ",//cf.geekdo-images.com/images/pic1405269.jpg,4,15,8,1,15,Suspend,15,//cf.geekdo-images.com/images/pic1405269_t.jpg,2012,NA,Action / Dexterity,NA,NA,NA,"3D Games,Tube Games",Dice Rolling,Melissa & Doug,6.42596,438 127798,"Game description from the publisher: In front of you lies the untouched soil of Germany. No track is cutting through its plains, no station is telling of the great industrial progress – but you are about to change that. In Express 01, you can invest in the construction and upgrading of railway lines and build stations for different companies. When you upgrade such a station, you may reassign it to another company. Your main focus is the acquisition of shares, and as soon as shares are issued, trains can run on behalf of the companies. This way money will be distributed to the shareholders and you get new capital. So keep an eye on the other players to earn money or obstruct their opportunities. The game ends after the round in which a certain number of Base Cards is upgraded or a certain number of decks are used up. The player who managed to gain the most capital wins. ",//cf.geekdo-images.com/images/pic1418295.jpg,4,60,10,2,60,Express 01,60,//cf.geekdo-images.com/images/pic1418295_t.jpg,2012,Dennis Lohausen,"Card Game,Economic,Trains,Transportation",NA,Jörg von Rüden,"Express 01: Benelux Expansion,Express 01: Merseburg Promokarte,Express 01: Mountains Expansion",Crowdfunding: Spieleschmiede,"Hand Management,Route/Network Building,Stock Holding","eggertspiele,Pegasus Spiele",5.16712,146 127839,"Mage Tower is a tower defense card game for 1-4 players that combines the frenzy of tower defense games with the replayability and customization of fantasy card games. Each game you make a unique deck from over 170 different spells and abilities. You and opponents pick from a selection of cards to build your deck. Focus on card combos, synergy, balanced energy costs, and watch out for your opponent's strategy! During the game there are two decks: the Monster Deck and your customized Player Deck. Each turn monsters come out of the monster deck to attack you, and you use the cards from your Player Deck to deal damage to them, draw cards, mess with opponents, and more. There are also some subtle deck building elements with "Prize Cards" you can buy during the game to add to your deck. The first players to lose all their life from the monsters lose. ",//cf.geekdo-images.com/images/pic1587087.jpg,4,30,13,1,30,"Mage Tower, A Tower Defense Card Game",30,//cf.geekdo-images.com/images/pic1587087_t.jpg,2013,Ian O'Toole,"Card Game,Fantasy",NA,Brett Brimmer,NA,"Crowdfunding: Kickstarter,Tower Defense","Card Drafting,Deck / Pool Building,Hand Management",Super Mega Games,6.67373,157 127883,"The thriving colonies of Zel'var are the destination for many adventurous souls who choose to leave the solar system and good old planet Earth seeking a new life and good fortune – but not all find what they are looking for. Many become disillusioned, discontent even, and turn to pirating the prosperous trade routes between the five planets, much to the regret of the colonies' leaders, who have great need of the trade income in order to advance technologies and create jobs for the newly-arrived colonists. Colonies is a game of resource management in the far reaches of space in which the players compete to dominate in trade, politics and technological development. Each player controls the administration of a planet with access to a unique resource. In order to win you need to collect the most colonial credits by trading resources, upgrading your technologies, keeping your trade lanes free of pirates, and perhaps pushing the council's decisions in the right direction. At the begining of each turn, players receive an income of their own resource. The council meets each turn to vote on how to handle an occurring event. The outcome can reward those willing to put in an effort or punish those who are not. Players may do well to form alliances in order to sway the vote in a favourable direction. The resource income and the colonists that arrive each turn – sometimes in large numbers, sometimes in small – are used to make advances in five areas: Community, Military, Commerce, Influence and Industry. Following the council's vote, players take turns to either upgrade these areas or activate one of them to grant asylum to pirates in exchange for resources or hunt them for bounty, sell resources for Credits, make trade agreements more beneficial, or produce additional resources. When everyone has had three such actions, the players receive and pay resources according to the trade agreements, and any colonists that players have failed to employ turn to piracy, preventing players from getting income from their trade agreements next turn unless preemptive action is taken. Colonies lasts ten turns, with players earning victory points (VPs) from colonial Credits and technology advances. In the end, the player with the most VPs wins. ",//cf.geekdo-images.com/images/pic1369690.jpg,5,150,14,3,150,Colonies,150,//cf.geekdo-images.com/images/pic1369690_t.jpg,2012,NA,"Civilization,Economic,Political,Science Fiction",NA,"Morten Andersen,Tina Christensen,Robert Bonde Jensen,Lone Gram Larsen,Claes William Hart Schütt,Troels Vastrup",NA,NA,"Trading,Voting",Among Meeples,7.09712,52 127920,"It was the age of gods and goddess. Zeus (King of the Gods), Poseidon (Lord of the Seas), and Hades (God of the Underworld) had agreed to separate the sky, the ocean, and the underworld. Athena, the Goddess of Wisdom, would take over the rest of the earth. But the Norse gods were displeased by the decision. They called warriors and disciples to take the world from the Greek gods. The gods atop Mt. Olympus also called their warriors to defend them. During this war of the gods, a mass of warriors died, and their souls were sealed in a jar. And now they are waiting for you to release them. In the deck-building game Kanzume Goddess, you will be one of the Gods of mythology. Each God in the game has its own special powers which players can use to their benefit. Players will purchase cards from the center of the table to add to their decks. They will use these cards to purchase more cards and to do battle with the other players. These cards can be used to damage other players, to gain more cards, to draw more cards from your deck, and to protect yourself from damage. The last player with energy left is the last God standing and the winner of the game. Kanzume Goddess can be played as an individual match with 2-6 players or as a team match if you play with 4 or 6 players. ",//cf.geekdo-images.com/images/pic1369235.jpg,6,45,10,2,45,Kanzume Goddess,45,//cf.geekdo-images.com/images/pic1369235_t.jpg,2012,"Cherry,Wang Junjian","Card Game,Mythology",NA,Zhu Rong,"Kanzume Goddess: Thor, God of Thunder",Anime & Manga,"Deck / Pool Building,Hand Management,Variable Player Powers","Bianfeng Games,Japanime Games",6.61272,349 127981,"Dungeon Heroes is a tile-placement rogue-like dungeon crawl. One player controls an adventure party consisting of four heroes: a warrior, a wizard, a cleric and a rogue. The other player is the dungeon lord. He creates the dungeon and controls the monsters within. The goal of the Dungeon Lord is to construct a devious dungeon layout by placing tiles turn by turn. When the Dungeon Lord runs out of tiles, the monsters enrage and hunt down the heroes. The heroes must unravel the Dungeon Lord's scheme by disarming traps, killing monsters early and using powerful magic to reveal hidden areas. Their goal is to locate three treasures to win the game. The Dungeon Lord, quite naturally, wants to eradicate the Heroes... ",//cf.geekdo-images.com/images/pic1501593.jpg,2,30,13,1,30,Dungeon Heroes,30,//cf.geekdo-images.com/images/pic1501593_t.jpg,2013,William Bricker,"Bluffing,Exploration,Fantasy,Medieval,Memory",NA,Michael Coe,Dungeon Heroes: Expansion Pack,"Crowdfunding: Kickstarter,Solitaire Games","Action Point Allowance System,Area Enclosure,Grid Movement,Memory,Press Your Luck,Tile Placement",Gamelyn Games,6.44645,282 127994,"Heroes of Metro City is a deck-building card/board game in which each player represents a super-powered Hero of his own design who must stop their Archenemy's nefarious plan to destroy Metro City. Devastate your enemies with thousands of possibilities and choices for your character. The base game includes over twenty explosive Power cards and many iconic Energy Sources, and a randomized subset of these will be selected for each game. It's an exciting array of possibilities for your customized super-powered Hero. Heroes of Metro City uses dynamic deck-building combined with unique Energy Source slots to create a power management mechanism (using your Hero Placard) that lets you decide which powers and abilities are most important for each turn. The Hero Placard also helps to guide you through the six phases of each turn. To succeed, the Heroes must do battle with hordes of Minions, diabolical Villains, and the Archenemy who leads them! The more Energy and Powers a Hero develops, the closer he gets to defeating their Archenemy. The first player to defeat the Archenemy wins the game...unless the Archenemy destroys so much of Metro City that there's nothing left to save! ",//cf.geekdo-images.com/images/pic1377396.png,4,60,13,2,60,Heroes of Metro City,60,//cf.geekdo-images.com/images/pic1377396_t.png,2013,David Boostrom,"Card Game,Comic Book / Strip,Science Fiction",NA,"David Boostrom,James H. Waller","Heroes of Metro City: Powers and Enemies,Heroes of Metro City: Sidekicks and Storylines,Heroes of Metro City: Time & Space,Heroes of Metro City: Vile Fiends","Crowdfunding: Kickstarter,Superheroes","Deck / Pool Building,Dice Rolling,Role Playing","3Some Games, Inc.",5.89326,215 127997,"In Qin players colonize the Chinese hinterland, seize territories, and expand their influence by placing tiles and pagodas. A move is simple: You choose one out of three tiles from your hand, place it onto the grid of the board, then draw a new tile. Each tile shows two landscapes. If you create a territory that consists of at least two spaces of the same landscape, you seize it. You can also expand your territories, take over territories from other players, and connect your territories to villages on the board. All of this enables you to place pagodas. The player who is first to get rid of all his pagodas wins. ",//cf.geekdo-images.com/images/pic1405247.jpg,4,30,8,2,30,Qin,30,//cf.geekdo-images.com/images/pic1405247_t.jpg,2012,Dennis Lohausen,"Abstract Strategy,Ancient,Territory Building",NA,Reiner Knizia,Qin: Toad and Dragon Turtle Game Boards,"Asian Theme,Country: China","Area Control / Area Influence,Area Enclosure,Hand Management,Tile Placement","eggertspiele,Gigamic,Lautapelit.fi,Pegasus Spiele,R&R Games,White Goblin Games",6.80599,1564 128011,"Extra! Extra! is all about completing the front and back pages of a newspaper, with a mixture of stories of different sizes. The larger the story, the better. Players score bonus points for stories in their speciality, extra material, interviews, and headlines. In the game, players collect news in six newsworthy subjects: home, world, business, politics, sport, and leisure. To do this, they place their reporters on the news they want to publish, but they can be outbid by other newspaper owners with bigger wallets. Copy and photo cuttings can be obtained from "the morgue"; more reporters can be hired; and news sold to raise capital. Whoever completes his front and back pages first receives a bonus — but will that player have enough Circulation Points to win? ",//cf.geekdo-images.com/images/pic2387831.jpg,6,150,12,2,60,Extra! Extra!,150,//cf.geekdo-images.com/images/pic2387831_t.jpg,2015,"Vicki Dalton,Mark Zug",Card Game,NA,Andrew Bond,"Extra! Extra! Funny Pages,Mayfair Games' Limited Edition Promo Expansion Set #19",NA,"Auction/Bidding,Set Collection,Tile Placement,Worker Placement",Mayfair Games,6.79521,165 128028,"CLASH: Jihad vs. McWorld is a two-player logic game. Both players start the game with a set of seven tiles. During the game, they can also use five neutral tiles, randomly selected from a stack of 17, which adds variation to each game. Each tile shows a different Person/Event and has a different power. The players take turns placing tiles on the 3x3 square playing board. Each tile placed will either turn, destroy, or move one or more of the tiles already on the board. Whoever has the most tiles facing in his direction when all nine squares of the board are filled wins. Reimplements: RRR ",//cf.geekdo-images.com/images/pic1401932.jpg,2,15,14,2,15,CLASH: Jihad vs. McWorld,15,//cf.geekdo-images.com/images/pic1401932_t.jpg,2012,Przemysław Wolny,"Abstract Strategy,Arabian,Political,Religious",NA,"Jaro Andruszkiewicz,Waldek Gumienny,Michał Ozon",NA,NA,"Area Control / Area Influence,Hand Management,Tile Placement","Diablos Polacos,Phalanx Games Polska",5.53993,134 128063,"In Uchronia, you are the patriarch of a great Uchronian noble house, competing with the other houses that commit their wealth to building the city, enriching it with new constructions, and striving to win over the people. In game terms, players start with six resource cards in hand, then each discard a card to the shared forum; each resource card shows the type of resource (with color-coded five resources in the game), an activity icon (with, for example, all yellow clay cards showing a pick), and an order (with yellow showing Production). Five building cards are placed face-up in the Great Works area and can be built by the players; any time a building is taken from this area, reveal another building card. On a turn, you first move any card(s) played the previous turn to the forum, then you either Command or Plot. To Command, you play one card from your hand with the order you want to carry out or two identical cards, which allows you to take any order. The orders are: Production: Place one card from the forum into your stock. For each Production activity you have, take the action again. Exploration: Place one card from your hand into your stock. Repeat for each Exploration activity. Draconians: Show one card from your hand, then move one card of this type from the forum to your stock; in addition, each player who commanded in his previous turn must give you a card of the same type from his hand, if possible. For each Draconians activity you have, you can show one more card, which lets you claim more from the forum and possibly more from opponents. Trade: Transform one resource in your stock to an activity. Repeat for each Trade activity. Construction: Start a new building (by discarding a matching color resource from the forum) or transfer a resource from your stock to a building in progress. Repeat for each Construction activity. When you complete a building, you gain its special ability for the remainder of the game. You can have only two activities, plus one more for each completed building you own. If you have more of a particular ability than anyone else, you claim the monopoly card for this activity, making each of these activities worth 1 victory point (VP) and allowing you to claim a matching resource whenever anyone completes a building of this color. If you Plot instead of Command, you first copy one order showing in another player's area (if you have an activity of the same color), then you either draw until you have five cards or draw one card (if you already have at least five). The game continues until one or more players hits a VP threshold (14-20 depending on the number of players). After completing the round (giving everyone the same number of turns), the player with the most VPs wins. ",//cf.geekdo-images.com/images/pic1514976.jpg,5,60,14,2,45,Uchronia,60,//cf.geekdo-images.com/images/pic1514976_t.jpg,2012,"Marcin Jakubowski,Benjamin Raynal","Ancient,Card Game,City Building,Prehistoric",NA,Carl Chudyk,Uchronia Promo Cards,Animals: Dinosaurs,"Card Drafting,Hand Management,Set Collection,Variable Phase Order","Hobby Japan,IELLO,Smart Ltd",6.58176,943 128098,"Game description from the publisher: It is near dawn on April 6th, 1862. The first major clash of arms in the western theater of the American Civil War is about to commence! In Clash of Wills: Shiloh 1862, you and your opponent each control one of the opposing armies. As the Confederate player, you open the battle with a devastating surprise attack on the Union camps around Shiloh church. If you can rout the disorganized blue coats and take Pittsburg Landing before reinforcements arrives, you can deal a potentially fatal blow to the invading Yankees. As the Union player you must survive the initial onslaught and hold back the advancing rebels on the first day of battle. Then, the next day, you can deploy your full forces to crush this latest threat to the survival of the United States. Whose will prevails? ",//cf.geekdo-images.com/images/pic1421651.jpg,2,60,10,2,60,Clash of Wills: Shiloh 1862,60,//cf.geekdo-images.com/images/pic1421651_t.jpg,2012,"Jared Blando,Jason Juta,Don Troiani","American Civil War,Wargame",NA,"Coleman Charlton,Martin Wallace",NA,NA,"Area Control / Area Influence,Dice Rolling,Hand Management",Mayfair Games,6.89942,86 128114,"You are a Navy SEAL. You are trained to confront terrorists and insurgents. You deal with hidden explosives, snipers and other unknown dangers. In the darkness of the ocean's depths or the vastness of the merciless desert, you expect the unexpected. You're on a mission. You work as a dedicated team, relying on the skills of expert marksmen and suburb tacticians. Careful planning and precise timing improve odds of success, but unforeseen events could jeopardize the mission. Hooyah: Navy Seals Card Game is a cooperative game in which 1 to 4 players assume the roles of Navy SEALS trying to complete a real-life-inspired Special Ops mission. You either win or lose as a group. To meet the rigorous requirements of the mission, you must collect all of the Skills and Equipment cards required for each Op. All phases of the mission must be completed without the loss of life and before time runs out. ",//cf.geekdo-images.com/images/pic1376132.jpg,4,45,10,1,45,Hooyah: Navy Seals Card Game,45,//cf.geekdo-images.com/images/pic1376132_t.jpg,2012,"Joe Boginski,Jody Boginski-Barbessi",Card Game,NA,Mike Fitzgerald,Hooyah: Navy Seals Card Game – Mission – Hostage Rescue Promo Card,NA,"Card Drafting,Co-operative Play,Hand Management,Set Collection,Variable Player Powers","U.S. Games Systems, Inc.",6.30474,194 128137,"Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. Your turn never ends, and is only limited to what you can accomplish in 15, 30, 45 or 60 second intervals. Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions. The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion. ",//cf.geekdo-images.com/images/pic1740401.png,6,45,10,2,45,Damage Report,45,//cf.geekdo-images.com/images/pic1740401_t.png,2014,"Sylvia Armitstead,Satrayana Eldin de Pecoulas,Taylor Luke","Real-time,Science Fiction",NA,Alex Barbieri,"Damage Report: Backer Crew,Damage Report: On Fire,Damage Report: Problems with Puffballs Promo",Crowdfunding: Kickstarter,"Co-operative Play,Modular Board,Pick-up and Deliver,Simultaneous Action Selection,Variable Player Powers",Break From Reality Games,6.56468,216 128174,"Gather your courage! The long-enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon — he's terrorizing the locals and eating their livestock without their permission! Fortunately, a few wannabe heroes (that's you!) have risen to the challenge of slaying the beast. Get yourself a brave companion, gather a powerful army, and enter the Dragon's Keep for cheese and country in Dragon Farkle! To play, you gather an army of loyal soldiers or steal them from your opponents, hire suspicious-looking companions and gain allegedly useful items (most of which aren't even cursed), then fight that dragon you've heard so much about — or don't, if you hate winning... ",//cf.geekdo-images.com/images/pic2556448.png,5,30,13,2,30,Dragon Farkle,30,//cf.geekdo-images.com/images/pic2556448_t.png,2015,Denis Martynets,Fantasy,NA,Robert J. Hudecek,NA,"Animals: Dragons,Farkel Family","Card Drafting,Dice Rolling","Cube Factory of Ideas,Z-Man Games",6.1231,145 128185,"A 3D boat and 2-piece water wave are assembled, and 16 pirate penguins are divided according to the number of players. The object is to balance your pirate penguins on the boat without making it tip. Players take it in turns to place their penguins standing up on the boat, wherever they wish. As soon as the boat rocks and one or more penguins fall over the game, or round, ends. The last player before the player who rocked the boat is the winner. Recommended ages: 5-15 years ",//cf.geekdo-images.com/images/pic1660338.jpg,4,0,5,2,0,Don't Rock the Boat,0,//cf.geekdo-images.com/images/pic1660338_t.jpg,2012,NA,"Action / Dexterity,Children's Game,Nautical,Pirates",NA,NA,NA,"3D Games,Animals: Penguins",NA,"Competo / Marektoy,Magellan,Patch Products",5.00912,137 128204,"Ars Victor is a fast-paced, tense, two-player boardgame of tactical combat. You command a furious fighting force OF THE FUTURE against a ferocious foe. Recruit your armies. Scout out a unique map. Draw a hand of Command Cards. Deploy your Vanguard. The battle is joined! To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom. Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive. Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results. ",//cf.geekdo-images.com/images/pic1951812.png,2,60,13,2,60,Ars Victor,60,//cf.geekdo-images.com/images/pic1951812_t.png,2013,"Stephen DeBaun,Jason D. Kingsley,Matthew Lieberman","Print & Play,Science Fiction,Wargame",NA,Stephen DeBaun,Ars Victor: First Wave Promo,Crowdfunding: Kickstarter,"Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Modular Board",Trip West Games,7.43244,131 128218,"Helvetia was created not only from diplomatic relations, but also out of war. There is no longer bloodshed amongst the people of Helvetia, though, as they now prefer to express their rivalry another way. They do it by way of a new sport: the Helvetia Cup. HELVETIA Cup is a game of simulation football that blends tactical skill, strategy and luck and is set in a fantasy world, with each player acting as a coach in epic games and titanic championships. HELVETIA Cup has both a family version and a geek version. Short rules description - In Helvetia Cup two fantasy teams compete against each other - You play the coach of a soccer team composed of 9 players. For each game you choose 1 goalkeeper, 4 players and 2 substitutes. - Each player is defined by its abilities, as for example dribble, shoot, tackling, pressure, clearance Each turn you can move all your players. One hexagon movement is free, if you want to move more you need to spend boost. If a player has no more boost then all its abilities are divided by two. - After the movement, if the defender has a player in the same hex as the ball, he could try some actions; For example, to steal the ball or tackle. If the offense still has the ball, he can try to shoot or pass. ",//cf.geekdo-images.com/images/pic1374977.jpg,2,45,10,2,45,Helvetia Cup,45,//cf.geekdo-images.com/images/pic1374977_t.jpg,2012,Lorenzo Mastroianni,"Fantasy,Sports",NA,"Frank Crittin,Grégoire Largey","Helvetia Cup: DeLuxe Box,Helvetia Cup: the Ogres,Helvetia Cup: the Vampires,Helvetia Cup: Tournament Box","Country: Switzerland,Fantasy Sports",Simulation,"Asmodee,Helvetia Games",7.07521,159 128219,"While digging on the slopes of Mount Ego, the Dwarves of Shafausa discovered a secret passage under the falls of the river Rain. From there they gained access into a subterranean world of obscure galleries and gigantic caves, full of immeasurable wealth. The exploitation of this area rapidly assured the small tribe a lifestyle far superior to anything previously known in Helvetia. Their neighbours, the Vampires of Zugriga, immediately realised the fantastic commercial potential of these discoveries. Thanks to a clever stock exchange system, they implicated the other Helvetian tribes in their dealings, for the joy and well-being of all – or so they claimed. But wealth doesn't just fall from the sky, and it takes a good dose of know-how to be able to rival with the skill of a vampire... In Shafausa, each player represents a Helvetian tribe that has come to propose a new monetary system based on an exchange of resources. Each round players can make purchases (buildings, mines, warehouses) and exchange currency – and through these transactions influence the stock market for the prosperity of their region. Each player holds three Power cards with special actions, but can use only one during the game as the other two are then removed from play. The game lasts a number of rounds, with each round having seven phases: Extraction: Mines and certain buildings produce resources, with some buildings affecting how many resources something produces. Order of Play: Players bid for turn order; as players drop from the bidding, they place their marker in line relative to those who have previously dropped out, so whoever stays in the longest can get the position he wants. Buying and Constructing: In turn order, players buy at most one available building and construct two warehouses; alternatively, a player can pay to remove a building in order to make space for new buildings next round. Management: Players can build mines, add miners to their workforce, construct purchased buildings, buy and sell resources, and construct new towns. Administration: Players pay for buildings in reserve and check their resource limits; resource costs are adjusted based on past sales. Speculation: In turn order, players pay to adjust the prices of various resources, with each price marker being adjustable only once. End of Game Check: If one of a player's towns or warehouses has been filled, the game ends. Players then score points for their towns, mines, buildings, and so on, and the player with the most points wins. In addition to this "Geek" version of the rules, Shafausa includes a "Colonial" version in which players draft start-up tiles (instead of starting with pre-determined characters who come with specific buildings, funds, etc.) and a "Family" version that removes the "Speculation" phase, simplifies turn order, and otherwise makes the game less involved. ",//cf.geekdo-images.com/images/pic1374975.jpg,6,120,8,2,120,Shafausa,120,//cf.geekdo-images.com/images/pic1374975_t.jpg,2012,Lorenzo Mastroianni,"Economic,Fantasy,Industry / Manufacturing",NA,Christophe Borgeat,NA,Country: Switzerland,"Stock Holding,Trading",Helvetia Games,6.12597,119 128252,"Napoleonic 20 #17 When the capture of Vienna failed to bring the Austrians to the bargaining table, Napoleon sought more direct means of ending the War of the Fifth Coalition. His first attempt was a nearly impromptu effort to force a crossing of the Danube, then in full spring flood, with the handful of forces that were immediately available. Almost predictably, the resulting battle of Aspern-Essling resulted in a crushing French defeat. Stung by the setback, Napoleon then spent the next month and a half preparing for another assault at the same site, this time concentrating all available troops to ensure his success. In the ensuing battle of Wagram, the second largest engagement of the Napoleonic era, Napoleon managed to defeat the Austrians but failed to achieve the decisive result he'd hoped for, forcing him to acknowledge that his foes were "no longer the enemy of old." Danube 20 features in a Twin game combo games both the battles of Aspern-Essling and Wagram, allowing players to examine this pair of critical battles fought just across the Danube from Vienna. Featuring low unit density (twenty or fewer pieces) and modest complexity, the game focuses on dramatic, fast-playing turns and creating a strong historical narrative. The use of "story-driven" random event cards and the tracking of army morale provide for operational pauses and the "friction of war" to give players a great feel for the parry-and-thrust of a Napoleonic grand battle as the armies close to bayonet-point to see which will break first! Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 5 on a 9 scale Scale: Each unit is 1 corps, each hex about 1200 meters, and each turn roughly 3.5 daylight hours (8 hours at night). ",//cf.geekdo-images.com/images/pic1375047.jpg,2,0,12,2,0,Danube 20,0,//cf.geekdo-images.com/images/pic1375047_t.jpg,2012,"Tim Allen,Christopher Magoun,Richard Starke","Napoleonic,Wargame",NA,Kim Meints,NA,"Napoleonic 20,Rivers: Danube",Hex-and-Counter,Victory Point Games,7.71731,52 128271,"2212: Ginkgo Biloba, the oldest and strongest tree in the world, has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them, and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce, however, and mankind must now face the challenge of building ever upwards. To develop this new type of city, you will gather a team of experts around you, and try to become the best urban planner for Ginkgopolis. In Ginkgopolis, the city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new city tiles. Some tiles start in play, and they're surrounded by letter markers that show where new tiles can be placed. On a turn, each player chooses a card from his hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor, so keep in mind how your play might set up theirs! When you add a new tile to the city, you take a "power" card of the same color, and these cards provide you additional abilities during the game, allowing you to scale up your building and point-scoring efforts. ",//cf.geekdo-images.com/images/pic1412371.jpg,5,45,13,1,45,Ginkgopolis,45,//cf.geekdo-images.com/images/pic1412371_t.jpg,2012,Gaël Lannurien,"City Building,Environmental,Science Fiction",NA,Xavier Georges,Ginkgopolis: The Experts,Solitaire Games,"Area Control / Area Influence,Card Drafting,Simultaneous Action Selection,Tile Placement","Heidelberger Spieleverlag,Pearl Games,uplay.it edizioni,Z-Man Games",7.43625,3739 128352,"Chaos & Alchemy is a fast-paced game of laboratory building and rivalry between alchemists. Players conduct an experiment each turn by rolling 3 dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard. Cards represent Innovations to improve the alchemist's laboratory, Misfortunes to make rivals' lives harder, Actions to immediately impact the game, and Reactions to respond to other alchemists' deeds. When an alchemist rolls doubles in an experiment, Chaos occurs and fortunes change. The experimenter re-rolls the Fortune Die, making success easier or harder to achieve. Players race to build up a laboratory sophisticated enough to turn lead into gold. The first player with 10 or more points of Innovations in the laboratory is the victor! Rule clarification: A standard experiment involves rolling 3 dice (this is unclear in the Second Edition rulebook). ",//cf.geekdo-images.com/images/pic1844206.png,5,20,13,2,20,Chaos & Alchemy,20,//cf.geekdo-images.com/images/pic1844206_t.png,2012,"Enggar Adirasa,Dann May,Chris Rallis","Card Game,Dice,Fantasy,Medieval,Renaissance",NA,Michael Iachini,"Chaos & Alchemy: Apprentices,Chaos & Alchemy: Magnum Opus Kickstarter Promo Card,Chaos & Alchemy: Substances",Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Take That","Clay Crucible Games,Game Salute",6.24305,151 128412,"In Bohn To Be Wild!, a standalone title that celebrates fifteen years of the classic Bohnanza card game, players want to do what they've always done: Plant beans in their fields and sell them for as many coins as possible, while trading cards with other players to get around the restriction of not being able to rearrange cards in your hand. Bohn To Be Wild! mixes things up, however, by including eleven new types of beans – including Jamaica, helmet and horse beans – rules for solo play, and special "wild" beans. Unlike the original German Bohnanza, this game allows for play with up to seven players. ",//cf.geekdo-images.com/images/pic1379533.jpg,7,60,12,1,60,Bohn To Be Wild!,60,//cf.geekdo-images.com/images/pic1379533_t.jpg,2012,Björn Pertoft,"Card Game,Farming,Negotiation",NA,Uwe Rosenberg,NA,Bohnanza,"Hand Management,Set Collection,Trading","999 Games,AMIGO Spiel + Freizeit GmbH",6.80235,213 128425,"4 or 6 players to play. Players are split into 2 teams and seated in an alternate fashion. Each team starts with a fixed number of hit points. Cards are played to attack any player of the opposing team and successful attacks result in cards drawn for the attacked player. If the hand limit of cards is surpassed, the hit points will be reduced. The attacking team also gets a crystal and crystals can be exchanged for a cup. A team wins by either collecting 5 cups or decreasing the opposing team's hit points to zero. ",//cf.geekdo-images.com/images/pic1507070.jpg,6,30,16,4,30,Asteriated Grail,30,//cf.geekdo-images.com/images/pic1507070_t.jpg,2010,NA,Fantasy,NA,NA,星杯传说: 跃动的幻之星尘,NA,"Card Drafting,Partnerships,Variable Player Powers",上海一逸文化传播有限公司,7.39216,102 128442,"Game description from the publisher: Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom. By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift. Building on the foundations of the Talisman system, Relic is an adventure game in which seemingly straightforward choices mask scores of possibilities. For those who haven't played the classic fantasy adventure game Talisman, this means that on each turn, a player rolls a single six-sided die before moving his playing piece that number of spaces clockwise or counter-clockwise around the region (outer, middle, or inner) of the board it currently occupies. That player then draws a card or cards to see what he's encountered, pitting his heroic persona against foul enemies, dangerous locations, and fantastic strangers. And all the while, these intrepid heroes rise in power, as they work their way toward the ultimate goal at the center of the board. ",//cf.geekdo-images.com/images/pic1405986.jpg,4,180,14,2,180,Relic,180,//cf.geekdo-images.com/images/pic1405986_t.jpg,2013,"Ryan Barger,Dimitri Bielak,John Blanche,Matt Bradbury,Christopher Burdett,Jon Cave,Víctor Pérez Corbella,Kevin Crossley,Wayne England,Zach Graves,David Griffith,Ilich Henriquez,Nikolaus Ingeniri,Taylor Ingvarsson,Igor Kieryluk,Mathias Kollros,Clint Langley,Ignacio Bazán Lazcano,Dallas Mehlhoff,Ameen Naksewee,Yap Kun Rong,Oleg Shekhovtsov,Michael Silsby,Mark W. Smith,WiL Springer,Matias Tapia,Liu Yang,Ben Zweifel","Adventure,Exploration,Science Fiction,Space Exploration",NA,John Goodenough,"Relic: Halls of Terra,Relic: Nemesis","Talisman,Warhammer 40,000 Board Games","Dice Rolling,Roll / Spin and Move,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag",6.91788,2168 128445,"Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for one to four players (up to six with variants), set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters), each with a unique set of special abilities, just as they hatch a plan to save the realm. Searching the kingdom provides new powers and equipment to strengthen you and your party, as well as the keys that can unlock the holy relics and defeat the necromancer. You can acquire many powerful abilities—unique to each hero—that can help to fight the undead, elude the necromancer’s forces, accelerate your searches for items and artifacts, and more. The knight is a brave and powerful warrior; the prince can rally and inspire the people; the scholar excels at locating and restoring the treasures of the past. But ravenous undead roam the realm, and as the necromancer continues to build his power base, he blights the land and his army steadily grows. As the game wears on, the necromancer becomes more and more powerful, creating blights more quickly and effectively. If an area becomes too blighted, it gets overrun—and the monastery receives the spillover. And if the monastery is ever overrun, the necromancer wins and the kingdom is swallowed in darkness! Before the monastery falls, it's up to you and your party to defeat the necromancer in one of two ways: If you can gather three holy relics and bring them all back to the monastery, you can perform a powerful ritual to break the necromancer’s power and scour the land of the undead. Alternatively, you can try to defeat the necromancer in direct combat—but be warned, he will readily sacrifice his minions to save himself. Can you save the kingdom from darkness? Do you have the courage, the cunning and the will to withstand the necromancer and his forces? Strategize, plan and bring out the best of your abilities to end our Darkest Night! Game Data: Complexity: 4.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a Hero, the Necromancer or blights in a guerilla war over a small kingdom. Each round represents approximately several days to a week. ",//cf.geekdo-images.com/images/pic1432663.jpg,4,150,12,1,150,Darkest Night (First edition),150,//cf.geekdo-images.com/images/pic1432663_t.jpg,2012,"Clark Miller,Dan Taylor (II)","Adventure,Fantasy,Horror",Darkest Night: Necromancer Bundle,Jeremy Lennert,"Darkest Night Promo Pack: From Distant Lands,Darkest Night: Enchanter Promo,Darkest Night: From the Abyss,Darkest Night: In Tales of Old,Darkest Night: Mercenary Promo,Darkest Night: Nymph Promo,Darkest Night: On Shifting Winds,Darkest Night: The Small Hours,Darkest Night: Tinker Promo,Darkest Night: With an Inner Light","Darkest Night,Solitaire Games,Victory Point Games Euro-Family Series","Co-operative Play,Dice Rolling,Variable Player Powers",Victory Point Games,7.26479,837 128475,"Murder of Crows invites you to be the first player to spell "murder" – but thankfully you don't have to use crow carcasses to do it. Instead you're spelling the word with letter cards from your hand. Each player starts with five cards in hand, and on a turn a player either (a) draws two cards or (b) draws one card and plays one card. In addition to the Wild Crow card, which can do just about anything, cards come in five letters, each with a special power that takes place when you play that card: M – Misplace: Take one card from a player's murder – that is, his collection of cards on the table – and add it to your hand. U – Uncover: All players reveal their hands and you take any one card and add it to your hand. R – Reap: Draw one additional card. D – Drain: Choose one letter. All players discard one of those letters from play, if possible. E – Expel: Everyone discards their hand and draws three new cards. When an opponent's card would affect you, you can discard a card of matching crow power – as indicated in the top left corner of the card – to be immune from the action. ",//cf.geekdo-images.com/images/pic1379539.jpg,5,20,13,2,20,Murder of Crows,20,//cf.geekdo-images.com/images/pic1379539_t.jpg,2012,Thomas Denmark,Card Game,NA,"Eduardo Baraf,Thomas Denmark","Murder of Crows: ""at a notorious convention when"" Promo Card",NA,"Hand Management,Set Collection,Take That",Atlas Games,6.08247,308 128537,"Gentlemen Thieves is a board game with secret identities, bluffing and theft featuring Arsène Lupin and other characters inspired by author Maurice Leblanc. Whoever ends up with the biggest stack of loot at the end of the game wins! At the start of the game, each player secretly takes one of the five burglar tiles, which come in five different colors; each player also receives 2-4 helping hand tokens. Five locations are set out, each with two randomly chosen equipment tokens next to them; equipment tokens come in five types, with each type appearing in the five colors of the burglars. Special tokens are placed out as well: two loot tokens next to the bank, one lock on the museum, and one tunnel next to the manor; six additional loot tokens, along with a car token and the second tunnel, are placed to the side. Three randomly drawn equipment tokens are placed face up. At the start of each round, the matchmaker determines the alliances for that round, placing two alliance markers – each showing a burglar in the appropriate color – in one area and the other three in the other area. Thus, the burglars form provisional teams for the round and are trying to work together to rob a location – any location! – but they don't necessarily know who's who. On a turn a player either: Chooses one of the face-up equipment tokens, places it next to a location (with no more than three tokens of the same type being allowed at a location), then reveals a new equipment token. Draws the top equipment token from the stack, then places it at a location. Plays a helping hand token to move a special token or add a new special token to a location. As soon as all five types of equipment are at a location, a burglary takes place there. Who steals the goods? The alliance that has the larger presence there based on the colors of tokens. These tokens are then flipped face down (becoming loot), added to any loot tokens present there, then split among the burglars in the alliance and placed on the scoreboard. The matchmaker token passes to a new player, who must move at least two alliance tokens, then a new round begins. The special tokens naturally change the rules: The location with the lock cannot be robbed, although someone can choose to move the lock so that a burglary does take place. The car allows someone to move an equipment token to a new location. When the second tunnel is placed next to a location, the two locations with tunnels are now linked and the types of equipment present are considered to be together when determining whether a burglary takes place – although if the lock is on one of those locations, then nothing can be stolen! A brigadier token is shuffled into the final six equipment tokens, and when it's drawn, the game ends immediately. Players then reveal their identities, and the player with the most loot wins! ",//cf.geekdo-images.com/images/pic1421066.jpg,5,45,10,2,45,Gentlemen Thieves,45,//cf.geekdo-images.com/images/pic1421066_t.jpg,2012,Christophe Madura,Card Game,NA,"Charles Chevallier,Catherine Dumas,Pascal Pelemans",NA,NA,"Card Drafting,Set Collection","Asmodee,Bombyx",6.30445,302 128554,"Will Thor survive the challenge of the trickster, Loki? Will the Valkyries overtake Odin? In the oldest poem of Norse Mythology, the "Völuspá" tells the story of the endless struggle of powerful gods, dangerous creatures, and forgotten races. Which beings will dominate? In Völuspá the game, the story will unfold differently each time, as a new force rises in dominance! Players take turns playing tiles with twelve different characters and creatures of Norse Mythology, using the power of these tiles to block, capture or intimidate in order to control other tiles and score points. The player who scores the most points by dominating other tiles wins the game. Völuspá – a reimagining and retheming of the previously released game Kachina – is an easy-to-learn, tile-laying game that features great depth of play for 2 to 5 players. Völuspá includes the 25 tile expansion module "Saga of Edda", which offers even more strategic opportunities and replayability. Golden Geek Abstract Game Nominee 2013 ",//cf.geekdo-images.com/images/pic1591249.jpg,5,45,10,2,45,Völuspá,45,//cf.geekdo-images.com/images/pic1591249_t.jpg,2012,Pierô,"Abstract Strategy,Mythology",NA,Scott Caputo,"Völuspá: Lightning Bolt,Völuspá: Longship,Völuspá: Order of the Gods",Vikings,"Hand Management,Tile Placement","Stronghold Games,White Goblin Games",6.73263,1105 128565,"The semi-educational game of time travel and abduction! Evil Baby Orphanage is a communal deck party card game for three or more players. Each player takes on the role of a Time Nanny using advanced time out technology to rid the time stream of the world's worst villains and "prehabilitate" them to be accountants, or ballerinas, or something. The game consists of two decks; the baby deck and the nanny deck. During your turn play nanny cards from your hand to "adopt" babies from your friends, keep your babies in check, and make your opponent's babies go nuts. Then each of your babies takes its "unsupervised actions" unless you can calm them down with toys or nap time. Finally, adopt an evil baby from the time stream (three face up babies from the baby deck), draw more nanny cards, and end your turn. Start your turn with ten mischief and win the game, but be careful, containing the world's most mischievous babies isn't easy! Keep your babies from burning down your orphanage as you try to keep the Unabomber away from the arts and crafts table, Kim Jong Il away from the toy rocket ship, and Caligula away from everyone... ",//cf.geekdo-images.com/images/pic1788270.jpg,6,15,13,3,15,Evil Baby Orphanage,15,//cf.geekdo-images.com/images/pic1788270_t.jpg,2012,"Melvin de Voor,David Hanold",Card Game,NA,"Justin Gibbs,Mack Martin","Evil Baby Orphanage: Crayon Manifesto,Evil Baby Orphanage: Heinrich Himmler Promo Card,Evil Baby Orphanage: Nerdfighteria Expansion,Evil Baby Orphanage: Nero Promo Card",Time Travel,Take That,Wyrd Miniatures,5.42525,543 128568,"(Your Name Here) and the Argonauts is single player game of adventures and legends set in Grecian mythology. You will take on the role of a hero set out to recover treasure, slay monsters, and find a place for yourself in the retelling of Greek myths. The game is played with a set of (initially) 30 cards that represent the monsters, treasures, and gods will become the tale of your adventure. This deck, and your character, will change and grow as you play more games, which is meant to reflect how tales become more embellished and outlandish each time they are told. Each turn you flip over the top three cards of the adventure deck. These cards represent monsters, treasures, and the favors of the gods. You must then allocate your crew members to each of the cards. After all of your crew have their tasks, you roll against each card. The more crew members you have on a card, the likelier you are to resolve it positively. Monsters are defeated and treasures are won. Fail the roll and treasures will be lost to you, and monsters will send your crew members to Hades. As you are among the crew, once they have all died you will also be on your way to meet Charon. Once the deck has been exhausted, the adventure is complete and you have won! The game is not over however. After each successful retelling of your adventures, the story grows! Much like tales become taller every time they are told, the adventure deck will become more legendary each time you win. All of the cards in the game will have check boxes on them that will be used to represent the level of the card. Cards that were defeated or captured after a successful adventure will be marked: monsters will become stronger and treasures will lose durability. Some monsters will even bring reinforcements into your deck. Additionally, so that the player may keep up, the player can also level up after successful adventures. This allows the player to start games with a larger crew and add new items to the deck. ",//cf.geekdo-images.com/images/pic1380757.png,1,20,12,1,20,(Your Name Here) and the Argonauts,20,//cf.geekdo-images.com/images/pic1380757_t.png,2012,NA,"Card Game,Dice,Mythology,Print & Play",NA,Mike Arlington,NA,"Legacy,Solitaire Print and Play Contest","Dice Rolling,Press Your Luck",(Web published),7.14821,56 128621,"In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany. ",//cf.geekdo-images.com/images/pic2619743.jpg,6,90,13,2,90,Viticulture,90,//cf.geekdo-images.com/images/pic2619743_t.jpg,2013,Beth Sobel,"Economic,Farming",Viticulture: Complete Collector's Edition,"Jamey Stegmaier,Alan Stone","Tuscany Essential Edition,Tuscany: Expand the World of Viticulture,Viticulture: Arboriculture Expansion,Viticulture: Kickstarter Promotional Cards,Viticulture: Moor Visitors Expansion","Crowdfunding: Kickstarter,Viticulture,Wine Games","Hand Management,Worker Placement","One Moment Games,Stonemaier Games",7.77764,6032 128662,"The Northwest Passage is a sea route that lies between northern Canada and the North Pole, joining the Atlantic and Pacific oceans. The first expeditions took place after the discovery of America due to the need of the English to connect both coasts of the Americas to avoid edging the whole continent. However, it was not until the beginning of the 20th century when the adventurous spirit of sailors led them to discover this passage. The goal of Northwest Passage Adventure – a game of strategy and wit based on a historical adventure, with a playing time of ten minutes per player – is simple: Be the first to discover the Northwest Passage with the help of nothing more than your ship and your ingenuity. We'll have to go tracing the most favorable route as the scenario takes shape, always 4-row vision. We will have to manage wisely our progress chips and exploit our character ability. We will also have the help of the treasures that we will find on the way. The player that crosses first the last row, row 24, wins. ",//cf.geekdo-images.com/images/pic1418631.jpg,4,40,10,2,40,Northwest Passage Adventure,40,//cf.geekdo-images.com/images/pic1418631_t.jpg,2012,NA,"Adventure,Exploration,Nautical,Racing",NA,"A. Víctor Rojo Arias,Diego Martín de las Pueblas Encinas,Jaime Vega Romera",NA,"Admin: Better Description Needed!,Arctic Theme,Country: Canada","Action Point Allowance System,Grid Movement,Hand Management,Modular Board,Tile Placement,Variable Player Powers",Gen-X Games,6.39588,102 128664,"Timeline is a card game played using 220 cards. Each card depicts a historical event, invention or discovery on both sides, with the year in which that event occurred, invention or discovery was made on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. This version of the Timeline game combines cards from the three already published French Timeline games. Cards are bigger so it's not compatible with previous releases. In addition to the card game the box also contains a CD with the computer version of the game, with even more events, discoveries and inventions. ",//cf.geekdo-images.com/images/pic1387296.jpg,8,15,8,2,15,Timeline,15,//cf.geekdo-images.com/images/pic1387296_t.jpg,2012,"Xavier Collette,Nicolas Fructus","Card Game,Educational,Trivia",NA,Frédéric Henry,NA,Timeline,NA,"Asmodee,Asterion Press,Esdevium,Gém Klub Kft.,Hobby Japan,Kaissa Chess & Games,Lautapelit.fi,REBEL.pl",6.48836,934 128666,"Game description from the publisher: To celebrate the 10th anniversary of the best-selling BANG!, dV Giochi will present this limited edition version. BANG! 10th Anniversary is packaged in a metal box and includes all the BANG! playing cards, plus a selection of popular characters – the "Most Wanted", if you will – from all the released expansions of BANG!. In addition, the game will feature deluxe components such as wooden bullets and maxi-sized player boards. To top it all off, this edition will include three previously unpublished characters and a brand new player board! "The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" (From back of box) This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal. Four different Roles are available, each with a unique victory condition: Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability. There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table! Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included. ",//cf.geekdo-images.com/images/pic2711409.jpg,7,30,8,3,30,BANG! 10th Anniversary,30,//cf.geekdo-images.com/images/pic2711409_t.jpg,2012,NA,"American West,Bluffing,Card Game,Deduction,Fighting",BANG!,Emiliano Sciarra,"BANG! A Fistful of Cards,BANG! Claus ""The Saint"",BANG! Dodge City,BANG! Dodge City with High Noon expansion,BANG! Expansion Pack,BANG! Face Off,BANG! Gold Rush,BANG! High Noon,BANG! High Noon/A Fistful of Cards,BANG! Johnny Kisch,BANG! The Valley of Shadows,BANG! Uncle Will,BANG! Wild West Show",BANG!,"Hand Management,Partnerships,Player Elimination,Variable Player Powers","dV Giochi,Edge Entertainment",6.99094,278 128667,"Game description from the publisher: Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game, the familiar features of Bang! are enhanced by more dynamic and fast-paced game play, and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also, weapons and attacks are fused into a single card. ",//cf.geekdo-images.com/images/pic1411222.jpg,7,40,8,3,20,Samurai Sword,40,//cf.geekdo-images.com/images/pic1411222_t.jpg,2012,Werther Dell'Edera,"Bluffing,Card Game,Deduction,Fighting,Medieval",NA,Emiliano Sciarra,"Samurai Sword: Rikyu,Samurai Sword: Rising Sun","Admin: Better Description Needed!,Asian Theme,BANG!,Country: Japan,Samurai","Hand Management,Partnerships,Variable Player Powers","dV Giochi,ABACUSSPIELE,Albi,Edge Entertainment,Hobby Japan,Hobby World",6.73824,2133 128671,"Game description from the publisher: In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus. Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery. The Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots. The Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet. The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence. The goal of the game is to become the most influential house in Capua, securing your family’s power for years to come. During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind? ",//cf.geekdo-images.com/images/pic1533071.jpg,4,150,17,3,150,Spartacus: A Game of Blood & Treachery,150,//cf.geekdo-images.com/images/pic1533071_t.jpg,2012,Charles Woods,"Ancient,Fighting,Movies / TV / Radio theme,Negotiation",NA,"Aaron Dill,John Kovaleski,Sean Sweigart","Spartacus: A Game of Blood & Treachery – House Calavius,Spartacus: Acerbitas Promo Card,Spartacus: Champions of House Batiatus Card Set,Spartacus: Dolor Promo Card,Spartacus: Hadrianus Promo Card,Spartacus: Magnetius Promo Card,Spartacus: The Serpents and the Wolf Expansion Set,Spartacus: The Shadow of Death,Spartacus: Zephyros Promo Card","Ancient Rome,Gladiators","Auction/Bidding,Betting/Wagering,Dice Rolling,Grid Movement,Hand Management,Trading,Variable Player Powers","A1 Games,Battlefront Miniatures Ltd,Gale Force Nine, LLC,Games Factory Publishing,Heidelberger Spieleverlag,Marabunta,Zvezda",7.47575,4667 128698,"In a foreboding castle somewhere in central Europe, a strange fear has descended upon the inhabitants. One morning the body of a young girl was found, as pale as a sheet of paper, dry and totally drained of blood. Vampires are on the prowl! Who is the monster who murders innocent during the night? Before the truth will be discovered, more than one person may face unjust accusations thrown out by the devious servants of darkness. Will the vampires be successfully caught before they endanger the entire society, or will the castle and city fall forever into darkness? Three characters in the castle are vampires. A human investigator is trying to determine which three of nine characters he encounters are, in fact, monsters hiding in human form so that he can eliminate them. The head vampire, on the other hand, must bluff cleverly, present confusing clues, and trick the humans into attacking innocent citizens. By doing this, the vampire can kill the most important characters in the city or conquer the castle. Vampire Empire is a two-player card game with a lot of bluffing and player interaction. In this very thematic setting, each player possess a unique deck of cards granting different powers, and each player had different goals to win the game! ",//cf.geekdo-images.com/images/pic1385634.jpg,2,30,10,2,30,Vampire Empire,30,//cf.geekdo-images.com/images/pic1385634_t.jpg,2012,Piotr Słaby,"Bluffing,Card Game,Deduction,Medieval",NA,Filip Miłuński,NA,"Admin: Better Description Needed!,Vampires",Hand Management,"Stronghold Games,White Goblin Games",6.8676,481 128721,"Axia — a land with a glorious past, a most uncertain present, and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people, Axia is in crisis – economic, social, and political: the longest-running recession in its modern history, the highest inequality in years, and a political system teetering on the brink of collapse. In more ways than one, Axia is fighting against itself. Old divisions of the past have given way to new ones, and this generation – along with the next ones – has the most to lose. Will you, along with your fellow industrialists, do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that, and survive? Perhaps you can, and perhaps you can even thrive – and you will, if you see opportunity where others only see crisis! CRISIS is a turn-based game for 1-5 players who assume the roles of businessmen, trying to rebuild their businesses and create value at a particularly challenging time. By skillfully placing their managers in a position to invest in companies, trade resources, and navigate the local bureaucracy and regulations, they can thrive and prosper in a time when others might struggle and decline. ",//cf.geekdo-images.com/images/pic2994857.jpg,5,120,14,1,45,Crisis,120,//cf.geekdo-images.com/images/pic2994857_t.jpg,2016,"Anthony Cournoyer,Viktor Csete,Chrisi Giannopoulou,Sami Laakso","Economic,Industry / Manufacturing,Political",NA,"Pantelis Bouboulis,Sotirios Tsantilas","Crisis: Spies,Crisis: The Game Designers","Dieselpunk,Solitaire Games","Commodity Speculation,Worker Placement",LudiCreations,7.79959,517 128733,"In 1894, farmers from the small village of Malpaso face the prospect of again losing their livelihood to a band of roving thieves, led by the self-styled "General" Mapache – himself wanted by the Mexican National Defense Army. Their solution is to go to the much admired but fallen from grace "Padre" Esteban, and see whether he can hire gunfighters to protect them. After trying to raise funds by any means at the "All Rivers" Poker tournament, the Padre recruits a band of gunslingers for the task and, once complete, travels back to the village over the precipitous Los Quantos bridge – all the while harassed by a detachment of the General's men. There they fortify Malpaso itself, and usher the frightened villagers into the abandoned silver mine for protection. When the bandits finally attack, both sides are prepared. Mapache's men unleashing their Gatling gun to devastating effect, while the villagers have a few tricks of their own. Both sides will suffer many casualties in the calamitous battle, but will the Mexican Army arrive in time to put an end to the bloodshed? Revolver 2: Last Stand at Malpaso is a two-player card game set in the Old West, in which one player takes the role of General Mapache and his band of thieving outlaws, and the other player controls the villagers and guardians hired to protect the town of Malpaso, led by the infamous Padre Esteban. Each player has a unique deck of cards with unique possibilities as well as different winning conditions, which requires different tactics and different methods of play. More than just new locations, Revolver 2 features brand new gameplay elements in players can use a mine cart-mounted Gatling gun, blow up a bridge, assemble their own team of gunfighters, and dynamite mine tunnels. The game also includes a terrific Stud Poker mini-game which determines in which town the initial firefights occur. Like the original Revolver, the game remains elegantly simple and can be learned in five minutes. That said, Revolver 2 is a standalone game and the cards from Revolver and its expansions (red packaging) are not interchangable with Revolver 2 and its expansions (green packaging). ",//cf.geekdo-images.com/images/pic1384520.jpg,2,45,12,2,45,Revolver 2: Last Stand at Malpaso,45,//cf.geekdo-images.com/images/pic1384520_t.jpg,2012,"Xavier Carrascosa,Chechu Nieto","American West,Bluffing,Card Game,Fighting",NA,"Leigh Caple,Mark Chaplin",Revolver Expansion 2.1: The Savage Guns,Revolver,Hand Management,"Stronghold Games,White Goblin Games",7.07636,308 128780,"Pax Porfiriana – Latin for "The Porfirian Peace" – refers to the 33-year reign of dictator Porfirio Díaz, who ruled Mexico with an iron hand until toppled by the 1910 Revolution. As a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico, players compete to build business empires of ranches, mines, rails, troops, and banks while subverting opponents with bandidos, Indians, and lawsuits. Each turn goes as follows: 1. Action Phase: Perform three actions, such as play new cards, get new cards from the market, speculate on cards in the market, buy land, or redeploy troops. 2. Discard Headlines: Remove any Headlines (i.e. cards with the Bull-Bear icon) that have reached the leftmost position in the Market. 3. Restore Market: Restore the Market to twelve cards. 4. Income Phase: Collect one gold per Income, Extortion, and Connection Cube in play. If Depression, pay one gold for each card in play (includes Partners and Enterprises in your Row, and all of your Troops). Four "scoring" cards (Toppling) are in the game and their effect depends on the current form of government. The government can change if troops are played and as a result of other cards. The form of government also influences different production values of the game, such as how much mines produce. Players win by toppling Díaz, either by coup, succession, revolution, or annexation of Mexico by the U.S. If Díaz remains firmly seated at the end of the game, then the player with the most gold wins. Pax Porfiriana includes 220 cards, but only fifty cards (along with ten for each player) are used in a game, so no two games will be the same! ",//cf.geekdo-images.com/images/pic1395308.jpg,6,120,12,1,120,Pax Porfiriana,120,//cf.geekdo-images.com/images/pic1395308_t.jpg,2012,Phil Eklund,"Card Game,Civil War,Economic,Political,Post-Napoleonic,Wargame",NA,"Phil Eklund,Matt Eklund,Jim Gutt",NA,"Country: Mexico,Games by Gamesmiths,Tableau Building","Card Drafting,Simulation","Sierra Madre Games,Ediciones MasQueOca",7.70941,1944 128855,"In Pyramidion, each player plays an Egyptian foreman in charge of a resource supply for the gigantic construction site of the Cheops pyramid. On your turn, you activate sites and play cards in order to gain the biggest influence on these sites. Each foreman will use his contacts among merchants, negotiators and torturers (!) to supply boats located in major cities of Egypt. These boats will set sail in the direction of Giza only when full capacity is reached with the resources they require. The foreman who most effectively furnishes the construction site – the one who first obtains ten victory points – will be rewarded by the Pharaoh himself. Pyramidion is both a strategic and tactical game, with some luck involved and a lot of player interaction. Are you going to thwart others – or focus on your own success? ",//cf.geekdo-images.com/images/pic1383774.jpg,4,60,10,2,60,Pyramidion,60,//cf.geekdo-images.com/images/pic1383774_t.jpg,2012,Oliver Schlemmer,"Ancient,Civilization",NA,Yannick Gervais,NA,"Country: Egypt,Forgenext",Hand Management,White Goblin Games,6.03485,99 128882,"The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost. The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined. ",//cf.geekdo-images.com/images/pic1398895.jpg,10,30,13,5,30,The Resistance: Avalon,30,//cf.geekdo-images.com/images/pic1398895_t.jpg,2012,"Luis Francisco,George Patsouras,Nan Sumana,Rafał Szyma","Bluffing,Card Game,Deduction,Fantasy,Medieval,Negotiation,Party Game",NA,Don Eskridge,The Resistance: Avalon Promos,"Crowdfunding: Kickstarter,The Legend of King Arthur and the Knights of the Round Table,Postcard Box Games,Werewolf / Mafia","Memory,Partnerships,Simultaneous Action Selection,Variable Player Powers,Voting","Indie Boards & Cards,Devir,Edge Entertainment,Heidelberger Spieleverlag,Hobby Japan,Kaissa Chess & Games,Lanlalen,Portal Games,Raven Distribution,Wargames Club Publishing",7.72088,15896 128898,"Nieuw Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patrons – that is, settlers of means or noble birth – to populate the colony, they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe. In Nieuw Amsterdam, players are those patrons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River. ",//cf.geekdo-images.com/images/pic1781109.jpg,5,90,12,2,90,New Amsterdam,90,//cf.geekdo-images.com/images/pic1781109_t.jpg,2012,Josh Cappel,"Economic,Renaissance",NA,Jeffrey D. Allers,NA,"Admin: Better Description Needed!,Cities: New York (New York, USA),Country: USA,Crowdfunding: Kickstarter","Area Control / Area Influence,Auction/Bidding,Set Collection","Pandasaurus Games,White Goblin Games",7.14663,1052 128921,"In 1347, The Black Death ravages Europe. The ruler of your land has just succumbed to the plague, and now you, the princes of the land, compete against one another in a struggle to replace him. To do this you travel around the land to gather loyal supporters from among the various classes of the middle ages. Each day you visit a different town, each containing different kinds of buildings and each providing different kinds of benefits. When entering a building belonging to a given class, you recruit followers from that class. Once in a while, you also take a chance on recruiting some of the strangers lurking in the streets. There are a few rats in those streets, too, but a rat or two won't kill you, right? Rattus Cartus, a card game based on the Rattus board game, includes twelve different buildings with players using all or only some of them each game to provide a wide variety of play. Are you going to play it safe, or will you run the risk of perishing from the effects of the plague? ",//cf.geekdo-images.com/images/pic1386979.jpg,5,45,10,2,30,Rattus Cartus,45,//cf.geekdo-images.com/images/pic1386979_t.jpg,2012,Alexandre Roche,"Card Game,Medieval",NA,"Henrik Berg,Åse Berg",Rattus Cartus: Nobilis,Rattus,"Hand Management,Press Your Luck,Worker Placement","IDW Games,Pandasaurus Games,White Goblin Games",6.65361,391 128927,"At the turn of the 16th century in Japan both the Emperor and the tycoon lost control of the country – the time when pushy and ambitious daimyos to subdue islands, the time for strong warriors to demonstrate their boldness and great warlords to show their art, the time when cunning secret agents decided a battle of the clans. In the tactical card game Shinobi: War of Clans players will take on the role of secret agents of the most powerful clans of feudal Japan. The aim of the game is supporting your clan with military advantage; the clan which has the most troops at the end of the game wins. At the beginning of the game each player gets a clan card which shows what clan the player will belong to and four troop cards from the deck. The area before the player (his table) presents one of Japan’s provinces, so the more players the more provinces. The players take turns clockwise from the starting player. Each player’s turn consists of the following orders: the troop deployment order, the troop movement order and the attacking order. During his turn the player must place a card from his hand on any province except his own one. If by the end of his turn in his province he raised the army (some troops of the same clan) which is stronger (more numerous) than any other army in any other province, the battle is unavoidable. It will be impossible to stop the warlike samurais from attacking but there is an opportunity to direct them to the proper side. Once there are no more cards in the deck players take a final turn and come in true colors (reveal their secret cards). Clan cards are summed up and the player with the most cards of his clan in all the provinces wins the game. What’s feudal Japan without ninjas! Without them no game about Japan can be complete. The ninjas’ function is obvious – to shorten the number of warriors from the enemy clans. From 3 to 5 players can take part in the game. The tactics of the game changes depending on the number of players. You will need careful calculation to win in a five-player game; fans of bluff and "psychological" game will like the game with three participants. The game seems simple at first sight, but believe or not, keeping your clan in secret, guessing which clans your rivals play for and making them to play into your hands is not simple at all. ",//cf.geekdo-images.com/images/pic1404918.jpg,5,20,12,3,20,Shinobi: War of Clans,20,//cf.geekdo-images.com/images/pic1404918_t.jpg,2012,Danila Goryunov,"Card Game,Medieval,Spies/Secret Agents",NA,Danila Goryunov,NA,"Asian Theme,Country: Japan",Hand Management,"G3,Rightgames LLC",5.98094,139 128931,"In the mid-sixteenth century England, Queen Elizabeth I rules without an heir. This leaves room for some maneuvering. Powers throughout, including you, believe that a family with great presence, wealth, and nobility might find itself in the right place at the right time. In Noblemen, you are members of the British aristocracy. You will try to achieve influence and prestige for your family. You will grow your family's estate, earn the queen's favor, bear witness to scandalous behavior, gain influence with the church, bribe royalty, and leverage your political weight during masquerade balls, all in an effort to ensure your family's rightful place in history. After three decades, the player with the most victory points will be declared the winner. This is a game of several races all going on at the same time. Players race the clock; you will never know exactly how many turns are remaining before the scoring round. Players will race each other – to build cheaper buildings, to be the first to build a folly, to have more prestige and therefore gain a higher noble title, and more. On your turn you can play one scandal card (if you choose) in addition to taking one action from the following possibilities: Grow Estate – Play lands from behind your screen Build Structure – Buy and play a building on a meadow Bribe Royalty – Buy bribe tickets you can redeem later Collect Taxes – Get money Acquire Lands – Get more land from the bag of random lands Donate to the Church – Redeem lands for victory points Leisure Time – Get one victory point On most of your turns, you will build your estate by playing land tiles or building structures. There are three commodities to concentrate on: lands, wealth, and prestige. Each commodity will help on your path to victory. It is for you to decide each turn which is the most needed for you to win the game. ",//cf.geekdo-images.com/images/pic1385639.jpg,5,120,12,3,75,Noblemen,120,//cf.geekdo-images.com/images/pic1385639_t.jpg,2012,"Oliver Schlemmer,Claus Stephan","Medieval,Territory Building",NA,Dwight Sullivan,NA,NA,"Card Drafting,Tile Placement","Pegasus Spiele,Tasty Minstrel Games",6.98683,948 128938,"Pack of Heroes is a two-player card game set in a fun parallel universe of vintage comic books. Each player picks his team from the 30 different heroes in the game, then takes on his opponent in an exciting tactical battle with all sorts of crazy super powers! Combat is resolved with the unique "power card" system, which is designed to have all the excitement of dice-based combat but with far less randomness. Whoever has the last hero standing wins control of Power City! The heart of the game is the hero cards. They represent one hero in the game and are modelled after vintage trading cards. On the front side is a picture of the hero, and all the gameplay info about their powers; on the back are fun stats and an origin story! At the start of the game, each player assembles his team. You can either pick one of the set starting teams or draft your team. Drafting allows you to put almost countless sets of heroes together to try out all sorts of crazy combos and synergies. Drafting works almost like a mini-game before the main event, as the players try to put their best possible team together. Once you have picked your team, it's time to fight. The players take it in turn either bringing a hero into play, or using their hand of power cards to trigger one of their heroes' amazing special abilities! ",//cf.geekdo-images.com/images/pic1665670.jpg,2,20,10,2,20,Pack of Heroes,20,//cf.geekdo-images.com/images/pic1665670_t.jpg,2014,John D-C,"Card Game,Comic Book / Strip,Fighting",NA,Phil Walker-Harding,Pack of Heroes: Kickstarter Exclusive Foil Mercenaries,"Crowdfunding: Kickstarter,Superheroes","Card Drafting,Hand Management,Variable Player Powers",Adventureland Games,6.50103,242 128996,"The Birth of America series continues with The American Revolution. In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into postions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner. 1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war. The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules. Winner of BGG "Golden Geek 2013" Award for "Best Wargame." ",//cf.geekdo-images.com/images/pic1386705.jpg,4,120,10,2,60,1775: Rebellion,120,//cf.geekdo-images.com/images/pic1386705_t.jpg,2013,"Jarek Nocoń,Steve Paschal","Age of Reason,American Indian Wars,American Revolutionary War,Educational,Wargame",NA,"Beau Beckett,Jeph Stahl",NA,"Birth of America Series,Country: Canada,Country: USA,Crowdfunding: Kickstarter,Holidays: 4th of July","Area Movement,Campaign / Battle Card Driven,Dice Rolling,Partnerships,Variable Player Powers","Academy Games,ASYNCRON games,Ediciones MasQueOca,Schwerkraft-Verlag",7.82583,2365 128999,"A funny and thrilling strategy game for the whole family! Imagine you're a circus owner and must hire the most talented artist crew to your show! But, the best artists are the most sought after, and, beyond that, you must also wittingly use your money to improve your circus. And of course, don't let the marketing down or you won't gather the crowd to improve your income! [Taken from the publisher's website.] --x--x-- The game takes only 4 rounds, during which the players will get income, pick two business partners to work with (which will help them with additional powers), get new artists or possibly send them to the cooperative in a new, ingenious distribution mechanic and then invest on their business. During the investment phase, a player will have the opportunity to hire artists from the cooperative, get improvements for his circus, advertise the new show in town and set up tents for the selling of merchandise. After every two rounds there'll be a show, in which players will score their circus and then move on to another town (thus, discarding everything but artists and improvements). After the two shows (that is, 4 rounds), the player with the most points is the winner! Um divertido e emocionante jogo de estratégia para toda a família! Imagine que você é dono de um grande circo, e deverá contratar o mais talentoso elenco de artistas para apresentar seu espetáculo! Porém, os melhores artistas são muito disputados, e além disso, você também deverá usar seu dinheiro com sabedoria para melhorar as suas instalações. E claro! Não deixe de fazer as propagandas certas para atrair mais público e aumentar sua renda! [Retirado do site da fabricante.] --x--x-- O jogo leva apenas 4 rodadas, durante as quais, os jogadores irão ganhar dinheiro, selecionar 2 parceiros (que lhes ajudarão com poderes adicionais), conseguir novos artistas ou possívelmente enviá-los para a cooperativa em um engenhosa mecânica e então, investir em seus negócios. Durante a fase de investimento, um jogador terá a oportunidade de contratar artistas da cooperativa, comprar melhorias, fazer propaganda do novo espetáculo na cidade ou armar barracas para vender mercadorias durante os shows. A cada duas rodadas terá um espetáculo, durante o qual os jogadores pontuarão e então irão para outra cidade (descartando, assim, tudo exceto artistas e melhorias). Após dois espetáculos (ou seja, 4 rodadas), quem tiver a maior pontuação será o vencedor! ",//cf.geekdo-images.com/images/pic2215352.jpg,5,50,10,3,50,Gran Circo,50,//cf.geekdo-images.com/images/pic2215352_t.jpg,2012,Diego Sanchez,Economic,NA,Marcos Macri,NA,"Circus,MS Jogos Numbered Series","Card Drafting,Hand Management,Set Collection,Variable Player Powers",MS Jogos,7.45565,62 129010,"Game description from the publisher: Deep in the jungle of the mysterious Oobydoobies, high atop the Cliff of Frab, your expedition has discovered an incredible treasure that will grant the owner amazing power! But, what's this? No one in your group wants to share the treasure! Use your supplies, your wits, and some ancient magic left by the Oobydoobies to build a path to the top of the Cliff of Frab. Crush, roast, or explode your opponents, and try to claim the treasure before anyone else! Jungle Ascent is a racing game in which players must build a pathway up the perilous Cliff of Frab with ladders, bridges, and conveyor belts while sending opponents tumbling down with hazards such as Fireballs and Crushers. Action cards such as Speed Juice and Construction will also make players' lives a bit easier during the climb. The first player to scale to the top of the Cliff of Frab claims its untold treasures and wins the game! ",//cf.geekdo-images.com/images/pic1432193.jpg,4,30,8,2,30,Jungle Ascent,30,//cf.geekdo-images.com/images/pic1432193_t.jpg,2013,Brian Kohrman,"Adventure,Exploration,Racing",NA,Brian Kohrman,NA,"Crowdfunding: Kickstarter,Tropical theme","Action Point Allowance System,Grid Movement,Hand Management,Modular Board,Take That","5th Street Games,Gigante Jogos",6.58199,236 129029,"The king encourages all barons to expand their domains as new land is conquered. To gain favor in his eyes, each baron must show his worth by constructing buildings and thus increase the splendor of the kingdom, or by supporting the king in the war with military units. With the king's eyes fixed on the frontlines, he probably wouldn't notice your sharp elbow in your neighbour's side... right? Brawling Barons is a tactical card game consisting of 54 cards. From this deck of cards each player draws cards and collects resources. Units (peasants and squires) can then be played from the hand. The peasants can be upgraded (rotated) to buildings, and squires can become various military units. The military units can be sent to the frontlines to gain victory points (VPs), or they can attack opposing towns. When the last card is removed from the deck, the game ends and VPs are counted. Tactical options include choosing units to play, waiting for the perfect timing to play them, optimizing the actions, and playing the right events. At first glance, it may seem too simple, but new depths can certainly be discovered. Brawling Barons can be played in 10-20 minutes by two experienced players. Three-player games take about 30 minutes. By combining two decks, up to six players can play, either in a deathmatch or in team play. ",//cf.geekdo-images.com/images/pic1425053.jpg,3,20,10,2,20,Brawling Barons,20,//cf.geekdo-images.com/images/pic1425053_t.jpg,2012,"Daniel Fryxelius,Benjamin Fryxelius,Isaac Fryxelius","Card Game,City Building,Fighting,Medieval",NA,"Jonathan Fryxelius,Benjamin Fryxelius",NA,NA,Hand Management,FryxGames,6.39913,184 129050,"P.I. is a pure deduction game, with players competing in three consecutive mini-games in order to see who's got the best chops in terms of solving their cases. Each mini-game plays out the same way. To start, you receive in secret one suspect card (out of 12), one crime card (out of 10), and one location card (out of 14); this set of information represents the case that the player to your left must solve. The game board shows fourteen locations arranged so that each location touches a few others; each location has space for a suspect and crime tile. Shuffle the suspect tiles (12, plus two "no suspect") and the crime tiles (10, plus four "no crime"), then place one face up in each location. Each suspect, crime and location is included in a deck of evidence cards, and nine evidence cards are revealed. On a turn, a player either places an investigator, chooses an evidence card, or attempts to solve her case. When you place an investigator in a location, the player to your right looks at his case cards, then places a disc on this space for each case card he holds that matches the suspect, crime or location in this space. Additionally, he places a cube on this space for each suspect, crime or location that's adjacent to this space. When you choose an evidence card, the player to your right places a disc on the matching tile if the card matches one of the case cards he holds, places a cube on the matching tile if this tile is adjacent to a tile matching one of the case cards he holds, or places nothing if you've made a wild-eyed guess and the tile isn't adjacent to anything. To attempt to solve the case, you place a black token on your guesses. If wrong, you're penalized two points and continue play next turn. If right, you receive 7, 5, 3 or 1 points depending on how many others have solved their cases in earlier rounds. The mini-game ends once everyone has solved their case or only one case remains unsolved. All used investigators are removed from play, then the board and cards are reset for the next mini-case. Each player has only five investigators total, so use them wisely! Whoever has the most points after three mini-cases wins. ",//cf.geekdo-images.com/images/pic1388461.jpg,5,60,13,2,45,P.I.,60,//cf.geekdo-images.com/images/pic1388461_t.jpg,2012,Steve Noon,"Deduction,Murder/Mystery,Spies/Secret Agents",NA,Martin Wallace,NA,"Cities: Warsaw,Country: Poland","Card Drafting,Modular Board,Tile Placement","Asmodee,Phalanx Games Polska,Treefrog Games",6.78737,1168 129051,"Le Havre: The Inland Port is a two-player game in which both players compete to become the richest harbormaster. How they do so? Players acquire resources, construct buildings and, after twelve rounds, score the total value of their buildings and their money in cash. Each round, a set of new, predefined buildings is added to the market. Both players now take turns by either building one of these buildings or by using an existing building's effects. To construct a building, players have to pay a certain amount of money and/or resources from their warehouse. Most of these buildings, in turn, allow to change the amount of resources on a player's warehouse board in a specific way when used. This is crucial to the game as players are restricted on how to fill or empty their warehouse. They have to combine and optimize these steps to max out the capacity of their warehouses. Players can even use their opponent's buildings, but they have to pay them one Franc (=money) to do so. When a building is not used during a round, it steadily increases in worth as its effects can be used up to four times in subsequent rounds. But a building that is not used for too long has to be sold to the market for half its value! The game uses an Ora et Labora-like wheel to track this status of each building in play. Although Le Havre: The Inland Port shares gameplay elements with Ora et Labora and is linked in theme with Le Havre, it is a distinct game with its own mechanisms and gameplay. ",//cf.geekdo-images.com/images/pic1451680.jpg,2,30,10,2,30,Le Havre: The Inland Port,30,//cf.geekdo-images.com/images/pic1451680_t.jpg,2012,Klemens Franz,"Economic,Industry / Manufacturing",NA,Uwe Rosenberg,NA,"Le Havre,Lookout Games Fur Zwei Spieler Series",Action Point Allowance System,"Filosofia Éditions,Hobby Japan,HomoLudicus,Lookout Games,uplay.it edizioni,Z-Man Games",7.01122,2366 129090,"Roll For It! is a casual, family-friendly dice and card game. Each player starts the game with six dice of a single color, and three target cards are laid face-up on the table. Players take turns doing the following: On a turn, a player rolls all of her dice not already on cards, then places any dice that match the targets on the corresponding cards. (Alternatively, before taking her turn, a player can first choose to reclaim all of her dice from all cards.) If the player now fulfills the target with her dice – e.g., a pair of 3s, a quartet of 6s, or a specific combination of numbers – she claims the card, takes back her dice (and returns any other dice on the card to their owner), then places a new card on the table. Each card is worth a certain number of points. The first player to earn forty or more points wins! There are two sets of Roll For It! available -- the red set comes with translucent dice and the purple set comes with pearl dice. There are no duplicate cards between the sets. Each set allows play for 2-4 players, but when they are combined, up to eight players can compete in the same game of Roll For It! ",//cf.geekdo-images.com/images/pic1638562.png,4,30,8,2,30,Roll For It!,30,//cf.geekdo-images.com/images/pic1638562_t.png,2011,Chris Leder,Dice,NA,Chris Leder,NA,Crowdfunding: Kickstarter,Dice Rolling,"Calliope Games,The Game Crafter, LLC",6.19964,1358 129091,"TRAINMAKER is a fast-paced push-your-luck dice game which puts players in the roles of aspiring railroad magnates building an empire! Each turn involves: •Rolling the custom-molded railroad dice •Forming the results into a train filled with rolling stock and finishing with a caboose •Scoring Station Cards which match the train you have created If you are clever -- and lucky -- you can score all three Station Cards on your turn! Use the Discard Abilities of your scored Station Cards to manipulate the dice and help yourself! Plus, each player begins with a Switch Track card which allows you to choose a dice result -- but you only get to use it once per game, so pick your moment carefully! The first player to score one of each Station Card type -- or complete their hidden Contract card -- wins the game! FREQUENTLY ASKED QUESTIONS Q: If I build a complete train with two engines, but can't score any of the Station cards, can I take another turn with the Double Engine Bonus? A: No. You must be able to score a Station card with the first train in order to continue your turn. (Not being able to score a Station card when you can't roll anymore always ends your turn!) Q: Can I add more than two engines onto a train? A: No, two is the maximum number of engines you can use in Trainmaker. Q: In the Outlaws expansion, when do I reveal an Outlaw if I see it come up in the draw deck? A: You should trigger the Outlaw immediately upon seeing it come up at the top of the draw deck (even if you have already replenished Station cards to three), then draw the next Station card if necessary. ",//cf.geekdo-images.com/images/pic2828850.jpg,6,15,8,1,15,Trainmaker,15,//cf.geekdo-images.com/images/pic2828850_t.jpg,2012,"Jason Glover,Chris Leder","Dice,Trains,Transportation",NA,Chris Leder,Trainmaker: Outlaws Mini Expansion,Crowdfunding: Kickstarter,Dice Rolling,"The Game Crafter, LLC,Grey Gnome Games",7.03265,130 129122,"Band of Brothers: Ghost Panzer is a fast playing game of squad level combat in WWII. It covers the exploits of the German 11th Panzer Division in Russia from 1941 to 1944. The rules are very simple (no combat charts are needed) with very few exceptions to remember and yet the game is meant to be all encompassing and will include infantry, tanks, and artillery. Based on years of research, the game system uses a unique suppression mechanic. There are no longer two unique states for a unit, but varying degrees of suppression. This allows suppression to accumulate from multiple fire sources and means that the unit will not take a morale check until it is asked to do something. You will never know for sure how your units will respond until they are needed. Although casualties can be caused by artillery and heavy weapons (which makes them prime battlefield targets), squads will never cause significant casualties shooting at range at dug in, first line troops. Their goal is to fire and maneuver. Sections of the enemy force must be pinned down and eliminated from up close. The system itself forces this realistic play. In a similar fashion, the system rewards you for spreading your troops out and other realistic game play. Another unique feature of the game is its use of Proficiency and Casualty ratings to differentiate squads in areas besides just morale. Ghost Panzer is a STAND ALONE GAME, but is also the second in a series. Band of Brothers: Screaming Eagles was the first in the series and followed the U.S. 101st Airborne Division. Other games under research are "The Old Breed" (the US 1st Marine Division) and a module that follows Commonwealth forces. Other Key Links: Designing a Division ",//cf.geekdo-images.com/images/pic1392887.jpg,2,90,8,2,90,Band of Brothers: Ghost Panzer,90,//cf.geekdo-images.com/images/pic1392887_t.jpg,2013,"Michael Evans (II),Christopher Ono,Brandon Pennington,Dan Safee","Wargame,World War II",NA,Jim Krohn,"Band of Brothers: Battle Manual,Band of Brothers: Battle Pack 1,Band of Brothers: Texas Arrows","Band of Brothers,Crowdfunding: Kickstarter","Dice Rolling,Hex-and-Counter,Modular Board","Worthington Games,Worthington Publishing, LLC",8.2305,230 129156,"Celles is a fast moving simulation of the fighting at the high watermark of the German Ardennes offensive, AKA "The Battle of the Bulge". The Germans are advancing towards the Meuse River and are running out of fuel and time to force a desperate crossing to achieve Hitler's goal of ultimate "Victory". The Allied forces are both trying to block the German advance and begin a counter-offensive to destroy the German Panzer Divisions. Alternating random activation by formation provides players with uncertainty and excitement. Each turn, players receive a varying number of activations (not all formations may move and some may move more than once!) to represent fuel shortages, aggressive generalship, command uncertainty, and piecemeal reinforcements that provides players with a rich historical feel. After units move, strengths are reduced to simulate fatigue and lack of defensive preparation. This is a game for players who love to counter-attack. ",//cf.geekdo-images.com/images/pic1389353.jpg,2,180,13,2,180,Battles of the Bulge: Celles,180,//cf.geekdo-images.com/images/pic1389353_t.jpg,2012,Mark Mahaffey,"Wargame,World War II",NA,Roger Miller,NA,World War 2: Battle of the Bulge,"Chit-Pull System,Hex-and-Counter,Simulation","Kokusai-Tsushin Co., Ltd. (国際通信社),Revolution Games (II)",7.77714,105 129165,"A pack for beginners with two miniatures and all the rules needed to start and to go deeper into the system: both Basic and Standard rules are included, plus several scenarios and special rules to go with them (both for trench cards and for AA machineguns). Two version are available: - one with Richthofen's Fokker Dr.I and Brown's Sopwith Camel; - one with Paul Bäumer's D.Va and Frank Luke's SPAD XIII. Wings of Glory WWI planes are 100% compatible with Wings of War, using the same scale, base-fittings and pegs. ",//cf.geekdo-images.com/images/pic1421323.jpg,2,30,13,2,30,Wings of Glory: WW1 Duel Pack,30,//cf.geekdo-images.com/images/pic1421323_t.jpg,2013,"Vincenzo Auletta,Dario Calì","Aviation / Flight,Fighting,Miniatures,Wargame,World War I",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of Glory: World War 1 – Airco DH.2,Wings of Glory: World War 1 – Airco DH.4,Wings of Glory: World War 1 – Albatros D.II,Wings of Glory: World War 1 – Albatros D.Va,Wings of Glory: World War 1 – Aviatik D.I,Wings of Glory: World War 1 – Bristol F.2B Fighter,Wings of Glory: World War 1 – Caproni Ca.3,Wings of Glory: World War 1 – Fokker D.VII,Wings of Glory: World War 1 – Fokker Dr.I,Wings of Glory: World War 1 – Fokker E.III,Wings of Glory: World War 1 – Gotha G. V,Wings of Glory: World War 1 – Halberstadt CL.II,Wings of Glory: World War 1 – Halberstadt D.III,Wings of Glory: World War 1 – Hannover CL.IIIa,Wings of Glory: World War 1 – Hanriot HD.1,Wings of Glory: World War 1 – Morane-Saulnier Type N,Wings of Glory: World War 1 – Roland C.II,Wings of Glory: World War 1 – Siemens-Schuckert D.III,Wings of Glory: World War 1 – Sopwith Camel,Wings of Glory: World War 1 – Sopwith Snipe,Wings of Glory: World War 1 – Sopwith Triplane,Wings of Glory: World War 1 – SPAD S.VII,Wings of Glory: World War 1 – SPAD XIII,Wings of Glory: WW1 - Career Deck Promo Pack,Wings of Glory: WW1 Airplane Packs,Wings of Glory: WW1 Giants of the Sky – British Handley Page O/400,Wings of Glory: WW1 Giants of the Sky – German Zeppelin Staaken R.VI,Wings of Glory: WW1 Special Packs,Wings of Glory: WW1 – Ace Cards Promo Pack",Wings of Glory / Wings of War,"Action / Movement Programming,Simulation,Simultaneous Action Selection",Ares Games,8.06667,159 129204,"On 22 June 1941, under the codeword "Dortmund", the German Wehrmacht and other Axis powers started the invasion of the Soviet Union. Over 150 divisions – ca. 3,6 million troops – of the Axis invaded the USSR along a front of 2,900 km. In addition to troops, Barbarossa involved 600,000 motor vehicles, 750,000 horses, 3350 tanks, 7300 guns, and nearly 2000 planes – the largest invasion in the history of warfare. BLOCKS IN THE EAST is a game of World War II conflict simulation at the strategic level. It recalls the most decisive battles fought on the Eastern Front from the beginning of the invasion in summer 1941 until the dramatic end in Berlin in spring 1945. Although based on historical events and battles, the players in command of the two factions can modify the evolution of World War II. The game is recommended for two or four players: one/two control the Soviet Red Army and the other one/two control Germany and the other Axis powers. In a threesome, one player controls one faction while the other two players control the other faction. The game is furthermore suitable for solitary play: the single player just controls both sides. In this case, a play with Fog of War is suggested. Developed with a system of wooden blocks and cubes and played out over an astonishing 125x87 cm (49"x34") full laminated multicolor mapboard, the only paper component in the box is the rules manual. In total, more than 600 wooden/plastic components have been created by the best Italian artisinal industry and painted "A buratto", a technique usually adopted for painting car parts and accessories. The rules are divided into three major sections which can be learned one at a time: • The Basic Game Rules introduce the basic concepts of BITE and enable players to start playing the game without too many rules to remember. • The Advanced Game Rules provide more specific and detailed rules for enhanced realism, such as the use of Fuel and the Advanced Production System. • The Optional Rules are for those who want to get the most out of the game, with rules for Technology Research, Strategic Warfare with the bombing of Germany and U-boat campaigns in the oceans, Amphibious Landings, Airborne Assaults, and more. In BLOCKS IN THE EAST, a hexagon is approximately 53 miles (70 km) across, a turn is 1 month long, and a full-strength counter represents a major military formation (normally corps size) with 300 planes, 300 tanks, or 30,000 men, depending on the unit type, equipment, nationality, etc. The game can be played with "Fog of War" on (with the faces of wooden blocks hidden from the opponent) or off (all units are visible). Players can compete in the full 1941 Codeword Dortmund Campaign, in one of four six-turn scenarios ("Operation Barbarossa 1941", "Case Blue - The Drive to Baku 1942", "Operation Citadel - The Battle of Kursk 1943" and "Bagration Offensive in Summer 1944"), or one of the shorter, easy-to-learn scenarios ("Road to Rostov", which lasts six turns, or any of these scenarios: "Road to Leningrad", "Road to Moscow" or "Short Barbarossa"). Each scenario has different victory conditions and length, with a playing time from 1 to 49 turns. BLOCKS IN THE EAST can be played standalone or combined with Blocks in the West and Blocks in Afrika. ",//cf.geekdo-images.com/images/pic1634547.jpg,4,120,14,1,120,Blocks in the East,120,//cf.geekdo-images.com/images/pic1634547_t.jpg,2012,"Riccardo Gatti,Silvia Grazioli,Gianfranco Lampugnani,Emanuele Santandrea","Wargame,World War II",NA,Emanuele Santandrea,"Blocks in the East: Card Deck,Blocks in the East: Chrome Expansion,EARLY WAR Card Deck,LATE WAR Card Deck,MIDDLE WAR Card Deck","Block wargames,Blocks Series","Dice Rolling,Hex-and-Counter,Simulation",VentoNuovo Games,7.92727,132 129224,"HERO versus GUARDIAN: A Game of Dungeon Craft is a 2-4 player card- and dice-based strategy game that takes 45-90 minutes to play. The game has two distinct roles: the role of the Guardian who builds a dungeon and the role of the Hero who builds a party of adventurers to loot the dungeon built by the Guardian. At the start of the game the Guardian secretly designs a dungeon using a set of 16 room cards. Additional room cards are set aside and drawn from as the game progresses. There are 4 basic room types: Traps, Brutes, Evil and Magic. Brute and Evil rooms are more common and Magic and Trap rooms less common. Each room in the game is unique and has specific ways in which it can assist in the dungeon defense. For example, some rooms, like the RUST BEAST, destroy items, others, like the PRISON CELL, give the HERO player an addition adventurer if the room is captured by the HERO. In addition, there are empty rooms that when coupled with other rooms create a modifier to the chance of that room being overtaken. The Treasure Vault is the most valuable of those rooms and the goal is to keep the adventurers from finding and capturing it. Once the Guardian places entrances outside the dungeon, the game begins. Within a round, players spend tokens to take actions in an alternating sequence. The game combines elements of chance with your ability to read your opponent's strategy. The Guardian and Hero do not HAVE to take an action and can pass and wait to see what the other is doing, however, each round the Guardian has last option which means he or she can act last forcing the hero to either act, or end their turn and turn over all but 1 of their action tokens. In addition, the Hero has first option, meaning if both players wish to act first in a round, the Hero gets to go first. Each player has action tokens to spend on a variety of actions. Players use tokens to make plays during a round. After all players have spent their tokens, a new round begins with a new set of tokens. The Heroes use tokens to prepare adventurers, and move them through the dungeon. Actions include: scouting a room (a less lethal option but slower and thus can waste precious time), venturing a room (a potentially lethal action where the hero charges adventurers into a room), play a card (spell, item or adventurer), draw a card, retreat, or pass. Heroes earn points by defeating rooms. The Guardian uses action tokens to build more rooms into the dungeon, alter room locations in the dungeon, create dungeon effects to slow down the Hero's progress, or draw cards from the dungeon deck. Each card drawn brings the game closer to the end, because when the dungeon deck is emptied the game ends. The Guardian earns points by capturing adventurers and their gear, and by keeping his dungeon rooms from being captured. The game ends either when the Guardian has drawn all the dungeon cards or when the Hero captures the Treasure Vault. A major component of the game is how the Hero moves through the dungeon and captures rooms. The Hero must enter from one of the 2 entrances, and then must always move to rooms that are adjacent (not DIAGONAL) to the entrance, or adjacent to any cleared room connected to the entrance by other cleared rooms. To clear a room the Hero uses action tokens to form a party. Selecting between 1 and 4 of his adventurers with skills suited for the room at hand. The Hero can save time by charging into an unknown room or use action tokens to scout the room and then pick the best party for the job. The advantage of charging is that it saves time and throws off the Guardian, however, it can mean certain death. Scouting is safer, but eats precious time. The Hero is trying to put the best adventurers in the rooms most suited to their skills—while the Guardian tries to ambush and surprise the Hero with rooms that challenge the adventurers. This is where spells (for the Hero) and Dungeon Effects (for the Guardian) help tip the scales of a close combat. The 4 basic Adventurers WARRIOR, ROGUE, WIZARD, and CLERIC each have a room they are best at defeating. However, they are also capable and somewhat skilled in other rooms. In addition they each have a power which gives them strategic advantages, for example the warrior is better at venturing, the rogue at scouting, the wizard can cast spells without eating action points, and the cleric can save party members by sacrificing himself. Using their skills and talents at the right time in a well balanced group can mean the difference between a wipe-out and a victory. Of course, the Guardian can see the party composition and their equipment, but the Hero cannot see what is in the rooms. So the Guardian is constantly shifting and bolstering his rooms to create the most havoc for the party at hand. Equipment also scores points for the Guardian if captured, but is important to boost the adventurers skills vs. various rooms. It also takes time (action tokens) to equip. The advantage of the bonus vs. the consumption of time becomes a key strategic choice. In a multi-player game there are multiple Heroes who each take a turn in sequence against the Guardian. Each Hero builds a party of adventurers and equips them separately. In the end if the Heroes have more combined points they win as a team against the Guardian. The game currently can play 1 to 3 Heroes vs. 1 Guardian. ",//cf.geekdo-images.com/images/pic1733545.jpg,4,60,9,2,60,HERO versus GUARDIAN: A Game of Dungeon Craft,60,//cf.geekdo-images.com/images/pic1733545_t.jpg,2013,C. Aaron Kreader,"Adventure,Fantasy",NA,C. Aaron Kreader,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Dice Rolling,Modular Board",Studio 9 Incorporated,6.0875,56 129225,"The Jerusalem wall has been destroyed. People are filled with great shame and in trouble. Without the wall, Israelites and the Temple are not safe. Nehemiah heard about the situation in the city, travelled from Babylon, and lead the rebuilding works. "The words of Nehemiah the son of Hacaliah. Now it happened in the month of Chislev, in the twentieth year, as I was in Susa the capital, that Hanani, one of my brothers, came with certain men from Judah. And I asked them concerning the Jews who escaped, who had survived the exile, and concerning Jerusalem." And they said to me, "The remnant there in the province who had survived the exile is in great trouble and shame. The wall of Jerusalem is broken down, and its gates are destroyed by fire." As soon as I heard these words I sat down and wept and mourned for days, and I continued fasting and praying before the God of heaven. –Nehemiah 1:1-4 In Nehemiah players take the role of Israeli leaders who help to rebuild the Jerusalem wall. The game is based on a unique, worker-placement mechanism: Players will place their workers on ever-changing labor cards. When a player activates his worker, he may activate other labor cards in the same row of cards that have already been activated. Doing this will cost him gold, but it may help him utilize his resources better. When players are not watchful, the row of labor cards may be changed before they have a chance to use their worker(s), so it's important to place new workers on good cards, but also to use the workers already placed. Nehemiah is a fast-paced family/Euro game with different possible strategies. The course of the game is highly variable and intense. Players take very short turns, so everybody has to be engaged all the time. The game also has two, well-polished variants. ",//cf.geekdo-images.com/images/pic1975913.jpg,4,45,10,2,45,Nehemiah,45,//cf.geekdo-images.com/images/pic1975913_t.jpg,2014,Urszula Michalska,"Ancient,Card Game,Religious",NA,Łukasz Woźniak,NA,"Bible Games,Cities: Jerusalem (Israel),Country: Israel","Area Control / Area Influence,Auction/Bidding,Modular Board,Worker Placement",Leonardo Games,6.90253,99 129280,"As a giant airship travels to various far-flung locales, rival gangs compete to pull off daring heists. Your job is to recruit various skilled criminals to join your gang as you plan to take down fortified locations and steal the loot guarded within. You may also complete smaller jobs on the airship itself as it travels across the globe. Set in a steampunk world, Skyway Robbery offers high adventure and cunning, card-driven game play. A player's turn consists of selecting three action cards and determining their order in secret. Once all players have selected their three actions, the cards are revealed and resolved in turn. Most actions allow players to purchase new cards (hire gang members and buy equipment) from areas on the board or engage in an illegal, but lucrative, activity. Whoever earns the most Reputation points at the end of the game is the winner. ",//cf.geekdo-images.com/images/pic1707011.jpg,5,60,12,2,60,Skyway Robbery,60,//cf.geekdo-images.com/images/pic1707011_t.jpg,2015,"Jacqui Davis,Dann May,Kelly McClellan,Luis Felipe Peredo Noguez","Adventure,Aviation / Flight",NA,Philip duBarry,NA,"Crowdfunding: Kickstarter,Steampunk","Deck / Pool Building,Hand Management,Set Collection,Variable Phase Order,Variable Player Powers",Game Salute,6.89653,98 129290,"YOU are the Maniac! transforms the player into the role of the Maniac. Slash your way through a 3 part film franchise, complete with a familiar cast of characters and all of the slasher film stereotypes we hold dear to our bloodthirsty hearts. In each film, 13 Victims are lined up, including one Final Girl. Players take turns playing Maniac cards, capturing Victims and adding them to their killer Collection. At the end of the third movie, the Maniac with the most points wins. Gameplay is fast-paced with a surprising mix of strategy and dark humor. ",//cf.geekdo-images.com/images/pic1960208.jpg,4,30,13,2,30,YOU are the Maniac!,30,//cf.geekdo-images.com/images/pic1960208_t.jpg,2012,Todd Wahoske,"Card Game,Horror,Humor,Movies / TV / Radio theme,Print & Play",NA,Todd Wahoske,NA,Crowdfunding: Kickstarter,Hand Management,"(Web published),Counterculture Cards,Golden Games",6.00368,68 129293,"Gauntlet of Fools is an adventure game of skill and fortune for 2-6 that plays in under 30 minutes. Choose your hero from hundreds of possible combinations. You'll make ridiculous boasts to get the best hero – but every boast comes at a cost. How awesome is your knight with a flaming sword after you boast that he'll fight blindfolded with a hangover? You'll find out in the gauntlet: fifty encounters that will kill you. That's right. You will die, fool! But even a fool wants his gold, and the monsters have it. Roll a handful of dice, slay a monster, get its treasure. Die with the most gold to win the game. The contents of Gauntlet of Fools is: 20 class cards 20 weapon cards 50 encounter cards 30 dice 30 boasts tokens (5 of each) 20 wound tokens 50 gold tokens ..1-value: 24 tokens ..5 value: 12 tokens ..10-value: 12 tokens ..25-value: 2 tokens 41 ability tokens 28 penalty tokens 30 bonus tokens Playmat Rulebook Play example appendix ",//cf.geekdo-images.com/images/pic1392572.png,6,30,13,2,30,Gauntlet of Fools,30,//cf.geekdo-images.com/images/pic1392572_t.png,2012,"Luis Francisco,Carlos Romanos","Adventure,Card Game,Dice,Fantasy,Fighting",NA,Donald X. Vaccarino,Gauntlet of Fools Promo Cards,Crowdfunding: Kickstarter,"Auction/Bidding,Dice Rolling,Player Elimination,Press Your Luck,Variable Player Powers",Indie Boards & Cards,6.01905,1016 129307,"From DecisionGames.com: The Congo, 1964 During the 1960s the newly independent Congo was the scene of constant warfare. Congo Merc is a solitaire game that puts you in the middle of that fighting with a task force of elite commandos. You conduct breakneck advances into the heart of enemy territory, seize critical objectives and, just as important, return to home base. The game includes two decks of cards. The Mission Cards provide scenario objectives and the resources with which task forces are assembled. Missions include everything from hostage rescue to tracking down Cuban cadre. You recruit from a variety of unit types, including jeep-mounted commandos, light armor, sappers, air support, paratroopers and many others. Congo Merc is part of the Commando mini-game Series. Once a task force is organized, you maneuver it into the Congo. The map covers the entire country, and when a force enters certain points an Event Card is picked. Events can include anything from UN intervention to ambushes by enemy fighters. There’s a range of foes, from Simba rebels to Cubans dispatched by Fidel Castro. Combat is resolved via a quasi-tactical procedure in which both tactical superiority and firepower play their parts. There are special rules for CIA reinforcements, air transport and leaders. ",//cf.geekdo-images.com/images/pic1393190.jpg,1,30,12,1,30,"Congo Merc: The Congo, 1964",30,//cf.geekdo-images.com/images/pic1393190_t.jpg,2012,NA,Wargame,NA,Joseph Miranda,NA,"Decision Games Commando Series,Decision Games Mini Series",Point to Point Movement,Decision Games (I),6.24737,76 129308,"From DecisionGames.com Angola Raiders During the Cold War a ruthless conflict was waged on the Angolan border between the South African Defense Force and communist insurgents. Border War is a solitaire game that puts you in the middle of that fighting as commander of a South African battlegroup based on the frontier. You conduct raids into Angolan territory, seize enemy base camps and, just as important, return to home base. The game includes two decks of cards. The Mission Cards provide scenario objectives and the resources with which battlegroups are assembled. The missions are drawn from historic cross-border raids, such as Operations Protea and Modular. You recruit from a variety of unit types, including recon, commandos, mechanized infantry, paratroopers, G-5 long-range artillery, and air support. Border War is part of the Commando mini-game series. Once a battlegroup is organized, you move it across the border. When a force enters certain points an Event Card is picked. Events can include anything from special intelligence information to the appearance of major enemy forces. There’s a range of foes, from SWAPO insurgents and Angolan government regulars to powerful Cuban armored formations. Combat is resolved via a quasi-tactical procedure in which both tactical superiority and firepower play their parts. There are special rules for helicopter reaction forces, PSYOP, and leaders. ",//cf.geekdo-images.com/images/pic1393195.jpg,1,60,0,1,60,Border War: Angola Raiders,60,//cf.geekdo-images.com/images/pic1393195_t.jpg,2012,NA,Wargame,NA,Joseph Miranda,NA,"Country: Angola,Decision Games Commando Series,Decision Games Mini Series",NA,Decision Games (I),6.112,50 129309,"From DecisionGames.com: The Conquest of Gaul, 58-52 BC March with Julius Caesar and his legions in the conquest of Gaul, 58-52 BC. This is a two player game. One commands the Romans, the other the Gauls as well as allied Brittanic and Germanic tribes. The game pieces include: legions, auxiliaries, fleets and tribal war bands. The map stretches from the Roman frontier across the three parts of Gaul to the Rhine, as well as across the Northern Sea into Britannia. In Caesar’s War each player has a unique deck of Campaign Cards. They generate recruits for the armies, movement abilities, special combat bonuses and historic events. Some of the Roman cards include: Legions on the March, Unrest in the Ranks, and British Campaign. Some of the Gallic cards include: Helvetian Migration, German Invasion, and Uprising of Gallic Tribes. Combat is resolved using a quasi-tactical procedure. Each side has unique advantages, with Roman discipline pitted against Gallic ferocity. There are special rules for camps, sieges, morale, and great leaders such as Vercingetorix and Caesar himself. Having the right commander at the right battle can mean the difference between laurels and disaster. ",//cf.geekdo-images.com/images/pic1393194.jpg,2,30,0,2,30,"Caesar's War: The Conquest of Gaul, 58-52 BC",30,//cf.geekdo-images.com/images/pic1393194_t.jpg,2012,"Eric R. Harvey,Joe Youst","Ancient,Wargame",NA,Joseph Miranda,NA,"Ancient Rome,Decision Games Mini Series",NA,Decision Games (I),6.61404,57 129310,"From DecisionGames.com: The Roman Reconquest of Africa, AD 533-534 In AD 533, Eastern Roman Emperor Justinian began the attempted reconquest of the territories of the fallen Western Empire from the barbarians who overran it the prior century. Leading the first of those campaigns was the great general, Flavius Belisarius. Belisarius’s War is a two-player game of the Vandal War, in which the Eastern Romans reconquered North Africa. One player commands the Romans, the other the Vandals. Both players maneuver units representing elite regulars, tribal warbands, fleets and militia. The point-to-point map covers North Africa as well as the islands of the Western Mediterranean. In Belisarius’s War each player has a unique deck of Campaign Cards. They generate recruits, movement abilities, special bonuses for combat, and historical events. Some of the cards include: Naval-Land Campaigns, Organize the Exarchate, Ambush, and Procopius. Combat is resolved via a quasi-tactical procedure. Each side has unique advantages, with fierce Vandals pitted against disciplined Roman heavy cavalry. There are special rules for Huns, rebellions, morale and leaders such as Belisarius. Having the right commander at the right battle can mean the difference between victory and disaster. ",//cf.geekdo-images.com/images/pic1393723.jpg,2,30,0,2,30,"Belisarius's War: The Roman Reconquest of Africa, AD 533-534",30,//cf.geekdo-images.com/images/pic1393723_t.jpg,2012,"Eric R. Harvey,Larry Hoffman,Joe Youst","Ancient,Wargame",NA,Joseph Miranda,NA,"Ancient Rome,Byzantium,Country: Greece,Decision Games Mini Series",Point to Point Movement,Decision Games (I),6.02941,51 129320,"Castle Dice is a light worker-placement, dice-drafting game in which the players have been ordered by the king to build castles along the borders of the kingdom. The player who can create the greatest castle will become the new heir to the throne. Players will explore the land by rolling the dice, and then take turns gathering resources from them. These resources are then used to hire workers and improve castles. Players must gather and spend wisely as the Barbarians from the neighboring lands will attack players and steal their resources throughout the game. At the end of seven turns, the player who has built the greatest castle (earned the most victory points) wins the game! ",//cf.geekdo-images.com/images/pic1639553.jpg,4,45,10,1,45,Castle Dice,45,//cf.geekdo-images.com/images/pic1639553_t.jpg,2013,NA,"Dice,Medieval",NA,Luke Peterschmidt,"Castle Dice: More Castles!,Castle Dice: More Castles! – Kickstarter Stretch Goal Rewards",Crowdfunding: Kickstarter,"Dice Rolling,Set Collection",Fun to 11,6.78419,791 129322,"This is a reincarnation of TCG ""Duel Masters"" with some minor changes in rules. Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game. The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences: 1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw". 2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building. ",//cf.geekdo-images.com/images/pic1412291.png,2,20,8,2,20,Kaijudo,20,//cf.geekdo-images.com/images/pic1412291_t.png,2012,"D-Suzuki,Dai,Matt Dixon,Dustmoss,Jesper Ejsing,Asai Genji,Haccan,Akira Hamada,Keita Hattori,Hippo,Hirokoria,Masaki Hirooka,Soushi Hirose,Masateru Ikeda,Hikaru Ikusa,Iron Pot,Ittoku,Daisuke Izuka,Jason,Youichi Kai,Eiji Kaneda,Katsuya,Tsutomu Kawade,Atsushi Kawasaki,Katsuhiko Kojoh,Hisanobu Kometani,Kou1,Takesi Kuno,Mikio Masuda,Miho Midorikawa,Mikumo,Miya,Norikatsu Miyoshi,Hisashi Momose,Yusaku Nakaaki,Nakagawa,Ryosuke Nishiyama,Nottsuo,Syuichi Obata,Tomofumi Ogasawara,Okera,Ozica,Steve Prescott,Wayne Reynolds,Nakoi Saito,Sansyu,Chris Seaman,Seki,Kairi Shoyama,Somen,Ken Sugawara,Yoshio Sugiura,Hiroyuki Tadokoro,Hideaki Takamura,Toshiaki Takayama,Hiroshi Tanigawa,Towa,Yoko Tsukamoto,Tsuu,Eva Widermann,Akifumi Yamamoto,Taro Yamazaki,Yarunoca,Yocky,Ryoya Yuki,ZENTOYO","Card Game,Collectible Components,Fantasy,Fighting,Movies / TV / Radio theme,Science Fiction",NA,"Tyler Bielman,Mike Elliott,Andrew Finch,James Hata,Mons Johnson,Tom LaPille,Bill McQuillan,Ryan Miller,Mark Rosewater",NA,CCGs (Collectible Card Games),Hand Management,Wizards of the Coast,5.99351,77 129348,"In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns. Battle specific events include Operation Dugman 5, Strategic Reserve Releases, the GHQ Air Raid, Lt. Zvicka Greengold, Electronic warfare, the Syrian Frog-7 missile strike and more. New terrain features in Golan '73 include escarpment, wadi, and the anti-tank ditch, known as the purple line. Helicopter-borne air-assaults and special rules for the first night are included to add more historical flavor from this important campaign. The Israelis start with few units but gain strength as reinforcements arrive, but will there be enough and will they get there in time? The Syrian player starts with a very strong force, but must attack at the right places and rely on rapid breakthrough across the Golan Heights in order to seize the objectives. Time is against the Syrians, with not only the Israeli reserves arriving, but also as the SAM barrier gets reduced and the effectiveness of the Israeli Air Force grows. The Syrians must strike hard and fast, then fight to hold on to their gains. Both players have a degree of variable setup that allows enhanced replay value, but still keeps the historical flavor. A historical setup is also provided for those that wish to more closely follow history. In Golan '73, the FAB series meets modern warfare and now YOU are in command to fight one of the greatest tank battles ever fought. ",//cf.geekdo-images.com/images/pic3126904.jpg,2,240,12,2,240,FAB: Golan '73,240,//cf.geekdo-images.com/images/pic3126904_t.jpg,2016,Rodger B. MacGowan,"Modern Warfare,Wargame",NA,"Michael Gustavsson,Rick Young",NA,"Block wargames,Country: Israel,Fast Action Battles Series (FAB)","Action Point Allowance System,Area Movement,Chit-Pull System,Dice Rolling,Secret Unit Deployment,Simulation",GMT Games,7.76981,53 129351,"In The Cave, a board game from K2 author Adam KaÅ‚uża, players take on the role of a speleologist team tasked with exploring a newly discovered cave. Players start from a base and explore a cave, tunnel after tunnel, effectively building the board (the cave). They have to overcome steep descents, underground lakes, and tight squeezes. They will be given a chance to admire the wonders of the underground, like halls full of stalactites. To make it all possible they must take the right supplies with them, like ropes, oxygen and batteries. Each turn players have five action points to use for moving, discovering new cave tiles, exploring them, and packing their backpacks when they go back to the starting base. They need ropes for descents, oxygen to explore underwater parts, and a camera to photograph underground wonders. Planning what to take with them is one of the most important things in the game. Each turn that their pawn is not in the starting base, players must use (i.e., throw out) one basic supply from their backpack; these costs, along with the expenditure of other supplies during exploration, forces them to return to the starting base a few times during the game. To keep them from having to carry everything, though, players can raise a camp somewhere in the tunnels where they can store some of the equipment. The cave differs every game, so players have to be prepared for everything or they will lose time. Players earn points for exploring different tiles: underwater, wondrous, descents, and so on – but to win they'll need to acquire bonus prizes for exploring the most tiles of each type. This make decision-making during trips very difficult. When the cave is fully explored, the player who made the biggest effort in the most spectacular way wins the game. ",//cf.geekdo-images.com/images/pic1399091.jpg,5,60,10,2,60,The Cave,60,//cf.geekdo-images.com/images/pic1399091_t.jpg,2012,Jarek Nocoń,"Environmental,Exploration,Maze,Travel",NA,Adam Kałuża,The Cave: Additional Cave Tiles,NA,"Action Point Allowance System,Modular Board,Set Collection,Tile Placement","Pegasus Spiele,REBEL.pl,uplay.it edizioni",6.61086,1412 129359,"Munchkin Pathfinder, which includes 168 cards and uses the setting of the Pathfinder role-playing game from Paizo Publishing, can be played as a standalone game or combined with any other core Munchkin game. That said, while Munchkin Pathfinder includes Classes and something new for this set – Factions – the game does not use Races. As for what you'll find in the set, you can try out new classes like Alchemist and Witch; join a faction to become an Eagle Knight or a Red Mantis Assassin; or arm yourself with the T-Bone Stake and the Armor of Insults. You'll need those latter items to defeat the Ghoul Friday, the Whispering Tyrant, and especially Lamashtu, the Mother of Monsters. But first you'll have to fight your way through all those goblins...and kill them and take their stuff! Munchkin Pathfinder Deluxe contains the same cards, die and rules as Munchkin Pathfinder, but also includes a game board, pawns and plastic stands. Munchkin Pathfinder Deluxe also features a brand-new mechanism — "Factions" — and a new D6 for the iconic Pathfinder Goblin. ",//cf.geekdo-images.com/images/pic1641599.jpg,6,90,12,3,60,Munchkin Pathfinder,90,//cf.geekdo-images.com/images/pic1641599_t.jpg,2013,"John Kovalic,Gabby Ruenes,Shane White","Card Game,Fantasy,Fighting,Humor",NA,"Andrew Hackard,Steve Jackson (I)","+6 Bag O' Munchkin Babes ,+6 Bag O' Munchkins,+8 Bag O' Munchkin Babes & Pawns,Munchkin Gazebo Shot Glass,Munchkin Patch,Munchkin Pathfinder 2: Guns and Razzes,Munchkin Pathfinder: Gobsmacked!,Munchkin Pathfinder: Truly Gobnoxious,Munchkin Plutonium Dragon Shot Glass,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Zipper Pull,Zombie Shot Glass",Munchkin,"Dice Rolling,Hand Management,Take That,Variable Player Powers","Black Monk,Hobby World,Pegasus Spiele,Steve Jackson Games",6.38397,474 129368,"The kingdom has taken over a coastal region and given the land to new barons who quickly realized that the true wealth of this new region is amber, for which caravans come from the farthest corners of the world. Peasants from nearby villages collect amber, which is bought by merchants from distant lands. The barons know that the one who profits the most from the amber trade will become the most powerful ruler of the new lands. In Amber, players take the role of the barons, and their goal is to build trade routes that connect their castles to the villages where the amber is collected, and to the other barons' castles where it is traded. To this end, players build roads through the wilderness – placing one tile each turn in the shared playing area – which will allow their buyers to reach the sources of the amber. Since all buyers can use the roads, however, it's important to have suitable connections with the road networks built by others. The baron whose castle is connected with the greatest number of villages and castles will become the richest and most respected Lord of the new land. ",//cf.geekdo-images.com/images/pic1399526.jpg,6,30,10,2,30,Amber,30,//cf.geekdo-images.com/images/pic1399526_t.jpg,2012,Ewa Kotowska,"Territory Building,Transportation",NA,Tomasz Lewandowicz,NA,NA,"Route/Network Building,Tile Placement","REBEL.pl,uplay.it edizioni",5.21434,198 129380,"The East India Company grows quickly through the delivery of exotic goods from New World and Far East – but to operate on such a large scale, the company needs money, so the first world stock market is opened in Amsterdam. Rich citizens see the opportunity to acquire even more riches, so they invest in the stock market, while also wanting to take part in even more opportunities to make profit. Thus, much wanted exotic goods can be bought and sold, too, and with no secure routes a player can make even better profits by trading them. In Mercurius players take on the role of rich citizens in Holland in the 17th century. They invest their money in stocks of different branches of the East India Company or try to earn much more profit through risky trade in exotic goods. Players have their own information about activities in the far lands and about events which can influence prices at the market, but each of them sees only part of the picture, so they have to look at what other players are doing and which prices are influenced by them. Players have starting cash at the beginning of the game, along with five "changing prices" cards and four cards which allow them to take special actions during play. The game board shows prices for stocks of six branches of the East India Company and for six goods those branches trade. On a turn, a player can make up to three purchases or sales of stocks or goods as he wishes. He then plays one "changing prices" card from his hand. Each card changes the price of one stock and one good. Each card changes the prices three times, once on the turn it's played and on two consecutive turns. The tricky part is that cards move the value of goods twice as much as the value of stocks, so players can earn more by trading goods – but doing so is far more risky. Who will become the richest citizen of Holland and win the game? ",//cf.geekdo-images.com/images/pic1400711.jpg,5,60,10,3,45,Mercurius,60,//cf.geekdo-images.com/images/pic1400711_t.jpg,2012,Jarek Nocoń,"Age of Reason,Economic",NA,Łukasz Woźniak,NA,"Cities: Amsterdam,Colonial Theme,Country: The Netherlands","Commodity Speculation,Hand Management,Stock Holding",REBEL.pl,6.40641,281 129382,"Ark & Noah – originally shown under the name Diluvium – is a game of strategy in which players must not only compete for points, but must also work together to build and load the Ark. Everyone shares the task of saving the animals, but in the end there can be only one winner! In the game, the players are Noah and his sons, and they must find the animal couples and load them on the Ark before the Flood starts. In each round, they will choose which action they will take: Searching for Animals; Collecting Wood, Food or Pitch; Building Corrals in their color; or Loading Animals on the Ark. This choice also determines the round order for the next turn. Players score points by loading animals in the right corrals, possibly in the player's color. Thus, in each round there is a strategical phase (choose action) and a tactical phase (execute action). ",//cf.geekdo-images.com/images/pic1404716.jpg,4,45,8,2,45,Ark & Noah,45,//cf.geekdo-images.com/images/pic1404716_t.jpg,2012,"Paolo Vallerga,Ivan Zoni","Animals,Nautical,Novel-based,Religious",NA,Stefano Groppi,NA,"Bible Games,Noah","Area Control / Area Influence,Area Enclosure,Variable Phase Order,Worker Placement","ElfinWerks,Placentia Games,Post Scriptum",6.65766,222 129395,"From Hasbro website: "It's a brand new way to play the classic property trading game! Be the first in this card game to get a million dollars in your bank pile and win MONOPOLY Millionaire Deal! Pick up cards when it's your turn and play any combination of Money, Action and Property cards. Don't hesitate to steal a property or set of properties from another player if you get the right action cards, but hang on to the Just Say No card in case someone tries to do the same to you! Build up property sets, gather piles of money and keep wheeling and dealing to make that million! Win the MONOPOLY Millionaire Deal card game by making a million dollars! Earn and swap properties and charge other players rent! Steal properties or sets of properties from other players when you get the right Action card! Just Say No card protects you from other players' thefts!" ",//cf.geekdo-images.com/images/pic1650507.jpg,5,15,8,2,15,Monopoly Millionaire Deal Card Game,15,//cf.geekdo-images.com/images/pic1650507_t.jpg,2012,NA,"Card Game,Economic",NA,(Uncredited),NA,"Monopoly,Monopoly: short derivatives","Hand Management,Set Collection","Hasbro,Parker Brothers",5.86971,307 129417,"Rules Preparation 24 figures emerge from the cards were punched and placed a plastic foot each. The head of Scotland Yard receives twelve policemen, six numbered top secret folders, the secret plans and 3 tokens of admiration. The other player, leader of a gang of international espionage, gets 12 characters with their dossiers for the 3 and 9 spy chips chips admiring. Strategy. Place both players back. The head of Scotland Yard takes 6 folders of buildings and hidden secrets 3 planes, in other places chips admiring. The spy chief decides that three characters are spies and what not, well placed spy tabs in the dossiers of the characters chosen, the other will be a token of admiration. Gameplay. In turn each player spins the wheel and cautro ahead of his figures both indicate as many squares as roulette, the police begin to Trafalgar Square, blue box, the characters of either red squares. The characters and police advance or recede but not in the same play is each shape or forward or backward. Indications of roulette. There are three different symbols, a figure, to move, a glove and a whistle. The figure serves to move the glove indicated that a single policeman and advance the next roll out as many squares as if the police with that movement stands with a character that will be required to identify themselves. If a whistle out the next roll will be double the result. ",//cf.geekdo-images.com/images/pic1410512.jpg,2,60,8,2,60,Scotland Yard,60,//cf.geekdo-images.com/images/pic1410512_t.jpg,1990,NA,"Deduction,Spies/Secret Agents",NA,NA,NA,Cities: London,"Roll / Spin and Move,Secret Unit Deployment",Educa Sallent SA,6.49621,66 129437,"Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action. As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose. ",//cf.geekdo-images.com/images/pic1430769.jpg,5,45,14,1,45,Legendary: A Marvel Deck Building Game,45,//cf.geekdo-images.com/images/pic1430769_t.jpg,2012,"Julius Abrea,Will Conrad,Bien Flores,Katrina Mae Hao,Ray Anthony Height,Tony Kordos,Jay David Ramos,Nigel Raynor,Kevin Sharpe,The Marvel Bullpen,Brian “Tots” Valerz","Card Game,Comic Book / Strip",NA,Devin Low,"Legendary: Captain America 75th Anniversary,Legendary: Civil War,Legendary: Dark City,Legendary: Deadpool,Legendary: Fantastic Four,Legendary: Guardians of the Galaxy,Legendary: Noir,Legendary: Paint the Town Red,Legendary: Secret Wars – Volume 1,Legendary: Secret Wars – Volume 2,Legendary: X-Men","Comics: Marvel Universe,Legendary,Solitaire Games,Superheroes","Co-operative Play,Deck / Pool Building",Upper Deck Entertainment,7.63589,12468 129459,"Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient, Colonial, Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team. Although multiple styles of play are available, the standard DoA game-play involves seven phases: Selection of each side’s team of 8-12 characters (kept secret). Building of the interlocking puzzle map to best suit your character’s skills. Selection of a Team White and a Team Black based on character Respect. Revealing and equipping of characters. Bringing characters onto the map based on Respect. A sequence of game rounds where characters maneuver on the map to accomplish adventures, hunt enemy characters and avoid dangerous situations. Counting of total achievements won. The team with the most achievements wins. The game can end at a certain time or after a certain number of rounds. Game play is an unusual mix of tactical wargame-style combat, treasure gathering, and non-combat character teamwork and adventuring, and has no close comparison to other games. Differences between characters are significant, with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting, treasure-gathering and adventuring. From the game box: Select a team of characters. Overcome adventures and the enemy team to win favor, achievements, and ultimate victory. And while you are at it, enjoy the stories that your game builds. Errata (Changes to cards): An Enemy Turned (Lith Card, Secret): Remove the second paragraph. Enemies cannot be switched if they are imprisoned. Prince Wallard Blatt (Character): Wallard is killed permanently if he takes damage from anything not caused by a successful Hit. For example, damage from Cube effects or trade damage caused by Hakan. For this purpose, poison damage is caused by a successful Hit. ",//cf.geekdo-images.com/images/pic1399113.jpg,8,150,12,2,150,Duel of Ages II,150,//cf.geekdo-images.com/images/pic1399113_t.jpg,2013,"K. Andersen,Matthew Attard,Armands Auseklis,Kerem Beyit,Deyer Blaylock,Leon Butchers,Jose Castello,Lon Chaney,Dean Chaney,Chris Collingwood,Donna D'Amelio,Gerald Double,Andrew Hou,Howard David Johnson,Ronald Kapaun,Richard Kitner, Jr.,Zieben Lin,Thomas Long,Damir Martin,Kurt Miller,Gary Oliverio,Laurie Prindle,Lorraine Purviance,Kevin Radthorne,Mike Robinson,Martin Roes,Margit Elland Schmitt,Doug Shuler,Robert Sicotte,Wolfgang Sigl,Jakov Smojver,Adam Vehige","Adventure,Fantasy,Fighting,Science Fiction,Wargame",NA,Brett G. Murrell,"Duel of Ages II: Collector's Bundle,Duel of Ages II: Master Set",Duel of Ages,"Grid Movement,Hex-and-Counter,Modular Board,Partnerships,Variable Player Powers",Worldspanner,7.59763,989 129469,"In the survival action card game Card of the Dead, players are trapped in a town full of zombies; engulfed in the scourge of terror, they must try to survive the zombie horde. Some will frantically seek to flee the city, others will seek to barricade themselves in buildings against the terrible siege. By not getting surrounded, and through the use of both luck and brains(!), you will be able to survive the night. In game terms, from a deck of cards containing zombies, items and events, players are dealt a hand of cards. Each turn, players draw a card. If the card's a zombie, the player places it in front of himself; if not, he adds the card to his hand and plays one card of his choice. Certain items give the player a chance to flee. The player who first lays down a predetermined number of escape cards – or who is simply the last one alive – wins the game. ",//cf.geekdo-images.com/images/pic1643690.jpg,5,15,10,2,15,Card of the Dead,15,//cf.geekdo-images.com/images/pic1643690_t.jpg,2011,"Loïc Billiau,Manabu Hasegawa","Card Game,Zombies",NA,Motohiro Nakamura,NA,"AEG: Big in Japan,AEG: Pocket Game",Hand Management,"963.com,Alderac Entertainment Group (AEG),Hobby World,Japon Brand,TAMAKONNYAKU label",5.56873,403 129492,"In Bee Alert, a.k.a. Honigbienchen, six colored plastic bees are hidden below six beehives with players initially knowing which bees are where. On a turn, the active player draws a card. If it's a hive card, she takes a hive from the middle without lifting it up; if it's a bear card, she returns one hive to the middle of the table; if it's a bee card, she lifts one hive to reveal the bee. If the bee matches the color on the card, she moves the hive towards herself. The first player with four hives wins! Alternatively, when the cards run out, whoever has the most hives in front of her wins. ",//cf.geekdo-images.com/images/pic1410600.jpg,5,15,4,2,15,Bee Alert,15,//cf.geekdo-images.com/images/pic1410600_t.jpg,2012,"Alvin Madden,Michael Menzel","Animals,Children's Game,Memory",NA,Reiner Knizia,NA,Animals: Bees,Memory,"AMIGO Spiel + Freizeit GmbH,Asmodee,G3,Kaissa Chess & Games,Mercurio,SimplyFun,Swan Panasia Co., Ltd.",6.46197,71 129556,"Each round in Tapple, one player draws a topic card, then starts the timer. In the next ten seconds, that player must give a single word answer that fits within the topic, press down the letter key in a special electronic device that corresponds to the first letter of that word, and restart the timer. The next player must then think of a word for the topic that starts with a different letter, press down that starting letter, and restart the timer. If a player runs out of time, she's out for the round. If only one player remains in a round, she collects the topic card. If players manage to press down all of the letters before knocking all but one player out of a round, the players reset the device, draw a new topic card, then start the timer again, this time having to give two answers for the topic – each starting with a different letter – within the allotted time. Whoever collects the most topic cards wins! ",//cf.geekdo-images.com/images/pic1636731.jpg,10,30,8,2,30,Tapple,30,//cf.geekdo-images.com/images/pic1636731_t.jpg,2012,NA,"Card Game,Electronic,Party Game,Real-time,Word Game",NA,(Uncredited),NA,"Categories,Pim Pam Pet",Player Elimination,"Bizak,danspil,Ideal,Jumbo,USAopoly",6.41409,592 129609,"After years of taking advantage of hotel guests and tenants, Wealthy Uncle Moneybag's financial empire has crumbled into foreclosure. The millionaire's lavish property must be sold off to satisfy his debts, and you are one of the creditors! You may not need a diamond-encrusted watch or a rare fossil collection, but with 2-6 creditors sniffing around, maybe you should just take all that you can grab?! Playing a round of Foreclosed! is simple, but the strategies are endless. Each turn, you'll be awarded a single item from Wealthy Uncle Moneybag's outrageous collection. If you receive some expensive silverware which you're not interested in collecting, and another player has received the fancy automobile you had your eye on, just make that player an offer. If the other player wants to keep their item, they'll be forced to "protect" it by paying more money than you offered them. If a player does not have enough money, or does not want to spend the money they have, they must accept your offer. Once all players have had a chance to make offers, the round ends and all acquired items are added to their new owner's collection. Sometimes you will find it is just as rewarding to force other players to spend their money protecting items you didn't really want in the first place! Foreclosed! lasts thirty minutes and can be played by 2-6 players. For added depth and challenge to the game, Foreclosed! includes action cards for experienced players. ••• Vasaran Alla - peli ahneille neuvottelijoille. Hyvin suosittu ja rikas filmitähti on tehnyt yllättäen henkilökohtaisen vararikon! Koko omaisuus on menossa pankeille ja muille velkojille. Sinä olet yksi velkojista ja olet menossa velkojien kokoukseen neuvottelemaan omaisuuden jaosta. Vastassasi on muita ahneita velkojia, jotka eivät tunne sääliä kun on kyse kullasta, kiinteistöistä ja antiikkiesineistä. Tehtävänäsi on haalia itsellesi mahdollisimman arvokkaat omaisuudet ja arvoesineet. Filmitähden omaisuus on jaettu 5 ryhmään; kiinteistöihin, autoihin, arvoesineisiin, antiikkiin ja sekalaiseen ylellisyysomaisuuteen. Lisäksi jaossa on riihikuivaa rahaa. Pesänhoitaja jakaa omaisuutta velkojille määrällisesti tasaisesti, mutta laadussa voi olla eroja. Omaisuutta jaettaessa voit suorittaa vaihtoja muiden velkojien kanssa, tai suojautua muiden vaatimuksilta lakimiehesi (=rahan) avulla. Mitä enemmän saman sarjan arvotavaraa ja -omaisuutta keräät, sitä tuottoisamman kokonaisuuden saat. Istu pöytään, omaisuuden jako alkaa! ",//cf.geekdo-images.com/images/pic2018326.jpg,6,30,13,2,30,Foreclosed!,30,//cf.geekdo-images.com/images/pic2018326_t.jpg,2012,"Michael Christopher,Katri Vainiomäki","Card Game,Economic,Negotiation",NA,"Jani Moliis,Tero Moliis",NA,NA,"Auction/Bidding,Betting/Wagering,Set Collection,Trading","Mercury Games,Roll D6 Games",5.86236,55 129614,"In the abstract strategy game Rondo, players try to score as many points as possible by placing tokens on numbered spaces on the game board, with the board consisting of two concentric rings of numbered spaces and multiple spokes connecting these rings and the center of the board. (The game board is double-sided, with different values on each side.) The numbers come in five colors, and players start the game by drawing two tokens (also in five colors) from a bag and placing them on a rack, thereby hiding the color of the tokens from other players. On a turn, a player can either (1) play as many tokens as he wants in a continuous chain, with the first token being placed next to an occupied space or the center space, then drawing one token from the bag or (2) drawing two tokens and placing none on the board. A player can hold at most five tokens on his rack. When a player places tokens, the color of the token must match the space being covered; he immediately scores the points shown on this space. A player can choose to place a non-matching token face down on a space in order to reach another space, but he scores no points for the face-down token. Alternatively, a player can play multiple tokens of the same color on a matching space and score the listed number of points for each token placed. The game board has a number of dark grey spaces on it. The game ends at the end of the round in which all of these spaces are occupied or a player cannot draw enough tokens to complete his turn. The player with the most points wins! ",//cf.geekdo-images.com/images/pic1399814.jpg,4,25,8,2,25,Rondo,25,//cf.geekdo-images.com/images/pic1399814_t.jpg,2012,Eckhard Freytag,"Abstract Strategy,Number",NA,Reiner Knizia,NA,NA,"Set Collection,Tile Placement","999 Games,Lion Rampant Imports,Schmidt International,Schmidt Spiele",6.47307,402 129615,"Dog Royal plays like its predecessor Dog in that the object of the game is for a player (or team) to move his (their) tokens from home to the target area as quickly as possible. Tokens are moved in a clockwise direction along the track on the game board according to the value on the cards played. The first player or team to move all of its tokens to the target area first wins. What distinguishes Dog Royal from Dog are two twists: First, Dog Royal includes a number of special cards not present in the previous game. You can move 1-7 spaces, switch the location of two tokens, draw one token to another like a magnet, equal the value of the card previously played, and more. Second, each of the four tokens controlled by a player bears a symbol – king, knight, citizen, jester – and each such token has a special power. The king, for example, cannot move more than seven spaces on a turn, so all cards with a higher value cannot be used to move the king, but the king cannot be bumped off the track by any token other than another king. (Players can choose to keep the symbols face-down and treat all tokens the same, if desired.) ",//cf.geekdo-images.com/images/pic1399837.jpg,6,45,8,2,45,Dog Royal,45,//cf.geekdo-images.com/images/pic1399837_t.jpg,2012,NA,Racing,NA,Johannes Schmidauer-König,NA,Pachisi-Ludo,"Hand Management,Partnerships","Lion Rampant Imports,Schmidt Spiele",6.56915,142 129622,"All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire! Number 4 in the Tempest Shared World Game Series ",//cf.geekdo-images.com/images/pic1401448.jpg,4,20,10,2,20,Love Letter,20,//cf.geekdo-images.com/images/pic1401448_t.jpg,2012,"Andrew Hepworth,Jeff Himmelman,John Kovalic,Robb Miller,Ken Niimura,Noboru Sugiura,Yating Sun","Card Game,Deduction,Renaissance","Big Game Night 2016,Love Letter Premium,Mein Friedberg Spiel,Princess Wonder",Seiji Kanai,"Big Love Letter,Love Letter: Erweiterung","AEG: 5 Minute Fun,AEG: Big in Japan,AEG: Pocket Game,Card Games: Draw and Discard Games,Holidays: Christmas,Love Letter,Munchkin,Tempest: Shared World","Hand Management,Player Elimination","Alderac Entertainment Group (AEG),963.com,999 Games,Arclight,Bard Centrum Gier,BoardM Factory,Brain Games,cutia.ro,Delta Vision Publishing,Devir,Filosofia Éditions,Galápagos Jogos,Hobby World,HomoLudicus,Japon Brand,Kaissa Chess & Games,Kanai Factory,Lautapelit.fi,Magpie (Korean Co),MINDOK,Pegasus Spiele,Siam Board Games,Steve Jackson Games,Swan Panasia Co., Ltd.,uplay.it edizioni",7.32011,35776 129710,"In Card City – part of Alban Viard's "Small City" trilogy of games, which includes the similar but three-dimensional Town Center – you will take on the role of the newly sworn-in Mayor. Your job is to encourage the growth of the residential, commercial, industrial and cultural districts that make up your home and to satisfy the demands of the city's residents. Card City includes six type of cards: Residences, Commercials, Industries, Leisure, Parking and City Hall. The game is divided into ten rounds, and each round consists of five phases: Players gain two new buildings (i.e., two cards) through an "I cut, you choose" game mechanism that includes hidden cards. Each player constructs the new buildings in his city according to zoning laws. When the environment is favorable, residential and commercial districts attract new citizens, and the cities begin to evolve. Players earn money from their city thanks to their commercial districts. The first player position changes. At the end of the game, a district of one residence card scores 1 victory point (VP), a district of two residence cards scores 1+2 VPs, a district of three residence cards scores 1+2+3 VPs, and so on. In addition, each five money left is worth 1 VP. If the player has not finished his city, he earns negative points! ",//cf.geekdo-images.com/images/pic1402872.jpg,4,30,12,1,30,Card City,30,//cf.geekdo-images.com/images/pic1402872_t.jpg,2012,Da-Fanny,"Card Game,City Building,Economic,Territory Building",NA,Alban Viard,Card City expansion,Small City,"Card Drafting,Tile Placement",Ludibay,6.12067,315 129731,"Game description from the publisher: DreadBall: The Futuristic Sports Game is the hyper-kinetic sci-fi sports game of unparalleled speed and ferocity – a fast, fun and tactical miniature sports board game written by Jake Thornton and created by Mantic Games. Two coaches compete for victory with teams of beautiful miniatures on a stunning sci-fi pitch. The game is easy to learn, yet challenging, with carefully orchestrated plays and counter attacks hinging on positioning and the mercy of the dice gods. Created by the finest sculptors, artists and game designers, DreadBall: The Futuristic Sports Game is the first in a series of visually stunning sci-fi sports games, to be supported with expansions introducing new teams and exciting new game play, building on the already impressive 84-page full-colour A4 rulebook. ",//cf.geekdo-images.com/images/pic1482200.jpg,2,90,14,2,90,DreadBall: The Futuristic Sports Game,90,//cf.geekdo-images.com/images/pic1482200_t.jpg,2012,NA,"Miniatures,Science Fiction,Sports",NA,Jake Thornton,"Dreadball Challenge Cup,DreadBall Ultimate,Dreadball Xtreme Player Manual,DreadBall: Greenmoon Smackers,DreadBall: Chromium Chargers,Dreadball: Galactic Tour Series – Azure Forest,DreadBall: Kalimarin Ancients Nameless,DreadBall: Koeputki Kolossals Zees,DreadBall: Locust City Chiefs,DreadBall: Mars Attacks Martian Team,DreadBall: Midgard Delvers,DreadBall: Pelgar Mystics,DreadBall: Rulebook,DreadBall: Season 2,Dreadball: Season 3,Dreadball: Season 4,Dreadball: Season 5,Dreadball: Season 6,DreadBall: Shan-meeg Starhawks,DreadBall: Skittersneak Stealers,Dreadball: Trontek 29ers,DreadBall: Ukomo Avalanchers,DreadBall: Void Sirens","Admin: Better Description Needed!,Crowdfunding: Kickstarter,Dreadball,Sci-Fi Sports","Dice Rolling,Grid Movement,Variable Player Powers","Heidelberger Spieleverlag,Mantic Games",7.46502,695 129735,"To set up Bumm Bumm Ballon!, you place a colored balloon inside the wood frame, pull out the wooden rods, then get ready to go! Each turn, a player rolls the die, which determines how far to press in which rods. With every push, the tension mounts – who will cause the balloon to burst?! ",//cf.geekdo-images.com/images/pic2475101.jpg,6,15,8,2,15,Boom Boom Balloon,15,//cf.geekdo-images.com/images/pic2475101_t.jpg,2012,Anne Pätzke,Action / Dexterity,NA,Frans Rookmaaker,NA,NA,NA,"AS Company,Dujardin,Identity Games International B.V.,Intrafin Games,Schmidt Spiele,Simba Toys,Spin Master Ltd.",6.14804,204 129736,"As in its parent game Kakerlakenpoker, Kakerlakenpoker Royal has nothing to do with poker – except that the game is all about bluffing, but with cards showing cockroaches, rats and stink bugs instead of queens, 10s and aces. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either: Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him. Passes the card to another player, peeking at it first, then keeping it face-down and either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must accept it and make a true/false claim. The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins. To this, Kakerlakenpoker Royal adds new rules and new nasty "royal" critters to create more options for players during the game. Microbadge ",//cf.geekdo-images.com/images/pic2906512.png,6,25,8,2,15,Kakerlakenpoker Royal,25,//cf.geekdo-images.com/images/pic2906512_t.png,2012,Rolf Vogt,"Bluffing,Card Game",NA,Jacques Zeimet,NA,"Animals: Cockroaches,Drei Magier Ugly Animals","Hand Management,Set Collection","999 Games,Devir,Drei Magier Spiele,G3,Gigamic,Lion Rampant Imports",6.76869,703 129751,"Will the game board tip down or not? That's the question players face each turn in KIPP X, a captivating and challenging balance game that's yet easy to play. Just place a wooden block on the cross-seesaw and that's it – if it were not for the tipping. To win KIPP X, you must be the first to get rid of all your blocks. To do this, you carefully position them one at a time on one of the lifted-up halves of the cross-seesaw. At some point, however, the weight becomes too much and the cross-seesaw tips down. If this happens, you must take any block(s) that fall off. Thus, you can't be too bold when placing blocks on the upraised planks – but maybe you can place just one more block... Reimplements Kippit ",//cf.geekdo-images.com/images/pic1402827.png,4,15,5,2,15,KIPP X,15,//cf.geekdo-images.com/images/pic1402827_t.png,2012,Bernd Märtens,Action / Dexterity,NA,Torsten Marold,NA,NA,NA,"franjos Spieleverlag,SimplyFun",6.85818,55 129820,"Every year, thousands of salmon are compelled to leave the ocean and return to the river of their birth. This perilous journey can span hundreds of miles and is fraught with danger. Strong rapids, waterfalls, hungry bears, and eagles all await the salmon on their quest to spawn. Only the most fit will complete the salmon run! Salmon Run is a fast-paced racing game in which you'll maneuver your salmon upriver, avoiding obstacles and jumping over waterfalls. Behold the immense power of the river's currents! Avoid ferocious bears! Beware of stealthy eagles, waiting to snatch victory from your hand! Most of all, pace yourself to avoid debilitating fatigue. Salmon Run features: Deck-building: The path you choose upriver will determine which cards you may add to your swimming deck. Enhance your swimming ability by gaining powerful swim cards! Player Interaction: Acquire cards to unleash hungry bears and eagles on your opponent's salmon! Unlock the power of the river's raging rapids and strong currents! Fatigue: Overexertion leads to the build-up of fatigue which will slow you down! Modular boards: Experience a new river each game! The river's difficulty and length can be customized to your liking! ",//cf.geekdo-images.com/images/pic1594719.jpg,4,45,10,2,20,Salmon Run,45,//cf.geekdo-images.com/images/pic1594719_t.jpg,2013,Eric J. Carter,"Animals,Racing",NA,Jesse Catron,"Salmon Run: Fishermen Expansion,Salmon Run: The 5th Player Expansion,Salmon Run: The Bald Eagle,Salmon Run: The Fisherman Board,Salmon Run: The Fork/Cataract Falls Board,Salmon Run: The Grizzly Bear","Animals: Bears,Animals: Fishes,Crowdfunding: Kickstarter,Gryphon Family Games series","Deck / Pool Building,Hand Management,Modular Board",Eagle-Gryphon Games,6.62424,544 129851,"Welcome to the Czech pub! Enjoy the pleasant environment of this classic Czech pub and assume the role of a local drunkard. Drink your fill, and in the meantime while you are waiting for your order, steal some beer from other guests or tell them a spicy story. In Czech Pub your goal is to drink as much alcohol as you can to score points – by playing cards, mind you, not drinking real alcohol – while also managing your drunkenness as it can limit your possibilities and may even get you thrown out of the pub. Cheers! ",//cf.geekdo-images.com/images/pic1416900.png,6,60,0,2,60,Czech Pub,60,//cf.geekdo-images.com/images/pic1416900_t.png,2012,Karel N. Moravec,"Humor,Party Game",NA,Josef Koštíř,NA,Beer,"Action Point Allowance System,Dice Rolling,Hand Management","Czech Board Games,Efko",5.464,50 129858,"Game description from the publisher: Bruges, 1452 – you are a wealthy bourgeois controlling a prestigious neighborhood of the city. You establish craftsmen, who produce lace, luxury clothes and jewelery. Will you sell those items for a good price inside the town central market, or would you rather export them through the city harbors? You will also be able to hire builders and architects to build the most beautiful and prestigious bridges above the canals of the "Venice of the North". Each turn in La Venise du Nord, players throw two dice; one will be used to move the bourgeois pawn, the other to activate the tile he ends his movement on. The modular board ensures replayability and allows for fast play, while requiring players to plan ahead and make good choices. Three different commodities can produce three different goods, each having prices that change depending on supply and demand. Buying and selling at the best times and understanding the other players' interests will be key. Of course, each tile allows a different power, making cautious planning mandatory! ",//cf.geekdo-images.com/images/pic1724654.jpg,4,60,12,2,60,La Venise du Nord,60,//cf.geekdo-images.com/images/pic1724654_t.jpg,2012,Elise Catros,"Economic,Renaissance",NA,Sébastien Dujardin,NA,"Cities: Bruges,Country: Belgium","Commodity Speculation,Dice Rolling,Modular Board",ASYNCRON games,6.48208,120 129904,"The Knights of the Round Table must assemble once again to protect King Arthur's kingdom from numerous threats. But wait – these aren't the knights of old, but rather their children. Can these newcomer knights prove up to the task of tracking the dangers out there and putting a stop to them before it's too late? In Shadows over Camelot: The Card Game, the players (mostly) work together to complete quests before the danger level of a quest gets too high. In game terms, the quests are represented by five types of cards, with each card showing 1-3 swords, as well as a number from 2 to 5 or a question mark. These cards are shuffled together with Morgan le Fay cards (which curse the players when they appear) and Merlin cards (which remove some aspects of the curse) to form the rumor deck. Each player receives a secret loyalty card at the start of the game, with at most one person being a traitor to the cause. On a turn a player either: Reveals a rumor card. Attempts a quest. Accuses a knight. To reveal a rumor card, the player flips it onto the top of the revealed stack of cards. If it's a quest card, players try to keep track of the total value of cards from that quest, with ?s each worth as many points as the number of ?s revealed of that quest. If a Morgan le Fay is revealed, players can no longer speak to one another; in addition, Morgan twists the values of some cards or removes some from play. Merlin allows players to speak once again. Players are trying to stop quests when the total value is 11, 12 or 13. Any lower, and they arrived too soon, wasting time; any higher, and they arrived too late. To attempt a quest, the player points to the top quest card and says, "It's time." The player then reveals all cards in the deck. If the sum of that quest is 11-13, then the players receive 1-3 white swords, as shown on the quest cards. If lower, they receive one black sword; if higher, 1-3 black swords. All other quests are checked to see whether the players were too late, then the stack resets. A failed quest rewards the attempter with a special bonus card for later use. Once three swords have been claimed, whatever the color, a player can choose to accuse another player of being traitorous to the cause, winning a reward if correct and a penalty otherwise. If the players collect seven white swords, they have stopped Morgan's forces and win. If, however, they collect seven black swords first, then Arthur's kingdom falls. Reimplements Shadows over Camelot ",//cf.geekdo-images.com/images/pic1404761.jpg,7,20,0,1,20,Shadows over Camelot: The Card Game,20,//cf.geekdo-images.com/images/pic1404761_t.jpg,2012,"Cyrille Daujean,Julien Delval","Bluffing,Card Game,Deduction,Fantasy,Medieval,Memory,Mythology",NA,"Bruno Cathala,Serge Laget",Shadows over Camelot: The Card Game – Merlin & Morgan Promo cards,"The Legend of King Arthur and the Knights of the Round Table,Shadows over Camelot","Co-operative Play,Memory,Partnerships",Days of Wonder,5.79006,902 129939,"A trivia based game, where players hold up a moustache card in front of their face and read clues off the back in decreasing order of difficulty. From the publisher: So, you think you know famous moustaches? Players are given clues, one at a time, from the player wearing the moustache card. Can you Name That 'Stache'? ",//cf.geekdo-images.com/images/pic1605868.jpg,99,0,14,2,0,Ha! Ha! Moustache,0,//cf.geekdo-images.com/images/pic1605868_t.jpg,2012,NA,"Humor,Trivia",NA,NA,NA,NA,NA,Haywire Group,4.86866,67 129945,"Game description from the publisher: Buy your own stable of horses and race them at various courses. Bet on horses to win, place, or show, and collect big race purses when your horse wins! More than twenty unique track cards are included in HomeStretch, so every game will be different. Luck and skill in picking the winning horses can bring you riches. HomeStretch is a fast-paced family game that will have you shouting for your horse to make it across the finish line! ",//cf.geekdo-images.com/images/pic1405267.jpg,6,60,14,2,60,HomeStretch,60,//cf.geekdo-images.com/images/pic1405267_t.jpg,2012,Jennifer Vargas,"Animals,Racing,Sports",NA,Frank DiLorenzo,NA,"Animals: Horses,Sports: Horse Racing","Betting/Wagering,Card Drafting,Dice Rolling,Roll / Spin and Move,Stock Holding",R&R Games,6.76548,210 129946,"The reactive interplay between the magnets in AttrAction is what gives this game its spark! Players must flick their "shooter" magnet into the playing area to attract and collect other magnets. Of course, it's not quite that easy since the magnets repel as easily as they attract! Strategies unfold and develop in reaction to the patterns on the table. AttrAction is a fun and challenging game in which a mix of skill and luck, plus the strong force of the magnets, produces exciting and unexpected twists! ",//cf.geekdo-images.com/images/pic1438751.jpg,5,10,14,2,10,AttrAction,10,//cf.geekdo-images.com/images/pic1438751_t.jpg,2012,Jennifer Vargas,Action / Dexterity,NA,Jeff Glickman,NA,NA,NA,R&R Games,6.37657,239 129948,"In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not so lucrative? The game includes two levels of play: beginner and advanced. Co-designer Wolfgang Kramer says, "To understand the game, it's important that players play the beginner version to learn the game mechanisms and how they mesh together." ",//cf.geekdo-images.com/images/pic1446815.jpg,4,60,10,2,60,The Palaces of Carrara,60,//cf.geekdo-images.com/images/pic1446815_t.jpg,2012,Franz Vohwinkel,"City Building,Economic,Medieval",NA,"Michael Kiesling,Wolfgang Kramer",NA,"Admin: Better Description Needed!,Country: Italy","Set Collection,Tile Placement","Filosofia Éditions,Hans im Glück Verlags-GmbH,White Goblin Games,Z-Man Games",7.26085,2777 129951,"When gods fight, the blood of simpletons flows freely. Teomachia lets you become one of the ancient gods and spend one hour playing the lord of a group of devoted followers. You have one goal and one goal only: Annihilate your foe's believers and thereby move yourself one step closer to absolute power. Drafting prayer cards and power cards allows you to slowly build your might. Using those cards, you send your followers into battles, build temples, and inflict terrible curses on the unfaithful. You face a tough decision in every single hand: Should you put your own power on the line to help your believers win their battles, or should you turn your back on them, sending them to a certain death? If no god yields, hurricanes will face off with deathly plagues, tempests will extinguish walls of fire, and the ranks of the faithful will grow smaller every second. Once you get rid of your opponent's last prophet, it's time to rest and listen to the cheerful song of your people. You have won the clash of gods. You have won Teomachia. Theomachie, the second edition of Teomachia debuting in German in 2013, features new illustrations and expands the gameplay for up to four players, instead of the two-player limit of the first edition. The game was also reimplemented in two separate English editions: Theomachy: The Ancients and Theomachy: The Warrior Gods successfully crowdfuned in 2015 and released in coopeartion with Petersen Games. Teomachia to gra karciana przeznaczona dla 2 osób. Każdy z graczy wciela siÄ™ w jedno z bóstw pochodzÄ…cych ze starożytnych mitologii. Celem gry jest pozbawienie przeciwnika jego wyznawców i odesÅ‚anie go w zapomnienie. W trakcie rozgrywki gracze bÄ™dÄ… rozbudowywali swoje unikatowe talie, które pozwolÄ… im wspierać wÅ‚asnych wyznawców i unicestwiać wiernych przeciwnika. Każde rozdanie bÄ™dzie starciem, w którym gracze wysyÅ‚ajÄ…c swoich wiernych do walki i wspierajÄ…c ich swÄ… boskÄ… mocÄ… bÄ™dÄ… starali siÄ™ pokonać przeciwnika. Dodatkowo każde z bóstw wystÄ™pujÄ…cych w grze dysponuje zupeÅ‚nie innÄ… mocÄ…, wspieranÄ… dodatkowo przez karty mitów, na które skÅ‚adajÄ… siÄ™ najpotężniejsi herosi i artefakty zwiÄ…zane z danÄ… mitologiÄ…. ",//cf.geekdo-images.com/images/pic1715901.jpg,4,30,10,2,30,Teomachia,30,//cf.geekdo-images.com/images/pic1715901_t.jpg,2012,"Iga W. Grygiel,Łukasz S. Kowal,Małgorzata Śliwka,Beata Urniaż,Justyna Urniaż-Badowska","Ancient,Bluffing,Card Game,Fighting,Mythology",NA,"Tomasz Bylina,Adam Kwapiński,Jakub Wasilewski","Teomachia: Mitologia słowiańska,Teomachia: Mity Cthulhu,Theomachie: Die Jahreszeiten,Theomachie: Hephaistos,Theomachie: Spieleschmiede Erweiterung","Crowdfunding: Spieleschmiede,Theomachy","Auction/Bidding,Card Drafting,Deck / Pool Building,Hand Management,Player Elimination",Fabryka Gier Historycznych,6.69858,176 129971,"From the publisher's website "Master Plan is a gameshow for supervillains. Players leap from space to space in an American-Gladiator style arena, building the game floor secretly as they play. Will you set traps in your own path, to tempt others into racing ahead of you? Will you surround the goal with all manner of hazards, leaving yourself a secret back-door to victory? Only the most cunning will reach the trophy–for the others, it’s the trapdoor!" Master Plan is a real-space racing game where players build the board as they play, using traps, gadgets, and utilities to get the upper hand and eliminate the competition. It is played on a 3' or larger table, takes about 30 minutes, and supports 3 to 6 players. ",//cf.geekdo-images.com/images/pic1683727.jpg,6,30,10,3,30,Master Plan,30,//cf.geekdo-images.com/images/pic1683727_t.jpg,2012,Fábio Fontes,"Card Game,Racing",NA,"D. Brad Talton, Jr.",NA,Level 99 Games Minigame Library,"Memory,Point to Point Movement,Tile Placement",Level 99 Games,6.12477,111 129974,"Dark Vengeance contains 48 miniatures, Dark Angels and the Chaos Space Marines of the Crimson Slaughter - all of which are snap-fit plastic models - this means that glue is optional. It contains enough miniatures to start a Dark Angels army, including: a Company Master armed with bolt pistol, power sword and combi-weapon; Librarian Turmiel, who carries a bolt pistol and force sword; Veteran Sergeant Raphael and his Tactical Squad; Deathwing Terminator Squad Barachiel; Sergeant Arion and a Ravenwing Bike Squadron that comes equipped with twin-linked boltguns. All are resplendent in the iconography of the Dark Angels. From the finely crafted purity seals to studded power fists, to the Librarian with codex, keys and ornate sword, through to the Bikes with angel-wing panels, they are among the most sublime Space Marines ever sculpted. Ranged against the Dark Angels is the Crimson Slaughter. These Chaos Space Marine models contain attributes that will leave you slack-jawed in awe. Warp distress shows through on every detail of armour on the models. Horrific maws can be seen on swords, armour and guns. Faces emerge from flesh, as bones jut outward. Dozens of miniature eyes of Chaos peer outwards; jagged or ribbed horns curl in all manner of directions. There are macabre brain-like surfaces, grills, chains and skulls, and even more textures. The full Crimson Slaughter line-up includes: Kranon the Relentless, Chaos Lord - armed with power sword and plasma pistol; Mortis Metalikus: Helbrute, armed with multi-melta and power fist; and Draznicht's Ravagers: Chosen. They stand alongside Chaos Cultists made up of Sect Anarkus, which carries close combat weapons, and Sect Tetchvar, which carries ranged weapons such as autoguns. Both units are garbed in sinister-looking cloaks, masks and hoods. As if these models weren't enough, Dark Vengeance comes with a full-colour 168-page mini Warhammer 40,000 Rulebook; a complete Assembly Guide; a quick-play reference guide; an army roster sheet; dice, templates and a how-to-play booklet including six scenarios to enact on the tabletop. Dark Vengeance is, quite simply, astonishing value for money. Whether you want to start a Dark Angels or Chaos Space Marines army, wish to add to your existing collection of models, or simply gape at beautiful miniatures, then this is an essential purchase. ",//cf.geekdo-images.com/images/pic1459576.jpg,2,120,10,2,120,"Warhammer 40,000: Dark Vengeance",120,//cf.geekdo-images.com/images/pic1459576_t.jpg,2012,NA,"Fighting,Miniatures,Science Fiction","Warhammer 40,000 (sixth edition)",Rick Priestley,NA,"Warhammer 40,000 Wargames","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,7.38683,167 129976,"Game description from the publisher: Based on the epic HBO series, Game of Thrones: The Card Game is a card game in which two players wage war in the fields of Westeros and conspire to crush their opponents at court in King's Landing. Two fixed, fifty-card decks allow players to take control of either House Lannister or House Stark. Each deck includes the show's most recognizable characters and locations, including Eddard Stark, Cersei Lannister, Robert Baratheon, Littlefinger, and Jon Snow. Game of Thrones streamlines the rules of A Game of Thrones: The Card Game, the core set of the living card game series, to make it more accessible to a wider audience. Rules:http://www.fantasyflightgames.com/ffg_content/game-of-thrones-HBO/Game-of-Thrones-rulebook.pdf ",//cf.geekdo-images.com/images/pic1406020.jpg,2,45,0,2,45,Game of Thrones: The Card Game,45,//cf.geekdo-images.com/images/pic1406020_t.jpg,2012,NA,"Card Game,Fantasy,Medieval,Movies / TV / Radio theme,Novel-based",NA,"Eric M. Lang,Christian T. Petersen",NA,A Song of Ice and Fire,"Hand Management,Simultaneous Action Selection,Variable Player Powers","cutia.ro,Edge Entertainment,Fantasmagoria,Fantasy Flight Games,Galakta,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,White Goblin Games",6.41832,709 130004,"Think Again! — a.k.a. C'est pas faux! (French for "It's not false") — is a party trivia game in which all players know all the right answers – but where the right answer is not always what you are looking for. Players take turns reading questions. After a player finishes reading a question, he reveals the back of the next question card, which indicates whether the other players need to answer correctly or incorrectly. If the question card shows a green dot, the word "Right" or the genius (co-designer Bruno Cathala's face), players must give the correct answer. For the question "What color are the Smurfs?", the first player to answer blue scores a point. If the question card shows a red dot, the word "Wrong" or the dunce (co-designer Ludovic Maublanc's face), players must give a wrong answer. For the question above, the first player to answer any color EXCEPT blue scores a point. If you speak too quickly and give a correct answer when an incorrect one is required (or vice versa), you lose 1 point. After each player has asked five questions, the player with the most points wins. There are some absurd questions (e.g.: What colours are the letters of the alphabet?). It that case, the only correct answer is "Think again". Also include rule variants for play in teams over 3 rounds. ",//cf.geekdo-images.com/images/pic1764352.jpg,10,20,10,3,20,Think Again!,20,//cf.geekdo-images.com/images/pic1764352_t.jpg,2012,"Dominique Ferland,Tony Rochon","Party Game,Real-time,Trivia",NA,"Bruno Cathala,Ludovic Maublanc",NA,NA,Partnerships,"Heidelberger Spieleverlag,IELLO,Le Scorpion Masqué,Trefl Joker Line",5.94416,116 130008,"Game description from the publisher: In 1477, the French king Louis XI created the royal mail service. Within a century it evolved into a complex postal and merchandise delivery system. Several post offices, warehouses, and a delivery network based not only on carriages and horses but also on fluvial boats quickly arose. The main stream of commerce and information flowed through the Loire Valley, located in Central France and the middle stretch of the Loire River. It was a period of development and wealth for the villages and cities that bordered this body of water. Who will become the richest merchant or messenger in the France of the 15th century? Who will cover all the streets along the Loire Valley? Who will build the richest palace, the more prosperous abbey? Who will have at his service the mightier personalities? La Loire is a wonderful challenge for one – yes! face yourself! – to four players, a passionate struggle of resource management! ",//cf.geekdo-images.com/images/pic1406697.jpg,4,120,10,1,90,La Loire,120,//cf.geekdo-images.com/images/pic1406697_t.jpg,2012,Mattia Mentastro,"Economic,Medieval,Transportation",NA,Emanuele Ornella,NA,"Admin: Better Description Needed!,Country: France,Rivers: Loire,Solitaire Games",Pick-up and Deliver,"Mind the Move,Ystari Games",6.2578,109 130060,"In Ohne Furcht und Adel, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects her eighth building. Players then tally their points, and the player with the highest score wins. Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, each player secretly chooses one of the eight characters. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player can either earn gold or draw two building cards and discard one, then optionally construct one building (or up to three if playing the architect this round). Erecting buildings costs gold. At the end of the game, each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. The 2012 release of Ohne Furcht und Adel includes fifteen cards not included in the original base game, with seven different types of action cards. These cards are mixed into the building card deck, and one action can be played each turn. Action cards in hand are worth one point at the end of the game. The cards, their actions and their counts are: (x2) Wahrsagerin (Fortune Teller) – Look at an opponent's hand and take one of their cards. (x2) Direktor (Director) – Build up to two more buildings this turn. (x2) Rasputin – Negate an assassination. (x1) Akrobatin (Acrobat) – If there is no king this round, take the crown. (x3) Kassenwagen (Ticket Booth) – Once per turn, the active player may place one gold on this card to draw two cards and keep one. You may trash this card to gain all gold on it. (x2) Lebende Kanonenkugel (Living Cannonball) – Replace one of your buildings with a more expensive one from your hand, paying the difference. (x3) Zirkuszelt (Circus Tent) – You may build this, which counts as a zero point building without color that the Warlord cannot destroy. ",//cf.geekdo-images.com/images/pic1421173.jpg,7,60,10,2,60,Ohne Furcht und Adel,60,//cf.geekdo-images.com/images/pic1421173_t.jpg,2012,"Cyrille Daujean,Julien Delval,Florence Magnin,Melanie Maier,Jean-Louis Mourier","Bluffing,Card Game,City Building,Fantasy,Medieval",Citadels,Bruno Faidutti,NA,NA,"Card Drafting,Variable Phase Order,Variable Player Powers","999 Games,Hans im Glück Verlags-GmbH,MINDOK",7.08084,358 130176,"The Hare & the Tortoise, originally published as Royal Turtle, is a card-driven betting game about animal racing loosely based on one of Aesop's Fables. At the start of a race, each player secretly bets on up to two of five animals: turtle, rabbit, lamb, wolf and fox. One animal is chosen at random for each player, then after receiving a hand of seven cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as eight total cards have been played or four cards of any one animal, the animals move (maybe). Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces as long as cards are played. — unless four cards are played and it's at the head of the pack, in which case it sleeps and doesn't move. The fox moves as many spaces as the number of cards played. The lamb moves one more space than the number of cards played — but if it reaches water, it stops moving to take a drink. The wolf moves 1 space if one to two cards are played, and one less space than the number of cards if more are played. The wolf also has 3 cards with a howl, if one of these is played no one but the wolf moves.(The track consists of eleven road cards, two covered with water.) After the animals move, players start a new round of card-playing. A round ends when three of the five animals reach the goal, after which each player scores points based on the ranking of the animals and how they bet. After three rounds, the player with the most points wins. The original title of Royal Turtle is a homage to Reiner Knizia's Royal Turf, another betting game about animals racing (albeit horses in that game). ",//cf.geekdo-images.com/images/pic2433578.jpg,5,15,7,2,15,Tales & Games: The Hare & the Tortoise,15,//cf.geekdo-images.com/images/pic2433578_t.jpg,2011,"Gun-Hee Kim,Mathieu Leyssenne","Animals,Card Game,Novel-based,Racing",NA,Gun-Hee Kim,Tales & Games: The Hare & the Tortoise – Alternate Bet Cards,Tales & Games,"Betting/Wagering,Hand Management","Asmodee,Asterion Press,GoKids 玩樂小子,HomoLudicus,IELLO,Lex Games,Piece Craft,Portal Games,Purple Brain Creations",7.20349,2113 130223,"What's going on in the forest? The squirrels' nut storehouse is empty and must be refilled quickly – and before the thieving raccoon David comes along and steals it. In the family game Auf die Nüsse!, players slip into the role of small squirrels, who roll the dice and skillfully place their characters on the board to collect as many nuts as they can and sort them in their storehouse by variety. Each player has a set of cards with differently-sized nut storehouses and 15 squirrels of one color. On a player's turn he rolls the dice and must combine a white with a green die and place a squirrel on the appropiate field. You can repeat this several times, but if you roll a field with a squirrel, your turn ends. If you think you have placed enough squirrels, you send them into the forest; if you have two or more squirrels in one of the lower forest areas you may take the nut card from the display and put it into your storehouse. Other player's squirrels move up in the forest. In the upper fields you need three or four squirrels, but there's also a wider range of nuts. On a special field the thieving raccoon David awaits; he helps steal nuts from other players' storehouses. The game ends when the deck of nuts is exhausted. The player who has collected most victory points in his storehouse wins. ",//cf.geekdo-images.com/images/pic1410374.jpg,4,30,8,2,30,Auf die Nüsse!,30,//cf.geekdo-images.com/images/pic1410374_t.jpg,2012,Loïc Billiau,"Animals,Dice",NA,Michael Feldkötter,NA,Animals: Squirrels,"Dice Rolling,Press Your Luck",AMIGO Spiel + Freizeit GmbH,6.02404,52 130227,"Game description from the publisher: The humorous card game Big Badaboom features a lot of explosive action, high player interaction, a non-sequential order of play, some nifty new mechanisms and some proven old ones, numerous chances to stick it to your opponents in nasty ways, and stunning graphics. The players of Big Badaboom take on the roles of wretched goblins in penal servitude to the cruel High Necromancer. Their task is to sit in an explosive-proof dungeon and through reverse-engineering examine various explosive contraptions manufactured by the necromancer's enemies. But the task to gain hands-on knowledge about what makes the devices go off and what damage they can do is no picnic, and not even a lifetime of resurrections can change that. The goblins want out and the only way to do that is to survive long enough to earn the gold coins needed to bribe their way out of their miserable situation. To win players need to keep their heads, perfect their timing, make every card count and, above all, make sure not to be the one holding the bomb when it explodes. Compared to the original game, Big Badaboom has five more bombs, five more mechanisms, and a new category of cards: the resurrection cards. These optional cards add even more slapstick humor to the game. The resurrection cards are placed in a separate pile, and whenever a goblin is caught in an explosion and resurrected, the player draws one card. On it the player will find an annoying, but hilarious, side effect that the goblin has gained for the next round as a result of the explosion. Finally, Big Badaboom comes in a stunning "anarchist bomb"-style case. Reimplements Badaboom ",//cf.geekdo-images.com/images/pic1428561.jpg,5,45,12,3,45,Big Badaboom,45,//cf.geekdo-images.com/images/pic1428561_t.jpg,2012,"Jesper Moberg,Peter Svärd","Card Game,Fantasy,Humor",NA,"Daniel Ahlm,Christoffer Krämer,Johan Salomonsson",NA,NA,NA,Gigantoskop,5.40149,67 130229,"Year 2185. Planet Earth. Mankind has discovered the "space leap" and now soars through the universe, but they left something behind on good old planet Earth – mountains of trash! The old cities are full of junkyards, garbage, and not-very-useful refuse. Among the litter, some old and forgotten robots try to keep working so they will be useful for any new master that may come along... Using your robot, you must challenge the others in a fight to the very last gear: the most important parts you need to keep your robot working! Once you get your precious gears, can you protect them until you can install them in your internal circuits? Or will some other robot steal them from you? As you know, a good robot is a robot with all its gears in the right place! Out of Gears is a fast and fun game in which you need a touch of strategy and a lot of bluffing! ",//cf.geekdo-images.com/images/pic1418729.jpg,8,30,8,2,30,Out of Gears,30,//cf.geekdo-images.com/images/pic1418729_t.jpg,2012,Guido Favaro,"Bluffing,Deduction,Science Fiction",NA,Andrea Nani,NA,NA,Simultaneous Action Selection,"ElfinWerks,Red Glove",6.32188,128 130240,"It's Monopoly, but it's not! Here are some ways that it is different: 1) You win when you have $1 million in cash. 2) You can upgrade your playing piece to have a better chance of winning. (Your salary for passing Go is bumped up, and you can potentially make more money from the Chance/Millionaire Lifestyle cards.) 3) Property spaces start with Fortune cards on them. (These allow you to build houses for free, force you to auction a property, or even allow you to steal properties from other players.) 4) No paper money. All the money is on little tiles. 4) No banker necessary because the money tiles are placed in the middle of the board. 5) No taxes, no railroads, no utilities. The board only has 8 spaces per side instead of the usual 10. Otherwise most of this game is stuff you will recognize from the original. Many gamers will be pleased to hear that this game puts a stronger focus on auctioning unpurchased properties, instead of the classic house rule of leaving it unowned. Also the $1-million victory reduces the odds of player elimination and multi-hour games. ",//cf.geekdo-images.com/images/pic1416585.jpg,4,60,8,2,60,Monopoly Millionaire,60,//cf.geekdo-images.com/images/pic1416585_t.jpg,2012,(Uncredited),"Dice,Economic,Negotiation",NA,(Uncredited),NA,Monopoly,"Auction/Bidding,Dice Rolling,Roll / Spin and Move,Set Collection,Trading",Hasbro,5.19071,140 130242,"Spice Merchant comes across like a minimalistic Reiner Knizia design in which cards are both stocks in the value of goods and the goods being sold. Each player starts the game with a hand of seven spice cards, with six types of spices in the game; each player secretly stashes 1-2 cards (depending on the round), and these secret investments will be scored at the end of the round. Six markets are available in the center of the table for players to create demand. On a turn, a player either lays one card face up in front of him – thereby openly showing a stock in a particular type of good – or plays 1-4 cards of the same spice onto a market. Once a market has a type of goods on it, only goods of the same type can be added to it. No market can have more than four cards on it, and the same good can by played into at most two markets. The player then refills his hand to seven cards. When all the markets have cards in them or two markets are full with four cards, the round ends. Each player reveals his secret stock; for each stock card that has a market devoted to it, the player scores 1-10 points, depending on the type of spice and the number of cards in the market. A player can score an identical spice card only if two markets carry this spice. Players clear the markets, then begin a new round. The player with the most points after four rounds wins! ",//cf.geekdo-images.com/images/pic1410670.jpg,4,15,8,3,15,Spice Merchant,15,//cf.geekdo-images.com/images/pic1410670_t.jpg,2012,"Sung-Jin Joo,Mathieu Leyssenne","Card Game,Economic",NA,Gun-Hee Kim,NA,NA,"Betting/Wagering,Commodity Speculation,Hand Management,Secret Unit Deployment","Bombyx,Deinko Games,One Moment Games",6.44598,112 130295,"You are spellbound. As a novice mage leaving the tower for the first time, you thought you were invincible. Taking on evil Baba Yaga the witch was, perhaps, not a good idea. Her hands became a blur, her mouth moved and her spell hit you between the eyes. It was two days before you woke up, four days before you could speak, and seven days before you remembered your name. No whisky was even involved. Some parts of your body have been enlarged – and some shrunk. Shoes are going to be expensive for sometime. The less said about your nose, the better. It is now time to take matters into your own (now quite large) hands. The Spell de Spiel is hidden in spellbooks scattered throughout the land. Find the books and cast the spell, and you can banish the witch and return to your normal size. However, watch out! The witch is powerful. Maybe the good creatures of the land will come to your aid. Centaurs may gallop, dragons may fly, and even the crusty old librarian could research some dusty tomes. Vampires, for once, are keen to get their teeth into the action. Even the truculent dwarves might arrive in time to help (with their small-man syndrome axes). You need to act now. The witch grows ever stronger. Skeletons and goblin spider-riders are not traditionally known for their sense of humor. Can you recover the spellbooks, defeat the Witch and her allies, and have bards sing your praises for evermore? It is a time for justice, a time for change, a time for heroes. With big feet. And big noses. Spellbound – the story is yours for the telling... Spellbound, a co-operative, deck-building game playable in one hour for 1-4 players, is Fragor Games' Spiel 2012 release with 1,000 copies available. (Note: This game is an English language edition due to some of the cards having English text. German rules will be made available with card translations.) ",//cf.geekdo-images.com/images/pic1436082.png,4,60,10,1,60,Spellbound,60,//cf.geekdo-images.com/images/pic1436082_t.png,2012,"Vitaly S. Alexius,Paolo Chiari,Vicki Dalton,Jeremiah Morelli","Adventure,Fantasy",NA,"Gordon Lamont,Fraser Lamont",NA,Solitaire Games,"Co-operative Play,Deck / Pool Building",Fragor Games,6.84539,295 130390,"Until the second half of the 18th century, most people thought that larger barges could not navigate the Ruhr River. However, the convenient route meant that attempts were conducted to transport the coveted coal resource along the river at the beginning of the industrial revolution. The first coal barges reached Kettwig in spring 1770. A little while later, barges reached the Rhine mouth at Ruhrort. The empty barges were drawn upstream by horses afterwards. However, the Ruhr was not generally navigable in this time. Large dams at mills and low dams for fishing were common. At these spots the coal had to be transferred from one barge to the next. This decreased the quality of the coal considerably – sometimes only "coal dust" reached Ruhrort. Only the building of 14 locks between Witten and Ruhrort changed this. The Ruhr remained an important route for coal until the end of the 19th century. At that time the railway superseded it. In Ruhrschifffahrt 1769-1890, 2-4 players transport and sell coal along the Ruhr river in Germany as profitably as possible. Progress markers are helping them. The position of each player's Ruhr barge is most important; the player furthest upriver is allowed to conduct his action first in each phase of a game turn. ",//cf.geekdo-images.com/images/pic1426929.jpg,4,120,12,2,120,Ruhrschifffahrt 1769-1890,120,//cf.geekdo-images.com/images/pic1426929_t.jpg,2012,Harald Lieske,"Economic,Industry / Manufacturing,Nautical,Transportation",NA,Thomas Spitzer,Ruhrschifffahrt: Kaufmann und Kohlenhandlung,"Admin: Better Description Needed!,Coal Series,Country: Germany,Crowdfunding: Kickstarter","Pick-up and Deliver,Worker Placement",Spielworxx,7.32297,394 130486,"You are the mayor of one borough of Small City, and you have eight turns to secure enough votes to be re-elected. To do this, you have to attract more citizens, encourage the growth of residential areas for them to live in, and aid the expansion of both the commercial and industrial sectors – though the latter sector also brings pollution with it, and you need to deal with that, too, as high pollution levels will have a negative effect on your score at the end of the game. If you build suitable infrastructure, your citizens will undoubtedly vote for your re-election, but beware of false promises! Votes can be earned over the course of the game by placing citizens in the residential spaces, by erecting cultural buildings, by keeping commercial buildings in suitable areas, and also by making good on the promises that you made to the citizens at the beginning of the game. The player with the most votes (i.e., victory points) after eight turns wins. ",//cf.geekdo-images.com/images/pic2552981.jpg,4,120,12,1,60,Small City,120,//cf.geekdo-images.com/images/pic2552981_t.jpg,2015,"Da-Fanny,Todd Sanders,Sampo Sikiö,Alban Viard","City Building,Economic,Territory Building",NA,Alban Viard,"Small City: Character Meeple Expansion 1 – The Political Activist,Small City: Character Meeple Expansion 2 – The Godzillas,Small City: Player boards Expansion #1 – The Beach,Small City: Player boards Expansion #2 – The Rivers,Small City: Player boards Expansion #3 – The Forests,Small City: The Big Tiles Expansion #1",Small City,"Area Control / Area Influence,Simulation,Variable Player Powers",AVStudioGames,7.57349,356 130499,"You hold in your hands the Stones of Fate. Before you, hidden from your view, are the cards that will determine your destiny. Armed with your skill, memory, and a bit of luck, you move your stones and trigger powers in the cards. You will bring fortune for yourself and tragedy to your foes. In the game Stones of Fate, you have three actions from which to choose: Peek at a card Move a stone Flip a card Use these actions wisely to strategically position your stones and flip the cards to activate them at just the right time and you can win the card and the points that come with it. Take advantage of special effects on cards that are triggered when you win or flip to give yourself and advantage or to thwart your opponents' plans. ",//cf.geekdo-images.com/images/pic2292312.png,4,30,12,2,20,Stones of Fate,30,//cf.geekdo-images.com/images/pic2292312_t.png,2015,Ciro Marchetti,"Bluffing,Card Game,Memory,Mythology,Renaissance",NA,Luke Laurie,Stones of Fate: Bonus Pack 1,"Crowdfunding: Kickstarter,Tarot Games","Area Control / Area Influence,Auction/Bidding,Memory,Pattern Recognition,Set Collection",Cosmic Wombat Games,6.79838,185 130548,"Vorpals is a card drafting game. It is played in four rounds, with each round representing 25 years of game time. They players are princes seeking power over an island. Over a period of 100 years, each prince will organize their army, expand their territories and fight neighbouring lords. The goal is to accumulate more victory points than anyone else by earning the devotion of the people. There are three main ways to do this. The first is to win wars with neighbouring lords. Second, it is possible to construct buildings to produce wood and ore. The third is to use the special powers of each unit or building. You are free to choose which of these strategies to pursue, individually or in combination. Each round is composed of the following four phases: 1. Deployment phase: acquire a unit card by drafting and place it by paying the cost. Units come in three basic varieties; military (e.g. veterans, knights), development (e.g. workers and farmers), and allies (e.g. dragons, goblins) 2. War Phase: Players make war with neighbouring players, the winner gaining victory points. 3. Production phase: the production of income and resources, which enable buildings (e.g. treasury, barracks, castle) to be constructed. Every building starts at level 1 and can be improved to level 2 by spending more resources. 4. Aging phase: people and monsters die two rounds after they are deployed. So, you can feel the generations change and you must carefully plan how to maintain your forces. ",//cf.geekdo-images.com/images/pic1519433.jpg,5,30,12,2,30,Vorpals,30,//cf.geekdo-images.com/images/pic1519433_t.jpg,2010,長谷川 登鯉 (Tori Hasegawa),"Card Game,Fantasy",NA,Masato Uesugi,NA,NA,"Card Drafting,Hand Management","(Self-Published),I Was Game",7.147,50 130552,"This is the eight edition of very popular Warhammer Fantasy Battles wargame, the rules break with most of the classic rules in others editions allowing pre-measuring and changing the charge mechanic now dice-based. Warhammer Fantasy Battles is a tabletop game for two or more players where you command several armies from a huge range that goes from Imperial Humans, Dwarves, High Elves, Undead Vampires, Orcs, Beastman, Ratmen called skaven and lots of races. This book provides you with all the rules you need to play, and guides you through collecting and painting your own army of Citadel miniatures. The Warhammer rulebook is a massive 532-page full colour hardback book. Within its covers the book is divided into four mighty sections. The Rules tell you how to field your army on the tabletop; the Warhammer World delves deep into the background; the Miniatures Showcase is page after page of gloriously painted models; and Warhammer Battles explores the depth and breadth of the hobby. ",//cf.geekdo-images.com/images/pic1436358.jpg,2,180,12,2,180,Warhammer Fantasy Battles (8th Edition),180,//cf.geekdo-images.com/images/pic1436358_t.jpg,2010,NA,"Fantasy,Fighting,Miniatures,Wargame",NA,"Bryan Ansell,Richard Halliwell,Jervis Johnson,Rick Priestley","Tamurkhan: The Throne of Chaos,Warhammer: Blood in the Badlands,Warhammer: Sigmar's Blood,Warhammer: Storm of Magic,Warhammer: The End of Times – Khaine,Warhammer: The End Times – Archaon,Warhammer: The End Times – Glottkin,Warhammer: The End Times – Nagash,Warhammer: The End Times – Thanquol,Warhammer: Triumph & Treachery",Warhammer Fantasy Wargames,"Dice Rolling,Modular Board,Variable Player Powers","963.com,Games Workshop Ltd.",7.16263,198 130556,"In Shark Attacks!, each player owns a beachfront hotel, and business is good as long as the tourists who come to the hotel spend a lot of time swimming in the water. They enjoy their time, spread the word to others, and word about your fine establishment gets around. Unfortunately, the beaches are visited repeatedly by sharks – and if a bather gets injured by a shark, well, naturally your visitor count (and subsequent business) will be injured as well. Thus, you want to send as many swimmers as possible into the water when no sharks are about – and if sharks do happen to be swimming nearby and eager to taste a tourist or two, you need to ensure that as many swimmers as possible come out of the water unharmed. You'll receive points for both satisfied swimmers in the water and those who flee successfully from sharks. Shark Attacks! is limited to a production run of 500 copies. ",//cf.geekdo-images.com/images/pic1416665.jpg,6,20,10,2,20,Shark Attacks!,20,//cf.geekdo-images.com/images/pic1416665_t.jpg,2012,Michael Holtschulte,"Animals,Dice",NA,Henning Poehl,NA,Animals: Sharks,"Dice Rolling,Press Your Luck","Sphinx Spieleverlag,Swan Panasia Co., Ltd.",6.19745,98 130592,"Refresh of classic Clue/Cluedo game. Major Change: Includes first ever 2 player version. Clue/do is a murder mystery game. The aim is to find out who committed the murder, which weapon they used, and where in the mansion they did it. How do you solve the case? By careful questioning of your fellow players you can deduce which information is concealed in the crime envelope. The trick is to be clever with your questioning... Everyone develops their own system! This version of the game plays faster than older versions of Clue, with the help of bigger spaces on the board, special Red Cards, and a new layout of the mansion so you can walk between rooms. The bedroom has an ensuite, and you can wander from the kitchen straight into the dining room. All new artwork brings this classic murder mystery to life, with a high level of detail. It also comes with cool red dice! Features new characters and a two-player version. Note: In this version of Clue, when playing with the 2-player/Team rules: before you deal the black Clue cards to the players, you take the top four black CLUE cards from the deck and place them face down in a row at the side of the board. When the other player/team cannot answer your question, you get to secretly look at one of the four cards at the side of the board. You also don't use the Red Bonus cards in a 2-player/Team game. ",//cf.geekdo-images.com/images/pic1575662.jpg,6,40,8,2,40,Clue (2-6 players),40,//cf.geekdo-images.com/images/pic1575662_t.jpg,2012,NA,"Deduction,Murder/Mystery",NA,Patrick Otley,NA,Cluedo,Roll / Spin and Move,"Hasbro,USAopoly",5.87823,248 130597,"Challenge your rivals to the very last Like! Grow your reputation! Get the most Friends! In Like: The Social Game you play as a User of Status, the most popular social network in the world. Become the Troll — that irreverent provocateur — and challenge the other Users by tagging them in embarrassing posts. Make your Fans comment by launching them in the Discussion and hope in "Like" results. With the help of your cards and your Profile Superpower, try to get the highest consensus from your Fans to win the Discussion. By spending Fans you earn during the game, you can buy new Friends and grow your reputation. Make your Profile the most popular on the web, and show off the greatest number of Friends. The winner of the game is the player who first owns 4 Friends. CHALLENGES - Duel with other Users to the last Like and grow your popularity! ALLIANCES - Help other Users to win particularly difficult challenges-in exchange for a reward, of course! RHYTHM - Join the action at any time and press your advantage. Timing is everything! IRONY - Take the roles of the most embarrassing personalities of the Web - do Nerd, Cheerleader, or Emo mean anything to you? FUN - Develop more and more effective strategies and combos, and leave your adversaries astonished! Like - The Social Game aims to bring the ‘Y Generation’ (used to social life on the internet) to share a game experience around a table, showing them how ‘social’ can be a real game experience, more than a virtual one. This is a boardgame with few rules, which could entertain the players by providing them a fun night. Timing, luck and light strategy will mix up, creating extrememly engaging games. Any player can play cards from his/her hand anytime, even if it's not his/her turn. This may scare most experienced gamers, being afraid of chaotic gameplay. Anyway, each card must be declared, so there won't be any ambiguous situation. No doubt it is a risky choice, but it is intended to go beyond the traditional boardgames world, involving the broadest casual gamers community. Give it a try... You may Like it. ",//cf.geekdo-images.com/images/pic1423251.jpg,8,30,10,3,30,Like: The Social Game,30,//cf.geekdo-images.com/images/pic1423251_t.jpg,2012,Francesco Trivella,"Card Game,Fighting,Humor,Negotiation,Party Game",NA,"Marco Almini,Michele Pierangeli",NA,NA,"Hand Management,Partnerships,Variable Player Powers",Cranio Creations,5.875,58 130605,""Gold, Gold, Gold – A Ton of Gold" – this was the Seattle headline heard 'round the world announcing the discovery of great stores of gold in the Klondike. This was the beginning of an exodus of would-be prospectors dreaming of a better life, a chance to escape the toil caused by the financial recessions and bank failures of the 1890s. Gold rush hysteria was pulsing through the veins of the country and tens of thousands were willing to risk it all for the chance to have it all. Lost Valley is a game about the Klondike stampede that rushed North and about the grueling journey that these would-be prospectors undertook, traversing Steep Mountain passes with heavy loads through severe weather and with ever-dwindling resources. During the course of the game, players must explore an ever-expanding lost valley in hopes of discovering a gold vein in a mountain, a virgin forest to provide timber, or a fishing spot along the river to provide food. The map will be different each time you play, so you never know what lurks around the corner. As you set out from the outfitters with everything you own strapped to your back, you must balance carefully the resources that you need. Of course you will need tools, dynamite and timber to extract mountain gold, but you'll need to make sure you have room for food, rifles and fishing poles to help you survive in the wilderness. In addition to expanding the player count to 2-6 (from 3-4) and shortening the playing time, the second edition of Lost Valley rebalances the gold nugget distribution; provides a third path to victory; and (thanks to the included expansion modules) allows players to build canals, learn new abilities, and stake claims on gold mines. Join the Stampede ",//cf.geekdo-images.com/images/pic1780912.jpg,6,45,10,2,45,Lost Valley: The Yukon Goldrush 1896,45,//cf.geekdo-images.com/images/pic1780912_t.jpg,2014,"Harald Lieske,Felix Scheinberger","American West,Exploration",NA,"Tobias Goslar,Roland Goslar,Johannes Goslar",Lost Valley: The Yukon Mini-Expansion,Crowdfunding: Kickstarter,"Modular Board,Tile Placement",Pandasaurus Games,6.97573,443 130680,"In the trivia game iKNOW, you get to test what other players know while trying to score for yourself. The game includes 1,600 questions in four categories, and each question comes with three hints at three levels of difficulty that reveal the answer piece by piece. Do you think you'll know the answer first – or should you let other players give the question a try? iKNOW also includes a betting element that gives you a chance to win no matter how much – or how little – you know as long as you know who does or doesn't know. Do you think that your friend knows his sports forwards and backwards? Do you know that geography is your spouse's worst stumbling block? Place your bets for or against your friends, and collect the winnings. ",//cf.geekdo-images.com/images/pic1548407.jpg,6,60,15,2,60,iKNOW,60,//cf.geekdo-images.com/images/pic1548407_t.jpg,2012,NA,"Card Game,Party Game,Trivia",NA,NA,NA,iKnow,Betting/Wagering,"Albi,Tactic",6.37901,415 130682,"In Air King you are an air traffic controller. Your task is to be the first one to guide and land certain aircraft. To make things tricky, however, each player has his own task that's hidden from others, so sometimes it's useful to bluff in order to give false information to other players as to which aircraft are yours. At the start of the game, all ten aircraft wait next to the ariports in order to depart. Each player receives a task card, which shows four (out of ten) aircraft that you have to guide to the opposing airport. Players keep their task card hidden from opponents. On a turn, a player draws an action card, moves two aircraft (not necessarily those on his task card), and plays up to two action cards; these cards give extra movement to some aircraft or block other aircraft. When all four aircraft on a player's task card are landed, he can reveal his task card on his turn and win the game. ",//cf.geekdo-images.com/images/pic1420161.jpg,4,30,8,2,30,Air King,30,//cf.geekdo-images.com/images/pic1420161_t.jpg,2012,Gints Rudzītis,"Aviation / Flight,Bluffing,Card Game",NA,Oliver Sihiveer,NA,NA,"Grid Movement,Hand Management","Brain Games,G3",5.80119,126 130685,"In Construction Zone, each player is trying to construct new buildings. Each turn, players have access to resources; the basic ones can be taken easily from a draw pool, but you may also trade them away for advanced ones. At any time on your turn, you can also construct one building. To do so, you must play a certain number and combination of resources, then take (construct) the corresponding building. Construction is a bit tricky, however, as at any given time only three buildings are available for players to construct and any player may construct any building. Thus, you may be collecting resources for one building, but another player manages to construct it first, forcing you to readjust your plans. The first player to construct a certain number of buildings (depending on the number of players) wins. ",//cf.geekdo-images.com/images/pic1420162.jpg,4,20,8,2,20,Construction Zone,20,//cf.geekdo-images.com/images/pic1420162_t.jpg,2012,Gints Rudzītis,"Card Game,City Building,Industry / Manufacturing",NA,Oliver Sihiveer,NA,NA,"Hand Management,Set Collection",Brain Games,5.84915,118 130723,"Hey, monkeys! Time to start climbing to grab the fattest fruit possible before your fellow simians can do the same. To reach the peak of the tree in Banana Matcho , however, you'll need to roll the dice and create the most valuable fruit combinations you can before top monkey "Banana Matcho" shows up on the dice rolled by an opponent. Whoever is faster gives the banana in the middle of the table a triumphant squeak. Should you risk more with your rolls to try to create better combinations? If you do, you risk a pounding from Banana Matcho, so step lively! ",//cf.geekdo-images.com/images/pic1430521.jpg,6,25,6,2,25,Banana Matcho,25,//cf.geekdo-images.com/images/pic1430521_t.jpg,2012,Lilli Messina,"Dice,Racing",NA,Thilo Hutzler,NA,NA,"Dice Rolling,Press Your Luck","Gigamic,Zoch Verlag",6.05567,97 130725,"In Jackal & High, each player has three eight-sided dice, and with these he attempts to match the values of "pack cards laid out in the middle of the table. Each round the players roll their dice and distribute them on the different cards. They can hold back dice for the next round, rolling them again then. The sum on a player's dice placed on a card must always be lower or the same as the card's value. After three rounds, all dice must be placed. Dice which cannot be placed go to "Vulture Valley", where at the end of each round you can win an additional card – or lose one of the cards you already collected. The pack cards are then resolved as follows: Each pack card is given to the player whose dice match the card's value or who has the highest total on this card. If players are tied on a pack card, they compete in "dice combat" using only the dice on this card, with the highest total winning the card. Thus, dice combat might take place between one die and three dice, both matching the card's value. Special cards allow a player to collect more than one card at once, e.g., all cards which could not be won by matching dice in the previous round. Aside from a numerical value, each pack card shows a number of paws, and these are the real victory points. The player who holds the most paws at the end of the game is declared leader of the savanna. ",//cf.geekdo-images.com/images/pic1430510.jpg,5,20,8,2,20,Jackal & High,20,//cf.geekdo-images.com/images/pic1430510_t.jpg,2012,Benedikt Beck,Dice,NA,Andreas Schmidt,NA,NA,Press Your Luck,Zoch Verlag,6.00522,134 130729,"The board game Rancho is the younger sister of the well-known and acclaimed game Super Farmer, which was designed by Karol Borsuk (an eminent Polish mathematician and professor at Warsaw University) in 1943 during World War II. After the Nazi occupation of Warsaw, the university was closed and the professor lost his job. He came up with the idea to sell the game to financially support his family. In occupied Warsaw, "Hodowla zwierzÄ…tek" ("Little animal farm") – as the game was then known – became extremely popular. After the end of the war, the game was forgotten and it reappeared on store shelves only in the 1990s through Granna. Rancho, designed by Michael Stajszczak, was made to honor the memory of Karol Borsuk and to commemorate the success of "Hodowla zwierzÄ…tek", a.k.a. Super Farmer. Rancho expands the possibilities which Karol Borsuk's original game presented to players as now farmers must not only exchange their animals well and breed them, but also plan purchases of pastures on which to graze their herds. In more detail, you breed animals in order to have the best ranch in the region. You buy pastures so that your animals will have a place to live. Your animals breed and this brings you profit. You can convert animals to other types of animals if you decide it's worth it, or you can buy more pastures to have space for more animals. To win, you must be the first to collect a herd consisting of at least a horse, a cow, a sheep, and a rabbit. But all your plans can go awry if you are not careful because in the nearby forest there are prowling predators, specifically a wolf and a fox. Your animals can easily become their prey... Reimplements Super Farmer ",//cf.geekdo-images.com/images/pic1488076.jpg,6,45,7,2,45,Rancho,45,//cf.geekdo-images.com/images/pic1488076_t.jpg,2012,Piotr Socha,"Animals,Children's Game,Dice,Farming",NA,Michał Stajszczak,Kot na Ranchu,"Animals: Dogs,Animals: Foxes,Animals: Horses,Animals: Rabbits,Animals: Sheep,Animals: Wolves","Area Enclosure,Dice Rolling,Set Collection,Tile Placement","Granna,Red Glove",6.01179,179 130734,"Central Market is a strategic bidding game with a twist; instead of raising their bids, players try to lower them – but only to a certain level. Players receive cards that depict various kinds of vegetables, which players may then try to sell. The selling is tricky as you must set a selling price for the items – and while naturally you want the price as high as possible, other players can offer lower prices. The number of products that can be sold each round is limited, so only the players who set the lowest prices will be able to sell something and (maybe) earn a profit. Each player holds several action cards that can be used during the game to influence your chances of selling products or ruin the selling by other players. At the end of each round, any profit earned is transferred into victory points, and the player with the most points at the end of the game wins. ",//cf.geekdo-images.com/images/pic1424162.jpg,5,30,8,3,30,Central Market,30,//cf.geekdo-images.com/images/pic1424162_t.jpg,2012,Linda Ārende,"Card Game,Economic",NA,Edgars Zaķis,NA,Country: Latvia,"Auction/Bidding,Hand Management",Brain Games,6.03865,74 130763,"Based on the popular television show by the same name, Storage Wars is a pure auction game where players take the roles of characters from the show and bid on the contents of storage lockers in hopes of winning big. Players begin by selecting one of six character cards. These cards indicate which categories of items are worth extra for you, and you will most likely share a category with another player. At the beginning of each round (called an episode), players draw item tokens, look at them (without revealing them to the other players}, and discreetly place them into any of the four storage lockers at the center of the table. Next, players bid on the lockers one at a time. Do you bid on what you know or try for unseen treasure? When all four lockers have been claimed, players reveal what they've won, or lost. After three episodes, the player with the most money wins. ",//cf.geekdo-images.com/images/pic1422621.jpg,6,30,8,2,30,Storage Wars: The Game,30,//cf.geekdo-images.com/images/pic1422621_t.jpg,2012,NA,Movies / TV / Radio theme,NA,Nick Hayes,NA,NA,Auction/Bidding,Spin Master Ltd.,5.8916,94 130764," Introduction In Mr. Card Game, you are Mr. Card Game, cousin to the (internet) famous Mr. Adventurer, the hero of the Kingdom of Loathing. Mr. Card Game is a rule-breaking, cross-classing monster killer on a tabletop quest to free King Ralph XI from the Naughty Sorceress. As you and your fellow tabletop adventurers chart a course through the Kingdom of Loathing, whoever buys the right skills, acquires the best stats and can take down the Naughty Sorceress first wins the game and the right to lord it over his or her friends (friends not included with game). Description Mr. Card Game is the official tabletop game of the massive multiplayer online game Kingdom of Loathing. With a mixture of deck-building mechanics and tableau management, Mr. Card Game is a fantasy adventure themed character building card game for 2 to 5 players ages 13 and up which plays in less than an hour. Synopsis Each player begins with a deck of one point stats and a set of basic newbie gear. On your turn, you have the opportunity to select one of the monsters on top of the location draft piles to kill. By defeating a monster, you receive a new item (displayed on the reverse side of the monster card) to add to your tableau, a new stat card to add to your deck and meat tokens you can use on subsequent turns to draft skills. Once one or more of the players thinks they have accumulated enough power from killing monsters, upgrading stats and training skills to defeat the Naughty Sorceress, they may call a March of the Tower where all players have an opportunity to kill her together. They player with the highest power and enough to kill the Sorceress, wins. Strategy The gameplay in Mr. Card Game is a hybrid of deck building and tableau management. Mr. Card Game is a game of drafting, not only drafting items and skills, but also the stat cards necessary to use those items and skills most effectively. You want to plot a course through the locations in the game which maximizes the synergy of the skill and item cards you draft into your tableau with the stat cards you draft into your deck. All the while managing your level of meat, the currency of the realm you acquire from killing monsters, which you need to purchase the skills which make you better. Tactically, the game relies upon your management of your tableau, when to use or sell items, and how effectively you craft the hand of cards necessary to defeat your target or perhaps even win the game. ",//cf.geekdo-images.com/images/pic1969599.png,5,60,13,2,60,Mr. Card Game,60,//cf.geekdo-images.com/images/pic1969599_t.png,2014,"Zack ""Jick"" Johnson","Card Game,Video Game Theme",NA,"Richard James,Graydon Schlichter","Mr. Card Game: Character Cards,Mr. Card Game: Mr. Store Cards",Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building,Hand Management",Evertide Games,6.16863,116 130792,"Ack, the princess has been captured once again by an evil sorcerer! She should really stop hanging about in places where she can be captured so easily. Well, that's neither here nor there for now – let's get out there and free her from the enchanted tower. In Der verzauberte Turm, one player plays the sorcerer and at the start of the game he hides a key under one of 16 spaces on the game board. The other players collectively take the part of Robin, who tries to find the key before the sorcerer can reach it. No matter who finds the key first, though, that player gets to try the key in one of the six locks on the tower; if he chooses the right one, the princess jumps free of the tower and that player wins. If not, the sorcerer hides the key once again, and everyone moves back to their starting locations. The sorcerer starts the game on a supplementary movement board that takes him eight spaces to cover, giving Robin time to search various locations first for the key. (Robin and the sorceror are apparently magnetized, and when the character passes over the key location, the key will "clack" to its underside.) How do the pieces move? Each turn the sorcerer rolls a symbol die that shows which character moves first that turn; the Robin players take turns rolling a number die, which has values for both Robin and the sorcerer. Thus, they jockey back and forth to reach a location that only the sorcerer knows. Will the princess find freedom once again, at least for a little while? ",//cf.geekdo-images.com/images/pic2303487.jpg,4,25,5,2,15,The Enchanted Tower,25,//cf.geekdo-images.com/images/pic2303487_t.jpg,2012,Rolf Vogt,"Bluffing,Children's Game,Dice,Fantasy",NA,"Inka Brand,Markus Brand",NA,NA,"Dice Rolling,Roll / Spin and Move","999 Games,Bergsala Enigma,Brain Games,Devir,Drei Magier Spiele,G3,Gigamic,Lion Rampant Imports,Swan Panasia Co., Ltd.",6.85867,503 130827,"–"The dead king's tomb. Hmm, spooky and mysterious, but the dead king was rich. There must be a big treasure there." –"Yeah, right... And traps, too. And monsters. I'm not sure it's a good idea." –"Well, can't be worse than when we tried to snatch the dragon's eggs, I reckon." –"Can't be." The two thieves looked at each other silently for a while. –"Y'know what? We split, join other adventurers, let 'em do the hard work, then snatch the treasure." The thief's twin brother smiled. –"Sounds like a plan." There are too many monsters and adventurers in this dungeon. The dead king's treasure is well-guarded, but adventurers are fearless! Try to keep your secret character in the dungeon as long as possible, or to exit the dungeon with the treasure. Rumble in the Dungeon is a simple bluffing and guessing game for the whole family. The twelve characters start in the dungeon. Each player receives two secret character tokens. In turn, players will move one of the characters inside the dungeon, or pick a victim and eliminate that character from the game. The player who keeps his secret characters in the dungeon the longest wins the round. During play, the other players' moves provide clues to their identity, unless of course they bluffed by moving other characters on purpose... Everyone tries to identify and expel the other players' characters while keeping their own safe. Furthermore, if a character exits the dungeon with the dead king's treasure chest, he wins the round! Integrates with Rumble in the House ",//cf.geekdo-images.com/images/pic3297337.jpg,6,20,8,3,20,Rumble in the Dungeon,20,//cf.geekdo-images.com/images/pic3297337_t.jpg,2012,Kwanchai Moriya,"Bluffing,Deduction,Party Game",NA,Ken Rush,Rumble in the House/Dungeon: Dice Tower 2014 promo,NA,"Modular Board,Pick-up and Deliver,Point to Point Movement,Secret Unit Deployment","Asmodee,CMON Limited,Flatlined Games,Heidelberger Spieleverlag,IELLO",6.3225,500 130841,"A nail-biting card game that features all the key elements of the familiar Stratego Original board game: you'll secretly set up your battle lines and try to capture the enemy Flag (from the back of box). In this two-player game, each player has his own deck. Draw a hand of eight cards and choose five of them to place face down on your battle line. Begin your turn by filling in any empty slots in your battle line, then choose a card from your battle line and use it to attack a card in your opponent's line. The card with the higher rank wins. Some cards have special reveal abilities, such as the Scout that lets you look at two cards in your opponent's battle line. Find your opponent's flag to win the game. ",//cf.geekdo-images.com/images/pic1422975.jpg,2,20,8,2,20,Stratego Card Game,20,//cf.geekdo-images.com/images/pic1422975_t.jpg,2012,NA,"Bluffing,Card Game,Deduction,Fighting,Memory",NA,Nick Hayes,NA,Stratego Series,"Memory,Secret Unit Deployment","Jumbo,Patch Products",5.97761,67 130877,"In Blood Bound, a deduction game played in 15-30 Minutes, players assume the roles of members of two clans – the brutal, animalistic warriors of the Clan of the Beast and the graceful, deadly members of the Clan of the Rose – and (with an odd number of players) the human inquisition. Disguised by a secret identity, they try to kidnap the Elder of the opposing clan or give their lives for the benefit of their own Elder. Malicious attacks, aimed indiscretions, and assistance from others will slowly uncover the truth: Who fights for whom? And who is the Elder? At the start of the game, each player knows three things: Who he is and to which clan he belongs That a few other players are his allies, while everyone else is the enemy of both him and his clan The clan to which one of his neighbors belongs – although some characters can lie about their clan identity Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation. Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice. In the end, if you capture your rival clan's Elder, you win – but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game. ",//cf.geekdo-images.com/images/pic1736354.jpg,12,30,14,6,30,Blood Bound,30,//cf.geekdo-images.com/images/pic1736354_t.jpg,2013,NA,"Bluffing,Deduction,Fantasy,Horror,Negotiation,Party Game",NA,Kalle Krenzer,NA,"Vampires,Werewolf / Mafia","Partnerships,Role Playing,Variable Player Powers","Arclight,Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Heidelberger Spieleverlag,Swan Panasia Co., Ltd.",6.72842,1028 130882,"Cardline: Animals is a card game played with approximately 100 cards. Both sides of each card depict an animal, its name, and its class (amphibian, mammal, etc.), while its average length, weight, and lifespan are printed on only one side of the card. For each game, players decide before playing whether they're comparing animal lengths, weights, or lifespans. At the start of the game, each player places a number of animal cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards. After placing the card, the player reveals the characteristics on it. If the card was placed correctly – that is, with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau. The first player to get rid of all her cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, she wins; otherwise play continues until a single player goes out. ",//cf.geekdo-images.com/images/pic1714093.png,8,15,7,2,15,Cardline: Animals,15,//cf.geekdo-images.com/images/pic1714093_t.png,2012,Gaël Lannurien,"Animals,Card Game,Educational",NA,Frédéric Henry,NA,Cardline,NA,"Asmodee,Asterion Press,Bombyx,Gém Klub Kft.,GoKids 玩樂小子,REBEL.pl,REXhry",6.64773,1102 130899,"The holiday-themed 12 Days takes the familiar "Twelve Days of Christmas" song and twists it into a quick-playing card game. Over twelve rounds, players try to re-gift unpopular cards while keeping cards that are strong enough to win the day, while also keeping a careful eye for bonus scoring at the end of the game. The gift deck consists of eighty cards: one partridge in a pear tree, two turtle doves, and so on up to twelve drummers drumming, as well as one card each for Mr. and Mrs. Claus. Shuffle this deck, then deal each player twelve cards. Each round a new holiday card is up for grabs, with the cards ranked from 1 to 12 and being worth 1-12 points. In a round, a player: Gifts a present to the player to his left, Opens presents and tries to win the day with the best present, and Buys a new gift to refill his hand. More specifically, all players simultaneously pass one face-down gift card to their left-hand neighbor. Then everyone chooses one gift card in hand and reveals them simultaneously. Whoever plays the lowest gift card wins that round's holiday card; in the event of a tie for lowest, with the Clauses counting as zero, then the next lowest card wins. Each player then draws one card to bring their hand back to twelve cards. After twelve rounds, players score points for each holiday card they've collected. In addition, whoever holds the most gift cards for each rank scores as many points as that rank, with all tied players scoring in the event of a tie. Whoever has the most points wins. Happy holidays! ",//cf.geekdo-images.com/images/pic2748142.jpg,5,15,8,3,15,12 Days,15,//cf.geekdo-images.com/images/pic2748142_t.jpg,2011,Echo Chernik,Card Game,NA,"James Ernest,Mike Selinker",NA,"Crowdfunding: Kickstarter,Holidays: Christmas","Auction/Bidding,Set Collection,Trick-taking","Calliope Games,Gamesmith, LLC",6.54205,766 130907,"In the card game Jungle Brunch, everybody is very hungry, so what food can you find for your animals? You need to find the tastiest food, but watch out for dangerous predators that hope to eat you! Play your cards carefully, escape from the tigers, and keep an eye on the sky in case a vulture is watching you – after all, little animals make a great dessert! Each player has an identical deck of 22 animal cards; at the start of the game, players shuffle their decks, then draw six cards as a starting hand. Someone shuffles the plant deck, then lays out plants until at least one (regular or famine) card is available for each type of plant and at least 3-7 plant cards are available (with the number depending on the number of players). Each turn the starting player lays down two cards – one face-up and the other face-down – then each other player does the same. Players then reveal all their cards and work their way down the food chain: Bats attack herbivores, weakening them and making them eat more slowly; snakes scare away the strongest animal; elephants, tigers, buffaloes and monkeys then eat (one card) in order of their strength, from high to low; elephants eat nuts, or bananas if no nuts remain; tigers eat the highest-valued buffalo or monkey; buffaloes eat herbs, then bananas; monkeys eat anything but prefer bananas; warthogs eat last but consume two items; the animal young copy the animal they're played with and eat at the same time; vultures feed on buffaloes and monkeys that are forced to eat famine cards – or any such animal that fed. (They're not that choosey, really.) Animals can also be played in matching pairs, which prevents them from being eaten but restricts them to only one food card. After the round ends, each player draws two more animal cards from his deck, the plant selection is replenished, then a new round begins, with the player who ate first in the previous round playing first now. As soon as players have only four cards in hand or the plant selection can't be refilled, the game ends, and the player with the most food points wins! ",//cf.geekdo-images.com/images/pic1422658.jpg,5,20,6,2,20,Jungle Brunch,20,//cf.geekdo-images.com/images/pic1422658_t.jpg,2012,Mauro Pelosi,"Animals,Card Game",NA,"Luca Bellini,Luca Borsa",NA,NA,"Hand Management,Simultaneous Action Selection","Cube Factory of Ideas,Delta Vision Publishing,Giochi Uniti,KADABRA,Magellan,Quantuum Magic,Stratelibri,Swan Panasia Co., Ltd.",6.06983,121 130908,"Everyone knows that on the U.S. frontier in the days of the Wild West, a person could work hard as a settler who establishes a hotel or saloon or as a prospector who mines for gold and other treasures – or a person could try to take the easy way out by robbing all those who did the hard work. In Desperados, players are card sharpers, highwaymen or bank robbers who want to "earn" what they need to live out the rest of their lives in comfort. Well, most players fall into that category, but one takes the role of marshal and tries to keep the other players honest. During set-up, a money tile is placed in each bank, a poker tile in each city without a bank, and a stagecoach in a randomly-determined city. Each outlaw starts in a city, and the marshal has both a marshal token and a number of sheriffs equal to the number of outlaws, with these tokens starting wherever the marshal places them. The game lasts five turns, with five movement cards played by each player in each turn. Each player has an individual hand of movement cards, including a "Saloon" card that allows a player to stay in the same location. The marshal moves the stagecoach, moves each sheriff (or leaves them in place), then the marshal and the outlaws alternate laying five face-down movement cards. If an outlaw wants to take an action in a city – robbing a bank, a card game, or a stagecoach – he must show his location card to the marshal, then place his wooden disk on that location. Once all five movement cards have been placed, the players all reveal the first card and move their tokens. If the marshal is in the same city as an outlaw, that player is jailed and loses all movement and action for the remainder of the turn; that player also loses that movement card for the remainder of the game. If an outlaw is in a location with his action disk, he can take that action – as long as more outlaws are present than sheriffs. (Players pool their money, so there's no dispute over which outlaw robbed a place.) Once players finish their five movements, they pick up all their movement cards, the marshal replaces stolen tiles (and adds a second stagecoach in the second turn), and a new turn begins. If at the end of the game, the desperados have collected $4,000 or more per outlaw, then they win the game; otherwise the marshal wins as the outlaws – despite stealing huge amounts of funds – have not secured enough funds to guarantee their livelihood in their golden years. ",//cf.geekdo-images.com/images/pic1422748.jpg,6,90,12,3,90,Desperados,90,//cf.geekdo-images.com/images/pic1422748_t.jpg,2012,Dennis Lohausen,American West,NA,Florian Racky,NA,NA,"Co-operative Play,Point to Point Movement,Simultaneous Action Selection","Argentum Verlag,Passport Game Studios",6.55833,126 130911,"Game description from the publisher: Behind the façade of the great Gotham City lies an active underworld of criminal activity. In Batman: Gotham City Strategy Game, you'll play as one of Gotham City's greatest villains – The Joker, The Penguin, Killer Croc, or Two-Face — and lead your gang of henchmen to try to become the King of Crime in Gotham City! But beware, as your hold on the city increases, so does the chance of your plans being foiled by Gotham's protector – Batman! During the game, players collect resources of information, money and threat; threat is used to exert your rule over blocks in Gotham City, and control of blocks allows you to collect income on these blocks of either information or money. Money is used for leveling and to hire henchmen who will help you rule city blocks and fight better against other villains and Batman. Information is used for leveling and moving your villain and henchmen through the city blocks. Leveling works as follows: Each villain has a combat dial with ten levels. Each click of the dial shows a requirement that you will need to advance to the next level: information, money, henchmen, or blocks controlled. The first player to reach level 10 with his villain wins. On every even number level, players will acquire special abilities unique to their villain. Each turn a player will play a Criminal Plot card which will either produce an income for the ruler of a certain block or trigger the Bat Signal, which calls in Batman! When Batman moves into a block with a Villain, a fight occurs using the two custom Batman dice included with the game. If Batman wins, the villain and his henchmen must flee to their hideout and Batman restores order in that block of Gotham City; if the villain wins, they have defeated Batman (for the time being) and Batman returns to the Batcave, increasing his combat effectiveness as he plans for the next encounter. ",//cf.geekdo-images.com/images/pic1665901.jpg,4,60,14,2,60,Batman: Gotham City Strategy Game,60,//cf.geekdo-images.com/images/pic1665901_t.jpg,2013,Chris Raimo,"Comic Book / Strip,Movies / TV / Radio theme",NA,Paolo Mori,NA,"Clix,Comics: DC Universe,Superheroes","Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling,Grid Movement,Point to Point Movement,Variable Player Powers",WizKids,6.15311,660 130912,"Game description from the publisher: Dice-building comes to Middle-earth! In The Lord of the Rings Dice Building Game, which uses the dice-building game engine from Quarriors, players lead an army of brave men, wise elves, battle-hardened dwarves, and even the short-statured but stout-hearted hobbits – represented by custom dice – to stand between Sauron and his armies of orcs, goblins, trolls and ringwraiths as they scour the land to find The One Ring. Gain glory for your people as you work together to defeat Sauron and save Middle-earth! The player with the most glory points wins unless playing the full coöp variant where players win or lose as a team. ",//cf.geekdo-images.com/images/pic1624163.jpg,4,30,14,2,30,The Lord of the Rings Dice Building Game,30,//cf.geekdo-images.com/images/pic1624163_t.jpg,2013,NA,"Dice,Fantasy,Movies / TV / Radio theme,Novel-based",NA,"Mike Elliott,Eric M. Lang,Brett Myers,Jeph Stahl",NA,"Quarriors Pool Building system,Tolkien Games","Co-operative Play,Deck / Pool Building,Dice Rolling",WizKids,5.73361,532 130960,"Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily. The 22 x 34 area map covers Eurasia to India and the Urals, plus the Americas. Military units are 5/8" blocks, of 7 types (Infantry/Tank/Fortress/AirForce/Carrier/Fleet/Submarine), in 7 different colors (Germany/Italy/Russia/Britain/France/USA/Neutral). The mix of over 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 110 markers of various types. The game starts in 1936, with all 3 Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace). You can win peacefully by: • Economic Hegemony (total of Production + secret Peace Dividend values + Atomic Research is the greatest in 1945, or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages and be able to deliver it to a Main Capital). If there is war, you can still win by either of the above methods (with extra Economic Hegemony victory points available), or by: • Military Victory (capture TWO enemy capitals out of nine: each player controls three). Economic production underlies all forms of power in the game. Production is the LEAST of controlled Population (cities), controlled Resources, and Industry (which starts low and can be built up with Investment cards), except that Resources can be ignored if at Peace. Powers can spend their current economic Production on either: • Military units (new 1-step units or additional steps on existing units), OR • Action cards, which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units), OR • Investment cards, which have Technological values (to enhance unit abilities) and a Factory value (the only way to increase Industry levels). Building a unit step or buying a card costs 1 Production. Simple. You can’t inspect cards bought until after you have spent all Production. Initially, the Axis economy is Population/Resource limited, but ahead in [war] Industry, while the West and Russia are Industry-limited, with adequate empires of Population and Resources. Throttling/limiting rival economies by denial of Population/Resources is a key form of competition. In peacetime, this is primarily done via Diplomacy, committing Action cards to gain control of minor nations and their Population/Resources, or to deny or reduce Rival control of them. At war, this can be done more directly by military conquest on land, by Naval/Submarine blockade of trade routes at sea, and by Strategic Bombing of enemy Industry by air forces. The early phase of the game tends to revolve around: • Diplomatic infighting (using Action cards), to gain minor nations (Czech, Rumania, etc) for their Population and Resources, and • Industrial buildup (via Investment cards), with • Military buildups (with the nature of forces being built being unknown to opponents), • Technology advancement (also via Investment cards), and some • Military operations (using Action cards for Command), which can include Violating (attacking) neutral minors to gain Population/Resources when Diplomacy fails. If the game continues peacefully due to imposing defenses or player inclination, pressure builds as players approach a Production of 20, as secret Peace Dividend chits may take someone over the 25 Victory threshold. Or players may succeed in developing the Atomic Bomb and steal a victory that way. At some point, however, one Power (seeing opportunity or necessity) may Declare War on another. The victim gets immediate economic benefits in reaction, but military reality comes to the forefront from this point onward. The third party may well continue its economic development in peace. Or not. Unit movement is by Command card, which specifies a Command Priority letter that determines order of movement/combat and a Command Value number that determines the maximum number of units that can be moved. Command cards are only valid during one specified Season (Spring/Summer/Fall), so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season. But HandSizes are limited, so each player must balance competing demands for card resources with military security. Combat occurs when rival units occupy the same area, and is executed by units firing in order by Type (defenders firing first amongst equal types), rolling dice for hits. Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground, naval, air, sub). Land combat is one round per Season while sea battles are fought to a conclusion. Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move). Triumph & Tragedy is a true three-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each other), and only ONE player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and co-operation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering THE crucial geopolitical decade of the 20th century in 4-6 hours. ",//cf.geekdo-images.com/images/pic2497742.jpg,3,240,12,2,240,Triumph & Tragedy,240,//cf.geekdo-images.com/images/pic2497742_t.jpg,2015,"Charles Kibler,Rodger B. MacGowan","Economic,Negotiation,Political,Territory Building,Wargame,World War II",NA,Craig Besinque,NA,Block wargames,"Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Hand Management,Secret Unit Deployment",GMT Games,8.38356,857 130997,"Flames of War is a World War II tabletop game where you use armies represented by painted miniature tanks, soldiers, artillery, and aircraft against another similar opponent's force. To begin all you need is the Flames of War book/rules and a starting force of miniatures depending on what type of army you want to collect. The game uses 15mm scale (around 1:100) miniatures, allowing miniatures from other manufacturers to be used. The game aspires to provide a good balance between playability and simulation and has a typical game running under 2 hours. New starter for Flames of War 3th edition of rules; with A 52 Page Full Colour Quick Start Guide, A 296 Page Full Colour Complete Rulebook, More Than 118 Finely Detailed PLASTIC Miniatures, V1 Flying Bomb Terrain Feature, Cardboard Terrain, Tokens, Objective Markers, Army Lists and 20 Dice. This Starter was designed for new players in mind, to learn the basic of the game; but every model fits the existing FOW range. ",//cf.geekdo-images.com/images/pic1425180.jpg,2,120,12,2,120,Flames of War: Open Fire!,120,//cf.geekdo-images.com/images/pic1425180_t.jpg,2012,Evan Allen,"Fighting,Miniatures,Wargame,World War II",NA,Phil Yates,NA,Flames of War,"Area Movement,Dice Rolling",Battlefront Miniatures Ltd,7.28627,51 130999,"Sometimes even imps in Hell get to take a break, and if it's a really hot day – which it usually is since, you know, it's Hell – the imps head to the bar at the Last Judgment Inn. Rather than each imp paying for its own drink, however, they play a dice game to determine who's buying the next round of Diavolo, the "drink that keeps imps really red in the face". Each turn in Diavolo, someone rolls the ten dice: three each of red, black and white, and one special big grey die. This last die – the "order" die, if you will – gives players an order, and they must then decide as quickly as possible which of the colored imp pieces they must grab. An order might have them checking which color of dice has the largest or smallest sum, which color has the biggest difference between two dice, which color die is closest to the gray die, and so on. If a player takes the wrong imp (or no imp at all), he loses one of his gems. When all but one player have been eliminated, this final player wins. If you're getting low on gems, don't despair as you can sometimes gain more. If the instruction on the order die would allow you to grab two (or even three) imps, then you must instead grab the gray imp. Doing so nets you a gem – unless, of course, you're wrong. ",//cf.geekdo-images.com/images/pic1425740.jpg,6,15,10,2,15,Diavolo,15,//cf.geekdo-images.com/images/pic1425740_t.jpg,2012,NA,"Dice,Party Game",NA,"Corentin Lebrat,Gilles Lehmann",NA,NA,"Dice Rolling,Simultaneous Action Selection","Asmodee,Esdevium",6.05165,339 131006,"Evil Intent is a game in which you play one of many evil geniuses trying to take over the world. Each player has a secret scheme, ranging from building a "Lunar Death Ray" to "Cloning World Leaders". Your goal is to send your henchmen out into the world to steal and kidnap everything and everyone you need to accomplish your scheme — all while thwarting your opponents! Secret agents will also be lurking about, trying to stop you. The first player to complete his scheme and take over the world wins! ",//cf.geekdo-images.com/images/pic1854857.jpg,6,60,12,2,60,Evil Intent,60,//cf.geekdo-images.com/images/pic1854857_t.jpg,2014,Christian Strain,"Adventure,Spies/Secret Agents",NA,"Erin McDonald,Christian Strain",NA,Crowdfunding: Kickstarter,"Action / Movement Programming,Area Movement,Card Drafting,Dice Rolling,Point to Point Movement,Set Collection,Variable Player Powers",Kraken Games,5.87045,88 131014,"Carcassonne: Winter Edition brings snow to the familiar Carcassonne setting, with knights still patrolling the cities, farmers still trying to feed the nation, and highwaymen who even travel on roads behind the city walls. Carcassonne: Winter Edition, which plays the same as the Carcassonne base game, includes the same 72 tiles as Carcassonne in addition to twelve new basic tiles. The Z-Man English edition includes the Gingerbread Man Expansion for the first print run only. ",//cf.geekdo-images.com/images/pic1425265.jpg,5,40,8,2,40,Carcassonne: Winter Edition,40,//cf.geekdo-images.com/images/pic1425265_t.jpg,2012,Anne Pätzke,"City Building,Medieval",NA,Klaus-Jürgen Wrede,"Brettspiel Adventskalender 2015,Carcassonne: Winter-Edition – Der Lebkuchenmann,Carcassonne: Winter-Edition – Die Kornkreise",Carcassonne,"Area Control / Area Influence,Tile Placement","999 Games,Bard Centrum Gier,Devir,Filosofia Éditions,Hans im Glück Verlags-GmbH,Hobby World,MINDOK,Piatnik,Z-Man Games",7.51853,1135 131060,"Ready to Rock! is the first party game set at a concert, and everyone wants to be the first rocker who reaches the stage. To maximize the concert feel, pictures taken at real concerts are used on the cards and guitar picks are the player pawns! While Ready to Rock! is a pure card game, it also uses mechanisms of placement games. The rockers play their route cards, which represent the audience, then they move in different directions through the crowd so that in each match rockers will reach the front row through different paths. Moreover to advance in every gig, rockers must obstruct other players' progress, perhaps pushing others back by using a special card or blocking their way with a wall card. What creates walls at a concert? Obviously the Mosh Pit, the Hell's Angels, and the Headbangers! A rocker once blocked should not despair as he can always change the direction of the crowd to open up new paths to move in other directions. In addition, Body Surfing might help you pass the obstacle and run toward the stage! In the game, each rocker starts with four cards and can draw one card each turn. During his turn, he can play at most two cards. Cards are divided in three types: routes and walls – which have already been explained – and instants. The latter are bonuses he can use for himself (e.g., if you get "beer", then you can draw two cards, or with "flashing tits" a player can use three cards in a turn) or against one opponent, such as "ear plug" (which makes him skip a turn), and "smashed beer" (which makes him discard two cards). There are also "Ready to Rock!" card, special cards that activate one of the stage cards to generate unforeseen effects on all rockers: "special guest" forces every rocker to draw one card, while "shitty weather" makes everyone discard one card and "fire explosion" muddles everything up by rotating all the path cards 180º. Ready to Rock! is a game with a unique real setting and is easy to learn, although some strategy tips are essential to win the game. Given the content of some cards, the game is not suitable for children: for instance, in "lots of beer" there's a guy drinking two beers at once and in "flashing tits" a girl shows her tits to the entire stadium. It's perfect, however, by the age of 14! ",//cf.geekdo-images.com/images/pic1779134.jpg,9,20,9,3,20,Ready to Rock!,20,//cf.geekdo-images.com/images/pic1779134_t.jpg,2012,Dario Quadri,"Card Game,Humor,Music,Party Game,Racing",NA,Tommaso Bonetti,NA,NA,"Area Movement,Card Drafting,Point to Point Movement",(Self-Published),6.34442,95 131111,"Codex: Card-Time Strategy is a customizable, non-collectible card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play. The goal of the game is to destroy the opponent's base. To do this, players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue. ",//cf.geekdo-images.com/images/pic3302062.jpg,5,45,13,2,45,Codex: Card-Time Strategy – Deluxe Set,45,//cf.geekdo-images.com/images/pic3302062_t.jpg,2016,NA,"Card Game,Fantasy,Fighting,Video Game Theme",NA,David Sirlin,NA,"Crowdfunding: Kickstarter,Fantasy Strike","Deck / Pool Building,Hand Management,Secret Unit Deployment,Variable Player Powers",Sirlin Games,8.47145,531 131118,"Note: There are updated official rules from the publisher that clear up many of the rules questions that arise from rules in the box. It is highly recommended that players use the latest rules for learning/teaching the game. http://www.whatsyourgame.eu/downloads/Asgard_rules.pdf The end of days is close. Darkness and light will clash. All Gods know what this means for them. Blood ties will no longer be respected, brother will fight against brother, and no man will spare another. Odin, Freyja, Týr, Loki, Hel, Thor, and Baldr forge their plans and promise great rewards to the ones who will help them prevail. Eventually Fenrir, Mímir, and Surtr will join the battle. Ask for help at the right time, and the gods will grant you their powers. Will you ask Freyja to recruit the fallen warriors of Valhalla, or will you use the cunning of Loki and Hel to make an opponent's armies die or switch sides at a critical moment? Will you ask Týr to help win a decisive battle, or will you consult Mímir's wisdom in order to gain a tactical advantage? In Asgard, you want to support the gods by erecting temples and by convincing brave warriors and mighty giants to side with them. You can influence which god will fight which during the final battle — Ragnarök — the outcome of which will depend on how well you strengthened their armies. Beware, only a few of them will come out victorious. Will you side with the right ones? As a mortal, your place in the new world depends on it. ",//cf.geekdo-images.com/images/pic1529138.jpg,4,120,12,2,60,Asgard,120,//cf.geekdo-images.com/images/pic1529138_t.jpg,2012,Mariano Iannelli,"Ancient,Mythology",NA,Pierluca Zizzi,NA,Vikings,"Simultaneous Action Selection,Variable Phase Order,Worker Placement","What's Your Game?,hobbity.eu,Hutter Trade GmbH + Co KG,IELLO,uplay.it edizioni",6.92024,638 131121,"Equinox is an abstract tile-placement game with 48 different two-sided hexagonal tiles named things such as Night, Day, Sword, Tower; these tiles have a white side and black side that are otherwise identical. One player plays as black and the other as white. They take turns playing tiles from a common pool until all have been played. Each tile has a unique action that affects the tiles around it, the score, or some other gameplay element. At the end of the game, each player scores points for the tiles showing their side, plus any bonus point tokens they have earned. Win by having the highest score! (The beta version of Equinox had only 36 tiles, and players played only one tile each turn instead of two.) ",//cf.geekdo-images.com/images/pic1953688.jpg,2,25,13,2,25,Equinox,25,//cf.geekdo-images.com/images/pic1953688_t.jpg,2012,"Jason Boomer,Alanna Cervenak",Abstract Strategy,NA,Jason Boomer,NA,Crowdfunding: Kickstarter,"Card Drafting,Take That,Tile Placement",Asmadi Games,6.66322,174 131144,"The Perfect Heist is a cooperative/competitive board game that captures the excitement of forming a handpicked crew of professionals to pull off epic heists. You play as petty thieves bent on becoming the world’s most infamous criminal mastermind. To win, you must convince your friends—those gunmen, con artists, and grizzled vets who are “getting too old for this”—to join your crew and take on increasingly more audacious heists to make a name for yourself. You will need skills and equipment to survive. But more importantly, you will need cunning to form crews with other players to pull off large jobs and negotiate your share of the reward. Make and break deals. Forge alliances or hold your friends hostage. Only the most notorious will win. ",//cf.geekdo-images.com/images/pic1429379.jpg,6,60,14,3,60,The Perfect Heist,60,//cf.geekdo-images.com/images/pic1429379_t.jpg,2013,"Josh Alves,Karl Tiedemann,Kendrick Tu","Card Game,Math,Negotiation",NA,Karl Tiedemann,NA,Crowdfunding: Kickstarter,"Dice Rolling,Role Playing,Set Collection,Variable Player Powers",Everwerks,6.25608,74 131183,"Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing. The Wings of Glory: WW2 Rules and Accessories Pack is a complete game system that includes all the rules and accessories necessary to play the WW2 version of the game system. Players will find the core WW2 rules system presented in a beautiful fortyfour-page color booklet with Basic, Standard, Advanced, and a wealth of Optional rules. Also included are all the rules and counters necessary to use special models (such as multi-engine bombers) and special weapons (anti-aircraft guns and air-to-ground rockets). The pack also features four series of Damage Tokens (A, B, C, D); Target, Troop, Anti Aircraft Guns and Bomb cards; airplane consoles; two rulers; and counters. Airplane miniatures are not included; the pack must be combined with two or more WW2 Airplane Packs or Special Packs (each featuring a miniature and its maneuver deck), or with a WW2 Starter Set. ",//cf.geekdo-images.com/images/pic1431294.jpg,99,45,8,2,45,Wings of Glory: WW2 Rules and Accessories Pack,45,//cf.geekdo-images.com/images/pic1431294_t.jpg,2013,"Vincenzo Auletta,Dario Calì","Aviation / Flight,Card Game,Expansion for Base-game,Miniatures,Wargame,World War II",NA,"Andrea Angiolino,Pier Giorgio Paglia","Wings of Glory: World War 2 – Avro Lancaster B Mk.III,Wings of Glory: World War 2 – B-17,Wings of Glory: World War 2 – Bristol Beaufighter,Wings of Glory: World War 2 – Douglas SBD-5 Dauntless,Wings of Glory: World War 2 – Fiat CR.42 Falco,Wings of Glory: World War 2 – FW-190 D-9/D-13,Wings of Glory: World War 2 – Gloster Gladiator Mk.I,Wings of Glory: World War 2 – Heinkel He.111,Wings of Glory: World War 2 – Kawasaki Ki-61 Hien,Wings of Glory: World War 2 – Messerschmitt Bf.109 K-4,Wings of Glory: World War 2 – Messerschmitt Bf.110,Wings of Glory: World War 2 – Messerschmitt Bf.110 C,Wings of Glory: World War 2 – Nakajima Ki-84 Hayate,Wings of Glory: World War 2 – North American B-25 Mitchell,Wings of Glory: World War 2 – P-51D Mustang,Wings of Glory: World War 2 – Reggiane Re.2001 Falco II,Wings of Glory: World War 2 – Republic P-47D Thunderbolt,Wings of Glory: World War 2 – Spitfire Mk. IX,Wings of Glory: World War 2 – Yakovlev Yak-1,Wings of Glory: World War 2 – Yokosuka D4Y Suisei,Wings of Glory: WW2 Airplane Packs,Wings of Glory: WW2 Special Packs",Wings of Glory / Wings of War,"Simulation,Simultaneous Action Selection",Ares Games,7.71611,90 131199,"Soluna is a simple and fast-playing brain teaser for two players. The game consists of twelve double-sided discs; each disc has one of four space-themed symbols (sun, stars, moon, comet) on one side and a different symbol on the other side. At the start of play, the tiles are scattered on the table, creating twelve stacks that are each one tile high. On a turn, you take one stack and place it on another stack that is either (a) the same height or (b) topped by a tile with the same symbol. Stacks cannot be divided. Players take turns until one player cannot make a move; that player loses the game and the other player wins. Soluna is nearly identical to the earlier Bruno Faidutti game Babylon, but the double-sided discs create a new starting set-up for each round. The first player to win four rounds wins the game. Reimplements Babylon ",//cf.geekdo-images.com/images/pic1428611.jpg,2,10,7,2,10,Soluna,10,//cf.geekdo-images.com/images/pic1428611_t.jpg,2012,Steffen Mühlhäuser,Abstract Strategy,NA,Bruno Faidutti,NA,Combinatorial,NA,Steffen-Spiele,6.11452,62 131221,"In Mind Maze players will be told a story and must figure out why and how the story happened by asking questions that can be answered with "Yes" or "No". The person telling the story can also choose to answer with “Not Important” if players start getting too far off track. Mind Maze allows players to test their skills of deduction and investigation, and to get to the bottom of the mystery with as few questions as possible. Players take turns asking questions, and lose a point for every question they ask. Points can be gained by asking specific key questions which also help players to figure out the true version of the story. This encourages players to think carefully about the questions they ask and to work together. ",//cf.geekdo-images.com/images/pic2211761.jpg,8,45,8,2,45,MindMaze,45,//cf.geekdo-images.com/images/pic2211761_t.jpg,2012,NA,Party Game,NA,Dmitry Kibkalo,NA,MindMaze,Storytelling,"Edge Entertainment,Hobby World,Igrology,Magellan,REBEL.pl",5.30274,51 131232,"Bloody hands strangle the city. Beneath the illusion of sophistication there is ever a savage fight for power. As always, the law serves the greedy, corrupt politicians favor the most persuasive, and the local police and feds alike share the profits like so much sweet cake. As the head of your Mafia family in Mafia City, you struggle for control of the city against others like yourself. Each part of the city plays a role in your plans. Actions must be swift and merciless. Underestimate no one. One wrong move is unforgiveable. Through a shadowy hitman you instill fear – but around that iron fist, a velvet glove. You must dance the social dance, pulling strings among the elite. Dance well and you'll be well placed to execute your plans with ruthless precision... ...this city will be yours! The goal of Mafia City is to be the first player to gain a certain number of victory points – that is, proof of your power over the city. Victory points are gained only by controlling locations (i.e., parts of the city). As the head of a mafia clan, each player fights for control over locations by sending his Mafiosi into locations, playing his action cards effectively, using the effects of locations under the players control, and using special characters that appear in the game to his advantage. ",//cf.geekdo-images.com/images/pic1429945.jpg,5,60,12,3,60,Mafia City,60,//cf.geekdo-images.com/images/pic1429945_t.jpg,2012,Marek Píza,Mafia,NA,Petr Bělík,NA,NA,"Area Control / Area Influence,Auction/Bidding,Hand Management",Stragoo Games,6.9589,146 131241,"Texas, 1933 — a new day dawns for the brave pioneers of the American West, like yourself. Under the burning sand, the black gold awaits for your arrival, so what are you waiting for? Get a government lease in one of the richest oil reservoirs, build towers, drill the resources, trade and invest wisely! Only the most audacious amongst you, using a smart strategy, will be able to surpass your competitors and become a true oil tycoon. In Oilfield, you take the role of an American businessman striving for wealth in the early 1930s, who will try to exploit the rich reservoirs in Texas, trading with natural gas and oil in the most profitable markets. Naturally, you will not be alone as other risky entrepreneurs like yourself will try to obtain riches and wealth with their own investments. The goal of the game is to be the player with the largest number of investments (victory points) at the end of the game. You can perform two actions each round of the game: a public action and a secret action. The number of VP you acquire during the game depends on how wisely you manage these actions. ••• Texas, 1933, un nuevo día amanece para los intrépidos pioneros del oeste americano como tú. Bajo las ardientes arenas del desierto, el oro negro espera pacientemente tu llegada... ¿a qué esperas? ¡Consigue una concesión del gobierno en alguna de las zonas de extracción más ricas, construye torres, extrae el petróleo, comercia e invierte con cabeza! Sólo siendo el más audaz en los negocios y con una inteligente estrategia conseguirás superar a tus competidores y convertirte en un auténtico magnate del petróleo en Oilfield. RESUMEN: En Oilfield, te meterás en la piel de un hombre de negocios de la América de los años 30 que, ávido de riquezas, tratará de explotar los ricos yacimientos de Texas y comercializar el gas y el petróleo de la forma más rentable posible. Por supuesto, no estás solo, otros arriesgados emprendedores tratarán de obtener a la vez que tú, la mayor rentabilidad de sus inversiones. El objetivo es ser el jugador con el mayor número de inversiones (PV) al final de la partida. Tendrás la oportunidad de realizar 2 acciones en cada ronda de juego, una pública y otra privada. Estas acciones incluyen la obtención de concesiones sobre terrenos para explotarlos, la construcción de torres para extraer petróleo y gas, así como ampliaciones de refinerías y almacenes, la venta de los productos a los mercados local y nacional, inversión en el mercado de inversiones, etc. De cómo gestiones estas acciones dependerá la cantidad de inversiones (puntos de victoria) que consigas. ",//cf.geekdo-images.com/images/pic3008216.jpg,5,60,12,2,60,Oilfield,60,//cf.geekdo-images.com/images/pic3008216_t.jpg,2016,Nicolas Serrano,"Economic,Industry / Manufacturing,Negotiation",NA,Paco Yanez,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,LUDO,Oil, Gas, and Petroleum","Area Control / Area Influence,Auction/Bidding,Simultaneous Action Selection,Worker Placement",ABBA Games,7.02008,126 131246,"After the release of Siberia from Reiner Stockhausen and dlp games in 2011, the search for resources – gas, charcoal, petroleum, diamonds and gold – in the wilderness of Siberia continues in Siberia: The Card Game with players using investors, salesmen, and workers to extract the most profitable resources. Eight resource cards start on the table, with the three leftmost face-up, and resources of the same type must be extracted from left to right. Each player starts with one worker cards on the table and five action cards in hand; an action card shows a combination of one of the five resources and one of the three workers. On a turn, the player first reveals one of the face-down resource cards, then chooses one of the following: Passes on playing cards and draws two action cards. (A player can hold at most eight cards.) Plays two action cards that bear the same symbol, takes the appropriate action (claim a character or extract resources), then draws one action card. (Any two action cards can be used as a joker, but you need at least one symbol of the appropriate type to take an action.) What do the characters do? Each investor has a different resource symbol, and when you extract that resource in the future, you need to play only one card instead of two. The salesman either boosts the value of a particular resource or the value of a character type at the end of the game. The worker allows you extract more resources. When you extract resources, you take one card from the resource row (starting at the left) for each worker you have in front of you, then replace those cards with face-down cards from the resource deck. When the last resource card is revealed, each player takes on final turn, then they tally their scores, scoring $1,000 for each character and the printed value for each resource card (unless a salesman modifies those values). The player with the highest total wins! The five salesman cards in Siberia: The Card Game can be used as an expansion for Siberia, and rules for this expansion are included. Expands (while also being a standalone game) Siberia ",//cf.geekdo-images.com/images/pic3376210.jpg,4,20,9,2,20,Siberia: The Card Game,20,//cf.geekdo-images.com/images/pic3376210_t.jpg,2012,Klemens Franz,"Card Game,Economic",NA,Reiner Stockhausen,NA,Country: Russia,"Deck / Pool Building,Hand Management","Coffee Haus Games,dlp games,Oya",6.82342,298 131260,"Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it's to the right of all marked-off numbers in the same row. On a turn, the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you're the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this color. When either a player has four penalty boxes marked or a second color is locked, the game ends immediately. Players then tally their points for each color, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic2282547.jpg,5,15,8,2,15,Qwixx,15,//cf.geekdo-images.com/images/pic2282547_t.jpg,2012,"Oliver Freudenreich,Sandra Freudenreich",Dice,NA,Steffen Benndorf,"Qwixx gemixxt,Qwixx: Big Points",Mensa Select,"Dice Rolling,Paper-and-Pencil","Nürnberger-Spielkarten-Verlag,dV Giochi,FoxMind Israel,Game Factory,Gamewright,Gigamic,Kanga Games,MINDOK,Morapiaf,Vagabund,Vennerød Forlag AS,White Goblin Games",6.91727,4333 131261,"From the website: WHO WANTS SOME?! The Koprulu Sector is being ravaged by war. You must stand against your enemies as one of the three powerful races. Will you choose the advanced and mysterious Protoss, the rugged and tenacious Terran, or lead the ravenous Zerg swarm? No matter which race you choose, you will fight for your very survival. The war for galactic supremacy begins NOW! In this version of Risk, players are controlling the three factions from the StarCraft video game, in a battle to control the sector. The players recruit and mobilize their units in order to gain control of the various areas on the board. Battle is resolved using dice as in regular Risk, but also with special power cards which are given to players who control certain areas on the board. As in traditional Risk, players move troops and attack into territories on the board, and face off with opponents in dice battles where higher rolls eliminate opposing forces, with tied rolls favoring the defending troops. Includes 4 ways to play: Basic Training (3-6 players) : the players start on a pre-set map and strive to collect three achievements (controlling certain areas, conquering 10 territories in one turn, etc'). Command Room (3-6 players) : similar to Basic Training, but the players get to set up the map (e.g. placing mineral fields which make certain territories be worth more than others) and place their starting units by themselves. Total Domination (2-6 players) : Closest to the original Risk. The players play until one player controls the entire map. Team Play (4 or 6 players) : Variant of "Command Room" for playing 2v2 or 3v3. ",//cf.geekdo-images.com/images/pic1487287.jpg,6,0,10,2,0,RISK: StarCraft Collector's Edition,0,//cf.geekdo-images.com/images/pic1487287_t.jpg,2012,NA,"Science Fiction,Territory Building,Video Game Theme",NA,NA,NA,Risk,"Area Control / Area Influence,Area Movement,Dice Rolling","USAopoly,Winning Moves Germany",6.47232,233 131282,"Professor Pugnacious, full title Professor Pugnacious' Portfolio of Perils, Pugilism, and Perfidy: The Card Game of Victorian Combat is a fast-paced, tactical, deck-building game in which players take on the roles of rival proteges of Professor Pugnacious, building their decks to defeat adversaries and foil each other in a highly thematic game of Steampunk adventurers combating Gothic horrors. Each player has access to only a portion of the pool of cards that can be purchased, which changes each turn and can be affected by played cards. Players attempt to gain enough Fight to defeat Enemies, as well as Failure to cause their rival players to lose their combats, and Skill to acquire more cards and disable traps. The game ends with the defeat of the Finale, a difficult and rewarding opponent. ",//cf.geekdo-images.com/images/pic1811929.jpg,4,45,14,2,20,Professor Pugnacious,45,//cf.geekdo-images.com/images/pic1811929_t.jpg,2013,Andrea Renaisse,"Card Game,Fighting,Horror",NA,Thomas Eliot (II),"Professor Pugnacious: Age of Industry,Professor Pugnacious: Armies of the Undead,Professor Pugnacious: Great Detectives,Professor Pugnacious: Kickstarter Exclusive Promos,Professor Pugnacious: Mythos Monstrosities,Professor Pugnacious: Treachery on the Trains","Crowdfunding: Kickstarter,Steampunk","Card Drafting,Deck / Pool Building,Simultaneous Action Selection",Sixpence Games,5.98417,66 131287,"After one hundred years in service, the Panama Canal still is one of the most important and impressive engineering achievements in modern times. Built in 1914, it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Canal; its economic impact is profound and has not only developed the region, but in fact helped define shipping throughout the world. In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories, those that could travel through easily and in groups (Feeder class), massive ocean-going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels), and the new standard—designed to the maximum limits of the Panama Canal. These ships are called PANAMAX. In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game. Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system—“pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play. On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which the players use to ship their cargo, minimize transportation fees and increase the net worth of their Companies. Each Company has a limited amount of Stock that the players can purchase in exchange for investing—receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends? There’s more to explore and several ways to win, but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax! ",//cf.geekdo-images.com/images/pic1786212.png,4,100,12,2,100,Panamax,100,//cf.geekdo-images.com/images/pic1786212_t.png,2014,"Filipe Alves,Gil d'Orey","Economic,Nautical,Transportation",NA,"Gil d'Orey,Nuno Bizarro Sentieiro,Paulo Soledade",NA,"Cities: Panama City,Country: Panama","Area Control / Area Influence,Dice Rolling,Pick-up and Deliver,Point to Point Movement,Stock Holding,Worker Placement","MESAboardgames,Arclight,HC Distribuzione,Heidelberger Spieleverlag,Stronghold Games",7.4151300000000004,2513 131321,"This game takes place during The Valkyrie Incident, a time of war and dissension between the five Valkyrie Clans. The game is played over a series of Engagements (or rounds), split betwen a Draft Phase (where each player can Recruit cards for his deck) and a Way Phase (where players play the cards from their decks to win conflicts). With its focus on player interaction, multiple ways to use each card, and a variety of ways to score points, The Valkyrie Incident is unlike any other deck building game. The game is fast, chock full of choices and player interaction. There are six different card types: Valkyrie, Cogdrives, Actions, Assaults, Locations, and Emblems. Each of the first four card types are included in the main deck. Each card has a Clan Emblem (this is the clan it belongs to), a Recruit Cost (this is in the gray), a Strength Value (this is in red), and a special ability which can be used during either the player’s Recruit Turn, or during his Conflict Turn. At the beginning of each game, each player selects an Emblem. Every card recruited by the player is worth 1 point. However, cards of the clan of the player's selected Emblem are worth an additional 1 point. Emblem also grant the player a special once per Conflict ability and a chance to score bonus Conflict cards during the Recruit Turn. Each Engagement, the player who started the War chooses which location the Conflict will take place in. Each Location has an overall effect for the Conflict. ",//cf.geekdo-images.com/images/pic1454595.jpg,2,30,0,2,30,The Valkyrie Incident,30,//cf.geekdo-images.com/images/pic1454595_t.jpg,2013,John Ariosa,Card Game,NA,John Clowdus,NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Hand Management",Small Box Games,6.76957,92 131325,"Timeline: Diversity is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Themes included in Timeline: Diversity are: Discoveries, Arts, Events, Music, Inventions, Monuments, and Sports. Timeline: Diversity can be combined with any other title in the Timeline series (except Timeline: Star Wars). Integrates with: Timeline: Discoveries Timeline: Historical Events Timeline: Inventions Timeline: Music & Cinema Timeline: American History Timeline: Americana ",//cf.geekdo-images.com/images/pic1724658.jpg,8,15,8,2,15,Timeline: Diversity,15,//cf.geekdo-images.com/images/pic1724658_t.jpg,2012,"Xavier Collette,Nicolas Fructus","Card Game,Educational,Trivia",NA,Frédéric Henry,NA,"Timeline,Visual Arts: Painting",NA,"Asmodee,Asterion Press,Esdevium,Galápagos Jogos,Gém Klub Kft.,Lifestyle Boardgames Ltd,More Fun Co., Ltd.,REXhry",6.86546,2384 131332,"Berserk is a fantasy card game that was invented in 1993 and published in Russia in 2003. Since then it has become the most popular collectible card game in Russia, Ukraine, and Belarus. In the ten years of its existence, nineteen expansions for the game have been published. Today there are over 4000 different cards, featuring unique illustrations created for Berserk by various artists throughout the world. Berserk: War of the Realms, the second English-language edition of the Berserk tactical card game, consists of six 30-card ready-to-play decks and 63 cards for customizing. You should start by looking at the comic strip, which explains the rules basics. Begin your first battle, using the Complete Rules as a reference! ",//cf.geekdo-images.com/images/pic1442429.png,4,60,13,2,40,Berserk: War of the Realms,60,//cf.geekdo-images.com/images/pic1442429_t.png,2013,"Sergey Dulin,Ilya Komarov,Uildrim","Card Game,Fantasy,Fighting",NA,"Maxim Istomin,Ivan Popov",NA,"Admin: Better Description Needed!,Berserk,Crowdfunding: Kickstarter","Area Movement,Dice Rolling,Hand Management,Variable Player Powers","Asmodee,Hobby World",6.54831,249 131357,"You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you. ",//cf.geekdo-images.com/images/pic2016054.jpg,6,15,9,2,15,Coup,15,//cf.geekdo-images.com/images/pic2016054_t.jpg,2012,"Luis Francisco,Stephanie Gustafsson,Andrew Higgins,Alexandr Kiselev,Tomasz Larek,Jarek Nocoń,Guillermo H. Nuñez,Alejo Vigliani,Uros Vuckovic,Weberson Santiago","Bluffing,Card Game,Deduction,Party Game,Political",Coup: Deluxe Edition,Rikki Tahta,"Coup: Inquisitor Promo,Coup: Inquisition,Coup: Jester and Bureaucrat Promos,Coup: Reformation,Coup: Socialist,Coup: Speculator Promo","Crowdfunding: Kickstarter,Dystopian Universe,Postcard Box Games","Memory,Player Elimination,Take That,Variable Player Powers","Indie Boards & Cards,La Mame Games,El Dragón Azul,Foxgames (Poland),FunBox Jogos,Heidelberger Spieleverlag,Igrato,Kaissa Chess & Games,NeoTroy Games,New Games Order, LLC,REXhry,テンデイズゲームズ (Ten Days Games),Zacatrus",7.12316,20679 131366,"Eight-Minute Empire, by Ryan Laukat, is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting resources from the board and the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement, army production, or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also contain resources, which also give points when the game ends if properly collected. Its first version was available as print-and-play, and a regular (Kickstarter funded) version was published in 2013. An expansion featuring a European map is available as an expansion (Eight-Minute Empire: Europe Expansion Board), and a stand-alone sequel has also been published (Eight-Minute Empire: Legends). From the publisher: Build an empire and conquer the land in around eight minutes! In Eight-Minute Empire, 2-5 players take turns selecting a card from six displayed. The card gives a good, and also has an action that the player takes immediately. Actions help players take over the map, but sets of goods are worth points at the end of the game, so players have to balance the two aspects. Eight-Minute Empire is the super-quick area control game with tough decisions. It's easy to learn and perfect for when you only have a few minutes. ",//cf.geekdo-images.com/images/pic1443212.jpg,5,20,13,2,8,Eight-Minute Empire,20,//cf.geekdo-images.com/images/pic1443212_t.jpg,2012,Ryan Laukat,Territory Building,NA,Ryan Laukat,"Eight-Minute Empire: Europe Expansion Board,Eight-Minute Empire: Mountains","Crowdfunding: Kickstarter,Eight-Minute Empire","Area Control / Area Influence,Area Movement,Card Drafting,Set Collection","Red Raven Games,999 Games,Bard Centrum Gier,Brain Games,Competo / Marektoy,Devir,dV Giochi,Hobby Japan,Hobby World,Ideal Board Games,IELLO,Kaissa Chess & Games,Laser plus,MINDOK,Piatnik,Schwerkraft-Verlag,Swan Panasia Co., Ltd.",6.66548,5085 131387,"In the abstract strategy game MOD X, each player has 14 game pieces and 18 score markers, with the goal being to reach an established number of points (determined by the number of players). Players take turns placing a game piece on the board and trying to create scoring patterns – an "X", a "+", or a line, with each pattern requiring five pieces – while simultaneously trying to block their opponents from scoring with these same patterns. After creating a successful pattern, a player places score markers on the board marking these spaces. Players can lose their score markers, however, if opponents create scoring patterns over these score markers on a later turn. The game ends when one player reaches the established number of points (and wins) or a player runs out of pieces; in this latter case the player with the most points wins. ",//cf.geekdo-images.com/images/pic1438163.jpg,4,25,15,2,25,MOD X,25,//cf.geekdo-images.com/images/pic1438163_t.jpg,2015,NA,Abstract Strategy,NA,"Joan Wilkinson,Mark Wilkinson (II)",NA,NA,Pattern Building,Cryptozoic Entertainment,7.32456,57 131389,"There has been a murder, and the stars of ABC's Castle are on the case! In Castle: The Detective Card Game, an easy-to-play murder mystery card game, 2–5 players will play as one of six major characters from the show – each with a unique ability to use during play – as they collect and use investigation cards to narrow down the suspects until they find the guilty party! Special event cards change the dynamics of the investigation as a new suspect could enter the fray, or you could get a new set of investigation cards to aid you. Castle: The Detective Card Game includes two ways to play. You can play a single game, which simulates a single episode from the show, or you can play a whole season. If you play a single episode, whoever finds the killer wins the game. If you play a season match, you play multiple games until one of the players has won two games. ",//cf.geekdo-images.com/images/pic1540859.jpg,5,25,15,2,25,Castle: The Detective Card Game,25,//cf.geekdo-images.com/images/pic1540859_t.jpg,2013,NA,"Card Game,Movies / TV / Radio theme,Murder/Mystery",NA,Matt Hyra,Castle: The Detective Card Game – Murder Board Promo,TV Detectives,"Set Collection,Variable Player Powers",Cryptozoic Entertainment,5.33214,84 131393,"Early in the morning of May 10, 1940, under the Codeword Danzig, Fallschirmjäger from the 7th Flieger Division and 22nd Luftlande executed surprise landings at Den Haag, on the road to Rotterdam and against the Fortress of Eben Emael in order to facilitate German Army Group B's feint advance in Belgium, while the main attack was conducted by stronger Army Group A led by seven panzer divisions from the Ardennes, through a terrain believed uncrossable to armor units. France and the UK reacted immediately, activating the Dyle-Breda Plan, and thus committing their best forces directly into the trap. Then in June the evacuation of Dunkirk was a partial success, but the battle for France was over with an astonishing German victory. Four years elapsed before the Western Allies would come back to the continent and thus finally defeat Germany. Blocks in the West (BITW) recalls, in game form, the most decisive battles fought in the European Theater Front from the invasion of France until the collapse of the Nazi regimen in May 1945. BITW is a game of World War II conflict simulation at the operational level. Although based on historical events and battles, the players in command of the two factions can modify the evolution of World War II on the Western Front. The game is recommended for two, three or four players: one/two control the Western Allies and the other one/two control Germany and Italy. The game is imminently suitable for solitary play: the single player just controls both sides. In this case, playing with Fog of War is mandatory. Developed on a wooden blocks and cubes system over an astonishing 124x87cm full-laminated multicolor map board, Blocks in the West includes no paper components other than the manual. All of the over 900 wooden/plastic components/stickers have been created by the best Italian artisinal industry and painted A buratto, a technique usually adopted for painting car parts and accessories. In terms of scale, a hexagon is approximately 44 miles (70 km) across, a game turn is one month long, and a full-strength counter represents a major military formation (normally a corps) of ca. 30,000 men, 300 Tanks or 300 planes depending on the unit type, equipment, nationality, etc The rules are divided into three major sections which can be learned one at a time. The basic game rules introduce the basic concepts and enables players to start playing the game without too many rules to remember. Then the advanced game rules provide more specific and detailed rules for an enhanced realism, such as the use of fuel and the advanced production system. Finally, for those players who want to get the best out of the game, optional rules can be added as desired; these include Technology Research, Strategic warfare over German factories and U-Boot Campaign in the Atlantic Ocean, Amphibious Invasions, and Parachute Assaults. Blocks in the West can be played standalone or combined with Blocks in the East and Blocks in Afrika. ",//cf.geekdo-images.com/images/pic1706730.jpg,4,120,14,1,120,Blocks in the West,120,//cf.geekdo-images.com/images/pic1706730_t.jpg,2013,"Elisa Ferrotto,Emanuele Santandrea","Wargame,World War II",NA,Emanuele Santandrea,"Blocks in the West: Card Deck,EARLY WAR Card Deck,LATE WAR Card Deck,MIDDLE WAR Card Deck","Block wargames,Blocks Series","Dice Rolling,Hex-and-Counter,Simulation",VentoNuovo Games,8.3125,76 131416,"In a world in which computers have never been invented and coal is the most precious resource, a group of brave pilots board their armored steambots, take their place in the pilot seats of these 30-feet-tall, steam-powered fighting machines, and drive them into fierce arena battles. This is C.O.A.L.: Combat-Oriented Armored League, a two- to four-player card game with a steampunk setting. C.O.A.L. uses an original game mechanism that combines resource management, bluffing, and memory to simulate the heat of a real battle. The game includes four steambot models – each with its own features, attacks, and defensive maneuvers – and eight different pilots, which have special piloting abilities of their own. C.O.A.L.: Combat-Oriented Armored League includes customized rules for two-player games, for battles with three or four players, and for two-vs-two partnership games. Deck-building rules are included for advanced players who want to combine parts to build different steambot models. Duels are quick, typically ending in about ten minutes. ",//cf.geekdo-images.com/images/pic1541503.jpg,4,10,8,2,10,C.O.A.L.: Combat-Oriented Armored League,10,//cf.geekdo-images.com/images/pic1541503_t.jpg,2013,Alan D'Amico,"Bluffing,Card Game,Fighting,Memory,Science Fiction",NA,Stefano Castelli,NA,"Robots,Steampunk","Card Drafting,Memory,Variable Player Powers",Dast Work srl,6.82446,74 131449,"As a captain of industry in the suitably titled game Captains of Industry, you will vie for domination in the cutthroat arena of the marketplace. To do this, you will: Build facilities to control supply, Develop real estate to manipulate demand, Invest in technology to increase efficiency, Complete hidden agendas to secure your legacy, and Undercut the competition to dominate the marketplace! You will depend on your opponents to fuel your expansion as they exploit your production for theirs. Supply and demand are king in this player-driven marketplace! ",//cf.geekdo-images.com/images/pic1766690.jpg,5,150,13,3,90,Captains of Industry,150,//cf.geekdo-images.com/images/pic1766690_t.jpg,2015,"Bryan Fischer,Daniel Solis","Economic,Industry / Manufacturing",NA,Michael R. Keller,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Auction/Bidding,Commodity Speculation",Tasty Minstrel Games,7.20961,357 131450,"One night on the outskirts of the towering magic mountains the shadow of a dragon appears. Now everything is in turmoil, and people are going to search in the depths of the mountain range for its hiding place. This task won't be easy, however, as without the proper items from the village you'll have no chance of defeating the creatures waiting to be found in the dungeon. Take too long to collect the sword, shield and dragon antivenom required, though, as others might have already found the magic items or treasure of the dragon by then. In DrachenSchatten, everyone is in the village and the dungeon looking for different objects, treasures and creatures, and they'll need to perform the action or function of the different items so they can reach their goal without being defeated by dragons and hydras along the way. ",//cf.geekdo-images.com/images/pic1435255.jpg,4,20,8,2,20,DrachenSchatten,20,//cf.geekdo-images.com/images/pic1435255_t.jpg,2012,Jochen Schwinghammer,"Card Game,Fantasy",NA,Jochen Schwinghammer,NA,Animals: Dragons,Set Collection,Adlung-Spiele,5.74421,76 131457,"From publisher: What is it? In Septikon we have tried to re-create a retro-futuristic atmosphere which was popular in games like Fallout and BioShock. The players take role of the owners and leaders of orbital mining battle stations, which are hunting for rich uranium deposits in an asteroid belt. Since there is not enough uranium for everyone, the players have to fight with other space explorers for every asteroid. By using a rich armory of defensive and offensive measures and a loyal crew of their own clones, the player will have to survive a terrible battle and do everything to be first to put the other player out of action. This game is completely unique. Imagine a turn-based game in the Tower Defence genre, where you must not only protect your own prosperity, but also send waves of attackers in your opponent's direction! How do you play? The station is not automated, which makes it much more reliable but at the same time requires a crew for manual operation. The player rolls a die, which determines the distance that one of his obedient clones can travel to the required section, to activate a piece of equipment or a weapon which is installed there. The choice of clones and the goal will depend on the current situation and the player's long-term strategy. The station is completely autonomous. The player can mine and process resources, carry out repairs, defrost new clones to increase the size of his crew — but it's not that easy when you are being attacked by your opponent's entire battle force, and you want to teach them a lesson... The player wins when he puts the other player's station completely out of action. Why should I play Septikon? It's original. Are you looking for something new? We can guarantee that you have never seen a game like this one! It's well developed. Like a good brandy, our game was in development for 12 years — that's 12 years of constant testing and thousands of matches played. It's dynamic. Sid Meier said, "A game is a series of interesting choices." Septikon will not overload or bore you into a stupor. Of course, the player has something to think about every turn, but he has only a limited number of optimal choices. That means that you won't spend too much time waiting your turn. It’s multi-faceted: Consider a whole range of strategies that all deserve to be tried out: Burning. Burn through the opponent’s battle station with your lasers, cutting him off his supplies, ammunition and oxygen. Suppression. Destroy his battle sections and maintenance modules, block his shooters and stop him from recovering. Landing. Attack your enemy with a squad of fully armored and equipped BioDrones. Let them rip through his defenses. Exhaustion. Destroy your opponent’s strategic resources with quick targeted attacks and sneaky diversions, and while he is trying to recover, create an invincible army. Massacre. Focus your entire production on creating nuclear charges. Suppress the opponent’s defenses and drown him in a nuclear fog. What's in the box? 24 clone figures (in two different colors). Each one of them will obediently carry out all your orders and activate different station modules. 160 wooden cubes, representing resources which will be needed to run the station and keep it safe: Oxygen, Metal, Rockets, BioMass, Energy, BioDrones and — obviously — Uranium; 4 nuclear Rockets for those who like it hot; 8 satellite tokens and 8 Energy Shield tokens — efficient measures for launching your own space-to-space grid; 80 damage tokens — during the space battles stations will take a lot of damage, and many sections will be competely put out of action; 1 huge game board with two stations and some space between them; 2 six-sided dice, which in this game are called Random Number Generators. A single roll at the beginning of the turn will determine the "time period" which the player can use this turn. 2 books — One, consisting of just 2 pages, contains the Intro Game Rules, the other, the full rules (8 pages). How did the game come to life? Igrology is one of most successful Russian board game developers. We have created 18 products, many of which are constantly being re-published. In 2011, we have sold over 100,000 copies in total in Russia. Now we are facing a new task, to bring unique ideas to the international games' market. Septikon is the first and very important step for us in that direction. Septikon was created by the Russian game designer Konstantin Seleznev and polished by 12 years of work and thousands of matches. In 2011, Igrology noticed this original game at the Moscow Games Convention "Igroteka Avtorov", where all other publishers did not pay a lot of attention to it due to its very unusual concept and seemingly complicated game board. The Igrology team, together with the game author, spent almost a year creating a setting, fine-tuning game rules, and polishing the design. Now, we have the pleasure of bringing it to all board game fans. During the next year we will be releasing the first expansion, as well as an iPad version of Septikon. ",//cf.geekdo-images.com/images/pic1438797.jpg,2,45,10,2,45,Septikon: Uranium Wars,45,//cf.geekdo-images.com/images/pic1438797_t.jpg,2012,"Sergey Dulin,Artem Zubov","Print & Play,Science Fiction",NA,Konstantin Seleznev,NA,Crowdfunding: Kickstarter,"Grid Movement,Roll / Spin and Move","Hobby World,Igrology",6.6452,100 131493,"Game description from the publisher: Tonight is the night the secret mission "Amun Re" begins. The team, made up of four cunning secret agents, breaks into the museum and thanks to their precise calculations cracks the tricky codes of the security installation. Be it through addition or subtraction, multiplication or division, the numbers on the dice have to be combined so that the results coincide with the code numbers. Who in Secret Code 13+4 will be the first to overcome all the light barriers to get hold of the precious Amun Re mask? ",//cf.geekdo-images.com/images/pic2264038.jpg,4,15,8,2,15,Secret Code 13+4,15,//cf.geekdo-images.com/images/pic2264038_t.jpg,2012,Stefan Fischer,"Educational,Math,Spies/Secret Agents",NA,Jürgen P. Grunau,NA,NA,NA,HABA - Habermaaß GmbH,6.64647,85 131530,"Bilbo Baggins lives in the quaint village of Hobbiton, but today his comfort has been shattered by the arrival of 13 Dwarves. They have convinced Bilbo to embark on a most unexpected journey – but first Gandalf, along with the Dwarves Dwalin, Kili and Fili, must find the other ten Dwarves who are lost in the Hobbit holes of Hobbiton. In The Hobbit: An Unexpected Journey, the players first build the game out of LEGO bricks, then they take turns rolling a special six-sided die. If a player rolls 1-3, he moves his figure the number of spaces rolled and uses a torch to lift a piece out of the Hobbit hole on which he landed. Hopefully the bottom of the piece shows a Dwarf. If so, the player keeps the Dwarf and play passes to the left. If a player finds a Hobbit instead, he lifts a piece out of any other Hobbit hole on the board in an attempt to locate another Hobbit; if the player finds a match, he keeps the pair of Hobbits and is rewarded with the opportunity to peek at the bottom of a piece from any other Hobbit hole. Instead of a Hobbit or Dwarf, some pieces feature a picture of breakfast. Matching two breakfasts allows a player to take a Dwarf piece already obtained by an opponent and return it to the Hobbit hole of his choice. The last possibility when revealing a piece is to find a picture of a rune. Matching two runes allows a player to select another Hobbit hole of his choice; if he finds a Dwarf in this location, he keeps it and play passes to the left. The custom die also features a picture of a map on one side. Rolling the map allows a player to move to any Hobbit hole on the board. After all ten Dwarves have been found, the player with the most Dwarves wins. The game comes with variant rules, including one that shifts the location of Hobbit holes by swinging portions of the board into different configurations. Another variant requires players to find Thorin, the leader of the Dwarves, last. Another places Bilbo in one of the Hobbit holes. ",//cf.geekdo-images.com/images/pic1437760.jpg,4,15,7,2,15,The Hobbit: An Unexpected Journey,15,//cf.geekdo-images.com/images/pic1437760_t.jpg,2012,Max Valembois,"Children's Game,Fantasy,Memory,Novel-based",NA,Cephas Howard,NA,"LEGO Games,Tolkien Games","Memory,Modular Board,Roll / Spin and Move,Set Collection",LEGO,5.50341,88 131568,"Deep within the rain forests of the Yucatan, rival teams of treasure hunters have recently discovered the lost city of Codinca. In the center of the once great citadel stands a stone temple. Local legends tell of great treasures that lie buried beneath the temple, but despite many weeks of searching no doorway has been found. On the top of the temple stands a square stone altar. A small totem stands in the center of this, surrounded by a pattern of sixteen carved tiles. Examining them closely you discover an intricate series of mechanisms which allow the tiles to switch places and turn over, which reveals that each tile has a stone side and a gold side. Carvings on each side of the pillar indicate that a sequence of four key patterns must be made with the tiles to open the temple. Can you be the first to unlock the secrets of Codinca? In Codinca, each player has control of a set of four matching symbol tiles: Air, Water, Earth or Fire. Players take turns attempting to move their tiles into a series of four specific key patterns indicated on the key discs drawn at the beginning of the game; those patterns are a block of four, a line of four, four corners (can be four corners of any nine tiles as well as outside corners) and a diagonal line of four. On each turn a player must either switch and flip one of their own tiles with any adjacent tile, or switch one of their tiles with any adjacent tile and switch the same or another of their tiles with any adjacent tiles or flip two tiles, one of which must be one of their own tiles. In addition, players are allocated three Spirit Card that gives them the bonus move choice of Line Push or Rotate Four. This allows players to disguise their planned moves. On the back of the Spirt Card is a Trap Pattern. This can be used to change a set display of tiles from gold to stone and visa versa to match the pattern on the Trap Pattern. Players can match their required patterns in any order, and the first player to match all patterns wins. ",//cf.geekdo-images.com/images/pic2995800.jpg,4,30,8,2,30,Codinca,30,//cf.geekdo-images.com/images/pic2995800_t.jpg,2012,Leonard Boyd,Abstract Strategy,NA,"Leonard Boyd,David Brashaw",NA,Crowdfunding: Kickstarter,Tile Placement,"Backspindle Games Ltd.,Ninja Division",6.58921,189 131581,"From the official website: "Soccero is the football boardgame that delivers the most exciting and realistic football experience! The game consists of two players or managers moving the player figures and the ball on the game board using dice. The player who has scored more goals by the end of the game wins. The game is designed to serve the skilled and strategic mind - but just as in real football, luck can always bring an unexpected challenge! The Basic Rules make it easy and fun to get into the game. Later the managers may choose to follow the Extended Rules. The extended rules will add more realistic football features to the game turning it more challenging. The extended rules contain special situations such as goal kick, corner kick, throw-in, free kicks and penalty kick." The second edition of Soccero has upgraded components and updated rules including a new kick die to determine routes of the ball. Re-implements Soccero (first edition) ",//cf.geekdo-images.com/images/pic1443243.jpg,2,45,11,2,45,Soccero (second edition),45,//cf.geekdo-images.com/images/pic1443243_t.jpg,2012,NA,Sports,NA,"Jarmo Kuitunen,Martti Ojalainen",NA,"Country: Finland,Sports: Football / Soccer","Grid Movement,Roll / Spin and Move,Simulation","Gamina Ltd,Passport Game Studios",7.18993,134 131616,"Take your place alongside Jules Verne's most famous characters – or try to anyway! Captain Nemo is ready to designate a second officer on the Nautilus, and you need to prove your knowledge in five key areas that are dear to the Captain. Over the six rounds of Nautilus, you must take divers to the bottom of five fields of knowledge: Science, Exploration, Navigation, Engineering and War. In each round, five Domain cards are placed face up on the game board, then players take five Diver cards in hand, with values ranging from 1 to 14. At the end of the round, the Diver values played on both sides of the Nautilus determine how the Domain cards are allocated. Special cards grant special abilities to each player. At the end of the game whoever has scored the most points in a field claims that field – and whoever wins a majority of the five fields wins! ",//cf.geekdo-images.com/images/pic1509958.jpg,2,25,10,2,25,Nautilus,25,//cf.geekdo-images.com/images/pic1509958_t.jpg,2012,Yuio,"Card Game,Novel-based,Science Fiction",NA,Charles Chevallier,NA,"Forgenext,Jules Verne's novels",Hand Management,Libellud,6.19741,135 131646,"Merchant of Venus uses many elements that come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system, their earnings can be used to purchase better ships and equipment (shields, lasers, engines, etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000, $2000, $3000, $4000) in cash and port/factory deeds takes the day. For the 2012 edition of Merchant of Venus from Fantasy Flight Games, the company promises that this revision "remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate." That said, the player count has been lowered from six (in the Avalon Hill edition) to four, with the four races in the game being Human, Whynom, Qossuth, and Eeepeeep. ",//cf.geekdo-images.com/images/pic1134632.jpg,4,240,14,1,120,Merchant of Venus (second edition),240,//cf.geekdo-images.com/images/pic1134632_t.jpg,2012,Henning Ludvigsen,"Economic,Exploration,Science Fiction,Space Exploration,Transportation",NA,"Richard Hamblen,Robert A. Kouba",NA,Solitaire Games,"Commodity Speculation,Dice Rolling,Pick-up and Deliver,Point to Point Movement,Roll / Spin and Move","Arclight,Asterion Press,Fantasy Flight Games,Heidelberger Spieleverlag",7.24314,2890 131788,"In Game Over, each player is a small barbarian looking for his princess, but she's locked away in a dungeon — represented by a 5x5 square of face-down cards — and to free her you need to locate the key. To visit a room, place your character on a card, then reveal it to see what you encounter; perhaps something unfortunate like Blorks, the exit (which you can hope to use later), or perhaps even the key... Game Over is based on the comics of the same name illustrated by Midam. ",//cf.geekdo-images.com/images/pic1971075.jpg,4,15,5,2,15,Game Over,15,//cf.geekdo-images.com/images/pic1971075_t.jpg,2012,Midam,"Card Game,Children's Game",NA,Jérémy Peytevin,NA,NA,Memory,La Haute Roche,6.29859,98 131835,"Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon. Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes. Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents. As a standalone card game with 155 cards, Boss Monster contains everything that 2-4 players need to play. ",//cf.geekdo-images.com/images/pic1732644.jpg,4,20,13,2,20,Boss Monster: The Dungeon Building Card Game,20,//cf.geekdo-images.com/images/pic1732644_t.jpg,2013,"Beau Buckley,Francisco Coda,Katrina Guillermo,Kyle Merritt,David Nyari,Alexander Olsen,Andres Sanabria","Card Game,Fantasy,Video Game Theme",NA,"Johnny O'Neal,Chris O'Neal","Boss Monster: Final Form! Promo Card,Boss Monster: Bast Promo Card,Boss Monster: Bastas Promo Card,Boss Monster: Bom-Boy Factory Promo Card,Boss Monster: Collector Box,Boss Monster: Crash Landing,Boss Monster: Creator Pack,Boss Monster: Epic Multi Heroes,Boss Monster: Hidden Secrets,Boss Monster: Implements of Destruction,Boss Monster: Killa, Man Eating Gorilla Promo,Boss Monster: Klonos Promo Card,Boss Monster: König Croak Promo Card,Boss Monster: Mirrax Promo Card,Boss Monster: Paper & Pixels,Boss Monster: Portable Pack,Boss Monster: Power-Up Pack,Boss Monster: Quothe Promo Card,Boss Monster: Reactor Core,Boss Monster: The Golden Dragon,Boss Monster: The Lost Levels,Boss Monster: Tools of Hero-Kind","Boss Monster,Crowdfunding: Kickstarter","Auction/Bidding,Hand Management,Player Elimination,Take That,Variable Player Powers","Brotherwise Games,Edge Entertainment,Fever Games,Pegasus Spiele,Redbox,Trefl Joker Line",6.36983,7655 131891,"Lost Legends is a fantasy card game by Mike Elliott that combines a streamlined Euro game design and card drafting with an interesting fantasy theme and battle mechanic. Players take on the role of heroes trying to assemble an arsenal of equipment in order to vanquish a series of monsters that they will encounter. The game begins with all players choosing one of five heroes each with their own strengths and weaknesses. Each player fights their own monster; this is not a cooperative game. The monster each hero will likely face is revealed to them before players draft cards for their equipment. An interesting aspect in this game is you may, if the conditions are right, evade a monster in front of you, and pass it to the hero next to you. But be aware if you do this you have to fight the monster you draw next! Players then select an equipment card drafted from a hand of cards, and pass the remainder of the hand to your left to prepare for battle with the monster in front of them. The equipment draft continues in this manner until only one card is left in each hand, which is discarded. Players then compare their drafted equipment to their monster to determine the result of the battle! The game consists of 3 levels filled with monsters to slay and new equipment to pick up. Players need Legend Points to win the game! These come in the form of trophies awarded for most monsters as well as sets of monsters slain. Can you defeat the monsters thrown in your path to glory and become the most Legendary? ",//cf.geekdo-images.com/images/pic1550240.jpg,5,70,10,3,70,Lost Legends,70,//cf.geekdo-images.com/images/pic1550240_t.jpg,2013,"Marko Fiedler,Falk Hansel,Oliver Schlemmer,Claus Stephan","Fantasy,Fighting",NA,Mike Elliott,"Lost Legends: Demon Hunter (Queenie 1),Lost Legends: Forest of the Damned (Queenie 2)","Crowdfunding: Kickstarter,Queen Yellow Wave Box Series",Card Drafting,"Arclight,Queen Games",6.51317,1014 131904,"They were tough times, the days when swords and magic still ruled the world. A long, destructive war had ended, and the entire continent had been unified. Before the empire's subjects had even come to know peace, however, their great emperor fell victim to disease, having never declared a successor... We must not return to that war-torn world! Thankfully you are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son, there are seven candidates for succession, starting with the two lineal princesses. Now, let's get your favorite princess on the emperor's throne! Garner support from all over the country, clash with rival candidates and depend on your special skill! Heart of Crown is a deck-building card game. Each player starts with the same deck, strengthens that deck with strategic cards, and finally one player will declare victory by throning the princess he controls. Each player's deck starts with seven "Rural" territory cards and three "Apprentice Handmaid" succession cards (an unreliable subject). Using the currency (coins) generated by your "Rural" territory cards, you incorporate cards from the market into your deck according to your own strategy. Each player's main goal is to give the princess he's fielded the throne. First, collect stronger territory cards such as "City" and "Metropolis" to increase your coins, and declare fielding a princess using these coins. There are five princesses and one set of twin princesses, totaling six princess cards. Each princess has special support abilities, but with only one of each, you need to be quick to field the right princess and get the support you need! For your princess to take the throne, you must collect Succession Points, which represent the support of your loyal subjects and influential figures in the empire. Once you control 20 Succession Points, you may declare a coronation. Your opponents get one more turn to interrupt your coronation, but if your points remain at or above 20 by your next turn, the coronation succeeds and your princess takes the throne! ",//cf.geekdo-images.com/images/pic3210468.jpg,4,30,12,2,30,Heart of Crown,30,//cf.geekdo-images.com/images/pic3210468_t.jpg,2011,"Haniwa,Yuji Himukai,medilore,Chosuke O-ide,Yuki Takahata,Nemigi Toto","Card Game,Fantasy",NA,ginkgo,"Heart of Crown: Far East Territory,Heart of Crown: Northern Enchantress,Heart of Crown: Path Before Heaven,Heart of Crown: Six City Alliance","Anime & Manga,Heart of Crown","Card Drafting,Deck / Pool Building,Hand Management,Variable Player Powers","FLIPFLOPs,Japanime Games,Japon Brand",7.68491,106 131933,"KerFlip! is a fast-thinking word game that rewards you for making anagrams from a group of letter tiles faster than your opponents can. At the beginning of each round, players simultaneously drop a predetermined number of tiles onto the board, then quickly flip them all ivory side up. (The fronts of the tiles are ivory, while the backs are orange.) At this point the round is a free-for-all, with players racing to call out one word each. If the last player is taking too long to call a word, any of his opponents can "hurry" him by starting the timer; if he doesn't call out a word in 15 seconds, he busts, scoring nothing. Once every player has called a word for the round, they score points in the order they called out the words, so the first player who called scores first, the second player second, etc. The first time a tile is used – that is, while its ivory side is face-up – the tile is worth 10 points. Once it's been scored, flip (or "KerFlip") it to its orange side, reducing its value to 5 points for all other players who used it in the same round. Some tiles, identified by a small number in the bottom right corner, are "premium tiles" that award players cards with bonus point values. At the end of each round, return any unused (ivory) tiles to the draw pouch and sweep all used (orange) tiles into the collection chutes in the game box. The game lasts 15-20 minutes (about 10-12 rounds) depending on the number of players (2-4). To clean up at the end of the game, pick up the game box and gently shake it to funnel the tiles into a collection cup under the board. ",//cf.geekdo-images.com/images/pic1722023.jpg,4,15,8,2,15,KerFlip!,15,//cf.geekdo-images.com/images/pic1722023_t.jpg,2012,Markus Wagner,Word Game,NA,Damon Tabb,NA,"Crowdfunding: Kickstarter,Mensa Select",NA,"AMIGO Spiel + Freizeit GmbH,Creative Foundry Games,Game Salute,Kaissa Chess & Games,Lifestyle Boardgames Ltd,Mercurio",6.43571,63 131982,"We Are Dead: Zombie Mall Massacre! The board game where you and your friends take on the role of the shambling zombie horde. Your goal is simple: turn as many mall shoppers as you can into zombies. Achieving your goal is not simple. Human Heroes attempt to put you down permanently and the roaming horde of your victims is trying to eat up your food supply. We Are Dead is for 2-5 people ages 13+ and plays in about an hour. Art for the game was done by two amazing artists, Mike Morris and Mike Collins. I cannot rave enough about how well they brought the vision for this game to life (or unlife). Players take turns attempting to attack the mall shoppers trying to satisfy their recently unlocked hunger for humans. Players will use attack cards from their hands and infection tokens they receive to defeat heroes and turn the humans. During other players' turns each opponent will have the opportunity to play hero cards in the hopes of stopping the player. This interaction during other players' turns reduces down time and keeps all players engaged in the game. While players are busy with their own struggles, the horde grows from their victims. When the Horde! card appears the players must work together to make sure they do not all lose to the massive horde. We Are Dead is easy to learn, but provides enough depth and random elements to allow for good replay-ability. The game uses a hand management mechanic with elements of co-op play and resource management that add layers of strategy to the game. ",//cf.geekdo-images.com/images/pic1446806.jpg,5,60,13,2,60,We Are Dead: Zombie Mall Massacre,60,//cf.geekdo-images.com/images/pic1446806_t.jpg,2014,"Mike Collins (II),Mike Morris",Zombies,NA,Derak Morrell,We Are Dead: Zombie Mall Massacre – Kickstarter Promo Cards,Crowdfunding: Kickstarter,Hand Management,Never Peak Games,5.21087,69 132018,"Description from the designer: The players in the game take on the roles of Churchill, Roosevelt, or Stalin as they maneuver against each over the course of 10 Conferences that determine who will lead the Allied forces, where those forces will be deployed, and how the Axis will be defeated. The player whose forces collectively have greater control over the surrendered Axis powers will win the peace and the game. Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operation s, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues. The game display for this is a circular conference table that the three players sit around behind their 'seat'. Each player has a staff deck of named personages, such as Secretary Stimson and Anthony Eden that are randomly drawn to make your conference hand. A pre-conference round of cards gives leverage to the winner who then moves an issue toward their side of the table equal to the value of the card played. Play then proceeds with the conference where each player in turn plays a card on one of the issues in the center of the conference table moving it the value of the card toward his side of the table. Each card is an historical personage and they often have bonuses if played on a particular category of issue. Contesting an issue has you move an issue away from an Ally toward your own. At all times each player has his Head of State card (Roosevelt, Churchill, or Stalin) that can weigh in on any issue once per conference by discarding another card. Each use of your personage has a bonus and a potential penalty. Each time Roosevelt is used he may die and be replaced by Harry Truman. Churchill can have a heart attack and miss the next conference, while Stalin's paranoia may cause a mini-purge and reduce his side's effectiveness for the remainder of the conference. The net result of the conference play is players will 'win' various issues with the player who won the most issues gaining leverage in one of the bilateral global issues (UK versus USSR global issue is Free Europe versus Spheres of Influence). The game then moves into a post-conference phase where players implement the issues that they now control. These actions impact three basic game functions: clandestine operations, political activity, and military offensives. Clandestine operations has players try to establish political networks in conquered countries and colonies. Using a very simple mechanic of placing a network or removing an opponent's network, the historical ferment that occurred in Yugoslavia, France and across the world is simply simulated. A country or colony can only have one dominant side's network at any given time, and during political activity players can emplace friendly governments in exile that can be subsequently undermined and replaced if the supporting networks are later neutralized by one of your allies. Once this has all been sorted out, the military portion of the game keeps the score. There is a separate display that abstractly represents the major theaters of war, Western, Eastern, Mediterranean, Arctic (Murmansk convoys and Scandinavia), CBI, SW Pacific, Central Pacific, and Far East. Each of these tracks has a Allied front for which I am looking for some kind of 3D tank piece that advances toward Germany, Italy, and Japan. Using a very simple combat mechanic, each front tries to advance with Axis reserves deploying to oppose the various fronts. A successful offensive advances the front one space, although with overwhelming superiority a two-space breakthrough is possible. Naval operations are simply handled by requiring a defined level of support to advance into an amphibious entry space such as France (D-Day). When a front enters Germany, Italy or Japan they surrender, shutting down military operations, although clandestine and political activity continues until the end of the game. In the background is the development of the A-bomb and Soviet efforts to steal its secrets. If the A-bomb is available Japan can be forced to surrender sans a direct invasion. As I stated this is not a wargame, but a three-player excursion into power politics. The game takes around 3 hours to finish, but I will be including a short and medium scenario. All scenarios end with Potsdam, but you will be able to start later in the war if you only have 1 or 2 hours to play. In addition the game can be played with 3 or 2 players plus solitaire. I am very excited about the new Churchill and large scale playtesting will commence by the end of the month. More to follow... ",//cf.geekdo-images.com/images/pic2467234.jpg,3,300,0,1,60,Churchill,300,//cf.geekdo-images.com/images/pic2467234_t.jpg,2015,"Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Political,World War II",NA,Mark Herman,NA,"Country: England,Country: Soviet Union,Country: United Kingdom,Country: USA",Campaign / Battle Card Driven,GMT Games,7.77253,1284 132019,"(from GMT website:) Blood & Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly "of iron", heavily and totally armored to such a point that their mobility was suspect. It was also the introduction of gunpowder – mostly field artillery – in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot … and it was quite vicious. Historical Note: The game’s title refers to the heavy casualty rates and the names given to many of the fields after the battles: Bloody Meadow, Bloody Field, et al. Blood & Roses is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1-2 hours, per battle. Battles: 1st St. Albans (22 May 1455) marks the first major engagement in the Wars of the Roses. Richard, Duke of York and his ally, Richard Neville, Earl of Warwick, defeated the Lancastrians under Edmund, Duke of Somerset, who was killed during the battle. York also captured Henry VI and forced Henry to appoint him Constable of England. Blore Heath (23 September, 1459) where greatly outnumbered Yorkist infantry used the longbow and a defensive position to drive off the Lancastrian Men-at-Arms. 2nd St. Albans (17 February, 1461) where the Lancastrians drove the Yorkists out of the town and then destroyed Warwick’s strangely deployed army, even when sturdily defended by hedges, caltrops and spiked netting. Towton (29 March, 1461) is easily biggest battle in the box and the biggest in the entire series. It uses over 200 combat units and, much like the actual battle, will probably take a long time to play. It is mostly crash and bash, with little room for maneuver, all fought in a blinding snowstorm!! Barnet (14 April, 1471) a classic battle of planned deployments, but overlapping wings, cries of treason in the lines, fog of war (actual fog), and the excellent use of reserves. Tewksbury (4 May, 1471) a battle that shows one of the key terrain features of the battles in this era, extensive hedges and thick underbrush in otherwise clear fields. Bosworth(22 August, 1485) the best-known battle of the wars and the tragic (I think) death of King Richard III in a battle he should have won. Using the latest information as to where the battle took place, let’s see if you can cancel out the Tudor dynasty. Each game includes: Two double-sided 22" x 32"game-maps 2.5 sheets of counters Rules Booklet Battle Book Charts and Play Aids 2 ten-sided dice Designer: RICHARD H. BERG Developer: Ralph Shelton ",//cf.geekdo-images.com/images/pic1880061.jpg,2,120,0,2,120,Blood & Roses,120,//cf.geekdo-images.com/images/pic1880061_t.jpg,2014,"Charles Kibler,Mike Lemick,Rodger B. MacGowan","Medieval,Wargame",NA,Richard H. Berg,NA,"Country: England,Men of Iron Series,Wars of the Roses",Hex-and-Counter,GMT Games,7.65663,166 132028,"Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. In it, players control individual squads and tanks to resolve the same tactical dilemmas and decisions that commanders faced during some of the most ferocious engagements of WWII. CoH features a fast and fluid system that is easy to learn but realistic to all of the unique theaters of battle portrayed. Fun: Quick simultaneous play allows players to interact without waiting. Easy: Teach a new player how to play in under 5 minutes. No charts! Historically Accurate: Portrays realistic forces and tactics. Counters: Depict individual vehicles, airplanes, guns, squads and more. Consistent: Each game in the series uses the same rule system. 2nd Edition includes all new artwork, more units & firefights. ",//cf.geekdo-images.com/images/pic1236709.jpg,4,120,13,1,120,Conflict of Heroes: Awakening the Bear! (second edition),120,//cf.geekdo-images.com/images/pic1236709_t.jpg,2012,"Pavlos Germidis,Steve Paschal,Patrick Ward","Wargame,World War II",NA,Uwe Eickert,"Conflict of Heroes Expansion Pack: Map Board #6 – The Marsh,Conflict of Heroes: Awakening the Bear – Firefight Generator,Conflict of Heroes: Eastern Front – Solo Expansion,Conflict of Heroes: Monster Tanks of the Eastern Front,Conflict of Heroes: Price of Honour – Poland 1939,Conflict of Heroes: Wrecks and Destruction on the Eastern Front",Conflict of Heroes,"Action Point Allowance System,Dice Rolling,Hex-and-Counter,Modular Board,Simulation","Academy Games,ASYNCRON games,Devir,Schwerkraft-Verlag",8.12734,1135 132148,"(from Hexasim website:) Threatened by the coronation of the Emperor and the deployment of the Grande Armée facing its coasts, Britain was quick to respond with its traditional methods: a hegemonic fleet and allies on the Continent assisted by her gold! Napoléon has no choice; if he wishes to keep his throne, he must smash this new coalition...and many more! Napoleon against Europe follows the epic of Napoléon in his attempt to cement his dynasty and retain the conquests of the Revolution via the medium of playing cards that follow the great events and personalities if this exciting period. The player takes in hand the destinies of the Emperor and his enemy, indefatigable Albion and its successive coalitions. The French player has no choice other than imposing his will on the entire Europe so as to isolate Britain by a tight blockade forcing the continental powers to recognise French hegemony: the decision must be made between the wild Iberian Peninsula and the steppes of Russia. Each side has its own deck of cards divided into two periods: Epic and the Punishments. Each player controls naval fleets and land troops presented at the level of army corps, other units are those of great renown from this period such as the Imperial Guard Cavalry, the King’s German Legion etc... The quality of the generals of each side plays an essential role in operations. In six rounds of play a year, the players must not only have a long term view of their objectives but must also demonstrate operational skill in the course of the campaigns: the importance of lines of communication will be fundamental to bringing their armies to the decisive battle! The game system takes account of forced marches, attrition, evasion, counter-marches and interceptions… In an immense theatre of operations, each side will attempt to seize the initiative and each year equip forces allowing it to continue the struggle and to redeploy them with foresight before engaging in the operations phase: unhappy the player who fails to take into account the communication distances. Against the operational excellence of the French, the Coalition must respond with a strategic long-term vision that will permit him to exhaust his foe. Now, it is up to you to decided if l'Aiglon will be Napoléon II or the Duc de Reichstadt ! Game components One large mounted map (96 cm × 67 cm), 216 15mm die-cut counters, 140 13mm die-cut counters, 110 playing cards, One full-colour rules booklet, Game aids, Two 6-side dice, A sturdy box. ",//cf.geekdo-images.com/images/pic1446887.jpg,2,0,0,2,0,Napoleon against Europe,0,//cf.geekdo-images.com/images/pic1446887_t.jpg,2013,"Christophe Gentil-Perret,François Vander Meulen","Napoleonic,Wargame",NA,François-Stanislas Thomas,NA,NA,"Area Movement,Campaign / Battle Card Driven,Dice Rolling","Hexasim,Spielworxx",7.71364,154 132188,"In Spin Monkeys, one of four winners in Rio Grande Games' 2009 game design competition, you are a monkey in the jungle when one day a wayward carnival makes a stop. You and your fellow monkeys jump in the bumper cars and away you go. You have no idea why there is fruit all over the arena floor, but you aim to grab as much of it for yourself as possible! Game synopsis: Spin Monkeys has each player starting on a junction at the edge of the board with a hand of 5 cards. The cards have 8 possible degrees of rotation from 45 to a full 360 degrees. On each turn players choose a card, rotate their monkey clockwise to the degree, then move one junction per played card in front of them. On the first turn you only go one junction, but as the game goes you can travel more junctions as you play more cards, picking up all the fruit you glide over, apples, oranges and bananas, leaving peels. Some cards have text that let you do special actions, like taking more fruit, or rotating during your movement. As you go faster, traveling more junctions per turn, it becomes harder to avoid running into the sides of the board or other monkeys. When you bump into the side of the board you lose cards, slowing you down. If you crash into another monkey you get to spin them, and steal a piece of fruit. After you play your hand, you get 5 new cards to direct your monkey with. Game goes until only one kind of fruit is left on the board. Most points in fruit wins! ",//cf.geekdo-images.com/images/pic1447022.png,8,45,13,2,45,Spin Monkeys,45,//cf.geekdo-images.com/images/pic1447022_t.png,2012,Mirko Suzuki,Animals,NA,Mark Sellmeyer,NA,"Animals: Apes / Monkeys,Rio Grande Games Design Contest",Hand Management,Rio Grande Games,5.9648,153 132251,"Ghooost! is a fast, easy-to-learn card game with a Halloween-based theme and lots of twists and turns! Play your cards wisely to get rid of all the ghosts, undead, vampires, zombies and other spooky creatures haunting your mansion. Block your opponents while they're trying to drive spirits out of their home and into your backyard – but beware as the scariest ghosts will not be driven away so easily... In game terms, your goal in Ghooost! is to get rid of all of your cards in hand and in your mansion by playing a card (or several matching cards) equal to or higher than the one(s) played previously. To set up, each player has four ghost cards in hand and 4-12 cards in his mansion. Ghost cards come in four suits and have values ranging from 1 to 14, with a few cards having special powers; scary (red) ghosts, for example, can be topped only by fearless ghosts, other scary ghosts, or a ghost quartet, while fearless ghosts can be played no matter what's on top of the Cemetery (discard pile). A game consists of two stages. In the first stage, players draw or play cards to prepare their hand of cards for the second stage. On a turn, a player takes one of three actions: Play one or more matching cards on the Cemetery equal to or higher than the cards played previously, then refill your hand to four cards by drawing from the Crypt (deck). Take all the cards from the Cemetery into your hand; any card can be played on an empty Cemetery. Draw one card from the Crypt and try to play it, taking all the cards from the Cemetery into your hand if the play isn't valid. Once the Crypt is empty, the second stage begins and players take turns either playing valid cards into the Cemetery or taking all cards from the Cemetery into their hand. If a player plays two or three matching ghosts, he takes another turn immediately; if he plays four cards that match (or plays cards that complete a quartet), those cards and the Cemetery are removed from play, then he takes another turn. If a player's hand is empty, he draws the top card from his mansion, playing it if valid and taking all the Cemetery cards into his hand if not. If a player empties his hand and mansion, he's out and the others keep playing. Play continues until only one player has cards in hand; this player loses the game and everyone else wins. Ghooost! includes a scoring system that allows for multiple rounds. ",//cf.geekdo-images.com/images/pic1449799.jpg,6,20,8,2,20,Ghooost!,20,//cf.geekdo-images.com/images/pic1449799_t.jpg,2013,"Dimitri Chappuis,Igor Polouchine","Card Game,Horror",NA,Richard Garfield,NA,"Holidays: Halloween,Mensa Select",Hand Management,"Bergsala Enigma,Giochi Uniti,Heidelberger Spieleverlag,Hobby Japan,IELLO,Kaissa Chess & Games,MINDOK",5.71964,763 132320,"Travel through time and space as you buy, sell, and trade iconic episodes spanning billions of years across the Doctor Who universe, including the episodes "The Poison Sky," "A Good Man Goes to War," "Genesis of the Daleks," and "Omega." In fact, 22 of the most iconic Doctor Who episodes are referenced throughout the game! The Doctor Who Monopoly Board Game comes with 6 tokens themed to the BBC TV series: Umbrella, Sonic Screwdriver, Celery, Recorder, Bow Tie, and Scarf. It even features a 60-minute speed-play option for antsy Whovians! All 11 Doctors from the franchise are featured on the board center, making this Doctor Who Collector's Edition Monopoly Game a real treat for any fan. Oh, and remember to collect $200 when you pass the Daleks! ",//cf.geekdo-images.com/images/pic1606126.png,6,0,8,2,0,Doctor Who Monopoly 50th Anniversary Collectors Edition,0,//cf.geekdo-images.com/images/pic1606126_t.png,2012,NA,"Economic,Movies / TV / Radio theme,Science Fiction",NA,NA,NA,"Monopoly,TV Series: Dr. Who",Dice Rolling,"Hasbro,USAopoly",5.25203,79 132326,"In Venetia, players compete to become the most prosperous and influential noble family in the history of the Serenissima Republic. From its rise in the ninth century to its decline and fall in the eighteenth, players take part in the golden age that built the city that once was the Queen of the Mediterranean. Each player controls a patrician household, vying for power against other influential families. To gain clout and fortune (i.e., victory points), families extend their Influence outside the city, sending representatives to foreign markets. As their authority spreads, the power of Venice increases accordingly, and distant towns and ports fall under the sway of the Serenissima. In the meantime, players compete inside the city for the coveted title of Doge, the head of the government, spending resources and Ducati (money) to gain popularity. But the hegemony of Venice over the Mediterranean is threatened by many enemies. The Republic faces the rise of competing powers, such as the rival seafaring Republic of Genoa and the Crown of Aragon to the west, or the Eastern Roman Empire and then the Turks to the east. Century after century, players will take part in the struggle that will see the rise and fall of the Republic of Venice. Venetia is played across three epochs: Rise, Apogee and Struggle. A Power track on the board is used to record the passage of time. Venice starts the game in its Rise, and the game ends when the Struggle epoch is completed. Players score VPs at the end of every epoch, and the player with the highest score at the end of the game wins! ",//cf.geekdo-images.com/images/pic1771177.jpg,4,90,12,2,75,Venetia,90,//cf.geekdo-images.com/images/pic1771177_t.jpg,2013,Matteo Alemanno,"Civilization,Medieval,Renaissance",NA,"Marco Maggi,Francesco Nepitello",NA,"Cities: Ancona,Cities: Genova,Cities: Marseille,Cities: Venice,Country: Italy","Area Control / Area Influence,Dice Rolling","Devir,Giochi Uniti,Passport Game Studios,Stratelibri",6.99378,259 132372,"Progress! That's what these Dark Ages need, someone with a little get-up-and-go. You've been a serf in this one-pig town long enough, and it's time to shake things up. You've opened a guildhall for like-minded professionals from all over Europe to work together, build their trades, and get some economic stability. Now if only everybody else didn't have the same idea... Well, you'll just have to do it faster than those other guys! Gather professionals into chapters, and use their combined might to reach for victory. Collect complete color sets of professions (all five colors of Trader, for instance), which you use to buy victory points (VP). The first player to gain 20 VP on her turn wins. In Guildhall, each profession grants you special abilities, and these abilities grow stronger the more of the set that you complete. When you cash in the set for victory points, however, you lose the ability until you can build it up again. Which professions are worth risking VP to keep? ",//cf.geekdo-images.com/images/pic1448983.jpg,4,45,10,2,30,Guildhall,45,//cf.geekdo-images.com/images/pic1448983_t.jpg,2012,"Michael Perry,Fabio Porfidia","Card Game,Medieval",AEG Black Friday Black Box,Hope S. Hwang,NA,Guildhall,"Hand Management,Set Collection,Take That","Alderac Entertainment Group (AEG),Arclight,BoardM Factory,Magpie (Korean Co),Pegasus Spiele,uplay.it edizioni",7.03455,3211 132407,"Stone & Relic is a kingdom building game. Each player is a powerful ruler who has a growing Kingdom. The game revolves around playing Structure cards. Structure cards can be added to the player's Kingdom (to increase the value of his Kingdom), discards for a powerful spell ability, played face down in his Wealth (with the hopes that the player will have the most Wealth at the end of the game), or used to acquire Relics (using a simple secret bidding mechanic). Utilizing simple mechanism, deep strategy, multiple use cards and several paths to victory, Stone & Relic offers an engaging card game in a very small box. ",//cf.geekdo-images.com/images/pic1454598.jpg,4,30,0,2,30,Stone & Relic,30,//cf.geekdo-images.com/images/pic1454598_t.jpg,2013,Joe Diepstraten,Card Game,NA,John Clowdus,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Hand Management",Small Box Games,6.45973,113 132416,"From the publisher: Imperios Milenarios (Millenarian Empires) is a game where each player leads an ancient civilization of the World, expanding its territories, improving its sciences and boosting its industries throughout the Ages. The game will last until a number of civilizations reach the Bronze or Iron Ages, when points will be awarded for the territories and cities occupied, technologies discovered, trade goods obtained, Wonders built and treasure. One distinctive element of the game is the use of a deck/pool-building mechanic mixed with role selection (similar to Eminent Domain) by which players draw a generic action of their choice to boost their hand every turn. This is done with little chips instead of cards, where chips in four different colors are each associated with a couple of possible actions. For instance, players can use blue chips in their hand (fleets/caravans) to expand to an adjacent maritime region, or, to trade goods and discoveries with other players. As the game progresses and civilizations advance, the map will become gradually more and more crowded, players in turn will increase their hand sizes, and their chips will become more and more efficient by means of technological advancements, thus gradually increasing in complexity of negotiations and military tension. So the core of the interaction between players comes not much from direct conflict, but from the constant negotiation everyone is subject to, for the purpose of establishing accessible trading cities and beneficial exchanges, all the while procuring secured “buffer zones” between their Capitals. ",//cf.geekdo-images.com/images/pic2670843.png,7,150,12,4,150,Imperios Milenarios,150,//cf.geekdo-images.com/images/pic2670843_t.png,2012,"Pablo Camarasa,Marcelo Guerrero","Ancient,Civilization,Negotiation",NA,Juan Carballal,NA,NA,"Area Control / Area Influence,Deck / Pool Building","El Dragón Azul,Eurojuegos Buenos Aires",7.75221,68 132428,"In BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth, who are running around Columbia creating havoc. The game has players combating one another, stealing objectives from under each other's noses, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events, and more. The first faction to 10 victory points wins. Because there are only two factions, the game can be played by two players in a head-to-head format, or by four players paired off in two teams. ",//cf.geekdo-images.com/images/pic1616044.jpg,4,60,13,2,60,BioShock Infinite: The Siege of Columbia,60,//cf.geekdo-images.com/images/pic1616044_t.jpg,2013,"John Ariosa,Pavel Guzenko,Peter Wocken","Fighting,Miniatures,Video Game Theme",NA,Isaac Vega,"BioShock Infinite: The Siege of Columbia – Enraged Songbird,BioShock Infinite: The Siege of Columbia – Handyman Figure",Steampunk,"Area Control / Area Influence,Area Movement,Betting/Wagering,Dice Rolling,Hand Management,Partnerships,Variable Player Powers",Plaid Hat Games,6.99512,731 132452,"Game description from the publisher: Pink Hijinks is an elegantly simple, yet surprisingly deep, strategy game for two players. The special die determines which piece(s) you get to move each turn. Can you be the first to fill your row with three of the same-sized pyramids? Also included in Pyramid Arcade. ",//cf.geekdo-images.com/images/pic1450434.jpg,2,5,14,2,5,Pink Hijinks,5,//cf.geekdo-images.com/images/pic1450434_t.jpg,2012,NA,NA,NA,Andrew Looney,NA,Looney Pyramids,"Dice Rolling,Pattern Building",Looney Labs,6.15,73 132497,"Lift it!, a.k.a. [bild' it], is a family building game in which players try to build projects depicted on the building cards. Players lift building blocks of different shapes with a crane hook to form the correct structure within the time limit shown on each building card. Each correctly placed block scores a point and additional points are scored if player manages to build the structure correctly within the time limit. Once players begin to gain points, they also start to have duels agains each other in building a structure, or they have to explain the building project to another player who builds it based on the explanation, or they must attach the hook to their head and build the structure that way. ",//cf.geekdo-images.com/images/pic2568580.jpg,8,30,8,1,30,Lift it!,30,//cf.geekdo-images.com/images/pic2568580_t.jpg,2012,Oliver Freudenreich,"Action / Dexterity,Real-time",NA,Per Gauding,NA,NA,"Partnerships,Pattern Building","Broadway Toys LTD,Game Factory,Martinex,Peliko,USAopoly",6.48414,498 132531,"Game description from the publisher: Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game. ",//cf.geekdo-images.com/images/pic1473629.jpg,5,45,13,2,45,Roll for the Galaxy,45,//cf.geekdo-images.com/images/pic1473629_t.jpg,2014,"Martin Hoffmann,Claus Stephan,Mirko Suzuki","Civilization,Dice,Economic,Science Fiction,Space Exploration",NA,"Wei-Hwa Huang,Thomas Lehmann","Roll for the Galaxy: Ambition,Roll for the Galaxy: Bountiful Gaming Grid Promo Tile,Roll for the Galaxy: Terraforming Colony/Diversified Economy Promo Tile","Crowdfunding: Wspieram,Race for the Galaxy,Tableau Building","Deck / Pool Building,Dice Rolling,Simultaneous Action Selection,Variable Phase Order,Variable Player Powers,Worker Placement","Crowd Games,Games Factory Publishing,Gigamic,Pegasus Spiele,Rio Grande Games",7.85096,14158 132532,"My Very First Games Here, Fishy, Fishy! is a first fishing game for 1-4 children age 2+. The game can be played as free play where a kid tries to catch fishes with a magnetic fishing rod or in a game where a kid tries to catch the fish determined by the color of a die. If successfull the fish rewards the kid with a gift. Who is the best fisherman and collects the different toys first? ",//cf.geekdo-images.com/images/pic2700574.jpg,4,0,2,1,0,"Here, Fishy, Fishy!",0,//cf.geekdo-images.com/images/pic2700574_t.jpg,2012,NA,"Action / Dexterity,Animals,Children's Game,Educational,Nautical",NA,Kristin Mückel,NA,"HABA My Very First Games series,Sports: Fishing / Angling","Dice Rolling,Set Collection",HABA - Habermaaß GmbH,5.99516,62 132544,"Tesla vs. Edison: War of Currents is a fast-playing, route building, economic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up. Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation, delivery, and illumination, you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology. Players control a small group of legendary figures from the War of Currents, each rated in Invention, Engineering, Finance and Public Relations. Each turn these legends are allocated to help research, commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential, exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company's stock is worth the most at the end of the game! ",//cf.geekdo-images.com/images/pic2555214.jpg,5,90,14,2,90,Tesla vs. Edison: War of Currents,90,//cf.geekdo-images.com/images/pic2555214_t.jpg,2015,"Heiko Günther,Jessica Riola","Bluffing,Card Game,Economic,Educational,Industry / Manufacturing",NA,Dirk Knemeyer,"Tesla vs. Edison: Powering Up!,Tesla vs. Edison: War of Currents – Bonus Luminaries","Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action Point Allowance System,Commodity Speculation,Hand Management,Route/Network Building,Stock Holding,Variable Player Powers","Artana,Giochix.it",6.77921,907 132620,"Gobbit is a fast-playing reaction game in which the last player to have cards in front of him wins. The cards depict three animals in three colors, and the animals eat one another based on their color and a precise food chain: the chameleon eats mosquito, the snake eats the chameleon. As a special card, the gorilla kills all three other types of animals, sending them to the graveyard. If mosquitoes of all three colors are in play, then everyone must race to the graveyard or risk losing all of their cards. Chameleons come into play with the variant rules, with each chameleon having a special power that comes into play when on top of the graveyard. ",//cf.geekdo-images.com/images/pic3033828.jpg,8,20,6,2,10,Gobbit,20,//cf.geekdo-images.com/images/pic3033828_t.jpg,2012,NA,"Action / Dexterity,Animals,Card Game,Party Game",NA,"Jean-Baptiste Fremaux,Thomas Luzurier,Paul-Adrien Tournier",NA,Animals: Chameleons,"Pattern Recognition,Player Elimination","Morapiaf,Morning,OldChap Editions,Païlle Editions,Phalanx Games Polska",6.6167299999999996,266 132717,"The hot social word game just got more social! For the first time ever, you can play WORDS WITH FRIENDS in person with your favorite wordies. Use the tiles to build words on the gameboard and rack up the points while you challenge your friends in person. Game includes a code to redeem the WORDS WITH FRIENDS ULTIMATE PLAY PACK to enhance your online play Re-implements: Scrabble ",//cf.geekdo-images.com/images/pic1548313.jpg,4,0,13,2,0,Words with Friends,0,//cf.geekdo-images.com/images/pic1548313_t.jpg,2012,NA,Word Game,NA,Patrick Otley,NA,Scrabble,Hand Management,Hasbro,5.43863,51 132758,"Fool's Gold takes place during the gold rush of 1849. Players are investors who send prospectors on a quest to find gold at various locations — in the mountains, in a forest, at a river, etc. — with each location having perils, gems, quantities of gold and bountiful supplies of silt. As players remove valuable gold cards from the location decks, silt becomes more prominent and gold harder to find. Each player starts Fool's Gold with six coins and 2-4 prospectors, depending on the number of players. The game lasts five years (i.e., rounds), and at the start of each year, each player receives an additional coin and an additional prospector, giving you both more to spend and more on which to spend. Each year consists of two phases: the prospecting phase and the mining phase. During the prospecting phase, the start player rolls ten dice, then places the dice on the mines of the same number, with 6s being placed in the central camp. Each mine has a path to it starting with the numbered die, then spaces numbered 0-6. After placing dice on the mine paths, players take turns taking one of these actions: Place a prospector on a mine path, paying the cost of the space you cover; whenever you pay coins, place them in front of your player screen. Place a wild die on a mine path, paying 1 for each die already on the path. Place a prospector in front of your screen to take back three coins. Pass, place all of your remaining prospectors in reserve next to any mine or mines of your choice, then take back all coins and prospectors in front of your screen. Once everyone has passed, the mining phase begins. Starting at mine #1, shuffle the mine deck, then draw a number of cards equal to the product of the number of prospectors and the number of dice at the mine. Foul weather forces fewer cards to be drawn, while false alarms might result in treasure being snatched away from everyone. Players then choose rewards from the mine in order of priority, which is determined by the number of prospectors each player has at a mine (include those in reserve) and their location on the path; players must redetermine priority after each action at a mine. The player actions are: Take a gold card from the mine. Take a gem card from the mine, but only if you don't already have this gem. Take two coins from the bank, which gives you additional funds for the rest of the game. Lay down your prospector (removing it from priority) and wait for winter. Once all standing miners have been removed, roll the winter die and draw that many cards for winter. If any goods come up, those layabout prospectors finally get to profit; if not, tough cookies, sourdough! After five rounds, players compare their findings, losing points if they've failed to collect gold from each mine. In addition, each player must throw out all the gold from the mine where he found the most. Turns out it was so easy to find because it was fool's gold! Players then sum their nuggets and score 1-15 points for their gem collection. Whoever has the highest score wins! ",//cf.geekdo-images.com/images/pic1800625.jpg,5,90,14,3,60,Fool's Gold,90,//cf.geekdo-images.com/images/pic1800625_t.jpg,2015,Ian O'Toole,Exploration,NA,Joshua Gerald Balvin,NA,Mining,"Commodity Speculation,Dice Rolling,Press Your Luck,Set Collection,Worker Placement","Passport Game Studios,Rock Paper Scissors Games",7.17901,223 132799,"Student Bodies is an "I just have to outrun you" game of horror survival set in a high school that distinguishes itself from other zombie-themed games in a number of significant ways... There are no guns, no chainsaws; it's a high school, requiring you to be more resourceful. Players may even go most of the game without a weapon at all, hoping to dodge their way through. All players begin the game bitten, already infected by the zombie virus. No one can be trusted, not even that girl from band camp. Your objective: Be the first player to run down the hall, find an antidote in the science lab, and get back through the zombie-filled corridor to the exit. Only the first through will live, locking the door behind him to prevent the spread of the outbreak, which means everything and everyone on the board is an enemy. You may have to choose between killing a zombie or tripping a friend into your undead classmates to slow them down or eliminate them. But take heed because players who die before taking an antidote join the game to feast on the living. Unlike the mindless horde, they rise as extremely deadly "smart zombies", still playing with their full hand and hunting the living players. It's even possible for zombie players to win cooperatively by killing everyone else. Student Bodies creates an intense feeling of desperation and maintains it throughout, while the humor comes from the horrible lengths players will go to survive at the expense of the others. Randomized board elements and a customizable zombie AI deck keep the game fresh and allow its difficulty to be raised or lowered to a significant degree. ",//cf.geekdo-images.com/images/pic1972195.jpg,5,90,14,2,90,Student Bodies,90,//cf.geekdo-images.com/images/pic1972195_t.jpg,2014,"Curt Covert,Brett Parson,Edward Povilaitis,Aaron Russo,Lorraine Schleter","Horror,Zombies",NA,"Michel Grenier,Matthieu Regney",Student Bodies Promo Set,NA,"Action Point Allowance System,Dice Rolling,Grid Movement,Hand Management,Modular Board,Take That,Variable Player Powers","Angry Duck Games LLC,Smirk & Dagger Games",6.7098,149 132817,"The year is 1252 and the great Kublai Khan has decided to build his summer palace. He has searched for the best architects who are looking to win fame and prestige — and sometimes you have to harm other architects' prestige to step forward... Xanadú is a highly interactive card game for 2 to 5 players. Cards can be buildings with four squares of available resources that can be used by any player (including the owner of the card). To be able to retrieve and use those resources, the players assign workers, which are also cards.
 The players compete to earn the most "tong baos", the money in the game, by selling the constructions to the Khan. Xanadú is a strategy game of building and sabotage, for casual and experienced players.
 ••• DE LA CAJA: El año es 1252 y Kublai Khan ha decidido construir su palacio de verano. Para esto, ha buscado a los mejores arquitectos, pero ellos no se detendrán con nada por ganar fama y prestigio. Los jugadores competirán por ganar la mayor cantidad de tong baos (monedas) vendiendo construcciones (cartas) al Khan Cada carta cuenta con recursos disponibles dispuestos en 4 casillas, que pueden ser aprovechados por todos los jugadores (incluido el dueño de la carta). Para utilizar estos recursos los jugadores asignan trabajadores. Solo los recursos que se encuentren en casillas destapadas (sin trabajadores) están disponibles. Xanadú es un juego de estrategia de construcción y sabotaje para jugadores casuales y experimentados. ",//cf.geekdo-images.com/images/pic2529078.jpg,6,70,13,2,40,Xanadú,70,//cf.geekdo-images.com/images/pic2529078_t.jpg,2012,"Santiago Salazar,Carolina Tobar,Konstantin Vohwinkel","Ancient,Card Game,Economic,Industry / Manufacturing",NA,Javier Velásquez,Xanadu: Promo Card – Colección de Arte de Palacio / Palace Art Collection,Country: China,"Card Drafting,Hand Management,Worker Placement","Azahar Juegos,Quined Games",6.69091,320 133038,"A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint. Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In this game players take the part of a fantasy character such as a rogue or wizard, each with varying skills and proficiencies that are represented by the cards in their deck. The classic ability scores (Strength, Dexterity, etc.) are assigned with different sized dice. Players can acquire allies, spells, weapons, and other items. The goal is to find and defeat a villain before a certain number of turns pass, with the villain being represented by its own deck of cards complete with challenges and foes that must be overcome. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they'll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path. The Pathfinder Adventure Card Game is an expandable game, with the first set containing nearly 500 cards. The Rise of the Runelords - Base Set supports 1 to 4 players; a 110-card Character Add-On Deck expands the possible number of players to 5 or 6 and adds more character options for any number of players. The game will be expanded with bimonthly 110-card adventure decks. The contents of Pathfinder Adventure Card Game: Rise of the Runelords Base Set is: 1 rulebook 5 dice 385 cards: 7 character cards 7 role cards 7 token cards 1 adventure path card 1 adventure card 3 scenario cards 24 location cards 3 villain cards 15 henchmen cards 50 monster cards 20 barrier cards 40 weapon cards 40 spell cards 20 armor cards 40 item cards 35 ally cards 72 blessing cards The contents of Adventure Deck 1 – Burnt Offerings (included in base set) is: 110 cards: 1 adventure card 5 scenario cards 7 location cards 5 villain cards 18 henchmen cards 18 monster cards 7 barrier cards 10 weapon cards 10 spell cards 4 armor cards 10 item cards 9 ally cards 1 loot card 5 blessing cards ",//cf.geekdo-images.com/images/pic1775517.jpg,4,90,13,1,90,Pathfinder Adventure Card Game: Rise of the Runelords – Base Set,90,//cf.geekdo-images.com/images/pic1775517_t.jpg,2013,"Noah Bradley,Vincent Dutrait","Adventure,Card Game,Fantasy,Fighting",NA,"Mike Selinker,Chad Brown,Tanis O'Connor,Paul Peterson,Gaby Weidling","Pathfinder Adventure Card Game: ""Goblin Golem of Obsidian"" Promo Card,Pathfinder Adventure Card Game: Character Mats,Pathfinder Adventure Card Game: Class Deck - Summoner,Pathfinder Adventure Card Game: Class Deck – Alchemist,Pathfinder Adventure Card Game: Class Deck – Barbarian,Pathfinder Adventure Card Game: Class Deck – Bard,Pathfinder Adventure Card Game: Class Deck – Cleric,Pathfinder Adventure Card Game: Class Deck – Druid,Pathfinder Adventure Card Game: Class Deck – Fighter,Pathfinder Adventure Card Game: Class Deck – Goblins Burn!,Pathfinder Adventure Card Game: Class Deck – Goblins Fight!,Pathfinder Adventure Card Game: Class Deck – Gunslinger,Pathfinder Adventure Card Game: Class Deck – Inquisitor,Pathfinder Adventure Card Game: Class Deck – Monk,Pathfinder Adventure Card Game: Class Deck – Oracle,Pathfinder Adventure Card Game: Class Deck – Paladin,Pathfinder Adventure Card Game: Class Deck – Ranger,Pathfinder Adventure Card Game: Class Deck – Rogue,Pathfinder Adventure Card Game: Class Deck – Sorcerer,Pathfinder Adventure Card Game: Class Deck – Warpriest,Pathfinder Adventure Card Game: Class Deck – Witch,Pathfinder Adventure Card Game: Class Deck – Wizard,Pathfinder Adventure Card Game: Rise of the Runelords - Adventure Deck 5 - Sins of the Saviors,Pathfinder Adventure Card Game: Rise of the Runelords – ""Birdcruncher Crown"" Promo Card,Pathfinder Adventure Card Game: Rise of the Runelords – ""Blessing of Zarongel"" Promo Card,Pathfinder Adventure Card Game: Rise of the Runelords – ""Dance With Squealy Nord"" Promo Card,Pathfinder Adventure Card Game: Rise of the Runelords – ""Fire Sneeze"" Promo Card,Pathfinder Adventure Card Game: Rise of the Runelords – ""Goblin Plate +1"" Promo Card,Pathfinder Adventure Card Game: Rise of the Runelords – ""Grindylow"" Promo Card,Pathfinder Adventure Card Game: Rise of the Runelords – ""Horsechopper +1"" Promo Card,Pathfinder Adventure Card Game: Rise of the Runelords – ""Poog of Zarongel"" Promo Card,Pathfinder Adventure Card Game: Rise of the Runelords – ""Tup"" Promo Character Card Set,Pathfinder Adventure Card Game: Rise of the Runelords – Adventure Deck 4 - Fortress of the Stone Giants,Pathfinder Adventure Card Game: Rise of the Runelords – Character Add-On Deck,Pathfinder Adventure Card Game: Rise of the Runelords – Spires of Xin-Shalast Adventure Deck 6,Pathfinder Adventure Card Game: Rise of the Runelords – The Hook Mountain Massacre Adventure Deck 3,Pathfinder Adventure Card Game: Rise of the Runelords – The Skinsaw Murders Adventure Deck 2,Pathfinder Battles: Iconic Heroes Set 1,Pathfinder Battles: Iconic Heroes Set 2,Pathfinder Battles: Iconic Heroes Set 3,Pathfinder Battles: Iconic Heroes Set 4,Pathfinder Battles: Iconic Heroes Set 5,Pathfinder Battles: Iconic Heroes Set 6","Campaign Games,From RPG books to board games,Pathfinder Adventure Card Game,Solitaire Games","Co-operative Play,Deck / Pool Building,Dice Rolling,Hand Management,Role Playing","Paizo Publishing,Black Book Editions,Devir,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Ulisses Spiele",7.35705,9568 133285,"Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes, strikes, and oil shocks — get higher. A deck of 96 cards includes all of the planes and events that enter the game. Of these, only about 36 are played in any given session, and all of those exist in players' hands at the outset. The result is a game of "calamities" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards. Tin Goose is a business game that features a balance between greed and fear, without random events. It's designed by Matt Calkins, who previously designed Sekigahara: The Unification of Japan, and will be available in print from Rio Grande Games and digitally in the Apple iTunes store. ",//cf.geekdo-images.com/images/pic2625316.jpg,5,150,10,3,90,Tin Goose,150,//cf.geekdo-images.com/images/pic2625316_t.jpg,2016,Martin Hoffmann,"Aviation / Flight,Economic",NA,Matt Calkins,NA,NA,"Auction/Bidding,Point to Point Movement,Route/Network Building",Rio Grande Games,7.0687,299 133405,"Island Siege is a fast-playing game of fort-building and colonization in the Caribbean Sea. Players build shoreside forts to defend their colonists from attack and to score points. Forts allow you to put colonists in play, which in turn can safely build ships and buildings which provide abilities and points. Attacking allows you to chip away at your opponent's fort while gaining cubes which are used to build forts of your own. Your goal is to score 20 coins or get all of your colonists in play! ",//cf.geekdo-images.com/images/pic1522480.jpg,4,45,13,2,45,Island Siege,45,//cf.geekdo-images.com/images/pic1522480_t.jpg,2013,"Jared Blando,Jim Maxwell","Card Game,Dice,Nautical",NA,Dan Manfredini,"Island Siege: Coquina Expansion,Island Siege: Rampart Expansion",Crowdfunding: Kickstarter,"Card Drafting,Dice Rolling",APE Games,6.88086,256 133421,"In Bankraub (a.k.a. "Bank Robbery") each player is trying to get as much money as possible during a series of bank robberies. The center of the game board has four banks on it, each equipped with some combination of safes, guards and alarm bells – and the more equipment guarding a facility, the more money you'll find inside should you be the one to crack the bank. Of course the more equipment present, the more gangsters you'll need to get past everything. For a perfect robbery, you'll want to have blueprints of the bank, a safehouse to escape to (so that you don't have to wander the city eternally like the flying Dutchman), and gangsters who are perfect for the situation: an electrician for alarms, a safecracker for safes, and one "gorilla" for each guard. Oh, and unless you want to try walking away with the loot, you'll need some method of transportation. Everything that players need is on the four types of cards: banks, hideouts, gangsters, and movement/action. In the first phase of the game, players draft their eleven-card hand – drawing a card from one stack and discarding a different type of card – until one player feels he has the perfect hand and shouts "Bank robbery!" This player is announcing that he has already robbed a bank, and now the other players need to figure out where the robbery took place and stop those thugs from getting to their hideout. (After all, if you're not getting the money, you don't want anyone else to have it either!) This second phase ends when the gangsters reach their safehouse or one or more opponents block them and show a stronger hand of criminals. During this phase, the bank robber receives no new cards (since he's on the run) while the other players do, giving them resources to hunt down the crooks. If two or more opponents catch the crooks, they each get 10% of the money as a reward; if only one opponent catches the crooks, she can keep the 10% or she can grab the money herself and try to make it to her hideout. After playing a predetermined number of bank robberies, the game ends and whoever holds the most money wins! ",//cf.geekdo-images.com/images/pic1609133.jpg,5,90,12,3,90,Bankraub,90,//cf.geekdo-images.com/images/pic1609133_t.jpg,2013,Christian Opperer,Mafia,NA,Till Meyer,NA,Crowdfunding: Spieleschmiede,"Card Drafting,Deck / Pool Building,Dice Rolling,Grid Movement,Hand Management,Partnerships,Variable Phase Order",Spieltrieb,6.5283,53 133437,"The zombie apocalypse has begun, and you and your friends take on the roles of various characters who are all working to survive. In Dead Panic, each player takes on the role of one of eight unique characters, which have special abilities. Players work together to survive in a remote cabin, at the center of the board, against waves of the undead that close in from the edges of the board. If the players can hold out, survivors bring pieces of the radio needed to call for rescue. Once rescue arrives, it's up to each player to leave the safety of the cabin and make it out alive! To fight the zombies, players use cabin cards, some of which are weapons that help players attack zombies at a distance or in hand-to-hand combat. If characters take too many injuries during combat, they die and return to the game as a zombie with customized rules as a member of the undead! Other cabin cards are items, which give the players various benefits and a better chance at survival. The supply of items and weapons is limited, however. Once the cabin deck is exhausted, it is not reshuffled. A separate deck of cards, called event cards, allow the zombies to have their turn. This deck not only brings a variety of zombies into play but each card also has a special effect when drawn. Can you survive Dead Panic? ",//cf.geekdo-images.com/images/pic1721153.jpg,6,90,13,2,90,Dead Panic,90,//cf.geekdo-images.com/images/pic1721153_t.jpg,2013,Víctor Pérez Corbella,Zombies,NA,Justin De Witt,"Dead Panic: Bullet Bookmark,Dead Panic: Laser Sight Promo Card","Castle Panic,Tower Defense","Action Point Allowance System,Co-operative Play,Dice Rolling,Hand Management,Variable Player Powers","Edge Entertainment,Fireside Games",6.12474,737 133473,"In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game! ",//cf.geekdo-images.com/images/pic1900075.jpg,5,15,8,2,15,Sushi Go!,15,//cf.geekdo-images.com/images/pic1900075_t.jpg,2013,"Nan Rangsima,Tobias Schweiger,Phil Walker-Harding",Card Game,NA,Phil Walker-Harding,"Stadt Land Spielt Limitierte Sonderdrucke 2015,Sushi Go!: Soy Sauce Promo","Country: Japan,Crowdfunding: Indiegogo,Food / Cooking","Card Drafting,Hand Management,Set Collection,Simultaneous Action Selection","Adventureland Games,Cocktail Games,Devir,Gamewright,Kanga Games,Lifestyle Boardgames Ltd,NeoTroy Games,REBEL.pl,uplay.it edizioni,White Goblin Games,Zoch Verlag",7.14811,17506 133524,"The strategy game for the whole family With Caro, lateal thinking is required to win game points. One after the other, the players lay one square next to another, and produce scoring colour combinations. When doing this, the caros need to be placed cleverly, so that the maximum number of points can be collected. Easier said than done, because space is limited and not every combination is allowed! And there are also other players in the game, who place obstacles in the way at every opportunity. ",//cf.geekdo-images.com/images/pic1558293.jpg,4,15,8,2,15,Caro,15,//cf.geekdo-images.com/images/pic1558293_t.jpg,2012,NA,Abstract Strategy,NA,Annedore Krebs,NA,NA,"Pattern Building,Tile Placement",Noris Spiele,6.1662,71 133528,"Hot rain falls down upon a cold, rotting city. Here the Yugai, a species of militant humanoids, leave the survivors of the worlds they have ransacked and destroyed. It is a prison and a work camp, a place for those who lived through Yugai invasion to live out their remaining years as slaves. This is Gatorum, the City of Remnants. In City of Remnants, players take on the roles of gang leaders, each one with unique qualities and motivations. Players will struggle to control the city, but only the winner can decide the city's future. Many paths to victory lie before you. Bid for gang members who provide a variety of shady skills. Get an edge with weapons and other sundries from the black market. Build districts that can provide you with advantages, production and income, but beware because a greedy opponent might sweep in and take over the work of your own hands. City of Remnants combines strong resource management, auction, and conversion mechanisms with spatial tactics, assymetric player powers, area control and direct conflict. A variety of tools, different every game, are at your disposal to build up your gang and claim the city for yourself. But watch out for the Yugai police force, who will meddle with everyone's plans! ",//cf.geekdo-images.com/images/pic1470588.jpg,4,90,13,2,90,City of Remnants,90,//cf.geekdo-images.com/images/pic1470588_t.jpg,2013,"John Ariosa,Peter Wocken","Dice,Economic,Fighting,Science Fiction,Territory Building",NA,"Colby Dauch,Isaac Vega",NA,Aliens,"Action Point Allowance System,Area Control / Area Influence,Auction/Bidding,Card Drafting,Deck / Pool Building,Dice Rolling,Grid Movement,Hand Management,Tile Placement,Variable Player Powers,Worker Placement",Plaid Hat Games,6.90332,948 133534,"Sigismundus Augustus: Dei gratia rex Poloniae is a board game for 3 to 5 players. During the game, each player rules one of the 16th-century noble families. The aim is to establish the position of the House in Rzeczpospolita and in the international arena. To gain more prestige than other players and win the game, each House has to fight for the influence in Sejm or for authority among neighbors, while also maintaining a strong and effective army. Famous families compete in a game for the title of the first magnate in Rzeczpospolita. Who meets the challenge gains eternal glory and enters the history books! Sigismundus Augustus ist ein Brettspiel für 3 bis 5 Spieler. Die Spieler leiten die Adelsgeschlechter aus dem 16. Jahrhundert. Der Zweck ist die Begründung ihrer Position in Rzeczpospolita und auf internationaler Ebene. Um das zu erzielen, muss jedes Adelsgeschlechtr um den Einfl uss im Sejm und das Gehör bei den Nachbarn kämpfen und eine kräftige und erfolgreiche Armee haben. Im Wettbewerb um den Titel der ersten Magnaten von Rzeczpospolita stehen auch andere Adelsgeschlechte. Wer stellt sich der Herausforderung, verschafft sich ewigen Ruhm und geht in die Geschichte ein? Rzeczpospolita szlachecka w najlepszym wydaniu! Pokieruj jednym z magnackich rodów walczÄ…c o potÄ™gÄ™ i wpÅ‚ywy w jednym z najwiÄ™kszych mocarstw XVI-wiecznej Europy. Dróg do celu jest wiele. Możesz wykazać siÄ™ żoÅ‚nierskÄ… fantazjÄ…, wejść na Å›cieżkÄ™ polityki zagranicznej i pozyskać potężnych sojuszników z innych paÅ„stw Europy, lub też zyskać sÅ‚awÄ™ i poparcie na sejmach decydujÄ…c o wewnÄ™trznej polityce Rzeczpospolitej. Nie zaniedbuj jednak kultury - staÅ„ siÄ™ mecenasem sztuki, przyjmujÄ…c pod swojÄ… opiekÄ™ artystów, którzy bÄ™dÄ… wychwalali Twój ród w swoich nieÅ›miertelnych dzieÅ‚ach. W walce o tytuÅ‚ pierwszego magnata Rzeczpospolitej bÄ™dziesz miaÅ‚ licznych konkurentów. Czy sprostasz wyzwaniu i osiÄ…gniesz wiecznÄ… chwałę oraz staÅ‚e miejsce w historii Rzeczpospolitej? Akcja gry Sigismundus Augustus zaczyna siÄ™ w 1548 r. od objÄ™cia rzÄ…dów przez Zygmunta Augusta. KoÅ„czy siÄ™ zaÅ› Å›mierciÄ… monarchy w 1572 r. W tym czasie graczom przyjdzie decydować o najważniejszych sprawach paÅ„stwowych dotyczÄ…cych wewnÄ™trznej sytuacji kraju oraz roli Polski na arenie miÄ™dzynarodowej. Gra oparta jest na dwóch gÅ‚ównych mechanikach (licytacja oraz worker placement), które znakomicie oddajÄ… klimat XVI-wiecznej Polski. W trakcie swojej rundy gracze bÄ™dÄ… wysyÅ‚ać klientów swojego rodu, aby wykonywali dla nich najróżniejsze sprawy: od prowadzenia zaciÄ…gu, poprzez pozyskiwanie ważnych osobistoÅ›ci i stronników, aż po zagraniczne misje dyplomatyczne. Mechanika licytacji zostanie natomiast wykorzystana podczas rozgrywania kolejnych sejmów, na które szlachta byÅ‚a zwoÅ‚ywana przez panujÄ…cego wÅ‚adcÄ™. Gracze, w trakcie trwania szlacheckich zjazdów, dziÄ™ki pozyskanemu poparciu posÅ‚ów, senatorów oraz króla, bÄ™dÄ… walczyć o obsadzenie najważniejszych urzÄ™dów w paÅ„stwie. ZadecydujÄ… również o uchwaleniu, lub nie, najistotniejszych dla ówczesnych dziejów RP ustaw. Nie bÄ™dzie to jednak czysta gra, w której niejednokrotnie zÅ‚oto odegra istotnÄ… rolÄ™ w pozyskaniu poparcia. W Sigismundus Augustus wystÄ™puje także element walki. W grze funkcjonujÄ… 3 rodzaje jednostek: piechota, husaria i artyleria. DziÄ™ki użyciu prywatnych armii gracze bÄ™dÄ… mogli skutecznie zaszkodzić innym graczom porywajÄ…c ich sprzymierzeÅ„ców, grabiÄ…c ich majÄ…tek lub też dokonujÄ…c zajazdu na dwór znienawidzonego rodu. ",//cf.geekdo-images.com/images/pic1714173.jpg,5,120,12,3,120,Sigismundus Augustus: Dei gratia rex Poloniae,120,//cf.geekdo-images.com/images/pic1714173_t.jpg,2012,"Szymon Charko,Iga W. Grygiel,Radosław Jaszczuk,Małgorzata Śliwka,Dagmara Stefańska","Economic,Negotiation,Renaissance",NA,"Adam Kwapiński,Michał Sieńko",Sigismundus Augustus: Dei gratia rex Poloniae – Bona Sforza d'Aragona,Country: Poland,"Acting,Area Control / Area Influence,Deck / Pool Building,Dice Rolling,Trading,Voting,Worker Placement","Fabryka Gier Historycznych,Fundacja Niepodległości",7.38604,169 133557,"Red Code instructions. 1.0. Welcome to Red Code, a board game where you take control of a WWII military ship. Re-live epic battles with your family and friends. Manage your crew to carry out manoeuvres with your ship, attack the other players’ ships and co-operate with players in your faction to achieve victory. 1.1. Characteristics: The players play 1 on 1, or combine into 2 factions of 1 vs 1, 2 vs 2 or 3 vs 3. The game takes about 45 minutes and is for players over 8 years old. 1.2. Prologue: The game combines simple mechanics, the placement of crew, to choose different manoeuvres. Take advantage of the possibilities offered by the terrain and your boat to sink the enemy. 2.0. Objective of the game: 2.1. Arena mode The first group to sink the enemy ships is the winner. You don’t use the score card for this mode, as the sinking of all the enemy’s ships implies that the enemy player has been eliminated. (Games of 2 vs 2) The first side to lose a ship receives 2 order cards. There is no effect for ships sunk after that. (Games of 3 vs 3) The first side to lost 2 ships receives 2 order cards between the players of that side. In other words the first team to be reduced to just 1 ship will receive 2 order cards. There is no effect when other teams are reduced to 1 ship later. 2.2. War mode The first side to get 5 victory points is the winner. Sinking an enemy ship earns you 1 victory point. This is shown by advancing your score token on the score card by 1 position. When a ship is sunk, it is returned to the beginning map card and flipped over to show that it will miss the next turn. When the ship is restored after being sunk, it is fully restored (crew, repairs and breakdowns) and you can choose any one of the available spaces on the beginning card to place it in. A player who sinks a ship receives an order card. 3.0. Contents: 15 map cards 30 order cards 3 blue control cards 3 red control cards 1 scorecard 18 red cubes 18 yellow cube 36 white cubes 6 ship pieces 2 score tokens 3.1. Map cards: The map cards are divided into 4 boxes, which each count as one space for movement. Only 1 ship can occupy a box. Islands: These are impassable, so ships can not move over them, and they block line-of-sight for firing. Running water: When a ship enters this box, it automatically receives +1 movement which must be used to move to a neighbouring box. If that neighbouring box also has running water, the ship gains another +1 movement, and so on. 3.2. Control cards There are 3 kinds of ship in Red Code: Submarine; Destroyer; Aircraft carrier. These have some similar manoeuvres, but also some manoeuvres which are unique to that kind. On the control card, yellow cubes (repairs) and red cubes (breakdowns) are used to show the state of the ship. Once both of these characteristics have been reduced to 0, the ship is sunk. During the game, any damage taken by the ship reduces the amount of repairs. When the number of repairs hits 0, remove a breakdown token and put 3 repair tokens back on the control card (1 breakdown = 3 repairs). You are not allowed to exceed the amount of breakdown and repair spaces available on the control card. Another area of the control card shows what your crew (white cubes) are doing, and this is used to manage the different manoeuvres. At the start, all ships have 6 crew, placed on the crew area on the control card. The control cards each have 4 common manoeuvre boxes and 4 unique manoeuvre boxes. Crew: These are used to pay the cost of your ship’s manoeuvres. You use up your crew during the battle, but also recover crew each turn during the battle. [Representing the energy of your crew, rather than individual crew members] The crew are the engine of this game, and so good management of your crew is what makes your ship more lethal. Manoeuvres: You must choose appropriate attack or defence actions at particular points to manage your ship effectively. Manoeuvres with a crew member already on the square can not be used during that turn. • Movement: Move one square. Can not be responded to. • Repair: Regain 1 repair cube. • Torpedo: Does 1 repair damage, at a maximum distance of 2 spaces. • Orders: Draw one order card. Can not be responded to. • Immersion: Move two squares. Can not be responded to. • Countermeasure: Does 1 repair damage, at a maximum of 2 spaces, and you regain 1 repair cube. • Heavy torpedo: Does 2 repair damage, at a maximum distance of 3 spaces. • Floating mine: Does 2 repair damage plus 1 crew damage, at a maximum distance of 1 space. • Missile: Does 1 repair damage, at a maximum distance of 2 spaces. Can not be responded to. • Depth charge: Does 2 repair damage, at a maximum distance of 1 space. • Shield: Cancels the current manoeuvre, at a maximum distance of 3 spaces. • Assault: Does 1 repair damage, at a maximum distance of 1 space. • Air support: Does 1 repair damage, at a maximum distance of 3 spaces. • Radio support: Regain 1 repair cube at a maximum distance of 2 spaces. Can not be responded to. • Medical equipment: Regain 1 breakdown cube, at a maximum distance of 2 spaces. • Radar: Does 1 repair damage plus 1 crew damage at a maximum distances of 3 spaces. Can not be responded to. Available manoeuvres: Manoeuvres that do not have any crew on their squares are available to be used. The players can only use these manoeuvres on their turn and can only use the manoeuvres on their ship, except for the response manoeuvres. Manoeuvres that can be used as responses are marked in yellow on the control card and can be used both on your turn and the other players’ turns. Note that the manoeuvre selected must be available to use - it must not have any crew on it. And responses can only be made when the player whose turn it is has executed a manoeuvre that allows responses. For example: The counter measure manoeuvre has a distance of two, and can repair 1 damage and do 1 damage. Visual field: This shows what your ship can see and where it can carry out actions. It includes the boxes in a straight line horizontally, vertically and diagonally from your ship and depends on the distance that the specific manoeuvre you want to use has. For example: If an manoeuvre has no distance, you can only carry it out on yourself, but if a manoeuvre has a distance of 2, then it can be used on any ship that distance or less (horizontally, vertically or diagonally only) including your own ship. [In the example picture, the red destroyer can target the blue submarine but can not target the blue destroyer.] Note that the enemy ships have the same effect as islands in blocking your line of sight. 3.3. Order cards. These provide certain advantages in the game, providing bonuses, hurting the enemy or modifying the characteristics of the ship (movement, repairs, manoeuvres, etc.). Only 1 order card can be used per turn, but the effects can be used on any target on the table, regardless of distance or objects blocking line of sight. In other words, order cards are not affected by the visual field. In addition, order cards will always be executed and offer no chance for the enemy to respond. Each player may not have more than 3 order cards in their hand at any time. • Ambush: The target ship loses 2 repair. • Deserter: The target ship loses 1 crew from the reserve. This crew member can be recovered in the crew recovery phase. • Boatswain: The target ship recovers 2 crew. • Atomic bomb: 2 repair damage to all ships in a 2 by 2 square (4 spaces in total). • Evasion: The target ship gains +3 movement. • Captain: 1 repair damage to the target ship, and then you draw 1 order card. • Mechanic: The target ship gains 2 repair. • Intercept: 1 repair damage to the target ship, and can not carry out any manoeuvres until their next turn. This means that the target ship will not be able to respond to any manoeuvres until its next turn. • Kamikaze: 1 breakdown damage to the target ship (remember, 1 breakdown equals 3 repairs). 4.0. Beginning of the game 4.1. Preparation of the table: Shuffle the map cards and place face up a 3 by 4 formation (see example picture). The 3 cards left over are not used in the game. 4.2. Preparation of the ships: The players are divided 1 vs 1, 2 vs 2 or 3 vs 3, depending on the number of players. Next, each player selects a ship from the 3 available, and also takes the corresponding control card. Each player fills up that control card with the red and yellow cubes (repairs and breakdowns) indicated on the control card, plus 6 crew members. The two teams have a starting card in opposite corners of the board, and the team members put their ships into one of the 4 squares in their starting card. 4.3. Start the game. Shuffle the order cards and deal out one initial order card to each player. Place the remaining deck of order cards in a pile face-down next to the board. 5.0. Turn phases 5.1. Recover crew At the start of your turn, you always replace 2 crew into your reserve, either from the manoeuvre spaces or from the pile of withdrawn crew (see the radar and floating mine manoeuvres and the deserter order card). You choose where to recover the crew from depending on what manoeuvres are needed for your next turn. 5.2. Management of manoeuvres You use the manoeuvres available to your ship to try to sink the enemy. The manoeuvres cost crew to carry out the action (according to the number of boxes for that manoeuvre), but also depend on the line of vision of the ship. The target must be within the action’s range and on a straight line either vertically, horizontally or diagonally. 5.3. Possible responses: Responses are manoeuvres but can be used in your turn or the turn of another player. For example: Immersion can not be used as a response, but torpedo can be used as a response. The last manoeuvre declared is the first to be carried out. For example, if a player launches an action in front of an enemy and they launch a response which the initial player then responds too, then the response of the first player is completed, then the response of the opponent, and finally the initial manoeuvre. If in the middle of this chain of events a ship is sunk, further manoeuvres in the chain targeting that ship will be wasted but the manoeuvres will still be treated as spent, which means that the crew spent on the manoeuvres will remain spent and the manoeuvres will be unavailable. ",//cf.geekdo-images.com/images/pic1912548.jpg,6,45,8,2,45,Red Code,45,//cf.geekdo-images.com/images/pic1912548_t.jpg,2013,Pablo Bella,"Card Game,Expansion for Base-game,Nautical,Wargame,World War II",NA,Pablo Bella,NA,"Admin: Better Description Needed!,Crowdfunding: Verkami","Action Point Allowance System,Campaign / Battle Card Driven,Hand Management,Modular Board,Simulation,Worker Placement","(Web published),Dizemo Entertainment",5.41047,64 133620,"In Yay! you have to roll three dice on a 8x8 grid. You can write the sum of the dice in either field the dice touch, provided your opponent has not added a higher number on a neighbouring field. If an opponent has entered a lower number on a neighbouring field you can cross that field out. You may reroll your dice if you are not satisfied with your result, but the sum of the following dice roll has to be higher than your previous one. If it isn't, you have to cross one of your fields out. The game ends, when one horizontal and one vertical row is filled out. The player with the most occupied fields wins. ",//cf.geekdo-images.com/images/pic1693645.png,4,0,8,2,0,Yay!,0,//cf.geekdo-images.com/images/pic1693645_t.png,2012,NA,Dice,NA,Heinz Meister,NA,NA,"Dice Rolling,Press Your Luck",Noris Spiele,6.20135,74 133632,"Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces. The game board is composed of forty provinces, each with its own card. At the start of play, you receive a number of Province cards at random, then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck, then draw a hand of five cards. The game includes 27 Improvement cards, 16 of which are drawn and placed on display; these cards will be drafted during the game. Mythotopia has nine variable victory point (VP) cards, four of which are drawn at random for a game; place these cards on display with three fixed VP cards, then place a number of VP counters on each card. The fixed VP cards give points for building cities, roads and castles, while the variable ones may change the board situation by adding dragons, runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas, for successfully attacking other players, and for building cities/roads. As these VP cards vary from game to game, they alter the balance between developmental and aggressive play. On your turn, perform two actions, then refill your hand to five cards. Nine actions are possible, such as buying armies or ships (after starting with six armies and two ships), placing these armies or ships, drafting Improvement cards (for a cost of one gold), placing cards in reserve (to use them on a future turn), permanently removing cards from your deck, using a card for its specific action, and invading a neighboring province. To invade, you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions, so if you're placing armies to prepare for an attack, opponents have the chance to prepare defenses. Three resources are used in Mythotopia: food to feed invading armies, stone to build cities, roads and castles, and gold to buy armies, ships and Improvement cards. Most provinces contain one resource type, and gaining that province gives you that resource. You can turn towns into cities, which increases the number of cards you can keep in your reserve. You can connect provinces with roads, which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province. All of these constructions (cities, roads, castles) give you victory points, as does taking control of a province. Additional points are available via the VP cards, with you taking VP counters when you meet the condition on a card. For example, building a road gives you two VPs, but if the "Roadside Inns" VP card is in play, then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province, but you never lose VP counters. The game ends after four of the seven VP cards have been emptied, and the player with the most VPs wins. ",//cf.geekdo-images.com/images/pic2257592.jpg,4,120,13,2,60,Mythotopia,120,//cf.geekdo-images.com/images/pic2257592_t.jpg,2014,Sanjana Baijnath,"Card Game,Fantasy,Medieval,Mythology,Territory Building,Wargame",NA,Martin Wallace,NA,NA,"Area Control / Area Influence,Deck / Pool Building,Hand Management",Treefrog Games,6.9751,1227 133633,"In RARRR!!, players first draft monster power cards in order to build their perfect monster, then draft power bid cards to fuel their monsters' rampages through cities. Cities are destroyed using a bidding system, and players are limited in their bids by the amount of each type of power that their monster possesses. Will you build a super fire-spewing dragon monster, or a more balanced monster that can flatten cities time and time again for the long haul? Either way, it's not a good day to live in the metropolis. ",//cf.geekdo-images.com/images/pic1741237.jpg,6,60,8,3,45,RARRR!!,60,//cf.geekdo-images.com/images/pic1741237_t.jpg,2014,Bob Canada,"Card Game,Humor",NA,Michael R. Brandl,RARRR!! Bonus Cards,Crowdfunding: Kickstarter,"Auction/Bidding,Card Drafting,Hand Management,Set Collection",APE Games,5.64012,124 133637,All the Speed and Thrills of the Temple Run App in a Multi-Player Board Game! You've got the Golden Idol in hand -- but the Evil Demon Monkey is on your tail! Roll the dice and race against the clock to move ahead. Outrun the demon monkey and outlast the other players to win! - From the Publisher ,//cf.geekdo-images.com/images/pic1478263.png,4,0,8,2,0,Temple Run: Danger Chase,0,//cf.geekdo-images.com/images/pic1478263_t.png,2012,NA,"Adventure,Dice,Electronic,Exploration,Video Game Theme",NA,"Nick Hayes,Brady Lang",NA,Archaeology,Dice Rolling,Spin Master Ltd.,5.79621,219 133671,"Game description from the publisher: Come play a game of mischief, magic, mirth, and lore. Delve into the Book of Fate to reveal mysterious fortunes: realms near and far, resources wondrous and wild. Cast your lot with a crew of assorted (and sordid) characters. If you pay your dues and play your hand right, you may just win a fool's fortune. A Fool's Fortune is a two- or three-player card game in the tradition of Rummy in which players race to make sets – but with several wily twists. Found within the deck of 77 unique cards are five suits of Fortunes and a host of talented characters for players to put to use. ",//cf.geekdo-images.com/images/pic1473738.jpg,3,45,13,2,45,A Fool's Fortune,45,//cf.geekdo-images.com/images/pic1473738_t.jpg,2012,"Martin Hoffmann,Claus Stephan,Joshua J. Stewart,Mirko Suzuki",Card Game,NA,"Jason D. Pilla Cannoncro,Justin A. Pilla",NA,Tableau Building,"Hand Management,Set Collection",Rio Grande Games,6.23451,202 133713,"Vem aí a Troika! (in portuguese) happens in a fictional country named Portugalândia, where you may find corrupt and incompetent leaders, shady financials, and interest groups that don't care about the country, causing bankruptcy and the coming of Troika. Any resemblance to actual facts, entities or persons is purely coincidental. The game is a satire to the dynamics of power, influence and pressure, which dominate the life of a democratic society. Each player represents an interest group that attempts to gain power, money and votes through political, social and economical manipulation. The winner will be the player who gets the most points by using his web of influence, by creating political consensus, by winning elections, and by getting money and certificates of deposit in tax havens (offshores). ",//cf.geekdo-images.com/images/pic1489104.jpg,4,45,10,2,45,Vem aí a Troika,45,//cf.geekdo-images.com/images/pic1489104_t.jpg,2012,"Vasco Gargalo,Filipe Preto,Nuno Saraiva","Bluffing,Card Game,Humor",NA,"Carlos Mesquita,Pedro A. Santos",Vem aí o Banco Mau,NA,"Hand Management,Set Collection","Devir,Tabletip Games",6.04773,111 133747,"Bauhaus' aesthetics are based on the famous Staatliche Bauhaus school of design and are reflected in Bauhaus, a game in which the players are constantly messing with one another's plans while they try to fence off and claim territory. Each turn, the active player chooses one of four available action cards on the table. By doing so, she places barriers on the board to try to enclose territory with her pieces inside. Players keep choosing actions until the deck is exhausted, at which time the game ends. Whoever has the most points (enclosed area) wins. ",//cf.geekdo-images.com/images/pic1489147.jpg,4,30,14,2,30,Bauhaus,30,//cf.geekdo-images.com/images/pic1489147_t.jpg,2013,NA,Abstract Strategy,NA,"Jordi Gené,Gregorio Morales",NA,NA,Area Enclosure,Edge Entertainment,6.91424,191 133835,"In the state of R’yan, five factions of the population rise against Emperor Flaut III: Students, Beggars, the City Guard, Alchemists, and the Apparats, medieval robots with a living soul, implemented by said Alchemists. These factions must work together to overcome the Emperor, but only one will eventually rule the future country. Otherwise, Flaut III suppresses the revolution and retains control... In Dark Empire: Revolution, each faction consists of a total of 13 cards: three cards with a value of 4-6 and two cards with values 7-8. There are ten additional cards which can be added to the strength of any faction card already in play. The table represents Vindoban, the capital of R`yan, where the emperor deploys his army on one side and the insurgent people gather on the other. The game is played over a series of turns ("weeks"). After four weeks, a month is completed with an intermediate scoring, and after three months a final scoring ends the game. Each player starts with a hand of seven cards, one random “secret goal” faction that the player attempts to guide to victory, and a set of "temporary support" cards. With these cards you secretly “bid” on the faction you believe will win the next month’s scoring by having accumulated the most points. Gameplay: players simultaneously place one card each in the centre of the table, either towards the revolutionary forces, or as a traitor on the emperor's side adding this value to an “Emperor card” already placed in that location. This happens three times, but you are only allowed to place one of your three cards as a traitor. The week is then resolved and the player who provided the most support for the strongest faction puts aside one of his cards for this faction to be scored; in addition, this player is immediately awarded 2 extra points. The player who played the highest single card for this faction (not necessarily the same player!) is awarded 1 point. But beware - when the emperor (his card plus all traitors) gained more points than each single faction, the Emperor card is placed to the scoring! The table is cleared and the next week begins. After four weeks, a month is over and an intermediate scoring takes place. If you are correct with your prediction of this month’s winner you gain another 6 points. After three months the final scoring occurs, determining the winner: the “secret goals” are revealed and the collected points of each player are added to the cards scored for their faction during the course of the game. The faction with the highest score wins the revolution - and the game. But: if the emperor can put down the rebellion - then the faction with the lowest score wins the game. Or, if the winning faction is too far ahead, it is immediately overthrown by all the others and the faction with the second highest score wins the game. The game is set in the world of the award winning German steampunk graphic novel Steam Noir (“Best German Comic Book 2012”). Steam Noir artist Felix Mertikat created the graphic concept and original artwork for the game. ",//cf.geekdo-images.com/images/pic3235557.jpg,5,60,12,3,60,Dark Empire: Revolution,60,//cf.geekdo-images.com/images/pic3235557_t.jpg,2013,"Felix Mertikat,Federico Musetti","Bluffing,Card Game,Comic Book / Strip,Negotiation",NA,Daniel Danzer,NA,"Crowdfunding: Startnext,Steampunk","Hand Management,Simultaneous Action Selection","Giochi Uniti,spielpunk,Stratelibri",6.73485,169 133848,"UPDATE July 1, 2014: 16 of the original recruit cards have been updated and revised for the second printing of Euphoria. Those recruit cards are included for free in every copy of our Treasure Chest and will be available for purchase through the BGG store. You find yourself in a dystopian cityscape with a few workers at your disposal to make your mark on the world. Like most people in dystopian fiction, your workers are oblivious to their situation. This world is all they've ever known, and you may use them at your whim. The world as we know it has ended, and in its place the city of Euphoria has risen. Believing that a new world order is needed to prevent another apocalypse, the Euphorian elite erect high walls around their golden city and promote intellectual equality above all else. Gone are personal freedoms; gone is knowledge of the past. All that matters is the future. The Euphorians aren’t alone. Outside the city are those who experienced the apocalypse firsthand—they have the memories and scars to prove it. These Wastelanders have cobbled together a society of historians and farmers among the forgotten scrap yards of the past. There is more to the world than the surface of the earth. Deep underground lies the hidden city of Subterra, occupied by miners, mechanics, and revolutionaries. By keeping their workers in the dark, they’ve patched together a network of pipes and sewers, of steam and gears, of hidden passages and secret stairways. In Euphoria: Build a Better Dystopia, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas. Euphoria is a worker-placement game in which dice are your workers. The number on each die represents a worker's knowledge—that is, his level of awareness that he's in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your available workers gets too high, one of them might desert you. You also have two elite recruit cards at your disposal; one has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game... or by letting other players unwittingly reach those milestones for you. Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them. Four distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia? Official Rules: http://stonemaiergames.com/rules-euphoria/ Microbadges: Euphoria: Build a Better Dystopia fan Euphoria: Build a Better Dystopia fan ",//cf.geekdo-images.com/images/pic1615561.jpg,6,60,13,2,60,Euphoria: Build a Better Dystopia,60,//cf.geekdo-images.com/images/pic1615561_t.jpg,2013,Jacqui Davis,Science Fiction,NA,"Jamey Stegmaier,Alan Stone",Euphoria: Participate In The Game or Watch It Played,"Crowdfunding: Kickstarter,Dystopian Universe,Euphoria,Mensa Select","Dice Rolling,Hand Management,Set Collection,Variable Player Powers,Worker Placement","Stonemaier Games,ADC Blackfire Entertainment,ADC Blackfire Entertainment GmbH,Fire on Board Jogos,GaGa Games,Morning Players",7.34736,5711 133956,"This is not World War II. Progress during "The War to End All Wars" was measured by yards, not miles. The Italians were on the side of the Allies, while Turkey – then at the center of the Ottoman Empire – was one of the members of what was known as the Central Powers. Imperial Germany and the Austro-Hungarian Empire were the two other main Central Powers. The major Allies, sometimes referred to as the Entente, consisted of the British Empire, France, Italy, the United States, and Imperial Russia. The alliance included other historical members, but they more or less fell under the command and control of one of these great powers. In fact, had General Pershing not insisted that its integrity be maintained, even the American army would have found itself as simply being replacements for French and British. Axis & Allies: WWI 1914 puts players in charge of one of the major powers, each with its own infantry sculpt; other sculpts represent the artillery, tanks, aircraft, and naval line-up of either the Allies or the Central Powers. As designer Larry Harris notes, "While playing this game, you will quickly realize that this is not World War II. There are no massive sweeps across continents with blitzing armored divisions and aircraft. Instead, there are a series of determined offensives resisted by equally determined armies dedicated to holding the line. You will find that your depleting resources of men and artillery must be deployed with great thought and efficiency. You will be fighting pretty much the way man has been fighting with each other for thousands of years – only this time the ability to kill your enemy, and for him to kill you, has become intolerably efficient." ",//cf.geekdo-images.com/images/pic1558280.jpg,8,480,12,2,480,Axis & Allies: WWI 1914,480,//cf.geekdo-images.com/images/pic1558280_t.jpg,2013,NA,"Economic,Wargame,World War I",NA,"Larry Harris, Jr.",NA,"Axis & Allies,Cities: Rome,Cities: Venice","Area Movement,Dice Rolling,Partnerships","Avalon Hill (Hasbro),Wizards of the Coast",7.19966,447 134150,"Compact Curling is a board game version of curling for two players (or for more players if playing in teams). Each player/team has four stones. At one of the edges of the board is a starting zone where players drop their stones, trying to make them glide on the board to the other side where the house is. The goal is to come closest to the center of the house with as many stones as possible. ",//cf.geekdo-images.com/images/pic1508779.jpg,8,30,7,2,20,Mini Curling Game,30,//cf.geekdo-images.com/images/pic1508779_t.jpg,2012,NA,"Action / Dexterity,Party Game,Sports",NA,NA,NA,"Admin: Better Description Needed!,Sports: Curling,Sports: Winter Sports","Partnerships,Simulation","Egmont Polska,IELLO,KOSMOS,Mindtwister AB,Peliko,Sunnyland,Vennerød Forlag AS",6.72201,234 134157,"London: The biggest, most important and richest city in England in the late medieval and early modern periods. The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day. In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city. ",//cf.geekdo-images.com/images/pic2958283.png,4,45,10,1,45,Guilds of London,45,//cf.geekdo-images.com/images/pic2958283_t.png,2016,"Tony Boydell,Klemens Franz,Charlie Paull,Pedro Soto",Medieval,NA,Tony Boydell,"Brettspiel Adventskalender 2016,Guilds of London: Cheese and Papermakers Promo,Guilds of London: Solo Rules",Cities: London,"Area Control / Area Influence,Hand Management","2Tomatoes,Czacha Games,Frosted Games,Surprised Stare Games Ltd,Tasty Minstrel Games",7.13862,983 134253,"In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met. Each turn in the game represents a conversation between you and the hostage taker. You'll play cards and roll dice to increase conversation points, decrease the threat level, and release hostages. Hostage Negotiator uses a unique "hand-building" mechanism that puts cards you purchase directly in your hand for next turn rather than leaving you wondering when the cards will show up like in deck-building games. In Hostage Negotiator there are multiple paths to victory, but the hostage taker has other plans. Will you try to calm him and get him to surrender? Will you stall and bide your time before sending in the team for a major extraction? How many hostages will you save? These are many of the exciting decisions you will make in a game of Hostage Negotiator! ",//cf.geekdo-images.com/images/pic2043737.jpg,1,20,13,1,20,Hostage Negotiator,20,//cf.geekdo-images.com/images/pic2043737_t.jpg,2015,Kristi Harmon,"Card Game,Dice",NA,A. J. Porfirio,"Hostage Negotiator: Abductor Pack 1,Hostage Negotiator: Abductor Pack 2,Hostage Negotiator: Abductor Pack 3,Hostage Negotiator: Abductor Pack 4,Hostage Negotiator: Abductor Pack 5,Hostage Negotiator: Abductor Pack 6,Hostage Negotiator: Abductor Pack 7,Hostage Negotiator: Abductor Pack 8,Hostage Negotiator: Demand Pack #1,Hostage Negotiator: Negotiator Cards – Series 1,Hostage Negotiator: Negotiator Cards – Series 2,Hostage Negotiator: The Defender","Crowdfunding: Kickstarter,Solitaire Games","Card Drafting,Dice Rolling,Hand Management","Heidelberger Spieleverlag,Van Ryder Games",7.20063,1444 134255,"This game one of the many games in the Angry Birds Series. Darth Vader and his porky enforcers are ready for an intergalactic battle. Take turns trying to topple the Empire. Pull back the X-Wing fighter to launch an epic squawk attack with Luke, Han, or Chewie birds (from the back of the box.) "Roll, Launch, Win!" How many hits will it take the heroes to knock the pigs block off and explode the Death Star? This is a new edition to the Jenga & Angry Birds line. The game comes with a Death Star frame, a Luke Skywalker bird, a Han Solo Bird, a Chewbacca bird, Darth Vader Pig, 4 Stormtrooper pigs, a X-Wing launcher, 31 plastic Jenga blocks, 1 lock block, 1 dice, label sheet, a game base,and game guide/setup card. The object of the game is to destroy the Death Star. Roll the die to determine how many shots you can take & which birds to use. Alternate turns until the Death Star is destroyed. Stormtrooper pigs = 1000 points each Darth Vader pig = 3000 points Complete destruction of the Death Star = 5000 points Unlaunch birds after the Death Star is destroyed = 1000 points each. The game is based on the Star Wars Angry Bird app. In addition, the game comes with a App code to unlock game content. ",//cf.geekdo-images.com/images/pic1488616.jpg,2,0,8,1,0,Angry Birds: Star Wars – Jenga Death Star Game,0,//cf.geekdo-images.com/images/pic1488616_t.jpg,2012,NA,"Action / Dexterity,Movies / TV / Radio theme,Video Game Theme",NA,NA,NA,"Angry Birds,Jenga,Star Wars",NA,Hasbro,4.94464,56 134279,"In the card game Mafia Casino, you want to be the first player to raise $30 million, whether through legal means (such as building hotels or casino resorts to attract clients who deal in pearls and diamonds) or means that fall on the shady side of legal (such as extorting someone or planting bombs in the hotels owned by opponents). The game lasts a number of rounds, and in each round players have a choice between building, gambling, conducting "business", or completing a mission. Game description from the publisher: Enter a world where money and the mafia go hand in hand. Build your Casino-Hotel and aim to become the richest. Attract prestigious guests, deal pearls and diamonds, and partake in games of chance. Spying, bombings, robbing safes, and embezzlement will help you sabotage the plans of your opponents. Be cautious though, there are no such things as “rules” in the Mafia. ",//cf.geekdo-images.com/images/pic1487571.jpg,5,45,11,2,45,Mafia Casino,45,//cf.geekdo-images.com/images/pic1487571_t.jpg,2012,NA,"Card Game,Mafia",NA,"Simon Duquette,Éric Raymond",Mafia Casino: Henchmen Extension,NA,NA,Boîte de Jeux,6.55974,77 134352,"In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged. ",//cf.geekdo-images.com/images/pic2335221.png,30,15,8,6,15,Two Rooms and a Boom,15,//cf.geekdo-images.com/images/pic2335221_t.png,2013,Sean McCoy,"Bluffing,Deduction,Negotiation,Party Game,Spies/Secret Agents",NA,"Alan Gerding,Sean McCoy",Two Rooms and a Boom: Necroboomicon Expansion Pack,"Crowdfunding: Kickstarter,Werewolf / Mafia","Acting,Partnerships,Variable Player Powers,Voting",Tuesday Knight Games,7.07234,2215 134453,"In The Little Prince: Make Me a Planet, each player will build his own planet to provide a beautiful home for the dear animals of The Little Prince – the fox, the sheep, the elephant and the snake – but make sure there aren't too many volcanoes and baobab trees! Each round, the start player chooses one of the four stacks of tiles and takes as many tiles as the number of players. He chooses one of them and appoints a different player to choose another tile. This new player takes the tile and starts building her own planet in front of her. Then she appoints another player, and so on, until every player gets a tile. The last player must take the only tile that remains. To make up for that, this player becomes the start player for the next round. Baobab trees grow on some tiles, and having too many of them is bad. If a player has three baobab trees on his planet, the three tiles bearing these trees have to be turned face down. Now the items on those tiles won't score you points at the end of the game! By the end of the game, four characters will be located around each player's planet, earning that player points based on the various items present on the planet. Not everything is risk-free, though, as the player who has the highest number of volcanoes loses as many points as the number of volcanoes on his planet. The player with the highest score wins! ",//cf.geekdo-images.com/images/pic3083205.jpg,5,25,8,2,25,The Little Prince: Make Me a Planet,25,//cf.geekdo-images.com/images/pic3083205_t.jpg,2013,Antoine de Saint-Exupéry,"Novel-based,Territory Building",NA,"Antoine Bauza,Bruno Cathala",NA,The Little Prince,"Card Drafting,Set Collection","Asmodee,Asterion Press,Broadway Toys LTD,Gém Klub Kft.,Heidelberger Spieleverlag,Hobby Japan,Kaissa Chess & Games,Lautapelit.fi,Lex Games,Ludonaute,REBEL.pl,REXhry",6.93064,2332 134477,Based on the popular game app! Play Cards that match the Talking Idol’s commands: Left! Right! Jump! Slide! Pass cards to other players to keep them from winning. Be the first to get rid of all your cards to win! ,//cf.geekdo-images.com/images/pic1492860.jpg,4,0,8,2,0,Temple Run: Speed Sprint Card Game,0,//cf.geekdo-images.com/images/pic1492860_t.jpg,2012,NA,"Card Game,Video Game Theme",NA,Brady Lang,NA,Archaeology,NA,Spin Master Ltd.,5.25154,65 134520,"Phantom Leader – Solitaire What’s New in the Deluxe Edition? We have expanded and updated the original Phantom Leader game to the high standard set by our Hornet Leader game. Increase the cards from 165 to 330 - All pilots get all 6 experience levels - Add new aircraft: Air Force F-5, Air Force A-7 - Add more pilots for all aircraft types - Add more Target cards - Add more Special Event cards - Revise the 6 original Campaigns to include the new Targets and Aircraft Add Air Force and Navy Campaigns for the 1962 Cuban Missile Crisis Upgrade to a mounted 11"x17" Tactical Display Description: Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike to light, and you’ll be blamed for losing the war. Welcome to the Vietnam Air War! Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War. Each mission takes roughly 30 minutes to set-up, plan, and resolve. Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success. As you fly missions, your pilots will gain experience and fatigue. With experience, their skills improve, but as their fatigue increases, their skills decrease and they might not be able to fly for several missions. For those of you familiar with our modern era Hornet Leader series of games, you might be wondering what’s different about Phantom Leader… The freedom of being able to select the best mission based on military objectives is something that is commonplace for today’s military. Back in Vietnam, the military was responsible for carrying out their orders, while at the same time being extremely limited in the weapons and tactics they were allowed to use to complete those orders. In many cases, the specific weapons, approach paths, and bombing altitudes were generated target-by-target at the White House. The mission specifics were then sent down the chain of command to the individual pilots flying the mission. As you can imagine, this was not the best way to run an air campaign. Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value. This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead. Another difference is in combat power. For the last couple decades, the US Air Force and Navy have enjoyed air superiority due to training and technology. Such was not the case in the skies over Vietnam. The enemy had different, but just as capable, equipment. They also had the training and will to use it to its utmost. They soon became aware of the limitations placed on the US forces by the politicians, and used those limitations to their advantage. For example, at times, US pilots were not permitted to fire on enemy aircraft until they were visually identified. This negated any range advantage conveyed by the radar-homing AIM-7 Sparrow missiles. It was also a common limitation that enemy aircraft could only be attacked in the air. US pilots were not allowed to attack enemy airbases. US aircraft were also limited to flying predictable flight paths, at set times. This made setting up ambushes much easier for the enemy. So, while you might be a Hornet Leader ace, Vietnam is a whole different ballgame! ",//cf.geekdo-images.com/images/pic1530664.jpg,1,30,12,1,30,Phantom Leader Deluxe,30,//cf.geekdo-images.com/images/pic1530664_t.jpg,2013,Wan Chiu,"Aviation / Flight,Vietnam War,Wargame",NA,Dan Verssen,NA,"Leader Series,Solitaire Games,Solitaire Wargames",NA,Dan Verssen Games (DVG),8.081,250 134524,"A set of medieval miniature wargaming rules intended for 28mm miniatures but playable in any scale. Units consist of 12 foot or 6 mounted miniatures, which are used to fight out skirmish battles between armies of 4-6 units per side. Units need to be activated by dice rolls which are easier to pass if you choose orders well suited to that particular troop type. For example, knights will charge more easily than other troops, and archers are easier to command to shoot rather than charge. The rules are simple and to some extent they abstract medieval battle in favor of easy game play. ",//cf.geekdo-images.com/images/pic1878033.png,2,0,0,2,0,Lion Rampant,0,//cf.geekdo-images.com/images/pic1878033_t.png,2014,"Peter Dennis,Angus McBride,Mark Stacey","Book,Medieval,Miniatures,Wargame",NA,Daniel Mersey,NA,Osprey Wargames Series,Dice Rolling,Osprey Publishing,8.17143,63 134559,"Tower is a set collection game for 2-4 players who want to race to beat their opponents to stores and buy the resources they need before the stores are out of stock. Resources are purchased with jewels, which players draw from the black bag at the start of their turns. The players then use their purchased resources to construct segments of the tower. The first player to construct all three of his tower segments wins! A big theme of Tower is scarcity of resources, with only 18 resources in a four-player game. It's likely that in any given play session there will be enough resources for only one player, forcing everyone to play dirty in order to come out on top. The black market provides a source for players to hire thugs to carry out some pretty shady actions. These range from intimidation, to stealing resources from other players, and robbing Salil, the tax collector. It's a dirty job, but it's necessary in order to succeed in Tower. ",//cf.geekdo-images.com/images/pic1925420.png,4,60,12,1,60,Tower,60,//cf.geekdo-images.com/images/pic1925420_t.png,2013,"Derek Bacon,Ben Haskett","Arabian,Print & Play",NA,Ben Haskett,Mob Tower Promo Pack,Crowdfunding: Kickstarter,"Set Collection,Worker Placement","The Game Crafter, LLC,Undine Studios",6.09741,185 134615,"Draw a random race and class card and keep your identity a secret. Then you adventure into Zogar’s Dungeon and attempt to collect the objects you need to meet your two separate win conditions. You must enter the dungeon on your turn but you can leave whenever you want. Press your luck and try to collect as much loot as you can, but be aware, Zogar’s minions are wandering about and you might lose all you have gained if you perish. In addition Zogar’s all seeing eyes are protecting his lair and if too many are revealed, than every player loses and Zogar wins the game. Muhahahaha! Do not fear; there is also a market where you can secretly turn in loot you do not need for items that can save your life from the dangers below. This is a 1-4 player game where players attempt to meet certain win conditions based on their race and class. The first player to meet these conditions wins. Try and figure out who the other players are and attempt to slow them down. The game plays quickly with a 4 player game lasting between 30-45 minutes. ",//cf.geekdo-images.com/images/pic1494051.jpg,5,40,12,1,40,Zogar's Gaze,40,//cf.geekdo-images.com/images/pic1494051_t.jpg,2013,Jason Glover,"Adventure,Card Game,Dice,Fantasy",NA,Jason Glover,NA,Crowdfunding: Kickstarter,"Dice Rolling,Memory,Press Your Luck,Set Collection",Grey Gnome Games,5.62794,136 134618,"Game description from the publisher: Create a beautiful zen garden with friends or family. Craft a unique landscape using tiles representing meadows, mountains, forests, and water. Illuminate it all with magical lanterns that let you transform tiles and perfect patterns. Win by being first to create your secret pattern twice! Zen Garden is an artful struggle and two games in one. The basic game is a fast and simple tile-matching game in which you attempt to form patterns on the board before your fellow players can do the same. The first player to form her signature pattern on the board twice without wilds and with her special symbol scores maximum points. Players seeking more of a challenge can compete in "Rock Garden", in which players receive twelve "rock" cubes and play them on sets of tiles matching their pattern tiles. Place all of your rocks first to win. ",//cf.geekdo-images.com/images/pic1494018.jpg,4,30,10,2,15,Zen Garden,30,//cf.geekdo-images.com/images/pic1494018_t.jpg,2013,Jared Blando,Puzzle,NA,H. Jean Vanaise,"Mayfair Games Limited Edition Promo Expansion Set #3,Mayfair Games' Limited Edition Promo Expansion Set #8,Zen Garden: Raked Sand,Zen Garden: Tea House and Tools",NA,Tile Placement,"FunFair,Mayfair Games",5.75101,149 134626,"German Description: Jahrhunderte stellte das Golden Horn einen hart umkämpften Hafen und Handelsplatz am Bosporus dar. In die Zeit der Seekriege, als sich das heutige Istanbul noch mit schweren Mauern gegen Angreifer schützen musste, tauchen die Spieler bei dem Familien- und Strategiespiel von Piatnik ab. Sie segeln von Venedig nach Konstantinopel, erleben auf dem Meer Piratenüberfälle oder zeigen sich angriffslustig und füllen ihre Lagerhäuser mit wertvollen Waren. Translation: For hundreds of years the Golden Horn was a hard embattled harbour and marketplace at the Bosporus. In this family- and strategy game from Austrias leading publisher Piatnik the players dive into this time of sea-battles and wars, as todays Istanbul had to protect itself with heavy walls against aggressors. They sail from Venice (Italy) to Constantinopel, witness pirate attacks or show themself belligrent and fill their warehouses with precious goods. ",//cf.geekdo-images.com/images/pic1494225.jpg,4,45,8,2,45,Golden Horn: Von Venedig nach Konstantinopel,45,//cf.geekdo-images.com/images/pic1494225_t.jpg,2013,Marko Fiedler,"Medieval,Transportation",NA,Leo Colovini,Golden Horn Erweiterung Dominio Da Mar,"Cities: Istanbul,Cities: Venice,Country: Italy,Country: Turkey","Modular Board,Pick-up and Deliver,Set Collection","Giochi Uniti,Kaissa Chess & Games,Piatnik",6.45464,183 134631,"In the trick-taking game Crazy Lab, the players are mad scientists mixing colorful liquids to make explosive mixtures. Each card features a vial that contains several liquids – that is, colored and numbered suits – and players will collect these cards if they win the trick. Each player has a randomly-dealt public color that counts as negative points for him, and after checking his dealt cards each player chooses a secret hidden color for which he'll score positive points at game end. Finally, each player chooses two more colors that will be added to the trump deck. Each round, a card from the trump deck is revealed, then players sequentially play any card from their hand. Whoever plays the card with the highest trump color wins the trick. But beware! Since the vials contain liquids in several colors, even if the trump is blue, you could be getting a lot of red liquid! After all cards in hand have been played, the game ends, and whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic1494369.jpg,5,20,10,3,20,Crazy Lab,20,//cf.geekdo-images.com/images/pic1494369_t.jpg,2013,Marek Bláha,Card Game,NA,"Jordi Gené,Gregorio Morales",NA,NA,Trick-taking,"AMIGO Spiel + Freizeit GmbH,Corfix",5.96703,128 134637,"In Channel A, players compete at presenting anime TV show ideas. Shows are based on two premises selected by one player from a set of five randomly chosen premises. Each player selects up to four title word cards from their hand of ten cards and makes a pitch to the other players about their show with that title. Players then vote by secret ballot on who had the best show pitch. Premise and Title cards are all drawn from the vast ocean of anime shows. ",//cf.geekdo-images.com/images/pic1579037.png,6,30,12,3,30,Channel A,30,//cf.geekdo-images.com/images/pic1579037_t.png,2012,"Dawn Davis,Clay Gardner","Card Game,Movies / TV / Radio theme,Party Game,Print & Play",NA,Ewen Cluney,NA,Crowdfunding: Kickstarter,"Acting,Storytelling,Voting","Asmadi Games,The Game Crafter, LLC,Yaruki Zero Games",6.74467,150 134711,"Commerce and Conflict in the City of Thieves In the Free City of Cadwallon, a constant shadowy struggle for power simmers just below the surface of the seemingly peaceful city. Mighty guilds constantly vie for power, influence, and control. Using your influence and instincts, can you turn the neverending struggle for power between the guilds to your advantage? Take control of the famous City of Thieves set in the Confrontation universe! Guilds of Cadwallon is a fast, tactical board game in which 2-8 players try to accumulate as many Guild Points as possible by using their agents to control city districts, with a randomized 3x3 square of cards (4x4 or 5x5 depending on the number of players) representing the city over several rounds. ",//cf.geekdo-images.com/images/pic1635433.jpg,4,30,10,2,30,Guilds of Cadwallon,30,//cf.geekdo-images.com/images/pic1635433_t.jpg,2013,NA,Fantasy,NA,"Gaëtan Beaujannot,Charles Chevallier",Guilds of Cadwallon: 5 to 8 Player Expansion,"Admin: Better Description Needed!,Confrontation,Crowdfunding: Kickstarter,Forgenext","Area Control / Area Influence,Set Collection,Tile Placement",CMON Limited,6.52234,644 134726,"Featuring four new factions and eight new bases, Smash Up: Awesome Level 9000 – a.k.a. Smash Up II – integrates into the Smash Up base game, bringing exponential new combinations of factions and playstyles! Smash Up: Awesome Level 9000 includes: Killer Plants – Better deal with these guys fast because if you leave them alone, they'll grow all over the place...like weeds! *rimshot* Ghosts – Unlike in just about every card game in history, Ghosts benefit from having fewer cards in your hand. Can you be immaterial? Steampunks – Can't leave a good base alone? The Steampunks will add new abilities to bases to help your strategies. Bear Cavalry – What's scary? A bear. What's really scary? A cossack riding a bear! Bear Cavalry will use fear to drive opposing minions to other bases. ",//cf.geekdo-images.com/images/pic1497102.jpg,2,45,12,2,45,Smash Up: Awesome Level 9000,45,//cf.geekdo-images.com/images/pic1497102_t.jpg,2013,"Conceptopolis,Dinobot Illustration,Gong Studios","Card Game,Fantasy,Horror,Humor,Pirates,Prehistoric,Science Fiction,Spies/Secret Agents",NA,Paul Peterson,NA,"Smash Up,Steampunk","Area Control / Area Influence,Hand Management,Take That,Variable Player Powers","Alderac Entertainment Group (AEG),Edge Entertainment,Galápagos Jogos,Hobby World,IELLO,Kaissa Chess & Games,Pegasus Spiele,uplay.it edizioni",7.37938,5013 134777,"Sometimes, when the zombies are hot on your heels and things look really bleak, there comes a time — A time to take your chances and...ROLL THE DICE! Zombies!!!: Roll Them Bones simulates the coming Zombie apocalypse in dice game form. Each player desperately tries to defeat all of the zombies in their path and be the first to grab the last seat on the helicopter...waiting sixteen blocks away! You roll the dice to move among sixteen blocks, dealing and avoiding the zombies on the way to the helipad, pressing your luck over other survivors, to be the first to get to the Chopper, survive and win. ",//cf.geekdo-images.com/images/pic1589942.jpg,6,15,13,2,15,Zombies!!! Roll Them Bones!,15,//cf.geekdo-images.com/images/pic1589942_t.jpg,2013,NA,"Dice,Horror,Zombies",NA,NA,NA,Zombies!!!,"Dice Rolling,Press Your Luck","Twilight Creations, Inc.",4.67097,62 134824,Qwirkle Big Box includes both the Qwirkle base game and two expansions: Qwirkle Select and Qwirkle Connect. These expansions can be used individually or together. Qwirkle Select adds an extra element of strategy to Qwirkle with powerful star tokens that allow you to take a tile off the board and add it to your hand. Qwirkle Connect adds bonus point opportunities to Qwirkle. You will need a keen eye – and the right tiles – to get the bonuses and maximize your score. ,//cf.geekdo-images.com/images/pic1443960.jpg,4,45,6,2,45,Qwirkle Trio,45,//cf.geekdo-images.com/images/pic1443960_t.jpg,2012,NA,Abstract Strategy,"Qwirkle,Qwirkle: Erweiterung 1",Susan McKinley Ross,NA,Qwirkle,"Pattern Building,Pattern Recognition,Tile Placement","MindWare,Schmidt Spiele",7.17429,70 134964,"The two men knelt in the shadow of the rock outcropping and gazed at the destruction in the crater below them. Combat reporters, they made their living with words, but this time words failed them. The ambush had been perfectly executed. For less than an hour of soundless fury, moondust had erupted below them as the well-hidden crawlers, MCUs, and PMC soldiers of the Luna Mining Corp poured fire into the exposed ranks of the troops and MCUs of Mond Bergbau AG. Now as the dust drifted lethargically down, the two men could see wreckage and death spread out before them across the lunar surface. Moonbase Alpha is a simulation of lunar combat in an alternative history between two exo-planetary private corporations that have hired private "security" companies to enforce their territorial and intellectual property rights. In Moonbase Alpha, the first player to inflict enough casualties on his or her opponent to drive their stock price down or earn enough profit to maximize their own stock price wins a major victory. The corporation with the highest stock price at the end of negotiations wins a minor victory. ",//cf.geekdo-images.com/images/pic1502317.jpg,2,90,12,2,90,Moonbase Alpha,90,//cf.geekdo-images.com/images/pic1502317_t.jpg,2012,Scott Everts,"Science Fiction,Wargame",NA,Chris Taylor,NA,NA,"Area Movement,Dice Rolling,Hex-and-Counter",Victory Point Games,6.93643,70 135019,"Every year, villagers gather from far and wide for the harvest festival. They bring fine carpets to the market and share delicious mango juice while praying men honor the holy cows, and the children tease mischievous monkeys and gasp at the snake charmers. But the main event of the festival is the elephant race. Young men and women of the region spend days painting joyous and reverent decorations on their elephant partners for this one moment when they can surge through the crowds of festive villagers, push and shove their way past other racing pachyderms, and brave the tiger-filled forests to win honor for themselves and their proud elephant friends. The bell rings, the elephants trumpet their excitement, and the race begins! Formula E is a game in which 3 to 6 players race their elephant pawns through an Indian village, over treacherous mountains, and across parched deserts seeking to be the first one to complete the course. The primary game mechanism in Formula E is hand management as players use their hand of cards to advance their elephants through the course. Elephants move in a unique manner – they push elephants in front of them until those elephants hit an obstacle, then the active elephant pushes sideways until a path is clear for it to move forward again. Certain move-adjusting cards and tactical-screwage cards can be played to trigger events like diagonal movement, obstacle movement, and nasty little screw-your-opponents effects. Elephant racing is not, necessarily, a sport of honor! ",//cf.geekdo-images.com/images/pic1502976.jpg,6,60,8,3,60,Formula E,60,//cf.geekdo-images.com/images/pic1502976_t.jpg,2014,"Jacqui Davis,Cody Jones,Dann May","Animals,Racing,Sports,Transportation",NA,"Bruno Faidutti,Sérgio Halaban,André Zatz",Formula E: Double Track Expansion,"Animals: Elephants,Crowdfunding: Kickstarter","Grid Movement,Hand Management,Point to Point Movement","Clever Mojo Games,Game Salute",6.29568,139 135107,"Things aren't what they once were. Here in paradise, breathtaking views were a dime a dozen and awe-inspiring beauty was a blasé norm. The days of beauty and awe are few and far between now and are to be soaked up as if they could be your last because they just might be. The ground is broken as are the people. Paradise is no more, it is dark, it is cold. Paradise has fallen. In Paradise Fallen: The Card Game, 2-4 players take on the role of tribes that are attempting to explore and navigate a fallen paradise through hand management to gather valuable powers that will enable them to survive and continue their journey. By drawing cards from the Exploration Deck on their turn, players gather the necessary rations and powers needed to explore. Throughout their journey, tribes will have to navigate islands with obstacles placed in their paths by others. The first tribe to successfully explore a certain number of islands for their powers wins. ",//cf.geekdo-images.com/images/pic1786340.png,4,30,8,2,30,Paradise Fallen: The Card Game,30,//cf.geekdo-images.com/images/pic1786340_t.png,2013,"Jason L. Carr,Darrell Louder","Card Game,Exploration",NA,Andrew Wright (II),NA,Crowdfunding: Kickstarter,"Area Movement,Hand Management,Modular Board",Crash Games,5.94328,134 135116,"The card deck in Seventh Hero consists of 77 cards, with each card representing one of seven different heroes. Players each start with two random heroes, and each hero has a special power that can be activated once. Each turn, a player sends a card from his hand face down to the next player, who can choose to take it or pass it on. If he takes it, he adds it to his group of heroes, but if it's a hero he already has, both hero cards are sent to the discard pile. Before sending a hero away, the player must obey the current round's limitations, such as the card must be odd or must be below or above a certain number. The first player to collect six of the seven heroes wins. ",//cf.geekdo-images.com/images/pic2932852.jpg,5,30,8,3,20,Rent a Hero,30,//cf.geekdo-images.com/images/pic2932852_t.jpg,2012,"David Ausloos,Biboun,Zezhou Chen,Junsi,くろにゃこ。 (Kuronyako)","Bluffing,Card Game,Fantasy","AEG Black Friday Black Box,Legend of the Five Rings: GenCon 2014 L5R Experience",Kuro,NA,"AEG: Big in Japan,AEG: Pocket Game,IELLO: Mini Games","Hand Management,Set Collection","Alderac Entertainment Group (AEG),DMZ Games,GoKids 玩樂小子,Hobby World,IELLO,Manifest Destiny,Pegasus Spiele,Portal Games",6.4305,1005 135215,"Lords of War: Orcs versus Dwarves is a dual-deck strategic card game for two-plus players which sees fantasy races engage in dynamic, tactical card battles. Orcs versus Dwarves was the first Lords of War game to be released, in December 2012, at the Dragonmeet Game Fair in London. The game went on to win the Best Strategic Card Game Award at the UK Games Expo 2013, along with Lords of War: Elves versus Lizardmen. During Lords of War battles players use hands of 6 units, drawn from their total 'army' of 36 cards, playing one card per turn at the start of their turn. Cards have unique formations of Attack Arrows on their edges and corners signifying which adjacent cards they attack once played, and the damage they will do. Some cards also have Ranged Attack values. Each card then has a Defence value which, when exceeded by attacking cards, sees that card defeated. At the end of a player's turn, once combat has been resolved, the player can then either draw a new card from their army deck to return their hand back up to 6 or retreat a unit that has not engaged in combat during that turn. The game is playable out of the box and contains two complete armies - the Orcs and the Dwarves. These factions are differentiated by their exclusive cards and strategies; the Dwarf faction plays more defensively, using some Ranged cards and powerful Berserker units to pick-off assailants, while the Orc army encourages players to attack more vigorously, often committing kamikaze moves to their tactical advantage. Orcs versus Dwarves is cross-compatible with Elves versus Lizardmen, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict Ranking System, to create Mercenary decks for tournament play. ",//cf.geekdo-images.com/images/pic1575914.jpg,8,30,12,2,30,Lords of War: Orcs versus Dwarves,30,//cf.geekdo-images.com/images/pic1575914_t.jpg,2012,Steve Cox,"Card Game,Fantasy,Wargame",NA,"Nick Street,Martin Vaux","Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion,Lords of War: Orcs versus Dwarves 2 – The Magic and Monsters Expansion,Lords of War: Orcs versus Dwarves – Return Fire Booster Pack,Lords of War: Weather and Terrain Expansion Pack",Lords of War,"Hand Management,Player Elimination,Variable Player Powers","Black Box Games Publishing,Galakta,Heidelberger Spieleverlag,Svět deskových her",6.86131,267 135219,"Game description from the publisher: The Battle of Five Armies – based on the climax of JRR Tolkien's novel The Hobbit – pits the hosts of the Elvenking, the Dwarves of Dain Ironfoot, and the Men of the Lake led by Bard the Bowman against a horde of Wolves, Goblins and Bats led by Bolg, son of Azog. Will Gandalf turn the tide for the Free Peoples? Will the Eagles arrive, or Beorn come to the rescue? Or will Bilbo the Hobbit perish in a last stand on Ravenhill? The Battle of Five Armies features a game board representing the Eastern and Southern spurs of the Lonely Mountain and the valley they encircle, and a number of plastic figures representing troops, heroes and monsters. The Battle of Five Armies is a standalone game based on the rules for War of the Ring, which is from the same designers, but with the rules modified to function on a tactical level as they describe a smaller battle rather than the entire war. Ares Games plans to expand the Battles game system in the future, releasing expansions depicting other battles from the Third Age of Middle-earth narrated in The Lord of the Rings, such as the Siege of Gondor and the assault of Saruman against Rohan. ",//cf.geekdo-images.com/images/pic1886964.jpg,2,240,13,2,90,The Battle of Five Armies,240,//cf.geekdo-images.com/images/pic1886964_t.jpg,2014,"Lucas Graciano,Jon Hodgson,Fabio Maiorana,Francesco Mattioli,Ben Wootten","Adventure,Fantasy,Miniatures,Novel-based,Wargame",NA,"Roberto Di Meglio,Marco Maggi,Francesco Nepitello",NA,"Tolkien Games,War of the Ring","Area Movement,Dice Rolling,Hand Management","Ares Games,Devir,Galakta,Heidelberger Spieleverlag,IELLO,Raven Distribution",7.99731,1420 135243,"Starting with just one herd in the swamp in Triassic Terror, players must establish new herds and grow them into larger herds, which will then migrate across the four pre-historic landscapes present, competing for the best habitats. This primaeval world is, however, full of danger. Players' dinosaurs will fall prey to the mighty T-Rex, marauding Velociraptors, and swooping Pterodactyls. Erupting volcanoes will devastate some areas and fill the skies with ash, making the affected area almost unlivable. The player who best avoids these terrors and maintains the largest herds across all four environments will win the game. ",//cf.geekdo-images.com/images/pic1526759.jpg,6,120,14,2,90,Triassic Terror,120,//cf.geekdo-images.com/images/pic1526759_t.jpg,2013,"Kurt Miller,Allen Smithee","Animals,Prehistoric,Territory Building",NA,Peter Hawes,"Triassic Terror: Limited Edition Predator Tiles,Triassic Terror: Promo Pack","Animals: Dinosaurs,Crowdfunding: Kickstarter","Area Control / Area Influence,Card Drafting","Eagle-Gryphon Games,Kayal Games",7.06104,591 135262,"This is a fully electronic re-implementation of the classic team word-guessing hot-potato game Catch Phrase!. Players divide into two teams. One team selects the category and presses the start button. An audible timer beeps a count-down while the person holding the device tries to get his team to say the word or phrase on the screen. When he or she is successful, he or she hands the device to the next person on the opposite team. The goal of the round is to not be holding the device when the timer goes off -- though those last furtive seconds can get dicey! When the timer goes off, the opposing team gets a point and (based on what version of the game you are playing) may also have a chance to steal the phrase for an extra point. The first team to reach seven points wins! The primary differences of this game from its progenitor is the implementation of the electronic device, timer, and substantial word lists. The electronic edition has also spawned several spin-offs and sequels. As of 2013, "Electronic" was dropped from the name, leaving it as simply Catch Phrase, effectively replacing the original. Re-implements: Catch Phrase! ",//cf.geekdo-images.com/images/pic647890.jpg,99,20,8,4,20,Electronic Catch Phrase,20,//cf.geekdo-images.com/images/pic647890_t.jpg,2000,NA,"Electronic,Party Game",NA,NA,NA,Catch Phrase,NA,"Basic Fun, Inc.,Hasbro",6.59068,498 135281,"Serenissima is the new Ystari edition of the 1996 game (Méditerranée in France). The rules have been updated and the game is more fluid. In Serenissima players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus the cut-throat economic piracy of the day. Players create a fleet of ships to purchase and move various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets. (block of information submitted by user in comments not included in game entry) Board The maritime areas are bigger and there are fewer of them. Starting ports are different too: Alexandria is one of them in the new version.Resources and Trade One of the resources has changed (marble replaces gems) and the ports produce different resources compared to the 1996 version. In the 1996 version, when buying goods from a port owned by another player, you had to bargain. It could be hard. Now, you just pay them 1 ducat, instead of paying the bank. Wine is now special: one port with wine in its warehouse is worth more VP at the end of the game. Game Flow (big point) In the 1996 version, all the players used to bid for turn order. Then, they all played the phases according to this order: they loaded, built and bought, then they all moved their galleys, they fought and finally they took over free ports and made money. There's no bidding anymore. Now, the galleys you build are numbered, and when it's the turn of one specific galley, its owner can perform their actions (load, move and fight, or build), before the next galley is the active one. If your galleys have successive numbers, you can play several times. The little flags that used to be awkwardly fixed on the galleys are now useless, and the men have to be in the player's colour (instead of being a nice bunch of nice Sailor Smurfs). This is a major difference, the game is radically altered. Counts and Victory Points There are several counts in the game, and not only one at the end of the game. What's more: another kind of count can bring players money if they have wine in their warehouse. All of that depends on the drawn cards at the end of a galleys' turn. The pace of the game may be altered by those cards, too. There is no card in the 1996 version. In this old version, the only way to have your port well valued at the end of the game was to have its warehouses full. It's now different too: a port with one good is better than one with none, but worse than one with two, etc. Other Changes There's a building more: basilic. It brings more VP. Galleys are easier to build but the price is not the same. Combat rules are very different, the fort has a different power. Dice are different too. Port limits to recruit sailors are different. 2 and 3 players rules are different. ...and this list is all but exhaustive. ",//cf.geekdo-images.com/images/pic1344580.jpg,4,90,13,2,90,Serenissima (second edition),90,//cf.geekdo-images.com/images/pic1344580_t.jpg,2012,"Arnaud Demaegd,Dominique Ehrhard","Economic,Nautical,Renaissance",NA,Dominique Ehrhard,NA,"Cities: Barcelona (Spain),Cities: Genova,Cities: Naples,Cities: Venice","Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships,Pick-up and Deliver,Trading","Asmodee,Stupor Mundi,Ystari Games",7.0275,657 135327,"In Kniffel: Das Kartenspiel, players try to create card combinations – straights, flushes, full houses, triples and pairs – in order to place cubes from their supply on their personal playing board. By doing this, they get to draw more cards each turn, hold more cards in their hand, and spend cards more efficiently to add cubes to their supply. The first player to place all of her cubes on her board wins. Kniffel: Das Kartenspiel includes double-sided playing boards (with a blue beginner/family side and a tougher red pro/gamer side) and a special five-color deck with each color having cards from 1 to 13. ",//cf.geekdo-images.com/images/pic1509898.jpg,4,30,8,2,30,Kniffel: Das Kartenspiel,30,//cf.geekdo-images.com/images/pic1509898_t.jpg,2013,Anne Pätzke,Card Game,NA,Ted Alspach,NA,Kniffel,"Hand Management,Set Collection",Schmidt Spiele,5.74038,52 135382,"The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers, flesh-eating ghouls, mages that summon spirits from toxic waste, backstabbing corporate raiders, hard-nosed police officers, and even dragons. You don't have much — mainly your guts, your wits, and your friends — but maybe that's enough. Between you and your teammates, you can sling spells, hack the Matrix, talk a tiger out of his stripes, and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out. Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty, cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death, shooting your way out of downtown when a run goes sour, or facing down a dragon. In each game you'll improve your deck with a mix of strategies, while earning Karma to give your character cyber upgrades, physical augmentations, magical initiations, weapons training and Edge. Shadowrun: Crossfire includes two obstacle decks, a black market deck, a crossfire event deck, mission sheets, role cards, runner cards, and upgrade stickers. ",//cf.geekdo-images.com/images/pic2060466.jpg,4,60,13,1,30,Shadowrun: Crossfire,60,//cf.geekdo-images.com/images/pic2060466_t.jpg,2014,Víctor Pérez Corbella,"Adventure,Card Game,Fantasy,Science Fiction",NA,"Mike Elliott,Rob Heinsoo,Jim Lin,Gregory Marques,Sean McCarthy,Jay Schneider,Rob Watkins","Shadowrun: Crossfire – Character Expansion Pack 1,Shadowrun: Crossfire – Character Expansion Pack 2: Street Legends,Shadowrun: Crossfire – Harlequin's Shadow Promo Card,Shadowrun: Crossfire – High Caliber Ops,Shadowrun: Crossfire – Las Vegas Expansion,Shadowrun: Crossfire – Oni Promo Card","Campaign Games,Cyberpunk,From RPG books to board games,Shadowrun","Co-operative Play,Deck / Pool Building,Variable Player Powers","Black Book Editions,Catalyst Game Labs,Editora New Order",7.3181,2407 135431,"This trivia game is designed to be a worthy challenge for gaming gurus, science fiction buffs, fantasy fans, comic connoisseurs, and sharp scientists. It offers a gauntlet of questions from every dimension of dorkdom. Answering correctly in four general categories moves a player's token along the spiral pathway. Landing on a Geek Battle space means two players compete to name items in a category until one can go no farther. As in classic Trivial Pursuit, the first player to complete a set and reach the center is declared the winner. Includes the board, four stand-up tokens, two dice, cards, and rules. ",//cf.geekdo-images.com/images/pic1519460.jpg,8,90,10,3,30,Geek Battle: The Game Of Extreme Geekdom,90,//cf.geekdo-images.com/images/pic1519460_t.jpg,2012,NA,Trivia,NA,Forrest-Pruzan Creative,NA,NA,Dice Rolling,Chronicle Books,6.00108,93 135508,"The Shaman is old. A future practitioner must be chosen to guide the others into their altered states of consciousness for the purpose of physical and psychic healing. As part of an ancient tradition, apprentices gather around a fire to drink a strong mushroom potion. The Shaman's quarters are warm and comfortable. The fire burns in the middle of the hut. Smoke moves through a hole in the roof. The sun will set soon. The Shaman and each apprentice drink from the bowl simmering near the fire. The taste, bitter and revolting. The Shaman's assistant does not drink; he stands calmly beside her. The assistant is invisible. Adorned in animal skins and strange ornaments, the Shaman begins to guide the ritual. A drum is tapped with elderly fingers, creating a primitive disjointed rhythm. The weathered drum is played for some time, then stops abruptly. The Shaman looks about the room. She looks up to the ceiling, observing the smoke escaping into the sky. "The plants now speak to us." In the adventure board game The Mushroom Eaters, 2-5 players are apprentices who have consumed a drink of the psilocybin mushroom. Each player enters into a psychedelic state together. The Shaman is guiding and observing the group, trying to understand who would be the wisest to replace her. While the group travels together, some may wander into faraway realms of their own mind, but when the mushroom wears off everyone will return. The wisest apprentice is chosen to guide the village in the future. This is the first game in a series to incorporate an "Action Path". Each player uses a hand of cards to help the group advance along this path. If cards are played correctly, the path may help the individual or the group entirely; if cards are played poorly, the entire group could be affected by the changes in the environment. Players aim to gain Experience by awakening to new understandings, centering one's self in the oblivion of the moment, gaining intense realities witnessed in the Great Paradox, and building wisdom from profound revelations. ",//cf.geekdo-images.com/images/pic1787039.jpg,5,90,18,2,90,The Mushroom Eaters,90,//cf.geekdo-images.com/images/pic1787039_t.jpg,2013,"Kate Awake,Gary Beauvais,Mike Buckley,Commode Ministrels in Bullface,Jason Gillis,Twig Harper,Joseph Lunders,Manifester,MarderIII,Carly Ptak,Crg Rpl,Nicholas Toll,Tripp Wallin,Wendy Weibert,Wizard333","Adventure,Ancient,Exploration",NA,Nate Hayden,NA,Mushrooms,"Hand Management,Point to Point Movement",Blast City Games,7.21375,128 135530,"In May of 1863 the Confederacy was winning battles but losing the war. In the west Grant was moving on Vicksburg. In the east, the Army of Northern Virginia was holding off the Army of the Potomac, but Lee realized that this could not last forever. Something had to change, he would strike north and take the war to the enemy. After weeks of maneuver, a chance collision between the two armies would seal the fate of the Confederacy. Now is your chance to change history. Can you do better than Lee and crush the Union army as it arrives piecemeal? Or as Meade will you hold the heights and dash the last great hope of Confederate victory? The decisions are yours… in Gettysburg 150! Gettysburg 150 is an expansion of the ideas contained in Hold the Line. Like Hold the Line, it uses command action points for units to move and attack. The CRT is simliar, although artillery is weaker at longer ranges due to the greater scale of the battle. However, the board is not modular and infantry units are stronger. Units are division level, with brigade level cavalry. Advanced features like column movement is covered simply with movement bonuses for not moving adjacent to enemy units. More importantly, the game has optional rules to increase realism, including early reinforcements, army demoralization due to heavy losses, and rules to encourage corps organization. The game has 4 scenarios covering days 1, 2, and 3, as well as the Confederate attack on Little Round Top on July 2. Scenarios are playable in 1 hour for the day battles, 20 to 30 minutes for the Little Round Top scenario. The complete 3 day battle is playable in 2.5 to 3 hours. A division level Gettysburg game in honor of the 150th anniversary of the battle. This simple fast playing game comes with a mounted 25 x 22 map, two counter sheets, rules, and dice. You can play the entire battle in 2 to 3 hours, with 4 shorter scenarios. Players will maneuver the counters representing the Union and Confederate armies across a hex cover representation of the battlefield at Gettysburg. Each turn players get a number of action points that will allow them to maneuver, fire combat, and close combat enemy forces. You will always receive some action points, but will never be sure exactly how many recreating the uncertainty of command and control. Victory is obtained by driving the enemy from the field by capturing terrain objectives or eliminating enemy units. The game uses the popular Hold the Line game system as its base. Optional rules include a Chaos of War table, force march, and more. Includes a mounted game board, 2 counter sheets with large 7/8" counter sheets, dice, and rules. ",//cf.geekdo-images.com/images/pic1538784.jpg,2,120,10,1,120,Gettysburg 150,120,//cf.geekdo-images.com/images/pic1538784_t.jpg,2013,"Sean Cooke,Brandon Pennington","American Civil War,Wargame",NA,"Grant Wylie,Mike Wylie",NA,Hold the Line,"Action Point Allowance System,Dice Rolling,Hex-and-Counter",Worthington Games,7.33565,69 135557,"Wizard's Brew is a reimplementation of the Spiel des Jahres-nominated Das Amulett. Players are wizards who use their energy to power spells and collect ingredients from the game board. Collect the right combination of ingredients – which varies depending on the number of players – and you win! Spell cards are the heart and soul of the game. You get two random spells at the start of each game, then can acquire more via short, "once around" auctions at the start of each round. You bid energy cubes in these auctions, and you have only ten, so bid wisely. When you win an auction, you place energy cubes equal to your bid on the spell card. A certain number of these cubes are removed from the card at the end of each round; once the final cube is removed, the spell leaves the game and you lose that power. Spell cards generate the Element cards depicted on them for their owners. You then use these Element cards to bid on and collect Ingredients. You can bid for Ingredients only with the Elements shown on the landmark tokens on areas of the game board; these tokens are placed randomly each game. To increase the strategy and player interactivity, some Spell cards let you bid extra cards or different cards, while others allow you to change the rules for bidding. After visiting 3-6 areas, with the number being determined by a die roll at the start of the round, the round ends and players remove Energy cubes from their spells. The game ends as soon as a player collects the required number of ingredients, e.g., in a six-player game, five differently colored ingredients or six ingredients in any combination of colors. ",//cf.geekdo-images.com/images/pic1518275.jpg,6,75,13,3,75,Wizard's Brew,75,//cf.geekdo-images.com/images/pic1518275_t.jpg,2013,Michael Phillippi,Fantasy,NA,"Alan R. Moon,Aaron Weissblum","Wizard's Brew: City Expansion,Wizard's Brew: Dark Summoner Expansion,Wizard's Brew: Mystical Expansion",Crowdfunding: Kickstarter,"Auction/Bidding,Hand Management",Eagle-Gryphon Games,5.81089,124 135648,"Many Russian tales speak of the character of Baba Yaga, the ogress witch who lives in a house with chicken legs. Fortunately for them, children always find unexpected allies and manage to escape her. Will you prove as fortunate? In Baba Yaga, you need to escape the claws of the hideous Baba Yaga. To do so, however, you need to collect the ingredients for your three spell cards, and to do that you need to search the forest while Baba Yaga searches for you. To set up the game, place nine Baba Yaga tiles in a cross to form a flight path, then place the 16 ingredient tokens face down, with four tokens in each section of the cross. Each player starts the game with three spell cards, which must remain hidden. On a turn, the active player reveals her top spell card, which shows four ingredients, then starts searching for these ingredients in the forest, turning over tiles one by one with a single hand and hiding those she doesn't need. While she does this, the other players take turns moving the Baba Yaga figurine one step at a time along one branch of the flight path, then back. If Baba Yaga completes a circuit before the player finds the ingredients, she must place her spell card on the bottom of her stack; if she finds the ingredients, however, she gets to cast the spell on the card, lengthening or shortening the flight path, swapping the location of ingredients, requiring fewer ingredients next time, forcing an opponent to play in a distorted position, and so on. The first player to complete her three spells wins! Baba Yaga includes variants for younger players, more experienced players, and those who want the chicken-legged house to be constantly on the move. In the two-player game, the single opponent does all the moving of Baba Yaga, but must swap hands with each move, keeping the inactive hand on her head. ",//cf.geekdo-images.com/images/pic1778098.jpg,5,15,6,2,15,Tales & Games: Baba Yaga,15,//cf.geekdo-images.com/images/pic1778098_t.jpg,2013,Vincent Joubert,"Action / Dexterity,Children's Game,Memory,Novel-based,Party Game,Real-time",NA,Jérémie Caplanne,NA,Tales & Games,"Memory,Simultaneous Action Selection","Albi,Asterion Press,Delta Vision Publishing,IELLO,Lex Games,Portal Games,Purple Brain Creations",5.62158,285 135649,"As a little pig, your dearest wish is to build a strong and beautiful house in which you can spend your long winter evenings. But you won’t need trowels nor scaffoldings, as only dice will allow you to construct your dream home. Beware the wolf prowling around, whose only thought is to literally blow down your comfy house! The Three Little Pigs is an easy and fun dice game for the whole family. On your turn, roll the special pink dice up to three times and try to generate symbols to trade for doors, windows, and roofs made of straw, wood, and brick. The more beautiful and voluminous your house is, the more points you will earn at the end of the game. If you generate two wolf symbols, take a huff and puff and blow someone's house down! This original game comes in a box decorated to look like a storybook and includes an illustrated version of the famous tale of the Three Little Pigs. ",//cf.geekdo-images.com/images/pic1701673.jpg,5,20,7,2,20,Tales & Games: The Three Little Pigs,20,//cf.geekdo-images.com/images/pic1701673_t.jpg,2013,Xavier Collette,"Animals,Children's Game,Dice,Novel-based",NA,Laurent Pouchain,Tales & Games: The Three Little Pigs – Bonus Card,"Animals: Pigs,Animals: Wolves,Tales & Games","Dice Rolling,Press Your Luck,Take That","Albi,Asmodee,Asterion Press,Delta Vision Publishing,GoKids 玩樂小子,HomoLudicus,IELLO,Lex Games,Portal Games,Purple Brain Creations",6.56149,1229 135654,"And the story continues... Twenty years after the Alliance was formed, the cost of constructing new space stations is becoming unbearable. In order to improve the economy, the Alliance has decided to rebuild and recolonize some of the planets and space facilities who were abandoned during the war. By activating them once more, the Alliance is hoping to acquire the much needed funds and resources. In New Dawn – a thematic sequel to Among the Stars and part of the Among the Stars Universe series – players take the role of Alliance officials. Their assignment is to explore and revive a galactic sector. By developing various technologies and dispatching ambassadors, each player has the chance to visit abandoned planets, military facilities and space stations and establish bases to maintain control. Competition is fierce, and each mistake in maintaining control can cost dearly... Both New Dawn and Among the Stars: Revival are compatible with the Among The Stars: Miniatures Pack accessory, which brings even more thematic elements and a great look to your games in the Among the Stars Universe. It is a... New Dawn. Will you be part of the solution, or will you be part of the problem? ",//cf.geekdo-images.com/images/pic2630496.jpg,4,120,12,2,90,New Dawn,120,//cf.geekdo-images.com/images/pic2630496_t.jpg,2014,"Konstantinos Kokkinis,Antonis Papantoniou,Odysseas Stamoglou","Dice,Economic,Science Fiction,Space Exploration",NA,"Konstantinos Kokkinis,Sotirios Tsantilas","New Dawn: Bonus Game Material,New Dawn: Exodai,New Dawn: U-Cannon","4X games,Among the Stars Universe,Crowdfunding: Kickstarter","Area Control / Area Influence,Hand Management,Tile Placement,Variable Player Powers","Artipia Games,Stronghold Games",7.0378,459 135779,"エセ芸術家ニューヨークへ行く – which is pronounced as "Ese Geijutsuka New York e Iku" and can be translated as Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card. He is the fake artist! Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is. If the fake artist is not caught, both the fake artist and the Question Master earn points; if the fake artist is caught and cannot guess what the word is, the artists earn points. ",//cf.geekdo-images.com/images/pic3169825.png,10,20,8,5,20,A Fake Artist Goes to New York,20,//cf.geekdo-images.com/images/pic3169825_t.png,2012,Jun Sasaki,"Bluffing,Deduction,Party Game",NA,Jun Sasaki,NA,"Cities: New York (New York, USA),Country: Japan,Country: USA",Line Drawing,Oink Games,7.14854,1057 135796,"Over sixty years later, and the divisions still run deeper than the straits which separate the Republic of China from the People's Republic of China. Once again, a historically, ethnically, and culturally homogeneous people separated by politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their bitter division once and for all. Next War: Taiwan, the next volume in GMT's series of Next War games and the follow-on to Next War: Korea, allows players to fight a near future war in and around the island of Taiwan. In this sequel, the communist state of China, the PRC, has decided that its time to end the rhetoric and posturing and bring the breakaway republic back into the Socialist Harmonious Society. Due to the nature of the "terrain" surrounding Taiwan, the game features an expanded, yet still abstracted and playable, naval system including submarine threats, ASW, mine warfare, and anti-naval strikes. In addition, rules exist for combining Next War: Taiwan with Next War: Korea to simulate an expanded conflict. Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver." Ownership of Next War: Korea will NOT be required to play. Units Ground units in Next War: Taiwan represent primarily brigades, regiments, and battalions of the armies of the two Chinas and the United States. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. Air units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions. Naval units and capabilities are abstracted somewhat in the Next War series. A "Sea Control" mechanism reflects the results of the surface and sub-surface battles, while the game's naval unit counters represent the major Aircraft Carrier Battle Groups and Amphibious Ready Groups of the US Navy. Additional amphibious capabilities are represented by the Special Forces capabilities of each side. Changes to the naval system include Naval Display Play Aid to allow for movement, air ranges, etc. in the seas surrounding Taiwan a Submarine Threat Level and ASW Level matrix for the PRC and Allies respectively to represent the subsurface conflict naval mine warfare allowing either side to attempt to deny usage of Beaches for Amphibious Assaults or Ports and Beachheads for Sea Transport anti-Naval Strikes (including Cruise Missiles) allowing each side to force enemy Naval units to withdraw or risk losses Maps and Terrain The game's map presents the island of modern-day Taiwan at a scale of roughly 7.5 miles per hex. The map covers the entire island and includes several holding boxes and tracking displays. Game System A game turn is generally composed of: Weather Determination. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations. Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified. Special Operations Phases in the Advanced Game allowing players to utilize their special operators in various recon and raid missions behind enemy lines. Strike Phases in the Advanced Game allowing players to launch air strikes, cruise missiles, and artillery and SSM strikes. One or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns Arrival of Reinforcements and Replacements Victory Determination Combat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield. Scenarios There are several Standard Game scenarios. The first three are small and cover the first weeks of the war by dividing the island into roughly three equal sections. These focus on the initial assaults by the PRC to establish beachheads and take Ports and introduce players to the basic mechanics of the system, while giving them insight into attack and defense strategies for the "big game." Players can also play the entire Campaign Game which uses the entire map and all of the Standard Game rules. One other scenario is provided which examines a theoretical U.S. Amphibious landing in an attempt to take back the island. The Advanced Game Scenarios come in three flavors à la NATO: The Next War in Europe: Strategic Surprise, Tactical Surprise, and Extended Buildup. This offers the players the ability to game out a variety of "At Start" war scenarios based on varying levels of readiness. There is also an International Posture Matrix à la Flashpoint: Golan to allow players to experiment with a variety of intervention options for the non-Chinese players in the region. In addition, there is a full set of rules covering how to play a combined Next War: Taiwan/Korea game. In Next War: Taiwan, the Taiwan Straits are on fire with the Goliath of the PRC arrayed against the David of the ROC. Can you, as the People's Liberation Army/Naval commander, conquer the separatist rebels in four weeks before the full might of the U.S. can be brought to bear? Can you, as the Republic of China's Army commander, hold out against the renewed Communist assault until help arrives? And what will happen in Korea while all this is going on? There’s only one way to find out... Components 1 22x34" map 1 11x17" Naval Display 3 9/16" counter sheets 2 rulebooks (Standard + Advanced Rules and Game Specific Rules) 6 8.5x11" Player Aids 2 11x17" Player Aids 1 10-sided die Game Design and Development: Mitchell Land Original System Design: Gene Billingsley TIME SCALE 3.5 days per turn MAP SCALE 7.5 miles per hex UNIT SCALE Brigade / Regiment / Battalion NUMBER OF PLAYERS One or two (can be played in teams) ",//cf.geekdo-images.com/images/pic2334746.jpg,0,480,12,2,120,Next War: Taiwan,480,//cf.geekdo-images.com/images/pic2334746_t.jpg,2014,"Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Modern Warfare,Wargame",NA,"Gene Billingsley,Mitchell Land",Next War: Supplement #1,GMT Next War Series,Hex-and-Counter,GMT Games,7.9875,72 135840,"In October 1813 Napoleon was finally forced to concentrate his multinational forces around the city of Leipzig within the Kindom of Saxony. With the three armies of the Anti-French Coalition approaching from all sides the stage was set for the largest European battle until World War I, the famous Battle of the Nations. Napoleon at Leipzig is a comprehensive game with a proven track record of excellent re-playability, among the most popular Napoleonic wargames of all time with 20,000 copies in print across the first 4 editions. Now it has a bigger playing area and more manpower for both sides, all working within a smooth and efficient engine of 19th-century warfare. With this edition all the units, set ups, maps, additional playing area, XIV Corps as Alternate Reinf. have been revised and brought up to the standard rules of The Library of Napoleonic Battles (vedettes, baggage trains, pontoons, cards...). Innumerable details have been added, such as the sandpit outside Leipzig and over 33% more terrain on the two mapsheets. The basic unit is still the brigade but unit strengths have been revised. Each unit now has an Initiative rating based upon the troop quality. There are now vedettes, though only for light cavalry in the first wave of units. After the board is full and the positions of the armies are known, the scouting rôle of cavalry is over. The ever-critical baggage and pontoon trains are newly included. Perhaps the biggest game-changer is the possibility of hidden forces. But the impact, again, is limited, once the armies close for battle, by the fact that units within visual sight distance are revealed. We have bridge destruction and repair. Command works differently ... in the older version, Command was only required for Engaging with the enemy (i.e., entering EZOCs). Now units must either be In Command or make their Initiative roll to move at all. The main huge battle between Napoleon’s Grande Armée and the coalition of Russia, Prussia, Austria and Sweden is simulated as well as the two starting engagements at Liebertwolkwitz and Wachau-Möckern. Also included is Napoleon's last battle on German soil, when his last German ally, the Kingdom of Bavaria, changed sides and tried to block the retreating French army at Hanau. Bavarian General Wrede wasn't aware to meet Napoleon himself and the still powerful remnants of the French Army. So he offered battle, hoping to crush stranglers and routing French forces. Napoleon was said to be pleased to lecture his former Ally how to fight a real battle. It started at October 29th at about 08:00h and ended during the early morning hours of October 31st, when the mass of retreating French pushed their way free towards Frankfurt and Mainz. BATTLES SIMULATED: Liebertwolkwitz, Epic Cavalry Battle, 13-14 Oct. Wachau-Möckern, Fire on Two Fronts, 16 Oct. Leipzig, Triple Envelopment, 17-18 Oct. Hanau, Grande Armée in Retreat, 29-30 Oct. GAME SYSTEM: The Library of Napoleonic Battles - formerly known as the "Napoleon's Last Battles (NLB-)Series" - scale = 480m/hex, - time = 1hour/GT, - strength = 500-800 men/SP. ",//cf.geekdo-images.com/images/pic1530483.jpg,3,0,0,1,0,Napoleon at Leipzig (fifth edition),0,//cf.geekdo-images.com/images/pic1530483_t.jpg,2013,"Knut Grünitz,Charles Kibler,Mark Simonitch,Robert Tunstall","Napoleonic,Wargame",NA,Kevin Zucker,NA,"Cities: Leipzig,The Library of Napoleonic Battles",Hex-and-Counter,OSG (Operational Studies Group),7.9316700000000004,60 135877,"Fish Cook is a simple Euro-style board game in which players take the role of chefs. The game is divided into several "days" that have two parts: Morning and Evening. In the morning, players buy ingredients from the fish market and farmer's market; in the evening, they cook recipes and earn money. The strategy revolves around buying ingredients as cheaply and efficiently as possible, in addition to stealing the good ideas of your fellow chefs. ",//cf.geekdo-images.com/images/pic1732706.jpg,6,45,12,2,45,Fish Cook,45,//cf.geekdo-images.com/images/pic1732706_t.jpg,2012,James Ernest,"Card Game,Dice,Economic,Print & Play",NA,James Ernest,NA,Food / Cooking,"Card Drafting,Dice Rolling,Hand Management,Set Collection,Trading","(Web published),Cheapass Games",6.9281,274 135888,"When venturing in Limbo at the edge of the galaxy, scouts found a new form of energy: Titanium. First experiments showed it could push back the frontiers of technology, and even open new horizons for human capabilities. This news was more than enough to stir up the greed of humankind's greatest factions. Each has sent fleets to take over nearby planets where Titanium is abundant – and even seems to be in constant expansion. From that point on, armed conflicts were bound to happen, and this war will be settled only by controlling the Titanium deposits... As leaders of these great factions in Titanium Wars, players will purchase buildings to master new technologies and increase their earnings, build their own fleet of custom battleships to defeat their opponents, and expand their space empire. They will have to prove bold, insightful and tactful if they want any chance to win this fierce war. ",//cf.geekdo-images.com/images/pic1528436.jpg,4,90,12,3,60,Titanium Wars,90,//cf.geekdo-images.com/images/pic1528436_t.jpg,2013,"Caroline Hirbec,Igor Polouchine,Matthieu Rebuffat,Alexey Yakovlev","Card Game,Negotiation,Science Fiction,Space Exploration",NA,Frédéric Guérard,"Titanium Wars: Bloody Jane,Titanium Wars: Confrontation,Titanium Wars: Kraken,Titanium Wars: Mok Tok",NA,Simultaneous Action Selection,"Euphoria Games,Heidelberger Spieleverlag,IELLO",6.24533,327 136000,"Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry! Don't let the cute visuals fool you, it's a world full of angst, war-torn camaraderie and dark humor. Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead. Heavily influenced by Ted's experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units! There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning! ",//cf.geekdo-images.com/images/pic1528364.jpg,2,30,14,2,30,Rivet Wars: Eastern Front,30,//cf.geekdo-images.com/images/pic1528364_t.jpg,2013,NA,"Miniatures,Wargame",NA,"Bill Podurgiel,Ted Terranova","Rivet Wars: Atomic Robo,Rivet Wars: Babygirl,Rivet Wars: Battle of Brighton,Rivet Wars: Clockwork Soldiers vs. Plague Troopers,Rivet Wars: Elsa Frost vs. Cher Ami,Rivet Wars: Heavy Metal,Rivet Wars: M3 Vertical Tank vs. Landkrieger,Rivet Wars: R-100,Rivet Wars: Reme Funck,Rivet Wars: Rosie the Riveter,Rivet Wars: Second Wave,Rivet Wars: Spearhead,Rivet Wars: Sturmrad vs. M7 Boss,Rivet Wars: The Jetpacker,Rivet Wars: The Man in Charge,Rivet Wars: The Red Baron,Rivet Wars: The Treasure Hunter,Rivet Wars: The Veteran,Rivet Wars: War Room","Anime & Manga,Crowdfunding: Kickstarter","Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","Asmodee,CMON Limited,Edge Entertainment",7.19433,563 136056,""Asante", Swahili for "thank you", is something an African merchant might say to you after he has made a good deal, and if you prove to be the better merchant in this game, you might wind up with an "Asante" at game's end. Asante is a two-player game set in the world of Jambo and Waka Waka with the same designer and artist as those games: Rüdiger Dorn and Michael Menzel. The players are dealers in an African marketplace, buying and selling furs, silk, jewelry, fruits, tea and salt in order to make the most money possible. During market day, they meet individuals with special abilities who can make deals not otherwise available; a player can also cause havoc for the opponent by loosing animals on his stand. If you visit one of the fifteen holy sites, you can take advantage of the special powers at those locations in addition to your normal five actions. Asante can be played together with Jambo or its expansions to create a marketplace with even more activity among its stalls! ",//cf.geekdo-images.com/images/pic1542350.jpg,2,40,10,2,40,Asante,40,//cf.geekdo-images.com/images/pic1542350_t.jpg,2013,Michael Menzel,"Card Game,Economic",NA,Rüdiger Dorn,NA,"Continent: Africa,Jambo,Kosmos two-player series","Action Point Allowance System,Hand Management,Set Collection","cosaic,Filosofia Éditions,KOSMOS,Ludonova,White Goblin Games,Z-Man Games",7.01373,1074 136058,"What was once unthinkable has started to become a reality: Hell is freezing over. Naturally you and your fellow devils aren't pleased with this situation, so you're trying to surround yourself with as many hot things as possible in order to keep the home fires burning, so to speak. Can you end up on top down below? In Dice Devils each player takes on the role of one of six devils, each ranked from 1 to 6 and each with a different special ability. On a turn, players roll their dice in secret, then one by one they each choose one of the hot items on offer on the table, starting with devil #1. When players have chosen the same item, then their dice and special abilities come into play to see who gets the goods. Fewer items are available each round than the number of players, so conflict must take place! Don't think you can rely on that ability the entire game, though, as a devil's rank in Hell is never secure and the top devil might find himself demoted to Clean Freak or Problem Child. In the end, whichever devil collects the most valuable hot stuff wins! ",//cf.geekdo-images.com/images/pic1537720.jpg,6,30,8,3,30,Dice Devils,30,//cf.geekdo-images.com/images/pic1537720_t.jpg,2013,"Martin Hoffmann,Claus Stephan",Dice,NA,Reinhard Mensen,NA,NA,"Auction/Bidding,Dice Rolling,Set Collection,Variable Player Powers",KOSMOS,5.06928,108 136063,"Game description from the publisher: Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert! In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts. ",//cf.geekdo-images.com/images/pic1528722.jpg,5,45,10,2,45,Forbidden Desert,45,//cf.geekdo-images.com/images/pic1528722_t.jpg,2013,"C. B. Canga,Tyler Edlin","Adventure,Fantasy,Science Fiction",NA,Matt Leacock,Forbidden Desert: Storm Tracker Gear Card,"Desert Theme,Forbidden Games,Mensa Select","Action Point Allowance System,Co-operative Play,Grid Movement,Modular Board,Pick-up and Deliver,Set Collection,Variable Player Powers","Cocktail Games,Competo / Marektoy,Devir,Gamewright,Lifestyle Boardgames Ltd,Schmidt Spiele,uplay.it edizioni,White Goblin Games",7.28635,14698 136089,"In Just in Time, each player tries to place his pieces on his game board faster than any other player, while leaving gaps in the right places on those boards. Ah, that's the art of the game because there are many points waiting to be scored if the highest possible numbers survive in the gaps created with your playing pieces. ",//cf.geekdo-images.com/images/pic1526614.jpg,4,40,8,2,40,Just in Time,40,//cf.geekdo-images.com/images/pic1526614_t.jpg,2013,NA,"Puzzle,Real-time",NA,Günter Burkhardt,NA,NA,Pattern Building,Ravensburger Spieleverlag GmbH,6.55952,63 136117,"The Walking Dead Card Game, based on Wolfgang Kramer's 6 nimmt!, features the same basic gameplay as that card game while adding six character cards and two modes of play: Survival and Hero. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal a number of cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; each card is placed in the row that ends with the highest number that's below the card's number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in a new row. In addition to a number from 1 to 104, each card has a zombie point value. In Survival mode (for 3-10 players), players want to collect as few points as possible, while in Hero mode (for 2-6 players) you want to collect more zombie points than anyone else. In Hero mode, each player has a single-use character card that can give you an extra advantage in the round in which you play it. ",//cf.geekdo-images.com/images/pic1594490.jpg,10,20,15,2,20,The Walking Dead Card Game,20,//cf.geekdo-images.com/images/pic1594490_t.jpg,2013,NA,"Card Game,Movies / TV / Radio theme,Zombies",NA,Wolfgang Kramer,NA,"6 nimmt!,Movies: The Walking Dead","Hand Management,Simultaneous Action Selection",Cryptozoic Entertainment,5.51099,405 136143,"From the publisher: Squillo is a new card game with spirit and extreme fun! Each player has a role (the pimp) managing each and every point his girls, divided between escort, street hookers and young hopefuls, each with her own peculiarities, parcel and final proceeds in the event of a knockout, and... subsequent sale of organs. The game consists of 99 cards, includes events (situations and accidents) and power-ups (health points and improvements). The goal is to defeat the opponent "pimp", maneuvering his call girls with the limits and abilities dictated by the board. There are two levels to play Squillo. The standard level for players getting started, and the advanced level designed for more experienced players who want to add a strategic element to the fun. ",//cf.geekdo-images.com/images/pic1529515.jpg,6,30,18,2,30,Squillo,30,//cf.geekdo-images.com/images/pic1529515_t.jpg,2012,Martina Poli,"Card Game,Humor,Mature / Adult",NA,Immanuel Casto,Squillo: Marchettari Sprovveduti,NA,"Deck / Pool Building,Hand Management","Indie Games,Raven Distribution",5.04556,90 136146,"Hell’s Gate is a simulation game of the Battle of the Korsun Pocket in Ukraine, during January and February of 1944. Two players direct the German and Soviet forces as they seek to capture or regain territory and inflict losses on the opposing side while minimizing their own losses. The simulation is also easily playable solitaire for those who wish to study the dynamics involved. War games author, professor and designer Philip Sabin introduced Hell's Gate in his book, Simulating War, and this Victory Point Games edition has polished the game's original components to bring you a great simulation game experience. Complexity: 3 on a 9 scale Solitaire Suitability: 7 on a 9 scale Scale: Each turn is 3 days of real time, each hex is approx. 20 kilometers across, and each unit represents a brigade, division, or corps. ",//cf.geekdo-images.com/images/pic1530821.jpg,2,90,13,2,90,Hell's Gate,90,//cf.geekdo-images.com/images/pic1530821_t.jpg,2013,Tim Allen,"Wargame,World War II",NA,Philip Sabin,NA,Solitaire Wargames,Hex-and-Counter,Victory Point Games,6.99489,88 136192,"Dungeon Dice is a competitive, all-dice game with a classic adventuring feel in which players battle monsters and try to collect more dice than their friends. Players equip dice, drink dice potions, and kill dice monsters. If you've killed enough monsters, grab a level-up die. You get the idea. In the game, players take turns drawing monster dice from a bag. To defeat a monster, players roll their dice and compare them to the monster's dice. The totals change as players use abilities and attempt to aid or sabotage one another. With each victory, players earn more dice from bags full of potions, weapons, and magical artifacts. Players race to collect enough impressive dice to gain a claim on the throne, thereby winning the game. ",//cf.geekdo-images.com/images/pic3489805.jpg,5,20,8,2,20,Dungeon Dice,20,//cf.geekdo-images.com/images/pic3489805_t.jpg,2014,Cam Kendell,"Adventure,Dice,Medieval,Negotiation",NA,Sam Coates,"Dungeon Dice: Colosseum,Dungeon Dice: Dual Artifact Pack,Dungeon Dice: Familiar Pack,Dungeon Dice: Five-Player Booster Pack,Dungeon Dice: Guilds,Dungeon Dice: KickStarter Exclusive Expansion,Dungeon Dice: Monster Pack,Dungeon Dice: Potion Pack,Dungeon Dice: The Lost King,Dungeon Dice: Thief Die",Crowdfunding: Kickstarter,"Deck / Pool Building,Dice Rolling","Golden Games,Potluck Games",7.07344,477 136229,"War Stories: Liberty Road puts you in command of Allied and German tanks and platoons of vehicles in World War 2, 1944. The action is fast and realistic; the system is easy-to-learn. In War Stories you are the commander issuing orders to infantry squads and armored fighting vehicles. Each game presents a scenario using a modular map with different terrain that regulates movement and impacts combat in a unique system that does not require charts or endless modifiers. Players receive a secret set of instructions with hidden deployment and objectives. Unit blocks have a variety of information that regulates their ability to move, fight and remain cool under fire. War Stories also offers "rule breaking" asset and event cards. These enable War Stories to have additional complexity with minimal rules weight: the rules and effects are on the cards themselves. Assets are special equipment, troops, and abilities that a player has access to during the battle, such as machine guns, infiltration units, and the ability to lay mines. Events are random things that happen and create memorable moments on the battlefield such as reinforcements arriving, a gust of wind that starts a wildfire, or a damaged vehicle suddenly brewing up. ages 14+ 1-2 players 60 minutes GAME COMPONENTS: - 5 double-sided mapboards - 24 double-sided terrain overlays - 75 painted wooden blocks & stickers to represent vehicles & infantry - 112 counters (vehicle damage, battlefield damage, fog of war, unit, order and ambush markers) - 33 asset cards - 21 event cards - 24 combat chips and 1 cloth drawbag - 2 16-page scenario booklets (one German and one Allied) - 2 player screens/aids - 1 20-page rule book See our sister game War Stories: Red Storm for the most recent info on both games! ",//cf.geekdo-images.com/images/pic2247266.jpg,2,30,8,1,30,War Stories: Liberty Road,30,//cf.geekdo-images.com/images/pic2247266_t.jpg,2014,Heiko Günther,"Miniatures,Wargame,World War II",NA,"Dirk Knemeyer,Michael W. Tan",NA,"Crowdfunding: Kickstarter,War Stories","Campaign / Battle Card Driven,Modular Board,Secret Unit Deployment,Variable Phase Order","Conquistador Games, Inc.",7.46453,53 136238,"Can you condense a well-known phrase down to just a few letters and symbols? Can you do it using fewer characters than any other player, but still get your message across? Find out with ROFL! ROFL! pits players against each other as they strive to condense messages down to as few characters as possible. To start a turn, players see a phrase card, while the Guesser does not. Players compete with one another to accurately relay the secret message on the phrase card in as few characters as possible. If the Guesser can figure out the original phrase from your clue before time runs out, you both score points! Everybody gets to be a Guesser once per round, and the player with the most points after three rounds wins! ",//cf.geekdo-images.com/images/pic2454364.png,7,45,13,3,30,ROFL!,45,//cf.geekdo-images.com/images/pic2454364_t.png,2013,John Kovalic,Party Game,NA,John Kovalic,NA,NA,NA,"Cryptozoic Entertainment,Renegade Game Studios",6.47471,85 136240,"Fire and water! These two elements fight for supremacy in Ignis, and round by round players shove a piece into the playing area, trying to push off an opposing piece. If you use clever tactics, you might even finish off an entire row in one go! Which will win in the end: fire or water? The 6x6 game board starts with eight tiles of each player – one being fire, the other water – in a fixed arrangement. Twelve air tiles and nine earth tiles start play off the board; all of the non-earth tiles have earth on their reverse side. On a turn, a player takes a neutral tile from off the board and slides it onto an edge space, which means at the start of the game the 6x6 border. If this edge space is occupied, the neutral tile pushes those tiles before it. If a non-earth tile is pushed off the edge of the board, flip it to the earth side. Earth tiles can be moved, but they cannot be pushed off the board! If an outer edge of the playing area ever contains only tiles of the same element, remove these tiles from the board. These spaces are now off-limits on future turns. Thus, when the first edge is removed, pretend that the playing area is 5x6; when the second edge is removed, the playing area will be 4x6 or 5x5. Removing one row of tiles might cause another row to be removed afterward. As soon as either fire or water are eliminated from the playing area, the opposing player wins. ",//cf.geekdo-images.com/images/pic1774475.jpg,2,20,8,2,20,Ignis,20,//cf.geekdo-images.com/images/pic1774475_t.jpg,2013,Andreas Resch,Abstract Strategy,NA,Dominique Breton,NA,Forgenext,Pattern Building,"HUCH! & friends,Zvezda",6.04333,108 136245,"The towers go up, the towers go down – that's the flow of the game in Ka-Boom, and whether you want the towers to stand or not depends on whether you're the master builder for the round or a saboteur aiming to cause destruction. At the start of the game, players lay out the 26 tower tiles, with one large tile in the center of the playing area and the remaining tiles placed randomly around it. Each tile depicts a stacked arrangement of blocks as well as a point value. On a turn, the master builder takes the sixteen tower blocks, flips the sand timer, then starts building whichever towers he wishes, with each tower being built on the tile that depicts it. Each other player is a saboteur and has 2-10 ammunition dice that she tries to shoot at the towers with her catapult (which is more like a tiny teeter-totter really). If she knocks over a tower, great! No points for the master builder, although he can use the fallen blocks to rebuild if time remains. If an ammunition die lands on a tower tile, the builder can't build on this tile; if he's started building on this tile but hasn't finished, he must stop and move elsewhere. If an ammunition die lands with the "Ka-Boom" symbol face-up, nothing happens. However, if a second die shows this symbol, the player who shot this die gets to slam her fist on the table once; if the ensuing earthquake knocks over towers, too bad for the builder. One player has a giant ammunition die, and this can cause an earthquake all on its own, but saboteurs can't cause more than one earthquake a round. When the sand timer runs out, the master builder claims any tiles on which he has correctly built a tower that still stands. The next player in clockwise order then becomes the new master builder. As soon as a player reaches 16 points, the game ends and he wins! ",//cf.geekdo-images.com/images/pic2881002.jpg,5,30,6,2,30,Ka-Boom,30,//cf.geekdo-images.com/images/pic2881002_t.jpg,2013,"Stéphane Escapa,Michael Menzel","Action / Dexterity,Children's Game",NA,"Roberto Fraga,Florence Fraga",NA,NA,Pattern Building,"Asterion Press,Blue Orange Games,Broadway Toys LTD,HUCH! & friends,IELLO",6.35175,226 136249,"All players are ready for the big voodoo competition. Here we go: To your cauldron! Get set! Go! Who will be the first to use up all of his ingredients, and thus become the new voodoo master? In Voodoo Mania, each player starts with a hand of three cards and a reserve ingredient pile of 18-45 cards, depending on the number of players. One card starts in the center of the table. Each card is double-sided, and each side features four of five symbols on it (mask, amulet, voodoo doll, magic potion and top hat) in four of five colors. All players play at the same time, trying to play their cards in hand. To play a card, the card must depict the symbol missing from the top card of the discard pile in the missing color or it must also be missing the same symbol in the same color. In the latter case, the player laying down the card says "Voodoo!" and all other players must draw a card from the bottom of the discard pile and place it on the bottom of their personal ingredient pile. Then all players start playing again. At any time, a player can place a card from his hand on the bottom of his ingredient pile, then draw the top card of this pile. Whenever a player plays a card, he draws a replacement card to keep three cards in hand. When a player runs out of cards, the round ends and everyone scores one point for each card still in hand or in the pile. After three rounds, the player with the fewest points wins. ",//cf.geekdo-images.com/images/pic1530801.jpg,6,20,7,2,20,Voodoo Mania,20,//cf.geekdo-images.com/images/pic1530801_t.jpg,2013,"Oliver Freudenreich,Sandra Freudenreich","Card Game,Real-time",NA,Martin Nedergaard Andersen,NA,HUCH! & friends Creepy card games,Pattern Recognition,"Foxgames (Poland),FoxMind,HUCH! & friends,MINDOK,Passport Game Studios,Zvezda",5.15448,145 136279,"The word game Kreuzwort features four letter dice and one color die. Each roll of the dice will give players access to two letters, and each player chooses one of those letters and adds it to his personal crossword sheet to form rows and columns of words, scoring points based on how well they do. ",//cf.geekdo-images.com/images/pic1738398.jpg,4,20,8,1,20,Kreuzwort,20,//cf.geekdo-images.com/images/pic1738398_t.jpg,2013,Bluguy,"Dice,Word Game",NA,"Bernhard Lach,Uwe Rapp",NA,NA,NA,"KOSMOS,White Goblin Games",6.66661,62 136280,"La Boca, the most famous neighborhood in the Argentinian capital of Buenos Aires, was populated by many Italian immigrants when first founded. The area is best known today for its eccentric skyline, with the houses having been built from scrapped fishing boats and the metal being colorfully painted to create a patchwork effect across the neighborhood. Creating skylines of similar beauty and eccentricity is the goal of the construction teams that play La Boca. In shifting teams of two that sit across from one another, players try to create skylines on challenge cards – but the players can see the completed image only from their point of view, so they must consult with one another constantly to make sure each colored block ends up in the right location while racing against the timer. The faster the players complete their building, the more points they score. Then the next team takes a seat, breaks down the blocks, then begins building anew. Whoever has the most points after a certain number of rounds will stand atop La Boca and glory in the cheers of the Argentinian public! ",//cf.geekdo-images.com/images/pic1537847.jpg,6,40,8,3,40,La Boca,40,//cf.geekdo-images.com/images/pic1537847_t.jpg,2013,Franz Vohwinkel,"Abstract Strategy,Real-time",NA,"Inka Brand,Markus Brand",NA,"3D Games,Cities: Buenos Aires (Argentina),Country: Argentina","Partnerships,Pattern Building","Asterion Press,Competo / Marektoy,Filosofia Éditions,Korea Boardgames co., Ltd.,KOSMOS,Z-Man Games",7.03388,1470 136284,"Introductory version of the original Pelican Cove: Low entry-level and even faster games! It works in the same way as the big one, but is packed in a small cheap box, and has different cards. The card levels are just 1, 2, and 3, so don't expect Mensa-level challenges (unless you put double-challenges by each bird of course). The cards from Uluru: Neuer Tumult am Ayers Rock can be used to expand play in Pelican Cove. ",//cf.geekdo-images.com/images/pic1538311.jpg,5,20,8,1,20,Uluru: Neuer Tumult am Ayers Rock,20,//cf.geekdo-images.com/images/pic1538311_t.jpg,2013,Harald Lieske,"Puzzle,Real-time",NA,Lauge Luchau,NA,NA,Pattern Recognition,KOSMOS,6.54545,110 136285,"In Ubongo: Das Würfelspiel, players are once again trying to place polyominoes in order to fill in shapes – but this time the polyominoes are determined via dice rolls, forcing players to scramble to grab what they need before anyone else can snatch the shape. Each player has a scoring sheet that contains a shape she needs to fill. On a turn, the active player rolls all eight Ubongo dice in the center of the table, then each player must grab exactly one black die and one white die. The player then uses the shapes on these dice to fill in her playing area, if possible. When a player completely fills the space, she yells "Ubongo!" and scores points. The other players continue to play until they have also completed their shapes and scored, then they move onto the next area on their scoring sheets. Whoever has the most points after six rounds wins! ",//cf.geekdo-images.com/images/pic1538263.jpg,4,20,8,2,20,Ubongo: Das Würfelspiel,20,//cf.geekdo-images.com/images/pic1538263_t.jpg,2013,NA,"Dice,Real-time",NA,Grzegorz Rejchtman,NA,Ubongo Series,NA,KOSMOS,5.33889,72 136286,"Star Wars: Bounty Hunter - Das Würfelspiel takes you and your fellow players into the huge Star Wars universe in the role of bounty hunters. Each round, Darth Vader issues a decree as to which rebel you now need to capture, then the players take turns bidding on how many dice and dice rolls it will take them to roll what's needed and capture the rebel in question. The boldest player (i.e., the lowest bidder) will have the first chance to attempt a capture, but if you've overestimated your abilities, you'll end up with nothing to show for it. After fifteen rebels – including Luke Skywalker, Han Solo and Princess Leia Organa – have been captured by the bounty hunters, whoever holds the most task cards wins. ",//cf.geekdo-images.com/images/pic1558921.jpg,5,30,8,2,30,Star Wars: Bounty Hunter – Das Würfelspiel,30,//cf.geekdo-images.com/images/pic1558921_t.jpg,2013,NA,"Dice,Movies / TV / Radio theme,Science Fiction",NA,Bernhard Weber,NA,Star Wars,"Auction/Bidding,Dice Rolling",KOSMOS,5.38276,58 136356,"A pirate lives on skill, guile and fortune's fair eye, dreading the day his luck finally runs dry.
 Before ye lies a sack of sixty golden doubloons – a king's ransom and a good day's haul. Each of the crew is entitled to a share equal to his rank and station aboard, and as a crew of thieving pirates, each has his own unique talent for prying coins out of the hands of his shipmates. Take all ye deserve – but no more than prudence allows for the treasure be cursed!

 Within the sack are coins bearing the Black Spot. To hold such a coin is to feel the icy hand of death upon ye – but to not be able to rid oneself of its curse is death itself. Best find someone else's pocket to line it with, lest ye find yer pirating days at an end. Dread Curse is a push-your-luck game of cunning thievery and ample turns of fortune.
 Play revolves around drawing loot from a cloth bag and stealing from the other pirates in order to gain the most valuable stash of treasure. Each turn, players reveal coins from their hidden cache to win the captaincy or one of the other seven crew assignments, each of whom are able to draw from the bag in a unique way or use a special "cheat" ability available only to that pirate. Stay in as long as you dare to grab more gold, but beware the Black Spot for if you end the game with it in your stash, you automatically lose. ",//cf.geekdo-images.com/images/pic1628689.jpg,8,30,14,3,30,Dread Curse,30,//cf.geekdo-images.com/images/pic1628689_t.jpg,2013,Lindsey Look,"Bluffing,Card Game,Party Game,Pirates",NA,Stuart Sisk,NA,NA,"Auction/Bidding,Memory,Press Your Luck,Take That,Variable Player Powers",Smirk & Dagger Games,6.47866,528 136415,"The player mice in Alles Käse want to collect as much hole-y cheese as possible, and to do so either they can play it safe, scout the territory, and see whether the cheese they find sticks around for later pilferage – or they can take a chance on a sweet-looking chunk of Swiss and possibly end up in a trap. The cards in the deck have 1-6 "holes" on them, with six cards in each hole denomination; on the reverse side, the cards show either cheese or a trap, with the cards showing more holes having a greater percentage of traps. To set up the game, players shuffle the 36 cards, then lay out six cards in a row with the hole side up. On a player's turn, he rolls the six-sided die. If the number on the die doesn't match the number of holes on any card in the row, the player peeks at one of these cards to see whether it shows cheese or a trap on the reverse side, then returns it to the row. (With 2-3 players, the player also moves the top card from the deck to the discard pile.) If the number on the die matches the number of holes on at least one card in the row, the player can either: Take one of these cards, reveal it, and place it in front of himself, or Take one of these cards and place it on the discard pile without revealing its opposite side to anyone. In either case, the player then fills the empty spot in the row with the top card from the deck. If someone collects a third trap, the game ends, this player automatically loses, and everyone else counts the number of holes on their cheese cards; trap cards are worth no points. The player with the most holes wins. The game also ends if the deck runs out, with the holeyist player once again winning. ",//cf.geekdo-images.com/images/pic1610923.jpg,6,15,6,2,15,Alles Käse!,15,//cf.geekdo-images.com/images/pic1610923_t.jpg,2013,Michael Menzel,"Animals,Bluffing,Card Game,Children's Game",NA,Meelis Looveer,NA,Animals: Mice,"Dice Rolling,Memory,Press Your Luck","ABACUSSPIELE,Albi,GoKids 玩樂小子,Hobby World,KADABRA",5.98621,87 136416,"Players in Ab in die Tonne need to toss trash into the garbage bin, but unfortunately they're all a bit lazy and instead of emptying the bin when it's full, they're content to pile everything as high as possible in the hope that someone else will knock it over and have to clean up the mess. Before the game begins, each player takes a set of cards numbered 1–10, and the forty pieces of "trash"—milk cartons, tin cans, bottles, and apple cores—are placed next to the garbage can. Each round, players secretly choose one of the three cards in their hand, then reveal them simultaneously. In order from low number to high, each player places a number of pieces of trash equal to the number she revealed into—or onto—the garbage bin. If a player makes the garbage mountain collapse, she receives a penalty token, then empties out the bin, with the next player in that round starting with a clean bin. If someone places the final piece of trash into the bin without knocking anything over, she receives a bonus. The game ends after the sixth penalty token has been handed out, and whoever has the fewest penalty points wins. ",//cf.geekdo-images.com/images/pic1531992.jpg,5,30,6,2,30,Ab in die Tonne,30,//cf.geekdo-images.com/images/pic1531992_t.jpg,2013,Michael Menzel,"Action / Dexterity,Card Game,Children's Game",NA,Carlo A. Rossi,NA,NA,Simultaneous Action Selection,"ABACUSSPIELE,GoKids 玩樂小子,Hobby World,Lautapelit.fi",6.12069,245 136440,"Toward the end of the 6th century A.D., King Ethelbert of Kent established the old Roman city of Canterbury as his new capital. In Canterbury, 2 to 4 players represent Saxon Lords who are charged with building the city into a prosperous capital. The Saxon Lords must use the city's meager starting resources to build up the 25 districts of Canterbury and provide key services to its citizens. The key services are (in order from most basic to most prestigious) water, food, religion, defense, commerce, and culture. These services are provided by structures that are built in the various districts. However, structures that provide higher end services can only be built if the more basic services are already present in that district. For example, a Saxon Lord cannot order the construction of a chapel (which provides religion) unless there is already water and food in that district. As new structures are built in the city, the city grows more prosperous. While each Saxon Lord jealously guards his or her own prosperity and achievements, they all benefit as a whole from the growing prosperity of the city itself. The city treasury grows as the city prospers, and the Saxon Lords must balance their publicly scrutinized withdrawals from the treasury with the ambition of their building projects. When the city reaches the peak of its prosperity, the game ends and the player with the most individual prosperity wins the game. Object of the Game Every structure that is built in Canterbury provides Prosperity Points both to the city and to the Saxon Lord who ordained its construction. When the City Marker passes 300 Prosperity, there is one final round of play, and then the game ends. The player with the most individual Prosperity earns the accolades of the king and wins the game. ",//cf.geekdo-images.com/images/pic1536927.jpg,4,90,10,2,90,Canterbury,90,//cf.geekdo-images.com/images/pic1536927_t.jpg,2013,"Xavier Carrascosa,Chechu Nieto,Jessada Sutthi","City Building,Medieval",NA,Andrew Parks,NA,"Cities: Canterbury,Crowdfunding: Kickstarter","Area Control / Area Influence,Tile Placement",Quixotic Games,7.01794,549 136554,"Rock Me Archimedes is a two player abstract game requiring both strategy and dexterity. The game is named after the ancient Greek mathematician, famous for describing the principle of the lever. The game consists of: a wooden board affixed to a rounded base, forming a teeter-totter assembly; 14 white marbles and 14 black marbles; and a specially numbered die. The length of the board is engraved with a grid of spaces in which to fit the marbles, 16 rows of 3 spaces each. The goal of the game is for the winning player to move at least 4 of his marbles to one end of the board without either end of the board touching the table at any time. The game begins with no marbles on the board, and the board balanced level. Each player receives 14 marbles of one color, and chooses one end of the board as his goal. On the player's move, the player may choose to either place a marble in one of the two central rows of the board, or to roll the die. The die will indicate a number from one to three. The player may then move any of his marbles already on the board the number of spaces indicated by the die roll. The player may move a single marble, or split the move between two or more marbles. Marbles may be moved in any direction except diagonally. The player may jump the opposing player pieces, but not his own. If at any time during the move either end of the board touches the table, the player loses and the game ends. Otherwise, the first player to place four of his marbles in his goal spaces (last two rows on the end of the board) wins the game. The rules also contain several variants of the basic game. ",//cf.geekdo-images.com/images/pic1546244.jpg,2,15,5,2,15,Rock Me Archimedes,15,//cf.geekdo-images.com/images/pic1546244_t.jpg,2012,NA,"Abstract Strategy,Action / Dexterity",NA,Matt Buchanan,NA,NA,"Area Control / Area Influence,Dice Rolling,Grid Movement,Point to Point Movement",Marbles: The Brain Store,5.38358,67 136558,"Expedition: Famous Explorers is an updated version of two award-winning Wolfgang Kramer games – Wildlife Adventure and Expedition – with a new theme: discovery and exploration. Players lead three expeditions to various locations by placing arrows on a map. When an expedition arrives at a location that matches either a location card held by that player or a public location, that player scores that card by placing it in front of him. Expedition: Famous Explorers retains all the core rules of earlier versions of the game, but adds optional advanced rules that allow players to score additional points based upon purchasable Explorer and Event cards. Another game mechanism introduces Secret Locations. ",//cf.geekdo-images.com/images/pic1584807.png,6,90,13,2,90,Expedition: Famous Explorers,90,//cf.geekdo-images.com/images/pic1584807_t.png,2013,"Andre Garcia,Guri Mond,Julia Semionova","Exploration,Travel",NA,Wolfgang Kramer,"Expedition: Famous Explorers Promo Card – Christopher Columbus,Expedition: Famous Explorers – Travel Tickets and Hazard Cards",Crowdfunding: Kickstarter,"Point to Point Movement,Route/Network Building",8th Summit,6.90295,325 136566,"Game description from the publisher: BodgerMania is the slobberknockin' game of goblin wrestling action in which the roughest, toughest wrestler takes home the title! In BodgerMania, each player takes on the role of a goblin bodger-turned-wrestler ready to square off in the ring for fame and glory. The bodgers battle to beat down their rivals in a series of matches leading up to the main event, each glorious three-count helping them get over with the crowd to earn the fans, favors, and influence they need to get an edge in the championship. Suplex your opponents into submission in the main event to claim the coveted Bodger Belt and become champion – until the next pay-per-view event, anyway! ",//cf.geekdo-images.com/images/pic1534726.jpg,6,30,12,2,30,BodgerMania,30,//cf.geekdo-images.com/images/pic1534726_t.jpg,2013,Manny Trembley,Card Game,NA,David Carl,NA,Bodgers,"Card Drafting,Hand Management,Trick-taking,Voting",Privateer Press,6.00172,58 136585,"Game description from the publisher: Bejeweled is the real-world version of the addictive online Bejeweled game! Swap and match twinkly gems and earn coins by matching three or more gems. When you earn three coins of the same color, it's a triple – and if you earn three triples before anyone else, you win! It's Bejeweled from Hasbro! Now girls can swap, match, and win, based on the highly-rated digital Bejeweled game. Swap two gems side by side to create a row of three, four, or five gems of the same color. ",//cf.geekdo-images.com/images/pic1536840.jpg,4,0,8,2,0,Bejeweled,0,//cf.geekdo-images.com/images/pic1536840_t.jpg,2013,NA,Abstract Strategy,NA,NA,NA,NA,Pattern Building,Hasbro,5.45932,59 136587,"In Ninja Dice, a push-your-luck dice game with a Japanese theme, players compete to see which of them is the greatest Ninja. To play, each player rolls House dice to create unique combinations of challenges including Locked areas, Guards, and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges - Stealth skills, Fighting skills, and Lock picking. Players can also roll special Fortune faces that boost dice, but only if the dice they are boosting lie in specific positions on the table, a system that is new and unique to games of this kind! Beat the challenges to score points and escape, and the next player can try to beat a new house. Fail to beat the house and the player can escape with what they've stolen, or remain and roll again - but each re-roll adds the threat of the other Ninja, who can now roll Threat dice, allowing them to shoot the active Ninja – and each other – to steal treasure! Constant interaction between all Ninja forces all players to be alert at all times. Play proceeds in three rounds of increasing difficulty with the highest scoring player winning. ",//cf.geekdo-images.com/images/pic1744976.jpg,5,30,9,2,30,Ninja Dice,30,//cf.geekdo-images.com/images/pic1744976_t.jpg,2013,NA,"Ancient,Dice,Party Game",NA,Rocco Privetera,"Ninja Dice/Zpocalypse Exclusive Cards,Ninja Dice: Gunpowder Kage Master,Ninja Dice: Kage Masters,Ninja Dice: Location Cards,Ninja Dice: Master Ninja,Ninja Dice: Mystic Kage Master,Ninja Dice: Team Location Card Expansion","Asian Theme,Country: Japan,Crowdfunding: Kickstarter,Ninja","Dice Rolling,Press Your Luck","Edge Entertainment,Greenbrier Games,Heidelberger Spieleverlag",6.08429,654 136594,"In Dragon's Hoard, each player plays a dragon hunting for treasure. Collect sheep from the farmer's fields and use them to buy treasures, but watch out! Other players will send angry mobs and wizards your way to stop you. Defend yourself and battle your way to riches. In game terms, players draft cards from a common draw pile before taking their actions. You want to buy as many treasures as you can. Dragons buy treasures with sheep that they've collected, while opponents will play terrible actions against you to keep you from tendering those sheep. Battle to keep your treasure, while trying to stop your opponents from doing the same. At the end of the game, the player with the most victory points from treasures and bonuses wins! ",//cf.geekdo-images.com/images/pic1590294.jpg,4,45,8,2,25,Dragon's Hoard,45,//cf.geekdo-images.com/images/pic1590294_t.jpg,2014,Jonas Åkerlund,"Adventure,Card Game,Fantasy",NA,Nathanael Mortensen,Dragon's Hoard: Unicorn Promo,"Animals: Dragons,Crowdfunding: Kickstarter","Card Drafting,Hand Management,Set Collection","KOSMOS,Mortensen Games",6.49384,733 136609,"A spin-off of the popular Jenga dexterity game, Jenga BOOM's gameplay remains largely the same as its forebear, with one big twist: the tower of wooden blocks rests upon a plastic "bomb" platform. Before the game starts, players pull a string on the side to start the ticking timer. Each turn, a player must press the "play" button to restart the timer and then a "stop" button once he's finished his turn. When the timer runs out, the platform drops, leveling the tower, and the player whose turn it is loses. ",//cf.geekdo-images.com/images/pic1539495.jpg,4,10,6,1,10,Jenga BOOM,10,//cf.geekdo-images.com/images/pic1539495_t.jpg,2012,NA,Action / Dexterity,NA,NA,NA,Jenga,NA,Hasbro,4.74643,84 136888,"Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe. In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live), players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence, power, and status. Dramatic events cast their shadows over the city, with players needing to worry about threats to their prosperity from more than just their opponents... The game includes 165 character cards, with each card having one of five colors. On a turn, a player chooses one of his cards and performs an action, with six different actions being available: Take workers, take money, mitigate a threat, build a canal, build a house, or hire the character depicted on the card. In principle, every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action, e.g., blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige, with the most prestigious merchant winning in the end. ",//cf.geekdo-images.com/images/pic1652004.jpg,4,60,10,2,60,Bruges,60,//cf.geekdo-images.com/images/pic1652004_t.jpg,2013,Michael Menzel,"Card Game,City Building,Dice,Economic,Renaissance",NA,Stefan Feld,"Bruges: The City on the Zwin,Brügge: Die Haustiere","Cities: Bruges,Country: Belgium,Tableau Building","Dice Rolling,Hand Management","Hans im Glück Verlags-GmbH,Arclight,Broadway Toys LTD,dV Giochi,Filosofia Éditions,Hobby World,White Goblin Games,Z-Man Games",7.49181,7065 136890,"HOLD THE LINE comes to the wars of Europe in the Age of Reason with FREDERICK’S WAR. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesseldorf, Kolin, Leuthen, Hochkirk, and Liegnitz. The game closely aligns with the Hold the Line system, but includes more advanced command rules, more detailed cavalry rules, optional rules for each warring nation’s units, and much more. The Prussian army is well drilled and led by a bevy of talented generals, including Schwerin, Zieten, Leopold von Dessau, and of course Frederick the Great. The Austrian army is slightly weaker, but is aided by fearsome light infantry units and in later scenarios are led by such capable commanders as Daun and Loudon. As Prussia can you humble the Austrians and make your kingdom a first-class power? As Austria can you weather the Prussian storm and halt the first steps towards decline? The enemy approaches, the sound of cannon deafens, men shout commands, smoke fills the air. You must HOLD THE LINE! For each scenario each player receives a number of command points to activate the units in his army for movement, close assault, and fire combat. Each side also receives a random number of command points for the same, but never knowing how many creating a battle field chaos that makes the game highly replayable. Scenarios take approximately 1 hour to play so you can get in multiple plays in an evening. ",//cf.geekdo-images.com/images/pic1546998.jpg,2,60,10,1,60,Hold the Line: Frederick's War,60,//cf.geekdo-images.com/images/pic1546998_t.jpg,2013,"Sean Cooke,Brandon Pennington","Age of Reason,Wargame",NA,Sean Chick,Hold the Line: Highland Charge,"Age of Kings,Hold the Line","Action Point Allowance System,Dice Rolling,Hex-and-Counter,Modular Board,Simulation",Worthington Games,7.69744,78 136954,"Game description from the publisher: "Finishing races is important, but racing is more important." – Dale Earnhardt Do you feel the need for speed? If so, Road Rally USA has you covered! Simply pressing the accelerator is not enough, as you must be efficient, managing your fuel and coming in first at your optimal checkpoints to maximize your score. Thus, you need to race and maneuver to be in the proper position when scoring your checkpoints. Try as you might, it's impossible to maintain the lead throughout the race – and truth be told, while being first at the end of the race helps, placing first at your scoring locations is even more important. Every turn someone could trigger a scoring point. Where will you be as you and your opponents control which checkpoints will score and which get bypassed? Each racer plays from identical draw decks, playing multiple cards of the same color to provide a boost of speed. Beware as you may reshuffle your deck only at gas stations along the way, and when your hand or draw pile are depleted, you are in for trouble. Race smart and bring home the gold! ",//cf.geekdo-images.com/images/pic1542023.jpg,5,60,8,3,45,Road Rally USA,60,//cf.geekdo-images.com/images/pic1542023_t.jpg,2013,Richard Cochard,Racing,NA,Carlo A. Rossi,"Mayfair Games Limited Edition Promo Expansion Set #4,Mayfair Games' Limited Edition Promo Expansion Set #16,Road Rally USA: Dead Man's Curve Expansion,Road Rally USA: Mud Boggin'",Sports: Auto Racing,Hand Management,Mayfair Games,6.02391,69 136955,"Hands in the Sea is a two-player deck building wargame on the First Punic War, between Rome and Carthage, 264–241 BC. Each player has a starting deck of cards they use to perform various actions, up to two per round. Actions range from colonization, to naval movement, to battle, with most activity centered in and around Sicily and Sardinia/Corsica. Players may also purchase additional cards from their own custom decks, or from a set of neutral cards that either player may purchase. There are also Strategy cards that each player can purchase (one, max) that give the owning player some special advantage. The game is played over the course of several turns, up to a maximum of twelve. At the end of each turn, players resolve random events, collect income and score victory points. There are several paths to victory, ranging from simply having the highest score at the end of the game, to capturing the opposing player's capital. Inspired by A Few Acres of Snow, this game features several new elements, including navies, naval battles, cavalry superiority, mercenaries, field battles, sieges, manpower, strategy cards, random events, turn based scoring, bribery and tactical bonuses. The name of the game is based on a quote from a Carthaginian commander, who claimed at the outbreak of hostilities that the Carthaginian control of the seas was such that the Romans would not even dare wash their hands in the sea. ",//cf.geekdo-images.com/images/pic3154683.jpg,2,120,14,2,90,Hands in the Sea,120,//cf.geekdo-images.com/images/pic3154683_t.jpg,2016,"Jamie Noble,Naomi Robinson","Ancient,Card Game,Wargame",NA,Daniel Berger (I),Hands in the Sea: Kickstarter Expansion,"Ancient Rome,Crowdfunding: Kickstarter",Deck / Pool Building,"Knight Works, LLC",8.07351,242 136991,"In the wonderful land of Arkadia, a very old king has no heir. He organizes a tournament to offer his throne to the bravest adventurer of the kingdom. Up to five finalists will wander seven worlds full of surprises... In the drawing game Loony Quest, players study challenging level cards, then try to replicate the outline to meet targets and avoid obstacles on their tracing sheets. Once finished, players place their sheets on top of the level card to see whether the drawings line up with the targets they meant to hit — or avoid. Largely inspired by video games, Loony Quest players discover various worlds, play with 3D and 2D levels, run into loony monsters — Loonies — and big bosses, trigger special stages, collect bonuses, use penalties on opponents, and gather as many Xperience points as possible to win. Loony Quest features the same basic gameplay as in Doodle Quest, but has been developed differently by the publisher. ",//cf.geekdo-images.com/images/pic3043308.jpg,5,30,8,2,20,Loony Quest,30,//cf.geekdo-images.com/images/pic3043308_t.jpg,2015,Paul Mafayon,"Action / Dexterity,Fantasy,Real-time",NA,"Laurent Escoffier,David Franck","Brettspiel Adventskalender 2015,Loony Quest: Bonusplättchen Skier,Loony Quest: Christmas Promo,Loony Quest: The Lost City",NA,Line Drawing,"Broadway Toys LTD,Galápagos Jogos,Gém Klub Kft.,Lautapelit.fi,Libellud,REBEL.pl",7.13799,2601 137017,"The eggs are done! The aim of Ovo is to get all of your eggs back home after they've been flipped over in your opponent's camp. On the way to that camp, the players' symbols on each egg are visible – but on the way back those symbols are hidden so that the eggs, which can be moved by any player, are no longer identifiable. Since nothing looks more like an egg than another egg, your challenge is to keep track of your eggs as they hop, skip and jump their way home! ",//cf.geekdo-images.com/images/pic1699853.jpg,4,20,8,2,20,Ovo,20,//cf.geekdo-images.com/images/pic1699853_t.jpg,2013,NA,"Abstract Strategy,Memory",NA,Rachel Foulon,NA,NA,Memory,Gigamic,5.47193,57 137031,"In Ancient Terrible Things, a pulp horror adventure game for 2-4 players, you play the role of an intrepid adventurer, exploring a dark jungle river. Each turn you must travel to a Fateful Location, face an Ominous Encounter, and attempt to unlock its Ancient Secrets. If you succeed (using a combination of dice, tokens and cards), you add the Secrets to your score; if you fail, you unleash a Terrible Thing, which counts against your score at the end of the game. The object of the game is to be the player with the most Ancient Secrets when the game ends at the Unspeakable Event. Game play involves rolling dice to achieve combinations: runs, pairs, three or more of a kind, and single die showing a particular number or higher. Dice combos are used to overcome Encounter cards that are worth points at the end of the game, and/or to acquire the four resource tokens in the game: Focus, Courage, Treasure and Feat. Focus tokens are used to re-roll individual dice. Courage tokens are spent to overcome an Encounter, before rolling your dice. Treasure tokens are spent to purchase Swag cards from the Trading Post, which give you a permanent game effect. Feat tokens are spent to play Feat cards from your hand, which activate one-shot effects. ",//cf.geekdo-images.com/images/pic2038435.png,4,60,14,2,60,Ancient Terrible Things,60,//cf.geekdo-images.com/images/pic2038435_t.png,2014,Rob van Zyl,"Dice,Horror,Mythology",NA,Simon McGregor,"Ancient Terrible Things: The Lost Charter,Ancient Terrible Things: Undead Wizard Promo Card",Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Press Your Luck,Set Collection","Feuerland Spiele,Pleasant Company Games,Redbox",6.98647,1045 137095,"The Witches: A Discworld Game is the second of three games by Martin Wallace set in Terry Pratchett's Discworld, the first being Discworld: Ankh-Morpork. The Witches is set in the magically charged land of Lancre. Players take on the role of trainee witches, such as Tiffany Aching and Petulia Gristle, learning their craft and dealing with all the problems, both petty and serious, that life on Discworld can throw at them. A subtle blend of headology, magic and, of course, the all-important cup of tea will see our heroines tackle everything from a sick pig to a full-blown invasion of elves. Each player tries to be better at everything than the others, while also cooperating to prevent crises from escalating. Life can be tough for a young witch in Lancre. Fear not, however, as some of Terry Pratchett's most famous characters will be on hand to aid your quest. Along the way you'll meet Granny Weatherwax, Nanny Ogg and Magrat Garlick, as well as a rich supporting cast of familiar faces from the Discworld series. When things get really tough and you feel you are turning "Black Aliss", you can always have a cup of tea with one of your fellow witches. The Witches can be played competitively, cooperatively, or solo. ",//cf.geekdo-images.com/images/pic1790803.jpg,4,90,13,1,90,The Witches: A Discworld Game,90,//cf.geekdo-images.com/images/pic1790803_t.jpg,2013,Peter Dennis,"Fantasy,Novel-based",NA,Martin Wallace,NA,"Discworld Games,Witches","Co-operative Play,Dice Rolling,Point to Point Movement,Set Collection","Devir,IELLO,Mayfair Games,Paladium Games,PHALANX,REXhry,Treefrog Games,Zvezda",6.07905,1195 137140,"Miniatur Wunderland is a theme park of sorts in Hamburg, Germany, with miniature reproductions of different parts of the world, including Austria, the U.S., Scandinavia, Switzerland, and of course Hamburg itself. The miniatures cover more than 1,300 square meters, with more than 13,000 meters of railroad track crisscrossing the area and 930 trains riding those rails each day. The board game Wunderland allows players to travel through these miniature landscapes, from Scandinavia to the U.S., from the coast to the high mountains, with the goal of reaching predetermined destinations and collecting postcards. Players travel with their game pieces to different locations on the board, and once these pieces are at all the locations on a destination card, that player earns the points specified. Each area also has a location where a player can collect postcards, for which he'll receive points at the end of the game. Whoever has the most points wins! ",//cf.geekdo-images.com/images/pic1545201.jpg,4,60,8,2,40,Wunderland,60,//cf.geekdo-images.com/images/pic1545201_t.jpg,2013,Jarek Nocoń,Travel,NA,Dirk Hillebrecht,NA,NA,NA,Pegasus Spiele,6.19175,183 137141,"The Batman Miniature Game is a skirmish game based on the broad Batman universe. You can command one of the most famous criminal bands in Gotham City to expand your territory and control the underworld, or stop their evil plans with the Dark Knight and his allies. The game includes the most important characters created by Bob Kane, like Batman himself, Robin, Nightwing, etc. aided by the Gotham City Police trying to stop the gangs led by the most infamous criminals and psychopaths of the DC Comics universe, like The Joker, Penguin, Two-Face, the immortal Rahs al Goul and many others. Knight Models team has created incredible detailed miniatures to accurately portray these characters and their sidekicks in 35mm scale ready to assemble and paint. This is a licensed and official DC Comics product. The Batman Miniature Game is an innovative and original game system, easy to learn and has tactical deep, that features thrilling combats and frenzy action, where bands of 5 to 12 characters fight to achieve their objectives in games of 60 to 120 minutes duration. ",//cf.geekdo-images.com/images/pic2554935.jpg,2,60,12,2,60,Batman Miniature Game,60,//cf.geekdo-images.com/images/pic2554935_t.jpg,2012,Jose M. Caballero Delso,"Comic Book / Strip,Dice,Fighting,Miniatures,Movies / TV / Radio theme,Video Game Theme",NA,"Francisco Conde,Gustavo Adolfo Cuadrado,Luis Escudero Morán","Batman Miniature Game: Arkham Knight Campaign,Batman Miniature Game: Bane Crew,Batman Miniature Game: Commissioner Gordon & SWAT Team,Batman Miniature Game: Commissioner Loeb & Gotham Police,Batman Miniature Game: Joker's Crew,Batman Miniature Game: Penguin's Crew,Batman Miniature Game: The Court of Owls Crew Set 1,Batman Miniature Game: The Flash and Arrow,Multiverse: Catwoman Modern Age,Spider-Man Miniature Game: Goblin Cult Starter Set,Spider-Man Miniature Game: Superior Spiderman Starter Set",Comics: DC Universe,"Action Point Allowance System,Dice Rolling,Variable Player Powers",Knight Models,7.9181,58 137152,"Ten different animals from the planet "Kuhpiter" have landed on Earth – but the muddleheaded cow Mucca Pazza has pushed the wrong button on the teleporter, mixing up the heads, bodies and legs of all the animals and creating strange species like the Frodrankey and Hocadog. The players – in the role of recombinant DNA specialists perhaps – now need to shift the body parts to recreate the correct and complete original animals. In Mucca Pazza (Italian for "crazy cow"), the head, body and legs of ten animals are shuffled, then placed on the three sliding rails of the game board. Ten animal chits are placed at random at the top of the game board. On a turn, a player has up to three sliding steps to recreate a particular animal; if he does, he claims any matching chits above the game board, then more chits are drawn so that ten are always available. These chits are worth one point each, and whoever scores the most points wins. For younger players, you can use only half the game board, which holds parts for five animals. With this smaller board, a player can reassemble any animal with at most three sliding steps – but don't tell them that! Let the kiddos figure it out for themselves... ",//cf.geekdo-images.com/images/pic1545751.jpg,4,15,4,2,15,Mucca Pazza,15,//cf.geekdo-images.com/images/pic1545751_t.jpg,2013,Iris Rossbach,"Animals,Children's Game",NA,Iris Rossbach,NA,NA,Pattern Building,Zoch Verlag,5.5197,66 137154,"To set up Auf Teufel komm raus, place 48 black coal pieces face down on the "infernal" fireplace in the middle of the game board. On their rear sides, these pieces show values between 10 and 100, with a devil appearing on nine pieces. On a turn, the active player reveals coal pieces one by one, ideally without revealing a devil – but before he starts doing this, all players make a bet about the total value that the next player will gain. To do so, all players take poker chips into their closed fists, with the wager being the minimum amount that the active player has to reach in order for the bid to pay off. Thus, making a high value bet automatically increases the risk of losing that wager. If the active player reveals a devil, he loses all the coals he gained that turn, so while he wants to claim as much as possible, pressing his luck could cost him everything – not to mention possibly making his opponents rich as well if their high bids pay off. The "scoring track" around the board shows whether a player has exactly 200, exactly 300, and so on, or falls somewhere in between two of those numbers, but NOT the exact amount that the players hold. Whoever manages to increase his total wealth from the starting amount of 200 to over 1,600 wins! ",//cf.geekdo-images.com/images/pic1545739.jpg,6,40,10,2,40,Auf Teufel komm raus,40,//cf.geekdo-images.com/images/pic1545739_t.jpg,2013,Benedikt Beck,NA,NA,"Tanja Engel,Sara Engel",NA,NA,"Betting/Wagering,Press Your Luck",Zoch Verlag,6.75274,274 137155,"Potato Man is a trick-taking game with the largely unused theme of potatoes in which you can sometimes achieve the highest scores with the smallest potatoes. After dealing the cards out, players each play one card to the center of the table to form the "trick" – but each of the four colors can be played only once. (The exception: In a five-player game, one color can be played twice.) Whoever plays the highest card wins the trick – except that the three least valuable cards in the game (1, 2, 3 of yellow) win the trick if one of the three most valuable cards in the game (16, 17, 18 of red) is present. Whoever wins a trick leads to the next trick. Each color has its own small deck of scoring cards, and when a player wins a trick, he takes a scoring card of the corresponding color. The red color, for example, has highest playing cards on average (cards 5-18, compared to yellow 1-13), but least valued scoring cards for a trick. However, once three tricks are taken with the same color, the scoring cards of that color are depleted and players take golden "joker" scoring cards, worth the most points. Therefore you might want to keep high cards of a frequently winning color in your hand in order to maximize your points – but the round ends as soon as a player cannot play a card due to the restrictions on which cards can be played in a given trick. Players tally their points, then begin a new round, with the game lasting as many rounds as the number of players. In the end, whoever tallies the most points wins! ",//cf.geekdo-images.com/images/pic1558883.jpg,5,40,10,2,40,Potato Man,40,//cf.geekdo-images.com/images/pic1558883_t.jpg,2013,Victor Boden,Card Game,NA,"Günter Burkhardt,Wolfgang A. Lehmann",NA,NA,Trick-taking,Zoch Verlag,6.65644,531 137179,"The Arch Thief is dead, and the Pact of Thieves is broken. In accord with tradition, the leaders of the major bands of thieves have only until dawn to gather the wealth that will prove them worthy to be the new Arch Thief. They must steal from strangers and fellow thieves alike, avoid the watch, keep their gold close, and keep a very close eye on their rivals. Deck of Thieves is a fast-playing, tactical, cut-throat card game of hand-management for two to four players (up to eight players when using two game sets). Each player receives an identical deck of cards. In addition to Gold Coin cards, the action cards in the game each have up to three effects: Ability, Activate, and/or Reaction. In turn, each player may play a card to his play area and apply its Ability or Activate a card already in his play area from a previous turn. On another player's turn, players may play a card with a Reaction effect to counter an opponent's card. In addition to these three actions, during their turns, players may move Gold Coin cards around within their play areas (placing a Gold Coin card on top of a Coin Purse card for protection, for example). Example cards include Dagger, Cutpurse, Pickpocket, Lock Box, Guild Hall, Traveling Merchant, Lock Pick, Thieves' Tools, and the Dirty Thief. Using these and other cards' Abilities, Activates, and Reactions, players both seek to steal the Gold Coin cards from their opponents--adding them to their play area--and protect their own Gold Coin cards from being stolen. Once a player has 7 Gold Coin cards in his play area, the game ends after one more complete set of turns or when one player is completely out of cards. Each card in the game has a gold value; the player with the highest gold value wins the game! ",//cf.geekdo-images.com/images/pic1547262.jpg,4,45,13,2,45,Deck of Thieves,45,//cf.geekdo-images.com/images/pic1547262_t.jpg,2013,Sean McMullin,"Card Game,Print & Play",NA,Jason Fordham,NA,Crowdfunding: Kickstarter,Hand Management,(Self-Published),6.04615,78 137201,"Epic Death! is a card game of fate, loot and meeting death in glorious battle! You control a rag-tag party of hardened adventurers, looking to don the biggest, shiniest loot before going toe to toe with mighty dragons, scheming sorcerers and undead chickens in the hope of attaining an epic death! Designed for two to five players, Epic Death! is easy to learn, fun to play and most of all brimming with epic. Epic Death! is centered around weaving a story for your adventurers. Using piles of dice modified by fate cards, you strive to complete as many quests as possible, piling epic loot on to your characters, until the time comes to find death in the jaws of the most ferocious monster you can find. If only it was so easy. During your quests, rival adventurers will be using their own fate cards against you in the hopes of making you gain fail, detracting from your final epic score with shameful tales of botched deeds. In the worst cases this can lead to you suffering ignominious defeat and death against lesser creatures, forever stricken from the annals of history. ",//cf.geekdo-images.com/images/pic1659154.jpg,5,30,12,2,30,Epic Death!,30,//cf.geekdo-images.com/images/pic1659154_t.jpg,2014,"Beth Hughes,Sam Lamont","Card Game,Fantasy,Humor",NA,"Beth Hughes,Sam Lamont","Epic Death! Seven Card Bonus Pack,Epic Death!: Hardcore Mode",Crowdfunding: Kickstarter,"Dice Rolling,Take That","Game Salute,Waits In Graves",5.80869,89 137237,"Game description from the publisher: Bremerhaven is a clearly structured but complex economic game about the famous harbor town in the north of Germany. Each player builds his own unique harbor and tries to reach the highest combination of money and prestige by the end of the game. Each round, players are trying to get the most influence on the action fields they want to use. Since you place your influence cards face down, you have to watch closely what the other players might want to do. (You can even place more than one card on one spot.) The options are varied: Get a new ship with new goods into your harbor, close a new contract, change the values of the four different goods, improve your influence card-hand, expand your harbor, buy a new building, or simply rise in the nautical ranks to get more money. But you have to be careful: Every ship and every contract will stay in your harbor only for a short while. (The transporters and trains are waiting!) If you fail to coordinate the incoming and outgoing goods, you might have to pay penalty for not fulfilling a contract! Bremerhaven ends after a defined number of rounds, and the rules include both a short version and solo rules. Visually the game will be in the vein of Le Havre. ",//cf.geekdo-images.com/images/pic1777742.jpg,4,120,12,1,60,Bremerhaven,120,//cf.geekdo-images.com/images/pic1777742_t.jpg,2013,Klemens Franz,"Economic,Nautical",NA,Robert Auerochs,NA,"Cities: Bremerhaven,Country: Germany","Auction/Bidding,Pick-up and Deliver,Time Track,Worker Placement","Lookout Games,uplay.it edizioni",6.53648,415 137238,"Here, where space is endless and time is precious, you face the challenges of a true space commander. From the bustling hub that is your control center, you coordinate your planet's production, transport, and demand, and travel to other planets to fulfill orders. Time 'N' Space is a real-time, action-selection, production management, pickup-and-deliver game for 3-4 players that plays in exactly 30 minutes. In that time, you must produce goods and manage as many deliveries as possible to fulfill the demands on planets, while the other players are trying to do the same thing. However, the most unique aspect of Time 'N' Space is the action-selection mechanism in which each of your actions requires the flip of a one-minute sand timer. Each player has only two of these timers available, so you'll need to keep a cool head and your communication channels wide open to arrange for the most opportune deals with each of the other players! While Time 'N' Space is played in exactly 30 minutes, a 12-minute introductory game is also included. ",//cf.geekdo-images.com/images/pic1547400.jpg,4,30,10,3,30,Time 'n' Space,30,//cf.geekdo-images.com/images/pic1547400_t.jpg,2013,Marc Margielsky,"Economic,Negotiation,Real-time,Science Fiction,Transportation",NA,Tobias Stapelfeldt,NA,NA,"Pick-up and Deliver,Point to Point Movement,Set Collection,Simultaneous Action Selection","eggertspiele,Pegasus Spiele,Stronghold Games",6.3969,432 137269,"Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to us called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money. Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs. The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers, and Spyrium will win. ",//cf.geekdo-images.com/images/pic1808509.jpg,5,75,12,2,75,Spyrium,75,//cf.geekdo-images.com/images/pic1808509_t.jpg,2013,"Arnaud Demaegd,Neriac","City Building,Economic,Industry / Manufacturing,Science Fiction",NA,William Attia,NA,"Country: England,Steampunk,Ystari originals",Worker Placement,"Asmodee,Ystari Games",7.16856,4633 137290,"In 1887, a vampire wakes up and seeks to quench his thirst for blood. Brave men and women ally to destroy him – but to do so, they will have to thwart the plot of Renfield, his faithful servant. Nosferatu is a card game mixing tactics, bluffing, and team play, with the vampire and Renfield facing off against the vampire hunters. At the start of the game, everyone knows who Renfeld is, and Renfield knows which of the hunters is actually a vampire (as he chooses how to distribute the character cards), but the vampire's identity is hidden from everyone else. The hunters must identify the vampire and kill him with the ancestral stake before he can play five bite cards; if the hunters accidentally stake one of their own, then demoralized and weakened they lose the game. Each player other than Renfield starts with two cards from the library, which is comprised of rumors, incantations, bites and night cards. Five ritual cards – silver mirror, 2x blood transfusion, holy water and time distortion – are placed face-up on the table. Renfield creates a "clock" by taking one night card for each player and shuffling it with a dawn card. The game lasts a number of rounds, with the rounds continuing until one of the winning conditions is met. At the start of a round, players take turns doing the following: Drawing two cards from the library, discarding one card face-up, placing one card face-down in an action pile, then drawing a card from the clock. As soon as a player draws the dawn card or each player has played once, this part of the round ends. Renfield shuffles all the cards in the action pile, then reveals them. If the pile contains only incantations, the player holding the stake chooses one of the rituals, takes its action, then turns the ritual face-down. Once all five rituals have been used, the hunters win the game, but their main goal is to kill the vampire. If the deck contains bite cards, then Renfield applies the bites to the hunters, with a hunter losing one card in his stock for each bite; a hunter can have at most two bites. Night cards in the pile are added to the clock, thereby giving the vampire more time to work in future rounds, while making it tougher for players to achieve rituals. If the dawn card was revealed, the holder of the ancient stake can stab someone, thereby ending the game with victory for one side or the other, or pass the stake to another player. (If dawn didn't break, then the stake passes to another player with no opportunity for stabbing.) ",//cf.geekdo-images.com/images/pic2338335.jpg,8,20,10,5,20,Nosferatu,20,//cf.geekdo-images.com/images/pic2338335_t.jpg,2013,Ismaël Pommaz,"Bluffing,Card Game,Horror",NA,Pierre-Yves Lebeau,NA,"Vampires,Werewolf / Mafia","Hand Management,Partnerships","999 Games,Conclave Editora,Eagle-Gryphon Games,Ghenos Games,Grosso Modo Éditions,KOSMOS",6.63981,520 137297,"In Augustus, you vie with your fellow players to complete "objective" cards for special powers and ultimately for victory points. Each card has 2-6 symbols which you must populate with legionnaire meeples in order to complete the card. These symbols are drawn one at a time from a bag, with all players gaining the benefit equally, but interestingly, the bag contains more of some symbols than others. So the pivotal skill you'll deploy is in making your choice of which three objectives you'll start the game with (you're dealt six) — balancing potential difficulty of completion against value of the reward — and then which of five available objectives you'll add to your plate each time you complete one of your three. The game ends when someone completes seven objectives. ",//cf.geekdo-images.com/images/pic3532649.jpg,6,30,8,2,30,Augustus,30,//cf.geekdo-images.com/images/pic3532649_t.jpg,2013,Vincent Dutrait,"Ancient,Card Game",NA,Paolo Mori,Augustus: Maximus Promo Card,Ancient Rome,"Card Drafting,Set Collection,Variable Player Powers","Hurrican,Lautapelit.fi",6.79221,5721 137330,"Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape. The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning. The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures! ",//cf.geekdo-images.com/images/pic1548855.jpg,2,15,8,2,15,Cube Quest,15,//cf.geekdo-images.com/images/pic1548855_t.jpg,2013,Jonathan Kirtz,"Action / Dexterity,Dice,Fighting",NA,"Oliver Sibthorpe,Gary Sibthorpe",NA,Finger Flicking Games,"Dice Rolling,Pattern Building","Gamewright,(Self-Published),KOSMOS",6.89138,1289 137336,"Game description from the publisher: Channeling the action, adventure and danger that comes with everyday life in the Archer animated series, Archer: The Danger Zone! Board Game lets fans play as their favorite secret agent or staffer and compete against other players. The object of the game is to gain the Upper Hand over your opponents by insulting them, doing well on missions (quite the ego boost), and encountering random guest stars and secondary characters from the show. Each player starts with five Upper Hand, and the first player to have 20 Upper Hand wins. Each player chooses one of the following characters to play: Archer, Lana, Malory, Cyril, Pam, Cheryl, Ray or Dr. Krieger. The insults and dirty tricks you deliver to the other players are based on actual quotes from the show that your character makes. The cards in your unique deck of twenty cards give you the ability to hurl insults, "come on" to another character, or say something that builds up your character's own ego. Naturally you'll have plenty of opportunities to belittle your co-workers while in the office and out in the field. Doing so will knock them down a peg or two on the Upper Hand track. The action takes place at the ISIS Headquarters, though spy missions send the gang off to exotic locales each round of play. The game features six important office locations within ISIS, but you (typically) play with around four of them, making each game play out very differently since the "Office Map" varies from game to game. Each location does something different, but only the first person to go to each location each round gets the benefit listed on that location. Surely there will be no name calling when another player beats you to the punch! ",//cf.geekdo-images.com/images/pic2196059.jpg,8,40,15,2,40,Archer: The Danger Zone! Board Game,40,//cf.geekdo-images.com/images/pic2196059_t.jpg,2014,NA,Movies / TV / Radio theme,NA,NA,NA,NA,NA,Cryptozoic Entertainment,4.81275,153 137348,"A party game in which players fill in the famous phrase " Hello. My name is Inigo Montoya. You killed my father. Prepare to die."' with ridiculous names and activities: "Hello. My name is Mandy Patinkin. You drank my milkshake. Prepare to die." Players use two decks - the My Name Is deck and the Prepare to Die deck - to construct these combinations, with the goal being to please the whims of the round's judge. ",//cf.geekdo-images.com/images/pic1667043.png,10,15,8,3,15,The Princess Bride: Prepare to Die,15,//cf.geekdo-images.com/images/pic1667043_t.png,2013,NA,"Card Game,Party Game",NA,Jeremy Anderson,NA,Crowdfunding: Kickstarter,NA,Game Salute,3.37873,71 137397,"Game description from the publisher: Via Appia, the most famous road of the Roman Empire, is under construction. Be a part of this historic event and finish the road that connects Rome and Brindisi. Prove your intuition in the quarry to get the best stones. Whoever builds the most valuable sections and reaches the different cities early will be victorious and the most famous builder in all of Rome. Goal of the Game (from the Rules) Rome needs a connection to Brundisium, and the players have been tasked with building the Via Appia in order to allow for fast travel between the two cities. To create the road, they’ll need to break off stone tiles in the quarry, then travel to Brundisium, laying out the tiles and creating the path that all will follow in the years ahead. This travel costs sesterces, but will bring crucial victory points and glory from Rome in return. ",//cf.geekdo-images.com/images/pic1550275.jpg,4,45,8,2,45,Via Appia,45,//cf.geekdo-images.com/images/pic1550275_t.jpg,2013,"Marko Fiedler,Claus Stephan","Action / Dexterity,Ancient",NA,Michael Feldkötter,NA,"Ancient Rome,Queen Yellow Wave Box Series","Press Your Luck,Tile Placement",Queen Games,6.65964,809 137406,"Templar: The Secret Treasures is an exciting family game in which the players help the Knights Templar to get their treasures to a secret abbey and hide them inside. Each player can use the different members of the abbey to help them hide the treasures – but every character is different and needs to be used wisely. Whoever hides the most treasures wins! Each player has a hand of ten character cards and a starting supply of treasure: one book, one chalice, and a handful of signet rings that come in three types. A harbor with six storehouses is stocked with additional treasures, and three characters – Abbot Remigius, Vitus, and Prior Severus – are placed in the 13-room abbey. For the first round of the game, each player secretly chooses a character card, then they all reveal them simultaneously, with players then carrying out the actions on those cards in player order. Some characters represent monks who help you move through the abbey and hide treasure, others allow you to take treasure from the harbor, open a locked door while closing off another passage, or move treasure that another player has already stashed, among other things. When a player moves Abbot Remigius, the Abbot rewards all players who have stashed treasure in the room in which he ends his movement, with all of the treasure then being marked as scored – other than duplicate signet rings, which can score again should the Abbot return. (Vitus, who isn't controlled by a card, follows the Abbot closely to spy upon him, thus keeping the Abbot from returning to the most recent room he entered.) If the Prior Severus is in a room, though, the Abbot can't do his thing as Severus would then discover the treasure and learn of the Knights' actions. After the initial round, a player must play a character card that doesn't match the top character card on any player's discard pile – which means that you (and others) play both offense and defense with the same character card, restricting the action of others while ideally making good use of the character yourself. When a player lays down The Bells card, he picks up all of his played cards, then restocks the harbor based on the number of his previously played character card. When the harbor can no longer be filled properly or when a player has placed at least one treasure in each room, the final round is triggered, then players have a final scoring for their rings still in the abbey and for the number of rooms that hold their treasure. Whoever scores the most points wins! ",//cf.geekdo-images.com/images/pic1802207.jpg,5,60,8,2,60,Templar: The Secret Treasures,60,//cf.geekdo-images.com/images/pic1802207_t.jpg,2013,"Oliver Schlemmer,Claus Stephan","Adventure,Exploration,Medieval",NA,Jesús Torres Castro,"Templar Queenie 1: The Messages & The Coins,Templar Queenie 2: The Secret Letters, The Tapestries & The Lamps,Templar Queenie 3: The Catacombs,Templar Queenie 4: The Keys","Crowdfunding: Kickstarter,LUDO,Queen Yellow Wave Box Series",Area Movement,Queen Games,6.38307,284 137408,"In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements. The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game. The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages. ",//cf.geekdo-images.com/images/pic1824151.jpg,4,90,10,2,90,Amerigo,90,//cf.geekdo-images.com/images/pic1824151_t.jpg,2013,"Harald Lieske,Claus Stephan","Nautical,Renaissance",NA,Stefan Feld,"Amerigo Queenie 1: Volcanic Island,Amerigo Queenie 2: Cove Island, Bay Island & New Progress Tokens,Amerigo Queenie 3: Special Production Buildings and Tokens","Colonial Theme,Crowdfunding: Kickstarter","Action Point Allowance System,Grid Movement,Modular Board,Tile Placement","Arclight,Queen Games",7.50979,3897 137423,"Pixel Tactics 2 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways. In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle. Play continues until either player's leader is defeated. A typical game is best of three or five rounds. Pixel Tactics 2 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines, but its gameplay is entirely unrelated. ",//cf.geekdo-images.com/images/pic1643310.png,2,45,12,2,45,Pixel Tactics 2,45,//cf.geekdo-images.com/images/pic1643310_t.png,2013,Fábio Fontes,"Card Game,Fantasy,Fighting,Video Game Theme",NA,"D. Brad Talton, Jr.","Pixel Tactics: Apprentice / Verona,Pixel Tactics: Argent University,Pixel Tactics: Baenvier Marlgrove,Pixel Tactics: Cadenza,Pixel Tactics: Collector / Arcus,Pixel Tactics: Devil's Advocate / Grimesby,Pixel Tactics: Game Artist / Fábio Fontes,Pixel Tactics: Game Caster / Eric Summerer & Army of One / Sam Healey,Pixel Tactics: Game Designer / D. Brad Talton Jr.,Pixel Tactics: Game Geek / Ernie the Geek,Pixel Tactics: Game Informant / Ryan Metzler,Pixel Tactics: Game Instructor / Rodney Smith,Pixel Tactics: Game Prodigy / ""Lucky"" Luke,Pixel Tactics: Game Pundit / Zee Garcia,Pixel Tactics: Game Reviewer/Tom Vasel,Pixel Tactics: Game Show Host/Roy,Pixel Tactics: Kaitlyn Van Sorrel,Pixel Tactics: Mercenary / Gerard Matranga,Pixel Tactics: Princess / Princess Annette,Pixel Tactics: Reporter / Marion,Pixel Tactics: Robot / Mark.PT0,Pixel Tactics: Seven Sisters,Pixel Tactics: Shekhtur Lenmorre,Pixel Tactics: Smasher / Paul Peterson,Pixel Tactics: Sound Guy / Chaz Charlton,Pixel Tactics: The Price Of Victory,Pixel Tactics: Udstad,Pixel Tactics: Video Guy / Diego Melo","Pixel Tactics,World of Indines","Hand Management,Variable Player Powers","GaGa Games,Level 99 Games,Portal Games",7.2521,730 137480,"Game description from the publisher: Gold fever at the Orinoco river! Deep in the heart of the jungle explorers have discovered the ruins of an ancient culture on the shores of this mysterious river. The brave teams of adventurers immediately set off from the legendary rocky knoll, Guarda – the guardian of the gold – in search of treasure amongst the ruins. The gold, however, lies on the other shore of the raging river, and the river can be crossed only by leaping from trunk to trunk, as the tree trunks float dangerously downstream. In Gold am Orinoko, the players need the right amount of luck and tactics to get their adventurers over the tree trunks to the other side of the river because, as they shift and jump over the tree trunks, they always have to keep an eye on the drifting trunks and the other players. The one who proves to be extremely brave and who brings his adventurers safely and surely across the Orinoco will be able to collect the most gold, thus winning the game. ",//cf.geekdo-images.com/images/pic1829814.jpg,4,20,7,2,20,Gold am Orinoko,20,//cf.geekdo-images.com/images/pic1829814_t.jpg,2013,Michael Menzel,Children's Game,NA,Bernhard Weber,NA,NA,Dice Rolling,HABA - Habermaaß GmbH,6.6472,143 137498,"publisher's description Breaking the Chains (BtC) simulates a hypothetical future military conflict over the South China and East China Seas around the year 2021. Conflicting claims of sovereignty have roiled those "near seas" since the Cold War. After decades of patient diplomacy, Beijing's new navy could offer military options for finally asserting sovereignty over prizes within the First Island Chain - that string of islands which runs from the Ryukus south through Taiwan, the Philippines and then curls back to the mainland via Malaysia. BtC presumes that China comes to blows with a Southeast Asian country in a conflict that could expand to possibly include: Australia, India, Japan, the United States as well as a variety of Southeast Asian nations. However, beyond China and one South East Asian nation, the exact composition of opposing coalitions is not predetermined but rather a function of the decisions players make as the game unfolds. Two or more people play BtC with two reference cards, dice, and about 350 counters on a 22" X 34" map where each hex spans about 70 nautical miles (80 land miles) and each turn represents one day of real time. Players alternate maneuvering air, ground and naval units for up to 14 nations to resolve battles with a universal "strike" mechanism that applies across all types of combat; missile defense capabilities are central to survival. Air units represent from 30-90 aircraft each, most ground units are regiments, and naval units are small groups of surface ships/submarines or individual aircraft carriers. Specialized chit play simulates black ops, cyber warfare and various political developments. BtC is solitaire friendly. The naval operations which dominate play are based on a roll-to-evade model rather than search-to-find model. That means, owing to a battle space awash in electromagnetic emissions, enemy positions - except for motionless submarines - are assumed to be known unless a last-minute dice roll determines a potential target has evaded detection. So there is no “hidden movement” to stifle solitaire play; and the “hidden placement” of submarines can be forgone. Finally, the special chits that govern black ops can be played at random to further enable solo game play. ",//cf.geekdo-images.com/images/pic1559499.jpg,2,120,0,2,120,Breaking the Chains: War in the South China Sea,120,//cf.geekdo-images.com/images/pic1559499_t.jpg,2014,Mark Mahaffey,"Modern Warfare,Wargame",NA,John Gorkowski,Breaking the Chains: Supplements,NA,Hex-and-Counter,Compass Games,7.17797,59 137500,"Gothic Invasion is a card-driven wargame depicting the Gothic Wars from 377 to 382 A.D. Each player takes the roles of the Goth leaders (Fritigern, Alatheus and Saphrax) and the Roman leaders (Valens, Theodosius I, Gratian and Flavius Richomeres). The Goth player's objective is to plunder nine cities of the East Roman empire between 377-382 A.D., while the Roman player must defend the imperial cities and slow them down as best as he can until the spring of 382 A.D. Gothic Invasion is a "cat and mouse" tactical defensive game from the Roman point of view while from the Gothic side it's a "race against time" aggressive war. ",//cf.geekdo-images.com/images/pic2049965.jpg,5,90,12,2,90,Gothic Invasion,90,//cf.geekdo-images.com/images/pic2049965_t.jpg,2014,"Antonis Papantoniou,Giota Vorgia","Ancient,Wargame",NA,"Alexander Boucharelis,Lefteris Iroglidis","Gothic Invasion: Cards Expansion 1,Gothic Invasion: Mini Expansion","Ancient Rome,Byzantium,Country: Greece","Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement,Secret Unit Deployment,Variable Player Powers","AlcyonCreative,Storyception Games",7.41238,101 137550,"It’s a card game for 3-to-8 players that combines storytelling and combat! It’s more about creativity and alluding to pop culture (or just regular culture) than it is about math or numbers. It takes about 30 minutes to play a full game, even with an 8 person game. Players choose a Warrior card (like Medusa or Puss In Boots) from their hand to represent them in battle, then multiple players must work together as a team to defeat the players on the other side of the table. They also use Item cards (like Excalibur or Flying Carpet) to get them out of a tight spot and turn the battle around! Each battle is also set on a Battlefield (like Beanstalk or Sleepy Village) and players can use the terrain to their advantage. The actual battle is conducted by players describing their character's action to the judge, who has final ruling on all matters. If it convinces the judge, it's fair game! After each battle, the role of the judge passes to the player on the current judge's left. ",//cf.geekdo-images.com/images/pic1581018.png,8,30,8,3,30,Story War,30,//cf.geekdo-images.com/images/pic1581018_t.png,2013,Vondell Swain,"Card Game,Mythology,Party Game",NA,"Tom McLean,Brad O'Farrell","Story War Deluxe,Super Story War",Crowdfunding: Kickstarter,"Hand Management,Storytelling",Cantrip Games,5.09654,246 137626,"The road to Cheren is our new game covering the Eritrea campaign in East Africa in 1941. The campaign featured British and French forces versus the Italians in a wild and mountainous country. Cheren is a game where the movement of each piece is critical. After movement your opponent may react but with only a few units, making player decisions difficult; do I go to the aid of a unit likely to be attacked or use my reaction to push troops forward in an area where I am on the offensive. After combat there is exploitation movement. Only motorized infantry, tanks and cavalry may exploit and are scarce in this campaign. In addition there is a very nice chit pull system to give both sides some special abilities and keep the enemy guessing as to what comes next. Finally some Italian native units may decide to join the Allies, or they may stay loyal, which creates extra tension in the game ",//cf.geekdo-images.com/images/pic1555759.jpg,2,240,0,2,240,The Road to Cheren,240,//cf.geekdo-images.com/images/pic1555759_t.jpg,2013,Kim Kanger,"Wargame,World War II",NA,Kim Kanger,NA,NA,"Chit-Pull System,Hex-and-Counter",Revolution Games (II),7.69737,57 137649,"Game description from the publisher: LEVEL 7 [Omega Protocol] picks up right where LEVEL 7 [ESCAPE] left off. The Subterra Bravo facility has been thrown into chaos through the players actions in [ESCAPE], and now the government has sent in a top-secret, highly-trained special forces unit to shut down the facility and eliminate everything remaining in the base. In [Omega Protocol], one player takes on the role of the Overseer while two to five other players take on the role of the elite Special Ops team. The Overseer's role in the game is to control all of the alien denizens and challenges the players face throughout the game. The players are trying to achieve specific scenario-based objectives by exploring a map that's laid out at the start and fighting off the hordes of aliens that the Overseer sends their way. Gameplay is based around adrenaline, which is the currency that the soldier players use to perform actions. They generate adrenaline to do things such as move, attack, and perform special actions like activating an objective space. That generation also has a negative effect for them, as that adrenaline transfers to the Overseer player, who then uses it to spawn aliens, create new threats, and hurt the soldiers' chance of success during the scenario. The more actions the Special Ops players take, the more resources the Overseer player has to work with. Characters in [Omega Protocol] are represented by miniatures, and each Special Ops and alien character has different attributes, powers, and customizable skills and equipment. ",//cf.geekdo-images.com/images/pic1689192.jpg,6,90,14,2,60,Level 7 [Omega Protocol],90,//cf.geekdo-images.com/images/pic1689192_t.jpg,2013,"Richard Anderson,Matt Ferbrache,Laine Garrett,Adrian Majkrazk,Josh Manderville,Marco Mazzoni,Nestor Ossandon,Kevin Prangley,Mike Vaillancourt","Fighting,Horror,Miniatures,Science Fiction",NA,Will Schoonover,"Level 7 [Omega Protocol]: Extreme Prejudice,Level 7 [Omega Protocol]: Passage Promo,Level 7 [Omega Protocol]: SF13 Pistol Promo,Level 7 [Omega Protocol]: Supply Cache Promo","Campaign Games,Level 7","Action Point Allowance System,Dice Rolling,Modular Board,Partnerships,Variable Player Powers",Privateer Press,7.59157,1451 137651,"Now that you've got some experience as an Evil Doctor, it's time to move onward and upward. Where's the place to be in the Evil Doctoring World of the late 1800s? London. What's your plan? Find a cheap warehouse somewhere to build your Doomsday Machine. Scotland Yard is on your trail, however, so in addition to your Doomsday Machine, you'll have to build an Escape Plan. In the worker-placement style game What's He Building in There?, players use their Doctors and three henchmen to acquire resources at the available shops, acquire gold, visit the black markets, provide the "Genius at Work" labor (GAW), provide "Manual Labor" (ML), improve the Doctor's social standing, and invent things. You must complete both a Doomsday Machine and an Escape Plan, with higher level Doomsday Machines and Escape Plans garnering more victory points, and you need to do it quickly. Scotland Yard is getting suspicious, after all, so you have to do what you need to do in 15 turns. Players can earn additional victory points for fitting in with society, eccentricity, security and inventions. Play time is approximately 25-30 minutes per player. ",//cf.geekdo-images.com/images/pic1555851.jpg,6,60,12,2,60,What's He Building in There?,60,//cf.geekdo-images.com/images/pic1555851_t.jpg,2013,"Sean Scott Garrity,James Van Niekerk","Economic,Industry / Manufacturing",NA,Sean Scott Garrity,NA,Crowdfunding: Kickstarter,"Card Drafting,Hand Management,Worker Placement",Baksha Games,6.75056,355 137669,"The Sky People retreated above the clouds and left the Borderlands to crumble and decay. The old machines are rusted and broken and the scavengers of Gearworld live off scraps from the past and refuse from the Sky People's flying cities. The scavengers' only hope for a better life is to build great towering skyworks and gain the favor of the World Above, allowing them to outlast and outlive their rival scavenger gangs. In the Borderlands, survival is an exception. Gearworld: The Borderlands is a game of conquest and survival in a post-apocalyptic world for 2-4 players who must gather resources and use them wisely. Players need those resources in order to strengthen their military might, to enhance their transport capabilities, and to reach the final goal of building the skyworks. Resources can be produced in areas with resource tokens, traded with other players, and taken by force. To build a development – e.g., weapons, transport vehicles or skyworks – all of the required resources have to be located in the same space on the map. This makes effective transport an important issue in the game. At the same time players must be strong enough to protect their resources from the other players while investing resources in their skyworks in order to win the game. Seize territory, marshal resources and defend yourself from your rivals. Reclaim the machines of old to build powerful weapons and enormous skyworks. Can you forge a new future from the rusted remnants of the past? Microbadges: Gearworld: The Borderlands fan ",//cf.geekdo-images.com/images/pic1639632.jpg,4,120,14,2,60,Gearworld: The Borderlands,120,//cf.geekdo-images.com/images/pic1639632_t.jpg,2013,"Anders Finér,Peter Wocken","Industry / Manufacturing,Negotiation,Political,Science Fiction,Territory Building,Transportation,Wargame",NA,"Bill Eberle,Jack Kittredge,Peter Olotka",NA,Steampunk,"Area Movement,Trading","Edge Entertainment,Fantasy Flight Games,Giochi Uniti",5.59397,257 137744,"Tessen is a card game featuring simultaneous real time play. Players take animal cards from their decks and play them in up to five groups in front of them. Players may save sets of three or more, but beware! The opponent may use a warrior card to "attack" forcing the player to give up the attacked animal cards. The attacking player may then take the cards for his own. Also, warriors may be used to "defend" and nullify an opponent's warrior. Tessen is easy to learn, plays in minutes, and is great fun for both the casual and serious gamer. ",//cf.geekdo-images.com/images/pic1724494.png,2,15,0,0,15,Tessen,15,//cf.geekdo-images.com/images/pic1724494_t.png,2013,Wayne O Connor,"Animals,Card Game,Real-time",NA,"Chris Zinsli,Suzanne Zinsli","Tessen: Oversized Ryuu Promo,Tessen: Oversized Sacred Beast Promo","Asian Theme,Country: Japan,Crowdfunding: Kickstarter","Hand Management,Set Collection",Van Ryder Games,6.7076,199 137776,"It's the year AD 122, and the Roman Empire is at the peak of its glory. Caesar Hadrian is no longer waging war against the barbarians, but building cities and fortifications to ensure a lengthy domination of the Roman culture and wealth. The southern part of Britain is under Roman domination, and Caesar has already begun the construction of Hadrian's Wall to protect the empire from invasions from the North. Together with the wall, Caesar has ordered the founding of a new city that will remind the locals of the glory of Rome. He has appointed five of his most trusted men to take resources and workers from Rome and to build the city together – but in the end only one of them will be appointed Praetor and rule the Province in the name of Caesar. In Praetor, you will take the role of a Roman engineer, and you will work together with the other players to build a magnificent city. You will manage your limited resources wisely and look for new ones, you will recruit new Workers while your old experienced ones will retire, you will build settlements to keep the population happy, and you will praise the Gods to earn their favor. Caesar will reward you if you give away precious resources to build Hadrian’s Wall, thus increasing your chances of becoming Praetor. Every turn, you will place your Workers on previously built City Tiles to gain resources, Morale, new Workers, or Favor points. You may also assign Workers to build new City Tiles or spend resources to meet Caesar’s demands to gain Favor Points. At the end of each turn, you will have to pay your Workers. Otherwise, the mood in the city will deteriorate. Most of the actions your Workers will perform will help them gain experience. They will become increasingly skilled in collecting resources. Your most experienced Workers will eventually retire and bring you additional Favor Points, but you will still have to show solidarity and pay them until the end of the game. ",//cf.geekdo-images.com/images/pic1963503.png,5,75,12,2,75,Praetor,75,//cf.geekdo-images.com/images/pic1963503_t.png,2014,"David J. Coffey,Agnieszka Kopera,David Szilagyi","Ancient,City Building,Economic",NA,Andrei Novac,Praetor: PromoPack,Ancient Rome,"Modular Board,Tile Placement,Variable Player Powers,Worker Placement","NSKN Games,BoardM Factory,Éditions Sans-Détour,Granna,Heidelberger Spieleverlag,Lex Games,Play & Win,Spiral Galaxy Games,テンデイズゲームズ (Ten Days Games)",6.69145,936 137789,"In Office 21, players take the role of CEO and try to maximize their profits without going over the governmental set limit of 21K. To win, players must figure out how best to play different characters and their special abilities. Players start with three character cards in hand. On a player's turn, she draws back to three cards in hand, then must play one card without exceeding the 21K limit after activating the power of that character; if she can't play a card without busting 21, she's out of the game. When a player reaches 21K, all other players have one final turn to stop her — but if her profit still remains at 21K, she wins. If no more cards remain in the draw deck, whoever has the highest profit total in their play zone and is still in the game wins. There's also a chance that the player with the lowest profit wins... ",//cf.geekdo-images.com/images/pic2216820.jpg,5,10,8,2,10,Office 21,10,//cf.geekdo-images.com/images/pic2216820_t.jpg,2013,Guan Chih Huang,Card Game,NA,Guan Chih Huang,NA,NA,"Hand Management,Set Collection","Smiling Monster Games,Swan Panasia Co., Ltd.,Table Friends",6.16157,134 137811,"Galactic Strike Force is a cooperative, deck-building game in which two to six players each take control of a ship and a crew in defense of the galaxy! Dangerous opposition forces threaten to overrun the entire galaxy, and the players must not only build up their ships, but also work together tactically to stop them! However, this Strike Force is not made up of stalwart defenders, space cops or Volnethian Guardians. In Galactic Strike Force, you play as scoundrels — members of the galactic underworld! Smugglers, space pirates, gun runners, bounty hunters, and information brokers make up the ranks of the Strike Force which has come together to defend the galaxy! Galactic Strike Force takes about an hour to play and all of the players are engaged throughout the entire game. Rather than having individual turns, each player is constantly acting through the phases of the game, and each ship is in constant peril! As the game progresses, players travel from sector to sector, purchasing powerful tech upgrades for their ships and boosts to help them in battle. Then, after installing the techs, the Strike Force ships engage the opposition ships in battle throughout the galaxy! ",//cf.geekdo-images.com/images/pic1991953.png,6,60,13,2,60,Galactic Strike Force,60,//cf.geekdo-images.com/images/pic1991953_t.png,2014,Adam Rebottaro,"Card Game,Science Fiction",NA,Christopher Badell,"Galactic Strike Force: Guardians of Volneth,Galactic Strike Force: Promo Cards",Crowdfunding: Kickstarter,"Co-operative Play,Deck / Pool Building",Greater Than Games (Fabled Nexus),5.79481,392 137872,"“Nothing cannot exist forever.” - Stephen Hawking After the Big Bang, things moved quickly. So do you. Players in the game of Eons take on the roles of universal architects competing to shape the universe on a cosmic scale by gathering elemental building blocks to create stars, planets, and other cosmic phenomenon. In a strategy game like no other, the architects engage the laws of the cosmos, using stars to forge more complex elements and form other heavenly bodies. In EONS, players must spend their own essence to marshal these elements, carefully gauging their resources and the benefits received from their planets and stars, as they guide the formation of their cosmos eon after eon; working to achieve the most victory points through a variety of strategies and hidden agendas to achieve their version of the universe. Because eventually, the universe will end, and only one player will be victorious... Players build stars using elements commonly found in the universe, Hydrogen, Carbon, Oxygen and Iron. Once they build stars, the stars perform fusion, and can produce resources for the player to use to build additional stars, planets or other cosmic events. Each cosmic body the player builds is worth Essence, representing the power and influence the Architect has in the universe, and that Essence can be used to purchase more elements from the elemental stockpile to build more items. Players can also destroy stars and collect resources from the dead stars, and this is where the game turns to strategy and planning. Every cosmic body that is destroyed will decrease the entropy countdown, and when it reaches 0, the game is over. Remaining cosmic bodies that grant victory points are totaled, and the player with the most victory points, wins! Although the goal is to have the most victory points at the end of the game, you will find that the game is also a resource management game, as if you deny resources that stars need to undergo fusion, they will die and accelerate endgame. Be prepared, build judiciously and destroy when you must to defend your universe! ",//cf.geekdo-images.com/images/pic1763707.jpg,5,90,14,1,90,EONS,90,//cf.geekdo-images.com/images/pic1763707_t.jpg,2013,Christopher West,"Space Exploration,Territory Building",NA,"David Villegas,Christopher Witt,Krista Witt",EONS: Cosmic Expansions,Crowdfunding: Kickstarter,"Commodity Speculation,Deck / Pool Building,Hand Management",Gamer Nation Studios,6.85129,202 137900,"You're a team of lowly maintenance robots built to keep the space station operational and clean so that the colonists can get on with...whatever it is they do. Unfortunately, the station has been invaded by creeps, alien creatures that slowly advance toward food (the colonists) so that they can multiply. The only thing keeping the colonists from being completely wiped out is your knowledge of the station, a couple of specialty tools and abilities unique to each of you, and a little bit of problem-solving code installed so you could do your jobs efficiently. Jupiter Rescue is a co-operative strategy game in which players work together to escort 28 colonists to an escape pod before they're converted into alien creeps. Each turn, players may take five actions, choosing from common options — moving themselves, moving nearby colonists, or killing alien creeps — and a series of programming cards that grant them special abilities. These cards can be played on the player's turn to activate the ability. Each player also gets to choose one card to be his "core" ability, letting him use it every turn instead of discarding it. New creeps are added to the board, which is composed of tiles, at the end of each player's turn by rolling a die; if a tile fills up with creeps, it's destroyed and removed from the game. Players lose if enough colonists get turned into creeps, or if certain key board tiles are all destroyed. Double-sided tiles allow for hundreds of station variations. ",//cf.geekdo-images.com/images/pic1951142.jpg,7,60,15,2,30,Jupiter Rescue,60,//cf.geekdo-images.com/images/pic1951142_t.jpg,2013,Mark Major,Science Fiction,NA,Mark Major,Jupiter Rescue: Excess Mass,Robots,"Co-operative Play,Modular Board,Variable Player Powers","The Game Crafter, LLC,Twilight Creations, Inc.",6.71424,288 137909,"There's a pesky little bug in the kitchen! And it's not just any bug - it's a HEXBUG® nano®, scuttling around the game board! Quick - can you catch it in the trap? By turning knives, forks and spoons you can direct the bug into the trap. Throw the die to discover which utensils you can turn. Catch the bug in the trap and earn a token - the first player to collect 5 tokens wins the game. ",//cf.geekdo-images.com/images/pic1817000.jpg,4,20,6,2,15,Bugs in the Kitchen,20,//cf.geekdo-images.com/images/pic1817000_t.jpg,2013,"Janos Jantner,Maximilian Jasionowski","Action / Dexterity,Children's Game,Electronic",NA,Peter-Paul Joopen,NA,Animals: Cockroaches,Dice Rolling,Ravensburger Spieleverlag GmbH,6.36086,978 137931,"In Nada!, you want to claim as many matching dice as possible – until no matching dice remain, that is, at which point you can yell "Nada!" to claim what's left. In each round, you start by taking six white dice and six orange dice, with each die having six different symbols on it. Someone rolls all the dice in the center of the table, then players race to be the first to yell out a symbol that is on at least one white and one orange die. If correct, the player collects all the dice showing this symbol; if not, the player collects nothing and sits out the next turn. Once a player has claimed dice, this player rerolls all the remaining dice. If no match can be found, the first player to yell "Nada!" and cover the dice with her hand claims all the remaining dice. Players tally their scores – one point for each die collected – then play another round. Whoever has the highest score after three rounds wins! Nada! includes variant rules for two other games. In one, the players use all 36 dice at once, playing as above but most likely scoring more points each time since more dice will be in play. The round ends after all dice of one color have been claimed, and the player who collects the most dice wins. In the other variant, players start the game by secretly drawing 8, 12 or 16 dice from the bag (with the number based on the number of players). On a turn, each player chooses 2-4 dice from his stock, then all players roll their dice simultaneously, claiming dice as explained above. The players take back any unclaimed dice, then choose 2-4 dice again for the next turn. Once a player has no more dice in hand, the game ends, and the player who has collected the most dice wins. ",//cf.geekdo-images.com/images/pic1686887.jpg,4,10,7,2,10,Nada!,10,//cf.geekdo-images.com/images/pic1686887_t.jpg,2013,NA,Dice,NA,Thierry Denoual,NA,NA,"Dice Rolling,Pattern Recognition","999 Games,Blue Orange (EU),Blue Orange Games,Foxgames (Poland),HUCH! & friends,Lúdilo",5.67247,198 137933,"In Dicht dran, there are cards from 1-100. Each players has 8 cards. Each round there is a target card (e.g. 60) and a gap (e.g. 11-46). Everyone plays one card, face down, then cards are revealed. If you are the closest to the target card, you'll earn positive points. If you are not the closest, but your number fits in the gap, you get rid of negative points. If you can't do both, you have to draw new cards. The round ends as soon as one player has played his last card. ",//cf.geekdo-images.com/images/pic1562036.jpg,5,20,8,3,20,Dicht dran,20,//cf.geekdo-images.com/images/pic1562036_t.jpg,2013,NA,"Card Game,Number",NA,"Benjamin Schwarz,Reinhard Staupe",NA,NA,"Hand Management,Simultaneous Action Selection","Nürnberger-Spielkarten-Verlag,White Goblin Games",6.38673,156 137968,"What would you call a horror film about an evil booger? A sci-fi about a gangsta lunch lady? A romantic comedy about a clumsy proctologist? In Schmovie, you're trying to convince others that you have the best title ever for whatever concept is being pitched to the producers. What's the actual storyline? Doesn't matter – the title is what's important, so put your all into making something memorable! Each round, you'll roll the genre die (which has sci-fi, rom-com, horror, action, drama and producer's choice), then draw two premise cards, one What? and one Who?. The combination of those three items gives you the concept for the movie. Now you just need to come up with a title. Do a good job, and you'll win a schquid trophy; collect enough trophies, and you'll win the game. ",//cf.geekdo-images.com/images/pic1562739.jpg,99,35,13,3,35,Schmovie,35,//cf.geekdo-images.com/images/pic1562739_t.jpg,2013,"Sara Farber,Bryan Wilson",Party Game,NA,"Sara Farber,Bryan Wilson",Schmovie: Table Top Day 2016 Felicia and Wil Schquid Trophies,NA,Voting,Galactic Sneeze,6.18448,67 137969,"GEEK DICE (Dice games) adds Lizard and Spock to the classic game of Rock-Paper-Scissors for an incredibly fun and geeky experience. Players can try to calculate or analyze all they want, but GEEK DICE comes down to chance... and some old fashioned luck! Each player receives 1 die and an equal number of chips Each player antes up 1 chip at the beginning of each round All players roll the dice simultaneously Consult the chart to see if there is a clear winner or draw When a draw occurs the players involved continue rolling off Losers are eliminated until the next round The winner is allowed a chance to roll the Atom to claim the pot. If the pot is not won it continues to grow A new round begins The last player with chips wins the game ",//cf.geekdo-images.com/images/pic1568061.jpg,5,0,5,2,0,Geek Dice,0,//cf.geekdo-images.com/images/pic1568061_t.jpg,2013,NA,"Dice,Humor",NA,NA,NA,Crowdfunding: Kickstarter,Dice Rolling,Alien Lab,4.54412,51 137988,"Zombicide Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights, Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe, and lots of content, almost all new, for an existing Zombicide player to expand his game experience. In fact, Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)! The Prison Outbreak will feature berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies immune to ranged weapons. You have to think fast, foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors, use security rooms and reach secret areas. Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team, as their skills really complement each other. They’re precious assets to any Zombicide team. Missions featured in the rulebook form a campaign on their own, as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them, but they have new tools of the trade: riot shields, automatic shotguns, concrete saws and many more toys. There’s even an alternate ending. ",//cf.geekdo-images.com/images/pic1805937.jpg,6,180,13,1,90,Zombicide Season 2: Prison Outbreak,180,//cf.geekdo-images.com/images/pic1805937_t.jpg,2013,"Nicolas Fructus,Édouard Guiton,Mathieu Harlaut","Horror,Miniatures,Zombies",NA,"Raphaël Guiton,Jean-Baptiste Lullien,Nicolas Raoult","Cool Mini Or Not Promo Pack 2016,Zombicide Box of Dogs Set #6: Dog Companions,Zombicide Box of Zombies Set #10: VIP #2 – Very Infected People,Zombicide Box of Zombies Set #1: Walk of the Dead,Zombicide Box of Zombies Set #2: Toxic Crowd,Zombicide Box of Zombies Set #3: Angry Zombies,Zombicide Box of Zombies Set #4: Walk of the Dead 2,Zombicide Box of Zombies Set #5: Zombie Dogz,Zombicide Box of Zombies Set #7: Lost Zombivors,Zombicide Box of Zombies Set #8: Murder of Crowz,Zombicide Box of Zombies Set #9: VIP #1 – Very Infected People,Zombicide Compendium 1,Zombicide Compendium 2,Zombicide Gaming Night #1: Cars, Food or Guns,Zombicide Gaming Night #2: Black Friday,Zombicide Gaming Night #3: Zombie Trap,Zombicide Set #1: Survivors & Zomb'ivors,Zombicide Set #2: Survivors & Zombivors,Zombicide Set #3: Survivors & Zombivors,Zombicide Set #4: Moustache Pack,Zombicide Set #5: Moustache Pack #2,Zombicide Special Guest Box: Adrian Smith,Zombicide Special Guest Box: Edouard Guiton,Zombicide Special Guest Box: John Kovalic,Zombicide Special Guest Box: Karl Kopinski,Zombicide Special Guest Box: Kevin Walker,Zombicide Special Guest Box: Miguel Coimbra,Zombicide Special Guest Box: Paolo Parente,Zombicide Survivor: Adriana,Zombicide Survivor: Alyana Heska AKA Elena,Zombicide Survivor: Audrey,Zombicide Survivor: Azaghal,Zombicide Survivor: Bastian,Zombicide Survivor: Benny,Zombicide Survivor: Bill,Zombicide Survivor: Cardboard Tube Samurai,Zombicide Survivor: Cat,Zombicide Survivor: Chaz,Zombicide Survivor: Claudia,Zombicide Survivor: Curro,Zombicide Survivor: Dakota,Zombicide Survivor: Dave,Zombicide Survivor: Doc,Zombicide Survivor: El Cholo,Zombicide Survivor: Eva,Zombicide Survivor: Fred the Trader,Zombicide Survivor: Gabriel,Zombicide Survivor: Helen,Zombicide Survivor: Ivy,Zombicide Survivor: Jesse,Zombicide Survivor: Jovem Nerd,Zombicide Survivor: Kabir,Zombicide Survivor: Kris,Zombicide Survivor: Kyoko,Zombicide Survivor: Lea,Zombicide Survivor: Lucius,Zombicide Survivor: Marvin,Zombicide Survivor: Miss Trish,Zombicide Survivor: Mr. Phal,Zombicide Survivor: Nick,Zombicide Survivor: Nikki,Zombicide Survivor: Oksana,Zombicide Survivor: Patrick,Zombicide Survivor: Rick,Zombicide Survivor: Ross,Zombicide Survivor: Seth,Zombicide Survivor: Spencer,Zombicide Survivor: Thiago,Zombicide Survivor: Troy,Zombicide Survivor: Union Worker #42 AKA Charles,Zombicide Survivor: Will,Zombicide Survivor: Yuri,Zombicide: Angry Neighbors,Zombicide: Experience Deck,Zombicide: M134 Gatling Promo Card,Zombicide: Toxic City Mall,Zombicide: Ultimate Survivors #1,Zombicide: Ultimate Survivors #2","Crowdfunding: Kickstarter,Solitaire Games,Zombicide","Action Point Allowance System,Co-operative Play,Dice Rolling,Hand Management,Modular Board,Variable Player Powers","Asmodee,Asterion Press,Black Monk,CMON Limited,Edge Entertainment,Galápagos Jogos,Guillotine Games,Hobby World",7.55512,2832 138016,In WordAround players try to discover and read words written in round cards before their opponents. The players who gueses it correctly gets the card as a point. Whoever has more cards at the end of the game wins. The game includes 100 cards with 300 words. ,//cf.geekdo-images.com/images/pic2047461.jpg,6,30,10,2,30,WordARound,30,//cf.geekdo-images.com/images/pic2047461_t.jpg,2013,"Joe Herbert,Dave Herbert","Card Game,Children's Game,Educational,Party Game,Word Game",NA,"Joe Herbert,Dave Herbert",NA,NA,Pattern Recognition,"HCM Kinzel,ThinkFun",5.96533,75 138104,"Game description from the publisher: The fires of continent-spanning war engulf western Immoren, forging great leaders in a crucible of conflict. Bold commanders orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory—or the despair of final defeat. Do you have the courage and cunning to lead your forces to ultimate triumph? Take command and muster the military might of an entire nation to conquer the Iron Kingdoms! Warmachine: High Command is a deck-building card game for 2-4 players set in the steam-powered fantasy world of the Iron Kingdoms. Leverage your resources, rally your armies, and dominate your foes to set your banner above all of western Immoren! This set can be combined with the following other core sets: Hordes: High Command Warmachine: High Command – Faith & Fortune ",//cf.geekdo-images.com/images/pic1659489.png,4,60,0,2,60,Warmachine: High Command,60,//cf.geekdo-images.com/images/pic1659489_t.png,2013,NA,Card Game,NA,David Carl,"Warmachine: High Command – Heroes & Legends,Warmachine: High Command – Colossal Warfare,Warmachine: High Command – Into the Breach,Warmachine: High Command – Invasion of Sul,Warmachine: High Command – The Big Guns","Admin: Better Description Needed!,High Command,Warmachine",Deck / Pool Building,Privateer Press,6.22838,488 138105,"Game description from the publisher: Brutal conflict spreads across the wilds of western Immoren, fought by savage warriors and terrible beasts. Powerful warlords orchestrate grand strategies and daring battlefield tactics, their actions bringing glorious victory — or the despair of final defeat. Do you have the courage and cunning to guide your forces to ultimate triumph? Take command of the mightiest warriors and beasts to conquer the wilds of Immoren! In Hordes: High Command, each player takes control of one faction of the Hordes world – Skorn, Circle of Orboros, Trollblods or Legion of Eveblight – leading whole armies of soldiers, Warlocks and mighty Warbeasts to great battles which will shake all of Immoren and change it forever. Each faction has individual decks with faction-specific warbeasts, units, and resources which assure different strategy and gameplay from the other factions. Additionally, before each game, players choose three of the five warlocks specific to their faction. This decision makes every game different and allows for multiple strategies. During the game, players play a whole season of War, trying to build up their strength, then capture strategic locations to earn victory points. Hordes: High Command can be combined with the following other core sets: Warmachine: High Command. Warmachine: High Command – Faith & Fortune ",//cf.geekdo-images.com/images/pic1719194.jpg,4,90,12,2,60,Hordes: High Command,90,//cf.geekdo-images.com/images/pic1719194_t.jpg,2013,NA,Card Game,NA,David Carl,"Hordes: High Command – Castle of the Keys Campaign Expansion,Hordes: High Command – Elemental Rage,Hordes: High Command – Gargantuan Might,Hordes: High Command – Immortal Tales,Hordes: High Command – Savage Guardians","High Command,Warmachine","Campaign / Battle Card Driven,Deck / Pool Building",Privateer Press,6.44567,254 138161,"Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins. Game description from the publisher: In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe. ",//cf.geekdo-images.com/images/pic1727008.png,5,240,13,1,120,Firefly: The Game,240,//cf.geekdo-images.com/images/pic1727008_t.png,2013,Charles Woods,"Movies / TV / Radio theme,Science Fiction,Space Exploration,Travel",NA,"Aaron Dill,John Kovaleski,Sean Sweigart","Firefly: The Game – Artful Dodger,Firefly: The Game – Big Damn Heroes Promo Cards,Firefly: The Game – Blue Sun,Firefly: The Game – Breakin' Atmo,Firefly: The Game – Card Pack,Firefly: The Game – Crime & Punishment,Firefly: The Game – Esmeralda,Firefly: The Game – Fruity Oaty Bar,Firefly: The Game – Jetwash,Firefly: The Game – Kalidasa,Firefly: The Game – Mal's Pretty Floral Bonnet Promo Card,Firefly: The Game – Pirates & Bounty Hunters,Firefly: The Game – Silverhold Loot Crate,Firefly: The Game – Wash's Lucky Dinosaurs Promo Card","Firefly: The Game,Solitaire Games,TV Series: Firefly","Area Movement,Card Drafting,Dice Rolling,Pick-up and Deliver,Take That,Trading,Variable Player Powers","Battlefront Miniatures Ltd,Devir,Gale Force Nine, LLC,Heidelberger Spieleverlag",7.41095,6888 138166,"Huida de Silver City (trad. Escape From Silver City) is the board game about survival, where zombies will hunt you without rest through streets and buildings, where there is no such thing as endless ammo and you never know what could be awaiting round the corner. Embody one of the outbreak survivors and cooperate with your partners so you can manage to leave the city before time runs out. You should be careful, though, because one of them looks a little bit ill and the girl was bitten a while ago… and she is anxiously staring at that bleeding wound in your arm. Maybe it’s just better save her the suffering with a bullet, you can make it yourself after all… or maybe not…? Includes a large survivor-styled board, 30 personalized standups counters to represent characters and zombies, two dice: one eight-sided and another one six-sided, 93 cards, plenty of items to represent weapons and objects in general, 7 customized characters sheets, comprehensive rulebook with a fair amount of quests aside the main game. The approach is simple... we have to flee the city. There are three ways to escape: land, sea and air. The last one is only available if between players is the character of the pilot. The other two are available ... as long as the ship does not leave nor the military blow the bridge to contain the outbreak. Do not forget that the transport may have limited seats. And on the way? Zombies, hidden areas which reveal themselves by the survivors approaching. But beware! these areas may contain more zombies or obstacles that force us to get round. Also, there are many common and special buildings that we can loot- Only if we are not eaten- looking for weapons, equipment and medkits. Meanwhile, zombies are surrounding us, they corner us, hit us… they also bite us so we can get infected!! of course the rest of the team doesn't need to know, right? ",//cf.geekdo-images.com/images/pic1576164.jpg,4,120,12,1,120,Huida de Silver City,120,//cf.geekdo-images.com/images/pic1576164_t.jpg,2013,Saray García,"Fighting,Horror,Zombies",NA,"Diego M. Lobariñas Criserá,Adrián Ferreiro","Huida de Silver City: Carne Fresca,Huida de Silver City: La Feria de los Monstruos",Crowdfunding: Verkami,"Co-operative Play,Dice Rolling,Hand Management,Partnerships,Role Playing,Variable Player Powers","Last Level,Peká Editorial",7.00222,304 138195,"Metro City is redeveloping an old industrial district for mixed use (residential, commercial and industrial) and the mayor is offering bonuses to two developers for aesthetic completion of key streets. Can you win greater bonuses than your competitor by strategically building homes, offices, stores, courthouses, parks and malls in ways that upset your opponent’s plans for the city? The city district is a 6 x 5 grid with 11 named streets. Each street has a mayor's bonus associated with it, from $1 to $15, drawn randomly at the start of the game. Players try to develop each street better than their opponent to claim its bonus. Each player keeps a hand of 5 Building tiles out of 20 available to them. When placing a tile on an empty city block, if the tile completes a street (a row or column) they compare the value of their Buildings on the street to their opponent's Buildings to determine who wins the bonus. A straightforward comparison simply involves adding the number of each tile: Residential Buildings count from 1 to 5, Commercial Buildings count from 2 to 6 and Industrial Buildings count from 3 to 7. However, four types of special tiles change how the bonus is determined: a Park or Mall prevents either player's Industrial Buildings from counting towards the bonus on a street; a Power Plant or Mall prevents Residential Buildings from counting towards the bonus. Finally, the Courthouse allows the player to switch the bonuses of two streets. Instead of placing a tile on an empty block, a player can discard a Currency token and build over a block they have already developed. Whoever has the most money wins, and earns a key to the city from the mayor! ",//cf.geekdo-images.com/images/pic1894656.jpg,2,15,7,2,15,City Blocks,15,//cf.geekdo-images.com/images/pic1894656_t.jpg,2013,Xavier Carrascosa,City Building,NA,Jeffrey Henning,NA,nestorbooster,"Area Control / Area Influence,Hand Management,Tile Placement",nestorgames,5.53312,77 138201,"Gods and Goddesses are mercurial beings, given to jealousy and treachery, but they can also possess compassion and valor. Who among the pantheon can win enough glory among their believers, so that their story of mythic victory can be passed down through the generations? They Who Were 8 is a game for 2-4 players where each player serves two Gods, seeking to praise them for their Glory, and trying to avoid stories of their Infamy. The game can be played in two different ways: • Titanomachy: A game for 2-4 players trying to achieve an individual victory. • Pantheon: A partnership game for 4 players, played in two teams of 2. In both of these games, the players take actions that represent a bard’s retelling of the ancient story of They Who Were 8. They may also call upon the powers of their Gods to control the narrative and establish their version of the saga as the one told for eternity. Note: They Who Were 8 was inspired by a cycle of poems by Todd Sanders written in 1999. The poems are fragments of a larger ancient saga, lost to time. ",//cf.geekdo-images.com/images/pic3130408.jpg,4,20,12,2,15,They Who Were 8,20,//cf.geekdo-images.com/images/pic3130408_t.jpg,2013,Todd Sanders,"Bluffing,Card Game,Mythology,Print & Play",NA,Todd Sanders,NA,NA,"Card Drafting,Hand Management,Partnerships,Press Your Luck,Variable Player Powers","Air and Nothingness Press,LudiCreations",6.2141,78 138233,"Ascension: Rise of Vigil is a deck-building game in which players acquire cards from a central pool, then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool, and players can combat them to earn victory points (VPs) and possibly other benefits, such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out. Ascension: Rise of Vigil, part of the Ascension deck-building game series, is both a standalone game for 2-4 players and an expansion that can be combined with any other Ascension game to support up to six players. Rise of Vigil introduces treasure cards to the game system, with all treasure cards in this set being "Energy Shard". When a treasure card is drawn from the shared deck, you place it in the empty space in the shared pool, then continue to draw until you reveal a hero, monster or construct to cover the treasure. When you acquire or defeat that top card, you also gain the treasure, which is added to your deck like hero and construct cards. When you play a treasure from your hand, you immediately draw another card from your deck; more importantly, you can use the energy on these cards to activate special powers on certain heroes, constructs and monsters. (Non-treasure cards can also provide energy, but they are usually worth VPs whereas treasure is worthless aside from the energy.) Energy available on a turn can be "spent" more than once, so if you have, say, two energy, then you can power up all cards with an Energize cost of two or less. ",//cf.geekdo-images.com/images/pic1937190.jpg,4,30,13,2,30,Ascension: Rise of Vigil,30,//cf.geekdo-images.com/images/pic1937190_t.jpg,2013,Eric Sabee,"Card Game,Fantasy",Ascension: Year Three Collector's Edition,Justin Gary,"Ascension: Archival Expert Promo,Ascension: Cetra, Benefactor of All Promo,Ascension: Chronicle of the Godslayer – Big Bad Bunny Promo,Ascension: Chronicle of the Godslayer – Constricting Horror Promo,Ascension: Chronicle of the Godslayer – Defender of Vigil Promo,Ascension: Chronicle of the Godslayer – Disciple of Sadranis Promo,Ascension: Chronicle of the Godslayer – Foul Replicant Promo,Ascension: Chronicle of the Godslayer – N.I.N.E,Ascension: Chronicle of the Godslayer – Shuffletron 2K13 Promo,Ascension: Chronicle of the Godslayer – Vault of the Askara,Ascension: David, Prophetic Guide,Ascension: Dawn of Champions – Rys, Dark Muse Promo Card,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Eternal Tormentor Promo Card,Ascension: Explosive Swarm Promo,Ascension: Forrest, Beastwarden,Ascension: Hedron Dreidel,Ascension: Lunar Matriarch Promo,Ascension: Michelle, Star Oracle,Ascension: Nyxian Corruptor Promo,Ascension: Rise of Vigil – Lotus Siren Promo,Ascension: Rise of Vigil – Mistress of Blades Promo,Ascension: Rise of Vigil – Mudfin Angler,Ascension: Rise of Vigil – Raving Prophet,Ascension: Rise of Vigil – Tinkering Monk,Ascension: Sadistic Laboratory Promo,Ascension: Shadow Piercer Promo,Ascension: Storm's Eye Monk Promo,Ascension: Temporal Excavator Promo Card","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management","Asmodee,Marabunta,Stone Blade Entertainment",7.24743,1212 138311,"Machine of Death: The Game of Creative Assassination is a storytelling game set in a world in which a machine can predict how a person will die with 100% accuracy with only a small blood sample. However, the machine delights in being vague and twisted. A card reading "Old Age" could mean you die in your sleep at age 120, or it could mean you're run over tomorrow by an elderly driver who forgot to take his pills today. Players of the game take the role of assassins, who must use the various tools at their disposal -- from storytelling to a slew of items available from specialty Black Market shops -- to create a situation in which a target is killed in a way in line with their Death Prediction. The Machine of Death Game uses this basic idea, of assassins working in a world were cause of death is known to create various game modes. The General Gameplay of most modes works like this: A target is assigned, and given certain details (including Death Prediction, and extra Intel details, such as things they particularly like or dislike – to help predict their behavior). Players – assassins – are given Black Market Gift Cards. These are the items they are allowed to use in order to accomplish their goal: killing the target. Players use the Gift Cards to devise a plan. Each Black Market card provides an item to be used in an Action. Three actions should chain together in some way that results in the death of the target. The plan is greenlit, either by a Chief player, or via consensus, depending on game mode. The timer starts and the plan is put into action. This is represented by dice rolling to beat a "difficulty score." An unlikely plan hinging on a single item may need to roll a 6 for that Action, but a rock-solid intricate plan may need to only roll a 2 for each card. The skull face on the die also adds a frantic element (replacing the 1 face, if the skull is rolled it prompts the flipping of a Fate Coin to add additional randomness). In case of failure of any die roll, that Action didn't work, and the plan must be revised. While the timer continues running, the assassins draw a new Black Market item, amending their previous plan and rolling for a new Action. They may also call in "Specialists", who are characters with special skills (earned in previous rounds). If any three Actions are successful before the timer runs out, the target is killed. With the remaining time, the players may roll for Aftermath tasks (such as fleeing the scene or destroying the evidence). Completion of these tasks earns Specialist cards to be used in later rounds. This is the only way to replenish the group's overall Budget of playable cards. If the timer runs out before three Actions are completed, the target escapes. This is the end of the round. In the published rules, this also ends the game. This rule was subsequently revised, allowing players to make another attempt on the same target, or take the loss and move on to additional targets. Hard-core players may end the game at this point. The team wins if they can accomplish four successful kills before their total Budget of Black Market cards are exhausted. Game Variants: Chief Mode is where one player takes on the gamemaster role of the Chief, answering questions and deciding on the difficulty of the plan being created by the other players. Groups of 4 or more work best in this mode. In groups of 2-3 players, each player states their opinion, and the hardest value is the one used. Psychopath is similar to Cards Against Humanity or Apples to Apples. Each player holds a hand of Death Prediction cards that represent hostages. One psychopath announces a murder weapon (based on a drawn Black Market card), and players each toss in the hostage they believe will be most likely to be killed by that weapon. Designed for 4+ players. Speed Round is faster-paced and useful for introducing players to the death prediction concept. One Chief presents the Death Prediction Card of an assassination target, and players rush to play a Black Market or Specialist card that they think can kill the person in the predicted way. The Chief assigns a difficulty value to the fastest player's proposed plan, and the player rolls to see if they can pull it off. If they do, they earn that Death Prediction Card as a point; if they fail, another player may propose a plan. Mechanical Chief uses 14 regular playing cards to replace the subjective judgments of the Chief. Each Black Market card is dealt with a playing card, the value of which is kept hidden until the die is about to be rolled. This variant is good for faster play, and directs discussions toward justifying the revealed values within the story, rather than debating the merits of various plans. Teams is useful for very large groups. The players split into two rival assassination teams, and alternate attacking targets, with a single Chief moderating. Teams operate under spelling bee elimination rules (one team's failure, followed by the victory of the other, results in the first team's elimination). A target that a team fails to kill must then be attempted by the other team, and a continuous narrative persists throughout the entire game. ",//cf.geekdo-images.com/images/pic1741932.jpg,4,30,15,2,30,Machine of Death: The Game of Creative Assassination,30,//cf.geekdo-images.com/images/pic1741932_t.jpg,2013,Kris Straub,"Card Game,Humor",NA,"David Fooden,David Malki,Kris Straub","Machine of Death: The Game of Creative Assassination – Death,Machine of Death: The Game of Creative Assassination – Death by Genre,Machine of Death: The Game of Creative Assassination – Intel,Machine of Death: The Game of Creative Assassination – Webcomics Pals/Chums",Crowdfunding: Kickstarter,"Dice Rolling,Storytelling",TopatoCo,5.6151,387 138317,"Game description from the publisher: It is the height of the Steam Age and the whistle of the Iron Horse harkens the boom of small towns across the country into major hubs of transportation and economic growth. In Trains and Stations, a new take on train games, players must make deliveries, develop buildings, and profit from their decisions while working with and against other players. Will you focus on establishing mining operations in an attempt to gain a monopoly on coal, silver, and gold? Or perhaps you will focus on laying tracks across the landscape and helping other players move their goods—taking your cut, of course. Every game will evolve differently with unique twists and turns as you control the movement of goods across the game map! Microbadges Trains and Stations fan ",//cf.geekdo-images.com/images/pic2726917.jpg,5,45,14,3,45,Trains and Stations,45,//cf.geekdo-images.com/images/pic2726917_t.jpg,2013,NA,Trains,NA,Eric M. Lang,NA,NA,"Dice Rolling,Route/Network Building",WizKids,5.95684,693 138338,"A multi-hour no-randomness economic game somewhat in the mold of Baltimore & Ohio set in the continental USA west of the Appalachians. Players found companies, determine share distributions and capitalisations, invest in companies they and others have founded, expand the companies across the country, and compete for the most victory points (not net worth) at the end of the game. Released as part of the Winsome Games' Essen Collection - 2013. ",//cf.geekdo-images.com/images/pic2791333.png,6,120,12,3,120,Continental Divide,120,//cf.geekdo-images.com/images/pic2791333_t.png,2013,Eric J. Carter,"Economic,Trains,Transportation",NA,Eddie Robbins,NA,"Cube Rails,Historic Railroads System,Winsome Essen Sets","Route/Network Building,Stock Holding","Eagle-Gryphon Games,Winsome Games",6.97826,115 138431,"Galaxy Defenders is a sci-fi cooperative, tactical battle game in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system, using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done, the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents: Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially multiple enemies. Biotech: The Biotech is the most technologically adept agent in service. He can use Nano-Technology to heal wounds or control war drones. Infiltrator: A deadly and stealthy agent. This lethal specialist prefers hiding in the shadows. She has fast movement and good short-range combat ability. Sniper: A silent sharpshooter and expert in camouflage and ranged combat. The sniper has average movement and excellent long-range firepower. Hulk: The Hulk was a successful mercenary and now is one of the best agents; although slow, he enjoys an extraordinary resistance to damage and has high firepower. There is no "Alien player" in Galaxy Defenders; instead, the aliens are controlled by the game system itself, through an artificial intelligence system based on two types of cards: Alien cards, which define the behavior of each different alien and detail its skills and combat abilities. Close Encounter cards, which are used at the beginning of each alien turn to determine which aliens activate. The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens, the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game, the system "recalibrates" the difficulty to a reasonable and enjoyable level, so you still have a chance to complete the mission. The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways: Each mission has multiple endings, and the outcome of any mission will change the flow of the story. The agents gain experience during the missions. This experience transforms a good soldier into a perfect Galaxy Defender agent with multiple skills, basic and improved tactics, and the ability to use new devices, improved human weapons, and Alien technology. With the downloadable Galaxy Defenders: Alien Mind variant, you can transform the game into a competitive affair, with one player becoming the alien mastermind and controlling the alien army and the card in play, attempting to thwart each mission undertaken by the Agents. To do this, the alien player completes his own game objectives, obtaining new "alien signals" that can be teleported onto the battlefield. This variant, which allows for play with up to six players, can be used in a single mission or for a whole campaign of Galaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players. Official FAQ: http://www.galaxy-defenders.com/faq.php Additional Missions: http://www.galaxy-defenders.com/mission.php Galaxy Ball: http://www.galaxy-defenders.com/gb-cards.php ",//cf.geekdo-images.com/images/pic1798823.jpg,5,120,12,1,120,Galaxy Defenders,120,//cf.geekdo-images.com/images/pic1798823_t.jpg,2014,"Mario Barbati,Fernando Peniche,Simone Romano,Raffaele Stumpo,Nunzio Surace","Fighting,Miniatures,Science Fiction",NA,"Simone Romano,Nunzio Surace","Galaxy Ball,Galaxy Defenders Agent: Niobium,Galaxy Defenders Agent: Tritium,Galaxy Defenders Master Alien: Kingator,Galaxy Defenders Master Alien: The Experiment,Galaxy Defenders Master Alien: Xeno-Lord,Galaxy Defenders: 5th Column,Galaxy Defenders: Close Encounter Danger Variant Cards,Galaxy Defenders: Elite Alien Army,Galaxy Defenders: Elite Alien Legion,Galaxy Defenders: Extinction Protocol,Galaxy Defenders: Operation Strikeback,Galaxy Defenders: Vintage Weapon Set 1","Aliens,Campaign Games,Crowdfunding: Kickstarter,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","Gremlin Project,Ares Games,Heidelberger Spieleverlag",7.55194,1152 138484,"You're one of the lucky robot factory workers invited to an exclusive event. Your job? Picking refurbished or out-of-date parts to build robots that meet eager buyers' requirements. Sell your completed robots to earn points and achieve certain bonuses to earn even more points — but hurry because other players may be building a robot to sell to the same buyer first. Can you outsmart your opponents and assemble a four-wheeler robot with two heads, or a robot with six eyes and four hands before they do? In Robots on the Line, robot parts move down two conveyor belts. Players take turns pulling robot parts (heads, bases, arms, hands, batteries, antennas and magnets). Not all robot parts can be taken, however. The line you're pulling from must be switched to ON. Robot parts that aren't taken will be discarded onto the junk pile. Players can pay a dollar to go through the junk pile or they can pay a dollar to turn ON/OFF switches. As players take robot parts, they build robots in front of them. Players can build up to four robots in a game. Trading is always allowed. To finish a robot it must have a torso, a head, and a base with all other segments off the torso ended with the other parts. While you're building, you'll want to look to the buyers to meet their requirements. A requirement might be a robot with four eyes, or a robot that has no wheels, or a robot with three hands. If you meet a buyer's requirement, you sell it for money. If you meet the bonuses, like medical, war, or cleaning, you get even more money. The game ends when all tiles are off the line or when a player has built 3 robots. The player with the most money wins. ",//cf.geekdo-images.com/images/pic1757156.jpg,4,45,10,2,45,Robots on the Line,45,//cf.geekdo-images.com/images/pic1757156_t.jpg,2015,Phil Hunter,Industry / Manufacturing,NA,Phil Hunter,NA,"Crowdfunding: Kickstarter,Robots","Pattern Building,Set Collection,Trading",(Self-Published),6.68082,73 138589,"Axis & Allies Air Force Miniatures is a fast, action-paced game of World War II air combat. Players take the stick of one or more of history's most famous warplanes, taking on their opponent in wild dogfights. Bandits High features aircraft used in the Pacific Theater of Operations and introduces new scenarios, including bombing missions! Two-Player Starter Set includes six non-random warplanes, including the exclusive P-38J Lightning Ace, and everything needed to start dogfighting! Booster Packs each contain three random warplanes, and there are 31 different planes for players to collect! This is a game of aerial combat with WWII aircraft of various nations fought on a hexagonal map. This set represent aircraft primarily from the early years of the war. Players take turns determining initiative, moving their aircraft, and attacking opponents. Victory is determined player elimination or victory point total comparisons. Optional rules allow for clouds, flak fields, barrage balloons, and even night combat. A&A Air Miniatures: Bandits High details: - Set contains legendary aircraft like the Ju 87 Stuka, Navy F4U Corsair, P-51D Mustang, and IL-2 Sturmovik. - Prepainted, durable plastic—assembled and ready to play, right out of the box. - Abilities and statistics of units based on historical performance in battle. ",//cf.geekdo-images.com/images/pic1790186.jpg,6,90,10,2,90,Axis & Allies Air Force Miniatures: Bandits High,90,//cf.geekdo-images.com/images/pic1790186_t.jpg,2013,Ryan Sansaver,"Aviation / Flight,Miniatures,Wargame,World War II",NA,"Richard Baker,Mons Johnson",NA,Axis & Allies,"Dice Rolling,Point to Point Movement,Simulation,Variable Player Powers","Avalon Hill (Hasbro),Wizards of the Coast",7.562,50 138614,"Relic Expedition is a jungle exploration game with a variable board, hand management, collectible treasures, and dangerous wild animals! The game board starts small, with only a few of the tiles revealed. As players explore the jungle, new tiles are revealed and the board grows in unpredictable ways, making for a completely different game each time. Hidden in the jungle, you'll find six different types of treasures made of six different materials. To win, you must collect four matching treasures — either four of the same type or four of the same material — and fly away from the jungle to victory. If you hope to travel through the terrain and survive the dangers of the jungle to get that treasure, though, you'll also need supplies like machetes, mountain climbing gear, panther traps, tranquilizer darts, vines, and more. You carry treasures and supplies in your backpack, but your backpack space is limited! As the game progresses, you'll have to choose carefully. As you find more treasure, you'll have to make tough decisions about which supplies you have to leave behind. ",//cf.geekdo-images.com/images/pic1760905.jpg,4,60,10,2,30,Relic Expedition,60,//cf.geekdo-images.com/images/pic1760905_t.jpg,2014,"Nolan Lorch,Tyler Segel","Adventure,Exploration",NA,Randy Hoyt,"Relic Expedition: Adventurers Expansion,Relic Expedition: Missions Expansion,Relic Expedition: The Wild Die,Relic Expedition: Villages and Markets Expansion",Crowdfunding: Kickstarter,"Action Point Allowance System,Hand Management,Modular Board,Set Collection,Take That",Foxtrot Games,6.76582,213 138616,"Shift is an anime themed card game in which players duel using a single card and some coins. Shift cards have stats and Modifiers on all four sides, called Gears. Each card functions like a deck in a traditional CCG, where each Gear is a separate hand. And much like decks in a CCG, each card rewards different strategies and play styles. Players take turns attacking or shifting their cards to another Gear. To use a Gear's Modifier, you might have to pay a cost; costs may require flipping a coin, or paying spirit - which is earned by taking damage. The first player to deal six damage to their opponent wins! ",//cf.geekdo-images.com/images/pic1738288.jpg,2,25,13,2,25,Shift: The Single Card CCG,25,//cf.geekdo-images.com/images/pic1738288_t.jpg,2013,Samuel Strick,"Card Game,Fighting",NA,Samuel Strick,NA,Crowdfunding: Kickstarter,NA,"FunBox Jogos,Laboratory Games",6.40026,114 138649,"Game description from the publisher: The DC Comics Dice Masters: Justice League Starter Set, the fifth starter release for the Dice Masters game, has everything two players need to play and allows players to increase their Dice Masters collection or jump into the game fresh! DC Comics Dice Masters: Justice League features fan favorite characters from a variety of Justice Leagues, including Batman, Wonder Woman, Superman, Zatanna, and Martian Manhunter. With gameplay that supports two players in epic dice battles, DC Comics Dice Masters: Justice League lets players build their own version of the Justice League — or even the Legion of Doom! ",//cf.geekdo-images.com/images/pic2413713.jpg,2,60,14,2,60,DC Comics Dice Masters: Justice League,60,//cf.geekdo-images.com/images/pic2413713_t.jpg,2015,NA,"Collectible Components,Comic Book / Strip,Dice",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,DC Comics Dice Masters: Classic Legion of Doom Promo Cards,DC Comics Dice Masters: Justice League – Collector's Box,DC Comics Dice Masters: Teen Titans Promo Cards,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Comics: DC Universe,Dice Masters,Quarriors Pool Building system","Deck / Pool Building,Dice Rolling",WizKids,7.60322,1060 138704,"Northern Pacific is a no luck railroad building game, 3-5 players, lasting about 20 minutes. This game is in the genre of Iron Road/Transamerica and SNCF/Paris Connection. On their turns, players have two choices: invest in cities or build track. The line starts in the Twin Cities and once the "Little Nipper" reaches Seattle, the game ends and the wisest investor wins. ",//cf.geekdo-images.com/images/pic1579440.jpg,5,20,7,3,20,Northern Pacific,20,//cf.geekdo-images.com/images/pic1579440_t.jpg,2013,NA,Trains,NA,Tom Russell,NA,Winsome Essen Sets,"Commodity Speculation,Route/Network Building,Stock Holding",Winsome Games,6.52447,94 138728,"When in 1122 Petrus Venerabilis starts his job as Abbott of Cluny, he finds a difficult economic situation. This is why he asks the monasteries belonging to Cluny to deliver food. In Domus Domini, each player is an abbot who leads such a monastery. Each year (i.e. every round) players produce a yield, then deliver it to Cluny. Petrus Venerabilis uses the revenue from the yields to make life easier for the monks. The player who delivers the highest yield in a round gains the most Glory (victory points). However, he will get the least support (thalers) for further investments. Whoever delivers the lowest yield in a round receives the least Glory, but the most thalers for further investments. Consequently, players need to decide in each round whether they want to earn more thalers in order to invest in the development of their monastery, or to obtain more Glory in order to be the winner in the end. But each player pursues his own plans, so every round brings a scramble for the best ranking on the street to Cluny, which might bring unpleasant surprises to some players. ",//cf.geekdo-images.com/images/pic2457649.jpg,6,120,12,2,120,Domus Domini,120,//cf.geekdo-images.com/images/pic2457649_t.jpg,2015,Franz Vohwinkel,Medieval,NA,Heinz-Georg Thiemann,NA,Crowdfunding: Startnext,Worker Placement,franjos Spieleverlag,6.5974,96 138748,"Watch the sparks fly in Flash!, a lightning-fast dice dash. Players race to complete eight challenges of dice combinations while racking up the most points. Best not blink as any player could score in a flash! To start, each player receives six dice. Someone picks a challenge for the round: all dice even, three pairs, straight, flash!, etc. On the count of three, everyone starts to roll...and roll, and roll again, keeping the dice they like and trying again with the others until they achieve the combination. Roll a lightning bolt, and you can make it any number you wish. Once you've finished, collect the highest point chip available and write this number on your score pad. Move on to the next challenge and play through all eight rounds. Whoever has the highest score wins. If you're feeling like fortune is on your side, play Freestyle Flash and choose your challenge as you go! ",//cf.geekdo-images.com/images/pic1686881.jpg,6,10,7,2,10,Flash!,10,//cf.geekdo-images.com/images/pic1686881_t.jpg,2013,NA,Dice,NA,Thierry Denoual,NA,NA,"Dice Rolling,Pattern Building","Blue Orange (EU),Blue Orange Games,HUCH! & friends",5.46471,68 138788,"The Dungeon lies before you; you’ve assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything? In Dungeon Roll the player's goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. Each player selects a Hero avatar, such as a Mercenary, Half-Goblin, or Enchantress, which provides them with unique powers. Then players take turns being the Adventurer, who boldly enters the dungeon seeking glory. The Adventurer assembles their party by rolling seven Party Dice, while another player serves as the Dungeon Lord and rolls a number of Dungeon Dice based on how far the Adventurer has progressed through the dungeon. The Adventurer uses Champion, Fighter, Cleric, Mage, Thief, and Scroll faces on the Party Dice to defeat monsters such as oozes and skeletons, to claim treasure inside chests, and to revive downed companions with potions. The Adventurer claims treasure by taking a token at random from inside the treasure chest-shaped game box. All this fighting in the dungeon is certain to attract the attention of the boss: The Dragon! When three or more Dragon faces appear on the Dungeon Dice, the Adventurer must battle the Dragon. Defeating the dragon is a team effort, requiring three different companion types. After three rounds, the players add up their experience points and retire to the inn to celebrate their exploits and to plan their next foray into the next deadly dungeon! ",//cf.geekdo-images.com/images/pic1585905.png,4,15,8,1,15,Dungeon Roll,15,//cf.geekdo-images.com/images/pic1585905_t.png,2013,"Eric J. Carter,Ryan Johnson,Rob Lundy","Dice,Fantasy,Fighting",NA,Chris Darden,"Dungeon Roll Hero: Guild Leader,Dungeon Roll Hero: Time Traveler,Dungeon Roll Legends: Hero Booster Pack #2,Dungeon Roll: Hero Booster Pack #1,Dungeon Roll: Winter Heroes Pack","Animals: Dragons,Crowdfunding: Kickstarter,Dungeon Roll,Solitaire Games,TMG Originals","Dice Rolling,Hand Management,Press Your Luck,Variable Player Powers","Edge Entertainment,Galápagos Jogos,Hobby World,Pegasus Spiele,Raven Distribution,Tasty Minstrel Games",6.18103,5688 138799,"LOKA is a fantastically sculpted Chess sets and a brand new take on playing Chess, brought to you by Alessio Cavatore's River Horse and published by Mantic Games. LOKA is played with fantasy-inspired Chess pieces, each evoking the powerful imagery of one of the four elements. From the kickstarter page 'At its heart, LOKA uses the rules of Chess, and Alessio has some significant twists in mind in the form of new mechanics: Choose your army - Each player get to choose which pieces they put onto the board, meaning both players command different armies on the battlefield – do you field a small but elite force with three Queens, or do you go for a mass horde of Pawns? Fantasy Scenery – Change the shape of the battlefield with movement blocking terrain that alters the path you’ll take into combat. Dice Driven Combat – a simple and elegant system using eight sided dice adds some unpredictability to combat, placing extra emphasis on strategy and positioning as pieces build in power with support from their comrades." ",//cf.geekdo-images.com/images/pic1657308.jpg,4,30,8,2,30,LOKA: A Game of Elemental Strategy,30,//cf.geekdo-images.com/images/pic1657308_t.jpg,2013,Pete Borlace,"Abstract Strategy,Fantasy",NA,Alessio Cavatore,NA,"Chess Games,Crowdfunding: Kickstarter","Dice Rolling,Grid Movement","Mantic Games,River Horse Ltd.",6.24068,59 138869,"Lead your people to greatness by training them in the ways of war, commerce, magic, labor, or entertainment in this fun and original deck building board game. The people in the Empires of Zidal require your guidance! Train the children in your empire to become military workers who can attack other players and take their game resources. Alternatively you can train your children to become market workers who can manipulate the in game supply and demand driven market to your advantage. Grow the power of your empire by constructing buildings to give benefits to workers in specific employment branches. In total, there are 5 different employment branches which children can be trained in (military, market, magic, labor, or entertainment). Each branch has their own unique effects and strategies for winning. In the end whichever empire is able to gain the most signets wins! Empires of Zidal is a deck building game for 2 to 4 players. The game is set in the land of Zidal and every player is the ruler of one of Zidal's empires. The deck you build throughout the game consists of people from within your own empire. Will you decide to create a military empire and populate your realm with generals, knights, and archers? Will you take advantage of the market by training your children to be merchants, negotiators, and analysts? Will you populate your empire with magic, labor, or entertainment workers... or a combination of two or more employment branches? It's up to you to decide. ",//cf.geekdo-images.com/images/pic1799643.jpg,4,60,12,2,60,Empires of Zidal,60,//cf.geekdo-images.com/images/pic1799643_t.jpg,2013,NA,"Card Game,Fantasy,Medieval",NA,Lee Kress,NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Trading",Dog Breath Games LLC,6.84121,66 138963,"Welcome to H.P. Lovecraft's Arkham, the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper, a list of allies, the directory of Arkham residents and a map of Arkham - your job is to follow the clues from location to location, suspect to suspect - to unravel the mystery and answer the questions posed at the end of each scenario. Your score will depend upon the number of clues points you needed to visit, the risks you took to your sanity in your investigations and your ability to find the correct answers to the questions. Match wits with Armitage's final score the man who has been exposed to the sanity-blasting truth about the existence of the age old evil! Can you beat his score? With that in mind it is time to collaborate with Armitage’s investigations to complete your training. This is not a typical board game: No dice, no luck, but a challenge to your mental ability. Planned cases to appear in print edition (order may change, titles may change): Case 1 - A Grain of Evil Case 2 - The King Cometh Case 3 - The Serpent's Vengeance Case 4 - The Slumbering Solace Case 5 - The Vanished Girl Case 6 - The Liber Mortis Case 7 - The Faceless Expedition Case 8 - A Stalker in the Shadows Two additional cases are in the works, and they may either appear in the printed box set or as promotional cases. We are keeping them secret for now, so stay tuned and be sure to play the print and play version of Cases 1 & 2. See below to download. ",//cf.geekdo-images.com/images/pic1641644.png,10,120,12,1,120,Arkham Investigator,120,//cf.geekdo-images.com/images/pic1641644_t.png,2013,NA,"Deduction,Murder/Mystery,Novel-based,Print & Play",NA,Hal Eccles,NA,Cthulhu Mythos,"Co-operative Play,Role Playing,Storytelling",(Self-Published),7.64765,115 138966,Game description from the publisher: Ici Londres is a game about the coded messages which were used by the French resistance on Radio Londres during World War II. The objective of the game is to get these messages to the resistance without being caught by the enemy. ,//cf.geekdo-images.com/images/pic1698332.png,6,20,8,3,20,Ici Londres,20,//cf.geekdo-images.com/images/pic1698332_t.png,2013,Laure Mascarello,"Card Game,World War II",NA,Charles Chevallier,NA,NA,NA,"Cocktail Games,Oliphante",6.27644,104 138973,"Camelot - The Build is a game of medieval interior design with all sorts of dubious stratagems, dirty tricks and subtle ploys designed to challenge all ages and types of players. The game has only three rules, allowing everyone to understand how to play it and win. Camelot - The Build — having only three rules, a playing time of a half-hour, and bright, humorous graphics — it is the first title in "The Camelot Chronicles", a series of easy-to-play games with a target of three rules, maximum playing time of one hour, and universal playability and appeal. ",//cf.geekdo-images.com/images/pic1807233.png,5,45,10,1,45,Camelot: The Build,45,//cf.geekdo-images.com/images/pic1807233_t.png,2013,"Ed Dovey,Dan Peterson",Medieval,NA,Julian Musgrave,NA,Admin: Better Description Needed!,Tile Placement,Wotan Games,6.33256,129 139030,"Players in Mascarade start with six coins and a randomly dealt character card. Characters stay face up just long enough for players to more or less memorize them, then are turned face down. Your goal is to be the first player to hold 13 coins, and while you start nearly halfway to that goal, you can go down just as surely as you can go up! On a turn you take one of three actions: 1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action, but if someone else says that they're that character and reveals the card to prove it, that player takes the action instead while you lose one coin to the tribunal. 2) Swap cards or not: Take another player's character card along with yours, place them under the table, shuffle them around a bit, then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now, but that other player might be in the dark. 3) Secretly look at your character: Look at your character card to make sure of who you are. Play continues until one player obtains 13 coins and wins! Mascarade includes more character cards than the number of players, so not all characters will be used in each game. The rules suggest that you use certain characters in your first games, but once you know the game, you can try many other distributions. The first edition of Mascarade contains 13 characters. The beggar (woman) has no special ability. Bruno Faidutti says on his blog: "...she has no ability so far. I always like to find blank cards in a game, for which I can imagine my own effects. Here, the card is not blank – it has a picture and a name, but you can devise its effect, and I'm sure there'll be some prize for the best idea." ",//cf.geekdo-images.com/images/pic1762410.jpg,13,30,10,2,30,Mascarade,30,//cf.geekdo-images.com/images/pic1762410_t.jpg,2013,Jérémy Masson,"Bluffing,Medieval,Party Game",NA,Bruno Faidutti,"Mascarade Expansion,Mascarade: The Damned,Mascarade: Usurper",NA,"Memory,Variable Player Powers","Repos Production,Asmodee,Asterion Press,Hobby Japan,Jolly Thinkers,REBEL.pl,Swan Panasia Co., Ltd.",6.72192,6087 139032,"In Upon a Fable, players assume the role of a grand ruler in the fairy tale lands and start the game with one Small Realm (the Home Realm) overseen by a loyal Fable subject. During the nine game rounds, each ruler seeks to expand their fortunes through a variety of methods, including: adding more Small Realms to gain the support of more Fables (which in turn, grant additional game actions each round); expanding the size and influence of their realms, from Small to Large to Epic; playing Ever After cards that influence the flow of the game; and gathering the valuable fairy tale Wonders of Magic, Love, Honour, Followers, and Castles. None of these paths to greatness can be ignored, for only the most well-rounded ruler without weakness in any domain shall be granted victory over the others and awarded the title of High Emperor or Empress. At the end of the game, the player with the highest total Point value — accumulated through the variety of different methods outlined above — is the winner. ",//cf.geekdo-images.com/images/pic1698060.jpg,6,60,13,1,60,Upon a Fable,60,//cf.geekdo-images.com/images/pic1698060_t.jpg,2013,Ruth Sanderson,"Abstract Strategy,Territory Building",NA,Mark C. MacKinnon,"Upon a Fable: 6-Card Promo Pack,Upon a Fable: New Kingdoms","Admin: Better Description Needed!,Crowdfunding: Kickstarter","Card Drafting,Modular Board,Set Collection,Worker Placement",Dyskami Publishing Company,6.38052,231 139033,"The land of Cardis has been ruled for many years by King Rhodrig. Cardis is a rich and powerful kingdom controlling all neighboring provinces, which provide valuable resources. All this wealth attracts warlords and raiding parties who more than often launch attacks against the kingdom. So far Cardis has stood against such attacks but with heavy casualties. Thanks to the support of wealthy Archons, the kingdom gets rebuilt so that Science and Arts can flourish once again. At the same time new soldiers are recruited and the army prepares for the inevitable moment when the kingdom will need to be defended once again. In Archon: Glory & Machination, players are powerful Archons who support Cardis in order to win King's favor. Players use their influence on their Courtiers and on various figures of authority (Magisters). Each game consists of three Seasons. For each of these Seasons, the King issues different demands that players must fulfill in order to score Victory Points. Each season consists of 3 rounds during which players use a card-driven worker placement mechanism to perform various actions that will allow them to gather resources and income, recruit soldiers and, rebuild the city, and acquire scoring cards (Science & Arts). They will also have the chance to train Elite Warriors to assist in the city's defense. After nine rounds, the game ends and the player with the most Victory Points wins. ",//cf.geekdo-images.com/images/pic1801656.jpg,4,120,12,2,90,Archon: Glory & Machination,120,//cf.geekdo-images.com/images/pic1801656_t.jpg,2013,"Antonis Papantoniou,Giota Vorgia","City Building,Economic,Medieval",NA,"Nikolas Sakaloglou,Sotirios Tsantilas","Archon: Glory & Machination – BGG Mini Expansion,Archon: Glory & Machination – Kickstarter Stretch Rewards",Crowdfunding: Kickstarter,"Action / Movement Programming,Deck / Pool Building,Hand Management,Secret Unit Deployment,Worker Placement",Artipia Games,7.09744,702 139131,"Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more. ",//cf.geekdo-images.com/images/pic1608871.jpg,2,30,12,1,30,Hoplomachus: Rise of Rome,30,//cf.geekdo-images.com/images/pic1608871_t.jpg,2013,NA,"Dice,Fighting",NA,"Adam Carlson,Josh J. Carlson","Hoplomachus: Army of One,Hoplomachus: Beast & Master,Hoplomachus: Blade's Edge,Hoplomachus: Crowd Favor Gladiators,Hoplomachus: Golden Tribute,Hoplomachus: Legends of the Sand,Hoplomachus: Paying Homage,Hoplomachus: Training Grounds","Crowdfunding: Kickstarter,Solitaire Games","Area Enclosure,Co-operative Play,Deck / Pool Building,Dice Rolling,Hand Management",Chip Theory Games,8.28131,107 139137,"Firefly: Out to the Black is a quick card game that plays from three to five players. It’s unusual in that the players do not compete against each other, but compete against the game. This is a fairly new style of game called a co-op game or cooperative game. Players take on roles of the crew of Serenity and play through a series of Events. Using their Fightin’, Flyin’, and Thinkin’ skills they attempt to successfully complete these Events to earn Credits and Honor. If the players run out of Credits or Honor before the end of the game, they all lose and the game wins! If the players manage to complete the predetermined amount of Events without running out of Credits or Honor, they win the game, and live to fly another day! Components: Double sized Character Cards – Contains the Character’s Skill numbers and special abilities Event Cards – These are the Events the players must overcome to win the game. Serenity Cards – These are dual use cards. The main use is to help the players overcome Events. It’s secondary use is to determine random numbers. Alliance Cards – These are penalty cards that are drawn if the players do not do well at certain Events. Draw too many of these and the players lose the game even if they still have Credits and Honor. Gorramit Cards – These cards modify the Events, generally making them harder. A Set of Rules – The rules to the game. Honor Tokens – These are used to track the player’s Honor. Credit Tokens – These are used to track the player’s Credits. The Character Cards each represent one of the main Characters in Firefly. In addition to having their skills values listed, Each Character has special abilities, which cost a variable amount of Credits or Honor. On a players turn he can choose to spend Credits or Honor on one of these abilities, but it brings them closer to losing, so they need to think about whether they really need to or not. A typical turn of the game consists of the active player turning over the top Event card. Each Event card has three challenges, one Fightin’, one Flyin’, and one Thinkin’. Each of these has a number, which the players must equal or exceed to be successful in the challenge. Characters gain skill two different ways, they may play Serenity cards to gain skill, and, after playing their Serenity cards, they add a random number to determine their final skill. This is added to the Character’s base skill number listed on their Character cards. Depending on how many challenges they successfully complete they either gain or lose Credits and/or Honor. The more successful the more they gain. Once the event is resolved, the next player starts a new turn, and turns over the next Event card. The game is over once all the Event cards have been drawn and resolved. The Firefly TV show is about surviving with honor. Mal and his crew are continually trying to scrounge up enough credits to keep flying, while maintaining their own personal sense of honor. The game reflects this grand theme with the victory conditions, survive the Event deck without running out of Honor or Credits. Each Event in the deck is tied to an episode in the show, and is easily recognizable by fans of the show. The Skills needed for each Event are tied to action of the episode featured on the card. A sub theme of the show is escaping notice of the Alliance, and again, with the inclusion of the Alliance deck, Firefly: Out to the Black delivers. The Alliance deck is an ever-present threat looming over the players as they desperately seek to finish the Events in the game. ",//cf.geekdo-images.com/images/pic1919636.jpg,5,45,14,3,45,Firefly: Out to the Black,45,//cf.geekdo-images.com/images/pic1919636_t.jpg,2013,Zac Pensol,"Card Game,Movies / TV / Radio theme,Science Fiction",NA,Ed Bryan,"Firefly: Out to the Black – Browncoat Bonus Pack,Firefly: Out to the Black – Serenity Bonus Pack",TV Series: Firefly,Co-operative Play,"Toy Vault, Inc.",5.75744,254 139147,"Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds, and the salt in this period is worth more than gold. There doesn't exist a better place for a new city! The two grandsons of the King of Albalonga – the twins Romolo and Remo, descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail? In Romolo o Remo?, players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens, as players act with citizens to take many different actions, and the territory, as players can act only in the territories they are able to control – excluding when they go to war, of course! If the population grows, they can take more actions, but they must feed all of them as well. Money, resources, trades, city buildings, and specialized characters increase a player's possibilites, and soldiers, mercenaries, and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire? ",//cf.geekdo-images.com/images/pic1726167.jpg,4,150,12,1,150,Romolo o Remo?,150,//cf.geekdo-images.com/images/pic1726167_t.jpg,2013,"Lamberto Azzariti,Paula Simonetti","Ancient,City Building,Civilization,Territory Building",NA,Michele Quondam,"Romolo o Remo? Die Schmiede,Romolo o Remo? God Demands Expansion,Romolo o Remo? Hidden Terrain Expansion,Romolo o Remo?: Legatus und Onager","4X games,Ancient Rome,Crowdfunding: Spieleschmiede","Area Control / Area Influence,Area Movement,Trading,Worker Placement",Giochix.it,7.01539,308 139236,"California Gold is a historic simulation of orange grove production in which you represent a co-op for helping orange ranchers receive support and the best prices for their crops. Play hinges around collecting cards that represent orange ranches distinguished by city environs and grouped by counties. Buildings – such as packing houses and nurseries – create local support structures, while advertising and railroad contracts increase profits. The object of the game is to have the most ranches (cards) in your co-op by the end of the game. Players acquire cards through an action point allowance, which is limited by packing house distribution. Other buildings help with advertising, leverage, and expansion into other areas of control like Political Lobbying and Amenities. ",//cf.geekdo-images.com/images/pic1591111.png,5,120,9,3,120,California Gold,120,//cf.geekdo-images.com/images/pic1591111_t.png,2015,"David Prieto,Patrick Stevens","Economic,Farming,Industry / Manufacturing",NA,Patrick Stevens,California Gold: The Northern Counties Expansion,NA,"Action Point Allowance System,Area Control / Area Influence,Commodity Speculation,Set Collection,Simulation",Numbskull Games,6.72622,74 139245,"Planet earth is overpopulated but recent technological developments open new possibilities – whole cities hovering high in the skies. The first sky city was planned and named Dilluvia Project. Will it succeed, will it attract people living detached from their friends in the skies? It is an important time for mankind! The players are entrepreneurs managing the construction of this first sky-city. During seven game turns the main goal of the players is to attract new inhabitants to the city. Who is building the city most efficiently, who is attracting the most population and winning Dilluvia Project? ",//cf.geekdo-images.com/images/pic2602443.jpg,4,120,12,2,120,Dilluvia Project,120,//cf.geekdo-images.com/images/pic2602443_t.jpg,2015,Harald Lieske,"City Building,Science Fiction,Territory Building",NA,Alexandre Garcia,NA,NA,"Tile Placement,Worker Placement",Spielworxx,7.37997,344 139326,"In UGO!, players try to found a mighty kingdom. Eagerly they expand their empire with more and more countries – but only the areas that are well maintained by farmers shall ensure that a truly flourishing kingdom will be founded. UGO! is a trick-taking game. The starting player plays a card from hand, then in clockwise order the other players play a card of the same color, if possible, while playing a different color otherwise. The one who plays the highest card takes all the others. In a tie, the player who follows suit wins. If none of the players followed suit, then the first one wins. The winner places the cards on his kingdom cards, starting from left to right and sorted by color. If you have nothing on your kingdom cards yet, you can sort the cards from left to right in any order. However, if you do have cards already on your kingdom, you must place them on top of the other matching colors (countries). As soon as you have placed the cards and started a new game round, you may not change them anymore. The winner of the game round is also the starting player of the next one. ",//cf.geekdo-images.com/images/pic1823140.png,4,40,10,2,40,UGO!,40,//cf.geekdo-images.com/images/pic1823140_t.png,2013,Franz Vohwinkel,"Card Game,Farming,Territory Building",NA,"Ronald Hoekstra,Thomas Jansen,Patrick Zuidhof",NA,NA,"Card Drafting,Hand Management,Trick-taking","IELLO,KOSMOS,PLAYthisONE",6.64145,506 139388,"Emperor's New Clothes is a game inspired by the classic Hans Christian Andersen tale. In Emperor's New Clothes, players pretend to take on roles, and pretend that each role card indicates the types of resources (and sets of resources) required to score points. Dice are rolled (three rolls per turn) to pretend to acquire resources, and cards may be played by the active player and opponents to affect dice rolls, card plays, etc. After each player has had a chance to roll, the roles are revealed and resources are turned in for points. ",//cf.geekdo-images.com/images/pic1596397.png,8,15,12,2,15,Emperor's New Clothes,15,//cf.geekdo-images.com/images/pic1596397_t.png,2014,"Heiko Günther,John Kovalic","Bluffing,Book,Card Game,Deduction,Dice,Educational,Humor,Memory,Negotiation,Party Game,Print & Play",NA,Jonathan Liu,NA,"Celebrities: Hans Christian Andersen,Crowdfunding: Kickstarter","Acting,Action Point Allowance System,Betting/Wagering,Card Drafting,Commodity Speculation,Dice Rolling,Hand Management,Memory,Partnerships,Press Your Luck,Role Playing,Set Collection,Storytelling,Trading,Variable Player Powers","Game Salute,Hoke's Games",3.2373,69 139443,"IMPORTANT: Superfight went through a major reprint in late 2014. The rules and about 30% of the cards were refined to improve the game after it sold out of the first five prints in preorders alone. The game is now produced by the folks who created The Walking Dead, and is exploding in popularity. The CAH/Apples mechanic has been replaced by a table vote and one-one one battles, but the battle royale and villain rulesets keep the old single-judge mechanic if the table prefers that. Superfight is party game of super powers and super problems. The game is all about arguing with your friends about ridiculous fights. The core deck contains 500 cards. 170 characters (white cards), and 330 powers and weaknesses (black cards). Players use a hand of three white cards and three black cards, and choose one of each to beat the player next to them. Then they get a random black card before fighting. Players then argue their case for why they should win, and the table votes. ",//cf.geekdo-images.com/images/pic2429251.png,10,30,5,3,30,Superfight,30,//cf.geekdo-images.com/images/pic2429251_t.png,2013,NA,"Card Game,Comic Book / Strip,Fighting,Humor,Party Game,Science Fiction",NA,Darin Ross,"Superfight Superbox,Superfight: PAX East 2015 Promo Pack,Superfight: PAX East 2016 Promo Pack,Superfight: PAX Prime 2015 Promo Pack,Superfight: PAX South 2015 Promo Pack,Superfight: PAX South 2016 Promo Pack,Superfight: Tabletop Day 2016 Promo Pack,Superfight: The Blue Deck,Superfight: The Challenge Deck,Superfight: The Core Deck – Expansion One,SUPERFIGHT: The Dystopia Deck,Superfight: The Green Deck,Superfight: The Hero Machine Deck,Superfight: The Horror Deck,Superfight: The Mindcrack Deck,Superfight: The Orange Deck,Superfight: The Orange Deck 2,Superfight: The Purple Deck,Superfight: The Red Deck,Superfight: The Red Deck 2,Superfight: The Street Fighter Deck",Admin: Better Description Needed!,"Storytelling,Variable Player Powers,Voting","(Self-Published),Skybound Games",6.08875,923 139471,"Rise in status and lead your city to greatness in a unique game that combines wizards with wooly mammoths, thieves with tanks, and the absolute with the archaic. Use your city's exclusive abilities to wage war, make allies, and achieve objectives while gaining power. Fantasy, Early Men, Thief, Modern, Utopian, and Medieval cities are all brought together in a race to victory while vying for the honor to lead this new extraordinary world. Will you choose hostility, or be the model of civility? Civility is a board game for 2 to 4 players where players get to choose a city to control. There are 6 cities to choose from - Early Men, Fantasy, Modern, Utopian, Thief, and Medieval. Each city has 4 unique abilities and different starting strengths. Different cities will require completely different strategies and planning. The goal of the game is to reach status 5. This is done by claiming status cards that have specific goals associated with them. Each status card is unique so the victory conditions will vary with each play creating a vastly different experience every time. ",//cf.geekdo-images.com/images/pic2289254.png,4,90,12,2,90,Civility,90,//cf.geekdo-images.com/images/pic2289254_t.png,2014,"Andy Iommi,Clint Jackson,Patty Jackson,Max Kreutzer,Daniel Nanni","City Building,Civilization",NA,"Ryan Drews,Max Kreutzer",Civility: 5-6 Player Expansion,Crowdfunding: Kickstarter,"Dice Rolling,Variable Phase Order,Variable Player Powers",Bed Beard Games,6.78,55 139508,"From empty crossroads to the first signs of a settlement, The Walled City is coming to life! Your job is to expand this new city, settling citizens loyal to you alone, as both you and your worthy opponents vie to be declared the first mayor. Learning to play The Walled City: Londonderry & Borderlands is easy, but the strategies are endless! In the first round you will play cards to build road which divide the city into neighborhoods, then populate them with loyal peasants and nobles who share your view of this new city. In the second round, you will build the walls themselves and choose which nobles will move into the towers to stand guard over the city as Watchmen. Beware, unfinished roads will combine neighborhoods, and gaps in the walls will cause Nobles to flee the city. Scoring is based on area majority: more neighborhoods loyal to you means more votes towards securing your seat on the city council. If you become Mayor, what will your walled city look like? There's more to The Walled City than you might have noticed! Inside this box you'll find two complete games, each with its own flavor. Londonderry introduces players to the famous original Guilds of London, each with its own unique power. Just turn the game board over and you'll visit the Borderlands, a completely new map featuring new game mechanics and an extended selection of Guilds. You can even mix Guild cards between maps! This unique quality leads to uncountable combinations to play with, making The Walled City a place you'll want to visit game after game. ",//cf.geekdo-images.com/images/pic2018321.jpg,4,60,13,2,60,The Walled City: Londonderry & Borderlands,60,//cf.geekdo-images.com/images/pic2018321_t.jpg,2014,Josh Cappel,"City Building,Political,Renaissance,Territory Building",NA,"Daryl Andrews,Stephen Sauer","The Walled City: Borderlands Mini-Expansion,The Walled City: Londonderry Mini-Expansion",Games by the Game Artisans of Canada,"Area Control / Area Influence,Area Enclosure,Card Drafting,Hand Management",Mercury Games,6.95749,334 139562,"Each player represents a mining company drilling the Earth to get resources. But drilling often request the help of other players (forced or not). Each one therefore moves four drills on the arcs stratum of the planet to successfully implement his mines and extract maximum resources. The Fame points are acquired by spending materials, filling objectives and having majorities of material and money at the end of the game. Goal of the Game... Acquire the most Renown points at the end of the game. There are three ways to achieve this: accomplish achievements (nine in total), make investments, get majorities after the game. Gameplay... The game is divided into three phases that are repeated as many times as necessary until one of two conditions endgame is met: a majority of the players have reached the center of the earth with a drill crew a player has completed the nine Achievements. Then the current round is completed before determining the winner. Preparation for the turn... Each player has two vice presidents he will deploy to act in Phase 1, 2, or 3, in order to perform actions. The order in which the players’ vice presidents are deployed is determined by a closed-fist auction. Phase 1... This is the main phase. Players will move their drill crews are at a rate of one per round (there are four rounds before Phase 2). Depending on the position of your vice president, if you deployed him to act in this phase, you can corrupt opposing drill crews (in order to attract them to the same tile as your active drill crew) or hire a subcontractor (to increase your drilling power). Each tile of the earth's crust has a value indicating its resistance to drilling. If the sum of the drill crews who are present equals or exceeds this value, the tile is excavated and turned over; then draw an Extraction card to see what resources you discovered, which is evenly split between the players who participated in the drilling. The indivisible remainder goes to one of those players (prioritized by whoever has a mine on the tile, then the player who has the greater drilling power, then the one who triggered the drilling). Finally, after the four rounds, the mines laid on drilled tiles provide the resources printed on the back of the tile. Phase 2... Players with a vice president here can perform market transactions, which is to say that they can buy or sell resources. Phase 3... In this phase, players can make investments to get renown points and improve their drilling conditions in different ways… augment the drill crews’ power (maximum = 4), place mines in the game (maximum three mines), improve mine safety (in order to avoid wasting resources at extraction time), improve the movement of drill crews. ",//cf.geekdo-images.com/images/pic1661396.jpg,4,90,14,2,90,Rockwell,90,//cf.geekdo-images.com/images/pic1661396_t.jpg,2013,Yuio,"Economic,Exploration,Industry / Manufacturing,Number",NA,Bruno Crépeault,"Rockwell: Explosion Cards,Rockwell: Diamond Cards,Rockwell: The Fluctuating Market","Crowdfunding: Kickstarter,Forgenext,Mining","Area Control / Area Influence,Area Movement,Modular Board,Worker Placement",Sit Down!,7.33786,437 139572,"As Grade Two monastery initiates in Karesansui – the cutthroat game of Zen gardening – it will be your great honor to tend the Masters' rock gardens. Each morning the Grade Ones arrive with rocks they've gathered, then haul away the rocks that you don't need anymore – but there aren't enough Grade One initiates to go around, so there will be competition for the best selection of rocks. The Grade Ones will give their new rocks to whoever gives them the fewest old rocks to haul away. Keep in mind while creating your garden, however, that certain combinations of rocks must be avoided! Every afternoon, the Feng Shui Masters come by to check your work. You'll receive demerits for any forbidden combinations – but you'll also receive demerits for your laziness if you don't add new stones each day, so you must find a balance. The Masters' final evaluation will come with no advance warning. The Initiate who has the fewest demerits will advance to Grade Three, while the one with the most demerits will be kicked down to Grade One, joining the others in the daily search for new rocks... ",//cf.geekdo-images.com/images/pic1594427.jpg,6,60,10,3,45,Karesansui,60,//cf.geekdo-images.com/images/pic1594427_t.jpg,2013,Eric J. Carter,Abstract Strategy,NA,Joseph Kisenwether,Karesansui: Weeds,Crowdfunding: Kickstarter,"Auction/Bidding,Set Collection",Eagle-Gryphon Games,6.61128,226 139607,"English: Fully produced and developed in Brazil by designer Rovalde Banchieri, Runicards is the result of 1 year of hard work, care, playtest and fun! In Runicards the participants play cooperatively with heroes against monsters of the deck, following three adventure cards that tell the players a story. It is a simplification of RPG in the form of a card game. Runicards was first presented to the public during an event of RPG called Moonfest held in São Paulo (Brazil) in October 2012 and led to queues of people excited about the prototype! Runicards is a card game unlike anything that has been done in Brazil! It can be cooperative or competitive. It has rules to adjust the duration and difficulty of the game. Also, everyone plays and has a chance to win until the end! Português: Totalmente produzido e desenvolvido aqui no Brasil pelo designer Rovalde Banchieri, Runicards é o resultado de 1 ano de muito esforço, carinho, playtest e diversão! Em Runicards os participantes jogam cooperativamente com heróis contra os monstros do baralho, seguindo 3 cartas de aventura que contam uma história para os jogadores. É uma simplificação de RPG em forma de card-game. O Runicards foi apresentado pela primeira vez ao público no evento de RPG Moonfest de São Paulo (Brasil), em Outubro de 2012 e gerou filas de pessoas empolgadas com o protótipo! Runicards é um jogo de cartas diferente de tudo que já foi feito no Brasil! Ele pode ser cooperativo ou competitivo. Possuí regras pra ajustar o tempo de duração da partida e a dificuldade do jogo. Além disso, todo mundo joga até o final e tem chance de vencer até o final! ",//cf.geekdo-images.com/images/pic1780802.jpg,7,20,14,1,20,Runicards,20,//cf.geekdo-images.com/images/pic1780802_t.jpg,2013,NA,"Adventure,Card Game,Fantasy,Medieval",NA,Rovalde Banchieri,NA,NA,"Co-operative Play,Deck / Pool Building,Modular Board,Role Playing",Kalango Analógico,6.87777,65 139627,""Brush the dragon's teeth, you who have the courage!" In Dragon Teeth Washer, players are brave men who must brush the teeth of dragons. They take turns brushing the teeth of these fearsome beasts, but dragons can't keep their mouths open all day. Occasionally they get tired, though, and must close their mouths. If one does and you happen to be the unlucky soul brushing that dragon's teeth, then...chomp! In each turn, the players must brush the teeth of a different dragon. Different dragons have different patience levels, expressed by a number. One player checks the dragon card, makes a statement about it which can be as vague or outright false as s/he wants, and then plays a brushing card with a number. The other players play their cards face-down and reveal simultaneously then. Starting with the smallest number, then counting up, the players check who was successful, who was bitten (whose card was counted when the dragon ran out of patience) and who didn't get his/her turn at all. Successful players get their card values in points, bitten players get negative points, and the others get nothing. After eight rounds, the player with the highest total wins the game. ",//cf.geekdo-images.com/images/pic2005130.jpg,5,15,6,3,15,Dragon Teeth Washer,15,//cf.geekdo-images.com/images/pic2005130_t.jpg,2012,Tomasz Larek,"Bluffing,Card Game,Fantasy",NA,Noriaki Watanabe,NA,Animals: Dragons,Press Your Luck,"Big Fun Games,Drosselmeyer & Co. Ltd.,Trefl",6.00621,66 139629,"Description from the publisher: The peaceful kingdom of Mythe has been unexpectedly raided by the evil red dragon and his monster companions! The red dragon has taken away the golden Sacred Cheese, the symbol of the kingdom's prosperity and unity, and the fate of the kingdom is now in peril. The brave young heroes of Mythe must now set out on a desperate journey to the dragon's castle and recover the Sacred Cheese! The players in Mythe, as mice heroes, must travel to the castle of the red dragon, where one of them has to defeat the evil creature and recover the Sacred Cheese. The player who does this wins the game! To progress on their journey, players must draw cards from other players' hands, one by one. When a player has decided that they have taken enough cards, they can decide to advance their hero on the game board. However, if a player draws a Obstacle card, then the hero must stop and deal with the mishap, not moving on that turn. When a player finishes their turn (whether they advanced or not), they may then redistribute any of their cards to the other players. To win the game, a hero must have one of the legendary cards — Shield, Sword, or Fairy — then move onto the Dragon's space to defeat him and save the Sacred Cheese. In the original release — named マイス, which is Japanese for "mice" — the mice heroes were trying to save a princess from the dragon. ",//cf.geekdo-images.com/images/pic3077586.jpg,5,20,6,2,20,Mythe,20,//cf.geekdo-images.com/images/pic3077586_t.jpg,2012,"Yoshihiro Arisawa,Sami Laakso","Bluffing,Card Game,Children's Game,Fantasy",NA,Koji Malta,NA,"Animals: Dragons,Animals: Mice","Hand Management,Press Your Luck","LudiCreations,Sugorokuya",6.16795,220 139660,"Tasnia is a resource gathering game that also employs tile laying. Players draw resources to form a hand of 6 cards and they spend these resources (Wood, Stone, Iron, Laborer, Carpenter, Mason, and Gold) to purchase portions of a building. These portions come in the form of tiles that can be used to construct medieval buildings. Completed buildings score players points. Incomplete buildings are worth far less. In addition there are also special cards that allow players to perform additional actions. These cards include characters such as the Baron, the Scoundrel, and the Merchant. ",//cf.geekdo-images.com/images/pic1639343.png,4,45,8,2,45,Tasnia,45,//cf.geekdo-images.com/images/pic1639343_t.png,2013,Jason Glover,"City Building,Deduction,Medieval,Puzzle",NA,Jason Glover,NA,Crowdfunding: Kickstarter,"Set Collection,Tile Placement,Trading",Grey Gnome Games,6.04429,70 139728,"MCS pits 2 or 4 players against each other in this fast-paced simulation of speedway racing. By using three types of cards - riders, laps and racing - team managers will do the following: - determine their riders' current forms and on their basis assign given riders to particular races; - figure out the track properties which will reveal in which straights and bends charging opponents will reap greatest profits; - race opponents by means of cards currently held in their hands. Racing is the core of the game and its mechanics depends on where it takes place - in straights or bends. The former uses the upper part of each card, while the latter is played with card colours and symbols in the lower section. The game finishes after 15 or 20 races (depending on the number of players) after which the manager whose riders accrued the biggest number of points wins. ",//cf.geekdo-images.com/images/pic2530047.png,4,30,10,2,30,MCS,30,//cf.geekdo-images.com/images/pic2530047_t.png,2013,NA,"Card Game,Racing,Sports",NA,Piotr Wołk-Lewanowicz,NA,"Motorcycle,Sports: Motorcycle Racing","Hand Management,Simulation,Simultaneous Action Selection",ZGrani - Wydawnictwo gier bez prądu,7.08527,55 139769,"Prepare for invasion! Robotech RPG Tactics is a tactical miniatures game set in the Robotech universe. While the 1/285th scale game pieces can be used as a companion to the Robotech RPG, the game system is designed to be played as a tabletop miniatures game. Players build armies of multiple squadrons of mecha to fight it out in scenario-driven, objective-based game play. Take command of the fighting forces of the United Earth Defense Force (UEDF) valiantly defending Earth from alien annihilation – or lead the massive clone armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind. Depending on the faction, and their choice of mecha, a player's army may include anywhere from two game pieces to as many as you desire! The rules are scalable from small skirmishes to mass combat with hundreds per side. Robotech RPG Tactics uses a dynamic turn system. Players trade off activating squadrons during each turn, ensuring that a player never has to sit and wait while his opponent moves and attacks with his entire army. By using alternating activation of squadrons, the game's action unfolds at a fast and furious pace, allowing large scale battles to be easily carried out in a single evening. Each player receives a number of Command Points each turn based on the number of mecha they have on the field, and the quality of their officers. Command Points are spent throughout the turn on maneuvers such as boosted movement, devastating weapon salvos, breakneck dodging counterattacks, and potent special abilities. The wide variety of mecha in the boxed game bring to bear the myriad and awesome weapon systems from the Robotech universe to lay waste to your foes. Even the battlefield itself can alter over the course of the game as buildings are leveled by destruction unleashed during the battle. ",//cf.geekdo-images.com/images/pic1640685.jpg,0,0,0,2,0,Robotech RPG Tactics,0,//cf.geekdo-images.com/images/pic1640685_t.jpg,2014,"Elmer Damaso,Oliver Nkweti Lefitte,Chester Ocampo,Brian Snoddy,Charles Walton","Aviation / Flight,Miniatures,Movies / TV / Radio theme,Science Fiction,Space Exploration",NA,"Carmen Bellaire,David Freeman,Kai Nesbit,Kevin Siembieda,Wayne Smith","Robotech RPG Tactics: UEDF Spartan/Phalanx Destroids,Robotech RPG Tactics: UEDF Tomahawk / Defender Destroids,Robotech RPG Tactics: UEDF Valkyrie Wing,Robotech RPG Tactics: Zentraedi Artillery Battlepods,Robotech RPG Tactics: Zentraedi Glaug Command Pack,Robotech RPG Tactics: Zentraedi Regult Battlepod Squadron","Cartoons: 80's Cartoons,Crowdfunding: Kickstarter","Dice Rolling,Variable Player Powers",Palladium Books,5.6,80 139771,"Game description from the publisher: Star Trek: Attack Wing is a tactical space combat miniatures game, featuring pre-painted ships from the Star Trek Universe. By using the FlightPath maneuver system* (licensed from Fantasy Flight Games), players engage in exploration and combat, traversing sprawling Star Trek space maps made available via an in-store Organized Play program. As commander, players have the ability to customize, upgrade, and assign famous crewmembers to their fleets, which feature ships from the series' prominent empires and forces as well as special stats and abilities, and unique maneuvers on separate Combat Dials. Star Trek: Attack Wing is a standalone game which uses the core rule set of FFGs' FlightPath game system with a Star Trek twist, but is not compatible with other FlightPath games from FFG. The FlightPath maneuver system used in Star Trek: Attack Wing is based on the original game design by Jason Little. ",//cf.geekdo-images.com/images/pic1731799.jpg,99,60,14,1,60,Star Trek: Attack Wing,60,//cf.geekdo-images.com/images/pic1731799_t.jpg,2013,"Christina Gugliada,Chris Raimo","Aviation / Flight,Miniatures,Movies / TV / Radio theme,Science Fiction",NA,"Christopher Guild,Andrew Parks","Star Trek: Attack Wing - Dominion - 3rd Wing Attack Ship - Collective Blind Booster Pack,Star Trek: Attack Wing - Ferengi - Bok's Marauder - Resistance is Futile Blind Booster Pack,Star Trek: Attack Wing - Klingon - I.K.S. B'Moth - Collective OP Blind Booster Pack,Star Trek: Attack Wing - Romulan - I.R.W. Vorta Vor - Collective OP Blind Booster Pack,Star Trek: Attack Wing - Scorpion 4 Expansion Pack,Star Trek: Attack Wing – Muratas Expansion Pack,Star Trek: Attack Wing – 1st Wave Attack Fighters Expansion Pack,Star Trek: Attack Wing – 2015-2016 Organized Play Reinforcement Booster Brick,Star Trek: Attack Wing – 2nd Division Cruiser Expansion Pack,Star Trek: Attack Wing – 4th Division Battleship Expansion Pack,Star Trek: Attack Wing – 5th Wing Patrol Ship Expansion Pack,Star Trek: Attack Wing – Advanced Targeting Systems Resource,Star Trek: Attack Wing – Advanced Technology Resource,Star Trek: Attack Wing – Akorem Expansion Pack,Star Trek: Attack Wing – All Stop Resource,Star Trek: Attack Wing – Alpha Hunter Expansion Pack,Star Trek: Attack Wing – Assimilated Vessel 64758 Dominion/Borg Expansion Pack,Star Trek: Attack Wing – Assimilated Vessel 77139 Expansion Pack (cancelled),Star Trek: Attack Wing – Assimilated Vessel 80279 Klingon/Borg Expansion Pack,Star Trek: Attack Wing – Assimilation Target Prime Mirror Universe Expansion Pack,Star Trek: Attack Wing – Auxiliary Power Resource,Star Trek: Attack Wing – Bioship Alpha Expansion Pack,Star Trek: Attack Wing – Bioship Beta Expansion Pack,Star Trek: Attack Wing – Borg Cube With Sphere Port Premium Figure,Star Trek: Attack Wing – Borg Queen Vessel Prime Expansion Pack,Star Trek: Attack Wing – Borg Sphere 4270 Expansion Pack,Star Trek: Attack Wing – Calindra Expansion Pack,Star Trek: Attack Wing – Chang's Bird of Prey Klingon Expansion Pack,Star Trek: Attack Wing – Chief Engineer Resource,Star Trek: Attack Wing – Co-Pilot Resource,Star Trek: Attack Wing – Command Tokens Resource,Star Trek: Attack Wing – Condition Alert Resource,Star Trek: Attack Wing – Counter Attack Die Resource,Star Trek: Attack Wing – Cube 112 Expansion Pack,Star Trek: Attack Wing – Cube 384 Expansion Pack,Star Trek: Attack Wing – D'Kyr Expansion Pack,Star Trek: Attack Wing – Damage Control Teams Resource,Star Trek: Attack Wing – Deep Space 9 Expansion Pack,Star Trek: Attack Wing – Deep Space Nine Expansion Pack (Retail Variant),Star Trek: Attack Wing – Denorios Expansion Pack,Star Trek: Attack Wing – Diaspora Expansion Pack,Star Trek: Attack Wing – Dreadnought Expansion Pack,Star Trek: Attack Wing – DS9 Upgrade Card Pack,Star Trek: Attack Wing – Elite Attack Die Resource,Star Trek: Attack Wing – Emergency Force Field Resource,Star Trek: Attack Wing – Emergency Power Resource,Star Trek: Attack Wing – Encounter at Farpoint Q Cards,Star Trek: Attack Wing – Enterprise NX-01 Federation Expansion Pack,Star Trek: Attack Wing – Evasive Action Resource,Star Trek: Attack Wing – Federation Attack Fighters Resource,Star Trek: Attack Wing – Federation U.S.S. Enterprise-E Expansion Pack,Star Trek: Attack Wing – Fighter Squadron 6 Expansion Pack,Star Trek: Attack Wing – Fina Prime Expansion Pack,Star Trek: Attack Wing – Flagship Cards Resource,Star Trek: Attack Wing – Fleet Captains Resource,Star Trek: Attack Wing – Fleet Commander Resource,Star Trek: Attack Wing – Full Alert,Star Trek: Attack Wing – Gavroche Independent Expansion Pack,Star Trek: Attack Wing – General Orders Resource,Star Trek: Attack Wing – Gor Portas Expansion Pack,Star Trek: Attack Wing – Gornarus Expansion Pack,Star Trek: Attack Wing – H.M.S. Bounty Expansion Pack,Star Trek: Attack Wing – Halik Raider Expansion Pack,Star Trek: Attack Wing – Hideki Class Attack Fighters Resource,Star Trek: Attack Wing – High Yield Photon Torpedoes Resource,Star Trek: Attack Wing – I.K.S. Amar Expansion Pack,Star Trek: Attack Wing – I.K.S. Bor'tas Expansion Pack,Star Trek: Attack Wing – I.K.S. Ch'Tang Expansion Pack,Star Trek: Attack Wing – I.K.S. Drovana Expansion Pack,Star Trek: Attack Wing – I.K.S. Gr'oth Expansion Pack,Star Trek: Attack Wing – I.K.S. Hegh'ta Expansion Pack,Star Trek: Attack Wing – I.K.S. Klothos Expansion Pack (cancelled),Star Trek: Attack Wing – I.K.S. Koraga Expansion Pack,Star Trek: Attack Wing – I.K.S. Korinar Expansion Pack,Star Trek: Attack Wing – I.K.S. Kronos One Expansion Pack,Star Trek: Attack Wing – I.K.S. Negh'Var Expansion Pack,Star Trek: Attack Wing – I.K.S. Ning'Tao Klingon Expansion Pack,Star Trek: Attack Wing – I.K.S. Pagh Klingon Expansion Pack,Star Trek: Attack Wing – I.K.S. Rotarran Expansion Pack,Star Trek: Attack Wing – I.K.S. Somraw Expansion Pack,Star Trek: Attack Wing – I.K.S. T'Ong Expansion Pack,Star Trek: Attack Wing – I.K.S. Toh'Kaht Expansion Pack,Star Trek: Attack Wing – I.K.S. Toral Expansion Pack,Star Trek: Attack Wing – I.R.W. Algeron Expansion Pack,Star Trek: Attack Wing – I.R.W. Avatar of Tomed Romulan/Borg Expansion Pack,Star Trek: Attack Wing – I.R.W. Devoras Expansion Pack (cancelled),Star Trek: Attack Wing – I.R.W. Gal Gath'thong Expansion Pack,Star Trek: Attack Wing – I.R.W. Haakona Romulan Expansion Pack,Star Trek: Attack Wing – I.R.W. Jazkal Expansion Pack,Star Trek: Attack Wing – I.R.W. Praetus Expansion Pack,Star Trek: Attack Wing – I.R.W. Rateg - OP Prize,Star Trek: Attack Wing – I.R.W. T'Met,Star Trek: Attack Wing – I.R.W. Terix Expansion Pack,Star Trek: Attack Wing – I.R.W. Valdore Expansion Pack,Star Trek: Attack Wing – I.R.W. Vrax Expansion Pack,Star Trek: Attack Wing – I.S.S. Avenger Expansion Pack,Star Trek: Attack Wing – I.S.S. Enterprise Expansion Pack,Star Trek: Attack Wing – Improved Hull Resource,Star Trek: Attack Wing – Improved Shields Resource,Star Trek: Attack Wing – Independent Val Jean Expansion Pack,Star Trek: Attack Wing – Intercepted Messages Resource,Star Trek: Attack Wing – Interceptor 5 Expansion Pack,Star Trek: Attack Wing – ISS Defiant Mirror Universe Expansion Pack,Star Trek: Attack Wing – Khan Singh,Star Trek: Attack Wing – Kohlar's Battle Cruiser,Star Trek: Attack Wing – Koranak Expansion Pack,Star Trek: Attack Wing – Kraxon Expansion Pack,Star Trek: Attack Wing – Krayton Expansion Pack,Star Trek: Attack Wing – Kreechta Ferengi Expansion Pack,Star Trek: Attack Wing – Kruge's Bird-of-Prey Expansion Pack,Star Trek: Attack Wing – Kumari Expansion Pack,Star Trek: Attack Wing – Kyana Prime Expansion Pack,Star Trek: Attack Wing – Main Power Grid Resource,Star Trek: Attack Wing – Master Strategist Token Resource,Star Trek: Attack Wing – Mutiny Resource,Star Trek: Attack Wing – Ni'Var Vulcan Expansion Pack,Star Trek: Attack Wing – Nistrim Raider Expansion Pack,Star Trek: Attack Wing – Officer Cards Resource,Star Trek: Attack Wing – Officer Exchange Program Resource,Star Trek: Attack Wing – Ogla-Razik Kazon Expansion Pack,Star Trek: Attack Wing – Orassin Expansion Pack,Star Trek: Attack Wing – P.W.B. Aj'rmr Expansion Pack,Star Trek: Attack Wing – Prakesh Mirror Universe Expansion Pack,Star Trek: Attack Wing – Protocol Resource,Star Trek: Attack Wing – Prototype 01 Expansion Pack,Star Trek: Attack Wing – Q Continuum Card Pack,Star Trek: Attack Wing – Quark's Treasure Expansion Pack,Star Trek: Attack Wing – R.I.S. Apnex Expansion Pack,Star Trek: Attack Wing – R.I.S. Pi Expansion Pack,Star Trek: Attack Wing – R.I.S. Talvath Expansion Pack,Star Trek: Attack Wing – R.I.S. Vo Expansion Pack,Star Trek: Attack Wing – Ratosha Bajoran Expansion Pack,Star Trek: Attack Wing – Rav Laerst Expansion Pack,Star Trek: Attack Wing – Ready Room Resource,Star Trek: Attack Wing – Red Alert,Star Trek: Attack Wing – Redshirt,Star Trek: Attack Wing – Regent's Flagship Expansion Pack,Star Trek: Attack Wing – Reinforcements Sideboard Resource,Star Trek: Attack Wing – Reklar Dominion Expansion Pack,Star Trek: Attack Wing – Relora-Sankur Kazon Expansion Pack,Star Trek: Attack Wing – Robinson Expansion Pack,Star Trek: Attack Wing – S'Gorn Expansion Pack,Star Trek: Attack Wing – Sabotage Cards,Star Trek: Attack Wing – Sakharov Federation Expansion Pack,Star Trek: Attack Wing – Scan Cycle Resource,Star Trek: Attack Wing – Scimitar Romulan Expansion Pack,Star Trek: Attack Wing – Scout 255 Borg Expansion Pack,Star Trek: Attack Wing – Scout 608 Borg Expansion Pack,Star Trek: Attack Wing – Sela's Warbird Expansion Pack,Star Trek: Attack Wing – Senior Staff Resource,Star Trek: Attack Wing – Skilled Helmsman Resource,Star Trek: Attack Wing – Soong Expansion Pack,Star Trek: Attack Wing – Structural Damage Check Resource,Star Trek: Attack Wing – Tactical Cube 001 Borg Expansion Pack,Star Trek: Attack Wing – Tactical Cube 138 Expansion Pack,Star Trek: Attack Wing – Tactics Resource,Star Trek: Attack Wing – Tal'Kir Vulcan Expansion Pack,Star Trek: Attack Wing – Temporal Cold War Card Pack,Star Trek: Attack Wing – The Collective Month 1 Organized Play Borg Cube and tokens,Star Trek: Attack Wing – The Collective Month 2 Organized Play Borg Cube and tokens,Star Trek: Attack Wing – The Collective Month 3 Organized Play Borg Cube and tokens,Star Trek: Attack Wing – Tholia One Expansion Pack,Star Trek: Attack Wing – Tholia One Expansion Pack (Retail),Star Trek: Attack Wing – Tholian Web Organized Play tokens,Star Trek: Attack Wing – Ti'Mur Vulcan Expansion Pack,Star Trek: Attack Wing – U.S.S. Bellerophon Expansion Pack,Star Trek: Attack Wing – U.S.S. Cairo Expansion Pack,Star Trek: Attack Wing – U.S.S. Constellation Expansion Pack,Star Trek: Attack Wing – U.S.S. Dauntless Expansion Pack,Star Trek: Attack Wing – U.S.S. Defiant Expansion Pack,Star Trek: Attack Wing – U.S.S. Defiant NCC-1764,Star Trek: Attack Wing – U.S.S. Delta Flyer Expansion Pack,Star Trek: Attack Wing – U.S.S. Delta Flyer II,Star Trek: Attack Wing – U.S.S. Enterprise (Refit) Expansion Pack,Star Trek: Attack Wing – U.S.S. Enterprise Expansion Pack,Star Trek: Attack Wing – U.S.S. Enterprise-A Expansion Pack,Star Trek: Attack Wing – U.S.S. Enterprise-B Expansion Pack,Star Trek: Attack Wing – U.S.S. Enterprise-D Expansion Pack,Star Trek: Attack Wing – U.S.S. Equinox Expansion Pack,Star Trek: Attack Wing – U.S.S. Excelsior Expansion Pack,Star Trek: Attack Wing – U.S.S. Hathaway Expansion Pack,Star Trek: Attack Wing – U.S.S. Hood Expansion Pack,Star Trek: Attack Wing – U.S.S. Intrepid Expansion Pack,Star Trek: Attack Wing – U.S.S. Montgolfier Expansion Pack,Star Trek: Attack Wing – U.S.S. Pasteur Federation Expansion Pack,Star Trek: Attack Wing – U.S.S. Pegasus Federation Expansion Pack,Star Trek: Attack Wing – U.S.S. Phoenix Expansion Pack,Star Trek: Attack Wing – U.S.S. Prometheus Federation Expansion Pack,Star Trek: Attack Wing – U.S.S. Raven Federation Expansion Pack,Star Trek: Attack Wing – U.S.S. Reliant Expansion Pack,Star Trek: Attack Wing – U.S.S. Reliant Expansion Pack,Star Trek: Attack Wing – U.S.S. Stargazer Federation Expansion Pack,Star Trek: Attack Wing – U.S.S. Sutherland Expansion Pack,Star Trek: Attack Wing – U.S.S. Thunderchild Expansion Pack,Star Trek: Attack Wing – U.S.S. Valiant Expansion Pack,Star Trek: Attack Wing – U.S.S. Venture Expansion Pack,Star Trek: Attack Wing – U.S.S. Voyager Expansion Pack,Star Trek: Attack Wing – U.S.S. Yeager Federation Expansion Pack,Star Trek: Attack Wing – Weapon Zero Expansion Pack,Star Trek: Attack Wing – Xindi Aquatic Ship Expansion Pack,Star Trek: Attack Wing – Xindi Reptilian Ship Expansion Pack","FlightPath,Star Trek,Star Trek: Attack Wing Miniatures Game","Action / Movement Programming,Dice Rolling,Simultaneous Action Selection,Variable Player Powers",WizKids,7.6169,1573 139897,"It is the eve of Carnivale on the magical Victorian isle of Ludobel, and you are all invited to the fantastical festivities! In the card game Belle of the Ball, players take on the roles of party hosts, seeking the best mix of guests to make their gala the greatest by the end of the night. In order to ensure that they stay one step ahead of the other hosts, players will have to carefully watch the growing line of guests at the door, inviting those in that seem to share passions with partygoers already inside, all the while handing out their precious stash of Regrets to those who should seek refuge elsewhere. Of course, other hosts may find it advantageous to invite a rejected guest inside just to collect their accumulated Regrets for later use. Hosts may also choose to ignore the competition for guests and instead try to earn the favor of the Belle of the Ball herself, whose charms can make or break any party. ",//cf.geekdo-images.com/images/pic1753202.jpg,5,45,13,2,30,Belle of the Ball,45,//cf.geekdo-images.com/images/pic1753202_t.jpg,2014,Jacqui Davis,"Card Game,Humor",NA,Daniel Solis,NA,"Crowdfunding: Kickstarter,Guild: Game Designers of North Carolina","Card Drafting,Hand Management,Press Your Luck,Set Collection,Variable Player Powers",Greater Than Games (Dice Hate Me Games),6.15967,448 139898,"It's a time of regrowth in the old urban center, and the hippest and best beer crafters have gathered both hops and hopes in building the best brewery in the city. It won't be an easy task, as players compete for precious resources such as malt, yeast, fruit and spices in the local markets, all while managing and optimizing their growing bottling empires. In Brew Crafters, players assume management of a local craft brewery, working hard to manage resources, use their workers wisely, and develop their brewing line to create the best local brews. Brew Crafters honors the tradition of classic Eurogames such as Agricola and Puerto Rico, but at its heart beats a unique brewery processing system that must be constantly improved, monitored, and manned in order to keep the beloved beverages rolling off the line. Each brewery has access to a variety of equipment upgrades, local farms, markets, and a plethora of specialty workers, ensuring a high level of replayability and strategic avenues. In addition, each player is studiously working to be first to develop several rotating gold-label specialty recipes that will earn them extra points and prestige at the end of year three when the best local brewer will be honored. ",//cf.geekdo-images.com/images/pic1601585.jpg,5,90,12,2,90,Brew Crafters,90,//cf.geekdo-images.com/images/pic1601585_t.jpg,2013,Christopher Kirkman,"Economic,Industry / Manufacturing",NA,Ben Rosset,Brew Crafters: Marketing Basics,"Beer,Crowdfunding: Kickstarter",Worker Placement,Greater Than Games (Dice Hate Me Games),7.67489,1654 139899,"VivaJava: The Coffee Game: The Dice Game – or, more simply, VivaJava Dice – is the successor to the well-received 2012 release of VivaJava: The Coffee Game. As in its predecessor, players of VivaJava Dice take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while keeping themselves one step ahead of the rest of the executives. Also as in VivaJava, VivaJava Dice has players making the crucial decision between blending beans and research, but with a quick, new twist. Players must now use the dice in their pool to blend – using the beans to create a best-seller for quick points, then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade – or to research, which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails. With an astounding mix of plug-and-play research abilities, subtle social play in semi-cooperative mode, and the chance to hog all the glory and blend the best for yourself, VivaJava Dice is all about choice, making each game fast and furiously different. ",//cf.geekdo-images.com/images/pic2089536.jpg,4,40,10,1,20,VivaJava: The Coffee Game: The Dice Game,40,//cf.geekdo-images.com/images/pic2089536_t.jpg,2014,"Christopher Kirkman,Jarek Nocoń",Dice,NA,"T. C. Petty, III","Brettspiel Adventskalender 2015,VivaJava: Al Gusto - Promotableau NR. 1,VivaJava: The Coffee Game: The Dice Game - Game of the Year Expansion","Crowdfunding: Kickstarter,Food / Cooking,Solitaire Games,VivaJava","Dice Rolling,Modular Board,Press Your Luck","Greater Than Games (Dice Hate Me Games),Pegasus Spiele",6.89414,1132 139952,"Check out our official Clockwork Wars website: http://clockworkwarsgame.com/index.html Game description from the publisher: Clockwork Wars is an epic board game of conquest, discovery, and espionage from Eagle-Gryphon Games. In Clockwork Wars, 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human "Purebreeds", or one of three hybrid races (Troglodytes, Rhinochs, and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles, you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies, like magical Golems, an Analytical Engine, and the wondrous Spire of the Gods. Position your troops, research powerful discoveries, employ espionage, and conquer your enemies to win the game! Clockwork Wars features: A modular map composed of hexagonal tiles and nine territory types (including manufactories, sorcerer's towers, and citadels) that allows for infinite replayability. Four different races to choose from, each with its own unique units. Hidden and simultaneous unit deployment that provides constant tension. Short turns packed with tough decisions. Simple, diceless combat resolution. A card-based espionage system. A unique "technology tree" that is different for every game. Research discoveries in one of three different disciplines: Sorcery, Science, and Religion. Light civilization-building mechanisms, as players upgrade villages into cities and research discoveries through three successive, historical ages. Rules for both "free-for-all" play, as well as an official 2 vs. 2 team variant ",//cf.geekdo-images.com/images/pic2355823.jpg,4,90,13,2,90,Clockwork Wars,90,//cf.geekdo-images.com/images/pic2355823_t.jpg,2015,"Karim Chakroun,Giorgio De Michele,Wen Juinn,Bob Kehl,Alejandro Lee,Terry Maranda,Grzegorz Pedrycz","Civilization,Fantasy,Territory Building,Wargame",NA,Hassan Lopez,"Clockwork Wars: Academy & Volcano Bonus Tiles,Clockwork Wars: Gulag & Dynamo Bonus Tiles,Clockwork Wars: Sentience","Crowdfunding: Kickstarter,Steampunk","Area Control / Area Influence,Modular Board,Secret Unit Deployment,Variable Player Powers,Worker Placement",Eagle-Gryphon Games,7.8167,312 139976,"Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm. The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players Gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* he has unlocked all six of spell books. Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them. The base game supports 2-4 players (the map supports 5 players), but with new factions and maps released as expansions it can support up to 8 players. ",//cf.geekdo-images.com/images/pic3527761.jpg,4,120,14,3,90,Cthulhu Wars,120,//cf.geekdo-images.com/images/pic3527761_t.jpg,2015,"Rich Fleider,Richard Luong","Fantasy,Fighting,Horror,Miniatures",NA,Sandy Petersen,"Cthulhu Wars: Azathoth Expansion,Cthulhu Wars: Cosmic Terror Pack,Cthulhu Wars: Dreamlands Map Expansion,Cthulhu Wars: Dreamlands Surfaceworld Monster Expansion,Cthulhu Wars: Dreamlands Underworld Monster Expansion,Cthulhu Wars: Great Old One Pack Four,Cthulhu Wars: Great Old One Pack One,Cthulhu Wars: Great Old One Pack Three,Cthulhu Wars: Great Old One Pack Two,Cthulhu Wars: High Priest Expansion Pack,Cthulhu Wars: Hounds of Tindalos,Cthulhu Wars: Opener of the Way Expansion,Cthulhu Wars: Primeval Map Expansion,Cthulhu Wars: Ramsey Campbell Horrors Pack One,Cthulhu Wars: Ramsey Campbell Horrors Pack Two,Cthulhu Wars: Six to Eight Player Earth Map,Cthulhu Wars: The Library of Celaeno Map Expansion,Cthulhu Wars: The Sleeper Expansion,Cthulhu Wars: The Tcho-Tcho Expansion,Cthulhu Wars: The Windwalker Expansion,Cthulhu Wars: Yuggoth Map Expansion","Crowdfunding: Kickstarter,Cthulhu Mythos,Cthulhu Wars","Action Point Allowance System,Area Movement,Dice Rolling,Variable Player Powers","Green Eye Games,Petersen Games",8.03362,2092 139991,"In Fresco, players are master painters, working to restore a fresco in a Renaissance church. Each round begins with players deciding what time they would like to wake up for the day. The earlier you wake up, the earlier you will be in turn order, and the better options you will be guaranteed to have. Wake up early too often, however, and your apprentices will become unhappy and stop working as efficiently. They would much rather sleep in! Then, players decide their actions for the turn, deploying their apprentice work force to various tasks. You'll need to buy paint, mix paint, work on painting the fresco, raise money by painting portraits (which you'll need to buy the aforementioned paint!), and perhaps even send your apprentices to the opera in order to increase their happiness. Points are scored mostly by painting the fresco, which requires specific combinations of paints, so you'll need to buy and mix your paints wisely, in addition to beating other players to the paints and frescos you would like to paint. Fresco: Big Box contains all of the material from the original Fresco game, plus all expansions released through the end of 2012 and the all new 2nd expansion (with modules 8, 9, and 10)! You can play without expansions for a lighter family game, or add in expansions – whether one, two, or all – to vary play and to increase the decision-making and difficulty, resulting in a very flexible game with a high replay value. ",//cf.geekdo-images.com/images/pic2592064.jpg,4,60,10,2,60,Fresco: Big Box,60,//cf.geekdo-images.com/images/pic2592064_t.jpg,2014,Oliver Schlemmer,Renaissance,"Fresco,Fresco: Expansion Module 7 – The Scrolls,Fresco: Expansion Modules 4, 5 and 6,Fresco: Expansion Modules 8, 9 and 10,Fresco: The Bishop's Favor","Wolfgang Panning,Marco Ruskowski,Marcel Süßelbeck",NA,"Crowdfunding: Kickstarter,Queen Big Box Series,Visual Arts: Painting","Action / Movement Programming,Set Collection,Simultaneous Action Selection,Worker Placement",Queen Games,7.81831,874 139992,"Game description from the publisher: Kaosball is a new kind of fantasy sports game, combining rugby-style passing finesse and first person shooter domination-style scoring. The result is a tense game of skill, bluffing, luck, and lethal brutality like you've never played before! Brought to you by acclaimed designer Eric M. Lang, Kaosball uses exciting card-based play mechanisms to put players in the role of a coach, managing their unique, game-altering team from scrimmage to sudden death period to outscore their opponents. Players need to balance scoring and killing their opponents, using powerful cheating effects all the while – as long as you have the money to pay off the ref. No two matches will play the same! Kaosball includes multiple modes of play: traditional head-to-head, partnerships-based alliances, and "Maximum Kaos" three- or four-player mode; 30-60 exhibition games complete with a pregame draft for ringers and team upgrades; and league play with up to eight players and upgrades that stay in place from game to game, creating a unique sense of progression. ",//cf.geekdo-images.com/images/pic1602925.jpg,4,60,14,2,30,Kaosball: The Fantasy Sport of Total Domination,60,//cf.geekdo-images.com/images/pic1602925_t.jpg,2014,"Andrea Cofrancesco,Mathieu Harlaut","Miniatures,Sports",NA,Eric M. Lang,"Kaosball: League Pack,Kaosball: Ringer – Apocalypse and Hoots Mon,Kaosball: Ringer – Biru Biru & Scrag,Kaosball: Ringer – Gabe,Kaosball: Ringer – Gangsta Z,Kaosball: Ringer – Gnome Mercy and Footie,Kaosball: Ringer – Gojira,Kaosball: Ringer – Kongbad,Kaosball: Ringer – Kutulu,Kaosball: Ringer – M.A.Z.E.,Kaosball: Ringer – Mr. Awesome,Kaosball: Ringer – Nibbles and Dis Assemble,Kaosball: Ringer – Rumblefist,Kaosball: Ringer – The Patriot,Kaosball: Ringer – The Warrior,Kaosball: Ringer – Tycho,Kaosball: Ringer – Zorra,Kaosball: Team – Asgard Valkyries,Kaosball: Team – Boomtown Cowboys,Kaosball: Team – Bridgetown Trolls,Kaosball: Team – Felinia Hellcats,Kaosball: Team – Malltown Zombies,Kaosball: Team – Moonshire Lycanthropes,Kaosball: Team – New Edo Samurai,Kaosball: Team – New Victoria Klockwerks,Kaosball: Team – Port Royale Pirates,Kaosball: Team – Salem Warlocks,Kaosball: Team – Samaria Barbarians,Kaosball: Team – Shadowvale Ninjas,Kaosball: Team – St. Cloud Paragons,Kaosball: Team – Worstshire Goblins","Crowdfunding: Kickstarter,Fantasy Sports,Kaosball","Area Control / Area Influence,Auction/Bidding,Hand Management,Partnerships,Variable Player Powers","CMON Limited,Spaghetti Western Games",7.01163,528 139993,"In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game. Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements. By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board. Each game, players will use a random set of Kingdom Builder cards, special actions, and terrain sectors to build the map! Kingdom Builder: Big Box ramps up this variability by including all expansions to date, ensuring you'll never play the same game twice! ",//cf.geekdo-images.com/images/pic1948378.jpg,5,45,8,2,45,Kingdom Builder: Big Box,45,//cf.geekdo-images.com/images/pic1948378_t.jpg,2014,"Michael Schacht,Oliver Schlemmer","Medieval,Territory Building","Kingdom Builder,Kingdom Builder: Capitol,Kingdom Builder: Caves,Kingdom Builder: Crossroads,Kingdom Builder: Nomads",Donald X. Vaccarino,"Kingdom Builder: Harvest,Kingdom Builder: Marshlands,Kingdom Builder: The Island","Crowdfunding: Kickstarter,Kingdom Builder,Queen Big Box Series","Area Control / Area Influence,Area Enclosure,Grid Movement,Modular Board,Route/Network Building",Queen Games,7.68927,620 140068,"In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers—the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? In Galaxy Trucker, players will frantically race to build a space-worthy space ship, simultaneously grabbing tiles from a pile of parts in the center of the table. Players can add engines, phasers, crew modules, cargo modules, shields, and all sorts of parts to their ship. Once players finish building their ships, they launch into space. One at a time, cards are revealed showing a current event in the flight mission. You'll encounter good things, such as planets full of goods to load, abandoned space ships to commandeer, and decidedly less good things, such as space pirates and asteroid fields. The player best able to survive the rigors of these flights (it's not easy, as your ship will repeatedly be tested in its ability to not fall apart) while also earning the most cash will earn the title of Galaxy Trucker. Galaxy Trucker: Anniversary Edition is a special release of Galaxy Trucker which includes all expansions to date. Experienced galaxy truckers will appreciate the increased difficulty (sometimes bordering on insane!) the expansions can provide, while even less experienced truckers will appreciate the game-to-game variety the expansions afford. ",//cf.geekdo-images.com/images/pic1575124.jpg,5,120,10,2,60,Galaxy Trucker: Anniversary Edition,120,//cf.geekdo-images.com/images/pic1575124_t.jpg,2012,Radim Pech,"Real-time,Science Fiction,Space Exploration,Transportation","Galaxy Trucker,Galaxy Trucker: Another Big Expansion,Galaxy Trucker: Bonus Cards,Galaxy Trucker: Even-Steven Cards,Galaxy Trucker: Rough Road Ahead,Galaxy Trucker: The Big Expansion",Vlaada Chvátil,"Galaxy Trucker: Latest Models,Galaxy Trucker: Missions",NA,"Dice Rolling,Memory,Tile Placement","Czech Games Edition,Heidelberger Spieleverlag,IELLO,Rio Grande Games",8.27144,2300 140101,"Fantasy Frontier is a fantasy board game of airships and exploration for 2 to 4 players with a playing time of 45 to 90 minutes. Each player controls a unique airship with a crew of pioneers. Players manage the actions of these pioneers each turn in an effort to scout the land, gather resources, construct townships, and even battle it out in aerial combat. Creating geographic patterns via tile placement, the players will develop a new world each time they play. Players compete to be the first to score the required number of victory points to win the game. Points are scored by building townships, completing geographic patterns, and fighting their rivals in airship battles! Every turn, players must carefully manage the actions of five workers, which can be assigned the following tasks: Piloting the Airship - Moving their airship token around the board. Research & Development - Drawing map cards with geographic patterns and discovering development cards to improve their airships. Scouting the Land - Drawing terrain tiles to place on the map to expand the community game board. Gathering Resources - Landing the airship and exiting the workers to collect food, wood, stone and gold, with these resources being used to improve the performance of workers and to build townships. Construct a Township - Landing the airship and disembarking the workers to build a township, which provides a reoccurring resource stream and is worth victory points. Aerial Combat - Engaging in airship battles with other players to slow their progress and potentially score victory points. Repair Ship Damage - Repairing the damage taken in battle. Fantasy Frontier is a unique gaming experience, blending a peaceful Euro play-style with the optional take-that element of combat, creating a game unlike any other. ",//cf.geekdo-images.com/images/pic1756791.jpg,4,60,13,2,60,Fantasy Frontier,60,//cf.geekdo-images.com/images/pic1756791_t.jpg,2014,"Darrell Louder,Naomi Robinson","Exploration,Fantasy,Medieval",NA,Michael Coe,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Modular Board,Pattern Building,Tile Placement,Worker Placement",Gamelyn Games,6.48065,201 140125,"Fallen is a two-player card and dice game with fast and challenging game play, gorgeous art, and plenty of re-playability all wrapped up in an ever-changing story. One player chooses a Hero to delve deep within a dungeon, seeking the ultimate evil that waits below. Play as Seroth the Pit Fighter and fight to win at any cost, Merace the Sorceress and cast devastating spells, or Ranek the Thief striking from the shadows. Every Hero comes with a unique character card depicting the hero and the special abilities and proficiencies of that particular character. Each hero also comes with nine unique skills to choose from which are divided into three skill trees catering to a particular proficiency. Ten signature Power cards also come with each hero, giving them special abilities that are themed to their style of play. The second player takes on the role of the Dungeon Lord, summoning vile creatures and ancient spells to defeat the Hero. Play as the Archivist of Souls weaving dark spells that plague the hero, the Forge Master, part wizard and part machine, filling the dungeon corridors with horribly augmented monstrosities, or as Krogarn the Ogre king sending your primal horde and spirit magic to hunt down the adventurer. Similar to the Hero, the Dungeon Lord has a character card that depicts the chosen form as well as showing the special abilities used by that character. In addition, ten signature Power cards come with each Dungeon Lord that are specific to style of villainy. Unique Story cards bring the dungeons of Fallen to life. These cards deliver an immersive dungeon experience for players new to gaming, yet have deeper mechanics to keep even die-hard players on their toes. After adventuring through the dungeon, the Hero and Dungeon Lord clash in an epic battle between good and evil. The challenges are fast and furious as cards are played and custom dice are rolled. This is the game of Fallen. Featuring - Play as one of three legendary Heroes OR play as one of three sinister Dungeon Lords - Custom dice - Story cards that drive the action - Customizable Heroes - A full dungeon experience in 90 minutes ",//cf.geekdo-images.com/images/pic1667550.png,2,90,14,2,90,Fallen,90,//cf.geekdo-images.com/images/pic1667550_t.png,2014,"Edward Boberg,Jeff Brown (II),Simon Buckroyd,Joshua Calloway,CubeArt,Giorgio De Michele,Tugsbayar Jamts,Michael Mowat,Zagladko Sergei Petrovich","Card Game,Dice,Exploration,Fantasy",Fallen: Kickstarter Edition,"Tom W. Green, III,Stephen C. Smith","Fallen: Cataclysm Adventure Pack,Fallen: Cursed Sands,Fallen: Dark Tower Adventure Pack,Fallen: Depths of the Glarr,Fallen: Outlands Bonus Pack,Fallen: Ruined Stronghold Adventure Pack,Fallen: Underworld Adventure Pack",Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Storytelling",Watchtower Games,8.18088,409 140135,"Small World's Designer Edition is a spare-no-expense version of Small World the board game; this version of the game is true to Philippe Keyaerts' original wooden prototype. The Designer Edition will feature: - 307 deluxe wooden tokens covering all races from the base game and its Cursed!, Grand Dames and Be Not Afraid expansions + the Lost Tribes - each race comes in its own individual, lavishly illustrated box - the banners, special powers and markers that complement the deluxe tokens will all be heat-printed on wood, matching the tokens neatly - the victory coins will all be distinctive metal coins specially forged for Small World - the maps will be super-sized copies of Small World's 2-5 player maps, and include a new 6 player map specially designed by Philippe Keyaerts - the Dragon, the Catapult, the 2 Heroes will all be represented by custom resin miniatures - the new "Pocket Encyclopedia" from the Kickstarter campaign The copy purchased by Kickstarter backers will also include a deluxe wooden version of the 3 new Races & Special Powers in the Kickstarter Backers Bonus Pack as well as an engraved plaque. The Designer Edition is a true collector's edition. There was a single production run made, with only a limited number of copies for the retail channel. ",//cf.geekdo-images.com/images/pic2270432.jpg,6,80,8,2,40,Small World Designer Edition,80,//cf.geekdo-images.com/images/pic2270432_t.jpg,2015,"Miguel Coimbra,Cyrille Daujean","Civilization,Fantasy,Territory Building","Small World,Small World: 6 Player Board,Small World: Be Not Afraid...,Small World: Cursed!,Small World: Grand Dames of Small World,Small World: Royal Bonus",Philippe Keyaerts,NA,"Crowdfunding: Kickstarter,Small World","Area Control / Area Influence,Area Movement,Dice Rolling,Variable Player Powers",Days of Wonder,9.00392,180 140163,"Pandánte is a gambling game played by the Pandas of the Pandalands in the Fantasy Strike universe. In this game, lying is okay. (Humans use the softer term "bluffing".) You can lie about which abilities you have access to, and you can lie about whether your cards are strong enough to win the pot! And if you win a pot by lying, you gain the favor of a Panda Lord. Be careful, though, because other players can call you out on your lies for fun and profit. Each round (called a "gambit"), players try to build the best hand they can from their two private cards and five community cards, similar to gameplay in Texas Hold'em Poker. Over the course of a gambit, players bet several times while making claims about how good their hands are and using abilities to influence the game. Each suit gives access to a different ability and if you don't have the one you need, just lie about it and hope you get away with it. You can play Pandánte as a social game with a definite win condition and no player elimination, or you can play it as an ongoing gambling game in which players are eliminated when they lose their money, like in Poker. You could even play with real money if you're Panda enough. ",//cf.geekdo-images.com/images/pic1794021.jpg,6,30,13,2,30,Pandánte,30,//cf.geekdo-images.com/images/pic1794021_t.jpg,2014,Jeannie Lee,"Bluffing,Card Game,Print & Play",Pandánte (Second Edition),David Sirlin,Pandánte: Light & Dark,"Animals: Pandas,Crowdfunding: Kickstarter,Fantasy Strike,Poker","Betting/Wagering,Variable Player Powers",Sirlin Games,6.55618,229 140172,"Welcome to PELICAN BAY! An exotic island world grows turn by turn under the warm sun – with water, beaches and tropical forests. How to play By placing tiles we enlarge the exotic paradise step by step. Who enlarges areas skillfully and is able to close as many areas as possible to attract blue pelicans has the best chances of winning. The sun discs offer interesting blockade possibilities. ",//cf.geekdo-images.com/images/pic1608447.jpg,4,50,10,2,40,Pelican Bay,50,//cf.geekdo-images.com/images/pic1608447_t.jpg,2013,Rolf Vogt,"Abstract Strategy,Animals,Territory Building",NA,Jacques Zeimet,NA,"Admin: Better Description Needed!,Tropical theme","Modular Board,Pattern Building,Tile Placement","Drei Hasen in der Abendsonne,Trefl",5.86468,126 140179,"'De Poorters van Nieuwstad' originated from a unique collaboration between a group of about 3000 gamers and 999Games-lovers. Through the project, called "The Perfect Game", we have tried to create a perfect game. So, everyone could vote for: the game system, duration of the game, number of players, concept, title and artwork. The gamers decided upon the elements and the basis. On this basis, people could send in games concepts, add from those, Tycho van den Broek emerged as the winner. 999Games has developed the concept and the wishes of the voters into a complete game! In this exciting board game, players found a new city. This develops through the construction of new buildings, growing the number of Burghers ("Poorters") that live there. As prosperity increases, the Burghers replace the surrounding forest wuth green pastures and waving fields of grain. In the city, stately mansions are erected and is worked at the City Hall, the Hospice and other community buildings. On your turn, you always choose a character, such as the Lumberjack or the Sheriff. THen, all players can perform this character's action. You get a privilege added to this action. You can earn points by placing buildings and selling much needed food. The game includes different specialists such as the Baker, the Fishmonger and the Tavern. As a result, there are infinitely many strategic options. But the Middle Ages were certainly not free of hazards such as crime, wolves plague and the Black Death, which may appear through the playing of cards. If you are the first to score 30 points, you win the game. ",//cf.geekdo-images.com/images/pic1608769.png,4,60,12,2,60,De Poorters van Nieuwstad,60,//cf.geekdo-images.com/images/pic1608769_t.png,2013,"Rogier van de Beek,Tycho van den Broek","Economic,Industry / Manufacturing,Medieval",NA,Tycho van den Broek,NA,NA,Variable Phase Order,999 Games,6.02459,109 140236,"Convert is a two player abstract strategy board game. Two opposing players each have a set of 10 differently shaped wooden blocks that are played on a 4x4 board with alternating black and white squares. By manipulating pieces to fit on the board, as well as with each other, players attempt to score rows of four while claiming spaces on the board by converting them to their color. When a player's piece completes a row of four squares, that player scores one point. When all pieces are played, or when neither player can play a piece, players add the points they scored during game-play to the amount of squares they have claimed on the board. The player with the most points at the end of the game is the winner. Microbadges Convert fan ",//cf.geekdo-images.com/images/pic1943204.jpg,2,10,6,2,10,Convert,10,//cf.geekdo-images.com/images/pic1943204_t.jpg,2014,Ian Reed,"Abstract Strategy,Puzzle",NA,Ian Reed,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Pattern Building,Tile Placement",Yodeo Games,7.28632,76 140271,"Maximum Throwdown pits up to six players against one another in a battle royale of card-throwing action. Each player has an individual deck of cards, and they take turns throwing the cards onto a shared playing area to try to cover up the icons of opponents' cards while keeping their own icons visible. On each turn, you draw one card from your deck and throw one card – but if you have the right icons in play, you'll draw more cards, throw more cards, steal cards from opponents and dump them in the gutter, break free of the shared playing space in order to keep from being covered, and – perhaps most important of all – score points each turn you have enough visible icons in play. After all the cards have been tossed, whoever has the most points wins! ",//cf.geekdo-images.com/images/pic1609483.jpg,6,30,12,2,30,Maximum Throwdown,30,//cf.geekdo-images.com/images/pic1609483_t.jpg,2013,John Goodenough,"Action / Dexterity,Card Game",NA,Jason Tagmire,NA,AEG: Pocket Game,Take That,Alderac Entertainment Group (AEG),5.68155,387 140279,"Clacks: A Discworld Board Game is based on the "Clacks" semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett's novel Going Postal. Using a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly "volunteered" Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua. Play against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children's introductory game. ",//cf.geekdo-images.com/images/pic2475036.jpg,4,0,8,1,30,Clacks: A Discworld Board Game,0,//cf.geekdo-images.com/images/pic2475036_t.jpg,2015,Amber Grundy,Novel-based,NA,"Leonard Boyd,David Brashaw",NA,Discworld Games,"Action Point Allowance System,Co-operative Play,Pattern Building,Pattern Recognition,Take That","Backspindle Games Ltd.,PHALANX",6.38149,181 140314,"High Heavens sets the players in the clouds, fighting for ultimate power above the earth. High Heavens is a two player, tactical strategy game played on a hex grid, pitting Norse gods against Greek gods. The game is won when either all 12 gods in an entire pantheon is wiped out, or when Asgard or Mt. Olympus is destroyed. Players draw five cards every turn and then are allowed 3 actions. These actions can include Invoking a god, Moving, Attacking, playing a Divine Power card, using a god's Special Ability or Acquiring a dropped bonus chip. Red chips are stacked under each character to represent that characters health. Modifiers such as Attack Bonus, Armor, or Disabled are also represented by different colored chips. No two gods are alike, and their actions and abilities closely correlate to the mythology they were derived from. The luck of the cards you draw forces you to change your strategy from game to game. There is no reshuffling when you are out of cards, so once a god is dead, they're dead. Game play takes about a half an hour to an hour, depending on the players' skill, luck of the draw and the strategies used. Created by award-winning video game industry veteran Ryan Lesser (Guitar Hero, Rock Band, Beatles:Rock Band, Dance Central...), High Heavens is a 2-player, expandable board game that utilizes lessons learned from 15 years of video game creation and a lifetime of playing board games. ",//cf.geekdo-images.com/images/pic3021854.png,4,75,8,2,30,High Heavens,75,//cf.geekdo-images.com/images/pic3021854_t.png,2015,"Ryan Lesser,Sean Andrew ""Muttonhead"" Murray","Card Game,Fighting,Miniatures,Mythology,Wargame",NA,Ryan Lesser,"High Heavens: Bloodied Expansion,High Heavens: Egyptian Expansion,High Heavens: Terrain Expansion,High Heavens: Valkyrie & Medusa Expansion",Crowdfunding: Kickstarter,"Action Point Allowance System,Grid Movement,Hand Management",(Self-Published),7.86385,65 140343,"The ancient manuscripts talk about a Leviathan, a huge creature lying on the silt bed of the lagoon on whose back the city has its foundations. All manuscripts agree on its eternal sleep and they all tell that the beast will wake up one day, shaking the city from its muddy roots, smashing the vitrified stilts on which the city stands, and crashing it into the seething sea where the monster will rise. The ancients say, however, that there will be signs; it is written that the Venetians will feel the tremors, that they would therefore save themselves from the monster, who will recover his freedom by plunging into the waves a deserted city. But there were no signs. What ancients did not know is that the Leviathan is not alive. For centuries, the city lived and prospered on the back of a corpse. That corpse, though, is now awakening – and with it the dead arise from the lagoon... In the cooperative game Carnival Zombie, players lead a group of characters who are fleeing on terra firma from the terror that has emerged from the lagoon of Venice. This group of characters must make its way through hordes of rotting "Infected" to leave the city, and players need to rush as the Leviathan upon which the foundations of Venice were built is awakening. Thus, it's only a matter of time before the city sinks in the dark waters of the lagoon. Each game is divided into several nights and days. During the nights, players hide in trenches behind the barricades to resist the attacks of the Infected. During the day, players move through the city, which is shaken by tremors. The Infected are drawn by the groans of the Leviathan in the abyss to help their master free itself from the rotting stilts that nail it to the silt bed. Players have several ways to get out of town, but little time to do it – and their path is hindered by the bosses, the most implacable servants of the Leviathan. If the players do make it out, they can assess their skills – and set a goal for next time – by counting the points scored during the game. ",//cf.geekdo-images.com/images/pic1616173.jpg,6,120,12,1,120,Carnival Zombie,120,//cf.geekdo-images.com/images/pic1616173_t.jpg,2013,Jocularis,"Action / Dexterity,Horror,Renaissance,Zombies",NA,Matteo Santus,NA,Cities: Venice,"Action / Movement Programming,Action Point Allowance System,Area Movement,Co-operative Play,Point to Point Movement,Variable Player Powers","Albe Pavo,Raven Distribution",7.25798,628 140386,"Game description from the publisher: In Assassin's Creed: Arena – based on the Assassin's Creed video game series from Ubisoft – players compete to uncover the best targets for assassination, but before you can go in for the kill, sometimes you have to deal with pesky guards as well as your opponents. Players will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages his cards will have the best chance at victory. At the start of each player's turn, he draws an Event card, which can spawn new targets in the outer city, move guards, or allow you to find a tunnel to another section of the city. Moving guards is a great way to get them away from you and place them near your opponents. Targets cannot be assassinated while a guard is nearby, but fortunately the guards can be dispatched if need be. Cards in hand drive the action, but they are also your hit points. If you run out of cards in hand, you die — but just like in a video game, you will soon respawn at your starting area. Moving and attacking targets (or your fellow players) requires playing cards, so doing too much all at once can be risky. Couple that with trying to avoid the guards and you are in for a tension-filled game of cat-and-mouse. To replenish your hand, complete objectives on your movement cards or hide. Hiding in the outer city is easy and grants you lots of extra cards. When you enter the merchant district or the area around the palace, there just aren’t as many places to hide and you will not draw many cards. Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement. Do you save your best cards for movement or to go in for the kill? He who risks the most has the chance for the most reward! ",//cf.geekdo-images.com/images/pic1896007.jpg,4,30,15,2,30,Assassin's Creed: Arena,30,//cf.geekdo-images.com/images/pic1896007_t.jpg,2014,NA,Video Game Theme,NA,Matt Hyra,NA,NA,"Hand Management,Pick-up and Deliver",Cryptozoic Entertainment,5.6676,125 140457,"A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects. You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you... Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them! More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands... ",//cf.geekdo-images.com/images/pic1616566.jpg,12,60,8,3,30,Ultimate Werewolf: Inquisition,60,//cf.geekdo-images.com/images/pic1616566_t.jpg,2013,Sanjana Baijnath,"Deduction,Horror,Murder/Mystery",NA,Legend Dan Hoffman,Ultimate Werewolf: Inquisition – Full Moon,Werewolf / Mafia,"Partnerships,Role Playing,Variable Player Powers,Voting","Arclight,Bézier Games, Inc.,Pegasus Spiele",6.63747,720 140468,"All your life all you've wanted was to have the best, the biggest, and the most awesome tick collection in the world. With You Suck, that dream is close to becoming a reality. Using a suited deck, you and your opponents will play cards onto seven different ticks, each with a unique power. Take advantage of these powers to ensure that you'll match your bid and capture even more ticks. You'll score points for bidding correctly and for capturing special bonus point ticks! That's right – it's a tick-taking game, a close cousin of "trick-taking" games, but oh-so-much better because it has cute ticks. And it's more fun. ",//cf.geekdo-images.com/images/pic1620212.jpg,6,30,8,2,30,You Suck,30,//cf.geekdo-images.com/images/pic1620212_t.jpg,2013,"Ted Alspach,Dustin Evans","Animals,Card Game,Humor",NA,Ted Alspach,NA,NA,"Trick-taking,Variable Player Powers","Bézier Games, Inc.",5.99862,109 140519,"Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss. A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions. Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant. Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all. Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game. Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter. ",//cf.geekdo-images.com/images/pic1721040.jpg,5,120,12,2,120,Myth,120,//cf.geekdo-images.com/images/pic1721040_t.jpg,2014,Keith Lowe,"Adventure,Fantasy,Miniatures",NA,"Brian Shotton,Kenny Sims","MERCS: Recon – Blood Contagion,Myth: 'Who Brought Jokerman?' Promo,Myth: Agents of Darkness,Myth: Blackwall Warrens,Myth: Bones Expansion Boss,Myth: Crawlers Minion Pack,Myth: Etrus the Last Mini Boss,Myth: Gotta Get Those Ducats Promo,Myth: Grubbers Minion Pack,Myth: IA, The Foundation Boss,Myth: Iao Captain Pack,Myth: Iathi Minion Pack,Myth: Items Expansion I,Myth: Kickstarter Exclusive Rewards,Myth: MERCS Recon Kickstarter Rewards,Myth: Muckers Captain Pack,Myth: Orcneas, Master of Masters Expansion Boss,Myth: Quest Expansion 1,Myth: Quest Expansion 2,Myth: Rath Captain Pack,Myth: Shamblers Minion Pack,Myth: Shores of Kanis,Myth: Skald Heroes,Myth: Slaughterfield Supplement Pack,Myth: Soulless Captain Pack,Myth: Spriggan Hero,Myth: Stalkers Captain Pack,Myth: Sycleech Captain Pack,Myth: Sycline Minion Pack,Myth: Syclopt Boss,Myth: Tailless Minion Pack,Myth: The Rat King Expansion Boss,Myth: Think About the Future,Myth: Twilight Knight Mini Boss,Myth: Urulok the Young Boss","Campaign Games,Crowdfunding: Kickstarter,Myth","Co-operative Play,Dice Rolling,Grid Movement,Hand Management,Variable Phase Order,Variable Player Powers","MegaCon Games,Heidelberger Spieleverlag,Ulisses Spiele",6.78217,1328 140524,"The Daedalus Sentence is a cooperative escape game that challenges players to use limited actions and effective communication in order to flee from their captors and escape a dangerous and ever-changing prison. Use your actions to explore your surroundings, overcome guards, or change the layout of the prison itself - just be careful that the moves you make to save yourself don't doom a teammate! In the year 2083, an alien race known as the Loctae descended on planet Earth, killing billions and capturing and containing the few million that remained. The survivors were sent to locations throughout the galaxy, to work as slaves or as subjects for genetic experiments. The most infamous of these locations, known as the Hive, is a Loctae space station orbiting Ganymede. Here, prisoners are harvested for their genetic material, which is used by the Loctae to make genetic hybrids engineered for aptitude in any skill the Loctae require. A few have tried to escape, but none have succeeded. Those who are not lost in the station's labyrinthine halls are recaptured by the station's guards and then moved to the front of the list of those who are to be processed. The failed escapees blabber about the twisted and spliced creatures that roam the corridors of the maze, as if they were in the Labyrinth of King Minos. The remaining survivors now call their plight "The Daedalus Sentence", a grim tribute to the facility's designer. As the months in The Hive wear on, fewer and fewer prisoners remain. Fearing their subjects would run out before their experiments were completed, the Loctae have confined the remaining prisoners in regenerative pods, so that the organs and marrow taken from the prisoners will regenerate with time. Though expensive, this set up was proving successful for the Loctae until a rogue meteor struck the station, damaging the ship's AI and releasing the bonds that kept the prisoners contained. Now the prisoners have a chance, likely the last one they'll ever have, to brave the halls of The Hive and escape to freedom. The main feature of the game is its rotating board. The board has four rotating rings, with players starting in the center prison cells and making their way to the outer ring, where they must find the final exit to make their escape. When players start the game, the entire board will be hidden. As they move from the start location, they need to spend actions to flip over tiles in order to discover the layout of each ring. Their main objective is to find the gate to the next ring, but as they explore they will discover tiles both beneficial and perilous. The tiles may allow them to influence the movement of enemies or the maze itself, but they may also spawn additional enemies that will hunt for the players until subdued. If the players can make their way through all four rings, find the final exit, and escape together, they win! Enemies will spawn throughout the course of the game, both as the result of exploring tiles and from drawn cards. Unlike many card-driven games however, the players have a glimpse into their future by way of the Theseus Device, which holds eight cards that determine how the rings and enemies will move in coming rounds. All eight cards start hidden, but through die rolls (and cards played from the hands of players in case of emergency), players see some of the cards to come. This allows for careful planning, as players try to anticipate how rings will line up in future rounds, as well as making sure they are not caught in the patrol of any passing enemies. When the game starts, only two cards will be activated per round, but as the players breach additional rings, the number of cards that will activate increases. When playing the recommended timed game difficulty enhancer, this leads to a frantic rush as players try to evade enemies and find the exit while planning ahead for the next activation sequence. The Daedalus Sentence is designed to be played at a variety of difficulty levels, and players can mix-and-match the optional difficulty enhancers to achieve the perfect intensity level for their group. In addition to a four player co-op game, The Daedalus Sentence can also be played one-versus-all, with a player taking the role of the labyrinth and its minions. ",//cf.geekdo-images.com/images/pic2942209.png,4,60,10,1,45,The Daedalus Sentence,60,//cf.geekdo-images.com/images/pic2942209_t.png,2016,NA,"Adventure,Science Fiction",NA,"Tom Bleys,Ian Van Gemeren,Bart Waeterschoot",NA,Admin: Unreleased Games,"Action Point Allowance System,Co-operative Play,Hand Management,Simultaneous Action Selection",Eagle-Gryphon Games,6.89403,134 140535,"Koryŏ is a game based on an uchronian and politico-steampunk universe. Each turn, players simultaneously choose a family of politician from their hand, and play as many cards of this family as they have and wish to. Each family has a value ranging from 1 to 9, which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game. A game lasts exactly eight turns, and on each turn a family grants its specific power to the player controlling it. Thus, efficient handling of these powers is the key to success! While their influence increases turn by turn due to the number of authorized cards in their council, the number of cards drawn each turn dwindles, making choices all the more difficult. ",//cf.geekdo-images.com/images/pic1858262.jpg,4,20,13,2,10,Koryŏ,20,//cf.geekdo-images.com/images/pic1858262_t.jpg,2013,"Stéphane Gantiez,Ian Parovel",Card Game,NA,Gun-Hee Kim,NA,Steampunk,"Set Collection,Simultaneous Action Selection","Asmodee,Hobby World,Moonster Games,Portal Games",6.81017,1165 140594,"Word Whimsy is a party game that uses "prompt cards" to set the theme for each round, such as "Good Name for a Metal Band" or "Most Likely to Win in a Fight". Players then use word cards to build a title or phrase that fits the theme. One player is the judge and awards points to the best entry. ",//cf.geekdo-images.com/images/pic1639505.jpg,7,45,15,2,30,Word Whimsy,45,//cf.geekdo-images.com/images/pic1639505_t.jpg,2013,Robb Mommaerts,Party Game,NA,Ben Stoll,Word Whimsy Bonus Cards,NA,NA,"Cryptozoic Entertainment,Renegade Game Studios",7.015,70 140600,"Cannon smoke drifts heavily across your bow, obscuring your view of the battle strewn across the seascape. Several ships are locked in a fight for naval supremacy. Sailors climb the rigging as you command your pilot to steer windward, taking the weather gage on the closest ship- gaining superior position. As your gunners open fire with cannon, you call out to your marines to prepare for boarding! Scalawag! is a competitive card game for 3-8 players. Each player is the captain of their own warship with the goal of eliminating all other players (or teams during Allegiance Play). Game play consists of a player issuing one Captain’s Order each turn, generally allowing them to either gather additional Compass Points (the game currency) or spend Compass Points to attack their opponents. Players support their Captain’s Orders by declaring Crew. As a player’s Crew Cards are kept hidden from others and bluffing is allowed, knowing when to bluff and when to call a bluff (by calling out Scalawag!) is an important element to successful play. ",//cf.geekdo-images.com/images/pic1616021.jpg,8,40,13,3,15,Scalawag!,40,//cf.geekdo-images.com/images/pic1616021_t.jpg,2014,"Peter Gifford,Jeffrey Thompson","Bluffing,Card Game,Deduction,Fighting,Nautical,Pirates",NA,Steve Nix,Scalawag! Duels at Sea,Crowdfunding: Kickstarter,"Hand Management,Partnerships,Player Elimination,Variable Player Powers",Troubadour Games,6.20983,60 140603,"Game description from the publisher: Return to a bustling Plymouth Harbor in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main in search of fame and fortune! As captains, players will have to plan their missions and provision their ships accordingly. Francis Drake is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Many tough decisions must be made before each voyage: How many crew members, guns, and trade goods will be needed? What supplies will be needed to reach deep into the Caribbean? Will a stronger galleon be needed to attack the treasure fleets? Can special charts from the Spanish Admiral and Governor help? Will the Queen or rich investors back the voyage? What information can the informer give? Will Drake himself be available to guide the voyage? Who will get the use of the Golden Hind? Each new voyage has its own challenges to overcome, but the captured gold, silver, and jewels should greatly please the Queen. Get ready for the voyage of a lifetime! ",//cf.geekdo-images.com/images/pic1616979.jpg,5,120,14,3,90,Francis Drake,120,//cf.geekdo-images.com/images/pic1616979_t.jpg,2013,Franz Vohwinkel,"Bluffing,Exploration,Nautical,Pirates,Renaissance",NA,Peter Hawes,"Francis Drake: Montezuma's Legacy Expansion,Francis Drake: Spain's Revenge Expansion,Francis Drake: The Expansions",Crowdfunding: Kickstarter,"Dice Rolling,Press Your Luck,Secret Unit Deployment,Set Collection,Worker Placement","Kayal Games,Eagle-Gryphon Games,HUCH! & friends,Ystari Games",7.51176,3169 140612,"Game description from the publisher: The Hobbit: An Unexpected Journey is an exciting all-new co-operative game of adventure in which you join Bilbo Baggins and his thirteen Dwarven companions on their journey through the Lonelands and Misty Mountains, encountering Goblins, Trolls, and other dangers that seek to put an end to their adventures. Traverse your way through two boards, each more difficult than the last, with the goal of coming out alive and prepared for the dangers that lie ahead. Your accumulated points at the end of the game will be your team's mark for finding out how good of a Company you really are! The Hobbit: The Desolation of Smaug , although it is also a stand-alone game, can be used as an expansion to this game. ",//cf.geekdo-images.com/images/pic1909352.jpg,4,40,15,1,40,The Hobbit: An Unexpected Journey,40,//cf.geekdo-images.com/images/pic1909352_t.jpg,2013,NA,"Adventure,Dice,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Tolkien Games","Co-operative Play,Dice Rolling,Hand Management",Cryptozoic Entertainment,6.30664,280 140613,"It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler – visionaries now remembered for their passion to create, to progress, and to succeed. But this game is not about them, these giants of engineering. No, in Gear & Piston, you play one of the unsung heroes of history, an engineer of meagre means but great ambition, trying to build a prototype for picky investors seeking to profit from the future of transport. Will you make a name for yourself as an automotive pioneer, change the history of motorized transportation, and win the race that is Gear and Piston? With a lot of skill and a little luck, maybe. If nothing else, try not to blow yourself up in the process. In the game, each player builds an automobile prototype by taking actions in different locations. You may patent brand-new parts in the Patent Office, look for rejected, volatile pieces of machinery in the chaos of the Junk Yard, try to gain an edge through the Back Alley, and finally build your prototype in the Workshop. All this just to please the two investors who are doing the rounds of the different engineering outfits, and who will be evaluating your rickety mess of an automobile. Good timing, keeping an eye on your competitors, and even a dash of luck are all you need to succeed in this business. So grab a wrench, some elbow grease, and your wits, and put some gears and pistons together! ",//cf.geekdo-images.com/images/pic1886056.jpg,6,30,8,2,30,Gear & Piston,30,//cf.geekdo-images.com/images/pic1886056_t.jpg,2013,"Mateusz Bielski,Jukka Höysniemi,Kari J. Kallio,Konstantinos Kokkinis,Maciej Mutwil,Odysseas Stamoglou","Industry / Manufacturing,Transportation",NA,Jukka Höysniemi,"Gear & Piston: Engineer Assistants,Gear & Piston: Overheated,Gear & Piston: The Americans","Automotive,Crowdfunding: Kickstarter","Card Drafting,Hand Management,Set Collection,Tile Placement,Worker Placement",LudiCreations,5.92835,405 140620,"On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita. Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance. Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly with the historical background. Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial. ",//cf.geekdo-images.com/images/pic1902092.jpg,5,120,14,1,120,Lewis & Clark,120,//cf.geekdo-images.com/images/pic1902092_t.jpg,2013,Vincent Dutrait,"American West,Racing",NA,Cédrick Chaboussit,"Lewis & Clark: Bauza & Cathala,Lewis & Clark: Benjamin Bord,Lewis & Clark: Cédrick Chaboussit,Lewis & Clark: Martin Wallace,Lewis & Clark: Uwe Rosenberg","Solitaire Games,Tableau Building","Card Drafting,Deck / Pool Building,Hand Management,Point to Point Movement,Worker Placement","Ludonaute,Asmodee,Asterion Press,Heidelberger Spieleverlag,REBEL.pl,REXhry",7.59145,8686 140638,"The Walking Dead Board Game: The Best Defense is a cooperative board game in which players take on the roles of Rick, Glenn, Daryl, Michonne, and other characters. The Survivors must defend four key locations from Walkers – the Farm, the Prison, the Town and the Highway – in order to stay alive. The game board is assembled at random for each game, providing for variability in the locations; a 25-card resource deck – containing either Equipment, Allies, Food or Ammunition – is placed at random on one of the locations. Walkers and other calamities are triggered in different locations by a 48-card Event deck (every card is unique!), which players draw from each round. They must then figure out how to minimize the effects of these Events, using dice to resolve combat and determine the outcome of some events. Survivors can work together to combine their combat abilities or split up to cover more ground. If the Survivors don't clear the Walkers out of a location, they'll lose resources – and if any resource deck runs out, the players lose the game. Thus, players need to keep the Walkers at bay while not using up too many resources themselves. Unlike most cooperative games, The Walking Dead Board Game: The Best Defense includes a leadership role that a player can take for one or more rounds. Each player character has a unique leadership ability that provides a bonus while that character is in charge. The Walking Dead Board Game: The Best Defense includes two gameplay modes. In the "Beginner" mode, players share all information on their Event cards so that the leader and others can take everything happening in the game into consideration. In "Expert" mode, players may not share their Event cards, which means that leaders might make decisions that are detrimental to other players – but those players can defy the leader (for a cost) and make their own moves. Why would they do this? In addition to just trying to stay alive, each player has a secret "Ulterior Motive" card that specifies a mission for that player. If he completes that mission, then he earns a partial victory, even if the Survivors as a group would otherwise lose. The Ulterior Motive cards are recommended only for advanced players who like a bit of conflict in their co-operative games. ",//cf.geekdo-images.com/images/pic2454393.jpg,4,60,15,1,45,The Walking Dead Board Game: The Best Defense,60,//cf.geekdo-images.com/images/pic2454393_t.jpg,2013,NA,"Horror,Movies / TV / Radio theme,Zombies",NA,Matt Hyra,"The Walking Dead Board Game: The Best Defense – Event Promo Cards,The Walking Dead Board Game: The Best Defense – Woodbury Expansion","Movies: The Walking Dead,Solitaire Games","Co-operative Play,Modular Board,Variable Player Powers","Cryptozoic Entertainment,KOSMOS",6.21393,366 140682,"German occupied Poland, 1944. Beyond the reach of Allied intelligence and bomber commands, the Germans establish a secret facility, where a terrifying weapon is being tested. V-2, Hitler's Wunderwaffe, a ballistic missile able to wipe London from the map and win the war, bringing Britain to her knees. But the deepest secrets of German war technology are revealed by the UK's staunchest allies - the Poles... Czas Honoru: Operacja Most III – a.k.a. Days of Honor: Operation Wildhorn III – is a fast-paced, tactical card wargame for two players. The first player takes the role of the Polish commander. His goal is to collect fragments from rockets test-fired from the German missile base. The second player takes the role of the German commander and is trying to protect the secrets of the rocket testing area. The game lasts four turns. Each turn begins with a missile test, which scatters new fragments of the rocket in the peripheral area surrounding the testing ground. Players alternately take turns during which they place their units on the table and perform actions. Players use scouts to collect missile fragments, but they need to be protected by soldiers and partisans because enemy contact can lead to combat. These actions are supported by elite units: Polish Unseen and Silent commandos and German SS Stormtroopers, who are able to penetrate enemy lines. In addition, players build a network of command and support units, which allows them to effectively carry out their actions. Players also affect the course of the game during their opponent's moves, playing cards for immediate effects. And each side has a set of unique events, e.g., Germans can use their logistical advantages while Poles can hide, and even evacuate rocket fragments to England! To determine combat and exploration results, players each use a six-sided die, but they have many opportunities to modify the results, so a good plan should work even with bad luck. At the end of the game, the player with more rocket parts wins. This means the player successfully stole (Polish) or concealed (German) the secrets of the V-2 weapon. ",//cf.geekdo-images.com/images/pic1728638.jpg,2,30,12,2,30,Czas Honoru: Operacja Most III,30,//cf.geekdo-images.com/images/pic1728638_t.jpg,2013,NA,"Card Game,Wargame,World War II",NA,Michał Ozon,NA,NA,"Campaign / Battle Card Driven,Dice Rolling,Hand Management,Variable Player Powers","Diablos Polacos,PHALANX",6.55109,92 140693,"The party game Werewolf has been popular for many years, but now it's time to put the cat amongst the pigeons – or the fox amongst the chickens, anyway. In this new take on the classic format, Fox & Chicken sees players fighting for survival, striving for either a Vulpine Victory or Cheering Chickens. As the nights pass, more and more chickens will disappear from the henhouse. Thankfully, during the day the chickens can follow their suspicions and attempt to chase the foxes away. Will they be successful and get rid of their enemies, or are you just going to end up with a lot of fowl language? Fox & Chicken is easy to learn, fun to play, and beautiful to look at. With rules included for play with up to twenty people (and potentially even more!) it's a mix of action and accusations, chaotic and clever in equal parts. ",//cf.geekdo-images.com/images/pic1903817.jpg,41,20,8,7,20,Fox & Chicken,20,//cf.geekdo-images.com/images/pic1903817_t.jpg,2013,Stephanie Burrows Fox,"Bluffing,Deduction,Negotiation,Party Game",NA,Michael Fox (II),"Fox & Chicken Rooster Pack #1: Barn Wars,Fox & Chicken Rooster Pack #2: The Geek Pack,Fox & Chicken Rooster Pack #3: Awesomification","Animals: Chickens,Animals: Foxes,Crowdfunding: Kickstarter,Werewolf / Mafia","Memory,Player Elimination,Storytelling,Variable Player Powers,Voting","Bard Centrum Gier,HUCH! & friends,Sprocket Games",6.88929,56 140709,"In Alhambra, players are acquiring buildings to be placed within their Alhambra complex. On a player's turn, a player may take money from the open money market, purchase a building from the building market, or engage in construction and re-construction projects with buildings that have been placed in the player's reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn. Players with the most buildings in each of the six building types score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins. This particular box, The Family Box, comes also with The Vizier's Favor expansion and a Pro version of Granada game. The Vizier's Favor expansion adds 4 new modules to Alhambra: 1. The primary module is "The Vizier's Favor", which allows players to buy a building out of turn but has to be paid with exact amount. 2. "The Builders Huts" (Die Bauhütte) introduces a number of new tiles that only count in the scoring when other tiles of the same color are built next to them. Hut tiles are free, but their number is limited to three per player. 3. With the "The Currency Exchange" (Wechselstube), players can buy building tiles by mixing different currencies. 4. The fourth module is a set of bonus cards that are dealt to the players. Each of the tiles shows a particular building. If the matching building is part of your Alhambra, then the bonus card can be revealed and will count as another building of that category. About Granada, also called as Alhambra Advanced: it is a standalone game the players develop the city of Granada next to Sierra Nevada, where the famous Alhambra stands, by buying building tiles to construct the city which will earn the most victory points. Building tiles now have two sides and there are new building types for which the value is set during the game. ",//cf.geekdo-images.com/images/pic2269748.jpg,6,45,8,2,45,Alhambra: Family Box,45,//cf.geekdo-images.com/images/pic2269748_t.jpg,2011,"Jörg Asselborn,Jo Hartwig,Christof Tisch",City Building,"Alhambra,Alhambra: The Vizier's Favor,Granada",Dirk Henn,"Alhambra: The Falconers,Alhambra: The Thief's Turn,Alhambra: The Treasure Chamber","Alhambra,Queen Yellow Wave Box Series","Card Drafting,Hand Management,Pattern Building,Set Collection,Tile Placement",Queen Games,7.37144,369 140711,"In Carcassonne Big Box, players will find the basic game and nine expansions. This box is the gaming passport for Carcassonne fans old and new. The expansions can all be combined. Each of them is identified with a specific icon, making it easy to create the combinations you want to play, when you want to play them. Carcassonne Big Box, a universe to discover! Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. 2014-09-16: The goods token in Big Box 4 are larger than those released in the stand alone expansion Traders and Builders. ",//cf.geekdo-images.com/images/pic1774274.jpg,6,100,8,2,40,Carcassonne Big Box 4,100,//cf.geekdo-images.com/images/pic1774274_t.jpg,2012,Doris Matthäus,NA,"Carcassonne,Carcassonne: Corn Circles II,Carcassonne: Expansion 1 – Inns & Cathedrals,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: Mage & Witch,Carcassonne: The Ferries,Carcassonne: The Flying Machines,Carcassonne: The Gold Mines,Carcassonne: The Messengers,Carcassonne: The Robbers",Klaus-Jürgen Wrede,"Carcassonne: Bonusplättchen Spiel 2014,Carcassonne: Bonusplättchen Spiel 2015,Carcassonne: Bridges, Castles, and Bazaars,Carcassonne: Catapult,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: Expansion 5 – Abbey & Mayor,Carcassonne: King & Scout,Carcassonne: The Count of Carcassonne,Carcassonne: The Princess & the Dragon,Carcassonne: The River,Carcassonne: The River II",Carcassonne,Tile Placement,"999 Games,Bard Centrum Gier,Devir,Filosofia Éditions,Hans im Glück Verlags-GmbH,MINDOK,Swan Panasia Co., Ltd.,Z-Man Games",7.87135,837 140717,"Progress: Evolution of Technology is a card game about researching technologies. Each player takes his civilization from early antiquity and learns various technologies, moving progressively to the Middle Ages, the Industrial Revolution, and Modern Times and ending with today's Internet or Social Welfare. Unlike other civilization games, Progress focuses on a single aspect of civilization building: researching technologies that help a society advance. The 210 technology cards in the game are divided into three ages (Ancient, Middle Ages, Industrial) and three types (Military, Science and Culture). With every advancement on a path, you gain easier access to its more advanced technologies and you'll end up opening the door to the next age. Each tech card provides one bonus, which can vary from one extra knowledge to a larger hand size. Even though most tech cards in the game come in multiple copies (usually one per player), the key technologies occur less frequently, forcing players to specialize and granting them unique advantages. Every technology you research decreases the cost of up to three more advanced technologies, accelerating the race towards the end of the game. The game play is streamlined, with players usually taking two actions, thus making each turn short and ensuring that you use the time when the others are playing for planning rather than seeing it as downtime. ",//cf.geekdo-images.com/images/pic2042966.png,5,90,12,1,90,Progress: Evolution of Technology,90,//cf.geekdo-images.com/images/pic2042966_t.png,2014,"David J. Coffey,Kristi Harmon,David Szilagyi","Card Game,Civilization",NA,"Agnieszka Kopera,Andrei Novac","Progress: Industrial Revolution,Progress: Milestones,Progress: Personalities","Crowdfunding: Giochistarter,Crowdfunding: Kickstarter","Action Point Allowance System,Card Drafting,Hand Management","NSKN Games,Heidelberger Spieleverlag,Hobby World,Intrafin Games",6.64489,1383 140779,"Guardians Chronicles is a superhero-themed miniatures game in which you play as one of the members of the Liberty Patrol or as the group's archnemesis, Professor Skarov. To set up, the Skarov player arranges the nine double-sided game board tiles into a 3x3 grid, with his control room in the center space. Each player takes her character sheet, miniature and 7-10 action cards. These characters enter the grid on one of the side tiles and need to advance around the square – confronting minions and traps along the way – in order to achieve whatever objectives are in place for this game, such as thwarting a nuclear missile attack. Each turn, the hero players play 1-2 action cards; each card shows both a special power and modifiers to that hero's inherent statistics – movement, attack, defense and mental – and the played cards can be used for either the special power or the modifiers. Each hero player has four actions in a round, and the players can play in any order they wish; the actions are move across the base, attack an enemy, or use a special power on a played action card or the hero's character sheet. Professor Skarov then receives a number of action points based partially on the heroes' actions, and he uses these to activate himself, his minions, or his robots, with these figures also performing move, attack, or special power actions. As the players complete (or fail to complete) objectives, the newspapers report on who did what, and the sum of those reports determine who comes out on top. ",//cf.geekdo-images.com/images/pic1638487.jpg,5,75,14,2,75,Guardians' Chronicles,75,//cf.geekdo-images.com/images/pic1638487_t.jpg,2014,"Julien Carette,Nicolas Fructus,Sylvain Guinebaud,Sébastien Lamirand,Louis,Anne Rouvin","Comic Book / Strip,Miniatures,Science Fiction",NA,Frédérick Condette,"Guardians Chronicles: Kickstarter Exclusive Additions,Guardians' Chronicles: Night Squad,Guardians' Chronicles: The Terror Trio,Guardians' Chronicles: True King of Atlantis","Crowdfunding: Kickstarter,Superheroes","Co-operative Play,Deck / Pool Building,Dice Rolling,Grid Movement,Hand Management,Modular Board,Variable Player Powers","IELLO,The Red Joker",6.85935,122 140795,"Say Bye to the Villains – a.k.a., 成敗 ("Punishment") in Japanese – is a cooperative card game in which players share information in limited ways to collectively defeat a villain who has harmed people in some manner. Players can discard certain cards to learn hidden information about the villain, go through special training to increase their attack abilities, and take special actions from other cards in the game. ",//cf.geekdo-images.com/images/pic2038963.jpg,8,45,14,3,45,Say Bye to the Villains,45,//cf.geekdo-images.com/images/pic2038963_t.jpg,2012,Noboru Sugiura,Card Game,Big Game Night 2016,Seiji Kanai,NA,"AEG: Big in Japan,AEG: Pocket Game,Country: Japan,Ninja","Co-operative Play,Hand Management","Alderac Entertainment Group (AEG),Galápagos Jogos,Japon Brand,Kanai Factory",6.45515,472 140796,"Fluxx: The Board Game lives up to its card game namesake as this board game is all about change: changing rules, changing goals, and changing tiles on the board. Players start the game with their three pieces in the center of a 3x3 grid of tiles, with each tile divided into four spaces and each space showing an icon of some type (chocolate, sun, cookies, etc.) or an octagon or a portal. Players each start with three cards in hand, and the overall goal of the game is to collect 3-6 goal cards, with the exact number possibly changing during play. On a turn, a player draws one card, plays one card, then moves one space, with all of those values being subject to change during gameplay; depending on what's currently allowed by the rules, you can also use movement points to rotate or move tiles in the play area. If you have a piece on each icon shown on the topmost goal card in play, you claim that card and are that much closer to winning. Players can also claim goal cards they have in hand by, again, placing their pieces on the appropriate icons. Other cards in the game allow players to change the rules, the game board, the ownership of player pieces, and so on. ",//cf.geekdo-images.com/images/pic1631065.jpg,4,30,8,2,30,Fluxx: The Board Game,30,//cf.geekdo-images.com/images/pic1631065_t.jpg,2013,Michael Hays,Card Game,NA,Andrew Looney,"Fluxx: The Board Game – Scramble Colors,Looney Labs Mammoth Fun Pack",Fluxx,"Grid Movement,Hand Management,Modular Board,Set Collection",Looney Labs,5.74345,397 140829,"Hunter's Guild: The Vampire Forest is a card game in which each player takes on the role of a Hunter seeking out fame, fortune and adventure. A powerful Vampire Lord has awoken from the undead realm, and it's up to you and your Guild to banish him back to his eternal sleep. Battle hordes of evil creatures, discover rare weapons and armors, even risk being infected by the Vampire in search of ancient relics to repel this evil threat. Be the first to collect all four Vampire Slaying Item Cards and track down the Vampire Lord to win the game! This fast-paced adventure game uses only cards and a single 20-sided die. Damage, health and inventory are all calculated with cards so there is no need for hit markers, multiple dice, paper or pens. This makes for a fast-paced adventure game that never pulls you away from the action! Hunter's Guild: The Vampire Forest introduces a unique way to track damage. Each Hunter, Creature, Armor and Shield card has Health Gems that represent the amount of damage they can sustain. When damage is inflicted, the cards are turned counter-clockwise to represent remaining Health Gems. ",//cf.geekdo-images.com/images/pic2221034.jpg,4,30,8,2,30,Hunter's Guild: The Vampire Forest,30,//cf.geekdo-images.com/images/pic2221034_t.jpg,2014,"Víctor Pérez Corbella,Robb De Nicola,Filis Ann Ozkurdum","Adventure,Card Game,Fantasy,Fighting,Horror",NA,Robb De Nicola,NA,"Crowdfunding: Kickstarter,Vampires","Dice Rolling,Hand Management,Set Collection",Epic Scale Games,5.33333,66 140840,"Personally Incorrect is the appropriately inappropriate party game that will make you hate what you think and love what you play. Playing Personally Incorrect is a way to connect, break the ice, and interact. Simply put, Personally Incorrect makes things personal and lets players have some real fun, where they don't have to worry about being judged or offending anyone. Personally Incorrect does this by directing the questions at the individuals playing the game instead of just offering a fill in the blank question The player with the most 'Question' cards at the end of the 10th round is the winner. Players begin the game with 10 'Answer' cards, and receive a new one each turn. Every turn a player will read a 'Question' card aloud submitting another player's name into the "Insert Name" quotations. The rest of the players will simultaneously select answers and submit them to the player who read the question. The active player now shuffles all of the answer cards together and reveals them 1 at a time. All of the other players present quickly vote for the most appropriately inappropriate answer. It is important to vote quickly as the last vote will not count that way players don't base their vote on another player's vote. In the event of a tie, the active player/reader is allowed to cast their vote in order to break the tie. The player whose answer received the most votes now claims the question card, ending the round. At the end of 10 rounds the player with the most question cards is the winner. ",//cf.geekdo-images.com/images/pic3206168.png,10,30,18,5,20,Personally Incorrect,30,//cf.geekdo-images.com/images/pic3206168_t.png,2013,NA,"Humor,Mature / Adult,Party Game",NA,NA,"Personally Incorrect: Red Expansion,Personally Incorrect: Yellow Box Expansion",NA,"Hand Management,Simultaneous Action Selection,Voting",Lion Rampant Imports,5.23012,83 140857,"Welcome to the Renaissance! In Renaissance Man, each player is an example of the title character – skilled as a scholar, a merchant, a knight, and a baker – and throughout the game will hire, recruit and train others with the goal of producing a Master of one of these four areas of study. Each round consists of players creating actions by combining a worker in play with a card from hand: Merchants hire new workers. Knights compete to recruit workers from the common pool. Bakers offer their goods in exchange for workers' actions. Scholars train others in the ways of the Renaissance Man. Instead of providing these actions for a player, a worker in play can be assigned to support higher-level workers. Two workers are required for support, and they are laid out as such in a pyramid-fashion. Five workers create a player's foundation, and the first player to complete a pyramid structure of fifteen workers creates a single Master of study, thus winning the game. A little luck will help along the way, but the day will surely go to the player who finds the most clever ways out of the trickiest situations in Renaissance Man! ",//cf.geekdo-images.com/images/pic1626416.jpg,4,30,13,1,30,Renaissance Man,30,//cf.geekdo-images.com/images/pic1626416_t.jpg,2013,"Martin Hoffmann,Claus Stephan,Mirko Suzuki",Renaissance,NA,Anthony Rubbo,NA,NA,"Hand Management,Simultaneous Action Selection",Rio Grande Games,5.85227,277 140861,"This game (the theme of which is viewed as controversial by some) combines elements of wargames, dexterity games and resource gathering games. While set somewhere Nazi-occupied in Europe at the end of World War II, the theme is not actually historical. Players take the role of factions associated with Allied Powers, each of which controls a team of commandos which have associated special powers in the game. Each player starts from a different starting position and then they race to reach concentration camps where they use a dreidel to knock over and kill Nazi guards and so free prisoners. The dreidel is also used in lieu of a d4 to allot movement points at the start of the turn; the amount of points allotted by a given spin corresponds to the traditional value of a spin in the game Dreidel. Different types of terrain on the movement board (covered by a grid of hexagons) require different amount of movement points. Some spaces also involve either aid and resources to be gathered or German patrols to be avoided. When a player lands on a concentration camp, his commandos raid the camp and kill guards. The box lid serves as a second board where figures representing guards are placed. A player who is raiding a concentration camp then uses the dreidel to knock over and kill guards. This leads to freeing prisoners from the camp. The object of the game is to have freed the most prisoners when all concentration camps have been raided. ",//cf.geekdo-images.com/images/pic1877351.jpg,4,60,8,1,60,Operation: Maccabee,60,//cf.geekdo-images.com/images/pic1877351_t.jpg,2010,Cliff Cramp,"Action / Dexterity,Adventure,World War II",NA,Flaster Siskin,NA,NA,"Area Movement,Hand Management,Hex-and-Counter,Variable Player Powers",FlasterVenture LLC,7.345,50 140863,"The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona. In Council of Verona, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins! We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all! ",//cf.geekdo-images.com/images/pic1727393.jpg,5,20,13,2,20,Council of Verona,20,//cf.geekdo-images.com/images/pic1727393_t.jpg,2013,"Darrell Louder,Adam P. McIver,Peter Wocken","Bluffing,Card Game,Deduction,Novel-based,Renaissance","Council of Verona (second edition),Vérone",Michael Eskue,"Council of Verona: Corruption,Council of Verona: Poison Expansion","Celebrities: Shakespeare,Cities: Verona,Country: Italy,Crash Games: Pub Series,Crowdfunding: Kickstarter","Auction/Bidding,Card Drafting,Hand Management","Crash Games,Ferti,Heidelberger Spieleverlag,Hobby World",6.44951,1501 140865,"In Agent Hunter, two players act as rival agents attempting to eliminate their opponent's safe houses, which are represented by face-down cards; the cards range in value from 0 to 9. The closer you get to uncovering your target, however, the more you risk compromising your own position. Stealth and cunning are your greatest allies as only agents who remain hidden in the shadows will survive the hunt. During the game, players take turns choosing one of these actions: Attack from Your Hand Switch Agents Attack from Your Safe House When you attack from your hand, reveal one of your agent cards from your hand and target one of your opponent's safe houses. If the card is a match, you eliminate that safe house. Otherwise your opponent reveals whether your card is higher or lower than the hidden card in the safe house but does not reveal the numeral on that card. When you switch agents, you replace a face-down card from one of your safe houses with a card in your hand, possibly the same card. You can take this action at most five times during the game. When you attack from your safe house, you reveal one of your face-down safe house cards, then reveal an opponent's safe house. If the numbers match, your opponent's safe house is eliminated; otherwise your safe house is eliminated. Players keep swapping turns until all three of a player's safe houses are eliminated. ",//cf.geekdo-images.com/images/pic1630765.jpg,2,15,12,2,15,Agent Hunter,15,//cf.geekdo-images.com/images/pic1630765_t.jpg,2013,Harold Fay,"Bluffing,Card Game,Deduction,Memory,Spies/Secret Agents",AEG Black Friday Black Box 2015,Mike Elliott,NA,"AEG: Pocket Game,IELLO: Mini Games","Memory,Secret Unit Deployment","Alderac Entertainment Group (AEG),IELLO",5.87461,693 140933,"In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. In the game, each round progresses like this: Discover your blueprint. Each turn, choose a die and place it in your building. Reveal your building, tally your points, then discover who wins the awards and prizes. After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect? ",//cf.geekdo-images.com/images/pic1877243.jpg,4,30,14,2,30,Blueprints,30,//cf.geekdo-images.com/images/pic1877243_t.jpg,2013,"Philippe Guérin,Chris Quilliams,Yves Tourigny",Dice,NA,Yves Tourigny,NA,"Forgenext,Games by the Game Artisans of Canada","Dice Rolling,Pattern Building,Set Collection","Competo / Marektoy,Cube Factory of Ideas,Filosofia Éditions,Hobby Japan,Z-Man Games",6.92945,3883 140934,"Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors. The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile. When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins. ",//cf.geekdo-images.com/images/pic1926202.jpg,4,30,8,2,30,Arboretum,30,//cf.geekdo-images.com/images/pic1926202_t.jpg,2015,"Philippe Guérin,Chris Quilliams",Card Game,NA,Dan Cassar,NA,Z-Man / Filosofia deluxe card game series,"Hand Management,Set Collection,Tile Placement","ABACUSSPIELE,Filosofia Éditions,Fractal Juegos (Fractal Games),Z-Man Games",7.37091,3586 140940,"The king has died! To save the city from usurpers, you must use guile, stealth, and cunning to outwit your enemies. Shifting alliances, unreliable partners, and devious opponents all complicate your path to the throne. Manipulate aristocrats, generals, and ignoble citizenry as you seize the crown and save your city. In the drafting-style game In the City: Origins for 2-5 players. Each player starts with a leader card (different every game 20 in all in the base set) and each turn they recruit a person from the city square. This gets them victory points, influence to recruit bigger and better people, the ability to manipulate the cards you are recruiting, and the ability to interfere with you opponents. The game is over when 2 out of the 7 columns in the city square are empty. At the end of the game, the victory points are totaled and the winner is the player with the most. The winner of the game becomes the new King of the city. As such, the people you recruit have a certain amount of sway in choosing the new king so those with more sway are worth more victory points. For example, an aristocrat is worth more victory points then a hired digger. Each leader is named after a position of importance or power showing that they would want to take the throne. ",//cf.geekdo-images.com/images/pic1630014.png,5,45,9,2,45,In the City: Origins,45,//cf.geekdo-images.com/images/pic1630014_t.png,2013,NA,"Card Game,Fantasy",NA,Duncan Davis,In the City: Harbor,Crowdfunding: Kickstarter,"Card Drafting,Variable Player Powers",Sherwood Games,5.95709,55 140951,"In the Thunderstone line of deck-building games, you build a party of heroes to defeat the dreaded Thunderstone Bearers in their dungeons or in the wilderness. As the game progresses, you gain powerful weaponry and level into new and mighty hero classes. Your goal is to claim the best cards and survive to take the Thunderstone. Thunderstone: Starter Set includes just enough for new players to get started in the world of Thunderstone Advance, while also providing new hero, monster and village cards that experienced players can bring to their game. This introductory set includes an easy set-up designed to get people started on the game in minutes. Integrates with Thunderstone Thunderstone Advance: Towers of Ruin ",//cf.geekdo-images.com/images/pic1647385.jpg,5,60,12,2,45,Thunderstone: Starter Set,60,//cf.geekdo-images.com/images/pic1647385_t.jpg,2013,Christine Conrad,"Card Game,Fantasy",NA,"Curt Crane,Mike Elliott,Jeff Quick","Thunderstone Advance: Caverns of Bane,Thunderstone Advance: Into the Abyss,Thunderstone Advance: Root of Corruption,Thunderstone Avatars","Thunderstone,Thunderstone Advance","Card Drafting,Deck / Pool Building,Hand Management","Alderac Entertainment Group (AEG),Pegasus Spiele",7.0632,704 140986,"Time Travel (Viagem no Tempo) is a tactical game where each player controls a team of scientists travelling through time. The goal is to travel throughout different time periods of Human History in order to collect "scientific evidence" in such time periods. In their respective turns, the players choose a "device" to travel with - the SHIP, the CLOCK or the TIME MACHINE - and move along the board. Each of these 3 options allows for a diferente kind of movement. Whenever the player is the last person to exit a certain time period, he collects "scientific evidences", which are Worth victory points. Upon travelling, the player may also meet one of the 25 Historical Figures presente in the game, such as Albert Einstein or Cleópatra, who will offer advantages or dangers to the player. There is a lot of interaction in the game and, by using certain special action cards, it is possible to undermine your opponents and send their scientists through the Tunnel of Time. A mechanism simulating countdown determines the moment when the tunnel will close, and the players must free their trapped scientists before then so that their scientists are not sent to the Galaxy's Black Hole for all eternity! Time Travel, an electrifying adventure full of dangers, twists and emotion, is the second independent release by renowned Brazilian Game Designer, Marcos Macri. Viagem no Tempo é um jogo tático, onde cada jogador controla uma equipe de cientistas e tem como objetivo viajar através dos diversos períodos da História da Humanidade para recolher "Provas Cintíficas" das épocas visitadas. Em seu turno, o jogador escolhe uma "ferramenta" para viajar: a NAVE, o RELÓGIO, ou a MÁQUINA DO TEMPO, e move-se pelo tabuleiro. Cada uma dessas três opções permite um tipo diferente de movimento. Sempre que o jogador é o último a sair de uma determinada época, ele recolhe uma "prova científica" correspondente que vale pontos. Após viajar, o jogador ainda pode encontrar Figuras Históricas do jogo, como Albert Einstein ou Cleópatra, por exemplo, que irão oferecer vantagens ou perigos. Há muita interação no jogo e é possível sabotar seus adversários enviando suas peças de cientistas para o Túnel do Tempo, por meio de cartas de ações especiais. Um mecanismo que simula uma contagem regressiva determina o fechamento do túnel, e os jogadores devem libertar seus cientistas presos, antes que isso aconteça, para não serem enviados, pela eternidade, ao Buraco Negro da Galáxia! Viagem no Tempo, uma eletrizante aventura, cheia de perigos, reviravoltas e muita emoção, é o segundo lançamento do selo independente do premiado Game Designer brasileiro, Marcos Macri. ",//cf.geekdo-images.com/images/pic1630532.jpg,5,60,12,3,60,Viagem no Tempo,60,//cf.geekdo-images.com/images/pic1630532_t.jpg,2013,"Marcelo Bissoli,Diego Sanchez","Adventure,Exploration,Science Fiction",NA,Marcos Macri,NA,MS Jogos Numbered Series,"Action / Movement Programming,Point to Point Movement,Set Collection","(Self-Published),MS Jogos",7.32273,66 140997,"Romans Go Home! is a fun, fast and fighty card game in which the players are Caledonian clans competing to capture the largest and most valuable Roman forts along Hadrian's Wall. Romans Go Home! is the next game in Vainglorious' Celtic Nations Series, and the first game in the series to have humorous artwork. The game is played over three turns. Each turn, a face-up randomized row of six Roman Fort cards is dealt. Each player draws from her own deck of warrior cards, then programs six card plays in advance each turn. The warrior cards each have a battle strength value and a special text effects. Each round, players reveal one of their programmed warrior cards, resolve effects, and see which player has won the fort card for the round. The winning player discards her face-up warrior cards, while the other players retain theirs. Fort cards also have text effects, which are resolved when the fort is won. Players must anticipate their opponent's choices to succeed. ",//cf.geekdo-images.com/images/pic2048446.jpg,4,15,13,1,15,Romans Go Home!,15,//cf.geekdo-images.com/images/pic2048446_t.jpg,2013,"François Bruel,Eric B. Vogel","Ancient,Card Game",NA,Eric B. Vogel,NA,"Ancient Rome,Celtic Nations series,Crowdfunding: Kickstarter",Action / Movement Programming,"Lui-même,Trefl Joker Line,Vainglorious Games",6.10953,364 141007,"Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etc. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. This new Big Box contains the base game, plus the most popular of the expansions: Inns & Cathedrals, Traders and Builders, Princess & Dragon, Abbey & Mayor, and Bridges, Castles, & Bazaars. ",//cf.geekdo-images.com/images/pic839811.jpg,6,30,8,2,30,Carcassonne Big Box 3,30,//cf.geekdo-images.com/images/pic839811_t.jpg,2010,Doris Matthäus,"City Building,Medieval","Carcassonne,Carcassonne: Bridges, Castles, and Bazaars,Carcassonne: Expansion 1 – Inns & Cathedrals,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: Expansion 5 – Abbey & Mayor,Carcassonne: The Princess & the Dragon",Klaus-Jürgen Wrede,"Carcassonne: Bonusplättchen Spiel 2014,Carcassonne: Bonusplättchen Spiel 2015,Carcassonne: The Count of Carcassonne,Carcassonne: The Flying Machines",Carcassonne,"Area Control / Area Influence,Tile Placement","Filosofia Éditions,Hans im Glück Verlags-GmbH,Rio Grande Games",7.93289,636 141008,"Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. This Big Box is the same size of the previous, but with a slightly different component mix. This big box includes the basic game, Inns & Cathedrals, Traders & Builders, Princess & Dragon, Abbey & Mayor, River 2, Count, King, and Cult. ",//cf.geekdo-images.com/images/pic1632563.jpg,6,30,8,2,30,Carcassonne Big Box 2,30,//cf.geekdo-images.com/images/pic1632563_t.jpg,2008,Doris Matthäus,"City Building,Medieval","Carcassonne,Carcassonne: Count, King & Robber,Carcassonne: Expansion 1 – Inns & Cathedrals,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: Expansion 5 – Abbey & Mayor,Carcassonne: The Count of Carcassonne,Carcassonne: The Cult,Carcassonne: The Princess & the Dragon,Carcassonne: The River II",Klaus-Jürgen Wrede,"Carcassonne: Bonusplättchen Spiel 2014,Carcassonne: Bonusplättchen Spiel 2015,Carcassonne: The Flying Machines",Carcassonne,"Area Control / Area Influence,Tile Placement","Hans im Glück Verlags-GmbH,Rio Grande Games",7.78015,272 141019,"Thermopyles is a game that Touko Tahkokallio designed especially for the Cardboard & Sun 2013 event in Paros, Greece. In this card-driven cooperative game, the players together guide the courageous but gravely outnumbered Spartan army against a superior force - the invading Persians. The Spartans decide to meet the enemy at the Thermopyles pass and try to withstand their attack there. At their disposal are only 300 brave Spartan soldiers and a number of other Greeks supporting them. Choosing when to put their strongest units into battle is essential, as is knowing when to make a stand and when to consolidate their strength. By playing cards that collectively surpass the strength of the Persian unit that is in front of them at any given point, they defeat it. The players win or lose together, depending on if the Persian army withdraws, or if their last stand fails. ",//cf.geekdo-images.com/images/pic1682871.png,4,20,10,1,20,Thermopyles,20,//cf.geekdo-images.com/images/pic1682871_t.png,2013,"Mateusz Bielski,Tasos Kyriakidis","Abstract Strategy,Ancient,Dice",NA,Touko Tahkokallio,NA,"Battle of Thermopylae,Cities: Sparta (Greece),Country: Greece,Crowdfunding: Kickstarter","Campaign / Battle Card Driven,Co-operative Play,Hand Management",BoardGameTravel.com,4.26988,125 141035,"The story thus far... The life of a Strategic Space Sheep Commander isn't easy, especially if that Commander is assigned to the Lambda Sector. Centuries of peace had lasted throughout Lambda, the various Sheep Systems have settled their remaining differences, and the sector has seen a golden age of prosperity and scientific advancement. With the era of scientific enlightenment came the creation of the Spatial Sheep Distortion Drive, supplanting the now-outdated Warp Drive. The ships outfitted with such operate both independently and synchronously with System bases to enable the crossing of vast distances in relatively short amounts of time. With this, the races of the Systems were brought even closer together. Commerce and cultural trade were at an all-time high, and families allowed their Sheeplings to roam free across the neighboring regions without fear. All was well in the galaxy – until the first messenger ship arrived from a force that has become known only as "Wolf". Its language was unintelligible, but its message was clear: complete and total annihilation of Sheepkind. Soon after, the first Wolf ships arrived, laying waste to the satellite planets of the Sheep Home Systems. Front-line galactic defense forces were able to stave off further destruction – but what is coming is far, far more terrifying than any threat faced in the galaxy's known history. All Systems have been placed under Red Alert, with the Strategic Sheep Command called together and a Flock Commander named. As members of Wolf have been spotted in Sheep Commanders' uniform, SSC has determined that the best way of insulating the individual Systems is by outlawing all usage of the Spatial Sheep Distortion drives. Inter-system access is granted only to the Elite "Shepherd" class ships, via a complex network of Hyperspace travel. A fleet of these specialized ships has been assigned to recover the Sheeplings and return them to their Home Systems while the Wolf invasion is repelled. You are a Sheep. You are a Defender in the Strategic Sheep Command. You have trained all of your career for this moment in history. You will issue Tactics to the Shepherd Fleet to direct the Rescue Mission. You know how to defeat Wolf – "Ewe's The Force..." Space Sheep! is a real-time, customizable, cooperative game – with possible traitor(s) in your midst – for 1-8 players. The Defenders want to get the Space Sheep tokens and Shepherd tokens back to their matching Systems before all the cards are gone and time has run out. (If playing with Infiltrators, thus making the game semi-cooperative, each player receives a secret allegiance card; each player knows only her own allegiance, leaving her to guess and decipher who else is on her team.) In Space Sheep!, on each player's turn, the player will play a card from her hand, allowing her to: Activate a System and take the action associated with it (moving the Space Sheep and Shepherds), Play a card to move a Shepherd clockwise, or Play any card face down to the Defense Mat. Additionally, a player may play a card matching the System occupied by the Wolf to attack (and knock the Wolf token on its side). In Space Sheep!, one player acts as the Supreme Flock Commander, managing the one-minute sand timer. If the sand runs out, Wolf attacks and players must discard cards from the Defense Mat, the deck, or their hands; if they can't, they lose the game. If the Wolf token has been knocked on its side, the Supreme Flock Commander may flip the sand timer before it runs out to avoid the Wolf attack, standing up the Wolf token and moving it to another System in the process. Players who are Infiltrators will, of course, be attempting to delay action, make poor moves, and subtly manipulate the other players into making poor choices of their own. At any time players may point at one another in an accusatory fashion. If more than half the players simultaneously point at one player, this player is out of the game. He then reveals his Allegiance and: If players have found an Infiltrator, shuffle the player's cards in hand and place them on the bottom of the deck. If players have found a Defender, place the player's cards in hand on the face-down discard pile. On the ousted player's turn, Wolf attacks. If the Defenders get all shepherds and space sheep to their matching systems, then they win the game. If the sand timer runs out and players can't discard enough cards – or if the number of Infiltrators matches the number of Defenders in the game – then the Infiltrators win. Players can customize Space Sheep! by varying the number of Systems in play (more Systems = more complexity), the number of tactic cards in the deck (fewer cards = greater difficulty), the strength of Wolf, the ratio of Infiltrators to Defenders, and the types of direction cards (more directions = greater variability). ",//cf.geekdo-images.com/images/pic1720202.jpg,8,20,10,1,20,Space Sheep!,20,//cf.geekdo-images.com/images/pic1720202_t.jpg,2013,William Bricker,"Bluffing,Deduction,Humor,Puzzle,Real-time,Science Fiction,Spies/Secret Agents",NA,Anthony Rubbo,NA,Animals: Sheep,Co-operative Play,Stronghold Games,5.46212,195 141067,"FROM THE GAMESITE: HISTORY MAKER BASEBALL Big League Baseball board game incorporates the intangibles of baseball--team chemistry, hot and cold streaks, player experience and so on. if a player is on a hot streak, or there's tension in the clubhouse, it's a palpable feeling with noticeable--though not precisely quantifiable--results. HMB reproduces that phenomena using a simple set of easy-to-implement qualities. The result is story-line drama that we think you'll find to be quite entertaining and captivating--but which doesn't bog down play, or require copious book-keeping! HISTORY MAKER BASEBALL expands the scope of the game to include events "outside the innings" which rightly affect what happens during the game. The pitching coach wants to talk "privately" to you about yesterday's starter. Here's the trainer with an injury report. Comments this morning from an outraged local sports talk host will have to be dealt with. The front office can be fickle--maybe they'll give you a "vote of confidence," or perhaps bungle a player negotiation, and you'll have to clean up the mess. All these are real factors in real baseball, and it's built-in to be a real part of HMB as well. This baseball board game offers a universe of managerial choices that includes classic baseball strategy and at the same time supersedes it, expanding into the realm of baseball psychology. Dugout chatter, coaching tips, walking to the mound to chat with the pitcher, arguing with the umpire--all have a place in real baseball, all have a place in HISTORY MAKER BASEBALL Big League Baseball simulation board game. Results are found by rolling 3D6 and checking the results in the included game action booklet. Each player is rated on a set of qualities for batting, running and fielding, while pitchers are also rated on their pitching ability. Qualities include being a "patient" batter or a "prospect" pitcher. The game booklet checks to see if a player has or lacks a certain quality to see what the result of the at-bat will be. If a result is color coded (red, blue or purple), the next at-bat will be resolved on one of the three mini-charts. Either EXPERIENCE(red chart), the RIGHT NOW (blue), or CHEMISTRY (purple). In this game, a team's winning streak could give the players a little extra edge to make a tough diving catch in the outfield. Whereas a losing streak may have the team in a STORMY mood causing players to chase bad pitches or miss the hustle plays. ",//cf.geekdo-images.com/images/pic2041485.jpg,2,30,0,1,30,History Maker Baseball,30,//cf.geekdo-images.com/images/pic2041485_t.jpg,2013,NA,Sports,NA,Keith Avallone,"History Maker Baseball: Century League Card Set,History Maker Baseball: Famous Fall Classics Card Set",Sports: Baseball,Dice Rolling,PLAAY,8.26021,93 141087,"The Agora was the central place for trading, bargaining, and gatherings in a city (that called a polis) in ancient Greece. Moreover, it was the place where the court was held. In Agora the players occupy themselves in this busy place by taking actions, trying to get resources to build monuments, and improving their rhetorical skills to gain the upper hand on opponents and receive court verdicts in their favor. The player with the highest total value of these achievements wins. ",//cf.geekdo-images.com/images/pic1654429.jpg,4,60,10,2,60,Agora,60,//cf.geekdo-images.com/images/pic1654429_t.jpg,2013,Harald Lieske,Ancient,NA,Harald Lieske,NA,Admin: Better Description Needed!,Worker Placement,Spielworxx,5.85906,138 141089,"In the 1930s the greatest composers of their age got together to create the best jazz song of all time. Then they forgot it. Do you have what it takes to remember the whole thing? - Box quote. Players take it in turns to play a card from their hands, saying the names of every card played before and then their own. Getting it wrong gives you all the cards in the pile, the player with the fewest cards in their pile when there are no more cards left to play is the winner. The cards feature various jazz themed song words turning each phrase into a song of sorts. ",//cf.geekdo-images.com/images/pic1681548.jpg,10,10,8,1,10,Jazz: The Singing Card Game,10,//cf.geekdo-images.com/images/pic1681548_t.jpg,2013,15 Shapes,"Memory,Music",NA,Anxietydecending,NA,NA,Memory,7/5 Games,6.28033,61 141090,"In Kohle & Kolonie, which is set in the 19th and early 20th centuries, the players run small coal mines in the German Ruhr area (Essen, Hattingen, Bochum, Witten) during the age of industrialization. They need to modernize these mines so that when these smaller mines are merged into larger ones, they can be prepared to take control of the auction and therefore the larger mine. Additionally, players have to ensure the availability of workers for their mines, while also constructing and caring for a railway system that comprises infrastructure in the mines. Finally, if players don't invest money or workers in their mines in order to secure them, they increase their chance of suffering a mining accident, which will lead to negative fallout when it comes time to bid for consolidated mines. Whoever best manages these tasks wins. ",//cf.geekdo-images.com/images/pic2725565.jpg,5,150,12,3,180,Kohle & Kolonie,150,//cf.geekdo-images.com/images/pic2725565_t.jpg,2013,Harald Lieske,"Economic,Industry / Manufacturing",NA,"Lin Lutke-Glanemann,Thomas Spitzer",NA,"Coal Series,Country: Germany,Mining",Auction/Bidding,Spielworxx,7.47974,437 141102,"In DuCo, players score points by playing cards so that colored icons lie next to one another. If you match color or shape, you score; match both, and you score more; match special symbols, and the bonus points will roll in. Some icons will match any color or shape, giving you more opportunities to score. The options for where to play grow each turn, and the first player to reach 50 points wins! Too simple for a veteran BGG user? Don't count on it until you've tried the alternative game modes that adds new different strategic elements to the color-matching madness! ",//cf.geekdo-images.com/images/pic1778157.jpg,5,20,7,1,20,DuCo,20,//cf.geekdo-images.com/images/pic1778157_t.jpg,2013,Henrik Larsson,Abstract Strategy,NA,Henrik Larsson,NA,Crowdfunding: Kickstarter,"Pattern Building,Set Collection,Tile Placement",(Self-Published),5.89894,94 141249,"Battle Scenes is a Collectible Card Game produced by Copag - Companhia Paulista de Artes Gráficas and based upon the Marvel universe. The players must have a 60 card deck (up to 3 copies of each card) with at least 15 characters, and 30 or more health points in his deck. Each player draws 10 cards and can discard cards to his resource pile. The objective of the game is to Knock-Out enemy characters for a total amount of 15 points of health. The playing areas are: Resources Area (Where the cards sent/discarded to resources go) Scene Area (Where the active characters, support and scenarios are played, until they're discarded or knocked-out) Prize Area (Where the knocked-out characters stay, counting points to the oposing player) Here's the turn order: COUNTDOWN PHASE If the turn player doesn't have a character on the scene, he needs to discard the top card of his deck to the resource pile plus an additional card for each charater card your opponent has on the scene, plus an additional one for each character your opponent defeated (that is on his Prize Area). PREPARATION PHASE In this phase you can: discard one card from your hand to the resource pile (may only do this once a turn) charge a character that wasn't already charged this turn (may only do this once a turn) discard a card from your hand to charge a character that wasn't already charged this turn play a character or support card play a scenario. There can be only one card of this type at the table at a time, and this action can only be done once per turn knock-out your own character to buy a card discard a character you opponent has in play to draw a card ADJUSTMENT PHASE In this phase, you must discard down to 7 cards in hand and remove any excess cards on your characters. COMBAT PHASE In this phase, the players can pay charges on their characters to use the actions they have or to use the actions they are carrying. Antecipation Stage First of all, the opposing player has the chance to perform his Antecipation Actions, as said in his characters cards. Attack Stage Then the current player uses his actions by paying charges from his characters. Each character can only perform one action. ENDING THE GAME When a character is defeated, the cards attached to it are discarded to the resource area. Only the character goes to the prize area. If, at any point in the game, a player has 15 points, he is the winner. AWARDS 2013 Ludo Award Winner (Editor's Choice and Popular) ",//cf.geekdo-images.com/images/pic1657873.jpg,2,30,7,2,30,Battle Scenes,30,//cf.geekdo-images.com/images/pic1657873_t.jpg,2013,NA,"Card Game,Comic Book / Strip,Fighting",NA,Fabian Balbinot,NA,"CCGs (Collectible Card Games),Comics: Marvel Universe","Deck / Pool Building,Variable Player Powers",Copag - Cia. Paulista de Artes Gráficas,7.11271,59 141418,"LEADERS: A Combined Game, the first title from rudy games GmbH, combines classic game elements with the opportunities offered by the modern technologies found in smart devices. This strategy game takes up to six players back to the Cold War era, with each player striving to attain world domination. In the game, you'll use skillful diplomacy to forge powerful alliances, research ground-breaking technologies to give yourself the decisive edge, dispatch secret agents to procure classified information about your opponents, participate in missions on behalf of the international community, and demonstrate your military power and conquer new areas. Thanks to the incorporation of a smart device in this design, LEADERS: A Combined Game enables a complex economy, involved research threads, and clandestine interactions with other players such as espionage or sabotage. ATTENTION: The "LEADERS" video game/app is required for playing! ",//cf.geekdo-images.com/images/pic1812779.jpg,6,240,12,2,90,LEADERS - board game and app,240,//cf.geekdo-images.com/images/pic1812779_t.jpg,2013,Chris Rallis,"Electronic,Exploration,Spies/Secret Agents,Wargame",NA,"Reinhard Kern,Gertrude Kurzmann,Manfred Lamplmair",NA,NA,"Action / Movement Programming,Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships,Player Elimination,Secret Unit Deployment,Take That,Variable Player Powers",rudy games GmbH,6.51379,58 141419,"Game description from the publisher: Koi Pond: A Coy Card Game is a lovely, clever game for 2-4 players. Collect colorful koi fish and choose whether to place them in your pond or in your house. You'll score points only for the *lower* number, though, so keep your pond and house as balanced as you can. Your pond is public, but your house is secret. To win, you have to be...coy! Each turn, players take turns drawing a card from the face-down deck or from the face-up "lake" until everyone has three new cards in hand. Then all players simultaneously choose from amongst their entire hand one card to add to their personal pond and one to discard to their personal "river". Cards in your river will eventually go to the lake, so choose carefully. After six turns, the round ends. Score points by comparing the total number of koi of a suit in your pond and your house. Score points equal to the *lower* number. Score each suit of koi in this manner. If a crane, housecat or turtle is in your pond, you score bonus points for koi of that noted suit in your opponent's pond (crane), house (housecat) or river (turtle). Which opponent depends on the number of players and the current round. After each round, ribbons are awarded to the player with the most koi of each suit in her river. Ribbons grant bonus points at the end of the game. To maximize your koi score, you have to carefully balance the populations in your pond and house. A turtle, housecat, or crane earns points from an opponent's hard work, but they also take valuable space in your hand. Sending high value koi cards to your river earns more ribbons, but also makes them available to all players in the next round. The player with the most points wins! ",//cf.geekdo-images.com/images/pic1634301.jpg,4,20,10,2,20,Koi Pond: A Coy Card Game,20,//cf.geekdo-images.com/images/pic1634301_t.jpg,2013,Daniel Solis,"Abstract Strategy,Animals,Card Game",NA,Daniel Solis,"Koi Pond: Four Walls,Koi Pond: Four Winds,Koi Pond: Moon Temple",NA,"Card Drafting,Hand Management,Set Collection","Shanghai Creative Tree Cultural Spreading Co. LTD.,Smart Play Games",6.94024,164 141423,"Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames, the skeleton crew, and their own fatigue if they hope to make it out alive. Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together, they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play, ensuring that no two games will ever be alike. As they search the ship for the Treasure, they will encounter Enemies and Guards that they must battle, along with various items that will help them in their quest. all the while, battling the inferno that resulted when they took over the ship. Unique systems for tracking fire, enemy movement, and a player’s fatigue all combine into an interesting and unique cooperative gaming experience. Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales? ",//cf.geekdo-images.com/images/pic2545662.jpg,5,75,13,2,60,Dead Men Tell No Tales,75,//cf.geekdo-images.com/images/pic2545662_t.jpg,2015,"Jason D. Kingsley,Chris Ostrowski","Exploration,Fantasy,Fighting,Nautical,Pirates",NA,Kane Klenko,Dead Men Tell No Tales: Camille E.N. Promo Card,Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Pick-up and Deliver,Variable Player Powers","Minion Games,Ghenos Games,Meeple BR Jogos",7.2639,1292 141430,"Game description from the publisher: Geek Out! is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects! In the game, you draw cards asking you to list a certain number of things which fall under a certain category: comic books, fantasy, games, science fiction, and miscellaneous. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win! ",//cf.geekdo-images.com/images/pic1634333.jpg,99,30,10,2,30,Geek Out!,30,//cf.geekdo-images.com/images/pic1634333_t.jpg,2013,Jessica R. Eyler,"Card Game,Party Game,Trivia",NA,"Dan Rowen,Elisa Teague",Geek Out! Promo Pack,NA,"Auction/Bidding,Dice Rolling",Playroom Entertainment,5.81032,565 141437,"What the Food?! is a fast-paced card game for 3-8 players capturing the experience of a classic cafeteria food fight! Pick up food, throw funny combos at your opponents and duck to avoid "humiliation" points from flying food impact. In the center is a draw deck, with five food or other cards exposed at any one time to make up the "cafeteria floor". Players start the game with three standard actions and one special action unique to their character. Every round, each player chooses three of their action cards, and puts them in a stack representing the next three turns. The turns are then resolved at once, but in clockwise rotation to handle any timing conflicts. Players can gain additional actions during the game, and global school events occur, instantly causing random chaos. When any player reaches 10 humiliation points, someone has "alerted the principal" and the fight is over at the end of that round. The winner is the person with the LOWEST humiliation score. ",//cf.geekdo-images.com/images/pic1666001.png,8,30,8,3,30,What the Food?!,30,//cf.geekdo-images.com/images/pic1666001_t.png,2013,"Jean-Sebastien Duclos,Janelle Tibbetts-Vaughan,Peter Vaughan","Card Game,Fighting,Humor",NA,Peter Vaughan,"What the Food?! Bonus Players,What the Food?! Special Edition Expansion,What the Food?! Winter 2013 Promo,What the Food?! Zombie Edition,What the Food?! “O Canada!”","Crowdfunding: Kickstarter,Food / Cooking","Action / Movement Programming,Hand Management,Simultaneous Action Selection,Variable Player Powers",Squirmy Beast,6.26724,116 141517,"A Study in Emerald is a game for two to five players based on the award-winning short story of the same name by Neil Gaiman. In this stylistic mash-up of Sherlock Holmes and H.P. Lovecraft, the worst has already happened and the world is now ruled by the Old Ones. However, a secret war is being fought to free mankind from their servitude. The game A Study in Emerald fleshes out this core idea by including historical figures from the late nineteenth century, most being persons involved in the anarchist movement of the time. Deck-building forms the core of the game. You use influence cubes to bid for the right to draft cards and take control of cities. Each player has a secret identity, either a Restorationist fighting against the creatures or a Loyalist attempting to defend the status quo. Which side you are on determines what you score points for. An additional twist is that the performance of other players on the same side as you can stop you from winning if they are doing particularly badly, so you really want to know who is on which side. More specifically, when the game ends – and this can result from multiple causes, such as a marker on the War or Revolution track hitting 15 or the assassination of a Restorationist player agent – then the sides compare their scores; which side has the lowest score automatically loses, then the player with the highest score on the remaining team wins the game. The game takes around ninety minutes to play and is more complex than most, so more suitable for the experienced gamer. ",//cf.geekdo-images.com/images/pic1638689.jpg,5,90,13,2,90,A Study in Emerald,90,//cf.geekdo-images.com/images/pic1638689_t.jpg,2013,Anne Stokes,"Fantasy,Horror,Murder/Mystery,Novel-based,Political,Spies/Secret Agents,Zombies",NA,Martin Wallace,NA,"Characters: Sherlock Holmes,Crowdfunding: Kickstarter,Cthulhu Mythos","Area Control / Area Influence,Auction/Bidding,Card Drafting,Deck / Pool Building,Hand Management,Partnerships,Point to Point Movement",Treefrog Games,7.27267,2526 141572,"You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream — and maybe pay the bills. Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored. Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play. ",//cf.geekdo-images.com/images/pic1991455.jpg,5,45,8,2,45,Paperback,45,//cf.geekdo-images.com/images/pic1991455_t.jpg,2014,Ryan Goldsberry,"Card Game,Print & Play,Word Game",NA,Tim Fowers,Paperback: Expansion,Crowdfunding: Kickstarter,"Card Drafting,Co-operative Play,Deck / Pool Building",Fowers Games,7.40871,4608 141653,"In Disc Duelers, players control a team of 3-5 characters, which are drafted during the initial set-up. Each of the 52 characters is represented by a card and a disc. The card shows ratings for movement and attacks, plus a special ability. The game can be played on any flat surface, although a four-foot-square table is recommended. Players place everyday objects on the table to act as terrain. On his turn, a player activates a character. He may then move and attack by flicking the corresponding disc. A moving disc that hits terrain suffers no damage, but hitting other discs causes one damage to the active character. An attacking disc suffers a point of damage if it hits terrain and causes a point of damage to another character if it hits its disc. Knocking a disc into terrain or off the table inflicts an additional point of damage. A character is eliminated when it takes five points of damage. A character's ratings determine how many times it can move and attack each time it is activated. Optional item cards, if used, can be acquired during play and provide additional actions. Disc Duelers includes several play options, including classic elimination, point capture (points scored for eliminating a character, but that character returns to action), soccer or volleyball with a neutral disc representing the ball, and a race. ",//cf.geekdo-images.com/images/pic1638838.jpg,21,45,10,2,45,Disc Duelers,45,//cf.geekdo-images.com/images/pic1638838_t.jpg,2013,Fábio Fontes,"Action / Dexterity,Fighting,Racing,Sports",NA,"D. Brad Talton, Jr.",Disc Duelers: Promo Pack,"Finger Flicking Games,World of Indines",Variable Player Powers,Level 99 Games,6.85765,268 141725,"Cooperative game for 2-4 players ages 8 and up. The Watchtower space station is under attack by villains (5 per hero plus randomly-appearing extra-powerful "ultra villains") and the players win by capturing them all before the Watchtower is destroyed. The board consists of concentric rings in eight triangular sectors, with the station in the middle. On each player's turn, they roll two dice: a standard 8-sider and custom 6-sider. If the 6 shows a JLA logo the hero can move the 8-sider in spaces then attack. Otherwise, the 6 will show icons for villain advancement towards the station, or new villains appearing on the outer ring, and then the player rolls again. Thus, the villains will make totally random progress towards the station before each player's turn (and possibly even none at all). The Watchtower can take four villain attacks before it's destroyed. Hero attacks are straightforward; each villain has a numeric defense value, and each hero rolls two 8-siders against their villains (e.g., Superman vs. Bizarro) and one against others (e.g., Flash vs. Luthor). Defense values range from 7 to 15, so it's unlikely for a hero to win without help. Help comes in the form of allies and power cards. Other heroes stacked with an attacking hero can roll their dice and add to the attack, greatly increasing the chance of success. And power cards activate hero powers like moving other heroes (Superman, Flash), adding dice (Green Lantern) or allowing other heroes to play cards during your attack (Batman). However, power cards are limited; each player starts with two and only draws a new one when defeating a villain. Game description from the publisher: Defend the Justice League satellite from a super-villain onslaught! The most dangerous villains in the universe have combined forces to attack the Justice League satellite. In Justice League: Axis of Villains, you can play as Superman, Batman, Green Lantern, or The Flash, and team up to defeat them in a powered-up strategy game! ",//cf.geekdo-images.com/images/pic1672259.jpg,4,60,8,2,30,Justice League: Axis of Villains Strategy Game,60,//cf.geekdo-images.com/images/pic1672259_t.jpg,2013,NA,"Comic Book / Strip,Dice",NA,Forrest-Pruzan Creative,NA,"Comics: DC Universe,Superheroes","Co-operative Play,Dice Rolling,Grid Movement,Variable Player Powers",Wonder Forge,5.72425,186 141734,"Lots of animals live on the African plains. Elephants, lions, zebras, hippos, giraffes — we aren't sure exactly how they live, so animal researchers are constantly studying them in order to find out more. In String Safari (a.k.a. String Savanna), the players are zoologists, trying to get as much information as possible about the animals scattered across the savanna to complete research goals. Before you can study the animals, though, you need to have them under control, so you'll need to enclose them in your study range — that is, your string — which earns you a point at the same time. The animals all have different attributes, and the topography also influences your ability to study the animals. In the end, whoever completes the most research on the correct animals wins. Special rules are included so that even young children can play. ",//cf.geekdo-images.com/images/pic2292316.jpg,5,30,10,3,30,String Safari,30,//cf.geekdo-images.com/images/pic2292316_t.jpg,2013,"Ryo Nyamo,Fico Ossio","Animals,Territory Building",NA,Hisashi Hayashi,NA,"Safari,String System","Modular Board,Tile Placement","IDW Games,Japon Brand,OKAZU Brand,Pandasaurus Games",6.1696,101 141735,"The setting: Toscana during the Renaissance, in an Italia that has yet to develop a central government in a Europe that has only recently emerged from the dark ages. The nobles that held power have fallen, and traders with money are now attempting to climb the ladder of power. Determined to elevate their fame, they use their finances to become patrons of talented individuals, and aid and protect them in their endeavors. In Patronize (パトロナイズ), the players are wealthy merchants who control individuals with talents in fields such as religion, arts, science, and exploration, trying to become more famous. But other rich merchants are also out there, and the competition to become someone's official patron is fierce; sometimes your intended protégé is snatched from under your nose. Patronize uses trick-taking mechanisms and features 17 types of people cards, all with different abilities. ",//cf.geekdo-images.com/images/pic2241923.png,5,20,14,3,20,Patronize,20,//cf.geekdo-images.com/images/pic2241923_t.png,2013,Ryo Nyamo,Renaissance,NA,Hisashi Hayashi,NA,"Country: Italy,Tempest: Shared World","Hand Management,Trick-taking","Alderac Entertainment Group (AEG),Game Field (II),Japon Brand,OKAZU Brand",6.17211,284 141736,"The Age of Discovery, Portugal, 15th–16th century: With the Mediterranean under Osman Turk control, the Portuguese were severely limited in the Mediterranean and looking for other trade routes. Better ships, better compasses, and a general centralization of power helped push the Portuguese explorers into the Atlantic, and sailors like Prince Henry, Bartolomeu Dias and Vasco da Gama took to the seas. In Sail to India (セイルトゥインディア), the players are nobles who support these sailors in their efforts to discover a route to India and to be the foremost and most famous explorer of all. Players must manage their resources to develop sales channels to India, and they have only two Action Points with which to do it. A player's money, score, ship and building are all affected by the same pawn, and to do well you'll need to manage the movement of that pawn to make full use of twelve types of actions, six kinds of products, and three different buildings. ",//cf.geekdo-images.com/images/pic1756958.jpg,4,60,14,3,60,Sail to India,60,//cf.geekdo-images.com/images/pic1756958_t.jpg,2013,"Banu Andaru,Juhani Jokinen,Ryo Nyamo","Economic,Exploration,Nautical,Renaissance",NA,Hisashi Hayashi,NA,"AEG: Big in Japan,AEG: Pocket Game,Country: India,Country: Portugal,IELLO: Mini Games","Action Point Allowance System,Area Movement,Set Collection,Worker Placement","Alderac Entertainment Group (AEG),DMZ Games,Game Field (II),Hobby World,IELLO,Japon Brand,OKAZU Brand,Pegasus Spiele",6.81709,1948 141791,"In Piñata, the players compete to collect the colored candy inside the piñatas. Playing pieces that might otherwise be "cubes" are instead wooden markers with a bow-tie shape that mimics the shape of wrapped candies, coming in five different colors. When a player has collected enough candy of a given color, he earns the medal card for that color, and the first player to earn three medal cards wins! The players play their cards next to several mats on the table. Players usually play their cards on their side of the mats, but they may sometimes play on their opponent's side, a move that can ruin their opponent's plans. Piñata reimplements Balloon Cup – while adopting the designer's initial theme for the game – with the most significant rule changes being the addition of wild cards, the removal of a three-for-one token exchange, and a revision of the card values (but not the card count within each color). For more details, see this thread. ",//cf.geekdo-images.com/images/pic1473624.jpg,2,30,13,2,30,Piñata,30,//cf.geekdo-images.com/images/pic1473624_t.jpg,2013,"Martin Hoffmann,Claus Stephan,Mirko Suzuki",Card Game,NA,Stephen Glenn,NA,NA,"Hand Management,Set Collection",Rio Grande Games,6.89887,697 141825,"In Dirigible Disaster, players work together to keep an airship, the Aerclanken, in the air for its entire 10 minute maiden voyage. This is accomplished by repairing or dealing with various issues that occur on the ship as the game progresses. The game consists of 10 rounds that each last for one real-time minute. Before each minute begins, a set of problems arise on the board and it is up to the players to work together to handle as many of the problems as possible during each one-minute round. At the end of the ten rounds, the players win the game only if they were able to avoid meeting any of the failure criteria and keep the Aerclanken afloat for its entire voyage. ",//cf.geekdo-images.com/images/pic2941145.png,5,40,8,2,20,Dirigible Disaster,40,//cf.geekdo-images.com/images/pic2941145_t.png,2013,"Michael Cofer,Melvin de Voor,Jesse Labbe","Dice,Real-time",NA,Daniel Grek,NA,"Crowdfunding: Kickstarter,Steampunk","Co-operative Play,Dice Rolling","(Self-Published),Letiman Games",7.00377,53 141829,"All was peaceful in the idyllic land of Indines until a powerful artifact, the Belt of Beatdown, was discovered by the villainous Wardlaw O'Brien. With the belt, O'Brien was able to absorb the bar-fighting powers of the greatest fist-fighters across the world. O'Brien scheduled a world-wide pub crawl and invited all the greatest fighters in the land to take part. Can you become the greatest fist-fighter in the World of Indines by fighting your way through seven rounds, punching and gouging your way to supremacy? At the start of 7-Card Slugfest, each player chooses one of eleven characters and takes a set of seven cards associated with that character. In each set, four cards are simple punches – doing a variable amount of damage – while three also have special effects. At the beginning of each round of the game, players shuffle their deck and place it face down in front of them. A stage card is flipped over to show the rewards for first, second and third most KO points earned this round. When someone yells fight, the players simultaneously start picking up cards from their decks, looking at them, then playing them on another character. Whenever a player runs out of cards, they take a drink token from a common supply. Their character's stamina is ten, plus or minus the value of that drink token. When everyone has played his cards, the next step is to resolve the stacks of cards played on characters, applying damage in the order it was dealt. If a character's stamina is equalled or exceeded, the character who achieved the knockout earns a KO point. If a character survives all the punches aimed at him, then he receives the KO point. Players can also score two KO points for knocking out Boris, a non-player character. KO points are turned into gold according to each round's stage card, and the player with the most gold at the end of seven rounds wins. ",//cf.geekdo-images.com/images/pic1642230.jpg,8,30,0,3,30,7-Card Slugfest,30,//cf.geekdo-images.com/images/pic1642230_t.jpg,2013,Fábio Fontes,"Card Game,Fighting,Party Game,Real-time",NA,"D. Brad Talton, Jr.",NA,World of Indines,"Take That,Variable Player Powers",Level 99 Games,6.00871,178 141896,"Give It to the King! is a game for 2-4 players in which you become a royal messenger who's racing against the other players to be the first to deliver messages to the King at the end of a long hallway. When it's your turn, you can move any player's messenger, and so long as you don't move yourself, you maintain control of the die and the board. As you press on, however, chances are that you will run into trouble and have to pass the die. Will you use the power of the message you carry to keep going, or should you use it to stop someone else from reaching the King before you? Delivering messages unused pays you the most gold, so it will always be a tough decision either way. If you are ready to become the Captain of the messengers and win the most gold, then grab a scroll and get going! ",//cf.geekdo-images.com/images/pic1644124.jpg,4,30,0,2,30,Give It To The King!,30,//cf.geekdo-images.com/images/pic1644124_t.jpg,2013,Julien Delval,"Abstract Strategy,Medieval,Racing",NA,François Valentyne,NA,Crowdfunding: Kickstarter,"Dice Rolling,Press Your Luck,Roll / Spin and Move",The Flux Capacity,5.1625,64 141932,"The Agents is a strategic card game that introduces a unique double-edged card mechanism into the undercover world of covert operations, subterfuge, secrecy and sabotage. Players must join their Agents into Factions, assign Missions and take their opponents down, to gather intel and win the most points. Each Agent card features a "command" on one end of the card and "points" on the other end. The direction in which you place the card determines from which asset you benefit. If you choose to perform the command, one of your opponents scores the points; if you keep the points for yourself, an opponent gets to perform the command. With 25 different Agents, each with its own unique ability, Agents can be turned, killed, extracted and swapped – making the game ever flexible, variable, unpredictable and a test of forward planning and quick thinking. As you learn about each Agent's special abilities, discover how Agents work together or against each other, and weigh up the advantages of collecting points for yourself versus using the commands to further your goals and sabotage your opponent's strategies, the game becomes increasingly complex, dynamic and challenging. Missions, played alongside Factions of Agents, provide interesting, strategic conditions which, if fulfilled, score you big points – but if you race ahead, you'll also become a target for attack. The better you're doing, the more under fire you'll be. ",//cf.geekdo-images.com/images/pic1714861.png,5,40,8,2,20,The Agents,40,//cf.geekdo-images.com/images/pic1714861_t.png,2013,Dan Morison,"Card Game,Spies/Secret Agents",NA,Saar Shai,"The Agents: Black Ops,The Agents: Bounties,The Agents: Break the Rules,The Agents: Events,The Agents: MaVericks,The Agents: Mission: Critical,The Agents: Sites,The Agents: The 'Secret' Agents,The Agents: The 'Special' Agents,The Agents: The 'Spoof' Agents,The Agents: The Commanders,The Agents: The Partners",Crowdfunding: Kickstarter,Hand Management,(Self-Published),6.43811,1283 141980,"In the card game Alarm!, you play a burglar who's "hard at work" during his "nightshift". On your turn, you deal a card to each of the players that can increase or decrease that chances of that player being caught by the police – and this is a Bad Thing, of course, since the presence of the police is antithetical to you doing a good job at your work. In the end, the player who doesn't get caught by the police wins! ",//cf.geekdo-images.com/images/pic1752033.jpg,6,20,8,3,20,Alarm!,20,//cf.geekdo-images.com/images/pic1752033_t.jpg,2013,Dany Stuer,Card Game,NA,"Tim De Rycke,Sander Vernyns",NA,NA,Set Collection,SandTimer,6.07622,74 142039,"Lost Legacy, an official spin-off of Love Letter, includes two sets of 16 cards: The Starship and Flying Garden. Players can use one set or the other or combine them in various ways to alter the powers available in the game. Shuffle all the cards together (other than the second "Lost Legacy"), and you can include up to six players in the same game. Cards from Lost Legacy can also be combined with Lost Legacy: Hyakunen Senso to Ryu no Miko and Lost Legacy: Binbo Tantei to Inbo no Shiro. Rules Summary Lost Legacy is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: If there is at least one card left in the deck, the turn goes to the next player; if not, the investigation phase starts. Using the investigation speed indicated on the card each player has in hand, players take turns guessing which player (whether yourself or someone else) holds the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. The player who guesses correctly wins; if no one finds the Lost Legacy, then everybody loses. ",//cf.geekdo-images.com/images/pic1644910.jpg,6,30,10,2,20,Lost Legacy,30,//cf.geekdo-images.com/images/pic1644910_t.jpg,2013,"Seiji Kanai,Hayato Kisaragi,Diego Gisbert Llorens,Noboru Sugiura,Mario Wibisono","Bluffing,Card Game,Deduction","Lost Legacy: Flying Garden,Lost Legacy: The Starship,AEG Black Friday Black Box 2015","Seiji Kanai,Hayato Kisaragi","Lost Legacy: Merchant of Mystery (promo),Lost Legacy: Princess (promo),Lost Legacy: The Qualities of an Adventurer","AEG: 5 Minute Fun,Lost Legacy","Hand Management,Memory,Player Elimination","Alderac Entertainment Group (AEG),Devir,Japon Brand,One Draw,Pegasus Spiele",6.52687,885 142057,"Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. This big box includes the basic game, Inns & Cathedrals, Traders & Builders, Princess & Dragon and The Tower. The English version also has The River. ",//cf.geekdo-images.com/images/pic201589.jpg,5,45,8,2,45,Carcassonne Big Box,45,//cf.geekdo-images.com/images/pic201589_t.jpg,2006,Doris Matthäus,"City Building,Medieval","Carcassonne,Carcassonne: Expansion 1 – Inns & Cathedrals,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: The Princess & the Dragon,Carcassonne: The River,Carcassonne: The Tower",Klaus-Jürgen Wrede,"Carcassonne: Bonusplättchen Spiel 2014,Carcassonne: Bonusplättchen Spiel 2015,Carcassonne: Bridges, Castles, and Bazaars,Carcassonne: Catapult,Carcassonne: Corn Circles II,Carcassonne: Cult, Siege and Creativity,Carcassonne: Der Tunnel,Carcassonne: Die Kornkreise,Carcassonne: Die Windrosen,Carcassonne: Expansion 5 – Abbey & Mayor,Carcassonne: King & Scout,Carcassonne: Mage & Witch,Carcassonne: The Count of Carcassonne,Carcassonne: The Cult,Carcassonne: The Flying Machines,Carcassonne: The Messengers,Carcassonne: The Mini Expansion,Carcassonne: The Phantom,Carcassonne: The River II",Carcassonne,"Area Control / Area Influence,Tile Placement","Hans im Glück Verlags-GmbH,Rio Grande Games",7.5924,539 142063,"Deadzone is a dynamic tabletop miniatures skirmish game set in the distant sci-fi universe of Warpath in which two players take command of a crack team of upgradable elite troopers from one of four factions including powerful heroes, troopers, heavy weapons and specialists. You can even upgrade your troopers by collecting equipment and new weapons from the Battlefield, such as Machineguns, medipacks, grenades and more. But beware – you could be triggering a booby trap! Featuring beautiful models from some of the most talented sculptors in the world, Deadzone marries the frantic action and fun of a tabletop game with the simplicity and elegance of a board game to create a truly innovative experience. With the Deadzone box, players take control of either the stalwart Enforcers or the horrific Plague, battling it out over scarce resources by combining deadly actions and an innovate Battle Card deck to lethal effect. Shoot to kill or claw your way through flesh as it doesn't matter how many should die in this urban landscape so long as players achieve their objectives. All of this is set against a sci-fi backdrop brought to life using a grid-based gaming mat depicting the urban warzone that can be built up using Barricades and Buildings from the new modular Mantic Scenery Range, adding a vertical dimension to your games. No two games need ever be the same! ",//cf.geekdo-images.com/images/pic1868567.png,4,60,12,2,60,Deadzone,60,//cf.geekdo-images.com/images/pic1868567_t.png,2013,"Roberto Cirillo,Heath Foley,David Kidd,Jonas Springborg,Luigi Terzi,Chris Webb","Miniatures,Science Fiction,Wargame",NA,"Guy Haley,Jake Thornton","Deadzone: Asterian Faction Starter,Deadzone: Contagion – Campaign Set,Deadzone: Enforcer Faction Starter,Deadzone: Forge Father Faction Starter,Deadzone: Incursion – Campaign Book,Deadzone: Infestation,Deadzone: Marauders Faction Starter,Deadzone: Nexus Psi – Campaign Book,Deadzone: Plague Faction Starter,Deadzone: Rebs Faction Starter,Deadzone: Second Wave Card Deck",Crowdfunding: Kickstarter,"Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board,Variable Phase Order,Variable Player Powers",Mantic Games,7.45173,283 142079,"Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top. “Engineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight in”. You can feel the bridge vibrate slightly as the engines come up to speed. “Captain, all sensors are on weapon lock”, says the Sensor Officer. “You can fire at will.” A slight smirk crosses your face. “On my mark! Launch both tor... Wait, where did they go?” You look at the viewscreen, puzzled, with a growing sense of unease. Sensors starts shouting. “Crystal Warp! Captain they've done a crystal warp and they're directly behind us!” From your right comes the panicked voice of the Shields officer. “Umm, Captain... All of our shields are to the front!” You start barking out orders. “Shields, use the crystal we captured to raise the aft shield. Weapons, start to move the torpedoes to the rear tubes! Helm, get us out of here!” The crew gets to work, but you look on in horror as two torpedoes lance out from your nemesis... ~~~~~~~~~~~~~~~~ Space Cadets: Dice Duel – the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" – pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations: Engineering generates power for the other stations. Helm maneuvers the ship on the map. Weapons loads the torpedo tubes to attack the enemy. Sensors locks onto the enemy so torpedoes can hit, and uses jammers to stop the enemy from locking on. Shields helps protect the ship from enemy torpedoes. Tractor Beams can grab the powerful crystals, move the enemy ship on the map, and launch Mines. Each player is in charge of one or more of these stations, or has the overall role of Captain to coordinate everything. There are no game turns in Space Cadets: Dice Duel; instead the game continues with players acting as quickly as possible until one side wins. ",//cf.geekdo-images.com/images/pic1650556.png,8,30,12,4,30,Space Cadets: Dice Duel,30,//cf.geekdo-images.com/images/pic1650556_t.png,2013,"Michael Christopher,Cody Jones","Dice,Fighting,Party Game,Real-time,Science Fiction,Space Exploration",NA,"Geoff Engelstein,Sydney Engelstein","Space Cadets: Dice Duel Drive Thru Promo,Space Cadets: Dice Duel – Die Fighter",Space Cadets,"Action / Movement Programming,Dice Rolling,Grid Movement,Partnerships",Stronghold Games,6.92996,2430 142084,"Kings of Israel is a board game taking place in Israel (the Northern Kingdom) during the reign of its kings up until Israel's destruction by Assyria. Players are on a team, with each person representing a line of prophets that are trying to remove evil and idols from Israel, while building altars to help guide Israel in the upcoming difficult years. If the players are able to build enough altars before the game ends, they win. If the game ends by either the team running out of sin cubes or idols, or by Assyria destroying Israel, the prophets lose. A typical round has four phases: 1. King's Godliness Phase: During this phase, if a bad king is reigning over Israel, the players must draw a Sin & Punishment card, which means bad things occur in Israel because of evil or in response to evil. If during the reign of a good king, the starting player receives a Blessing card. 2. Sin Increases Phase: Location cards are drawn and sin increases at each revealed location. This can possibly cause idols to appear or sin to spread further if sin increases at a location with an idol. 3. Prophets Work Phase: In this phase each prophet gets to use four actions to accomplish their goals. They may use their actions to move, remove sin or idols, draw resource cards, build an altar, make a sacrifice at an altar, or to give resources to another player. A prophets may also play Blessing cards at this time if they have them. In expert mode, after all the prophets take their turn, the false prophet takes his turn. 4. End of Round Phase: The starting player changes to the next player and the timeline token moves down to the next king chronologically. In easy mode, any player who had made a sacrifice that turn then draws a single Blessing card. The family version of Kings of Israel is available on the game's website. This version eliminates the King's Godliness phase, Abilities, and the Blessing cards, which makes for an easier, quicker, and more simplified game. ",//cf.geekdo-images.com/images/pic1719406.jpg,4,45,14,2,45,Kings of Israel,45,//cf.geekdo-images.com/images/pic1719406_t.jpg,2014,"Tim Baron,Matthew Ebisch,James Lyle,Kaysha Siemens,Adam Stoak","Ancient,Religious",NA,Lance Hill,NA,"Bible Games,Country: Israel,Crowdfunding: Kickstarter","Action Point Allowance System,Co-operative Play,Hand Management,Point to Point Movement,Set Collection,Variable Player Powers","Funhill Games,פרש משחקים - Game Knight",7.44258,275 142085,"Promised Land: 1250-587 BC is a history of the Promised Land from Joshua through to the Babylonian captivity. Players compete in two teams, out of which just one individual will be crowned the winner. Hebrew units are split between Northern and Southern kingdoms, but Hebrew players will have the opportunity to use both these factions through the game. Similarly there are eleven Heathen kingdoms for the Heathen players to use. Play happens at an individual, human level as well as at the movement of nations level. Each player has two Farmers, two Merchants and two Priests. A number of these can be placed after conquest into lands occupied by the kingdom just played. Farmers collect two bronze coins for plains and one for hills. Merchants collect two silver coins for ports and one for roads. Priests collect two gold coins for temples and one for cities. Players may have only one of their Patriarchs in any one land. Players may share occupation of a land, but only one type of Patriarch may be in each land. Players use the coins generated by their Patriarchs to buy artefacts that influence game play but can instead choose to secure objectives on the Kingdom track to highlight the development of the nation and score victory points of course! A variety of strategies are available, and players must make choices throughout the game in order to emerge victorious. ",//cf.geekdo-images.com/images/pic1653478.jpg,6,150,12,2,150,Promised Land: 1250-587 BC,150,//cf.geekdo-images.com/images/pic1653478_t.jpg,2013,"Vicki Dalton,Colin Jones","Ancient,Economic,Fighting,Religious",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,"Bible Games,Country: Israel,Crowdfunding: Kickstarter,Middle Eastern Theme","Area Control / Area Influence,Partnerships","Golden Games,Ragnar Brothers",6.99849,186 142121,"Game description from the publisher: The not-so-Dark Ages is blowing up! Skilled workers clamor to get into your Guildhouse. Organize them into chapters and put them to work. Each additional worker you add to a chapter provides a bigger bonus to the workers you play in the future – but look out as your opponents might steal your valuable workers for their own chapters! In Guildhall: Job Faire, 2–4 players compete to create a prosperous kingdom by recruiting skilled laborers into their guild chapters. Collect sets of cards with unique abilities. Use completed sets to claim victory cards. But will you go for points or use a special power? Which will lead to ultimate victory? Guildhall: Job Faire is a standalone game, but is also fully compatible with Guildhall: Old World Economy. Integrates with: Guildhall ",//cf.geekdo-images.com/images/pic1645916.jpg,4,45,10,2,30,Guildhall: Job Faire,45,//cf.geekdo-images.com/images/pic1645916_t.jpg,2013,Michael Perry,"Card Game,Medieval",NA,Hope S. Hwang,NA,Guildhall,"Hand Management,Set Collection,Take That","Alderac Entertainment Group (AEG),Pegasus Spiele",7.23887,865 142131,"Dominion, the popular strategy card game now comes to you in this massive combination pack jammed full of the best boxed sets, additional cards and extras. You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams. You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion. In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait. There must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents would be delighted. Contains the core Dominion card game and the expansions Alchemy and Prosperity. Additionally it contains promo card sets which may vary and a full color play mat. These are only available with this set. Part of the Dominion series. ",//cf.geekdo-images.com/images/pic874537.jpg,4,30,12,2,30,Dominion Big Box (English),30,//cf.geekdo-images.com/images/pic874537_t.jpg,2010,"Matthias Catrein,Julien Delval,Ryan Laukat,Harald Lieske,Michael Menzel,Marcel-André Casasola Merkle,Claus Stephan,Christof Tisch","Card Game,Fantasy,Medieval","Dominion,Dominion: Alchemy,Dominion: Prosperity",Donald X. Vaccarino,NA,Dominion,Deck / Pool Building,Rio Grande Games,7.94448,605 142197,"Welcome to Scotland, a country famous for its whisky, the Highlands, its castles, and, of course...its ghosts! The Phantom Society is a ghost-hunting game in which you play as sly spirits seeking to ruin a manor hotel or, if you prefer, intrepid ectoplasm hunters who are a bit destructive around the edges but who also never falter in pursuit of their prey. For the ghosts, the goal is to inflict at least £45,000 of damage (in tribute to Special 45 – Old Faydhutee Single Malt) on the manor, whether it is inflicted by the ghosts or the hunters. The ghost hunters want to stop the ghosts before they achieve their objective. The dual-level game board represents a manor floor composed of 36 rooms, with each room being a tile representing a value from £1,000 to £6,000; each of the four ghosts corresponds to a room type and will hide beneath a tile of this type, starting its devastation of the hotel by removing tiles adjacent to the one it's hidden beneath. The ghost hunters must try to determine where the ghosts are hiding based upon the tiles destroyed. While doing this, though, the ghost hunters will also remove tiles – thus destroying them and adding to the total damage – to see whether a ghost is hidden beneath. The ghost hunters must think carefully and logically over which tiles to remove while the ghosts have to use cunning and psychology in order to cloud their investigation and remain concealed. Will the manor come through this madness intact? ",//cf.geekdo-images.com/images/pic1650387.jpg,4,20,8,2,20,The Phantom Society,20,//cf.geekdo-images.com/images/pic1650387_t.jpg,2013,"Xavier Gueniffey Durin,Vincent Dutrait","Abstract Strategy,Deduction",NA,"Frédéric Colombier,Hervé Marly",NA,"Ghosts,Steampunk","Grid Movement,Partnerships,Secret Unit Deployment","Asterion Press,Funforge,IELLO",6.01786,469 142239,"You are the ruler of a fledgling kingdom in the land of Vye. Around you are untamed lands ripe for the taking. But you are not alone! Other rulers seek to broaden their holdings as well. You must carefully protect your borders even as you race to expand them. Will you control the largest kingdom? Or will you see your power splintered? Plan your moves well - it will take strategy and a little luck to win the battle for Vye! Vye is a strategy card game played by 2-5 players. The goal of the game is to have the largest connected kingdom when the game ends. You grow your kingdom by placing Land and Building cards on the table, claiming the cards you place and potentially others around them in the process. Vye is easy to learn and can be played in about 20 minutes. ",//cf.geekdo-images.com/images/pic2626312.jpg,5,20,8,2,20,Vye: The Card Game of Capture and Control,20,//cf.geekdo-images.com/images/pic2626312_t.jpg,2013,Doug Woolsey,"Abstract Strategy,Card Game",NA,"Vince D'Amelio,Joe Morrissey,Doug Woolsey",NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Hand Management","Sand Hat Games, LLC,Sixteen Coal Black Horses",6.84232,345 142262,"Myrgos, the powerful and benevolent Dragon King has passed into the next world after an extended illness, and the land is now gripped with uncertainty. As the laws of succession dictate, only one of his remaining apprentices can rise to the position of "Draco Magi". With the death of the Draco Magi, the wizard-lock on the succession strongbox of each apprentice has completely dissipated. Inside each box, an apprentice will find a succession scroll. Contained on the scroll is the last piece of knowledge required to become the Drago Magi — but only one can claim the title. Each scroll holds a different "Spell of Succession" that may be executed only with the correct combination of rare gems. These magically imbued gems appear in sets of three only during times of succession and must be collected by dragons at the command of each apprentice. The competitor who is first to collect the gems needed to complete his Spell of Succession becomes the new Drago Magi. For the loser, the unofficial title whispered under the breath of the people is "Novitius Eterna" or "Forever a Novice". Be swift and remember, there is little room for error. Draco Magi is a card game designed by Richard Launius and Robert Burke. To start, each player selects an apprentice dragon mage he wishes to play. Each mage receives a deck of dragon cards that includes multiple copies of four different chromatic dragons (Green, Red, Black & Purple), four different metallic dragons (Gold, Silver, Brass & Bronze), and two special dragon cards (the Battle dragon and the Polar dragon). Each dragon has a different strength, weakness and special ability. Players will send their dragons, one at a time, to capture gems on different battlefields; each battlefield offers a different effect that may give an advantage or disadvantage to certain types of dragons. Players alternate playing dragon cards on battlefields until they have played all eight of their Dragon cards. Each player can play a maximum of three dragons on a single battlefield. When a dragon is placed, it may make a ranged attack. Not all dragons have a ranged attack breath weapon, but those that do have a breath weapon icon with a number. The number indicates the number of battle cards the player may reveal when attempting to hit with a ranged attack. A defender may defend with the number of cards equal to the dragon's shield value. A ranged attack can take place immediately only when the card is played against an opposing dragon. If a ranged attack is not used at this moment, the ranged attack is forfeited for the current round. After all dragon cards have been played, the melee phase of the battle begins. Each dragon has a "melee attack" value printed on its card which represents the number of battle cards the player can draw for the battle. The melee battle mechanism is a unique attack and counter system that provides opportunity for deduction, subtlety, and deadly combos. Players will also earn advance battle cards that build up their decks over the course of the game. The player with the most dragons present on a battlefield wins that gem. In the case of a tie, the dragons and gem remain for the next round. Draco Magi is a fast game heavily connected to its theme that incorporates area control, bluffing, hand management, deck building and deduction. ",//cf.geekdo-images.com/images/pic2269736.png,2,30,12,2,30,Draco Magi,30,//cf.geekdo-images.com/images/pic2269736_t.png,2014,"Ertaç Altinöz,Kerem Beyit,Luis Francisco","Card Game,Fantasy",NA,"Robert Burke,Richard Launius","Draco Magi: Celestial Dragon and Alternate Art The Lake Promo Cards,Draco Magi: Expansion 1","Animals: Dragons,Crowdfunding: Kickstarter","Area Control / Area Influence,Card Drafting,Deck / Pool Building,Hand Management","Dragonsmith,Grey Fox Games,Robert Burke Games",6.62197,575 142265,"In Prospectus, players are mages trying to earn the most money by trading potions in the Kriztus potion exchange. As mages, players can of course see into the market futures to gain an edge in their trading. However, your skills at this are somewhat limited, as things will not always go according to your predictions. The game makes use of a unique and eye-catching crystal ball mechanism (inspired by the cube tower in Wallenstein, Shogun, and Amerigo) ensuring no market prediction is a sure bet! Also beware, each mage is armed with an array of spells that can affect the market in unpredictable ways, thwarting the other mages' plans! Clever and timely use of these spells will turn the markets in your favor, while frustrating your opponents' plans. In addition to the potion market, the High Council also has its own demands and interests in the markets. However, due to their immense power, they have been banned from the trading floor, and must purchase their potion directly from other mages. They will be a good source of income for the mages, and reward the markets if they get what they need; but beware, they'll also do their best to crash the values of those potions they fail to receive! The mage that is able to earn the most money through cunning investments, shrewd spell-casting, and timely sales to the High Council will be the most successful potion trader and win the game! ",//cf.geekdo-images.com/images/pic2684235.jpg,4,180,8,3,120,Prospectus,180,//cf.geekdo-images.com/images/pic2684235_t.jpg,2016,Kwanchai Moriya,"Economic,Fantasy",NA,Chad Krizan,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Commodity Speculation,Stock Holding",Mr. B Games,7.24091,77 142267,"The sergeant hangs the phone up. "Multiple hostages, numerous bombs. We're up." We grab our gear, prep the robot and load the van. It's go time... An unknown terrorist organization is on the rise, looking to spread fear while profiting from the chaos they release. You, your fellow members of the Retro City Bomb Squad, and your trusty Bomb Squad Robot are the only barriers in the way between those dastardly villains and the innocent civilians of Retro City. Lives are at stake — and time is ticking — so let's go! Bomb Squad is a cooperative game in which 2-6 players are members of a team operating a disposal robot with the mission to disarm bombs and save hostages. The players work together, racing against the clock to provide the appropriate instructions for the robot to achieve their mission objectives. Bomb Squad features: Real-time play: Players each take a turn in clockwise order and are free to take as long as they want on their turn. However, there is a timer counting down in real time until the bombs will detonate, so players will want to be as efficient as possible. Hidden Card Information: Players hold their cards so that the fronts are facing the other players, which requires that players give each other Intel to figure out which cards they have in hand. Limited Communication: While players have their cards up and visible to each other, players are allowed to communicate only via the Intel they give each other, which provides hints about the cards they have in their hands. Table talk about which cards are needed, or where the robot should go, gives implied hints about which cards to play and is prohibited. Co-operative game play: The players all work together, winning or losing collectively as a team. ",//cf.geekdo-images.com/images/pic2162016.png,6,30,10,2,10,Bomb Squad,30,//cf.geekdo-images.com/images/pic2162016_t.png,2013,"Luis Francisco,Rob Lundy,George Patsouras","Print & Play,Real-time",NA,"Dan Keltner,David Short",NA,"Crowdfunding: Kickstarter,Games by Gamesmiths,Headband deduction games,TMG Originals","Action / Movement Programming,Co-operative Play,Grid Movement,Hand Management,Memory,Modular Board,Variable Player Powers","(Web published),Tasty Minstrel Games",6.72032,533 142271,"Anomia: Party Edition adds 6 new decks to the Anomia card game family. Each deck is a word game in which players sequentially place a card face-up in front of them in a stack. As each card is revealed, players look for matching symbols between their card and any other card. If a match occurs, the two matching players face-off and must quickly give an example of something within the category (eg. breakfast food, lake, reptile) listed on the opposing player's card. The first person to finish saying a correct answer wins the face-off and takes the opponent's card into a face down "winnings" pile. Since cards are played on top of each other, the player who lost the face-off reveals an earlier card on their stack and may immediately match another player's card causing a cascade of face-offs. In addition there are wildcards which allow different symbols to match until it is overwritten by another wildcard which may then trigger a whole new set of face-offs. Play continues until the deck is exhausted and whoever has the most cards in their "winnings pile" is the winner. From the publisher: ANOMIA PARTY EDITION Feed your Anomia addiction! Diehard Anomia fans and novices alike will love the Anomia Party Edition, featuring 6 all-new decks and over 425 unique categories, plus customizable blank cards for adding your own categories in every deck! Play the Party Edition decks on their own or intermingle them with the original decks for hours of mad fun! Anomia is simple. Players flip cards in turn until the symbols on two players’ cards match. Matching players must race to give an example of the category on their opponent’s card. Whoever blurts out a correct answer first wins their opponent’s card, and drawing continues. Sounds easy, right? Think again! Wild cards create unexpected matches, and face-offs can cascade when you lose a card, revealing a new match. Pay attention - it could be your turn at any time! Integrates with: Anomia ",//cf.geekdo-images.com/images/pic1667858.jpg,6,30,10,3,30,Anomia: Party Edition,30,//cf.geekdo-images.com/images/pic1667858_t.jpg,2013,Andrew Innes,"Card Game,Party Game,Word Game",NA,Andrew Innes,NA,NA,NA,Anomia Press,7.1077,361 142296,"Funemployed is a card-based party game in which everyone's trying to become employed. Apply for real jobs, like astronaut, lawyer or priest, with unreal qualifications, such as a dragon, the ability to speak panda, or a DeLorean. In the game, each player uses his qualifications to convince the other players that he's the best qualified for a job. To do this, players tell the story of why their qualifications make them the best fit for a job by role-playing and acting like they are on an interview. Find innovative ways to use your qualifications and become the most "funemployed" player at the table! ",//cf.geekdo-images.com/images/pic3288783.jpg,20,30,13,3,30,Funemployed!,30,//cf.geekdo-images.com/images/pic3288783_t.jpg,2014,NA,"Card Game,Educational,Humor,Party Game,Word Game",NA,Anthony Conta,Funemployed: Seasonal Help,Crowdfunding: Kickstarter,"Acting,Card Drafting,Role Playing,Storytelling","IronWall Games,Mattel,Urban Island Games, LLC",7.05544,655 142303,"Game description from the publisher: In the dice-rolling race game Railways Express, 2-4 players travel around the USA and through parts of southern Canada and northern Mexico, building track as in the related Railways of the World game series from their individual starting city across plains, waterways and mountains based upon what they roll on the two terrain dice and two track dice. By linking cities with track, you are awarded re-roll cubes (and possibly cards), which gives strategic options for the routes available to you as you try to connect more cities. If you're the first player to link all four cities of your color, you win! ",//cf.geekdo-images.com/images/pic1650144.jpg,4,60,7,2,30,Railways Express,60,//cf.geekdo-images.com/images/pic1650144_t.jpg,2013,"Sean Brown,Carey Grayson,Han Zou","Dice,Racing,Trains",NA,"Sean Brown,Carey Grayson,Rick Soued",NA,"Crowdfunding: Kickstarter,Railways of the World series","Dice Rolling,Route/Network Building",Eagle-Gryphon Games,5.01698,106 142325,"Kobayakawa is a game of bluffing and deduction, and the player that ends up with the highest numbered card wins the round. In this stylish new game from Jun Sasaki, components are kept at a minimum - there are only 15 cards and a handful of crest tokens. Players each start with a random card in hand, and the rest is put in a pile at the center of the table with the first card flipped face up (this card is called the Kobayakawa). The rules are simple: Each round, players take a turn and either discard their card face up in front of them and take a new one from the deck, or turn a card from the deck to replace the current Kobayakawa. After each player has taken a turn, they each decide if they want to compete for this round by putting a crest token on their card. Players that decided to compete then all reveal their card at once and compare their number. The player with the highest number wins, but the player that has the smallest numbered card also adds the number of the current Kobayakawa on top of it. Example: Kobayakawa: 8 Player A: 9 Player B: Pass Player C: 15 Player D: 12 Player C has the highest card value (15), but Player A is declared the winner as the results of the lowest card and the Kobayakawa is 17. ",//cf.geekdo-images.com/images/pic2299549.jpg,6,15,9,3,15,Kobayakawa,15,//cf.geekdo-images.com/images/pic2299549_t.jpg,2013,Jun Sasaki,"Card Game,Deduction,Number",NA,Jun Sasaki,NA,NA,Betting/Wagering,"Oink Games,El Dragón Azul,GoKids 玩樂小子,Heidelberger Spieleverlag,IELLO,Pensamento Coletivo,Superlude Éditions",6.38689,1098 142326,"Build a small empire in a land of legends! Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game, players take turns selecting a card from six on display. The card has an action that the player takes immediately, and actions help players take over the map – but what's new and different in this version? Instead of goods, cards now have special abilities, which give players unique advantages and ways to break the rules throughout the game Each card has a unique, beautiful illustration of a fantasy creature or location A modular board for increased variety New variants Is Eight-Minute Empire: Legends still playable in eight minutes? Yes, but only if you hurry! Eight-Minute Empire: Legends is a quick game that implements the Civilization/Exploration theme using card-driven area control (by placing armies and cities in a small map) and set collection (by getting abilities from the cards). Players spread through the map in order to collect points at the end of the game by having majorities in regions and continents. All actions (such as land or sea movement, army production, or the founding of cities) are driven by cards that are face-up (six at a time) and available by increasing prices. Cards also belong to sets, which also give points when the game ends if properly collected. ",//cf.geekdo-images.com/images/pic1708628.jpg,4,32,13,2,16,Eight-Minute Empire: Legends,32,//cf.geekdo-images.com/images/pic1708628_t.jpg,2013,Ryan Laukat,"Civilization,Exploration,Mythology,Territory Building",NA,Ryan Laukat,"Eight-Minute Empire: Legends Board Expansion,Eight-Minute Empire: Legends – Strongholds Promo,Eight-Minute Empire: Lost Lands","Crowdfunding: Kickstarter,Eight-Minute Empire","Area Control / Area Influence,Area Movement,Card Drafting,Modular Board,Set Collection,Variable Player Powers","dV Giochi,Hobby World,IELLO,MINDOK,Red Raven Games,Schwerkraft-Verlag",7.11192,2936 142333,"In Mob Town, 2-4 players take on the role of Mob Families vying for control of unique towns that build differently every time you play. Of course you can’t control this town on your own (you wouldn't want to get your hands dirty after all) so enlist the help of some shady shysters any fan of the Mob genre would recognize: blue tinted Sharks, bolo-wearing Snakes, conniving Weasels, foxy Foxes and of course no good dirty Rats! Expand your empire and defend your turf until The Law shows up to spoil all the fun. Scramble to add up points you’ve earned for each property you own, then pack up and get your tail out of town and on to the next one. After you and your “friends” compete over, the game is over and the player with the most points is declared the new boss of Mob Town! ",//cf.geekdo-images.com/images/pic1887466.jpg,4,30,8,2,30,Mob Town,30,//cf.geekdo-images.com/images/pic1887466_t.jpg,2013,Danny Devine,"Card Game,Mafia",NA,Danny Devine,"Mob Tower Promo Pack,Mob Town: City Limits Expansion",Crowdfunding: Kickstarter,"Area Control / Area Influence,Modular Board,Route/Network Building,Set Collection","5th Street Games,The Game Crafter, LLC,Trefl Joker Line",6.78106,66 142334,"Sushi Dice is a quick-playing dice game in which players compete head-to-head to complete a sushi dish first, with the sides of the dice representing food used in the composition of sushi. Each turn, three cards are revealed in the center of the table, and two players compete with six dice each, rolling the dice simultaneously and continually to try to match one of the dishes first. You can set aside any dice you want to keep, but if one of the players notices that his opponent has rolled a Yuck symbol (before the opponent can reroll it), then he can yell out "Yuck!" and force that player to reroll any dice she's set aside. If any non-active player notices that both players have a Yuck symbol at the same time, she can yell "Chop!" and that ends their turn immediately, with the dice passing to the next players. Whoever completes a dish first keeps that card, and the first player to collect 4-6 cards (depending on the number of players) wins. ",//cf.geekdo-images.com/images/pic2073883.jpg,6,20,7,2,20,Sushi Dice,20,//cf.geekdo-images.com/images/pic2073883_t.jpg,2014,Aoulad,"Action / Dexterity,Dice,Party Game,Real-time",NA,Henri Kermarrec,"Sushi Dice: Cthulhu Loves Sushis,Sushi Dice: Paella & French Fries",Food / Cooking,"Dice Rolling,Press Your Luck,Set Collection",Sit Down!,5.82542,441 142364,"From the oasis city of Palmyra, a first-century Roman province, Caesar wants to expand his sphere of influence. Under his orders, you are to send out your army to annex new lands and your censors to collect taxes. The player who fulfills these orders the best will become the new governor of the province of Palmyra. From time to time, when Caesar is especially impressed by your development, he may provide you with extra support. Palmyra is a tactical tile-laying game with few rules and high tactical choices. By placing new land tiles and moving your army and censor, you earn new tiles and coins for the Roman Empire. The most important thing is to not be too greedy when collecting taxes; otherwise future income may become sparse. Additionally, don't let tiles placed by your opponents cut you off, or else you'll be forced to lose valuable time. When all of the 120 coins are collected, the game ends, and whoever has collected the most coins wins. ",//cf.geekdo-images.com/images/pic1757760.jpg,5,45,10,1,45,Palmyra,45,//cf.geekdo-images.com/images/pic1757760_t.jpg,2013,Klemens Franz,"Ancient,Territory Building",NA,Bernd Eisenstein,NA,NA,"Grid Movement,Hand Management,Tile Placement",Irongames,6.26229,187 142401,"Welcome to Dwarven Miner, a game that sends you underground to collect resources from a mine so that you can then use those resources to craft items for your patrons. In the game, you'll roll six custom dice in a push-your-luck style to see what can be pulled out of the mine. Craft those resources into all types of gear, from armor to magic wands to mithril swords. Patrons – which range from warriors and rune singers to alchemists and chieftains – are great and powerful dwarves who have chosen you to outfit them on their adventurous, mystical, and often dangerous professions. Each of them will require you to craft different items – and once those items are made, you can then activate those patrons. Each will earn you points and reward you with a special ability that affects the game. The first player to satisfy enough patrons to reach thirty points wins. ",//cf.geekdo-images.com/images/pic1873767.jpg,4,30,12,2,30,Dwarven Miner,30,//cf.geekdo-images.com/images/pic1873767_t.jpg,2013,Grant Wilson,Fantasy,NA,Mike Richie,Dwarven Miner: Summoner Patron Card,"Crowdfunding: Kickstarter,Mining","Dice Rolling,Hand Management,Press Your Luck,Variable Player Powers",Rather Dashing Games,6.59683,189 142402,"In The Red Dragon Inn 4, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back in our homeland, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. Now you've taken to the high seas aboard The Crimson Drake, a sturdy sailing vessel that the heroes you know and love use when their adventures take them to sea. Join the crew in the Captain Whitehawk's cabin for a pint and try to keep your sea legs! Captain Whitehawk: Captain Whitehawk is the stalwart master of the Crimson Drake. She's a natural leader with years of experience and a wit as sharp as her saber. She’ll take the crew to hell and back for adventure and loot, and make damn sure they have a roaring good time while they're at it. First Mate Remy: An elf from faraway lands, Remy is an honor-bound swashbuckler who keeps the crew in line; he’ll be the first to step in and break up a fight. The seasoned sailors know to back down before they get on his bad side. Bryn the Boatswain: Bryn is tough as nails and knows how to keep a ship afloat. When she's not making repairs or loading provisions, she enjoys sparring with the crew… all of them… at the same time... Tara the Navigator: Tara was born blind, but with the gift of second sight. With her knack for seeing the future, she is an invaluable, if unlikely, navigator for the Crimson Drake. After predicting countless storms and monster attacks she has earned the trust of Captain Whitehawk and her crew. The Red Dragon Inn 4 includes a Sea Event Deck that provides a new way to play RDI. Instead of the relative safety of the inn, players are now partying in the Captain's cabin aboard the Crimson Drake – and because you're out on an adventure, the party runs the risk of being interrupted by random encounters. In game terms, at the start of the game you shuffle the Sea Event Deck and place it in the middle of the table with two Progress Counters on it. You then play RDI like normal, but at the end of each player's turn, that player removes a Progress Counter from the Sea Event Deck. When you remove the last Progress Counter, reveal the top card and an Event takes place. The Sea Event Deck adds a new level of complexity to the base game. Not only will you need to protect yourself from the other players, as well as the Drink Deck, but you may find yourself forced to defend against a Sea Event. You could even end up working alongside other players to get a bonus from the various Events you'll see throughout a game. ",//cf.geekdo-images.com/images/pic1746008.jpg,4,60,13,2,60,The Red Dragon Inn 4,60,//cf.geekdo-images.com/images/pic1746008_t.jpg,2013,"Rose Besch,Kennon James,Beth Trott","Card Game,Fantasy,Humor,Medieval,Party Game",NA,"Cliff Bohm,Jeff Morrow,Sam Waller","The Red Dragon Inn: 2016 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Allies – Brother Bastian,The Red Dragon Inn: Allies – Cormac the Mighty,The Red Dragon Inn: Allies – Erin the Ever-Changing,The Red Dragon Inn: Allies – Halden the Unhinged,The Red Dragon Inn: Allies – Keet and Nitrel,The Red Dragon Inn: Allies – Ozrik the Adept,The Red Dragon Inn: Allies – Pooky,The Red Dragon Inn: Allies – Witchdoctor Natyli,The Red Dragon Inn: Allies – Wrench,The Red Dragon Inn: Allies – Zariah the Summoner,The Red Dragon Inn: Eve's Mystery Mead,The Red Dragon Inn: Kickstarter Drink Cards,The Red Dragon Inn: Season 2 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Season 3 Minor Reward Drink Promos,The Red Dragon Inn: Slugcrew 2013 Minor Reward Promo Drink Cards,The Red Dragon Inn: Chronos the Time Mage","Crowdfunding: Kickstarter,The Red Dragon Inn","Betting/Wagering,Hand Management,Variable Player Powers",SlugFest Games,7.37884,413 142432,"In Continental Express, players add train cars to their station in the hope of fulfilling objectives and maximizing the value of their secret contract. To start the game, each player chooses one of two contract cards dealt to them; these contracts require players to collect icons of a particular color or groups of like-colored icons or icons and company tokens of differing colors. Players then take turns drafting cards from three face-up rows; the card on the end of each row costs nothing, the card in the middle costs $1, and the card closest to each of the three decks costs $2. Players start with no money, however, and the only way to get some is to draft it – but naturally that means you'll be forgoing other cards. If a player has train cars matching one of the three face-up objective cards, he can choose to discard those train cars and claim the objective – and since the objectives have the icons that satisfy contracts, you'll probably want to do that. In addition to train cars and money, players can draft characters, taking the special action of a character when he drafts one. Actions include things like taking a train car of your choice from the card array, stealing all money from one player, and taking a company token of the color of your choice. The card decks also include two events, and those cards flush either the objective cards on display or the smaller cards that players draft. When a player claims his fourth objective, each other player takes one more turn, then the game ends. Players tally the points scored for their contract (if any), their claimed objective cards, and any money still in hand. Whoever has the highest score wins! ",//cf.geekdo-images.com/images/pic1650677.jpg,4,20,8,2,20,Continental Express,20,//cf.geekdo-images.com/images/pic1650677_t.jpg,2014,Gaël Lannurien,"Card Game,Trains",NA,Charles Chevallier,NA,NA,"Card Drafting,Set Collection","Asmodee,Bombyx",6.07272,401 142451,"Cornish Smuggler allows players to assume the roles of Smugglers in 18th Century Cornwall. Buying and selling goods for gold while employing a network of local characters, secret knowledge, hidden locations, bribes, dirty tricks and a healthy dose of cunning to evade the attentions of the customs officers and the other players. When selling goods, players can choose how much to sell them for; making a choice to either increase their reputation and influence in the community by selling cheaply, or maximising their profit by getting the best price possible. An increased reputation allows a player to transport their contraband more easily and evade customs, but to win the game they must have the most gold out of all the other players. However, the higher the price goods are sold for, the stronger the customs forces become… Smuggling in Cornwall was rarely performed by just one person; rather large swathes of the community were often involved. In Cornish Smuggler, players must build a smuggling network by employing characters; each with a unique ability, cost and affect on a smugglers reputation within the local community. When smuggling goods, the choice of which goods to buy is key. Players can choose to buy big bulky goods, which are hard to fit on board ship (goods and ships are all different shapes and sizes) or smaller more easily transported goods which are worth far less. Also, different sized towns will offer different prices for goods. Smaller towns offer a lower price, but with a lower risk. Larger towns offer better prices and allow smugglers to sell more goods, but the risk of do so is (generally) much greater. The customs forces in Cornish Smuggler will move around the board dependant on what the players do. Landing, moving and selling goods merits their attention although players can also move customs by spending influence or utilising secrets. Luckily all Customs can be bribed meaning that once you've bought them they will remain 'your man' until the end of the game...or until another player pays them more. Although starting off fairly underfunded and under supported, as the game progresses the Customs Officers will get steadily stronger, harder to bribe and more numerous. As such, it gets harder and harder to smuggle goods effectively, secretly and profitably so each game has a clearly defined end point that is visible to all players Discovering secret tricks can help a players cause, and there are secret storehouses that can be hired out where you can stash your goods, hiding them from Customs and protecting them from being seized. There are many possible paths to victory in Cornish Smuggler. Players will have to adapt their strategy to accommodate the actions of the other players, employ the right characters, buy the right goods, discover the right secrets and make the right deals. This game is about real things that happened to real people in a real place, thus creating a directly relatable experience between 21st Century Cornwall and Cornwall at a time when the community was experiencing significant poverty and exorbitant taxation. As a result, smuggling wasn’t necessarily seen as something that was illegal, but rather as something that was ‘fair game’ and as such was taken with an often light hearted view. What this game is: Dodging the Law, employing the local vicar, building an network, discovering and using secrets, renting out the mayor's wine cellar, getting rich, a surprisingly accurate historical representation. What this game isn't: Ship racing, firing cannons, being a pirate ",//cf.geekdo-images.com/images/pic1656251.jpg,5,120,13,2,120,Cornish Smuggler,120,//cf.geekdo-images.com/images/pic1656251_t.jpg,2013,"Sam Brookes,Rachel Dobbs,Donald McLeod,Francesca Stella","Economic,Nautical,Transportation,Travel",NA,"Henry Jasper,The M.N.G. Collective",NA,"Country: England,Crowdfunding: Kickstarter","Action Point Allowance System,Area-Impulse,Deck / Pool Building,Pick-up and Deliver,Point to Point Movement,Route/Network Building,Simulation",Grublin Games Publishing,6.05891,411 142503,"In One Night Werewolf, a simplified version of Werewolf, there is a single night phase and a single day phase. As in werewolf, players are dealt roles which are kept hidden for the duration of the game. During the night phase, players who have the Sorcerer, the Werewolves, and the Phantom Thief each wake up and perform their special action for 10 seconds. During the day phase, players discuss who the werewolves are (or if there even are werewolves). Then all players vote simultaneously for a player. The player with the most votes is killed. If at least one werewolf is killed, the Human team wins. If no werewolf is killed, the Werewolf team wins. ",//cf.geekdo-images.com/images/pic1772885.jpg,7,10,10,3,10,One Night Werewolf,10,//cf.geekdo-images.com/images/pic1772885_t.jpg,2012,"Luis Francisco,Emiko Hayashi,MonsterOctopus","Bluffing,Card Game,Deduction,Negotiation,Party Game",NA,Akihisa Okui,NA,Werewolf / Mafia,"Partnerships,Variable Player Powers,Voting","1nite werewolf,FunBox Jogos,Hobby World,Japon Brand,Moaideas Game Design",6.2715,338 142551,"Titans Tactics is a fast-paced two-player skirmish board game designed to deliver deep strategy in 30 minutes or less. Lead Factions of Dragons, Angels, Pirates, Monsters, or Undead Soldiers into battle against your opponent in a race to become the most powerful Titan. Factions contain six Champions, each with unique skills and abilities. Every game Players choose three of the six to fight in the arena. Champions can take and deal damage but cannot be killed, and zero sum scoring determines the winner. Clever and tactical use of their Champions will allow a player to claim victory. Players manage their Champions' abilities via their hand of Skill Cards, spending them to sling fireballs, backstab their enemies, charge their foes, and teleport with ease. With no random elements, tactical play shines though. Thinking and planning ahead is highly rewarded. Titans Tactics comes complete with the five Factions' 30 Champions ready to be lead into battle, along with the arena board, Skill Cards, and tokens needed to get in and get playing. ",//cf.geekdo-images.com/images/pic1664147.jpg,2,30,13,2,30,Titans Tactics,30,//cf.geekdo-images.com/images/pic1664147_t.jpg,2013,Brandon Gillam,"Fantasy,Fighting",NA,G. Kelly Toyama,Titans Tactics: Champions,NA,"Grid Movement,Hand Management,Variable Player Powers",Imbalanced Games LLC,7.00674,89 142555,"In The Lord of the Rings: The Two Towers Deck-Building Game, players take on the role of Frodo, Legolas, Aragorn, or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers, you'll add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. While The Two Towers can be combined with Cryptozoic's The Fellowship of the Ring Deck-Building Game, it's also playable on its own, and unlike that previous game, it includes a "Wall of Helm's Deep" deck that adds a new element to gameplay. If The Wall can't defend the wall from Saruman's forces and it becomes breached, the battle will get tougher for the heroes! Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series: The Lord of the Rings: The Fellowship of the Ring Deck-Building Game The Lord of the Rings: The Two Towers Deck-Building Game The Lord of the Rings: The Return of the King Deck-Building Game The Hobbit: An Unexpected Journey Deck-Building Game The Hobbit: The Desolation of Smaug Deck-Building Game Expansion Pack ",//cf.geekdo-images.com/images/pic1720276.jpg,5,45,15,2,30,The Lord of the Rings: The Two Towers Deck-Building Game,45,//cf.geekdo-images.com/images/pic1720276_t.jpg,2013,NA,"Card Game,Fantasy,Movies / TV / Radio theme,Novel-based",NA,Matt Hyra,"The Lord of the Rings: The Two Towers Deck-Building Game – Éowyn Promos,The Lord of the Rings: The Two Towers Deck-Building Game – Gandalf Promos","Cerberus Engine: Middle Earth,Tolkien Games",Deck / Pool Building,Cryptozoic Entertainment,6.92785,428 142584,"Moby Dick, or, The Card Game is an adventure card game designed for 2-4 players, with additional rules for solitaire play. Based on Herman Melville's classic novel, Moby Dick combines cooperative and competitive play in an attempt to loosely simulate life on a 19th century whaleship. The game is centered around three decks of cards: the Sea, the Sailor, and the Whale. After receiving an initial crew of sailors, players take turns at the topmast, where they draw Sea cards to advance the game. These cards contain various creatures and events, compelling actions between players or triggering the secondary phase of the game – the whale hunt. During a whale hunt, each player begins by choosing a small group of their sailors to lower after the whale. Play progresses much like the primary gameplay, with players taking turns defending against the whale's assaults and returning the favors. As the game unfolds, players gain oil from defeating whales or from certain events, which can be used to hire new sailors after others are lost at sea. Over time, key events (Chapters) will be drawn, and after a certain number Moby Dick will cease evading the ship and engage when sighted. This last battle is to the death, and only one player will survive. Call him the winner, or simply, Ishmael. ",//cf.geekdo-images.com/images/pic1656810.jpg,4,60,12,2,60,"Moby Dick, or, The Card Game",60,//cf.geekdo-images.com/images/pic1656810_t.jpg,2013,NA,"Adventure,Card Game,Novel-based",NA,NA,NA,"Animals: Whales,Sports: Hunting","Deck / Pool Building,Dice Rolling,Hand Management,Simulation,Trading,Variable Player Powers",King Post,5.62207,145 142638,"Explore with the eccentric Professor Pendergast and others daring enough to face bizarre encounters beyond the edges of the known world. Incredible Expeditions: Quest for Atlantis is a card game of deck building strategy for 1-5 players. Wrapped in the inspiring artwork and portraits of the steampunk scene, Incredible Expeditions combines the riveting core gameplay mechanisms of deck-building, exploration and resource management. Beginning at the Port City location, each Expedition Leader (player character) equips their unique ship with the Resource cards and Crew cards they'll need to make their way to the Lost City of Atlantis. As each new Location is discovered, Encounter cards are drawn to reveal the challenges the Expedition Leaders must defeat using the skill of their Crew and their Resource cards at hand. Encounters that prove too harrowing will leave your crew weakened, or worse, Cursed! The expedition moves on only once a Location's Encounters have been defeated. Race against each other to be the first to uncover the secrets of the last Location, the Lost City of Atlantis, or band together to use your combined strength to face down Lovecraftian horrors and test your mettle against the hazards of expedition. Competitive, cooperative and single-player rules provide different play modes. ",//cf.geekdo-images.com/images/pic2041633.jpg,5,120,12,1,120,Incredible Expeditions: Quest for Atlantis,120,//cf.geekdo-images.com/images/pic2041633_t.jpg,2015,"Alex Campbell,Carlos Cara,Jade Cheung,Nathan Hawthorne,Michael Mowat,Paperhead,Franz Vohwinkel","Card Game,Exploration,Horror,Pirates",NA,Liz Spain,"Incredible Expeditions: 1,001 Tales of Betrayal Mini-Expansion,Incredible Expeditions: Lovecraftian Mini-Expansion","Crowdfunding: Kickstarter,Cthulhu Mythos,Steampunk","Co-operative Play,Deck / Pool Building,Press Your Luck",Voodoo Bunny Co. LLC,5.98824,102 142645,"Come and enjoy our cute, cutthroat, family friendly, card game where our dragons will... Welcome you to the high fantasy world of Vallhyn. You will roam the countryside in search of treasure because you are a dragon — a young dragon, that is. You and your friends have just been kicked out of the nest for eyeing your parents' treasure hoards. The problem with being young is that you don't always succeed in your quest to find treasure, which often leads to havoc. To make matters worse, you must compete for the best loot with your friends by engaging in hijinks. Havok & Hijinks is a fast-paced, light strategy card game that pits you against your friends in a race for the first respectable treasure hoard. Each turn starts with a quest for treasure that could lead to Havok like loot-hungry adventurers or beneficial heat waves. Engage in Hijinks by stealing and breaking your friend's shiny treasures or defending your own. When a dragon has a hoard with a value of 15 or more, it wins! Contents 4 Double Sided Dragon Cards (Amber, Obsidian, Pearl, Ruby) 40 Hijinks Cards 40 Havok Cards 1 Rulebook Game Play Start your turn by flipping a Havok Card Resolve any event flipped exactly as the card reads Add any treasure flipped to your hoard Once you've resolved your Havok card you may play one Hijinks card You may also use your dragon's play ability You may choose not to play a Hijinks card and instead discard one to draw one Pass your turn Microbadge(s) - Fan Badge - Darkness Affinity - Fire Affinity - Moonlight Affinity - Sunlight Affinity ",//cf.geekdo-images.com/images/pic1894733.png,4,15,13,2,15,Havok & Hijinks,15,//cf.geekdo-images.com/images/pic1894733_t.png,2014,"Andy Carolan,Amanda Holydust Martin,Dan Stewart","Card Game,Fantasy,Humor",NA,Adam Ferrel Trzonkowski,"Havok & Hijinks: Dragon*Con Promo Card,Havok & Hijinks: Gen Con Promo Card",Animals: Dragons,"Hand Management,Set Collection,Variable Player Powers",Epic Slant Press LLC,6.83962,106 142653,"In IncrediBrawl, each player guides a colorful cast of characters from all corners of the imagination as they meet in an epic clash for glory! Summon the right characters at the right time to outwit your opponents; use whatever strategy you can muster to overcome the randomness of the brawl! Amass the most glory along the way to become the ultimate champion in this crazy contest of luck and wits! For basic gameplay, players shuffle their deck and draw five cards to start the game. Each player simultaneously selects a character from his hand and plays them face down at the current location. Once all the players have selected their characters, flip over the cards to begin the brawl! After triggering any abilities revealed by the flip, players then compare their power type and power levels to determine who wins each scrap and the overall brawl. The winner gains one Glory (VP), plus activates any abilities their character may have that trigger off of winning. Each player then discards the played character, and draw one new card before the next round begins. The first player to reach ten Glory wins the game! Each card in IncrediBrawl has a unique ability, and each player will start the game with a copy of the same set of cards. Choosing which character to play and what ability to trigger at just the right time is key to collecting the most Glory and winning the game! ",//cf.geekdo-images.com/images/pic2037878.jpg,4,30,8,2,30,IncrediBrawl,30,//cf.geekdo-images.com/images/pic2037878_t.jpg,2014,NA,Card Game,NA,Jacob Leeman,NA,Crowdfunding: Kickstarter,"Rock-Paper-Scissors,Simultaneous Action Selection,Take That",V3G,5.85559,96 142687,"oddball Aeronauts is a simple, light strategy, played-in-the-hand (no surface required) card game of hi-jinks airship dogfights, set in an oddball fantasy world. Players take their Pirate or Pendragon officers, crew and bots, and go head-to-head in a duel in the sky. The deck of cards is divided into the two factions - each player takes up 1 of the 2 factions, adds in Events, shuffles and the game begins. Factions can be customized in advance with alternative Officers, Support and Crew cards. Each round, players declare and compare Skills - adding in any bonuses - and take the consequences. Additionally, cards have Special Actions. Use these during a round to rearrange cards, cause more damage, recover cards, get bonuses and more. The player with active cards remaining at the end of the game wins. ",//cf.geekdo-images.com/images/pic1913233.jpg,2,20,9,2,15,oddball Äeronauts,20,//cf.geekdo-images.com/images/pic1913233_t.jpg,2014,Lloyd Ash Pyne,"Card Game,Fantasy",NA,Nigel Pyne,"Oddball Aeronauts: Snowtide Event Cards,Oddball Aeronauts: Snowtide Mercenary Cards","Crowdfunding: Kickstarter,oddball Realms",Hand Management,"maverick muse,Pegasus Spiele",6.03621,531 142691,"World Series of Yahtzee is a simultaneous rolling game using the familiar Yahtzee mechanic. Tiles showing hand objectives are shuffled and 8 are placed on the raised board. Players receive unlimited simultanteous rolls until one of them presses the electronic lockout device, giving their opponents 5 seconds to also signal in to claim a tile. When the music ends, scoring players may pick a tile that matches their hand and then keep the associated points. ",//cf.geekdo-images.com/images/pic1698809.jpg,4,20,8,2,20,World Series of Yahtzee,20,//cf.geekdo-images.com/images/pic1698809_t.jpg,2012,NA,"Dice,Electronic,Real-time",NA,NA,NA,"Yacht,Yahtzee","Dice Rolling,Press Your Luck",Hasbro,6.20088,57 142830,"The universe is about to collapse, and your final hope lies in an ancient mysterious artifact, the Ovoid. Whoever controls this "cosmic egg" can shape the birthing of the next universe according to their own agenda. Players are secret agents from a handful of surviving worlds, zipping from planet to planet in special “amnion suits” that allow for interstellar travel, space combat and planetary landings. Each planet has its own envelope of cards. When you arrive on a planet, you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game, and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons, tactical gear, vaults and traps, as well as cards that counter your opponents' cards. The best players will keep their hand fluid, constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it. Balance your hand of cards, spend your turn actions wisely, and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero, only the player who possesses the Ovoid will become master of the new universe. ",//cf.geekdo-images.com/images/pic2509383.jpg,4,90,12,2,60,Chaosmos,90,//cf.geekdo-images.com/images/pic2509383_t.jpg,2015,"William Tombs,Danny Vigour","Adventure,Bluffing,Deduction,Exploration,Fighting,Science Fiction",NA,Joey Vigour,"Chaosmos: Dimension Rip Promo Card,Chaosmos: Mor'ls The Mimic",Crowdfunding: Kickstarter,"Action Point Allowance System,Card Drafting,Dice Rolling,Hand Management,Memory,Modular Board,Point to Point Movement,Time Track,Trading,Variable Player Powers",Mirror Box Games,7.1019,563 142852,"In the DC Comics Deck-Building Game: Heroes Unite, each player takes on the role of a Super Hero such as Shazam!, Hawkman, Red Tornado, Nightwing, Black Canary, Batgirl, or Booster Gold. Your Super Hero has an ability that will guide your strategy throughout the game. Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. There are five different types of cards that can be acquired: Villains, Heroes, Equipment, Super Powers, and Locations. Unlock special abilities, like Force Field or the Helmet of Fate, and unleash devastating card combos against your opponents! Craft your hero deck into a well-oiled machine to take on the most vile villains in the DC Universe in your quest for Victory (Points)! Mix the cards from Heroes Unite with the core DC Comics Deck-Building Game set to wage the ultimate showdown! Integrates with: DC Comics Deck-Building Game ",//cf.geekdo-images.com/images/pic1747908.png,5,45,15,2,45,DC Comics Deck-Building Game: Heroes Unite,45,//cf.geekdo-images.com/images/pic1747908_t.png,2014,NA,"Card Game,Comic Book / Strip",NA,Erik V Larsen,"DC Comics Deck-Building Game: Crisis Expansion Pack 1,DC Comics Deck-Building Game: Crisis Expansion Pack 2,DC Comics Deck-Building Game: Crisis Expansion Pack 3,DC Comics Deck-Building Game: Crossover Pack 1 – Justice Society of America,DC Comics Deck-Building Game: Crossover Pack 2 – Arrow,DC Comics Deck-Building Game: Crossover Pack 3 – Legion of Super-Heroes,DC Comics Deck-Building Game: Crossover Pack 4 – Watchmen,DC Comics Deck-Building Game: Crossover Pack 5 – The Rogues,DC Comics Deck-Building Game: Crossover Pack 6 – Birds of Prey,DC Comics Deck-Building Game: Felix Faust promo,DC Comics Deck-Building Game: Martian Manhunter promo,DC Comics Deck-Building Game: Starfire,DC Deck-Building Game: Multiverse Box","Cerberus Engine: Heroes,Comics: DC Universe,Superheroes",Deck / Pool Building,Cryptozoic Entertainment,7.36491,1146 142854,"James Franklin—Patient Zero—collapses after stepping off a plane from the Congo at JFK International Airport. He is rushed to Forest Hills Hospital where he is placed in an isolation ward. It is quickly discovered he has Morbusian, a constantly mutating virus that is resistant to all known antivirals. The survival of humanity itself is at stake! In Infection: Humanity's Last Gasp, by designer John Gibson, you are the director of the Department of Plague Control (DPC) field office in New York City. You make the decisions about what parts of the virus to study, which personnel to hire and what equipment to purchase. You’ll soon discover you are working with an eccentric group of scientists who don’t always work well together—and one very resourceful lab rat named Marvin. As the casualties increase, so does the stress and mistakes made, as you try to complete your vaccine before time runs out for all of mankind! This strategy game uses simple mechanics in a multitude of combinations to create engaging, deep gameplay as you try to eliminate an evolving virus that could spell the end of the human race. While random events from the Status Report cards might throw a wrench in your plans (or occasionally help you out), you’ll use the Lab Personnel and Equipment cards you’ve hired to piece together randomly generated Proteins into the different parts of a Vaccine, all while managing dwindling Funding resources as the Death Toll Track climbs; each time that your Containment roll fails you come one step closer to losing this battle, so make sure that you push everyone to their limits before the INFECTION reaches critical levels. Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale ",//cf.geekdo-images.com/images/pic1666140.jpg,1,45,13,1,45,Infection: Humanity's Last Gasp,45,//cf.geekdo-images.com/images/pic1666140_t.jpg,2013,"Michelle Ball,Chris Kiser,Barry Pike, III","Medical,Puzzle",NA,John Gibson,NA,Solitaire Games,Dice Rolling,Victory Point Games,7.40539,449 142889,"Information from publishers game page Operation Chastise: the Dambuster Raid On the night of May 16, 1943, nineteen Lancaster bombers of 617 Squadron took off from their base near Lincoln in Great Britain and headed for the heart of German industry in the Ruhr. The squadron’s task was to destroy the dams that controlled the reservoirs feeding Germany’s war engine. In the words of aeronautical engineer Barnes Wallis, the mastermind behind the operation, “power is dependant on the supply of natural stores of energy such as coal, oil and water.... If their destruction or paralysis can be accomplished THEY OFFER A MEANS OF RENDERING THE ENEMY UTTERLY INCAPABLE OF CONTINUING TO PROSECUTE THE WAR.” The Lancasters had been modified to carry a most unusual ordnance codenamed Upkeep. It looked more like a petrol barrel than an explosive device, but the painstakingly engineered and tested outer layer cushioned a volatile mine designed by Wallis to bounce over torpedo nets and kiss the lip of the dam, its backspin carefully devised to hug the dam rather than ricochet on impact. Upkeep was supposed to plunge down along the wall like a depth-charge, detonating halfway down. The concussion would crack the structure, and the water’s mass held back by the dam would push open the crack, creating a breach in the wall. The dam would be destroyed. Eight of the Lancasters would not return that night, but the two primary targets of the Möhne and Eder dams were breached, letting loose a combined torrent that measured nearly half a million tons of water and taking the lives of over 1200 German civilians and military personnel. Measured in civilian casualties, it was the most lethal night of the bombing campaign thus far, although later missions would dwarf its casualty list. Measured in terms of industrial disruption, the raid cut the region’s electrical power for several hours and severely reduced its water reservoir. It was not a decisive blow, but it was successful nonetheless. Had at least one other dam been breached, it could have been devastating. This is your challenge: can you match 617’s success? Can you surpass it? The Game In Enemy Coast Ahead: The Dambuster Raid, you command a newly formed squadron assigned the task of breaching the dams in the Ruhr Valley. Not only are you presented with a variety of decisions, you play the invisible hand of fate as your crews endure the hazards of a dangerous night raid. Play the campaign and you get to organize and train the squadron, or play the historical scenarios. Players Play solitaire and you do it all. Play with teammates and one of you is the squadron commander giving orders to subordinates. The squadron commander wins if the dams are breached, while subordinates compete to accomplish their orders with the least casualties to the men and machines assigned to them. Only one subordinate will win. Of course, if the dams are not breached, you all lose. Scale & Detail Each Lancaster is represented by its own 1” counter. Each bomber will carry two or three 5/8” markers representing aircrew, ordnance and possibly an elite crewman. All the men awarded decorations before or during the raid are represented in this game by their own marker, each imparting a unique characteristic to its crew. Even the squadron commander’s dog gets his own marker! Ground crew are also featured in the campaign game, represented by markers rated for a variety of tasks. You will have to requisition and manage your Erks effectively while maintaining security. That’s not so easy. You may find it necessary to transfer the local barmaid or take the drastic measure of transferring 54 squadron out of Scampton airbase, or even quarantining the base altogether. Reconnaissance is crucial. In the campaign game you will need to survey the defenses of the dams and the routes to them, but too much recon and you risk tipping off the enemy. But how much is too much? You will have to target the right dams or the right combination of dams, to get the job done. Möhne and Eder are the juiciest targets, but what if they are well defended? Do you risk it, or go for the other dams hoping to breach enough of them to achieve your goal? Training is vital. In the campaign game you will requisition and then train your crew to fly at exceptionally low altitude, maintain a steady speed, locate the target in the dead of night, and release ordnance at precisely the right distance from the lip of the dam. You will only have just so much time to prepare your squadron. You might have to decide what is more important: learning to maintain the right altitude and speed while preparing to release ordnance, or the ability to find the dam? If your men don’t master these skills quickly you may have to favor one over the other. You can always impose extra training, but push your men too hard and they become fatigued, perhaps even damaging their bomber in training or worse, crashing it. And if you don’t push them enough you may run out of time. The moon will be right only for so long and the reservoirs are slowly rising. Once full, the Germans will open the valves and release the water, making them that much harder to breach. The clock is ticking. The game board is organized into three sections, the Mission Planning Blotter, the Flight Map (from Scampton to the Ruhr), and the Target Maps. The first scenarios use only the Target Maps, while larger scenarios will use them as well as the Flight Map. Only the campaign game takes full advantage of the Planning Mission Blotter, allowing you to organize and train your squadron, assign tasks to ground crew, and modify the Lancasters for this unique raid. The Lancasters were modified in a number of ways for Operation Chastise: top-turret and armor were removed to compensate for the weight of the bouncing bomb (yes, those bombers were sitting ducks for Nightfighters). VHF radio sets were installed to allow better command and control while over the target (they were standard in fighters but this was the first time a bomber’s cockpit was fitted with them). Dann bombsight. pair of Aldis spotlights rigged to judge the bomber’s altitude over the reservoir. The Target Maps are intended to portray (and analyze) four key elements in a bomber’s attack: altitude, speed, distance from the dam, and the angle of approach to the face of the dam’s wall. During an attack you will strive for the perfect angle, the ideal speed and altitude, adjusting one or more of these before releasing Upkeep at just the right distance from the dam (“Upkeep” was the codename for the bouncing bomb). You may choose to pull-up rather than release ordnance, circling around for another run, because finding that sweet spot is tricky and each Lancaster has only one bomb to drop. You’ve got to make it count. Campaign Game The full campaign game begins with the forming of the squadron weeks before the raid. The player assumes the role of squadron leader or one of his subordinates in team play, requisitioning bombers, ground crew, and aircrew. He must train the aircrews and results are variable. Veterans tend to get more out of training than less experienced crews, but there is always the possibility of damaging and even crashing bombers, and losing or exhausting crews in training. As Air Vice Marshal Cochrane explained to 617’s Wing Commander: “Now there’s a lot of urgency in this, because you haven’t got long to train. Training will be the important thing, so get going right away.” Meanwhile, the player may order recon missions along the flight path and over the dams, garnering information that will help him devise a target list. There are 7 dams that can be attacked, but it is unlikely the player will have the resources to hit them all (there’s nothing stopping him from trying). Before launching the attack the player would like to know which dams are defended by flak, searchlights and balloons, and how high the reservoir is (the higher the better, but too high and the Germans may soon open the valves and reduce the water-level, so timing is crucial). Too much recon can tip off the Germans, however, which means that the fog of war is a very important aspect of the design. The player won't know if security has been compromised until the flight is already underway. As Wing Commander Gibson explained to the men of 617 squadron: “When the other boys ask you what you’re doing, just tell them to mind their own business, because of all things in this game, security is the greatest factor.” All this planning and preparation ends when the player decides his squadron is ready and he launches the raid. The player then organizes his squadron into waves, assigning aircrew to Lancasters, arming them with ordnance, and assigning primary and secondary targets, and wave leaders. Once launched, bombers are likely to encounter hazards along the flight path -- flak and searchlights of course, but also utility poles and trees. Historically, 617 squadron flew low enough to hit sea waves and electrical cables (the player may choose to fly high, but that risks encountering nightfighters, an even more lethal threat). Along the route bombers might experience engine trouble or lose their way. Navigation training pays off during the flight turns (each turn represents one hour of historical time). Upon reaching and acquiring the target, the player uses target maps to play attack turns, each representing approximately 8 minutes of historical time. Here each bomber has to negotiate the dam's immediate terrain and defenses (if any -- recon missions might have revealed that some dams are undefended, making them prime targets, but if security has been compromised the player may discover that the Germans have added defenses). There is an approach sequence where the player must resolve the attack of each bomber on the target map, striving for the perfect speed and altitude, hopefully releasing the bouncing mine at precisely the right distance from the dam. There is the possibility of being jumped by nightfighters if the attack is prolonged, motivating the player to get the job done promptly. And finally, the player resolves the fate of returning bombers as well as those that lost their way, and then conducts a morning-after recon mission verifying the damage he inflicted on the dams. A dam that was only damaged may have weakened and breached by morning, or conversely, the reports of your exuberant bomber crews may prove to have been exaggerated. The Scenarios The game is also presented in nine scenarios, each isolating a particular aspect of Operation Chastise. In fact, the rules are organized in program-fashion, the first section explains the attack rules. The first few scenarios can thus be played after just reading those rules. The first scenario, for example, treats the action over the Möhne reservoir, while subsequent scenarios incorporate more of the mission (and more rules) until the player is ready to undertake the campaign game encompassing the entire operation from training to bombing and return. ",//cf.geekdo-images.com/images/pic2279277.jpg,3,0,0,1,0,Enemy Coast Ahead: The Dambuster Raid,0,//cf.geekdo-images.com/images/pic2279277_t.jpg,2014,"Rodger B. MacGowan,Mark Postlethwaite,Jeremy White","Aviation / Flight,Wargame,World War II",NA,Jeremy White,NA,"Solitaire Games,Solitaire Wargames","Co-operative Play,Dice Rolling,Simulation",GMT Games,7.80582,189 142903,"Foragers is a strategy game in which players take on the role of ancient foragers competing to be the most respected member of the tribe. In the game, foragers pick fruit from trees, fish in lakes, and hunt aurochs in the fields. After collecting these foods, the foragers return to a fire pit, where they "share" their food with the tribe and earn victory points. In addition, the foragers sometimes happen upon tools, which allow them to forage, fish, or hunt more efficiently. Of course, foragers are not completely altruistic and so they occasionally fight with each other to earn respect. The player who can best optimize their food and tool gathering, while also avoiding or winning skirmishes is the one who eventually earns the tribe leader title. The game is played over a predetermined number of rounds, depending upon the number of players. In each round, all players simultaneously choose an action card, from a hand of 3 action cards (drawn from a deck of 10) to use for that round. Each action card lists 5 different actions, but a player may only use 4 of those actions each round. Then, in clockwise order, each player performs 1 of the actions on their card until all players have performed 4 actions. Such actions include things like: walking, foraging, eating, discovering, resting, sharing, and picking up a tool. When players pick up food, they place it on their tableau, which tracks the food's freshness. At the end of each round, a "spoilage card" is flipped and all players "age" their food (i.e., move them along a food track). As the food gets older, it does not provide as much energy if eaten. Also, to score victory points, players must "share" their food before it spoils. In this sense, the players are racing not only against each other, but against nature. ",//cf.geekdo-images.com/images/pic2555211.jpg,4,80,8,2,60,Foragers,80,//cf.geekdo-images.com/images/pic2555211_t.jpg,2016,Giorgio De Michele,"Ancient,Economic,Exploration,Prehistoric",NA,Steve Finn,NA,Crowdfunding: Kickstarter,"Modular Board,Pick-up and Deliver,Tile Placement",Dr. Finn's Games,6.63881,67 142924,"In Mayday!Mayday! all players are flight crewmembers aboard flight LK-886, on which the pilot has suddenly died. A heart attack? Poison? Murder? The copilot must now take the lead, but other crewmembers distrust him. The crew believes there are infiltrators amongst them. But who? A skirmish occurs. Will all infiltrators get exposed? Each crewmember either belongs to the honest crew, or is among the few infiltrators who know one another. At the start you receive 3 identity cards, 2 or 1 honest and 1 or 2 infiltrator. The card you have double, determines your identity. You place these secret cards, mixed, face down in front of you. Then each player looks at 1 card per neighbor. By placing a knowledge tile at a card, you show (or perhaps lie about) what you see. You'll never see more than 1 of another player's 3 cards. So you must combine your own knowledge with the claims of others! But who can you trust?? In order to keep from being unmasked, the infiltrators will naturally act as if they're trying to deduce who might betray the crew. During skirmishes, some crewmembers will receive first the "Benefit of the Doubt", then they can graduate to a status of "Reliable", and then one of these two reliable crewmembers will become the new Captain. This Captain must start to form a final crew that excludes the infiltrators from access to the cockpit. With each skirmish, a player sees one identity card held by another player and shares this knowledge (but possibly lies). So each player knows cards self and must value the claims of others. With all players knowing different things, the deductive logic gets deeper and deeper as you theorize about who is who, while also holding possible lies in mind! Will you make it back to the ground safely? ",//cf.geekdo-images.com/images/pic2243928.jpg,8,25,10,5,25,Mayday!Mayday!,25,//cf.geekdo-images.com/images/pic2243928_t.jpg,2013,Stephanie Brandl,"Aviation / Flight,Bluffing,Deduction",NA,Corné van Moorsel,Mayday!Mayday!: Expansion set for a 9th/10th player,Crowdfunding: Spieleschmiede,"Partnerships,Simultaneous Action Selection,Voting",Cwali,6.52865,230 142961,"Game description from the publisher: The ancient evil known as Doom has decided to make a change. In this new world of Numenera, Doom has manifested as an intelligent virus that controls its hosts. The infected are known as "Doomladen" and they know each other regardless of a host's external form. They are lead by powerful beings with strange relics – the Thunderstones – and once again you must defeat them to save the world. In the deck-building game Thunderstone Advance: Numenera, which can be played on its own or combined with other Thunderstone sets, you build a party of heroes to defeat the Thunderstone Bearers. The "Doomladen" mechanism introduced in this game unites various monster groups against you, and new Setting cards take you into the environment of Monte Cook's Numenera RPG. ",//cf.geekdo-images.com/images/pic1683747.jpg,5,90,12,1,60,Thunderstone Advance: Numenera,90,//cf.geekdo-images.com/images/pic1683747_t.jpg,2013,"Guido Kuip,Brynn Metheney,Adrian Wilkins","Card Game,Fantasy,Science Fiction",NA,"Joe Babbitt,Will M. Baker,Edward Bolme,Curt Crane,Mike Elliott,Jeff Quick,Mark Wootton","Thunderstone Advance: Caverns of Bane,Thunderstone Advance: Into the Abyss,Thunderstone Advance: Root of Corruption,Thunderstone Avatars","Thunderstone,Thunderstone Advance","Card Drafting,Deck / Pool Building,Hand Management","Alderac Entertainment Group (AEG),Pegasus Spiele",7.47925,1006 142988,"The planet of Arcfall has become overrun with dangerous creatures. Malfunctioning robots and savage beasts wreak havoc across the planet. Locals have taken to the services of anyone who will help – for a price of course. You are a bounty hunter seeking fame and fortune, but beware as other hunters will try to swoop in and claim your target as their own! Press your luck against other hunters in search of fame and fortune! Hunters of Arcfall is a quick-playing dice and card game for 2-6 players. You start the game with players choosing a bounty hunter to play as. Players then take turns rolling dice to capture bounties; these bounties are shared amongst hunters so only the hunter who deals the final hit will capture the bounty. Only bounties that have been claimed are worth any points. You can claim bounties by ending your turn or continue the hunt and try to capture even more at the risk of losing anything you've earned. Each bounty is worth Fame and Fortune. You need Fame to win the game, but fortune will net you currency to purchase much needed Item Cards that help you manipulate the odds in your favor. Use your hunter's special ability to gain an extra advantage and press your luck if you think it's safe – you never know what lurks around the next corner. A typical game of Hunters of Arcfall lasts between 15-45 minutes depending on the number of players and the point limit. The expansion Tools of the Trade was initially planned as a separate item, but through Kickstarter funding, every copy of the game now includes this expansion. With Tools of the Trade, Hunters can purchase tools and items to help capture bounties or hinder their competitors. ",//cf.geekdo-images.com/images/pic1893145.png,6,30,8,2,30,Hunters of Arcfall,30,//cf.geekdo-images.com/images/pic1893145_t.png,2014,Tim McBurnie,"Dice,Science Fiction",NA,Tony Go,NA,Crowdfunding: Kickstarter,"Dice Rolling,Press Your Luck",Tau Leader Games,6.16405,153 142992,"In Gravwell: Escape from the 9th Dimension, players command spaceships that have been pulled through a black hole, transporting them into a different dimension. With each ship lacking fuel to get home, each player must collect basic elements from surrounding asteroids, using the gravity of the dimension and what little resources they have in order to reach the warp gate that will take them home. But in this dimension, moving ships will travel towards the nearest object, which is usually another ship, and when those objects are moving either forward or backward, reaching the warp gate isn't always easy. Time is running out to save your crew and your ship! As a grim reminder of the cost of failing to escape, the frozen hulks of dead spacecraft litter the escape route – but with careful cardplay, you can slingshot past these derelict craft and be the first to escape from the Gravwell! This easy-to-learn game uses 26 alphabetized cards to determine movement order and thrust; most cards move your ship towards the nearest object, but a few move you away from it. Players will draft fuel cards in each round – picking up three pairs of two cards, with only the top card of each pile being visible – giving you some information as to which moves you can expect from the other spaceships. During a round, each player will play all of his fuel cards in the order of his choosing. During each phase of a round, each player will choose one card, then all cards are revealed and resolved in alphabetical order. When your opponents move in ways you didn't expect, you won't always be heading in the direction you thought you would! Each player holds an "Emergency Stop" card that he may tactically play only once per round to avoid such a situation. Whoever first reaches the warp gate wins, but if no one has escaped after six rounds, then the player who is closest to the gate wins. ",//cf.geekdo-images.com/images/pic2237646.png,4,35,12,1,20,Gravwell: Escape from the 9th Dimension,35,//cf.geekdo-images.com/images/pic2237646_t.png,2013,Alejandro Germánico Benit,"Card Game,Racing,Science Fiction",NA,Corey Young,NA,Mensa Select,"Action / Movement Programming,Card Drafting,Point to Point Movement,Simultaneous Action Selection","Cryptozoic Entertainment,Renegade Game Studios",7.0116,2216 143075,"The fast-rolling, hard-hitting, body-slamming, neck-crunching, chair-smashing, table-slapping dice game for 2 or 4 players... Luchador! Mexican Wrestling Dice is a two-player dice game (with optional rules for four-player tag-team play) based on the popular world of professional Mexican wrestling, or "Lucha Libre" (a.k.a. free fighting). Players start with 21 points of health (or 18 in a tag-team match) and roll custom dice to try to either reduce the opponent's strength points to zero to win by a knock-out (KO) or hold the opponent down on the mat for a "count of three" to win by a pin. The player sitting near the 'red' corner of the wrestling ring uses 4 'red' wrestling dice, the player near the 'blue' corner, the 4 blue wrestling dice. Each player also has a HIT die and a PIN die. Players begin by each rolling their own set of 'wrestling dice' at the same time, trying to ensure that they land in, or touching the wrestling ring. The results of HITs, BLOCKs, COUNTERs, and MISS rolled are played off against each other then the HIT dice can be rolled to see what damage they did. i.e Drop Kick, Forearm smash, Table slam etc. Damage is recorded on the Strength Score Card of the player being hit. If a player rolls two HITs in one round, instead of rolling the HIT dice twice, they can take a chance on the Luchador! die once which may result in their wrestler's trademark moves and inflict much more damage on their opponent. Any PINs rolled in a round may be re-rolled, once only. However once an opponent is reduced on their strength to where they are pinable, the PIN die is held until after the HITs have been inflicted then the PIN die is rolled. If PIN comes up, the 'three count' begins. The player being pinned has three attempts to save, using their wrestling dice or lose the match. In a tag-team match players have the choice of trying to tag-out to regain slight strength, but it can also cost them..., if they fail to tag and get dragged back into the ring by their eager opponent. ",//cf.geekdo-images.com/images/pic1718403.jpg,6,15,8,2,15,Luchador! Mexican Wrestling Dice,15,//cf.geekdo-images.com/images/pic1718403_t.jpg,2013,NA,"Action / Dexterity,Dice,Sports",NA,Mark Rivera,NA,"Crowdfunding: Kickstarter,Sports: Wrestling","Dice Rolling,Partnerships,Press Your Luck","Backspindle Games Ltd.,Ediciones MasQueOca",6.56005,764 143096,"Camp Grizzly is a semi-cooperative survival horror board game for 1-6 players. The year is 1979, players take the roles of Camp Counselors who are being stalked through a maze of cabins and camp trails by 'Otis', a homicidal killer with an unhealthy bear fetish. Working together, the Counselors explore the camp grounds while searching for a combination of objectives that can trigger one of four different game endings. Those who survive the finale win the game! It won't be easy. After every round of player turns, the NPC killer, Otis, stalks the closest targets around the board, attacking whenever he gets the chance. Unarmed players PANIC, are injured and forced to run away. Those lucky enough to have found protection are able to fight Otis with a dice roll. Better weapons mean higher value dice and a greater chance of success. Beat Otis and he disappears form the board until re-emerging from the woods on his next turn. Be warned, as the body count rises, Otis gains strength, moves faster and becomes more deadly. Just when you think you're safe, you may find him waiting right in front of you! If that's not bad enough, players must draw Cabin Cards which have a wide variety of game changing effects, both positive and negative. They contain Plot Twists, Cameos, weather changes, special Otis cards, clever Campers, helpful Weapons and Items, and fate tempting "foolin' around" cards. The Counselors won't give up so easily. In addition to their own inherent talents, Survival Cards grant the players unique abilities and tactics to help elude or confront the killer. Who, if anyone, will survive? ",//cf.geekdo-images.com/images/pic1861394.jpg,6,60,18,1,60,Camp Grizzly,60,//cf.geekdo-images.com/images/pic1861394_t.jpg,2013,Austin Madison,"Fighting,Horror,Humor,Mature / Adult",NA,Jason Topolski,"Camp Grizzly: Expansion #1 – Spin The Bottle,Camp Grizzly: Expansion #2 – Keep Your Distance,Camp Grizzly: Expansion #3 – Behind the Bear,Camp Grizzly: Expansion #4 – Jump the Bear,Camp Grizzly: Expansion #5 – Rated R",Crowdfunding: Kickstarter,"Co-operative Play,Player Elimination",Ameritrash Games,7.31132,333 143147,"(Note: This listing covers only the compilation versions of Saboteur that include both the base game and the expansion; for a listing of the expansion-only versions, go to Saboteur 2 (expansion-only editions).) In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned! Each turn, a player either lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached before the deck runs out, the saboteurs profit instead. After three rounds, the player with the most gold wins. This version of Saboteur includes the base game plus additional role cards (the boss, profiteers, geologists), new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams — blue vs. green — and only those on the team that finds the gold score anything — assuming that anyone finds the gold at all, of course... ",//cf.geekdo-images.com/images/pic904315.jpg,12,30,8,2,30,Saboteur (compilation editions),30,//cf.geekdo-images.com/images/pic904315_t.jpg,2011,Andrea Boekhoff,"Bluffing,Card Game,Exploration","Saboteur,Saboteur 2 (expansion-only editions)",Fréderic Moyersoen,"Saboteur: Rock Gold,Saboteur: Selfish Dwarf",Saboteur,"Hand Management,Partnerships,Route/Network Building","AMIGO Spiel + Freizeit GmbH,Coiledspring Games,Gigamic,Giochi Uniti,Kikigagne?,Korea Boardgames co., Ltd.,Lautapelit.fi,Lifestyle Boardgames Ltd,Mercurio",7.01793,776 143157,"At 23:40 on April 14, 1912 in the North Atlantic, the R.M.S. Titanic strikes an iceberg. Water immediately floods into the liner's compartments and the ship is listing to starboard in a worrying way. There is no hope about the outcome. On board, there is widespread panic. Alone, or co-operating with other crew members, you must show presence of mind and do the right thing to save as many passengers as possible. Time is short... The card game SOS Titanic uses a mechanism similar to Patience, with the cards representing passengers who must be arranged on the decks, then placed in the lifeboats in a particular order. As one of the crew members, you and your teammates need to move and arrange these passengers as quickly as you can. Each section of the Titanic holds a pile of cards of which only the first is available. On his turn, a player draws a few cards from the main deck and tries to move passengers out of the sinking ship onto the lifeboats. Failing to move at least one passenger or needing to reshuffle the main deck might cause one section of the ship to sink, thus reducing the number of piles available as well as the hopes of those still on board. Players can also use action cards to step in at fateful times when things otherwise seem lost. The game ends when the ship has sunk completely or when all remaining passengers have been saved. ",//cf.geekdo-images.com/images/pic1867874.jpg,5,30,8,1,30,SOS Titanic,30,//cf.geekdo-images.com/images/pic1867874_t.jpg,2013,Sandra Fesquet,Card Game,NA,"Bruno Cathala,Ludovic Maublanc",NA,"Crowdfunding: Kickstarter,Solitaire Games,Titanic",Co-operative Play,"Heidelberger Spieleverlag,Hobby Japan,Ludonaute",6.71179,1132 143175,"In Kashgar: Händler der Seidenstraße, the players trade different spices that are coming over the silk road from Asia to Europe. Each player has control over three caravans. In the beginning, each caravan consists of three cards that are spread out vertically so that the top part of each card is visible; each card stands for a caravan member with different abilities. On his turn, a player performs only one action, choosing one of the cards on top of the three families and executing one action shown on that card. Then the card is put at the back of its caravan. To use the same caravan member again, a player must first use all the other cards on top of that caravan row. These actions can influence the player's stock of spice, gold and mules. To keep track of that stock, each player has his own board with wooden markers that are moved accordingly. Actions can also bring new members to the caravans and can enable the player to fulfill one of four delivery request cards from the middle of the table. Finally, there are actions that mix things up a bit, such as by getting rid of a caravan member or even influencing other players' caravans. The game ends when one player has earned 25 points by collecting character cards and fulfilling delivery request cards. The core mechanism of Kashgar could be called "open deck-building". The game plays quickly with little downtime. After having learned the different actions of the cards, players can start trying out different strategies and combinations of caravan members, caravan sizes, etc. ",//cf.geekdo-images.com/images/pic1707560.jpg,4,45,12,2,45,Kashgar: Händler der Seidenstraße,45,//cf.geekdo-images.com/images/pic1707560_t.jpg,2013,Franz Vohwinkel,"Card Game,Economic",NA,Gerhard Hecht,NA,Animals: Donkeys,Deck / Pool Building,KOSMOS,7.04815,619 143176,"Inventors and tinkerers abound in the Victorian era, harnessing the power of clockwork, steam, and electricks to build machines capable of anything to give glory to Queen Victoria! In the steampunk worker placement game Steam Works, you'll put your mechanics to work collecting components and power sources, then you'll literally build devices by assembling those sources and components. What's more, those devices in turn become action spaces for other players to use! Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork, steam, or Tesla-style electrickal power — to the components connected to them, which in turn provide a wide range of effects for gaining resources, prestige points, or more component tiles. Devices start simple with just two components (one source and one component), but devices with three, four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components, the available action spaces vary widely from one game to the next, providing great replayability: each game players will create devices never seen before! ",//cf.geekdo-images.com/images/pic2495378.png,5,120,12,2,90,Steam Works,120,//cf.geekdo-images.com/images/pic2495378_t.png,2015,"Adam P. McIver,Oliver Meinerding","Industry / Manufacturing,Science Fiction",NA,Alex Churchill,NA,"Crowdfunding: Wspieram,Steampunk","Card Drafting,Tile Placement,Variable Player Powers,Worker Placement","Baldar,Tasty Minstrel Games",7.17334,478 143185,"Game description from the publisher: Just when you thought Smash Up might escape, the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products, so we set on to make the most Cthulhu-est product ever. Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things, and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as "Madness" that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!). If you're ready to embrace the creatures beyond the understanding of mortal men, then shuffle up these guys with your pirates, bear cavalry, and others for the most awesome fit of crazed insanity you've had in a long time! ",//cf.geekdo-images.com/images/pic1673124.jpg,2,45,12,2,30,Smash Up: The Obligatory Cthulhu Set,45,//cf.geekdo-images.com/images/pic1673124_t.jpg,2013,NA,"Card Game,Fantasy,Horror,Humor,Mythology",NA,Paul Peterson,Smash Up: The Big Geeky Box,"Cthulhu Mythos,Smash Up","Area Control / Area Influence,Hand Management,Take That,Variable Player Powers","Alderac Entertainment Group (AEG),Edge Entertainment,Hobby World,IELLO,Pegasus Spiele,uplay.it edizioni",6.86007,2500 143255,"Prepare the Goblins! The Zombies have arrived! Fighter Zombie, Thief Zombie, Wizard Zombie, oh my.... The Zombies will move towards your Village. If a Zombie can go through the Village Gate, you lose. You must coordinate the Goblins to defend your beloved Village. The Village Gate has space for only 3 Goblins at a time, so choose your Goblins carefully! Goblins vs Zombies is a Tower Defense card game for 1-3 Players. It takes around 15 minutes per player. Goblins vs Zombies has: - 16 kinds of Zombies in 3 types: Ground, Flying, Invisible; - 23 kinds of Goblins; - 5 Modes of Play: solo, cooperative and competitive; - a total of only 106 cards, a BIG game in a small box! The 5 Modes of Play are: Mode A: Training. A co-op introduction game for 1-3 Players to learn how to play the game. Mode B: Last Stand. A struggling solo game. Double the Zombie, double the fun! Mode C: Survival. A competitive game for 2 or 3 Players. Do your best to send the Zombies in your Field to other Field, and be the last Player standing to win the game. Mode D: The Boss. A co-op game for 1-3 Players. All Players must work together to destroy the Boss. Mode E: Goblins vs Zombies. A head to head game for 2 Players. Who will win, Goblins or Zombies? ",//cf.geekdo-images.com/images/pic1696998.jpg,3,15,7,1,15,Goblins vs Zombies,15,//cf.geekdo-images.com/images/pic1696998_t.jpg,2013,NA,"Card Game,Humor,Zombies",NA,Jack Darwid,Goblins vs Zombies: Black Dragon Card,"Crowdfunding: Kickstarter,D Series,Goblins","Co-operative Play,Hand Management",Jack Darwid Games,6.47363,91 143323,"Simple but fun game based on playing from a hand of cards representing robots. Each has special powers and affects the stack (stak) in different ways, making it more tactical than a simple rock-paper-scissors exercise. The game functions by giving each player a stack of cards as well as a hand. Each turn, players take a new card from the shared draw pile and may add a face-up card to the stack, trash a card from the stack or from their hand. When a card is played, it will have "entry effect" that may operate on the stack ordering of the player or opponent. Once all playing/trashing is finished for a turn, the player may attack the card on top of an opponent's stack with the top card of their own. The battle itself is quite simple and just a matter of comparing power, although assuming your bot survives its first battle, it can go on to attack the newly revealed card underneath. The real tactical consideration goes into the pre-attack stack manipulation phase. There is an open turn structure which allows players to carry out actions in any order and any number of times. This means they can react to the often unpredictable results of long entry effect chains, or to cards that their opponents play defensively during your turn. The game is also customisable: you can adjust the complexity or game length by adding more Staks for each player or by changing basic game mechanics. ",//cf.geekdo-images.com/images/pic2056061.png,6,10,7,2,10,Stak Bots,10,//cf.geekdo-images.com/images/pic2056061_t.png,2013,Tom Norfolk,Card Game,NA,Tom Norfolk,"Stak Bots: Backer Bot,Stak Bots: Magnet Bot,Stak Bots: Yellow Expansion",NA,Hand Management,"2D6.EE,DogEared Games",6.41212,132 143401,"Yunnan — home of delicious Pu'er tea. For more than 1,000 years, the tea dynasties have provided this sought-after good via their horse caravans to faraway Tibet. The Tea-Horse Road — a network of paths and roads leading through the jungles of Yunnan, across the steppes of Sichuan, and over the peaks of the Himalaya — is the traditional travel route of the tea traders. In Yunnan, players control the fate of their tea dynasties. Their main goal is to establish a broad and secure trading network to deliver the tea to the farthest provinces, doing it better than their opponents. The main work behind the scenes is done in Pu'er, their home location: New traders need to be trained, better horses need to be acquired, and a good number of border passes need to be requested to be able to reach the farthest provinces. Mere trading is not enough to beat the competition, however. Great social influence and a prestigious tea house may come in handy to propitiate the province inspector. Bridges provide shortcuts, and trading posts in faraway places secure one's own path along the Tea-Horse Road. Yunnan is well-suited for players who like tactical development games. Due to the interleaving game mechanisms, the players are involved at all times. The great variety of available actions allows for different strategies. Only the player who calculates well, goes against the proper opponents, and reacts to the actions of others swiftly and adequately will win this game, which includes no elements of chance. ",//cf.geekdo-images.com/images/pic1783522.jpg,5,90,12,2,90,Yunnan,90,//cf.geekdo-images.com/images/pic1783522_t.jpg,2013,Dennis Lohausen,"Ancient,Economic,Transportation",NA,Aaron Haag,"Yunnan: Dian Mu Temple,Yunnan: Tu Di Gong Shrine","Asian Theme,Country: China,Tea Games","Area Movement,Auction/Bidding,Route/Network Building,Worker Placement",Argentum Verlag,7.14904,951 143404,"The castle at the center of the Oniverse is under attack. The dream denizens of the oniverse rush to build their castle defense against three monster attacks. Towers allow you to see what is coming. Keeps can help minimize damage. Ranks can reduce the effects of the traitors found inside your walls. Of course, the denizens have special powers of their own to aid in the defense. Will you be able to survive these attacks? Castellion is a tile-laying game in which you form parts of the castle for defense against monsters. Each turn you flip over a tile and either use its special ability or place it as part of your castle. The more towers and keeps you form, the better your defense against attacks. Ranks prevent traitorous tiles from affecting you fully. When all three monsters have attacked and you still have a base of six tiles, you win. ",//cf.geekdo-images.com/images/pic2682875.png,2,15,10,1,15,Castellion,15,//cf.geekdo-images.com/images/pic2682875_t.png,2015,Élise Plessis,NA,NA,Shadi Torbey,NA,"Oniverse,Solitaire Games","Co-operative Play,Tile Placement","Filosofia Éditions,Z-Man Games",7.1202,845 143405,"The mad Fire Elemental lord is out to burn down the dream forest. Attacking in waves using Fire Elementals, your only defense are trees and fountains and those animals brave enough to offer aid before scurrying away to safety. Using a unique drafting system and combining it with a tower defense game, will you be able to keep your forest green? Sylvion is a tower-defense type game in which attacks come down four rows and in waves. You build a deck using a unique drafting process and play cards from your hand by paying with other cards in your hand. You can play cards to the rows like fountains and trees or play animals for instant effects or to manipulate the enemy decks of cards. When all the waves have finished, you must have kept the heart of the Sylvion verdant, or else the whole forest of the Oniverse will be destroyed. This game can be played in an introductory style, advanced mode, and includes two expansions and an appendix for further challenges and complexity. ",//cf.geekdo-images.com/images/pic2402894.png,2,30,10,1,30,Sylvion,30,//cf.geekdo-images.com/images/pic2402894_t.png,2015,Élise Plessis,"Animals,Card Game,Environmental,Fantasy",NA,Shadi Torbey,Sylvion: Below Ground,"Animals: Owls,Oniverse,Solitaire Games","Card Drafting,Co-operative Play,Grid Movement,Hand Management","Filosofia Éditions,Hobby Japan,Z-Man Games",7.30398,1360 143416,"Gothic Doctor is a card game for 2-4 players in which doctors compete with each other to earn the most money in a single night that's broken up into eleven one-hour turns. The patients that the doctors are treating are characters from Gothic literature, such as Mr. Hyde or Frankenstein's Monster. Patients are "cured" with a combination of cards from the hand indicated on each patient's card. The number of treatments required range from 2 to 4 treatment cards, and harder-to-treat patients earn the doctor more money. There is also a "wild card" treatment in the game to speed up gameplay (though his treatment is required for some patients). In addition to patient and treatment cards, there are also action cards, which allow doctors to affect how easily patients are treated, to draw additional cards, or to hinder another doctor's efforts. ",//cf.geekdo-images.com/images/pic2003997.jpg,4,25,12,2,25,Gothic Doctor,25,//cf.geekdo-images.com/images/pic2003997_t.jpg,2015,Jeff Drylewicz,"Card Game,Novel-based",NA,"Doug Levandowski,John McNeill","Gothic Doctor: Demons & Partial Treatments Expansion,Gothic Doctor: Dual Treatment Kickstarter Exclusive Cards",Crowdfunding: Kickstarter,"Hand Management,Set Collection","Ad Magic, Inc.,Meltdown Games",7.02176,85 143484,"After the success of Florenza, Placentia Games introduces its sequel: Florenza: The Card Game, a standalone game in which players are once again the heads of the most important families of Florence during the Renaissance. As in the original game, players try to hire the best artists to embellish the monuments of the city, but they can also build workshops and houses or join guilds to strengthen their power and have more resources and money to manage. Players gather the needed money and resources from central or district workshops. To build district buildings (cards in hand) or embellish city monuments (cards in play), they need to have these resources and hire one of the available artists. Other cards in hand represent personal district buildings, houses, workshops and corporations (which points during final scoring or benefits during the game). ",//cf.geekdo-images.com/images/pic1695107.jpg,4,60,14,2,60,Florenza: The Card Game,60,//cf.geekdo-images.com/images/pic1695107_t.jpg,2013,"Valeria Gobbi,Stefano Groppi,Paolo Vallerga,Ivan Zoni,Daniele Zurla","City Building,Economic,Renaissance",NA,Stefano Groppi,"Florenza: The Card Game – War and Religion Expansion,Florenza: The Card Game – Ingegnere Promo Card","Cities: Florence,Country: Italy,Crowdfunding: Kickstarter","Hand Management,Set Collection","Placentia Games,Post Scriptum",6.929,395 143508,"In World War Z: The Game, a strategy game based on the movie and book of the same name, players work together to stop the spread of the zombie pandemic across the globe. Two to four players begin the game by choosing an ability-granting Role Card and starting in the United States. Players roll a die to initiate the zombie threat, represented by horde tokens of strengths 1 through 4 placed in zones around the board. Special "grey zones" represent lack of intel by featuring face-down tokens with zombie hordes of unknown strengths. Throughout the game, players travel to different zones and battle the zombie hordes in those locations by rolling dice and adding effects of Combat Cards. The game features a die-based combat system. Humans always roll a six-sided die, while the hordes are represented by either a six-, eight-, ten-, or twelve-sided die depending on their strength. Humans may modify their role or add additional effects by playing Combat Cards, which consist of reusable Weapons (including Lobos, slang for "Lobotomizers") and one-shot Tactics (like Booby Traps or Redeployment). Every time a human wins a battle, the zombie horde strength decreases by one level, while victories for zombies cause players to discard Combat Cards. At the end of each turn, humans draw a Threat Escalation card to reveal how the zombie threat has grown. Though players start the game working together against the zombies, when a player loses all his Combat cards, he becomes one of the undead. Player-zombies can manipulate the hordes on the board to attack other humans and to escalate the zombie threat. The game ends after a predetermined number of rounds based on the number of players (six rounds for four players, seven for three, and eight for two). At the end of the game, if more than ten total zombie hordes of strength 3 or 4 still remain on the map, the humans lose (and any zombie players win). If ten or fewer such hordes remain, the humans collectively win. ",//cf.geekdo-images.com/images/pic1678713.jpg,4,50,12,2,50,World War Z: The Game,50,//cf.geekdo-images.com/images/pic1678713_t.jpg,2013,NA,"Movies / TV / Radio theme,Novel-based,Wargame,Zombies",NA,Logan Anbinder,NA,NA,"Area Movement,Co-operative Play,Dice Rolling",University Games,4.66582,79 143509,"In Bluff im Zoo, the players are returning from the zoo and talking about who's seen the biggest and most animals — but not everyone is telling the truth. On a turn, a player can do one of the following: Play a card face down on a pile in the middle of all players and claim to have seen a certain number of one of five kinds of animal; this number must be either higher than any previously claimed number or the same number of a larger animal. Not play a card and make a claim. Doubt the previous player's claim. When a player doubts an opponent, all cards are revealed. If there are at least the number of animals that the previous player claimed, the doubter takes all the cards (which are worth negative points); if not, the person who made the claim collects them. But beware as the deck contains special cards — e.g., jokers that count as any animal and cards that reduce the number of animals seen — so no one can ever be sure which animals await. The first player to collect thirty cards loses and ends the game, then the player with the fewest cards wins. ",//cf.geekdo-images.com/images/pic1715078.jpg,6,20,8,2,20,Bluff im Zoo,20,//cf.geekdo-images.com/images/pic1715078_t.jpg,2013,Jason Lin,"Animals,Bluffing,Card Game",NA,Bono Light,NA,NA,NA,"Swan Panasia Co., Ltd.",6.35158,101 143515,"Coal Baron – or Glück Auf in German, after a greeting German miners use when wishing one another luck – has players sending miners underground to dig tunnels and acquire coal, which comes in four levels of quality and is used to fulfill contracts. The game lasts three rounds, and in each round players take turns placing their workers on action spaces; you can place on a space occupied by another player, but you need to place additional workers in order to do so. Each player has an individual elevator shaft, and will need to use workers to extract coal and bring it to the surface, while also competing for contracts and scrounging for cash in order to do everything else that needs to be done! ",//cf.geekdo-images.com/images/pic1743451.jpg,4,75,10,2,60,Coal Baron,75,//cf.geekdo-images.com/images/pic1743451_t.jpg,2013,Dennis Lohausen,"Industry / Manufacturing,Transportation",NA,"Michael Kiesling,Wolfgang Kramer",Glück Auf: Phasenkarten,"Admin: Better Description Needed!,Country: Germany,Mining","Action Point Allowance System,Pick-up and Deliver,Set Collection,Tile Placement,Worker Placement","Delta Vision Publishing,eggertspiele,Gigamic,Lacerta,Ludonova,Pegasus Spiele,R&R Games",7.31833,2969 143519,"Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships, powered by the might of quantum probability itself, carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada, construct world-shattering technologies, and rally the remnants of humanity for a final confrontation. In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation. Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game. You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win. With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players. Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games, as a prototype game with the title Armada d6. ",//cf.geekdo-images.com/images/pic1727619.jpg,4,60,13,2,60,Quantum,60,//cf.geekdo-images.com/images/pic1727619_t.jpg,2013,"Georges Bouchelaghem,Kieran Yanner","Dice,Fighting,Science Fiction,Space Exploration",NA,Eric Zimmerman,"Quantum: Entanglement Add-on Pack,Quantum: The Void",NA,"Area Control / Area Influence,Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","Asterion Press,Funforge,Gen-X Games,Passport Game Studios",7.34604,4240 143520,"Monster Mansion is a real-time social-adventure with hidden roles and deduction. Explore a dynamic tile-based dungeon filled with deadly traps, face the monsters of myth and legend, and race against time to make the final escape! Survival: Players must work as a team to face the ultimate monster line-up Real-Time: Each game is timed so players must act fast or be trapped forever Co-op: Players must escape together to win as a team Bluffing: If the "VIP" dies, then everyone loses and the secret "Assassin(s)" win the game! ",//cf.geekdo-images.com/images/pic2258335.png,8,45,12,2,45,Monster Mansion,45,//cf.geekdo-images.com/images/pic2258335_t.png,2013,NA,"Adventure,Bluffing,Fantasy,Real-time",NA,Payton Lee,NA,Crowdfunding: Kickstarter,"Area Movement,Time Track,Trading",Chancegamer LLC.,6.24049,67 143657,"Eternal Dynasty is a game for 2-5 players with elements of territory control, worker placement, and political maneuvering. Each game consists of a number of Generations equal to the number of players, with each Generation consisting of several rounds of play. At the beginning of each Generation, players will select a Ruler who will have different inherent bonuses for Military or Political Influence, number of cards to play for their Generation, and a unique Ability. Players take on the role of feuding clans and will fight over control of the 18 provinces of ancient China. As the Generations progress, players will be able to adjust their strategies on the fly or continue reinforcing their current strategies as they change to a new Ruler. ",//cf.geekdo-images.com/images/pic1889941.png,5,90,13,2,90,Eternal Dynasty,90,//cf.geekdo-images.com/images/pic1889941_t.png,2015,"Tong Bui,Kendall Goode,Lea Segarra","Ancient,Political,Territory Building",NA,"Joshua Reubens,Nicholas Yu",NA,"Asian Theme,Country: China,Crowdfunding: Kickstarter","Area Control / Area Influence,Route/Network Building,Time Track,Voting","Game Salute,Zucchini People Games, LLC",6.98308,65 143680,"Game description from the publisher: The war for the eternal night rages around the world, and nowhere is it more bizarre than in the far east. A fully functional city in India nearly untouched by the Nightfall, uncontrolled ghouls from the seas, and strange happenings in the skies are only the beginning. Nightfall: Eastern Skies is a strategy deck-building game in which you take control of Hunters, Lycanthropes, Vampires, and Ghouls to take down your opponent. This set features the new Link mechanism allowing for faster play. Nightfall: Eastern Skies can be played on its own or combined with other Nightfall sets for enhanced play. ",//cf.geekdo-images.com/images/pic1683713.png,5,45,12,2,45,Nightfall: Eastern Skies,45,//cf.geekdo-images.com/images/pic1683713_t.png,2013,Ruk Trumata,"Bluffing,Card Game",NA,David Gregg,"Nightfall: Blood Country,Nightfall: Crimson Siege,Nightfall: Dark Rages",Nightfall,"Card Drafting,Deck / Pool Building,Hand Management,Variable Player Powers",Alderac Entertainment Group (AEG),7.73795,83 143693,"Glass Road is a game that commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian Forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you to keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders... The game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, each player needs to choose a hand of five specialists. If he then plays a specialist that no other player has remaining in his hand, he may use both abilities of that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of the specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings. There are three types of buildings: Processing buildings Immediate buildings with a one-time effect Buildings that provide bonus points at the end of the game for various accomplishments Mastering the balance of knowing the best specialist card to play and being flexible about when you play it – together with assembling a clever combination of buildings – is the key to this game. ",//cf.geekdo-images.com/images/pic3505745.jpg,4,75,13,1,75,Glass Road,75,//cf.geekdo-images.com/images/pic3505745_t.jpg,2013,Dennis Lohausen,"City Building,Economic,Medieval",NA,Uwe Rosenberg,"Brettspiel Adventskalender 2015,Die Glasstraße: Die Adventskalendererweiterung,Die Glasstraße: Harlekin,Die Glasstraße: Oktoberfest","Country: Germany,Harvest Series,Solitaire Games,Tableau Building","Card Drafting,Set Collection,Simultaneous Action Selection,Tile Placement,Variable Phase Order","Cranio Creations,Feuerland Spiele,Filosofia Éditions,Lacerta,Mayfair Games,テンデイズゲームズ (Ten Days Games),White Goblin Games,Z-Man Games",7.49701,5803 143701,"This description's a bit tricky, so let's take it in stages... Countermay: The Tapestry of Worlds, the crossroads of civilizations beyond imagining. After a thousand years of war, Countermay is dying. Battles, curses, extraterrestrial parasites, demonic influence, and other hazards have ruined much of the planet. The food is running out, and the threat of starvation looms. The only way to save Countermay is to seize undisputed control. Until then, armies march, fed with the ever-dwindling food as they churn farmland into mud with their boots. Can you save Countermay from its invitable doom? Romance of the Nine Empires is a fictitious interactive collectible card game (CCG) set in the fantasy world of Countermay. In the game, players assume command of one of nine vastly different warring factions — including steampunk aliens, a dark god-king's crusade of conversion, displaced WWII-era American GIs, and a risen empire of the undead — to expand, glorify, or defend their empires. Through its fictitious fifteen-year history, players have shaped the world of Countermay through their individual and collective achievements, and the results are reflected in the story and the current state of the empires. That concept was inspired by the Legend of the Burning Sands CCG, which in turn is based on the Legend of the Five Rings CCG: in those real-life games, tournament results affect the actual story in future expansions. The plot of the 2013 movie The Gamers: Hands of Fate revolves around the fictitious game. Within the movie itself, AEG was the publisher of the game, but as a result of Kickstarter funding for The Gamers: Hands of Fate, it decided to create a real-life version of R9E. The real-life release is not a collectable game, but a boxed set with a set distribution of cards. This boxed set represents the fictitious 15th Anniversary World Championship Edition of Romance of the Nine Empires, and (to slip into the movie storyline for a second) it holds the decks used by the top-placing characters for each faction that made it to the quarterfinals at the 2012 World Championships at Gen Con Indy. So there's 3 levels of reality at play here: the CCG game called Romance of the Nine Empires, pictured in the movie The Gamers: Hands of Fate, which is played by the characters at Gen Con Indy 2012 and is 15 years old; the fantasy world of Countermay, which is pictured in the CCG game and whose history is shaped by the players of the CCG game; the real card game Romance of the Nine Empires, edited by AEG in 2013, which comes in a boxed set and is inspired by (and presented as) the fictitious CCG. ",//cf.geekdo-images.com/images/pic1683905.jpg,5,45,12,2,45,Romance of the Nine Empires,45,//cf.geekdo-images.com/images/pic1683905_t.jpg,2013,NA,"Card Game,Fantasy,Fighting,Movies / TV / Radio theme",NA,Mark Wootton,Romance of the Nine Empires: Arcane Fire,NA,"Deck / Pool Building,Hand Management","Alderac Entertainment Group (AEG),Zombie Orpheus Entertainment",6.27866,112 143703,"Many games are EPIC and take place in a massive world, we wanted to make a game that takes place in a petri dish with minuscule armies battling for dominance. An exciting tabletop strategy game for 2 to 8 players, where each competes to form the longest chain of NanoBots. There are 8 types of NanoBots, each with its own special ability. Players take turns playing their NanoBots and cards to build their chain or disrupt others’ until someone runs out of NanoBots. Be careful to watch your bots, you don’t want to play your last one without the longest chain in your grasp. ",//cf.geekdo-images.com/images/pic1888019.jpg,8,30,14,2,30,NanoBot Battle Arena,30,//cf.geekdo-images.com/images/pic1888019_t.jpg,2014,"Benji Michalek,Dan Romens","Abstract Strategy,Science Fiction,Wargame",NA,Benji Michalek,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Campaign / Battle Card Driven,Hand Management,Pattern Building,Tile Placement,Variable Player Powers","Derpy Games, LLC",6.85455,55 143741,"In the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game. Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table. If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through! ",//cf.geekdo-images.com/images/pic2909713.jpg,8,15,8,3,15,BANG! The Dice Game,15,//cf.geekdo-images.com/images/pic2909713_t.jpg,2013,Riccardo Pieruccini,"American West,Bluffing,Deduction,Dice,Fighting,Party Game",NA,"Michael Palm,Lukas Zach",BANG! The Dice Game – Old Saloon,BANG!,"Dice Rolling,Partnerships,Player Elimination,Press Your Luck,Variable Player Powers","dV Giochi,ABACUSSPIELE,Albi,Asmodee,Bard Centrum Gier,Edge Entertainment,Gém Klub Kft.,Hobby World,Korea Boardgames co., Ltd.",7.02834,10490 143780,"A group of students from the University of Texas has decided to go for a field trip to an abandoned military base, lost in the middle of the desert, but once they arrive, nothing happens as expected. Indeed, the old base has become a laboratory for a Mexican drug cartel, exploiting at will a cheap and dutiful workforce: zombies! And this doesn't count the other strange creatures that have lost themselves in this forsaken place... In Texas Zombies, each player is secretly a member of one of two teams: Beta Lambda and Darwin & Dragons. During the game, each player must face a variety of situations — either dangerous, terrifying or simply unlikely — and try to overcome them using only the random items he has on hand. The active player tells a story using 1-3 of the item cards he has in hand, then everyone else votes on whether or not he survives. If he does, he keeps the threat card, and whichever team has collected the most threats at game end wins. ",//cf.geekdo-images.com/images/pic1255696.jpg,6,20,14,3,20,Texas Zombies,20,//cf.geekdo-images.com/images/pic1255696_t.jpg,2012,"Stéphane Gantiez,Ian Parovel","Card Game,Horror,Party Game,Zombies",NA,Ryo Kawakami,NA,Cat & Chocolate,"Partnerships,Storytelling,Voting",Moonster Games,5.58605,86 143782,"Game description from the publisher: Welcome to the heady days of global finance! Money and deals are flowing like water. From sparse beginnings build your empire across the globe, sending agents far and wide as you expend capital and gain access to valuable resources needed to fulfill lucrative contracts. Struggle to dominate world markets and control resources regionally. Expand your interests, and acquire companies that provide an edge on the competition and more efficient use of resources. The venture capital market is giving away money – you don't even have to pay it back – but it does tie up valuable agents until you do. You can always use an extra agent on your quest to dominate the world. Global Mogul is a limited action, worker placement, resource acquisition, and opportunity management game. Win by being best at balancing your short term goal of fulfilling contracts for cash with your long term goals of building corporate infrastructure, controlling markets, and regions. So, what are you waiting for? The world awaits... ",//cf.geekdo-images.com/images/pic1778424.jpg,4,120,14,1,60,Global Mogul,120,//cf.geekdo-images.com/images/pic1778424_t.jpg,2013,"Morgan Dontanville,Patricia Raubo",Economic,NA,Bill Crenshaw,"Global Mogul: Entrepreneur,Mayfair Games' Limited Edition Promo Expansion Set #6",NA,Worker Placement,Mayfair Games,7.04304,158 143869,"Something Different is a card game that started out with a simple idea: A game in which the rules change as you play. What it evolved into is a fantastic party game in which players get to know each other and engage in hilarious challenges. The game consists of a deck of 100 cards. Each player starts with a hand of seven cards and is attempting to empty his hand to win. Next to the main deck, three cards are turned face up, each with a different rule. Each turn you play a card on one of these piles from your hand, changing the current rules in play. If you break a rule at any time, you draw a card. Sounds simple enough, but it gets better. The basic rules tell you which color cards you can play or what suit they need to be, but other cards may restrict what you can do physically, such as making you keep one hand on the table or making you talk like a pirate. The other notable mechanism in the game includes personal trivia, duels, and mini events called "switch-a-roos". When trivia rules are in play, you get to test another player's knowledge of you. If they answer a question wrong, they draw a card — but at least they learned something about you! Duels are just as they sound — thumb wars, staring contests and more — but while you duel someone, play continues. The winner of a duel brags, the loser draws more cards. Switch-a-roos change the playing field, causing people to swap hands, trade seats, or reverse the order of play. ",//cf.geekdo-images.com/images/pic1696097.png,6,30,13,3,30,Something Different,30,//cf.geekdo-images.com/images/pic1696097_t.png,2013,NA,Party Game,NA,NA,"Something Blank,Something Different: Kickstarter exclusive cards",Crowdfunding: Kickstarter,NA,Float a Goat Games,5.45862,145 143882,"In the trick-taking card game ebbes, players need to keep on their toes each round as how they're going to score (or lose!) points might not be determined until the round is well underway. The deck in ebbes contains five colors of cards, and with three, four or five players, you use cards 1-6, 1-8 or 1-10. (Thus, each player is always dealt 10 cards.) In addition to the deck, you play with five number-designation cards (numbered 1-5), five color-designation cards that match the card colors, and a player aide board. Game play follows the pattern of traditional trick-taking games. The lead player for a trick plays one card, and the other players must follow suit if possible, while throwing any other card if they can't. The highest card of the color led wins the trick, unless one or more trump cards were played, in which case the highest trump card wins the trick — but at the start of the round, trump is undetermined! To back up a step, at the start of the round, the first player reveals the top number-designation card; the numeral on that card helps determine trump as well as which cards earn or cost players points. If the number-designation card shows "7", for example, then the color of the first 7 played determines the trump color for the round; use a color-designation card to mark the trump color on the player aide. What's more: The second 7 determines which color is worth positive points; each card of this color is worth 1 point at the round's end. The third 7 determines which the "ebbes" color — "ebbes" meaning "something" in Palatine; at round's end, the player(s) who don't have the most or fewest cards of this color each earn 3 points. The fourth 7 determines which color is worth negative points; each card of this color is worth -1 point at the round's end. After four colors have been determined, the fifth color is automatically the "nix" color. Whoever has the most of these cards chooses the start player for the next round - after cards have been dealt for that round. At the start of the new round, reveal a new number-designation card. After all of the number-designation cards have been played — that is, after the fifth round — the game ends and the player with the most points wins. Two variants are included with ebbes. The first variant extends the game (and probably lengthens the "determining" time) by adding more cards to the deck. In the second variant, players take turns placing a color-designation card on the number-designation card of their choice, and those five particular cards determine the colors for trump, positive points, etc. as each of them is played. The game's website gives rules for a third variant in which each player discards one card at the start of the round, and the player in last place gets to look at these cards; whoever takes the final trick takes these cards prior to scoring. ",//cf.geekdo-images.com/images/pic1789659.jpg,5,45,10,3,45,ebbes,45,//cf.geekdo-images.com/images/pic1789659_t.jpg,2013,Ronja Hähnlein,Card Game,NA,Klaus Geis,NA,NA,Trick-taking,Palatia Spiele,6.82091,232 143884,"Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins! ",//cf.geekdo-images.com/images/pic1992476.jpg,4,30,10,2,30,Machi Koro,30,//cf.geekdo-images.com/images/pic1992476_t.jpg,2012,"Noboru Hotta,Ian Parovel,Mirko Suzuki","Card Game,City Building,Dice","Machi Koro: Deluxe Edition,Metropolia",Masao Suganuma,"Machi Koro: Dice Tower Promo Cards,Machi Koro: Fabrique de jouets du Père Noël,Machi Koro: Gaming Mega Store,Machi Koro: Großstadt-Erweiterung,Machi Koro: Harbor,Machi Koro: Millionaire's Row,Minivilles: 5-6 Extension,Stadt Land Spielt Limitierte Sonderdrucke 2015","Asian Theme,Country: Japan,Machi Koro","Card Drafting,Dice Rolling","Foxgames (Poland),GoKids 玩樂小子,Grounding,Happy Baobab,Hobby World,HomoLudicus,IDW Games,Japon Brand,KOSMOS,MINDOK,Moonster Games,NeoTroy Games,Pandasaurus Games,uplay.it edizioni,White Goblin Games",6.76032,15456 143981,"Description from box cover and rulebook: In 1994, the first national robot competition took place in San Francisco. Competitors from across the country brought their radio-controlled creations made out of spare parts. Several years later, the first televised robot combat competition was aired, which introduced the general public to the budding sport of robotic combat. Decades have passed since those early competitions. The robots have become more technologically advanced. The base of spectators and fans grew at an unprecedented rate. Large technology firms took notice and injected significant sponsorship capital into the sport. Prize pools for robot battles grew to dwarf those of other televised competitions. Professional robot operators gained celebrity status as their matches became the most watched sporting events in the world. The stakes are higher than ever. Do you have what it takes to step into the robot battle arena? VOLT: Robot Battle Arena is a tactical game of robotic combat. Be the first player to score five victory points. Players earn victory points by having their robot on the active control point at the end of the round or by destroying opposing robots. You must use your wits to out-think and out-maneuver your opponents to win! ",//cf.geekdo-images.com/images/pic1802155.jpg,4,30,13,2,30,VOLT: Robot Battle Arena,30,//cf.geekdo-images.com/images/pic1802155_t.jpg,2014,Emerson Matsuuchi,"Fighting,Miniatures,Science Fiction",NA,Emerson Matsuuchi,NA,"Robots,Sci-Fi Sports","Action / Movement Programming,Grid Movement,Variable Player Powers","Heidelberger Spieleverlag,Nazca Games",7.15212,330 143986,"Have you ever wondered who you would have been if your life had gone differently? How would you direct your life if everything were up to you? Maybe you would be a magician, or travel around the world? Or maybe big business tempts you, and your goal would be to earn a million dollars? "CV" means curriculum vitae – your resume – and in the dice and card game CV you will lead a character through his entire life, making many choices about friends, relations, jobs and activities. Everything is possible: a dream job, new relationships and skills. You can be whoever you want! Gameplay is built around the Yahtzee-style dice rolling and re-rolling system. On their dice, players are trying to roll sets of symbols that allow them to acquire cards; each round these cards give benefits of some kind, such as new symbols and special abilities. At the end of the game, each kind of card scores points for the player. ",//cf.geekdo-images.com/images/pic1968267.jpg,4,60,10,2,60,CV,60,//cf.geekdo-images.com/images/pic1968267_t.jpg,2013,Piotr Socha,"Card Game,Dice,Humor",NA,Filip Miłuński,"CV: Gossip,CV: Promo Cards",NA,"Card Drafting,Dice Rolling,Hand Management,Press Your Luck,Set Collection,Simulation","Gigamic,Granna,Conclave Editora,cosaic,Devir,GeGe Co Ltd,Gém Klub Kft.,Heidelberger Spieleverlag,KADABRA,Passport Game Studios",6.80815,3695 143994,"It is prohibition in New York City. Rival gangs of mobsters use their influence to bribe politicians, run casinos, bootleg liquor, and gain the favor of corrupt policemen. In Capo Dei Capi, players compete to decide who will be the "boss of all bosses." Capo Dei Capi is a 2-player dice game that requires players to "push their luck" each turn as they make tactical area control decisions. It is designed to be a very quick filler game (10-15 minutes) that still demands a certain level of skill and tactical decision-making. Yet, because dice rolls can be unexpected, players must be prepared to adapt and change their plans at the drop of a die. ",//cf.geekdo-images.com/images/pic1764752.jpg,2,20,8,2,20,Capo Dei Capi,20,//cf.geekdo-images.com/images/pic1764752_t.jpg,2013,Giorgio De Michele,"Dice,Mafia",NA,Steve Finn,Capo dei Capi: Apprentices Expansion,Crowdfunding: Kickstarter,"Area Control / Area Influence,Dice Rolling,Press Your Luck,Take That",Dr. Finn's Games,6.85292,331 144036,"In the card game Diamonsters, each player starts the game with an identical hand of cards, each of which has a cartoonish picture of a monster and a value from one to five. Each round one card is dealt from the deck face up. Some monsters are more valuable than others, and some eat the diamonds found on other cards. Players attempt to win the round by playing the highest card in front of them, but cards of equal value cancel out. The winner of each round adds his winning card — plus the face-up card — to his collection of cards won. The first player to collect three cards of the same value or five diamonds wins the game. ",//cf.geekdo-images.com/images/pic2386612.jpg,6,20,10,2,20,Diamonsters,20,//cf.geekdo-images.com/images/pic2386612_t.jpg,2013,Noboru Hotta,"Card Game,Children's Game",NA,Masao Suganuma,NA,Monsters,"Set Collection,Simultaneous Action Selection","Grounding,IDW Games,Pandasaurus Games",5.60459,519 144041,"Patchistory is a strategy board game with cards that symbolize historical heroes and wonders, with the whole game being divided into three eras. During the game, you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era, a 6×6 space in the second era, and a 7×7 space in the third era. When your land—that is, the layout of your cards—is well built, the card functions are activated. You can earn victory points with diplomatic actions, domestic politics, war movement, the actions of production, etc., and at the end of the game, the person with the highest score after the third era wins. Because you can make combos with lots of features on historical cards and you can score in various ways, Patchistory will give you another new exciting play every time it hits the table. ––– 패치스토리는 역사테마의 전략보드게임입니다. 본 게임은 유구한 인류사에 있어서 역사적인 영웅, 기념비적인 건축물에 대한 역사카드가 각각 1,2,3시대로 구성되어 있습니다. 이런 역사카드들을 경매로 가져와 1시대에는 5*5, 2시대는 6*6, 3시대는 7*7 칸의 범위 내에서 겹치게 배치하여 자신만의 역사를 만들어 갑니다. 이렇게 완성된 자신만의 역사에서 ê·¸ 카드들의 기능들이 발동하게 되고 외교, ë‚´ì •, 이동 전쟁, 생산 등등의 액션으로 점수를 얻게 되는데 이때 3시대까지 점수를 가장 많이 얻는 사람이 승리하게 됩니다. 패치스토리의 매력은 다양한 역사카드의 여러 가지 기능들에 의한 콤보가 발동되고 그로인한 점수 획득방법이 다양하여 게임 í•  때마다 매번 새로운 재미를 준다는 점입니다. ",//cf.geekdo-images.com/images/pic1949968.jpg,4,120,12,2,60,Patchistory,120,//cf.geekdo-images.com/images/pic1949968_t.jpg,2013,"Jun-Hyup Kim,Young-Gon Lee","Bluffing,City Building,Civilization,Economic,Negotiation,Political,Territory Building",NA,"Yeon-Min Jung,Jun-Hyup Kim",Patchistory: Promo Tiles,Tableau Building,"Action Point Allowance System,Area Control / Area Influence,Auction/Bidding,Card Drafting,Grid Movement,Hand Management,Memory,Simultaneous Action Selection,Tile Placement,Variable Player Powers,Voting,Worker Placement","Deinko Games,Arclight,Bergsala Enigma,dV Giochi,IELLO,StuntKite Publishing",7.35047,1520 144150,"In the two-player game Four Tribes, each player takes on the role of a powerful monarch in conflict with the other during a time of famine. The war is at a stalemate, and both leaders decide that the key to destroying the other is to recruit the help of the Northern Tribes! Each player attempts to sway the Village Elders of the Four Tribes to join their cause by supplying each village with desperately needed supplies. Win the village, and you gain the favor of the Village Elder! Gain the favor of enough Village Elders, and you will win the support of the Four Tribes and be victorious! While Four Tribes is a two-player game, a four-player variant will be part of the finished product. ",//cf.geekdo-images.com/images/pic1878738.jpg,2,30,8,2,30,Four Tribes,30,//cf.geekdo-images.com/images/pic1878738_t.jpg,2013,Jason Glover,"Deduction,Medieval,Memory,Wargame",NA,Jason Glover,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Hand Management,Memory",Grey Gnome Games,7.16154,117 144189,"(from GMT website:) Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war. Renowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including: Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II) Inter-coup campaign effects that vary by RVN leader Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers) Insurgent troops (NVA) for direct force-on-force engagements Tunneled VC and NVA bases Trail construction and degradation A larger-than-ever event deck for even greater play variety Short and medium-length scenarios with either random or period-event options COMPONENTS: One 22"x34" Map 248 Wooden pieces (many embossed) 130 Playing Cards One full-color countersheet Rules Booklet Play Booklet 9 Player Aid sheets Three 6-sided dice DESIGNER: Mark Herman & Volko Ruhnke SERIES DEVELOPER: Mike Bertucelli MAP ART: Chechu Nieto COUNTER & CARDS ART & RULES LAYOUT: Mark Simonitch ",//cf.geekdo-images.com/images/pic2083738.png,4,180,0,1,180,Fire in the Lake,180,//cf.geekdo-images.com/images/pic2083738_t.png,2014,"Rodger B. MacGowan,Chechu Nieto,Mark Simonitch","Modern Warfare,Political,Vietnam War,Wargame",NA,"Mark Herman,Volko Ruhnke",NA,"Country: Vietnam,GMT COIN Series,Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Variable Phase Order,Variable Player Powers",GMT Games,8.09047,1345 144223,"Blocky Mountains is a dexterity game playable with 2-7 players in either a cooperative or with 2-4 players in a competitive manner or as a solo game. The core of the game consists of 3D landscapes that you build with large wooden blocks, after which you try to maneuver a large wooden pawn ("the trapper") over this course. In competitive play, you want to be the first to reach the mountain summit on the score track ("the route map"), and to do so you must master several challenges. Each challenge consists of a parcours built out of the wooden blocks according to the challenge card you draw randomly from three piles: A - C, from easy to difficult. After having built the landscape course, you have to push, pull, lift, slide or swing the "trapper" from the start to the end block. This trapper has a metal eye on top, and you move it with a wooden rod with a hook at its end. Some challenges require an intermediate string between rod and pawn, while others require both hands to simultaneously move pawn and grizzly bear, the bear being another wooden piece. A third kind of piece to be moved is provisions, which you "kick" with the trapper. When you master the challenge, the next player decides whether to change to the next parcours or try to master the same one again. Depending on the difficulty of the challenge, your piece can move 2-4 steps toward the summit. If you lose track, fall down, or lose your provisions, you have lost this challenge and must move backward! The game includes other details – e.g., owls and squirrel tokens for managing your skills and special actions – but this is more or less the whole game. ",//cf.geekdo-images.com/images/pic1967839.jpg,7,30,8,1,30,Blocky Mountains,30,//cf.geekdo-images.com/images/pic1967839_t.jpg,2014,Klemens Franz,"Action / Dexterity,Adventure",NA,Gerhard Junker,"Blocky Mountains: A Little Game Adventure – Save the Goose,Blocky Mountains: Add-on,Blocky Mountains: Double-Set Bonus Routes,Blocky Mountains: Dream Route Card,Blocky Mountains: Starting Player Route Card,Blocky Mountains: The Big Game Adventure Book,Blocky Mountains: The Rock Slide",Crowdfunding: Startnext,"Co-operative Play,Modular Board",Juhu-Spiele,7.04747,99 144228,"FUBA is a tactical football simulation. This smart, fast-paced game takes on the world's number one sport from a tactical view. In FUBA, you become the head coach and choose the strategy for your team. Control the midfield with 4-5-1? Use two strikers to secure the win with 4-4-2? The choice is yours. The game is resolved in less than an hour, which is quicker than a real match. FUBA is played in turns, with an average of 23 turns per each half. The player controlling the ball chooses the action his team will go for, then both players roll the dice to see the outcome. After this, both players move their team according to the tactics they have chosen. There is always a small chance of random events such as a yellow or red card. Thanks to the flexible rubber board, FUBA can easily be played outdoors, too. ",//cf.geekdo-images.com/images/pic1768375.jpg,2,90,12,2,90,FUBA,90,//cf.geekdo-images.com/images/pic1768375_t.jpg,2013,Kim Paqvalin,Sports,NA,Hannu Uusitalo,NA,Sports: Football / Soccer,"Area Movement,Dice Rolling,Simulation",U&P Games,7.41301,73 144236,"The goal of Antimatter Matters is to collect the right elementary particles to assemble an atom. You have to avoid hazards like quantum entanglement, antimatter collisions, cosmic radiation and solar flares messing up your instruments—not to mention the actions of other player-scientists pursuing the same goal. Along the way, you'll learn something about the strange and wonderful world of quantum physics: how a handful of elementary particles interact in various ways to form the nuclei and atoms that make up ourselves and everything we experience in the world around us. ",//cf.geekdo-images.com/images/pic2013729.jpg,6,45,11,2,45,Antimatter Matters,45,//cf.geekdo-images.com/images/pic2013729_t.jpg,2013,Thomas Conrad Rigby,"Educational,Science Fiction",NA,Leana Galiel,NA,"Chemistry,Crowdfunding: Kickstarter","Co-operative Play,Partnerships,Roll / Spin and Move,Set Collection,Take That",Elbowfish,4.86765,51 144239,"Impulse is a quick-playing 4X (explore, expand, exploit, and exterminate) game set in space with the game board being composed of cards that have actions on them. Players also have cards in hand, and in addition to featuring one of ten possible actions, these cards have a color (red, yellow, blue or green) and a size (1, 2 or 3, as indicated by the number of icons on the card). Each card also has six edges, and these edges connect adjacent cards in the hex-shaped playing area. The cards in the playing area start face down, with each player controlling a card(their Home) on a corner of this area. Each player has two transport ships in the center of his Home card and a cruiser on an edge. Cruisers are used to patrol sectors of space and destroy opposing transports, while transports let you activate sectors that you enter. On a turn, a player adds a card to the Impulse from his hand, then (optionally) performs an action for a tech in his playing area, then (optionally) performs all the actions in the Impulse, then draws two cards and adds them to his hand. The Impulse is a line of cards shared by all players that changes turn by turn as players add cards to it and as cards fall off once it reaches maximum size. Thus, players need to feed the Impulse with actions that benefit them more than opponents, but that's easier said than done. When you perform actions – whether from moving transports to them or using the Impulse – you can boost them by having minerals of the same color or lots of transports. Each action has a single numeral on it, e.g., "Command [1] ship for one jump" or "Build [1] cruiser at home"; when you boost an action, you increase that numeral. Players score points by destroying enemy ships (one point per ship), by controlling edge spaces on the central card (one point per edge), and by taking other actions via cards. The first player to score 20 points wins! ",//cf.geekdo-images.com/images/pic2008721.jpg,6,60,14,2,30,Impulse,60,//cf.geekdo-images.com/images/pic2008721_t.jpg,2013,"Alanna Cervenak,Cara Judd,Zak Eidsvoog","Bluffing,Card Game,Economic,Fighting,Science Fiction,Space Exploration",NA,Carl Chudyk,"Impulse: All Your Base,Impulse: Brake for Launch",4X games,"Area Control / Area Influence,Grid Movement,Hand Management,Modular Board,Partnerships,Player Elimination,Variable Phase Order,Variable Player Powers","Asmadi Games,Czacha Games",6.98359,1403 144270,"In Relic Runners, each player takes on the role of a character keen to exploit and acquire relics that have been unearthed in a long lost part of the jungle. Each would-be archaeologist has a colorful past — retired university professor, former army captain, etc. — and wants to be the first to get their hands on the precious loot to earn the most victory points. Players must navigate a series of paths in order to visit temples. The archaeologists are restricted in their movement by their access to rations, but thankfully they can place markers on paths to allow them to travel for free in future turns. The players also have a toolkit that can be upgraded in three particular ways to break the rules in some way or offer them an advantage as they move around. Each time a player visits a temple, he takes a token. Initially the temples offer up victory points or some form of in-game bonus. When the final token is taken, a relic is placed there to be collected. The players earn large victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along these to collect relics. ",//cf.geekdo-images.com/images/pic1696460.jpg,5,80,10,2,40,Relic Runners,80,//cf.geekdo-images.com/images/pic1696460_t.jpg,2013,Cyrille Daujean,Exploration,NA,Matthew Dunstan,NA,"Archaeology,Tropical theme","Pick-up and Deliver,Point to Point Movement,Route/Network Building,Set Collection,Variable Player Powers",Days of Wonder,6.69528,1628 144290,"The Spider Lodge, a secret high council, is the ultimate ruler of Aar, the capital city of the savage world of Core. Through intrigues and skillful machinations, the members of the Spider Lodge influence the six Guilds of the city, which hold key positions in its community structure. They have developed a subtle method called "Equilibrium" in which they influence the actions of the Guilds for their own purposes without being exposed by doing so. Take the role of an esteemed member of the Spider Lodge and try through careful planning to achieve "Equilibrium", destroy the plans of your opponents and claim for yourself the title of the High Counselor of Aar. In each round of Intrigue City each player changes the influence that he and one of his opponents has on the Guilds of Aar. Influence Tokens of three different values (1, 2 & 3) represent each player’s control over a Guild. Perfect balance of influence - not too obvious, nor too weak - is achieved by having Influence Tokens with a total value of six on a Guild; this is called an Equilibrium. At the end of each round each player scores Equilibrium Cards for every Equilibrium he has managed to maintain up to that point. During the game players vote to increase the power of each Guild, also increasing the point value of that Guild’s Equilibrium Cards, affecting each player’s final score. ",//cf.geekdo-images.com/images/pic1740613.jpg,5,60,12,2,60,Intrigue City,60,//cf.geekdo-images.com/images/pic1740613_t.jpg,2013,"Eleni Chalati,Manolis Frangidis,Panagiota Pardavela",Fantasy,NA,"Christos Giannakoulas,Manolis Zachariadis",Intrigue City: The Bank Conspiracy,NA,"Area Control / Area Influence,Modular Board,Set Collection,Time Track,Voting,Worker Placement",Purple Games,6.93163,98 144310,"It is the early 20th Century, and the great museums of Europe and America compete for artifacts from around the world in order to fill their museums with the most prestigious exhibitions. In Artifact, players are archaeologists researching sites around the globe to search for artifacts, which are then shipped back to the museums in order to produce exhibitions that increase funding for future digs and earn prestige to win the game. Actions and funds are limited, however, and competition is fierce. Sometimes it is even necessary to deal on the black market in order to generate extra income or to acquire the one artifact that will complete a valuable exhibition. The player who earns the most prestige points through producing exhibitions and managing his budget best wins the game. Artifact is a rich gaming experience that provides players with many options to think about. In order to make it easier to learn the game, the rules have been separated into the Base Game, followed by rules for the two expansions that, when added, make up the Complete Game. The game can be played and enjoyed as the base game or by including any one of the expansions, but the complete game is highly recommended for experienced players. ",//cf.geekdo-images.com/images/pic1698945.jpg,5,60,12,3,60,Artifact,60,//cf.geekdo-images.com/images/pic1698945_t.jpg,2013,Christophe Swal,"Adventure,Ancient,Exploration",NA,"Jeffrey D. Allers,Bernd Eisenstein",NA,Archaeology,"Hand Management,Set Collection",White Goblin Games,5.83682,110 144325,"Game description from the publisher: Raid the world of myth and legend! Crush every foe you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Munchkin Legends is the new Munchkin card game about legendary adventure...with none of that stupid roleplaying stuff. You'll defeat mythic monsters and grab fabled magic items! Don the Death Mask and Achilles' Heels. Wield Thor's Hammer...or maybe the Magic Bassoon. Start by slaughtering the Heebie-Jeebies and Johnny Zucchiniseed, and work your way up to the Kraken... ",//cf.geekdo-images.com/images/pic1698736.jpg,6,120,10,3,60,Munchkin Legends,120,//cf.geekdo-images.com/images/pic1698736_t.jpg,2013,John Kovalic,"Ancient,Card Game,Fantasy,Humor,Mythology","Munchkin Legenden 1+2,Munchkin Legends Deluxe","Andrew Hackard,Steve Jackson (I)","+6 Bag O' Munchkin Legends,Munchkin Legenden 2: Fauntastische Spiele,Munchkin Legends 2: Faun and Games,Munchkin Legends 3: Myth Prints,Munchkin Sparkly Good Fairy Shot Glass,Munchkin Tavern Pint Glass,Munchkin Tavern Reusable Tote,Munchkin Zipper Pull",Munchkin,"Card Drafting,Dice Rolling,Hand Management,Take That,Variable Player Powers","Black Monk,Edge Entertainment,Hobby World,Pegasus Spiele,Steve Jackson Games",6.56309,595 144344,"Welcome to the Rococo era during the reign of Louis XV when it's safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses, anxious to outshine one another. As the biggest event is coming up in just a few weeks, everyone is turning to you with their requests: an elegant coat here, a stunning dress there, or a donation to fund the fireworks at the event. Soon you realize that it's not just about your dressmaking business anymore – it's about managing the most prestigous ball of the era...and now it's time to ro(c)k! Rokoko is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee, buy resources, manufacture a coat or dress, or invest in the ball's decorations. But not every employee is up to every task, so you must choose and lead your employees wisely – especially since each employee grants a unique bonus and some of these bonuses generate prestige points. After seven rounds, the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins. ",//cf.geekdo-images.com/images/pic1795272.jpg,5,120,12,2,60,Rococo,120,//cf.geekdo-images.com/images/pic1795272_t.jpg,2013,Michael Menzel,"Age of Reason,Economic",NA,"Matthias Cramer,Louis Malz,Stefan Malz","Brettspiel Adventskalender 2015,Rococo: Jewelry Box,Rokoko: Fancy Dresses Promo,Rokoko: The Festivity Dresses,Stadt Land Spielt Limitierter Sonderdruck Tag des Gesellschaftsspiels",NA,"Area Control / Area Influence,Card Drafting,Deck / Pool Building,Hand Management,Set Collection","Arclight,Delta Vision Publishing,Eagle-Gryphon Games,eggertspiele,Filosofia Éditions,hobbity.eu,Pegasus Spiele,White Goblin Games,Zvezda",7.57726,4496 144382,"Game description from the publisher: In the wake of one of Tempest's namesake storms, a new area near the city-state has opened up for development. Your faction looks to you to carve out your power in this new area. Place canals to connect your buildings to resources and to the harbor. Ensure the peasantry looks to you for employment. Improve the prestige of your work by placing scenic gardens. And wouldn't the Senate Annex look most aesthetically pleasing right there, where it completely blocks the view of your opponent's building? Canalis is a game of building a new district in the City-State of Tempest, arranging the canals and placing buildings in such a manner as to benefit you the most. Players use a mixture of card drafting and tile laying to build the district, and each player's secret missions keep the outcome in doubt until the last card is played. ",//cf.geekdo-images.com/images/pic1714197.jpg,4,45,12,2,45,Canalis,45,//cf.geekdo-images.com/images/pic1714197_t.jpg,2013,"Andrew Hepworth,Jeff Himmelman","Card Game,City Building,Renaissance",NA,Philip duBarry,NA,Tempest: Shared World,"Card Drafting,Route/Network Building,Tile Placement,Variable Player Powers",Alderac Entertainment Group (AEG),6.33646,206 144388,"Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas! Each player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully! The round ends when a player plays the "Elevenses" card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game! The six-card expansion Elevenses: The Special Guests is included in the game. With this expansion, each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards, the guest arrives, you reveal the card, and your morning tea goes up in value! Game #2 in 'The Mike Line' of games from Grail Games. ",//cf.geekdo-images.com/images/pic2452463.jpg,4,30,10,2,30,Elevenses,30,//cf.geekdo-images.com/images/pic2452463_t.jpg,2013,TJ Lubrano,"Card Game,Print & Play",NA,David Harding (II),NA,"Crowdfunding: Kickstarter,Food / Cooking,Tea Games,The Mike Line",Hand Management,"Adventureland Games,Grail Games",6.2977,720 144415,"Harbor life, merchant ships, and boxes full of valuable goods in the heyday of the Hanseatic League – this is the setting for Nauticus from designers Wolfgang Kramer and Michael Kiesling. Each player runs a shipyard and tries to assemble ships of various sizes in order to ship goods with those same vessels. Time is short as each action can be executed only once per round, assembly of the masts and sails must be precisely coordinated, and the goods can be shipped only when the ship is complete. Thanks to the customized action wheels, everyone is always involved in the game's rapid sequence of actions. Whoever builds the biggest ships and ships the most valuable goods will be the winner in the end. ",//cf.geekdo-images.com/images/pic1708341.jpg,4,90,12,2,90,Nauticus,90,//cf.geekdo-images.com/images/pic1708341_t.jpg,2013,Alexander Jung,"Economic,Nautical,Transportation",NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,"Modular Board,Set Collection,Tile Placement",KOSMOS,7.0092,940 144416,"Manno Monster is a game about monster-parties. Several of such parties have been planned, but only certain monsters have been invited! There are two times three types of monsters in the game (fat vs thin, red vs blue vs yellow). Each player receives fifteen tiles. Each tile shows a monster on one side, and another monster on the other side (each possible duo of six monster types once). Each round, a card is drawn, that graphically shows which monsters have been invited to the party, such as: "exactly two large red monsters", "at least one small blue monster". In higher difficulty levels the tasks are fuzzier, such as "more yellow monsters than red monsters" or "just as many blue as fat monsters". After revealing a card with the task description, all players attempt to flip their tiles in real time, so that the invited monsters are shown. The first player that succeeds in doing so collects the most valuable diamond. Other players can still score, too, if they manage to complete the task within the alotted time, started by the first player who (thinks he) fulfilled the task. After nine rounds, the player who collected best-scored diamonds is declared the winner. The game comes with six difficulty levels, each level having 18 tasks on the cards. ",//cf.geekdo-images.com/images/pic1708405.jpg,4,25,8,2,25,Manno Monster,25,//cf.geekdo-images.com/images/pic1708405_t.jpg,2013,Franz Vohwinkel,Real-time,NA,Marco Teubner,NA,Monsters,"Memory,Pattern Building","KOSMOS,Lautapelit.fi,MINDOK",6.50423,71 144460,"Cycling Party is a game for 2 to 6 players, which reflects the essential features of road cycling. Each player will select a cycling team and take responsibility for managing the movements of 5-6 riders in their team. The aim of each team will be to secure victory at the end of each stage or in the general classification. The course is built from hexagonal tiles. Each hexagon tile is divided in turn into three spaces, with each space representing a kilometre of the race. Mountain sections, intermediate sprints and the finish line are shown using indicator tokens placed at the kilometre points agreed upon by the players at the beginning of the race. This game comes in three versions: Junior, Senior and Master. Each version builds on the rules of previous versions. In the Junior version each rider is moved by rolling two six-sided dice. Riders in a peloton (at least five riders in the same space) may choose not to roll and instead move five spaces. A rider in the peloton may choose to roll in the hope of raising its pace or of breaking away (roll of 10-12). The difficulty of the mountain sections is represented by rolling just one dice. Each team has five water bottles that can be spent to move a rider an extra space (cost of one bottle on the flat, 2 bottles in mountains). The rider furthest across the finish line at the end of a turn is the winner. The Senior version introduces different categories of climb and gives each team member a role (climber, sprinter, rouleur, domestique (flat or mountain), and lantern rouge). Each role has particular abilities. Each team may launch one attack by rolling four dice instead of the normal two. Falls, fast descents and falling back to join a team-mate are also represented. The Master version makes use of software accessed through the publisher’s website to enable whole tours to be run. ",//cf.geekdo-images.com/images/pic2236628.jpg,6,60,10,2,60,Cycling Party,60,//cf.geekdo-images.com/images/pic2236628_t.jpg,2014,NA,"Racing,Sports",NA,"Diego Hernando,Leandro Pérez",NA,"Crowdfunding: Kickstarter,Sports: Bicycle / Cycling","Roll / Spin and Move,Variable Player Powers",Snake Eyes Games,6.89758,66 144464,"Contains "Werwölfe", "Werwölfe: Artefakte", "Werwölfe: Klassische Filmmonster" and "Werwölfe: Kreaturen der Nacht". 172 Cards, notepad, pencil and two rulebooks. ",//cf.geekdo-images.com/images/pic1722217.jpg,68,90,8,5,30,Werwölfe Deluxe,90,//cf.geekdo-images.com/images/pic1722217_t.jpg,2013,Sanjana Baijnath,"Bluffing,Card Game,Deduction,Horror,Murder/Mystery,Negotiation,Party Game","Ultimate Werewolf Artifacts,Ultimate Werewolf: Classic Movie Monsters,Ultimate Werewolf: Night Terrors,Ultimate Werewolf: Ultimate Edition",Ted Alspach,NA,Werewolf / Mafia,"Partnerships,Role Playing,Storytelling,Variable Player Powers,Voting",Pegasus Spiele,7.33077,52 144468,"Normally, calm reigns supreme amongst the animals of the jungle, but when the time comes to eat, the animals gather round the forest of totems and their wild instincts take over. The hungriest animals race to catch their prey first. Others become angry and shout, while the chameleon hides. When the hunter appears, there is panic as the animals race to protect themselves! Jungle Speed Safari is a standalone game that's part of the Jungle Speed family. The core gameplay is the same, with players turning over cards from their personal stacks one by one in front of themselves and reacting when certain cards or combinations of cards appear, but Jungle Speed Safari features five wooden totems to grab instead of one, and you interact with them in different ways, with every card that's revealed possibly triggering an action. If a player reveals a hungry animal card, for example, all players must race to grab the appropriate totem to satisfy the animal. Whoever grabs that totem adds the hungry animal card to his score pile. ",//cf.geekdo-images.com/images/pic1771827.png,6,15,5,2,15,Jungle Speed Safari,15,//cf.geekdo-images.com/images/pic1771827_t.png,2013,Thomas Vuarchex,"Action / Dexterity,Card Game,Children's Game,Party Game",NA,"Thomas Vuarchex,Pierrick Yakovenko",Jungle Speed Safari: Hyena Promo Card,"Jungle Speed Series,Safari",Pattern Recognition,"Asmodee,Asterion Press,Lifestyle Boardgames Ltd,REBEL.pl",6.25113,221 144479,"Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities. This first installment of Myths at War contains 300 cards split between the Nordic, Egyptian and Japanese mythologies (GDMI+GDM3 spanish editions). Each mythology includes two pantheons (cards that define your game strategy) + cards for the gods deck (which includes characters, events and resources) + cards for the designs deck (actions, equipment and summonings). Each player in Myths at War needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each expansion increases the diversity of characters, actions and strategies you can use in order to achieve victory but all expansions can be played on his own. During the game, each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion. ",//cf.geekdo-images.com/images/pic2609068.jpg,6,20,10,2,20,"Myths at War (Nordic, Egyptian and Japanese)",20,//cf.geekdo-images.com/images/pic2609068_t.jpg,2013,"Laura Almagro,Alba Aragon,Siscu Bellido,Ramses Bosque,Martí Capellas,Hector Herrera,Irene Medina,Chechu Nieto,Irene Paz,Jonathan Pérez,Marina Polo,Carles Hernández Puig,Ramon Romero,Evelt Yanait","Card Game,Fantasy,Fighting,Mythology",NA,Francisco Gallego Arredondo,NA,"CCGs (Collectible Card Games),Crowdfunding: Verkami,LUDO","Deck / Pool Building,Set Collection",GDM Games,7.81511,180 144492,"New York, 1842: The docks along South Street bustle with activity. Packet ships are constantly arriving and departing. There are so many packet ships waiting along the docks that the area has become known as the "Packet Row". In the game Packet Row, each player represents a trading company that's trying to make as much profit as possible on the trans-Atlantic trade. However, having a lot of cash is not enough to win this game. You must spend your money for the benefit of the city at the right time to gain as many victory points as possible. ",//cf.geekdo-images.com/images/pic1703163.jpg,5,75,10,2,45,Packet Row,75,//cf.geekdo-images.com/images/pic1703163_t.jpg,2013,Michael Menzel,Industry / Manufacturing,NA,"Henrik Berg,Åse Berg",NA,"Cities: New York (New York, USA),Country: USA","Auction/Bidding,Card Drafting,Hand Management","Pegasus Spiele,White Goblin Games",6.2174,519 144499,"A pasha (a.k.a., padisha) is a powerful governor. In Pasha, all players try to roll the best combination with five dice to become a Pasha and capture the most valuable card. Those who use their action cubes smartly will have good chances to win the game. Play a card to determine the points that can be scored this round. Roll the dice and try to make the best combination. Claim the most valuable card and win bonus tiles to get special actions. ",//cf.geekdo-images.com/images/pic1702574.jpg,5,30,8,2,30,Pasha,30,//cf.geekdo-images.com/images/pic1702574_t.jpg,2013,Eduardo Bera,Dice,NA,Stefan Dorra,NA,Admin: Better Description Needed!,"Dice Rolling,Hand Management",White Goblin Games,6.18005,202 144506,"Mystères? is a game of riddle and deduction in which one player has to come up with subtle clues to make others guess a word. First, the "Master of Mysteries" discreetly draws a card and a category tile to know which word she must make the other players guess. She then sets down a square of nine (3x3) category tiles on the table (including the one she just drew). In turns, other players choose a category. If it matches the word to be guessed, the "Master of Mysteries" says so and sets the tile aside; if not, she must either give a clue matching this category then flip the tile (which cannot be chosen again), or discard the tile and place it back in the bag. At the end of each turn, the active player can make one guess, and if her answer is right, she (and the Master of Mysteries) scores as many points as the number of tiles chosen (except the discarded ones). After a clue has been given or a tile discarded, any player can interrupt the game by saying he knows the answer. Any other players can then do the same. Then, in clockwise order, each of them gives one answer, and either wins this round or is eliminated until next round. The twelve categories are: Book, Film/TV, Music/Song, Famous person, Generic person, Shape/Color, Number, Matter, Item, Place, Animal, Verb. After a certain number of rounds (depending on the number of players) have been played, the player with the most points wins the game. ",//cf.geekdo-images.com/images/pic1702608.jpg,8,45,10,3,45,Mystères?,45,//cf.geekdo-images.com/images/pic1702608_t.jpg,2013,Igor Polouchine,"Card Game,Deduction,Party Game",NA,Daniel Quodbach,NA,NA,NA,IELLO,7.12459,61 144525,"Dungeon Twister: The Card Game is a two-player-only take on Dungeon Twister with the entire game converted into cards. As in the original game, players in Dungeon Twister: The Card Game build a team from the characters and objects available to them, then head into the maze to try to navigate the hazards by using their action points each turn to move, rotate rooms, collect items, and combat opponents, making their way to the opposite side of the maze while avoiding – or taking out – the opponent's characters along the way. Before starting the game, players choose a scenario card that details the number of rooms in the maze and the number of characters and objects each player uses. With the scenario cards, players can learn the game progressively, starting with the easiest scenario – which uses 2x2 rooms and starts each player with two characters and two objects – and moving into more difficult scenarios from there. ",//cf.geekdo-images.com/images/pic1702457.jpg,2,60,13,2,15,Dungeon Twister: The Card Game,60,//cf.geekdo-images.com/images/pic1702457_t.jpg,2013,Christophe Boelinger,"Card Game,Exploration,Fantasy,Fighting,Maze",NA,Christophe Boelinger,NA,"Admin: Better Description Needed!,Dungeon Twister","Hand Management,Modular Board","Asmodee,Conclave Editora,Ludically",6.48026,352 144526,"In Glastonbury, the players are witches and wizards who shop for ingredients for their magic potions. Your token moves around the perimeter of an array of ingredient cards, and you pick one from the row or column where you stop. The number on the card you pick dictates how many spaces you move on your next turn. To score points, you need to collect sets of four matching ingredients; if you have only one of a particular ingredient, you'll score penalty points instead. The scoring rules can be made more complicated if the players desire, but for most the basic rules are satisfying. A touch of memory is involved since you can see only the most recently chosen ingredient on your stack of cards. Glastonbury is a new edition of the 2001 release Kupferkessel Co. with slight changes to the game. Now the game can be played by up to four players instead of being strictly a two-player game. The game includes additional ingredient cards and new spell cards that allow special actions. ",//cf.geekdo-images.com/images/pic1757300.jpg,4,30,8,2,30,Glastonbury,30,//cf.geekdo-images.com/images/pic1757300_t.jpg,2013,Franz Vohwinkel,"Card Game,Fantasy",NA,Günter Burkhardt,NA,NA,"Modular Board,Set Collection","Cosmodrome Games,franjos Spieleverlag,Oya,SimplyFun",6.71928,250 144529,"Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on a space station in deep space. Only one can survive... Command the marine forces! Use deadly weaponry, setting traps and mines in corridors to defend the human race. Command the alien race! Use secret passages and ventilation ducts to launch surprise attacks and grow small aliens to take control of the station. Command the scientists! Use computers and technological devices to gather data and record information about other inhabitants of the station. Command the Greys race! Use their mind powers to control the enemy and use them for your own purposes. The fifth faction? It's a mystery. It's precisely why you made the trek to Theseus, and it's precisely why you will die... In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent's movement, which leads to great choices and meaningful decisions. Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features. In every game Theseus looks different; in every game it's deadly for you in a new way... Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences. ",//cf.geekdo-images.com/images/pic1796366.jpg,4,90,8,2,45,Theseus: The Dark Orbit,90,//cf.geekdo-images.com/images/pic1796366_t.jpg,2013,"Mateusz Bielski,Piotr Foksowicz,Tomasz Jedruszek,Maciej Mutwil","Fighting,Science Fiction",NA,Michał Oracz,"Theseus: The Dark Orbit – Bots,Theseus: The Dark Orbit – Hunters,Theseus: The Dark Orbit – Space Station Cards",NA,"Partnerships,Point to Point Movement,Variable Player Powers","Portal Games,IELLO,Pegasus Spiele",7.21648,1328 144553,"In The Builders: Middle Ages, the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings, while placing a worker on a construction site costs money. Each building has four characteristics (carpentry, masonry, architecture, tilery) rated between 0 and 5, and the workers have the same characteristics valued in the same range. To complete a construction, the player must add enough workers to cover the four characteristics of the building. Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table, with the others set aside in separate decks. On a turn, you can take three free actions, then pay 5 ecu for each additional action. The possible actions are: Open a site - Take one of the five buildings, place it front of you, then draw a replacement from the deck. Recruit a worker - Take one of the five workers, place it front of you, then draw a replacement from the deck. Assign a worker to a building - Pay the cost of the worker (as he won't work for free!), then place him on a building; when the building's needs are met, you earn the points and coins indicated, then flip the building over. The workers return to your pool of available labor. Get money - Forgo one, two or three actions to earn 1, 3 or 6 ecu. Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points, players finish the round so that everyone has the same number of turns, then you tally points, with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins. ",//cf.geekdo-images.com/images/pic1987602.jpg,4,30,10,2,30,The Builders: Middle Ages,30,//cf.geekdo-images.com/images/pic1987602_t.jpg,2013,Sabrina Miramon,"City Building,Medieval",NA,Frédéric Henry,Les Bâtisseurs: Moyen-Âge – L'officine Tric Trac,NA,"Action Point Allowance System,Card Drafting,Set Collection","Asmodee,Asterion Press,Bombyx,Gém Klub Kft.,GoKids 玩樂小子,REBEL.pl",6.54881,2603 144557,"Where Art Thou Romeo? is a nanogame in which 3-5 players take turns taking on the role of Juliet, who is attempting to find Romeo amongst the others players. Each card, other than Juliet, has two different roles from which to choose. Players holding these cards choose one of the two roles, which will subsequently make them want to convince the Juliet player that they either are or are not Romeo or perhaps point out who they think Romeo might be. The game lasts 3-5 rounds depending upon the number of players with each player taking on the role of Juliet once. The player with the most influence points at the end of the game wins. ",//cf.geekdo-images.com/images/pic2600495.png,5,15,13,3,15,Where Art Thou Romeo?,15,//cf.geekdo-images.com/images/pic2600495_t.png,2013,"Darrell Louder,Adam P. McIver,Peter Wocken","Bluffing,Card Game,Deduction,Novel-based,Renaissance",NA,Michael Eskue,NA,"Celebrities: Shakespeare,Crowdfunding: Kickstarter","Role Playing,Storytelling",Crash Games,5.01065,276 144566,"Circus Train Second Edition, by designer Tom Decker, is a 1-5 player game in which you are the owner and operator of a small circus train in prohibition-era America. In this game, you and your opponents are vying to employ the best talent while putting on the most magnificent show each month. While touring the country by train, you will have the opportunity to perform while adding talent to your show through hiring the performers stranded in cities by defunct circuses. Just remember to keep an eye on your wages, because your talent definitely will. Through clever card hand management, you control the movement of your train around the American northeast, making strategic business decisions about talent, performances and payroll in this fast-paced strategy game. Each turn represents one week of real time, and after six months, the circus season closes for the year and the game ends with one player declared as having The Greatest Show on Earth. Inspired by Sara Gruen’s novel, Water for Elephants, Circus Train Second Edition includes thematic elements such as improving your show’s reputation by picking up alcohol for your talent and staff (legally, in Canada), the high costs of supplying big cats and elephants, and the ability to “red light” (firing by throwing off the train) disgruntled talent or talent that has simply become too expensive to maintain. These elements are blended into the game’s mechanics, keeping it all simple while adding layers of depth and strategy. What's New in 2nd Edition: This new edition combines the first edition with its first expansion. Along with a graphic face-lift, it adds more players (3 more), thereby changing the experience for a gamer and how they play Circus Train 2nd Edition. It also adds new, never-before-seen Event cards into the mix. What's In The Box?: • One 20-page full-color Rulebook • One 22” x 17” paper game map (two 11" x 17" sheets) • 100 cards • 254 thick, two-sided, multi-shaped game pieces • One six-sided 12mm die • One 22” x 17” mounted, jigsaw-cut game map (two 11" x 17" sheets) • One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal dessicant packet ",//cf.geekdo-images.com/images/pic1695851.jpg,5,90,13,1,90,Circus Train (Second edition),90,//cf.geekdo-images.com/images/pic1695851_t.jpg,2013,Vinh Ha,"Economic,Trains","Circus Train (First Edition),Circus Train Expansion Kit",Tom Decker,NA,"Circus,Solitaire Games","Hand Management,Point to Point Movement",Victory Point Games,7.13357,241 144567,"Civil war has broken out between two royal brothers over the succession of the kingdom, and the people of a once-peaceful nation must choose sides and rush to war. Even when the sun goes down, the war for the crown does not cease. While the battle rages on during the day, both princes and their armies still hope to catch the other unawares under the blanket of darkness. Neither side is safe even then, however, and so both princes are well prepared - they've gone through lengths to recruit special units to surprise their enemy, including a Phantom to cloak itself and hopefully use the darkness to its advantage in order to capture the rival King and Heirs. In For the Crown, you must gather key resources, train an army from scratch, and capture the rival King and Heirs to prove your claim to the throne! In this game that combines the highly popular "deck-building" mechanic with the most engrossing variations of Chess, do you have what it takes to wisely divide your attention between preparations and military maneuvering? To outpace your opponent’s development while eluding capture? Strategize your position and seize glory in For the Crown! What's New in 2nd Edition: Contains all cards and units from first edition and the first expansion (Cover of Night), plus new cards never-before-released Updated artwork Bigger cards, counters, and board New variant rules Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 2 on a 9 scale What's In The Box? • One 12-page full color Rule book • One 11" x 17" game board • 123 thick, two-sided, laser-cut game units • 150 deck-building cards • One 11" x 17" mounted, two-sided, jigsaw-cut game map • One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal dessicant packet ",//cf.geekdo-images.com/images/pic1705417.jpg,2,60,13,2,60,For the Crown (Second edition),60,//cf.geekdo-images.com/images/pic1705417_t.jpg,2012,"Clark Miller,Barry Pike, III,Dan Taylor (II)","Fantasy,Medieval",For the Crown: Sceptered Bundle,Jeremy Lennert,"For the Crown Expansion #1: Shock & Awe,For the Crown Expansion #2: The World is Round,For the Crown Expansion #3: Between Heaven and Earth,For the Crown Variant: All the King's Men,For the Crown: Vanguard Promo Pack",NA,"Card Drafting,Deck / Pool Building,Grid Movement,Hand Management",Victory Point Games,7.47747,198 144568,"THE BATTLE FOR FARMINGDALE States of SiegeTM #9 Arising once again from the grave, from designer Hermann Luttmann and lavishly illustrated by Vinh Ha, arises Dawn of the Zeds Second Edition as you've never seen it before. In this States of Siege™ solitaire game of horror and survival, your strategies will be put to the test. The world has gone crazy – a deadly virus has turned ordinary people into vicious, zombie-like killers. The undead, nicknamed "Zeds," are now converging on your corner of the world. You have been left to your own devices to stop them while the National Guard organizes a relief column and fights its way to you – but that could take days, or even weeks, before they arrive. At the town of Farmingdale and its surrounding villages, you must coordinate its defenses. Regular citizens may emerge as heroes as you work to halt the Zeds' advances by (re)killing them, discovering and implementing a cure to this vile scourge, and preserving the area and its inhabitants as much as possible. In addition to this madness, the crazy Doctor Marteuse has been working in the underground tunnels and unleashing his uber-deadly Super Zeds, a nasty bunch of beasts that give havoc a whole new name. Bring him to justice, destroy the infectious Zeds, and save your city from peril! In a game that requires the utmost test of skill and nerve, will you survive long enough? Will you be able to fight hordes of Zeds while protecting the townspeople? Test your heroics and unearth Dawn of the Zeds, a game that will keep you on your toes! What's New in 2nd Edition: - Contains a Tutorial Scenario for beginners, in addition to Classic and Walking Zeds Scenarios - Never before seen cards and counters, including the dreadful Super Zeds - Three different game lengths to choose from: Short, Standard, and Campaign Game - Four new Heroes: Wright, Kingman, Wilson, and Carter - An additional 5th track (the Tunnel Track) - All new and beautiful artwork - Bigger cards - A completely new, two-sided map (for each Scenario) - Several uniquely-shaped, colorful, laser-cut counters Game Data: Number of Players: 1 brave soul (with cooperative multi-player play included) Ages: 13 and up Playing Time: Approximately 45-90 minutes Complexity: 4 on a 9 scale (Intro), 6 on a 9 scale (Advanced) Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a single Hero plus their entourage, dozens of citizens, and hundreds of Zeds. What's In The Box?: • One 24-page Rules booklet (Extended Example of Play included) • 123 thick, two-sided, multi-shaped, laser-cut game pieces • 100 cards • One 11” x 17” two-sided color game map • One two-sided 8.5"x11" Player Aid • One two-sided 8.5"x11" Player Mat • One 4-page Quick Play booklet • One Quick Play Set Up sheet • Two six-sided 12mm dice • One 11” x 17” mounted, two-sided, jigsaw-cut game map • One bright red, 9" x 11 7/8" Deluxe cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal dessicant packet Polybag version has the paper board, not the mounted board. Newer prints will also include the updated, Tim Allen map spanning 2 11"x17" paper boards. ",//cf.geekdo-images.com/images/pic1705435.jpg,1,90,13,1,45,Dawn of the Zeds (Second edition),90,//cf.geekdo-images.com/images/pic1705435_t.jpg,2013,"Tim Allen,Vinh Ha","Horror,Zombies",NA,Hermann Luttmann,Dawn of the Zeds (Second edition): The Director's Cut,"Solitaire Games,Victory Point Games States of Siege Series","Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Victory Point Games,7.97939,554 144574,"(from MMP website:) Last Chance for Victory is the next entry in The Gamers’ Line of Battle series (LoB) which simulates the Battle of Gettysburg. It is the second game in the series, following the well received None But Heroes about the Battle of Antietam. The story of Gettysburg is well known or, I should say, the popular rendition of the battle is well known and has certainly been simulated multiple times. As is usually the case with stripped down, accepted versions of complex events, this narrative misses much flavor and a deeper understanding of what went on. It’s the ‘auto-tour’ version of a much more involved event. Many things are simply not brought out, or put into proper context, in the affirmed version of the battle: 1) Lee arrived on the field and tried to get his footing when Ewell (on his own initiative) ordered Rodes and Early to attack. Lee wasted no time in ordering Hill to attack with Heth and Pender to support Ewell’s Corps. In the commonly held view, Lee arrived and simply dithered while events unfolded outside his control. 2) There were several opportunities that afternoon and evening to advance and take Cemetery and/or Culp’s Hills. These were missed… but not, as commonly assumed, because one or more leaders were staring at their navels confused or indecisive. What happened and why? 3) Ewell made a clear headed decision his men were in no condition to take the hill that evening. He was the commander on the spot. Since then historians and armchair generals everywhere have questioned that decision, the game allows you to see who was right. Ewell was of the opinion that he could only do it if 3rd Corps supported him. That support was ordered by Lee (using 3rd Corps’ artillery) but was not implemented by the army’s chief of artillery. Would that have allowed the attack to work? What was the relative condition of the Union defenders and the potential attacking troops anyway? 4) There never was any sort of ‘dawn attack’ order, but there were orders to attack much earlier on the second day than actually occurred. The game allows you to find out what went wrong (so you can draw your own conclusions as to who to blame). 5) By evening of the 2nd day, the fate of Cemetery Ridge rested in the hands of a handful of formed Union regiments (including the human sacrifice of the 1st Minnisota). Confederate victory was very, very close—teetering in the balance much more than normally assumed. There was a reason Lee said that if Dorsey Pender remained in command for another 30 minutes, the Confederates would have won the battle. See just how tough the Union job was and how close to the edge they got. What would have been the result of that 2nd day’s attack had it launched just a few hours earlier or even at the same time, but with the coordinated use of Anderson’s and Pender’s divisions? 6) Everyone assumes Pickett’s Charge was a forlorn, desperate, throw of the dice, but what was the condition of many of the Union units manning that ridge? Was this attack a complete reworking of the Confederate battle plan out of blind frustration or was it a continuation of the plan from both earlier days? What was the earlier, theoretically coordinated, plan the attack was ad libbed from? 7) As a whole, the popular version of the battle pretty much assumes a Union victory unless multiple stars aligned for the Confederates. If this is so, did the Army of the Potomac have to merely put out a ‘fair-to-middl’in’ effort or did they have to fight tooth and nail to gain victory? If the latter, just how close of a run was it? Doesn’t “assuming they will win” take away well earned credit they had for finally overcoming a determined and usually successful foe? Last Chance for Victory attempts to allow players to find their own answers to these questions and points as well as many others. The added depth and nuance makes for a very different and, in my opinion, more accurate rendition of the battle than you’ve ever seen before. Aside from showing the history in a way that will be both entertaining but make you thirst for more and better reading on the topic, multiple variations are provided to explore the battle. Sure, there are the usual “extra troops” variants, but more importantly, options that allow players to tweak the various historical behavior ‘knobs’ I assigned. If you think my ‘setting’ for Howard (to pull a name out of a hat) are all wet, you can change him to be better (or worse) so you can see how your version ‘plays.’ Likewise, a number of rules simulate activities that were pretty much out of the player’s hands (such as Buford’s need to screen the town yet keep his losses very low), these can be ‘turned off’ as desired to see what effect they really have on the battle. There is a matrix of the various ‘control’ rules and the possible ‘settings’ for each one that players can use before starting if they disagree with my decisions. The results of your choices might surprise you and spur your understanding of the battle to new levels. As with None But Heroes, Last Chance for Victory is designed to bring all of this and much more to your table in the most historically accurate and informational jam-packed game possible. Like any LoB game, it was designed with twin goals: the most insight possible and a game with maximum playability. Enhancing the already well received and streamlined Line of Battle rules, Last Chance for Victory comes with the v2.0 series rules. These rules incorporate the refinements and suggestions of hundreds of real players which make this smooth system even faster to play. Make no mistake, this is the only regimental level Gettysburg game that can be played to completion at a respectable clip—yet it is a large game. A pair of reasonably fast players could play the campaign game to completion at a convention like ConsimExpo. I’ve completed campaign games with three players in a week of rather relaxed play time. Scenarios abound of various sizes. The campaign uses a 4-map ‘box’ layout, but the game comes with two additional maps, one covering just the 1st Day’s fighting and the other the 2nd and 3rd Day’s. The big game scenarios can be played on one or both of those maps and, with those two linked together, it is possible to play the entire battle on 2 maps. It replaces This Hallowed Ground from the RSS-series. ",//cf.geekdo-images.com/images/pic1875530.jpg,2,60,15,2,60,Last Chance for Victory,60,//cf.geekdo-images.com/images/pic1875530_t.jpg,2014,"Dean Essig,Gettysburg Cyclorama","American Civil War,Civil War,Wargame",NA,Dean Essig,NA,Line of Battle Series,"Dice Rolling,Hex-and-Counter",Multi-Man Publishing,8.84603,88 144579,"In the dice-rolling game Pizza Party, each of the two players rolls five dice over and over again at the same time, trying to match their dice to the toppings on the pizza slice card they drew. As soon as dice match, you can place them on the appropriate toppings on the card, and as soon as all the ingredients are supplied, you grab another card and start rolling once again. Whoever first creates an entire pizza pie of six slices wins! ",//cf.geekdo-images.com/images/pic1760131.jpg,2,0,6,2,0,Pizza Party,0,//cf.geekdo-images.com/images/pic1760131_t.jpg,2013,NA,"Children's Game,Dice",NA,NA,NA,"Dicecapades,Food / Cooking","Dice Rolling,Set Collection","Asmodee,Haywire Group",5.075,62 144587,"It is the year 2020 … Excitement in the Atacama! Valuable mineral resources — gold, silver and copper — have been found in the 1,200 km long desert in Chile and Peru along the coast of the Pacific Ocean. Several companies are already busy prospecting by erecting huge drilling rigs as the resources are deep under the surface. Due to security reasons, the drilling rigs cannot be installed too close to one another, so each new rig limits the possibilities for erecting new ones in the surrounding areas. What’s more, the mining rights have been limited by the government. The companies have received a concession for only two of the three commodities – and extracting the “wrong” type of commodity will result in penalties. Becoming rich is a difficult business, but the stakes are worthwhile. Atacama, part of Mücke Spiele’s “Edition Bohrtürme” series of games, is a tactical game for two or four players. (The second edition of the game includes a game board that allows you to play with three.) ",//cf.geekdo-images.com/images/pic1705074.jpg,4,20,8,2,20,Atacama,20,//cf.geekdo-images.com/images/pic1705074_t.jpg,2013,Christian Opperer,"American West,Economic,Industry / Manufacturing",NA,Martin Schlegel,NA,"Country: Chile,Edition Bohrtürme","Area Control / Area Influence,Modular Board",Mücke Spiele,6.15614,83 144592,"Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve, through various actions, an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score. The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board. After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1726346.jpg,5,125,13,2,50,Bruxelles 1893,125,//cf.geekdo-images.com/images/pic1726346_t.jpg,2013,Alexandre Roche,Economic,NA,Etienne Espreman,NA,"Cities: Brussels,Country: Belgium","Auction/Bidding,Card Drafting,Modular Board,Worker Placement","Pearl Games,Asmodee,Heidelberger Spieleverlag,uplay.it edizioni,Z-Man Games",7.65386,2866 144631,"Futterneid, the final game in Friedemann Friese's Friday Project, is all about the snacks lying on a table at a game night. To prepare for play, group all the stuff on the table into five groups. Give each single snack a value depending on the calories, after which each player adds a secret value modifier and the game starts. On a turn, take exactly one piece more or less than the previous player or steal from anyone's unsaved snacks. In the end, players reveal the modifiers and count their score. Futterneid can be played as a "normal" game without real snacks, but the game comes packaged with five snack bowls and bears a universal "add snacks as achievements to any game" rule, so why not indulge? ",//cf.geekdo-images.com/images/pic1746389.jpg,5,10,8,2,10,Futterneid,10,//cf.geekdo-images.com/images/pic1746389_t.jpg,2013,Harald Lieske,Bluffing,NA,Friedemann Friese,NA,"Food / Cooking,Freitag-Project","Commodity Speculation,Take That","2F-Spiele,Edge Entertainment",5.76854,89 144632,"In City Council each player takes the role of a council member of a newly founded city. The government will select the members of the city council for the first few years until the city rises and flourishes, by which time the most popular member will receive the position of Mayor. In order to build the city, you and the other councilmen must maintain a low level of pollution, fight crime, create jobs, and sustain an adequate city budget. If you and the others don't keep up the good work, the city project might not succeed, the government will take over, and all players will lose. As a member of the council, you must also strive to gain the favor of the different political groups who rule the streets of your city. As the game progresses and the city grows larger, more and more political interest groups will try to impose their will on the city by knocking on your office door and asking you for small "favors" in which you will have to act on their behalf. In return, they'll offer you their support and you'll receive victory points for your personal cause, possibly allowing you to become the city's first Mayor. ",//cf.geekdo-images.com/images/pic1713885.jpg,5,60,12,2,60,City Council,60,//cf.geekdo-images.com/images/pic1713885_t.jpg,2013,Giota Vorgia,"City Building,Negotiation,Political",City Council: Deluxe Edition,Elad Goldsteen,"City Council: Government Agent Expansion,City Council: The Disaster Deck",Crowdfunding: Kickstarter,"Tile Placement,Voting,Worker Placement",Golden Egg Games,6.30172,322 144709,"Sukimono is a stock market game of real-time card collecting. You are a collector of pots and plates during the Edo period of Japan. At the start of each round, each player receives 5 ryo (an old Japanese currency unit) and the game board is filled with "wanted objects". New objects are placed at particular price values, while objects already on the board are boosted one step on the price chart because they're still in demand. In player order, based on the number cards they hold, each player chooses a deck of object cards, which represents a particular location of Japan. Everyone goes through their decks at the same time, pulling out any items that they'd like to buy and that they can afford to purchase. At any time, a player can stop looking and grab the lowest available number card. Once everyone has bought their wares, they sell them in number order from low to high, selling as many items as they wish for the current prices on offer and holding on to whatever else they've purchased. Each time an item is sold, the appropriate wanted card on the game board drops one level in value, falling off the board if demand is fulfilled. If you end up trying to sell at the wrong time, some of your collection will be worthless! If a player has 50 or more ryo, the player with the most ryo wins; if not, a new round begins with players taking the decks of object cards, searching once again for goods in demand... ",//cf.geekdo-images.com/images/pic1720430.jpg,6,30,9,2,30,Sukimono,30,//cf.geekdo-images.com/images/pic1720430_t.jpg,2012,"Noboru Hotta,Hideaki Takamura",Real-time,NA,Masao Suganuma,NA,"Asian Theme,Country: Japan","Commodity Speculation,Memory,Set Collection,Stock Holding","Grounding,Japon Brand",6.68235,119 144728,"Game description from the publisher: Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Finn vs. Jake, with all of the action taking place in four combat lanes. Jake's corn-themed deck features creatures from the episode such as the powerful Husker Knights, the intimidating Legion of Earlings, the heroic Archer Dan and many more! Finn's "Blue Plains" deck features creatures from the episode such as the wise Ancient Scholar, the aptly named Cool Dog, and the most fearsome critter of all – The Pig! Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos! ",//cf.geekdo-images.com/images/pic1919277.jpg,2,30,10,2,30,Adventure Time Card Wars: Finn vs. Jake,30,//cf.geekdo-images.com/images/pic1919277_t.jpg,2014,NA,"Card Game,Humor,Movies / TV / Radio theme",NA,"Matt Hyra,Cory Jones","Adventure Time Card Wars: For The Glory! Booster Pack,Adventure Time Card Wars: Hero Pack #1,Adventure Time Card Wars: Sundae School",TV Series: Adventure Time,Hand Management,"Cryptozoic Entertainment,Edge Entertainment,Grow Jogos e Brinquedos",6.25366,612 144733,"In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks. The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition. There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious? Game Summary Each player has their own board, with space for factories, and 3 rail tracks (to 3 different cities). On each track, use a track token to mark the progression of your rails (different colored marker for each type or rail). Some interesting twists: - The different track types must be built in a specific order (black, gray, brown, natural, white). Later tracks may never be advanced further on the track than the earlier tracks. - On each track, as the track head advances, you cross several thresholds that provide awards: the ability to start a new color of track, victory points, bonus tiles, etc. - Each track line can have one (two for the first rail) engine(s) associated with it; the size of the loco(s) determines how far down the track you actually score VP. The central board has (almost) all the locations for placing workers. Each location requires 1-3 workers (of one player; played all together). Players, who start the game with 5 workers (or 6 workers, in 2-3 player games), will take turns using a location. These provide a variety of abilities, for example: - advance 1 or more track heads by 1-3 spaces - acquire an engine or factory; engines are allocated to rail lines, while factories (the reverse side of the tile) are placed on your factory line. - earn 2 coins - take 2 temporary workers - jump ahead in turn order - acquire an engineer, which has a unique power and becomes a worker-placement location only for you Each round ends when all players have passed on placing/using workers. Then, score VP for each track and factory line. On each track line, only spaces as far down the track as the loco level will score. Each track type scores VP for every space from its track head back to where the next color of track starts. Track types built earlier (e.g. black) score less/space than later tracks (e.g., white). On each factory line the position of the purple industry marker(s) show how many VP are scored. After 7 rounds (or 6 rounds, in 2-3 player games), the game ends; most VP wins! ",//cf.geekdo-images.com/images/pic1772936.jpg,4,120,12,2,90,Russian Railroads,120,//cf.geekdo-images.com/images/pic1772936_t.jpg,2013,"Martin Hoffmann,Claus Stephan","Industry / Manufacturing,Trains",NA,"Helmut Ohley,Leonhard ""Lonny"" Orgler","Russian Railroads: American Railroads,Russian Railroads: German Railroads,Russian Railroads: Mini-Expansion","Admin: Better Description Needed!,Country: Russia",Worker Placement,"Hans im Glück Verlags-GmbH,999 Games,Asterion Press,Bard Centrum Gier,Devir,Filosofia Éditions,Hobby World,MINDOK,Z-Man Games",7.82498,8889 144734,"Challenge rival students to become the best in class in Arcane Academy, a board game of tile-linking wizardry that pits young spellcasters against one another in a duel for honor and prestige. Forge potent magic items and wield wickedly powerful elemental energies to out-think and out-maneuver your opponents. Arcane Academy is based on the critically acclaimed, all-ages comic series Finding Gossamyr, which is set in a fantasy world in which math is the language of magic. ",//cf.geekdo-images.com/images/pic2971623.png,4,45,12,2,30,Arcane Academy,45,//cf.geekdo-images.com/images/pic2971623_t.png,2016,"Sarah Ellerton,Chris Wharton","Comic Book / Strip,Fantasy",NA,"Eric M. Lang,Kevin Wilson",NA,NA,"Card Drafting,Tile Placement","IDW Games,Th3rd World Studios",7.17074,383 144743,"In Machina Arcana, players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin. They face monsters inspired by H. P. Lovecraft's Cthulhu mythos in a steampunk setting. The adventurers collect equipment, interact and utilize their environment, fight monsters, and immerse themselves in the rich narrative elements. The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters, each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario. The main goal behind Machina Arcana is to provide players with a chilling game that can never be played the same way, mechanisms that enable varying strategies and approaches, and an extensive framework that combines everything smoothly. The game scales by default; there is no need for special conditions based on the player count. As the story progresses, so does your gear. But beware! If you are too slow, horror might very well prevail and devour you whole... ",//cf.geekdo-images.com/images/pic1787530.jpg,4,150,13,1,150,Machina Arcana,150,//cf.geekdo-images.com/images/pic1787530_t.jpg,2014,Aleksandra Bilic,"Adventure,Dice,Exploration,Fighting,Horror,Mythology",NA,Juraj Bilich,NA,"Crowdfunding: Kickstarter,Cthulhu Mythos,Solitaire Games,Steampunk","Action Point Allowance System,Co-operative Play,Dice Rolling,Grid Movement",(Self-Published),7.56919,198 144761,"Can you keep calm while bids are rising? Experience the exhilaration of real life auctions! In Going, Going, GONE!, players try to win items by bidding on five simultaneous auctions while the Auctioneer counts down from 10 to 1! Players bid on these five simultaneous auctions by physically dropping their wooden cubes (known as "Bucks") into any or all of the five transparent Auction Cups, each of which represents an auction for one or two Item Cards. At the end of the countdown, the Auctioneer says "GONE!" and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks, or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins! Going, Going, GONE! is a simple-to-learn, exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used, the game adapts to the playing style of the players. ",//cf.geekdo-images.com/images/pic1742682.jpg,6,20,8,2,20,"Going, Going, GONE!",20,//cf.geekdo-images.com/images/pic1742682_t.jpg,2013,William Bricker,"Action / Dexterity,Party Game,Real-time",NA,Scott Nicholson,NA,NA,"Auction/Bidding,Set Collection",Stronghold Games,6.28747,1042 144789,"Here is the tale of "The Sheep Race", of that glorious day when her Majesty the Queen of England's sheep were challenged by those of the former colonies in order to decide which of them were the best in the world. New Zealand and Australia were the first to issue the challenge, but soon after Scotland, South Africa, and the United States joined in. Then Spain, France, Germany, Italy, Greece, and even Brazil intervened. England proudly refused to be forced into this dispute and proposed a worldwide racing championship be held in the Suffolk countryside in order to establish who were the world's supreme sheep farmers. Thus, the sheep race became an incredible and fascinating reality... In The Sheep Race, players must place bets on three races, with six sheep participating in each race. Each sheep starts with a number of "breath" cubes (in three colors) on it, along with numbers for three speeds of movement: trot, walk, and gallop. On a player's turn, he rolls the two dice – one a normal d6 and the other having values 0-0-0-1-2-3 – then moves the sheep in the appropriate lane, with a 7 or 8 moving the sheep in the outer two lanes and a 9 moving the lazy sheep at the back of the pack. When you move a sheep, you choose one of the three types of movement, advance the sheep the indicated number of spaces, and remove the appropriate breath cubes required – or you make the sheep rest so that it recovers two blue breath cubes. If a sheep hits the "end zone" – the final five spaces of a lane – with no cubes on it, then the sheep is exhausted and can't move or rest again. The race ends when three sheep reach the finish line or when all the sheep are exhausted. The first three positions pay off for those who bet on them, even if one or more of those positions contains an exhausted sheep. Players place three bets in the first two races (two secret and one visible) and two bets in the final race (both secret). Whoever collects the most in bets wins! With the advanced rules, players choose which sheep to move each time and the game lasts only one race, with players betting on the final order of all the sheep. Sheep sometimes get blocked and can move again only when passed by the flock leader. ",//cf.geekdo-images.com/images/pic1714028.jpg,6,45,10,2,45,The Sheep Race,45,//cf.geekdo-images.com/images/pic1714028_t.jpg,2013,"Giorgio De Michele,Federico Musetti","Animals,Dice,Miniatures,Racing,Sports",NA,Roberto Mancino,NA,Animals: Sheep,"Betting/Wagering,Dice Rolling,Grid Movement",Ghenos Games,6.57588,170 144790,"Angry Dice is a real-time dice rolling microgame. The object is to be the first to six by rolling your dice in ascending order pairs. Players each have two dice they can roll and they can lock a die (except a 6), if it rolls to something they will need. Each Angry Dice set adds different risks/rewards to the game - the base set of Angry Dice requires the player to start at the beginning if they ever roll double Angry Faces (the 3). It was offered as part of the VivaJava: The Coffee Game: The Dice Game Kickstarter campaign which successfully funded with four Angry Dice expansions on July 21, 2013. ",//cf.geekdo-images.com/images/pic1714296.jpg,0,5,8,2,5,Angry Dice,5,//cf.geekdo-images.com/images/pic1714296_t.jpg,2014,Christopher Kirkman,"Dice,Real-time",NA,"Darrell Louder,Shawn Purtell",NA,VivaJava,Dice Rolling,Greater Than Games (Dice Hate Me Games),5.59489,88 144797,"The time has come for the selection of a new Chancellor at Argent University of Magic, and you are among the likely candidates for the job. Gather your apprentices, ready your spellbook, and build your influence, while secretly discovering and competing over the votes of a limited Consortium of influential board members. Only the one who is able to fulfill the most criteria will be claim the title of most influential mage in the World of Indines! Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates, use your spells at the right moment, and choose the correct apprentices to manage your plan. Argent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play. The designer keeps an updated Official Errata/Typo/FAQ thread on BGG. ",//cf.geekdo-images.com/images/pic2336020.jpg,5,150,10,2,60,Argent: The Consortium,150,//cf.geekdo-images.com/images/pic2336020_t.jpg,2015,"Jennifer Easley,Eunice Abigael Tiu","Fantasy,Political",NA,Trey Chambers,"Argent: Promo Pack #1,Argent: Mancers of the University,Argent: Summer Break","Crowdfunding: Kickstarter,World of Indines","Area Control / Area Influence,Deck / Pool Building,Time Track,Variable Player Powers,Worker Placement",Level 99 Games,7.81292,1471 144826,"In an apocalyptic world in which everyone over the age of 18 has turned into a bloodthirsty, flesh-hungry zombie and most youngsters have been served as meat to quell their elders' appetite, a small team of kids and teenagers tries to survive on their own. As part of that small group of survivors, you must unite to escape the relentless horde of undead. Run across town to find shelter or food, hold a strategic position, meet with new survivors, and discover the truth about this terrible and mysterious disease! Zombie 15' is a frantic, scenario-based survival game in which time is scarce and cooperation is key. The game features easy rules but real choices to be made as quickly as possible if you don't want to get overwhelmed by zombies! Zombie 15' features a team of 15-year-old teenagers; a 15-minute soundtrack to give each game its tempo; a 15-scenario, progressive campaign; and much more than just 15 zombies... ",//cf.geekdo-images.com/images/pic2138386.jpg,4,15,14,2,15,Zombie 15',15,//cf.geekdo-images.com/images/pic2138386_t.jpg,2014,"Biboun,Igor Polouchine,Anthony Wolff,Alexey Yakovlev","Fighting,Real-time,Zombies",NA,"Guillaume Lémery,Nicolas Schlewitz","Zombie 15': 12 Extra Search Cards Promo,Zombie 15': Bonus Campaign,Zombie 15': Left Alone – Solo Campaign,Zombie 15': Promo Cards","Admin: Better Description Needed!,Campaign Games,Crowdfunding: Kickstarter","Action Point Allowance System,Co-operative Play,Grid Movement,Modular Board,Variable Player Powers","IELLO,Devir,Egmont Polska,Heidelberger Spieleverlag,HomoLudicus,uplay.it edizioni",6.99101,1353 144864,"Ascension: Darkness Unleashed is both a standalone game for two players and an expansion that can be combined with Ascension: Rise of Vigil or other Ascension games. Ascension: Darkness Unleashed features "Dark Energy Shards", a new take on the "Energy Shard" Treasure cards introduced in Ascension: Rise of Vigil. Like an "Energy Shard", a "Dark Energy Shard" allows a player to draw a new card while providing one energy to power up Energize cards. In addition, the Fate effect allows each player to banish a card in his discard pile whenever a "Dark Energy Shard" is placed in the center row. This set also features new Energize cards, including Heroes, Constructs and Monsters that transform into new beings or more powerful versions of their original selves. If you would play a card that has a Transform ability and you've met the Energize threshold on that card (by having played a certain amount of energy that turn), then you ignore all the effects on the original card and place the transformed card in your hand, which can now be played this turn and on future turns for the remainder of the game. (Ascension: Darkness Unleashed contains both double-sided transform cards for those who play with card sleeves and single-sided transform cards for those who don't. In the former case, you remove the card from the sleeve, flip it to the transformed side, then resleeve it; in the latter, you remove the original card from the game and bring in the transformed card.) Other cards – such as the monster "Erabus, the Exiled" – are transformed and added to your hand when you defeat them in the center row. At the end of the game, you score Honor for whichever version of the card is currently active in your deck. ",//cf.geekdo-images.com/images/pic2056871.jpg,2,30,13,1,30,Ascension: Darkness Unleashed,30,//cf.geekdo-images.com/images/pic2056871_t.jpg,2013,Eric Sabee,"Card Game,Fantasy",Ascension: Year Three Collector's Edition,Justin Gary,"Ascension: Archival Expert Promo,Ascension: Cetra, Benefactor of All Promo,Ascension: Chronicle of the Godslayer – Constricting Horror Promo,Ascension: Chronicle of the Godslayer – Defender of Vigil Promo,Ascension: Chronicle of the Godslayer – Disciple of Sadranis Promo,Ascension: Chronicle of the Godslayer – Foul Replicant Promo,Ascension: Chronicle of the Godslayer – N.I.N.E,Ascension: Chronicle of the Godslayer – Vault of the Askara,Ascension: Darkness Unleashed – Covetous Kraken Promo Card,Ascension: Darkness Unleashed – Tower of Ascendancy,Ascension: David, Prophetic Guide,Ascension: Dawn of Champions – Rys, Dark Muse Promo Card,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Eternal Tormentor Promo Card,Ascension: Explosive Swarm Promo,Ascension: Forrest, Beastwarden,Ascension: Hedron Dreidel,Ascension: Lunar Matriarch Promo,Ascension: Michelle, Star Oracle,Ascension: Nyxian Corruptor Promo,Ascension: Sadistic Laboratory Promo,Ascension: Shadow Piercer Promo,Ascension: Storm's Eye Monk Promo,Ascension: Temporal Excavator Promo Card","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management","Marabunta,Stone Blade Entertainment",7.5653,604 144865,"Sushi Draft is a fast little card game that looks good enough to eat! Over three rounds, players draft plates of sushi and collect sushi points, which are drawn randomly. The player with the most diverse menu gets dessert! Sushi Draft includes a deck of 32 sushi cards (8 ikura, 7 ebi, 6 maguro, 5 tamago, 4 kappa and 2 "wild" triples) and 18 point tokens (three each for the five types of sushi and three for dessert); the point tokens range in value from 1-5, with the more plentiful sushi dishes being worth more points. At the start of each round, players shuffle the cards and receive a hand of six cards. Players simultaneously draft a card from their hand and reveal it, placing it on the table. They then keep one card, pass the remainder to a neighbor, and draft and play again. Once everyone has five cards in front of them, players receive point tokens. Whoever has the most sushi of each type draws a point token of that type at random; if players tie for the most of a type, however, then the player with the secondmost of that type draws the token instead. If all players are tied, then no one scores for that type of sushi. The player with the most types of sushi scores a dessert token at random. After three rounds, players tally their points, and whoever has the highest score wins! ",//cf.geekdo-images.com/images/pic2062272.jpg,5,15,8,3,15,Sushi Draft,15,//cf.geekdo-images.com/images/pic2062272_t.jpg,2012,"Stéphane Escapa,Takahiro Amioka",Card Game,NA,Takahiro Amioka,NA,Food / Cooking,"Card Drafting,Set Collection","Blue Orange (EU),Blue Orange Games,Japon Brand,KogeKogeDo",5.75708,171 144958,"From the publisher's webpage: Iwo Jima was a critical point on the flight path of US bombers from their Saipan bases to their Japanese targets. The island would be a refuge for malfunctioning or damaged bombers coming or going. An obvious target for a US amphibious assault, the Japanese had reinforced the garrison and dug miles of tunnels the length and breadth of the island. Their goal was to inflict maximum casualties on the Americans to force them to reconsider the seemingly inevitable invasion of Japan. The resulting battle was brutal, even by the standards of the Pacific War. Game Contents: • 17 x 22” map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title Skills: • Level: Battalion • Hex: 300 m (350 yds) Note: This is a SOLITAIRE game with two-player rules included. ",//cf.geekdo-images.com/images/pic1715072.jpg,2,60,12,1,60,Iwo: Bloodbath in the Bonins 19 Feb – 17 Mar 1945,60,//cf.geekdo-images.com/images/pic1715072_t.jpg,2013,"Larry Hoffman,Chris Perello,Joe Youst","Wargame,World War II",NA,Chris Perello,NA,"Decision Games Folio Series,Fire & Movement combat system,Solitaire Games,Solitaire Wargames","Dice Rolling,Hex-and-Counter",Decision Games (I),6.69531,64 144988,"Like its predecessor Lords of War: Orcs versus Dwarves, Lords of War: Elves versus Lizardmen is a dual-deck strategic card game for two-plus players. The game sees fantasy races engage in dynamic, tactical card battles, with the armies in this set particularly focused towards cavalry and ranged combat. During Lords of War battles, players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged units, cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved, the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders. The game is playable out of the box and contains two complete armies: the Elves and the Lizardmen. These factions are differentiated by their unique cards and strategies; the Elf faction is based around strong cavalry units and archers, but has a relatively weak infantry. The Lizardmen army is the most flexible Lords of War army released so far and is best used to disrupt and counter enemy attack strategies. Elves versus Lizardmen is compatible with Orcs versus Dwarves, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict ranking system, to create mercenary decks for tournament play. ",//cf.geekdo-images.com/images/pic1715228.jpg,8,30,12,2,30,Lords of War: Elves versus Lizardmen,30,//cf.geekdo-images.com/images/pic1715228_t.jpg,2013,Steve Cox,"Card Game,Fantasy,Fighting",NA,"Nick Street,Martin Vaux","Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion,Lords of War: Elves versus Lizardmen – Return Fire Booster Pack,Lords of War: Elves versus Lizardmen – Reversal of Fortunes Booster Pack,Lords of War: Orcs versus Dwarves 2 – The Magic and Monsters Expansion,Lords of War: Weather and Terrain Expansion Pack",Lords of War,"Hand Management,Player Elimination,Variable Player Powers","Black Box Games Publishing,Galakta,Heidelberger Spieleverlag,Svět deskových her",7.15086,174 145012,"The sultan has issued a decree: Whoever can build the most amazing palace in the city of Sultaniya will be made Grand Vizier. Become a character from 1001 Arabian Nights and build graceful minarets, dazzling gates and soaring cupolas to draw the eye of the sultan and carve your name in history. Players will carefully select the best building tiles to erect the most impressive structures, scoring points for following patterns and fulfilling secret objectives. Earn sapphires, and use them to secure the services of the mighty Djinn, whose aid will be invaluable in your quest to create the most stunning palace the city has ever seen. Game play: Players start out with a board, with a "triangle" of 3-tiles worth built, and have to expand that out to make the best (most VP-earning) palace. There are separate stacks of tiles for each layer of the palace, color coded (blue, red, green, and sky). Besides the color-coded levels, there are attributes that have to match up, like doorways and columns. To get tiles, players reveal tiles from one pile and display them in front of the pile (up to 3 can be showing - the top of the pile is face up but can't be taken) and then choose a tile from any of the available tiles in any color. You try to choose a tile that will give you points and/or gems. The gems let you buy genies, which have special powers like building twice in one turn, or moving a tile you previously placed. Players are limited by the edges of the starting board, including the bonus tiles (question marks). You have to have at least one tile beneath you to build, and you can't make a hole in the palace, so things are somewhat constrained. The tiles are two-sided and can be flipped if you need the mirror-image tile. Each player board has attributes that score points, like windows or plants. You also have 2 hidden objectives/bonuses, which might be points for making a column of windows. The game ends when someone builds their fifth sky tile. The player that scores the most points is the winner. ",//cf.geekdo-images.com/images/pic2065568.jpg,4,45,8,2,45,Sultaniya,45,//cf.geekdo-images.com/images/pic2065568_t.jpg,2014,Xavier Collette,"Arabian,City Building,Puzzle",NA,Charles Chevallier,NA,NA,"Pattern Building,Set Collection,Tile Placement",Bombyx,6.6494,487 145014,"Like its predecessor Cardline: Animals, players of Cardline: Globetrotter want to rid themselves of cards as quickly as they can, with the first player to have an empty hand winning the game. The game includes approximately 100 cards. Both sides of each card depict a country, while only one side of the card includes information about that country's size, population, GDP, and COâ‚‚ emissions. For each game, players decide before playing which of these four country traits they'll compare. At the start of the game, each player places a number of country cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards or at either end of the row. After placing the card, the player reveals the characteristics on it. If the card was placed correctly – that is, with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau. The first player to get rid of all her cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, she wins; otherwise play continues until a single player goes out. ",//cf.geekdo-images.com/images/pic1891452.jpg,7,15,8,2,15,Cardline: Globetrotter,15,//cf.geekdo-images.com/images/pic1891452_t.jpg,2013,Vincent Dutrait,"Card Game,Educational,Trivia",NA,Frédéric Henry,NA,Cardline,NA,"Asmodee,Bombyx,GoKids 玩樂小子,REXhry",6.47005,399 145027,"The cards in the game Pentos represent ingredients and special actions. To set up the simmering cauldrons at the start of the game, you place the top six cards of the deck into three columns of two cards. The special actions consist of jokers and enchantments, and two of these cards are placed face-up; a joker can replace any ingredient, while an enchantment allows you to: Select one ingredient of your choice Switch up to five ingredients of the same color with an opponent Steal one ingredient from the cauldron Discard up to five ingredients During your turn, you take one of three actions: Add ingredients: Place one ingredient in each cauldron, after which if each cauldron has two ingredients of the same color or value, you can take one ingredient from any cauldron. Taste a potion: Take all the ingredients of the same color or value from one cauldron. Cast a spell: Discard the proper mix of ingredients in order to cast a spell. The big Megalos, for example, is composed of nine ingredients of a single color and is so rare that casting it allows you to win the game instantly. The Pentos requires five different ingredients of the same value, and casting it ends the current round. The Mikkros, composed of three ingredients of the same value or three of the same ingredient in consecutive values, allows you to take two special action cards. When a player casts a Pentos or the ingredient deck runs out, the round ends, although players with ingredients in hand can still play card suits of the same color. Each ingredient in a suit earns you 1 Koâ, while an isolated ingredient is worth its value in Koâs. After three rounds or a Megalos spell, the game ends. In the latter case, the Megalos-casting player wins; in the latter, the player with the most Koâs is immediately turned into a toad. ",//cf.geekdo-images.com/images/pic1717175.jpg,5,30,7,2,30,Pentos,30,//cf.geekdo-images.com/images/pic1717175_t.jpg,2013,NA,Card Game,NA,Bruno Cathala,NA,NA,"Hand Management,Set Collection","ASYNCRON games,Trefl Joker Line",5.9514,143 145042,"Game description from the publisher: Unstitched is a new edition of Puppet Wars. Puppet Wars is a fast-paced tactical board game set in the world of Malifaux. Each player takes on the role of a voodoo puppet, animated by arcane energy and trying to act out the part of its real life look-alike. Claim precious workbenches, tear the stuffing out of your enemies, and sew on bits and pieces of your fallen comrades! Game Overview Each player takes turns animating their puppets with cards from their hand. Puppets can move, attack, and claim important spaces on the board. Tear apart your opponent's lead puppet and win the game! Use careful positioning and resource management to come out on top. But be careful, or you'll end up being the stuffing under the couch. Puppet Wars Unstitched includes forty-four high quality plastic models with amazing detail, two puppet decks, tokens, a brand new board, and streamlined rules. Poke around this site and get familiar with the rules. If you do, before long, you’ll want to pick up a needle and join the puppet war! Game Includes 44 Highly-detailed plastic puppet figures 2 Puppet Wars Fate Decks 18" Square Game Board Unstitched Edition Rulebook Impassable Terrain Tokens Workbenches Puppet Stat Cards Exhausted Tokens ",//cf.geekdo-images.com/images/pic1714927.jpg,2,60,13,2,60,Puppet Wars Unstitched,60,//cf.geekdo-images.com/images/pic1714927_t.jpg,2013,Melvin de Voor,Miniatures,NA,"Matt Anderson,Redd Cohen,Justin Gibbs,David Hanold",NA,Puppet Wars,NA,Wyrd Miniatures,7.7053,66 145086,"As a ruthless and cunning shinobi clan master, you lead your team of ninjas on secret missions that decide between life and death for dangerous ronin, noble daimyos and powerful shoguns. Recruit the most skilled assassins, arm them with the deadliest weapons, and devise plans that will outwit your rivals on your way to becoming the most feared and prosperous ninja clan of them all! Shinobi Clans is a strategic card game for 3-5 players. As ninja clan leaders, players must master all facets of ninja warfare: Secretly select missions on targets that promise the biggest rewards with the least opposition. Muster the most suitable ninjas and weapons by card drafting. Position them tactically through a card stack mechanism that can disrupt your enemy's plans. Use secret unit deployment to your advantage and hope the other clans' spies don't uncover your strategy... Until the final reveal, your clan's actions and motivations are shrouded in mystery. Can you throw the other clans off your trail while getting the job done? When the smoke clears, your schemes, ambition, and skill will be evident – but will they prevail? ",//cf.geekdo-images.com/images/pic2022124.jpg,5,60,13,3,60,Shinobi Clans,60,//cf.geekdo-images.com/images/pic2022124_t.jpg,2013,NEN,"Card Game,Deduction",NA,Jürgen Mayer,NA,Ninja,"Card Drafting,Secret Unit Deployment",Posthuman Studios,6.47505,220 145103,"The German battleship Schleswig-Holstein began the bombardment of the Polish Military Depot on September 1, 1939, at 04:48. This symbolic event marks the beginning of the Second World War. For seven days, the 235 defenders in the Polish forces bravely fought the overwhelming German army. 7 Days of Westerplatte is a cooperative war game. The players incorporate the roles of Polish commanders who work together to confront the German army and win the game. Stukas's raids, land troop attacks, and battleship and howitzer bombardments are the biggest threat for Polish forces, and to hold back the attacking German troops, players must use land mines, mortars and rifles, while also remembering to rebuild the defensive structures and keep their morale high. Will you manage to defend the Depot for seven days, or will you succumb to the enemy's crushing power? ",//cf.geekdo-images.com/images/pic1722650.jpg,4,60,8,1,45,7 Days of Westerplatte,60,//cf.geekdo-images.com/images/pic1722650_t.jpg,2013,Aleksander Karcz,"Wargame,World War II",NA,Łukasz Woźniak,NA,"Cities: Gdańsk,Country: Germany,Country: Poland,Solitaire Games,Solitaire Wargames","Chit-Pull System,Co-operative Play,Point to Point Movement","G3,ST Games",6.78398,244 145186,""Pick-a-Seal!" may combine with "Pick-a-Polar Bear!" for up to 8 players. Pick-a-Seal will be launched in Essen 2014. The nanuks are determined not to be sitting "bears" due to global warming. Sourcing a supply of canned fish may be a way to survive the diminishing sea ice — and if nothing else, it gives them a good reason to travel all the way from the North Pole to Germany to party down with their doggie friends there! Pick-a-Polar Bear, first published as Formissimo, features the same gameplay as Pick-a-Dog but with two new variants! To set up the basic game, lay out 30 cards in a grid and give one card face down to each player. Each card has five attributes, with each attribute having two states: large/small, with/without a raised arm, orange autumn/blue winter background, with/without goggles, and with/without canned fish. Someone shouts "Go!", then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus, as you grab cards, the attributes of that top card will keep changing, forcing you to look for matches in new ways. Once a player thinks he can't grab any more cards, he yells "Stop!" The round ends, and all players check their card stacks. If someone made a mistake when grabbing cards, that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes, he earns an extra card. If, however, he stopped the round when he could have collected more cards, then he loses all the cards he's collected during this round. To set up for the next round, give each player a new face-down card and fill in the holes in the grid. When the deck runs out, complete that round, after which the game ends. Whoever has collected the most cards wins! Pick-a-Polar Bear includes two game variants. In the first, the player who has obtained the most cards in the preceding round cannot grab a card that's identical to his top card in the current round. For the second variant, shuffle eight "bonus round" cards into the deck. If when laying out the cards in the grid, the dealer reveals the back of a bonus round card when at least ten cards are on the table, everyone prepares for the bonus round. The dealer reveals this card, which shows two card elements such as upraised arm and goggles, and everyone races to yell out how many cards in the grid feature these two elements. Whoever yells out the correct answer first receives the bonus round card, which is worth 2 points; whoever yells out the wrong answer takes a -2 point penalty card. The dealer then continues filling the grid. (If the grid contains fewer than ten cards when a bonus round card comes up in the deck, discard this card and continue to fill the grid.) ",//cf.geekdo-images.com/images/pic1721977.jpg,5,15,8,1,10,Pick-a-Polar Bear,15,//cf.geekdo-images.com/images/pic1721977_t.jpg,2013,Ari Wong,"Action / Dexterity,Animals,Card Game,Party Game,Puzzle,Real-time",NA,Torsten Landsvogt,"Pick-a-Dog: Polar Bear Expansion,Pick-a-Polar Bear: Pig and Dog Expansion","Animal Rascals,Animals: Bears",Pattern Recognition,"AURUM, Inc.,Jolly Thinkers,Zhiyanjia",6.48775,324 145189,"Timeline: Music & Cinema is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: Music & Cinema can be combined with any other title in the Timeline series. ",//cf.geekdo-images.com/images/pic1875068.jpg,8,15,8,2,15,Timeline: Music & Cinema,15,//cf.geekdo-images.com/images/pic1875068_t.jpg,2013,NA,"Card Game,Educational,Trivia",NA,Frédéric Henry,NA,Timeline,NA,"Asmodee,More Fun Co., Ltd.,REXhry",6.83303,1871 145203,"You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive. But prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology – remove or add discs to your pollution track Capital – earn money for each capital symbol on the tiles you own Research – advance one research marker one space for each research symbol on tiles you own Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins! ",//cf.geekdo-images.com/images/pic1717367.jpg,4,60,13,2,60,Prosperity,60,//cf.geekdo-images.com/images/pic1717367_t.jpg,2013,"Arnaud Demaegd,Neriac","Economic,Environmental",NA,"Sebastian Bleasdale,Reiner Knizia",NA,Ystari originals,"Card Drafting,Tile Placement","Asmodee,Ystari Games",6.79622,1172 145205,"L'Aéropostale (a.k.a. "The Airmail") mixes competition and conquests while retracing the epic history of the first airline companies. As the head of one of these airline companies, your objective is to give it the most prestige possible by creating stopovers and by exploiting commercial lines. Participating in meetings, beating records, and having more and more successful planes will serve your strategy. It contains 5 scenarios. ",//cf.geekdo-images.com/images/pic1789575.jpg,5,70,12,2,70,L'Aéropostale,70,//cf.geekdo-images.com/images/pic1789575_t.jpg,2013,"Patrick Dumas,Eve Pizzagalli,Yann Rodolphe","Aviation / Flight,Exploration",NA,"Olivier Chanry,Michel Pinon",NA,Admin: Better Description Needed!,"Area Control / Area Influence,Pick-up and Deliver,Route/Network Building",ASYNCRON games,7.02028,143 145209,"404: Law Not Found is a competitive action programming game with hidden objectives. Players take the role of robots that awaken after an upgrade to find their three laws replaced with nonsensical directives such as "Explore Breathing" or "Improvise Science". Players race to complete objectives based on these directives, the first player to complete all three directives wins the game. The game opens with players drafting directives, providing them with a partial knowledge of each others' objectives. Each turn the ship encounters an obstacle, such as a meteor or enemy ship. Once that's been revealed the (relatively helpless) human crew make a quick reaction. Then the bulk of the turn is spent by the players choosing actions for their robots to take in service to their directives, before finally the event is resolved if it has not been neutralized in some way. The game ends once a player completes all three directives or the ship has encountered ten events. The actions are general (move right, move left, turn on the machine in this room) and the directives might specify interactions with any part of the game (events, items, crew, machines, other robots). The wellbeing of the ship or its crew has no special place in the victory conditions, the state of the ship at the end of a game where a robot has to "Empower Technology" (repair at least two damaged machines) might differ from one in which a robot is trying to "Improvise War" (fire a living crewman and hit an enemy ship). ",//cf.geekdo-images.com/images/pic1721930.jpg,6,60,12,2,60,404: Law Not Found,60,//cf.geekdo-images.com/images/pic1721930_t.jpg,2013,Ludwin Schouten,"Print & Play,Science Fiction,Space Exploration",NA,Gregory Carslaw,NA,Crowdfunding: Kickstarter,"Action / Movement Programming,Area Movement,Card Drafting,Simultaneous Action Selection,Variable Player Powers","(Web published),3DTotal Games",6.07867,83 145219,"A long, long time ago in a distant kingdom, there was a town, a town so small that the cartographers in the kingdom did not bother to put it on any of their maps. The mayor of the city decided to change this. He sent messengers all around the kingdom to announce that a skillful, smart and experienced entrepreneur was needed to elevate the economy of this small town. The price for this effort would be a memorial on the main square of the town, eternal glory, and the satisfaction from a job well done. Years passed before the candidates finally reached the city. The mayor had never been happier, but he didn't know which of the entrepreneurs would be most suitable for the position, so he decided to give each of them a chance to prove that he was the long-awaited entrepreneur. Each of the candidates received five helpers who were admittedly not very bright, but who were certainly loyal and obedient. They have three years to prove their craftsmanship and skill, and after this time, the mayor will decide which candidate most deserves the honorable position. In Craftsmen, players try to gain appreciation points by building production buildings, creating connections between these buildings, producing raw materials and consumption goods, or buying them outright. They can also gain points by sending produced goods to the farthest parts of the world. In the end, whoever has the most appreciation points wins. ",//cf.geekdo-images.com/images/pic2083716.jpg,5,180,10,2,120,Craftsmen,180,//cf.geekdo-images.com/images/pic2083716_t.jpg,2013,Krzysztof Matusik,"Economic,Industry / Manufacturing,Medieval",NA,Krzysztof Matusik,NA,NA,"Auction/Bidding,Card Drafting,Hand Management,Memory,Set Collection,Trading,Worker Placement","G3,ST Games",6.67545,354 145259,"Players play Jenga now with different blocks shaped after 6 Tetris pentominoes. From the Manufacturer: Get a whole new angle on Jenga. It's the classic stacking game with a Tetris twist. The blocks are shaped like the ones in the electronic Tetris game, so it's a brand new challenge to pull them out and stack them on top. And just like Tetris, if you can complete a level so it's solid, with no gaps, you get an advantage – you can choose the next player. The last one to pull out a block without bringing the whole stack crashing down is the winner. Play against yourself or take on your friends in the stacking, pulling, crashing challenge of Jenga Tetris. ",//cf.geekdo-images.com/images/pic1761049.jpg,99,20,8,1,20,Jenga: Tetris,20,//cf.geekdo-images.com/images/pic1761049_t.jpg,2013,NA,"Action / Dexterity,Party Game,Video Game Theme",NA,NA,NA,Jenga,Press Your Luck,Hasbro,5.03042,120 145304,"Cthulhu's Vault is a card game for up to six players. Collaborative in nature, players work to tell the story of the monster's defeat, but unlike many storytelling games, the ending is not set. Within the storytelling are mechanisms for unexpected turns of events... Players begin with a hand of cards, each an element to work into the story being told. As they tell their story, they play a card, and if they can link multiple cards from their hand together, they receive a bonus of some sort usable later in the defeat of the Great Old One (or his ascension if the player turns out to be a cultist). If something is mentioned and another player has a card matching what is mentioned, he takes over the story and uses his cards at that point. The objective is to tell a great story and then reach the climactic fight between the investigators and the Great Old One which is told in story-format as well. Cthulhu's Vault is co-designed by Richard Launius and Jim Dietz. Launius is the designer of the classic 'Arkham Horror' while Dietz is the author of 'The Cthulhu Rainy-Day Activity Book' and the Lovecraftian novel 'The Last Post'. ",//cf.geekdo-images.com/images/pic2567938.jpg,6,45,10,3,45,Cthulhu's Vault,45,//cf.geekdo-images.com/images/pic2567938_t.jpg,2015,"Mark Behm,William Bricker,Jacob Walker","Adventure,Card Game",NA,"Jim Dietz,Richard Launius",NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Cthulhu Mythos","Hand Management,Storytelling,Variable Player Powers",Jolly Roger Games,6.10034,87 145308,"Marrying Mr. Darcy is a role-playing game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game. Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage. The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game.Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage. The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score. 175 cards in the base game, 6 player aid cards. Standard American Board Game Sleeves - 56mm x 87mm ",//cf.geekdo-images.com/images/pic2013885.jpg,6,60,13,2,30,Marrying Mr. Darcy,60,//cf.geekdo-images.com/images/pic2013885_t.jpg,2014,Erik Evensen,"Card Game,Novel-based",NA,Erika Svanoe,"Marrying Mr. Darcy: the Emma Expansion,Marrying Mr. Darcy: Undead Expansion",Crowdfunding: Kickstarter,"Betting/Wagering,Dice Rolling,Hand Management,Press Your Luck,Role Playing,Set Collection,Take That,Variable Player Powers","(Self-Published),Evensen Creative",6.36066,660 145371,"The Han Dynasty, founded in 206 BC, ruled the central plains and much of modern day China for nearly four hundred years. However, by late second century, court politics and poor governance has left it in rapid decline. The government was dominated by corrupt eunuchs and officials who levied heavy taxes on the peasants, resulting in public discontent. This culminated in the Yellow Turban Rebellion led by Zhang Jiao in 184 AD during the reign of Emperor Ling (168-189 AD). Although the Yellow Turban Rebellion was eventually put down, many surviving followers went on to become bandits and continued to create problems for the government. The Han army was unable to control the bandits and Emperor Ling granted direct administrative power over provinces and command of regional military to local lords. Many feudal lords took the opportunity to sever ties with the Han government and ruled independently. The more ambitious lords annexed neighboring territories to expand their power bases. This led to the emergence of the three power blocs of Wei, Wu and Shu, and ushered in the Three Kingdoms period. Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han. Players start the game from asymmetrical positions, reflecting the manpower advantages Wei enjoyed in the early part of the period. The weaker states of Wu and Shu protect themselves by forming an alliance. As a feudal lord, you manage the different aspects of running a state whilst guarding your borders against both rebellious border tribes and external enemies. Managing each aspect well earns victory points for your state. But beware, for the balance of power shifts constantly during the game. Understand and take advantage of the power shifts, and you will fulfill your grand ambition of re-unifying China! In more detail, Three Kingdoms Redux is played over a number of rounds, up to a maximum of twelve. Players bid for various actions with their general tokens. The highest bidder of each action space obtains the right to carry out the actions. These actions allow players to improve your state’s domestic development, gain military strength, construct state enhancements, increase popularity with your people, improve relationships with border tribes and gain promotion for the lord, to the next higher rank. The actions available to each player are: develop your state’s farm or marketplace, recruit or train army units, produce weapons, trade resources, construct state enhancements, control the Han emperor, demand tributes from your vassals, win support from your people, import technology, improve your relationship with your border tribe, or wage battle against other states to expand your borders. The winner is the player with the most victory points (VPs) at the end of the game. ",//cf.geekdo-images.com/images/pic3267477.jpg,3,165,14,3,135,Three Kingdoms Redux,165,//cf.geekdo-images.com/images/pic3267477_t.jpg,2014,Ray Toh,"Ancient,Civilization,Economic,Novel-based,Territory Building",NA,"Christina Ng Zhen Wei,Yeo Keng Leong",NA,"Asian Theme,Country: China,Romance of the Three Kingdoms","Area Control / Area Influence,Auction/Bidding,Card Drafting,Hand Management,Partnerships,Variable Player Powers,Worker Placement","Capstone Games,Starting Player",8.09052,384 145381,"Playing The Outcast Heroes, you will become a commander of a Polish underground military unit and you will fight against Communism. The USSR wants to include Poland in its influence zone, but there are still people who resist and stand up for independence. Will you manage to stop the red plague? The Outcast Heroes presents the story of the so-called Cursed Soldiers, the units that fought against Soviet invaders at the end of World War II and did not lay down their arms even after the War was officially over. The players send their soldiers on missions and must cooperate in order to beat a mission's Difficulty Level (but please note that it's not a truly cooperative game, it just employs some elements of the co-op mechanics, you do not play "against the game"). They earn Glory Points for successful missions as well as for achieving their Secret Goals. In the Secret Goals deck there are also Traitor cards (traitors earn points when missions fail). The game mechanisms also involve an element of bidding (to determinine the first player) and secret Order cards given to the soldiers to enhance their power. The game is divided into three stages and each stage consists of four rounds. Whoever gathers the most points after the third stage wins. Latem 1944 r. Polski Komitet Wyzwolenia Narodowego, czyli nielegalna wÅ‚adza wykonawcza w Rzeczpospolitej Polskiej ustanowiona przez Józefa Stalina, przywódce ZwiÄ…zku Socjalistycznych Republik Radzieckich, wydaÅ‚ dyrektywÄ™ “O rozwiÄ…zaniu tajnych organizacji wojskowych na terenach wyzwolonych”. Tym samym Polskie PaÅ„stwo Podziemne, reprezentacja legalnych wÅ‚adz Rzeczypospolitej, a w nim najwiÄ™ksze organizacje wojskowe, czyli Armia Krajowa i Narodowe SiÅ‚y Zbrojne, zostaÅ‚y narażone na represje ze strony nowo powstaÅ‚ej wÅ‚adzy komunistycznej, która sukcesywnie przejmowaÅ‚a kontrole nad PolskÄ…. Kilka miesiÄ™cy po ogÅ‚oszeniu tej dyrektywy gen. Leopold Okulicki, ps. Niedźwiadek, ostatni dowódca Armii Krajowej, wydaÅ‚ rozkaz o rozwiÄ…zaniu tej organizacji i zwolniÅ‚ żoÅ‚nierzy z przysiÄ™gi. Inne oddziaÅ‚y zbrojne nadal podejmowaÅ‚y walkÄ™ z radzieckim okupantem. StaÅ„ na czele takiego oddziaÅ‚u i walcz o “WolnÄ…, NiepodlegÅ‚a, SzczęśliwÄ… PolskÄ™!” W "Bohaterach WyklÄ™tych" gracze wcielÄ… siÄ™ w dowódców oddziaÅ‚ów walczÄ…cych z nielegalnÄ… wÅ‚adzÄ… komunistycznÄ…. Ich zadaniem bÄ™dzie walka z okupantem poprzez wykonywanie misji skierowanych przeciwko WÅ‚adzy Ludowej oraz realizacja tajnych celów. Za swoje dziaÅ‚ania gracze otrzymujÄ… punkty chwaÅ‚y - kto zbierze ich najwiÄ™cej, wygrywa grÄ™. ",//cf.geekdo-images.com/images/pic1721741.jpg,4,30,10,2,30,The Outcast Heroes,30,//cf.geekdo-images.com/images/pic1721741_t.jpg,2013,"Iga W. Grygiel,Radosław Jaszczuk,Ilona Sopuch",World War II,NA,"Adam Kwapiński,Michał Sieńko",The Outcast Heroes: Alternative Missions,Country: Poland,"Action Point Allowance System,Auction/Bidding,Hand Management,Partnerships","Fabryka Gier Historycznych,Fundacja Niepodległości",6.65172,87 145393,"Game description from the publisher: Grab your digging tools and prepare for Gem Rush, an easy-to-learn, 1-6 player blitz to build a magical gem mine. Use your gem cards to construct new rooms, and use the rooms to replenish your gems. Race your friends for fortune in rush mode, or work together to save the mine in crisis mode. Either way, you've got to dig fast and manage your gems carefully. A typical card includes two gemstones; you can count it as either – or as both if you can find the right spot to use them. The game board changes each time you play as the playing area is constructed out of modular room tiles, each with different abilities and different opportunities for further construction. Get your mining picks ready and dig up Gem Rush today! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale ",//cf.geekdo-images.com/images/pic1727256.jpg,6,45,13,1,45,Gem Rush,45,//cf.geekdo-images.com/images/pic1727256_t.jpg,2013,Clark Miller,"Exploration,Fantasy",NA,Jeremy Lennert,Gem Rush Skill Cards,Victory Point Games Euro-Family Series,"Co-operative Play,Hand Management,Modular Board,Set Collection,Tile Placement",Victory Point Games,6.78966,179 145401,"Today is Tokyo... tomorrow ...The world! In the shadows of the known universe, the Lords of Evil crave conquer Earth and become masters of everything as it exists. But everything has a beginning master plan: the destruction of Tokyo! All his minions launched on the city to put under the yoke of chaos, but only one can be master of Tokyo. Play as one of the Lords of Evil Tokyo, throws terrible threats against the city to destroy his most famous spots and defeat your opponents plans using heroes. Each card offers two paths and you must choose one of them, only one is the road to victory, only one is the path to the destruction of Tokyo. In Crisis: Tokyo you will find 110 cards that include 24 locations of Tokyo ready to be destroyed. 80 characters, heroes and monsters to launch into battle. 80 events that will tip the scales dramatically. ",//cf.geekdo-images.com/images/pic1729131.jpg,5,60,14,2,60,Crisis: Tokyo,60,//cf.geekdo-images.com/images/pic1729131_t.jpg,2013,David Ardila,Card Game,NA,"Ramón Torrente,Sebastián Torrente",NA,Anime & Manga,Hand Management,Edge Entertainment,5.47955,66 145424,"Café Melange takes players to Vienna in 1910, with prominent individuals such as Trotzky, Klimt and Freud meeting one another in the coffee bar "Central". The players work in the coffee bar and must use logic and deduction in order to place their guests next to these VIPs. (A "Café Melange", by the way, is a specialty coffee drink akin to cappuccino.) ",//cf.geekdo-images.com/images/pic1765486.jpg,4,45,10,2,45,Café Melange,45,//cf.geekdo-images.com/images/pic1765486_t.jpg,2013,Christian Opperer,Deduction,NA,Stephan Riedel,"Café Melange: 1. Erweiterung – Herr Ober, die Rechnung bitte!",Admin: Better Description Needed!,NA,Clicker Spiele,6.67691,149 145470,"Don Capollo is a game of intense negotiation in which you and your friends are Italian mobsters disputing how best to manage the family businesses: guns, liquor, casinos, prostitution, loan sharking, bribery, artwork and olive oil. You need to use your negotiating skills to make the best transactions and improve the profitability of your businesses while avoiding prejudice and performing various exchanges of favors to earn money. In the end, the most powerful mobster will reach the top of the family organization, having achieved so much power and money that he will be feared and respected by all, receiving the title of "Don Capollo" and being considered the "Capo Dei Capi". ••• Don Capollo é um jogo de intensa negociação, onde você e os seus amigos serão mafiosos Italianos que disputam entre si a sucessão na administração nos negócios da familia: Armas, Bebidas, Cassino, Prostituição, Agiotagem, Corrupção, Obras de Arte e Azeite. Você precisará utilizar suas habilidades de negociação para fazer as melhores transações, para tomar conta dos negócios mais rentáveis, evitar ter prejuizo e realizar várias trocas de favores para acumular Dinheiro e Poder. Ao final, o mafioso mais poderoso terá conseguido chegar ao topo da organização, e terá conseguido tanto poder e dinheiro que será temido e respeitado por todos, recebendo o titulo de Don Capollo, e será considerado o "Capo Dei Capi". ",//cf.geekdo-images.com/images/pic1824150.jpg,6,45,14,3,45,Don Capollo,45,//cf.geekdo-images.com/images/pic1824150_t.jpg,2013,NA,"Card Game,Mafia,Negotiation",NA,Gustavo Nascimento Barreto,NA,NA,"Card Drafting,Set Collection",Devir,6.83713,78 145475,"‘Queer things you do hear these days, to be sure,’ said Sam. ‘Ah,’ said Ted, ‘you do, if you listen. But I can hear fireside-tales and children’s stories at home, if I want to.’ ‘No doubt you can,’ retorted Sam, ‘and I daresay there’s more truth in some of them than you reckon. Who invented the stories anyway?’ The Lord of the Rings, J.R.R. Tolkien Players are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains, Elves, Goblins and Giants populate their stories... During the game, players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale, playing hazards and fearsome monsters. Drinks are served, smoke-rings are blown, and the best narrator is cheered by everyone present. Hobbit Tales is a game for 2 to 5 Hobbits, authored by the award-winning designers Marco Maggi and Francesco Nepitello, creators of the Tolkien-themed War of the Ring strategy game and The One Ring role-playing game. This game contains a set of rules, 1 board, 75 Adventure cards, 40 Hazard cards, 5 coasters, a set of cardboard tokens and a twelve-sided The One Ring Feat die. Includes rules to use Hobbit Tales in conjunction with the The One Ring, Cubicle 7’s role-playing game set in Tolkien’s Middle-earth. ",//cf.geekdo-images.com/images/pic1725021.jpg,5,0,0,2,0,Hobbit Tales from the Green Dragon Inn,0,//cf.geekdo-images.com/images/pic1725021_t.jpg,2013,"Paul Bourne,Andrew Hepworth,Jon Hodgson,Ralph Horsley,Jeremy McHugh,Jan Pospisil",Card Game,NA,"Marco Maggi,Francesco Nepitello",NA,NA,Storytelling,"Cubicle 7 Entertainment,Devir,Giochi Uniti,Uhrwerk Verlag",6.91833,168 145478,"The object of HeartSwitch – a card game inspired by Hearts – is to have the lowest score at the end of the game. The sixty-card deck consists of the standard 52-card deck, plus four Magicians and four Witches, two good and two bad, with Witches ranking between Jacks and Tens. As in Hearts, HeartSwitch is a trick-taking game with fairly standard rules. The lead player plays a single card, then each other player must follow suit, if possible – except that a player can always choose to play a Magician. A Magician is a null card that can never win a trick (unless a trick consists only of Magicians). Whoever plays the highest card in the suit led collects the cards, then leads to the next trick. After everyone's hand is empty, players score points for the cards they've collected. As in Hearts, each heart collected is one point, while the Queen of Spades is 13 points. What's new in "HeartSwitch" is that the Witch of Spades is worth 5 points, while the Witch of Clubs cancels points earned for either of the Spades cards. The Witch of Hearts doubles points earned from hearts up to a maximum of 15 points, while the Witch of Diamonds knocks up to 5 points off your score. If a player "shoots the moon" by collecting all the hearts and either the Witch or Queen of Spades (or both), that player scores no points while everyone else scores 20, 25 or 30 points. Players continue playing rounds until one player reaches 70 points, at which time the player with the lowest score wins. Alternatively, players can agree to play a set number of rounds, with the lowest-scoring player winning the game. ",//cf.geekdo-images.com/images/pic1723518.jpg,6,0,10,3,0,HeartSwitch,0,//cf.geekdo-images.com/images/pic1723518_t.jpg,2013,"Jody Boginski-Barbessi,Franz Vohwinkel",Card Game,NA,"Joe Andrews,Ken Fisher",NA,Witches,Trick-taking,"AMIGO Spiel + Freizeit GmbH,U.S. Games Systems, Inc.",6.41489,88 145493,"The King's Armory is a co-op tower defense game for 1-7 players that remains true to the online genre of tower defense; in addition, it allows new players to drop in or drop out of the game without destroying the game balance! Designed after our favorite online TD games, there is a map that consists of 16 road tiles that allows you to design your own new map each time. At the start of the game each player chooses one of seven playable heroes to lead the King’s defenses. The Heroes, though powerful, can not go it alone. They will need to build towers which will house hired aid, such as the Foot Soldier, the Archer, the Sorcerer, the Psionicist, and the Cleric; each with their own unique abilities. Over the course of the game Waves of monsters will flood onto the board, rushing down the path, turn by turn, trying to break into the King's Armory. If the monsters succeed, you lose! If you kill them all, including their leader, the super powered Boss monster, you all win together! To aid your quest you may upgrade your Heroes by purchasing unique Equipment that grants them newer better abilities; while the Hirables can be upgraded directly, up to 3 levels each, gaining new powers each time! And when all else fails, you can always call for Reinforcements; a set of special bonus attack cards that each deals damage to a whole area on the board in a new and unique way! ",//cf.geekdo-images.com/images/pic2582948.jpg,7,240,13,1,30,The King's Armory,240,//cf.geekdo-images.com/images/pic2582948_t.jpg,2015,"Matt Bulahao,Joshua Calloway,Jason Juta,Angel Lopez,Tadas Sidlauskas,Adelson Tavares","Fantasy,Video Game Theme",NA,John Wrot!,"The King's Armory: Alexian the War King,The King's Armory: Artaxerxes the Jester,The King's Armory: Asphar the Barbarian,The King's Armory: Fairytale Expansion Set,The King's Armory: Firepower Expansion Set,The King's Armory: Kickstarter exclusive extras,The King's Armory: Reward Expansion Set,The King's Armory: Rhette the Pirate,The King's Armory: Robin Hood the Sharpshooter,The King's Armory: Zoe the Ninja",Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Route/Network Building,Variable Player Powers",Gate Keeper Games,7.24206,199 145496,"A game of piracy on the high seas! Buy, sell, and steal cargo while improving your captain's prowess and increasing your infamy. Privateer is a European-style board game where players race to increase their infamy through the buying, selling, and plundering of cargo on the Caribbean high seas. The object of the game of Privateer is to be the first captain to amass a total of 20 "Infamy" points. Infamy is a measure of how fearsome, clever, and skilled your captain has become throughout the entirety of the game. Infamy can be gained through upgrades to your captain's ship or through the accumulation of powerful and rare Relic cards. ",//cf.geekdo-images.com/images/pic2426649.png,6,45,9,3,45,Privateer,45,//cf.geekdo-images.com/images/pic2426649_t.png,2016,NA,Pirates,NA,Rick Barnes,NA,Crowdfunding: Kickstarter,"Pick-up and Deliver,Variable Player Powers",Ensignia Games,6.61833,60 145501,"The animals have escaped from the farm! You need to bring them back before they get into trouble – and you want to do so faster than your opponents so that you can save more than they can! In the fast-catching game Fun Farm, players compete to spot and catch the animal shown on the cards before all their opponents. Each round, the active player reveals the top card from the deck, placing it next to any others still on the table. Each card depicts an animal, a black die (showing one color on this die), and a white die (showing one color on this die). The player then rolls the black die and the white die. If a die depicted on a card matches the color rolled on that die, players race to grab the animal toy from the table that matches the animal depicted on the card. Whoever does so first claims the card, and once the deck runs out, whoever has the most cards wins! ",//cf.geekdo-images.com/images/pic1728151.jpg,10,15,6,2,15,Fun Farm,15,//cf.geekdo-images.com/images/pic1728151_t.jpg,2013,"Erika Signini,Paolo Vallerga","Action / Dexterity,Animals,Children's Game",NA,Luca Bellini,NA,NA,"Dice Rolling,Pattern Recognition","Black Monk,Heidelberger Spieleverlag,IELLO,Lifestyle Boardgames Ltd,Post Scriptum,Raven Distribution,Swan Panasia Co., Ltd.",6.23827,324 145553,"It is the end of the Bronze Age! A new era begins. Only recently have you discovered how to extract iron from the ore in the peat bogs, and it's best to use your new discovery before others use it against you. As a Teutonic lord, your duty is to ensure your family line is preserved and that your land prospers and grows. Of course, every other lord seems to be thinking the same thing. The gods grant favors both to control creatures and to aid your goals. Make the proper sacrifices to the Æsir to appease their whims, and you will win the game. In Asgard's Chosen, you build armies to achieve the desires of the gods. Each god has a request and will help you to gain ground. You use the favor of the gods to aid your cause, and in return you appease their desires. In order to win you will need to appease the various gods in your deck. Appeasing gods requires dramatic losses to your position or the composition of your deck. When you appease the appropriate number of gods, the game ends, and whoever has appeased the most gods wins. The game board is composed of different landscape tiles: Mountains, Forest, Hills, Scrub, Bog, and Lakes. Each tile contains two different terrain types and an enchanted land. Players will create the board in the beginning of the game by joining the tiles together. City tiles are used to fill in some of the open square spaces on the map not used by enchanted lands. There are a number of different kinds of cards in the game: God Cards, Creature Cards, Town Item Cards, Enchanted Item Cards, and Event Cards. Players build a deck with cards to take over land and to battle each other. Asgard's Chosen plays with 2-4 players, and includes both a solitaire version and a two-player co-op version. ",//cf.geekdo-images.com/images/pic1728694.jpg,4,90,12,1,90,Asgard's Chosen,90,//cf.geekdo-images.com/images/pic1728694_t.jpg,2013,"David Cochard,Pete Fenlon,Justin Gerard,Cory Godbey,Kiri Østergaard Leonard,Ron Magin,William O'Connor,David E. Petersen,Patricia Raubo,Marc Scheff,Bill Sienkiewicz","Fantasy,Fighting,Mythology,Territory Building",NA,Morgan Dontanville,"Asgard's Chosen: Artifacts,Asgard's Chosen: Little Ice Age,Mayfair Games' Limited Edition Promo Expansion Set #15,Mayfair Games' Limited Edition Promo Expansion Set #7",Vikings,"Area Movement,Deck / Pool Building,Hand Management,Modular Board,Tile Placement",Mayfair Games,6.2185,147 145578,"Game description from the publisher: Someone has meddled with one of his sacred belongings and he isn't taking it lightly. He's sequestered 6 of his so-called "friends" and created a white board to analyze who did it, what heinous deed was done, and where the act of vengeance took place. Did Penny dog-ear the comic-book in the laundry room? Or did Howard dismantle the Shelbot in the stairwell? Only YOU can help Sheldon determine who the culprit is or bear witness to a life made miserable by a scorned man! Includes 6 custom tokens: Defiled Toothbrush, Wiped Hard Drive, Dismantled Shelbot, Stained Cushion, Dog-eared Comic and Erased Equation Board ",//cf.geekdo-images.com/images/pic1733845.jpg,6,45,8,2,45,CLUE: The Big Bang Theory,45,//cf.geekdo-images.com/images/pic1733845_t.jpg,2013,NA,"Deduction,Murder/Mystery",NA,NA,NA,"Cluedo,TV Series: The Big Bang Theory",Roll / Spin and Move,"USAopoly,Winning Moves Germany",5.8315,129 145588,"Oranges or lemons or both? Create a new plantation or extend an existing one? Collect landscape tiles or rather build onto a finca in order to cultivate the most points during the next evaluation? Citrus provides players with new challenges, and little is left to chance. The moves are simple, but the decisions are tricky. Players build citrus plantations for points, yet in order to build, it's essential to harvest your plantations from time to time as this is the only way to bring new income into your account – but when is the timing right? And most importantly, which plantation should you harvest, thus taking it out of the race for the important points during the finca scoring? Citrus is a tile-laying game for 2-5 players ages 10 and up with a playing time of about 50 minutes. The game contains a simplified family variant as well as a short version of the game. Citrus is particularly suitable for two players. ",//cf.geekdo-images.com/images/pic1759308.jpg,5,60,10,2,60,Citrus,60,//cf.geekdo-images.com/images/pic1759308_t.jpg,2013,Klemens Franz,"Economic,Farming,Territory Building",NA,Jeffrey D. Allers,Citrus: New Landscape Tiles,NA,Tile Placement,"dlp games,Tasty Minstrel Games",7.05616,600 145599,"In Journey: Wrath of Demons, a cooperative miniatures board game based on a classic Chinese novel, four Pilgrims band together to search ancient China for the Sutras, sacred scriptures that will bring salvation to a world overrun with Demons. After fighting different Bull Demon minions, the climax of the game is the battle against the Bull Demon King. Game cards and custom dice combine for fast, tense action and critical choices enhance the Pilgrims’ skills during the game. All components have been crafted to the highest quality, bringing the beautiful game world to life. Resin versions of the miniatures will be of special interest to painters and collectors. Journey is designed for 1 to 4 players, each controlling one of the four Pilgrims: Tripitaka, Monkey, Monk Sha and Cho Hakkai. The game's AI controls the Demons and other creatures. Diverse playing styles are possible, with a strong emphasis on cooperation because the players win or lose as a team. Each game will take 30 minutes to 2 hours, depending on the quest and the style you play. The core game comes with ~10 quests, each with different goals and unique rules. Do you ruthlessly hack and slash, killing all demons in the Pilgrims' path? Or take a more virtuous path, cleansing the demons' souls, saving villagers and collecting good karma. Your decisions affect the Pilgrims' abilities, skills and equipment. Killing demons may be quick but can you risk accumulating that bad karma? Side quests may enhance your Pilgrims' skill and karma, but with more demons spawning, can you afford to spend that time? Solo play is almost identical to multi-player games. Instead of multiple players controlling 1 or 2 pilgrims each, 1 player will control all four Pilgrims. There are no other changes to the game whatsoever! Many games have science fiction or fantasy settings, but Chinese mythology is a rich and beautiful environment that is under represented in games. This setting gives Journey a large pool of art, architecture, mythology, and drama to draw upon. The striking map tiles, tokens, cards and highly detailed miniatures capture the Pilgrims and their world perfectly. But the themes run much deeper - skills, weapons, harmful conditions, custom dice and the Karma game mechanic stay true to the environment, fully immersing the players in the game world. This is only the start of the Pilgrims' journey. We plan expansions for this boxed game, perhaps here in this Kickstarter, and later, full expansion games. ",//cf.geekdo-images.com/images/pic2718932.jpg,4,30,0,1,30,Journey: Wrath of Demons,30,//cf.geekdo-images.com/images/pic2718932_t.jpg,2015,"Henning Ludvigsen,Antonio José Manzanedo,Adrian Smith","Adventure,Ancient,Dice,Fantasy,Miniatures,Mythology,Novel-based",NA,NA,"Journey: Wrath of Demons – Spider Demons Expansion,Journey: Wrath of Demons – White Bone Demons Expansion","Country: China,Crowdfunding: Kickstarter",Co-operative Play,Marrow Production,7.39323,133 145609,"Stinker (a.k.a. Bananagrams Against Humanity according to the dirtier playtesters, even though it's not as inevitably dirty as Cards Against Humanity) is a word game and party game, which uses anagrams to create humor. Players race to form responses to prompts from jumbles of letter tiles, and then try to explain what on earth their responses mean, for points. It's hard to say exactly what you want to say, and hard to avoid being funny. ",//cf.geekdo-images.com/images/pic3351281.png,6,15,8,3,15,Stinker,15,//cf.geekdo-images.com/images/pic3351281_t.png,2015,NA,"Party Game,Word Game",NA,Nick Bentley,NA,NA,NA,FoxMind,7.16753,77 145633,"Ascension: Apprentice Edition is a 110-card set designed to be an introductory experience for two players to the Ascension deck-building game. All the cards in Ascension: Apprentice Edition feature new frames to assist players in telling the Heroes apart from the Constructs. The card borders are colored differently for the starting deck, the center deck, and "always available" cards to make sorting easier at the end of the game. The set also includes new art for many cards, as well as retouched versions of old favorites. Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck, while spending Power to defeat monsters and gain Honor. Gameplay is similar to other deck-building games, with the player adding cards to his deck by purchasing them from a central deck, which has the top six cards revealed and available for purchase. When cards are removed, they are replaced with a new one from the top of the deck. Victory points are earned in three ways: first, each card purchased is worth one or more victory points; second, victory points can be gained by defeating monsters with a power resource featured on several of the cards; and third, some cards give victory points directly each time they are played. ",//cf.geekdo-images.com/images/pic1733803.jpg,2,30,13,2,30,Ascension: Apprentice Edition,30,//cf.geekdo-images.com/images/pic1733803_t.jpg,2013,NA,"Card Game,Fantasy",NA,"John Fiorillo,Justin Gary",NA,Ascension Deck Building Game,"Card Drafting,Deck / Pool Building,Hand Management",Stone Blade Entertainment,7.13635,714 145639,"Coconuts is a dexterity game based on the "Monkey King" character from Chinese mythology. In the game, players launch coconuts toward a field of cups in the middle of the playing area. Land in a cup, and you get to stack it on your player board; land in a cup on someone else's board, and you get to move it to yours. By playing special "Monkey King Magic" cards, you can force opponents to shoot blind, take long shots, or otherwise bollix their efforts to cup a coconut. Whoever first completes a pyramid of six cups on his player board wins! ",//cf.geekdo-images.com/images/pic2777466.png,4,20,6,2,20,Coconuts,20,//cf.geekdo-images.com/images/pic2777466_t.png,2013,Vincent Kim,"Action / Dexterity,Children's Game",NA,Walter Schneider,NA,"Animals: Apes / Monkeys,Crowdfunding: Kickstarter",Press Your Luck,"Korea Boardgames co., Ltd.,Broadway Toys LTD,Competo / Marektoy,Gigamic,Granna,Jumping Turtle Games,Mayday Games,Pegasus Spiele,uplay.it edizioni,Zhiyanjia",7.13236,2213 145642,"Based on H.P. Lovecraft's Cthulhu mythos, in this Kickstarter card game you select an Investigator, and battle the invading Cthulhu Minions and Horrors while building up a team of Followers to help you. This 1-4 player card/dice game involves combating various monsters from the Cthulhu universe separated into Minor, Major and Unspeakable Horror cards across 4 different Cult boards. Along the way, your character can bring followers with special abilities into play that may or or may not have a cost. Additionally, you can buy special items that help you defeat the monsters. Certain cards have special abilities such as The Gate Card that makes you draw an additional cult card or The Cursed Scroll which forces you to pay XP or draw three more cult cards. To win: If there are more than 5 Minions on any Cult Board at the end of any turn, that Cult summons their Elder God. You lose. No mortal can hope to face these beings and, the world is lost. If, however, you are able to empty the Cult Deck without the world ending, you have foiled the arrival of the Elder Gods, and you win the game. ",//cf.geekdo-images.com/images/pic1728715.jpg,4,60,0,1,60,The Cards of Cthulhu,60,//cf.geekdo-images.com/images/pic1728715_t.jpg,2014,Christian Quinot,"Card Game,Horror",NA,Ian Richard,The Cards of Cthulhu: Beyond the Veil,"Crowdfunding: Kickstarter,Cthulhu Mythos,Solitaire Games","Co-operative Play,Dice Rolling",Dan Verssen Games (DVG),6.845,348 145645,"Le Fantôme de l’Opéra is a two-player game based on the Mr. Jack game system – that is, the game is an asymmetric affair in which one player wants to reveal which suspect token on the game board represents the opponent, with both players taking turns moving all of the suspects to alternately reveal and hide information. That said, the game differs in a number of ways from Mr. Jack. In more detail... In Le Fantôme de l’Opéra, eight suspect tokens stand in the ten rooms of the Opéra Garnier. Each suspect has a reason to drive the opera singer La Carlotta away from the production, and at the start of the game one of the suspects is randomly determined to be the true identity of the Phantom player. The other player is the Investigator, and he wants to discover the Phantom's identity; if he does so before La Carlotta flees the Opéra Garnier, then he wins. Otherwise, he loses. (To balance play between newcomers and experienced players La Carlotta's starting position can changed.) At the start of each odd round, eight suspect cards are shuffled and four of them revealed. The Investigator moves one suspect and (likely) uses this suspect's unique ability, then the Phantom moves two of the remaining three suspects, then the Investigator moves the final suspect. The Phantom player then reveals whether he can or cannot cause a disturbance in the Opéra Garnier, thus scaring La Carlotta; he can cause a disturbance only if he's alone or if he's in the room with the blackout token. If he can cause a disturbance, the Investigator clears all suspects sharing a lit room; if not, the Investigator clears all suspects in the dark or on their own. After this, La Carlotta moves one step closer to fleeing for each suspect that hasn't been declared innocent (and an additional step if the Phantom did create a disturbance). For each even round, the remaining four suspect cards are revealed, and the players again move characters and use their special abilities, with the Phantom going first. The game continues until only a single suspect is not innocent or La Carlotta flees France for the safety of Milan. When a character moves, it can move up to as many spaces as the number of characters in the room from which it moves. Most characters can move only through open corridors, but Meg Giry can use secret passageways that connect many of the rooms. The players must use Meg's ability and the other characters' special abilities to hide or reveal information. One character, for example, moves a padlock that blocks one corridor, while another is responsible for the roaming blackout that allows the Phantom to operate in darkness (or at least provide cover for his activity elsewhere). One sweet character can draw everyone from adjacent rooms to her side, while an unpleasant fellow can drive everyone away. Still another reveals (or hides) an alibi card, clearing one suspect (or keeping his true nature unknown). Every character is useful in the right situation. You just have to learn what those situations are... ",//cf.geekdo-images.com/images/pic1726671.jpg,2,30,9,2,30,Le Fantôme de l'Opéra,30,//cf.geekdo-images.com/images/pic1726671_t.jpg,2013,Jean-Marie Minguez,"Deduction,Novel-based",NA,"Bruno Cathala,Ludovic Maublanc",NA,"Country: France,Mr. Jack","Grid Movement,Variable Player Powers",Hurrican,7.12832,809 145654,"Earth is in mortal danger! Invaders is a card-driven board game of warfare and horror featuring asymmetrical game-play for two players. In the game, the players take on the roles of commanding forces on opposite sides of the conflict. One player leads the extraterrestrial conquerors whose goal is to transform the Earth and subjugate its inhabitants. The Invaders possess unthinkable weapons and unknowable technologies. More so, within their galactic armada the aliens hold bound a terrifying array of eldritch creatures engineered specifically to sow the chaos and destruction that heralds the arrival of their masters. The other player commands the unyielding forces of a united Earth. In the shadow of a planet-wide scourge, the nations of the Earth have joined forces to confront the arrival of a doom spawned on the other side of the galaxy. The Terran alliance is a desperation-forged bulwark upon which the invading forces crash and are repelled time and again. Outgunned, with salvaged or untested technology and one foot in the grave, the determined network of military machinery, elite strike-teams, warfare scientists, and neighborhood militias are surprisingly capable of bloodying the Invaders' noses whenever the two forces meet. The eponymous Invaders seek to destroy the forces defending the Earth and exhaust their reserves. They do this by defeating the defending forces at key locations while also causing the Earth player to disrupt cards from their deck to their discard pile. The Invader must be cunning when deploying their creatures and war-machines, or enacting their schemes, as the cost to bring assets into the war often involves the discarding of other assets. Mankind must work desperately to defend critical resources and locations from the corruption and incursion of the alien threat. They do this by building formidable and deadly defenses, predicting where the alien player will strike and setting traps designed to deprive the Invaders of key units and wear-down their options. Like the Invader, the humans need to be clever in what they deploy and how they deploy it because their heroes may be bold but they are small in number, and the Invaders are inexorable. Invaders is a science-fiction game piled thick with the trappings of war and horror. It is steeped in difficult decisions, but built upon a simple, elegant set of rules, and because of this, you will find each game telling a slightly different story each time you play. Both sides use cards to represent their units, plans, resources and events, but as this is an asymmetrical battle game, the way in which those cards are played and how they forward their owner's goals are very different. Regardless, knowing when to let an asset go in favor of a better one, how to exploit a weakness in your enemy's ranks, and where to press an advantage or feint a trap will be key in seeing your side emerge as the victor from the morass of galactic war. One question remains: Which side are YOU on? ",//cf.geekdo-images.com/images/pic1740801.jpg,2,60,12,2,60,Invaders,60,//cf.geekdo-images.com/images/pic1740801_t.jpg,2013,Chechu Nieto,"Card Game,Fighting,Horror,Science Fiction",NA,Mark Chaplin,Invaders: Armageddon,Aliens,"Hand Management,Variable Player Powers",White Goblin Games,6.97663,243 145659,"The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in. You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning, planting, and harvesting of peppers, then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting! A round of Scoville consists of a blind auction, which determines player order, a planting phase, a harvesting phase, and a fulfillment phase. Each round, the players plant peppers in the fields. Throughout the game, the available opportunities for crossbreeding increase as more peppers are planted. When harvesting, players move their pawn through the fields, and whenever they move between two planted fields, they harvest peppers. If, for example, they harvest between fields of red and yellow peppers, they crossbreed those and harvest an orange pepper. Harvested peppers are then used to fulfill the town's peppery desires! ",//cf.geekdo-images.com/images/pic1903464.jpg,6,90,13,2,60,Scoville,90,//cf.geekdo-images.com/images/pic1903464_t.jpg,2014,Josh Cappel,Farming,NA,Ed Marriott,Scoville: Labs,"Crowdfunding: Kickstarter,TMG Originals","Auction/Bidding,Grid Movement,Set Collection",Tasty Minstrel Games,7.23449,2889 145675,"Welcome to SecuenzooS Farm, where 25 types of animals in different shapes and colours huddled together in the same pen and led a sheltered life –until now. For no apparent reason, all animals have broken away! Help the farmer find the hidden animals by following the tracks they’ve left. Each animal has a distinctive shape and a given colour. Since there are 5 colours and 5 shapes, there are 25 cards in total representing the various animals you may find. The animals are scattered all over the place, but first of all players will have to set up the farm. In order to do so, each player is dealt 4 animal cards. The remaining animal cards are placed face-down within a 5 x 5 square grid, covering the spaces depending on the number of players. The rulebook includes 4 different games. Bienvenidos a la granja de SecuenzooS, donde conviven 25 tipos de animales, todos ellos de colores y formas diferentes. Hasta ahora los animales estaban juntos en el mismo redil, pero ¡los animales de la granja se han escapado! Ayuda a los granjeros a buscar a los animales escondidos siguiendo las pistas que han dejado en cada camino. Cada animal tiene una forma y un color distintos. Hay 5 colores y 5 formas distintas, por lo que en total hay 25 cartas que representan a los diferentes animales que podemos encontrar. Los jugadores encontrarán a los animales dispersos en distintos lugares de la granja, que primero deberán organizar. Para crear la granja, se reparten 4 animales a cada jugador. Los restantes animales se colocan boca abajo en una matriz de 5 filas y 5 columnas, ocupando los lugares en función del número de jugadores. El manual se describen 4 modos de juego. ",//cf.geekdo-images.com/images/pic1734824.png,5,30,8,2,30,SecuenzooS,30,//cf.geekdo-images.com/images/pic1734824_t.png,2013,Juan M. López,"Animals,Memory,Racing",NA,Roberto Pisonero Trapote,NA,"LUDO,Memory Challenge","Memory,Modular Board,Variable Player Powers",Blauberry,6.9942,69 145722,"Little Red Riding Hood and the family of pigs are living peacefully in the village – but one day, a hungry wolf appears who would dearly love to eat someone. Red and the pigs are in danger of being eaten! Rather than surrender to the plate, though, they decide to trap the wolf and shoo him from the village. Can they drive the wolf away – or will they all be eaten? In Eat Me, If You Can, the wolf player tries to eat one of the other players to score points while the players, being prey, score by trapping the wolf. In each round, one player is the wolf and the other players are given Little Red Riding Hood (worth 3 points), Mother Pig (2 points), or a little piggy (1 point). Each non-wolf player then secretly chooses one of two cards in hand: Will the player sleep and rest, hoping not to be disturbed by the wolf? Or will the player set up a trap, thinking that the wolf will be coming for her? Once the players lay down their cards, the wolf chooses one of the players. If this player went to sleep, the wolf takes points from this player equal to the value of her character; if she set up a trap, on the other hand, she takes points from the wolf. Everyone else who rested this round scores points from the bank for their character — but only if they got their beauty sleep! Whoever lost points that round becomes the wolf for the next round and hands out the character cards to players as she wishes. As soon as a player has ten or more points, the game ends and the player with the most points wins. ",//cf.geekdo-images.com/images/pic2299550.jpg,6,10,6,3,10,Eat Me If You Can!,10,//cf.geekdo-images.com/images/pic2299550_t.jpg,2012,"152°,Mathieu Leyssenne","Bluffing,Deduction",NA,Jun'ichi Sato,NA,"Animals: Pigs,Animals: Wolves",Press Your Luck,"999 Games,Arclight,GoKids 玩樂小子,Hobby World,IELLO,Japon Brand,Junias,Kunpu,Purple Brain Creations,Switch Games,uplay.it edizioni",6.13784,370 145766,"Near the end of the XXII century games are called "sensory worlds" and the outsider world is called "realium". There are thousands of games - virtual spaces, in which people willingly spend time... or their entire life. A shadow looms over this digital utopia in the form of hacker attacks. The only ones able to defend the sensory worlds are Gamedecs: hardboiled private detectives specializing in the mysteries of the virtual worlds. Become one of them and investigate cases in sensory worlds, gather clues and equipment, conduct corporate investigations and cross them or cooperate with them. Watch out though - your reputation is your ticket to better jobs. But beware - every passing second leads closer to a total crash of the virtual net. Gamedec is an adventure game themed around Martin Ann's "Gamedec" novels. Players try to solve cases connected to the global hacker attacks. Each player choose one from 10 available game-detectives and, during the course of the game, upgrade his/her character by collecting equipment cards, acquiring skills (which helps solving cases) and improving reputation (which provides more case-cards). The game ends either when one of the characters collects enough clues to stop the hackers, or when the Net is too damaged and need to be shut down (all players lose). ",//cf.geekdo-images.com/images/pic1734096.jpg,6,75,12,1,75,Gamedec,75,//cf.geekdo-images.com/images/pic1734096_t.jpg,2013,"Tomasz Bilewicz,Marcin Jakubowski,Tomasz Maroński,Łukasz Matuszek,Marek Okoń","Adventure,Novel-based,Science Fiction",NA,"Martin Ann,Jan Madejski",NA,NA,"Dice Rolling,Hand Management,Role Playing,Variable Player Powers",CDP.pl,6.68784,74 145842,"With Monopoly Empire, you can own some of the biggest brands in the world as every space on the game board is an iconic brand, including Xbox, Coca-Cola, McDonald's and Samsung. As in the original Monopoly game, players start with cash in hand, roll dice, and move a token around the game board while hoping to purchase properties. Each property is represented by one or more billboards, with the more valuable properties having larger billboards. When you purchase a property, you place a billboard into your personal plastic tower; when you pass "Go!" on the game board, you earn income based on the height of your tower. Reach a value of $800 on your tower, and you win. When you land on an opponent's property, you pay rent to that player based on the height of her tower. If you don't have enough cash on hand, hand over the top billboard in your tower instead but keep the cash you do have. This mechanism means there is no player elimination. While players don't trade properties, you can effectively steal them through the use of Empire cards and the "swap" face on one die, which allows you to swap the top billboards on two towers. To date, two editions have been released in the U.S.: The Second "Silver" Edition has some updated properties & movers from the First "Gold" Edition, but gameplay is the same for both editions. ",//cf.geekdo-images.com/images/pic1756765.jpg,4,90,8,2,90,Monopoly Empire,90,//cf.geekdo-images.com/images/pic1756765_t.jpg,2013,NA,Economic,NA,NA,NA,Monopoly,"Auction/Bidding,Roll / Spin and Move,Set Collection",Hasbro,5.35824,239 145888,"In the CapCom Street Fighter Deck-Building Game, you take on the role of Ryu, Ken, Chun-Li, Balrog, M. Bison or one of the other well-known characters as you travel to exotic locales seeking new challenges! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating as many Stage Bosses as you can. Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into well-oiled machine, and five types of cards can be acquired: Villains, Heroes, Equipment, Super Powers, and Locations. A large, central stack of cards supplies a five-card "Line-Up" from which players make their purchases. Each player will always have five cards to choose from each turn, so every turn there are new options and new surprises. When a player has amassed enough Power, he may attempt to defeat the current Stage Boss. When a Stage Boss is attacked, it retaliates against the attacker! With Street Fighter, the action is often one-on-one. Players can defend themselves with Defense cards like Chun-Li's Bracelets and Electric Thunder. Each player also has access to a special Ultra card that is one of his character's signature maneuvers. In the end, the player who has accumulated the most Victory Points from the cards in his deck wins. ",//cf.geekdo-images.com/images/pic1996866.jpg,5,45,15,2,45,CapCom Street Fighter Deck-Building Game,45,//cf.geekdo-images.com/images/pic1996866_t.jpg,2014,NA,"Card Game,Fighting,Video Game Theme",NA,"Matt Hyra,Erik V Larsen","CapCom Street Fighter Deck-Building Game: Blanka Promo,DC Comics Deck-Building Game: Cryptozoic 2015 Volunteer Promo Cards",Cerberus Engine: Heroes,Deck / Pool Building,Cryptozoic Entertainment,6.63641,423 145897,"Game description from the publisher: It's the moment of truth. Will your friend choose Outer Space, or The Bottom of the Sea? Do they prefer the Window or the Aisle? Are they all about the Party, or the After-Party? Successfully predict how your friends will answer weighty questions like these in Choose One! and you'll advance your token to the finish line! Game Summary Each player has 2 voting cards (blue/white). Deal everyone 5 random choice cards, which have a blue choice and a white choice. Players take turns being the Chooser, who: - plays a Choice card face up (we played that they also select and play their answer card, face down) - everyone else guesses whether the Chooser would pick blue or white, and plays that card - reveal all answer cards and compare with Chooser's. If: ... no one matches, Chooser scores 2VP ... at least one player matches and another doesn't, Chooser and all matches score 1VP ... everyone matches, 0VP scored - at end of your Chooser turn, may discard as many of your answers as desired; draw back up to 5-card hand size Play continues until someone gets 11VP to win. If tied, continue playing till only one player is leading = winner. ",//cf.geekdo-images.com/images/pic1800509.jpg,10,30,14,3,30,Choose One!,30,//cf.geekdo-images.com/images/pic1800509_t.jpg,2013,Derek Ring,Party Game,NA,Andrew Looney,"Choose One! Promo Pack,Fruitcake Fun Pack,Looney Labs Mammoth Fun Pack",NA,NA,Looney Labs,5.98929,70 145928,"Once, the world of Mekannis was united and prospered under the guidance of the Great Engine—an enormous thinking machine built into the molten heart of the world. Over millennia, Mekannis was transformed until every piece of land was incorporated into the gears and levers of the Engine itself. An act of hubris by the world’s rulers caused a series of devastating malfunctions that shattered the land and the death of the Great Engine. Now four empires rise to dominance. The Kestrel Dominion, descending from ancient hereditary rulers and cherishing their ancestral tradition of honor; Nova Centralis, a plutocratic nation built upon exploiting wealth and greatly desirous of maintaining their economic edge; the Sylphian Commonwealth, a once-verdant land now poisoned by the aftereffects of the Engine’s destruction; and the Grail Prelacy, a theocratic nation emboldened by prophecies of ultimate victory. Each empire vies to fulfill the prophecy and restore the Great Engine, the source of ultimate power. In Empire Engine, players take on the role of a mighty empire, powered by rotating gears. During the game, players simultaneously choose actions to attack, defend, salvage, export, or collect resources (goods for export, soldiers to attack your opponents and inventions to score points). Players use their gears to rotate their engines, and in each round perform the actions on the top edges of their engines. The player who scores the most points for the goods, soldiers and inventions in their score pile at the end of the game is the winner! ",//cf.geekdo-images.com/images/pic2197596.jpg,4,30,14,2,30,Empire Engine,30,//cf.geekdo-images.com/images/pic2197596_t.jpg,2013,Franz Vohwinkel,"Bluffing,Card Game,Fighting,Print & Play",AEG Black Friday Black Box 2015,"Matthew Dunstan,Chris Marling",NA,"AEG: 5 Minute Fun,AEG: Pocket Game,Steampunk","Action / Movement Programming,Simultaneous Action Selection,Variable Player Powers","(Web published),Alderac Entertainment Group (AEG),Arclight,Good Little Games,Pegasus Spiele",5.95285,615 145943,"A Duel Betwixt Us is a two-player card game designed to test your manly worth through the ancient and sacred art of violence. Your heroic feats will earn you the love of fair maidens, and sturdy men will join your ranks in admiration of your combative prowess. You will send this fanclub to work in the mines, where they will toil tirelessly in your name. The fine ingots they pull from the earth will provide you with an economic and military edge in the series of spectacular duels which will unfold betwixt you and your nemesis. Who will be the finer specimen of Man? Will you gain the Gentlemanly Satisfaction you demand? Only time will tell... ",//cf.geekdo-images.com/images/pic2244873.jpg,2,45,10,2,45,A Duel Betwixt Us,45,//cf.geekdo-images.com/images/pic2244873_t.jpg,2014,Laurence Honderick,"Card Game,Humor",NA,Rob Fitzpatrick,NA,Crowdfunding: Kickstarter,"Hand Management,Variable Player Powers",Game Salute,5.51269,145 145975,"Hoplite, the 15th volume in the Great Battles of History series of games, allows players to recreate classic battles from the pre-Alexandrian Persian-Hellenistic Age, the heyday of the Hoplite (heavy infantry fighting in packed formation). This period is often considered to feature the birth of Western Warfare, as opposed to the Persian/Eastern style, which relied on archery , light cavalry, and mobility. Exactly how hoplite warfare was fought – what really happened when “the bell rang” – is highly disputed by ancient military historians, even today. Hoplite allows you to test out your theories (well, our theories, using your dice) with eleven of the great battles of this era, from the Battle of Leuctra, featuring the huge 60-man deep phalanx of Beotarch Epaminondas to the classic confrontations with the Persian missile-armed troops against the classic Greek hoplite phalanxes. Hoplite uses detailed mechanics meant to convey all the possibilities of this style of warfare, from The Hellenic Law of Inertia, to Drift to the Right, to the special capabilities of the Persian Light Cavalry (Harassment and Dispersal) to three different levels of Hoplite advance to Combat (the Run Don’t Walk rules) and a whole lot more. We even still have some good old chariots! And you get to fight what was the biggest land battle in European history up until Napoleonic times, the immense Battle of Plataea (truly the deciding engagement of the Greco-Persian Wars): two maps and about 250 combat counters covering The Greek Contingents from 26 City-States under Pausanias, Spartan Regent and General, vs. The Persians, Medes, Asians (Bactrians, Scythians, Indians and a whole lot of others) and seven Medized Greek city-states, under Mardonius, Persian Commander and son-in-law of The Great King, Darius I. The package includes Simple GBoH versions for each of the battles along with special rules that highlight the hoplite style of warfare. Hoplite is the ultimate board game simulation on the birth of Western Warfare. And it lets you see how we stack up with the latest (June 2013) book on the subject: Men of Bronze: Hoplite Warfare in Ancient Greece, Donald Kagan (Editor), Gregory F. Viggiano (Editor) Components: 3 22 x 34" back printed maps 4 Counter Sheets (1,120 1/2" counters) 1 Rules Book 1 Scenario Book 2 player aid folio cards (standard rules) 1 player aid card (Simple GBoH rules) 1 ten-sided die plastic counter storage bags Game scale: 100 yards per hex Players: 1 to 4 – Plataea (no solo rules; Plataea could hold up to nine actually) Playing Time: 1 ½ to 8 hours Battles: Cunaxa Delium Ephesus Leuctra Mantinea Marathon Mycale Plataea Nemea Coronea Tanagra ",//cf.geekdo-images.com/images/pic1997761.jpg,9,240,13,2,240,Hoplite,240,//cf.geekdo-images.com/images/pic1997761_t.jpg,2014,Rodger B. MacGowan,"Ancient,Wargame",NA,"Richard H. Berg,Mark Herman",Hoplite: The Great Battles of Sparta's Persian Expedition,Great Battles of History,Hex-and-Counter,GMT Games,7.72993,147 145976," Update: Talon 1000, the expansion for Talon, now adds solitaire play with AI controlled ships as well as over 1000 new scenarios. Designer: Jim Krohn, Developer: Bob Seifert Background: Long hampered by cost and beset by international problems, real space exploration did not seem possible for humanity. Amazing technological breakthroughs would change all of that in the year 2112. The invention of the Near Faster Than Light (NFTL) drive would make it possible for large ships to move easily in and out of a planet's gravity well, and to travel quickly within the confines of a solar system. Ten years later, the perfecting of Faster Than Light (FTL) drive would turn the galaxy into an open canvas. United by a common purpose, the newly formed Terran Confederation began to paint their picture. Expansion led to colonies, research stations, and even more technological discoveries, but it also led to the realization that they were not alone. Although no sentient alien species had been encountered, long range scanners had picked up the distinctive signatures of FTL drives. Sentient races must exist... and they must be space faring. Terran expansion stopped. Not knowing what to expect, a period of consolidation followed which emphasized defensive technologies and fleet building. First contact was made by the people of Earth with this unknown race in 2227. Over time, they would eventually call these other-worlders the Talon. It was a shortening of the alien sounds that made up their name but it was also oddly prophetic-the Talon Empire swooped in very much like a raptor upon the fledgling Terran Confederation. Game Scale: Units: Individual capital ships and fighters Time: Individual fleet battles Players: 2 to 6 Map: Each hex represents a region of space that normally holds only one ship Solitaire Suitability: there is no hidden information and no simultaneous action Welcome to the Talonverse..... Talon is a game of tactical space combat set in a growing universe with its own history and back story. This game introduces battles during the First Talon War between the Terran Confederation and the Talon Empire. This is a Fleet Combat game. Battles with individual ships can be fought, but the game easily and quickly simulates combat with fleets of 3-10 ships. These are fleets of Capital Ships. This is NOT a game about fighter combat in space. Most ships in the game are large and you must balance your ships' power output between shields, weapons, sensors and maneuverability - you are not just doing an Immelman. Each faction has unique abilities and each ship has unique features. Proper strategy involves assessing the different abilities of your ships and the enemy's. This is an Accessible game. The complexity of managing fleets of capital ships has been baked into the game system, leaving the player free to make interesting decisions. It is also a Fast Paced game. Small fleet scenarios can be played in one hour, larger ones in under two. This makes the game thematically rich and full of quick but meaningful choices. How can the game do all this? All a ship's energy use is integrated into something called a Power Curve. All a player has to do is adjust the speed of the ship. A ship's speed determines how much Available Power it gets to charge weapons faster, reinforce shields, tighten turns... but there will never be enough of it. The game is fought on a Map - distances moved, firing arcs, shield arcs are distinct and easily resolved. The game uses Very Large, Laminated Counters. All of a ship's systems are displayed directly on the counter and lamination allows you to mark damage and other ship info with a dry erase marker. All of the important information is at your fingertips, at-a-glance, on the map. Being able to see the battle unfold on map allows the game system to handle a much larger number of ships without confusion and effort. Game Features Terran Fleet (10 different ship classes) Talon Fleet (9 different ship classes) Ships with 4 Shield Arcs Fighter Squadrons Bases, Transports Unique Abilities for each faction Asteroids, Planets, Nebulae Black Holes, Worm Holes 6 Different Weapon Systems including Missiles that track on the board NFTL and FTL Drives 12 Scenarios following the story of the First Talon War Mission Variety: Escort missions, planetary invasions, base assaults... Lifetime Score tracking Empire War campaign game with dynamic, strategic-level decisions Point System for Purchasing Ships and Design-Your-Own Scenarios A tie in with Space Empires 4x ",//cf.geekdo-images.com/images/pic2661579.jpg,6,90,12,2,60,Talon,90,//cf.geekdo-images.com/images/pic2661579_t.jpg,2016,"Rodger B. MacGowan,Brett Miller","Science Fiction,Wargame",NA,Jim Krohn,Talon 1000,NA,"Grid Movement,Hex-and-Counter,Variable Player Powers",GMT Games,7.81914,279 146021,"Game description from the publisher: Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction? Eldritch Horror is a cooperative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas. While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space. Should you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a "reckoning effect" which, if triggered, ensure a much more sinister fate. All the while, the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round, they're certain to have their hands full battling foul creatures and following up on strange rumors, even as they work to solve their three all-important mysteries. With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game. ",//cf.geekdo-images.com/images/pic1872452.jpg,8,240,14,1,120,Eldritch Horror,240,//cf.geekdo-images.com/images/pic1872452_t.jpg,2013,"Anders Finér,David Griffith,Ed Mattinian,Patrick McEvoy,Dallas Mehlhoff,Emilio Rodriguez,Magali Villeneuve,Drew Whitmore","Adventure,Fantasy,Fighting,Horror,Novel-based",NA,"Corey Konieczka,Nikki Valens","Eldritch Horror: Cities in Ruin,Eldritch Horror: Forsaken Lore,Eldritch Horror: Mountains of Madness,Eldritch Horror: Signs of Carcosa,Eldritch Horror: Strange Remnants,Eldritch Horror: The Dreamlands,Eldritch Horror: Under the Pyramids","Arkham Horror,Cthulhu Mythos,Eldritch Horror,Solitaire Games","Co-operative Play,Dice Rolling,Point to Point Movement,Variable Player Powers","Fantasy Flight Games,Arclight,Delta Vision Publishing,Edge Entertainment,Galakta,Galápagos Jogos,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Korea Boardgames co., Ltd.,Wargames Club Publishing",7.94433,16196 146034,"Players in Donburiko (ドンブリコ) need to grab acorns while staying out of the ponds, as acorns don't appreciate spending lots of time in the water. (The game's setting comes from the children's nursery song "Donguri Korokoro" (どんぐりころころ), in which acorns roll down from the hills into the ponds, first excitedly playing with the loaches – a type of freshwater fish – only to then pine for the mountain left behind. The last line of the song: "He cried and the loach didn't know what to do.") Each player starts with a few chips, each worth a point. The 16-card deck – which consists of two loaches (worth 0), four ponds (worth -1 or -2) and ten acorns (worth 1-5) – is shuffled, then a number of cards equal to the number of players are laid face-up. Each player receives a hand of 3-4 cards. On a turn, a player either places a card from his hand into one of the columns or claims one of the columns. When placing a card, he can lay it face-up (taking one chip from the bank) or face-down (placing one of his chips on the card); when taking a column, it must have at least two cards and at most six. After taking a column, the player sums the cards in that column, with a loach turning the negative ponds positive and with two of the acorns worth either 1 or 5 at the player's discretion. If the column's sum is between 0-6, the player takes that many chips from the bank; if more than 6 or less than 0, he pays the difference to the bank. This player is then out of the round, while the others continue to play cards or take columns. A round ends when no columns remain, columns with only one card remain, or someone scores 6 chips from a column; in the latter case, the round ends immediately, and no one else scores anything. Players then start a new round. When the bank empties or a player has 20 or more chips, players complete the current round, then the player with the most chips wins! ",//cf.geekdo-images.com/images/pic1735651.jpg,4,15,7,2,15,Donburiko,15,//cf.geekdo-images.com/images/pic1735651_t.jpg,2013,Masanofu,Card Game,NA,Masanofu,NA,NA,Hand Management,"Ferti,Japon Brand,Yū-gen Roman",6.48605,86 146035,"Eggs of Ostrich is the name of the game, and ostrich eggs are what you're trying to claim. The three players in this game each start with four sacks, numbered 2, 3, 5 and 7. They have five claim cards in hand, one for each sack and a "skip" card. Nine egg cards (valued 4-10) and three amber cards are shuffled, then two cards are removed from the game. In each of the ten rounds, someone reveals the top card of the egg deck, then each player simultaneously chooses and reveals a claim card. All players who didn't choose "skip" divide the eggs equally amongst themselves, then place these eggs in the sack that matches the card they played. Each player then sets aside the claim card he used, leaving it out of play for the next round, after which it returns to his hand. If an amber card is revealed, then if only one player plays "skip", he claims the amber, setting it next to his sacks; if no players or two or three players play "skip", then no one gets the amber. If a sack ever holds more eggs than the number on the sack, it rips and all the eggs fall to the ground and break. Pity. That player covers that sack with the matching claim card, which is now out of play for him. After ten rounds, the game ends, then players tally their scores. Each sack that holds exactly the right number of eggs is worth that many points; each sack holding fewer eggs is worth half as many points as the number of eggs in it, rounded down. Each amber is worth 4 points. The player with the most points is the ostrich egg champ! ",//cf.geekdo-images.com/images/pic1735663.jpg,3,10,12,3,10,Eggs of Ostrich,10,//cf.geekdo-images.com/images/pic1735663_t.jpg,2012,KONOKI,Card Game,NA,Shimpei Sato,NA,Animals: Ostriches,"Hand Management,Simultaneous Action Selection","conception,Japon Brand",6.64401,168 146094,"Plunder is a deduction card game in which everyone is a pirate captain with a buried treasure. Players attempt to steal the hidden treasures of the other captains by figuring out the three landmarks that mark where each treasure is hidden. The first player to a treasure takes the largest share, while those who reach it second or third receive less. Keeping your treasure from being stolen is also worth victory points in the end. Find and steal the most treasures first to win in the end! Game Summary Players each get a random set of 3 cards (3 colors) each numbered 1-6: a unique combination. There are 3 decks of question cards matching these colors. On your turn, flip the top 3 questions; you may replace one of these by flipping the next card in that deck. All other players then respond AYE or NAY if they do or do not (respectively) have any exact matches. At any time players may guess the combo of any player by putting their guess into the treasure chest box. Each player in an n-player game may make n unique guesses. After 15 rounds, guesses are revealed in the order they were submitted. If correct, that player will steal from that pirate's treasure: first 3, then 2, then 1. If no one steals your treasure, it's worth 6 to you; if they do, you lose the points they're taking. The player with the most treasure (their own, plus any stolen from others) wins! ",//cf.geekdo-images.com/images/pic1736895.jpg,6,45,10,2,30,Plunder,45,//cf.geekdo-images.com/images/pic1736895_t.jpg,2013,Michael Perry,"Card Game,Deduction,Pirates",NA,Jonathan Franklin,NA,Admin: Better Description Needed!,NA,R&R Games,5.99952,104 146104,"UnNatural Selection is an amusing tongue-in-cheek battle game in which you play creature cards (ranging from microscopic, animal, historical and mythical) to fight in an arena. Each player is dealt three cards, each card is both creature and modifier. each player except the judge plays one card face down as their creature. Once all the creatures are set out, players take turns placing the remaining cards in their hands face down to alter the abilities of your opponents in funny ways. Then the players are encouraged to try and sway the player judge (of the round) in their favor, the judge has the final decision of which creature wins the round. The player whose creatures win a number of rounds based on how many players are in the game wins. A hilarious fun Family/Party card game. ",//cf.geekdo-images.com/images/pic1737124.jpg,10,30,8,3,30,UnNatural Selection,30,//cf.geekdo-images.com/images/pic1737124_t.jpg,2013,Matthan Heiselt,"Animals,Card Game",NA,"Ken Gruhl,Quentin Weir",NA,Admin: Better Description Needed!,Take That,R&R Games,5.32408,71 146130,"Coin Age is a microgame for two players that's played with a single card and pocket change. Players take turns placing coins on a map to control spaces, outmaneuver their opponent, and score victory points. Coin Age uses an innovative "coin slap" mechanism to determine available actions. On a player's turn, he takes one of each of his remaining types of coins in hand (one quarter, one nickel, one penny, and one dime), shakes them up, then slaps them on the table. Based on the number of coins that match his "side", he can then either place coins on the map, move previously placed coins to an adjacent space, or remove them altogether. When placing coins, players may also place their coins on top of the opponent's coins if their size/rank is smaller, so while a quarter will give you the most victory points at the end of the game, it has the highest probability of being covered by your opponent. Coin Age is a quick-playing area control game with lots of player interaction and a bit of push-your-luck gameplay. ",//cf.geekdo-images.com/images/pic1753319.png,2,15,0,2,15,Coin Age,15,//cf.geekdo-images.com/images/pic1753319_t.png,2013,Adam P. McIver,"Abstract Strategy,Print & Play",NA,Adam P. McIver,NA,"Crowdfunding: Kickstarter,TMG Microgames","Area Control / Area Influence,Area Movement,Press Your Luck","(Web published),KOI Games,Project Game,Tasty Minstrel Games",6.18219,1509 146146,"In Galapagos, players move around the island searching for new species of turtles and trying to stay one step ahead of everyone else. With good planning and some luck on the dice, you'll collect more turtles than anyone else and triumph on this whirlwind island tour. During set-up, players arrange the island tiles, then place five or six turtles on various tiles, depending on the number of players. Each player places his character token on the island and takes five color dice. In each round, all players simultaneously roll their dice, then arrange them in the order they want to use them. Whoever first completes his planning grabs the sand timer in the center of the board, starting the timer for everyone else to finish their plans. Once time runs out, this player moves his character on the island, moving it to an adjacent space matching the color of the first die in his plan, then moving it again, and so on – ideally picking up lots of turtles along the way. The other players take turns in clockwise order. A player who lands his character on a corner space can move to either adjacent corner space (as long as he's placed the correct color in his movement chart). Players add turtles to the board to bring the total available to five or six, then start a new round. Once all the turtles have been collected, the game ends and the player score for the turtles they've collected: 8 points for a set of six differently-colored turtles, and 1 point for each other turtle. Whoever has the highest score wins! ",//cf.geekdo-images.com/images/pic1738013.jpg,4,30,8,2,30,Galapagos,30,//cf.geekdo-images.com/images/pic1738013_t.jpg,2013,Alexander Jung,Dice,NA,Björn Heismann,NA,Animals: Turtles,"Dice Rolling,Point to Point Movement",AMIGO Spiel + Freizeit GmbH,5.40462,78 146149,"Haim Shafir's most famous game design, Halli Galli, includes one of the best-known game props in existence: a bell. Players both young and old love to hit the bell after spotting a winning combination, so it's no surprise to see the bell return in yet another Shafir design: Speed Cups. In this game, each player receives a set of five plastic cups, each a different color; a deck of 24 cards is shuffled and placed face down in the center of the table next to the bell. One player flips over the top card, which depicts colored objects – trains, birds, cups, etc. – stacked vertically or horizontally, then everyone tries to recreate this colored sequence with her own set of cups. The first player to do slams the bell, revels in the soul-brightening "ding", then (if correct), claims the card. Someone then reveals the next card, and the players start shuffling cups once again. Once all the cards have been claimed, whoever holds the most cards wins! microbadge: ",//cf.geekdo-images.com/images/pic1738026.jpg,4,15,6,2,15,Speed Cups,15,//cf.geekdo-images.com/images/pic1738026_t.jpg,2013,"Yaniv Shimoni,Barbara Spelger","Action / Dexterity,Children's Game,Real-time",NA,Haim Shafir,Speed Cups: Fan-Edition,NA,Pattern Building,"999 Games,AMIGO Spiel + Freizeit GmbH,Brain Games,Broadway Toys LTD,G3,Gigamic,Giochi Uniti,Kaissa Chess & Games,Kikigagne?,Lautapelit.fi,Mercurio,Shafir Games (המשחקים של חיים שפיר),Spin Master Ltd.,Swan Panasia Co., Ltd.",6.24638,598 146151,"The player mice in Käse Würfeln want to stack cheese as high as they can. Why? Why don't they just eat the cheese? That's not the issue here – let the mice do what they want! On a turn, a player rolls eight six-sided dice up to four times, keeping dice between rolls if desired. After finishing, she claims a number card if she's rolled that number on that many dice; e.g., if she's rolled a 4 on four dice, she claims the 4 card. After claiming a card, she either starts a new stack with that card as its base or places that card on top of another card she already has – but only if that card is lower than the top card of the stack. If a player takes a 1 card, she can place it either glass case side up on top of a stack – closing that stack (since nothing can be placed on a 1) and protecting it from being stolen – or mouse side up; a mouse side-up 1 can later be placed on a stack, and a player can have only two of these cards. When a player closes a stack with four, five or six cards, she takes a bonus card from the table, with earlier claimed bonus cards being worth more points. If a player can't take any cards, she takes a gift card, which she can spend on a later turn to rotate a die to show a particular face. A player can hold only one gift card. When three of the number stacks are empty, the game ends immediately. The player with the most stacks claims a 12-point bonus card, then players tally their points. Each closed stack is worth the product of the largest number in the stack and the number of cards in the stack; each open stack is worth the sum of the cards in the stack. The player with the most points wins! ",//cf.geekdo-images.com/images/pic1738081.jpg,5,30,8,2,30,Käse Würfeln,30,//cf.geekdo-images.com/images/pic1738081_t.jpg,2013,Björn Pertoft,Dice,NA,Michael Feldkötter,NA,"AMIGO dice games in box,Animals: Mice","Dice Rolling,Pattern Building","AMIGO Spiel + Freizeit GmbH,Giochi Uniti",5.27547,53 146152,"Wolfgang Kramer's Flash 10 is a quick-playing take on the Rack-O game system, with players trying to arrange cards in numerical order – but doing so all at the same time. The card deck includes 120 cards, twenty showing a thunderstorm and the other hundred numbered 0-99, with each card ending in 0 or 5 showing a lightning bolt. Someone shuffles the deck, then each player receives ten cards face down, which they place in a row in front of them. Playing simultaneously and as quickly as possible, players reveal these cards (without rearranging them), then start taking cards one at a time from those scattered in the center of the table and placing them on one of the ten cards in front of them, thereby creating stacks of cards as the game progresses. If a player draws a thunderstorm card, she can place it on any stack. As soon as a player has ten number cards in ascending order from left to right, she yells "Stop!" and ends the round. If she's correct, she scores 10 points, plus 2 points for ending the round. Each other player scores points for the number of cards in order starting from their left stack. In addition, each card with a lightning bolt (whether in order or not) is worth 1 point, while each thunderstorm card is worth -1 point. Players then shuffle the cards and start another round. Whoever reaches 50 or more points first wins! Flash 10 includes two variants. In one, players can end the round even if they have one or more thunderstorm cards in their row. In the second, players use nine cards instead of ten, and they must arrange their cards in ascending, then descending order with the fifth card in the row serving as the turning point. ",//cf.geekdo-images.com/images/pic1738124.jpg,5,20,8,2,20,Flash 10,20,//cf.geekdo-images.com/images/pic1738124_t.jpg,2013,INGEORGE Design,"Card Game,Real-time",NA,Wolfgang Kramer,NA,NA,Pattern Building,AMIGO Spiel + Freizeit GmbH,6.29423,52 146158,"In New Haven, set in colonial New England, players must develop the riches of the land and build a thriving settlement. Players place tiles strategically to a shared game board to cut timber, quarry stone, plant fields of wheat, and fill pastures with fat sheep. Players then use these resources to erect buildings on their own village boards, attempting to complete rows and columns for population points. Whoever can build the biggest and most prosperous town will end up with the biggest population and win the game! New Haven is a tile-laying game with a drafting component. The center board is the land between the player villages from which resources will be gathered. Players select from their two hidden tiles and play on this board to generate available value in some of the four resources. Once per game, each player can get a shipment which delivers a large value of one specific resource type. This value is then used by the player to play building tokens on his personal village board. However, he can play only building tokens already owned behind his player screen, with restrictions on how buildings must be arranged. He can elect to play a token face down for more flexibility, but this means a lower score if he successfully completes that row or column of buildings. Once a player is done building, any value he hasn't used is available for his opponents to use to build! Thus, the goal when placing resource tiles is to generate just enough for what is needed, not the most that can possibly be created. Finally, the player drafts new building tokens for use on future turns; plan your creation and consumption of resources to perfectly match your needs, and you'll be rewarded with additional tokens. The base game lasts ten turns, and the player who attracts the most colonists to his village by completing roads and avenues of buildings wins the game. New Haven plays well with 2, 3, or 4 players, lasting about 15 minutes per player, with a bit more time needed for learning games. The game includes a side B game board with some twists, as well as rule variants that can make the gameplay either more forgiving or more strategic. ",//cf.geekdo-images.com/images/pic1738404.jpg,4,60,12,2,60,New Haven,60,//cf.geekdo-images.com/images/pic1738404_t.jpg,2013,"Dennis Lohausen,Jennifer Vargas",City Building,NA,"Brian Leet,Kevin Worden",New Haven: Charters,Colonial Theme,Tile Placement,R&R Games,6.56232,345 146161,"With a name like Arche Noah, it should come as no surprise that you want to collect animals in pairs. At the start of the game, players receive one animal card face down from the shuffled deck; the deck includes ten types of animals, with cards numbered 1-4 for each type. The player looks at this card in secret, and takes 10-12 purple chips and 2-3 green chips, depending on the number of players. Each round, animal cards are revealed equal to the number of players. In clockwise order from the starting player, each player bids a number of purple chips, then starting with the high bidder (going clockwise from the starting player in case of ties), each player takes one animal card and places it face down on his stack. If a player discards one of his green chips, he takes two animals instead, stiffing whoever comes last in the round! After all of the animals have been claimed, players reveal their collection. Pairs of the same type of animal score the sum of their numbers; if you have all four animals (two pairs), you receive 3 bonus points; if you have an animal which is not part of a pair, you lose points equal to its number. Each pair of purple chips is worth 1 point. After tallying the points, players shuffle the cards, refill their purple chips, receive one animal in secret, then play another round. At the end of that round, players score again, this time receiving 1 point for each green chip still in hand. Whoever has the highest total over two rounds wins! ",//cf.geekdo-images.com/images/pic1738469.jpg,5,25,8,2,25,Arche Noah,25,//cf.geekdo-images.com/images/pic1738469_t.jpg,2013,Doris Matthäus,"Animals,Card Game",NA,Christoph Behre,NA,Noah,"Auction/Bidding,Set Collection",AMIGO Spiel + Freizeit GmbH,5.78148,54 146188,"Help! Lava is coming!! In Mauna Kea, you're exploring a previously unknown volcanic island in the South Pacific with your research team when suddenly there's a terrible roar: The volcano has come to life! Now, you must find as many artifacts as possible and bring them, along with your researchers, to the rescue boats at the coast. If you plan your ways cleverly and have a little bit of luck, you'll survive the volcanic eruption as the rescuing hero! Each player starts the game with a team of 3-5 researchers (depending on the number of players) and a set of randomly selected terrain tiles that collectively have at least five movement points; the more jungle spaces on a tile, the more movement points it provides. On a player's turn, he must play all of his tiles in any order he wants, either placing them on the game board to expand the terrain on which players can move or spending the movement points to move his researchers to orthogonally adjacent spaces (1 point to enter jungle, 2 points to enter water, 16,000 points to enter mountain — actually, you can't enter a mountain space). If his researcher enters a space with an artifact, he then drags that artifact with him as he moves. If his researcher reaches a boat, he fills as many seats as possible with artifacts, then hits the water. Sorry, chumps! At the end of his turn, he draws new tiles — and if he pulls a lava tile from the bag, he places it on the board immediately. Lava flows away from the central cone, with each tile indicating the side of the volcano from which it flows. If lava hits established terrain, it covers that terrain; if it hits researchers and artifacts, it covers them, too. Players continue taking turns until someone has no researchers left on the island, whether due to them leaving the island or donning a lava blanket. Everyone else takes one final turn, then players score, collecting 3 points per saved researcher, 1-3 points for each artifact, and -1 point for each empty space on the boats they used. The player with the highest score wins. In the advanced game, players don't return tiles to the bag when they use them for movement points. Instead they start the game with four action or task cards in hand. They can play as many action cards as they wish on a turn to help their researchers cross mountains, swim faster, or helicopter to safety, but they have only four for the entire game. The game now ends when a player has no researchers or no tile remain in the bag. In addition to their other points, players now score for completed task cards, earning points for specific combinations of artifacts or for taking a certain boat. Again, the player with the highest score wins. ",//cf.geekdo-images.com/images/pic1753761.jpg,4,45,10,2,45,Mauna Kea,45,//cf.geekdo-images.com/images/pic1753761_t.jpg,2013,Andreas Resch,Adventure,NA,Touko Tahkokallio,NA,NA,"Grid Movement,Hand Management,Tile Placement",HUCH! & friends,5.62267,157 146197,"Patriot, Frontiersman, Southern Gentleman, Soldier, Trapper, Settler, Indian Scout, Statesman, or Explorer – you decide the course of your character's life and tell the tales that tamed a continent. Legends of the American Frontier is an adventure game for 3 to 7 players in which you live the life of a newly minted citizen in the colonial days of America, starting just after the Revolutionary War in the 1780s and running through the early 1800s. Over the course of the game, the history of your character will unfold through the adventures you choose to seek Status, Fame, Wealth, and Happiness and the story cues you collect or purchase to define your character's life and deeds. As you craft a tale of adventure, hardship, and discovery, you will be revealing your own legends of the American frontier. The objective of the game is to score the most points through completing Adventures and purchasing Rewards. All Adventures and Rewards are added to the characters Legend, so are not hidden during the course of the game. At the end of the game in the Legend Phase, each player will tell his character's life story to the group based on their Legend developed over the course of play then proceed to the final scoring where -1 VP tokens, Failure tokens and unspent Reward tokens are calculated and added/subtracted to create the final scores. ",//cf.geekdo-images.com/images/pic2057965.jpg,7,90,13,3,90,Legends of the American Frontier,90,//cf.geekdo-images.com/images/pic2057965_t.jpg,2016,Dann May,"Adventure,American Revolutionary War,American West,Card Game",NA,Richard Launius,"Legends of the American Frontier: Expansion Pack #1 – Bounties of the American Frontier,Legends of the American Frontier: True Grit Expansion","Admin: Unreleased Games,Crowdfunding: Kickstarter","Hand Management,Partnerships,Simultaneous Action Selection,Storytelling",Game Salute,6.6969,113 146204,"Ruckus: The Goblin Army Game is a tactical war game that introduces an innovative army formation mechanic to create fast, intense combat for 2-4 players. Players choose from one of four unique Goblin Guilds, each with a special set of skills and tactical advantages, and build their army to destroy anyone that stands in their way. As battles are won and lost, players gain Victory cards, Victory Points, or the ability to upgrade their army. Who will be victorious, the mighty Fighters, the cunning Thieves, the powerful Clerics, or the magical Necromancers? To begin the game, players set up the Camp, the area of the game board housing Victory Point Tokens, action markers, the Kicker card deck, the Victory card deck, and the Upgrade deck. Next, players choose a Goblin Guild consisting of 25 units. In addition to the starting units of each Guild, players have 12 draft points to use in order to draft additional units to create their own unique army. All remaining units that are not drafted are combined to create the Upgrade deck. Players will compete in battle to gain 5 valuable Victory cards. Players will secretly set up their army's battle formation behind a Battle Screen. After shuffling their unit cards, players will draw 5 cards into their hand. These 5 cards are then set up into a battle formation consisting of 1-3 units in the first row, 1-2 units in the second, and an optional 1 unit in the third combat row. Once all players' formations are complete, players remove their Battle Screens and combat begins. Players may first recruit any available units to their army, and may then choose to activate 1 combat skill per round. Next, damage between opposing Guilds is declared and resolved. As units take damage and are defeated, they are removed from combat and are placed in a player’s discard pile. Combat continues until one Guild is left standing, with the winner gaining the first Victory card and its benefits. Players who lose the combat round may chose to upgrade a unit in their army. Once the 5th Victory card has been won, the player with the most Victory Points is declared the winner. Who will be victorious? Will it be the Mighty Fighters, the Cunning Thieves, the Powerful Clerics, or the Magical Necromancers? Choose your guild! Draft your army! Destroy your enemies! ",//cf.geekdo-images.com/images/pic1989262.png,4,20,8,2,20,Ruckus: The Goblin Army Game,20,//cf.geekdo-images.com/images/pic1989262_t.png,2014,"Rob Hughes,Mike Lubbers,Rocky Ponce","Card Game,Comic Book / Strip,Humor,Wargame",NA,Matthew Papa,NA,Crowdfunding: Kickstarter,"Area Movement,Card Drafting,Deck / Pool Building,Hand Management",Goblin Army Games,6.33882,76 146207,"DEAD MAN'S HAND is the 28mm skirmish game by Great Escape Games. Bands of tough and wily Cowboys, stoic Lawmen, ruthless Outlaws and crazy Desperados fight for fame and respect in the Old West. With an accompanying range of 28mm miniatures and pre-painted buildings, now you can fight legendary gunfights of the historical Old West and the silver screen. This rule book contains all the rules you need to recreate your gunfights and twelve blood-soaked scenarios. Initiative order is determined randomly by placing cards face down next to each character. The cards are then revealed and play proceeds in the order of the cards from high to low. Various actions or cards can alter this if you so desire and are lucky enough but in general the winds of fate decide who goes when. Once activated each model has three actions each turn, these must be declared at the start of each figures activation. This speeds things up and allows you opponent to play the odd special effect on you and catch you off guard. Movement is simple. There are no terrain modifiers to worry about and other than reduced movement rates for climbing and jumping. Combat is fast and simple as befits the game, and while it is possible to kill somebody in a single shot attrition is going to be the real deciding factor for most characters. Weapons come in one of four types; Pistol, Rifle, Repeater and Shotgun. ",//cf.geekdo-images.com/images/pic1764467.jpg,6,45,11,2,45,Dead Man's Hand,45,//cf.geekdo-images.com/images/pic1764467_t.jpg,2013,NA,"American West,Miniatures",NA,"Stuart McCorquodale,Mark Wheatley","Dead Man's Hand: Bushwhackers and Jayhawkers,Dead Man's Hand: Down Under,Dead Man's Hand: Rogues' Gallery – Buckshot Roberts,Dead Man's Hand: Rogues' Gallery – Doc Amos,Dead Man's Hand: Rogues' Gallery – John Bridges,Dead Man's Hand: Rogues' Gallery – Jonathan Pain,Dead Man's Hand: Rogues' Gallery – Roy Magnum,Dead Man's Hand: Rogues' Gallery – Wild Bill,Dead Man's Hand: The Stranger,The Legend of Dead Man's Hand,Rogues' Gallery: Ely Fergus",NA,"Dice Rolling,Point to Point Movement",Great Escape Games,7.95763,59 146221,"In Forge War, players will take on the role of blacksmiths in a kingdom rife with marauding harpies, cursed dungeons and fire-breathing dragons. They are charged with gathering ore from the mines, purchasing weapon designs from the market and then using these resources to forge weapons for adventurers who will go on quests to fight back the ever-deepening darkness. If the adventurers are successful, they will return with more ore, money and other rewards with which players can invest back into their burgeoning weaponsmithing empire. At its core, Forge War is a rewarding game of aggressive investment, which occurs through the acquisition of quests. Quest management becomes challenging for the player, however, because quests undertaken aren't completed immediately, but instead progress each turn and become more difficult. At specific time intervals, players will need to add more resources to their quests or face failure. Gameplay cycles through three different phases in each round. The first phase consists of moving pieces around a hex grid to maximize resource production. The second phase is a market phase that features an action blocking mechanic to gain access to new weapon plans and other advantages. The final phase is the acquisition and management of quests, which are selected from a pool of available cards. ",//cf.geekdo-images.com/images/pic2296858.jpg,4,180,0,1,60,Forge War,180,//cf.geekdo-images.com/images/pic2296858_t.jpg,2015,"Josh T. McDowell,Jeff Ward","Adventure,Economic,Fantasy,Industry / Manufacturing,Medieval",NA,Isaac Childres,NA,"Crowdfunding: Kickstarter,Solitaire Games","Grid Movement,Role Playing,Variable Phase Order,Worker Placement",Cephalofair Games,7.45993,1074 146228,"[English] Europe, 1702. The death of king Charles II of Habsburg left the throne vacant and started a war all over Europe to settle the matter of the Spanish Succession. The Archduke Charles III of Austria, the Habsburg heir, was discarded by the last will of Charles II, signed almost on his deathbed, in favor of Phillip of Anjou, Louis XIV’s grandson, the Bourbon heir. The Grand Alliance has been formed, by the Treaty of Den Haag, by Great Britain, the Dutch Republic, Austria, Portugal and Savoy to preserve Europe’s balance of power and reclaim the throne for the Archduke Charles. The players, representing the powers of the Grand Alliance, will fight the Bourbon forces composed by French, Castilian and Bavarian troops. Their goal, defined by a hidden agenda, is to obtain the best commercial and territorial concessions, and conquer the Bourbon territories. But this is no cooperative game: the winning player will need strategy and negotiation skills to achieve the best deals with the enemy and thus be the country with the most benefits thanks to the Peace of Utrecht. In previous turn reverse order, each player decides how to play one of the seeded cards for the current turn. The players may pay from their resources to use the card’s text or may prefer to “sell” the card to execute one action. Each action is available only once for each turn and the players cannot execute the same action in two consecutive turns. The available actions are Recruit troops, Move them across the map or Attack the enemy in adjacent areas. Other choices include obtaining Resources or paying attention to their own countries Public Opinion (a.k.a. Will to Fight), for this will decide the order in which the new Concessions will be dealed. The card deck, composed by the most relevant battles, events and characters throughout the war, includes the exploits of the Bourbon armies to counter the player’s actions. [Català] Europa, 1702. La mort del rei Carles II d’Habsburg ha deixat el tron desocupat i ha provocat una guerra per tot Europa per arranjar la qüestió de la successió espanyola. L’arxiduc Carles III d’Àustria, l’hereu de la casa Habsburg, ha estat descartat pel testament de Carles II, signat gairebé al seu llit de mort i que afavoreix Felip d’Anjou, nét de Lluís XIV, l’hereu de la casa Borbó. S’ha format la Gran Aliança, pel Tractat de la Haia signat per la Gran Bretanya, les Províncies Unides dels Països Baixos, Àustria, Portugal i Savoia per mantenir l’equilibri de poder a Europa i reclamar el tron per a l’arxiduc Carles. Els jugadors representen els poders de la Gran Aliança i lluiten contra les forces borbòniques compostes per tropes franceses, castellanes i bavareses. El seu propòsit, definit per uns objectius secrets, és aconseguir les millors concessions territorials i comercials, i conquerir els territoris borbònics. Però no es tracta d’un joc cooperatiu: al guanyador li caldrà estratègia i negociació per assolir els millors tractes amb l’enemic i ser el país més beneficiat per la Pau d’Utrecht. En l’ordre invers del torn anterior, cada jugador decideix com vol jugar una de les cartes que formen el torn actual. Els jugadors poden pagar amb els seus recursos per activar l’esdeveniment de la carta o poden «vendre» la carta per fer una acció. Cada acció està disponible un sol cop per torn i els jugadors no poden fer la mateixa acció en dos torns consecutius. Les accions permeten als jugadors reclutar tropes, moure-les pel mapa, atacar l’enemic situat en hexàgons adjacents, obtenir més recursos o millorar l’opinió pública del seu país. Una bona opinió pública és clau a l’hora de triar les millors concessions abans que ho facin els altres jugadors. La pila de cartes inclou les batalles, esdeveniments i personatges més rellevants de tota la guerra, a més de les victòries borbòniques que contrarestaran les accions dels jugadors. ",//cf.geekdo-images.com/images/pic2246850.jpg,5,120,12,2,120,1714: The Case of the Catalans,120,//cf.geekdo-images.com/images/pic2246850_t.jpg,2014,Isabel Fernández Sánchez,"Age of Reason,Negotiation,Wargame",NA,Ivan Prat,NA,"Age of Kings,Catalonia,Cities: Barcelona (Spain),Country: Austria,Country: France,Country: Holy Roman Empire,Country: Spain,Country: The Netherlands,Country: United Kingdom","Card Drafting,Variable Phase Order",Devir,7.31678,230 146245,"Kings of Artifice is a strategy board game for 2 to 4 players. The game is played in a series of building rounds, followed by one final crowning round. Victory Points (VP) are awarded for building structures during the game as well as at the end. In each game, two special scoring cards are drawn from a deck that allow players to gain bonus points by meeting certain conditions. In the building rounds, the players summon their specialized characters onto the game board and employ them (using Action Points) to construct valuable structures such as Walls, Houses, Battlements, Towers, Palaces, Fountains, and Pastures. These are built from their supplies of colored building blocks. In addition to expanding their own kingdoms, the players can use their forces to hinder the progress of their rivals. In the crowning round, the players display their completed kingdoms and flaunt their power over the realm. The player with the most Victory Points at the end of the game is the winner! Character Classes: Kings summon the other characters to the board from the supply. Villagers are needed to build Houses (which can be converted into Towers and Palaces). Artisans are necessary to complete the building of advanced structures. Horses assist the other characters in their movements on the board. Thieves can climb on Walls, and can steal Action Points from their rivals. Knights can attack opponents' characters. Warlocks can use their Mana to cast spells (which are different in each game). ",//cf.geekdo-images.com/images/pic1743752.jpg,4,60,13,2,60,Kings of Artifice,60,//cf.geekdo-images.com/images/pic1743752_t.jpg,2013,"Redd Cohen,Miguel Coimbra","Abstract Strategy,City Building,Fantasy,Medieval,Territory Building",NA,"Jonathan Pac Cantin,Redd Cohen,David Hanold",NA,NA,"Action Point Allowance System,Area Control / Area Influence,Area Enclosure,Grid Movement,Pattern Building,Tile Placement",Wyrd Miniatures,6.35679,56 146275,"In Vikings: Warriors of the North, players take the roles of Viking jarls, fighting for control over the North and the Konung Crown. The first one to pillage all of the villages and take the daughters of their thanes to his home port as warranty of recognition of jarls authority will be declared the winner. To do this, the jarls will have to brave the stormy northern seas, battling each other along the way, and watch out for the sea monster that lurks beneath the waves! The most cunning and vehement of them all – that is, the one who the Gods favor – will throw a great feast and become the Konung of the North. Vikings: Warriors of the North is a card-based game. Players draw cards from a common deck. Wind cards are used for moving a drakkar around the board that depicts the cold north sea. Players can move the drakkar to a village (to sack it), to an enemy drakkar (to attack it), or to their own ports, where they can throw a feast for the Gods. A player can also use cards to drastically change the gameplay: He can increase his chances in an attack, re-roll the dice, sail further with his drakkar, or steal cards from an enemy's hand. All of those cards represent story events that have tangible effects within the game. Some cards represent heroes who can become part of a drakkar's crew. As long as a hero stays on the ship, he grants his owner a permanent effect. Each drakkar has three open slots for heroes. Daughters of the thanes are also considered heroes, so they also occupy drakkar slots. With only three slots, players have to think hard about their crew composition. On a turn, a player can play any number of cards from his hand and take one action: attack, sack a village, throw a feast, etc. Attacks are resolved by a roll of a six-sided (d6) die, although many cards influence the combat result, so each battle is exciting. When a player take three daughters of the thanes (each of a different, opposing player color) and brings them to his own port, the game is over and that player wins. The gameplay is fast, furious and fun, full of twists and comebacks; it really lets you feel like a Viking chieftain! ",//cf.geekdo-images.com/images/pic1776293.jpg,4,60,14,3,60,Vikings: Warriors of the North,60,//cf.geekdo-images.com/images/pic1776293_t.jpg,2013,"Bartek Fedyczak,Jarek Nocoń","Adventure,Fantasy,Fighting,Medieval,Nautical",NA,"Tomasz Kaźmierski,Tomasz Kaznocha",NA,Vikings,"Dice Rolling,Grid Movement,Hand Management,Pick-up and Deliver",REBEL.pl,5.32644,240 146278,"Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings. The game includes four different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards. Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc. In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score. The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits. ",//cf.geekdo-images.com/images/pic1875045.jpg,4,60,13,2,30,Tash-Kalar: Arena of Legends,60,//cf.geekdo-images.com/images/pic1875045_t.jpg,2013,David Cochard,"Abstract Strategy,Card Game,Fantasy,Fighting",NA,Vlaada Chvátil,"Tash-Kalar: Arena of Legends – Everfrost,Tash-Kalar: Arena of Legends – Legendary Summoner Promo,Tash-Kalar: Arena of Legends – Nethervoid",NA,"Area Control / Area Influence,Grid Movement,Hand Management,Partnerships,Pattern Building,Tile Placement,Variable Player Powers","Czech Games Edition,Cranio Creations,Heidelberger Spieleverlag,Hobby Japan,IELLO,One Moment Games,REBEL.pl,REXhry,Z-Man Games,Zacatrus",7.26095,3948 146290,"Trade vessels sail through the Straits of Malacca. Every vessel holds cargo, which is a temptation for potential attackers (i.e., pirates). At the same time, a fortune can be made by peacefully trading with these vessels – as long as they are not looted by others. The players are ship captains – famous captains of history such as Henry Morgan, Pierre Le Picard, and Sayyida al Hurra – who can trade with these vessels, attack them, or defend them from attacking players; what's more, the Governor of Malacca offers special privileges for those who choose to defend the vessels against pirates. The money you earn can be spent on new powerful equipment available on the local market. Malacca is a fast-paced card game based on estimating other players' strategy and choosing the right play and wager. You can best your opponents by estimating their strategy and utilizing it for your own purposes. Whoever acquires the biggest treasure after twelve rounds wins! ",//cf.geekdo-images.com/images/pic1798698.jpg,8,20,9,2,20,Malacca,20,//cf.geekdo-images.com/images/pic1798698_t.jpg,2013,Jan Dřevíkovský,"Bluffing,Party Game,Pirates,Political",NA,"Jan Daněk,Jiří Daněk,Jan Dřevíkovský,Jiří Dvořák,Ondrej Kares,Kryštof Kozák,Stepan Pudlak",NA,NA,"Betting/Wagering,Rock-Paper-Scissors,Role Playing","Brain Games,Loris Games",6.36164,73 146312,"In a dark and dreary house, every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion. In Ghost Fightin' Treasure Hunters, a.k.a. Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise. Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board. If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board. ",//cf.geekdo-images.com/images/pic3518338.jpg,4,30,8,2,30,Ghost Fightin' Treasure Hunters,30,//cf.geekdo-images.com/images/pic3518338_t.jpg,2013,Pierô,"Adventure,Children's Game,Fantasy",NA,Brian Yu,NA,Ghosts,"Co-operative Play,Dice Rolling,Roll / Spin and Move",Mattel,7.10526,594 146384,"Conspiracy is served... In The Amberden Affair, players serve as domestic servants for a grand soiree held in the esteemed Amberden Manor. While busily carrying out orders for three distinguished dignitaries, observant footmen realize that one of their own has malicious objectives that threaten the very lives of the ones they are there to serve. In the game, players try to earn points by completing as many orders as possible by taking item cards from locations in the room and bringing them to their proper recipients. They must also attempt to identify the Miscreant Impostor, the player who is secretly trying to poison certain targets while accomplishing regular orders. The player with the most points at the end of three rounds wins! ",//cf.geekdo-images.com/images/pic1992302.png,6,45,12,3,45,The Amberden Affair,45,//cf.geekdo-images.com/images/pic1992302_t.png,2013,Michael Domeny,"Murder/Mystery,Real-time",NA,"Michael Domeny,Kelsey Domeny",NA,Crowdfunding: Kickstarter,"Pick-up and Deliver,Simultaneous Action Selection","Breaking Games,The Game Crafter, LLC,Two Penny Games, LLC",6.19712,52 146408,"Sentinel Tactics: The Flame of Freedom is a tactical combat game that uses a hex grid map to represent terrain. Each player controls one or more heroes or villains, each of which has unique powers. Combat is based on the rolling of six-sided dice. Whereas Sentinels of the Multiverse is a fully cooperative game, Sentinel Tactics is a team-based game. Groups of players will cooperate against either a villain player or against another team of players, so while the game is competitive, cooperation and teamwork are still vital to the gameplay. ",//cf.geekdo-images.com/images/pic1970559.png,8,45,13,2,45,Sentinel Tactics: The Flame of Freedom,45,//cf.geekdo-images.com/images/pic1970559_t.png,2014,Adam Rebottaro,"Comic Book / Strip,Miniatures",NA,"Christopher Badell,Luther Bell Hendricks V,Kevin G. Nunn","Sentinel Tactics: Citadel of the Sun,Sentinel Tactics: For Profit,Sentinel Tactics: Freedom Tower,Sentinel Tactics: Mobile Defense Platform,Sentinel Tactics: Promo Power Card Pack,Sentinel Tactics: Uprising,Sentinel Tactics: Wagner Mars Base","Crowdfunding: Kickstarter,Sentinel Comics,Superheroes","Dice Rolling,Grid Movement,Modular Board,Partnerships,Variable Player Powers","Greater Than Games (Sentinel Comics),Living Worlds Games",6.94923,599 146418,""The cost of victory is blood, the cost of defeat is everything." –The Empire at War Set amid the constant warfare of the Old World, Warhammer: Diskwars is a game of ferocious, fast-paced tabletop battles for two to four players. At the heart of the game's conflicts are its disks, which represent heroes and units from across the Old World. During the game, you activate these disks, flipping them end over end to move them across the battlefield, position them to attack, and interact with terrain and other disks it overlaps. When one disk covers another disk, the disk on top is considered to be "pinning" the disk below it; this prevents the pinned disk from activating, and at the end of the round, overlapping disks must fight one another. By maneuvering carefully to pin your opponent's units, you can strike them down, seize control of the battlefield, and win the day! Warhammer: Diskwars has been updated to its new setting within the Warhammer world and features flexible rules for hero-centric army-building. Additionally, whereas the original Diskwars was a collectible game, Warhammer: Diskwars has moved away from the blind buy model, and the Core Set includes everything you need to play the game: a host of terrain cards, objectives, command cards, and more than sixty disks for the game's four races. ",//cf.geekdo-images.com/images/pic1854825.jpg,4,90,14,2,45,Warhammer: Diskwars,90,//cf.geekdo-images.com/images/pic1854825_t.jpg,2013,NA,"Dice,Fantasy,Wargame",NA,"Tom Jolly,Lukas Litzsinger,Christian T. Petersen","Warhammer: Diskwars – Hammer and Hold,Warhammer: Diskwars – Legions of Darkness",Warhammer Fantasy Board Games,"Campaign / Battle Card Driven,Dice Rolling,Hand Management,Player Elimination,Rock-Paper-Scissors,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag",7.29431,1402 146439,"Game description from the publisher: Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor. In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favored play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth! BattleLore Second Edition comes with a game board, ninety-two detailed figures, forty-three map overlay pieces, more than one-hundred fifty cards, rules, four custom dice, and everything else you need to win the borderlands of Terrinoth! ",//cf.geekdo-images.com/images/pic1854807.jpg,2,90,14,2,45,BattleLore (Second Edition),90,//cf.geekdo-images.com/images/pic1854807_t.jpg,2013,Henning Ludvigsen,"Dice,Fantasy,Miniatures,Wargame",NA,"Richard Borg,Robert A. Kouba","BattleLore (Second Edition): Terrors of the Mists Army Pack,BattleLore (Second Edition): Great Dragon Reinforcement Pack,BattleLore (Second Edition): Heralds of Dreadfall Army Pack,BattleLore (Second Edition): Hernfar Guardians Army Pack,BattleLore (Second Edition): Mountain Giant Reinforcement Pack,BattleLore (Second Edition): Razorwings Reinforcement Pack,BattleLore (Second Edition): Warband of Scorn Army Pack","BattleLore,BattleLore (Second Edition),Commands & Colors,Monsters,The Realms of Terrinoth","Campaign / Battle Card Driven,Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Heidelberger Spieleverlag,Hobby World,Wargames Club Publishing",7.94243,3491 146496,"The party game Bam! - Das unanständig gute Wortspiel – a.k.a. BAM! – challenges players to fill in the blank on a card text in order to impress the "BAM!-Master" as well as the other players. If, for example, the question is "Germany is looking for BAM!?", you try to find an answer card in your hand that fits the situation best – or worst, as the case may be... ",//cf.geekdo-images.com/images/pic1772038.jpg,10,40,16,4,20,Bam!: Das unanständig gute Wortspiel,40,//cf.geekdo-images.com/images/pic1772038_t.jpg,2013,Hans-Georg Schneider,Party Game,NA,"Sascha Ackermann,Lars Beckmann",NA,NA,NA,Pegasus Spiele,5.51622,74 146508,"Description from the publisher: The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required. T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization. At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles. The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time... In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc. T.I.M.E Stories is a decksploring game in which each deck makes anything possible! Official FAQ ",//cf.geekdo-images.com/images/pic2617634.png,4,90,12,2,90,T.I.M.E Stories,90,//cf.geekdo-images.com/images/pic2617634_t.png,2015,"Ben Carre,Vincent Dutrait,David Lecossu,Pascal Quidault","Adventure,Mature / Adult,Medieval,Science Fiction",NA,"Peggy Chassenet,Manuel Rozoy","Anomaly (fan expansion for T.I.M.E Stories),Batman: Year One (fan expansion for T.I.M.E Stories),Brettspiel Easter Basket 2016,Broken Peace (fan expansion for T.I.M.E Stories),Deutscher Spielepreis 2016 Goodie Box,Easy Street (fan expansion for T.I.M.E Stories),Pariah Missouri (fan expansion to T.I.M.E Stories),Submerged Atlantis (fan expansion to T.I.M.E Stories),Switching Gears (fan expansion for T.I.M.E Stories),T.I.M.E Stories: A Prophecy of Dragons,T.I.M.E Stories: Beacon Promo,T.I.M.E Stories: Estrella Drive,T.I.M.E Stories: Expedition: Endurance,T.I.M.E Stories: Frères de la Côte,T.I.M.E Stories: Lumen Fidei,T.I.M.E Stories: Special Reward promo,T.I.M.E Stories: The Marcy Case,T.I.M.E Stories: Tric Trac TV,T.I.M.E Stories: Under the Mask,The Tears of Sango (fan expansion for T.I.M.E Stories),Wolf's Lair (fan expansion for T.I.M.E Stories)","T.I.M.E Stories,Time Travel","Co-operative Play,Dice Rolling,Role Playing,Storytelling,Time Track,Variable Player Powers,Voting","Space Cowboys,ADC Blackfire Entertainment,Asmodee,Asterion Press,Hobby Japan,REBEL.pl",8.05386,10214 146548," UNAUTHORIZED PRODUCTION The information that BGG has on this item indicates that Имаджинариум is an unauthorized reproduction of Dixit published in Russia and distributed in Russia and Ukraine. Welcome to the Imaginarium! A wonderful game world, where the winner is chosen for his level of empathy and great imagination, rather than luck or deft hands. To the bright fantasy world, in which you shall create associations and proceed to make sense of those made by other players. Every round of Imaginarium is as different and individual as each person. So call your friends and immerse in the magic atmosphere now! Box contents: - Game board with clouds. - 98 large cards with crazy pictures - 7 colorful, specially trained flying elephants - 49 tokens with numbers, 7 of each color. Rules Place your elephants on the start cloud of the game board. Shuffle the deck and deal 6 cards to each player. Each turn one of the players becomes the leader. He chooses one of his cards, lays it in the center of the table, face down, and says his association with this card. Other players choose a card each from their hand, which best matches the leader’s association, then proceed to lay it in the center of the table, face down. The leader shuffles placed cards and puts them in row, face up. Players must guess which card the leader has in mind. Each player chooses a token with the number correlating to his guess-version, then places It number-down on the table. When all players have made their decisions, they turn over the tokens. - If all players have guessed the leader’s card correctly, then his elephant retreats three steps back. The elephants of the players stand in place. - If none of the players managed to guess the leader’s card correctly, then his elephant retreats two steps back. Other players move their elephants forward on as many steps as the number of people who chose the same card. - In all other cases, the leader’s elephant and the elephants of those players, who guessed his card correctly, move up three steps. Moreover, all players, including the leader, move their elephant forward as many steps, as the number of people who chose the same card as them. In the end of each turn all played cards should be discarded, and each player gets one card from the deck. Next player in the clockwise direction becomes the leader. The game ends when all the cards in the players’ hands are played. The winner is the one whose elephant moved the farthest. Special fields Some clouds on the board are marked with special symbols. If the leader’s elephant stops on one of them, his association gets restrictions: - (number 4) – The association must contain exactly four words. - (question mark) – The association should be made in the form of a question. - (Adidas logo) – Association should relate to any well known brand. The name of the brand doesn’t have to be mentioned – the association may be made with its slogan, campaign, etc. - (TV) – Association must be related to movies, cartoons, TV series or TV programs. - (book) – Association should be presented in the form of a story. ",//cf.geekdo-images.com/images/pic1917812.png,7,30,16,4,30,Imaginarium,30,//cf.geekdo-images.com/images/pic1917812_t.png,2011,"Liza Chuguevskaya,Fil Dunskiy,Viktor Eredel,Dmitriy Korotchenko,Andrey Kuznetsov,Aleksey Lunin,Viktoriya Samoilova,Lena Snegireva,Vladislav Udalov,Timur Zarechniy","Card Game,Humor,Party Game",NA,"Timur Kadirov,Sergey Kuznetsov","Imaginarium: Ariadne,Imaginarium: Pandora",NA,"Simultaneous Action Selection,Voting",Stupid Casual,6.24561,57 146559,"Game description from the publisher: In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a "freelancer", here to profit off the conflict, to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes, you'll let nothing stand between you and your squalid goals. In Infamy, players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel, the Trust Megacorp, or the PKD Militia. The core of this auction and influence game is the "Pay to Play" mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent, and your currency will dwindle – but if you refuse to bid, you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver. Here at the end of the world, where everyone and everything has its price, there is but a single ambition that endures: Infamy. ",//cf.geekdo-images.com/images/pic1748429.jpg,4,60,13,3,60,Infamy,60,//cf.geekdo-images.com/images/pic1748429_t.jpg,2013,"Sean Chen,Scott Hartman,Damian Isherwood,Igor Sobolevsky","Economic,Mafia,Science Fiction",NA,Travis R. Chance,"Infamy: Corruption Mini-Expansion,Infamy: Triggerman Mini-Expansion","Crowdfunding: Kickstarter,Cyberpunk","Auction/Bidding,Secret Unit Deployment,Simultaneous Action Selection,Take That,Worker Placement",Mercury Games,6.97944,338 146579,"Award-winning quilt makers devote considerable effort to collecting fabrics for their stashes. They shop for specific colors, often ranging into neighboring hues to achieve a nuanced, scrappy look. Quilters love a sale, where they may buy fabric just to have it on hand. If they can't find the colors they want, they sometimes hand dye their own fabric. They use their time and skills converting fabric into blocks, which they combine to make quilts. Often, quilters work on more than one quilt at a time to keep things interesting. They may embellish their quilts with intricate quilting stitches. The best quilters make good color choices, combine blocks skillfully, use their time well, and win generous purchase awards when they enter their quilts in shows. In Quilt Show, "quilters" collect fabric cards, which can be exchanged for block tiles. The quilters race the clock as they amass block tiles that they can combine into one or more quilts at a time. They can mix block tiles of a single color or a single pattern to make a quilt. Three times during the game, when the clock reveals it is time for a quilt show, quilts are entered and prize money is awarded. At game's end, the quilter with the most prize money wins! ",//cf.geekdo-images.com/images/pic1868666.jpg,4,45,10,2,45,Quilt Show,45,//cf.geekdo-images.com/images/pic1868666_t.jpg,2014,"Martin Hoffmann,Claus Stephan,Mirko Suzuki",NA,NA,"Steve Bennett,Judy Martin",NA,NA,"Card Drafting,Pattern Building,Set Collection,Tile Placement",Rio Grande Games,6.52129,361 146596,"Official Game Description: It's not what you know that counts, it's what you do! Get your teammates to guess brands based on four different types of clues: Draw It!: Draw clues about the brand, without writing words, letters, or numbers. Describe It!: Say what you want, but don't say the brand. Hurry, the clock's ticking! Do It!: Act out the brand. No talking allowed! Reveal It: Both teams watch as a logo is slowly revealed. Be the first to shout out the brand! ",//cf.geekdo-images.com/images/pic1801430.jpg,0,0,8,4,0,Logo Party,0,//cf.geekdo-images.com/images/pic1801430_t.jpg,2013,NA,Party Game,NA,Peter MacIver,NA,NA,"Acting,Paper-and-Pencil,Partnerships",Spin Master Ltd.,5.33056,54 146597,"Players are fishmongers whose supply comes exclusively from the world's most contaminated body of water: Lake Miasma. Every single thing that comes out of that cesspool has SOMETHING wrong with it. How do you make a profit out of this thing? Discount Salmon is NOT a trick taking game (but claims to be) in which players simultaneously try to resolve fish quality issues or make it more difficult for other players to do the same by making bad fish even worse. Fish problems include Stinky, Dry, Poisonous, Ugly and Not a Fish. The conditions are resolved by Perfume, Lotion, Antidote, Make-Up and a Fish Costume respectively. If a fish does not already have a condition it can be added by playing Rotten Eggs, Blistering Hot Sun, Nuclear Waste, Mustache or Fish Decoy. As it's a speed game, all players are applying modifiers to the fish simultaneously. The player that resolves the last of it's remaining conditions wins the fish. The winning player is the one who has accumulated the most fish when all the fish cards have been resolved. ",//cf.geekdo-images.com/images/pic2048123.jpg,6,10,8,2,10,Discount Salmon,10,//cf.geekdo-images.com/images/pic2048123_t.jpg,2013,Cara Heacock,"Card Game,Humor,Print & Play,Real-time",NA,"Cara Heacock,Marcus Ross",NA,NA,Hand Management,"(Self-Published),Water Bear Games",5.75301,136 146652,"Legendary Encounters: An Alien Deck Building Game, based on the four movies of the Alien series, is a fully cooperative game with original art. While based on the Marvel superheroes version of Legendary, the two games will be compatible but cannot be fully integrated. Legendary Encounters is a deck-building game in the same family as Legendary: A Marvel Deck Building Game, but now players must cooperate in order to survive against hordes of aliens. Taking on the role of protagonists such as Ripley, Dallas, Bishop and Corporal Hicks, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Xenomorph cards that are added to the central game board. Product Breakdown: > 600 total Original Art Card Set > Full Color Game Board (mat) > Full Color Rule Book > Card inserts for easy organization > Customize your card organization with removable foam inserts ",//cf.geekdo-images.com/images/pic2225180.jpg,5,45,17,1,45,Legendary Encounters: An Alien Deck Building Game,45,//cf.geekdo-images.com/images/pic2225180_t.jpg,2014,NA,"Card Game,Horror,Movies / TV / Radio theme,Science Fiction",NA,"Ben Cichoski,Daniel Mandel","Legendary Encounters: ALIEN Conversion Kit,Legendary Encounters: An Alien Deck Building Game Expansion","Aliens,Legendary,Solitaire Games","Card Drafting,Co-operative Play,Deck / Pool Building,Player Elimination,Variable Player Powers",Upper Deck Entertainment,7.86759,6402 146707,"It's the year 2047, and the world's atmosphere is filled with all manner of junk; those in charge have decided to do something about it. Their solution is to begin production of "Space Junk", a brand new reality TV show that follows a group of carefully chosen random contestants as they cobble together spaceships out of whatever junk they can find, cleaning up space in the process. Altruism is all well and good, but in order to make a good TV program, one needs more than that — which is why the producers, in all their wisdom, encourage the contestants to engage in space races with each other. Additionally, the contestants are allowed to use anything as weapons against one another, with a fat cash prize encouraging such motivation for the contestants. In Space Junk, you've landed a spot on this reality television show, and now it's time to clean up outer space while entertaining the masses! Orbit the earth seeking out and picking up space junk, both to build a ship with and to recycle! The game is simple, easy to learn and will reduce you to tears (of laughter) as you build the most ridiculous ship imaginable. You will use your ship to speed around the earth, crash into and attack other players, and collect valuable junk to become the most famous contestant! Space Junk plays 2-6 players and plays different every time with the huge variety of cards. ",//cf.geekdo-images.com/images/pic1788842.jpg,6,60,8,2,60,Space Junk,60,//cf.geekdo-images.com/images/pic1788842_t.jpg,2014,John Ariosa,"Humor,Print & Play,Racing,Science Fiction,Space Exploration",NA,"Mike Friesen,Leif Steiestol",NA,Crowdfunding: Kickstarter,"Dice Rolling,Storytelling,Take That",Lamp Light Games Inc,5.87209,73 146725,"Golem Arcana is a digitally enhanced miniatures board game focused on armies of magical Golems, the Knights who master them, and the Ancient Ones they call upon for supernatural support. Though the Golem Arcana game mechanics are deep and sophisticated, the game moves quickly and remains accessible to a wide audience due to the TDI stylus and mobile app managing all of the mechanics and record keeping. Players create armies including Golems, Knights, Ancient Ones, and Relics, seeking a combination of attributes and abilities to suit their individual play styles or tactical preferences. While the Golems and Relics are represented by physical game pieces and cards, the Golem Knights, Blood Knights, and Ancient Ones are digital units supplied through the app. The Golems are your basic units, the body of the army itself. Relics are special equipment and constructs that can be carried into battle to help change the tide of war. A Golem Knight or Blood Knight is assigned to a specific Golem to customize its attributes or abilities through passive or active Knight abilities. Ancient Ones are assigned to the army as a whole, and provide powerful Blessings, Curses, and Miracles when the player “sacrifices” mana. Players stage their selected armies on the game map formed by the terrain tiles, and engage in one of a number of possible scenarios, including Last Man Standing, King of the Hill, and Victory Points/Missions. Using a turn-based Action Point system, players maneuver their Golems, call down blessings and curses, and assault the enemy until one player emerges victorious! The Base Game Set includes six modular, double-sided terrain tiles to form the board, six fully painted and assembled Golem figures (40mm+ tall) with corresponding Golem cards, a TDI stylus, two 10-sided dice, two Control Cards, and a Quickstart Rules and Lore book. The Golem Arcana app, which is a free download, is pre-loaded with a starting set of digital units including several Ancient Ones, Blood Knights, and Golem Knights. Additional Knights and Ancient Ones will be available for purchase to further expand and customize the player's army options. The app also supports up to eight players in a single game on one device through included multiplayer scenarios and a Scenario Creator that lets you generate your own. Additional figures from expansions are needed to play with more than two. In addition to the Base Game Set and Golem Arcana app, there are several expansions which will enhance a player’s strategy by introducing new golems for more varied army building, as well as allowing new tactical and performance options through Relic cards, game tokens, and additional terrain tiles. ",//cf.geekdo-images.com/images/pic3090444.jpg,8,45,14,2,45,Golem Arcana,45,//cf.geekdo-images.com/images/pic3090444_t.jpg,2014,Chris Rogers,"Electronic,Fantasy,Miniatures,Wargame",NA,"Seth Johnson,Michael Mulvihill,Brian Poel,Jordan Weisman","Golem Arcana: Durani Elite – Winged Vanguard,Golem Arcana: Durani Empire – Gilded Band,Golem Arcana: Durani Empire – Jagara Colossus,Golem Arcana: Durani Empire – Scions of Honor Expansion,Golem Arcana: Durani Expansion – The Khan's Pyre,Golem Arcana: Durani – Champions of the Western Wind,Golem Arcana: Gudanna Dominion – Black Widows,Golem Arcana: Gudanna Dominion – Charred Reavers,Golem Arcana: Gudanna Dominion – Valkali Colossus Expansion,Golem Arcana: Gudanna Expansion – The Khan's Pyre,Golem Arcana: Gudanna – Raiders of the Blasted Land,Golem Arcana: Gudanna – Terror of the Steppes,Golem Arcana: Jade Guardian Elite Set,Golem Arcana: Rangers of the Oath Elite Set,Golem Arcana: Urugal Elite – Carapace Brute,Golem Arcana: Urugal Expansion – Cabal of the Onyx Cliffs,Golem Arcana: Urugal Expansion – The Khan's Pyre,Golem Arcana: Urugal – Ashmogh Colossus,Golem Arcana: Urugal – Reapers of the Sands,Golem Arcana: Zikia Elite – Iron Earthfall,Golem Arcana: Zikia – Heralds of the Great Weald,Golem Arcana: Zikia – Spirits of the Wildwood Expansion,Golem Arcana: Zikia – The Khan's Pyre,Golem Arcana: Zikia – Tidal Lord",NA,"Action / Movement Programming,Action Point Allowance System,Grid Movement,Modular Board,Player Elimination,Variable Player Powers","Harebrained Schemes,Pegasus Spiele",7.05612,455 146735,"In Munchkin Adventure Time, players can help Finn, Jake, Lumpy Space Princess, and friends navigate the perils – and the rewards! – of the Land of Ooo. Will "Oh my glob – look out!" be the last thing Adventure Time fans hear from Princess Bubblegum? Or will Finn and Jake save the day with a sturdy sword and a hearty "Slamacow!"? Munchkin Adventure Time is both a standalone game and an expansion for other titles in the vast Munchkin family. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players "kicks down the door" by drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure. ",//cf.geekdo-images.com/images/pic2020343.jpg,6,90,10,3,60,Munchkin Adventure Time,90,//cf.geekdo-images.com/images/pic2020343_t.jpg,2014,NA,"Card Game,Fantasy,Fighting,Humor,Movies / TV / Radio theme",NA,"Steve Jackson (I),Andrew Wolf","Munchkin Adventure Time 2: It's a Dungeon Crawl!,Munchkin Promo Cards,Munchkin Zipper Pull","Munchkin,TV Series: Adventure Time","Dice Rolling,Hand Management,Take That,Variable Player Powers","Steve Jackson Games,USAopoly",6.61522,898 146784,"Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series. Each player represents a particular monster-hunting hero in the game, and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said, the game has only a single winner – the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty, and at the start of the game, you create a villain stack with one card of each difficulty level being chosen at random.) The game uses three currencies – combat (red), cunning (green) and spirit (blue) – with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the "Hungry Dead" – an always available card that costs one of each color – you can remove a card from your deck or from the central row. "Dark Secrets" are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game, but should you draw it during play, you remove it from the game, then draw a "Shocking Discovery" – which will affect you or all players with some kind of pernicious effect. ",//cf.geekdo-images.com/images/pic1752132.jpg,6,45,12,2,45,Dark Gothic,45,//cf.geekdo-images.com/images/pic1752132_t.jpg,2014,Jack Scott Hill,"Card Game,Horror",NA,Jason C. Hill,"Dark Gothic: Colonial Horror,Dark Gothic: Smuggler's Den Game Supplement,Dark Gothic: The Dryad of Harper's Wood,Dark Gothic: The Harbinger of Death,Dark Gothic: Curse of the Werewolf Game Supplement,Dark Gothic: The Forgotten Island Game Supplement",A Touch of Evil,Deck / Pool Building,Flying Frog Productions,6.98525,361 146791,"Shadows of Brimstone: City of the Ancients is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side! An exciting campaign system allows the players to visit local frontier towns between adventures, spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes, they also gain experience from their adventures. This experience is used to level up, guiding the hero's path through an expansive, class-specific upgrade tree of new skills and abilities, allowing each player to develop their hero to fit their own play style. In City of the Ancients, players will encounter portals to the otherworld on the Plains of Targa, finding an ancient frozen city whose living inhabitants are nowhere to be found. Instead, great mechanical keepers wander the city going about their duties - until interrupted by the arrival of the players' characters! So load up yer' six shooter, throw on yer' hat and poncho, and gather the posse as the darkness is coming, and all hell's about to break loose...in the Shadows of Brimstone! Can be used together with Shadows of Brimstone: Swamps of Death to raise the maximum players to 6. ",//cf.geekdo-images.com/images/pic2037825.jpg,4,120,12,1,120,Shadows of Brimstone: City of the Ancients,120,//cf.geekdo-images.com/images/pic2037825_t.jpg,2014,"Gaël Goumon,Jack Scott Hill,Ralph Horsley,Tomasz Jedruszek,Brian Snoddy,Ben Wootten","Adventure,American West,Exploration,Fighting,Horror,Miniatures",NA,Jason C. Hill,"Shadows of Brimstone: Allies of the Old West Ally Expansion,Shadows of Brimstone: Ancient Terrors Game Supplement,Shadows of Brimstone: Badlands Expedition Supplement,Shadows of Brimstone: Beli'al, Last of the Shadow Kings XXL Enemy,Shadows of Brimstone: Black Fang Tribe Mission Pack,Shadows of Brimstone: Blasted Wastes Artifacts Game Supplement,Shadows of Brimstone: Blasted Wastes Otherworld Expansion,Shadows of Brimstone: Blood Money Game Supplement,Shadows of Brimstone: Burning Sands Game Supplement,Shadows of Brimstone: Burrower XXL Enemy,Shadows of Brimstone: Captain's Log Game Supplement,Shadows of Brimstone: Caverns of Cynder Expansion,Shadows of Brimstone: Cowboy Hero Pack,Shadows of Brimstone: Cult of the Crimson Hand Mission Pack,Shadows of Brimstone: Custodians of Targa with Targa Pylons Enemy Pack,Shadows of Brimstone: Dark Omens Game Supplement,Shadows of Brimstone: Dark Stone Brutes Enemy Pack,Shadows of Brimstone: Dark Stone Hydra XL Enemy Pack,Shadows of Brimstone: Dark Stone Shaman Hero Pack,Shadows of Brimstone: Dead Man's Bounty Supplement,Shadows of Brimstone: Derelict Ship Artifacts Game Supplement,Shadows of Brimstone: Derelict Ship Otherworld Expansion,Shadows of Brimstone: Doorways into Darkness,Shadows of Brimstone: Drifter Hero Pack,Shadows of Brimstone: Edge of The Abyss Supplement,Shadows of Brimstone: Fire and Brimstone Game Supplement,Shadows of Brimstone: Flesh Stalker & Flesh Drones Deluxe Enemy Pack,Shadows of Brimstone: Frontier Doc Hero Pack,Shadows of Brimstone: Frontier Town Expansion,Shadows of Brimstone: Gambler Hero Pack,Shadows of Brimstone: Ghosts of the Damned Game Supplement,Shadows of Brimstone: Harvesters From Beyond Enemy Set,Shadows of Brimstone: Hell Vermin Enemy Pack,Shadows of Brimstone: Hellfire Succubi Mission Pack,Shadows of Brimstone: Jargono Native Hero Pack,Shadows of Brimstone: Lost Army Mission Pack,Shadows of Brimstone: Masters of the Void Deluxe Enemy Pack,Shadows of Brimstone: Murky Confrontations Game Supplement,Shadows of Brimstone: No Man's Land Game Supplement,Shadows of Brimstone: Orphan Hero Pack,Shadows of Brimstone: Outlaw Hero Class,Shadows of Brimstone: Outlaw Promo Cards,Shadows of Brimstone: Prospector Hero Pack,Shadows of Brimstone: Sand Kraken XXL Enemy Pack,Shadows of Brimstone: Scourge Rats / Rats Nest Enemy Set,Shadows of Brimstone: Serpentmen of Jargono Deluxe Enemy Pack,Shadows of Brimstone: Swamp Raptor Hunting Pack XL Enemy Set,Shadows of Brimstone: Swamp Raptor of Jargono XL Enemy Pack,Shadows of Brimstone: Swamp Slugs of Jargono Enemy Pack,Shadows of Brimstone: Targa Artifacts Supplement,Shadows of Brimstone: The Guardian of Targa XL Enemy Pack,Shadows of Brimstone: The Scafford Gang Deluxe Enemy Pack,Shadows of Brimstone: Treasures of the Void Game Supplement,Shadows of Brimstone: Trederra Artifacts Game Supplement,Shadows of Brimstone: Trederra Other Worlds Deluxe Expansion,Shadows of Brimstone: Trederran Raiders Enemy Pack,Shadows of Brimstone: Trun Hunters Enemy Pack,Shadows of Brimstone: Undead Outlaws Deluxe Enemy Pack,Shadows of Brimstone: Vampire Nest Mission Pack,Shadows of Brimstone: Wandering Samurai Hero Pack,Shadows of Brimstone: Werewolves' Den Mission Pack","Admin: Better Description Needed!,Campaign Games,Crowdfunding: Kickstarter,Shadows of Brimstone","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Role Playing,Variable Player Powers","Flying Frog Productions,Heidelberger Spieleverlag",8.04712,2078 146816,"Your task in the tile-laying game Sanssouci is to create a flower garden for the world-famous Sanssouci Palace. Competing against up to three other landscape architects, you'll have your own garden layout game board on which you'll build rose gardens and vineyard terraces, labyrinths and fountains – but not just anywhere, mind you. No, the landscapers must meet certain building requirements, and unfortunately you won't always have at hand everything that you might need. In game terms, each player has a personal garden that's divided into rows and columns; each row shows a color, while each column shows one of nine garden elements, such as the wells or a pavilion. Players start with one noble at the top of each column. A shared tile supply board has five rows – with colored spaces matching the colors on each player board – and two columns, which are unlabeled. At the start of the game, ten tiles are placed on this supply board; each tile depicts one of the nine garden elements. Each turn, a player plays one of his two cards in hand, which determines the tile he can take from the supply, e.g. take a pavilion tile, take a tile from the red or gray spaces, etc. The player has only a single card that lets him take any tile – but if he plays a card showing a garden element that isn't present, then he can instead take any tile! The player must place this tile on his player board in the column that matches the image on the tile and the row that matches the color from which the tile was taken. If this space is already filled, he flips the tile to show the gardener on the other side, then places this tile on any free space in the same row or the same column. After placing the tile, he may move one of his nobles along a path of placed tiles as long as the noble ends up in the same column in which it started, but on a lower row. The player scores points equal to the row reached. The player then refills the supply and draws a new card. The game ends after 18 rounds. Each player then receives bonus points for each completed row and column. Furthermore, each player has received two order cards at the start of the game, each of which shows one of the nine columns; each player receives bonus points for the row reached by the noble in that column. The player with the most points wins. ",//cf.geekdo-images.com/images/pic1752634.jpg,4,45,8,2,30,Sanssouci,45,//cf.geekdo-images.com/images/pic1752634_t.jpg,2013,Julien Delval,Age of Reason,NA,Michael Kiesling,NA,NA,"Hand Management,Pattern Building,Tile Placement",Ravensburger Spieleverlag GmbH,7.084,855 146818,"In Cappuccino, players use stacks of coffee cups to capture other players' coffee cups. Cappuccino features 64 beautiful plastic coffee cups in four different colors, with each player owning one color. At the start of the game, place all the cups face down on the table, shuffle them, then group them together. On a turn, a player can capture a stack that's adjacent to one of his own stacks as long as his stack is the same height as or taller than the adjacent stack. As long as a player's color stays on top of the stack, he controls that stack. If one or more stacks are isolated from the main group and all of these stacks are controlled by the same player, he can take possession of them, removing them from the game. When all the cups have been captured, players stack all of the cups they captured and whoever has the highest stack wins. ",//cf.geekdo-images.com/images/pic1766036.jpg,4,20,8,2,10,Cappuccino,20,//cf.geekdo-images.com/images/pic1766036_t.jpg,2013,NA,Abstract Strategy,NA,Charles Chevallier,NA,"3D Games,Food / Cooking","Area Enclosure,Grid Movement,Modular Board","Matagot,Asmodee,Egmont Polska,Pegasus Spiele",6.3117,364 146880,"That dad-blam Sheriff has gone too far this time! He's ridin' the rails with his corrupt and wealthy friends, while the good folks of this territory are stuck in poverty. No sir, that just ain't right! We aim to bring justice to the West, and the only way to do that is to rob that there train and see that the good folks of this county get the spoils! In Train Heist, up to four players work together to board the train, loot the passengers and cargo, and vamoose with the goods before the Sheriff catches you! Bring enough finery back to each town before the train arrives to keep the Sheriff at bay. If you can pull this off, everybody wins, but be careful because if enough perilous events occur or a hangman noose is tied up, it's game over for all! ",//cf.geekdo-images.com/images/pic3205772.png,4,60,12,2,45,Train Heist,60,//cf.geekdo-images.com/images/pic3205772_t.png,2013,"Maria Jose Barros,Pétur Atli Antonsson Crivello","American West,Trains",NA,Sean Dallas McDonald,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Grid Movement,Hand Management,Pick-up and Deliver,Trading,Variable Player Powers","Cryptozoic Entertainment,Tower Guard Games",7.25087,127 146886,"In La Granja, players control small farms by the Alpich pond near the village of Esporles on the island of Mallorca. Over time, the players develop their farms and deliver goods to the village. Players are vying to earn the title of "La Granja" for their country estate! Over the course of 6 game rounds, players will expand their farm by adding fields, farm extensions, market barrows, and helpers. They will earn VPs by delivering goods to the village of Esporles. It is important to observe the actions of other players, manipulate turn order, and adjust your strategy based on the dice and cards. La Granja is a fascinating game that requires careful planning. Timing and speed is crucial. However, successful players must cope with the uncertainty of events during the game. The player who has earned the most victory points at the end of the game is the winner and new owner of the La Granja estate! ",//cf.geekdo-images.com/images/pic2031777.jpg,4,120,12,1,90,La Granja,120,//cf.geekdo-images.com/images/pic2031777_t.jpg,2014,Harald Lieske,"Economic,Farming",NA,"Michael Keller (II),Andreas ""ode."" Odendahl",La Granja: 2nd Edition Promo Cards,"Admin: Better Description Needed!,Country: Spain,Islands: Mallorca,Solitaire Games,Tableau Building","Area Control / Area Influence,Dice Rolling,Hand Management,Simultaneous Action Selection,Variable Player Powers,Worker Placement","Spielworxx,Stronghold Games,999 Games,G3,LudoSentinel,PD-Verlag,Pearl Games",7.80601,4775 146910,"Wildcatters is a tactical and strategic board game set during the booming business of the 19th century oil industry! The players are oil barons who develop oil fields; bid for oil rights; and build rigs, oil tankers, trains, and refineries. Your goal is to deliver more oil barrels to the continents than the other players while also collecting more shares and money then them. The game lasts seven rounds with four players, and the game set-up is the same for each player, with three rigs, two trains, one tanker and one refinery being placed on the board. The game board features a world map divided into eight areas where you can find oil. Players choose an open area card and get money to build rigs, tankers, trains and refineries, after which they can buy oil actions. The players work together in an oilfield to find oil at a lower cost. The players transport oil together to the refineries, using trains and tankers from other players to deliver oil to the refineries – and all with one purpose: deliver more oil than the other players by the end of the game. ",//cf.geekdo-images.com/images/pic1757970.png,4,120,12,3,120,Wildcatters,120,//cf.geekdo-images.com/images/pic1757970_t.png,2013,"Bas Jongkind,Daan van Paridon","Economic,Transportation",NA,"Rolf Sagel,André Spil",NA,"Admin: Better Description Needed!,Country: United Arab Emirates,Oil, Gas, and Petroleum","Area Control / Area Influence,Pick-up and Deliver,Route/Network Building,Stock Holding","RASS Games,Vendetta",7.396,300 146922,"Chain of Command are the revolutionary new wargames rules designed for platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as "probably the best set of Skirmish rules I've ever played". At 104 pages, the book includes the rules, a scenario generation system and Army Lists for Britain, Germans, the United States and Soviet Union, a system allowing the gamer to select support depending on the scenario being played, so you can pit two well matched forces against each other for a fun and challenging gaming experience. ",//cf.geekdo-images.com/images/pic1767723.png,2,120,14,2,120,Chain Of Command,120,//cf.geekdo-images.com/images/pic1767723_t.png,2013,NA,"Book,Miniatures,Wargame,World War II",NA,Richard Clarke,"29 Lets Go!,At the Sharp End,Big Chain of Command,In the Name of Roma,Kampfgruppe Von Luck,Old Hickory,Operation Marlet,Operation Winter Storm,The Scottish Corridor",Too Fat Lardies Skirmish Games,"Action Point Allowance System,Dice Rolling,Simulation,Variable Player Powers",Too Fat Lardies,8.35781,64 146943,"A curse is cast on you, which transports you to the magical land of Norkobia. You wish to return to your earthly existence, but Lord Maldorf, ruler of Norkobia, will not let you go unless you meet his demands and build him an enormous empire. In Warlock, you must use the skills and powers of mythical creatures such as giants, wizards and gnomes to build your empire and thwart your opponents. Each card offers four possibilities, and by using your cards strategically, you can build the biggest empire, be released to return home, and win the game. The aim of the game is to build an empire next to your castle, with cards that are laid out in a 4x4 grid. Every turn, players will receive 5 cards. One will be placed in their dungeon (where a card will receive a special ability), another one in Hubba's bar, where all the local creatures gather to be hired by the players. The other three cards are kept in the players' hands. The round continues with an auction where players can use their cards to purchase others. Once the auction is done, players can use their cards' special abilities to expand their empire and thus score points. Beware however of other players, as they can steal some of your cards, or destroy parts of your empire. The game calls for cunning placement of your cards in your empire and shrewd bidding in the auction phase. The game ands after three full rounds, or after a player manages to build his/her 16th city (card) in his/her empire. Points are awarded based on the value of your cities, majority bonuses and the variation of the cities built in your empire. ",//cf.geekdo-images.com/images/pic1765253.jpg,5,60,12,3,60,Warlock,60,//cf.geekdo-images.com/images/pic1765253_t.jpg,2013,Jan Kartasan,NA,NA,Fabrice Vandenbogaerde,NA,Quined Master Print Edition Series,"Auction/Bidding,Deck / Pool Building,Hand Management,Tile Placement",Quined Games,6.72577,163 146963,"Swim, spawn, and eat shrimp while avoiding sharks! In Let Them Eat Shrimp!, players place fish tiles (in various geometric shapes) in an effort to spawn (by covering fish eggs on the board) and receive more fish tiles. The fish can also eat shrimp (to gain victory points) and must avoid sharks (which will eat your fish, fish eggs, and shrimp). Let Them Eat Shrimp! has two ways to play. The beginner's game is suitable for younger players, while the advanced version adds more strategy and depth, as well as more danger; in this version of the game, players might be knocked out early if they can't spawn quickly enough or if their eggs are devoured by the roaming sharks. The game also includes multiple game board components, which can be mixed and match for variety and various skill levels. ",//cf.geekdo-images.com/images/pic1906526.jpg,5,20,8,2,20,Let Them Eat Shrimp!,20,//cf.geekdo-images.com/images/pic1906526_t.jpg,2014,Giorgio De Michele,Animals,NA,Steve Finn,Let Them Eat Shrimp: Shark v. Squid Expansion,Crowdfunding: Kickstarter,Tile Placement,Dr. Finn's Games,6.72292,116 147009,"Zombies are moving into the cemetery close to your home. Unfortunately, none of the parents believe you or your friends, so you decide to take matters into your own hands... In the cooperative children's game Zombie Kidz, players work to stop the zombies from taking over the cemetery by either locking the gates or eliminating the zombies. The game rules can be adapted to increase the difficulty level. ",//cf.geekdo-images.com/images/pic1758532.jpg,4,15,7,2,15,Zombie Kidz,15,//cf.geekdo-images.com/images/pic1758532_t.jpg,2013,"Paul Drouin,Tomasz Larek","Children's Game,Horror,Zombies",NA,Annick Lobet,Zombie Kidz: Character Cards Expansion,NA,"Co-operative Play,Dice Rolling,Point to Point Movement,Variable Player Powers","Asmodee,Foxgames (Poland),IELLO,Le Scorpion Masqué",5.84685,111 147020,"Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win! Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios. Factions Each of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions: The Trade Federation, The Blobs, The Star Empire or The Machine Cult. Trade Federation In the far future, the more traditional governing bodies of the human race have been replaced with corporate leadership. The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation. The Federation’s policies are focused around trade and growth, but especially in profit and prosperity for those at the top of the corporate ladder. While they prefer to deal with other star realms using trade and diplomacy, they have a large defense branch dedicated to protecting the Federation’s trade and other interests. The Blobs These mysterious creatures are the first alien life forms encountered by the human race. Most of the initial encounters consisted of human colonies being completely obliterated. On the few occasions that a Blob ship has been recovered somewhat intact, the only biological remains found inside have consisted of a gelatinous mass, thus leading to the moniker, “The Blobs”. While for several years all encounters between humanity and the Blobs have been extremely violent, there is currently some limited trade between various Blob factions and some of the more daring human traders.The Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row. Star Empire The Star Empire consists primarily of former colonies of the Trade Federation. These colonies were on the outer edges of the Federation. Not only did they feel used by the corporations, but they felt the Federation failed to give them adequate protection from the Blobs. As a result, one ambitious colonial governor was able to unite several colonies into an independent empire under his control, one with a strong military, both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies. The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards. Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs. With the threat of annihilation by the Blobs always looming and no contact with the rest of human space, these worlds were forced to take drastic measures. Soon a cult of technology arose, focused on using advanced technology, robotics and computerization to create strong defenses and a powerful military that belied their relatively small population. Since their leaders believed their salvation lay in technology, technology soon became their god and their religion. The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack. Playing Star Realms ​When you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly. Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability. ",//cf.geekdo-images.com/images/pic1903816.jpg,2,20,12,2,20,Star Realms,20,//cf.geekdo-images.com/images/pic1903816_t.jpg,2014,Vito Gesualdi,"Card Game,Fighting,Science Fiction",Star Realms Special Edition,"Robert Dougherty,Darwin Kastle","Star Realms: Admiral's Tabletop,Star Realms: Battle Barge Promo Card,Star Realms: BGG Store Promo Set One,Star Realms: Breeding Site Promo Card,Star Realms: Cosmic Gambit Set,Star Realms: Crisis – Bases & Battleships,Star Realms: Crisis – Events,Star Realms: Crisis – Fleets & Fortresses,Star Realms: Crisis – Heroes,Star Realms: Gambit Set,Star Realms: Game Day Pack (May – July),Star Realms: Game Day Pack (Season 2),Star Realms: Mercenary Garrison Promo Card,Star Realms: Promo Pack I,Star Realms: Promo Set Two,Star Realms: Rescue Run Promo Card,Star Realms: Scenarios,Star Realms: Security Craft Promo Card,Star Realms: Starmarket Promo Card,Star Realms: The Ark Promo Card,Star Realms: United – Assault,Star Realms: United – Command,Star Realms: United – Heroes,Star Realms: United – Missions","Crowdfunding: Kickstarter,Star Realms","Card Drafting,Deck / Pool Building,Player Elimination,Take That","White Wizard Games,ADC Blackfire Entertainment,ADC Blackfire Entertainment GmbH,Broadway Toys LTD,Devir,Hobby World,IELLO",7.64123,18434 147021,"In the movie-making game Hollywood, each player is a studio boss who tries to produce the most successful blockbuster. Players construct movies from game cards that they draft or purchase. Players compete to get the most popular stars to perform in their movies because this brings them more money and more Hollywood Awards (which are pictured on some cards). First, players take turns choosing cards with the aid of drafting. Second, players purchase additional star cards (the strongest cards in the game) at the auction. Third, each player uses his nine cards in hand to make one or several movies. A movie must have a minimum of three cards: a Script, a Director and an Actor (or Actress). Additional cast members are optional, but they add to a movie's total box office. Quality films bring a large amount of profit to the player. Players go through three production years, then after the third year Hollywood Awards bring extra money to the players, and the richest player wins. ",//cf.geekdo-images.com/images/pic1757586.jpg,6,30,13,2,30,Hollywood,30,//cf.geekdo-images.com/images/pic1757586_t.jpg,2013,"Sergey Dulin,Ilya Komarov,Uildrim","Card Game,Industry / Manufacturing,Movies / TV / Radio theme",NA,Nikolay Pegasov,"Hollywood: Season of Festivals,Hollywood: Stretch Goal Cards,Hollywood: The Other Side of Hollywood","Cities: Los Angeles (California, USA),Crowdfunding: Kickstarter","Auction/Bidding,Card Drafting,Set Collection","Egmont Polska,Hobby World",6.5486,391 147030,"The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists. In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks into battle, defend your bases, call for reinforcements, and receive medals. The main idea of the game, which uses simple deck-building principles, is to strategically select cards from the hundreds available to form a strong squad. The goal of the game is to earn more medals than everybody else, and you can earn a medal three ways: One medal for destroying an enemy vehicle. Three medals for destroying an enemy base. Five medals for the end-of-game achievement. ",//cf.geekdo-images.com/images/pic1757557.jpg,5,30,10,2,30,World of Tanks: Rush,30,//cf.geekdo-images.com/images/pic1757557_t.jpg,2013,Sergey Dulin,"Card Game,Video Game Theme,World War II",World of Tanks: Rush – Deluxe Edition,Nikolay Pegasov,"World of Tanks: Rush 2 - Second Front,World of Tanks: Rush 3 - Last Stand,World of Tanks: Rush – AMX 12t,World of Tanks: Rush – M2 Light Tank,World of Tanks: Rush – Promo Pack",NA,"Card Drafting,Deck / Pool Building,Hand Management","Asmodee,Fantasmagoria,Hobby World,Le & Le Games,MINDOK,La Mongolfiera SAS di Valentina Fornari & C.,REBEL.pl",5.9256,459 147104,"Oh no! The sneaky wolf has entered the farmhouse! He might already have disguised himself as a sheep, a hunter or a hunting dog. In order to confuse the wolf, the hunter and animals in the farmhouse also start to disguise themselves. As a result, nobody can tell each other apart anymore. Meanwhile, the shepherd boy has repeatedly fooled others by crying out "Wooolf! Wooolf!!". So the hunter and the hunting dog have to be careful with the shepherd boy. Everyone has to find out the real identity of others. Will the wolf finally catch the real sheep, or can the sheep find the hunter and the hunting dog who can protect them? Wooolf!! Is a fast playing deduction game suitable for four to eight players. Each player has two character cards, one of which represents his true identity and the other is only there to cause confusion. Character cards include wolf, sheep, shepherd boy, hunter, and hunting dog. By asking clever questions and drawing the right conclusions, each player tries to make correct suspicions before the other players do. In order to catch the wolf, the shepherd boy will sometimes dress up as hunter, the hunter will disguise as a sheep, the sheep will act like hunting dogs and the hunting dog will put on wolf skin. Use your wits to tell truth from lies in order to be the first to catch the wolf. ",//cf.geekdo-images.com/images/pic1851163.jpg,8,30,8,4,30,Wooolf!!,30,//cf.geekdo-images.com/images/pic1851163_t.jpg,2013,Tommy Ng,"Animals,Bluffing,Card Game,Deduction,Party Game",NA,Bono Light,"Wooolf!!: Little Red Riding Hood (expansion 1),Wooolf!!: Three Little Pigs (expansion 2)","Animals: Sheep,Animals: Wolves","Action Point Allowance System,Betting/Wagering,Role Playing,Variable Player Powers","Capstone HK Ltd.,Smiling Monster Games,Swan Panasia Co., Ltd.,Zhiyanjia",6.71404,203 147116,"The Witcher Adventure Game takes players on a journey across the world of The Witcher, a detailed world, rich in lore and characters, fleshed out by Andrzej Sapkowski's famous series of novels, and honed by The Witcher video game trilogy. Players assume the roles of four distinct characters from this series: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles, but you decide what to do during the game: Do you fight your way to victory, call on your charm, or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers, Yarpen has his own fellowship of dwarves to command, and Triss can rely on her expert skill with magic to save the day. Each character has its own deck of Development Cards, so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example, when playing as Geralt of Rivia, the main hero of the Witcher franchise, you can develop your character either by specializing in brewing and utilizing combat Elixirs, or else by growing your ability to cast powerful Witcher Signs. A variety of quests invite players to hunt monsters, earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first, and keep an eye on the progress of your friends while you carefully work your way towards victory. ",//cf.geekdo-images.com/images/pic2247614.jpg,4,120,16,2,120,The Witcher Adventure Game,120,//cf.geekdo-images.com/images/pic2247614_t.jpg,2014,"Grafit Studios,Damien Mammoliti","Adventure,Fantasy,Novel-based,Travel,Video Game Theme",NA,Ignacy Trzewiczek,NA,"Admin: Better Description Needed!,Witches","Action Point Allowance System,Area Movement,Dice Rolling,Pick-up and Deliver,Set Collection,Variable Player Powers","ADC Blackfire Entertainment,Arclight,CD Projekt RED,Edge Entertainment,Fantasy Flight Games,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag",6.51219,1382 147136,"Elemental Blast is a quick playing card game for 3-7 players. The players take on the role of Elemental Sorcerers using the elements to compete for elemental dominance, culminating when one Sorcerer achieves an Elemental Blast. Elemental Blast is a light weight card game of strategic hand management. Starting with three cards each and using draw one/play one rules, the players utilize element cards to create effects to help themselves and hinder other players. Most harmful effects target the next player in turn order, but turn order can be reversed using certain elements. In addition, playing the same element that was just played creates a more powerful bonus effect that may affect additional players. The goal is to collect five of the same element in your hand, referred to as an Elemental Blast. The first player to complete an Elemental Blast wins the game. ",//cf.geekdo-images.com/images/pic1764475.jpg,7,30,8,3,15,Elemental Blast,30,//cf.geekdo-images.com/images/pic1764475_t.jpg,2013,Gregory Hingle,"Card Game,Fantasy,Party Game",NA,Gregory Hingle,NA,Crowdfunding: Kickstarter,"Hand Management,Set Collection,Take That","The Game Crafter, LLC",6.101,50 147144,"Based on a video game of the 80s, the principle is clear: To win, Whacky Wit must eat all the dots (i.e. lower all the pegs), and the opponent's monsters must try to catch Whacky Wit and exhaust his three lives. Whacky Wit is a two-player board game. One player plays the yellow Whacky Wit and the other player plays all four monster at once. The rules make this a balanced and fair thing. With slight gameplay modifications Whacky Wit can also be played with three or five players. For whom is Whacky Wit suitable? Whacky Wit is suitable for children from 7 years due to the intuitive rules. How much time is needed to play? A game lasts 10 to 25 minutes depending on the skill level and luck of the players. Whacky Wit Maxi Sold out Whacky Wit Maxi boardgame was sold out at 09.06.2016 and is not planned to be produced in this version any more. Around 280 items where produced and sold worldwide. ",//cf.geekdo-images.com/images/pic1815383.png,5,15,7,2,15,Whacky Wit,15,//cf.geekdo-images.com/images/pic1815383_t.png,2013,Norman Sommer,"Collectible Components,Dice,Maze,Video Game Theme",NA,Norman Sommer,NA,NA,"Dice Rolling,Grid Movement,Player Elimination",Spielquader,6.65265,113 147145,"Primate Fear is set in the same world as Gigantoskop's Spank the Monkey and is compatible with that game and its expansions, but this time when you start monkeying around in a junkyard, you'll find it a much darker experience as this junkyard was built on an old haunted cemetery. As in Spank the Monkey, players scrounge around trying to find junk to build towers and locate parts for reinforcements to make the towers stronger, but they're not trying to reach the monkey and spank it this time. Oh, no. On the contrary, they are trying to get as far away from it as possible because this monkey is not a mischievous nuisance but rather a reanimated zombie monstrosity of an ape. Once the players have stumbled over all the monkey parts and the monkey awakes, it will climb after the players, eating the brains of the ones it catches until only one player remains – the winner. In game terms, each player starts with a hand of five cards. On a turn, a player draws 1-2 cards, then plays at most one Junk card to start or continue building his tower and at most one Reinforcement card to strengthen his highest Junk card. He can also play one or more Attack cards on opponents to try to demolish their towers, lowering them within reach of Frankenmonkey. Players can use Defense cards to try to ward off attacks, with the active player rolling a die to see whether an attack succeeds. If it does, that player's tower might further crumble as the junk collapses on top of other junk. Each time a player uses a card with a monkey claw on it, a new part is added to Frankenmonkey on the assembly board; if the monkey is complete, then the claw raises the monkey up one level on the height board. At the end of each player's turn, the monkey (if still complete) rises one level, eliminating players at that same height. Players can use Primate Fear cards with Spank the Monkey rules and vice versa, or they can combine the games, with the goal being to spank the monkey before anyone else while still having your brain intact. Integrates with: Spank the Monkey ",//cf.geekdo-images.com/images/pic1758768.jpg,6,45,0,2,45,Primate Fear,45,//cf.geekdo-images.com/images/pic1758768_t.jpg,2013,Peter Svärd,"Card Game,Humor,Zombies",NA,Peter Hansson,NA,Animals: Apes / Monkeys,"Dice Rolling,Player Elimination,Take That",Gigantoskop,6.11358,81 147151,"In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins. ",//cf.geekdo-images.com/images/pic1907628.jpg,12,40,10,4,40,Concept,40,//cf.geekdo-images.com/images/pic1907628_t.jpg,2013,"Éric Azagury,Cédric Chevalier","Deduction,Party Game",NA,"Gaëtan Beaujannot,Alain Rivollet",NA,NA,Partnerships,"Repos Production,Asmodee,Asterion Press,Galápagos Jogos,Hobby Japan,Kaissa Chess & Games,Lautapelit.fi,Lifestyle Boardgames Ltd,REBEL.pl,Sombreros Production",6.98477,8032 147154,"Game description from the publisher: The once proud and strong Blue Moon City has been plunged into chaos. The Golden Dragon has fallen, the Holy Crystal of Psi has shattered, and the old King has drawn his last breath. Worse, Blue Moon, the creator of all things, has vanished and Blue Moon City is left without a ruler. Now the three elemental dragons – the only divine creatures remaining in the world – guard the fragments of the Crystal. The two royal heirs, Prince Roland and Princess Elinor, vie for the crown. The peoples of Blue Moon City may not know whom to follow, but whoever can rally them and claim the throne will gain the power to restore the Holy Crystal of Psi and perhaps convince Blue Moon himself to return. Prepare to battle for the throne and restore peace to the city in Blue Moon Legends, a collected version of Blue Moon, Reiner Knizia's classic card game for two players! In Blue Moon Legends, you will gather the allegiance of one of the peoples of Blue Moon City, then lead them in a series of fights against another people. By winning these fights, you aim to attract the fickle attentions of the elemental dragons and win your way to the throne of the city. Players can either play the game straight out of the box with decks or strategically customize the perfect deck to take down their opponent. With hundreds of cards from which to choose, no two games will be the same. Blue Moon Legends contains all cards from award-winning designer Reiner Knizia's Blue Moon card game in a single box. ",//cf.geekdo-images.com/images/pic1854836.jpg,2,30,14,2,30,Blue Moon Legends,30,//cf.geekdo-images.com/images/pic1854836_t.jpg,2014,"Daren Bader,Scott Fischer,Lars Grant-West,Todd Lockwood,John Matson,James Nelson,Michael Phillippi,Raimundo Pousada,Brian Schomburg,Claus Stephan,Franz Vohwinkel,Imelda Vohwinkel","Card Game,Fantasy","Blue Moon,Blue Moon: Buka Invasion,Blue Moon: Earth Spirit,Blue Moon: Emissaries & Inquisitors – Allies,Blue Moon: Emissaries & Inquisitors – Blessings,Blue Moon: Fire Spirit,Blue Moon: Sea Moon,Blue Moon: The Aqua,Blue Moon: The Flit,Blue Moon: The Khind,Blue Moon: The Mimix,Blue Moon: The Pillar,Blue Moon: The Terrah,Blue Moon: Water Spirit,Blue Moon: Wind Spirit",Reiner Knizia,NA,"Admin: Better Description Needed!,Blue Moon Series","Hand Management,Variable Player Powers","Edge Entertainment,Fantasy Flight Games,Galakta,Game Harbor,Heidelberger Spieleverlag,Hobby Japan",7.42086,1114 147168,"Guerra De Mitos II is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each installment increases both the number of available mythologies and the game possibilities. The game contains 150 cards split between the Greeks and the Aztecs mythologies. Each mythology includes 2 pantheons (cards that define your game strategy) + 33 cards for the gods deck (which includes characters, events and resources) + 40 cards for the designs deck (actions, equipment and summonings). Each player in War of the Myths II needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each installment increases the diversity of characters, actions and strategies you can use in order to achieve victory. Each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion. ",//cf.geekdo-images.com/images/pic1786481.jpg,6,20,10,2,20,Guerra De Mitos II,20,//cf.geekdo-images.com/images/pic1786481_t.jpg,2013,"Alba Aragon,Siscu Bellido,Ramses Bosque,Hector Herrera,Irene Medina,Chechu Nieto,Irene Paz,Jonathan Pérez,Carles Hernández Puig,Ramon Romero","Card Game,Mythology","Myths at War (Aztec, Greek and Elder One)",Francisco Gallego Arredondo,NA,Crowdfunding: Verkami,Deck / Pool Building,GDM Games,8.03279,61 147170,"Players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round. The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large cube) and in the region containing the king. Contains these expansions: El Grande: Grandissimo El Grande: Grossinquisitor und Kolonien El Grande: König & Intrigant El Grande: König & Intrigant – Unverkäufliche Sonderkarten El Grande: König & Intrigant – Player's Edition (partialy, 3 of 11 cards) Allows to play expansions: Grandissimo Intrigue & the King Grand Inquisitor & the Colonies The King & the Colonies (mixed Intrigue & the King and Grand Inquisitor & the Colonies) ",//cf.geekdo-images.com/images/pic1244111.jpg,5,90,12,2,90,El Grande Decennial Edition,90,//cf.geekdo-images.com/images/pic1244111_t.jpg,2006,Doris Matthäus,"Medieval,Political","El Grande,El Grande: Grandissimo,El Grande: Grossinquisitor und Kolonien,El Grande: König & Intrigant,El Grande: König & Intrigant – Player's Edition,El Grande: König & Intrigant – Unverkäufliche Sonderkarten","Wolfgang Kramer,Richard Ulrich",NA,"Country: Spain,El Grande","Area Control / Area Influence,Auction/Bidding,Hand Management,Secret Unit Deployment,Simultaneous Action Selection,Variable Phase Order,Variable Player Powers","Hans im Glück Verlags-GmbH,Rio Grande Games",8.33767,507 147171,"Soccer City is a football turn-based board game that reproduces every possible action in a real football match. The game is played in turns by running events, represented in different cards that are played during the game. Dribbling, fouls, shots on goal, tactics...Soccer City is a complete football simulator inspired in the early twentieth century, with a retro look and a stunning design by illustrator Jorge Consuegra. The full game comes with: - The Board, 40 width x 68 length (centimeter). - The Teams, (2 teams, 11 players each). - The Referee Dice (1) - The Tactical Pads (2) - The Score - 6 Card Decks, Total 165 cards: Offensive Action Cards (25) Defensive Action cards (25) Shot-on-Goal cards (25) Goalkeeper Save cards (25) Ball playing cards (48) External Factors (17) The game is played in turns, in which attacker plays first and then turn shifts to defender. Each player has a set of cards consisting in Ball cards, Offensive cards and Defensive cards and Shot on goal cards. Attacking turn consists of 4 sequential phases, and players may decide whether to play them or pass to the next: 1 – Ball Passing / Player advancing 2 - Attacking / Tactical Action 3 - Shot on goal 4 - Team repositioning Once Attacking turn is over, Defensive turn begins, which in 2 phases: 1 - Defensive / Tactical Action 2 - Team repositioning ",//cf.geekdo-images.com/images/pic2470219.png,2,180,10,2,90,Soccer City,180,//cf.geekdo-images.com/images/pic2470219_t.png,2013,Jorge Consuegra,"Card Game,Sports",NA,"Lisandro Nembrini,Gonzalo Rodrigo",Legends of Soccer City,"Crowdfunding: Kickstarter,Crowdfunding: Verkami,Sports: Football / Soccer","Grid Movement,Hand Management,Simultaneous Action Selection",(Self-Published),7.54955,110 147190,"Yggdrasil, the “terrible steed”, a cosmic ash tree that supports the nine worlds, is in jeopardy. As the Ragnarök approaches, you, mighty among the Æsir and Vanir Gods, have to face the relentless advance of Evil Forces. You must sacrifice everything to prevent Evil from destroying Yggdrasil. The last battle, predicted since the dawn of time, is starting now. Your only aim is to repel the Evil Forces in order for Yggdrasil to survive this universe at war. Yggdrasil is a co-operative game for 1-6 players. Playing the role of a Norse god, you must, with the other players, stop the advancing Evil Forces in Asgard. This NEW EDITION includes the Asgard expansion. Asgard contains twelve double-sided god tiles, with a god's usual power on one side and the Trance power on the other. -Description from Z-Man Games web site ",//cf.geekdo-images.com/images/pic1781238.jpg,6,75,13,1,75,Yggdrasil Second Edition with Asgard Expansion,75,//cf.geekdo-images.com/images/pic1781238_t.jpg,2013,Pierô,Mythology,"Yggdrasil,Yggdrasil: Asgard","Cédric Lefebvre,Fabrice Rabellino",NA,"Solitaire Games,Vikings","Action Point Allowance System,Co-operative Play,Deck / Pool Building,Dice Rolling,Set Collection,Variable Player Powers","Ludonaute,Z-Man Games",7.79438,178 147194,"Linkee is a trivia party game. It can be played by individual players or teams. Questions on a card are read out but answers are kept secret. Once all questions and a further clue have been given players must work out what links those answers and shout Linkee! Get it right and win the card. Each question card has a letter on the back. Once you have the correct letters to spell Linkee you win the game. Described as a shouty outy family game, the game is intended to be boisterous family fun. ",//cf.geekdo-images.com/images/pic2245739.png,200,30,14,2,30,Linkee,30,//cf.geekdo-images.com/images/pic2245739_t.png,2012,Ben Drummond,"Party Game,Trivia",NA,NA,NA,NA,NA,"Jumbo,Linkee",6.32438,160 147206,"The year is 1840 and America’s first mining boom is about to strike in the remote wilderness of Michigan's Upper Peninsula. Take on the role of a mining company and compete for copper by casting miners and machines into what was known as the underground lottery. As the industry grows, so do the communities surrounding your mines. But every attempt to wrest copper from the ground hangs the fortunes of your company, and the lives of your miners, in the balance. In Copper Country, each player takes on the role of a unique mining company and competes to produce the most copper before it's all gone! To produce copper, players hire miners to work mine sites. Your miner's productivity is measured in shifts. Each shift, you reveal one card from the top of the production deck, then choose an outcome by playing capital card resources from your hand, placing your miner at risk, or both! Stake your claim by building company houses to increase your miners' loyalty and safety. Expand your mining empire by building shaft houses and hoist houses to increase your copper production. When a player produces copper, the byproduct — poor rock — is removed from the industry track and dumped onto the mine site, reducing shifts nearby for all players. As players remove more poor rock from the industry track, local businesses open their doors, historical events occur, and Copper Country enters new eras of production. The game ends when the last poor rock is dumped onto a mine site, depleting Copper Country's mineral wealth. The winner is the player who has produced the most copper! ",//cf.geekdo-images.com/images/pic2007795.jpg,4,60,14,2,60,Copper Country,60,//cf.geekdo-images.com/images/pic2007795_t.jpg,2015,Chris Park,"Economic,Industry / Manufacturing",NA,"Scott Diehl,David Lankton",NA,"Crowdfunding: Kickstarter,Mining","Action Point Allowance System,Area Control / Area Influence,Grid Movement,Hand Management,Press Your Luck,Set Collection,Variable Player Powers,Worker Placement",CMX Games,6.94405,168 147240,"This New edition of the “Settlers of Catan – Board Game” features a six piece reversible board allowing for more replay value than the previous Gallery Edition. Get together with friends or family. Learn to play in about 15 minutes. Then enjoy countless hours of fast-paced fun! Begin a quest to settle the island of Catan! Guide your brave settlers to victory by using clever trading and shrewd development. Use resources – grain, wool, ore, lumber, and brick – to build roads, settlements, cities and key cultural milestones. Get resources by rolling the dice or by trading with other players. But beware! You never know when someone will block your way or if the robber will strike and steal your hard-earned goods! Are you the best trader, builder, or settler? Will you master Catan? ",//cf.geekdo-images.com/images/pic1769869.jpg,4,90,10,3,60,Catan: Family Edition,90,//cf.geekdo-images.com/images/pic1769869_t.jpg,2012,NA,Negotiation,NA,Klaus Teuber,NA,Catan,"Dice Rolling,Hand Management,Modular Board,Route/Network Building,Trading",Mayfair Games,6.65977,215 147253,"In an ancient world forgotten by time, enormous titans terrorize the land. Five tribes have been fleeing from the titans for centuries, but things are about to change. Growing city-states pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each city-state competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all. In The Ancient World, players compete to grow the largest and most influential city-state by managing citizens, treasury, and military and by defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. One of the actions a citizen can perform is to build Empire cards, which give more citizens, money, and abilities. A city-state's influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners, and tribe banners can also be gained by defeating titans. Players gain victory points (VPs) for sets of tribe banners. After six rounds, the player with the most VPs from sets of tribe banners wins. ",//cf.geekdo-images.com/images/pic1951629.jpg,4,90,13,2,90,The Ancient World,90,//cf.geekdo-images.com/images/pic1951629_t.jpg,2014,Ryan Laukat,"Ancient,Civilization,Fantasy",NA,Ryan Laukat,"The Ancient World: The Frog God Statue Promo,The Ancient World: Citadel of Ivories Promo,The Ancient World: Kickstarter Promo Cards,The Ancient World: The Sacred Cave","The Ancient World,Crowdfunding: Kickstarter","Card Drafting,Dice Rolling,Set Collection,Worker Placement","Red Raven Games,Hobby World,IELLO,Schwerkraft-Verlag",7.2361,1337 147299,"War has erupted across the Imperium! Four spacefaring races struggle for supremacy, launching fleets of starships across the galaxy to battle for control of the most prosperous systems. Only one race will successfully Expand, Explore, Exploit and Exterminate their way to victory! Pocket Imperium is a 4X microgame. Players will need to use the opportunities to expand, explore, exploit and exterminate to their best advantage. The timing of when to build fleets, when to explore the stars, and when to invade systems controlled by opponents will be crucial in their quest to rule the Imperium. What's more, in a crowded galaxy, players must choose wisely when to make alliances to bring down powerful enemies — and when to break those pacts to critically weaken their former allies! ",//cf.geekdo-images.com/images/pic2644229.jpg,4,45,12,2,30,Pocket Imperium,45,//cf.geekdo-images.com/images/pic2644229_t.jpg,2013,"Brett J. Gilbert,Todd Sanders","Print & Play,Science Fiction,Space Exploration,Territory Building",NA,David J. Mortimer,"Pocket Imperium: Mech Worlds,Pocket Imperium: Prosperity","4X games,Crowdfunding: Kickstarter,Crowdfunding: Wspieram","Action / Movement Programming,Area Control / Area Influence,Modular Board,Simultaneous Action Selection","Games Factory Publishing,Good Little Games,LudiCreations",6.42012,450 147303,"Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne, with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities, roads and farms, however, players in Carcassonne: South Seas use their meeples to gather bananas, shellfish and fish, then ship those goods to traders in exchange for points. Carcassonne: South Seas is the first game of a new series titled "Carcassonne Around the World". ",//cf.geekdo-images.com/images/pic1917224.jpg,5,35,8,2,35,Carcassonne: South Seas,35,//cf.geekdo-images.com/images/pic1917224_t.jpg,2013,"Harald Lieske,Dennis Lohausen,Christof Tisch","Economic,Nautical",NA,Klaus-Jürgen Wrede,Carcassonne: Südsee – Freitag,"Carcassonne,Carcassonne: Around the World,Tropical theme","Area Control / Area Influence,Set Collection,Tile Placement","999 Games,Bergsala Enigma,Devir,Filosofia Éditions,Giochi Uniti,Hans im Glück Verlags-GmbH,Hobby World,Lautapelit.fi,Piatnik,Z-Man Games",7.18348,1954 147305,"All those carrots look so tempting that you might just snatch them – but what if the wolves have been expecting exactly that, a greedy rabbit just like you? You never know... In Om Nom Nom, during the game you will roll dice, which will represent various kinds of prey. By clever play of your hunter cards, you will try to eat the prey and thus gain victory points. At the end of the game the winner will be the player with the most points. The game consists of 3 rounds. Each round is divided into 4 phases – roll, play, score and cleanup. During the "Roll" phase one of the players rolls all the dice. After rolling the dice are arranged on the game boards. During the "Play" phase all players will play all 6 of their predator cards one by one. When everyone has selected their first card, they are revealed simultaneously. This is where the action happens. Did You manage to guess what everyone else will play? Were You the only one brave enough to sneak Your mouse after the cheese? Or did You like everyone else play the wolf, because no rabbit surely could resist that amount of carrots. During this phase, players resolve all their played cards by capturing dice and cards of other players. During the "Score" phase players score points for captured cards and dice. And during the "Cleanup", when all 6 cards have been played, players gather all their cards back in hand and a new round can begin. At the end of the third round, player with the most points is the winner. ",//cf.geekdo-images.com/images/pic1765949.png,6,20,8,1,20,Om Nom Nom,20,//cf.geekdo-images.com/images/pic1765949_t.png,2013,Reinis Pētersons,"Animals,Bluffing,Card Game,Dice",NA,Meelis Looveer,NA,Crowdfunding: Spieleschmiede,"Dice Rolling,Simultaneous Action Selection","A-games (Board Game),Brain Games,Distribution LeValet,G3,Gigamic,Lautapelit.fi",6.3738,418 147363,"Yu-Gi-Oh! Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the 4K Media show. In the game, each player brings a set of dice to the table; these form his team, from which only he can purchase dice. In addition, each player brings two basic action cards, which are placed in the center of the table; both players can purchase them. During a turn, a player draws and rolls a number of his dice, purchases additional dice, and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life. Yu-Gi-Oh! Dice Masters is one of several planned Dice Masters games, all of which can be intermixed (or played alone). ",//cf.geekdo-images.com/images/pic2387508.jpg,2,60,14,2,60,Yu-Gi-Oh! Dice Masters,60,//cf.geekdo-images.com/images/pic2387508_t.jpg,2015,NA,"Collectible Components,Comic Book / Strip,Dice,Fantasy,Fighting,Game System,Movies / TV / Radio theme,Video Game Theme",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Dice Masters,Quarriors Pool Building system,Yu-Gi-Oh!","Deck / Pool Building,Dice Rolling,Variable Player Powers",WizKids,6.96291,213 147370,"Robot Turtles is a board game for kids ages 3-8. Kids won't know it, but while they're playing, they're learning the fundamentals of programming. Every player ("Turtle Master") takes a turtle and a matching deck of cards. Stack the cards face up on the table in piles, then build a maze for each player out of walls and a jewel. The youngest turtle master goes first, placing his first card down, then moving (or having his parent move) the turtle accordingly. As players progress, they build their program on the table; if they make a mistake, they can shout "Undo!" and debug it. Before too long, kids figure out the secret of Robot Turtles: It lets the kids control the grown-ups! The little programmers put instruction cards down, driving the turtles through the maze, but the grown-up is the computer, executing commands on the board. At its heart, Robot Turtles is a game about bossing around adults, just like programming is about bossing around computers. ",//cf.geekdo-images.com/images/pic2047441.jpg,5,15,4,2,15,Robot Turtles,15,//cf.geekdo-images.com/images/pic2047441_t.jpg,2013,NA,"Children's Game,Maze",NA,Dan Shapiro,Robot Turtles Adventure Pack,"Crowdfunding: Kickstarter,Robots","Action / Movement Programming,Area Movement","(Self-Published),ThinkFun",6.14298,649 147400,"In Kyoto Protocol, a card game about energy production and pollution, players play as power companies trying to fulfill a set amount of production quotas, while simultaneously avoiding the overuse of resources as this will result in pollution fines. To produce energy, players draw resource cards from the table to their hand, and play sets of a resource type onto the table as production. The shared deck includes a fixed amount of five types of resources, which are from the most common to the rarest: coal, oil, natural gas, wood and uranium. The game lasts three rounds and at the end of each round, players check their production. The more cards you have played on the table, the more you produce. If your company cannot produce enough energy for the market, it will be fined for not upholding its end of the contract. In addition, after comparing the production of all players, whoever has used the most of each resource type is fined for pollution. To make things interesting, you have the option of turning your production cards face down, so that they won't be counted as pollution. Though this action requires valuable turns to accomplish, all of the companies might use plenty of effort to mitigate their pollution! At the end of the game, the player who produces the most energy, while dodging production fines through clever card play, wins. ",//cf.geekdo-images.com/images/pic2014001.jpg,7,30,8,2,15,Kyoto Protocol,30,//cf.geekdo-images.com/images/pic2014001_t.jpg,2015,Katri Vainiomäki,"Card Game,Environmental,Industry / Manufacturing",NA,Petri Savola,NA,NA,"Card Drafting,Hand Management,Set Collection",Roll D6 Games,6.73382,68 147431,"In Cubist, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or “installations.” Aptly enough, your building materials are cubes, or more precisely, dice! On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there you position these dice to complete commissioned installations for the museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a certain risky commission—hoping that no one else will complete it first—or play it safe by locking up your dice for later use. You can also use your dice to enlist the aid of masters of modern art like Juan Gris, Franz Marc and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you! ",//cf.geekdo-images.com/images/pic2099804.jpg,4,45,7,2,30,Cubist,45,//cf.geekdo-images.com/images/pic2099804_t.jpg,2014,"Franz Marc,Han Zou","Dice,Educational,Puzzle",NA,"Steven Poelzing,Alf Seegert","Cubist: Additional Installation Cards,Cubist: Museum Expansion Pack,Cubist: The Attic","3D Games,Crowdfunding: Kickstarter","Dice Rolling,Hand Management,Pattern Building,Pattern Recognition","Bright World Games,Eagle-Gryphon Games",6.89747,455 147445,"We Didn't Playtest This Pasted-On Theme at All! brings theme to the Playtest universe – as much theme as can be added to black-and-white cards anyway. Zombies, Time Travel, Elves, Spaceships – each has its own special Thematic Conclusion event cards. This game contains all the same wacky fun as Playtest and is compatible with all of the previous expansions in addition to being playable on its own. On your turn, you draw a card and play a card, and you'll keep going until someone wins or everyone loses – or until the trigger condition of your Thematic Conclusion is met! Games last 1-5 minutes, and any number can play. ",//cf.geekdo-images.com/images/pic1768469.png,10,2,13,2,2,We Didn't Playtest This Pasted-On Theme at All!,2,//cf.geekdo-images.com/images/pic1768469_t.png,2014,"Lindsay Garside,Cara Judd",Card Game,NA,Chris Cieslik,NA,"Crowdfunding: Kickstarter,We Didn't Playtest This At All",NA,Asmadi Games,5.976,75 147451,"Field of Glory: The Card Game is a quick-playing game for two players inspired by Field of Glory, the miniatures rule system designed by Richard Bodley Scott for ancient and medieval tabletop battles. The game is split into two parts. You first decide with which units to fight, constructing a deck of 24 unit cards. You then fight a battle across a battlefield made up of five terrain cards; to win the game, you must take control of three of these terrain cards. The army cards represent the main troop types of the period, such as heavy infantry, light cavalry and elephants, each having its own strengths and weaknesses. To be able to play units onto the battlefield, you must discard other cards to pay the movement costs involved, giving you a number of difficult decisions to make. Field of Glory: The Card Game is of medium complexity and should take 20-30 minutes to play. ",//cf.geekdo-images.com/images/pic1804120.jpg,2,30,0,2,30,Field of Glory: The Card Game,30,//cf.geekdo-images.com/images/pic1804120_t.jpg,2013,Peter Dennis,"Ancient,Card Game,Fighting",NA,Martin Wallace,NA,NA,"Card Drafting,Deck / Pool Building,Hand Management,Modular Board,Secret Unit Deployment",Treefrog Games,6.6725,344 147474,"Only a few fighters have made you eat dust. Coincidentally, one of them is standing in front of you right now, ready to fight. Your hands rise into an impenetrable guard. Your time has come to take revenge! In the fighting game 8 Masters' Revenge, you are a martial arts master and you want to beat your opponents, strike after strike. Your only weapons are your two hands, represented by the two cards you have in play. Find the weak point in your opponent's guard to deal damage to him. As soon as his "health" marker reaches the last space of his life track, he is out of the game. The last surviving player wins the fight! ",//cf.geekdo-images.com/images/pic1770095.jpg,4,45,13,1,15,8 Masters' Revenge,45,//cf.geekdo-images.com/images/pic1770095_t.jpg,2013,Ludovic Roudy,"Card Game,Fantasy,Fighting",NA,"Ludovic Roudy,Bruno Sautter",NA,Admin: Better Description Needed!,"Action / Movement Programming,Hand Management,Partnerships,Variable Player Powers","IELLO,Serious Poulp",6.77419,124 147505,"Lords & Ladies is a card game for 2 to 5 players where you control a turn of the 20th century noble family and their servants. Over the course of the game you build generations of a family by marrying off lords and ladies to available suitors, hiring servants to give you additional status and powers, attempting to have children with your married lords and ladies, and using gossip cards and servant powers to destroy your rival families' reputations. Lords and Ladies is played over a series of rounds where each player takes one turn. A player’s turn is broken down into three parts: First they can either take two gold or a gossip card, then they can decide to either: hire an available servant, marry an available suitor, attempt to have a child with a married couple. or take an additional gold. At any point during the round players can team up to spread gossip about other families. This is accomplished by one player playing a gossip card on another player's family or servants. Gossip only becomes confirmed when another player plays the same gossip card or a True card against the targeted player. Unconfirmed, gossip cards only last one round and then are shuffled into the discard pile. Players can also use their servants' powers against other players, use their fortune to buy status and bribe other players to stop gossip. The game ends when the first player ends a round with 18 status points. ",//cf.geekdo-images.com/images/pic1772343.jpg,5,60,10,2,60,Lords & Ladies,60,//cf.geekdo-images.com/images/pic1772343_t.jpg,2014,Jen Corace,"Card Game,Humor,Novel-based",NA,Jason Corace,NA,"Crowdfunding: Kickstarter,Gryphon Games bookshelf series","Dice Rolling,Hand Management",Eagle-Gryphon Games,6.60658,152 147523,"Risk Battlefield Rogue combines the tactical squad-based team play from the award-winning Battlefield series with the strategy and skill of the Risk game. The game comes with nine different scenarios, each with its own victory condition. In each scenario, you choose tiles to combine to form the battlefield. Then, you use squads to achieve your objective. You might be fighting to control a zone, placing units in a certain location, or eliminating your opponent's units. There are three levels of play: Boot Camp, Intermediate, and Advanced. The Advanced mode includes rules for air support, destructible cover, special commander powers, and class-specific powers. On their turn, players will draw cards based on how many and which type of control points they own, move aircraft, fight other aircraft, move one squad, and fire with one squad. The game's cards allow players to recruit new units, call in airstrikes, or manipulate combat odds by upgrading the specialized attack and defense dice to more powerful ones with better results. The winning player or team is the one that accomplishes the stated victory condition on a scenario, usually by holding a specific set of territories or eliminating an entire opposing force. ",//cf.geekdo-images.com/images/pic1768440.jpg,4,0,13,2,0,Risk Battlefield Rogue,0,//cf.geekdo-images.com/images/pic1768440_t.jpg,2013,NA,"Dice,Modern Warfare,Territory Building,Video Game Theme,Wargame",NA,Rob Daviau,NA,Risk,"Area Control / Area Influence,Campaign / Battle Card Driven,Dice Rolling",Hasbro,5.69714,140 147537,"Malifaux is a character-driven 32mm tabletop miniatures game. Players collect, build, and paint models representing the denizens of Malifaux, pitting these models against one another in groups called Crews for control of the precious resource known as Soulstones. A Crew can contain several different types of models depending on how a player constructs it. Masters can manipulate the course of events in the world around them, changing their own Fates through their control or theft of Soulstones. A variety of fantastic and frightening beings, collectively known as Minions, serve the Master as fodder in his or her machinations. In addition, Henchmen can lead specialized Crews in their Master's absence, or serve their Master directly as a member of a Crew. Masters and Henchmen are also supported by Totems, extensions of their magical abilities which increase their spellcasting range and provide additional aid in an Encounter. Lastly, each Master can transform itself into a powerful Avatar, representing a specific aspect of their personality. How well a Crew carries out its leader's Strategy and Schemes determines whether or not it will emerge victorious in an Encounter with an enemy Crew. Strategies represent the Crew's main path to victory, while Schemes are simpler alternate routes to achieve the leader's goals. Malifaux players use decks of cards called Fate Decks to resolve game events such as attacking and spell-casting. Players can manipulate the cards they play to alter the Duel's outcome. It takes a shrewd leader to effectively utilize a Crew's resources, ensuring he or she always has ready the cards needed to Cheat Fate. ",//cf.geekdo-images.com/images/pic1810896.jpg,2,120,0,2,90,Malifaux (second edition),120,//cf.geekdo-images.com/images/pic1810896_t.jpg,2013,NA,"Collectible Components,Fantasy,Horror,Miniatures,Science Fiction",NA,"Matt Anderson,Nathan Caroland,Redd Cohen,Aaron Darland,Justin Gibbs,David Hanold,Eric Johns,Mack Martin,Dan Weber","Malifaux Second Edition: Bound By Law – Lucius Box Set,Malifaux Second Edition: Burning Revelation – Kaeris Box Set,Malifaux Second Edition: Take Back the Night – Molly Box Set,Malifaux Second Edition: Vengeful Spirits,Malifaux Second Edition: Hog Wild – Ulix Box Set,Malifaux Second Edition: Smoke and Mirrors,Malifaux: Arsenal Box – Arcanists (Wave 1),Malifaux: Arsenal Box – Arcanists (Wave 2),Malifaux: Arsenal Box – Gremlin (Wave 2),Malifaux: Arsenal Box – Gremlins (Wave 1),Malifaux: Arsenal Box – Guild (Wave 1),Malifaux: Arsenal Box – Guild (Wave 2),Malifaux: Arsenal Box – Neverborn (Wave 1),Malifaux: Arsenal Box – Neverborn (Wave 2),Malifaux: Arsenal Box – Outcasts (Wave 1),Malifaux: Arsenal Box – Outcasts (Wave 2),Malifaux: Arsenal Box – Resurrectionists (Wave 1),Malifaux: Arsenal Box – Ten Thunders (Wave 1),Malifaux: Arsenal Box – Ten Thunders (Wave 2),Malifaux: Body of Evidence – McMourning Box Set,Malifaux: Closing Time – Brewmaster Box Set,Malifaux: Crossroads,Malifaux: Fate Deck,Malifaux: Guild Riflemen,Malifaux: Guild – Lawyer,Malifaux: Herald of Obliteration – Tara Box Set,Malifaux: Hired Guns – Von Schill Box Set,Malifaux: Hired Swords – Viktoria Box Set,Malifaux: Master of Puppets – Collodi Box Set,Malifaux: Masters of the Path – Yan Lo Box Set,Malifaux: Mother of Monsters – Lilith Box Set,Malifaux: No Shelter Here – Pandora box set,Malifaux: Open Graves – Nicodem Box Set,Malifaux: Rail Crew,Malifaux: Rail Golem,Malifaux: Relic Hunters – Lucas McCabe Box Set,Malifaux: Salvage and Logistics – Leveticus Box Set,Malifaux: Samurai,Malifaux: Shadows of Redchapel – Seamus Box Set,Malifaux: Shifting Loyalties,Malifaux: Take Back The Night – Molly Box Set,Malifaux: Temple of Dawn – Shenlong Box Set,Malifaux: The Bayou Boss – Som'er Box Set,Malifaux: The Guild's Judgement – Lady Justice Box Set,Malifaux: The Kin – Ophelia Box Set,Malifaux: The Latigo Posse – Perdita Ortega Box Set,Malifaux: The Plague Cometh – Hamelin Box Set,Malifaux: The Swamp Hag – Zoraida Box Set,Malifaux: The Thunder – Misaki Box Set,Malifaux: The Torch and The Blade – Sonnia Creed Box Set,Malifaux: The University of Transmortis Story Encounter,Malifaux: Toshiro – The Daimyo,Malifaux: Troubleshooters – Ironsides Box Set,Malifaux: Yin – The Penangalan",Steampunk,"Action Point Allowance System,Area Control / Area Influence,Hand Management,Variable Player Powers",Wyrd Miniatures,8.36057,265 147568,"In many ways, Risk: The Walking Dead - Survival Edition features the familiar Risk gameplay, with players facing off against one another in order to claim territories on a map, win bonuses, and eliminate the opponents. What differs with this game, though, is that players are battling on a map depicting the southeast region of the United States, the setting for The Walking Dead comic series, with the map featuring 32 territories and six zones. In addition to fending off attacks from and competing for resources with the other players, they must also maintain their self-preservation from the unrelenting hordes of the undead that spawn at the start of each player's turn and would love nothing better than to feast upon them. Risk: The Walking Dead includes a deck of event cards, with each player drawing one at the start of his turn. These cards refer to story events from The Walking Dead, with players facing various rewards and penalties depending on the situation. The game ends after a fixed number of turns, but players can also choose to battle until all but one player is eliminated. ",//cf.geekdo-images.com/images/pic1778493.jpg,5,60,13,2,60,Risk: The Walking Dead – Survival Edition,60,//cf.geekdo-images.com/images/pic1778493_t.jpg,2013,NA,"Horror,Movies / TV / Radio theme,Wargame,Zombies",NA,NA,NA,"Admin: Better Description Needed!,Movies: The Walking Dead,Risk","Area Control / Area Influence,Dice Rolling",USAopoly,6.67812,224 147590,""Everyone wants to get rid of his cards, and the best way to do so is to play 'in the gap' because then you immediately take an extra turn. Play again into the gap and again — and bang, you've finished. It's that simple!" Habe fertig ("I'm Done") includes cards from 1 to 11 in six colors; each card also shows 0-4 stars. Each player receives twelve cards, then places two cards aside. Two cards from the draw pile are revealed to form two discard piles. A player can play a card by matching its color or number to the topmost card on one of the discard piles. Alternatively, he can play a card with a value that's between the numbers of the topmost cards – that is, in the gap – in a color that's not visible. If he does this, he takes another turn and can play another card. If a player can't play, he must draw a card from the draw pile. If the two discard piles have no gap at the start of a player's turn, he reveals a card from the draw pile and places it on one of the discard piles, possibly creating a large gap by doing so... Whoever empties his hand first scores positive points equal to the number of stars on the cards he set aside; everyone else scores negative points for the number of stars on their remaining cards. ",//cf.geekdo-images.com/images/pic1778498.jpg,4,20,8,2,20,Habe fertig,20,//cf.geekdo-images.com/images/pic1778498_t.jpg,2013,"Oliver Freudenreich,Sandra Freudenreich","Card Game,Number",NA,Steffen Benndorf,NA,NA,Hand Management,Nürnberger-Spielkarten-Verlag,5.93359,64 147614,"Somewhere in the universe creatures exist that count the hours in order for time to flow. Eternity being quite long, to make passing time more enjoyable, they invented a game with rules that change all the time! In Crazy Time, the players count the passing hours while revealing cards from their personal deck. Their goal is to get rid of all of their cards. But beware! Time has its own Laws and whoever forgets them will fall in a "Temporal Flaw" and collect all of the cards played so far, further delaying his victory! Crazy Time is a mix of deduction, concentration, speed and laughter! ",//cf.geekdo-images.com/images/pic1770928.jpg,7,30,12,4,30,Crazy Time,30,//cf.geekdo-images.com/images/pic1770928_t.jpg,2013,David Boniffacy,"Action / Dexterity,Card Game,Party Game",NA,Alex Putfin,NA,Admin: Better Description Needed!,Pattern Recognition,"Divedice,In ludo veritas,Korea Boardgames co., Ltd.,KOSMOS,Portal Games",7.05202,198 147623,"Landlord is back! This first work of Friedemann Friese from 1992 has never lost its appeal with gamers worldwide, and now you may at last blast buildings, kill tenants, and cause trouble for your fellow players. In Friese's Landlord you are all ruthless landlords trying to earn as much money as you can. All sorts of tenants move into your houses: the family, a man with a dog, sometimes even odd ones. All tenants dream of getting a premium apartment, but most often you offer them low rent flats. But beware of squatters! With the help of various action cards you try to get essential advantages or defend yourself against mean attacks, at the expense of your fellow players if necessary – or even the poor tenants! Friese's Landlord includes 120 full-colored cards with new tenants, brand-new coins and a fully updated rules sheet. In the end, the player who squeezes the most money out of his tenants still wins! ",//cf.geekdo-images.com/images/pic1771239.jpg,6,40,12,2,40,Friese's Landlord,40,//cf.geekdo-images.com/images/pic1771239_t.jpg,2013,"Lars-Arne ""Maura"" Kalusky","Card Game,City Building,Humor",NA,Friedemann Friese,NA,NA,"Hand Management,Take That","2F-Spiele,Arclight,Edge Entertainment,Giochi Uniti,Ideal Board Games,Korea Boardgames co., Ltd.,Lacerta,Stronghold Games,Swan Panasia Co., Ltd.",6.57631,582 147624,"Mount Everest, Earth's highest mountain – to this day it's been climbed by almost 4,000 alpinists from around the world, with more and more coming each year. Most of them are tourists without the experience or skills needed to climb an eight-thousander. Without proper help they wouldn't make it to the Himalayas, let alone brave the mighty Chomolungma. Fortunately, that's where you come in, an experienced mountaineer and mountain guide. You've got Broad Peak, K2 and other eight-thousanders under your belt, and you've climbed Mount Everest several times. This time you face a far greater challenge: You must lead a bunch of tourists to the peak and safely get them back to base. You gaze at the mountain and you know this to be true – what is child's play for you might be the last adventure of your clients. You must plan where to set up camp and how to deal with acclimatization, who to take up to the peak and when, and who to lead down the mountain. When you look at your clients' enthusiastic faces, you know that their lives are in your hands. In Mount Everest players take control of a team of two expert mountaineers who must lead as many tourists as they can to the peak and, of course, safely bring them back. Each player gets an identical deck of cards that are used for moving around the board. Players must decide where to set up camps and how much oxygen to bring to the top; only oxygen lets players get acclimatization cards, which allow tourists to survive the climb. Players must also decide what type of customers they want: the athletic, fairly competent climbers, or the wealthier and more prestigious amateurs. Climbing with one tourist in tow is easy, but the key to victory lies in guiding whole groups. Unfortunately, the more people you take with you, the higher the likelihood is of something going wrong. Also, as it is in the mountains, the weather will be a crucial factor. If a player can coordinate an expedition that avoids a crisis at the peak, he should be able to lead the happy tourists back to base. Who will become the best Himalayan guide? ",//cf.geekdo-images.com/images/pic1797322.jpg,5,90,10,2,90,Mount Everest,90,//cf.geekdo-images.com/images/pic1797322_t.jpg,2013,"Bartek Fedyczak,Jarek Nocoń","Environmental,Exploration,Sports,Transportation",NA,Adam Kałuża,NA,Sports: Mountain climbing,"Deck / Pool Building,Hand Management,Pick-up and Deliver,Simultaneous Action Selection",REBEL.pl,6.48425,280 147685,"The player pirates are under attack in Hook, and they need to use their three sighting cards — square cards with holes in them — to determine where to fire their cannonballs in retaliation. Try to spot parrots and rum through the holes, while not letting a cannonball hit you! ",//cf.geekdo-images.com/images/pic1979635.png,6,30,8,3,20,Hook!,30,//cf.geekdo-images.com/images/pic1979635_t.png,2014,Dennis Lohausen,"Animals,Fighting,Party Game,Pirates,Real-time",NA,Marco Teubner,NA,Admin: Better Description Needed!,"Player Elimination,Simultaneous Action Selection","Lacerta,Pegasus Spiele",5.62477,129 147707,"No brakes. No speed limits. Just husky racing at its most extreme. Gordon and Fraser Lamont say that Snow Tails was their favorite design of the past decade, so in celebration they've decided to revisit husky racing with Mush! Mush! - Snow Tails 2, a fast-playing follow up to Snow Tails that allows you to dive in for a single race or compete over a three-route championship—the choice is yours! Mush! Mush! includes a massive oversized board with multiple tracks on both sides, new bonus movement, four polyresin buildings, proper scale model trees with bases, no brakes (as advertised above!) and less math, and gameplay that fits up to eight at the table—you and seven losers. Now hop on the sled and get moving! ",//cf.geekdo-images.com/images/pic1782100.png,8,30,12,2,30,Mush! Mush!: Snow Tails 2,30,//cf.geekdo-images.com/images/pic1782100_t.png,2013,Judith Lamont,"Animals,Card Game,Humor,Racing,Sports",NA,"Gordon Lamont,Fraser Lamont",NA,"Animals: Dogs,Arctic Theme,Sports: Winter Sports",Hand Management,Fragor Games,6.9408,288 147716,"Mars Attacks: The Miniatures Game is a tabletop miniature wargame based on the humorous 1962 Mars Attacks trading card series from Topps in which aliens from Mars try to take over the planet of the humans — that is, Earth! The game allows two (or more) players to take on the role of Martian invaders or the human resistance, then battle for the fate of the planet! You set your armies on the table board and move units of aliens or human soldiers to fight to achieve goals, either by defending your position or vaporizing your opponents. This tactical tabletop game features rules by veteran designer Jake Thornton and a host of stunning Mantic miniatures that can be used straight out of the box or painted to add even more character to your games. - Martian Mayhem: Mars Attacks is full of wacky events and cinematic action made possible by the simple set of game mechanics that are very easy to learn, and by the game's Event Card deck. - Story Driven Action: Follow our heroes during the battle of Greenville with fun playable scenarios, each with their own objectives: eliminate the enemy, capture the intelligence - escape the Martian invaders! - Easy to play: Much like a board game, Mars Attacks is played on a gaming mat made of squares and players take it in turn to activate their models, choosing whether to move, shoot or fight in hand-to-hand combat. - Simple Dice Mechanics: Shooting and hand-to-hand combat is made easy by rolling eight-sided dice to decide whether a weapon has hit its target, or whether the opponent manages to dodge out of the way. - Highly Tactical: move a figure out from behind cover and you’re likely to get your model killed. Similarly, ganging up on an opponent or making use of a figure’s special abilities could be the difference between making a clean kill, or engaging in a frantic game of cat and mouse! All of this is detailed in the comic-book sized Mars Attacks – The Miniatures Game rulebook which also includes a number of playable missions. These battles are fought in Greenville, a town brought to life through our stunning modular ruined scenery. You will fight amongst the devastated town capturing objectives such as intelligence and weapons - or with the sole goal of eliminating your enemy. Whether you’re a veteran gamer or new to the hobby, you’ll be able to enjoy the fun of Mars Attacks, making it a game suitable for all ages. ",//cf.geekdo-images.com/images/pic2228315.png,2,120,12,2,120,Mars Attacks: The Miniatures Game,120,//cf.geekdo-images.com/images/pic2228315_t.png,2014,NA,"Humor,Miniatures,Science Fiction,Wargame",NA,Jake Thornton,"Mars Attacks: The Miniature Game – Attack from space,Mars Attacks: The Miniatures Game – Extermination,Mars Attacks: The Miniatures Game – Humanity Resists,Mars Attacks: The Miniatures Game – Martian Dredd","Crowdfunding: Kickstarter,Mars","Dice Rolling,Grid Movement,Hand Management","Edge Entertainment,Heidelberger Spieleverlag,Mantic Games",7.27668,182 147721,"Everybunny knows that rabbits love the countryside — and carrots, of course! The best carrots of all grow between the train tracks, but you have to keep an eye out for trains! Roll the dice and hop your rabbit to the best carrot patch; as long as you don't need to flee out of the path of the train, you can happily nibble away. Chomp, chomp, chomp... In Karnickel, each player places his rabbit on the circular train track made of eight interchangeable tiles, sets the train engine on its start space, then takes turns rolling the custom dice. After you roll, set any die that shows the "train" out of play, then count up how many times each of the player colors appears on the remaining dice; you must move one of the rabbits (yours or another player's) clockwise around the track the full number of spaces. You then pass the rabbit dice to the next player. Players take turns, each time rolling only the dice passed to them and hopping the rabbits from tile to tile, trying to land on the tiles where they will be able to collect the most carrots. When a player rolls only trains, the rabbit hopping has to stop as the train is ready to move! That player rerolls all seven dice, counts up the number of trains rolled, then moves the train that many spaces around the track. Every rabbit on a tile that the train moves through is scared away by the engine and hops off the track, failing to collect any carrots this time. All rabbits still on the track after the train moves — either because the train didn't reach them or because they were on one of the two tunnel tiles — get to grab 1, 2 or 3 carrots...or maybe lose one — exploding carrots are a risk! Everyone then hops back onto the track, and the next player rolls all the dice to start a new round of play. Whoever has the most carrots when one player has at least eight carrots wins! ",//cf.geekdo-images.com/images/pic1777726.jpg,4,15,6,2,15,Karnickel,15,//cf.geekdo-images.com/images/pic1777726_t.jpg,2013,Klemens Franz,"Animals,Children's Game,Dice,Racing,Trains",NA,Brett J. Gilbert,NA,Animals: Rabbits,"Modular Board,Press Your Luck,Roll / Spin and Move",Lookout Games,5.35192,116 147747,"Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game, players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them, while heroes try to gain treasures as well as better equipment in order to complete the missions. Since hordes of monsters repeatedly cross the path of our heroes, bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement, attack, etc.) and its effectiveness. Each face of the dice shows either a 1, 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs, the hero can choose to charge one of his abilities; once fully charged, the hero can unleash its power against the enemies! Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations, six mighty heroes and three unique and powerful abilities for each hero, throwing players into a fast-paced world in which anything can happen! ",//cf.geekdo-images.com/images/pic1831699.jpg,6,90,8,1,90,Super Fantasy: Ugly Snouts Assault,90,//cf.geekdo-images.com/images/pic1831699_t.jpg,2013,Guido Favaro,"Exploration,Fantasy,Fighting,Humor",NA,Marco Valtriani,NA,NA,"Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Partnerships,Role Playing,Variable Player Powers","Asylum Games (Board Games),Golden Egg Games,Nordlandsippe,Red Glove",6.9021,429 147768,"Five Cucumbers is a trick-taking game with the goal of NOT winning the last trick! It's not easy. You have two choices on your turn: Take over a trick by playing a equal or higher card or you must play your lowest card. It is not enough to keep a low card in your hand for the last trick as you will also need some high cards for taking over key tricks. The player who wins the final (seventh) trick screwed up and must take cucumbers. Each player collects their cucumbers at the end of a round, and if a player has more than five cucumbers, he is out of the game; five cucumbers is the most you can have! In this way more and more players are excluded from the game until the final two are playing for victory! Five Cucumbers is a modern variant of the trick-taking game Agurk, which is well-known primarily in Scandinavia. We are excited to bring you our new version! ",//cf.geekdo-images.com/images/pic3517680.jpg,6,25,8,2,25,Five Cucumbers,25,//cf.geekdo-images.com/images/pic3517680_t.jpg,2013,Harald Lieske,Card Game,NA,(Uncredited),NA,NA,"Player Elimination,Trick-taking","2F-Spiele,Albi,Arclight,Edge Entertainment,Giochi Uniti,Kaissa Chess & Games,Lacerta,Stronghold Games,Swan Panasia Co., Ltd.,White Goblin Games",5.91581,689 147790,"Sail your fleet of galleons to the Murky Isles, hiding place for some of the greatest pirate treasures ever buried. Roll the Buccaneer Bones (landlubbers call them "dice") to send ships out to sea. When you reach the island, you get a special bonus just for being there. But the best part is the treasure! Find the treasure and bring it back to port, then set sail again. The first pirate to bring back three treasures claims the title of "Scourge of the Seven Seas"! Arrrr!!! Each player in Buccaneer Bones starts with six ships on the six numbered ports of his player mat; each ship is in a sailing lane that consists of a port, a sea space, and an island. On a turn, the player rolls four dice, then rerolls as many as he wants; if he now has a pair, he advances the ship matching the number rolled one space (from port to sea or from sea to island) and if he has a three-of-a-kind, he advances the appropriate ship two spaces (from port to island). When a player has a ship on an island, he receives a bonus: When on islands 1 or 6, he rolls one extra die; on islands 1 and 6, he rolls two extra dice. When on islands 2 or 5, he can add or subtract one from a rolled die; on islands 2 and 5, he can do this twice. When on islands 3 or 4, he can reroll any number of dice one extra time; on islands 3 and 4, he can reroll two extra times. When a player has a ship on an island, if he has a three-of-a-kind matching that island number, the ship grabs one treasure, then returns to port. If a player can't advance a ship, he can place his first mate (1) as a scout on an island to grant himself that power on his next turn, (2) as a thief on a treasure owned by a player with more treasure than him, giving him a chance to steal it next turn if he rolls any three-of-a-kind, or (3) as a defender to remove a thief on one of his treasures. The game ends the round that a player collects his third treasure. If he's the only one with three treasures, he wins; if multiple players have three, then the tied player who has more ships farther from his ports wins. Buccaneer Bones includes a couple of play variants, including rules for a solo game. ",//cf.geekdo-images.com/images/pic1774455.jpg,4,15,8,1,15,Buccaneer Bones,15,//cf.geekdo-images.com/images/pic1774455_t.jpg,2013,Mike Raabe,"Dice,Pirates",NA,Kris Gould,Buccaneer Bones: Expansion Set,Crowdfunding: Kickstarter,Dice Rolling,Wattsalpoag Games,5.87513,538 147883,"Lost Legacy: Hyakunen Senso to Ryu no Miko includes two sets of 16 cards: Vorpal Sword and Staff of Dragons. Players can use one set or the other or combine them in various ways to alter the powers available in the game. Shuffle all the cards together (other than the second "Lost Legacy"), and you can include up to six players in the same game. Cards from Lost Legacy: Hyakunen Senso to Ryu no Miko can also be combined with Lost Legacy and Lost Legacy: Binbo Tantei to Inbo no Shiro. Rules Summary In Lost Legacy: Hyakunen Senso to Ryu no Miko, you start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: If there is at least one card left in the deck, the turn goes to the next player; if not, the investigation phase starts. Using the investigation speed indicated on the card each player has in hand, players take turns guessing which player (whether yourself or someone else) holds the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. The player who guesses correctly wins; if no one finds the Lost Legacy, then everybody loses. ",//cf.geekdo-images.com/images/pic2081101.jpg,4,10,10,2,10,Lost Legacy: Hyakunen Senso to Ryu no Miko,10,//cf.geekdo-images.com/images/pic2081101_t.jpg,2013,Noboru Sugiura,"Bluffing,Card Game,Deduction",NA,"Seiji Kanai,Hayato Kisaragi,Masato Uesugi","Lost Legacy: Merchant of Mystery (promo),Lost Legacy: Princess (promo),Lost Legacy: The Qualities of an Adventurer",Lost Legacy,"Hand Management,Memory,Player Elimination","Kanai Factory,minimalGames,One Draw",7.29028,108 147887,"Allegiance: A Realm Divided is a fully self-contained game of strategy and epic fantasy battles, where players assume the roles of powerful heroes fighting for dominion over the realm. Each hero represents a different fantasy character class, with their own unique abilities, weapons, and play styles. Players level-up their hero by unlocking increasingly powerful abilities, enlist allies to fight by their side, and engage their enemies in battle. With 10 different playable heroes, a wide range of strategic moves to choose from, and a high degree of player-interaction built in, a game of Allegiance will never play out the same way twice. Featuring a hybrid card game and board game format, Allegiance has all of the depth of a collectible card game in one box. Rich in detail and beautifully depicted by some of the leading fantasy artists in the industry, Allegiance is an immersive experience for fantasy fans and strategy gamers alike. ",//cf.geekdo-images.com/images/pic2882097.jpg,4,60,10,2,30,Allegiance: A Realm Divided,60,//cf.geekdo-images.com/images/pic2882097_t.jpg,2015,"Robert Altbauer,Igor Kieryluk,Michael Komarck,ShenFei,Unrealsmoker",Fantasy,NA,Paul MacKinnon,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Hand Management,Variable Player Powers",Underground Games Inc. (I),8.21818,198 147889,"#Captains Log, Entry 37 When we set out, I thought this mission is a wild goose chase but now, when we are so close I think this actually might be worth all the effort the Corporation has made. I have been looking over the photos the probe sent and I must admit, there definitely is something buried under the surface. I am glad the Corporation trusted me with this endeavor. The crew is a bit on the edge, but it is understandable, this has never been done before. We should be landing in a few days, and I cant wait for the digging to begin. Sadly other corps have also found the resources to make the mission a reality so this will be kind of a race. I am certain we will win. #End of entry 37 In Dig Mars, players perform different actions to dig out discovery tiles. Discovery tiles are worth varying numbers of fortune points, but fortune points can also be used to upgrade a player's equipment. When to do what? Timing is key. The different actions are: Move – move one of your tokens to an adjacent stack in a horizontal or vertical direction. Dig - reveal the top tile of the stack with at least one of your tokens on it. Carry out – choose any revealed tile with at least one of your tokens on it and take it into your possession, giving you fortune points. Upgrade – pay the corresponding number of fortune points (by discarding tiles) to boost your equipment tile to the next level (e.g., from 2 to 3). When a player has collected a certain amount of fortune points, depending on number of players, the game ends and he wins! ",//cf.geekdo-images.com/images/pic1778033.png,4,30,8,2,30,Dig Mars,30,//cf.geekdo-images.com/images/pic1778033_t.png,2013,Reinis Pētersons,"Economic,Science Fiction,Transportation",NA,Oliver Sihiveer,NA,"Mars,Mining","Action Point Allowance System,Grid Movement",Brain Games,6.17025,158 147930,"King and Assassins is an asymmetrical fantasy game of strategy and deception for two players. One player controls a vile king and his knightly lackeys who try to force their way into the castle through a mob of wrathful citizens. The other player controls the mob itself and – more importantly – three assassins who hide among the crowd hoping to kill or stop the ruler long enough for the people to deal with him using their bare fists. The king has only so much time before he is overpowered by his own subjects but using guile and swords of his guards he may be able to eliminate the assassins and hopefully escape into the safety of his palace. The gameplay is based upon Action Cards which show a limited number of Action Points available to both sides. First, the king and his knights move around the board securing their position or eliminating dangers by pushing aside the crowd, then the assassins hidden among the crowd prepare for their lethal strike by killing guards or making the king's progress slower. It's up to the players to make the most of the Action Points available in the current round. The king's player wins if he manages to escape from the board using one of the exits or if his knights eliminate all the assassins. The assassins win if they kill the king by dealing him two wounds or stall him long enough so that the Action Card deck is depleted. Choose your strategy, hide the assassins among twelve beautifully illustrated citizens and play two different scenarios, each with a multitude of choices, in this simple yet rewarding game. And remember, every familiar face may conceal a sharp blade! ",//cf.geekdo-images.com/images/pic1784420.jpg,2,30,10,2,30,King & Assassins,30,//cf.geekdo-images.com/images/pic1784420_t.jpg,2013,"Damian Bajowski,Tomasz Chistowski,Grzegorz Rutkowski,Michał Teliga","Bluffing,Medieval",NA,Łukasz Woźniak,NA,NA,"Action Point Allowance System,Grid Movement,Secret Unit Deployment,Variable Player Powers","Galakta,Heidelberger Spieleverlag,RUNES Editions",7.0512,575 147949,"No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same. This game can be combined with One Night Ultimate Werewolf Daybreak. ",//cf.geekdo-images.com/images/pic1809823.jpg,10,10,8,3,10,One Night Ultimate Werewolf,10,//cf.geekdo-images.com/images/pic1809823_t.jpg,2014,Gus Batts,"Bluffing,Card Game,Deduction,Horror,Party Game",NA,"Ted Alspach,Akihisa Okui","One Night Ultimate Werewolf: Bonus Pack 1,One Night Ultimate Werewolf: Bonus Pack 2,Werwölfe Vollmondnacht: Der Prinz","Crowdfunding: Kickstarter,One Night Ultimate,Werewolf / Mafia","Role Playing,Variable Player Powers,Voting","Bézier Games, Inc.,Lacerta,Ravensburger Spieleverlag GmbH,Viravi Edicions,White Goblin Games",7.36703,11182 147999,"The merchant players in Händler der Karibik, which won the Austrian Game Designers Competition, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day. The 110-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following: Person, who stays in a face-up row next to deck. Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor. Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition. Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded. If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way. When one player has at least ten influence points — which are on both people and expedition cards — and has fulfilled at least one expedition, the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points and at least one Expedition wins. ",//cf.geekdo-images.com/images/pic1777806.jpg,4,20,8,2,20,Händler der Karibik,20,//cf.geekdo-images.com/images/pic1777806_t.jpg,2013,Klemens Franz,"Card Game,Nautical,Pirates",NA,Alexander Pfister,NA,"Port Royal,Tableau Building","Card Drafting,Press Your Luck,Set Collection",Österreichisches Spiele Museum e.V.,6.80074,242 148000,"Sissi: Die Bohnenkaiserin adds human relationships to the beaniverse! This is a standalone game, based heavily on Bohnanza. The differences: The standard 6, 8, 10, 12, 14, 16, 18 beans have all had their frequencies reduced, and are referred to as Captain Beans, and there are no 20. Thus there are: 4 Garden Beans (instead of 6) 6 Red Beans (instead of 8) 8 Black-Eyed Beans (instead of 10) 10 Soy Beans (instead of 12) 12 Barf Beans (instead of 14) 14 Sow Beans (instead of 16) 16 Fire Beans (instead of 18) There are a whopping 50 Sissi Beans. The reason there are so many Sissi Beans (Sissi:Captain = 5:7) is because you want to alternate Captain, Sissi, Captain, Sissi… (or vice versa) in your fields. After all the normal phases in your turn, there's a Sissi Action phase, in which fields with two consecutive beans of the same type must be harvested. See Sissi! rules in English or Sissi! Die Bohnenkaiserin Spielregeln DE (German rules) for more details. ",//cf.geekdo-images.com/images/pic1777809.jpg,5,45,12,3,45,Sissi!: Die Bohnenkaiserin,45,//cf.geekdo-images.com/images/pic1777809_t.jpg,2013,"Klemens Franz,Björn Pertoft",Card Game,NA,Uwe Rosenberg,NA,Bohnanza,"Hand Management,Set Collection,Trading",Österreichisches Spiele Museum e.V.,6.75455,55 148036,"A mob of fun-dead zombies are invading the quaint town of Brainsborough, while the pea-packing plants branch out for a battle of suburban domination! Risk: Plants vs. Zombies is a two-player-only version of the decades-old Risk game, with one player controlling the plants of the wildly successful Plants vs. Zombies digital game and the other controlling the zombies. The game features a double-sided game board and three play modes: mission objectives, tower defense, and total domination. ",//cf.geekdo-images.com/images/pic1778452.jpg,2,0,10,2,0,Risk: Plants vs. Zombies,0,//cf.geekdo-images.com/images/pic1778452_t.jpg,2013,NA,"Fighting,Video Game Theme",NA,Andrew Wolf,NA,"Admin: Better Description Needed!,Risk","Area Control / Area Influence,Variable Player Powers",USAopoly,6.0835,188 148047,"Boom: Runaway is a light bidding/bluffing/deduction card game in which the players want to help peace-loving bombs flee from an armory so that they can live out their lives in peace not blowing anyone (and themselves) to bits. If too many bombs try to leave at once, though, the armory guards could force them back to work. In game terms, each round you reveal a guard card that shows a number for each of the five colors of bombs in the game. Players have a hand of bomb cards, and they first simultaneously reveal one card, then they simultaneously reveal two cards. After this, players now compare the sum for each color of bombs played. If the sum is equal to or lower than the guard's value, then whoever played the highest block of this color earns points equal to the value of the cards played and everyone else scores one point per card of this color; if the sum surpasses the guard's total, then the player with the highest sum throws away his cards of this color, then you recheck the sum. After checking each color, you reveal a new guard, then continue play. The game ends when at least one player has played a certain number of cards from his hand, at which point the player with the most points wins. ",//cf.geekdo-images.com/images/pic2208614.jpg,5,30,7,2,30,Boom: Runaway,30,//cf.geekdo-images.com/images/pic2208614_t.jpg,2014,Jun-Ho Na,"Bluffing,Deduction",NA,Christwart Conrad,NA,NA,Auction/Bidding,"Korea Boardgames co., Ltd.",6.52569,72 148074,"Masquerade is a card game where players battle each other to either murder the King or protect him. The deck is comprised of 61 cards. All of which are characters with their own unique abilities. Each character also has a power and defensive value. Players take turns drawing cards and placing them face up or face down in front of them. During their turns, players then attack each others' characters. By rule, you have to attack face up characters before attacking face down characters. This makes finding and killing the King more difficult had all the characters started in the face up position. Once you've attacked a face down character, it flips up assuming it survives the attack. If it remains on the table on your next turn, you have the option of placing it face down again and shuffle its position. This game is NOT Bruno Faidutti's Mascarade. ",//cf.geekdo-images.com/images/pic2979690.png,6,30,12,3,30,Masquerade,30,//cf.geekdo-images.com/images/pic2979690_t.png,2013,"Michael Bujtas,Elliott Lutton,Deanna Vaida",Card Game,NA,Michael Bujtas,NA,Crowdfunding: Kickstarter,"Campaign / Battle Card Driven,Secret Unit Deployment",(Self-Published),6.50862,58 148083,"In Dogs, each player owns a kennel and want to turn it into the largest and most comfortable shelter for city ​​dogs. Each game round is divided into three phases: In Phase 1 players move their vehicles (trucks) through two different scenarios of the board, Field and the City, collecting stray dogs, rewards will be worth it, and abandoned dogs of various races who need medical care and food, but yield valuable points at the end of the game. In Phase 2 players select special cards and perform important actions in five places: the City, the Warehouse, the Pet Shop, Veterinary Clinic and Trade Show Dogs. The number of players who can use each location in the round is limited, and therefore, choosing the right action is essential to bring good results kennel player. In addition, there are four types of resources in the game (money, gasoline, ration and medicines) and is essential to keep them under control and avoiding penalties disorders. In Phase 3 players feed the dogs in their stalls, pay the salaries of assistants and kennel organize the board for the next round. Upon completion of a certain number of rounds, the kennel with the highest score wins the game! ",//cf.geekdo-images.com/images/pic1784419.jpg,4,60,10,2,60,Dogs,60,//cf.geekdo-images.com/images/pic1784419_t.jpg,2013,Diego Sanchez,Animals,NA,Marcos Macri,NA,"Animals: Dogs,MS Jogos Numbered Series","Point to Point Movement,Set Collection,Worker Placement","(Self-Published),MS Jogos",7.56842,114 148099,"Worker Placement is an easy-to-learn strategy board game of earning cash and gaining reputation. In the game, you assume the role of a temporary employment agency CEO who is trying to build his or her start-up business into a thriving operation. The path to success seems simple enough: hire unemployed temp workers, help them to upgrade their skills, and find them the best short-term jobs so your company can get paid its cut. Competition with other temp agencies is fierce, though, so establishing a solid reputation as a reliable and dependable agency can bump your workers towards the front of the employment line. Worker Placement plays in about 45 minutes and is suitable for 2-5 players, ages 10+. With a variety of engaging play mechanics – including card drafting, hand management, bidding, set collecting, and of course worker placement – playful illustrations with accompanying flavor text, and simple rules that take only minutes to learn, running a successful temp agency business has never been this much fun! Gameplay Round Summary: Action 1: Determine Player Order Player Order card + Thumbs Track position = position on the Player Order Track. Action 2: Reveal New Jobs Deal one Job card for each player (minimum four cards) face up on the game board edge at the Job Centre building. Action 3: Draft Business Cards Deal three Business cards to each player, who selects one card to add to his or her hand, passes one to the player on the left, and places the final card face down on the Peer Networking Group building. Action 4: Auction Discarded Business Cards Place face up three randomly select Business cards from those at the Peer Networking Group building and discard the others. Starting with the first player and continuing along the Player Order Track, each player may pass or bid. Players with the top three bids select, in order, one of the Business cards up for auction and add it to their hands, reducing their positions on the Cash Track equal to their bids. Discard unselected cards. Action 5: Place Workers Clockwise, beginning with the first player, players take turns placing all meeples on the game board buildings to gain benefits. Cash cost = number of meeples at the building. If a Job is filled, the player gains the Cash and Thumbs on the Job card. Action 6: Reset Players reclaim placed meeples. Advance the Hourglass token one space on the Time Track. Players must discard down to five Business cards if holding more than five in their hands. ",//cf.geekdo-images.com/images/pic1797019.jpg,5,45,10,2,45,Worker Placement,45,//cf.geekdo-images.com/images/pic1797019_t.jpg,2014,Steve Mills (II),"Abstract Strategy,Economic",NA,Mark C. MacKinnon,Worker Placement: Cash Is King,Crowdfunding: Kickstarter,"Auction/Bidding,Card Drafting,Hand Management,Set Collection,Worker Placement",Dyskami Publishing Company,5.91406,53 148138,"Batavia, capital of Dutch East Indies, 1922. 'Vrije man' or 'free men' roamed the corners of the city. Their appearance often troubled the Dutch colonial government as they were master of Silat (local martial art) and refuse to bow down to the government. They were called heroes by the local citizens at the time. The story revolves around Mat Goceng, a local Vrije man, that vowed to always save the weak and drive the Dutch away from his land. He then met Nyi Kencleng, a rich merchant from the land of Pasundan (west Java), and helped her build a Padepokan Silat. A place where everybody can learn Silat for free. Some people then tried to stop Mat Goceng made his dream into realization. Mat Goceng is a card game that can be played by 3-6 players. The game mechanism consists of deduction (guessing who is the ally or enemy), bluffing (avoid being attacked), card management (to produce the longest hit combo), and persuasion (persuade other people to ask help from you). The active player chooses which person he/she will attack. Then both of them alternately will try to build their own combo to defend and attack. They can ask for help from the inactive players; the cost of helping is negotiable. The longest combo win the battle. Then, the player on the left (of the active player) then proceed as the new active player. The objective of the game depends on which character the player will have in the beginning of the game. As example, if you have Mat Goceng’s card then the winning condition is to make sure both you and Nyi Kencleng survives until the end of the game. Meanwhile Nyi Kencleng’s objective is to survive the game and collect more money than the other players. There are total of six characters with different objectives. ",//cf.geekdo-images.com/images/pic1784928.png,6,30,10,3,30,Mat Goceng,30,//cf.geekdo-images.com/images/pic1784928_t.png,2013,Rezza Rainaldy,"Bluffing,Card Game,Deduction,Fighting,Party Game",NA,Brendan Satria A.,NA,Country: Indonesia,"Hand Management,Partnerships,Take That",Manikmaya Games,6.61667,51 148144,"Lead an Oxford college from the medieval era through to the modern day. The eccentric characters and tumultuous events of Oxford's history are brought to life in cards, featuring original illustrations, famous quotes and amusing written accounts. In Dreaming Spires, players each build a college of Oxford University out of building tiles placed according to simple rules. Tiles display whole icons and half and quarter icons, which can be placed next to one another to complete whole ones. These icons represent the benefits of your college: Beauty, Academics, Status and Sociability. Famous men and women of Oxford can be admitted to your college if it has the relevant benefits to attract them. These scholars can be used to increase the reputation of your college directly in their subjects but also indirectly using their unique special abilities. Each turn there is an historical event pitting the colleges against one another in various activities for a reward. The winner becomes Chancellor and leads play for the following turn. The college, which has the greatest reputation at the end of the game is the winner. This is calculated from the scoreboard with an innovative scoring system that leaves ample room for different strategies to succeed and keeps everyone in with a chance till the end! ",//cf.geekdo-images.com/images/pic2247901.jpg,5,90,10,3,90,Dreaming Spires,90,//cf.geekdo-images.com/images/pic2247901_t.jpg,2014,"Amber Anderson,Jessie Price","Age of Reason,City Building,Medieval",NA,Jeremy Hogan,NA,Crowdfunding: Kickstarter,"Auction/Bidding,Simulation,Tile Placement,Variable Player Powers","Game Salute,The Secret Games Company",6.49574,169 148179,"Oss is a skill game based on jacks, with players trying to perform certain tricks in between tossing their jack into the air and catching it. The game lasts four rounds, with three solo challenges and one duel challenge laid out each round. Each player has a hand of five tribe cards (from a set of eight), and going clockwise from the chief, each player lays down a tribe card in front of one of the solo challenges. If two players play on the same solo challenge, their tribe cards are moved to the duel challenge, then all other tribe cards are placed on solo challenges. Starting with the chief, each player attempts to perform the trick shown on the challenge, with the value of the tribe card played showing how many jacks on the table must be used in the challenge. A challenge might have you setting jacks on edge, throwing a jack over a wall formed by your other hand, move jacks from the table into your other hand, and so on. If at any time, you fail to catch your jack, your turn ends — although you can twice discard a tribe card from your hand to replay the challenge. If you succeed, you keep the tribe card you played. In a duel, the first player to complete the duel keeps one of the two tribe cards played. After all solo and duel challenges are complete, everyone participates in a final challenge to determine who will be chief for the next round. After four rounds, players tally the points on the challenge and tribe cards they collected, and the player with the high score wins. Reimplements: Knucklebones Reimplements: Jacks ",//cf.geekdo-images.com/images/pic1783107.jpg,6,30,7,2,30,Oss,30,//cf.geekdo-images.com/images/pic1783107_t.jpg,2013,Geoffrey Steck,Action / Dexterity,NA,"Vincent Lemaire,Jean-Michel Maman,Charles-Amir Perret",NA,NA,NA,"Ariac Games,CAP Games,Spiel-ou-Face",5.80976,79 148203,"In Dutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds. At the start of each round, each player lays out three cards face up in front of her to create her post piles; places a face-up stack of ten cards, seeing only the top card, next to her post piles to create her blitz pile ; and holds the remaining cards in hand face down. Playing at the same time, each player tries to empty her blitz pile. If she has a 1 on the top of any face-up stack, she plays it to the center of the table to create a Dutch pile. If she has a 2 of the same color as any 1 on top of a Dutch pile, she can place the 2 on the 1. All cards on a Dutch pile must be played in ascending order and must be the same color. A player can also play from the blitz pile onto a post pile, or from one post pile onto another, but only if the numbers are in descending order and the boys and girls alternate. If a player can't play anything, she can reveal cards from the stack in her hand, counting them out in groups of three, then laying them face up while revealing only the top card. She can play this top card onto a Dutch pile or post pile as long as she meets the rules for doing so. As soon as a player empties her blitz pile, the round ends. Each player scores 1 point for each of her cards among the Dutch piles, then loses 2 points for each card remaining in her blitz pile. Players then sort all the cards and play another round. As soon as at least one player has at least 75 points, the game ends and the player with the most points wins. Note that while the Dutch Blitz: Expansion Pack allows for play of Dutch Blitz with up to eight players (by having differently colored card backs), it is also a standalone game and is therefore listed as a separate edition of Dutch Blitz despite the name. ",//cf.geekdo-images.com/images/pic336418.jpg,4,15,8,2,1,Dutch Blitz,15,//cf.geekdo-images.com/images/pic336418_t.jpg,1960,NA,"Card Game,Real-time",NA,Werner Ernst George Muller,Dutch Blitz: Blue Expansion Pack,NA,Pattern Building,Dutch Blitz Games Company,6.5428,1193 148205,"Set during the tumultuous 'yellow journalism' years at the end of the 19th century, Penny Press has players taking on the role of newspaper magnates such as Pulitzer and Hearst as they strive to become the dominant paper in old New York City. Players move up on the circulation track throughout the game by publishing newspapers, and they are awarded bonuses at the end of the game for best covering the five news 'beats' or leading news categories of the day: War, Crime & Calamity, New York City, Politics, and the Human Condition. To publish newspapers, players assign some or all of their five reporters to the popular stories of the day. When they're ready, players 'roll the presses' to claim those stories where their reporters have a majority and assemble them on their 'front page' player mat. The score of each press run is determined by the current values in each of the five news beats. Stories also have 'star' values, and the player with the most stars in each news beat gets that beat's endgame bonus. The end of the game is triggered when one player publishes his fourth (in a two- or three-player game) or third (in a four- or five-player game) newspaper. The player who moved farthest along the circulation track is the winner of Penny Press. ",//cf.geekdo-images.com/images/pic2047695.jpg,5,60,13,2,45,Penny Press,60,//cf.geekdo-images.com/images/pic2047695_t.jpg,2015,Mackenzie Schubert,Industry / Manufacturing,NA,"Robert Dijkman Dulkes,Matt Golec",NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Auction/Bidding,Worker Placement",Asmadi Games,6.73002,561 148209,"Slash: Romance without boundaries is a card-based party game in which players compete to create the best romantic fan fiction pairing. Everybody gets a hand of their favorite characters from pop culture, history, and literature. The matchmaker selects one from her hand and places it face up on the table. For a bit more storytelling, the matchmaker can request that each player narrate some portion of the relationship they are attempting to create. Maybe it's the first date, or their wedding day, or the moment when they realized they belonged together. Each player in turn selects a possible 'ship for that character using a card from their hand, narrating as necessary and hoping that the matchmaker chooses theirs — but if she doesn't, you can always narrate the tale of this destined connection to win the favor of the table and overrule the matchmaker. Play continues until one player has accumulated 20 points worth of characters. ",//cf.geekdo-images.com/images/pic2059046.jpg,9,45,14,3,45,Slash: Romance without boundaries,45,//cf.geekdo-images.com/images/pic2059046_t.jpg,2013,NA,"Card Game,Humor,Mature / Adult,Print & Play",NA,Glenn Given,Slash: There's a Fan Fic for That...,Crowdfunding: Kickstarter,"Acting,Betting/Wagering,Role Playing,Storytelling,Voting","(Web published),Games by Play Date",6.38007,91 148228,"Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do. ",//cf.geekdo-images.com/images/pic1904079.jpg,4,30,10,2,30,Splendor,30,//cf.geekdo-images.com/images/pic1904079_t.jpg,2014,Pascal Quidault,"Card Game,Economic,Renaissance",NA,Marc André,"Brettspiel Adventskalender 2015,Cities of Splendor,Splendor: Nobles Promo Tiles,Splendor: Special Noble Patron",Splendor,"Card Drafting,Set Collection","Space Cowboys,Asmodee,Asterion Press,Broadway Toys LTD,Filosofia Éditions,Galápagos Jogos,Gém Klub Kft.,GoKids 玩樂小子,Hobby Japan,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lautapelit.fi,REBEL.pl,Siam Board Games",7.54035,29395 148231,"Enter the magical world of adventure of Corto Maltese, the hero from the fertile imagination of Hugo Pratt. Choose your adventures, then live through them as the game unfolds. Aided by Corto and resisting Rasputin's attempts to thwart your plans, recruit your own bands of adventurers and get your hands on gold at the end of the story! Corto is a card-based adventure game that mixes tactics and luck. To set up the game, choose four of the six quests, then place the appropriate quest boards next to one another on the table; each quest (attack the train of Russian gold, research the four aces of whale bones, meet the leopard-men, etc.) has its own deck of character and object cards that's shuffled and placed on the left side of the board. Reveal the top character from each deck, take turns placing one of your tokens on any character, then draw four cards from any combination of decks for your starting hand. On a turn, you can either discard any number of cards and fill your hand to four cards or you can play 1-4 cards. If you play a character card, place it on an empty space on the quest board of the same color, making sure that it's adjacent to at least one other character. Place a token on the card, then either add a token to or remove an opponent's token from an adjacent character depending on the character's border color (denoting a friend of Corto or associate of Rasputin). You can also play objects on the character to affect adjacent cards. Some characters and objects have long range effects that hit any character in the same column or row. Hit a character that has no tokens, and you remove it from the board, counting it as 1 gold at the end of the game. If you played cards, end your turn by drawing two cards. Players can also move Corto and Rasputin directly, using them to block spaces on the quest board, claim gold immediately, or eliminate characters. In addition to having its own mix of characters, objects and advantages, each quest has a different treasure waiting for players to nab. For "The Wreck of the Fortune Royale", you need to be the first to claim the aces in order to claim all the treasure for yourself; for "Admiral Kolchak's Bullion Train", if you attack the train — which moves across the quest boards as players lay down cards — you claim one of the train car tokens, which might have gold on it; for "On the Track of the Leopard Men", whoever has a majority of tokens on certain characters at the end of the game gains control of markers that might enhance their network of characters. When two quests are fully occupied or the players run out of cards, the game ends. In addition to scoring for the gold and treasures they've collected during the game, each player scores 2 gold per character in the largest group of characters he controls and 1 gold per character for smaller groups. Whoever ends up with the most gold wins! ",//cf.geekdo-images.com/images/pic2379027.jpg,4,40,10,2,20,Corto,40,//cf.geekdo-images.com/images/pic2379027_t.jpg,2013,Hugo Pratt,"Adventure,Card Game,Comic Book / Strip",NA,"Laurent Escoffier,Sébastien Pauchon",Corto: The Secrets of Venice,NA,"Area Control / Area Influence,Hand Management,Modular Board,Partnerships","Matagot,Asmodee,Ludocom",6.69436,220 148261,"SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. ",//cf.geekdo-images.com/images/pic3002143.png,5,180,14,3,120,SeaFall,180,//cf.geekdo-images.com/images/pic3002143_t.png,2016,"Jared Blando,Rob Daviau,Brian Valeza","Civilization,Exploration,Nautical",NA,"Rob Daviau,JR Honeycutt",NA,"4X games,Admin: Better Description Needed!,Campaign Games,Legacy","Campaign / Battle Card Driven,Grid Movement,Hand Management,Time Track,Trading,Variable Player Powers","IronWall Games,Cube Factory of Ideas,Devir,Filosofia Éditions,Galápagos Jogos,Heidelberger Spieleverlag,Plaid Hat Games",7.13216,1252 148264,"Operation Battleaxe is a quick-playing depiction of the June 1941 Allied offensive in the North African desert. The Allies possess more tanks, including the “Queen of the Desert,” the Matilda, and have mastery of the air. Crossing the Egyptian border into Libya their mission is simple: destroy the Afrika Korps, and lift the siege of Tobruk! The Axis forces in the path of the Allied advance occupy well-prepared strongpoints, and lurking somewhere behind them are the German panzers – and Rommel, “The Desert Fox.” The next three days of battle will decide the course of the war in the desert for months to come. Utilizing a new and streamlined version of the “area-impulse” system players will experience the uncertainty of the desert battlefield. Each turn will contain a variable number of impulses, and both players will be challenged to determine whether it is better to attack first, or defend and then counter-attack. Having committed one’s infantry and armor to battle, artillery support may or may not be available. To win the Allied player must exploit his numerical edge in armor and artillery, plus airpower, to capture Axis positions and destroy German units. The Axis player must exploit his greater speed, operational flexibility and superior battlefield recovery, to recapture lost ground and destroy Allied units. Fast, furious, and chess-like, this is a game for players who love concentrated action! ",//cf.geekdo-images.com/images/pic1798774.jpg,2,120,12,2,120,"Operation Battleaxe: Wavell vs. Rommel, 1941",120,//cf.geekdo-images.com/images/pic1798774_t.jpg,2013,Charles Kibler,"Wargame,World War II",NA,Michael Rinella,NA,NA,Area-Impulse,"Kokusai-Tsushin Co., Ltd. (国際通信社),Revolution Games (II),Take Aim Designs",7.30735,68 148271,"When it turned out that faster-than-light travel was deadly for every lifeform, humans sent their inventions out instead to explore the galaxy — colossal factory ships capable of building and deploying automated Extractors. Those ships drilled, mined and transported raw minerals from faraway planetary systems back to Earth. Soon hundreds upon hundreds of star systems were visited and their planets were drilled down to their cores and stripped of valuable resources. After the ships moved on to the next system, the leftover excavation installations still lingered as a grim sign of past mining operations. In no time, two corporations monopolized the galaxy mining business, but with myriad systems to exploit they remained in a state of uneasy peace — a peace about to be broken due to an automated analysis of reports from a system mined many decades ago that yielded something weird, that led to a discovery of...Metallum. This new substance, which seems to carry a promise for interstellar travel for living organisms, is bound to stir conflict. The Earth Government immediately steps in and claims ownership of the system in the name of the "good of mankind", but it's clear that one of the two corporations will be afforded the exclusive rights to extract Metallum – and the huge profits that come with it. The tension raises instantly. Outright corporate war is avoided only thanks to a promise to grant the mining rights to the corporation that will develop more efficient mining infrastructure on the planets. Incidents are bound to happen with old installations used to destroy enemy Extractors since it's clear that the Earth Government will be handing their grants based on Metallum extraction rates of each corporation before finally awarding exclusive mining rights to one of them. The best pilots from each corporation sit down behind their consoles as their factory ships approach the system with production of Extractors set to maximum. Metallum is a strategy game for two players who take on roles of corporate pilots charged with the task of directing their factory ships in order to construct a more efficient mining network on the system's planets than their opponent does. Each round consists of three main phases: Programming: Players simultaneously create a program by composing puzzle-like subroutines that activate various systems on the factory ship (engines for moving, production for deploying Extractors, etc.). Some of the more powerful subroutines take more time to execute and hence impede your ability to react to the other player's moves — and they might even prevent you from activating other ship systems. Action: Players execute programs composed during the programming phase. Since the order of execution of subroutines is decided by the player, the same program can yield vastly different outcomes, which leads to many interesting tactical decisions. During this phase new Extractors are also deployed on the system's planets. Profits: Players earn credits for the planets on which they have their Extractors depending on who has more of them. After nine rounds, the pilot who's earned the most credits for his corporation is declared the winner. Will you be able to cover the planets of the system with a network of your Extractors and at the same time disturb the plans of your opponent? Although the conflict is officially only an economic one, the successful pilot needs to know when to strike at a rival's mining infrastructure or make "slight modification" to it. When all is said and done, nobody will remember the details of the struggle — only the name of the greatest pilot in the history of the galaxy. ",//cf.geekdo-images.com/images/pic1801868.jpg,2,60,10,2,60,Metallum,60,//cf.geekdo-images.com/images/pic1801868_t.jpg,2013,Tomasz Maroński,"Economic,Science Fiction,Space Exploration",NA,"Wojtek Krupnik,Wojtek Wojcik","Metallum: Extractor Attack,Metallum: Psi",NA,"Action / Movement Programming,Area Control / Area Influence,Card Drafting,Modular Board,Simultaneous Action Selection","Galakta,Heidelberger Spieleverlag",7.26869,289 148282,"Information wants to be free, but you charge by the hour... In the world of network security, a "black hat" is a hacker who defeats computer systems for personal gain. These rogue data jockeys pit themselves against the most secure systems in the world for the thrill of it (and maybe to make a little money on the side). However, the most skilled hackers know it's not about getting there first; it's about ghosting in and out of the system without leaving a trace. Black Hat is a hacker-themed, climbing trick-taking board game for 2-6 players. While trick-taking is the main mechanism used in the game, you can win the game even if you win only a few tricks — as long as you win the ones that makes the most for your game. Black Hat features a random and evolving game board that players progress through during the game, and while that progress helps you toward victory, the first player to finish doesn't necessarily win. Black Hat allows wide variety of game play strategies to be applied, none of them clearly superior over another, as you have to adapt to situation. ",//cf.geekdo-images.com/images/pic2496436.jpg,6,45,10,2,30,Black Hat,45,//cf.geekdo-images.com/images/pic2496436_t.jpg,2015,"Scott Everts,Jere Kasanen,John Lewis (II),Juha Salmijärvi","Card Game,Science Fiction",NA,"Thomas Klausner,Timo Multamäki",Black Hat: Celebrity Status Promo Deck,"Crowdfunding: Kickstarter,Hackers","Area Movement,Hand Management,Modular Board,Set Collection,Trick-taking","Cosmic Games,Dragon Dawn Productions",6.38746,118 148290,"1870 – Somewhere deep in Texas, the rearing of Longhorn cattle from northern Mexico is booming. It has now become a major source of income for the Texan farmers, while at the same time attracting cattle thieves of all kinds. In Longhorn, the players assume the roles of two particularly feared outlaws: Eagle Perkins and Jessie Artist Byrd. The aim of the game is simple: to steal cattle (and a few gold nuggets, if possible) to see who can amass the most money by the end of the game — or who can get his opponent arrested by the sheriff! The game is set up by shuffling the 9 locations and setting them up in a 3x3 grid, selecting 9 tokens randomly and assigning one to each location (if the sheriff token is in play, it must be placed on Nugget Hill), and finally randomly distributing the coloured longhorn cattle meeples to each location, with the number required being shown on each location. The start player then chooses a location with 4 cattle and places the player piece in it. The game ends in one of three ways: - If a player takes the sheriff token, they lose immediately - If a player takes all 9 cattle of any one colour, they win immediately (if they did both in the same turn, they lose) - If no legal move can be made, the players score; gold nugget tokens are worth their face value and each colour of longhorn is worth $100 for each cow of the same colour still on the board. For example, if the Perkins player has 4 black cattle and 5 are left on the board, each of his 4 black longhorns are worth $500. If there are no black cattle (because the Byrd player has them, or through drought) then they are worth nothing. The player with the highet total wins. On a players turn, they choose a colour of longhorn present in their location and steal all of that colour. For each longhorn stolen, the player moves the player piece that many spaces and then flips it, to signify that it is now the other player's turn. If a location is cleared of longhorn cattle, the player who took the last longhorn must take the token present and activate it. Some are positive and some are negative. Once a space is cleared, it can not be moved to in a future turn, though it can be moved through. ",//cf.geekdo-images.com/images/pic1783744.jpg,2,15,8,2,15,Longhorn,15,//cf.geekdo-images.com/images/pic1783744_t.jpg,2013,Vincent Dutrait,"Abstract Strategy,American West,Animals",NA,Bruno Cathala,NA,NA,"Area Control / Area Influence,Grid Movement,Set Collection","Blue Orange (EU),Blue Orange Games,HUCH! & friends",6.62291,965 148291,"Trieste, from designer Matthew Ma, is a boxed card game in which three players take on the roles of Thief, Merchant, or City Watch. Each role has its own unique deck and victory conditions. Turns are played out simultaneously, with each player selecting an action without knowing those chosen by opponents. The City Watch player levies taxes on the Merchant and patrols the streets for the Thief, looking to fill the city's jail with ne'er-do-wells. Players in the role of the Merchant are out to cut deals and line their coffers in a quest for untold riches. As the Thief, that player is attempting to pilfer coins from the Merchant, while earning infamy and the respect of the secretive Foxtail Gang. The coastal city of Trieste is a flurry of trade and activity, but where there's power, there are always those who will compete to grab as much of it as they can. Conflict erupts in the streets, shops, and back alleys. Only one can truly rule Trieste. Will it be you? ",//cf.geekdo-images.com/images/pic1791231.jpg,3,25,13,3,25,Trieste,25,//cf.geekdo-images.com/images/pic1791231_t.jpg,2013,Clark Miller,"Bluffing,Card Game,Renaissance",NA,Matthew Ma,NA,NA,"Hand Management,Simultaneous Action Selection,Take That,Variable Player Powers",Victory Point Games,6.76328,580 148319,"Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters, hidden roles for these characters (serial killer, conspiracy theorist, friend), and some pre-set tragedies (murder, suicide). Each "day" (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred. The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins. Tragedy Looper was originally released in Japan in 2011; the first english version of the game was released in 2014. ",//cf.geekdo-images.com/images/pic2046290.png,4,120,13,2,120,Tragedy Looper,120,//cf.geekdo-images.com/images/pic2046290_t.png,2011,"Bascu,Rei Konno","Bluffing,Deduction,Murder/Mystery",NA,BakaFire,"Another Horizon,Haunted Stage,Midnight Zone,Mystery Circle,Tragedy Looper Script Collection,Tragedy Looper: Cosmic Evil,Tragedy Looper: Midnight Circle,Tragedy Looper: Weird Mythology","Anime & Manga,Time Travel","Grid Movement,Memory,Partnerships","Asterion Press,BakaFire Party,Devir,Filosofia Éditions,Z-Man Games",7.38158,2616 148375,"Join in the valiant battle to end the ultimate stalemate of good vs. evil and etch the final outcome into history. Regnum Angelica is a two-player strategic card/board game pitting Gabriel and his army of archangels against Beelzebub and the dark forces of the fallen. Wield the three elements of fire, earth and water in angelic combat, use ancient angelic scripts to gain an advantage over your opponent, or deploy pillars to protect your troops in an attempt to infiltrate the enemy's realm. Regnum Angelica is played with one player having the white deck to represent the archangels of Gabriel, and the other the black deck to represent Beelzebub and his army of fallen angels. Each deck consists of three types of cards: Angels, which are your main combat units; Angelic Scripts, written in the ancient celestial alphabet (Malachim) and granting the angels special abilities to assist them in infiltrating the enemy realm; and Pillars, which call up the elements of earth, fire, or water to protect them from enemy attacks. Each army has a power meter which is charged when either side's angels visit earth. The power meter must be carefully managed if you hope to crush your opponent as your power meter determines your movement and your ability to execute the Malachim. If too many Angelic scripts are played, then your mobility on the board suffers; if, on the other hand, you use your power for movement, then your ability to harness the powers of the angelic scripts wanes. Mobility or Angelic Scripts? Have your angels protect your realm, or go on the full offensive to penetrate your enemies kingdom? Execute your scripts now, burn them for precious power, or save them to use with other scripts to pull off powerful combinations? Many of these tactical decisions await you as you control the most powerful beings in the universe of Regnum Angelica! ",//cf.geekdo-images.com/images/pic2062476.png,2,45,18,2,45,Regnum Angelica,45,//cf.geekdo-images.com/images/pic2062476_t.png,2014,"William Xavier Lavender,Aaron Yung","Card Game,Print & Play",NA,"Casey Willett,Aaron Yung",NA,Crowdfunding: Kickstarter,"Hand Management,Rock-Paper-Scissors,Variable Player Powers",Black Locust Games,6.99324,102 148381,"How do you feel if you win the lottery? What if someone rejects you? Playing with emotions has never been so much fun as in Ikonikus, a.k.a. icon'tact. In the game, a player raises an issue and the others must choose which of their cards best represents that emotion. Each card represents an emotion with multiple readings. ••• Jugar con las emociones nunca ha sido tan divertido ¿Cómo te sientes si te toca la lotería? ¿Y si alguien te rechaza? Jugar a Ikonikus es muy fácil: Un jugador plantea una cuestión y el resto debe elegir cuál de sus cartas representa mejor esa emoción. Cada carta representa una emoción con múltiples lecturas. ",//cf.geekdo-images.com/images/pic1810858.jpg,8,15,7,2,15,Ikonikus,15,//cf.geekdo-images.com/images/pic1810858_t.jpg,2013,Manu Palau,"Card Game,Deduction,Educational,Humor,Party Game",NA,Manu Palau,NA,NA,Storytelling,"Brain Picnic,dV Giochi,Mandoo Games,Nasza Księgarnia",6.49379,103 148424,"Players in 30 Carats start with exactly the same items — a colored screen to hide their goods, five gemstones of each color in play, and five gold nuggets — but they won't stay the same for long! After all, each player receives a secret valuation card, ranging from +30 to -30, and the gemstones matching the color of his screen will have this value at the end of the game. (Gold nuggets are always +10 points.) Do you need to sell or buy your initial holdings? And how do you find out the value of everything else?! Each player also starts the game with three transaction cards. Each transaction lists a minimum offer that a seller must make on his turn, e.g., at least two gems of his own color or one gem of his color and two gems of a neighbor's color. The game lasts three rounds, labeled morning, midday and night. In each round, each player will be the seller once. The player chooses one of his transaction cards, then places an offer onto the table that at least matches the minimum offer required. If the transaction is labeled "simultaneous", each other player must simultaneously reveal an offer of his own, which must include at least one stone/nugget and must not match the seller's offer; if the transaction is "successively", each opponent reveals his offer in clockwise order. After seeing all of the offers, the seller either trades goods with an opponent or pays 2-4 nuggets to the bank in order to drop his offer into the bank bag (along with his nuggets), then draw that many items from the bag. (The bank bag starts with the same items as each player.) In games with at least four players, the seller can pay 2-4 gold nuggets to the bank in order to look at the secret valuation card held by any opponent. Once each player has been seller three times, the game ends and everyone reveals their valuation cards. Players then tally their scores, and the player with the highest total wins, with gold nuggets in hand breaking ties. ",//cf.geekdo-images.com/images/pic1797701.jpg,6,40,9,3,40,30 Carats,40,//cf.geekdo-images.com/images/pic1797701_t.jpg,2013,Tony Rochon,"Bluffing,Deduction",NA,Fabien Chevillon,NA,NA,"Auction/Bidding,Commodity Speculation,Trading",Grosso Modo Éditions,6.07781,96 148443,"Talo, a game for children and families, contains a lot of wooden tiles with which to build, and in the end players want to be the first on top. As co-designer Johann Rüttinger states, "It's a very good game to learn mathematics without learning..." ",//cf.geekdo-images.com/images/pic1794022.jpg,4,20,6,2,20,Talo,20,//cf.geekdo-images.com/images/pic1794022_t.jpg,2014,Johann Rüttinger,"Dice,Educational,Math,Racing",NA,"Uta Krueger,Bernd Poloczek,Jens-Peter Schliemann",NA,Admin: Better Description Needed!,"Dice Rolling,Grid Movement,Pattern Building,Take That","Drei Hasen in der Abendsonne,Kanga Games",6.70741,81 148471,"Vietnam Solitaire Special Edition is an expanded edition of the original Vietnam Solitaire that contains both the original game (with all new artwork) and a reimplementation by Steve Kling with expanded rules, new scenarios, and new counters. While primarily a solitaire game, the special edition also contains optional two player rules. In the Special Edition, the player controls US and South Vietnamese forces and must battle the Vietcong and North Vietnamese Army to control as many regions of Vietnam as possible. The game is played by deploying US and South Vietnamese forces, napalm, and air units on a map of Vietnam. The AI (or an optional second player) controls the North Vietnamese forces through movement and attack rules. Victory is determined by controlling at least three regions of Vietnam for a majority of the game. Unlike in the original game, the eventual victory of the North Vietnamese is not a foregone conclusion. The Special Edition contains new types of units, a greater variety of of combat points, and two new scenarios - "Tet 1968" and "Fall of South Vietnam". ",//cf.geekdo-images.com/images/pic1824556.png,2,60,12,1,60,Vietnam Solitaire Special Edition,60,//cf.geekdo-images.com/images/pic1824556_t.png,2013,"Steve Kling,Mike Mirfin","Print & Play,Vietnam War,Wargame",Vietnam Solitaire,"Chris Hansen (II),David Kershaw,Steve Kling",NA,"Country: Vietnam,Solitaire Games,Solitaire Wargames,White Dog Games Solitaire Series","Action Point Allowance System,Area Movement",White Dog Games,7.25833,54 148494,"The animals on the farm are playing a game of "red light/green light", but they decided to change a few of the rules without telling Bonaparte the pig! Are you ready for the surprise? In 1,2,3! Now you see me..., one of the players takes a bunch of animals, lets them fall on the table, and asks the rest of the players to close their eyes. While nobody is looking, he takes an action with the animals (move an animal, add an animal, hide an animal, or trade places with two animals), then tells his friends to open their eyes. Let's see if they know which animal (or animals) took the action! Each player who gives the right answer scores 1 point, then it starts all over again! ",//cf.geekdo-images.com/images/pic1789587.jpg,8,20,8,3,20,"1,2,3! Now you see me...",20,//cf.geekdo-images.com/images/pic1789587_t.jpg,2013,Siscu Bellido,"Card Game,Memory,Party Game",NA,Perepau Llistosella,NA,NA,Memory,"Egmont Polska,HomoLudicus",5.90181,146 148517,"From fire to smartphone in less than an hour! S-Evolution is a unique combination of a classic card game — with tricks, colors and trump — and of a typical "Eurogame" of resources management and civilization. Each player has a deck of 24 cards, and in each of the six rounds, he draws a hand of four cards from this deck. Each player starts the game in Age 1 and adds the progress card of this age to his deck. Each round consists of a card phase, lasting 4-5 tricks among all the players, followed by an individual management phase. During the card phase, players try to (1) gather resources (which are on the cards) to pay for the needs of their civilization and to construct buildings, (2) avoid diasters, and (3) collect discoveries. However, the value of a player's cards are affected by which Age he occupies. In Ages 1 and 2, for example, his cards have no color, so they automatically lose to cards of players in Age 3 and above as those folks have discovered the awesome power of hue. What's more, in the primitive Age 1, you can't see the cards before you play them. That's how primitive you are! In Ages 5 and 6, a player can start using trump to beat out those in lower ages. The advantages in the card phase are balanced by the needs of your population, which is much greater in later ages. In each trick, each player collects one played card based on the value of their card played, and players then use the resources on these cards (food, tools and science) to satisfy the needs of their population, erect buildings (which supply additional resources), gain advantages (which can protect you from disasters or earn you victory points), or advance to the next Age of S-Evolution. Players score points each round depending on how well they meet the needs of their population, suffering penalties if they fail to do so. At the end of the sixth round, players score points for their sets of discoveries, and the player with the highest score wins! ",//cf.geekdo-images.com/images/pic1789170.png,4,45,10,2,45,S-Evolution,45,//cf.geekdo-images.com/images/pic1789170_t.png,2013,Vivien Gros,"Card Game,Civilization",NA,Jean-Michel Maman,NA,NA,"Trick-taking,Worker Placement",Spiel-ou-Face,5.44768,151 148531,"The innkeeper of "The Wild Boar" tavern is a sly old dog! While he treats humble guests who don't ask for much to free rounds, for hard-drinking boozers he closes the tap and keeps the cool brew for himself. Polterfass is a dice-rolling game without dice! Yes, the dice have been replaced by small beer barrels, and the active player each round is the innkeeper who shares his brew with players who keep their requests modest. The game includes nine barrels — two of them being special ones — that are rolled out of a die cup. The normal barrel bases show numbers, while the special barrel bases show symbols that allow the innkeeper to double other values or cancel them. After each roll, only the values/symbols of "standing" barrels count. After the active player has rolled for the first time, the other players secretly place cards with numbers in front of them. The active player then decides whether to reroll, change the values, or end his turn. Once his turn ends, the guests reveal their cards and sum them. If the innkeeper's total is less than this sum, he wins this round, keeping all the beer for himself while the guest with the highest card actually loses points! If the innkeeper's total is higher, each player scores the value of his played card, and the innkeeper keeps the rest. When one player has at least 75 points, the game ends, and the player with the most points wins! ",//cf.geekdo-images.com/images/pic1789227.jpg,6,20,8,3,20,Polterfass,20,//cf.geekdo-images.com/images/pic1789227_t.jpg,2013,Alexander Jung,Dice,NA,Andreas Schmidt,Polterfass: Die 2015er Mini-Erweiterung,NA,"Betting/Wagering,Dice Rolling,Press Your Luck",Zoch Verlag,6.3129,310 148532,"The quick-playing reaction game Geisterblitz takes on new shape — and includes new shapes! — in Geistesblitz 5 vor 12. In the original game, five wooden items sit on the table waiting to be caught — a white ghost, a green bottle, a cute grey mouse, a blue book, and a comfortable red chair — and the item to be grabbed depends on what's shown on the card revealed that round. Geistesblitz 5 vor 12 increases the challenge by including nine objects in five colors. Each round, a player reveals a card that shows three of these objects, and the player who grabs the object that has neither the same shape nor color appearing on the picture keeps the card — unless, that is: An object on the card is in its original color, in which case you must grab this object. And if an owl appears in the picture, you must name the object instead of grabbing it. And if the ghost appears with a clock, you must give the time on the clock instead of doing anything else. And if the magic mirror shows up, none of the other rules apply and you just need to grab whichever object is reflected by the mirror! When the card deck runs out, whoever has collected the most cards wins. ",//cf.geekdo-images.com/images/pic1789224.jpg,8,20,8,2,20,Geistesblitz 5 vor 12,20,//cf.geekdo-images.com/images/pic1789224_t.jpg,2013,Gabriela Silveira,"Action / Dexterity,Real-time",NA,Jacques Zeimet,NA,"Geistesblitz,Ghosts",Pattern Recognition,"999 Games,Devir,Gigamic,Giochi Uniti,Lion Rampant Imports,MINDOK,Zoch Verlag",6.9491,406 148575,"Marvel Dice Masters: Avengers vs. X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang. In this game, each player fields one of the superhero teams, with each hero — Captain America, Wolverine, Spider-Man, and more — being represented by custom-tooled dice; each team must be composed of up to 20 dice, and a player can "purchase" dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life. The Marvel Dice Masters: Avengers vs. X-Men starter set comes with 44 custom dice, 38 cards, two dice bags, and a core rulebook. Booster packs include two dice with two matching character cards. ",//cf.geekdo-images.com/images/pic1997078.jpg,2,60,14,2,60,Marvel Dice Masters: Avengers vs. X-Men,60,//cf.geekdo-images.com/images/pic1997078_t.jpg,2014,NA,"Collectible Components,Comic Book / Strip,Dice,Fighting",NA,"Mike Elliott,Eric M. Lang","Brettspiel Adventskalender 2015,DC Comics Dice Masters: Batman,Marvel Dice Masters: Avengers vs. X-Men - Hawkeye: Avengers Disassembled,Marvel Dice Masters: Avengers vs. X-Men – Set Up Box,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Comics: Marvel Universe,Dice Masters,Quarriors Pool Building system,Superheroes","Deck / Pool Building,Dice Rolling,Variable Player Powers","Devir,WizKids",7.3331,4706 148581,"The city is overrun with undead and you are one of its last survivors. Kill the zombies, stay alive, and escape while you still can! But be careful, zombies await around every corner. They are desperate and eager to sink their teeth into you and make you yet another member of their growing legion. DISTRICT-Z is a zombie-killing card game for 1-4 players in which you must survive and make your way to the safety of the City’s Edge. Each game takes about 30 minutes or less to play. The game “board” is always randomly generated and determines the layout of the city at the start of each game. The game is easy to play and easy to learn and allows players to get into the action right away. During the game, you play the role of one of the six Survivors. Each one of these Survivors has a special ability that helps you on your way to the City’s Edge. During your turn, you must visit different Location cards. Each Location card has an Event Table at the top of its text area. This table is used to determine what happens as you make your way to safety. When you find a Location Objective, survive and make your way to the City’s Edge. A multi-player game is semi-cooperative, however, you must be the first to escape the city to win. ",//cf.geekdo-images.com/images/pic1792776.jpg,8,30,12,1,30,District-Z,30,//cf.geekdo-images.com/images/pic1792776_t.jpg,2014,George Rubio,"Card Game,Dice,Horror,Zombies",NA,George Rubio,NA,Crowdfunding: Kickstarter,"Area Movement,Modular Board,Variable Player Powers",(Self-Published),6.12405,79 148586,"Who will be the best trader in Chicago Stock Exchange? Players trade in goods, seeking to keep the best-valued goods for themselves while ruining the values of those held by other players. To start the game, shuffle the 36 tokens — which depict six types of goods — then place them in nine stacks, with the stacks in a circle. On a turn, the active player moves a pawn 1-3 stacks, then takes the top token from the two stacks adjacent to this pawn. He keeps one token for his own holdings and sells the other, lowering the value of that good by one. (Wheat starts with a value of 7, and the other goods start at 6.) When only two stacks remain, the game ends and players tally the value of their holdings to see who best judged (and manipulated) the market. In the expert version of the game, the active player can move any number of spaces clockwise around the stacks, but must stop if he reaches a stack topped with the same type of good as that of the stack from which he started his movement. ",//cf.geekdo-images.com/images/pic1794993.jpg,4,15,8,2,15,Chicago Stock Exchange,15,//cf.geekdo-images.com/images/pic1794993_t.jpg,2013,"Cyril Bouquet,Tomasz Larek",NA,NA,Pak Cormier,NA,NA,Stock Holding,"1-2-3-Games Éditions,Trefl",6.01329,79 148592,"Hiding in these woods, there lies not just one Bigfoot, not a few Bigfoots, and not a gaggle of Bigfeet — but an entire community of Bigfootses. Now it's time to go in the woods with your trusty Bigfootses's call, cloak your scent with Bigfootses's urine, and get ready for adventure with aliens, yeti, the Loch Ness monster, and every other legendary creature you can think of. Bigfootses, The Card Game consists of two decks: the Woods Deck (75 cards) and the Thingies Deck (75 cards). In the Woods Deck, you encounter Bigfootses and creatures to battle, and draw events that can dramatically change the game. The Thingies Deck is full of equipment, items, actions, and card modifiers to help you along in your quest. Also included are 10 professions, ranging from the practical to the absurd. Your goal? Be the first player to corral ten Bigfootses to win the game! ",//cf.geekdo-images.com/images/pic2330827.png,6,45,12,2,45,"Bigfootses, The Card Game",45,//cf.geekdo-images.com/images/pic2330827_t.png,2014,Jamie Sale,"Card Game,Fantasy,Humor,Mythology",NA,Wilbur Massie,NA,"Bigfoot / Yeti / Sasquatch,Crowdfunding: Kickstarter","Dice Rolling,Hand Management,Variable Player Powers","Bigfoot Games, LLC",6.99617,60 148601,"Not enough gas, not enough ammo or not enough time. Not enough to cross the Rhine before the enemy closes all the gaps. You need to form the bridgehead before others do. That’s the only way to Victory and your personal glory. 1944 Race to the Rhine is a new game experience. You can’t win this game without proper planning. Your tanks need gas to move and ammo to fight. But don’t forget to feed your GIs. So what would be your transport priority? Will you follow General Patton’s strategy to discard ammo in order to bring additional fuel barrels along to move boldly forward? Would you risk your prestige and gamble on Market-Garden as Field Marshal Montgomery did? Would you cross the Rhine more quickly than General Bradley did, with the help of your hard work and a little luck? “In preparing for battle I have always found that plans are useless, but planning is indispensable” (General Dwight D. Eisenhower, Supreme Commander of the Allied Forces in Europe). So, how are you planning your Victory? ",//cf.geekdo-images.com/images/pic2014460.png,3,90,14,1,90,1944: Race to the Rhine,90,//cf.geekdo-images.com/images/pic2014460_t.png,2014,Piotr Słaby,"Racing,Transportation,Wargame,World War II",NA,"Jaro Andruszkiewicz,Waldek Gumienny",1944: Race to the Rhine – Red Ball Express,"Solitaire Games,Solitaire Wargames","Pick-up and Deliver,Point to Point Movement,Route/Network Building","PHALANX,ASYNCRON games,Ediciones MasQueOca",7.42723,780 148639,"Three hundred years before the Common Era, the shores of the Mediterranean Sea are inhabited by dozens of peoples, but only one of these nations is destined to found a great civilization that will spread from Egypt to Britannia. Take up the reigns of rule in your hands and prove that you are the only one worthy to unite half the world under your banner! In Founders of the Empire, each player expands his own domain using four types of square tiles: Green tiles represent natural landscapes: forests, cliffs, lakes, etc. They can be added to the players' domains freely. These tiles provide basic resources: wood, stone, plants and water. Blue tiles are village buildings that require specific natural resources. For instance, the mine (which provides gold) should be placed next to stone and water sources. Purple tiles represent city structures: marketplaces, inns, workshops and army camps. They also should be placed next to other tiles that give certain resources. In addition to providing corresponding resources, city tiles give their owners action tokens that can be used at any point of the game. Red tiles are temples and altars that give players victory points. They are of different values (from 1 to 3 points) and require different combination of resources. A player's turn consists of three phases. First, the player must add a new tile from the stack to the common market. Then, he has the option of playing one of his tokens; these tokens are able to buy opponents' resources, pillage enemy tiles, transfer resources between tiles, and convert resources to victory points. Finally, the player must add a tile from the market to his domain. The game ends after all red tiles are added to the players' domains. Each player calculates victory points from his temples and tokens, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic1794671.jpg,4,45,12,2,30,Founders of the Empire,45,//cf.geekdo-images.com/images/pic1794671_t.jpg,2013,Andrey Shcherbakov,"Ancient,Civilization",NA,"Aleksei Kalinin,Petr Tyulenev",NA,NA,Tile Placement,"G3,Rightgames LLC",6.40391,115 148641,"Yōkaï no Mori contains two simpler versions of Shōgi to introduce the game to new players and youngsters. In ''Dōbutsu Shōgi, which means "animal shogi", each player has only four pieces – chick, giraffe, elephant and lion – and they're trying to either catch the opponent's lion or move their own lion to the opposite side of the game board. The board is just 3×4 squares, so the game is rather short. As for how to play: The giraffe moves one space orthogonally. The elephant moves one space diagonally. The chick is directly analogous to the pawn/soldier of Shōgi and can be promoted to a full-grown chicken, equivalent to the gold general in Shogi. The lion is analogous to a king in Chess, except that he can win through promotion as long as it doesn't leave him in check. Even on this 3×4 board, you are still able to drop in pieces that you captured from your opponent! Unlike in Shōgi, you can drop a chick for mate or have two chicks in a column. Goro-Goro Dōbutsu Shōgi has a larger 5×6 game board with each player having eight pieces (3 chicks, 2 giraffes, 2 elephants and 1 lion). The game also adds more rules from the full Shōgi game, in particular: You win only by capturing your opponent's lion, not by reaching the opposite side of the game board. You can't have two of your own chicks in the same column/file. You can't drop a chick for mate. The Japan Shogi Association created the rules for Goro-Goro Dōbutsu Shōgi in order for players to learn important concepts in Shōgi, such as how to handle the generals effectively, why pawn promotion is so important, and how to mate the opponent's king with successive piece drops. ",//cf.geekdo-images.com/images/pic2749012.jpg,2,15,7,2,15,Yōkaï no Mori,15,//cf.geekdo-images.com/images/pic2749012_t.jpg,2013,Xavier Gueniffey Durin,"Abstract Strategy,Animals,Children's Game","Goro-Goro Dōbutsu Shōgi,Let's Catch the Lion!","Japan Shogi Association,Madoka Kitao",NA,"Chess Games,Shogi",Grid Movement,Ferti,7.06043,163 148729,"Engage the Nazi occupation of France in la petite guerre to throw off the yoke of the oppressors and free your homeland! Maquis is a solitaire worker-placement game with variable goals and a play time of approximately twenty minutes. The player places his resistance agents on spaces around town to achieve his goals - blowing up trains, publishing underground newspapers - but at the same time Milice collaborators and Wehrmacht soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again. ",//cf.geekdo-images.com/images/pic3326690.jpg,1,20,0,1,20,Maquis,20,//cf.geekdo-images.com/images/pic3326690_t.jpg,2013,"Ilya Baranovsky,Jake Staines","Print & Play,World War II",NA,Jake Staines,NA,"Country: France,Solitaire Print and Play Contest",Worker Placement,(Web published),7.12191,215 148730,"Game description from the publisher: In celebration of our tenth anniversary as a games publisher, this year we present an exclusive new game: COPA, which comes packaged in an elegant white box that contains nothing more than wood shells and beans — and a firework of ideas for games from four different classic game disciplines: strategy, memory, skill and bluff. You won't believe the amazing things you can do with cups and beans! ",//cf.geekdo-images.com/images/pic1813608.jpg,0,0,0,0,0,Copa,0,//cf.geekdo-images.com/images/pic1813608_t.jpg,2013,NA,Abstract Strategy,NA,"Fred Horn,Daniel Krieg,Steffen Mühlhäuser",Copa: Power Beans,Admin: Better Description Needed!,Modular Board,Steffen-Spiele,6.66667,51 148740,"In Scotland Yard Master — a new version of the 1983 Spiel des Jahres-winning Scotland Yard — one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London by taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X and capture him. The tricky part is that while the criminal's mode of transportation is nearly always known, his exact location is known only intermittently throughout the game. Scotland Yard Master includes six additional game elements, four of which are part of a free app for iOS and Android that offers detectives limited tools to locate Mr. X. For example, the detectives can use radio towers to get a rough sense of where Mr. X is located, with the color of the radio waves hinting at whether he's close to each tower. The two-dimensional game board can also be converted to a 3D view, and the detectives can ask witnesses on the buildings whether they've recently seen Mr. X. The app also allows for pass-and-play, with Mr. X having a self-generated PIN so that the detectives can't accidentally discover his location. Scotland Yard Master also has new action options for Mr. X: "Helicopter" and "Sabotage". ",//cf.geekdo-images.com/images/pic1753053.jpg,6,45,10,2,45,Scotland Yard Master,45,//cf.geekdo-images.com/images/pic1753053_t.jpg,2013,Franz Vohwinkel,"Deduction,Travel",NA,"Manfred Burggraf,Dorothy Garrels,Wolf Hoermann,Fritz Ifland,Michael Schacht,Werner Scheerer,Werner Schlegel",NA,Characters: Mister X,"Co-operative Play,Partnerships,Point to Point Movement,Secret Unit Deployment",Ravensburger Spieleverlag GmbH,6.56164,73 148744,"City of Zombies is a co-operative, dice-based intense team survival game. Players combine dice to target and remove zombies from an ever-advancing horde before their barricade is overrun. The game is suitable for all ages and abilities, and can be played in as little as 15 minutes (in the shorter version). The key game mechanics involve manipulating the numbers rolled on the dice via combinations of mathematical functions (from basic addition and subtraction through to squaring and cube rooting) to hit the exact numbers on the encroaching zombie cards - you need a precise head shot to take them out! As a co-op game, the difficulty can be tailored to suit the skills of the players, and supports groups of mixed abilities well. Originally developed to assist the designer's daughter with her maths, the game has fantastic learning potential for players. It offers number manipulation skills by stealth rather than in a more traditional overtly "educational" game setting. What was designed with educational intent has become a great game for gamers and their families, and suits more experienced groups as a good warm-up or end of night filler. ",//cf.geekdo-images.com/images/pic1798117.jpg,6,30,6,1,30,City of Zombies,30,//cf.geekdo-images.com/images/pic1798117_t.jpg,2013,"Alonso Jacobo,Matthew Tidbury,Rory Walker","Dice,Educational,Math,Puzzle,Zombies",NA,Matthew Tidbury,Times Square,Crowdfunding: Kickstarter,"Co-operative Play,Dice Rolling",ThinkNoodle Games,6.70577,52 148745,"We Were Brothers is the ultimate WWII infantry warfare board game and the first cross-over wargame. The game covers thirty historical missions for U.S., Wehrmacht, British and Italian armies from the three landings theaters in Italy: Operation Husky, Operation Avalanche and Operation Shingle. We Were Brothers is a cross-over wargame because it effectively blends elements from several game categories. From the wargame it shares historical, technical and tactical accuracy. Every wargamer, from the newbie to the expert one, will be delighted with the level of detail and all the classic elements as LOS, covers, scattering, different weapons, roles, suppressive fire, opportunity fire, off-board artillery support and Clos Air Support, etc. However, the original lean game mechanics Alea Struggle System allows does not use any table, ruler or other complicate measurement method, making the game fast, deep and easy to learn, yet challenging to master. Between each scenario the random mission generator allows recreating your own historically accurate scenarios in order to complete your personal day-by-day race to Rome: you can generate your soldiers and squad, each one with his own skills and background, put them into battle and see how they evolve in terms of skills as they survive from mission to mission. The miniatures inside the box and the whole game system is in 1:72 scale. In this way, any add-on to the game in terms of sceneries, vehicles, miniatures and props can be easily purchased by any model store, such as at www.wbsgames.com Each player leads a team of four men, including one specialist, and fights against the opponent, in cooperation with other teams to form a Squad. The Combat and movement system is very lean since you don't need rulers, tables, charts as the usual wargames, yet it is very historically, technically and physically accurate to be enjoyed by hardcore wargamers. For its mechanisms, the game concentrates on suppression fire/moving and cover to cover maneuvers, simulating the real WWII tactics as well as assaulting impulse. We Were Brothers is a game system that will be enriched by the Armoured Combat expansion and other operation theaters. ",//cf.geekdo-images.com/images/pic2218794.jpg,6,300,15,1,120,We Were Brothers,300,//cf.geekdo-images.com/images/pic2218794_t.jpg,2015,"Carlo Amaddeo,Federica Manfredi","Collectible Components,Game System,Miniatures,Wargame,World War II",NA,Carlo Amaddeo,NA,NA,"Action Point Allowance System,Area Movement,Co-operative Play,Grid Movement,Hex-and-Counter,Modular Board,Role Playing,Simulation,Variable Phase Order",WBS Games,7.94,55 148759,"Time Masters is a fast paced deck building card game for 2 to 4 players that takes 30-45 minutes. Only powerful mages who have dedicated their existence to the knowledge of time and the ways of bending it to their will may enter the Time Master’s tournament. To do this, they must master “Kè’s” – small portions of day-time necessary for their concentration. Each player will embody one of these mages. They will need to carefully select and cast their spells in order to accumulate as much knowledge as possible before the end of the tournament to be declared the most powerful mage. Who knows, maybe even before it has even started ! Very similar to handling “Mana” in other games, you start with 4 active Kè that you will replenish by playing special concentration cards. With special cards called Timers you will prepare powerful combinations by keeping a card aside to be used on your next round to beat your opponents. Time Masters – Highlights : Deck building style offering a large freedom to the player to build his combos Victory points are on the playing cards and are not bought separately (like in Dominion) Cards which are “bought” during a player’s turn go straight to their hand and not their discard pile; these cards can be played directly on the next turn. More than 30% of spell cards drive interactions between players Resource management; your mana (Ke’s) is handled on the table independently from your spells thus not polluting your hand. ",//cf.geekdo-images.com/images/pic1984828.jpg,4,35,13,2,35,Time Masters,35,//cf.geekdo-images.com/images/pic1984828_t.jpg,2014,Dimitri Piot,"Card Game,Fantasy",NA,"Nicholas Bodart,Pierre-Emmanuel Legrain","Time Masters: Expansion,Time Masters: Promo Cards","Admin: Better Description Needed!,Crowdfunding: ulule","Card Drafting,Deck / Pool Building","GaGa Games,MushrooM Games (II)",6.58983,177 148764,"Game description from the publisher: In Fire Dragon Valley, it's bubbling dangerously underground. After a thousand years, the mighty volcano Rubino is once again on the brink of an eruption! The dragon riders can hardly wait, as according to an old legend, precious dragon rubies will burst out of the Rubino. The saying goes that whoever feeds his fire dragon with these rubies will make him invincible! In Feuerdrachen, the players become dragon riders and set off for Rubino! They have to move their figures with tactical skill — and a bit of luck with the dice — around the volcano to try to collect the precious dragon rubies. In the end whoever has collected the most rubies in their little bag wins. ",//cf.geekdo-images.com/images/pic1793196.jpg,4,20,5,2,20,Feuerdrachen,20,//cf.geekdo-images.com/images/pic1793196_t.jpg,2013,Franz Vohwinkel,"Children's Game,Fantasy",NA,Carlo Emanuele Lanzavecchia,NA,Animals: Dragons,Roll / Spin and Move,HABA - Habermaaß GmbH,6.51691,114 148767,"Game description from the publisher: Want to be as strong, brave and glorious as the knight Brandon the Brave? To become a knight, all knaves first have to master regal tasks and prove that they have good intuition. Your task is to seek out giants, dragons, witches, and other dangers! In Brandon the Brave, the player who can skillfully place the field tiles next to one another, thus mastering the tasks, will be the lustrous champion at the end of the game. ",//cf.geekdo-images.com/images/pic2521963.jpg,4,10,5,1,10,Brandon the Brave,10,//cf.geekdo-images.com/images/pic2521963_t.jpg,2013,Michael Menzel,Children's Game,NA,Johannes Zirm,NA,NA,Tile Placement,HABA - Habermaaß GmbH,6.4776,154 148940,"Players command four fantasy races in Kings Under Mountains — orcs, dwarves, goblins and giants — and they use these creatures to secure mines up for grabs, then develop those mines. Why would they do this for you? Because you're the king of one of these races, that's why! Each card in the 80-card deck is double-sided; one side depicts a creature from one of the four races and a numerical value (0-9), while the other side depicts a mine with a defense value, a size value, and a point value. To start the game, shuffle the deck, lay out four mines, deal each player a hand of six cards, then lay out four cards creature-side-up to form the Camp; group like creatures on top of one another. Each player also receives a King card to show which race he represents. On a player's turn, he must play a creature on (1) a mine currently up for grabs or (2) a mine that he's previously claimed. In both cases, the creature being played must have a higher number than the creature currently on top of the stack — except for a 0, which can be played on a 9. In the former case, you can play a card of any race, while in the latter case you can't play a card of your own race! When the number of cards on an available mine matches that mine's defense value, the King of the race on the card last played claims the mine. (If that race isn't in the game, whoever played the card claims the mine.) Move all of the cards played into the Camp. When the number of cards on a claimed mine matches that mine's size, discard all of the creature cards to the Camp, then place the mine under your King — unless the mine bears an overseer symbol, in which case you need to first play a creature of your own race on top of the creatures developing the mine (following the rule for how to play cards) before you can score the mine and place it under your King. To end your turn, you refill your hand to six cards by drawing the top card from the deck or from one of the four race piles in the Camp. When the deck runs out, the game ends. Players score points for all of the mine cards that they've fully developed (that is, mine cards under their King), then lose points for mines claimed but not yet developed. The player with the highest score wins! ",//cf.geekdo-images.com/images/pic1795718.jpg,4,45,10,2,30,Kings Under Mountains,45,//cf.geekdo-images.com/images/pic1795718_t.jpg,2013,O. Kalashnik,Card Game,NA,"Alexey Konnov,Alexey Paltsev,Anatoliy Shklyarov,Trehgrannik",NA,NA,Hand Management,"G3,Rightgames LLC",5.69841,63 148943,"In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total. A player starts the game with two coins and two influence cards – i.e., two face-down character cards. On your turn, you can take any of the actions of the five characters in play, regardless of which characters you actually have in front of you, or you can take one of two general actions: Income: Take one coin from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you choose to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck. ",//cf.geekdo-images.com/images/pic2809076.jpg,6,15,14,3,15,Coup: Rebellion G54,15,//cf.geekdo-images.com/images/pic2809076_t.jpg,2014,"Luis Francisco,Stephanie Gustafsson,Jarek Nocoń","Bluffing,Card Game,Deduction,Negotiation,Political",NA,Rikki Tahta,Coup: Rebellion G54 – Anarchy,"Country: Guatemala,Crowdfunding: Kickstarter,Dystopian Universe","Player Elimination,Take That,Variable Player Powers","Indie Boards & Cards,La Mame Games",7.20423,1437 148949,"There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies. In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include: Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good. Filling your wheelbarrow with a specified good to its limit. Acquiring a special ability, and the earlier you come, the easier they are to collect. Buying rubies or trading goods for rubies. Selling special combinations of goods to make the money you need to do everything else. When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand. ",//cf.geekdo-images.com/images/pic1885326.jpg,5,60,10,2,40,Istanbul,60,//cf.geekdo-images.com/images/pic1885326_t.jpg,2014,"Andreas Resch,Hans-Georg Schneider",Economic,NA,Rüdiger Dorn,"Brettspiel Adventskalender 2016,Istanbul: Caravan Leader Mini Expansion,Istanbul: Kebab Shop Mini Expansion,Istanbul: Letters & Seals,Istanbul: Mocha & Baksheesh,Istanbul: Pegasus Depot Mini Expansion","Cities: Istanbul,Istanbul","Dice Rolling,Grid Movement,Modular Board,Pick-up and Deliver","Pegasus Spiele,Albi,Alderac Entertainment Group (AEG),Asterion Press,Devir,Grow Jogos e Brinquedos,Hobby Japan,Lex Games,Matagot,Piatnik,Portal Games,Swan Panasia Co., Ltd.,White Goblin Games",7.63302,12216 148951,"You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed... In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm. ",//cf.geekdo-images.com/images/pic1876006.jpg,5,45,13,2,30,Tiny Epic Kingdoms,45,//cf.geekdo-images.com/images/pic1876006_t.jpg,2014,"Scott Almes,William Bricker,Darrell Louder,Benjamin Shulman","Bluffing,Civilization,Fantasy,Fighting,Medieval,Print & Play",NA,Scott Almes,"Tiny Epic Kingdoms 2nd Edition: Deluxe Promo Pack,Tiny Epic Kingdoms: Deluxe Promo Pack,Tiny Epic Kingdoms: Heroes' Call,Tiny Epic Kingdoms: Heroes' Call Deluxe Edition","4X games,Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Tiny Epic","Action Point Allowance System,Area Control / Area Influence,Area Movement,Auction/Bidding,Take That,Variable Phase Order,Variable Player Powers,Worker Placement","Gamelyn Games,(Web published),Fullcap Games,GaGa Games,Giochix.it,HomoLudicus,MYBG Co., Ltd.,REXhry,Schwerkraft-Verlag",6.7148,4554 148975,"Game description from the publisher: In this realm, adventurers join different guilds by profession and go on quests for fame and fortune — but the most luxurious treasures are hidden deep down in perilous dungeons that must be raided by multiple guilds together... Will you cooperate and split the money with others, or will you try to seize a room full of loot by yourselves? Use your skill to become the greatest and richest guild leader! Each round in Dungeon Guilds, a new dungeon is created with face-down room cards equal to the number of players. The rooms are initially sorted by the threat level of the room, with Lv 1 rooms on top and Lv 3 on the bottom. Players take turns placing their adventurers in any dungeon room with a free space, by paying a fee, they can steal a space from other players. They keep placing until everyone has placed two adventurers, and each room has exactly two adventurers placed on it. Players then reveal the rooms starting from the top of the dungeon and check whether the players can defeat the monsters in that room. If they succeed, then the owners of those adventurers split the money in that room evenly; if not, then excursions to the current room and all rooms below it are consider failed, and players must pay a healing cost for all adventurers. Dungeon Guilds lasts for a fixed amount of dungeons, and the player with the most money at the end of the game wins. ",//cf.geekdo-images.com/images/pic1797323.jpg,6,20,0,3,20,Dungeon Guilds,20,//cf.geekdo-images.com/images/pic1797323_t.jpg,2013,NA,"Card Game,Fantasy",NA,Desnet Amane,NA,NA,"Press Your Luck,Worker Placement","Arclight,Moaideas Game Design",6.57663,169 149051,"Each player on their turn spins a spinner and moves to the matching color. If the spot landed on is a 'slide' that player's token moves either forward or backward depending on the slide. Also on the spinner are 'flip' and 'shuffle' which allow the players to flip or shuffle the rooms which contain the slides, changing the location and direction of the slides on the board. ",//cf.geekdo-images.com/images/pic2052704.jpg,4,30,3,2,30,Surprise Slides Game,30,//cf.geekdo-images.com/images/pic2052704_t.jpg,2013,NA,"Children's Game,Movies / TV / Radio theme,Racing",NA,NA,NA,"Celebrities: Walt Disney,Characters: Peanuts","Modular Board,Roll / Spin and Move",Wonder Forge,4.069,50 149069,"Everyone chooses a kid card (each has a special ability) and three pieces of gear. ​ ​Separate, shuffle, and stack the locations cards, item cards, and snowball cards and place them in the middle. Everyone draws a location card and an item card, then draws 2 snowball cards. ​ You're ready to go! Whoever is at the location with the lowest cover number goes first. On your turn, you throw a snowball at another player, or clear out and draw a new location.​ ​ Snowballs are numbered 1-8. When the total of the snowballs thrown at a player equal or exceed the location cover number, the player is hit (POW!) and loses a piece of gear. Lose all your gear and you're out of the game. ​ ​When you're close to being hit, you'd better clear out. Discard the snowballs thrown at you, the location, and the item, and draw a new location and item. ​The snowball deck also contains Events and Quickshots. The Events change the game rules temporarily. The Quickshots are numbered 1-8, and can be thrown in response to snowballs to hit other players. ",//cf.geekdo-images.com/images/pic1806212.png,6,15,8,2,15,The Great Snowball Battle,15,//cf.geekdo-images.com/images/pic1806212_t.png,2014,Jason Snape,"Card Game,Children's Game,Fighting",NA,"Matthew Link,Jason Snape",NA,Crowdfunding: Kickstarter,"Player Elimination,Take That",Game Salute,5.54155,71 149097,"In Spurs: A Tale in the Old West, players take on the role of adventurers in the Old West, competing to handle various challenges to become a true Legend of the West. Players take turns moving around the main board, carrying out classic activities of the Old West, like taking on cattle-herding jobs or engaging in horse-breaking; if you are good at riding, you might end up with a nice stallion to sell! Gunslingers can go searching for wanted outlaws in the badlands or take on jobs to escort stagecoaches or deal with a gang of Desperados. Hunters will seek out wildlife in the forests (be careful as some animals might hunt you instead), while others might seek fortune by searching for gold in the mountains or gambling in the town saloons. Be careful, though, as you never know when other players will challenge you to a duel and try to rob you. ",//cf.geekdo-images.com/images/pic1809655.jpg,5,90,13,3,90,Spurs: A Tale in the Old West,90,//cf.geekdo-images.com/images/pic1809655_t.jpg,2014,"Jason L. Carr,Gino D'Achille","Action / Dexterity,Adventure,American West,Real-time",NA,"Sean Brown,Ole Steiness","Spurs : Legends Expansion,Spurs: A Tale in the Old West – Gatling Gun Promo Card,Spurs: A Tale in the Old West – Pioneer Promo,Spurs: Gambler Expansion",Crowdfunding: Kickstarter,"Deck / Pool Building,Roll / Spin and Move,Variable Player Powers",Mr. B Games,7.0401300000000004,226 149112,"Kill Shakespeare: The Board Game is based on the Kill Shakespeare comic book series from co-writers Anthony Del Col and Conor McCreery and artist Andy Belanger. Designed to be a "semi-cooperative"-style board game, players unite to battle against evil forces controlled by the game itself, while still jockeying to come out as the individual leader on the scoreboard. ",//cf.geekdo-images.com/images/pic1942080.jpg,4,180,13,2,120,Kill Shakespeare,180,//cf.geekdo-images.com/images/pic1942080_t.jpg,2014,"Evan Derrick,Dave Dorman,Glenn Fabry,J.K. Woodward",Comic Book / Strip,NA,"Thomas Vande Ginste,Wolf Plancke",NA,"Admin: Better Description Needed!,Celebrities: Shakespeare,Crowdfunding: Kickstarter","Area Control / Area Influence,Area Movement,Auction/Bidding,Card Drafting,Dice Rolling,Press Your Luck,Set Collection,Trading,Variable Player Powers","IDW Games,Pandasaurus Games",6.14783,69 149119,"Ancient Balinese legend describes a host of powerful spirits who help poor rice farmers achieve success. These farmers have long used a sophisticated irrigation system to organize rice cultivation by integrating religious devotion and social responsibility with traditional farming methods. Even modern farmers seek to placate the spirit world in their quest to produce an abundant harvest. In Spirits of the Rice Paddy, players must compete with fellow rice farmers to construct and tend rice paddies. Oxen can build walls and remove large rocks. Ducks can be employed to eat harmful pests and fertilize the fledgling crops. Weeds must be kept at bay. Most importantly, water must be conserved and released with the greatest of care. With a little luck, all that back-breaking labor will pay off in the end. The good news is that the spirits are eager to assist, granting many special abilities, blessings, and magic. The farmer who produces the most rice over seven rounds wins the game. ",//cf.geekdo-images.com/images/pic2563119.jpg,4,90,13,2,90,Spirits of the Rice Paddy,90,//cf.geekdo-images.com/images/pic2563119_t.jpg,2015,"Jim Maxwell,Daniel Solis","Farming,Mythology",NA,Philip duBarry,"Spirits of the Rice Paddy: Dino Rush Promo Cards,Spirits of the Rice Paddy: Solo Play Components","Country: Indonesia,Crowdfunding: Kickstarter","Area Enclosure,Card Drafting,Simultaneous Action Selection,Tile Placement,Worker Placement",APE Games,6.90304,581 149130,"With Monster Fluxx, Looney Labs returns to the monster theme first explored in Zombie Fluxx, but now the zombies are joined by vampires, skeletons, an angry mob of villagers, and even Bigfoot — all in a simple version of Fluxx available only at Target stores in the U.S. As with all versions of Fluxx, the rules start in Monster Fluxx as "Draw 1, Play 1", but players can play New Rule cards to change the rules of the game. Goal cards change the winning conditions, which are met by a player having certain Keeper cards in front of him. Players also play Action cards for one-time effects. This set is a Target US exclusive, not available for international customers. ",//cf.geekdo-images.com/images/pic1801530.jpg,6,20,8,2,20,Monster Fluxx,20,//cf.geekdo-images.com/images/pic1801530_t.jpg,2013,Derek Ring,Card Game,NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards,Looney Labs Mammoth Fun Pack",Fluxx,"Hand Management,Set Collection",Looney Labs,6.13917,277 149155,"Dead Man's Draw is a simple and strategic card game of risk and reward for 2 to 4 players. Players take turns drawing cards and combining their special abilities to plunder the most loot without busting their entire hands. The core of your turn in Dead Man’s Draw is all in the flip: pulling the top card off the deck and using its special ability. Your turn isn’t over until you say it is, though. You can keep pulling cards as long as you like – until you play a card of a suit already seen, at which point you lose everything. Knowing when to stop and "bank" your cards is the biggest decision you make in Dead Man’s Draw, but being too timid lets braver opponents pass you up with bigger, more profitable turns. The cards’ special abilities are key to success in Dead Man’s Draw, and they build off of each other. Each suit in DMD has an effect that the player can target when they flip a card of that suit. Anchor – Keep everything you drew before the Anchor even if you bust. Cannon – Destroy one card an opponent has previously banked. Chest – Double your haul by banking as many cards directly from the discard pile as are in the river when you bank the Chest – but only if you also bank a Key. Hook – Play one of your previously banked cards. Key – Enables the Chest special. Kraken – Oh no! You’re forced to draw at least two more cards. Map – Draw three cards from the discard pile and play one. Mermaid – No ability, but worth more points (Mermaids are numbered 4-9 instead of 2-7). Oracle – Look at the next card before deciding if you want to play it. Sword – Steal an opponent’s previously banked card and play it. Many of these work well together, like using a Hook to re-play a Sword from your hand to steal an opponent’s Chest to go with your Key – racking up huge points by playing abilities well and not solely through the luck of the draw. As soon as the deck is depleted, players total up the value of the highest card they’ve banked from each suit. High score wins. ",//cf.geekdo-images.com/images/pic2923119.jpg,4,15,13,2,10,Dead Man's Draw,15,//cf.geekdo-images.com/images/pic2923119_t.jpg,2015,Allison Litchfield,"Card Game,Pirates",NA,NA,NA,Crowdfunding: Kickstarter,Press Your Luck,"Bombyx,Conclave Editora,Heidelberger Spieleverlag,Hobby World,Mayday Games,Stardock Entertainment",6.87789,2426 149169,"Set in a steampunk universe, Heavy Steam is a game about piloting a giant mechanical humanoid war machine of doom. As a pilot you use the steam titan’s resources to strategically complete scenario objectives. More often than not it’s to defeat your opponent, but you’ve never shied away from a fight, have you? --In Heavy Steam you play the role of a pilot controlling your steam titan’s systems from the command center inside its head. --Fully customize your steam titan: choose a robot, recruit your pilot, then customize with weapons of your choice. --Plan ahead if you want to power your legs, weapons or other systems. --The battle board is abstracted with easy to master combat. --Event cards, terrain cards and other cards keep the game fresh and new every time you play. Play through a variety of focused scenarios or just battle it out until only the champion remains! With several game modes from which to choose, you always face another challenging battle ahead – will you take up the call? ",//cf.geekdo-images.com/images/pic2644615.png,4,120,12,2,120,Heavy Steam,120,//cf.geekdo-images.com/images/pic2644615_t.png,2015,Peter Johnston,"Science Fiction,Wargame",NA,Scott Kimball,"Heavy Steam: Armament Pack,Heavy Steam: Kickstarter Exclusives,Heavy Steam: Pilot Expansion","Crowdfunding: Kickstarter,Steampunk","Action / Movement Programming,Card Drafting,Dice Rolling,Hand Management,Simulation",Greenbrier Games,7.12579,95 149241,"Assault on Doomrock is a co-operative adventure game set in a humorous fantasy world. Players start the adventure by generating random heroes from two cards. Combinations like sadistic paladin, stinky warrior, frustrated mage or impatient rogue are only few of the possibilities. The unique party of heroes will venture forth into a randomly assembled world map. While gaining crazy abilities, and searching for gold and ridiculous items, heroes must face three increasingly difficult encounters. These battles play out in a grid-free, highly tactical battle system that uses character positioning, dice and ability cards. The goal of the game is to defeat the third epic boss encounter. In order to do that, heroes must carefully exploit the map to grow as powerful as possible before they run out of time. Feature highlights: Fully cooperative board game, with card driven artificial intelligence. Variable heroes and scenarios, generated from over 300 cards. Grid-free, highly tactical battle system, with dice allocation planning phase. Fully randomized adventure on the world map, with quests, events, shops and rewarding exploration. 6 Heroes with 8 random traits. 74 unique ability cards. 70 item rewards. 9 possible battle encounters, each with their unique artificial intelligence deck, which gives over 30 battle encounter combinations. ",//cf.geekdo-images.com/images/pic1808352.jpg,4,150,10,1,150,Assault on Doomrock,150,//cf.geekdo-images.com/images/pic1808352_t.jpg,2014,"Tomasz Florkiewicz,Przemysław Geremek,Michał Grochalak,Adam Kabalak,Bartosz Pławecki,Marcin Rubinkowski,Tom Stasiak","Adventure,Exploration,Fantasy,Fighting,Humor,Zombies",NA,Tom Stasiak,"Assault on Doomrock: Doompocalypse,Assault on Doomrock: Doompocalypse – Kickstarter Promo Pack,Assault on Doomrock: Indiegogo Promo Pack","Crowdfunding: Indiegogo,Crowdfunding: Kickstarter,Solitaire Games","Co-operative Play,Dice Rolling,Modular Board,Role Playing,Variable Player Powers",Beautiful Disaster Games,7.24061,631 149296,"Game description from the publisher: Earth in the early 20th century: The planet has faced many invasions in the past, but never has mankind faced an assault like this, as multiple Dalek armies descend from the skies, seeking to destroy one another and conquer the world. Many years ago, an ancient artifact was hidden somewhere on the planet, an artifact that will enable the Daleks to reign supreme across the universe, defeating any who stand in their way. Such an object is so valuable that even the Daleks cannot agree how best to wield it, and have split into renegade armies, each as cunning and determined as the next. In Risk: The Dalek Invasion of Earth, you'll play as one of five different armies, either classic (black, bronze or silver) or New Dalek Paradigm (red or yellow) as you invade Earth seeking the ancient weapon. Only once all opposition has been wiped out can you begin the search. Will you be the last Dalek army left? Watch out for the TARDIS sweeping round the board to defend Earth! As you fight for supremacy, the Doctor will do his best to stop you, bringing peace to a different territory each turn, and if your army is not victorious by his eleventh regeneration, then the battle is over and all Daleks must retreat as the Oncoming Storm saves the Earth. With special power cards to boost your forces or destroy your opponents' plans, and special missions to defeat other invading forces, this game of Risk is an epic battle for control of the Earth...and the universe. ",//cf.geekdo-images.com/images/pic2062206.jpg,5,0,10,2,0,Risk: The Dalek Invasion of Earth,0,//cf.geekdo-images.com/images/pic2062206_t.jpg,2014,NA,"Movies / TV / Radio theme,Science Fiction",NA,NA,NA,"Risk,TV Series: Dr. Who","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling","Hasbro,USAopoly",6.3271,107 149322,"Game description from the publisher: Cthulhu!!!: Hastur La Vista, Baby! thrusts you into a desperate fight against elder forces from beyond space and time. You place the stalwart private detectives and quick-thinking girl Fridays who've stumbled onto the Cult's plans, and it's your job to find and sanctify enough ritual sites to prevent the avatar's arrival. For good or ill, you're already a bit unstable from years of mythos-busting and not above using the Cults' relics yourself. You can resist the objects' siren call long enough to save the world...can't you? Designed for 2-6 players, Cthulhu!!!: Hastur La Vista, Baby! features an ever-changing map of downtown Kingsport, a 1920s Lovecraft Country city besieged by deranged cultists, frightening creatures from beyond the stars, and an endless supply of mythos mayhem. Players take turns placing map tiles, fighting Hastur's minions, collecting relics of power and striving to save the world from imminent destruction. Every game is different, and the strategy evolves with every new tile that hits the table. ",//cf.geekdo-images.com/images/pic1802364.jpg,6,75,15,2,75,"Cthulhu!!!: Hastur La Vista, Baby!",75,//cf.geekdo-images.com/images/pic1802364_t.jpg,2014,Giorgio De Michele,"Exploration,Horror,Miniatures",NA,"Kerry Breitenstein,Jonathan Breitenstein",NA,Cthulhu Mythos,"Hand Management,Modular Board,Roll / Spin and Move,Tile Placement","Twilight Creations, Inc.",5.73188,69 149323,"Yahtzee Steal the Deal features a variation of the standard Yahtzee theme as instead of choosing what to roll for, each player has a card drawn from the library with a specific combination. The goal is to get the combination shown on the player's card within the number of rolls given to score points. If a player is unable to complete a card an opponent can try to steal it for half points by rolling the remaining dice and if successful will be able to attempt their own card in the same turn, but failing the steal will end the turn. When all cards are claimed, the person with the most points wins. The game comes with five dice, twelve cards, and a rule sheet that are all stored in a small plastic case for easy transportation and storage. ",//cf.geekdo-images.com/images/pic1874915.jpg,5,15,8,2,15,Yahtzee Steal the Deal,15,//cf.geekdo-images.com/images/pic1874915_t.jpg,2013,NA,Dice,NA,NA,NA,"Yacht,Yahtzee","Dice Rolling,Press Your Luck",Hasbro,5.36638,58 149324,"Start as the zombie or as one of 9 unique characters whose survival depends on finding and transporting food, water and gas items to either the marina or airport in order to escape the doomed island town. Resource items slow your movement down (minus from die roll), while other items, such as weapons, medi-kit and the abandoned jeep, can come in handy. Some items are better left unfound (the zombie spawn). Get caught and there is a chance you will become a zombie for the rest of the game, so use doors and fences for temporary refuge, weave cooperative and individual play, and keep your wits about you if you hope to save at least a strand of what's left of humanity. ",//cf.geekdo-images.com/images/pic1873810.jpg,10,90,9,4,30,Escape from Sunset Island: Zombie Apocalypse Simulator,90,//cf.geekdo-images.com/images/pic1873810_t.jpg,2013,Robert Straker,Zombies,NA,Robert Straker,NA,Crowdfunding: Kickstarter,"Co-operative Play,Role Playing,Roll / Spin and Move,Simulation",(Self-Published),6.46364,55 149328,"Publisher Blurb: Get into a challenging battle of wits in a whole new way with this updated version of the classic Trivial Pursuit game! You still have to come up with answers on each space, but now you can win a wedge on any space - and 6 wedges still wins the game! You can still aim for the categories you know the best, but you get to choose your own category when you land on a Wedges Wild space. Having trouble with an answer? Ask a Friend, and if they're right, you both get a wedge! Includes 1,200 questions in 6 categories. ",//cf.geekdo-images.com/images/pic1873618.jpg,6,60,16,3,60,Trivial Pursuit: Party,60,//cf.geekdo-images.com/images/pic1873618_t.jpg,2013,NA,"Party Game,Trivia",NA,NA,NA,Trivial Pursuit,Roll / Spin and Move,Hasbro,5.34381,84 149361,"Darin A. Leviloff's Hapsburg Eclipse is a solitaire States of Siege game on World War One in Eastern Europe from 1914-1918. The player controls the leadership of the Austro-Hungarian Empire and, peripherally, the German Central Staff who assumes greater and greater control over their ally. The Austro-Hungarians have unique challenges as they try to survive the onslaught of the “Russian Steamroller” and try to conquer the Serbs in the South. The mission will be complicated by the perseverance of those enemies; the difficulties with new fronts in Romania, the Balkans, and the Italian border; and the difficulty of keeping the Empire's restive nationalities from revolting from Hapsburg Rule. The war started poorly for the Austro-Hungarians, with major Russian advances in the East and no progress against the Serbians. As time went on and the Austro-Hungarians bounced from one crisis to another, the Germans started to take more control as the price for their aid. In the end, the war was too much for the disparate nationalities of Austria-Hungary to take, and when it became clear that the Central Powers could not win the war, the Austro-Hungarian Empire disintegrated. Can you succeed in keeping the Hapsburg Monarchy intact? Play Hapsburg Eclipse and find out! Hapsburg Eclipse has a sister game titled Ottoman Sunset, depicting the struggle of their Central Powers ally, the Ottoman Empire. If in possession of both games, a Combined Game is playable, either as a two player co-op game or as a large two-front solitaire game. The rules for the Combined Game are included with Hapsburg Eclipse and modify the rules for each individual game. What's In The Box?: • One 26-page Rules booklet • One 11” x 17” map • 66 game pieces • 15 Morning Event cards • 16 Mid-Day Event cards • 19 Dusk Event cards • Two 6-sided dice • One 11” x 17” mounted, jigsaw-cut game map • One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal desiccant packet Further details - http://victorypointgames.com/details.php?prodId=260 ",//cf.geekdo-images.com/images/pic1934107.jpg,1,30,13,1,30,Hapsburg Eclipse,30,//cf.geekdo-images.com/images/pic1934107_t.jpg,2014,Tim Allen,"Wargame,World War I",NA,Darin A. Leviloff,NA,"Country: Austria,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Victory Point Games,7.33705,200 149620,"(from MMP website:) Decision at Elst is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during Operation MARKET-GARDEN. It depicts the British 214th Brigade’s advance toward Arnhem through the Dutch town of Elst defended by the German Kampfgruppe Knaust. This area of Betuwe, also known as the Island, was the furthest advance of XXX Corps before the official end of the MARKET-GARDEN offensive on 25 September 1944. Decision at Elst comes with: • a 22" x 34" historically-accurate map of the battlefield; • three countersheets with British and German infantry, tanks, and guns, and game markers; • two player aid cards; • four historical scenarios and one Campaign Game; • one 28-page ASL Starter Kit basic rules booklet (with all the latest finetuning); • one 20-page DaE Campaign Game rules booklet, with all of the rules needed to play the scenarios and the Campaign Game, including new rules for the steeple, offboard artillery, polder terrain, and German SS units. Decision at Elst is a fully self-contained product and requires nothing else to play it. ",//cf.geekdo-images.com/images/pic1819745.jpg,2,0,0,2,0,Advanced Squad Leader: Starter Kit Historical Module 1 – Decision at Elst,0,//cf.geekdo-images.com/images/pic1819745_t.jpg,2014,Nicolás Eskubi,"Wargame,World War II",NA,Ken Dunn,NA,"Advanced Squad Leader,Advanced Squad Leader Starter Kit",Hex-and-Counter,Multi-Man Publishing,8.47818,110 149621,"SUSPENSE: THE CARD GAME is a frighteningly fast game of deduction and bluffing. It's a tiny game for big brains. You'll be shocked at how much fun you can get from thirteen little cards. Each player is dealt a hand of four cards, leaving the last card face-down in the middle of the table. This is the secret victory condition of the round. Sometimes you want the lowest number in play, sometimes you want the highest number in hand... there are thirteen unique victory conditions possible, all based on highest or lowest number, either in play or in hand, and sometimes specifying black or white numbers. Fortunately, you have some clues in your hand to help your process of elimination. Your hand of cards lets you deduce that these will *not* be the victory condition for the round. Your goal is to deduce a victory condition while also trying to meet it. And time is tight! You only have a few turns in each round to figure it out. There is one more brain-burning twist: If you're the dealer, you know the secret victory condition! The other players will closely watch your choices for clues! You could try throwing false leads to get the other players on the wrong trail. You'll have to be really clever to keep everyone in... SUSPENSE! Details: 3 Players | 15 Minutes | Ages 12+ Quality: This game uses DriveThruCard's thickest, highest quality, Premium card stock. Includes: 13 cards used in play. 4 rules reference cards. ",//cf.geekdo-images.com/images/pic1808252.jpg,3,15,12,3,15,Suspense: the Card Game,15,//cf.geekdo-images.com/images/pic1808252_t.jpg,2013,"Luis Francisco,Daniel Solis","Bluffing,Card Game,Deduction,Horror,Movies / TV / Radio theme",NA,Daniel Solis,NA,NA,"Hand Management,Press Your Luck","FunBox Jogos,Smart Play Games",6.52368,114 149639,"Noble Treachery: The Last Alliance is a card and dice game fusion: form alliances, test the fates, declare war, invoke diplomacy, poison enemies and claim the throne. Each card has a power and an ability that is affected by the value of die that matches the color of the card i.e. the dice affect the cards and the cards may change the dice. The game is typically played with 4 to 6 players (there are several game variants including a 3 player version on our “Game Variants” page). Game time is approximately 1 hour. Noble Treachery is a "casual" game designed for players that enjoy changing strategy on the fly. Your best laid plans will be foiled by your opponents (you can always count on your friends to mess up your master plan), so always have a back-up plan and a back-up plan for that plan! From the back of the box: The time of peace and prosperity for the Kingdom of Black Rose has ended with the untimely and mysterious death of the king. With no heir, it is now up to the five great noble houses to choose a successor to the throne. Only the most cunning and treacherous player will be able to unify the five noble houses and ascend to the throne. Noble Treachery is a card and dice game for 4 to 6 players where players risk their tenuous political alliances during the chaos of war or the treachery of diplomacy to form new alliances with the noble houses of Black Rose. The first player to form an alliance with each of the noble houses becomes the King or Queen of Black Rose and wins the game. Players utilize armies, knights, nobles, clerics, spies, castles, witches, thieves, mages and poison in an ever-changing quest to win the support of the noble houses. Noble Treachery is about thrills, love of the chase, close finishes, moments of shock and comeback victories. ",//cf.geekdo-images.com/images/pic2640922.jpg,6,45,12,4,45,Noble Treachery: The Last Alliance,45,//cf.geekdo-images.com/images/pic2640922_t.jpg,2014,"Stephanie M. Brown,Dan Frazier,Randy Gallegos,Helmutt,Eric Kenji,Janna Prosvirina,Joe Slucher,Alex Stone,Charles Urbach","Card Game,Dice,Fantasy,Medieval",NA,Jay Meyer,NA,Crowdfunding: Kickstarter,"Betting/Wagering,Dice Rolling,Hand Management,Set Collection,Trick-taking",Great Northern Games,6.89104,135 149746,"My Little Pony: Collectible Card Game (MLP:CCG) is set in the world of Lauren Faust's My Little Pony: Friendship is Magic. As you progress through the game, you compete against another player to solve problems with your friends, which will help you win points. The object of the game is to be the first player to score 15 points. The game consists of a character card, a character deck (containing about 45 "friend", "event", "resource", and "troublemaker" cards), and a 10-card problem deck. Each problem card has a variable cost depending on the direction the card is facing on the table. My Little Pony: Collectible Card Game is sold in traditional starter decks, booster packs, and theme decks in addition to starter sets that contain two complete decks and special foil-embossed cards. Theme decks and starter sets are based on the "Mane 6" ponies: Twilight Sparkle, Rainbow Dash, Rarity, Fluttershy, Pinkie Pie, and Applejack. ",//cf.geekdo-images.com/images/pic1880273.png,2,20,10,2,20,My Little Pony: Collectible Card Game,20,//cf.geekdo-images.com/images/pic1880273_t.png,2013,NA,"Card Game,Children's Game,Collectible Components,Movies / TV / Radio theme",NA,"Amanda Craig,Darrell Hardy",NA,"Animals: Horses,CCGs (Collectible Card Games),Characters: My Little Pony","Deck / Pool Building,Variable Player Powers",Enterplay,6.19056,213 149776,"In 1942, four soldiers vanished from the training program of the newly formed First Ranger Battalion, their names stricken from the roster. Chosen for their unique skills, they would fight in secret against terrifying supernatural enemies and overwhelming odds. This is their story. Fireteam Zero is a cooperative game for up to four players who must cut a path through an endless swarm of deadly monsters in order to discover and defeat the ultimate evil behind them. Each player possesses a set of brutal combat skills that are represented by a deck of cards unique to that character. Play cards to devastate the creatures in your way, help your teammates survive the onslaught, or even reshape the tactical landscape with the proper application of explosive ordinance. The battle is fought across three maps of increasing difficulty, each one bringing more and tougher enemies than the last. Players must search for and complete mission objectives in order to progress and bring them one step closer to the final showdown. Aiding them are two NPC Specialists, one with an uncanny ability to sense the location and nature of the supernatural energy in the area and another with an encyclopedic knowledge of the arcane. Use the Specialists wisely or risk failure no matter how many monsters you defeat. Race against time as the creatures on the board become stronger and more cunning. The longer you take to complete your objectives, the more Monster Twist cards are revealed, each granting a new and terrible aspect to your enemy. In each set of missions you will face a different family of horrifying creatures, each with their own special abilities and twist cards. Players must not only fight for their lives, but at the same time they must make smart tactical choices with their teammates in order to make the best use of a limited resource, the cards in their hands. Each card not only represents an action that they can take, but also their health. Spending too many cards can leave you vulnerable, while spending too few can result in being overwhelmed. Clever players will rely on each other to succeed. Fireteam Zero is a story-rich board game of squad tactics and horror. Each map can be played separately in about 45 minutes or together to complete an entire Operation in about three hours. Expansions: 1) The Africa Cycle: Go head to head against the Thornspawn in this expansion! New Miniatures! Receive the Thornspawn, an entire new monster family. Comes with 8 Scavengers, 3 Wooden Men, and Prime who is a massive 60mm tall boss figure. New Mechanic! Add Gear to your hero as you progress. Gear can be easily added to the core set and all other expansions as well. New Locations and Adventures! You'll encounter: An all new, 3 Act Operation: Sticks and Bones. Plus, these standalone missions: Lost and Found Clockwork Between the Bones of the Earth And you'll face these challenges using 4 new double-side map tiles, giving you 8 new map sectors with all new terrain to explore! 2) The Europe Cycle: Face the Bloodless in the Old Country! New Miniatures! Receive the Bloodless, another entirely new monster family! Comes with 8 Spore Children, 3 Saprophyte Soldiers, and Black Tooth, a towering boss figure over 60mm tall! New Mechanic! Enhance your Specialists with all new powers! Each specialist now receives their own deck, unleashing fantastic new abilities. The Specialist decks have been designed to work seamlessly with the core set and all other expansions! New Locations and Adventures! An all new 3 Act Operation: The Dead of Winter. Plus, these standalone missions: Artifact Vault Bravo The Hunt Sacrifice of Honor Conquer your enemies on 4 new double-side map tiles, giving you 8 new map sectors with all new terrain! ",//cf.geekdo-images.com/images/pic2208055.jpg,4,90,14,1,90,Fireteam Zero,90,//cf.geekdo-images.com/images/pic2208055_t.jpg,2015,"Loïc Muzy,Gary Simpson","Adventure,Fantasy,Fighting,Horror,Miniatures,World War II",NA,"Mike Langlois,Christian Leonhard","Fireteam Zero: Africa Cycle,Fireteam Zero: Escalation Pack,Fireteam Zero: Europe Cycle,Fireteam Zero: Fireteam Delta Female Hero Pack,Fireteam Zero: Fireteam Echo Male Hero Pack,Fireteam Zero: Mission Generator Pack,Fireteam Zero: Mission Pack - Team Challenge,Fireteam Zero: Mission Pack - Team Competition,Fireteam Zero: Monster Pack A,Fireteam Zero: Monster Pack B,Fireteam Zero: Monster Pack C,Fireteam Zero: Monster Pack D",Crowdfunding: Kickstarter,"Co-operative Play,Deck / Pool Building,Dice Rolling,Storytelling,Variable Player Powers","dV Giochi,Edge Entertainment,Emergent Games (II),Heidelberger Spieleverlag,Meeple BR Jogos,Play & Win,Ulisses Spiele",7.75513,470 149787,"Perdition's Mouth: Abyssal Rift is intended to be a new kind of dungeon crawl, one that embraces the European school of game design with clever and elegant mechanisms and emphasizes strategy while minimizing luck. Cooperation, planning, and the enemy response deck eliminate the need for chucking dice, creating a tense combat environment with meaningful decisions! The rondels provide another tactical layer, including the enemy's devious and challenging AI. The rules allow you to learn to play in 15 minutes, with a typical game round lasting less than ten minutes, even with up to six players, but deep, strategic cooperation will be required for your band of heroes to make it through to the Abyssal Rift and maybe even come out alive. Perdition’s Mouth is designed to be played as a story-supported campaign over several gaming sessions. In the campaign, you have to fight through at least six increasingly challenging scenarios and the level of success during each adventure has a direct effect on the rest of the story. Can you survive the labyrinth of the insectoid god? ",//cf.geekdo-images.com/images/pic2726841.jpg,6,180,10,1,30,Perdition's Mouth: Abyssal Rift,180,//cf.geekdo-images.com/images/pic2726841_t.jpg,2016,"Matthias Catrein,Jere Kasanen,Jamie Noble,Juha Salmijärvi,Tanja Ylitalo","Fantasy,Horror,Miniatures,Puzzle",NA,"Thomas Klausner,Timo Multamäki,Kevin Wilson","Perdition's Mouth: Abyssal Rift – Hero Trait Deck,Perdition's Mouth: Abyssal Rift – Mogba’gh,Perdition's Mouth: Abyssal Rift – Promo deck,Perdition's Mouth: Abyssal Rift – The Hideout,Perdition's Mouth: Abyssal Rift – Wound Deck","Campaign Games,Crowdfunding: Kickstarter,Solitaire Games","Action Point Allowance System,Campaign / Battle Card Driven,Co-operative Play,Hand Management,Variable Phase Order,Variable Player Powers","Cosmic Games,Dragon Dawn Productions",7.83207,145 149809,"Game description from the publisher: In Escape: Zombie City, you and your fellow players are survivors of the zombie apocalypse, hiding in a church of a big city. Everything is going great — well, as great as it can be when zombies are all around — but this is all about to change as a big wave of zombies is coming to town, and they want your brainy goodness. Your only option is to gather all the necessary supplies, start up the old VW Microbus, and get the hell outta Dodge (the city)! Escape: Zombie City is played with a soundtrack that lasts fifteen minutes. After that length of time, the zombie hordes have gotten too big to defeat, and you have lost your mind, so to speak... ",//cf.geekdo-images.com/images/pic2335551.jpg,4,15,10,2,15,Escape: Zombie City,15,//cf.geekdo-images.com/images/pic2335551_t.jpg,2014,Marko Fiedler,"Real-time,Zombies",Escape: Zombie City – Big Box,Kristian Amundsen Østby,"Escape: Zombie City – Expansion 1 – The Survivor Chronicles,Escape: Zombie City – Queenie 1,Escape: Zombie City – Queenie 2,Escape: Zombie City – Queenie 3","Admin: Better Description Needed!,CD Board Games,Crowdfunding: Kickstarter,Queen Games Escape Series","Co-operative Play,Dice Rolling,Pick-up and Deliver",Queen Games,7.01722,666 149853,"“Just as water retains no constant shape, in warfare there are no constant conditions.” –Sun Tzu Weapons clash, water splashes and the booming battle cries of armored bullfrogs ring out across the moonlit swamp. Amphibian armies leap from lily pad to lily pad in their desperate struggle to win control of the pond. Suddenly, a shout of triumph rises up. Enough warriors have finally entered battle on a lily pad to dominate the fight and assure victory for their side. Overloaded, the lily pad sinks into the swamp. Frogs scatter from the sinking lily pad to the surrounding ones, coming to aid their allies or sabotage their foes, their weight causing the lily pads to drift away across the cold, glittering water. The winning commander must understand the ripple effects of every move, and avoid acting to win a single battle at the cost of losing the war. ••• In Bullfrogs, 2-4 players ages 8+ take control of warring factions of frogs and fight over lily pads in a pond over the course of 20-40 minutes. ",//cf.geekdo-images.com/images/pic2943197.png,4,40,8,2,20,Bullfrogs,40,//cf.geekdo-images.com/images/pic2943197_t.png,2015,"John Ariosa,Jacqui Davis,Luis Francisco,Anita Osburn","Abstract Strategy,Animals,Card Game",NA,Keith Matejka,Bullfrogs: Solitaire Variant Expansion,"Animals: Frogs,Crowdfunding: Kickstarter","Action Point Allowance System,Area Control / Area Influence,Hand Management,Modular Board","FunBox Jogos,Renegade Game Studios,Thunderworks Games",7.00679,588 149863,"Castro, first released as Cuatro, mixes two games: Yahtzee and four-in-a-row. On a turn, a player rolls five dice to make a set from one of six categories: pair of a kind, three of a kind, four of a kind, full house, straight and poker. They may reroll any or all of the dice up to five times. There is also a board with spaces marked with aforementioned six categories and four sets of pagoda roofs, with 15 pieces per player. The result of dice roll specifies where a player's roof can be placed. As soon as the player puts four pagodas in a row (either horizontally, vertically or diagonally), they win the game. The trick is that the player can place their pagodas on already occupied spaces on the top of other players' pieces if they achieved necessary result in a number of rolls less or equal to five minus the number of pagodas. (For example, if two pagodas are on a space designated to three of a kind, the player must achieve this result in no more than three dice throws.) ",//cf.geekdo-images.com/images/pic1817095.jpg,4,20,8,2,20,Castro,20,//cf.geekdo-images.com/images/pic1817095_t.jpg,2013,Johann Rüttinger,Dice,NA,Jürgen P. Grunau,NA,NA,"Dice Rolling,Pattern Building,Press Your Luck",Noris Spiele,6.39658,161 149869,"In Sherlock 13, first published as Holmes 13, the players take the role of a detective, trying to unmask the famous thief Arsene Lupin, who is among them in disguise. The game consists of 13 character cards, with 2 to 3 characteristics each. Each characteristic is shared by 3 to 5 characters. The cards are shuffled and one is drawn and put aside. This card represents the disguise chosen by Arsene Lupin. The other cards are distributed evenly among the players. The players now tally the total of characteristics they have on their cards (e.g. 2 detectives, 1 female, 0 genius etc) and note them for later use. Players now take turns, asking a question to gather new evidence: a.) To all players: "Who has (at least one) of (this characteristic)? OR b.) To one player: "How many of (this characteristic) do you have? Using these clues the players try to figure out which disguise Arsene has chosen (i.e. which card is missing). Instead of a question, a player may announce which character he suspects to be Arsene in disguise. That player then secretly checks the hidden card. If the suspicion was correct, this player wins the game, otherwise the player is eliminated and the other players continue. ",//cf.geekdo-images.com/images/pic2689199.png,4,15,6,2,15,Sherlock 13,15,//cf.geekdo-images.com/images/pic2689199_t.png,2013,Vincent Dutrait,"Card Game,Deduction",NA,Hope S. Hwang,Holmes 13: Hope S. Hwang Promo Card,Mystery Novels,NA,"BoardM Factory,Broadway Toys LTD,Granna,Magpie (Korean Co)",6.48078,102 149896,"Description from the publisher: Alien vs Predator: The Hunt Begins is a dynamic, tactical board game for one or more players that allows you to take control of one of three Forces: Alien Xenomorphs, Predator or Human Colonial Marines and face off against each other on a derelict spacecraft called the USCSS Theseus. From Alien Xenomorphs skulking in the shadows, waiting for the moment of weakness to pounce on and capture new hosts for the brood, to the well-trained Colonial Marines who are geared up with state-of-the-art equipment and finally to a mysterious race of brutal extra-terrestrial Hunters that the humans call Predators, each Force offers a unique set of skills to provide their own diversity to the gameplay. There’s no shortage of terror and excitement in Alien vs Predator! Alien vs Predator offers many challenging game types, which can be played by one or more players and a main campaign consisting of 10 Missions joined together into a narrative story depicting dramatic events taking place on board the USCSS Theseus, this game provides hours of suspense and action! Alien vs Predator can also offer two sets of rules (Basic and Advanced) which offer beginners a chance to jump into the action easily but allows for depth and growth for experienced gamers alike! The game is a "sandbox" game so fully moddable.and with future addons will open the game world up even further ! Each 32mm miniature is masterfully crafted and is part of an expanding range of miniatures to collect for your games of Alien vs Predator! Miniatures are supplied unpainted and assembly may be required. ",//cf.geekdo-images.com/images/pic2635971.jpg,3,120,12,1,60,Alien vs Predator: The Hunt Begins,120,//cf.geekdo-images.com/images/pic2635971_t.jpg,2015,"(Uncredited),Michał Pawlaczyk,Mariusz Siergiejew,Darek Zabrocki","Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Jarek Ewertowski,Grzegorz Oleksy","Alien vs Predator: Alien Crusher Expansion,Alien vs Predator: Alien Facehuggers,Alien vs Predator: Alien Queen Expansion,Alien vs Predator: Alien Royal Guard Expansion,Alien vs Predator: Alien Warriors Expansion,Alien vs Predator: Power Loader Expansion,Alien vs Predator: Predalien Expansion,Alien vs Predator: Predator Hellhound Expansion,Alien Vs Predator: Predator Young Bloods Expansion,Alien Vs Predator: USCM Sentry Guns Expansion,Alien Vs Predator: Weyland Yutani Commandos Expansion","Aliens,Crowdfunding: Kickstarter,Solitaire Games","Action Point Allowance System,Area Movement,Dice Rolling,Hand Management,Modular Board,Player Elimination,Role Playing,Secret Unit Deployment,Variable Player Powers","Prodos Games, Ltd",6.99859,241 149910,"Six Making, a.k.a. Sixth, is a two-player abstract strategy game in which players challenge each other in building chess figures. In this game, checkmating the opponent doesn't make you a winner; instead the goal is to build a king. In more detail, players alternate in either placing one of their own pieces on the board as a chess pawn or moving any of the pieces on the board. Taking pieces results in building higher stacks, which move like different chess pieces. Even parts of stacks can be moved as their corresponding chess piece. The first player to create a stack of six or more pieces — with their own color on top — wins the game. ",//cf.geekdo-images.com/images/pic3051633.jpg,2,25,12,2,25,Six Making,25,//cf.geekdo-images.com/images/pic3051633_t.jpg,2013,NA,"Abstract Strategy,Puzzle",NA,József Dorsonczky,NA,5x5 grid,Grid Movement,"Blue Orange (EU),Blue Orange Games,Mind Fitness Games",7.88616,151 149951,"Command the world's best Special Forces operators and complete vital assault missions around the world! Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete present day squad-level combat missions. At the start of each mission, you each select a soldier, equip him/her with skills, weapons, and combat gear within the mission's Resource limit. You then fight your way through hostile territory, engaging hostiles, as you attempt to reach and complete your mission objective. Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed. Warfighter uses a new combat system that takes into account the fire mode you select for your weapon, range, running out of ammo, suppression, and cover - all in the same dice roll! This system creates an incredibly deep narrative with every attack. As you eliminate hostiles, you gain experience to Upgun your Action cards. Microbadge = ",//cf.geekdo-images.com/images/pic1843359.jpg,6,180,0,1,30,Warfighter: The Tactical Special Forces Card Game,180,//cf.geekdo-images.com/images/pic1843359_t.jpg,2014,NA,"Card Game,Modern Warfare",NA,Dan Verssen,"Warfighter Expansion #1: Reloading!,Warfighter Expansion #2: Stealth,Warfighter Expansion #3: Support,Warfighter Expansion #5: Speedball,Warfighter Expansion #6: United Kingdom,Warfighter Expansion #7: Russian Federation,Warfighter Expansion #8: Eastern European Adversaries,Warfighter Expansion #9: The Footlocker","Crowdfunding: Kickstarter,Solitaire Games,Solitaire Wargames","Action Point Allowance System,Campaign / Battle Card Driven,Co-operative Play,Dice Rolling,Hand Management,Variable Player Powers",Dan Verssen Games (DVG),7.83869,679 149970,"In the near future, both rapid space exploration and terraforming technology have opened a new science field allowing mankind to explore, discover and terraform planets for habitation. Players manage a planetary development company and compete in the planet auction market for the developing rights of these newly explored planets. Once acquired, players will have to strategically develop industry infrastructure to get the most out of each planet. Once the construction on the planet is launched, players will receive credits according to the planet's industry infrastructure. At the end of the game, players will also be rewarded on their planet portfolio. Players will keep bidding, developing and launching planets and the game ends when the galaxy is fully explored. At this stage, the planetary development company with the most credits will be the winner. ",//cf.geekdo-images.com/images/pic2686553.jpg,4,60,13,2,60,Outer Earth,60,//cf.geekdo-images.com/images/pic2686553_t.jpg,2013,Daniel Orellana,"Card Game,Economic,Industry / Manufacturing,Print & Play,Space Exploration",NA,Paul Tseng,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Auction/Bidding,Hand Management,Set Collection","(Self-Published),(Web published)",6.94175,57 150010,"In Tiger Leader, you're in command of a German Kampfgruppe of tanks, armored cars, trucks, halftracks and supporting infantry. Your Kampfruppe may also be assigned air support and heavy weapons support in order to achieve your goals. Your goals are to take your objectives while trying to keep as many of your men alive as possible during realistic tactical missions. Tiger Leader features nine historical campaigns that can be played as individual campaigns or linked to form one huge mega-campaign that follows your troops from the Invasion of Poland to the final battles on the Eastern and Western fronts. The scheduled campaigns include: The Invasion of Poland 1939 The Battle for France 1940 The Battle for North Africa 1941 The Invasion of Russia 1941 The Battle for North Africa 1942 The Fight for Italy 1943 The Fight for Russia 1943 The Days of D-Day 1944 The Final Days in Berlin 1945 A major part of the game is mission planning. You decide which vehicles and infantry units to use and which commanders are best for the mission. Vehicle and infantry commanders are rated for skill level and even personality quirks such as how well they keep their heads while under fire. Deciding which commanders are used for each mission is a major consideration. Your units will become fatigued with every mission. If you push a commander and his men too hard, his skills will degrade. Your commanders and their crew also gain experience with every mission. This makes for some great decision-making. Should you keep fighting with your top commanders and crew and further fatigue them to get the job done, or let the new guys fight in order to prep them for the tough missions ahead? Missions are quickly resolved using an area movement system to display tactical combat. Speed and realism take top priority in this game. Terrain cards randomly generate each battlefield. Double sided terrain tiles provide everything from cities and farmland to snow covered forests and hills to sand dunes and oases. During combat, you get to resolve every fight with enemy tanks, infantry, anti-tank guns, and squads of infantry. Each enemy tank, truck, infantry, etc is represented by its own counter on the battlefield. A unique fog of war system adds to the tension of the combat as unless you have a clear line of site to the enemy, you may not know exactly what is coming out of the morning fog towards your tanks until it’s too late. After combat, you can rest and refit your vehicles and infantry. As new technology becomes available, you can replace older obsolete tanks with newer and deadlier models such as the Tiger, Panther and even the deadly King Tiger! If you’ve played Hornet Leader, Phantom Leader or Thunderbolt/Apache Leader, you’ll make an easy transition into Tiger Leader. We’ve included the cards for every commander to progress in experience from Newbie, to Green, Average, Skilled, Veteran, and Ace! ",//cf.geekdo-images.com/images/pic2067758.jpg,1,60,0,1,30,Tiger Leader,60,//cf.geekdo-images.com/images/pic2067758_t.jpg,2015,NA,"Wargame,World War II",NA,Rick Martin,NA,"Crowdfunding: Kickstarter,Leader Series,Solitaire Wargames","Card Drafting,Simulation",Dan Verssen Games (DVG),6.07038,106 150013,"(from GMT website:) Following on the success of No Retreat! Where the Russian Front of World War II beckons, and then taking the action to the African Front, and then the French Front, game designer Carl Paradis presents the fourth chapter in this game series, No Retreat 4: Italian Front 1943-45. This game will be using a mix of all the previous No Retreat! game concepts/systems, including some from the solitaire module, to depict this long and gruelling campaign with the minimum of fuss and the fastest possible play time. Each turn will represent one or two months (depending on the weather), but not every Turn will see major action! So during Frontline lulls very little combat, if any, will take place but for frontline attrition, so these turns will pass in a speedy manner. When a side decide to go on the offensive then that specific turn will see a series of moves/combat/activations (like was done for NR2); using a variant of the regular No Retreat “Target/Counterblow” rules and markers. The important sea invasions will be shown in great detail, the German fortified positions also, and the long set-pieces battles (like Cassino or Anzio) will be represented correctly without bogging down game play. Like in NR3 “Secret Campaign Plans” will make an appearance, with players vying to attain special high command objectives, thus getting bonus victory points if the game does not end in an early “Sudden Death” and continues to the bitter end. To make the play surface more easy to use, the long Italian peninsula will be represented by a series of separate maps each showing a part of the battleground. As the frontline moves north or south, players will switch the “play map” map to show the actual areas of operations, thus saving a lot of table space. It will also be possible under certain circumstances for players to actually change sides in the game (keeping their accumulated Victory points): Thus both will be able to get the chance to be on the “attacking side” if wished for; historically the Germans were mostly on the defensive. The Event card system will also be changed a bit, with each card allowing multiple possible effects/events: all the cards will be useful, even when the main event cannot be used because of Strategic Initiative. Bonus Game But wait, there is more! For this deluxe edition, the Invasion of Sicily will be added as a separate mini-game. Very fast-playing, and will be an excellent learning or tournament game; that can be also linked to the main campaign game. Could the Axis have delayed the Allies longer on the island? And what if only a token holding attack was made, with the main landings a short while later on the mainland? Or Sicily completely bypassed altogether? Italian Front Scenario Listing Regular Game: The 1943/45 full campaign. Both players will choose a “Campaign Plan” that will instruct them as to their general objectives; there is a chance that one could also be imposed by the game system in case of failure! A players’ “switch of sides” could also occur because of the plans or player’s will. The outcome of the Sicily mini-game can be linked to this scenario. Players can also change the Strength of the Armies and rate of reinforcements. Historical Game: The 1943/45 full campaign, but with the Plan choices limited to the more historically plausible alternatives. No switch of sides can occur. The Sicily mini-game is not used. Short Early game: The first part of the 1943/45 campaign. Only the Southern Italian maps will be used, and the game will end in Early 1944 (historically after the Anzio invasion petered out). Short Late game: The second part of the 1943/45 campaign. Only the Northern Italian maps will be used, and the game will Start where the previous “Early game” scenario stops, and continues until the end of the war in 1945. Sicily Game: This mini-game can be played “stand alone” or linked to the Regular Game Scenario. It also makes for an excellent fast-playing Tournament scenario. TIME SCALE: 1 month per turn MAP SCALE: 10 miles per hex UNIT SCALE: Divisions Components: One 17"x22" two-sided map Two 17"x22" one-sided maps 47 Event cards and 8 Leader cards One sheet of 88 round markers; 24 hex markers One sheet of 88 two-sided square unit counters Rulebook Scenario Book Player Aid Mat Two 6-sided dic DESIGNER: Carl Paradis DEVELOPER: Jack Stalica COUNTER ART: Mark Simonitch & Charles Kibler MAP ART & RULEBOOK LAYOUT: Charles Kibler ",//cf.geekdo-images.com/images/pic2577579.jpg,3,0,14,2,0,No Retreat 4! Italian Front: 1943-45,0,//cf.geekdo-images.com/images/pic2577579_t.jpg,2015,"Charles Kibler,Rodger B. MacGowan,Carl Paradis","Wargame,World War II",NA,Carl Paradis,NA,"Country: Italy,No Retreat series",Hex-and-Counter,GMT Games,7.8801,103 150014,"Team up with fellow wizards to vanquish the sinister monsters that lurk in the dungeon, and save the nearby village. This is a noble and honorable quest, and... oh, who are we kidding? In reality, you're a greedy wizard who is all about fame and personal gain, and your fellow wizards are cut from the same cloth! Prevail over your opponents by learning the best spells and using that knowledge to outmaneuver and kill-steal in the dungeon, so you can gain admiration of the townsfolk, fame across the realm, and achieve Pixel Glory. In the first phase, the town phase, players will be drafting spells using an auction mechanic. Players will then take their decks into the second phase, the dungeon phase, where they will work together to defeat monsters; however, only the player that deals the lethal blow will get the fame for it. There is a lot of interaction and engagement due to players fighting over learning the same spells as well as fighting over fame. ",//cf.geekdo-images.com/images/pic2256390.png,4,25,14,2,25,Pixel Glory,25,//cf.geekdo-images.com/images/pic2256390_t.png,2015,"Konstantin Boyko,Russell Ng,Clara Ng","Card Game,Fantasy,Video Game Theme",NA,"Frank Alberts,Russell Ng","Pixel Glory: Achievements,Pixel Glory: Pets Expansion",Crowdfunding: Kickstarter,"Auction/Bidding,Deck / Pool Building,Rock-Paper-Scissors",Zafty Games,6.76763,228 150016,"In the solitaire game Shephy, you start with one sheep in your field, and you must manage the event cards presented to you in order to have one thousand sheep in the field before you go through the deck of event cards three times. The sheep deck consists of values 1, 3, 10, 30, 100, 300 and 1,000; at the start of the game, you place a 1 sheep card in your field, then shuffle the 22 event cards and lay out five cards to form your hand. On a turn, you choose one card, carry out its effect, then refill your hand to five cards. Event cards might duplicate existing sheep cards, add new ones, swap one value of sheep for another, remove sheep, etc. Play through the deck until you have no cards in hand, then shuffle the event cards. If you go through the deck three times without having at least one 1,000 sheep card in the field or if at any point in the game you have no sheep in the field, then you lose. ",//cf.geekdo-images.com/images/pic2785780.jpg,1,15,12,1,15,Shephy,15,//cf.geekdo-images.com/images/pic2785780_t.jpg,2013,Pawn,Card Game,NA,Pawn,NA,Animals: Sheep,"Hand Management,Set Collection",Bouken,6.83452,218 150049,"Includes 3 play modes: A Risk re-implementation based on the popular Mass Effect series of video games. Includes 3 play modes: Basic Training – Standard RISK game play, Galaxy at War – fast-paced and strategic, individual and team play. War Assets – quick card and dice game play. Game comes complete with over 250 game pieces. Custom components include 2 Alliance Armies, 2 Reaper Armies, 1 Cerberus Army, 2 Harbinger pieces. 81 Faction Cards representing the 3 factions, 18 War Assets planet scanning cards (which can also be played as a standalone mini-game), Custom game board, 5 six-sided dice and 4 eight-sided dice. Re-implements: Risk: Star Wars Original Trilogy Edition ",//cf.geekdo-images.com/images/pic1819689.jpg,5,90,10,2,90,Risk: Mass Effect Galaxy at War Edition,90,//cf.geekdo-images.com/images/pic1819689_t.jpg,2013,NA,"Dice,Science Fiction,Video Game Theme,Wargame",NA,Andrew Wolf,NA,Risk,"Area Control / Area Influence,Dice Rolling",USAopoly,6.665,60 150138,"Diez Negritos (translated as And Then There Were None) is a cooperative board game based on the Agatha Christie novel of the same name. In this game, players take control of a group of characters isolated in a mansion on a lonely island. The characters start getting murdered one after another, and players need to make groups with the characters and send them to different locations, either in the mansion or on the island, in order to discover clues and disclose the identity of the murderer. Players decide when to take advantage of each character's ability and cards, in addition to guessing who is necessary and who is dispensable. Ideally you'll reveal the killer's identity before time runs out — but not all of the players are what they seem to be and the murderer may have an unsuspected accomplice amongst your group. Will you be able to cooperate and unmask the killer and his accomplice before the last of the characters dies? Diez Negritos es un juego cooperativo basado en la novela homónima de Agatha Christie. En él tomaremos el control de un grupo de personajes aislados en una mansión de una solitaria isla. Poco a poco los asesinatos se irán sucediendo y deberemos ponernos de acuerdo para formar grupos con los 10 personajes y enviarlos a los distintos emplazamientos disponibles, tanto en la mansión como en la isla, para desvelar las pistas y así revelar la identidad del asesino. Tendréis que aprovechar la habilidad y las cartas de cada personaje, decidir cuales serán necesarias y cuales prescindibles y, con un poco de suerte, lograréis revelar la identidad del culpable antes de que se agote el tiempo. ¡Pero cuidado! No todos los jugadores son lo que parecen y tal vez el asesino tenga un cómplice insospechado entre vosotros... ¿Seréis capaces de cooperar y descubrir al asesino y su cómplice antes de que muera el último de los personajes? ",//cf.geekdo-images.com/images/pic1828594.jpg,6,90,8,1,90,10 Negritos,90,//cf.geekdo-images.com/images/pic1828594_t.jpg,2014,Esperanza Peinado,"Deduction,Movies / TV / Radio theme,Murder/Mystery,Novel-based",NA,"Fernando Chavarria,Judit Hurtado",NA,Mystery Novels,"Area Movement,Co-operative Play,Simultaneous Action Selection,Time Track",Peká Editorial,6.43286,112 150145,"Grandpa Beck's Scheming and Skulking, a.k.a. Skull King, is a trick-taking game similar to Oh Hell!, Wizard and Spades, with players needing to state how many tricks they think they'll win each round. Special cards can throw off your best efforts, however, so watch how others bid and play carefully. Skull King uses a 66-card deck that consists of five "escape" cards, four suits numbered 1-13, five pirate cards, 1 "Scary Mary" card, 1 "Skull King" card, and 2 mermaid cards. The game lasts ten rounds, and in each round, each player is dealt as many cards as the number of the round. All players simultaneously bid on the number of tricks they think they'll take by holding out a fist and on the count of three revealing a certain number of fingers (or possibly a closed fist for a bid of zero tricks). Standard rules apply for the playing of cards, with one player leading off a card and other players following suit, if possible, and playing something else if not; however, a player may always choose to play one of the special, unnumbered cards — and the power of those cards might let you win a trick that otherwise would have gotten away. In more detail, the black skull-and-crossbones suit trumps the other three suits, a mermaid trumps the black cards, a pirate trumps the mermaid, and the Skull King trumps everything — except if he appears in the same trick with a mermaid, in which case she seduces him and wins instead. An escape card can't win a trick, and the "Scary Mary" card serves as either a pirate or escape card as desired by the player. Whoever wins a trick leads in the next trick. If a player makes his bid exactly, he scores 20 points per trick; if he collects more or fewer tricks, he loses 10 points per trick he's off. If a player makes a bid of zero tricks, he wins points equal to ten times the current round number — but if he takes even a single trick, he loses this many points instead. If a player catches pirates with the Skull King, or the King with a mermaid, he scores bonus points. Whoever has the most points after ten rounds wins. ",//cf.geekdo-images.com/images/pic1886632.png,6,30,8,2,30,Skull King,30,//cf.geekdo-images.com/images/pic1886632_t.png,2013,Eckhard Freytag,"Card Game,Pirates",NA,"Brent Beck,Apryl Stott",NA,NA,Trick-taking,"Devir,Grandpa Beck's Games,Schmidt Spiele",7.17212,810 150146,""Welcome, girls and boys. My name is Rattlebones, and you have been cordially invited to spend the day at my Fabulous Festival of Dice! Play games! Win prizes! Ride the train! I'll be wandering about the park, and if you're the first one to find me, you win! Won't that be delightful?" Rattlebones is a game about transforming dice. You start with standard six-sided dice, and throughout the course of the game you can remove sides and replace them with other sides that let you do all sorts of wonderful things. Every time you score points, you get closer to finding Rattlebones and, er, winning the game. Yes, winning! It's an experience to six-sided-die for! Game Summary Setup - Place the Rattlebones meeple at 55, 60, or 65 VP space (for 2-4 players). Players each get 3 d6 (black, white, gray) -- basic d6 but the '1' is replaced by Rattlebones. - Place random tiles on the empty spaces on the board. Your Turn Roll a die. May spend 1-2 gold to roll an extra 1-2 dice. Then, use each die one at a time: - if Rattlebones shows, move Rattlebones back one space; game ends immediately if it hits a player score marker and most points wins. - if pips or Rattlebones showing, move one of your pawns clockwise that many spaces (RB=1) and use the space you land on. Typically, you may add a die face matching that space to the die you used (replace any face except Rattlebones). - otherwise, take whatever action the face allows (e.g., earn a stock marker or star token, which you may later turn in for VP; earn VP; steal stuff from other people; etc.). ",//cf.geekdo-images.com/images/pic2399765.jpg,4,30,14,2,15,Rattlebones,30,//cf.geekdo-images.com/images/pic2399765_t.jpg,2014,"Martin Hoffmann,Claus Stephan,Mirko Suzuki",Dice,NA,Stephen Glenn,NA,"Admin: Better Description Needed!,Animals: Apes / Monkeys,Animals: Mice","Deck / Pool Building,Dice Rolling,Modular Board,Roll / Spin and Move",Rio Grande Games,6.67354,646 150293,"The Ravens of Thri Sahashri is a two-player cooperative card game. One player is playing the girl Ren who has lost her memory; the other is the detective trying to repair it. The game is about trying to communicate as well as possible by simply the choice of cards. (Note: "Thri Sahashri" is the buddhist term for a trillion worlds combined, which in this case means "the other plane".) Of a deck consisting of cards of five colors and numbered 1–5, the Ren player draws four cards and keeps them face down. The goal for both players is to ensure that when the hand ends, the playing field has cards of these colors and these colors only. Each round, the detective draws as many cards as he wishes from the shuffled deck, putting them on the playing field according to the marks on the cards. The deck also contains ravens, which when drawn will "eat" any discarded cards of that color and threaten to take them out of the game. When the detective player is done, the Ren player picks one of the cards in the playing field and puts on the leftmost still "incomplete" hidden card. A hidden card is complete when that card plus the cards placed on it total 7. (The fourth pile, however, should total only 5, according to the Japanese poem metric "dodoitsu" that goes 7-7-7-5.) Once all four hidden cards are completed, the round ends and unless the playing field has exactly the colors represented among the hidden cards, the players have failed. The game is played for three hands, but in the final hand, one hidden card must be completed per round, lest the players fail. Players also fail if the deck runs out or if all five Ravens are drawn. ",//cf.geekdo-images.com/images/pic3048542.jpg,2,45,12,2,45,The Ravens of Thri Sahashri,45,//cf.geekdo-images.com/images/pic3048542_t.jpg,2013,"Hanbaagu,Rapan,Romannu","Card Game,Deduction",NA,Kuro,NA,"Anime & Manga,Country: Japan","Co-operative Play,Pattern Building,Press Your Luck,Tile Placement","Japon Brand,Manifest Destiny,Osprey Games",7.38815,515 150294,"COGZ is a mad scientist strategy board game set in the steampunk era, where someone has broken the mad professor’s chromatic cogtraption! You are a cognizant cogineer trying to repair the broken cogtraption before the professor returns. The other cogineers all seem to think they have the superior cognition needed to rebuild the chromatic device. It’s time to prove you are the true cogineer genius! Hurry! You recognise there isn’t much time to do this incognito before the professor returns with his cog-nac… How to Play Cogineers are all swapping segments of the broken cogtraption to repair it. As long as the segment is different, cogineers gain cognition (game points) for doing so. When a mechanism is repaired fully it can no longer be modified by the other cogineers who all have their own agenda for repairs. There is bonus cognition and bonus turns to be awarded for clever repairs as well. COGZ is a very simple game though it hides a huge amount of strategic depth which is normally discovered as cogineers gain experience. The best way to learn the game is to play the game. You can download the latest rules from the website (http://cogz.raez.net) and if you signup to the Newsletter you can also get the download link for the print and play version. Game Play Features Mensa Endorsed - COGZ has been tested by Mensa Members from a number of countries and has been endorsed by the High IQ Society Mensa. Colour Blind Accessible - COGZ has been heavily tested with Colour Blind people with various visual impairments and optimised to be accessible to the common colour blind limitations. Variants Included COGZ included a book of variants. Tournaments, Team play, Different board layouts, 3D board setups and increase player range from 1-12 players. Free Shipping - COGZ has free shipping to any international destination. It will also include VAT in Europe and GST in Australia. Multiple Languages - COGZ has been translated into multiple languages. The latest rules can be downloaded from the website download section when they are complete. Play Tested - COGZ has been play tested for almost 3 years and the game play has been repeatedly improved. Wide Age - Both kids and adults can play COGZ and learn new skills and strategies as they progress. Wide Skill - COGZ can be played very lightly right through to intense strategic planning. Improve IQ - The more you play COGZ the better your pattern matching, planning and strategy will become. Modular - The broken cogtraption is constructed from the Cog Tiles and provides infinite variations. Elegant - The COGZ rules have been refined repeatedly to be as polished as a nice brass cog. Competitive - In 2 or 3 players, COGZ can be incredibly strategic. COGZ Tournament variant is included. Casual - In higher numbers of players (5 and 6), COGZ is more casual and social fun. Simple - There are numerous layers of strategy in COGZ making it simple to learn but hard to master. Game Component Features 1200dpi graphics thick cardboard linen finish on all components cotton drawstring bag foil logo printing on Drawstring bag solid brass game gadget interscrews game gadget functional gear mechanisms COGZ will be available primarily via the RAEZ Shop shop.RAEZ.net and your favourite retail store. ",//cf.geekdo-images.com/images/pic2329715.jpg,6,30,8,2,30,COGZ,30,//cf.geekdo-images.com/images/pic2329715_t.jpg,2015,Wesley Lamont,"Abstract Strategy,Educational,Game System,Memory,Puzzle",NA,Wesley Lamont,NA,"Crowdfunding: Kickstarter,Steampunk","Hand Management,Memory,Modular Board,Pattern Building,Pattern Recognition,Tile Placement",RAEZ,7.14884,129 150298,"In the world of computer programming, there can only be one winner - either zeros or ones! One Zero One is an abstract strategy card game for two players. With identical 16-card decks, each player (as either 0 or 1) plays cards to the program display, endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs, points are tallied and the winner is determined. Most cards display commands which will affect the cards already in play. The order and position of cards played by each opponent will have a huge bearing on the outcome, as will the ability of the players to adjust their strategies as the programming code changes. Game #1 in 'The Mike Line' of games from Grail Games. ",//cf.geekdo-images.com/images/pic2330461.jpg,2,15,8,2,10,One Zero One,15,//cf.geekdo-images.com/images/pic2330461_t.jpg,2013,NA,"Abstract Strategy,Card Game",NA,David Harding (II),101.1,"Crowdfunding: Kickstarter,The Mike Line","Area Control / Area Influence,Hand Management","The Game Crafter, LLC,Grail Games",6.80311,343 150312,"Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box. The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver. Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn. If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped. The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round. The game ends when someone has won twice or one player is the last man standing. Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character. ",//cf.geekdo-images.com/images/pic2436689.jpg,4,30,10,2,30,Welcome to the Dungeon,30,//cf.geekdo-images.com/images/pic2436689_t.jpg,2013,Paul Mafayon,"Bluffing,Card Game,Fantasy,Fighting",NA,Masato Uesugi,"Welcome Back to the Dungeon: Easter Egg,Welcome to the Dungeon: Toad Promo",IELLO: Mini Games,"Memory,Player Elimination,Press Your Luck","BoardM Factory,Devir,GoKids 玩樂小子,Heidelberger Spieleverlag,Hobby World,I Was Game,IELLO,Kaissa Chess & Games,Oink Games,Portal Games,uplay.it edizioni",6.76881,5624 150364,"Dig Down Dwarf is a dice game in which each player takes on the role of a dwarf chieftain in line for the throne. In the game, you roll dice to obtain gems from the mine. Gain the most valuable collection of gems, and you'll be crowned the new dwarf king! On your turn, you draw two random gems from the bag and place them on the table. You then roll four six-sided dice. Certain gems require a certain number sequence in order to mine them; roll that sequence, and you can take all the gems of that type! As the game progresses, more and more gems will be added to the table, giving players choices as to which gems they want to try to mine. Sometimes you'll need to press your luck in order to succeed. Once the bag runs out of gems, you enter the final round, with players needing to do their best to snag the last gems. ",//cf.geekdo-images.com/images/pic1828893.jpg,4,15,8,2,15,Dig Down Dwarf,15,//cf.geekdo-images.com/images/pic1828893_t.jpg,2013,Jason Glover,Dice,NA,Jason Glover,Dig Down Dwarf: Gems of Norcia!,Crowdfunding: Kickstarter,"Chit-Pull System,Dice Rolling,Press Your Luck,Set Collection",Grey Gnome Games,6.39024,254 150376,"Game description from the publisher: "Crossroads" is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves. ",//cf.geekdo-images.com/images/pic3016500.jpg,5,210,14,2,45,Dead of Winter: A Crossroads Game,210,//cf.geekdo-images.com/images/pic3016500_t.jpg,2014,"David Richards,Fernanda Suárez,Peter Wocken","Bluffing,Horror,Zombies",Dead of Winter: Tabletop Edition,"Jonathan Gilmour,Isaac Vega","Dead of Winter: A Crossroads Game - BGG Crossroads Promo,Dead of Winter: Andrea Smith,Dead of Winter: Dice Tower Promos,Dead of Winter: Felicia Day,Dead of Winter: Kodiak Colby,Dead of Winter: Lucky Luke Smith,Dead of Winter: Rich Sommer,Dead of Winter: Roberta Plum,Dead of Winter: Rodney Smith,Dead of Winter: Warring Colonies",Crossroads Series,"Action Point Allowance System,Area Movement,Co-operative Play,Dice Rolling,Hand Management,Storytelling,Trading,Variable Player Powers,Voting","Plaid Hat Games,Arclight,Cube Factory of Ideas,Edge Entertainment,Galápagos Jogos,Game Harbor,Gemenot,Heidelberger Spieleverlag,Korea Boardgames co., Ltd.,MINDOK,Raven Distribution",7.86596,22830 150484,"Secrets of the Lost Tomb is a cooperative game of thrilling action-adventure and discovery. Players assume the roles of stalwart expedition members working together to investigate ancient mysteries, while surviving dangers and shielding humanity from the supernatural powers of The Tomb—an ancient vault filled with primeval powers perpetually struggling to be set free upon the world. Powers that mankind should never behold… The Details: Each of the game’s Scenario-Scripts has its own unique theme, flavor, and powerful boss monster bringing you into the rich and detailed world of The Tomb. Prepare to prevent the second coming of the Immortal Rhaz Azul, reject the Pharaoh with the Blue Eyes that’s not of this world… or battle against the Elder Forces of Hera’Thulhu sealing the magical portal preventing Cthulhu from enslaving mankind! Each script offers new challenges and rewards. There are many stories that await the players’ fateful choices leading them to thrilling adventures and cliffhangers! Strategizing with allies against the challenging objective cards is vital to save the world from these untold adventures and misadventures that you will explore. During the Adventurer’s Phase, players take actions to progress through the Script, face Combat with monsters, complete Side-Quests and Personal Missions, revealing more details about the characters, all the while overcoming the hair-raising Trap Rooms and sensational Story Cards. As you explore new rooms your world will fill with untold delights, with each step a new world and new civilization of fame or of infamy is revealed… From the Crypts of the Mayan Empire, to the Pyramids of Egypt, through the Temples of the Orient, to the Ruins of Ancient Greece… the world is yours for the taking and its secrets are yours for the knowing… Dangers are everywhere as you encounter these breathtaking wonders… but so are the rewards. Lethal Weapons, Priceless Relics, and Enchanted Artifacts will help you survive each frantic step. You may face a gruesome monstrosity that will push you to the brink of death, however upon defeating that monster, you will feel re-invigorated to reach out for that Artifact of Immense power and press on facing all that The Tomb can throw at you. Tomb Cards send orders to lurking monsters to move and attack, spawn anew, apply mystical effects, and progress the Three-Tailed Comet … foretold by the ancients… whose end shall awaken and unleash the primordial evil… and if you're not ready to face it… you and your team will be Devoured as it ventures outward to decimate the world. The Components With the main Cooperative Story Mode and 2 Competitive Modes of Play, many unique Adventurers to choose from, over 50 unique and detailed room tiles, over two hundred tokens, and over three hundred cards, Secrets of the Lost Tomb offers an Ever-Evolving, EPIC, Tomb-Crawling adventure every time you play. ",//cf.geekdo-images.com/images/pic3136431.jpg,6,60,13,1,60,Secrets of the Lost Tomb,60,//cf.geekdo-images.com/images/pic3136431_t.jpg,2015,Jim Samartino,"Adventure,Exploration,Horror",NA,"Christopher Batarlis,Jim Samartino","Secrets of the Lost Tomb: 3 Epic Bosses,Secrets of the Lost Tomb: Ancient Myths and Legends,Secrets of the Lost Tomb: Atlantis – Mystery of the 13,Secrets of the Lost Tomb: Fate's Fortune,Secrets of the Lost Tomb: Passages and Perils,Secrets of the Lost Tomb: Reign of Terror,Secrets of the Lost Tomb: The Elite Missions,Secrets of the Lost Tomb: The Great Apocalypse","Crowdfunding: Kickstarter,Secrets of the Lost Tomb","Action Point Allowance System,Co-operative Play,Dice Rolling,Modular Board,Tile Placement,Variable Player Powers",Everything Epic Games,7.50052,294 150485,"“Meow~ It looks so delicious!” Catty Fatty stares at the dried fish hung high on the shelf drooling. All cats are attracted wondering how they can reach the yummy fish beyond their leap. They come up with the idea of stacking on each other’s back so as to grab the fish. Let’s help them make a tower of cats! Seven Cat Cards are dealt to each player. The game starts with the player who owns the most cats. In clockwise order, each player takes a turn to roll the die, and acts according to the image shown on the die result. The game ends immediately when one player gets rid of all Cat Cards in hand. Integrates with Cat Tower Lite Cat Tower Plus ",//cf.geekdo-images.com/images/pic1890368.jpg,6,20,4,2,15,Cat Tower,20,//cf.geekdo-images.com/images/pic1890368_t.jpg,2015,Aza Chen,"Action / Dexterity,Animals,Children's Game",Cat Tower: Kickstarter Edition,Aza Chen,NA,Animals: Cats,Dice Rolling,"(Self-Published),IDW Games,Pandasaurus Games",6.21258,512 150533,"Samurai Gardener — first published as Edo Yashiki — is a tile-laying game with an historical Japanese theme in which players try to construct as impressive gardens as possible. Each card consists of six sections of several types of areas (pond, floor, garden, etc.). Players lay the cards side by side or overlapping in order to create long rows of the same area type. Each round, rows/columns of the same area type are awarded points, and the player with the most points when all building cards are depleted wins. ",//cf.geekdo-images.com/images/pic3495485.jpg,5,15,6,2,15,Samurai Gardener,15,//cf.geekdo-images.com/images/pic3495485_t.jpg,2013,"Kevin Hong,Ryo Nyamo","Abstract Strategy,Real-time",NA,Hisashi Hayashi,NA,Country: Japan,Tile Placement,"Japon Brand,OKAZU Brand,Osprey Games",5.98208,53 150539,"Big Picture Apples To Apples Game will prove that a picture is worth 1000 words … and a million laughs! For the first time, the whole family will be able to make hilarious comparisons by playing outrageous picture cards! It's still as easy as comparing "apples to apples" — players just select the picture card from their hand that they think is most like a green card played by the judge. The player whose card is picked by the judge wins an Apple Chip. First player to collect five chips wins the game! ",//cf.geekdo-images.com/images/pic1829380.jpg,6,30,7,4,30,Big Picture Apples to Apples,30,//cf.geekdo-images.com/images/pic1829380_t.jpg,2012,NA,"Bluffing,Card Game,Children's Game,Humor,Party Game",NA,"Matthew Kirby,Mark Alan Osterhaus",NA,Apples to Apples,"Hand Management,Simultaneous Action Selection,Storytelling,Voting",Mattel,5.66923,104 150580,"Spexxx could be described as a combination of Yahtzee and Connect Four, but it's more than that. After a player rolls the 5 dice, (s)he places a cube on the board in the square that represents the rolled dice combination. The objective is to score the most points by placing cubes in squares. When players place three or more of their own cubes in a row, they score points. They can take a risk by aiming for difficult combinations and score more points accordingly. The game ends when all players' last cubes are placed on the board. ",//cf.geekdo-images.com/images/pic1832967.jpg,4,60,8,2,30,Spexxx,60,//cf.geekdo-images.com/images/pic1832967_t.jpg,2013,Choi Wan Lee,Dice,NA,"Ruben Dijkstra,Ruurd Lammers",Spexxx: Extension,NA,Dice Rolling,Waterfall Games,6.48797,222 150599,"In The Edict of King Budeaunia, the players search through six piles of tiles, looking for a hot spring. At the beginning of the game, six piles of nine tiles each are placed on the game board. Each player has two actions each turn and can use these actions to either look at the top tiles in one pile; dig one tile (possibly earning points or money); employ new workers; or get speciality cards. Tiles can be anything from dirt to hard stone, monsters or treasures. The game ends when both hot spring tiles are found. If the same player found both, he wins automatically; if not, the player with the most points earned from various tiles wins. Takara Island features the same gameplay as The Edict of King Budeaunia, but with a different setting and modified artwork. ",//cf.geekdo-images.com/images/pic2750735.jpg,6,45,8,2,45,Takara Island,45,//cf.geekdo-images.com/images/pic2750735_t.jpg,2011,"Xavier Gueniffey Durin,Mushi,Suo,Iori Watanabe","Exploration,Fantasy",NA,"Sayaka Amioka,Takahiro Amioka",NA,NA,"Dice Rolling,Modular Board","KogeKogeDo,Ferti,Japon Brand",6.1629,62 150605,"Candy Chaser is a bluffing game in which the players are smuggling illegal candy. Rolling the die, you want to elevate the price of your candy in order to win, but if the others find out what you're smuggling, you're arrested. The game ends when one candy reaches the top price, at which point every one gets to accuse one other player for what they smuggle. Arrested players are out of the game. The winner is the remaining player with the highest priced candy. ",//cf.geekdo-images.com/images/pic2711951.jpg,4,10,10,2,10,Candy Chaser,10,//cf.geekdo-images.com/images/pic2711951_t.jpg,2013,"Lorène Barioz,Noboru Hotta",Bluffing,NA,Masao Suganuma,NA,"Food / Cooking,IELLO: Mini Games","Dice Rolling,Player Elimination","Grounding,IELLO",5.89911,168 150658,"Pandemic: The Cure, a dice-based version of the popular Pandemic board game, sets up in less than a minute and plays in 30 minutes. As in the board game, four diseases threaten the world and it's up to your team to save humanity. You and your team must keep the world's hotspots in check before they break out of control, while researching cures to the four plagues. Players roll dice each turn to determine the actions available to them. They can fly and sail between the six major population centers of the world, treat disease in their current region, collect samples for further study, and exchange knowledge to help them in their goal of discovering cures. Each player takes on a different role that has its own unique set of dice and abilities — and players must take advantage of their specializations if they are to have any hope of winning the game. The Dispatcher, for example, can spend dice to fly others around the board, while the Medic is particularly adept at treating disease. Players can roll their dice as often as they like, but the more times they re-roll for the perfect turn, the more likely the next epidemic will occur. At the end of each turn, new "infection dice" are rolled to determine the type and location of newly infected populations. If any region on the board is infected with more than three dice of a given color, an outbreak occurs, spreading disease into an adjacent region. If too many outbreaks take place, too many people get infected, or the rate of infection gets too high, all the players lose. If, however, the players can discover the cures to the four diseases, they all win and humanity is saved! ",//cf.geekdo-images.com/images/pic2225998.jpg,5,30,8,2,30,Pandemic: The Cure,30,//cf.geekdo-images.com/images/pic2225998_t.jpg,2014,"Bernard Bittler,Philippe Guérin,Chris Quilliams","Dice,Environmental,Medical",NA,Matt Leacock,Pandemic: The Cure – Experimental Meds,Pandemic,"Co-operative Play,Dice Rolling,Hand Management,Point to Point Movement,Press Your Luck,Set Collection,Variable Player Powers","Asmodee,Asterion Press,Filosofia Éditions,Hobby Japan,Lacerta,Z-Man Games",7.41521,5675 150690,"Like Werewolf, Templar Intrigue is a game of hidden information, partial information, deduction, deception, and accusations. Unlike Werewolf, Templar Intrigue does not require a moderator, has no player elimination, and plays VERY fast. Players in Templar Intrigue are split into two teams — those loyal to France (and thus King Phillip), and those loyal to the Templars — and of course, you might not know who is on your team. After dealing out the cards, you go through a series of information reveals, then you start trying to sway Phillip to believe what you want the King to believe... After a certain amount of discussion and at the discretion of His Majesty King Phillip IV, one monk looks at another player's card. This is followed by more discussion, then another monk looks and reports back. Once all of the monks have spied on another player and reported back, more discussion takes place, then at the discretion of His Majesty, two players are identified. If Phillip finds the Temple Grandmaster and the Archivist, then Phillip and those loyal to France (blue team) win the round; if not, then those loyal to the Templars (red team) win the round. As soon as one (or more) players have won three times, the game ends with those players being victorious. ",//cf.geekdo-images.com/images/pic2220571.jpg,10,30,13,7,15,Templar Intrigue,30,//cf.geekdo-images.com/images/pic2220571_t.jpg,2014,"Karim Chakroun,Rob Lundy","Card Game,Medieval",NA,Michael Mindes,NA,"Crowdfunding: Kickstarter,TMG Microgames,Werewolf / Mafia",Partnerships,"Hobby World,KOI Games,Tasty Minstrel Games,德斯克 (Dexker Games)",5.04293,184 150761,"The ink was hardly dry on the documents following the partition of British India in 1947 before war broke out between India and Pakistan. Since the partition, four major wars and numerous smaller conflicts have been waged over much of the same ground. In 1947, 1965, 1971, and 1999 India and Pakistan fought in the mountains of Kashmir and on the plains of the Punjab region to the south. Today, both sides are armed with thousands of armored vehicles, hundreds of advanced aircraft, and dozens of nuclear weapons. With tensions high and both sides heavily armed, another conflict may be just a matter of time. Next War: India-Pakistan, the next volume in GMT's series of Next War games and a follow-on to  Next War: Korea, allows players to fight a near future war between India and Pakistan. Due to the nature of a potential conflict, only a portion of the Indo-Pakistani border is featured so that the fighting centers around what it always has: the fate of the Indian state of Jammu & Kashmir. Special rules govern such things as the expanded role bridges play in the region play as well as the fact that both sides in the conflict are nuclear-armed nations. The People's Republic of China and the United States can make an appearance, but they might withdraw in the event of a nuclear exchange. The question is: will this war settle once and for all who will control northwest India? Note: the Next War series is not an introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward rule set that will, we think, be considered "easy to learn" by experienced wargamers. So, players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, however, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver." Ownership of Next War: Korea will NOT be required to play. Units Ground units in Next War: India-Pakistan represent the brigades, support units, and divisions of the armies of the India, Pakistan, China, and the United States. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. Air units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions. Maps and Terrain The game's map represents the area in and around the Punjab district of Pakistan and the Indian state of Jammu & Kashmir at a scale of roughly 7.5 miles per hex. The map stretches from edge of The Great Indian Desert to just inside the Himalayas and encompasses portions of both sides of the border. Game System A game turn is generally composed of: Weather Determination. Bad weather can severely hamper air operations and can significantly slow ground operations. Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined. Special Operations Phases in the Advanced Game allowing players to utilize their special operators in various recon and raid missions behind enemy lines. Strike Phases in the Advanced Game allowing players to launch air strikes, cruise missiles, artillery and tactical nuclear weapon strikes. One or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns Arrival of Reinforcements and Replacements Victory Determination Combat Combat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield. Nukes In this installment, players will have the option, depending on game situation and a die roll to secure release authorization for and use tactical nuclear weapons in the playing area. Use of such weapons, however, could cause your international allies to leave the theater, so be careful! Scenarios There are several Standard Game scenarios. Some are small and focus on limited objectives while others are variations of a campaign game encompassing the entire map. In a break from the standard set in Next War: Korea(and its follow-on Next War: Taiwan), the scenarios in Next War: India-Pakistan posit specific at-start situations and objectives (or victory conditions). In some scenarios Pakistan is the aggressor while in others the Indian side is on the attack, in all cases there are varying levels of Chinese and United States intervention. The International Posture Matrix à la Flashpoint: Golan is still present to allow players to experiment with a variety of intervention options for the US and PRC. In  Next War: India-Pakistan, Jammu & Kashmir is once again aflame. Can you, as the Islamic Republic of Pakistan's commander, conquer Kashmir and hold it against the enemy? Can you, as the Republic of India's commander, attack and defeat the enemy without the conflict going nuclear? And what will happen in the international community while all this is going on? There’s only one way to find out... TIME SCALE 3.5 days per turn MAP SCALE 7.5 miles per hex UNIT SCALE Brigade / Division / Squadron NUMBER OF PLAYERS: Two (Optimal) ",//cf.geekdo-images.com/images/pic2738825.jpg,2,480,12,2,240,Next War: India-Pakistan,480,//cf.geekdo-images.com/images/pic2738825_t.jpg,2015,"Rodger B. MacGowan,Mark Simonitch","Modern Warfare,Wargame",NA,"Gene Billingsley,Mitchell Land",Next War: Supplement #1,GMT Next War Series,Hex-and-Counter,GMT Games,8.29647,85 150783,"In Antidote, you are a laboratory scientist working for a giant chemical research conglomerate. When a deadly toxin suddenly infects you and everyone in your lab, you must work quickly to share your research and discover the Antidote before it's too late. In the game, players take turns deciding what action all other players take: either discard from their hand or trade research with other players. Eventually all your cards will run-out and you will be left with just one that you must "drink" and hope it's the Antidote. If this card is the true Antidote, you're cured and live to play again! If not... you die, but you can always try again! Antidote has 6 core elements: Deduction: Players "live" or "die" by deducing the one card type that has been removed from the game (similar to Clue). Semi-Cooperative Gameplay: You live or die alone, but it may be impossible to deduce the Antidote without working with the other players. Simultaneous action selection: Every turn involves every player. Whether it is making trades for valuable information or simultaneously declassifying your research, all players are constantly engaged. This makes the game experience more fulfilling and eliminates long-periods of "down-time" between turns. Player-controlled game length: Players have sole control over the pace of the game. If you think you know the answer you can speed the game towards its conclusion. If not...well, don't hold your breath! No one is going to wait for you to figure it out! This element adds a feeling of tension and excitement. Multiple levels of player interaction: Even a "wink" or a "nod" can have meaning in this game if you are trying to learn or pass information between players. At the same time, a blatant statement such as "Blue formulas are toxic" may have no meaning at all, but everyone will judge you by your actions (everyone can see the cards you choose to discard). Surprise ending: It is unlikely that anyone can know with 100% certainty what the Antidote is by the end of the game. This means the revealing of the Antidote is often a surprise. ",//cf.geekdo-images.com/images/pic2056454.jpg,7,30,13,2,20,Antidote,30,//cf.geekdo-images.com/images/pic2056454_t.jpg,2013,"Jonathan Logan Clark,Dennis Hoyle","Card Game,Deduction,Medical,Print & Play",NA,Dennis Hoyle,Antidote: Lab Alliance,Crowdfunding: Kickstarter,"Hand Management,Partnerships,Press Your Luck,Simultaneous Action Selection,Variable Phase Order","(Web published),Bellwether Games",6.43164,645 150811,"Mega Man: The Board Game, created and licensed by Jasco Games, brings all the excitement and fun found in the classic video game series to the tabletop. Created for the 25th anniversary of the character, Mega Man: The Board Game is a 2-6 player board game in which players control both their character and Dr. Wily's forces, ideally to impede the progress of other players. After determining who goes first, players choose the Robot Master's stage on which they wish to start the game. On your turn, flip over the challenge card to reveal your first challenge. You choose the dice you wish to use to pass the challenge, then play cards from your hand and use abilities from your character to blast, jump or run through the challenge. Your opponents can play cards from the Dr. Wily side of their hand to make your challenge more difficult, possibly doing damage or taking lives from you along the way. If you beat the challenge, you move forward on the stage a number of spaces determined by the challenge you defeated. Once all spaces are clear and you are face-to-face with the Robot Master, you enter the "Boss Battle". You and your opponents now take turns battling each other until only one robot remains standing. If you are the victor, you take the Robot Master's powers from the character card, stacking it under your own character card. If you were the first player to defeat this Robot Master, you also gain its Trophy, which allows you to set a die to any face you wish in a future Challenge or Boss Battle. Play continues around the board until you have defeated enough Robot Masters to enter Dr. Wily's castle and face the final boss. The first player to defeat Dr. Wily wins. ",//cf.geekdo-images.com/images/pic1877422.jpg,6,180,13,2,60,Mega Man: The Board Game,180,//cf.geekdo-images.com/images/pic1877422_t.jpg,2016,"Eduardo Bromhbley,Thomas Kohler","Adventure,Card Game,Fighting,Miniatures,Movies / TV / Radio theme,Video Game Theme",NA,"Jason Hawronsky,Matt Whitaker","Mega Man: The Board Game – Proto Man Expansion,Mega Man: The Board Game – Time Man & Oil Man",Crowdfunding: Kickstarter,"Action Point Allowance System,Deck / Pool Building,Hand Management,Partnerships,Point to Point Movement,Variable Player Powers",Jasco Games,5.57041,169 150827,"As the sun pierces the morning fog, the harbor fills with the low rumbling roar of monster contractors checking in for another day of miscreation. Your job as urban planners is to strike a balance between serving diverse public interests, and managing ten-story tall monsters who are committed to leaving their marks on Monster City. Monster City Planners is a deeply strategic game with drafting, dual use cards, and hidden goal selection. Players start each round by choosing their hand of cards through a draft. Each card has two uses: 1) a monster action that changes the city plan, and 2) a unique scoring criteria for earning points. But you can only use each card for one of its two purposes. After the draft, players take turns constructing and demolishing buildings until both players yield. They then score points based on the unused cards that remain in their hand, and how well those cards' scoring criteria are reflected in the final city plan. ",//cf.geekdo-images.com/images/pic1843440.jpg,4,20,12,2,20,Monster City Planners,20,//cf.geekdo-images.com/images/pic1843440_t.jpg,2013,Gary Dahl,"Card Game,City Building",NA,Gary Dahl,NA,Monsters,"Card Drafting,Hand Management,Pattern Building,Take That","The Game Crafter, LLC",6.3549,51 150831,"Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence. Gameplay represents the main insurgency and counterinsurgency operations that took place, and players must make key strategic decisions to achieve their objectives while balancing their resources and preventing their opponent from doing the same. There are event cards that help and hinder both players; disease, ambushes, assassinations, and the reactions of the American press and government. Steamships, railroads, telegraphs were all common, but there were no radios, almost no automobiles, and no airplanes. Newspapers and magazines were the cutting edge of media, so print was “king.” As the Spanish player, can you maintain control of the island, keep the economy going (based on sugarcane plantations) and keep the U.S. out of the fight? Or, as the Cubans, can you stop the Spanish efforts and gain your independence.? Play Cuba: The Splendid Little War and find out! What's In The Box?: • One 16-page Rule book • One 11” x 17” map • One Set-up card and seven History cards • 67 Action cards • 39 information markers • 43 unit pieces • One two-sided player aid • Four 6-sided dice • One 11” x 17” mounted, jigsaw-cut game map • One white, 9" x 11 7/8" Deluxe cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal desiccant packet ",//cf.geekdo-images.com/images/pic1886246.jpg,2,120,13,2,120,Cuba: The Splendid Little War,120,//cf.geekdo-images.com/images/pic1886246_t.jpg,2013,"Tim Allen,Bryan Armor (II),Eric Nyquist","Economic,Political,Post-Napoleonic,Wargame",NA,Javier Garcia de Gabiola,NA,Country: Cuba,"Area Control / Area Influence,Area Movement,Dice Rolling,Simulation",Victory Point Games,7.39,50 150923,"Build your own fleet and conquer your enemy’s in an epic board game full of pirates, battles and adventures! 'Pirates!' is a board game where 2 to 6 players embark on an adventure as a young pirate captain. 'Pirates!' is played with an unique combination of cards, dice and tokens where players must seize glory as they sail the seven seas. However, unlike a game where you’re already established as a villain, 'Pirates!' starts with the barest of set-ups then sees you actually progress. Upgrading your ship and conquering new ships is the order of the day as you take down merchants and other pirates aplenty to build up your own fleet. Will you be feared and become the new Blackbeard, or thrown over board to feed the sharks by your conqueror? In the game there is a wide variation of ships which have a different combinations of speed, cannons, crew members and cargo. Pirate cards can be used in your turn or during battle, improving your ship or giving an advantage in battles. The goal of the game is to become the master of the oceans by conquering 7 pirate points (golden skulls). Ships are worth 1 or 2 pirate points, but pirate points are also found on adventures and fame cards. The game will also end when you conquer all your opponents ships. ",//cf.geekdo-images.com/images/pic1846245.jpg,6,30,12,2,30,Pirates! Card Game,30,//cf.geekdo-images.com/images/pic1846245_t.jpg,2014,Jules Prick,"Adventure,Card Game,Pirates",NA,Jules Prick,NA,Crowdfunding: Kickstarter,"Campaign / Battle Card Driven,Dice Rolling",(Self-Published),6.44077,65 150925,"Hold Your Breath! is the final chapter in the "Get Bit Casual Trilogy" by Mayday Games, but you don't need to know ANYTHING about the first two games in the series to play this one other than that we are revisiting the dumbest pirates known to man. They have been kicked off the ship by their captain in Walk the Plank and chased by sharks in Get Bit, and now they face their final challenge. In Hold Your Breath! each player assumes the role of a pirate treading water in the ocean. These brilliant tacticians have decided to play a game of "Hold Your Breath" to see who is the toughest pirate because, you know, what else are you gonna do in the middle of the ocean facing certain death? The game is played in two rounds. In the first round, each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. What about the losers? Who cares, they are losers. But if you really want to know, well, they dove down and ran out of oxygen before they could resurface, so now they are just "resting" underwater until the next game, okay? But we digress... Players can play "Panic", "Shark", and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before he runs out of air and therefore decides to take a rest. Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Be careful, though, because if you dove the deepest in the first round, you will surely have the toughest time getting back to the surface since A) you swam the deepest and B) no one else wants to see you make it back alive. ",//cf.geekdo-images.com/images/pic1841265.jpg,4,20,6,2,20,Hold Your Breath!,20,//cf.geekdo-images.com/images/pic1841265_t.jpg,2014,Mike Groves,"Card Game,Children's Game,Humor,Nautical,Pirates",Get Bit! Collectors Edition,"Daniel Jenkins,Christopher Urinko","Hold Your Breath! 5/6 Player Expansion,Hold your Breath!: Bonus Cards","Crowdfunding: Kickstarter,Get Bit Trilogy","Hand Management,Press Your Luck",Mayday Games,5.6021,119 150926,"Roll Through the Ages: The Iron Age, a sequel to the highly-awarded Roll Through the Ages: The Bronze Age, lets you build an Iron Age civilization in under an hour! Do you build provinces, raise armies, and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece, Phoenicia, and Rome as you erect monuments, fend off disasters, and strive to feed your people. Roll Through the Ages: The Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians, the conquests of Alexander the Great, and the engineering prowess and gradual absorption of new provinces by the Roman Republic. Grab those dice — including the Fate die — and prepare to build the greatest empire as you continue to roll through the ages! ",//cf.geekdo-images.com/images/pic1840147.jpg,4,60,10,1,40,Roll Through the Ages: The Iron Age,60,//cf.geekdo-images.com/images/pic1840147_t.jpg,2014,NA,"Ancient,City Building,Civilization,Dice",Roll Through the Ages: The Iron Age with Mediterranean Expansion,Thomas Lehmann,Roll Through the Ages: The Iron Age – The Mediterranean Expansion,"Crowdfunding: Kickstarter,Roll Through the Ages,Solitaire Games","Dice Rolling,Press Your Luck","Eagle-Gryphon Games,Pegasus Spiele",6.76026,722 150930,"Welcome to Mad City, where every second counts and zoning is king! Take on the role of a harried city planner, racing against time to build the world's most fabulous metropolis. Surely your creations will be the most magnificent; you may even feel moved to boast that your achievements are the finest of all...just don't get proved wrong! Become a specialist at downtown, industrial or residential districts to increase your efficiency, but you'll also need to remember the importance of speed to the modern urban lifestyle. Lay out your city the fastest and you'll have time to enjoy your idyllic ponds and parks. What are you waiting for? Clear away the red tape, roll up your sleeves, and build your own Mad City! One minute should be more than enough time — and if things go wrong, well, you can always try again... Mad City is a real-time competitive tile-laying game in which players compete to build the most lucrative city. In rounds that last exactly one minute, players must lay their hand of nine tiles out in a 3x3 grid in order to build their city districts in the most beneficial way. Players must also be fast if they hope to beat their opponents for the right to score bonuses for their ponds and parks and for their zoning majorities. Using a unique scoring system, Mad City allows players to focus or diversify in their building styles. With quick and addictive game play, families and gamers alike will be eager to return to Mad City! Mad City includes a solo variant for players stranded on deserted islands, allowing you to test your building prowess against The Grid! ",//cf.geekdo-images.com/images/pic1867064.jpg,6,30,8,1,20,Mad City,30,//cf.geekdo-images.com/images/pic1867064_t.jpg,2014,"Jared Blando,Patricia Raubo","City Building,Real-time",NA,Kane Klenko,"Mad City: General Contractor,Mad City: The Capitol,Mayfair Games' Limited Edition Promo Expansion Set #14,Mayfair Games' Limited Edition Promo Expansion Set #8",NA,Tile Placement,"Mayfair Games,FunFair",6.30869,199 150996,"The third in the Lords of War: Fantasy Battles series from Black Box Games, Lords of War: Templars versus Undead is a dual-deck strategic card game for two-plus players. Like its award-winning predecessors Lords of War: Orcs versus Dwarves and Lords of War: Elves versus Lizardmen, the game sees fantasy races engage in dynamic tactical card battles, with the armies in this set having more heavy defense and the series’ first moving units. During Lords of War battles, players use hands of six cards (called units) drawn from their army deck of 36 cards. A player turn starts with one card placed onto a gridded board. With the exception of ranged and spear units, cards must be placed adjacent to an enemy unit. An elimination phase follows in which you check for the elimination of opposing cards and the one you just placed. Cards have unique formations of attack arrows on their edges and corners signifying which adjacent cards they attack once played and the damage they will do. Each card also has a defense value which when exceeded by opposing cards sees that card defeated. Once combat has been resolved, the player can then either draw a new card from his army deck or retrieve a unit from the board that has not engaged in combat during that turn. Play continues until one player has eliminated twenty units or four commanders. The game is playable out of the box and contains two complete armies: the Templars and the Undead. These factions are differentiated by their unique cards and strategies; the Templar faction is based around a heavily armoured infantry and mobile palisades. The Undead army contains a stark range of defensive and offensive units, including zombies which roam across the battlefield. Templars versus Undead is compatible with both Elves versus Lizardmen and Orcs versus Dwarves, meaning that all the Lords of War armies can be used to battle one another. The armies can also be blended together, using a strict ranking system, to create mercenary decks for tournament play. ",//cf.geekdo-images.com/images/pic2230765.jpg,2,30,12,2,30,Lords of War: Templars versus Undead,30,//cf.geekdo-images.com/images/pic2230765_t.jpg,2014,Steve Cox,"Card Game,Fantasy,Fighting",NA,"Nick Street,Martin Vaux","Lords of War: Elves versus Lizardmen 2 – The Magic and Monsters Expansion,Lords of War: Orcs versus Dwarves 2 – The Magic and Monsters Expansion,Lords of War: Templars versus Undead – Return Fire booster pack,Lords of War: Templars versus Undead – Reversal of Fortunes Booster Pack,Lords of War: Weather and Terrain Expansion Pack","Crowdfunding: Kickstarter,Lords of War",Campaign / Battle Card Driven,"Black Box Games Publishing,Galakta,Heidelberger Spieleverlag",7.00241,135 150997,"Shadows of Brimstone: Swamps of Death is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side! An exciting campaign system allows the players to visit local frontier towns between adventures, spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes, they also gain experience from their adventures. This experience is used to level up, guiding the hero's path through an expansive, class-specific upgrade tree of new skills and abilities, allowing each player to develop their hero to fit their own play style. In Swamps of Death, players will encounter portals to the otherworld Jargono, a humid swampland inhabited by sentient reptiles, vicious dinosaurs and a tribe of humanoids, cut off from return to their homeworld untold years after their own portal closed. So load up yer' six shooter, throw on yer' hat and poncho, and gather the posse as the darkness is coming, and all hell's about to break loose...in the Shadows of Brimstone! Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6. ",//cf.geekdo-images.com/images/pic2037826.jpg,4,60,12,1,60,Shadows of Brimstone: Swamps of Death,60,//cf.geekdo-images.com/images/pic2037826_t.jpg,2014,"Gaël Goumon,Jack Scott Hill,Ralph Horsley,Tomasz Jedruszek,Brian Snoddy,Ben Wootten","Adventure,American West,Dice,Exploration,Horror,Miniatures",NA,Jason C. Hill,"Shadows of Brimstone: Allies of the Old West Ally Expansion,Shadows of Brimstone: Ancient Terrors Game Supplement,Shadows of Brimstone: Badlands Expedition Supplement,Shadows of Brimstone: Beli'al, Last of the Shadow Kings XXL Enemy,Shadows of Brimstone: Black Fang Tribe Mission Pack,Shadows of Brimstone: Blasted Wastes Artifacts Game Supplement,Shadows of Brimstone: Blasted Wastes Otherworld Expansion,Shadows of Brimstone: Blood Money Game Supplement,Shadows of Brimstone: Burning Sands Game Supplement,Shadows of Brimstone: Burrower XXL Enemy,Shadows of Brimstone: Captain's Log Game Supplement,Shadows of Brimstone: Caverns of Cynder Expansion,Shadows of Brimstone: Cowboy Hero Pack,Shadows of Brimstone: Cult of the Crimson Hand Mission Pack,Shadows of Brimstone: Custodians of Targa with Targa Pylons Enemy Pack,Shadows of Brimstone: Dark Omens Game Supplement,Shadows of Brimstone: Dark Stone Brutes Enemy Pack,Shadows of Brimstone: Dark Stone Hydra XL Enemy Pack,Shadows of Brimstone: Dark Stone Shaman Hero Pack,Shadows of Brimstone: Dead Man's Bounty Supplement,Shadows of Brimstone: Derelict Ship Artifacts Game Supplement,Shadows of Brimstone: Derelict Ship Otherworld Expansion,Shadows of Brimstone: Doorways into Darkness,Shadows of Brimstone: Drifter Hero Pack,Shadows of Brimstone: Edge of The Abyss Supplement,Shadows of Brimstone: Fire and Brimstone Game Supplement,Shadows of Brimstone: Flesh Stalker & Flesh Drones Deluxe Enemy Pack,Shadows of Brimstone: Frontier Doc Hero Pack,Shadows of Brimstone: Frontier Town Expansion,Shadows of Brimstone: Gambler Hero Pack,Shadows of Brimstone: Ghosts of the Damned Game Supplement,Shadows of Brimstone: Harvesters From Beyond Enemy Set,Shadows of Brimstone: Hell Vermin Enemy Pack,Shadows of Brimstone: Hellfire Succubi Mission Pack,Shadows of Brimstone: Jargono Artifacts Supplement,Shadows of Brimstone: Jargono Native Hero Pack,Shadows of Brimstone: Lost Army Mission Pack,Shadows of Brimstone: Masters of the Void Deluxe Enemy Pack,Shadows of Brimstone: Murky Confrontations Game Supplement,Shadows of Brimstone: No Man's Land Game Supplement,Shadows of Brimstone: Orphan Hero Pack,Shadows of Brimstone: Outlaw Hero Class,Shadows of Brimstone: Outlaw Promo Cards,Shadows of Brimstone: Prospector Hero Pack,Shadows of Brimstone: Sand Kraken XXL Enemy Pack,Shadows of Brimstone: Scourge Rats / Rats Nest Enemy Set,Shadows of Brimstone: Serpentmen of Jargono Deluxe Enemy Pack,Shadows of Brimstone: Swamp Raptor Hunting Pack XL Enemy Set,Shadows of Brimstone: Swamp Raptor of Jargono XL Enemy Pack,Shadows of Brimstone: Swamp Slugs of Jargono Enemy Pack,Shadows of Brimstone: The Guardian of Targa XL Enemy Pack,Shadows of Brimstone: The Scafford Gang Deluxe Enemy Pack,Shadows of Brimstone: Treasures of the Void Game Supplement,Shadows of Brimstone: Trederra Artifacts Game Supplement,Shadows of Brimstone: Trederra Other Worlds Deluxe Expansion,Shadows of Brimstone: Trederran Raiders Enemy Pack,Shadows of Brimstone: Trun Hunters Enemy Pack,Shadows of Brimstone: Undead Outlaws Deluxe Enemy Pack,Shadows of Brimstone: Vampire Nest Mission Pack,Shadows of Brimstone: Wandering Samurai Hero Pack,Shadows of Brimstone: Werewolves' Den Mission Pack","Campaign Games,Crowdfunding: Kickstarter,Shadows of Brimstone","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Role Playing,Variable Player Powers","Flying Frog Productions,Heidelberger Spieleverlag",8.11265,1428 150999,"When you die, you can take it with you! Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, canopic jars, statues, amulets and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings. You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins. ",//cf.geekdo-images.com/images/pic1848490.jpg,4,45,14,2,45,Valley of the Kings,45,//cf.geekdo-images.com/images/pic1848490_t.jpg,2014,"Banu Andaru,Guillermo H. Nuñez","Ancient,Card Game",NA,Tom Cleaver,NA,"AEG: Pocket Game,Country: Egypt","Deck / Pool Building,Hand Management,Set Collection","Alderac Entertainment Group (AEG),Devir,Pegasus Spiele",7.16585,2575 151004,Smash Up is back with even more wild factions in the mix! Science Fiction Double Feature brings four new decks to the base-smashing business with abilities unlike those seen before! Time Travelers allow you to reuse your cards time and time again Cyborg Apes take actions that attach to your minions and take them to a whole new level Super Spies use their mojo in espionage to plot out the future of you and your opponents Shapeshifters could be anyone! Smash Up: Science Fiction Double Feature can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time. Integrates with: Smash Up ,//cf.geekdo-images.com/images/pic1857661.jpg,2,45,12,2,30,Smash Up: Science Fiction Double Feature,45,//cf.geekdo-images.com/images/pic1857661_t.jpg,2014,"Víctor Pérez Corbella,Igor Heras,Wen Juinn,Brynn Metheney","Card Game,Fantasy,Horror,Humor,Mythology,Pirates,Prehistoric,Science Fiction,Spies/Secret Agents,Zombies",NA,Paul Peterson,Smash Up: The Big Geeky Box,Smash Up,"Area Control / Area Influence,Hand Management,Take That,Variable Player Powers","Alderac Entertainment Group (AEG),Edge Entertainment,IELLO,Pegasus Spiele,uplay.it edizioni",7.44797,2722 151007,"All Hands on Deck! There's adventure to be had on the high seas when a group of press-ganged pirates becomes embroiled in the plots and plunder of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there's loot on the line? Launch a campaign to control the Shackles with the Pathfinder Adventure Card Game: Skull & Shackles Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game’s award-winning Skull & Shackles Adventure Path. Choose your character’s class; build a deck of allies, equipment, and magic; and explore lethal locations as you journey through multiple scenarios in an exciting fantasy adventure. Characters grow stronger after each game, adding unique gear and awesome magic to their decks, and gaining incredible powers, all of which they’ll need to challenge greater threats in a complete Pathfinder Adventure Card Game Adventure Path. The Pathfinder Adventure Card Game: Skull & Shackles Base Set includes: Nearly 500 cards, featuring a richly customizable assortment of equipment and magic, and dozens of allies, monsters, and villains from the Skull & Shackles Adventure Path. 7 character classes to choose from, including 4 brand-new ones: Gunslinger, Magus, Oracle, and Swashbuckler; 3 returning characters: Bard, Fighter, and Rogue. Returning characters from Rise of the Runelords are new versions for this game. The Wormwood Mutiny Adventure Deck, the beginning of the Skull & Shackles Adventure Path. A complete set of 5 polyhedral dice. The contents of Pathfinder Adventure Card Game: Skull & Shackles Base Set is: 1 rulebook 5 dice 400 cards: 7 character cards 7 role cards 7 token cards 1 adventure path card 1 adventure card 5 scenario cards 28 location cards 5 villain cards 36 henchmen cards 34 monster cards 18 barrier cards 52 weapon cards 33 spell cards 22 armor cards 37 item cards 32 ally cards 68 blessing cards 6 ship cards 1 fleet card ",//cf.geekdo-images.com/images/pic2268287.jpg,4,120,13,1,120,Pathfinder Adventure Card Game: Skull & Shackles – Base Set,120,//cf.geekdo-images.com/images/pic2268287_t.jpg,2014,NA,"Card Game,Fantasy,Fighting,Pirates",NA,"Chad Brown,Tanis O'Connor,Paul Peterson,Mike Selinker,Gaby Weidling","Pathfinder Adventure Card Game: ""Goblin Golem of Obsidian"" Promo Card,Pathfinder Adventure Card Game: Character Mats,Pathfinder Adventure Card Game: Class Deck - Summoner,Pathfinder Adventure Card Game: Class Deck – Alchemist,Pathfinder Adventure Card Game: Class Deck – Barbarian,Pathfinder Adventure Card Game: Class Deck – Bard,Pathfinder Adventure Card Game: Class Deck – Cleric,Pathfinder Adventure Card Game: Class Deck – Druid,Pathfinder Adventure Card Game: Class Deck – Fighter,Pathfinder Adventure Card Game: Class Deck – Goblins Burn!,Pathfinder Adventure Card Game: Class Deck – Goblins Fight!,Pathfinder Adventure Card Game: Class Deck – Gunslinger,Pathfinder Adventure Card Game: Class Deck – Inquisitor,Pathfinder Adventure Card Game: Class Deck – Monk,Pathfinder Adventure Card Game: Class Deck – Oracle,Pathfinder Adventure Card Game: Class Deck – Paladin,Pathfinder Adventure Card Game: Class Deck – Ranger,Pathfinder Adventure Card Game: Class Deck – Rogue,Pathfinder Adventure Card Game: Class Deck – Sorcerer,Pathfinder Adventure Card Game: Class Deck – Warpriest,Pathfinder Adventure Card Game: Class Deck – Witch,Pathfinder Adventure Card Game: Class Deck – Wizard,Pathfinder Adventure Card Game: Rise of the Runelords – ""Tup"" Promo Character Card Set,Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 2 – Raiders of the Fever Sea,Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 3 – Tempest Rising,Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 4 – Island of Empty Eyes,Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 5 – The Price of Infamy,Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 6 – From Hell's Heart,Pathfinder Adventure Card Game: Skull & Shackles – ""Blessing of Zogmugot"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Goblin Buckler Gun"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Goblin Keelhaulin' "" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Goblin Lockpick"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Goblin Pegleg"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Goblin Weidling"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Magpie Princess"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Mistmourn"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Mogmurch"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Owlbeartross"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Ranzak"" Promo Character Card Set,Pathfinder Adventure Card Game: Skull & Shackles – ""The Land of the Blind"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – ""Vomit Twin"" Promo Card,Pathfinder Adventure Card Game: Skull & Shackles – Character Add-On Deck,Pathfinder Battles: Iconic Heroes Set 1,Pathfinder Battles: Iconic Heroes Set 2,Pathfinder Battles: Iconic Heroes Set 3,Pathfinder Battles: Iconic Heroes Set 4,Pathfinder Battles: Iconic Heroes Set 5,Pathfinder Battles: Iconic Heroes Set 6","Campaign Games,Pathfinder Adventure Card Game,Solitaire Games","Co-operative Play,Deck / Pool Building,Dice Rolling,Role Playing,Variable Player Powers","Heidelberger Spieleverlag,Hobby World,Paizo Publishing,Ulisses Spiele",7.51997,1589 151016,"Provincia Romana is a game of strategy and urban development for 2-6 players. As the leader of a Roman city in Gaul, you are responsible for its growth. You must manage your city's economy and resources, starting from its very first building. You must also see to your city's defenses, preparing for Gallic raids and forging dubious agreements with the powerful Roman Senate. You must always keep in mind the morale of your people and the wear and tear on your military defenses. If you do not want to face destruction, you must maintain everything to the high standards of Roman greatness. Success will reward you with prestige and glory. Become the most prestigious governor and you will be chosen as the new Proconsul of a mighty Provincia Romana! ",//cf.geekdo-images.com/images/pic1840268.jpg,6,90,13,2,90,Provincia Romana,90,//cf.geekdo-images.com/images/pic1840268_t.jpg,2014,"Giorgio De Michele,Kurt Miller","Ancient,Card Game",NA,Pierluigi Frumusa,NA,Ancient Rome,"Card Drafting,Hand Management","Stratelibri,Edition Erlkönig,Gen-X Games,Giochi Uniti,Passport Game Studios",6.3552,95 151022,"American baseball was on its last legs as a spectator sport. Football had become the predominant national pastime — that is until the year 2032, the year baseball decided to revolutionize the game and regain the throne! Starting in 2032, baseball games were shortened to six innings. Pitchers were encouraged to have bionic arm implants to improve their pitching. These cyborgs, or 'Borgs as they're affectionately known, were immediately popular and soon ruled the league. In 2041, robotic players were introduced to get more offense back into the game. These robots were similar to designated hitters in that they were used only to bat and did not field. However, recent reports indicate fielding 'Bots are on the way. Now in 2045, human players are still in the game and known as Naturals. They are the best fielders by far but are sorely challenged when it comes to hitting and pitching. Some Naturals have learned to hit by swinging before the pitcher starts his windup, which gives them a chance to hit the ball. Although it's hard for a Natural to get into the league, those who do are popular. Many Naturals have named themselves after the great players of pre-2032 baseball by taking a first and last name borrowed from different star players of the past. The fans love them, and their presence on the team ensures good revenue! The stage is now set! The fans are energized and root fanatically for their new favorites, be they 'Bots, 'Borgs or Naturals! Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games, with the gameplay being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each "mini-game", each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ! The contents of Baseball Highlights: 2045 box is: 1 rulebook 4 stadium mats 4 reference sheets 120 cards: 60 starter cards 60 free agent cards 60 wooden pawns: 20 red 20 white 20 blue 12 cardboard markers: 4 triangular markers (visitor/home) 8 circular markers ",//cf.geekdo-images.com/images/pic2262580.png,4,45,9,1,45,Baseball Highlights: 2045,45,//cf.geekdo-images.com/images/pic2262580_t.png,2015,William Bricker,"Card Game,Science Fiction,Sports","Baseball Highlights: 2045 – Deluxe Edition,Baseball Highlights: 2045 – Super Deluxe Edition",Mike Fitzgerald,"Baseball Highlights 2045 – Promo Pack,Baseball Highlights: 2045 – Big Fly! Expansion,Baseball Highlights: 2045 – Coach Expansion,Baseball Highlights: 2045 – Errors! Expansion,Baseball Highlights: 2045 – Hitters Expansion,Baseball Highlights: 2045 – Magna Glove Expansion,Baseball Highlights: 2045 – Pitchers Expansion,Baseball Highlights: 2045 – Rally Cap Expansion,Baseball Highlights: 2045 – Starter Team 10 Baltimore,Baseball Highlights: 2045 – Starter Team 11 Cincinnati,Baseball Highlights: 2045 – Starter Team 12 Detroit,Baseball Highlights: 2045 – Starter Team 13 Kansas City,Baseball Highlights: 2045 – Starter Team 14 Philadelphia,Baseball Highlights: 2045 – Starter Team 15 Pittsburgh,Baseball Highlights: 2045 – Starter Team 16 Texas,Baseball Highlights: 2045 – Starter Team 17 Canada,Baseball Highlights: 2045 – Starter Team 18 United Kingdom,Baseball Highlights: 2045 – Starter Team 19 Caribbean Basin,Baseball Highlights: 2045 – Starter Team 20 Pan Asia,Baseball Highlights: 2045 – Starter Team 21 Washington,Baseball Highlights: 2045 – Starter Team 22 Cleveland,Baseball Highlights: 2045 – Starter Team 23 Minnesota,Baseball Highlights: 2045 – Starter Team 24 Seattle,Baseball Highlights: 2045 – Starter Team 5 Chicago,Baseball Highlights: 2045 – Starter Team 6 St Louis,Baseball Highlights: 2045 – Starter Team 7 Florida,Baseball Highlights: 2045 – Starter Team 8 Milwaukee,Baseball Highlights: 2045 – Starter Team 9 Atlanta",Sports: Baseball,"Deck / Pool Building,Hand Management,Take That",Eagle-Gryphon Games,7.71077,1909 151151,"Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract, the more likely monsters will attack! Overview Hire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner. Setup Each player begins with a humble resort consisting of a Beach, a Tiki Hut and a small number of Tourists, placed at each attraction. Each player starts with their own worker Deck consisting of 7 Apprentices, 3 Street Performers, and 3 Lazy Peons. Gameplay Each round consists of 4 phases: Phase I - Get to Work Each Player draws a hand of 5 Workers from their Worker Deck. Players simultaneously send worker cards from their hand to do work at each of their Attractions. Any missing units of work (are required by the Attraction) cause Tourists to leave before gathering resources. Players gain the primary resource of Gold by having more tourists at each attraction, and Flair by having less tourists. Phase II - Action: Attract, Hire & Upgrade In order, players take one action per turn or pass. Players will be interacting with common draft areas, as well as using abilities from their own workers and attractions. Possible actions include: Attract Tourists from the Dock (Spending Flair) - Tourists are placed at attractions, potentially increasing the Gold gained on the subsequent turn. Attract a Hero from the Dock (Spending Flair) - Heroes start with low health, which is gained at the end of each round. Fully Rested Heroes are scored for Victory Points. Upgrade an Attraction (Spending Gold) - Providing higher tourist capacity, better Gold payout, better abilities and more Victory Points. Upgraded attractions typically require more workers to keep them fully staffed. Train or Hire new Workers (Spending Gold) - Upgrade your workers to provide more work, or better abilities. Training locks a worker draft pile, preventing other players from upgrading to that particular worker during the round. Training workers is a 1-for-1 exchange, keeping players' Worker Deck lean by design. Pass - The first Player to Pass becomes the Start Player for the next round Any time during a player's turn, he may use abilities from fully-staffed attractions, or discard worker cards to use their unique abilities. Phase III - A Ship Arrives The dock is refilled with new Heroes and Tourists from a center pile. While refilling, it's possible to trigger a Monster Attack! If an Attack! card is revealed, the top Monster from the Monster Pile will choose which player it's attacking; typically by Most Tourists or Most Heroes at their resort, ties broken clockwise from the start player. If a Hero defends against a Monster Attack, he loses 1 health. Any undefended damage causes tourists to be eaten by the Monster. Heroes may dodge into, or out of, a Monster Attack up to one time per round. If an attraction has no Hero or Tourists, a Monster will Damage it, potentially destroying the attraction. A player may chose (if they have one) to throw a Lazy Peon at the monster, ending the attack and permenantly removing the Worker Card from the game. The Dock Continues to refill, potentially triggering more Monster Attacks, until it is full. Phase IV - Clean Up Used and unused Workers are placed in players' discard piles. Any fully-rested Heroes are scored - Placed to the side, each worth Victory Points at the end of the game. This Hero also removes the top Monster from the remaining Monster Deck. Remaining Heroes gain 1 Health each. Any Locked Worker Draft Piles and Attraction Abilities are made available for the next round. Any unused Flair is sent back to the supply. Gold carries over to the next round. Gameplay continues with Phase I Game End If at the end of the round there are no Monsters remaining, the game is over and players total Victory Points from Attractions, Scored Heroes, and 1 point for each remaining Hero at their resort. The player with the highest Victory Point total has built the most Epic Resort and is victorious! ",//cf.geekdo-images.com/images/pic2319312.jpg,4,120,12,2,60,Epic Resort,120,//cf.geekdo-images.com/images/pic2319312_t.jpg,2014,"Jacqui Davis,Mark D. Hansen,Kelly McClellan,Peter Wocken","Fantasy,Pirates",NA,Ben Harkins,"Epic Resort Upgrade Kit,Epic Resort: Brewmaster,Epic Resort: Dungeon Master,Epic Resort: Villain's Vacation,Epic Resort: Villain's Vacation with Upgrade Kit",Crowdfunding: Kickstarter,"Deck / Pool Building,Hand Management,Worker Placement","Fever Games,Floodgate Games",6.69994,466 151247,"In the card game Greed, crime lords (the players) try to earn more money than anyone else through clever use of their cards. At the start of the game, each player receives a random hand of twelve cards from a deck of 80. Players draft one card, pass the remaining cards left, draft a second card, pass again, draft a third card, pass again, then the game changes; players simultaneously choose and reveal a card, carrying out its effects, then they draft another card, pass the remaining cards, play again, and so on until ten "playing" rounds have passed, at which point the game ends and players tally their holdings. The card types are thugs, holdings and actions. Thugs and holdings might have a cost to be played (perhaps cash paid to the bank or the discarding of a holding) or a condition that you must meet (having two thugs, for example, or a collection of symbols on cards in your possession) in addition to an effect, which is unique to each card. (Each action has a unique effect as well.) When you play a holding with one or more symbols, you place a token on that card for each symbol on it and an additional token for each symbol of that type already in your possession. These tokens are worth $10k each at the end of the game, and you add this value to whatever cash you've collected through your card plays. ",//cf.geekdo-images.com/images/pic1949247.jpg,5,30,10,2,30,Greed,30,//cf.geekdo-images.com/images/pic1949247_t.jpg,2014,"Patrick Rennwanz,Claus Stephan","Card Game,Mafia",NA,Donald X. Vaccarino,NA,"Crowdfunding: Kickstarter,Queen Yellow Wave Box Series,Tableau Building","Card Drafting,Hand Management,Memory,Simultaneous Action Selection","Queen Games,REBEL.pl",6.80675,1389 151251,"In Castle Crush!, players build their own castles using wooden blocks while trying to attack castles owned by others with a wooden hammer. Players not only need to know how to attack effectively, but also must create a strong castle in order to defend against different types of attacks. Whoever collects the most points wins! ",//cf.geekdo-images.com/images/pic2003347.jpg,4,15,8,1,15,Castle Crush!,15,//cf.geekdo-images.com/images/pic2003347_t.jpg,2013,NA,Action / Dexterity,NA,Tsai Huei-Chiang,Castle Crush! Cubes & Cards,"3D Games,Admin: Better Description Needed!",Pattern Building,Soso Studio,6.65923,168 151275,"Ophir is a pick up and deliver, set collection game set in an ancient, prosperous world for 2-4 players. In Ophir, you're an influential person of government, trade, or religion with a singular focus - the construction of the Temple. The Temple is built layer by layer through collective contributions of Silver and Gold. These precious metals are delivered by your merchant ship for Victory Points at the Temple, one of the seven locations you'll be visiting in Ophir. To afford these precious building materials, you must navigate the region's seas against your rivals to collect goods to fulfill the demand at the Market for Coins, or exchange them for Favor at the Temple. Well-timed trades, efficient cargo storage, and tactical transportation will be the keys to your success. But you must be swift in your travels, because the game ends immediately once the construction of the Temple is complete. Will it be you whose name is spoken alongside the stories of Ophir's wonder? With its approachable map and exclusion of direct conflict, Ophir has a familiar and accessible atmosphere that families will enjoy. But with its modular setup, exclusive player roles, and mercurial market, Ophir has tactics, replayability, and tension for experienced gamers to savor! ",//cf.geekdo-images.com/images/pic1997937.png,4,60,10,2,45,Ophir,60,//cf.geekdo-images.com/images/pic1997937_t.png,2015,Naomi Robinson,"Economic,Nautical",NA,"Jason D. Kingsley,Charles C. Wright",Ophir: Additional Specialists – Postmaster and Peddler,Crowdfunding: Kickstarter,"Dice Rolling,Modular Board,Pick-up and Deliver,Set Collection,Variable Player Powers",Terra Nova Games,6.94393,214 151310,"FAQ Q: What happens when the Event deck runs out on Board 4? A: Since there are no Treasures to lose, you instead move the Dragon an additional space to the right. The Hobbit: The Desolation of Smaug is an exciting game of adventure in which you join Bilbo Baggins™ and his 13 dwarven companions on their journey through the Mirkwood Forest and Laketown, to the goldfilled caverns of Lonely Mountain. Along the way The Company will encounter spiders, elves, orcs, and finally the dragon Smaug himself. Traverse your way through two boards, each more difficult than the last, with the goal of coming out alive and prepared for the dangers that lie ahead. Your accumulated points at the end of the game will be your group’s mark for finding out how good of a team you really are! New elements not found in the first game include “The Dragon’s Path” and the “Dwarven Barrel Escape.” Each adds new twists and tension to the game. Combine the two games for a wild ride and see how well your team can do! This is a standalone game, but it’s also an expansion to The Hobbit: An Unexpected Journey. Game Box Contains: 2 Game Boards 36 Event Cards 1 Resource Board 2 Treasure Tiles 6 Custom Dice 4 Cheat Sheets 1 Dice Bag 1 Dragon Pawn 14 The Company Tiles 4 Victory Point Markers 10 Resource Tiles 15 Quill Markers 1 Rulebook ",//cf.geekdo-images.com/images/pic2869718.jpg,4,60,15,1,45,The Hobbit: The Desolation of Smaug,60,//cf.geekdo-images.com/images/pic2869718_t.jpg,2013,NA,"Adventure,Dice,Fantasy,Movies / TV / Radio theme",NA,Reiner Knizia,NA,"Animals: Dragons,Tolkien Games","Co-operative Play,Dice Rolling,Hand Management",Cryptozoic Entertainment,6.72967,121 151347,"Millennium Blades is a CCG-Simulator -- A game in which you play as a group of friends who play the fictional CCG "Millennium Blades". In this game you will build decks, play the meta, acquire valuable collections, crack open random boosters, and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours. Multiple games can also be chained together to form a Campaign, going from Regionals to Nationals in game 2 and from Nationals to Worlds in game 3, with each game introducing ever more powerful cards and higher stakes, but also resetting the power of the game so that each player has a fair chance to win each 'season' of the campaign. The game draws heavily on Manga/Anime inspiration for its art, and parodies Magic: the Gathering, Yugioh, and many other collectible games. At its heart, it’s a commodity trading game, except that instead of cubes or stocks, the things you’ll be buying, selling, and speculating on are trading cards that can be used throughout the game in periodic tournaments. By trading wisely, playing the market, working together with friends, building collections, and winning tournaments, you’ll secure points and become the Millennium Blades World Champion. The game features a system of card pods, where you will play with about 400 of the base game’s 600 cards every game. ",//cf.geekdo-images.com/images/pic2468179.jpg,5,120,12,2,80,Millennium Blades,120,//cf.geekdo-images.com/images/pic2468179_t.jpg,2016,Fábio Fontes,"Card Game,Real-time",NA,"D. Brad Talton, Jr.","Millennium Blades: Crossover (Promo Pack #1),Millennium Blades: Final Bosses (Promo Pack #4),Millennium Blades: Fusion (Promo Pack #3),Millennium Blades: Futures (Promo Pack #5),Millennium Blades: Set Rotation,Millennium Blades: Sponsors (Promo Pack #2)",Crowdfunding: Kickstarter,"Card Drafting,Commodity Speculation,Hand Management,Set Collection,Simulation,Trading",Level 99 Games,8.02729,1565 151367,"Now you can play the outrageous party game version of the popular app seen on The Ellen Degeneres Show! Slip on a headband and load it with cards. Can you guess the words you're wearing based on other players' clues? Earn chips with each correct answer. Earn the most, and you win! Includes three popular categories from the app, plus one Exclusive Category: DYNAMIC DUOS! Includes: 200 Cards, 6 Headbands, 48 Chips, 1-Minute Sand Timer, Instructions ",//cf.geekdo-images.com/images/pic1868830.jpg,6,30,8,2,30,Heads Up! Party Game,30,//cf.geekdo-images.com/images/pic1868830_t.jpg,2013,NA,"Deduction,Party Game",NA,Nick Hayes,NA,NA,"Acting,Co-operative Play,Memory,Singing",Spin Master Ltd.,5.40889,63 151369,"Description ILLEGAL is a crazy, offbeat party game for 5 to 9 players where participants each take on the role of an illegal dealer. The game is accessible to casual as well as expert gamers, and has a mature theme. The rules of ILLEGAL are simple, but the game will challenge your skills in negotiation, misdirection, discretion, charisma, and persuasion. The more you play, the more you will learn to expand and master these skills. Each game lasts about half an hour, and is packed with intense exchanges, interactions and a lot of humour. Launch into this risqué adventure! Dare to become one of these offbeat dealers and get a good laugh with your friends. How to Play ILLEGAL is played in two phases: During the first phase, each player receives a deck of cards prepared by the Game Master (GM). These decks assign each player his dealer role and gives him a good quantity of the corresponding resources. Each player's deck also specifies his buyer role, and he will make every effort during the game to get as many resources as possible of the type he is interested in. These roles are kept secret until the end of the game. Players leave the table and split up into continually changing pairs or groups to negotiate and exchange some of their resources, away from prying eyes. Every three minutes, they return to the table to collect new resources at the docks (from the GM). Then they go again for another three minutes of secret dealing. The second phase, called the Tribunal phase, starts once the players have returned to the table and the GM has run out of resources. At the tribunal, players play the roles of jury members, witnesses, suspects and judges! They openly discuss their suspicions concerning the secret roles assigned to every other player. The GM reveals the suspect cards in pairs representing the dealer and buyer roles assigned to the various players. For each card pair, players have one minute to debate. After one minute, a simultaneous vote is cast, and a suspect is formally accused. Scoring At the end of the game, each player reveals his role pair and acquired resources. He scores one victory point for each resource acquired corresponding to his buyer role, one point for each suspect card accusing him wrongly, thus rewarding him for his skills in misdirection and discretion, but he loses 5 points for each suspect card accurately accusing him, representing 5 years spent in prison. It is very easy to end the game with a 10-year jail sentence if you are insufficiently discreet or are too greedy! ",//cf.geekdo-images.com/images/pic2265862.jpg,9,25,18,5,25,Illegal,25,//cf.geekdo-images.com/images/pic2265862_t.jpg,2014,David Hueso,Party Game,NA,Christophe Boelinger,NA,Admin: Better Description Needed!,"Acting,Trading,Voting","Conclave Editora,Ludically",6.26135,104 151396,"A quick playing card game for two where Bigfoot and the clever Cryptozoologist attempt to outwit each other! Will Bigfoot's hideaways be discovered, leaving him with nowhere to go, or will the Cryptozoologist be left frustrated? This new game from up and coming designer Scott Almes is the ultimate battle of wits! Depending on what side you're on, you'll be playing a very different game - The Cryptozoologist is laying traps and attempting to trick the Bigfoot who must deduce and work out what's the best option... One player plays the Cryptozoologist who is hunting for Bigfoot, played by the other player. Each round, the Cryptozoologist will lay out a series of cards in two ‘paths’, which will contain sensing equipment and special actions. Then, Bigfoot must choose which path to go on, triggering any sensing equipment and giving the Cryptozoologist a few more clues about his Lair. The Cryptozoologist wins by pinning Bigfoot in one of his Lairs, while Bigfoot wins by eluding the Cryptozoologist for six rounds. Capturing this beast won't be easy...! By slowly eliminating the various potential lairs, the Cryptozoologist will slowly whittle down the places where Bigfoot could actually be hiding. However, if this isn't done by the end of the sixth round the beast will escape the clutches of 'science'! ",//cf.geekdo-images.com/images/pic1900321.jpg,2,15,12,2,15,Bigfoot,15,//cf.geekdo-images.com/images/pic1900321_t.jpg,2014,Brett Brooks (II),Deduction,NA,Scott Almes,NA,"Bigfoot / Yeti / Sasquatch,Crowdfunding: Kickstarter",Card Drafting,Game Salute,5.81131,84 151410,"The first game in the Cross Hares line — each of which will be standalone with its own expansions — is Cross Hares: Testing Ground, a fairly straightforward game in which you want to move down a trail from your starting area in order to "defeat" a factory at the end of the line. To start, each player chooses one of the six available characters. As you move down the trail, you'll draw cards, which might be good or bad for you, bad for opponents, or terrible for everyone at the table. You'll also acquire useful items and specialties — with each character having a different set of things to find — have adventures, and come into conflict with other players. Conflict in Cross Hares takes the form of either shoving each other back and forth around the map or stealing items. Don't worry if you're far back on the path away from everyone else as with the right events or die rolls, you can race ahead of the others! Once you get to the factory, though, you'll need all of your skills and items to defeat it, so be sure you save some of your strength for that. ",//cf.geekdo-images.com/images/pic1985643.jpg,4,60,10,2,60,Cross Hares: Testing Ground,60,//cf.geekdo-images.com/images/pic1985643_t.jpg,2014,Jesse Labbe,"Adventure,Animals,Dice,Science Fiction",NA,Jesse Labbe,Cross Hares: Testing Ground – Kickstarter Custom Character Expansion Pack,Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Roll / Spin and Move,Storytelling,Variable Player Powers",1A Games,6.13547,117 151416,"The graphic design and advertising industry is a fast-paced and competitive place, as any creative or developer can tell you. Creative Clash is a humorous card game that pokes fun at the industry. Players take on the role of owner of their own creative agency. They hire employees, compete to complete projects and buy lots of cool stuff in order to reach their ego goal. The first player to reach their ego goal is the winner. Players have plenty of opportunity to sabotage each other with an assortment of event cards. It's a quick and casual light card game that typically plays in half an hour. ",//cf.geekdo-images.com/images/pic1955634.jpg,4,30,12,2,30,Creative Clash,30,//cf.geekdo-images.com/images/pic1955634_t.jpg,2014,NA,"Card Game,Humor",NA,"Ryan Martin,Ryan Smoker",NA,Crowdfunding: Kickstarter,"Hand Management,Take That,Variable Player Powers",The Infantree,6.00758,66 151446,"After dying in a fireworks exhibition due to lack of security, a young Fallera -a girl dressed in traditional valencian costume- comes to life as a zombie. She feels furious and wants revenge. Therefore, she awakens dozens of traditional valencian characters, now turned into zombies. There is only one solution to save humanity from the apocalypse: to find five ingredients to cook a tasty paella that calms the rage of the fallera. A unique game based on a 100 cards deck. Players (2 to 5) must find 5 ingredient cards to win the game. Ingredients, as well as other kind of treasures, can be stolen by other players. They can use battle cards to fight and achieve other's possessions, comparing attack and defense points of the two cards in the battle. Bluffing is also a must, as the player who is attacked can't see the character who is using his opponent. The game has some luck component and players can use very different kind of special cards not only to strengthen their soldiers, but to fiercely punish their competitors. ",//cf.geekdo-images.com/images/pic1972040.jpg,5,30,10,2,30,La Fallera Calavera: el joc de cartes valencià,30,//cf.geekdo-images.com/images/pic1972040_t.jpg,2014,Esther Mendez,"Bluffing,Card Game,Fantasy,Fighting,Humor,Zombies",NA,Enric Aguilar Almodóvar,La Fallera Calavera 2: els ingredients de la discòrdia,Crowdfunding: Verkami,Hand Management,(Self-Published),7.48608,79 151640,"GRAB YOUR ALE AND GROW YER BEARDS! PROVE YOUR DWARVEN STRENGTH. FIGHT AND DRINK FOR HONOR! Iron & Ale is 100% Dwarf. It is a game of mining, fighting monsters, drinking and dwarven challenges. You are a Dwarven Lord challenging other players to become the true Dwarven King. To do this you must lead your clan to conquer the mountain and challenge other Dwarven Lords at the Meadhall. The Dwarven Lord with the most honor when the Mountain Deck is depleted wins. The mountain is vast and full of riches guarded by sworn enemies. The mountain is made up of 100 cards filled with monsters, iron ore and gold. Sworn Dwarven enemies, such as Orc tribes, Giants, Trolls, the Legendary Dragon and more lurk in the mountain deck. During the Mountain Phase each player draws one card, exploring and mining the mountain. Every kill, every resource brings honor to your clan. ",//cf.geekdo-images.com/images/pic2089093.jpg,8,30,21,3,30,Iron & Ale,30,//cf.geekdo-images.com/images/pic2089093_t.jpg,2014,Cory Trego-Erdner,"Action / Dexterity,Card Game,Dice,Fantasy,Party Game",NA,"Troy Acker,Thomas Song",Iron & Ale: King of the Keg,Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Take That",Table Forged,6.1373,63 151645,"In Jane Austen's Matchmaker, a card game for 3 to 6 players, you place your Ladies into Society and propose to other players' Ladies with your Gentlemen. Some proposals lead to love and happiness and some to financial prosperity, but some are nothing more than shallow seductions. Whatever happens, you must ensure that your characters come out on top! When proposing, if a Gentleman's Charm is lower than the Lady's, he must discard cards to make up the difference. If he wants to really impress her, he can discard additional cards to boost his Charm. If the Lady accepts, the players exchange characters and whoever has the higher Wealth draws cards equal to the difference. If she declines - paying cards if necessary to counter his Charm offensive - the Gentleman returns to the player's hand to brush up on his manners. Declining a proposal from a Gentleman with a higher Rank will earn you additional cards, and if you have more Ladies in Society than anyone else at the start of your turn, you get an extra 'go'. This can help you to dominate the matchmaking scene but will doubtless draw the ire of your rivals. It's good to be protective of your Ladies, but don't let them get left on the shelf... When the deck runs out, the game ends and players tally up the Virtue of their married characters, then subtract the Virtue of their 'old maids' (Ladies left unwed in Society). Whoever has the highest Virtue total wins! ",//cf.geekdo-images.com/images/pic2034214.jpg,6,30,8,3,30,Jane Austen's Matchmaker,30,//cf.geekdo-images.com/images/pic2034214_t.jpg,2014,Emily Hare,"Card Game,Novel-based",NA,Richard Wolfrik Galland,"Jane Austen's Matchmaker with Zombies,Jane Austens Hochzeitsball: Traumpaare,Put Jane in the Game","Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Hand Management,Take That",Warm Acre,6.6311,82 151683,"Ars Universalis is a fun game for all ages which develops ingenuity, mental arithmetic, spatial awareness and memory while giving an overview of the life and work of the different artists included. Your ability to handle your finances, choose historical figures to support and solve brain teasers will determine your march towards victory! Players take the role of avid patrons of the arts seeking to gain prestige through their support of the best artists and scientists that history has to offer. In each game you choose to nurture the development of 60 of the greatest thinkers and artists spanning three distinct time periods ( from the Middle Ages to the twentieth century) and covering fields as diverse as literature, the Arts and Science. The originality of the game lies in the way each project is achieved. There are several types of puzzles which represent the creative process and complexity of the work of each of the different characters. In each project players gain Artistic Prestige points and increase their personal fortunes enabling them to invest in even more projects. At the end of the game, the player who has obtained the highest number of Artistic Prestige points will be crowned the winner! Ars Universalis es un original juego de mesa para toda la familia en el que interpretas el papel de mecenas del arte, la ciencia y la literatura. Revive el proceso de creación de las obras de ilustres artistas, pensadores y científicos, desde la Edad Media hasta comienzos del siglo XX. Por medio de un ingenioso sistema de resolución de puzles pondrás a prueba tu percepción y astucia. Enfréntate a sugerentes desafíos, compite por hacerte con los servicios de los más grandes artistas de cada época, gestiona tus recursos y proclámate como el mayor mecenas de todos los tiempos. ",//cf.geekdo-images.com/images/pic2417963.png,4,45,10,2,45,Ars Universalis,45,//cf.geekdo-images.com/images/pic2417963_t.png,2015,Manuel Espinosa Quirós,"Abstract Strategy,Educational,Medieval,Puzzle,Renaissance",NA,"Manuel D. Cruz Díaz,Antonio J. Dionisio",NA,"Crowdfunding: Verkami,LUDO","Auction/Bidding,Pattern Building",Meridiano 6,7.39278,90 151684,"Washed ashore on a forgotten island with your fellow castaways, you must try to scrape together enough food to survive while avoiding illness, wild boars and deadly tsunami. Hopefully you can keep your secret love alive and help your secret hate find their proper fate. Desert Island plays in about an hour. Each turn, players take an action and play a fate card that makes an event more likely to happen as well as a target more likely for the event. Actions include foraging for food, scavenging for valuables washed up ashore, and lighting the signal fire. Of course, it might be easier to forage for food in your neighbor's stockpile. Conflicts are resolved by comparing total size on each side of a fight. A random card is added to each side's total. At the end of the turn, look to see if a boat was sighted and the signal fire lit. If the players aren't yet rescued, Fate will deal a blow to somebody, then everybody must either eat food or take a wound. Secret love and hate determines victory points. ",//cf.geekdo-images.com/images/pic1887141.jpg,6,60,8,4,60,Desert Island,60,//cf.geekdo-images.com/images/pic1887141_t.jpg,2015,"Fred Davis,Stephen K. Ratter","Card Game,Negotiation",NA,Jeff Siadek,NA,Crowdfunding: Kickstarter,"Role Playing,Variable Player Powers",Gorilla Games,6.0339,59 151771,"In La Cosa Nostra, you take on the role of a mafia boss. In the beginning, you control a crew of gangsters and a couple of businesses. During the game, you will hire new gangsters to do the dirty work and collect your money. Investments lead to new lines of business or monopoly positions: take control of the drug dealing, moneylending or prostitution. Bribe politicians and cops, invest your money in night clubs, casinos or the waste management industry. To get the big deals, you need to cooperate with the other families — but never rely on those "friendships". The others will take the first opportunity to stab you in the back, so you better do it first... Each player controls gangster cards that serve to either gain money or attack other players. Actions are planned secretly, placed face down, then played in turn. Often you need certain business cards to succeed. If you don't own them yourself, you can negotiate deals with the other players. The players bargain, spy, threaten, and deceive each other. Each of the four rounds brings new action cards into the game, and the number of gangsters increases. Thus, the possibilities for actions become more diverse, the jobs more profitable, and the attacks more powerful. Co-operation gets more attractive and treason alluring because at the end of the day money is the only thing that counts. ",//cf.geekdo-images.com/images/pic2971870.jpg,5,90,16,3,90,La Cosa Nostra,90,//cf.geekdo-images.com/images/pic2971870_t.jpg,2014,Johannes Sich,"Bluffing,Card Game,Mafia,Negotiation",NA,Johannes Sich,"La Cosa Nostra: Peer ""The Gambler""","Crowdfunding: Wspieram,Quined Master Print Edition Series","Dice Rolling,Hand Management,Partnerships","Baldar,Hard Boiled Games,Quined Games",7.83446,249 151835,"Qwixx: Das Kartenspiel captures the spirit of Qwixx — with players still trying to cross off numbers in four colored rows as best they can — but this game uses cards instead of dice, allowing for more tactics and planning as you draft and play a hand of cards. As in the original game, in Qwixx: Das Kartenspiel each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. You want to mark off as many numbers as possible, but you can mark off a number only if it's to the right of all marked off numbers in the same row. The deck has 44 cards, eleven in each color numbered 2-12; the back of each card shows the number but without the color. Each player starts with a hand of four cards, and four other cards are laid out face-down — that is, with the color hidden — in a row beside the remaining deck of cards. On a turn, a player fills her hand to five cards by drawing from the four cards on display, then refills the card display from the deck. Using the number now visible on the top card of the deck, each player can choose to cross off one instance of this number in one row on her scoresheet. The active player then plays 1-3 cards from her hand, all of which must be the same color. She can cross off the numbers on these cards — but only if at most one number is missing in the series of numbers to be crossed off. For example, if she discards 2, 3 and 5 in blue, she can cross off these three numbers (assuming that she hasn't crossed off any blue numbers previously); if she discards 2, 3, and 6 in blue, then she can cross off the 2, the 3, the 2 and 3, or the 6. If a player has crossed off five numbers in a color, then she can cross off the rightmost number (2 or 12) should the opportunity arise; if she does, she also crosses off a lock token in this color. If the active player can't cross off a number during her turn, she must mark a penalty box. When a player has "locked" two colors on her scoresheet or marked off four penalty boxes, the game ends. Each player tallies her score in each color — the more numbers crossed off, the more you score — then sums these totals and subtracts any penalty points. Whoever scores the most points wins! For a variant, Qwixx: Das Kartenspiel includes eleven multicolored joker cards, also numbered 2-12, that are shuffled into the deck. A player determines the color of this card only when playing it on her turn. ",//cf.geekdo-images.com/images/pic1874932.jpg,5,15,8,2,15,Qwixx: Das Kartenspiel,15,//cf.geekdo-images.com/images/pic1874932_t.jpg,2014,"Oliver Freudenreich,Sandra Freudenreich",Card Game,NA,"Steffen Benndorf,Reinhard Staupe",Qwixx gemixxt,NA,"Card Drafting,Hand Management","Game Factory,Nürnberger-Spielkarten-Verlag,White Goblin Games",6.51745,278 151887,"Welcome to the sex party. Your goal tonight is to score three times or have one unforgettable threesome. Clusterfuck is played in two phases. First, players go around the table and pass each other sexy notes. Once each player has passed notes, everyone closes their eyes and points to the people they want to hook up with one or both hands. Then, everyone opens their eyes. If two players are exclusively pointing to each other, they score, and each gets one point. If three players are all pointing to one another and forming a threesome they each get three points for their feat of sexual teamwork. The first player (or players) to get three or more points wins the game. A successful threesome immediately ends the game, just like Quidditch. ",//cf.geekdo-images.com/images/pic1866913.jpg,8,20,17,4,20,Clusterf**k!,20,//cf.geekdo-images.com/images/pic1866913_t.jpg,2013,NA,"Card Game,Mature / Adult,Party Game",NA,"Zach Gage,Doug Wilson",NA,NA,Role Playing,(Self-Published),5.10976,82 151972,"This is a short game that centers on trading cards and making wise, small decisions to navigate a medieval tech tree and build a village. Players pick up 6 cards at the beginning of each round and play their hands simultaneously, building what they can and trying to trade with each other. At the end of each round, a player may hold no more than 2 cards to carry into the next round. The cards represent little buildings or territories, each of which are worth a certain number of points. More advanced buildings require less advanced buildings to be completed first, structured around a low-impact, discoverable tech tree. The graphics contain paths and other elements that allow players to position the cards to create an aerial view of their village over the course of the game. Each card is worth a few points; the game ends when any village is worth over 20 points, and the player with the most points in his village wins the game. ",//cf.geekdo-images.com/images/pic1895188.png,4,15,12,2,15,Village in a Box,15,//cf.geekdo-images.com/images/pic1895188_t.png,2013,"Peter Jackson,Benjamin Jackson","Bluffing,City Building,Civilization,Medieval",NA,Peter Jackson,Village in a Box: Water & People in a Box,Crowdfunding: Kickstarter,"Hand Management,Route/Network Building,Set Collection,Trading","The Game Crafter, LLC",6.13265,98 152053,"Lagoon is a game in which 1-4 players (4 play as opposing teams of 2) each lead a circle of druids to shape the fantastical world of Lagoon by harnessing the power of its magical lands to bend destiny. The landscape bristles with three divine energies. Every player action alters the balance of power among those energies, and thus the players collectively determine Lagoon’s destiny. One divine energy shall inherit Lagoon, and the player who best served it wins! The world is built using hexagonal tiles, and a new tile is drawn from a bag each time a druid explores a site. Site tiles are double-sided, and each side represents a different mystical site offering a unique magical power to the druids. Each site is also enchanted with one of three divine energies: Elemeen, Vowelon and Deonin. Since the two sides of a site tile are always linked to different energies, every site explored presents a choice of which energy to advance over the other two, as well as what magic will be put into the world for use by the druids. Players also strategically deploy their druids to unravel sites aligned with an energy they choose to oppose, removing such sites from the world and tipping the balance of power towards the other two energies. The energy with the most sites in play at the end of the game becomes Lagoon's destiny, and the player who most supported that dominant energy is the winner. Support is tracked in two ways. First, whenever exploring a site and expanding an energy's reach in Lagoon, the exploring player gains a divine seed token matching the explored site's energy. These seeds can be spent in various ways over the course of the game, but any seeds of the dominant energy remaining in a player's supply at the end of the game are worth 1 point each. Secondly, whenever a player unravels a site, it is removed from play and placed in front of that player. At the end of the game, unraveled sites not matching the dominant energy are worth 2 points each. ",//cf.geekdo-images.com/images/pic2260225.jpg,4,60,0,1,60,Lagoon: Land of Druids,60,//cf.geekdo-images.com/images/pic2260225_t.jpg,2014,"Eduardo Garcia,Chase Velarde,Peter Wocken","Adventure,Exploration,Fantasy",NA,David Chott,"Lagoon: Land of Druids – Forest Sentinel / Ancient Sentinel,Lagoon: Land of Druids – Mytreia's Glory / Cosmic Vault","Crowdfunding: Kickstarter,Solitaire Games","Grid Movement,Modular Board,Rock-Paper-Scissors,Stock Holding,Tile Placement","Three Hares Games,(Web published)",6.57517,1031 152162,"Diamonds is a trick-taking card game in which players collect Diamonds — not cards bearing that suit, mind you, but rather actual "Diamond Crystals" (acrylic crystals) included in the game. What makes the game of Diamonds different from other trick-taking card games is that when you cannot follow suit you get a "Suit Action" based on what suit you do play. Suit Actions are also taken by the winner of each trick, as well as at the end of a full Round of play. Suit Actions will enable players to take Diamond Crystals from the Supply, moving them to their Showroom (where they may score 1 point) or to their Vault (where they will score 2 points). The Vault is a secure area, but the Showroom is vulnerable to theft by the other players. The deck in Diamonds consists of sixty cards, numbered 1-15 in the standard suits. In each round, the players start with a hand of ten cards. One player leads a card, and everyone else must play one card, following suit if possible. As you play a card, if you cannot follow suit, you immediately get a Suit Action in the suit you did play. The player who played the highest card in the suit that was led wins the trick, and also gets a Suit Action. The player who won the trick leads a card to start the next trick. After a full Round of ten tricks, whoever has taken the most cards in each suit once again gets a Suit Action. If a player has taken no tricks, that player gets two Diamonds Suit Actions. Players then start a new round. Whoever has the most points in Diamond Crystals at the end of the game wins! ",//cf.geekdo-images.com/images/pic1986481.jpg,6,30,8,2,20,Diamonds,30,//cf.geekdo-images.com/images/pic1986481_t.jpg,2014,William Bricker,Card Game,NA,Mike Fitzgerald,Diamonds: The Thief,Stronghold Games Pocket Line,"Hand Management,Trick-taking","Broadway Toys LTD,Stronghold Games",7.02369,3285 152174,"Pressure Cooker is a real-time game where players take on the roles of chefs vying for the right to become the new Head Chef at the city's hottest new restaurant. Played over three rounds, players must quickly and accurately work to collect and combine the needed ingredients to fill all of the orders that have been placed throughout the restaurant. You must work quickly to get your dishes served before your opponents, but make sure you have all of the correct ingredients! Bonuses can be earned by using the highest quality ingredients. Using a scoring system that ratchets up the tension as the rounds progress, the game will keep you on your toes and scrambling to fill the orders and become the ultimate pressure cooker! ",//cf.geekdo-images.com/images/pic2227589.jpg,4,45,8,2,45,Pressure Cooker,45,//cf.geekdo-images.com/images/pic2227589_t.jpg,2014,Matthias Catrein,Real-time,NA,Kane Klenko,NA,Food / Cooking,"Pattern Recognition,Pick-up and Deliver,Set Collection",Rio Grande Games,6.32571,105 152237,"Pairs is the name of the game, and pairs of cards are what players want to avoid. The game uses a 55-card deck that contains one 1, two 2s, three 3s, and so on up to ten 10s. At the start of the game, shuffle the deck, then remove five cards from play unseen. Deal one card face-up to each player. Whoever has the lowest card is the first active player. She decides whether to "hit" — that is, be dealt another card — or forfeit the round. If she hits and is dealt a card that doesn't match a card she already has in front of her, then the next player clockwise becomes the active player; if the card does match, then the round ends, she keeps one of these matching cards as penalty points, then everyone else discards their cards and a new round begins with each player being dealt a card. If the active player forfeits, the round ends and she takes the lowest-valued card visible on the table as penalty points, then a new round begins. Penalty cards remain set aside, even if the deck is shuffled to continue play. If a player acquires more penalty points than the predetermined threshold, then the game ends and this player loses. (Alternatively, players can use coins to track scores between games, with the loser paying everyone one coin, paying her score in coins to the player with the lowest score, etc.) There are many versions of Pairs from Cheapass Games. The base game play is identical, but the artwork (and artist) vary across the versions. Some include special game rules relevant to the theme of the deck. In general you can find new/experimental/user-submitted rules at the Cheapass web site. ",//cf.geekdo-images.com/images/pic2618391.jpg,8,15,0,2,15,Pairs,15,//cf.geekdo-images.com/images/pic2618391_t.jpg,2014,"Brett Bean,Echo Chernik,James Ernest,Phil Foglio,Kaja Foglio,Mutsumi Hagiiwa,John Kovalic,Reuno,Brian Snoddy,Tansan & Co.,Nate Taylor (I),Nate Taylor (II),Shane Tyree,Pete Venters,Cheyenne Wright",Card Game,NA,"James Ernest,Heinrich Glumpler,Paul Peterson",NA,"Crowdfunding: Kickstarter,Pairs",Press Your Luck,"Cheapass Games,Breaking Games,Digital Eel,Hobby World,Superlude Éditions,テンデイズゲームズ (Ten Days Games),Truant Spiele",6.39245,1308 152241,"Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf. ",//cf.geekdo-images.com/images/pic1878507.png,30,60,13,5,60,Ultimate Werewolf,60,//cf.geekdo-images.com/images/pic1878507_t.png,2014,Sanjana Baijnath,"Bluffing,Card Game,Deduction,Fantasy,Horror,Murder/Mystery,Negotiation,Party Game",NA,Ted Alspach,"Ultimate Werewolf Artifacts,Ultimate Werewolf: Classic Movie Monsters,Ultimate Werewolf: Hunting Party,Ultimate Werewolf: Night Terrors,Ultimate Werewolf: Urban Legends,Ultimate Werewolf: Wolfpack",Werewolf / Mafia,"Partnerships,Role Playing,Storytelling,Variable Player Powers,Voting","Bézier Games, Inc.,Pegasus Spiele",6.71588,170 152242,"Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf: Deluxe Edition features all new artwork, a great new design, totally rewritten and more comprehensive rules, and an even better moderator scorepad. What's more, it supports more players than ever: 75 of your closest friends can converge on one or more villages using the components in this box. ",//cf.geekdo-images.com/images/pic1878492.png,75,30,8,5,30,Ultimate Werewolf: Deluxe Edition,30,//cf.geekdo-images.com/images/pic1878492_t.png,2014,Sanjana Baijnath,"Bluffing,Card Game,Deduction,Horror,Murder/Mystery,Negotiation,Party Game",Ultimate Werewolf: Deluxe Edition For Kickstarter,Ted Alspach,"Ultimate Werewolf Artifacts,Ultimate Werewolf: Classic Movie Monsters,Ultimate Werewolf: Deluxe Edition – Tom Vasel Promo,Ultimate Werewolf: Hunting Party,Ultimate Werewolf: Night Terrors,Ultimate Werewolf: Urban Legends,Ultimate Werewolf: Wolfpack","Crowdfunding: Kickstarter,Werewolf / Mafia","Partnerships,Player Elimination,Role Playing,Variable Player Powers,Voting","Bézier Games, Inc.",7.38828,705 152470,"Fief: France 1429 is a game of dynastic ambition in which players assume the roles of nobles in the 15th century kingdom of France. Each player strives to become the most powerful ruling force in the kingdom by gaining control of Fief and Bishopric territories. In turn, they acquire Royal and Ecclesiastical (church) titles which give their families influence to elect the next Pope and King. Players strengthen their positions by negotiating marriage alliances between their families, setting the stage for love, treachery and deception! Fief is a classic French-language game and is being re-introduced by Academy Games in English with updated rules, new units, a new and larger consolidated map, and more. This edition also includes additional components, which enhances game play. The game board represents a portion of the Kingdom of France in the Middle Ages. Villages have square outlines that are connected by roads that allow Lord and Troop movement. The villages are grouped into eight colored background areas that represent individual Fiefs, which are domains given to Lords to preside over. Fiefs have different colored backgrounds and Bishoprics have heavy bordered outlines that include several different Fiefs. Each village also belongs to one of five church Bishoprics; each Bishopric is outlined with a heavy border line and is numbered between 1-5 along the edge of the board inside a Bishop's Mitre. Each player controls up to four family members, comprised of male and female nobles. These family members will rise in power by gaining Royal and Ecclesiastic Titles. In Fief: France 1429, a player may attempt to gain control of all the villages in a Fief to gain the Royal Title of Baron, Earl or Duke. For each Fief a player controls, he gains 1 VP. These Titled Lords may now take part in the election for the next King. They may even be a candidate to become King, thus bringing 1 VP and more power to the family! Other members of your family may follow the calling of the Church to gain the Ecclesiastical Titles of Bishop and then Cardinal. These titles allow you to Tithe Bishoprics, taking the Church's (i.e. "your") fair share of income from other Fief Lords! The highest goal your clerical family member can attain is to be elected Pope, bringing 1 VP and special privileges to your family! You win the game as soon as you have 3 VPs. This is easier said than done and you may need to form alliances with other players through diplomacy and marriage to obtain your goal. When one of your family members marries a noble of another family, the two of you become allied. You now win the game together with 4 VPs and cannot win alone, unless your marriage is annulled by the Pope or your spouse is "mysteriously" murdered or dies of some other foul means! In addition to being wary of your fellow players, you may draw event cards that can quickly change your destiny. Bounty Event cards are beneficial to the Player and include "Good Harvest", "Good Weather" and "Added Taxes" cards. But some cards are Disaster Cards that can randomly effect all players in specific Bishoprics. These include "The Plague", "Heavy Rain", "Famine", and "Peasant Uprisings"! Income can be increased by players imposing church tithes on their opponent's villages or taxing their own Fiefs. Players may purchase new Fief titles, improve their village incomes with mills, and fortify their cities. Players will also need to protect their land and castles. Men at Arms and Knights can be purchased, as well as Siege Engines. If you feel that other players are not running their Fiefs as well as you can, you may try to invade their territories! But you must risk one of your family members to lead the troops into possible battle, where they might be killed or taken prisoner. If two opposing armies are in the same village square, a Battle may be initiated. The players assess the size and strength of their armies, which determine the number of Battle Dice each may roll. Each "f" rolled is a hit. Men at Arms are defeated with one hit, while Knights require three hits to be removed from the battle. The Kickstarter Edition of Fief: France 1429 included the Fief: France 1429 Expansions Pack and offered 3-D buildings and metal coins as 'add ons.' These items are all still available directly from Academy Games. This game is the most recent edition of Fief. It re-implements: Fief (first original edition, 1981) Fief 2 (second edition with updated rules, 1989) Fief (third edition with completely revised rules and material, 2011) ",//cf.geekdo-images.com/images/pic1875823.jpg,6,240,13,3,120,Fief: France 1429,240,//cf.geekdo-images.com/images/pic1875823_t.jpg,2015,"Patrick Dallanegra,Jarek Nocoń","Medieval,Negotiation,Political,Territory Building",NA,Philippe Mouchebeuf,"A Song of Ice and Fief (fan expansion for Fief 1429),Fief: France 1429 – Crusades Expansion,Fief: France 1429 – Expansions Pack,Fief: France 1429 – Politics,Fief: France 1429 – Tactics,Fief: France 1429 – Templars Expansion,Fief: France 1429 – Teutonic Knights Expansion","Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Area Control / Area Influence,Dice Rolling,Partnerships,Trading,Voting","Academy Games,ASYNCRON games,Ediciones MasQueOca,Giochix.it,hobbity.eu",7.49527,1275 152471,"It's the roaring '20s and there's a fortune to be made steaming across the wild oceans. To succeed, you'll need a captain's steady nerve and the help of Lady Luck to land your cargo where it's needed. You have ships full of passengers and precious cargo, but can you outrun pirate robbers, terrifying storms and a stock market crash that might devalue your goods? Manifest is a game of cargo ships, sea scoundrels, and nautical mayhem. Win points for your shipping company by completing Contracts. Pick up the required goods or passengers at their source, then navigate the high seas to deliver them to their destination. With a choice of private and public contracts and multi-purpose action cards, there are many paths to victory, and some "take that" options to make sure your opponents don't steal the limelight. Manifest can be played in two ways: Standard and Expert. The Standard game is the introductory and family game. The Expert game builds on this, with a deck-buying and building mechanism replacing the blind card draw, thus adding another level of strategy that confident players may prefer. ",//cf.geekdo-images.com/images/pic1897286.jpg,5,45,13,2,45,Manifest,45,//cf.geekdo-images.com/images/pic1897286_t.jpg,2014,"Amanda Milne,Franz Vohwinkel","Nautical,Pirates,Transportation",NA,"Amanda Milne,Julia Schiller",NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Dice Rolling,Hand Management,Pick-up and Deliver,Point to Point Movement,Take That","SchilMil Games, Ltd.",6.69398,83 152488,"Funny or Die consists double sided cards featuring a funny picture on one side and a caption on the other. Each player has a hand of these cards with the remainder making up the deck. An active player rolls a die which determines both the money wagered on the round and if the round will use pictures, captions, or the player's choice. A card is drawn from the deck for each player, who must then pair it with an opposite card from their hand. In the voting round, each player has a funny token and a die token with identical backs. Players place a funny token on the funniest pair and a die token on the least funny (players may not vote for themselves). A tie leads to a run-off vote. The tokens are flipped up and the player with the most funny tokens takes the money wagered. The next player then rolls the die for a new round. When a player loses all their money, the game ends. The player with the most money wins the game. ",//cf.geekdo-images.com/images/pic1913077.jpg,6,0,13,3,0,Funny or Die,0,//cf.geekdo-images.com/images/pic1913077_t.jpg,2013,(Uncredited),"Card Game,Humor,Party Game",NA,(Uncredited),NA,NA,Voting,Hasbro,3.78627,51 152510,"Game description from the publisher: In The Lord of the Rings: The Return of the King Deck-Building Game, you take on the role of Frodo, Legolas, Aragorn, or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with the courage of the free peoples of Middle-earth, you will add new, more powerful cards to your deck as you go. Your goal is to defeat the deadly forces that serve Sauron as you make way towards Mount Doom to destroy The One Ring. Each player takes on the role an iconic hero from The Lord of the Rings: The Return of the King including Aragorn, Éowyn, King Théoden, Legolas & Gimli, Frodo & Samwise, Merry, or Pippin. Each hero comes with a special card unique to that character and usable only by that player. Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine with the six types of cards that can be acquired: Enemies, Allies, Artifacts, Maneuvers, Fortunes, and Locations. When a player has amassed enough Power, he may defeat more powerful enemies from the "Archenemy" deck, including Shelob, The Witch-King, and the Eye of Sauron! Each card acquired during the game has a Victory Point (VP) value with the Archenemy cards providing the most VPs. In the end, whoever has the most VPs wins. Whether played on its own or combined with the other LotR deck-building games from Cryptozoic, The Lord of the Rings: The Return of the King Deck-Building Game introduces a new feature to the game: a map of "The Journey of the Ring". Can you deliver The One Ring to Mount Doom, then destroy it? Some of the cards you play will move the Ring of Power towards Mount Doom on the map, while the minions of Sauron will delay the Ring on its journey. If you fail to destroy The One Ring, Sauron may be too powerful to overcome... Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series: The Lord of the Rings: The Fellowship of the Ring Deck-Building Game The Lord of the Rings: The Two Towers Deck-Building Game The Lord of the Rings: The Return of the King Deck-Building Game The Hobbit: An Unexpected Journey Deck-Building Game The Hobbit: The Desolation of Smaug Deck-Building Game Expansion Pack ",//cf.geekdo-images.com/images/pic2454386.jpg,5,45,15,2,45,The Lord of the Rings: The Return of the King Deck-Building Game,45,//cf.geekdo-images.com/images/pic2454386_t.jpg,2014,NA,"Card Game,Fantasy,Movies / TV / Radio theme",NA,Matt Hyra,"The Lord of the Rings: The Return of the King Deck-Building Game – Faramir Promos,The Lord of the Rings: The Return of the King Deck-Building Game – King Théoden Promos","Cerberus Engine: Middle Earth,Tolkien Games",Deck / Pool Building,Cryptozoic Entertainment,7.07777,269 152567,"Basari: Das Kartenspiel keeps the fundamentals of Basari and its sister game Edel, Stein & Reich. Every round in Basari: Das Kartenspiel, each player receives a card that shows gemstones, victory points (VPs) and 1-4 workers. Players simultaneously choose to do one of the following: Get another card, adding to their worker total Score VPs shown on their card Take the gems specified on their from the back If only one player chooses a specific action, she takes that action. If exactly two players choose the same action, those players will barter for that action: offering increasingly valuable gems to one another for that action. One of the players will take the gems offered, the other player will take the action. If three or more players choose the same action, the action is forfeited. The round ends if one or more players have 15 workers after all negotiations and actions have been completed. Each player with 15 or more workers scores 12 VPs. The player(s) with the most gems of each color score additional VPs, but then must return some of their gems back to the bank. Each player keeps their leftover gems, the cards are shuffled together, and a new round starts. After three rounds, the game ends. Whoever has the most victory points wins! ",//cf.geekdo-images.com/images/pic1875724.png,5,30,10,3,30,Basari: Das Kartenspiel,30,//cf.geekdo-images.com/images/pic1875724_t.png,2014,Stefan Theurer,"Arabian,Bluffing,Card Game",NA,Reinhard Staupe,NA,NA,"Auction/Bidding,Set Collection,Simultaneous Action Selection","Nürnberger-Spielkarten-Verlag,White Goblin Games",6.58793,219 152757,"Dive under the deep blue sea where you'll find fish to gobble, treasure to discover, and divers to save! In the line-drawing game Doodle Quest, players study challenging quest cards, then try to replicate the depicted path(s) on their separate transparent doodle sheets. Once finished, the players place their doodle sheets on top of the quest card to see whether the drawings line up. Visit starfish for bonus points! Doodle Quest includes 36 illustrations with two different levels of play: beginning and advanced. Doodle Quest features the same basic gameplay as in Loony Quest, but has been developed differently by the publisher. ",//cf.geekdo-images.com/images/pic1901355.jpg,4,15,6,1,15,Doodle Quest,15,//cf.geekdo-images.com/images/pic1901355_t.jpg,2014,NA,"Action / Dexterity,Children's Game",NA,"Laurent Escoffier,David Franck",NA,NA,Line Drawing,Blue Orange Games,6.88088,506 152758,"Penguin is a fast-paced game in which players stack colored plastic penguins that they draw at random from a bag at the start of the game. Players keep their penguins behind screens so that no one knows who has which colors. On a turn, a player adds a penguin to the pyramid. The first penguins are placed in the bottom row (obviously), but once two penguins are adjacent, a penguin matching the color of either of those penguins can be placed on top of them; e.g., either a red or blue penguin can be placed on top of adjacent red and blue penguins. The bottom row can be no more than seven penguins long. If a player knocks down the pyramid, he takes penalty points equal to the number of penguins behind his screen, then players start again from scratch. When a player can't play — whether because he has no penguins at all or no penguins that can legally be played — he passes. Once all players pass, the round ends and everyone scores one penalty point for each of his unplayed penguins. Anyone who played all of his penguins returns two penalty points. After playing as many rounds as the number of players, the game ends and whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic248308.jpg,6,20,8,2,20,Penguin,20,//cf.geekdo-images.com/images/pic248308_t.jpg,2007,Markus Wagner,"Action / Dexterity,Animals",NA,Reiner Knizia,NA,"Animals: Penguins,Antarctic Theme,Fantasy Flight Games Toys","Hand Management,Pattern Building","Delta Vision Publishing,Fantasy Flight Games,Lautapelit.fi,Nexus,Silver Stars Publishing,Ubik",4.67985,456 152761,"Journey to the age of the legendary Aztecs and build a temple to win the favor of the high priest. In Aztack, players stack stones according to their patterns, as each stone must match the two stones underneath by color and/or glyph. Look for opportunities to block your opponent from stacking their stones so that you can rise to the top. Whoever has the fewest stones remaining at the end of the game wins. ",//cf.geekdo-images.com/images/pic1887287.jpg,4,15,7,2,15,Aztack,15,//cf.geekdo-images.com/images/pic1887287_t.jpg,2014,NA,"Action / Dexterity,Puzzle",NA,"Brad Ross,Jim Winslow",NA,NA,Pattern Recognition,Blue Orange Games,6.05268,56 152765,"Flung through the planes of existence by rites of banishing, a few beleaguered heroes, old friends, find themselves on the very edge of Doom's original world... Thunderstone Advance: Worlds Collide tells the story of a battle for survival in a world of ancient evil and darkness. This set showcases 550 cards from the first six Thunderstone releases, including previously hard-to-find promos, all updated and fully compatible with Thunderstone Advance, along with many fan favorites from this deck-builder's history. Integrates with: Thunderstone Advance: Towers of Ruin ",//cf.geekdo-images.com/images/pic1888624.jpg,5,60,12,1,60,Thunderstone Advance: Worlds Collide,60,//cf.geekdo-images.com/images/pic1888624_t.jpg,2014,"Chris Appel,Steve Argyle,Matthew S. Armstrong,Drew Baker,Matt Cavotta,Randy Elliott,Empty Room Studios,Jason Engle,Anthony Grabski,David Hudnut,Imaginary Friends Studio (IFS),Jaime Jones,Heather Kreiter,Eric Lofgren,Sławomir Maniak,Thomas Manning,Britt Martin,William O'Connor,Jim Pavelec,Steve Snyder,Mark Tarrisse,Viktor Titov,Franz Vohwinkel","Card Game,Fantasy",NA,Mike Elliott,"Thunderstone Advance: Caverns of Bane,Thunderstone Advance: Into the Abyss,Thunderstone Advance: Root of Corruption","Solitaire Games,Thunderstone,Thunderstone Advance","Card Drafting,Deck / Pool Building,Hand Management",Alderac Entertainment Group (AEG),7.93782,674 152767,"Speros — a rich and beautiful land embroiled in a twenty-year war, a long-running dispute for territory and control of its valuable resources. In Conquest of Speros, a quick playing game of area control and resource domination, four competing races work to exercise their dominance over the landscape and to control the export of iron, crystal and gold while also securing ownership of the powerful Ancient Artifacts buried from long ago. You lead a general and his minions. Your mission: Secure the land and destroy anything that gets in your way. ",//cf.geekdo-images.com/images/pic2563819.png,4,30,10,2,30,Conquest of Speros,30,//cf.geekdo-images.com/images/pic2563819_t.png,2015,"Andre Garcia,Marina Kecman,Kevin Kircus","Fantasy,Territory Building",NA,Aaron Belmer,Conquest of Speros: Lost Treasures Expansion,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Movement,Hand Management,Set Collection",Grey Fox Games,6.16803,127 152846,"The Convicted is a cooperative board game for 1-4 players. Fight for survival in a hostile land, expand your town and stand ground against continuous surge of enemies! In The Convicted players become convicts who were given a second chance to expiate their crimes. In order to prove their devotion, they need to colonize new lands in the name of the king. They start building their headquarters – town – with just a handful of footman, and a few structures. Through the development of fortifications, buildings, researching new technologies, gathering resources and training recruits they can transform their colony into an impenetrable fortress. Alas, the new world is full of indigenous inhabitants who by any means possible try to get rid of unwanted colonizers. Countless hordes of barbarians, forest people, ferocious monsters and wolf men with their beasts and war machines will spare no effort to storm the town and its defenders. The whole game-play consists of a campaign of 20 turns, ~45 minutes each (15 hours total). The use of random opponent selections and attack directions makes each game a unique experience. ",//cf.geekdo-images.com/images/pic2211902.jpg,4,900,12,1,45,The Convicted,900,//cf.geekdo-images.com/images/pic2211902_t.jpg,2014,NA,"City Building,Civilization,Fantasy,Fighting",NA,Mateusz Albricht,NA,"Crowdfunding: Kickstarter,Solitaire Games","Action Point Allowance System,Co-operative Play,Point to Point Movement",(Self-Published),7.33373,126 152847,"Game description from the publisher: The Empire of the Moon faces many threats. The Rift has reopened, providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor, son of the Moon, is getting old, and his formerly loyal lords are now trying to seize power. In order to do this, they make their appeal to the warriors known as ninjas, adepts of the way of Shinobi. The clans are finally prepared for war! As a lord with a thirst for power, in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this, you will appeal to the large clans of ninjas, who will enable you to impose your military strength upon your enemies. To put it simply, your goal is to put a big WAT-AAH! in your enemies' faces! Shinobi WAT-AAH! includes two game modes: Grasshopper Mode lets you get started right away in the art of Shinobi with short games. Grand Master Mode trains you over the course of three rounds, leading up to a most surprising final confrontation! ",//cf.geekdo-images.com/images/pic2024983.jpg,4,45,10,2,20,Shinobi WAT-AAH!,45,//cf.geekdo-images.com/images/pic2024983_t.jpg,2014,"Mikael Brodu,Xavier Gueniffey Durin","Card Game,Fantasy,Fighting",NA,Théo Rivière,"Shinobi WAT-AAH!: King Pig promo card,Shinobi WAT-AAH!: Saitenza Promo Card",NA,"Hand Management,Worker Placement","IELLO,Purple Brain Creations,uplay.it edizioni",6.47401,354 152851,"The Grasshopper & the Ant is the fourth title in Purple Brain Games' "Tales & Games" series, each of which comes packaged in a book-shaped box. In this game, players take turns playing the part of the industrious ants and the grasshopper content to sponge off the labor of the ants. The Grasshopper & the Ant includes two ways to play, but the heart of both is the same. At the start of the game, lay out 16 (of the 48) path cards in a 4x4 grid; each path card shows one of four types of landscapes. The ant player places six ants on these cards, one ant per card, with the ants forming a chain (as in real life), then secretly chooses one type of terrain on which at least one ant stands. The grasshopper player then stands with one of the ants, and if the grasshopper chose the same landscape as the ant player, the grasshopper takes all the path cards of this type on which an ant stands; if the grasshopper chose incorrectly, then the ant player takes these path cards. Either way, you then refill the 4x4 grid. The ant player keeps playing until she finally wins path cards, then the next player in clockwise order controls the ants. (In winter mode, the third and fourth players control red ants and receive a random path card if they match the choice of the ant player.) In autumn mode, players score path cards immediately, with each type being tracked independently; path cards that feature insects are saved for a endgame bonus. As soon as a player maxes out two scoring tracks, the game ends and whoever has the most points wins. In winter mode, players keep the path cards they collect in order to buy provision cards (worth one victory point), which cost particular combinations of path types. In this mode, when you win a path card that features an insect, you can claim another card in the grid that features the same insect. Collect both provision cards of the same type, and you score a bonus VP. The first player to collect 4 VPs wins. ",//cf.geekdo-images.com/images/pic2359426.jpg,4,30,8,2,30,Tales & Games: The Grasshopper & the Ant,30,//cf.geekdo-images.com/images/pic2359426_t.jpg,2015,Xavier Gueniffey Durin,"Animals,Bluffing,Novel-based",NA,Yoann Levet,NA,Tales & Games,"Set Collection,Stock Holding","Purple Brain Creations,Asmodee,Asterion Press,GoKids 玩樂小子,IELLO,Lex Games",6.47966,204 152867,"Helvetia: a country in evolution, divided between the surrounding Empires who claimed taxes and allegiance. Primitiva was the first to wake up and decide to fight to obtain independence. The other regions followed their example: Luserna, Zugriga, Berena, Friburga, etc. However, between year 1 of unification and the day of the nation, several centuries went by with alternating periods of war and diplomatic peace, troubled and bloody times which you will discover in Unita! Unita features 64 dice but not an iota of luck! You can be the men of Primitiva, the Nuns of Friburga, the Engineers of GermanLand or the Frogs of the Hexagone, but no matter your role, forge ahead on the warpath, lead your army in the mad rush to get to the Magic Gate, and put an end to all these afflictions. Move forward on the path of the war with your army compound of six-sided dice. Every time you contact an opposing army, a fight takes place, with the least hardy losing a point of strength. When your army reaches the magic gate, the army disappears, and the total of its points of strength (its dice) becomes your points of victory. ",//cf.geekdo-images.com/images/pic1881083.png,4,60,13,2,60,Unita,60,//cf.geekdo-images.com/images/pic1881083_t.png,2014,"Lorenzo Mastroianni,Ismaël Pommaz","Abstract Strategy,Dice,Fantasy,Fighting,Wargame",NA,Steve Brück,NA,NA,"Action / Movement Programming,Area Movement","Helvetia Games,Portal Games",5.8492,87 152899,"Pixel Tactics 3 can be played as a standalone game or used to expand previous Pixel Tactics games. It also comes with new play modes such as Epic Constructed (60-card decks), Cube Draft, and more that you can access by combining all three Pixel Tactics games (plus any mini-expansions)! Pixel Tactics 3 contains 25 new heroes including: Gerard Matranga / Mercenary – Ignore wave restrictions on attacking! Alice Zero / Failsafe – Who allows you to switch leaders mid-game! Arret Draamivaar / Dispatcher – Recruit up to 14 heroes at once! Cherri Seneca / Dreamseer – Drawing cards is a free action for you! Udstad / Golem – Forces your opponents to flee in terror! Pixel Tactics 3 is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways. In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle. Play continues until either player's leader is defeated. A typical game is best of three or five rounds. ",//cf.geekdo-images.com/images/pic1900680.jpg,2,30,12,2,30,Pixel Tactics 3,30,//cf.geekdo-images.com/images/pic1900680_t.jpg,2014,Fábio Fontes,"Card Game,Fantasy,Fighting,Video Game Theme",NA,"D. Brad Talton, Jr.","Pixel Tactics: Apprentice / Verona,Pixel Tactics: Argent University,Pixel Tactics: Baenvier Marlgrove,Pixel Tactics: Cadenza,Pixel Tactics: Collector / Arcus,Pixel Tactics: Devil's Advocate / Grimesby,Pixel Tactics: Game Artist / Fábio Fontes,Pixel Tactics: Game Caster / Eric Summerer & Army of One / Sam Healey,Pixel Tactics: Game Designer / D. Brad Talton Jr.,Pixel Tactics: Game Geek / Ernie the Geek,Pixel Tactics: Game Informant / Ryan Metzler,Pixel Tactics: Game Instructor / Rodney Smith,Pixel Tactics: Game Prodigy / ""Lucky"" Luke,Pixel Tactics: Game Pundit / Zee Garcia,Pixel Tactics: Game Reviewer/Tom Vasel,Pixel Tactics: Game Show Host/Roy,Pixel Tactics: Kaitlyn Van Sorrel,Pixel Tactics: Mercenary / Gerard Matranga,Pixel Tactics: Princess / Princess Annette,Pixel Tactics: Reporter / Marion,Pixel Tactics: Robot / Mark.PT0,Pixel Tactics: Seven Sisters,Pixel Tactics: Shekhtur Lenmorre,Pixel Tactics: Smasher / Paul Peterson,Pixel Tactics: Sound Guy / Chaz Charlton,Pixel Tactics: The Price Of Victory,Pixel Tactics: Udstad,Pixel Tactics: Video Guy / Diego Melo","Pixel Tactics,World of Indines","Hand Management,Variable Player Powers","Level 99 Games,Portal Games",7.27382,414 152902,"You're guaranteed fast-paced fun when you play the Fish or Cut Bait Game from Front Porch Classics. Flip the 45-second timer and roll the dice as fast as you can. You assemble your fishing rig and catch fish according to the symbols on the dice. Hurry, and beware of rolling a "snag" and losing your turn. After 10 quick rounds, count up your catch. The player who has the most fish, wins. Includes custom game dice, score pad and an hourglass-style timer. ",//cf.geekdo-images.com/images/pic1921465.jpg,99,0,8,2,0,Fish or Cut Bait,0,//cf.geekdo-images.com/images/pic1921465_t.jpg,2013,(Uncredited),NA,NA,(Uncredited),NA,"Animals: Fishes,Sports: Fishing / Angling",Dice Rolling,"Front Porch Classics,University Games",5.3,61 152952,"NOTE: Hawken was released in two sets, Hawken: Real-Time Card Game – Sharpshooter vs. Bruiser and Hawken: Real-Time Card Game – Scout vs. Grenadier. There was never a release with everything together. Based on the hit video game, Hawken! Grab a Mech and get to fighting… fast! Your deck of cards contains primary and secondary weapons systems, thrusters, special abilities, and various other high-tech instruments of war. Draw cards and place them onto the table as fast as you can, but be careful or you might overheat! If you don't wish to play a card, place it face down and it acts as cover for the round, absorbing a bit of damage from your opponent. The action is in real-time, but a game round ends when a player snags the FIRE! button from the center of the table. The speed of the Mechs are calculated, which determines the engagement range. Then weapons are fired and internal heat is generated. Quick reflexes are helpful, but a quick mind will win every time! ",//cf.geekdo-images.com/images/pic1884915.jpg,2,30,15,2,20,Hawken: Real-Time Card Game,30,//cf.geekdo-images.com/images/pic1884915_t.jpg,2014,NA,"Card Game,Real-time,Science Fiction,Video Game Theme",NA,Matt Hyra,NA,NA,"Campaign / Battle Card Driven,Hand Management,Simultaneous Action Selection",Cryptozoic Entertainment,6.47425,189 152955,"Take on the role of aviator of World War I. Challenge your opponent to fight in the air, take advantage of the capabilities of your aircraft and prove that you deserve the title of ace. The aim of the game is to get the most victory points by winning plane battles. Game is very simple and quite similar to traditional card game called "War". During turn active player chooses one victory card (the winner of the battle will get it) Victory cards have some special abbilities. After that he decides which factor of the plane will be important in this battle (each plane card has some features like: speed, range, fire power, maneuverability etc.). After that each player plays one plane card in a secret. Bigger factor wins. That player is now active player. Game ends when nobody has card in a deck and hand. Winning player is a person with more victory cards. ",//cf.geekdo-images.com/images/pic1884251.png,2,30,8,2,30,DogFight WW1,30,//cf.geekdo-images.com/images/pic1884251_t.png,2013,Harry Dempsey,"Aviation / Flight,Card Game,Fighting,Wargame,World War I",NA,Martin Wallace,NA,NA,"Hand Management,Secret Unit Deployment","Devir,Edge Entertainment,Foxgames (Poland),Sophisticated Games",3.22952,62 152959,"This entry is for editions of Catan that include the Catan: 5-6 Player Extension. Publisher's description of the 15th Anniversary Edition: Embark on a quest to settle the fair isle of Catan! Guide your brave settlers to victory by using clever trading and development. Use resources (grain, wool, ore, brick, and lumber) to build roads, settlements, and cities, and buy development cards. Acquire your resources through trades or the role of the dice. But beware! You never know when someone might cut off your road or if the robber will appear and steal your precious gains. Are you the best trader, builder, or settler? Will you master Catan? Designed for 3-6 players, this special, limited 15th Anniversary Wood Edition of The Settlers of Catan features a strong, compartmentalized box that contains: 52 thick, beautifully illustrated map hexagons, 144 specially designed playing pieces, six hexagonal building costs summaries, two special victory point markers, one vile robber, two dice, and 28 random number chits, all crafted from sturdy wood. The 154 cards, like the hexes, bear fine artwork from Michael Menzel. ",//cf.geekdo-images.com/images/pic1126839.jpg,6,75,10,3,60,The Settlers of Catan: 15th Anniversary Wood Edition,75,//cf.geekdo-images.com/images/pic1126839_t.jpg,2008,"Tanja Donner,Michael Menzel,Franz Vohwinkel","Civilization,Negotiation","Catan,Catan: 5-6 Player Extension",Klaus Teuber,Catan Scenarios: Helpers of Catan,NA,NA,"999 Games,Devir,KOSMOS,Mayfair Games",7.53715,256 153002,"It's a race for the treasure in Koboldbande, with the player kobolds working together to create a path to the treasure before the dragon can get its talons into the chest first. Before the game begins, players seed the 6x8 game board with four keys and a candy tile by rolling two dice — one color, and another symbol — and placing the tiles on the appropriate locations on the game board. Shuffle the 27 path tiles and 10 dragon tiles together. On a turn, a player draws a tile. If it's a dragon tile, she places it on the first empty space on the dragon path; if a path tile, she places it at the end of a path already on the board. (The first path tile is placed in the upper-left square of the game board, while the treasure is below the lower-right square.) If the path is placed on a key, the players claim the key. If the path crosses the candies, the players can place one dragon tile on the candies, delaying the dragon on its way to the treasure. Once the players have collected three keys, they can then lay a tile on the treasure chest — and if they reach the treasure before the dragon does, they win! ",//cf.geekdo-images.com/images/pic1884437.jpg,4,20,4,2,20,Koboldbande,20,//cf.geekdo-images.com/images/pic1884437_t.jpg,2014,Doris Matthäus,"Children's Game,Fantasy,Maze",NA,Gina Manola,NA,"Animals: Dragons,Goblins","Co-operative Play,Route/Network Building,Tile Placement","AMIGO Spiel + Freizeit GmbH,G3,Gigamic,Lautapelit.fi,Piatnik",6.12633,60 153004,"With a name like Lemminge, you know you're going to be racing little rodents across a finish line of some sort, and this design lives up to that promise. Each player controls two lemmings that must make their way across a game board of hexagonal spaces; most spaces contain grassland and can be entered no matter which card a player lays down, but some spaces contain special terrain (water, hills, etc.) that can be entered only when the appropriate card is played. Each player starts with 2-6 cards in hand, with the number dependent on the player count. On a turn, a player either: Discards any number of cards from hand, then refills her hand to six cards, or Plays a card, then moves one of her lemmings. Each card is one of five landscape types and numbered 0-4. If the card played is equal to or lower than the value of the top landscape card of the same type, then the player adds the values of all landscape cards of this type, then moves her lemming up to this many spaces, crossing grassland and the depicted landscape type freely. If the card is higher than the top card of the depicted landscape type, then discard all cards of this type and start a new pile. Before moving her lemming, though, she places a bonus landscape hex of this type on the game board — ideally stifling the future movement of her opponents while scooting her own lemming further toward the goal. If one or more lemmings are in your intended path of movement, you can push them aside before moving into the space, spending one point of movement for each lemming so moved. You can push your own lemming, if you set them up right — even across the finish line. The first player to move both of her lemmings across the finish line wins. ",//cf.geekdo-images.com/images/pic1884479.jpg,5,30,8,2,30,Lemminge,30,//cf.geekdo-images.com/images/pic1884479_t.jpg,2014,Loïc Billiau,"Animals,Card Game,Racing",NA,Sebastian Bleasdale,NA,NA,Hand Management,"AMIGO Spiel + Freizeit GmbH,Gigamic,Piatnik",6.44765,149 153016,"Are you ready to party with a bigger group? With the all new Telestrations Party Pack, you can have a LOL, side-splitting time with up to 12 people! Prepare for more players, more laughs, and more unpredictable results! The silly sketchin’ & guessin’ possibilities are endless! Combining the schoolyard favorite ‘telephone game’ with a drawing game, Telestrations has players draw what they see then guess what they saw. The result? The Big Reveal, where players get to share how “this” became “that!” The outcomes are unpredictable and sure to create a slide-splitting time! ",//cf.geekdo-images.com/images/pic2587359.jpg,12,0,12,4,0,Telestrations: 12 Player Party Pack,0,//cf.geekdo-images.com/images/pic2587359_t.jpg,2011,(Uncredited),Party Game,NA,(Uncredited),NA,NA,"Line Drawing,Paper-and-Pencil",USAopoly,7.85614,1044 153064,"Good Cop Bad Cop is a 52 card hidden identity, deduction game where each player takes on the role of a law enforcement officer in a corrupt district. Players must investigate others to figure out who is on their side, grab one of the 2-3 guns on the table, and shoot the opposing leader to win the game. ",//cf.geekdo-images.com/images/pic2512151.png,8,20,12,4,10,Good Cop Bad Cop,20,//cf.geekdo-images.com/images/pic2512151_t.png,2014,Dwayne Biddix,"Bluffing,Card Game,Deduction,Party Game,Spies/Secret Agents",NA,"Brian Henk,Clayton Skancke","Good Cop Bad Cop Equipment Pack: Protect,Good Cop Bad Cop Equipment Pack: Serve,Good Cop Bad Cop Equipment Pack: Tower,Good Cop Bad Cop: Bombers and Traitors,Good Cop Bad Cop: Undercover",Crowdfunding: Kickstarter,"Hand Management,Memory,Partnerships,Player Elimination,Take That","Broadway Toys LTD,Ediciones Primigenio,Fullcap Games,Magellan,Overworld Games",6.79657,1982 153065,"In Linko! (a.k.a. Abluxxen), you take turns playing number cards, and the more cards of the same number you play, the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number, however, your cards get nicked! Stealing cards can be good, but if you can't use them later, and end the game with cards in hand, they'll cost you points. In more detail, the deck contains 104 number cards (1-13 x8) and five joker cards. Each player starts with a hand of 13 cards, and six cards are laid face-up next to the deck. On a turn, a player lays down one or more cards of the same value, adding jokers if desired; if she already has cards on the table, she lays these cards so that previously played cards are still visible. If any opponent has most recently played the same number of cards and those cards are of a lower value, then the active player "abluxxes" those opponents — that is, the active player can take the abluxxed cards into her hand and the opponent then draws the same number of cards, either from the display or the deck; if she doesn't take these cards in hand, then the opponent either returns these cards to his hand or discards them and draws that many cards. Refill the display only after someone finishes drawing cards. (Jokers can be played on their own, and they are considered to be higher than all values.) As soon as the deck runs out of cards or a player has no cards in hand, the game ends immediately, even if the player would normally abluxx an opponent. Each player scores one point for each card on the table in front of him, then loses one point for each card in hand. Whoever has the highest score wins. If players wish, they can play multiple rounds and sum their scores over the rounds to determine a winner. ",//cf.geekdo-images.com/images/pic2342294.jpg,5,20,10,2,20,Linko!,20,//cf.geekdo-images.com/images/pic2342294_t.jpg,2014,Oliver Freudenreich,Card Game,NA,"Michael Kiesling,Wolfgang Kramer","Abluxxen: Königskarten,Abluxxen: Sonderkarten / Duell,Stadt Land Spielt Limitierte Sonderdrucke 2015",NA,"Card Drafting,Hand Management,Set Collection",Ravensburger Spieleverlag GmbH,7.0933,2533 153097,"As soon as you saw the ad in today’s Tribune, the certainty flooded over you. At last, this is your chance, the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick, feed the cat, and turn on your police scanner, waiting nervously for the first call--or at least, the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes, The Champions of Zeta City, and woe to any wannabe crime fighters who stand in your way! Heroes Wanted is a tactical board game for 1-5 superhero hopefuls, attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play, you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains), but the objective remains the same: gain as much fame as possible by KO’ing minions, completing headlines, and thwarting the villain. At the end of each game, the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City. ",//cf.geekdo-images.com/images/pic1926621.jpg,5,45,13,1,45,Heroes Wanted,45,//cf.geekdo-images.com/images/pic1926621_t.jpg,2014,"Chris Byer,Ryan Howe,Brian Lee (II)","Adventure,Comic Book / Strip,Fighting",NA,"Travis R. Chance,Nick Little","Heroes Wanted: 2016 International TableTop Day Promo Pack,Heroes Wanted: Breaking News,Heroes Wanted: Champions and Masterminds,Heroes Wanted: Champions and Masterminds II,Heroes Wanted: Dice Promo Card,Heroes Wanted: Extra, Extra,Heroes Wanted: Gamer Promo Card,Heroes Wanted: Kickstarter Promo Pack,Heroes Wanted: Promo Pack 2,Heroes Wanted: The Stuff of Legend,Heroes Wanted: Walrus Promo Card","Crowdfunding: Kickstarter,Superheroes","Dice Rolling,Grid Movement,Hand Management,Pick-up and Deliver,Variable Player Powers",Action Phase Games,7.00802,1176 153103,"With Mensch ärgere Dich nicht: Das Kartenspiel, designers Kramer and Kiesling have tried to recreate the frustration of the board game, what with your pawns constantly being sent back to start, using only cards. To set up the game, lay out the number cards (1-40) in rows, using two copies of the 1-10 cards if playing with 3-4 players. Shuffle the dice cards, then deal two to each player. On a turn, a player plays one die card (which shows values from 1 to 6), then either starts a new row of cards or adds to an existing row. To start a new row, take the card showing this number from the display and place it in front of you; when starting a row, you can choose to play both die cards instead of only one. To add to a row, add the die value played to the number on the top card of one of your rows, then take this card from the display. If another player has used a desired card in one of her rows, steal it from her row and use it for yourself. You can have at most three rows in progress. At the end of your turn draw back up to two die cards. When you play a die card to place the 40 card on a row, you then score the row, earning one point for each card in the row plus one point for each star on cards in that row. Record this score on paper, then return these cards to the display. The game ends when a player scores 30, 35, or 40 points, with this total being dependent on the number of players: 2, 3, or 4. ",//cf.geekdo-images.com/images/pic1886278.png,4,30,8,2,30,Mensch ärgere Dich nicht: Das Kartenspiel,30,//cf.geekdo-images.com/images/pic1886278_t.png,2014,Anne Pätzke,Card Game,NA,"Michael Kiesling,Wolfgang Kramer",NA,Pachisi-Ludo,Hand Management,Schmidt Spiele,6.10286,70 153113,"Slaughterball is a competitive sci-fi board game simulating a brutal future sport where 2-4 teams of genetically-engineered super-athletes clash in a remorseless steel pit. Teams score points by making goals and inflicting carnage. Three different modes of play give you control of how long the game lasts. Scrimmage games are the quickest, using identical rookie teams and a subset of the rules to help you learn how to play the game. Exhibition games add skills, edges, and unique pro teams to give you many more options. League games add support staff and let you improve your team over a full season of games. The game includes rules for risk-based scoring, penalties, injuries, mascots, cheerleaders, physicians, assistant coaches, mavericks, 50 player skills (like Savagery and Immaculate Reception), 70 strategy cards (like Epic Fail and No Time to Bleed), and more. All of this adds up to enough strategic options to fuel hours and hours of thrilling victories and agonizing defeats. ",//cf.geekdo-images.com/images/pic2241151.jpg,4,60,14,2,60,Slaughterball,60,//cf.geekdo-images.com/images/pic2241151_t.jpg,2016,NA,"Miniatures,Science Fiction,Sports",NA,Erik Kjerland,"Slaughterball: Team Carnage Arena – The Dungeon,Slaughterball: Team Fury,Slaughterball: Team Fury Arena – The Jungle,Slaughterball: Team Gruesomes,Slaughterball: Team Gruesomes Arena – The Lab,Slaughterball: Team Katanas,Slaughterball: Team Katanas Arena – The Dojo,Slaughterball: Team Legion,Slaughterball: Team Legion Arena – The Colosseum,Slaughterball: Team Nemesis Arena – The Core,Slaughterball: Team Swords of Damocles Arena – Olympus,Slaughterball: Team Valkyries Arena – Valhalla,Slaughterball: The Quad Arena","Crowdfunding: Kickstarter,Sci-Fi Sports","Dice Rolling,Grid Movement,Variable Player Powers",Frog the What Games,8.22778,81 153116,"Game description from the publisher: In the year 3085, four teenage heroes-for-hire and their pals warp through the universe to save adorable aliens and their worlds. When evil gets all fancy, they break that biz down...for hope! In the Bravest Warriors Co-operative Dice Game, you take on the role of one of the Bravest Warriors or one of their best pals. Working together, you'll try to overcome Events and Encounters seen in Bravest Warriors episodes using your Portals and Special Abilities. Encounters require various symbols to beat them, and those symbols are found on the twelve custom dice, which are divided up between the players as evenly as possible. Each player rolls her own dice, but once rolled the dice are pooled together to use them as best you can as a team. If you don't roll what you need, you can play Portal cards (as seen in the "Sugarbellies" episode of the show) or use your character's Special Abilities. Conversion Portals, Re-Roll Portals, Gift Portals and more can make the difference between success and failure. When you fail a challenge, the team suffers a calamity and the Encounter is placed into the Failed! pile. If you fail five Encounters, you lose the game! If you run out of Portal cards, you lose the game! If too many Bravest Warriors get K.O.ed, you lose the game! But if you score enough Victory Points or use up all of the Event cards, your team wins! (The actual number of VPs needed to win depends on whether you're playing easy mode (for younger or new players) or standard mode.) ",//cf.geekdo-images.com/images/pic2196003.jpg,6,30,15,1,30,Bravest Warriors Co-operative Dice Game,30,//cf.geekdo-images.com/images/pic2196003_t.jpg,2014,NA,"Dice,Movies / TV / Radio theme,Science Fiction",NA,Matt Hyra,NA,NA,"Co-operative Play,Dice Rolling,Variable Player Powers",Cryptozoic Entertainment,5.44197,110 153120,"In the late 19th Century the land of Transylvania fell under a terrible curse allowing Vampires, Werewolves, and Zombies to terrorize the citizens. The Governor issued a desperate plea for help. You play one of the best and bravest Adventurers in the world called to Transylvania to break the curse. Your goal is to find the Knowledge to break the curse over Transylvania but beware, the Knowledge you seek may just turn you into one of the terrible Monsters you have come to destroy. Transylvania: Curses & Traitors is a heavily themed adventure and exploration game utilizing a modular board, variable player powers, hand management, and dice rolling. Paths to victory include: 1. Solving the curse of Transylvania by finding the right combination of Knowledge cards and returning your pawn to the Church Tile. 2. Becoming a Monster (vampire, werewolf, or zombie) by collecting Transformation cards and then killing half the other players. 3. Killing a Monster as an Adventurer. Game play: The board consists of sixteen 6" x 6" tiles representing places in Transylvania such as the Church, Graveyard, and Castle. Adventurers start on the Church Tile and explore uncovering new tiles. Each tile contains token spaces which are opportunities to perform challenges of strength, mental acuity, and spiritual fortitude. A successful challenge results in the reward of a Quest card. The Quest deck contains the Knowledge cards needed to break the curse. While exploring Adventurers will also encounter Events. Failure of Events leads to injury and/or death while success leads to additional rewards. If Adventurers collect Transformation cards plus a card that activates the Transformation card, they become a Vampire, Werewolf, or Zombie. The goal of the game immediately changes from seeking Knowledge to eliminating the other players by attacking them. ",//cf.geekdo-images.com/images/pic1902478.jpg,6,45,12,3,45,Transylvania: Curses & Traitors,45,//cf.geekdo-images.com/images/pic1902478_t.jpg,2015,Kristel Raymundo,"Adventure,Exploration,Horror",NA,"Loren Cunningham,Jamie Cunningham",NA,Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Modular Board,Pick-up and Deliver,Point to Point Movement,Role Playing,Variable Player Powers",WIBAI Games,6.33993,134 153213,"Livestock Uprising is a tactical resource management game in which you harvest farmland, marshal animal armies, and battle for control of the farm. Each player takes control of one of the four animal factions: pigs, goats, cows, or chickens. Each faction has its own barn and special attributes that impact gameplay. Each faction has three Generals that move around the farm harvesting crops and marshaling troops. Initially, the Generals can harvest only the least valuable resource: grass. Players must spend their resources in order to marshal new troops, which unlock the ability to harvest better resources, e.g., a donkey allows its General to harvest corn. Players work their way toward harvesting the most scarce resources so they can marshal the most powerful troops. Each General can command only five Troops, so players often specialize the Generals based on their location, nearby threats, and distance from their barn. The farm is an 8x8 randomly tiled board containing crops, obstacles, and empty fields. When setting up the board, a small 4x4 grid is laid out randomly, and each player positions his barn anywhere along the perimeter of the grid. The rest of tiles are then randomly laid down to form the final 8x8 board. When choosing a starting location, players must consider the available resources, distance to neighbors, and the faction's special abilities. In addition to the common Troops, each faction may also marshal Special Forces. Each Special Force Troop gives the faction a distinct advantage: chickens gain a movement bonus, cows gain a defensive bonus, pigs gain a harvesting bonus, and goats gain an attacking bonus. Players also have three hidden Command Cards that they may play at any time to gain an advantage or get out of a tough situation. The Command Cards range in effects and are very valuable when used appropriately. The goal of the game is to destroy the other factions and take control of the farm. Players achieve this by forming a Super Army and triggering the end game. At any time a player may choose to form a Super Army if all of their General are in their barn. The Super Army combines all of the player’s Troops together under a single General. This massive army gets an attack, defense, and movement bonus, but cannot harvest resources or marshal Troops. Forming a Super Army triggers the end game as the only effective strategy against a Super Army is to form one of your own. The Super Armies then drop the gloves and battle it out for all or nothing victory. ",//cf.geekdo-images.com/images/pic2232226.jpg,4,90,14,2,90,Livestock Uprising,90,//cf.geekdo-images.com/images/pic2232226_t.jpg,2014,Michael C. Konas,"Animals,Dice,Farming,Territory Building",NA,Mike Cameron,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Dice Rolling,Grid Movement,Modular Board,Player Elimination",Dog Might Games,6.88649,74 153225,"Pick-a-Seal features the same gameplay as Pick-a-Polar Bear, but without the two variants of that game. An individual game supports 2-5 players, while combined the two games support up to eight players. To set up the game, lay out 30 cards in a grid (49 cards with 6-8 players) and give one card face down to each player. Each card has five attributes, with each attribute having two states: large/small, with/without a raised arm, orange autumn/blue winter background, with/without goggles, and with/without canned fish. Someone shouts "Go!", then everyone looks at their card in hand. Players then start grabbing cards from the grid and stacking them in hand. The card grabbed must be identical to the top card in hand or differ from that top card in only one way. Thus, as you grab cards, the attributes of that top card will keep changing, forcing you to look for matches in new ways. Once a player thinks he can't grab any more cards, he yells "Stop!" The round ends, and all players check their card stacks. If someone made a mistake when grabbing cards, that player keeps none of the cards gathered that round. If the player who stopped the round made no mistakes, he earns an extra card. If, however, he stopped the round when he could have collected more cards, then he loses all the cards he's collected during this round. To set up for the next round, give each player a new face-down card and fill in the holes in the grid. When the deck runs out, complete that round, after which the game ends. Whoever has collected the most cards wins! Components 96 cards (3 sets of 32 different cards) 1 rules sheet ",//cf.geekdo-images.com/images/pic1913091.jpg,5,15,8,1,10,Pick-a-Seal,15,//cf.geekdo-images.com/images/pic1913091_t.jpg,2014,Ari Wong,"Action / Dexterity,Animals,Card Game,Party Game,Real-time",NA,Torsten Landsvogt,NA,"Animal Rascals,Animals: Seals",Pattern Recognition,"Jolly Thinkers,Zhiyanjia",6.54647,136 153238,"Not very long ago, in the top left-hand corner of Wales, there was a railway. It wasn't a very long railway or a very important railway, but it was called The Merioneth and Llantisilly Rail Traction Company Limited, and it was all there was. And in a shed, in a siding at the end of the railway, lives the Locomotive of the Merioneth and Llantisilly Rail Traction Company Limited, which was a long name for a little engine so his friends just called him Ivor... In Ivor the Engine, you'll help Ivor to collect lost sheep and complete tasks for his friends. You'll get extra rewards for clearing sheep from each area and bonuses for events from the Ivor stories. The player with the most sheep at the end of the game wins. Please note: This game features BRAND NEW artwork by Ivor's original artist, Peter Firmin! ",//cf.geekdo-images.com/images/pic1903747.jpg,5,60,8,3,60,Ivor the Engine,60,//cf.geekdo-images.com/images/pic1903747_t.jpg,2014,"Peter Firmin,Klemens Franz,Charlie Paull","Movies / TV / Radio theme,Trains",NA,Tony Boydell,Ivor the Engine: Idris the Dragon,Animals: Sheep,"Area Movement,Hand Management,Pick-up and Deliver","Esdevium,Surprised Stare Games Ltd",6.46104,249 153318,"Game description from the publisher: In the puzzle game Dimension six task cards are laid out each round, with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren't easy as some colors shouldn't touch one another. Fast puzzle-solving is important, but more than that in the end whoever solves the most of these difficult tasks wins. NOTE: IMPORTANT RULE CORRECTION Game description from the Thames & Kosmos 2015 Science Kits & Games catalogue: Dimension The Spherical, Stackable, Fast-Paced Puzzle Game! Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres. All of the players play at the same time. Everybody tries to position the spheres on their tray to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each card you don't follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking! ",//cf.geekdo-images.com/images/pic2606156.jpg,4,30,8,1,30,Dimension,30,//cf.geekdo-images.com/images/pic2606156_t.jpg,2014,NA,"Puzzle,Real-time",NA,Lauge Luchau,NA,3D Games,Pattern Building,KOSMOS,6.85307,770 153388,"Game description from the publisher: Everything, everything is full of slackers! Sloths, hippos, lions, pandas: one is just as lazy as the next, and in Faulpelz they're all waiting to be collected by the players — but not all lazybones are the same as some animals are worth more points than others. Card by card, each player decides which animal he wants to collect, but only fully-exposed cards can be taken so look carefully and don't provide opponents the opportunity to collect the critters you want. In the end, whoever collects the most valuable sluggards wins! ",//cf.geekdo-images.com/images/pic1892559.jpg,4,30,8,2,30,Faulpelz,30,//cf.geekdo-images.com/images/pic1892559_t.jpg,2014,Michael Menzel,"Animals,Card Game",NA,Rüdiger Dorn,NA,"Animals: Hippopotamus,Animals: Lions,Animals: Pandas",Set Collection,KOSMOS,5.67857,56 153422,"Game description from the publisher: In Gardens, the players work together, tile by tile, to plant, reshape and grow a garden. As opportunities arise, more and more beds will be planted. Whoever is most adept at placing his favorite plants in the garden with the help of two gardener figures and creating a majority of flowers in the most beds wins. In Spanish En Gardens, los jugadores trabajan juntos, pieza tras pieza, para plantar, repoblar y hacer crecer el jardín. Las oportunidades surge, más y más parques serán plantados. Quienquiera sea que pueda plantar sus plantas favoritas en el jardín haciendo que dos de sus plantas puedan crear una mayoría de flores, el que tenga más jardines ganará. ",//cf.geekdo-images.com/images/pic1892934.jpg,4,45,8,2,45,Gardens,45,//cf.geekdo-images.com/images/pic1892934_t.jpg,2014,"Fiore GmbH,Marc Margielsky,Pedro Soto",Environmental,NA,Perepau Llistosella,NA,"Admin: Better Description Needed!,LUDO","Pattern Recognition,Tile Placement","Devir,KOSMOS",6.65329,402 153425,"Game description from the publisher: In the adventure game North Wind, cities are suffering heavily under constant raids from pirates. As freelance trade captains, the players bring food and other goods to the cities, in addition to fighting the pirates whenever they encounter them. Fighting without cannons leads to poor results, however, and cannons are expensive. With each success, though, a player can better equip his three-dimensional ship and strengthen his crew. In the end, the player who finds the best mix of trading and fighting will prove to be the victorious captain. ",//cf.geekdo-images.com/images/pic1993122.png,4,60,10,2,60,North Wind,60,//cf.geekdo-images.com/images/pic1993122_t.png,2014,Franz Vohwinkel,Pirates,NA,Klaus Teuber,NA,3D Games,"Dice Rolling,Memory,Press Your Luck,Trading","999 Games,Devir,KOSMOS,Z-Man Games",6.41408,578 153480,"Scharfe Schoten (a.k.a. "Hot Peppers") is a trick-taking game in which players predict their tricks — but instead of predicting the number of tricks they'll take, they have to state the color that they think they'll get the most or least tricks of. Since all cards show their color on the back, the players have more information than usual. In addition to cards in hand, the game includes a common supply of cards, some of which can be added to the tricks to make it easier to reach a player's goal. This strategy might backfire, however, if cards of the wrong color make it into a trick and you're aiming for a low score in that color. During each trick, you must follow suit, even with the special trump cards. This also makes it difficult to correctly predict which tricks you'll get. In the end, the player who comes closest to his predictions wins. ",//cf.geekdo-images.com/images/pic1939173.jpg,4,30,10,3,30,Scharfe Schoten,30,//cf.geekdo-images.com/images/pic1939173_t.jpg,2014,Victor Boden,Card Game,NA,Arve D. Fühler,NA,NA,Trick-taking,Zoch Verlag,6.59202,145 153481,"In Cherry Picking, six trees and shrubs bearing fruit are laid out on the table. Underneath them six other cards are placed, showing fruit, ladders and baskets of different values. The players simultaneously play one card from their hands, indicating the plant from which they want to "harvest" — yet played cards replace the cards harvested, so depending on the player order you might not get what you wanted, but rather what was placed there in the meantime. Even so, collected baskets and ladders might be valuable. In the end, the player with the most worthy mixture of fruit – whether many of the same kind or all different kinds – and additional ladders and baskets of high value wins the game. ",//cf.geekdo-images.com/images/pic1939147.jpg,6,30,8,2,30,Cherry Picking,30,//cf.geekdo-images.com/images/pic1939147_t.jpg,2014,Lena Hesse,Card Game,NA,Jeroen Geenen,NA,NA,"Set Collection,Simultaneous Action Selection",Zoch Verlag,6.62947,113 153497,"This Town Ain't Big Enough for the 2-4 of Us is a micro-sized strategy game that plays with ... well, 2 to 4 players. From the publisher and designers that brought you the hit strategy game Belfort, you can now get your strategy game fix in 10-15 minutes with this new micro game from TMG (Tasty Minstrel Games). In the game, players play cowboys as they place tiles and create areas within the town. Unfortunately each tile could have your cowboys on them, or other players' cowboys - or cowboys from all players! Once an area is fully surrounded by fences you score that area. Look out for silver bars as they allow players to re-arrange one tile that has yet to be locked down! ",//cf.geekdo-images.com/images/pic1902918.jpg,4,15,8,2,15,This Town Ain't Big Enough for the 2-4 of Us,15,//cf.geekdo-images.com/images/pic1902918_t.jpg,2014,"Karim Chakroun,Rob Lundy","Abstract Strategy,American West,Print & Play",NA,"Jay Cormier,Sen-Foong Lim",NA,"Crowdfunding: Kickstarter,Games by the Game Artisans of Canada,TMG Microgames,TMG Originals","Area Control / Area Influence,Area Enclosure,Tile Placement","(Web published),KOI Games,Tasty Minstrel Games",6.11995,839 153498,"Kamisado Max features the same goal as Kamisado — be the first to move one of your octagonal "dragon" towers to the opposite side of the board — but the game board is now 10x10 (instead of 8x8) with new movement rules. In general, the towers move in lines, either straight forward or diagonally forward. The twist is that you must move the tower of the color matching the space on which the opponent moved on her previous turn. As the game progresses, you'll find that the routes you want to use are blocked by enemy towers — and sometimes your own! If you can't move, your opponent moves again immediately, moving the tower matching the color of the space occupied by the stymied tower. ",//cf.geekdo-images.com/images/pic1902766.jpg,2,20,10,2,20,Kamisado Max,20,//cf.geekdo-images.com/images/pic1902766_t.jpg,2014,Steve Tolley,Abstract Strategy,NA,Peter Burley,NA,NA,Grid Movement,HUCH! & friends,7.45505,58 153507,"Game description from the publisher: How long is the Golden Gate Bridge? Where has “evidence" of the Yeti been found? How many sculptures are on Easter Island? It‘s likely that you don‘t know any of these facts. But you might have a rough idea, and that‘s good enough because Terra is the party game where being close counts. And if you have absolutely no idea what the answer is? Take advantage of your friends who do know! Terra is a redesign of Friedemann’s 2009 SDJ-nominated FAUNA, which had similar mechanics, but was specific to animals. Terra changes the subject matter to general geographic information, includes a brand new Imperial measurements map side (retaining the Metric map side for gamers outside the U.S.), has 300 topics (with three categories of questions) on oversized cards, and simplifies the scoring. Terra plays in 45 minutes for 2-6 players. ",//cf.geekdo-images.com/images/pic2566394.jpg,6,60,10,2,45,Terra,60,//cf.geekdo-images.com/images/pic2566394_t.jpg,2014,"Sabine Kondirolli,Ollin Timm","Educational,Trivia",NA,Friedemann Friese,"Terra on Tour,Terra: 221B Baker Street / Carcassonne Promo Card",Admin: Better Description Needed!,Betting/Wagering,"999 Games,Bard Centrum Gier,Bézier Games, Inc.,Competo / Marektoy,Devir,dV Giochi,Gém Klub Kft.,GoKids 玩樂小子,Hobby Japan,HUCH! & friends",6.9251,1093 153509,"Game description from the publisher: "Out of mine!" At hearing this call through the shafts of the mine, dwarves immediately let their pickaxes rest. Who was able to best complete the challenge? Equipped with pickaxes and the secret knowledge of the mine elves, in Out of Mine! the players try to expose as many precious crystals as possible. Each one gets his own special tunnel, in which he tries to find the crystals according to the hints of the elves. If one dwarf manages to find all of the predicted crystals in his tunnel, the call "Out of mine!" rings out loud. The players now get points for the found resources, but only at the end of the week after the seventh round of exploration will everyone see who has been the most successful dwarf. Only the dwarf who manages to quickly and correctly dig for crystals in his tunnel has a chance to become the master dwarf. ",//cf.geekdo-images.com/images/pic1902776.jpg,4,20,10,2,20,Out of Mine!,20,//cf.geekdo-images.com/images/pic1902776_t.jpg,2014,Marek Bláha,NA,NA,Martin Nedergaard Andersen,NA,Admin: Better Description Needed!,NA,"HUCH! & friends,Lautapelit.fi",5.56013,79 153510,"Game description from the publisher: In Xalapa, the mystical oracle reveals the criteria that have to be met for each challenge. Once those criteria been settled, all the players immediately try to find the right spaces on their boards as fast as they can. The quickest player who doesn't fall into disfavor with the oracle can win the game after seven rounds. ",//cf.geekdo-images.com/images/pic1902798.jpg,6,30,8,1,30,Xalapa,30,//cf.geekdo-images.com/images/pic1902798_t.jpg,2014,Antje Stephan,Puzzle,NA,Lauge Luchau,NA,NA,NA,"Eagle-Gryphon Games,HUCH! & friends",6.83968,63 153623,"Two thousand years ago on the borders of the Roman Empire, life goes on as might be expected — but barbarians lurk across the border, so not only must the players grow grain in the fields, catch fish, and chop wood, but they must also maintain watchmen in a clever network of watchtowers to keep a lookout for fires and barbarian attacks. Limes is based on the designer's board game Cities, and while the game system is roughly the same, the scoring is completely different. In addition, the tiles in Limes have a different layout from those in Cities. Together, these changes ensure that Limes has become an entirely new game. (Limes includes two sets of cards, one for each player, but if you combine copies of the game, any number of people can play at the same time.) Each player has his own deck of cards. One player shuffles his deck, then places a card at random on the table; each other player takes this same card and places it on the table in his own area. Each player can optionally place one of his figures on this card; once a figure is placed on a card, it cannot be returned to the supply. The second card played (and all subsequent cards) much be placed adjacent to or touching the corner of an already-played card. After each card placement, a player can either place a new figure on this card or move an already-placed figure; a figure can move from one territory to an adjacent territory, e.g., from woods to lake or from grain fields to woods. The game ends as soon as any player has placed 16 cards in a square (4x4 grid). Each player then receives points as follows: Farmers receive one point for each connected grain field. Fishermen receive one point for every house situated directly adjacent to their lake. Watchmen receive one point for every patch of woods they can see in a straight line (north, east, south, west) from their tower; other watchtowers block their view, so they can't see woods behind those towers. Woodcutters receive one point for every territory to which they can deliver wood, e.g., every different adjacent territory. The player with the most points wins, with ties being broken in favor of the player who has the highest score with a single figure. ",//cf.geekdo-images.com/images/pic2012159.png,2,20,8,1,20,Limes,20,//cf.geekdo-images.com/images/pic2012159_t.png,2014,Claus Stephan,"Card Game,City Building,Puzzle",NA,Martyn F,"Limes: Der Leuchtturm,Limes: Ein letztes Kärtchen,Limes: Startcards Set A,Limes: Startkarten Signalfeuer,Stadt Land Spielt Limitierter Sonderdruck Tag des Gesellschaftsspiels","Ancient Rome,Solitaire Games","Pattern Building,Tile Placement",ABACUSSPIELE,6.92795,572 153625,"For the most part, Han uses the same gameplay as China, also from designer Michael Schacht, but the maps on the double-sided game board introduce new rules and variants. In general, players use cards to place pieces (houses or emissaries) into the nine regions on the board. To place in a region, a player must play a card of that region's color or two cards of the same color as a joker; a player can place at most two pieces in a region on a turn, but only one piece if the region was unoccupied at the start of the turn. One side of the game board — titled "Grenzstreitigkeiten", or "Border Disputes", and made for 3-5 players — includes house sites that straddle two regions; to claim one of these locations, a player must discard two appropriately-colored cards. The number of emissaries in a region is limited to the number of houses of the same color in that same region. When all house spaces in a region are filled (or at the end of the game), players score for that region. Whoever has the most houses in that region scores one point for each house in the region, whoever has the secondmost houses scores one point for each house of the player who has the most, and so on. At game end, players also score for having majorities of emissaries in two adjacent regions, scoring as many points as the number of emissaries in both regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board. On the "Grenzstreitigkeiten" game board, players also score majority points for the houses in the port cities located in multiple regions, these port cities effectively forming their own region. Whoever scores the most points wins. "Grenzstreitigkeiten" has one variant. Each player starts with one fortification in addition to his other pieces. Once per game, a player can play two matching cards, then place his fortification on a house site, then top it with a house. Whenever this house scores — whether for the region majority, for being a port city, or for being part of a sequence — the house's owner scores double the points he normally would. The other side of the game board — "Wege der Diplomatie", or "Ways of Diplomacy", which is made for 2-4 players — also has a variant, with each player receiving a marketplace. Once per game, a player can play two matching cards, then place the marketplace on a house site, then top it with an emissary (not a house). This allows a player to compete for emissary points in a region that is otherwise full. ",//cf.geekdo-images.com/images/pic1897570.jpg,5,45,10,2,45,Han,45,//cf.geekdo-images.com/images/pic1897570_t.jpg,2014,Michael Schacht,"Ancient,Territory Building","China: Grenzstreitigkeiten,China: The Embassies",Michael Schacht,Han: The Forbidden City,Web of Power / China,"Area Control / Area Influence,Card Drafting,Hand Management,Route/Network Building",ABACUSSPIELE,7.24873,150 153639,"Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions' Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game. There’s only room for one ultimate criminal overlord: you. Bring your zeppelins. ",//cf.geekdo-images.com/images/pic2197244.jpg,4,45,12,2,45,Zeppelin Attack!,45,//cf.geekdo-images.com/images/pic2197244_t.jpg,2014,"Daniel Solis,Christian N. St. Pierre","Aviation / Flight,Card Game,Fighting",NA,Eric B. Vogel,"Zeppelin Attack!: Doomsday Weapons,Zeppelin Attack!: Meddling Fools,Zeppelin Attack!: Robotic Promo Packet",Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building,Hand Management","Evil Hat Productions,Shanghai Creative Tree Cultural Spreading Co. LTD.",6.97135,241 153703,"Darkest Night, by designer Jeremy Lennert, is a fully-cooperative board game for one to four players (up to six with variants), set in a kingdom broken under a necromancer’s shadow. Each player takes on the role of one of the kingdom’s last heroes (nine playable characters), each with a unique set of special abilities, just as they hatch a plan to save the realm. The Necromancer Bundle contains the Darkest Night base game plus all of its current expansions and one promo. Expansions Included: Darkest Night: Nymph Promo Darkest Night: On Shifting Winds Darkest Night: With an Inner Light Note: This item is only available for sale from the Victory Point Games website. ",//cf.geekdo-images.com/images/pic1934367.jpg,4,150,13,1,150,Darkest Night: Necromancer Bundle,150,//cf.geekdo-images.com/images/pic1934367_t.jpg,2013,"Clark Miller,Dan Taylor (II)","Adventure,Fantasy,Horror","Darkest Night (First edition),Darkest Night: Nymph Promo,Darkest Night: On Shifting Winds,Darkest Night: With an Inner Light",Jeremy Lennert,"Darkest Night Promo Pack: From Distant Lands,Darkest Night: Enchanter Promo,Darkest Night: From the Abyss,Darkest Night: In Tales of Old,Darkest Night: Mercenary Promo,Darkest Night: Tinker Promo","Darkest Night,Solitaire Games,Victory Point Games Euro-Family Series","Co-operative Play,Dice Rolling,Variable Player Powers",Victory Point Games,7.8069,87 153709,"Pull apart the pyramid! In Pyramix, players take turns removing one cube at a time from the pyramid stack. Cubes come in four colors and are worth 1-3 points depending on their symbol. You can remove a cube as long as two or three faces are exposed and it's not touching a cobra cube. (You can remove the cobra cube itself, but it's worth zero points. With no other options, though, you might have to remove it!) As cubes come out, others slide down toward the base. When only a single layer of cubes remains in the plastic tray, the game ends. Remove all the cobra cubes on the bottom level, along with any cubes that share a face with cobras. Whoever has the most ankhs in each color now claims any cubes of this color from the tray. (In a tie, no one claims these cubes.) Players then tally their points, and whoever has the high score wins. ",//cf.geekdo-images.com/images/pic1950426.jpg,4,15,8,2,15,Pyramix,15,//cf.geekdo-images.com/images/pic1950426_t.jpg,2014,Lisa Goldstein,"Abstract Strategy,Ancient",NA,Tim Roediger,NA,"3D Games,Country: Egypt,Mensa Select",Set Collection,Gamewright,6.40502,309 153723,"Players engage in outrageous battles featuring the best characters, weapons, and mustaches from the Dr. McNinja universe. Legendary Showdown combines strategy, timing, and wit to create hilarious battles with surprise endings. You will use cards like Chainsaw Nunchucks, Anti-zombie Suit, Mustache of Authority, and Critical Strike to create a battle plan. If you reveal your strategy too early, someone could pre-empt it; however, if you wait too long you might miss your chance. You can add secret bonuses to your characters to raise the stakes or sabotage your opponents' characters with lousy weapons. You can mess with your opponents' lines to give yourself the best advantage. At the end of the round, the player with the most points wins. Surviving characters are placed in the back of the line and a new battle begins. The player with the last character standing wins! ",//cf.geekdo-images.com/images/pic2098627.jpg,7,30,12,2,30,Dr. McNinja's Legendary Showdown,30,//cf.geekdo-images.com/images/pic2098627_t.jpg,2014,Christopher Hastings,"Card Game,Comic Book / Strip,Fighting,Humor",NA,Blake Hansen,NA,Crowdfunding: Kickstarter,"Hand Management,Player Elimination,Take That",Killer Robot Games,6.83222,90 153724,"As workers in a pie factory, players are competing for the big promotion to be announced in two days time. In order to be selected, players must box the most value in pies and influence the higher-ups to choose them. Mechanically, Pie Factory's heart and soul is the Assembly Line from which players draft ingredients for their pies. Each ingredient takes a certain amount of time to prepare and player order is rearranged each round to reflect time taken, so players must time their actions just right to make sure they get the ingredients they most want. To build a pie, players splay filling cards on top of crusts cards, and even toppings on top of the fillings. Players have to decide when they want to box/score a pie as is or try to compete for a majority in scored cards with Influencers(the Higher-ups). At the end of the game, a combination of boxed pies and influencer icons will win the game! ",//cf.geekdo-images.com/images/pic1901419.jpg,4,30,10,2,30,Pie Factory,30,//cf.geekdo-images.com/images/pic1901419_t.jpg,2014,Bryan Fischer,Card Game,NA,Bryan Fischer,NA,"Crowdfunding: Kickstarter,Food / Cooking,Rabbit Line (Dice Hate Me Games)","Card Drafting,Set Collection,Time Track",Greater Than Games (Dice Hate Me Games),5.88934,231 153737,"Ships deals with the history of shipping, from the time of the Phoenicians to the modern era. The game is divided into three ages, marked with different ship types. The first age is that of the galley, followed by the age of the galleon, then finally the steamship age. The board combines a track showing the development of ships, similar to that in Automobile, with a map of Europe and an area representing the rest of the world. Your turn is divided into two phases. In the first phase, you choose to either conduct commerce (such as selling goods, taxing locations or improving your warehouse) or take a card, selecting one from seven on display; the cards vary in their effects, granting money, victory points or special actions. In the second phase, you choose whether to place a ship, move a ship, or retrieve ships/merchants. When you place a ship, you do so in either the merchant box or the warship box in one of eleven levels. A merchant allows you to place a merchant cube on the board, giving you one or two goods counters to place in your warehouse. A warship lets you take control of a location at the cost of one food goods counter. Once all of your ships are on the board, you can either move them (paying money to advance its level and take the associated action) or retrieve it from the board so that you can place it elsewhere later. As ships are placed in a level, the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points and possible additional income). When a ship is placed in the first galleon level, galleys become redundant; similarly, someone placing in the first steamship level makes galleons redundant. During the galleon and steamship ages, you can pay extra to move more ships, so having money in hand gives you a greater range of options and allows you to use your fleet more efficiently. When placing ships, you can initially place only in "1" locations, which are grouped around the eastern Mediterranean Sea. Once someone pays to move to a "2" location, which are grouped around the western Mediterranean, that area opens to others, with the other areas being Northern Europe (3), the Americas (4), East Indies (5) and the Pacific (6). As soon as a new area opens, players score points for merchants and control discs in the present area, with the points earned being the same as the number of the area. Ships includes six types of goods: food, oil, metal, wine, cloth and spices. Each has a monetary value as well as a special power. Food can be used to take control of locations, thus building an empire. Oil can be used to gain extra actions. Metal helps to advance your ships along the outer track. Wine can be converted to goods of a lower value. Cloth can be converted to victory points, while spices have the highest monetary value. You have to decide whether to cash your goods in for money or use their power. NOTE: this description is out-of-date. ",//cf.geekdo-images.com/images/pic2721731.jpg,4,120,13,2,120,Ships,120,//cf.geekdo-images.com/images/pic2721731_t.jpg,2015,Peter Dennis,"Exploration,Nautical,Transportation",NA,Martin Wallace,NA,NA,"Action Point Allowance System,Area Control / Area Influence,Area Movement",Treefrog Games,7.01782,808 153757,"Command a Greek city's hoplite soldiers. Push and rout enemy lines. Coordinate allied attacks to secure victory, but watch your flanks! Nika, inspired by ancient Greek geography & warfare, is based around two core mechanisms: facing and formations. Pieces can be routed off the board if attacked from the side or back, but not from the front. A routed piece can rally back onto the board at the cost of an action. Your pieces can move or rotate together in a phalanx if they are adjacent and facing the same way, and you can push back enemies facing you if your phalanx is deeper than theirs. There are four cities: Athens (white) and Messene (blue) are allied against Sparta (red) and Thebes (black). Allies start across the board from each other, and you win by getting a piece into your victory area in the heart of your ally's territory. Each two-city alliance can be played either solo or with a partner, so the game can support two, three, or four players. Every player has enemies on both sides, making the distribution of both pieces and actions between fronts a strategic and often tactical consideration. Maneuvering, timing, coordination, and sacrifice are all key elements of strategy. Says designer Josh Raab, "Nika is the ancient Greek word for 'conquer'. The concept of Nika came to me in a dream while I was studying abroad in Athens. The rules were honed across nearly two years of testing. The board shape and core mechanics were inspired by ancient Greek geography and warfare. Greece has many narrow valleys and mountain passes, and sometimes the only way to defeat an enemy force was to collide with them head-on and literally push them off the field. This othismos ('shoving') is thought to have been the critical phase of most battles between hoplite armies, who were the heavy infantry that dominated ancient Greek war for four centuries." ",//cf.geekdo-images.com/images/pic1905264.jpg,4,30,8,2,30,Nika,30,//cf.geekdo-images.com/images/pic1905264_t.jpg,2014,Chris Hernandez,"Abstract Strategy,Ancient",NA,Josh Raab,Nika: Rules and Variants,Crowdfunding: Kickstarter,"Grid Movement,Partnerships",Eagle-Gryphon Games,6.6963,81 153780,"“Meeeeh!” Sheep are marching in a sunny day. A herd of black sheep and a herd of white sheep meet each other on the bridge form different ends. Unfortunately, the bridge was too narrow for them to pass by each other. Can you get over the bridge before your fellow sheep player does? Rules 1.Each player alternatively takes turns to move his/her sheep. 2.Only one sheep can be moved in a turn (unless they are stacked). 3.The first player to move all his/her sheep across the bridge wins the game. (See below for the detailed movement rules) Game Set Up 1.Each player chooses a color and takes all 5 sheep meeples. - If playing with coins, please use coins of two different sizes. 2.Each player takes a side as his/her starting position (either 1 or 2) and places all his/her sheep on the starting position. (The first player who moves all his/her sheep to the other end of the bridge wins the game) 3.Each player tosses all his/her sheep (or coins) to determine their status in the game. -Standing sheep; Sleeping sheep -If using coins, differentiate them with heads and tails. Movement rules 1.If there is no other sheep in front of you sheep, you may advance the sheep one space. 2.If there is at least one sheep (of any color) of the same status in front of your sheep, your sheep may jump over the sheep. You may jump over several sheep of the same status if they occupy consecutive space. 3.If there is at least one sheep (of any color) of different status in front of your sheep, your sheep may stack on top of the sheep. 4.You may move any one of your sheep within a stack, and all sheep in the stack must be moved together. -Example A: When moving the black sleeping sheep, it may jump over the other black sleeping sheep in front of it. And all other sheep in the same stack together will jump together. -Example B: When moving the white sleeping sheep, it may only advance one space. And all other sheep in the same stack will advance together. ",//cf.geekdo-images.com/images/pic2084870.jpg,4,20,5,2,20,Black Sheep and White Sheep,20,//cf.geekdo-images.com/images/pic2084870_t.jpg,2014,"Jason Lin,Shin Lin","Abstract Strategy,Animals,Children's Game,Miniatures,Print & Play",NA,Jason Lin,NA,Animals: Sheep,"Grid Movement,Press Your Luck","(Web published),MO ZI Game",5.70615,65 153830,"Tic Talk, first published as Wordy Word, pits two teams against one another each round, with one team creating words and the other trying to figure out what was created. At the start of a round, one team flips its sand timer, then rolls five colored, twelve-sided letter dice; each color corresponds to a row on a paper tablet, with the red die indicating what the first letter in a word must be, the yellow die indicating the second letter in a separate word must be, and so on. The team members think up words that fit these constraints as quickly as possible, stopping the sand timer once they've finished. Following this, a member of the other team looks at the word list, starts the same sand timer in reverse — thereby giving him as much time as the team took to write down its words — then tries to get her teammates to guess these five words. Clue-giving is done Taboo-style, and that team scores one point for each word guessed in the time allowed. ",//cf.geekdo-images.com/images/pic2631880.jpg,6,30,10,4,30,Tic Talk,30,//cf.geekdo-images.com/images/pic2631880_t.jpg,2014,NA,"Party Game,Word Game",NA,Dave Yearick,NA,NA,Dice Rolling,"Asmodee,Marbles: The Brain Store",5.726,50 153839,"Two to four players compete for the limited building places for their castles. The players have to build wells, houses and palaces. By collecting cards cleverly the players can claim the most profitable building places and are rewarded with big bonuses. The player who first manages to erect all buildings wins the game. Not to be confused with Burgen Land from Schmidt Spiele. ",//cf.geekdo-images.com/images/pic1925322.jpg,4,45,8,2,45,Burgenland,45,//cf.geekdo-images.com/images/pic1925322_t.jpg,2014,Julien Delval,Medieval,NA,"Inka Brand,Markus Brand",NA,NA,"Card Drafting,Set Collection",Ravensburger Spieleverlag GmbH,6.18157,115 153870,"In Green Deal you lead an international corporation in 2050! It is your job to increase the profits and plan the finances. But your business must not only be profitable. Due to resource scarcity and social distemper, governments increasingly require clean production and compliance with social standards from you. Also the customers have become more demanding. That's why you initiate PR campaigns. Do good and most of all, talk about it! Each round players invest in project and action cards. About thirty different action cards give you special abilities. Before each round all players bid simultaneously for the turn order. On the world map you can cooperate with adjacent projects of other players or harm them financially. It is important to develop in all four project categories because you receive extra points for your weakest one. Moreover, the players with the best reputation in each category receive extra victory points. In PR Campaigns you can secretly decide in which area you want to boost your image. Try to predict the moves of your competitors and develop your own strategy to win Green Deal! ",//cf.geekdo-images.com/images/pic2210952.png,5,90,10,3,60,Green Deal,90,//cf.geekdo-images.com/images/pic2210952_t.png,2014,NA,"Bluffing,Economic,Educational,Environmental,Political",NA,Juma Al-JouJou,NA,Crowdfunding: Startnext,"Area Control / Area Influence,Auction/Bidding,Simulation,Simultaneous Action Selection,Tile Placement",Karma Games,7.04623,106 153905,"Since the dawn of their civilizations, the great races of the Five Realms of Kholdrum, Shenaru, Ela'Vethera, Lorendale, and Zhoni have been engaged in complex relations with each other – allying and arguing, merging and dividing, loving and hating – as they each schemed and plotted to gain the upper hand over the others. Then the Darkness came. An army of unspeakable horrors of an ancient and forgotten race of infernal creatures awoke deep within the earth and marched across the lands. The Darkness ravished the Five Realms with death and destruction and nearly brought the continent to its knees. Faced with a desperate fight for their very survival, the great races put aside their differences and united into a warband of such magnitude and strength as had never been seen before. The world trembled. Though their great loss of life on the battlefield was nearly insurmountable, the warband's sheer size overpowered the armies of Darkness and largely drove them back beneath the earth. Sorcerers and shamans and magi of the great races invoked binding blood magic to start sealing the enemy away for an eternity. In the final days of battle to determine the fate of the lands, the hordes of Darkness and the great warband clash on four remaining battle fronts that are each located near a border landmark that separate the kingdoms of the Five Realms. The last four campaigns wage on. The end is near. May the Maker protect us all.... As a player in Warband: Against the Darkness, you control the warband armies of one of the great fantasy races of the Five Realms. Although the great races are currently working together in mutual defense, old habits and rivalries are hard to break and this isn't in any way a co-operative game. It's important that your kind emerges victorious from the war with more battle prestige and honor than your temporary and untrustworthy comrades. The player who collects the most Victory Points of one-upmanship for their race by the conclusion of the final battle against the Darkness – gained by advancing your soldiers in the warband, earning gold for your army captains, reconnoitering the combat fronts with your scouts, and defeating enemies on the battlefields – has achieved the greatest leadership glory and is declared the winner. Warband: Against the Darkness is perfectly balanced in the design space between Euro and Ameri-style gameplay, combining strategic depth with an evocative fantasy theme and tense player conflict. ",//cf.geekdo-images.com/images/pic2060503.jpg,5,60,10,2,60,Warband: Against the Darkness,60,//cf.geekdo-images.com/images/pic2060503_t.jpg,2015,"Robert Altbauer,Joe Shawcross","Fighting,Territory Building",NA,Micah Fuller,Warband: Emerging Races,"Crowdfunding: Kickstarter,Games by the Game Artisans of Canada","Action Point Allowance System,Area Control / Area Influence,Set Collection",Dyskami Publishing Company,6.88026,176 153912,Mystery of the Abbey is a whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. A masterful game of deduction! The Pilgrims' Chronicles is a 12 card-expansion for Mystery of the Abbey published for the Essen 2005 Fair. The 2007 Days of Wonder reprint of Mystery of the Abbey included the Pilgrims' Chronicles expansion. ,//cf.geekdo-images.com/images/pic2352079.jpg,6,90,8,3,60,Mystery of the Abbey with The Pilgrims' Chronicles,90,//cf.geekdo-images.com/images/pic2352079_t.jpg,2007,"Cyrille Daujean,Julien Delval,Emmanuel Roudier","Deduction,Medieval,Murder/Mystery,Religious","Mystery of the Abbey,Mystery of the Abbey: The Pilgrims' Chronicles","Bruno Faidutti,Serge Laget",NA,NA,"Area Movement,Hand Management,Set Collection","Days of Wonder,KDS Distribuzione (Italy)",7.09924,303 153938,"In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! ",//cf.geekdo-images.com/images/pic2031446.png,8,30,8,2,20,Camel Up,30,//cf.geekdo-images.com/images/pic2031446_t.png,2014,Dennis Lohausen,"Animals,Dice,Racing",NA,Steffen Bogen,"Camel Up: Grand Prix of the Sahara,Camel Up: Supercup,Camel Up: The Referee Camel","3D Games,Animals: Camels,Country: Egypt","Betting/Wagering,Dice Rolling,Roll / Spin and Move","eggertspiele,999 Games,Albi,Ediciones MasQueOca,Fantasmagoria,Filosofia Éditions,Hobby Japan,Hobby World,Ideal Board Games,KADABRA,Kaissa Chess & Games,Lautapelit.fi,Lucrum Games,Ninive Games,Pegasus Spiele,Piatnik,Swan Panasia Co., Ltd.,uplay.it edizioni,Z-Man Games",7.11254,12092 153939,"In Tortuga, you are a swashbuckling buccaneer trying to safely transport your treasures to the legendary pirate haven of Tortuga before other buccaneers, your fellow players, can capture it from you. Players simultaneously roll their dice and assign them in order to put boats in the water, fire off the cannons, gather more crew, engage the enemy at close quarters, or move their treasure ever closer to safety. Players are rewarded for their ability to adapt and their quick decision making skills - a little luck and a hint of greed never hurt a buccaneer either! Think you can captain your crew better than any of the other sea dogs at the table? If so, grab a cutlass and set sail on the rolling seas in Tortuga - a quick-paced family dice game for 2-4 buccaneers (aged 8 and above) that plays in around 30 minutes! Yo ho ho! ",//cf.geekdo-images.com/images/pic1906240.jpg,4,35,8,2,35,Tortuga,35,//cf.geekdo-images.com/images/pic1906240_t.jpg,2014,Claus Stephan,"Dice,Nautical,Pirates",NA,"Jay Cormier,Sen-Foong Lim","Tortuga: Queenie 1 – Treasure Tiles,Tortuga: Queenie 2 – Island & Island Tiles","Admin: Better Description Needed!,Crowdfunding: Kickstarter,Games by the Game Artisans of Canada,Queen Yellow Wave Box Series","Auction/Bidding,Dice Rolling,Set Collection",Queen Games,5.7102,222 153991,"In Salvation Road, the players control 4 to 8 characters struggling to survive in a barren wasteland. A set of Heroes, exceptional individuals, are holed up in a barricaded Compound, protecting a group of young, old, and wounded Survivors. The desert around them is filled with the shattered husks of buildings, and with marauding gangs of bandits. The Survivors are doing their best to keep the Marauders at bay. Some have even been recruited by the heroes to help search through this wasteland, scavenging Resources. The good news is that they've heard radio broadcasts from a settlement called Salvation, which claims to be a safe haven with plenty of food and water. The Characters need to save up enough Resources to make the long journey down the dangerous highway, in hopes of reaching safety from the Marauders. Can they survive long enough to get themselves, and the people under their protection, to Salvation? Salvation Road is a co-operative game for 1 to 4 (up to 8 with a Scenario) players that plays in about an hour. In the standard game players are assigned 2 Characters (1 Hero and 1 Survivor). Both Characters are useful but you must deal with the Survivor's limitations and exploit the Hero's strengths to succeed. While scavenging resources in a post apocalyptic wasteland may sound easy, try doing it with the marauders on your tail, wounding you every chance they get. ",//cf.geekdo-images.com/images/pic2512177.jpg,8,75,10,1,45,Salvation Road,75,//cf.geekdo-images.com/images/pic2512177_t.jpg,2016,Venessa Kelley,Adventure,NA,"Peter Gousis,Michael D. Kelley",Salvation Road Bonus Pack,Crowdfunding: Kickstarter,"Area Movement,Co-operative Play,Dice Rolling,Variable Player Powers",Van Ryder Games,7.12589,112 153999,"...and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board. The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move. A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand. The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options. The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved. ...and then we held hands. features art by beloved French illustrator Marie Cardouat, known for the art found in beautiful games such as Dixit, Steam Park, and Marrakech. ",//cf.geekdo-images.com/images/pic2621938.jpg,2,45,12,2,30,"...and then, we held hands.",45,//cf.geekdo-images.com/images/pic2621938_t.jpg,2015,"Marie Cardouat,David Chircop,Todd Sanders","Card Game,Print & Play",NA,"David Chircop,Yannick Massa",NA,Crowdfunding: Kickstarter,"Co-operative Play,Hand Management,Point to Point Movement",LudiCreations,6.39635,1105 154003,"Pagoda is a two-player only game in which players compete to build multiple layers of up to six pagodas. Each player has five face-up and two face-down colored cards, and they use these cards to build colored pillars and levels of the pagoda. Once a pillar has been placed on the ground floor, all other pillars placed must be of the same color. When someone places the fourth pillar on a level, he places a floor tile of the pillars' color on top, with this tile have colored dots to indicate which color of pillar can be placed on top. Players score points each time they place a pillar, with a pillar on ground level being worth one point, a pillar on the second floor two points, and so on. When a player places a floor tile, he gains one point as well as two actions associated with that color on his individual action board. The fourth floor tile is placed upside-down to show only one colored dot. Two pillars can be placed on this dot, each worth five points, and once placed the pagoda is finished. After three pagodas are finished, players finish the round, then the player with the most points wins. ",//cf.geekdo-images.com/images/pic1918075.jpg,2,45,8,2,30,Pagoda,45,//cf.geekdo-images.com/images/pic1918075_t.jpg,2014,Arve D. Fühler,Ancient,NA,Arve D. Fühler,NA,3D Games,Hand Management,"Pegasus Spiele,Alderac Entertainment Group (AEG),Matagot,Swan Panasia Co., Ltd.,White Goblin Games",6.7632,990 154008,"Der 7bte Zwerg is a dice game released with a movie license. Players need to line up the seven dice — one each for the seven main characters in the film — in order by size, but this is easier said than done, so you'll need to take chances to do this while others bet for or against your success. ",//cf.geekdo-images.com/images/pic2467921.jpg,7,30,7,1,15,The 7th Dwarf,30,//cf.geekdo-images.com/images/pic2467921_t.jpg,2014,NA,Dice,NA,Peter Neugebauer,NA,Admin: Better Description Needed!,Dice Rolling,"Jolly Thinkers,Pegasus Spiele",5.35802,81 154086,"In Gold West, players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control, players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age. The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper, Silver, and Gold are used to acquire victory points in a variety of ways, while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape. Each hex contains either two or three resources. Gold generally earns players the most points, with silver and copper yielding slightly less. In addition, each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable, with Silver, Gold, and Forest Terrains earning slightly fewer points. When gaining new metals and materials, players place them in their "supply track", a mancala-style track in which you will manage your resources. You get points the further back in the track you place them, as this creates a more refined product, but it will take longer to get these resources to the front of the supply track where they can be used. Shipping, investments, and Boomtown offices often reward players who fulfill them earlier, so it's a careful balance of risk and reward. ",//cf.geekdo-images.com/images/pic2218906.png,4,60,13,2,45,Gold West,60,//cf.geekdo-images.com/images/pic2218906_t.png,2015,Adam P. McIver,"American West,Economic,Territory Building",NA,J. Alex Kevern,"Brettspiel Adventskalender 2016,Gold West: Bandits Promo,Gold West: Trading Post Promo",Crowdfunding: Kickstarter,"Area Control / Area Influence,Modular Board,Route/Network Building,Set Collection",Tasty Minstrel Games,7.50412,1225 154125,"A war game that fits in the pocket! In Pocket Battles: Confederacy vs Union — the fourth title in the Pocket Battles series — tiles represent troops and troops make up units in your army; just determine the size of the battle, then create your own army from a pool of existing troops. Each tile hits on certain rolls, and some can only melee while others can shoot. Some tiles also have special traits that can affect their whole unit or army. The basic rules of the game are fairly simple: Two armies face each other in battle. The armies are split into three columns and two rows. Players must decide at the start of the game how many points they will give to their armies, which then determines how many points you must defeat to win. On your turn, you choose which faction of your army to send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just one token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round costs you the number of tokens present on the unit, plus one. (If one token is on a unit, it costs two additional tokens to activate it again; with three tokens on the unit, it costs four additional tokens, etc.) After a round of battle, you may choose to redeploy your units. (Units may move from the back of the row to the front of the same row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment costs no Order tokens. The battle ends when one army has eliminated at least half of the points in the opposing army. ",//cf.geekdo-images.com/images/pic1924439.jpg,2,30,13,2,30,Pocket Battles: Confederacy vs Union,30,//cf.geekdo-images.com/images/pic1924439_t.jpg,2014,Chris Quilliams,"American Civil War,Wargame",NA,"Paolo Mori,Francesco Sirocchi",NA,Pocket Battles,"Area Movement,Dice Rolling",Z-Man Games,6.96883,154 154173,"7 Ronin is an asymmetric two-player game in which one player controls a group of ninja attacking a village that's defended by seven ronin (masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village's ten areas, while the ronin player wins by surviving eight rounds. Each turn starts with the players distributing their forces over the village areas simultaneously and separately. Their choices are then revealed, and combat resolved. Each of the ronin have a different special ability to aid the defender, while each of the village areas have a special ability usable by the attacker once it has been occupied. ",//cf.geekdo-images.com/images/pic2908300.png,2,30,14,2,15,7 Ronin,30,//cf.geekdo-images.com/images/pic2908300_t.png,2013,Aleksander Karcz,Medieval,NA,"Marek Mydel,Piotr Stankiewicz",7 Ronin: Promo Pack,"Asian Theme,Country: Japan,Ninja,Samurai","Area Control / Area Influence,Simultaneous Action Selection","Badger's Nest,Grey Fox Games",7.15127,361 154182,"In Helios, players are high priests in a distant world of the sun god AHAU, and the power of the sun drives everything in the game as players try to build temples, expand cities, and make their civilization flourish. Development can succeed, though, only if you've secured a supply of the limited raw materials available, and the more that you've built of your temple, the more expensive the remaining parts will be. Glass manastones are the game's currency, and with them you can acquire people, increase the number of points you'll score, and more. ",//cf.geekdo-images.com/images/pic1928217.png,4,60,10,2,60,Helios,60,//cf.geekdo-images.com/images/pic1928217_t.png,2014,Dennis Lohausen,"Mythology,Territory Building",NA,"Martin Kallenborn,Matthias Prinz","Helios: Riese und Ballonfahrerin Erweiterung,Stadt Land Spielt Limitierter Sonderdruck Tag des Gesellschaftsspiels",Admin: Better Description Needed!,"Action Point Allowance System,Tile Placement,Variable Phase Order","Filosofia Éditions,Hans im Glück Verlags-GmbH,Z-Man Games",6.88682,1188 154203,"Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points. The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State. ",//cf.geekdo-images.com/images/pic2871265.jpg,4,90,10,1,45,Imperial Settlers,90,//cf.geekdo-images.com/images/pic2871265_t.jpg,2014,Tomasz Jedruszek,"Ancient,Card Game,City Building,Civilization",NA,Ignacy Trzewiczek,"Brettspiel Easter Basket 2016,Imperial Settlers: 3 Is a Magic Number,Imperial Settlers: Atlanteans,Imperial Settlers: Aztecs,Imperial Settlers: Aztecs – Common cards,Imperial Settlers: Council Promo,Imperial Settlers: Exploration Tiles,Imperial Settlers: Man vs Animals,Imperial Settlers: Storage Tiles,Imperial Settlers: The Dice Tower Inn,Imperial Settlers: The Watchers Guild,Imperial Settlers: Why Can't We Be Friends,Osadnicy: Narodziny Imperium – Ruiny","Ancient Rome,Country: Egypt,Country: Japan,Solitaire Games,Tableau Building","Card Drafting,Hand Management,Take That,Variable Player Powers","Portal Games,Arclight,Edge Entertainment,FunBox Jogos,Gém Klub Kft.,MYBG Co., Ltd.,Pegasus Spiele,Pendragon Game Studio,REXhry,White Goblin Games,Zvezda",7.58838,12195 154246,"Ready to start exploring a previously uncharted island? Good! You and the other players each have a team of five scientists, and you want to capture animal species so that you can study them — and, of course, score points. The game board in La Isla consists of a set of oddly-shaped tiles that are placed in a circular arrangement around a central polygonal tile. Thirty-five animal tokens (seven each of five types) are placed at random on spaces numbered 2, 3 and 4 on the game board; these numbers equal the number of camps that surround these spaces. On a turn, a player has three cards that he places face-down in the A, B and D spaces on his card display. All players reveal their A cards at the same time, then place them in one of the three slots at the top of their display; the image depicted on the top of this card shows the special power that the owner of this card has available. Once a player has filled all three slots on her display, future cards placed with the A action cover an existing card. After revealing the cards in their B slots simultaneously, the players collect the goods depicted in the lower-left corner of their individual card. Each player in turn then places one of his scientists on a camp, first paying two resources of the type matching that camp. (If all of a player's scientists are on the board, she moves one of these scientists.) If the player now has a scientist on each camp surrounding an animal space, she takes that animal tile, scoring points for it as noted on the board (4, 3 or 2 points). Finally, the card in the D slot increases the value of one animal. You (and only you!) immediately score one point per animal of the type you moved up on the scale. If you don't have an animal of that tpe you don't get any points. Each animal has a points threshold so that if you move an animal up, say, four times, each animal of this type is worth an extra point at the end of the game. The scale goes up to five so that every animal can be worth up five points at the end of the game. When the sum of these values for all five animals equals seven, nine or eleven (based on the number of players), the game ends at the conclusion of the round. Players then tally their final scores to see who wins. ",//cf.geekdo-images.com/images/pic2073938.jpg,4,60,10,2,30,La Isla,60,//cf.geekdo-images.com/images/pic2073938_t.jpg,2014,Alexander Jung,Animals,NA,Stefan Feld,NA,Alea Medium Box,"Action / Movement Programming,Area Enclosure,Hand Management,Modular Board,Set Collection,Simultaneous Action Selection","alea,Ravensburger Spieleverlag GmbH",6.98258,3315 154259,"Two families vie for power as you settle a new provincial town. Build camps and banks, smithies and harbors and control growth as your town develops! Province is a two-player game in which you must strategically manage your resources and workers to build, complete goals, and score the most victory points to win! The game features a communal worker pool representing the available workers in your town. Players move their workers to generate resources (Labor and Coin) that are used to build the various Structures, which in turn affect resource generation — but your opponent can also move the workers, leaving you without the resources you need! ",//cf.geekdo-images.com/images/pic1920775.png,2,25,13,2,25,Province,25,//cf.geekdo-images.com/images/pic1920775_t.png,2014,Samuel Strick,City Building,NA,Samuel Strick,NA,Crowdfunding: Kickstarter,Worker Placement,Laboratory Games,6.41459,1087 154298,"Alchemy! is a card game that turns 2-5 players into competing apprentice alchemists trying to impress their master by being the first to complete a set of potions in a laboratory space they all share. Every turn, players can rush to finish their work or sabotage those who are pursuing the same potions they are, and once you've completed a potion, you can keep it for victory points or drink it to try to get even further ahead. Every turn, players draw cards and 'transmute' a component from a pool they share with all of the other players at the table in order to produce 'elements' (earth, air, fire, water) that can then be combined to try to match the formulas at the bottom of the potion cards that act as victory points. Potions are randomized each game, so each match has its own feel - some are very directly competitive, producing potions that allow players to directly attack one another, and others require more indirection and planning. Analyzing the available potions and trying to predict the interplay between them and the value of victory points vs. the effects of the potions is a key element of play. ",//cf.geekdo-images.com/images/pic1916647.png,8,45,13,2,45,Alchemy!,45,//cf.geekdo-images.com/images/pic1916647_t.png,2014,"Elena Ainley,Mike Kanarek","Card Game,Fantasy,Party Game",NA,Mike Kanarek,"Alchemy!: Famous Alchemists, Amazing Potions, & Remarkable Places",Crowdfunding: Kickstarter,"Pattern Building,Take That",Aviary Games,6.125,84 154301,"FOR OFFICIAL ERRATA AND FAQ, LOOK IN THE FILES SECTION The Battle at Kemble's Cascade is a board game adaptation of a classic shoot 'em up video game. In the game, which is played out on a scrolling space backdrop, the players take on the roles of brave space pilots sweeping around in nimble yet powerful fighters, searching the asteroid clusters for universal glory and ancient technology. Players compete to obtain the most glory, with glory resulting from carrying out missions, finding lost treasure in asteroid clusters, and destroying alien entities, not to mention other players. In the game, players fly through an ever-scrolling space setting, which is represented by rows of cards. Each turn, the bottom row is removed and a new row is added to the top. Players move their spaceships and resolve effects continuously, performing actions such as collecting power-ups and money, fighting alien cruisers and titans, blocking and shooting other players, and dodging asteroids and black holes. The players need to balance the use of their ships' energy as it's used for both absorbing enemy fire and boosting their movement speed and fire rate. The game includes missions and achievements as well as a mechanism called "threat level" to keep everyone in suspense throughout the whole game. Threat allows players to enjoy the satisfaction of both shooting wildly at each other and dodging the hundreds of bullets raining down from enemy fighters and other players. All player ships are fully upgradeable with four different weapon classes, engines, shields and more. Each player must buy the upgrades and navigate the path that best fits his chosen strategy in order to successfully complete his missions and attain the most glory. ",//cf.geekdo-images.com/images/pic1926145.jpg,5,75,13,1,75,The Battle at Kemble's Cascade,75,//cf.geekdo-images.com/images/pic1926145_t.jpg,2014,"Philippe Guérin,Chris Quilliams","Science Fiction,Video Game Theme",NA,"Anders Tyrland,Olle Tyrland",The Battle at Kemble's Cascade: Cetus,Solitaire Games,"Grid Movement,Hand Management,Partnerships,Simultaneous Action Selection","Z-Man Games,Filosofia Éditions,Hobby Japan",6.86718,1022 154343,"Pick the card that gets your pawns out of the starting area, and then get ready to challenge your opponents in this game of sweet revenge. This Sorry game includes special fire and ice power-up tokens that give your pawns more powers against other players. The Ice token freezes a pawn in place and doesn't allow you to move it until the ice token is moved to another player's pawn. The Fire token lets you move much more quickly around the board. Other differences from original Sorry!: 1) A player can move a pawn out of the Start space with any number card except 4 (in the original game, only 1, 2, and Sorry cards could be used to leave the Start space). Players also only have 3 pawns instead of 4 like in the original Sorry! 3) The 2 card no longer entitles the player to draw another card (instead they get to place the "Fire" token). 4) The Sorry card can be used to advance 4 spaces when no pawn can be bumped (either player drawing Sorry has no pawns in Home, or there are no opponent pawns on the main track). Contents: gameboard, 12 Sorry! Pawns, 44 cards, 2 power-up tokens and instructions. ",//cf.geekdo-images.com/images/pic1990043.jpg,4,60,6,2,20,Sorry! with Fire & Ice Power-ups,60,//cf.geekdo-images.com/images/pic1990043_t.jpg,2013,(Uncredited),"Children's Game,Racing",NA,(Uncredited),NA,Sorry!,"Roll / Spin and Move,Take That",Hasbro,5.1264,89 154386,""Squires, welcome to Medieval Academy, the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments, complete dangerous Quests, and polish your Education. You'll also have to serve the king, and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur, so it's time to show what you’re capable of." —Father Advevan Nicolus Emilius, chairman of the Medieval Academy. In Medieval Academy, a "family+" game, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks. At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur! ",//cf.geekdo-images.com/images/pic1919164.jpg,5,30,8,2,30,Medieval Academy,30,//cf.geekdo-images.com/images/pic1919164_t.jpg,2014,Pierô,Medieval,Die holde Isolde,Nicolas Poncin,Medieval Academy: Expansion «Galanttry» and «Magic»,NA,"Area Control / Area Influence,Card Drafting,Hand Management","Blue Cocker Games,GoKids 玩樂小子,IELLO,uplay.it edizioni",7.097,2136 154428,"Imagine yourself staring down a giant Grizzly in Katmai National Park. Take a canoe ride alongside alligators in the swampy waters of the Everglades. Trek the trails that define our nation’s most valuable public resource – the National Parks! Trekking the National Parks is a spirited family board game that lets players experience the U.S. National Parks in a fun and competitive way. Up to six players compete in a cross country race to visit the National Parks and collect the most points. Gathering colored trek cards allows players to move across the map and claim valuable park cards. If a player is the first to visit a National Park, they collect that park's colored stone, which award bonus points at the end of the game. Players must jockey for position and make tough tactical decisions at every turn to emerge victorious! The base game contains: -1 Board map displaying all 59 US National Parks -90 Trek Cards -42 Park Cards -9 Bonus Cards -6 Wooden trekkers -4 Quick Reference Cards -1 Cloth Drawstring Bag -42 Colored Acrylic Stones -1 Rules Booklet -17 Postcards from the Parks advanced play cards -1 64-page Park Guide Book ",//cf.geekdo-images.com/images/pic3259093.png,6,60,8,2,30,Trekking the National Parks,60,//cf.geekdo-images.com/images/pic3259093_t.png,2014,Charlie Bink,"Educational,Environmental,Travel",NA,Charlie Bink,NA,"Country: USA,Crowdfunding: Kickstarter,Mensa Select","Card Drafting,Hand Management,Point to Point Movement,Set Collection",Bink Ink LLC,7.21603,305 154432,"Risk and Castle Risk in one box. Castle Risk Each player starts out with one castle on the game board. Your objective is to capture all your opponents' castles, so that you are the last player remaining in the game. This game in the Risk family of games is markedly different than the original Risk. The combat mechanism is the same but players receive armies at the end of the turn, not the beginning (the sole exception being playing a Reinforcements card). The game has no territory cards, and one does not get armies based on the total number of individual territories. One gets armies for regions controlled and banners in one's castle only. Each player starts with a single banner in his castle but also takes the banners of any captured castles. The cards act as die modifiers (General and Marshall), allow attacks one would not normally be able to make (Admiral), get armies at the start of a turn (Reinforcements), force temporarily non-aggression pacts (Diplomats) and look at another player's cards, discarding one in the process (Spy). The Spy card can also be used to defend against another Spy. Risk Players are given army units to place onto the map of the world. Players use units to attack other players' positions, hopefully with superior numbers. Combat is a simple dice rolling affair that stresses attrition, and reinforcements are given to players who collect sets of cards. From the box: Europe is your battleground and enemy castles your target in this thrilling game of military strategy. Your tactics range from highly planned to hit-and-run, as you deploy your troops: Choose from Spies, Generals and Diplomats to carry out your battle plans. Call out your Marshalls, Reinforcements, the Admiral, and, just once in the game, your Hidden Armies. Now roll the dice to see who wins each battle. ",//cf.geekdo-images.com/images/pic247002.jpg,6,120,10,2,120,Risk & Castle Risk,120,//cf.geekdo-images.com/images/pic247002_t.jpg,1990,NA,Territory Building,"Castle Risk,Risk","Albert Lamorisse,Michael I. Levin,Charles Phillips",NA,Risk,Dice Rolling,Parker Brothers,6.43891,110 154443,"Madame Ching is a hand-management game in which 2-4 players try to put together voyages that take their ships far across the waters, possibly all the way to Hong Kong. Each player starts the game with four cards in hand, each card having a number from 1 to 50-something; the cards have a colored bar across the top, often with a symbol in them. In the first round, each player lays down a card, drafts one of the available cards, then moves one of her ships to the right on the ocean. Players then repeat this process, possibly starting a new journey — a.k.a., new row of played cards — or adding to the journey already begun by playing a higher-valued card that what was last played. In the latter case, if the color of the card matches the color of the card previously played, the ship moves directly to the right; otherwise the ship moves both down and right. When a player can't add to a journey any more and must start a new one, she scores that voyage, possibly claiming one of the ship tiles on display based on the length of the voyage. (Each space on the game board's ocean has values on it, and the more times you move both down and right, the higher your score overall — doing this is more difficult than you'd hope for, however, since you must consistently have cards that are both of higher value and different color.) Each ship bears some combination of gems, and those are worth points at the end of the game. If you have certain symbols on a voyage, you can claim bonus action cards that let you steal gems or cards from opponents, take cards from the discard pile, insert cards in a voyage, and so on. Get the right symbols, and you can claim the Madame Ching vessel, ending the game. Players then tally their points for destinations, gems, and so forth, and whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic2084075.jpg,4,45,8,2,45,Madame Ching,45,//cf.geekdo-images.com/images/pic2084075_t.jpg,2014,Vincent Dutrait,"Card Game,Nautical,Pirates",NA,"Bruno Cathala,Ludovic Maublanc",NA,Country: China,"Hand Management,Set Collection",Hurrican,6.57701,843 154458,"Akrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera, but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot... But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples, you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera. In Akrotiri — which combines tile placement, hand management, and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory, but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds! ",//cf.geekdo-images.com/images/pic1917399.png,2,45,13,2,45,Akrotiri,45,//cf.geekdo-images.com/images/pic1917399_t.png,2014,Chris Quilliams,"Civilization,Exploration",NA,"Jay Cormier,Sen-Foong Lim",NA,"Country: Greece,Games by the Game Artisans of Canada","Hand Management,Pick-up and Deliver,Tile Placement","Filosofia Éditions,Z-Man Games",7.38421,1592 154476,"Gold Ahoy! consists of 36 square tiles that are laid out in a 6x6 grid in the course of the game. The tiles contain two landscape types: water and sand. Water is in the corners and sand is on the sides. An treasure chest sits in the center of each tile, which is one of the two colors. Placed together, the tiles form a water/sand maze. During the game, players take turns drawing a tile and adding it to the grid in almost any location; the one restriction is that a player cannot extend the grid in the direction of the opponent. When the grid is complete, players score one point for each chest that is connected to more exits on their side of the grid than on the opponent's side. Whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic2068218.jpg,2,15,8,2,15,Gold Ahoy!,15,//cf.geekdo-images.com/images/pic2068218_t.jpg,2014,Klemens Franz,Abstract Strategy,NA,Stephan Herminghaus,NA,Lookout Games Fur Zwei Spieler Series,Tile Placement,"Lookout Games,Mayfair Games",5.66392,194 154477,"It is the year 1922. Recent rumors state that a very rare source of red diamonds has been discovered somewhere deep inside the Yungas tropical rainforest in Valle Grande, Jujuy, Argentina. Based on these rumors, the two largest diamond jeweler corporations in the world each send an explorer team on site. Soon the teams realize that the jungle crawls with creatures such as crocodiles, snakes, pumas and jaguars — but the worst of all are the piranhas that infest the swampy jungle rivers. By now the teams cannot go back, so the only means of safely venturing further into the jungle is by building canopy walks to claim square by square of Valle Grande! Canopy Walk is a strategic tile-laying game in which two explorers compete by building the most efficient canopy walk over the valley by making the best use of the four types of regular tiles. Each type displays different canopy walks, or a canopy walk plus a connecting platform, or a canopy walk plus a dead end tree, or a dead end tree plus a connecting platform. Points are scored per square on a canopy walk (CW) by a player's color. ",//cf.geekdo-images.com/images/pic2015109.jpg,2,30,14,2,30,Canopy Walk,30,//cf.geekdo-images.com/images/pic2015109_t.jpg,2014,Odysseas Stamoglou,"Abstract Strategy,Adventure",NA,"Dennis Kirps,Gérard Pierson","Canopy Walk: Goodie Set I,Canopy Walk: Goodie Set II",Crowdfunding: Kickstarter,Tile Placement,TF Verlag UG,5.63731,67 154479,"WILL YOU BE THE FINEST PIRATE? As captain of a pirate crew, your ultimate goal is to find the most incredible treasure of all times: the Golden Pineapple. The map leading to it has been cut in parts long time ago, and hidden in different places of the Caribbean Sea. In order to win the game, you will have to face and overcome all the other pirates also searching the Golden Pineapple map. Play your cards wisely to find the treasure and become a pirate of legends! RULE OVERVIEW Piña Pirata is played in rounds. At each round, every player receives 8 cards. The goal is to be the first to get rid of all your cards. At your turn, you must play one card, or draw one if you can’t. A card can be played if at least one of the pirates depicted on it is also on the top card of the play area. As soon as a player has no more card in her hand, she wins the round and gets a part of the treasure map. If a player has all 4 map parts, he wins the game! The tricky part come from the Adventure tiles: At the beginning of the game, 2 tiles are revealed. Each of those Adventures is a new rule that will change the gameplay. There are 40 different tiles with a lot of different rules. Use them as their best to play more cards than you should or prevent the other players to play theirs! At the end of each round, the winner chooses a new Adventure and adds it to the previous ones. The more the game is going, the more special effects are triggered for more and more fun! ",//cf.geekdo-images.com/images/pic2349266.jpg,6,30,7,2,30,Piña Pirata,30,//cf.geekdo-images.com/images/pic2349266_t.jpg,2014,Sylvain Guinebaud,"Animals,Card Game,Pirates",NA,Donald X. Vaccarino,NA,Shedding Games,Hand Management,"Giochi Uniti,IELLO,Magellan",6.10071,482 154498,"Don't get caught in the sun! Till Dawn, a 20–30-minute game for 4-8 vampires (or 12, with the expansion), takes place over the course of three nights during which time all self respecting vampires leave their coffins to hunt. A deck of hunt cards is passed from vampire to vampire, each taking one card, reading it aloud, then passing the rest on. If a feeding card is drawn, all vampires gain blood tokens — but the deck is also loaded with events, vampire slayers, a vicious werewolf, invitations from the elders, and the creeping threat of sunrise. Feeling lucky? At any time during a hunt, a vampire may return to his coffin to protect his precious blood tokens. Return to your coffin too early, though, and you may miss all the fun. Then again, centuries of hunting should have taught you the folly of pushing your luck too far... Till Dawn comes in a coffin-shaped box with approximately 120 cards, more than one hundred tokens, eight character cards, and a "night advancement" track. (An additional pack of four characters will be available to expand your game to 12 players.) ",//cf.geekdo-images.com/images/pic1951778.png,8,30,8,4,30,Till Dawn,30,//cf.geekdo-images.com/images/pic1951778_t.png,2014,"Andre Garcia,Julia Semionova,Edu Torres","Card Game,Horror",NA,"Richard Launius,Jason Maxwell,Mike Wylie","Till Dawn: Four-Player Expansion,Till Dawn: Kickstarter Promos,Till Dawn: The Ring Expansion","Crowdfunding: Kickstarter,Vampires","Press Your Luck,Variable Player Powers",8th Summit,6.42843,204 154499,"It's night, and you, a clever cat living on rooftops high above the busy city, have a mission. Your lofty goal is simple: become the town's Top Cat. Stealthily moving from roof to roof, stake out as many shelters as you can, connecting with your cat buddies and collecting tribute fish from your fellow felines. With fish, you get valuable cans; collect the most cans and you become Top Cat! To win Hot Tin Roof, you've got to navigate the right paths, avoid the dangers of the city streets below, and dodge the fishy demands of your hungry rivals. Every game involves different paths to victory, so you'd better be nimble and quick, curious and catty... and oh, so clever! After all, just being furry won't make you the best cat on a hot tin roof. ",//cf.geekdo-images.com/images/pic1919260.jpg,4,60,10,3,30,Hot Tin Roof,60,//cf.geekdo-images.com/images/pic1919260_t.jpg,2014,"Vicki Dalton,Corey Godbey",Animals,NA,Leo Colovini,"Hot Tin Roof: Deluxe Catwalks,Hot Tin Roof: Home Turf,Mayfair Games' Limited Edition Promo Expansion Set #16,Mayfair Games' Limited Edition Promo Expansion Set #9",Animals: Cats,"Point to Point Movement,Route/Network Building",Mayfair Games,6.11256,195 154509,"That flaming column was spouting volcanically. The combustion does not lay warmth, but only the clamminess of death and corruption. – The Festival, H.P. Lovecraft, 1923 In the unimaginable darkness of Kingsport, silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile, unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham. As the high priest of one of these shadowy cults, you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their "gifts", but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time, you are the bad guys. Why settle for the lesser evil? Kingsport Festival, a game of bizarre cults set in the terrifying world of Howard Philips Lovecraft, lasts 12 rounds, each divided into six phases. All Cultists roll their dice and the one that rolled the lowest sum will play first and so on, then (in turn order) each one may invoke an Elder God by using one or more of his dice, where the sum of their values is exactly equal to the number of the Elder God, or pass. Once all the dice are placed or players have passed, in ascending order, the Elder Gods give their gifts to the Cultists who invoked them: the Cultists may have to lose Sanity points to receive the rewards. After Cultists have taken their dice back, in turn order each one may place his disk on one Building that is connected to another one he has already marked (starting from the House). To do so, he must pay the Domain resources required. In turns marked with a blue marker on the Calendar, a Raid takes place: first the Event card and then the Investigator card is revealed. Each Cultist calculates his Strength by adding up any modifiers he has due to Spells, Buildings, and other game effects (such as Events, Scenarios, etc.). If his strength is greater, the Cultist receives rewards; if is less, he suffers the penalty. The game ends after the twelfth round is played. If the Scenario has a Festival card, it is revealed and its effects resolved at this time. The Cultist who has the most Cult points is the winner. ",//cf.geekdo-images.com/images/pic2073589.jpg,5,90,12,2,90,Kingsport Festival,90,//cf.geekdo-images.com/images/pic2073589_t.jpg,2014,"Alan D'Amico,Maichol Quinto","Dice,Fantasy,Horror,Novel-based",NA,"Andrea Chiarvesio,Gianluca Santopietro","Kingsport Festival: Dagon Scenario,Kingsport Festival: Terrible Old Man Promo",Cthulhu Mythos,"Dice Rolling,Worker Placement","Black Monk,Devir,Giochi Uniti,Hobby Japan,Hobby World,IELLO,KOSMOS,Passport Game Studios,Sir Chester Cobblepot,Stratelibri",6.83972,1258 154510,"Shadows of Malice is a cooperative game in which 1-8 player(s) work to unseal hidden Wells of Light to prevent the shadow demon Xulthûl from gaining a physical form and overrunning the Realm of Aethos. The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians. Over the centuries, many of the Wells have fallen Dark, but if the players can find and unseal the remaining Light Wells they prevent Xulthûl from gaining substance and win the game. If Xulthûl’s Shadows, however, manage to defile a single Light Well, the demon will gain a body and enter the Realm. If this happens, the players must defeat Xulthûl in battle to save the Realm. Players control avatars, heroic champions imbued with unique masteries over Light. Each turn, the players move through the Realm, confronting their fate, battling creatures with deadly abilities, and engaging the services of cities and mystics in order to gather the potions, treasure, and soulshards they will need to defeat the stronghold Guardians and unseal the Wells they protect. The Light or Dark nature of each Well is revealed only when its Guardian is defeated. Meanwhile, Xulthûl’s Shadows are thickening in the Shadow Realm and will enter the game at random times in random locations, seeking the one Well that will bring about the entrance of their master. ",//cf.geekdo-images.com/images/pic2037527.jpg,8,120,14,1,120,Shadows of Malice,120,//cf.geekdo-images.com/images/pic2037527_t.jpg,2014,Jim Felli,"Adventure,Fantasy",NA,Jim Felli,"Shadows of Malice: BGG Fan Card Set,Shadows of Malice: Promo 2015 Card Set,Shadows of Malice: Promo 2016 Card Set,Shadows of Malice: Seekers of a Hidden Light",NA,"Co-operative Play,Dice Rolling,Hex-and-Counter,Modular Board,Role Playing,Trading,Variable Phase Order,Variable Player Powers",Devious Weasel Games,7.56484,283 154515,"Game description from the publisher: Whoever has the wooden stake and banked blood has a clear advantage in Vampir Mau Mau because night is approaching and with it a whole host of bizarre bloodsuckers. This game keeps the same basic gameplay as Mau Mau, with players trying to get rid of their hand of cards by matching the icon or color of the card previously played, but each player vampire has a special ability to try to get an edge on everyone else. ",//cf.geekdo-images.com/images/pic1918124.jpg,4,30,8,2,20,Vampir Mau Mau,30,//cf.geekdo-images.com/images/pic1918124_t.jpg,2014,Dennis Lohausen,Card Game,Mein Friedberg Spiel,Peter Neugebauer,NA,Vampires,Hand Management,"cutia.ro,dV Giochi,Ediciones MasQueOca,Pegasus Spiele",5.86676,71 154519,"You are one of the TIME BARONS, shadowy figures who have shaped mankind's destiny since the dawn of time. People are simply pawns in your quest to defeat the other barons and become the ruler of a unified human race. War, religion, technology - all will be used in this ultimate battle. Time Barons is a fast-paced card game that pits two players in a struggle across the ages. "Freedom" is the operating word here! Each turn you can spend your actions however you see fit: to draw and play cards, gain followers, and advance your civilization through four distinct time periods - medieval, industrial, modern, and futuristic. Do you want to rush through the ages, hoping to obtain that technological edge, or punish such a folly with primitive weapons and fanatical attacks? Will you be relentless in your aggression or build an economic advantage? A variety of strategies are available to you at every turn. The unique blend of actions, followers, and cards offers quick games where turns can be simple, like drawing three cards, or complex, involving every option available to you. And in the process, you'll find yourself doing things like putting a Plague on your opponent's Robotics Lab to slowly kill off the workers there, or attaching a Computer Network to a Church to automate the conversion of new followers. Or what about Martyring a follower you just sacrificed on your Temple so that you can draw a Doomsday Laser and fire it on the same turn? Whew! ",//cf.geekdo-images.com/images/pic1922096.jpg,2,30,10,2,30,Time Barons,30,//cf.geekdo-images.com/images/pic1922096_t.jpg,2014,Derek Yu,"Card Game,Civilization",NA,"Jon Perry,Derek Yu",NA,NA,Action Point Allowance System,"The Game Crafter, LLC,Quibble Games",7.93654,52 154553,"Each player in Last Letter has a hand of illustrated cards, and you want to get rid of your cards as quickly as possible by playing them from your hand onto the table. To play a card, though, you must name something depicted on the card, with the first letter of that word matching the last letter of the thing previously named. Dump your hand first, and you win! ",//cf.geekdo-images.com/images/pic2047419.jpg,61,0,8,2,0,Last Letter,0,//cf.geekdo-images.com/images/pic2047419_t.jpg,2014,NA,Card Game,NA,"Joe Herbert,Dave Herbert",NA,NA,Pattern Building,"Albi,Broadway Toys LTD,ThinkFun",5.68597,57 154560,"Game description from the publisher: Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: BMO vs. Lady Rainicorn, with all of the action taking place in four combat lanes. Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos! ",//cf.geekdo-images.com/images/pic1919612.jpg,2,30,10,2,30,Adventure Time Card Wars: BMO vs. Lady Rainicorn,30,//cf.geekdo-images.com/images/pic1919612_t.jpg,2014,NA,"Card Game,Humor,Movies / TV / Radio theme",NA,"Matt Hyra,Cory Jones","Adventure Time Card Wars: For The Glory! Booster Pack,Adventure Time Card Wars: Hero Pack #1,Adventure Time Card Wars: Sundae School",TV Series: Adventure Time,Hand Management,"Cryptozoic Entertainment,Edge Entertainment",6.20636,275 154597,"Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. The base game of Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving. Hive Carbon and Hive Pocket include the Mosquito and Ladybug expansions, for a total of 26 pieces. With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, while at the same time trying to block your opponent from doing likewise to your queen. The first player to totally surround his opponent's queen wins the game. ",//cf.geekdo-images.com/images/pic1299877.png,2,20,9,2,20,Hive Pocket,20,//cf.geekdo-images.com/images/pic1299877_t.png,2010,John Yianni,"Abstract Strategy,Animals","Hive,Hive: The Ladybug,Hive: The Mosquito",John Yianni,Hive: The Pillbug,"Animals: Ants,Animals: Bees,Animals: Grasshoppers,Animals: Ladybugs,Animals: Spiders,Hive,Mensa Select",Tile Placement,"Asmodee,Gen42 Games,HUCH! & friends,Smart Zone Games,uplay.it edizioni,Vendetta",7.67185,3173 154600,"Desperados of Dice Town has the same setting as the Dice Town game from the same authors, but this is a prequel of sorts, with players now trying to free their fellow bandits from jail in order to do any number of ill-considered deeds. We'll figure that out later, though — first, let's free some desperadoes! Each player has five desperadoes in jail at the start of the game, each with a different symbol on them. On a turn, you roll four dice up to three times, putting aside any dice you want to save. If you combine a "hit" with a symbol on a desperado, you rotate that desperado disc, moving him one step closer to freedom. Each desperado requires a different number of steps to reach freedom, and once free, when you hit that same desperado, he now robs money from the other players. Certain dice combinations allow you to draw multiple bonus cards and choose one or two that you like, and if you skunk out and don't do anything else, you take the top card as compensation. The cards let you take special bonus actions like not paying opponents and using symbols in different ways. Win by freeing all of your desperadoes before anyone else or by being the last one in the game. ",//cf.geekdo-images.com/images/pic2230277.jpg,4,25,8,2,25,Desperados of Dice Town,25,//cf.geekdo-images.com/images/pic2230277_t.jpg,2014,Pierô,"American West,Dice",NA,"Bruno Cathala,Ludovic Maublanc","Desperados of Dice Town: Mister Phal Promo Character,Desperados of Dice Town: Tuco Promo Character",NA,Dice Rolling,"Matagot,Asterion Press,Kaissa Chess & Games",6.20419,499 154602,"Long ago, the Grand Octopus, one filled with cosmically divine powers, reigned over the entire world — until an unfortunate combination of circumstances imprisoned it at the bottom of the ocean. Idle under miles of water, it fell asleep dreaming of the day when its time would come once again. In Night of the Grand Octopus, you are one of the Elect and have been recruited by the Illuminati to form a cult to glorify the tentacled one. What's more, your dreams have told you that the time has come, the stars have aligned so that you can perform the "Ritual of Appeal" and bring the Grand Octopus to surface once again. To perform the ritual, however, you need the right magical components, components to be found in a famous English university for young wizards and witches — and you're not the only one seeking them. In each round, players secretly place their cultist and monster tokens on locations, then reveal those locations at the same time. If only one cultist group occupies a location, that cult gains strength — but if two or more cults want the same spot, they must negotiate or both lose cult strength. If, on the other hand, a rival monster occupies the location, the cultist is eliminated. Gulp! ",//cf.geekdo-images.com/images/pic2040714.jpg,5,20,7,3,20,Night of the Grand Octopus,20,//cf.geekdo-images.com/images/pic2040714_t.jpg,2014,Jean-Baptiste Reynaud,Bluffing,NA,Frédéric Morard,NA,Admin: Better Description Needed!,"Set Collection,Simultaneous Action Selection","IELLO,Superlude Éditions",5.58772,251 154633,"Traditional Clue board game with modernized graphics in the "Mansion" board and a boardwalk/beach scene on the opposite side of the board. Gameplay has been updated as well with the "Boardwalk" scene incorporating 3 red cards which are placed in assigned spots on the board for players to obtain. These cards allow special plays: 1. Take a card from each player, mark it on your clue sheet, and return to players. 2. Choose a player who must secretly show you two cards. 3. For the rest of the game, you may ask one additional question every time you ask a CLUE question. The 2013 version also places 3 cards face up for all players to see at the beginning of the game in 4 and 6 player games. ",//cf.geekdo-images.com/images/pic1986993.jpg,6,45,8,2,45,Clue (Second Crime Scene Edition),45,//cf.geekdo-images.com/images/pic1986993_t.jpg,2013,NA,"Deduction,Murder/Mystery",NA,NA,NA,Cluedo,Roll / Spin and Move,Hasbro,5.82723,155 154634,"The freight is rolling into the yard and it's up to you, the Yardmaster, to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure. In Yardmaster, 2-5 players compete to build trains comprised of railcars of different goods and values. However, players are restricted in connecting railcars of only the same value or good type, so if you grab a railcar you can't use, it needs to wait in your sorting yard until it can legitimately hook up to your train. Players start with five cargo cards in hand, and four railcar cards are laid out into the Arrival Yard. Each player has one exchange token, representing one of the five cargo types, and whoever is to the right of the start player has the Yardmaster Token. On a turn, a player takes two actions, repeating an action if desired; whoever holds the Yardmaster Token takes a third action on his or her turn, then passes this token to the right. Players can: Draw a cargo card from the deck or from the top of the discard pile. Buy a railcar by discarding 1-4 cargo cards of the same color as the railcar, with the number determined by that railcar's value. Swap your exchange token for another one; you can discard two cargo cards matching the color of your token to represent one cargo card of the proper color when buying a railcar. Five cargo cards provide bonus actions during play, such as paying less for new railcars or drawing free cargo cards. The first player to reach 16 points in a 2-3 player game or 18 points in a 4-5 player game wins. ",//cf.geekdo-images.com/images/pic1976676.jpg,5,20,8,2,20,Yardmaster,20,//cf.geekdo-images.com/images/pic1976676_t.jpg,2014,"Mathieu Leyssenne,Darrell Louder,Dan Thompson","Card Game,Trains,Transportation",NA,Steven Aramini,"Yardmaster: Bonus Card Pack #1,Yardmaster: Caboose Expansion","Crowdfunding: Kickstarter,IELLO: Mini Games","Card Drafting,Hand Management,Set Collection","Crash Games,IELLO,Portal Games",6.47731,1071 154642,"Cinelinx is a fast paced card game of connecting movies, actors, genres and more together to form cohesive links between them. With a dynamic play area based on every card played, the game constantly adapts itself to film fans of any level of skill or knowledge. Want to throw a wrench into things? Director's Cut cards can often hinder your friends or change the rules to keep things interesting. Now you finally have an outlet for that wealth of movie trivia building up in your brain! Cinelinx is a new take on movie trivia games and is the perfect way to test your movie knowledge and challenge your friends during your next movie or game night! Rules 1) Separate Director’s Cut cards from the main deck and set them aside nearby. Then shuffle the main deck and allow each player to draw 10 cards. 2) An anchor card is needed to start the game. We recommend locating a genre card from the main deck and dropping it in the center of the table to begin. The remaining genre cards should stay in the deck to be drawn randomly during gameplay. 3) Decide amongst yourselves who will go first, and then continue playing clockwise. 4) Players should take turns connecting cards in their hands to cards in play. Players can only play ONE card during their turn, unless instructed otherwise by a Director’s Cut card. Tip: Cards can be dropped vertically or horizontally and connected to any open side of a card in play. The reels that are formed as cards connect should not touch unless a valid connection is made. 5) Connections must be verbally announced to be considered valid. A connection can be defined as the relationship between two cards. See our official rulebook for complete connection details. Example announcement: “Jonah Hill and Leonardo DiCaprio can be connected because they were both in ‘The Wolf of Wall Street’. “ 6) During their turn, if a player does not have a playable card in their hand they can DRAW a card and play it immediately, if possible. If they still do not have a playable card in their hand they can draw a second time and play the card immediately, if possible. If they still do not have a playable card then their turn is over. Instead of drawing, if a player cannot play a card in their hand they can choose to SWAP up to three cards in their hand with three random cards from the main deck. Once a player has swapped cards their turn is immediately over. A player can only SWAP once per game. Cards that are discarded should be placed back into the main deck. 7) A connection can be challenged at any time. 8) The first person to shed their full hand wins. Director’s Cut During gameplay, when someone plays a Directors card from their hand they are allowed to draw from the Director’s Cut deck and should follow the instructions on the card they draw. Most Director’s Cut cards can be played immediately. Challenging a play If a connection is challenged and is proven VALID then the challenger must either draw a card or lose a turn. The player who was challenged can decide which option the challenger should proceed with. If a connection is challenged and is proven INVALID then the player who was challenged must take their card back and draw an additional card. Their turn ends immediately after they draw. Download the Cinelinx Rulebook ",//cf.geekdo-images.com/images/pic2093242.jpg,6,60,13,2,30,Cinelinx: A Card Game For People Who Love Movies,60,//cf.geekdo-images.com/images/pic2093242_t.jpg,2014,NA,"Card Game,Movies / TV / Radio theme",NA,"Gabriel Barboza,Josh Dunford,Jordan Maison","Cinelinx: A Card Game For People Who Love Movies – Horror Expansion,Cinelinx: A Card Game For People Who Love Movies – Movie Buffs Expansion,Cinelinx: A Card Game For People Who Love Movies – Red Band Expansion,Cinelinx: A Card Game For People Who Love Movies – Superheroes & Comics Expansion",Crowdfunding: Kickstarter,Tile Placement,"Cinelinx Media, LLC",5.60568,88 154674,"Castle Assault is a unique gaming experience combining the ferocious onslaught of Tower Defense games with the strategic elements of CCGs and progressive advancement of RPG's. Castle Assault seeks to break the mold of traditional card games and organically extracts the most enjoyable parts of these different genres and distill them into a standalone concept. Castle Assault plays in about 30 mins, and is for 1 or 2 Players. Each Player controls a Castle on either side of the Battlefield with 10 Health and a Hero outside of the Battlefield. Players play Units from their hand to the gameboard and these Units physically move toward the opposing Castle based on the Abilities of that Unit and your choices with the intent to bring your opponent from 10 to 0 Health. Should you destroy your opponents Castle or destroy their Hero you win! "More details please" - a Battle Card Game with tons of combat and strategy. Card combat is fast and furious; every time two opposing Units touch each other in the same column, they Engage in combat (which is often), and can happen either during the Move Units step or during the Open Phase by Charging or using an Ability described on your Units. Combat is resolved immediately with Unit cards exchanging their combat values at the same time (with no luck involved). Should either Unit have a higher attack number then the Armor + Health of the opposing Unit, that Unit is destroyed. Should a Unit smash the opposing Castle without a defending unit, that Unit attacks the opposing Castle directly lowering that Castles Health by the Unit's attack value. Your Hero grants some bonuses throughout the game and you can even join the Battlefield to turn the tide, however should your Hero be destroyed you immediately lose the game. As you progress through the 1-Player Campaign and complete feats or heroism you can level up and customize your Hero based on the way YOU play. Every deck is also customizable meaning your Unit selection can be optimized before battle, but note this is not a 'pay-to-play' type game. You receive all the cards from all warbands including the 1-Player warband in the Core Edition (NO BOOSTERS). Most Units have Abilities to; keep them alive, move more quickly, laterally move, resurrect, summon allies, surprise, dissipate, and damage the opposing Castle from afar. You may feign attacks, play Commands to make your Heroes more powerful in a myriad of methods to tactically breakdown your opponent. The 1-Player Campaign provides a "Right-Outta-the-Box Experience" with 9 Scenarios culminating in a final boss showdown. 1-Player mode operates by Monsters auto-populating in the opposing Castle with your victory condition changing every Scenario including outright smashing the opposing Castle, destroying a boss overlord, or surviving the onslaught. With 9 Scenarios per 6 warbands it creates 54 different challenges (9 campaigns x 6 warbands = 54 games). ",//cf.geekdo-images.com/images/pic2061173.jpg,2,60,13,1,30,Castle Assault,60,//cf.geekdo-images.com/images/pic2061173_t.jpg,2015,"Jared Blando,Cryssy Cheung,Christopher Clements,Kevin Falkenberg,Ken Huntley,Guillermo H. Nuñez,Betsy Peterschmidt,Will Pottorff,Benita Winckler","Card Game,Fantasy,Medieval,Wargame",NA,TJ Dunbar,"Castle Assault: Dagger of Ill Omen Promo Card,Castle Assault: Halting Force Promo Card,Castle Assault: Sir Mitchell Greencastle Promo Card","Crowdfunding: Kickstarter,Solitaire Games","Area Movement,Campaign / Battle Card Driven,Dice Rolling,Grid Movement",MomentumVolsk,7.01676,68 154677,"Players have to build a city in honor of Cesar. This game has a little of San Juan and Citadels combined. There are 2 kinds of cards: characters and buildings. Each building card has a cost, victory points, military power, politic influence and sowing capability. At the beginning of each round players must chose a character with a mechanic very similar to Citadels. Some characters allow building, getting cards, stealing from other players, obtain victory points, etc. In Phase 2 is the construction phase where you have to a) Characters are activated in order. b) Draw 2 cards c) Harvest what your building gives you d) Build and/or use the power of your character. To pay for a construction players must pay with cards in their hands (a la San Juan) At the end of the game they will earn points for their edifications, military power and politic influence, and add them to the points gain during the game. The player with the most points will be the winner. ",//cf.geekdo-images.com/images/pic1924994.jpg,7,60,15,4,60,Ave Cesar,60,//cf.geekdo-images.com/images/pic1924994_t.jpg,2013,(Uncredited),"Ancient,Card Game,Civilization",NA,(Uncredited),NA,Ancient Rome,"Hand Management,Variable Phase Order,Variable Player Powers",Bureau De Juegos,7.06154,52 154681,"The idea of this game is based on the many videos about cats chasing little race cars on slot-race-tracks. Children are taking different roles each turn: - The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!" - The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww" - The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!" There are variants in the game that make it more challanging: - Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too. - The second side of the game board features obstacles (looping, jump) that need special sounds. The game ends when the first car finishes one round. ",//cf.geekdo-images.com/images/pic1928789.jpg,4,15,5,2,15,Flizz & Miez,15,//cf.geekdo-images.com/images/pic1928789_t.jpg,2014,"Klemens Franz,Andreas Resch","Animals,Children's Game,Racing,Sports",NA,"Klemens Franz,Hanno Girke,Dale Yu",NA,NA,"Dice Rolling,Point to Point Movement,Roll / Spin and Move,Tile Placement",Carrera Tabletop Games,6.13823,65 154742,"In Video Game High School, players take on the role of students from an alternative school where their classwork is all about preparing for careers as professional video gamers. Each student has unique player powers that they will use to their advantage as they select from a limited allotment of actions to train their gaming skills, take on challengers, and set high scores in various video games. The goal of the game is to climb the player ranks and become the top ranked gamer at VGHS. NOTE: No prior knowledge of the webseries is needed to play the game. ",//cf.geekdo-images.com/images/pic1938052.jpg,4,30,7,2,30,Video Game High School,30,//cf.geekdo-images.com/images/pic1938052_t.jpg,2014,"Justin Chan,David Richards,Peter Wocken","Comic Book / Strip,Dice,Video Game Theme",NA,Isaac Vega,Video Game High School: Freddie Wong,NA,"Dice Rolling,Hand Management,Variable Player Powers,Worker Placement",Plaid Hat Games,6.39694,98 154778,"Welcome to AssassinCon, the annual convention where assassins meet to show off tools and skills and decide who is the best in the world! This year the contenders have decided to take it out of the judge's hands. Do you have what it takes? AssassinCon uses an interesting hidden movement mechanism to capture the atmosphere of an event in which anybody could be out to get you. A player knows who their assassin is in real life, but not who they are playing in the game. They move around by secretly playing movement cards that are all shuffled together before being read and played. The goal is to catch your target while evading your assassin. Points are scored for successfully assassinating a player, identifying your would-be killer, or scaring players into making mistakes as a ghost from beyond the grave, so even dead players are still in on the action! Can you safely navigate the treacherous crowds of the most dangerous AssassinCon yet? ",//cf.geekdo-images.com/images/pic2364961.jpg,6,30,12,4,30,AssassinCon,30,//cf.geekdo-images.com/images/pic2364961_t.jpg,2016,"Marco Echevarria,Allison Litchfield,Benjamin Shulman","Deduction,Murder/Mystery,Spies/Secret Agents",NA,Binh Vo,NA,NA,"Player Elimination,Point to Point Movement,Secret Unit Deployment,Simultaneous Action Selection",Mayday Games,6.22816,103 154804,"In the Naruto Shippuden Deck-Building Game, you play as Naruto or one of his comrades and confront S-rank criminals such as Orochimaru and members of the Akatsuki as you explore distant lands on your path to becoming the greatest ninja ever! While you begin with only basic abilities, you'll gain allies, earn equipment, build chakra, and master new powerful techniques, with the goal of defeating as many Archenemies as you can. Naruto Shippuden Deck-Building Game uses Cryptozoic' "Cerebus" deck-building game engine, in which players use Power as the currency to acquire or defeat available cards, but it also introduces Chakra, a new source of energy for your character and many of the cards you play. Will you focus your deck-building on maximizing your Chakra points? Will you try out new innovations in the game such as positive attacks and cards that give you a bonus as soon as you buy them? ",//cf.geekdo-images.com/images/pic2196075.jpg,5,150,15,2,90,Naruto Shippuden Deck-Building Game,150,//cf.geekdo-images.com/images/pic2196075_t.jpg,2014,NA,"Card Game,Movies / TV / Radio theme",NA,Matt Hyra,"DC Comics Deck-Building Game: Cryptozoic 2015 Volunteer Promo Cards,Naruto Shippuden Deck-building Game: Mecha-Naruto Promo","Anime & Manga,Cerberus Engine: Heroes",Deck / Pool Building,Cryptozoic Entertainment,6.83299,144 154809,"Japan during the Meiji period—a closed, isolated, and feudal country—decides to change into a modern westernized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds a network of railroads, and achieves an outstandingly fast industrial revolution. The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high. Nippon is an Area Majority Game in which players control Zaibatsu and try to develop their web of power by investing in new industries, improving their technological knowledge, shipping goods to foreign countries or using them to satisfy local needs, and growing their influence and power as they oversee the era of rapid industrialization of Japan. The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power, building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power. To win the game, players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities. Nippon is a fast-paced economic game with challenging decisions, set during an important time in Japanese history, and when a new great nation is born. ",//cf.geekdo-images.com/images/pic2683981.jpg,4,120,12,2,60,Nippon,120,//cf.geekdo-images.com/images/pic2683981_t.jpg,2015,Mariano Iannelli,"Economic,Industry / Manufacturing",NA,"Nuno Bizarro Sentieiro,Paulo Soledade",NA,Country: Japan,"Area Control / Area Influence,Variable Phase Order","What's Your Game?,Asmodee,Ghenos Games,hobbity.eu",7.82995,2164 154811,"In MERCS: Conflict each player takes the helm of a mega-corporation in the not too distant future. Players attack and manipulate their opponents through political prowess, cunning espionage, economic acumen, and military might. Rolling the dice and executing unique abilities is only one way to defeat your opponents. In the end, the last MegaCon standing will receive all the glory. Are you willing to accept the promotion to CEO? ",//cf.geekdo-images.com/images/pic1927848.jpg,2,30,12,2,30,MERCS: Conflict,30,//cf.geekdo-images.com/images/pic1927848_t.jpg,2014,Keith Lowe,"Dice,Science Fiction",NA,Andrew Meredith,NA,MERCS,"Deck / Pool Building,Dice Rolling,Player Elimination,Variable Player Powers",MegaCon Games,6.12105,76 154825,"In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank. To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level. You fix the price for your goods during an action round. To enhance your chances of selling goods, you improve your factories to higher levels, increase the quality and make some sales promotion. The higher these factors, the better are your chances of success - the higher the price, the lower. Each player has an own set of "action tokens" like "build and modernize factories", "employ new workers", "improve quality" etc. On your turn you place one of those tokens on one of the free spaces in your line of the "Administration board" and pay the according administration costs, ranging from 2 to 10 (odd numbers). Some actions depend on how much you paid, i.e. you may buy more machines with one single action, when you pay more (= use a higher space, which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens, i.e. allow you to buy 3 machines in a single turn instead of 2, increase quality 2 levels instead of only 1...). After each round of actions one kind of factories is active and you have to pay for all your workers and machines there, then sell the manufactured products. The value of your shares increases for sold products and best quality. Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company. After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory. Arkwright allows you to act in different ways. Run all four factories with most possible output, set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value, or first make money and buy shares later. To get familiar with the market mechanics you may start with a 120 minutes version "Spinning Jenny", but for those who like full strategy in economic themed games, the 240 minute "Waterframe"-Rules come with more options to improve your factory and use ships. ",//cf.geekdo-images.com/images/pic2776693.png,4,240,12,2,120,Arkwright,240,//cf.geekdo-images.com/images/pic2776693_t.png,2014,Harald Lieske,"Economic,Industry / Manufacturing",NA,Stefan Risthaus,"Arkwright: Noblesse Oblige,Brettspiel Adventskalender 2016",NA,"Commodity Speculation,Simulation,Stock Holding,Variable Phase Order,Worker Placement","Capstone Games,Spielworxx",7.87815,829 154857,"Emergence Event is an exciting new competitive space exploration game for 2-4 players. Each player controls a captain who commands their species’ capital ship. With a unique deck of captain cards, individual strengths, and special abilities, each captain offers players a very different game experience. Players seek to explore and control locations in the galaxy to gain the resources, artifacts, and technology to help them face more difficult encounters later in the game. As players explore the galaxy, and time passes, encounters become more rewarding, but the penalty for failure rises. Players determine the length of the game by how quickly they move through the galaxy, and how well they manage the damage inflicted on them by their travels, or by their fellow captains. The galaxy offers a variety of encounters where players can control individual locations through the use of six different skills, such as science, diplomacy, or tactics, depending on an individual’s play style and captain’s strengths. Players can also brave open space, random encounters which increase in difficulty as the game progresses, or explore discoveries and uncover many different stories in the game. How well a player does at exploring and controlling the galaxy is reflected in their victory points. Made up of modular tiles, the galaxy itself, and many of the elements within, is very different each and every time you play Emergence Event, allowing for great replayability and unique challenges with every game. ",//cf.geekdo-images.com/images/pic1935350.jpg,4,120,12,2,120,Emergence Event,120,//cf.geekdo-images.com/images/pic1935350_t.jpg,2015,Keith Lowe,"Card Game,Miniatures,Science Fiction,Space Exploration",NA,Kenny Sims,Emergence Event: The Awakening,NA,"Area Control / Area Influence,Hand Management,Hex-and-Counter,Modular Board,Take That,Variable Player Powers",MegaCon Games,7.19439,107 154875,"Silent Victory is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home. Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible. The game engine is built upon the successful Hunters design and has proven to be a solid, playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service, armaments, crew makeup, damage capacity, and more. Game contents will comprise: One ½” full-color counter sheet One ¾” wide full-color counter sheet Rules booklet with designer's notes Five player aid cards, 2-sided Submarine patrol logsheet, 2-sided Five submarine Display Mats, 2-sided Eight Captain Cards Two Submarine Patrol Maps Submarine Combat Mat Three 6-sided, two 10-sided dice, and one 20-sided die Boxed ",//cf.geekdo-images.com/images/pic2635114.png,2,120,12,1,120,"Silent Victory: U.S. Submarines in the Pacific, 1941-45",120,//cf.geekdo-images.com/images/pic2635114_t.png,2016,"Rodger B. MacGowan,Ian Wedge","Nautical,Wargame,World War II",NA,Gregory M. Smith,NA,"Solitaire Games,Solitaire Wargames,Underwater War","Dice Rolling,Simulation",Consim Press,8.05728,319 154878,"Little Dungeon: Turtle Rock is a dungeon crawling card game. Designed to be simple, imaginative and accessible for young children while having a level of fun to captivate tweens, teens, young adults, parents and grandparents. As you make your way through this dungeon adventure, collect all the treasure you can. You can get loot, weapons, and special cards to help you along the way, but keep an eye out for those monsters! They have a lot of goodies, but they won't give them up without a fight. You can defend against them, attack them or pay them off. If you defeat them, all their treasure is yours! But look out, for when the Shadow Mage makes his appearance the pace really picks up! The player who collects the most loot wins! ",//cf.geekdo-images.com/images/pic1933020.png,5,15,5,2,15,Little Dungeon: Turtle Rock,15,//cf.geekdo-images.com/images/pic1933020_t.png,2014,"Pablo Cialoni,Michael Fong","Adventure,Card Game,Children's Game,Fantasy",NA,Ed DeCoste,Little Dungeon: Maximus,Crowdfunding: Kickstarter,Hand Management,"Supersonic Bionic, LLC",5.97571,70 154880,"Ancient sorcery, dark omens and endless curses — you will become one of the adepts of the dark magic of the Egyptians or a follower of the ancient art of the Badly Dead Druids or an arcane sorcerer of Vudù rituals! Prepare yourselves for the biggest dispute of black magic ever. The Vudù tournament has just begun! In Vudù, the players act as the most wicked and malicious sorcerers of all time, and they want to use their curses and black magic to make the lives of their enemies impossible to prevail over them! Each turn, you roll five dice, collect your ingredients, then choose whether to take new cards, take new items, or cast a spell. Each spell has a powerful and tricky curse attached to it that forces your target to play in a specific way, for example, talking with his tongue out for the rest of the game, or using only a single hand, or running around the table each turn. Each curse grants you points when you cast it and many more points if your target forgets to obey it or becomes too exhausted to continue. Collect as many malediction points as you can to reach the final tile of the scoreboard before anyone else! ",//cf.geekdo-images.com/images/pic3479731.jpg,6,30,8,3,30,Vudù,30,//cf.geekdo-images.com/images/pic3479731_t.jpg,2014,Guido Favaro,"Action / Dexterity,Humor,Party Game",NA,"Francesco Giovo,Marco Valtriani","VooDoo: Kickstarter Bonus Cards,Vudù: Double Trouble,Vudù: Ninjas vs Pygmies,Vudù: Zombies vs Barbarians",NA,"Acting,Dice Rolling,Hand Management","Asylum Games (Board Games),Black Monk,Heidelberger Spieleverlag,Intrafin Games,Mayday Games,Meeple BR Jogos,Nordlandsippe,Red Glove",6.51306,421 154883,"Aye, Dark Overlord! The Red Box is a fantasy party game filled with humor. It is fast to play and easy to learn. Each player is an evil goblin servant of the evil Dark Overlord (Rigor Mortis, the Master of all Evils), and all of them are gathered at the Dark Overlord's knees to explain why they brought that last important mission, ordered by 'His evil Excellence' himself, to failure again. Panic wraps you in its freezing grip, what can you do to save your poor skin? Could you say you are not the one to blame, but your inept companions? Yes of course, that's the solution! There is only one little problem: they've probably got exactly the same idea... and the Dark Overlord is not known for his mercy... This roleplaying game is all about telling lies and shifting the blame on your poor fellow ones, so the righteous Wrath of your Master can give them what they deserve! The expansion brings you new cards with places to explore, people to meet and treasures to retrieve. And that's not all... You, the goblins, will have new actions to make even more difficult your fellow party to escape the right Wrath of the Dark Overlord. ",//cf.geekdo-images.com/images/pic1213979.jpg,10,25,8,4,25,"Sì, Oscuro Signore! (Seconda edizione)",25,//cf.geekdo-images.com/images/pic1213979_t.jpg,2005,Riccardo Crosa,"Card Game,Fantasy,Humor,Party Game","Aye, Dark Overlord! The Red Box,Sì, Oscuro Signore! 2: L'alba degli eroi","Fabrizio Bonifacio,Riccardo Crosa,Massimiliano Enrico,Chiara Ferlito,Tim Uren",NA,NA,"Acting,Role Playing,Storytelling","Giochi Uniti,Pendragon Game Studio,Stratelibri",6.39767,86 154890,"Click & Crack is a simultaneous action selection game in which the players control two penguins each, walking around on a big ice floe. Each turn, players either move or cause cracks in the floe. The player who causes a crack so that the floe breaks in two parts gains as many points as the size of the smaller floe. The game ends when one player has seven points or more, or the main floe has reached a certain size. ",//cf.geekdo-images.com/images/pic2086297.jpg,4,20,6,3,20,Click & Crack,20,//cf.geekdo-images.com/images/pic2086297_t.jpg,2013,Osamu Inoue (井上磨),Animals,NA,Jun'ichi Sato,NA,Animals: Penguins,Simultaneous Action Selection,"Junias,minimalGames",6.12159,88 154892,"Loonacy is a rapid fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the face-up piles in front of them. The number of piles varies depending on the number of players, and if players ever reach a moment in which no one can play, everyone draws a card and adds it to their hand at the same time, then the game play resumes. ",//cf.geekdo-images.com/images/pic2032579.jpg,5,10,8,2,10,Loonacy,10,//cf.geekdo-images.com/images/pic2032579_t.jpg,2014,Jacoby O'Connor,"Card Game,Real-time",NA,Andrew Looney,"Fruitcake Fun Pack,Loonacy: Exclusive ThinkGeek Expansion,Loonacy: Fruitcake Fun Pack Expansion,Loonacy: Game Trade Magazine Expansion",Shedding Games,Pattern Recognition,"Looney Labs,Hobby World",6.4287,292 154895,"On entering the wizard's academy, the new apprentices swore a solemn vow to learn the ways of magic, protect the institution, and uphold its values. Unfortunately most of them have failed to learn any significant magic in their first year. Susie coasts by on her natural talents, Malkar would sooner sell his soul for power than read a book, Nyvetta has forgone that option along with opposable thumbs upon accidentally turning herself into a bear, Flitter is only here to steal magic items to sell on the black market, and Bramblethrone spends too long talking to trees to get anything done. As a group of students, they could not be worse. Wizard's Academy is a co-operative game of magical experimentation for 1-6 players. In each game, the players select a scenario, such as summoning and binding a demon to steal its powers, defending the academy against an attack by an army of Imps, or (in the most difficult scenario) facing an academy inspector whom they must impress with their mastery of magic. Players move around the academy collecting glyphs in order to cast spells. At first, the effects of the spells are unknown, but as the players try new things, the students gain the power to manipulate the academy, the creatures within it, and the fates themselves – ideally achieving their goals before the monsters and elements that they've accidentally summoned reduce the building to smoking rubble. ",//cf.geekdo-images.com/images/pic2455723.jpg,6,180,12,1,90,Wizard's Academy,180,//cf.geekdo-images.com/images/pic2455723_t.jpg,2016,"Sean Andrew ""Muttonhead"" Murray,Ludwin Schouten","Fantasy,Miniatures",NA,Gregory Carslaw,NA,Crowdfunding: Kickstarter,"Co-operative Play,Modular Board,Variable Player Powers",3DTotal Games,7.20368,106 154901,"You've been selected for the most rigorous, cutthroat reality competition on TV! As a contestant, you’ll compete in challenges and work with and against the other competitors for a shot at fame and fortune. You won’t win if you go it alone, but don’t get too friendly! You’ll have to do a bit of backstabbing to emerge victorious. The Fittest features fierce social play and shifting alliances. Players will have to evaluate a challenge each round and convince other players to work with them in order to best the challenge for variable rewards. The player who has best managed their alliances and achieved the best rewards at the end of the game will be the victor. The Fittest was chosen as a runner-up in the Dice Hate Me 54-Card Challenge - a contest that asked designers to create a game with 54 cards with minimal components. The Fittest was chosen as one of the best out of a pool of over 100 game entries. ",//cf.geekdo-images.com/images/pic1951590.jpg,6,45,13,4,45,The Fittest,45,//cf.geekdo-images.com/images/pic1951590_t.jpg,2015,"Christopher Kirkman,Darrell Louder","Bluffing,Card Game,Deduction,Negotiation",NA,Graham Russell (II),NA,"Crowdfunding: Kickstarter,Guild: Game Designers of North Carolina,Rabbit Line (Dice Hate Me Games)","Hand Management,Partnerships,Take That,Variable Player Powers,Voting",Greater Than Games (Dice Hate Me Games),5.35185,54 154902,"Diner is a fast-paced game about waiters in a friendly competition to make the most money in tips. Take orders for the tables in your section, gather the plates to fill those orders, and serve your tables, and do it as quickly as possible while showing up the other players. Diner features a pseudo-real time mechanic that has players passing action tokens whenever they take an action; if a player does not have a token, that player can't take an action. At times, action tokens may accumulate in front of a player, allowing them to take multiple actions at once. Diner is the winner of the Dice Hate Me Games 54-Card Challenge - a contest that challenged designers to create a game using only 54 cards and very minimal components. It was selected as winner among over 100 participants. Additional description from interview posted at: http://boardgamegeek.com/blogpost/28649/chris-kirkman-on-his-family-of-rabbits Diner puts players in the shoes of someone serving patrons at a greasy spoon. The goal is to earn the most in tips by gathering plates of various types from the kitchen and then serving them to a table of patrons in your section demanding certain orders. The real magic of the game is in the pseudo-real time action system. When you want to take an action - say, seat a table in your section - you have to have an action token in front of you. When you perform the action you pass the token to the player next to you. Sometimes those action tokens can pile up allowing you to do multiple things at once. Other times you’re urging the other players to hurry up a bit so you can serve your tables. It’s a very madcap, social experience, with lots of table talk. With the action tokens, though, it’s not total chaos like many real-time games - there is a lot of control worked into the mechanics. It’s a brilliant design, and one that will appeal to many gamers whether they like real-time games or not. Guaranteed. ",//cf.geekdo-images.com/images/pic1928380.jpg,4,20,10,2,20,Diner,20,//cf.geekdo-images.com/images/pic1928380_t.jpg,2014,Christopher Kirkman,"Card Game,Real-time",NA,Matthew O'Malley,NA,"Crowdfunding: Kickstarter,Rabbit Line (Dice Hate Me Games)","Hand Management,Set Collection,Variable Phase Order",Greater Than Games (Dice Hate Me Games),6.30352,281 154904,"Wanderlust abounds in Sheboygan! The Easy Breezy Travel Agency is here to accommodate, and you’re one of their top agents. You are competing over eager customers in order to send them on trips to fabulous destinations (and earn a commission, of course). The longer you wait to book a trip the more you can charge the desperate travellers, but if you’re not careful a fellow agent might just book that trip ahead of you. Whether it’s by land, rail, or air, Easy Breezy Travel Agency is a game of timing, opportunity, and happy vacationers. ",//cf.geekdo-images.com/images/pic1951597.jpg,4,30,10,2,30,Easy Breezy Travel Agency,30,//cf.geekdo-images.com/images/pic1951597_t.jpg,2014,"J. Alex Kevern,Christopher Kirkman,Darrell Louder","Card Game,Travel",NA,J. Alex Kevern,NA,"Crowdfunding: Kickstarter,Rabbit Line (Dice Hate Me Games)","Hand Management,Press Your Luck,Set Collection",Greater Than Games (Dice Hate Me Games),5.96401,157 154905,"In Brew Crafters: The Travel Card Game, you've opened your own brewery and are competing with other brewers in town to be named the Brew Crafter of your city. You'll build your brewery by installing equipment and hiring workers, and then get to work brewing your beer! The player that earns the most reputation as the city's best brewer will win! Brew Crafters: The Travel Card Game is based on the Dice Hate Me Games release Brew Crafters. ",//cf.geekdo-images.com/images/pic1929209.jpg,4,30,13,2,30,Brew Crafters: The Travel Card Game,30,//cf.geekdo-images.com/images/pic1929209_t.jpg,2014,Christopher Kirkman,Card Game,NA,Ben Rosset,NA,"Beer,Crowdfunding: Kickstarter,Rabbit Line (Dice Hate Me Games)",Hand Management,"(Self-Published),Greater Than Games (Dice Hate Me Games)",6.46991,586 154906,"In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents. Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars. When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big! Balancing the need to upgrade your train, take advantage of benefits from loading other players' trains, and complete delivery contracts first is the key to being the most successful train operator on the Isle of Trains! ",//cf.geekdo-images.com/images/pic1951594.jpg,4,45,13,2,45,Isle of Trains,45,//cf.geekdo-images.com/images/pic1951594_t.jpg,2014,"Daniel Guidera,Christopher Kirkman","Card Game,Trains,Transportation",NA,"Seth Jaffee,Dan Keltner",NA,"Crowdfunding: Kickstarter,Rabbit Line (Dice Hate Me Games)","Hand Management,Set Collection",Greater Than Games (Dice Hate Me Games),6.93761,746 154939,"MERCS: Recon - Counter Threat is a fully cooperative, stand-alone game set in the exciting MERCS world. Recon uses a modular setup that allows for a highly replayable experience. Players are MERCS infiltrating an opposing MegaCon location. The MERCS team must fight through the tight corridors of the structure, capture and interrogate worker-citizen, find mission objectives, and breach and secure the package. Recon utilizes MERCS well known dynamic, high-quality miniatures, an engaging fog-of-war mechanic with variable agent movement, escalating security forces, and a tension-filled end game through a unique breach and clear mechanic. ",//cf.geekdo-images.com/images/pic1959368.jpg,5,90,12,1,90,MERCS: Recon – Counter Threat,90,//cf.geekdo-images.com/images/pic1959368_t.jpg,2015,"Ignacio Bazán Lazcano,Keith Lowe","Fighting,Miniatures,Modern Warfare,Science Fiction",NA,Brian Shotton,"Mercs: Recon – Assistant to the Regional Manager,MERCS: Recon – Blood Contagion,MERCS: Recon – Covert Acquistion,Mercs: Recon – CPP-209,MERCS: Recon – Critical Extraction,MERCS: Recon – Lost Margin,MERCS: Recon – Omega Precedent,Mercs: Recon – Sgt. Pal & Roy McClane,MERCS: Recon – Shadow Edict,MERCS: Recon – Silent Operative,MERCS: Recon – Terminus Maneuver,Mercs: Recon – The Cleaner,MERCS: Recon – Unilateral Mandate,MERCS: Recon – Unnamed Assimilation","Crowdfunding: Kickstarter,MERCS,MERCS: Recon","Action Point Allowance System,Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers","MegaCon Games,Heidelberger Spieleverlag,Ulisses Spiele",7.07105,162 154982,"A sad prophecy for the wonderful city of Venice: the fact that it will be sinking into the sea seems to be inevitable. Venice is a city built on more than 100 islands. The water, however, surrounds the city and when it rises, you will great bodies of water form and the ever-disappearing streets will be impassable. What will the future of Venice hold? The year is 2099 and Venice is sinking. Players take on the role of art collectors and try to save as many treasures and artworks as possible. Strategic thinking is required to save the masterpieces. Gondolas are used to escape the floodwaters. The players move on floating platforms, wishing to avoid being in the part of town that is sinking...' The 8 by 8 board depicts Venice. At the start of the game, all land and bridge tiles are randomized in the plastic frame. Each player receives 3 tokens that they place anywhere on the board. All tiles have a value (higher numbers equating with higher value). Each player is also dealt 5-9 cards and receives 9 coins. The game ends when all dealt cards have been played. On their turn, players must play their lowest numbered card. The cards are numerical from 3-8. When playing a card, the tile that has the same number is flipped over to its water side, eventually flipping a tile with a player's token. Players use the two gondola cards, enabling them to rescue their tokens to another tile. The tokens excavate treasures by travelling to a specifically coloured tile and exchanging one coin for the corresponding coloured treasure. When all cards have been played, there remains part of the map that is not submerged. These remaining tiles are used to calculate the value of the treasures by rarity. Microbadges: ",//cf.geekdo-images.com/images/pic2505593.jpg,5,60,8,2,60,Venezia 2099,60,//cf.geekdo-images.com/images/pic2505593_t.jpg,2014,Massimiliano Longo,NA,NA,Leo Colovini,NA,"Cities: Venice,Country: Italy",NA,"Hobby World,Piatnik",6.11458,96 155020,"In the middle of night, the hungry wolf and fox sneak into the farm to have a big meal. The watchful rooster senses the danger and cries out “Run, for your life!” In this dark night, all the farm animals can’t tell where the danger lies; they only can judge from the crying voice of the others. Oh, poor farm animals! Can they save their own lives tonight? How to play: According to how many players to set the cards (as shown in the upper left corner of the cards). Facedown and shuffle the cards. Then every player draws a card from the deck. There will be left one card as NPC (hide in the forest) when 4~5 players, then put it in the center. Decide who is the dealer to conduct the game. Then get the game to start as following four steps: 1. When the night falls 2. Running for your life 3. Into the fate 4. Scoring ",//cf.geekdo-images.com/images/pic2497504.jpg,10,20,8,4,5,Animals Frightening Night!,20,//cf.geekdo-images.com/images/pic2497504_t.jpg,2013,"Jason Lin,Shin Lin","Animals,Bluffing,Card Game,Negotiation,Party Game",NA,Jason Lin,Animals Frightening Night! Tortoise and Skunk,NA,"Acting,Partnerships,Press Your Luck,Simultaneous Action Selection,Variable Player Powers","(Self-Published),(Web published),MO ZI Game,One Moment Games",6.40812,80 155025,"The MAGNATES: A Game of Power, a.k.a. Boże Igrzysko: MAGNACI, presents the history of Polish-Lithuanian Commonwealth, from its heyday during the Union of Lublin (XVI century) until the collapse of the state (XVIII century). Players take on the roles of the magnates, who seek to develop the power of their families in the favorable time: the peak of the Polish and Lithuanian Union. Each player has a deck of cards that depicts celebrities of his family. Some of them are capable of great deeds and some will spoil any project with which they are entrusted — but with a good player's decisions, even those small souls could do a lot for his family. During the game, players manage the deck of their characters to achieve, in competition with others, as much as possible on each of the planes of life of the Republic. The fate of the country results from the sum of the activities of the most powerful aristocratic families. If the players fall into a mutual fight for titles and advantages, the Republic will fall under the pressure of neighboring powers. This game for 2-5 players with a game time not exceeding 90 minutes reimplements Martin Wallace's Boże Igrzysko from 2010, using the same principal title in Polish edition under an agreement with the author. From the back of the game box: The MAGNATES: A Game of Power is a strategic board game for 2-5 players which is fast and full of historical atmosphere and rich interactions. It takes you into the world of aristocratic intrigues and struggles for power which tore the Polish-Lithuanian Commonwealth from its heyday during the Union of Lublin, until the Targowica Confederation and the fall of the Polish-Lithuanian state. Players take on the roles of magnates who seek to develop their own family's power in a moment favorable to fortune: the prime of the Union of Poland and Lithuania. The most eminent families fight for prestige and landed estates: the Lubomirski, the Potocki, the Radziwiłł, the Sapieha and the Zamoyski. Each player has a deck of cards depicting well-known personages from a given family. Some of these characters are outstanding people, capable of great deeds. But there are also less useful people, able to spoil any undertaking entrusted them... unless, thanks to the player's decisions, even those lesser ones will do much for the family. During the game, players will manage their deck of characters so that, in competition with others, they can achieve as much as possible on each of the planes of life of the Commonwealth. Players will clash during the creation of the state's internal policy, as well as in response to external threats and opportunities arising from the international situation. And so, as it happened in reality, the fate of the country will be the result of the sum of actions of the most powerful aristocratic families. If the players lose themselves in a mutual fight for titles and advantage, the Commonwealth will collapse under the pressure of the neighboring powers. In MAGNATES, players will face many dilemmas. The most prominent members of the family will ensure beneficial rights in the Sejm and prestigious positions in the Senate. Moreover, they comply with the Monarch's will easily, and thanks to them the family will gain estates and power. But how will a player handle the remaining challenges? Who will undertake an expedition to Livonia? Will the troops protecting the country against enemy invasion, in the absence of other candidates, be again led by incompetents (like "peryna, latyna and dytyna”)? Will there be enough determination to hasten to the relief of Vienna? Will the players succeed in saving the Homeland from partitioning? Is your Family ready for a Game of Power? ",//cf.geekdo-images.com/images/pic2074601.jpg,5,90,10,2,90,The Magnates: A Game of Power,90,//cf.geekdo-images.com/images/pic2074601_t.jpg,2014,"Jarek Nocoń,Piotr Słaby","Card Game,Novel-based,Political,Renaissance",NA,"Jaro Andruszkiewicz,Waldek Gumienny","Magnaci: Nadanie tytułu książęcego,Magnaci: O santa piva di Polonia!,Magnaci: Zdrada,The Magnates: A Game of Power – O santa piva di Polonia","Country: Poland,Crowdfunding: Wspieram","Area Control / Area Influence,Auction/Bidding,Hand Management","Ediciones MasQueOca,PHALANX",6.89633,368 155042,"The year is 1897 and to celebrate sixty years of the reign of Queen Victoria and bring much needed solace to the Country's weary workers, four seaside resorts vie with each other to be the grandest and most opulent, worthy of a Royal visit from Her Majesty herself. The latest in steam technology will be on display to attract and transport visitors to the hotels and guest houses that line the seafronts. Amusements and monuments will be created to edify and delight the visiting holiday-makers. You, as the designer of these developments must complete your resort first and claim your rightful place as Chief Architect, by Royal Appointment! Help is available from enigmatic and mysterious personages: Donkey-boy, Lord Admiral, Princess Royal and Madame Ice-cream. They may prove invaluable but are fickle and may aid your opponents, too! Steam Donkey is a card game that is fun but has depth to its strategic play. You will make decisions about when to take cards into your hand from the resort and whether to build in the Park, Beach or Town area. You, as the Architect will have to choose which characters will be of most use to you each turn and which projects they will help you construct. All for the glory of having the most magnificent resort in the land! An unusual mechanism in the game is that the reverse of each card is as important as its front. The reverse shows holiday-makers ("the Visitors") arriving at a railway station complete with suitcases and their mechanical dog. The suitcases are color-coded to show the area of the resort to which the Visitors are destined. This area could be either the Park, the Town or the Beach. After they arrive, these same Visitors may be collected to the player's hand — but at this juncture the fronts of the cards become the focus of play. The players build amusements, lodgings, monuments and transport within the three areas, and this information is shown on the card fronts together with a point value. In order to build, a player discards a prescribed number of cards of the same type as the card being built. Of course, there is a little more to the game than this... Four Character cards — Madame Ice-cream, Lord Admiral, Princess Royal and Donkey-boy — are swapped between players to enhance card play, and four Kick-on cards in the advanced game — The Castle, Mechanical Dog, The Bank, and Feral Donkey — give the owning player a particular advantage and are retained throughout the game. ",//cf.geekdo-images.com/images/pic1931097.jpg,4,45,10,2,45,Steam Donkey,45,//cf.geekdo-images.com/images/pic1931097_t.jpg,2014,Marco Primo,Card Game,NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,"Crowdfunding: Kickstarter,Steampunk","Card Drafting,Hand Management,Press Your Luck,Set Collection","GaGa Games,Ragnar Brothers",6.75774,235 155068,"In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces. Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign. Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses, the heroes are able to acquire new weapons, equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore, by fulfilling specific quests in a scenario, players unlock exclusive features in subsequent scenarios. ",//cf.geekdo-images.com/images/pic2305263.jpg,4,60,13,2,60,Arcadia Quest,60,//cf.geekdo-images.com/images/pic2305263_t.jpg,2014,"Andrea Cofrancesco,Mathieu Harlaut","Adventure,Fantasy,Fighting,Miniatures",NA,"Thiago Aranha,Guilherme Goulart,Eric M. Lang,Fred Perret","Arcadia Quest: Aeric,Arcadia Quest: Anvil & Valma,Arcadia Quest: Beyond the Grave,Arcadia Quest: Bob the Conjurer,Arcadia Quest: Chaos Dragon,Arcadia Quest: Elysia,Arcadia Quest: Farfalla,Arcadia Quest: Fire Dragon,Arcadia Quest: Frost Dragon,Arcadia Quest: Guildmaster Kickstarter Heroes,Arcadia Quest: Haldor & Brenna,Arcadia Quest: Hassan,Arcadia Quest: Healing Fountain,Arcadia Quest: Hïlda,Arcadia Quest: Hoshi,Arcadia Quest: Inferno – Kickstarter Exclusives,Arcadia Quest: Leeroy,Arcadia Quest: Mamba & Rosh,Arcadia Quest: McHammer,Arcadia Quest: Nibbles,Arcadia Quest: Nina,Arcadia Quest: Pet Pack 1,Arcadia Quest: Pet Pack 2,Arcadia Quest: Pets,Arcadia Quest: Pets – Cerby,Arcadia Quest: Pigsy,Arcadia Quest: Steady Slingshot Promo Pack,Arcadia Quest: The Nameless Campaign,Arcadia Quest: Tiaret & Mittens,Arcadia Quest: Tomrick,Arcadia Quest: Viola & Crash,Arcadia Quest: Yona & Kuruk,Arcadia Quest: Yun,Arcadia Quest: Zahra,Brettspiel Adventskalender 2016,Cool Mini Or Not Promo Pack 2016,Masmorra: Dungeons of Arcadia – Luke, the Lucky","Anime & Manga,Arcadia Quest,Campaign Games,Crowdfunding: Kickstarter","Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","Asmodee,Asterion Press,CMON Limited,Edge Entertainment,Galápagos Jogos,Spaghetti Western Games",8.00422,4934 155081,"POOP is an UNO-like game where the first player to run out of cards wins! Players are given a 5-card hand and take turns laying cards (pooping) but trying not to clog the toilet! If the toilet is clogged the player must pick up the entire poop stack and a new toilet is started. If 3 cards of the same color are played in a row then the toilet is Flushed and that toilet is reset with zero poop cards. Some cards make players perform crazy acts on their turns. POOP: The Game is an original card game created by kids and adults for kids and adults. Kids love it because of the silly designs and opportunity to make poop jokes. Adults love it because POOP makes them act like kids. EDUCATIONAL: Younger children get a healthy dose of basic math while playing POOP. Seriously! You'll see them adding up the POOP cards to make sure they don't clog the toilet! INTERACTION: One of the funnest stages of UNO is remembering to say "UNO" when down to your last card. POOP takes this one step further giving players similar responsibilities throughout the entire game. If you forget and other players remind you then you have to draw another card (and take a drink if you're playing POOP as a drinking game. Speaking of...) DRINKING GAME FOR ADULTS: After getting feedback from our successful (and critically acclaimed) ZOMBIE SHUFFLE campaign, we learned that many people loved that we included drinking rules. For this reason we've made POOP an even easier drinking game. Players take drinks if they draw a card or clog the toilet and everyone drinks if the toilet is flushed. ENDLESS POSSIBILITIES: We've found at least 3 other exciting ways to play POOP using the same standard deck! You'll find the Alternate Rules PDF in the downloadable Trial Version of POOP but we are very interested in what you come up with when playing with friends and family. Experiment and send us your ideas! We'll credit you if we share it with the POOP community. ",//cf.geekdo-images.com/images/pic1934575.png,10,15,5,2,15,POOP: The Game,15,//cf.geekdo-images.com/images/pic1934575_t.png,2014,Blaise Sewell,"Card Game,Children's Game,Humor,Party Game",NA,Blaise Sewell,"POOP: Party Pooper Edition,POOP: The Game Limited Edition Bidet Wild Cards,Poop: The Game – The Expansion Deck",Crowdfunding: Kickstarter,Hand Management,Feels Right Design,5.32333,150 155113,"Ark of Animals is the first release by Fabryka Gier Historycznych targeted mainly at younger players. In this game, the players help Noah fill the Ark with animals and save them from Flood. They do it by simultaneously drawing animal tiles from the pool and placing them face down on their boards. Players score points for being the first to fill the Ark, collecting the most mammals, collecting sets of three different birds, reptiles or amphibians, etc. They should also remember not to place herbivores next to predators, as carnivores will simply try to eat other animals. The game has various difficulty levels, introducing the possibility to balance the Ark's sides and managing grain supplies. ",//cf.geekdo-images.com/images/pic2297585.jpg,4,30,6,2,30,Ark of Animals,30,//cf.geekdo-images.com/images/pic2297585_t.jpg,2014,Iga W. Grygiel,"Animals,Children's Game,Humor,Real-time,Religious",NA,Adam Kwapiński,Ark of Animals: Alternative Board Promo,"Bible Games,Noah","Memory,Set Collection,Tile Placement",Fabryka Gier Historycznych,6.39231,52 155119,"In Mars Attacks: The Dice Game, the Martian players compete to see who can subjugate which U.S. cities first. At the start of the game, four stacks of cards are dealt out randomly, with each stack having as many cards as players. On a turn, the player first declares which city he wants to attack, then rolls all ten dice. Any dice showing the "nuke" symbol are locked and cannot be rerolled. Laser guns are similarly locked, allowing the player to reroll only the alien heads. If he rerolls and ever has as many nuke symbols showing as the number on the face-up cards and the supplementary token, his turn ends; otherwise he can stop at any time, and if he doesn't have enough guns or alien heads to claim his target, he marks his total with one of his tokens, allowing him to add on to this number on a future turn — assuming that someone else doesn't claim the card first. Some city cards have special powers, such as Seattle's, which allows you to place one die on the symbol of your choice prior to rolling. Las Vegas, true to its nature, wants you to go bust multiple times in order to claim the card. Whoever ends up decimating the largest portion of the earth wins. Ak ak ak ak ak! ",//cf.geekdo-images.com/images/pic2312006.jpg,6,20,10,3,20,Mars Attacks: The Dice Game,20,//cf.geekdo-images.com/images/pic2312006_t.jpg,2014,NA,"Dice,Science Fiction",NA,"Samuel Mitschke,Philip Reed",Mars Attacks: The Dice Game – Area 51,NA,Dice Rolling,"Edge Entertainment,Steve Jackson Games",5.94528,478 155157,"In Baby Blues, every player is an employee in a daycare center. You are responsible for five babies, and you will have to do anything that is needed to keep them happy. As soon as they start crying, you won't be able to make them happy again. When a player is faced with five crying babies, the game is over and the other players score points for all non-crying babies. Every baby has a point value that is known only by the owner of the baby. To make your life hard in the daycare center, opponents will attach bad cards to your babies so that they become unhappy. At the end of your turn, you have to find a solution for an unhappy baby or he'll start crying. A few things that happen in the game are stolen pacifiers, babies that need a diaper change, and crying babies that receive a toy horn so they can make even more noise. For almost every card played there is a reaction. For example, if an opponent makes your baby nervous, you can play calming music from a mobile, but as a reaction they can break your mobile to keep the baby nervous. You can feed your baby, but your opponents can steal your food... If you don't have the right cards to keep your babies happy, don't worry. Your colleagues are there to help! During your turn you can trade cards with other players. If you receive the right card in your turn you can still make your babies happy again and prevent them from crying. But be aware your colleagues can also try to trick you by giving a different card as the one they promised! So do you want to make friends so you maybe could also get a little help later in the game or do you just want to make your colleagues completely mad? It's up to you! ",//cf.geekdo-images.com/images/pic2584842.jpg,4,30,8,2,30,Baby Blues,30,//cf.geekdo-images.com/images/pic2584842_t.jpg,2015,Jurgen Spreutels,"Card Game,Humor,Negotiation,Party Game",NA,Jurgen Spreutels,"Baby Blues Continues,Baby Blues: Little Angels",NA,"Hand Management,Take That","Devir,Jumping Turtle Games,Kanga Games",5.78972,180 155173,"Subdivision mimics the city-building feel of Bézier Games' Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. In the game, each player starts with a subdivision player board and a hand of hex-shaped zone tiles. A parcel die is rolled to indicate the type of parcel where a zone tile may be placed, and all players simultaneously place one of their tiles. If a zone tile is placed next to existing zone tiles, those existing tiles have the ability to create new improvements, which may also be placed at this time. Those improvements provide money and points, while slowly covering up as many parcels as possible. Players pass the remaining zone tiles in hand to their left, then someone rolls the parcel die once again. This continues until only one zone tile remains in hand, which is discarded. Players then play another round, but at the start of the second, third, and fourth rounds, players first check to see whether they've achieved bonuses, which give them extra cash or allow for extra activations of certain zone tiles. After four rounds, the game ends, and scores are tallied, with players gaining points for parks being adjacent to other tiles, sidewalks passing through as many different zones and improvements as possible, schools ranking the best in the city, and zones connecting to the highway that runs around (or through) your subdivision. ",//cf.geekdo-images.com/images/pic1961853.jpg,4,45,13,1,45,Subdivision,45,//cf.geekdo-images.com/images/pic1961853_t.jpg,2014,"Klemens Franz,Ollin Timm",City Building,NA,Lucas Hedgren,NA,NA,"Card Drafting,Dice Rolling,Route/Network Building,Tile Placement","Bézier Games, Inc.",6.58102,827 155208,"The Tomb Diving Micro Game for 1-2 Players! In this Micro Game, players first take turns setting up the Random Tomb Tiles. Then once first player has been determined, one player starts with the Holy Grail and the other player wants to get it! After the Tomb is Set, Each player takes turns rolling a set of Pennies (d2's) and depending on how many Heads or Tails they get, they will come up with potential spaces they'll be able to move on. There are dangers along the way that players will try to avoid, like Trap Rooms and Monster Rooms... and there's also the powerful Portal Room that allows players to instantly Teleport between locations! The first player who can escape the Tomb with the Grail wins! But beware, there's also an Ancient Monster that is chasing both! And if he reaches the exit before the you do... you'll be trapped in the Lost Tomb forever! ",//cf.geekdo-images.com/images/pic1942770.jpg,2,10,13,1,10,Raiders of the Lost Tomb,10,//cf.geekdo-images.com/images/pic1942770_t.jpg,2014,Jim Samartino,"Adventure,Exploration,Fantasy,Horror,Print & Play,Science Fiction",NA,"Christopher Batarlis,Jim Samartino",Raiders of the Lost Tomb: Kickstarter Promo Cards,Crowdfunding: Kickstarter,"Action / Movement Programming,Modular Board,Pick-up and Deliver,Point to Point Movement,Tile Placement,Time Track",Everything Epic Games,5.03188,69 155245,"In Security is a compact dice-rolling game for 3-6 players. Players assume the role of security employees that spend their office hours hacking into their employer's own mainframe. The goal of the game is to blackmail your boss into giving you a promotion, which is achieved by collecting a stash of state secrets and juicy office gossip. The first players to have 14 Secrets wins the game. Every turn, players have the choice to spend one of their Secrets to start a new hack (rerolling the dice pool), or simply scavenge for remains from the previous hack. They then choose an action from the die pool, removing it from the pool in the process. Players constantly have to weigh up their needs: which option to take yourself vs. which option not to leave for others, and creating new options for yourself vs. not creating new options for others. This game was originally created for Randall's Dice Or No Dice contest, which ran in January 2014 on BoardGameGeek. ",//cf.geekdo-images.com/images/pic2009166.png,6,20,8,3,20,In Security,20,//cf.geekdo-images.com/images/pic2009166_t.png,2014,Koen Hendrix,"Dice,Print & Play",NA,Koen Hendrix,NA,Crowdfunding: Kickstarter,Dice Rolling,"(Web published),Most Mondays games",6.35833,84 155255,"With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure. Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day. In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins. ",//cf.geekdo-images.com/images/pic2500108.jpg,5,120,12,2,60,Pax Pamir,120,//cf.geekdo-images.com/images/pic2500108_t.jpg,2015,Cole Wehrle,"Card Game,Economic,Negotiation,Political,Spies/Secret Agents",NA,"Phil Eklund,Cole Wehrle",Pax Pamir: Khyber Knives,"Country: Afghanistan,Tableau Building","Area Control / Area Influence,Area Movement,Hand Management,Simulation",Sierra Madre Games,7.69919,662 155258,"Where is everybody hanging out? To figure it out, take a look at what they're holding and try to Guess the Mess! In a round, each player takes a place card, e.g., "in the attic" or "under the dock". Someone flips over a thirty-second timer, then everyone searches the face-down mess cards to try to find items appropriate for their particular (secret) location. Once time runs out, someone reveals one of the "Which Way" cards, then players pass their mess cards in the indicated direction. All the place cards are revealed in the center of the playing area, then everyone tries to guess which location matches with the cards they hold. If they guess correctly, both the guesser and the messmaker score points. ",//cf.geekdo-images.com/images/pic1936447.jpg,8,35,10,3,35,Guess the Mess!,35,//cf.geekdo-images.com/images/pic1936447_t.jpg,2014,Stivo,"Card Game,Party Game,Real-time",NA,Jack Degnan,NA,NA,NA,"Cocktail Games,In ludo veritas,R&R Games",6.61846,65 155314,"Players in Strike A Pose need to do just that, with the poses they strike being presented to them on cards within the game. Each round, one player is the Guesser and must leave the room before everyone else does their thing. The other players take a statue card that's shared, then an individual ID card with a number from 1 to 7 on it; each number relates to a named pose on the card, with all of the poses having a theme in common — e.g., "Water Sports" is the category, and the poses are snorkeling, swimming, fishing, sailboating, surfing, water polo and jet ski. The players each freeze in their poses as best they can, then the Guesser returns, looks at the statue card, then assigns numbers as best as she can to each player. If she guesses correctly, then both she and the poser score. ",//cf.geekdo-images.com/images/pic1936445.jpg,14,50,10,3,50,Strike A Pose,50,//cf.geekdo-images.com/images/pic1936445_t.jpg,2014,"Stéphane Escapa,Jennifer Vargas","Action / Dexterity,Party Game",NA,Sébastien Decad,NA,NA,Voting,"Brain Games,Cocktail Games,MINDOK,R&R Games",6.522,75 155315,"New York 1776 is the first volume of the American Revolution Campaigns series. It is strategic in scope with battles tactically carried out on a battle board. Wooden blocks are used for fog of war. This campaign involves point to point land and water zone movement. Group movement can only be done with commanders and some commanders can move faster than others. The British win by capturing Washington or reducing his army and holding New York City at the end of the game. The Americans win by avoiding British victory or reducing the British army to less than 20 strength points. Quick playing, deep strategy, and battles that show the weakness of militia facing trained professionals. The New York 1776 campaign of the American Revolution pitted a newly formed American army, comprised of Continentals and militia, facing a large, highly disciplined British army that included a significant number of Hessian soldiers. This campaign involved the largest number of troops of the war. An inexperienced army faced a very experienced one. It unfolded with an intricate set of maneuvers around New York City and its waterways involving a large British fleet executing numerous amphibious landings in an effort to trap the Colonials. It was truly the best opportunity the British had for capturing Washington and America’s entire army. Historically, the Americans just barely escaped to live and fight another day. Can you, as the British player, defeat the American army and end their revolution in its infancy? Or as the American player can you, like Washington, defend your country while avoiding disaster? The decisions are yours… ",//cf.geekdo-images.com/images/pic1939312.png,2,120,13,2,120,New York 1776,120,//cf.geekdo-images.com/images/pic1939312_t.png,2014,Sean Cooke,"American Revolutionary War,Wargame",NA,"Grant Wylie,Mike Wylie",NA,"Block wargames,Crowdfunding: Kickstarter","Area Movement,Dice Rolling,Secret Unit Deployment","Worthington Publishing, LLC",7.18952,62 155322,"Hearts of AttrAction features the same gameplay as in AttrAction, but with heart-shaped magnets that put a new spin on shots. In the game, players must flick their "shooter" magnet into the playing area to attract and collect other magnets. Of course, it's not quite that easy since the magnets repel as easily as they attract! Strategies unfold and develop in reaction to the patterns on the table. Hearts of AttrAction is a fun and challenging game in which a mix of skill and luck, plus the strong force of the magnets, produces exciting and unexpected twists! ",//cf.geekdo-images.com/images/pic1937564.jpg,5,10,14,2,10,Hearts of AttrAction,10,//cf.geekdo-images.com/images/pic1937564_t.jpg,2014,NA,Action / Dexterity,NA,Jeff Glickman,NA,NA,NA,"Broadway Toys LTD,R&R Games",6.52431,149 155362,"In an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive. Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a "Bang!" or a "Click! Click!" card from their hand. The Boss counts to three, and on "Three" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round. Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a "Bang!" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table — money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a "Bang!" card to your hand) — until everything has been claimed. After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins! ",//cf.geekdo-images.com/images/pic2907864.jpg,8,30,10,4,30,Ca$h 'n Guns (Second Edition),30,//cf.geekdo-images.com/images/pic2907864_t.jpg,2014,John Kovalic,"Bluffing,Fighting,Humor,Mafia,Negotiation,Party Game",NA,Ludovic Maublanc,"Ca$h 'n Gun$: Uzi,Ca$h 'n Guns (Second Edition): Full of Surprises,Ca$h 'n Guns (Second Edition): More Cash 'n More Guns,Ca$h 'n Guns (Second Edition): Team Spirit,Ca$h 'n Guns (Second Edition): The Banana,Ca$h 'n Guns (Second Edition): The Blackmailer,Ca$h 'n Guns (Second Edition): The Cop,Ca$h 'n Guns (Second Edition): The Fast Gun",Ca$h 'n Gun$,"Player Elimination,Simultaneous Action Selection,Take That,Variable Player Powers","Asterion Press,REBEL.pl,Repos Production",7.09818,7161 155411,"DreadBall Xtreme is the underground sports game of the future and the follow-up to DreadBall: The Futuristic Sports Game. In this game, two teams battle it out on the pitch to outscore each other, with all-new twists: • No Referee = More Violence for Everyone: with no one to stop the bloodshed, anything goes! Sucker punches and stomps are the norm, and the introduction of explosive collars, deadly traps and bloodsucking aliens only increase the level of violence. • Customize your Battlefield: games are organized in prisons and warehouses at a moment’s notice, using industrial scenery to shake things up - everywhere from the scoring zone to the ball launch location can change! • Play as Enigmatic Sponsors: the powerful organizers behind the game, Sponsors dictate your play-style and are experts in intimidation, blackmail and illegal gambling. Best of all, Sponsors allow you to build entirely unique teams out of any player combination you like! Are you ready for an all-new ball game? DreadBall Xtreme is a standalone game based in the same world as DreadBall and cross-compatible with it, but DreadBall is not required for play. ",//cf.geekdo-images.com/images/pic1941899.jpg,0,45,0,2,45,DreadBall Xtreme,45,//cf.geekdo-images.com/images/pic1941899_t.jpg,2015,NA,"Miniatures,Science Fiction,Sports",NA,Jake Thornton,"Dreadball Challenge Cup,Dreadball Xtreme Player Manual,Dreadball Xtreme Xpansion","Crowdfunding: Kickstarter,Dreadball,Sci-Fi Sports","Action Point Allowance System,Area Enclosure,Dice Rolling,Grid Movement,Hand Management,Modular Board,Role Playing",Mantic Games,7.39087,92 155426,"In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players. In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards. After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins. ",//cf.geekdo-images.com/images/pic1961827.jpg,4,90,13,1,90,Castles of Mad King Ludwig,90,//cf.geekdo-images.com/images/pic1961827_t.jpg,2014,"Keith Curtis,Agnieszka Dabrowiecka,Ollin Timm",Post-Napoleonic,NA,Ted Alspach,"Castles of Mad King Ludwig: Secrets,Zamki szalonego króla Ludwika: Polskie zamki","Country: Germany,Crowdfunding: Wspieram,Mensa Select","Card Drafting,Pattern Building,Set Collection,Tile Placement","Arclight,Bézier Games, Inc.,Competo / Marektoy,Gemenot,MINDOK,MYBG Co., Ltd.,Planszoweczka.pl,Viravi Edicions",7.74079,13140 155440,"Pleasant Dreams is a 1 or 2 player card game placing the players in a dreamworld where they fend off nightmares. Decide whether you want to hold on to pleasant elements of your dream... Anything can come back to haunt! The goal of the game is to trick your opponent into drawing so many nightmarish dream fragments that he or she wakes up. Alternatively you can win the game by being the first player to finish the dream without waking up. Each turn of the game starts with the player deciding how many dream fragments they want to resolve. Pleasant ones help you relax, while the unpleasant ones bring you closer to waking up screaming. You can have some of the cards come back later. These you secretly insert anywhere into the dream deck. Will you play to win or to make your opponent lose? ",//cf.geekdo-images.com/images/pic2535255.png,2,10,13,1,10,Pleasant Dreams,10,//cf.geekdo-images.com/images/pic2535255_t.png,2015,Wayne Dorrington,Card Game,NA,Aerjen Tamminga,NA,Crowdfunding: Kickstarter,Press Your Luck,Aerjen Games,6.32465,114 155451,"minutes to learn – incredibly deep gameplay - modern-design game mechanics – fully realised world – amazing miniatures. After 12 months of development, Mat Hart and Rich Loxam are pleased to present “Guild Ball”, a tabletop medieval football wargame. Playing the role of the team coach, you will take control of a Guild Ball football (soccer) team and with a combination of tactics and strategy attempt to outscore your opponent whilst simultaneously trying to achieve additional secret political objectives and agendas. ",//cf.geekdo-images.com/images/pic1939442.jpg,2,60,0,2,60,Guild Ball,60,//cf.geekdo-images.com/images/pic1939442_t.jpg,2015,Doug Telford,"Medieval,Miniatures,Sports,Wargame",NA,"Mat Hart,Richard Loxam",NA,"Crowdfunding: Kickstarter,Fantasy Sports,Sports: Football / Soccer","Action Point Allowance System,Dice Rolling",Steamforged Games Ltd.,8.27889,217 155460,"Game description from the publisher: In The Hobbit: An Unexpected Journey Deck-Building Game, each player takes on the role of a member of The Company as they set out on the long and treacherous path to Lonely Mountain. Play as Bilbo Baggins, Gandalf the Grey, Thorin Oakenshield, or others. Your Hero card will guide your strategy throughout the game, or you can break away with a plan of your own. Each player starts with his own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine, and five types of cards can be acquired: Enemies, Allies, Artifacts, Maneuvers, and Locations. A large, central stack of cards supplies a five-card "Path" from which players make their purchases. Each player always has five face-up cards from which to choose each turn, so new options and surprises await each turn. When you have amassed enough Power, you can take on an Archenemy! Each Archenemy has Loot cards you can acquire. Defeat a Troll and you might find Sting, Orcrist, or Glamdring! Take on The Goblin King and you might find the maneuvers you need to escape from the Misty Mountains. Azog is the final Archenemy, and he has unfinished business... In the end, the player who has accumulated the most Victory Points from the cards in his deck wins. Cryptozoic's The Lord of the Rings/The Hobbit deck-builder series: The Lord of the Rings: The Fellowship of the Ring Deck-Building Game The Lord of the Rings: The Two Towers Deck-Building Game The Lord of the Rings: The Return of the King Deck-Building Game The Hobbit: An Unexpected Journey Deck-Building Game The Hobbit: The Desolation of Smaug Deck-Building Game Expansion Pack ",//cf.geekdo-images.com/images/pic2060686.jpg,5,45,15,2,45,The Hobbit: An Unexpected Journey Deck-Building Game,45,//cf.geekdo-images.com/images/pic2060686_t.jpg,2014,NA,"Card Game,Movies / TV / Radio theme",NA,Erik V Larsen,"The Hobbit: An Unexpected Journey Deck-Building Game – Radagast Promo,The Hobbit: The Desolation of Smaug Deck-Building Game Expansion Pack","Cerberus Engine: Middle Earth,Tolkien Games",Deck / Pool Building,Cryptozoic Entertainment,7.0118,231 155463,"DC Comics Deck-Building Game: Forever Evil is the third standalone game in Cryptozoic's DC Comics deck-building series, each of which is playable on its own or in combination with the other titles. In addition to including new challenges and abilities, Forever Evil lets you play as the villains in the DC universe instead of the heroes. It's fun to be bad! In the DC Comics Deck-Building Game: Forever Evil, players finally get to play the game as some of the most infamous Super-Villains in the DC Universe! With a name like Forever Evil, you can expect to find new and more dangerous Attacks, rugged Defenses and a number of nefarious ways to mess with your opponents. Card destruction is rampant in the set! Like every good Villain knows, henchmen you leave behind don't count toward the bottom line. If you're tired of ending the game with Starter cards still in your deck, then this is the set for you! Forever Evil introduces Victory Point tokens to DC Deck-Building Game! Just be on the lookout for lowly thieves who would steal away your hard-earned loot. While this game is a full-fledged stand-alone game, it can also be mixed with all previous releases in the line. ",//cf.geekdo-images.com/images/pic2454379.jpg,5,75,0,2,45,DC Comics Deck-Building Game: Forever Evil,75,//cf.geekdo-images.com/images/pic2454379_t.jpg,2014,NA,"Card Game,Comic Book / Strip",NA,Matt Hyra,"DC Comics Deck-Building Game: Crisis Expansion Pack 1,DC Comics Deck-Building Game: Crisis Expansion Pack 2,DC Comics Deck-Building Game: Crisis Expansion Pack 3,DC Comics Deck-Building Game: Crossover Pack 1 – Justice Society of America,DC Comics Deck-Building Game: Crossover Pack 2 – Arrow,DC Comics Deck-Building Game: Crossover Pack 3 – Legion of Super-Heroes,DC Comics Deck-Building Game: Crossover Pack 4 – Watchmen,DC Comics Deck-Building Game: Crossover Pack 5 – The Rogues,DC Comics Deck-Building Game: Crossover Pack 6 – Birds of Prey,DC Comics Deck-Building Game: Forever Evil – Bane Super Villain,DC Comics Deck-Building Game: Forever Evil – The Joker Super Villain,DC Deck-Building Game: Multiverse Box","Admin: Better Description Needed!,Cerberus Engine: Heroes,Comics: DC Universe,Superheroes",Deck / Pool Building,Cryptozoic Entertainment,7.26134,632 155464,"In The Walking Dead "Don't Look Back" Dice Game, you play as one of four survivors from the television show: Rick, Daryl, Michonne, and Carl. Each character has a unique special ability that helps them survive and score the most Walker kills. The game also features four important locations from the series, and you need to kill walkers to prevent your location from being overrun. Each location offers different strategies for wide-ranging game experiences, and by varying the number of locations in the game, you can adjust the game length from 15 to 45 minutes. This is a competitive dice game. ",//cf.geekdo-images.com/images/pic2196085.jpg,4,30,0,1,30,"The Walking Dead ""Don't Look Back"" Dice Game",30,//cf.geekdo-images.com/images/pic2196085_t.jpg,2014,NA,"Dice,Movies / TV / Radio theme,Zombies",NA,Matt Hyra,NA,"Admin: Better Description Needed!,Movies: The Walking Dead","Area Movement,Dice Rolling,Player Elimination,Press Your Luck,Variable Player Powers",Cryptozoic Entertainment,5.04863,73 155465,"A cutthroat press-your-luck card game -- Gather your loot, survive, and doom your friends to be devoured by horrible monsters! Horrible monsters have attacked the village of Donteatus and they're eating all of the peasants within its borders! Take control of one of the scrambling survivors to collect as many goods from the town as you can before being devoured, but only one player will ultimately win. In Peasant Buffet, each player takes the role of a Peasant trying to survive the onslaught of monsters while collecting the items they desire. The player who collects the most of their goal items, before being eaten, wins! ",//cf.geekdo-images.com/images/pic1939253.jpg,7,15,0,2,15,Peasant Buffet,15,//cf.geekdo-images.com/images/pic1939253_t.jpg,2015,Jeremy Raab,Card Game,NA,Wayne Butler,NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Player Elimination,Press Your Luck,Take That",Wargi Studios,5.69037,54 155494,"Game Developerz gives you the chance to build up your own studio and Company Cards represent the publisher your studio will be working for. They all have a special ability and they will provide you the Coinz you need to keep your business going. You will have to hire your own Staff in order to compose a solid Team. Staff Cards represent the people you can hire in your Team in order to complete your game. There are four Skills they can master: Game Design(GD), Art(ART), Programming(CODE) and Marketing(MKT). The sum of these Skills allows your studio to complete Features and develop a game. Some Staff cards might also have special abilities that you can use in your advantage. Business Development is something crucial if you want to be able to release your game, learn how to use your assets properly and how to manage your studio. Business Development Cards will do the dirty job for you! Finally you will be able to create the game you always dreamed of …Well.. Almost..! Features are the core of your videogame and your goal is to put together the best of them if you want to release a great game! During every game development something might go wrong or there could be unexpected surprises. These events are represented by the Random Event Cards. They might be good but they are usually very bad, so be ready! During the year Special Events might occur and your studio has the chance to earn important awards and be rewarded for its incredible job! It’s hard to run your business if you don’t have founds. In the game you can find 60 tokens representing the game currency known as Coinz. Your publisher will fuel you up with Coinz and you will have to use them consciously if you want to be the best. You'll have to collect as much Betascore as you can! Betascore is earned through completed Features and represents the score given by the critics and the audience of your game. Don't worry, even if your game was not so good, you will still be able to buy some journalists loyalty with the Coinz you saved at the end of the game. ",//cf.geekdo-images.com/images/pic1940574.png,6,120,14,2,30,Game Developerz,120,//cf.geekdo-images.com/images/pic1940574_t.png,2014,NA,"Card Game,Humor,Video Game Theme",NA,Marco Tonetti,"Game Developerz: E-Sports,Game Developerz: Indie Games,Game Developerz: Kickstarter Exclusive Cards,Game Developerz: Legendary Developerz,Game Developerz: Mobile",Crowdfunding: Kickstarter,"Take That,Variable Player Powers",Onion Squire,5.48241,54 155495,"Once upon a time, the royal wedding of Duke Kune and Princess Lakia brought joy and celebration to every warren in the Bunny Dutchy. Alas, for all the carrot cake that was consumed at the wedding was in vain. One day, a petty argument boiled over to a fight, and once the fight grew to the point that the royal guards had to be called in, there was no way to contain the situation. It was going to be Kune v Lakia! KUNE v LAKIA: A Chronicle Of A Royal Lapine Divorce Foretold is a game for two players, each acting for the Duke or the Princess during the divorce proceedings. A starting hand of five assets (manors, jewelry and abundant wealth) is drawn, and the players use those assets to influence members of the royal lapine court (the abbot, the sorceress, the duke's sister, the king, and the knight). The favors gained and plots hatched are represented by cards added to each player's deck. These cards can be used to further influence courtiers, hide property, and hinder the opponent's ability to do the same. Much like in a real-life divorce, this is a highly interactive process, and not an easy one at that. In a game of behind-the-scenes plotting and intrigue, only the most clever player will emerge victorious in the struggle for prestige, property and power! ",//cf.geekdo-images.com/images/pic2621988.jpg,2,30,12,2,15,KUNE v LAKIA: A Chronicle Of A Royal Lapine Divorce Foretold,30,//cf.geekdo-images.com/images/pic2621988_t.jpg,2015,"Krissorium,Sami Laakso,Todd Sanders","Animals,Card Game,Fantasy,Medieval",NA,Babis Giannios,NA,Animals: Rabbits,"Campaign / Battle Card Driven,Card Drafting,Deck / Pool Building,Hand Management",LudiCreations,6.84294,153 155496,"HoldFast: Russia 1941-42 is our strategic World War II game on the Russian Campaign. It is the first of our Campaigns of World War II series. It uses wooden blocks for fog of war and hex movement. Clean mechanics and a manageable number of units allow for the entire campaign to be played in a evening. Objectives are clear. Hold two of the three victory location cities at the end of the game. But with mud and supplies a constant factor, German armor always a threat, and winter bringing a boost to Russian resources and manpower, it is not easy for either side to HOLD FAST. “The world will hold its breath…” Holdfast Russia FAQ ",//cf.geekdo-images.com/images/pic1941473.jpg,2,180,10,1,180,HoldFast: Russia 1941-1942,180,//cf.geekdo-images.com/images/pic1941473_t.jpg,2014,Sean Cooke,"Wargame,World War II",NA,"Grant Wylie,Mike Wylie",NA,"Block wargames,HoldFast","Action Point Allowance System,Dice Rolling","Worthington Publishing, LLC",7.84689,169 155624,"A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join. Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent. ",//cf.geekdo-images.com/images/pic2486481.jpg,5,90,13,2,60,Specter Ops,90,//cf.geekdo-images.com/images/pic2486481_t.jpg,2015,"Steven Hamilton,Emerson Matsuuchi,David Richards","Deduction,Fighting,Miniatures,Science Fiction,Spies/Secret Agents",NA,Emerson Matsuuchi,Specter Ops: Pre-Order Promo Cards,NA,"Dice Rolling,Grid Movement,Partnerships,Point to Point Movement,Secret Unit Deployment,Variable Player Powers","Heidelberger Spieleverlag,Nazca Games,Plaid Hat Games",7.4333,3431 155633,"It's bodge or get bitten in Zombies Keep Out when a giant mob of zombies attacks the goblins' workshop. Now it's up to you and the other bodgers to repel the undead or become a zombie's late-night snack! Barricaded in your workshop, you and your goblin cohorts must rely on your mechanical expertise to construct the sometimes ramshackle but always maniacal machines you'll need to overcome the endless Leapers, Creepers, Runners, and Brutes trying to break down your doors. Collect parts to build your machines as fast as you can, but don't get bitten — or else you'll be left moaning and groaning as you join the horde and turn on your friends! Zombies Keep Out is a fully cooperative board game for 1–6 players. ",//cf.geekdo-images.com/images/pic1943114.png,6,45,8,1,45,Zombies Keep Out,45,//cf.geekdo-images.com/images/pic1943114_t.png,2014,Manny Trembley,"Card Game,Horror,Humor,Zombies",NA,David Carl,Zombies Keep Out: Night of the Noxious Dead,Bodgers,"Co-operative Play,Hand Management,Trading",Privateer Press,6.38953,148 155636,"The year is 2020. The world hovers on the brink of annihilation. Preceded by a devastating orbital attack, a warlike alien race known as the Hydra has besieged the planet, their invasion force carried on enormous drop ships that dwarf city blocks and rain devastation from above. The Hydra’s ultimate goal is to eradicate the last survivors of their ancient nemesis, the Ghin, an alien race that has taken refuge on Earth. Humanity is caught in the apocalyptic crossfire. As widespread panic grips the populace, governments topple, economies crumble, and order dissolves. In these desperate days, mankind’s only hope lies with the Ghin and one of their most brilliant minds: Dr. Cronos, a being as guilty of atrocities against humanity as those who hunt him. LEVEL 7 [INVASION] is a standalone semi-cooperative game of global strategy set in the LEVEL 7 universe that follows the events of LEVEL 7 [ESCAPE], LEVEL 7 [ESCAPE]: Lockdown, and LEVEL 7 [OMEGA PROTOCOL]. As the planet is battered by the Hydra's relentless assault, you'll control Earth's desperation-forged coalitions in an effort to turn back the invasion. But soldiers aren't enough. You and your allies must manage your resources carefully to combat the threats of hysteria, famine, and population loss as well. Endure long enough, and you might buy the time for Dr. Cronos to develop the advanced weaponry required to defeat the invading Hydra. The survival of the human race depends on your next move! ",//cf.geekdo-images.com/images/pic2015287.png,5,180,0,3,120,Level 7 [Invasion],180,//cf.geekdo-images.com/images/pic2015287_t.png,2014,Michael Jenkins,Science Fiction,NA,Will Schoonover,NA,"Admin: Better Description Needed!,Level 7","Area Control / Area Influence,Co-operative Play",Privateer Press,7.16779,122 155689,"Dungeons & Dragons: Attack Wing uses the core rule set of the FlightPath game system seen previously in Star Wars: X-Wing and Star Trek: Attack Wing, but with a Dungeons & Dragons twist as the players now control dogfighting dragons, while also having forces on the ground such as giants and magic users. As with Star Trek: Attack Wing, the Dungeons & Dragons: Attack Wing game series consists of a starter set and expansion packs. The Dungeons & Dragons: Attack Wing – Starter Set includes three pre-painted dragons, maneuver dials, and upgrade cards and tokens. ",//cf.geekdo-images.com/images/pic2301154.png,99,30,14,2,30,Dungeons & Dragons: Attack Wing,30,//cf.geekdo-images.com/images/pic2301154_t.png,2014,Raymond Swanland,"Aviation / Flight,Collectible Components,Fantasy,Miniatures",NA,"Andrew Parks,Manny O'Donnell","Dungeons & Dragons: Attack Wing – Aarakocra Troop Expansion Pack,Dungeons & Dragons: Attack Wing – Air Cult Warrior Expansion Pack,Dungeons & Dragons: Attack Wing – Air Elemental Expansion Pack,Dungeons & Dragons: Attack Wing – Ancient Brass Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Ancient Brass Dragon Premium Figure,Dungeons & Dragons: Attack Wing – Ancient White Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Bahamut Premium Figure,Dungeons & Dragons: Attack Wing – Black Shadow Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Brass Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Bronze Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Chimera Expansion Pack,Dungeons & Dragons: Attack Wing – Darkenbeast Expansion Pack,Dungeons & Dragons: Attack Wing – Drider Expansion Pack,Dungeons & Dragons: Attack Wing – Drow Elf Ranger Drizzt Expansion Pack,Dungeons & Dragons: Attack Wing – Dwarven Ballista Expansion Pack,Dungeons & Dragons: Attack Wing – Earth Cult Warrior Expansion Pack,Dungeons & Dragons: Attack Wing – Earth Genasi Fighter Expansion Pack,Dungeons & Dragons: Attack Wing – Fire Cult Warrior Expansion Pack,Dungeons & Dragons: Attack Wing – Frost Giant Expansion Pack,Dungeons & Dragons: Attack Wing – Gargoyle Expansion Pack,Dungeons & Dragons: Attack Wing – Goblin Fighter Troop Expansion Pack,Dungeons & Dragons: Attack Wing – Gold Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Gold Dwarf Cleric Expansion Pack,Dungeons & Dragons: Attack Wing – Green Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Griffon Expansion Pack,Dungeons & Dragons: Attack Wing – Half-Black Dragon Fighter Expansion Pack,Dungeons & Dragons: Attack Wing – Harpy Expansion Pack,Dungeons & Dragons: Attack Wing – Hieracosphinx Expansion Pack,Dungeons & Dragons: Attack Wing – Hobgoblin Troop Expansion Pack,Dungeons & Dragons: Attack Wing – Human Paladin Expansion Pack,Dungeons & Dragons: Attack Wing – Human Ranger Expansion Pack,Dungeons & Dragons: Attack Wing – Human Red Wizard Expansion Pack,Dungeons & Dragons: Attack Wing – Mind Flayer Expansion Pack,Dungeons & Dragons: Attack Wing – Movanic Deva Angel Expansion Pack,Dungeons & Dragons: Attack Wing – Nalfeshnee Expansion Pack,Dungeons & Dragons: Attack Wing – Nightmare Expansion Pack,Dungeons & Dragons: Attack Wing – Ogre Mage Expansion Pack,Dungeons & Dragons: Attack Wing – Pegasus Expansion Pack,Dungeons & Dragons: Attack Wing – Red Dracolich Expansion Pack,Dungeons & Dragons: Attack Wing – Shadow Beholder Expansion Pack,Dungeons & Dragons: Attack Wing – Shield Dwarf Fighter Expansion Pack,Dungeons & Dragons: Attack Wing – Silver Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Silver Dragon Premium Figure,Dungeons & Dragons: Attack Wing – Solar Angel Expansion Pack,Dungeons & Dragons: Attack Wing – Stone Giant Elder Expansion Pack,Dungeons & Dragons: Attack Wing – Sun Elf Troop Expansion Pack,Dungeons & Dragons: Attack Wing – Sun Elf Wizard Expansion Pack,Dungeons & Dragons: Attack Wing – Tiamat Premium Figure,Dungeons & Dragons: Attack Wing – Vrock Demon Expansion Pack,Dungeons & Dragons: Attack Wing – Water Cult Warrior Expansion Pack,Dungeons & Dragons: Attack Wing – White Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Wood Elf Druid Expansion Pack,Dungeons & Dragons: Attack Wing – Wraith Expansion Pack,Dungeons & Dragons: Attack Wing – Wyvern Expansion Pack,Dungeons & Dragons: Attack Wing – Young Black Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Young Blue Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Young Bronze Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Young Copper Dragon Expansion Pack,Dungeons & Dragons: Attack Wing – Young Green Dragon Expansion Pack","Animals: Dragons,Dungeons & Dragons,Dungeons & Dragons: Attack Wing Miniatures Game,FlightPath","Action / Movement Programming,Dice Rolling,Simultaneous Action Selection",WizKids,7.46639,432 155693,"Game description from the publisher: Game of Thrones: Westeros Intrigue is a fast-paced game of cards and intrigue at court, created by renowned game designer Reiner Knizia. Every game is played over a series of rounds, as you and your opponents play character cards in an attempt to claim the Iron Throne for yourselves. In each round, you pursue your own plans and seek to foil your opponents by playing character cards. Each turn, you will play a character card from your hand, adding to the court at King’s Landing. You can advance your own prospects by playing your character cards cleverly, but certain rules govern exactly where you can place your character cards. The first character cards must be played in a single row, forming the bottom row of the court. Once there are two cards in a row, you may play a card in a new row above them. The card that you play in the new row, however, must match the House of one of the two cards below it. In Game of Thrones: Westeros Intrigue, character cards are divided between House Stark, House Lannister, House Baratheon, and House Targaryen, and each player may have character cards from any of these Houses in his hand. The court develops as you and your opponents play cards, but a player will eventually discover that he can no longer legally play a character card. Once this occurs, that player is eliminated and the round continues. A round ends when no one can play another character card, and whoever played the last character card wins the round. In Game of Thrones: Westeros Intrigue, you will play rounds equal to the number of players. If you win a round of Game of Thrones: Westeros Intrigue, you reap the rewards by drawing an Iron Throne card, which cancels a number of your penalty points. Your opponents, on the other hand, must take penalty points equal to the number of character cards that they have left in their hand. Over the course of the game, players gain penalty points from having character cards at the end of the round, and reduce their penalty points by winning a round and drawing an Iron Throne card. At the end of the game, the player with the least penalty points wins! ",//cf.geekdo-images.com/images/pic2092849.jpg,6,20,8,2,20,Game of Thrones: Westeros Intrigue,20,//cf.geekdo-images.com/images/pic2092849_t.jpg,2014,Evan Simonet,"Card Game,Movies / TV / Radio theme,Novel-based",NA,Reiner Knizia,NA,A Song of Ice and Fire,Hand Management,"cutia.ro,Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Galakta,Galápagos Jogos,Giochi Uniti,Heidelberger Spieleverlag,Kaissa Chess & Games",5.31486,725 155695,"Age of War is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing one castle and the symbols required to conquer this castle, with the symbols separated into battle lines. Each castle belongs to a clan, with some clans having only a single castle and some having up to four castles. A player starts his turn by rolling seven dice, the six sides of which show archery, cavalry, daimyo, and 1-3 infantry. He then selects a card and uses the symbols rolled to conquer exactly one of the battle lines on this card (by placing the appropriate dice on that line). If he can do this, he then rolls the remaining dice, ideally conquering another line; if he can't conquer a line, he removes one die from play, then rolls again. His turn ends when either he conquers every line on the card (in which case he claims it) or he no longer has dice available to roll. Each card is worth a number of victory points. You can conquer cards owned by other players, but you need to conquer an additional daimyo line in the process. If a player owns all the castles of one clan, however, those castles are secure and cannot be stolen. What's more, these castles are now worth more points because you've united the clan under one ruler (you) and strengthened your hold over Japan. When the last card is claimed, players tally their points, and whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic1977202.jpg,6,30,14,2,15,Age of War,30,//cf.geekdo-images.com/images/pic1977202_t.jpg,2014,"Simon Eckert,Tony Foti","Dice,Medieval",NA,Reiner Knizia,Rise of the Daimyo (fan expansion for Age of War),"Asian Theme,Country: Japan","Dice Rolling,Set Collection","Arclight,cutia.ro,Edge Entertainment,Fantasy Flight Games,Giochi Uniti,Heidelberger Spieleverlag",6.40973,3318 155700,"Happy Birthday! is the perfect game for a kid's party. Happy Birthday! gets kids laughing as soon as they open the box. It's the hilarious game where kids give each other surprising gifts. How to Play Deal 5 Gift Cards to each player. 1) When it is your turn, it is your birthday! Everybody gives you a face-down Gift card from their hand. 2) You shuffle the cards, turn them over one by one, and pick the gift you like the most, AND the gift you dislike the most. 3) The players who gave you those gifts each get a point. 4) Draw back up to 5 Gift Cards. Play moves to the left. The first player to 5 points wins. But the real goal is to have fun while learning about the gifts people love, and the gifts that they hate. You'll be amazed at what you learn about your family! ",//cf.geekdo-images.com/images/pic1943032.jpg,8,20,5,3,20,Happy Birthday!,20,//cf.geekdo-images.com/images/pic1943032_t.jpg,2014,NA,"Card Game,Children's Game,Party Game",NA,"Warren Kramer,Brian Weinstock,Amy Weinstock",NA,NA,NA,"KOSMOS,North Star Games, LLC",6.08687,83 155702,"In Quarriors! Light vs. Dark, players take on the roles of Quarriors, mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion! Quarriors! Light vs. Dark has the frenetic excitement of a dice battle game, with an added "deckbuilding" twist as players customize their dice pools during the game by using resources generated by their rolls. Quarriors! Light vs. Dark can be played as a standalone game or used as an expansion for the Quarriors! base game. ",//cf.geekdo-images.com/images/pic1949648.jpg,4,30,14,2,30,Quarriors! Light vs. Dark,30,//cf.geekdo-images.com/images/pic1949648_t.jpg,2014,"J. Lonnee,Chris Raimo","Dice,Fantasy,Fighting",NA,"Mike Elliott,Eric M. Lang",NA,Quarriors Pool Building system,"Deck / Pool Building,Dice Rolling,Set Collection",WizKids,6.95626,330 155703,"In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players. Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the ecosystem in which the players are adapting. So gather your friends and see who can best adapt to the changing world around them. "The theme of evolution is not just tacked on: it drives play." - Nature (the world's most prestigious scientific journal) Evolution was covered in the journal Nature. The article was written by Stuart West, a Professor of Evolutionary Biology at the University of Oxford who has used Evolution in his undergraduate class. https://boardgamegeek.com/thread/1487263/evolution-and-other-evolution-themed-games-nature https://boardgamegeek.com/thread/1580710/using-game-evolution-teach-evolution ",//cf.geekdo-images.com/images/pic2558560.jpg,6,70,12,2,50,Evolution,70,//cf.geekdo-images.com/images/pic2558560_t.jpg,2014,"John Ariosa,Giorgio De Michele,Catherine Hamilton,Kurt Miller,Jacoby O'Connor","Animals,Card Game,Educational,Environmental,Prehistoric,Print & Play",NA,"Dominic Crapuchettes,Dmitry Knorre,Sergey Machin","Evolution: Flight,Evolution: Gigantism Promo,Evolution: Hibernation Promo,Evolution: Night Prowler,Evolution: Promo Pack I,Evolution: Promo Pack II,Evolution: Promo Pack III,Evolution: Scenario Cards","Crowdfunding: Kickstarter,Evolution","Action Point Allowance System,Hand Management,Press Your Luck,Secret Unit Deployment,Simulation,Simultaneous Action Selection","North Star Games, LLC,(Web published),Funforge,Gém Klub Kft.,Rightgames LLC,Schmidt Spiele",7.29743,7035 155708,"GENERAL INFO: Cooperative, 1-4 players, 30 minutes. THEME: Fantasy, set in the world of Tiny Epic Kingdoms. HOOK: Fast paced, portable co-op, with a unique turn-deck mechanic. WIN: Defeat the Epic Foe! LOSE: Let the Capital City get destroyed! STORY: After the Great War (Tiny Epic Kingdoms), many of the factions, shattered and defeated, looked for something to cling to. One final hope before the last of their race would flow like the river into the ocean of history, gone and forgotten. It was the sages of the Order of Gamelyn who answered their prayers. They provided a new perspective on unity, and a way of life that would welcome peaceful members of any faction. A utopia for all. With very few options and a will to survive, this world alliance became an inevitable truth in the eyes of many of the factions’ leaders. Even factions who hated one another had nothing left but each other. Under the guidance of the Order of Gamelyn, a Capital City was chosen and factions from all over the world came to call this city their new home. At last, the world was at peace… but not for long. A great storm is coming and in the darkness of the mist, there be demons. You have fought hard and established your Kingdom, but peace never lasts. Your scouts report that hordes of treacherous monsters is approaching the outskirts of your Capital City. If your Capital City falls you will lose everything, along with your Kingdom. Gather your friends and defend against the onslaught in this exciting and unpredictable cooperative micro-game! In Tiny Epic Defenders, players must select their classes and work together to defend against the evil horde and slay the Epic Foe. Will you take on the role of the Barbarian, the Sorcerer, the Cleric or the Warrior? Each class has a unique player power that you will need to use. In this fast-paced game, players will scramble between various regions outside their Capital City fighting off enemy hordes! Each region will offers unique properties that players must account for in their strategies. If your group is fortunate enough to defeat the wave of monsters, you may live long enough to face the Epic Foe! Which Epic Foe will it be? Will you be prepared!? Does your group have what it takes to survive? Will you have the skill to be crowned the Tiny Epic Defenders!? ",//cf.geekdo-images.com/images/pic2044766.jpg,4,30,13,1,30,Tiny Epic Defenders,30,//cf.geekdo-images.com/images/pic2044766_t.jpg,2015,"William Bricker,Darrell Louder,Ian Rosenthaler","Fantasy,Medieval",NA,Scott Almes,Tiny Epic Defenders: Kickstarter Mini-Expansion,"Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Tiny Epic","Action Point Allowance System,Area Control / Area Influence,Campaign / Battle Card Driven,Co-operative Play,Variable Player Powers","(Web published),Gamelyn Games,Giochix.it",6.45699,1697 155731,"TOKAIDO is a game for 2 to 5 players, with unique atmosphere and aesthetics, in which the players are pilgrims on a journey along the legendary East Sea Road of Japan. Along the way, you will try to collect the most beautiful souvenirs, discover glorious vistas, enjoy enriching encounters, soak in soothing hot springs, sample sumptuous cuisine, and much more! Because the Collector’s Edition will incorporate the already famous “Crossroads” expansion, it allows you to savor your journey even more while unveiling new secrets such as lucky charms, lovely calligraphy, or you can even try your luck in the Yakuza game rooms. With unrivaled setting and aesthetics, TOKAIDO transports you, your family, and your friends to Japan. For all ages: From the youngest to the most experienced, everyone can gather for an ever-fresh gaming experience; it is extremely easy to get started, thanks to its fluid, simple, and tactical rules. Although TOKAIDO has been acclaimed for its design and artistic qualities ever since its initial release, we at FUNFORGE never settle for just “good”: We are always thinking of how we can do “better”. After more than a year of discussions with enthusiastic players, who are always asking for more, we decided to transform this work of art into a masterpiece. This long period of reflection has allowed us to design a very unique edition that keeps the advantages of the classic edition, but adds plenty of elements that will make it an exceptional game. Kickstarter Yakuza/Pilgrim Level- This game contains 34 character tiles (Tokaido + Crossroads + Kickstarter characters) and 16 unpainted miniatures Kickstarter Ronin Level- This game contains 35 character tiles (Tokaido + Crossroads + Eriku + Kickstarter characters) and 17 unpainted miniatures +4 Encounter Cards Kickstarter Samurai Level- This game contains 35 character tiles (Tokaido + Crossroads + Eriku + Kickstarter characters) and 35 painted miniatures +4 Encounter Cards ",//cf.geekdo-images.com/images/pic2262810.jpg,5,45,8,2,45,Tokaido Collector's Edition,45,//cf.geekdo-images.com/images/pic2262810_t.jpg,2015,Xavier Gueniffey Durin,Travel,"Tokaido,Tokaido: Crossroads,Tokaido: Eriku,Tokaido: Matsuri,Tokaido: The New Encounters",Antoine Bauza,NA,"Asian Theme,Country: Japan,Crowdfunding: Kickstarter,Tokaido,Visual Arts: Painting","Point to Point Movement,Set Collection,Time Track,Variable Player Powers",Funforge,7.70125,729 155802,"Each player in Korrigans has two korrigans (a.k.a. fairies or spirits) and must use them to move about the landscape, claim animal tokens in order to access other parts of the land, and eventually find the pot of gold that will become visible once the rainbow's location is revealed. In more detail, players take their first two turns to place their korrigans on the game board; with each korrigan you place, you look at the tokens in that location and keep one of them. These tokens show either gold (which possibly gives you points at the end of the game) or an animal (which allows you to pass through gates that bear that animal to reach a different landscape). From the third turn on, players use their animal tokens to move their korrigans and pick up more tokens. Each round the player holding the bag draws a rainbow token and places it in one of the rows or columns on the board; this means that the pot of gold won't appear in this row or column in the final part of the game. Once the gold is finally placed on the game board, players have a final round in which they try to reach the pot with their korrigans. If a player reaches the pot with one korrigan, he scores 10 points and if both of his korrigans reach the pot he scores 15 points. Whoever has the highest score wins! ",//cf.geekdo-images.com/images/pic1945189.jpg,5,45,8,2,45,Korrigans,45,//cf.geekdo-images.com/images/pic1945189_t.jpg,2014,Olivier Fagnère,Fantasy,NA,"Arnaud Urbon,Ludovic Vialla",Korrigans: Paris est Ludique Promo,NA,Area Movement,"Matagot,Asmodee,Asterion Press,Ilopeli",6.4576,183 155821,"Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island. At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for his merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor. ",//cf.geekdo-images.com/images/pic3112623.jpg,4,90,14,2,60,Inis,90,//cf.geekdo-images.com/images/pic3112623_t.jpg,2016,"Dimitri Bielak,Jim Fitzpatrick","Ancient,Card Game,Mythology",NA,Christian Martinez,NA,Country: Ireland,"Area Control / Area Influence,Area Movement,Card Drafting,Deck / Pool Building,Hand Management,Memory,Tile Placement","Matagot,Pegasus Spiele,Portal Games",7.83352,2645 155822,"A simpler version of Krosmaster: Arena, aimed at younger players (ages 7+), and targeted for mass market sale. The game will include four new character figures, simplified rules, and progressive scenarios, much like the Krosmaster: Arena rulebook. The box includes 2 double sided game boards, 30 XL scenario cards, the figures and Krosmaster cards for those figures, and a Krosmaster membership card for players to start an online account. The figures can also be used in the Krosmaster: Arena game. ",//cf.geekdo-images.com/images/pic1965055.jpg,4,15,7,2,5,Krosmaster Junior,15,//cf.geekdo-images.com/images/pic1965055_t.jpg,2014,NA,"Children's Game,Fantasy,Fighting,Miniatures",NA,NA,"Krosmaster: Arena – Arty,Krosmaster: Arena – Cardboard Tube Samurai,Krosmaster: Arena – Darkli Moon,Krosmaster: Arena – Goldenrod Terminatot,Krosmaster: Arena – Grampy - Shopkeeper,Krosmaster: Arena – Grougaloragran - Old,Krosmaster: Arena – Joris - Master,Krosmaster: Arena – Nemesis Samurai,Krosmaster: Arena – Young Ogrest,Krosmaster: Arena – Yugo Unleashed",Krosmaster,"Action Point Allowance System,Grid Movement,Variable Player Powers","Ghenos Games,Japanime Games,Pegasus Spiele",6.30124,121 155827,"Unlike the head-to-head battles of Krosmaster: Arena, Krosmaster: Quest can be played "cooperatively" (with one player as the "demon" and the rest of the players working together), or as a competition as players look for treasures on tiled boards. The box includes seven new Krosmaster figures with character cards (two exclusive), more than 600 pieces, 16 terrain parts (which can be used in Arena), more than 40 settings, and 6 special dice. ",//cf.geekdo-images.com/images/pic3090439.png,6,180,12,2,120,Krosmaster: Quest,180,//cf.geekdo-images.com/images/pic3090439_t.png,2015,NA,"Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,Murat Célébi,"Krosmaster: Arena – Adamai Promo,Krosmaster: Arena – Amalia Promo,Krosmaster: Arena – Argon Gass Exclusive Figure,Krosmaster: Arena – Arthur Bine Promo,Krosmaster: Arena – Arty,Krosmaster: Arena – Brotherhood of Tofu,Krosmaster: Arena – Cardboard Tube Samurai,Krosmaster: Arena – Cleophee Promo,Krosmaster: Arena – Count Frigost exclusive figure,Krosmaster: Arena – Dark Heroes,Krosmaster: Arena – Darkli Moon,Krosmaster: Arena – Duel Pack 1,Krosmaster: Arena – Duel Pack 2,Krosmaster: Arena – Evangelyne Promo,Krosmaster: Arena – Exp #1 – Fire and Ice,Krosmaster: Arena – Exp #2 – Remington Style,Krosmaster: Arena – Exp #3 – Percimol Rules,Krosmaster: Arena – Exp #4 – Earth and Wind,Krosmaster: Arena – Exp #5 – Goultard Control,Krosmaster: Arena – Exp #6 – Close Quarters,Krosmaster: Arena – Exp #7 – Bad Boys,Krosmaster: Arena – Exp #8 – Shak Attack,Krosmaster: Arena – Frigost,Krosmaster: Arena – Goldenrod Terminatot,Krosmaster: Arena – Goultard the Barbarian Exclusive Figure,Krosmaster: Arena – Grampy - Shopkeeper,Krosmaster: Arena – Grougaloragran - Old,Krosmaster: Arena – Hypergames Warriors,Krosmaster: Arena – Joris - Master,Krosmaster: Arena – Joris Promo,Krosmaster: Arena – Lou Promo,Krosmaster: Arena – Multiman,Krosmaster: Arena – Nemesis Samurai,Krosmaster: Arena – Nox Promo,Krosmaster: Arena – Old Kerubim Promo,Krosmaster: Arena – Percedal Promo,Krosmaster: Arena – Percedal Promo,Krosmaster: Arena – Phaeris Promo,Krosmaster: Arena – Qilby Promo,Krosmaster: Arena – Ruel Stroud Promo,Krosmaster: Arena – Season 2 Exp #1 – Riktus Assault,Krosmaster: Arena – Season 2 Exp #2 – A Lucky Guy,Krosmaster: Arena – Season 2 Exp #3 – Head Hunters,Krosmaster: Arena – Season 2 Exp #4 – Armored Brotherhood,Krosmaster: Arena – Season 2 Exp #5 – Dura Lex Duc Rex,Krosmaster: Arena – Season 2 Exp #6 – Dragoon Power,Krosmaster: Arena – Season 2 Exp #7 – Bam-Boom,Krosmaster: Arena – Season 2 Exp #8 – Holy Missile,Krosmaster: Arena – Season 3,Krosmaster: Arena – Terminatot Stasis Promo,Krosmaster: Arena – Wakfu Terminatot Promo,Krosmaster: Arena – Young Kerubim Promo,Krosmaster: Arena – Young Ogrest,Krosmaster: Arena – Yugo Promo,Krosmaster: Arena – Yugo Unleashed,Krosmaster: Arena – Yugo Young King Promo","Campaign Games,Krosmaster","Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board,Partnerships,Variable Player Powers","Ankama,CMON Limited,Ghenos Games,Japanime Games,Pegasus Spiele",7.19344,183 155873,"Power Grid deluxe: Europe/North America is a standalone game in the Power Grid universe. For the 10th anniversary of the highly successful game Power Grid we present this new deluxe version including brand new components. Wait for a huge double-sided game board presenting Europe and North America, newly customized wooden parts and an entire deck of new power plants, some of which use natural gas instead of garbage. New overview cards for the resource refill improve game play. An exciting new two players experience is also added - “Against the Trust”! The game is still Power Grid, with all the exciting auctions, the nerve-wracking resource speculations, city networks and the competition among the players, all the way to the tight game ending with several players fighting for the win. The goal of Power Grid Deluxe is to supply the most cities with power when someone's network reaches a predetermined size. Players mark pre-existing routes between cities for connection, then bid against each other to purchase the power plants that they need to power these cities. However, as power plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. What's more, players must acquire the resources (coal, oil, natural gas, and uranium) needed to power said plants (except for the "renewable" windfarm plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes. ",//cf.geekdo-images.com/images/pic2056160.jpg,6,120,12,2,120,Power Grid Deluxe: Europe/North America,120,//cf.geekdo-images.com/images/pic2056160_t.jpg,2014,Harald Lieske,"Economic,Industry / Manufacturing",NA,Friedemann Friese,Power Grid: The Stock Companies,"Country: Austria,Country: Canada,Country: Finland,Country: Germany,Country: Greece,Country: Ireland,Country: Italy,Country: Mexico,Country: Norway,Country: Poland,Country: Portugal,Country: Romania,Country: Russia,Country: Spain,Country: Sweden,Country: Turkey,Country: Ukraine,Country: United Kingdom,Country: USA,Power Grid","Auction/Bidding,Route/Network Building","2F-Spiele,999 Games,Arclight,Edge Entertainment,Giochi Uniti,Ideal Board Games,Lautapelit.fi,Rio Grande Games",8.14884,2024 155969,"Dockmaster Schlibble and Constable O'Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader's Guild or the Masoner's Hall. Break for lunch at the Sushi Shop, or stop off for a drink at the Pub. Don't forget to check out the Wizard's Traveling Imaginarium before you go! But no matter where you go, keep on the lookout for a bargain... the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour, and cash them in to buy your way into the town. Whoever has the most points worth of buildings when the game ends, wins! Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game. The game ends when a player has purchased his fourth building. After that round finishes, the player with the most points worth of buildings is the winner! At the heart of Harbour is a dynamic market mechanism. Each time a player purchases a building, the value of the resources they used drops, while the value of the other resources rise. You'll have to carefully time your purchases to take advantage of the ebb and flow of market prices, or be prepared to waste some resources! ",//cf.geekdo-images.com/images/pic2726915.jpg,4,60,8,1,60,Harbour,60,//cf.geekdo-images.com/images/pic2726915_t.jpg,2015,"Max Holliday,Rob Lundy","City Building,Economic,Fantasy,Humor",NA,Scott Almes,"Harbour: Ice Viking,Harbour: Klaus – Saint of the North,Harbour: Launch Promo Characters,Harbour: Market Owner","Crowdfunding: Kickstarter,TMG Originals","Set Collection,Worker Placement","Tasty Minstrel Games,(Web published),Frosted Games",6.59438,2773 155987,"The Abyss power is once again vacant, so the time has come to get your hands on the throne and its privileges. Use all of your cunning to win or buy votes in the Council. Recruit the most influential Lords and abuse their powers to take control of the most strategic territories. Finally, impose yourself as the only one able to rule the Abyssal people! Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city. To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city. Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off, so players need to time their land grabs well in order to put themselves in the best position for when the game ends. ",//cf.geekdo-images.com/images/pic1965255.jpg,4,60,14,2,30,Abyss,60,//cf.geekdo-images.com/images/pic1965255_t.jpg,2014,Xavier Collette,"Card Game,Mythology,Science Fiction",NA,"Bruno Cathala,Charles Chevallier","Abyss: Anglerfish,Abyss: Key Monster Tokens,Abyss: Kraken,Brettspiel Adventskalender 2015",NA,"Auction/Bidding,Card Drafting,Hand Management,Press Your Luck,Set Collection","Bombyx,Asmodee,Asterion Press,Galápagos Jogos,REBEL.pl",7.33411,5271 156007,"Mound Builders, from the Charles S. Roberts Award-winning design team of Wes Erni and Ben Madison at Victory Point Games, is a solitaire States of SiegeTM game where you represent the two largest pre-Columbian Indian “mound builder” cultures that dominated eastern North America from before the time of Christ until the coming of the European colonists in the 17th century. Your empire represents the earlier Hopewell culture and the later Mississippian culture that derived from it. Until the arrival of the Spanish late in the game, you will expand your control across the map of North America, extending it over the various chiefdoms encountered and incorporating them into your economic and religious sphere (“empire”). Your domain will grow and shrink, but be aware that rather than a military advance and retreat, this process represents the rise and decline of culture, religious ideology, and an economic way of life, threatened from outside by competing ideologies and lifestyles as much as by hostile armies. Your goal is to extend Mound Builder culture and amass as many chiefdoms as possible before rival native powers (and the smallpox-ridden Spanish!) rise up to drive you back to your Mississippi River heartland and extinguish your vast capital city at Cahokia, Illinois – near modern St. Louis. What's In The Box?: • One 32-page full color Rules booklet • One 11" x 17" map • 49 thick, laser-cut, multi-shaped counter pieces (minor assembly required) • 50 History cards • One player aid • One six-sided die • One 11” x 17” mounted, jigsaw-cut game map • One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box • One beautiful box cover sleeve • One "Wipes-A-Lot" napkin • One charcoal desiccant packet ",//cf.geekdo-images.com/images/pic1959288.jpg,1,60,13,1,60,Mound Builders,60,//cf.geekdo-images.com/images/pic1959288_t.jpg,2014,"Tim Allen,Michelle Ball","Ancient,Civilization,Economic",NA,"Wes Erni,Ben Madison",NA,Victory Point Games States of Siege Series,"Area Movement,Campaign / Battle Card Driven",Victory Point Games,7.27196,102 156009,"The merchant players in Port Royal, which won the Austrian Game Designers Competition under the title Händler der Karibik, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day. The 120-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following: Person, who stays in a face-up row next to deck. Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor. Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition. Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded. If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way. When one player has at least twelve influence points — which are on both people and expedition cards — the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points wins. • Port Royal differs from Händler der Karibik in that it includes ten more cards to allow for play with up to five players and players can win without fulfilling an expedition. ",//cf.geekdo-images.com/images/pic1949286.jpg,5,50,8,2,20,Port Royal,50,//cf.geekdo-images.com/images/pic1949286_t.jpg,2014,"Klemens Franz,Atanas Lozanski","Card Game,Nautical,Pirates",NA,Alexander Pfister,"Port Royal: Das Abenteuer beginnt...,Port Royal: Ein Auftrag geht noch...,Port Royal: Gambler Promo Card,Stadt Land Spielt Limitierte Sonderdrucke 2015","Port Royal,Tableau Building","Card Drafting,Press Your Luck,Set Collection","Pegasus Spiele,999 Games,Bard Centrum Gier,Brain Games,cutia.ro,Fantasmagoria,Hobby Japan,Hobby World,HomoLudicus,Kaissa Chess & Games,Lautapelit.fi,Matagot,MINDOK,PaperGames (III),Steve Jackson Games,Swan Panasia Co., Ltd.",7.1605,5219 156061,"Imperialism: Road to Domination approximately covers the period from the 15th to the 19th century. The players control superpowers and attempt to transform them into mighty empires. To accomplish this, they will not only have to look after the economic growth and try to gain social and civilization achievements, but also modernize and expand their fleet and land army. Because being at war is expensive, it is often wiser to resort to plots and lies. Sometimes, making empty promises by negotiating tables is better than getting involved into a risky and exhausting war, which may empty the treasury and expose you to losing the precious prestige. The players have to pay extra attention to the dissenters who, especially in the beginning of the game, have greater military power and will not hesitate to draw others into a religious war. Will you manage to create an enormous colonial empire, military European dominium, or a small territorially but strong economically country? The player’s choices, luck, and reactions of others will affect the struggle. Creating an empire requires good strategic sense and flexible approach to the current military and economic situation. The players have to forge thoughtful alliances and avoid wars which they may not win. The aim of the game is to create the most powerful empire. To achieve this, the players will change the reigning rulers, brew plots, conspire, conquer minor countries and overseas lands which will increase the level of goods production in their empire. The players will have to expand their armies and fleet to confront other superpowers. The player with most glory points wins. ",//cf.geekdo-images.com/images/pic2288154.jpg,4,90,12,2,90,Imperialism: Road to Domination,90,//cf.geekdo-images.com/images/pic2288154_t.jpg,2014,Katarzyna Fic,"Civilization,Economic",NA,Konrad Perzyna,NA,NA,"Card Drafting,Hand Management","G3,ST Games",6.37129,155 156062,"Rumors say that the superintendent of finances on the king's court is in poor health and will soon pass away. The new vacancy could be really appealing, but only one person will be needed to fill the position of the deceased superintendent. It is the best time for a secret confrontation to begin. In Ucho Króla (a.k.a. King's Ear), the deceitful courtiers will do everything they can to pin back their competitor's ears and improve their position in the eyes of the King. No holds barred! Each struck at opponent's delicate place, every plot and prompt to the right ears will bring you closer to the coveted goal. Every sarcasm, irony or cutting retort to someone's machinations should cut like a rapier to pave the way to even bigger riches. The title of superintendent will provide unlimited access to the King's treasury from which something may disappear...not only for satisfying the King's needs. The aim of the game is to get most prestige points by weaving intrigues, ruining the authorities of other players and demonstrating tact and good manners. ",//cf.geekdo-images.com/images/pic2223647.jpg,6,45,10,2,30,Ucho Króla,45,//cf.geekdo-images.com/images/pic2223647_t.jpg,2014,Sylwia Smerdel,"Card Game,Party Game,Renaissance",NA,Konrad Perzyna,NA,NA,"Campaign / Battle Card Driven,Card Drafting","G3,ST Games",6.15575,113 156077,"The year is 1886 in a small forgettable hovel of a town on the border of nowhere. Several unscrupulous individuals come together for a hand of poker over a pile of cash. A whispered accusation of chicanery crosses the table and irons are yanked from holsters. The sparse crowd dives for cover and lead arcs towards flesh, the saloon aching for a fresh coat of crimson. A Fistful of Dinero, the first game published by Magic House Games, is a card game for 3-6 players set in the wild west. After a poker game goes terribly wrong, players draw their weapons, make a quick grab for the cash, throw chairs, dive for cover, and do everything they can to be the richest gunslinger — or just the last man standing... At the start of a round, players draft cards and place (program) them in one of three slots. Then in player order, players reveal the first slot and take one of the two available actions. Players can fire their weapons, hide beyond cover, switch weapons, grab money, etc. Players also have the opportunity to "throw" chairs or other items (cards) onto an opponent's player board to do additional damage. The game ends in two ways: If a player takes five points of damage, he's dead and out of the game, with the last man (or woman!) standing winning it all. Alternatively, if the pot of dinero ever runs out, the richest outlaw wins. Highlights Include: -Card Drafting with Conflict -Action Programming -Completely unique cover system based on seating location -Literally throw chairs, tables, knives, tomahawks, and dynamite at your opponents by physically tossing cards -Descriptive wounds with story flair and lasting repercussions -Intense narrative that unfolds organically from actions performed (heavily inspired by the classic Avalon Hill game Gunslinger) ",//cf.geekdo-images.com/images/pic2060483.jpg,6,30,10,3,30,A Fistful of Dinero,30,//cf.geekdo-images.com/images/pic2060483_t.jpg,2015,Mark Sellmeyer,"Action / Dexterity,American West,Card Game",NA,Charlie Theel,NA,Crowdfunding: Kickstarter,Card Drafting,Magic House Games,6.41569,51 156091,"Based on the hit TV series, in Sons of Anarchy: Men of Mayhem players take the role of rival gangs out to control territory, accumulate contraband and reap the monetary rewards of illegal enterprise. With each turn gangs must attempt to control a range of sites by assigning gang members and resources to claiming, defending and fighting for money, contraband and guns. However, other players can challenge the right for territory, which will lead to conflict! Negotiate, threaten and ally with rival gangs when it serves your needs, but be wary of the inevitable knife in the back. This game is about making and breaking alliances, and only the gang with the most money at the end of six rounds wins. COMPONENTS Early copies of SoA: Men of Mayhem included a manual listing incorrect component counts. The corrected component counts are: 4 Clubhouse cards (1 per player) 4 Player blinds (1 per player) 4 Dice (1 per player) 20 Members (5 per player) 20 Prospects (5 per player) 24 Site Tiles 36 Anarchy Cards 4 Hardcore Anarchy Cards (identifiable by a red border) 136 Cash 34 Order tokens 16 Heat tokens 24 Contraband 24 Guns 1 Reaper Patch NOTES + Due to a packing error many first print copies of the game are missing a reference card, 'The Black Market'. You can find the PDF for this card in the files section of this page. The missing card also comes in both the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion and Sons of Anarchy: Men of Mayhem – Calaveras Club Expansion. + First print copies of SoA: Men of Mayhem include a promo Clubhouse Card for the 'Grim Bastards' Motorcycle Club, which can be used as a substitute for one of the other playable gangs. This promo is also now available as part of a full 5th player expansion in the Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion. ",//cf.geekdo-images.com/images/pic2004604.jpg,4,60,13,3,60,Sons of Anarchy: Men of Mayhem,60,//cf.geekdo-images.com/images/pic2004604_t.jpg,2014,"Katie Dillon,Charles Woods","Mafia,Movies / TV / Radio theme,Negotiation,Territory Building",NA,"Aaron Dill,John Kovaleski,Sean Sweigart","Sons of Anarchy: Men of Mayhem – Calaveras Club Expansion,Sons of Anarchy: Men of Mayhem – Grim Bastards,Sons of Anarchy: Men of Mayhem – Grim Bastards Club Expansion,Sons of Anarchy: Men of Mayhem – Luck of the Irish Expansion",NA,"Action Point Allowance System,Area Control / Area Influence,Auction/Bidding,Commodity Speculation,Dice Rolling,Modular Board,Player Elimination,Trading,Variable Player Powers,Worker Placement","Battlefront Miniatures Ltd,Gale Force Nine, LLC",7.41071,1291 156096,"In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it's your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round's customer buys your product, you win! To set up Snake Oil: Party Potion, each player takes six purple word cards. The customer for the round draws a customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than thirty seconds. The customer decides which product to buy and gives the inventor of that product the round's customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round's customer. Play repeats until each player has been the customer once. Whoever collects the most customer cards wins. Integrates with: Snake Oil Snake Oil: Elixir ",//cf.geekdo-images.com/images/pic1951189.jpg,6,30,8,3,30,Snake Oil: Party Potion,30,//cf.geekdo-images.com/images/pic1951189_t.jpg,2014,NA,"Card Game,Expansion for Base-game,Party Game",NA,Jeff Ochs,NA,Snake Oil,NA,Out of the Box Publishing,7.25707,99 156097,"In the Old West, the wily snake oil salesman had a special talent, getting the most skeptical customers to buy the most dubious products. Now it's your turn! Invent your own zany two-word products – Rumor Mirror! Burp Balloon! – and sell them to all types of wacky customers. If the round's customer buys your product, you win! To set up Snake Oil: Elixir, each player takes six purple word cards. The customer for the round draws a customer card and announces it. Inventors quickly combine two purple word cards from their hand to form a crazy new product to sell to that customer. When ready, each inventor quickly pitches his or her product directly to the customer. The customer can end any pitch that goes longer than thirty seconds. The customer decides which product to buy and gives the inventor of that product the round's customer card as the prize. Inventors discard all used word cards and take two new word cards each. The player to the left of the customer becomes the next round's customer. Play repeats until each player has been the customer once. Whoever collects the most customer cards wins. Integrates with: Snake Oil Snake Oil: Party Potion ",//cf.geekdo-images.com/images/pic1951190.jpg,8,30,10,3,30,Snake Oil: Elixir,30,//cf.geekdo-images.com/images/pic1951190_t.jpg,2015,NA,"Card Game,Party Game",NA,Jeff Ochs,NA,"Crowdfunding: Kickstarter,Snake Oil",NA,Out of the Box Publishing,7.52358,53 156101,"In the ancient world, kingdoms fought for control of medieval earth. For decades, fierce wars broke out and in combat after combat, deaths tolled thousands, in battles and massacres with no sign of peace. In one of these battles, the sky suddenly roared and the earth broke open abruptly, unleashing countless swarms of zombies of the modern world that rushed in from the unearthly crevice. The sudden invasion of these monstrous creatures brought unprecedented threat to the entire world. With their highly infectious ability and agility, the zombies rapidly broke out and were quickly becoming unstoppable. To avoid annihilation, all kingdoms were forced to set aside their long hatred towards each other and joined the line to fight for the survival of mankind. Dark Age Z is a strategic board game for 2 to 5 players. You are one of the kings in the Dark Age. All players strive to gain as many victory points (VP) as possible by killing the zombies that attack the Frontiers of the Kingdom Cities. At the end of the game, the player with the highest VPs wins the game. ",//cf.geekdo-images.com/images/pic2200089.jpg,5,90,12,2,90,Dark Age Z,90,//cf.geekdo-images.com/images/pic2200089_t.jpg,2015,Anakin Man,"Medieval,Zombies",NA,"Anakin Man,Jerry Wong",NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter",Hand Management,Smoothie Games,7.40926,54 156108,"Like Fluxx, Regular Show Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Regular Show Fluxx features characters and situations from the Regular Show animated series on Cartoon Network. ",//cf.geekdo-images.com/images/pic1951623.jpg,6,25,8,2,25,Regular Show Fluxx,25,//cf.geekdo-images.com/images/pic1951623_t.jpg,2014,NA,"Card Game,Movies / TV / Radio theme",NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards,Regular Show Fluxx Future Promo Pack",Fluxx,Hand Management,Looney Labs,6.25083,180 156129,"Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead. This is a battle of wits! The Forensic Scientist has the solution but can express the clues only using special scene tiles while the investigators (and the murderer) attempt to interpret the evidence. In order to succeed, the investigators must not only deduce the truth from the clues of the Forensic Scientist, they must also see through the misdirection being injected into the equation by the Murderer and Accomplice! Find out who among you can cut through deception to find the truth and who is capable of getting away with murder! Roles Forensic Scientist x1 As the game master, the Forensic Scientist holds the solution to the crime. They are responsible for assisting the Investigators in identifying the “Key Evidence” and “Means of Murder.” When an Investigator does that successfully, the crime is solved and the Forensic Scientist and the Investigators win the game. During the game, the Forensic Scientist is NOT allowed to hint to the solution with words, gestures, or eyes. Murderer x1 When the crime takes place, the Murderer chooses 1 Clue card and 1 Means card as the solution to the crime. These will be the “Key Evidence” and “Means of Murder” respectively. The Murderer tries to hide their role and look for a scapegoat. Even if they are identified, the Murderer still wins the game if no one correctly identifies both the “Key Evidence” and the “Means of Murder”. Investigators x8 To solve the crime, the Investigators must analyze the hints given by the Forensic Scientist. As long as one of the Investigators correctly identifies both the “Key Evidence” and “Means of Murder,” the Murderer is arrested and the Investigators win the game (as does the Forensic Scientist). Bear in mind that the Murderer (and sometimes Accomplice) is among the Investigators! The innocent Investigators must make a vigorous effort to defend themselves from false accusation. Accomplice x1 The Accomplice is an optional role for games with six or more players. The Accomplice knows who the Murderer is, as well as the solution to the crime. The Accomplice and Murderer both win if the Murderer gets away with his crime. Witness x1 The Witness is an optional role when playing with six or more players.* The Witness is an Investigator who has witnessed the culprits leaving the crime scene. They have no way of knowing which is the Murderer and which is the Accomplice and they do not know how the crime was committed. If the Murderer is arrested but can identify the Witness, the Witness is considered to be killed, allowing the Murderer and the Accomplice to get away with murder and win the game. ",//cf.geekdo-images.com/images/pic2568916.jpg,12,20,14,4,20,Deception: Murder in Hong Kong,20,//cf.geekdo-images.com/images/pic2568916_t.jpg,2014,"Ben Carre,Tommy Ng,Ari Wong","Bluffing,Deduction,Murder/Mystery,Party Game,Spies/Secret Agents",NA,Tobey Ho,"Deception: Murder in Hong Kong – Dice Tower 2016 Kickstarter Promo Pack,Deception: Murder in Hong Kong – GameBoyGeek Season 4 Kickstarter Promo,Deception: Murder in Hong Kong – Gen Con 2016 Promos,Deception: Murder in Hong Kong – Promo Pack",Crowdfunding: Kickstarter,"Partnerships,Storytelling","Grey Fox Games,Heidelberger Spieleverlag,IELLO,Jolly Thinkers,Lifestyle Boardgames Ltd",7.5706,4452 156138,"As pig farmers in Happy Pigs, players compete on raising healthy pigs by executing strategic combinations of “Actions” (Feed, Mate, Purchase, and Sell) and “Tools” (Vaccines, Nutritional Supplements and Birth Amulets) for each round. Both the frequency to take these “Actions” and the number of “Tools” a player can purchase are restricted by the number of players choosing to take the same action in any given round. Also, from time to time there are unexpected events (such as Pig Shows and Sausage Fest) which offer players great opportunities to outperform their peers. There are four rounds to each season, and all unvaccinated pigs die at each season change. The game concludes at the end of four seasons, when all pigs are sold off at different prices in accordance with their sizes. The player with the highest profit at the end wins the game. ",//cf.geekdo-images.com/images/pic2830958.jpg,6,45,8,2,30,Happy Pigs,45,//cf.geekdo-images.com/images/pic2830958_t.jpg,2013,Biboun,"Animals,Economic,Farming",NA,Kuraki Mura,"Happy Pigs: Ducks,Happy Pigs: Penguins",Animals: Pigs,Simultaneous Action Selection,"IELLO,Kuraki Mura B.G. Studio,Portal Games,Swan Panasia Co., Ltd.,uplay.it edizioni",7.00774,737 156180,"Eggs from the dragons of Ridback Mountain are valuable — not quite as valuable as gold following the last market fluctuation, but still TOTALLY worth the hassle, especially since it's not like YOU are climbing the mountain and searching through dragon caves. That's what peasants are for... All the empires have sent their intrepid adventurers out to collect eggs, but not all will succeed! It gets crowded on Ridback Mountain, and there are only so many dragon eggs to go around — not to mention that the dragons have started mixing exploding eggs into their nests, and those hurt. In the fast-playing card game Eggs and Empires, players use matching decks of empire cards that contain adventurers numbered 1-10. Starting with a hand of three empire cards, each turn all players select one card from their hand, then play them simultaneously in an attempt to collect egg cards. Typically, the player who played the highest empire card chooses an egg first, then the player with the second highest empire card, and so on until all revealed eggs are collected, if possible. However, each empire card has a unique power that can affect the order in which eggs are selected. The powers interact in strategic and awesome ways so that every hand is exciting and fun! Outwit your opponents to collect as many good eggs as possible — that is, ones worth victory points (VPs) — while avoiding those nasty exploding eggs! Whoever collects the most VPs over three rounds wins. ",//cf.geekdo-images.com/images/pic1954419.jpg,6,25,8,2,25,Eggs and Empires,25,//cf.geekdo-images.com/images/pic1954419_t.jpg,2014,Cristian Chihaia,"Bluffing,Card Game,Deduction,Fantasy",NA,"Ben Pinchback,Matt Riddle","Eggs and Empires Eggspansion,Eggs and Empires: U-Turn Promo Card","Crowdfunding: Kickstarter,The E•G•G Series","Auction/Bidding,Hand Management,Simultaneous Action Selection",Eagle-Gryphon Games,6.84774,665 156224,"Foretold is a turn-based strategy game for 2-4 players. Play features Cards (Faithful, Fate Cards and Relics) and Tiles (Temple) acquired through a central Marketplace board. Games feature a period of economic build-up, preparation for combat, then Raiding and end-game. Players will align with one of four unique Fate Decks, boosting replay value and interaction. Craftiness, table politics and strategic play determine the winner. Overview: Players take on the role of an aspiring deity. They must build up a Temple, gather Faithful followers and collect powerful Relics in an attempt to wipe their opponents off the map – only one deity can reign eternal in this free-for-all of legendary proportions! Play Time: 2 players (1-hour), 3 players (1.5 hours), 4 players (2-2.5 hours) Basic Play: Play follows a 4-step turn: Reveal (start), Marketplace (buy), Raid (combat), Reinforce (end). The Tile Deck, Faithful Deck and Relic Deck feed into a central board called the Marketplace. Players use Faithful (human followers) in their Temple to collect gold and defend in combat. Faithful placed in the Raiding Party can attack opposing Temples during combat. Relics (4 of which are aligned to each Fate) further increase strategic play and add variety. Players will purchase Tiles from a randomized stack (the Tile Deck) to customize their Temple, which is then arranged strategically to increase hand-size and defenses. The four fates are: Chaos, Grace, Prosperity and Wisdom, each tailored to a unique play-style. Each Fate Deck has a powerful set of 20 different cards, in theme with each of the Fates. Combat: A Raiding Party ventures into an opposing Temple, encountering Defenders and Traps along a Tile path to the Heart of the Temple, where the opposing life force dwells. Combat is resolved through dice rolls, with Defense rolling first and combining its total. Faithful played from the Raiding Party must beat defending total or they are forced to retreat. If the Temple is conquered, damage is dealt through Smiting. When an opponent’s life hits zero (20 max), they are defeated. The last remaining player has achieved immortality! ",//cf.geekdo-images.com/images/pic1958159.jpg,4,60,12,2,60,Foretold: Rise of a God,60,//cf.geekdo-images.com/images/pic1958159_t.jpg,2014,Garrett Post,"Card Game,Fantasy,Mythology",NA,Jay Semerad,Foretold: Fatesworn,Crowdfunding: Kickstarter,"Deck / Pool Building,Dice Rolling,Hand Management,Modular Board,Tile Placement","Apotheosis Games LLC,Legion Supplies",6.26231,65 156266,"Game Description: Apex is a deck-building game, played solo or with up to 5 friends. You play as a prehistoric predator competing for territory and resources against other predators. Each playable species has a unique deck to master. Each deck has different strengths, weaknesses, and strategies— creating a varied and constantly evolving experience. Your species must overcome a very brutal environment including harsh climate changes, disease, attacks from predators, grievous wounds, infections, and deadly prey. The game incorporates many dinosaurs that behave in their own distinct way. The goal of the game is to endure the environment, build up the population and evolve your species, and become the apex predator. Base Game includes: • 17" Dinosaur size box • 525 cards + 20 Card Dividers • 24" x 16" Hunting Grounds game board • Six 16" x 9" Nesting Grounds mats • 80mm T.rex miniature Player Marker • 40pg Rulebook • 5 Foam Blocks to protect cards and fill empty spaces Includes 7 Playable Apex Decks: • Acrocanthosaurus • Carnotaurus • Giganotosaurus • Spinosaurus • Tyrannosaurus • Utahraptor • Velociraptor The 525 cards includes 7 playable Apex Decks, 22 diverse animals to hunt, 11 dangerous carnivores, 8 opposing Boss cards with Minions (acts as artificial players for solo play), 11 environmental effects, 5 genetic evolution types, and 3 grievous wound types. Previous Version Published (NOT TO BE CONFUSED WITH BASE GAME): • Exotic Predators Limited Edition (see separate entry for details) Note to fans: The dinosaurs and events in Apex are not 100% based on fact. Apex is a mix of old and new dinosaur culture and some things were just changed to enjoy the game more. Please forgive us for any inaccuracies you find in Apex and it is not designed to educate. Beta Tester list: Anthony Sato, Erich Hartsock, Keith Neemann, Ramon Wallace, Sean Donaldson, Dennis Lenusters, Jeremy Mohler, Mike Paschal, Jonathan Venezian, Stephen Hill, Chris Gunning, Cody Bridges, Kevin, Christopher Crowell, Thomas Prentice, Baldur, Matthew, Nathaniel Graham, Chris Pienta, Christopher Lambson, Joseph Avery, David Schreiber, Tyler Howsare, Matthew Sauerbrunn, Denis Durand, Daniel Goldman, Aaron, Teresa Phillips, Collin Shorette, NVS Gameplays, Gergorian, Scott Lenet, Adherbal Junior, Corey Punko, Scott Sexton, Cyn, Matt Schock, Kyle Collins, Jack, Tom Hoefle, Jason Lesovoy, Kristian, Ekky-Bear, Ryan Mrochuk, Deon Beswick, Tim Long, Chen Weiyu, Brandon Lane, Nicholas Rusak, Nicholas Miesmer, Nicholas Rusak, Jacob Carter, Gabriel Marquez, James Dundas, S Williams, Tremane Barclay, George Bracy, Nathaniel Walter, Jason Wright, Chris Murphy, and all other testers! Microbadges Apex Theropod fan - Apex Theropod Deck-Building Game fan ",//cf.geekdo-images.com/images/pic3466209.jpg,6,290,14,1,45,Apex Theropod Deck-Building Game,290,//cf.geekdo-images.com/images/pic3466209_t.jpg,2015,Herschel Hoffmeyer,"Animals,Card Game,Prehistoric",Apex Theropod Deck-Building Game: Exotic Predators,Herschel Hoffmeyer,"Apex TDBG: Exotic Predators Add-On – Quetzalcoatlus & Sarcosuchus Expansion Cards,Apex Theropod Deck-Building Game: Megalodon Expansion Deck,Apex Theropod Deck-Building Game: Promethean Wars Expansion Deck,Apex Theropod Deck-Building Game: Saurophaganax Expansion Deck,Apex Theropod Deck-Building Game: Second Kickstarter Stretch Goal Pack,Apex Theropod Deck-Building Game: Stomping Grounds Expansion Deck,Apex Theropod Deck-Building Game: Suchomimus Expansion Deck,Apex Theropod Deck-Building Game: Therizinosaurus Expansion Deck","Animals: Dinosaurs,Crowdfunding: Kickstarter",Deck / Pool Building,Die-Hard Games LLC,7.40353,340 156336,"You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever! You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth. Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn... Seven mini-expansions, all standalone and compatible with one another, are included with the second edition of Onirim, including these three that were in the first edition of the game: "The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition. "Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies. In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task. Apart from these three from the first edition, there are four new modules in the Onirim 2nd edition box. Just like previously, each module consists of something that makes the game easier and something that makes the game harder: "The Glyphs" introduces a fourth symbol on location cards (apart from Key, Sun and Moon), which makes it easier to compose the row of unrepeated symbols. Player must then find one extra door of each color (so 12 doors in total) to win "The Dreamcatchers" are four cards that "guard" the Limbo piles. The Limbo pile stays with Dreamcatcher until some effect allows the player to shuffle the pile back to the deck... if all Dreamcatchers are full and new cards should come to Limbo, a Dreamcatcher is discarded and his cards shuffled back. Also, four new "Lost Dreams" cards are supposed to be in Limbo at the end of the game, as an extra winning condition - so discarding all Dreamcatchers means loss. "The Crossroads and Dead Ends" introduce location cards with a given symbol (3 Sun, 2 Moon, 1 Key), but serving as any color "joker". It also contains 10 "Dead End" cards, that remain in players hand (un-discard-able on its own) and block her 5-cards hand limit... until a player discards the whole hand (=the only way to discard a Dead End). "The Door To The Oniverse" brings several one-time abilities cards as "inhabitants of the Oniverse"... and one extra colorless door to find. Apart from all those, there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving), making the game easier or harder, depending on the chosen variant. ",//cf.geekdo-images.com/images/pic2257657.png,2,15,14,1,15,Onirim (second edition),15,//cf.geekdo-images.com/images/pic2257657_t.png,2014,"Philippe Guérin,Élise Plessis","Card Game,Exploration,Fantasy",NA,Shadi Torbey,"Onirim (second edition): Mirrors Promo Cards,Onirim (second edition): Sphinx, Diver and Confusion Promo Cards","Oniverse,Solitaire Games","Card Drafting,Co-operative Play,Hand Management,Set Collection","Filosofia Éditions,Hobby Japan,Pegasus Spiele,Z-Man Games",7.36142,2880 156350,"Game description from the publisher: Based on the underground German phenomenon Nichteinechteswürfelspiel and updated with vintage rules, Hipster Dice is poised to be the perfect game to play while you're waiting in line at the second-hand clothing store. Get it before it's cool. It even has a pretentiously hipster name, since it only includes one die. The rules are characteristically evasive but the gist is: there is a six-sided die. Each side of the die represents a category: music, drink, literature, fashion, movies, and food. One player rolls the die and has one minute to declare a factoid concerning the rolled subject. If everyone accepts the factoid as true, then play passes to the left. If someone challenges the factoid, then that player has two minutes to disprove the statement using whatever electronic device is handy. The winner in the challenge scores one point. The winner of the game is declared when that person scores five points. Players will have to provide their own score keeping units and electronic device for research. ",//cf.geekdo-images.com/images/pic1962581.jpg,99,60,10,3,30,Hipster Dice,60,//cf.geekdo-images.com/images/pic1962581_t.jpg,2014,Samuel Mitschke,Dice,NA,Samuel Mitschke,NA,Admin: Better Description Needed!,"Dice Rolling,Storytelling",Steve Jackson Games,4.14794,63 156373,"Chimera is a three-player card game of two against one similar to climbing- and shedding-based card games like Tichu, The Great Dalmuti, Big Two and Beat the Landlord. Each hand, one player is designated Chimera and the other two players team up as Chimera Hunters to defeat the Chimera. Players compete for points in several hands of play by playing sequential pairs, trips, straights and other card combinations, and whoever has scored the most points once the designated point score has been reached wins. Chimera is normally played to 400 points, although longer or shorter games can be played. ",//cf.geekdo-images.com/images/pic1958140.png,3,45,13,3,45,Chimera,45,//cf.geekdo-images.com/images/pic1958140_t.png,2014,"Philippe Guérin,Chris Quilliams",Card Game,NA,Ralph H. Anderson,NA,"Climbing Games,Shedding Games,Traditional Card Games,Z-Man / Filosofia deluxe card game series","Auction/Bidding,Hand Management,Partnerships","ABACUSSPIELE,Broadway Toys LTD,Filosofia Éditions,Z-Man Games",7.00989,350 156420,"Geek Out! Pop Culture Party is a party game that can determine once and for all which player is the most knowledgeable about your favorite pop culture subjects! In this game, which is aimed at a more mainstream audience than parent game Geek Out!, you draw cards asking you to list a certain number of things which fall under a certain category: television, movies, music, literature, and more. Before you begin, however, the other players may try to steal your points (and bragging rights!) by bidding to list even more than the card requires. The bidding continues until one player is ready to "out-geek" their friends. Collect a predetermined number of cards, and you win! ",//cf.geekdo-images.com/images/pic1956729.jpg,99,20,10,2,20,Geek Out! Pop Culture Party,20,//cf.geekdo-images.com/images/pic1956729_t.jpg,2014,NA,"Card Game,Party Game,Trivia",NA,"Dan Rowen,Elisa Teague",NA,NA,"Auction/Bidding,Dice Rolling",Playroom Entertainment,6.35158,127 156442,"Asking for Trobils is a worker-placement boardgame where the player is trying their best to rid the star system of Trobils (space pests). You play a Trobil Hunter - flinging the space vermin into the star, and dealing with unsavory folk just to get the job done. Players start with one ship, placing it at various locations to gather resources that will allow you to trap Trobils. But just one ship may not be enough, so you can fly through a wormhole to create two or even three ships to help you gather resources. You can make connections to gain more resources or hang around the local Riffraff. Send pirates, bounty hunters, or gangsters out to make areas rougher for your opponents, or enhance locations for everyone by sending out traders and courtesans. For every Trobil card you capture, you gain victory points. The player with the most points at the end wins ",//cf.geekdo-images.com/images/pic3212500.jpg,7,90,12,2,60,Asking for Trobils,90,//cf.geekdo-images.com/images/pic3212500_t.jpg,2015,Christian Strain,Science Fiction,NA,"Erin McDonald,Christian Strain",Asking for Trobils: Trobil Makers,Crowdfunding: Kickstarter,"Pick-up and Deliver,Worker Placement","Breaking Games,Kraken Games",7.17581,372 156455,"The Complete Collector's Edition of Viticulture quite simply is a box with distinctive art, with two [filled] compartments in it: One for the Viticulture (2nd printing) complete box, and the other for the Tuscany complete box. Thus, the Complete Collector's Edition. ",//cf.geekdo-images.com/images/pic2286246.png,6,60,14,1,60,Viticulture: Complete Collector's Edition,60,//cf.geekdo-images.com/images/pic2286246_t.png,2014,"Jacqui Davis,David Montgomery,Beth Sobel","Economic,Farming","Tuscany: Expand the World of Viticulture,Viticulture","Morten Monrad Pedersen,Jamey Stegmaier,Alan Stone",Viticulture: Moor Visitors Expansion,"Crowdfunding: Kickstarter,Viticulture,Wine Games","Hand Management,Worker Placement",Stonemaier Games,8.46011,620 156457,"Players in Gloobz need to act quickly to grab the right things from the table before anyone else can. Seven plastic items start in the middle of play: three paint cans (blue, red, yellow), three critters (triangular, square, round) and one boss gloob that is all colors and shapes. On a turn, a player calls either "more" or "less", then flips the top card of the deck. Depending on what's called, players race to grab the items that correspond to the color and shape most (or least) visible on the card, scoring one point for each item correctly grabbed. If a magnifying glass appears on the card, players can grab anything they want. If the boss shows up, just grab him and score three points if you do. The number of points needed to win depends on the number of players. Attrapez-les tous ! Les Gloobz sont d’adorables créatures mais elles sèment la pagaille partout où elles passent : rattrapez-les vite ! Selon l’annonce du tour, saisissez les figurines dont la forme et la couleur sont les moins ou les plus représentées sur la carte en jeu. Chaque bonne figurine saisie vous fait marquer 1 point mais en cas d’erreur, une pénalité vous attend. Et des cartes spéciales viennent se mêler à ce joyeux désordre. Ayez l’esprit et le geste vifs pour attraper ces drôles de créatures avant vos adversaires! Points forts : matériel ludique, réfléchir vite, ambiance survoltée. ",//cf.geekdo-images.com/images/pic3488241.jpg,6,20,6,2,20,Gloobz,20,//cf.geekdo-images.com/images/pic3488241_t.jpg,2014,Maxim Cyr,"Action / Dexterity,Card Game,Children's Game",NA,Alexandre Droit,NA,NA,Pattern Recognition,"Albi,Gigamic",6.13819,238 156458,"In RoboRama the goal is simple: Race against the other players by constantly picking the right combination of action cards and routes for your robots in order to cross the arena. Or — if that isn't thrilling enough — add the ChaosBot, which can be controlled by everyone. Finish first with your four robots on the opposite side of the arena and you win! Of course this is easier said than done. After all, you are not the only one trying to win, making it pretty crowded in the arena. RoboRama offers three different types of play with multiple variations; the game is easy to learn, but all the more difficult to win. ",//cf.geekdo-images.com/images/pic2042221.jpg,4,45,8,2,45,RoboRama,45,//cf.geekdo-images.com/images/pic2042221_t.jpg,2014,Franz Vohwinkel,"Abstract Strategy,Card Game,Deduction,Miniatures,Racing",NA,"Dennis Kirps,Gérard Pierson,Patrick Zuidhof",NA,NA,"Action / Movement Programming,Hand Management",PLAYthisONE,6.42751,106 156474,"MERCS: Recon - Assassination Protocol is a fully cooperative, stand-alone game set in the exciting MERCS world. Recon uses a modular setup that allows for a highly replayable experience. Players are MERCS infiltrating an opposing MegaCon location. The MERCS team must fight through the tight corridors of the structure, capture and interrogate worker-citizen, find mission objectives, and breach and secure the package. Recon utilizes MERCS well known dynamic, high-quality miniatures, an engaging fog-of-war mechanic with variable agent movement, escalating security forces, and a tension-filled end game through a unique breach and clear mechanic. ",//cf.geekdo-images.com/images/pic1965050.jpg,5,90,12,1,90,MERCS: Recon – Assassination Protocol,90,//cf.geekdo-images.com/images/pic1965050_t.jpg,2015,"Ignacio Bazán Lazcano,Keith Lowe","Fighting,Miniatures,Modern Warfare,Science Fiction",NA,Brian Shotton,"Mercs: Recon – Assistant to the Regional Manager,MERCS: Recon – Blood Contagion,MERCS: Recon – Covert Acquistion,Mercs: Recon – CPP-209,MERCS: Recon – Critical Extraction,MERCS: Recon – Lost Margin,MERCS: Recon – Omega Precedent,Mercs: Recon – Sgt. Pal & Roy McClane,MERCS: Recon – Shadow Edict,MERCS: Recon – Silent Operative,MERCS: Recon – Terminus Maneuver,Mercs: Recon – The Cleaner,MERCS: Recon – Unilateral Mandate,MERCS: Recon – Unnamed Assimilation","Admin: Better Description Needed!,Crowdfunding: Kickstarter,MERCS,MERCS: Recon","Action Point Allowance System,Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers",MegaCon Games,6.86429,112 156482,""Unknown" is a cooperative tile based exploration and resource management game set in a post-apocalyptic world. Each turn players use their action points to move their meeples, explore new tiles, gather resources, interact with environmental hazards and battle enemies in order to complete objectives. Players must complete objectives while keeping the base supplied with food. If players fail to keep the base supplied with food before completing all objectives, the game is lost. "Unknown" features a vast array of characters, hazards, enemies and objectives that are mixed together each game, providing a unique experience every time. ",//cf.geekdo-images.com/images/pic1966014.png,6,45,14,1,45,Unknown,45,//cf.geekdo-images.com/images/pic1966014_t.png,2016,Boya Sun,"Adventure,Exploration,Science Fiction",NA,"Robert Cutter,Dave Schroeder (II)",NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Modular Board,Tile Placement",Rob and Dave Games,7.9711,91 156496,"As spring dawns the great thaw begins. Deep beneath the lush meadow grasses the queen stirs in her nest and the colony comes to life. Soldiers venture forth, battling centipedes while clashing with opposing colonies for territory. Workers dig an ever-expanding network of tunnels in their tireless search for food. The first larvae hatch and it is clear this generation will be different: the young colonies rapidly evolve into a multitude of new forms. The ants march out to claim the meadow as their own. In March of the Ants, you create the shared Meadow board by sending your ants to explore it, revealing and strategically placing two dozen unique tiles like Fern, Pebble, and Nest of Centipedes. Populate new territory by breeding larvae and marching your ants onto collection sites. Will you engage competing colonies in battle, seeking to claim the land for yourself? Or will you establish peaceful, symbiotic relationships and share the spoils? All of this must be done while carefully managing the resources in your underground nest. Forage for Event Cards like Strange Appetite, Cold Snap, and Fungal Outbreak to impact the entire board – or just one unlucky opponent. Mutate your colony with special Evolution Cards like the Trap Jaw head, Weaver thorax, and Leaf Cutter abdomen. What weird and wondrous path will your colony’s evolution take: advanced Workers, fearsome Soldiers, or a fertile Queen? Emerge triumphant by scoring Colony Points as your ants explore and control the Meadow. Search for Colony Goals like Epic Stores, Followers of the Eyeless, and Extensive Tunnels to plan your route to victory. March of the Ants takes strategy underground…literally! ",//cf.geekdo-images.com/images/pic2004618.jpg,5,70,13,1,70,March of the Ants,70,//cf.geekdo-images.com/images/pic2004618_t.jpg,2015,"Tim Eisner,Ryan Swisher,Peter Wocken","Animals,Civilization,Exploration",NA,"Tim Eisner,Ryan Swisher",March of the Ants: Minions of the Meadow,"Animals: Ants,Crowdfunding: Kickstarter","Area Control / Area Influence,Grid Movement,Modular Board,Point to Point Movement,Take That,Variable Player Powers",Weird City Games,7.15041,516 156501,"The three players in Greenland represent the Norse (red), Tunit (green), and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries. As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.) In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. In order: Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares. Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder. Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists. Resolve hunting: Roll a die for each hunter and modify it for technologies and marriages. Success can result in gaining new hunters, resources, hand cards, wives, and/or technologies. Beware, as some animals can be confused by the prey-predator relationship and your hunters might not return. Some successes let your take cards from the central play area into your hand if within hand limit. Maintain livestock: Pay to keep the animals you've already domesticated. Take elder actions: Examples include invention, domestication, proselytization, and witch-burning. If you have no elders, you can convert to monotheism. Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism). LIVING RULES Vassal module ",//cf.geekdo-images.com/images/pic2484687.jpg,3,120,12,1,60,Greenland,120,//cf.geekdo-images.com/images/pic2484687_t.jpg,2014,"Karim Chakroun,Phil Eklund","Card Game,Economic,Medieval,Negotiation",NA,"Phil Eklund,Philipp Klarmann",Greenland: Sea Sámi,NA,"Auction/Bidding,Dice Rolling,Simulation,Worker Placement",Sierra Madre Games,7.15413,740 156546,"Monikers is a party game based on the public domain game Celebrity, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades. ",//cf.geekdo-images.com/images/pic2357036.png,20,60,18,4,60,Monikers,60,//cf.geekdo-images.com/images/pic2357036_t.png,2015,Alex Hague,"Card Game,Humor,Mature / Adult,Party Game,Print & Play",NA,"Alex Hague,Justin Vickers","Monikers: Shmonikers,Monikers: Something Something,Monikers: The McElroy Collection",Crowdfunding: Kickstarter,"Acting,Card Drafting,Role Playing",Palm Court,7.80776,990 156548,"Princess Emerald and her companions are questing deep into the Lordship Ruins to confront the evil that resides there. Brooding from his darkened hallways, the Forgotten King is a cursed lord who has pledged himself to the service of the Dark Consul, darkening his once lush and verdant lands. At his side are two new mini-bosses: Trent, a towering guardian of the forest with thick bark and brambles for armor, and Boris, a raging brute with snarling ursine features. In Super Dungeon Explore: Forgotten King, players explore the Fae Wood, home of the Kodama, sentient forest spirits with a taste for adventuring Heroes. Wisps lure Heroes into ensnaring traps as terrifying, man-eating plants sprout from the loamy forest floor to devour them. Continue into the Lordship Ruins where the once proud bramble knights, now corrupted and twisted into servants of the Dark Consul, stalk the stony ruins for any who would defile their lord's holdfast. Don't get too close to the trees, though, as we hear the squirrels are in an ill mood. Super Dungeon Explore: Forgotten King includes five new Heroes to brave the depths, including the Thundervale Huntress, Fae Alchemist, Royal Warden, and the brave Questing Knight. Each lend a new dynamic to gameplay and your strategy to conquer the Forgotten King and his minions. Forgotten King contains two play modes: Classic Mode, in which someone controls the dungeon and its monsters while everyone else takes the roles of the plucky heroes, or Arcade Mode, which allows for a fully co-operative game for up to five players. Forgotten King, while itself a standalone game, is compatible with all previously published Super Dungeon Explore expansions and supplements. ",//cf.geekdo-images.com/images/pic2308707.jpg,6,120,0,1,90,Super Dungeon Explore: Forgotten King,120,//cf.geekdo-images.com/images/pic2308707_t.jpg,2015,"Kris Aubin,Elmer Damaso,Ein Lee","Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,"Chris Birkenhagen,John Cadice,Deke Stella","Super Dungeon Arena,Super Dungeon Explore: Beatrix The Witch Queen,Super Dungeon Explore: Boo Booty Box,Super Dungeon Explore: Brave-Mode Candy,Super Dungeon Explore: Calico Kate,Super Dungeon Explore: Candy and Cola,Super Dungeon Explore: Captain R,Super Dungeon Explore: Caverns of Roxor,Super Dungeon Explore: Claws of the Wyrm Warband,Super Dungeon Explore: Crown Guard,Super Dungeon Explore: Deeproot Wolf Rider,Super Dungeon Explore: Dragon's Clutch,Super Dungeon Explore: Dungeons of Crystalia Tile Pack,Super Dungeon Explore: Emerald Valley Warband,Super Dungeon Explore: Fireflow Denizens,Super Dungeon Explore: Forgotten King – Upgrade Deck,Super Dungeon Explore: Frostbyte Ravagers,Super Dungeon Explore: Goro,Super Dungeon Explore: Herald of Vulcanis,Super Dungeon Explore: Jack Scarecrow,Super Dungeon Explore: Kaelly the Nether Strider,Super Dungeon Explore: Kasaro To,Super Dungeon Explore: King Starfire,Super Dungeon Explore: Kisa,Super Dungeon Explore: Kunoichi Candy,Super Dungeon Explore: Legends,Super Dungeon Explore: Mistmourn Coast Warband,Super Dungeon Explore: Nyan Nyan,Super Dungeon Explore: One Shot,Super Dungeon Explore: Princess Malya,Super Dungeon Explore: PvP Arena,Super Dungeon Explore: Rock Top Gang,Super Dungeon Explore: Sebastian Cross,Super Dungeon Explore: Ser Snapjaw,Super Dungeon Explore: Shadow-Mode Candy,Super Dungeon Explore: Stilt Town Zombies Warband,Super Dungeon Explore: Succubus Vandella,Super Dungeon Explore: Super Ninja Ambush!,Super Dungeon Explore: Tabbybrook Mage,Super Dungeon Explore: The Midnight Tower,Super Dungeon Explore: Twilight Knight,Super Dungeon Explore: Von Drakk Ghost House Tile Pack,Super Dungeon Explore: Von Drakk Manor Level,Super Dungeon Explore: Wandering Minstrel","Crowdfunding: Kickstarter,Super Dungeon Explore","Action Point Allowance System,Co-operative Play,Dice Rolling,Modular Board,Partnerships,Variable Phase Order,Variable Player Powers","Edge Entertainment,Heidelberger Spieleverlag,Ninja Division,Soda Pop Miniatures,Ulisses Spiele",7.38392,745 156557,"The family vacation isn't going according to plan. Your boat sprang a leak, but luckily you made it to the beach of a remote tropical island. While you were making repairs your family wandered off. Time to go explore the island and find them. Man, that's thick jungle! Good thing you have a machete as you're going to need it... Zombie Island is all about tactical tile placement and strategic piece movement. The core mechanisms contained in the initial scenarios are the foundation for future expansions and many more scenarios to come! This core game is made for 1-4 players (including an easy-to-learn solo game) and plays in 15-45 minutes. ",//cf.geekdo-images.com/images/pic2026332.jpg,4,30,13,1,30,Zombie Island,30,//cf.geekdo-images.com/images/pic2026332_t.jpg,2014,François Valentyne,"Abstract Strategy,Adventure,Dice,Exploration,Horror,Maze,Miniatures,Zombies",NA,François Valentyne,NA,Crowdfunding: Kickstarter,"Grid Movement,Modular Board,Tile Placement",The Flux Capacity,5.585,50 156566,"The Black Southern Host has arisen, corrupting the hearts of the indigenous creatures. Afflicted by a mysterious sickness, they are attacking human cities. The last remaining hope for restoring peace to Xidit lies with the Kingdom's noble heirs, the Idrakys. As one of them, you must roam the Kingdom recruiting brave soldiers and reclaiming threatened cities. Your bravery will not go unrewarded: accumulate wealth, send bards to sing your praises, and build Sorcerers' Guilds! Lords of Xidit features simultaneous programming and an elimination-based scoring system that leaves no room for complacency! In more detail, at the end of the game players compare their influence in one category and the player with the least influence is eliminated and his pieces removed from the board; players then compare influence in another category, with a player again being removed. The order of elimination is randomly determined at the start of play, forcing you to thinking in different ways each game. Prepare to ride out, Idrakys, and forge your legend! ",//cf.geekdo-images.com/images/pic2074460.jpg,5,90,14,3,90,Lords of Xidit,90,//cf.geekdo-images.com/images/pic2074460_t.jpg,2014,"Xavier Gueniffey Durin,Stéphane Gantiez",Fantasy,NA,Régis Bonnessée,Lords of Xidit: Bonus Titans Promo,"Admin: Better Description Needed!,Kingdom of Xidit","Action / Movement Programming,Area Control / Area Influence,Pick-up and Deliver,Point to Point Movement,Simultaneous Action Selection","Libellud,Asterion Press,REBEL.pl",7.27504,2918 156599,"Game description from the publisher: Need a jolt to get your day off to a great start? Jump into the game of Caffeine Rush for a latte fun! You share a workspace with your fellow baristas and orders are flying in fast and furious. Grab the ingredients you need to pump out orders and rake in the tips! But be careful — if someone else finishes your work, they'll get the tips! As each drink is served, you'll pull a new order and shout it out. You will definitely need a double shot of espresso to compete in this hilarious game of battling baristas! ",//cf.geekdo-images.com/images/pic2259887.jpg,6,20,10,2,20,Caffeine Rush,20,//cf.geekdo-images.com/images/pic2259887_t.jpg,2015,Stephen Sauer,"Card Game,Real-time",NA,"Daryl Andrews,Stephen Sauer",NA,"Food / Cooking,Games by the Game Artisans of Canada",Pattern Building,R&R Games,5.01765,51 156648,"Blood of the Werewolf is a different type of Werewolf game as at the start of play, you don't know your own identity but others do. Thus, you need to observe the actions of others to figure out who you are. Another difference from traditional Werewolf games is that it requires no moderator and if your character dies, you can still participate in the discussion — and possibly even win! In the game, players are divided into two camps: Manlike and Werewolf. During the game, players accuse one another through confidential markers, which send others to death through family trial. When the number of surviving players drops to a predetermined threshold, which is based on the number of players, the camp with more survivors wins. ",//cf.geekdo-images.com/images/pic1966144.jpg,9,10,10,4,10,Blood of the Werewolf,10,//cf.geekdo-images.com/images/pic1966144_t.jpg,2013,Chih-Fan Chen,"Bluffing,Card Game,Murder/Mystery,Negotiation,Party Game",NA,Chih-Fan Chen,NA,Werewolf / Mafia,"Partnerships,Voting",Homosapiens Lab,5.22188,64 156689,"The Legendary universe gets flipped upside down in Legendary: Villains – Marvel Deck Building Game, and you can now play as villains trying to take out the heroes protecting the city! The goal of the game remains roughly the same as in the first Legendary game as players can work both with and against other players to overcome obstacles that the game throws at them. In this case, however, players use the super villains of the Marvel Universe — including Venom, Magneto and Loki — to battle superheroes such as the X-Men, the Avengers and Spider-Friends. Legendary: Villains – Marvel Deck Building Game is a standalone game that includes all the cards needed to play. ",//cf.geekdo-images.com/images/pic2081108.jpg,5,45,14,1,45,Legendary: Villains – A Marvel Deck Building Game,45,//cf.geekdo-images.com/images/pic2081108_t.jpg,2014,Devin Low,"Card Game,Comic Book / Strip",NA,Devin Low,"Legendary: Captain America 75th Anniversary,Legendary: Civil War,Legendary: Deadpool,Legendary: Noir,Legendary: Secret Wars – Volume 1,Legendary: Secret Wars – Volume 2,Legendary: Villains – Fear Itself,Legendary: X-Men","Admin: Better Description Needed!,Comics: Marvel Universe,Legendary,Solitaire Games,Superheroes","Co-operative Play,Deck / Pool Building",Upper Deck Entertainment,7.75021,1788 156714,"The classic collectible card game Deadlands: Doomtown returns as an Expandable Card Game in Doomtown: Reloaded. Featuring four factions fighting for control of Gomorra, California. Doomtown: Reloaded allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town, and use actions, hexes, and more to thwart your opponents. Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the four main groups attempting to control Gomorra, California, and these outfits are: The Law Dogs: The Sheriff and his deputies, tasked with enforcing law and order in an extremely chaotic town. The Sloane Gang: The main cause of a lot of the chaos, the Sloane Gang takes what they want, no matter who it costs. The Morgan Cattle Company: Progress and investment, Morgan Cattle has moved into the surrounding ranch lands and uses its deep pockets to influence the town. The Fourth Ring: It's that circus that's been here for months, but I swear it just arrived... The base set of Doomtown: Reloaded will be followed by Saddlebag expansions, in-store OP events, and the Badge Series of tournaments. ",//cf.geekdo-images.com/images/pic1963882.jpg,4,30,12,2,30,Doomtown: Reloaded,30,//cf.geekdo-images.com/images/pic1963882_t.jpg,2014,"Grzegorz Bobrowski,Mario Wibisono","American West,Card Game,City Building,Fantasy,Horror",NA,"Dave Williams (II),Mark Wootton","Doomtown: Reloaded – A Grand Entrance,Doomtown: Reloaded – Bad Medicine,Doomtown: Reloaded – Blood Moon Rising,Doomtown: Reloaded – Dirty Deeds,Doomtown: Reloaded – Double Dealin',Doomtown: Reloaded – Election Day Slaughter,Doomtown: Reloaded – Faith and Fear,Doomtown: Reloaded – Foul Play,Doomtown: Reloaded – Frontier Justice,Doomtown: Reloaded – Ghost Town,Doomtown: Reloaded – Immovable Object, Unstoppable Force,Doomtown: Reloaded – New Town, New Rules,Doomtown: Reloaded – Nightmare at Noon,Doomtown: Reloaded – No Turning Back,Doomtown: Reloaded – The Curtain Rises,Doomtown: Reloaded – The Light Shineth,Doomtown: Reloaded – The Showstopper","Admin: Better Description Needed!,The Weird West (BGG Family)","Area Control / Area Influence,Betting/Wagering,Hand Management,Variable Player Powers",Alderac Entertainment Group (AEG),7.37675,1664 156719,"Trying to save their dinosaurs from extinction, players in Dino Race run as quickly as possible through plains, deserts, swamps and jungles while avoiding the nasty tricks of the opponents. Each player must bring his dinosaur couple to the end of the race track, scoring points when one of his dinos­ finishes the race. Players also score points by bringing the dino egg to safety. ",//cf.geekdo-images.com/images/pic1964253.jpg,4,30,8,2,30,Dino Race,30,//cf.geekdo-images.com/images/pic1964253_t.jpg,2014,"Francesco Mattioli,Michelangelo Ricci","Card Game,Racing",NA,Roberto Grasso,NA,"Admin: Better Description Needed!,Animals: Dinosaurs","Hand Management,Take That","Ares Games,Devir,Heidelberger Spieleverlag,Intrafin Games",6.18266,322 156722,"If you decide to play Reglamentacja: Gra na Kartki ("Rationing: The Card Game"), a difficult task awaits you. You will be going back to the Communist era during the winter of 1983 to fight for ration cards for meat, sugar and other goods. Your goal is to buy the goods on your shopping list before your guests arrive. Unfortunately, the goods in stores are rationed, and the number and kind of ration cards distributed rarely corresponds with what you need. Instead those cards might land in the hands of other players. You soon realize that success depends on how clever and smooth you are in exchanging ration cards with players standing in the same queue — but you need to hurry as the clerk will finish her tea in just one minute and start selling the goods. As with all IPN publications, Reglamentacja: Gra na Kartki was created as an educational tool to remind the world of why the Communist economy fell. The richly illustrated booklet includes a historic overview of the last decade of Communism in Poland and the principles of distribution of controlled goods. ",//cf.geekdo-images.com/images/pic1965240.jpg,5,30,10,3,30,Reglamentacja: Gra na Kartki,30,//cf.geekdo-images.com/images/pic1965240_t.jpg,2014,Natalia Baranowska,"Card Game,Educational,Humor,Negotiation,Real-time",NA,Karol Madaj,NA,Country: Poland,"Dice Rolling,Hand Management,Set Collection,Trading",Instytut Pamięci Narodowej (IPN),6.62576,66 156737,"In The X-Files, players take on the role of Mulder, Scully, and the X-Files team as they work to uncover global conspiracies and threats while going up against various members of the Syndicate. In game terms, 1-4 agent players team up against one opponent who controls the Smoking Man and his nefarious network. The X-Files board game focuses on material from the first three seasons of the television series, giving fans a chance to start from the beginning of the phenomenon. ",//cf.geekdo-images.com/images/pic1963897.jpg,5,90,13,2,60,The X-Files,90,//cf.geekdo-images.com/images/pic1963897_t.jpg,2015,menton3,"Adventure,Bluffing,Movies / TV / Radio theme,Science Fiction",NA,Kevin Wilson,The X-Files: Trust No One Expansion,"Admin: Better Description Needed!,TV Detectives",NA,"IDW Games,Pandasaurus Games",6.36465,207 156750,"In 3400 AD, mankind has colonized the Pleiad star cluster where mighty corporations vie for control and influence. Each player equips fleets with escort ships and upgrades and uses them to control star systems for VPs. Diplomatic leverage, cunning, and brute force will determine the victor. Each round in Fleets: The Pleiad Conflict consists of six phases: 1) Player order. Every round has a new randomized player order. Being first has its pros and cons, so does being last. 2) Build. The players take turn buying new fleets, escort ships, and upgrades, using their megacredits. The fleets each consist of a flagship and space for some combinations of escort ships and upgrade cards. Which fleet you choose and how you develop it will determine its strengths and weaknesses. 3) Deployment. The players place their fleets at the different systems they want to control. 4) Diplomacy. Players take turns using diplomatic actions. There are 2 basic actions: A) Use 2 diplomatic points to retreat your fleet from the board. B) Use 6 diplomatic points to retreat an opposing fleet from a system where you have a fleet. There are also diplomatic actions on some fleets, systems, and action cards. 5) Battle. At every system with more than one fleet there will be a battle where every ship gets to shoot once. Each fleet has different initiative numbers for its ships, describing when they get to act. Late ships risk being shot down before they have a chance to fire. During battle, players can also use battle actions on action cards, upgrade cards, fleets, and escort ships. Most battle actions cost energy from the fleet. If a flagship is destroyed, its owner must immediately retreat all surviving escort ships from that battle and discard the fleet. 6) Reward. Players get 1 VP for each system they have to themselves (The first player to reach 7 VP is the winner.). Then each fleet gets energy from its reactor and resources from the system where they are located. Then each player gets 2 diplomatic points, 6 megacredits, and an action card, and then the next round can begin. ",//cf.geekdo-images.com/images/pic2263070.jpg,4,120,12,2,120,Fleets: The Pleiad Conflict,120,//cf.geekdo-images.com/images/pic2263070_t.jpg,2014,Daniel Fryxelius,"Science Fiction,Wargame",NA,Daniel Fryxelius,Fleets: The Pleiad Conflict – Corporate Lords,Crowdfunding: Kickstarter,"Area Control / Area Influence,Dice Rolling,Hand Management",FryxGames,6.96667,81 156776,"In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war. Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Astra Militarum, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions. At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet. Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game. Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses, as defeating the opponent's warlord is another way to victory. ",//cf.geekdo-images.com/images/pic2079275.jpg,2,45,14,2,45,"Warhammer 40,000: Conquest",45,//cf.geekdo-images.com/images/pic2079275_t.jpg,2014,"Víctor Pérez Corbella,Alex Drummond","Card Game,Collectible Components,Fighting",NA,"Brad Andres,Nate French,Eric M. Lang","Warhammer 40,000: Conquest – Against the Great Enemy,Warhammer 40,000: Conquest – Boundless Hate,Warhammer 40,000: Conquest – Deadly Salvage,Warhammer 40,000: Conquest – Decree of Ruin,Warhammer 40,000: Conquest – Descendants of Isha,Warhammer 40,000: Conquest – Gift of the Ethereals,Warhammer 40,000: Conquest – Jungles of Nectavus,Warhammer 40,000: Conquest – Legions of Death,Warhammer 40,000: Conquest – Searching for Truth,Warhammer 40,000: Conquest – Slash and Burn,Warhammer 40,000: Conquest – The Final Gambit,Warhammer 40,000: Conquest – The Great Devourer,Warhammer 40,000: Conquest – The Howl of Blackmane,Warhammer 40,000: Conquest – The Scourge,Warhammer 40,000: Conquest – The Threat Beyond,Warhammer 40,000: Conquest – The Warp Unleashed,Warhammer 40,000: Conquest – Unforgiven,Warhammer 40,000: Conquest – What Lurks Below,Warhammer 40,000: Conquest – Wrath of the Crusaders,Warhammer 40,000: Conquest – Zogwort's Curse","CCGs (Collectible Card Games),Living Card Game,Warhammer 40,000 Card Games,Warhammer 40,000: Conquest LCG","Area Control / Area Influence,Hand Management,Set Collection","Edge Entertainment,Emperor Penguin Games,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag",7.48758,2026 156786,"Munchkin Panic is a semi-cooperative board game that blends the all-for-one gameplay of Castle Panic and the all-for-me gameplay of Munchkin. In this hybrid game, the Munchkin monsters have found the Castle Panic towers and are on the rampage! Players need to combine cards to hit and slay the monsters before they destroy the castle. The card combos available in Munchkin Panic are created from a unique mixing of the decks of the two source games. Each defeated monster becomes a trophy and gives up its treasure to the victor. If players work together to defeat the monsters, the player with the highest point count becomes Master Munchkin — but players must balance their self-interest with the cooperation necessary to survive. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves! ",//cf.geekdo-images.com/images/pic1963959.jpg,6,60,8,1,45,Munchkin Panic,60,//cf.geekdo-images.com/images/pic1963959_t.jpg,2014,John Kovalic,"Card Game,Fantasy",NA,Anne-Marie De Witt,Munchkin Promotional Bookmarks,"Castle Panic,Munchkin,Tower Defense","Co-operative Play,Hand Management","Edge Entertainment,Fireside Games,Hobby World,Pegasus Spiele",6.26085,351 156840,"You are the rich owner of a large field near New York where health needs are more important. Your goal is to build the most efficient hospital in three dimensions in order to get the most popularity. You will manage the construction of the building from scratch as well as the installation of new services and the recruitment of the best doctors, nurses and administrative staff that align with the arrival of new patients. You will also be attentive to the well-being of patients and not forget that time is also money when competing with neighboring hospitals... Each turn in Clinic, players take three actions — building in different modules; hosting patients; hiring doctors, nurses and staff — by playing one card. Each cube that enters the clinic comes with a car that needs to be parked, leaving less space for the hospital being constructed! During the game, you'll move patients, doctors, nurses, and staff in the 3D structure as efficiently as you can in order to save time, with doctors and nurses tending to patients as long as their colors (indicating both training and illness) match. By taking care of patients you receive money, which lets you pay fees, salaries and maintenance as well as buy popularity points. During an administrative phase, uncared for patients grow sicker, new patients enter the pre-admission room, doctors become less knowledgable about the diseases they face, and new doctors and nurses become available from their schools. In the end, the player with the most popularity points and least time spent during the game wins. ",//cf.geekdo-images.com/images/pic2212910.jpg,4,120,14,2,120,Clinic,120,//cf.geekdo-images.com/images/pic2212910_t.jpg,2014,"Da-Fanny,Sampo Sikiö","City Building,Economic,Medical,Territory Building,Transportation",NA,Alban Viard,"Clinic Expansion: Medical Dossier 1,Clinic Expansion: ICU free bonus tile,Clinic Expansion: Medical Dossier 2,Clinic Expansion: Medical Dossier 3",NA,"Pick-up and Deliver,Simulation,Tile Placement","(Self-Published),AoS Team",7.31655,248 156843,"They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them. -For the Fallen, by Robert Laurence Binyon Balance of Powers pays fitting tribute to the fallen with a respectful presentation of their bitter struggles in the air, on land, and at sea. The game offers players a corps-level recreation of the entire First World War from the Somme through Dar-es-Salaam and on to Tsingtao. A roll-to-hit system enables air and (optional) naval combat to scale from the small dogfights of the Fokker Scourge to the mighty clash of dreadnoughts at Jutland. On land, corps entrench by flipping which opens up an in-hex dimension for every trench battle to simulate the tactical ebb and flow that animated the front even during strategic "stalemate". Since victory hinges on territorial control, the opposing sides feed men into the mill hoping to win a war of attrition before accumulated demoralization triggers a domestic political crisis to upset their balance. The prospect of a "breakthrough" to the green fields beyond motivates ceaseless attacks, but it's ephemeral until tanks and planes arrive in numbers. The presence of specific admirals and generals, including the U-boat ace Lothar von Arnauld de la Periere, makes the game personal. A haggle-based diplomacy system enables history buffs to recreate the land-swap politics of the period, or players can opt for a simpler, streamlined schedule of neutral entry with a dash of randomness added for surprise. Production is as simple as 1-2-3 to avoid excessive math while enabling players to comprehend the "cost" of their losses. In the end, victory goes to the side that beats its historical record. Link to VASSAL http://www.vassalengine.org/wiki/Module:Balance_of_Powers Link to Zun Tzu module> http://www.mediafire.com/download/hrl36m0iko6by9c/Balance+of+Powers.ztb ",//cf.geekdo-images.com/images/pic1970035.jpg,7,1440,0,1,120,Balance of Powers,1440,//cf.geekdo-images.com/images/pic1970035_t.jpg,2015,Mark Mahaffey,"Wargame,World War I",NA,John Gorkowski,NA,NA,Hex-and-Counter,Compass Games,7.87909,55 156853,"Pirate Den is a game of bluffing and deception for 3-5 players that plays in 30 minutes or less. Players take on the role of pirate captains trying to get the most loot. Plunder the seas, steal from your rivals, and bury your treasure to protect it. The captain with the most loot at the end of the game, wins. In the game players will play cards to take gems from the center of the table and from each other, and bury to turn 5 gems into buried treasure to prevent it from being stolen. When one player has 5 buried treasure the game ends and the person with the most points between their gems and buried treasure wins, with each gem being worth 1 and each buried treasure being worth 5. ",//cf.geekdo-images.com/images/pic2600502.jpg,5,30,14,3,30,Pirate Den,30,//cf.geekdo-images.com/images/pic2600502_t.jpg,2015,"Thomas Deeny,Kevin Forney,Todd Harris,Jen Thomas (II),Peter Wocken","Bluffing,Card Game,Pirates",NA,"Richard James,Boyan Radakovich",NA,Crowdfunding: Kickstarter,"Hand Management,Simultaneous Action Selection,Take That",Crash Games,6.67074,121 156858,"As Hitler's grasp on Germany tightens and his maniacal fervor is unmasked, men from the highest levels of the Reich begin to plot his assassination. As the clock ticks and Hitler's ambitions grow, these daring few must build their strength and prepare for the perfect moment to strike. The Gestapo hound their trail, calling these conspirators "Schwarze Kapelle", the Black Orchestra. Will this band of daring patriots save their country from utter ruin before it is too late? Black Orchestra begins with each player choosing an historic figure involved in the conspiracy against Hitler. In this dark and dangerous pursuit, motivation is perhaps your greatest weapon. If you can stay true to your convictions in the face of overwhelming threat and inspire your comrades, then you will be able to use your special ability, attempt plots, and even become zealous (necessary for some extremely daring plots). But every move you make may also increase the suspicion of the authorities. The Gestapo will make routine sweeps, and any players with high suspicion will be arrested and interrogated (possibly resulting in other players being arrested). If you are all arrested or if the Gestapo finds your secret papers, you lose. And the suspicion placed on each conspirator will increase the chances their plots are detected. On a turn, players may take three actions, such as moving, searching for an item, or drawing a card; or, at the cost of one action per die, roll the dice in an attempt to gain even more actions — at the risk of attracting the suspicion of the gestapo. This dice rolling "Conspire" action allows players to make bold moves when most needed. After the actions have been taken, an event card is drawn. The game is played over seven stages of World War 2, represented by seven stacks of event cards. These cards walk you through the events of WWII in a roughly (but not strictly) chronological order. New stages open up new areas of the board, cause Hitler and his deputies to interact with the Conspirators, and present various opportunities or threats. During the final stage, many board spaces become off-limits, as the Allies move closer to Germany. To win, players must collect a plot card and fulfill all necessary requirements listed (such as having Hitler be in a certain space and possessing certain items--detonator & fuse, etc.). The active player may then attempt the plot by rolling the indicated dice, including all additional modifiers and helpful Action cards. The total of number of "Target" symbols needed to kill Hitler is based on Hitler's military support, but a Conspirator's security level decides if any "Eagles" rolled will see them detected, and foil the plot regardless. Players must consider their ability to successfully complete a plot and the relative suspicion levels of the different Conspirators involved. Players will need to work together and agree on the wisest course of action, as well as have a little luck, to succeed. The phenomenon of one player dominating the game because of it's cooperative nature is mitigated by the fact that there are no certainties, and often a player will need to make a bold or reckless move to keep the conspiracy alive. Cool heads often prevail, but play it too cool and you may miss your chance. The co-operative dynamic gets really interesting if a player is ever arrested, and fails to resist interrogation, then they will need to make a big decision all by themselves, without revealing their options to the group. No one player can guarantee success. It is hoped that players will have tense conversations similar to those had by the real conspirators and enjoy a truly unique historical experience. ",//cf.geekdo-images.com/images/pic3010368.jpg,5,75,13,1,45,Black Orchestra,75,//cf.geekdo-images.com/images/pic3010368_t.jpg,2016,"Cody Jones,Dann May,Lucas Soriano","Spies/Secret Agents,World War II",NA,Philip duBarry,"Black Orchestra: Confidential Promo Pack,Black Orchestra: Resistance Broadcast",Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Dice Rolling,Hand Management,Pick-up and Deliver,Point to Point Movement,Press Your Luck,Set Collection,Variable Player Powers","Game Salute,Ludonova",7.60193,560 156943,"In Saint Petersburg, you'll be buying different types of cards: workers, buildings, aristocrats, trading cards, and the new market cards. In every phase, a new type of card will be available for purchase. You'll start with workers, who are good at bringing in rubles. The new market (yellow) cards bring in new resources. Having the majorities in these resources from round to round will earn you additional victory points. This battle for the lead enhances the game experience and expands the tactical and strategic possibilities of the players. In the next phase, buildings can be acquired, mostly granting victory points. Aristocrats provide a mix of victory points and rubles, and also lead to a large end-game point bonus that can't be ignored. Trading cards allow already purchased cards to be improved. These phases will repeat until one of the card decks runs out. At this point, the final victory points are counted, and the winner is declared. For this new edition of Saint Petersburg, we've kept the well-known and loved basic game, but also added an additional game phase. This will allow us to fully integrate the fifth player into the game. The new market phase will introduce a new mechanic providing additional victory points and rubles. The purple action cards from the banquet expansion will also have matching cards for the market phase. And, of course, for lovers of the old version, it will still be possible to play the game by the original rules. ",//cf.geekdo-images.com/images/pic2298046.png,5,60,13,2,60,Saint Petersburg (second edition),60,//cf.geekdo-images.com/images/pic2298046_t.png,2014,"Irene Bressel,Anne Pätzke","Age of Reason,Card Game,City Building,Economic",NA,"Bernd Brunnhofer,Karl-Heinz Schmiel","Saint Petersburg (second edition): Emergency Storehouse Expansion,Saint Petersburg (second edition): New Society Completition Pack,Saint Petersburg (second edition): The Exclusive Spieleschmiede Expansion","Country: Russia,Crowdfunding: Spieleschmiede","Card Drafting,Set Collection","Arclight,Filosofia Éditions,Hans im Glück Verlags-GmbH,Swan Panasia Co., Ltd.,White Goblin Games,Z-Man Games",7.63312,1636 156945,"The Royal Golf Association are running their annual competition to judge the best new nine hole course of the year. Will you finish all nine holes before the judges carry out their inspection? If not will stunning scenery and design excellence be enough to beat off the opposition? The Front Nine is a card game where players compete to build the best nine hole golf course with a balance of challenging par, scenery and facilities. The course cards depict each hole (pars 3, 4 and 5)and after paying the land and resource cost for trees, water and sand, they are laid on the table to depict the actual layout of the course. Each player develops a course from club house to 1st tee and from green to following tee etc. Each hole has a differing topography which constrains tee access and green exits which results in each player's course snaking across the table. Players must manage their finances carefully to enable their course to generate an income to ensure they can afford the ever increasing land costs and resources required to design and build each hole. The winner is the player whose course design best links back to the club house, has the best design, bunkers, woodland and water hazards and optimizes the use of the natural environment. The Front Nine has direct player interaction and competition and an economic engine with an interesting spatial aspect where careful thought is needed for card purchase and placement. ",//cf.geekdo-images.com/images/pic2001009.jpg,4,45,10,2,45,The Front Nine,45,//cf.geekdo-images.com/images/pic2001009_t.jpg,2014,NA,"Card Game,Economic,Sports",NA,Nick Case,"The Front Nine: AUGUSTUS, The Emerald Blazer Expansion,The Front Nine: Conference Facility of Excellence, Promo Card,The Front Nine: Promo#2 – Fluor-ESSEN-t Golf Balls,The Front Nine: Slow Play,The Front Nine: The Municipal Golf Club","Crowdfunding: Kickstarter,Sports: Golf","Card Drafting,Set Collection,Tile Placement","(Self-Published),A-Muse-Ment",7.19871,85 156976,"From the rails to the air — well, hopefully. Planes puts you in the role of a group attempting to push your way through a crowded airport to reach your plane before takeoff. Other players' families or groups, as well as neutral travelers, will cause all sorts of congestion in the terminal and may keep you from boarding. With cards that affect play and allow bonus scoring, in addition to variable airport maps, Planes is the next phase in global travel from AEG's Destination Fun series! Continue your travels in the acclaimed Trains and Automobiles board games. ",//cf.geekdo-images.com/images/pic2020706.jpg,4,30,14,2,30,Planes,30,//cf.geekdo-images.com/images/pic2020706_t.jpg,2014,Banu Andaru,"Aviation / Flight,Transportation",NA,David Short,"Destination Fun Combo Pack,Planes: Round Trip","AEG: Destination Fun,Games by Gamesmiths","Hand Management,Pattern Building,Point to Point Movement",Alderac Entertainment Group (AEG),6.04893,469 157001,"Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for two-player games, while the Nagoya map is for 3 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities! Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well! Finally, Trains: Rising Sun includes the Trains: Nagoya Map expansion that was first produced only by the designer for use with the original OKAZU Brand production of Trains. (This item is not linked to in the information box for database reasons.) ",//cf.geekdo-images.com/images/pic2026066.jpg,4,45,12,2,45,Trains: Rising Sun,45,//cf.geekdo-images.com/images/pic2026066_t.jpg,2014,"Banu Andaru,Ikaan Studio","Card Game,Territory Building,Trains",NA,"Steve Ellis (II),Hisashi Hayashi","Trains: Gen Con 2013,Trains: Gen Con 2014,Trains: Gen Con 2015,Trains: Map Pack 1 – Germany/Northeastern USA,Trains: Map Pack 2 – Europe/Italy/California","AEG: Big in Japan,AEG: Destination Fun,Country: Japan","Deck / Pool Building,Hand Management,Route/Network Building",Alderac Entertainment Group (AEG),7.62648,1115 157026,"Ascension: Realms Unraveled is a deck-building game in which players acquire cards from a central pool, then place those cards in their discard pile to be shuffled into their deck for later use; creatures also show up in that shared card pool, and players can combat them to earn victory points (VPs) and possibly other benefits, such as the ability to remove less useful cards from their deck or to banish cards from the pool that others might find useful. The game ends once all the available VPs have been claimed or the shared deck of cards runs out. Ascension: Realms Unraveled, part of the Ascension deck-building game series, is both a standalone game for 2-4 players (with solitaire rules included, too) and an expansion that can be combined with any other Ascension game to support up to six players. While cards in previous Ascension games have always belonged to one of four factions, Ascension: Realms Unraveled introduces multi-faction heroes, and these heroes combine with the new "Multi-Unite" game mechanism to deliver huge rewards to those who play multiple heroes from the same faction. Ascension: Realms Unraveled also features the "Transform" mechanism that debuted Ascension: Darkness Unleashed, with players being able to convert their cards into new, more powerful versions as the game progresses. ",//cf.geekdo-images.com/images/pic2054959.png,4,30,13,1,30,Ascension: Realms Unraveled,30,//cf.geekdo-images.com/images/pic2054959_t.png,2014,Eric Sabee,"Card Game,Fantasy",NA,Justin Gary,"Ascension: Archival Expert Promo,Ascension: Cetra, Benefactor of All Promo,Ascension: Dawn of Champions – Rys, Dark Muse Promo Card,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Eternal Tormentor Promo Card,Ascension: Explosive Swarm Promo,Ascension: Forrest, Beastwarden,Ascension: Hedron Dreidel,Ascension: Lunar Matriarch Promo,Ascension: Nyxian Corruptor Promo,Ascension: Sadistic Laboratory Promo,Ascension: Shadow Piercer Promo,Ascension: Storm's Eye Monk Promo,Ascension: Temporal Excavator Promo Card","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management",Stone Blade Entertainment,7.70205,672 157083,"Dragon Valley is an engaging game for the whole family for players age 6 and up. The goal of the game is to return the dragon younglings to their valley before the nasty wizard gets back to his tower and catches them playing fireball near his home. To help the baby dragons, two players each take a wand and use their magic to transport them back to the Dragon Valley. ",//cf.geekdo-images.com/images/pic1971744.jpg,4,20,6,2,20,Dragon Valley,20,//cf.geekdo-images.com/images/pic1971744_t.jpg,2014,NA,"Action / Dexterity,Children's Game",NA,"Johannes Berger,Julien Gupta",NA,"Animals: Dragons,Queen Kids",Co-operative Play,"Queen Games,REBEL.pl",5.39172,64 157088,"ESSEN the Game is a strategy game where each player is a visitor at the International Game Fair of Essen. With your wishlist, face the crowd and make your way to the stands of your favorite publishers. However, beware that games availability is limited. To achieve your goals, you have to manage your budget and encumbering. The number of games that you carry will reduce your moves in the fair. You will need to come back to the parking lot to store your purchases in your car before getting back to the fair in search of that special game. ESSEN The Game is the opportunity to live or relive a crazy day in the Kingdom of Games! ",//cf.geekdo-images.com/images/pic2225221.jpg,5,75,10,2,75,ESSEN The Game: SPIEL'13,75,//cf.geekdo-images.com/images/pic2225221_t.jpg,2014,Cyrille Breuil,Economic,NA,"Fabrice Beghin,Frédéric Delporte,Etienne Espreman",ESSEN the Game: Goodies,"Cities: Essen,Crowdfunding: Kickstarter","Action Point Allowance System,Area Movement,Pick-up and Deliver,Set Collection,Simulation",Geek Attitude Games,6.90994,325 157096,"In Historia, the players guide their civilization through 12,000 years of human history, from the first sparks up to the development of Singularity. Civilizations discover new technology and expand over the planet; they trade with more developed neighbors to import new technologies or exploit the land to have more power for future actions. Civilizations develop their military and wage wars with each other. They build wonders to make their civilization stand above others and to eventually attract tourists and newcomers to their land to follow their leaders and use their national advisors. Historia is a civilization game for 1-6 players that takes 25 minutes per player. A set of action cards is available to the players to guide their civilization, and used actions form a discard queue from which they are taken back into a player's hand during the game. Wars and raids are carried out in a non-disruptive way. When modern times have been reached the game ends and the player with the most VPs wins. A solo Historia variant with A.I. bots is also available. Flavor text: History is made by strong leaders and wise advisors, by conquests and discoveries, by wars and trade and amazing wonders. Historia is made by you. ",//cf.geekdo-images.com/images/pic2286978.jpg,6,180,14,1,30,Historia,180,//cf.geekdo-images.com/images/pic2286978_t.jpg,2014,"Miguel Coimbra,Marina Fischetti",Civilization,NA,Marco Pranzo,"Historia: Capitals Expansion,Historia: Civilization Goals,Historia: Golden Era,Historia: Path of Destiny Expansion,Historia: The Ways of Command,Historia: Wonders Crowdfunding Promos","Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Area Control / Area Influence,Hand Management,Simultaneous Action Selection","Arclight,Bard Centrum Gier,Gigamic,Giochix.it,Golden Egg Games",7.05665,1716 157135,"Destination: Neptune shows an optimistic vision of commercial space exploration in the next century. Players control an organization with the resources and intent to explore, develop, and colonize the worlds beyond Earth. Organizations that practice careful planning and resource management, with a healthy dose of technology research will succeed. Destination: Neptune moves through four generations of space exploration. Players earn Victory Points by building large commercial outposts and colonies, as well as from fame and outright purchases. After four generations, the player with the most Victory Points wins the game. This is a card driven game in which most Cards have an action that happens immediately, and another action for all of the players (including the player who played the card). Players can also sell cards in exchange for currency. When you sell a card, it goes to an Opportunity Track and is placed to the side of the board. If the Opportunity Track already has as many cards as players, the rightmost card is discarded. You may not change the order of the cards in the Opportunity Track. Players can play cards from the Opportunity Track as if they were in their hands. Players must use the cards to gain currency and fuel in order to launch space missions to establish bases, factories and colonies on various locations within our solar system. Careful hand and resource management is key to winning the game. In addition, players also need to research certain technologies in order to build on most locations. Technologies are researched through card play and paying currency. The cards are separated into 4 piles which are separate generations. At the end of each generation, each player scores points for the various structures they've built. The game ends when all generation piles have been exhausted. ",//cf.geekdo-images.com/images/pic1978324.jpg,4,90,12,2,90,Destination: Neptune,90,//cf.geekdo-images.com/images/pic1978324_t.jpg,2014,Nicholas Avallone,"Economic,Educational,Science Fiction,Space Exploration,Territory Building",NA,Ian Brody,NA,NA,"Area Control / Area Influence,Hand Management,Pick-up and Deliver","Griggling Games, Inc.",6.52126,107 157322,"Dice Brewing is a dice-building game in which you manage resources and brew beer to become the beer master. The players become brewers whose goal is to acquire the resources needed to brew many new beer recipes and then gaining the rewards that come with brewing them - gold and mastery points. To do so, each player uses their player board and two location cards (marketplace and black market) to develop their resource pool and stock their storage with certain tokens that alter the course of the game. The player who has the most mastery points at the end, wins the game. Players will have to prove themselves by brewing various styles of beer, acquiring specific malts and hops, as well as enhancing the recipes with ingredients that will make your beers stand out. But that's not all... The Apprentices will be able to compete with each other directly, making their lives harder by using some unrefined methods! Players manage their resources by way of 6-sided dice in 4 different colors: Light malt: yellow dice Dark malt: black dice Hops: green dice Skill: blue dice, which allow for additional effects on recipe cards and resource dice. Players can influence the luck of the dice through a variety of cards that allow them to replace the dice, increase the value rolled, receive extra dice, buy special ingredient tokens, and buy action tokens - which can affect opponents or provide additional dice manipulation. When a player collects the correct number of dice with the proper value, he can brew one of the available recipes and gain points, gold, or another effect. Players can also enhance recipes by throwing in additional ingredients to earn a bonus (more gold, more points). ",//cf.geekdo-images.com/images/pic2230266.png,4,45,12,2,45,Dice Brewing,45,//cf.geekdo-images.com/images/pic2230266_t.png,2014,Piotr Uzdowski,Dice,NA,"Filip Głowacz,Ireneusz Huszcza","Dice Brewing: Mr. Hop in Essen,Dice Brewing: Pre-release Bonus Cards,Dice Brewing: Red Moon Pale Ale,Dice Brewing: Upgrade Kit",Beer,"Card Drafting,Dice Rolling,Set Collection,Worker Placement","A-games (Board Game),Board&Dice,StuntKite Publishing",6.32188,464 157323,"From GMT P500: MBT is a complete game system modeling the US 7th Army and the GSFG Soviet mechanized forces of 1987. It is M1 Abrams (105mm and 120mm armed version)versus a whole stable of Soviet armor with their T-80s, T-72s, T-64s, and upgraded models of T-62 and T-55. There is even M60A3s sprinkled in to balance out the US tank inventory. Bradley IFVs and CFVs mechanized units are set to take on their counterparts mounted in BMP 1,2s and even a few 3s. Not to overlooked M113A2s and BTRs and MT-LBs are also set to make their appearance. Mechanized infantry and their related weapons are in abundance, including M47 Dragon, M72 LAW, AT-7 Saxon, AT-4 Spigot, and multiple RPG versions. The scale is right down in the weeds with individual vehicles, infantry squads, half squads and sections. Each hex is just 100 meters across, so it is going to be nose-to-nose action at its finest. The rules cover the total realm of modern mechanized combat with ATGMs, including TOW and deadly Soviet gun launched missiles like the AT-11 Sniper and AT-8 Songster, special armor (including ERA), advanced night fighting with thermal images and image intensifiers, advance artillery with ICM and laser guided shells, helicopters, including the AH-64A Apache and Mi-24P Hind-F, attack aircraft, including the A-10A Warthog and SU-25 Frogfoot, and missile and gun armed AA units to counter the deadly air threats. It is all included in this total package. ",//cf.geekdo-images.com/images/pic2958247.jpg,0,0,0,2,0,MBT (second edition),0,//cf.geekdo-images.com/images/pic2958247_t.jpg,2016,"Pete Abrams,James M. Day,Charles Kibler,Terry Leeds,Mark Simonitch,Eric Williams (I)","Modern Warfare,Wargame",NA,James M. Day,"MBT: BAOR,MBT: FRG",Panzer game system,"Action / Movement Programming,Dice Rolling,Hex-and-Counter",GMT Games,8.20741,81 157354,"Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure. As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate. ",//cf.geekdo-images.com/images/pic2055255.jpg,4,80,13,2,40,Five Tribes,80,//cf.geekdo-images.com/images/pic2055255_t.jpg,2014,Clément Masson,"Arabian,Fantasy,Mythology",NA,Bruno Cathala,"Five Tribes: Dhenim,Five Tribes: Galbells,Five Tribes: The Artisans of Naqala,Five Tribes: The Thieves of Naqala,Five Tribes: Wilwit","Animals: Camels,Country: Saudi Arabia","Area Control / Area Influence,Auction/Bidding,Modular Board,Set Collection,Variable Phase Order","Days of Wonder,Asterion Press,REBEL.pl",7.83284,17225 157403,"Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas! In the tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities. Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game! ",//cf.geekdo-images.com/images/pic1987366.jpg,4,60,14,3,60,Black Fleet,60,//cf.geekdo-images.com/images/pic1987366_t.jpg,2014,Denis Zilber,"Nautical,Pirates,Transportation",NA,Sebastian Bleasdale,NA,NA,"Area Movement,Pick-up and Deliver,Variable Player Powers","Asmodee,Asterion Press,Space Cowboys",7.11722,2953 157413,"Set in the mid-1800s, the golden age of whaling, New Bedford gives you the chance to build the Massachusetts town of the same name into a thriving whaling community. Gather resources to add buildings with new actions and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance time management and timing to earn the most points in this medium-weight worker placement and resource management game. In more detail, over twelve rounds players take turns placing two workers per round, one at a time. The town board and whaling board contain basic game actions: taking goods (food, wood, brick), selling goods, building buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid. Most buildings add extra action spaces with new actions, combined actions, and more powerful versions of basic actions. You own whatever you build, with others needing to pay to use them and you earning points from them at game's end. You need to pay to send ships whaling, choosing how far out to send them. At the end of the round, ships move closer to shore and whale tokens are drawn randomly. Ships that are farthest out have first chance to pick the valuable sperm whales, but as they move in, others have the opportunity to launch farther out and get a better pick, possibly leaving you with only empty seas. Over the course of the game, whales become more rare and empty seas more common. Once a ship reaches shore, a percentage of the profits (the "lay") must be paid in order to keep the whales selected. After twelve rounds, all ships must return, and players total their points from buildings, whales, and extra money. High score wins. ",//cf.geekdo-images.com/images/pic2591224.png,4,75,12,1,75,New Bedford,75,//cf.geekdo-images.com/images/pic2591224_t.png,2016,Nolan Nasser,City Building,NA,Nathaniel Levan,"New Bedford: Rising Tide,New Bedford: White Whale Promo","Animals: Whales,Crowdfunding: Kickstarter,States: Massachusetts",Worker Placement,Greater Than Games (Dice Hate Me Games),7.30221,727 157487,"BIRTH is a completely new strategy dice game on the theme of the universe creation. Concept of BIRTH is a fusion of Euro game as "sugoroku" of Japan. Players will advance the frame by using the dice. And, the player places the dice strategically to five areas of different value. Players will be placed one by one die of their eleven. When all players that were placed there by the dice of all, the game is over. Player is given a score by the arrangement of the dice. The player who won the most points is the winner. There are basic rules for casual players, and advanced rules for more serious gamers. The game contains a beautiful board and luxury marble dice. ",//cf.geekdo-images.com/images/pic2245470.jpg,3,5,8,2,5,Birth,5,//cf.geekdo-images.com/images/pic2245470_t.jpg,2013,Takashi Sakaue,Abstract Strategy,NA,Takashi Sakaue,NA,NA,"Area Control / Area Influence,Area Movement,Dice Rolling",Product Arts LLC,6.5134,50 157521,"Victory in Europe is a game covering the Second World War in Europe from 1939 to 1945. One player commands the Axis powers, the other the Allies. Players maneuver their armies on an area map of Europe, fighting for control of key victory cities and critical resources. Air, naval, and ground units are all involved. Battles are fought when enemy units clash in the same area. The early war 1939-1941 is driven by the Axis, but gradually the Allies become stronger and usually take the initiative by 1943. However, the game need not unfold exactly like history. The French may survive 1940, the Germans may invade Britain. Germany may attack Russia in June 1941, or attack earlier, or later, or not at all. The Soviets may attack Germany first which was likely their plan. The USA might enter the war in 1942, perhaps earlier, perhaps later. All of these decisions are made by the players, influenced by Diplomatic events that are controlled by game events. Invading neutral countries such as Norway or Belgium has consequences. ",//cf.geekdo-images.com/images/pic2380032.jpg,3,180,12,2,180,Victory in Europe,180,//cf.geekdo-images.com/images/pic2380032_t.jpg,2015,"Tom Dalgliesh,Ron Draker","Wargame,World War II",NA,"Tom Dalgliesh,Ron Draker",NA,"Block wargames,Crowdfunding: Kickstarter","Campaign / Battle Card Driven,Dice Rolling,Secret Unit Deployment,Simulation",Columbia Games,6.867,123 157526,"Viceroy is a board game of bidding and resource management set in the fantasy universe of the famous Russian CCG Berserk. As the players struggle for control over the world of Laar, they recruit a variety of allies and enact various laws. These cards allow players to develop their state's military and magical might, increase their authority, and get precious gems they need to continue expanding their nation. As the game progresses, each player builds his own power pyramid using character and law cards. Each card has its own effect that depends on the level of the pyramid where the card is played. These effects may give more resources, more cards, or victory points. The player who has the most power points at the end of the game becomes the ruler of entire Laar and the winner! ",//cf.geekdo-images.com/images/pic2254354.jpg,4,60,12,1,45,Viceroy,60,//cf.geekdo-images.com/images/pic2254354_t.jpg,2014,"Dmitry Burmak,Sergey Dulin,Pavel Guzenko,Anna Ignatieva,Ilya Komarov,Kate Maximovich,Dmitry Prosvirnin,Uildrim","Bluffing,Card Game,City Building,Civilization,Fantasy,Negotiation",NA,Yuri Zhuravlev,"Viceroy Promo Cards,Viceroy: Balance of power Promo Card","Berserk,Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Crowdfunding: Wspieram","Card Drafting,Hand Management,Memory,Set Collection,Tile Placement","Hobby World,Funforge,Games Factory Publishing,Giochix.it,Heidelberger Spieleverlag,Mayday Games,MINDOK,Zacatrus,德斯克 (Dexker Games)",7.02972,3397 157586,"Linkage is competitive card game that is simple to learn, yet offers lots of depth, forward thinking and replay-ability for 2 to 4 players. But best of all, Linkage was designed and themed around a process normally taught in high school biology, DNA Transcription, (when an RNA copy is made from DNA for protein synthesis or other in a cell) and in this way offers a unique, engaging and tactile experience for someone to familiarize themselves with this fundamental concept of biology. In Linkage, DNA cards are randomly aligned side-by-side creating a DNA template strand. Players compete to build the most accurate RNA copy of this DNA Template by connecting their own RNA Cards side-by-side to match the DNA Template. During a turn, players choose between one of four actions: Building onto their RNA Strand, Fixing their RNA strand, Mutating an opposing players RNA Strand, or Mutating the actual DNA Strand. Players can also pay (discard) cards from their hand to take extra actions during their turn. Players are awarded points based upon the number of RNA Cards in their strand that correctly pair with the DNA template. The game can be played in as little 10 to 20 minutes but additional rounds can be added for a longer, more in-depth game. Multiple decks can also be added together for a game with more than 4 people, or a longer overall game. ",//cf.geekdo-images.com/images/pic2009605.jpg,4,10,8,2,10,Linkage: A DNA Card Game,10,//cf.geekdo-images.com/images/pic2009605_t.jpg,2014,Tomasz Bogusz,"Card Game,Educational,Medical,Party Game",NA,John Coveyou,NA,Crowdfunding: Kickstarter,"Hand Management,Pattern Building,Pattern Recognition,Take That",Genius Games,5.97684,95 157673,"Some old habits die hard. As the city is unexpectedly hit by disaster, and its inhabitants are slowly turning into hordes of hungry undead, an ever-growing assembly of zombies is beginning to queue outside a little corner pub. Inside a small group of patrons suddenly becomes aware that the evening is going to be more than just beer and snacks, and they're forced to take up whatever arms are within reach to avoid the fate of ending up as someone else's snack. In Pints of Blood, you must keep the zombies from entering the pub, and they're outside ready to move forward whenever they see any sign of life at the windows or door – or if they're pushed from behind by the ever-increasing number of zombies that are being brought in by the still running public transport. But no need to despair as help is on its way! Rally with your fellow survivors and hold out until the rescue vehicle makes its appearance. Be aware, however, that it might not have room for everyone, so at some point you may have to decide whether to support your mates or to fight for yourself — but if all buddies die before help arrives, the zombies win. ",//cf.geekdo-images.com/images/pic1986091.jpg,4,45,14,2,45,Pints of Blood,45,//cf.geekdo-images.com/images/pic1986091_t.jpg,2014,Mariusz Gandzel,Zombies,NA,Kinjiro,NA,NA,Co-operative Play,"Eagle-Gryphon Games,HUCH! & friends",6.07219,64 157723,"This version of We Didn't Playtest This at All includes the Chaos Pack Expansion and comes in a sturdy 2-deck-playing-card-type box with a lift top. The Chaos Pack Expansion contains a side deck of 15 cards you can use alongside We Didn't Playtest This at All. Every game, you randomly draw one Chaos card, and it becomes a rule that must be followed for the entire game. From the publisher's website: "The most aptly named game ever! In this exceptionally silly and awesome game, your objective is to win! Simple enough. Sadly, all of your opponents have the same simple goal, and they're trying to make you lose. Between Rock Paper Scissors battles, being eaten by a random Dragon, or saved by a Kitten Ambush, there are many hazards to avoid." Play Summary Everyone starts with 2 cards. On your turn, draw one card from the deck, and then play one from your hand following the instructions on the card. There are many hazards to avoid, including: bombs, dragons, arrows, laser pointers, black holes, Rock Paper Scissors battles, number battles, zombies, etc. Luckily items abound that can save you, too: spaceships, science, shields, dinosaurs and a kitten ambush! There are Star Cards: they are clearly superior to normal cards. Every player has an equal chance of drawing a Star Card from the deck. Integrates with: We Didn't Playtest This Either ",//cf.geekdo-images.com/images/pic1955488.png,10,10,12,2,10,We Didn't Playtest This at All with Chaos Pack Expansion,10,//cf.geekdo-images.com/images/pic1955488_t.png,2012,NA,"Card Game,Humor","We Didn't Playtest This At All,We Didn't Playtest This At All: Chaos Pack",Chris Cieslik,NA,We Didn't Playtest This At All,"Hand Management,Rock-Paper-Scissors","Asmadi Games,Bureau De Juegos,Czacha Games",6.15612,229 157779,"Barragoon is a fascinating, completely strategic game without any random factor. Complexity and variety of this game with all its unexpected turns will inspire you! The process: Both players use their tactical skills to move their tiles and arrange the barragoon pieces to enable them to capture all their opponent`s tiles or to impede their opponent`s progress. A player has lost when he no longer has any tiles that he can move. The barragoon piece: The barragoon piece is the central element of the game. Each of its side shows another symbol. It blocks or frees the tiles to be moved in specific directions, depending on the direction indicated by the uppermost symbol. If a barragoon piece is captured, it can be placed again on the board at a free chosen position. By this, the players can block or attack the opponent or save their own tiles. The clou: Each time a tile is captured, two new, additional barragoon pieces have to be put on the board. By this, the board becomes more and more crowded and the risk to get locked up increases. At the same time the chance to beat the opponent increases as well. ",//cf.geekdo-images.com/images/pic1990789.jpg,2,120,8,2,20,Barragoon,120,//cf.geekdo-images.com/images/pic1990789_t.jpg,2014,NA,Abstract Strategy,NA,"Frank Warneke,Robert Witter",NA,NA,Grid Movement,WiWa Spiele,7.31094,64 157789,"After many years of trying to defeat the diseases that threaten mankind’s existence, the tables have been turned. You are now the disease and guess what? There is no cure. In Pandemic: Contagion, you are competing against other diseases (fellow players) to see who can eliminate humanity. With no cure to be had, the one of you that wipes out all human civilization will come out on top as the most deadly disease ever known to man, may he rest in peace. Pandemic: Contagion includes a deck of contagion cards with differing colored borders, city cards with similar colored borders, event/WHO cards, player disease card and disease cubes. On a turn you take two of three possible actions, and you can take the same action twice. Those actions are: Draw contagion cards equal to your current incubation rate. Advance one of three mutations to the next level. Spread disease equal to your current transmission rate. When the number of diseases equals the city’s population number, the city is wiped out. The player who placed the final disease earns a special action. The player with the most diseases scores the population number. The two smaller numbers are awarded to those with the second- and third-most diseases. Your disease card has three mutations: Incubation (number of cards you can draw), Transmission (number of disease cubes you can spread), and Resistance (number of cubes/cards you can protect). As an action, you can advance a mutation one level by discarding the required number of cards. Event cards are drawn at the start of each round and affect everyone during their turn. You might benefit from the card or it could have a negative impact. WHO cards are always bad, but your resistance will lessen whatever the penalty would be based on its level, if you planned ahead. Mid-game scoring occurs when the second, fourth and sixth skull comes out. When a city icon appears, a new city is introduced. Once the event/WHO deck runs out or only two city cards remain in play, the game ends, with players conducting a final scoring round to see which virus is victorious. ",//cf.geekdo-images.com/images/pic2037506.png,5,30,14,2,30,Pandemic: Contagion,30,//cf.geekdo-images.com/images/pic2037506_t.png,2014,"Marie-Elaine Bérubé,Josh Cappel,Philippe Guérin,Marie-Eve Joly,Chris Quilliams","Card Game,Medical",NA,Carey Grayson,NA,Pandemic,"Area Control / Area Influence,Hand Management","Asmodee,Asterion Press,Filosofia Éditions,Hobby Japan,Z-Man Games",6.50877,2008 157809,"From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food as the population increases, build a productive economy, and amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind! Nations: The Dice Game is a game for 1-4 players that takes 10-15 minutes per player and shares many concepts with the civilization-building game Nations while still offering its own challenges. The game is played over four ages (four rounds). During each round, players take turns until all have passed. The available actions are: Buy a tile Build a wonder Reroll some or all your dice Buildings and military provide dice. Colonies and wonders provide resources and victory points. Advisors provide rerolls. New tiles provide benefits immediately, so you can roll new dice at once. At the end of each round, War and Famine drawn at the start of the round is checked for each player, giving you victory points if you match or beat the values. Books are accumulated and scored. Player order is checked, with high military strength going first in the next round. At the end of the game, whoever has the most victory points wins. ",//cf.geekdo-images.com/images/pic1988890.jpg,4,40,14,1,20,Nations: The Dice Game,40,//cf.geekdo-images.com/images/pic1988890_t.jpg,2014,"Ossi Hiekkala,Jere Kasanen,Paul Laane,Frida Lögdberg","Civilization,Dice",NA,Rustan Håkansson,Nations: The Dice Game – Unrest,"Nations,Solitaire Games",Dice Rolling,"Lautapelit.fi,Pegasus Spiele,Stronghold Games",6.94284,2707 157815,"Recruit members of your criminal mob, then pull off jobs in the city for cash. Some crimes attract more attention from the police than others, and bringing down the Heat is bad for everybody. Heat is a micro-ish card game that plays out over three rounds. Every round, there's a drafting phase where your hand evolves by passing cards to your neighbor and drawing new cards. Then you select which cards from the hand you draft to play, attempting to out-guess the other players while scoring the highest yourself and carefully managing the amount of Heat you have, lest the police come down on you at the end. ",//cf.geekdo-images.com/images/pic2027808.png,5,30,13,3,20,Heat,30,//cf.geekdo-images.com/images/pic2027808_t.png,2015,Cara Judd,"Card Game,Mafia,Print & Play",NA,"Dave Chalker,Chris Cieslik",NA,Crowdfunding: Kickstarter,"Card Drafting,Simultaneous Action Selection","Asmadi Games,(Web published)",6.01839,149 157820,"Escape: The Curse of the Temple is a real-time, cooperative game in which all players must escape from a temple after awakening an ancient curse. Players navigate through the temple by rolling dice and matching symbols to rooms, thereby gaining entry and visibility into adjacent rooms. So the temple "map" randomly unfolds as you explore further...every game is different! But as you explore, don't wander too far! All players must find the exit before the curse seals the adventurers in forever! The real-time aspect is enhanced by a soundtrack that is your timer for the game. The Big Box Edition includes: Escape: The Curse of the Temple Escape: The Curse of the Temple – Illusions (Expansion 1) Escape: The Curse of the Temple – Quest (Expansion 2) Escape: The Curse of the Temple – The Pit (Queenie 1) Escape: The Curse of the Temple – Doomed (Queenie 2) Escape: Adventurer Stickers (Queenie 3) Escape: The Curse of the Temple – Fountain (Queenie 4) ",//cf.geekdo-images.com/images/pic1987738.jpg,6,10,8,1,10,Escape: The Curse of the Temple – Big Box,10,//cf.geekdo-images.com/images/pic1987738_t.jpg,2014,Oliver Schlemmer,"Adventure,Dice,Exploration,Real-time","Escape: The Curse of the Temple,Escape: The Curse of the Temple – Doomed,Escape: The Curse of the Temple – Fountain,Escape: The Curse of the Temple – Illusions,Escape: The Curse of the Temple – Quest,Escape: The Curse of the Temple – The Pit",Kristian Amundsen Østby,"Escape: The Curse of the Temple – Exchange Chamber and Teleporter Chamber,Escape: The Curse of the Temple – New Characters,Escape: The Curse of the Temple – Quest Chambers,Escape: The Curse of the Temple – The Maya Calendar,Escape: The Curse of the Temple – The Maze,Escape: The Curse of the Temple – Traps,Escape: The Curse of the Temple – The Cursed Gems","Archaeology,CD Board Games,Crowdfunding: Kickstarter,Queen Big Box Series,Queen Games Escape Series,Queen Yellow Wave Box Series,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Press Your Luck,Roll / Spin and Move,Tile Placement",Queen Games,7.75411,833 157838,"All the fun of Roll For It! in a single card! In this solitaire microgame, you get three rolls to score as close to 30 points as possible! Roll the dice and then place them into the quadrants so that they add up to the target number. Use the minimum number of dice in each quadrant, or you lose points! Compare your score to your friends and then start again! The score card has 4 scoring sections with a value of 4, 6, 8 and 12 points. Players may use multiple rolls to complete any quadrant(s). However, once a die is placed it cannot be moved or re-rolled. If a player successfully utilizes all 6 dice on the gold Calliope squares in the appropriate quadrants they will achieve the perfect score: 30 points! Playable in a flash, this is a great game to take with you when gathering with your friends or hanging out at the pub! Roll it! Place it! Score It! ",//cf.geekdo-images.com/images/pic1994329.png,1,5,8,1,5,Roll For It! Express,5,//cf.geekdo-images.com/images/pic1994329_t.png,2014,Ilonka Sauciuc,Dice,NA,Chris Leder,Roll For It Express – Watch It Played Promo,NA,"Dice Rolling,Press Your Luck",Calliope Games,5.935,80 157912,"Rise to Power is a city-building strategy card game for 2-6 players, set in a futuristic world where companies compete to fulfill the world's power needs. The game is set in a futuristic world that has discovered an abundant source of energy, dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the city's power needs. Activating a district card allow players to expand their power grid capabilities and also increases a company's influence. Instead of activating a district, a player could instead use the card's exchange ability to perform a powerful action at the cost of giving up the district, placed on the The Exchange for others to take. Players take turn extracting PRISMs, and using it to fulfill district contracts offered by the government. As players power districts, their play area will reflect the state of their city influence. When powering districts, players are rewarded for paying the exact amount, portraying efficiency and promoting careful planning. When a player activates their 8th district, the game enters the last round phase. At the end of the game, players with the highest influence points, earned by activated districts and their private agenda is declared the winner. ",//cf.geekdo-images.com/images/pic2094544.jpg,6,45,12,2,30,Rise to Power,45,//cf.geekdo-images.com/images/pic2094544_t.jpg,2014,Nick H. Smith,"Card Game,City Building,Science Fiction",NA,"Allen Chang,Alistair Kearney",NA,Crowdfunding: Kickstarter,"Card Drafting,Hand Management,Set Collection","APE Games,Rule & Make",6.63011,308 157917,"The world of Midgaard, created by author JarosÅ‚aw GrzÄ™dowicz in The Lord of the Ice Garden novel series, is inhabited by a race very similar to humans, filled with magic and for a reason stuck at the cultural and technological level of medieval Viking world. The arrival of scientists from Earth disturbs its fragile balance. The power gained by controlling magic changes the scientists – they become possessed by the lust for making this world better. They become gods, who are willing to sacrifice any life, except for their own, of course, to accomplish their – great, according to them – ideas. Players impersonate the scientists struggling for the domination over The Coast of Sails and also for staying on Midgaard, because soon after them another person arrives to this world: Vuko Drakkainen, highly trained agent, whose task is to find the members of scientific expedition and send them back to Earth — or as a last resort make them vanish. Will the players, as powerful gods, allow him to do it? From the first turn, the players are tossed in the middle of war. They will feel the adrenaline, fear, pain and the heat of a battle. They will smell blood and sweat, hear the clash of arms and the moaning of wounded and dying. The Lord of the Ice Garden takes place on The Coast of Sails, which is divided into several regions. The main goal is fighting for the domination over those regions. A region is dominated by the player with the most influence in it. Dominating the region allows players to collect its resources (M-factor, gold, population), also to win victory points in specific turns, and to accomplish their own goals. Each player has unique winning conditions and special units. Olaf Fjollsfinn – uses Ice Drakkars to seduce/kidnap six dwellers of The Coast of Sails to the Ice Garden. Passionaria Callo – sends nightmares on the controlled regions and tries to isolate them. She needs to isolate two of them. Pier van Dyken – greedy collector of M-factor. When he dominates a region with a magical reserve, he may move it towards his headquarters, The Thorn. He needs to absorb four magical reserves. Ulrike Freihoff – spreads her religion. When she dominates a region where she also has a special unit called The Enlightened One, she may build a Red Tower there. Six of those grant her victory. There is also Vuko, who came to evacuate the scientists and clean up their mess. Each turn he goes to the region, where the player with least reputation/morality (it decreases each time the player uses magic) has the most influence. Such a visit is nothing nice – Vuko kills one special unit of that player in this region and lowers his/her influence there. The game may end in one of the three ways: Meeting the player's unique victory condition – the game ends and that player is the winner, After specified number of turns game ends and the player with most victory points is the winner, The Dead Snow token reaches the end of its track – each use of magic shakes the balance of Midgaard. If the players exceed the limit of changes that world and its gods can accept, the game ends and the winner is the player with the highest reputation. INITIATIVE PHASE: During the initiative phase players decide how many action tokens they will have for the current turn and also determine the player order during the Planning Phase. Moreover, they can initiate scoring of the regions by moving their initiative tokens. In the advanced mode they also determine the order of action fields resolution. PLANNING PHASE: Players, one by one in the order determined in the Initiative Phase, place their action tokens on selected action fields. ACTION PHASE: Players perform actions in the action fields, in the order determined by the placement of tokens. • Viper's Nest – player receives one token of any resource. They can also exchange resources. • Influence – player may sacrifice up to two population tokens to place as many influence tokens on the region(s) where they already have at least one influence • Move – player may sacrifice up to two gold tokens to make as many moves of their influence tokens and/or special units to the neighboring region(s) • Voracious Mountain – player may sacrifice population to move any number of their influence tokens and/or special units from one region to any other region • Raven's Shadow – player may raise his/her reputation or use a magic token to get rid of the disadvantageous token of contact with Vuko. • Magic – allows the player to do any of the three actions: translocate the M-factor, summon special units of the given level, add a new ability to the special unit. Each of those actions results in moving the Dead Snow token up on its track and decreasing the player's reputation. • Activation (automatic field) – after resolving the actions players may activate the abilities of their special units. The order of activation of given abilities is strictly determined. After the activation the situation on the board may change drastically. • Vuko Drakkainen (automatic field) – each turn Vuko must go to another region. Its figure is placed in the region, where the most immoral player has the most influence. That player receives a conact token decreasing his/her influence, and also loses one special unit in this region (provided he/she had any). In the advanced mode players will be able to equip Vuko with more abilities, that will activate in specific moments of the game. DOMINATION PHASE: Players collect victory points and resources from the regions, and accomplish their unique goals. ",//cf.geekdo-images.com/images/pic2003559.jpg,4,90,14,1,90,The Lord of the Ice Garden,90,//cf.geekdo-images.com/images/pic2003559_t.jpg,2014,Dominik Kasprzycki,"Fantasy,Fighting,Medieval,Mythology,Science Fiction",NA,Krzysztof Wolicki,The Lord of the Ice Garden: Vuko Tiles Promo,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede,Crowdfunding: Wspieram","Action / Movement Programming,Action Point Allowance System,Area Control / Area Influence,Variable Phase Order,Variable Player Powers,Worker Placement",REDIMP GAMES,7.76442,536 157958,"DungeonQuest Revised Edition is a fast-paced game of dungeon exploration and looting for one to four players. You take on the role of a hero who sets out to explore Dragonfire Dungeon and claim more treasure than your rivals. Along the way, you'll need to evade traps, battle monsters, and find your way through the labyrinthian dungeon, all while trying to avoid waking the dragon who sleeps atop the treasure heap at the dungeon's heart. The player who gathers the most loot – and makes it out of the dungeon alive — is victorious! This new edition of DungeonQuest features a streamlined combat system that harkens back to the classic editions of the game, and a deadlier dungeon than ever before. The "Torchlight" variant offers you a new way to explore the dungeon's depths, while building an even more complex and sprawling dungeon throughout the game. ",//cf.geekdo-images.com/images/pic2017396.jpg,4,60,14,1,60,DungeonQuest Revised Edition,60,//cf.geekdo-images.com/images/pic2017396_t.jpg,2014,NA,"Adventure,Exploration,Fantasy,Medieval",NA,Jakob Bonds,NA,Drakborgen,"Area Movement,Card Drafting,Dice Rolling,Player Elimination,Press Your Luck,Role Playing,Route/Network Building","Arclight,Edge Entertainment,Fantasy Flight Games,Heidelberger Spieleverlag,Wargames Club Publishing",7.17591,809 157969,"Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated! Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders. ",//cf.geekdo-images.com/images/pic2075830.jpg,5,60,13,3,60,Sheriff of Nottingham,60,//cf.geekdo-images.com/images/pic2075830_t.jpg,2014,"Lorraine Schleter,David Sladek","Bluffing,Card Game,Humor,Medieval,Negotiation,Novel-based,Party Game",NA,"Sérgio Halaban,André Zatz","Sheriff of Nottingham Arcane Scrolls,Sheriff of Nottingham: 2016 Dice Tower Kickstarter Promo Pack,Sheriff of Nottingham: Dice Tower Promo Pack,Sheriff of Nottingham: Gambler's Risk,Sheriff of Nottingham: Gen Con Promo Set,Sheriff of Nottingham: Merry Men,Sheriff of Nottingham: Prince John's Sword Promo Card,Sheriff of Nottingham: Royal Summons Promo Card,Sheriff of Nottingham: Tabletop Trophy of Awesome","Cities: Nottingham,Dice Tower Essentials","Card Drafting,Hand Management,Role Playing,Set Collection","Arcane Wonders,Asmodee,Asterion Press,Broadway Toys LTD,Edge Entertainment,Galápagos Jogos,IELLO,REBEL.pl",7.35219,15055 158093,"Body-building the Baron's way in Frankenstein's Bodies, a game in which players are surgeons competing to impress Frankenstein with the creations they make from the body parts available. Players have two laboratory benches on which to work and aim to collect body parts (cards) matched in terms of gender and serum color. The bodies that are the most complete and most matched gain bonus points, and the player with the highest total wins. Body parts can be stolen from other players by using surgery cards, but at the risk of becoming infected. Master surgeons can be employed to prevent surgery and gain extra bonuses. Frankenstein's Bodies is a highly interactive game of competitive surgery. The deck is totally language independent and with only 8 types of cards in play is the first of YAY Games '2 Turns to Learn' games. In April 2015 'Frankenstein's Bodies' won the prestigious Griffie Award for Best Board Game 2015. The Griffie's are award by Scotland's longest running gaming and fantasy convention Conpulsion and is voted for by attendees. ",//cf.geekdo-images.com/images/pic1994855.jpg,6,60,10,2,60,Frankenstein's Bodies,60,//cf.geekdo-images.com/images/pic1994855_t.jpg,2014,Andrew Harman,"Fantasy,Horror",NA,Andrew Harman,NA,Crowdfunding: Kickstarter,"Hand Management,Set Collection",YAY Games,6.57651,105 158100,"Speed ​​Cups² can be played on its own with two players, but it can also serve as an expansion for Speed Cups, which then allows for play with up to six players. In this game, each player receives a set of five plastic cups, each a different color; a deck of 24 cards is shuffled and placed face down in the center of the table next to the bell. One player flips over the top card, which depicts colored objects – trains, birds, cups, etc. – stacked vertically or horizontally, then everyone tries to recreate this colored sequence with her own set of cups. The first player to do slams the bell, revels in the soul-brightening "ding", then (if correct), claims the card. Someone then reveals the next card, and the players start shuffling cups once again. In Speed ​​Cups² you don't only have to arrange your cups in horizontal and vertical stacks, but you also have to make different stacks! ",//cf.geekdo-images.com/images/pic2071795.jpg,2,10,6,2,10,Speed Cups²,10,//cf.geekdo-images.com/images/pic2071795_t.jpg,2014,"Yaniv Shimoni,Barbara Spelger","Action / Dexterity,Children's Game,Real-time",NA,Haim Shafir,Speed Cups: Fan-Edition,NA,Pattern Building,"999 Games,AMIGO Spiel + Freizeit GmbH,Broadway Toys LTD,Gigamic,Kaissa Chess & Games,Mercurio",6.89297,145 158109,"Onward to Venus is based on the Doctor Grordbort graphic novels from writer/artist Greg Broadmore, with those books being a parody of sorts of the British Empire in the late 19th century, but instead of the race for Africa, we now have the exploitation of the Solar System, which is populated by various natives who resent the Earthling settlers. The game Onward to Venus takes lots of artwork from the books and mixes it together to create an empire-building game set in the Solar System. The core rules are fairly straightforward, and a game can be completed in 90 minutes. The game is played over three turns; in each turn you whizz around the planets and moons claiming tiles. The tiles grant you cards, allow you to build a factory or mine, let you hunt strange beasts, or simply earn you some money. Other tiles allow you to attack other players or add to the crisis level on the planet/moon in question. You have to be careful with crisis tiles as if you let too many build up, bad stuff — Martian invasions, robot rebellions, space pirates, etc. — starts happening. ",//cf.geekdo-images.com/images/pic1993102.jpg,5,120,0,2,90,Onward to Venus,120,//cf.geekdo-images.com/images/pic1993102_t.jpg,2014,"Greg Broadmore,Peter Dennis","Comic Book / Strip,Fighting,Science Fiction,Space Exploration,Transportation",NA,Martin Wallace,NA,Steampunk,"Area Control / Area Influence,Dice Rolling,Hand Management,Point to Point Movement",Treefrog Games,6.94089,895 158122,"Migration is a game suitable for 2-4 players, in which each player takes the role of multiple anthropomorphic animals migrating to a new continent. Players take turns to place an animal token on the board, representing towns. Each new town must originate from the last town placed (with certain exceptions). Each animal token has a unique ability, introducing a high degree of strategy. The game is over when no player is able to make a legal move, and points are scored for each town on the board. The player with the highest score wins. Migration: Book II – A Saga of Conflict includes both Book I and a new Book II. There are new mechanics since the Game Crafter version including: Age Cards, an optional drafting mechanism, a modular board, additional terrain modifiers, and six new explorer types. ",//cf.geekdo-images.com/images/pic2689873.png,4,30,12,2,30,Migration: Book II – A Saga of Conflict,30,//cf.geekdo-images.com/images/pic2689873_t.png,2014,Matt Jones (I),"Animals,Fantasy",NA,Joe Cannon,NA,Crowdfunding: Kickstarter,"Area Enclosure,Deck / Pool Building,Hex-and-Counter,Modular Board,Simultaneous Action Selection,Take That,Tile Placement",(Self-Published),7.25741,54 158130,"Do you enjoy brats, burgers and beers? So do the beautiful, adorable and sexy maids of Tanto Cuore. They came to your chambers, they expanded your house, and they even made Master take them on vacation! Now what mischief are they getting into? Oktoberfest Edition will take your favorite art, gameplay and girls and give it a delightfully fall feel. Tanto Cuore: Oktoberfest is a standalone expansion to Tanto Cuore. Able to be played alone or with the previous three sets, it will feature all new artwork, gameplay and a full set of delightful maids for you to love! Tanto Cuore is a Japanese deck-building card game. The player who has the most Victory Points at the end of the game wins. ",//cf.geekdo-images.com/images/pic2339028.jpg,4,45,13,2,45,Tanto Cuore: Oktoberfest,45,//cf.geekdo-images.com/images/pic2339028_t.jpg,2016,NA,Card Game,NA,Masayuki Kudou,Tanto Cuore: Oktoberfest – Gina Kersten Promo Card,"Anime & Manga,Beer,Crowdfunding: Kickstarter,Tanto Cuore","Card Drafting,Deck / Pool Building,Hand Management,Set Collection","Arclight,Japanime Games",7.58525,139 158168,"Play as an All-Star Captain, build your ultimate team, score the most goals and win the cup! Captain your very own Pro Hockey Team in the NHL Power Play Team-Building Card Game. With your Captain card to guide you, put together the best team you can from names across all 30 NHL teams. Every card features the stars of the NHL in high-resolution action shots. Can you light the lamp enough times to win the game? Compete for the best attackers, the best defenders, the best skills, and the best maneuver cards. Each card you add to your team will build upon the strategy you have chosen. Soon your team will act like a well-oiled machine and you’ll be ready to take a shot on goal. If you can beat the goalie, you score a point! The player who scores the most points wins. Games typically end with "hockey scores" like 4-3. When you take a shot on goal, the action is tense. Before you reveal all of the tricks up your sleeve, there is a chance for defenders to interfere with your attack. The more defenders that get in your way, the harder it will be to score. After the defenders (if any) have been revealed, you play out your hand. That’s right! The defenders won’t know who’s crashing the net until after they have coordinated their defense. Now that you know what you’re up against, play your cards and see if your strategy and players were good enough to overcome the defenses and the goalie. If it is, you score! ",//cf.geekdo-images.com/images/pic2019500.jpg,4,30,15,2,30,NHL Power Play Team-Building Card Game,30,//cf.geekdo-images.com/images/pic2019500_t.jpg,2014,NA,"Card Game,Sports",NA,Matt Hyra,NHL Power Play Team-Building Card Game: Henrik Sedin Promo,Sports: Ice Hockey,Deck / Pool Building,Cryptozoic Entertainment,7.1147,198 158232,"In Bedpans & Broomsticks, all but one of the players are the Elders of the Shady Pines Village retirement home. You are all trying to get to one of the 3 exits from the building. Another player controls the Staff of doctors, nurses, and orderlies who are trying to stop you and return you to your bed. Each round you move your pieces on a layout consisting of room-tiles that represent the layout of the Village. You start on a single tile, but you can't remember the rest of the layout. So you place a new tile each time you look through an open, exterior corridor onto a room tile that you have not seen before. Along the way you can pick up and use Stuff-markers that you find. This movement and exploration continues until enough of the Elders are captured or neutralized by the Staff, or until one or more of the Elders reaches an exit and escapes. ",//cf.geekdo-images.com/images/pic1995667.jpg,5,60,8,2,30,Bedpans & Broomsticks,60,//cf.geekdo-images.com/images/pic1995667_t.jpg,2014,"Jared Blando,Jacob Chabot",NA,NA,Fréderic Moyersoen,"Bedpans & Broomsticks: Crazy Closets,Mayfair Games' Limited Edition Promo Expansion Set #10",NA,NA,Mayfair Games,4.80303,66 158236,"Prove that you are the best Spanish omelette cook! Cook more omelettes than your opponent using the correct amount of ingredients and serve them to your customers afterwards. But... look out! If you mess with the ingredients' proportions, you will get negative points. Pay attention to the recipe, the player with the highest score wins! Spanish Omelette: The Game is an amusing game for all the family which puts your strategy, wits and memory to the test. Have you got what it takes to be the best Spanish omelette cook? The ingredient cards are being placed one on top of each other, sot that you only see the top card in each pan. If you place an ingredient which is the same as the one in the top of another pan, you will draw that card. When a player considers s/he has a pan with the number of ingredients required by the recipe, s/he will be able to flip the omelette in his/her turn and it's time to pick a customer card and lay your omelette on it. This omelette will be put aside until the end of the game. The game is over inmediately when the fridge is out of ingredients or there are no customers' cards left. Spanish description: Demuestra que eres el mejor cocinero de tortillas de patatas. Consigue realizar más tortillas que tu adversario utilizando el número de ingredientes correcto y sírveselas después a los clientes, te darán puntos al final de la partida. ¡Pero cuidado! Si te confundes con la proporción de ingredientes te darán puntos negativos, los puntos que te den serán negativos en lugar de positivos. ¡Atento a la receta, gana quién más puntos consiga! Tortilla de patatas: the game es un divertido juego para toda la familia en el que tu estrategia, tu astucia y tu memoria se verán puestas a prueba. ¿Tienes lo que hay que tener para ser el mejor cocinero de tortillas de patatas? Las cartas de ingredientes se van colocando una encima de las otras, quedando sólo a la vista el ingrediente superior de cada sartén. Una vez tapadas por otra no se podrán mirar. Si al colocar un ingrediente éste coincide con la carta inicial o superior de otra sartén, el jugador de ese turno roba obligatoriamente dicha carta. Cuando un jugador cree que tiene una sartén con el número de ingredientes que indica la receta, podrá darle la vuelta a la tortilla en cualquier momento de su turno y en ese mismo instante escoger una carta de clientes y colocarla sobre ella. La tortilla se aparta a un lado hasta el final del juego. El juego termina de forma inmediata cuando se acaban los ingredientes de la nevera o cuando se agotan las cartas de clientes. CAT: Demostra que ets el millor cuiner de truites de patates. Aconsegueix realitzar més truites que el teu adversari fent servir el número d’ingredients correcte i serveix-les després als clients, et donaran punts al final de la partida. Però vés amb compte! Si et confons amb la proporció d’ingredients, els punts que et donin seran negatius en lloc de positius. Estigues atent a la recepta, el jugador amb la màxima puntuació guanya! Truita de patates:el joc és un divertit joc per a tota la família on la teva estratègia, la teva astúcia i la teva memòria es posaran a prova. Tens el que cal tenir per ser el millor cuiner de truites de patates? Les cartes d'ingredients es van col·locant una sobre l’altra, formant una pila on només queda a la vista l'ingredient superior. Un cop tapats no es podran tornar a mirar. Si en col·locar un ingredient aquest coincideix amb la carta inicial o superior d'una altra paella, el jugador agafa obligatòriament aquesta carta. Quan un jugador creu que té una paella amb el nombre d'ingredients que indica la recepta, podrà donar-li la volta a la truita al seu torn i seguidament s’ha d’escollir una carta de clients i col·locar-la sobre la truita capgirada. La truita s'aparta a un costat fins al final del joc. El joc s’acaba de manera immediata quan s'acaben els ingredients de la nevera o quan s'esgoten les cartes de clients. ",//cf.geekdo-images.com/images/pic2073020.jpg,4,15,6,2,15,Tortilla de patatas: the game,15,//cf.geekdo-images.com/images/pic2073020_t.jpg,2014,"Xavier Carrascosa,Ana Belén Domínguez,Darío Muel Guerrero","Card Game,Memory",NA,Xavier Carrascosa,NA,Food / Cooking,"Hand Management,Memory",darbel,6.15221,95 158237,"Two games in one package. 1914: Glory's End Before the award-winning World War I designs Paths of Glory and The Great War In Europe, Deluxe Edition, designer Ted S. Raicer had revived interest in gaming the Great War with a series of WWI campaign games for the late lamented Command magazine. GMT is proud to present a set of revised boxed editions of these classic “players-games”. In August 1914, Imperial Germany gambled its future on a rapid conquest of France, designed to free up the German army within six weeks to face the Russian steamroller of France’s Tsarist ally on the eastern front. Seven German armies deployed opposite five French armies, the army of “plucky little Belgium”, and the “Old Contemptibles” of the British Expeditionary Force in a series of battles that turned August and September 1914 into the bloodiest months of the entire war. 1914: Glory’s End covers the first three months of the Great War on the western front, from the Guns of August to First Ypres. This oft-gamed campaign receives a unique treatment, emphasizing playability without compromising on historical feel. Units are mostly corps of four steps (two counters per unit), along with a few especially strong (or weak) brigades and divisions, along with counters for the feared German Krupp and Skoda guns. The corps level Order of Battle accurately reflects the operational doctrine of the campaign, while also limiting the number of counters on the map to an easy-to-manage level. The game scale is 9.5 miles per hex and three days per turn. The campaign game runs a full 30 turns, but the new edition will include not only a previously published mini-scenario on the Battle of the Marne, but a short ten turn campaign scenario covering the decisive opening weeks of the war. In addition the campaign games can be played in historical or free set-up versions. 1914: Glory’s End uses an Igo-Hugo system with two types of combat to demonstrate the tactical realities of the campaign: Prepared Combat and March Combat. Prepared Combat allows you to bring all your adjacent units to bear against a defending hex, but only with units that don’t move. This gives the defender time to reinforce, retreat, or pre-empt your combat with his own attack. To avoid this, you can “attack off the march” during your movement, but March Combat may only be delivered by a single stack at a time, limiting the force you can bring to bear. Furthermore, March Combat cannot be used against entrenched enemy units. The coming of trench warfare is reflected by a unique Entrenchment rule: starting on turn 10 players may entrench one or two hexes per turn, PLUS any hexes adjacent to enemy trenches. The result is that trenches appear first as a tactical consideration, but then turn into a strategic problem as they spread with ever-increasing rapidity along the front. 1914: Glory’s End manages to cover all the important characteristics of the campaign (with rules for forts, cavalry, command and control breakdowns, supply, strategic rail movement, Allied sea movement, German forced marching, Plan XVII, Paris in Danger! and more) while remaining easy to play. The new GMT version will of course incorporate all errata from the original edition, but adds updated artwork, a corrected historical campaign Order of Battle, additional scenarios, and a tweaked set of rules. When Eagles Fight Before the award-winning World War I designs Paths of Glory and The Great War In Europe, Deluxe Edition, designer Ted S. Raicer had revived interest in gaming the Great War with a series of WWI campaign games for the late lamented Command magazine. GMT is proud to present a set of revised boxed editions of these classic “players-games”. Winner of the Charles S. Roberts award for best pre-WWII boardgame, When Eagles Fight covers the eastern front in World War I, the last war of Tsarist Russia, Habsburg Austria, and Imperial Germany. From 1914 to 1917 the armies of the Tsar battled from the Carpathians to the Baltic against the outnumbered but logistically superior German army and the badly-led multi-ethnic forces of Austria-Hungary (the Central Powers). Though repeatedly inflicting massive defeats on the Habsburg armies, the Russians were ultimately undone by the skill and firepower of the German army and the collapsing political structure of the Tsarist autocracy. By March 1917 the 300 year-old Romanov dynasty was no more, and the stage was set for the coming of Lenin and the Bolsheviks. But the empire of the Habsburgs was left mortally wounded, and the Kaiser’s Germany would meet its own doom less than two years later on the battlefields of the western front. When Eagles Fight recreates this titanic struggle from the initial clashes at Tannenberg and in Galicia to the revolution that brought down Tsar Nicholas II. The large-hex map covers the eastern front of the Great War from the northern tip of Romania to Petrograd, and from Berlin to Smolensk at a scale of 25 miles to the hex. Turns represent one or two months, and combat units range from division to (mostly) corps. When Eagles Fight has a set of low-complexity rules, without sacrificing the historical elements of this unique theater of the Great War. The combat results table is bloody and attritional, but allows for breakthroughs with the right tactics or artillery support. The greater operational skills of the German army is shown in the use of the OberOst HQ, which allows additional attacks on a select part of the front. The Russian supreme headquarters, Stavka, in turn has the ability to concentrate their limited supplies to overcome logistical shortages. And the surprise tactics of the Brusilov Offensive can allow a late game victory over the Austrians. Other rules cover the slow pace of Russian mobilization, Austrian Lock-Step Planning in the opening days of the war, German heavy artillery, fortifications, Russian Guards forces, Cavalry Retreats, and the effects of events on other fronts. But the new edition of When Eagles Fight is more than just a reprint of the original version. The Random Events Table has been exchanged for a system of random events chits allowing for more events. The effects if the Germans do not launch a Verdun offensive in France-which sometimes threw off the balance of the original design- have been revised. Changes in the stacking rules after 1914 more accurately reflect the effect of trenches on the course of the campaigns. And the map now contains the rail lines removed by Command from the first edition. The game also includes a short alternative-history scenario in which the bulk of the German army goes east rather than west in August 1914. These changes make this an improved edition of an already award-winning design. Tense, historical, and just plain fun, When Eagles Fight is a game that belongs in the collection of everyone with an interest in the Great War! ",//cf.geekdo-images.com/images/pic2233458.jpg,2,0,0,2,0,1914: Glory's End / When Eagles Fight,0,//cf.geekdo-images.com/images/pic2233458_t.jpg,2014,"Charles Kibler,Rodger B. MacGowan,Mark Simonitch","Wargame,World War I",NA,Ted Raicer,NA,NA,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,7.2785,100 158243,"You are the world's most fearless dragon slayers, competing to be crowned the master slayer. Your brave warrior must search far and wide for these ferocious beasts, defend yourself against its attacks and be ever ready to strike them down. Even in victory your companions may challenge your courage, demanding that you prove your valor with foolhardy audacity or cower in their mocking taunts. Dragon Slayer is a new push-your-luck game that's a deceptively difficult challenge. Like all great PYL games, the rules are simple, with you repeating the Dragon Hunt until you decide to stop. The very interesting twist is the player challenges. The ability to challenge — and rewards for passing or failing when challenged — add a dimension to everything that you do on your turn. What order do you go after dragons? When do you stop? When do you challenge? Who do you challenge? How do you get others not to challenge you?! ",//cf.geekdo-images.com/images/pic1997953.jpg,5,15,14,2,15,Dragon Slayer,15,//cf.geekdo-images.com/images/pic1997953_t.jpg,2014,Nick Hayes,"Dice,Fantasy,Fighting",NA,David J. Mortimer,NA,"Admin: Better Description Needed!,Animals: Dragons,Crowdfunding: Kickstarter,Postcard Box Games","Betting/Wagering,Dice Rolling,Press Your Luck",Indie Boards & Cards,5.68261,1375 158267,"Game description from the publisher: In the cinematic card game Double Feature, players earn points by naming a movie that links elements from two "Double Feature" cards, with categories including Character, Genre, Location, Production, Prop, Scene, Setting, and Theme. For example, if the cards are "Black and White" (Production) and "New York" (Setting), correct answers could include anything from "King Kong" to "Manhattan"! ",//cf.geekdo-images.com/images/pic2360691.jpg,10,35,10,3,20,Double Feature,35,//cf.geekdo-images.com/images/pic2360691_t.jpg,2015,John Kovalic,"Party Game,Trivia",NA,"John Kovalic,JonMichael Rasmus,John Sams,Sean Weitner",Double Feature: Everyone's a Critic,Admin: Unreleased Games,NA,Renegade Game Studios,6.11714,105 158268,"In Karma, each player is dealt three face-down cards that he cannot look at and that remain on the table in front of him. He is dealt six more cards, chooses three of those for his hand, and places the remaining three face-up onto his table cards in three separate stacks. One player begins by placing a card or cards of the same value from his hand onto the table face-up to create a discard pile. The other players in turn must place onto the discard stack a card or cards of the same value that match(es) or exceed(s) the value of the top card of the stack; or else, pick up the stack. Until the draw pile is gone, players must draw at the end of their turns to maintain a hand of at least three cards. All of a player's hand cards must be played before any of his face-up table cards, which must in turn be played before any of his face-down table cards. A few cards allow players to break the foregoing rules. The last player with cards loses the game. Karma is based on the public domain card game, Palace. ",//cf.geekdo-images.com/images/pic2005925.jpg,6,20,8,2,20,Karma,20,//cf.geekdo-images.com/images/pic2005925_t.jpg,2014,Marsha J. Falco,Card Game,NA,Marsha J. Falco,NA,NA,Hand Management,"AMIGO Spiel + Freizeit GmbH,G3,Set Enterprises, Inc.",5.53667,105 158275,"Marvel Dice Masters: Uncanny X-Men is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang. In this game — which features Wolverine, Magneto, Cyclops, Iceman, Psylocke, the Sentinels and more — each player fields a superhero team, with each hero being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can "purchase" dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life. The Marvel Dice Masters: Uncanny X-Men starter set comes with 44 custom dice, 38 cards, two dice bags, and a core rulebook. Booster packs include two dice with two matching character cards. ",//cf.geekdo-images.com/images/pic2338307.jpg,2,60,14,2,60,Marvel Dice Masters: Uncanny X-Men,60,//cf.geekdo-images.com/images/pic2338307_t.jpg,2014,NA,"Collectible Components,Comic Book / Strip,Dice,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor,Marvel Dice Masters: The Uncanny X-Men – Collector's Box","Comics: Marvel Universe,Dice Masters,Quarriors Pool Building system,Superheroes","Deck / Pool Building,Dice Rolling","Devir,WizKids",7.42374,3052 158316,"Game description from the publisher: Villainy is a game about aspiring super villains competing to be the first to enact their evil plans and overcome Fantastiman, that pesky superhero who watches over the city day and night. It is a fun card-driven character building game featuring a hilarious uncontrolled narrative that unfolds differently every time. As an aspiring super villain, you are trying to make your mark in the world. In Villainy you are trying to be the first villain to complete three plans to beat Fantastiman, that pesky super-hero who watches over the city day and night. You must hire minions to aid you in your quest for world domination. You will have to do crimes and go to work as your alter ego to learn the skills necessary and gain the cards required to see your great plans through to their triumphant end. Today is the day that Fantastiman will fall... Game Mechanics Description: In Villainy, players gradually build a stronger team of villains. Each turn, players typically perform a single action which may include purchasing a new team member with money, increasing one of four team member's stats, earning money, and completing objectives. Each team member has three primary stats: strength, charisma, and intelligence. In addition, they can each acquire 6 abilities such as a scientific knowledge or the possession of a weapon. Team members can also gain an additional special action and extra income by purchasing an alter ego card such as a software engineer. Players draw an initial objective card that describes minimum statistics and abilities a team must have to complete that objective. Players then spend turns building their team to meet those requirements. There is a pool of characters a player can purchase with money. There is another pool of crimes and alter ego cards that a player can select and which will provide money or increase a team member's stats. These pools will cycle throughout the game and choosing which cards to select and which characters to purchase are important to building a strong team. Once the requirements are met, they may spend a turn to complete the objective. The first two objectives are met simply by having a team with the right requirements. The third in addition to having these requirements includes a mechanic where the team fights against Fantastiman. During this third and last objective, players will draw random challenge cards that may decrease their team stats and abilities. If the team overcomes these challenges and still meets the minimum requirements, they can then complete the fight by rolling a high value with a dice. The first player to complete all three objectives is the winner. There are additional challenges or fights which occur both randomly and as a player's action throughout the game. Typically these fights award a bonus to one player without hurting another. It is these challenges and several special abilities that steal from other players that make up the majority of player to player direct conflict. ",//cf.geekdo-images.com/images/pic1997850.jpg,4,90,12,2,30,Villainy,90,//cf.geekdo-images.com/images/pic1997850_t.jpg,2014,Jay Stephens,Comic Book / Strip,NA,Nicholas Trahan,"Mayfair Games' Limited Edition Promo Expansion Set #13,Villainy: Turf War",NA,NA,Mayfair Games,6.19573,82 158339,"Lost Legacy: The Starship is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: If there is at least one card left in the deck, the turn goes to the next player; if not, the investigation phase starts. Using the investigation speed indicated on the card each player has in hand, players take turns guessing which player (whether yourself or someone else) holds the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. The player who guesses correctly wins; if no one finds the Lost Legacy, then everybody loses. By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. This is the English release of the 16 cards The Starship set in Lost Legacy. The Flying Garden set is released separately. ",//cf.geekdo-images.com/images/pic1998162.jpg,4,10,10,2,10,Lost Legacy: The Starship,10,//cf.geekdo-images.com/images/pic1998162_t.jpg,2014,Diego Gisbert Llorens,"Bluffing,Card Game,Deduction,Science Fiction",Lost Legacy,"Seiji Kanai,Hayato Kisaragi",Lost Legacy: The Qualities of an Adventurer,"AEG: 5 Minute Fun,AEG: Big in Japan,Lost Legacy","Hand Management,Memory,Player Elimination","Alderac Entertainment Group (AEG),Bard Centrum Gier,Hobby World,MINDOK",6.73838,2035 158340,"Lost Legacy: Flying Garden is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: If there is at least one card left in the deck, the turn goes to the next player; if not, the investigation phase starts. Using the investigation speed indicated on the card each player has in hand, players take turns guessing which player (whether yourself or someone else) holds the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. The player who guesses correctly wins; if no one finds the Lost Legacy, then everybody loses. By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. This is the English release of the 16 cards Flying Garden set in Lost Legacy with new artwork. The Starship set is released separately. ",//cf.geekdo-images.com/images/pic1998163.jpg,4,10,10,2,10,Lost Legacy: Flying Garden,10,//cf.geekdo-images.com/images/pic1998163_t.jpg,2014,NA,"Bluffing,Card Game,Deduction",Lost Legacy,"Seiji Kanai,Hayato Kisaragi",Lost Legacy: The Qualities of an Adventurer,"AEG: 5 Minute Fun,AEG: Big in Japan,Lost Legacy","Hand Management,Memory,Player Elimination","Alderac Entertainment Group (AEG),Bard Centrum Gier,Hobby World,MINDOK",6.81407,1184 158356,"At the start of the racing card game Minuscule, each player randomly receives two betting cards (out of 14) and five action cards (out of 33). A betting card is numbered from 1 to 7, with two copies of each card. Beginning with the starting player, each player lays one of the seven critter cards on the table, adding it to the foremost or hindmost position. At the end of the initial set up, the seventh critter card is flipped, marking it as the "dark horse" in the race. On a player's turn, they must play an action card and execute its effect, e.g., moving the fourth critter card forward or backward two spaces, moving the number 6 critter card forward or backward one space, or exchanging one of your betting cards with an unused betting card. Additionally, the player can pick up one of the three "dark horse" tokens, which is worth 5 points if the "dark horse" ends the race in the top three positions; if not, that token is worth -3 points. After five turns, each player reveals their two betting cards and receives points according to the matching critter card's position: 10, 8, 6, 4, 3, 2, and 1 point(s) for first through seventh place. After accounting for the dark horse tokens, whoever has the most points wins. Minuscule was first released under the title Dark Horse with a horse-racing theme. ",//cf.geekdo-images.com/images/pic2480332.jpg,6,15,5,2,15,Minuscule,15,//cf.geekdo-images.com/images/pic2480332_t.jpg,2014,(Uncredited),"Card Game,Racing,Sports",NA,Lee Ju-Hwa,NA,Sports: Horse Racing,"Betting/Wagering,Hand Management","Bombyx,Magpie (Korean Co),Moonster Games",6.61074,135 158392,"A group of archeologists has mysteriously disappeared during an expedition to the risen island of R'lyeh. You are a member of a rescue team sent to aid them, but as you investigate the site, you encounter something terrible that seeks to destroy your team from within... You'll need intuition, nerves of steel, and clever acting if you're going to survive and win the game. Who will believe you? Who is whom, and who is what? You can't trust anyone and no one will trust you, so block the doors, quarantine a suspect, reveal your identity to your "allies", grab a flamethrower, or run away — but look carefully where you will end up because "The Thing" might be closer than you think... In Stay Away!, 4-12 players try to track down "The Thing", a creature 
awakened from a nauseating eternal slumber on the emerged R'lyeh island that has the capability of possessing the human body, cloning it, then taking its place, so as you play you won't know who "The Thing" is or when someone will become "The Thing" or who is infected or not. The archaeologists are looking for The Thing; their goal is to work together to identify which player is The Thing and roast it with a "Flamethrower" card. You remain Human until The Thing passes an "Infected!" card to you during a card exchange, at which point you become an Infected and take on that new Role: You are now an ally of The Thing and must take care that its identity is not revealed. ",//cf.geekdo-images.com/images/pic3494983.png,12,60,12,4,15,Stay Away!,60,//cf.geekdo-images.com/images/pic3494983_t.png,2014,"Alessia Valentina Coppola,Sebastiano Fiorillo","Bluffing,Card Game,Deduction,Horror,Party Game",NA,"Antonio Ferrara,Sebastiano Fiorillo",NA,"Crowdfunding: Kickstarter,Cthulhu Mythos","Card Drafting,Co-operative Play,Partnerships,Player Elimination,Role Playing,Storytelling","Ares Games,Asterion Press,Delta Vision Publishing,Edge Entertainment,Escape Studios,Galakta,Hobby World,KADABRA,Pendragon Game Studio,Truant Spiele",6.20685,311 158408,"In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers. Players take turns taking various actions with the goal to reduce all of his or her opponents to 0 influence. The last player to still have influence – that is, a face-down character – wins the game! Its expansion, Coup: Reformation, adds new cards to the game and rules for factions and team play that increases tension. Each player must declare himself either a Loyalist or a Resistant and can target only members of the other faction. Conversion is possible for yourself or for another player by paying a charitable donation to the Treasury. Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there's still only one winner and no second place. ",//cf.geekdo-images.com/images/pic3119297.jpg,8,15,10,2,15,Coup: Deluxe Edition,15,//cf.geekdo-images.com/images/pic3119297_t.jpg,2014,"Xavier Gueniffey Durin,Luis Francisco,Andrew Higgins,Rikki Tahta,Weberson Santiago","Bluffing,Card Game,Deduction,Political,Religious","Coup,Coup: Reformation",Rikki Tahta,NA,Dystopian Universe,"Memory,Player Elimination,Take That,Variable Player Powers","Ferti,FunBox Jogos,Indie Boards & Cards,Zacatrus",7.47678,276 158435,"Dogs of War is an elegant game set in a steampunk-influenced renaissance universe. Noble houses engage each other in a series of fierce battles, and it's up to the players and the Dogs of War they control to deploy their private armies in support of whatever house they wish to favor. Clockwork knights and imposing war machines shift the tides of war as they enter the battlefields, but the interest of their Dog of War captains actually lie in the rewards offered by each noble house to its supporters. Each Dog of War has a special ability that helps them claim influence, win battles, or betray the house to which they've sworn allegiance! Dogs of War is not a game of pure military power, but rather a game in which deception and betrayal often lead the way to a decisive victory. The goal for the Dogs of War is to earn the most power by the end of the game. Thanks to thoughtful game design and development, there are many ways to achieve this, like defeating other captains in battle, getting rewards from the Houses you help, amassing gold and troops, and most importantly, gaining influence with the most successful Houses. ",//cf.geekdo-images.com/images/pic2000396.jpg,5,75,14,3,75,Dogs of War,75,//cf.geekdo-images.com/images/pic2000396_t.jpg,2014,"Mathieu Harlaut,Christophe Madura","Abstract Strategy,Renaissance,Wargame",NA,Paolo Mori,Dogs of War: Kickstarter Exclusives,"Crowdfunding: Kickstarter,Steampunk","Partnerships,Worker Placement","Asmodee,CMON Limited,Edge Entertainment,Pendragon Game Studio,Spaghetti Western Games",7.56036,1171 158487,"Dragon Tides emphasizes non-linear play, with your decisions during narrative or from the success or defeat from a scene guides you to the next location and part of the story. Each scene has different objectives for both the heroes and the Tiger Organization making the game more than just a beat-em-up. Components include six double-sided hex maps that are interchanged based on the scene setup; miniatures of Bruce Lee, Brandon Lee, Viktoria Jovovich, Luke Elba, and the four bosses/sub-bosses; ten Action Dice; six Player Boards; Henchmen and item tokens; Signature Move Cards and Attack Cards specific for each character; and health counters. Designed by Kevin G. Nunn and Luther Bell Hendricks V (Sentinel Tactics, Schlock Mercenaries), Dragon Tides is a story-driven, semi co-op game using custom dice to evoke the feeling of martial arts action/adventure as well as a card element that focuses on how well you read your opponents. Each character has a unique set of signature moves that showcase their personal techniques. Dragon Tides introduces a unique cast of characters that are iconic to the Action genre, creating the roster for the Tiger Organization. The highly detailed Miniature figures are sculpted by Greenbrier Games, LLC. ",//cf.geekdo-images.com/images/pic2731079.jpg,5,60,13,1,60,Dragon Tides,60,//cf.geekdo-images.com/images/pic2731079_t.jpg,2015,NA,"Adventure,Bluffing,Card Game,Dice,Fighting,Miniatures,Movies / TV / Radio theme",NA,"Luther Bell Hendricks V,Kevin G. Nunn",NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Card Drafting,Co-operative Play,Deck / Pool Building,Dice Rolling,Grid Movement,Hand Management,Partnerships,Tile Placement",Artistic Justice Games,6.77155,58 158534,"Bring Out Yer Dead is a morbid game of grave family plots. As the head of your family, you must get the "dying" members of your family into the best plots in the city's newest cemetery. Each day the Grave Keeper brings the cart around the city and you must vie to get your family members in the cart before other families do. But be careful! The Grave Keeper is a lazy guy and any coffins he can't fit in the cart are tossed aside in the river; he'll never bother to bury them at all! Get your recently departed family members buried in the best plots in the cemetery to gain influence in the city. You may even have to resort to some early morning grave swapping — or you could just rob the graves of all the jewelry you can dig up...it isn't like they're going to need it anyway! Influence is everything! The player with the most influence at the end of the game wins. ",//cf.geekdo-images.com/images/pic2482399.jpg,5,45,12,2,30,Bring Out Yer Dead,45,//cf.geekdo-images.com/images/pic2482399_t.jpg,2015,Mike Groves,Renaissance,NA,Arron Watts,NA,Crowdfunding: Kickstarter,"Action / Movement Programming,Area Control / Area Influence,Card Drafting,Set Collection","Ginger Ale Games,Upper Deck Entertainment",6.44817,393 158535,"Telin's cruel blade has long been writing the history of Shaqua Maertis, the Empire of Elements. The peaceful people of the land came to terms with Telin's rule and dared not give voice to their sinister thoughts and unabated fears. And so long as they did not speak of those thoughts and fears in public, Telin's iron hand was kept at bay, his reach away from their homes and children. Years went by , and decades followed — until there came a day when Helloder, a creature made of darkness, with plans darker still, discovered magic, a long-forgotten magic that offered him the opportunity to claim power for himself. Which side will prevail? Will Telin's rule end, or will Helloder be another name to be buried under the pen of history that is Telin's sword? In Spells of Doom, each player controls a hero with a unique deck of spells and skills cards, and he uses those to try to capture magic crystals and damage opponents. The game takes place over three rounds, with each round consisting of six turns; a turn consists of the upkeep phase, the hero phase, and the end phase. The game is played as a PvP two-player game or a 2-on-2 four-player game. ",//cf.geekdo-images.com/images/pic2032865.jpg,4,60,0,2,60,Spells of Doom,60,//cf.geekdo-images.com/images/pic2032865_t.jpg,2014,"Stelios Kourtis,Babisu Kourtis,Themis H. Vasconcelos","Fantasy,Fighting,Miniatures",NA,"Evangelos Foskolos,Stelios Kourtis",Spells of Doom: Alternative Art Promo Cards,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Movement,Dice Rolling,Hand Management,Variable Player Powers",Drawlab Entertainment,7.0914,93 158544,"The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster, the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible. The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place "power stones" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both. ",//cf.geekdo-images.com/images/pic2065892.jpg,2,30,8,2,30,The Institute for Magical Arts,30,//cf.geekdo-images.com/images/pic2065892_t.jpg,2015,Lawrence van der Merwe,"Dice,Fantasy",NA,Steve Finn,The Institute for Magical Arts: Ethereal Powers Expansion,Crowdfunding: Kickstarter,"Area Control / Area Influence,Dice Rolling,Simultaneous Action Selection,Variable Player Powers",Dr. Finn's Games,7.01518,229 158548,"During the heart of the Edo era, the sea surrounding the nearby Edo Bay had a larger abundance of fish and shellfish, much more than the current day and age. Villages built up a thriving fishing lifestyle and market, catching a variety of delicious fish like horse mackerel, shrimp, clams. Step back three hundred years ago, and experience what it was like to work in a coastal village in Japan. Players are fishermen trying to earn a living in one of nature's best providers: the sea. Over the course of five rounds, you'll need to bring back enough fish, and use your connections to help your fishing livelihood survive. Make wise choices to increase the number of actions you can take, and borrow money carefully to help further your finances. In Isaribi, players have a limited number of action points, and on their turn they perform actions such as get fish, sell the fish, upgrade their fishing ship or net, and gain more AP. Whoever is able to gain the most wealth wins. ",//cf.geekdo-images.com/images/pic3429842.jpg,5,45,10,3,45,Isaribi,45,//cf.geekdo-images.com/images/pic3429842_t.jpg,2014,Ryo Nyamo,Economic,NA,Hisashi Hayashi,NA,"Admin: Better Description Needed!,Country: Japan","Action Point Allowance System,Pick-up and Deliver","Eagle-Gryphon Games,Japon Brand,OKAZU Brand",6.44936,94 158564,"Billionaire Banshee is a game where everyone playing pretends they're single and looking for a soul mate. There are two card piles: exciting Perks and questionable Quirks. The player whose turn it is grabs one card from each pile and the combination of traits listed makes up their potential lover. For instance: PERK: They Have A Giant Robot QUIRK: They Have An Adult Baby Fetish. Everyone secretly votes if that player would date the weird combination, and those that know their friend best get a point. The game continues as you find out weird facts about your friends, and the person that knows their friends' preferences best wins! ",//cf.geekdo-images.com/images/pic2729693.png,15,60,13,2,60,Billionaire Banshee,60,//cf.geekdo-images.com/images/pic2729693_t.png,2014,"Steven ""Razlo"" Bailey","Card Game,Humor,Party Game,Video Game Theme",NA,"Steven ""Razlo"" Bailey","Billionaire Banshee: Australia Booster,Billionaire Banshee: Sexy Foil Pack",Crowdfunding: Kickstarter,Storytelling,Breaking Games,6.54565,205 158572,"Build a beehive, collect nectar, and make honey while also being efficient, being strategic, and outmaneuvering your opponents! In Waggle Dance, a Euro-style worker-placement dice game for 2-4, players control worker bees to build their hive, produce more bees, collect nectar, return it to the hive and make honey! (What is a "waggle dance" you ask? It's a series of patterned movements performed by a scouting bee to tell other bees in the colony the direction and distance of a food source or hive site.) Players need to organize their bees to make as much honey as possible to see the hive through the coming winter. The winner is the first player to successfully create 7 or more honey tokens in their hive. It's up to you how to achieve this: Do you focus on nectar collection, increasing your bee population, expanding your hive, seeking favor with the queen, or splitting your resources to accomplish all of these? Whatever you choose, the natural world is a competitive environment and you can be sure the other players will be looking to maximize their advantage. Waggle Dance is designed to be a highly accessible language independent game with a simple rule-sheet appealing to all levels of gamers. ",//cf.geekdo-images.com/images/pic2597688.jpg,4,90,10,2,30,Waggle Dance,90,//cf.geekdo-images.com/images/pic2597688_t.jpg,2014,Mateusz Szulik,"Animals,Dice,Environmental",NA,Mike Nudd,NA,"Animals: Bees,Crowdfunding: Kickstarter","Dice Rolling,Set Collection,Worker Placement",Grublin Games Publishing,7.09426,877 158586,"Rampage is purpose-designed solitaire wargame that covers the fighting in northwest Europe from the time of the Argentan-Falaise encirclement in mid-August 1944 through the end of September. You actively commands the Allied forces, while the rules system directs you in the handling of German forces. You win by accumulating victory points via seizure of key areas on the map. ",//cf.geekdo-images.com/images/pic2357335.jpg,1,0,0,1,0,Rampage,0,//cf.geekdo-images.com/images/pic2357335_t.jpg,2015,"Larry Hoffman,Joe Youst","Wargame,World War II",NA,Ty Bomba,NA,"Magazine: World at War,Solitaire Wargames",Hex-and-Counter,Decision Games (I),6.45472,53 158600,"Welcome to the most well-known geisha street in the old capital, Hanamikoji. Geisha — the graceful women elegantly mastering in art, music, dance, and a variety of artistic performances after years of training — are greatly respected and adored. Geisha may be translated to "artist" and they dance, sing and entertain everyone. In Hanamikoji, two players compete to earn the favors of the seven geisha masters by collecting the performance items with which they excel. With careful speculation and sometimes a few bold moves, you may earn the essential items by giving away the less critical ones. Can you outsmart your opponent and win the most favors of the geisha? ",//cf.geekdo-images.com/images/pic2992529.jpg,2,15,10,2,15,Hanamikoji,15,//cf.geekdo-images.com/images/pic2992529_t.jpg,2013,Maisherly,"Card Game,Medieval",NA,Kota Nakayama,NA,"Asian Theme,Country: Japan","Action / Movement Programming,Area Control / Area Influence,Card Drafting,Hand Management","COLON ARC,EmperorS4,KOSMOS,Ludicus,Nasza Księgarnia,Quick Simple Fun Games,Takamagahara",7.64755,898 158742,"In Yardmaster Express, two to five players compete to have the highest valued train after a set number of rounds. The game starts with the first player drafting a Railcar card from his hand, attaching it to his train, then passing the rest of his hand to the player to his left. This draft continues until all players have added one Railcar to their train for each round of the game. The trick is, while each new Railcar must match the resource type or value of the one previously played, players always have the option to play any card face down as a Wild Railcar; the Wild Railcars don't have much value, but they can be used to save a player in a bind or to thwart your opponents by "hiding" a card they need. Yardmaster Express plays in ten minutes and consists of just 32 cards (no tokens, no cargo cards). Backyard Builders Treehouse — released in the France as Way Up High — is a reimplementation of Yardmaster Express with players now trying to climb vertically to build a treehouse instead of adding cars to their train engine. ",//cf.geekdo-images.com/images/pic3058640.jpg,5,10,6,2,5,Backyard Builders Treehouse,10,//cf.geekdo-images.com/images/pic3058640_t.jpg,2014,"Vincent Dutrait,Darrell Louder,Dan Thompson,Peter Wocken","Card Game,Trains,Transportation",NA,David Short,"Backyard Builders Treehouse: Achievement Expansion,Yardmaster Express: Caboose Expansion","Crash Games: Pub Series,Crowdfunding: Kickstarter,IELLO: Mini Games","Card Drafting,Set Collection","(Web published),Crash Games,IELLO",5.9262,997 158747,"Think fast as the first player in Knee Jerk to give their knee-jerk reaction wins the point! Players rapidly create endings to funny situations in this 4-8 player party game. Each situation lasts ten seconds, and players get to play simultaneously (i.e. no downtime!). One player plays as the host, rapidly choosing and announcing situations. The first player to create a valid ending to the situation wins the point. If more than one player answers, the host picks his favorite. The first player to gain three points is the winner! ",//cf.geekdo-images.com/images/pic2087940.png,8,10,9,4,10,Knee Jerk,10,//cf.geekdo-images.com/images/pic2087940_t.png,2015,Mark Major,Party Game,NA,Andrew Federspiel,"Knee Jerk: Movies Pack,Knee Jerk: Sci-Fi Pack,Knee Jerk: Time Travel Pack","Admin: Unreleased Games,Crowdfunding: Kickstarter",NA,"Knapsack Games,Renegade Game Studios",6.17545,55 158751,"Guerra De Mitos III is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each installment increases both the number of available mythologies and the game possibilities. The game contains 150 cards split between the Egypt mythology and reinforcements for GDM I and GDM II. Egypt mythology includes 2 pantheons (cards that define your game strategy) + 33 cards for the gods deck (which includes characters, events and resources) + 40 cards for the designs deck (actions, equipment and summonings). Each player in War of the Myths III needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each installment increases the diversity of characters, actions and strategies you can use in order to achieve victory. Each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion. ",//cf.geekdo-images.com/images/pic2014485.jpg,6,20,10,2,20,Guerra De Mitos III,20,//cf.geekdo-images.com/images/pic2014485_t.jpg,2013,"Alba Aragon,Siscu Bellido,Ramses Bosque,Hector Herrera,Chechu Nieto,Jonathan Pérez,Marina Polo,Carles Hernández Puig,Liran Szeiman",Mythology,NA,Francisco Gallego Arredondo,NA,CCGs (Collectible Card Games),NA,GDM Games,8.1127300000000009,55 158752,"Guerra de Mitos IV (Great Old Ones Invasion) is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each installment increases both the number of available mythologies and the game possibilities. The game contains 150 cards split between the Great Old Ones and reinforcements for GDM I, GDM II and GDM III. Great Old Ones includes 2 pantheons (cards that define your game strategy) + 33 cards for the gods deck (which includes characters, events and resources) + 40 cards for the designs deck (actions, equipment and summonings)and reinforcements to 150 new cards for GDM. Each player in War of the Myths IV needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each installment increases the diversity of characters, actions and strategies you can use in order to achieve victory. Each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion. ",//cf.geekdo-images.com/images/pic2014486.jpg,6,20,10,2,20,Guerra de Mitos IV,20,//cf.geekdo-images.com/images/pic2014486_t.jpg,2014,"Alba Aragon,Siscu Bellido,Ramses Bosque,Hector Herrera,Chechu Nieto,Jonathan Pérez,Marina Polo,Carles Hernández Puig",Mythology,"Myths at War (Aztec, Greek and Elder One)",Francisco Gallego Arredondo,NA,NA,Set Collection,GDM Games,8.10588,51 158771,"As the "guesser", you must guess whether the next number card is higher or lower, or in the world of lumberjacking pigs, "Hogger" or "Logger." Use the cards in your hand to help yourself guess correctly. But watch out for your opponents who can also play cards and steal cards to change your odds. The tricky part is that only one player can be the guesser, and each time there's an incorrect guess, the guesser rotates one spot to the left. You win the round by being the player to guess the last card correctly, so you must know when to swine-and-dine your opponents or when to cut down them down at the most opportune time. Make your guess, knock on wood, and go hog wild in this exciting game of highs and lows. ",//cf.geekdo-images.com/images/pic2069417.png,6,20,7,2,20,Hogger Logger,20,//cf.geekdo-images.com/images/pic2069417_t.png,2015,Christian Jang,"Card Game,Number",NA,"Shawn Duenas,Ryan Shapiro,Charlie Winkler",NA,Crowdfunding: Kickstarter,"Simultaneous Action Selection,Take That",Hogger Logger LLC,5.65278,54 158791,"Your goal in Dodekka is to collect the highest score possible from one of the five suits, while ideally scoring nothing in all of the other suits as those cards count against you! The deck includes cards numbered 0-4 in each color, and three cards start face up on the table. Game play is simple: Take the first card on display, or reveal a card from the deck and add it to the end of the row. If the sum of the cards on display now totals more than twelve, however, you must pick up all of the cards on display. Gameplay continues until the deck runs out, then the player with the highest score wins. ",//cf.geekdo-images.com/images/pic2029640.jpg,6,20,6,2,20,Dodekka,20,//cf.geekdo-images.com/images/pic2029640_t.jpg,2014,"Alexander Jung,Peter Wocken",Card Game,NA,Andy Hopwood,NA,NA,"Hand Management,Press Your Luck,Set Collection","AMIGO Spiel + Freizeit GmbH,Coiledspring Games,Kikigagne?,MINDOK",6.31051,138 158812,"Shadow Throne takes place in the Aclysmian empire, where the kingdom and royal family are torn apart in a bitter civil war. King Kyros clings on to power by any means necessary; his estranged Queen Eleftheria has joined a rebellion of conquered people; and their daughter, Princess Beatus, has rejected both of her parents to fight alongside the church. The players, as members of a secret society, wield great influence over the destiny of Aclysmia, but their job is not to set things right. They just want be on the winning side when the fighting ends. By weaving Machiavellian alliances and determining the outcome of crucial battles, they accrue influence for when the war finally resolves. Shadow Throne is played over the course of several battles. To start each battle, players gain control over characters from the warring factions by drafting a hand of cards. Next, players simultaneously play cards from their hands to determine which faction wins the battle. Players can freely switch alliances, playing cards from any faction. After the battle is fought, the faction with the most power wins, and players who played cards from that faction collect influence points. Once one player has collected enough influence, the game ends. ",//cf.geekdo-images.com/images/pic2273615.png,5,30,14,3,30,Shadow Throne,30,//cf.geekdo-images.com/images/pic2273615_t.png,2014,"Slim Mittens,Jesse Parrotti","Card Game,Medieval",NA,Teale Fristoe,NA,Crowdfunding: Kickstarter,"Card Drafting,Hand Management,Simultaneous Action Selection",Nothing Sacred Games,6.75747,178 158837,"1920s, New York City: A secret contest takes place on the train route from bustling Manhattan to quiet Staten Island. A group of assassins has gathered to play a deadly game. You are one of them, disguised as someone beyond suspicion, and you ride the rusty rails with one and only one purpose: To be the last one standing. In 27th Passenger: A Hunt On Rails, for 3-6 players, you'll gather information to identify your opponents, use your scheming techniques to convince innocent passengers to stay or get off the train, keep a low profile when you see someone on your tail, and draw your weapon to take out a suspected opponent! But be careful — kill an innocent passenger and it's the bottom of the Hudson River for you. Will you make it to the last station? ",//cf.geekdo-images.com/images/pic2383795.jpg,6,45,10,3,45,27th Passenger: A Hunt On Rails,45,//cf.geekdo-images.com/images/pic2383795_t.jpg,2014,Manolis Frangidis,"Card Game,Deduction,Party Game",NA,"Christos Giannakoulas,Manolis Zachariadis","27th Passenger: A Hunt on Rails – Chatty Bunch Promo Pack,27th Passenger: A Hunt on Rails – Spiel 2014 Promo Pack,27th Passenger: A Hunt on Rails – True Colors Promo Pack",Crowdfunding: Kickstarter,"Hand Management,Paper-and-Pencil,Player Elimination,Simultaneous Action Selection",Purple Games,6.96975,203 158851,"Players in Play Me: Alice au pays Dés-Merveilles take the role of one of six characters from Wonderland, and everyone wants to get their hands on the White Rabbit before anyone else. To do this, you need to line up your set of six dice in ascending order first. Each character card is double-sided, with an advantageous power on one side and a disabling power on the other, and the dice you roll can be used to block opponents, release you from traps, move, and so on. As might be expected in Wonderland, the Jabberwocky awaits players and can wake at any time to force the players to pick up the pace... ",//cf.geekdo-images.com/images/pic2009792.jpg,6,10,8,2,10,Play Me: Alice in Wonderdice,10,//cf.geekdo-images.com/images/pic2009792_t.jpg,2014,"Samir Guessab,Peter Wocken","Dice,Novel-based,Real-time",NA,Aldébaran Geneste,Play Me: Alice in Wonderdice – Tea Time,"Characters: Alice In Wonderland,Crowdfunding: Kickstarter",Dice Rolling,"(Self-Published),CMON Limited",5.85714,112 158861,"In Athlas: Duel for Divinity, each player takes the role of a young Athilian, a godlike being, outcast to the seven outer worlds to explore and uncover the secrets of creation laid by his ancestors. While traveling the outer worlds, Athilians practice their abilities to manipulate time and space until they become powerful enough to be challenged by the Athilian council to open the portal back to Athlas, thus passing the final test to adulthood. As an aspiring god you can design and create your own unique units by enhancing basic Genus cards with powerful abilities, artifacts and spells. You also get to choose divine interventions that might ultimately affect the outcome of the duel. Then you will summon your creations onto the battlefield and attempt to assemble two of three ancient relics in order to open the portal and win the game. The game's limitless design system enables players to form any strategy they wish against their opponent's creations. ",//cf.geekdo-images.com/images/pic2010328.jpg,2,60,12,2,45,Athlas: Duel for Divinity,60,//cf.geekdo-images.com/images/pic2010328_t.jpg,2014,"Antonis Papantoniou,Giota Vorgia","Fantasy,Miniatures",NA,Tzvika Harpaz,NA,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Deck / Pool Building,Modular Board",Golden Egg Games,6.94222,81 158882,"You are Grosvenor, the maid to Lady Agatha Smythe, one of the wealthiest landowners in the district. She is holding a gala High Tea at 11 o’clock – but, oh dear! You only have 15 minutes to get ready and where is that sugar? You mustn’t be late! The madam’s reputation is at stake! Welcome to Elevenses for One – a game for one player who must load her Tea Trolley with all the accoutrements required for a splendid morning tea... before the clock strikes 11! A micro solitaire game with just 11 cards (each with specific actions the player must choose to follow or ignore - possibly to her detriment), Elevenses for One is a tense puzzle. Can you load the Tea Trolley correctly within fifteen actions? ",//cf.geekdo-images.com/images/pic2030762.jpg,1,5,10,1,5,Elevenses for One,5,//cf.geekdo-images.com/images/pic2030762_t.jpg,2014,TJ Lubrano,"Card Game,Print & Play",Elevenses for One and Bowling Solitaire,David Harding (II),NA,"The E•G•G Series,Solitaire Games,Solitaire Print and Play Contest,Tea Games,The Juan Line",Hand Management,"(Web published),Eagle-Gryphon Games,Grail Games",6.45472,159 158883,"Norsaga is a 2-4 player puzzle battle card game in which players take the role of Viking poets who are vying to describe their personal saga and their heroic ancestry, while embellishing their story with tricks they've inherited. The first player whose family tree includes all of the heroic traits necessary for them to complete the saga they're describing wins the game. During set-up, each player is dealt a random saga card; these are placed face-up in the middle of the table. Six inheritance markers of the appropriate colors are placed upon the colored icons on the saga card. Each player draws a starting hand of four hero cards. Play proceeds clockwise. Each turn consists of the following phases: Catch Your Breath: Draw up to a hand of four cards. Embellish Your Story: Optionally use an embellishment for which you meet the qualifications, based on the color of your youngest hero (if one is in play). Continue the Tale: Play a card from your hand onto your family tree. Each family tree consists of seven spots and represents the player's heroic lineage. Each hero card possesses a dominant and (in most cases) recessive trait. Traits which match those required by the player's saga may have inheritance markers placed upon them. Once all the player's inheritance markers have been placed on their family tree, they win. The player's family tree also allows them to use embellishments matching the color of their youngest hero. If second or third generation heroes of the same color are present, more powerful embellishments may be used. ",//cf.geekdo-images.com/images/pic2218579.jpg,4,30,8,2,30,Norsaga,30,//cf.geekdo-images.com/images/pic2218579_t.jpg,2015,Matthew Bishop,"Card Game,Fantasy,Medieval",NA,Kevin Bishop,"Norsaga: GenCon 2016 Promo Cards,Norsaga: Into the Myths,Norsaga: Odds and Endings",Crowdfunding: Kickstarter,"Hand Management,Set Collection,Variable Player Powers",Meromorph Games,6.39967,150 158886,"Stonewall's Sword: The Battle of Cedar Mountain is a two-player wargame on The Battle of Cedar Mountain, August 9th, 1862. One player commands Thomas "Stonewall" Jackson's Confederate troops and the other controls Nathaniel Banks' Union troops. Players win by controlling key areas of the map and by earning victory points by eliminating enemy units. There are two scenarios available, each with their own victory conditions, length, and aspect of the battle that is focused on. Stonewall's Sword: The Battle of Cedar Mountain also features the Blind Swords chit-pull system which emphasizes the three “FOW’s” of military conflict: fog-of-war, friction-of-war and fortunes-of-war. With each chit pull, players will be challenged to make tough decisions based on their assessment of the current situation. Unlike traditional chit-pull mechanisms, the Blind Swords system ensures that no combat units can be counted on, or conversely, counted out. This yields an environment of tense action and constant surprises – an environment that will challenge each player. Charles Kibler is the artwork for the counters and Rick Barber is the artist for the map. ",//cf.geekdo-images.com/images/pic2336287.jpg,2,180,12,2,180,Stonewall's Sword: The Battle of Cedar Mountain,180,//cf.geekdo-images.com/images/pic2336287_t.jpg,2015,"Rick Barber,Charles Kibler","American Civil War,Wargame",NA,Hermann Luttmann,NA,Blind Swords System,"Chit-Pull System,Hex-and-Counter",Revolution Games (II),8.2041,61 158888,"Race to Berlin game portrays the last months of World War II in Europe. In the West, after the landing in Normandy and forcing German troops to withdraw from France, the armies of the Western Allies stand over the borders of the Reich, being ready to get across Rhine. In the East, mighty Red Army preparing itself to final offensive, which goal is the capital of Nazi Germany, Berlin. Both Allies are set for the race to ultimate victory. Players take role of the commanders of the Soviet and Allied armies competing for prize winners: the capital of the Third Reich. Additionally, they command German armies, standing in front of their ally (player directing the Red Army commands German troops on the Western Front and player, who controls the Western Allies commands German troops on the Eastern Front), whose task is to delay their troops on its way to Berlin. In addition, the players has to seize the strategically important regions of Germany, which later will be administered by occupying troops. Result of this race creates post-war spheres of influence by the winners of the Second World War, which influence the balance of power during the Cold War. Game components - A map showing areas of Western and Central Europe, where the last battles of World War II took place in 1945. - Front line markers (2×25 pieces), to show the Western and Soviet front lines, which shifted during the operations. - Logistics blocks (2×8 pieces), which form the basis of players’ military maneuvers on the board. - Action cubes (2×20 pieces), to mark the number of actions made by a logistics block. - Military unit tokens (40 pieces) with historical markings of armies (Germany, Western Allies) or fronts (Red Army). In the game there are three forces: the Western Allies, the Soviets and the Germans. German units have a current strength, shown by their current orientation. A German unit’s current strength is the number on the side facing west (for Western Front German units) or east (for Eastern Front German units). As a German unit takes losses, its block is rotated to show its new status. The West and the Soviets were allied in the war, but compete against each other as players in the game. Germany has no ally, and is divided into the Western Front and the Eastern Front. - Special action tokens (16 pieces), for use during combat. - Fortification tokens (16 pieces) in 3 types: improved positions, regular fortifications, and major fortifications. These represent important defensive lines, e.g. the Siegfried Line (Westwall), Pomeranian Wall, etc. - Victory point tokens (2×4 pieces) for areas of crucial importance for military operations (e.g. Essen, Breslau, etc.). All game elements are limited by the physical amount provided. ",//cf.geekdo-images.com/images/pic2735588.jpg,2,150,14,2,150,Race to Berlin,150,//cf.geekdo-images.com/images/pic2735588_t.jpg,2015,Damian Korczewski,"Wargame,World War II",NA,Krzysztof Dytczak,NA,NA,"Action Point Allowance System,Area Movement,Area-Impulse,Dice Rolling",Leonardo Games,7.96863,51 158889,"Summoner Wars is a fast-playing, action-packed 2-4 player card game. Players take on the role of Summoners: powerful beings who harness the power of mysterious Summoning Stones to lead their race to conquest on the war-torn planet of Itharia. These Summoners wield terrible magic on the battlefield, freezing their foes in place, draining their enemies of power, and even bringing rains of fire down from the heavens. But most notoriously, they summon their great race's hordes of warriors to the battlefield, to clash in the never-ending struggle for supremacy. Summoner Wars: Alliances Master Set, a big box starter set for Summoner Wars akin to the Summoner Wars Master Set, features eight complete faction decks and can be played on its own or combined with other Summoner Wars products. All sixteen factions in the SW world are represented as each new summoner is a hybrid of two existing factions, blending the themes of the two factions and expanding deck-building possibilities. The factions are: Fallen Phoenix: Phoenix Elves/Fallen Kingdom Cave Filth: Filth/Cave Goblins Tundra Guild: Guild Dwarves/Tundra Orcs Swamp Mercenaries: Swamp Orcs/Mercs Vargath Vanguard: Vanguard/Vargath Sand Cloaks: Cloaks/Sand Goblin Deep Benders: Deep Dwarves/Benders Jungle Shadows: Shadow Elves/Jungle Elves ",//cf.geekdo-images.com/images/pic2045253.jpg,4,45,9,2,45,Summoner Wars: Alliances Master Set,45,//cf.geekdo-images.com/images/pic2045253_t.jpg,2015,David Richards,"Card Game,Fantasy,Fighting",NA,Colby Dauch,NA,Summoner Wars,"Dice Rolling,Grid Movement,Hand Management,Variable Player Powers","Cube Factory of Ideas,Plaid Hat Games",8.33896,935 158891,"Krynea Battlefield is a card game of strategy and tactics set in Krynea, a world of fantasy and magic, tough and realistic where constant clashes between armies, cities and alliances are solved on the battlefield. Each player takes the role of a Hero commanding an army of one of the 4 available Factions, trying the achieve victory. For that he must choose 2 Skills (among the 10 available), 25 Troop cards (to deploy on the battlefield) and 30 Actions cards (to surprise his opponent). The Gods will be watching the battle and one of them will influence it in a given round. The goal is to kill as many enemy troops as possible in the 4 rounds that lasts a battle. The game has 4 modes of play, according to the number of players: 1 Player: solo mode. The goal is to conquer the nine Monoliths in 4 rounds. 2 Players: Your four battalions must kill more troops than your rival. 3 Players: Your four battalions must divide in two to attack the other two players. 4 Players: team mode. You and a friend against two other players. The box contains everything needed for 1-2-player game, although 3 and 4 player games are possible with two game boxes. The game also includes a "solo" mode with two levels of difficulty. 1 Initiative card 9 Monoliths of the gods 2 decks (one for each player) with 95 cards each, with Skills, Troops and Actions 1 Rulebook Each deck can be configured to one of the four Factions available: Champions of Light, Dark Knights, Lords of Magic and Mercenaries. Expansions will be released as "fixed expansions", with the same cards each (not random). ",//cf.geekdo-images.com/images/pic2010973.png,4,60,14,1,60,Krynea Battlefield,60,//cf.geekdo-images.com/images/pic2010973_t.png,2014,NA,Card Game,NA,"Míchel González,Ramón González",NA,"Crowdfunding: Kickstarter,Crowdfunding: Verkami",Campaign / Battle Card Driven,Smiling Goblin,7.39642,53 158899,"On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top? In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases: Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck. Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights! The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play. Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car. Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground. You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too. At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins! ",//cf.geekdo-images.com/images/pic2869710.jpg,6,40,10,2,30,Colt Express,40,//cf.geekdo-images.com/images/pic2869710_t.jpg,2014,"Ian Parovel,Jordi Valbuena","American West,Fighting,Trains",NA,Christophe Raimbault,"Brettspiel Adventskalender 2015,Brettspiel Easter Basket 2016,Colt Express: Cursed Loot,Colt Express: Horses & Stagecoach,Colt Express: Indians & Cavalry,Colt Express: Le tunnel avant l’arrivée en gare,Colt Express: Marshal & Prisoners,Colt Express: North Pole Station,Colt Express: The Time Travel Car",3D Games,"Action / Movement Programming,Hand Management,Memory,Modular Board,Take That,Variable Player Powers","Ludonaute,Asmodee,Asterion Press,Gém Klub Kft.,GoKids 玩樂小子,Hobby Japan,KADABRA,Kaissa Chess & Games,Lautapelit.fi,MINDOK,REBEL.pl",7.24238,11881 158900,"You and your fellow samurai companions are the only standing obstacle between one frightened village and a full horde of blood-thirsty villains. The fight seems unfair as the seven of you might not seem to measure up to the dozens of enemies who want to slice you to pieces — but this comparison doesn't take into account your strong combat skills and an efficient team spirit that binds your samurai squad enough to face the threat. Above all else, when everything seems desperate and lost, your enemies will discover that inside each of you lies a true beast, a warrior spirit ready to unleash its full power! Samurai Spirit is a co-operative game in which each player is a fierce samurai defending a village surrounded by a horde of bandits. The game plays out over three turns during which each player takes turns drawing bandit cards, then choosing whether they want to fight the bandit, defend the village, or let the bandit pass in order to help the other samurai. The challenge of the game consists of balancing your choices: Should you fight each enemy to quickly reach your beast capacities, while also coming closer to the death and risking further loss by not defending the village sufficiently? Should you mainly defend or help the other samurai, taking the risk of remaining human too long and therefore weaker, when you know that weakness will be a major problem when facing the lieutenant and the villain bosses? Each enemy presents a tough choice to you, your team, and ultimately the whole village! Each turn ends with farms and fences being destroyed, and since those aren't unlimited, you must do what's necessary to end the game with at least one undamaged farm and enough farmers to tend it. Do you have what it takes to stand against evil and become a true hero? Fight with courage, smartly assist your teammates, defend the poor villagers, turn into a savage beast, and wreak havoc on the enemy lines — all of this is up to you! Ultimately it would be your honor to chose to die in a ultimate sacrifice in order to save the village. All of this is what makes the true samurai spirit! ",//cf.geekdo-images.com/images/pic2012135.jpg,7,30,9,1,30,Samurai Spirit,30,//cf.geekdo-images.com/images/pic2012135_t.jpg,2014,Víctor Pérez Corbella,Fighting,NA,Antoine Bauza,Samurai Spirit: The 8th Boss,"Asian Theme,Country: Japan,Samurai","Co-operative Play,Partnerships,Variable Player Powers","Funforge,Gém Klub Kft.,Hobby World,REBEL.pl",6.83494,2647 158915,"Players are jewel collectors in this tense auction game of asset leverage and wit. In the end, the player who is most effective with his money and cunning in his collecting, will amass the most prestigious and valuable jewel collection. ",//cf.geekdo-images.com/images/pic2559565.jpg,4,15,10,2,15,GEM,15,//cf.geekdo-images.com/images/pic2559565_t.jpg,2015,NA,Card Game,NA,Chris Handy,NA,"Crowdfunding: Kickstarter,Pack O Game","Auction/Bidding,Hand Management,Set Collection",Perplext,6.35532,157 158916,Players assume the roles of ancient rug collectors vying to display their collection in the Taj Mahal. Vote on proposals made by opponents to shift rugs in the display to gain prestige for rugs displaying your secret color scheme. ,//cf.geekdo-images.com/images/pic2559569.jpg,4,10,10,2,10,TAJ,10,//cf.geekdo-images.com/images/pic2559569_t.jpg,2015,NA,Negotiation,NA,Chris Handy,NA,"Crowdfunding: Kickstarter,Pack O Game",Voting,Perplext,6.18889,108 158917,"In this boxing game, players simultaneously choose a punch or a block to gain points. Compete for the TKO Belt as you maneuver around the ring in this clever boxing game. You’ll need more than brute strength to get inside your opponent’s head. Choose from 8 different fighters and keep it clean out there! Fight! ",//cf.geekdo-images.com/images/pic2559562.jpg,2,5,8,2,5,TKO,5,//cf.geekdo-images.com/images/pic2559562_t.jpg,2015,NA,"Card Game,Fighting,Sports",NA,Chris Handy,NA,"Crowdfunding: Kickstarter,Pack O Game,Sports: Boxing","Rock-Paper-Scissors,Simultaneous Action Selection",Perplext,4.82613,111 158918,"Get swattin’ in this exciting dexterity, set-collecting game! Players take turns dropping the fly swatter card on the table to swat flies with like colors and symbols. You'll need at least 3 of the same color or symbol in order for a fly to count. ",//cf.geekdo-images.com/images/pic2559564.jpg,4,10,8,2,10,FLY,10,//cf.geekdo-images.com/images/pic2559564_t.jpg,2015,NA,"Action / Dexterity,Party Game",NA,Chris Handy,NA,"Animals: Flies,Crowdfunding: Kickstarter,Pack O Game",Set Collection,Perplext,5.44021,144 158968,"Maha Yodha is a two-player strategy card game set in the ancient and mystical world of Indian mythology. By unlocking ancient Indian stories and unleashing the warriors of yore, Leprechaun Games has created a strategic card game with an unique theme that is both brand new and several millennia old. Maha Yodha consists of two decks, each of which represents a faction; each faction consists of a unique army of warriors, weapons and scrolls. You will go head-to-head with your opponent, spending valor to dispatch warriors to the front-line to not only deal damage but also defend your life. As in the ancient myths, each warrior has a chosen weapon, which when paired together award bonus powers. Divine scrolls, inspired by interesting characters and stories from the Hindu myths, award you with powerful bonus skills, extra valor, and deadly force to help you take down your opponent. Maha Yodha features exquisite traditional Indian artwork, or Pattachitra, as well as specially commissioned illustrations of celebrated warriors and weapons in a visceral modern style. ",//cf.geekdo-images.com/images/pic2012754.jpg,2,20,12,2,20,Maha Yodha,20,//cf.geekdo-images.com/images/pic2012754_t.jpg,2014,Víctor Pérez Corbella,"Card Game,Fantasy,Mythology,Print & Play",NA,"Chandan Mohanty,Saar Shai,Sagar Shankar",Maha Yodha: Expansion Cards,Crowdfunding: Kickstarter,Hand Management,Leprechaun Games,6.39905,85 158970,"Nemo is gone, but his machines have opened a whole new world to us! The floors of Neptune's seas lay open to us, ready to surrender their bounties. Equip and upgrade your mining machines, then guide them to the rich mineral seams beneath the ocean. Control the supply of resources to bend the market to your will. Become the master of Nautilus Industries! In the game, players take on the role of an enterprising business owner, with each trying to exploit the riches of the sea as well as the marketplace to earn the most money by the end of the game. Players take a series of simple actions, such as programming a mining robot, increasing warehouse capacity, swapping mining zone order, or purchasing stocks. Each round, players have three actions they must take before the market phase. During this phase, players collect and sell resources, in turn order. Each sea zone is mined in a specific order, and players have the option each round to sell or hold their resources for a later round. When resources are sold, the market price of that resource decreases to reflect the supply/demand of that resource; stocks of the company using that resource also increase in value. Accordingly, if a resource is not sold, the market price for that resource increases. Players must decide when to sell and when to hold. Should you flood the market to bring down the price so your neighbor makes less money? Do you think the player beside you will hold out for a higher price, or will they sell just to spite you? Nautilus Industries is easy to learn because of the simple actions you take, yet dynamic because of the way the markets, stocks, and players affect the gameplay. ",//cf.geekdo-images.com/images/pic2087108.jpg,6,60,8,2,60,Nautilus Industries,60,//cf.geekdo-images.com/images/pic2087108_t.jpg,2015,"John Ariosa,Peter Wocken","Economic,Nautical",NA,Leif Steiestol,NA,"Crowdfunding: Kickstarter,Steampunk","Commodity Speculation,Modular Board,Stock Holding",Lamp Light Games Inc,7.00559,143 158973,"Albion's Legacy is a cooperative, modular-adventure board game for 1-4 players, expandable to 6. The game allows players to participate as one of their favourite Arthurian characters ranging from the legendary wizard Merlin, the famous Lady of the Lake, the brave Sir Lancelot, and the great King Arthur himself. These heroes will champion all that is good in 90 minutes as the players travel across the realm of Albion and face dangerous roaming threats, mythical beasts and deadly encounters. Collect lore-enriched relics, artifacts, weapons and special awards under a heated deadline while solving some of the most famous historical and mythical chronicles of the Arthurian legend. This game will challenge you, excite you, educate you and if you're not careful it will take you down (your character that is...) Everything you need is provided at the gaming table, just bring your friends, your love of Arthurian lore (knowledge of Arthurian lore optional) and your thirst for adventure! Onward! The Kingdom needs YOU! ",//cf.geekdo-images.com/images/pic2026284.jpg,6,90,14,1,90,Albion's Legacy,90,//cf.geekdo-images.com/images/pic2026284_t.jpg,2015,NA,"Adventure,Fantasy,Medieval,Novel-based",NA,"Thomas M. Gofton,Aron Murch,Cameron Parkinson","Albion's Legacy: The Errant's Journey,Albion's Legacy: The Old Kings","Admin: Better Description Needed!,Crowdfunding: Kickstarter,The Legend of King Arthur and the Knights of the Round Table,Solitaire Games","Co-operative Play,Dice Rolling,Modular Board,Tile Placement,Variable Player Powers","Jasco Games,Lynnvander Productions",7.15838,165 158976,"Gather your Heroes and Constructs to fight the fallen god Samael and his minions in style; all 346 cards feature updated card frames in a premium foil finish. Beautiful cards and premium components make this the perfect centerpiece for any Ascension collection. This set includes Ascension: Chronicle of the Godslayer, Ascension: Return of the Fallen King, Rat King Theme Pack, Rat Queen Theme Pack, Samael Claus Theme pack, Leprechaun Theme Pack and the entire first year of promo cards! Playable as a stand-alone 1-6 player game and completely compatible with other Ascension expansions. ",//cf.geekdo-images.com/images/pic2422635.jpg,6,30,13,1,30,Ascension: Year One Collector's Edition,30,//cf.geekdo-images.com/images/pic2422635_t.jpg,2015,"Larry MacDougall,Anton Magdalin,Eric Sabee,David Wyatt","Card Game,Fantasy","Ascension: Chronicle of the Godslayer – Control Room Promo,Ascension: Chronicle of the Godslayer – Deep Drone Promo,Ascension: Chronicle of the Godslayer – Journeyman Sage Promo,Ascension: Chronicle of the Godslayer – Nethersnare Promo,Ascension: Chronicle of the Godslayer – Pathwarden Promo,Ascension: Chronicle of the Godslayer – Vedah, Sage of Swords Promo,Ascension: Chronicle of the Godslayer – Void Mesmer Promo,Ascension: Chronicle of the Godslayer – Vortex Promo,Ascension: Deckbuilding Game,Ascension: Return of the Fallen,Ascension: Return of the Fallen – Kythis, the Gatekeeper Promo,Ascension: Theme Pack – Leprechaun,Ascension: Theme Pack – Rat King,Ascension: Theme Pack – Rat Queen,Ascension: Theme Pack – Samael Claus",Justin Gary,NA,Ascension Deck Building Game,"Card Drafting,Deck / Pool Building,Hand Management",Stone Blade Entertainment,7.98177,215 158978,"Game description from the publisher: Adventure Time Card Wars: Princess Bubblegum vs. Lumpy Space Princess is another standalone two-player game that continues the Adventure Time Card Wars series. This time, Princess Bubblegum and her NiceLands deck take on Lumpy Space Princess’s totally rad dual-Landscape deck in a royal rumble. NiceLands Creatures are all about using the damage on them to make them better. Most Creatures are looking for a particular sweet spot of damage. Sometimes you will want to heal damage from your Creatures to get them there. But sometimes you might actually damage your own Creatures to get them to that sweet spot. This new deck not only brings a new Landscape to the mix, but a whole new style of play. Lumpy Space Princess’s deck is a Useless Swamps and Blue Plains deck. This is the first time a Collector’s Pack has featured something other than a mono-color deck. The Useless Swamp side of the deck is themed around discarding cards to power up your Creature abilities. Which is never a bad thing for the swampy side, as they thrive when they have built up a sizable discard pile. The Blue Plains side of the deck is themed around replacing Creatures you control. Many of the Creatures in this half of the deck get killer bonuses for replacing Creatures that were already in play. It complements the Useless Swamp desire for a large discard pile as well. Such synergy! ",//cf.geekdo-images.com/images/pic2200365.jpg,2,30,10,2,30,Adventure Time Card Wars: Princess Bubblegum vs. Lumpy Space Princess,30,//cf.geekdo-images.com/images/pic2200365_t.jpg,2014,NA,"Card Game,Humor,Movies / TV / Radio theme",NA,"Matt Hyra,Cory Jones","Adventure Time Card Wars: For The Glory! Booster Pack,Adventure Time Card Wars: Hero Pack #1,Adventure Time Card Wars: Sundae School",TV Series: Adventure Time,Hand Management,"Cryptozoic Entertainment,Edge Entertainment",6.29898,147 158982,"In the midst of a tragic war, WWI fighter pilots fought bravely in a modern version of the medieval joust, much like the gallant knights that preceded them. Their survival depended greatly upon not only their skills, but also the quality of their aircraft. Blue Max, the famous game of World War I aerial combat, is back with new graphics and updated rules! In Blue Max, two to six players take the roles of pilots belonging to one of two teams, either the Allies or the Central Powers and aim to shoot down as many enemy planes as possible. With rules that account for altitude, fuel reserves and the maneuverability of your plane, Blue Max places you squarely in the cockpit and you'll need to both master your machine and outwit your foes in order to win. The famous Philip Hall aerial combat game is back with new graphics and updated rules. Components: 1 rule-book, 1 game board (with a map on each side), 6 player screens (3 per team), 18 maneuver charts, 18 plane cards, 144 small size cards, 3 punch boards with 168 cardboard pieces, 60 tracking sheets, 6 custom dice. ",//cf.geekdo-images.com/images/pic1840263.jpg,6,90,12,2,90,Blue Max: World War I Air Combat,90,//cf.geekdo-images.com/images/pic1840263_t.jpg,2014,"Alan D'Amico,Kurt Miller","Aviation / Flight,Wargame,World War I",NA,"Phil Hall,John Harshman",NA,Admin: Better Description Needed!,"Grid Movement,Hex-and-Counter,Simultaneous Action Selection","Edge Entertainment,Giochi Uniti,Heidelberger Spieleverlag,Hobby Japan,Stratelibri",6.72804,204 158991,"In this game, players will get 4 cards in their hand. In turn they play a card one by one. A player win the game if he can catch the culprit, or he play his culprit card or when he play a dog card and finds a culprit. There are 32 cards, with 11 different actions. 1. Detective 2. Culprit 3. First Finder 4. Dog 5. Rumor 6. Alibi 7. Information Exchange 8. Witness 9. Barter 10. Bystander 11. Schemer/Accomplice (new for the 1000 Yen edition) ",//cf.geekdo-images.com/images/pic2019550.jpg,8,10,8,3,10,Hannin Wa Odoru,10,//cf.geekdo-images.com/images/pic2019550_t.jpg,2013,Tama Nabeno,"Bluffing,Deduction,Party Game",NA,Pesu Nabeno,NA,Country: Japan,"Hand Management,Take That","Nabeno Kikaku,Sugorokuya",6.51156,237 159003,"Raid & Trade is a post apocalyptic game of negotiation and resource management for 3-5 players. From the ashes of a devastating third World War, a precious few golden cities emerge offering hope to those who struggle for survival in the wastelands. Players explore the ruins of the modern world completing quests, honing their skills and maneuvering for social status in order to claim a precious spot as a citizen with a Golden City. To enter the golden city you must: Become an expert: Reach 20 skill points. Serve the city: Fulfill three secret quests. Become a nobleman: Get the most possible character points. In each turn, the players can spend action points to do several actions such as moving through the city, raiding buildings, attacking other players, and more. Each player has a specific skill — mechanic, trader, electrician, bodyguard and medic — and has his own unique items to build; those items can be traded off against other items or resources. The board of the game is modular so that in every game you have a new map to discover. All over the map, the players find different buildings which they can raid. Each time a player raids a building, a raid card of this type of building is taken and read, which leads to specific circumstances taking place. The player will be made to make various decisions including important moral decisions! Upon resolving the various decisions, you will receive character points. The choices you make, for good or for bad, will lead to specific perks and advantages (or disadvantages) during the progress of the game. When raiding a building, you get resources (tools, scraps, mechanics, electronics, etc.). By combining these resources, you can craft items with special abilities. By doing so, you will advance your skill points. Every player also gets secret quests of the golden city. To fulfill these quests, the players have to spend the resources mentioned on the card. To fulfill a quest will not only lead the players closer to victory but also give them advantages for the rest of the game. ",//cf.geekdo-images.com/images/pic2761488.jpg,5,90,12,3,90,Raid & Trade,90,//cf.geekdo-images.com/images/pic2761488_t.jpg,2015,"Michael Andresakis,Anthony Cournoyer","Exploration,Miniatures,Negotiation,Science Fiction",NA,"Charalampos Tsakiris,Malte Kühle","Raid & Trade: Cora the Specialist,Raid & Trade: War on the Streets","Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action Point Allowance System,Area Movement,Dice Rolling,Hand Management,Trading,Variable Player Powers","Czacha Games,Edge Entertainment,MAGE Company,Ninja Division,Redbox,Spiele-Offensive.de",6.26258,155 159044,"Bilbo and the dwarves set out to slay Smaug, but the path to the dragon's refuge is beset with peril! Players gain gems through skillful play of their cards, and with combinations of different colored gems, they can overcome opponents and pave the way to Smaug. Whoever defeats the most foes, and thus garners the most victory points, wins. ",//cf.geekdo-images.com/images/pic2016761.jpg,2,30,8,2,30,The Hobbit: Enchanted Gold,30,//cf.geekdo-images.com/images/pic2016761_t.jpg,2014,Tomasz Jedruszek,"Card Game,Fantasy,Novel-based",NA,Rüdiger Dorn,NA,"Admin: Better Description Needed!,Tolkien Games",NA,"Devir,Edge Entertainment,Esdevium,Fantasy Flight Games,Foxgames (Poland),Heidelberger Spieleverlag",5.74231,78 159059,"In AD 1096, hope fills the air like a bird's song after a long winter, the seeming endless road of the Dark Ages may soon come to an end. For years now, warlords have roamed the land, every surface is covered with filth, and disease has ripped through towns like great tornadoes. King Sivolc has dreamed that building a great gothic structure is the answer to leave this Dark Age behind forever. But for the last decade, there has been a massive decline in the building activity, and hardly any great cultural achievements have been made. Recently, while on one of his crusades, King Sivolc met a master architect named Elias. Elias told the King about his devotion to the mortar arts and how he longed to build a structure so great that people would travel hundreds of miles just to gaze at it. This meeting created a spark that ignited the King’s dream with a fire that would burn away even the darkest of days forever. King Sivolc looks on from his castle and watches with great expectation as his dream becomes a reality. With Elias’ help, he has hired some of the greatest architects and monks in the land to complete this task. He waits patiently for this great abbey to be raised from the earth, filled with people, changing the course of history forever! The King's Abbey is a worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources, go on crusades, construct buildings, train clergy, bring in peasants, and defend their abbey against the darkness. Each player does this by rolling their dice and then assigning each die (monk) to different places on their player board, resource boards, and crusade cards. The places on the player boards will bring in peasants and train clergy. The places on the resource boards will give them wood, grain, stone, and sand for building the various parts of their individual abbeys. Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. The game proceeds over a total of seven rounds where the "darkness" becomes greater each round. The darkness represents things like depression, famine, raiders attacking, and other things that the Dark Ages brought with it. You fight the darkness by keeping the defenses of your abbey strong. Players are trying to have the most prestige than any other player by the end of the seventh round. After seven rounds, players add up all prestige earned. Whoever has the most prestige wins the game! ",//cf.geekdo-images.com/images/pic2521752.png,5,180,12,1,90,The King's Abbey,180,//cf.geekdo-images.com/images/pic2521752_t.png,2016,"Randy Rathert,Anna Talanova",Medieval,NA,Randy Rathert,The King's Abbey: Lethal Steel,Crowdfunding: Kickstarter,"Dice Rolling,Worker Placement",Breaking Games,7.22846,383 159084,"From the publisher: You have just become the manager of the warehouses for a major crime syndicate. It is your job to fill the needs of each warehouse according to the contracts of your clients. Make sure you fill the orders, your clients don't take kindly to failure. Oh, and watch out for the cops! The goal of Black Market Warehouse is to score more points than your opponents by fulfilling warehouse contracts. Each warehouse contract will require a certain amount of black market items. If you can fill the warehouse with each type of underworld item it requires, you cash in the warehouse and collect all the points for each item, as well as the bonus points for the warehouse. You can also play cards against your opponent to slow them down, or help you succeed. When the warehouse cards are all gone, the game is over. ",//cf.geekdo-images.com/images/pic2016250.jpg,4,30,0,2,30,Black Market Warehouse,30,//cf.geekdo-images.com/images/pic2016250_t.jpg,2014,Tracy W. Constantine,"Card Game,Mafia",NA,Andrew T Dunay,NA,Crowdfunding: Kickstarter,Set Collection,Fire Squadron,5.4654,87 159087,"I Say, Holmes! is a card game based on the classic adventures of Sherlock Holmes by Sir Arthur Conan Doyle. As observers on Holmes’ current case, you will play a variety of cards to push the case forward, creating the story as Holmes and Watson attempt to arrest the villain; the only problem is that at least one of you is acting as a double agent, endeavoring to assist the villains as they try to slip from the Great Detective's grasp. This new version of I Say, Holmes! features completely new custom art created by Clark Miller (Darkest Night, Trieste) showcased on 125 playing cards, alongside custom-shaped, laser-cut counters; we’ve brought all of our expertise to bear on making I Say, Holmes! into one of our most stunningly beautiful game yet. ",//cf.geekdo-images.com/images/pic2014564.jpg,8,45,13,3,30,"I Say, Holmes! (Second Edition)",45,//cf.geekdo-images.com/images/pic2014564_t.jpg,2014,Clark Miller,"Card Game,Deduction,Murder/Mystery,Novel-based",NA,"Alan Emrich,Roger Heyworth",NA,"Characters: Sherlock Holmes,Crowdfunding: Kickstarter","Card Drafting,Hand Management,Memory",Victory Point Games,5.7247,112 159109,"In XenoShyft: Onslaught, a strategic base defense deck-builder, players take on the role of the NorTec Military, charged with defending their base against the onslaught of the alien "Hive". XenoShyft: Onslaught combines classic deck-building and resource management with fast-paced combat and unique "base defense" elements. As the game progresses, each player builds up their deck of Troop, Equipment, and Item cards, which they will in turn use to defend the base against incoming enemies in deadly combat. It is up to the players to work together in order to outlast the horrors awaiting them by coordinating strategy, utilizing the strengths of their unique divisions (Med Bay, Weapons Research, Science Lab, and Armory), and organizing defense tactics to ensure no player is caught off-guard by surprise attacks. XenoShyft: Onslaught is a game of tactical decisions and survival horror — and survival is never guaranteed. ",//cf.geekdo-images.com/images/pic2015174.jpg,4,60,13,1,30,XenoShyft: Onslaught,60,//cf.geekdo-images.com/images/pic2015174_t.jpg,2015,NA,"Card Game,Horror,Science Fiction",NA,"Keren Philosophales,Michael Shinall","Cool Mini Or Not Promo Pack 2016,XenoShyft: Dreadmire – Promo Cards,Xenoshyft: Forbidden Sciences,XenoShyft: Immolation,XenoShyft: Oathkeeper Promo Card,XenoShyft: Onslaught – 6-Player Add-On,XenoShyft: Onslaught – Game Night Kit #1,XenoShyft: Onslaught – Grafting Lab Expansion,XenoShyft: Onslaught – Hive Expansion,XenoShyft: Onslaught – Jin Khan,XenoShyft: Onslaught – Kickstarter Exclusive Card Packs,XenoShyft: Onslaught – Psychogenics Lab Expansion,XenoShyft: Onslaught – R.O.D. ""Ravage Or Detonate""","Crowdfunding: Kickstarter,Solitaire Games","Card Drafting,Co-operative Play,Deck / Pool Building,Variable Player Powers,Worker Placement","CMON Limited,Edge Entertainment",7.14623,1968 159141,"The world is in ruin. Humankind is but a distant memory, and only now have you awoken. You are an automaton in possession of several fragments that once held the will of the human race. The other fragments lie in the hands of your fellow automatons. You must investigate and piece together these fragments so that you alone may fulfill the final will of humanity. Code of Nine — first released as Old World And Code Of Nine or OWACON — is a card-based board game in which the goal is to puzzle together long-gone memories. Players battle for victory points (VPs), but what will generate VPs is decided by eight so-called memory cards that are dealt at the start of the game, with each player getting to look at only two of these. Each round, players choose actions that gain certain items such as coins, books, statues or legacies, or perhaps to peek at the other players' memory cards. After five rounds, the score is calculated, and whoever has the most points wins. ",//cf.geekdo-images.com/images/pic2556408.png,4,40,13,3,40,Code of Nine,40,//cf.geekdo-images.com/images/pic2556408_t.png,2012,Rei Konno,"Bluffing,Deduction,Science Fiction",NA,BakaFire,NA,Anime & Manga,Worker Placement,"BakaFire Party,Japon Brand,Z-Man Games",6.56122,288 159143,"Secretly choose 3 colors and build the largest color sections in this fast-playing, tile-laying strategy game. Players build an area of color sections together. In the end, the winner is the player who chose the most valuable 3 colors. ",//cf.geekdo-images.com/images/pic2559566.jpg,5,10,8,2,10,HUE,10,//cf.geekdo-images.com/images/pic2559566_t.jpg,2015,Chris Handy,"Abstract Strategy,Card Game",NA,Chris Handy,NA,"Crowdfunding: Kickstarter,Pack O Game","Area Enclosure,Pattern Building,Stock Holding,Tile Placement",Perplext,6.57808,234 159209,"In Bucket King 3D, a new version of Stefan Dorra's The Bucket King, players lay down sets of animal cards to try to knock over every other's pyramids of buckets. Cards in hand can be used to defend your own buckets and attack those of others — and if you knock out a bucket low in someone's pyramid, you might cause a cascade that takes out even more! Each turn, the active player either plays cards or loses buckets; the game is played in rounds with a new round starting after anyone loses one or more buckets. At the start of each round, the active player chooses 1-3 cards in hand of the same color/animal, lays them face up in front of himself, announces their sum, then draws one card to add to his hand (regardless of how many he played). Each subsequent player must lay down 1-3 cards of the same suit as the initial player with a higher sum than previously announced or else lose a bucket. (If play circles the table to the round's start player, he can add 1-3 new cards to those previously played, then announce the sum of all cards in front of him.) When a player cannot or chooses not to defend his pyramid by playing cards, he removes one bucket of that card color from his pyramid by pushing, flicking or poking it with only one finger. (If he doesn't have a bucket of the required color, he removes a bucket of his choice.) This player then starts a new round after everyone has cleared their played cards. In a two- to four-player game, the game ends when a player loses his last bucket; in a five- to six-player game, a player who loses his last bucket is out of the game, and the game ends when only three players have buckets still in play. Whoever has the most buckets remaining in his pyramid wins. Bucket King 3D includes 2 variants for experience players: (1)Play with the Special "One"! Whenever a player lays down a 1 while playing cards of the appropriate color, he can also play one other card of any color, adding the value of that card (and any others played) to his sum; he then draws two cards (one as normal, plus another card for the bonus card played) to end his turn. For example, if the required suit is blue, he may play a blue 1, with a red 4 as the additional card, announce his sum as "Five", then draw two cards from the deck. If he plays two 1s, then he may play two additional cards of any color and draw three cards at the end of his turn. A player can lay down at most five cards. (2) Play with the Backfiring Discard! This variant is played with all the basic rules, but the direction of play may change during the game! When the active player plays cards to attack on his turn, the direction of the play is reversed if he plays an additional card of the same colour onto the discard pile. He draws cards as normal for the cards he has played in front of himself, but he does not draw any card for the additional card he has played. For example, a player has played a Blue 4. The next player plays a Blue 5 in front of himself and discards a Blue 2. Then he draws only 1 card. The direction changes now and play continues with the previous player. You may play both variants (1) and (2) in the same game! For example, a player may play a Blue 1 and a Red 7 in front of himself (variant 1) and the direction of play remains unchanged. But if he plays a Blue 1 and a Red 7 in front of himself (variant 1) and discards a Blue 2 (variant 2), the game continues in the reverse direction. ",//cf.geekdo-images.com/images/pic2053333.jpg,6,20,8,2,20,Bucket King 3D,20,//cf.geekdo-images.com/images/pic2053333_t.jpg,2014,Ari Wong,"Action / Dexterity,Animals,Card Game",NA,Stefan Dorra,NA,"3D Games,Animal Rascals","Hand Management,Take That","999 Games,AURUM, Inc.,Jolly Thinkers,KOSMOS,Zhiyanjia",6.2591,324 159355,"In Colors of Kasane, players try to place colored cards next to one another to make the most beautiful kimono possible. Players aren't free to rearrange their cards in hand how they like, though, and must use them as they come. After twelve rounds, players calculate their final scores to see who wins. ",//cf.geekdo-images.com/images/pic2085433.jpg,4,25,10,3,25,Colors of Kasane,25,//cf.geekdo-images.com/images/pic2085433_t.jpg,2014,"Xavier Gueniffey Durin,舟岡 (Hunaoka)",Card Game,NA,折口 日向 (Hinata Origuchi),NA,"Admin: Better Description Needed!,Country: Japan","Hand Management,Set Collection","Japon Brand,桜遊庵 (Ouyuuan),Superlude Éditions",7.11714,112 159375,"Prime Climb is a new board game that uses arithmetic to open a beautiful world of possibility. Players race to be the first to get to the center of the board while avoiding getting knocked back to the start by other players. Highlighting the power of the prime numbers, Prime Climb is mathematical, deep, creative, and fun. Each player controls two pawns that start at the 0 circle. Players take turns rolling two 10-sided dice and applying the values to their two pawns using any of the four basic arithmetic operations: addition, subtraction, multiplication, and division. The first to get both pawns into the 101 circle exactly wins the game! Be careful: if another player lands on you, you get sent back to the start. Along the way, players who land on the red circles collect Prime cards—some are helpful now, some are helpful later, and a few are trouble! One of the great innovations of Prime Climb is the coloring scheme. Each of the prime numbers less than 10 has its own color: 2 is orange, 3 is green, 5 is blue, and 7 is purple. After 10, each prime number is red. Any number that is not a prime is a mix of colors that corresponds to its prime factors. For example, 14 = 2 x 7, so the 14 circle is half orange and half purple. The color coding allows players a way to quickly analyze the factors and multiples of the numbers on the board. This helps players check their multiplication and division, and even allows kids who haven't yet learned multiplication to play the game. ",//cf.geekdo-images.com/images/pic2326262.png,4,45,10,2,45,Prime Climb,45,//cf.geekdo-images.com/images/pic2326262_t.png,2014,Shawn Kemna,"Educational,Number",NA,"Katherine Cook (I),Dan Finkel",NA,Crowdfunding: Kickstarter,Dice Rolling,Math for Love,6.60214,58 159405,"The clock is ticking as the end of the world approaches, and only the Agency can stop it in time! Race to investigate odd disturbances popping up around London. Research new abilities and how to use mystic artifacts to aid you along the way. Try to uncover what terrible force is behind the darkness creeping into the city, before the entirety of London is consumed by it! The Game The Shadow Over Westminster is unlike any co-op deck builder you've ever experienced. Varying card backs allow for vastly improved strategic planning - knowing what card type is coming up next allows you and your fellow Agents to make more informed decisions. Players are free to move around the board and tackle challenges however they see fit, but a lack of co-ordination will allow the darkness to creep over the city, and the Cataclysm to be at its strongest. The Agents Players take on the role of an Agent. Play as the media-savvy Shadow, the noble Knight Templar, the mysterious Watcher, or the enigmatic Outsider, and employ your unique gifts to aid your fellow Agents. The Cataclysm The goal in The Shadow Over Westminster is to save the city (and the world) from the oncoming Cataclysm. At the start, the Agents don't know what the Cataclysm could be, only that it's coming - but as the game progresses, the team can use their research, investigation, and special talents to uncover what doom approaches. The Cataclysm is chosen randomly at the start of the game and placed face down until the Agents have done enough research and investigation to uncover the threat. Uncovering the Cataclysm is only half the battle - once uncovered, the Agents must overcome the Cataclysm's unique effect and drive the evil back out of this world, using the research, investigation, artifact, and talisman cards they've collected throughout the game. With over a dozen cataclysms, who knows what the more malicious denizens of London are up to in the shadows. Scales for 1-4 players to enjoy in 60-90 minutes. ",//cf.geekdo-images.com/images/pic2051582.jpg,4,60,14,1,60,The Shadow Over Westminster,60,//cf.geekdo-images.com/images/pic2051582_t.jpg,2015,Phillip Jenné,"Card Game,Horror,Science Fiction",NA,Robert Huss,NA,Crowdfunding: Kickstarter,"Co-operative Play,Deck / Pool Building,Point to Point Movement",CounterClockwork Games,7.01782,87 159406,"Description from the publisher: With a grinding of gears and some uneasy rumbling, Aperture Laboratories has resumed testing! Your team of test subjects has entered the Lab and is ready to perform all sorts of important, dignified, and dangerous testing procedures...all in the pursuit of cake! It's a fun and funny fast-paced fight to the finish — and by finish, we mean your team probably died. The Lab is an ever-changing conveyor belt of death and dismemberment. But SCIENTIFIC PROGRESS must be at the forefront of the mind of every good test subject. In Portal: The Uncooperative Cake Acquisition Game, a game of constantly shifting area control and cardplay by the creators of the Portal and Portal 2 video games, players move and Portal their test subjects to various chambers in the lab. At the end of each player's turn, one of the chambers on the end of the lab gives way, plunging all test subjects on it into oblivion. But should your test subjects have numbered greater than all others in the falling chamber, they earn you some wonderful parting gifts, which can include cake. Yet these moist slices of industrial-grade cake must be stored in the lab where they are at risk of falling into said oblivion. Not to mention that your jealous opponents can pick up your cake and move it closer to that precipice. He who has acquired the most cake when a team has lost its last test subject wins. Do you risk gathering cake early for a quick win? Or do you bide your time and wait until you can protect it better? Win the game and prove the cake was no lie. Components: 1 Manual 1 Resource Board 18 Test Chamber Panels 20 Aperture Cards/Characters 4 Oversized Portal Gun Cards 1 Turret Miniature 1 Companion Cube Miniature 2 Portal Tokens 1 GLaDOS Token 32 Test Subject Miniatures 32 Cake Slice Miniatures 1 Free Portal 2 Steam Activation Code ",//cf.geekdo-images.com/images/pic2637725.png,4,45,15,2,30,Portal: The Uncooperative Cake Acquisition Game,45,//cf.geekdo-images.com/images/pic2637725_t.png,2015,NA,"Puzzle,Science Fiction,Video Game Theme",NA,Jeep Barnett,NA,NA,"Area Control / Area Influence,Modular Board","ADC Blackfire Entertainment GmbH,Cryptozoic Entertainment",6.47794,617 159446,"Titans, the demi-gods of the underworld, threaten mankind, spreading mischief and chaos in the world — but the humans are prepared to defend themselves by creating their own Titans to withstand these attacks from the underworld. While this action happens all around them, the players try to carry on with normal life, too, acquiring goods, refining them to better merchandise, and delivering them to ships and dealers — not to mention strengthening their own Titans and using troops for even more power. To keep your followers active, you need to hold enough action discs. Panthalos lasts at most eight rounds, but the game can end earlier if the powers of the underworld become too large... ",//cf.geekdo-images.com/images/pic2218109.jpg,5,90,12,2,60,Panthalos,90,//cf.geekdo-images.com/images/pic2218109_t.jpg,2014,Matthias Catrein,"Ancient,Fighting,Mythology",NA,Bernd Eisenstein,NA,NA,Worker Placement,Irongames,6.91942,139 159452,"An unspeakable horror is awakening. You know him, you worshiped him, he granted you powers that the rest of us can only dream. You know that when he wakes, he will devour everything in his path. You have only one choice: you have to show an understanding of the Greater Arcane over the other cultists and be his right hand on his dimensional domination plans. The problem comes when the rest of sectarian also want survive the awakening of the Lord, and some of them have more knowledge than you. Use the Grimoire and show the Lord that your wisdom is above the rest! Wake up, Cthulhu! is a card game for 2-4 players in which you have to become the player with the most Arcane Knowledge points in possession on the board when Scion of the Netherworld awakes. To do this, you hold a set of Ingredients, represented by symbols, whose combination will allow you to cast spells that will be extracting of the Grimoire. Some spells allow you to acquire such knowledge (Arcane points on the board) and others will give you the option to show your wisdom through various strategies. But beware, at the end of each round a curse falls on the players (the use of dark powers has its consequences) and can put the scale one way or the other. Some of these Curses can cause the Horror to wake earlier than expected and all players will be devoured, so at times, they must join forces before to continue fighting. ",//cf.geekdo-images.com/images/pic2369930.jpg,4,30,10,1,30,"Wake up, Cthulhu!",30,//cf.geekdo-images.com/images/pic2369930_t.jpg,2015,"Miguel Bruque,Evelt Yanait","Card Game,Horror",NA,Miguel Bruque,NA,"Crowdfunding: Verkami,Cthulhu Mythos,LUDO","Betting/Wagering,Hand Management,Press Your Luck",GDM Games,5.79766,137 159469,"Ortus Regni is a novel card game inspired by the late Anglo-Saxon period of English history. A time of warring Earls, claiming whatever lands they could... establishing fiefs, cultivating powerful vassals, fighting and engaging in endless political struggles — all while Vikings roamed not just the sea, but the land. It is truly a Dark Age. Or is it? Lasting for 600 years, until the Norman Conquest of 1066, this era decided the future of a great kingdom that would become England. Designing your Earl Deck before play begins is one of the key features of the game. Ortus Regni is a deck-design game, rather than a deck-building game — that is, you are entirely in control of the deck that you will begin play with in a game of Ortus Regni. Several canonical Ortus Regni deck design concepts exist — such as a Lord deck, an Army (Land) deck, a Politics deck, or an Emissary (Monk) deck, and more — but such concepts are only the start of your design options. The Earl Deck you put together can be a subtle hybrid of several concepts, or something entirely different and unusual. Your opponents in Ortus Regni will have access to the exact same suite of cards that you do when they design their own Earl Decks for game play. So it all comes down to your choices and your strategies! There is also tactical space during a game to zig and zag, even if you find yourself against an Earl Deck design that you did not anticipate. You might pull out an unexpected win nonetheless if you play your deck well. ",//cf.geekdo-images.com/images/pic2064936.jpg,2,50,14,2,20,Ortus Regni,50,//cf.geekdo-images.com/images/pic2064936_t.jpg,2014,NA,"Card Game,Medieval,Political",NA,Jon Sudbury,"Ortus Regni Expansion,Ortus Regni: Danelaw,Ortus Regni: Knight-Errant,Ortus Regni: Shire,Ortus Regni: Winchester","Admin: Better Description Needed!,Crowdfunding: Kickstarter","Deck / Pool Building,Player Elimination",Jon Sudbury Games,7.54491,232 159470,"In Jungle Rumble, you're in charge of a herd of cats — yes, cats — and those cats must do your bidding in order to mine, build plantations, water your farm, and recruit more helpful kitties. Each round, a number of action tiles are available. On a turn, a player chooses one of the actions, placing as many of her cats on it as she wants, with more cats leading to a stronger action. Each other player in turn can take the same action, but only at a strength of one cat. After each player has chosen an action, unchosen actions are sweetened for the next round, the start player marker rotates, then the next round starts. Players need to grow their herd of cats in order to take additional actions, but you must also feed your herd or else the cats will wander off into the forest or who knows where. At the end of the game, players score for the size of their feline herd, the amount of water supplied to their field, their supplies of food and gold, and a few other things. Whoever has the most points becomes the champion of this vivid forest! ",//cf.geekdo-images.com/images/pic3255873.jpg,4,30,12,2,30,Jungle Rumble,30,//cf.geekdo-images.com/images/pic3255873_t.jpg,2013,Loreine,"Abstract Strategy,Animals,Farming",NA,"Nightsorrow Chou,Eros Lin,Zeldaaa Ling",NA,NA,Variable Phase Order,"EmperorS4,RUNES Editions",6.46464,140 159473,"Quartermaster General is a fast-paced game that puts you in command of the major powers of the Second World War. In the game, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender! During play, you control one or more countries on either the Axis or Allied team and try to score as many victory points (VPs) for your team as you can through the use of cards or by occupying the starred supply spaces. Each major power has a unique set of cards with which to marshal its forces, which are represented by wooden army and navy pieces. After twenty rounds of play, the team with the most VPs wins. Note: The French edition of Quartermaster General, known as Quartermaster, includes the Quartermaster General: Air Marshal expansion that is sold separately in the English edition. ",//cf.geekdo-images.com/images/pic2020915.jpg,6,90,12,2,90,Quartermaster General,90,//cf.geekdo-images.com/images/pic2020915_t.jpg,2014,Nicholas Avallone,"Wargame,World War II",Quartermaster,Ian Brody,"Quartermaster General: Air Marshal,Quartermaster General: Alternate Histories,Quartermaster General: Prisoner Exchange promo tile",Quartermaster Series,"Area Control / Area Influence,Campaign / Battle Card Driven,Hand Management,Partnerships","Griggling Games, Inc.",7.50931,1398 159492,"Starting with $49 apiece, players in The Game of 49 bid to buy spaces on the 49-square (7-by-7) game board. Randomly drawn number cards are auctioned one at a time, with the highest bidder placing a chip on the matching board space. Wild/Payoff cards give players a choice of where to place their chip and also award cash to all players for their chips on the board: $7 per chip, with a maximum payoff of $49. The first player to claim four spaces in a row, in any direction, wins. ",//cf.geekdo-images.com/images/pic3024922.jpg,5,45,10,2,45,The Game of 49,45,//cf.geekdo-images.com/images/pic3024922_t.jpg,2014,NA,NA,NA,Mark Corsey,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Auction/Bidding","Breaking Games,Markee Games",6.61244,574 159500,"From the box: Many will enter, some will win. All will laugh. We are back with more random! And you like random. Or you will, soon! A full new set of cards that can be played with the original game, or on their own. Be sure to watch out for sharks! And cake. Especially the cake. Play Summary (from We Didn't Playtest This At All) Everyone starts with 2 cards. On your turn, draw one card from the deck, and then play one from your hand following the instructions on the card. There are many hazards to avoid, including: bombs, dragons, arrows, laser pointers, arrows, black holes, Rock Paper Scissors battles, number battles, zombies, etc. Luckily items abound that can save you, too: spaceships, science, shields, dinosaurs and a kitten ambush! This is a standalone game that may be integrated with We Didn't Playtest This At All. ",//cf.geekdo-images.com/images/pic1956513.png,10,10,12,2,10,We Didn't Playtest This Either with Blue Deck and Dice Are Fun Expansions,10,//cf.geekdo-images.com/images/pic1956513_t.png,2012,NA,"Card Game,Humor,Party Game","We Didn't Playtest This At All: Blue Deck,We Didn't Playtest This at All: Dice are Fun,We Didn't Playtest This Either",Chris Cieslik,We Didn't Playtest This At All: Chaos Pack,We Didn't Playtest This At All,"Hand Management,Rock-Paper-Scissors","Asmadi Games,Czacha Games",6.57368,76 159503,"Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves! The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done. You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective. Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die. ",//cf.geekdo-images.com/images/pic3279087.jpg,7,90,12,1,90,The Captain Is Dead,90,//cf.geekdo-images.com/images/pic3279087_t.jpg,2014,Gaetano Leonardi,Science Fiction,NA,"Joe Price,JT Smith","The Captain Is Dead: Episode 2 – Adrift,The Captain Is Dead: Episode 3 - Lockdown",Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Variable Player Powers","(Web published),Alderac Entertainment Group (AEG),The Game Crafter, LLC",7.39239,553 159507,"The world of investments awaits, but be aware, the task is very responsible. The player's goal is to build a city with the help of five loyal helpers. Architect, mayor, planner, engineer and a spy will do all they can to create new places of public use so that living in your metropolis is more comfortable than anywhere else. In the centre of the Urban Panic play area is a main board with open city tiles placed on it. Next to the board lies a face-down pile with the remaining tiles. Each player receives a player board, and on this board you will build a city. In your turn, you have to perform actions of the architect which will enable you to take one tile from the main board. In the current turn, you can perform two more actions. You may exchange all of the revealed tiles with those from the pile, place a tile on your board, or change the places of two tiles on your board. Each building added to the city results in its development: number of residents, number of workplaces, ecology, revenue or the satisfaction of residents either increases or decreases. The most important thing is to fill the board with city tiles so that each tile is connected to the center of the board. You cannot forget to fulfill the needs of the residents. The winner is the player who not only builds and develops the city fastest, but avoids unemployment and takes care of the residents' needs. ",//cf.geekdo-images.com/images/pic2069051.jpg,4,60,10,2,40,Urban Panic,60,//cf.geekdo-images.com/images/pic2069051_t.jpg,2014,Sylwia Smerdel,"City Building,Economic,Real-time",NA,Krzysztof Matusik,NA,NA,Tile Placement,"G3,ST Games",5.45652,92 159508,"News from the depths! The AquaSphere is a research facility stationed deep below the ocean's surface, and your skilled team — consisting of an engineer, a scientist, reprogrammable bots, and exploratory submarines — is trying to gather as much data as possible. The game board in AquaSphere has two main areas: A research station comprising six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either: Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions. Have your scientist bring a bot to a sector to perform an action. Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time. AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities. ",//cf.geekdo-images.com/images/pic2197124.jpg,4,100,12,2,100,AquaSphere,100,//cf.geekdo-images.com/images/pic2197124_t.jpg,2014,Dennis Lohausen,"Nautical,Science Fiction",NA,Stefan Feld,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Movement,Modular Board","Hall Games,Arclight,Asterion Press,Fullcap Games,Matagot,Pegasus Spiele,Quined Games,Tasty Minstrel Games",7.39135,4184 159515,"In Operation F.A.U.S.T. (Fine Art Underground: Stolen Treasures), players take on roles of independent art patrons in occupied France during WWII. This was a period when Europe's greatest treasures were at risk of being looted by the Einsatzstab Reichsleiter Rosenberg (ERR), a special unit of the Third Reich tasked with plundering cultural valuables. Each player will work to acquire the most prestigious collection of art treasures through bluffing and deception. The first player to reach $1,000,000 in black market art value immediately wins the game. Players execute one of multiple possible actions on each turn with the goal of gaining enough intelligence to recover at risk master works.
 Player’s may use deception to advance their goals, but risk losing their intel if caught in a lie. When a player earns enough intel, they may acquire a piece of art that has a specific, but secret black market value. Art gained may be forged or considered “degenerate” making it more easily confiscated. To win this highly interactive game, a player must take risks, use cunning misdirection, uncover and remember where valuable art resides, and employ strategies to acquire the most valuable collection more quickly than the competition. ",//cf.geekdo-images.com/images/pic2307300.jpg,8,30,13,3,30,Operation F.A.U.S.T.,30,//cf.geekdo-images.com/images/pic2307300_t.jpg,2015,Luis Francisco,"Bluffing,Card Game,Deduction,Memory,World War II",NA,Robert Burke,Operation F.A.U.S.T.: Dice Tower Personalities,"Crowdfunding: Kickstarter,Visual Arts: Painting","Hand Management,Memory,Secret Unit Deployment,Take That",Robert Burke Games,6.47729,236 159517,"Get Bit! Collectors Edition contains Walk the Plank!, Get Bit!, and Hold Your Breath! — three independent games that collectively tell a larger story. In Walk the Plank!, players represent the worst pirates in a captain's crew. The captain has rounded you all up because you're all lazy and stupid and simply not worth the rum and loot you get paid. That said, the captain has decided he's willing to keep two of you in his crew. To prove you're worthy, you will fight amongst yourselves, trying to shove other players' pirates off the end of the plank while keeping yours alive! Get Bit! is a card game in which the player pirates find themselves in the ocean, competing to stay alive as others are being eaten by a shark. The order of the swimmers is determined by simultaneously playing cards face down, then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game! In Hold Your Breath!, the game is played in two rounds. In the first round each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. Players can play "Panic", "Shark" and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before they run out of air and therefore decide to take a rest (aka LOSE). Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Included in each copy is a bonus chipboard with a newly designed pirate ship, an additional "Captain" stand-up starting token, and even some hunger tokens to go with the now included Sharkspansion for Get Bit. ",//cf.geekdo-images.com/images/pic1855377.jpg,6,20,8,2,20,Get Bit! Collectors Edition,20,//cf.geekdo-images.com/images/pic1855377_t.jpg,2014,NA,"Animals,Bluffing","Get Bit!,Get Bit! Sharkspansion,Hold Your Breath!,Walk the Plank!","Dave Chalker,Daniel Jenkins,Shane Steely,Jared Tinney,Christopher Urinko",NA,"Animals: Sharks,Crowdfunding: Kickstarter,Get Bit Trilogy","Hand Management,Player Elimination,Press Your Luck",Mayday Games,6.34286,98 159566,"In Unicorns in the Clouds, players become one of the magical unicorns in the game and race from the thundercloud to the sun, trying to collect as many cloud crystals as possible along the way. To start, all unicorns stand on the thundercloud. On a turn, a player rolls the blue storm die and either moves 1-3 clouds or stands in place eating a muffin, forgetting all about the race, the crystals, and everything else. If you land on a pink cloud, you roll the crystal die and receive 1-3 crystals; if you land on a present, you give someone else a crystal from the reserve; and if you land on the front end of a rainbow, you slide along the path to the next cloud. Whoever reaches the final cloud first claims the four crystals there, then players compare their holdings to see who horned their way to victory. ",//cf.geekdo-images.com/images/pic2038549.jpg,4,10,3,2,10,Unicorns in the Clouds,10,//cf.geekdo-images.com/images/pic2038549_t.jpg,2014,Stephanie Roehe,Children's Game,NA,Kristin Mückel,NA,NA,"Dice Rolling,Roll / Spin and Move",HABA - Habermaaß GmbH,5.96287,115 159581,"Welcome to the world of Pro Wrestling! You must win at any cost or face the wrath of your sponsors. This year there are 6 new wrestlers debuting, so go out and win some matches! Over the 4 seasons whomever has won the most points is the winner. In a round, players can play cards or pass on their turn. Players play 1-3 cards on their turn of the same type of Wrestler (that hasn\'t already been played), to help resolve the strength of the wrestler. The faster you get rid of your cards, the better your chances of winning. As soon as you rid your cards you get to take the highest point token available, then the next player to go out gets the next token. Once there is only 1 player remaining, the round ends and that player gets the -1 token. ",//cf.geekdo-images.com/images/pic2691558.jpg,6,20,9,2,20,maskmen,20,//cf.geekdo-images.com/images/pic2691558_t.jpg,2014,Jun Sasaki,"Card Game,Sports",NA,"Jun Sasaki,Taiki Shinzawa",NA,"Climbing Games,Sports: Wrestling",Trick-taking,Oink Games,6.38886,237 159632,"Once more, conflict rages across the world of Aerim. You are one of the Eternals, a group of immortals forever waging war from the shadows. Call forth your champions to battle against those of your timeless foes. Harness the legacy of each champion's deeds as they echo across time to empower the next. For the Champions of Aerim, this cycle continues, as it always has and always will. For the Eternals, there is only...strife. Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies. Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next. Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins! ",//cf.geekdo-images.com/images/pic2514451.jpg,2,60,13,2,60,Strife: Legacy of the Eternals,60,//cf.geekdo-images.com/images/pic2514451_t.jpg,2014,NA,"Card Game,Fantasy",NA,Christopher Hamm,NA,Crowdfunding: Kickstarter,"Hand Management,Pattern Building,Simultaneous Action Selection","Cube Factory of Ideas,V3G",6.96568,426 159633,"Game description from the publisher: We've done the research, and we've determined that more than 36 million additional games could be played each year if it took less time to choose a start player. That's almost 2.5 million extra games every day. Back in 2006, Ted Alspach provided a solution to this problem with a simple card game called Start Player. Just turn over a card, and you'll know who the start player is. That was a wonderful solution...for 2006. But we're clearly living in the future now, and there's no time for getting out the box, shuffling cards, and finally turning a card over. It's time for something better, faster, and a whole lot more technologically advanced. It's time for Start Player Express. Start Player Express consists of four custom dice. There's no shuffling, there's a whole lot less reading, and there's no messing with a box. (You're not a Neanderthal, are you?) Just roll the dice and BOOM! You know who goes first. ",//cf.geekdo-images.com/images/pic2030317.jpg,99,1,8,2,1,Start Player Express,1,//cf.geekdo-images.com/images/pic2030317_t.jpg,2014,Ted Alspach,"Comic Book / Strip,Dice,Party Game",NA,Ted Alspach,NA,Crowdfunding: Kickstarter,Dice Rolling,"Bézier Games, Inc.",6.78527,91 159675,"In the worker placement game Fields of Arle, set in the German region of East Frisia, players develop an estate and expand their territory by cutting peat and building dikes. The game covers nine half-years with alternating summer and winter seasons, and each season allows or denies specific player actions. Different and detailed manufacturing processes allow a player to create goods needed to expand her estate. In addition, trades with adjoining municipalities can help a player gain the needed resources or goods for building and expanding. ",//cf.geekdo-images.com/images/pic2225968.png,2,120,13,1,60,Fields of Arle,120,//cf.geekdo-images.com/images/pic2225968_t.png,2014,Dennis Lohausen,"Economic,Farming,Industry / Manufacturing",NA,Uwe Rosenberg,"Brettspiel Adventskalender 2015,Fields of Arle: Advent Calendar Expansion","Admin: Better Description Needed!,Country: Germany,Crowdfunding: Wspieram,Harvest Series,Solitaire Games",Worker Placement,"Feuerland Spiele,999 Games,Filosofia Éditions,Games Factory Publishing,テンデイズゲームズ (Ten Days Games),Z-Man Games",8.21353,3492 159692,"Comanchería is the second game in Joel Toppen's "First Nations" series. Like its predecessor, Navajo Wars, Comanchería is a solitaire game in which the player plays from the Native American tribe's point of view. In Comanchería, the player takes command of the Comanche nation. The player must drive hostile tribes from the southern plains, establish dominance over the region, set up trade networks with both friendly tribes and colonial powers, and finally defend all of this against relentless military and cultural attack. While many mechanics will feel similar to Navajo Wars, Comanchería is a very different game. Comanchería promises to deliver all the tough decisions and drama that Navajo Wars players have come to expect, but with a faster playing time and more streamlined victory objectives. ",//cf.geekdo-images.com/images/pic3260430.jpg,1,360,14,1,60,Comanchería: The Rise and Fall of the Comanche Empire,360,//cf.geekdo-images.com/images/pic3260430_t.jpg,2016,Rodger B. MacGowan,"American Indian Wars,American West,Wargame",NA,Joel Toppen,NA,Solitaire Games,"Card Drafting,Chit-Pull System,Co-operative Play,Point to Point Movement",GMT Games,8.41183,143 159865,""Smart Guy in the pocket" in English is simple category card game. There is letter in one side of the card and theme (mammals, cities, occupations, games etc.) in another side of the card. Turn around top card and be the first to say something that matches the theme from one card starting the letter from another card and You get the card as a point. If nobody can´t say anything or there is a tie the card is kept for the next round. If the deck runs out the player with the most points is the winner. Other variants included. ",//cf.geekdo-images.com/images/pic2045950.jpg,10,15,7,1,15,Tark Mees Taskus,15,//cf.geekdo-images.com/images/pic2045950_t.jpg,2014,"Sarah Finke,Sandra Hein,Hardi Kõvamees","Card Game,Educational,Party Game,Real-time,Trivia",NA,Meelis Looveer,NA,"Categories,moses Verlag Match Games,Trefl Pocket Game Series",NA,"Goldmerk,moses. Verlag GmbH,Trefl,Trefl Joker Line",5.97761,67 159868,"Draft your guild, plan your attack, and seize victory! Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy's weaknesses. With fifty different sellswords to compose your guild, no two battles will be the same! Sellswords is a tile-placement game (they're cards, not tiles, but you get the idea) for two players in which heroes gather for the battle of a lifetime. Each of the fifty heroes has its own ability to help turn the tiles of battle in your favor! ",//cf.geekdo-images.com/images/pic2032246.png,2,15,10,2,15,Sellswords,15,//cf.geekdo-images.com/images/pic2032246_t.png,2014,Fábio Fontes,Mythology,NA,Cliff Kamarga,NA,NA,"Area Control / Area Influence,Card Drafting,Tile Placement",Level 99 Games,6.73855,408 159877,"Expanded by: Hat-Trick: 'Players' Expansion (2016) Hat-Trick is a highly-tactical football card game for two players (managers) that simulates a complete football (soccer) match. Managers use player-cards to make a football pitch and move their players, while two identical sets of action cards let them perform various actions: short passes, long balls or dribblings. Putting the ball in the final line of the pitch triggers a Scoring Opportunity phase, which is a mini-game in itself and is performed using shooting and goalkeeping cards. The game contains 32 ready-to-play national teams of variable strength. Moreover, it is possible to customize your own teams based on any club in the world. ",//cf.geekdo-images.com/images/pic3077001.jpg,2,40,14,2,40,Hat-Trick,40,//cf.geekdo-images.com/images/pic3077001_t.jpg,2014,"Bartek Fedyczak,Patryk Kowalski","Card Game,Sports",NA,Patryk Kowalski,Hat-Trick: 'Players' Expansion,Sports: Football / Soccer,"Grid Movement,Hand Management,Simulation,Simultaneous Action Selection",Unplugged,7.32803,66 159910,"You are a pioneer. You must build your settlement up into an epic Kingdom. Choose your land and structures carefully to optimize how many resources you produce. On a player's turn you choose an action: Develop, Produce, Build, and Consume, and perform that action on your turn. Victory Points are gained at the end of the game for your size of your settlement, the buildings, and the resources you produce. The game ends when either the tile stack runs out OR there are no more VP tokens OR someone has filled all the spaces on their board. The player with the most Victory Points is the winner! ",//cf.geekdo-images.com/images/pic2221599.png,4,30,10,2,30,The King of Frontier,30,//cf.geekdo-images.com/images/pic2221599_t.png,2013,Aya,"City Building,Medieval",NA,Shun,The King of Frontier: More Buildings!,NA,Tile Placement,Studio GG,6.91768,168 160010,"Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision. Each game is a scenario, played on a map. There will be several maps — Pictish Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It's possible to play several scenarios in a campaign, but you can also play each scenario individually. There will be a dozen playable scenarios in the base box. At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Opponent gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, cards from the chosen scenario. The game usually plays in a limited number of turns (ten, for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door, steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc. During their turn, the heroes can activate or rest. If they activate, they can spend "gems" from their energy pool to do all sorts of actions: move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their "spent" pool box to their "available" pool box. When they take an action, they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice), orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions, while Conan throws orange dice; etc. Each player can have equipment cards (armor, magic potions, weapons, etc.) which give them bonuses on their dice rolls. The Opponent plays differently. He uses a board with eight slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat, and all of the miniature abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to the numbers 1-8. The Opponent has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem, tile#2 costs 2 gems, etc. Whatever tile the Opponent chooses to activate, he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool), then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again, it will cost him 8 gems, because the unit is now on position 8. The Opponent can activate a maximum of two tiles, and he regains only a certain number of gems each turn (depending on the scenario). In a typical scenario, the heroes need to accomplish something and the Opponent wins if the heroes fail to reach their objective — but in some scenarios, the Opponent has his own objectives and the Heroes win if they prevent him from accomplishing his goal. Components (according to the back of the box): 16 spell cards (in either English or French) 39 equipment cards (in either English or French) 60 tiles (actually 75, see below) 161 tokens 8 Hero sheets (one side in English, the other in French) 4 player aid sheets (one side in English, the other in French) 1 turn counter sheet (both sides in English) 1 Hero rule book (in either English or French) 1 Overlord rulebook (13 scenarios) (in either English or French) 2 map boards 15 dice 75 "gems" (blue and red) 25 coloured bases (5 each in red, orange, green, blue, purple) 106 miniatures (plastic) 1 Overlord board (plastic) The tiles need to be looked at more closely. 13 come in English-French pairs, another 35 are in the edition's language (either French or English), and the remaining 14 tiles come in non-lingual pairs (two each of Khosatral Khel, Skuthus, Thak, Zaporavo, and Zogar Sag, plus four Thog). A functional set of tiles is thus 62 strong, the remaining 27 tiles being set aside. This is probably an artefact of the printing, with one sheet of tiles being bilingual and the remaining two uni-lingual. ",//cf.geekdo-images.com/images/pic3118623.jpg,5,120,14,2,60,Conan,120,//cf.geekdo-images.com/images/pic3118623_t.jpg,2016,"Georges Clarenko,Xavier Collette,Viktor Dragosani,Xavier Gueniffey Durin,Yannick Hennebo,Kekai Kotaki,Paolo Parente,Stéphane Simon,Adrian Smith","Adventure,Fantasy,Fighting,Miniatures,Novel-based",NA,"Frédéric Henry,Antoine Bauza,Pascal Bernard,Bruno Cathala,Croc,Ludovic Maublanc,Laurent Pouchain","Conan: Baal-pteor,Conan: Black Dragons,Conan: Brom Guest Box,Conan: Collectors Box,Conan: Crossbowmen,Conan: Demon of the Earth,Conan: Dragon,Conan: Giant Wolves,Conan: Kushite Witch Hunters,Conan: Nordheim Expansion,Conan: Paolo Parente Guest box,Conan: Sabertooth Tiger,Conan: Stygian Expansion,Conan: The Black Ones,Conan: The Tower of Khitai,Conan: Vanir Valkyrie,Conan: Xavier Collette Guest Box,Conan: Yogah of Yag,Corinthia: A Conan / Mythic Battles: Pantheon Crossover","Campaign Games,Crowdfunding: Kickstarter","Action Point Allowance System,Area Movement,Dice Rolling,Partnerships,Player Elimination,Variable Phase Order,Variable Player Powers",Monolith,8.09439,1547 160012,"In a Bind is a party game involving physical challenges. The game features a deck of cards, each one featuring a simple "bind", e.g., "one finger touching nose", "left elbow above shoulder", "two hands touching" or "this card on top of head". Each turn, you draw a new card. Its instruction must be obeyed for the entire rest of the game. When you have so many binds that you are unable to comply with them all, you lose. The last person to lose wins. In a Bind includes rules for team-based variants, as well as a 'Slow and Sadistic' variant that involves choosing cards to play on other players. ",//cf.geekdo-images.com/images/pic2601795.png,12,20,13,3,10,In a Bind,20,//cf.geekdo-images.com/images/pic2601795_t.png,2015,Behrooz Shahriari,"Action / Dexterity,Party Game",NA,Behrooz Shahriari,In A Bind Expansions,Crowdfunding: Kickstarter,"Co-operative Play,Partnerships,Player Elimination,Take That",Stuff By Bez,7.1257,107 160018,"Smash Up: Monster Smash consists of four new factions for Smash Up: vampires, mad scientists, werewolves and giant ants. Tremble before the power of the ants! Vampires gain power as they destroy your opponents' minions Mad Scientists have released death in the form of powerful creations and can empower various minions Werewolves have explosive power to beat down opponents Giant Ants work as a great hive mind, spreading their power around as necessary to ensure their atomic-age victory Smash Up: Monster Smash can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time. Integrates with: Smash Up ",//cf.geekdo-images.com/images/pic2038798.jpg,2,45,12,2,30,Smash Up: Monster Smash,45,//cf.geekdo-images.com/images/pic2038798_t.jpg,2014,Harald Lieske,"Card Game,Fantasy,Humor,Mythology,Science Fiction,Zombies",NA,Paul Peterson,Smash Up: The Big Geeky Box,Smash Up,"Area Control / Area Influence,Hand Management,Take That,Variable Player Powers","Alderac Entertainment Group (AEG),Edge Entertainment,IELLO,Pegasus Spiele,uplay.it edizioni",7.48039,1959 160044,"...in the grim darkness of the far future, there is only war. The rules come with a three book bundle. This trio of lavishly-presented hardback books depict the sensational imagery, miniatures, stories and gameplay that are the bedrock of Warhammer 40,000. Each volume of Warhammer 40,000 presents a different aspect of the hobby. The first 144 page book, A Galaxy of War, explores the art of collecting and painting your own force of miniatures. The history of the 41st Millennium is presented in the second book, Dark Millennium. In 128 pages it describes the crumbling Imperium of man and their many enemies, within and without, which wage war against humanity and each other. The final volume, The Rules, is a 208 page book contains all the rules for playing games of Warhammer 40,000. ",//cf.geekdo-images.com/images/pic2037776.jpg,12,120,12,2,120,"Warhammer 40,000 (Seventh Edition)",120,//cf.geekdo-images.com/images/pic2037776_t.jpg,2014,NA,"Fighting,Miniatures,Science Fiction","Warhammer 40,000: Sanctus Reach – Stormclaw,Warhammer 40.000: Shield of Baal - Deathstorm",NA,"Warhammer 40,000: Sanctus Reach – The Red Waaagh!","Warhammer 40,000 Wargames","Dice Rolling,Variable Player Powers",Games Workshop Ltd.,7.30094,192 160067,"The Worst Game Ever creates mechanisms around everything people hate in games, gamers, and gaming. The goal is to have the most tokens when any player runs out of tokens. Players take turns attacking one another with a die roll to steal tokens and play cards to affect the game. ",//cf.geekdo-images.com/images/pic2061274.jpg,8,20,8,2,20,The Worst Game Ever,20,//cf.geekdo-images.com/images/pic2061274_t.jpg,2014,Neal von Flue,"Action / Dexterity,Bluffing,Card Game,Dice,Memory,Party Game,Print & Play",NA,Jeff Siadek,"The Best Expansion Ever,The Worst Game Ever: Little Drop of Poison Promo",Crowdfunding: Kickstarter,"Auction/Bidding,Betting/Wagering,Dice Rolling,Hand Management,Memory,Player Elimination,Singing,Take That,Voting",Gorilla Games,5.49783,115 160069,"Ticket to Ride: 10th Anniversary contains material from the Ticket to Ride base game and the USA 1910 expansion: 30 Classic Destination Tickets 35 Destination Tickets from USA 1910 4 Destination Tickets from Mystery Train 1 Longest Route/Globetrotter Bonus card In Ticket to Ride, players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. ",//cf.geekdo-images.com/images/pic1927856.jpg,5,60,8,2,30,Ticket to Ride: 10th Anniversary,60,//cf.geekdo-images.com/images/pic1927856_t.jpg,2014,"Cyrille Daujean,Julien Delval","Trains,Travel","Ticket to Ride,Ticket to Ride: USA 1910",Alan R. Moon,NA,"Country: USA,Ticket to Ride","Hand Management,Route/Network Building,Set Collection","Days of Wonder,Galápagos Jogos",8.32743,3625 160081,"Over a thousand years ago, Valandor, the greatest known hero fell in battle, fighting to protect the lives of those around him. From shore to shore, all owe thanks to his wondrous legacy. Now, sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris, who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power. Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm, they step boldly into the depths, ready to face whatever foul evil awaits them… Hero, your quest begins here! Embark on a fantasy adventure for up to five players with Dungeon Saga: Dwarf King's Quest. With highly detailed game-pieces and learn-as-you-play rules, this set contains everything you need to transform your tabletop into a deep and immersive world of heroes and monsters. Play a single game in just 30 minutes, or combine the carefully composed adventures for countless hours of classic quest gameplay. When the fate of the world hangs in the balance, which part will you play in the epic Dungeon Saga?   -Epic, story-driven campaign -Classic quest atmosphere -Easy rules you can learn as you play -Characters that develop as the adventure unfolds -Beautifully illustrated 3D dungeons with doors, barrels, bookcases and more! -26 detailed and fully assembled miniatures in coloured plastic -Evocative ‘ancient tome’ packaging in a protective sleeve One player takes the part of the evil dungeon overlord with the forces of evil at his command, and the others divide the mighty heroes between them. Each hero has strengths and weaknesses and teamwork is the key: The mighty barbarian can slaughter many foes at a time, yet he is lightly armoured and vulnerable to strong enemies. The Dwarf, on the other hand, is steadier as his thick armour can resist most attacks. The Elf is not as skilled a fighter as either of these, instead preferring to stay at a distance where her finely-honed archery skills can best be used. Finally, there is the wizard -the others may laugh at his lack of fighting skill, yet it is often his magic that carries the day. If the others can keep him alive, that is. This core set will be supported with a raft of expansion products as time goes on, adding new challenges and game modes to your Dungeon Saga. The first of these will be Adventurer's Companion which will add an AI system for solo and fully co-operative play, the ability to create unique characters from scratch using any model in your collection, the tools you need to design your own dungeons and much more! ",//cf.geekdo-images.com/images/pic2619701.jpg,5,120,10,2,30,Dungeon Saga: Dwarf King's Quest,120,//cf.geekdo-images.com/images/pic2619701_t.jpg,2015,NA,"Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,Jake Thornton,"Dungeon Saga: The Adventurer’s Companion,Dungeon Saga: The Black Fortress,Dungeon Saga: The Infernal Crypts,Dungeon Saga: The Return of Valandor,Dungeon Saga: The Tyrant of Halpi,Dungeon Saga: The Warlord of Galahir","Campaign Games,Crowdfunding: Kickstarter","Dice Rolling,Grid Movement,Modular Board,Partnerships,Role Playing,Variable Player Powers","Mantic Games,Bard Centrum Gier,Fire on Board Jogos,Heidelberger Spieleverlag,Magic Store Srl",7.45164,513 160125,"In Gods' Gambit, players represent fallen gods who must solve problems in the world and perform good acts to be allowed to return to the High Heavens. By playing a card from your hand of either the same color (same location) or the same value (same trouble) as on the playing table, you clear one of the quests bestowed upon you. When one player has rid himself of all of the cards (quests) in his hand, or when a certain period of time has passed (when you've drawn four special cards from the draw deck), that round ends. The player who rid himself of cards gets closer to the High Heavens, but those with cards remaining are pushed away even further. The gods can also use their faithful servants for their own purposes. They can help their masters to do away with surplus quests, or cause trouble for the other gods by imposing more quests on them. However, take care when you do this because all such acts remain in memory as bad karma. If you manage to complete all of your quests, your accumulated bad karma will be ignored, but if you fail and have quests remaining, they will become a heavy burden. You will need to determine when to silently do your chores and when to use your servants to increase your chances of success. ",//cf.geekdo-images.com/images/pic2033774.jpg,6,0,0,2,0,Gods' Gambit,0,//cf.geekdo-images.com/images/pic2033774_t.jpg,2014,Kouji Ogata,"Card Game,Fantasy",NA,Seiji Kanai,NA,Crowdfunding: Kickstarter,Hand Management,"Analog Games,Arclight,Japanime Games,Switch Games",6.31429,119 160396,"Step right up to play Arcadia, APE's card game of theme park construction. Compete with fellow park owners to build the amusement park of your dreams. Hire builders, inspectors, and other professionals to add rides, shows, midway attractions and shows. Experts in various fields can get attractions built even faster. Start with a simple teacup ride and add charming carousels, roller coasters, acrobats, shooting galleries, and even a "Meet the Characters" restaurant! ",//cf.geekdo-images.com/images/pic2354677.jpg,4,60,8,2,45,Arcadia,60,//cf.geekdo-images.com/images/pic2354677_t.jpg,2015,Kim Smith,Card Game,NA,"Greg Bush,Phil R. Chase",NA,Admin: Better Description Needed!,"Hand Management,Set Collection,Simulation",APE Games,6.02379,195 160409,"There was a ball held at a castle in a far-off country. The Prince of the country met Cinderella at the ball and fell in love with her. He decides he wishes to marry her and sets off to find her. Unfortunately, he doesn't actually remember anything about her and is left wondering aloud to all: "Does anyone know Cinderella?" Hearing this, many influential people begin spreading rumors that their servant is the actual Cinderella. In Too Many Cinderellas, players represent powerful people in the far-off country who are trying to influence the Prince's decision about who is the real Cinderella, pointing him towards their "Cinderella". If anyone tries to spread misinformation about your "Cinderella", you can just say "NO!" at the audience with the Prince. Many Cinderellas have gathered; who will be recognized as the real "Cinderella" by the Prince? In game terms, the deck of cards is shuffled and each player receives four cards. The person with the smallest feet starts first. A player wins a round when she has the "true" Cinderella. To find the "true" Cinderella, each player lays down a card. The card dictates which card will be or won't be the real Cinderella. When a card is laid down, everyone secretly votes whether or not they want the new rule for that round. This repeats until each player has played two cards. Then everyone reveals their hand, and whoever has the card that matches all the rules laid out in the round is the winner for having the "true" Cinderella. In cases of ties, the winner is the player with the highest card. Game #3 in 'The Mike Line' of games from Grail Games. ",//cf.geekdo-images.com/images/pic2294265.jpg,4,10,10,2,10,Too Many Cinderellas,10,//cf.geekdo-images.com/images/pic2294265_t.jpg,2014,"John D-C,Hinami Tsukuda","Card Game,Deduction",NA,"Nobutake Dogen,Nao Shimamura",NA,The Mike Line,Voting,"Grail Games,大気圏内ゲームズ (Taikikennai Games)",6.47657,399 160413,"Arkham is a city under the constant threat of cosmic terror. Dark forces work behind the scenes to undermine the fabric of reality. One has the sense that if Arkham were to fall, it may spell the end of everything. But darkness has ways of being seen. The Ring of Shadows has been found, or maybe wanted to be found, at this critical hour. It's up to the citizens of the Miskatonic Valley to work together to wield its awful power to stop the end before it begins. In Shadow of the Elder Gods, 1-4 players take on the roles of citizens of Arkham who work together to prevent cosmic horrors from unraveling reality. Shadow focuses on dealing with the consequences of dark forces conspiring against players, rather than combat. Players take turns spending actions to travel the streets of Arkham researching Knowledge, hiring Muscle, collecting Assets, and dealing with Threats. Each game revolves around an inevitable danger to Arkham which is represented by the Threat Deck, a constructed deck of cards which players must survive in order to banish the Elder Threat and win the game. Each threat card features an Arkham face and a Shadow face. The Arkham faces represents the visible manifestations of the unseemly things found on the Shadow faces of the cards. Whenever the player with the Threat Start Marker begins their turn, a Threat token is placed on the current Threat Card and the indicated damage is dealt to players or locations. The first/last card represents the unique Elder Threat which players must contend with in order to win. The player who possesses the Ring of Shadows is able to view the Shadow side of the Threat Deck and deal with the Threat at hand by using what resources they have, but they expose themselves and others to harm in the process. If players manage to survive their final encounter with the Elder Threat in the shadows, they unceremoniously save the world from incomprehensible danger. But such is the way in Shadow of the Elder Gods. ",//cf.geekdo-images.com/images/pic2410759.png,4,20,13,1,20,Shadow of the Elder Gods,20,//cf.geekdo-images.com/images/pic2410759_t.png,2015,Samuel Strick,"Adventure,Horror,Novel-based",NA,Clayton Grey,NA,"Crowdfunding: Kickstarter,Cthulhu Mythos","Action Point Allowance System,Co-operative Play,Variable Player Powers",Laboratory Games,5.59023,87 160418,"Wing Leader is an exciting new game system of large scale aerial combat in World War II. Based on a unique side-scrolling view, in which altitude is clearly visible, players can recreate the great air battles of the war. This first volume, Wing Leader: Victories 1940-1942, includes scenarios for the Battle of Britain, Malta, Coral Sea, Midway, North Africa, and Stalingrad. Future games will expand the system to the late war. Players fly squadrons and flights, attempting to intercept raids or fend off marauding fighters in fast-playing games that take between 90 and 120 minutes. Wing Leader takes a new look at aerial warfare, incorporating aircraft, altitude, and weather in a way never seen before! The second game in the series is Wing Leader: Supremacy 1943-1945. ",//cf.geekdo-images.com/images/pic2569281.png,2,120,0,2,120,Wing Leader: Victories 1940-1942,120,//cf.geekdo-images.com/images/pic2569281_t.png,2015,"Lee Brimmicombe-Wood,Rodger B. MacGowan,Ian Wedge","Aviation / Flight,Wargame,World War II",NA,Lee Brimmicombe-Wood,Wing Leader: Blitz,Wing Leader Series,"Dice Rolling,Hex-and-Counter,Simulation",GMT Games,8.00998,229 160432,"Alchimia — a land where the works of a single grand alchemist has caused alchemy to develop more quickly than other technology. The everyday lives of the people rely on the alchemy factories that this first pioneer built. In Ars Alchimia, you work at one of these factories. As an overseer belonging to the Academy, you take orders from the people, gather resources, and transmute them — but you need to be more efficient than your competition. The game lasts four rounds, with each round representing a year. Each round, players take turns placing one or more of their workers on one action they want to do: gather resources, take up an order, employ an assistant, or transmute at the alchemy forges. The trick is that the more workers on one spot, the less effective an action becomes; if you want to place workers on a spot where there are already some, you'll have to exceed the number of workers already there. ",//cf.geekdo-images.com/images/pic2085442.jpg,4,100,10,2,100,Ars Alchimia,100,//cf.geekdo-images.com/images/pic2085442_t.jpg,2014,"Boukun,フジオカ アデリ (Aderi Fujioka),Iro,kokuzu,Kinako Mameno,Romannu,salada,TARO",Fantasy,NA,Kuro,NA,Anime & Manga,"Set Collection,Worker Placement","Japon Brand,Manifest Destiny,Tasty Minstrel Games",6.90407,145 160434,"In the fast-paced game Robin, you have just joined Robin Hood's merry men in Sherwood Forest. You can help at the Sherwood Forest camp, rob travelers on the road to Nottingham castle, bring messages from Robin, and scout the neighborhood for information. The more risk you take, the higher the rewards — but take care because if you get too close to the castle, you'll need to go back and hide in the forest before the sheriff's guards can catch you! You want to be the first to accomplish seven missions of the same type in order to become Robin's new lieutenant. Of course your friends want to become lieutenants, too, so you will have to be swift and daring to succeed before them. ",//cf.geekdo-images.com/images/pic2357616.png,6,20,8,2,20,Robin,20,//cf.geekdo-images.com/images/pic2357616_t.png,2014,"Quentin ""LopSkull"" Ghion","Card Game,Medieval,Movies / TV / Radio theme",NA,Fréderic Moyersoen,NA,Characters: Robin Hood,"Set Collection,Trading",Flatlined Games,5.97773,242 160436,"Lost Legacy: Binbo Tantei to Inbo no Shiro contains 2 sets of 16 cards: Orb of Seduction and Eternal Grail. (Note: You are not supposed to use all cards at the same time. Instead, each set is a slightly different game following the same rules. To play, use either the base set, the expansion set, or a custom mix of 16 cards from both sets.) Cards from Lost Legacy: Binbo Tantei to Inbo no Shiro can also be combined with Lost Legacy and Lost Legacy: Hyakunen Senso to Ryu no Miko. Rules Summary Lost Legacy: Binbo Tantei to Inbo no Shiro is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: If there is at least one card left in the deck, the turn goes to the next player; if not, the investigation phase starts. Using the investigation speed indicated on the card each player has in hand, players take turns guessing which player (whether yourself or someone else) holds the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. The player who guesses correctly wins; if no one finds the Lost Legacy, then everybody loses. ",//cf.geekdo-images.com/images/pic2051923.jpg,8,10,10,2,10,Lost Legacy: Binbo Tantei to Inbo no Shiro,10,//cf.geekdo-images.com/images/pic2051923_t.jpg,2014,Noboru Sugiura,"Bluffing,Card Game,Deduction",NA,"Hisashi Hayashi,Seiji Kanai,Hayato Kisaragi","Lost Legacy: Merchant of Mystery (promo),Lost Legacy: Princess (promo),Lost Legacy: The Qualities of an Adventurer",Lost Legacy,"Hand Management,Memory,Player Elimination","Kanai Factory,minimalGames,One Draw",7.40868,91 160477,"Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle. Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used. Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game. ",//cf.geekdo-images.com/images/pic2904046.png,2,30,8,2,10,Onitama,30,//cf.geekdo-images.com/images/pic2904046_t.png,2014,"Jun Kondo,Mariusz Szmerdt",Abstract Strategy,NA,Shimpei Sato,"Onitama: Phoenix and Turtle,Onitama: Sensei's Path","5x5 grid,Combinatorial,Dice Tower Essentials",Grid Movement,"conception,Arcane Wonders,minimalGames,Pegasus Spiele",7.65065,3333 160495,"Between 230 and 221 B.C., the ambitious and extremely young king of Qin, Ying Zheng, unified China, adding all the other so-called Warring States (ZhanGuo) to his empire. Through this, Ying Zheng became the first emperor in Chinese history, taking the title of Qin Shi Huang Di. Plenty of things had to change in order to make the Chinese empire whole, and Qin Shi Huang Di didn't waste any time. He divided the empire into prefectures, personally appointing central and local functionaries; afterward, he decreed that the same writing symbols had to be used throughout the entire nation. Furthermore, he unified the laws and the units of measure, particularly the currency, creating amazing conditions for the economic development and growth of the empire. Internal decisions were not the only things that shaped this new unified nation. From the North, the menace of the Hsiungnu barbarians kept shaking the empire, and Qin Shi Huang Di knew that the only way to stop that menace was to build one of the most ambitious buildings in human history: The Great Wall of China. Thousands of peasants left their fields to take part in the construction, not only of the Great Wall, but also of roads, channels, palaces, and majestic buildings. In ZhanGuo, you are the emperor's emissaries, and you have been assigned the challenging task of contributing to the process of unifying the empire, helping to build the wall, and all infrastructures needed. During the five rounds of the game, you must make the best of the few cards you get each round. You can play each card either on your own player board to increase your personal power in the empire, or on the game board to recruit manpower, construct buildings wanted by the emperor, call reinforcements from Qin, and move the armies from kingdom to kingdom. Each player has to choose the best time and best way to play his cards in order to earn the emperor’s favors. Careful, though, because trying to get too much power, or exploiting the workers for personal gain could increase dissatisfaction among the populace, and consequently increase the risk of uprisings in the newly added kingdoms. Whoever is able to make the greatest contribution to the emperor's cause, while at the same time keeping the citizens placid, will be the winner. ",//cf.geekdo-images.com/images/pic2242246.jpg,4,120,12,2,60,ZhanGuo,120,//cf.geekdo-images.com/images/pic2242246_t.jpg,2014,Mariano Iannelli,"Ancient,Card Game",NA,"Marco Canetta,Stefania Niccolini","Brettspiel Adventskalender 2015,ZhanGuo: Brettspiel Adventskalender 2015 Expansion","Asian Theme,Country: China","Area Control / Area Influence,Hand Management","What's Your Game?,Asmodee,Ghenos Games,hobbity.eu",7.67451,1861 160499,"There's always something happening in the city that never sleeps. Maybe it's the lights, maybe it's the energy, or maybe it's the giant monsters trying to demolish the place! King of New York is a standalone game from designer Richard Garfield that keeps the core ideas of King of Tokyo while introducing new ways to play. As in KoT, your goal is to be the first monster to collect 20 victory points (VPs) or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice. Claws cause damage to other monsters, hearts heal damage to yourself, and energy is stored up so that you can purchase power cards that provide unique effects not available to anyone else. What's new in King of New York is that you can now try to become a star in the big city; more specifically, you can achieve "Fame", which nets you VPs, but superstar status is fleeting, so enjoy your time in the spotlight. The game board for King of New York is larger than in KoT with each monster occupying a district in the city and everyone trying to shine in Manhattan. When you attack, you can displace a monster in another district, whether to escape military forces or to find new smashing opportunities. Yes, smashing because you can now destroy buildings and get bonuses for doing so, but the more destruction you cause, the more intense the military response. The monsters from King of New York can be used in KoT and vice versa, but the power cards are specific to this game. ",//cf.geekdo-images.com/images/pic2407103.jpg,6,40,10,2,40,King of New York,40,//cf.geekdo-images.com/images/pic2407103_t.jpg,2014,"Sébastien Lamirand,Igor Polouchine,Régis Torres,Alexey Yakovlev","Dice,Fighting,Movies / TV / Radio theme,Science Fiction",NA,Richard Garfield,"King of New York Promo Cards,King of New York: 55 Central Park West,King of New York: Force of Unnature,King of New York: Hibernation,King of New York: Improvised Weapons,King of New York: Monster Idol,King of New York: Nano Bots,King of New York: New York City Defender,King of New York: Power Up!,King of New York: Sewer Crocs,King of New York: St. George Theater,King of New York: Trump Tower,King of New York: U.N. Head Quarters,King of New York: Washington Square Park,King of Tokyo/New York: Monster Pack – Cthulhu,King of Tokyo: Halloween","Cities: New York (New York, USA),Country: USA,Kaiju,King of Tokyo,Monsters","Area Movement,Card Drafting,Dice Rolling,Player Elimination,Press Your Luck","IELLO,Devir,Egmont Polska,Heidelberger Spieleverlag,HomoLudicus,uplay.it edizioni",7.1916,8498 160517,"A wonderful weekend in a wood cabin with friends to relax, with drinks and food, a party...and blood! An evil as old as time has awoken and it is possessing you all by taking advance of your weakness. If nobody finds the book of the dead and destroys it, this will be your last night as humans. The Possession is a game for 3 to 5 players in which time is against them. The evil is stalking you and each round the players could be possessed by it, and becoming one of the thirsty blood demons looking for living souls, the other players' souls! At the beginning of a round, all players roll a die: the more wounds you have, the more easily you become a possessed. Then players play an action card to indicate how many actions they can play and how much they risk suffering an evil event. This risk is higher in the cards that give more actions. When a player finds enough pages from the book of the dead and burns them in an altar, before the evil owns all players, he becomes the winner. By using the action points, players can cover the house looking for the pages as well as objects, weapons, and keys to get into the basement and attic-; they can also rest in order to get back the action cards played and heal wounds to keep alive. A possessed player must attack his friends so that the evil inside him feeds of his crime and not with his soul. He will be able to smash doors, escape for windows to get inside in other rooms and so, surprise another players. He will have more action points depending on his possessing level. The other players can attack the possessed ones. The only way to stop them is dismembering them completely — but these amputated members will be wandering around ready to claw and strangle whoever gets close enough... ",//cf.geekdo-images.com/images/pic2041077.jpg,5,60,14,3,60,The Possession,60,//cf.geekdo-images.com/images/pic2041077_t.jpg,2014,Víctor Pérez Corbella,Horror,NA,Óscar Arévalo,NA,NA,"Action Point Allowance System,Dice Rolling,Modular Board",Gen-X Games,6.04286,70 160550,"A new world is about to arise. A horde of GodZ are battling to be the most powerful deity of the pantheon: Will you play the role of Tud, God of Mountains, Mud and Ugly Snouts? Or will you dwell in the ocean bottom with Glu, God of the Sea, of Fried Fish and of Octoguys? Whichever god you are going to incarnate, you will lay the foundations of your brand new cult, creating life, building temples and guiding your mighty Avatar amongst mortals. Lead your followers in epic, god-sized battles, and become the most powerful of the GodZ! In GodZ, players take control of one of the deities of the world of Super Fantasy: Ugly Snouts Assault. The game takes place on a modular, hexed board that is built up by players as the game proceeds. Victory can be achieved in different ways: controlling regions, conquering cities, fighting, building, or being adored by huge amounts of followers. The heart of the game is the action system, based on a mechanism that allows players to perform miracles and actions, and even to directly score points, choosing their priorities carefully each turn: the more powerful their actions, the fewer points they will score when their followers pray. ",//cf.geekdo-images.com/images/pic2043974.jpg,5,90,10,3,90,GodZ,90,//cf.geekdo-images.com/images/pic2043974_t.jpg,2014,Guido Favaro,Mythology,NA,"Diego Cerreti,Marco Valtriani",GodZ: the Genesis of Badly Dead,NA,"Area Control / Area Influence,Modular Board,Variable Player Powers",Red Glove,5.99077,65 160559,"Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live, hunt and go to wars together. As a head of a powerful family, each player will breed mighty dragons, make use of their special abilities, gather resources and try to make their house the most powerful by gathering the most Power Points. The game is played in a sequence of turns, with each turn allowing a player to perform 1 Main Action and any number of Free Actions. As a Main Action, a player will usually place a worker on an Action Space. The workers (collectively known as Vassals) come in two types: Spearmen – young warriors of each house, and Dragonriders – noble warriors and hunters gifted with their own Simurgh steed. On their turn, each player will place one of their Vassals on an empty Action Space to gain resources, exchange their assets for Power Points, add new Vassals to their house or breed a new type of Simurgh. During the game, players will collectively build the board by drawing and placing Action Tiles, each either providing new Action Spaces (some allowing any Vassals, some exclusively the Dragonriders), or creating an opportunity to score points for combinations of specific dragons in a player’s possession. When all the scoring spaces are filled with tiles, the game ends at the end of the round and Power Points are tallied. ",//cf.geekdo-images.com/images/pic2604563.png,5,90,12,2,90,Simurgh,90,//cf.geekdo-images.com/images/pic2604563_t.png,2015,"Enggar Adirasa,Agnieszka Kopera,Odysseas Stamoglou","Fantasy,Farming",NA,Pierluca Zizzi,Simurgh: Call of the Dragonlord,"Crowdfunding: Kickstarter,Crowdfunding: Wspieram","Modular Board,Tile Placement,Worker Placement","Baldar,Heidelberger Spieleverlag,NSKN Games",6.96899,507 160560,"Leagues of Adventure: Rocket Race is a non-collectible steampunk card game for 2-6 players and is a game of Victorian Scientific Research, Ground-breaking Engineering, Financial Acumen, Heroic Endeavors, and a Dash of Luck. The game pits players against each other who play Victorian Clubs or Leagues racing to complete mad-capped moon rockets and be the first to successfully land on the moon! In the standard rules each turn players compete by bidding to obtain rocket components and they must have at least 1 propulsion system, 1 capsule and 1 steering mechanism before they can launch a rocket. Each of the components has a reliability score and by rolling 2d6 and getting a result equal to or lower than the combined reliability total means your rocket has successfully landed on the moon and you win the game! There are also addtional rocket accessories which improves a rockets reliability. The game also includes advanced play rules which replace the bidding mechanic with a scientific research resource management system. ",//cf.geekdo-images.com/images/pic2627917.jpg,6,20,8,2,20,Leagues of Adventure: Rocket Race,20,//cf.geekdo-images.com/images/pic2627917_t.jpg,2014,"Luka Arh,Robin Elliott,Marco Primo,Ryan Sumo,Kamil Teczynski","Card Game,Space Exploration",NA,"Robin Elliott,Paul ""Wiggy"" Wade-Williams",NA,"Crowdfunding: Kickstarter,Steampunk","Auction/Bidding,Dice Rolling",Triple Ace Games Ltd,6.86604,53 160561,"The palace and gardens of Versailles, finalized under the rule of Louis XIV of France, are an architectural marvel of the world. In Versailles, players take the roles of architects and interior designers, working together to build and decorate the ensemble of Versailles, competing for the favor of the King. Players take turns moving one worker from a building site to an adjacent one, activating all the workers in the new location. Despite simple rules, players develop complex strategies, gathering resources, building the puzzle-like palace, designing impressive decorations and learning new skills, all while waiting for the arrival of his Majesty. ",//cf.geekdo-images.com/images/pic2212853.png,5,90,12,2,90,Versailles,90,//cf.geekdo-images.com/images/pic2212853_t.png,2014,"Agnieszka Kopera,Loïc Muzy,Odysseas Stamoglou",Territory Building,NA,Andrei Novac,NA,"Cities: Versailles,Country: France","Point to Point Movement,Tile Placement","NSKN Games,Giochix.it,Heidelberger Spieleverlag,Lex Games",6.56186,555 160567,"BANG!: The Walking Dead is a shoot 'em up card game based on BANG! in which factions from The Walking Dead face off in a battle to survive. Each player becomes a famous Walking Dead character while taking on the roles of Leader, Savior, Survivor, or Loner. The Leader of the survivors is revealed to all and attempts to protect everyone while staying alive. Saviors, who hide their identities, aim to kill the Leader of the survivors. Survivors, who also go incognito, aid the Leader in staying alive. The Loner, who is of course working alone, tries to defeat everyone else while accomplishing his own objective. BANG!: The Walking Dead is interchangeable with the original BANG! game and plays much the same way. Players try to determine who is on which teams, then use their cards in hand to attack others and heal themselves, ideally ending up with their team on top. ",//cf.geekdo-images.com/images/pic2062142.jpg,7,30,13,4,30,BANG!: The Walking Dead,30,//cf.geekdo-images.com/images/pic2062142_t.jpg,2014,NA,"Bluffing,Card Game,Deduction,Fighting,Zombies",NA,NA,"BANG!: The Walking Dead – Lucille & Katana,Bang!: Walking Dead – We are the Walking Dead Expansion","BANG!,Movies: The Walking Dead","Hand Management,Partnerships,Player Elimination,Variable Player Powers","dV Giochi,Heidelberger Spieleverlag,USAopoly",6.60498,301 160601,"Will you save the Earth or conquer it? From his stronghold on Apokolips, Darkseid is moving his forces into position, preparing to seize control of the planet! Only the Justice League stands between him and total global dominion! Will they be able to defend the planet, or will it fall to the merciless minions of Apokolips? In the Justice League Strategy Game, play as Batman, Superman, Wonder Woman, or Cyborg, each with unique powers and abilities; or as Darkseid, the nigh-unstoppable super-villain. Utilizing a unique, card-driven system where players select the powers they wish to use without knowing what the opposition is up to, the Justice League Strategy Game comes complete with five character miniatures (with Character Sheets) featuring SwitchClix technology, plus two Custom Justice League Dice, 160 Custom Game Tokens, 86 Game Cards, and 24 Crisis Tiles. ",//cf.geekdo-images.com/images/pic2041924.jpg,5,60,14,3,60,Justice League Strategy Game,60,//cf.geekdo-images.com/images/pic2041924_t.jpg,2014,NA,"Comic Book / Strip,Movies / TV / Radio theme",NA,Andrew Parks,NA,"Admin: Better Description Needed!,Comics: DC Universe,HeroClix","Area Control / Area Influence,Dice Rolling,Hand Management,Variable Player Powers",WizKids,6.932,50 160606,"Day of Days: The Invasion of Normandy 1944, takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate. This game is both massive and extremely playable, giving players a unique appreciation for the issues involved at the beginning of the invasion. The importance of the initial air-drops, the real potential for brutal German counterattacks, and the need to get off the beaches quickly, all these come into sharp focus within the clean and fast-playing framework of the Standard Combat Series. Players can tackle the US landings separately as single-map scenarios, the Commonwealth landings on two maps, and of course there is the Whole Enchilada. Game Scale: Turn: 1/2 day turns Hex: 700 meters Units: Platoon/Company/Battalion Contents: Game specific scenario/rulebook SCS 1.7 rules 4 11" x 17" setup charts 4 22" x 34" maps 8 countersheets (2,240 1/2" counters) 2 six-sided dice List of the 15 scenarios Full campaigns: Overlord Campaign (Full Campaign): 6/6 - 6/15 D+1 Campaign (After D-Day): 6/7 - 6/15 D+4 Campaign (Mid-Campaign start): 6/10 - 6/15 Mini-campaign: Utah Beach (Map A only): 6/6 - 6/15 D+1 Utah Beach (Map A only): 6/7 - 6/15 Omaha Beach (Map B only): 6/6 - 6/15 D+1 Omaha Beach (Map B only): 6/7 - 6/15 American Beaches (Maps A & B ): 6/6 - 6/15 D+1 American Beaches (Maps A & B ): 6/7 - 6/15 Commonwealth Beaches (Maps C & D): 6/6 - 6/15 D+1 Commonwealth Beaches (Maps C & D): 6/7 - 6/15 Smaller scenarios: Carentan (part of Map A): 6/10 - 6/13 Cutting the Contentin (part of Map A): 6/10 - 6/15 Canadian Crucible (part of Map C): 6/8 - 6/10 Villers Bocage (part of Map C): 6/13 - 6/15 (source: MMP website) ",//cf.geekdo-images.com/images/pic2044315.jpg,8,0,12,2,0,Day of Days: The Invasion of Normandy 1944,0,//cf.geekdo-images.com/images/pic2044315_t.jpg,2015,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,Lee Forester,NA,Standard Combat Series,"Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,7.6,68 160608,"In Dungeon Bazar, the player merchants try to earn money by selling equipment — weapons, armor and tools — to heroes who wish to fight against an old dragon in a nearby cave. What the heroes don't know, though, is that the merchants have an agreement with the dragon as naturally they're interested in keeping their source of gold, the great lizard, alive. Each player has a personal game board, and each turn they play, then reveal a number of equipment cards. Each hero card displays that hero's desired equipment and priorities. Once the cards are revealed, the heroes buy from the cheapest stand according to their priorities as long as they have money. ",//cf.geekdo-images.com/images/pic2235868.jpg,5,50,8,2,50,Dungeon Bazar,50,//cf.geekdo-images.com/images/pic2235868_t.jpg,2014,Valentina Moscon,"Economic,Fantasy,Medieval",NA,"Paolo Cecchetto,Simone Luciani,Daniele Tascini",Dungeon Bazar: Merchant Tile,Crowdfunding: Spieleschmiede,"Auction/Bidding,Hand Management,Simultaneous Action Selection","Cranio Creations,Giochi Uniti",5.86192,172 160610,"The co-operative game Thunderbirds, released in 2015 to celebrate the 50th anniversary of the cult hit TV show, features the iconic Thunderbirds machines and a high-octane world full of disasters and victims for players to rescue. Set in the year 2065, Thunderbirds follows the exploits of International Rescue, a secret organization committed to saving human life, secretly founded and funded by the millionaire Tracy family, with the motto: ‘Never give in, at any cost!’ International Rescue has a host of technologically advanced land-, sea-, air-, and space-rescue vehicles and equipment ready to launch at a moment’s notice. Racing to the rescue from a secret island base beneath the luxurious home of the Tracy family somewhere in the South Pacific Ocean, International Rescue defies government spies and criminals who want the secrets of their incredible machines for their own. To combat this threat, Lady Penelope, the Thunderbirds’ aristocratic English secret agent, and her chauffeur Parker lead a network of agents to uncover those behind the disasters caused by deliberate sabotage. A criminal mastermind known as “The Hood”, operating from a temple deep in the Malaysian jungle and in possession of strange powers, often engineers events to allow him to spy on the Thunderbird machines with the goal of selling their secrets to the highest bidder. The iconic Thunderbirds are designed by the Tracy family’s close friend “Brains” and are assigned to each of the five Tracy brothers: - Thunderbird 1, piloted by Scott Tracy – a hypersonic rocket plane used for fast response and rescue-zone reconnaissance, and as a mobile control base. - Thunderbird 2, piloted by Virgil Tracy – a supersonic VTOL carrier which transports their major rescue equipment in detachable pods. - Thunderbird 3, piloted by Alan Tracy – a single-stage, vertically launched spacecraft - Thunderbird 4, piloted by Gordon Tracy – a utility submersible for underwater rescue, launched from Thunderbird 2 - Thunderbird 5, manned by John Tracy – a space station in geo-stationary orbit that monitors calls for help from across Earth. Finally, Lady Penelope has the iconic FAB 1, driven by Parker – a pink, amphibious car. Thunderbirds is a cult 1960s British science-fiction television series, created by Gerry and Sylvia Anderson. It was produced using a combination of marionette puppetry and scale-model special effects, which was dubbed “Supermarionation”. Two series, totaling thirty-two 50-minute episodes, were produced, along with two films using the same techniques. Players will work together using Thunderbirds characters and vehicles to complete rescue missions and save the day. ",//cf.geekdo-images.com/images/pic2374467.jpg,4,60,10,1,45,Thunderbirds,60,//cf.geekdo-images.com/images/pic2374467_t.jpg,2015,"Graham Bleathman,Michal E. Cross,Shigeru Komatsuzaki,Andrew Law",Movies / TV / Radio theme,NA,Matt Leacock,"Thunderbirds: Above & Beyond,Thunderbirds: Devious Schemes Promo Card Set,Thunderbirds: The Hood,Thunderbirds: Tracy Island","Celebrities: Gerry Anderson,Crowdfunding: Kickstarter,TV Series: Thunderbirds","Co-operative Play,Pick-up and Deliver,Storytelling","ASYNCRON games,Modiphius Entertainment",7.72355,930 160614,"Soqquadro is an innovative party game in which what's happening away from the table is as important as what's happening on it. The game takes place in real-time. Each player draws a card from a deck and searches for an object that satisfies the request on the card. (The cards come in three colors to identify their difficulty level.) When he finds it, he places it on the table, moves his pawn on the score path, then draws another card. When a pawn passes over a Challenge Line for the first time, the game stops for a while and a Challenge is played. The game ends when a pawn first reaches or crosses box 16 on the score path. ",//cf.geekdo-images.com/images/pic2233237.jpg,12,20,6,2,20,Soqquadro,20,//cf.geekdo-images.com/images/pic2233237_t.jpg,2014,"Erica de Giglio,Matteo Zanfi","Action / Dexterity,Party Game,Real-time",NA,"Simone Luciani,Lorenzo Tucci Sorrentino,Daniele Tascini",NA,NA,Pick-up and Deliver,Cranio Creations,6.38,55 160669,"In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above. Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity. The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds – but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient. Changes in the fourth edition: Has a new map printed on the reverse of the boards. Earlier editions of Town Center did not have 2 maps, just 1. This means that each of the player boards has an alternate city plan to play with. Contains the Central Park solo board, previously released separately as the Manhattan t-shirt, on the back of the central board. Has a bigger box that now fits all the cubes comfortably, and has space for expansions. Has a bigger rulebook, in separate languages, with updated rules, including rules for up to 8 players to play together by combining two sets of the game. 16 player cubes in 8 colors in each box to allow for games with more than 4 players, by combining 2 copies of Town Center. Revamped player maps with wider streets that are compatible with future planned expansions. Added central board with a track around it, a simpler method to track income and points. Improved player aid that now includes Phase V (in Editions 1–3, Phases IV and V were both encompassed in Phase IV) and more detail in Phase I explanation. Doubled the size of the cloth bag - now all cubes can all be stored in it without spilling out, and there's space for enough cubes for 5-8 players to be pulled from it. Note: You need two copies of the same edition* (or a copy of the 3rd edition and a copy of the 4th edition) to play with up to 8 players. Each copy contains enough building cubes and player boards for up to 4 players. * 3rd and 4th edition are the only 2 editions with the same size of cubes. 1st edition's much smaller cubes, 2nd editions LEGO bricks, and Deluxe edition's way larger cubes are not compatible with the 3rd and 4th edition cubes; the 5–8-player rules require all players to select their cubes from the same draft towers. ",//cf.geekdo-images.com/images/pic2059391.jpg,4,30,12,1,30,Town Center (4th edition),30,//cf.geekdo-images.com/images/pic2059391_t.jpg,2014,"Todd Sanders,Sampo Sikiö","Abstract Strategy,City Building",Town Center: Manhattan,Alban Viard,"Town Center: Beaune / Turku,Town Center: Essen / SPIEL,Town Center: Expansion n°1,Town Center: Expansion n°2,Town Center: London / Hong Kong,Town Center: Lower Manhattan / Paris La Cité – St. Louis","3D Games,Crowdfunding: Kickstarter,Small City",Area Control / Area Influence,LudiCreations,6.96932,263 160744,"The Far Space Federation is leading an ongoing peacekeeping mission. The crew on the front lines are in constant need of new supplies and equipment, so the Federation has set up a massive supply line network. This network is composed of massive space stations called Foundries. Some Foundries are specialized in mining and processing ore from asteroids. Other Foundries are equipped with robotic manufacturing and repair facilities. Their job is to keep the flow of supplies going efficiently as possible. The gameplay in Far Space Foundry occurs in two distinct halves: Space Foundry Alpha and Space Foundry Beta. At Space Foundry Alpha, you mine skyrite (blue crystals) and rubion (red ore) and process the two to make galactium (purple metal). On your turn, you play a card that allows you to either land a shuttle on a docking bay or take off from one. The shuttle will transport raw materials either from the asteroid or to your freighters. Each docking bay has a special ability if activated that turn, like ore processing or galactic traders. At this foundry, you must also build a fleet of freighters to haul your items. To do this, you must visit the cantina to recruit help from various alien captains (with unique abilities). Once everyone has played all of their cards, it's time to head off to a new board... At Space Foundry Beta, you take all of your acquired materials and transport them down to the station. There the robots will use that material to make various products of varying worth. Besides manufacturing, you may also upgrade your freighters or charge up your existing products for more points. Once the freighters are filled back up again, it's time to transport the items to their final destination for final scoring! ",//cf.geekdo-images.com/images/pic2802657.jpg,4,80,10,1,80,Far Space Foundry,80,//cf.geekdo-images.com/images/pic2802657_t.jpg,2015,Adam P. McIver,Science Fiction,NA,Dan Manfredini,"Ether Ore: An Expansion for Far Space Foundry,Extra Pilots: An Expansion for Far Space Foundry,Far Space Foundry: Extra Products Expansion",Crowdfunding: Kickstarter,"Set Collection,Worker Placement","(Web published),Terra Nova Games",7.02216,271 160762,"In feudal Japan, Spring is a time of great celebration, but while everyone is distracted gazing at the flowers blooming, the Oni, twisted and legendary creatures, watch from the forest thinking of new mischief to do. They have gathered for an unique tournament: they will challenge each other to see who can make more people stumble and fall without being noticed in return for gold. Beware though! Samurai look after this place, and no one has brought them down before. Challenge your friends to get more gold, but keep an eye on your mischievous friends, since not even your own gold will be safe! Oni is quick party game of memory and deception, every player has an objective to attack and they are mixed with samurais forming a circle in the table. Every turn they will move one place, you will have to remember his position, hunt him, bring it in front of you and make it fall, before someone else does. ",//cf.geekdo-images.com/images/pic2812628.jpg,6,30,8,3,30,Oni,30,//cf.geekdo-images.com/images/pic2812628_t.jpg,2014,Rocio Ogñenovich,"Card Game,Deduction,Party Game",NA,Sebastian Koziner,NA,"Country: Japan,Crowdfunding: Kickstarter","Memory,Simultaneous Action Selection","Treesharp Games,(Self-Published),Culturarte,The Game Crafter, LLC,OK Ediciones",6.92656,64 160773,"The title of First to Fight refers to the famous slogan and poster distributed in European countries after Poland was the first country to be attacked by Germany in September 1939. This game, released by Fabryka Gier Historycznych (Historical Games Factory)in cooperation with Fundacja NiepodlegÅ‚oÅ›ci (Foundation for Independence), takes place throughout the entirety of World War II, with the players taking the roles of commanders of the Polish forces that are fighting on numerous fronts: Eastern and Western Europe, Africa, etc. By allocating their troops in different regions of the world, they aim to carry out missions (including the most famous battles of WW2) and earn victory points (VPs). The players do not "own" or control the soldiers, which are represented by neutral cards, moved by the players around the board, and activated only when it is the time to play a mission card in a given region; that said, their particular specialization may increase a player's chance to win a mission. The player with the most VPs at the end of the War (May 1945) wins. The game presents true historical characters, events and places. First to Fight shows the scale of various activities that took place during the war – but it is not a wargame. Over its 40-70 minute playing time, a player will get to know many people and places that played an important role in achieving the victory over Germany. Among the soldiers to command, you can find Antoni ChruÅ›ciel ps. Monter, August Emil Fieldorf ps. Nil, Jan Kozielewski ps. Jan Karski, ZdzisÅ‚aw JezioraÅ„ski ps. Jan Nowak, StanisÅ‚aw Maczek ps. Baca, Jan Piwnik ps. Ponury, Zofia Rapp-KochaÅ„ska ps. Marie Springer, StanisÅ‚aw Skalski, Elżbieta Zawacka ps. Zo, Witold Urbanowicz ps. Kobra. In order to win the game, you will have to train your soldiers and send them to various fronts – from the cold regions of Northern Europe, through the sun-baked deserts of Northern Africa and peaceful (only in theory!) Western Europe, to Warsaw, always fighting to the last bullet and the last soldier! All characters and events presented in the game were real. ",//cf.geekdo-images.com/images/pic2297577.jpg,4,60,10,2,60,First to Fight,60,//cf.geekdo-images.com/images/pic2297577_t.jpg,2014,"Mateusz Bielski,Grzegorz Bobrowski,Iga W. Grygiel","Educational,World War II",NA,"Adam Kwapiński,Michał Sieńko",First to Fight: Wehrmacht / Gestapo Promo,"Cities: Warsaw,Country: Poland","Card Drafting,Dice Rolling,Point to Point Movement,Variable Phase Order","Fabryka Gier Historycznych,Fundacja Niepodległości",6.69048,63 160784,"In Fidelitas, players take on the role of faithful citizens in a medieval city who are exerting influence in order to gain the credibility needed to lead the charge against the corrupt crown. Players play character cards to various locations that make up the city in order to meet conditions of hidden objectives. Each type of character card is associated with a unique action that manipulates cards in the game: the Butcher bullies other characters to new locations, the Student gains more cards, the Soldier keeps the peasants from loitering too long, etc. In this game where keen maneuvering is key, attentiveness to the opposition may uncover hidden motives that seek to foil your bid for power. The first player to gain a certain number points (depending on the number of players) is determined worthy to lead the revolt and also wins the game. ",//cf.geekdo-images.com/images/pic2072852.jpg,4,30,10,1,30,Fidelitas,30,//cf.geekdo-images.com/images/pic2072852_t.jpg,2015,"Jacqui Davis,Darrell Louder","Card Game,Medieval",NA,"Philip duBarry,Jason Kotarski","Fidelitas: Promo Cards,Fidelitas: The Hunting Lodge Promo",Crowdfunding: Kickstarter,Hand Management,Green Couch Games,6.37917,497 160814,"Cartoon Network Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. CN Fluxx features characters from nine different Cartoon Network shows, including Samurai Jack, The Powerpuff Girls, Ed, Edd n Eddy, Gumball, Adventure Time, "Dexter's Laboratory", "Johnny Bravo" and Regular Show. ",//cf.geekdo-images.com/images/pic2453920.jpg,6,15,8,2,15,Cartoon Network Fluxx,15,//cf.geekdo-images.com/images/pic2453920_t.jpg,2014,NA,"Card Game,Movies / TV / Radio theme",NA,Andrew Looney,Fluxx Dice,Fluxx,Hand Management,Looney Labs,5.9067,288 160851,"The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins. In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins. ",//cf.geekdo-images.com/images/pic2372790.png,4,30,8,2,30,Lanterns: The Harvest Festival,30,//cf.geekdo-images.com/images/pic2372790_t.png,2015,"Jason D. Kingsley,Alexey Kot,Christina Major,Tyler Segel,Beth Sobel",NA,NA,Christopher Chung,"Lanterns: Snowflake Promo Tile,Lanterns: The Emperor's Gifts,Lanterns: The Harvest Festival Dice Tower Promo Tile,Lanterns: The Harvest Festival Game Boy Geek Promo Tile,Lanterns: The Harvest Festival – Promo Tiles,Santa's Renegades 2016","Asian Theme,Country: China,Crowdfunding: Kickstarter,Games by the Game Artisans of Canada,Mensa Select","Hand Management,Pattern Building,Set Collection,Tile Placement","Renegade Game Studios,Crowd Games,Foxtrot Games,Games Factory Publishing,Korea Boardgames co., Ltd.,Matagot,Pegasus Spiele,White Goblin Games",7.06114,4347 160853,"Stuff and Nonsense is "the Inevitable Aftermath of Professor Elemental's Imaginary Polar Expedition", an adventure game about never leaving London. The players move about the city, collecting artifacts and stories, and then return to the Adventurer's Club to tell made-up stories of adventure. This game plays something like a board game, though the board is made entirely of cards. The mechanics revolve around collecting sets of cards, while trying to avoid meeting Professor Elemental, and deciding which destinations to pretend to return from. The cards are filled with humorous text and whimsical illustrations by Harold Fay. ",//cf.geekdo-images.com/images/pic2446127.jpg,6,60,12,2,60,Stuff and Nonsense,60,//cf.geekdo-images.com/images/pic2446127_t.jpg,2015,Harold Fay,"Adventure,Card Game,Exploration",NA,James Ernest,NA,Admin: Better Description Needed!,Set Collection,Cheapass Games,6.53005,188 160902,"Dungeons & Dragons Dice Masters: Battle for Faerûn is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords, collect and assemble their "party" of adventurer dice and battle in head-to-head gameplay. Each turn, players roll the dice to see what resources they have available, buy dice, send their party members into the field, and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style. Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Battle for Faerûn collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe. You can expect to see some of the most recognizable monsters and characters, such as Kobolds, Beholders, Mindflayers, Dragons, Drow, and many more! The Dungeons & Dragons Dice Masters line will consist of starter sets, booster packs, play mats, and a storage box. ",//cf.geekdo-images.com/images/pic2391607.jpg,2,0,14,2,60,Dungeons & Dragons Dice Masters: Battle for Faerûn,0,//cf.geekdo-images.com/images/pic2391607_t.jpg,2015,NA,"Collectible Components,Dice,Fantasy,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Dungeons & Dragons Dice Masters: Battle for Faerûn Minsc and Boo Promo Card,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","Animals: Dragons,CDGs (Collectible Dice Games),Dice Masters,Dungeons & Dragons,Quarriors Pool Building system","Deck / Pool Building,Dice Rolling,Variable Player Powers",WizKids,7.46751,1165 160908,"In Latin, Plus Ultra means «further beyond». It refers to the premise or motto of the reign of Charles I of Spain and V of the Holy Roman Empire. Son of Philip I of Austria and Joanna of Castile, he governed during a good part of the 16th century vast territories which extended across Europe, America and Africa. Plus Ultra is a board game of quick interaction and medium complexity, for two to four players. During the game, the players represent noblemen from the Spanish Court of the 16th century, who compete to obtain the title of Grandee of Spain (“Grande de España”). To achieve this, they will carry out dangerous endeavours in the name and for the glory of the Crown, with the help of influential personalities from the time’s society: “Almirante de la Mar Océana” (Admiral of the Oceanic Sea), cardinal, viceroy, pirate, conqueror… even the Emperor himself! At the start of each round, a draft of cards will allow the player to choose between two of the available characters. His actions will be resolved following a precise turn order (order of peers) previously established. Put your tactical and planning abilities to the test and become the Emperor’s chosen one! Plus Ultra significa en latín «ir más allá». Hace referencia a la premisa o lema del reinado de Carlos I de España y V del Sacro Imperio Romano Germánico. Hijo de Felipe de Austria y Juana de Castilla, gobernó durante buena parte del siglo XVI vastos dominios que se extendían sobre Europa, América y África. Plus Ultra es un juego de mesa de interacción rápida y media complejidad, para dos a cuatro jugadores. Durante el juego los jugadores representan nobles de la Corte española del siglo XVI que rivalizan por conseguir el título de Grande de España. Para lograrlo llevarán a cabo arriesgadas empresas ¡en nombre y para mayor gloria de la Corona! con la ayuda de influyentes personajes de la sociedad de su tiempo: almirante de la mar océana, cardenal, virrey, pirata, conquistador… ¡incluso el mismísimo Emperador! Al comienzo de cada ronda una selección de cartas les permitirá elegir dos de los personajes disponibles. Sus acciones, de carácter múltiple, se resolverán siguiendo un orden de turno preciso (orden de pares) establecido de antemano. ¡Pon a prueba tus habilidades tácticas y de planificación y conviértete en el elegido del Emperador! ",//cf.geekdo-images.com/images/pic2606958.jpg,4,90,12,2,60,Plus Ultra: The Court of the Emperor Charles V,90,//cf.geekdo-images.com/images/pic2606958_t.jpg,2016,"Paco Dana,Chechu Nieto,Manuel Espinosa Quirós,Jorge Carrero Roig,Pedro Soto","Exploration,Renaissance",NA,"Manuel D. Cruz Díaz,Antonio J. Dionisio",NA,"Age of Discovery,Country: Germany,Country: Spain,Crowdfunding: Spieleschmiede,Crowdfunding: Verkami,LUDO","Area Control / Area Influence,Card Drafting,Pick-up and Deliver",Meridiano 6,7.63664,113 160958,"Can Batman take down The Joker — or will he go mad trying? The action is fast and furious in DC Comics Deck-Building Game: Rivals – Batman vs The Joker as players vie to add the right mix of components to their decks, then launch attacks directly at their archnemesis! This set, which is compatible with any title in the DC Comics Deck-Building Game series, introduces confrontation rules that allow you to attack an opposing character and block cards that ward off confrontations. The first player to drop the opponent three times wins, although each time an opponent gets dropped, he'll rise up even stronger than before; in game terms, each player has three oversized character cards, and if you're defeated, you reveal the next card with a booosted-up ability. Alternatively, if the main deck runs out of cards, the player with the most VPs wins. ",//cf.geekdo-images.com/images/pic2454366.jpg,2,30,15,2,30,DC Comics Deck-Building Game: Rivals – Batman vs The Joker,30,//cf.geekdo-images.com/images/pic2454366_t.jpg,2014,NA,"Card Game,Comic Book / Strip",NA,Matt Hyra,DC Deck-Building Game: Multiverse Box,"Cerberus Engine: Heroes,Comics: DC Universe",Deck / Pool Building,Cryptozoic Entertainment,7.16564,473 160964,"Claim victory in the Galactic Civil War in Star Wars: Empire vs. Rebellion, a fast-paced card game for two players. In every game, you and your opponent match wits and resources over key events. If you can thwart your opponent, you claim the event, bringing you closer to victory. Whether you seek to triumph through military might, or use diplomacy to achieve your ends, the fate of the galaxy rests in your hands. On one side of this galactic battleground are the heroes of the Rebel Alliance. Only rarely can these heroes go toe to toe with the unlimited reserves of the Imperial Navy and Army. Instead, the iconic characters of Star Wars and the unsung heroes of the Rebellion must work in secret, utilizing diplomacy, reconnaissance, and the Force to achieve their aims. Even when the Rebellion deploys its full military strength to win a battle or destroy a key Imperial emplacement, they need the groundwork put in place by Alliance Special Forces. Opposing the heroic endeavors of the Rebel Alliance is the massive power of the Empire, led by the twisted Emperor. The dark side of the Force is strong with the Emperor and Darth Vader, and the military might of the Empire is unparalleled across the galaxy. Whether you undertake aggressive negotiations or hire bounty hunters and scum to ferret out Rebel spies, making the Empire the ultimate power in the galaxy rests in your hands. To successfully win these struggles and reclaim the galaxy in Star Wars: Empire vs. Rebellion, you will need to utilize all of your resources. Every turn, you can increase your faction’s presence at the current event by drawing the top card from your deck and putting it into play. Each resource card you play give you more power and brings you closer to the objective value of the current event. As an example, the resource card shown to the right has a resource value of five, which it contributes to your total resource value while in play. Playing more resource cards may bring you closer to your target, but it also makes your efforts more obvious. If your total resource value ever passes the event’s objective value, your forces are discovered and your opponent claims the event. Instead of playing a new resource card, you can also trigger the power of a resource card currently in play, exercising the might of the Empire or the cunning of the Rebel Alliance. To activate a resource card’s power, you must exhaust it by rotating it 90 degrees clockwise. Once a card is exhausted, you can't use its power unless it becomes ready again. In addition, an exhausted card contributes its exhausted resource value, shown in the lower left-hand corner of the card while the resource is ready. ",//cf.geekdo-images.com/images/pic2078334.jpg,2,60,10,2,60,Star Wars: Empire vs. Rebellion,60,//cf.geekdo-images.com/images/pic2078334_t.jpg,2014,NA,"Bluffing,Card Game,Movies / TV / Radio theme,Science Fiction",NA,"Sébastien Gigaudaut,David Rakoto,Nikki Valens",NA,Star Wars,"Deck / Pool Building,Hand Management,Memory,Variable Player Powers","Bergsala Enigma,Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Galakta,Galápagos Jogos,Giochi Uniti,Heidelberger Spieleverlag,Kaissa Chess & Games",6.48844,1007 160968,"Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem. Stay Alert: New threats are constant. Every card played matters. Any action could be the difference between stability and catastrophe. Be Vigilant: Use every tool at your disposal to stop impending terrorist threats. Deploy soldiers, insert agents and recruit key assets to neutralize imminent dangers and keep the nation safe. Trust No One: Not everyone is what they seem. Watch your rival's actions carefully to try to decipher if they are working against you! Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts, will your actions tip the balance towards national security or global chaos? ",//cf.geekdo-images.com/images/pic2272940.jpg,6,90,14,3,90,Homeland: The Game,90,//cf.geekdo-images.com/images/pic2272940_t.jpg,2015,"Katie Dillon,Charles Woods","Deduction,Movies / TV / Radio theme,Spies/Secret Agents",NA,"Aaron Dill,John Kovaleski,Sean Sweigart",NA,Admin: Better Description Needed!,"Co-operative Play,Memory,Secret Unit Deployment,Voting","Battlefront Miniatures Ltd,Gale Force Nine, LLC,Heidelberger Spieleverlag",6.82888,589 161108,"Step into the shoes of an interstellar admiral in just a few minutes. With your fleet of powerful spaceships, enter the zone of battle in which frigates and battleship compete tirelessly under your command for supremacy over the known universe. Fleet Commander: 1 – Ignition is a space battle game with miniatures for two players. Each player controls a fleet of seven ships on a 5x5 checkered board, which may integrate terrain features such as asteroid fields. In turn, a player chooses three dice among his command dice, throws them and either acts according to the outcomes or saves the dice on his command bridge for following rounds. There are dice to move, attack, and put energy into the shields. Fleet Commander: 1 – Ignition has been designed to make epic space battles easy to play and to enjoy without having to remove the living room table, acquire many miniatures, or learn complex rules. The whole atmosphere of such battles is transcribed here in one "small" box with a simple but deep game system and beautiful miniatures. High replayability! With a modular board, six special weapons to equip the battleships, advanced and optional rules and four scenarios, no battle will be the same. The game system of Fleet Commander: 1 – Ignition is flexible and allows many extensions, with four in the works ahead of the game's release in late 2014. ",//cf.geekdo-images.com/images/pic2061053.png,2,60,12,2,60,Fleet Commander: 1 – Ignition,60,//cf.geekdo-images.com/images/pic2061053_t.png,2014,"Antoine Bergerat,Antoine Schindler","Miniatures,Science Fiction",Fleet Commander: Genesis,"Elwin Charpentier,Didier Dincher","Fleet Commander: 2 – Beyond the Gate,Fleet Commander: Avatar,Fleet Commander: Forge,Fleet Commander: Orbit,Fleet Commander: Salvation",Fleet Commander,"Dice Rolling,Grid Movement,Hand Management,Secret Unit Deployment",Capsicum Games,7.97143,238 161109,"It's the 1920s during the time of Prohibition and its famous speakeasies. Will you succeed in finding your opponent's speakeasy with your clan of gangsters before he finds yours? To set up Speakeasy, each player places his 25 pieces on the game board with the values visible only to him. Players then take turns moving along the streets and alleys, even entering the buildings that serve as a "stash". When two pieces meet, the piece with the highest value scares away the opponent, removing him from the city. Special pieces move faster than others or scare away all opponents before disappearing themselves. Inspired by Lu Zhan Qi, a Chinese game that has proven its excellence for many years, Speakeasy requires memory and anticipation in games full of bluffing. ",//cf.geekdo-images.com/images/pic2061044.jpg,2,30,8,2,30,Speakeasy,30,//cf.geekdo-images.com/images/pic2061044_t.jpg,2014,NA,"Abstract Strategy,Bluffing,Deduction,Mafia,Memory",NA,"Aurélien Bidaud,Didier Dincher",NA,NA,"Memory,Point to Point Movement,Rock-Paper-Scissors,Secret Unit Deployment",Capsicum Games,6.39437,80 161138,"In Dragon Run, the players have just raided a dragon's keep, picked up a bunch of loot, and awakened the dragon. Now it's time to flee, ideally making it out with both our treasures and our lives. On each turn, a player can either advance boldly, flee cautiously, or cry like a baby. If you advance boldly, you draw a card from the location deck, which holds three types of cards: one that allows that player to either redraw or stop, one that grants new treasure from the treasure hall, and (of course) the dragon. If you draw the dragon, you lose one health point (out of two), the dragon calms down (i.e., it loses one temper point), and the location deck is reshuffled. If you're injured twice, you die and are out of the game. When fleeing cautiously, you first discard a treasure worth at least one coin, then roll a d10. If your roll is higher than the number of cards in the location deck, the dragon calms down, then you reshuffle the location deck; otherwise you must draw a card from the location deck just as when someone advances boldly. Your sacrificed treasure is still lost. When you cry like a baby, you don't draw a location card, instead discarding a treasure worth at least two coins. Having shown your obeisance to the dragon, the turn passes to the next player. Players start with four treasure cards; while some cards are worth 1-5 coins, others provide a one-shot potion or a talisman that stays in effect until the location deck is shuffled, which ends the round. Gameplay lasts from 5 to 8 rounds. Each player has a unique power that can be used once per round: the thief can steal cards from opponents, the cleric can heal opponents in exchange for treasure, etc. If the dragon loses its final temper point, the game ends and whoever holds the most valuable treasure wins; if all of the adventurers are charred to death first, then the dragon wins instead! ",//cf.geekdo-images.com/images/pic2062234.jpg,5,15,8,2,15,Dragon Run,15,//cf.geekdo-images.com/images/pic2062234_t.jpg,2014,Vincent Dutrait,"Dice,Fantasy",NA,"Ludovic Barbe,Bruno Cathala",NA,Animals: Dragons,"Press Your Luck,Take That,Variable Player Powers","Blue Orange (EU),Blue Orange Games",6.20279,251 161226,"Description from the publisher: From the Hanging Gardens of Babylon to the Pyramids of Egypt, and without forgetting the Greek Parthenon, The Builders: Antiquity — a standalone card game based on The Builders: Middle Ages — offers a whole range of challenges to its builders. To face these challenges, you must put on your foreman clothes. Between hiring workers, managing their organization, purchasing slaves or tools, and taking out loans, you'll have to make the right decisions to fulfill your dream: Becoming the greatest builder the age has ever known. In the game, players score points (and gain money) by completing the construction of buildings. Each building has four characteristics — carpentry, masonry, architecture, painting — rated between 0 and 5, and the workers have the same characteristics valued in the same range. To complete a construction, the player must add enough workers to cover the four characteristics of the building, but placing a worker on a construction site costs money. Each turn players have three free actions; however, for an added cost players may also chose to buy additional actions during their turn. Unlike in The Builders: Middle Ages, players can acquire slaves and put them to work, but if they don't pay to free the slaves by the end of the game, they lose points. Other changes from the original game include the ability to send your workers to universities or purchase tools to improve their characteristics. Make use of your workers, of your slaves, or your freed slaves to build your buildings and amass victory points to ultimately be named the greatest builder of all! ",//cf.geekdo-images.com/images/pic3095866.jpg,4,30,10,2,30,The Builders: Antiquity,30,//cf.geekdo-images.com/images/pic3095866_t.jpg,2015,Sabrina Miramon,"Ancient,City Building",NA,Frédéric Henry,NA,NA,"Action Point Allowance System,Card Drafting,Set Collection","Bombyx,Asmodee,Gém Klub Kft.,REBEL.pl",6.91568,600 161290,"GAME OVERVIEW Space Movers is a cooperative sci-fi adventure set in the year 2201. In this game you play the role of one of the crew members on board the space ship Liberty. Your job as a Mover is to jump from planet to planet in the system picking up and delivering cargo. Movers specialize in getting cargo to its destination as efficiently as possible. As you deliver cargo, you are rewarded with resources that are needed to keep the Liberty flying. But you must do this without drawing too much attention from the Universal Oversight. Universal Oversight (UO) is the government elected by the planets to police the system. The UO watches all movement through the system in an attempt to keep order. Over time it has become corrupt and evil. UO Scouts are sometimes dispatched to chase down and interrogate Movers that have been spotted delivering cargo. They are looking to confiscate anything that might be a threat to the UO’s power. If you draw the eye of the UO too often, your job will eventually become impossible. You and your fellow players must work together to deliver cargo, avoid UO Scouts and quickly handle any Events that pop up along the way. To win the game, you need to complete a set of five Objective Cards. These cards directly continue the story that begins in the included graphic novel Finding Liberty. (A 20-card random objective card deck will also be included with the game. Players can choose 5 cards from this deck for a fresh experience each game) - Unique Dice-Rolling Mechanic How the dice are rolled-Space Movers handles dice-rolling to complete skill checks in a whole new way. Rolls take place inside the game box on a specially designed roll board. Dice are rolled one at a time instead of all at once. For each skill needed in the check, 1 die will be rolled needing a 5 or higher for success. Since the dice are rolled 1 at a time into the box, players are encouraged to strike dice already rolled in an attempt to change the result as needed. After all the dice are rolled, one last roll is made using the blank 6 sided die. This signals the end of the skill check and is a player’s last attempt to change any previous die results. - Comic Book Included The story begins in the Comic book “Finding Liberty” that will be included with the game. Objective cards that match the Comic continue the story as you play the game. - Game Soundtrack Listen to the official game soundtrack on your computer or smart phone. ",//cf.geekdo-images.com/images/pic3028582.jpg,7,60,13,2,60,Space Movers 2201,60,//cf.geekdo-images.com/images/pic3028582_t.jpg,2015,NA,"Action / Dexterity,Comic Book / Strip,Dice,Science Fiction",NA,"April Cox,Kevin Cox (I)","Space Movers 2201 Adventure Expansion 1,Space Movers 2201: Bounty Hunter Expansion Pack,Space Movers 2201: Challenge Expansion 1,Space Movers 2201: Objective Expansion 1","Admin: Unreleased Games,Crowdfunding: Kickstarter","Co-operative Play,Dice Rolling,Pick-up and Deliver",KnA Games,6.93086,81 161297,"In the near future of Paradox, a space-time disturbance called The Quake is fracturing entire worlds’ timelines and removing these worlds from existence. Two to four players take on the roles of scientists working quickly to repair these worlds’ connections to their past, present, and future by making new time strands — however, every repaired connection ripples through time and fuels the Quake to fracture more worlds. When the storm’s power fades, the most successful scientist will be hailed as a hero throughout the multiverse. Paradox takes familiar board game elements such as card drafting, set collection, and resource management, then adds a Bejewelled-like grid of colorful disks for each player to manipulate, along with a universe of worlds that must be protected by game’s end. As a result, Paradox presents players with a unique experience that is simple to learn yet challenging to master as players navigate three interlocking systems to protect these worlds from the chaotic forces of the Quake. Paradox is designed by Brian Suhre and is illustrated by 15 artists, each with their unique view of one of the worlds. Paradox plays in about 20-30min per player. ",//cf.geekdo-images.com/images/pic2555713.png,4,120,10,2,40,Paradox,120,//cf.geekdo-images.com/images/pic2555713_t.png,2016,Randy Field,"Adventure,Puzzle,Science Fiction",NA,Brian Suhre,NA,"Crowdfunding: Kickstarter,Time Travel","Action Point Allowance System,Card Drafting,Set Collection",Split Second Games,7.4614,238 161383,"Players begin the game with 5 cards and they choose which number on each card they will use to bluff and win the round. During a round, each player must either make a bid of how many of a certain die they believe are shared amongst all players chosen dice -OR- call the previous player's bluff and say, "LIE!" The loser of the round may only draw back up to 4 cards next round and play continues until just one player remains! There are several unique aspects to this 30-card mini micro game: 1. Players choose which dice they will bid and bluff with each round. 2. Each player holds extra hidden information based on which dice they DIDN'T use for the round. 3. The first player to bid in a round must choose which direction the bidding will proceed in. 4. 2 to 6 Players can play! 5. Several variants included. ",//cf.geekdo-images.com/images/pic2559567.jpg,6,20,8,2,20,LIE,20,//cf.geekdo-images.com/images/pic2559567_t.jpg,2015,NA,"Bluffing,Card Game,Dice",NA,Chris Handy,NA,Pack O Game,"Auction/Bidding,Card Drafting,Hand Management,Player Elimination",Perplext,6.09023,133 161417,"The rules of "Red" are simple: highest card wins! But "Red" is just one of seven games you'll be playing in Red7, and if you're not winning the current game at the end of your turn, you're out! The last person standing wins the round. The deck in Red7 is 49 cards: each of the colors of the rainbow numbered 1 to 7. A hand takes just a couple minutes! ",//cf.geekdo-images.com/images/pic3164826.jpg,4,30,9,2,5,Red7,30,//cf.geekdo-images.com/images/pic3164826_t.jpg,2014,Alanna Cervenak,"Card Game,Number",NA,"Carl Chudyk,Chris Cieslik",NA,NA,"Hand Management,Player Elimination,Set Collection","Asmadi Games,Bureau De Juegos,Lucrum Games,PaperGames (III)",7.02516,6368 161429,"In Who Stole the Cookie? you need to figure out who has both of your cookies because just one is never enough! To set up, shuffle 2-3 cookie cards with 6-15 crumb cards depending on the number of players, then place two cards in the center of the table and deal two cards to each player, with everyone being able to peek at only one of their cards. On a turn, a player can: Peek: Look at any one face-down card. Switch: Switch the position of any two cards. Shuffle: Have someone shuffle the two cards in front of you, then look at one of them. Declare: Declare you know where two cookies are, choosing a card that you have or a card in the center of the table only if you can choose both of them. Secretly look at those cards, winning if you're correct and getting removed from the game if you're not. Find the cookies and you win! ",//cf.geekdo-images.com/images/pic2065827.jpg,8,10,13,3,10,Who Stole the Cookie?,10,//cf.geekdo-images.com/images/pic2065827_t.jpg,2014,Christy Sanderson,"Card Game,Deduction,Memory,Party Game",AEG Black Friday Black Box 2015,Chris Castagnetto,NA,NA,Memory,"Alderac Entertainment Group (AEG),Victory Point Games",5.98033,61 161527,"For Catan: Ancient Egypt, designer Klaus Teuber has transformed his best-selling game The Settlers of Catan to a new location and time, with players now living in the time of the Pharaohs and using their oxcarts to move resources to build small villages and great temples styled after some of the most interesting buildings of Egyptian antiquity. As always, you must beware of the robber! His chariot can interrupt production at your cattle pastures, papyrus groves and quarries. After you master the Catan: Ancient Egypt base game, you can try these variants: Help from the Gods: Ten god cards are now available to player, with their powers adding a variety of options for dynamic gameplay. The Great Pyramid: Players can now build and move papyrus boats across the Nile to compete for the pharaoh's blessing and the vizier's favor by building blocks onto the great pyramid. ",//cf.geekdo-images.com/images/pic2228343.jpg,4,75,10,3,75,Catan: Ancient Egypt,75,//cf.geekdo-images.com/images/pic2228343_t.jpg,2014,Michael Menzel,"Civilization,Negotiation",NA,Klaus Teuber,NA,"Catan,Country: Egypt","Dice Rolling,Route/Network Building,Trading","999 Games,Devir,KOSMOS,Mayfair Games",7.29589,226 161530,"In Jäger und Späher, each player leads a tribe in Stone Age times. Each turn, he decides which character card to play or whether to recall all of his traveling tribe members to the village. For his tribe to grow larger, not to mention survive, hunters must be sent out to collect meat and skins, and scouts must collect raw materials in order to produce valuable goods. The varied characters ensure an exciting and variable game. ",//cf.geekdo-images.com/images/pic2058455.jpg,2,60,12,2,60,Jäger und Späher,60,//cf.geekdo-images.com/images/pic2058455_t.jpg,2014,Franz Vohwinkel,Prehistoric,NA,Gerhard Hecht,NA,"Admin: Better Description Needed!,Kosmos two-player series","Card Drafting,Deck / Pool Building,Hand Management,Worker Placement",KOSMOS,7.10633,278 161537,"In 7 Steps, everything revolves around the number seven, with seven fields in seven colors, and seven discs available to each player each round that can block any number — and by blocking columns on the fields rise higher step by step up to a maximum height of seven discs. Newly placed discs score points for the placer depending on the level where the disc was placed in the column. Only the one who can place his discs cleverly and use the special tiles well will win this game. ",//cf.geekdo-images.com/images/pic2087756.jpg,4,30,10,2,30,7 Steps,30,//cf.geekdo-images.com/images/pic2087756_t.jpg,2014,NA,Abstract Strategy,NA,"Michael Kiesling,Reinhard Staupe",NA,NA,"Modular Board,Route/Network Building",KOSMOS,6.30542,193 161546,"Which happened first: the Salem Witch Trials or the foundation of Harvard College? Was Watergate before Woodstock? Sure, it's easy to know whether the discovery of America came before the Deepwater Horizon oil spill, but how well can you remember everything that happened in between? In Timeline: American History, players have hands of cards and take turns attempting to place the cards correctly into the growing timeline. Easy at first, but rapidly growing more difficult, Timeline: American History tests your knowledge and helps you learn the history of the nation. ",//cf.geekdo-images.com/images/pic2433579.jpg,8,15,8,2,15,Timeline: American History,15,//cf.geekdo-images.com/images/pic2433579_t.jpg,2014,"Xavier Collette,Nicolas Fructus","Card Game,Educational,Trivia",NA,Frédéric Henry,NA,Timeline,NA,Asmodee,6.76531,528 161547,"From the first Stetson hat to the unveiling of the first iPad, America's history and its popular culture have gone hand in hand. See if you can remember when the Red Sox traded Babe Ruth, or when Lindbergh crossed the Atlantic. American popular history was never this much fun! Timeline: Americana takes the players through a historical tour of the popular history of the country. Each player has a hand of cards, and they take turns trying to place those cards correctly into the growing timeline. Guess correctly to get rid of all your cards and win! Themes included are: Sports, Events, Music, Inventions, and Cinema ",//cf.geekdo-images.com/images/pic2635907.jpg,8,15,8,2,15,Timeline: Americana,15,//cf.geekdo-images.com/images/pic2635907_t.jpg,2014,"Xavier Collette,Nicolas Fructus","Card Game,Educational,Party Game,Trivia",NA,Frédéric Henry,NA,Timeline,NA,Asmodee,6.80604,498 161578,"[redacted] is a game of spycraft, intrigue, betrayal, and bluffing set in the golden age of the cold war, when men knew how to drink a Martini, and women knew not to trust a man who claimed to know how to drink a Martini. In the game, spies must infiltrate the embassy during the reception that the ambassador holds every year to show how important he is. Moving from room to room, they have to recover files and escape in the helicopter, or make sure that the other side's pilots have a really bad day. While interacting with each other, the players seek to interrogate, steal or injure when they can. With a double-blind interaction mechanism that never really lets the tension ebb, a skilled agent will need to do a lot more than see through a bluff... ",//cf.geekdo-images.com/images/pic2093234.jpg,6,45,12,2,45,[redacted],45,//cf.geekdo-images.com/images/pic2093234_t.jpg,2014,"Mihajlo Dimitrievski,Katalin Nimmerfroh,Todd Sanders","Bluffing,Spies/Secret Agents",NA,"Katalin Nimmerfroh,Dávid Turczi,Mihály Vincze","[redacted]: Garden Party,[redacted]: Mercenaries,[redacted]: Smoke Bomb","Crowdfunding: Kickstarter,[redacted] series","Area Movement,Hand Management,Partnerships,Rock-Paper-Scissors","LudiCreations,Passport Game Studios",6.39392,520 161614,"Stockpile is an economic board game that combines the traditional stockholding strategy of buy low, sell high with several additional mechanisms to create a fast-paced, engaging and interactive experience. In Stockpile, players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner. Stockpile centers on the idea that nobody knows everything about the stock market, but everyone does know something. In the game, this philosophy manifests in two ways: insider information and the stockpile. First, players are given insider information each round. This information dictates how a stock’s value will change at the end of the round. By privately learning if a stock is going to move up or down, each player has a chance to act ahead of the market by buying or selling at the right time. Second, players purchase their stocks by bidding on piles of cards called stockpiles. These stockpiles will contain a mixture of face-up and face-down cards placed by other players in the game. In this way, nobody will know all of the cards in the stockpiles. Not all cards are good either. Trading fees can poison the piles by making players pay more than they bid. By putting stocks and other cards up for auction, Stockpile catalyzes player interaction, especially when potential profits from insider information are on the line. Both of these mechanisms are combined with some stock market elements to make players consider multiple factors when selling a stock. Do you hold onto a stock in hopes of catching a lucrative stock split or do you sell now to avoid the potential company bankruptcy? Can you hold onto your stock until the end of the game to become the majority shareholder, or do you need the liquidity of cash now for future bidding? Do you risk it all by investing heavily into one company, or do you mitigate your risk by diversifying your portfolio? In the end, everyone knows something about the stock market, so it all comes down to strategy execution. Will you be able to navigate the movements of the stock market with certainty? Or will your investments go under from poor predictions? ",//cf.geekdo-images.com/images/pic2537618.jpg,5,45,13,2,45,Stockpile,45,//cf.geekdo-images.com/images/pic2537618_t.jpg,2015,"Jacqui Davis,Ian O'Toole",Economic,NA,"Brett Sobol,Seth Van Orden","Stockpile: Continuing Corruption,Stockpile: Investor Card Promo Pack #1 – Opulent Oprah and Royal Robins,Stockpile: Investor Card Promo Pack #2 – Moneymaker Mitt and Socialist Sanders",Crowdfunding: Kickstarter,"Auction/Bidding,Card Drafting,Stock Holding,Variable Player Powers","GoKids 玩樂小子,Nauvoo Games",7.65509,2520 161617,"Dungeon Lords: Happy Anniversary includes the Dungeon Lords base game, the Festival Season expansion, stickers for food tokens, metal coins, a new "Dungeon Set-up" mini-expansion, and other items. In Dungeon Lords, you are an evil dungeon lord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. Each turn, players use a hand of cards to choose where to place their worker imps. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g., mining gold lets you mine more gold in each spot). When using the cards, two cards will become locked and will not be able to be used next turn. The entire game lasts two "game years", and each year consists of four seasons (a.k.a. turns). At the start of each season, players see the heroes and events to come in the following season, allowing them to prepare. At the end of each season after the first, heroes are allocated to each player according to the players' level of evilness. Heroes range from mighty heroes to sneaky thieves. Each hero has its own power for which the player needs to prepare for. At the end of each year, the heroes travel into the dungeons to fight. Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured. The Festival Season expansion adds a fifth season to the year: festival season. More time to build your dungeon, but also more time for adventurers to gather a larger party. There are new monsters, rooms, and traps to prepare your dungeon for the battle, but also new nasty spells for the adventurers and sneaky bards who encourage them to perform so-called "heroic" deeds – not to mention two paladins for each year, now ready to punish up to two evil players. Would you like to push other players toward evil instead of moving yourself toward good when visiting the city? What about making an investment instead of traditional gold digging? Or what about repairing conquered tunnels or rooms instead of digging new ones? Only eight actions are still available to you, but each season one of those actions is replaced by an alternate set of spaces that offer new and intriguing options. And did we mention that it has recently become fashionable for dungeon lords to have their own personal pets? ",//cf.geekdo-images.com/images/pic2060116.png,4,90,13,2,90,Dungeon Lords: Happy Anniversary,90,//cf.geekdo-images.com/images/pic2060116_t.png,2014,David Cochard,"Adventure,Economic,Fantasy,Fighting,Humor","Dungeon Lords,Dungeon Lords: Dungeon-Setup Tiles,Dungeon Lords: Festival Season,Dungeon Lords: Minions Bearing Gifts,Dungeon Lords: The New Paladins",Vlaada Chvátil,Dungeon Lords: Kickstarter Expansion Pack,"Crowdfunding: Kickstarter,Dungeon Lords","Action / Movement Programming,Hand Management,Simultaneous Action Selection,Tile Placement,Worker Placement","Czech Games Edition,Heidelberger Spieleverlag",8.35454,573 161620,"Omertà, el poder de la mafia is a highly strategic card game, in which each player leads one of the five mafia families from NYC. Set in the 30s-40s, the families have to fight for the control of their businesses (arms trade, prostitution, illegal gambling...), spread around NYC's five neighborhoods (Queens, Manhattan, Bronx, Staten Island and Brooklyn). Each family has a main goal to achieve during the game, and several secondary objectives that can make the family improve. By means of money and respect points, each family can increase its members (gangsters, soldiers), who will help control the domains and businesses their family owns. Strategic balance between defense of one's possessions and the conquest of new domains will be key to the game, but chance will also take part in it, as attacks, defense movements and several other actions required by many event cards will make us throw the dice. The final goal of the game is to fulfill the requirements set in a main goal card given out at the beginning of the game, and achieving in addition as many secondary objectives as possible, which will bring us additional respect points. Original Spanish description: Omertà, el poder de la mafia, es un juego de cartas altamente estratégico, en el que cada jugador guía los designios de una de las cinco familias mafiosas de Nueva York. Ambientado en los años 30-40. Cada Familias deberá pugnar por el control de los negocios (tráfico de armas, prostitución, apuestas ilegales, ...) que se encuentran repartidos en los dominios de los cinco barrios de Nueva York (Queens, Manhattan, Bronx, Staten Island y Brooklyn). Cada Familia tendrá un objetivo principal a cumplir durante su partida, y varios secundarios que le darán la posibilidad de mejorar su familia. Por medio del dinero y los Puntos de Respeto podremos ir haciendo crecer nuestra familia (capos, soldados), que a su vez controlarán los dominios y negocios que su familia tenga en su poder. El equilibrio estratégico entre la defensa de nuestras posesiones y la conquista y asalto de nuevos dominios será la clave del juego, que no se ve libre de un cierto efecto "suerte", ya que los ataques, defensas y ciertas acciones requeridas por las variadísimas cartas de Evento nos llevarán a realizar tiradas de dados. El objetivo final del juego es cumplir los requisitos establecidos por una carta de objetivo principal que se nos entregará al comienzo de la partida, pudiendo cumplir además tantos objetivos secundarios como seamos capaces y que nos aportarán Puntos de Respeto adicionales.” ",//cf.geekdo-images.com/images/pic2328410.jpg,5,90,14,2,90,"Omertà, el poder de la mafia",90,//cf.geekdo-images.com/images/pic2328410_t.jpg,2015,"Vanessa Garcia Boquera,Victor Bravo","Card Game,Dice,Mafia",NA,Rodrigo González,NA,LUDO,Area Control / Area Influence,Holocubierta Ediciones,7.49908,109 161681,"Lift Off! Get Me Off This Planet! is a fast-paced, "gateway" game where you use the moon and spacecrafts to get your Aliens off the planet before it explodes! The game has a casual space theme and never takes itself too seriously. Lift Off! Get Me Off This Planet! is easy to learn, fast-paced game, where everyone feels engaged and "in it" until someone has won or the planet explodes! The objective of Lift Off! Get Me Off This Planet! is to be the first player to get their Aliens off the planet using resource cards, action cards, and phases of the moon to escape. If the planet explodes before everyone escapes, the player with the most saved Aliens wins. What’s special about Lift Off! Get me off this Planet is that lift off points (space vehicles) are all different and often require multiple players to work together to take off. For example, a rocket ship takes a lot of resources and can carry 6 aliens from various players. This creates a great dynamic where initially all players are working together to get, say, the first half of their aliens off the planet, but once it starts thinning people become more competitive and tricky about things using action cards to manipulate the moon, change the board, create tornadoes, etc. ",//cf.geekdo-images.com/images/pic2502487.png,5,45,8,2,30,Lift Off! Get me off this Planet!,45,//cf.geekdo-images.com/images/pic2502487_t.png,2015,Nichole Kelley,"Environmental,Science Fiction",NA,Eduardo Baraf,NA,Crowdfunding: Kickstarter,"Modular Board,Partnerships,Worker Placement","Pencil First Games, LLC",7.00547,311 161719,"Darkness looms on the horizon. Strange signs have started to appear all over the world: seas flecked with blood, flocks of shadowy figures wheeling in the sky, prophetic visions that leave people mumbling in addled madness. The time has finally come. The Old Ones are stirring, and it’s your job to wake them up! In Rise of Cthulhu you play as the leader of a cultist faction wishing to awaken Cthulhu and the other Old Ones awaken to rule this world. But a competing faction races against you to be the first to awaken these chaotic masters. By playing various numbered and colored Cultist Cards, you must control the prime Lovecraftian locations – Arkham, Dunwich, Innsmouth and Kingsport – in an effort to awaken an Old One. The faction that maintains the most influence on a location will gain favor when the Old One arises, while the losing faction risks the destruction of their sanity and souls. Through clever pairing of colored and numbered cards, players can summon dangerous Monster Cards to their aid, unlock the eldritch secrets of lost Artifact Cards, and even manipulate an Unspeakable Guardian to terrorize your opponent. All of this and more await the cunning and adventurous in this tactical card game of influence and horror for 2 players. On your turn you will have 2 actions: you can either draw 2 cards, play 2 cards from your hand, or draw a card and play a card. Cards can be drawn from a face down deck of Cultist cards or a face up pile of discarded Cultists cards, known as the Valley. Cards must be played on your side of one of the four main Lovecraftian locations - Arkham, Dunwich, Innsmouth and Kingsport. The player with the most total points on a given location turns the location to face them, marking that location as being influenced by their cultists. As the values change during gameplay, locations will shift their influence from player to player. Playing three of the same color, three of the same number, or a run of three cards of the same color (ex. 2-3-4 of green) will earn players the right to draw from special Monster and Artifact cards to help their hold on locations or hinder their opponent. At key points in the game, Old Ones will be drawn from the Cultist Deck and attach themselves to a location: the player currently influencing that location will reap the benefits of the Old One. When all three Old Ones awaken, the game ends and the person with the most locations facing them (or points in play if there's a tie) is the winner. ",//cf.geekdo-images.com/images/pic2068622.jpg,2,30,14,2,30,Rise of Cthulhu,30,//cf.geekdo-images.com/images/pic2068622_t.jpg,2015,"Aleksandra Bilic,James Daly","Adventure,Card Game,Horror",NA,Chuck D. Yager,Rise of Cthulhu: Dark Secrets,"Crowdfunding: Kickstarter,Cthulhu Mythos","Area Control / Area Influence,Hand Management,Set Collection",(Self-Published),6.81367,120 161757,"New Salem is a hidden-identity, drafting, deduction, and set-collection game in which players are 17th-century founders of New Salem, where they hope to escape from the pestilence-filled streets of Salem during the infamous witch trials. Righteous players need to keep the witches at bay and construct specific types of buildings while witches add pestilence to the new town without detection. If the righteous players can keep pestilence at a minimum, the one who scored the most victory points will win, but if there is too much pestilence, the witch who was the most evil will win. ",//cf.geekdo-images.com/images/pic2852933.jpg,8,45,14,3,30,New Salem,45,//cf.geekdo-images.com/images/pic2852933_t.jpg,2015,Hide Art,"Bluffing,Card Game,City Building,Deduction",NA,"Brian Henk,Clayton Skancke",New Salem: Tom Commands Promo Card,Crowdfunding: Kickstarter,"Card Drafting,Partnerships,Set Collection","Overworld Games,uplay.it edizioni",6.59934,392 161761,"The Caribbean islands were once a lawless cove run by merchant marines transporting stolen treasures. When news reached the King that these pirates were amassing great riches, he ordered a cut of their loot. Now in King's Gold, it's your turn to be a pirate, and you must try to pillage ships and other pirates along the way. How far will you go to deceive the greedy King and become the richest pirate on the coast and at sea? On a turn, the active player rolls the five dice up to three times. If a die shows crossbones, it's locked until the end of the turn; otherwise, a player can roll or leave dice as he wants. After he stops, he takes or loses gold as follows: 1 coin face + 1 cannon: Take this many coins from the box, then place this many coins in the King's pile. 1 coin face + 1 skull: Steal this many coins from the player of your choice. Coins on all five dice: Take all of the coins from the King's pile. Skulls on all five dice: Take all of the coins from another player. Cannon on all five dice: Take all of the coins from the box, ending the game. 3+ crossbones or any non-scoring combination: Place three coins from your stash in the King's pile. When all sixty coins in the box have been removed, the game ends and whoever has the most coins wins. ",//cf.geekdo-images.com/images/pic2062299.jpg,6,15,8,2,15,King's Gold,15,//cf.geekdo-images.com/images/pic2062299_t.jpg,2014,Pierô,"Dice,Pirates",NA,Stéphane Maurel,NA,NA,Dice Rolling,"Blue Orange (EU),Blue Orange Games,Oxybul",6.27292,260 161762,"Every one hundred moons, members from different tribes gather to sculpt new totems. The totems they create represent the values of their family, village, courage and culture. The tribe that makes the most prestigious totem poles wins the contest... In Wakanda, players compete to create valuable totem poles, but the value of the poles is determined as much by where they stand as by what's in them. Each player starts the game with three headdresses. Six of eight village tiles are placed in a row, with three of the tiles tilted 90º to show that they're out of play; each tile has a unique scoring rule on it, and that rule will apply for all of a player's totem poles if he acquires that tile. On a turn, a player first draws one totem pole from the bag; the game includes 21 totem pole pieces: one eagle, two chiefs, three tomahawks, four animal skins, five teepees and six suns. The player then either places one of his totem pole pieces on an available village tile OR places one of his headdresses on an existing totem pole to claim it; in the latter case, he places this tile in front of himself and tilts the next village tile in line (if any) to make it available for play. Once all six poles have been claimed, the players tally their score based on the rules on their tiles, e.g. score 3 points per animal skin on all of your poles or score 2 points per piece for your tallest pole. High score wins. ",//cf.geekdo-images.com/images/pic2311659.jpg,2,15,8,2,15,Wakanda,15,//cf.geekdo-images.com/images/pic2311659_t.jpg,2014,Loïc Billiau,NA,NA,Charles Chevallier,Wakanda: Three Little Coyotes,NA,"Press Your Luck,Set Collection","Blue Orange (EU),Blue Orange Games,HUCH! & friends",6.16704,167 161782,"Originally released by Fata Morgana in the 1980s, KREMLIN is a European-style boardgame where players compete to control the Communist Party of the Soviet Union. The Jolly Roger KREMLIN features updated art and better components created in the style of 1930s Soviet poster propaganda. This edition has an error on the board that has the name of the game covering part of the graphics and text on the board. Kremlin is played for up to ten turns, ending as soon as the Party Chief successfully waves three times at the May Day Parade or when so many politicians are dead or in Siberia that the Party Chief can disband the Politburo and take complete power for himself. Each turn has phases. The most important of these are the KGB trials (which can send party members to Siberia or the cemetery) and the Defense Ministry's Spy Investigations which can also force politicians on a winter's gulag holiday. With the KGB, the catch is that the higher up the ladder the target, the more difficult to bring down, and Party Chief's tend to change KGB leaders who take shots at the top... For the Defense Minister, his investigations require a trial to be successful--and a guilty vote, and that isn't always possible in the Central Committee. The catch? Players allot influence secretly at the start of the game and don't reveal it until it is used, meaning no one knows who controls the KGB or any other ministry, not until Influence is revealed--and even then, who knows who still has undeclared influence on that person? It is possible that players can swap control back and forth over the KGB chief even as he is trying to determine who to assassinate! Once the carnage is done, players have to survive the ravages of aging--and every time a politician takes action, he ages faster than normal...your 50 yr old star of the party? Well, suddenly he's acting like he's 83, Comrade. Life near the top will do that to you. In the Health phase, politicians may die or grow sick--sick politicians can choose to go to the hospital, but while there, they exert no influence and their responsibilities pass on to other politicians. Sometimes this means your man must make the heroic sacrifice to the Rodina and remain on the job even while at death's door. Once we know who is still alive, the Party Chief is allowed to move politicians between posts. After all, he's in control of the bureaucracy. He can move people up and down, and when he's done, upper ministers do so as well--but can only affect politicians below them on the food chain. Heck, politicians can even sponsor comrades in exile in Siberia to come back to the People. Of course, each person you bring back ages you five years....want to bring back five? Age 25 years in the blink of an eye, Tovarich. Intrigue cards allow you to take control of situations or foil other players' schemes. In one of the older versions, you could have things like Chernobyl take place in 1920. That's been corrected--so that while events may be the same, they have now been made era-appropriate. The turn ends with the May Day Parade. If the party chief is healthy, he can wave throughout the day making people happy--clearly our socialist union is prospering. But if he's sick, sometimes he leaves early and is unable to wave, sending doubts through the ranks. If a faction (player) earns three waves, they win the game. The Jolly Roger version provides three different KREMLIN games in one box. 1: The 'original' with fictional politicians, set in a USSR where KGB investigations send those found guilty to Siberia. This version will have victory conditions based on the original Fata Morgana rules. 2: A version inspired by the Avalon Hill variant titled 'Revolution'. Set in the 1920s, it uses historical politicians as well as fictional politicians. It's a more violent game as those arrested by the KGB are shot and removed from the game 3: A new version, set in the modern USSR and Russia, an era of entrenched bureaucracy and alternatives for escaping KGB persecution. This version introduces the concept of "Going into Exile" to avoid Siberia. It also includes modern politicians from the 1960s onwards, whether it is Kosygin or Putin and Gorbachev. ",//cf.geekdo-images.com/images/pic1707449.jpg,6,45,12,2,45,Kremlin (Limited Edition),45,//cf.geekdo-images.com/images/pic1707449_t.jpg,2014,NA,"Bluffing,Humor,Negotiation,Political",NA,Urs Hostettler,NA,Country: Russia,"Hand Management,Secret Unit Deployment,Voting",Jolly Roger Games,7.21522,69 161849,"Land 6 is a board game for one player (a solo game) with an approximate duration of 15 minutes. You are The Lord of the Dice, in eternal battle against The Lord of the Cubes, fighting for the world known as Land 6. To defeat him you must conquer his city with one of your armies, and you must do it... with just six dice! Components: six dice (your army), six cubes (Lord of the Cubes army), an action die and six tiles (with a number 1-6 and four squares: city, sea, forest and growing field) for the board game. The object of the game is to conquer Land 6. For this you must place one of your armies (one die) in the city of The Lord of the Cubes (city square on tile number 6). You have different actions that you can activate with your armies (substrating a point for a die in a square), while avoiding that the armies of The Lord of the Cubes conquer the world. If your cities are defeated or The Lord of the Cubes deploys all their armies, you lose. If you conquer his city, you win. 2014 Solitaire Print and Play Contest results: Best Small Sized Game 2nd place - Land 6 by Santiago Eximeno ",//cf.geekdo-images.com/images/pic2653991.jpg,1,15,10,1,15,Land 6,15,//cf.geekdo-images.com/images/pic2653991_t.jpg,2014,NA,"Abstract Strategy,Dice,Print & Play",NA,Santiago Eximeno,NA,"Solitaire Games,Solitaire Print and Play Contest","Area Control / Area Influence,Area Movement,Dice Rolling,Modular Board,Press Your Luck,Worker Placement",(Web published),6.49864,81 161866,"Zombicide Season 3: Rue Morgue is a cooperative game set in an action-movie universe for 1 to 12 players, ages 13 and up. Players control teams of survivors as they fight off a zombie horde controlled by the game itself. Survivors find weapons, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies they attract! Zombicide Season 3: Rue Morgue introduces a terrifying new zombie type: the Skinner Zombie! Make sure you put these zombies down hard, otherwise something might come crawling for you! And don't forget Season 3's new big bad is the A-Bomb Abomination! An Abomination so twisted and mutated that its elongated arms can drag you back to it as you try to escape! With all these new foes you're going to need to team up if you want to survive!! Zombicide Season 3: Rue Morgue introduces teams into the Zombicide franchise! Players pick from the largest pool of survivors in a Zombicide game yet and form teams to scavenge, loot, and kill zombies! And if you really want to shred through the shuffling dead, you’ll first need to make sure your team has skills that complement each other well. Zombicide Season 3: Rue Morgue has new zombies, new weapons, new survivors, and even new team mechanics, but the biggest game changer of all is the new optional Player versus Player rule set! Yes, in Rue Morgue players' teams can go toe-to-toe to see which set of Survivors really deserve to survive! If the zombie apocalypse isn't horrifying enough for you, then prepare to face off against the deadliest foe yet: Man! ",//cf.geekdo-images.com/images/pic2066893.jpg,12,180,14,1,60,Zombicide Season 3: Rue Morgue,180,//cf.geekdo-images.com/images/pic2066893_t.jpg,2015,"Nicolas Fructus,Édouard Guiton,Mathieu Harlaut,Eric Nouhaut","Horror,Miniatures,Zombies",NA,"Raphaël Guiton,Jean-Baptiste Lullien,Nicolas Raoult","Cool Mini Or Not Promo Pack 2016,Zombicide Box of Zombies Set #10: VIP #2 – Very Infected People,Zombicide Box of Zombies Set #1: Walk of the Dead,Zombicide Box of Zombies Set #7: Lost Zombivors,Zombicide Box of Zombies Set #8: Murder of Crowz,Zombicide Box of Zombies Set #9: VIP #1 – Very Infected People,Zombicide Compendium 2,Zombicide Set #2: Survivors & Zombivors,Zombicide Set #5: Moustache Pack #2,Zombicide Special Guest Box: Edouard Guiton,Zombicide Special Guest Box: John Kovalic,Zombicide Survivor: Azaghal,Zombicide Survivor: Bastian,Zombicide Survivor: Benny,Zombicide Survivor: Cat,Zombicide Survivor: Curro,Zombicide Survivor: Doc,Zombicide Survivor: Gabriel,Zombicide Survivor: Jesse,Zombicide Survivor: Jovem Nerd,Zombicide Survivor: Kabir,Zombicide Survivor: Kris,Zombicide Survivor: Lucius,Zombicide Survivor: Miss Trish,Zombicide Survivor: Nikki,Zombicide Survivor: Oksana,Zombicide Survivor: Patrick,Zombicide Survivor: Seth,Zombicide Survivor: Spencer,Zombicide Survivor: Yuri,Zombicide: Angry Neighbors,Zombicide: Experience Deck,Zombicide: Gaming Night #5 – Bluehand Protocol,Zombicide: M134 Gatling Promo Card,Zombicide: Toxic City Mall,Zombicide: Ultimate Survivors #1,Zombicide: Ultimate Survivors #2","Crowdfunding: Kickstarter,Solitaire Games,Zombicide","Action Point Allowance System,Co-operative Play,Dice Rolling,Hand Management,Modular Board,Partnerships,Variable Player Powers","Asmodee,Asterion Press,CMON Limited,Edge Entertainment,Galápagos Jogos,Guillotine Games,Hobby World",7.75177,1342 161882,"Irish Gauge — one of three titles in Winsome Games 2014 Essen Set — is played on a map of Ireland and is similar in style to many of the stock-based, cube-rail games released by Winsome Games since 2007. On each player's turn, he can either place a share of one of five companies up for auction, build track (represented by cubes) in one of these five companies, upgrade a town to a city, or call for dividends. The dividends are paid out to shareholders of certain railroads based on how many cities/towns they connect to and how many shares of this company have been issued. The upgrade and dividend actions also affect game length and the likelihood of further dividends for each company. The game ends when a certain condition is met at the end of a player's turn, and the player with the highest sum of money and stock value at the end of this turn wins. ",//cf.geekdo-images.com/images/pic2068552.jpg,5,60,12,3,60,Irish Gauge,60,//cf.geekdo-images.com/images/pic2068552_t.jpg,2014,NA,Trains,NA,Tom Russell,NA,"Country: Ireland,Cube Rails,Winsome Essen Sets","Route/Network Building,Stock Holding",Winsome Games,7.15909,55 161887,"Amber Route is a journey to the land of Slavic beliefs, monsters and magic. In this game full of surprises, you will embark on a dangerous adventure, leading your caravan through the uncharted territories. At every step you will face lurking evil creatures, traps, and ancient magic. Plan your moves carefully, protect your amber, expand your retinue, and try to reach the destination as quick as possible. In this game you must take care of your escort, amber, and power cards — all while keeping an eye on your opponents. During course of the game, you will encounter monsters, ghost, deadly traps, thieves, and other sorts of evil. All encounters are resolved via dice, but each is resolved in a different way. On your turn, you must choose one of the following actions: Move and explore the place you have reached Hire the escort Buy the power cards Whatever you do, keep a lookout for your opponents don't sleep; they just wait to stab you. You must remember one thing: Be quick or be dead in your quest for amber. Good luck! ",//cf.geekdo-images.com/images/pic2198748.jpg,4,60,8,2,60,Amber Route,60,//cf.geekdo-images.com/images/pic2198748_t.jpg,2014,Roman Kucharski,"Adventure,Card Game,Fantasy,Medieval,Racing",NA,Krzysztof Matusik,NA,Crowdfunding: Spieleschmiede,"Dice Rolling,Hand Management,Modular Board,Point to Point Movement",Bomba Games,5.72632,76 161923,"Switching Tracks is a pick-up-and-deliver style train game. The board shows railroad tracks and cities in the United States, with switch tiles at intersections, which can be changed to allow the trains to follow a different route. Goods are picked up in cities along the way and can be delivered to cities of the same color as the goods. You can upgrade your train to go faster or to carry more goods, or you can get more switchmen in order to be able to change more switches before you run your train. Offices can grant you special abilities during the game. Delivered goods are used to fulfill contracts. The first to fill five contracts wins the game. ",//cf.geekdo-images.com/images/pic2503182.jpg,5,60,10,2,60,Switching Tracks,60,//cf.geekdo-images.com/images/pic2503182_t.jpg,2015,Mike Raabe,"Puzzle,Trains,Transportation",NA,Kris Gould,NA,Crowdfunding: Kickstarter,"Pick-up and Deliver,Point to Point Movement,Route/Network Building,Variable Player Powers",Wattsalpoag Games,6.53425,73 161926,"Dead Drop is a game that involves elements of memory, deduction, and crafty maneuvering. As secret agents working for different organizations, players scour the globe seeking information that will help them find the location of a hidden explosive device. Agents must trade information and sell secrets in order to learn the location of the device and grab it before it falls into the hands of another agency! On a player's turn, you must choose one of the following actions: Share Info: Trade one card from your hand with one card from any other agent. The target agent must trade and may not look at the card she is being given before handing over her card to the active agent. Hack the Cache: Trade one card from your hand with one card in the cache. The card from your hand becomes a part of the cache and should be face up. Sell Secrets: Reveal two cards from your hand to another agent, who must then answer "yes" or "no" to reveal whether or not she has a card equal to the sum of those cards. If she says "yes", she must hand a card of that value to the active agent in exchange for one of the cards shown. The active agent chooses which card to hand over. At the end of a turn, after performing a regular action, the active agent may choose to Grab The Drop: Place two cards from your hand face up next to the card in the middle of the table. Then, secretly look at the card in the middle to determine whether this card is equal to the sum of the two face-up cards. If you guessed correctly, you win the round; if you're wrong, you're out of the round. (In a three- or four-player game, if an agent is eliminated, she must place her cards face up in front of her. Other agents may trade with an eliminated agent's cards by placing the card traded from their hand face up in place of the card they take.) The first player to win three rounds wins the game. ••• Dead Drop includes three sets of cards with different artwork (Spies, Monsters, and Kids). Dead Drop Deluxe features the same gameplay as Dead Drop, but it includes eight decks of cards instead of three, each illustrated by a different artist with a different theme. These extra sets are: Vikings (by Naomi Robinson) Outlaws (by Oliver Meinerding) Birds (by Ashley Davis) Rogues (by Rob Lundy) Robots (by Sean Dove) Dead Drop Deluxe contains a cloth travel bag and silkscreened wooden tokens instead of plain cubes, and it comes packaged in a UV coated box sleeve. ",//cf.geekdo-images.com/images/pic2256337.png,4,10,13,2,10,Dead Drop,10,//cf.geekdo-images.com/images/pic2256337_t.png,2015,"Rob Davis,Ashley Davis,Sean Dove,Rob Lundy,Adam P. McIver,Oliver Meinerding,Kwanchai Moriya,Naomi Robinson","Card Game,Deduction,Memory",NA,Jason Kotarski,NA,"Crash Games: Pub Series,Crowdfunding: Kickstarter","Hand Management,Memory,Trading",Crash Games,6.54037,471 161928,"Utter Nonsense is a card game where players combine stereotypical accents with outrageous phrases to create sayings that are just plain ridiculous. Picture a grandma bragging about sexting or a redneck evaluating the finer points of an isosceles triangle. Each game comes complete with 40 Accent Cards and 460 Phrase Cards. Sometimes the phrases pair well with the accents, but for the most part they don’t — and that’s Utter Nonsense. How You Play The game consists of Accent Cards and Phrase Cards that players combine and act out. Sometimes phrases pair well with the accent, but more often, they don’t — and that’s Utter Nonsense. 1. Each game set has 40 Accent Cards and 460 Phrase Cards. 2. All players have 7 Phrase Cards. 3. One player serves as the Nonsense Judge and selects the Accent Card for the round. 4. Once the Accent Card is revealed, players select one Phrase Card from their hand, and say it in the accent indicated. 5. It’s up to the Nonsense Judge to decide which player’s phrase and accent combination is the funniest, and that player wins the round. 6. After a player wins 5 rounds, that player wins the game. You don’t have to be good at accents and the combinations don’t need to make sense; in fact, we encourage players to make the Phrase Cards their own. With each successive round, competition sets in and the most composed, mild mannered players become improv masters. ",//cf.geekdo-images.com/images/pic2071378.png,20,30,17,4,30,Utter Nonsense,30,//cf.geekdo-images.com/images/pic2071378_t.png,2014,NA,"Card Game,Humor,Mature / Adult,Party Game",NA,"Dave Mazurek,Tim Swindle",NA,Crowdfunding: Kickstarter,"Acting,Hand Management,Simultaneous Action Selection",(Web published),5.73854,96 161936,"Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts very similar to basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hotspots while researching cures for each of four plagues before they get out of hand. During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions. After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to. Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards. During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play. ",//cf.geekdo-images.com/images/pic2452831.png,4,60,13,2,60,Pandemic Legacy: Season 1,60,//cf.geekdo-images.com/images/pic2452831_t.png,2015,Chris Quilliams,"Environmental,Medical",NA,"Rob Daviau,Matt Leacock",NA,"Campaign Games,Legacy,Pandemic","Action Point Allowance System,Co-operative Play,Hand Management,Point to Point Movement,Set Collection,Trading,Variable Player Powers","Z-Man Games,Asterion Press,Devir,Filosofia Éditions,Gém Klub Kft.,Hobby Japan,Jolly Thinkers,Lacerta,Lifestyle Boardgames Ltd,MINDOK",8.66878,17251 161943,"The Koryŏ dynasty is now defunct, replaced by the Chosŏn dynasty founded by General Yi. Unfortunately, soon after its founding, figures of intrigue nicknamed the "Watchers" appeared all over the realm of Chosŏn. Since then, feud and disorder has sprouted everywhere, but instead of the usual political contests and sneaky manipulations, armed warfare has become the rule. The influence of the "Watchers" on some families has grown strong, and some whisper that their extraordinary powers even allow them to travel through time... Chosŏn is a thematic sequel to Koryŏ set in the same uchronian and politico-steampunk universe, and gameplay is similar in the two games. The game lasts eight rounds, and in each round, each player draws a specified number of cards, then simultaneously plays face down (1) as many characters as desired from one family, (2) one character from each of two different families, (3) one character and one event card, or (4) three event cards. Each family has a value ranging from 1 to 9, which indicates both the number of cards in the family and the number of victory points the player controlling this family will score at the end of the game. Players reveal their cards in order clockwise from the round's start player. If she played one character and one event, she carries out the power of this event, swapping two characters or eliminating one held by another player. She also carries out the powers of any family that she controls, i.e., that she holds more cards of than any other player. The family powers let you protect one family, keep event cards, double the power of an event, steal the first player token, etc. At the end of each round, players discard characters in play (if needed) and discard everything in hand. After eight rounds, players tally their scores based on the families they control, influence scored during the game, and possession of Yi's Legacy, which is acquired by playing three event cards. Whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic2316512.jpg,4,15,14,2,15,Chosŏn,15,//cf.geekdo-images.com/images/pic2316512_t.jpg,2014,"Stéphane Gantiez,Ian Parovel",Card Game,NA,Gun-Hee Kim,NA,NA,"Set Collection,Simultaneous Action Selection,Take That","Asmodee,Moonster Games",6.83025,276 161965,"Johari is a world famous jewelry market in Jaipur, so naturally in the game Johari you and your fellow players will try to buy and sell gems in order to come out tops on the market. The game lasts ten days, with players taking three actions each day. At the start of each day, the market is seeded with new gems, gold and prestige cards, with the stores holding only items of the same type and bazaar booths holding whatever comes to them. A new noble visits the market each day, offering a special power to whoever wants to pay for the privilege, with his price dropping each day. Each player chooses one of the seven action cards in hand, then they resolve them in order of who has the most gold. They then do this twice more, getting discounts now for the cost of taking certain actions. The action cards let you earn gold, take all the cards from one store or bazaar booth, hire a noble, swap gems, protect yourself for inspections in case you have fake gems, copy your previously played action, or (most important of all) sell gems. In addition to points from nobles and prestige cards, most of your score will come from gems that you sell — but you need to sell the right gems in the right way. When selling to a jeweler, you need to sell four different types of gems (or three types and gold), but you score only for one of the gem cards sold; when selling to a collector, you sell gems of only one type, but you have to hold the most gems of that type and you score only the difference between what you hold and what the player with the secondmost gems of this type holds. Status matters in the collector community! Whoever has the most prestige points after ten days wins. ",//cf.geekdo-images.com/images/pic2068216.jpg,4,90,10,2,60,Johari,90,//cf.geekdo-images.com/images/pic2068216_t.jpg,2014,Klemens Franz,Economic,NA,Carlo Lavezzi,NA,NA,"Set Collection,Simultaneous Action Selection","Lookout Games,Mayfair Games",6.40261,232 161966,"Armymals is a game of critters in tanks and they do "pew pew pew". Our armymals are very special creatures: They drive tanks and have strong personalities just like the noble leaders of the past. In Armymals you will meet dozens of characters like Narwhaleon Bonaparte, Abrahamster Lincoln, and Lionidas – each with its own unique artwork and thematic abilities. The game is an action packed, fast strategy experience. Brightly colored tanks move across a hexagon-tiled battlefield filled with three-dimensional scenery representing trees, barns etc. The colorful board and the cute animals with a twist of historical characters make the game accessible to kids and hilarious to adults. We used the same principle while creating the rules, they have an increasing complexity to ensure fun for both beginners and hardcore players. Armymals uses an intuitive system based on a set of unique dice and cards to generate a different choice of actions each turn. Animals in tanks are able to carry out many orders: moving, shooting, accumulating energy, using character skills, and more. To win, players have to collect victory points, which come from completing operations that are chosen at the beginning of the game and can be different each time. Depending on the active operations, players will have to destroy enemy tanks, capture the flag, control strategic locations, complete crazy tasks from mission deck, and more. ",//cf.geekdo-images.com/images/pic2071432.jpg,8,45,0,2,45,Armymals,45,//cf.geekdo-images.com/images/pic2071432_t.jpg,2014,"Slawek Kosciukiewicz,Daniel Wysocki","Abstract Strategy,Dice,Humor,Miniatures,Party Game",NA,"Sebastian Kozak,Michal Kozak,Michal Marciniak,Maciej Owsianny,Kuba Sawka",NA,Crowdfunding: Kickstarter,"Action / Movement Programming,Card Drafting,Dice Rolling,Variable Phase Order,Variable Player Powers",Titan Forge Games,6.63816,98 161970,"In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem. The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards. Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories. During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins. Flavor text: Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art. But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron. ",//cf.geekdo-images.com/images/pic2241156.png,4,120,13,2,120,Alchemists,120,//cf.geekdo-images.com/images/pic2241156_t.png,2014,David Cochard,"Deduction,Fantasy",NA,Matúš Kotry,"Alchemists: Publisher,Alchemists: Ring of Favor,Alchemists: The King's Golem",NA,"Action Point Allowance System,Card Drafting,Hand Management,Worker Placement","Arclight,Cranio Creations,Czech Games Edition,Devir,The Game Master BV,Heidelberger Spieleverlag,IELLO,Korea Boardgames co., Ltd.,Lex Games,MINDOK,REBEL.pl",7.76941,9803 161995,"The civilization of ancient Greece reached its height between the 8th and 6th Centuries BC. During this era, mighty city-states competed in every way: art, architecture, religion, commerce, and even war. Each city fought for supremacy over the others in a relentless struggle for control of the land and the exploitation of its resources. In Hexemonia, you are the leader of a growing Greek city-state. You must compete for supremacy over the other city-states by expanding your city, controlling the resources produced by the land, and using your military and cultural might to overcome your rivals. Your goal is to make your own city-state prosper, by accumulating wealth, conquering neighboring lands, expanding your city, and obtaining the favor of the gods. The winner is the player with the most victory points at the end of the game. ",//cf.geekdo-images.com/images/pic2236565.jpg,4,45,13,2,30,Hexemonia,45,//cf.geekdo-images.com/images/pic2236565_t.jpg,2014,"Davide Corsi,Svetlin Velinov","City Building,Mythology,Territory Building",NA,Fabio Attoli,NA,NA,"Hand Management,Modular Board,Set Collection","Pendragon Game Studio,Truant Spiele",6.70746,134 162007,"Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps. Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted. Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies. ",//cf.geekdo-images.com/images/pic2073821.jpg,8,60,14,2,45,Steampunk Rally,60,//cf.geekdo-images.com/images/pic2073821_t.jpg,2015,"Lina Cossette,David Forest","Racing,Science Fiction",NA,Orin Bishop,"Steampunk Rally: Dr. Braun,Steampunk Rally: Ignacy Lukasiewicz,Steampunk Rally: Rube Goldberg","Crowdfunding: Kickstarter,Crowdfunding: Wspieram,Games by the Game Artisans of Canada,Steampunk","Card Drafting,Dice Rolling,Modular Board,Simultaneous Action Selection,Variable Player Powers","Roxley,(Web published),Games Factory Publishing",7.4266,2917 162009,"The U.S. Civil War is a 2-player strategic-level war game of the American Civil War. The game covers the entire war from 1861-65 on a large 30” x 44” map area (2 mounted maps) of the Southeastern United States. Turns represent 3 months during the winter and 2 months during the summer, with four Action Phases to each turn. Military forces are represented by generals and strength-points (SPs). Each SP represents approximately 5,000 soldiers. Game mechanics stress strategy, maneuver and leadership but details like ironclads, naval battles, leader promotions, forts, and commerce raiders are included. Shorter scenarios are included that cover just 1861, 1862 and 1863. Players of Eric Lee Smith’s The Civil War (VG) and Mark Herman’s For the People (AH and GMT) will see many similarities between this game and those two benchmark games. Those two wonderful games inspired many of the rules and concepts used in this game. CONTENTS: • a rules booklet • Two mounted maps ("30 x "44 play area) • Three die-cut counter sheets (9/16" playing pieces) • Two identical 11” x 17” Player Aid Cards • Three 8.5" x 11" scenario cards • One deck of 30 Special Action Cards TIME SCALE: 2-3 weeks per Phase; 4 Action Phase per turn MAP SCALE: 24 miles per hex UNIT SCALE: Each Strength Point = 5,000 men NUMBER OF PLAYERS: 2 DESIGNER & DEVELOPER: Mark Simonitch MAP ART: Mark Simonitch COUNTER & CARD ART: Mark Simonitch & Rodger B. MacGowan (source: GMT website) RULES FAQ ",//cf.geekdo-images.com/images/pic2641714.jpg,2,360,0,2,150,The U.S. Civil War,360,//cf.geekdo-images.com/images/pic2641714_t.jpg,2015,"Rodger B. MacGowan,Mark Simonitch,Thure de Thulstrup","American Civil War,Wargame",NA,Mark Simonitch,NA,NA,"Hex-and-Counter,Simulation",GMT Games,8.45256,316 162041,"Ninja Taisen is a two-player, dice-driven open information abstract game with a random set-up. Both players have identical sets of ten fighters, with three fighters in each of three colors with values 1–3 along with a tri-colored boss valued at 4; these fighters are placed in small stacks of varying size onto a line that's eleven steps long. On a player's turn, he rolls the three colored dice and can make up to three moves accordingly, with the blue die moving a blue fighter, etc. Moving a fighter that has other fighters on top of him moves these other fighters as well. If, as a result of movement, his fighter (or stack of fighters) encounters an enemy, a fight between the two top cards in each stack occurs, the result of which is decided primarily by the color (via a rock-paper-scissors mechanism) and secondarily by the number (highest wins). If the boss wins a fight, its power is reduced by the enemy's power for the remainder of the current fight; if two fighters draw, they both retreat one step toward their own village, possibly precipitating other fights on the same turn. The fight continues until either pile is depleted. The first player to either defeat all of the opposing fighters or reach the end of the line (and clear out the opponent's fighters in his village) wins. ",//cf.geekdo-images.com/images/pic3312758.jpg,2,20,8,2,20,Ninja Taisen,20,//cf.geekdo-images.com/images/pic3312758_t.jpg,2014,"Florent Maudoux,Shigeto Murata","Dice,Fighting,Medieval",NA,Katsumasa Tomioka,NA,"Asian Theme,IELLO: Mini Games,Ninja","Dice Rolling,Rock-Paper-Scissors,Roll / Spin and Move","IELLO,minimalGames,Penta merone,Portal Games,Table Cross",6.75679,140 162071,"Vaults is a fun and easy to learn card game, set in the steampunk world. Two to four players assume the role of the crime lords and compete to become the richest of all. To do so, they need to recruit safe crackers and use their skills to crack vaults. Some vaults are easy straightforward jobs, fit for a small crew, while others are more challenging and demand larger crew equipped with tools. Every crime lord needs to choose who to recruit carefully. Crew bosses and crew members use their various abilities and can change the outcome of the game. The game is based on the Action management mechanic, where almost every move is considered an action. With the right planning and a bit of luck, every action can lead to high rewards. Vault card game includes: 30 Crew member cards – with numerous skills and abilities 8 Crew boss cards – each with their own unique ability 10 Disrupt cards – with multiple choice effects 20 Tool cards – no crew is complete without one 27 Vault cards – with different difficulty and crack outcomes 4 Turn sequence / character summary cards ",//cf.geekdo-images.com/images/pic2079399.jpg,4,30,12,2,20,Vaults,30,//cf.geekdo-images.com/images/pic2079399_t.jpg,2015,"Marko Cagalj,Tina Grgurevic,Biljana Matijevic,Domagoj Rapcak",Card Game,NA,"Goran Belonjek,Ivan Ferencak,Hrvoje Kordic,Ivan Kraljic",Vaults: Deadbolt,"Crowdfunding: Kickstarter,Steampunk","Action Point Allowance System,Card Drafting,Hand Management",4Hogs d.o.o.,5.92933,104 162082,"In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects. When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack. When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards. The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins. ",//cf.geekdo-images.com/images/pic2219643.png,4,90,14,2,60,Deus,90,//cf.geekdo-images.com/images/pic2219643_t.png,2014,"Maëva da Silva,Christine Deschamps,Paul Laffond,Ian Parovel","Civilization,Mythology",NA,Sébastien Dujardin,"Deus: Egypt,Deus: Promo Temples",Tableau Building,"Grid Movement,Hand Management,Modular Board,Route/Network Building","Pearl Games,Asmodee,Asterion Press,Heidelberger Spieleverlag",7.39967,4648 162093,"Yet again, a ravening horde of horrible zombies has shambled forth to devour the living. It must be a day of the week that ends in ‘y’. In I Hate Zombies., 2-12 players face off in a climactic battle for the very fate of the world that will last between 10 and 20 minutes. Some of the players will be the noble last survivors of humanity, while others will be dirty, wretched brain-guzzling zombies. To see who survives, they will engage in that time-honored tradition, that Sport of Kings... Yes, that's right. Rock-Paper-Scissors. To the Death! Although the valiant humans each have a special ability to aid them in their struggle to survive, the zombies are tougher to kill, and humans they kill turn into more zombies, and certainly let us not forget the spleen-churning stench. While the game could be succinctly described as Rock-Paper-Scissors with special abilities, the abilities add some interesting decision making for the zombie players as to which humans to focus their brain munching beam on, and when. So, while the game uses the RPS mechanism, there are real and interesting decisions to be made which will have the zombies debating their strategy (or at least as well as their limited mental capacity allows). If you hate zombies (and you should!), you'll find altogether more zombies than you're comfortable with in I Hate Zombies. "I had all the guns, ammo, and canned food I could ever need. Why didn't anyone tell me I also needed to brush up on my bluffing skills?!" -Last Words of Survivalist Joe I Hate Zombies. is game #1 in the BGG Micro Series. ",//cf.geekdo-images.com/images/pic2741001.jpg,12,15,6,2,15,I Hate Zombies,15,//cf.geekdo-images.com/images/pic2741001_t.jpg,2015,Robb Mommaerts,"Fighting,Party Game,Zombies",NA,Kevin Wilson,"I Hate Zombies: Spyke and Geek,I Hate Zombies: We Hate Zombies Too",Crowdfunding: Kickstarter,"Player Elimination,Rock-Paper-Scissors,Variable Player Powers","BoardGameGeek,Broadway Toys LTD,Hobby World,Steve Jackson Games",5.27832,410 162107,"Doodle City is a quick family game of city building. By drawing a network of roads on their play sheet, players are building a city and trying to score points for their hotels, shops and taxis — all while avoiding pollution. Working out an ideal road network can be quite the puzzle, so before the game begins roads through parks are randomized, making sure that no two games will be alike. Each round, one white die per player, one additional white die, and a blue die are rolled onto the table. The blue die indicates which column the players must use, while each white die indicates a row. In turn each player picks a white die and draws in the given space. In most spaces you draw roads, but in parks you instead build houses. You can draw only once in each space, and if on your turn you cannot draw, you gain pollution. A building is scored the moment you draw in its space. For example, when you draw a road through a hotel space, you score points equal to the length of the road passing through that hotel. Shops score according to how many houses are currently connected to the shop. There are also bonuses awarded to the first player who connects a shop to a certain number of houses. The game ends when one player completes the highest possible hotel or shop score, or when a player loses his last tree due to pollution. Final scores are for connected taxis and for having least/most pollution. ",//cf.geekdo-images.com/images/pic2072378.jpg,6,30,8,1,30,Doodle City,30,//cf.geekdo-images.com/images/pic2072378_t.jpg,2014,Gjermund Bohne,City Building,NA,"Eilif Svensson,Kristian Amundsen Østby",NA,NA,"Dice Rolling,Line Drawing,Paper-and-Pencil,Route/Network Building","999 Games,Aporta Games",6.39694,566 162114,"In the tricky card game Hamsterbacke, players want to collect as many sets of cards as possible, store them away, and pick up extra points from other players — but those who are too greedy might find themselves left behind. In the end, whoever collects the most points wins. ",//cf.geekdo-images.com/images/pic2088608.jpg,5,20,8,3,20,Hamsterbacke,20,//cf.geekdo-images.com/images/pic2088608_t.jpg,2014,Oliver Freudenreich,Card Game,NA,Francesco Berardi,NA,Admin: Better Description Needed!,NA,"999 Games,AMIGO Spiel + Freizeit GmbH",6.59471,187 162152,"Demonstrate your powers at the yearly gathering of magicians. Seek the aid of magical creatures and use the different abilities their dice give you. Find your way with the aid of valuable spell cards and win the crowning achievement of your craft: the Opus Magnum. But never ever underestimate the power of the dice! In each round on Ciúb, you will try to make your dice show the combination on one of the spell cards in order to gain victory points. Different faces on the various dice will aid you. After you gain a spell, you will usually need to reduce the number of your dice, so planning ahead for the next round is key. At game end, the player with the most victory points wins! ",//cf.geekdo-images.com/images/pic2275795.jpg,4,45,10,2,45,Ciúb,45,//cf.geekdo-images.com/images/pic2275795_t.jpg,2014,Dennis Lohausen,Dice,NA,Thomas Lehmann,NA,Admin: Better Description Needed!,"Dice Rolling,Set Collection",AMIGO Spiel + Freizeit GmbH,6.19373,308 162223,"Mood X is a storytelling and lateral thinking game in which your playmates' personality is part of the game. The game is divided into turns, and on each turn a different player acts as the protagonist of a short story. A clever mechanism helps the other players to generate a range of stories in little time. When the story is over, each player attempts to deduce and guess the mood of the protagonist player: Secretly, players choose a specific mood on their mood wheels, then everybody reveals their choice. Points are scored depending on how close your choice is to the protagonist's chosen mood. The protagonist-player scores victory points depending on how close the other players get to his chosen mood. When everybody has scored points, the role of the protagonist passes clockwise, and a new turn starts. The first player to reach 24 victory points wins. ",//cf.geekdo-images.com/images/pic2085537.png,8,20,8,4,20,Mood X,20,//cf.geekdo-images.com/images/pic2085537_t.png,2014,Xīn Mào,"Humor,Party Game",NA,"Martino Chiacchiera,Benedetto Degli Innocenti",NA,NA,"Storytelling,Voting","Granna,Planplay,Zhiyanjia",5.8194,67 162263,"Game description from the publisher: In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and eventually robots take over. In others, the Renaissance produces a plutocracy, which leads to a utopia — or perhaps to anarchy; it's all in the subtle details. As a time-traveler, you've seen it all, and it all has its place. What's important is who's in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons, your course is clear: you will tamper with history as much as is needed, stepping on however many butterflies it takes, to get a perfect world under your own benign rule. In Temporum, the board shows the possible paths history can take and the actual path it currently takes. On your turn, you can change history, travel through time, and visit a point in history. You draw cards, play some of them for money and abilities, and score some of them to advance your power through history. Having more power in a time period gives you abilities, but your goal is to have all of your power in the last time period, the time from which you come. ",//cf.geekdo-images.com/images/pic2073914.jpg,5,35,13,2,35,Temporum,35,//cf.geekdo-images.com/images/pic2073914_t.jpg,2014,Alayna Lemmer,"Age of Reason,Ancient,Card Game,Medieval,Science Fiction",NA,Donald X. Vaccarino,Temporum: Alternate Realities,Time Travel,"Area Control / Area Influence,Hand Management,Modular Board,Point to Point Movement",Rio Grande Games,6.4951,789 162286,"Mars. The very near future. The Solarus Corporation discovered an infinite source of rare and precious minerals deep in the red crust. Resources that will end the energy crisis on Earth and fuel the deep space expeditions planned as population swells beyond capacity. You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation's first major drilling expedition. As a part of this maiden voyage, the corporation has agreed to let you reinvest any wealth you uncover back into training your Pod pilots, increasing their skills and efficiencies. Will you be remembered as the greatest Solarus Corporation employee in the galaxy? Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. You use these cards to bomb and drill minerals and other bonuses from the game board. You then use the minerals you've collected as money to purchase better cards for your deck. Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. Each card you purchase from your library is worth victory points (VPs). You can also gain VPs from achievement cards that become available throughout the game. Whoever has the most VPs at the end of the game wins. Super Motherload features game boards that are added and removed during play to create videogame-like scrolling action, and it challenges spatial relation skills for 2-4 players who love video games, Eurostyle board games, or deck-building card games. ",//cf.geekdo-images.com/images/pic3293385.jpg,4,75,13,2,60,Super Motherload,75,//cf.geekdo-images.com/images/pic3293385_t.jpg,2015,"Gavan Brown,Scott Carmichael,Lina Cossette,David Forest","Science Fiction,Video Game Theme",NA,"Gavan Brown,Matt Tolman",NA,"Games by the Game Artisans of Canada,Mars,Mining","Deck / Pool Building,Hand Management,Set Collection,Tile Placement,Variable Player Powers","Roxley,Games Factory Publishing,XGen Studios",7.59696,1555 162288,"Each night, a secret war is waged. The battlefield is always the same, but the enemy changes; some nights, taking the form of spiders and creepy-crawlies, other nights, taking the form of unknown shapes that shift on the edge of your vision. Your duty is to defend the serenity of dreams from the corruption of the Nightmare by ensuring that the Nightlight stays lit. Take control of a stuffed animal animated by the Child’s imagination and given strength by the magic of dreams themselves! Rounds are divided into phases, with the players and the Nightmare deck each taking turns to act. First, the stuffed animals raid the Toy Chest for Weapon and Skill cards that they can use to defend against the enemies of the Nightmare. Then, each player is dealt two Nightmare cards, which could either be enemies or Crises, that their stuffed animal must deal with during the next phase. Finally, the dreamscape shifts, and a new Dream card is flipped, adding a new weakness for the Nightmare to exploit. After each side has prepared, the enemies and stuffed animals take turns attacking. Once every enemy has attacked, each side is granted a short reprieve before starting a new round. Every round is more dire than the last, but if at least one stuffed animal survives until the end of the third round, the Nightlight has survived until dawn and the players have won the game! Fight hard, but don’t let the changing nature of dreams distract your stuffed animal and give the Nightmare an opportunity to strike! ",//cf.geekdo-images.com/images/pic2083156.png,4,30,12,1,30,Nightlight,30,//cf.geekdo-images.com/images/pic2083156_t.png,2014,"Katherine Cook (II),Brandon Horvath","Card Game,Horror",NA,"Brandon Higley,Nick Tapia",NA,Crowdfunding: Kickstarter,"Co-operative Play,Dice Rolling,Variable Player Powers","BNKB Games,Golden Games",6.46,60 162315,"A light strategy game for two players, from the setting of the Mouse Guard comics and roleplaying game. Each player control four mouse pawns on a gridded board. Play involves a deck containing three types of cards: Swords, Strongholds, and Diplomacy. Each turn one mouse moves along a grid in one of the four cardinal directions and then may immediately use one of the cards in their 3 card hand. Sword: Move in an L shape, pushing mice you encounter aside. Mice knocked off the board this way are captured and removed from play. You may not capture your own mice. Stronghold: Leap off the grid onto an adjacent square. Mice may not enter grid corners touching your square. Mice currently in such a grid corner are pushed on space, and mice pushed into a stronghold are captured. This is called "building a stronghold" If you are in a stronghold, you may leave this position by moving to any of the grid corners touching the square and then moving once space. In this special movement case, you may not then play a card** Diplomacy: Choose the nearest enemy mouse: •if they are in a stronghold, force them out of one and into an adjacent grid corner of your choice. •if not, switch places with that mouse Immediately after resolving a turn, draw cards if you are below the hand size of 3. WIN: build a stronghold in one of the enemy corners (or, presumably, capture all enemy mice) ",//cf.geekdo-images.com/images/pic2627889.jpg,2,30,8,2,15,Mouse Guard: Swords & Strongholds,30,//cf.geekdo-images.com/images/pic2627889_t.jpg,2015,David E. Petersen,Abstract Strategy,NA,Luke Crane,NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter",Grid Movement,(Self-Published),7.22389,113 162351,"A few weeks after D-Day, a U.S. Ranger Company lost in Normandie has to confront the terrifying power of the Nazis' Cult of the Black Sun. Allied with an ancient Deep Ones tribe, the Cult of the Black Sun is preparing a dark ceremony to summon the great Cthulhu. Shadows over Normandie is a squad/platoon sized game based on the Heroes System and is totally compatible with the Heroes of Normandie board game. The game features three opposing armies controlled by the players. These forces include the German Cult of the Black Sun, the ancient Deep Ones, and the U.S. Rangers. Each force is made up of infantry, tanks or creatures and of course, heroes and villains. Each unit has its own set of unique characteristics and skills depicted on the high quality chunky tokens. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don't turn back! ",//cf.geekdo-images.com/images/pic2078171.jpg,3,90,14,2,90,Shadows over Normandie,90,//cf.geekdo-images.com/images/pic2078171_t.jpg,2015,Alexandre Bonvalot,"Horror,Wargame,World War II",NA,Yann and Clem,"Shadows over Normandie: Ben's Game Shop,Shadows over Normandie: Cthulhu,Shadows over Normandie: Cthulhu Mythos Call One,Shadows over Normandie: Desert Wrath,Shadows over Normandie: Devil Boy,Shadows over Normandie: More Zombies","Crowdfunding: Kickstarter,Cthulhu Mythos,Normandie series","Dice Rolling,Grid Movement,Hex-and-Counter,Modular Board,Variable Player Powers","Devil Pig Games,IELLO",7.5084,128 162367,"Co-Mix is a storytelling game about comics. (That's a surprise!) Players will have a set of cards in their hands, each one representing a different panel of a comic book. They'll have a bit of time to create a simple plot, mixing the panels they have and creating a full comic page, following the theme of the story. The fun part comes when those crazy stories get actually told...and reviewed! Co-Mix tests players' imagination and creativity, putting them in the shoes of comic writers with a strict schedule. They need to think quickly, get inspiration by the panels in their hand (with hundreds of panels included in the game), craft their story, and expose their creations to each other. Co-Mix is a game for everyone. The inspirational illustrations, with their varied set of characters, actions and settings, guides the players through the creation of short, fun and (more often than not) crazy stories that are sure to cause more than one laugh. ",//cf.geekdo-images.com/images/pic2225023.jpg,10,30,6,3,30,Co-Mix,30,//cf.geekdo-images.com/images/pic2225023_t.jpg,2014,"Matteo Cremona,Max Rambaldi","Comic Book / Strip,Humor,Party Game",NA,Lorenzo Silva,NA,NA,"Storytelling,Voting","Horrible Games,Ares Games,Competo / Marektoy,Edge Entertainment,Ghenos Games,Heidelberger Spieleverlag,REBEL.pl",6.20559,179 162378,"Like Fluxx, Holiday Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. Holiday Fluxx is intended to serve as a family-friendly introduction to Fluxx and will feature holidays from New Year's Day to Halloween to Hanukkah to Christmas. ",//cf.geekdo-images.com/images/pic2305621.jpg,5,20,8,2,20,Holiday Fluxx,20,//cf.geekdo-images.com/images/pic2305621_t.jpg,2014,Ali Douglass,Card Game,NA,Andrew Looney,"Fluxx Dice,Fluxx Promo Cards",Fluxx,Hand Management,Looney Labs,6.16223,229 162384,"Players compete head-to-head in this light 4X game as two human empires in the far future engaged in exploration, colonization, and combat to take control of limited resources in order to score victory points. Imperial Stars II takes place in the same universe as Astra Titanus and Forlorn: Hope, and is the successor to the designer's print-and-play game Imperial Stars: The Card Game. ",//cf.geekdo-images.com/images/pic2205631.jpg,2,60,13,2,60,Imperial Stars II,60,//cf.geekdo-images.com/images/pic2205631_t.jpg,2014,NA,"Science Fiction,Territory Building,Wargame",NA,Chris Taylor,"Imperial Stars II: Expansion #1,Imperial Stars II: Expansion #2","4X games,Admin: Better Description Needed!","Action Point Allowance System,Hex-and-Counter",Victory Point Games,7.20857,63 162388,"BattleCON: Fate of Indines is a low-cost starter box for BattleCON! Featuring 10 fighters, Fate gives you the essentials to play BattleCON anytime, anywhere, and is the perfect place to get started on the series. These new fighters are fully compatible with all existing BattleCON games, so you can expand your collection and get a travel-sized box and board at the same time! ",//cf.geekdo-images.com/images/pic2555219.jpg,2,15,10,2,15,BattleCON: Fate of Indines,15,//cf.geekdo-images.com/images/pic2555219_t.jpg,2015,"Fábio Fontes,Eunice Abigael Tiu","Card Game,Fighting,Print & Play",NA,"D. Brad Talton, Jr.","BattleCON: Anath Adrasteia Promo,BattleCON: Bruce Lee Promo,BattleCON: Eliza Promo,BattleCON: Evil Hikaru Promo,BattleCON: Iskra Brimstone Promo,BattleCON: Lucius Promo,BattleCON: Nehtali Promo,BattleCON: Prince Elien Promo,BattleCON: Raederick Blackforge Promo,BattleCON: Takeshi Kamikaze Promo,BattleCON: Vincent Grey Promo","BattleCON,Crowdfunding: Kickstarter,World of Indines","Hand Management,Point to Point Movement,Simultaneous Action Selection,Variable Player Powers","Fire on Board Jogos,Level 99 Games",8.28889,369 162391,"Designer/artist/publisher : Olivier LAFFONT aka Grob le Gueux Spellchecker/rulewriter : Jérémie VUILLARD Translated into English from the back of the box : "BECOME THE GREATEST ARCHAEOLOGIST OF YOUR TIME... Step back into the archaeological period of the 1930s. Dig into several strata and discover various eras : the Bronze Age, Prehistory, the Cretaceous and the Jurassic. Use your tools and other means at your disposal so as to become the greatest archaeologist. But be careful : black market and thieves are common things on archaeological sites..." ",//cf.geekdo-images.com/images/pic2196922.jpg,4,40,8,2,40,Archaeologia,40,//cf.geekdo-images.com/images/pic2196922_t.jpg,2014,Olivier Laffont,"Exploration,Prehistoric",NA,Olivier Laffont,"Archaeologia: Patate d'Or Promo,Archaeologia: The Goodies","Admin: Better Description Needed!,Archaeology","Action Point Allowance System,Area Movement,Hand Management,Modular Board,Set Collection,Trading",Old Casa Games,7.24286,56 162476,"Masmorra de DADOS is a competitive dice-rolling fast-playing game. Each player controls an RPG-like character and they explore three levels of a dungeon filled with traditional monsters, traps, treasures and portals. By defeating the dungeon perils you gain treasure cards and XP to level up your character, gaining new class abilities. The game is full of dice that represent the characters, the monsters (big and regular) and actions. It uses a Yahtzee-style dice rolling mechanic and, with the symbols obtained, the player performs actions on their turn: exploring new rooms, fighting monsters, disarming traps, picking chests etc. Prove your worth as the most valuable hero by surviving and gaining the most XP. ",//cf.geekdo-images.com/images/pic2206096.jpg,5,30,14,2,30,Masmorra de DADOS,30,//cf.geekdo-images.com/images/pic2206096_t.jpg,2014,"Alex ""hangemhigh13"",Daniel Alves,Anderson Magalhães,Patrick Matheus","Adventure,Dice,Exploration,Fantasy,Fighting,Medieval,Mythology",NA,"Daniel Alves,Patrick Matheus,Eurico Cunha Neto",NA,NA,"Area Movement,Dice Rolling,Player Elimination,Press Your Luck,Tile Placement,Variable Player Powers","HISTERIA GAMES,Taberna do Dragão",7.09034,119 162480,"In a game of Rise of the Kage, 2-4 players can choose to play as the ninja of the shadow wind clan; deadly warriors tasked with a variety of missions all ultimately focused upon taking down the Takashi clan, the Jwar Isles' ruling family. Or you can choose those that have sworn their lives to protect their Daimyo; the brave guards of the Prefecture of Ryu. The ninjas play cooperatively discovering weapons from shuriken to poisoned rice, dispatching guards as they seek to complete their goals. The guard boss employs all the resources at hand to bring their deadly foe to a halt. If they can hold them off until sunrise or raise the alarm then all will be safe for another night. Ninja or guards, players face difficult decisions. Do the ninja recklessly force their way through their opponents whilst undoubtedly raising the alarm level, go too slowly and stealthily though and they face losing the advantage that night brings, dawn ultimately bringing an unreckonable force down upon them. Do the guards throw themselves in the way of their more deadly rivals or strategically attempt to slow them down? Rise of the Kage offers a great blend of sneaky skills and gobsmacking kills. ",//cf.geekdo-images.com/images/pic3218462.jpg,4,60,13,2,60,Rise of the Kage,60,//cf.geekdo-images.com/images/pic3218462_t.jpg,2015,NA,"Adventure,Dice,Fantasy,Fighting",NA,Gordon Cunningham,Rise of the Kage: Docks of Ryu,"Crowdfunding: Kickstarter,Ninja","Co-operative Play,Dice Rolling,Modular Board",GCT Studios,6.86554,92 162559,"The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your opponents! Each faction brings a different powers and sometimes different game mechanisms into play, so every combination of factions brings a unique play experience. During play, Base cards (each with their own difficulties and abilities) are in play. You attempt to have the most power on the Base from your minions when the Base is smashed because when that happens each player in first, second and third place scores points. Smash Up: Munchkin is a Munchkin-themed version of Smash Up. There are eight factions; Clerics, Halflings, Orcs, Warriors, Elves, Thieves, Dwarves and Mages. ",//cf.geekdo-images.com/images/pic2496426.jpg,4,0,12,2,45,Smash Up: Munchkin,0,//cf.geekdo-images.com/images/pic2496426_t.jpg,2015,"Kali Fitzgerald,John Kovalic,Angga Satriohadi,Francisco Rico Torres","Card Game,Fantasy,Humor",NA,NA,Smash Up: The Big Geeky Box,"Admin: Better Description Needed!,Munchkin,Smash Up","Area Control / Area Influence,Hand Management,Take That,Variable Player Powers","Alderac Entertainment Group (AEG),Edge Entertainment,Hobby World,IELLO,Pegasus Spiele,Steve Jackson Games",6.92166,704 162578,"From the YouTube Teaser video: People have been predicting the end of the world for ages, but this is different. We live in an increasingly fragile world. A world where the right germ could fall into the wrong hands and wipe out a nation; Where shadows and computers control our money; and mankind has learned how destroy himself with the press of a button. You can see the writing on the wall… Things are escalating, but you've got a plan, and you’ll be ready… Collapse is a deck building card game for 2-4 players set in the final months before the end of the world. Players can choose to play one of four world-ending Collapse scenarios, including: financial, biological, natural, or nuclear; Or they can play at random where any combination of events may occur. When playing Collapse, you will need to stock up on supplies such as food and weapons, as well as build fortifications on your home to earn months of survival time. Just remember, time is running out, and you and your neighbors are competing for the same resources. If you are going to survive, you will need a healthy mix of strategy and flexibility as available supplies change and events unfold. The cards are down, and everything is on the line… How will you survive the impending Collapse? ",//cf.geekdo-images.com/images/pic2088004.png,4,20,8,2,20,Collapse,20,//cf.geekdo-images.com/images/pic2088004_t.png,2015,Alice Bessoni,Card Game,NA,Jordan Goddard,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Deck / Pool Building,Set Collection",(Self-Published),6.24828,58 162580,"Realm of Wonder puts 2-6 players in the boots of fantasy characters from a yeti to a rockman in a fantasy world with spinning continents. During your journey, you need to achieve your scenario objective, then return to the king's castle in the middle of the board. Each turn starts with bidding to see who will first use magic and who will first move on the board. During the magic phase, players take turns trying to harm opponents with nasty magic tricks or enhance their own character's abilities. Movement takes place on a game board divided into three continents, and the two inner continents can be moved via magic stones to hinder an opponent's movement or allow a player access to blocked areas. During the journey, players need to combat opposing figures, destroy monsters, find treasures that might boost character abilities, and gain or invade resource pools to fuel a player's economy. Realm of Wonder mixes area control, dice rolling, and bluffing. The game is beautifully drawn with a set of miniature figures for each character. Random elements can be minimized with an alternative rule set that makes this a great game for both younger people above 9 and hardcore gamers alike. Playing time with six players should be less than an hour. ",//cf.geekdo-images.com/images/pic2204281.jpg,6,45,10,2,45,Realm of Wonder,45,//cf.geekdo-images.com/images/pic2204281_t.jpg,2014,Sami Saramäki,"Adventure,Dice,Exploration,Fantasy,Fighting",NA,"Pauli Jantunen,Mikko Punakallio,Saku Tuominen,Max Wikström",NA,NA,"Area Control / Area Influence,Area Movement,Auction/Bidding,Take That","Mindwarrior Games,Tactic",6.14031,321 162591,"Trust your instincts and enter the duel. Prepare for a fight where only fast decisions and your own willpower can let you defeat your element-commaning opponents. When the time comes, they will try to destroy you! A storm of the battle will break out and the air will tremble with omnipresent magic. Face the challenge and emerge victorious in the end! Don't let your rivals outwit you! Heroes is a dynamic real-time game for 2-4 players, in which players become true heroes of a magical fantasy world, possessing great powers related to different elements: air, water, fire, etc. and leading powerful fantasy armies. They send their creatures — such as dragons, elementals, ifrits, hydras or gnomes — to a battle against the opponent's troops. The aim of the game is to defeat the opponent's hero and army. In each battle you will summon the mighty forces of nature and the beasts which were born from them. You will chose on your own which of them will accompany you in tides of battle. Using magic dice you will cast spells or dispel those belonging to your enemies, activate your foes or learn new magic incantations. Perceptivness, reflexes and a well-thought-out strategy are the keys to victory. One of key tasks for each player is to properly use of any cards that he own and creatures that he controls. He must quickly analyze scores on his dice because only given sets of symbols will allow him to use abilities and cast spells. ",//cf.geekdo-images.com/images/pic2490588.jpg,4,30,12,2,20,Heroes,30,//cf.geekdo-images.com/images/pic2490588_t.jpg,2015,"Grzegorz Bobrowski,Piotr Foksowicz,Jarek Nocoń","Card Game,Dice,Fantasy,Fighting,Real-time",NA,Adam Kwapiński,Heroes: Promo Cards,NA,"Card Drafting,Deck / Pool Building,Dice Rolling,Grid Movement,Hand Management,Partnerships,Player Elimination,Variable Player Powers","Heidelberger Spieleverlag,Lion Games,REBEL.pl",6.46287,240 162614,"In Santa’s Bag, you play an Elf in Santa’s workshop. You make toys for kids. Santa reads his list and tells the Elves what toys to make and who will get them. On your turn, look at the toys that needs to be made. Do you have the parts to make a toy? Do you need more parts? You can trade with other Elves to get a part. You can even use Elven Magic to make the right part! The trickier the toy, the more points you earn. Building toys for nicer children earns you even more points! When you've built all the toys on Santa’s list, the player with the most points wins! ",//cf.geekdo-images.com/images/pic2086036.png,8,15,7,2,15,Santa's Bag,15,//cf.geekdo-images.com/images/pic2086036_t.png,2014,Travis Hanson,"Card Game,Children's Game,Humor",NA,Ian Brody,NA,Holidays: Christmas,"Hand Management,Set Collection,Trading","Griggling Games, Inc.",6.5098,51 162654,"Each player receives six cards which mostly show buildings, plus two production cards which can be used to produce either the products on the left side of a card or the products on the right. Now each player chooses four of the six cards and shows them to everyone. Then, each player simultaneously picks two cards and puts them on the table, deciding whether to produce the left or the right products. Finally, each village (consisting of two cards) is scored. Each card has a text explaining the points it yields, sometimes depending on one's own products or everyone else's or a mixture of these. The highest scoring village wins. From the rules: A couple of villages are about to be annexed, and the mayors have gathered for a friendly meeting. As the liquour goes down, one of them starts to brag about his village. And the others can’t just sit there and listen. One thing beats the next, and the alcohol helps them exaggerate. In the end, the mayors end up having a match for who’ll be the next mayor. Whoever has the best developped village, whoever uses their resources best will be the winner! And as you know, that’s your village. You just have to show the others! ",//cf.geekdo-images.com/images/pic2082724.png,4,15,6,1,15,Villannex,15,//cf.geekdo-images.com/images/pic2082724_t.png,2014,Takahiro Amioka,"Card Game,City Building",NA,Takahiro Amioka,NA,NA,"Card Drafting,Simultaneous Action Selection","Japon Brand,KogeKogeDo",5.76525,118 162660,"Secret Moon is Seiji Kanai's interpretation of a Werewolf-like team deduction game, and a sequel to Love Letter. He is not very fond of stories of killing, thus the more romantic background. Also, he claims to be horrible at chatting and bluffing, so Secret Moon is a game that can be enjoyed by people like him, with less need to bluff and deduction based more on game flow and rules. This was posted on an Italian gaming website (excuse the poor translation, my Italian is very poor): (Edited with help from the English rules.) A game published by Kanai Factory Drawings by Noboru Sugiura Up to three players will be part of "Team Princess" (Princess, Wanderer and Priestess), and the rest are "Team Minister" (Minister and four Guards). The Priestess can pretend to be part of the Minister's team, all in the name of helping the Princess. Team Princess wins if the Minister is captured or the third round ends. Team Minister wins if the Princess is captured or BOTH the Princess and the Wanderer are revealed. At the table you cannot speak except to make or answer questions permitted by the rules. The game lasts three rounds, and each round turn order cards are dealt. On their turn, you may: - Inspect: look at another player's character card. - Inquire: ask another player "who goes there!", and the appropriate response is on their character card. - Accuse: guess another player's character. If correct, they reveal their card. Otherwise, reveal yours. - Hide/protect: defend yourself or another player for the rest of the round. (Cannot be done in third round) - Disrupt: cause another player who hasn't taken their turn yet to lose their turn this round. You are then captured. - Capture: "capture" a revealed character. A captured character is out of the game, but still wins if their team wins. (Guards may not capture) Minimum age: 10 + Language use in the game : Minimal Duration of the game : 10 min Players: 5-8 Manual Language : English - Japanese ",//cf.geekdo-images.com/images/pic2263739.jpg,8,10,10,5,10,Secret Moon,10,//cf.geekdo-images.com/images/pic2263739_t.jpg,2014,Noboru Sugiura,Deduction,NA,Seiji Kanai,NA,"Admin: Better Description Needed!,Werewolf / Mafia","Partnerships,Variable Player Powers","Arclight,Kanai Factory,minimalGames",5.80952,126 162738,"Overview: Citizens of a high-tech metropolis demand the most modern commuter train system in the world! The mayor hires several companies to build the network as a joint project, including yours! Naturally, you’re trying to take the most credit for the network’s success. Complete routes with a variety of buildings to earn credit! Achieve your secret objectives to win extra credit at the end of the game. The player with the most credit wins! How to Play: Each player has their own personal color-coded deck of Rail Cards. Each Rail Card features two lines and two terminals in various combinations, thus all presenting six different outlets with varying connections or dead ends amongst them. Each card also features two different buildings, each situated on either of the two lines. (There are five different types of buildings.) Players take turns laying down one card at a time, adjacent to existing cards, to build the map of the city. Cards must be placed in a "brick" pattern. If placed so that the short sides are adjacent to one another, the cards must be in a straight line. However, if placed so that the long sides are adjacent to one another, the cards must be off-set. In this manner, a single card may have up to six adjacent cards. There is another limit to placement: Cards may not be placed outside of the city limits. This is a final shape of the city determined by the number of players. Though you know what shape the city will take at the end of the game, there is no "board" which predefines the "center" of the city. The city grows and shifts with each new card played. Controlling the growth and logic of the city is fundamental to strategic play. Scoring and Victory: Score score "credit" by having the most segments of your color comprising a complete route. A route is complete when it is capped at both ends by a terminal or when it is made into a loop. Score 1 credit for each different type of building on a complete route. Extra credits may be scored by completing secret objectives, most of which require the city to meet certain configurations. ",//cf.geekdo-images.com/images/pic2093639.jpg,4,20,10,2,20,Light Rail,20,//cf.geekdo-images.com/images/pic2093639_t.jpg,2014,Daniel Solis,"Card Game,Trains",NA,Daniel Solis,Light Rail: Downtown,Guild: Game Designers of North Carolina,"Area Control / Area Influence,Modular Board,Pattern Building,Tile Placement","FunBox Jogos,Smart Play Games",6.54926,135 162823,"In El Gaucho, you take the role of a cattle baron sending your gauchos to the Pampa to collect as much and as stately cattle as possible. Your gauchos exercise their abilities at the dice rodeo. The better they do during training, the easier they catch cattle in the field. Be smart and get in your opponents’ way with mean tricks by snatching the most valuable cattle from under their noses, or swing your lasso to abduct one of their animals. At home, sort your cattle by race and assemble them in herds only to sell them later for as many Pesos as possible. The goal of the game is to collect sets of cattle tiles and sell them. Each cattle tile has a value and a race. A set contains only tiles of the same race, ordered in ascending or descending value. For each race, your cattle tiles are arranged in a line. New cattle tiles are added to the end of the line. When you add a tile that doesn't match the ordering of the existing set, that means that set ends and a new set is started. Obtaining cattle is done through a worker placement system. Each player has seven Gauchos which can be placed on various action spaces. The most important of these is the Pampa, where Gauchos can catch cattle (which means the player gains a new cattle tile). Other actions include stealing cattle from other players and sorting your cattle (to optimize your sets). Placing the Gauchos on an action space requires dice. Each action requires a specific value. These dice are taken from the Dice Rodeo. At the beginning of each round, the dice are rolled. During his turn, a player takes two dice from the Dice Rodeo and uses them to place his Gauchos. At the end of the round, each completed set of cattle is sold. The game ends when the cattle tiles draw pile runs out. When this happens, one more round is played, and then all cattle tiles are sold. The player who made the most money wins the game. ",//cf.geekdo-images.com/images/pic2235441.jpg,4,60,10,2,60,El Gaucho,60,//cf.geekdo-images.com/images/pic2235441_t.jpg,2014,Dennis Lohausen,"Animals,Farming",NA,Arve D. Fühler,"Brettspiel Adventskalender 2015,El Gaucho: Fodder for the Cattle","Animals: Cattle,Country: Argentina,Country: Uruguay","Dice Rolling,Set Collection,Worker Placement","Argentum Verlag,Egmont Polska,The Game Master BV",6.87479,1105 162865,"I, Spy is an exciting contest of disguised intentions, political manipulation, and spy games spanning an espionage-wracked pre-war Europe. Deceive your opponents as an agent secretly working for a European power, recruiting key assets, buying off politicians, and instigating sabotage against foreign capitals. However, you will need the reluctant (or unwitting) support of your opponents to position your homeland for European domination, so tread carefully and do not reveal your true identity. Game Overview: At the start of the game, you receive an Alignment Token, which tells you which one of the competing European nations you secretly work for. The rest of the game unfolds over the course of 14 rounds, with each player (spy) performing 3 Actions per round. These actions include moving around the map, acquiring resources in the form of Supply Tokens, improving your abilities by recruiting Assets, manipulating the otherwise-random Politicians to your advantage, or even directly harassing opposing spies. But any action you take will directly affect at least one Nation, in the form of gains or losses in Influence points. Your mission during the game is to generate Influence for your own Nation, while at the same time preventing your opponents’ Nations from gaining too much—if you can deduce which Nations they are! Influence is tallied and compared during Scoring Phases, which take place at set intervals throughout the game. In a Scoring Phase, each Nation receives Power points based on how much Influence it has accumulated so far. At the end of the game, players reveal their Alignment Tokens, and the player whose Nation has the most Power is the winner. ",//cf.geekdo-images.com/images/pic2086976.jpg,4,90,13,2,90,"I, Spy",90,//cf.geekdo-images.com/images/pic2086976_t.jpg,2015,"Sylvie Demers,Chloe J. Tran","Bluffing,Deduction,Spies/Secret Agents,World War I",NA,C. Simon Reid,NA,Crowdfunding: Kickstarter,"Hand Management,Point to Point Movement",Lost Boys Productions,7.3911,172 162944,"Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf: Deluxe Edition features all new artwork, a great new design, totally rewritten and more comprehensive rules, and an even better moderator scorepad. What's more, it supports more players than ever: 75 of your closest friends can converge on one or more villages using the components in this box. Ultimate Werewolf: Deluxe Edition For Kickstarter adds 20 bonus cards unlocked during the Kickstarter campaign beyond the retail deluxe edition - Deluxe Edition versions of all the existing Ultimate Werewolf expansions to date (except Artifacts), including the new Wolf Pack cards. It also included a deeper box that allows the cards to be stood on their side. ",//cf.geekdo-images.com/images/pic2262433.jpg,75,30,13,5,30,Ultimate Werewolf: Deluxe Edition For Kickstarter,30,//cf.geekdo-images.com/images/pic2262433_t.jpg,2014,Sanjana Baijnath,"Bluffing,Card Game,Deduction,Horror,Murder/Mystery,Negotiation,Party Game","Ultimate Werewolf: Classic Movie Monsters,Ultimate Werewolf: Deluxe Edition,Ultimate Werewolf: Night Terrors,Ultimate Werewolf: Urban Legends,Ultimate Werewolf: Wolfpack",Ted Alspach,NA,"Crowdfunding: Kickstarter,Werewolf / Mafia","Partnerships,Player Elimination,Role Playing,Storytelling,Variable Player Powers,Voting","Bézier Games, Inc.",7.86864,59 163027,"You and the other players work at Loop Incorporated, the most prestigious time travel agency in the world. Well, that’s not entirely true. It’s a mismanaged, third-tier agency owned by the slick Mr. Loop, who cares more about making a buck than making sure the delicate weave of the time-space continuum stays tight and safe. For you and your coworkers, it’s as good as job as any, and if you time things just right you may even get a nice bonus at the end of the day. And since you have a time machine, you can take multiple cracks at it… assuming things don’t get too chaotic with your past selves running around. Loop Inc. is played over the course of three days, with each day actually being the same day, but a different time through it. During the first day, players will get to perform three actions and send out their one time machine. Actions include gathering components, setting up advertising, and more. Then, at the end of the day, players jump into their time machines and return to the beginning to start the day over again. The catch is, when players go back in time to try the day again, their past selves are still running around. This means they’ll have to perform all the actions from the previous version of the day, as well as three new ones. They’ll also have an additional ship to launch. On the third try, things compound even further...making timing key. At the end of the third day, the player who completed the most profitable trips wins, provided they didn’t cause too many tears in the space time continuum. ",//cf.geekdo-images.com/images/pic2486422.jpg,4,40,13,2,20,Loop Inc.,40,//cf.geekdo-images.com/images/pic2486422_t.jpg,2015,Kwanchai Moriya,"Science Fiction,Travel",NA,Scott Almes,"Loop Inc.: Expansion Cards,Loop Inc.: Expansion Tiles","Crowdfunding: Kickstarter,Time Travel","Action / Movement Programming,Hand Management",Eagle-Gryphon Games,6.53389,357 163047,"Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger. ",//cf.geekdo-images.com/images/pic2380234.jpg,4,30,8,1,15,Yomi: Round 1,30,//cf.geekdo-images.com/images/pic2380234_t.jpg,2014,NA,"Card Game,Fighting",Yomi Starter Set: Grave versus Jaina,David Sirlin,Yomi EX Powerup,"Crowdfunding: Kickstarter,Fantasy Strike,Yomi (second edition)","Hand Management,Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers","FunBox Jogos,Pegasus Spiele,Sirlin Games",7.71902,92 163048,"Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'. ",//cf.geekdo-images.com/images/pic2380244.jpg,4,20,0,1,20,Yomi: Round 2,20,//cf.geekdo-images.com/images/pic2380244_t.jpg,2014,NA,"Card Game,Fighting",NA,David Sirlin,Yomi EX Powerup,"Crowdfunding: Kickstarter,Fantasy Strike,Yomi (second edition)","Hand Management,Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers",Sirlin Games,7.97736,53 163056,"Musée is a 30-minute card-laying game for 2-4 players. Collect and curate! Score by filling up and carefully theming your art museum! In this fast-paced card game, you collect impossibly valuable works of art and put them on display in your own personal art museum, the Musée. The only problem is that your opponents are doing the very same thing! Each gallery must be organized properly by exhibit number, but to succeed you must balance your passion for order with the need for public acclaim. Impress visitors by tastefully positioning works of art side-by-side showing similar themes. Make sure you don't get too greedy for applause, though — doing so might disorganize your collection and keep you from displaying any more paintings. The first player to complete each separate gallery will open the exhibition early and receive extra recognition. The player who displays the most compelling combination of artworks in the most artistic manner wins. Musée includes sixty unique fine art images from artists ranging from the fifteenth to the early twentieth centuries, all licensed through Bridgeman Art Library. ",//cf.geekdo-images.com/images/pic2088837.jpg,4,30,8,2,30,Musée,30,//cf.geekdo-images.com/images/pic2088837_t.jpg,2014,"William Blake,Hieronymus Bosch,Sandro Botticelli,Pieter Bruegel the Elder,Thomas Cole,Leonardo da Vinci,Caspar David Friedrich,El Greco,Katsushika Hokusai,Gustav Klimt,Andrew Long,Franz Marc,Claude Monet,Pixel Productions Inc.,Nicolas Poussin,Raphael,Joseph Mallord William Turner,Jan van Eck,Vincent van Gogh,Johannes Vermeer",Card Game,NA,Alf Seegert,NA,"Crowdfunding: Kickstarter,Gryphon Games bookshelf series","Hand Management,Pattern Building,Set Collection",Eagle-Gryphon Games,6.9786,286 163068,"Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape. The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins. The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 48 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game. The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety. ",//cf.geekdo-images.com/images/pic2585510.png,4,120,14,2,60,Trickerion: Legends of Illusion,120,//cf.geekdo-images.com/images/pic2585510_t.png,2015,"Villő Farkas,László Fejes",NA,NA,"Richard Amann,Viktor Peter",Trickerion: Dahlgaard's Gifts,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action Point Allowance System,Simultaneous Action Selection,Tile Placement,Worker Placement","Mindclash Games,APE Games,Corax Games",7.85852,2537 163081,"Galaxy of Trian is a dynamic tile-based sci-fi board game. During the game you take command over one of a few opposing races, fighting over a territory and technology left by a powerful race Trian. You have at your disposal few kinds of basic units and spaceships allowing a great deal of interaction. Different types of ships will come with the new add-ons. Tiles are two-sided and stacked into two piles during the game, which gives more tactical possibilities and, at the same time, limits randomness. Special tiles, like teleport, exmitter or trade station increase level of interaction and give even more tactical possibilities. We made all possible efforts to give the game its unique, individual character and to distinguish it from others with the specific elements of game mechanisms. The goal was to make a game, which could be different each time it is played. Moreover, it was important that during the match players could decide which game variants they want to play, taking into account variable add-ons. Every add-on is a “module”, which can be combined with the basic version of the game and used to make your own variants. Basic version can be combined with any number of add-ons. We wanted the game to be dynamic, with the playtime of about 60 min. We reached said time playing the strategic variant with the add-on “Beginning of Conquer”, which really pleases us. In the deluxe version, the game is composed of 84 beautifully illustrated, two sided tiles with 168 diverse graphics. There are no two identical graphics in the game; every nebula, planet and gas looks unique. GAME MECHANICS AND RULES: The matches are played in turns, which take place in a clockwise manner. Starting with the first player, every subsequent draws a tile in their turn and places it on the table. This way, planetary systems, nebulas and space (in which the spaceships travel) of different sizes are created. From nebulas we receive a certain amount of resources (crystals) every turn. The basic unit of the game is an emissary, who can fight over nebulas and planetary systems. If the system is won over, the emissary is able to take control of the research stations left by the Trian race. Stations can be leveled up. The points in the game can be obtained in various ways. By means of: closing planetary systems, nebulas, and space; leveling up the stations on nebulas and collecting resources (crystals) from them; conducting research or fights between ships. Game mechanics allow the application of different strategies and tactics. The game also includes tiles allowing special actions. What defines Galaxy of Trian: Simple rules which can be explained within few minutes, using clear, illustrated game instruction Brilliant game mechanics, which will charm everyone and provide a great number of possible tactics and strategies. The game is incredibly exciting, it offers many ways to win and a great deal of interaction between players Smooth and dynamic matches, without tie-ups and lengthy waiting for your turn. Match lasts 45 – 60 min. Game variants adjusted to players age and expectations As one of a few board games it is great for two, three and four players Beautiful graphics made with great care and attention to details Tiles construction allows countless combinations. Each time a completely different-looking fragment of the galaxy is formed. You will return to the Galaxy of Trian frequently. Simply, this game is never boring! ",//cf.geekdo-images.com/images/pic2217697.jpg,4,45,10,2,45,Galaxy of Trian,45,//cf.geekdo-images.com/images/pic2217697_t.jpg,2014,Andrzej Sykut,"Science Fiction,Space Exploration,Territory Building",Galaxy of Trian: The Beginning of Conquest,"Grzegorz Kalarus,Sebastian Oliwa,Seweryn Piotrowski","Galaxy of Trian: Expand the Galaxy,Galaxy of Trian: The Beginning of Conquest,Galaxy of Trian: Wealth of the Ancients,Galaxy of Trian: Wormholes",Crowdfunding: Kickstarter,"Area Control / Area Influence,Pattern Building,Press Your Luck,Tile Placement",CreativeMaker LLC,6.73841,372 163097,"Beyond the Rhine: The Campaign for Northwest Europe, September 1944 - April 1945, begins with the German Army reeling from a string of near-fatal defeats, and in full retreat to the safety of the West Wall where it hopes to make a stand. The Allies, flush with victory, believe one more push will bring them home for Christmas. The expected walk-over was not to be, and players will find either army a challenge to command. Allied material superiority is (mostly) balanced by German tenacity, rugged terrain, and lousy weather. Defensive-minded players will be happiest playing the Germans, but players of all temperaments will discover that there is still plenty of torque left in the Axis even at this late stage of the war. The Allies will not cross the Rhine without a tough fight! Beyond the Rhine is a big game, with 3.5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. At this scale the various Western Front battles—Market-Garden, Hürtgen, Bulge, Nordwind, Remagen, etc.—have an operational ebb and flow, but can also be viewed in relation to the whole front. A comprehensive game like this one, covering the entire Western Front, was long overdue. Special rules in this 14th game of the Operational Combat Series have been carefully designed to recreate this fascinating campaign. They include: Random events similar to what are found in the award-winning DAK. These cover things like Fuel Shortages, Arty Ammo Stockpiles, Lost Couriers, Railway Strikes, and Dambuster Raids. The 58 possible events add a lot of historical flavor but require very little rules overhead. The importance and difficulty of the Rhine crossings are distilled into rules allowing the bridges to be blown and repaired, and pontoons to be emplaced. Background effects of Allied air interdiction are simple and elegant (built into the Terrain Effects Chart and Weather), but the player does have the option to switch some of these planes to normal barrages and sweeps. The strategic significance of the Ruhr and the Saar, of clearing the left bank of the Rhine, and of major ports such as Antwerp are reflected by simple economic effects and the game’s “Broadfront” restrictions on US supply placement and usage. The Wacht am Rhein counter-offensive is recreated by simple mechanics for off-map buildup and operational surprise. Many options are included for players wanting even more realism. For instance, there are rules for German Kampfgruppen and extra restrictions on the plethora of Allied independent units. Beyond the Rhine features three monster-sized campaigns that use a 44x66-inch map layout and over 1,000 combat units. Also included are several smaller scenarios, including a 9-turn Bulge game played on a special map (otherwise, portions of all four maps would be needed). Grand Campaign: 4 maps, 70 turns Fall of ‘44 (Montgomery): 2 maps, 26 turns Fall of ‘44 (Bradley): 2 maps, 26 turns Operation Queen: 1 map, 9 turns Bulge Campaign: 4 maps, 40 turns A Time for Trumpets: 1 map, 9 turns Nordwind: 1 map, 13 turns Endkampf Campaign: 4 maps, 24 turns Spring of ‘45 (Montgomery): 2 maps, 24 turns Spring of ‘45 (Bradley): 2 maps, 24 turns. Game Scale: Turn: 1/2 Week Hex: 3.5 miles / 5.6 Km Units: Company to Corps Game Inventory: Five 22" X 34" mapsheets Eight countersheets (2,240 1/2" dual-side printed counters) One 48 page OCS rules booklet One 64 page Beyond the Rhine game rules booklet Two 4 page OCS Charts & Tables folders Two 8 page Beyond the Rhine Charts & Tables folders (one each for Allied & Axis) Three Player Aid Cards (1 sided) Two 6-sided dice ",//cf.geekdo-images.com/images/pic3204038.jpg,0,3000,15,2,3000,Beyond the Rhine,3000,//cf.geekdo-images.com/images/pic3204038_t.jpg,2015,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,"Dean Essig,Roland LeBlanc",NA,"Operational Combat Series,World War 2: Battle of the Bulge","Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,8.59789,71 163105,Big Box that includes other games in the Alhambra universe. Contains: Granada The Gardens of Alhambra Alhambra: The Card Game Alhambra: The Dice Game See individual game listings for more about each game. ,//cf.geekdo-images.com/images/pic2234244.jpg,6,45,8,2,45,Alhambra: Big Box Special Edition,45,//cf.geekdo-images.com/images/pic2234244_t.jpg,2014,"Christian Bohr,Jo Hartwig,Reinhard Horst","Abstract Strategy,City Building,Dice,Economic,Humor,Renaissance","Alhambra: The Card Game,Alhambra: The Dice Game,The Gardens of the Alhambra,Granada",Dirk Henn,NA,"Alhambra,Cities: Granada,Country: Spain,Crowdfunding: Kickstarter,Queen Big Box Series","Area Control / Area Influence,Card Drafting,Commodity Speculation,Dice Rolling,Hand Management,Set Collection,Stock Holding,Tile Placement",Queen Games,7.44016,62 163144,"The Roaring Twenties were a rousing period full of opportunity. Whether the starlet in the bar around the corner, the greedy miser in the bank, or the Casanova three streets down, everyone had only one goal: to amass mountains of money, then squander it again in the most spectacular way. In Scheffeln — a German word meaning to make a lot of money — players choose characters to conduct business for them. Using your hand of cards, you move these characters to the different businesses to earn bucks in the gambling business, smuggle alcohol, or act as a film industry mogul. You can move not only your own character, but also those of your opponents to mess up their strategy. On a turn, a player has two options. Either play one of the four movement cards and move one of the eight characters, or play a card face down and take another character card from the middle of the table. Through the skillful placement of their characters, the players get money based on the street and business of their representative. And money is everything in Scheffeln! The winner is determined after one of the business spaces is empty of money. Also included is the variant Speed Scheffeln. Up to 7 players may compete. 7 movement cards are revealed and players must determine, as fast as possible, which character will earn the most money after the movement cards are evaluated. Think quickly, and you'll be able to choose the best character. Too slow, and you'll be stuck picking from the leftovers! ",//cf.geekdo-images.com/images/pic2093195.jpg,8,20,10,2,20,Scheffeln,20,//cf.geekdo-images.com/images/pic2093195_t.jpg,2014,Christian Opperer,"Bluffing,Economic,Mafia,Transportation",NA,Reiner Stockhausen,"Scheffeln: Mafia Expansion,Scheffeln: Run-expansion",Crowdfunding: Spieleschmiede,NA,dlp games,5.685,60 163154,"Late Summer, 54 BC: In a series of brilliant and brutal campaigns, Caesar has seized Gaul for Rome. But not all tribes rest subdued. In the north, the Belgic leader Ambiorix springs a trap on unwary legions while Caesar is away. In the south, an ambitious son of the Arverni seeks to unite a Celtic confederation in revolt against the hated Romans. And what of the influential Aedui? Their republic appears content to shelter under Roman protection – but can they be trusted any further than any other Gauls? Meanwhile, along the Rhine, Germanic warbands multiply... Falling Sky : The Gallic Revolt Against Caesar (formerly Gallic War) takes 1 to 4 players into the military actions and complex politics of Roman-occupied but not-yet-conquered Gaul. Caesar and his hard-hitting legions cannot be everywhere and will not triumph without powerful allies among local tribes. But each Gallic confederation has its own agenda and must keep its eyes not only on the Romans but also on Celtic, Belgic, and Germanic rivals. Players recruit forces, rally allies, husband resources for war, and balance dispersed action with the effectiveness and risk of concentrated battle. Leveraging GMT's popular COIN Series system to integrate historical events with wide-ranging strategic options across the game board, Falling Sky provides accessible and deep historical gaming of war, politics, and diplomacy. A full solitaire system enables solo players to test their skill against an array of game-run factions, each unique. From Britannia to the Rhenus and down to Provincia, armies are on the move. Who shall finally subdue Gaul? Components: • A 17”x22” mounted board. • A deck of 77 playing cards. • 200 wooden pieces— o 3 15mm dia. X 20mm high cylinders (embossed) o 8 15mm dia. X 10mm high cylinders (embossed) o 38 15mm dia. X 4mm high discs o 115 10mm X 10mm octagonal cylinders (embossed) o 12 10mm cubes o 12 15mm x 15mm X 8mm blocks o 12 small pawns. • 5 5x7” Available Forces displays. • 4 Faction player aid foldouts. • 2 Non-Player foldouts. • 2 Sequence of Play and Germanic Tribes sheets. • 1 Battle and Non-Player Instructions foldout. • A sheet of markers. • 4 plastic 6-sided dice. • Play book. • Rule book. Players: 1-4 (full solitaire system) Map: Area movement Time scale: 1 year per 15-card campaign Designers: Volko Ruhnke and Andrew Ruhnke Series Developer: Mike Bertucelli (source: GMT website, updated here by designer) ",//cf.geekdo-images.com/images/pic2963551.jpg,4,360,0,1,180,Falling Sky: The Gallic Revolt Against Caesar,360,//cf.geekdo-images.com/images/pic2963551_t.jpg,2016,"Rodger B. MacGowan,Chechu Nieto","Ancient,Wargame",NA,"Volko Ruhnke,Andrew Ruhnke",Ariovistus: A Falling Sky Expansion,"Ancient Rome,GMT COIN Series,Solitaire Games,Solitaire Wargames","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Variable Phase Order,Variable Player Powers",GMT Games,8.12834,604 163163,"Grand Prix is the newest auto racing game from Jeff & Carla Horger and GMT Games. From 2-11 players can compete in the game controlling either one team of two cars or multiple teams. Players will score in two different ways; individual car scoring where first place is huge and only the top 10 places get any points, and team scoring where the placement of all cars in a race will determine the team score. ",//cf.geekdo-images.com/images/pic3202428.jpg,11,90,14,2,90,Grand Prix,90,//cf.geekdo-images.com/images/pic3202428_t.jpg,2016,Kurt Miller,Racing,NA,"Jeff Horger,Carla Horger","Grand Prix: New Track Pack,Thunder Alley: Expansion Tracks","Admin: Better Description Needed!,Admin: Unreleased Games,Sports: Auto Racing",Hand Management,GMT Games,7.26068,164 163166,"One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game. ",//cf.geekdo-images.com/images/pic2225958.jpg,7,10,8,3,10,One Night Ultimate Werewolf Daybreak,10,//cf.geekdo-images.com/images/pic2225958_t.jpg,2015,Gus Batts,"Bluffing,Card Game,Deduction,Horror,Party Game",NA,"Ted Alspach,Akihisa Okui","One Night Ultimate Werewolf: Bonus Pack 1,One Night Ultimate Werewolf: Bonus Pack 2,Werwölfe Vollmondnacht: Der Prinz","Crowdfunding: Kickstarter,One Night Ultimate,Werewolf / Mafia","Role Playing,Variable Player Powers,Voting","Bézier Games, Inc.,Ravensburger Spieleverlag GmbH,White Goblin Games",7.57374,2557 163170,"Firefly: Shiny Dice lasts three rounds, and whoever has the most points after three rounds wins. In each round, each player takes one or more turns. On your first turn in a round, you roll all fifteen dice — seven crew dice (brown), three passenger dice (white), and five bad guy dice (black) — then place them in the appropriate places on your display. Crew members and passengers all have unique abilities, some of which involve the option of rerolling dice. After any rerolls, you reveal your mission for the round. If you have dice on your board that match the numbers given at the top of the mission, then you're unaffected by the bold line — Bushwhacked, Gorram, etc. — immediately underneath. Otherwise, you might be forced to end your go after the current turn, forced to take an additional turn, or affected in some other way. After revealing and resolving the mission, the bad guys strike: Each Badger die holds one supply die. Each Saffron die moves a crew/passenger die of your choice to the cargo hold. If Niska dice are present, KO a crew/passenger die of your choice. After this, you then use any remaining crew and passenger dice to defeat the bad guys, which generally require one point of damage to defeat. Remove them all, and you score 1 VP for each type of bad guy defeated, with half-points for each supply delivered; fail to remove them, and you score no points for the defeated bad guys. If you clear the turn, you can opt to take another turn — rolling all the bad guy dice and all non-KOed crew and passenger dice — or end your turn. If you opt to continue, but then fail to defeat the bad guys, you lose all the VP that you earned previously on that turn. After three rounds, whoever has the most VPs wins. ",//cf.geekdo-images.com/images/pic2578174.jpg,5,30,0,1,30,Firefly: Shiny Dice,30,//cf.geekdo-images.com/images/pic2578174_t.jpg,2015,NA,"Dice,Movies / TV / Radio theme",NA,Scott Morris,NA,TV Series: Firefly,"Dice Rolling,Press Your Luck",Upper Deck Entertainment,5.6336,336 163172,"(in English, from the designer:) Waterloo 1815, Fallen eagles is a regiment/battalion level game of the famous battle. The game includes 400 counters (French, Anglo-allied and Prussian order of battle for June 18th 1815), a 108 x 75 cm map (200 meters per hexagon), various play aids, a rule book and a playbook. It is a one hour of real time per turn game that can be completed in 5 to 10 hours of play. Beside the full battle game, several scenarios are available (Hougoumont, D'Erlon attack, Plancenoit). In addition, what if options will allow players to simulate alternate history variations to the battle. Fallen Eagles provides a detailed view of the battle but in a playable way. The focus is on morale, attrition and commitment of formation (division & corps) at the right time, rather than tactical chrome. The detailed order of battle and the scale of the game allow players to really see the action and the game system provides a quick but realistic resolution. A new system has been created and combat result tables have been tested against actual historical results of this battle. This system is a mix of well-known concepts and new features to maximize playability and realism of outcomes. Formation are given simple orders than limit their ability to freely react to any sudden change of priority. Orders take some time a while before being changed. Units are classically rated for size, quality and movement. Formations activate one after the other at player's choice but have to follow the order they received at the beginning of the turn or even before. Game features offensive fire, defensive fire, opportunity fire, charge and counter charge, retreat before combat and melee. A lot of classical "prohibitions" are transformed into options: for example, cavalry can move from ZOC to ZOC but risk counter charges or more opportunity fire. A ZOC of a strong unit is therefore not the same as the ZOC of a weaker one. The game turn has a random ending procedure and players are never sure to have time to move all their formation reflecting the command control issues of any battle. Also, the fatigue and friction factors are built in a potentially shorter turn length in the latter stages of the battle. Focus on morale and attrition is a testimony of a battle which was a test of will of two densely packed armies fighting head to head. Players will have to choose which unit will "lead" the attack and take the first fire. Failing a key morale test can make the difference between a stalled attack or a promising breakthrough. Game variations will include, for example, the Prussian arrival sooner or later than history, or a better weather the day before allowing for an earlier start of the french attack. Victory is determined with "sudden death" objectives given to both sides in order to simulate historical constraints but also by control of key objectives and losses at the end of the game. According to Wellington, Waterloo was a "near run thing". Will the thin red line hold against the French furia again? ================================================================ (traduction française du texte anglais:) Waterloo 1815, la chute des Aigles est un jeu de niveau régiment / bataillon de la célèbre bataille. Le jeu comprend un peu plus de 400 pions (ordre de bataille français, anglo-allié et prussien du 18 Juin 1815), une carte 108 par 75 cm (200 mètres par hexagone), diverses aides de jeu, un livret de règle et un livret de jeu. L'échelle est d'une heure par tour et le jeu peut être terminé en 5 à 10 heures. En plus de la bataille complète, plusieurs scénarios sont disponibles (Hougoumont, d'Erlon attaque, Plancenoit). Des options permettront aux joueurs d'explorer des alternatives. La chute des Aigles propose une vue détaillée mais jouable de la bataille. L'accent est mis sur le moral, l'attrition et l'engagement des formations (division et corps) au moment opportun, plutôt que sur le chrome tactique. L'ordre de bataille détaillé et l'échelle du jeu permettent aux joueurs d'entrer dans l'action. Le système offre une résolution rapide mais réaliste des combats. Un nouveau système a été créé et les tables de combat ont été testés par rapport aux résultats historiques. Ce système est un mélange de concepts bien connus et de nouvelles fonctionnalités pour optimiser jouabilité et réalisme. Des ordres simples sont donnés aux formations, limitant leur capacité à réagir à un changement soudain de priorité. Les ordres peuvent se poursuivent avant d'être changés. Les unités sont évaluées de façon habituelle par la taille, la qualité et le mouvement. Les formations sont activées les unes après les autres, au choix du joueur, mais doivent suivre l'ordre qu'elles ont reçu au début du tour, voire avant. Le jeu inclut le feu offensif et défensif, les tirs d'opportunité, la charge et la contre-charge, la retraite avant combat et la mêlée. Un grand nombre d'"interdictions" classiques sont transformées en options : par exemple, la cavalerie peut se déplacer de ZDC (zone de contrôle) à ZDC, mais est menacée par la contre-charge ou le feu d'opportunité. Une ZDC d'une unité puissante n'est donc pas la même que la ZDC d'une unité plus faible. Le tour de jeu comprend une fin de tour aléatoire. Les joueurs ne sont jamais certains de disposer de toutes leurs formations, reflétant les problèmes de commandement durant toute bataille. En outre, la fatigue et la "friction" se traduisent dans des tours de jeu potentiellement plus courts à la fin. L'accent mis sur ​​le moral et l'usure, est un reflet de cette bataille qui fut une épreuve de détermination pour ces deux armées, denses et combattant pied à pied. Les joueurs devront choisir l'unité en tête qui conduira l'attaque et subira le premier feu. L'échec d'un test de moral peut faire la différence entre une attaque avortée ou une percée prometteuse. Les variantes prévoient, par exemple, l'arrivée précoce ou tardive des Prussiens, ou une meilleure météo la veille, permettant une attaque française plus tôt. La victoire est déterminée à la fois par des objectifs de "mort subite" donnés aux deux camps afin de simuler les contraintes historiques pendant l'action, mais aussi par le contrôle d'objectifs et les pertes infligées en fin de partie. Selon Wellington, Waterloo fut une «affaire trés serrée». La mince ligne rouge tiendra t-elle à nouveau contre la «furia française» ? ",//cf.geekdo-images.com/images/pic2415214.jpg,3,720,14,1,60,Waterloo 1815: Fallen Eagles,720,//cf.geekdo-images.com/images/pic2415214_t.jpg,2015,"Sébastien Brunel,Christophe Gentil-Perret","Napoleonic,Wargame",NA,Walter Vejdovsky,NA,NA,Hex-and-Counter,Hexasim,8.38113,106 163175,"A long time ago the Kami, spirit protectors of the world, were unknown to all but those who practiced Shinto. Then, a cataclysmic event nearly destroyed us. What was salvaged from the wreckage were people who could see Kami and bond with them. Those bonds paired with schools of battle lead to powerful clans fighting against the chaos. But what happened when the darkness was defeated? Powerful fighters bonded with their Kami are destined to repeat the past in a battle for honor and domination! Yashima: Legend of the Kami Masters is a card-driven miniatures game where each player customizes their chosen kami master and engages in player vs. player or team vs. team combat. It includes four characters and four kami, each with their own deck of cards. Each character includes a high-detail miniature. Characters: Rosamu, the monk, Hikaru, the priestess, Akikio, the Fire Sorceresses, and Kenta, the Ronin Warrior Kami: The Dragon, The Tiger, The Tortoise, and The Phoenix Interchangeable character and Kami cards provide 16 playable combinations Player’s life is determined by the Battle Deck, It is used to gain karma, and also unleashes attacks against your opponents Players are not eliminated in multi-player games, they hit "restoration" then continue battle, the last player to hit restoration wins the game ",//cf.geekdo-images.com/images/pic2456828.png,4,90,14,2,90,Yashima: Legend of the Kami Masters,90,//cf.geekdo-images.com/images/pic2456828_t.png,2015,NA,"Card Game,Collectible Components,Fantasy,Fighting,Miniatures,Mythology",NA,"Tony Gullotti,Joshua Sprung","Yashima: Legend of the Arcane Wonders,Yashima: Legend of the Deep Woods,Yashima: Legend of the Icy Peaks,Yashima: Promo Pack #1","Asian Theme,Crowdfunding: Kickstarter","Grid Movement,Hand Management,Hex-and-Counter,Modular Board,Player Elimination,Point to Point Movement,Simultaneous Action Selection,Tile Placement,Variable Player Powers",Greenbrier Games,7.25935,168 163242,"Description from the publisher: Based on the Eisner Award-winning comic series by John Layman and Rob Guillory, CHEW: Cases of the FDA seats 2-5 players and is playable in about 30 minutes. Players compete to close cases pulled directly from the pages of the ongoing comic book. They'll enlist partners like John Colby, Amelia Mintz, and even Buttercup the lion, while simultaneously sending fiendish villains and cultists out to sabotage their rivals' investigations. ",//cf.geekdo-images.com/images/pic2385034.jpg,5,30,12,2,30,CHEW: Cases of the FDA,30,//cf.geekdo-images.com/images/pic2385034_t.jpg,2015,Rob Guillory,"Card Game,Comic Book / Strip",NA,Kevin Wilson,CHEW: Chog Frappe Promo,Admin: Better Description Needed!,"Card Drafting,Take That","IDW Games,Pandasaurus Games",5.83836,67 163277,"Cardline: Dinosaures is similar to Cardline: Animals — but with dinosaurs! It is a card game played with approximately 100 cards. Both sides of each card depict a dinosaur, its name, its geographic place, while its average length and weight are printed on only one side of the card. For each game, players decide before playing whether they're comparing dinosaur lengths or weights. At the start of the game, each player places a number of dinosaur cards on the table in front of her with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards. After placing the card, the player reveals the characteristics on it. If the card was placed correctly – that is, with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to her tableau. The first player to get rid of all her cards by placing them correctly wins. ",//cf.geekdo-images.com/images/pic2480314.jpg,8,15,7,2,15,Cardline: Dinosaurs,15,//cf.geekdo-images.com/images/pic2480314_t.jpg,2014,Gaël Lannurien,"Card Game,Educational",NA,Frédéric Henry,NA,Cardline,NA,"Bombyx,GoKids 玩樂小子,REBEL.pl",6.18208,212 163354,"Faced with constant hacker attacks, the corporations created an artificial intelligence that could learn from the hackers themselves. The AI, codenamed Cypher, evolved faster than its creators could have imagined. It gained sentience, went rogue, and became the ultimate hacker. Now Cypher is fighting the corporations themselves for control of the nexus. In Cypher, players take on the role of factions that are gathering characters from all spheres of influence — from corporate overseers to street level hackers — in order to dominate Cypher and seize control of the nexus. The player with the most influence at the end of the game wins! ",//cf.geekdo-images.com/images/pic2117800.jpg,4,25,14,2,10,Cypher,25,//cf.geekdo-images.com/images/pic2117800_t.jpg,2014,Justin Kaufmann,"Card Game,Science Fiction",NA,David Short,NA,"AEG: 5 Minute Fun,AEG: Pocket Game,Games by Gamesmiths","Card Drafting,Hand Management",Alderac Entertainment Group (AEG),6.07,549 163370,"Carcassonne: Gold Rush is the second title in the "Carcassonne: Around the World" series of tile-laying games, with each game being based on the original Carcassonne design in which players slowly create a world by placing tiles on the playing area and scoring for various features in the landscape they create. In Carcassonne: Gold Rush, players return to the 19th century in the United States when cowboys drove cattle, trappers traded with Native Americans, the first railway routes appeared, and explorers — that is, the players — sent their henchmen to gold mines to laboriously search for gold nuggets. Depending on where you place your tent, you might be able to snatch a nugget from another explorer — but sometimes you'll be left holding fool's gold while someone else uncovers a rich gold find... ",//cf.geekdo-images.com/images/pic2227130.png,5,35,8,2,35,Carcassonne: Gold Rush,35,//cf.geekdo-images.com/images/pic2227130_t.png,2014,Claus Stephan,American West,NA,Klaus-Jürgen Wrede,Carcassonne: Goldrausch – Der Sheriff,"Carcassonne,Carcassonne: Around the World","Area Control / Area Influence,Tile Placement","999 Games,Bard Centrum Gier,Filosofia Éditions,Giochi Uniti,Hans im Glück Verlags-GmbH,Hobby World,MINDOK,Piatnik,Z-Man Games",7.26178,737 163377,"Rolling Japan is a light "multiplayer solitaire" dice game. Each player has a map of Japan that's divided into the 47 prefectures, which are then bunched together into six differently colored areas. On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild purple die. All players now write down each number rolled on any prefecture of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue prefecture and a 2 in one yellow prefecture. If the purple die is rolled, you can place this number in a prefecture of your choice; additionally, three times per game you can choose to use a non-purple die as any color. However, neighboring prefectures — including those in different areas connected by blue lines — can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a prefecture of the appropriate color. (If all the prefectures in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.) After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After eight rounds the game ends, and whoever has the fewest Xs on her map wins. ",//cf.geekdo-images.com/images/pic2107479.jpg,99,15,8,1,15,Rolling Japan,15,//cf.geekdo-images.com/images/pic2107479_t.jpg,2014,Ryo Nyamo,"Dice,Number,Puzzle",NA,Hisashi Hayashi,NA,Country: Japan,"Dice Rolling,Paper-and-Pencil","Japon Brand,OKAZU Brand",6.3288,368 163399,""The war goes to the frozen World of Svalarheima" Operation: Icestorm introduces 3rd edition rules and is a perfect starter set for players wanting to get into Infinity game, providing forces of Pan Oceania and Nomads to engage in combat against one another. Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. The box contains a game mat and a selection of scenery. Their inclusion in this box set means players instantly have everything they need to get their table ready for playing Infinity. Note: Operation Icestorm is a two player starter kit which contains a booklet on how to play the game. The main rules are available for free online or in a printed book for purchase. Integrates with: Infinity ",//cf.geekdo-images.com/images/pic2120569.jpg,2,60,12,2,60,Infinity: Operation Icestorm,60,//cf.geekdo-images.com/images/pic2120569_t.jpg,2014,NA,"Fighting,Miniatures,Science Fiction,Wargame",NA,Gutier Lusquiños Rodríguez,NA,NA,"Action Point Allowance System,Dice Rolling,Point to Point Movement",Corvus Belli,8.44545,77 163412,"In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.) When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins. ",//cf.geekdo-images.com/images/pic2270442.jpg,2,30,8,2,15,Patchwork,30,//cf.geekdo-images.com/images/pic2270442_t.jpg,2014,Klemens Franz,"Abstract Strategy,Puzzle",NA,Uwe Rosenberg,NA,"Combinatorial,Lookout Games Fur Zwei Spieler Series,Polyominoes","Tile Placement,Time Track","Lookout Games,Mayfair Games,999 Games,Compaya.hu - Gamer Café Kft.,Crowd Games,Funforge,Kaissa Chess & Games,Korea Boardgames co., Ltd.,Lacerta,Ludicus,Ludofy Creative,Maldito Games,MINDOK,REBEL.pl,uplay.it edizioni,Нескучные игры",7.83164,18379 163413,"Murano the game is set in Murano, a small group of seven islands near Venice that's well-known by tourists for its glassmaking. As in Venice, the islands of Murano are separated by canals, so gondolas and transportation are at the heart of this game. The game board depicts the islands of Murano, with the islands being divided up into building sites and walkways. Surrounding the islands is a series of action spaces, with gondolas being present in some number of them at the start of play. On a turn, you move one of the gondolas in the direction of play to an empty space, then take the action shown there. You can't pass another gondola while moving or land in an occupied space, but for a coin you can move a gondola that's in front of the gondola you want to move, and you can pay to move multiple gondolas, if needed. Some actions place shops on the islands, with shops coming in different types. You mark a shop to show ownership, and when tourists show up later, they will shop at various stores depending on their proximity and the goods they offer. You also need to take actions to move your personal gondolas to islands so that you can take actions there. Why are you doing all of this activity? To score victory point cards in hand, and actions on the board will let you gain additional VP cards to give you direction to your actions or let you profit from what you've already done. You can also use some of the buildings to create glassworks, and those glassworks come into play on the VP cards, through tourist sales, and via an action space shown at the bottom of the game board image that lets you sell different types of glass for money. ",//cf.geekdo-images.com/images/pic2270443.jpg,4,75,10,2,60,Murano,75,//cf.geekdo-images.com/images/pic2270443_t.jpg,2014,Klemens Franz,"City Building,Economic",NA,"Inka Brand,Markus Brand","Murano: Promo Cards,Murano: The Christmas Tree","Cities: Venice,Country: Italy","Area Control / Area Influence,Pick-up and Deliver,Point to Point Movement,Tile Placement,Worker Placement","Lookout Games,Mayfair Games",7.27675,1271 163432,"Tides of Infamy is a high seas adventure fraught with peril, where you command your ships in a battle for infamy against fellow pirates, sea monsters, the elements and Pirate Luck. Gain Marks of Infamy by successfully smuggling black market supplies, plundering settlements, salvaging treasure, raiding ships and exploring new waters as you sail into uncharted seas. Be the first to gain notoriety through infamous deeds, but beware, untold dangers lurk in these waters! The object of the game is to obtain Marks of Infamy. The first player to collect 20 (2 players), 17 (3 players), 15 (4 players) or 25 (4 player team play) Marks wins. Each player commands three pirate ships: a Man of war, a Sloop of war and a Bilander, using Movement cards to discover mystic portals, treacherous barriers, pirate bays, seamy ports and treasure islands. Ports provide limited Shadow Trade Tokens for smuggling where each island has a unique Plunder Token that pirate ships can steal. Plunder and Shadow Trade tokens are placed on the pirate ship. Tokens must be safely returned to a Pirate Bay to obtain Marks of Infamy. Marks of Infamy are also rewarded by exploring one of the last seven map tiles, weathering a Pirate Luck event or successfully raiding opponent’s pirate ships through Battle cards. Victorious ships also gain any tokens the opposing ship was carrying. Movement cards with a cross bones symbol trigger a special event determined by a Pirate Luck card. The Pirate Luck event affects enemy ships on a selected tile. Players that have previously earned Pirate Luck cards can avoid the event by discarding a card or risk the evils that lay beneath. Are you ready to sail these waters? ",//cf.geekdo-images.com/images/pic2290859.jpg,4,60,13,2,60,Tides of Infamy,60,//cf.geekdo-images.com/images/pic2290859_t.jpg,2015,"John Ariosa,Cory Godbey,Peter Wocken","Exploration,Fantasy,Nautical,Pirates,Transportation",NA,Jacob A Bunting,Rise of the Gods: Tides of Infamy Expansion,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Area Movement,Hand Management,Modular Board,Partnerships,Pick-up and Deliver,Take That",Gamewalker,7.24054,111 163474,"Victory depends on you! V-Commandos is a WW2 commandos co-operative board game. Players can either select a pre-generated mission or create their own by combining objective cards, then they assemble a team from famous Allied corps: U.S. Raiders, British SAS., Devil’s Brigade, SOE, etc. During play, you hide in darkness, wear enemy uniforms, and sneak up on your targets. Get spotted? Open fire with emblematic allied weapons and try to turn the enemy's weapons against them! If you can, get back to cover and turn off the alarms as the enemy has more available troops than you. Thus, you need to focus on completing the mission, then leaving the area as quickly as you can. ",//cf.geekdo-images.com/images/pic2693130.jpg,4,180,12,1,30,V-Commandos,180,//cf.geekdo-images.com/images/pic2693130_t.jpg,2016,"Vincent Filipiak,Bruno Tatti","Spies/Secret Agents,Wargame,World War II",NA,Thibaud de la Touanne,"V-Commandos: Celcius Operation,V-Commandos: Résistance,V-Commandos: Secret Weapons",Crowdfunding: Kickstarter,"Co-operative Play,Modular Board",Triton Noir,8.31132,281 163481,"Excitement in the capital: Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing Daimyos direct their Samurai through the palace following some simple rules and quickly see that they can use the Samurai of the other Daimyos for their purposes. An exciting interwoven competition - with unexpected surpises. Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board. On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai's daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place. When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.) ",//cf.geekdo-images.com/images/pic2156026.jpg,5,30,10,2,30,Takamatsu,30,//cf.geekdo-images.com/images/pic2156026_t.jpg,2014,"Klemens Franz,Andrea Kattnig",Maze,NA,Martin Schlegel,"Takamatsu: The green pagoda,Takamatsu: The green Samurai","Admin: Better Description Needed!,Country: Japan","Action / Movement Programming,Worker Placement",Mücke Spiele,6.03859,92 163482,"On March 31st, 1621, King Philip III of Spain, also known as Philip the Pious, passed away. He had rarely acted as a true ruler, having entrusted all authority to his favorite, the Duke of Lerma. When the young prince Philip IV succeeded to the throne, a new competitor arrived at court, the power-hungry Count of Olivares. Although the Duke of Lerma had been compelled to leave the court, after falling from favor and being accused of massive corruption by his own son, his family hoped to hold on to power at any cost... 15 Días: The Spanish Golden Age is set in this context of backstabbing, treachery and palace intrigues. Who will become the new "Valido"? Would you betray your own next-of-kin to obtain the grace of the King? All of this, and much more awaits you in 15 Días: The Spanish Golden Age, a card game full of history and intrigue, no regrets, betrayal, and above all ambition. ",//cf.geekdo-images.com/images/pic2145124.png,8,60,12,2,60,15 Dias: The Spanish Golden Age,60,//cf.geekdo-images.com/images/pic2145124_t.png,2014,Gonzo Bríos,"Card Game,Negotiation,Political,Renaissance",NA,Gonzo Bríos,NA,"Cities: Madrid (Spain),Country: Spain,LUDO,Play with History","Hand Management,Variable Phase Order",Asylum Games (Board Games),6.81011,94 163565,"The question that has bewildered evil masterminds and superheroes alike can at last be answered: Who would triumph in a face-off between pirates, ninjas, robots, or zombies? In the tactical tile-laying game Pirates, Ninjas, Robots, & Zombies, players attempt to settle the debate once and for all by assembling the highest scoring section of your chosen faction. Each player starts with a base token in hand for their faction along with three other tiles from the 58 included in the game. On a turn, a player either places one tile from hand into the playing area (with each tile featuring four illustrated quadrants and possibly a special action symbol) or moves his already placed base tile to a new location. The action symbols allow you to rotate or swap tiles already in play. Once the final tile is drawn, players take one final turn, then tally the score of their most valuable section of orthogonally connected tiles. The base token is worth five points, regular characters worth one point, and bonus items worth three points. Each faction has arch-enemies scattered amongst the tiles — e.g., kraken for pirates — and each arch-enemy touching your faction costs you a point. Whoever has the most valuable faction wins! ",//cf.geekdo-images.com/images/pic2482378.png,4,25,8,2,25,"Pirates, Ninjas, Robots, & Zombies",25,//cf.geekdo-images.com/images/pic2482378_t.png,2014,Grant Wilson,"Pirates,Zombies",NA,Mike Richie,NA,NA,Tile Placement,Rather Dashing Games,6.16154,65 163576,Publisher blurb: Link tries to save Zelda from Gannondorf's oppressive taxation and inflated Hotel rates! Can Link survive a stop-over in the Realm of Twilight Find out in this Monopoly edition based on the Twilight Princess from Nintendo. ,//cf.geekdo-images.com/images/pic2156834.jpg,0,0,0,0,0,Monopoly: The Legend of Zelda,0,//cf.geekdo-images.com/images/pic2156834_t.jpg,2014,NA,"Economic,Negotiation,Video Game Theme",NA,NA,NA,Monopoly,"Auction/Bidding,Player Elimination,Roll / Spin and Move,Set Collection,Stock Holding,Trading",USAopoly,5.63496,123 163601,"Based on the characters of the popular fantasy/humorous webcomic Drizzit, this is a cooperative card game in which the players will have to defeat three Boss monsters after many dangerous traps and odd enemies. Taking turns, the players must draw Adventure cards and face them: they could be Events, Traps or Enemies. Traps and Events are immediately resolved, while Enemies must be fought by rolling the die and using Powers or Objects. Each resolved Trap or Enemy goes to compose the Path, at the end of which there is the Boss monster. To win the game you must defeat 3 Boss monsters. On the cards there are many jokes and funny situations. ",//cf.geekdo-images.com/images/pic2211908.jpg,5,20,8,1,20,Drizzit: il gioco di carte,20,//cf.geekdo-images.com/images/pic2211908_t.jpg,2014,"Luigi Cecchi,Paolo Vallerga","Card Game,Comic Book / Strip,Fantasy,Humor",NA,"Luigi Cecchi,Andrea Chiarvesio","Drizzit: il gioco di carte – Draghi, spose e coccole estreme,Drizzit: il gioco di carte – Lame premurose e pozioni misteriose",NA,"Campaign / Battle Card Driven,Dice Rolling","Post Scriptum,Raven Distribution",6.67208,53 163602,"Game description from the publisher: You are humanity's last hope. In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the alien invasion. Where the world's militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base — all while trying to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good. One of the more notable aspects of XCOM: The Board Game is the way that it incorporates a free and innovative digital app into the core of its gameplay. This digital companion will be available both as a downloadable app and as an online tool. The app's primary function is to coordinate the escalating alien invasion, randomly selecting from one of five different invasion plans. Each invasion plan represents a general outline that the alien commanders will use to coordinate the arrival of new UFOs, plan strikes against your base, and respond to your successes or failures as it seeks to conquer Earth. The app manages all of these tasks and heightens the game's tension as it forces you to respond in real-time. Then, after you move quickly to coordinate your response, you engage the enemy in the untimed resolution phase and feed the results to the app. Based upon these results, the app launches the invasion's next strikes. Additionally, the app teaches you the rules, controls the information that your satellites provide you, and tracks the progress of your resistance efforts, even as it allows you to enjoy the game at any of three levels of difficulty: Easy, Normal, or Hard. The use of this app does more than simply streamline your play experience and track your turns in real-time; it also permits a uniquely dynamic turn structure. While the variety of game phases remains the same from round to round, the order in which you and your friends must play through them may change, as may the number of a given phase. As a result, while you'll want to know where UFOs appear before you deploy your Interceptors, the alien invaders may be able to disrupt your satellite intel and force you to deploy your Interceptors on patrol with limited or no knowledge of the UFOs current whereabouts. Similarly, you may be forced to think about the costs of resolving the world’s crises before you know how many troops you’ll need to commit to your base defense. The effect of the app is to immerse you deep into the dramatic tension at the core of XCOM: The Board Game, and it ensures that the game presents a challenging and cooperative (or solo) experience like no other. Just like the XCOM department heads that you represent, you'll need to keep cool heads in order to prevail. ",//cf.geekdo-images.com/images/pic2247621.jpg,4,90,14,1,90,XCOM: The Board Game,90,//cf.geekdo-images.com/images/pic2247621_t.jpg,2015,NA,"Dice,Electronic,Real-time,Science Fiction,Video Game Theme",NA,Eric M. Lang,XCOM: The Board Game – Evolution,NA,"Co-operative Play,Dice Rolling,Hand Management,Press Your Luck,Variable Player Powers","Fantasy Flight Games,Edge Entertainment,Galakta,Galápagos Jogos,Giochi Uniti,Heidelberger Spieleverlag",7.21069,4941 163640,"The galaxy just got a whole lot smaller... Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm! Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the supply, then you either play a card and carry out its instructions, or pick up your discard pile to refill your hand. Each card also has a scoring condition on it, and to win you'll want to maximize those conditions. As in the grandfather game Eminent Domain, actions you take can be "boosted" by revealing other cards sharing the same icon. Colonize and attack planets, do research, and take advantage of politics to score the most influence by the end of the game! ",//cf.geekdo-images.com/images/pic2521236.jpg,2,15,13,2,15,Eminent Domain: Microcosm,15,//cf.geekdo-images.com/images/pic2521236_t.jpg,2014,Ariel Seoane,"Card Game,Civilization,Print & Play,Science Fiction,Space Exploration",NA,Seth Jaffee,NA,"Crowdfunding: Kickstarter,Eminent Domain,Games by Gamesmiths,TMG Microgames,TMG Originals","Card Drafting,Deck / Pool Building,Hand Management","(Web published),Tasty Minstrel Games",6.63904,1079 163641,"Giant warships locked in battle... Captain a mighty battlecruiser in the middle of a firefight as you try to gather 15 units of precious ore and get out — or die trying. In Eminent Domain: Battlecruisers, you want to be the first to escape with 15 victory points, or be the last ship standing. Each round you and your opponents each play a card from your identical hands. If you play the same card as an opponent, you'll clash and bad things will happen! But if you manage to sneak a card through unhindered, then you'll reap the benefits. Collect points or knock cards out of your opponents' hands. If you lose all of your cards, then you're out of the running. At the end of each round, check to see whether any player has won; if not, prepare to play another card! ",//cf.geekdo-images.com/images/pic2399321.jpg,5,30,13,3,20,Eminent Domain: Battlecruisers,30,//cf.geekdo-images.com/images/pic2399321_t.jpg,2016,NA,"Bluffing,Card Game,Science Fiction",NA,Philip duBarry,"Eminent Domain: Battlecruisers - Alien Artifact,Eminent Domain: Battlecruisers – Heavy Assault","Crowdfunding: Kickstarter,Eminent Domain,TMG Originals","Player Elimination,Simultaneous Action Selection",Tasty Minstrel Games,6.56483,360 163685,"In Captain’s Wager, players take on the roles of rogue airship captains sending their pirate crews off on adventures in search of treasure. Problematically, several captains often show up for the same adventure. So how shall we figure out who gets what loot? We’ll gamble for it of course. That’s the pirate way! Captains Wager is a betting and hand management game which combines classic elements of poker with the kind of clever card play gamers expect from more modern card games. It accommodates 2-5 players and plays for about 30 minutes. In each round of the game players receive a hand of 4 crew cards (with values from 1-20) which they play in an attempt to win encounters by committing the highest valued card. The crew cards also have effects which give players the opportunity to take actions in addition to providing their value towards winning the encounter. Players who judge their hands to be strong based on their values and/or abilities can bet on them in order to increase the reward for winning. For players unsure of their hand, but who still want to play the abilities of their crew, they can take a loan token worth minus 2 and still stay in the hand. Players who have less confidence in their crews may fold to avoid risking their own precious gold. By winning encounters players may claim treasures and items which give them special abilities and the gold necessary to win the game. The airship pirate who has claimed the most gold at the end of the game receives the title of Pirate Admiral and declares victory over the competition. ",//cf.geekdo-images.com/images/pic2563817.png,5,30,12,2,30,Captain's Wager,30,//cf.geekdo-images.com/images/pic2563817_t.png,2015,Andre Garcia,"Bluffing,Card Game,Pirates",NA,Jonathan Hager,"Captain's Wager: Kickstarter Promos,Captain's Wager: Maelstrom Expansion",NA,"Betting/Wagering,Hand Management",Grey Fox Games,5.80169,148 163745,"Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle. In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy. Maneuver Tool The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars. It consists of a number of segments linked with hinges, which is used to plot the ship's course. More nimble ships are allowed to turn the ship further at each hinge. Command Stack Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences. Capital ships are extremely powerful war machines, but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly, the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times. Each of your pre-painted capital ships has a command value, which determines how many commands it will have in its stack at any given point in time. During setup, you secretly build your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you place the commands in your stack in the order of your choice. Then, during each round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits. ",//cf.geekdo-images.com/images/pic2355171.jpg,2,120,14,2,120,Star Wars: Armada,120,//cf.geekdo-images.com/images/pic2355171_t.jpg,2015,Ben Zweifel,"Collectible Components,Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"James Kniffen,Christian T. Petersen","Star Wars: Armada – Rebel Transports Expansion Pack,Star Wars: Armada – Assault Frigate Mark II Expansion Pack,Star Wars: Armada – CR90 Corellian Corvette Expansion Pack,Star Wars: Armada – Gladiator-class Star Destroyer Expansion Pack,Star Wars: Armada – Hammerhead Corvettes Expansion Pack,Star Wars: Armada – Home One Expansion Pack,Star Wars: Armada – Imperial Assault Carriers Expansion Pack,Star Wars: Armada – Imperial Class Star Destroyer Expansion Pack,Star Wars: Armada – Imperial Fighter Squadrons Expansion Pack,Star Wars: Armada – Imperial Fighter Squadrons II Expansion Pack,Star Wars: Armada – Imperial Light Carrier Expansion Pack,Star Wars: Armada – Imperial Light Cruiser Expansion Pack,Star Wars: Armada – Imperial Raider Expansion Pack,Star Wars: Armada – Interdictor Expansion Pack,Star Wars: Armada – Liberty Expansion Pack,Star Wars: Armada – MC30c Frigate Expansion Pack,Star Wars: Armada – Nebulon-B Frigate Expansion Pack,Star Wars: Armada – Phoenix Home Expansion Pack,Star Wars: Armada – Rebel Fighter Squadrons Expansion Pack,Star Wars: Armada – Rebel Fighter Squadrons II Expansion Pack,Star Wars: Armada – Rogues and Villains Expansion Pack,Star Wars: Armada – The Corellian Conflict,Star Wars: Armada – Victory-class Star Destroyer Expansion Pack","Components: Miniatures,Star Wars,Star Wars: Armada","Action / Movement Programming,Dice Rolling,Variable Player Powers","Fantasy Flight Games,Edge Entertainment,Galakta,Giochi Uniti,Heidelberger Spieleverlag",8.01435,2698 163771,"The Siblings Trouble is a card-driven, cooperative, storytelling game inspired by finding the mysterious places in your backyard. The Siblings Trouble boils down all the core elements of an RPG (storytelling, exploration, discover, treasure, encounters, etc) into a fun-to-play narrative romp with your family or friends. This is a 30 minute narrative game you can play as an ice-breaker, in-betweener, or as a way to introduce storytelling and adventure games to new players. This is not a simplified, beginner version of Dungeons and Dragons. It is an experience unto itself which leverages the fun of pen and paper games and lets players have quick, fun adventures together. The Siblings Trouble is influenced by Miyasaki, The Goonies, The Hardy Boys, and even Pikmin. It is about Grabbing a backpack, a sandwich, that monster you call a “sibling,” and heading out into the wilderness, leaving the comfort of home at your back. ",//cf.geekdo-images.com/images/pic2899981.png,4,30,8,2,30,The Siblings Trouble,30,//cf.geekdo-images.com/images/pic2899981_t.png,2015,"Adam Dix,Kellan Jett,Jessica Robinson,Mackenzie Schubert","Adventure,Card Game,Exploration",NA,"Andy Ashcraft,Eduardo Baraf,Kim Robinson",NA,Crowdfunding: Kickstarter,"Acting,Co-operative Play,Dice Rolling,Role Playing,Storytelling","Pencil First Games, LLC",7.48488,80 163920,"Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit. In game terms, Gaïa involves tile placement, area control and influence with a twist of power cards. Each player has five wooden figures, and if you're the first to place all five of your figures on the board, you win! Gaïa includes two levels of rules, with the basic rules allowing for play with those as young as eight thanks to the game's simple mechanisms and non-attacking nature. The advanced rules give you the opportunity to use godly powers — lightning, volcanoes, rain, sun, earthquakes, etc. — to shape the world after it has been created. You can even steal an opponent's cities, making it a more aggressive game with a higher level of strategy. ",//cf.geekdo-images.com/images/pic2238245.jpg,5,30,8,2,30,Gaïa,30,//cf.geekdo-images.com/images/pic2238245_t.jpg,2014,Julien Castanié,Territory Building,NA,Olivier Rolko,NA,NA,"Area Control / Area Influence,Card Drafting,Hand Management,Memory,Modular Board,Set Collection,Tile Placement","Asmodee,Blackrock Games,Lucrum Games,Smoothie Games,TIKI Editions Inc.",6.35455,693 163929,"Coconuts Duo is a standalone expansion for the dexterity game Coconuts. In the game, you use your monkey launcher and your skill to fling coconuts into cups, claim them, and place them on your board. By stacking a pyramid of six cups you win the game and can claim the title of the monkey king — but beware the new powerful magic cards the other player may use. Coconuts Duo can be played as a tense two-player game with ten new special magic cards, or it can be combined with the original Coconuts to play a five- or six-player game. Either way, you will have a lot of coconut-flinging fun... Integrates with: Coconuts ",//cf.geekdo-images.com/images/pic2207391.jpg,2,20,6,2,20,Coconuts Duo,20,//cf.geekdo-images.com/images/pic2207391_t.jpg,2014,Vincent Kim,"Action / Dexterity,Children's Game",NA,Walter Schneider,NA,NA,NA,"Desyllas Games,Divedice,Korea Boardgames co., Ltd.,Mayday Games",7.16653,246 163930,"Abraca...what? is a family game of deduction and spellcasting. On your turn, you try to cast one of the spells you have in front of you — but it's harder than it looks because only the other players can see which spells are available to you! So with cunning wit, clever logic, and a little luck, you have to determine which spells to use against your competitors. Watch your magic words, though, because if you try to cast the wrong spell too often, you'll lose the game! ",//cf.geekdo-images.com/images/pic2209219.jpg,5,30,8,2,20,Abraca...what?,30,//cf.geekdo-images.com/images/pic2209219_t.jpg,2014,"Marie Cardouat,Patrycja Ignaczak",Deduction,NA,Gun-Hee Kim,NA,NA,Memory,"Asterion Press,Broadway Toys LTD,Cube Factory of Ideas,Divedice,Ediciones MasQueOca,Korea Boardgames co., Ltd.,Moonster Games,Pegasus Spiele,Z-Man Games",6.6464,928 163931,"Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward? Well, on the five peninsulas of Grog Island, they can invest their loot in rock-solid businesses, such as peg-leg shops, carpentries for figureheads, workshops for voodoo dolls, or the infamous "Grog Hole" pub. The core of Grog Island is its unique auction mechanism, which uses five colored dice. The players use these dice and the pips on them to create and raise bids. While the winner of an auction can claim buildings on certain peninsulas, the players who have passed are also rewarded: Not only do they receive goods like grog bottles or treasure maps but they also visit merchant ships where they can trade these goods for money, parrots or treasure chests. The auction mechanism of Grog Island makes for tactical and interesting gameplay as in certain moments, passing can be almost as rewarding as winning an auction. Finding the right balance between bidding and backing out is the key to winning. The game ends as soon as one player has claimed a certain number of buildings, then all players score the secret goal cards they received both at the start of and during the game. These cards may give points for majorities on peninsulas as well as for claiming certain types of buildings or collecting certain goods. The player with the most points wins. ",//cf.geekdo-images.com/images/pic2207720.jpg,4,75,10,2,40,Grog Island,75,//cf.geekdo-images.com/images/pic2207720_t.jpg,2014,Klemens Franz,"Dice,Economic,Pirates",NA,Michael Rieneck,NA,NA,"Auction/Bidding,Dice Rolling,Set Collection,Trading","Arclight,eggertspiele,Pegasus Spiele",6.60182,506 163937,"World of Yo-Ho is a fantasy game of adventure and piracy on the high seas, combining the tangible elements of a board game with the interactive mechanics of a video game. The game features a board with a gridded map of the world of Yo-Ho and a downloadable app that turns your smartphone into a ship. Simply place your phone on the map and set sail for adventure! Become the most famous captain of Yo-Ho, a parallel world teeming with intelligent animals, lost islands, and wild magic! In search of fame and fortune, you will explore the mysteries of Yo-Ho and battle sea monsters and other booty hungry corsairs in tactical naval engagements. Fill your holds with plunder you can use to upgrade your boat and acquire useful items and more powerful weaponry. Stock up on swag and fly your colors high. You're the master of your own destiny: Will you be a bloodthirsty swashbuckler, brazenly hoisting the Jolly Roger as you plunder all those you cross? Or will you choose to stand as defender of the innocent and a peaceful merchant? Whatever your freebooting predilection may be, the stage is set and you will play a vital role in the saga of Yo-Ho, if you are but bold enough... ",//cf.geekdo-images.com/images/pic2640771.png,4,90,8,2,45,World of Yo-Ho,90,//cf.geekdo-images.com/images/pic2640771_t.png,2016,NA,"Adventure,Nautical,Pirates",NA,NA,NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Grid Movement,Variable Player Powers","IELLO,Volumique",6.70475,311 163967,"In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets. Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn! Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay‐off from the actions you take. Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious? ",//cf.geekdo-images.com/images/pic2349732.jpg,5,30,14,1,30,Tiny Epic Galaxies,30,//cf.geekdo-images.com/images/pic2349732_t.jpg,2015,"William Bricker,Benjamin Shulman","Dice,Science Fiction,Space Exploration",Tiny Epic Galaxies Deluxe Edition,Scott Almes,"Tiny Epic Galaxies: Beyond the Black,Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion","4X games,Crowdfunding: Kickstarter,Tiny Epic","Area Control / Area Influence,Dice Rolling,Variable Player Powers","Gamelyn Games,(Web published),Devir,Giochix.it,REXhry,Schwerkraft-Verlag",7.38625,5819 163968,"Mythic Greece. As an upstart demigod, you want to earn the favor of the Olympians and become a figure of legend yourself. Gather heroes and powerful artifacts, please the gods and bear their power to write your own epic tale. Let your allies achieve their destiny and enter the Elysium, home of the glorious and the brave. Once the stories are written, only one demigod will be chosen to stand at the side of Zeus. Elysium is a game of set collecting and combinations in which players recruit cards representing heroes, items, powers and gods. These cards have many different powers and you can create powerful combination to earn gold (the help of the gods) and victory points (the favor of the gods). Each card belongs to one of the eight Olympians gods (a family), and shows a level (1 to 3). During the five turns of the game, players will try to transfer their cards to the Elysium and write their own Legends, which are series of cards from the same family or from different families of the same level. The more epic the Legends, the more favor from the gods they’ll earn. But as they go to Elysium, most cards lose their power and players will therefore have to renounce some of their combinations ! A game of balance and opportunity with simple action, but constant dilemmas and complex strategies. ",//cf.geekdo-images.com/images/pic2837103.png,4,60,14,2,60,Elysium,60,//cf.geekdo-images.com/images/pic2837103_t.png,2015,"McCambridge,Eric Bourgier,Cari,Vincent Dutrait,Sylvain Guinebaud,Didier Poli,Pascal Quidault,Emmanuel Roudier,Bruno Tatti","Ancient,Card Game,Mythology",NA,"Matthew Dunstan,Brett J. Gilbert",NA,"Country: Greece,Tableau Building","Card Drafting,Set Collection","Space Cowboys,Asmodee,Asterion Press,REBEL.pl",7.37232,5041 163976,"Exoplanets is a medium-light game, where players create their own planetary system on the table. Players add to the common star, tiles which represent various planets or moons (that protect planets or help create life). Each of these tiles/planets give a different number of tokens (water, atmosphere, asteroids and light) and each planet has their climatic condition, which allows us to create life on these planets. Players can also interact trying to interrupt opponents planets by using space effects, by space tales or fulfill goals to earn more points at the end of the universe. But the players need to know that they are all creating mutual planetary systems. ",//cf.geekdo-images.com/images/pic2649798.jpg,4,60,12,2,45,Exoplanets,60,//cf.geekdo-images.com/images/pic2649798_t.jpg,2015,Przemysław Świerczyński,"Science Fiction,Territory Building",NA,Przemysław Świerczyński,"Exoplanets Expansion: Gravity,Exoplanets Expansion: Space,Exoplanets Expansion: Stars,Exoplanets: The Great Expanse","Crowdfunding: Giochistarter,Crowdfunding: Kickstarter","Area Control / Area Influence,Card Drafting,Hand Management,Tile Placement","Board&Dice,Greater Than Games (Fabled Nexus)",6.77496,409 164027,"Mesopotamia in the year 4000 BC. Along the banks of the rivers Euphrates and Tigris, the first advanced civilization of mankind is prospering. The Sumerian people are known as the cradle of human civilization. They were the first tribe to develop writing and many more achievements. In Uruk II, players are travelling back to the time of the first civilizations. Each player develops their own people over a period of five epochs, aiming to gain achievements and to set up villages and towns. Uruk II – The development continues is the newest addition to the line of Uruk-games. It is based on the rules of Uruk – Cradle of Civilization but many enhancements will provide a completely new and exciting gaming experience. Game Components: 147 playing cards, 5 summary cards, 130 wooden tokens, 1 rule book, several leaflets with general information. Mesopotamien im Jahre 4000 v. Chr. Die erste Hochkultur der Menschheit entwickelt sich entlang der beiden Flüsse Euphrat und Tigris. Das Volk der Sumerer gilt als Ursprung der menschlichen Zivilisation, das als erstes eine Schrift entwickelte und viele weitere Errungenschaften hervorbrachte. In Uruk II tauchen die Spieler in die Zeit der ersten Hochkulturen ein. Jeder Spieler entwickelt sein eigenes Volk über insgesamt fünf Epochen. Es gilt, Errungenschaften zu machen sowie Dörfer und Städte zu gründen. Uruk II – Die Entwicklung geht weiter ist ein neues Spiel aus der Uruk-Familie, das auf den Mechanismen von „Uruk – Wiege der Zivilisation“ basiert und diese konsequent zu einem vollkommen neuen Spielerlebnis weiterentwickelt. Neben zahlreichen neuen Mechanismen wurde Uruk II komplett grafisch neu gestaltet und mit individuellen Holzteilen üppig ausgestattet. Material: 147 Spielkarten, 5 Übersichtskarten, 130 Holzteile, 1 Spielregel, diverse Faltblätter mit Übersichten ",//cf.geekdo-images.com/images/pic1710193.jpg,5,30,12,2,30,Uruk II: Die Entwicklung Geht Weiter,30,//cf.geekdo-images.com/images/pic1710193_t.jpg,2014,Katharina Kubisch,"Card Game,Civilization",NA,"Hanno Kuhn,Wilfried Kuhn","Uruk II: Promokarte Diplomatie/Diplomacy,Uruk II: Promokarte Monarchie,Uruk II: Promokarte Plünderung,Uruk II: Promokarte Tribute",DDD Verlag Small Boxe Games,"Action Point Allowance System,Card Drafting,Hand Management",DDD Verlag GmbH,6.78804,163 164031,"Munchkin Steampunk Deluxe adds gears, goggles, and steam-powered robots to the backstabbing and goofy humor of the long-lived card game Munchkin, a game in which you kick down doors, battle monsters, gain treasure, and try to reach level ten before anyone else. Munchkin Steampunk Deluxe is a standalone game, but it can be integrated with any Munchkin game or expansion. ",//cf.geekdo-images.com/images/pic2537583.jpg,6,0,0,3,0,Munchkin Steampunk,0,//cf.geekdo-images.com/images/pic2537583_t.jpg,2015,"Phil Foglio,Gabby Ruenes","Card Game,Humor",NA,Steve Jackson (I),Munchkin Steampunk: SCIENCE! Dice,"Admin: Better Description Needed!,Munchkin,Steampunk","Card Drafting,Dice Rolling,Hand Management,Variable Player Powers",Steve Jackson Games,6.86068,118 164110,"Game description from the publisher: In Gloom, from Atlas Games, you take control of a family of miserable people and make them more miserable, trying to become the most miserable family of all before you kill your family off. The world of Munchkin, by contrast, contains plenty of happy people. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted, a place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot — and that's before they die. Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom , players shepherd their parties through terrible travails and troublesome tribulations until — inevitably — they perish in pain. Naturally, the most miserable fellowship wins. ",//cf.geekdo-images.com/images/pic2462190.jpg,5,0,13,2,0,Munchkin Gloom,0,//cf.geekdo-images.com/images/pic2462190_t.jpg,2015,"Jaume Fabregat,John Kovalic","Card Game,Fantasy,Humor",NA,"Keith Baker,Andrew Hackard,Steve Jackson (I)",NA,"Admin: Better Description Needed!,Gloom,Munchkin","Card Drafting,Dice Rolling,Hand Management,Storytelling,Take That",Atlas Games,6.675,86 164127,"Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. This Big Box is the same size as other Big Boxes, but with a slightly different component mix. This big box includes the basic game, Inns & Cathedrals, Traders & Builders, Wheel of Fortune, Hills & Sheep and The River. It also includes two extra sets of meeples - one pink and one purple. ",//cf.geekdo-images.com/images/pic2231793.jpg,8,45,8,2,45,Carcassonne Big Box 5,45,//cf.geekdo-images.com/images/pic2231793_t.jpg,2014,"Manfred Keller,Doris Matthäus,Klaus-Jürgen Wrede","City Building,Medieval","Carcassonne,Carcassonne: Expansion 1 – Inns & Cathedrals,Carcassonne: Expansion 2 – Traders & Builders,Carcassonne: Hills & Sheep,Carcassonne: The River,Carcassonne: Wheel of Fortune","Rudolf Ross,Klaus-Jürgen Wrede","Carcassonne: Bonusplättchen Spiel 2014,Carcassonne: Bonusplättchen Spiel 2015,Carcassonne: The Count of Carcassonne,Carcassonne: The Flying Machines,Carcassonne: The Princess & the Dragon",Carcassonne,"Area Control / Area Influence,Tile Placement","999 Games,Bergsala Enigma,Devir,Giochi Uniti,Hans im Glück Verlags-GmbH,MINDOK,Schmidt Spiele,Z-Man Games",8.09332,919 164153,"Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe! Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives. In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds. Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish. As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault. With these Imperial Assault Figure Packs, you'll find even more missions that allow your heroes to fight alongside these iconic characters from the Star Wars saga. ",//cf.geekdo-images.com/images/pic2247647.jpg,5,120,14,2,60,Star Wars: Imperial Assault,120,//cf.geekdo-images.com/images/pic2247647_t.jpg,2014,"Arden Beckwith,Christopher Burdett,Rovina Cai,Joel Hustak,Michal Ivan,David Kegg,Henning Ludvigsen,Brynn Metheney,Ryan Valle,Ben Zweifel","Adventure,Fighting,Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Justin Kemppainen,Corey Konieczka,Jonathan Ying","Star Wars: Imperial Assault – Agent Blaise Villain Pack,Star Wars: Imperial Assault – Alliance Rangers Ally Pack,Star Wars: Imperial Assault – Alliance Smuggler Ally Pack,Star Wars: Imperial Assault – Bantha Rider Villain Pack,Star Wars: Imperial Assault – Boba Fett Villain Pack,Star Wars: Imperial Assault – Bossk Villain Pack,Star Wars: Imperial Assault – BT-1 and 0-0-0 Villain Pack,Star Wars: Imperial Assault – Captain Terro Villain Pack,Star Wars: Imperial Assault – Chewbacca Ally Pack,Star Wars: Imperial Assault – Dengar Villain Pack,Star Wars: Imperial Assault – Echo Base Troopers Ally Pack,Star Wars: Imperial Assault – General Sorin Villain Pack,Star Wars: Imperial Assault – General Weiss Villain Pack,Star Wars: Imperial Assault – Greedo Villain Pack,Star Wars: Imperial Assault – Han Solo Ally Pack,Star Wars: Imperial Assault – Hera Syndulla and C1-10P Ally Pack,Star Wars: Imperial Assault – Hired Guns Villain Pack,Star Wars: Imperial Assault – IG-88 Villain Pack,Star Wars: Imperial Assault – ISB Infiltrators Villain Pack,Star Wars: Imperial Assault – Jabba the Hutt Villain Pack,Star Wars: Imperial Assault – Jabba's Realm,Star Wars: Imperial Assault – Jawa Scavenger Villain Pack,Star Wars: Imperial Assault – Kayn Somos Villain Pack,Star Wars: Imperial Assault – Lando Calrissian Ally Pack,Star Wars: Imperial Assault – Leia Organa Ally Pack,Star Wars: Imperial Assault – Luke Skywalker Jedi Knight Ally Pack,Star Wars: Imperial Assault – Obi-Wan Kenobi Ally Pack,Star Wars: Imperial Assault – R2-D2 and C-3PO Ally Pack,Star Wars: Imperial Assault – Rebel Saboteurs Ally Pack,Star Wars: Imperial Assault – Rebel Troopers Ally Pack,Star Wars: Imperial Assault – Return to Hoth,Star Wars: Imperial Assault – Royal Guard Champion Villain Pack,Star Wars: Imperial Assault – Stormtroopers Villain Pack,Star Wars: Imperial Assault – The Bespin Gambit,Star Wars: Imperial Assault – The Grand Inquisitor Villain Pack,Star Wars: Imperial Assault – Twin Shadows,Star Wars: Imperial Assault – Wookiee Warriors Ally Pack","Campaign Games,Fantasy Flight Big Box,Star Wars,Star Wars: Imperial Assault","Dice Rolling,Grid Movement,Modular Board,Partnerships,Role Playing,Variable Player Powers","Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Galápagos Jogos,Heidelberger Spieleverlag",8.2048,11017 164158,"Players cooperate as a single team to spell words in order to rid their hands of as many letters as possible. The catch? Silent play proves challenging when one doesn't know his teammate's hand. Shh! Vowel cards are placed in the playing area, along with several PASS cards. Players are dealt the remaining alphabet cards (consonants) and may not share them. Players take turns adding a letter to the active word until it is valid. Each turn, a player may either contribute a consonant from their hand, or use an available vowel card or PASS card. Players try to score as close to 26 points as possible. ",//cf.geekdo-images.com/images/pic2559568.jpg,4,10,10,2,10,SHH,10,//cf.geekdo-images.com/images/pic2559568_t.jpg,2015,NA,"Deduction,Word Game",NA,Chris Handy,NA,"Crowdfunding: Kickstarter,Pack O Game","Co-operative Play,Hand Management",Perplext,6.578,215 164159,"You’ll need absolute effiency in this quick, “Pick up and Deliver” game of balancing speed and maximum capacity. Don’t get too distracted dropping off passengers, because your opponents might beat you to the bus stop or change your route through road construction! In BUS, each player controls a bus card and will navigate it throughout the city grid. A player's maximum speed, which is the number of street spaces he may move, is 5. When a player stops at a Bus Stop, he may pick up a customer card which contains 2 different customers. The customer card's point value directly correlates to the speed in which a bus' movement is reduced to, when carrying the customer card. Once a bus moves through a space with a customers' destination, the customer on the card is considered delivered. Two street tiles may be swapped if the "construction" space is used and a player may hold several customer cards for maximum efficiency. The end game is triggered once a player has completed 5 customer cards and the bus driver with the most points wins! ",//cf.geekdo-images.com/images/pic2559563.jpg,3,20,8,2,20,BUS,20,//cf.geekdo-images.com/images/pic2559563_t.jpg,2015,NA,"Maze,Transportation,Travel",NA,Chris Handy,NA,"Crowdfunding: Kickstarter,Pack O Game","Area Movement,Modular Board,Pick-up and Deliver,Press Your Luck,Route/Network Building",Perplext,6.34054,203 164205,"In King's Pouch you take the role of a feudal lord in a kingdom divided by internal strife. After the king's death, the powerful dukes and counts of the land are fighting for supremacy. You are one of these nobles, looking to write your name in the annals of history. You will use your citizens to develop your lands, muster armies, and amass wealth. You may even try to secure the goodwill of influential public figures, like the remainders of the royal family. But never forget to keep the dishonest parts of your society in check: Excessive corruption may lead to your downfall sooner than you think. The goal is clear! But the path you take to get there is yours to decide: Will you be a peaceful protector of the royal family? Or maybe a warlord, taking what you want by force? Or will you fail to fulfill your ambitions and be lost among the anonymous masses? Take up the king's pouch and find out! King's Pouch is a "pouch-building" strategy game set in a medieval kingdom. Each round offers tough choices on how to expand your pool of citizens and buildings. Using the resources you acquire, you may raise powerful armies or secure the support of powerful characters. In the game, you will use several kinds of citizens (cubes and prisms) in different ways, with the ultimate goal of earning prestige points. Your pool of citizens is represented by your pouch: You draw available citizens from there and return used citizens to the pouch only when you cannot draw any more because it is empty. (This concept is similar to the deck-building concept seen in other games.) The game takes place over nine rounds. At the end of rounds 3, 6 and 9, a great council allows for the scoring of additional prestige points from influential characters and conquered territories. After the ninth round, the game ends with the third great council and a final scoring in which you can gain or lose points depending on your corrupt officials and buildings, then the player with the most prestige points wins. ",//cf.geekdo-images.com/images/pic2209254.jpg,4,60,10,2,60,King's Pouch,60,//cf.geekdo-images.com/images/pic2209254_t.jpg,2014,Jun-Ho Na,"City Building,Medieval,Territory Building",NA,Keewoong Kim,King's Pouch: Painter & Physician Promos,NA,"Area Control / Area Influence,Deck / Pool Building,Worker Placement","Divedice,Korea Boardgames co., Ltd.",6.80318,157 164237,"Take the role of a Roman merchant in Neptun, delivering goods to cities and temples. Earn the most favor from the temples and win the game! The game is played over three game rounds, each consisting of three phases. Navigate the sea and coast to deliver on contracts you have acquired. But there is a catch. You get to determine the order of your contracts, but they must be filled in that order. So as you are acquiring and placing contracts, you must take into account where you are traveling. Phase 1 Acquire Contracts When you fulfill a contract (in phase 2: Fulfill Contracts), you receive either favor at the temple or gold, which can be used to buy favor but also may be used to extend your ship's range. Thus, gold can help you bridge that key leg of the journey so that you can deliver that contract in a timely fashion and be well positioned for the next part of your journey. Phase 2 Fulfill Contracts By laying out your contracts efficiently and navigating the sea and coastline effectively, you will earn the most favor (in phase 3: Scoring) from the temples and win the game. Phase 3 Scoring ",//cf.geekdo-images.com/images/pic2335546.jpg,5,45,8,3,45,Neptun,45,//cf.geekdo-images.com/images/pic2335546_t.jpg,2014,"Patrick Rennwanz,Claus Stephan","Ancient,Nautical",NA,Dirk Henn,"Neptun: Queenie 1,Neptun: Queenie 2,Neptun: Queenie 3",Crowdfunding: Kickstarter,Route/Network Building,Queen Games,6.63844,242 164259,"War is in the air. Two feuding nations after a decade of a very fragile truce assemble their armies: Her Majesty Susanna from Thargaton with troops in black uniforms to the west and Cardinal Nicodemus from Vesani with white-robed religious fanatics to the east. Both leaders try to secure the most strategic parts of forty-kilometer-long strip of no man's land. There are heavy fights to gain control of the old forts that survived the war of the apostles. Who is going to outmaneuver the enemy? Who will use their troops most efficiently in this mortal battle? Play this quick war game and find out. Black&White is a two-player block war game that takes place on a hexagonal board that may be customized by terrain tiles. Before the game, each player builds his army using available troops and also assigns the leader. Each side of the conflict has nine different units from which to choose. The choice is not simple, however, as only a proper balance between various types of infantry, cavalry and artillery will make for a strong army. ",//cf.geekdo-images.com/images/pic2210279.jpg,2,60,12,2,60,Black & White,60,//cf.geekdo-images.com/images/pic2210279_t.jpg,2014,Roman Kucharski,"Fantasy,Wargame",NA,Krzysztof Matusik,NA,"Block wargames,Crowdfunding: Spieleschmiede","Area Control / Area Influence,Dice Rolling,Grid Movement,Hex-and-Counter,Memory,Secret Unit Deployment,Variable Player Powers",Bomba Games,6.8253,83 164265,"Witness is set in the world of Blake and Mortimer, a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs. In the game, which is playable strictly by four players, you each represent one of four characters and your goal is to solve mysteries or crimes by sharing information with one another — but you are quite restricted in how you can share information! Witness includes 64 cases for you to solve, and each case starts with an explanatory scene or image or both that someone reads or shows to the group. Each player then looks in his personal casebook to find information available only to his character. Players randomly decide who shares information first and in which direction, e.g., player A might whisper information to player B while player C talks to player D. Next, B will share both his information and A's information to C while D talks to A. After two more rounds of the most inefficient crime-solving system ever created, players read the conclusion of the case, which might offer additional information or another visual, then they each individually answer three questions about the case, with the group scoring one point for each correct answer for a final score ranging from 0 to 12. ",//cf.geekdo-images.com/images/pic2336025.jpg,4,15,13,4,15,Witness,15,//cf.geekdo-images.com/images/pic2336025_t.jpg,2014,Edgar P. Jacobs,"Comic Book / Strip,Deduction,Memory,Murder/Mystery",NA,Dominique Bodin,NA,Ystari originals,"Co-operative Play,Memory","Asmodee,Ystari Games",7.40612,1515 164338,"In The Golden Ages, you lead your civilizations through history. The game lasts four different eras, during which you develop technologies, create fine arts, erect buildings, and build wonders. You'll send explorers to discover the continents, found cities in distant lands, and send your soldiers into battles. The first player starting a Golden Age during an era chooses a "History Judgement" card that states the way all the players will score in that round. Each player who started a Golden Age continues taking money at his turns until all other players have passed. There are many ways to score points — artists, the judgement of history, wonders, technologies, attacks, money, secret future technologies, etc. — as well as many different ways to achieve a victory. Will you succeed in evolving your civilization through history, overwhelming your opponents on the way to glory? ",//cf.geekdo-images.com/images/pic2551380.jpg,4,90,12,2,90,The Golden Ages,90,//cf.geekdo-images.com/images/pic2551380_t.jpg,2014,Alexandre Roche,"Civilization,Territory Building",NA,Luigi Ferrini,"The Golden Ages: Cults & Culture,The Golden Ages: Wonderpack",Quined Master Print Edition Series,"Action Point Allowance System,Area Control / Area Influence,Card Drafting,Modular Board,Tile Placement","Quined Games,Ediciones MasQueOca,Ergo Ludo Editions,Ghenos Games,Schwerkraft-Verlag,Stronghold Games",7.39443,1418 164354,"Break the code before your opponents do it! Kryptos puts you in the role of a cryptographer whose task is to decipher the secret codes. Think, plan and analyze, but do not waste your time because watchful opponents will surely take advantage of every mistake! Kryptos is an uncomplicated, fast and dynamic puzzle game designed for 3-6 players whose task is to guess and deduce the value of cards held by the opponents. Each player has the same number of cards numbered from 1 to 48 in four different colors, and all players also know which color of cards their opponents have. During preparation for the game, the players reveal two cards from their hands and take as many colored chips as the number of cards they hold in this color. The winner is the player who most effectively deduces values and positions of the opponents' cards based on knowledge of colors, revealed and held cards, and a bit of statistics or luck. ",//cf.geekdo-images.com/images/pic3424169.jpg,6,15,8,3,15,Kryptos,15,//cf.geekdo-images.com/images/pic3424169_t.jpg,2014,"Roman Kucharski,Łukasz M. Pogoda","Card Game,Deduction,Number",NA,Piotr Siłka,NA,NA,"Memory,Pattern Recognition",Trefl Joker Line,6.62512,217 164448,"Assemble your clans mightiest ninja and compete for honor and glory in the annual ninja games. The moonlight casts a pale light over the battleground as you compete with your team, earn experience, gain skills, and battle rival ninja clans in this league/campaign style game. Featuring world class Chibi style sculpts from the world famous Soda Pop Miniatures team (makers of Super Dungeon Explore), expect fun and whimsical game play to be married with fantastic and unique style and fun. Ninja All Stars allows for 2 to 4 players to take control of a team of ninja (this may be a pre-rolled team or a team purchased with points) and battle over objectives. Each Ninja Clan is drawn from a different element (6 in total), with each element providing different bonuses in-game. As well, the game's dice mechanic is based on the element system, using a rock-paper-scissors type of dice elimination to determine the outcome of various aspects such as combat, searching, and special abilities. It is important to note that combat is not a simple "I rolled more swords than your shields"; the elimination of dice will give the winner a choice of different combat results based on the remaining dice. The interesting point here is, ninja don't die in this game-rather,they are knocked out and placed in their team's dojo, where they rest and recover and may eventually be brought back onto the board. The rules allow for one-off scenario games as well as league play with guidelines on ninja advancement, meaning that players can develop their ninja over many games. The game comes complete with enough miniatures to allow for 4 teams, each of a different element, the game board, and numerous tokens for game effects. ",//cf.geekdo-images.com/images/pic2796131.png,4,90,13,2,90,Ninja All-Stars,90,//cf.geekdo-images.com/images/pic2796131_t.png,2015,CDS Studio,"Adventure,Collectible Components,Fantasy,Fighting,Humor,Miniatures,Sports,Video Game Theme",NA,"John Cadice,David Freeman,Deke Stella","Ninja All-Stars: Arashikage,Ninja All-Stars: Bakusho Mondai,Ninja All-Stars: Benkei,Ninja All-Stars: Clan Ijin,Ninja All-Stars: Clan Ika,Ninja All-Stars: Clan Kitsune,Ninja All-Stars: Clan Tanchyo,Ninja All-Stars: Clan Tora,Ninja All-Stars: Clan Yamazaru,Ninja All-Stars: Dark Kitsune,Ninja All-Stars: Hanzo,Ninja All-Stars: Howl & Yip,Ninja All-Stars: Inu Clan Kaiken,Ninja All-Stars: Jorogumo,Ninja All-Stars: Kappa,Ninja All-Stars: Karura,Ninja All-Stars: Komuso,Ninja All-Stars: Mizaru,Ninja All-Stars: Mizuchi,Ninja All-Stars: Mochizuki,Ninja All-Stars: Momotaro,Ninja All-Stars: Moon Princess,Ninja All-Stars: Musashi,Ninja All-Stars: Ondori Clan Kaiken,Ninja All-Stars: Onibaba,Ninja All-Stars: Ryu,Ninja All-Stars: Shojo,Ninja All-Stars: Sun Empire Wandering Samurai,Ninja All-Stars: Tengu,Ninja All-Stars: Uzumaki,Ninja All-Stars: Yagyu Jubei,Ninja All-Stars: Yoboku,Ninja All-Stars: Yokozuna,Super Dungeon Explore: Super Ninja Ambush!","Admin: Better Description Needed!,Crowdfunding: Kickstarter,Ninja","Dice Rolling,Grid Movement","Edge Entertainment,Heidelberger Spieleverlag,Ninja Division,Soda Pop Miniatures",6.76743,175 164506,"As a medieval monk, you are charged with increasing the prestige of the abbey's collection of historical and sacred texts. By acquiring the resources for manuscript illustration and reproduction, your abbey produces and sells its valuable works, thereby bringing in finances necessary for maintaining a fine abbey. Will you succeed in making your abbey the most prestigious of all? Biblios Dice is a revision of Scripts and Scribes: The Dice Game, which is itself a dice version of Biblios (originally called Scripts and Scribes). The object is to acquire gold and to collect resources – scrolls, manuscripts, pigments, quills, ink – to exchange for gold. The follows the same basic theme as Biblios, but with interesting changes due to the use of dice. As in Scripts and Scribes, players compete in five different categories and the values of the categories change during the game. In addition, depending upon the dice roll, there may be many or few auctions during the game in which players auction their resources for gold or auction gold for resources. Biblios Dice differs from its earlier version Scripts and Scribes: The Dice Game in a few important ways. Regarding the production and components, Biblios Dice has much nicer artwork, the game board has been divided into separate boards, and the resource dice are etched. Regarding the rules, Biblios Dice has a few important changes. The goal of the game is now to collect the most VPs, rather than gold. There is only one type of auction in this game and the first and second place winners of the auction get dice (not winner take all). The auctions also do not happen as randomly, but can be predicted based upon the progress of the mule on the market board. ",//cf.geekdo-images.com/images/pic2300088.jpg,5,30,8,2,30,Biblios Dice,30,//cf.geekdo-images.com/images/pic2300088_t.jpg,2015,Lawrence van der Merwe,"Bluffing,Dice,Medieval",NA,Steve Finn,Biblios Dice: Power Die,Crowdfunding: Kickstarter,"Auction/Bidding,Dice Rolling,Press Your Luck",Dr. Finn's Games,6.95025,317 164566,"Grab your paper hat and a pair of pocketless slacks! You and your friends just started work at the world's most popular crab-based fast food chain, "McJohny's". In the kitchen, time doesn't stop. We're cranking out crabs at full speed! While you man the grill, your pal is already starting up the bike to deliver his first order on time. You can't afford to be the weak link in this chain! McJohny's is an action-packed party game for 3 to 6 players that takes about 20 minutes. The game is comprised of different mini-games. Each shift, one player is the manager and decides who has to do what. Together they try to satisfy some of the four customers that come to the restaurant. Employees are allowed to work only one minute because of very strong unions. Also due to the low budget, there aren't always wages for everyone, so not all of the staff wants to cooperate. In the end you count up your acquired little crabs — the only currency usable at McJohny's — and trade them in at the restaurant gift shop. Maybe you'll earn enough to go on holidays to Crab Island! ",//cf.geekdo-images.com/images/pic2222915.png,6,20,10,3,20,McJohny's,20,//cf.geekdo-images.com/images/pic2222915_t.png,2014,"Hana Novotná,Petra Vorechovska","Action / Dexterity,Party Game,Puzzle,Real-time",NA,Jan Vaněček,NA,NA,"Dice Rolling,Modular Board,Tile Placement,Variable Player Powers",Czech Board Games,6.33799,72 164589,"Roar-a-Saurus is a beautifully illustrated, family friendly, multi-player dino battle with "easy" and "challenge" modes. In "easy", players roll their battle dice as quickly as they can to attack their neighbors, heal themselves, or blow up all the other players. Gameplay is fast and furious, and with super simple rules, everyone can get in on the action as quickly as you can take the game out of the box. In "challenge" mode, players have more options, but gameplay is still easy to learn and quick to play. Power-Ups make your dino more powerful by increasing its offense or defense. Customize your dino with nine different Power-Ups into a offensive dino of destruction or an armor clad defensive dino of doom — but you'll still need to be quick as play is always real-time... ",//cf.geekdo-images.com/images/pic2358477.jpg,5,15,8,2,15,Roar-a-Saurus,15,//cf.geekdo-images.com/images/pic2358477_t.jpg,2014,Nick Hayes,"Action / Dexterity,Dice,Real-time",NA,Jack Darwid,NA,"Animals: Dinosaurs,Crowdfunding: Kickstarter","Dice Rolling,Simultaneous Action Selection,Variable Phase Order","Broadway Toys LTD,Heidelberger Spieleverlag,Indie Boards & Cards",6.10546,216 164590,"In Fruit Mix, a.k.a. GYÜMI, players have to use their skills to collect as many points as possible by compiling fruit sequences. The only thing you need is perceptual and reliable memory since you can always see only the topmost cards of your sets! The game provides different experience depending on the number of players: with 2 players it is a brain burner and you can count on some tense competition, with 3-4-5 players the game provides much more tactical possibilities and players need to pay more attention to the gameplay – only of course, if they want to win –, while with 6-7-8 players it turns into a fun party game. Players try to collect sequences of the different fruits. Players can start any number of fruit sequences, but they can only have one sequence of each kind of fruit (e.g. they cannot have two plum sequences on their own playing area), so they can compile 6 different sequences at most. Your aim is to get all 5 of the collected fruits with different numbers (from 1 to 5). If somebody collected a sequence which does not meet these demands, they will get less points or none. (If you collected from 1 to 5 – 11 points, if number 1 is missing from a sequence – 0 point, if a number occurs more than once in a sequence – 0 point!) The player who collects the highest number of points using their excellent memory skills will be the winner! ",//cf.geekdo-images.com/images/pic2852559.jpg,8,25,6,2,25,Fruit Mix,25,//cf.geekdo-images.com/images/pic2852559_t.jpg,2014,Feyér Ákos,"Card Game,Party Game",NA,Péter Szöllősi,NA,NA,"Memory,Set Collection","Piatnik,Vagabund",6.69012,81 164627,"Brewin' USA is a thematic Eurogame in which players control a start-up brewery at the inception of the craft beer revolution. Players will need to collect key ingredients, launch a product line of "liquid gold" craft beer, and strategically compete for regional control across the nation. A game turn consists of three phases: Ingredient Auction, Launching Beers, and Resolving any Brewfests. During the Auction Phase, players compete for the ingredient cards needed to launch their beer via a turn-based bidding system. Any bids entered are then turned into craft beer "market demand" that is dispersed at the discretion of the players making each play through unique and delivering many interesting decisions. Each beer card has an ingredient recipe that must be satisfied before the beer can be brewed and one of six different beer styles that tailor better to certain cities which will be key when competing for regional control. When a player brews a beer, they must choose to control an open city location or challenge an controlled city to a brewfest where the winner of the brewfest will control the city. If any player controls the most cities in a region at the end of the game, then they control the region. The game ends when the first player brews three beers, and points are then totaled counting beer quality and reputation on cities and any regions you control. Brewin' USA aims to deliver a quick strategic euro experience paired with a very approachable theme and thrives on its player interaction. The game play revolves around Beer Coaster tiles delivering new twists on fun mechanisms and components including 105 Bottle caps to be used for both money and victory points. The player interaction comes from the Brewfest event in the game, which ramps us as more players grow their craft beer product lines and are chomping to establish their control in the regions. ",//cf.geekdo-images.com/images/pic2231191.png,5,60,13,2,60,Brewin' USA,60,//cf.geekdo-images.com/images/pic2231191_t.png,2015,Maki Naro,"Industry / Manufacturing,Territory Building",NA,Adam Rehberg,NA,"Beer,Country: USA,Crowdfunding: Kickstarter","Area Control / Area Influence,Auction/Bidding,Hand Management,Modular Board,Set Collection","(Self-Published),(Web published),Adam's Apple Games, LLC",7.10354,96 164645,"Mine, All Mine! is a quick, fun game of mining planets for resources. You manage a small hand of spaceships and actions, trying to outwit and outmaneuver your opponents. With only 16 game cards, 8 tracking clips, and a table-free option, Mine, All Mine! can be played just about anywhere. And with a 5-10 minute play time, it’s easy to fit a game in while waiting in line or riding in a car (playing while driving is NOT recommended). We hope you enjoy playing Mine, All Mine! Game Play Overview: Each player starts with 3 Ship cards. Each card has 4 options to chose from and players can play as few as 1 up to their entire hand each round. They play these Ship cards to control and mine resource laden planets, with all players laying down their chosen cards at the same time. When the resources are divided up (based on a fleet's total Speed, Attack and Cargo) points are awarded accordingly. Then, new Ship cards are dealt, equal to the number that were just played, beginning with the player with the lowest score. New Planets are dealt and the next round begins. After 3 rounds the game ends and the player with the greatest score emerges victorious! ",//cf.geekdo-images.com/images/pic2244714.png,4,10,8,2,10,"Mine, All Mine!",10,//cf.geekdo-images.com/images/pic2244714_t.png,2014,Robin Gibson,"Card Game,Science Fiction",NA,Joel Mayeski,NA,Crowdfunding: Kickstarter,"Hand Management,Simultaneous Action Selection",All Fun and Games,6.20636,55 164655,"Don't Tread On Me is a strategic-level solitaire simulation of the American Revolution, published by White Dog Games. Based on the popular Vietnam Solitaire: Special Edition game system from White Dog Games, "DTOM" was designed by R. Ben Madison and developed by Wes Erni. The player of this solitaire game plays the British side along with American "Loyalist" forces against the A.I. forces of George Washington and the Continental Congress. The game features a number of innovative elements including political control, state loyalty levels (which can change), and an off-map system to show the presence of militia forces in a battle. ",//cf.geekdo-images.com/images/pic2225921.png,1,240,12,1,240,Don't Tread On Me: The American Revolution Solitaire Board Game,240,//cf.geekdo-images.com/images/pic2225921_t.png,2014,"Ben Madison,John Trumbull","American Revolutionary War,Wargame",NA,Ben Madison,NA,"Solitaire Wargames,White Dog Games Solitaire Series","Area Control / Area Influence,Area Movement,Chit-Pull System,Dice Rolling,Simulation",White Dog Games,8.10526,57 164670,"Which of us has thought about building their own house? Now we can construct our dream house from wood and cardboard in the game Mr. House! The difficulty of doing so, however, will be much the same as in reality! Players must manage a budget and construction teams, buy materials on the market, and plan the sequence of work — all while time passes! In this economic, worker placement game, whoever creates the most beautiful home wins! ",//cf.geekdo-images.com/images/pic2257373.jpg,4,60,10,2,60,Mr House,60,//cf.geekdo-images.com/images/pic2257373_t.jpg,2014,Piotr Słaby,Economic,NA,Adam Kałuża,NA,NA,"Card Drafting,Set Collection,Worker Placement",Granna,6.082,75 164698,"It's time for the next market day! As a rising trader, you are trying to get the best spaces for your market stalls. Only the trader with the freshest goods will get the most customers. In Fresh Fish you try to build your market stalls as close as possible to the matching delivery trucks on a huge market square. A delivery of goods directly from the delivery truck into the market stall is not allowed; at least one path space must lie between them. Unfortunately the competition between the traders is quite intense, so you will block each other from the shortest paths with your market stalls. Neutral flea market tables will get in the way, too. To secure the prime spaces for your market stalls, you must buy the stall tiles cheaply at an auction — but if you bid too little and lose the auctions you may later get a space much further away. At the end of the game you add all the paths between your market stalls and the delivery trucks, then subtract the saved coins from this sum. The player with the lowest value wins as he offers the freshest goods to his customers! ",//cf.geekdo-images.com/images/pic2220379.jpg,5,45,12,2,45,Fresh Fish,45,//cf.geekdo-images.com/images/pic2220379_t.jpg,2014,Harald Lieske,City Building,NA,Friedemann Friese,NA,NA,"Auction/Bidding,Tile Placement","2F-Spiele,Edge Entertainment",7.00374,352 164760,"It's a well known fact that Goblins are aggressive nasty little brutes, and that bigger goblins ALWAYS pick on smaller ones. It's also a well-known fact that the only way to get to BE a bigger goblin is to eat a good breakfast. This makes breakfast in the Goblin Warren a highly competitive and somewhat dangerous meal... In this card game, players take the role of Goblins at the Breakfast table, scrambling to eat as much food as possible and to prevent other players from doing the same. Illustrated by Travis Hansen, the game plays from 2 to 6 players, (more with multiple decks.) It takes about 5 minutes to learn, and 15 minutes to play. It includes about 60 cards. To start the game, a few cards are dealt out to the center table, and on each turn, players can do one of the following four things. A, They can take a food or weapon from the center of the table. B, If they have a bigger weapon than another player, they can steal another card from another player's hand. C, If they have a food card in hand they can eat it, scoring it. D, They can play a special action card from the center of the table, immediately playing its effects. The result is a fast-paced, light-hearted arms race, with quickly shifting strategy and chaotic fun. After the deck runs out, the player that eats the most food wins! It should be noted that this game was a finalist for the 2014 Ion Awards at the SaltCon board game convention in Salt Lake City. ",//cf.geekdo-images.com/images/pic3039641.jpg,6,15,8,2,15,Goblin's Breakfast,15,//cf.geekdo-images.com/images/pic3039641_t.jpg,2015,Travis Hanson,"Card Game,Fantasy",NA,"Rob Hicks,Aubrey Hicks,Matt Miller",Goblins Breakfast: Extra Helpings Promo Card,Crowdfunding: Kickstarter,NA,"(Web published),Midnight Campaign",7.20706,85 164775,"Olympus is shaking to its foundations. Faith among the mortals is waning and with it the very power of the pantheon. Zeus is in a rage: "Hear me, gods! I command you to send forth my MONSTROUS pets. Make them rain from the sky and erupt from the underworld. We will rekindle these mortals' faith - through FEAR!" Monstrous is a game of gods and monsters, fear and faith, dexterous skills and tactical combos. Players are Greek gods throwing mythical monster cards from their hand onto a shared tableau of ancient Greek locations to gain as much 'Faith' as possible. But a strong guiding hand is not enough - cunning use of tactical monster and location powers is the key to gaining the most faith of all the gods, and the favor of Zeus. During setup, a number of large location cards equal to the number of gods are arranged on the table - these are selected from 12 ancient Greek cities where the insolent humans cower. Locations have special powers and provide Faith when hit by Monsters. Depending on the number of gods playing, each god has a randomly constructed deck of between 7 and 10 out of 12 mythical monster cards, each with their own special power. Each god shuffles and readies these decks, then draws 3 of their monster cards ready to throw at locations and monsters already on the table. On their turn, a god chooses a single monster from their hand, and throws it (without their hand crossing the table edge) attempting to hit: 1. a location - to use its special power, and any thrown monster power that affect locations, and gain its Faith. 2. other monster cards on the table - to use the special power of their thrown monster on the other gods’ monsters. 3. ideally both at the same time! Look for the best cards to throw and the best targets to throw at. But beware: monsters may do unpredictable and dangerous things. Some monsters even act like traps on the table, taking effect as soon as they are hit. If Olympus is in play, powerful legendary monsters can be gained for gods to throw too. Once a god has finished their turn, they draw a new monster and play proceeds to the next god. This proceeds until one god runs out of monster cards completely. Each other god then takes 1 final turn before the god with the highest Faith is declared the winner. Monstrous blends stunning art of mythic Greece with quick card throwing, fist pumping action and the tactical combos that gods and gamers love. Every game is different and there are optional rules to tailor your MONSTROUS experience for children, team play and longer games with legendary monsters. And yes, you can release the Kraken. ",//cf.geekdo-images.com/images/pic3297444.jpg,8,30,10,2,15,Monstrous,30,//cf.geekdo-images.com/images/pic3297444_t.jpg,2016,"Jeff Brown (II),Ben Nelson,Jarrod Owen,R. J. Palmer,John Silva,Sutthiwat","Action / Dexterity,Ancient,Card Game,Mythology",NA,Kim Brebach,Monstrous: Release the Kraken,Crowdfunding: Kickstarter,"Campaign / Battle Card Driven,Hand Management,Modular Board","CMON Limited,Good Games Publishing,Secret Base Games",6.47591,178 164812,"The previous edition of Roll For It! by Calliope Games was for 2-4 players, and two sets could be combined to allow play for up to 8 players. This Deluxe edition supports 2-8 players out of the box. Roll For It! is a casual, family-friendly dice and card game. Each player starts the game with six dice of a single color, and three target cards are laid face-up on the table. Players take turns doing the following: On a turn, a player rolls all of her dice not already on cards, then places any dice that match the targets on the corresponding cards. (Alternatively, before taking her turn, a player can first choose to reclaim all of her dice from all cards.) If the player now fulfills the target with her dice – e.g., a pair of 3s, a quartet of 6s, or a specific combination of numbers – she claims the card, takes back her dice (and returns any other dice on the card to their owner), then places a new card on the table. Each card is worth a certain number of points. The first player to earn forty or more points wins! ",//cf.geekdo-images.com/images/pic2216927.jpg,8,30,8,2,30,Roll For It! Deluxe Edition,30,//cf.geekdo-images.com/images/pic2216927_t.jpg,2014,Echo Chernik,Dice,NA,Chris Leder,Roll for It! Deluxe Edition: Owlbear,NA,Dice Rolling,Calliope Games,6.66892,1025 164840,"From the back of the box: Fast-dealing, card-stealing fun! Enjoy the rollercoaster experience of Monopoly in just 15 minutes! Collect full property sets to win! This is the "lite" version of Monopoly Deal Card Game, distributed by Wm Morrison Supermarkets PLC (UK) consisting of 52 cards for 2-3 players including 3 Forced Purchase cards, 6 sets of property cards, wildcards, action cards and money cards. Morrisons is printed on the promotional card. For more infomation see Free card games at Morrisons (UK) thread. Also sold through "Sue Ryder" (UK) charity shops (2015). ",//cf.geekdo-images.com/images/pic2098412.jpg,3,15,8,2,15,Monopoly Deal,15,//cf.geekdo-images.com/images/pic2098412_t.jpg,2014,NA,Card Game,NA,NA,NA,"Monopoly,Promotional Board Games","Hand Management,Set Collection","ASS Altenburger Spielkarten,Cartamundi,Hasbro",6.20586,220 164865,"Description from the publisher: A dark rift has opened, spewing monsters of the Abyss to lay siege to the Citadel of Modhelm! All hope lies on the mighty heroes who unite to defend its walls. B-Sieged: Sons of the Abyss is a fully cooperative castle defense board game that combines exciting combat action with classic resource management. In this thrilling battle, 1 to 6 players control the mighty Heroes of Modhelm, who must endure the siege of the encroaching enemies and hold out long enough for the Messenger to return with a powerful magic artifact that will break the enemy forces. During their turn, Heroes may take 3 actions. They can spend these actions to visit the various buildings inside the Citadel to get resources (such as Food, Gold, Special Abilities, and Cards), repair damaged buildings, trade cards, fight Enemies from the walls, or try to use the powerful catapult at the center of the Citadel. The Heroes must coordinate their actions well to share resources, gather vital supplies, and survive the siege. After the Heroes have acted, it’s the Monsters' turn. Each monster figure on the board will activate and perform their actions according to its rank. For 12 rounds that encompass the 4 seasons, the heroes must fight to keep the citadel safe. If the messenger can return in time with the magic artifact, the abyssal forces will be cast back into the fiery darkness. To make matters worse, a surprise disruption may summon the Avatar of the Abyss itself! This behemoth marches inexorably towards the citadel. Stop it in time, or it’ll shatter the defenses, and destroy the citadel! ",//cf.geekdo-images.com/images/pic2511743.jpg,6,90,13,1,60,B-Sieged: Sons of the Abyss,90,//cf.geekdo-images.com/images/pic2511743_t.jpg,2016,Enrique Fernández Peláez,"Fantasy,Miniatures",NA,"Víctor Fernández,Gorka Mata,Sergi Solé Pascual","B-Sieged: Darkness & Fury,B-Sieged: Darkness & Fury Exclusive Promo Miniatures,B-Sieged: Encampment Tile Set,B-Sieged: Heroes Set 1,B-Sieged: Heroes Set 2,B-Sieged: Sons of the Abyss – Defender Level Kickstarter Rewards,B-Sieged: Sons of the Abyss – Promo Pack 2016,Cool Mini Or Not Promo Pack 2016","Crowdfunding: Kickstarter,Tower Defense","Co-operative Play,Dice Rolling,Grid Movement",CMON Limited,6.86648,550 164874,"Airborne Commander is a solitaire WW2 paratrooper deck building game depicting the 101st Airborne Division's actions in support of the D-Day landings. Beginning with a starting deck of just a few men, a couple non-coms and a lieutenant, face off against the German deck while trying desperately to recruit more cards from the drop zone in order to build up your force for assaults against objectives. Points are earned for defeating enemy cards and taking objectives, but combat can result in lost cards and the dilution of the deck with disorganized cards providing a tense "deck survival" experience. Combat includes small arms fire, suppression fire, bazookas, gammon grenades, anti-tank guns, indirect artillery support and air strikes. German cards represent the actual forces and terrain present including personnel from Ost battalions and static divisions, armored cars, STUGs, blockhouses, Rommel's asparagus and flooded fields. The objective cards represent the actual causeways, locks, artillery positions, headquarters and other locations that were assigned and have features unique to each. Assign your airborne cards to one of three areas: The Battleground, Support Area, or the Reserve. Weigh the cost of buying time with your troopers against suffering reverses in order to get more and better equipped men. Do you take the mortar from the drop zone for its firepower or a high ranking officer for his additional actions? Only the airborne commander can decide. Airborne Commander First Printing includes two full color decks each in its own tuck box. The card illustrations include 40 original paintings of men in action, equipment and locations. Airborne Commander Second Printing includes two full color decks and rules in the box. The card illustrations include 44 original paintings of men in action, equipment and locations, including the 4 stretch goal cards from the Kickstarter campaign. ",//cf.geekdo-images.com/images/pic2783319.jpg,1,30,10,1,30,Airborne Commander,30,//cf.geekdo-images.com/images/pic2783319_t.jpg,2015,Lon Brauer,World War II,NA,Aaron Lauster,NA,"Crowdfunding: Kickstarter,Solitaire Wargames",Deck / Pool Building,StrataMax Games,7.11029,209 164917,"A Scrabble-like game without the board -- much like Pick Two!, but without the letter values. Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword'. When a player uses up all their letters, all players take a new tile from the pool. When all the tiles are gone, the first player to use up all the tiles in their hand wins. There are also variants included in the rules, and the game is suitable for solo play. In this new Target-exclusive version, six wild monkey tiles are added. They can be used as any letter and switched it up. ",//cf.geekdo-images.com/images/pic2228144.png,8,0,8,1,0,Bananagrams WildTiles,0,//cf.geekdo-images.com/images/pic2228144_t.png,2014,"Sandy Nathanson,Aaron Nathanson","Real-time,Word Game",NA,"Rena Nathanson,Abe Nathanson",NA,NA,Tile Placement,Bananagrams,6.36404,57 164928,"During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy. ",//cf.geekdo-images.com/images/pic2578828.png,4,90,12,2,90,Orléans,90,//cf.geekdo-images.com/images/pic2578828_t.png,2014,Klemens Franz,"Medieval,Religious,Travel",Orléans: Deluxe Edition,Reiner Stockhausen,"Brettspiel Adventskalender 2015,Orléans: Christmas Market,Orléans: Die Reise nach Tours,Orléans: Fan-Kit,Orléans: Handel & Intrige,Orléans: Invasion,Orléans: Neue Ortskarten N°1,Orléans: Neue Ortskarten N°2,Orléans: Neue Ortskarten N°3,Orléans: Neue Ortskarten N°4,Orléans: Prairie,Orléans: Tavern & Depot,Orléans: Weinberge","Cities: Orléans (France),Country: France,Orléans","Deck / Pool Building,Point to Point Movement","dlp games,Arclight,Baldar,Cranio Creations,Matagot,Swan Panasia Co., Ltd.,Tasty Minstrel Games,White Goblin Games",8.07138,8349 164930,"Board the Infinity in BANG!: Halo and fight for Red, Blue, or Black (as the Lone Spartan). BANG!: Halo is based on the world's best-selling shoot 'em up card game BANG! in which players battle one another for supremacy! With an array of weapons, vehicles, and equipment at your disposal, you must choose attacks carefully in order to defeat the canny defenses of your enemies. ",//cf.geekdo-images.com/images/pic2247267.jpg,7,30,8,3,30,BANG!: Halo,30,//cf.geekdo-images.com/images/pic2247267_t.jpg,2014,NA,"Bluffing,Card Game,Deduction,Fighting,Video Game Theme",NA,NA,BANG!: Halo – Gravity Hammer & Energy Sword,BANG!,"Hand Management,Partnerships,Player Elimination,Variable Player Powers",USAopoly,6.20473,74 165004,"Have you ever dreamed of commanding a powerful army? Have you ever imagined leading troops, which included elephants over the Pyrenees and the Alps to try to conquer Rome? Have you enjoyed a good historical novel dated on the old Republic of Rome, and you would like to travel to that time? ONUS! Rome Vs Carthage is a war game similar to miniatures games in which both sides fight an ancient battle. The game is mainly based on the II Punic war, although battles from III to I B.C centuries can be also simulated. The game concept combines both, orders and events cards, that makes each game different and each combat becomes unpredictable and thrilling. ONUS! can be played anywhere but to get the best gaming experience we do recommend a game area as large as possible, i.e. 3.2 x 2.9 feet (100 x 90 cm) Units are represented by cards which have been scaled around a Centuria (also known as Century) or to a Maniple (also known as Manipulus), representing formations from 80 to 100 men for Infantry units, 20 cavalrymen for Cavalry units or 6 Elephants. Units have their own set of traits to represent permanent attributes of the unit, like Melee Combat, Range Attack, Defensive capacity, Morale and Life, and Movement capacity. This set of traits gets bonuses and penalties depending on the ongoing situation and combat engagements. Units also have their unique set of skills to represent specific abilities they can perform: from defensive formations to extremely effective techniques to attack enemies. Some of these skills need to be activated, meaning only one of them can be used in an engagement, while others are inherent to the units. Leadership is represented in the game by the figure of the General. A General’s token represent his HQ and its own escort. In addition to the leadership benefit, a General grants bonuses to nearby units, boosting the morale of the troops and providing additional benefits when they are engaged with the enemy in those bloody encounters. Both, Hannibal and Scipio, two well-known Generals are included in the game with their unique set of bonuses! Also, Heroes, Veterans and Elite units take part in Onus! In more detail, ONUS! Rome Vs Carthage is played in turns, composed by six different phases each: 1. Activation of Units: in this phase, the active player can play any number of Order cards from his hand, stating what units are going to be used during the turn. 2. Movement and Charges: in this phase, the active player may move all those units activated in the previous phase. Those units finishing their movement in contact with enemy units, may Charge against them. 3. Range Attack: those active units able to carry out Ranged Attacks and which haven’t moved or executed a Reduced Movement may shoot enemies within its maximum range. Also, special units like Skirmirsher have this skill, thus they may want to use this ability. 4. Skirmishers: units having these specific skill can harass enemy units, provided they haven't spent all their movement points. 5. Combat: All engagements are resolved in this phase, being the active player the one choosing the order of combats. 6. Flee Movement: units fleeing continue their movement if Morale checks fail. ",//cf.geekdo-images.com/images/pic2242816.jpg,4,60,12,1,60,ONUS! Rome Vs Carthage,60,//cf.geekdo-images.com/images/pic2242816_t.jpg,2014,"Ramses Bosque,Matias Cazorla","Ancient,Miniatures,Wargame",NA,"Luis Álvaro Hernández,Alvar Sanz","ONUS! Campaigns Book,ONUS! Greeks & Persians,ONUS! Terrain & Fortresses","Ancient Rome,Crowdfunding: Kickstarter,Crowdfunding: Verkami,LUDO","Campaign / Battle Card Driven,Card Drafting,Dice Rolling,Simultaneous Action Selection",Draco Ideas,7.903,160 165022,"€uro Crisis is a tactical as well as a satirical game for 3-4 players about the financial crisis in Europe. The players take the roles of banks with the goal of enriching themselves at the expense of the struggling states. One game lasts for three years, with each year divided into four quarters. In each quarter, all players choose their action simultaneously and resolve them in turn order. As an action you can borrow money from the European central bank just to lend it in another action to the struggling states. You'll get good interest rates, especially when the state is nearly broke! But always be aware of the possibility that a state might have to restructure its debts. From your earnings, you can buy gold and weapons. Gold is used to bid on privatizations of state property, which is the one thing that will truly be worth something at the end of the game. Your weapons can be used to defend your privatizations from an angry mob — or you can give them to decent citizens, just to see how the new privatization of another bank becomes public again. Last but not least, you have to be a good lobbyist to gain exactly the government or the reforms you want. In the end, the player with the most points wins. Beside the privatizations, mainly income, but also gold, weapons and money add a few points. €uro Crisis is entertaining, with a lot of interaction and invites everyone to gamble with borrowed money — just like the euro crisis... ",//cf.geekdo-images.com/images/pic2634671.jpg,4,90,14,3,90,€uro Crisis,90,//cf.geekdo-images.com/images/pic2634671_t.jpg,2015,NA,Economic,NA,Galgor,NA,NA,"Auction/Bidding,Simulation,Simultaneous Action Selection",Doppeldenk-Spiele,7.16413,75 165041,"CargoTrain is a fast-paced card game with a train theme. Deliver as much cargo to the factories as you can. Plan carefully. Invest wisely. Anticipate your opponents' moves, and deliver the most stock in the quickest way possible. And, what’s most important, fulfill trade contracts. Let your adversaries watch the sparks fly from under the wheels of your dashing train! Every turn in this game is divided into two phases. First is the planning phase, in which players plan their moves by playing move cards. Next is the action phase; this is the heart of the game. Players reveal their move cards one by one and perform actions (load cargo, deliver cargo, upgrade train, switch cargo order on the stations, pick up a new contract). There are many possibilities; players must choose wisely and plan ahead their moves. The gameboard is made from cards and players change it during the game. ",//cf.geekdo-images.com/images/pic2231768.jpg,4,60,10,2,60,Cargotrain,60,//cf.geekdo-images.com/images/pic2231768_t.jpg,2014,Krzysztof Matusik,"Card Game,Trains,Transportation",NA,Krzysztof Matusik,NA,Crowdfunding: Spieleschmiede,"Action / Movement Programming,Modular Board,Pick-up and Deliver,Set Collection,Simultaneous Action Selection",Game Fabrica,6.24167,96 165044,"Plan your battle. Marshal your armies. Eliminate the opponent. EverZone is a strategic card game set in a distant future. Each player is in command of forces in order to defend his race and expand the control in the universe. Three races (Numan, Slurr and Uthron, most commonly distinguished between humans, aliens and robots) fight for the galaxy on different battlefields: uncharted lands, seas of planets and in the cold space. The game's goal is destroying the opponent's "headquarters" by reducing to zero his command points (same as life points). To achieve this, players have 330 cards between units, supports and locations in order to build their own forces deck to use in battle against opponents, in the locations determined by each player. EverZone introduces a revolutionary game mechanism to minimize random elements, creating extremely tactical challenges. EverZone ist ein strategisches Kartenspiel, das in einer fernen Zukunft spielt. Jeder Spieler kontrolliert Truppen, um seine Spezies zu verteidigen und seine Kontrolle im Universum auszuweiten. Drei Rassen (Numan, Slurr und Uthron, gemeinhin auch erkannt als Menschen, Aliens und Roboter) kämpfen auf unterschiedlichen Schlachtfeldern um die Galaxie: unbekannte Lande, Planetenmeere, eiskalter Raum. Ziel des Spiels ist, das gegnerische Hauptquartier zu zerstören, indem dessen Kommandopunkte (analog zu Lebenspunkten) auf Null reduziert werden. Um das zu erreichen, baut jeder Spieler aus 330 Karten mit "Units", "Supports" und "Locations" sein eigenes Deck, das er dann im Kampf gegen seine Gegner an den Schauplätzen einsetzt, die von den Spielern bestimmt werden. Das Novum an EverZone sind Mechanismen, die die Spielstrategie auf höchste Level anheben und den Zufallsfaktor auf ein Minimum reduzieren. ",//cf.geekdo-images.com/images/pic2228511.png,6,30,10,2,30,EverZone: Strategic Battles in the Universe,30,//cf.geekdo-images.com/images/pic2228511_t.png,2014,"Alan D'Amico,Federico Guidi,Yugin Maffioli,Federico Musetti,Giovanni Panìco,Matteo Spirito","Abstract Strategy,Card Game,Space Exploration,Wargame",NA,Marco Mingozzi,NA,Card Games: War Group,"Deck / Pool Building,Player Elimination,Simulation","Raven Distribution,Winterlair",7.33559,59 165046,"Slavika: Equinox is both a standalone game and an expansion to the game Slavika. Players lead powerful families of the fantastic world Slavika, or — if they want — the new faction: Christians. Each player has a team of six heroes. During the game, the heroes travel to different regions, fight monsters, and gain treasures. The larger the contribution of player's heroes in defeating monsters, the more glory points for the player's family. The Pomeranian Regions are ruled by the eternal cycle of light and darkness,day and night, summer and winter. As time passes, depending on the current phase of the cycle, monsters will be weaker or stronger. According to the will of the princess of Slavika, the player whose family has the most glory at the end of the game earns the right to govern the Pomeranian Regions! Integrates with Slavika ",//cf.geekdo-images.com/images/pic2231960.jpg,5,45,10,2,45,Slavika: Equinox,45,//cf.geekdo-images.com/images/pic2231960_t.jpg,2014,"Jarek Nocoń,Dawid Urbaniak","Card Game,Fantasy",NA,Marcin Welnicki,NA,NA,"Area Control / Area Influence,Auction/Bidding,Hand Management,Set Collection",REBEL.pl,6.73377,77 165090,"From the manufacturer: River has been betrayed and handed over to the Alliance! Now with CLUE: Firefly Edition, help the Serenity crew discover who is working with the Alliance, what they used to betray River, and where on Serenity the kidnapping took place. Was it Inara with the Med Kit in the Engine Room? Or Mal with the Leather Necklace in the passenger dorm? Solve the mystery and save River! ",//cf.geekdo-images.com/images/pic2263438.jpg,6,90,8,3,90,CLUE: Firefly Edition,90,//cf.geekdo-images.com/images/pic2263438_t.jpg,2014,NA,"Bluffing,Murder/Mystery,Science Fiction",NA,NA,NA,"Cluedo,TV Series: Firefly",Roll / Spin and Move,"(Unknown),USAopoly",6.40833,60 165302,"From the four corners of the land come four pretenders to the throne, each claiming to be the rightful heir. As the four would-be Kings march towards the capitol, they gather their armies, preparing for battle. One comes for Glory. One comes for Greed. One comes for Blood. One comes for Honour. King Down is an epic strategy game for 2-4 players, where each player allies themselves with one King, hand picks their army and goes into battle by competing to take down the other Kings and cross the board to victory. Described as ‘the prequel to Chess’, King Down incorporates age-old, intricate and fascinating mechanics from ‘the Game of Kings’ but breaks all the rules by re-imagining the classic pieces, introducing brand new characters, and including new spell cards, strategies, tactics and win conditions. King Down is a brand new game that will stand the test of time and last the ages. Game components: Rule book Double-sided game board 40 miniatures (10 per player) 80 game cards ",//cf.geekdo-images.com/images/pic2638178.jpg,4,30,8,2,30,King Down,30,//cf.geekdo-images.com/images/pic2638178_t.jpg,2015,Dream Catcher,"Abstract Strategy,Fantasy",NA,Saar Shai,"King Down: Keepers of the King,King Down: Shadow & Spirit","Chess Games,Components: Miniatures,Crowdfunding: Kickstarter","Action Point Allowance System,Campaign / Battle Card Driven,Hand Management,Variable Player Powers",(Self-Published),5.38908,87 165346,"Two pirate galleons cross paths and a battle is launched! All ye scurvy dogs on deck! But rough seas mean that a little luck goes a long way. Cannons do the greatest damage, that is when their powder isn’t wet or they don’t miss. But cannons take long to load and you’ll be able to do more attacks by tossing hand mortars, throwing dirks, or firing flintlock pistols. But those aren’t the only tricks these pirate captains have! Summon a lost pirate from the depths of Davy Jones’ Locker or even persuade an enemy pirate to join your crew! And, even in the heat of battle, fate can smile down upon this lowly lot and uncover treasure! No pirate can resist treasure – especially if it contains voodoo that helps them fight! Once you destroy the pirate enemy, you’ve won! Or have you? The Pirate Ghost gives one last chance and can be a formidable opponent! Gameplay Aye, a sworn pirate enemy! Destroy their crew or sink their galleon to win. Pick your color and roll dice, higher goes first. Place your pirates on your ship and the matching damage token on your ship's damage counter. Place the gold cube and Pirate Ghost between the ships. Shuffle and deal 5 cards face down to each player. Place remaining deck face down. 1. On your turn discard and draw up to 2 cards, if desired. 2. Play a matching pair and roll the dice. If total matches any of the card's bottom numbers, it wins! a. Knife, pistol, bomb, or cannon - Take an opponent’s pirate and place it beside your ship as a lost pirate. Cannon hits are also counted with damage cube. Four cannon hits, your galleon sinks, and you lose the game. b. Desertion - An opponent's pirate becomes a pirate on your ship. c. Davy Jones' Locker - Raise any lost pirate and place on your ship. Doubloons are wild and may be used to complete a pair. If needed, shuffle discarded cards to continue. Top right number is the total number of that card in the deck and its chances of success - !!! best, !! fair, ! least Pirate Ghost! First one to lose their crew places the Pirate Ghost on their ship and discards 2 cards. Pirate Ghost plays with only 3 cards unless they have the gold. Pirate Ghost is always the last lost if you gain crew. Dice Doubles! Place gold on your ship and play with an extra card! If the other player rolls a double, they take your gold and an extra card, and you lose your extra card. Game interrupted early? Each standing pirate on your ship is 2 victory points, lost pirates you’ve claimed are 1 point each and 1 point for the gold. Most victory points win! ",//cf.geekdo-images.com/images/pic2236703.jpg,2,5,10,2,5,Mint Tin Pirates,5,//cf.geekdo-images.com/images/pic2236703_t.jpg,2014,David Rene Miller,"Card Game,Dice,Pirates",NA,David Rene Miller,NA,Crowdfunding: Kickstarter,"Dice Rolling,Hand Management","subQuark, LLC",7.60792,183 165347,"Getting ahead in life often means learning new things and taking on new projects, the Fearless Alien Recruits in Training Program is just what you need. You go head-to-head against another eager recruit and work hard to earn Merit Awards in what might determine who the next Invasion Leader is. And where does this program take place? Earth, of course! Show your proficiency with map reading and get to Earth, demonstrate your maneuvering skills by creating crop circles, prove your mastery of advance technology with the abduct-o-tron, and show that you can bend humans to your will with remote mind control! Don’t miss an assignment or you’ll lose points. But you can make up points by doing extra credit. Even get a bonus for completing one of each Merit Award first! Game Rules: Fearless Aliens Recruits in Training! Earn merit awards on Earth! Gameplay Shuffle playing cards and deal, face-down, 4 to the first player and 5 to the second. Each player takes a dice with 9 facing up. Place 5 playing cards face-up in a row and place remaining cards face-down in a pile. 1. First player starts with a card draw. Players have 3 choices for drawing cards: a. 2 face-down cards b. 2 face-up cards c. 1 face-up and 1 face-down card Face-down moolti-pass cards count as one draw, BUT, face-up moolti-pass counts as BOTH draws. Moolti-pass are wild and can be used as any card(s). Immediately replace drawn face-up card with a card from the face-down pile. 2. Complete an award, if possible, using cards in hand. Only 1 award per turn: 2 UFO cards for sightings 2 crop circle cards for we're here 3 cows for abduction 4 brains for mind control any matching pair for extra credit Discard played cards into a face-up pile. 3. If completed, take and flip merit award card and place on your side. If you can't complete a merit award, turn your dice down one number (9 to 8 to 7...). 4. Next player’s turn. First to complete 1 each of "sightings", "we're here", "abduction", and "mind control" gets 2 meeples. Second to complete gets 1 meeple. If needed, reshuffle discarded face-up cards to continue until all merit awards and extra-credit are completed. If ALL face-up cards relate to awards that have all been claimed, discard ALL face-up cards and replace from face-down cards. Scoring Count your award points, add to that the number of award/extra-credit cards you have, plus 1 point per meeple, plus number on your saucer dice. Highest points win! ",//cf.geekdo-images.com/images/pic2236693.jpg,2,5,10,2,5,Mint Tin Aliens,5,//cf.geekdo-images.com/images/pic2236693_t.jpg,2014,David Rene Miller,"Card Game,Science Fiction",NA,David Rene Miller,NA,NA,Card Drafting,"subQuark, LLC",7.63438,160 165401,"1949: Germany, still in ruins from WWII, is split in two, as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals, each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier? Socialism vs Capitalism; collectivism vs individualism - which will triumph? Wir sind das Volk! ("We are the people!" — the main slogan of the East German demonstrators in 1989) recreates the history of the divided Germany, from the Berlin Airlift to the fall of the Berlin Wall. Flowing from how the 84 individually designed action cards are played, each game is different. There are many possible strategies. Will East Germany build the Wall or stem the exodus of its citizens another way? East vs West: as a player, you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Don’t fall behind, or you will face widespread unrest. Also win the contest for international prestige. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests, that may seal your fate, are always on the horizon. ",//cf.geekdo-images.com/images/pic2239210.jpg,2,150,12,2,60,Wir sind das Volk!,150,//cf.geekdo-images.com/images/pic2239210_t.jpg,2014,"Friedemann Bochow,Richard Shako",Political,NA,"Richard Sivél,Peer Sylvester",NA,Country: Germany,"Campaign / Battle Card Driven,Card Drafting,Simulation",Histogame,7.94286,1041 165404,""You are a dragonling. It is time to feel the wind beneath your wings and the scorch of flame in your snout. It is time for elves, knights, and dwarves to tremble; a time for orcs to have unhygienic habits; a time for arrogant wizards to be put in their place; a time to write your epic tale. Do well and minstrels will sing about your deeds for generations. Do badly, and you will not even have your name scrawled on the privy wall. It is time for your mighty deeds to be chronicled on your Dragonscroll." In Dragonscroll, players take on the role of young dragons, each trying to become the most infamous in the land. Each player has a number of Dragonscroll cards, containing tasks to increase their renown and add to their story. On a turn, a player draws and places a tile, which is added to the known world. These tiles may reveal enemies, such as wizards, elves and orcs; villages; or even lost royalty, optimistically eager for a lift home. The player then flies to a new location before raining fireballs down on any unsuspecting foes, using the flaming tower of death to determine where they land. At any point during his turn, he also has one bonus action, chosen from one of three double-sided cards. After choosing a bonus, the card is turned over, showing a different bonus action. A player may also eat three creatures to increase the number of fireballs he shoots. If a dragon manages to complete a task from one of his Dragonscroll cards, he may add it to his story. The dragon with the most illustrious story at the end of the game wins, and his tale will be recorded as Dragonscroll. Dragonscroll includes four dragon models and five buildings as the trademark large-scale Fragor components, in addition to wooden fireballs, wizard meeples, goat meeples, 64 large terrain tiles, 60 cards, and "a fireball flaming tower of death", dubbed the "Ball-ROG" by co-designer Gordon Lamont. ",//cf.geekdo-images.com/images/pic2279507.jpg,4,60,13,2,60,Dragonscroll,60,//cf.geekdo-images.com/images/pic2279507_t.jpg,2014,Paolo Chiari,"Exploration,Fantasy,Humor",NA,"Gordon Lamont,Fraser Lamont",NA,Animals: Dragons,"Hand Management,Pick-up and Deliver,Set Collection,Tile Placement",Fragor Games,6.64544,242 165447,"In UFO Farmer, a spin-off of the best-selling Super Farmer game, players are aliens who have come to Earth to investigate unknown animal species. They arrive at the farm of a "SuperFarmer", and their goal is to abduct the most animals. Each player has three spaceships. Each round, players cover animals with spaceships, then collect them. The trick is that you can use other players' spaceships. Your goal is to make a set of three of a kind or three different animals in order to catch them. ",//cf.geekdo-images.com/images/pic2249641.jpg,4,30,6,2,30,UFO Farmer,30,//cf.geekdo-images.com/images/pic2249641_t.jpg,2014,Piotr Socha,"Animals,Science Fiction",NA,Helmut Ast,NA,NA,"Memory,Set Collection","Granna,Red Glove",6.0152,51 165469,"The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona. In Vérone, which includes both the Council of Verona base game and the Poison expansion, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins! The Poison expansion adds two new tokens per player to the base game: poison tokens and antidote tokens. Influence Cards that end the game with more poison than antidote tokens on them are removed from the play area, which may affect scoring agendas. We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all! ",//cf.geekdo-images.com/images/pic2232074.jpg,5,20,8,2,20,Vérone,20,//cf.geekdo-images.com/images/pic2232074_t.jpg,2014,Mathieu Leyssenne,"Bluffing,Card Game,Deduction,Novel-based,Renaissance","Council of Verona,Council of Verona: Poison Expansion",Michael Eskue,NA,"Celebrities: Shakespeare,Cities: Verona,Country: Italy","Auction/Bidding,Card Drafting,Hand Management","Ferti,Heidelberger Spieleverlag",6.4257,114 165477,"Orcs Orcs Orcs is a game for two to four players that combines two excellent game mechanics that have not been paired before (deck building and tower defense) and has players casting spells, squashing orcs and rolling up the score in the Orc Squash Tournament. The mages start the game on top of the tower in the middle of the battlefield. The battlefield consists of six lanes, each with three sectors, radiating out from the tower. On these lanes the orcish hordes will try to charge all the way towards the tower. Your job is to defeat them before they can reach you. At the beginning of each game round players draw a fate card, which will determine which category of creatures will advance one sector towards the tower and sometimes implement a nasty rule change for that particular game round. There are three categories of orcs which differ in strength and special abilities that are conveyed to a player once an orc is defeafed. The game ends when on four lanes you run out of orcs. During the final scoring players count up their defeated orcs and multiply them by the number on the creature counter, get points for each support spell learned and subtract points for each poison card in their deck. Whoever has the most points will be declared "Master Mage"! ",//cf.geekdo-images.com/images/pic2335552.jpg,4,45,13,2,45,Orcs Orcs Orcs,45,//cf.geekdo-images.com/images/pic2335552_t.jpg,2014,Marko Fiedler,Fantasy,NA,Frank Thyben,"Orcs Orcs Orcs: Mini-Expansion 1,Orcs Orcs Orcs: Reinforcements (Expansion 1)",Crowdfunding: Kickstarter,Deck / Pool Building,Queen Games,6.55833,365 165551,"A fast and lively game of flipping cards and slapping moustaches. The goal of the game is to collect the most cards. Each player holds a suction-cupped moustache on a stick under their noses. A moustache card is played from the deck face up at the center of the table. If the moustache shown on the card matches the color or shape of your moustaches, slap it! The first player to do so collects the card as a point (or pays a penalty if he slapped the card incorrectly). When the deck runs out, the player with the most cards wins. ",//cf.geekdo-images.com/images/pic2233874.jpg,6,20,7,3,20,Moustache Smash,20,//cf.geekdo-images.com/images/pic2233874_t.jpg,2014,NA,Action / Dexterity,NA,"Dustin DePenning,Nick Hayes,Brady Lang",NA,NA,NA,Spin Master Ltd.,5.49841,63 165552,"You're shipwrecked on Shark Island! Now you and your pirate shipmates must race through the wreckage, grabbing as much gold as you can, before the quickly advancing shark knocks you into the drink! To begin the game, pull the tethered shark fin out to sea. Press the button and the shark begins moving towards the island. On your turn, roll the die and then choose either to a) move your pirate that many spaces or b) collect that many coins. The shark will begin destroying the path as it advances. If you're caught you'll be knocked into the sea, but if you're fast (and not too greedy), you might make it safely to shore. The pirate who makes it to the island with the most money wins the game. ",//cf.geekdo-images.com/images/pic2233870.jpg,4,5,6,2,5,Shark Mania,5,//cf.geekdo-images.com/images/pic2233870_t.jpg,2014,NA,"Children's Game,Electronic,Pirates",NA,"Ro Annis,Brady Lang",NA,Animals: Sharks,"Press Your Luck,Roll / Spin and Move",Spin Master Ltd.,5.65032,62 165556,"Who can first build his stone statues in Orongo? The players are part of the exciting story of the mysterious Easter Island, far away from civilization in the midst of the harsh Pacific Ocean. During the game, they pay homage to the gods in the Orongo ceremonial grounds and with their help create the giant stone heads that everyone in the modern world recognizes, the still unique to the world moais. Whoever bids more shells than his opponents will grab the best building sites and the most profitable resources for the construction of the stone colossi. Orongo is an original bidding and building game with simple rules. ",//cf.geekdo-images.com/images/pic2233614.jpg,4,40,10,2,40,Orongo,40,//cf.geekdo-images.com/images/pic2233614_t.jpg,2014,Franz Vohwinkel,NA,NA,Reiner Knizia,NA,Country: Chile,Auction/Bidding,Ravensburger Spieleverlag GmbH,6.55023,213 165563,"In the United States, during the 1920s, the Volstead Act forbids the manufacturing and sale of alcohol. Nevertheless, prohibition is going to represent a gold mine for smugglers who dare to challenge the authorities. From the hooligan to the respected politician, many people have tried their luck on this lucrative market, yet it remains a dangerous activity since the agents of the prohibition — the Prohis — roam around... In Prohis, each player embodies a smuggler who tries to make a fortune by transporting illegal goods — a highly precarious activity since the other players have the opportunity to check your cargo or even seize it if they find suspicious items. Each player starts with an Inspector, a Captain, and a hand of four cards, with the deck being comprised of legal goods, illegal goods, and Lieutenants. Four cards are placed face-up on the table. On a turn, a player either draws 1-2 cards from those on display or from the deck, or attempts to smuggle a convoy of 2-4 cards by placing them on the table face down. When smuggling, each other player gets the chance to throw a cargo controller at the smuggled goods, with the highest valued controller taking charge of the inspection. The cargo mover can try to bribe the controller to make this trouble go away, but if that doesn't work an Inspector, the highest rating, can look at three cargo cards, a Captain two, and a Lieutenant one. If the controller reveals an illegal good, the owner of that card gets to seize all of the cargo, placing it and her controller in her warehouse; if all the goods are legal, the shipper claims the cargo in the warehouse and the controller in hand. If a controller awaits among the cargo, then this informant has been revealed and the inspection fails. When the deck runs out or players all pass on drawing cards, the game ends, with players scoring $4k for each illegal good in the warehouse, $1k for each legal good, and $1-5k for controllers in hand and in the warehouse. Illegal goods in hand cost money, and whoever has the most money wins. ",//cf.geekdo-images.com/images/pic2529796.jpg,6,20,10,3,20,Prohis,20,//cf.geekdo-images.com/images/pic2529796_t.jpg,2014,Tony Rochon,"Bluffing,Card Game,Mafia",NA,Marc Brunnenkant,NA,NA,Hand Management,"ABBA Games,Arclight,Blackrock Games,Blue Orange Games,Heidelberger Spieleverlag,hobbity.eu,Playhouse Ltd",6.41729,273 165586,"As an expedition leader in Adventure Tours, you want to take explorers on journeys that will show them great things and (more importantly) earn you lots of money, but if you don't have the right equipment, you won't be able to take anyone anywhere. The game lasts three rounds, and in each round players start with six cards in hand. On a turn, either you play a card to the right of your player board as an expedition supporter — thereby increasing your technology, provision or clothing resources — then draw a card to end your turn, or you play a card above your player board to represent the explorer who has hired you to take him on a trip. To be hired by that explorer, though, your expedition must meet the demands of that explorer card in the category shown, such as having a technology level of at least five. When you place an explorer, you carry out the special power shown on that card, such as giving other players additional cards, taking an extra turn, or stealing equipment or explorers from others. Once a player has laid his final card, the round ends immediately. Players earn money equal to the value of the explorers lying above their boards, then lose two coins for each card still in hand. The player with the most money after three rounds wins. In the expert game, each player board has different starting values for the technology, provision and clothing resources as well as a special unique ability that a player can use once during a turn. ",//cf.geekdo-images.com/images/pic2234324.png,6,45,10,3,30,Adventure Tours,45,//cf.geekdo-images.com/images/pic2234324_t.png,2014,NA,Card Game,NA,Seiji Kanai,NA,NA,"Hand Management,Variable Player Powers",Schmidt Spiele,6.17619,168 165595,"JamSumo consists of two dice-flicking games played on the 241mm x 241mm raised wooden board. In both games each player starts with six d6, with the face value showing the points. In Jam you are trying to avoid scoring penalty points by getting rid of your dice, whereas in Sumo it's the complete opposite as you must keep your dice in play to score points. ",//cf.geekdo-images.com/images/pic2277397.jpg,4,30,6,2,30,JamSumo,30,//cf.geekdo-images.com/images/pic2277397_t.jpg,2014,NA,Action / Dexterity,NA,Gavin Birnbaum,NA,NA,NA,Cubiko Games,7.49516,97 165633,"Slap .45 is an old western shootout for three to seven players. Each player will control a six-member gang competing to survive with only their instincts, a quick draw, and dynamite. The game is played in turns. Each player has a home base card in front of him. Each turn, the player whose turn it is flips open a card from the common deck. The other players now have a chance to react. If a Talkin’ Iron card is revealed, players can choose to make an offensive or a defensive move. If players want to take a shot, they can slap one hand on the Talkin’ Iron card and simultaneously make a pistol-finger with their other hand, pointing at any other player. Only one player gets to actually take a shot - the one who slaps the Talkin’ Iron card first. Instead of trying to slap the gun, players can slap into a home base by slapping any of the home bases on the table. Only one player’s hand can be in a home base at a time. Players who slap into a home base can’t be hit by a player who takes a shot, and they can safely keep their hand on that home base until they’re forced to move. If a Big Gun card is revealed, players can slap it to take a shot or slap into a home base. Just like a Talkin’ Iron, only one player can use it to take a shot - the first one to slap the card and simultaneously point a pistol-finger at another player. Unlike a Talkin’ Iron, a Big Gun is extraordinarily destructive, and damages players even if they’re in a home base. If a Gold card is revealed, players can take the card into their possession by slapping it. If you point at another player while slapping the gold, the player you point at takes the gold instead. Gold is required to activate most gang’s special powers. When a Move! card is revealed, everyone needs to slap into a home base. If a player is already in a home base, they need to slap into a new home base. The last player to slap into a new home base loses one member of their gang. If anyone mistakenly slaps the Move! card, they lose one gang member, everyone else is safe regardless of where they slapped, and the turn ends. Players take turns until only one gang is left standing. ",//cf.geekdo-images.com/images/pic2237139.jpg,7,20,0,3,20,Slap .45,20,//cf.geekdo-images.com/images/pic2237139_t.jpg,2015,Kellan Jett,"Action / Dexterity,American West,Card Game",NA,"Ben Beecher,Trevor Moorman,Justin Quick,Brad Sappington,Joe Sklover,Max Temkin,Chris Weed",NA,Crowdfunding: Kickstarter,Action / Movement Programming,(Self-Published),6.68514,74 165657,"It is the dawn of a new year. The old king has just died childless, and the new succession must be decided before the end of this year. You are a local baron or countess with as good a claim as anyone else, so now is the time to grab the throne. Your peers understand only force, and your subjects understand only gold. Gather your men, pay your knights, and assert your claim. Everyone will recognize the strongest and richest as the rightful monarch. In Melee you want to be the first person to capture an opposing castle (at which point the game ends immediately) or to have the most land and gold at the end of the year. Money is tight, and gold is used in the game both to build new units and to attack. The more gold you have and spend on your troops, the more motivated they will be and the higher your probability of success. Each player starts the game with a Castle, one unit of foot soldiers, and 15 gold coins. The game begins with a drafting session in which you purchase units (soldiers, knights, camps and catapults) and bid on special abilities that will enhance your income, attack, or other options in the game. The game is then played over four turns (seasons), and in each turn players simultaneously choose one of three potential actions: (a) tax, (b) build new units, or (c) move and attack. Each turn ends with players collecting income. To attack, you move your unit into an occupied area, then secretly decide how much gold you will spend to motivate your troops. The defender then has to guess how much you have spent. If the defender guesses wrong, the attack succeeds; if the defender is correct, the attack fails and you lose your unit. Regardless of success you have spent your gold, so the tight trade-off that players have to assess is whether to be cheap with your men so that you can conserve gold for future builds and attacks, or be generous to increase your chances now but limit future options. The different abilities available in each game make for varied strategies and strong replayability as no two games are alike. After the initial strategic planning stage, Melee is fast and highly interactive. Beware as the game can end suddenly with a bold attack on an inadequately defended castle, making for a game that can be very nasty, brutish and short. ",//cf.geekdo-images.com/images/pic2564896.jpg,4,20,10,2,20,Melee,20,//cf.geekdo-images.com/images/pic2564896_t.jpg,2014,"Xavier Gueniffey Durin,Stephanie Gustafsson","Bluffing,Medieval,Territory Building,Wargame",NA,Rikki Tahta,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Area Movement,Auction/Bidding,Simultaneous Action Selection,Take That,Variable Player Powers","La Mame Games,Ferti,Heidelberger Spieleverlag,Indie Boards & Cards",6.06913,426 165662,"In Haru Ichiban, or "The Wind of Spring", two apprentice gardeners compete to use this wind to their advantage to create harmonious patterns of their blossoms upon the lilypads. Each gardener has eight flower buds numbered 1-8, with three of those buds being in hand at the start of a round. Sixteen lilypads are placed in the 5x5 pond, with one of them turned to its dark side. Each gardener simultaneously chooses a reveals a bud, with the player with the lower number becoming the Little Gardener and the other becoming the Grand Gardener. In order: The Little Gardener places one of his colored blossoms on the dark lilypad. The Grand Gardener places one of his colored blossoms on the lilypad of his choice. The Little Gardener moves one lilypad to an adjacent space, possibly moving other lilypads at the same time. The Grand Gardener flips one unoccupied lilypad to its dark side. Each gardener takes a new bud. As soon as a gardener creates a specific pattern with blossoms of his color, he scores points: 1 point for a 2x2 square, 2 points for a horizontal or vertical row of four blossoms, 3 points for a diagonal row of four blossoms, and 5 points for a row of five blossoms. If the gardener has fewer than five points, the gardeners reset the board and start a new round with three buds of their eight; if the gardener has five or more points, the game ends and he wins! ",//cf.geekdo-images.com/images/pic2678962.jpg,2,20,8,2,20,Haru Ichiban,20,//cf.geekdo-images.com/images/pic2678962_t.jpg,2014,"William Aubert,Stefano Collavini","Abstract Strategy,Animals,Puzzle",NA,Bruno Cathala,NA,"5x5 grid,Animals: Frogs,Asian Theme,Country: Japan,Flowers","Grid Movement,Hand Management,Memory,Pattern Building,Simultaneous Action Selection","Blackrock Games,GDM Games,hobbity.eu,Id&aL Editions",6.91405,415 165719,"On planet Scuffland, there's a city named Grimram. It's a sad and dark place, mostly because peasants farm wild plants instead of vegetables and the local varnish seller works only with grayscale paints. On a bad, bad day, Archbishop Lazybones finds the tomb of King Skullcleaver, a great hero of the past, dead because of a sneeze that made him fall from the back of a donkey he mounted by mistake. A really bad death. After reading the story on Skullcleaver's tomb, Lazybones laughs at the king for his ridiculous fate. Skullcleaver's spirit get really angry and asks Boo, God of Bad Luck, to bring back to the upper world him and all the warriors who died badly in order to move war on the living and (hopefully) die in a better way. Boo resolves that it will be fun, and the "Night of Badly Dead" begins. Who will dare to stand against the army of King Skullcleaver? ••• Super Fantasy: Night of the Badly Dead, a sequel of the acclaimed Super Fantasy: Ugly Snouts Assault, features six brand new heroes, challenging missions, loads of items, and tons of Badly Dead! Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement, attack, etc.) and its effectiveness. Each face of the dice shows either a 1, 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs, the hero can choose to charge one of his abilities; once fully charged, the hero can unleash its power against the enemies! Are you ready for the biggest adventure of all times? ",//cf.geekdo-images.com/images/pic2263815.jpg,6,90,8,1,90,Super Fantasy: Night of the Badly Dead,90,//cf.geekdo-images.com/images/pic2263815_t.jpg,2014,Guido Favaro,Fantasy,NA,Marco Valtriani,NA,NA,"Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers",Red Glove,7.2073,63 165722,"The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as "obstacles" – do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It’s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal – something which might happen if you get a little too eager! Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the "0". Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts “catch” each other. Place the ball in the corner start field. Steer it with the black gaming pieces. The youngest player starts the game. You score a point if: The ball ends in your opponent's hole and stays in the hole. Two or all of the three white magnetic pieces stick to your opponent's gaming piece. The opponent accidentally pulls their gaming piece into their own goal hole. If the opponent loses their gaming piece. Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins. During the game: If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point. If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell. If one or more white magnetic pieces fall over the edges of the board, the game continues. Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field. ",//cf.geekdo-images.com/images/pic2627444.jpg,2,10,0,2,10,KLASK,10,//cf.geekdo-images.com/images/pic2627444_t.jpg,2014,Mikkel Bertelsen,Action / Dexterity,NA,Mikkel Bertelsen,NA,NA,NA,"Competo / Marektoy,FantasTies,FoxMind,Game Factory,Gigamic,Klask ApS",7.66415,952 165737,"Flip 9 is a solitaire game that challenges a player to organize numbered cards in a row from 9-1. To start, the player shuffles the cards and lays them out in a row. For the first turn, the player takes any two cards, swaps them, then sums these numbers (summing the numbers again if the sum is larger than nine). For example, if the player swaps cards 6 and 8, their sum is 14, and the sum of those numbers is 5. For the next swap, the player must swap card 5 with some other card. If the player places the cards in descending order from 9-1, she wins. The cards in Flip 9 are double-sided, though, and should you become at ease with the basic game, you can advance to the harder one. To start, flip half the cards to show the other side, then lay them out in a row. Each turn you'll still swap two cards, with every swap after the first having one of the cards being determined by the sum of the previous swap — but now you must also flip over the two cards being swapped. To win, you must place the cards in descending order from 9-1 and have the same side face up on all of the cards. ",//cf.geekdo-images.com/images/pic2233884.png,1,4,4,1,4,Flip 9,4,//cf.geekdo-images.com/images/pic2233884_t.png,2014,Chih-Fan Chen,Card Game,NA,Chih-Fan Chen,NA,Solitaire Games,Pattern Building,Homosapiens Lab,6.11389,72 165748,"In 1978 four friends experience a nightmarish ordeal. Steve, Randy, Ginger, and Dawn innocently set out to camp and enjoy the countryside near a small town on Halloween. Unfortunately their car breaks down and they meet with pure darkness, the Psycho Raiders, once they are on your trail, they hunt to the death... This horrifying halloween night may not be survived. The true story of what happened on this fateful evening comes alive in the pages and gameplay of Halloween Nightmares. Psycho Raiders is a horror simulation experience. Unlike games that tend to aim for perfect balance, Psycho Raiders' main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience. The game begins very slanted to the raiders, they will assuredly destroy if fighting just ill prepared campers. Through the use of finding weapons or alerting the nearby town folk of Crucible, the campers can possibly turn the tables on the raiders. But there may also be a horrid realization that certain town folk are raiders themselves. The campers may not be able to trust anyone! It might be best to run! RUN AS FAST AS YOU CAN! Psycho Raiders is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed, strength and will to live. In the short game, the campers can win if any of them escape the north end of the map while hidden. Psycho Raiders is a very visceral experience and we have rated it X. Anyone one under the age of 18 is NOT permitted to play. Pregnant or players with a fragile or nervous disposition are strongly encouraged NOT TO PLAY THIS GAME! GAME COMIC CREATED BY CHARLIE FOGEL! Note: Psycho Raiders is the first game featured in our "Halloween Nightmares Horrorgame Magazine", a game magazine dedicated to Halloween and the Horrorgame genre. Players will need to xerox elements and provide two D6 and pencils to play this game ",//cf.geekdo-images.com/images/pic2263248.jpg,7,45,18,2,45,Psycho Raiders,45,//cf.geekdo-images.com/images/pic2263248_t.jpg,2014,"Commode Ministrels in Bullface,Charlie Fogel,Manifester,MarderIII,Wizard333","Horror,Mature / Adult,Racing",NA,"Mat Brinkman,Jochen Hartmann,Nate Hayden",NA,NA,Hex-and-Counter,"Blast City Games,Emperors of Eternal Evil",7.97214,70 165797,"In Der unendliche Fluss, the players need to help the three magicians find the right way to six ports, but instead of moving the figures and the boats, they'll move the entire game! Each round the children receive a secret assignment that tells them where their particular magician needs to go, but since the unending river is constantly in motion, they might accidentally bring some other mage to that destination... ",//cf.geekdo-images.com/images/pic2238168.png,4,15,6,2,15,Der unendliche Fluss,15,//cf.geekdo-images.com/images/pic2238168_t.png,2014,Rolf Vogt,"Action / Dexterity,Children's Game",NA,Guido Hoffmann,NA,Admin: Better Description Needed!,NA,"Drei Magier Spiele,Gém Klub Kft.",6.00566,53 165812,"You and your fellow campers are making a dead run through a zombie filled forest, trying to escape the woods filled with zombified forest creatures all hungering for a taste of your brains! With a combination of cards and dice; this game is different every time you play and the challenge keeps shifting. Not only do you have to run and escape, you have to live. You have a limited amount of dice each round to fight your way through while you and the other players can change the forest as you make your mad dash to safety. Beware the squirrel! He wants your brains, not your nuts! Game Play: You move across a game play area covered in hidden threats that want to eat you (cards) and you have to fight them with a limited and diminishing dice pool. You move and challenge a card to progress from the camp to the road. When you challenge the card in front of you is revealed. You have to then battle that card to move forward. You have to decide how many of your attack dice to use. You also have to decide what (if any) item cards in your stash you want to use to help you. You can only use each dice once per turn so be careful. Be the first to escape the Nightmare Forest at a Dead Run and be victorious. Fail...and become one with the flesh eating horde. ",//cf.geekdo-images.com/images/pic2668644.jpg,6,40,8,1,20,Nightmare Forest: Dead Run,40,//cf.geekdo-images.com/images/pic2668644_t.jpg,2016,NA,"Card Game,Dice,Humor,Party Game,Zombies",NA,Dave Killingsworth,NA,"Card Games: Outplay Games,Crowdfunding: Kickstarter","Deck / Pool Building,Dice Rolling,Hand Management,Press Your Luck,Roll / Spin and Move",SolarFlare Games,7.17231,65 165838,"From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace. Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory. This new version has 4 extra missions, Boarding Torpedoes, Damage Control Room, Breach Counters (for where the Boarding Torpedoes hit or something else), and a Turbo-lift Tile allowing for multiple levels to clear of Genestealers. Also new for this edition are three mini-campaign packs released for the iPad: -Space Hulk Mission Files: Dark Angels – Bringers of Sorrow -Space Hulk Mission Files: Ultramarines – Duty and Honour -Space Hulk Mission Files: Space Wolves – Return to Kalidus Each Mini campaign comprises 3 missions specific to the chapter, and rules for creating new missions, plus a brief Chapter history. ",//cf.geekdo-images.com/images/pic2245229.jpg,2,60,12,2,60,Space Hulk (fourth edition),60,//cf.geekdo-images.com/images/pic2245229_t.jpg,2014,NA,"Fighting,Miniatures,Science Fiction",NA,NA,NA,"Space Hulk,Warhammer 40,000 Board Games","Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board",Games Workshop Ltd.,8.06186,1012 165872,"Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war. Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor. Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake and Gallic War with a set of twists that take the COIN Series to the 18th Century, including: Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant) Irregular troops (Patriot Militia and Indian War Parties) Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry Rabble Rousing, Skirmishing, Tories, variable French entry, and Indian Raids Variable impact of naval commitments between the British and French French blockades to confound British plans French financing options to feed the Patriot’s war effort A large deck of 110 + cards for great play variety Short, medium, and long-length scenarios with period-event or random options. Each faction in Liberty or Death brings new capabilities and challenges: As the British, you have to deal with an Insurrection across a massive region. With control of the seas (at least until the French arrive), you have extreme flexibility and can move across the coast and cities at will. You will muster Tories to support your efforts. They will march with you to battle, but they need your cover. You can control any space you choose, but you cannot answer every threat on the map. The Indians will work with you but, like the Tories, will need you to coordinate and protect them when the Patriots become aggressive. With the leadership of Gage, Howe, and then Clinton, you will be able to strike a potentially decisive Brilliant Stroke if the stars align. Each leader brings something new to the war effort. If you can strike the decisive blow and Win the Day you will be able to build Support and reduce Opposition in short order. If the option to Battle the French in the Colonies presents itself, it will be hard to pass up! As the Patriots, you initially aren’t powerful enough to counteract the British Army. You will need to pick your battles and initially spread the Militia to key areas. Over time you can train a force of Continentals to take on the British Regulars. Until then, Rabble-rouse and work with the French to challenge British dominance. Skirmish with the British in small numbers to make their stay expensive. Will the French be there when you need them? Persuade the local population to give you resources to keep the heat up. Watch the Indians on the Frontier because if they develop their forces unanswered you won’t be able to win the game regardless of what happens with the British. As the Indian player, you have selected the lesser of two evils in aligning with the British. You will work with them to lower Opposition using Raids but you will be developing your footprint by Gathering forces and building villages. The British can help you to protect them from the Patriots and in return you can assist the British in controlling the region. War Chief Joseph Brant and later War Chief Cornplanter give you the ability to mount a decisive attack with your War Parties but will it be worth exposing your villages to Patriot attack? As the French, you have the ability to be the thorn in the side of the British in North America. With the Hortalez Rodrigue et Cie Company, formed to feed the Patriots resources, you can fund the Insurrection. Your agents can rally assistance in and around Quebec and you can facilitate privateers to steal resources from the British. When you sign the Treaty of Alliance with the Patriots, you can bring French Regulars to America to March and Battle. You can also increase French Naval Intervention, Blockade Cities, move Regulars by sea and Skirmish with the British. As with earlier COIN Series volumes, players of Liberty or Death: The American Insurrection will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent Commands and capabilities. Rabble-rousing, Indian Raids, Persuasion, Naval Pressure, Letter of Marque, Looting, Trading, Skirmishing, and Foraging and more options are available. Flow charts are at hand to run any faction short a player—solitaire, 2-player, 3-player, or 4-player experiences are equally supported. COMPONENTS A 22” x 34” mounted game board. A deck of 110+ playing cards. 150+ red, green, tan, blue, and white wooden playing pieces, some embossed. 6 black and 6 white wooden pawns. 4 foldout Faction player aid sheets. 2 foldout Non-player Faction aid sheets. 2 Sequence sheets. A Random Spaces sheet. A sheet of markers. Rulebook. Playbook. 4 6-sided dice DESIGNER: Harold Buchanan SERIES DEVELOPER: Mike Bertucelli SOLITAIRE SYSTEM DEVELOPER: Orjan Ariander MAP ART: Terry Leeds COUNTER ART: Charles Kibler, Terry Leeds, and Mark Simonitch TIME SCALE: One year per Campaign between Winter Quarters MAP SCALE: Area movement NUMBER OF PLAYERS: 1 to 4 (source: GMT website) ",//cf.geekdo-images.com/images/pic2729630.png,4,360,14,1,180,Liberty or Death: The American Insurrection,360,//cf.geekdo-images.com/images/pic2729630_t.png,2016,"Charles Kibler,Terry Leeds,Rodger B. MacGowan,Howard Pyle","American Revolutionary War,Political,Wargame",NA,Harold Buchanan,NA,GMT COIN Series,"Area Control / Area Influence,Variable Phase Order,Variable Player Powers",GMT Games,8.1302,592 165876,"It's the early 1900's and you are the owner of one of the fastest growing rail companies in the eastern USA. In Spike, you expand your rail network as you connect cities in order to pick up and deliver more goods; complete contracts and routes to bring in money to modernize your train; upgrade your engines, tenders and railcars to transport the most freight; and build farther, transport more, and amass wealth on your way to become "King of the Rails". Game Summary Setup - Randomly distribute the 12 goods tokens into the chart on the board. - Shuffle track deck, place 4 in display. - Place the 3 game timer cards on the track on the board, the first one face up. - Each player: ... gets a random contract showing a starting city, an end city, and several cities along the way. At end of game, earn $ based on city furthest along path to which you connected, +$1 per city along the way. ... gets 3, 4, or 6 (4, 3, or 2 players) contracts, all of which correspond to a different type of good. Contracts have several possible destinations, paying more $ for more distant deliveries. ... gets 5 random track cards; 1st player gives one to last player ... sets up their train: level 1 engine (moves 1 space), level 2 card drawing, one cargo space ... in turn order, players place their loco in any starting city Your Turn - If you have a train on the tracks, advance it up to a number of spaces equal to engine level (1 at first; max 3). ... Move only along your own tracks. ... May not change direction while on track. ... As you move, may jump over cities you don't want to enter. ... If you enter a city, may deliver a good on your train; earn $ according to value showing on contract. ... You may only deliver to any particular city ONCE; may only deliver each type of good ONCE. - Take one action: ... start train moving (up to your engine level) ... draw cards (up to your card drawing power); may draw from display and/or deck; only replenish display at end of your turn ... build track: play track cards corresponding to tracks on the board; must build a complete link to a city. May play n+1 cards of one type, to count as n cards of another type. The first time you connect to a city, move the corresponding track marker to the bottom row of the chart; earn $1-3 depending on which row the marker started on. Shift the other markers up to fill in the empty space. ... move train one additional space Game End - When the draw deck runs out, flip the next round marker card face up. Shuffle the Display and the discard pile and create a new Display and draw deck. - When the 3rd timer is face up, shuffle all 3 into the bottom half of the new draw deck. When the 3rd card is drawn, the game ends immediately. - The player with the most money (tracked on score track) wins. ",//cf.geekdo-images.com/images/pic2239884.jpg,4,60,14,2,60,Spike,60,//cf.geekdo-images.com/images/pic2239884_t.jpg,2014,Pedro Soto,Trains,NA,Stephen Glenn,NA,Country: USA,"Pick-up and Deliver,Route/Network Building",R&R Games,6.79169,363 165877,"Legend speaks of the enchanted Sapphire Island. Shrouded in mist and magic, the island summons mages to battle in the ultimate test of magical combat — but only those who survive the supernatural duels are granted great prestige and riches. Spellcaster is a card game pitting two to four mages in a duel of supremacy. You win by exhausting your opponent's energies or by collecting enough sorcery sapphires to overpower them. Sixty different spells are included from four fields of study: Combat, Conjuring, Healing and Sorcery. Cast one or more spells each turn to overcome your opponent and become the Grand Master Mage! ",//cf.geekdo-images.com/images/pic2239885.jpg,4,30,14,2,20,Spellcaster,30,//cf.geekdo-images.com/images/pic2239885_t.jpg,2014,Kerem Beyit,Card Game,NA,"Aaron Weissblum,Norman Woods","Spellcaster: 2014 Expansion,Spellcaster: Potions,Spellcaster: Spiel 2014 Promo Pack",Admin: Better Description Needed!,Hand Management,R&R Games,6.64994,335 165889,"Safe Breaker (a.k.a. Merkurya) is a simple-to-learn game of memory and deduction! The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they're castle towers that stick together magnetically.) Each player receives one color and one number, keeping these values secret since they form that player's combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say "yes" and they become the next player; otherwise they say "no" and the question passes to the next player to the left to answer. When a player thinks they know an opponent's combination, on their turn they can name that player's color and number. If the guess is correct, that opponent is out of the game and the player gets another turn — but if they're wrong, they are out of the game instead and the wrongly accused opponent now has the next turn. As far as the rules go, that's it! How much do you talk to your opponents? Do you keep quiet or suggest questions for them to ask? Do you remind them who answered what, and if you do, did you remember correctly?! Are you spinning disinformation? ",//cf.geekdo-images.com/images/pic2662378.jpg,6,10,7,3,10,Safe Breaker,10,//cf.geekdo-images.com/images/pic2662378_t.jpg,2014,Matt Maddock,"Animals,Card Game,Deduction,Humor,Memory",NA,Dave Cousins,Merkurya: Promo Essen,NA,"Memory,Player Elimination","HCM Kinzel,North and South Games,Smart Zone Games",6.24068,59 165948,"In Mangrovia, a light "gamer's game"/family game with a Caribbean mangrove setting, a clever role selection mechanism allows the players to choose two different bonuses/actions as well as the turn order in which they want these actions to be carried out — all by placing just one marker. Victory is achievable through a number of viable options, which guarantees high re-playability. The game is a fight over acquiring the best locations for your huts in this appealing and unspoiled landscape. If you manage to do so, you will become the rightful successor of the old chief and win the game. You gain Chief points by having the most huts (and the secondmost huts) along each of the eight divine paths monitored by the statues of Gods. Additional Chief points are earned by controlling sacred locations, by collecting amulets, and simply by building huts at lucrative spaces. Building a hut requires that the space's landscape is "active" and that you can pay the exact price (not overpay) for the space. Therefore, the game feels tight even from the very start. The game gets tighter and tighter towards the end of the game as you have fewer choices of spaces, and as the actions you choose become more and more crucial. In order to succeed in this game, you should carefully choose and time the best possible combination of actions, called "ritual sites". A boat goes from ritual site to ritual site, first on the west side, then on the east side (in opposite order), triggering each action. If, for instance, you choose a ritual site high up, you will have an early choice of cards, but a late choice of space to build your huts or to collect amulets (and vice versa). A fourth action type is to select "active landscapes" and become starting player, which makes it possible to control the next round. After all players have performed two actions, the round ends. The game is usually played over 10-14 rounds and ends when one player builds his last hut. Collecting amulets may be key in this game. Instead of keeping them as Chief points, you may use them to build huts on designated spaces which require payment in amulets instead of cards — and still to the exact price. Building huts on such spaces may be exactly what you need to get the majority along one or two divine paths. In order to gain enough amulets — and amulets of the appropriate values — you should position some of your huts on amulet spaces. The more huts you build on such spaces, the more amulets you can draw. The probability of getting the amulets you need will therefore increase. The game board is built as a matrix system, with some spaces being part of two divine paths while other spaces belong to just one. The spaces that are part of two divine paths are obviously most tempting, but can you afford to build your huts there? ",//cf.geekdo-images.com/images/pic2251077.png,5,75,10,2,75,Mangrovia,75,//cf.geekdo-images.com/images/pic2251077_t.png,2014,Victor Boden,NA,NA,Eilif Svensson,NA,NA,"Area Control / Area Influence,Hand Management,Variable Phase Order,Worker Placement",Zoch Verlag,7.24921,922 165950,"The animals are dressed up and ready to enter the "Beasty Bar" nightclub. Who will actually make it through the door? Beasty Bar is a fun "take that" card game about party animals. The players play animal cards into a line, and each animal has a special power that can manipulate the order of the cards. Whenever five animals are present at the end of a turn, the two animals up front get to party while the one at the rear has to go home. Whoever manages to send more of her animals to the party than anyone else wins. ",//cf.geekdo-images.com/images/pic2241067.jpg,4,20,8,2,20,Beasty Bar,20,//cf.geekdo-images.com/images/pic2241067_t.jpg,2014,Alexander Jung,"Animals,Card Game",NA,Stefan Kloß,Beasty Bar: The Tasmanian Devil,Admin: Better Description Needed!,"Hand Management,Take That","999 Games,Devir,REXhry,Zoch Verlag",6.87269,1645 165959,"In the card game Jolly Roger: The Game of Piracy & Mutiny, you're a crew member aboard a pirate ship and have just elected a new captain. This man will lead you toward either fortune or disaster — and thankfully no matter what course of action he takes, if you don't agree with his choices, you can always start a mutiny and become the next captain yourself... Each turn, the captain chooses a destination for the ship, a target that it will attack. Once the ship is attacking, the players (more or less!) co-operate to defeat their victim, then they divide the treasure amongst themselves — but your gold is never secure until you bury it on Treasure Island. As you carry out the attack, unrest is always brewing in the kettle. Each time the captain makes a choice, it's possible for one of the other players to call "Mutiny" and try to overthrow him to become the new captain. And when the mutiny begins, you need to decide how to use your cards during the mutiny and the looming battle. How much will you co-operate when you assault an enemy, and what will you keep to yourself to prepare for when the next mutiny starts? As is fitting for a pirate, your greatest desire is for gold, and you'll do anything to reach your goal. In the end, whoever collects the most gold becomes the richest pirate in Tortuga! ",//cf.geekdo-images.com/images/pic2490974.png,10,30,12,4,30,Jolly Roger: The Game of Piracy & Mutiny,30,//cf.geekdo-images.com/images/pic2490974_t.png,2015,"Loïc Billiau,Fabio Maiorana","Card Game,Humor,Negotiation,Pirates",NA,Fréderic Moyersoen,NA,NA,"Hand Management,Voting","Ares Games,Devir,Galakta,Heidelberger Spieleverlag,Kaissa Chess & Games",6.39099,172 165986,"In Royals, players take on the roles of the great noble houses of the 17th century, fighting for supremacy in Europe at that time. With the help of the right country cards, they occupy influential positions and obtain bonuses for this in the form of victory points. The higher the rank of the title associated with the position, the more country cards required. Already-occupied positions can be contested by playing intrigue cards. The game proceeds over three periods, with a scoring taking place after each of them. During scoring, the players with the greatest influence in each of the four countries score victory points. After the third period scoring, the game ends with the scoring of the individual titles. The player with the most victory points wins. ",//cf.geekdo-images.com/images/pic3021582.jpg,5,60,10,2,60,Royals,60,//cf.geekdo-images.com/images/pic3021582_t.jpg,2014,"Jason Engle,Michael Menzel",NA,NA,Peter Hawes,NA,Dice Tower Essentials,"Area Control / Area Influence,Card Drafting,Set Collection","ABACUSSPIELE,Arcane Wonders",7.26866,1208 166026,"Game description from the publisher: Munchkin Treasure Hunt is a fun board game for up to six players, ages 6 and up – now everyone in the family can be a Munchkin! Treasure Hunt comes with a board, two custom six-sided dice, 96 colorful cards, four blank cards (so you can write your own!), six character standees, and a rulesheet. The munchkins (that's you!), move around the board. If you land on a monster, use the Monster cards to find out how tough it is, then roll a dice and use your Treasures (like Protective Kittens or a Broccoli Smoothie – EEEUUWW, YUCK) to beat it. When you run out of Treasure cards, whoever has the most gold in their hand wins the game! ",//cf.geekdo-images.com/images/pic2250614.jpg,6,60,6,2,60,Munchkin Treasure Hunt,60,//cf.geekdo-images.com/images/pic2250614_t.jpg,2014,John Kovalic,"Adventure,Children's Game,Fighting",NA,Andrew Hackard,NA,Munchkin,Roll / Spin and Move,"Hobby World,Pegasus Spiele,Steve Jackson Games",5.80192,78 166081,"The death-dodging party game. When the shit hits the fan you need a plan. Escape from seriously bad situations with the help of seriously useless objects. Ever wondered what you’d do if you woke up buried alive in an airtight coffin? Or you discover you had an alien parasite in your stomach? Well, we have. And we’ve made it into a delightfully dark party game. Bucket of Doom is a card based game in a hot pink toxic bucket. Players take it in turns to share their daring escape from impending doom using one of their personal object cards to escape. Players vote for their favourite story, best plan wins. ",//cf.geekdo-images.com/images/pic2245651.jpg,20,30,18,4,30,Bucket of Doom,30,//cf.geekdo-images.com/images/pic2245651_t.jpg,2014,Ben Drummond,Party Game,NA,NA,NA,Crowdfunding: Kickstarter,"Storytelling,Voting",Big Potato,5.22143,98 166107,"The Japanese tea ceremony is a tradition centred on spirituality and servitude. Preparing and presenting a beautiful matcha (tea) for your guest is the ultimate expression of culture, ceremony and respect. In Matcha, players attempt to collect the utensils (chadogu) they need to perform a tea ceremony by matching tea ceremony (otemae) cards on the table by either their number (1-4) or suit (tea, water, bowl, & scoop.) Cards are played secretly, and sometimes it will be to your advantage not to match at all. With just 18 otemae cards and an assortment of chadogu tokens, Matcha provides plenty of strategy for players who must decide when and where to play their cards to the table. Game #4 in 'The Mike Line' of games from Grail Games. ",//cf.geekdo-images.com/images/pic2330472.jpg,2,20,10,2,20,Matcha,20,//cf.geekdo-images.com/images/pic2330472_t.jpg,2015,TJ Lubrano,"Bluffing,Card Game",NA,David Harding (II),NA,"Country: Japan,Tea Games,The Mike Line","Hand Management,Set Collection","EmperorS4,Grail Games",6.66088,397 166109,"There is a storm of meteors heading directly toward our planet! Estimated time of impact is five minutes. We need to work together to destroy them all or the world will be blown to bits. Are you brave and resourceful enough to save our planet? If even one meteor gets through our defenses and hits the planet, life as we know it will be no more. Good luck citizens. It’s up to you. Meteor is a real-time, cooperative, resource management card game. You need to work together building and launching rockets as the time ticks down and the meteors get closer and closer to destroying the planet. Will you blow up all the meteors in time? Only one way to know for sure. Meteor plays as a real-time card game. Each player has a hand of cards and a build area (build areas are shared in the six player game). A number of meteor cards are placed in the center of the table. Players must co-cooperatively build rockets to launch at the meteors before the time runs out. Differences from earlier edition: The Mayday Games edition includes more cards and additional gameplay options over the earlier edition of Meteor. The Mayday Games version is for 1-5 players; The Game Crafter edition was for 1-6 players. ",//cf.geekdo-images.com/images/pic2256875.png,6,15,12,1,15,Meteor,15,//cf.geekdo-images.com/images/pic2256875_t.png,2014,"Marco Echevarria,Allison Litchfield,Benjamin Shulman","Card Game,Real-time,Science Fiction",NA,Mike Young,Meteor: Telemetry Rocket,Crowdfunding: Kickstarter,"Co-operative Play,Hand Management","Mayday Games,The Game Crafter, LLC",6.35825,297 166158,"The card game Dark Tales is inspired by classic fairy tales, retold in a dark style. The land of Dark Tales is populated by disturbing creatures and sinister characters, and the interaction between cards and magic items is the key to success: A character, event, or sword used at the right time can determine the fate of the game! Thanks to the many setting cards, the items you collect change their power from game to game. ",//cf.geekdo-images.com/images/pic2299555.jpg,4,30,14,2,30,Dark Tales,30,//cf.geekdo-images.com/images/pic2299555_t.jpg,2014,"Oriuzio ""Dany Orizio"" Daniele",Card Game,NA,Pierluca Zizzi,"Dark Tales: Cinderella,Dark Tales: Little Red Riding Hood,Dark Tales: Snow White",NA,"Hand Management,Set Collection","dV Giochi,Edge Entertainment,Hobby World",6.59683,496 166202,"This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse, but little do you know that there is no way to actually defuse them! The bombs will explode eventually, and if you want to graduate at the top of the class then you’ll want to cut high-value wires without triggering the explosives! Grab your wire cutters and steady that shaky hand, because it’s going to be an explosive night! In Bomb Squad Academy there are four decks of cards representing the four “wires” of the bomb, and a trigger track next to each deck. Every round, each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they’ll chicken out, or even call “Wait!” preventing a wire from being cut). After actions are revealed, the chosen wires are “cut” by flipping cards from those decks. When a card is flipped, its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three gruelling bombs with the cleverest cuts to finish your final exam with the most points! ",//cf.geekdo-images.com/images/pic2246825.jpg,5,20,13,2,20,Bomb Squad Academy,20,//cf.geekdo-images.com/images/pic2246825_t.jpg,2015,Josh Cappel,NA,NA,"Josh Cappel,Daniel Rocchi",NA,NA,"Hand Management,Press Your Luck,Simultaneous Action Selection",Tasty Minstrel Games,6.60537,257 166210," The Story Blend it Like Becca—a small-town smoothie shop sensation! It’s been a slow night, and Becca the shop owner, her young son Kevin and the Master Mixers -- including you! -- have started closing up shop. One minute before close, the door swings open. Outside, you see parked school buses and a line of people all the way to the street corner! The high school girl’s volleyball tournament has just gotten out, and everyone is craving a smoothie for the ride home. Becca cuts a deal: whoever blends the most smoothies tonight gets free smoothies for a month! The Blend Off has begun, and only one can win. There’s just one problem: Kevin. Skittish at best on normal days, he flies into a frenzy, grabbing fruit for you from the fridge at random. Grab the fruit, complete the Orders, and blend your way to victory! Overview Blend Off! is a game of skill and speed for two to four players from designer Scot Eaton. Master Mixers roll the die (Kevin) to collect fruit to fill Orders from the deck (Becca). When a Master Mixer's fruit matches the Order, they can blend the ingredients and claim the Order for gold stars. There are no turns; everyone plays at the same time in a race for the finish. The winner is the player with the most gold stars at the end of the game. Gameplay The actions the player may take at any time are: Collect, Blend, Dump, and Blunder. Collect - Roll your die to send Kevin to the fridge for fruit. You may take one of the fruit from the table and put it on one of your Blenders. You don’t have to take the fruit; you may reroll the dice until Kevin brings you what you want. Dump - You may dump the fruit out of one of your Blenders. Because the fruit is already mixed together, you may not dump just one or two ingredients; you must dump the whole Blender. You may, however, choose to dump one Blender into another, combining ingredients. Blend - When the fruit in one of your Blenders matches the recipe on one of the faceup Orders, shout out “Blend!” Blunder - If you catch another player make a mistake like calling “Blend!” with wrong or extra ingredients in their Blender, shout “Blunder!” They must correct their mistake by dumping their Blender and, returning the Order card for their botched recipe to Becca’s deck. ",//cf.geekdo-images.com/images/pic2936691.png,4,15,6,2,5,Blend Off!,15,//cf.geekdo-images.com/images/pic2936691_t.png,2016,"Lina Cossette,Scot Eaton,David Forest,Luis Francisco,Wayne Koenig","Dice,Party Game,Real-time",NA,Scot Eaton,Blend Off!: Mystery Twisters,NA,"Dice Rolling,Hand Management",Thunderworks Games,6.769,50 166226,"In The Staufer Dynasty, the players are nobles in the 12th century, accompanying Henry VI on his tour of the areas of Europe brought under control by the Staufer family, an area that included much of modern-day Germany, from the Baltic Sea in the north to Sicily in the south. You're eager to improve your own lot in the land by placing envoys and nobles in positions of power in the six regions represented in this game. The game lasts five rounds with each player having three actions per round. Players take actions in order of their family members on the action board from top to bottom; on a turn you either take a supply action (moving to one side of the action board) or a move/deploy action (moving to the other side). For a supply action, you pick one of the spaces on the supply table, move the indicated number of envoys and nobles from the province to your personal court, then claim any chests underneath that space. The treasure chests come in different colors, with each color having a different function in the game: the brown treasure chests score points based on how many you collect, the orange ones provide immediate points or figures, the blue ones provide a one-shot bonus, and the purple ones let you collect one of the privilege cards on display. The privilege cards often modify other actions or give you a bonus for doing a particular thing. For a move/deploy action, you decide which office seat you want to occupy in a particular region. If this seat isn't in the region where the king is located, you need to spend one envoy as you move clockwise away from the king, placing each envoy in the top part of those regions, until you reach the region that you want to occupy. You then pay the cost of the office seat, placing one figure — possibly a noble if the seat demands it — in that seat and all the other figures in clockwise order, one per region. When you occupy a seat, you claim the chest underneath it. After everyone has finished their actions, you score for the round — but you score only in the region indicated in the current row of scoring tiles (Aachen, Nijmegen, Palermo, etc.) and the region that best meets the condition laid out in a separate part of the current row of scoring tiles (fewest chests, most occupants, where the king is located, etc.) If these two regions turn out to be the same one, you score that region only once. Players score points for having the most office seats in a region (or the second- or thirdmost most office seats) based on the point tile placed in the region at the start of the game. Each region also has a printed bonus that players receive, such as bonus chests or additional envoys. To end the round, you remove all of the office occupants of the region that scored, add new chests under each office seat in those scoring regions and each space on the supply table, then sweep the king clockwise 1-3 regions. As the king moves, he returns all of the envoys that he encounters in the regions that he enters to their owners. After five rounds, players score for their treasure chests as well as for how well they completed their secret job cards, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic2256945.png,5,90,13,2,90,The Staufer Dynasty,90,//cf.geekdo-images.com/images/pic2256945_t.png,2014,Franz Vohwinkel,Medieval,NA,Andreas Steding,NA,Country: Holy Roman Empire,"Area Control / Area Influence,Card Drafting,Modular Board,Pattern Building,Set Collection","Arclight,Hans im Glück Verlags-GmbH,Z-Man Games",7.25024,1338 166260,"Demonslayer: The Siege of Mt. Kunlun is what is called a 'deck-building game,' for up to four players. The game is based on the story “Warriors of Magic Mountain.” Each player takes control of one Sect of the Kunlun Immortals, and they must compete with each other in defeating the dread forces of the Heart-Eaters. By defeating the Heart-Eaters, each player accumulates Cultivation. At the end of the game, once all the Heart-Eaters are defeated, the player with the most Cultivation is the winner. Every turn, players play a “hand” of cards, building up the player’s “ready deck” and attacking the demon enemies. In each turn, players can "obtain" a card once, and attack once. Players can obtain spells as well as obtain "meditation" cards which are used to obtain more, stronger cards. Players may also "obtain" Immortal warriors from their Immortal Roster area; Immortals are the foot-soldiers in the war against the Heart-Eaters. Each turn of the game is strategically important; one wrongly played hand can mean the difference between first and last place. There are four Sects of Immortals in Demonslayer, and each plays differently from each other. The Kunlun Sect excels at bringing high-powered Immortal warriors out quickly, each building on the other’s strength. The Qicheng sect is good at calling on reserve Immortals to join the battle. The Kongtong Sect is proficient at Alchemy; creating powerful artifacts which help the Sect in it’s battle’s against the Heart Eaters. The noble Wuyi Sect Immortal Warriors sacrifice themselves for devastating combo attacks. Every sect also has 1 Sect Leader Immortal, who provides special powers which serve to define how the sect plays. The enemy of the game are the “Heart-Eaters;” demonic warriors who have attained immortality by reveling in lustful destruction and excess. Many of the heart eaters have spiritual parasites – called “Miasma” which infect the players after slaying. However, players also sometimes attack “Treasure Beasts” which can grant players special abilities once they are won. In one "wave" of Demonslayer, there are 8 Heart Eaters and one "Overlord;" a leader of that wave of Heart-Eaters. Demonslayer: Siege of Mt. Kunlun is not, strictly speaking, a game of inter-player competition. Players compete with each other to have the honor of being the most successful at protecting the heavens and Earth from the demon hoards. Yet, players are are essentially cooperating to defeat the enemy. This English-language version of the game already incorporates one expansion, called The Alchemist's Fortune. In time, we will release new expansions for you to enjoy, incorporating more players, more cards, more options, more strategy, and most of all – more fun. ",//cf.geekdo-images.com/images/pic2279224.jpg,4,120,9,1,120,Demonslayer: Siege of Mt. Kunlun,120,//cf.geekdo-images.com/images/pic2279224_t.jpg,2014,NA,Fantasy,NA,NA,NA,NA,Deck / Pool Building,EOS Press,6.49431,51 166276,"Up through the Middle Ages, the Westphalian Hellweg, a road between Duisburg and Paderborn that's more than five thousand years old, was of great importance for trading. In Hellweg westfalicus, players try their hand at trading, trying to buy salt, beer, and ironware at low prices, then sell them for maximum profit. If you wait too long, you might get a good purchase price, but only for what little is still left to sell. You can create trade routes with the help of coaches and thus supply distant towns. The player who owns the most money after twelve rounds wins. Hellweg westfalicus includes the expansion module "Warehouse and Privileges" for expert players. ",//cf.geekdo-images.com/images/pic2246750.jpg,4,45,10,2,45,Hellweg westfalicus,45,//cf.geekdo-images.com/images/pic2246750_t.jpg,2014,Michael Schacht,Medieval,NA,Michael Schacht,"Hellweg westfalicus: Christmas Sale Mini-Expansion,Hellweg Westfalicus: Doppeltes Einkommen,Hellweg westfalicus: Dortmund,Hellweg westfalicus: Free Choice Mini-Expansion,Hellweg westfalicus: Marktflecken",Admin: Better Description Needed!,NA,Spiele aus Timbuktu,6.54619,118 166280,"You are a Dragon. Like all respectable dragons you must find yourself a Princess and horde some treasure. There are some nearby towns just ripe for the plunder. You must strafe these villages with your dragonflame until they submit and hand over their treasures. But of course, you're not the only Dragon out there! In DragonFlame you will take turns placing 3 cards on to the Castle cards in the center of the table. This will create piles of cards that you will get to choose from at the end of the round. The pile you choose will also determine your turn order for the next round. Once you've taken a pile you place the cards in front of you for end game scoring. Any DragonFire cards you have acquired give you the ability to flame the villages for a area-control over these cards (more victory points). Since sometimes you may place a card face down, this becomes a game of reading the other players and choosing the right (sometimes poisoned) piles. Do you take that pile with a lot of cards and risk the minus points or just go for the safe face up treasures? There are several types of treasures to collect. You will only score 1 of the types of chests and the others count against you. Some treasures are just straight forward points. Some are even powerful magic items with special abilities. ",//cf.geekdo-images.com/images/pic3480148.jpg,5,30,13,2,30,DragonFlame,30,//cf.geekdo-images.com/images/pic3480148_t.jpg,2014,"Clay Gardner,Rob Lundy","Card Game,Fantasy",NA,Matt Loomis,DragonFlame: Fury of the Dragon – Promo card,"Animals: Dragons,Crowdfunding: Kickstarter","Area Control / Area Influence,Card Drafting,Set Collection","Minion Games,Shanghai Creative Tree Cultural Spreading Co. LTD.",6.78761,176 166286,"It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately, the home team is staring down the league's best closer. A dice and card game for two players, Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths, bluffing/deduction, and die-rolling, only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs, or four hits (for one run scored) — whichever occurs first. Bottom of the 9th includes tons of variable player powers, myriad customizable line-ups, the possibility of two added expansion packs, and rules for advanced league and solo play to keep gamers wanting to play ball time and time again. ",//cf.geekdo-images.com/images/pic2796694.jpg,2,20,13,1,5,Bottom of the 9th,20,//cf.geekdo-images.com/images/pic2796694_t.jpg,2015,Adam P. McIver,"Bluffing,Deduction,Dice,Real-time,Sports",NA,"Darrell Louder,Mike Mullins","Bottom of the 9th: Big League Support,Bottom of the 9th: Blüdle the Noodle,Bottom of the 9th: Clubhouse Expansion,Bottom of the 9th: Fanatic,Bottom of the 9th: Kickstarter Promo Set,Bottom of the 9th: Pep Budgie,Bottom of the 9th: Scholar,Bottom of the 9th: Sentinels of the Ninth,Bottom of the 9th: Unity,Bottom of the 9th: Wraith","Crowdfunding: Kickstarter,Sports: Baseball","Dice Rolling,Press Your Luck,Variable Player Powers",Greater Than Games (Dice Hate Me Games),7.05746,944 166298,"Peptide is an open-drafting card game with resource management elements. Basically, players compete to link amino acids side-by-side, forming what’s called a Peptide Chain (in biology, this process is called RNA Translation). In order to do so, players must first select from a number of available open-drafted face up cards, which in the game represent cellular organelles. Each organelle rewards players with either molecular resources or cellular actions. Final scores are based upon the types of amino acids in your Peptide Chain, and the player with the most points at the end of the game wins! ",//cf.geekdo-images.com/images/pic2614392.png,6,40,10,2,40,Peptide: A Protein Building Game,40,//cf.geekdo-images.com/images/pic2614392_t.png,2014,NA,"Educational,Medical",NA,John Coveyou,NA,Crowdfunding: Kickstarter,"Card Drafting,Hand Management",Genius Games,6.80569,65 166317,"In Time of Soccer you'll take control of a football team along one season. In the game you'll have to sign football players and club employees, like coaches, scouts, community managers.... For you can do this, you have to manage the economy of the club, for example, you can sign advertising and tv contracts. Every week you'll compete in the city for the best football players, and the end of this, you'll play in an exciting match where the level of your team will be considerate. Enjoy alone or with your friends in Time of soccer. Spanish description: En Time of Soccer tomas el control de un club de fútbol a lo largo de una temporada. Durante el juego tendrás que realizar fichajes de futbolistas, contratar entrenadores, ojeadores, secretarios técnicos... y todo ello, mediante la gestión de la economía de tu club, firmando los mejores contratos televisivos y publicitarios. Cada semana en el juego competirás en la ciudad por los mejores fichajes, finalizando esta con un emocionante y rápido partido donde se tendrá en cuenta el nivel de tu equipo. Disfruta emocionantes partidas en solitario o contra tus amigos, en Time of Soccer. ",//cf.geekdo-images.com/images/pic2420740.jpg,4,120,12,1,120,Time of Soccer,120,//cf.geekdo-images.com/images/pic2420740_t.jpg,2014,"Borja Arturo Segura Cerdeira,Marcos Arnáiz Ramos","Economic,Sports",NA,Lipschitzz,NA,"Admin: Better Description Needed!,Sports: Football / Soccer","Dice Rolling,Set Collection,Simulation",Elite Games (II),7.7651,355 166372,"As a medieval ruler your aim is to develop crafts, build efficient production chains, and make your city thrive. Produce, transform, gather resources, and don't forget to hinder your opponents! Artificium is a card-driven development game. Some cards produce resources or transform one type of resources into another and award victory points, while others let you perform actions. Carefully planning the chain of cards that you will play during the game turn is the key to success. Artificium lasts four turns. At the start of each turn, players have five cards in hand, with six cards being face-up on the table as a card market. During the turn, players first have a chance to exchange some cards from their hands with those in the market, then they play and resolve their cards step by step, performing actions, trading and gathering resources, and most importantly, refining certain resources into other resources to earn victory points. Crystals on the players' individual resource boards keep track of their resources as they are bought and sold. Crystals placed beside the board represent player's coins. The final score is determined after the fourth turn, with players selling any remaining resources to score additional victory points (one point per four coins). The player with the most victory points is considered to be the wisest medieval ruler and is declared the winner. ",//cf.geekdo-images.com/images/pic2249498.jpg,6,50,8,2,20,Artificium,50,//cf.geekdo-images.com/images/pic2249498_t.jpg,2014,Timofey Shargorodskiy,"Card Game,Industry / Manufacturing,Medieval",NA,Timofey Shargorodskiy,NA,NA,"Card Drafting,Simultaneous Action Selection,Trading","Asmodee,Lifestyle Boardgames Ltd",6.22595,559 166384,"Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! ",//cf.geekdo-images.com/images/pic2453926.jpg,8,15,12,3,15,Spyfall,15,//cf.geekdo-images.com/images/pic2453926_t.jpg,2014,"Sergey Dulin,Uildrim","Bluffing,Deduction,Humor,Party Game,Spies/Secret Agents",NA,Alexandr Ushan,"Spyfall: Cathedral promo cards,Spyfall: Gaming Convention promo cards,Spyfall: Ice Hockey Stadium promo cards,Spyfall: The Box Is Not Enough",NA,"Role Playing,Voting","Hobby World,BoardM Factory,Brain Games,Competo / Marektoy,Cryptozoic Entertainment,Desyllas Games,dV Giochi,Gigamic,Hemz Universal Games Co. Ltd.,Jumping Turtle Games,Ludicus,Mandoo Games,NeoTroy Games,Piatnik,Planplay,REBEL.pl,REXhry,Zacatrus,Zhiyanjia",7.2134,10317 166418,"DESCRIPTION: Darkrock Ventures is a worker placement game about mining and exporting in a hostile outer space. Players will be controlling a mining company working in harsh conditions to acquire the most credits. GENERAL INFO: A euro game for 1-5 players that plays in about 30-45 minutes. THEME: Science Fiction. Space is a hostile environment with a known alien presence. Resources are scarce and it is commonplace for companies to mine asteroids to acquire them. It is known that aliens raid these asteroids and therefore mining companies are geared accordingly in preparation of being attacked. Lives are lost in this line of work daily, but if you run a good crew you can make it out alive and rich! HOOK: Richly thematic euro incorporating dice and dice manipulation, with worker placement, resource farming and exporting. WINNING CONDITION: Highest Credits when the end of the game is triggered. Credits are acquired primarily from exporting minerals mined from the asteroid. MECHANICS: A round begins with rolling a set of Power Dice, these are community dice that players will use in order to successfully mine the asteroid. Players then take turns placing workers throughout different space stations and on a mineral rich asteroid. After all the workers have been placed a third and more volatile Power Die is rolled. A player starts his/her turn by rolling his/her Rig Dice, these represent the a power element of his/her mining equipment that is to be paired with the community Power Dice in order to successfully mine resources from the asteroid. Then he/she resolves all his/her workers. As soon as players begin exporting minerals, hostile alien ships begin patrolling and will attack every round making it more difficult to resolve all the workers successfully. Throughout the game, players will be increasing their worker count, gaining and spending credits (which are the victory points), gaining additional Rig Dice and acquiring explosive Neutronium bombs to protect them from the alien attacks. When 3 of the 6 resource nodes on the asteroid are void of minerals the end of the game is triggered. The round is finished and the player with the most credits wins the game. Darkrock Ventures will also include special 2-player game rules, as well as a Solo/Co-Operative variant. ",//cf.geekdo-images.com/images/pic2484811.jpg,5,45,14,1,30,Darkrock Ventures,45,//cf.geekdo-images.com/images/pic2484811_t.jpg,2016,"Darrell Louder,Naomi Robinson","Dice,Farming,Science Fiction,Space Exploration",NA,"Andrew Christopher Enriquez,Michael Eskue",Darkrock Ventures: Expansion Pack #1,Crowdfunding: Kickstarter,"Area Control / Area Influence,Dice Rolling,Pick-up and Deliver,Variable Player Powers,Worker Placement","Gamelyn Games,Magic Meeple Games",7.10059,101 166436,"In Flanders Field takes the player to the very heart of what it would have been like to be a CO in the trenches of Flanders. At every move you must make decisions that will determine the fate of the men you command. Your troops must face bombardment from the enemy's artillery, tanks and aeroplanes. How many men will you risk on a particular course of action? A game for 2-4 players where you take a role as a British Company Commander attempting to be the first to reach the "Objective Line". You start from your own trench and must advance across "No Man's Land" while trying to limit your casualties. It's a "push your luck" game where you roll dice and play cards matching the roll, after which you can decide to try to advance further, or stop and carry out card actions. Pushing too far could incur heavy losses. ",//cf.geekdo-images.com/images/pic2322864.jpg,4,45,12,2,45,In Flanders Field,45,//cf.geekdo-images.com/images/pic2322864_t.jpg,2014,Peter Dennis,World War I,NA,Martin Wallace,NA,Country: Belgium,"Card Drafting,Dice Rolling,Player Elimination,Press Your Luck","Bard Centrum Gier,Sophisticated Games",6.37762,130 166532,"Cubo is a fast-paced dice rolling game played in six rounds with all players rolling their dice simultaneously. The colors and pallet of Cubo are inspired by the Holi Festival of Colors, Happiness and Peace, a festival that celebrates a wonderful message and ties in nicely with the social and friendly event of boardgaming. Cubo has a real-time mechanism that is brought forth not with a timer, but rather by a limited resource: the four dice in the center of the table. Gain as many points as possible with your nine dice by composing straights and trips. ",//cf.geekdo-images.com/images/pic2335547.jpg,4,20,8,2,20,Cubo,20,//cf.geekdo-images.com/images/pic2335547_t.jpg,2014,NA,"Dice,Real-time",NA,"Johannes Berger,Julien Gupta","Cubo Queenie 1: Special Dice,Cubo Queenie 2: Combinations,Cubo Queenie 3: Diagonals",Admin: Better Description Needed!,"Dice Rolling,Pattern Building,Set Collection",Queen Games,5.68739,167 166571,"The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless, the Town Center is prosperous, and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit. In Tramways, you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers, ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents, who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy... The game is divided into six rounds, each of which is divided into two halves: During the first half of a round, players compete to acquire the best development cards to create their most efficient deck. An original auction phase also determines turn order — and being the first player increases your stress level. During the second half, they play a train game, using their deck to try to build a great network between the different buildings of Small City. They try to move passengers without stressing them during the transit, in the end obtaining happiness points, which is the aim of the game. The more that players use the symbols on their cards, the more actions they can do, but they also increase their stress level at the same time, which leads to negative victory points... ",//cf.geekdo-images.com/images/pic2974065.jpg,5,120,14,1,120,Tramways,120,//cf.geekdo-images.com/images/pic2974065_t.jpg,2016,"Paul Laane,Sampo Sikiö","City Building,Trains,Transportation",NA,Alban Viard,Tramways Expansion: Paris / New York,Small City,"Auction/Bidding,Deck / Pool Building,Hand Management,Pick-up and Deliver,Route/Network Building,Tile Placement",AVStudioGames,7.41076,396 166633,"Bounce-Off is a ball-bouncing game for two to four players where the object is to use the balls to make a pattern shown on a card. If you're playing with two two-player teams, each team gets four balls. If you're only playing with two players, each player gets eight balls. Flip over one of the pattern cards to see which pattern you need to create. The green cards are easier than the blue cards. Then, you can either take turns bouncing your balls into the grid or bounce the balls all at once. If your balls create the pattern first, you win that card. The first team or player with three cards wins the game. ",//cf.geekdo-images.com/images/pic2256346.jpg,4,0,7,2,15,Bounce-Off,0,//cf.geekdo-images.com/images/pic2256346_t.jpg,2013,NA,"Abstract Strategy,Action / Dexterity,Party Game",NA,NA,NA,NA,Pattern Building,Mattel,5.85352,219 166640,"As a big shot executive you need to keep your network stacked with the best shows in Prime Time. A basic goal for any TV show is to "win" its time slot for the network by having the highest ratings, and thus the highest ad revenue. As you add talented actors, producers and writers to the show, you’ll have to decide how to arrange your TV Guide to win over the most viewers. Will you be putting your best shows early in the week? What will you leave for the Friday night death slot? Make your choices wisely so you can become the #1 network. Prime Time is played over six rounds, divided into two seasons of three rounds each. During each round, players will bid for and take their actions - buy shows, hire and fire talent, or play golf, among other things. Each round follows 4 phases: Development phase – Players take 3 actions each. Broadcasting phase – Players set up their TV schedule and try to attract demographics. Award show phase (only in rounds 3 and 6) – Players score points based on their performance. Income phase – Get paid, clear the board and set up for the new round. At the end of the 6th round, each player counts their remaining cash and gains 1 VP for each full $3. The player with the most VP wins the game! ",//cf.geekdo-images.com/images/pic2724833.jpg,4,120,13,2,90,Prime Time,120,//cf.geekdo-images.com/images/pic2724833_t.jpg,2015,Naomi Robinson,"Economic,Movies / TV / Radio theme",NA,Elad Goldsteen,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Auction/Bidding,Hand Management",Golden Egg Games,6.03414,227 166658,"Investigate quickly! LeStrade is already on his way to the crime scene, so you'll need to do a fast investigation in order to find the culprits — but are the clues sufficient for you to find the suspects first? Bakerspeed is a quick-playing dice-based game in which players need to "solve" crimes quickly. In the game, a player rolls a die, then everyone else simultaneously races to play the matching card. ",//cf.geekdo-images.com/images/pic2268644.jpg,5,15,7,2,15,Bakerspeed,15,//cf.geekdo-images.com/images/pic2268644_t.jpg,2014,Klemens Franz,"Dice,Real-time",NA,Marko Jelen,NA,Admin: Better Description Needed!,Dice Rolling,Österreichisches Spiele Museum e.V.,4.85157,127 166661,"In the world of the ancient Incas, players in Paititi are archaeologists who unearth artifacts and assemble them for exhibitions. Players use excavation cards to obtain artifact cards of various types and values. When a player initiates an exhibition, all players can discard matching artifact cards to gain victory points. There are three different types of exhibitions, each of which is scored differently. ",//cf.geekdo-images.com/images/pic2268646.jpg,4,45,8,2,45,Paititi,45,//cf.geekdo-images.com/images/pic2268646_t.jpg,2014,Klemens Franz,Card Game,NA,Walter Schranz,NA,Admin: Better Description Needed!,NA,Österreichisches Spiele Museum e.V.,5.39091,55 166669,"San Juan is a card game based on Puerto Rico. The deck of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else; cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round. In each round (or governorship), each player in turn selects from one of the available roles, triggering an event that usually affects all players, such as producing goods or constructing buildings. The person who picks the role gets a privilege, such as producing more goods or building more cheaply. Though similar in concept to Puerto Rico, the game has many different mechanisms. In particular, the game includes no colonists and no shipping of goods; goods production and trading are normally limited to one card per phase; and trades cannot be blocked. Victory points are gained exclusively by building, and the game ends as soon as one player has put up twelve buildings. This second edition of San Juan includes all the cards of the original game as well as the additional building cards from the alea Treasure Chest but not the event cards from that expansion. This edition also contains a new building card not previously available : "The Hut", a building that grants a card when nothing is sold in the trader phase. ",//cf.geekdo-images.com/images/pic2305703.jpg,4,60,10,2,45,San Juan (second edition),60,//cf.geekdo-images.com/images/pic2305703_t.jpg,2014,"Harald Lieske,Mia Steingräber","Card Game,City Building,Economic",NA,Andreas Seyfarth,NA,"Alea Medium Box,Colonial Theme,Country: Puerto Rico,Puerto Rico,Tableau Building","Hand Management,Set Collection,Variable Phase Order","alea,Broadway Toys LTD,Giochi Uniti,Ravensburger Spieleverlag GmbH",7.66589,2462 166710,"Hark! Another hero approaches. Prepare the minions. Get them in line. The dragon's ransom must never be claimed! In Dragon's Ransom, you take on the role of Master of the Dungeon, sending waves of minions towards ill-prepared heroes. Link minions to create devastating combos, but beware- the heroes may be fools but they will fight back. Dragon's Ransom is a reverse dungeon crawl solitaire & co-operative card game for 1 - 4 players. On your turn you will draw cards from the minion deck and play minions and traps against the heroes that oppose you. Once they're built up, play Attack! cards to send your chains rushing forward to attack the heroes. Spend too much time building the chains and the heroes will strike back, breaking apart your ranks. Defeat all the heroes to win or exhaust your minion supply to suffer defeat. Dragon's Ransom is a primarily solitaire game with official rules and components for multiplayer up to 4. ",//cf.geekdo-images.com/images/pic2264084.jpg,4,30,8,1,30,Dragon's Ransom,30,//cf.geekdo-images.com/images/pic2264084_t.jpg,2015,Tim McBurnie,"Card Game,Fantasy",NA,Tony Go,NA,Crowdfunding: Kickstarter,"Co-operative Play,Set Collection","(Self-Published),Tau Leader Games",6.33581,74 166726,"England, a land so harsh that forged heroes and conquerors, where the people are so indomitable that not even the Roman Empire managed to subjugate them. England has built an extensive empire on which the sun never set, vastly extending its domain beyond the British Isles on the spur of the Plantagenets, a royal lineage that dominated much of medieval European history, a dynasty forged from steel and blood, a lineage that would prevail for more than half a millennium. Plantagenet is a name that inspires admiration among enemies and fear among allies. Henry II, the first Plantagenet king to extend and stabilize his domains, contracted a political marriage with Eleanor of Aquitaine, a marriage intended to generate heirs to the throne. This strategic alliance by marriage produced four heirs: children who would rebel against their own father, more than once, leading to war, bloodshed and pacification, the stuff history is made of. Who is going to inherit the throne? Who will prove to be worthy of the illustrious name of Plantagenet? After years of battles and rivalry, only two of the heirs survived. The first, opposed by his own father, is a man with a destiny marked out by his own land, which he rarely set foot on as he was preoccupied for his entire life in conquests beyond the British Isles. The hope of an entire era would depend on his choices. The difference between being the usurper or the chosen one would depend on his actions. He is Richard I of England, better known as Richard the Lionheart. The other, the last born, was far removed from the throne. Overshadowed by his own family, derided by his own people and saddled with the unfortunate title of “Lackland”, John Lackland had the opportunity of a lifetime: Richard left for the Crusades and John could claim the throne for himself in Richard’s absence. But would he have the mettle of a king? Would he surpass his more illustrious brother Richard? Would he be able to counter his brother’s supporters? A wise choice as to with whom to form an alliance is crucial to one’s place in history. Only brave choices will crown the true king of England, and only those who loyally and valiantly supported him in the conquest and administration of the kingdom would be remembered in history. This is a choice that only the strong and the wise would make.This is history. In Richard I, the players assume the role of the characters who remained in England when King Richard I left for the Crusades. They have to decide which side to take without knowing whether Richard I will return home a victor with glory and riches, or he won't come back at all (but there are many possible intermediate outcomes). During the game, the players take turns to influence the different characters available in order to earn prestige points (PPs) for themselves, but also to use their powers to influence the Crusade from far away by sending resources. A player might even decide to betray his own side, if worrying news were to come from the East... At the end of the game, the outcome of the Crusade leads to an increase of PPs for the players who were deployed by the faction which has achieved its goal, but the game has only one winner: the player who has accumulated the most PPs, regardless of the faction to which he belongs! The object of the game is to amass the most Prestige Points (PP) by wisely choosing alliances and exerting influence on the performance of the Crusade. ",//cf.geekdo-images.com/images/pic2258881.jpg,8,60,12,3,60,Richard I,60,//cf.geekdo-images.com/images/pic2258881_t.jpg,2014,"Diana Cammarano,Daniele Solfrini",Medieval,NA,Andrea Chiarvesio,NA,NA,"Co-operative Play,Partnerships,Variable Player Powers","District Games,First Editions",7.05458,120 166776,"25th August 1703 It still smells like burning gunpowder. The deck is completely full of remains of combat after the boarding. We could be enjoying our looting in Isla Tortuga but our Captain insisted on coming to this goddamned island instead. In the meantime, our gunner ‘Mad’ Harry does not stop telling us stories and legends about some fantastic creatures that dwell in this place. The Doctor seems uneasy, grabbing the hilt of his sword, sweating a lot more than usual after listening to Harry’s tales. -Old Sanders lost his leg after having cut it himself. He escaped alive from the jaws of that shark-headed abomination in human form …- Harry was explaining at the same time he was miming with all his body doing so, acting out the scene with his eyes moving all directions as if they were about to jump off his face, in a way of magnifying the facts. -I would not like to lose my leg…or my arm, or any other limb from my body. I appreciate every single limb and organ of mine- was murmuring the Doctor who was more and more nervous. –Do you think there will be more monstrosities like those? The conversation was interrupted by the sound of two swords pulling out from their sheath together with the cracking in the wood due to a firm step. It was the ruthless Mary Jane who, with a satisfied smile in her face, expressed her wish. –That’s what I'm looking for… Williams the Lookout's logbook. Yo ho ho! Skull Tales is an adventure game in which each player performs the role of a pirate character in order to fulfill any pirates' dream: to become the ship's Master and to reach the most precious booty. Pirates will have to fight against any kinds of fantastic enemies, by solving mysteries, by sailing the Caribbean Sea and exploring islands... all aimed to conquer the highest score in prestige points (PP) and, of course, to reach the long awaited dream of becoming the Master. How is that? Each character will use different abilities to solve mysteries in each scenario or island (by means of modular boards) to fulfill secondary missions; they will roll dice and play cards in order to move, fight enemies or sail depending of how many PP they still have left. All in a cooperative way to escape alive from all this because dead men tell no tales... ",//cf.geekdo-images.com/images/pic2518016.jpg,4,0,14,1,120,Skull Tales,0,//cf.geekdo-images.com/images/pic2518016_t.jpg,2015,David Illescas,"Fantasy,Fighting,Miniatures,Nautical,Pirates",NA,David Illescas,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Action Point Allowance System,Co-operative Play,Dice Rolling,Modular Board,Role Playing,Simultaneous Action Selection",4Moon Studio,8.25884,164 166857,"Antike II is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided. Every nation tries to win ancient kings, scholars, generals, citizens, and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game! Lead one of these nations to victory—but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards, but on thoughtful plans and skillful diplomacy. Antike II differs from the 2005 Antike in several ways, according to designer Mac Gerdts. To start, players now own city tokens, which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive, and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist, which may be destroyed, gaining VPs of a general, without harming other players. The game features two new maps in a new graphical design, and a new card named "BELLONA" (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage. Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier, while also opening more possibilities to win the game without the need to attack other players. ",//cf.geekdo-images.com/images/pic2252678.jpg,6,120,13,3,90,Antike II,120,//cf.geekdo-images.com/images/pic2252678_t.jpg,2014,"Julia Domeyer,Marina Fahrenbach,Mac Gerdts,Alexander Jung","Ancient,Civilization,Fighting,Nautical,Territory Building",NA,Mac Gerdts,NA,"Antike,Rondel Series","Area Control / Area Influence,Area Movement","PD-Verlag,Cranio Creations,Oya,Rio Grande Games",7.54168,712 166858,"For 3 to 5 players, Villainous Vikings (Second Edition; Voyage to Valhalla) is a rousing game of Viking exploration and conquest. With players confronted by constant Raid or Trade dilemmas, the decisions will take you to the highest seat in Asgard next to Odin. Your goal in Villainous Vikings is to amass as many Valhalla Points as possible so that after Ragnarök occurs your Captain has the best seat in Valhalla to tell his tales of battle and drink his mead. You will gain Valhalla Points by raiding, trading, and battling the other Captains who are also vying for Odin’s favor. After one of the players has been declared the victor of Ragnarök, each player will tally up their Valhalla Points to determine their overall standing with Odin the All-Father and the other Gods; whoever is in the best standing is considered the greatest Viking(s) in history! In this Second Edition, almost everything in the box has been revised for better balance and clarity: the map, the cards, the rules, and even the counters. ",//cf.geekdo-images.com/images/pic2258872.jpg,5,60,13,3,60,Villainous Vikings (Second Edition),60,//cf.geekdo-images.com/images/pic2258872_t.jpg,2014,Brett Mitchell,"Fighting,Medieval,Mythology",NA,"Jeremy Stoltzfus,Graham Weaver",Villainous Vikings (Second Edition): Ernie the Geek Promo,Vikings,"Action Point Allowance System,Card Drafting,Dice Rolling,Set Collection,Variable Player Powers",Victory Point Games,7.17937,63 166859,"Web of Spies is a game of espionage, exotic locations and powerful assets. Players send their agents to travel the world, acquire powerful assets & eliminate enemy agents in an epic struggle of spycraft, action, and intrigue! It plays for 2 to 4 players in a little over an hour, and ends when any player is eliminated, revealing the strongest agency as the winner! Each turn, you have 5 cards (drawn from your own personal deck) that you can use in multiple ways: MOVE: Spend any card to move a spy on the board. ACQUIRE: Spend any card(s) towards acquiring an asset in a city you control. In this way each player develops a unique set of resources which will define their play style throughout the game. SABOTAGE: Many of the cards have clever effects you can use to manipulate your opponents and gain the upper hand. ATTACK: Engage your opponent's spies using vehicles, weapons and more from the arsenal you build throughout the game! This is where the tactical fun of Web of Spies happens. With just 5 cards, you have a lot of choices to make. Where will you move? What assets will you acquire? Will you attack now, or wait until the moment is just right? Balancing your efforts between acquiring powerful assets and using them at the right time is the strategy of Web of Spies! ",//cf.geekdo-images.com/images/pic2614224.jpg,4,60,14,2,60,Web of Spies,60,//cf.geekdo-images.com/images/pic2614224_t.jpg,2014,"Christine MacTernan,Kyle Van Meurs",Spies/Secret Agents,NA,Cole Medeiros,Web of Spies: Secret Missions,"Admin: Better Description Needed!,Admin: Unreleased Games,Crowdfunding: Kickstarter","Deck / Pool Building,Hand Management,Press Your Luck,Take That","(Self-Published),(Web published)",7.703,100 166988,"In Wizards of the Wild, each player is an animal wizard battling in the ultimate magic showdown at Stonehenge. Each species has a special power: Fox, Hare, Owl, Raccoon, and 4 more! The Acolytes of the Lost Masters — Cats and Dogs — run the games by setting up many challenges and spells. If you win, you will be crowned the new King of the Forest! Wizards of the Wild is a fast paced engine-building card and dice game for 2-4 players that plays in about 30 minutes. Players roll custom dice to acquire spells, defeat challenges, and bribe acolytes. As the game progresses, your spells and special abilities combine in a unique way to increase your power. Dark magic gives you the ability to enfeeble other wizards, but you have to avoid too much of it lest it turn on you! ",//cf.geekdo-images.com/images/pic3098828.png,4,30,10,1,30,Wizards of the Wild,30,//cf.geekdo-images.com/images/pic3098828_t.png,2015,Shawna J.C. Tenney,"Animals,Card Game,Dice",NA,"Dan Schnake,Adam West",Wizards of the Wild: Forbidden Forest,Crowdfunding: Kickstarter,"Card Drafting,Dice Rolling,Set Collection,Variable Player Powers",CrossCut Games,6.89177,194 167190,"Of Dungeons Deep (Second Edition) is a vastly expanded version of the original game. It now play 1-4 players and consists of numerous Heroes and Henchmen to choose from to delve in the dungeon below. Here are some game highlights. 1)Bluffing and Blind Bidding. Players are attempting to destroy the nasty creatures below in the dungeon to gain fame by playing cards face down and revealing simultaneously. Each enemy has a set number of hit points based on the number of players. There are three enemies to deal with in each level of the dungeon, so strategy, tactics, and bluffing are a must. There is also two rounds of bidding so players gain insight into what other players are up to. 2)Deck Building. When a player defeats an enemy, that card is rotated 180 degrees and then added to the player's discard pile. The bottom of each monster card indicates what item the enemy is carrying. These items add power to your character in future rounds, and act as an organic and thematic way to show that your characters are advancing. 3)Draft Your Unique Party. Before play begins, players complete a draft in order to create their starting hand of twelve cards. Each player gets one Hero and one Henchman. All characters are very unique and play quite differently from one another. This sets the bar high for replay value! 4)No Down Time! Since all play is done simultaneously, no players are ever waiting on others for very long. This makes Of Dungeons Deep! one of the fastest dungeon delvers out there. ",//cf.geekdo-images.com/images/pic2296514.png,4,30,10,1,30,Of Dungeons Deep! (Second Edition),30,//cf.geekdo-images.com/images/pic2296514_t.png,2015,Derek Bacon,"Bluffing,Fantasy",NA,Jason Glover,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Betting/Wagering,Card Drafting,Deck / Pool Building",Grey Gnome Games,6.47246,54 167237,"The far future. Humanity is long extinct. Its place has been taken by many new races from across and beyond this galaxy. Peace is preserved only by the Galactic Council of Elders maintaining a balance of power among ambitious races. And each of these secretly seeks to discover new technologies that would grant them dominion over the Universe. One day, a huge, devastated spaceship appears suddenly in space, with the name "Andromeda" marked on its side. It seems that Andromeda is the abandoned wreck of a spaceship from an ancient, vanished race. Every modern race knows that these Ancients had fantastic technologies far beyond those now known, and many wish to seize the ship's secrets for themselves. The Galactic Council has authorized an exploration team composed of scientists from different races, but while they'll all go aboard together, they each represent a race with its own interests and goals... Andromeda is a board game with an interesting action selection system based on the "I split, you choose" idea. One player rolls dice and splits them into two groups, but another player choses which group will be assigned to which action. ",//cf.geekdo-images.com/images/pic2687797.jpg,4,60,10,2,60,Andromeda,60,//cf.geekdo-images.com/images/pic2687797_t.jpg,2015,Piotr Rossa,"Dice,Exploration,Science Fiction",NA,Jan Zalewski,NA,Admin: Better Description Needed!,"Area Control / Area Influence,Dice Rolling,Grid Movement,Modular Board","Galakta,Heidelberger Spieleverlag",6.77024,84 167270,"The year is 1822. After years of decay, it is time to rebuild the medina, located at the foot of the Atlas mountains. The architects and engineers of the city work to erect large and beautiful palaces and to renovate the damaged city wall. As the reconstruction of the old city progresses, the city's inhabitants flock through the alleys, and the contours of the new city gradually reappear! Each turn, players must place two pieces on the board (except when allowed to skip this with a tea tile), either augmenting an existing building (or starting a new building if the current building of that color is finished), or expanding one of the other features of the city, like the market or the walls. Each player will claim one building of each of the four colors by the end of the game, giving one point per wooden piece attached to the building. Also, if you own the largest building of a particular color you get a bonus for that color. Finally, there are bonuses for palaces around the well, as well as for the player who most recently connected one of their buildings to the walls, which grow from the four corners of the city. Medina is a tense game by the great designer Stefan Dorra. This latest edition of the game features a double-sided game board (enabling a two-player game), almost 200 detailed wooden pieces, and updated gameplay, as well as rules and components never before published for this game! See Medina for the original edition of this game. ",//cf.geekdo-images.com/images/pic2061270.jpg,4,60,10,2,60,Medina (second edition),60,//cf.geekdo-images.com/images/pic2061270_t.jpg,2014,"Eduardo Bera,Hans-Georg Schneider","Abstract Strategy,City Building",NA,Stefan Dorra,NA,"Country: Saudi Arabia,Desert Theme","Area Control / Area Influence,Press Your Luck,Tile Placement","Gigamic,Stronghold Games,White Goblin Games",7.39498,1082 167283,"Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory. ",//cf.geekdo-images.com/images/pic2353807.jpg,4,30,10,2,30,Circular Reasoning,30,//cf.geekdo-images.com/images/pic2353807_t.jpg,2015,NA,"Abstract Strategy,Maze,Number",NA,"Tomer Braff,Edward Stevenson",NA,Mensa Select,"Area Movement,Grid Movement,Memory",Breaking Games,6.86471,51 167292,"Bellz! is deceptively simple, yet supremely challenging at the same time. Open the travel pouch, and you're ready to play! The pouch opens to become the game arena. Inside are forty custom bells in four colors and three different sizes. Players use the magnet wand to pick up bells of only one color. Make a string off the end of the magnet wand, or create a cluster — just don't pick up bells of any other color or your turn ends. Each player must decide how far to push their luck on every turn. The first player to collect all ten bells of one color wins! ",//cf.geekdo-images.com/images/pic2264317.jpg,4,15,6,2,15,Bellz!,15,//cf.geekdo-images.com/images/pic2264317_t.jpg,2014,Connor Reid,Action / Dexterity,NA,Don Reid,NA,NA,NA,"dV Giochi,Game Factory,Wiggles 3D",6.05421,285 167298,"Breed some sheep, and watch them prosper, but watch out for those shifty sheep thieves. This is a drafting type game. Players can play sheep cards to add sheep to the board, or play the sheepdog card to herd the sheep into their pens. Once they are in the pens they are safe. If a thief card is played the thieves will move, if the encounter a sheep they will steal the sheep. ",//cf.geekdo-images.com/images/pic3445874.jpg,4,30,10,2,30,Sheep & Thief,30,//cf.geekdo-images.com/images/pic3445874_t.jpg,2014,"Wee Yee Chong,Tansan & Co.",Animals,NA,Yuichi Sakashita,Sheep & Thief: Golden Sheep,"Admin: Better Description Needed!,Animals: Sheep","Card Drafting,Tile Placement","Japon Brand,Pegasus Spiele,Power9 Games",6.6891,234 167400,"Description from the publisher: In Ashes: Rise of the Phoenixborn, a two-player expandable card game, players take on the roles of Phoenixborns, demi-gods and protectors of this world. These characters are the great saviors of their civilizations. Before they came into existence, the humans were plagued by monsters like chimeras that took away their lands and forced them to live in walled-off cities. When the Phoenixborns came, they fought off the chimeras and freed the lands for humans to take over once again. But the time of peace was short-lived. A prophecy arose that if one Phoenixborn was able to absorb enough Ashes of others, they would ascend into full gods and take mastery over this world. This, as well as humans' greed for land, fueled the War of Ashes. The great cities now fight among each other, each one of them with a Phoenixborn at its helm, and you will decide who will rise and who will fall to ashes. ",//cf.geekdo-images.com/images/pic2479679.jpg,4,120,14,2,30,Ashes: Rise of the Phoenixborn,120,//cf.geekdo-images.com/images/pic2479679_t.jpg,2015,"David Richards,Fernanda Suárez","Card Game,Dice,Fantasy,Fighting",NA,Isaac Vega,"Ashes: Dimona Odinstar,Ashes: Lulu Firststone,Ashes: Orrick Gilstream,Ashes: The Children of Blackcloud,Ashes: The Duchess of Deception,Ashes: The Frostdale Giants,Ashes: The Roaring Rose",NA,"Dice Rolling,Hand Management,Variable Player Powers","Asterion Press,Cube Factory of Ideas,Edge Entertainment,Filosofia Éditions,Heidelberger Spieleverlag,Plaid Hat Games",7.63954,2932 167404,"Warsaw Rising Up 1945-1980 is a board game for 3-5 players, where participants take the roles of Polish urban planners, architects, engineers and builders – members of design and building studios functioning within the Bureau for the Rebuilding of the Capital. They face the challenges of restoring Warsaw destroyed during World War 2, bringing back the city’s prestige and importance in the fields of administration, culture and industry. The goal of the game is to rebuild Warsaw after the war and develop the city. The players have to get concrete, use the materials acquired from the debris of the destroyed Capital and various social funds that were used in reality during the rebuilding of Warsaw. However, not only the reconstruction itself is important, but also the appropriate location of the objects on the city map and competent delegation of the members of one’s studio to work. One of the several tactical elements of the game is managing the project cards and workers. Using their extra abilities may be the key which will benefit one player and make the work much harder for another. But even for a moment they should not forget about acquiring building materials from prefabricated elements and building new panel blocks. The game covers the period of thirty-five years, so in subsequent stages many various tasks appear. They are related to political doctrines, tendencies in architecture as well as the general economical and developmental situation in Poland in the given period. But the most important feature of the game is that each time the players are able to rebuild Warsaw in a different way from this known from history. They decide whether the historical rebuilding plan will be realized and where – if at all – the Palace of Culture and Science will stand. The players also have an access to the plans that were never realized, both from the Six-Year Plan and later urban development concepts. The game includes a futuristic element, too – the players have plans of two subway lines at their disposal. Such plans actually existed in post-war Warsaw, but they were never realized due to economic problems. In this game it is possible. ",//cf.geekdo-images.com/images/pic2453198.jpg,5,120,10,2,60,Warsaw Rising Up 1945-1980,120,//cf.geekdo-images.com/images/pic2453198_t.jpg,2016,NA,"City Building,Educational",NA,"Piotr Grzymisławski,Łukasz Szopka",Odbudowa Warszawy 1945-1980: Pałac Ministrów Skarbu,"Cities: Warsaw,Country: Poland,Crowdfunding: Wspieram","Card Drafting,Tile Placement,Worker Placement",Fabryka Gier Historycznych,6.7625,56 167513,"In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king? At the beginning of the game, players create the board at random with nine tiles per player; each tile is comprised of three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions: Recruitment: Add two knights to a city, or three knights if the city is adjacent to a lake. Movement: Move one or two of your knights one space each. A knight can't enter a lake (blub), a mountain with an opposing pawn, or any space with an opponent's city or stronghold or two knights of the same opposing color. If you move a second knight into a space with an opposing pawn or village, remove those tokens and take one resource from the village owner. Construction: Remove one or more of your knights from the game board and replace each with a village or stronghold, gaining one resource token matching the landscape under the structure. New City: Replace one of your villages with a city and earn 10 victory points (VPs). Expedition: Remove two knights from your reserve, placing one back in the box out of play and the other on any empty space on the edge of the game board. Noble Title: Discard at least 15 resource points, then upgrade your title: baron to viscount, then count, marquis and finally duke. Once any player has gained the title of duke, finish the round, then tally the VPs, with players scoring for resources still in their possession, their rank in the game, and the number of cities they built. Whoever has the most VPs wins. ",//cf.geekdo-images.com/images/pic2414579.jpg,4,45,14,2,45,Barony,45,//cf.geekdo-images.com/images/pic2414579_t.jpg,2015,Ismaël Pommaz,"Abstract Strategy,Medieval,Territory Building",NA,Marc André,Barony: Sorcery,NA,"Area Control / Area Influence,Area Movement,Modular Board","Matagot,Asmodee,Conclave Editora,REBEL.pl",7.10351,1181 167698,"In the Magic: The Gathering – Arena of the Planeswalkers, players customize the battlefield by designing the map then placing terrain and powerful glyphs. Then players choose one of five different Planeswalkers and move their figure and unique creature squads around the map in a race to out-maneuver opponents and gain tactical advantages! Cast devastating spells, summon powerful squads, and tap into your unique Planeswalker abilities to defeat your opponents. Be the last Planeswalker standing to win! The game takes place on the drifting, mana-rich world of Shandalar. ",//cf.geekdo-images.com/images/pic2411639.jpg,5,60,10,2,60,Magic: The Gathering – Arena of the Planeswalkers,60,//cf.geekdo-images.com/images/pic2411639_t.jpg,2015,NA,"Fantasy,Miniatures,Wargame",NA,"James D'Aloisio,Ethan Fleischer,Craig Van Ness",Magic: The Gathering – Arena of the Planeswalkers – Battle for Zendikar,"Admin: Better Description Needed!,Magic: The Gathering – Arena of the Planeswalkers","Dice Rolling,Grid Movement,Hand Management,Modular Board,Partnerships","Hasbro,Wizards of the Coast",6.72638,1516 167715,"Moral Dilemma is a rude, adult party game where the right answer is always determined by your peers. This party game of ethical debate will put you and your friends in a position to discuss some of the most outrageous predicaments with some of the most terrible resolutions that we could think of. Two unique sets of rules will create two very different ways to play the game! In one set, argue for what you believe, and in the other you argue for whatever the cards tell you. On your turn, you pull a card and read. You then secretly vote for one of two choices on the card. The rest of the group (society) then votes as a team. If you agree with society, then you get the point! Includes hundreds of unique moral dilemmas (with a few classics thrown in there) that can sprout hours of fun and debate! What’s in the box: 385 Cards Game Instructions ",//cf.geekdo-images.com/images/pic2286540.png,20,0,18,5,0,Moral Dilemma,0,//cf.geekdo-images.com/images/pic2286540_t.png,2015,Martyna Szczykutowicz,"Mature / Adult,Party Game",NA,NA,"Famous Moral Dilemmas of History,Moral Dilemma: Modes Expansion,Moral Dilemma: Moral Compass Expansion,Moral Dilemma: Option C expansion","Admin: Unreleased Games,Crowdfunding: Kickstarter",Voting,"(Self-Published),(Web published),GIndie,Lion Rampant Imports,REBEL.pl",4.50429,70 167763,"Teen Titans go! You've played with the old guard. Now play as the youthful up-and-comers. Play as Raven, Beast Boy, Wonder Girl, Red Robin and more. The Teen Titans are all about proving themselves, and with this set you can save your best cards for when you really need them. When you’re ready, unleash everything you’ve got and the results will be spectacular. The big new focus of DC Comics Deck-Building Game: Teen Titans revolves around Ongoing abilities: Cards that stay in play until you need them. Every time you put an Ongoing card into play, it essentially gives you an extra card to utilize on a future turn. Previously, only Locations and a couple of other cards could ever stay in play. Now every card type at every power level has multiple different cards with Ongoing. Sometimes they help you every turn. But mostly they stay in play until you choose to discard them for their mighty effects. If you can build up several Ongoing cards, unleash as many as you need to take down the Super-Villains! This set also pays attention to the different card types you have in play. Playing cards from your hand puts cards into play as usual. But with Ongoing cards out there, you often have several card types in play already. Such synergy! ",//cf.geekdo-images.com/images/pic2503082.jpg,5,75,15,2,45,DC Comics Deck-Building Game: Teen Titans,75,//cf.geekdo-images.com/images/pic2503082_t.jpg,2015,NA,"Card Game,Comic Book / Strip",NA,Richard Brady,"DC Comics Deck-Building Game: Crisis Expansion Pack 1,DC Comics Deck-Building Game: Crisis Expansion Pack 2,DC Comics Deck-Building Game: Crisis Expansion Pack 3,DC Comics Deck-Building Game: Crossover Pack 1 – Justice Society of America,DC Comics Deck-Building Game: Crossover Pack 2 – Arrow,DC Comics Deck-Building Game: Crossover Pack 3 – Legion of Super-Heroes,DC Comics Deck-Building Game: Crossover Pack 4 – Watchmen,DC Comics Deck-Building Game: Crossover Pack 5 – The Rogues,DC Comics Deck-Building Game: Crossover Pack 6 – Birds of Prey,DC Comics Deck-Building Game: Kid Flash,DC Comics Deck-Building Game: Skitter,DC Deck-Building Game: Multiverse Box","Cerberus Engine: Heroes,Comics: DC Universe,Superheroes",Deck / Pool Building,Cryptozoic Entertainment,7.24048,381 167791,"In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation! ",//cf.geekdo-images.com/images/pic2891964.jpg,5,120,12,1,90,Terraforming Mars,120,//cf.geekdo-images.com/images/pic2891964_t.jpg,2016,Isaac Fryxelius,"Economic,Environmental,Industry / Manufacturing,Science Fiction,Territory Building",NA,Jacob Fryxelius,"Terraforming Mars: Hellas & Elysium,Terraforming Mars: Schneealgen Promokarte,Terraforming Mars: Small Asteroid promo","Mars,Solitaire Games,Tableau Building","Card Drafting,Hand Management,Tile Placement,Variable Player Powers","FryxGames,Ghenos Games,Intrafin Games,Lavka Games,Maldito Games,REBEL.pl,Schwerkraft-Verlag,Stronghold Games",8.38065,8126 167828,"Roll Through the Ages: The Iron Age, a sequel to the highly-awarded Roll Through the Ages: The Bronze Age, lets you build an Iron Age civilization in under an hour! Do you build provinces, raise armies, and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece, Phoenicia, and Rome as you erect monuments, fend off disasters, and strive to feed your people. Roll Through the Ages: The Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians, the conquests of Alexander the Great, and the engineering prowess and gradual absorption of new provinces by the Roman Republic. Some copies of the game include the Roll Through the Ages: The Iron Age – The Mediterranean Expansion in the base game box. The only indication of this was a sticker on the shrink that read "MED expansion". The Mediterranean expansion adds overseas settlements to the mix via a central pegboard that all players share. Players race to reap the benefits of strategic colonies: Crete for fleets; Spain for mining; Carthage for wheat; Gaul for armies; while Syracuse, the home of Archimedes, and Alexandria provide vital innovations. The Mediterranean expansion is not available separately. Eagle Games has implied that this might change in the future. ",//cf.geekdo-images.com/images/pic2275229.jpg,4,30,8,1,30,Roll Through the Ages: The Iron Age with Mediterranean Expansion,30,//cf.geekdo-images.com/images/pic2275229_t.jpg,2014,NA,"Ancient,Civilization,Dice","Roll Through the Ages: The Iron Age,Roll Through the Ages: The Iron Age – The Mediterranean Expansion",Thomas Lehmann,NA,Crowdfunding: Kickstarter,Dice Rolling,Eagle-Gryphon Games,7.04036,138 167892,"Gang Up! is casual card game where you compete to become the ultimate crime lord! Recruit legendary gang members and commit crazy daring crimes. Use criminal influences and team up with other players to get ahead. And when they least expect it, backstab them to win the game! What's so good about Gang Up!? Well...! Constantly choose between helping or backstabbing friends! Use weird card combos and advanced tactics Always influence the game, even when it's not your turn! Never get stuck at last place; we put you back in the race! An overload of crazy criminals & crimes! Beautiful artwork, no shabby back alley illustrations here. And it's easy to learn & quick to play! Version 1: Kickstarter edition (english, 2015) verion 2; published by HOT Games (english, 2016) & Czacha Games (polish, 2017) ",//cf.geekdo-images.com/images/pic2367711.png,5,30,10,3,30,Gang Up!,30,//cf.geekdo-images.com/images/pic2367711_t.png,2015,Robin Keijzer,"Card Game,Comic Book / Strip,Humor,Mafia,Spies/Secret Agents",NA,"Robin Keijzer,Paul van der Meer",NA,"Admin: Better Description Needed!,Admin: Unreleased Games,Crowdfunding: Kickstarter","Betting/Wagering,Co-operative Play,Partnerships","(Self-Published),(Web published),Czacha Games,HOT Games",6.62596,52 168054,"Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Set in the Dystopian Universe, players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy. Grifters is all about stealing as much money as you can from the corrupt government, malicious corporations, and your rival players. Each player starts the game with a hand of six Specialist cards, each with unique abilities. Your objective is to use this team of six Specialists to recruit more criminals, complete jobs, steal from the government coffers and swindle your opponents. Each specialist has a special ability and skill. On your turn you can play a single specialist to perform their ability, or you can play a team of specialists to use their combined skills to complete a job. This means every specialist is a valuable asset to your criminal enterprise, earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target. And because all the cards in your deck are always available, you decide how to maximize your play. Grifters uses a unique card "cooldown" system to control the use of your cards. On your turn, you play one or more specialist cards into the first "Night" of your hideout. If you already have a specialist card, or a team of specialist cards, in night one those cards advance to night two and push other cards through your hideout. When a card is pushed out of the third night of your hideout it enters the refresh area. Any cards in your refresh area will return to your hand at the end of your turn. The game ends when the coffers run out of money, there are no more jobs left to complete, or if there are no more specialists cards left for recruiting. End game bonuses are calculated for completing multiple jobs against the same target. The player with the most money wins. --- The Grifters (1st Ed) was first released via Kickstarter with the following backer exclusives: Upgraded player tableaus - A thick chipboard tableau with linen finish will replace the cardstock tableaus found in the base game. 4 x New "Ringleader" cards - Informants are a new ringleader (every player starts with one of each of the ringleaders) that add an element of bluff and deception to the game. With Informants in play, you can play any card face down and take the Informant action. Any other player may challenge the Informant. When challenged, the active player reveals the card that was played. If that card is the Informant, the challenger must give the active player 2M ISK. If that card is not the Informant, no payments are due from any player to the active player, the challenger steals 2M ISK from the active player and gets to take the action on the card that was played. Informants are a really fun addition to the game and totally fitting with the Dystopian Universe. A set of these promo specialist cards. You are Awesome - Bonus #1: 3 x The Security Specialist promo You are Awesome - Bonus #2: 3 x Crooked Warden promo You are Awesome - Bonus #3: 3 x Veteran promo You are Awesome - Bonus #4: 3 x Underboss promo You are Awesome - Bonus #5: 3 x Negotiator promo ",//cf.geekdo-images.com/images/pic2922294.jpg,4,30,14,2,30,Grifters,30,//cf.geekdo-images.com/images/pic2922294_t.jpg,2015,"Dave Fulton,Stephanie Gustafsson,Jarek Nocoń","Card Game,Mafia",NA,"Dave Fulton,Jacob Tlapek",NA,"Crowdfunding: Kickstarter,Dystopian Universe","Deck / Pool Building,Hand Management,Set Collection,Take That","Jacksmack Games,Heidelberger Spieleverlag,Indie Boards & Cards",7.02263,598 168215,"Saboteur: Duel is a standalone version of the famous card game Saboteur for one and two players. When playing alone, you want to collect as much gold as possible by digging new tunnels in the mine; when playing with an opponent, you'll just want to collect more than that player, but naturally your opponent will try to block your progression by all means. In this card game, you play path or action cards. The path cards form a maze in the direction of the six goal cards, which contain a variable number of gold stones. The action cards are used to hinder your opponent or to help you to repair broken equipment. A greedy troll also lurks in the mine, and you will have to pay him to progress and he doesn't give back any change! ",//cf.geekdo-images.com/images/pic3303283.jpg,2,30,8,1,30,Saboteur: The Duel,30,//cf.geekdo-images.com/images/pic3303283_t.jpg,2014,Andrea Boekhoff,"Bluffing,Card Game,Exploration",NA,Fréderic Moyersoen,NA,Saboteur,"Hand Management,Route/Network Building","999 Games,AMIGO Spiel + Freizeit GmbH,Asmodee,Brain Games,G3,Gigamic,Giochi Uniti,Mayfair Games,Mercurio,Piatnik,Swan Panasia Co., Ltd.",6.38288,354 168232,"Study Parameters The mind really can shape reality! Scientists have invented a machine that can tap into a person’s dreams and make them real. However, only the strongest minds--those who can control their dreaming--are able to utilize the machine. Thus Project Dreamscape was created to find the ultimate dreamer. Study Goal Participants will collect dream cards on their turns with the goal of chaining matching dream types together. The more dream cards a participant chains together, the more points that chain will score. The participant with the most points at the end of the game is the winner! There are 8 dream types in the 52-card sleep deck, each of which appears exactly 13 times. Each dream card depicts 2 different dream types. Whenever you collect a dream card, you must choose one of the dream types to perform and follow its directions. ",//cf.geekdo-images.com/images/pic2387886.png,4,30,10,1,30,Project Dreamscape,30,//cf.geekdo-images.com/images/pic2387886_t.png,2015,Julie Okahara,"Card Game,Science Fiction",NA,"Sarah Reed,Will Reed",NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Set Collection",Undine Studios,6.72056,179 168250,"Welcome Battle Commanders! The future of your faction's survival is depending on you! Gain influence and expand your forces to strategically defeat the opposing faction. You win the battle when you reduce your opponent’s health to zero. However, a Battle Commander must be cautious if their opponent is off-initiative. Since Battle for Sularia is a round-based card game, if your opponent is off-initiative, they have the chance to strike back and reduce your health total below theirs and thereby defeating you and winning the game! FEATURES INCLUDE: Multiple Play Modes With one box, you and your friend can play with the preconstructed 60 card play decks in a head-to-head 2 player game. The two players can then play in our "60/90" constructed format by customizing their play decks with the additional 60 cards provided in the box! If draft play is more your style, one box also supports 2-4 player draft play! An 8 player draft simply requires one additional box. Of course, the game is fully expandable for a variety of casual play modes – one box supports up to 2 players in casual mode, but there is simply no limit on how many players and formats are available with additional boxes. Construction Point Values Unique "60/90" deck construction system. Each card has a construction point value of 1 to 4 points. Each deck must have a minimum of 60 cards and a deck cannot exceed a total construction value of 90 points. This system pushes the envelope on deck construction and maintains value and interests for all cards within the set – not just a few select overpowered options. Two-resource System Engaging two-resource system which includes influence and sularium. Influence increases once per round, while each player uses their influence to establish sites on their turn to help build their sularium stockpiles. Sularium is used to deploy combatants, which are used to attack your opponent's sites. The two-resource system in turn provides additional strategies for repeatable game play. Round-based Game Simultaneous combat! The game runs on a round-based system, which allows each player to complete their turn before the round is over. Lore and Art In addition to our engaging game play, we've forged our own path in terms of game setting. This allows us to explore new content and visuals without restrictions, which in turn provides new players with a fresh start and removes the barrier of entry associated with older legacy games and stories. EXPANSIONS: Command Packs 2016 Releases Release Date Blood, Profit, and Glory Jul 2016 Faction Pack: Exsularian Oct 2016 Faction Pack: Protoan 2016 ",//cf.geekdo-images.com/images/pic2953228.jpg,0,30,13,2,30,Battle for Sularia,30,//cf.geekdo-images.com/images/pic2953228_t.jpg,2016,"Justine Cruz,Phillip Dudek,Artun Gokcen,John Kimmel (I),Ascary Lazos,Ceasar ""Wizyakuza"" Muyuela,Chunli Thien Nguyen,Thong Nguyen,Garrett Post,Brian “Tots” Valerz","Card Game,Fighting,Science Fiction",NA,"Jesse Bergman,John Kimmel (I)","Battle for Sularia: Blood, Profit, and Glory","Admin: Better Description Needed!,Crowdfunding: Kickstarter","Card Drafting,Deck / Pool Building,Hand Management,Take That,Variable Player Powers",Punch-It Entertainment LLC,7.5108,50 168265,"oddball Aeronauts 2 : Double the Trouble can be played standalone out of the box or it forms an addition to the oddball Aeronauts card game - a simple, light strategy, played-in-the-hand (no surface required) card game of hi-jinks airship dogfights, set in an oddball fantasy world. Players take their airship officers, crew and bots, and go head-to-head in a duel in the sky of an oddball, steampunk-esque world. oddball Aeronauts 2 : Double the Trouble adds 2 new factions to the game - the Mechinauts and the Free Kingdoms - as well as rules for 3 or 4 players. Note - by downloading the rules to the original oddball Aeronauts game, you can play oddball Aeronauts 2 : Double the Trouble as a 2 player game right out of the box with no need to purchase the original game. ",//cf.geekdo-images.com/images/pic2293879.jpg,4,20,9,2,20,oddball Aeronauts 2: Double the Trouble,20,//cf.geekdo-images.com/images/pic2293879_t.jpg,2015,Lloyd Ash Pyne,"Card Game,Fantasy",NA,Nigel Pyne,"Oddball Aeronauts: Snowtide Event Cards,Oddball Aeronauts: Snowtide Mercenary Cards","Crowdfunding: Kickstarter,oddball Realms",Hand Management,maverick muse,6.835,70 168274,"Mistfall is a fully co-operative adventure game set in a fantasy world of mystery, eldritch powers and high adventure. At the start of the game each player chooses a hero with a fixed deck of equipment and power cards, before embarking on a dangerous journey through a set of monster-ridden locations. Each hero also comes with a pool of advanced abilities that can be added to their basic deck during the game to customize and expand their powers. A variable board setup, randomized encounters and enemies, a simple but robust monster AI – all that makes for a game that is a varied and challenging experience both solitaire as well as with a group of up to three friends. Gather up your resolve, check your gear and get ready to brave the unrelenting Mists. A world of perilous adventures awaits! ",//cf.geekdo-images.com/images/pic2410035.png,4,120,14,1,120,Mistfall,120,//cf.geekdo-images.com/images/pic2410035_t.png,2015,"Enggar Adirasa,Agnieszka Kopera","Adventure,Card Game,Fantasy",Mistfall: Kickstarter Edition,Błażej Kubacki,"Mistfall: Encounter Pack 1,Mistfall: Enemy Pack 1,Mistfall: Quest & Nightmare Time Cards,Mistfall: Sand & Snow,Mistfall: Valskyrr – Campaign System","Crowdfunding: Kickstarter,Crowdfunding: Wspieram,Mistfall,Solitaire Games","Co-operative Play,Deck / Pool Building,Modular Board,Variable Player Powers","Games Factory Publishing,HC Distribuzione,Heidelberger Spieleverlag,NSKN Games,Passport Game Studios,Radikal Games Ltd.",7.03679,1016 168421,"Bohnanza: Ladies & Gangsters is an English language compilation of two stand-alone Bohnanza games previously available only in German: Ladybohn: Manche mögen's heiss! and Al Cabohne. Ladies is a three- to five-player game that includes female versions of the beans used in Bohnanza. You get more money if a field is harvested with a lady bean as the top card. You get no money if a field is harvested with a baby bean on top. There are some new rules about reordering beans on the fields. Gangsters is a one- or two-player game where you must pay off the Bean Mafia. Each turn, the Bean Mafia will take beans from your fields if yours match what they are growing. They will also take matching cards when drawn. This game also includes a few new beans with irregular beanometers. ",//cf.geekdo-images.com/images/pic2353263.jpg,5,45,13,1,45,Bohnanza: Ladies & Gangsters,45,//cf.geekdo-images.com/images/pic2353263_t.jpg,2015,Björn Pertoft,"Card Game,Farming,Negotiation","Al Cabohne,Ladybohn: Manche mögen's heiss!",Uwe Rosenberg,NA,Bohnanza,"Hand Management,Set Collection,Trading","Lautapelit.fi,Rio Grande Games",6.7931,87 168433,"Set in the fantastic steampunk The World of Smog created by Panache Animation, On Her Majesty's Service is a stylish board game for two to four competing players. You'll need to navigate the rotating tiles that make up the game board, trading Ethers and Artefacts in order to fulfill the quest set by Queen Victoria, all the while dealing with the Agents of the Shadow Master. ",//cf.geekdo-images.com/images/pic2359273.jpg,4,60,14,2,60,The World of Smog: On Her Majesty's Service,60,//cf.geekdo-images.com/images/pic2359273_t.jpg,2015,"Mathieu Harlaut,Christophe Madura","Abstract Strategy,Fantasy,Miniatures,Science Fiction",NA,Yohan Lemonnier,The World of Smog: On Her Majesty's Service – Gentleman Pack,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Forgenext,Steampunk","Auction/Bidding,Set Collection,Stock Holding,Trading","CMON Limited,Edge Entertainment",7.04238,585 168435,"It is the early 1800s, a time of immense construction and urbanization. You are a world-renowned master city planner who has been asked to redesign two different cities. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with a partner with whom to discuss and execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive city in the world? Between Two Cities is a partnership-driven tile-drafting game in which each tile represents part of a city: factory, shop, park, landmarks, etc. You work with the player on your left to design the heart of one city, and with the player on your right to design the heart of another city. On each turn you select two tiles from hand, reveal them, then work with your partners separately to place one of those tiles into each of your two cities before passing the remaining hand of tiles around the table. At the end of the game, each city is scored for its livability. Your final score is the lower of the livability scores of the two cities you helped design. To win, you have to share your attention and your devotion between two cities. The player with the highest final score wins the game. The game features play for 3-7 players in 20-25 minutes, a 2-player variant for head-to-head competition as well as a solo variant (Automa). ",//cf.geekdo-images.com/images/pic2326114.jpg,7,20,8,1,20,Between Two Cities,20,//cf.geekdo-images.com/images/pic2326114_t.jpg,2015,Beth Sobel,"City Building,Negotiation",NA,"Matthew O'Malley,Morten Monrad Pedersen,Ben Rosset",Between Two Cities: Capitals,Crowdfunding: Kickstarter,"Card Drafting,Partnerships,Set Collection,Tile Placement","Ghenos Games,Morning,SD Games,Stonemaier Games",7.12338,4802 168512,"In the aftermath of the Phoenix event, new mutants are appearing all over the earth. Wolverine, Cyclops, Magneto, and Storm each have a vision for the future, but will they unite humans with mutants — or will they tear the world apart? X-Men: Mutant Revolution is a head-to-head battle for the future of mutantkind in which 3-4 players play as Wolverine, Cyclops, Magneto, or Storm, leading their individual schools with unique powers and abilities and recruiting heroes and students in order to train them and send them on missions to spread their vision for mutants to the world. X-Men: Mutant Revolution is based on Spartacus: A Game of Blood and Treachery from Gale Force Nine and will include four character miniatures with the HeroClix dial technology. ",//cf.geekdo-images.com/images/pic2338281.jpg,4,0,14,3,0,X-Men: Mutant Revolution,0,//cf.geekdo-images.com/images/pic2338281_t.jpg,2015,NA,"Comic Book / Strip,Dice,Miniatures",NA,Andrew Parks,NA,"Admin: Better Description Needed!,Comics: Marvel Universe","Auction/Bidding,Dice Rolling,Hand Management,Take That,Variable Player Powers","Gale Force Nine, LLC,WizKids",6.5898,147 168582,"Welcome to the world of dragon racing! A strange racetrack filled with all manner of wondrous and mighty dragons awaits you. Recruit dragons from the racetrack and fire them up to get them racing. The key to your success lies in supplying your racing team with a stream of support from other dragons on the racetrack. In the end only the fastest racer will be victorious! Dragon Racer is a fast-paced card drafting strategy game that combines card drafting and set collection. Compete for cards to fire up your team of dragons and advance along the racetrack. After seven turns, the player who has gone the farthest wins! You can combine two copies of Dragon Racer to play with up to eight players. In more detail, each player gets three random level 1 dragon cards and places them face up next to their character to create their racing team. Shuffle the other level 1 and level 2 dragons to create the starting dragon deck. Remove one random upper track tile and one random lower track tile, then place the six remaining upper/lower track tiles colored-side down between the corner tiles. On each turn, reveal the next face-down racetrack tile and add its associated dragons to the dragon deck. Assign trophy cards to players according to their position in the race. (Skip this step on the first turn.) Deal each player a number of dragon cards (two + the turn number) from the dragon deck. Players simultaneously draft these cards face down until all cards are taken. One at a time, in reverse trophy order (i.e. last place goes first), players take turns racing. During this phase you reveal all of the cards you drafted, then use them to fire up dragons on your racing team or to attack other players. At the end of the phase you may swap one of the dragon cards you collected with a dragon on your racing team. Finally, the players with the most dragons from each racetrack type are awarded an extra boost, moving them even further along the racetrack. ",//cf.geekdo-images.com/images/pic2731638.jpg,4,120,13,2,30,Dragon Racer,120,//cf.geekdo-images.com/images/pic2731638_t.jpg,2015,Rocky Hammer,"Card Game,Fantasy,Racing",NA,"Luke English,Myles O'Neill",NA,"Animals: Dragons,Crowdfunding: Kickstarter","Card Drafting,Modular Board,Press Your Luck,Set Collection,Take That,Variable Player Powers","Ogry Games,Thylacine Games",6.87689,132 168584,"Love Letter: Batman is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists mostly of criminals, with Joker being the most valuable card at #8, Harley Quinn at #7, and so on, with Robin showing up at #4 and Batman as #1, which is the guard in the original Love Letter. Your goal is either to hold — that is, have captured — the highest valued card at the end of the round or to be the final player active in the round. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you use Batman's ability to KO someone (other than Robin), you score one point, with points being tracked via Batsignal tokens. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point. The game ends following the round in which someone has seven or more points, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic2290765.jpg,4,20,10,2,20,Love Letter: Batman,20,//cf.geekdo-images.com/images/pic2290765_t.jpg,2015,NA,"Bluffing,Card Game,Deduction",NA,Seiji Kanai,NA,"AEG: 5 Minute Fun,AEG: Big in Japan,Comics: DC Universe,Love Letter","Hand Management,Player Elimination","Alderac Entertainment Group (AEG),Cryptozoic Entertainment",7.39437,3325 168609,"New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time? In Artifacts, Inc., 2-4 players compete to grow the most famous archeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins! ",//cf.geekdo-images.com/images/pic2310957.jpg,4,60,13,2,60,"Artifacts, Inc.",60,//cf.geekdo-images.com/images/pic2310957_t.jpg,2015,Ryan Laukat,"Adventure,Card Game,Economic,Exploration",NA,Ryan Laukat,NA,"Archaeology,Crowdfunding: Kickstarter","Action Point Allowance System,Area Control / Area Influence,Card Drafting,Dice Rolling,Set Collection","IELLO,Red Raven Games",6.94249,1720 168679,"Build your own town in Flip City! In this deck-building game, you have no hand at all; instead, you play cards directly from the top of your deck. Winning the game requires delicate strategies...and some luck as well!! A turn consists of two phases: card playing and building. Players play cards directly from the top of their deck and may choose to continue unless they have three cry-face icons in play, which ends their turn immediately. When they choose to stop, they move to the building phase. During the building phase, a player can use the coins gained from their previously played cards to buy a new card or to upgrade a card in their personal discard pile. To upgrade a card, pay the cost and flip it over; upgraded cards remain in the discard pile. Since all cards in this game are double-sided, be careful not to flip them over accidentally when placing cards into your discard pile or when shuffling your deck. Whenever a player gains eight or more VP during a single card playing phase, the player wins immediately! ",//cf.geekdo-images.com/images/pic2499620.png,4,50,8,1,30,Flip City,50,//cf.geekdo-images.com/images/pic2499620_t.png,2014,"Chih-Fan Chen,Adam P. McIver","Card Game,City Building",Design Town,Chih-Fan Chen,"デザインタウン: 再利用 (Design Town: Reuse),Flip City: Reuse",Solitaire Games,"Deck / Pool Building,Press Your Luck","Moaideas Game Design,Homosapiens Lab,PaperGames (III),Pegasus Spiele,Tasty Minstrel Games",6.47562,2041 168680,"The Werewolves of Miller's Hollow: The Pact consists of The Werewolves of Miller's Hollow base game as well as the three existing expansions for that game as of 2014: New Moon, Characters, and The Village. The Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is "lynched", reveals her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players. Some versions of The Pact also contain a few promo cards for Dixit that feature art inspired by The Werewolves of Miller's Hollow. ",//cf.geekdo-images.com/images/pic2356359.jpg,47,40,10,9,40,The Werewolves of Miller's Hollow: The Pact,40,//cf.geekdo-images.com/images/pic2356359_t.jpg,2014,"Christine Deschamps,Stéphane Poinsot,Alexios Tjoyas","Bluffing,Deduction,Horror,Murder/Mystery,Party Game","The Werewolves of Miller's Hollow,The Werewolves of Miller's Hollow: Characters,The Werewolves of Miller's Hollow: New Moon,The Werewolves of Miller's Hollow: The Village","Philippe des Pallières,Hervé Marly",NA,Werewolf / Mafia,"Partnerships,Player Elimination,Role Playing,Variable Player Powers,Voting","Asmodee,Lui-même",7.72276,123 168681,"A heinous crime has been committed. A team of the Kingdom's finest detectives has been assembled and put on the case. They have a prime suspect, they have a motive, and they know what the opportunity to commit the crime was. Now all they have to do is prove it. Using powers of deduction and communication, the players work as a team to eliminate dead leads and find clues to prove who, how, and why. All the relevant clues are available to them to do so. They just won't know it. On top of that, Sherlock Holmes himself is already on the case. Can they solve the crime before he does? At the start of Beyond Baker Street, players select one of the crimes to solve, and a number of suspects, motives, and opportunities will be available for the players to convict of the crime. Each player holds a set of clues, but they won't be able to see their own clues — only those of their counterparts. Each turn, a player must take exactly one of the following actions: ASSIST another detective INVESTIGATE crime scene CONFIRM evidence ELIMINATE dead leads PURSUE new leads Players win together if they can gather enough evidence to make a conviction before Holmes does; otherwise, they crumble under the stress of the case. ",//cf.geekdo-images.com/images/pic2926075.jpg,4,20,13,2,20,Beyond Baker Street,20,//cf.geekdo-images.com/images/pic2926075_t.jpg,2016,"Marie-Elaine Bérubé,Atha Kanaani",Deduction,NA,"Robin Lees,Steve Mackenzie",Beyond Baker Street: Mini expansion promo cards,"Characters: Sherlock Holmes,Cities: London","Co-operative Play,Hand Management,Memory","Filosofia Éditions,Z-Man Games",7.1274,801 168700,"A wealthy patron commissions a lovely landscape mural, hiring the greatest (and most competitive) painters in the world... you! Interfere with each other’s paintings and compete to win the world’s greatest treasure: Points! On your turn, draw a card from the central display. If it is a Commission card, keep it at your side for scoring at the end of the game. If it is a tree card, you may add it to any player's tree. If you make a contiguous limb of cards sharing one or more features, you score 1 point for each instance of those features in that contiguous group. If you score more than 10 points in a turn, remove the scoring cards and the owner of the tree collects them as "pruned" branches. Then reveal a new card in the central display. If there are ever three Commissions in the display, discard them all and replenish the display with three new cards from the deck. ",//cf.geekdo-images.com/images/pic2305566.jpg,5,20,10,2,20,Kigi,20,//cf.geekdo-images.com/images/pic2305566_t.jpg,2014,Daniel Solis,"Abstract Strategy,Animals,Card Game,Territory Building",NA,Daniel Solis,NA,"Crowdfunding: Spieleschmiede,Guild: Game Designers of North Carolina","Area Control / Area Influence,Set Collection,Tile Placement","Game Field (II),Kudu Games,Shanghai Creative Tree Cultural Spreading Co. LTD.,Smart Play Games",6.38271,292 168728,"The Hen Commandments is a chicken-based religion-building party game. Players are disciples of the Holy Chicken, who has been sent to earth to redeem humankind. Her commandments appear encoded on a series of eggs and it's your job as a devout disciple to not only work out the true meaning of the message, but to convince all the other disciples that your reading is the correct and only Truth. The Laying: The Holy Chicken lays 6 eggs, on each is written a word that together forms a sentence The Reading: All disciples have 1 minute to select the virtue card they think best covers the commandment The Preaching: Disciples reveal their chosen virtue card and each disciple with a unique virtue gets a further minute to explain their reading of the commandment in detail, with regard to their virtue. The Judgement: All the other disciples become judges for the round, and vote on which disciple gave the most compelling explanation of the commandment. The Reward: The disciple who gets the most votes is rewarded with 2 pieces of corn. Or, if the vote is split, those disciples get 1 piece of corn each. Canonisation: Play ten rounds, each time revealing a new commandment. The disciple who has collected the most corn is made into a Saint and rewarded with the record of all 10 commandments so they can go forth and start their own sect of Heninism. It's a simple, creative, funny group game that scales well and plays out in about 45 minutes. The cool thing is that while each disciple is competing to have their individual opinion heard and recorded, together, you collaboratively create what is essentially a new religion in the course of a game. ",//cf.geekdo-images.com/images/pic2533869.png,8,45,15,3,45,The Hen Commandments,45,//cf.geekdo-images.com/images/pic2533869_t.png,2015,Tom Morgan-Jones,"Humor,Party Game,Religious",NA,Andrew Sheerin,NA,"Admin: Unreleased Games,Animals: Chickens,Crowdfunding: Kickstarter","Role Playing,Storytelling,Voting",Terrorbull Games,6.08594,64 168752,"BANG!: Heroes of the Storm pits heroes and villains from World of Warcraft, Diablo and StarCraft against one another in a cross-universe battle for supremacy. BANG!: Heroes of the Storm is based on the world's best-selling shoot 'em up card game BANG!, as seen through the worlds of Heroes of the Storm. ",//cf.geekdo-images.com/images/pic2330623.jpg,7,45,10,4,45,BANG!: Heroes of the Storm,45,//cf.geekdo-images.com/images/pic2330623_t.jpg,2014,NA,"Bluffing,Deduction,Party Game,Video Game Theme",NA,Emiliano Sciarra,BANG!: Heroes of the Storm – Frostmourne & Brightwing,BANG!,"Hand Management,Partnerships,Player Elimination,Variable Phase Order",USAopoly,6.34045,89 168770,"Epic PVP: Fantasy is a head-to-head battling card game. At the start of the game, each player chooses a class deck and a race deck, then shuffles them together to create unique character combinations, such as a Human Paladin or Goblin Druid. Each combination creates unique tactics and strategies to use when you battle. The goal of the game is to defeat your opponent by reducing them to zero life. Players do this by playing moves that act as both attacks and blocks as well as with special cards and abilities granted by the player's choice of class and race. During a turn, a player adds cards to their "aggression pile", then chooses how many cards to draw from their aggression pile into their hand. The player uses the aggression provided by the cards that remain in their aggression pile to play move cards to block incoming enemy attacks. If an attack isn't blocked, the player takes damage, specifically one damage per unblocked enemy attack. Then all the moves played by that player become attacks for the opponent to deal with on the opponent's next turn. There's more to it than that, but those are the basics... ",//cf.geekdo-images.com/images/pic2376384.jpg,4,20,10,2,20,Epic PVP: Fantasy,20,//cf.geekdo-images.com/images/pic2376384_t.jpg,2015,NA,"Card Game,Fantasy,Fighting",NA,"Ryan Miller,Luke Peterschmidt","Epic PVP: Fantasy Expansion 1,Epic PVP: Fantasy Expansion 2",Crowdfunding: Kickstarter,"Hand Management,Take That,Variable Player Powers","Alderac Entertainment Group (AEG),Fun to 11,Pegasus Spiele",6.83402,371 168788,"Avast ye pirates! Gather your crews and set sail for adventure on the high seas in Rum & Bones! Based on online MOBA (Multiplayer Online Battle Arena) style games, Rum & Bones has 2-6 players taking control of legendary pirate heroes, each with unique powers and abilities, as their crews fight over Davy Jones' legendary treasure! Players will each control up to five heroes at any time, moving them across the game board in an attempt to destroy various key features across their opponents ship. Victory is obtained by destroying enough of these features. Your heroes are not alone, however, as your crew also consists of deckhands and bosuns who, while not controlled by the player, will work on a simple AI to wreak havoc on the enemy! Of course, what would pirates be without plunder? And in Rum & Bones the most sought after treasure are Davy Jones' mythical pieces of eight! Players will amass these powerful coins during gameplay to unleash devastating abilities and attacks from their Heroes, crushing all enemies before them until only they remain! ",//cf.geekdo-images.com/images/pic2299556.jpg,6,60,14,2,60,Rum & Bones,60,//cf.geekdo-images.com/images/pic2299556_t.jpg,2015,NA,"Fantasy,Miniatures,Nautical,Pirates",NA,Michael Shinall,"Rum & Bones: Bone Devils Heroes Set #1,Rum & Bones: Bone Devils Mix,Rum & Bones: Helrokkers,Rum & Bones: La Brise Sanguine,Rum & Bones: La Brise Sanguine Heroes Set #1,Rum & Bones: Luck Goddesses,Rum & Bones: Madeline Tyler,Rum & Bones: Mazu's Dreadful Curse,Rum & Bones: Mazu's Dreadful Curse Heroes Set #1,Rum & Bones: Mercenaries Heroes Set #1,Rum & Bones: Mercenaries Heroes Set #2,Rum & Bones: Mercenaries Promos Set #1,Rum & Bones: Mercenaries Promos Set #2,Rum & Bones: Mercenaries – Zee: The Poet Tyrant,Rum & Bones: Mercenary Tide Deck,Rum & Bones: Nemo the Lost,Rum & Bones: Skullkickers,Rum & Bones: Wellsport Brotherhood Heroes Set #1,Rum & Bones: Wellsport Brotherhood Mix","Crowdfunding: Kickstarter,Rum & Bones","Action Point Allowance System,Area Control / Area Influence,Dice Rolling,Grid Movement,Variable Player Powers","CMON Limited,Edge Entertainment,Pendragon Game Studio",7.28602,1052 168839,"Die Kutschfahrt zur Teufelsburg is a 3-10 player card game. Turn actions: Trade Duel Pass Declare Victory by naming your team and who has the three items, starting with yourself If a trade is rejected that is the end of that player's turn. Duels: Beginning with the player to the attacker's left, players declare their support for attacker or defender in order. Apart from the attacker and defender, players can abstain. Victory: Declare Victory by naming your team and who has the three items, starting with yourself, then one by one. If you name players on your team incorrectly or they don't have the object(s) you lose. ",//cf.geekdo-images.com/images/pic153683.jpg,10,30,12,3,30,Die Kutschfahrt zur Teufelsburg,30,//cf.geekdo-images.com/images/pic153683_t.jpg,2006,"Eckhard Freytag,Lukas Zach","Bluffing,Card Game,Deduction",NA,"Michael Palm,Lukas Zach",Die dunkle Prophezeiung,NA,Hand Management,"Adlung-Spiele,GaGa Games,Schmidt Spiele,Swan Panasia Co., Ltd.",6.58189,448 168840,"Chaotic reaction game for the whole family. You have to fill your stables with 1 male animal and at least 1 female animal of the same kind. If you have 2 male animals in 1 stable, than you have "trouble in the stable" or in Dutch "Bonje in de stal". All players flip a card at the same time, grab and play as fast as possible a card of your choice. Animals you win have to put in your own stable. You can block or empty other stables with elephants, mad cows and crazy horses. If you have a truck, you can put the animals in other stables. Can you be the first player who fills 5 stables? Given to the visitors of Spellenspektakel 2014 in Eindhoven, The Netherlands. ",//cf.geekdo-images.com/images/pic2360620.png,4,20,6,2,20,Bonje in de stal,20,//cf.geekdo-images.com/images/pic2360620_t.png,2014,François Bruel,"Animals,Card Game,Farming",NA,Chislaine van den Bulk,NA,NA,Set Collection,"999 Games,Cartamundi",4.99235,51 168882,"Ahoy, adventurer! The Arctic is merciless: Your expedition team has to endure the unforgiving wilderness, the unexpected weather and the other fame hungry teams. Only one will be remembered as the conqueror of the North Pole. If you think you can adapt the ever-changing harsh conditions better than the others, start gearing up — the race is on! In Race to the North Pole each player has an expedition team which they have to navigate to the North Pole on the middle of the game board. The first player to get all of his or her pawns there wins the game. Game is played by moving with cards that are in front of you. Some cards allow movement while others also ambushing other players. But ambushing has a price! When ever you tackle another player you have to grab an "Ice Mask Tile", which include equipment and some nasty hazards that might ruin your well planned schemes. Race to the North Pole also features a unique rotating board that simulates the Arctic weather. When a storm hits the board, everything changes! Your movement cards travel on the board and you receive a new set, the arctic maze that is formed out of cracks changes completely and the players travel around the board with the weather. This design has deep strategical elements that make every playthrough exciting and challenging to the very end. The game includes a free app Dized that gives players loads of new content, localizations, and mechanisms to use with the game through their smart devices. ",//cf.geekdo-images.com/images/pic3010540.jpg,4,45,7,2,45,Race to the North Pole,45,//cf.geekdo-images.com/images/pic3010540_t.jpg,2015,"Markus Norrgran,Eric Verspoor","Adventure,Exploration,Racing",NA,"Jouni Jussila,Tomi Vainikka",NA,Arctic Theme,"Grid Movement,Press Your Luck,Variable Player Powers","Cosmic Games,Foxgames (Poland),Playmore Games Inc. (Finnish Publisher)",6.36434,143 168895,"Corrupted Kingdoms is a fun strategy and negotiation game set in a fantasy world, where you take on the role of an evil corporate monster, fighting for power over the pathetic united kingdoms and its political elite. To advance your hidden agenda, and enrich the lives of your friends and associates, you will use your horde of minions to corrupt and subvert the assembly of the realm. Use the right kinds of "persuasion", increase your own power, and push backroom deals through the assembly, all while looting the kingdom and its people of all its worth. At the start of the game, each player will choose a fantasy corporation to play as (Dragons, Sorcerers, Giants, Witches, Vampires or Orcs), a Hidden Agenda which will guide their evil plan, and some starting minions (Zombies, Demons, Goblins, or Golems). Over the course of the game players will influence the assembly of the realm (Humans, Elves, Dwarves, and Gnomes) using their minions and influence. Propose bills through lobbying efforts, buy useless and pretty luxuries, and get the politicians who represent the (ahem) "people" to push their nefarious legislation into law. ",//cf.geekdo-images.com/images/pic2900495.png,6,60,14,2,30,Corrupted Kingdoms,60,//cf.geekdo-images.com/images/pic2900495_t.png,2016,Heiko Günther,"Bluffing,Deduction,Fantasy,Negotiation,Political,Territory Building",NA,"Raymond Chandler III,Dirk Knemeyer",NA,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action Point Allowance System,Area Control / Area Influence,Modular Board,Partnerships,Trading,Variable Player Powers,Voting,Worker Placement",Artana,6.01893,56 168917,"Think only pirates, time travelers, vampires and bears can smash bases? Well, get ready to be taught a lesson — in the nicest way possible! Pretty Pretty Smash Up brings the sweetest factions ever to the vicious fight for victory! Kitty Cats use their incredible cuteness to take control of enemy minions. Princesses ply their royalty, beauty and even their love to get their way. Fairies' fickle tricks give you options like never before, while the herds of Mythic Horses work together for dominance. Get ready — your opponents will never know what hit them! Pretty Pretty Smash Up can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete at the same time. Integrates with: Smash Up ",//cf.geekdo-images.com/images/pic2302759.jpg,2,45,14,2,45,Smash Up: Pretty Pretty Smash Up,45,//cf.geekdo-images.com/images/pic2302759_t.jpg,2015,NA,"Animals,Card Game,Fantasy,Humor",NA,Paul Peterson,Smash Up: The Big Geeky Box,Smash Up,"Area Control / Area Influence,Hand Management,Variable Player Powers","Alderac Entertainment Group (AEG),Edge Entertainment,IELLO,Pegasus Spiele,uplay.it edizioni",7.48759,1975 168998,"Marvel Dice Masters: Age of Ultron is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang. In this game, each player fields one of the superhero teams, with each hero — Rocket Raccoon, Groot, Captain Marvel, Daredevil, Kang and more — being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can "purchase" dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards will be available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life. The Marvel Dice Masters: Age of Ultron starter set comes with 44 custom dice, 38 cards, two dice bags, and a core rulebook. Booster packs include two dice with two matching character cards. ",//cf.geekdo-images.com/images/pic2410564.jpg,2,60,14,2,60,Marvel Dice Masters: Age of Ultron,60,//cf.geekdo-images.com/images/pic2410564_t.jpg,2015,NA,"Collectible Components,Comic Book / Strip,Dice,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Marvel Dice Masters: Age of Ultron – Collector's Box,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Comics: Marvel Universe,Dice Masters,Quarriors Pool Building system","Deck / Pool Building,Dice Rolling,Variable Player Powers","Asmodee,WizKids",7.56603,849 169062,"Heroes and monsters fight to death in the streets of victorian London! Each player take a secret faction card, that will say if he is at the side of the "Heroes" or at the side of "Monsters". During the game, a player can either play a card from his hand or draw a new card. Each card will give you "black" points (if you are a Monster) or "white" points (if you are a Hero). Also, each card represents a character with a special skill that you can use in your favor. Dracula can control the forces of darkness. Van Helsing can destroy the undead. Frankenstein's monster can run havoc. Arsene Lupin can steal a card from another player. Jekyll and Hyde discard each other... The game ends when the last card is drawn. Then, each player reveals his faction and count his points. There can be only one winner! London After Midnight is very easy to learn and very fun to play. There is a total of 18 different characters, in a deck of 30 cards. Some of these characters are unique and deadly, like the werewolf, but others are more common and less powerful, like the brave young men. In addition to this, each faction card will give you an extra point if you have a certain character in front of you at the end of the game. That means that some cards are more useful for some players than for others. ••• ¡Héroes y monstruos combaten a muerte en las calles del Londres victoriano! Cada jugador coge una carta de facción secreta, que dirá si está del lado de los "Héroes" o de los "Monstruos". Durante la partida, un jugador puede, o bien jugar una carta desde su mano, o bien robar una nueva carta. Cada carta proporciona puntos negros (si estás del lado de los monstruos) o blancos (si estás del lado de los héroes). Además, cada una de estas cartas representa a un personaje con una habilidad especial que puedes usar en tu beneficio. Drácula puede controlar las fuerzas de la oscuridad. Van Helsing puede destruir a los no-muertos. El monstruo de Frankenstein puede provocar el caos. Arsene Lupin puede robar una carta a otro jugador. Jekyll y Hyde se descartan mutuamente... El juego termina cuando se roba la última carta del mazo. Entonces, cada jugador revela su carta de facción y cuenta los puntos. ¡Sólo puede haber un ganador! "London after midnight" es muy fácil de aprender y muy divertido de jugar. Contiene 18 personajes distintos, en un mazo con un total de 30 cartas. Algunos de estos personajes son únicos y letales, como el hombre lobo, mientras que otros son más comunes y menos poderosos, como los jóvenes aguerridos. Además, cada carta de facción te dará un punto extra si tienes a cierto personaje frente a ti al final del juego. Esto significa que algunas cartas son más útiles para unos jugadores que para otros. Tendrás que engañar, jugar de forma estratégica y traicionar a tus amigos. ¡¡Si te gustan los juegos de cartas rápidos y las películas de terror antiguas, "London after midnight" está hecho para ti!! ",//cf.geekdo-images.com/images/pic2689629.png,6,15,9,2,15,London After Midnight,15,//cf.geekdo-images.com/images/pic2689629_t.png,2015,"Juancho Capic,James Castillo Murphy","Card Game,Horror",NA,Enrique Dueñas González,NA,"Cities: London,Monsters","Card Drafting,Take That",Gen-X Games,6.08216,194 169102,"For anyone who ever said to a horror movie: Don’t go in there! Now they can live those, oftentimes poor, choices. While you and your friends are taking a vacation in Slaughterville, a great evil awakens just to ruin the your day. Slaughterville will take players on a thrilling adventure through the fictional town that just happens to be host to numerous supernatural and horrific events. Yet still, it remains a popular vacation spot for college students looking for a good time. Playing as one of the typical horror movie staples, the player will interact with one of the main locations in Slaughterville in an effort to find the Clues necessary to stop the Villain from winning and ruining their summer plans. Players will travel through portions of the town represented as separate boards. As they encounter each space, they will draw a card and react to the events on the card. Ultimately, through this interaction, they will gather the materials and Clues necessary to finally defeat the Villain! Slaughterville is a game of exploration and atmosphere for 1-6 players. ",//cf.geekdo-images.com/images/pic2421200.png,6,120,14,1,60,Slaughterville,120,//cf.geekdo-images.com/images/pic2421200_t.png,2015,"Christopher Brown,George Rubio","Adventure,Horror",NA,Christopher Brown,"Slaughterville II,Slaughterville: Jack the Ripper Expansion,Slaughterville: Kickstarter Extras,Slaughterville: The Dream Demon Expansion,Slaughterville: The Headless Horseman Expansion,Slaughterville: The House on Haunted Hill Expansion,Slaughterville: Walker’s Carnival Expansion","Admin: Unreleased Games,Crowdfunding: Kickstarter","Action Point Allowance System,Co-operative Play,Dice Rolling","(Self-Published),(Web published)",6.89518,112 169124,"The cities in the West are not the safest place to be. In the disc-flicking game Flick 'em Up!, you can become an outlaw and rob banks, free prisoners, attack innocent bystanders... or you could become the Sheriff and try to protect the people of your city from these bandits! Relive the great adventures of the West, face your enemies in street duels, use different guns and tactics to get what you want. You can follow the scenarios or create your own—the choice is yours, cowboy! ",//cf.geekdo-images.com/images/pic2439671.png,10,30,7,2,30,Flick 'em Up!,30,//cf.geekdo-images.com/images/pic2439671_t.png,2015,"Marie-Elaine Bérubé,Philippe Guérin,Chris Quilliams","Action / Dexterity,American West,Fighting",NA,"Gaëtan Beaujannot,Jean Yves Monpertuis","Flick 'em Up!: Red Rock Tomahawk,Flick 'em Up!: Stallion Canyon","Finger Flicking Games,Forgenext","Partnerships,Pick-up and Deliver","Bergsala Enigma,Galápagos Jogos,Ghenos Games,Lacerta,Ludonova,One Moment Games,Pretzel Games,Z-Man Games",7.21024,3881 169146,"In Stone Garden (枯山水, which also translates as "rock garden" or "Japanese rock garden"), players are gardeners attempting to make the most aesthetic garden by placing tiles of sand and moss side by side on their respective garden boards. When meditating by one's garden, virtue points are earned that can be spent on favorite rocks to elevate the garden further. Through famous garden architects from history, special effects affecting the garden can be achieved. ",//cf.geekdo-images.com/images/pic3317011.jpg,4,75,10,2,75,Stone Garden,75,//cf.geekdo-images.com/images/pic3317011_t.jpg,2014,Yusuke Mamada,NA,NA,Koota Yamada,NA,"Admin: Better Description Needed!,Country: Japan","Pattern Building,Tile Placement","New Games Order, LLC",6.77624,101 169147,"Letter Tycoon is the word game for 2-5 capitalists! In the game, players take turns forming a word using a seven-card hand and a three-card community card pool, scoring money and stock rewards based on their word. Players may use their earned money to buy one letter "patent" in the word they make. In the future, whenever another player uses one of your owned letters on their turn, you earn money from the bank. Letters that are used less frequently have special abilities, increasing their power. When enough of the alphabet has been claimed, players finish the current turn, then score all money, stock and letter patents owned. Create the most valuable empire and you can become the letter tycoon! ",//cf.geekdo-images.com/images/pic2510971.jpg,5,30,8,2,30,Letter Tycoon,30,//cf.geekdo-images.com/images/pic2510971_t.jpg,2015,"Mackenzie Schubert,Peter Vaughan","Economic,Word Game",NA,Brad Brooks,"Letter Tycoon: 2015 Coaster Set Expansion Powers,Letter Tycoon: Captains of Industry",Mensa Select,"Commodity Speculation,Hand Management,Set Collection,Variable Player Powers","Breaking Games,Squirmy Beast",7.11267,462 169255,"In A Game of Thrones: The Card Game, the warring factions of Westeros await your command, inviting you to engage in a life-or-death struggle. In every game, you select devious plots and challenge your opponents on the field of battle, through back alley intrigue, and in the political arena. Whether you play a against a single opponent, in a game known as a joust, or engage in a battle of three or more players, called a melee, winning challenges against your opponents is the way to victory. Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal, you must call upon iconic characters, such as Tywin Lannister, Robb Stark, Stannis Baratheon, Daenerys Targaryen, Euron Crow's Eye, The Red Viper, and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins! In the game, each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle, including the characters, locations, attachments, and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire, and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons, such as the Valyrian steel blades Ice or Widow's Wail. The draw deck holds these powerful characters, locations, attachments, and events. This deck is randomly shuffled and players draw their hands from this deck. At the start of each round, each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards, which player starts with initiative, and how powerful your challenges are. Your plot also bears a reserve value, which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault, or call upon all players to support the faith of the Seven. A Game of Thrones: The Card Game (Second Edition) differs from the first edition of the game due to elements being cut, elements being revised or updated, and elements being added. Influence was a holdover from the game's origin as a CCG and is now unnecessary, while crests offered nothing to distinguish them from traits and made the game more difficult for new players to learn. Existing keywords have been pruned, and some new keywords have been added to showcase the most interesting and essential interactions. The timing rules — such as the details of moribund, passive effects with triggers, and save/cancel responses — will be replaced with a more straightforward timing system that takes advantage of the Interrupt, Reaction, and Forced triggers that have been successfully employed in some of FFG's newer LCGs. The second edition also includes two new factions beyond the six Houses in the first edition. New deck-building rules empower players with more options in combining factions, alongside a means of building more focused and specialized plot decks. ",//cf.geekdo-images.com/images/pic2783386.jpg,4,120,14,2,60,A Game of Thrones: The Card Game (Second Edition),120,//cf.geekdo-images.com/images/pic2783386_t.jpg,2015,NA,"Card Game,Collectible Components,Fantasy,Fighting,Medieval,Negotiation,Novel-based",NA,"Nate French,Eric M. Lang","A Game of Thrones: The Card Game (Second Edition) – The Red Wedding,A Game of Thrones: The Card Game (Second Edition) – Watchers on the Wall,A Game of Thrones: The Card Game (Second Edition) – Across the Seven Kingdoms,A Game of Thrones: The Card Game (Second Edition) – All Men Are Fools,A Game of Thrones: The Card Game (Second Edition) – Called to Arms,A Game of Thrones: The Card Game (Second Edition) – Calm over Westeros,A Game of Thrones: The Card Game (Second Edition) – For Family Honor,A Game of Thrones: The Card Game (Second Edition) – Ghosts of Harrenhal,A Game of Thrones: The Card Game (Second Edition) – Guarding the Realm,A Game of Thrones: The Card Game (Second Edition) – Lions of Casterly Rock,A Game of Thrones: The Card Game (Second Edition) – No Middle Ground,A Game of Thrones: The Card Game (Second edition) – Taking the Black,A Game of Thrones: The Card Game (Second Edition) – The King's Peace,A Game of Thrones: The Card Game (Second Edition) – The Road to Winterfell,A Game of Thrones: The Card Game (Second Edition) – There is My Claim,A Game of Thrones: The Card Game (Second Edition) – True Steel,A Game of Thrones: The Card Game (Second Edition) – Tyrion's Chain,A Game of Thrones: The Card Game (Second Edition) – Wolves of the North","CCGs (Collectible Card Games),A Game of Thrones LCG,Living Card Game,A Song of Ice and Fire","Card Drafting,Hand Management,Simultaneous Action Selection,Variable Player Powers","ADC Blackfire Entertainment,Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",7.93066,2223 169274,"Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways. In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle. Play continues until either player's leader is defeated. A typical game is best of three or five rounds. Pixel Tactics Deluxe is a perfect place to start playing the game. This large box contains enough cards for two players, rules, punch tokens, and storage space for all the other Pixel Tactics games in print. Whether you're a veteran of the series, or just looking to get your feet wet, it's a great place to start. All 25 heroes in Pixel Tactics Deluxe are brand new! ",//cf.geekdo-images.com/images/pic2310106.png,4,45,12,2,45,Pixel Tactics Deluxe,45,//cf.geekdo-images.com/images/pic2310106_t.png,2015,Fábio Fontes,"Card Game,Fantasy,Fighting,Video Game Theme",NA,"D. Brad Talton, Jr.","Pixel Tactics: Apprentice / Verona,Pixel Tactics: Argent University,Pixel Tactics: Baenvier Marlgrove,Pixel Tactics: Cadenza,Pixel Tactics: Collector / Arcus,Pixel Tactics: Devil's Advocate / Grimesby,Pixel Tactics: Game Artist / Fábio Fontes,Pixel Tactics: Game Designer / D. Brad Talton Jr.,Pixel Tactics: Game Geek / Ernie the Geek,Pixel Tactics: Game Informant / Ryan Metzler,Pixel Tactics: Game Instructor / Rodney Smith,Pixel Tactics: Game Prodigy / ""Lucky"" Luke,Pixel Tactics: Game Pundit / Zee Garcia,Pixel Tactics: Game Reviewer/Tom Vasel,Pixel Tactics: Game Show Host/Roy,Pixel Tactics: Kaitlyn Van Sorrel,Pixel Tactics: Mercenary / Gerard Matranga,Pixel Tactics: Princess / Princess Annette,Pixel Tactics: Reporter / Marion,Pixel Tactics: Robot / Mark.PT0,Pixel Tactics: Seven Sisters,Pixel Tactics: Shekhtur Lenmorre,Pixel Tactics: Smasher / Paul Peterson,Pixel Tactics: Sound Guy / Chaz Charlton,Pixel Tactics: The Price Of Victory,Pixel Tactics: Udstad,Pixel Tactics: Video Guy / Diego Melo","Crowdfunding: Kickstarter,Pixel Tactics,World of Indines","Hand Management,Variable Player Powers",Level 99 Games,7.60254,260 169275,"Pixel Tactics 4 introduces a brand new mechanic of Traps! The set has a theme of counterplay and counter-counterplay, with many cards designed to surprise and intimidate your opponents. ",//cf.geekdo-images.com/images/pic2310887.png,2,45,12,2,45,Pixel Tactics 4,45,//cf.geekdo-images.com/images/pic2310887_t.png,2015,Fábio Fontes,"Card Game,Fantasy,Fighting,Video Game Theme",NA,"D. Brad Talton, Jr.","Pixel Tactics: Apprentice / Verona,Pixel Tactics: Argent University,Pixel Tactics: Baenvier Marlgrove,Pixel Tactics: Cadenza,Pixel Tactics: Collector / Arcus,Pixel Tactics: Devil's Advocate / Grimesby,Pixel Tactics: Game Artist / Fábio Fontes,Pixel Tactics: Game Caster / Eric Summerer & Army of One / Sam Healey,Pixel Tactics: Game Designer / D. Brad Talton Jr.,Pixel Tactics: Game Geek / Ernie the Geek,Pixel Tactics: Game Informant / Ryan Metzler,Pixel Tactics: Game Instructor / Rodney Smith,Pixel Tactics: Game Prodigy / ""Lucky"" Luke,Pixel Tactics: Game Pundit / Zee Garcia,Pixel Tactics: Game Reviewer/Tom Vasel,Pixel Tactics: Game Show Host/Roy,Pixel Tactics: Kaitlyn Van Sorrel,Pixel Tactics: Mercenary / Gerard Matranga,Pixel Tactics: Princess / Princess Annette,Pixel Tactics: Reporter / Marion,Pixel Tactics: Robot / Mark.PT0,Pixel Tactics: Seven Sisters,Pixel Tactics: Shekhtur Lenmorre,Pixel Tactics: Smasher / Paul Peterson,Pixel Tactics: Sound Guy / Chaz Charlton,Pixel Tactics: The Price Of Victory,Pixel Tactics: Udstad,Pixel Tactics: Video Guy / Diego Melo","Pixel Tactics,World of Indines","Hand Management,Variable Player Powers",Level 99 Games,7.59593,123 169318,"Estoril is small town near Lisbon, Portugal. Having a casino, beach and wonderful weather, the region was a center of diplomacy -- and spying -- during World War II. In City Of Spies: Estoril 1942, players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts, the game takes place on famous locations in Estoril. Six locations are randomly selected to be used for the first round, such as casinos, hotels, beaches, etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location. Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location. At the end of the fourth round, players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins. ",//cf.geekdo-images.com/images/pic2860096.png,4,60,10,2,45,City of Spies: Estoril 1942,60,//cf.geekdo-images.com/images/pic2860096_t.png,2015,Mihajlo Dimitrievski,"Spies/Secret Agents,World War II",NA,"Gil d'Orey,Antonio Sousa Lara","City of Spies: Double Agent expansion,City of Spies: Promo cards",Country: Portugal,"Area Control / Area Influence,Deck / Pool Building,Modular Board","MESAboardgames,Heidelberger Spieleverlag,REBEL.pl,Stronghold Games",7.27214,607 169341,"Every year, the most enthusiastic (or maybe just crazy) birders across the country embark on a big trip, where they try to see as many birds as they can. For some reason, you've decided that this year will be your big year. You'll explore wonderful habitats on a quest to see as many beautiful birds as you can. But whenever you see a bird, word will get out. Anticipate the crowd to see more birds than anyone else! Birds of a Feather is a fast, friendly, easy to learn card game for 2-7 players. The game is easy enough for children to learn and enjoy, but surprisingly strategic, making it a great filler for more hard core gamers. At the beginning of the game, each player is dealt a large hand of cards. The game takes place over several rounds. In each round, each player chooses a card to play simultaneously. This determines not only which bird that player sees that round, but which habitat that player visits. Players check off the birds they see on a score sheet, seeing their own bird plus any other birds in the same habitat. Additionally, all birds are available to be seen for an additional round, giving players the opportunity to see rare birds they missed the first time. Once all players have played through their hands, scores are tallied based on which birds each player saw. Seeing all birds in a habitat gives a substantial bonus. In the end, whoever saw the widest variety of birds is the winner! ",//cf.geekdo-images.com/images/pic2902931.jpg,7,15,9,1,15,Birds of a Feather,15,//cf.geekdo-images.com/images/pic2902931_t.jpg,2015,"Trevor Fristoe,Slim Mittens","Animals,Card Game,Educational",NA,Teale Fristoe,Birds of a Feather: Undomesticated Owl Bear Promo,"Crowdfunding: Kickstarter,Solitaire Games","Hand Management,Set Collection,Simultaneous Action Selection",Nothing Sacred Games,6.87889,298 169366,"The sun rose on the morning of 18th June, 1815. Napoleon Bonaparte breakfasted with his generals at Rossomme on the Brussels's road. The conversation returned to the weather; It had poured rain throughout the night and Drouot, the commander of the Emperor's artillery was worried about the effect on his guns. Napoleon acquiesced to a delay in starting the attack. This was the first of many fateful decisions to be made on that day... Waterloo 200 is a new concept game covering the epic Waterloo Battle fought in Belgium in June 1815. Developed on wooden blocks, over a colorful 86x64 cm mapboard, 400g thick. The over 200 wooden/plastic components have been created by the best Italian artisinal industry and painted "A buratto", a technique usually adopted for painting car parts and accessories. Historical Background On June 18 1815, Napoleon's Armée du Nord and a coalition led by Wellington, clashed over the plains of Waterloo in Belgium for a decisive battle. Waterloo is a game for two or three players, one controls the French Army and the other one/two control the Seventh Coalition. Although based on history, players in command of the two sides can modify the evolution of the battle and of the history in the Europe of XIX centuries. Rules Introduction The rules are easy - 6 pages - players can start playing the game without too many rules to remember and the game is 5 turn long (90-120 minutes) Then the 10 Optional Rules provide more specific and detailed rules for an enhanced realism, such as special Cavalry abilities (Charge, Scouting, Impetus), Artillery Bombardment, Retreat, Combined Attack, Morale... Scale A cm is approximately 70 meters. A turn is 2 'hours' long. A full strength counter represents a Leader or a Brigade (30-50 guns, 1000 Cavalrymen, or 3,000 infantrymen) depending on the unit's type, training, morale and leadership. Fog of War The game must be played with the Fog of War on (wooden blocks are placed on the map in such a way the opponent player can not see them). Language: English, German, French, Spanish and Italian Genre: Tactic Turns: Turn-Based Complexity: Entry Level to Basic, depending on which rules are used Period: Napoleonic Microbadge: ",//cf.geekdo-images.com/images/pic2474501.jpg,3,120,14,1,60,Waterloo 200,120,//cf.geekdo-images.com/images/pic2474501_t.jpg,2015,Emanuele Santandrea,"Napoleonic,Wargame",NA,Emanuele Santandrea,NA,Block wargames,"Area Movement,Area-Impulse,Memory",VentoNuovo Games,8.05915,71 169375,"Step into the shoes of an intergalactic Chef, competing against other Chefs in a knock down, no-holds-barred Cooking competition! The featured ingredient for the this contest… Human Beings! Impressing the Celebrity Judges with your culinary prowess while making sure your ingredients don’t run away is not an easy task, but one that must be mastered if you are to become the champion of Space Kitchen Stadium! In this light worker placement game, players gather resources, cook them up, and combine them to create Dishes to present to the Celebrity Judge panel. Each Judge claimed awards bonus points for future Dishes and helps shape the Chef's overall strategy. The Chef that does this the best, while watching the clock as well as dealing with the inevitable hazards of outer space, wins! ",//cf.geekdo-images.com/images/pic2315344.jpg,6,60,10,2,60,How To Serve Man,60,//cf.geekdo-images.com/images/pic2315344_t.jpg,2016,Jamie Toon,"Humor,Science Fiction",NA,"Joe Babbitt,Jason Mayer,Joe Ploch,Jamie Toon",NA,Crowdfunding: Kickstarter,"Hand Management,Worker Placement",Gateway Games,6.74304,131 169416,"Game description from the publisher: The Abyss awaits! When the city of Kenabres is destroyed by a horde of demons, only you can save the world! In Wrath of the Righteous, the epic new Adventure Path for the Pathfinder Adventure Card Game, you will travel to the Abyss to battle the malevolent minions of the demon lord Deskari. Along the way, you'll become mythic heroes that rival the greatest legends the world of Golarion has ever known. The saga begins in the Pathfinder Adventure Card Game: Wrath of the Righteous Base Set. This cooperative strategy card game lets 1-4 players enter the hellish Worldwound. Choose from seven characters, each with a different style of play. Build a deck of powerful boons which will grow according to your desires as you advance in power by conquering challenges. Eventually, you'll gain a mythic card, which will allow you to warp the rules of the game and use the first-ever 20-sided die to appear in a Pathfinder Adventure Card Game release. The Pathfinder Adventure Card Game: Wrath of the Righteous Base Set contains: More than 500 cards featuring a new set of boons for your characters to collect, and never before seen monsters and barriers of a decidedly abyssal nature. Seven character classes, including the all-new arcanist, cavalier, inquisitor, and summoner. The Worldwound Incursion Adventure Deck, a 110-card deck that begins the Wrath of the Righteous Adventure Path. A complete set of six polyhedral dice, including the first d20 in the Pathfinder Adventure Card Game. ",//cf.geekdo-images.com/images/pic2564484.jpg,4,120,13,1,120,Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set,120,//cf.geekdo-images.com/images/pic2564484_t.jpg,2015,NA,"Card Game,Fantasy,Fighting",NA,"Chad Brown,Tanis O'Connor,Paul Peterson,Mike Selinker,Liz Spain,Gaby Weidling","Pathfinder Adventure Card Game: ""Goblin Golem of Obsidian"" Promo Card,Pathfinder Adventure Card Game: Character Mats,Pathfinder Adventure Card Game: Class Deck - Summoner,Pathfinder Adventure Card Game: Class Deck – Alchemist,Pathfinder Adventure Card Game: Class Deck – Barbarian,Pathfinder Adventure Card Game: Class Deck – Bard,Pathfinder Adventure Card Game: Class Deck – Cleric,Pathfinder Adventure Card Game: Class Deck – Druid,Pathfinder Adventure Card Game: Class Deck – Fighter,Pathfinder Adventure Card Game: Class Deck – Goblins Burn!,Pathfinder Adventure Card Game: Class Deck – Goblins Fight!,Pathfinder Adventure Card Game: Class Deck – Gunslinger,Pathfinder Adventure Card Game: Class Deck – Inquisitor,Pathfinder Adventure Card Game: Class Deck – Monk,Pathfinder Adventure Card Game: Class Deck – Oracle,Pathfinder Adventure Card Game: Class Deck – Paladin,Pathfinder Adventure Card Game: Class Deck – Ranger,Pathfinder Adventure Card Game: Class Deck – Rogue,Pathfinder Adventure Card Game: Class Deck – Sorcerer,Pathfinder Adventure Card Game: Class Deck – Warpriest,Pathfinder Adventure Card Game: Class Deck – Witch,Pathfinder Adventure Card Game: Class Deck – Wizard,Pathfinder Adventure Card Game: Rise of the Runelords – ""Tup"" Promo Character Card Set,Pathfinder Adventure Card Game: Wrath of the Righteous Adventure Deck 2 – Sword of Valor,Pathfinder Adventure Card Game: Wrath of the Righteous Adventure Deck 3 – Demon's Heresy,Pathfinder Adventure Card Game: Wrath of the Righteous Adventure Deck 4 – The Midnight Isles,Pathfinder Adventure Card Game: Wrath of the Righteous Adventure Deck 5 – Herald of the Ivory Labyrinth,Pathfinder Adventure Card Game: Wrath of the Righteous Adventure Deck 6 – City of Locusts,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Blast Vortex"" Promo Card,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Blessing of Terendelev"" Promo Card,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Chuffy Lickwound"" Promo Card,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Ekkie"" Promo Character Card Set,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Goblin Skull Bomb"" Promo Card,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Improvised Dinosaur"" Promo Card,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Pig From Hell"" Promo Card,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Sweet Dragon Costume"" Promo Card,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Temptation of Big Die"" Promo Card,Pathfinder Adventure Card Game: Wrath of the Righteous – ""Valais Durant"" Promo,Pathfinder Adventure Card Game: Wrath of the Righteous – Character Add-On Deck,Pathfinder Battles: Iconic Heroes Set 1,Pathfinder Battles: Iconic Heroes Set 2,Pathfinder Battles: Iconic Heroes Set 3,Pathfinder Battles: Iconic Heroes Set 4,Pathfinder Battles: Iconic Heroes Set 5,Pathfinder Battles: Iconic Heroes Set 6","Campaign Games,Pathfinder Adventure Card Game","Co-operative Play,Deck / Pool Building,Dice Rolling,Hand Management,Role Playing,Variable Player Powers",Paizo Publishing,7.65983,600 169426,"Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches. In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead! ",//cf.geekdo-images.com/images/pic2556921.jpg,4,60,10,1,60,Roll Player,60,//cf.geekdo-images.com/images/pic2556921_t.jpg,2016,"John Ariosa,Luis Francisco","Dice,Fantasy",NA,Keith Matejka,"Roll Player: Cursed Ring,Roll Player: Frogkin Promo Punchboard,Roll Player: Monsters & Minions",Crowdfunding: Kickstarter,"Card Drafting,Dice Rolling,Set Collection","Thunderworks Games,Banana Games,Ediciones Primigenio",7.69154,885 169459,"A Battle of Wits (a Princess Bride game) is an exciting game of bluff and double bluff for between two and ten players. A row of goblets sit in the middle of the table, ready to be filled with either wine or poison. Players each take the role of one character but it is only at the very end of a game that they will drink, one from each goblet. During the game, they must play their cards, one each turn, either into the top of a goblet (adding poison or wine to a goblet) or to the bottom of a goblet (bidding on the goblet). Who will fall prey to their enemies and who will eliminate themselves? Only the most intelligent will survive! ",//cf.geekdo-images.com/images/pic2315210.png,10,15,10,2,15,The Princess Bride: A Battle of Wits,15,//cf.geekdo-images.com/images/pic2315210_t.png,2015,Felicia Cano,"Bluffing,Card Game,Movies / TV / Radio theme",NA,Matthew O'Malley,NA,Crowdfunding: Kickstarter,Auction/Bidding,Game Salute,5.86205,78 169464,"Defenders of The Last Stand is a post apocalyptic adventure game by Richard Launius (Arkham Horror, Run Fight or Die, Defenders of the Realm) and Jason Maxwell (Agents of SMERSH, Superhero Solitaire) for 1-5 players set in the Western United States more than 50 years after nuclear war. Players take on the roles of Defenders of the last known haven for humanity, called The Last Stand. Four outside clans leaders, along with their followers, advance toward the town, and players work cooperatively to defend The Last Stand. Menacing mutants also roam the desert threatening the city's survival. The game will introduce player character mutations - your character can mutate from travel into irradiated areas. Gameplay will consist of both elements of adventure and conflict resolution, and Defenders of the Last Stand will come loaded with miniatures, including three large sculpted miniatures of the invading Clan leaders as well as their minions - sculpted by Chad Hoverter. The four warrior clans include raiders on bikes and in cars, another group of human amazons that ride large mutated beasts, a third clan consisting of techno savvy, yet criminally insane youths, and finally a large winged creature so mutated that he has lost all traces of his old humanity. "Today we discovered a fallen caravan not fifteen miles up dry road. I had been that way to visit Auntie's just recently and there weren't no caravans, fallen or otherwise, there before. This means the Raiders have been circling the last stand for at least the last two weeks. Pepzi asked me to stay a while in case they attack. No more scavenging for now, she said. "Something is brewing. The air hurts my lungs. I see shadows in the hillside." The air is more dry than usual. My lips have all but cracked off. Doc gives me salve to put on them, but I tell him to keep it for the kids. New families are appearing in Stanfield. It's a good sight to see. We are finally surviving a bit, and bringing kids into this world again. I'm thinking of how in the good book we are told to be multiply. It's God's will, but most would say this land has been forsaken by God, but I'm hoping we can start again. Me, I'm hoping for the best, but my bones tell me there is no best. "The Last Stand was known as Stanfield back in the old world, before the great war. While battles raged in the cities across America and the world, as far as we know, some old-schoolers, cowboys, fighters, and drifters came together in this desert to escape the end of the world. The desert was only the safe place and Detroit says it's where a man learns to be a man. Detroit told me that Stanfield changed its name to The Last Stand back then. Cause it was the last fighting chance for humanity. Detroit knows lots of stories. He is old and claims he was alive in those days, 80 something years ago, back when they played something called baseball and Nitena. I don't know what to believe from his mouth, but he is a hoot to listen to. Course, he has been around a long time, changed by the Radiation – mutated like many folks, but still as human as human can be, unlike the raiders. Detroit is one of us now. He knows stuff and and we are going to fight tooth and nail against the raiders wanting to take what we worked so hard to build. Rumor is that they have merged, and I reckon they will have to to capture this city. We are bonded together. Even got a little ancient technology and oil. Bad stuff maybe since it is what brought us here. We'll use it carefully. The Last Stand may be our last hope. I don't know if there are any other cities out there worth fighting for." --Taken from the Journal of Marha Bourne Star ",//cf.geekdo-images.com/images/pic3075584.jpg,5,120,14,1,120,Defenders of the Last Stand,120,//cf.geekdo-images.com/images/pic3075584_t.jpg,2016,"Joe Slucher,Edu Torres","Adventure,Dice,Fighting,Miniatures",NA,"Richard Launius,Jason Maxwell",NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Dice Rolling,Point to Point Movement,Variable Player Powers",8th Summit,7.80355,282 169502,"Do the job. Get paid. Aim to misbehave. Firefly: Fistful of Credits is a two-to-four-player cooperative game where players step into the boots of Serenity’s crew to pull off a series of dangerous heists and hopefully walk away with their lives and a tidy fortune! The game features three distinct heist scenarios inspired by the episodes Bushwhacked, The Train Job, and Ariel; each with their own highly-detailed board, tokens, and Heist card, which details unique objectives from the show that must be accomplished in order to win. Players pair up any two of the nine crew members, forming unique teams that work with other players to collect gear, fight, and face both luck and misfortune while racing against the clock to complete the heist. Be careful: triggering an alarm, lollygagging around or sticking your nose in the wrong crate can open up a whole world of ugly - be it Reavers, Alliance, or the sinister Hands of Blue! Fail and it’s all over... but succeeding means you and your crew walk away with more than a fistful of credits! ",//cf.geekdo-images.com/images/pic2319155.jpg,4,60,14,2,30,Firefly: Fistful of Credits,60,//cf.geekdo-images.com/images/pic2319155_t.jpg,2015,"David J. Coffey,Frances Faulder,Simon Gough,Paul Hanley,William Tolman Pace,Zac Pensol","Adventure,Science Fiction",NA,David J. Coffey,NA,TV Series: Firefly,"Co-operative Play,Dice Rolling,Hand Management,Roll / Spin and Move","Toy Vault, Inc.",5.3339,59 169513,"You are an adventurer to beat evil dragon dwelling near a town in Havinia. Earning experience, getting items and weapons for the final battle. Dorasure is a cooperative miniature board game. You have to conquer five mountains or dragon fly and escape. To conquer the mountain, dice rolling for a skill is required. You can roll with your adventure skill(battle/search/intelligence) or may boost with one time resource. Boosting resource can be recovered at defined situation per a adventure. Each Character can expand their skill with exp, but expansion is pre-defined per the adventure. Each adventure has different: Exp and expansion for the exp Life Resources, and recovery situation Special item for final battle The game is separated into two phases: adventuring and dragon battle. While adventuring, you can earn exp to expand your skill, but you have to complete all mountains by dragon rampage, or lose. The dragon battle is an exciting battle with earned skill to kill the dragon. ",//cf.geekdo-images.com/images/pic2317622.jpg,5,30,10,2,30,Dorasure,30,//cf.geekdo-images.com/images/pic2317622_t.jpg,2014,Tera Akai,"Adventure,Fantasy,Miniatures",NA,KTR,"Dorasure Blades of the Empire,Dorasure Fang,Dorasure Grand Master,Dorasure Mincas,Dorasure SS,Dorasure: Gemeos Imperial Travelogue,Dorasure: Guardian of Magic Dragon","Animals: Dragons,Anime & Manga","Area Movement,Co-operative Play,Dice Rolling,Variable Player Powers",Giant Hobby,6.66288,59 169530,"RESISTOR_ is a fast, fun, and intense two-player competitive card game in which you play as one of two supercomputers in charge of your country's global thermonuclear warheads. Through the manipulation of double-sided cards on the table and in your hand, you create a line that is either red (for DEEP RED) or blue (for BLU9000) that goes across the board into your enemy's base. Each player gets three actions and must take all three before the turn is over. Toss in some Resistor cards, either strategically or to introduce some chaos. The first person to get their enemy up to DEFCON 5 wins! ",//cf.geekdo-images.com/images/pic2318423.png,2,20,8,2,20,RESISTOR_,20,//cf.geekdo-images.com/images/pic2318423_t.png,2015,Anthony Amato,"Abstract Strategy,Card Game,Electronic,Memory,Print & Play",NA,"Anthony Amato,Nicole Kline",NA,"Connection Games,Crowdfunding: Kickstarter","Memory,Modular Board,Route/Network Building","(Web published),Cardboard Fortress Games,Level 99 Games",7.02278,187 169544,"Bright Future is a card driven lite-RPG adventure. It is situated in an intriguing and immersive world where our civilization was destroyed after an all-out nuclear war. During the past decades the few remaining survivors are living a harsh life underground. Some of them managed to salvage equipment and technology from the fallen civilization and tried to rebuild society as they remembered it. Others had to adapt both their shapes and minds into something new and more suitable for their new environment. There is a constant struggle between the scattered groups of human and mutant survivors, but in the fortified settlements here and there, they manage to live together. The game has three modes: • Tunnel Fever: cooperative scenario for 1–4 players, where you and your friends have to save the remnants of humankind from a deadly epidemic which is ravaging the population in a world without hospitals and health facilities. • Tunnel of Power: competitive scenario for 2–5 players, where you will try to be the first player to open a legendary governmental bunker from the Cold war, full of equipment and supplies, which was discovered only recently. • Arena mode: a short card battle based on luck and tactics. ",//cf.geekdo-images.com/images/pic2498548.jpg,5,120,12,1,60,Bright Future,120,//cf.geekdo-images.com/images/pic2498548_t.jpg,2015,NA,"Adventure,Card Game,Science Fiction",NA,"Radomir ""Gadina"" Mirchev",NA,"Crowdfunding: Kickstarter,Crowdfunding: Wspieram","Action / Movement Programming,Area Movement,Card Drafting,Co-operative Play,Simultaneous Action Selection,Variable Phase Order,Variable Player Powers","Ogry Games,Vermin Games",6.95961,128 169555,"Emergents: Genesis is a PvP multi-player superhero-themed deckbuilding game, set in the Emergents Universe created by game designer and comic creator, Brian David-Marshall and features art from a host of best-selling and award-winning comic book artists headlined by Steve Ellis. Emergents: Genesis is a 2-4 player deckbuilding game that any age can enjoy, and a game lasts generally between 30-60 minutes. Everything you will need to play the game comes inside a box of Emergents: Genesis. In Emergents: Genesis, players take on the role of powerful superheroes—known in this world as Emergents—and battle against the other players in the game to be the last person standing. Players customize their decks based on four classes of superpowers in a fast-paced game that can be played by two to four players. Designed by Urban Island Games and Top8Magic, Emergents: Genesis introduces innovative, interactive mechanics to the deckbuilding game that will appeal to all fans of both the superhero genre and interactive card games. Gameplay Description Players are dealt two Emergents face down and choose one of the heroes to start the game with. The object of the game is reduce all of the other players' heroes to zero health by attacking them while also building your deck and customizing your Emergent's superpowers. Each player begins with a deck containing nine Skill cards and three Attack cards. Cards that generate Skill are used to purchase additional cards while cards that generate Attack are used to defeat your opponents. Each player shuffles their deck and draws six cards. They can purchase basic cards that advance their Emergent's class strategy or purchase more expensive cards that are available dealt face-up from the deck. Cards that are purchased get put in the player's discard pile and whenever a player can't draw a card they shuffle their deck. At the end of each turn, a player discards their hand and draws six cards from their deck. As the game progresses, players will ideally create a deck that showcases their heroes' unique abilities and allows them to be the last player standing. While many deckbuilding games are points races, where someone crosses a finish line and wins, Emergents: Genesis requires you to defeat your opponents, which means you can defend yourself if you have purchased the right cards along the way. ",//cf.geekdo-images.com/images/pic2829668.jpg,4,30,12,2,30,Emergents: Genesis – The Deckbuilding Game,30,//cf.geekdo-images.com/images/pic2829668_t.jpg,2015,"Steve Ellis (I),Jason Narvaez","Card Game,Comic Book / Strip,Fighting,Science Fiction",NA,"Anthony Conta,Brian David-Marshall,Matthew Wang",NA,"Crowdfunding: Kickstarter,Superheroes","Deck / Pool Building,Player Elimination","Urban Island Games, LLC",6.89907,54 169558,"Noches de Sangre (Bloody Nights) is a semi-cooperative card game in which players have to survive a vampire attack over thirty nights. Each turn, players will be able to pick up some items to be stronger, rescue survivors to join their team, find food for feeding them and even get inside new buildings for searching new adventures! But take care of your belongings, the world is full of pickpockets... After player's turn, vampires will attack the group, so be ready! Roll a d6 and try to hit them as strong as you can. If you fail, be prepared to suffer consequences... Surviving until the sun comes out is not enough: the one who rescued more people will be the winner. Who will it be? ",//cf.geekdo-images.com/images/pic2648526.jpg,6,60,16,1,30,Noches de Sangre,60,//cf.geekdo-images.com/images/pic2648526_t.jpg,2015,NA,Card Game,NA,Fidel Montesino,NA,"Crowdfunding: Verkami,Vampires","Co-operative Play,Deck / Pool Building,Dice Rolling,Time Track",GDM Games,5.81115,148 169611,"Love Letter: The Hobbit – The Battle of the Five Armies is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai. The deck consists of 17 cards, with the Arkenstone being valued #8, Bilbo Baggins #7, and so on down to The One Ring at #0. In each round, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point. In LL: The Hobbit, The One Ring does nothing during play, but it counts as a #7 when the game ends, possibly leading to a tie should someone else hold Bilbo. In addition to the one extra card, LL: The Hobbit differs from the original game in that the Baron (#3) is represented by two separate cards: Tauriel and Legolas. When you use an elf's power to compare cards, Tauriel knocks out the player with the higher valued card while Legolas targets the lower valued card. (This change isn't in the German edition, where Legolas and Tauriel have the same text.) Whoever first wins 4-7 rounds, with the number dependent on the number of players, wins the game! ",//cf.geekdo-images.com/images/pic2293327.jpg,4,30,8,2,20,Love Letter: The Hobbit – The Battle of the Five Armies,30,//cf.geekdo-images.com/images/pic2293327_t.jpg,2015,NA,"Bluffing,Card Game,Deduction",NA,Seiji Kanai,NA,"AEG: 5 Minute Fun,AEG: Big in Japan,Love Letter,Tolkien Games","Hand Management,Player Elimination","Alderac Entertainment Group (AEG),Cryptozoic Entertainment,Pegasus Spiele",7.22788,1023 169649,"The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan, it's up to you to guide your prehistoric people through the valley: Take advantage of the environment, pick and hunt for food, discover big and safe caverns for the upcoming winter, gather your tribe and discover the valley! Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps: Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes. Choose a new tile from the five available in a common pool to re-fill his personal pool to four tiles. Sapiens relies on instinctive domino-like mechanisms that are improved by interesting twists: Laying tiles on personal (modular) game boards brings a bit of a puzzle feel to the game. Having two separate scores — food and shelter — and knowing that only their lower one matters when determining who wins confronts players with interesting needs and dilemmas. Including special powers linked to the eight different scenes represented on the tiles brings a lot of interaction and choices. ",//cf.geekdo-images.com/images/pic2613688.jpg,4,45,10,2,45,Sapiens,45,//cf.geekdo-images.com/images/pic2613688_t.jpg,2015,Marc-Antoine Allard,Prehistoric,NA,Cyrille Leroy,"Sapiens: Double Tiles,Sapiens: Mountains",NA,Tile Placement,"Catch Up Games,IELLO",6.66568,408 169654,"From the rulebook: A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips. Turn Progression On their turns, players conduct steps 1-4 listed below. Players take turns, going clockwise around the board, and the round ends when all players have returned to the submarine, or if the air runs out at the beginning of someone's turn. 1) Declare if you will turn back or not. 2) Reduce air. 3) Roll the dice and advance your game piece. 4) Search. (When you have stopped moving, select one of A-C below) A) Do nothing. B) Pick up ruins chip. C) Place a ruins chip. ",//cf.geekdo-images.com/images/pic3169827.png,6,30,8,2,30,Deep Sea Adventure,30,//cf.geekdo-images.com/images/pic3169827_t.png,2014,NA,"Dice,Exploration,Nautical,Party Game",NA,"Jun Sasaki,Goro Sasaki",NA,Country: Japan,"Pick-up and Deliver,Press Your Luck,Roll / Spin and Move",Oink Games,7.15606,2554 169658,"It's spring break in Arthursburg, a time when kids set out on heroic quests of excitement and imagination. But this year, the danger and magic are real - the residents and wildlife around town have been transformed into evil monsters bent on total destruction! Only you and your friends have the power and wits to rise up and save your loved ones from this unknown evil. To defeat the monstrous hordes that are spreading chaos and evil everywhere they go. To become the legendary heroes who will save the people of Arthursburg. THE GUARDIANS! The Guardians: Explore is a card drafting, deck refinement adventure game for 2-5 players, running eight total turns, and games lasting approximately 45-90 minutes long. It's broken down into two chapters; Warm Up and Battle. Players begin their Warm Up with a card draft that shapes their strategy for the battle to come. A unique super card is selected in secret to give each player their own special strength and two unique missions provide optional goals. Now fortified with equipment, skills, and familiars, the players begin the Battle! By drawing and cleverly playing cards from the top of their deck, players build the power needed to defeat monsters and acquire trophies with each turn. During play, unneeded cards can be thrown away and powerful locations can be fortified with blanket forts to prepare player's for the final showdown. Work together to defeat the mighty boss at the heart of the monster invasion and save Arthursburg! ",//cf.geekdo-images.com/images/pic2321766.png,5,90,13,1,45,The Guardians: Explore,90,//cf.geekdo-images.com/images/pic2321766_t.png,2016,Diego Almazan,"Card Game,Fantasy",NA,Jonathon Ruland,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Card Drafting,Deck / Pool Building,Worker Placement",Reihon Games LLC,7.56724,87 169675,"French version of Cards Against Humanity L'osti d'jeu is here! How to play the game? 1. The big mouth (grande yeule) plays a black card. For example: Steak, Corn, | ... | 2. All other players choose a red card in their hand that much fill the | ... | 3. The big mouth (grande yeule) then chooses his favorite red card ... For example, which would you choose between: > Steak, Corn, A big keel Wildcat > Steak, Corn, Your mother > Steak, Corn, A big watery diarrhea ... The player who played that red card wins the black card. 4. Play until satisfied, or until a player has won 5 black cards. The game is only available in French and is full of insides about the Quebec French culture. ",//cf.geekdo-images.com/images/pic2324532.jpg,30,40,18,3,40,L'osti d'jeu,40,//cf.geekdo-images.com/images/pic2324532_t.jpg,2014,NA,"Card Game,Humor,Mature / Adult,Party Game",NA,NA,"L’osti d’jeu: Souvenir,L’osti d’jeu: Rural",NA,"Hand Management,Simultaneous Action Selection",Randolph Pub Ludique,6.24545,110 169704,"Many heroes go forth to battle, but some never return; leaving behind their prized possessions. You'll be part of the bidding war for the vaults they left behind to gain valuable items -- each providing Gold, Victory Points or new abilities. Outbid your opponents, equip artifacts to gain new abilities and find the gear your up-and-coming heroes are looking for to be victorious in Vault Wars. Players will take turns as an Auction Master, leading a cut-throat bidding war to selling off Vaults full of items to the other players. Each Vault provides a unique experience, introducing new ways for the players to bid. No player quite knows everything that's in a Vault, and there's lots of junk to fool your opponents into bidding on. Between auctions, players may sell off their items to gain Gold, or save them for Victory Points -- paying storage fees to keep them around. Collect gems for massive Victory Points, Weapons to gain lots of Gold, or rare Artifacts to gain powerful abilities. Each player has up-and-coming heroes who are looking specific items, giving out bonus victory points (but try to keep that a secret from your opponents). The player with the most victory points after all the auctions will be the winner! Vault Wars is a bidding and bluffing game for 3-5 player that plays in less than an hour. ",//cf.geekdo-images.com/images/pic2709486.jpg,5,60,13,3,45,Vault Wars,60,//cf.geekdo-images.com/images/pic2709486_t.jpg,2015,"Jacqui Davis,Kelly McClellan,Peter Wocken","Bluffing,Card Game,Deduction,Fantasy",NA,"Jonathan Gilmour,Ben Harkins","Vault Wars: Brass Lamp Promo Card,Vault Wars: Chromatic Cavern Promo Card,Vault Wars: Cursed Idol Promo Card,Vault Wars: Dragonkeeper Promo Card,Vault Wars: Mirrored Chest Promo Card,Vault Wars: Miser's Trove Promo Card,Vault Wars: Pitch Black Cavern Promo Card,Vault Wars: Worker Expansion",Crowdfunding: Kickstarter,"Auction/Bidding,Card Drafting,Set Collection",Floodgate Games,7.01793,758 169786,"It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times. ",//cf.geekdo-images.com/images/pic3163924.jpg,5,115,14,1,90,Scythe,115,//cf.geekdo-images.com/images/pic3163924_t.jpg,2016,Jakub Rozalski,"Civilization,Economic,Fighting,Science Fiction,Territory Building",NA,Jamey Stegmaier,"Scythe: Invaders from Afar,Scythe: Promo Encounter Card #37,Scythe: Lake Encounter Card,Scythe: Promo Pack #1,Scythe: Promo Pack #2,Scythe: Promo Pack #3,Scythe: Promo Pack #4,Scythe: The Wind Gambit","Alternate History,Crowdfunding: Kickstarter,Scythe,Solitaire Games,Tableau Building","Area Control / Area Influence,Grid Movement,Variable Player Powers","Stonemaier Games,Albi,Crowd Games,Delta Vision Publishing,Feuerland Spiele,Fire on Board Jogos,Ghenos Games,Maldito Games,Matagot,Morning,PHALANX,Playfun Games",8.33346,14817 169794,"In Haspelknecht: The Story of Early Coal Mining, the first title in Thomas Spitzer's highly acclaimed Coal Trilogy, the players take upon the role of farmers with opportunities to exploit the presence of coal in their lands in the southern part of the Ruhr region of Germany. The game is set during a time when the lands were mostly covered with forests and roads were rare. Coal was discovered here, close to the Earth's surface. During the game, players obtain knowledge about this new material, extend their farms, and dig deeper in the ground to extract more coal. The game has many paths that lead to victory. Haspelknecht has an innovative action selection mechanism. You must select the correct tasks while being mindful of quickly accumulating pit water, for it can stall your efforts and prevent your extraction of valuable coal. 
The game offers a lot of variation and replayability through unique methods in setting-up the development tiles. ",//cf.geekdo-images.com/images/pic3070755.jpg,4,90,12,2,60,Haspelknecht,90,//cf.geekdo-images.com/images/pic3070755_t.jpg,2015,Johannes Sich,"Environmental,Farming",NA,Thomas Spitzer,"Haspelknecht: The Foreman Promo Tile,Haspelknecht: The Ruhr Valley","Coal Series,Country: Germany,Mining,Quined Master Print Edition Series","Action Point Allowance System,Worker Placement","Quined Games,Capstone Games",7.35625,741 169795,"Haithabu is named after an important trading settlement located at the southern end of the Jutland Peninsula (on what's today the border of Denmark and Germany) that the Vikings used from the 8th to the 11th centuries. Its location on the Baltic and North Seas and on the trade routes between Scandinavia and the Frankish Empire led to goods from around the known world — such as the Baltics, Baghdad, and Constantinople — being traded here. The subject of constant wars and changes of power, as well as the progressive Christianization of those in the north, Haithabu — known as "Hedeby" in English — had a rich history that ended in 1050 when the Norwegian king sacked and burned the town in a conflict with Denmark. As Vikings, players trade with all the known world while also living through the changes and dark days at the end of the Early Middle Ages. In the game, players take turns performing individual actions on an action rondel, and what's most critical in the game is the timing of the actions because in each round each color of action can be selected only once. Players must react to market price changes and event dice that can cause complications. ",//cf.geekdo-images.com/images/pic2537568.jpg,4,120,12,2,0,Haithabu,120,//cf.geekdo-images.com/images/pic2537568_t.jpg,2015,Harald Lieske,Economic,NA,"Wolfgang Heidenheim,Andreas Molter",NA,Vikings,"Pick-up and Deliver,Trading,Worker Placement",Spielworxx,6.27555,137 169814,"The AEG Black Friday Black Box contains four games, which were not revealed in advance. Copies were only sold as pre-orders through local game store retailers on Black Friday. Of the games included, two are variant editions set in some of AEG's RPG / Expandable Card Game settings, one was previously unreleased, and the biggest game was unaltered: Guildhall (variant 7th Sea theme) Maximum Throwdown: Overload (a previously unreleased standalone expansion for Maximum Throwdown) Seventh Hero (variant Doomtown theme) Trains (unchanged) ",//cf.geekdo-images.com/images/pic2356372.jpg,6,0,12,2,0,AEG Black Friday Black Box,0,//cf.geekdo-images.com/images/pic2356372_t.jpg,2014,NA,NA,"Guildhall,Maximum Throwdown: Overload,Rent a Hero,Trains",NA,NA,NA,NA,Alderac Entertainment Group (AEG),7.08862,123 169934,The Best of TV and Movies is a party game in the same family as The Logo Board Game. Players or teams have to answer cards with 4 questions on them relating to TV or movies and will move up the track based on the colour of the question answered. The player or team reaching the end first wins. An advanced variant contains three bonus cards which can interrupt or affect gameplay. ,//cf.geekdo-images.com/images/pic2329693.jpg,6,45,12,2,45,The Best of TV and Movies,45,//cf.geekdo-images.com/images/pic2329693_t.jpg,2012,NA,"Movies / TV / Radio theme,Party Game,Trivia",NA,NA,NA,Logo Board Game,NA,"Drumond Park Ltd.,Spin Master Ltd.",5.57,60 169986,"Night of Man is a card-driven, tactical board game. Set in a post-alien-invasion-of-Earth universe, the squads, heroes, and tanks of Earth's Militia battle against powerful aliens with enhanced power armor, hover tanks, Mechs (Ya, I need a better name.), and spider-like robots. In each turn gamers draw up to a four card hand and may play a card, sometimes more, in each impulse. The cards activate units to move, fire, assault, and use special powers, such as explosive rounds, telekinesis, and more. Special cards, such as critical hit or bullet storm, can also enhance a unit's attacks. Each turn continues until three end turn cards have been drawn. Players then choose one card from their hand to keep, the administrative markers are removed from the board, and a new hand is dealt to each player. The players use that new hand, or the card kept from the previous turn, to bid for initiative in the new turn. Night of Man ships with numerous scenarios, as well as a point system that allows gamers to put together their own battles in no time flat. ",//cf.geekdo-images.com/images/pic2329341.jpg,3,60,12,1,60,Night of Man,60,//cf.geekdo-images.com/images/pic2329341_t.jpg,2015,"Gabriel Gendron,Dave Mack,Kwanchai Moriya,Ron Shirtz,Mark H. Walker","Modern Warfare,Science Fiction,Wargame",NA,Mark H. Walker,Alone Against the Aliens,Crowdfunding: Kickstarter,"Hand Management,Hex-and-Counter",Flying Pig Games,7.95,50 169987,"Six more throwdown decks doubles the excitement! Maximum Throwdown: Overload is a standalone expansion to the card-throwing battle game, Maximum Throwdown. In the original game players draw one card from their deck and throw one card – but if they have the right icons in play, they'll draw more cards, throw more cards, steal cards from opponents and dump them in the gutter, break free of the shared playing space in order to keep from being covered, and – perhaps most important of all – score points each turn when they have enough visible icons in play. In this standalone expansion, players have the choice of 6 new factions that use a combination of the 6 existing and 6 all new abilities. Each of the factions plays very different from another. Some focus on skill (Wendy from Doomtown), and others focus on protection, reviving cards, and even bombs. There are also brand new land cards that offer special abilities. Integrates with: Maximum Throwdown ",//cf.geekdo-images.com/images/pic2333490.png,6,0,0,2,0,Maximum Throwdown: Overload,0,//cf.geekdo-images.com/images/pic2333490_t.png,2014,NA,"Action / Dexterity,Card Game",AEG Black Friday Black Box,Jason Tagmire,NA,NA,NA,Alderac Entertainment Group (AEG),4.89385,65 170041,"Carefully place piece after piece on top of the wobbly stack, and don't be the one makes it all topple! Splash! is a fast-paced, nail-biting dexterity game. After placing a piece on top of the stack, you get to give the next player a piece of your choice in your own pile that must be added to the stack. The piece must match the previous color or shape, but how it gets placed is up to the next player! When the stack comes crashing down, the player who gave the piece gets a gold gem. The first player to collect three gold gems or run out of pieces wins! ",//cf.geekdo-images.com/images/pic2677385.jpg,6,15,6,2,15,Splash!,15,//cf.geekdo-images.com/images/pic2677385_t.jpg,2014,Natalia Zelenina,"Action / Dexterity,Children's Game,Party Game",NA,"Marie Fort,Wilfried Fort",NA,"3D Games,Forgenext",Pattern Building,"999 Games,Brain Games,dV Giochi,Egmont Polska,Game Factory,Kaissa Chess & Games,Lifestyle Boardgames Ltd,Spin Master Ltd.,Swan Panasia Co., Ltd.",6.4187,185 170042,"Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season! Aim of the Game The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made. Gameplay Overview Proceeding clockwise from the starting player, each player takes his turn in full. On his turn, a player may choose to Work or Raid. Players continue to take turns until 1 of the 3 end-game conditions has been met. Regardless of choices, each turn follows the same pattern: 1. Place Worker and resolve its action 2. Pick up a different Worker and resolve its action Working Having a good Crew and enough provisions are vital to successful raiding. So before making any raids, players will need to do some work to prepare their Crew and collect supplies. This is all done in the Village, at the bottom of the board. There are 8 different buildings, with various actions. Players must first place their one and only Worker in an available building (where there is no Worker present), before picking up a different Worker from a different building (where there is a Worker present). Raiding Once players have hired enough Crew and collected Provisions, they may choose to raid on their turn. To raid a Settlement (Harbour, Outpost, Monastery or Fortress), players need to meet 3 requirements. They must have: 1. A large enough Crew. 2. Enough Provisions (and Gold for Monasteries/Fortresses). 3. The required Worker colour. Raiding offers various ways of scoring (Military Strength, Plunder, Valkyrie, etc.). This is also how Grey and White Workers enter the game. End of the Game There are 3 ways the game can end: 1. There is only 1 set of Plunder left in the Fortresses (1 of the 6 Fortress raids remains). 2. The Offering Draw Pile has been emptied. 3. There are no Valkyrie left on the board. ",//cf.geekdo-images.com/images/pic2458233.jpg,4,80,12,2,60,Raiders of the North Sea,80,//cf.geekdo-images.com/images/pic2458233_t.jpg,2015,Mihajlo Dimitrievski,"Medieval,Nautical",NA,Shem Phillips,"The North Sea Runesaga,Raiders of the North Sea: Fields of Fame,Raiders of the North Sea: Hall of Heroes","Crowdfunding: Kickstarter,Crowdfunding: Wspieram,The North Sea Trilogy,Vikings","Hand Management,Set Collection,Worker Placement","Ediciones Primigenio,Games Factory Publishing,Garphill Games,PixieGames,Schwerkraft-Verlag",7.85634,1595 170146,"Game description from the publisher: Build a pirate empire in the uncharted Plunder Islands of the Cairribbi— er, Carebbe— er, near the Gulf of Mexico! Seize your destiny of buccaneerrific awesomeness, and gather hordes of pirates, hoards of doubloons, ever greater infamy, and (of course) ever more treasure! Dark Seas is a dicey island-building game. Each player plots out his own plundering route, filling its ports with docks, hideouts, and shady sea-faring characters. Players sail their ships around their islands, building their reputation by recruiting pirates, gathering doubloons, and acquiring treasure and infamy. Whoever amasses the greatest reputation wins! ",//cf.geekdo-images.com/images/pic2330767.jpg,4,45,14,2,45,Dark Seas,45,//cf.geekdo-images.com/images/pic2330767_t.jpg,2015,J Hause,"Dice,Pirates",NA,Anthony Rubbo,NA,NA,"Dice Rolling,Partnerships,Tile Placement",Alderac Entertainment Group (AEG),6.30866,359 170199,"In the distant future, the home planet is overpopulated and riots loom. The only solution seems to be to advance into space and to settle planets. Several technically advanced nations emphatically try to put this into practice. Under the name of Solarius Mission they begin a project to explore other planets, build space stations and conduct interplanetary trade. Who is able to use the technical means available and to fulfill the vital Solarius Mission? With their space ship, the players explore far away planets, develop new technologies with their tech dice, and send settlers into space. They try to prevent space contamination. Solarius Mission is a very eclectic game – it is important to think ahead and to optimize the personal strategy. Who acts especially prudent, who will win in the end? Solarius Mission is a tactical and strategic civilization game in a pulp science-fiction setting, with a dice-draft, dice manipulation, and resource-management mechanism. It can best be described as a mid-weight euro-style game. ",//cf.geekdo-images.com/images/pic3138497.jpg,4,150,12,2,60,Solarius Mission,150,//cf.geekdo-images.com/images/pic3138497_t.jpg,2016,Harald Lieske,"Civilization,Dice,Economic,Exploration,Science Fiction",NA,"Michael Keller (II),Andreas ""ode."" Odendahl",NA,NA,"Action / Movement Programming,Dice Rolling,Grid Movement,Modular Board,Set Collection,Variable Player Powers",Spielworxx,7.60555,272 170202,"Ama is tired. It has been a long day of chasing her grandchildren, and she needs a break. Ama has been around for a long time and she has a few tricks up her sleeve. With the promise of her famous fruit salad, Ama sends her grandchildren down to the Damnoen Saduak Floating Market to collect fruit… and to get out of her hair! Collecting different fruit is no easy task, as the fruit boats –full of Mango, Banana, Papaya, Guava, Grapefruit, Rambutan, and the famous Starfruit – are constantly shifting around the Khlong Damnoen Saduak Canal of Thailand. Players are eager grandchildren, competing to be the first to collect five different types of Fruit for Ama… AND get the first bowl of Fruit Salad! In Floating Market, players each control Customers (Ama’s grandchildren), which they will assign to fruit boats (to collect Fruit) and to buildings (to receive special abilities). Each player will also add a die to the dice pool each round in an attempt to influence a thrilling die roll that determines which fruit boat will hand out fruit. Floating Market utilizes polyhedral dice, worker placement, and dice speculation to create a unique and accessible experience for gamers of all levels. The rules and turns are simple and intuitive and the game teaches quickly, making it perfect for a family or group of new gamers. Experienced gamers will appreciate the unique blend of new and familiar mechanics and the quick, fun gameplay that uses polyhedral dice in a new and interesting way. ",//cf.geekdo-images.com/images/pic2337868.png,5,45,13,2,30,Floating Market,45,//cf.geekdo-images.com/images/pic2337868_t.png,2015,John Ariosa,Dice,NA,"Ben Pinchback,Matt Riddle",NA,"Country: Thailand,Crowdfunding: Kickstarter","Betting/Wagering,Dice Rolling,Worker Placement",Eagle-Gryphon Games,6.33224,290 170216,""Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. Most player strategies are guided by the cards drafted at the beginning of each of the three game rounds (or Ages). These “Gods’ Gifts” grant you numerous boons for your clan including: increased Viking strength and devious battle strategies, upgrades to your clan, or even the aid of legendary creatures from Norse mythology. They may also include various quests, from dominating specific provinces, to having lots of your Vikings sent to Valhalla. Most of these cards are aligned with one of the Norse gods, hinting at the kind of strategy they support. For example, Thor gives more glory for victory in battle, Heimdall grants you foresight and surprises, Tyr strengthens you in battle, while the trickster Loki actually rewards you for losing battles, or punishes the winner. Players must choose their strategies carefully during the draft phase, but also be ready to adapt and react to their opponents’ strategies as the action phase unfolds. Battles are decided not only by the strength of the figures involved, but also by cards played in secret. By observing your opponent’s actions and allegiances to specific gods, you may predict what card they are likely to play, and plan accordingly. Winning battles is not always the best course of action, as the right card can get you even more rewards by being crushed. The only losing strategy in Blood Rage is to shy away from battle and a glorious death! ",//cf.geekdo-images.com/images/pic2439223.jpg,4,90,14,2,60,Blood Rage,90,//cf.geekdo-images.com/images/pic2439223_t.jpg,2015,"Henning Ludvigsen,Mike McVey,Adrian Smith","Fantasy,Fighting,Miniatures,Mythology",NA,Eric M. Lang,"Blood Rage: 5th Player Expansion,Blood Rage: Gods of Ásgard,Blood Rage: Hili – The Even-Handed,Blood Rage: Kickstarter Exclusives,Blood Rage: Mystics of Midgard","Components: Miniatures,Crowdfunding: Kickstarter,Vikings","Action Point Allowance System,Area Control / Area Influence,Area Movement,Card Drafting,Hand Management,Memory,Simultaneous Action Selection","CMON Limited,Asmodee,Asterion Press,BoardM Factory,Edge Entertainment,Galápagos Jogos,Game Harbor,Guillotine Games,Portal Games,REXhry",8.1584,13352 170223,"Jump successful, Captain! You breathe again with relief: your armada is one of the first to safely cross the Jumpgate to a hostile alien system! Everywhere around you sensors pick up extreme radiation levels, weird energy fluctuations, a madly gyrating asteroid field and solar winds like you've never seen before in any quadrant. The alarm sounds as alien ships dart out of the asteroid field. Your Stormcrows move in unison to repel the attackers while the rail guns of your Star Destroyers rain death upon them! You defeat the Raiders this time, but they will be back... Centauri Saga is a Sci-fi/4X co-operative board game for 1 to 4 players, supporting both Co-Operational and PvP mode. Players begin with a mission that defines the setting and their goals and then guide their Armada through unexplored sectors (hexagons) of Alpha Centauri. However, players are not alone. They will encounter various Raiders and Bosses representing a hidden alien menace in the Centauri system. Your Saga begins now! ",//cf.geekdo-images.com/images/pic2689545.jpg,4,90,12,1,60,Centauri Saga,90,//cf.geekdo-images.com/images/pic2689545_t.jpg,2016,NA,"Adventure,Science Fiction,Space Exploration",NA,Constantine Kevorque,"Centauri Saga: Abandoned,Centauri Saga: Special Ops","Campaign Games,Crowdfunding: Kickstarter","Area Movement,Co-operative Play,Dice Rolling,Hand Management,Modular Board",Vesuvius Media,6.79397,141 170225,"DRCongo explores a hopeful hypothesis that if enlightened industrialists worked to develop the economy of this mighty country, then it would escape the clutches of a crippling insurgency. Players build industries and expand a transport network of river, rail and roads. Oil, minerals and crops are produced and if sold via the Atlantic port of Matadi, players reap rich rewards. Players develop their own cities and hydroelectricity can be sold to these. The game is built in four game layers with layer two introducing insurgents and peacekeepers, layer three the Government, and layer four strategic interventions by other countries. The game is played on a map showing the eleven provinces of Democratic Republic of Congo and their "capital" towns. Transport routes are shown and include the major rivers and railways and export routes. In a turn a player may carry out one of five actions: build industry, place transport, develop city, produce resources, or sell resources. A neat and tidy economic game is made complicated by the presence of insurgents at game start, and these are suppressed and eliminated by use of players peacekeepers. This is a typical Ragnar Brothers dice combat system — simple but bringing tension and fun to proceedings. ",//cf.geekdo-images.com/images/pic2345066.jpg,4,120,14,1,120,DRCongo,120,//cf.geekdo-images.com/images/pic2345066_t.jpg,2015,Marco Primo,"City Building,Economic,Industry / Manufacturing,Political,Transportation",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,"Continent: Africa,Crowdfunding: Kickstarter","Auction/Bidding,Commodity Speculation,Route/Network Building,Variable Phase Order",Ragnar Brothers,7.16691,181 170300,"Did you know that wombats poop cubes? It’s true! Scientists theorize that, due to extremely poor vision but an excellent sense of smell, wombats use their poop cubes as “smell markers” to help them navigate their environment. Because their poop is cube-shaped it is less likely to roll away or be moved. You play as the mama wombat of your tribe. The dastardly dingo has stormed your burrow and chased away 4 of your baby wombats! You will need to eat and digest food in order to produce poop cubes, with which you will build smell areas so you can navigate your environment, find your baby wombats, and bring them home. The player who best plans their smell areas and moves most efficiently will prove victorious! The object of Wombat Rescue is to be the first player to find all 4 of your baby wombats and bring them home. ",//cf.geekdo-images.com/images/pic2337331.jpg,4,60,10,1,60,Wombat Rescue,60,//cf.geekdo-images.com/images/pic2337331_t.jpg,2015,Mateusz Szulik,"Animals,Humor",NA,Matt Wolfe,"Wombat Rescue: 5th Player Expansion,Wombat Rescue: Expansion Pack","Country: Australia,Crowdfunding: Kickstarter,Guild: Game Designers of North Carolina","Grid Movement,Modular Board,Pick-up and Deliver,Route/Network Building",Eagle-Gryphon Games,6.70919,246 170318,"A new era has begun. The Alliance's attempt to revive the worlds that were destroyed during the Purge was met with great success and the future looks bright for the first time. Those sectors that were abandoned before, have now become very active and are blooming with life. Due to the increased traffic, the construction of new Stations in the area was deemed necessary. Once again, the alien races rush to build the best Space Station, in order to take advantage of the new opportunities that arise. To that end, Advisors are being sent by the Alliance to assist in the construction. Among the Stars: Revival, a new expansion for Among the Stars, can also be played as a standalone game for two players! This game features new mechanisms that add more interaction to the game and more things to consider when drafting a card. New elements in the game include: 30 locations: 15 Basic and 15 Special (90 Location cards in total) New two-player rules: More strategic and skill-testing especially for two players! These rules can also be used for Among the Stars base game. Spaceships: A new highly-interactive mechanism used by many of the new cards. It allows the players to put Spaceship tokens on the Stations, preventing anyone from building on those spaces. Advisors: This new module, which can also be added to the Among the Stars base game, increases competition among the players in order to control Advisor cards that grant them special abilities as well as additional victory points. Among the Stars: Revival can also be enhanced by using the miniatures from the Among The Stars: Miniatures Pack (available separately). ",//cf.geekdo-images.com/images/pic2586063.jpg,6,30,12,2,30,Among the Stars: Revival,30,//cf.geekdo-images.com/images/pic2586063_t.jpg,2015,"Sotiris Padeleon,Antonis Papantoniou,Maciej Rebisz,Odysseas Stamoglou,Giota Vorgia","Card Game,Science Fiction",NA,"Vangelis Bagiartakis,Panagiotis Zinoviadis","Among the Stars: Consulting Firm,Among the Stars: Revival – Kickstarter Stretch Goals","Among the Stars Universe,Crowdfunding: Kickstarter","Card Drafting,Simultaneous Action Selection,Tile Placement,Variable Phase Order","Artipia Games,Stronghold Games",7.35724,261 170344,"Survive in the world of zombie apocalypse. Atak Zombie is a survival zombie game in which you have to keep your survivors safe, gather resources and fight zombies gathering around your hideout. Send your survivors to: Scavenge the city for food, ammo, medicine and fuel Scout nearby area for the loot or other survivors Produce necessary goods in your hideout Build barricades and traps Steal resources from other players Fight zombies around your base. Every 5th turn the zombie horde attacks, only then will you see if your preparations were enough to survive! ",//cf.geekdo-images.com/images/pic2345240.jpg,4,60,12,2,60,Atak Zombie,60,//cf.geekdo-images.com/images/pic2345240_t.jpg,2014,"Mariusz Gandzel,Tomasz Larek","Fighting,Zombies",NA,Piotr Pieńkowski,NA,Admin: Better Description Needed!,"Card Drafting,Player Elimination,Worker Placement",Foxgames (Poland),6.33852,122 170381,"Destroy the earthling cities with your flying saucer! Mars Attacks: Ten-Minute Takedown is a fast-playing dexterity game of Martian aggression and global destruction. Flick the custom die from your flying saucer at the earthling cities, and claim their points as you destroy them. ",//cf.geekdo-images.com/images/pic2338314.jpg,4,10,0,2,10,Mars Attacks: Ten-Minute Takedown,10,//cf.geekdo-images.com/images/pic2338314_t.jpg,2015,Steve Thomas,"Action / Dexterity,Science Fiction",NA,"Samuel Mitschke,Philip Reed,Randy Scheunemann",NA,Admin: Better Description Needed!,NA,Steve Jackson Games,5.86763,236 170395,"This quick playing game is an homage to the BoardGameGeek.com site where you are currently reading this description! Between two and six players build up cards, each card representing a much-loved game as seen on the site. Cards can be laid out in two ways, with vertical columns of games of the same color/category representing the ones that you're playing, and horizontal rows of differently colored cards showing the games that you're Collecting - after all, everyone has certain titles in their collection that they're particularly proud of, don't they? As the game continues, you'll participate in Math Trades, Buy Games, hit the Thrift Store and more... until The End card appears and you total up your final points! Each individual set that you have before you will score, and the winner receives the adulation of being the best Board Game Geek around - until the next game! ",//cf.geekdo-images.com/images/pic2339356.jpg,6,20,8,2,20,BoardGameGeek: The Card Game,20,//cf.geekdo-images.com/images/pic2339356_t.jpg,2015,Cody Jones,Card Game,NA,Candy Weber,NA,Crowdfunding: Kickstarter,"Set Collection,Trading",Game Salute,5.70738,122 170415,"You and your fellow adventurers stand at the entrance to a dangerous dungeon full of treasure. Will you brave Goblins, Skeletons, and Oozes in order to collect more treasure? Or will you escape to safety, carrying out your loot? Bravery is rewarded, but many a foolhardy adventurer has had to flee when the Dragon arrives! Dungeon of Fortune is a push your luck dungeon crawl (in the world of Dungeon Roll) for 2-6 players where you compete with your opponents for the best share of the loot. The deeper into the dungeon you go, the more dangerous it will be, but the more loot you will find. Gain Experience from fighting monsters to level up, and keep a close watch for the infamous dragon! ",//cf.geekdo-images.com/images/pic2578829.png,6,30,8,2,30,Dungeon of Fortune,30,//cf.geekdo-images.com/images/pic2578829_t.png,2015,"Gordon Court,Ryan Johnson","Card Game,Fantasy,Fighting",NA,"Ken Gruhl,Quentin Weir",NA,Dungeon Roll,"Press Your Luck,Variable Player Powers","Pegasus Spiele,Tasty Minstrel Games",6.23494,176 170416,"The dragon has been asleep for many long years. In that time, the cave under which it slumbered has changed greatly…Goblins and strange monsters have filled its gloomy depths and there are whispers that the cave itself has begun thinking, shifting, and growing evermore dangerous. Still, stories of peril rarely overshadow the rumors of riches. And riches there may be… For where a dragon slumbers, there also lies a fiercely guarded treasure. Fortunately for the slumbering beast, malevolent crystals fill the cave’s rooms with spectral light, hiding the entrance to the immeasurable treasure trove. Many have given their lives to the search and over the years the rumors have faded to legend. But the most courageous adventurers will not be discouraged by bloodshed. On this day, a knight steps into the darkness, her gloved hand gripping the hilt of her sword. Her years of quests--all of the victories and defeats--have led to this one final adventure. Knowing the kingdom can never truly be at peace with the dragon beneath the cave, she has come to make a final stand. Little does she know that she will awake everything that slumbers in the shadows… and begin the final battle in the darkness. Enter the world of Vast: The Crystal Caverns! Vast takes you and your friends into the torch light of a classic cave-crawling adventure, built on the concept of total asymmetry. Gone are days of the merry band of travelers fighting off evil. In Vast, you will become part of a new legend... Any part you wish! Play as the classic, daring Knight, the chaotic Goblin horde, the colossal, greedy Dragon, or even the Cave itself — powerful, brooding, and intent on crushing the living things that dare to disturb its gloomy depths. Each role has its own powers, pieces, and paths to victory...and there can be only one winner. As the ultimate asymmetric board game, Vast: The Crystal Caverns provides a limitless adventure, playable again and again as you and your friends explore the four different roles in different combinations. Play one-on-one in a race to the death between the Knight and the Goblins, or add in the Dragon and the Cave for deeper and more epic experiences, different every time. ",//cf.geekdo-images.com/images/pic2962290.jpg,5,75,10,1,75,Vast: The Crystal Caverns,75,//cf.geekdo-images.com/images/pic2962290_t.jpg,2016,Kyle Ferrin,Adventure,NA,"Patrick Leder,David Somerville","Vast: The Crystal Caverns – Bonus Cards,Vast: The Crystal Caverns – Ghost,Vast: The Crystal Caverns – Ghoul,Vast: The Crystal Caverns – Nightmare Unicorn,Vast: The Crystal Caverns – Silver Gauntlet Promo Card,Vast: The Crystal Caverns – Treasure Trove Promo Card",Crowdfunding: Kickstarter,"Action Point Allowance System,Modular Board,Press Your Luck,Tile Placement,Variable Player Powers","Leder Games,Mandala Jogos",7.60908,1255 170430,"12 Days of Christmas is a card game designed by Dr. Gord Hamilton for 3-8 players. To play, deal out twelve cards to each player; the deck consists of 78 cards: one 1, two 2s, and so on up to twelve 12s. By following the lead established by the first player, each player attempts to give away all of her cards before the other players can. The first player can lead a single card, a set of at least two cards of the same value, or a straight of at least two cards. The next players either pass or play a similar combination of cards (although not necessarily the same number of cards) that includes at least one card that's as low or lower than the lead player's low card. Whoever has played the lowest card once everyone has passed becomes the new lead player. Whoever runs out of cards first claims one of the available gift cards; whoever has the most cards left in hand must give a gift card to this round's winner! Whoever has the most gifts when the gifts run out wins. ",//cf.geekdo-images.com/images/pic2341647.jpg,8,30,8,3,20,12 Days of Christmas,30,//cf.geekdo-images.com/images/pic2341647_t.jpg,2015,"Lina Cossette,David Forest",Card Game,NA,Gord!,NA,"Climbing Games,Crowdfunding: Kickstarter,The E•G•G Series,Games by the Game Artisans of Canada,Holidays: Christmas,Shedding Games","Hand Management,Trick-taking","Eagle-Gryphon Games,Hobby World",5.94742,155 170431,"King's Kilt is a new card game from Gord Hamilton for two to four players for ages 10 and up. Play time is 20 minutes. Wield your influence over the clans to win power and prestige for your family in the struggle for the Scottish crown. Players start with 3 hidden Clan Members that represent their candidates to promote to the throne. Players vie to place their candidates within the hierarchy of clan members in their quest to ascend the throne. Treachery can also be used to eliminate opponents in their way. At the end of the game, if the player's candidates match the clan of the King, the Guardians or the Nobles, they will score victory points and will hopefully prove their right to the seat of power in Scotland! ",//cf.geekdo-images.com/images/pic2341747.jpg,4,45,8,2,30,King's Kilt,45,//cf.geekdo-images.com/images/pic2341747_t.jpg,2015,Tomasz Larek,Card Game,NA,Gord!,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,The E•G•G Series,Games by the Game Artisans of Canada",Grid Movement,"Eagle-Gryphon Games,Foxgames (Poland)",6.33845,87 170437,"The Curse of the Black Dice is a pirate-themed dice game driven by a random mission generator and four possible mission types. The missions are generated by rolling a handful of black dice to determine the difficulty of each part of the mission. By rolling their own player dice and with the help from the pirate crew, the players try to get at least the same amount of dice to each mission part to fulfill this part. Each part grants rewards and penalties, and each mission has another endgame trigger condition: Each mission gives a reward if the crew fulfills it and punishment if they don't. What's more, if pirates don't fulfill the mission, they also risk that the next part of mission will be more difficult because of the curse of the black dice. In the end, only the player who has captured the most amount of gold wins — that is, if the ship doesn't sink and take all players to the bottom of the ocean with it. Sail together to find treasures, board ships, plunder villages, or even kill the mighty Kraken...and betray the other players when they don't expect it. There can be only one winner, but all players can lose together! ",//cf.geekdo-images.com/images/pic2402586.jpg,4,40,14,2,20,The Curse of the Black Dice,40,//cf.geekdo-images.com/images/pic2402586_t.jpg,2015,Piotr Uzdowski,"Adventure,Dice,Fighting,Nautical,Pirates",NA,Alexander Lauck,NA,Crowdfunding: Wspieram,"Co-operative Play,Dice Rolling,Set Collection",Board&Dice,6.62696,191 170477,"You are a rancher whose specialty is wranglin' dinosaurs! Head on over to the Jurassic Hunting Grounds to capture dinosaurs for your ranch by luring them with their favorite foods. Watch out for tar pits spreading on your precious land, reducing the number of dinosaurs that can live on your ranch. Fill your ranch with the most valuable dinosaurs to become the top rancher and win! In Dino Dude Ranch, players roll custom dice each turn in order to collect resources used to capture dinosaurs from the Jurassic Hunting Grounds. After dinosaurs are captured from the hunting grounds, new dinosaurs are randomly selected to replace them. Players continue to collect resources and purchase dinosaurs until all of the dinosaurs have been captured from the Jurassic Hunting Grounds or until one rancher has completely filled their ranch. Players' ranches will be filled faster if they roll tar pits during resource collection. These tar pits not only take up precious space that could be used for housing dinosaurs but they are also worth negative points at the end of the game. Players may also choose to purchase cards, which can be used to produce more resources, collect free dinosaurs, and add or remove tar pits from ranches. This easy to learn game is a fantastic introduction to set collection/resource management games and is designed to be engaging for families, gamers, and non-gamers alike. ",//cf.geekdo-images.com/images/pic2619371.png,5,40,8,2,20,Dino Dude Ranch,40,//cf.geekdo-images.com/images/pic2619371_t.png,2016,"Derek Bacon,Michael Cofer,Jesse Labbe","Children's Game,Prehistoric",NA,Dan Letzring,Dino Dude Ranch: Deluxe Velociraptor Expansion,"Admin: Unreleased Games,Animals: Dinosaurs,Crowdfunding: Kickstarter","Dice Rolling,Set Collection",Letiman Games,7.61524,82 170537,"Swords and Bagpipes tells a story about the confrontation between England and Scotland. It is the First War of Scottish Independence. The victory is possible only if all clans unite! But Scottish aristocrats often prefer personal enrichment to fighting for freedom. At the same time, King Edward I of England, nicknamed Hammer of the Scotts, pays generously to those who join his side! Each round, English army invades the lands of Scotland. Players take on the roles of Scottish clan leaders. They hire troops and send them to battle. Then each rival secretly decides which side he will support: England or Scotland. The Choice tokens are flipped simultaneously. Each side sums up their strengths (the traitors join the English army). Then the winning side of the battle is proclaimed. Swords and Bagpipes is based on the famous Prisoner’s Dilemma. As a rule, treachery brings more gold. At the end, the richest player wins the game! However, if England conquers Scotland, the winner is not the richest player, but the player who had betrayed fewer times. Since Scotland can be defeated but not broken, its clans will need to rally around the most loyal clan! Remember the movie Braveheart with Mel Gibson? Freedom-loving patriots, corrupt aristocrats, and the cruelty of the English king. It's all there in the game, and it’s what its participants will experience! ",//cf.geekdo-images.com/images/pic2608911.jpg,6,45,11,2,20,Swords and Bagpipes,45,//cf.geekdo-images.com/images/pic2608911_t.jpg,2014,Yan Yegorov,"Bluffing,Medieval",NA,Yan Yegorov,"Swords and Bagpipes: God Me Defend promo,Swords and Bagpipes: Know Your Enemy,Swords and Bagpipes: Special Dagger deck","Country: Scotland,Crowdfunding: Kickstarter","Hand Management,Secret Unit Deployment,Simultaneous Action Selection","Moroz Publishing,Rightgames LLC",6.87067,179 170561,"The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands. Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based off of the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game. ",//cf.geekdo-images.com/images/pic2919073.jpg,5,45,13,1,30,Valeria: Card Kingdoms,45,//cf.geekdo-images.com/images/pic2919073_t.jpg,2016,Mihajlo Dimitrievski,"Card Game,Dice,Fantasy",NA,Isaias Vallejo,"Valeria: Card Kingdoms – Duke Mico the Monster Slayer,Valeria: Card Kingdoms – Expansion Pack #01: King's Guard,Valeria: Card Kingdoms – Expansion Pack #02: Undead Samurai,Valeria: Card Kingdoms – Expansion Pack #03: Agents,Valeria: Card Kingdoms – Expansion Pack #04: Peasants & Knights,Valeria: Card Kingdoms – Expansion Pack #05: Monster Reinforcements,Valeria: Card Kingdoms – Flames and Frost","Crowdfunding: Kickstarter,Tableau Building","Card Drafting,Deck / Pool Building,Dice Rolling",Daily Magic Games,7.55429,1271 170587,"Don't Mess with Cthulhu Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Kickstarter version notes: Kickstarter Edition has the following bonuses, unavailable in the retail version: #1 - 10 player aupport. All the components needed to play with up to 10 people at the same time. #2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising, they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered. These promo cards add more information into the game, helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively. #3 - 6 x "Objects of Power" cards. These special cards have a variety of different uses, and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value, more strategy and more variability without adding complexity. Timebomb Themed edition In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it. Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card. The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win. Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say. ",//cf.geekdo-images.com/images/pic2951242.jpg,6,30,10,4,1,Don't Mess with Cthulhu,30,//cf.geekdo-images.com/images/pic2951242_t.jpg,2014,"Biboun,Stephanie Gustafsson,Kotaro Kawa (川孝太郎),Brandt Peters","Bluffing,Card Game,Horror,Negotiation",NA,佐藤 雄介 (Yusuke Sato),Don't Mess With Cthulhu: Necronomicon,"Crowdfunding: Kickstarter,IELLO: Mini Games",Partnerships,"新ボードゲーム党 (New Board Game Party),IELLO,Indie Boards & Cards,minimalGames",6.98337,528 170669,"Old School Tactical is a new system for tactical level war-games. This first game involves small unit engagements are fought on the Eastern Front during 1941-42. Players contest each scenario using counters representing the soldiers, guns and vehicles that fought these battles. The unique Impulse system varies the number of actions each side can take in a turn, creating intense firefights. Play moves back and forth between players and the dynamics of the battle can 'turn on a dime'. ",//cf.geekdo-images.com/images/pic2361649.png,0,60,0,2,60,Old School Tactical,60,//cf.geekdo-images.com/images/pic2361649_t.png,2016,Shayne Logan,"Wargame,World War II",NA,Shayne Logan,Old School Tactical: Stalingrad,Crowdfunding: Kickstarter,"Dice Rolling,Hex-and-Counter",Flying Pig Games,8.19011,89 170756,"The parking lot is pulsating with the sound of a hundred different rhythms. People crowd around several cars, each a unique work of art and a powerful beast. Some are tricked out imports from Japan, others are pure American muscle, and someone has brought the latest European beauty. Not all of them will take to the street tonight, but some will be putting it all on the line for a mix of cash and respect. This is a game of making the cool-headed move or spinning out of control! Drive smart and smooth by managing your hand of cards well, or look for an edge, take a risk, and bank it all on one flip of a card! Either way, full throttle speed is the goal because you're a driver with special talents. You've souped-up your car with all manner of upgrades. This race is yours! Fast & Furious: Full Throttle is a game of hand-management. Discard cards to change gears, play sets of cards to move and have your hand size decreased through speed penalties. Cards size : 63,5 mm x 88 mm ",//cf.geekdo-images.com/images/pic2348737.jpg,4,30,10,2,30,Fast & Furious: Full Throttle,30,//cf.geekdo-images.com/images/pic2348737_t.jpg,2015,Dann May,"Movies / TV / Radio theme,Racing",NA,"Jeff Horger,Carla Horger",NA,"Crowdfunding: Kickstarter,Sports: Auto Racing","Grid Movement,Hand Management,Variable Player Powers",Game Salute,7.02516,93 170799,"Lost Woods is a map exploration game where lost adventurers defeat enemies with powerful weapons and magic to earn gold. Can you escape? Players start at camp in the middle of the Lost Woods, equipped with only random household items. Each turn, players move along the map and explore new areas by laying down a card that represents a place on the map. Exploration leads to new weapons, enemies that block the way, gold, magic spells, and a sneaky gnome that steals your gold. Enemies are fought with a simple dice mechanic. Each weapon and enemy rolls a single dice, and their power varies depending on the number of sides to the dice, from d4 to d20. Each victory is rewarded with a number of gold pieces. When someone gets close to leaving the Lost Woods, the Guardian appears to block the way, and provide a large amount of gold for anyone who can beat them. The game ends when someone finds a way out of the Lost Woods. The winner is the player with the most gold. If players are tied, they must battle each other. ",//cf.geekdo-images.com/images/pic2388319.jpg,6,60,12,1,30,Lost Woods,60,//cf.geekdo-images.com/images/pic2388319_t.jpg,2015,Mike Gourdin,"Adventure,Card Game,Exploration,Fantasy",NA,"Brian Fouts,Danny Johnson",NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Area Movement,Dice Rolling,Modular Board,Tile Placement",Poppy Jasper Games,6.93659,126 170815,"In 1413, the new king of England, Henry V of Lancaster, has ambitious plans: The unification of England and the conquest of the French crown! Each player takes the role of the head of an ambitious aristocratic family. Secure your family's legacy and provide the best support for the young king and become the most powerful Lord of the realm. In Lancaster, if you use your resources strategically and wisely, you can progress from being a simple Lord to being the most powerful ally of the king. The Lancaster Big Box contains the following items: Lancaster - the base game Expansion 1 - Lancaster: The New Laws, 18 new laws for the Lancaster board game Expansion 2 - Lancaster: Henry V - The Power of the King, which consists of two expansions that can be added to the game either independently or in combination: At the King's Court & The King's Resentment Queenie 1 - Lancaster: Reward Tiles, containing 9 tiles for use with the basic game and 3 exchange tiles for use in combination with the expansion "Henry V - The Power of the King". New game Board - board with new artwork to play Lancaster ",//cf.geekdo-images.com/images/pic2405005.jpg,5,60,10,2,60,Lancaster: Big Box,60,//cf.geekdo-images.com/images/pic2405005_t.jpg,2015,"Martin Hoffmann,Claus Stephan",Medieval,"Lancaster,Lancaster: Henry V – The Power of the King,Lancaster: Reward Tiles,Lancaster: The New Laws","Matthias Cramer,Wolfgang Panning",NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Queen Big Box Series","Area Control / Area Influence,Auction/Bidding,Voting,Worker Placement",Queen Games,8.0202,152 170825,"In Bad Medicine, you and your opponents are huge pharmaceutical companies. Your goal is to create names and advertisements for new drugs to cure the current Malady, while downplaying any side effects the folks at the lab may have discovered. Did we mention your company is huge? It's huge enough that the people who formulate the drugs and the people who pitch the drugs don't really talk to each other, so don't be surprised when the person pitching your company's drug is just as surprised as everyone else when she sees what it actually does... Each card in the game has a little bit of a drug name, a little bit of a description, and a side effect. There will be one card dealt in the middle of the table; its side effect is the malady to cure this round. In a 3-4 player game, each player gets seven cards, and chooses three cards for their drug names and two cards for their descriptions. Once everyone has chosen their cards, everyone pitches their drug in turn. While one player is making his pitch, the other players pass a card to the pitching player. The pitching player chooses one card to incorporate into his pitch as a side effect, and explain why it's not as bad as it sounds. The player whose side effect got chosen gets a point! In a 5-8 player game, players split off into teams. One player on a team gets six cards, and chooses three cards for their drug names, two cards for their descriptions, and one card for its side effect. He passes them all face-down to his teammate, who won't see the cards until she starts her pitch! After all players have made their pitches, everyone votes on their favorite drug. Players score points for getting votes, and teams rotate every turn. The player with the most points after four rounds wins! ",//cf.geekdo-images.com/images/pic2507368.jpg,8,30,16,3,30,Bad Medicine,30,//cf.geekdo-images.com/images/pic2507368_t.jpg,2015,Scott Hartman,"Card Game,Party Game",NA,Gil Hova,Bad Medicine: Second Opinion,Crowdfunding: Kickstarter,"Partnerships,Storytelling,Voting",Formal Ferret Games,6.94985,138 170901,"Game description from the publisher: In the long winters between raiding seasons, warriors keep their intellect sharp through games of wits and chance. Ragnar, Rollo, Floki and even the Earl challenge each other to this game of stone placement filled with tactics and subtle maneuvering for victory. In Jarl: The Vikings Tile-Laying Game, players move their warriors (tiles) around the board and flip them over after each move. Each tile's side shows a different movement profile. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Jarl to win! ",//cf.geekdo-images.com/images/pic2373249.jpg,2,25,13,2,15,Jarl: The Vikings Tile-Laying Game,25,//cf.geekdo-images.com/images/pic2373249_t.jpg,2015,Jason Vargas,"Abstract Strategy,Movies / TV / Radio theme",NA,"Randall N. Bills,Loren Coleman",NA,Vikings,"Grid Movement,Tile Placement",Catalyst Game Labs,7.14259,205 170909,"In a distant future, tiranic megacorporations haunt the galaxy. Gigantic lab creatures serve as weapons on planets at peace. Theres an excelent oportunity for certain corporations and people to gain power and influence becoming the next Galaxy Hunter. Caçadores da Galáxia (Galaxy Hunters) is a euro game of Work and Tile placement about war on distant planets, mech building and resource management. You dock your workers into the planets to gather resources and buy equipment (tiles) to build a better Mech. Once you have weapons and better armor you are fit to combat and can dock your Mech on invaded planets with monsters to engage in a deterministic combat. Once you kill these monsters you gain victory points and also rewards to acquire missions and better gear. ",//cf.geekdo-images.com/images/pic2382785.jpg,4,180,14,2,180,Caçadores da Galáxia,180,//cf.geekdo-images.com/images/pic2382785_t.jpg,2015,"Xia Taptara,Cássio Yoshiaki","Economic,Science Fiction",NA,Daniel Alves,"Caçadores da Galáxia: Colonizadores,Caçadores da Galáxia: Fronteiras",NA,"Modular Board,Tile Placement,Variable Player Powers,Worker Placement","HISTERIA GAMES,Taberna do Dragão",7.82469,81 170922,"You're all bandits trying to rob this boomtown blind! Take down the bank, train, stagecoach, and even the brothel in this frantic and fun real-time dice shoot em' up! In Boomtown Bandits, players take turns placing two shooter tokens and a coward token around the town — face down to hide your coward's identity! All the tokens are then revealed. A Wild West "draw" occurs whenever any competing bandits try and rob the same location. This shootout is in the form of simultaneous dice rolling (with players rolling as many corresponding dice as they allocated tokens), and rolling is continuous until there's a hit or until a coward runs! Locations include seven loot cards, each with strategic weapons and abilities to help you in future fights. When any location is out of cards the game ends, bonuses are awarded and the bandit with the most loot wins! Who will rob the most money and be the baddest bandit of them all? ",//cf.geekdo-images.com/images/pic2538129.png,5,30,9,2,30,Boomtown Bandits,30,//cf.geekdo-images.com/images/pic2538129_t.png,2015,"Isaac Epp,Erwin Haya","American West,Card Game,Dice,Real-time",NA,Isaac Epp,Boomtown Bandits: Sneakiest Bastard Promo Card,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Dice Rolling,Secret Unit Deployment,Simultaneous Action Selection,Take That","Breaking Games,Squirmy Beast",6.98766,77 170951,"Incited by the economic and political interests of the bourgeoisie, a liberal regime of monarchy was constituted in Belgium on 1830 gaining the independence from the United Kingdom of the Netherlands. The Congress of the new fragile Kingdom called the German Prince Leopold of Saxe Coburg and Saafeld to occupy the Throne: the first Belgian King, Leopold I, took office in the 1831. The new foreign King must solve many problems starting from the industrialization of a rural Country divided by different political and religious groups. In The Foreign King, players take on the roles of influential Belgian bourgeoisie and who industrialize Belgian provinces, build metallurgical and textile factories in order to obtain greater economic power, vote in the National Congress seeking to increase their political influence, expand its social mass and send to the provinces under their dominion at the highest authority, King Leopold I of Belgium, to revise the provinces in the pursuit of their own interests. The player with the most victory points at the end of the game will win the game. ",//cf.geekdo-images.com/images/pic2441108.jpg,4,60,12,2,60,The Foreign King,60,//cf.geekdo-images.com/images/pic2441108_t.jpg,2015,Miguel Coimbra,"Industry / Manufacturing,Political,Post-Napoleonic",NA,Javier Garcia,"The Foreign King: Railroad / Catholic Against Liberals,The Foreign King: Riots Expansion","Country: Belgium,Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Area Control / Area Influence,Area Movement",Giochix.it,6.52237,152 170969,"La chasse aux Gigamons is a game for 2 to 4 players from 5 years old. This is the last event to enter the guild of magicians. It remains the ultimate lesson to master: the invocation of Gigamons. After this test, one that will catch more Gigamons be promoted to Elemage. Good luck and good luck to all! Aim of the game Find the pairs Elemons to the exchange against Gigamons. Setting up of the game: 1-Mix all the Elemons tiles face down and create a 3 by 3 square! 2-Place the 7 Gigamons and the Rocks tiles on the side of the play area. 3-The remaining Tiles of Elemons form the deck. How to play? The youngest begins. In turn, each player returns 2 face tiles. If the tiles are different, the player puts the face down (Polymon always forms a pair with any elemon) If the tiles are identical, the player wins and triggers the power the Elemon that is drawn (see specials ability of each Elemons. Then he replaces them 2 tiles from the deck without looking at them. If a player has 3 identical Elemons, it can put them back in the box to catch the Gigamon associate. If an opponent already has this Gigamon, he can steal it. Then it was the turn of the next player. Elemon powers: Polymon: Functions as a wild, always forming a pair with any elemon. Floramon: The player takes a tile from the top of the draw pile and adds it to their group of tiles. Aeromon: Swap one of the tiles in front of you with a tile in front of another player. The player who gets the ability gets to choose which tiles are swapped. Pyromon: Choose a tile in front of another player and remove it from the game. Hydromon: While everyone else closes their eyes, look at four of the tiles in the 3X3 grid and then turn them back over. Geomon: Place a rock tile on one of the tiles in the 3X3 grid. No player may pick up the tile underneath the rock until the player who played it takes their next turn. Electromon: The player gets an extra turn. End of the game The game ends in 2 ways: When a player has caught 3 Gigamons; When the Elemons tiles deck is empty. Who win the game? Who ever has the most Gigamons is promoted to Elemage! In case of tie, who ever has the most Elemons wins. In case of a tie, all tied players are promoted to Elemages. ",//cf.geekdo-images.com/images/pic2637292.jpg,4,15,5,2,15,La chasse aux Gigamons,15,//cf.geekdo-images.com/images/pic2637292_t.jpg,2014,Marie-Anne Bonneterre,"Fantasy,Memory",NA,"Karim Aouidad,Johann Roussel",NA,NA,"Memory,Take That","Blue Orange Games,Broadway Toys LTD,Elemon Games,Red Glove,Trefl",6.76438,73 171011,"In ancient Egypt, even a lowly peasant could seek an audience with the Pharaoh, and in Favor of the Pharaoh 2–4 players vie for the Pharaoh's favor by working their way up through Egyptian society, gathering influence (represented by dice and powers) to gain entry to the next level of society. Once any player gains the Queen's influence, a final contest occurs for the Pharaoh's favor. Favor of the Pharaoh tasks players with building a dice-rolling engine—not to mention adding and manipulating dice—in preparation for a final roll-off between all players to gain the Pharaoh's favor and win the game. Favor of the Pharaoh includes more than one hundred tiles, over twenty standard and custom dice, dozens of bonus tokens, level bars, locking pyramids, and more. With so many combinations of level bars and tiles, no two games will ever be set up the same! ",//cf.geekdo-images.com/images/pic2408447.jpg,4,45,13,2,45,Favor of the Pharaoh,45,//cf.geekdo-images.com/images/pic2408447_t.jpg,2015,Ollin Timm,Dice,NA,Thomas Lehmann,El Favor del Faraón: Momia,Mensa Select,"Deck / Pool Building,Dice Rolling","Bézier Games, Inc.,Viravi Edicions",6.92176,1556 171037,"In Doctor Panic, you are a surgical team from the most prestigious hospital in the area. Your goal: Work together as a team to save a patient who just arrived on a stretcher before time runs out! To accomplish this, you need to perform a series of medical treatments that have been prepared before the game. One or more players serve as overseers — emergency room managers, as it were — and they give tasks to the other medical personnel on hand: find a combination of drugs in this batch of cards; figure out the dose you need to administer by consulting this chart; stitch up a wound by "stitching" on a game board with needle and thread; and so on. If you complete all of the treatments before the final heart attack on the soundtrack, you are victorious! If not, you'll have to receive additional training... ",//cf.geekdo-images.com/images/pic2851037.jpg,9,12,7,2,12,Doctor Panic,12,//cf.geekdo-images.com/images/pic2851037_t.jpg,2016,Éric Azagury,"Action / Dexterity,Electronic,Humor,Medical,Party Game,Real-time",NA,Roberto Fraga,"Brettspiel Adventskalender 2015,Doctor Panic: Klaus Santa,Doctor Panic: Promo Cards",NA,Co-operative Play,Repos Production,6.4610900000000004,202 171110,"The year is 2123 and the planet earth is becoming uninhabitable. New powers of interstellar travel make it possible for earthlings to find a new home. Competing teams of human explorers use space stations spread throughout the universe as bases for discovering new worlds and befriending aliens to help them in their quest. Explorer teams are not only racing each other, but meteors are striking planets and threatening these new worlds as well. Will your team be able to reach a planet in time to use its resources and protect it from future meteor strikes? Cosmic Run is a quick, push-your-luck, space race for 1-4 players. On a turn, a player rolls dice and must commit at least 1 of them to one of the various exploration tracks or to an alien card. Some of the tracks require multiple identical dice, with the most valuable tracks costing many identical dice. However, once a player commits a die, it cannot be moved. So players have to decide between a conservative approach (making sure and steady progress along less valuable tracks) or an aggressive approach (pushing one's luck to try to move up the highly valued tracks). Players may opt to use their dice to befriend aliens, rather than explore, because the aliens provide special powers that can eventually help them move along their exploration tracks even faster. The game may be played competitively or cooperatively. ",//cf.geekdo-images.com/images/pic2452084.jpg,4,30,8,1,30,Cosmic Run,30,//cf.geekdo-images.com/images/pic2452084_t.jpg,2015,Lawrence van der Merwe,"Dice,Science Fiction",NA,"Steve Finn,Seamus Finn",Cosmic Run Envoy Expansion,Crowdfunding: Kickstarter,"Dice Rolling,Press Your Luck",Dr. Finn's Games,7.2665,279 171129,"In Spinderella, players race to get their three ants across the forest floor as quickly as they can, but spiders await in the branches above and — with a little help from opponents — one might swoop down to scoop up your ant and return it to the starting line. You can do the same to them, of course, so search for the right time to act and the right places to hide. Awards: - 2015 Winner of Kinderspiel des Jahres ",//cf.geekdo-images.com/images/pic2385041.jpg,4,20,6,2,20,Spinderella,20,//cf.geekdo-images.com/images/pic2385041_t.jpg,2015,Doris Matthäus,"Action / Dexterity,Animals,Children's Game,Racing",NA,Roberto Fraga,NA,"Animals: Ants,Animals: Spiders",NA,"Devir,Gigamic,Swan Panasia Co., Ltd.,Zoch Verlag",6.57159,564 171131,"At the bottom of the ocean, no one will hear you scream! In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer. All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat. Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor. Multiple maps are included with varying levels of difficulty. ",//cf.geekdo-images.com/images/pic3013621.png,8,60,14,2,45,Captain Sonar,60,//cf.geekdo-images.com/images/pic3013621_t.png,2016,"Ervin,Sabrina Tobal","Deduction,Fighting,Nautical,Real-time,Wargame",NA,"Roberto Fraga,Yohan Lemonnier","Captain Sonar: Chicago Map,Captain Sonar: Foxtrot Map,Captain Sonar: New York Map,Captain Sonar: Upgrade 1",NA,"Grid Movement,Line Drawing,Partnerships,Role Playing,Secret Unit Deployment,Simultaneous Action Selection","Matagot,Pegasus Spiele,Pendragon Game Studio",7.84962,3927 171136,"Your pirate ship has dropped anchor at the terrible island of Pingo Pingo. Legend says that the island is full of treasure, including the famous Golden Pineapple, but it also says that treasure is fiercely guarded by hordes of fearsome penguin warriors, some of which ride giant polar bears. That potential danger is why you're alone in your boat, on your own but eager to take a run on the island and try your luck. For now, only the sound of the waves and the cries of the gulls disturb the peace of this seemingly idyllic island...but as soon as you set foot in the jungle bordering the beach, the drums of war start sounding and you realize that you've suddenly gained the status of prey! Pingo Pingo is a hyper-frenetic action game punctuated by a soundtrack in which you have to react quickly, run, shoot a gun, in which you must be precise, brave, fast, and focused because if not, well, you might not leave the island in one piece. As soon as the soundtrack begins, the game is on! On your turn, reveal the top card from your deck and place it face-up in the middle of the table. Each card requires a specific action when it is revealed. Be the first to tap on a treasure to grab it, but watch out for traps and critters, and make sure the music allows you to take this treasure. Tap on camp cards to steal cards from the other players' stashes. Adventure cards trigger actions to be completed before the "Pingo Pingo" cry in the soundtrack. Get up and run from one base to another to cross a suspension bridge. Grab the gun and aim well to defeat fearsome bear riders. Tap the friendly monkey sorcerer to regain life. Run to the shipwreck and back to shoot the gigantic space penguin. Grab all the previously played cards and deal them as fast as you can to escape the penguin rampage! Any mistake will cost you one of your seven life points. After 15 minutes, the player with the most treasures wins the game — but don't be reckless because you can't carry more than three treasures per life point... ",//cf.geekdo-images.com/images/pic2436857.jpg,5,15,6,2,15,Pingo Pingo,15,//cf.geekdo-images.com/images/pic2436857_t.jpg,2015,Alexey Yakovlev,"Action / Dexterity,Pirates",NA,Roberto Fraga,NA,CD Board Games,NA,"Asterion Press,Heidelberger Spieleverlag,IELLO",6.45468,194 171199,"Game description from the publisher: Raid the world of myth and legend! Crush every foe you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Munchkin Legends Deluxe is the Munchkin card game about legendary adventure...with none of that stupid roleplaying stuff. You'll defeat mythic monsters and grab fabled magic items! Don the Death Mask and Achilles' Heels. Wield Thor's Hammer...or maybe the Magic Bassoon. Start by slaughtering the Heebie-Jeebies and Johnny Zucchiniseed, and work your way up to the Kraken... Munchkin Legends Deluxe includes a game board and character pawns in addition to the components of the Munchkin Legends base game. The original printing also came with Munchkin Legends 2: Faun and Games, a 56-card expansion that introduces a new race — the Faun — as well as more jokes and puns based on figures from mythology and history. With Faun and Games you can use the "Spear of Destiny" to fight "J.R.R. Trollkin" or fend off the "Wendigo" with your "Hell Toupee". ",//cf.geekdo-images.com/images/pic2358779.jpg,6,120,10,3,60,Munchkin Legends Deluxe,120,//cf.geekdo-images.com/images/pic2358779_t.jpg,2014,"John Kovalic,Mike Luckas,Gabby Ruenes","Ancient,Card Game,Fantasy,Humor,Mythology","Munchkin Legends,Munchkin Legends 2: Faun and Games","Andrew Hackard,Steve Jackson (I)","Munchkin Legends 2: Faun and Games,Munchkin Legends 3: Myth Prints",Munchkin,"Card Drafting,Dice Rolling,Hand Management,Take That",Steve Jackson Games,6.82755,98 171226,"Starfighter is a two-player-only game of space combat in which each player tries to assemble card combinations that deliver effective attacks on the opponent. The original feature of the game is the fact that an effect will be triggered every time it becomes visible, that is, either when a player plays the card or when the effect icon becomes visible again after being covered. Room for combos! ",//cf.geekdo-images.com/images/pic2628590.jpg,2,30,13,2,30,Starfighter,30,//cf.geekdo-images.com/images/pic2628590_t.jpg,2015,"Arnaud Demaegd,Neriac","Card Game,Science Fiction",NA,Stéphane Boudin,NA,Ystari originals,"Hand Management,Take That",Ystari Games,7.21127,338 171233,"So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should. So when you heard about the Big Book of Madness hidden in the great school library, you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity... The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed. Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells... If you manage to turn six pages and defeat all of the monsters, you win the game! ",//cf.geekdo-images.com/images/pic2750172.jpg,5,90,12,2,60,The Big Book of Madness,90,//cf.geekdo-images.com/images/pic2750172_t.jpg,2015,Xavier Gueniffey Durin,"Card Game,Fantasy",NA,Maxime Rambourg,"The Big Book of Madness: 2016 Greeting Card — Evil Santa,The Big Book of Madness: Golem promo,The Big Book of Madness: Mime promo",NA,"Co-operative Play,Deck / Pool Building,Hand Management,Player Elimination,Variable Player Powers","Broadway Toys LTD,Devir,Heidelberger Spieleverlag,IELLO,Portal Games,REXhry,uplay.it edizioni",7.19589,2401 171234,"For an adventurer, each day brings the same routine: grab your favorite boots, hop onto a plane to somewhere exotic, and dive right into another forgotten ruin to hunt for untold wealth. Maybe steal some other explorer’s spoils if you feel like spicing things up. At gunpoint, naturally. Skulldug! is a pulp adventure-themed map building exploration game. Players spend action points to explore an ancient cave system, flipping over new map pieces, fighting monsters, discovering new treasure and equipment, and dropping traps for their fellow fortune-seekers. The first player to collect three treasure and return to the cave entrance tile is crowned the winner. However, since each treasure comes with a debilitating curse for its holder, escaping the cave alive will be harder than it seems. Microbadge - Skulldug! Fan ",//cf.geekdo-images.com/images/pic2375812.jpg,6,90,13,1,45,Skulldug!,90,//cf.geekdo-images.com/images/pic2375812_t.jpg,2015,Ghia Mercado,"Adventure,Exploration",NA,"Jon Gill,Brian Kopleck",NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Dice Rolling,Tile Placement,Variable Player Powers",Ruddy Games,6.75732,82 171261,"For those with the eldritch gift, temptation lurks around every corner, even in leisure. Just consider the possibilities available to the practitioner of magic. Imagine poker with spells! No person could resist such temptation, and even a casual review of history will prove that none could. The famous last play of Ephippus of Athens? It was about Circe’s never ending thirst for cheating at cards. Morgan le Fay and Merlin regularly crossed wits over a deck. Roger Bollingbroke’s most heinous crime was the transparently bogus run of five straight flushes in a row. And so it has gone. The application of magic to card games is as natural as mixing mandrake and worm’s husk. For the first time, however, the rules for a game specifically created for wizards have been pieced together from fragments found in tombs, dusty used bookstores, and in the classified ads of one small newspaper. Though magic has largely been forgotten in the centuries since this game was invented, modern game design has given us a way to imitate the arcana outlined in the reconstructed rules. The result is a “no-magic-required” whimsical romp for 2-5 players. Hocus places the players in the flamboyant boots of wizards, using their powerful advantages to create opportunities, manipulate the game, and alter the flow of cards. Wizards hate being pinned down and live by the mantra “You shall not fold!” Each turn, players choose one Spell to use. As you are new to Hocus, we shall first discuss the three Basic Spells. Use the first basic Spell to play cards to the Community. Play thoughtfully, as everyone shares the cards in the Community! The second Spell is for building the Pot. In addition to Suit and Strength, every card has a point value. Cards played to the Pot contribute their points to the winner of each Showdown. Play cards to build a Pocket with the third Spell. (Never ask to see a wizard’s pocket!) Each player takes one of their Pockets and combines it with the Community to form a hand during Showdowns. The best hand claims all points in the Pot. There is, of course, a twist. Trust a wizard to provide a twist! There are multiple Communities, each with a Pot, and players can compete in multiple Showdowns if they have the Pockets. Hocus is not merely a matter of building good hands, but making a winning hand where your opponents least expect and profiting with a hefty Pot. Timing and careful, targeted play will win the day. And time is limited. You may have conjured a Straight Flush, but it’s worthless with no points in the Pot! Now, look at the other spells in the game. There are eight different spell books, each with their own unique approaches to the game, providing every wizard who plays with their own special abilities. The spell books raise the game to another level, with even more tools for bending luck to your advantage. Travel way back to a dark, dank inn, shuffle the cards, and play the favorite game of the legendary Merlin and Morgan le Fay. Hocus is a little like poker, but a lot more magic! ",//cf.geekdo-images.com/images/pic2554036.png,5,30,10,2,30,Hocus,30,//cf.geekdo-images.com/images/pic2554036_t.png,2016,"John Ariosa,Adam P. McIver,Tiffany Turrill","Card Game,Print & Play",NA,"Joshua Buergel,Grant Rodiek",NA,Crowdfunding: Kickstarter,"Hand Management,Pattern Building,Variable Player Powers",Hyperbole Games,6.87223,350 171273,"Intruders have made their way onto your ship, and their goal is total destruction! More than twenty bombs have been detected onboard, and the countdown has begun. Your elite Bomb Defusal Team (BDT) has been called upon to neutralize the threat. Does your team have what it takes to work through the intricacies of the bombs and defuse them all in time? FUSE is a real-time co-operative game that employs 25 dice and 65 cards. Each game is set to a ten-minute timer, and players must work together in that ten minutes to defuse all of the bombs. Each bomb is represented by a card which needs a certain combination of dice in order to defuse it. A player will draw a number of dice equal to the number of players out of a bag and roll them. Players must then decide who will get which dice, but each player must take one and only one. It's a simple task: maximize the potential of your dice among all of the players. The problem is that you have only ten minutes, and there are more than twenty bombs on your ship. You don't have time to think through every option. You barely have time to yell at Grandma as she reaches for that red die you need. This game will self-destruct in ten minutes... ",//cf.geekdo-images.com/images/pic2884287.jpg,5,10,10,1,10,FUSE,10,//cf.geekdo-images.com/images/pic2884287_t.jpg,2015,"Luis Francisco,Marc Mejia,Chris Ostrowski","Action / Dexterity,Dice,Real-time",NA,Kane Klenko,"FUSE: 10 Card Promo Pack,FUSE: Wild Die,Santa's Renegades 2016",NA,"Co-operative Play,Dice Rolling,Pattern Building","Portal Games,Renegade Game Studios",7.24433,2549 171278,"June 1944, the Allies have finally opened the second front demanded by Stalin. The Red Army then launches the Bagration operation. Bringing considerable resources, over 2 million men and 4,000 tanks, it aims to liberate Byelorussia. Taken by surprise, the German Army Group Center collapses quickly. The Soviets then advance 600 km in a month, causing an unprecedented defeat to the Germans. They are stopped at the gates of Warsaw, where the insurgency that has just started will be ruthlessly suppressed. But the Axis forces are not yet beaten and 10 months of fierce fighting will be necessary until the final victory. Victory Roads is a historical simulation retracing the campaign on the Eastern Front, from June 22, 1944, the day of the launch of the offensive Bagration in Byelorussia, until May 1945 in Berlin. Victory Roads uses the same game system as Liberty Roads, our wargame on the Western Front, from the D-Day to April 1945, while integrating the specific characteristics of this campaign. The counters are the divisions (Axis) and corps (Soviets) of both sides involved in the campaign. The system focuses on the different structure of the two opposing armies. Supports represent the effects of various materiel, equipment, as well as specific battle events. Players who are used to play with Liberty Roads should find Victory Roads very familiar. The main difference the game offers relies in the way to handle the Soviet player’s offensive. A TO marker represents an area of logistic and administrative support from the Chief Commander of Stavka. Theaters of Operation markers are somewhat similar to PLUTO markers although slightly more tricky to handle. They Scenarios Budapest-Vienna (7 turns: January-April 45), an initiation scenario to learn the system basics Bagration (4 turns: June-August 44) Bessarabia (7 turns: July-September 44) Downfall (9 turns: January-May 45) The Campaign game (24 turns), with historical setup or semi-free Soviet setup Game components 2 standard maps (A1 size) + 1 small map (A4 size) - printed on both sides 924 die-cut counters (1/2") - 3 countersheets with 308 counters on each One full-colour rules booklet with designer notes (28 pages) Game aids - 9 A4 size and 2 A3 size Two 6-side dice Box (source: Hexasim website and user's description) ",//cf.geekdo-images.com/images/pic2438834.jpg,2,0,12,2,0,Victory Roads,0,//cf.geekdo-images.com/images/pic2438834_t.jpg,2015,"Christophe Gentil-Perret,Yves le Quellec","Wargame,World War II",NA,Nicolas Rident,NA,Country: Russia,"Dice Rolling,Hex-and-Counter,Simulation",Hexasim,8.27531,81 171339,"Entropy is a competitive card game of risk, deception and action management for 2 to 6 players. Five parallel worlds have collided, forming a Nexus where time and space is folded unto itself. You play as one of five characters jettisoned from their world and into the Nexus. Through the use of unique character abilities and special actions, players must find fragments of their reality and be the first to piece them back together in order to find their way back home. Each turn players select an action card in secret. Once players are ready, they simultaneously reveal their selected card. Players then resolve the chosen action in order of the card's initiative, with a value of 1 going first. Should two or more players select the same action, a temporal clash occurs and players involved in the clash do not get to resolve their action. After four actions have been played, the game moves into a temporal reset phase. During this phase, all cards in the discard pile are shuffled back into the Nexus deck. Players then return played action cards back to their hand and a new round begins. The game continues until one player have revealed all four fragments from their character's reality. ",//cf.geekdo-images.com/images/pic2415140.jpg,6,15,12,2,15,Entropy,15,//cf.geekdo-images.com/images/pic2415140_t.jpg,2015,Mikhail Yakovlev,"Bluffing,Card Game,Deduction,Science Fiction",NA,"Allen Chang,Alistair Kearney",Entropy: The Ronin expansion,Crowdfunding: Kickstarter,"Hand Management,Simultaneous Action Selection,Variable Player Powers",Rule & Make,6.51508,363 171351,"Random Encounters is a co-operative fantasy card game where you play as adventurers on a journey. Each player chooses a character and then set off to explore the Forest, Caves, and Abandoned Kingdom. The players must work together to defeat Monsters, gather Loot, and use their talents to overcome the powerful Boss Monsters at the end of each level. Each character has a unique Leader Ability. Players take turns being the Leader of the Party, which grants their allies a benefit or bonus. Tumble the Mischievous can help the party Flee from Monsters and draw a new Encounter, Golias the Rugged lowers the Strength Skill of enemies and challenges. Random Encounters takes inspiration from classic console role-playing games and combines them with tabletop elements to create a streamlined, compact adventure experience that can be played solo or with a group of fellow adventurers. There are 9 characters, 9 Boss Monsters, 75 Loot cards (like Weapons, Armor, Trinkets, and Familiars), and 75 Encounter cards (like Monsters, Traps, and Events), skill tokens, star tokens and custom, six-sided dice. ",//cf.geekdo-images.com/images/pic3227664.jpg,4,120,14,1,20,Random Encounters,120,//cf.geekdo-images.com/images/pic3227664_t.jpg,2015,"Jordan Basaldua,Joshua Garrett","Adventure,Card Game,Dice,Fantasy,Number",NA,"Jordan Basaldua,Joshua Garrett",NA,Crowdfunding: Kickstarter,"Co-operative Play,Dice Rolling,Role Playing,Trading,Variable Phase Order",Regular People Gaming,7.2566,53 171356,"As the legend goes, Jason was a prince of Iolkos. His father Aeson, the king, was dethroned by Pelias, the king’s brother. The usurper Pelias gave Aeson his word that when Jason will come of age, he will give crown and throne to the young prince, but that was a promise he did not intend to keep. When Jason, a young man now, confronted Pelias and asked him to honor his word, the usurper tasked Jason with a seemingly impossible quest to prove that he is worthy of the throne of Iolkos. He had to recover the Golden Fleece from the distant city of Kolchis. Jason accepted and sent word to famous heroes to aid him in his quest. Hercules, Orpheus, the brothers Kastor and Polydefkis, Laertes the father of Ulysses, were some of the 50 heroes who answered Jason’s call and joined him in his noble quest on board the legendary ship “Argo”. Argonauts is a cooperative game that requires careful strategic planning and just a bit of luck, as even the best laid plans, can fall victim to the wrath of the Gods. The game’s objectives are to acquire the Golden Fleece and return safely to Iolkos without losing Argo or too many members of her crew. Each player controls heroes that participated in the Argonaut campaign, each with his / her own set of skills and special abilities. Following the journey from the myth, the Argonauts must face mythical monsters like Scylla and Harybdis, Harpies, Sirens, the construct Talos and the dragon guarding the Fleece, not to mention the perilous journey full of lethal encounters with merciless pirates or having to weather destructive thunderstorms all the while making sure their cargo hold is well stocked with the necessary supplies for the journey to and from Kolchis and their ship sea-worthy. Each turn, the players must decide which of their characters will participate in the encounter they face, dealing with threats with either might or cunning and keeping in mind that these characters will be unavailable to face the next encounter due to exhaustion. But the Argonauts are not alone in their quest. The Gods occasionally take interest in their actions, either helping or hindering the progress of our heroes, laying careful plans to waste… ",//cf.geekdo-images.com/images/pic3145417.jpg,4,60,10,1,60,Argonauts,60,//cf.geekdo-images.com/images/pic3145417_t.jpg,2015,"Ioannis Stamatis,Giota Vorgia","Adventure,Exploration,Mythology",NA,"Konstantinos Iovis,Lefteris Iroglidis,Ioannis Stamatis",Argonauts Mini Expansion,"Country: Greece,Crowdfunding: Kickstarter","Co-operative Play,Hand Management,Point to Point Movement,Simultaneous Action Selection,Variable Player Powers",AlcyonCreative,7.13079,151 171419,"My First Bohnanza serves as both an introduction to Bohnanza and as a children's game in its own right, with the goal of the game being the same as its parent: Have the most Talers at the end of play. As in the original Bohnanza, the game includes multiple types of beans, with each bean having a number on it to indicate how many copies are in the game as well as a "beanometer" at the bottom of the card to show you how many cards of this type you need to harvest in order to collect Talers. My First Bohnanza has simplified beanometers, with four types of beans having only a single exchange value — e.g., five Gemeine (common) beans get you one Taler — and six types of beans having two exchange values. Games with the youngest players (or newcomers to the Bohnanza universe) should use the single beanometer cards with the other cards forming a Taler stack. To play, each player gets five cards, which they lay in a face-up row, and a beanfield tile that shows spots for two types of beans. On a turn, a player must plant the first (leftmost) card in one of her fields and she can choose to plant a second. Players try to group cards of the same type in the same field, but they can cover beans of different types, if needed. The player then reveals two cards from the deck and either keeps them or trades them (and cards from her hand, if desired) for cards held by other players; all traded cards must be planted. To end her turn, the player draws three cards and adds them to her row. As soon as a player has the proper number of bean cards in order in one of her fields, she harvests them, placing these cards in the discard pile and collecting a Taler from the stack. If those cards covered beans of another type, she can then start building on those beans again. After going through the deck 1-3 times (depending on the number of players), the game ends and whoever has the most Talers wins. Once players have played My First Bohnanza a few times, you can swap the single beanometer cards for the double beanometer cards, which now gives players a choice of when to harvest. Subsequently, you can combine the two decks, which introduces the rule about using one of the bean cards to serve as the Taler (which adjusts the quantity of that type of bean in the deck). With additional plays, you can add in the remaining rules of Bohnanza, such as needing to harvest for no Talers when planting, paying for a third beanfield, keeping your cards in hand, and not being able to harvest a field with only one card. ",//cf.geekdo-images.com/images/pic2522755.jpg,5,30,4,3,30,My First Bohnanza,30,//cf.geekdo-images.com/images/pic2522755_t.jpg,2015,Björn Pertoft,"Card Game,Children's Game,Farming",NA,"Heike Kiefer,Uwe Rosenberg,Hayo Siemsen",NA,Bohnanza,"Hand Management,Trading","AMIGO Spiel + Freizeit GmbH,Rio Grande Games",6.61356,59 171447,"In Bad Bunnies, players try to play their cards wisely in order to force others out of the round so that they can claim all of the played cards for themselves! At the start of each round, each player has seven cards in hand, with the cards valued 1-13. The first player plays any card, then calls "Higher" or "Lower"; the next player must play an appropriate card or pass, laying down her cards and stepping out of the round. Instead of playing higher or lower, however, a player can play a card of the same value, saying "Double up", which forces all subsequent players to also play a card of the same value. Two escape valves exist in the game: A player can always play a 7 — the large joker — no matter what was played previously, with this player calling out "Higher" or "Lower" as normal. A player can play a 1 — the small joker — no matter whether "Higher" or "Lower" was called, but a 1 can't be played on doubled cards; the 1 can itself be doubled, with only a 7 being able to break the doubling. As soon as all but one player have passed for the round, the round ends and the lone player still in the round receives one point for each played card. A round might also end by players running out of cards in hand, but the final card played in a round that ends this way cannot be a joker (unless a joker was also the next-to-last card). Once a round ends, players have the option to ditch their hand, after which everyone refills their hand to seven cards and a new round begins. The first player to have at least sixty points wins! ",//cf.geekdo-images.com/images/pic2365458.jpg,6,20,8,2,20,Bad Bunnies,20,//cf.geekdo-images.com/images/pic2365458_t.jpg,2015,Anne Pätzke,Card Game,NA,Jacques Zeimet,NA,Animals: Rabbits,Hand Management,Schmidt Spiele,5.2902,102 171475,"Players in Särge schubsen are trying to do just what the name suggests — shove their coffins away from them — but they can move a coffin only when the conditions are just right. To start, shuffle the coffin cards, then deal four face up to each player; each coffin card features a charming-looking vampire as well as a symbol (bat, moon, skull) on a yellow or purple circle. A garlic card is placed in the center of the table, and the remaining cards stacked to the side. On a player's turn, she rolls both the color die and symbol die. If the combination of dice matches a coffin card in front of you, slap the garlic card as quickly as you can; if you're the first to do so, you turn that coffin card face down; if that coffin card was already face down, show it to others, set it aside, then draw a new coffin card and place it face up with your other cards. If you slap the garlic first when someone else has a matching vampire, then you keep that player from advancing. If the exclamation mark shows up instead of a color, then what you do depends on the symbol: With the bat, you want to slap the garlic first to turn over or clear any one of your cards; with the moon, you can slap first to swap two cards held by other players; with the skull, you don't want to slap at all! Any time that you slap the garlic when you shouldn't, you must turn over one of your face down cards; if you have no face down cards, then you must add a new card to those you already have. Whoever first clears four coffins wins! ",//cf.geekdo-images.com/images/pic2365367.jpg,6,15,8,2,15,Särge schubsen,15,//cf.geekdo-images.com/images/pic2365367_t.jpg,2015,Rolf Vogt,NA,NA,Thierry Chapeau,NA,NA,"Dice Rolling,Memory","Drei Magier Spiele,Lion Rampant Imports,Nordic Games GmbH",6.02311,61 171479,"Commissioned is a 2-6 player cooperative-style board game with a simple deck-building mechanism that plays in 1 hour. Players are the early Christian Apostles and must work together to mature their faith decks, grow the church, collect the books of the New Testament, and overcome persecution. You do not need to know anything about Christianity to play. The game includes five scenarios that cover the first 150 years of church history, two difficulty levels, and a one-vs-all variation. ",//cf.geekdo-images.com/images/pic2509120.png,6,60,13,2,60,Commissioned,60,//cf.geekdo-images.com/images/pic2509120_t.png,2016,Kenneth Spond,"Ancient,Educational,Religious",NA,Patrick Lysaght,Commissioned: Divine Prophecy,"Bible Games,Crowdfunding: Kickstarter","Area Movement,Co-operative Play,Deck / Pool Building,Set Collection,Variable Player Powers",Chara Games,7.53751,301 171489,"In terms of its gameplay, Qwirkle Cards plays somewhat like Rummikub, with players laying down cards/tiles from their hand onto the table and possibly moving things around to create new sets. In more detail, players start with a hand of nine cards from the 108-card deck; each card shows a colored symbol, with each of the six symbols appearing three times in each of the six colors. Whoever has the most cards in hand of one symbol or one color (but without duplicates) starts the game by laying these cards face up on the table as a set. Players then take turns in clockwise order. On a turn, a player must add at least one card to the table; if she can't, she draws nine new cards, shuffles her old hand into the deck, then plays. When she plays, she can play as many cards as she likes as long as they share a color or symbol. She can create a new set if she plays at least three cards or she can add her cards to existing sets (as long as she doesn't duplicate a color or symbol) or she can do both. On her turn, she can move cards from one set to another, possibly using these cards with cards that she plays in order to create a new set. The point of this gameplay is to create qwirkles, that is, a set of six cards that contains either each symbol in a single color or each color in a single symbol. When a player creates a qwirkle, she claims this set from the table. After a player's turn, she refills her hand to nine cards. The game continues until the deck runs out of cards. Each player then takes one final turn, including the one who took the final card, then whoever has claimed the most qwirkles wins! ",//cf.geekdo-images.com/images/pic2365477.jpg,4,20,8,2,20,Qwirkle Cards,20,//cf.geekdo-images.com/images/pic2365477_t.jpg,2015,(Uncredited),Card Game,NA,Susan McKinley Ross,NA,Qwirkle,"Hand Management,Set Collection","999 Games,G3,GoKids 玩樂小子,Schmidt Spiele",5.95342,73 171492,"Game description from the publisher: Having just arrived in 19th century Vienna, one is struck by the many possibilities offered by this great city and you need to ask yourself how best to get ahead. Should you try to win some fast money, or take a long-term approach by trying to win over influential patrons in the city? You'll be faced with many important questions in Vienna, many of which involve where best to place your dice so that you can get hold of as many victory points as possible? Naturally these tactical decisions will be influenced by the plans of others and by the favor of the dice. In the end, whoever best plans wisely and use her resources will win! ",//cf.geekdo-images.com/images/pic2365501.jpg,5,30,10,3,30,Vienna,30,//cf.geekdo-images.com/images/pic2365501_t.jpg,2015,Michael Menzel,NA,NA,Johannes Schmidauer-König,NA,"Admin: Better Description Needed!,Cities: Vienna",Dice Rolling,Schmidt Spiele,6.56348,293 171499,"Cacao is a tile-placement game that immerses players in the exotic world of the "fruit of the Gods". As the chief of your tribe, you must lead your people to prosperity through the cultivation and trade of cacao — and to do that, you'll need to put them to work in the best way possible. In the game, each player has an individual deck of square worker tiles, with the number of workers on each side of the tile varying from tile to tile. The playing area starts with only a couple of jungle tiles in play: a cacao field and a small market; two jungle tiles are laid face up, and the remaining jungle tiles stacked as a draw pile. On a player's turn, she places one of her worker tiles on the board adjacent to one or more jungle tiles already in play, then (if two worker tiles are next to an empty space) adds one of the jungle tiles to the playing area in this space. Her workers then get busy and deliver the results of their effort: If you placed workers next to a cacao field, you receive one or two cacao markers per worker; if they're next to a market, you can choose to sell one cacao marker per worker at the listed price; if next to a well, you receive water; if next to a temple, they stand and look good until the end of the game; and so on. She then refills her hand from her personal deck to three worker tiles. Once all players have used all of their worker tiles, the game ends. Players score (or lose) points based on their water supply, and each temple rewards whichever players sent the most workers to it. In the end, whoever has collected the most gold wins. ",//cf.geekdo-images.com/images/pic2379288.jpg,4,45,8,2,45,Cacao,45,//cf.geekdo-images.com/images/pic2379288_t.jpg,2015,Claus Stephan,"Economic,Farming,Territory Building",NA,Phil Walker-Harding,"Brettspiel Adventskalender 2015,Brettspiel Adventskalender 2016,Cacao: Big Market,Cacao: Big Market & Golden Temple,Cacao: Chocolatl,Cacao: Chocolatl – New Huts,Cacao: Chocolatl – New Storage Spaces,Cacao: Die Lichtung,Cacao: Golden Temple,Cacao: Volcanoes",Country: Mexico,"Area Control / Area Influence,Hand Management,Tile Placement","ABACUSSPIELE,G3,999 Games,Albi,Cranio Creations,cutia.ro,Devir,Filosofia Éditions,Gém Klub Kft.,GoKids 玩樂小子,Lautapelit.fi,uplay.it edizioni,Z-Man Games",7.14101,4021 171541,"Kiwi birds may be flightless, but with a little help from you, they can take to the air — possibly winning you Flying Kiwis in the process. Each player starts with a stack of ten kiwi bird discs and a catapult ramp of sorts that has a rubber band on it. Everyone sits around the game box, which has sixteen pockets (or landing spaces) in a 4x4 grid. When someone gives the signal, everyone starts launching their kiwi discs at the box, trying to land them in the pockets. If someone creates a 2x2 square of kiwis or a 1x4 row of kiwis in their color, they win the game instantly — so don't let them do this! Cover up their discs with yours, and keep shooting until all the kiwis have flown. If no one wins instantly, then each player claims any stacks in which their kiwi is on top, taking all of the kiwis that lie underneath their bird as well. Players then stack their tokens, and whoever has the tallest stack wins! ",//cf.geekdo-images.com/images/pic2368701.jpg,4,10,5,2,10,Flying Kiwis,10,//cf.geekdo-images.com/images/pic2368701_t.jpg,2015,Frank Bebenroth,"Animals,Children's Game,Real-time",NA,"Frank Bebenroth,Marco Teubner",NA,Admin: Better Description Needed!,"Action / Movement Programming,Pattern Building","Blue Orange Games,Egmont Polska,HUCH! & friends,Mercurio",6.24896,163 171542,"Clatter, crank, click, pling! As the cogwheels start turning, the Gum Gum Machine really gets going! Who will manage to produce the best Gum Gums in Gum Gum Machine? Only if you keep the right levers and switches in mind and always find the appropriate ingredients can you win this game! ",//cf.geekdo-images.com/images/pic2367581.jpg,4,30,8,2,30,Gum Gum Machine,30,//cf.geekdo-images.com/images/pic2367581_t.jpg,2015,Michael Menzel,"Industry / Manufacturing,Puzzle",NA,"Stefan Dorra,Ralf zur Linde",NA,Admin: Better Description Needed!,"Memory,Modular Board,Set Collection",HUCH! & friends,5.85488,201 171544,"Think Str8! is about estimating, guessing and making clever deductions! Each player has six numbers in different colors in front of him. He can see the numbers of all the other players, but unfortunately, he sees only the back of his own display. Who will manage to figure out through deduction what is standing in front of him? And who will make the most points? ",//cf.geekdo-images.com/images/pic2367592.jpg,4,60,10,2,60,Think Str8!,60,//cf.geekdo-images.com/images/pic2367592_t.jpg,2015,Kinetic,Deduction,NA,Leo Colovini,NA,Admin: Better Description Needed!,NA,HUCH! & friends,6.90954,108 171548,"Off into the deep! From wrecks to riches, when you hunt for treasures in the dark deep in Bermuda, you need to take a long breath. But beware because Neptune's ex-mermaid also lies in wait for a good catch — and it seems many a diver has disappeared from the seabed. Ahoy there! Bermuda is a cooperative game in which all players dive together. You play against time. And if you are wondering why there is no hourglass in the game - it's because you yourself are the timer! This is how it works: Once you have taken your unsorted Diving cards in your hands, one of you gives the signal for diving. On "3", all takes a deep breath and simultaneously start to lay out cards. You may keep doing this as long as you - all of you, together - hold your breath. As soon as one of you takes a breath, he falls into the siren's clutches. The round ends immediately. ",//cf.geekdo-images.com/images/pic2368699.jpg,6,15,10,3,15,Bermuda,15,//cf.geekdo-images.com/images/pic2368699_t.jpg,2015,"Oliver Freudenreich,Sandra Freudenreich","Card Game,Party Game",NA,Carlo Emanuele Lanzavecchia,NA,"Admin: Better Description Needed!,HUCH! & friends Creepy card games",Co-operative Play,"Gigamic,HUCH! & friends",6.09672,61 171620,"In the speedy bluffing card game Thieves!, players are crafty crooks making a break for it after a huge heist! You must carefully amass the greatest stash of loot while keeping an eye on the growing police presence -- if a raid is triggered, the player with the most loot at that moment is busted and loses all the loot they are holding! Then the game continues, with more loot and raids on the horizon! Can you escape in the end with the biggest share of loot? Each round you draw a card and play one from your hand. Will you play a loot card face down in front of yourself, so no one knows what you're holding? Or will you play it face up in front of another player to overload their stash? Police cards and special Thief cards are there to affect the game as well. If a player draws a getaway car, it has to immediately be played on the table, and when a seventh getaway car shows up, the player with the most valuable loot wins the game! Thieves! is a simple, interactive card game that will captivate both beginners and advanced players! ",//cf.geekdo-images.com/images/pic2623297.jpg,6,20,8,3,20,Thieves!,20,//cf.geekdo-images.com/images/pic2623297_t.jpg,2015,Björn Pertoft,"Bluffing,Card Game",NA,Richard de Rijk,NA,NA,"Press Your Luck,Set Collection","999 Games,Calliope Games,Kaissa Chess & Games,Piatnik,REBEL.pl,Swan Panasia Co., Ltd.",6.25096,115 171623,"In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and grueling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275. In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board: Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice. Take one resource of your choice and two camels. Each player sets the minimum value for the future dice. Earn money, with any one die netting you five money. Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows you to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfill an order, players have to spend resources for victory points, other resources, camels, and more. Travel: Two dice are placed to unlock the distance that can be traveled on the upper part of the board, that is, the map. Here, the traveler piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveler stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game. After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game. Auf den Spuren von Marco Polo should not be confused with Marco Polo Expedition, which had the same German title. ",//cf.geekdo-images.com/images/pic2461346.png,4,100,12,2,40,The Voyages of Marco Polo,100,//cf.geekdo-images.com/images/pic2461346_t.png,2015,Dennis Lohausen,"Dice,Economic,Medieval,Travel",NA,"Simone Luciani,Daniele Tascini",The Voyages of Marco Polo: The New Characters,"Animals: Camels,Cities: Beijing,Cities: Hormuz,Cities: Venice","Card Drafting,Dice Rolling,Point to Point Movement,Set Collection,Variable Player Powers,Worker Placement","Hans im Glück Verlags-GmbH,999 Games,Albi,Arclight,Devir,Filosofia Éditions,Giochi Uniti,Swan Panasia Co., Ltd.,Z-Man Games",7.98521,9027 171630,"Game description from the publisher: You have been caught looting the hoard of the dreaded Drakon. For such transgression, a fiery death should be the only appropriate response — but Drakon has decided to toy with you before she devours you. You and your rival heroes will each be released into the labyrinth, and the first hero to discover ten gold pieces will go free with his treasure. The rest of you will satisfy the dragon's hunger. In every game of Drakon, you and your opponents must fight to stay alive in the midst of the labyrinth. On your turn, you can either move your hero to another room, or add another piece to the labyrinth, placing beneficial chambers in your own path and throwing your opponents into harm's way. But you must be cautious. The chambers of Drakon's labyrinth are filled with danger and ancient magics, not to mention the dragon herself. To navigate these deadly corridors and survive, you’ll need to be quick and careful. On every turn, you have a crucial choice to make. You can either move forward into a new chamber, or you can expand the labyrinth by playing a new chamber tile from your hand. The new chambers that you play feature unique circumstances and magical objects that you may encounter on your adventures through Drakon's lair. The majority of these chambers offer powerful effects to any hero that enters the chamber. You may gain the power to destroy any chamber in the labyrinth, or call a windstorm to carry you along, increasing your movement. You may even take command of a floating chamber and fly it to the other side of the labyrinth. Other chambers force more harmful effects on those heroes unlucky enough to enter. A room may cause you to lose a coin as you avoid the dangers within, and any hero who hears the siren song of the magical harp is forced to move into its chamber. As you and your fellow heroes play these chambers from your hand, they form a cunning maze, and only the wise can find their way out. Despite the power of these chambers, the central goal of your quest is to find gold: only by being the first player to claim ten gold can you escape the dungeon. Plenty of chambers allow you to find a coin or steal a coin from an opponent, but the gold value of coins can vary dramatically. Your most recently stolen coin may have a value of three gold or just one. Because coins are kept face-down, hiding their value, you'll never know exactly how close your opponents are to victory. Six heroes are trapped within Drakon's sadistic labyrinth, and each hero has his own unique abilities to help him survive. Each ability can only be used once per game though, making the timing of the ability incredibly important. You may play as the sorceress and escape from a most dire situation by passing through a wall. You may play as the thief and collect the gold you need at the most opportune moment by preying on another hero. You may even play as the ranger and use a burst of speed to race across the maze when necessary. No matter which hero you play in a game of Drakon, you'll need to take full advantage of your unique ability at the opportune moment if you want to grab the gold and escape from Drakon's clutches. Of course, the heroes are not alone in the labyrinth. The legendary dragon also stalks the halls and chambers of the maze, taunting any hero unlucky enough to encounter her. Certain chambers throughout the labyrinth allow you to move Drakon through the dungeon. If you can move Drakon into the same chamber as a hapless hero, that hero is immediately sent back to the entrance chamber and loses three coins, as Drakon toys with him before releasing him once more into the maze. You and your rival heroes are trapped. Your greatest threat may be Drakon or the other heroes. In this dark labyrinth, only one thing can save you: your own greed. Will you ruthlessly grab gold and undermine your opponent’s schemes before escaping to victory? Or will you fail and become just another meal for the dragon? You decide your fate, but only one hero can escape from Drakon! ",//cf.geekdo-images.com/images/pic2368442.png,6,40,10,2,40,Drakon (fourth edition),40,//cf.geekdo-images.com/images/pic2368442_t.png,2015,"Henning Ludvigsen,Andrew Navaro,Brian Schomburg","Fantasy,Maze,Miniatures,Racing",NA,Tom Jolly,NA,"Animals: Dragons,Drakon","Grid Movement,Modular Board,Route/Network Building,Tile Placement,Variable Player Powers","Arclight,Edge Entertainment,Fantasy Flight Games,Galakta,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag",6.64556,408 171662,"It's 43,000 BC in Ice Age Europe, the dawn of modern man. In Neanderthal, you are one of three human species: Archaic, Neanderthal, or Cro-Magnon. Assign your males to hunt Pleistocene megafauna, but try to avoid being eaten by predators. Assign your women for teaching your children vocabulary, leading to cognitive fluidity in the next generation and to a tribalistic culture. Specialize your elders for fire, war, big game, inventions, or animal domestications. Choose between three mating strategies: promiscuous, harems, or pair bonding. Victory depends on which strategy you choose, and may include your hunters, elders, women, vocabulary, trophies, inventions, or domesticated animals. At this point, the players have developed to the point where the companion game Greenland begins, so you can flow one game into another seamlessly. ",//cf.geekdo-images.com/images/pic2484685.jpg,3,120,14,1,60,Neanderthal,120,//cf.geekdo-images.com/images/pic2484685_t.jpg,2015,"Karim Chakroun,Phil Eklund","Card Game,Economic,Prehistoric",NA,Phil Eklund,NA,NA,"Auction/Bidding,Dice Rolling,Simulation,Worker Placement","Fox in the Box,Sierra Madre Games",7.5873100000000004,624 171663,"Attila the Hun was an infamous barbarian warlord whose army of nomadic horsemen terrorized the people of Europe and Western Asia for nearly twenty years. Attila, on the other hand, is a light and fast-paced game in which one player controls Attila and two of his warriors while the other player controls three Roman soldiers, one of them being Roman general Flavius Aetius. To set up, players create a playing area from the four game board tiles (such as a 4x5 rectangle), then place their figures on empty spaces. On a turn, you move one of your tokens in a knight's move (as in chess); you can traverse occupied squares and empty space as long as you land on a free space. Then you place a scorched earth tile on any empty space. Players alternate turns, and whoever first can't move a token loses the game! ",//cf.geekdo-images.com/images/pic2375881.jpg,2,15,7,2,15,Attila,15,//cf.geekdo-images.com/images/pic2375881_t.jpg,2015,Cyril Bouquet,"Abstract Strategy,Medieval",NA,Bruno Faidutti,NA,NA,"Area Movement,Modular Board","Blue Orange (EU),Blue Orange Games",5.88963,108 171668,"The Grizzled is a cooperative game about survival in the trenches during the first World War where players win or lose together. Each round, the current team leader will choose how many cards every player draws. Then, going around the table, players must either play a card in their hand or back out of the mission. Each card represents either threats to the team (such as mortar shells and weather conditions) or negative personality traits (such as frightened or obsessive). At the end of the round, more cards are added to the draw deck. The game ends only if the players can deplete the draw deck as well as their hands without letting time run out. If one threat shows up too many times, the team fails the mission. The team must play their threats correctly in order to gain any progress. However, most of the information in a players hand remains secret throughout the game. Planning, teamwork, and a little luck are the tools you'll need to win this cooperative game for two to five players. ",//cf.geekdo-images.com/images/pic3184278.png,5,30,10,2,30,The Grizzled,30,//cf.geekdo-images.com/images/pic3184278_t.png,2015,Tignous,"Card Game,World War I",NA,"Fabien Riffaud,Juan Rodriguez",The Grizzled: At Your Orders!,NA,"Co-operative Play,Hand Management,Press Your Luck,Variable Player Powers","CMON Limited,Ludonova,Oliphante,REBEL.pl,Sweet Games",7.35343,5680 171669,"The Lewis and Clark Expedition, which was commissioned in 1803 and ended in 1806, was the first party of men that went through the North American continent, then returned. During these three years, the leaders Meriwether Lewis and William Clark, along with Sergeant Gass and Sergeant Ordway, wrote page after page about their trip, describing the new plants and animals species they discovered and drawing the maps of unknown areas. In Discoveries, you play one of the Expedition members: Lewis, Clark, Gass or Ordway. Your goal is to compile as much knowledge as possible in your journal, and in this way advance science thanks to your discoveries. The Tribe/Discoveries cards you gain during the game score discovery points at the end. To get these cards, you have to perform exploration actions, and to do this you use dice. On your turn, you either: Play the dice in your action area or on the game board; by doing this, you prepare or perform the exploration, change your dice, or get new possible actions. Get dice back from the game board or from your opponents' action areas. ",//cf.geekdo-images.com/images/pic2571301.jpg,4,60,14,2,60,Discoveries,60,//cf.geekdo-images.com/images/pic2571301_t.jpg,2015,Vincent Dutrait,"American West,Dice",NA,Cédrick Chaboussit,NA,NA,"Deck / Pool Building,Dice Rolling,Set Collection,Worker Placement","Ludonaute,Asterion Press,REBEL.pl",7.23291,2678 171672,"Why First? is a racing game in which players vie to be second in order to win. The game lasts five races, with each race lasting five turns. At the start of each race, players receive a hand of five cards, with each card bearing a value from -4 to +5. The players' pawns start each race on 0 of the racing track. Each turn, players choose a card from their hands and choose which pawn to move with this card, then reveal them simultaneously and move the selected pawns forward or backward based on the cards they played. After five turns, the race ends and the player in second place on the racing track wins, scoring a number of points equal to his position on the race track. All other players score nothing. (If the winner is in the negative portion of the racing track, he loses points instead.) After five races, sum all of the points scored; the player with the second highest total who has won at least one race wins. This revised version of Why First? has new rules, including simultaneous actions by players that cuts down the playing time from the original release. ",//cf.geekdo-images.com/images/pic2323662.jpg,6,25,7,2,15,Why First?,25,//cf.geekdo-images.com/images/pic2323662_t.jpg,2015,Erkan Karagöz,Racing,NA,Simon Havard,NA,NA,"Hand Management,Simultaneous Action Selection","Pegasus Spiele,999 Games,Alderac Entertainment Group (AEG),Ediciones MasQueOca,Lucrum Games,Swan Panasia Co., Ltd.",6.13389,555 171708,"Holdfast Korea 1950-1951 is the follow up to our highly popular Holdfast Russia 1940-1941. The game uses simple mechanics with a highly interactive turn sequence that keeps gamers engaged for a fast, fun, and furious 2 to 2.5 hours of play. The game units are blocks with labels and a low unit density on board means the game does not bog down. The core rules are 4 pages expanded to 8 with detailed graphics and explanations meaning you can be up and playing with 15 minutes of rules reading and a short set up. Korea is called America’s “forgotten war”. There are very few games on the topic, and none quite like this. The US Army, US Marine Corp, ROK Army, NKPA, and CPA forces are all represented. Air power, armor, and the Naval might of the UN forces are represented simply and elegantly. Rail movement, amphibious landings, and surprise attacks are in here too. Can you as the NKPA take Seoul and Pusan before the might of the US led UN forces get too strong? Will you as the UN player be able to blitz into N. Korea securing the Yalu River before Chinese forces come pouring across like a blizzard from the north? And as a last resort can you secure more enemy territory to control across the 38th Parallel as the peace makers negotiate the end of the war? The decisions are yours! ",//cf.geekdo-images.com/images/pic2397061.jpg,2,120,13,1,120,HoldFast: Korea 1950-1951,120,//cf.geekdo-images.com/images/pic2397061_t.jpg,2015,Sean Cooke,"Korean War,Modern Warfare,Wargame",NA,"Grant Wylie,Mike Wylie",NA,"Block wargames,Country: Korea,Crowdfunding: Kickstarter,HoldFast","Action Point Allowance System,Dice Rolling","Worthington Publishing, LLC",6.80455,66 171726,"In a post apocalyptic setting, an alien civilization has invaded Earth. Players work together as part of a special ops team with the code name "ELITE". They are dispatched to high priority missions - protecting objectives and defending vital targets against the alien invaders. Project: ELITE is a co-operative, real-time, speed-dice, tactical, tower-defense-like game in which players roll dice with symbols as fast as they can allowing them to do various actions with their character on the game board. They move around shooting and cutting through waves of aliens blocking their advance while at the same time trying to complete objectives that will bring them to victory. The game consists of a number of real-time 2-minute rounds (depending on the scenario) separated by an AI Alien Phase where aliens perform abilities, advance towards their goal and receive reinforcements. The constant performance of actions through dice rolling combined with an innovative combat/movement system result in a mix of intense gameplay that offers countless hours of fun. What really makes Project: ELITE unique is the "Alien Move" symbol that appears on one side of each of the player's dice and forces him/her to move an alien towards their goal. The end result is a real-time tactical board game where friend and foe are in constant motion, trying to prevail over the other. ",//cf.geekdo-images.com/images/pic2853683.jpg,4,30,12,1,30,Project: ELITE,30,//cf.geekdo-images.com/images/pic2853683_t.jpg,2016,"Antonis Papantoniou,Giota Vorgia","Fighting,Miniatures,Real-time,Science Fiction",NA,"Konstantinos Kokkinis,Sotirios Tsantilas","Project: ELITE – Adrenaline,Project: ELITE – Alien Pack,Project: ELITE – Mega-Boss Bundle,Project: ELITE – Rahdox,Project: ELITE – Sandman,Project: ELITE – Spawn a Boss Promo Card","Crowdfunding: Kickstarter,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Variable Player Powers","Artipia Games,Drawlab Entertainment",7.79234,551 171775,"Dexikon is a deck-building word game, in which players each begin with a small deck of versatile letter cards, and use these to spell words, score points, and buy other letter cards. More expensive letter cards are less versatile, but they are worth more points and have increasingly powerful bonus effects when played - including messing with other players. Instead of spending points to buy new cards, points from words can be 'banked' - once a certain number of words have been banked, each player gets one last chance to spell a word using their entire deck, then the player with the most points wins. ",//cf.geekdo-images.com/images/pic3309445.jpg,5,45,8,1,45,Dexikon,45,//cf.geekdo-images.com/images/pic3309445_t.jpg,2015,Simon Brewer,"Card Game,Word Game",NA,Andrew Rowse,Dexikon: Alternate Letters Expansion,"Crowdfunding: Kickstarter,The E•G•G Series",Deck / Pool Building,"(Web published),Eagle-Gryphon Games",6.39402,92 171779,"GemPacked Cards is a gem-crafting, color-blending card game for 2-5 players based on the GemPacked iOS puzzle game. During each round, players use the Gemino Pip Tokens they draw to try to acquire higher level Gemino Squares and Gemino Diamonds (worth victory points) or trade for Sun or Nova cards. All cards are played face up. When the last Gemino Pip Tokens are drawn from the starting pile, each player has one remaining turn before the round ends and players tally their score. In more detail, at the start of a turn, a player draws two Gemino Pip Tokens, then takes any of the following actions in any order and as many times as they like: Trade GPips for GSquares on the card grid (placing pips in the common pool) Trade GSquares for GDiamond on the card grid (placing cards in the discard pile) Discard GSquares for GPip equivalents from the common pool (placing discards in the discard pile) Trade GPips for the Sun card or GSquares for the Nova card At the end of their turn, the player refills the card grid from the draw deck one at a time. If they reveal any Action Cards, those cards are resolved immediately, starting with the active player, then moving clockwise around the table. After the last Gemino Pip Token is drawn and the final player has a turn, players score their hands as well as Sun/Nova points. (GPips are not worth any points, but should be tracked each round as a tie breaker.) Whoever has the most points wins. ",//cf.geekdo-images.com/images/pic2646024.png,5,20,6,2,20,GemPacked Cards,20,//cf.geekdo-images.com/images/pic2646024_t.png,2015,Katherine Waddell,"Abstract Strategy,Card Game",NA,Eduardo Baraf,NA,Crowdfunding: Kickstarter,"Pattern Building,Set Collection","Pencil First Games, LLC",7.23158,76 171835,"Our aspiration to omnipotence has led to the enhancement of our capacities so far beyond our species' limits that we created our genetic successors. Inevitably, the evolved reached their first realization as a unified entity: the extinction of humanity as we know it. Posthuman pits you as one of the last human survivors in a world where nature is reclaiming the planet and our evolved offspring are working to eradicate us. Will you resist mutation and survive, or give in to the inevitable and join the evolved? In the game, players are humans on a solitary journey to a promised safe house. This journey takes them through ten zones, with the zones being tile-based and randomly generated. As they travel, they encounter each other, other humans, and posthuman mutants. Encounters with mutants may inflict scars, and the more scars players have, the less human they are and the more posthuman they become. Will they strive to cling to their humanity and make a run for the safe house, winning the game? Or will they give in to the ever more tempting mutation, join the posthuman, and deny the win from the rest of the humans? ",//cf.geekdo-images.com/images/pic2718965.jpg,4,120,13,1,30,Posthuman,120,//cf.geekdo-images.com/images/pic2718965_t.jpg,2015,"Fabrizio Cali,Mark Casha,Chris Jensen,Jake Mifsud,Arjuna Susini,Widd3rshins","Adventure,Dice,Exploration,Fighting,Science Fiction",NA,Gordon Calleja,"Posthuman: BGG Promo,Posthuman: Defiant Expansion",Crowdfunding: Kickstarter,"Dice Rolling,Modular Board,Partnerships,Role Playing,Variable Player Powers","Mighty Box (Mighty Box Games),Mighty Boards,Mr. B Games",6.7665,828 171879,"In Germany in 1888, Bertha Benz, wife of auto pioneer Carl Benz, undertook the first cross-country drive in an automobile. While making the trek from Mannheim to Pforzheim, her car ran out of fuel in Wiesloch. Mrs. Benz stopped into the city drugstore to obtain the appropriate chemicals to make more fuel, effectively creating the world´s first gas station. By the year 1928, Germany possessed a dense road network where combustion engines had triumphed over electric and steam engines and where cars were produced via assembly lines. Manufacturers began producing more affordable vehicles for the broader population. In Kraftwagen, players advance the state of automobile development and production by playing as start-up companies. They must research new technologies and build improved chassis and engines. Early Grand Prix races provide the young companies with prestige and money, but the players must maintain a key balance of fulfilling the demand preferences of buyers at the lowest possible price. Kraftwagen: V6 Edition includes a new set of tiles, featuring the next technology available at the time, the V6 Engine. ",//cf.geekdo-images.com/images/pic3009417.jpg,4,75,10,2,75,Kraftwagen,75,//cf.geekdo-images.com/images/pic3009417_t.jpg,2015,Harald Lieske,"Economic,Industry / Manufacturing",NA,Matthias Cramer,NA,"Automotive,Stronghold Games: The Great Designer Series",Time Track,"ADC Blackfire Entertainment GmbH,G3,Stronghold Games",7.37886,1167 171890,"Who hasn't dreamed of building the best treehouse in the world? Now it's time to live that dream! In Best Treehouse Ever, players compete to build their best treehouse, outfitting their treehouse with cool rooms, while also making sure that their tree doesn't tip over and that their rooms are more impressive than all of their friends' rooms at the end of the game. Building takes place over three weeks/rounds, and in each round, players use card drafting and spatial reasoning to add five new rooms to their treehouse. Players must pay attention to the other treehouses being built since they take turns determining which types of rooms score for everyone at the end of each round. At the end of the third week, the winner is the player with the best treehouse ever! ",//cf.geekdo-images.com/images/pic2375542.png,4,20,8,2,20,Best Treehouse Ever,20,//cf.geekdo-images.com/images/pic2375542_t.png,2015,Adam P. McIver,Card Game,NA,Scott Almes,Best Treehouse Ever: Kickstarter Promo Pack,Crowdfunding: Kickstarter,"Card Drafting,Pattern Building","2Geeks,Green Couch Games,IGames,Kanga Games,Nasza Księgarnia",6.71641,900 171905,"During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction, and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries, since with monks on your side, you are much less likely to fall prey to fate. In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy. The Orléans: Deluxe Edition contains the following upgrades to the base game: 47 metal coins for use in place of money tokens 104 wooden discs and stickers for use in place of worker tokens 16 wooden wheels for use in place of technology tokens 14 wooden meeples for use in place of citizen tokens 4 custom meeples for use as individual player markers  Orléans: Tavern & Depot tiles 90 wooden tokens for use in place of goods tokens Black pieces for fifth player The deluxe edition is a single print run limited edition that will not be manufactured again. ",//cf.geekdo-images.com/images/pic2578828.png,5,90,12,2,90,Orléans: Deluxe Edition,90,//cf.geekdo-images.com/images/pic2578828_t.png,2015,Klemens Franz,"Medieval,Religious,Travel","Orléans,Orléans: Tavern & Depot",Reiner Stockhausen,"Brettspiel Adventskalender 2015,Orléans: Christmas Market,Orléans: Die Reise nach Tours,Orléans: Handel & Intrige,Orléans: Invasion,Orléans: Neue Ortskarten N°1,Orléans: Neue Ortskarten N°2,Orléans: Neue Ortskarten N°3,Orléans: Neue Ortskarten N°4,Orléans: Prairie,Orléans: Weinberge","Country: France,Crowdfunding: Kickstarter,Orléans","Card Drafting,Deck / Pool Building,Point to Point Movement",Tasty Minstrel Games,8.39296,1076 171908,"In El Grande, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of meeples) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo—a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king's pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round. The goal is to have a majority of caballeros in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any meeples you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large meeple) and in the region containing the king. El Grande Big Box, the 20th anniversary edition of El Grande, includes all previously published expansions: Grand Inquisitor & Colonies, Grandissimo, King & Intrigant, King & Intrigant: Players' Edition and King & Intrigant: Special Cards as well as something currently known only as the "Anniversary Extension". ",//cf.geekdo-images.com/images/pic2748424.jpg,5,90,12,2,90,El Grande Big Box,90,//cf.geekdo-images.com/images/pic2748424_t.jpg,2015,Doris Matthäus,Renaissance,"El Grande,The El Grande Expansions,El Grande: Grandissimo,El Grande: Grossinquisitor und Kolonien,El Grande: König & Intrigant,El Grande: König & Intrigant – Player's Edition,El Grande: König & Intrigant – Unverkäufliche Sonderkarten","Wolfgang Kramer,Richard Ulrich",NA,"Country: Spain,El Grande","Area Control / Area Influence,Area Movement,Auction/Bidding,Card Drafting,Hand Management,Memory,Simultaneous Action Selection","Hans im Glück Verlags-GmbH,999 Games,Devir,Filosofia Éditions,Giochi Uniti,Z-Man Games",8.36868,986 171950,"Hands up! Hands down! No hands! Thumbs up! Point to the sky! In Hands, you talk with your hands instead of words while trying to find a player whose hand speaks the same words as yours. Beware of the player talking with both hands, though — you'd better do as he says! In more detail, during the game you mimic the cards in your hands while trying to find another player who mimics that same card. Each match you make this way scores you one point. But if any other player is making a two-hand symbol, you better not be the last player to imitate that symbol or else you'll lose a point at the end of the game. Whoever scores the most points wins! ",//cf.geekdo-images.com/images/pic2850788.jpg,8,20,8,3,20,Hands,20,//cf.geekdo-images.com/images/pic2850788_t.jpg,2015,Alexandre Roche,"Card Game,Party Game,Real-time",NA,Chislaine van den Bulk,NA,NA,"Acting,Pattern Recognition","Mercurio,White Goblin Games",6.65083,60 171978,"In The Dwarves: The Duel, one player takes the role of the little hero while the other uses both skill and the luck of the dice to lead the enemies of the country. Both players use card-decks with identical values but alternative artwork/naming. The Dwarves: The Duel also includes new adventures for The Dwarves so that players can re-enact the events of the novel The Triumph of the Dwarves, which was released in German in 2015. ",//cf.geekdo-images.com/images/pic3152344.jpg,2,40,10,2,20,The Dwarves: The Duel,40,//cf.geekdo-images.com/images/pic3152344_t.jpg,2015,Jarek Nocoń,"Fantasy,Novel-based",NA,"Michael Palm,Lukas Zach",NA,Admin: Better Description Needed!,Dice Rolling,Pegasus Spiele,5.9,92 172006,"As independent starship captains granted letters of marque by the ConFederation, the players vie for control of a dangerous but lucrative area of space known as the Shadowstar Expanse. Though a Corsair enters the Expanse with but a single old ship and a handful of loyal crew, they may eventually command up to three customized ships, a trio of cargo shuttles, and more than a dozen squads of seasoned soldiers. Ships can be upgraded, territory claimed, and rivals fought both in space and on the ground. Conflict with other Corsairs is likely as each attempts to increase his or her reputation by demonstrating political influence, technical savvy, and a willingness to do whatever it takes to secure the Expanse. During his or her turn a player will move their ships and choose actions from one of four categories (Technology, Politics, Personnel, or Finance), - deploying troops to hold territory and positioning resources where they are most needed. Potential combat is resolved and then the next player takes a turn. The ultimate goal is to earn enough Commendations to be granted sole governorship of the Expanse. Technology, Politics, and Contract Cards have important game effects and also earn the Reputation needed to win Commendations. The cards are gained using resources harvested from the board and by fulfilling a contracts. Employing their ship(s) and crew, a player must to secure enough resources or complete enough contracts to propel themselves to victory, while hindering (or destroying) the competition. - - - Full Component List for Standard Edition - - - Plastic: 16 player ships (2 of each type) 2 cruisers 6 alien scout ships 15 shuttles (3 in each player color) 75 crew figures (15 in each player color) 17 flight stands (3 in each player color + 2 black) 40 orange cubes (damage markers) 25 blue cubes (for resource levels and contracts) 2 dice Boards & Mats: 12 sector tiles 5 player mats (1 in each player color) 16 ship mats 4 small reference mats 1 non-player phase mat (ConFed /Alien Phase) Cards: 46 politics (blue) cards 46 technology (yellow) cards 46 contract (grey) cards Other: 1 rule book (28 pages) 1 lore book (12 pages) 1 reference page (1 page) 1 box with custom insert 3 punch boards containing: Cargo Tokens: 18 tribute tokens 18 politics tokens 18 recruit tokens 18 metal tokens 30 kiloCredit tokens 16 shield tokens 16 bomb tokens 16 fortification tokens 12 player & alien logo tokens Round Tokens: 9 “plus four” tokens 15 battle station tokens 27 commendation tokens 6 A, B, C tokens 30 ownership tokens Large Tokens: 8 minefield / forbidden zone tiles 1 Alien/ConFed phase token ",//cf.geekdo-images.com/images/pic3117187.jpg,5,150,13,2,90,Shadowstar Corsairs,150,//cf.geekdo-images.com/images/pic3117187_t.jpg,2016,Ryan Wolfe,"Adventure,Miniatures,Science Fiction,Space Exploration,Territory Building",NA,Ryan Wolfe,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Grid Movement,Modular Board,Pick-up and Deliver,Take That,Variable Player Powers",0 hr art & technology,7.62714,70 172007,"Overview The Voting Game is an adult party game that uncovers the hilarious truth about your friendships. Each Round, vote anonymously for the player that is described by the current question. Tally the votes and watch as the personalities of your friends are revealed. Play with friends new and old, expect to discover things that you didn’t know about the other players and yourself! Winning is possible but not important. The Voting Game includes game variations, question cards and voting cards for up to 10 players. How to play The game begins when the first question card is revealed. e.g. Who would survive the longest in a zombie apocalypse? Players then vote anonymously for the player that is best described by the question. Results are tallied and revealed to the group - Laughter is guaranteed! Players receiving votes guess one player per vote. If they guess correctly, the truth is revealed. For questions where a single player receives more than half of the vote each player that voted for them gets a point. First to 10 points wins! Print and play version is available at www.thevotinggame.com ",//cf.geekdo-images.com/images/pic2587376.jpg,10,30,17,5,30,The Voting Game,30,//cf.geekdo-images.com/images/pic2587376_t.jpg,2014,NA,"Card Game,Humor,Mature / Adult,Party Game",NA,Tom Rohlf,"The Voting Game: Fill In The Blank Expansion,The Voting Game: NSFW Expansion",Crowdfunding: Kickstarter,Voting,"(Self-Published),Buffalo Games",5.47013,75 172032,"You are mighty VIKINGS! Mighty, but very small. As you sail your ship around a bottlecap, you will loot and plunder gold and wood to improve your city (granting you new abilities) and gain victory points. And while you may get hurt along the way, sometimes it's best to just push ahead, because the Valkyries don't come to claim the dead immediately... Bottlecap Vikings is a small rondel game with a ton of replayability. The rondel spaces are not fixed in place- they are randomized at the beginning of the game. Not only that, they're double-sided, so you might never play on the exact same configuration twice. There are two different victory conditions, and players each have a small "tech-tree" in their city with multiple viable paths. Furthermore, the city cards are double-sided, one side is identical for all players, and the other side is unique. To top it off, the crux of the gameplay is the push-your-luck damage system, which makes you value spaces differently depending on how damaged you or others already are. Bottlecap Vikings is packaged with 3 mini-expansions for other Tasty Minstrel Games Harbour: Ice Viking Gold West: Bandits Promo Eminent Domain: Battlecruisers – Heavy Assault ",//cf.geekdo-images.com/images/pic2397840.png,4,15,8,2,15,Bottlecap Vikings,15,//cf.geekdo-images.com/images/pic2397840_t.png,2015,Dave Fulton,City Building,NA,Andy Van Zandt,NA,"TMG Microgames,TMG Originals,Vikings",Modular Board,Tasty Minstrel Games,5.33061,277 172033,"Players in Crab Stack represent a family of crabs who don't start out stacked, but who will become stacked over the course of the game, preferably being top crab in the end. Each player has nine crabs — three large, three medium and three small — and they start in random locations on the game board at the start of play. On a turn, you move exactly one of your crabs — with a large crab moving exactly one space, a medium crab exactly two, and a small crab exactly three — so that you land on top of another crab of the same size or smaller, pinning it and preventing it from moving as long as you sit there. You can't move over open water, and if your move splits the cast of crabs, then the smaller group is washed away by the waves. If you can't move on your turn, then you're out of the game — even if one of your crabs is left uncovered later. The last player who makes a move wins! ",//cf.geekdo-images.com/images/pic2378151.jpg,4,20,8,2,20,Crab Stack,20,//cf.geekdo-images.com/images/pic2378151_t.jpg,2015,Stéphane Escapa,Abstract Strategy,NA,Henri Kermarrec,NA,Animals: Crabs,"Player Elimination,Point to Point Movement","Blue Orange (EU),Blue Orange Games,Foxgames (Poland)",6.275,112 172035,"Thumbs Up! is what you'll say if you're faster than the other players and can arrange your rings first. To start play, each player take eight rings — two each of red, blue, green and yellow — and places them on the table. Each round states with one player revealing a challenge card that shows a colored image, with numbers on the various colored items. Players then race to stack some of their rings on one thumb in the order shown on the challenge card. The first player to do so claims the card, and the first player to collect five cards wins! Thumbs Up! includes variants that have you start each round with the rings on your fingers or in a pile in the center of the table. ",//cf.geekdo-images.com/images/pic2378212.jpg,6,10,6,2,10,Thumbs Up!,10,//cf.geekdo-images.com/images/pic2378212_t.jpg,2015,Stéphane Escapa,"Children's Game,Real-time",NA,Alexandre Droit,NA,NA,Pattern Building,"Blue Orange (EU),Blue Orange Games,Lúdilo,Swan Panasia Co., Ltd.",5.54909,55 172047,"Description from the publisher: In The Others, the world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within. The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin, against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin's attacks and accomplish the missions set before them, while the Sin attempts to thwart the heroes in all ways (preferably by destroying them). The heroes are divided into different classes, each specialized in a different aspect of the game. Leaders are good at helping the other members of the team. Bruisers are excellent melee fighters. Snipers are experts at using guns to put down monsters from a distance. And Fixers have the resourcefulness and knowledge of the occult necessary to resolve supernatural crises that spread through the city. Each hero also has their own stats and unique abilities that set them apart from all others. Knowing when to bring in the right reinforcement can be key to FAITH’s victory. Corruption is one of the main mechanics of the game. It is both a way for the Sin to consume heroes, and a way for heroes to accomplish amazing feats they wouldn’t be capable of normally. Taking corruption grants heroes powerful bonuses (as long as they keep taking corruption), but when they become fully corrupted, their darkest secrets may come back to haunt them and tear the team from within, or their flesh might simply succumb to the sinful influences. The Sins player, on the other hand, has access to the different monsters of each Sin, including Abominations, a Controller, and the terrifying Avatar of Sin! These monsters can attempt to destroy the heroes, or simply hinder their progress on their missions. Each Sin provides the Sins Player with a different deck of Sins cards that can be played at different times to surprise players with different effects, often tied to the strategy of each Sin. Yes, because each Sin taints the game with an overarching mechanic that is always in effect. For example, Pride punishes prideful heroes that venture into the streets on their own, while Sloth punishes heroes who try to move quickly across the board. Heroes will need to learn to deal with the different influence of each Sin, which will always stand between them and their mission. The Sins are also aided by Acolytes, with each session using a different type. These lowly corrupted servants of darkness can fight and stand in the way of heroes, but they also have a once per round special ability that reflects their previous lives. For example, corrupted hobos take equipment from heroes, corrupted nuns corrupt the city districts, and corrupted doctors keep heroes from healing. There are 7 different stories that players can embark on for each session of The Others. Each of them brings different special rules, different dynamics, and a unique system of branching missions the heroes need to accomplish in order to be victorious. There are Terror stories, which are more straightforward, focusing on action and combat; Corruption stories revolve around the Corruption spreading through the city and the heroes themselves; and Redemption stories rely on saving the city and the few innocents that remain. Each story can be played on a different map setup, which further makes the dynamic of each session unique. The board used in The Others is made up of several tiles, each depicting a different city district and different configurations of streets. As the city of Haven still belongs to humanity, and it’s the Sins that are attempting to take it over, the heroes can use it to get different benefits each district offers them. For example, they can go to the hospital to heal wounds, to the museum to get rid of corruption, to the RavenCorp tower to get new equipment, or to the police station to call in an orbital strike. What districts are available on each map, and their location, can greatly change the dynamic of the game. As the game progresses, and depending on how badly the heroes fare against storyline plot twists and developments, the Apocalypse Track will advance, making the Sins gradually stronger and more terrifying. Apocalypse cards, tied to the type of story being played (Terror, Corruption, or Redemption) introduce new twists and challenges to the game, even bringing in the members of the Hell Club themselves! Heroes will die. Either in noble sacrifice, torn apart by claws and tentacles, or consumed by the corruption welling up in their souls. The question is whether the FAITH team will manage to fulfill their final mission in time, or whether the Sins will reign supreme over humanity. ",//cf.geekdo-images.com/images/pic2642988.jpg,5,90,14,2,90,The Others,90,//cf.geekdo-images.com/images/pic2642988_t.jpg,2016,"Jacopo Camagni,Georges Clarenko,Miguel Coimbra,Karl Kopinski,Stef Kopinski,Eric M. Lang,Paolo Parente,Adrian Smith,Richard Wright","Fantasy,Fighting,Horror",NA,Eric M. Lang,"The Others: 7 Sins – Apocalypse Expansion,The Others: 7 Sins – Beta Team Expansion,The Others: 7 Sins – Delta Team Expansion,The Others: 7 Sins – Envy Expansion,The Others: 7 Sins – Gamma Team Expansion,The Others: 7 Sins – Gluttony Expansion,The Others: 7 Sins – Greed Expansion,The Others: 7 Sins – Lust Expansion,The Others: 7 Sins – Men of FAITH,The Others: 7 Sins – Omega Team Expansion,The Others: 7 Sins – Sons of Ragnarok Expansion,The Others: 7 Sins – Wrath Expansion","Components: Miniatures,Crowdfunding: Kickstarter","Area Control / Area Influence,Dice Rolling,Modular Board,Variable Player Powers","Asmodee,Asterion Press,CMON Limited,Edge Entertainment,Guillotine Games,Portal Games",7.75209,1375 172062,"In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: You want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. Fairytale Gloom spreads that misery and suffering to the beloved, classic stories of your youth, like a magical, flying godmother ready to perturb you with peas, foil you with fairies, and surprise you with spiders. ",//cf.geekdo-images.com/images/pic2462187.jpg,5,60,13,2,30,Fairytale Gloom,60,//cf.geekdo-images.com/images/pic2462187_t.jpg,2015,Jaume Fabregat,"Card Game,Fantasy,Humor",NA,Keith Baker,Gloom: The Looking Glass Promo Card,Gloom,"Hand Management,Storytelling,Take That",Atlas Games,6.68153,274 172064,"Description from the publisher: What happens when 110 exotically illustrated cards are shuffled, distributed, then rhythmically turned face up on the table? Players will find themselves in a hullabaloo racing to rally up two or more images belonging to the same family! Scan swiftly through the craziness in Rally Up! to get these thingies back to where they belong! ",//cf.geekdo-images.com/images/pic2378928.jpg,8,10,6,2,10,Rally Up!,10,//cf.geekdo-images.com/images/pic2378928_t.jpg,2015,Charlotte Bey,Children's Game,NA,Julien Sentis,NA,Admin: Better Description Needed!,NA,"Blue Orange Games,Ferti,REBEL.pl",5.64194,62 172073,"In the card game MammuZ, also released as Sauries, you'll see mammoths, sabretooth tigers, and other critters from long-gone days — and you want to help them disappear by ridding yourself of them as quickly as you can. MammuZ uses an asymmetrical deck of cards featuring two mammoths, three bears, four deer, and so on up to nine mice. Six dinosaur cards with special powers are included as well, and you customize the deck before the start of play based on the number of players. During the game, players try to rid themselves of cards along the lines of Cheat. At the start of a round, a player lays 1-4 cards face down and claims they're a type of animal, which they may or may not be! The next player either also lays down 1-4 cards and claims they're the same type of animal or calls out the previous player by flipping over one of the cards previously played. If that card matches the animal claimed, the current player takes all played cards in hand; if not, the previous player does. If the card revealed is a dinosaur, then some special power takes effect. Whatever the case, the next player then starts a new round. Whenever a player has all cards of a particular type of animal in hand, they discard those animals immediately, removing them from the game. As soon as a player runs out of cards, whether by discarding a type of animal or by playing their final cards (and not being proved a liar), the game ends and they win! ",//cf.geekdo-images.com/images/pic2379280.jpg,7,20,7,3,20,MammuZ,20,//cf.geekdo-images.com/images/pic2379280_t.jpg,2015,"Fiore GmbH,Ilya Komarov","Animals,Bluffing,Card Game,Memory",NA,Nikolay Pegasov,Sauries: Tyrannosaurus Promo,"Animals: Dinosaurs,Animals: Mammoths","Hand Management,Memory","ABACUSSPIELE,Cube Factory of Ideas,dV Giochi,Hobby World,Kaissa Chess & Games",6.41389,283 172081,"Burgle Bros. is a cooperative game for 1-­4 players. Players are unique members of a crew trying to pull off a robbery of a highly secure building — without getting caught. The building has three floors (4x4 tiles), each with its own safe to crack. Players start on the first floor and have to escape to their helicopter waiting on the roof. Players each have three stealth tokens. Whenever they are on the same tile with a guard, they lose one. If any player is caught without a stealth token, the game is over. If players can open all three safes, and escape through the stairs to the roof they win. ",//cf.geekdo-images.com/images/pic2439102.png,4,90,12,1,90,Burgle Bros.,90,//cf.geekdo-images.com/images/pic2439102_t.png,2015,"Virginia Critchfield,Ryan Goldsberry,Heiko Günther","Exploration,Maze,Spies/Secret Agents",NA,Tim Fowers,"Burgle Bros.: 5 Promo Event Pack,Burgle Bros.: Bonus Event – Alter Ego","Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action Point Allowance System,Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Variable Player Powers","(Self-Published),Fowers Games",7.66859,2692 172155,"Game description from the publisher: Where there were once six realms, now only a single remains: New Vigil. In Ascension: Dawn of Champions, you take on the role of your faction's Champion to guide them to victory in this world of new alliances and ancient foes. New Champion cards let you play as a faction leader, building your reputation to unlock powerful cards and effects. This set also includes new multi-faction cards to acquire and defeat, including Constructs and Monsters! As with all other Ascension sets, Ascension: Dawn of Champions can be played as a standalone game or combined with other Ascension games. ",//cf.geekdo-images.com/images/pic2449596.jpg,4,30,13,1,30,Ascension: Dawn of Champions,30,//cf.geekdo-images.com/images/pic2449596_t.jpg,2015,NA,"Card Game,Fantasy",NA,Justin Gary,"Ascension: Archival Expert Promo,Ascension: Cetra, Benefactor of All Promo,Ascension: Dawn of Champions – Rys, Dark Muse Promo Card,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Lunar Matriarch Promo,Ascension: Nyxian Corruptor Promo,Ascension: Sadistic Laboratory Promo,Ascension: Shadow Piercer Promo,Ascension: Storm's Eye Monk Promo","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management",Stone Blade Entertainment,7.47696,375 172158,A famous captain has arrived at the island with news of plunder and treasure. He seeks a few good men to add to his crew but will accept only members of the Brotherhood of Pirates. Rumor has it that he has amassed a huge fortune and is now looking for his replacement so that he can retire in a quiet plantation. Oath of the Brotherhood is a strategic worker-placement game for 2 to 5 players. The players try to gather the necessary resources in order to fulfill their missions and gain the necessary victory points to win. ,//cf.geekdo-images.com/images/pic2605050.jpg,5,60,12,2,60,Oath of the Brotherhood,60,//cf.geekdo-images.com/images/pic2605050_t.jpg,2015,NA,"Adventure,Pirates",NA,"Vangelis Bagiartakis,Tony Cimino","Oath of the Brotherhood: ""Sneaky"" John",NA,"Variable Player Powers,Worker Placement","Alderac Entertainment Group (AEG),Desyllas Games",6.45988,81 172162,"Buying ingredients, greeting guests, serving tables — running a restaurant can be hectic, and in the end only the one who is "Da Luigi" can keep an overview of everything and earn a star for the restaurant. If only you didn't have to deal with the other players who always act as unwelcome guests... Your goal in Da Luigi is to get as many guests as possible, although only satisfied customers will always be good customers. Variety in the gameplay comes from the 90 individual guest cards, with you always wanting to find a free table for wealthy guests with plenty of time while pushing off grumpy customers in a hurry to your opponents. Players buy ingredients for their meals from the market and pay for them in time — and time is always against you because if you don't serve a guest his desired food quickly, say, by the end of the game, you'll lose points in the end. ",//cf.geekdo-images.com/images/pic2382511.jpg,4,40,8,2,40,Da Luigi,40,//cf.geekdo-images.com/images/pic2382511_t.jpg,2015,Fiore GmbH,NA,NA,Rüdiger Dorn,NA,"Admin: Better Description Needed!,Food / Cooking","Set Collection,Take That",KOSMOS,6.427,150 172164,"Knätsel?!, a reworking of the 1988 Spiel des Jahres-winning Barbarossa, challenges players to create and decipher "knätsels", i.e., kneading puzzles. (In the U.S., this game bears the title Dohdles!, a portmanteau of "dough doodles".) In the game players use clay to create objects — a mountain, an animal, a famous ruin — then they take turns asking one another questions about these objects or asking for a letter in the name of this object. Everyone hears these requests, though, so your efforts might lead opponents to the correct answer, too, and since anyone can throw their solution stones into the answer funnel at any time, you'll need to think fast. If you give the correct answer for a puzzle, both the creator and guesser score points — but if everyone guesses the answer, or conversely no one does, then the creator scores nothing. Who will find the ideal mix? ",//cf.geekdo-images.com/images/pic2606161.jpg,6,60,10,3,60,Dohdles!,60,//cf.geekdo-images.com/images/pic2606161_t.jpg,2015,NA,"Deduction,Party Game",NA,Klaus Teuber,NA,"Admin: Better Description Needed!,Play Dough/Clay Games",NA,KOSMOS,6.35938,64 172166,"Whether as a team game for four players or a duel for two, players in Lumis: Der Pfad des Feuers must create a path of glowing fire stones that connect to their tower blocks on the game board. Lumis is an abstract connection game in the tradition of classics like Hex and Twixt with each player (or team) trying to create a path from one side of the game board to its opposite side, but with the opposition working at cross purposes. To start the game, each side places tower blocks on the game board, then tries to build connections between these tower blocks using cards that match the colored spaces on the board. Once you have connected to a tower block, it's yours, but until you do so, the opponent can steal it from you. The first player or team to make a complete connection wins! ",//cf.geekdo-images.com/images/pic2382582.jpg,4,30,10,2,30,Lumis: Der Pfad des Feuers,30,//cf.geekdo-images.com/images/pic2382582_t.jpg,2015,NA,"Abstract Strategy,Card Game",NA,Stephen Glenn,NA,"Admin: Better Description Needed!,Connection Games","Hand Management,Route/Network Building",KOSMOS,6.51544,68 172206,"In the XVI century Italy was the scene of wars and dynastic quarrels. In the Papal States, Pope Paul III knew he could rely on the strength of the powerful Orsini family to oppose the power of his enemies. In 1542 Pierfrancesco II Orsini, called Vicino, inherited the fief of Bomarzo, which elected to his residence, along with the fiefs of Collepiccolo, Castelvecchio, Montenero and Mompeo. In 1547 Vicino Orsini wanted to celebrate the grandeur of his family, by commissioning one of the greatest architectural wonders of Italy. Within a natural amphitheater were masterfully carved huge mythological figures, whose sublime beauty enchants and terrifies those who are in their presence. Even today the park is shrouded in mystery: is it a Sacred Grove in which to bring votive offerings to the gods or a Park of Monsters made to scare poor people? It's rumored that Vicino Orsini owed his own fortune to the devotion shown to the gods and to the offers that he brought to them. In Bomarzo, you will have to delve into the mystery of the park, to propitiate the gods and obtain their favor. You’ll play the role of one of the feudal lords of the Orsini and you’ll manage one of four minor feuds, Collepiccolo, Castelvecchio, Montenero or Mompeo, trying to earn the esteem of your lord. If you’ll develop your feud in the best way you will manage to prevail over your rivals. Do not forget the supernatural forces that dwell in Bomarzo: your existence and your achievement will be influenced by how you manage to turn in your advantage the will of the monsters of the park. Bomarzo is a game of deep strategy for 2-4 players, the short duration of which gives to the players' choices even more decisive importance. The careful management of resources will allow you to easily take advantage of the power of the monstrous deity of the park. Each turn you will be able to perform various operations in your fief and also you will have to choose which god ingratiate, through workers placement bound by auction. But beware: each divinity of the park requires a very specific offer to concede his favor otherwise unleash his monstrous fury on unwary visitors! To triumph in Bomarzo you not only need the best development but mostly to have tied your for-tunes to the most powerful and prestigious deity. ",//cf.geekdo-images.com/images/pic2991736.jpg,4,60,12,2,45,Bomarzo,60,//cf.geekdo-images.com/images/pic2991736_t.jpg,2015,Marina Fischetti,"City Building,Medieval,Mythology,Renaissance",NA,Stefano Castelli,"Bomarzo: Seasons,Bomarzo: The Crooked House,Bomarzo: The Pegasus,Bomarzo: Worship","Country: Italy,Crowdfunding: Giochistarter,Crowdfunding: Kickstarter","Action Point Allowance System,Modular Board,Variable Player Powers,Worker Placement",Giochix.it,6.68074,148 172207,"Unspeakable Words is the Call of Cthulhu Word Game designed by James Ernest and Mike Selinker. In the game, you and your opponents will attempt to form words from the letter cards in your hand. Each letter is worth points – the amount of points is determined by the number of angles in the letter (where the hounds of Tindalos are lurking!). You may try to make the highest scoring word possible, but… you’ll have to test the strength of the word against a roll of the 20-sided die. Roll equal to or higher than the value of your word and you’re safe… but roll less than the value of your word and you lose a precious piece of your sanity, represented by an adorable Cthulhu pawn! Each letter is uniquely illustrated with a horrifying character from the works of H.P. Lovecraft, which adds to the dark whimsy of the game. Since its release in 2007, Unspeakable Words has been received with great reviews. It was Games Magazine's Word Game of the Year and the Best Party Board Game at BoardGameGeek's Golden Geek Awards. In 2008, a second edition of Unspeakable Words was released, this time with purple pawns. Because of the flexibility of the game, a second deck and second set of pawns can be added for twice as many players. Since the inception of Unspeakable Words, Playroom Entertainment has wanted to release more specialized editions. With this Kickstarter, supporters can upgrade the Unspeakable Words game with special multi-colored pawns (five pawns each of eight colors to play up to eight players!), a dice/pawn bag and additional cards! AND...this Deluxe Edition will feature artwork by famed artist John Kovalic! Plus, if we hit our stretch goals, even more amazing things will be added to the game! ",//cf.geekdo-images.com/images/pic2394299.jpg,8,0,10,2,30,Unspeakable Words (Deluxe Edition),0,//cf.geekdo-images.com/images/pic2394299_t.jpg,2015,John Kovalic,"Card Game,Horror,Word Game",NA,"James Ernest,Mike Selinker","Unspeakable Words: ""K is for Exploding Kithulhu"" Promo Card","Crowdfunding: Kickstarter,Cthulhu Mythos",NA,Playroom Entertainment,6.46767,116 172220,"In the Dungeons & Dragons: Temple of Elemental Evil Board Game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure? Temple of Elemental Evil includes multiple scenarios, challenging quests, and co-operative game play designed for 1-5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft. Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster. ",//cf.geekdo-images.com/images/pic2496558.jpg,5,60,14,1,60,Dungeons & Dragons: Temple of Elemental Evil Board Game,60,//cf.geekdo-images.com/images/pic2496558_t.jpg,2015,NA,"Adventure,Exploration,Fantasy,Miniatures",NA,"Peter Lee,Ben Petrisor","Dungeons & Dragons: Castle Ravenloft Board Game – Gray Hag Promo,Dungeons & Dragons: The Legend of Drizzt Board Game – Vierna Do'Urden Promo,Dungeons & Dragons: Wrath of Ashardalon Boardgame - Kobold Champion Promo","Animals: Dragons,Dungeons & Dragons,Dungeons and Dragons Adventure System Board Games,From RPG books to board games,Solitaire Games","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Role Playing,Variable Player Powers","Wizards of the Coast,WizKids",7.51966,946 172225,"Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole. ",//cf.geekdo-images.com/images/pic2691976.png,5,15,7,2,15,Exploding Kittens,15,//cf.geekdo-images.com/images/pic2691976_t.png,2015,Matthew Inman,"Animals,Card Game,Comic Book / Strip,Humor",NA,"Matthew Inman,Elan Lee,Shane Small",Imploding Kittens,"Animals: Cats,Card Games: Matching Games,Crowdfunding: Kickstarter","Hand Management,Player Elimination,Press Your Luck,Set Collection,Take That",(Self-Published),5.83499,6273 172235,"Schrödinger’s Cats is a pseudo-scientific card game of strategic uncertainty for 2-6 players. A fast, fun game of bluffing, deduction, and cute cat pictures! Uncertainty didn’t kill the cat, but that doesn’t mean it’s not dead. Dr. Erwin Schrödinger and Werner Heisenberg taught us that. We’ve all heard about the cats in boxes experiment and maybe we're even curious about the results -- but attempting such an experiment would be INSANE in real life! Now you can try your hand at challenging the uncertainty principle without risking the lives of innocent kittens or exposure to radioactive particles! Awww! In Schrödinger’s Cats players run experiments, form hypotheses, and try to one-up each other’s research. Players take on the role of a Cat Physicist such as Albert Felinestein, Sally Prride, or Neil deGrasse Tabby! Using their special ability to help prove their hypothesis, or at least debunk someone else’s, each cat physicist tries to determine the minimum number of alive cats, dead cats, or empty boxes across all the boxes in Schrödinger’s lab. You may not be certain your hypothesis is valid, but if you love cats, science, and games you will be certain to love the Schrödinger's Cats card game! ",//cf.geekdo-images.com/images/pic2387154.png,6,30,8,2,10,Schrödinger's Cats,30,//cf.geekdo-images.com/images/pic2387154_t.png,2015,James Stowe,"Bluffing,Card Game",NA,"Christopher O'Neill,Heather O'Neill,Heather Wilson",NA,"Admin: Better Description Needed!,Animals: Cats,Crowdfunding: Kickstarter",Player Elimination,Ninth Level Games,6.12589,123 172242,"Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck. ",//cf.geekdo-images.com/images/pic2815278.jpg,5,20,18,2,10,Exploding Kittens: NSFW Deck,20,//cf.geekdo-images.com/images/pic2815278_t.jpg,2015,Matthew Inman,"Animals,Card Game,Comic Book / Strip,Humor",NA,"Matthew Inman,Elan Lee,Shane Small",Imploding Kittens,"Animals: Cats,Crowdfunding: Kickstarter","Hand Management,Player Elimination,Press Your Luck,Set Collection,Take That",(Self-Published),6.15706,3198 172287,"Champions of Midgard (formerly Defenders of Nidaros) is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard! Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces. ",//cf.geekdo-images.com/images/pic2869714.jpg,4,90,10,2,60,Champions of Midgard,90,//cf.geekdo-images.com/images/pic2869714_t.jpg,2015,Víctor Pérez Corbella,"Adventure,Dice,Fantasy,Fighting,Medieval,Mythology",NA,Ole Steiness,"Champions of Midgard: Despised Promo Card,Champions of Midgard: Odin's Trial Promo Card,Champions of Midgard: SeeZam Promo Card,Champions of Midgard: The Dark Mountains,Champions of Midgard: Valhalla,Champions of Midgard: Virtue Promo Card",Vikings,"Dice Rolling,Set Collection,Worker Placement","Czacha Games,Grey Fox Games",7.69564,3304 172308,"Score the most victory points by delivering potions via Broom Service throughout the magical realm. Broom Service is a card-based game that combines luck and skill and balances timely bluffing with clever hand management. Remake of award-winning Witch's Brew: New theme! Now with 3 types of roles: witches, druids, and gatherers. Drizzelda, the weather fairy, helps chase away the bad weather. New illustrations and game pieces. Same style of play, and by the same game designer as Witch’s Brew. New version also includes a 2-player version. The game is played over 7 rounds, with 4 turns per round. Each round, players simultaneously select 4 of their 10 role cards, and then they take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger, but riskier, as another player could steal the action from you later; the cowardly action is safer, but not as robust. How well can you bluff your opponents? Use the gatherer roles to collect ingredients to make potions, the witch roles to zoom around on your broom to different areas, and the witch or druid roles to deliver the potions, collecting victory points as you go. Chase away lightning clouds with the help of the weather fairy, and keep an eye on the event cards that change game play, one event per round. The winner is the player with the most victory points after all 7 rounds are complete and end-of-game bonus points have been awarded. ",//cf.geekdo-images.com/images/pic2546156.jpg,5,75,10,2,30,Broom Service,75,//cf.geekdo-images.com/images/pic2546156_t.jpg,2015,Vincent Dutrait,"Bluffing,Card Game,Fantasy",NA,"Andreas Pelikan,Alexander Pfister","Brettspiel Adventskalender 2016,Broom Service: Christmastime,Broom Service: Mini Expansion","Alea Big Box,Witches","Pick-up and Deliver,Press Your Luck,Simultaneous Action Selection","alea,Ravensburger Spieleverlag GmbH,Broadway Toys LTD,Hobby World",7.28987,3567 172309,"You won't play just one trick at a time in Stichling, but up to four! This introduces many exciting choices: Serve this here? Those cards there? Do I open a new trick? With so many options you need to plan ahead carefully and find the right time to secure the most points. Can you predict the number of tricks you will win? There are other trick prediction games, but none where you must watch up to 4 tricks at the same time. Make exactly the number of tricks you predict, not one too many, nor one too few. If you lose your concentration for even a minute, your wily opponents will take your tricks away … The winner is the player who has the most victory points at the end of three rounds. ",//cf.geekdo-images.com/images/pic2409592.jpg,5,40,10,2,40,Monster Trick,40,//cf.geekdo-images.com/images/pic2409592_t.jpg,2015,NA,Card Game,NA,Ralf zur Linde,NA,Admin: Better Description Needed!,Trick-taking,Ravensburger Spieleverlag GmbH,6.46651,106 172310,Kakerlaloop is a spinoff of Kakerlakak. ,//cf.geekdo-images.com/images/pic2409596.jpg,4,15,5,2,10,Kakerlaloop,15,//cf.geekdo-images.com/images/pic2409596_t.jpg,2015,"Janos Jantner,Kinetic",Children's Game,NA,"Inka Brand,Markus Brand",NA,"Admin: Better Description Needed!,Animals: Cockroaches",NA,Ravensburger Spieleverlag GmbH,5.66984,64 172358,"The famous Master Fox is getting old and looking for his successor amongst the intrepid thieves of the forest. It could be your chance to prove your skill as a thief and take his place! To impress the old fox, you must complete the missions he'll give you and bring him the biggest loot from the nearby cottage. But you're not the only ambitious young fox around here... Each round in Master Fox, you flip three cards to reveal the animals you must capture, then shuffle the pawns inside the box, put on your fox blindfolds, and start feeling around with your hand for the right pawns! But your bag isn't big enough to hold more than four catches, so you can't grab everything you touch... Whenever you think you have the right pawns, shout "Stop!" to end the round. Everyone scores one point for each wanted pawn in his bag, but loses one for incorrect or extra pawns. Later rounds add tricks to the game: Catch fox cubs for extra points, steal from your opponent's bags with sneaky snakes, or defend yourself with the mighty hammer! Whatever you do, don't be hasty because the shapes can be deceiving! ",//cf.geekdo-images.com/images/pic2436692.jpg,4,20,7,2,20,Master Fox,20,//cf.geekdo-images.com/images/pic2436692_t.jpg,2015,Catell Ruz,"Animals,Deduction,Memory",NA,Frédéric Vuagnat,NA,"Animals: Cattle,Animals: Chickens,Animals: Fishes,Animals: Foxes,Animals: Geese,Animals: Horses,Animals: Pigs,Animals: Sheep,Animals: Snakes","Memory,Pattern Recognition","Heidelberger Spieleverlag,IELLO,Superlude Éditions",6.37337,156 172362,"A merciless war is raging throughout feudal Japan, fueled by the hunger for power or the desire for peace of its great lords. As one of them, you must defend your territory from the enemy threatening your borders. Now it's time to command you troops and read through your opponent's strategy to take over the battlefield and prevail! Kenjin is a quick and subtle card game of bluffing and tactics. You share two random battlefields with each of the players next to you: one worth 4 points, the other 6. You get a hand of thirteen cards numbered from 0 to 3. They are your peasants, thugs, lords. On your turn, send two of them to one or two of your battlefields. When all the cards have been played, each battlefield is won by the player with the highest sum of card values there. Some cards are always played face up, others always face down. Some of them also have a special power: Use your peasants (0) to lure your opponent's troops to a battlefield, or to score more points if they survive. Play a Lord (2) early as it's strengthened by each new reinforcement thereafter. Terrains also impact a battle's outcome: Peasants take arms to protect their rice fields, while military strength is not always enough when you fight over a palace. Once each battlefield has been scored, the player with the most victory points wins. ",//cf.geekdo-images.com/images/pic2806238.jpg,4,30,12,2,30,Kenjin,30,//cf.geekdo-images.com/images/pic2806238_t.jpg,2015,Biboun,"Bluffing,Card Game",NA,Nicolas Sato,Kenjin: Battlefield Promo,Country: Japan,NA,"IELLO,Superlude Éditions",6.55768,157 172381,"A new chapter opens in the Village chronicles! In this standalone game, each player is in charge of his very own village, controlling its entire fate. Known places and characters conjoin with new mechanisms to make up a gaming experience that feels so familiar and is yet so different from Village! Village enthusiasts will recognize some core elements, for example, the life-time track and the village chronicle, yet the new dice mechanism gives a whole new twist and dynamic to taking actions. My Village is of similar game weight as Village. ",//cf.geekdo-images.com/images/pic2760567.jpg,4,90,12,2,60,My Village,90,//cf.geekdo-images.com/images/pic2760567_t.jpg,2015,Dennis Lohausen,"City Building,Dice",NA,"Inka Brand,Markus Brand","Brettspiel Easter Basket 2016,My Village: Vagrants Expansion","Admin: Better Description Needed!,Village","Card Drafting,Dice Rolling,Worker Placement","999 Games,eggertspiele,Gigamic,hobbity.eu,Hobby Japan,Pegasus Spiele,Stronghold Games,uplay.it edizioni",7.14378,1293 172385,"The largest Roman city north of the Alps in the late Roman Empire was Augusta Treverorum. Founded in the times of Caesar Augustus and built up by generations of Roman architects, this was the Emperor's residence and a world city during this period. The remains of these most impressive structures can still be visited today. Foremost of these great achievements in the city is the massive "Porta Nigra", a large Roman city gate located in Trier, Germany that dates to the 2nd century. The game Porta Nigra (which translates as "black gate") is set in that place and time with the players taking on the roles of Roman architects working on the city gate of Porta Nigra. Each player commands a master builder, who moves around a circular track on the game board, enabling you to buy or build only where this master builder is located. Moving the master builder to farther locations along the track is expensive, so players must plan their movements and builds carefully. The number and type of actions that may be performed on your turn comes from cards in your personal draw deck. Buildings are erected physically at the various locations around the city using 3D building pieces. ",//cf.geekdo-images.com/images/pic3060256.jpg,4,120,12,2,75,Porta Nigra,120,//cf.geekdo-images.com/images/pic3060256_t.jpg,2015,Michael Menzel,"Ancient,City Building",NA,"Michael Kiesling,Wolfgang Kramer",NA,"Admin: Better Description Needed!,Ancient Rome,Cities: Trier,Country: Germany,Stronghold Games: The Great Designer Series","Area Control / Area Influence,Area Movement,Card Drafting,Set Collection","eggertspiele,Gigamic,Pegasus Spiele,Stronghold Games",7.25431,958 172386,"In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis, and Cairo and propagate trading posts of these companies throughout the African continent in order to earn the most money. Mombasa features a unique, rotating-display hand-mechanism that drives game play. Each round players choose action cards from their hand, then reveal them simultaneously and carry out the actions. These cards are then placed in a discard pile, and the previously played cards recovered for the subsequent round. Each company has a double-sided company track, so games will vary quite a lot based on which tracks are revealed and at which companies they are placed. ",//cf.geekdo-images.com/images/pic2611318.jpg,4,150,12,2,75,Mombasa,150,//cf.geekdo-images.com/images/pic2611318_t.jpg,2015,"Klemens Franz,Andreas Resch",Economic,NA,Alexander Pfister,"Deutscher Spielepreis 2016 Goodie Box,Mombasa: Cooked Books Mini Expansion,Mombasa: E1/E2 Company Track","Admin: Better Description Needed!,Colonial Theme,Continent: Africa","Action / Movement Programming,Area Control / Area Influence,Card Drafting,Deck / Pool Building,Hand Management,Simultaneous Action Selection,Stock Holding,Variable Player Powers,Worker Placement","eggertspiele,Albi,Bright World Games,Delta Vision Publishing,The Game Master BV,Gigamic,Lacerta,LudoSentinel,Meeple BR Jogos,Pegasus Spiele,R&R Games,uplay.it edizioni",8.00391,4874 172410,"It's Market Day, so head down to the flea market to see what hidden treasures you can find. As a buyer's agent, you are trying to find popular items, buy them cheap, and sell them for a profit! If you are the first player to earn $45 in Flea Market, you win! Game Summary Players start with some money and 2d6. The goods tokens are numbered 3-18 and placed on the board. Each turn, the current player rolls 3d6 and that item goes up for auction. If it's another player's item, that player becomes the Auctioneer. Bidders (non-Auctioneers) all roll 2d6 secretly, and are allowed one reroll. Then reveal your dice: from high to low, players get the option to buy the item for the sum of their dice, paying the Auctioneer. If the token belonged to a player, that player also gets a bonus $3-7 (depending on how far in the game you are). If no one buys it, the current player gets it for free (if it's another player's item, they keep it)! The game ends as soon as someone gets $45 = winner! ",//cf.geekdo-images.com/images/pic2387828.jpg,5,40,8,3,20,Flea Market,40,//cf.geekdo-images.com/images/pic2387828_t.jpg,2015,Patricia Raubo,Dice,NA,Leo Colovini,"Flea Market: Three for the Road,Mayfair Games' Limited Edition Promo Expansion Set #18",Admin: Better Description Needed!,"Auction/Bidding,Dice Rolling",Mayfair Games,5.63071,70 172480,"A group of scientists have discovered an abandoned laboratory belonging to the old doctor Swindle. To their great astonishment, they stumbled upon three mutated young monsters retained in the depths of the laboratory! They decided to keep them. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen. In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen. The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble! ",//cf.geekdo-images.com/images/pic2390992.png,4,30,8,2,10,Roar! Catch the Monster,30,//cf.geekdo-images.com/images/pic2390992_t.png,2015,Tomasz Larek,"Children's Game,Deduction,Electronic",NA,Hubert Spala,NA,Monsters,"Co-operative Play,Grid Movement,Partnerships,Variable Player Powers","999 Games,Trefl",5.88082,73 172503,"Mage Wars Academy features gameplay similar to Mage Wars Arena (née Mage Wars) with two mages in head-to-head combat to see who will be victorious. Mage Wars Academy is a two-player starter set that features two mages, two spellbooks, and a new "boardless" gameplay design that's more portable and fast-playing than Mage Wars Arena. All of the spell cards included in Academy are compatible with those in Arena. Multiple core sets (or future expansions) can be added together to create a 3 or 4 player game. ",//cf.geekdo-images.com/images/pic2555236.png,2,30,0,2,20,Mage Wars Academy,30,//cf.geekdo-images.com/images/pic2555236_t.png,2015,Craig J. Spearing,"Card Game,Fantasy,Fighting",NA,"Aaron Brosman,Matthew Burch,Bryan Pope","Mage Wars Academy/Mage Wars: Arena Dice Tower Promo 2016,Mage Wars: Academy – Priestess Expansion,Mage Wars: Academy – Warlock Expansion","Admin: Better Description Needed!,Mage Wars","Dice Rolling,Variable Player Powers","Arcane Wonders,Games Factory Publishing,Pegasus Spiele",7.52822,594 172507,"When the cat’s away, the mice will play. But the mean black cat is still close when you try to fill your tummy with all the yummy food from the pantry and say “Mmm!” The players are mice feeding on the Smiths’ food storage and should not be caught by the family’s cat. Mmm! is a cooperative game even for the smallest (special rules for ages 5 and up), which entertains everyone! ",//cf.geekdo-images.com/images/pic2498158.jpg,6,20,5,1,15,Mmm!,20,//cf.geekdo-images.com/images/pic2498158_t.jpg,2015,Andreas Resch,"Animals,Children's Game,Dice",NA,Reiner Knizia,NA,"Admin: Better Description Needed!,Animals: Cats,Animals: Mice","Co-operative Play,Dice Rolling,Press Your Luck","Ediciones MasQueOca,Lucrum Games,MINDOK,Pegasus Spiele",6.3618,232 172540,"You and your fellow dragons have lived peacefully on your island...until now. The invasion of humans has awakened your instincts to dominate and hoard as much gold as you can get your claws on! Dragoon is an action strategy game with an ever-changing landscape. Village and city tiles populate the map each round using a coordinate system. During your turn, choose between claiming villages and cities that pay you tribute, or destroying them out right for instant gold. Challenge other players in dragon-to-dragon combat before they lay waste to your empire or enter your cave to steal your riches. You’re never out of the game until the last gold coin is snatched up! When game night strikes with a mixed experience group, Dragoon is quick to learn and get started. Gaming vets and newcomers alike can have fun competing as 2-4 playable dragons." ",//cf.geekdo-images.com/images/pic2727374.png,4,60,13,2,30,Dragoon,60,//cf.geekdo-images.com/images/pic2727374_t.png,2016,Nick Nazzaro,"Dice,Fantasy,Fighting,Medieval,Party Game",NA,"Jake Given,Zach Given,Jonathan Ritter-Roderick",Dragoon: The Rogue and Barbarian Expansion,"Admin: Unreleased Games,Animals: Dragons,Crowdfunding: Kickstarter","Action Point Allowance System,Area Control / Area Influence,Area Movement,Dice Rolling,Grid Movement,Hand Management,Tile Placement",Lay Waste Games,7.54095,232 172542,"The monsters have been let loose in the monster arena! Here they can tease, taunt and tussle with the other monsters using every trick in the book. They push and squeeze and throw elbows and sometimes even poke one another with their sharp fingers. Players in Push a Monster take turns doing exactly that: pushing a monster, with them trying to push that monster onto an elevated platform while not pushing off any other monsters already there. If a monster does fall on their turn, each other player receives a token for each monster that falls. At the end of the game, everyone lines up all of the tokens they won, and whoever has the longest row wins! ",//cf.geekdo-images.com/images/pic2449840.jpg,4,15,5,2,15,Push a Monster,15,//cf.geekdo-images.com/images/pic2449840_t.jpg,2015,Claus Stephan,"Action / Dexterity,Children's Game",NA,"Wolfgang Dirscherl,Manfred Reindl",NA,"Crowdfunding: Kickstarter,Monsters,Queen Kids",Dice Rolling,"Queen Games,REBEL.pl",6.26441,177 172543,"Head chef Alfredo is about to lose his head in despair because he can't recall which soup is boiling in which pot. Can you help him allot the carrots, garlic, beans and tomatoes to the proper pots? What's more, can you make sure that your fellow players have also put their ingredients into the proper pots? In Chef Alfredo, four pots are each seeded with one of four ingredients. On a turn, the active player rolls a die, then either swaps the positions of two pots on the stove or adds the depicted ingredient to the proper pot. The next player can either trust that you've done the right thing or call you out, dumping out the ingredients of the pot to which you added something with the player who made the right move claiming a helper token. The player who best spots the pots – even when they change hotplates – will win this cooking game. ",//cf.geekdo-images.com/images/pic2480306.jpg,4,15,5,2,15,Chef Alfredo,15,//cf.geekdo-images.com/images/pic2480306_t.jpg,2015,Oliver Schlemmer,"Children's Game,Memory",NA,Michael Schacht,NA,"Food / Cooking,Queen Kids",Memory,Queen Games,6.12183,71 172546,"Who will be the most successful perfumer? Parfum takes the players to the wonderful world of fragrances. Using ingredients like vanilla, lavender or violets, the players distill precious essences in order to create unique perfumes. Only the player catering to their clientele's preferences will be able to sell their perfume. Each customer favors a specific fragrance which must be contained in a flask to induce them to buy it. ",//cf.geekdo-images.com/images/pic2448514.jpg,4,45,8,2,45,Parfum,45,//cf.geekdo-images.com/images/pic2448514_t.jpg,2015,Claus Stephan,"Industry / Manufacturing,Renaissance",NA,"Marco Ruskowski,Marcel Süßelbeck",Parfum: Secret Essences,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Card Drafting,Dice Rolling,Set Collection",Queen Games,6.6032400000000004,770 172547,"In Queen's Architect, you're in demand all over the realm! Villages, monasteries, and towns need your help to construct important buildings and establishments. Assume the role of an architect and assemble a competent band of craftsmen. Raise buildings and assist the people with small repairs or farm work. The Queen will reward you with her appreciation and with coins. Gain the privilege of constructing the new royal palace, and you will win the game as the land's most successful architect! ",//cf.geekdo-images.com/images/pic2448516.jpg,4,60,10,2,60,Queen's Architect,60,//cf.geekdo-images.com/images/pic2448516_t.jpg,2015,Dennis Lohausen,Medieval,NA,Volker Schächtele,NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Point to Point Movement,Set Collection,Worker Placement",Queen Games,6.97576,711 172552,"From the creators of Osmos comes Karmaka, a competitive card game that plays out over multiple lives. Karmaka is a tactical card game set in a karmic universe. Players begin the game as lowly Dung Beetles. In life after life (hand after hand) they climb their way up the Karmic Ladder, racing to see who will achieve Transcendence first! During each of your lives you'll be working towards three ends: Score enough points to climb the Ladder and keep up with your rivals. Stash a good selection of cards to your Future Life. This will become your opening hand next life. Play cards for their abilities to help yourself or to hinder others. But what goes around comes around. A key tension in Karmaka is that after playing a card for its ability, a rival may take the card into their Future Life. Your actions may come back to haunt you in the next life... Score points to ascend while sowing the seeds of your next life, and – if necessary – sabotage your rivals. But remember, what goes around comes around, and your actions have consequences in this life...and the next. ",//cf.geekdo-images.com/images/pic2582488.png,4,60,13,2,25,Karmaka,60,//cf.geekdo-images.com/images/pic2582488_t.png,2016,"Lane Brown,Marco Bucci","Animals,Card Game,Religious",NA,"Eddy Boxerman,Dave Burke",NA,Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building,Hand Management,Set Collection,Take That",Hemisphere Games,7.03694,758 172557,"Pretense is a game night social metagame, essentially a game that you play DURING other games. You have a secret role and a secret objective, and if you accomplish it, you gain a point AND you steal someone's role. With that role you can try to gain more points and more roles. The game plays from 2-12 and is great on a good-sized game night with about 5-6 people. ",//cf.geekdo-images.com/images/pic2946899.jpg,12,360,7,2,60,Pretense,360,//cf.geekdo-images.com/images/pic2946899_t.jpg,2015,Fabrice Weiss,"Bluffing,Deduction,Party Game,Real-time",AEG Black Friday Black Box 2015,Jason Tagmire,"Pretense: Champ and Sore Loser,Pretense: The Geek Promo","Button Shy Wallet Games,Crowdfunding: Kickstarter","Player Elimination,Role Playing","Alderac Entertainment Group (AEG),Button Shy",5.90568,185 172559,"In Targets, players don't roll their dice, but flick them from the top of a tower to try to land them on targets placed in the playing area. Have the highest number on a target, and you claim it at the end of the round — unless someone knocks you from that target first. If your die lands showing the same face as another one of your dice, call out quickly so that you can reclaim one of those dice, then shoot it again in the same round. When you claim targets in a round, those targets are placed under your dice stack and opponents can try to land on them in the subsequent round to steal them from you. Any targets not stolen this way are now safe from future theft. The first player to claim four targets wins! ",//cf.geekdo-images.com/images/pic3372683.jpg,6,20,7,2,15,Targets,20,//cf.geekdo-images.com/images/pic3372683_t.jpg,2015,"Brian Kolodziejski,Tony Rochon","Action / Dexterity,Dice",NA,Wilfried Fort,NA,NA,NA,"Blackrock Games,SimplyFun,Zoch Verlag",5.87455,55 172560,"Build the biggest, baddest, best Pirate ship on the high seas. Plunder your way to glory and fame! In Piratoons, each turns begins with a treasure of boat parts and equipment being revealed. All at the same time, each Pirate rushes to allocate crew in an effort to plunder the best loot by placing their crew meeples on individual items as bids. Each piece of treasure goes to the player with the most crew invested in the item, but only after removing all tied bids. Therefore, Pirates need to stay alert for sneaky opportunities to cancel out an opponent's efforts or for chances to swoop in and steal a disputed treasure. The unclaimed loot is auctioned off with doubloons earned by your crew and then the ship construction begins. Pirates score points for having the most money or equipment, or having the fastest, best, or largest ship. Sets of tiles and unfilled boat sections also add and subtract from your score. The player with the most points after eight rounds is the most notorious Pirate. A featured component of the game is the central loot chest formed by two double-sided boards with raised edges. Before each turn this treasure chest gets loaded with random face-down treasure, then it's sealed, flipped, and revealed simultaneously to the eager Pirates by removing the board on top. The mad rush of plundering in real-time (there is a 15-second sand timer included) and the spatial puzzle to build the best ship possible are the key ingredients of the game's experience. ",//cf.geekdo-images.com/images/pic2846337.jpg,4,30,8,2,30,Piratoons,30,//cf.geekdo-images.com/images/pic2846337_t.jpg,2015,"Olivier Bogarts,Nina Clauzel,Amandine Flahaut,Antoine Petit","Nautical,Pirates,Real-time",NA,"Olivier Grégoire,Thibaut Quintens",NA,NA,"Auction/Bidding,Card Drafting,Set Collection","ABBA Games,Act in games,Blackrock Games,Fishing Cactus,Heidelberger Spieleverlag,hobbity.eu,Stronghold Games",6.65188,237 172563,"Hemloch is a peculiar city; its nights and days last for decades, and control of the city swings wildly during the weeks leading up to the change. The Great Houses, using Minions as ark and peculiar as the town itself, vie for control of Hemloch's districts. The Long Night is ending, and you have precious little twilight remaining to assert you House's dominance over the city's 4 districts. In 8 nights, the sun rises, and in that time, you must use the Spoils of the Vault of Darkness to draw as many minions to your side as you can, while thwarting the rival House's plans. The Midnight Edition was a Kickstarter Exclusive edition of Hemloch that was part of the Omen: Reign of War - Omega Edition. It includes 90 cards, 30 composite house markers, 1 festival marker, full color rulebook, and black linen and gold foil stamped deluxe box - big enough to contain the game sleeved. Plus 1 clear vinyl Hemloch sticker. In addition, due to stretch goals the location cards are now double sided with the Light side (standard side) and a Dark side (alternative side) Also from the stretch goals: 8 alternative day/night cards and Dark Adornment cards Hemloch: Midnight Edition combines the original Hemloch with the Long Shadow Expansion into a single black linen foil stamped box with updated graphic design. This edition also introduces several variants including Familiars and Masqueraders (the back of all minion cards) ",//cf.geekdo-images.com/images/pic2447164.jpg,2,0,0,2,30,Hemloch: Midnight Edition,0,//cf.geekdo-images.com/images/pic2447164_t.jpg,2015,"John Ariosa,Justin Hernandez,Sandro Rybak","Card Game,Fantasy","Hemloch,Hemloch: Midnight Edition Extras,Hemloch: The Long Shadow",John Clowdus,NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Hand Management",Small Box Games,7.04348,69 172584,"Establish the most powerful and prestigious family dynasty through marriage alliances, warfare and intrigue in feudal Europe. Among Nobles is a card game where players establish and expand a family dynasty in feudal Europe. Each player starts with a married couple, the ancestral lord and his lady. Throughout the game new family members are added through birth and marriage. Three generational changes occur where the oldest generation perishes due to old age. The players take turns activating one of their characters or couples. An activation lets you pick a series of actions in a horizonal row on the character. Since a wife’s actions are added to her husband’s, activating couples can be more efficient than activating single characters. Players advance their influence in the game by waging war, earning gold and expanding their family. As the game progresses, more powerful nobles come into play. Red nobles are commanders: strong on warfare actions. Blue nobles are devout: strong on piety actions. Yellow nobles are tradesmen: strong on commerce actions. Green nobles are negotiators with special abilities or intrigue actions. Gold is used to buy extra actions, pay for wedding feasts, muster armies and pay for the education and finer upbringing of male heirs. Armies are used to wage war, bringing riches and prestige back from distant provinces. Prestige points are a measure of your influence on society. The player with the most prestige points at the end wins the game. While most daughters get married off to other families, the sons continue your family’s bloodline. Games can be won and lost because of the right or wrong marriages. ",//cf.geekdo-images.com/images/pic2393416.jpg,5,120,14,3,90,Among Nobles,120,//cf.geekdo-images.com/images/pic2393416_t.jpg,2015,Bo Jørgensen,"Age of Reason,Card Game,Economic,Renaissance",NA,"Morten Andersen,Tina Christensen,Robert Bonde Jensen,Lone Gram Larsen,Troels Vastrup",Among Nobles: Promo Character Cards,Crowdfunding: Kickstarter,"Area Control / Area Influence,Card Drafting","Among Meeples,GaGa Games",6.86692,412 172596,"One player is a monster, another is a hunter — but who knows who is whom? What you do know, though, is that you can be either a hunter trying to capture the monster or a monster escaping from the hunters. In Monster My Neighbour, players start the game with four cards in hand and use one card per turn. Due to many card effects, your hand will change continuously. In order to win, you have to find who is the monster or hunter, then take those key cards by using your cards wisely. Use them to win! ",//cf.geekdo-images.com/images/pic2593141.jpg,8,20,8,3,20,Monster My Neighbour,20,//cf.geekdo-images.com/images/pic2593141_t.jpg,2015,Sunju Choi,"Bluffing,Card Game,Deduction",NA,Pesu Nabeno,NA,"Admin: Better Description Needed!,Monsters,Z-Man / Filosofia deluxe card game series",Hand Management,"Divedice,dV Giochi,Filosofia Éditions,Korea Boardgames co., Ltd.,Z-Man Games",6.11567,224 172597,"When gods fight, human blood flows. Theomachy lets you take the place of a high god – lord of a group of devoted followers. Now is your opportunity to face off Poseidon against Ishtar! Thor against Cthulhu! Morrigan against Yog-Sothoth! You have one goal and one goal only: annihilate your foes' believers and seize absolute power. Achieve this task by staking the souls of your followers, using the same bluff, psychology, and tactics that have made Texas Hold 'em Poker the world's premier card game. Once you seize victory, you can rest, and listen to the cheerful song of your people. You have won the clash of the gods. You have won Theomachy. The game is quick to play – typically less than 45 minutes. First, choose your god. Then, drafting cards into your personal deck lets you slowly build your might. Ante up your followers, and stake them against your foes' minions. You can call, raise, or fold, in similar fashion to high-stakes Poker games (and what stake is higher than your own worshipers' souls?) Your spells are powered by a Constellation, which is laid down in the middle of the table as a Texas Hold'em Poker style flop, river, and turn. Just as in Hold 'em, some Constellation configurations provide you with great combinations for your secret hand of cards, some are disastrous, while most are middling to fair. Using miracles, spells, and powerful artifacts, powered by the Constellation, send your followers into battles, build temples, and inflict terrible curses on the unfaithful. You face a tough decision in every hand: do you put your power on the line to help your believers, or do you turn your back to cut your losses, abandoning them to certain death? If neither you nor your opponents yield, the showdown takes place - hurricanes are opposed by deathly plagues, tempests extinguish walls of fire, and the ranks of the faithful shrink every second. Use your god’s power to create miracles and activate myth cards for your heroes, temples, and godly artifacts. For example, the Norse pantheon has access to the Fenris wolf, Thor's hammer, and more. Babylon has Lilith, Ur, the tower of Babel, and more. Even the Lovecraft pantheons have myth cards and their own dark miracles. Place Wilbur Whateley in the forefront of your fight, or wield the Pallid Mask! Theomachy: The Warrior Gods includes four pantheons: Celtic, Norse, Slavonic, and Lovecraft's Great Old Ones. ",//cf.geekdo-images.com/images/pic2411599.jpg,4,0,10,2,0,Theomachy: The Warrior Gods,0,//cf.geekdo-images.com/images/pic2411599_t.jpg,2016,"Piotr Foksowicz,Iga W. Grygiel,Małgorzata Śliwka,Beata Urinaż,Justyna Urniaż-Badowska","Ancient,Bluffing,Card Game,Mythology",NA,"Tomasz Bylina,Adam Kwapiński,Sandy Petersen,Jakub Wasilewski",Theomachy: New Blood Pack,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Theomachy","Auction/Bidding,Card Drafting,Deck / Pool Building","Fabryka Gier Historycznych,Petersen Games",7.08833,60 172598,"Real or fictional? It's not clear, but in the world of secret agents exists a legendary figure. He never failed any mission, and no enemies who met him could avoid facing death. No matter how trivial missions are, he is the sole agent who carries them through. For this reason, he was given a secret code name: The Legend. Today the world's secret agents are up to surpass him. However, all of them are well aware that in this field, they are not the only competitors. Therefore, you need to choose wisely. Will you quickly raise your rank by eliminating competitors, or will you safely complete your mission by tightly hiding your identity and gathering money? But as with all things, not only your skills but a good dose of luck is needed to succeed. Indeed, which fate will bring the dice today upon the secret agent that you are? H.I.D.E.: Hidden Identity Dice Espionage is a spy-themed dice game based on a deduction mechanism. By combining the information disclosed as the game goes on, try to find out other player's identity while hiding your own and gathering intel cards that are displayed in the middle of the play area. Each round you can choose by picking a die if you want to stay in the shadows or if you want to reveal some information about your identity while having the possibility to eliminate another spy. Whoever gathers the most money through intel cards or becomes the Legendary Spy wins. ",//cf.geekdo-images.com/images/pic3407521.jpg,5,30,8,3,30,H.I.D.E.: Hidden Identity Dice Espionage,30,//cf.geekdo-images.com/images/pic3407521_t.jpg,2015,Jun-Ho Na,"Deduction,Dice,Spies/Secret Agents",NA,Keewoong Kim,NA,"Admin: Better Description Needed!,Admin: Unreleased Games","Dice Rolling,Player Elimination,Press Your Luck","Divedice,Korea Boardgames co., Ltd.,Mayday Games",6.29754,76 172599,"When gods fight, human blood flows. Theomachy lets you take the place of a high god – lord of a group of devoted followers. Now is your opportunity to face off Poseidon against Ishtar! Thor against Cthulhu! Morrigan against Yog-Sothoth! You have one goal and one goal only: annihilate your foes' believers and seize absolute power. Achieve this task by staking the souls of your followers, using the same bluff, psychology, and tactics that have made Texas Hold 'em Poker the world's premier card game. Once you seize victory, you can rest, and listen to the cheerful song of your people. You have won the clash of the gods. You have won Theomachy. The game is quick to play – typically less than 45 minutes. First, choose your god. Then, drafting cards into your personal deck lets you slowly build your might. Ante up your followers, and stake them against your foes' minions. You can call, raise, or fold, in similar fashion to high-stakes Poker games (and what stake is higher than your own worshipers' souls?) Your spells are powered by a Constellation, which is laid down in the middle of the table as a Texas Hold'em Poker style flop, river, and turn. Just as in Hold 'em, some Constellation configurations provide you with great combinations for your secret hand of cards, some are disastrous, while most are middling to fair. Using miracles, spells, and powerful artifacts, powered by the Constellation, send your followers into battles, build temples, and inflict terrible curses on the unfaithful. You face a tough decision in every hand: do you put your power on the line to help your believers, or do you turn your back to cut your losses, abandoning them to certain death? If neither you nor your opponents yield, the showdown takes place - hurricanes are opposed by deathly plagues, tempests extinguish walls of fire, and the ranks of the faithful shrink every second. Use your god’s power to create miracles and activate myth cards for your heroes, temples, and godly artifacts. For example, the Norse pantheon has access to the Fenris wolf, Thor's hammer, and more. Babylon has Lilith, Ur, the tower of Babel, and more. Even the Lovecraft pantheons have myth cards and their own dark miracles. Place Wilbur Whateley in the forefront of your fight, or wield the Pallid Mask! Theomachy: The Ancients includes four pantheons: Greek, Babylonian, Egyptian, and Lovecraft's Outer Gods. ",//cf.geekdo-images.com/images/pic2397806.jpg,4,0,10,2,0,Theomachy: The Ancients,0,//cf.geekdo-images.com/images/pic2397806_t.jpg,2016,"Piotr Foksowicz,Iga W. Grygiel,Małgorzata Śliwka,Beata Urinaż,Justyna Urniaż-Badowska","Ancient,Bluffing,Card Game,Mythology",NA,"Tomasz Bylina,Adam Kwapiński,Sandy Petersen,Jakub Wasilewski",Theomachy: New Blood Pack,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Theomachy","Auction/Bidding,Card Drafting,Deck / Pool Building","Fabryka Gier Historycznych,Petersen Games",7.0431,58 172600,"To trust is good, not to trust is better. Five weary warriors, on a journey for a mysterious dungeon rumored to be filled with precious gemstones. But there is hitch: ferocious monsters are guarding the gems! If the warriors join forces they can defeat them. But the coward who, blinded by his greed, will not fight seriously might get his companions punished by the monsters! The warrior who will remain loyal and will betray at the right time is the genuine hero of this game. In Dungeon Busters, the players take the role of heroes exploring dungeons and defeating monsters in search of treasures. In order to defeat a monster, every player simultaneously plays a power card face-down then reveals the values. If two or more players play the same value, they are all ignored. If players are defeated the player who played the lowest value should return some treasures as a penalty. If players succeed to defeat the monster, players can divide rewards but the player who played the lowest value will go first. Japanese summary: 協力なくして勝利なし!裏切りなくして報酬なし! 手札に書かれた数字は武器の攻撃力であり勇気のバロメーター。 より弱い武器で挑めば宝石を得るチャンスと共に、死の危険も迫ります。涼しい顔して嘘をつき、仲間を裏切る事で、より沢山の宝石を手に入れることが出来ます。 真の敵は目の前のモンスター?それとも笑顔で話す隣のアイツ・・・? 「ダンゴーダンジョン!」は、仲間と協力しながら敵を倒しつつも、その仲間を出し抜き裏切る事で真の勝利を手に入れる、信頼と疑惑がせめぎ合う【(非)協力型カードゲーム】です。 ",//cf.geekdo-images.com/images/pic2593145.jpg,5,20,8,3,20,Dungeon Busters,20,//cf.geekdo-images.com/images/pic2593145_t.jpg,2014,"Osamu Inoue (井上磨),Yasuhito Kimura,長谷川 登鯉 (Tori Hasegawa)","Bluffing,Card Game,Exploration,Fantasy",NA,榎 智洋 (Tomohiro Enoki),Dungeon Busters: Power Pack,Admin: Better Description Needed!,Hand Management,"Divedice,Gigamic,Korea Boardgames co., Ltd.,Mayday Games,榎乃家 (ENOYA)",5.92882,255 172613,"Pirates of the 7 Seas is an innovative, fast and competitive board game full of events from everyday pirate life: plundering, old maps, and horrible gigantic krakens. Adventures, new ports and powerful rituals are waiting for you. Sometimes pirates have to rely on the other pirates, but don't forget that you can get stabbed in the back anytime. As the waves break on your ship, take a turn for the topsy-turvy motion of the ocean by rolling your ship dice — but remember that where they land on the board means as much as what you roll! Choose to remain an independent vagabond, or maybe cut a deal with a Governor to become all official-like in your pirating ways. Consult with a shaman to curse the other pirates or pay a visit to the cartographer to find a map with some hidden treasure. In the game, the turn begins with players choosing the character card whose action they want to play — because each character has its own ability to help you get rich quickly — and places it facedown in front of them. When everyone has chosen their character cards, the first player announces the characters one by one. When you hear your character, you reveal your character card and play your adventure, curse, or port card, and everyone gets involved in a new adventure, which usually ends with a grandiose sea battles, or some curse, or finding a new port. The pirate with the most booty wins the day, but a pirate's life isn't always on the up and up. Savvy? ",//cf.geekdo-images.com/images/pic2462291.png,4,60,9,2,45,Pirates of the 7 Seas,60,//cf.geekdo-images.com/images/pic2462291_t.png,2015,"Leonid «deburger» Androschuk,Kryvonos Dmitriy,Denis Martynets,Pavel Romanov",Pirates,NA,"Oleksandr Nevskiy,Oleg Sidorenko",Pirates of the 7 Seas: Black Friday,NA,"Card Drafting,Dice Rolling,Hand Management,Set Collection,Simultaneous Action Selection,Variable Phase Order","2Geeks,FunBox Jogos,IDW Games,IGames,Pandasaurus Games,REBEL.pl",6.83276,232 172662,"Seven7s is a card game for two to four players and is Eagle-Gryphon Games E•G•G Series Game #7. The magic number 7 holds meanings, powers and coincidences dating back to the dawn of time. In Seven7s you have the powers of 7 of the most famous 7s in history. Use these powers carefully to defeat your opponents. Use the Powers of the 7 Ages of Man, the 7 Colors of the Rainbow, The 7 Deadly Sins, the 7 Holy Virtues, the 7 Lucky Gods, the 7 Seas and the 7 Wonders of the World to collect the most points. ",//cf.geekdo-images.com/images/pic2411036.png,4,30,7,2,20,Seven7s,30,//cf.geekdo-images.com/images/pic2411036_t.png,2015,"Adam P. McIver,Fabrice Weiss",Card Game,NA,Jason Tagmire,NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,The E•G•G Series",Hand Management,"Eagle-Gryphon Games,EmperorS4,Foxgames (Poland)",6.44588,278 172818,"Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back. Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface. With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking. Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers? A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern. At the end of the game, the player with the most well-developed village wins! The Kickstarter version of the game included the following items which are not found in the Retail version: Villager Tool tokens Lost Villagers Swamp Villagers Exclusive Stretch goals: Creature Villagers Quest Tokens Underforest Tokens and PDF story book Desert Labyrinth tokens and PDF story book Wooden Goods This collection of items can be found in Above and Below: Expanded Edition exclusives ",//cf.geekdo-images.com/images/pic2398773.jpg,4,90,13,2,90,Above and Below,90,//cf.geekdo-images.com/images/pic2398773_t.jpg,2015,Ryan Laukat,"Adventure,Book,City Building,Economic,Exploration,Fantasy,Farming,Negotiation",NA,Ryan Laukat,"Above and Below: Expanded Edition exclusives,Above and Below: G@mebox Building promo card,Above and Below: Groves,Above and Below: Watch It Played Building promo card","Arzium Setting,Crowdfunding: Kickstarter","Action Point Allowance System,Card Drafting,Deck / Pool Building,Dice Rolling,Set Collection,Storytelling,Trading,Worker Placement","Red Raven Games,dV Giochi,Schwerkraft-Verlag",7.68882,5458 172837,"Dead Man's Chest is a dice game of bidding and bluffing for three to eight pirates. The game includes rules, a treasure chest dice shaker, two special dice and 24 gems. The game is driven by a bid and challenge system. Players roll the dice in the chest and present the closed chest to the next player with a challenge based on their value. Will they call your bluff or choose to roll and raise the bid to the next player. But beware the challenge of DEAD MAN, as there is no higher bid! ",//cf.geekdo-images.com/images/pic2522182.jpg,8,30,8,3,20,Dead Man's Chest,30,//cf.geekdo-images.com/images/pic2522182_t.jpg,2015,NA,"Bluffing,Dice,Pirates",NA,Paul Jefferies,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Betting/Wagering,Dice Rolling,Player Elimination,Press Your Luck",Eagle-Gryphon Games,5.86752,145 172866,"Dragon Punch is a quick two-player card game inspired by video games such as the Street Fighter series, in which the players try to outwit each other with the timing and positioning of their attacks and defenses. In each round the goal is to reduce the opponent's health to zero. During each turn, both players choose a "move" card from their hands. Moves might attack, block or evade at a particular location (high or low) and speed. The chosen moves are then simultaneously revealed and compared, usually dealing damage or shifting the initiative. The guessing game is never exactly the same; chosen cards may not be used again for a time, taking damage gives players the opportunity to secretly upgrade their moves, and each player also has a unique character card with special moves. Dragon Punch was designed to be very portable: It consists of only a few cards, and it also doesn't require a table or other surface to play. This means you can have a quick brawl against a friend almost anywhere! ",//cf.geekdo-images.com/images/pic2838208.jpg,2,10,12,2,5,Dragon Punch,10,//cf.geekdo-images.com/images/pic2838208_t.jpg,2014,Robin Keijzer,"Fighting,Video Game Theme",NA,Koen Hendrix,NA,Crowdfunding: Kickstarter,"Hand Management,Rock-Paper-Scissors,Simultaneous Action Selection","(Web published),Level 99 Games,Most Mondays games",6.43528,197 172881,"Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine. In Quartz, you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery, you decided to make a bet. Everyone will explore the mine for five days. At the end of each day you will sell in the city, the crystals you extracted during this day. At the end of the fifth day, the dwarf who earned the most money will become the only owner of the mine. Following along the same lines as its predecessor, Ouro de Tolo, Quartz is fast and tense game of push-your-luck and risk management in which the players, acting as dwarven miners, try to secure the best crystals for themselves while keeping their "colleagues" at bay. Each turn a player has three choices: Extract a crystal, i.e., pull a crystal from the bag.
 Play a card that brings him advantages or causes problems for opponents. Leave the mine for that workday and cash in sets of crystals collected that day. Some of the main differences to the previous game are that now theres is only 5 rounds, you have more strategic actions and every card is worth victory points at the end of the game, it's possible to save up crystals from one round to the other, whenever two unstable crystal explodes you get experience tokens that will save you later, and a set collection that can double or sum more cash each round. What do you say? Will you accept this challenge? ",//cf.geekdo-images.com/images/pic3051553.jpg,5,60,14,3,45,Quartz,60,//cf.geekdo-images.com/images/pic3051553_t.jpg,2015,Luis Francisco,Fantasy,NA,"Sérgio Halaban,André Zatz",NA,NA,"Press Your Luck,Set Collection,Take That","FunBox Jogos,Passport Game Studios",7.06809,259 172896,"Walk the twisted streets of the Mad City in a boardgame that fuses worker placement with deck building and area control to create a unique experience. Extract dreams in the City Slumbering and use them to buy favors from Nightmares. Procure special services in the Bizarre Bazaar. Score points through skillful play in Mother When’s deadly High School, and the sinister 13th District. Compete for the Wax King’s favor, and the ultimate prize…escape! In this game, set in the sinister world of the Don’t Rest Your Head role playing game, your opponents lurk around every corner, waiting to attack. Can you outsmart your friends and win the Nightmares’ game? Whatever you do, Don’t Turn Your Back! ",//cf.geekdo-images.com/images/pic2401802.jpg,4,60,13,2,45,Don't Turn Your Back,60,//cf.geekdo-images.com/images/pic2401802_t.jpg,2015,"George Cotronis,Fred Hicks",Horror,NA,Eric B. Vogel,Don't Turn Your Back: Don't Be a Wick – International Tabletop Day 2016 Promo,Crowdfunding: Kickstarter,"Area Control / Area Influence,Deck / Pool Building,Worker Placement",Evil Hat Productions,7.2512,173 172931,"Game description from the publisher: Mrs. Plumpert's prized pot pie has gone missing, and now it's a chicken chase to crack the case! In Outfoxed, you move around the board to gather clues, then use the special evidence scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop — or will you be outfoxed? ",//cf.geekdo-images.com/images/pic2401324.jpg,4,15,5,2,15,Outfoxed,15,//cf.geekdo-images.com/images/pic2401324_t.jpg,2014,NA,"Children's Game,Deduction,Dice",NA,NA,NA,"Admin: Better Description Needed!,Animals: Foxes","Co-operative Play,Dice Rolling,Memory","Game Factory,Gamewright,Kanga Games",7.29604,404 172932,"Game description from the publisher: Get ready for a backyard dash-through-the-dark in this game of firefly-powered flashlight freeze tag! First, catch fireflies to power up your flashlight, then shine it on other players before they sneak back to home base. All along, watch out for bats, raccoons, and other nighttime critters that are out to trip up your tracks. Be the first to reach home in Flashlights & Fireflies and you've outshined the competition! ",//cf.geekdo-images.com/images/pic2401323.jpg,5,20,6,2,20,Flashlights & Fireflies,20,//cf.geekdo-images.com/images/pic2401323_t.jpg,2015,Will Terry,"Bluffing,Children's Game",NA,Jeff Johnston (II),NA,Admin: Better Description Needed!,NA,Gamewright,6.25294,51 172933,"Game description from the publisher: Dare to enter Dragonwood! Deep in the heart of this mythical forest lurk angry ogres, giggling goblins, and even the famed and fearsome fire-breathers themselves! In Dragonwood, you collect sets of adventurer cards to earn dice, which you then use to roll against your foes. Stomp on some fire ants, scream at a grumpy troll, or strike the menacing orange dragon with a magical silver sword. Choose your strategy carefully because the landscape of Dragonwood is ever-changing. Only the bravest will overcome the odds to emerge victorious! Gameplay: On their turn, players either draw a card or attempt to capture a creature or enhancement. Players draw from the Adventurer deck that contains cards of 5 different colors all numbered 1-12. With these cards players form combinations to attempt a Strike (cards in a row of any color), a Stomp (cards of the same number) or a Scream (cards of the same color). To capture, players roll a number of dice equal to the number of cards they have of the particular combination. Each creature has different minimum values of a Strike, Stomp or Scream needed to capture it, and a Victory Point amount. The game includes six, six-sided dice with sides 1, 2, 2, 3, 3, and 4 to reduce extremely lucky outcomes. The Dragonwood deck has 42 cards, 5 of which are displayed in the landscape at any time. In addition to creatures, this deck also has enhancements that are captured in the same way as creatures which assist players in capturing creatures, and contains events that also impact play. When both dragons have been defeated, the game is over and the player with the most victory points wins! Is the best strategy to go for several smaller creatures or save up for larger attacks? Should you grab some enhancements hoping they will pay off, or go immediately for creatures? Do you take chances on some rolls or go for sure things? Every time you play Dragonwood the deck is different, so no two games are the same! ",//cf.geekdo-images.com/images/pic2401338.jpg,4,20,8,2,20,Dragonwood,20,//cf.geekdo-images.com/images/pic2401338_t.jpg,2015,NA,"Adventure,Card Game,Dice,Fantasy",NA,Darren Kisgen,NA,"Animals: Dragons,Mensa Select","Dice Rolling,Hand Management,Set Collection","Gamewright,White Goblin Games",6.9212,661 172965,"Guards of Atlantis: Tabletop MOBA is a competitive team-based board game inspired by computer games of the MOBA genre. In the game, each player controls a single hero and uses a hand of cards to move him around the game board, employ special abilities, and attack enemies. Defeating enemy minions earns you coins, which are used to buy levels and upgrade your hero. Your goal is to help your "minions" — units that are not directly controlled by the players — reach the enemy base and capture it. Even though Guards of Atlantis can be played with just two players, it's more fun when two teams of players face one another as the game encourages teamwork and tactical play. Before the game, every player chooses a hero character to play. Each hero has five cards at the start of the game, with an additional thirteen upgraded versions from which to choose when your hero gains a level. Each card is unique and can be used for a variety of different actions. The character roles are not preset and can evolve on the battlefield to better suit your strategy and counter the opponent's choices. There are no dice to roll, but playing the right card at the right moment is crucial. The game begins with players placing their heroes and minions at predefined spots of the game board. The game is split into rounds, with each round consisting of up to four turns. Every player gets to play one card and resolve one action each turn. The cards are played face down, then revealed and resolved in order of initiative values indicated on the cards. If at any point a team loses all of their minions in the area, the lane is "pushed", with all minions on the board moving one area closer to the opponent's base. The game continues, with each team trying to help their minions to move to the enemy base. The first team do this wins! ",//cf.geekdo-images.com/images/pic2754323.jpg,9,120,0,2,60,Guards of Atlantis: Tabletop MOBA,120,//cf.geekdo-images.com/images/pic2754323_t.jpg,2016,NA,"Fantasy,Miniatures,Wargame",NA,Artyom Nichipurov,Guards of Atlantis: Sabina & Ignatia character pack,Crowdfunding: Kickstarter,"Area Movement,Campaign / Battle Card Driven,Grid Movement,Partnerships,Simultaneous Action Selection",Wolff Designa,7.64681,94 172969,"Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader's abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways. In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle. Play continues until either player's leader is defeated. A typical game is best of three or five rounds. Pixel Tactics 5 takes place in the same world and uses many of the characters from Level 99 Games' BattleCON: War of Indines, but its gameplay is entirely unrelated. This iteration of Pixel Tactics was originally planned to be released as the following Pixel Tactics Deluxe kickstarter promos: Pixel Tactics Black Ops Minipak Pixel Tactics: Sealed Secrets Minipak Pixel Tactics: The Final Frontier Minipak For ease of distribution these were combined to make Pixel Tactics 5. ",//cf.geekdo-images.com/images/pic2403298.jpg,2,45,12,2,45,Pixel Tactics 5,45,//cf.geekdo-images.com/images/pic2403298_t.jpg,2015,Fábio Fontes,"Card Game,Expansion for Base-game,Fantasy,Fighting,Video Game Theme",NA,"D. Brad Talton, Jr.","Pixel Tactics: Apprentice / Verona,Pixel Tactics: Argent University,Pixel Tactics: Baenvier Marlgrove,Pixel Tactics: Cadenza,Pixel Tactics: Collector / Arcus,Pixel Tactics: Devil's Advocate / Grimesby,Pixel Tactics: Game Artist / Fábio Fontes,Pixel Tactics: Game Caster / Eric Summerer & Army of One / Sam Healey,Pixel Tactics: Game Designer / D. Brad Talton Jr.,Pixel Tactics: Game Geek / Ernie the Geek,Pixel Tactics: Game Informant / Ryan Metzler,Pixel Tactics: Game Pundit / Zee Garcia,Pixel Tactics: Game Reviewer/Tom Vasel,Pixel Tactics: Game Show Host/Roy,Pixel Tactics: Kaitlyn Van Sorrel,Pixel Tactics: Mercenary / Gerard Matranga,Pixel Tactics: Reporter / Marion,Pixel Tactics: Robot / Mark.PT0,Pixel Tactics: Seven Sisters,Pixel Tactics: Shekhtur Lenmorre,Pixel Tactics: The Price Of Victory,Pixel Tactics: Udstad","Pixel Tactics,World of Indines","Hand Management,Variable Player Powers",Level 99 Games,7.50378,119 172971,"In Crossing, you have to collect gemstones, but players make their choices simultaneously and not everybody will get what they want when desires clash — and even if you are lucky during the initial confrontation, you aren't safe from the greediness of other players. Through bluffing and cunning, you want to collect more gemstones than your opponents. To do this, you place a set of cards side by side on the table, with each card featuring a varying number of gems. When signaled, each player simultaneously places a finger on one of the cards. You collect the stones only if you are alone on the card! The French version of Crossing includes rules for play with only three whereas the initial Japanese release of Xing included rules only for 4-6 players. ",//cf.geekdo-images.com/images/pic2797773.png,6,0,6,3,15,Crossing,0,//cf.geekdo-images.com/images/pic2797773_t.png,2013,Charlène le Scanff,"Bluffing,Party Game",NA,Yoshiteru Shinohara,NA,NA,"Set Collection,Simultaneous Action Selection","(Self-Published),Broadway Toys LTD,Cocktail Games,JD Éditions,Moonster Games,REBEL.pl,Space Cowboys",6.57367,442 172994,"Catan: Traveler – Compact Edition is a travel version of Catan that recreates that gameplay experience with a few limitations based on the smaller size of the board. In the game, players are trying to be the first to have ten victory points, with points coming primarily from cities and settlements built on the game board. On a turn, the active player rolls dice and players receive resources based on the die roll and what they've built on the board. The active player can then trade with opponents and build roads, cities and settlements depending on the resources in hand and available space on the board. In this travel version of the game, the land spaces aren't individual hexes, but six pieces of material that can be rearranged in different ways to change up the game board. The player pieces and resource cards fit into drawers on the side of the game board, which folds into a trapezoid. Catan: Traveler – Compact Edition includes a two-player variant using cards that allow one player to force a "trade" with the other. When this happens, the first player takes two cards from the opponent, then gives that player any one card in return. ",//cf.geekdo-images.com/images/pic2574149.jpg,4,75,10,2,75,Catan: Traveler – Compact Edition,75,//cf.geekdo-images.com/images/pic2574149_t.jpg,2015,Michael Menzel,"Civilization,Negotiation",NA,Klaus Teuber,NA,Catan,"Dice Rolling,Hand Management,Modular Board","999 Games,Devir,Galakta,Giochi Uniti,KOSMOS,Mayfair Games,Swan Panasia Co., Ltd.",7.30309,102 172996,"The King Is Dead is a board game of politics and power struggles set in Britain in the chaotic period following the death of King Arthur. For the good of the country, a leader must unite the Scots, Welsh, and Romano-British — not by conquest but by diplomacy. Players are members of King Arthur's court. Whether a loyal knight, a scheming lord, or an ambitious noblewoman, you all have one thing in common: power. As prospective leaders, each player uses their power to benefit the factions, gaining influence among their ranks. The player with the greatest influence over the most powerful faction is crowned the new ruler of Britain. ",//cf.geekdo-images.com/images/pic2402804.jpg,4,50,12,2,30,The King Is Dead,50,//cf.geekdo-images.com/images/pic2402804_t.jpg,2015,Peter Dennis,"Medieval,Political",NA,Peer Sylvester,NA,NA,"Area Control / Area Influence,Hand Management,Partnerships",Osprey Games,7.23665,790 173018,"In a land beyond God's reckonin' is a place called the Forgotten West — a cursed land of sorts in the American frontier, housing the damned, the mysterious, the unfortunate. You ended up there, God knows why, and you sure ain't leavin' anytime soon. The Iron Witch, a downright mysterious bein', has turned you into a Grimslinger, a powerful witch imbued with metal, machine, and fancy elemental powers. Now yer maker's requirin' all his newly sired to duel each other so that he can make y'all into witches proper for his own purposes. Grimslingers is a strategic, sci-fi fantasy western themed card game that features two different modes of play: versus and co-op. In versus mode, 2-6 players go head-to-head in teams or a free-for-all using a wide selection of spells, items and abilities. In co-op mode, 1-4 players work together through a narrative campaign composed of four 60-90 minute play sessions, battling strange creatures, overcoming intense challenges, collecting loot, gaining levels, and exploring a truly unique wild west. ",//cf.geekdo-images.com/images/pic3052466.png,6,90,14,1,15,Grimslingers,90,//cf.geekdo-images.com/images/pic3052466_t.png,2015,Stephen Gibson,"American West,Card Game,Fantasy,Humor,Science Fiction",NA,Stephen Gibson,Grimslingers: The Northern Territory Expansion,"Campaign Games,Crowdfunding: Kickstarter,The Weird West (BGG Family)","Co-operative Play,Deck / Pool Building,Dice Rolling,Partnerships,Point to Point Movement,Press Your Luck,Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers",Greenbrier Games,7.11216,292 173047,"Pass with care... Many are the paths to power: brute force, subtle deception, cunning trickery. You hold the cards...but you can't keep them all. What will you decide to collect for personal gain? And what are you willing to give up in order to destroy? The Ravens are gathering, many of whom used to be rivals. Will you rise to power or simply be...nevermore. Nevermore is a casual-style, card-drafting game in which you quickly build your hand each round, collecting cards you want and poisoning your opponent's hand by passing along cards you think they can't use. Whoever holds the most of a given suit, gains the power of that suit to attack, heal, acquire Light or Shadow magicks and score victory points. Will you transform all your rivals into ravens — or can they regain their human form in time to score enough victory to win? Nevermore can be taught in less than five minutes, yet hides a surprising amount of depth in strategy, as players try to outwit and outmaneuver their opponents. Player ‘transformation’ replaces player elimination, keeping everyone in the game until the last moment, yet still rewards players who have performed better during the game. That's because a player who has become a Raven cannot win until they can find a way to transform back, but they still play, helping to doom other players and trying to collect one of two specific hands (all of one suit - or - one of every suit) to become human again. Short game length encourages multiple plays per session and appeals to players of all skill levels – with plenty of underhanded plotting and backstabby goodness. Play Overview: Players are dealt a hand of 5 cards - but they will not keep them all. During the drafting phase, players must pass three of those cards to the player on their left. From their new set of five, they must then pass two to the left. Lastly, they will pass one card left - ending the drafting phase with a final drafted hand of five cards. They will have attempted to collect cards from a certain suit (or two) trying to be the player who has the most of that suit this hand - and also carefully managing what they are passing to their opponent, to make sure they don't end up with too powerful a hand. During the resolution phase, each suit is called for, one at a time. All players show cards from that suit simultaneously. The player with the most gains the power of the suit - and the strength of the ability is determined by subtracting the second highest total of that suit. Example: I hold three Attack cards. Two other players each hold one Attack card. (3-1=2) I do a 2 point attack on a player I choose. Healing, Victory points and Radiance (which draws a Light Magick card for each you have minus the second highest amount) all work the same way. All but Ravens, who kill cards of other suits in your hand. Example: I have 3 Victory, 1 Attack and 1 Raven. I must choose to sacrifice either 1 Attack or 1 Victory card from my hand as they are Resolved. Certain special hands give additional benefits and/or Victory points. If your 5 Health points drop to 0, you become a Raven, still in the game, but unable to win until you can transform back. The winner is either the last human player standing - or the first to score 6 Victory points. ",//cf.geekdo-images.com/images/pic2404085.jpg,6,60,14,3,45,Nevermore,60,//cf.geekdo-images.com/images/pic2404085_t.jpg,2015,Hannah Kennedy,"Animals,Card Game",NA,Curt Covert,Specters of Nevermore,NA,"Card Drafting,Hand Management,Set Collection,Take That",Smirk & Dagger Games,6.77672,669 173064,"Links: frequently asked questions, where to buy. The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon. Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective—but do not spend too long preparing, or another nation might reach its goal before you. On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend rockets to maneuver from one location to another. ",//cf.geekdo-images.com/images/pic2624698.jpg,5,180,0,1,60,Leaving Earth,180,//cf.geekdo-images.com/images/pic2624698_t.jpg,2015,Joseph Fatula,"Science Fiction,Space Exploration",NA,Joseph Fatula,"Leaving Earth: Mercury,Leaving Earth: Outer Planets",Solitaire Games,"Pick-up and Deliver,Point to Point Movement,Simulation,Trading","The Lumenaris Group, Inc.",7.98836,755 173074,"Le Petit Chaperon Rouge, a.k.a. Little Red Riding Hood, is the fifth entry in Purple Brain Creations' "Tales & Games" series. In one game mode, the players co-operate to try to reach Grandma's house before the wolf can spot them; in the second game mode, one player takes on the role of the wolf. During the first game mode, the players will help Little Red Riding Hood reach Grandma’s cottage before the wolf gets there. In this mode, the wolf is managed by the game. To start, the youngest player flips over the first card of the Path card deck. Count the number of flowers on the card. Place as many face-down Gathering tokens on it as there are flowers. This will be the first card for Gathering. Then, this player takes the first turn of the game as explained below. In the second game mode, a player plays the wolf. Unlike the first game mode, the Wolf chooses the Path cards, instead of players drawing them randomly from the deck. The other players play as the characters helping Little Red Riding Hood reach Grandma’s cottage before the Wolf arrives. ",//cf.geekdo-images.com/images/pic2584989.png,5,20,7,1,20,Tales & Games: Little Red Riding Hood,20,//cf.geekdo-images.com/images/pic2584989_t.png,2015,Jérémie Fleury,"Bluffing,Children's Game",NA,Annick Lobet,NA,Tales & Games,"Co-operative Play,Press Your Luck,Variable Player Powers","Asmodee,Asterion Press,GoKids 玩樂小子,IELLO,Purple Brain Creations",6.08788,198 173075,"A party game designed to find out how disturbed your friends are, but, more importantly, how disturbed they think you are. Disturbed Friends is an adult party game designed to find out how disturbed your friends are, but, more importantly, how disturbed they think you are. You will be faced with horrible situations, sexual scenarios and unethical debates that may cause you to re-evaluate your friendships. Each player receives a Set of Voting cards. On your turn, you pick a Question Card and read it out loud. Your friends simply vote on which answer they believe you will choose and place their vote face down. Once all players have voted, you indicate your answer. Each player turns over their card revealing the answer they think you chose. Players that predicted your answer correctly receive a #winning Card. The first player to get 10 #winning cards wins! ",//cf.geekdo-images.com/images/pic2406812.jpg,10,90,18,4,10,Disturbed Friends,90,//cf.geekdo-images.com/images/pic2406812_t.jpg,2015,NA,"Card Game,Mature / Adult,Party Game",NA,NA,"Disturbed Friends: Booster Pack,Disturbed Friends: Exclusive Review Pack,Disturbed Friends: Suicide Deck",Crowdfunding: Kickstarter,NA,Friendly Rabbit Inc,5.84357,70 173090,"Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways. Each player starts with 6-8 cards in hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect to play is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97. After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions. Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge. ",//cf.geekdo-images.com/images/pic2405167.jpg,5,20,8,1,20,The Game,20,//cf.geekdo-images.com/images/pic2405167_t.jpg,2015,"Oliver Freudenreich,Sandra Freudenreich","Card Game,Number",The Game on Fire (compilation),Steffen Benndorf,The Game on Fire (expansion),Solitaire Games,"Co-operative Play,Hand Management","Nürnberger-Spielkarten-Verlag,dV Giochi,Game Factory,IDW Games,MINDOK,Morapiaf,Oya,Pandasaurus Games,White Goblin Games",6.75647,3480 173092,"Each player in Träxx has an erasable game board that features lots of colored hexagons shaped into a larger hexagon, with the numbers 2-10 being scattered across this playing area. While the color and number arrangement is the same on all player boards, the starting point differs on each board. To play, shuffle the deck of fifteen cards, then reveal the top card, which will show four or five colored hexagons. Playing at the same time, each player takes an erasable pen and draws a path on their game board — with this path starting at or at least passing through the starting point on their board — that covers up to as many hexagons as were revealed, with the colors of the hexagons in your path matching those shown on the card. Thus, if the card shows two gray hexagons and one each of blue, red and yellow, then your path can cover at most two gray hexagons and one each of blue, red and yellow. Once all players have drawn their path, reveal the next card, continuing the path in either direction and covering only as many hexagons of the proper colors as is shown on that card. A path cannot cross itself. When your path crosses a number, call out that number. If you're the first one to reach it, you'll score that many points at game end; if others have reached it first, you score half this many points, rounded up. Once you've finished all fifteen cards, the game ends and you lose one point for each space not covered. Whoever has the highest score wins! ",//cf.geekdo-images.com/images/pic2405345.jpg,4,15,8,1,15,Träxx,15,//cf.geekdo-images.com/images/pic2405345_t.jpg,2015,"Oliver Freudenreich,Sandra Freudenreich",NA,NA,"Steffen Benndorf,Reinhard Staupe",NA,NA,Line Drawing,"Nürnberger-Spielkarten-Verlag,White Goblin Games",6.67756,361 173100,"Monsters' Tower is a game of dexterity and touch for fast fingers. To set up, players sit around the tower and choose their pawns; each player has a different shape of pawns. Then they place their pawns inside the topmost floor by passing them through the roof. Now the round starts! Players want to make their pawns reach the ground floor of the tower because at the end of the round pawns have different values depending on the floor where they are located; the farther down they go, the more they're worth. Players have only one instrument to move pawns, though: their pointing fingers! They put their fingers through the windows of the tower and push their pawns to the next level — assuming that they recognize their own pawns, that is... ",//cf.geekdo-images.com/images/pic2627108.png,4,20,6,2,15,Monsters' Tower,20,//cf.geekdo-images.com/images/pic2627108_t.png,2015,Valentina Moscon,"Action / Dexterity,Children's Game,Real-time",NA,"Simone Luciani,Antonio Tinto",NA,NA,NA,"Cranio Creations,Heidelberger Spieleverlag",5.7964,50 173101,"The Empire, formed by three Kingdoms, has a period of wealth and prosperity. Each Kingdom is governed by a council of four nobles. The members of six influential families sit around in the councils and lead the Kingdoms. Players hold the roles of rich merchants who seek to obtain permits to build their own Emporium inside the cities of the three kingdoms. Whoever take more permits, while also placing their Emporium in the best places, will be the most famous merchant and will win the game. But pay attention to the Emperor! He can allow to build without permits! On a turn in Consiglio dei Quattro ("Council of Four"), a player can perform different actions: The main action is to corrupt a council, which is represented by a slide with four noble's pawns. By corrupting the three Kingdom's councilors, the player gets permits cards that give various instant and game end benefits, and the possibility to build an Emporium in a specific city. Another action is to play a permission card to build an Emporium. Each emporium earns the player the special benefits of the space where it's built, but also activates all connected emporiums, with a chain effect. Corrupt the Emperor’s council to allow a player to build Emporiums without permission cards. Players can change the composition of a council. There are many different way to earn points: Build a connected Emporium in the cities that earn points. Build your emporium in all the city of an area of the board area: faster you complete the area more points you earn. Move up on the nobility’s track Obtain permits that give points The board is modular and has eight possible combinations. ",//cf.geekdo-images.com/images/pic3252438.png,4,75,10,2,40,Council of 4,75,//cf.geekdo-images.com/images/pic3252438_t.png,2015,Arnaud Demaegd,Economic,NA,"Simone Luciani,Daniele Tascini",NA,NA,"Hand Management,Modular Board,Point to Point Movement,Route/Network Building","CMON Limited,Cranio Creations,Heidelberger Spieleverlag",7.2018,752 173105,"The Great War, the latest adaptation of Richard Borg's Command & Colours system, brings the epic battles of World War 1 to the gaming table, allowing players to portray important engagements throughout WWI history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a "fog of war", and presents players with many interesting opportunities, while the battle dice resolve combat quickly and efficiently. The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history. In this core game, the main focus is on a number of WWI trench warfare battles. However, a series of expansions, which will feature early war, Eastern Front scenarios, tanks, airplanes, other national armies, plus more special personnel figures, are already in the planning stage to enhance your WWI gaming experience. ",//cf.geekdo-images.com/images/pic2406051.jpg,2,60,0,2,60,The Great War,60,//cf.geekdo-images.com/images/pic2406051_t.jpg,2015,Peter Dennis,"Miniatures,Wargame,World War I",NA,Richard Borg,"The Great War: Tank Expansion,The Great War: Whippet Tank Pack","Commands & Colors,Crowdfunding: Kickstarter",NA,PSC Games,8.00799,267 173115,"In Monarch you play as an heir to the throne. Your mother, the Queen, has lived out her years and will soon pass on the crown. The time has come for you and your siblings to demonstrate your intelligence, compassion, bravery, and strength as leaders. Out perform your siblings to demonstrate your ingenuity and strength. Choose strategies that will bring prosperity to the land and glory to your court. Defend the realm from threats and famine. Only the player with the most majestic court will be named heir. There are many paths to choose from, but only one will become the next monarch. Who will reign? Monarch is a light strategy game for 2-4 players that lasts 45 minutes. The primary mechanic is set collection; each of the sisters aims to assemble a court of Court Cards in order to prove her worth: wise advisors, exotic animals, and symbolic regalia. Each of these Court Cards provides crowns, and the sister whose court contains the most crowns at the end of the game becomes the Queen. There are tricks to assembling a majestic court. Some cards don't work together well: the Astronomer is worth nothing if in a court with the Fireworks because he will be unable to see anything! Other cards work very well together: the Beastkeeper is worth more crowns for each animal she shares a court with. ",//cf.geekdo-images.com/images/pic2614165.jpg,4,50,12,2,30,Monarch,50,//cf.geekdo-images.com/images/pic2614165_t.jpg,2015,"Kate Adams,Sarah Ettinger",Fantasy,NA,"Mary Flanagan,Zara Downs,Max Seidman",Monarch: Hungry Tarasque and Regal Peacock,Crowdfunding: Kickstarter,"Card Drafting,Modular Board,Set Collection,Variable Player Powers","Mary Flanagan LLC,Resonym",6.99149,194 173156,"Timeline is a card game played using 110 cards. Each card depicts a historical event on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline Challenge incorporates the original mechanic of the series into progressive game track, of which players can move between 0-4 spaces per turn. Players will have to make use of pre-determined time periods and guess where the incident depicted on the card occurred. There are four different challenges, and they are played depending on the color of the game space of the lead player. Additionally there are two further challenges which allow the two players at the back of the pack to catch up. Although the game comes with its own cards, it can be integrated with any or all of the previous sets. ",//cf.geekdo-images.com/images/pic2815954.jpg,10,30,10,2,30,Timeline Challenge,30,//cf.geekdo-images.com/images/pic2815954_t.jpg,2015,"Xavier Collette,Jérémie Fleury","Card Game,Educational,Trivia",NA,"Cyril Demaegd,Frédéric Henry",NA,Timeline,"Betting/Wagering,Simultaneous Action Selection",Asmodee,7.15881,603 173200,"The sleeper hit has awakened! Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill is finally here and it’s loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on TableTop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards. New Addition: Creatures! Delivery cards in this set can also become your pets if you roll well enough. With a familiar by your side for a few rounds, you’ll be unstoppable. But if a big splash of damage is heading your way, why not have your little buddy jump in the way and take that blast instead of you? New Addition: Blood! Collect Blood as you slay your opponents and tempt fate with powerful magiks and treasures. Use your Blood points to make some spells even more powerful than before. New Addition: Reactions! A few spells will partially resolve even if you die too soon. Now you can play a full-strength spell without fretting about dying before it resolves. With a Reaction in there, you’ll get your revenge… New Addition: The Standee matters! That crazy stand-up piece is now a coveted heirloom in the game. If you control it, several of your spells will increase in strength. It can also earn you some extra Blood. Whether you have played the original or not, this new set will provide everything you need to start blasting your opponents into tiny bits of goo. Experienced players will find new challenges and they’ll marvel at the all-new Treasures and Dead Wizard cards as well. Mix the two sets together for the ultimate carnage-fest! ",//cf.geekdo-images.com/images/pic2453925.jpg,6,45,15,2,30,Epic Spell Wars of the Battle Wizards: Rumble at Castle Tentakill,45,//cf.geekdo-images.com/images/pic2453925_t.jpg,2015,"Nick Edwards,Rob Heinsoo,Cory Jones","Fantasy,Fighting,Humor",NA,NA,Epic Spell Wars of the Battle Wizards: Dr. Hannah and Wilhellion Promo Cards,Epic Spell Wars of the Battle Wizards,"Dice Rolling,Hand Management,Take That",Cryptozoic Entertainment,6.90971,891 173270,"This game includes both OGRE and its sequel G.E.V., tactical ground combat games set in the not-so-distant future. In 2085 A.D., armored warfare continues - faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nuclear devices. But the most feared weapon of all needs no human guidance. It's a giant cybernetic tank called the OGRE. The basic OGRE game gives one player a force of infantry and armor, and a command post he must defend. The other player has only one unit - but it's an OGRE. It's an even match. Advanced games allow solitaire or multi-player action, with OGREs on both sides. In G.E.V., units from Ogre are carried over, with expanded rules for terrain. A larger map and more ambitious game. ",//cf.geekdo-images.com/images/pic487938.jpg,3,0,10,1,30,Ogre / G.E.V.,0,//cf.geekdo-images.com/images/pic487938_t.jpg,1990,"Winchell Chung,Denis Loubet,Richard Meaden,Philip Reed","Fighting,Science Fiction,Wargame","G.E.V.,Ogre",Steve Jackson (I),"Ogre Battlefields,Ogre Reinforcement Pack,Shockwave",Ogre/GEV Family,"Dice Rolling,Hex-and-Counter,Variable Player Powers",Steve Jackson Games,7.40909,55 173275,"Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, spectre, or ghost? If the answer is "yes", then don't wait another minute. Pick up the phone and call the professionals! Ghostbusters: The Board Game is an episodic adventure game for one to four players, who are charged with busting ghosts and sealing gates to the Spirit World. In the game, players choose one of the four Ghostbusters character figures — Peter Venkman, Egon Spengler, Winston Zeddemore and Ray Stantz — then select one of the game's pre-written scenarios, beginning a game session that lasts from 30 minutes to two hours, depending on the chosen scenario(s) and degree of difficulty. Each of the Ghostbusters has unique traits and talents that can assist the entire team, with highly co-operative gameplay. As players gain experience from banishing spirits, the Ghostbusters level up, gaining new abilities that help them take on greater challenges. The team can also hop in the Ecto-1, the Ghostbusters' converted ambulance, to help them quickly move through the city. Ghostbusters: The Board Game comes with more than forty plastic figures, including the four Ghostbusters, Slimer, Stay Puft Marshmallow Man, Indulnas, and numerous Galloping Ghouls, Gruesome Twosomes and Boogaloo. The game board is created with double-sided modular pieces, increasing the game's replayability for scenarios and customization. ",//cf.geekdo-images.com/images/pic2731222.jpg,4,120,15,1,30,Ghostbusters: The Board Game,120,//cf.geekdo-images.com/images/pic2731222_t.jpg,2015,"Samuel H. Greenwell,Robb Mommaerts,Dan Schoening",Movies / TV / Radio theme,NA,"Matt Hyra,Adam Sblendorio,Mataio Wilson","Ghostbusters: The Board Game II – Louis Tully's Plazm Phenomenon,Ghostbusters: The Board Game II – Peoplebusters Pack,Ghostbusters: The Board Game II – Slimer's Sea Fright,Ghostbusters: The Board Game – Impossible Mode Ghosts,Ghostbusters: The Board Game – Impossible Mode Taxi Drivers,Ghostbusters: The Board Game – Kickstarter exclusives,Ghostbusters: The Board Game – Mass Hysteria exclusives,Ghostbusters: The Board Game – Spectral Ghostbusters,Ghostbusters: The Board Game – Zombie Taxi Drivers","Admin: Better Description Needed!,Crowdfunding: Kickstarter,Ghosts","Co-operative Play,Dice Rolling,Grid Movement","Cosmic Games,Cryptozoic Entertainment",6.58895,660 173291,"Game description from the publisher: Think fast! Spit It Out! is the fun, fast-paced party game in which you have to retrain your brain to give the WRONG answer to easy questions — but sometimes you have to give the RIGHT answers, too, and you have just thirty seconds to spit it out! Rewire your brain to victory in this hilarious game where wrong is right. ",//cf.geekdo-images.com/images/pic2410520.jpg,8,30,10,3,20,Spit It Out!,30,//cf.geekdo-images.com/images/pic2410520_t.jpg,2015,NA,Party Game,NA,Martin Nedergaard Andersen,NA,Admin: Better Description Needed!,NA,R&R Games,6.29661,192 173294,"Game description from the publisher: DC Comics Dice Masters: War of Light is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang. In this game, each player fields one of the superhero teams, with each hero — Batman, Wonder Woman, Hal Jordan, Mogo, Superboy Prime, Sinestro and more — being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can "purchase" dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards are available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life. DC Comics Dice Masters: War of Light debuts both the Teen Titans and new Lantern Corps never before seen in Dice Masters! With gameplay that supports two players in epic dice battles, DC Comics Dice Masters: War of Light lets players build their own team of heroes or villains! ",//cf.geekdo-images.com/images/pic2623216.jpg,2,60,14,2,60,DC Comics Dice Masters: War of Light,60,//cf.geekdo-images.com/images/pic2623216_t.jpg,2015,NA,"Collectible Components,Comic Book / Strip,Dice",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,DC Comics Dice Masters: Classic Legion of Doom Promo Cards,DC Comics Dice Masters: Teen Titans Promo Cards,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Comics: DC Universe,Dice Masters,Quarriors Pool Building system","Deck / Pool Building,Dice Rolling",WizKids,7.4895,326 173319,"In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game! Lost Legacy: Second Chronicle contains two sets of game cards: Vorpal Sword and Whitegold Spire. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play, Lost Legacy is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: Throughout gameplay you're trying to eliminate other players or uncover the location of the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. When someone discovers the Lost Legacy, the game ends, everyone tallies the value of the cards they've played and the card left in hand, and whoever has the highest total wins. By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. ",//cf.geekdo-images.com/images/pic2456410.jpg,6,10,14,2,10,Lost Legacy: Second Chronicle – Vorpal Sword & Whitegold Spire,10,//cf.geekdo-images.com/images/pic2456410_t.jpg,2015,"Diego Gisbert Llorens,Mario Wibisono","Bluffing,Card Game,Deduction",NA,"Seiji Kanai,Hayato Kisaragi,Masato Uesugi",NA,Lost Legacy,"Hand Management,Memory,Player Elimination","Alderac Entertainment Group (AEG),Devir,Pegasus Spiele",6.88057,424 173336,"London 1880 — the industrial revolution has brutally changed the face of the world. Resources, industries, transportation, and new empires are being raised from the smoke of coal and fumes of machines. You have come to enter the prestigious million club, a very closed circle of barons of finance and industry. Investments, opportunities, intrigue — it's all up to you what you'll make in this new world... Million Club is all about confrontation, with only a single winner standing tall in the end. ",//cf.geekdo-images.com/images/pic3143873.jpg,6,90,10,2,30,Million Club,90,//cf.geekdo-images.com/images/pic3143873_t.jpg,2016,"Henri Kermarrec,Pascal Quidault","Economic,Industry / Manufacturing,Negotiation",NA,Arnaud Ladagnous,NA,NA,"Action / Movement Programming,Card Drafting,Set Collection,Worker Placement",Playad Games,6.09671,76 173337,"Seven daring adventurers have trespassed in a dragon's lair, initially seeking its treasure but now just trying to make it out alive as the dragon has woken and is chasing them through its labyrinth. The sooner that a dragon captures an adventurer, the fewer points it's worth at the end of the round — and should an adventurer actually manage to escape, many points in treasure await. In Drachenhort, players don't represent these adventurers themselves, but rather secretly back a trio of these adventurers. Each turn, the active player rolls a die and moves one of the adventurers further away from the dragon. After all of the adventurers have moved once, all of them are available for movement once again. Don't be too obvious about which adventurers you support, though, for others will drop traps in their path or otherwise hobble them to ensure that they become dragon food first. At the end of a round, players score points based on how far their adventurers traveled, and after two rounds the player with the most points wins. ",//cf.geekdo-images.com/images/pic2411128.jpg,7,60,8,2,30,Drachenhort,60,//cf.geekdo-images.com/images/pic2411128_t.jpg,2015,"Nora Nowatzyk,Franz Vohwinkel","Bluffing,Fantasy",NA,Reiner Knizia,NA,Animals: Dragons,Roll / Spin and Move,Ravensburger Spieleverlag GmbH,6.80266,64 173341,"This 2-3 player version of Loopin' Louie is re-themed with the Star Wars license. Chewbacca in the Millenium Falcon is tasked with knocking out the other players' stormtroopers. When only one player has stormtroopers left, that player wins. ",//cf.geekdo-images.com/images/pic2821272.jpg,3,15,4,2,10,Loopin' Chewie,15,//cf.geekdo-images.com/images/pic2821272_t.jpg,2015,NA,"Action / Dexterity,Aviation / Flight,Children's Game,Electronic,Movies / TV / Radio theme,Real-time,Space Exploration",NA,(Uncredited),NA,Star Wars,Player Elimination,Hasbro,6.46558,986 173344,"Booze Barons is a quick, team-based hidden identity and deduction game set during U.S. Prohibition where you are bootlegging a particular type of booze and secretly delivering it to speakeasies all over the city. Each time you make a delivery, you get a coin, but also reveal information about the type of booze you are bootlegging. Expose bootleggers of opposing mobs and help those who are in your mob since the mob with the most coins at the end wins! ",//cf.geekdo-images.com/images/pic2563217.png,9,45,12,3,25,Booze Barons,45,//cf.geekdo-images.com/images/pic2563217_t.png,2016,Derek Bacon,"Deduction,Party Game",NA,Jeremy Commandeur,Booze Barons: Lookout Tower Promo,"Beer,Crowdfunding: Kickstarter","Partnerships,Secret Unit Deployment",Overworld Games,6.11,50 173346,"In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins. ",//cf.geekdo-images.com/images/pic3376065.jpg,2,30,10,2,30,7 Wonders Duel,30,//cf.geekdo-images.com/images/pic3376065_t.jpg,2015,Miguel Coimbra,"Ancient,Card Game,City Building,Civilization",NA,"Antoine Bauza,Bruno Cathala","7 Wonders Duel: Pantheon,7 Wonders Duel: Statue of Liberty,7 Wonders Duel: The Messe Essen","7 Wonders,7 Wonders Duel,Tableau Building","Card Drafting,Set Collection","Repos Production,ADC Blackfire Entertainment,Asterion Press,Galápagos Jogos,Gém Klub Kft.,Kaissa Chess & Games,Lautapelit.fi,Lifestyle Boardgames Ltd,Ludicus,REBEL.pl",8.1939,20088 173441,"Your old favorite book is now your new favorite game! In Bring Your Own Book, players take turns drawing prompts from the deck, then race to find the best phrase in their own book that satisfies the prompt. What's the tastiest “name for a candy bar” in that history textbook you're reading for school? How quickly can you find “lyrics from a country western song” in your dog-training guide? What kind of “advice for graduating seniors” will appear in your anthology of limericks? In more detail, everyone has their own book and sits in a circle. The cards are placed face down, and the starting player has a one-minute timer. The starting player takes the top card off the deck, picks a prompt, and reads it aloud. Everyone except the Picker searches their book for text to match the prompt, sequential text of any length: a single word, half of a sentence, a whole sentence, multiple sentences, etc. The first Seeker to find matching text announces "I've got it" and starts the timer. When the timer runs out (or every Seeker announces "I've got it"), each Seeker reads what they've found. Seekers who didn't find text in time open to a random page and read a random sentence from it. The Picker chooses their favorite submission and awards the card to that Reader. After each round, the person to the left of the last Picker starts the next round. Once any player holds three cards, everyone passes their book to the player on their left. This happens any time a player reaches three cards during the game. Thus, it can happen as many times as there are players. The game proceeds until one player has collected the required number of cards and wins: with 5-7 players the first to 4 cards win; with 3-4 players the first to 5 cards win. ",//cf.geekdo-images.com/images/pic3048463.jpg,8,60,12,3,20,Bring Your Own Book,60,//cf.geekdo-images.com/images/pic3048463_t.jpg,2015,Luke Nalker,"Card Game,Humor,Party Game",NA,Matthew Moore,NA,Crowdfunding: Kickstarter,Simultaneous Action Selection,"(Self-Published),Gamewright",7.17239,245 173442,"Empires: Age of Discovery allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you launch expeditions of discovery, colonize regions, expand your merchant fleet, build capital buildings that give your nation distinct advantages, develop your economy, and (if necessary) declare war. Empires: Age of Discovery is a reimplementation of Age of Empires III but without that name due to the expense of renewing the license from Microsoft. This edition includes the Empires: Builder Expansion along with its capital buildings; its National Advantage tiles have been built into the new player boards. ",//cf.geekdo-images.com/images/pic2420342.jpg,6,150,10,2,50,Empires: Age of Discovery,150,//cf.geekdo-images.com/images/pic2420342_t.jpg,2015,Cyril Van Der Haegen,"Civilization,Exploration,Renaissance",NA,Glenn Drover,"Empires: Age of Discovery – Bonus Capital Buildings,Empires: Age of Discovery – Denmark Player Board and White Figures,Empires: Age of Discovery – Ottoman Player Board and Gold Figures,Empires: Age of Discovery – Prussia Player Board and Black Figures,Empires: Age of Discovery – World Variant Components","4X games,Country: Costa Rica,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede,Glenn Drover's Empires Series","Area Control / Area Influence,Set Collection,Variable Player Powers,Worker Placement",Eagle-Gryphon Games,8.07003,1006 173452,"User summary: This game originated from an idea by Mr Asao, who operates the Doujinshop Nyangoroberry. It was agreed that Product Arts produce an edition for the international market, whilst Nyangoroberry produced a version for the Japanese market. As a result, there are several versions featuring the work of different doujin artists, labelled as 'Art of War the Doujin card game'. Publisher summary: ART OF WAR the card game is two-player card game that has theme of war and the founding a kingdom. You become a king, then you will increase the people of the kingdom while sending warriors into the battlefield, fighting against the opponent. You have a KING card expressing yourself, and only five other types of cards for making a deck, which you use to fight the battle. The game uses unique systems such as logistic support, conscription and entry, combined with four different story-endings in depth, will not allow you to lose your concentration for even a second. At the same time, the exquisite sense of tension while seeking the countless winning endings will awaken your intellectual curiosity from deep inside! Publisher summary: "ART OF WAR the card game" は戦争と建国をテーマにした2人用対戦カードゲームです。あなたは国王となり、戦場に兵を送り込んで敵国と戦いながら自国の民を増やしていきます。あなた自身である1枚のKINGカードの下に、たった5種類のカードだけで自分だけのデッキを作り、戦いに臨みます。 後方支援、徴兵、入国、といったユニークなシステムと4つのエンディングが綿密に絡み合い、一瞬の油断も許さない緊張感と、無数の勝ち筋を発見する興奮があなたの豊かな知的好奇心を呼び覚ますでしょう! ",//cf.geekdo-images.com/images/pic2416945.jpg,2,0,12,2,15,Art of War: the card game,0,//cf.geekdo-images.com/images/pic2416945_t.jpg,2015,"Luis Francisco,Gigi (II),Kantoku,Kazuharu Kina,Nyanngoroberry,Weberson Santiago,Wingheart","Abstract Strategy,Card Game,Fantasy,Medieval",NA,"Souya Naito,Takashi Sakaue",NA,NA,"Area Control / Area Influence,Deck / Pool Building,Grid Movement,Hand Management","Gigamic,Igiari,Product Arts LLC,同人ショッにゃんごろべりー (Doujinshop Nyanngoroberry)",6.84615,65 173460,"For Overlords of evil, doom, and sorrow, life is not fair. The local races, hackneyed halflings and dullard dwarves, fail to appreciate the time and toil that goes into perverting the laws of nature and defying death itself. And now, after a few singed villages and poisoned wells, the locals are coming for you and your magical brethren. Stout Heroes of the land, mighty warriors and dexterous thieves, pious paladins and wily wizards, have banded together to bust down your gates and evict you from your dark castle. Luckily, you are in contact with Dark Masters, beings man was not meant to know. They are ready to provide you dastardly traps, potent spells, and decaying corpses for reanimation, if you can demonstrate your bravery by facing the toughest Heroes. Now it’s a competition to see which Overlord can withstand the siege. Well... you never liked your neighbors that much anyway. Dark Dealings is a quick drafting and combat game for 1-6 players. You first draft Heroes, then use them to bid for the Defenses that will eventually be their downfall. Players then take turns flipping and fighting their previously drafted Heroes. The last Overlord standing is the winner! ",//cf.geekdo-images.com/images/pic2772460.jpg,6,20,12,1,15,Dark Dealings,20,//cf.geekdo-images.com/images/pic2772460_t.jpg,2016,Rob Lundy,"Card Game,Fantasy,Fighting",NA,Michael D. Kelley,"Dark Dealings: Dastardly Dragons & Gnome Illusionist,Dark Dealings: Dwarven Delve,Dark Dealings: Interactive Defenses & Flexible Defenses,Dark Dealings: Overlords","Crowdfunding: Kickstarter,Monsters","Auction/Bidding,Card Drafting,Player Elimination",Nevermore Games,6.87157,242 173486,"Dune: The Dice Game is a dice-driven game set in the Dune Universe created by Frank Herbert. The players represent various Factions vying for control of Arrakis, the desert planet. Each of the 8 playable Factions has a small set of thematical special abilities that allow them to break certain rules in the game. Each turn, you will need to politicize, ally and employ the means of Kanly wisely, recruit new troops, ship them to the surface, and attack in just the right spot. Fate, in the form of the dice, can be controlled to a certain degree but still might thwart your plans; Sandstorms and the mighty Shai-Hulud plague the surface of Arrakis; A charismatic leader might tip the balance in a forlorn combat in your favour. The game ends when one Faction or Alliance is in control of a certain number of Arrakis’ strategic Regions at the end of their turn, or after 6 whole rounds. Inspired by and based on both, this game tries to find a middle ground between the complexity and duration of Dune and the excessive simplicity of Dune Express while staying true to former’s general feel and steering closer to the lore of the original novels than both. Sounds a bit ambitious, I know. ",//cf.geekdo-images.com/images/pic2427360.jpg,8,120,8,3,30,Dune: The Dice Game,120,//cf.geekdo-images.com/images/pic2427360_t.jpg,2015,Heiko Günther,"Bluffing,Dice,Fighting,Negotiation,Novel-based,Print & Play,Science Fiction",NA,Heiko Günther,NA,Dune,"Area Control / Area Influence,Area Movement,Dice Rolling,Partnerships,Variable Player Powers","(Self-Published),Print & Play Productions",6.90051,195 173504,"The Greatest Day: Sword, Juno, and Gold Beaches, Battle for Normandy: Volume One, is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience. Game Scale: Game Turn: 2 hours in daytime / 8 to 12 hours nighttime Hex: 546 yards / 500 meters Units: Platoon to Company Game Inventory: Four 22 x 34" maps (Maps 1, 2, 3 & 4 - 3 dual-side printed) Eight 8 x 11" maps (1-sided) Sixteen dual-side printed countersheets (2,816 5/8" counters) One 36-page Grand Tactical Series Rules of Play booklet One 12-page Grand Tactical Series Rules Summary booklet One 60-page The Greatest Day Exclusive Rules booklet One 68-page The Greatest Day Scenario booklet One Turn Record Chart & Weather Table (1-sided) Two Terrain Effects Charts (2-sided) Two Terrain Effects Chart Notes & Charts and Tables (2-sided) Twelve Divisional Display Cards (6 Allied & 6 German, 1-sided) Three Beach Naval Display Cards (1-sided) Four 10-sided dice ",//cf.geekdo-images.com/images/pic2422496.jpg,8,6000,12,2,60,"The Greatest Day: Sword, Juno, and Gold Beaches",6000,//cf.geekdo-images.com/images/pic2422496_t.jpg,2015,Nicolás Eskubi,"Wargame,World War II",NA,Adam Starkweather,NA,Grand Tactical Series,Chit-Pull System,Multi-Man Publishing,8.83081,86 173536,"“2GM Tactics Wargame” (WWII TWG) is a full-fledged strategy card war-game where units are represented by cards and you’ll be in command of your army. You’ll have to build your deck to achieve the goals you’ve been tasked for. Gear up your troops for the battle; deploy all type of units: armor, artillery and transport units; request air support and deceive your enemy. Lead Patton or Rommel to the final victory; seize buildings; destroy your enemy and conquer the battlefield! Play historical scenarios: go ashore in Normandy, defend Monte Cassino or dig in the Ardennes! You can play 2GM TWG in two ways. You can play a “Battle Royal” - players will establish a number of points, they will set up the battlefield prior commencing the battle and the goal is to destroy your opponent’s Head Quarter; or you can play a “Scenario” – historical or not – with a predefined set of rules to deploy units and the terrain, and pre-established conditions of victory. In a player’s turn you’ll gain a number of “Action Points” that will be used to deploy new units on the battlefield and to employ other supporting cards. These Action Points will increase by several ways as the game evolves. “Objectives” to achieve the victory during a game are very diverse: from destroying your opponent’s HQ to capture the battlefield or inflict a specific number of kills to your enemy. Seizing or bombing a building, capturing enemy’s supplies, rescue a flag objective or hold a position for a number of turns are other ways to achieve the victory. The game includes three different decks: one for the American Army, one for the German Army and a third double-sided deck to represent different types of Terrain. Each side’s deck is composed by cards representing unique types of units and supporting cards. Different types of units - infantry, vehicle, armor, aircraft and transport -, all with their own specific capabilities and with additional equipment to be deployed. Supporting cards are assorted: you may find “Equipment”, “Promotion”, “Mines”, and “Diversion”, among others. Terrain deck includes anything that is needed to make every single battle a unique experience. Additionally, you´ll find Help and Summary cards along with Flag Generals that will improve your army with their command abilities; 2d10 and more than 100 counters (damage counters, victory points, etc.) and additional equipment to gear up our units depending on the situation. From the Draco Ideas web site: 2GM Tactics Wargame es un completo juego de cartas de estrategia, tipo juego de guerra, en el que las cartas representan unidades y en el que nos pondremos al mando de nuestro ejército. Construye tu propio mazo para conseguir los objetivos asignados. Equipa a tus tropas para la batalla. Despliega Tanques, Artillería y Transportes. Solicita apoyo aéreo. Confunde a tu enemigo. Dirige a Patton o Rommel hasta alcanzar la victoria, toma edificios, destruye a tu enemigo, y conquista el campo de batalla. Juega escenarios históricos, desembarca en Normandía, defiende Montecassino, atrinchérate en las Ardenas. A 2GM TWG se puede jugar de dos maneras. Se puede jugar una Batalla Campal a un determinado número de puntos establecido por los jugadores, quienes colocarán terreno en el campo de batalla antes del inicio de la contienda y donde el objetivo será destruir el Estado Mayor enemigo; o se puede jugar un Escenario o Escenario Histórico con reglas de despliegue de tropas, terreno y condiciones de victoria preestablecidos. En su turno de juego cada jugador, ganará un determinado número de Puntos de Acción que servirán para desplegar unidades sobre el terreno y utilizar diferentes cartas de apoyo. Estos puntos se verán incrementados por distintos medios a medida que se desarrolle la partida. Los Objetivos para conseguir la victoria en las batallas son muy variados. Desde destruir el Estado Mayor del enemigo, a tomar el campo de batalla, causar un determinado número de bajas al enemigo, destruir un edificio colocando una bomba o tomarlo, acabar con un objetivo determinado, robar suministros al enemigo, rescatar un objetivo importante, o mantener una posición un determinado número de turnos. El juego incluye tres tipos distintos de mazos. Un mazo de cartas perteneciente al ejército Americano, otro mazo perteneciente a los Alemanes; y un tercer mazo de cartas de Terreno a doble cara. Cada mazo de ejército está compuesto por cartas de unidades y cartas de apoyo. Cuenta con distintas unidades de Infantería, Tanques, Artillería, Aviones y vehículos de Transporte; cada uno de ellos con distinto equipo adicional con el que desplegarse y diferentes capacidades especiales. Las cartas de apoyo son muy variadas. Distinguiendo entre cartas de suministros, de equipo, cartas de Promoción, minas, mejoras para el impacto, cartas de distracción y anulación de órdenes,… El tercer mazo de Terreno incluye todo lo necesario para hacer cada batalla única. Además, se aporta al juego cartas de resumen y ayuda. Distintos generales que mejorarán nuestro ejército, dos dados de diez caras y más de 100 fichas de juego, entre contadores de heridas, puntos de acción y diferente equipo adicional con el que equipar a nuestras tropas según nuestras necesidades. ",//cf.geekdo-images.com/images/pic2711760.jpg,4,120,12,1,30,2GM Tactics,120,//cf.geekdo-images.com/images/pic2711760_t.jpg,2015,"Ramses Bosque,Matias Cazorla","Card Game,Wargame,World War II",NA,Proyecto Enigma,"2GM Tactics: German Reinforcements Expansion,2GM Tactics: Italy Expansion,2GM Tactics: Soviet Union Expansion,2GM Tactics: United Kingdom Expansion",Crowdfunding: Verkami,"Action Point Allowance System,Deck / Pool Building,Grid Movement,Variable Phase Order",Draco Ideas,8.03222,239 173634,"The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game! The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on "The Red Dragon Inn" family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets, letting you build the party composition of your choice! Each of the box sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players). Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off, though. Even while she’s partying, she continues training to make sure she’s always at the top of her game. The Good: She hones her skills by sparring with her friends. The Bad: Sometimes she does this without warning them first… Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time. The Good: Lizwick’s collection is the envy of academies, guilds and hoarders alike! The Bad: …and they’d like their stuff back. Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately, Zot saw some potential in the boy, and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys. The Good: Joran’s talent for misdirection makes him the perfect weapon against enemy spell-casters. The Bad: It also makes him the perfect weapon against his friends’ gold, their sobriety, their patience… Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril! The Good: Zakhan’s drunken fighting techniques make him a formidable foe. The Bad: Sometimes he’s actually just drunk. But wait, there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers, new play mats for all previously released characters, updated tokens and more! Check it out: 6 Unique Decks (4 40-card Character Decks, 1 18-card Item Deck, 1 30-card Drink Deck) 29 Character-specific Player Mats (with replacements for all previous sets!) 35 Cardboard Deck Dividers 1 Cardboard Chi Marker 4 Glass Fortitude Markers 4 Glass Alcohol Content Markers 9 Remastered Cardboard Fortitude Markers 9 Remastered Cardboard Alcohol Content Markers 55 Remastered Gold Coin Tokens 9 New Platinum Coin Tokens 10 Foam Spacer Blocks 2 Cloth Drawstring Bags Ziptop Baggies Rules for playing The Red Dragon Inn ",//cf.geekdo-images.com/images/pic2614687.png,4,60,13,2,30,The Red Dragon Inn 5,60,//cf.geekdo-images.com/images/pic2614687_t.png,2015,"Rose Besch,Beth Trott,Erin Wong","Card Game,Fantasy,Humor,Medieval,Party Game",NA,"Cliff Bohm,Jeff Morrow,Sam Waller","The Red Dragon Inn: 2016 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Allies – Brother Bastian,The Red Dragon Inn: Allies – Cormac the Mighty,The Red Dragon Inn: Allies – Erin the Ever-Changing,The Red Dragon Inn: Allies – Halden the Unhinged,The Red Dragon Inn: Allies – Keet and Nitrel,The Red Dragon Inn: Allies – Ozrik the Adept,The Red Dragon Inn: Allies – Pooky,The Red Dragon Inn: Allies – Witchdoctor Natyli,The Red Dragon Inn: Allies – Wrench,The Red Dragon Inn: Allies – Zariah the Summoner,The Red Dragon Inn: Eve's Mystery Mead,The Red Dragon Inn: Kickstarter Drink Cards,The Red Dragon Inn: Season 2 Promo Drink Cards for Slugcrew,The Red Dragon Inn: Season 3 Minor Reward Drink Promos,The Red Dragon Inn: Slugcrew 2013 Minor Reward Promo Drink Cards,The Red Dragon Inn: Chronos the Time Mage","Crowdfunding: Kickstarter,The Red Dragon Inn","Betting/Wagering,Hand Management,Player Elimination,Variable Player Powers",SlugFest Games,7.71561,253 173648,"Game description from the publisher: Treasures of all types — yet the hard part is not capturing the ship's bounty, but dividing it fairly among the pirates! Players take turns splitting each round's booty into shares for the other players. Different types of treasures have different values, and of course there's the hidden items to keep people guessing. Will you be the quartermaster to give everyone their fair share – but giving yourself the best share? Each round in Booty, cards representing treasures are revealed. Some are worth points immediately, some items cancel others, some give you a chance (but not a guarantee) for a big payday. The quartermaster, a job that travels from player to player, divides the treasures into shares and also includes the order of picking treasures in the next round. Balancing what you need, what others might want, and trying to get a little extra into your treasure pile is the key to success! The building cards provide many special benefits that allow for a broad range of strategies every time you play. ",//cf.geekdo-images.com/images/pic2574100.jpg,6,60,10,3,60,Booty,60,//cf.geekdo-images.com/images/pic2574100_t.jpg,2015,"Frank Reynoso,Aaron J. Riley","Card Game,Pirates",NA,Alexander Cobian,NA,Admin: Better Description Needed!,NA,Mayfair Games,7.11857,70 173649,"Game description from the publisher: You know there is money in chocolate, but it doesn't just grow on trees. You need to control the links in the production chain to get your cut of the cash, to make sure the cocao flows through your businesses instead of your competitors'. Sometimes you need to help your customers and suppliers to help yourself. If you are wily, you can figure out a way for your competitors to do the work for you. Create monopolies, cut off the supply chain, disrupt other players' finely honed plans — do whatever it takes to become King Chocolate. The fruit of the cacao tree goes through six steps to become chocolate. You can control only a few of these steps, so you must work with your fellow chocolate makers to keep the chocolate flowing through the production chain. It sounds cooperative and friendly — but did we mention that the chocolate maker with the most money wins? Things always get complicated when money is involved. To ensure your portion of the production process is used the most so that it earns you cash, occasionally you'll help your customers and suppliers. At the same time, you will attempt to crush your competitors, force others to help you, and manipulate the supply chain. You'll do whatever it takes to become the king of chocolate. ",//cf.geekdo-images.com/images/pic2672531.jpg,5,60,10,2,30,King Chocolate,60,//cf.geekdo-images.com/images/pic2672531_t.jpg,2015,Morgan Dontanville,Economic,NA,Stefan Alexander,NA,Games by the Game Artisans of Canada,"Action Point Allowance System,Modular Board,Tile Placement",Mayfair Games,6.72888,205 173666,"It was a time of wealth and intrigue. A turbulent time, when wars were fought over religion and territory. A time when artists, architects and writers explored the nature and potential of man and a time when horizons were broadened so far, that a whole new world was discovered! In Renaissance Wars you play the game as a Renaissance Luminary... someone whose influence and fame has transcended his own time! Using only your unique Luminary powers, the cards in your hand and cunning strategy, you will battle up to 3 opponents to accumulate the wealth and power necessary to dominate each era of the game. But be careful... because when you least expect it, something may occur that completely upsets the balance of power and may destroy even the most carefully laid plans! The base game contains 6 playable Luminaries - William Shakespeare, Martin Luther, Fillipo Brunelleschi, St. Ignatius of Loyola, Christopher Columbus and Francis Bacon - all of which come with their own unique Luminary Mats, cards and portaits. Up to 6 more Luminaries will be available in Special Editions. Unique Event and Intrusion cards are randomly seeded into the game during set-up, so you never know exactly what you may encounter! Featuring beautiful art and history, Renaissance Wars explores the people and events that made the Renaissance one of most interesting, creative and important historical eras. ",//cf.geekdo-images.com/images/pic2598129.jpg,4,90,12,2,45,Renaissance Wars,90,//cf.geekdo-images.com/images/pic2598129_t.jpg,2015,Jody Boginski-Barbessi,"Card Game,Renaissance",NA,"Karen Boginski,Jody Boginski-Barbessi",NA,"Cities: Urbino,Crowdfunding: Kickstarter","Hand Management,Set Collection,Trick-taking,Variable Player Powers","U.S. Games Systems, Inc.",6.87798,84 173759,"Cauldron is a competitive board game set in a fantasy world. Taking on roles of powerful mystical characters like the Druid, the Shaman or the Wizard, players will brew potions to grow their magical power, while casting spells to stop others from getting ahead. Cauldron is a resource management game that plays with 2-5 players aged 10+ in 1 hour. Play revolves around a central set of fields, producing potion ingredients each season (frog legs, spider webs, dragon eggs etc). Each player has potions - way to combine ingredients to score Magik (game's victory points and currency). Players take turns harvesting ingredients, brewing potions and attempting to steal ingredients from competitors. Each player also has a hand of spells - one-time effects that help the player or hinder opponents. Each character has variable powers that modifies the way basic actions are resolved. After all ingredients have been harvested, players have a chance to invest some of their Magik to buy additional potions, spells or add fields to the game board. Balancing investment with advancement is a crucial part of the game. The game proceeds until one of the player reaches 35 Magik - that player is the winner. The game has an element of luck and conflict present but the majority of it revolves around resource management, planning and balancing short and long term investment. ",//cf.geekdo-images.com/images/pic2429996.jpg,5,90,11,2,60,Cauldron,90,//cf.geekdo-images.com/images/pic2429996_t.jpg,2015,"Alina Marchewka,Polina Radtchenko,Christina Simmons","Economic,Fantasy",NA,Artem Safarov,NA,Crowdfunding: Kickstarter,"Dice Rolling,Modular Board,Set Collection,Take That,Variable Player Powers",Altema Games,7.34125,160 173761,"This is an adult version of the award winning Telestrations. Gameplay is the same, but the word content has changed to more adult fare. Some of the word cards now include stuff such as "Anaconda", "Jackhammer", "Doggie Style", and "Human Centipede". ",//cf.geekdo-images.com/images/pic2564213.jpg,8,30,17,4,20,Telestrations After Dark,30,//cf.geekdo-images.com/images/pic2564213_t.jpg,2015,NA,"Humor,Mature / Adult,Party Game,Real-time",NA,NA,NA,NA,"Line Drawing,Paper-and-Pencil",USAopoly,7.18712,372 173770,"Swamped is a semi-cooperative game of adventure, peril and treasure in which players move through a swamp searching for a rare herb that can cure diseases. Each player takes a turn steering the boat to find the herb. But the swamp has many other treasures as well, so players may try to steer the boat away from its intended goal to increase their own wealth. Swamped is a game for 2-4 adventurers that plays in about 30 minutes and expands the vibrant world of Antidote. In addition to a one-of-a-kind theme, there are five core elements that make Swamped incredibly fun and a surprisingly unique gaming experience: 1. Player-shared pieces: All players share ownership of the same tiny boat in the swamp, so the actions of any one player impact every other player directly. 2. Secret and shared objectives: Everyone knows the main objective, but each player also has a hidden goal that might lead the whole expedition into deadly peril! 3. Player controlled game-length: Players can speed-up or slow-down the game down depending on their preference. Some will try to get out of the swamp quickly, while others will delay until they've collected precisely the right combination of treasures. 4. Surprise ending: It is unlikely that anyone can know with 100% certainty who has won the game before each player's secret objective is revealed, leading to an exciting reveal at the very end! 5. Efficient use of physical components: Despite its small size (35 cards and two pieces), most cards have multiple uses and orientations leading to a surprisingly deep set of decisions each player can make. Furthermore, as players move deeper into the swamp, the swamp expands from the action card deck, opening up greater adventure, while at the same time triggering a built-in game timer. ",//cf.geekdo-images.com/images/pic2689942.jpg,4,30,13,2,15,Swamped,30,//cf.geekdo-images.com/images/pic2689942_t.jpg,2016,Jonathan Logan Clark,"Card Game,Exploration",NA,"Jonathan Logan Clark,Benjamin Gerber,Dennis Hoyle",NA,Crowdfunding: Kickstarter,Action / Movement Programming,Bellwether Games,6.18333,114 173800,"Your goal (both in life and in this game) is to have the most adorable pandas. However, the fickle Panda Laws of Adorableness change often, and with them which pandas are adorable. Playing your pandas cleverly and navigating the Laws well will reward you in bamboo! You want that. The gameplay of Adorable Pandaring is easy to learn. The deck consists of four copies each of ten pandas, numbered 1-10, and four Panda Law cards [High(6-10), Low(1-5), Even, Odd]. On your turn you will play one hidden panda face down, and one panda face up. Your face up panda uses a special ability to do something -- steal a panda, change the Panda Law, or even gain bamboo! The Red Panda sits in the middle of the table, ready to award bamboo. If your turn starts and you can see four currently adorable pandas (by the Panda Law), scoring happens. You take the Red Panda card, and follow the instructions on the back. All hidden pandas are revealed, and everyone with at least two adorable pandas in play gets a bamboo. The player(s) with the most adorable pandas get a second bonus bamboo. Then, all adorable pandas are shuffled back into the deck (Other pandas remain). You choose a new Panda Law, and play continues. When someone gets to five bamboo, they win! Games last 5-15 minutes, and Adorable Pandaring can be played with 3-5 players. ",//cf.geekdo-images.com/images/pic2422430.png,5,10,10,3,5,Adorable Pandaring,10,//cf.geekdo-images.com/images/pic2422430_t.png,2015,"Alanna Cervenak,Maya Lior,Will Pitzer","Animals,Card Game,Party Game",NA,Chris Cieslik,NA,"Animals: Pandas,Crowdfunding: Kickstarter","Hand Management,Set Collection",Asmadi Games,5.76295,155 173804,Gruff is a tactical "Expandable Card Game" about mutated monster goats. Players create a customized team of monster goats called "Gruffs" led by a shepherd. You win the game by crushing through the enemy line of gruffs and killing the opposing shepherd. Players take turns playing ability cards and declaring attacks. After an attack is declared your opponent takes his turn and may dodge or block your attack then declare his own attack. Your attack resolves at the beginning of next turn. ,//cf.geekdo-images.com/images/pic2450633.jpg,4,45,11,2,20,Gruff,45,//cf.geekdo-images.com/images/pic2450633_t.jpg,2015,"Avery Coleman,Virginia Critchfield",Fantasy,NA,Brent Critchfield,Gruff: Clash of the Battle Goats,Crowdfunding: Kickstarter,Campaign / Battle Card Driven,Studio Woe,6.77057,176 173875,"This is a 100 card version of the viral card game superfight, designed by Skybound for sale on Loot Crate . These cards are only available in this exclusive deck. Create hilarious fighters with these cards, then argue over who would win in a fight between them. ",//cf.geekdo-images.com/images/pic2432063.jpg,10,45,5,2,30,Superfight: The Loot Crate Deck,45,//cf.geekdo-images.com/images/pic2432063_t.jpg,2015,NA,"Card Game,Fighting,Humor",NA,Darin Ross,NA,NA,Storytelling,Skybound Games,5.79676,152 174064,"Relive and refight the Battle of Waterloo by leading your troops on as either Emperor Napoleon or the Duke of Wellington. Will you succeed in punching through Wellington’s lines before the arrival of the Prussians or will you, as Napoleon did, "Meet your Waterloo"? Stratego Waterloo is a highly flexible tactical board game specially designed to commemorate the bicentenary of the Battle of Waterloo. Thanks to the basic, standard and expert game rules it will provide both casual and expert gamers an hour to an hour and a half of battlefield excitement. Play as either Napoleon or Wellington and lead your infantry and cavalry into the fray, set up your artillery to wreak havoc on your opponents position! Relive and refight this epic but bloody battle: storm or bombard the farm of Hougemont, let your heavy cavalry charge down in a wild frenzy or let your brave marshal lead your excited troops into that gap in order to sever the enemy's lines of communications. As Wellington, will you stand your ground and wait for the arrival of the Prussian reinforcements or will you take the inititiative and make the most of every mistake the French make? As Napoleon, will you start the battle early but with less troops or will you use your entire force to knock those British, Germans and Dutch from that ridge? YOU decide the destiny of Europe. Although great care has been taken to offer the players a good ‘feel’ of the historical battle, the movable terrain tiles invite you to create and play any fictional battle. No time to play an entire battle and only a half an hour to spare? Then treat yourselves to a simple skirmish by using just half of the available pieces! AWARDS & HONORS: Nominated as 'most valued boardgame of 2015' Netherlands http://www.speelgoedmagazine.nl/speelgoedmagazine-nl-awards/ Nominated for 'Toy of the year 2015' Netherlands http://www.speelgoedvanhetjaar.nl/nominaties/categorie/12-plus Nominated for 'Boardgame of the year 2015' Belgium http://www.hetspeelgoedvanhetjaar.be/2015/nl/participants-06-jeux-famille ",//cf.geekdo-images.com/images/pic2430568.png,2,120,12,2,45,Stratego Waterloo,120,//cf.geekdo-images.com/images/pic2430568_t.png,2015,NA,"Abstract Strategy,Bluffing,Deduction,Fighting,Memory,Napoleonic,Wargame",NA,Jason St.Just,NA,Stratego Series,"Grid Movement,Memory,Secret Unit Deployment","Jumbo,Patch Products",7.88243,74 174065,"Pan tu nie staÅ‚! Demoludy is a reimplementation of a Reiner Knizia game Gem Dealer. This game is also a sequel to the game Pan tu nie staÅ‚! (which is a Polish version of Great Wall of China). The mechanics were wrapped into a theme of 70's and 80's in communist countries of eastern Europe. In this game players take a trip from Poland, travelling by popular in that time cars and try to collect a set of items bought in four (out of five) different countries. The countries presented in the game are: GDR (German Democratic Republic), Czechoslovakia, HPR (Hungarian People's Republic), Turkey and USSR (Union of Soviet Socialist Republics). Every round is an auction. The starting player takes one tile of a chosen color (country) and place it in the middle of the table. She then make a starting bid which has to contain at least one card of a matching color. The next player may present a higher bid or pass. After every bid or pass a player draws one new card from the deck and adds it to her hand. The player who already passed is omitted. The auction continues untill all but one player pass. The winner takes the tile, puts it in his car and starts a new round. The first player to collect a set of four tile in different colors is the winner. The game also features advanced rules. In this variant in order to win the players have to collect the four color set of tile with a value of at least 10. There are also action cards which can help to it's owner or mess up with other players' cards. Demoludy vs Gem Dealer - differences - In Gem Dealer starting player receives one card less than the others. Every player gets 5 cards at the beginning of Demoludy. - In Gem Dealer there is a rule that if you lose a bidding contest while using wild card 10, you lose one of your previously gathered gem. There is no such rule in Demoludy. - There is an advanced variant in Gem Dealer in which you have to gather 5 different gems, while in advanced variant of Demoludy you need 4 different items with a total value of 10 or more. - There are no action cards in Gem Dealer which are in Demoludy. - Demoludy also contains the expansion for Pan tu nie staÅ‚! (Great Wall of China): Bazar Różyckiego (which would be translated to: Różycki's Bazaar) ",//cf.geekdo-images.com/images/pic2429458.jpg,5,30,10,3,30,Pan tu nie stał! Demoludy,30,//cf.geekdo-images.com/images/pic2429458_t.jpg,2015,Marek Szyszko,"Card Game,Educational,Transportation",NA,Reiner Knizia,NA,"Country: Czech Republic,Country: Germany,Country: Hungary,Country: Poland,Country: Slovakia,Country: Soviet Union,Country: Turkey","Auction/Bidding,Hand Management,Set Collection",Egmont Polska,5.25577,52 174078,"In February 1895, London woke up to a loud bang. A large pillar of smoke showed that a bomb had exploded in the Houses of Parliament. Security forces were activated immediately and they arrested a suspicious young laborer near the area. Mycroft Holmes, at the service of the crown, was commissioned to investigate the relationship of the young laborer with anarchist groups. He thinks it will be an easy task that he can do from the comfort of his armchair in the Diogenes Club — until he is informed of disturbing news; his younger brother Sherlock Holmes, Consulting Detective, has been hired by the boy's parents to prove the innocence of his son, who believes to be a scapegoat of a dark conspiracy. For the first time, the brightest minds in London face each other. Was the young laborer involved in this terrible attack or he is just a scapegoat for a dark conspiracy? A game of Holmes: Sherlock & Mycroft lasts seven turns (days of investigation). At the beginning of each day, famous characters extracted from the books of Arthur Conan Doyle appear in London. Each player has three action tokens that move from one character to another to use their special abilities, knowing that a player can never have two tokens on the same character. Therefore, a character must be freed before reuse. The abilities of each character allow them to obtain Evidence Cards or gain Investigation Tokens in multiple ways. The game has great replay value because it is not known whether a character with a specific ability will make their appearance on the board in the Day 1 or in the final Day 7. Each game is different! ",//cf.geekdo-images.com/images/pic2431481.jpg,2,30,10,2,20,Holmes: Sherlock & Mycroft,30,//cf.geekdo-images.com/images/pic2431481_t.jpg,2015,Pedro Soto,"Card Game,Novel-based",NA,Diego Ibañez,NA,"Characters: Sherlock Holmes,Kosmos two-player series,LUDO,Mystery Novels","Card Drafting,Set Collection,Worker Placement","Devir,Devir Americas,KOSMOS,REBEL.pl",7.15561,711 174093,"Game description from the publisher: In Maze Racers, you use the enclosed magnetic walls and a good dose of creativity to build the most wicked maze possible that will leave your opponent scrambling to find his way out. The game is also a race against time as your opponent is building his own devilish contraption. When the time is up, both sides switch their maze boards and steer a ball through the opponent's maze as quickly as they can. Be the fastest in two out of three rounds to claim victory! ",//cf.geekdo-images.com/images/pic2533531.png,4,20,8,2,20,Maze Racers,20,//cf.geekdo-images.com/images/pic2533531_t.png,2015,NA,"Abstract Strategy,Action / Dexterity,Maze",NA,Andy Geremia,NA,NA,NA,"FoxMind,Gém Klub Kft.",6.95118,169 174155,"Lignum is a game about the logging industry in the 19th century. As a woodcutter, your task is to prevail against your competitors and collect the most money after two years. Lignum (Latin for "wood") is a game for lovers of complex strategy games. After cutting and transporting your wood, don't think your job is finished. You'll still have to optimize your entire processing chain - and have fun doing it! Each of the eight rounds always begins with the cutting of trees. If your supply lines are set up and the timber has been approved for felling, then the players claim an area using secretly selected cards. Since each of the areas contain differing amounts of food and wood, players must learn to recognize and adapt to their opponent's strategies because if two players are both in the same area, they must share the resources. Players continue to move along their supply route, using the marketplace to trade tools and food as well as recruit workers. The players have to decide how their wood will be transported to their lumberyards (by raft, by foot, or in the winter by sled), if the wood should be dried or be processed immediately, and when the wood should be sold. The player must also think about new acquisitions (such as saws, sleds and pasture land) and fulfill orders to sell the wood. Because in the end, this business is all about money, and whoever can make the most wins. ",//cf.geekdo-images.com/images/pic2435028.jpg,4,120,12,2,60,Lignum,120,//cf.geekdo-images.com/images/pic2435028_t.jpg,2015,Christoph Clasen,Economic,NA,Alexander Huemer,"Lignum: Reserve Expansion,Lignum: Spiele-offensive Exclusives","Crowdfunding: Spieleschmiede,Edition Läufer","Action / Movement Programming,Area Control / Area Influence,Worker Placement",Mücke Spiele,7.40208,248 174182,"In ancient times, there was a land where Gods and Demons would wage war. A land that was graced by the five Elements, Valhalla. After a long period of time, the fighting never ceased, and would repeat itself time after time. Soon enough, the war itself would involve the people living in Valhalla. The Gods and Demons would then develop techniques to summon and reincarnate strong, radiant souls, into battlers and soldiers to aid them in their cause. A whisper was heard... "In exchange for your soul, I shall bestow upon you power unimaginable..." In order to pave a new path to a brighter future, people gathered, and made pacts (Judgement) that would grant them new powers. Those who fight for their own beliefs, those who fight for the Gods, those who fight against the Gods, their spirit drives them into battle, and the battle has just begun. Game Play Players select a Ruler, which represents them in the game, and build a deck of cards around this ruler. You also have a separate deck of 10-20 Magic Stone cards. During your turn you draw cards from your deck and play different types of cards to the field of play, interacting with your and your opponent's cards: Magic Stones: Cards that produce Will which you use to pay the cost of other cards. Resonators: Creatures you summon to help you in battle to defeat your opponent. Spells: They allow a player to support their Resonators with various effects, or hinder their opponent's Resonators. Additions: Enchantments or Enhancements to augment their own Resonators or weaken opposing Resonators. Objective of the Game: 1. Lower the opponent players life from 4000 to 0 by attacking them. 2. You also win if the opponent can't draw a card for the compulsory draw in the Draw Phase. ",//cf.geekdo-images.com/images/pic2436853.jpg,2,0,13,2,30,Force of Will,0,//cf.geekdo-images.com/images/pic2436853_t.jpg,2014,NA,"Card Game,Collectible Components,Fantasy,Fighting",NA,NA,Force of Will: Valhalla Cluster,CCGs (Collectible Card Games),"Deck / Pool Building,Hand Management","Force Of Will, Inc.",7.37978,136 174192,"In Daxu, players collect sets of cards of six different types of shops: bakery, rice wine shop, wood cutter, basket maker, silk dealer, and tea house. Each round, several cards are flipped and players decide whether they want the cards for themselves or they want to give the cards to their opponent. Obtained cards go into your personal collection, and some of these cards provide (or make you lose) reputation points. If you focus too much on one type of shop, your customers will be dissatisfied and your opponent will gain points instead of you! At the end of the game, players score points based on who holds majorities in which shops. Holding a majority by only a few cards earns points for you, but from a certain point on, that majority provides points for your opponent instead! Whoever collects the most points from majorities and reputation points wins. ",//cf.geekdo-images.com/images/pic2529345.jpg,2,30,10,2,30,Daxu,30,//cf.geekdo-images.com/images/pic2529345_t.jpg,2015,Klemens Franz,Card Game,NA,J. Alex Kevern,NA,NA,"Auction/Bidding,Set Collection",White Goblin Games,6.65886,175 174226,"In the year 2097, the entire Earth was enveloped in a cataclysmic shift in climate, plunging the globe into another ice age. Nearly 90% of the world’s population was eliminated, driving the survivors to band together into loose communities and tribes. In Arctic Scavengers, you are the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all in scarce supply. You and your tribe are pitted against up to four other tribes in a fight for survival. Build up your tribe, skirmish against other players head-to-head, or even bluff your way to victory. The player with the largest tribe at the end of the game is declared the winner! As the competing tribes develop and grow, headquarters are established for each tribe thanks to the components in the included HQ expansion. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play. Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the "engineering schematics" pile. As the tribes evolve further and struggle for dominance, information becomes the most valuable currency. In the new world mapped out in the Recon, deception reigns, leading to a need for reconnaissance. This expansion adds new tribe leader roles, new mercenaries, new equipment, and new levels of player interaction (i.e., new ways to make your opponents feel pain). Arctic Scavengers: Base Game+HQ+Recon comes with a plastic insert to organize all your cards for ease in play setup. ",//cf.geekdo-images.com/images/pic2431678.jpg,5,60,13,1,30,Arctic Scavengers: Base Game+HQ+Recon,60,//cf.geekdo-images.com/images/pic2431678_t.jpg,2015,Martin Hoffmann,"Bluffing,Card Game,Fighting","Arctic Scavengers,Arctic Scavengers: HQ,Arctic Scavengers: Recon",Robert K. Gabhart,NA,"Arctic Scavengers,Arctic Theme","Card Drafting,Deck / Pool Building,Hand Management",Rio Grande Games,7.50747,1099 174252,"Vampire Radar is a battle between vampire and humans, with 8-9 human pawns starting the game on the square grid map. The vampire is invisible, so there's no vampire pawn, but he IS somewhere on the map. The only clues are from radars. When a human uses a radar, the humans get to know how far the vampire is from the radar. With the clue from the radar and guessing his moves, humans shoot their guns blindly, trying to damage the vampire. Before all bullets are spent or all humans are killed, if the vampire's life is reduced to zero, the humans win. The vampire wins when he kills all the humans or when the humans are out of bullets. The second edition of Vampire Radar has nine 2x2 tiles instead of 36 1x1 tiles, making for faster set-up, and it includes variant rules for the human players. Instead of each human player taking two actions, then the vampire acting twice, each human player takes one action, then they pass the starting marker clockwise, then each human takes another action, then the vampire acts. This change rotates the turn order among the humans. ヴァンパイアレーダーは、人間対ヴァンパイアの戦いのゲームです。 格子状のマップに8~9人の人間駒を置いてゲームを始めます。ヴァンパイアは目に見えないので、駒はありませんが、マップ上のどこかにいます。 唯一の手がかりはレーダーです。レーダーを使用すると、ヴァンパイアとの距離がわかります。人間はレーダーの手がかりからヴァンパイアの動きを推測し、虚空に向けて銃を撃ち、見えないヴァンパイアを攻撃します。 弾丸が尽きるか人間が全滅する前に、ヴァンパイアのライフを0にできれば人間の勝利です。 (This game was first published with an English title "Vampire Rader". However, the correct translation of the Japanese name ヴァンパイアレーダー is "Vampire Radar", and the second edition of the game features this title.) ",//cf.geekdo-images.com/images/pic2742761.png,4,0,10,2,60,Vampire Radar,0,//cf.geekdo-images.com/images/pic2742761_t.png,2014,Yuji Kaneko,"Bluffing,Deduction,Fighting,Horror",NA,Yuji Kaneko,NA,Vampires,"Co-operative Play,Grid Movement,Secret Unit Deployment","Japon Brand,かぼへる (Kaboheru)",6.61154,65 174260,"Waste Knights is a post-apocalyptic game of adventure and combat on the ruins of Australia. Welcome to Australia. The continent has been bought and broken in two by experiments of a powerful corporation Cerbero. Now it kneels divided waiting for the fall. The government is non-existent and so are any laws of men. Desolated wastelands are roamed by mutated beasts, decades-old machines running on corrupted software and degenerate humans who are even more dangerous. In those few pockets of civilization left people are more interested in survival than in progress. Values like compassion and responsibility are scarce – even scarcer are fuel and ammo needed to face new reality. But things are about to change as there are still those who care. Will you muster enough hope to fight for better future? Will you stand tall and shine the beacon of your courage in this darkest of times? The Waste is calling – better be ready to answer… Waste Knights is a post-apocalyptic adventure game for 2-4 players set in dystopian Australia now called the Waste. Each player becomes a hero who travels around the continent fighting monstrous enemies, accomplishing Tasks to acquire new Gear Cards and hoping to gain enough Reputation in order to fulfill the Mission being played. All players share a common goal set by the Mission, but only the quickest and the most cunning will manage to win! Waste Knights features unique rules’ systems. Players need to manage 4 different resources: Fuel, Ammo, Health and Radiation as reaching a certain level in any means almost certain death in the Waste. They move using different Vehicles, face threats shown on Wasteland Cards and explore various locations on a modular, hexagonal map that is formed of 37 hexes. Combat is both deadly and rewarding as players set the range, utilize Combat Cards with different maneuvers and have various melee and ranged weapons at their disposal. Additionally the Waster, the person opposite the active player, controls the game to some extent choosing threats and making combat decisions for enemies. But Waste Knights is not only about fighting and moving. Players progress by accomplishing Tasks – short quests given by inhabitants of the Waste. Some of them require tactical acumen, others are based on Skill tests or getting certain goods. Finally, a unique barter system allows players to trade Gear Cards of different colors as in the post-apocalyptic future there is no currency system whatsoever. Thanks to this some players will win by strength while others by brains – and all will have a good time playing! ",//cf.geekdo-images.com/images/pic2653985.jpg,4,240,16,2,90,Waste Knights,240,//cf.geekdo-images.com/images/pic2653985_t.jpg,2015,"Damian Bajowski,Aleksander Karcz,Piotr Rossa,Michał Teliga","Adventure,Science Fiction",NA,Marek Mydel,NA,"Country: Australia,Crowdfunding: Wspieram","Card Drafting,Dice Rolling,Modular Board,Role Playing,Variable Player Powers",Badger's Nest,7.13564,165 174402,"Tide of Iron: Next Wave was released under license by 1A Games in 2014. It is the second edition of Tide of Iron (which was first released by Fantasy Flight Games in 2007). Tide of Iron: Next Wave and Tide of Iron are essentially the same game. Overall, Tide of Iron: Next Wave is much more informative and organized. The rules are improved with corrected errors which make it better than the rules found in the 2007 edition. Also, a few of the scenarios have been adjusted for better game play. These and other improvements make this edition better than the older edition. Also included in Tide of Iron: Next Wave are some additional and useful items that were later introduced to TOI in some of the game expansions. Because of these differences, the two products have different entries on BoardGameGeek. For more information about the older 2007 version of Tide of Iron, you can Click Here. Tide of Iron is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945. Tide of Iron is a scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. It features loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that will represent the customizable terrain of this scenario-based wargame. The twelve double-sided map tiles, plus the dozens of included terrain hexes, allow for limitless potential combinations, and each scenario can be enhanced by special rules, objective markers, troop allotments, and other variations. The only limiting factor is your imagination! ",//cf.geekdo-images.com/images/pic2038122.jpg,4,240,14,2,60,Tide of Iron: Next Wave,240,//cf.geekdo-images.com/images/pic2038122_t.jpg,2014,"Kurt Miller,Mark Schumann","Fighting,Wargame,World War II",NA,"John Goodenough,Corey Konieczka,Christian T. Petersen","Tide of Iron Promo Cards,Tide of Iron: Days of the Fox,Tide of Iron: Designer Series Vol. 1,Tide of Iron: Fury of the Bear,Tide of Iron: Normandy,Tide of Iron: Stalingrad","Crowdfunding: Kickstarter,Tide Of Iron","Action Point Allowance System,Area Control / Area Influence,Dice Rolling,Grid Movement,Hand Management,Hex-and-Counter,Modular Board,Simulation,Time Track",1A Games,8.13687,85 174458,"Game description from the publisher: Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games, with the gameplay being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. During each "mini-game", each player alternates playing six cards to simulate a full game's highlights. The mini-game includes defensive and offensive actions, and your single card play may include elements of defensive and/or offensive plays. Do you try to thwart your opponent's pending hits, put up strong offensive action of your own, or use your better players to do both? Players buy new free agents after each mini-game to improve their roster, and the team who wins the most mini-games in the series is the champ! The deluxe edition of Baseball Highlights: 2045 comes with all five initial expansions (Coaches, Rally Cap, Hitters, Pitchers, Magna Glove) already included. ",//cf.geekdo-images.com/images/pic2262580.png,4,45,10,1,45,Baseball Highlights: 2045 – Deluxe Edition,45,//cf.geekdo-images.com/images/pic2262580_t.png,2015,"William Bricker,Franz Vohwinkel","Card Game,Science Fiction,Sports","Baseball Highlights: 2045,Baseball Highlights: 2045 – Coach Expansion,Baseball Highlights: 2045 – Hitters Expansion,Baseball Highlights: 2045 – Magna Glove Expansion,Baseball Highlights: 2045 – Pitchers Expansion,Baseball Highlights: 2045 – Rally Cap Expansion,Baseball Highlights: 2045 – Super Deluxe Edition",Mike Fitzgerald,NA,Sports: Baseball,"Deck / Pool Building,Hand Management,Take That",Eagle-Gryphon Games,8.05991,387 174476,"10' to Kill is a deduction game for 2-4 players that's played in about ten minutes. There are 16 characters on the board, and each player secretly embodies one of them. Each player also has three secret targets they must eliminate, without being discovered. The players have two actions each turn from the following choices: move any character anywhere on the board, eliminate a character (different ways of doing this), or make an identity check by the police. The trick is that when a character is eliminated, nobody says by whom or how! You must apply yourself in blending your true hitman in a crowd of possible suspects, or guess which character is the hitman of the other players. As time goes by in 10' to Kill, you will feel pressure and suspicion weigh on your shoulders. Ten minutes is a short time, but it can sometimes be very long when all eyes are on you! You'll have to bluff and use discretion to eliminate your targets...and maybe the competitor's hitman! Are you ready to become the most prestigious hitman? ",//cf.geekdo-images.com/images/pic2761517.jpg,4,15,12,2,10,10' to Kill,15,//cf.geekdo-images.com/images/pic2761517_t.jpg,2015,Pauline Detraz,"Animals,Bluffing,Deduction,Murder/Mystery",NA,Benoit Bannier,10' to Kill: Expansions,Crowdfunding: Kickstarter,"Action / Movement Programming,Memory,Modular Board,Player Elimination,Secret Unit Deployment","La Boite de Jeu,REBEL.pl,Zacatrus",6.53336,622 174518,"Ylandyss is a deck building fantasy game. Some cards will be available every turn and players will fight to earn the resources they need to buy them and the position in how to do it. The structure of the game and the design of the cards allows the players to try different strategies to win, may it be by brute force or by a clever combination of cards (or a well balanced mix of both!). No one can win every round: to choose wisely when is the best moment to fight and when is better to step aside will be the key to win. ",//cf.geekdo-images.com/images/pic2451316.jpg,4,90,15,2,60,Ylandyss,90,//cf.geekdo-images.com/images/pic2451316_t.jpg,2015,"Susana Conde,Hector Herrera,David Montero,Bernat Muntés,Chechu Nieto,Evelt Yanait",Fantasy,NA,Pau Carles,NA,Crowdfunding: Verkami,Deck / Pool Building,DMZ Games,7.57222,135 174524,"Players are Saloon owners in an old west gold rush town. They've purchased lots on the four corners of the main crossroads and need to expand their small establishments into thriving businesses. Their goal is to create massive centers for commerce and entertainment in the wilds of the West. To boost their success, they’ll need to attract the wealthy and famous citizens of the town while keeping away the less savory characters. This is a building and tile placement game where the purpose of the game is to build the best saloon. The game is played by each player taking a board and then taking turns going clockwise from the first player earning gold, taking an action, building and collecting bonuses. The player with the most reputation points at the end of the game wins! ",//cf.geekdo-images.com/images/pic2895004.jpg,4,60,12,2,30,Saloon Tycoon,60,//cf.geekdo-images.com/images/pic2895004_t.jpg,2016,Agnieszka Dabrowiecka,American West,NA,Robert Couch,"Saloon Tycoon: Boomtown Expansions,Saloon Tycoon: The Ranch Expansion",Crowdfunding: Kickstarter,"Action Point Allowance System,Tile Placement",Van Ryder Games,7.39034,383 174570,"Legendary Encounters: A Predator Deck Building Gameis based on the first two movies of the Predator series. Taking on the roles of characters from the films, players take turns recruiting cards for their deck from a central selection in order to improve their deck and defeat Predator cards that are added to the central game board. In more detail, within the setting for each film you can play as the humans or as the Predators. As the humans, you play the co-op version of the game as in Legendary Encounters: Alien, recruiting, scanning and attacking the same way while trying to achieve objectives. When you play as the Predators, the game is player vs. player instead of co-op, with each player assuming the role of a Predator hunting for the most honor (VPs). Legendary Encounters: A Predator Deck Building Game is a standalone game in the Legendary Encounters series that is fully compatible with Legendary Encounters: An Alien Deck Building Game. Specifically, you can use the Predator deck in Alien or the Alien deck in Predator. Similarly, Predator is also compatible with the Marvel superheroes version of Legendary but cannot be fully integrated. ",//cf.geekdo-images.com/images/pic2486937.png,5,45,17,1,45,Legendary Encounters: A Predator Deck Building Game,45,//cf.geekdo-images.com/images/pic2486937_t.png,2015,NA,"Card Game,Movies / TV / Radio theme,Science Fiction",NA,"Ben Cichoski,Daniel Mandel",Legendary Encounters: ALIEN Conversion Kit,"Aliens,Legendary,Solitaire Games","Card Drafting,Co-operative Play,Deck / Pool Building,Player Elimination",Upper Deck Entertainment,7.68291,1416 174584,"The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies. Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift. Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like. How Is It Played? First, you and your friends choose your heroes – each individual game supports 1-4 players, who must co-operate to survive the enemy onslaught. Each hero has his own individual sheet, with his unique characteristics, special ability, and his secret superpower, that he needs to save for just the right moment. He also comes with his own special figure and his own weapon cards that no one else has access to. When you think you are ready to go, choose a difficulty level, and a map – you can select one of the maps we’ve included, or create one of your own! A typical map is made up of from 4 to as many as 13 tiles (or even more, if you are inventing your own design). The game has a lot of pieces to play with, but the map itself is reasonably tight, and will fit just fine on a typical gaming (or dining room) table. Finally, the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game’s “cash” – spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you do not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on! Combat is straightforward and fast – you roll various colored dice depending on what type of weapons and upgrades you own. Remove “killed” enemies from the map, only to see them replaced by new waves each turn. The fun continues. The game builds up over time to a crescendo of doom, in which the last few turns see you frantically try to finish off the final waves of the onslaught before your crippled Guardian is destroyed! Head-to-head play? If you or your friends own both the Order and Unchained versions of Orcs Must Die: The Boardgame , you can go head-to-head, pitting the regimented Order against the legions of the Unchained in an epic conflict. You and your friends will split into two teams – one side fights for the Order, and the other will control the Unchained. Each side has its own heroes, its own armies, its own Items, and its own traps. Your hero can defend your own citadel, or seek to lead your armies to victory inside the enemy lair. With friends to help, your faction can station heroes at both tasks, and even switch off duties. The game supports up to 4 players per side. ",//cf.geekdo-images.com/images/pic2455164.jpg,8,150,14,1,60,Orcs Must Die! The Board Game: Order Edition,150,//cf.geekdo-images.com/images/pic2455164_t.jpg,2016,Rich Fleider,"Fantasy,Fighting,Miniatures,Video Game Theme",NA,Sandy Petersen,"Orcs Must Die!: Boss Pack,Orcs Must Die!: Minion Pack,Orcs Must Die!: Order Edition – Hero Pack",Crowdfunding: Kickstarter,"Co-operative Play,Modular Board,Role Playing,Variable Player Powers",Petersen Games,7.08242,91 174611,"ION: A Compound Building Game is a card drafting game where players select from a number of available Ion Cards and Noble Gas cards with the goal of creating sets of compounds and inert noble gases. Here’s how the game is played: Each player is dealt eight cards, must select one of those cards and then passes the remaining. Players must choose to either bond (pair) their selected card with another Element Card or set it alone (possibly to form an ionic bond at a later time). Throughout the game, players gain additional points for building specific compounds which are listed on the Compound Goal Cards and have available a set of Action Tiles which award them additional moves throughout the game. Players score points based upon the quantity and type of neutrally balanced compounds they construct and noble gas sets they collect. After three rounds, players add their total scores from each round, subtract points from Action Tiles used, and the player with the most points wins! ",//cf.geekdo-images.com/images/pic2605116.png,7,40,8,2,20,Ion: A Compound Building Game,40,//cf.geekdo-images.com/images/pic2605116_t.png,2015,Tomasz Bogusz,"Card Game,Deduction,Educational,Medical,Party Game",NA,John Coveyou,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Card Drafting,Co-operative Play,Pattern Building,Set Collection","(Web published),Broadway Toys LTD,Genius Games",6.61007,144 174614,"Players craft potions in a secret marketplace. Hide ingredients to deceive opponents, and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own! Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned, but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge. On each turn, players take 2 of 4 possible actions: Reveal: Reveal a secret potion and gain a gem of that color Restock: Draw, look at, and place secret potions on the board until there are exactly 3 Power: Use one of your active apothecary powers Hire: Spend gems to hire new apothecaries Whenever a player makes a match, they must place it on one of their apothecaries. This removes that apothecary's power for the rest of the game, so it's important for players to keep revealing potions, collecting gems and hiring new apothecaries... all while keeping their opponents at bay! Deduction is key to Apotheca. Players trap each other with clever spatial moves, bluffing and misdirection. The action economy is very well balanced, so every turn offers an opportunity for strategy and tough decisions. The feeling of the game differs with every number of players: 2 player is the most cerebral and controlled 3 player is the most chaotic, yet still within your grasp 4 player is played in teams, offering neat collaborative gameplay ",//cf.geekdo-images.com/images/pic2796727.jpg,4,0,13,1,30,Apotheca,0,//cf.geekdo-images.com/images/pic2796727_t.jpg,2016,Eduardo Garcia,"Abstract Strategy,Bluffing,Deduction,Puzzle",NA,Andrew Federspiel,"Apotheca: Tima the Red Promo Card,Santa's Renegades 2016",Crowdfunding: Kickstarter,"Action Point Allowance System,Grid Movement,Partnerships,Variable Player Powers","Knapsack Games,Renegade Game Studios",7.03366,596 174646,"The award winning game Orcs Must Die has made its way to the table top! Orcs Must Die: The Boardgame dares you to preserve your stronghold sieged by orcs. You have traps & weapons galore, and can team up with your friends to obliterate the nasty orcs and their grotesque allies. Orcs Must Die: The Boardgame includes scores of figures of favorite heroes, plus hordes of orcs, crossbow orcs, kobolds, gnolls, trolls, ogres, and more. Build an exciting fortress using a tile-based system, then watch as swarms of baddies plunge through your defenses to abolish your Rift. Orcs Must Die: The Boardgame actually consists of TWO separate games! One is based on the heroic Order, while the other is for the Unchained. Both are complete stand-alone games. In Order, you’ll play heroes such as Maximilian the War Mage, Gabriella the Redeemed Sorceress, and others, while fending off the villainous orc onslaught. In Unchained, you play opposing heroes, such as the Kobold King or Midnight the assassin, facing down assaults by human soldiers, lions, elves, bears, dwarfs, and the like. How Is It Played? First, you and your friends choose your heroes – each individual game supports 1-4 players, who must co-operate to survive the enemy onslaught. Each hero has his own individual sheet, with his unique characteristics, special ability, and his secret superpower, that he needs to save for just the right moment. He also comes with his own special figure and his own weapon cards that no one else has access to. When you think you are ready to go, choose a difficulty level, and a map – you can select one of the maps we’ve included, or create one of your own! A typical map is made up of from 4 to as many as 13 tiles (or even more, if you are inventing your own design). The game has a lot of pieces to play with, but the map itself is reasonably tight, and will fit just fine on a typical gaming (or dining room) table. Finally, the fight begins! Each turn, waves of orcs and other monsters move pitilessly through the map, relentlessly aiming for your poor Guardian, trying to destroy him and your Rift. You and your allies run around the map, placing traps in the various parts of your map, battling the invaders, and performing a host of other actions. You earn trophy skulls for killing your enemies, and these act as the game’s “cash” – spend them to buy new weapons, magic amulets, and a host of other items. You also can spend skulls to place traps, and to upgrade your Guardian, making him better-able to hold off the orcs, gnolls, and other enemies. But over time your enemies accrue in strength, too! You have to face three Onslaughts, and with each Onslaught, your foes increase in might. If you do not lay a solid groundwork for your defenses with upgrades and trap placements in the early part of the game, you may face doom later on! Combat is straightforward and fast – you roll various colored dice depending on what type of weapons and upgrades you own. Remove “killed” enemies from the map, only to see them replaced by new waves each turn. The fun continues. The game builds up over time to a crescendo of doom, in which the last few turns see you frantically try to finish off the final waves of the onslaught before your crippled Guardian is destroyed! Head-to-head play? If you or your friends own both the Order and Unchained versions of Orcs Must Die: The Boardgame , you can go head-to-head, pitting the regimented Order against the legions of the Unchained in an epic conflict. You and your friends will split into two teams – one side fights for the Order, and the other will control the Unchained. Each side has its own heroes, its own armies, its own Items, and its own traps. Your hero can defend your own citadel, or seek to lead your armies to victory inside the enemy lair. With friends to help, your faction can station heroes at both tasks, and even switch off duties. The game supports up to 4 players per side. ",//cf.geekdo-images.com/images/pic2469290.jpg,8,150,14,1,60,Orcs Must Die! The Board Game: Unchained Edition,150,//cf.geekdo-images.com/images/pic2469290_t.jpg,2016,Rich Fleider,"Fantasy,Fighting,Video Game Theme",NA,Sandy Petersen,"Orcs Must Die!: Boss Pack,Orcs Must Die!: Minion Pack,Orcs Must Die!: Unchained Edition – Hero Pack","Admin: Unreleased Games,Crowdfunding: Kickstarter","Co-operative Play,Modular Board,Role Playing,Variable Player Powers",Petersen Games,6.99885,52 174660,"Relive the dawn of modern New York City, the historic years that made it what it is today. Build bigger and higher skyscrapers on some of Lower Manhattan's most iconic streets. Raise one of four legendary skyscrapers — the Park Row, the Singer, the Metropolitan Life, or the majestic Woolworth — and make one of them the crown jewel of your real estate empire! In New York 1901, the players are building skyscrapers on a map of New York's Financial District. Players take location cards from a card's display and then use 2-3 of those location cards to place Tetris-shaped building tiles on the board. They first build bronze level buildings. Later in the game those buildings can be replaced by silver level and gold level buildings. ",//cf.geekdo-images.com/images/pic2515532.jpg,4,60,8,2,30,New York 1901,60,//cf.geekdo-images.com/images/pic2515532_t.jpg,2015,Vincent Dutrait,City Building,NA,Chénier La Salle,"New York 1901: Flatiron,New York 1901: Goons of New York,New York 1901: Painted Figures","Cities: New York (New York, USA),Country: USA,Mensa Select,Polyominoes","Card Drafting,Tile Placement","ADC Blackfire Entertainment,Bard Centrum Gier,Blue Orange Games,Competo / Marektoy,Lifestyle Boardgames Ltd,Swan Panasia Co., Ltd.",7.00862,3116 174744,"In the 1920s, the U.S. stock exchange experienced a period of growth previously unknown. Everyone speculated, and many become millionaires overnight. In Mogul — a revised and expanded version of the 2002 game of the same name — players buy and sell railway stock, trying to outsmart both the opponents and the market. Each of the five railroad companies has five to eight shares, and in addition to being a share of the company, each share card has a box on it that indicates another company. Players start with particular stock holdings based on the number of players in the game and their position in turn order. Each turn, one stock card is revealed from the deck. Players earn $1 for each share of this color that they own, then an auction ensues. Turn by turn, players must drop one of their bidding chips into a bowl in order to stay in the auction. When a player passes, whether by necessity or choice, they take all of the chips from the bowl, thereby earning bidding power for future auctions. When all but one player has passed, this last player wins the auction and has the right to either keep the share or sell stock matching the color of the company depicted on the bottom of the share; the player who dropped out of the auction last takes the action that the winner didn't take. If a player sells stock, they either sell all shares of this color that they own, earning as much for each share as the number of those stock cards face up on the table or they sell none of them; in the latter case, the player places a station depot in their color on an empty space of the appropriate color on the game board. This game board has multiple networks in the five colors of the game, and at game's end each depot has a dollar value equal to the number of that player's depots in the same network. When the crash card is revealed from the deck, the game ends. Players earn $1 for each share still in front of them and each five bidding chips they hold, in addition to the value of their depots. Whoever has the most money wins! ",//cf.geekdo-images.com/images/pic1188327.jpg,5,45,13,3,45,Mogul,45,//cf.geekdo-images.com/images/pic1188327_t.jpg,2015,Marcel-André Casasola Merkle,"Economic,Trains",NA,Michael Schacht,NA,NA,"Auction/Bidding,Stock Holding",Rio Grande Games,6.92827,380 174785,"The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea". Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans, building Markets, and founding new Cities and Temples. You can recruit Heroes and create Wonders to help your cause. But beware of your "friends" because they may look upon your gains with envy and greed... Mare Nostrum is a re-introduction by Academy Games and Asyncron of the original 2003 release with updated rules, counters, and map board. This edition includes many new components and multiple new ways to win! In more detail, you choose an empire to lead, which begins with three Provinces. You can lead with Caesar of Rome and its powerful Legions, or with Pericles, the prominent Greek statesman and orator, with the great Babylonian lawgiver and healer King Hammurabi, or with Queen Cleopatra of Egypt, whose engineers led in the development of grain storage and irrigation, or with Hannibal, leader of the Carthaginians, whose merchants thrived on trade and commerce. Now you decide how you will grow your empire. You can do this by: Expanding your Trade and creating Wonders. Concentrating on Culture and building the great Pyramids. Developing a strong and powerful Military to occupy the Provinces of other empires, or Exerting Political Leadership by claiming the titles of Trade Leader, Cultural Leader, and Military Leader. ",//cf.geekdo-images.com/images/pic2648963.jpg,5,120,14,3,90,Mare Nostrum: Empires,120,//cf.geekdo-images.com/images/pic2648963_t.jpg,2016,Jean-Marie Minguez,"Ancient,Civilization,Economic",NA,Serge Laget,"Mare Nostrum: Empires - Mythical Beasts Expansion Tiles,Mare Nostrum: Empires Kickstarter Exclusives,Mare Nostrum: Empires – Atlas Expansion,Mare Nostrum: Empires – Heroes of the Bible,Mare Nostrum: Empires – Starting Heroes,Mare Nostrum: Empires – Theseus Promo Card","Components: Miniatures,Crowdfunding: Giochistarter,Crowdfunding: Kickstarter","Area Control / Area Influence,Dice Rolling,Set Collection,Trading,Variable Player Powers","Academy Games,ASYNCRON games,Ediciones MasQueOca,Giochix.it,PHALANX,Schwerkraft-Verlag",7.7934,1613 174802,"In the year 2050 the United Nations made a startling discovery that changed the course of the future. They learned of the existence of a global terrorist organization known only as VENOM. This group was responsible not only for every act of terror in the past two decades, but they were also the ones who brought about the start of World War III. Their only goal is that of world domination, and armed with this knowledge the UN enacted Project Freedom. Their chosen general, Abraham Steele, would be in charge of recruiting an elite task force whose only goal would be to stop VENOM once and for all. Venom Assault is a Cooperative Deck Building game with Dice based combat for 1-5 players. Players will use their turns to recruit new Freedom Squadron Soldiers and Vehicles into their hands that they will use to challenge one of the seven VENOM leaders on the board. Each card will have set abilities that can help bring about victory, but VENOM can also call upon their own troops to help them out as well. Each game will be played used one of ten missions in the base game, which will tell players what goals they need to accomplish to win the game. However VENOM is not going to be idle and if the players are not careful and quick, they may find they have lost to their devious foes while they weren't looking. ",//cf.geekdo-images.com/images/pic2600739.jpg,5,120,13,1,60,VENOM Assault,120,//cf.geekdo-images.com/images/pic2600739_t.jpg,2016,"Phil Cho,Roberto Garcia,Roger Bonet Martinez","Card Game,Fighting",NA,"Jeff Arbough,Michael Knight,Dave Ploense",NA,Crowdfunding: Kickstarter,"Co-operative Play,Deck / Pool Building,Dice Rolling,Hand Management",Spyglass Games,7.69697,66 174852,"Pandánte is a light-hearted, Panda-themed gambling game with an emphasis on lying. Players lie about their hands all the time, and that's half the fun. It's also suitable to play for real money and has a higher skill ceiling than Human Poker. (Yes, really!) It's a little bit like the Human Poker game Texas Hold'em, but you get to improve your hand with "snacks" cards, lie about your hand, and cause mischief with a few simple abilities. You don't have to fold nearly as much as in Human Poker, and there's no Panda-elimination either, so everyone can play the whole time. If you're new to Pandánte, this new Second Edition base set has the Light & Dark expansion content built right in! This expansion adds tons of content to the game while simplifying the base game. There are now fewer rules than the earlier version of the game, and it's faster to teach and faster to play. You can choose how much complexity you want by mixing and matching the many new game modes such as Casino cards, Panda Champions, Diamond Dreams mode, and the Light & Dark abilities. ",//cf.geekdo-images.com/images/pic2704213.jpg,6,0,13,2,30,Pandánte (Second Edition),0,//cf.geekdo-images.com/images/pic2704213_t.jpg,2015,Jeannie Lee,"Bluffing,Card Game","Pandánte,Pandánte: Light & Dark",David Sirlin,NA,"Animals: Pandas,Crowdfunding: Kickstarter","Betting/Wagering,Variable Player Powers",Sirlin Games,7.82557,88 174893,"TROLL, published by Oink Games in 2015, is a revised version of Dragon Teeth Washer, originally published by Drosselmeyer in 2012. In TROLL, each player takes the role of a thief, trying to steal precious jewels from the hideous troll. At the beginning of the game, each player receives a set of six tokens, with numbers from 0 to 5. Depending the number of the players, some troll cards are not used (Troll cards have values 3, 5, 7, 9, 11, 13, and 15). On a round, players attempt to steal from the target troll by playing his or her tokens in sequence. The first player secretly looks at the target troll (the top troll card) and plays one of his number tokens face up. If he or she plays a "3" token, it means that the player intends to steal 3 jewels from the target troll. Next players have two options: 1) look at the troll card just as the first player did and play a number token face up; or 2) play a number token face down, take a multiplier (x2) token from the pool, and put the multiplier token on his or her face down number token. After all the players played their number tokens, the troll card is revealed. Beginning from the player who played the lowest card, add up the value of the number tokens. Suppose that the troll is "9" and Amy played "3", Becky "5", Carlos "2", and Dave "3" with "x2" multiplier on it, Carlos (2), Amy (3), and Dave (3) are entitled to receive 2, 3, and 6 (3x2) jewels respectively. However, Becky will receive a penalty point (-2), since she woke up the troll. 9 is bigger than 2+3+3 but it is smaller than 2+3+3+5. Becky triggered the troll's rampage. Play continues in this manner for a specified number of rounds/days (set of rounds), depending the number of the players. The player with the most jewels at the game end is the winner. ",//cf.geekdo-images.com/images/pic2490977.png,5,30,8,3,20,TROLL,30,//cf.geekdo-images.com/images/pic2490977_t.png,2015,NA,Bluffing,NA,Kouji Kimura,NA,NA,Press Your Luck,Oink Games,6.53988,173 174926,"BECOME AN ANIMAL WIZARD! Wizards of the Wild is a game of sorcery and challenges! You roll the dice to acquire and power unique spells. Combine them together in a fast-paced, frenetic and friendly game! Animal wizards battle in the ultimate magic contest at Stonehenge. Acolytes of the Lost Masters run the games, setting up many challenges and spells. But they also solicit bribes and punish contestants. The Acolytes will crown the winning contestant as King of the Forest! In Wizards of the Wild, you'll use custom sorcery dice to build your powers, acquiring unique spells and overcoming difficult challenges. Scheme to find clever magical combinations, or even take the shadow path to put your opponents in a tricky bind! Kickstarter Exclusive: After Wizards of the Wild is released, the Deluxe Content will NOT be sold by Crosscut Games to distributors or retailers. A limited amount may be available through contests and promotional activities. Deluxe Game Content List - EVERYTHING in the Base Game PLUS.... - Baxel the Bear Player Board - Mephisto Player Board - Willow the Squirrel Player Board - Rowena the Porcupine Player Board - 9 Additional Spell Cards - 7 Additional Challenge Cards - 6 Additional Acolyte Cards - Components for 5th player (5 Wooden Cubes + 2 Wooden Discs) Base Game Content List: - Rulebook - 6 Player boards - 36 Spell cards - 36 Challenge cards - 8 Acolyte cards - 6 Custom Dice - 28 Wooden Markers (20 Wooden Cubes + 8 Wooden Discs) - 1 Score Board The Collectors Edition is a Version of the Deluxe Edition that comes in a different game box and with additional accessories. Collector's Edition Content List: - EVERYTHING in the Deluxe Game PLUS.... - EXCLUSIVE Cherry Wood Collector's Box (Signed/Numbered) - EXCLUSIVE Hand-Made First Player Wand - 4 Large Velour Bags to lovingly hold all the cards (even while sleeved) ",//cf.geekdo-images.com/images/pic2792249.jpg,4,0,10,2,30,Wizards of the Wild: Deluxe Edition,0,//cf.geekdo-images.com/images/pic2792249_t.jpg,2015,NA,"Card Game,Dice,Fantasy",NA,Adam West,NA,Crowdfunding: Kickstarter,"Card Drafting,Dice Rolling",CrossCut Games,6.93022,103 174973,"The original Boss Monster challenged players to become the ultimate villains: video game-style Bosses. Now Boss Monster 2 builds on the original in every way! An all-new set of 160 cards, Boss Monster 2 is playable as a standalone game or as an expansion to the core set. Dark Heroes and Hybrid Heroes raise the stakes, while Epic Spells and "cycling" rooms give players more options and flexibility. Boss Monster 2 features everything that made the best-selling original a hit with players of all skill levels, with fresh new mechanisms and exciting new options. With more Bosses, more unique cards, and more ways to slay hapless adventurers, Boss Monster 2 will take your dungeon to The Next Level! ",//cf.geekdo-images.com/images/pic2451609.jpg,4,30,13,2,20,Boss Monster 2: The Next Level,30,//cf.geekdo-images.com/images/pic2451609_t.jpg,2015,Darren Calvert,"Card Game,City Building,Expansion for Base-game,Fantasy,Video Game Theme",NA,"Johnny O'Neal,Chris O'Neal","Boss Monster: Final Form! Promo Card,Boss Monster: Crash Landing,Boss Monster: Hidden Secrets,Boss Monster: Implements of Destruction,Boss Monster: Klonos Promo Card,Boss Monster: König Croak Promo Card,Boss Monster: Mirrax Promo Card,Boss Monster: Paper & Pixels,Boss Monster: Portable Pack,Boss Monster: Reactor Core,Boss Monster: The Lost Levels,Boss Monster: Tools of Hero-Kind","Boss Monster,Crowdfunding: Kickstarter","Auction/Bidding,Hand Management,Player Elimination,Take That","Brotherwise Games,Fever Games,Pegasus Spiele",6.86057,1389 174988,"4 en letras is a card game that will test your vocabulary, your mental agility , as well as your luck. In 4 en Letras you must form words with the letters of the cards to win a game. You have 8 different ways to play and two game styles , competitive and thematic. You can apply to each of them. The possibilities are endless! You can play 4 en Letras anywhere: on a table, on the floor, on the beach, at the airport, in the cafeteria, waiting for the subway, or at the bar while all your friends arrive. Original Spanish Description: 4 en letras es un juego de cartas que pondrá a prueba tu vocabulario, tu agilidad mental y también tu suerte. En 4 en letras deberás formar palabras con las letras de las cartas para poder ganar una partida. Tienes 8 formas diferentes de jugar y dos estilos de juego, competitivo y temático, que puedes aplicar a cada una de ellas. ¡Las posibilidades son infinitas! Puedes jugar a 4 en letras en cualquier lugar: en una mesa, en el suelo, en la playa, en el aeropuerto, en la cafetería, esperando el metro, o en el bar mientras llegan todos tus amigos. ",//cf.geekdo-images.com/images/pic2454080.png,16,15,5,1,5,4 en Letras,15,//cf.geekdo-images.com/images/pic2454080_t.png,2014,NA,"Card Game,Word Game",NA,Daniel Ortiz Lausin,NA,NA,Hand Management,Edge Entertainment,6.33276,58 174990,"The year is 1123. A new count has been given dominion over the settlement of Blankenburg. People are coming to the town from the surrounding countryside in hopes of a better life. You have seen an opportunity to make your fame and fortune as the town is built. In Builders of Blankenburg you are competing to construct the town and earn the most prestige while doing so. Each player takes on a persona which provides a unique benefit during the game. You begin the game with some basic resources and a small amount of silver. While all structures can earn you prestige, only building what the town's citizens demand will earn you the silver necessary to bid for and purchase more resources. Each turn consists of four phases: Bidding (the primary means of gaining resources) Building (constructing and occasionally demolishing) Income (gaining silver for the structures you own) Marketplace (an opportunity to buy plans and resources) The game introduces the citizen track, a growing group of town folk that allows all players to see which structures will earn them income. It also serves to signal the end of the game once the town is full. The town is split into four districts, each limited in size and awarding bonuses at the end of the game for anyone who controls more of a district than their opponents. If there are no other plots on which to build, the game also ends. Beware, while the citizens are known, the best laid plans can be ruined by events and visitors to the town. The player with the greatest prestige at the end of the game is declared the winner. ",//cf.geekdo-images.com/images/pic2486639.jpg,5,90,13,2,60,Builders of Blankenburg,90,//cf.geekdo-images.com/images/pic2486639_t.jpg,2016,Liz Stephanoff,"City Building,Medieval",NA,Peter Schultz,Builders of Blankenburg: Cutthroat,Crowdfunding: Kickstarter,"Area Control / Area Influence,Auction/Bidding,Variable Player Powers",Cobblestone Games,7.57866,82 174991,"Set in Artist Justin Hillgrove’s Imp Lands world, JunKing is a multiplayer strategy card game of 2-6 players where players assume the role of Scavenger Imps sifting through the massive piles of garbage in the Junklands looking for prestigious items to raise their social standing with their tribe. Everyone draws off the same shuffled deck of cards in the center of play, called the Junkpile. On your turn, you draw a card, place a piece of junk into play from your hand, and then activate one of the abilities on your junk or use your character's ability. All junk is worth something. In the Junkpile, there is one card that is the most coveted of items called The Crown. Once a player draws that card, the game is over and everyone adds up the points displayed on the pieces of junk they have found or hoarded. The player with the most points wins the current round. The game only takes about 15 minutes to play, and is designed for multiple rounds of play. ",//cf.geekdo-images.com/images/pic2454666.jpg,6,60,7,2,15,JunKing,60,//cf.geekdo-images.com/images/pic2454666_t.jpg,2015,Justin Hillgrove,"Card Game,Humor",NA,David Gerrard,JunKing: Mini Expansion,Crowdfunding: Kickstarter,Hand Management,Junk Spirit Games,6.71474,95 175088,"Robbers raided Pharaoh Anopheles' grave a long time ago and stole all the valuable scarab beetles. Since then, his mummy has restlessly roamed the pyramid corridors, scaring away anyone who dares intrude. Courageous heroes are the only ones who can free the mummy of the curse. Only those who possess the precious scarabs and can creep through the dark tunnels past the scary mummy all the way to the burial chamber stand a chance of breaking the mummy curse. Whoever hurries through the maze without being careful will attract the furious mummy and quickly find themselves right back at the pyramid entrance. Many adventurers have already tried and failed miserably. Can you get rid of the mummy's curse? Pharaoh's Gulo Gulo, a reimplementation of the 2003 game Gulo Gulo, challenges players to make their way through a desert, then through the Pharaoh's pyramid. Before the game begins, players lay out face-down tiles on the desert path, in the pyramid, and in the mummy's burial chamber. The mummy figure starts outside the burial chamber, and the players start at the beginning of the desert. On a turn, a player first explores the tomb either by flipping over the closet tile that has not yet been revealed, or by choosing the color of a desert or pyramid tile that's been revealed. The player then digs for the color chosen or revealed on the tile in a wooden bowl. This bowl contains twenty "boulders" (wooden spheres) and a thin Pharaoh's staff that's placed standing up in the bowl. If the player successfully removes a boulder of the proper color without the Pharaoh's staff or another boulder falling out of the bowl, that player moves — either forward or backward — to the next space on the path of that color. If the player lands on a scarab space, they take a scarab token and place it in front of themself (with a maximum of four scarabs for a player). If the player creates a landslide by dropping a boulder or causing the staff to fall and touch the table, that player must retreat to the starting desert space (if in the desert) or the pyramid entrance (if in the pyramid). (You refill the bowl with all the boulders should someone cause a landslide or when all the boulders of one color have been removed.) If the player lands on a tile showing one or more mummy heads, the mummy advances that many spaces, moving again if it lands on a tile showing mummy heads. If the mummy passes a player or lands on the same space as one, that player must discard a scarab or retreat immediately to the pyramid entrance. The mummy roams back and forth from burial chamber to entrance, so you'll encounter it at least once! A player must have at least two scarabs to enter the burial chamber, after which the player must complete two boulder grabs in a row based on the tiles in that chamber. The first player to do so wins! ",//cf.geekdo-images.com/images/pic2462004.jpg,6,0,7,2,20,Pharaoh's Gulo Gulo,0,//cf.geekdo-images.com/images/pic2462004_t.jpg,2015,Eva Czerwenka,Children's Game,NA,"Jürgen P. Grunau,Wolfgang Kramer,Hans Raggan",NA,Country: Egypt,NA,"Broadway Toys LTD,HABA - Habermaaß GmbH",6.94869,168 175090,"Description from the publisher: Many will sit on a throne, but only one can wear the crown! Long ago, the great Ruelen Empire was united under a single banner. In the aftermath of Ruele's Doom, the Empire was shattered, torn apart into nine houses each led by one of the Emperor's former council. The realm was thrown into bitter conflict as each of the nine houses vied for power over the others – each seeking to reunite the broken Empire under their rule. This conflict became known as the Game of Crowns. In Game of Crowns, each player takes control of one of the nine noble houses. During the game, players can exchange cards and favors through diplomatic relations, or directly attack opponents through warfare in order to take what they want. It will take clever planning, skillful negotiation, and daring confrontations to gain dominance over your rivals and seize the crown! ",//cf.geekdo-images.com/images/pic2456462.jpg,9,45,14,4,45,Game of Crowns,45,//cf.geekdo-images.com/images/pic2456462_t.jpg,2015,Pascal Quidault,"Card Game,Negotiation",NA,Remo Conzadori,NA,NA,"Hand Management,Set Collection,Trading,Voting",Alderac Entertainment Group (AEG),4.93667,72 175095,"The postcards in every local drug store read, "Welcome to Fabulous Farmingdale!", an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife's public relations firm to market their community). But right now, things are far from fabulous in Farmingdale and, for once, everyone isn't blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious, zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way), but it is obvious what the illness does to its victims. These undead, nicknamed "Zeds" from the local newscasts as the acronym for "Zombie Epidemic Disease," are now converging on your corner of the world around Farmingdale. As best you can tell, you have been left to your own devices to stop them while the National Guard organizes a relief column, but that could take days, perhaps weeks, for them to fight their way to you and until then, what can you do? With little choice between survival and a gruesome (un)death, you realize that you must coordinate the defense of the town of Farmingdale and its surrounding villages. You must lead the good citizens and emerging heroes of these communities to halt the Zeds' advances by (re)killing them, attempt to coordinate the discovery of a cure to this vile scourge, and preserve as much of the area and as many of its inhabitants as possible. There's no time to lose... ",//cf.geekdo-images.com/images/pic2453079.jpg,4,180,13,1,60,Dawn of the Zeds (Third edition),180,//cf.geekdo-images.com/images/pic2453079_t.jpg,2016,Clark Miller,"Horror,Zombies",NA,Hermann Luttmann,"Dawn of the Zeds: Ernie ""The Geek"" Promo","Crowdfunding: Kickstarter,Solitaire Games,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Chit-Pull System,Co-operative Play,Dice Rolling",Victory Point Games,8.41381,381 175117,"In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures! At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft: If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins. ",//cf.geekdo-images.com/images/pic2577990.jpg,6,30,8,2,30,Celestia,30,//cf.geekdo-images.com/images/pic2577990_t.jpg,2015,Gaetan Noir,"Adventure,Aviation / Flight,Card Game",NA,Aaron Weissblum,"Celestia: A Little Help,Celestia: Grappling Hook Promo",3D Games,"Betting/Wagering,Press Your Luck","ABBA Games,ADC Blackfire Entertainment,BLAM !,Ghenos Games,Heidelberger Spieleverlag,hobbity.eu,Jolly Thinkers,Ludofy Creative,Quick Simple Fun Games,Zhiyanjia",7.13322,2781 175121,"Note: The cardlist shows a card with the name Nightmare Fuel. The card was renamed Blood Transfusion, but the cardlist was not updated. You have the correct cards, though. Game description from the publisher: Adventure Time Card Wars is the most epic card game ever found in the Land of Ooo, or anywhere for that matter! In the Adventure Time episode "Card Wars", Jake begs Finn to play his favorite trading card game. Finn accepts, despite warnings from Beemo on how very competitive Jake can be while playing the game. Finn and Jake battle against each other to decide who will be the Dweeb and who will be the Cool Guy. Now fans can play the actual Card Wars game in Adventure Time Card Wars: Ice King vs. Marceline, with all of the action taking place in four combat lanes. Each turn, a player has two Action Points to spend on Creatures, Spells, and Locations, and cards cost between 0 and 2 Action Points to play. When you summon a Creature, you choose which lane you want to place it in; some Creatures have FLOOP abilities that allow you to use their special abilities. When you attack with a Creature down a lane, you might find an opposing Creature, or you might get to deal your damage straight to your opponent's Hit Points. Reduce your opponent's Hit Points from 25 to 0 and you're the Cool Guy (and you win the game)! In Adventure Time Card Wars: Ice King vs. Marceline, which contains all new cards other than a few rainbow card repeats, the Ice King and his IcyLands deck take on Marceline's dark and crafty Useless Swamps & NiceLands deck. IcyLands creatures are all about attacking directly. They would prefer to avoid attacking other creatures. One way they can find some clear lanes to attack down is through frozen tokens. Through various means, these chilling tokens can be placed onto your opponent's Landscapes. Opponents will find playing creatures onto frozen landscapes rather difficult. Where the Ice King finds an opening, he will strike as hard as a blizzard! Marceline's deck is a Useless Swamps & NiceLands deck. This is the first time that NiceLands has been paired with another landscape type, and the chemistry is going to burn hot! The Useless Swamp side of the deck is themed around denial, discard, and dirty tricks. Some of the Useless Swamp Creatures are willing victims to your dark tidings. When they go, they leave a lot of destruction in their wake. The NiceLands side of the deck is themed around creatures with exactly five damage on them. This is a tweak to the NiceLands strategy as seen in the original NiceLands deck. There, the creatures thrived with various different amounts of damage on them. Now the trick is to get as many of your creatures as you can to have exactly five damage on them. When that happens, look out! Each Card Wars starter set has a pair of different forty-card decks and is ready to play right out of the box. Mix the decks together to come up with your own righteous combos! ",//cf.geekdo-images.com/images/pic2453921.jpg,2,30,10,2,15,Adventure Time Card Wars: Ice King vs. Marceline,30,//cf.geekdo-images.com/images/pic2453921_t.jpg,2015,NA,"Card Game,Humor,Movies / TV / Radio theme",NA,"Richard Brady,Cory Jones",Adventure Time Card Wars: Sundae School,TV Series: Adventure Time,Hand Management,Cryptozoic Entertainment,6.61591,66 175150,"Each round in Casting, one player is a director who's looking for comedians for her next movie, while the other players are agents who want to promote their own client. To determine who gets which clients, seven comedian tiles (all either male or female) are placed in a row — one under each letter of the word "CASTING" — then one letter tile is secretly dealt to each agent to let them know who they represent. The Director chooses one of three questions from a card and reads it out loud, e.g., "What is the comedian's favorite dish?", "What's their hobby?", or "What is their main quality?" Now the agents must write an answer to this question that will help the director guess who their client is, based only on their looks! As the director, you earn points by guessing who each agent represents; as an agent, you score by having the director guess which comedian is yours — and by betting on how many good guesses the director will have! ",//cf.geekdo-images.com/images/pic3170653.jpg,8,40,14,4,20,Casting,40,//cf.geekdo-images.com/images/pic3170653_t.jpg,2015,Olivier Fagnère,"Movies / TV / Radio theme,Party Game",NA,Romaric Galonnier,NA,NA,NA,Blue Cocker Games,6.34069,58 175155,"Description from the publisher: The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated, leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now, the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns, and the price for conquering this sector will be paid in lives. Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines, the Eldar of Craftworld Iyanden, the Evil Sunz Ork clan, or the World Eaters Warband of the Chaos Space Marines. Each faction offers unique armies and play styles, but your goal remains the same – to claim the key objectives selected for your faction. These objective tokens are scattered throughout the Herakon Cluster, but your opponents are sure to defend your objectives against you. You need to build massive armies and command them in unending war to best your enemies and claim your objectives. The fight for the Herakon Cluster is brutal and bloody, and you will either stride triumphant over the bodies of your fallen foes, or they will do the same to you. Gameplay: Each round in Forbidden Stars is divided into three phases. In the Planning Phase, players will take turns placing order tokens face down on the separate tiles (systems) that make up the game board. The four types of order tokens that players may place during the Planning Phase correspond to four types of actions that players can resolve in the second phase of play, Operations. In the Operations Phase, players can reveal a Dominate token to drain friendly planets of their important resources, a Strategize token to purchase cards that can upgrade their orders and combat abilities, a Deploy order that allows them to build cities, factories, bastions, and new mobile units, or an Advance order to move units and attack their enemies. The last phase of each round is the Refresh Phase, where players profit from the planets they control, reveal event cards to move the impassable Warp Storms, and heal any units that were wounded in battle. Because of the game's three-phase structure, strategy in Forbidden Stars is balanced between short-term bluffing and long-term tactical military action. The game's setup also poses strategic opportunities. Players start the game by taking turns assembling sections of the Herakon Cluster, placing individual system tiles along with their own starting forces and the enemy objectives that they must defend. This intentional construction, along with the unique Domination abilities of the game's four factions, means that Forbidden Stars will see players working to best utilize their own force's strengths while exploiting the weaknesses of their opponents. ",//cf.geekdo-images.com/images/pic2471359.jpg,4,180,14,2,120,Forbidden Stars,180,//cf.geekdo-images.com/images/pic2471359_t.jpg,2015,NA,"Bluffing,Dice,Fighting,Miniatures,Science Fiction,Wargame",NA,"Samuel Bailey,James Kniffen,Corey Konieczka",NA,"Components: Miniatures,Fantasy Flight Big Box,Warhammer 40,000 Board Games","Area Control / Area Influence,Dice Rolling,Hand Management,Modular Board,Variable Player Powers","Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",8.06745,3764 175177,"In 2085 A.D., armored warfare is faster and deadlier than ever! Supertanks, GEVs, and infantry slug it out to defend supply lines and keep pressure on your enemy in Ogre: Objective 218, a two-player game based on The Battle for Hill 218 in which players fight to control a hill by occupying bases on the opposite sides of it. In the game, players must maintain supply lines and destroy enemy units to advance on the enemy home base, while ensuring that their own base is not taken. Air strikes can aid your assault or help defend your base, but spend them wisely as you only have two. The Ogre in Ogre: Objective 218 is a new card that takes two hits to destroy, costs an entire turn to play, and hits hard while having a few drawbacks. ",//cf.geekdo-images.com/images/pic2980546.jpg,2,30,0,2,15,Ogre: Objective 218,30,//cf.geekdo-images.com/images/pic2980546_t.jpg,2016,Brandon Moore,"Card Game,Wargame",NA,Darwin Kastle,NA,"Admin: Better Description Needed!,Ogre/GEV Family",NA,"Steve Jackson Games,Your Move Games",6.83359,64 175199,""Mottainai" (pronounced mot/tai/nai or like the English words mote-tie-nigh) means "Don't waste", or "Every little thing has a soul". In the game Mottainai, a successor in the Glory to Rome line, you use your cards for many purposes. Each player is a monk in a temple who performs tasks, collects materials, and sells or completes works for visitors. Every card can be each of these three things. You choose tasks to allow you to perform actions, keeping in mind that other players will get to follow up on your task on their next turn. Clever planning and combining of your works' special abilities is key, as is managing which materials you sell. Mottainai is a quick, but deep, game experience. ",//cf.geekdo-images.com/images/pic2688214.jpg,5,30,13,2,15,Mottainai,30,//cf.geekdo-images.com/images/pic2688214_t.jpg,2015,"Alanna Cervenak,Carl Chudyk",Card Game,NA,Carl Chudyk,Mottainai: Wutai Mountain,Tableau Building,"Card Drafting,Hand Management,Set Collection,Variable Phase Order","Asmadi Games,Ludofy Creative",7.08542,2009 175209,"Darkness Comes Rattling is a co-operative board game for 2-6 players that follows the story of the Tribes of Man in their quest to save the world from corruption and Darkness. Each player guides a mighty warrior and traverses a world of shadows, spirits and other dangers as they combat the coming night. Will you make the ultimate sacrifice? Will you become a mighty warrior, able to fight off corruption? Do you have what it takes to face the Darkness? ",//cf.geekdo-images.com/images/pic2583948.jpg,6,120,0,2,60,Darkness Comes Rattling,120,//cf.geekdo-images.com/images/pic2583948_t.jpg,2015,NA,Fantasy,NA,"Mason Crawford,Aaron Darland,Justin Gibbs,David Hanold,Kevin Wilson",NA,Admin: Better Description Needed!,Co-operative Play,Wyrd Miniatures,6.83714,70 175221,"Description from the publisher: The television series Orphan Black introduced viewers to a world where human cloning is a hidden reality, but everyone's motive is in question. In Orphan Black: The Card Game, you are secretly assigned to one of three teams: the Proletheans, Neolutionists, or The Black. The goal of the game is to influence as many clones into joining your faction as possible, while also keeping your opponents guessing as to which of the three factions you're really working for. If you can keep other players in the dark while secretly exerting influence on your targets, you'll come out on top. ",//cf.geekdo-images.com/images/pic2462178.png,6,30,12,3,30,Orphan Black: The Card Game,30,//cf.geekdo-images.com/images/pic2462178_t.png,2015,NA,"Bluffing,Card Game,Deduction,Movies / TV / Radio theme,Science Fiction",NA,"Jay Cormier,Sen-Foong Lim",NA,"Admin: Better Description Needed!,Games by the Game Artisans of Canada",NA,"IDW Games,Pandasaurus Games",6.37549,51 175222,"In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game! Lost Legacy: Third Chronicle contains two sets of game cards: Sacred Grail and Staff of Dragons. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play, Lost Legacy is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: Throughout gameplay you're trying to eliminate other players or uncover the location of the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. When someone discovers the Lost Legacy, the game ends, everyone tallies the value of the cards they've played and the card left in hand, and whoever has the highest total wins. By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. ",//cf.geekdo-images.com/images/pic2456438.jpg,6,0,14,2,10,Lost Legacy: Third Chronicle – Sacred Grail & Staff of Dragons,0,//cf.geekdo-images.com/images/pic2456438_t.jpg,2015,Jessada Sutthi,"Bluffing,Card Game,Deduction",NA,"Seiji Kanai,Hayato Kisaragi",NA,Lost Legacy,"Hand Management,Memory,Player Elimination","Alderac Entertainment Group (AEG),Devir",6.95502,247 175223,"Description from the publisher: Take on the role of Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the valley of the kings. Using an innovative deck-building mechanism with a crumbling pyramid, players fill their tombs with jewelry, chambers, weapons, tomb art and other treasures. The player who collects the most valuable artifacts in their tomb wins the game! Valley of the Kings: Afterlife is a standalone game that can also be combined with Valley of the Kings to allow for play with up to six players. ",//cf.geekdo-images.com/images/pic2456554.jpg,4,45,14,1,45,Valley of the Kings: Afterlife,45,//cf.geekdo-images.com/images/pic2456554_t.jpg,2015,Banu Andaru,"Ancient,Card Game",NA,Tom Cleaver,NA,"AEG: Pocket Game,Country: Egypt","Card Drafting,Deck / Pool Building,Hand Management","Alderac Entertainment Group (AEG),Devir",7.48534,865 175224,"Description from the publisher: In Rumpelstiltskin, you and a friend take the roles of fey folk who have decided to engage in a name guessing contest. You must use your magical mischief to learn your opponent's secret name while protecting your own! Players alternate taking turns. To take a turn, you play one card from your hand, perform its actions, then put it in your discard pile. Some cards let you try to win the game by guessing your opponent's secret name, i.e., the card on the bottom of their deck). Your opponent may use a reaction, but then must tell you if you guessed right or wrong. If you guessed correctly, you win! If the card you guessed is not on the bottom of your opponent's deck, play continues. ",//cf.geekdo-images.com/images/pic2456574.jpg,2,10,14,2,10,Rumpelstiltskin,10,//cf.geekdo-images.com/images/pic2456574_t.jpg,2015,Felicia Cano,"Bluffing,Card Game,Deduction,Fantasy",NA,Nate Heiss,NA,NA,"Hand Management,Memory",Alderac Entertainment Group (AEG),5.90816,147 175239,"Machi Koro: Deluxe Edition is a game for 2-5 players in which each player develop the city on his own in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building. The first player to construct all of his landmarks wins! Machi Koro: Deluxe Edition features the base game, Harbor expansion, Millionaire's Row expansion, upgraded punchboard coins, two sculpted dice, an exclusive drawstring coin bag, six copies of "Convention Center" card, and six copies of the exclusive "Diamine" card! Only available in this printing, the Diamine features a special appearance by the diamond hungry Diamonsters! Microbadge - Machi Koro: Deluxe Edition fan ",//cf.geekdo-images.com/images/pic2486977.jpg,5,30,10,2,30,Machi Koro: Deluxe Edition,30,//cf.geekdo-images.com/images/pic2486977_t.jpg,2015,Noboru Hotta,"Card Game,City Building,Dice","Machi Koro,Machi Koro: Harbor,Machi Koro: Millionaire's Row",Masao Suganuma,NA,Machi Koro,"Card Drafting,Dice Rolling","IDW Games,Pandasaurus Games",7.22,1467 175265,"You’ve been invited to an awesome piñata party! Ready! Steady! Hit them as hard as you can! The candies are dropping from the Piñata like flies. Hurry! Don't miss any of these delicious candies with flavors such as green apple and crispy cherry. Who can collect the most candies? In Piñata Party, the players try to collect as many candies as they can from the board. On your turn, you must make two moves before picking up two or more candies. In every game there is different movement that can be used for collecting the sweets. Also included are several ways of scoring the game. The player that collects the most valuable delicious candy wins! The game provides additional challenges in the shape of new, more difficult movement and scoring cards. Tactics are vital to avoid others looting your desired sweets. The easier combinations provide a sweet challenge for families, while the more difficult are ideal for experienced players too. Includes a special card for use when playing with smaller children. ",//cf.geekdo-images.com/images/pic2537532.jpg,4,30,8,2,15,Piñata Party,30,//cf.geekdo-images.com/images/pic2537532_t.jpg,2015,"Herendi-Hárshegyi Judit,Attila Szőgyi",Math,NA,Hegedűs Csaba,"Piñata party: Essen extra promo,Piñata party: Essen promo,Piñata party: JEM promo",Admin: Unreleased Games,"Action / Movement Programming,Grid Movement,Modular Board,Pattern Building",A-games (Board Game),6.49434,53 175293,"In Munich at the end of the 19th century, the successful new tramway needs expansion, and the two opposing players in Trambahn are competing for the contract. To do this, in a grid marked by cards players use their cards in three different ways: as passengers on the trams, as suggested stops on new routes to be built, and as money to pay for these routes. When laying out cards for suggested stops, players need to both match colors and build them in ascending order — but they also need to bring passengers to this tram line in order to score victory points for it. The cards resemble postcards that feature street cars in Munich and historical parts of the city. ",//cf.geekdo-images.com/images/pic2524793.jpg,2,45,8,2,30,Trambahn,45,//cf.geekdo-images.com/images/pic2524793_t.jpg,2015,Klemens Franz,"Card Game,Trains,Transportation",NA,Helmut Ohley,NA,Lookout Games Fur Zwei Spieler Series,Card Drafting,"Funforge,Game Harbor,Hobby Japan,Lookout Games,Mayfair Games,SD Games",7.12493,1047 175307,"Adventure Time Love Letter is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai, except re-themed with characters of the hit cartoon Adventure Time. Players are suitors trying to gain the affections of Princess Bubblegum (#8). In a round, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and discard one of the two, using the power of the discarded card to try to eliminate other players from the round. If you're the last player in the round, or the player with the highest card when the deck runs out, then you score a point. The game is played until a player reaches a certain amount of points determined by the numbers of players. The card art is styled to be Adventure Time characters "cosplaying" the characters from the Tempest version of Love Letter by AEG. There are two differences in this version. Number 1 is a new win condition. If a player plays a "Hero" (#5), either Finn or Jake, and makes another player (including themselves) discard the other "Hero" card, they win the round. The idea is that you are reuniting the iconic best buds. Number 2 is, if you manage to win the round with a "companion" in your hand, you win 2 tokens instead of only one. ",//cf.geekdo-images.com/images/pic2491956.jpg,4,0,10,2,0,Adventure Time Love Letter,0,//cf.geekdo-images.com/images/pic2491956_t.jpg,2015,NA,"Bluffing,Card Game,Deduction",AEG Black Friday Black Box 2015,Seiji Kanai,NA,"AEG: 5 Minute Fun,AEG: Big in Japan,AEG: Pocket Game,Love Letter,TV Series: Adventure Time","Hand Management,Player Elimination","Alderac Entertainment Group (AEG),Cryptozoic Entertainment",7.37389,893 175334,"The Undercity puts a spin on the classic dungeon crawl adventure, setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities. This board game for two to four players and comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis. All players will be playing on the same team and the game requires no game master. The players work together defeating enemies, achieving objectives, and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign. The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist), Canice Gormleigh (the gun mage), Gardek Stonebrow (a trollkin warrior), and Pog (a gobber mechanic) that controls a light warjack named Doorstop. Each character has a starting stat sheet, but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters. Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls, similar in many ways to other games based in the Iron Kingdoms. ",//cf.geekdo-images.com/images/pic2514461.png,4,120,14,2,60,The Undercity: An Iron Kingdoms Adventure Board Game,120,//cf.geekdo-images.com/images/pic2514461_t.png,2015,Michael Jenkins,"Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,"David Carl,Will Schoonover",The Undercity: Black River Irregulars,"Campaign Games,Warmachine","Co-operative Play,Dice Rolling,Grid Movement,Role Playing,Variable Player Powers","Heidelberger Spieleverlag,Privateer Press,Ulisses Spiele",7.34302,199 175360,"W1815 is a simple strategy game that simulates the key events of the battle of Waterloo in 15 minutes. The French side can try a number of different strategies in an attempt to crush the Anglo-Allied army before the Prussians arrive. Meanwhile, the Anglo-Allied player must focus on keeping his army in the battle by using reserves in right situations until the Prussians get into the action. The game contains a battlefield map which is used to record casualties and the current strength of the participating armies. The cards are setup around the battlefield map with each card representing a corps. Players take it in turns to activate one corps and carry out an action. The rules for each individual corps action are described on the cards. The results of these actions are then recorded on the battlefield map. The game ends when either army fails a rout test or the time marker is moved to the night square. ",//cf.geekdo-images.com/images/pic2460294.jpg,2,20,14,2,15,W1815,20,//cf.geekdo-images.com/images/pic2460294_t.jpg,2015,Kim Paqvalin,"Napoleonic,Wargame",NA,Hannu Uusitalo,NA,"Country: Belgium,Napoleon At Waterloo","Dice Rolling,Simulation,Variable Player Powers",U&P Games,7.58876,347 175458,"Bad Beets is a fast-paced bluffing card game in which players must eat their vegetables — well, get rid of their vegetables through any means that they can. Each player starts the game with eight beet cards that they must finish before they can leave the dinner table. On a turn, a player takes one of the two cards in hand, places it facedown on the table, then takes an action — from feeding the dog, sharing with another player, tattling on someone, or actually eating a beet — and the other players decide whether to allow the action or call the player on it. If the player is called out, they take the action only if they have the proper card in hand and the tattletale gets punished with an extra beet. ",//cf.geekdo-images.com/images/pic2554004.jpg,5,15,8,2,15,Bad Beets,15,//cf.geekdo-images.com/images/pic2554004_t.jpg,2015,Liz Nugent,"Bluffing,Card Game",NA,Justin Gary,NA,NA,NA,Stone Blade Entertainment,5.91023,218 175495,"In Titan Race, each player is a rider astride a titan, racing on one of the many wild circuits of Neverworld. It's a short, brutal three laps as you jockey for position, ram your opponents, and leverage bonuses and your titan's abilities to race across the finish line! The game board is an infinite circuit that wraps around at opposite sides. Each circuit has specific features that allow for interesting tactical maneuvers. Movement is governed by drafting dice from a pool rolled at the beginning of each round. If you choose a die that matches the color of your titan, you regain a life point. When you ram into another titan by moving into the same space, you push that titan and deal them damage. There are also ways to lay traps on the circuit that will damage titans who encounter them. If you get KO'd due to taking too much damage, you'll spend a turn resetting right where you were knocked out, but you're not out of the race. Each titan has a special ability that can be activated once each round. Moving into certain bonus spaces on the circuit also grant players bonus cards that can be played for additional effects. ",//cf.geekdo-images.com/images/pic2527069.jpg,6,30,8,2,30,Titan Race,30,//cf.geekdo-images.com/images/pic2527069_t.jpg,2015,Jean-Baptiste Reynaud,"Dice,Fantasy,Racing",NA,Julian Allain,NA,NA,"Dice Rolling,Grid Movement,Take That,Variable Player Powers","Funforge,REBEL.pl",6.38844,313 175510,"In Soulfall, players lead their nomads across a barren landscape, saved from the brink of destruction by a collective of powerful Lords. Along the way, players can devote themselves to these Lords, build outposts, and gather shards, all while trying to prevent the other players from doing the same. Soulfall is a medium-light game that combines simple mechanisms, medium strategy, stunning artwork, clever card play, and a unique scoring system. ",//cf.geekdo-images.com/images/pic2463186.jpg,4,45,0,2,30,Soulfall,45,//cf.geekdo-images.com/images/pic2463186_t.jpg,2015,Sandro Rybak,"Card Game,Territory Building",NA,John Clowdus,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Area Control / Area Influence","(Web published),Small Box Games",6.52425,174 175512,"A Chaotic Life is a tiny card game with MASSIVE story and more than a few bad decisions! Create your life strategy - adapt when your opponents ruin it! Work with or against your opponents to raise a baby through the 7 stages of life - both choosing its actions and accepting the consequences - to ultimately live a wonderful (or terrible) life! Players will take turns drawing and playing cards. These represent events in the life of the baby (later adult), and may generate "Happiness" or "Sadness" counters for the player. A card's outcome is affected by the cards that have been played before. At the end of the game, the player that has collected the most "Happiness" or "Sadness" counters (depending on the goal set at the beginning of the game) wins the game. ",//cf.geekdo-images.com/images/pic2464339.png,4,0,10,2,30,A Chaotic Life!,0,//cf.geekdo-images.com/images/pic2464339_t.png,2015,NA,"Card Game,Humor",NA,NA,NA,Crowdfunding: Kickstarter,NA,GrubTon Games,3.20615,122 175516,"HOOK: The movies Alien and Escape from Alcatraz meet 3-Card Monte meet the spin cycle of your washing machine! HOOK: Only the player with the best Plan B will Escape because Plan A never survives the MoonQuake! In MoonQuake Escape, get ready to face the challenges of the spinning, changing 3D surface of the doomed prison planet of Zartaclaton. A massive MoonQuake grants you sudden freedom from your captivity, but there's only one way to Escape--the last rescue rocket, and you need to reach it before the other players. Use the rotating and revolving 3D moon to gather charges and decide which actions will best meet your goal: finding and stopping others players, readying or stealing key equipment, or finding better ways to hide. Along the treacherous journey, watch out for shifting and dangerous terrain, out of control defenses, and a relentless prison guard that are out to end your sentence--for life! Finding and stopping the other players is your best plan, but each is hiding amongst decoys and traps. Player interaction focuses on a risk fraught variation of the classic 3-card Monte combined with a thematic "Bluffing" component that completely reverses the "Take That" mechanic. Can you use protective shields to lure opponents into picking the wrong hiding spot and keep your own plan from backfiring? Reach the rocket and prepare for a climatic battle--will you be prepared to capitalize on unexpected turn of events? Be the first to launch during the MoonQuake and you've Escaped the competition! ",//cf.geekdo-images.com/images/pic2829035.jpg,6,60,10,2,45,MoonQuake Escape,60,//cf.geekdo-images.com/images/pic2829035_t.jpg,2016,Michael Parla,"Bluffing,Card Game,Science Fiction",NA,Jeff Johnston (II),"MoonQuake Escape: Access Card,MoonQuake Escape: Mug Shots!!!",NA,"Action Point Allowance System,Grid Movement,Modular Board",Breaking Games,7.0463,54 175541,"Cuisine a la Card is a competitive deck-building card game for 2 - 4 players. You are up-and-coming Chefs, crafting the finest and most elaborate dishes out of the ingredients available to you, and submitting those dishes to a discerning panel of Judges to win Medals. In this cut-throat world of culinary competition, Tasting Spoons are your currency, your Warming Tray may be your greatest asset or your worst nightmare, and a simple dash of Salt may just be what you need to tip the balance in your favor and win the game. On their turns, Players use their Tasting Spoons, and Forks, to purchase Ingredients available in the Marketplace. Ingredients are added to their decks, or placed into their Warming Trays, and Players use those Ingredients to submit Dishes to Judges. Those Judges reward the Player with Medals, as well as passive abilities that could turn the tide of the game. The Player with the most Medals wins the game. Cuisine a la Card is fast-paced and challenging as Players have to constantly manage their decks and shift strategies to outwit their opponent and ensure that they are the winning Chef. ",//cf.geekdo-images.com/images/pic3246688.jpg,4,45,13,2,15,Cuisine a la Card,45,//cf.geekdo-images.com/images/pic3246688_t.jpg,2016,"Dani Demarest,Sarah Drake",Card Game,NA,Dani Demarest,NA,"Crowdfunding: Kickstarter,Food / Cooking","Deck / Pool Building,Hand Management",InMotion,7.15404,104 175549,"Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own. The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later. The game is packaged in a faux book box that closes magnetically. The game, disguised as a worn out leather book, can easily hide on your bookshelf and masquerade as an antique. Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game. Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch." During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win. Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies. As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate, the Constable chooses someone to potentially save, and the Spy chooses a Tryal card to look at. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil. Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground. ",//cf.geekdo-images.com/images/pic2464282.jpg,12,35,12,4,25,Salem,35,//cf.geekdo-images.com/images/pic2464282_t.jpg,2015,Sarah Keele,"Bluffing,Card Game,Deduction,Print & Play",NA,Travis Hancock,NA,"Crowdfunding: Kickstarter,States: Massachusetts,Werewolf / Mafia","Hand Management,Voting","(Web published),Facade Games",7.02724,387 175592,"Description from the publisher: Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone. All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch's Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins. The village consists of 6 location game boards: village green, lord's manor, farm, mill, forge, and tithe barn. The locations are modular and can be placed in any order or configuration as long as the gridlines line up. (The easiest way to play is with a 3x2 retangular configuration.) The villagers, who are the most frequent targets of the Witch's Schemes, have starting locations. The peasant begins in the village green, the lord in the lord's manor, the farmer in the farm, the miller in the mill, the blacksmith in the forge, and the priest in the tithe barn. The ingredients can be found at 4 of the 6 locations. Silver is in the lord's manor, soil in the farm, flour in the mill, and fire in the forge. There are also 3 eye of newt cards in each stack of ingredients and can be used as wild cards in spells. At the beginning of the game, each player is dealt 1 of each of the 3 levels of Witch's Scheme cards. Consulting their Books of Spells (which are the same for each witch) to determine which ingredients will be needed to cast the spells on their Witch's Scheme cards, they put 1 familiar in the village green, take turns placing 2 additional familiars in other locations, and draw 2 ingredients from those locations. The first step in the order of play is to tithe. As soon as each player knows which ingredient they will sacrifice, they place it facedown in the tithe barn. This seeds the tithe barn with ingredients that can be gleaned with the Fortune spell (which allows a player to draw any 3 ingredients from the tithe barn). However, any player who placed a familiar in the tithe barn does not have to tithe. Then, in turn order, players may move their own familiars and/or villagers and cast spells. (Spells may be cast for strategic or tactical purposes as well as to complete Witch's Schemes.) The movement is limited to a total of 6 spaces, and the number of spells is limited only by the ingredients the player has. The movement and spellcasting can be in any order on a player's turn. A player can even intersperse movement and spellcasting. If a player completes a Witch's Scheme, the card is turned over so that the other players can clearly see how many points that player has. After he/she is finished moving and casting spells, he/she draws 1 of each of the 3 levels of cards, reads them, and decides which one(s) to add to his/her hand as replacements. When all players have finished moving and casting spells, the players harvest 2 ingredients for each familiar in a location, and the broom (which indicates the first player) is moved clockwise. The spells are Conjuring (to add up to 2 more familiars into play), Love (to join the fates of 2 villagers, meaning spells cast on one affect the other and movement of one moves the other), Transformation (to turn a villager into a frog or vice versa), Binding (to lock a location down and prevent anyone or anything from entering or leaving a location), Switching (to change the place of 2 familiars and/or villagers), Summoning (to cause a villager to move to a location containing one of the player's familiars), Fortune (to allow a player to draw any 3 ingredients from the tithe barn), and Protection (to block a spell cast by another player). 1 silver can also be used to complete a Scheme out of turn or to discard and draw a new Witch's Scheme card. Each spell requires not only ingredients but also an incantation, which is provided in the Book of Spells. Alternatively, players can make up their own incantations. If a player is caught trying to complete a spell without speaking the incantation, the spell does not work. Each witch has access to the same number of starting familiars, the same ingredients, the same spells, and 3 Schemes of the same level. But the witch who most cleverly uses these resources to reach 13 points is named the village crone. The Village Crone also includes rules for solitaire play. ",//cf.geekdo-images.com/images/pic2464831.jpg,6,90,13,1,90,The Village Crone,90,//cf.geekdo-images.com/images/pic2464831_t.jpg,2015,NA,Fantasy,NA,Anne-Marie De Witt,NA,NA,"Modular Board,Worker Placement",Fireside Games,6.04299,207 175621,"Epic is a fantasy card game by White Wizard Games which aims to recreate the TCG-style experience from a single box, with no additional purchases required. Epic is a card game designed to start quickly but also to reward deep, strategic plays. In Epic, you take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm. In Epic, the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards – each card costs either one gold or is free. You get one gold each turn — you don’t need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play. Epic is non-collectable, so every box contains the same 120 unique event and champion cards, with 8 double-sided cards to represent temporary "token" champions. One box supports preconstructed, sealed and draft formats for 2-4 players, two boxes up to 8 players, and three if you want to create a full constructed deck or a "cube" environment for drafting. ",//cf.geekdo-images.com/images/pic2691347.jpg,4,40,13,2,20,Epic Card Game,40,//cf.geekdo-images.com/images/pic2691347_t.jpg,2015,"Kaile Dutton,Vito Gesualdi","Card Game,Fantasy,Fighting,Prehistoric,Zombies",NA,"Robert Dougherty,Darwin Kastle","Epic Card Game: Keira, Wolf Caller Promo Card,Epic Card Game: Kickstarter expansion,Epic Card Game: Tyrants – Draka's Rage,Epic Card Game: Tyrants – Helion's Deceit,Epic Card Game: Tyrants – Markus' Command,Epic Card Game: Tyrants – Raxxa's Revenge,Epic Card Game: Uprising – Flames of Scarros,Epic Card Game: Uprising – Kark's Edict,Epic Card Game: Uprising – Velden's Wrath,Epic Card Game: Uprising – Will of Zannos",Crowdfunding: Kickstarter,"Card Drafting,Hand Management,Take That","Devir,IELLO,White Wizard Games",6.63256,2660 175626,"This is NOT a roll and move, there are no dice in this game. Welcome to the world of underground racing. Your goal? To become the Street King in your own epic racing career. You’ll start at the bottom using your “D” class cars. With the help of your crew, cars, upgrades, and skills, you’ll win races to gain credits and fame. With these credits, you’ll be able to buy parts, hire crew or even advance to the next class. Another way to gain credits is by showing off your ride at local car shows. You'll also be able to choose locations where the race will take place. Be the first to win enough gold trophies to be crowned Street King! Street Kings is played in phases. PHASE 1: The first player chooses a CLASS for the race. PHASE 2: Players take actions such as: -Buy Cars (From class A,B, or C) -Buy Upgrades (To improve the stat of your cars) -Hire Crew (To improve the performance of your cars) -Install Nitrous (To gain the winning edge) -Choose a Location for the race using the cards in your hand -Go to the Car Show (This will earn you credits/money) -Qualify your car at the starting grid PHASE 3: RACE! Using your car, upgrades and crew, you'll race through 2 locations which were chosen during the action phase. Each player will win trophies and credit depending on the position they finish in. PHASE 4: Clean Up. Each player takes back their cards and pawns from the playing area. The locations are removed and the first player marker passes to the next player. A new round begins. Play until a player has 7 gold trophies and do one final championship race to see who is the STREET KING of your town. This is not a roll and move, there are no dice in this game.",//cf.geekdo-images.com/images/pic2975827.jpg,6,120,8,2,60,Street Kings,120,//cf.geekdo-images.com/images/pic2975827_t.jpg,2016,NA,Racing,NA,Luca Vince Caltabiano,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Sports: Auto Racing","Action / Movement Programming,Deck / Pool Building,Point to Point Movement,Worker Placement",BOARD TO DEATH,7.5488,75 175634,"A large, rich house must of course contain a large, stocked refrigerator. And there, you will find a lot of cheese! All mice from around the neighborhood have been waiting and longing for the day when the family will leave the house, and they dream of stuffing themselves with that delicious cheese... Then one day, it happened! All the mice rushed to the feast, trying to beat their rivals to the goal, and hoping that the vicious cat won't see them... Whose mice will be able to steal most cheese, whose cats will catch most mice, and whose dogs will chase away most cats? This is the start of a fearsome fight for food and fame, as you Get The Cheese! Each player takes the Animal cards of one color, and a House Card to identify the player's color. Cheese cards form the circumference of a circle. On his turn, a player may either draw 3 Animal cards or place 3 Animal cards. If a player places 3 Animal cards, he places them beside the cheese cards, on the outer side of the circle. The first card is placed face down. The second card and the third card are placed face up, unless you play some of your special cards that permit you to play them face down. Once all players have placed all their Animal cards, the Cheese cards are resolved one at a time. At each Cheese card, the line of animals is resolved in this order: Dogs, Cats, King Mice, regular Mice. The player with the most points wins! ",//cf.geekdo-images.com/images/pic3383108.jpg,5,15,8,3,15,Get The Cheese!,15,//cf.geekdo-images.com/images/pic3383108_t.jpg,2015,Ryo Nyamo,"Animals,Party Game",NA,Hisashi Hayashi,NA,Animals: Mice,Hand Management,"Japon Brand,OKAZU Brand,Stronghold Games",6.00562,89 175640,"Vinhos (the Portuguese word for "wines") is a trading and economic game about wine making. Despite its small size, Portugal is one of the world's leading wine producers. Over six years of harvests, cultivate your vines, choose the best varieties, hire the best oenologists, take part in trade fairs, and show your opponents you are the best winemaker in the game. As winemakers in Portugal, the players develop their vineyards and produce wine to achieve maximum profit. The object of the game is to produce quality wines that can be exchanged for money or victory points. The Vinhos Deluxe Edition features new art from Ian O'Toole, all components and improved rules of the original game of Vinhos, and a new simplified version of the game. The board is double-sided and features both versions of the game. Here are the main differences from the first edition of Vinhos: Double-sided player boards can be used in both game versions A ninth region has been added A new estate has been added The Farmer (a new character) has been added The Fair has been streamlined with new mechanisms 18 actions tiles to replace the manager's actions 22 multiplier tiles to final scoring The bank action has been removed The zero initial Vintage tile has been removed The exportation action has been optimized for 2 players A few small rules like the limit on experts was removed and the action replaced for another vineyards action No exceptions on a number of things you can do in your turn, now you can buy, hire, sell, export 1 or 2 things in every action Explanation of gameplay was reduced a lot New solo rules designed for the new game version ",//cf.geekdo-images.com/images/pic2649446.jpg,4,135,14,1,60,Vinhos Deluxe Edition,135,//cf.geekdo-images.com/images/pic2649446_t.jpg,2016,Ian O'Toole,"Economic,Industry / Manufacturing",NA,Vital Lacerda,"Vinhos Deluxe Edition: Connoisseur Expansion Pack,Vinhos Deluxe Edition: Experts Expansion Pack,Vinhos Deluxe Edition: Islands Expansion Pack,Vinhos Deluxe Edition: Tasting Room Expansion Pack","Crowdfunding: Giochistarter,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede,Wine Games","Area Control / Area Influence,Variable Phase Order,Worker Placement",Eagle-Gryphon Games,8.47733,796 175695,"The Roman Empire. An Empire so large and powerful its fame remains still today. In order to keep its vast territories under control, the Roman Empire sent out state managers to exercise its policies. The players are one of these managers, in charge of one of the Roman cities, all aiming to become a prosperous and important city, like Rome, the glorious capital. Only the player who develops his city best, will earn the favour of the goddess Minerva and win the game. The player who has the most Victory Points (VP) at the end of the game wins. In order to gain VPs, the players will build military facilities to earn military fame, develop cultural facilities to assist cultural activities, and construct temples and layout the city so that it is worthy of its temples. But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect. ",//cf.geekdo-images.com/images/pic3464116.png,4,90,10,1,60,Minerva,90,//cf.geekdo-images.com/images/pic3464116_t.png,2015,"Ryo Nyamo,Franz Vohwinkel",City Building,NA,Hisashi Hayashi,NA,Ancient Rome,Tile Placement,"Japon Brand,OKAZU Brand,Pandasaurus Games",7.12892,186 175707,"Limited Edition of the initial print run of Apex Theropod Deck-Building Game Exotic Predators LE Includes: • 8" Size Box • 600 cards + 15 Card Dividers • 32pg Rulebook • Supports up to 8 players Includes 9 Playable Apex Decks: • Acrocanthosaurus • Carnotaurus • Giganotosaurus • Quetzalcoatlus (Exclusive to this edition) • Sarcosuchus (Exclusive to this edition) • Spinosaurus • Tyrannosaurus • Utahraptor • Velociraptor Differences between KS and Retail version of this edition: • KS version (Elite Hunter Tier and above): 4 Exclusive Cards in the box (Rexenator Boss, Minions, and Environment card) • Retail version: Retail rulebook different than KS (changes made post KS) ",//cf.geekdo-images.com/images/pic2653131.jpg,8,290,12,1,45,Apex Theropod Deck-Building Game: Exotic Predators,290,//cf.geekdo-images.com/images/pic2653131_t.jpg,2014,Herschel Hoffmeyer,"Animals,Card Game,Prehistoric",Apex Theropod Deck-Building Game,Herschel Hoffmeyer,Apex TDBG: Exotic Predators Add-On – Quetzalcoatlus & Sarcosuchus Expansion Cards,Animals: Dinosaurs,Deck / Pool Building,Die-Hard Games LLC,7.45114,88 175739,"The Ultimate Picture-Trivia family Game! Make family game time magical! Discover playful trivia spanning decades of Disney magic, from animated classics and blockbuster movies to television hits and dazzling theme park destinations. It's a game of teamwork - with a competitive twist! Along the way are guess-my-answer qustios that reveal how much you know about the other players! ",//cf.geekdo-images.com/images/pic2471336.jpg,6,60,7,2,20,Disney Pictopia,60,//cf.geekdo-images.com/images/pic2471336_t.jpg,2014,NA,"Children's Game,Movies / TV / Radio theme,Party Game,Trivia",NA,NA,NA,"Celebrities: Walt Disney,Disney Theme Park Editions","Betting/Wagering,Roll / Spin and Move,Simultaneous Action Selection,Voting","Asmodee,Wonder Forge",5.92339,62 175742,"Alien Wars is a fast, card-tossing game in which your goal is to become Master of the Galaxy, and to do this you need to eliminate everyone else from the galaxy. Then you can do whatever you want with the place. To set up, place the three Nano Minefield cards face down about ten inches apart. Then each player simultaneously places their nine cards face down in the playing area, keeping space between all other cards, while also packing them in as tightly as possible. On a turn, you choose one card in play and reveal it. If it's... A Nano Minefield, flip it face down again. A player's card, that player takes the action on the card with the possible actions being: Planet: Return one of your eliminated non-planet cards to play. Scanner: Look at three face-down cards, then remove the scanner from play. Blaster: Shoot once. Double Blaster: Shoot twice. Retro Blaster: Shoot once; also, if this is card is eliminated, shoot once before removing it from play. To shoot, you place your pinky on the active card, then toss your shooting disc with your thumb and forefinger. When the disc lands, you can remove one card it touches from play, revealing it and returning it to its owner. If a player has no cards in play, they're out of the game. The final player with cards in play wins! ",//cf.geekdo-images.com/images/pic2468713.jpg,6,10,6,2,10,Alien Wars,10,//cf.geekdo-images.com/images/pic2468713_t.jpg,2015,Régis Torres,"Action / Dexterity,Card Game,Science Fiction",NA,Markus Geiger,NA,NA,Memory,"dV Giochi,IELLO,Origames",5.85737,76 175755,"Sauron threatens to push Middle-earth into eternal darkness in his desire for the One Ring. All hope lies on Frodo Baggins and his friends from the Shire. Your task: Bring the One Ring to Mordor, then destroy it in Mount Doom. With each roll of the dice Der Herr der Ringe: Die Reise nach Mordor, players make decisions and try to move their hobbits as quickly as possible to get to Mount Doom. They're supported by Gandalf and the community, but also potentially blocked by orcs and persecuted by Ringwraiths. Players must be bold enough to choose the right dice symbols and shake off the Nazgul. ",//cf.geekdo-images.com/images/pic3239097.jpg,4,20,8,2,20,The Lord of the Rings: Journey to Mordor,20,//cf.geekdo-images.com/images/pic3239097_t.jpg,2015,"Suzanne Helmigh,Jon Hodgson","Dice,Fantasy,Novel-based",NA,Michael Rieneck,NA,"Admin: Better Description Needed!,Tolkien Games",Dice Rolling,"Devir,Edge Entertainment,Egmont Polska,Fantasy Flight Games,Giochi Uniti,Hobby Japan,Hobby World,KOSMOS",6.01093,225 175763,"Four powerful secret organizations are fighting for the right to rule in the old kingdom, and you can acquire safety, control, and economic dictates only through the conquest of political influence at the royal court. The more servants, nobles and dignitaries you can control, the closer you will be to the purpose. Intrigue, blackmail, or threats are suitable for all those who are struggling in the shadow of the royal throne. Power over each new aristocrat gives you a new method for influencing others. The man of absolute power behind the throne will be known soon. Behind the Throne is quick and simple card game in which players collect sets of cards to get new special abilities. Player earn victory points for the heroes they collect, and whoever has the most victory points at the end of the game wins. ",//cf.geekdo-images.com/images/pic3107195.jpg,4,30,8,2,20,Behind the Throne,30,//cf.geekdo-images.com/images/pic3107195_t.jpg,2016,Denis Martynets,"Card Game,Fantasy,Medieval,Number,Political",NA,"Oleksandr Nevskiy,Oleg Sidorenko",NA,NA,"Card Drafting,Line Drawing,Press Your Luck,Set Collection,Take That","2Geeks,Ares Games,Foxgames (Poland),IGames",6.59244,119 175846,Deck Building: The Deck Building Game combines the thrill of building your deck with the excitement of building your deck! ,//cf.geekdo-images.com/images/pic2472076.jpg,2,20,13,2,10,Deck Building: The Deck Building Game,20,//cf.geekdo-images.com/images/pic2472076_t.jpg,2015,Adam Rebottaro,Card Game,NA,Christopher Badell,Deck Building: The Deck Building Game – The Barbecue Grill Promo,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Rabbit Line (Dice Hate Me Games)",Deck / Pool Building,Greater Than Games (Dice Hate Me Games),5.66348,259 175848,"Unpub: The Unpublished Card Game is inspired by the spirit of Unpub, an organization devoted to helping game designers craft their unpolished, unpublished stones into sparkling, publishable gems! The game comes with 54 cards, each featuring a possible game theme, a core mechanism, and game components that the players will use to craft a game idea. Each round, one player acts as publisher and uses an element from one of their cards to inspire the designers to pitch a game using two of the other three elements on cards in their hand. The best game pitch gets a publishing contract! ",//cf.geekdo-images.com/images/pic2472077.jpg,8,30,13,3,20,Unpub: The Unpublished Card Game,30,//cf.geekdo-images.com/images/pic2472077_t.jpg,2015,Darrell Louder,"Card Game,Party Game",NA,"JR Honeycutt,Doug Levandowski",NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Rabbit Line (Dice Hate Me Games)",NA,Greater Than Games (Dice Hate Me Games),6.00192,52 175855,"Epic Roll is a quick-playing, dice-based, fantasy board game. While portable and simple to learn, Epic Roll also provides players with numerous strategic decisions and gambles. The result is a game enjoyable for young or casual players, as well as experienced fantasy gamers. Players each take the role of a questing hero, battling through hordes of undead and vying to be the first to defeat the fearsome Lich. Players must balance speed and caution as they combat deadly monsters, collect treasures, and race one another towards their ultimate showdown. Epic Roll is suitable for 2-3 players, with games lasting anywhere from 15 to 20 minutes. ",//cf.geekdo-images.com/images/pic2476358.jpg,3,20,14,2,15,Epic Roll,20,//cf.geekdo-images.com/images/pic2476358_t.jpg,2015,"Mark Soderwall,Kevin Toft","Dice,Fantasy,Fighting,Zombies",NA,"Jon Nord,Matt Nord",Epic Roll: Veteran Pack,NA,"Dice Rolling,Press Your Luck",Summon Entertainment Corp,6.03333,51 175861,"You are either Meow, or Not Meow. An eloquent game of deception, fun for all! Infiltrators are among us! Some of our friends might be...Not Meow. Find them! The rules of Meow are simple: On your turn, draw a card into your hand and say 'Meow'. Most cards are Meow cards, but some are Not Meow cards. Skeptical Meows at the table can accuse you of being Not Meow after you draw and meow, which means you must reveal your hand of cards. If they're right, and you have a Not Meow card, they win. If they're wrong, they're out of the round! And if you're the last Meow standing, you win! ",//cf.geekdo-images.com/images/pic2475803.jpg,9,5,8,2,1,Meow,5,//cf.geekdo-images.com/images/pic2475803_t.jpg,2015,"Alanna Cervenak,Maya Lior,Will Pitzer","Animals,Bluffing,Card Game,Children's Game,Humor,Party Game",NA,Chris Cieslik,NA,"Admin: Unreleased Games,Animals: Cats,Crowdfunding: Kickstarter",Player Elimination,"Asmadi Games,Foam Brain Games",4.75733,116 175867,"[microfilms] is a microgame set in the world of [redacted]. Using only 25 cards, players try to deduce each other’s identities and objectives. [microfilms] features some of the same mechanisms as [redacted], most notably the double-blind interrogation. The first spy to collect the right item and the correct information wins. ",//cf.geekdo-images.com/images/pic2621943.jpg,6,30,12,2,10,[microfilms],30,//cf.geekdo-images.com/images/pic2621943_t.jpg,2015,"Mihajlo Dimitrievski,Katalin Nimmerfroh,Todd Sanders","Deduction,Spies/Secret Agents",NA,"David J. Mortimer,Dávid Turczi",NA,"Crowdfunding: Kickstarter,[redacted] series","Hand Management,Partnerships","Broadway Toys LTD,LudiCreations",6.13974,77 175878,"In a distant future, scientists were able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide! 504 is a game that creates 504 different games out of one box. The game consists of nine modules: Module 1: Pick-Up & Deliver Module 2: Race Module 3: Privileges Module 4: Military Module 5: Exploration Module 6: Roads Module 7: Majorities Module 8: Production Module 9: Shares In each single game, you take three different modules from the nine available and assemble them in any order you like to create a new game. (504 = 9 * 8 * 7 = the number of distinct permutations of three items from a set of nine. The order of the three game modules is significant, and modules cannot be repeated.) For example, you can play: a racing game that expands through exploration with technology improving the racing or exploration (World "253"). an 18XX-style stock game with network building for income and production sites to provide workers for the road building (World "968"). a war game with a pick-up and deliver economy and bonus scoring from majorities ("World 417"). Each single game takes from 30 to 120 minutes to play. ",//cf.geekdo-images.com/images/pic2570515.jpg,4,120,12,2,30,504,120,//cf.geekdo-images.com/images/pic2570515_t.jpg,2015,Harald Lieske,"Abstract Strategy,Animals,City Building,Economic,Exploration,Farming,Industry / Manufacturing,Racing,Territory Building,Transportation,Travel",NA,Friedemann Friese,NA,"Animals: Fishes,Stronghold Games: The Great Designer Series","Area Control / Area Influence,Area Enclosure,Area Movement,Auction/Bidding,Commodity Speculation,Dice Rolling,Grid Movement,Hex-and-Counter,Modular Board,Pick-up and Deliver,Player Elimination,Point to Point Movement,Route/Network Building,Set Collection,Stock Holding,Take That,Tile Placement,Variable Phase Order","2F-Spiele,Arclight,Edge Entertainment,Korea Boardgames co., Ltd.,Stronghold Games,Swan Panasia Co., Ltd.",6.55181,1048 175914,""Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!" Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours. ",//cf.geekdo-images.com/images/pic2649434.png,5,240,14,2,120,Food Chain Magnate,240,//cf.geekdo-images.com/images/pic2649434_t.png,2015,"Iris de Haan,Ynze Moedt","Economic,Industry / Manufacturing",NA,"Jeroen Doumen,Joris Wiersinga",NA,Food / Cooking,"Modular Board,Route/Network Building,Simultaneous Action Selection",Splotter Spellen,8.28208,4965 175961,"Master has been blue lately. It's just not the same now that all lands known to evil have been conquered — and when Master's blue, it's the minions who suffer. As a lieutenant in Master's army — a foreminion — it falls to you to cheer him up. Not the easiest task, even in the best of times. But then it hit you: What better way to cheer Master up than a cheerleading competition? Whichever foreminion builds and scales the most impressive tower of war-hungry minions in Three Cheers for Master will surely win Master's heart. What could possibly go wrong? ",//cf.geekdo-images.com/images/pic2475824.jpg,6,40,13,2,20,Three Cheers for Master,40,//cf.geekdo-images.com/images/pic2475824_t.jpg,2015,Daniel Windfeld Schmidt,"Card Game,Humor",NA,Daniel Windfeld Schmidt,"Three Cheers for Master: Feats Expansion,Three Cheers for Master: Phil A. Minion,Three Cheers for Master: Santa Claws",NA,"Hand Management,Take That","Atlas Games,Edge Entertainment,Galakta,Ludofy Creative",6.51792,317 175989,"Pillars of Eternity: Lords of the Eastern Reach is a 1-4 player card game based on Obsidian Entertainment's award-winning and best-selling Pillars of Eternity computer role-playing game. The players are lords and ladies who hire troops, recruit heroes, and build defenses to fend off fiendish monsters...and their fellow players. The limited resources are represented by counters, while the buildings and armies are cards. A number of resources are drawn each turn and unused resources are passed on to the other players. Players may choose to go on dangerous adventures or engage in battles against their fellow players. ",//cf.geekdo-images.com/images/pic2822026.jpg,4,120,13,1,60,Pillars of Eternity: Lords of the Eastern Reach,120,//cf.geekdo-images.com/images/pic2822026_t.jpg,2016,"Scott Everts,John Lewis (II)","Card Game,City Building,Fantasy,Video Game Theme",NA,Chris Taylor,NA,Crowdfunding: Kickstarter,Hand Management,Zero Radius Games,7.00688,160 176013,"¡Abordaje! ("Boarding!") is a fast, tactical two-player game of fighting to take control over the enemy ship. The game uses a drafting card mechanism with players giving orders simultaneously to their crews and trying to anticipate which orders the enemy is going to use. During a round, each player plays five of the twelve "Boarding Cards" over the battlefield trying to maneuver with his men and get advantage over his enemy will trying to counter his actions. At the end of each of the six rounds, players check whether they have control over any enemy deck, try to capture the enemy captain if possible, and score points. A player wins if he takes permanent control of three of the five enemy decks, exterminates the opposing crew, or if after the sixth turn he has more VP than his rival. ",//cf.geekdo-images.com/images/pic2556079.jpg,2,25,10,2,10,¡Abordaje!,25,//cf.geekdo-images.com/images/pic2556079_t.jpg,2015,"Jordi Bayarri,César Gómez Bernardino","Card Game,Nautical,Pirates,Print & Play",NA,César Gómez Bernardino,NA,"Crowdfunding: Spieleschmiede,Crowdfunding: Verkami","Area Control / Area Influence,Card Drafting,Rock-Paper-Scissors,Simultaneous Action Selection,Variable Player Powers","(Web published),GDM Games",6.74699,83 176083,"Description from the publisher: In the fast-paced and morbidly kitschy game Hit Z Road, you and your fellow players embark on a road trip going south from Chicago along America's famous Route 66 — now infested by zombies. As you travel though a deck of adventure cards rife with dangers, you battle zombie hordes, drive abandoned school buses, scavenge for gas and bullets, and explore a darkened, tainted American countryside full of shambling undead, haunted carnivals, and plumes of toxic gas. Your goal is to stay alive until you reach the safe, sandy beaches of the California coast. Three different stages of adventure cards create an experience of increasing difficulty and ensure that each playthrough is unique. Each round begins with an auction that determines both player order and which cards you will encounter. Since the resources used for bidding are the same as those used to battle the oncoming zombie hordes, your survival depends as much on your resource management as it does upon winning those bidding wars. The player who either accumulates the most points or survives the longest wins. Zombies of all types await, with cannibals, anti-personnel mines and radioactive wastes also being among the hazards awaiting the players. Who will survive the zombie onslaught? ",//cf.geekdo-images.com/images/pic3018502.jpg,4,60,12,1,30,Hit Z Road,60,//cf.geekdo-images.com/images/pic3018502_t.jpg,2016,"Pascal Quidault,Cari,JB Casasola,Miguel Coimbra,Emile Denis,Cyril Nouvel,Olly","Fighting,Zombies",NA,Martin Wallace,NA,NA,"Auction/Bidding,Card Drafting,Dice Rolling,Player Elimination,Press Your Luck","Asmodee,REBEL.pl,Space Cowboys",6.88401,1094 176103,"Shogun Big Box includes the base game of Shogun, Tenno's Court Expansion 1, Samurai Expansion Module 2, Military Leaders Expansion Module 3 and Chambers Expansion Module 4. ",//cf.geekdo-images.com/images/pic2482561.jpg,5,150,12,3,120,Shogun Big Box,150,//cf.geekdo-images.com/images/pic2482561_t.jpg,2015,Michael Menzel,"Economic,Territory Building","Shogun,Shogun: Tenno's Court",Dirk Henn,NA,"Asian Theme,Country: Japan,Queen Big Box Series","Action / Movement Programming,Area Control / Area Influence,Area Movement,Auction/Bidding,Simultaneous Action Selection,Variable Phase Order",Queen Games,8.02802,106 176146,"The Lamps Are Going Out is a fast-paced game of strategic decision making in the First World War for two to four players. There are two Alliances – Central Powers and Triple Entente – each divided into two Factions. The Central Powers player controls the Germany and Central Allies (Austria-Hungary, Turkey and Bulgaria) Factions while the Triple Entente player has the Western Allies (Great Britain, Belgium, France and Italy) and Eastern Allies/US (Russia, Serbia, Romania and United States) Factions. A game turn consists of: Event Card Phase Movement Phase (up to two units may be moved) Combat Phase (cards are played to support combat) Production Phase (players spend production points to rally armies, invest in new technology, or lend points to other players) Players must make critical decisions each turn as to how to spend their scarce resources. Production Points are required to Refit spent units, build new units, construct trenches, conduct research, etc. The combat system is very simple, but yields tremendous excitement and that “just one more attack should do it” feeling. Event cards allow for all sorts of historical situations, conditions, leaders, political events and so on. Everything that would be important in a WWI simulation is considered in this game. ",//cf.geekdo-images.com/images/pic2487750.jpg,4,240,12,2,180,The Lamps Are Going Out,240,//cf.geekdo-images.com/images/pic2487750_t.jpg,2016,Tim Allen,"Wargame,World War I",NA,Kirk Uhlmann,NA,NA,"Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling",Compass Games,7.71826,127 176165,"It is an age of great discoveries. New and wonderful items find their ways into the hands of the greatest merchants. And if there ever is a place those traders love, it is the town of Dale. There’s an extraordinary guild in the Dale founded by the greatest merchants. The tricky part is getting the membership since one must win the annual trading competition to be invited to the guild. Notable animalfolk merchants from all over the world have gathered in the town to take part in the event. Everyone has only one goal in mind – to be celebrated as the winner and the newest member of the legendary guild. In Dale of Merchants, players take the roles of those participating merchants learning new techniques, trading goods, and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild! ",//cf.geekdo-images.com/images/pic2772192.jpg,4,40,10,2,20,Dale of Merchants,40,//cf.geekdo-images.com/images/pic2772192_t.jpg,2015,Sami Laakso,"Animals,Card Game,Fantasy",NA,Sami Laakso,Dale of Merchants: Systematic Eurasian Beavers,Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building,Dice Rolling,Hand Management,Set Collection,Take That","BGL,Devir,Fullcap Games,Snowdale Design",7.37409,1116 176189,"Description from the publisher: Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it's up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse! Zombicide: Black Plague allows you take control of paladins, dwarves, knights, and magicians, wielding powerful swords, crossbows, and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game, while still retaining the nonstop action, tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmail armor or shields to defend against the undead, pick up spell books to perform fantastic enchantments, or light up a pool of dragon bile to create an all-consuming inferno of dragon fire! Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre). ",//cf.geekdo-images.com/images/pic2482309.jpg,6,180,10,1,60,Zombicide: Black Plague,180,//cf.geekdo-images.com/images/pic2482309_t.jpg,2015,"Nicolas Fructus,Jérémy Masson","Adventure,Fantasy,Fighting,Horror,Medieval,Miniatures,Zombies",NA,"Raphaël Guiton,Jean-Baptiste Lullien,Nicolas Raoult","Cool Mini Or Not Promo Pack 2016,Zombicide: Black Plague Special Guest Box – Adrian Smith,Zombicide: Black Plague Special Guest Box – Carl Critchlow,Zombicide: Black Plague Special Guest Box – Edouard Guiton,Zombicide: Black Plague Special Guest Box – Gipi,Zombicide: Black Plague Special Guest Box – John Howe,Zombicide: Black Plague Special Guest Box – Jovem Nerd,Zombicide: Black Plague Special Guest Box – Karl Kopinski,Zombicide: Black Plague Special Guest Box – Marc Simonetti,Zombicide: Black Plague Special Guest Box – Naïade,Zombicide: Black Plague Special Guest Box – Neal Adams,Zombicide: Black Plague Special Guest Box – Paolo Parente,Zombicide: Black Plague Special Guest Box – Paul Bonner,Zombicide: Black Plague Special Guest Box – Stefan Kopinski,Zombicide: Black Plague Zombie Bosses Abomination Pack,Zombicide: Black Plague – Benson,Zombicide: Black Plague – Deadeye Walkers,Zombicide: Black Plague – Grom and Thalia,Zombicide: Black Plague – Hero Box 1,Zombicide: Black Plague – Homer,Zombicide: Black Plague – Huntsman Pack,Zombicide: Black Plague – Ice Blast Promo Card,Zombicide: Black Plague – Knight Pack,Zombicide: Black Plague – Murder of Crowz,Zombicide: Black Plague – NPC-1,Zombicide: Black Plague – NPC-2,Zombicide: Black Plague – Willow,Zombicide: Wulfsburg","Crowdfunding: Kickstarter,Zombicide","Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers","Asterion Press,CMON Limited,Edge Entertainment,Galápagos Jogos,Guillotine Games",7.97598,4545 176215,"The war is over, and the Greek ships are trying to return to their homeland after a long absence. They need to reach the Sacred Island to present offerings and prayers to the gods, but the irascible Poseidon will use all his power to prevent them from getting there. In Odyssey: Wrath of Poseidon, one player takes the role of Poseidon, God of the Sea, while the others become navigators in search of the Sacred Island. Gameplay takes place on two copies of the same game board that are separated by the game box so that they are not visible to one another. The Poseidon player throws powerful storms against the Navigators, driving them off-course and confounding them so that they cannot reach the Sacred Island in time. Only Poseidon knows the real position of the ships as indicated on his copy of the game board. The navigators must sail through endless storms, blind to all around them, trying to gather clues to their whereabouts to stay on course. They also track the position of their ships on the game board, but the positions indicated are only a best guess — and they can become increasingly inaccurate as the game progresses. The navigators must use their wits to stay on course and reach the Sacred Island before the end of the game, while Poseidon wins by preventing them from reaching their destination. ",//cf.geekdo-images.com/images/pic2528258.jpg,5,30,13,2,30,Odyssey: Wrath of Poseidon,30,//cf.geekdo-images.com/images/pic2528258_t.jpg,2015,Francesco Mattioli,"Deduction,Nautical",NA,Leo Colovini,NA,Admin: Better Description Needed!,"Area Movement,Partnerships","Ares Games,Devir,Heidelberger Spieleverlag,Kaissa Chess & Games",6.26125,120 176229,"Play as an ancient civilization as they prosper and collapse through time. Build gigantic monuments, raise impenetrable fortifications, and amass vast knowledge as the ages pass. The greatest civilizations will leave their mark long after their collapse. From times long forgotten to times recently lost, civilizations will rise and fall as the tide of time carries them. Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins. ",//cf.geekdo-images.com/images/pic2486726.jpg,2,20,8,2,15,Tides of Time,20,//cf.geekdo-images.com/images/pic2486726_t.jpg,2015,"Tomasz Jedruszek,Chris Ostrowski,Dan Pellow,Blake Rottinger,Artur Sadlos,Rafał Szyma","Ancient,Card Game",NA,Kristian Čurla,NA,NA,"Card Drafting,Set Collection","Portal Games,Edge Entertainment,FunBox Jogos,Gém Klub Kft.,Pegasus Spiele,REXhry,uplay.it edizioni",6.84761,4069 176262,"Fleet Wharfside is a standalone card game based on Fleet and Fleet: Arctic Bounty. Players compete to complete contracts by selecting contracts from the Market and by collecting fish from their fleet at the wharfside. It's what happens when the fleet comes home! Tales of the bountiful harvest at Ridback Bay have traveled far, attracting merchants to the local wharfside who wish to pay handsomely for your haul. A successful fisherman’s day is not done with the catch; keen business decisions will determine if your fleet has amassed a rich profit! Merchants have offered generous contracts for the catch, but which offer the greatest benefits? Choose and complete the most lucrative contracts and reap your reward! In Fleet Wharfside, players fulfill Contracts from local Ridback Bay businesses. Each turn, players will either collect fish from their fleet at the wharfs (by taking cards) or choose to purchase a Contract from the Market. Contracts provide a bonus while in play, but once they are completed the bonus goes away too! The player who collects the most VP from Contracts, Trophies, King Crab, final Goods, and their Captain Bonus wins the game! Fleet Wharfside is game #8 of the E-G-G Series! ",//cf.geekdo-images.com/images/pic2488209.jpg,4,30,13,2,20,Fleet Wharfside,30,//cf.geekdo-images.com/images/pic2488209_t.jpg,2015,Eric J. Carter,"Animals,Card Game,Nautical",NA,"Ben Pinchback,Matt Riddle",NA,"Animals: Crabs,Animals: Fishes,Crowdfunding: Kickstarter,The E•G•G Series,Fleet","Hand Management,Set Collection",Eagle-Gryphon Games,7.10302,306 176286,"Choose your starting guppy, then use an all-new experience point-based drafting system to buy upgraded bodies and all manner of new parts for your guppy. Quickly adapt it to become the most powerful master fish in the sea with any combination of aquatic bodies and parts you can mash up, battling the other master fish to the death along the way for there can be only one master fish in this ocean. A.D.A.P.T. is a card game for 2-3 players that usually plays in 20-30 minutes, comes with three full sets of polyhedral dice (3d4s, 3d6s, 3d8s, 6d10s, 3d12s, & 3d20s), and proudly bears a very unique theme. Lightweight, light hearted, and entirely unique — we're certain you've never played anything like it before. Will your Dolphin, with the armored scales of an Arampaima, the mouth of a giant Sea Bass, the bioelectricity of an Eel, and the tail of a Thresher Shark prove victorious by ramming other fish with its lethal Swordfish horn? Will your Sailfish, with a Clownfish Tail, poisonous Lionfish pectoral fins, and Anglerfish Light Node, followed by a school of fish he commands, be the last Master Fish alive? Or will your Great White Shark, with the spiked skin of a Puffer Fish, over-sized brain, and regenerating heart be the last fish swimming by leaping from the water with its Flying Fish wings for a diving sneak attack? The possibilities are endless! With Octo, Fantasy, Reptile, Guppy, and Mech expansions also available, there's no reason that your Giant Squid with the wings of a Pegasus and claws of a dragon can't claim victory through use of torpedoes from inside its tortoise shell. Each time you upgrade your fish's body or add new parts, it becomes more powerful, lives longer, and gains new special abilities! Life under the sea just got much more interesting! ",//cf.geekdo-images.com/images/pic2718946.jpg,3,40,7,2,15,A.D.A.P.T.,40,//cf.geekdo-images.com/images/pic2718946_t.jpg,2016,Adelson Tavares,"Card Game,Dice,Economic,Fantasy,Nautical",NA,John Wrot!,"A.D.A.P.T. - 5-in-1 Expansion Pack,A.D.A.P.T.: Bio-Mech Expansion Pack,A.D.A.P.T.: Cephalopod Expansion Pack,A.D.A.P.T.: Fantasy Expansion Pack,A.D.A.P.T.: Guppy Expansion Pack,A.D.A.P.T.: Reptile & Amphibian Expansion Pack","Animals: Fishes,Crowdfunding: Kickstarter,Evolution","Card Drafting,Deck / Pool Building,Dice Rolling,Hand Management,Variable Player Powers",Gate Keeper Games,6.06418,67 176334,"Technology is a double-edged sword. We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction. Will you focus on civil developments to speed up production, or will you build powerful armies to lay waste to your enemies? Do you build wonders that leaves a permanent heritage for mankind, or do you want to seize it from those who are not worthy? Guns & Steel combines the variety of hand building with a unique card flipping mechanism, and enables 2-4 players to compete throughout the ages, struggling to build the greatest empire of the world. Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn, and experience the rise & fall of nations in just an hour's time. Turn Overview Resource Phase Play a card face-down as a resource card. Development Phase Play a card face-up as a development card. Purchase Phase May buy one card from supply. End of Turn Phase 0 or 1 card in hand: Check if you can gain a wonder. Retrieve cards to hand. 2 or more cards in hand: Do nothing. Game ends when all wonders are taken, or when all Space age cards have been bought. The player with most VP on their cards win the game. ",//cf.geekdo-images.com/images/pic2600018.jpg,4,70,12,2,40,Guns & Steel,70,//cf.geekdo-images.com/images/pic2600018_t.jpg,2015,"Jody Henning,mango,YLAR","Card Game,Civilization",Im Wandel der Zeiten: Das Kartenspiel,Jesse Li,NA,NA,"Deck / Pool Building,Hand Management,Take That","Grail Games,Moaideas Game Design,Pegasus Spiele",6.58094,394 176361,"One Night Revolution (formerly One Night Resistance) is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again. Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another — assuming any exist, that is, as at all player counts between zero and three Informants are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins — but if the Informant(s) remain hidden, they win! ",//cf.geekdo-images.com/images/pic2513302.jpg,10,15,14,3,15,One Night Revolution,15,//cf.geekdo-images.com/images/pic2513302_t.jpg,2015,"Luis Francisco,Stephanie Gustafsson,Jarek Nocoń","Bluffing,Card Game,Deduction,Negotiation,Party Game,Science Fiction,Spies/Secret Agents",NA,Ted Alspach,NA,"Crowdfunding: Kickstarter,Dystopian Universe,Werewolf / Mafia","Partnerships,Role Playing,Variable Player Powers,Voting","Heidelberger Spieleverlag,Indie Boards & Cards",6.31912,1057 176371,"Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore! Gameplay Overview Each player starts with 7 Vikings and a Longboat on a shared, central Island. From there players will place tiles and begin to venture out to the newly discovered Islands. Proceeding clockwise from the starting player, each player takes their turn in full. On their turn, players first place 1 of their 3 tiles, expanding the game board. They can then take up to 4 actions (any number of the following): 1. Load Longship 2. Unload Longship + Deliver Livestock 3. Move Longship + Destroy an Enemy Ship 4. Move Vikings + Raid a Settlement 5. Transport Livestock 6. Construct an Outpost (costs 2 actions) After taking their actions, players draw a new tile to their hand, ending their turn. End of the Game The game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from: 1. Delivered Livestock 2. Constructed Outposts 3. Destroyed Enemy Ships 4. Raided Settlements 5. Viking Deaths 6. Controlled Islands 7. Captain Cards The player with the highest total is the winner! ",//cf.geekdo-images.com/images/pic2793289.jpg,4,60,12,1,45,Explorers of the North Sea,60,//cf.geekdo-images.com/images/pic2793289_t.jpg,2016,Mihajlo Dimitrievski,"Exploration,Medieval,Nautical",NA,Shem Phillips,The North Sea Runesaga,"Crowdfunding: Kickstarter,The North Sea Trilogy,Vikings","Action Point Allowance System,Area Control / Area Influence,Modular Board,Pick-up and Deliver,Set Collection,Tile Placement,Variable Player Powers",Garphill Games,7.52032,348 176396,"Each player builds their own metropolis in Quadropolis (first announced as City Mania), but they're competing with one another for the shops, parks, public services and other structures to be placed in them. The game lasts four rounds, and in each round players first lay out tiles for the appropriate round at random on a 5x5 grid. Each player has four architects numbered 1-4 and on a turn, a player places an architect next to a row or column in the grid, claims the tile that's as far in as the number of the architect placed (e.g., the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims any resources associated with the tile (inhabitants or energy). When a player takes a tile, a figure is placed in this now-empty space and the next player cannot place an architect in the same row or column where this tile was located. In addition, you can't place one architect on top of another, so each placement cuts off play options for you and everyone else later in the round. After all players have placed all four architects, the round ends, all remaining tiles are removed, and the tiles for the next round laid out. After four rounds, the game ends. Players can move the inhabitants and energy among their tiles at any point during the game to see how to maximize their score. At game end, they then score for each of the six types of buildings depending on how well they build their city — as long as they have activated the buildings with inhabitants or energy as required: Residential buildings score depending on their height Shops score depending on how many customers they have Public services score depending on the number of districts in your city that have them Parks score depending on the number of residential buildings next to them Harbors score based on the longest row or column of activated harbors in the city Factories score based on the number of adjacent shops and harbors Some buildings are worth victory points (VPs) on their own, and once players sum these values with what they've scored for each type of building in their city, whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic2840020.jpg,4,60,8,2,30,Quadropolis,60,//cf.geekdo-images.com/images/pic2840020_t.jpg,2016,"Cyrille Daujean,Sabrina Miramon","City Building,Environmental",NA,François Gandon,"Quadropolis: Game Store,Quadropolis: High-Tech Factory,Quadropolis: Jardin Botanique,Quadropolis: Ludo Fact,Quadropolis: Public Services,Quadropolis: The Cruise Ship,Quadropolis: Tric Trac,Quadropolis: Waterfront",NA,"Card Drafting,Hand Management,Pattern Building,Set Collection,Tile Placement","Days of Wonder,ADC Blackfire Entertainment,Asterion Press,Edge Entertainment,Gém Klub Kft.,REBEL.pl",7.48946,5096 176433,"The zombie plague has struck the local college campus. Only a handful of brave cheerleaders are still fighting the endless wave of old comrades and professors turned into hungry, brainless creatures. Zombies vs Cheerleaders is an asymmetrical two-player game in which one player controls the cheerleaders while the other player controls the zombies. The goal of the cheerleaders is to defeat all the zombies, while the goal of the zombies is to devour one of the cheerleaders. The cheerleader are standing behind barricades and have powerful hand-made weapons and can attack with a certain strength. However, each time they attack, they lose energy. Once they run out of energy, they are knocked-out. Zombies have two characteristics: strength and protection. When they are hit by an attack greater than their protection they are removed from the game. On their turn, the players have three actions they can spend to move their team or to attack. By killing bosses, cheerleaders can obtain special actions, while zombies can do the same by destroying the barricades. The game uses illustrations made specially for the game by the design team of the comic book series "Zombies vs Cheerleaders". ",//cf.geekdo-images.com/images/pic2797932.png,2,30,10,2,30,Zombies vs Cheerleaders,30,//cf.geekdo-images.com/images/pic2797932_t.png,2015,"Matt Hebb,Bill Maus,David Namisato","Card Game,Comic Book / Strip,Horror,Zombies",NA,Richard Toquet,NA,Matagot Duo Collection,Action Point Allowance System,Matagot,6.24441,68 176435,"It doesn't matter if you're on a highway to hell or you're climbing the stairway to heaven. It doesn't matter if you beat the drums, pluck the strings, headbang, or go pogo. If your heart is forged out of metal and the music is running through your veins, the hands will always show the horns — even if you throw the dice! That's something we thought while working on Thrash n'Roll. Each player commands a chosen metal band. During the game, players train their band members, give concerts in the club, record albums, give interviews, compete for the fans, avoid scandals, etc. Over 6-8 turns, players have to gather as much fame as possible to win. The game is crowned with the big concert and ThrashAwards ceremony for the best musicians, albums and singles. The game mechanisms are based on dice and cards. ",//cf.geekdo-images.com/images/pic2650063.jpg,4,90,12,2,45,Thrash'n Roll,90,//cf.geekdo-images.com/images/pic2650063_t.jpg,2015,"Krzysztof Matusik,Robert Sobota","Card Game,Music",NA,"Aleksander Biela,Krzysztof Matusik","Thrash'n Roll: Amplified,Thrash'n Roll: Stage Heroes","Crowdfunding: Kickstarter,Music Making & Makers","Dice Rolling,Set Collection,Simulation,Worker Placement",Game Fabrica,7.00628,219 176458,"In Rights, players lay down cards with different patterns in order to collect majorities and earn points from others who play the same cards. There is a serious omission in the English rules...they fail to mention that once the end game condition is met (one player has 8 cards in front of them) all players add the three cards in their hand to their display, before anyone makes any payments. This makes all the difference in the world and playing without this rule ruins the game. ",//cf.geekdo-images.com/images/pic2490976.png,5,20,9,3,20,Rights,20,//cf.geekdo-images.com/images/pic2490976_t.png,2015,NA,Card Game,NA,Jun Sasaki,NA,Admin: Better Description Needed!,"Card Drafting,Commodity Speculation,Set Collection",Oink Games,6.26624,125 176484,"The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona. In Council of Verona, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins! We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all! The Council of Verona (second edition) comes packaged with the Poison Expansion that adds two new tokens per player into the base game: poison tokens and antidote tokens. Influence Cards that end the game with more poison than antidote tokens on them are physically removed from the play area, which may affect scoring agendas. ",//cf.geekdo-images.com/images/pic3307341.jpg,5,20,13,2,20,Council of Verona (second edition),20,//cf.geekdo-images.com/images/pic3307341_t.jpg,2015,"Mathieu Leyssenne,Darrell Louder,Adam P. McIver,Peter Wocken","Bluffing,Card Game,Deduction,Novel-based,Renaissance","Council of Verona,Council of Verona: Poison Expansion",Michael Eskue,Council of Verona: Corruption,"Celebrities: Shakespeare,Cities: Verona,Country: Italy,Promotional Board Games","Auction/Bidding,Card Drafting,Hand Management","Crash Games,Ferti,Heidelberger Spieleverlag",6.91052,135 176494,"Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone. In the tile-laying game Isle of Skye: From Chieftain to King, 2-5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible — but in each game only four of the sixteen scoring tiles will be scored. Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested. In the end, the player with the best kingdom — and not the richest player — becomes the sovereign of the island. ",//cf.geekdo-images.com/images/pic2524838.jpg,5,50,8,2,30,Isle of Skye: From Chieftain to King,50,//cf.geekdo-images.com/images/pic2524838_t.jpg,2015,Klemens Franz,"Economic,Territory Building",NA,"Andreas Pelikan,Alexander Pfister","Brettspiel Adventskalender 2015,Deutscher Spielepreis 2016 Goodie Box,Isle of Skye: From Chieftain to King – Adjacency Scrolls,Isle of Skye: From Chieftain to King – Brettspiel Adventskalender Promo Tiles,Isle of Skye: From Chieftain to King – Kennerspiel des Jahres Promo Tile,Isle of Skye: From Chieftain to King – Themenplättchen",Country: Scotland,"Auction/Bidding,Set Collection,Tile Placement","999 Games,Funforge,GoKids 玩樂小子,Hobby World,Kaissa Chess & Games,Lacerta,Lookout Games,Ludicus,Mayfair Games,PaperGames (III),SD Games,uplay.it edizioni,Zhiyanjia",7.52265,8305 176502,"Awesome Kingdom: The Tower of Hateskull is a lightweight, fast and funny dungeon-crawling card game in which players compete to be the most awesome hero after three days of adventuring. Players enter the dungeon as one of eight epic characters, such as the Ragebarian, Prestidigimancer, or Paladude, with each character being bestowed with an appropriately amazing ability. The dungeon is formed out of a circle of dungeon wall tiles, with dungeon cards filling most of those spaces and heroes filling the rest. A day lasts three turns, and on a turn, you play an action card from your hand, normally moving your hero around the circle of cards (skipping over other heroes) and claiming the card on which you land, which could be treasure, a monster (which wounds you before you defeat it), a trap, or even a magic item. Cards are worth various amounts of awesomeness, and you want to be the most awesome hero at the end of the third day. ",//cf.geekdo-images.com/images/pic2604929.png,4,45,12,2,30,Awesome Kingdom: The Tower of Hateskull,45,//cf.geekdo-images.com/images/pic2604929_t.png,2015,Ciro Cangialosi,"Card Game,Fantasy",NA,Kevin Wilson,NA,NA,Hand Management,"IDW Games,Pandasaurus Games",5.93624,93 176524,"Hoplomachus: Origins takes you back to where the story begins, within the small battle arenas of 3 unique civilizations. You will represent one of the warrior houses found in these cities and will be battling for the right to represent your entire civilization in Rome. Quick fights, 3 exotic arenas, and competitive drafting of unique warriors, are what set Origins apart from our other 2 games in the series. Of course, it wouldn't be Hoplo if you weren't playing with premium 11.5 gram chips, neoprene mats, and custom dice! ",//cf.geekdo-images.com/images/pic2492563.png,2,30,12,1,15,Hoplomachus: Origins,30,//cf.geekdo-images.com/images/pic2492563_t.png,2015,Josh J. Carlson,"Dice,Fighting,Wargame",NA,"Adam Carlson,Josh J. Carlson","Hoplomachus: Army of One,Hoplomachus: Crowd Favor Gladiators,Hoplomachus: Golden Tribute,Hoplomachus: Legends of the Sand,Hoplomachus: Paying Homage","Admin: Better Description Needed!,Crowdfunding: Kickstarter","Area Enclosure,Deck / Pool Building,Dice Rolling,Hand Management",Chip Theory Games,8.11412,131 176530,"Xenon is a valuable noble gas that is found in very trace amounts in Earth's atmosphere. Due to the difficulty and expense of isolating high-purity Xenon for various technological advancements in recent years, the need for Cryogenic Distillation of Xenon is on the rise. Xenon Profiteer is a highly thematic, deck-deconstruction, euro game for 2-4 entrepreneurs in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. You will also physically expand your facility by building upgrades, pipelines, and acquiring new contracts and connecting them to your Center Console. In a decidedly different take on the classic deck-building format, Xenon Profiteer not only actively encourages players to remove cards from their decks, it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from your hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is, of course, the only way to gain more Xenon, is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult. To combat this, you will need to Buy powerful upgrade cards for your facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into your system (deck) or installed directly to your facility to be used every turn for the remainder of the game. Or maybe, if you are low on funds, you might decide to place a Bid Token onto an important Upgrade or Contract, thereby giving yourself a discount on a future turn and causing other players to pay YOU extra if they decide to purchase it instead. After a player has either completed five contracts or installed five upgrades, the game end is triggered and the player with the most Xenon points is the winner. Do you have the ingenuity, strategy, and tactical fortitude it takes to be recognized by several reputable business publications as the owner of the most influential domestic supplier of Xenon? ",//cf.geekdo-images.com/images/pic2537665.jpg,4,30,10,2,30,Xenon Profiteer,30,//cf.geekdo-images.com/images/pic2537665_t.jpg,2015,Daniel Solis,"Card Game,Economic,Industry / Manufacturing",NA,"T. C. Petty, III",Xenon Profiteer: Tactics & Profiteers Expansion Pack,"Crowdfunding: Kickstarter,Gryphon Games bookshelf series","Deck / Pool Building,Hand Management,Simulation",Eagle-Gryphon Games,7.35349,476 176544,"In Automania, you run a car factory, trying to produce the most popular cars in the market. To achieve this, you buy tiles to upgrade and customize your factory, and hire specialist employees to help you. Central to the game are the factory boards: Each player has a factory with three assembly lines, and each assembly line produces one type of car. You can put machine tiles along your assembly lines to change the specifications of your cars. However, your three assembly lines intersect, so each machine tile placed might affect more than one type of car — which means you have to think carefully about where you put those machines. When a car is produced, it must be sold in one of two markets, and the better the specifications of the car is in line with the demand in the chosen market, the more popular the car will be. The most popular cars reap the highest profits, earning money or prestige — which is what you need to win this game. ",//cf.geekdo-images.com/images/pic2609952.jpg,4,90,12,2,60,Automania,90,//cf.geekdo-images.com/images/pic2609952_t.jpg,2015,Gjermund Bohne,"Economic,Industry / Manufacturing",NA,"Kenneth Minde,Kristian Amundsen Østby",NA,"Automotive,Crowdfunding: Kickstarter","Tile Placement,Variable Player Powers,Worker Placement",Aporta Games,7.47712,1129 176558,"Havana, December 29, 1955: At the end of the meal offered at his "faithful" henchmen, don Alessandro evokes the "business" in progress. Suddenly, the phone rang in the back room of the restaurant. The Godfather is convened to the office of President Batista. He entrusted his precious cigar box to his henchmen. It must be said that the cigar box has a false bottom, under the first layer of cigars, the box is filled with diamonds! In Mafia de Cuba, each player will take the cigar box, open it and choose to: Betray and steal some diamonds, Remain a faithful and "honest" mafioso, be a driver, or act as an undercover CIA agent. In the evening, the Godfather recovers his cigar box. He blows a fuse when he finds the disappearance of diamonds. He must find his treasure and punish offenders by providing them cement shoes before throwing them in the bay. After heated debates and perilous deductions, The Godfather, with the help of is faithful henchmen will try to find all his stolen diamonds. Does he lose his honor by accusing wrongly? Do the most cunning thieves win? Or is it the CIA that will send these thugs behind bars? ",//cf.geekdo-images.com/images/pic2519675.jpg,12,20,10,6,10,Mafia de Cuba,20,//cf.geekdo-images.com/images/pic2519675_t.jpg,2015,Thomas Vuarchex,"Bluffing,Deduction,Mafia,Party Game",NA,"Philippe des Pallières,Loïc Lamy",Mafia de Cuba: Revolución,"Country: Cuba,Werewolf / Mafia","Partnerships,Role Playing,Variable Player Powers","Lui-même,Asmodee,Asterion Press,Broadway Toys LTD,Galápagos Jogos",6.69778,1802 176564,"The season is upon us once more: the time of year when the carefree rich escape from their oh-so-trying lives to idyllic retreats both near and far—and when we of The Society invite ourselves to their soirees, derbies, and day-to-day routines to play our annual game. This year’s mark has been carefully selected, and Constable Cramphorn is hot on our trail. And did I mention that you should watch your back? After all, stealing from a Society member is just as entertaining as fleecing a mark. So, do you have the lightest fingers, the snappiest patter, and the most disarming smile...or is this the year when you get nicked? Scoundrel Society is the first Small Box/Big Fun game from Action Phase Games where players take on the role of a member of The Society, a gathering of notable con artists who come together once a year to show off their craft by proving who can steal the most loot from the mark without getting caught. Loot is lifted from the mark by playing one of five action cards, most of which work best when played alone. But tread carefully: while many pieces of loot have unique abilities that can affect the game, each carries a suspicion value. So when Constable Cramphorn is revealed from the last ten cards of the loot deck, the player with the highest suspicion score is apprehended, leaving the rest to compare the value of their ill-gotten gains to determine who is the most dirty and rotten of the Scoundrel Society. ",//cf.geekdo-images.com/images/pic2677617.jpg,5,45,14,2,30,Scoundrel Society,45,//cf.geekdo-images.com/images/pic2677617_t.jpg,2015,"Catherine Batka,Scott Hartman,Kathryn Steele","Bluffing,Card Game",NA,"Travis R. Chance,Nick Little",Scoundrel Society: Historical Loot,"Action Phase Games Small Box Big Fun Series,Crowdfunding: Kickstarter","Card Drafting,Hand Management,Set Collection,Simultaneous Action Selection,Take That",Action Phase Games,6.80183,137 176565,"Goooood morning, campers! I hope you got plenty of sleep last night, because Sensei Saru has a full day of training in store for you! So study your lessons well, and be quicker and craftier than your fellow campers, as Sensei only invites the best to be his personal apprentices. Will it be YOU?! One of the Small Box/Big Fun line of games from Action Phase Games, Ninja Camp pits animal martial artists against one another in a training exercise where the best will become the personal ninja apprentice of Sensei Saru. Each player starts with two cards, each representing a ninja skill, with the rest of the deck making up the game board. By using the cards in their hand, players navigate the board, adding new skills to their hand as they do—and leaving fewer movement options for their fellow campers. Each player also has a unique ninja ability that he can use once per game to try to turn the game in his favor. A game that sets up and plays in thirty minutes or less, Ninja Camp is sure to provide hours of fun for families and future ninjas! ",//cf.geekdo-images.com/images/pic2587576.jpg,4,30,14,2,15,Ninja Camp,30,//cf.geekdo-images.com/images/pic2587576_t.jpg,2016,"Chris Byer,Jacqui Davis","Abstract Strategy,Card Game",NA,Adam E. Daulton,"Ninja Camp: Badges and Activities,Ninja Camp: Kitten,Ninja Camp: Participation Ribbon","Action Phase Games Small Box Big Fun Series,Crowdfunding: Kickstarter,Ninja","Hand Management,Modular Board,Variable Player Powers","Action Phase Games,Portal Games",7.02183,584 176589,"Cat Box is played with cards divided into quadrants each showing an empty box or one of five cats (in a box). Players take turns playing these cards to a shared display, overlapping previous cards by one or two quadrants. Each player is assigned a secret identity; if you are a cat you want as many of your cats showing at the end of the game as possible, and as large a group of them as possible, but if you are the chihuahua you want empty boxes and groups of exactly three cats. Players can play cards held by themselves or any of their opponents, but one side of the card is used when playing your own cards and the other (mirror image) side when playing other peoples'. The advanced game adds five single-use tokens for each player which have different effects. ",//cf.geekdo-images.com/images/pic2493452.jpg,5,30,6,2,15,Cat Box,30,//cf.geekdo-images.com/images/pic2493452_t.jpg,2015,Aza Chen,"Abstract Strategy,Animals,Card Game",NA,Aza Chen,NA,"Admin: Better Description Needed!,Animals: Cats,The Mike Line",Pattern Building,"Grail Games,Li-He Studio,TwoPlus Games,Zhiyanjia",6.40262,191 176596,"The Great Battles of Alexander - Macedonian Art of War Expanded Deluxe Edition (2014, Fourth Printing) is the first volume of the multi-volume counters-on-hexagons famous wargame Great Battles of History series, with the latest and updated 5th Edition game rules made by Mark Herman & Richard Berg. Available Battles (19 in total): Scenario Book (12): Erigon Valley (358 BC) Crocus Fields (352 BC) Chaeronea (338 BC) Lyginus (335 BC) Pelium (355 BC) Granicus (334 BC) Issus (333 BC) Gaugamela (331 BC) Crossing the Jaxartes (329 BC) Samarkand (329/328 BC) Arigaeum (327 BC) Hydaspes (326 BC) Phalanx Module (2): Sellasia (221 BC) Mantinea (207 BC) Diadochoi Module (4): Paraetacene (317 BC) Gabiene (316 BC) Gaza (312 BC) Ipsus (301 BC) Raphia Module (1): Raphia (217 BC) Game Scale Details: Unit: 100 men per unit strength point Time: 20 minutes per game turn Map: 70 yards per hexagon ",//cf.geekdo-images.com/images/pic2632632.jpg,4,0,0,1,0,The Great Battles of Alexander: Macedonian Art of War,0,//cf.geekdo-images.com/images/pic2632632_t.jpg,2014,NA,"Ancient,Wargame",NA,"Richard H. Berg,Mark Herman",NA,"GBOH: Great Battles of Alexander,Great Battles of History","Chit-Pull System,Dice Rolling,Hex-and-Counter",GMT Games,8.46003,65 176601,"The Tabletop Edition has a variant box cover and includes the Felicia Day and Kodiak Colby promotional characters. Game description from the publisher: "Crossroads" is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves. ",//cf.geekdo-images.com/images/pic2501853.jpg,5,0,0,2,0,Dead of Winter: Tabletop Edition,0,//cf.geekdo-images.com/images/pic2501853_t.jpg,2015,"David Richards,Fernanda Suárez,Peter Wocken","Horror,Zombies","Dead of Winter: A Crossroads Game,Dead of Winter: Felicia Day,Dead of Winter: Kodiak Colby","Jonathan Gilmour,Isaac Vega",NA,Crossroads Series,"Action Point Allowance System,Co-operative Play,Dice Rolling,Hand Management,Point to Point Movement,Variable Player Powers,Voting","Cube Factory of Ideas,Edge Entertainment,Filosofia Éditions,Gemenot,Heidelberger Spieleverlag,Plaid Hat Games,Raven Distribution",8.35082,73 176606,"Take to the high seas as the captain of your very own pirate ship. Seek out valuable merchant ships and raid them for their goods! Hire new crew, upgrade your ship, and give your treasure to the Pirate King for fame and glory! Rattle, Battle, Grab the Loot takes the fun of rolling dice and combines it with a rich scenario deck to make each game play differently. Each round, the players battle it out with merchant vessels and other ships, trying to grab as much loot as possible. One player takes dice from all the players, rattles them in their hand, then tosses them into the game box to resolve the battle. Where your dice land in the box, in addition to the symbols rolled, determines the results of the battle, then players claim their loot. Players may now return to port to upgrade their ship, hire new crew, or give their goods to the Pirate King for his favor. When upgrading their ship, players use physical pieces to assemble their vessel, making each ship look different. In the box are dozens of punchboard pieces to customize your ship. In addition to common items and crew members, there will be unique item upgrades and crew that can make your ship stand out among the crowd! At the end of the game, the player who earned the most favor from the Pirate King wins! ",//cf.geekdo-images.com/images/pic2502709.jpg,5,60,8,2,45,"Rattle, Battle, Grab the Loot",60,//cf.geekdo-images.com/images/pic2502709_t.jpg,2015,"Max Banshchikov,Grzegorz Bobrowski,Anthony Cournoyer,Roman Kucharski,Anastasia Meilous,Marek Roliński,Rafał Szyma","Dice,Humor,Nautical,Pirates",NA,Ignacy Trzewiczek,"Rattle, Battle, Grab the Loot: Angry Ocean,Rattle, Battle, Grab The Loot: Port Scuffle",Admin: Better Description Needed!,Dice Rolling,"Cranio Creations,Edge Entertainment,Portal Games,uplay.it edizioni",6.46283,506 176734,"From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. The Manhattan Project: Energy Empire is set in the same "universe" as The Manhattan Project, but it's a standalone game, not an expansion. The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises. Energy Empire uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy. ",//cf.geekdo-images.com/images/pic3048617.jpg,5,120,13,1,60,The Manhattan Project: Energy Empire,120,//cf.geekdo-images.com/images/pic3048617_t.jpg,2016,"Josh Cappel,Jeffrey Edwards","Civilization,Dice,Economic,Environmental,Industry / Manufacturing",NA,"Tom Jolly,Luke Laurie",The Manhattan Project: Energy Empire – Missile Crisis,"Crowdfunding: Kickstarter,The Manhattan Project,Solitaire Games","Dice Rolling,Worker Placement","Minion Games,Playfun Games",8.0173,1361 176803,"Since the beginning of time, two opposing forces have been the pillars of the universe and coexist in eternal balance. Our Goddess in her infinite wisdom has sent a group of Overseers to protect our world. They have the power to bend human traits to their will, and they will always battle between each other to create the perfect symmetry between virtues and vices of humankind. You will now choose whether to find the best balance — or completely crush it for your own good. Overseers is a drafting and bluffing game with a twist. Each player represents an Overseer whose objective is to bend traits in their favor to create the most dominant combination of virtues and vices. The game has three main phases: 1] Drafting: Each player receives six cards at random from the deck, selects one of them, then passes the rest to the player sitting on their left. The goal is to build up the combination that will grant them the most victory points. Some cards grant points on their own, while others require the same type of cards to earn more points. 2] Judgement: All players place their five trait cards in front of them in two rows: two face down and three face up to show the cards they chose. Give the information available, the Overseers then discuss which player has the strongest possible combination. After deliberating, players vote for this person using their token. The chosen player must then admit or deny the verdict: — If they admit having the strongest combination, they must then discard two cards from their combination. — If they deny this, the showdown phase happens, with all players revealing their scores. If the chosen player has the strongest combination, they lose the two cards that grant the most points; if not, instead they take one additional card of their choice from the discard pile. 3] Scoring: Each player shows all cards in front of them, then calculates their score. The game might have other phases depending on the type of overseers being played as each character has special abilities that can change the outcome of the game, such as being able to peek at another player's hidden cards, steal a card before the scoring phase, or transform one card into another. At the end of each round, players secret their victory point (VP) tokens to keep their score secret, and after three rounds whoever has the most VPs wins. ",//cf.geekdo-images.com/images/pic3037469.jpg,6,45,12,3,30,Overseers,45,//cf.geekdo-images.com/images/pic3037469_t.jpg,2015,NA,"Bluffing,Card Game",NA,Guan Chih Huang,NA,NA,"Card Drafting,Set Collection,Variable Player Powers,Voting","Big Fun Games,GateOnGames,Igiari,ThunderGryph Games",7.07471,384 176816,"In the Little Girl's wake, go to meet the Little Prince, flying on board your biplane! Flying from cloud to cloud and from surprise to surprise searching precious stars, an unexpected journey awaits. The Little Prince: Rising to the Stars brings you in a journey from the Grandfather's house to the Little Prince's planet. It is a point-to-point movement game, in which your goal is to collect stars. You move your plane by playing one of the fox cards in your hand, and every player starts with the same set of cards (eight cards numbered 1-5, with duplicates of 2, 3 and 4). Whoever is farthest back on the path to the Little Prince's planet is the active player, and this player plays one card from hand, moving at least one cloud and up to the number of clouds shown on the card. If you land on a star cloud, you take a star from the reserve; if you land on a telescope cloud, you flip one of the tokens at Grandfather's house to see what happens; if you land on a bird cloud, you take one card from Grandfather's deck, which provide different types of movement. If you arrive on a cloud where an opponent's plane sits, you take a card at random from that opponent's hand and give him in return a card of your choice. When you cross one of the three connecting boards, you take one of the story tiles next to it, with these tiles holding 1-5 stars. Collect both the fox and Little Prince, and you earn eight stars for this pair instead of only two. If you manage to make it all the way to the Little Prince's planet — and you'll need to pick up extra movement cards in order to do so — you receive a star-filled paper plane, with the quickest players receiving the most stars. In the end, whoever collects the most stars wins. ",//cf.geekdo-images.com/images/pic2577103.jpg,6,30,6,2,15,The Little Prince: Rising to the Stars,30,//cf.geekdo-images.com/images/pic2577103_t.jpg,2015,"Maëva da Silva,Christine Deschamps,Ian Parovel","Children's Game,Movies / TV / Radio theme,Travel",NA,"Antoine Bauza,Bruno Cathala",NA,The Little Prince,"Modular Board,Point to Point Movement,Time Track","Asterion Press,GoKids 玩樂小子,Kaissa Chess & Games,Ludonaute,REBEL.pl",6.17107,197 176817,"From the publisher: Assassinorum: Execution Force gives four Imperial Assassins an incredibly important mission - slay Chaos Lord Drask before his dark ritual brings about the end of the Imperium itself! A fast-paced co-operative game for one to four players, it blends stealth, tactics, subtle forward-thinking and outright blazing violence into a fantastic, tense, action-packed experience that is accessible to board game players of any level. It contains everything you need to play to defeat the Chaos Space Marines Sorcerer. Included in the box are four beautiful, exclusive Imperial Assassin miniatures - the Vindicare Assassin, armed with an Exitus Rifle and pistol, clad in a stealth suit; the Callidus Assassin, wielding a C’tan Phase sword, neural shredder and poison blades; the Eversor Assassin, with Executioner pistol and Neuro Gauntlet and the Culexus Assassin, with his psyk-out grenades. On top of these, you get fifteen Chaos Cultists, three Chaos Space Marines, a Chaos Familiar and a Chaos Space Marine Terminator Sorcerer. On top of these incredible miniatures, there’s a set of detailed board tiles on heavy card stock, a deck of Event Cards, counters for various events in different shapes, sizes and designs and included dice. ",//cf.geekdo-images.com/images/pic2718934.jpg,4,0,12,1,60,Assassinorum: Execution Force,0,//cf.geekdo-images.com/images/pic2718934_t.jpg,2015,NA,"Miniatures,Science Fiction",NA,NA,NA,"Admin: Better Description Needed!,Warhammer 40,000 Board Games","Co-operative Play,Dice Rolling,Variable Player Powers",Games Workshop Ltd.,6.73804,230 176872,"Sun, Moon, & Stars is a fast playing, easy to learn game of deduction. Each of the four great totem spirits, Wolf, Deer, Owl, and Serpent, chase their favored celestial bodies through the heavens to be the first to capture them and prove they are the greatest of their peers, The Sun, Moon, and the Stars circle the table, mirroring how they move across the sky. In whose domain will they finally come to rest? Sun, Moon, & Stars is played with 4 totem animal cards used as hidden roles by the players during the game. There are 11 action cards which move the Sun, Moon, and Stars tokens among the players until one achieves their victory conditions or the game ends. The game is quite short, taking 5 minutes or so to play; players are invited to play until one wins 3 to 5 games. ",//cf.geekdo-images.com/images/pic2906734.jpg,4,15,8,2,5,"Sun, Moon, & Stars",15,//cf.geekdo-images.com/images/pic2906734_t.jpg,2016,Adelheid Zimmerman,"Bluffing,Card Game,Deduction",NA,Eric Jome,NA,Crowdfunding: Kickstarter,"Hand Management,Memory,Set Collection",Minion Games,5.94587,63 176887,"Perspective is a competitive game of memory, deduction, and limited knowledge.. There are unique sets of rules for two, three, and four players. The winner is the player who manages to match the colors on the back of their double sided cards with their goal pattern. You must maintain the perspective of the cards so that you never see the back side of your own cards. Perspective can be played with 2 to 4 players or as a solitaire game. 2-4 player games are played with a hand of 3 cards. Each card is double-sided, so when held one side is facing toward the player and the other is facing their opponents. The front side of the cards will determine what actions a player may take. When a card is played, it is placed into the Used Pile with the front side of the card face up. Each player has a goal card placed in front of them on the table, their objective is to get the Back Side of their hand to match the colors and order of their goal hand. At any point during a player’s turn, they may lay down their 3 cards without tampering to see if their goal is met. If the player’s cards do not match the goal card, they are eliminated from the game. ",//cf.geekdo-images.com/images/pic2906755.jpg,4,15,0,1,5,Perspective,15,//cf.geekdo-images.com/images/pic2906755_t.jpg,2016,Adelheid Zimmerman,"Card Game,Deduction,Memory",NA,Andrew Voigt,NA,"Admin: Better Description Needed!,Admin: Unreleased Games,Crowdfunding: Kickstarter","Hand Management,Memory,Partnerships",Minion Games,6.38852,81 176920,"With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality. As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch. In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars. The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition, but it includes: Components for up to six players instead of five Special two-player variant rules New action cards and revised mission and discovery cards Mars' moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itself ",//cf.geekdo-images.com/images/pic2499748.jpg,6,90,14,2,45,Mission: Red Planet (Second Edition),90,//cf.geekdo-images.com/images/pic2499748_t.jpg,2015,"Andrew Bosley,Samuel Shimota",Science Fiction,NA,"Bruno Cathala,Bruno Faidutti",NA,"Mars,Steampunk","Area Control / Area Influence,Hand Management,Simultaneous Action Selection","Edge Entertainment,Fantasy Flight Games,Galakta,Giochi Uniti,Heidelberger Spieleverlag",7.66423,4108 176960,"Are you ready to cook a pot of delicious food? We all get to take a turn being chef in Wok on Fire! You can eat meat, fruits and vegetables in bulk, or make small delicious dishes of rice and noodles. Whatever you do, pick the best combinations of food to get a high score! ",//cf.geekdo-images.com/images/pic2885948.png,4,20,7,2,20,Wok on Fire,20,//cf.geekdo-images.com/images/pic2885948_t.png,2015,"Adam P. McIver,Chen Po-Chiao",Action / Dexterity,NA,Chen Po-Chiao,Wok on Fire: Beef and Snap Peas Promo,"Admin: Better Description Needed!,Crowdfunding: Kickstarter,Food / Cooking",Set Collection,"Green Couch Games,桌遊鬍子 POKI Design",6.6038,79 176963,"Dadaocheng is a family game with a focus on manipulating resource discs in a central area. Players take on roles of foreign traders in Dadaocheng, Taiwan at the turn of the twentieth century. Through swapping and flipping resource discs in the central area, players obtain resources and either trade these resources to the rest of the world, or spend these resources to buy different types of buildings within the city of Dadaocheng. The objective of each player is to become the most prestigious trader of Dadaocheng. ",//cf.geekdo-images.com/images/pic2575639.jpg,4,45,10,1,45,Dadaocheng,45,//cf.geekdo-images.com/images/pic2575639_t.jpg,2015,Whooli Chen,"Dice,Economic,Puzzle",NA,"Eason Kao,Tsai Huei-Chiang",NA,Admin: Better Description Needed!,"Dice Rolling,Pattern Building,Pattern Recognition",Soso Studio,6.92654,130 176980,"Helionox: The Last Sunset is a deck-building strategy game set in the distant future. Players compete for “influence” by obtaining powerful technology and operatives, overcoming social and environmental events, and establishing embassies on a variety of different worlds. On their turn, players purchase cards from the market with “credits” and integrate these cards into their deck for use later in the game. Players can also choose to overcome one or more of the disastrous events spreading across the human colonies by spending “defense” points gained by the cards that they purchase. Players continue building increasingly powerful combinations of cards to acquire influence points on subsequent turns. But time is limited! Once the last card of the “event deck” is played, the game is over. The player with the most influence at the end wins. ",//cf.geekdo-images.com/images/pic2645762.jpg,4,60,13,1,30,Helionox: The Last Sunset,60,//cf.geekdo-images.com/images/pic2645762_t.jpg,2015,Luke Green (II),"Card Game,Science Fiction",Helionox: Deluxe Edition,Taran Lewis Kratz,NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Hand Management,Route/Network Building,Variable Player Powers,Worker Placement",Mr. B Games,7.25466,172 177048,"In Barking Up The Wrong Tree, players must try to collect the most trees, preferably of different types. To do this, they place dogs barking up the trees of their choice, and the most dogs wins the tree. Normally a player can place only one breed of dog per tree, but if a player plays a cat card, then more dogs can join the throng. The game is played over five lively game rounds, with increasing numbers of dogs, cats and trees available each round. Deceptively simple, this game works a treat. ",//cf.geekdo-images.com/images/pic2509991.jpg,5,30,14,2,10,Barking Up The Wrong Tree,30,//cf.geekdo-images.com/images/pic2509991_t.jpg,2015,Marco Primo,"Card Game,Humor",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,"Animals: Dogs,Crowdfunding: Kickstarter","Hand Management,Set Collection","GaGa Games,Ragnar Brothers",6.02768,56 177079,"Description from the publisher: To Andor! Chada the archeress and Thorn the fighter travel from the northern end of Silberland to the southern coast of the island. The dwarfs there will help them cross back to Andor. On their voyage, thrilling adventures and new challenges await them. They will reach safe harbor only if they stick together, yet a sinister enemy follows their steps. Die Legenden von Andor: Chada & Thorn, a two-player cooperative card game set in the world of Andor, tells the story of two heroes returning from the north (the setting for Die Legenden von Andor: Die Reise in den Norden). The players may choose one of four ready-to-play adventures, and the placement of the tiles allows them to experience new routes and different challenges. ",//cf.geekdo-images.com/images/pic2602684.jpg,2,45,10,2,45,Die Legenden von Andor: Chada & Thorn,45,//cf.geekdo-images.com/images/pic2602684_t.jpg,2015,Michael Menzel,"Card Game,Fantasy",NA,Gerhard Hecht,"Die Legenden von Andor: Chada & Thorn - Die Treibholzbucht,Die Legenden von Andor: Chada & Thorn – Die Feuermoore,Die Legenden von Andor: Chada & Thorn – Narkonna: Der vergessene Hafen,Die Legenden von Andor: Chada & Thorn – Stinner: Die Solo Erweiterung","Kosmos two-player series,Legends of Andor","Co-operative Play,Deck / Pool Building","999 Games,Devir,Giochi Uniti,IELLO,KOSMOS",6.96825,421 177080,"“How blessed are some people, whose lives have no fears, no dreads; to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams.” ― Bram Stoker, Dracula Lord of the Dead is a tribute to the classic hex & counter microgames from the 70s & 80s such as Chitin: I, Rivets, and Ice War. In this game, you play an evil Lord of the Dead with vast necromantic powers, or a mob of common folk and farmers who have been alerted to his approach. Your object as the Lord of the Dead is to fight your way through the village and reach the cemetery, where you can raise an undead army. Your object as the townsfolk is to stop the villain from defiling your ancestral burial grounds and raising up his horrifying army. ",//cf.geekdo-images.com/images/pic2506001.png,3,30,0,1,10,Lord of the Dead,30,//cf.geekdo-images.com/images/pic2506001_t.png,2015,"Jesús Campos Jiménez,C. S. Ferguson","Fantasy,Horror,Wargame",NA,C. S. Ferguson,NA,"Crowdfunding: Kickstarter,Solitaire Games",Hex-and-Counter,"(Web published),Pocket Option Games",6.05,60 177147,"Welcome to the height of technology and comfort, the Space Station Atlantis! All the comfort of a five star hotel, mixed with the adventure of space travel. The station is filled with staff, entertainers and guests trying to enjoy their out-of-this-world vacation. But all of a sudden, the Atlantis comes under attack by aliens! After getting the guests to safety, the crew rushes to escape. Some will find space on the limited escape pods, others will board fighters and attempt to destroy the aliens. The unlucky ones will have to trust in their space suits and float for it. But with the alien Warriors, Spawns, and Queens patrolling the space around the station, it will not be an easy trip! Who will be able to jump to safety? Survive: Space Attack! utilizes similar base mechanics to the best-selling game Survive: Escape From Atlantis! designed by Julian Courtland-Smith. However, Survive: Space Attack! has been reimagined and redesigned by Brian, Sydney, and Geoff Englestein, the designers of Space Cadets and Space Cadets: Dice Duel and the expansions for these games. The additional features of the new Survive: Space Attack! include: - Double-sided Game Board: enables a variety of starting setups each with its own challenges. - New Fighter Ships: gives players the ability to capture and redeploy alien creatures. - Laser Turrets: a new weapon system to defend the space station against the aliens. - New Tile Abilities: new powers that are combinable, plus four different tile thicknesses for a 3-D look. - New Alien Creature Powers: alien creatures may evolve to become even more powerful. ",//cf.geekdo-images.com/images/pic2506676.jpg,4,60,8,2,45,Survive: Space Attack!,60,//cf.geekdo-images.com/images/pic2506676_t.jpg,2015,William Bricker,"Science Fiction,Space Exploration",NA,"Julian Courtland-Smith,Brian Engelstein,Geoff Engelstein,Sydney Engelstein","Survive: Space Attack! – 5-6 Player Mini-Expansion,Survive: Space Attack! – The Crew Strikes Back!","Admin: Better Description Needed!,Survive!","Action Point Allowance System,Dice Rolling,Modular Board,Secret Unit Deployment",Stronghold Games,7.27306,278 177160,"Work together to defend a ring of frontier space stations against a variety of growing dangers. Upgrade your systems wisely to maintain a steady flow of the vital resources you'll need to survive, and allocate them carefully to keep nearby threats in check. Frontier Stations is a game for 3 to 6 players working together to confront an onslaught of perils. Each player must build up their station, making it better able to deal with the wide variety of threats and function optimally with its two neighboring stations. Can you and your confederates around the table hold the line against all enemies, alien and domestic? Somebody must keep vigil and protect civilization; are you up to the challenge? ",//cf.geekdo-images.com/images/pic2507897.jpg,6,30,13,3,30,Frontier Stations,30,//cf.geekdo-images.com/images/pic2507897_t.jpg,2015,Clark Miller,Science Fiction,NA,Jeremy Lennert,NA,NA,Co-operative Play,Victory Point Games,6.69345,84 177197,"The first player with a palace to amass 12 victory points (VP) in constructed buildings and captive Emperors in Ekö wins the game. To set up, fill the board with all the pawns, placed at random. Before starting the game, each player can exchange their Emperor pawn with another of their pawns elsewhere on the board. On your turn, you must do both phases in this order: the action phase, then the reinforcements phase. During the action phase, you must perform one single action: Move: Move to an empty space, regroup or attack; you can attack only a stack of enemy pieces that contains strictly fewer pieces than the attacking stack — except that a stack of four pieces can be attacked and destroyed by a stack of one piece. Construct: You can construct only one building per space; subsequent construction on the same space replaces the existing building. Each terrain type allows specific types of construction. In order to construct a building on an empty space or on a space already containing one of your buildings, you must sacrifice pieces from a single stack adjacent to this construction space. Once per turn, you can take an extra action by sacrificing three stackable pieces. A stack that contains the Emperor can attack an enemy stack even if it contains an equal number of pieces, and even if it contains another Emperor. Each enemy Emperor you have captive is worth 3 VP. During the reinforcements phase, if you have pieces in your reserve, you must return at least one piece to play if you can. You can place up to three pieces onto a single stack of your color on the board (never on an empty space), respecting the following rule: You cannot place reinforcements on a stack if it is adjacent to another player's building. The game ends immediately when a player has amassed 12 VP by adding up the values of his buildings on the board and any Emperors they have captured — each village is worth 1VP, each tower 2VP, and each castle and captured Emperor 3VP — and they have at least one palace. Alternatively, if a player is the only one with pieces remaining on the board (making reinforcement impossible for the other players), they win. ",//cf.geekdo-images.com/images/pic2551695.png,4,60,8,2,30,Ekö,60,//cf.geekdo-images.com/images/pic2551695_t.png,2015,Lucy Mazel,"Abstract Strategy,Fantasy,Territory Building",NA,Henri Kermarrec,Ekö: 3 small expansions,Combinatorial,"Grid Movement,Modular Board",Sit Down!,7.2081,337 177210,"Eight Epics is a cooperative dice game in which the heroic players must overcome unprecedented crises through the powers available to them and the ability to roll dice. A hero's capacity for heroics is finite, however, so you need to prevent the disaster before you run out of life. ",//cf.geekdo-images.com/images/pic3161067.jpg,8,60,10,1,15,Eight Epics,60,//cf.geekdo-images.com/images/pic3161067_t.jpg,2015,Noboru Sugiura,"Dice,Fantasy,Fighting",Big Game Night 2016,Seiji Kanai,Eight Epics Exceed,"Admin: Better Description Needed!,Solitaire Games","Co-operative Play,Dice Rolling,Variable Player Powers","Alderac Entertainment Group (AEG),Kanai Factory,minimalGames",6.25198,219 177249,"The world is again threatened with war! As the War Minister of your small nation, you have been tasked with confronting aggression by developing atomic bombs for your country. Your spies have stolen the needed technology, but you need to acquire the materials and personnel to get the job done before your rival nations do. Once someone has built 10 megatons of bombs, the final round will finish, and the player with the most bombs will win, their nation’s survival assured! To do this, you will be playing cards representing the training and use of teams of laborers, scientists, and engineers to complete various plans, until you have assembled enough bombs to win! Stand alone game based on the popular "Manhattan Project" board game by Minion Games, this is a simpler card-only game using dual-purpose cards in a quick and exciting race to completion. ",//cf.geekdo-images.com/images/pic3099445.jpg,5,40,12,1,30,The Manhattan Project: Chain Reaction,40,//cf.geekdo-images.com/images/pic3099445_t.jpg,2016,"Clay Gardner,Sergi Marcet","Card Game,Industry / Manufacturing,World War II",NA,James Mathe,NA,The Manhattan Project,Hand Management,Minion Games,6.75495,894 177352,"The year is 1858 in Carson City, Nevada. You have rounded up a team of courageous cowboys, and your plan is to buy up the best parcels of land in this new town, then build them up with the most prosperous ranches, mines, saloons, etc. Carson City: Big Box is a collection of the Carson City base game, the Gold & Guns expansion, and the upcoming Horses & Heroes expansion. The game board has been redesigned and updated to support a sixth player and the Horses & Heroes expansion. The game is played in four rounds, and in each one of them, the players choose one of the characters, which give certain advantages. When several players claim the same action, a duel is fought, and the player with the most firepower wins the action. In the end, the most prominent citizen in Carson City — as measured by victory points that can be won both during and after the game — wins. Carson City: Gold & Guns, the first expansion, contains updated buildings and houses, new buildings, new double-sided characters, the "Indian" character (previously a promotional item at Spiel 2010), and a separate expansion called "The Outlaws". Carson City: Horses & Heroes, the second expansion, lets players visit the rodeo to claim additional victory points and use horses to unlock special actions. Three new characters are also added to the game. ",//cf.geekdo-images.com/images/pic2529184.jpg,6,180,12,2,90,Carson City: Big Box,180,//cf.geekdo-images.com/images/pic2529184_t.jpg,2015,Alexandre Roche,"American West,City Building,Economic","Carson City,Carson City: A New Beginning,Carson City: Gold & Guns,Carson City: Horses & Heroes,Carson City: The Indian,Carson City: The Teacher & Town Hall",Xavier Georges,Carson City: The Lawyer / Editor,"Cities: Carson City (Nevada, USA),Country: USA,Crowdfunding: Kickstarter,Quined Master Print Edition Series","Area Control / Area Influence,Dice Rolling,Tile Placement,Variable Player Powers,Worker Placement",Quined Games,8.1759,783 177354,"Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In the fantasy skirmish wargame Frostgrave, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice usually accompanies his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armored knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City. Osprey Games and North Star miniatures will produce a full range of official Frostgrave miniatures. This includes wizards and apprentices from all ten schools of magic, and all the soldiers that can be hired for their warbands. The wizards, apprentices and specialist henchmen such as the apothecary and thief are metal sculpts while a multi-part plastic box set offers huge variety in building the more common soldier types. ",//cf.geekdo-images.com/images/pic2570660.jpg,8,120,12,2,60,Frostgrave,120,//cf.geekdo-images.com/images/pic2570660_t.jpg,2015,Dmitry Burmak,"Dice,Fantasy,Fighting,Miniatures",NA,Joseph McCullough,"The Frostgrave Folio,Frostgrave: Arcane Locations,Frostgrave: Dark Alchemy,Frostgrave: Forgotten Pacts,Frostgrave: Into the Breeding Pits,Frostgrave: Sellsword,Frostgrave: Thaw of the Lich Lord,Frostgrave: The Hunt for the Golem",NA,"Action Point Allowance System,Dice Rolling,Role Playing,Variable Player Powers","HT Publishers,Osprey Games",8.10539,269 177478,"Japanese style board game: Master the art of trade on the streets of ancient Japan. IKI is a medium weight strategy game for 2-4 players, ages 13+, with a playing time of 60-90 minutes. It bases itself in the city of Edo, or what we now know today as Tokyo, Japan. Edo was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo’s main district, Nihonbashi, was lined with shops, selling kimonos, rice, and so much more. Nihonbashi will be the focus of this game. IKI: A Game of EDO Artisans will bring you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge’s great fish market. Meet the professionals, classing from 700­-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople. One of the main professions in the world of Edo is the artisan. Each of the Edo artisans use their own skill of trade to support the townspeople’s lives. In this game, not only are there artisans, but street vendors, sellers at the shops, and professions unique to this time and age. Meet the puppet masters, putting on a show. Meet the ear cleaners that people would line up for. This game just got a whole lot more exciting. The goal of this game is to become the annual Edoite, best personifying what is known as “IKI." What is “IKI,” you ask? “IKI” is an ancient philosophy, believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature, being refined and attractive... These are all elements of a true IKI master. ",//cf.geekdo-images.com/images/pic2515239.jpg,4,90,14,2,60,IKI,90,//cf.geekdo-images.com/images/pic2515239_t.jpg,2015,"Dommiy,Koota Yamada",Medieval,NA,Koota Yamada,IKI: Essen 2015 Promo,"Asian Theme,Country: Japan,Crowdfunding: Kickstarter","Card Drafting,Pattern Building,Point to Point Movement,Set Collection",UTSUROI,7.61396,536 177490,"Travel back through history to a settlement called Samara, where you lead a group of builders. At the start of the game, they can build only a sandcastle, cave or huts. For more complex buildings, you first invest time in skills, strength, or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings. The worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months. Your workers can spend time on: Improving skills to build with wood (saw tool), stone (trowel tool) and glass (blowing tool). Building houses or special projects. Getting a new worker or exercising to become a stronger worker. Going on vacation. The spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis). Players plan to let their workers spend time effectively, choosing when to invest and when to build for prestige. The prestige points determine who is the best foreman of Samara. ",//cf.geekdo-images.com/images/pic2622081.jpg,5,50,10,2,25,Samara,50,//cf.geekdo-images.com/images/pic2622081_t.jpg,2015,Philip Kustov,"City Building,Medieval",NA,Corné van Moorsel,"Samara: Expansion 1 – Buildings, Goals & Tokens,Samara: Expansion 2 – Winter & Summer Tiles","Country: Russia,Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede",Time Track,"Cwali,Tasty Minstrel Games",6.38149,281 177499,"Description from the publisher: WWE Superstar Showdown features six of WWE's greatest superstars — Daniel Bryan, Roman Reigns, John Cena, Big Show, Randy Orton, and Big E — in a game of miniature combat driven by specialized card decks that highlight the unique style and signature moves for each WWE superstar. A single match in WWE Superstar Showdown can be played in as little as ten minutes. The game expands with rules linking a series of matches to form an event, creating a longer and more in-depth play experience. With four different match cards, players can play a variety of different matches, further augmented with stipulation cards that introduce special rules to the contest. Players in an event can improve their superstar between matches by earning and adding powerful bonus cards to their superstar decks. Can you dominate the ring? Will your team go down in history as the greatest phenomenon the world has ever known? ",//cf.geekdo-images.com/images/pic2514202.jpg,6,120,8,2,10,WWE Superstar Showdown,120,//cf.geekdo-images.com/images/pic2514202_t.jpg,2015,"Katie Dillon,Charles Woods","Fighting,Movies / TV / Radio theme",NA,"Aaron Dill,John Kovaleski,Sean Sweigart",NA,Sports: Wrestling,"Grid Movement,Hand Management,Rock-Paper-Scissors,Variable Player Powers","Battlefront Miniatures Ltd,Gale Force Nine, LLC",6.79828,338 177513,"The original Champions of Aerim have long since faded from memory. Technology has begun its slow and steady rise within civilization, while many still cling desperately to the magic of old. Astaria itself has grown into a vast, sprawling empire, yet rebellion is carried on whispers from deep within the shadows. The strength of steam could spark a revolution. But for the Eternals, the cycle continues as it always has. For them, there is only... strife. Strife: Shadows and Steam is a stand-alone sequel to Strife: Legacy of the Eternals. Using the same core mechanics, Strife: SaS introduces new characters, abilities and a unique twist or two that will be sure to add a fresh take on this exciting game. This sequel is also fully compatible with the original game, so you can face off with champions of Aerim from different ages! Strife, a two-player strategy card game that plays in around an hour, is a game where you always know your opponent's options. Aside from mastering the unique combo-creating gameplay of your champions, figuring out how to outmaneuver your opponent is where the true challenge lies. Each player has the same hand of ten champions and will simultaneously play them as they fight over key locations throughout Aerim worth varying victory points. Each champion has a battle ability that's triggered during battles and a legacy ability that can be used only while on top of the legacy pile. This creates an intricate latticework of strategy for the players as each champion must be considered for not only what he can do in the current battle, but for which ability he will add to the next. Further impacting the critical decisions within the game is the Fatestone tie-breaking system. The Fatestone starts at a value of one, and whoever holds the Fatestone die loses all ties; that player may instead pass the stone to his opponent to claim a victory in that tie, but doing so raises the value of the Fatestone by one each time it is passed. At the end of the game, the player holding the Fatestone adds its final value to his victory point tally. Whichever player has the most victory points at the end of the game wins! ",//cf.geekdo-images.com/images/pic3071984.jpg,2,60,13,2,30,Strife: Shadows and Steam,60,//cf.geekdo-images.com/images/pic3071984_t.jpg,2016,NA,"Card Game,Science Fiction",NA,Christopher Hamm,NA,"Admin: Unreleased Games,Steampunk","Hand Management,Pattern Building,Simultaneous Action Selection",V3G,6.9653,66 177524,"The lunch break is almost there and all of the young penguins would finally get the fish they’ve been craving. However, some rascals think they are quick enough to snatch some of the fish before the lunch break starts, but they have forgotten one thing – the Hall Monitor! Each school day one of the penguins is designated to watch over the school, and this is his moment to shine – for each rascal penguin he catches he would get additional fish! A fun run takes place – the rascals are running everywhere and trying to snatch some fish on their way, but the Hall Monitor is trying to catch each and one of them to have some order in the school. Who will be more successful? Ice Cool is a flicking game in which each round one of the players takes the role of the Hall Monitor (also called "the Catcher") – his aim will be to catch each other penguin and get points for that. The others (also known as "Runners") will try to run through several doors, thus gaining fish (that give them points) on their way. When either the Hall Monitor has caught each other penguin once or any of the others has gone through all 3 doors that have fish on them, the round is over. Each player will take the role of the Hall Monitor once and at the end of the game the winner will be the one with the most points on their fish cards. The penguins can be flicked in a straight line, make curves and even jump over the walls! Each player will have to use the best of their skills in order to get the most points in this fun and exciting game. It's not just cool, it's ICE COOL! ",//cf.geekdo-images.com/images/pic2937209.png,4,0,6,2,20,Ice Cool,0,//cf.geekdo-images.com/images/pic2937209_t.png,2016,Reinis Pētersons,"Action / Dexterity,Animals,Children's Game",NA,Brian Gomez,NA,"Animals: Penguins,Finger Flicking Games",Acting,"AMIGO Spiel + Freizeit GmbH,Brain Games,Lautapelit.fi,Lifestyle Boardgames Ltd,Ludicus,REBEL.pl,SD Games,Swan Panasia Co., Ltd.",6.98023,1588 177541,"Terrible Monster is a battle card game for two players. Each player starts with four lives, two counter tokens, and a hand of five cards from the deck of 16 cards, with players taking turns to draw a card and play up to two cards against each other, possibly countering or re-countering them. The first player to defeat the other player wins. ",//cf.geekdo-images.com/images/pic3205541.png,2,10,10,2,10,Terrible Monster,10,//cf.geekdo-images.com/images/pic3205541_t.png,2015,"Aya,Isabel Bollmann",Fantasy,NA,Shun,Terrible Monster: Desperation,Crowdfunding: Kickstarter,Hand Management,"(Web published),Studio GG,Sweet Lemon Publishing",6.74398,108 177542,"Shuffle Heroes is card game for two players set in a fantasy steampunk world filled with Lovecraftian monstrosities. Each game, you draft two heroes and shuffle their cards together, forming your draw deck. This provides a lot of possibilities for different deck combinations while keeping the deck construction fast and easy. The game-play is pretty straight-forward. During your turn, you either play a card, activate your hero or replenish your hand. However, when played right, you can chain effects together with devastating outcomes. Your ultimate goal is to defeat enemy heroes either by reducing their health to zero or wearing them down by destroying cards from their deck. One of the main mechanics in Shuffle Heroes is the so-called deck deconstruction. During the game, you can decide which cards you destroy from your opponent's deck. This decision heavily influences what your opponent can draw in the next turns. ",//cf.geekdo-images.com/images/pic2527161.png,2,30,10,2,20,Shuffle Heroes,30,//cf.geekdo-images.com/images/pic2527161_t.png,2015,Hana Novotná,"Card Game,Fantasy,Fighting,Horror",NA,Jan Vaněček,NA,"Admin: Better Description Needed!,Admin: Unreleased Games,Crowdfunding: Kickstarter","Deck / Pool Building,Hand Management,Variable Player Powers","ADC Blackfire Entertainment,Czech Board Games",6.83059,102 177590,"Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict. 1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options? Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days. 13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanics. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre. Official FAQ/ERRATA Designer Diary ",//cf.geekdo-images.com/images/pic2935653.jpg,2,45,10,2,30,13 Days: The Cuban Missile Crisis,45,//cf.geekdo-images.com/images/pic2935653_t.jpg,2016,Jacob Walker,"Bluffing,Political",NA,"Asger Harding Granerud,Daniel Skjold Pedersen",NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Campaign / Battle Card Driven,Hand Management","Jolly Roger Games,Ludonova,Ultra PRO",7.72326,1028 177619,"NOTE: The "War against the Machines edition" has a full 128 page manual with future expansions planned and is intended for wargamers. The "Battle for the Future" edition is more intended for the general gaming public. Terminator Genisys: The War Against the Machines features 31 stunning plastic miniatures designed to be ready for action in minutes. No glue is required, thanks to their push-fit design, and they come in two clear different plastic colour (metallic grey for the Terminators and army green for the Resistance) to make sure you recognise your forces easily amidst the fog of war. As a bonus, The War Against the Machines includes a superbly sculpted metal Kyle Reese character to join the Resistance fighters, providing them with special command abilities and heroic traits, Kyle Reese is a perfect to lead the brave Resistance soldiers against the endoskeletons. Terminator Genisys: The War Against the Machines includes a 128 pages rulebook that allows you to explore every game possibility; starting from the contents of the box but allowing you to expand with the upcoming range of heroes, commanders, troop types and vehicles expected during the year ahead. We will keep you well informed about all these new exciting releases. While you can play on your regular gaming table, we have included a 2’x3′ double-sided gaming mat, cardboard measuring templates and a set of cardboard terrain to make it a game truly ready out of the box, so you’ll be up and running in no time at all. Finally, the unique dice game system invites you to play without the need of modifiers or tables and the chaotic “Fate activation system” ensure you’re always involved in the action. Contents: Full-colour rulebook: 128 pages Exclusive metal Kyle Reese model (brings special abilities, command options and heroic feats) 10 Terminator Endoskeletons (Two different posses, advancing and… relentlessly advancing!) 5 Terminator Crawlers (You thought the ENDO was done?!) 16 Resistance Soldiers (with a selection of weapons from missile launchers to plasma rifles!) Quickstart rules: 16 pages 2 punchboards: Includes all the scenery, tokens and gaming aids needed to play! 1 full colour double-sided 2’x3′ gaming mat 1 full-colour double-sided rules reference sheet 13 colour-coded dice: 2 sets of D4, D6, D8, D10, D12, D20 1 custom made metal colour Fate die ",//cf.geekdo-images.com/images/pic2517745.jpg,2,60,0,2,30,Terminator Genisys: The Miniatures Game – The War Against The Machine,60,//cf.geekdo-images.com/images/pic2517745_t.jpg,2015,NA,"Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,Alessio Cavatore,NA,NA,"Dice Rolling,Point to Point Movement","River Horse Ltd.,Warlord Games",7.18182,55 177639,"Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest. Raptor is a card driven boardgame with tactical play and some double guessing. Players use their cards to move their pawns (scientists on one side, Mother and baby raptors on the other) on the board. Every round, the player who played the lowest ranked card can use the corresponding action, while his opponent has movement / attack points equal to the difference between the two cards values. The scientists can use fire, can move by jeep on the tracks, and can even call for reinforcements, while the mamma raptor can hide in the bushes, yell to frighten the scientists, and call for her babies. ",//cf.geekdo-images.com/images/pic2520016.jpg,2,25,9,2,25,Raptor,25,//cf.geekdo-images.com/images/pic2520016_t.jpg,2015,Vincent Dutrait,"Animals,Fighting,Prehistoric",NA,"Bruno Cathala,Bruno Faidutti",NA,"Animals: Dinosaurs,Matagot Duo Collection","Action Point Allowance System,Grid Movement,Hand Management,Modular Board,Simultaneous Action Selection,Take That","Matagot,Pegasus Spiele,Swan Panasia Co., Ltd.",7.52505,2330 177678,"Italy during the 15th century was a country full of intrigue and magnificence. The tumultuous political conditions created the perfect breeding ground for the birth of a new form of government (called Signoria) and the rise of the most ambitious noble families. After having acted in the dark for a long time, the time has finally come for them to take control of the cities and shape Italy’s future. Their stories will go down in history. In Signorie, you will play the role of a Signore, a Lord of one of the most prestigious families of the Renaissance. One at the time, players choose one die from a common pool. (Twenty dice in five colors are rolled at the beginning of each round.) You place it on your player board (your city) and perform one of the possible actions. The color of the chosen die determines the action, and the number on the die is a discount on the cost of the action. During a round, each player can perform up to four actions. At the end of the round, if the sum of a player's chosen dice is equal or lower than 13, he can obtain a reward. The dice mechanism is easy and innovative and gives players a simple, but challenging choice. Money is always tight, so there is a temptation to choose a high valued dice, but that needs to be balanced with obtaining the reward. ",//cf.geekdo-images.com/images/pic2684003.jpg,4,120,12,2,90,Signorie,120,//cf.geekdo-images.com/images/pic2684003_t.jpg,2015,Mariano Iannelli,"Dice,Renaissance",NA,"Andrea Chiarvesio,Pierluca Zizzi",NA,Country: Italy,"Dice Rolling,Set Collection,Worker Placement","What's Your Game?,Ghenos Games,hobbity.eu",7.5734,1325 177697,"The Walking Dead Bang! Dice Game allows players to face off against one another in this fast-paced stand-alone version of Bang! Roll, shoot Bang! Test your survival skills with this fast moving version of BANG! The Dice Game: The Walking Dead. Based on the world's best-selling shoot 'em up card game Bang!, where players battle one another for supremacy! With each roll of the dice, Walkers get closer to overrunning the Survivors, can you survive? ",//cf.geekdo-images.com/images/pic2521083.jpg,8,30,8,3,15,Bang! The Dice Game: The Walking Dead,30,//cf.geekdo-images.com/images/pic2521083_t.jpg,2015,Tony Moore,"Bluffing,Comic Book / Strip,Deduction,Dice,Fighting,Horror,Movies / TV / Radio theme,Novel-based,Party Game,Zombies",NA,"Michael Palm,Lukas Zach",NA,"Admin: Better Description Needed!,BANG!","Dice Rolling,Player Elimination,Variable Player Powers",USAopoly,6.81886,167 177698,"Karnivore Koala is a cards´n´dice game set in a post-eucalyptic world in which 2-6 players are on the hunt for mutant animals. Each player controls one koala king and builds up a tribe by placing workbears, villagebears and huntbears in it. Rolling and re-rolling the 5 special dice allows a player to activate their koala's special effects. Backstabbears will be used to foil each player`s plans and deny their victory. The first player that was able to hunt an appetizer, a main dish and a dessert pleased their king and wins the game! ",//cf.geekdo-images.com/images/pic2729988.jpg,6,30,12,2,20,Karnivore Koala,30,//cf.geekdo-images.com/images/pic2729988_t.jpg,2015,Mihajlo Dimitrievski,"Animals,Card Game,Dice,Humor",NA,André Schillo,"Jingle Bears 2015,Karnivore Koala: Graverobbear Expansion","Animals: Koalas,Crowdfunding: Kickstarter","Dice Rolling,Set Collection,Take That,Variable Player Powers",Voodoo Games (II),5.92323,155 177702,"The year is 2038. After decades of borrowing money from the rest of the world, the USA finally went bankrupt. In a last desperate move, the federal government decided to auction its most secret treasures: the artifacts and relics stored in Warehouse 51. And there's serious stuff in there, such as Aladdin's Lamp, the Hammer of Thor, the Golem, and the Philosopher's Stone. In Warehouse 51, players are multimillionaires from across the globe who want to buy these artifacts for their collections, but most of the items have strange paranormal effects that can influence the game, and many of them are fakes... ",//cf.geekdo-images.com/images/pic2591749.png,5,45,10,3,30,Warehouse 51,45,//cf.geekdo-images.com/images/pic2591749_t.png,2015,Rafael Zanchetin,"Card Game,Mythology",NA,"Bruno Faidutti,Sérgio Halaban,André Zatz",Warehouse 51: Promo Cards,NA,"Auction/Bidding,Set Collection","Funforge,Passport Game Studios,Pendragon Game Studio",6.34848,264 177725,"Description from the publisher: Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines. Designed by retired Royal Navy Officer and submarine commander Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluffing and deception that uses two boards: one for action on the surface, seen by both players, and one for movement underwater, seen only by the submarine commanders. The game also comes with specially designed control panels to aid each player in tracking vital information such as fuel, ammunition and current cruising depth. ",//cf.geekdo-images.com/images/pic2570712.jpg,5,180,0,2,80,They Come Unseen,180,//cf.geekdo-images.com/images/pic2570712_t.jpg,2015,Adam Tooby,"Nautical,Wargame",NA,Andrew Benford,NA,NA,"Secret Unit Deployment,Variable Player Powers",Osprey Games,6.861,110 177727,"In the two-player-game Haus der Sonne, players are building statues on the slopes of a volcano to honor their gods. The higher the statues are built up the volcano the more they score in one of the two scoring phases, but of course the closer they are build towards the crater the danger of being destroyed by volcanic eruption is higher as well. By playing numbered chips (1-5) to the beach, you move a ship clockwise. The sector in which the ship is moved will be evaluated. If a player has placed a numbered chip into this sector, he may gain a card from this sector. Cards are required to build statues, buy bonus score cards or to influence the direction of the lava when the volcano finally errupts (two times in the game - right before an evaluation). ",//cf.geekdo-images.com/images/pic2831205.png,2,40,12,2,40,Haleakala,40,//cf.geekdo-images.com/images/pic2831205_t.png,2015,Dennis Lohausen,"Mythology,Territory Building",NA,"Marc Klerner,Florian Racky","Brettspiel Easter Basket 2016,Haus Der Sonne: Lava Tiles Mini Expansion",States: Hawaii,"Area Control / Area Influence,Hand Management","Cranio Creations,Feuerland Spiele,Filosofia Éditions,Z-Man Games",6.8636,286 177736,"Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements. The resulting earnings are placed on the players' board in the best possible pattern to produce income and (later) victory points. ",//cf.geekdo-images.com/images/pic3146943.png,4,120,12,1,30,A Feast for Odin,120,//cf.geekdo-images.com/images/pic3146943_t.png,2016,Dennis Lohausen,"Economic,Industry / Manufacturing,Medieval,Puzzle",NA,Uwe Rosenberg,NA,"Admin: Better Description Needed!,Polyominoes,Solitaire Games,Vikings","Area Enclosure,Dice Rolling,Pattern Building,Press Your Luck,Tile Placement,Worker Placement","Feuerland Spiele,Cranio Creations,Devir,Filosofia Éditions,Hobby World,Lacerta,Mandala Jogos,テンデイズゲームズ (Ten Days Games),White Goblin Games,Z-Man Games",8.2979,3691 177802,"Smash Up turns over the wheel to all of you! Through a huge nomination and run-off process, players from all over the world helped choose four of the factions that take part in Smash Up: It's Your Fault!. The winning four factions were Sharks, Superheroes, Mythic Greeks, and Dragons - with the "Shark Delivery System" Tornado faction thrown in as a bonus! ",//cf.geekdo-images.com/images/pic2843367.jpg,2,60,14,2,45,Smash Up: It's Your Fault!,60,//cf.geekdo-images.com/images/pic2843367_t.jpg,2016,NA,"Card Game,Fantasy,Horror,Humor,Medieval,Mythology,Science Fiction,Spies/Secret Agents,Zombies",NA,Paul Peterson,Smash Up: The Big Geeky Box,Smash Up,"Area Control / Area Influence,Hand Management,Take That,Variable Phase Order,Worker Placement","Alderac Entertainment Group (AEG),IELLO,Pegasus Spiele,uplay.it edizioni",7.80979,789 177815,"Burger Boss is a fast-paced, dice-rolling, worker placement tactical game for 3-5 players. Players take charge of a small burger shack and are responsible for hiring workers, obtaining ingredients, and cooking and finally selling their juicy burgers at the highest price possible. Do you have what it takes to turn your small burger shack to a global empire? Do you have what it takes to become the burger boss? ",//cf.geekdo-images.com/images/pic2582503.jpg,5,90,8,3,45,Burger Boss,90,//cf.geekdo-images.com/images/pic2582503_t.jpg,2015,Shane Nitzsche,"Bluffing,Dice,Industry / Manufacturing",NA,"Annis Araim,Saad Choudri,Zubbar Choudri,Dr. Michael Pambos,Dilwar Rahim",NA,Food / Cooking,"Dice Rolling,Simulation,Worker Placement",Legend Express,6.59575,108 177843,"Mix It is a mix-and-match monster game, but you're not just trying to build any monster; you want to create ones that's exactly the same as the one shown on your secret goal card: same eyes, same mouth, and same legs. Unfortunately we all share the same laboratory and have space to build only two monsters at a time, so there's total chaos in the lab! Players never stop adding new parts and moving them from one monster to another. We also need to pay close attention to the monsters on the table because they change constantly and our monster can appear at any time, even on another player's turn... ",//cf.geekdo-images.com/images/pic2525188.png,6,15,5,2,5,Mix It,15,//cf.geekdo-images.com/images/pic2525188_t.png,2015,Manu Palau,"Card Game,Children's Game,Puzzle",NA,Manu Palau,NA,Monsters,NA,Brain Picnic,6.19681,94 177857,"Explore a fascinating world similar to that of ancient Greece, full of magic, technological development, and weird customs; in a kingdom mired in court intrigue, seductive women and sword fights; a world of a bloody revolution in which your ancestry no longer matters. It is all about survival and spilling blood in the struggle for the throne in the kingdom of Troy. Achaia is a tactical game with only one goal: Become the ruler of Troy. Each player represents a noble house, and you try to survive at all costs by use of all kinds of manipulation and foul play. But beware, you will need to avoid the scheming of your envious, vicious and relentless enemies... ",//cf.geekdo-images.com/images/pic2730244.jpg,5,90,14,2,60,Achaia,90,//cf.geekdo-images.com/images/pic2730244_t.jpg,2015,Dominik Kasprzycki,"Ancient,Dice,Fantasy,Negotiation,Novel-based,Political",NA,Krzysztof Wolicki,NA,"Crowdfunding: Kickstarter,Crowdfunding: Wspieram","Area Control / Area Influence,Dice Rolling,Hand Management,Modular Board,Worker Placement",REDIMP GAMES,6.67381,147 177875,"In The Last Spike, players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the "last spike" is laid. Each player has a hand of four track tiles, with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape, with St. Louis at one tip and Sacramento at the other, and locations where track can be built are marked on the game board. On a turn, a player places one of their track tiles in the appropriate space, paying the cost while doing so. (If a player can't afford to place track, they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city, they gain a deed to that city for free. After placing a tile, a player can purchase one deed for a city. Whenever two cities are connected, all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game. When a player places a tile that creates a contiguous track from St. Louis to Sacramento, this player receives a $20,000 bonus, everyone receives a deed payout for the cities just connected, then the game ends. Whoever has the most cash wins. ",//cf.geekdo-images.com/images/pic2520550.png,6,60,10,2,45,The Last Spike,60,//cf.geekdo-images.com/images/pic2520550_t.png,2015,Karim Chakroun,"Economic,Trains",NA,Tom Dalgliesh,NA,"Crowdfunding: Kickstarter,Mensa Select","Stock Holding,Tile Placement",Columbia Games,6.89278,284 177877,"SiXeS is about things that are similar and different. Play six rounds, thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write, depending on whether you are in a "match" round or a "unique" round. The player with the most points after six rounds wins. SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games. ",//cf.geekdo-images.com/images/pic2791347.png,8,45,12,3,30,SiXeS,45,//cf.geekdo-images.com/images/pic2791347_t.png,2016,NA,"Card Game,Party Game,Trivia,Word Game",NA,"Steven Poelzing,Rick Soued",NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,The E•G•G Series","Memory,Voting",Eagle-Gryphon Games,7.23712,66 177927,"Res Publica returns with a new version under a different theme. In Res Publica: 2230AD, the players travel to the future, when races migrate through space searching for new areas in which to settle. Intensive trading brings together strong Races, encourages new settlements and promotes the development of civilization. Each turn is divided in three different phases: Trade, Display and Draw cards. Each player at his turn can make a trade offer and each player in turn responds in kind. Using the cards through trading and drawing players work to acquire five identical race cards in order to build a Space Station (which increases the number of cards you can draw each turn) or five identical technology cards in order to build a City (which gives Victory Points). A variant play has been created in this game where each player, owns a planet divided in four different missions. If a mission is accomplished, more Victory Points are added to the sum and if a player completes all missions game ends. Aside the set collection and trading mechanisms, you will discover some extra cards in the game. New buildings with different abilities that either allow you to build a City displaying four technology cards, or give you extra Victory Points. At the end of the game, players total the points collected and the highest score wins. ",//cf.geekdo-images.com/images/pic2651018.jpg,5,60,10,3,60,Res Publica: 2230AD,60,//cf.geekdo-images.com/images/pic2651018_t.jpg,2015,"Michael Andresakis,Michael Penn","Card Game,Civilization",NA,Reiner Knizia,Res Publica: 2230AD – New Horizons,Crowdfunding: Kickstarter,"Set Collection,Trading","Chaos Publishing,Heidelberger Spieleverlag,MAGE Company",6.30114,88 177939,"Marvel Dice Masters: The Amazing Spider-Man is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang. The Marvel Dice Masters: The Amazing Spider-­Man Starter Set features fan favorite characters like Spider-­Man, Ghost Rider, Kingpin, and more! Marvel Dice Masters: The Amazing Spider-­Man premieres the Sinister Six, Allies, Underdogs, and other exciting mechanics! With game­play that supports two players in epic dice battles, Marvel Dice Masters: The Amazing Spider-­Man will let players build their own team of heroes or villains! The Marvel Dice Masters: The Amazing Spider-­Man Starter Set is perfect for the Dice Masters veteran or someone looking to jump into the game fresh! Introducing more than 30 heroes and villains (and their dice!), Marvel Dice Masters: The Amazing Spider-­Man will be sure to stick out as a highlight of your Dice Masters collections! The Marvel Dice Masters: The Amazing Spider-Man Gravity Feed features fan favorite characters like Spider-Man, Gwen Stacy, Aunt May, Blink, The Sinister Six, Agent Venom, Cloak, Dagger, and more! Marvel Dice Masters: The Amazing Spider-Man has brand new mechanics for Allies and Underdogs. Even when the odds are against Spider-Man, he’ll surprise you with some new tricks! ",//cf.geekdo-images.com/images/pic2578272.jpg,2,60,14,2,60,Marvel Dice Masters: The Amazing Spider-Man,60,//cf.geekdo-images.com/images/pic2578272_t.jpg,2015,NA,"Collectible Components,Comic Book / Strip,Dice,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Marvel Dice Masters: Spider-Allies Promo Cards,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Amazing Spiderman – Collector's Box,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Comics: Marvel Universe,Dice Masters","Deck / Pool Building,Dice Rolling,Variable Player Powers",WizKids,7.71473,353 177965,"Rush & Bash is a fast-paced game about a crazy race set in the same world of games like Vudù, GodZ, and the Super Fantasy series. Players take turns by playing a card from their hand, and the card will grant them an optional special effect (launching missiles, dropping bombs, repairing the car, changing lane, charging a special ability) and a movement value in a straight line. Players can also unleash their special abilities, that may allow them to play more cards or activate special effects. There are two types of cards, and players draw them according to their position on the racing track, keeping the game always balanced and uncertain until the end. There is also a "championship mode" that allows players to customize their cars and play multiple races. The board is modular and is made by twelve cardboard terrains, all with unique effects and obstacles, including various 3D elements like bridges, volcanoes and wild creatures. ",//cf.geekdo-images.com/images/pic2530403.jpg,6,30,7,2,30,Rush & Bash,30,//cf.geekdo-images.com/images/pic2530403_t.jpg,2015,Guido Favaro,"Fantasy,Humor,Racing",NA,Erik Burigo,"Rush & Bash: Monster Chase,Rush & Bash: Winter Is Now",NA,"Hand Management,Modular Board,Variable Player Powers","Quick Simple Fun Games,Red Glove,SD Games",6.90856,346 177976,"Rival witch covens have been warring for the souls of Ipswich's townsfolk for years, but it ends now. You’ve been tasked to search home by home to find the witches and end this feud. Cunning Folk is a micro game of bluffing and deduction. You are townsfolk, investigating the houses of Ipswich for witches, good and evil. Look at a card and tell your friends which character you see to use its ability. Of course, you could lie. Your opponents might call you out, but everyone should tread carefully: Wrong once, and the town suspects you of witchcraft. Twice, and you are ostracized! Keep your wits about you and—if you lie, do it well. ",//cf.geekdo-images.com/images/pic2527215.png,4,10,8,2,3,Cunning Folk,10,//cf.geekdo-images.com/images/pic2527215_t.png,2015,Fabrice Weiss,"Bluffing,Card Game,Deduction",NA,"Jay E. Treat, III",NA,"Button Shy Wallet Games,Crowdfunding: Kickstarter","Memory,Player Elimination,Press Your Luck,Secret Unit Deployment",Button Shy,6.51818,66 178007,"Description from the publisher: We are in grave danger. Enemies are swarming around the ship, and they will not go down without a fight. We'll have to work together in order to get out of this one alive. We're going to need a plan, and we need it fast. Let's not let these...things...outsmart us, outnumber us, and certainly not outshoot us! I need you all to do what you do best. Got it? Let's do this! In Apocalypse Chaos, your ship has been surrounded by a hostile alien race and the situation looks dire, but you and your crew ain't going down without a fight! You must work together to contest the onslaught of enemy forces, recover items of scientific interest, rescue the innocent, escape imprisonment, and destroy the alien leader. • An action-packed cooperative experience for you and your friends to conquer. • Modular components allow players to craft their own missions. • Includes a campaign of scenarios to test your courage and inspire your creativity. ",//cf.geekdo-images.com/images/pic2524883.jpg,4,60,13,1,60,Apocalypse Chaos,60,//cf.geekdo-images.com/images/pic2524883_t.jpg,2015,Lorenzo Mastroianni,Science Fiction,NA,Florian Fay,NA,"Admin: Better Description Needed!,Solitaire Games","Co-operative Play,Dice Rolling",Z-Man Games,6.87548,177 178044,"Small Star Empires is a quick area control game for 2-4 players. In this game, players colonize the galaxy using their ships, which they move on a modular board containing hexagonal spaces (systems). The modular board is made up of seven different double-sided sector tiles, which allows for a different map and different experience each time you play the game. During a turn, a player must move one of their ships on the board. They can move the ship only in a straight line, as far away as they want, but they cannot go over systems controlled by other players. After moving the ship, the player has to choose whether to place a colony or a trade station in that system. Both of these mark control over the system until the end of the game, but the trade station gives the player bonus points for each adjacent system controlled by their opponents. The game ends when either all of the players have placed their colonies and trade stations on the board or until none of the players' ships can move (because they have become blocked by other players' systems). After the game ends, points are calculated. Each player gets one point for each planet that they have in their systems. (Systems have 1 to 3 planets on the board.) Players also earn points for Nebulae; the more they have from one color, the more points they earn, with bonus points from other special systems such as the Unexplored System Tiles, which are part of a variant in the game. After calculating the points, the player with the most points wins! ",//cf.geekdo-images.com/images/pic2947623.jpg,4,30,13,2,10,Small Star Empires,30,//cf.geekdo-images.com/images/pic2947623_t.jpg,2016,Milan Tasevski,"Science Fiction,Territory Building",NA,Milan Tasevski,NA,NA,"Area Control / Area Influence,Area Enclosure,Grid Movement,Modular Board",Archona Games,7.3358,176 178051,"SCAPE is a game based on an escape attempt by British and Commonwealth prisoners of war from Stalag Luft III (a German POW camp) during World War II. Can the British and commonwealth prisoners escape? Only one of them? None? During the game, players have to play cards in order to make the tunnel or play the action on the card in order to know who's who. In turn order, the active player has to play a card (if possible) and pass the turn until all the cards of the game are played. There are two ways to play cards: 1) FACE DOWN: Place a tunnel card in the center of the table to complete the word "SCAPE". If another card with same letter has already been played this way, you have to play it on top. 2) FACE UP: Play the action indicated on the card, then discard it, showing the letter and identity of the card. Finish your turn by drawing until you have four cards (if able), then the player on your right becomes active. When all the cards have been played, the first card of each tunnel pile is revealed. If the SCAPE word is not complete, the “SS” player wins the game. If there is any card with the "SS" identity revealed in any heap, the "SS" player wins; otherwise, the team (RAF/USAF) with most heaps with its affiliation wins the game. ",//cf.geekdo-images.com/images/pic2529617.jpg,14,20,8,3,5,SCAPE,20,//cf.geekdo-images.com/images/pic2529617_t.jpg,2015,Siscu Bellido,"Card Game,Party Game,Territory Building,World War II",NA,Francisco Gallego Arredondo,NA,NA,NA,GDM Games,6.12231,156 178054,"It is 1882, and the Old Ones are already here. They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives, accepting their monstrous rulers. However, a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power, and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins, informers, police agents and anarchists, nobody is quite sure who is who and which side they fight for. The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman, in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However, to create a world detailed enough for players, much has been added from real history. The nineteenth century was a time of unrest, with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds. This second edition of A Study in Emerald sports new artwork by Ian O'Toole and Tatiana Kuzilova along with a streamlined set of rules that will hopefully help those folks who found the first version a tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum, whilst still retaining the mood of paranoia from the first edition. ",//cf.geekdo-images.com/images/pic2528014.jpg,5,60,13,2,60,A Study in Emerald (second edition),60,//cf.geekdo-images.com/images/pic2528014_t.jpg,2015,Ian O'Toole,"Horror,Murder/Mystery,Novel-based,Political,Spies/Secret Agents,Zombies",NA,Martin Wallace,NA,"Characters: Sherlock Holmes,Cthulhu Mythos","Area Control / Area Influence,Auction/Bidding,Card Drafting,Deck / Pool Building,Hand Management,Partnerships,Point to Point Movement","Treefrog Games,Arclight,Asterion Press,Ediciones MasQueOca,Grey Fox Games,PHALANX,Schwerkraft-Verlag",7.12258,1285 178134,"London Dread is a co-operative game set in Victorian England. Players take on the role of investigators trying to uncover plots on the way to confronting a story specific finale. The game is gritty and thematic, featuring a series of dark events and story lines (such as the appearance of a caped killer on the streets of London) with a hint of the supernatural. The game is broken into a series of stories, usually played over the course of 2 chapters, in which players alternately participate in a timed planning phase where various obstacles and plots are uncovered and then an untimed story phase where players resolve the effects of their planning. The result is a tense and truly cooperative experience where players must work together, communicate well, plan effectively, and use the strengths of their investigators in an attempt to stay a step ahead on the mean streets of the city. ",//cf.geekdo-images.com/images/pic3068547.jpg,4,90,14,2,60,London Dread,90,//cf.geekdo-images.com/images/pic3068547_t.jpg,2016,Snorre Krogh,"Horror,Murder/Mystery,Real-time",NA,Asger Johansen,London Dread: Essen 2016 Character Item Promos,Cities: London,"Co-operative Play,Simultaneous Action Selection,Variable Player Powers",Grey Fox Games,7.15369,453 178147,"Gwent is a standalone card game included inside the Witcher 3: The Wild Hunt videogame by CD Projekt Red. It is available as a physical copy with the Xbox One Collector's Edition of the video game (Northern Realms and Nilfgaardian Empire factions) and in "Hearts of Stone"physical expansion for PC/PS4 (Scoia'Tel and Monsters factions). Gwent has two players simulating a war between two of four factions: Northern Realms, Scoia'Tael, Monsters, or Nilfgaardian Empire. Players take turns adding strength to the battlefield until both players pass. The highest strength on the battlefield wins the round and matches are played best of three, with little to no card drawing in between rounds. Special cards may also be played to reduce the effect of certain unit types. Gwent also features various once-per-game leader abilities and deck building rules. ",//cf.geekdo-images.com/images/pic2794272.jpg,2,30,0,2,5,Gwent: Monsters and Scoia'tael,30,//cf.geekdo-images.com/images/pic2794272_t.jpg,2015,NA,"Card Game,Collectible Components,Video Game Theme",NA,CD Projekt,NA,NA,Hand Management,CD Projekt RED,6.64921,252 178153,"100 Swords: The Red Dragon's Dungeon is a sword based dungeon crawling micro deck builder! Load up with as much as you can carry and run head first into the dungeon, exploring rooms and revealing monsters, all while keeping track of hidden treasures and swords! During play, you must efficiently play the 5 cards in your hand for any combination of movement, strength, or energy. Movement advances you deeper into the dungeon allowing you to peek at or reveal the cards along the way. Monsters you find can only be defeated with strength. New items (and swords!) are acquired by spending cards in your hand for energy. Many items have effects that will further expand your tactical options as your deck grows. As you defeat monsters and pick up loot, do your best to remember where everything is hidden. Treasures and slain monsters are worth gold, so get collecting! Once the dungeon has been thoroughly ransacked, or the boss is defeated, whoever has the most gold wins! ",//cf.geekdo-images.com/images/pic2802377.png,2,25,13,1,25,100 Swords: The Red Dragon's Dungeon,25,//cf.geekdo-images.com/images/pic2802377_t.png,2016,Samuel Strick,"Card Game,Fantasy",NA,"Clayton Grey,Samuel Strick","100 Swords: Kick Sword,100 Swords: Starter Sword,100 Swords: The Chroma Dragon's Dungeon Builder Set,100 Swords: The Darkness Dungeon Builder Set,100 Swords: The Gardenin' Elm's Dungeon Builder Set,100 Swords: The Glowing Plasmapede's Dungeon Builder Set,100 Swords: The Great Garuda's Dungeon Builder Set,100 Swords: The Heads of the Hydra Dungeon Builder Set,100 Swords: The Hive Empress's Dungeon Builder Set,100 Swords: The Magic Computer's Dungeon Builder Set,100 Swords: The Multi-User Dungeon Expansion","100 Swords,Crowdfunding: Kickstarter","Deck / Pool Building,Hand Management",Laboratory Games,6.76437,162 178154,"One Hit Kill is a card game of ridiculously overpowered weapons and monsters and cuddly rabbits. The Core deck is for 2 to 3 players, but expansions can accommodate up to 6 players. Players compete to be the first to build a weapon, formed through a combination of numbered Component cards, which must be arranged in sequence. This mechanic resembles gin, or a straight in poker. There are also Special cards which allow players to take additional actions such as drawing additional cards or forcing opponents to discard cards. On each player's turn, the player must perform exactly one action: Draw a card Play a Special card Discard any number of cards Get a new Weapon Win the game, by playing a completed Weapon ",//cf.geekdo-images.com/images/pic2764061.jpg,3,0,8,2,10,One Hit Kill,0,//cf.geekdo-images.com/images/pic2764061_t.jpg,2015,"Dustin Bocks,Noah Bradley,Simon Estrada,Christina Hess",Card Game,NA,"John August,Ryan Nelson",One Hit Kill: Death & Lore Expansion,NA,Card Drafting,(Self-Published),6.18301,83 178166,"Some heroes fight only for the common good. Others, besides, try to find the glory in the battlefield. In No Time For Heroes, each player is a member of a group of fighters who must destroy hordes of orcs - including a large final orc-, but trying being also the best at the end of the fight. This includes doing things to make life difficult for your partners... How to play? Each hero will have its own deck of cards with unique abilities that will be used to defeat the orcs, and awarded different amounts of Victory Points. Once the deck exhausted (by fatigue or injuries) the hero will lose 1 life point. Who wins? At the end of the game, the player with the most Victory Points will be the winner. Spanish description: Algunos Héroes luchan sólo por el bien común. Otros, además, tratan de encontrar la gloria en el campo de batalla. En "No time for Heroes" formas parte de un grupo de luchadores que deberán acabar con ordas de órcos -incluyendo un gran orco final-, pero tratando además de ser los mejores al final del combate. Lo que incluye hacer las cosas para complicar la vida a tus compañeros... ¿Cómo se juega? Cada Héroe tendrá su mazo de cartas con habilidades propias, que irá utilizando para derrotar a los orcos que aparezcan, y que concederán diferentes cantidades de puntos de victoria. Una vez agotado el mazo (por cansancio o heridas) el héroe perderá 1 punto de vida. ¿Quién gana? El Héroe vivo con más puntos de victoria, será el vencedor al final de la partida. ",//cf.geekdo-images.com/images/pic3013907.png,4,45,8,1,25,No Time For Heroes,45,//cf.geekdo-images.com/images/pic3013907_t.png,2016,Israel Pato,"Card Game,Fantasy,Fighting",NA,Rodrigo González,NA,LUDO,"Card Drafting,Hand Management,Variable Player Powers",Holocubierta Ediciones,7.26353,68 178209,"Adventure Time Fluxx, as with all Fluxx card games, starts with one basic rule: Draw one card, Play one card. You start with a hand of three cards, so add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn. No one can win until a Goal card sets the conditions for winning, which is typically collecting certain Keeper cards in front of you. Goals can keep changing, though, so you never know for sure how to win. With Adventure Time Fluxx, you get to join Jake the dog and Finn the human for some ever-changing fun. Draw a card, Play a card, and change the Rules. Get Mathematical against Candy Zombies, visit the City of Thieves to steal from your friends, and maybe, if things work out just right, you might even get to Floop the Pig! ",//cf.geekdo-images.com/images/pic2529972.png,6,30,8,2,5,Adventure Time Fluxx,30,//cf.geekdo-images.com/images/pic2529972_t.png,2015,Ian McGinty,"Card Game,Movies / TV / Radio theme",NA,Andrew Looney,Fluxx Dice,"Fluxx,TV Series: Adventure Time","Hand Management,Set Collection",Looney Labs,6.43451,213 178210,"Batman Fluxx, as with all Fluxx card games, starts with one basic rule: Draw one card, Play one card. You start with a hand of three cards, so add the card you drew to your hand, and then choose one card to play, following the directions written on your chosen card. As cards are drawn and played from the deck, the rules of the game change from how many cards are drawn, played or even how many cards you can hold at the end of your turn. No one can win until a Goal card sets the conditions for winning, which is typically collecting certain Keeper cards in front of you. Goals can keep changing, though, so you never know for sure how to win. In Batman Fluxx, crime is running amok and no one can win with Villains on the table, so put on your utility belts and leap into the fray to help Batman and his friends clean things up! ",//cf.geekdo-images.com/images/pic2529971.png,6,30,8,2,5,Batman Fluxx,30,//cf.geekdo-images.com/images/pic2529971_t.png,2015,NA,"Card Game,Movies / TV / Radio theme",NA,Andrew Looney,Fluxx Dice,"Comics: DC Universe,Fluxx","Hand Management,Set Collection",Looney Labs,6.41919,516 178335,"Biergarten is designed to be a quick game for a relaxing afternoon with friends, and features 64 individually designed cards with Alpine-inspired architecture and decor. Biergarten is essentially a tile placement game, and players compete as up-and-coming restaurant owners expanding their outdoor patios, or biergartens. Each card features either one or two colors, as well as a wall segment on one, two, or three sides of the card. Players earn points for each color match that they make, and having a match between each of the four colors earns a bonus of three points. Watch out for walls -- they block the flow of the garden, and color matches can't be made through a wall. However, if players can entirely enclose their biergarten within a continuous wall, they earn a six point bonus. The first player to fifteen points triggers the victory round, with each player thereafter getting one additional turn to top the winning point value. ",//cf.geekdo-images.com/images/pic2536296.jpg,5,20,12,2,15,Biergarten,20,//cf.geekdo-images.com/images/pic2536296_t.jpg,2016,Andrew Sallwasser,Card Game,NA,Andrew Sallwasser,NA,"Beer,Crowdfunding: Kickstarter","Area Enclosure,Set Collection,Tile Placement",Steamboat Gothic Studio,6.49348,69 178336,"The World's Fair of 1893 in Chicago was a spectacular international exhibition that showcased many great achievements in science, technology, culture, and entertainment. Acting as organizers of the fair, players work diligently to increase their influence throughout the fair and obtain the grand exhibits that will be put on display. The organizer who has earned the best reputation when the fair begins will emerge the victor. On each turn of World's Fair 1893, the active player sends a supporter to one of the five areas and gather all of the cards by it. New cards are then added to some of the areas, and the next player takes a turn. The five areas represent sections of exhibits, like Fine Arts and Electricity. Some cards represent exhibit proposals in one of those five areas, others represent influential people who give you bonus supporters, and other cards represent tickets for attractions and concessions along the Midway. The game consists of three scoring rounds, each triggered when players collectively gather a certain number of Midway tickets. Players gain reputation points for leading in number of supporters in an area and for gathering the most tickets in each round. The leaders in an area also receive approval for exhibit proposals they have gathered that match the area. Players gain reputation points at the end of the game based on the breadth and diversity of their approved exhibits. ",//cf.geekdo-images.com/images/pic2721792.png,4,45,10,2,35,World's Fair 1893,45,//cf.geekdo-images.com/images/pic2721792_t.png,2016,"Jason D. Kingsley,Adam P. McIver,Beth Sobel",Post-Napoleonic,NA,J. Alex Kevern,"Santa's Renegades 2016,World's Fair 1893: Promo Cards","Cities: Chicago (Illinois, USA),Crowdfunding: Kickstarter,Mensa Select","Area Control / Area Influence,Card Drafting,Set Collection","dlp games,Foxtrot Games,Renegade Game Studios",7.38772,1422 178349,"Launch your fleet, capture ports, and wage war in the absolutely epic board game for 2-5 players. In Empires at Sea, you play as one of five nations, and work to amass the largest empire at the end of 15 rounds of play. A Quick Overview of the Game Each Round opens with a History Card, which hurts or helps one nation or another based on the actual impact of the actual historical event. A Weather Card is played, limiting or improving movement for all players for the Round (e.g., ships can only move North and East). Next, all players gain resources, based on the Ports they own, plus any Resource Cards played during the game. Each player then takes a turn, first by playing a Captain's Card (used to launch a ship, advance your military, strengthen a port, etc) and then by sailing their fleet to take command of new ports, trade, or attack their enemies. The combat system is based on a roll of the dice, plus modifiers for ship size, the weather gauge, military advancements, and Captain's Orders. At the end of the round, all players may bribe the Pirate. The highest bidder gets to use this ship to attack their friends/enemies/loved-ones. At the end of the game, you tally up your Empire score based on the ships you sink, the ships you command, the ports you own, and the gold and resources you've collected. The biggest Empire wins. ",//cf.geekdo-images.com/images/pic2884496.jpg,5,130,14,2,60,Empires at Sea,130,//cf.geekdo-images.com/images/pic2884496_t.jpg,2016,NA,"Adventure,Industry / Manufacturing,Napoleonic,Nautical,Party Game,Pirates,Territory Building,Wargame",NA,NA,NA,Crowdfunding: Kickstarter,"Campaign / Battle Card Driven,Dice Rolling,Grid Movement,Hand Management,Trading",(Self-Published),7.10592,76 178361,Waka Tanka is a very light bluffing card game in the Bullshit family. Players are Native American shamans who want to impress the tribe by conjuring various animal spirits and having long discussions with them. The problem is that the shaman doesn't always remember the right incantation and somewhat calls the wrong spirit — hoping no one will notice. Each player in turn plays an incantation card face down in front of an animal totem. Other players can call the bluff if they think it's not the right animal. A player can also try a full ceremony if he thinks enough incantations have been made to a given animal spirit. A player wins by getting rid of all their incantation cards or fulfilling two ceremonies. ,//cf.geekdo-images.com/images/pic2932960.jpg,6,30,8,3,20,Waka Tanka,30,//cf.geekdo-images.com/images/pic2932960_t.jpg,2016,David Cochard,"American West,Animals,Bluffing,Card Game",NA,Bruno Faidutti,NA,NA,Hand Management,"CMON Limited,Sweet Games",6.35593,91 178450,"Side Quest is a dungeon crawling card game that fits in your pocket. With a single deck of cards and a couple of dice you and up to 3 friends can battle your way through a decision-packed dungeon. Fight monsters, grab loot and rescue maidens as you gear up your characters to fight the boss at the end of the dungeon. Side Quest is a fully co-operative game - if any Heroes (or maidens!) die, the game is lost. There are a wide range of scenarios to play, including ultra-tough single-player missions, challenging 30 minute pick-up games and lengthy 2 hour dungeon treks. With loads of different Heroes, Monsters and Equipment cards you'll never play the same game twice. Plan together, fight together, win together! ",//cf.geekdo-images.com/images/pic2653373.jpg,4,120,8,1,20,Side Quest,120,//cf.geekdo-images.com/images/pic2653373_t.jpg,2016,NA,"Card Game,Dice,Fantasy",NA,Steve Venezia,NA,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action Point Allowance System,Area Movement,Co-operative Play,Dice Rolling,Hand Management,Press Your Luck","Corax Games,Tap To Win",6.42339,124 178550,"Spheres of Influence: Struggle for Global Supremacy is a 2-8 player free-for-all light wargame, set on a modern world map. Players will take control of one of the games 8 mighty factions as they compete over the world's spheres of influence, capitals and oil reserves. Will a mighty caliphate rise to power? Will the communist curtain once again fall? Or will western democracy sweep the world? In games with fewer than 5 players, each player will control 1-4 factions simultaneously, coordinating their efforts against the other players' coalitions. Each faction will begin the game with only a single, semi-randomly determined territory under its control. From this one space, factions will aggressively expand. The gameplay of Spheres of Influence is divided into a set number of rounds, with each round being split into 2 phases: the mobilization phase and the turn phase. During the mobilization phase, factions take turns placing units based on how powerful they are. During this phase, the global turn deck is also formed. This deck will be used to determine the turn order and frequency of action for each faction during the upcoming turn phase. To form it, each faction contributes a number of their turn cards (based on the number of oil fields they control) to a single, shared deck of turn cards. This deck is then shuffled and place down on the table. During the turn phase, one at a time the top card of the turn deck is revealed. Whichever faction's card was just flipped, that faction takes a turn, performing a single action with its units on a single space (moving, attacking, annexing or passing). Once that action is complete, that turn ends and the next turn card is revealed, with the process repeating itself. This makes turns both fast (with many turns lasting only a couple of seconds) and suspenseful, since none of the factions know precisely when their turns will be. It also ensures more incremental game developments - factions cannot sweep across all of Asia in a single turn and players can respond to attacks or betrayals much sooner. Once the last turn card in the global turn deck has been revealed, a round ends and another round begins. Combat is resolved by a simple dice mechanic fused with a "situational" modifier that loosely simulates the increased difficulty of attacking a defended coastline, breaking a naval blockade, or striking a fortified position. Along the way, powerful special cards can be played, allowing players to strike with submarines, deploy heavy armor, paradrop troops around enemy defenses, and launch devastating nuclear attacks. Games have either 5 or 6 rounds depending on the number of factions. Once the final round is complete, the faction who controls the most spheres of influence wins the game for its owner. Games typically last about an hour and a half, and experienced players can sometimes finish in just a single hour. ",//cf.geekdo-images.com/images/pic2544675.jpg,8,90,14,2,90,Spheres of Influence: Struggle for Global Supremacy,90,//cf.geekdo-images.com/images/pic2544675_t.jpg,2016,NA,"Modern Warfare,Negotiation,Territory Building,Wargame",NA,Josh Lamont,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Action Point Allowance System,Area Control / Area Influence,Dice Rolling,Point to Point Movement,Variable Phase Order",Little Nuke Games,7.9676,196 178570,"Incredible! The shifty thief who operates undisturbed from months is about to be caught! After copious failures, a team of detectives has a secret weapon: a witness. However this witness is quite weird; he doesn't remember anything about the appearance of the criminal, but he knows everything about their habits and behavior. Will the investigative team be able to find out the criminal only from these elements? In Insoliti Sospetti ("Unusual Suspects"), one player is the Witness and the other players play the part of the Investigative Team. The Witness knows the real identity of the Guilty and tries to make the Team hit it only with his answers. The Team asks questions to the Witness and, depending on his answers, will exclude the innocent suspects after players have discussed what they learned. Insoliti Sospetti can also be played competitively or collaboratively (team vs team). In the latter case, a grid of twelve suspects is created. Every round the team reveals a question card and the Witness has to answer yes/no. According to the answer, the team has to remove suspects until only the Guilty one is on the board. ",//cf.geekdo-images.com/images/pic3090549.jpg,18,30,13,3,10,Unusual Suspects,30,//cf.geekdo-images.com/images/pic3090549_t.jpg,2015,Alessandro Costa,"Card Game,Deduction,Murder/Mystery,Party Game",NA,Paolo Mori,Unusual Suspects: Burn After Playing,NA,"Co-operative Play,Partnerships","Cranio Creations,999 Games,CMON Limited,Edge Entertainment,Galápagos Jogos,Heidelberger Spieleverlag,Lucrum Games,Planplay,Zhiyanjia",6.6764,1089 178571,"Escape: The Curse of the Temple is a real-time, cooperative game in which all players must escape from a temple after awakening an ancient curse. Players navigate through the temple by rolling dice and matching symbols to rooms, thereby gaining entry and visibility into adjacent rooms. So the temple "map" randomly unfolds as you explore further...every game is different! But as you explore, don't wander too far! All players must find the exit before the curse seals the adventurers in forever! The real-time aspect is enhanced by a soundtrack that is your timer for the game. The Big Box Kickstarter Edition includes: Escape: The Curse of the Temple Escape: The Curse of the Temple – Illusions (Expansion 1) Escape: The Curse of the Temple – Quest (Expansion 2) Escape: The Curse of the Temple – The Pit (Queenie 1) Escape: The Curse of the Temple – Doomed (Queenie 2) Escape: Adventurer Stickers (Queenie 3) Escape: The Curse of the Temple – Fountain (Queenie 4) The following mini-expansions were also shipped to backers: Escape: The Curse of the Temple – Quest Chambers (Queenie 5) Escape: The Curse of the Temple – The Maze (Queenie 6) Escape: The Curse of the Temple – New Characters (Queenie 7) Escape: The Curse of the Temple – The Maya Calendar (Queenie 8) Escape: The Curse of the Temple – Exchange Chamber and Teleporter Chamber (Queenie 9) Escape: The Curse of the Temple – Totem Chamber (Queenie 10) ",//cf.geekdo-images.com/images/pic2550238.jpg,6,10,8,1,10,Escape: The Curse of the Temple – Big Box: Kickstarter Edition,10,//cf.geekdo-images.com/images/pic2550238_t.jpg,2014,Oliver Schlemmer,"Adventure,Dice,Exploration,Real-time","Escape: The Curse of the Temple,Escape: The Curse of the Temple – Doomed,Escape: The Curse of the Temple – Exchange Chamber and Teleporter Chamber,Escape: The Curse of the Temple – Fountain,Escape: The Curse of the Temple – Illusions,Escape: The Curse of the Temple – New Characters,Escape: The Curse of the Temple – Quest,Escape: The Curse of the Temple – Quest Chambers,Escape: The Curse of the Temple – The Maya Calendar,Escape: The Curse of the Temple – The Maze,Escape: The Curse of the Temple – The Pit,Escape: The Curse of the Temple – Totem Chamber,Escape: The Curse of the Temple – The Cursed Gems",Kristian Amundsen Østby,"Escape: The Curse of the Temple – Traps,Escape: The Curse of the Temple – The Cursed Gems","Archaeology,CD Board Games,Crowdfunding: Kickstarter,Queen Big Box Series,Queen Games Escape Series","Co-operative Play,Dice Rolling,Grid Movement,Modular Board,Press Your Luck,Roll / Spin and Move,Tile Placement",Queen Games,7.93103,87 178591,"You and your fellow players are architects at Luna Mare, the architectural firm planning the first base on the moon. You will compete with your coworkers for access to building blueprints, astronauts, and construction resources- all to develop the most successful moonbase! Lunarchitects is a medium-weight strategy game that has players moving their pawns forward in a refilling circular queue to claim building blueprints. Players use the claimed blueprints to build personal moonbase plans in front of them. But instead of turns proceeding clockwise, the player furthest behind in the queue always takes the next turn. This makes blueprint choices a matter of quality over quantity. Blueprints from four stages are shuffled then stacked, with stages increasing in both cost and power. Each time all players complete a lap of the blueprint queue, scoring occurs- and the game ends after the fourth round of scoring. The player who has collected the most points is the winner, and their plans will guide the creation the first settlement on the moon! Unknown tile arrangement and variable scoring schemes (determined before the start) makes the game very replayable, as there is never a single most-powerful strategy. Inspired by the well-loved game Glen More, Lunarchitects is a family game for 1-5 players that plays in about an hour. ",//cf.geekdo-images.com/images/pic2748912.jpg,5,60,13,1,45,Lunarchitects,60,//cf.geekdo-images.com/images/pic2748912_t.jpg,2016,Paul Cox,Science Fiction,NA,Dan Cunningham,NA,Crowdfunding: Kickstarter,"Set Collection,Tile Placement,Variable Phase Order","(Web published),Iron Kitten Games, LLC",7.57653,222 178613,"Star Trek: Five-Year Mission is a cooperative dice placement game for 3-7 players who take the roles of crew members of either the USS Enterprise (from the original Star Trek series) or the USS Enterprise-D (from Star Trek: The Next Generation). Each crew member has a different ability and the crew’s abilities differ for each crew. In these roles, players try to cooperatively solve a series of blue (easy), yellow (medium) and red (difficult) alerts to score points, attempting one of 6 different difficulty levels to win before failing five such alerts, or the Enterprise being destroyed. Players must deal with injuries which lock dice out of play, ship damage that can force players to attempt harder alerts, urgent events that must be completed in 3 minutes, the prime directive, as well as yellow and red alerts that force additional alerts cards to come into play pushing you closer to failing. ",//cf.geekdo-images.com/images/pic2560621.jpg,7,45,10,3,30,Star Trek: Five-Year Mission,45,//cf.geekdo-images.com/images/pic2560621_t.jpg,2015,NA,"Dice,Movies / TV / Radio theme,Science Fiction",NA,David E. Whitcher,Star Trek: Five-Year Mission – Janice Rand / Wesley Crusher Promo,Star Trek,"Co-operative Play,Dice Rolling,Variable Player Powers",Mayfair Games,6.45113,714 178754,"Z War One is the world's first episodic, comic book miniature board game. It blends classic survival horror & RPG themes with intense tactical combat, to provide a cinematic and truly unique gaming experience. The Z War One Issue #1 box set contains the extended first issue of the comic, along with the base set of models & boards you need to start playing the game. Each subsequent comic book acts as an expansion pack, continuing the game's epic story, whilst introducing new miniatures, game mechanics & environments along the way. Players take control of one of 4 main protaganists, completing chapters & gaining vital experience points, with which they must upgrade their character if they are to have any hope of surviving the increasingly nightmarish scenarios. In addition to the game's co-operative comic book campaign, the quick-play "Director Mode" allows one player to connect with their devious side, using director cards to stack the odds in favour of the infected hordes! Although there are multiple ways in which Z War One can be played, the real heart of the game lies in it's 1-4 player co-operative comic book campaign. The Season One 6 issue campaign is made up of 26 exciting chapters, with the climax of each chapter taking place on the game board. The cinematic mood created by the comic carries through directly into the game play, as time limits & set pieces drive the story forward at a breakneck pace. The missions themselves, whilst working from the same core set of game mechanics, vary widely in tone, from exploration & tense survival horror to all-out pitched battles and daring escapes. Whilst the co-operative campaign is by no means easy, for more experienced players, there is the "Directors Cut" which adds game play elements from the quick play "Director Mode" to the campaign, essentially allowing a 5th player to participate and make life hell for the heroes. ",//cf.geekdo-images.com/images/pic2717931.jpg,5,120,15,1,40,Z War One: Damnation,120,//cf.geekdo-images.com/images/pic2717931_t.jpg,2016,NA,"Comic Book / Strip,Horror,Zombies",NA,Robert Butler,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Co-operative Play,Dice Rolling",Dice Sports,8.625,58 178835,"Bruti is a card game that reproduces arm to arm fights in a medieval fantasy setting, designed by Gipi. It plays 2, 3 or 4 players, in team or free for all. It's easy to learn, fast paced, fun, and as the title suggests, brutal. Each player is represented by a bloodthirsty Brute. These characters, like any warrior worth his name, can be equipped with different kinds of weapon, shields, armours and special objects that can be used during the fight. The choice of the equipment and the Brute unique special power determine how many cards the player can bring to the fight. The cards let you attack the player or perform special actions. The objective of the game is to defeat your opponent's Brute. A succesfully landed attack (not prevented with special cards, armours or shields) forces the target to discard cards from his hand, If the target has no more cards to discard he must draw a card from the damage deck. A damage card is often a bad thing (a wound a mutilation, or even a sudden death) but can give bonuses (like going berserk) as well. Contents of the box: 116 Combat cards 20 Characters cards 7 Special characters cards 44 Gruesome Damage cards 42 Special Objects cards 24 Equipment minicards 16 Mystical Invocations minicards 12 Condition minicards 6 Movement minicards 20 Mocking Gods cards 16 "Ears" minicards 24 Special Abilities minicards 1 Boardgame 1 Game Rules ",//cf.geekdo-images.com/images/pic2766532.jpg,4,50,14,2,20,Bruti,50,//cf.geekdo-images.com/images/pic2766532_t.jpg,2015,Gipi,"Card Game,Fantasy,Fighting,Medieval",NA,Gipi,Bruti: Ciurma,Crowdfunding: ulule,"Hand Management,Variable Player Powers","CMON Limited,Rulez Srl.",7.2625,216 178839,"Foodfighters is a fun and light two-player battle game - each player controls a team of foods trying to win a food fight against the opposing team. First player to knock out three matching foods from the other team wins! You and your opponent each control a faction of fighting foods. On your turn, you can move a Foodfighter, or roll dice to attack an opponent (that your Foodfighter is thinking about and that is in reach), or roll for Beans (cash). After that you can spend your Beans to buy awesome gear from the store or Power cards that are unique to your team. Then it's the other guy's turn. Keep going until you've knocked out three of a kind on your opponent's team, and you've won! ",//cf.geekdo-images.com/images/pic2561121.jpg,2,30,8,2,20,Foodfighters,30,//cf.geekdo-images.com/images/pic2561121_t.jpg,2015,Josh Cappel,"Children's Game,Dice",NA,"Josh Cappel,Helaina Cappel","Foodfighters: the Grains Expansion,Foodfighters: the S'Mores Expansion","Crowdfunding: Kickstarter,Food / Cooking,Games by the Game Artisans of Canada","Dice Rolling,Set Collection,Variable Player Powers",Kids Table BG,6.78577,97 178892,"In Vs. System 2PCG, players choose a main character, build a deck with exactly sixty cards, and attempt to stun the other player's main character in a game of superhero battle. The first set — Vs System 2PCG: The Marvel Battles — contains characters only from the Marvel Universe, but future sets may add other IPs. Vs System 2PCG: The Marvel Battles is superficially similar to the original Vs. System collectible card game, but is a completely rebuilt game that takes some inspiration from the original. Combat has been streamlined, the turn structure is different, the resource system has been revamped, and the game is no longer collectible, with cards instead being released in a non-random format. A single box contains a full play-set of all cards. ",//cf.geekdo-images.com/images/pic2630832.jpg,4,60,12,2,20,Vs System 2PCG: The Marvel Battles,60,//cf.geekdo-images.com/images/pic2630832_t.jpg,2015,NA,"Card Game,Comic Book / Strip",NA,"Ben Cichoski,Daniel Mandel",NA,"Comics: Marvel Universe,Superheroes,Vs System 2PCG","Hand Management,Variable Player Powers",Upper Deck Entertainment,7.23893,347 178896,"Last Blitzkrieg is the first entry in the new Battalion Combat Series (BCS), which simulates combat in World War II (and beyond) at the battalion scale. Its subject is the German Ardennes offensive Wacht Am Rhein (the Battle of the Bulge) on four detailed maps (at 1km per hex) and with 1,680 counters. Last Blitzkrieg covers the battle in a level of detail rarely seen before and does so in a very playable manner. The BCS itself was designed to show that battalion level combat is its own subject, being neither "small divisions" nor "large platoons". The results may surprise some players, but will hopefully pique the interest of all and allow them to see many things they thought they already knew in a fresh light. Key Battalion Combat Series concepts include: Objectives Recon Units Concentrated Armor and Support Prepared Defense MSRs and Combat Trains Set Piece Combats vs. Shock Attacks vs. Engagements Artillery Barrages Artillery Asset Points Attack by Fire SNAFU Activation by Formation Traffic and Coordination Fatigue Memory Markers Last Blitzkrieg also adds: Bridge Blowing Greif Teams Weather Tiger Maintenance Woes Voraus Units Game play commences on 16 December 44 and ends on 31 December 44 (with each turn being one day) allowing the first phase of the Allied counterattack to proceed. The winner is determined by comparing the German high water mark in Victory Point hexes against the situation at the very end of the game. In addition to the full campaign, which uses a 4-map "box" layout, there are 9 additional scenarios for a total of 10 scenarios of various sizes: Two 4-map scenarios: - Last Blitzkrieg Campaign: 16 turns - Final Blitzkrieg: 10 turns Two 2-map scenarios: - Breakthrough Campaign: 6 turns using Maps C and D - Advance & Destroy: 10 turns using Map D and a portion of Map B Six 1-map scenarios (including two scenarios on portions of a single map) - Northern Campaign: 6 turns using Map C - Southern Campaign: 6 turns using Map D - Kampfgruppe Peiper: 5 turns using portion of Map C - The Goose Egg: 5 turns using portion of Map C - Bastogne: Screaming Eagles Under Siege: 8 turns using portions of Maps B and D (total playing area is less than one map) - Tip of the Spear: 4 turns using Map A Last Blitzkrieg was designed to bring all of this—and much more—to your table in a most historically accurate game that is jam-packed with information. The BCS was designed with twin goals: to provide the most insight possible into a battle and to provide games that have maximum playability. Last Blitzkrieg contents: Four 22" x 34" maps Six countersheets One Battalion Combat Series rules booklet One Last Blitzkrieg specific rulebook One Battalion Combat Series Crib Notes booklet Two Battalion Combat Series Charts and Tables booklets Two Last Blitzkrieg Charts and Tables booklets One box and lid Two 6-sided dice ",//cf.geekdo-images.com/images/pic3387407.jpg,4,960,13,2,180,Last Blitzkrieg,960,//cf.geekdo-images.com/images/pic3387407_t.jpg,2016,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,Dean Essig,NA,Battalion Combat Series (BCS),"Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,8.80263,76 178900,"Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it's fun to figure out the clues. ",//cf.geekdo-images.com/images/pic2582929.jpg,8,15,14,2,15,Codenames,15,//cf.geekdo-images.com/images/pic2582929_t.jpg,2015,"Stéphane Gantiez,Tomáš Kučerovský","Card Game,Deduction,Party Game,Spies/Secret Agents,Word Game",NA,Vlaada Chvátil,"Codenames: Authors & Games,Codenames: Bonus Pack – Board Gaming (English),Codenames: Bonus Pack – Board Games (German),Codenames: Bonus Pack – CGE Games,Codenames: Bonuskaarten 2016,Deutscher Spielepreis 2016 Goodie Box",Codenames,"Memory,Partnerships,Pattern Recognition,Press Your Luck","Czech Games Edition,MINDOK,Bergsala Enigma,Brain Games,Cranio Creations,Devir,DiceTree Games,Fantasmagoria,GaGa Games,Gém Klub Kft.,Golden Egg Games,Heidelberger Spieleverlag,Hobby Japan,IELLO,Kaissa Chess & Games,Lex Games,One Moment Games,REBEL.pl,White Goblin Games",7.90348,29622 178939,"Description from the publisher: You are a Dalek invading the Earth. INVADE! INVADE! Nothing can stand in your way, not even the humans. EXTERMINATE THE HUMANS! Just make sure you exterminate more humans than your fellow Daleks do to win the game! Watch out for the Doctor as he has a way of foiling your plans. Dalek Dice is a simple, fun and quick game for two or more players. ",//cf.geekdo-images.com/images/pic2583554.jpg,99,0,0,2,0,Dalek Dice,0,//cf.geekdo-images.com/images/pic2583554_t.jpg,2016,NA,"Dice,Movies / TV / Radio theme,Science Fiction",NA,"Marco Maggi,Francesco Nepitello",NA,"Admin: Better Description Needed!,TV Series: Dr. Who",Dice Rolling,Cubicle 7 Entertainment,6.19463,82 178940,"Push It is a 2 to 4 player skill game that you can play anywhere with a smooth table. Push your pucks closest to the jack to win! Push It is a tense game of skill that can be played anywhere. To win, push, flick or judo-chop your pucks so they are closest to the central jack at the end of the round. Sound simple? Well, it is! Find any smooth surface (tables are ideal, and luckily most people have them), whip out your Push It bag, and play with whoever is up to the challenge. The game is quick to learn but hard to master. Come up against a Push It maestro and you’ll soon be put in your place (Warning: friendships can suffer as direct result of Push It). Play Push It either mano-a-mano, 3 player, 4 player or our favourite and most strategic version is two teams of two. At Push It we want you to unleash your creativity, so there are no long-winded rules or measuring; players have to argue amongst themselves to agree whose puck is closest, or else a ‘Push Off’ tie-break round decides. Only you can tell if that was really ‘cheek lifting’ and not ‘bum shuffling’. It’s all about having your own house rules, playing on different surfaces like car bonnets or pizza trays (tried and tested) and WINNING. So when the pressure is on and you’re going for that extra point (without knocking your opponent’s puck closer), try to remember – it’s just for fun!! ",//cf.geekdo-images.com/images/pic2868913.jpg,4,0,7,2,10,Push It,0,//cf.geekdo-images.com/images/pic2868913_t.jpg,2015,NA,"Action / Dexterity,Children's Game",NA,Leeson George,NA,"Crowdfunding: Kickstarter,Finger Flicking Games",NA,"(Self-Published),Push It Games",7.26114,149 178944,"A competitive, fast pace, strategic deck builder, which combines map construction, hero and area control and unique calendar mechanics. In the base game, all players will buy useful artefacts and hire battle and labor units to support their armies. They will build roads and cities and send their heroes to battle - every opponent will have to find the most powerful mixture of all these assets and apply them at the right moment, so eventually the player could claim to be the rightful ruler of Battalia and win the game. A victory can be obtained through aggressive conquest or a peaceful development of your own city system (if a player is lucky enough and the others let him ... :). Battalia has 2 game end conditions - full conclusion of the game board or first player, who achieves 5 cities of level four, immediately ends the game. The winner is the player with the most victory points at the and of the game and this is not necessary the same person, who made the final cut! An immersive game play will provide the opportunity for the players to make key decisions and turn the tides of even the grimmest of outcomes. A player can outmaneuver and BE outmaneuvered by his opponents at any point in the game. Dynamic atmosphere and intense battles are key factors in the overall experience, however the game strives to stimulate analytic thinking and strategy over rash and impulsive decisions. In general this is not a luck based game, because of the core deck building mechanics, but a die is integrated as an optional element and is the ingredient, which spices up the game for all the fortunate fellows! You will find also an element of bluffing, when you fight your battles, so put the poker face on and be ready to outsmart your opponent. The game is defined by the unique combination of mechanics, aesthetic art style, and the presence of large scale 3D Hero figures in four colors, representing the leaders of the players army and their movement on the board. The calendar mechanics is implemented in the Sun Oracle, shortly called Orac, as it is a key element of the game. The Oracle is almighty ancient monument, eternal apprentice of the nature itself and the hand of the gods among humans and beasts. The Oracle provides advantages to the players (every day a different one) and it could support them, if they catch the lucky moment on a sunny day... It counts the days and guides the leaders through the never-ending competition between the folks that inhabit these lands: The Bärfolk, The Emberians, The Islanders and The Cloudborn. Four factions coexist in the world of Battalia. Most of the cards in the game (units, artefacts and terrain cards) and the 8 figures belong to one of the four factions. A leading concept in the game is that the four factions can freely collaborate with each other, but many units from the same faction, using their own artefacts, are much stronger together. Also, unlike all other games where the players choose their factions, in this game the factions choose the players :) ... ",//cf.geekdo-images.com/images/pic2834113.png,4,180,13,2,60,BATTALIA: The Creation,180,//cf.geekdo-images.com/images/pic2834113_t.png,2015,"Atanas Lozanski,Borislav Barzev,Vasil Hristov,Albena Noveva","Card Game,Civilization,Fantasy,Miniatures,Territory Building",NA,"Alexandar Guerov,Ledha Guerova",BATTALIA: The Stormgates,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Area Control / Area Influence,Area Movement,Deck / Pool Building,Modular Board,Tile Placement","Fantasmagoria,G3",7.90137,517 178958,"After many millennium of ruling the universe the various gods of the universe find their power diminishing. The gods came together and the ones with remaining power agreed to wage a battle for the control of the universe. They realized the only way to do this was adapt to the modern age. They have agreed to a galactic battle of the bands. Battling across times and all over the world they agreed that the group with the most fans at the end of the tour will hold dominion over the universe. You assemble a band of gods from the pantheons you can choose from. You plan Concerts to gain fans, rocking and rolling against each other to become the ultimate force in the universe. Game Play:When playing the players play a series of concerts at different venues. The venues vary in difficulty from needing a single skill to succeed at the concert to needing all four skills. The venue card will show you what skill(s) you need and how many points (millions of souls) you will gain depending on where you finish in head to head competition with the other bands. Your band has a base value for each skill and your set list cards can boost your scores or hurt someone else's as you work to out play each other. You battle with your set lists to determine where each band finishes in the competition. After two rounds of venues the band with the most fans will be the winner and rule the universe unopposed. FOREVER. Additional Design Work By: Mark Montgomery & Angie KillingsworthAdditional Art By: Natalie Latinsky ",//cf.geekdo-images.com/images/pic3191842.jpg,5,45,8,2,20,The Lords of Rock,45,//cf.geekdo-images.com/images/pic3191842_t.jpg,2016,Andora Cidonia,"Card Game,Fantasy,Music",NA,"Dave Killingsworth,David Ferguson (II)",NA,"Card Games: Adding Games,Card Games: Outplay Games,Crowdfunding: Kickstarter","Hand Management,Take That",SolarFlare Games,7.06579,76 179071,"The Great Dinosaur Rush — or the Bone Wars, as it's otherwise called — was a period of incredible advancement in paleontology (i.e., the discovery of fossils). In The Great Dinosaur Rush, players compete to grab bones from the best dig sites, and build new dinosaurs for prestigious museums, gaining notoriety in the process by stealing bones, sabotaging dig sites, and otherwise impeding your fellow paleontologists. The game is played over turns, each with two main phases: dig and build. During the dig phase, players collect different-colored bones from dig sites and perform actions. Some dirty actions give players secret notoriety tokens. Notoriety adds to players' scores at the end of the game, but having the MOST notoriety SUBTRACTS from the score! During the build phase, players create their dinosaurs from the bones they collected, maximizing them to score points in various museum categories: length, size, height, ferociousness, etc. You'll have to play dirty if you want to win — just not too dirty! ",//cf.geekdo-images.com/images/pic2563113.jpg,5,60,10,2,60,The Great Dinosaur Rush,60,//cf.geekdo-images.com/images/pic2563113_t.jpg,2016,"Lina Cossette,David Forest",NA,NA,Scott Almes,NA,"Animals: Dinosaurs,Crowdfunding: Kickstarter","Set Collection,Stock Holding","APE Games,Cube Factory of Ideas",7.30588,255 179182,"In a mystical land, far away from here, two prestigious martial arts tournament have been held since the ancient times: the White Lotus Tournament and the Black Lotus Tournament. These two tournaments are the most important show of legendary martial arts used by powerful athletes. Extraordinary masters are always looking for new talented athletes that will be forged into the ideal of the Perfect Warrior by exhausting training and life experiences that will fortify body, mind and soul. "Dojo Kun" means "Dojo Rules" and is a set of principles that guide the physical and spiritual development of the martial art practitioners. Dojo Kun is a game in which each player heads one of the four dojo (Tiger, Crane, Bear, Cobra). The main goal is to train your athletes and attract new ones, buy new training machines, expand your dojo, find adventures, and eventually lead your athletes into winning the martial arts tournament. The game is divided into two seasons. During each season there are three preparation turns based on worker placement mechanics in which you will manage your dojo and train your athletes. During the season, the athletes can also learn special techniques by visiting one of the ancient masters hidden in the central part of the board. Each season ends with the martial arts tournament, where each dojo can send up to two athletes. In case of empty slots in the tournament, athletes from the fifth dojo (the Skull Dojo) will attend. (These athletes are managed by the game and can even win the tournament!) Combat between athletes is simulated by throwing a set of custom dice. There are four different dice, one for each fighting technique. Players will roll dice according their athlete's experience level (Dan): the higher the Dan, the higher the chance of winning the match! Before a fight, the players that are not attending can predict the winner of that fight to gain prestige. The tournament ends with the grand final in which a new champion will be crowned. At the end of the second season the Dojo with most Prestige Points will win the game. ",//cf.geekdo-images.com/images/pic2572405.jpg,4,90,13,1,60,Dojo Kun,90,//cf.geekdo-images.com/images/pic2572405_t.jpg,2015,"Antonio De Luca,Simone Delladio","Dice,Fighting",NA,Roberto Pestrin,NA,"Asian Theme,Country: Japan,Sports: Combat Sports / Martial Arts","Betting/Wagering,Dice Rolling,Worker Placement","Ediciones Primigenio,Yemaia",7.28774,421 179217,"In Wonky, players try to get rid of the cards in their hand by stacking blocks on top of one another, ideally setting up the blocks so that someone else takes a spill and gets stuck with more cards in hand. The trick to doing this are the special blocks in the game: nine blocks — with three each in small, medium and large sizes — with three of the block sides being flat and three being curved. Set up the blocks in the right way, and you can block an opponent's path to victory. ",//cf.geekdo-images.com/images/pic2560714.jpg,99,0,8,2,15,Wonky,0,//cf.geekdo-images.com/images/pic2560714_t.jpg,2015,NA,"Action / Dexterity,Card Game,Party Game",NA,Forrest-Pruzan Creative,NA,NA,"Hand Management,Press Your Luck","Broadway Toys LTD,USAopoly",6.65071,140 179259,"There's an epic battle of wits being slyly waged among you and your roommates. No one speaks of it, or even acknowledges its existence, but when it comes to taking out the garbage, it's all about the art of the dodge. In the pursuit of avoidance, each dexterously stacked banana peel represents a small victory. That candy wrapper hidden in the deep recesses of your room is a silent success. But the greenish milk carton you secretly stashed under your roommate's bed, that was a stroke of genius! That is, until you get caught making a mess while everyone else pretends they would never be so childish — as to get caught. Be careful and be cunning because only the champion can gloat in a hammock while everyone else lugs out the trash on garbage day. In Garbage Day, players take turns stacking garbage cards one at a time onto the overflowing garbage can, or stashing garbage cards in their rooms. But once a player's room gets too full, they must clean it by stacking all the cards from that room on top of the garbage can, very carefully, one by one. If garbage cards fall off the garbage can during your turn, place them in your overflow pile. If your overflow pile gets too big, you're eliminated from the game. If all other players have been eliminated, you win! ",//cf.geekdo-images.com/images/pic2649706.jpg,5,30,10,2,20,Garbage Day!,30,//cf.geekdo-images.com/images/pic2649706_t.jpg,2016,"Jonathan Pitcher,Benjamin Shulman",Action / Dexterity,Garbage Day (Limited Edition),Shane Willis,"Garbage Day: ""Shut the Door!"" Promo,Garbage Day: ""Will You Marry Me?"" Promo,Garbage Day: Dorm Room Expansion,Garbage Day: Family Expansion,Garbage Day: Gen Con Promo Pack,Garbage Day: Office Expansion,Garbage Day: Smelly Expansion",Crowdfunding: Kickstarter,"Player Elimination,Press Your Luck,Take That","BGL,GAMIKO,Heidelberger Spieleverlag,Mayday Games",6.25163,290 179275,"One Deck Dungeon is a card game "roguelike" — a dungeon delve that is different every time, difficult to survive, with a character you build up from scratch. The deck consists of various foes to combat and other perils from the dungeon. Each card, though, depicts both the obstacle to overcome and the potential rewards for doing so. When you defeat a card, you claim it as either experience, an item, or a skill, tucking it under the appropriate side of your character card to show its benefits. The longer you take exploring the dungeon, the deeper you'll delve, and the difficulty will scale up quickly! If you make it far enough, you'll have to fight the dungeon boss. Survive, and you'll be a legend! One Deck Dungeon is designed for 1-2 players. With multiple sets, you can add more players. ",//cf.geekdo-images.com/images/pic3019101.jpg,2,45,14,1,30,One Deck Dungeon,45,//cf.geekdo-images.com/images/pic3019101_t.jpg,2016,"Alanna Cervenak,Will Pitzer","Card Game,Dice,Fantasy,Medieval,Video Game Theme",NA,Chris Cieslik,NA,Solitaire Games,"Co-operative Play,Deck / Pool Building,Dice Rolling",Asmadi Games,7.57374,927 179303,"In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out. Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players. Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played. If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins. ",//cf.geekdo-images.com/images/pic2554954.png,4,45,14,2,25,Cthulhu Realms,45,//cf.geekdo-images.com/images/pic2554954_t.png,2015,"Thomas Deeny,Rob Lundy,Adam P. McIver",Card Game,NA,Darwin Kastle,NA,Cthulhu Mythos,"Deck / Pool Building,Player Elimination","ADC Blackfire Entertainment GmbH,Arclight,Asterion Press,Baldar,Edge Entertainment,GaGa Games,Pendragon Game Studio,Tasty Minstrel Games",6.94312,1594 179350,"Bretagne is a worker placement game in which players must build lighthouses on the coast of Bretagne in the 19th century. On each turn, players take actions, such as using resources to build; trading resources, cards or money; or hiring workers or engineers. Players can choose to score points immediately when they build or decide not to do it and to participate in the final evaluation of the lighthouse. If they score immediately, they have guaranteed themselves some points; if they wait, they could reach higher scores or send workers to harbors to earn extra bonuses for the remaining rounds. ",//cf.geekdo-images.com/images/pic2578047.jpg,4,120,14,2,90,Bretagne,120,//cf.geekdo-images.com/images/pic2578047_t.jpg,2015,"Alan D'Amico,Paolo Vallerga",Economic,NA,Marco Pozzi,NA,NA,"Action Point Allowance System,Area Control / Area Influence","Placentia Games,Post Scriptum",6.77562,331 179385,"Description from the publisher: Rome: City of Marble is a Euro-style tile-laying game set in Ancient Rome during the reign of Augustus Caesar in which players are powerful Patrician families competing to secure the prestigious title of Architect of Rome. As leading citizens in this great city, they influence and direct the construction of an ever-expanding metropolis through shrewd development of neighborhoods by constructing civic buildings, temples for worship, baths for health and camaraderie, theaters for philosophy and the arts, and arenas for entertainment. Build more and gain Imperium, the measure of real power in Roman society. As Civic buildings are constructed, influential players score points representing their success. Players score extra points for building Bridges, Aqueducts, Fountains and their wealth, with bonus points awarded for Imperium. Veni, vidi, vici! ",//cf.geekdo-images.com/images/pic2586529.jpg,4,75,12,2,45,Rome: City of Marble,75,//cf.geekdo-images.com/images/pic2586529_t.jpg,2015,"Dennis Lohausen,Andreas Resch","Ancient,City Building",NA,Brett Myers,Rome: City of Marble – Patriarchs & Wild Tiles Expansion,Ancient Rome,"Area Control / Area Influence,Pattern Building,Tile Placement",R&R Games,6.51949,118 179386,"London Markets puts players in the roles of merchants and assistants trying to earn the most profit for their goods. The player who can navigate the markets with ease, being in the right place at the right time to earn the most profit, will become the most respected merchant of the London markets. The game is a revised and re-themed edition of Dschunke, which was nominated for the German game of the year award in 2002. ",//cf.geekdo-images.com/images/pic2560729.jpg,4,60,10,3,45,London Markets,60,//cf.geekdo-images.com/images/pic2560729_t.jpg,2016,NA,Economic,NA,Michael Schacht,NA,"Cities: London,Crowdfunding: Kickstarter","Auction/Bidding,Tile Placement",Queen Games,6.33308,52 179460,"Stronghold is a two-player game telling the story of a siege. Players take opposing sides: one has to defend the stronghold, and the other has to break into the castle as soon as possible. The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls. The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight takes place every single turn. The invaders build war machines, equip their soldiers, train them, and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible. If the invader manages to break into the castle before the end of seven rounds, they win; otherwise the defender wins. This second edition of Stronghold features: • Ten objective cards for the invader and ten hidden defense plan cards for the defender; each objective encourages the invader to consider a particular move, while each defense plan shows the defender different ways to surprise the invader • Shorter gameplay than the first edition, with attackers being placed on the board during set-up • Gameplay limited to two players only, replacing the team rules in the first edition • Streamlined rules and an enhanced rulebook • Improved components, such as a larger game board and new artwork ",//cf.geekdo-images.com/images/pic2642989.jpg,2,90,10,2,45,Stronghold (2nd edition),90,//cf.geekdo-images.com/images/pic2642989_t.jpg,2016,"Mariusz Gandzel,Tomasz Jedruszek,Roman Kucharski,Rafał Szyma,Barbara Trela-Szyma","Fantasy,Fighting,Medieval",NA,Ignacy Trzewiczek,Stronghold: Undead (2nd edition),Tower Defense,"Action Point Allowance System,Area Control / Area Influence,Point to Point Movement,Variable Player Powers","Portal Games,Stronghold Games",7.79937,625 179547,"In Victus: Barcelona 1714, the players become the high military rank that must defend the city of Barcelona during the Bourbon siege, from 07/25/1713 to 09/11/1714. The players must collaborate to defend Barcelona from the assaults and avoid the surrender. If the players get that Barcelona doesn't fall before the end of the game, they'll win; otherwise, all of them will lose. A Victus – Barcelona 1714 els jugadors assumeixen el paper de la plana major militar encarregada de defensar la ciutat de Barcelona durant el setge de les tropes borbòniques, des del 25 de juliol de 1713 fins a l’11 de setembre de 1714. Els jugadors han de col·laborar entre ells per defensar Barcelona dels assalts francoespanyols i aconseguir que la ciutat no es rendeixi. Si els jugadors aconsegueixen que Barcelona no caigui abans del final de la partida, hauran guanyat; en cas contrari, tots perdran. ",//cf.geekdo-images.com/images/pic2566471.jpg,4,180,12,1,180,Victus: Barcelona 1714,180,//cf.geekdo-images.com/images/pic2566471_t.jpg,2015,David Parcerisa,"Fighting,Novel-based",NA,Toni Serradesanferm,NA,"Catalonia,Cities: Barcelona (Spain)","Action Point Allowance System,Area Movement,Campaign / Battle Card Driven,Co-operative Play,Hand Management",Devir,7.87576,59 179548,"Welcome to the ancient city of China, a city known for its delicious sweets. As tourists, you can't wait to taste them all — but before enjoying your sweets, you must learn about a legendary guy named Sweet Nose. He loved sweets so much that he wanted to eat the best sweet in the heaven, and to do that he climbed up a ladder made from shrimp. Just at the moment he reached heaven, the god of thunder met him while patrolling. The god of thunder was pissed because no mortal human was allowed to intrude the sacred heaven. A flash and thunder hit poor Sweet Nose, who fell from the ladder like a meteor and dissolved into a pile of black powder when he hit the ground, transforming into tiny insects — the ants. To avoid being hit by thunder and becoming the successor of the Sweet Nose legend, you had better not eat too many sweets. This doesn't mean you can't enjoy those delicious sweets in the city — but if you enter specific stores on the street, you might need to run from the thunder of heaven... Sweet Nose is a game of exciting interaction. You try to eat the most types of candy by trading with others, but the sweetness of each candy differs for each player, so to keep yourself from being the one who eats too many sweets, you need to be careful when trading and observe the reaction of other players. What's more, different shops provide different surprises, so you also need to take those shops' candies into consideration. On a turn, you can do one of the following actions: Trade with friend: Trade one of your candies with another player, with each player placing the candy they receive on their mouth board. Trade with market: Trade one of your candies with the market in the middle of table, placing your candy in the market and one of the market candies on your trading dish board. In the end, whoever eats the most sweets loses, and the winner is the one who eats the fewest sweets. ",//cf.geekdo-images.com/images/pic3052668.jpg,5,45,8,3,30,Sweet Nose,45,//cf.geekdo-images.com/images/pic3052668_t.jpg,2016,Shin Lin,"Ancient,Number,Print & Play",NA,"Jason Lin,Frank Liu",NA,NA,"Secret Unit Deployment,Set Collection,Trading",MO ZI Game,6.7,58 179572,"The Kingdom of Rolldovia is in turmoil. Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom. Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim! You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes. ",//cf.geekdo-images.com/images/pic2561229.jpg,4,60,14,1,45,Dice City,60,//cf.geekdo-images.com/images/pic2561229_t.jpg,2015,Gong Studios,"City Building,Dice,Medieval",NA,Vangelis Bagiartakis,"Dice City: All That Glitters,Dice City: By Royal Decree,Dice City: Crossroads,Dice City: Embassy,Dice City: Game Store,Dice City: Scrap Builder,Dice City: Shipwright",NA,"Dice Rolling,Take That,Worker Placement","Alderac Entertainment Group (AEG),Artipia Games",6.92453,2397 179574,"In Scuba, two to four players jump from the diving boat to have a fun time diving. While moving and flipping over the tiles on the board, they hope to find spectacular fish, mammals and corals, make combinations and score big points. Or just look at fish other players already discovered... Maybe they will even find treasure! But be careful not to lose your mask or get bitten by an octopus... Make dust so other players can't find any fish that turn. And be wary of currents sweeping all fish around the board. And even more important, keep an eye on your air at all times! If you plan badly and use all your air while still diving, you won't live to tell your stories... ",//cf.geekdo-images.com/images/pic2796255.jpg,4,60,8,2,30,Scuba,60,//cf.geekdo-images.com/images/pic2796255_t.jpg,2016,"Sebastian Koziner,Shaz Yong","Adventure,Animals,Exploration,Nautical",NA,Martin Looij,"Scuba: Blue Marlin Promo Pack,Scuba: Blue-Ringed Octopus Promo Pack",Crowdfunding: Kickstarter,"Action Point Allowance System,Grid Movement,Modular Board,Press Your Luck,Set Collection",Keep Exploring Games,5.86571,70 179627,"Tunhell is a family card game, epic and fun in which every player is at the head of dwarves' crew and tries to amass more treasures than his opponents. Then recruit, dig at your own risks and fight! Beardiest player can begin! Play then proceed clockwise around the table, each player taking one turn at a time until the game ends. On his turn, a player must perform one (and only one) of the 2 following actions: Play a Dwarf and apply its effect OR Recruit a Dwarf A player can play one (and only one) «Dwarf» card on his turn. There are 4 kinds of Dwarves : Warriors, Diggers, Scouts and Blasters. Each kind has a different color and a different symbol on the top of the card. Each has a particular effect: A Warrior can fight enemies and make the access to the mine harder for other players. A Scout is allowed to see the 3 or 5 first cards of a Mine (depending on his Recon Value) without showing opponents... A Digger can, of course, dig in a Mine and tries to find treasures! The Blaster makes all the Warriors on a mine run away. All Warriors are discarded. To recruit a Dwarf, the active player picks a «Dwarf » card available in the «recruitment center» and adds it to his hand. Then he immediately puts a replacement card face-up from the deck to have 5 cards in the row again. A player cannot have more than 6 cards in his hand. The game ends immediately when 2 of the 3 decks of «Mine» cards are empty. Each player adds the Victory points of the cards of his loot, and the trophies he eventually obtained. The player who has the most is the big winner. Well, big… ",//cf.geekdo-images.com/images/pic2575839.jpg,4,40,8,2,20,Tunhell,40,//cf.geekdo-images.com/images/pic2575839_t.jpg,2015,Vincent Burger,"Card Game,Fantasy,Fighting,Humor",NA,Vincent Burger,NA,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede",NA,PixieGames,6.80816,98 179629,"Description from the publisher: What's not to love about pandas?! Panda Head is a trick-taking card game in which the winning panda is the one who stays awake the longest by scoring the fewest points. That's right: Points are bad! The more points you score, the drowsier you get, and you don't want to end up a pooped panda. Don't be bamboozled! ",//cf.geekdo-images.com/images/pic2562245.jpg,5,20,7,2,10,Panda Head,20,//cf.geekdo-images.com/images/pic2562245_t.jpg,2015,NA,Card Game,NA,"Aaron Weissblum,Norman Woods",NA,Admin: Better Description Needed!,Trick-taking,R&R Games,5.34038,52 179661,"Legend says: The one who brings back the 4 stones of the King KINMO's crown will be elected as the new leader of the Order of the Jungle. KINMO is a fast and easy to play game, in which you try to form groups of action cards and collect stones of different colors. This is accomplished by taking cards from a single deck, and everyone must choose how much cards to discard in order to take news cards. Also, you can pick up stones, deal damage to your opponents or cure yourself. Spanish version: La leyenda dice que aquel que recupere las 4 piedras de la corona del Rey KINMO será erguido como el nuevo líder de la Orden Selvática. From publisher ",//cf.geekdo-images.com/images/pic3102065.jpg,10,25,10,2,5,KINMO,25,//cf.geekdo-images.com/images/pic3102065_t.jpg,2015,Juliana Bernabeu,"Animals,Bluffing,Card Game,Negotiation",NA,Bruss Brussco,NA,NA,"Hand Management,Set Collection,Take That",Pasacronos,7.87456,68 179719,"Description from the publisher: Risk: Game of Thrones, based on the epic HBO series, features two ways to play, including factions of noble Houses vying for control of Westeros during the time of The War of the Five Kings, as well as Daenerys Targaryen's rise to power in Essos. War and chaos have descended upon the realms of Men. In Westeros, the death of Robert Baratheon has created a power vacuum with rival Houses competing for control of The Iron Throne. Meanwhile, in Essos, Daenerys Targaryen is building an army to contest the rule of the Ghiscari slavers, before returning to reclaim The Iron Throne. There are 3 different ways to play RISK Game of Thrones: 1. SKIRMISH Basic version designed as an introduction to RISK Game of Thrones game play. Once you are comfortable, move on to Dominion. 2. DOMINION Advanced version of RISK Game of Thrones including Objectives, Characters, and Maester cards, offering more in-depth strategic action. 3. WORLD AT WAR Play with both maps and up to seven players using either the Skirmish or Dominion rules. RISK Game of Thrones includes two game board maps and seven House armies. Westeros map is for 3-5 player game and Essos map is for 2 player game. There is a deck of territory cards for each map, and these function in a similar way to the original RISK gameplay. When playing Dominion rules, the character cards can grant special abilities to your House, the maester cards can grant tactical advantages during deployment and battles, and objective cards create goals and strategies for earning Victory Points. Skirmish rules are most similar to the original RISK rules. There are minor thematic variations to suit the new map. The winner is determined by which player controls the most territories, castles and ports when the end game card is revealed. Dominion rules add the additional mechanics and cards described above. Instead of simply trying to control the most territories, castles, and ports you are now trying to achieve specific Objectives to earn Victory Points, furthering your efforts to consolidate power and establish dominion over the rival Houses. Objectives are worth from 1 to 4 Victory Points, based on the difficulty to achieve them. The first player to earn 10 Victory Points while also controlling their Seat of Power wins the game. ",//cf.geekdo-images.com/images/pic2568573.jpg,7,240,18,2,120,Risk: Game of Thrones,240,//cf.geekdo-images.com/images/pic2568573_t.jpg,2015,NA,"Movies / TV / Radio theme,Wargame",NA,Andrew Wolf,NA,"Admin: Better Description Needed!,Risk,A Song of Ice and Fire","Area Control / Area Influence,Dice Rolling,Player Elimination","USAopoly,Winning Eleven Productions,Winning Moves Germany",7.08658,308 179723,"Sharp your claws and fangs, avoid disasters , meteors and gather the strongest dinosaurs! Dino Twist is a family game of cards , fast and smart, where players will have to fight the Dinos on the island of Twist, then recover them on their islands to score the most points. But beware to the events that will spice up the battles !!! The goal of the game is to have the strongest Dino on our island. How to play. At the begin chose randomly 10 events on the 25, it will give a 10-15 mn game. At the beginning of each turn, you reveal a event that apply for all players (except the first turn). All players together, choose Dino from their hand, place it face down and reveal simultaneously. If you play the same Dino (same species and same strength) you can't attack the Island of Twist and you discard your Dino in the cemetery. The smaller Dino strike first, attack the Dino on the Island of Twist, and take it back to is own Island. Each species can only attack their specie. To attack a Dino, your Dino must be strongest (look at the number of strength) At the end of the 10 events, the player with the most point on his island is the winner. There is bonus, for the player who finish the Island first, second and third, and the player with the most Dino with big claws). In the game, you have two different Island, one for children, initiation and one for adult more advanced game. In the advanced game you will have to respect the territories and species, whereas in the children game, you will be free to put any Dino of any species on your Island. ",//cf.geekdo-images.com/images/pic2568150.jpg,6,20,7,2,10,Dino Twist,20,//cf.geekdo-images.com/images/pic2568150_t.jpg,2015,Stéphane Escapa,"Animals,Math,Number,Party Game,Prehistoric",NA,Bertrand Arpino,NA,Animals: Dinosaurs,"Hand Management,Set Collection,Simultaneous Action Selection","Bankiiiz Editions,Foxgames (Poland)",6.50643,70 179794,"Description from the publisher: Me Want Cookies! is a cute family game for 2-5 players in which each monster tries to be the first to find the correct dessert and gain the most points. In more detail, you are a nice monster with a big appetite for desserts. For each course of the meal, only one monster can eat a dessert and only the right dessert. Spot it before the others devour it! 1. Roll the die to set the first dessert. 2. Follow the licorice up to the dessert at the other end. 3. Grab the right dessert! ",//cf.geekdo-images.com/images/pic2584954.png,5,10,5,2,10,Me Want Cookies!,10,//cf.geekdo-images.com/images/pic2584954_t.png,2015,Ian Fortin,"Card Game,Children's Game,Real-time",NA,Roberto Fraga,NA,"Food / Cooking,Monsters",Pattern Recognition,"999 Games,Asmodee,Devir,Foxgames (Poland),IELLO,Oliphante,Le Scorpion Masqué",6.14681,94 179820,"Description from the publisher: Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield. But look! Brave mice, mounted on starlings and blue jays, swoop in to wage war against this evil alliance! The Downwood Militia soars into action against the Vermin Raiders! Plaid Hat Games proudly presents Tail Feathers, the exciting new miniature skirmish game by our very own Jerry Hawthorne set in the beloved world of Mice and Mystics. Soar across the table, send your troops on dangerous missions, lock beaks with opposing birds, and defend your nest! Featuring the beautiful hand-sculpted miniatures by Chad Hoverter Mice and Mystics fans have come to love, Tail Feathers raises the stakes with 13 dutiful ground troops, 5 headstrong birds that tilt for launching and turning, plus 5 daring pilots. Players will recreate the famous battles for aerial supremacy that shaped the Mice and Mystics world. Outwit and outfly your opponent in stand-alone scenarios, or play a full campaign and see your units gain skill from one battle to the next. Tail Feathers is a stand-alone game, not a Mice and Mystics expansion, but you can use your Mice and Mystics: Sorrow and Remembrance miniatures in Tail Feathers right out of the box. Tail Feathers offers cinematic gameplay and a fresh, whimsical setting for tabletop skirmish gaming. Players must balance the use of both flying and ground units to achieve victory. Here are some highlights: Compatibility! If you already own Mice and Mystics, you're in luck! Tail Feathers includes cards which allow you to use your Mice and Mystics figures in Tail Feathers! Bam! Story driven campaign! Tail Feathers includes a scenario book with story rich scenarios all designed to be played either as both stand-alone experiences or linked together as a campaign. Unique and challenging flight system! Tail Feathers includes 5 beautiful bird miniatures that are mounted on a special flight stand that allows the birds to 'tilt'. This tilting is a mechanism used to determine your flight direction, but the skill of effectively maneuvering your birds is up to you! Everything you need! No empty box here. Tail Feathers comes with enough content for two players to field fully-realized, battle-ready forces, as well as cards that allow you to utilize your Mice and Mystics: Sorrow and Remembrance figures as Tail Feathers ground troops right away. Tail Feathers expands the Mice and Mystics universe, introducing fans new and old to the battles on birds that secured peace and safety for the Downwood Forest. Tail Feathers' innovative game system will provide hours of fun and excitement in the world of Mice and Mystics. ",//cf.geekdo-images.com/images/pic2661822.jpg,4,90,9,2,60,Tail Feathers,90,//cf.geekdo-images.com/images/pic2661822_t.jpg,2015,"John Ariosa,Chris Quilliams,David Richards,Brian Valeza","Aviation / Flight,Fantasy,Miniatures",NA,Jerry Hawthorne,NA,"Animals: Mice,Animals: Rats,Mice and Mystics","Action / Movement Programming,Dice Rolling","Heidelberger Spieleverlag,Plaid Hat Games,Raven Distribution",7.56216,296 179835,"Stellar Conflict is a fast-paced space combat game with real-time elements set in the Among the Stars Universe. In this game, which reimplements the James Ernest and Tom Jolly design Light Speed, players take over the role of an alien race taking part on a space battle. Each player has his/her own fleet and based on the size of the battle, he/she chooses which ships will be deployed for combat (deployment phase). Each race has its own power and abilities which grants it different advantages in combat. After both players have deployed their forces in this time-limited real-time phase, the combat phase begins. The Combat Phase lasts a random number of Rounds based on which ships have been deployed on the battlefield. Each Round, different ships fire their weapons and perform their abilities trying to destroy enemy ships and/or complete objectives. Stellar Conflict offers a more advanced, deeper alternative to Light Speed. Each race has its own fleet of different ships and abilities guaranteed to offer lots of replayability. ",//cf.geekdo-images.com/images/pic2846415.jpg,4,10,10,2,10,Stellar Conflict,10,//cf.geekdo-images.com/images/pic2846415_t.jpg,2015,"Jim Francis (II),Konstantinos Kokkinis,Antonis Papantoniou","Action / Dexterity,Card Game,Fighting,Real-time,Science Fiction",NA,"James Ernest,Tom Jolly",Stellar Conflict: Chimera / Secret Base,"Among the Stars Universe,Stronghold Games Pocket Line","Tile Placement,Variable Player Powers","Artipia Games,Stronghold Games",6.6964,453 179918,"Imagine living during America's Depression. You live dreaming the life of a film star — until a telegram announces an unexpected inheritance: two million dollars and the property of a shed on the outskirts of Los Angeles. Will you turn this barren land into the studio of a major film producer — or squander your fortune fading in the golden dust of the California desert like so many others before you? The Producer: 1940-1944 is a board game inspired by the great Hollywood movies. The aim of the game is to score more points by winning awards for actors and film directing, building the structures of their studio, or producing more films of different genres. The player must decide which strategy to follow early in the game based on the script and cast with which depart. The game consists of three or five rounds corresponding to three years. Every year, each player will fish and play in turns six cards event that will simulate the intervention of professionals to improve their own films or sabotage others', or the occurrence of historical facts, such as Pearl Harbor, the invention of the computer, the skirmishes between the Mafia and the FBI. For each card played you will place its own "Producer" (worker) to activate areas on your dashboard (the studios) or different locations on the main scoreboard that represent Hollywood. You can buy scripts, engage the biggest movie star of the time, young players with a great future and legendary directors. At the time of producing each film, it will extract from a pool of tokens representing the potential audience for that year and the choice of which films produce must be made according to specific strategies to meet the latent demand. If the production of the film will procure players the money to expand own activities, the award ceremony at the end of each year will give them the necessary points for the win, making the economic aspect important but not relevant to the final score. At the end of the third year in the base game (or in the case of the fifth game to experts), it will award bonuses and the Reckoning will be to determine the winner. Every aspect of the game: dynamic production, events, characters, scripts, have been played so historical in order to give movie fans a reproduction as faithful as possible of Hollywood of the 1940s. Every script and character shows in addition to game information, rumors, gossip and curiosity that will delight even the players less competitive. ",//cf.geekdo-images.com/images/pic2677378.jpg,4,180,12,2,90,The Producer: 1940-1944,180,//cf.geekdo-images.com/images/pic2677378_t.jpg,2015,Maurizio Faleschini,"Economic,Industry / Manufacturing,Movies / TV / Radio theme",NA,Manlio Zaninotti,NA,NA,"Acting,Worker Placement",Apokalypse Inc,6.31491,110 179929,"In JurassAttack!, two players face off in an epic face-to-face dinosaur battle! In the game, each player chooses a dinosaur or pack of dinosaurs of the same type from their hand, then they reveal them simultaneously to compare Ferocity values. The player with the highest total Ferocity wins the round, taking their rival's dinosaurs into their score pile. Different types of dinosaurs are worth varying amounts of victory points, so it's important to plan well and make sure not to give away too many points in the event of a knockout! These fierce, prehistoric beasts each have their own special effects as well. Some hunt alone while others may pack with dinos of different types. And sometimes, with a well-placed bluff, players may even be able to sneak some of their precious eggs into their own score pile to protect the future generation. ",//cf.geekdo-images.com/images/pic2570219.jpg,2,15,8,2,15,JurassAttack!,15,//cf.geekdo-images.com/images/pic2570219_t.jpg,2015,Shaz Yong,"Animals,Bluffing,Card Game,Fighting,Prehistoric",NA,Ryan Cowler,JurassAttack!: Promo Pack,"Animals: Dinosaurs,Crowdfunding: Kickstarter","Hand Management,Simultaneous Action Selection",Green Couch Games,6.65446,101 179930,"It's a race to the finish when some super-smart, yet somehow clueless, engineering students invent rocket-powered skis and decide to test them out at Yeti Mountain! In Avalanche at Yeti Mountain, players play multipurpose cards — the same cards used to make up the ski slopes of Yeti Mountain — to determine their speed in a race down the mountain. If players collectively exceed the speed limit, which is determined by the number of players, the fastest players crash, only moving one space forward towards the goal. Players may also activate rocket jumps to overshoot the competition but at the expense of causing an avalanche to begin chasing them down the mountain. If that's not enough tension, rocket jumps are possible only if the Yeti, awoken from his slumber by all of the rocket-powered racket, doesn't attack and deactivate players' rocket-powered skis! The last skier standing, or the skier who makes it to the bottom of Yeti Mountain, wins the game. ",//cf.geekdo-images.com/images/pic2570228.jpg,5,30,8,1,15,Avalanche at Yeti Mountain,30,//cf.geekdo-images.com/images/pic2570228_t.jpg,2016,Adam P. McIver,"Card Game,Humor,Racing",NA,Matt Wolfe,Avalanche at Yeti Mountain: Inventions,"Bigfoot / Yeti / Sasquatch,Crowdfunding: Kickstarter,Guild: Game Designers of North Carolina","Hand Management,Player Elimination,Simultaneous Action Selection",Green Couch Games,6.23853,109 179933,"The sky breaks blue and bright over a mouth-watering field of obstacles. You’ve adopted, loved, and trained your team of Agility Dogs to share in the joys of a day just like this. Their exuberance is catching as they prepare to breathtakingly weave the poles, sail over hurdles, blast through tunnels, round corners at top speed with fur a-tussle, and harness lightning while waiting for your cue on the trust-testing pause box. Your Husky's glacier blue eyes are clear and focused, your Golden Retriever mirrors the sun with radiant energy, and the feisty little Jack Russell pup is ready to run with the big dogs. Test your wit and instincts in this two-player game of vision and versatility! Agility applies a unique mechanic in which cards that supply resources also select actions. On your turn, you play a Training Card that provides one of two types of resources in varying quantities while also granting an action building off of what your opponent just played. This encourages clever planning and timing. Training you need may be at odds with the action you’d like, so weighing your options will be crucial. Resources may be used to adopt dogs or to clear obstacles on the three courses you've drafted from the six available each game. Courses can only be claimed once a dog is adopted, so there is a race within a race to snatch up Wonderdogs or Underdogs well suited to the available courses. Then it’s nip and tuck as the canine competitors bound over, under, and through to the finish lines! ",//cf.geekdo-images.com/images/pic2635191.png,2,45,10,2,30,Agility,45,//cf.geekdo-images.com/images/pic2635191_t.png,2016,Vince Dorse,"Animals,Racing",NA,Brent Povis,NA,"Animals: Dogs,Crowdfunding: Kickstarter","Card Drafting,Hand Management",Two Lanterns Games,7.57734,259 179973,"GobbleStones is a tile-laying game in which players are hungry little goblins who love to eat stones. During play, you gobble up the most valuable stones across the board, and in the end the fattest goblin wins. It's CRUNCH time!!! In more detail, players set up the game board by laying nine game boards in a 3x3 square; each game board features 25 spaces on it in a 5x5 array, and each space has both a color (one of five) and a number (one of six). Thus, you'll have a game board that measures 15 spaces on each side. Players start with several 1x1 tiles, with each tile being one of the five colors. On a turn, you take exactly five actions, first playing 0-5 tiles, then drawing 5-0 tiles, e.g., playing three tiles, then drawing two. You play tiles onto the game board akin to playing words in Scrabble, with you covering the appropriate colors with your tiles as a single word and scoring the numbers that you cover. One tile-laying restriction: You can't place tiles so that a 2x2 area of the game board is covered. ",//cf.geekdo-images.com/images/pic2576155.jpg,4,30,10,2,30,GobbleStones,30,//cf.geekdo-images.com/images/pic2576155_t.jpg,2015,Tina Bongorno,NA,NA,Stephen Glenn,NA,Admin: Better Description Needed!,Tile Placement,R&R Games,6.0661,59 180006,"This game looks a simple trick-taking game. Each player plays a power card and the player who played the greatest power card wins a treasure. However, Victory points of the treasure is revealed to only one player(dealer). Other players have to guess the victory points with the power card played by the dealer. And be careful! The winner's power card becomes negative points as well. Winning is not only getting victory points but also getting information. The winner becomes next dealer. Exactly, you may peek at both the treasure you win and the treasure of next round. All players with negative VP are attracted to The Abyssuspolis and become cultists of The Old One. If at least one player isn't a cultist, he can call for aid and stop their intrigue. However, if all players do become cultists, THE OLD ONE AWAKENS. In this case, the player(s) with the most negative VP win! The Old One gives favor to people attracted to insanity the most. ",//cf.geekdo-images.com/images/pic2575665.jpg,5,20,12,3,15,Fram R'lyeh,20,//cf.geekdo-images.com/images/pic2575665_t.jpg,2015,Gun_zi,"Card Game,Horror,Party Game",NA,rerasiu,NA,Cthulhu Mythos,Hand Management,"BakaFire Party,minimalGames",6.25239,71 180020,"Experimental virus outbreaks have escaped the lab and only you can stop them! Face the pandemic and compete to be the first to eradicate the virus by isolating a healthy body. Ethical or not, all means at your reach are valid to achieve victory. Use your wits to boycott your rivals' efforts and win. Each turn in Virus! you either play a card or discard any number of cards, then you replenish your hand to three cards. Cards can be: One of four organs (or the joker organ) One of four viruses (specific to each organ or the joker virus) One of four pills (specific to each organ or the joker pill) A special action card You can play only one of each organs in your player area. Pills and viruses can be played on any player's organs, but only on the same color organ. A second pill on any organ immunizes it against infection. Your goal is to be the first to have four healthy organs in front of you. ",//cf.geekdo-images.com/images/pic2576871.jpg,6,20,8,2,20,Virus!,20,//cf.geekdo-images.com/images/pic2576871_t.jpg,2015,David GJ,"Card Game,Medical",NA,"Domingo Cabrero,Carlos López,Santi Santisteban",NA,NA,"Card Drafting,Set Collection,Take That",Tranjis Games,6.84952,519 180040,"A village-building card game set in the world of Valeria. Establish resources, construct buildings, and attract adventurers to your Village to be crowned the next capitol city. Each player takes a turn taking one action from the following list and all other players may follow the action but with fewer rewards: Tax: Take 1 Gold and Draw 1 Card. (Follow: Draw 1 card.) Harvest: Draw 3 Cards. (Follow: Draw 1 card.) Develop: Discard 1 card to add a Resource to your village. (Follow: Discard 2 cards to add a Resource to your village.) Build: Add a building to your village. Draw a card. (Follow: Add a building to your village, but do not draw a card.) Recruit: Pay 1 Gold to add an Adventurer to your village. (Follow: Pay 2 Gold to add an Adventurer to your village.) Building cards can be used for 2 reasons. 1) Pay resources to add it to your village as a building and gain its benefit and VP. 2) Develop it as a Resource and place it under your Castle card. When building, use resources you have developed or pay another player 1 Gold to use their resource. The game ends when a player has built or recruited 10 buildings/Adventurers. ",//cf.geekdo-images.com/images/pic3503838.jpg,5,60,14,1,30,Villages of Valeria,60,//cf.geekdo-images.com/images/pic3503838_t.jpg,2016,Mihajlo Dimitrievski,"Card Game,City Building,Fantasy",Villages of Valeria: Deluxe Kickstarter Edition,"Rick Holzgrafe,Isaias Vallejo","Villages of Valeria: Bard Promo Card,Villages of Valeria: Events,Villages of Valeria: Guild Halls,Villages of Valeria: Monuments,Villages of Valeria: Rahdo the Guild Master Promo Card","Crowdfunding: Kickstarter,Tableau Building","Card Drafting,Hand Management,Variable Player Powers",Daily Magic Games,7.24052,965 180179,"Siggils are magical seals where spirits are locked. The players must untie a Siggil and capture the spirits that are escaping! Siggil is a card game for 1 to 4 players that contains seven families of seven cards numbered 1 to 7 and seven unique spirits cards, each associated with a family and a number. All cards are thoroughly shuffled, including spirits, then placed level-by-level, overlapping face down and face up, according to a simple form called a Siggil. The game includes description to build several Siggils like: The Pass, The Turtle or The Pyramids. On his turn, a player draws a card from the Siggil and takes it in his hand. When a spirit escapes the Siggil, players can capture it by playing the right combination of cards from their hands. The winner is the first player who controls more spirits than the others at the end of the game. Siggil also includes rules for a solitary game. ",//cf.geekdo-images.com/images/pic2577932.jpg,4,0,8,1,20,Siggil,0,//cf.geekdo-images.com/images/pic2577932_t.jpg,2015,Maud Chalmel,"Card Game,Mythology",NA,Henri Kermarrec,NA,NA,Hand Management,"Capsicum Games,GaGa Games",6.45302,203 180193,"Milan, early 20th century, the city is in turmoil as more than 200 new buildings are rushed to being completed in time for welcoming the best minds of the planet. The 1906 Universal Exposition is approaching and, as one of the 40 exhibiting nations, you are confident that your engineers and scientists will impress the world. Who will exhibit the most impressive technological advancements? Which energy source will prevail: the majestic power of Steam or the more elegant and efficient Electricity? Can you prevail in prestige and glory against the other competing nations? In Expo 1906, players will win by totaling more prestige points at the end of the game than their opponents. Points are awarded for completing Projects which represent historical inventions of the period. To complete a Project, a player must purchase Resources and place them in a proper combinations together with a Project in his Laboratory. This is a challenging task as Projects come in many different shapes and must fit together with their resources in an already tight space. Soon the available room in the Laboratory will reduce and players will face the puzzle solving aspect of the game. Strategy plays an important role too: to speed up the completion of a Project players can acquire Technologies, which can either reduce the number of Resources required to complete a Project or enhance the type of actions at their disposal. This will require careful management of the available space in their Laboratory too. Also, by registering ideas at the Patents'Office players can become leader in the development of specific Resources and accumulate more prestige points when completing Projects. Setting priorities between all these actions will become critical as players rush to prepare in time for the upcoming World Exposition. ",//cf.geekdo-images.com/images/pic2576276.jpg,4,90,12,1,60,Expo 1906,90,//cf.geekdo-images.com/images/pic2576276_t.jpg,2015,Giorgio De Michele,"Industry / Manufacturing,Puzzle",NA,"Remo Conzadori,Nestore Mangone",NA,NA,"Action / Movement Programming,Tile Placement",Gotha Games,7.09199,141 180198,"Rolling America, based on the 2014 release Rolling Japan, is a light "multiplayer solitaire" dice game. Each player has a map of the United States that's divided into fifty (abstractly represented) states, which are then bunched together into six differently colored areas. On a turn, a player draws two regular six-sided dice from a bag and rolls them; the bag starts with seven dice, six matching the colors of the areas on the map along with a wild clear die. All players now write down each number rolled on any state of the matching color, i.e., if the blue die shows 4 and the yellow a 2, write a 4 in one blue state and a 2 in one yellow state. If the clear die is rolled, you can place this number in a state of your choice; additionally, three times per game you can choose to use a non-clear die as any color. However, neighboring states can't have numbers with a difference larger than 1; if you can't place a number without breaking this rule, then you must place an X in a state of the appropriate color. (If all the states in an area are filled, you can ignore the die or use one of your three color changes to place the number elsewhere.) Rolling America has a few changes from Rolling Japan. The "guard" action allows you to ignore the neighboring number restriction three times during the game, and the "dupe" action allows you to use one of the active dice twice in the same region. As in real life, Alaska and Hawaii are not connected to the continental United States, so you can drop any numbers you want in those states! After six dice have been rolled, mark one round as being complete, then return the dice to the bag and start the next round. After eight rounds the game ends, and whoever has the fewest Xs on their map wins. ",//cf.geekdo-images.com/images/pic2736928.jpg,99,15,8,1,15,Rolling America,15,//cf.geekdo-images.com/images/pic2736928_t.jpg,2015,NA,"Dice,Number,Puzzle",NA,Hisashi Hayashi,NA,NA,"Dice Rolling,Paper-and-Pencil",Gamewright,6.5779,587 180208,"In Witkacy, you are going to restore copies of paintings by the famous polish artist Witkacy. In order to get the most of them, you need to look for the right fragments. The player who has the most copies restored wins, but at the same time, popular paintings are more valuable than others. Each player starts with one double-sided card and puts it in front of themselves as the start of their collection. In each round players take one card, may play a special action, then add the card to their collection. Each card is divided in three segments and shows only part of a painting — at least one quarter of it, half at most. The aim of the game is to choose which parts of the cards to connect and when and how use the special one-time actions. ",//cf.geekdo-images.com/images/pic2583838.jpg,4,30,6,2,15,Witkacy,30,//cf.geekdo-images.com/images/pic2583838_t.jpg,2015,NA,"Card Game,Puzzle",NA,"Maciej Poleszak,Michał Szewczyk",NA,NA,"Card Drafting,Memory,Pattern Building,Set Collection,Tile Placement",Bomba Games,5.7148,98 180211,"Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission! To ensure the survival of the crew and get them back to Earth, you need to work together in this cooperative game to manage each setback that the mission faces. Your team must coordinate their actions, or you will not finish the mission! Of course, if you want an even bigger challenge, you can try the optional "competitive mode" to see who is the best mission coordinator! ",//cf.geekdo-images.com/images/pic2578923.jpg,5,75,13,2,45,Apollo XIII,75,//cf.geekdo-images.com/images/pic2578923_t.jpg,2015,NA,"Aviation / Flight,Card Game,Educational,Real-time,Space Exploration",NA,Andrea Crespi,NA,NA,"Card Drafting,Co-operative Play,Simulation,Storytelling","Passport Game Studios,Pendragon Game Studio",6.65541,74 180231,"The theme of OctoDice is based on Aquasphere, and the game mechanisms recall that board game. On your turn, you roll six dice (three white and three black); two dice (one white and one black) form an action. Every roll you must pick exactly two dice to take out (any colour). In the end you combine the six dice any way you want, no matter in which order you chose to take them out of your rolls beforehand. You can use only two actions on your turn. On your development sheet you enter the actions chosen for this turn and note your points. You can also decide to "expand your lab" which will give you bonus actions or points. Other players may pick any action combination from your dice roll to add to their sheet. Do not forget to fight Octopodes ;) The game ends when each player had 6 turns. Whoever has the most points in the end wins. ",//cf.geekdo-images.com/images/pic2635740.jpg,4,30,10,1,20,OctoDice,30,//cf.geekdo-images.com/images/pic2635740_t.jpg,2015,"Dennis Lohausen,Andreas Resch,Hans-Georg Schneider",Dice,NA,Christoph Toussaint,NA,NA,"Dice Rolling,Set Collection","Alderac Entertainment Group (AEG),Pegasus Spiele",6.69243,483 180238,"Revolution is the key word, and the question is which side will prevail? Ducks or robots? Choose your side carefully because in the end it determines how many real points you've won! RevoltaaA consists of a 66-card deck, with 7×0, 6×1, 5×2, 5×3, 5×4, and 5×5 cards in both ducks (red) and robots (blue). Each player starts with 11 cards in hand, and 11 cards are placed in a deck on the table. Each round, reveal the top card of the deck; each player then selects one card from hand and reveals them simultaneously. Whichever side - duck or robot — has the highest sum has won the round, and whoever has played the lowest card of this side wins these cards. (In a tie for lowest, the next lowest card of this side wins; if no cards of the winning side are unique, then the deck wins.) The winner stacks these cards and places a card of the winning side on top of this stack, then a new round begins. As soon as a side has won four times, the game ends with this side being victorious. Each player scores one point for each stack in front of them that shows this side and one point for each card of this side still in hand. Whoever has the most points wins! (Alternatively, play a number of games equal to the number of players and sum your points over those games.) RevoltaaA includes a "bananas" variant in which the face-down deck is not used and cards aren't played simultaneously. Instead one player leads a card face up, then each player lays down a card in turn, with the winner being chosen the same way and the first player breaking ties. The winner of one round leads the next, and points are scored as in the original game. ",//cf.geekdo-images.com/images/pic2578407.jpg,5,20,10,3,10,RevoltaaA,20,//cf.geekdo-images.com/images/pic2578407_t.jpg,2015,"Franz Vohwinkel,Imelda Vohwinkel",Card Game,NA,Reiner Knizia,NA,NA,Hand Management,PLAYthisONE,5.695,80 180241,"Warhammer: Age of Sigmar is a skirmish tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, High Elves, Undead Vampires, Orcs, Beastman and lots of races. This book provides you with all the rules you need to play, and guides you through collecting and painting your own army of Citadel miniatures. ",//cf.geekdo-images.com/images/pic2615670.jpg,2,180,12,2,40,Warhammer: Age of Sigmar,180,//cf.geekdo-images.com/images/pic2615670_t.jpg,2015,NA,"Fantasy,Medieval,Miniatures,Wargame",NA,NA,NA,Warhammer Fantasy Wargames,"Dice Rolling,Modular Board,Point to Point Movement,Variable Player Powers",Games Workshop Ltd.,6.1115,300 180292,"As a pirate captain, it's hard to steal booty — but it is even harder to share that booty equally. If you can outsmart your fellow pirates by using your brains and trading skills, you'll probably end up with the most valuable loot! Stingy is an interactive booty-swapping game for 2-6 players, with the booty in question being rum, parrots, coins, diamonds, and pirate flags; these first four items come in four colors, with 3-6 tiles of each item in those colors, while the pirate flags come only in black (as you might expect). Each player starts with six randomly drawn tiles, with the remainder of the tiles being scattered face down on the table or placed in the included pouch. On a turn, you swap tiles with a fellow player, then draw 1-2 tiles and add them to your collection. When you swap, you choose an opponent, then take all the tiles of one group (matching symbol & matching color) and add it to your collection. Each group has a value, with the values mostly being pyramidal (1 tile = 1, 2 tiles = 3, 3 tiles = 6, etc.). In return, this opponent then takes one or more groups from you that sum at most the same value as what you stole. If it's impossible to take groups this way, that opponent can take groups that sum to a lower value or demand that you hand over groups that sum to a higher value, with you choosing which groups you give up. When you collect all the tiles in a group (e.g., four blue parrots), you place those tiles face down to the side. No one can take these tiles from you. After the last tile is drawn, each player takes one final turn, then players score points — but only for the complete groups that they've collected. Whoever has the most points wins. Stingy includes two-player rules that introduce a ghost pirate with whom players can trade, a variant in which players also score points for the number of differently colored groups they collect, and a "Captain Sly" variant in which an opponent who can't take tiles worth at most what you took gets nothing. Good luck trying to make those unfair trades! ",//cf.geekdo-images.com/images/pic2578308.png,6,50,10,2,30,Stingy,50,//cf.geekdo-images.com/images/pic2578308_t.png,2015,"Roman Kucharski,Franz Vohwinkel,Imelda Vohwinkel",Pirates,NA,Reiner Knizia,NA,NA,"Set Collection,Trading","Bomba Games,PLAYthisONE",5.4316700000000004,60 180325,"Description from the publisher: Elfenroads combines the previously released Elfenland and Elfengold, along with the new Elfensea. In Elfenland, young elves have to pass a very special test before they are accepted as grownups. All elf girls and elf boys receive a map of Elfenland, and they have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. These types of transportation, however, are available in limited numbers and can be used only in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The one who visits the most towns wins. Elfengold, an expansion for Elfenland, adds gold coins to the game that players use to bid for the Travel Counters and other new items. It also adds Gold Value Tokens to the towns that indicate how much gold players earn for visiting a town. Two magic spells and a new obstacle — a Sea Monster — are included as well as two round cards to allow for longer games up to six rounds. In Elfensea, as in Elfenland, young elves have to pass a special test before they are accepted as grownups. The same rules apply in Elfensea as in Elfenland, except as described in the rules. The game board map is different, and the common types of transportation — dragons, unicorns, giant pigs, magic clouds, whales and rafts — differ somewhat as well. As in Elfenland, these types of transportation are available in limited numbers and can be used only in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The player with the most points wins. ",//cf.geekdo-images.com/images/pic2578236.jpg,6,90,13,2,45,Elfenroads,90,//cf.geekdo-images.com/images/pic2578236_t.jpg,2015,Alayna Lemmer,"Fantasy,Travel",NA,Alan R. Moon,NA,Elfen Travel,"Card Drafting,Hand Management,Point to Point Movement,Route/Network Building","999 Games,AMIGO Spiel + Freizeit GmbH,Giochi Uniti,Mercurio,Rio Grande Games,Swan Panasia Co., Ltd.",7.26142,219 180345,"The events of Zena 1814 take place during the eight months in which Genoa was an independent city, following the end of Napoleonic domination and lasting until the Restoration of the Congress of Vienna. As the city's great families did in reality, you must cooperate with your rivals to reap the rewards of shared commercial ventures and the prestige of successful military victories. But your ultimate goal is to surpass all the others in the race for prestige! Zena 1814 is a game in which cooperation and competition always go hand in hand — but in the end there can be only one winner! The focus point is that is possible to place influence cubes on cards, including the ones played by opponents. This causes a very strong interaction among players and plenty of choices. In each round, players can move their pawns through the game areas and play cards from their hand belonging to areas where they have at least a pawn. On each card are spaces that allow others to influence it; the player who played it must influence it, while the others can decide whether to do it or not to obtain the effect of the card. Each time a player chooses to influence a card played by another, this one gains a smaller one-time bonus. This participation aspect reflects what really happened among historically families in those years... ",//cf.geekdo-images.com/images/pic2590220.jpg,5,90,12,2,45,Zena 1814,90,//cf.geekdo-images.com/images/pic2590220_t.jpg,2015,"Luigi Berio,Paolo Vallerga","Economic,Political",NA,"Alberto Barbieri,Luigi Cornaglia",NA,NA,"Area Control / Area Influence,Hand Management","A.P.S. Che l'Inse - Demoelà project,Ghenos Games,Post Scriptum",7.08495,103 180355,"Visby is a short, but challenging game. Each player has an identical set of eight cards, each of them with a special effect. At the beginning of a round, the common supply on the board becomes more attractive by adding seals (victory points) and wares and by improving the ratio to change wares into seals. All players choose one card from their hand simultaneously and place it face down in front of them (two cards in a two- or three-player game). Then the cards are revealed and the effects become active: Knights and Troops take victory points; Blacksmith gets wares for each Knight/Troops played by other players; Ships and Fleets get wares; Tollkeeper gets seals for ships and fleets; Merchant changes wares into seals; Monk gets wares for merchants and number of cards already played. Players with a monk take all cards back to their hand, while others proceed with their remaining cards. The specific issue is that the more efficient cards become effective only after those which are not that strong. For example, a fleet gets you three wares, but the ship gets you all the remaining ones. If there are ten wares and one opponent played a fleet, you get the seven remaining wares after he has taken three. If three other players play a fleet and take three wares each, you gain only one for your ship. How effective your card is depends on what the other players do — but you cannot be sure of what they'll do because all decisions are made simultaneously. Perhaps, though, you remember which cards the others have already played... Visby comes in a basic set for two players and can be enlarged with one or two expansion packs that contain material for two additional players each (to the maximum of six players). ",//cf.geekdo-images.com/images/pic2632791.jpg,2,30,10,2,20,Visby,30,//cf.geekdo-images.com/images/pic2632791_t.jpg,2015,Christian Fiore,"Bluffing,Card Game,Economic,Medieval",NA,Stefan Risthaus,"Visby: Der Abt,Visby: Extra Player Pack",NA,"Commodity Speculation,Simultaneous Action Selection",OSTIA Spiele,6.66736,72 180387,"Tomb of Four Kings is a fantasy adventure card game for a single player using a standard 52 deck of playing cards and one joker. With each turn, you defeat monsters, disarm traps, and open doors as you explore a dark dungeon. Along the way you collect treasure, gain skills, even use magic. But death awaits those who linger too long, and if all your torches burn out you will be lost in the dungeon forever. The objective is to find the tomb hoards of four ancient kings, collect as much additional treasure as possible, and make it out alive. The spread is the standard layout for the game. At the top of the spread is an area where you play torches (A), as they appear. In the middle of the spread is the dungeon area itself. Turns descending into the dungeon are played in a row from left to right. This row is called the delve. The turns ascending from the depths of the dungeon are played underneath the delve from right to left, with one turn for each turn of the delve except the turn-around point. This is called the retreat. Below the dungeon area, from left to right are a discard area, a hit point counter, and a hand where you collect your treasure, tomb hoards, skill cards, and magic scroll. The game is divided into turns. Each turn, you play a series of cards in the dungeon area. The turn represents an encounter as you explore the vast and sprawling dungeon. Layer the cards in a column while the turn is active. When the turn is over, stack those cards face down before moving on to the next turn. Each turn starts by playing cards from the deck until an encounter card appears. If you make it out of the dungeon alive, add up all the treasure in your hand. If you found all four kings and survived, you have won the game, regardless of points. Multiply total points by 100 to calculate the value of your treasure in gold pieces. ",//cf.geekdo-images.com/images/pic2580837.jpg,1,10,0,1,2,Dungeon Solitaire: Tomb of the Four Kings,10,//cf.geekdo-images.com/images/pic2580837_t.jpg,2015,Matthew Lowes,"Adventure,Card Game,Fantasy,Print & Play",NA,Matthew Lowes,NA,"Solitaire Games,Traditional Card Games",Pattern Building,(Web published),7.12891,55 180459,"Three exciting Wikipedia games to challenge your brain: Wiki-Trivia, Wiki-Ranks and Disambiguation. It's informative, it's collaborative and it's fun! Which of you and your friends know the most about everything? ",//cf.geekdo-images.com/images/pic2661981.jpg,4,0,8,2,0,Wikipedia: The Game About Everything,0,//cf.geekdo-images.com/images/pic2661981_t.jpg,2015,NA,"Educational,Trivia",NA,NA,NA,NA,Paper-and-Pencil,"Cardinal,Editrice Giochi,Spin Master Ltd.",5.56731,52 180471,"Can you gather and secure more treasure than your fellow-adventurers from the Hoard of the sleeping dragon? Can you defend yourself from their attacks and perhaps perpetrate a few of your own? And can you end the hunt at the most opportune time, perhaps by actually wakening the fearsome beast? Hoard is a dynamic game of hand management, set collection, and press-your-luck. Each turn players take one of four possible actions: 1) roll a custom die and move to take a new card, 2) secure a set of treasures or add to an existing set to score points, 3) affect the dragon, who wakes in stages from his tail to his head, by playing cards that soothe or rouse him, or 4) use a sword on an opponent or capture a used sword with a shield. The board is composed of 12 facedown cards surrounding the dragon. It changes as players remove and replace the cards. Dice rolls between 1-5 enable clockwise or counterclockwise movement and the special symbol allows access to all but one of the cards, so it is a game that rewards memory. Hoard is meant to be played in rounds, with scoring tokens obviating the need for pencil and paper scorekeeping. A limited run of Hoard was self-published by Tim Kings-Lynne and Beck Veitch in 2014. They entered into an agreement with Cheeky Parrot Games in order to improve the game play and get Hoard re-published and more widely distributed. Hoard was successfully funded on Kickstarter in mid-2016. The Kickstarted version with deluxe features released into the New Zealand and Australian markets in Q4 2016. A North American edition is now available in that market. ",//cf.geekdo-images.com/images/pic3007776.png,6,45,6,2,10,Hoard,45,//cf.geekdo-images.com/images/pic3007776_t.png,2014,Tim Kings-Lynne,"Card Game,Fantasy",NA,"Tim Kings-Lynne,Julia Schiller",NA,"Animals: Dragons,Crowdfunding: Kickstarter","Hand Management,Memory,Press Your Luck,Set Collection",Cheeky Parrot Games,7.30779,77 180489,"You're now part of the School of High Alchemy, but you still have a long path ahead of you, a path that can lead to wisdom, yet a path which is laden with pitfalls and threats that will test you in ways that you can't even imagine. Work hard. Learn to control the elements. Study each recipe and combination, no matter how impossible they may seem. Face your worst fears. And trust fortune as well because it's wise to admit that not everything is in your hands. That's the only true way to become an alchemist. In each turn of Los Aprendices, players throw all their dice at the same time to get resources. With these resources, they place their tokens in one or more of the six boards on the table, and on these boards they can get abilities or knowledge (depending on the area the player wants to develop). The game is all about gaining resources, using the abilities to transform them into other resources (or multiply them), and rising in the different boards to gain as much knowledge as possible. When a player has more than 42 victory points, that triggers the last round, then whoever has the most points wins. Your knowledge and intelligence will be the key to your becoming the next alchemist! Ahora sois aprendices y os queda un largo camino por delante. Un camino de conocimiento que estará lleno de trampas, de amenazas que no imagináis todavía y que os pondrá a prueba. Esforzaos. Aprended a dominar los elementos. Memorizad cada fórmula, cada combinación posible o imposible. Plantad cara a vuestros miedos. Confiad, también, en la suerte porque es prudente reconocer que no todo está en nuestras manos. Sólo así os convertiréis en alquimistas. El primer jugador que llegue o supere los 42 puntos de conocimiento cierra la última ronda. El que tenga más puntos en la última ronda gana. Al principio de cada turno, los jugadores tirarán sus dados para obtener recursos según sus resultados. Con estos recursos se colocarán en los tableros que más les interesen. En cada una se obtendrán más conocimiento o más habilidades (según el campo que cada jugador quiera desarrollar). El mecanismo del juego consiste en obtener recursos, usar las habilidades para transformarlos en nuevos elementos (o bien multiplicarlos) e ir ascendiendo en los distintas tableros para obtener tanto conocimiento como puedan. Los Aprendices es un juego en el que tendréis que usar vuestros conocimientos e inteligencia para convertiros en alquimistas. ",//cf.geekdo-images.com/images/pic2588123.jpg,4,60,10,2,30,Los Aprendices,60,//cf.geekdo-images.com/images/pic2588123_t.jpg,2015,Carlos Cara,"Abstract Strategy,Dice",NA,Alberto Corazón Arambarri,NA,NA,"Deck / Pool Building,Dice Rolling,Modular Board,Worker Placement",Zacatrus,6.03478,69 180511,"The theaters of London are abuzz. In one week, her majesty the Queen will attend their new shows and will grant her support to one of the troupes. It's the chance of a lifetime for the young authors who are inflaming the populace with ever more audacious and motley plays. But how do you create a masterpiece in such a short time? Whoever has the answer to this thorny question will probably enter the rolls of history! In Shakespeare, players are theater managers who must recruit actors, craftsmen, jewelers and others in order to assemble everything needed for the play's performance at week's end. In more detail, the game lasts six days and on each day players recruit one new character — starting with five at the beginning of the game: four identical ones on their individual player board and one that they've drafted — and take 1-5 actions with the characters they have. Characters and their actions are: Actors: Rehearse one or more acts in the three-act play; the more you rehearse, the more benefits you receive during the dress rehearsals on days four and six. Costume mistress: Take costume elements to enhance your actors; if they lack a complete costume, they can't participate in the dress rehearsals. Set dresser: Build the set. The more elaborate the set you build, the more rewards you receive — but the set must be symmetrical! Handyman: Set them to work on whatever you need. These joes can assemble both costumes and sets, but they're not very good at it. Assistant: Increase the power of your craftsmen, i.e., the three roles described above. Jeweler: Take a gold costume element or set piece to dazzle the crowd. Queen: Earn money by giving her an early peek, or gain an objective to win her favor on the final day. After players take actions, they check the individual ambience level in their theater, gaining or losing points or rehearsal time depending on the atmosphere. Dress rehearsal on the fourth and sixth days provide another chance for fully-dressed actors to perform, and those who are well-rehearsed earn points or money. On all but the final days, players must allow characters who performed to rest, with only one of those characters being able to work the next day. Thus, the more you put them to work today, the less you'll be able to do tomorrow — but those who don't plan to do as much act before other players, so that might be a good thing. In the end, players must pay their actors, with each unpaid actor blemishing your reputation and costing you points. Whoever finishes with the most prestige points wins. ",//cf.geekdo-images.com/images/pic2583214.jpg,4,90,13,1,20,Shakespeare,90,//cf.geekdo-images.com/images/pic2583214_t.jpg,2015,"Arnaud Demaegd,Neriac",Renaissance,NA,Hervé Rigal,"Shakespeare: Backstage,Shakespeare: Prospero","Celebrities: Shakespeare,Ystari originals","Action Point Allowance System,Auction/Bidding,Card Drafting",Ystari Games,7.52798,2178 180543,"Exceed is an easy-to-learn 2 player head-to-head fighting card game. Matches take approximately 10-20 minutes, with decks that are small enough to fit in your pocket. Exceed is broken up into "Seasons" each Season contains 16 new fighters from various franchises, packaged into 4-character boxes. This set features 4 characters from the world of Red Horizon: Reese, Heidi, Vincent, and Nehtali, as well as all materials you need to play. ",//cf.geekdo-images.com/images/pic2692747.jpg,2,30,0,2,20,Exceed: Red Horizon – Reese & Heidi vs. Vincent & Nehtali,30,//cf.geekdo-images.com/images/pic2692747_t.jpg,2016,NA,"Card Game,Fighting",NA,"D. Brad Talton, Jr.",NA,"Crowdfunding: Kickstarter,Exceed Fighting System","Hand Management,Point to Point Movement,Variable Player Powers",Level 99 Games,8.12113,142 180564,"Description from the publisher: Carcassonne: Star Wars combines the exciting adventures of the Star Wars universe with the gameplay of Carcassonne, with the known rules of the game being simplified through clever changes that bring an entirely new feel to the game. This is similar to Carcassonne but with Roads replaced with Trading Routes and claimed by Merchants instead of Robbers, Cities replaced with Asteroid Fields and claimed by Explorers instead of Knights and Cloisters replaced with Planets and claimed by Conquerers instead of Monks. There is no farming equivalent. Faction symbols (Empire, Rebel Alliance and Bounty Hunters) provide scoring bonuses regardless of what faction your Meeples belong to. Majority control is determined by dice rolling with the highest result rather than the sum determining the winner, although tiebreaks and defeats still provide some points. A player receives dice equal to the number of his Meeples involved in the majority control plus an additional one for using his large Meeple and one for any matching Faction symbols but this is always capped at three dice. One notable change is that Planets can be conquered by placing tiles adjacent to the Planet tile where the player now has the options of placing a Meeple on the adjacent Planet tile or on the tile he placed. There is also a four player team variant where it is the two Empire colours (black/Darth Vader and white/Storm Troopers) versus the two Rebel Alliance colours (red/Luke Skywalker and green/Yoda). Orange/Boba Fett is not used. ",//cf.geekdo-images.com/images/pic2602614.jpg,5,35,7,2,35,Carcassonne: Star Wars,35,//cf.geekdo-images.com/images/pic2602614_t.jpg,2015,NA,"Movies / TV / Radio theme,Science Fiction",NA,Klaus-Jürgen Wrede,Carcassonne: Star Wars – Erweiterung 1,"Carcassonne,Star Wars","Dice Rolling,Tile Placement","Bard Centrum Gier,Bergsala Enigma,Devir,Hans im Glück Verlags-GmbH,Kaissa Chess & Games,White Goblin Games",6.86436,861 180591,"Description from the publisher: Tensions are high all across the lands. The royals erect statue after statue while their loyal subjects starve. But this time, the peasants have had enough. There are whispers of a revolution. Calls for an uprising ring out and the kingdom is thrown into a tumult. Down with the king! Take that, you greedy blue bloods! In Tumult Royale, you play the royals. Round after round, you collect taxes from your subjects in order to build statues of yourself across the country, thereby securing your rank. If you leave enough commodities for the people after taxation, all is well and you can continue to build monuments to your own vanity. But if you take too much, the greediest of you will be punished. Who will build the most statues and win the game? Remember: the greedy shall rule, but the greediest is a fool! ",//cf.geekdo-images.com/images/pic2602679.jpg,4,40,10,2,40,Tumult Royale,40,//cf.geekdo-images.com/images/pic2602679_t.jpg,2015,Franz Vohwinkel,Real-time,NA,"Klaus Teuber,Benjamin Teuber",NA,Admin: Better Description Needed!,NA,"Dino,KOSMOS",6.66897,248 180592,"Description from the publisher: It's the year 1899, and strange phenomena are being observed in places like Stonehenge and the pyramids of Egypt. Time goes crazy, and newly discovered crystals have exhibited strange properties that allow for the creation of fantastic apparatuses. In a race to exploit these discoveries, the rapidly industrializing nations have used them to construct gigantic steam-driven airships to travel through time and space. In Steam Time, the race is on for long-lost knowledge, vanished cultures, and hidden treasures. Travel to past ages, search for crystals, and use your crystals wisely to stay ahead of your competitors. ",//cf.geekdo-images.com/images/pic2602170.jpg,4,90,12,2,90,Steam Time,90,//cf.geekdo-images.com/images/pic2602170_t.jpg,2015,Jacqui Davis,"Adventure,Economic",NA,Rüdiger Dorn,NA,"Admin: Better Description Needed!,Steampunk,Time Travel","Card Drafting,Modular Board,Worker Placement",KOSMOS,7.31681,765 180593,"France 1831: In a remote corner of Ardèche, the little village of Peyrebeille sees numerous travelers pass through. A family of greedy rural farmers is determined to make its fortune and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, allowing them to get rich without arousing the suspicions of the police! Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive…. In The Bloody Inn, you are one of the competitive innkeepers, bent on amassing the most wealth. Unfortunately, your morals hinder you from robbing your guests… at least while they're alive. Fortunately, your scruples have no qualms with murder. Of course, you can't just have dead bodies piled everywhere: It's bad for business, and besides, what if the police drop by for a visit? It's all so much work! Perhaps you could employ some of the guests as accomplices? Everyone has a price, after all! ",//cf.geekdo-images.com/images/pic2618699.jpg,4,60,14,1,30,The Bloody Inn,60,//cf.geekdo-images.com/images/pic2618699_t.jpg,2015,"Luis Francisco,Weberson Santiago","Economic,Horror,Mature / Adult",NA,Nicolas Robert,NA,"Country: France,Tableau Building",Hand Management,"Pearl Games,Hobby Japan,REBEL.pl",7.00248,2891 180598,"Agile acrobats, swift jugglers and brave fire-eaters - that's circus as you know it and finally you can be part of all of the fun! Voilà! is a fast-paced dexterity and push-your-luck type of game that will challenge your agility and finger swiftness. In Voilà! each player tries to get as many points as possible by completing various dexterity tasks. In a turn the player pulls out a token from the bag, which defines how many tasks the player has to complete (either none, one or two). However, for a turn player has limited amount of time, which is kept hidden from him by another player. After pulling out a token the player draws the corresponding amount of cards and tries to complete the tasks depicted of them. There are many different tasks, for example, throwing the token in the air and catching it, or creating a tower from acrobats and so on. After player has completed the task(s) he can either end the turn and thus get the points, or try to get more points by pulling out a new token and then completing the tasks. However, if the player chooses to continue, he must complete the task before he can end the turn and this is the risk - if the time runs out while he is still performing the task, the turn ends immediately and the player doesn't receive any points this turn (any cards the player completed during this turn are put in the discard pile). The game ends after each player has had three turns and the winner is the one with most total points on his cards. ",//cf.geekdo-images.com/images/pic2631881.png,6,0,6,2,30,Voilà!,0,//cf.geekdo-images.com/images/pic2631881_t.png,2015,Reinis Pētersons,"Action / Dexterity,Card Game,Party Game,Real-time",NA,Roberto Fraga,NA,Circus,"Pattern Recognition,Press Your Luck",Brain Games,6.42453,53 180599,"Sly Dice is a dice game in which you want to get as many points as possible by scoring various dice combinations. However, you can also bluff about having those combinations and hope that others will not call on you. At the end the player with the most points wins the game. Each player has three dice, a shield and tokens for marking. There are several combination cards in the middle of the table as well as three common dice that will be used by all players. In each round the starting player rolls the middle dice and then all players also have up to three rolls for their own dice, which are rolled behind player's shield. However, if you want to make a roll after your first one, you have to set one die aside, visible to other players. However, if you roll three times your last roll must remain behind the shield - thus each player will have at least one die that is not visible to others. When everyone is done with rolling, all players claim, which of the visible combinations they have. The trick is - you can also lie and try to claim a combination, which you don't have. When a player has claimed a combination then all other players in clockwise order have a chance to either accuse him of lying or pass. 1) If everyone passes then the player scores this combination and receives the points it provides. If he lied and didn't have this combination he can now reveal this fact to others - he still scores the combination as if he had it and he also receives one Successful Liar's card, which gives extra points. 2) If anyone accuses the player of lying, then he has to reveal his dice, which creates two possibilities: If he was not lying then he scores the combination, but the player who accused him takes a False Accusation card, which gives minus points. However, if he was lying then he was accused correctly and doesn't get to score the combination, effectively losing his turn. The accuser doesn't get anything apart from the good feeling that he didn't let the lie slip through. Thus each player in a round claims one combination. At the end of the round you add a new combination card from the draw pile and begin a new round. After certain number of rounds you tally up the score and the winner is the player with most points. ",//cf.geekdo-images.com/images/pic2653414.png,4,45,14,2,45,Sly Dice,45,//cf.geekdo-images.com/images/pic2653414_t.png,2015,Reinis Pētersons,"Bluffing,Dice,Party Game",NA,Jerry Haerle,NA,NA,"Dice Rolling,Set Collection",Brain Games,6.70667,60 180602,"In Game of Trains, each player is in charge for his line of trains. At the beginning of the game, the train cars in the player's train line — each with their own number — are sorted in descending order. The aim of the game is to be the first one to rearrange your train line so that the cards are in ascending order. Each card has a train car with a number and also a special power depicted on it. On a turn, the player can do one of two things: draw a card from the draw pile and replace one of the cards in his train line with the newly drawn card, or take a face-up card from the middle of the table and use it as a special power. Cards that are replaced from a player's train line are put in the middle to be used as special powers, and the cards that are used as special powers are discarded. Special powers include such actions as swapping two cards, moving a card, destroying everyone's cards, and so on. The players keep taking turns until one has their train line in ascending order and wins. ",//cf.geekdo-images.com/images/pic2608713.png,4,0,8,2,30,Game of Trains,0,//cf.geekdo-images.com/images/pic2608713_t.png,2015,Reinis Pētersons,"Card Game,Trains",NA,"Alexey Konnov,Alexey Paltsev,Anatoliy Shklyarov",NA,NA,Pattern Building,"ABACUSSPIELE,Brain Games,Broadway Toys LTD,dV Giochi,REBEL.pl,SD Games",6.40285,745 180611,"Have you ever dreamed of being an Evil Genius? Perhaps you’ve already begun your career by experimenting with lasers and uranium. Every Evil Genius needs a deathray to make global leaders bow to his or her every whim. The Vile Genius Labs team produces quality board games for your domination needs. Our first of many board games is Deathray 1.0, which enables you to design and craft a devious machine of global domination! Your nefarious imagination has no limits when it comes to the weapons and components you add to your deathray. From guidance systems and power sources to weapons and ammo, you and your flunky plug each piece into place, while competing against and sabatoging other Evil Geniuses to complete your death ray first. Let the darkness flow through you as you build your deathray to your exacting specifications and make your dream a reality. Dream! Build! Dominate! ",//cf.geekdo-images.com/images/pic2585213.jpg,6,60,8,2,20,Evil Genius: Deathray,60,//cf.geekdo-images.com/images/pic2585213_t.jpg,2015,"Manuel Aguilera (I),Manny Cartoon","Card Game,Economic,Humor,Science Fiction",NA,"Brad Culbertson,Mark Sierens",Evil Genius: Deathray Vile Deck,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Card Drafting,Hand Management,Take That,Variable Player Powers",Vile Genius Games Inc,4.88558,104 180616,"A follow-up to the Ascension: Year One Collector's Edition, Ascension: Year Two Collector's Edition includes foil editions of every card from Storm of Souls and Immortal Heroes, as well as the associated promo cards. Each Ascension Collector's Edition comes in a metal tin and includes a special playing board. ",//cf.geekdo-images.com/images/pic2691060.png,6,0,13,1,30,Ascension: Year Two Collector's Edition,0,//cf.geekdo-images.com/images/pic2691060_t.png,2015,Eric Sabee,"Card Game,Fantasy","Ascension: Immortal Heroes,Ascension: Immortal Heroes – Arha Sanctuary Promo Card,Ascension: Storm of Souls,Ascension: Storm of Souls – Askara of Fortune Promo,Ascension: Storm of Souls – Assimilation Plant Promo,Ascension: Storm of Souls – Cetra, Guide of Ogo Promo,Ascension: Storm of Souls – Cobra, the Sordid Promo,Ascension: Storm of Souls – Ender of Days Promo,Ascension: Storm of Souls – Hedron Flare Promo,Ascension: Storm of Souls – Ring of Life Promo,Ascension: Storm of Souls – Soul Collector Promo","Robert Dougherty,John Fiorillo,Justin Gary,Brian M. Kibler",NA,Ascension Deck Building Game,"Card Drafting,Deck / Pool Building,Hand Management",Stone Blade Entertainment,8.1176,104 180644,"3 Kings is a game of deceptions, trickery and power that will bring the players to wear the shoes of leaders of powerful factions, with the objective to impose their own will on the triumvirate waiting the nomination of the new king. Every player should play the game using intelligence and strength to impose his allies on the throne, without letting the other players understand the allies identities. Killings, sabotages, bluffs and much more is waiting for you in a 3 kings match! A match of 3 Kings is played in 4 turns. In each turn players should manage their hands to secretly plan their strategies. The played cards will allow the players to interact with each other's strategies, to make hand-building and to vote in the intrigue phase to directly eliminate all the enemy kings' pretenders to the throne. ",//cf.geekdo-images.com/images/pic2591098.png,8,90,14,3,60,3 Kings,90,//cf.geekdo-images.com/images/pic2591098_t.png,2015,Simone Denti,"Bluffing,Deduction,Fantasy,Medieval,Negotiation,Political",NA,"Thomas Mazzantini,Samuele Sai",3 Kings: Expansion Set,NA,"Co-operative Play,Hand Management,Simultaneous Action Selection,Variable Phase Order,Voting",GateOnGames,7.53208,53 180650,"In Goths Save The Queen, two two-player clans fight to save the Queen hidden in the middle of the table. Each clan is composed of one player giving orders (the King) and another one trying to understand which order has been given (the Warchief). To give an order, the King chooses a card and flips it onto the table to reveal two orders on its back, with no clue as to which is the right one. The Warchief checks the battlefield, then tries to choose the right order with a card in hand. When both clans have chosen their cards, all of them are revealed, and if both cards match on a clan, then the order is carried out. Some examples of orders: loading the catapult, firing with the catapult, progressing toward the Queen, looking at hidden cards in the middle to find the Queen, and avoiding traps... Of course, within a clan it is absolutely prohibited to make any sign or say anything to help the partner to guess which order is intended. When playing 1-vs-1 or 1-vs-2, the game is a bit different: The single player team cannot play the same order twice, one turn after another. With multiple copies of Goths Save The Queen, you can compete in a 3-vs-3, 3-vs-4 or 4-vs-4 format. ",//cf.geekdo-images.com/images/pic2875080.jpg,4,20,8,2,10,Goths Save The Queen,20,//cf.geekdo-images.com/images/pic2875080_t.jpg,2016,Gyom,"Deduction,Party Game",NA,Vincent Bonnard,Goths Save The Queen: Oh My Goth!,NA,"Co-operative Play,Secret Unit Deployment,Simultaneous Action Selection",Sit Down!,6.42487,78 180680,"Drivers, start your engines! Will you cross the finish line first? Now is your chance to find out! Automobiles is a deck‑building game in which the fun is cubed — because instead of using cards to build a deck, you build with your collection of cubes. These cubes not only allow you to race your car around the track, but they also allow you to improve your handling, optimize your pit crew, and boost your speed, all of which are your keys to victory! The goal of the game is to cross the finish line first! You accomplish this by customizing your race car and surrounding yourself with the best crew. Your race car and crew are represented by a collection of cubes garnered from various options available to you. Starting with the same small set of cubes, each player builds their collection as they play the game. Use these cubes to enhance your performance, train your pit crew, and ensure your race car runs as effectively as possible. Be the first to cross the finish line and watch that checkered flag wave! Designed by David Short, Automobiles is the third title in AEG's Destination Fun series! Continue your travels in the acclaimed Trains and Planes board games. ",//cf.geekdo-images.com/images/pic2586265.png,5,75,10,2,45,Automobiles,75,//cf.geekdo-images.com/images/pic2586265_t.png,2016,"Kali Fitzgerald,Ikaan Studio,Marco Primo","Racing,Sports,Transportation",NA,David Short,"Automobiles: Racing Season,Destination Fun Combo Pack","AEG: Destination Fun,Sports: Auto Racing","Deck / Pool Building,Hand Management",Alderac Entertainment Group (AEG),7.45336,1279 180761,"In a place outside the waking world where children go while they sleep. Wander the dreamkin—lost sleepers, whose souls this land seeks to keep. Underneath the gentle waves of lucid seas we fell. We’re off to find our missing friends in the vast Dreamwell. Dreamwell is a 2-4 player competitive game featuring the art of Tara McPherson where players are trying to locate their lost friends in the Dreamwell. The Dreamwell is represented by a 4 x 4 grid of tiles. Each tile shows a environment and a creature, in addition to pathways to neighboring tiles. At the beginning of the game, players will be dealt two cards, each of which shows a picture of the friend whom he or she is trying to locate along with the two creatures and environment that will be required to find that particular friend. On your turn, you will be able to take three actions from the following list: move one of your pawns, rotate a tile, draw a card, replace the display, or locate one of your missing friends by playing a card. Only by carefully navigating the maze-like Dreamwell can you locate your friends and win the game. ",//cf.geekdo-images.com/images/pic2838571.jpg,4,45,13,2,30,Dreamwell,45,//cf.geekdo-images.com/images/pic2838571_t.jpg,2016,"Tara McPherson,Scott Hartman","Abstract Strategy,Card Game,Fantasy",NA,Nick Little,NA,Admin: Unreleased Games,"Grid Movement,Modular Board,Pattern Building,Set Collection",Action Phase Games,6.95895,266 180771,"Teenage Mutant Ninja Turtles: Shadows of the Past is a scenario-driven campaign game that features story content from the IDW TMNT comic. One player takes on the role of the ultimate villain Shredder, while the others take the role of their favorite Turtle. The Turtle players battle their way through a series of 60-90 minute missions in which they develop their characters' strengths, fighting styles, and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes. ",//cf.geekdo-images.com/images/pic2948022.jpg,5,90,14,2,60,Teenage Mutant Ninja Turtles: Shadows of the Past,90,//cf.geekdo-images.com/images/pic2948022_t.jpg,2016,"Kevin Eastman,Tony Vargas","Comic Book / Strip,Fighting,Miniatures",NA,Kevin Wilson,"Teenage Mutant Ninja Turtles: Shadows of the Past Hero Pack – April O'Neil,Teenage Mutant Ninja Turtles: Shadows of the Past Hero Pack – Casey Jones","Animals: Turtles,Campaign Games,Components: Miniatures,Crowdfunding: Kickstarter,Ninja,Teenage Mutant Ninja Turtles","Dice Rolling,Grid Movement,Hand Management,Modular Board,Variable Player Powers","IDW Games,Pandasaurus Games",7.95213,445 180785,"A group of monsters is traversing the perils of the castle conquering guard after guard, collecting treasurers along the way, as kings set new rules. You and your fellow players are these monsters in Mighty Monsters (first announced as Heroes' Gold). The game is played in rounds equal to the number of players, except that in a three- or four-player game the number of rounds is doubled. Each round has three phases — Placement, Resolution, and Cleanup/Setup — and is controlled by a king who sets a special rule for the round. Players can choose from six races of monsters; each player receives a unique set of five monster cards in their chosen race with strength ranging from 1-5 and healing costs ranging from 0-2. To conquer the king and therefore conquer the castle and gain the treasure, players in turn order may place an available monster from their hand on any empty guard space in the castle. Once the placement phase is over, guard cards are revealed one at a time and resolved, working your way towards the king. ",//cf.geekdo-images.com/images/pic2858010.jpg,6,35,8,3,20,Mighty Monsters,35,//cf.geekdo-images.com/images/pic2858010_t.jpg,2016,Markus Erdt,"Card Game,Fighting",NA,Desnet Amane,NA,Crowdfunding: Kickstarter,"Betting/Wagering,Hand Management","Moaideas Game Design,Piatnik,Queen Games,REBEL.pl",6.12019,104 180816,"Description from the publisher: Fans of The Nightmare Before Christmas and Munchkin have an entirely new ghoulish world to immerse themselves in. In Munchkin: The Nightmare Before Christmas, you can play as a citizen from Halloween Town, Christmas Town, Thanksgiving Town or Easter Town. Battle and banish foes like Oogie Boogie, Doctor Finkelstein, and Lock, Shock & Barrel from Halloween Town. Charge into battle on Santa's Sleigh as you wield new weapons, curses and treasures. ",//cf.geekdo-images.com/images/pic2662864.jpg,6,120,10,3,60,Munchkin: The Nightmare Before Christmas,120,//cf.geekdo-images.com/images/pic2662864_t.jpg,2015,NA,"Fantasy,Fighting,Movies / TV / Radio theme",NA,NA,NA,Munchkin,"Dice Rolling,Trading,Variable Player Powers","Steve Jackson Games,USAopoly",6.59423,130 180852,"HOOK: Poker meets worker-placement DESCRIPTION: The West is growing day by day, and you’re looking to stake your claim. To win, you have to gamble your relationships with the most powerful bosses in town to win influence. This influence comes in many forms: Law, Money and Force. If you’re clever enough, you’ll be able to take claim over the buildings in the evergrowing boomtowns and gain powerful abilities. At the end of the day, the boss who has the best combination of wit and bluff will become the most powerful tycoon in the Wild Wild West. GAMEPLAY: The game is played in a series of rounds. Each round, poker cards are dealt between the locations, which are laid out in a circle. Players place posse members on these location cards, which will both give an action and count as a bid for the location's valuable resources. Players also get a poker card of their own which uses the two adjacent cards from a location to form a three-card hand. This creates a clever mix of modern worker placement and poker that drives the game. In addition, players must manage their resources of Law, Money and Force to buy buildings and gunfight. If you have the highest stake in the most lucrative industry at the end, you will be rewarded bonus points. Add these points to the points you've collected from buying buildings and determine the winner! Yippie kay yay a! ",//cf.geekdo-images.com/images/pic2795243.jpg,4,45,14,1,30,Tiny Epic Western,45,//cf.geekdo-images.com/images/pic2795243_t.jpg,2016,Adam P. McIver,"American West,Bluffing,Industry / Manufacturing",NA,Scott Almes,"Tiny Epic Western: Kickstarter Deluxe Promo Pack,Tiny Epic Western: The Tycoon","Crowdfunding: Kickstarter,Poker,Tiny Epic","Area Control / Area Influence,Set Collection,Variable Player Powers,Worker Placement","Devir,Gamelyn Games",7.00477,1584 180867,"What happens when seven cats run into cardboard boxes? Well, a crazy game of kitty hide-and-seek! Kitty Paw is a dexterity and reaction game. Players try to be the first to complete the kitty combinations shown on the Kitty cards to score victory points (VP). The player with the most VP in the end wins. Each player gets one Kitty card in each round and tries to be the first to create the patterns shown on the cards. Since this is a recognize-and-react game, all players act simultaneously. In more detail: All players put one hand in the center of the table and shout out "Kitty Paw!" to start the game. Each player grabs one Kitty card from the row and places it in front of themselves. Then players grab Kitty tiles from the center of the table and arrange them to match the patterns shown on their own Kitty card. Using only one hand, the "Kitty Paw" they placed in the center of the table at the start of the game, players grab only one Kitty tile at a time instead of grabbing a bunch of tiles. If any player thinks that she has completed the pattern on her Kitty card, she shouts out "Meow!" and performs the "Lucky Cat" gesture. ",//cf.geekdo-images.com/images/pic2831724.png,4,30,6,1,15,Kitty Paw,30,//cf.geekdo-images.com/images/pic2831724_t.png,2015,Aza Chen,"Action / Dexterity,Puzzle,Real-time",NA,Aza Chen,NA,Animals: Cats,"Set Collection,Tile Placement","GaGa Games,Li-He Studio,Raven Distribution,Renegade Game Studios",6.11139,259 180899,"Based on the textbook example of financial scams, "Ponzi Scheme" is the term used to describe the technique Charles Ponzi employed in 1919 to operate one of the most notorious financial fraud in history. In the game Ponzi Scheme, players are scammers trying to trick investors into funding fraudulent investments with the promise of extremely high returns. You need elaborate trading skills to keep your operation afloat as long as possible, and as time goes on the dividends you need to pay every turn will only pile higher and higher! But when someone declares bankruptcy, the remaining fraudster who forged the biggest shell corporation wins the game! The goal of the game is simple: Don't be the first player to go bankrupt! In more detail, on each turn, players must take one new Fund card from the Funding boards along with a corresponding Industry tile and cash as indicated on the card. You need to pay the "promised reward" of each Fund card in a number of rounds. After all players have taken their Fund cards, they may choose to initiate an "inside trade" with one other player in order to buy the Industry you want with a price they can't refuse, or sell your own Industry to them with a good price. At the end of the round, players rotate their Time Wheel 1 or 2 spaces, and pay the "promised reward" to the bank if any Fund card is due. The game continues until at least one player cannot pay the "promised reward" due and goes bankrupt. That player is out of the game, and the remaining player who has the most VP on their Industry wins. ",//cf.geekdo-images.com/images/pic2599086.jpg,5,90,12,3,60,Ponzi Scheme,90,//cf.geekdo-images.com/images/pic2599086_t.jpg,2015,Chih-Fan Chen,Economic,NA,Jesse Li,NA,Cities: Lugo di Romagna,"Card Drafting,Set Collection,Stock Holding,Trading","Homosapiens Lab,Tasty Minstrel Games,Zhiyanjia",7.35367,763 180901,"Joraku, an ancient Japanese word commonly used before the Edo period, which means “Going to Kyoto”. Specifically, during the Sengoku period, Joraku refers to the act of local warlords–the Daimyo marching their armies toward Kyoto, to "protect the Shogun and Emperor from other rogue lords" and ultimately rule in their place. Onward to Kyoto! Take command of your army, and defeat every Daimyo blocking the way! March on! To victory! March on! Kachidoki! Joraku is a trick-taking area control game. Outwit your opponents with tactical card play, use your loyal Samurais to bid control of areas and build prestige. Only the Daimyo with the highest reputation and the biggest stick can rule Japan! Round Overview Recruit Phase Draw new hand of 5(6) skirmish cards in a 4(3) player game. Pass 2 cards to the left simultaneously. Skirmish Phase Each player plays 1 card and resolves it. Check who wins this skirmish. Pass the Kachidoki card to winner. All players rank influence where the winner's Daimyo token is to gain RP. Repeat 1~3 until all cards in hand are played. Prestige Phase: Rank influence of players in each area, earn Reputation Points based on the score charts on the map. The game lasts for 3 rounds, and the player with the highest RP wins. The points given in each area will be different for every round. Your Samurai cubes will stay on the map between rounds, so plan for the future when you place them. ",//cf.geekdo-images.com/images/pic2593307.png,4,60,12,3,30,Joraku,60,//cf.geekdo-images.com/images/pic2593307_t.png,2015,NA,Medieval,NA,Iori Tsukinami (月並いおり),NA,Country: Japan,"Area Control / Area Influence,Trick-taking","Moaideas Game Design,Tasty Minstrel Games",7.15705,193 180906,"Portal of Morth is a competitive board game inspired by tower defense video games. During the game, the players have a team of heroes with which they will fight against an ever increasing amount of powerful enemies. As a general rule, the game has a duration of five rounds, with one wave per player each round. Each wave is divided in four phases: 1. Lord Morth's phase: The starting player rolls the enemy dice into the portal board to determine in which path the enemies enter the boards. To do this, the player rolls as many enemy dice as indicated on the turn track, and a 12-sided die to determine the exact position of the portal. Also, the players receive cards to trump their opponent's strategies. 2. Portal phase: The players may pay gold to turn the portal, modifying the initial enemy distribution. In turn order, each player may pay as much gold as they want to move the portal in any direction. Once all players have moved the portal or have passed their turn, they take the enemy dice that ended the phase in their zones of the portal board, placing them in the corresponding paths. 3. Heroes' phase: Players move and attack with their team of characters, trying to eliminate all threats from their boards. 4. Assault phase: Enemies advance, trying to exit the player's boards. The starting player rolls a three-sided die, and each player has to add the resulting number to the initial movement value of each enemy. If an enemy escapes a player's board, the player takes damage. Once all rounds are finished, the game ends and the player who has the fewest damage points wins! ",//cf.geekdo-images.com/images/pic2593181.jpg,4,180,12,1,90,Portal of Morth,180,//cf.geekdo-images.com/images/pic2593181_t.jpg,2015,"Adrián Sanchez,Nicolas Serrano","Dice,Fantasy,Fighting,Video Game Theme",NA,"Buster Lehn,Manuel Muñoz,Francisco Ruiz",NA,Tower Defense,"Co-operative Play,Dice Rolling,Grid Movement,Take That,Variable Player Powers",ABBA Games,6.95988,81 180908,"Description from the publisher: In Alan's Adventureland, players are a part of the design team for a new amusement park. There are four themed neighborhoods within the facility, and each player is responsible for constructing the attractions in one of those neighborhoods: Animal Kingdom, Tour America, Sky World, and Foreign Lands. Each turn represents the passage of one week. During the game, players draw cards representing purchase orders (POs) for different types of attractions. These cards have two uses: first, as POs approved by the finance office to expedite construction of specific types of attractions each turn, and second, as the actual financing to construct the attraction represented on the card. At the end of each month, the review board meets, evaluates the progress of each neighborhood, and awards bonuses for meeting a set of predetermined preferences. These preferences relate to how attractions in a park are arranged. Points are awarded to the players who meet the review board's preferences. At the end of the game, the owners of the facility come in and award points to the finished themed neighborhoods. These points are awarded based on four criteria: Excitement Level — size of the rides Parking Lot View — curb appeal to visitors upon arrival Main Entrance View — attractiveness to patrons waiting in line for their tickets Themed Attractions — number of matched types of attractions in a neighborhood The player who earns the most points wins the design contract for the owners' next project. ",//cf.geekdo-images.com/images/pic2740849.png,4,90,14,3,45,Alan's Adventureland,90,//cf.geekdo-images.com/images/pic2740849_t.png,2016,Alayna Lemmer,NA,NA,Alan D. Ernstein,NA,NA,NA,Rio Grande Games,6.164,50 180910,"Chronicler is a civilization game that lets you step back in time of history. But unlike other civilization-building games, your ability to develop new Technologies is also influenced by the advances of the other civilizations around you. Your goal is to have the most advanced civilization at the end of the game. The game is played over 3 eras. Chronicler can be played in two modes: Age of Peace or Age of Conflict. ",//cf.geekdo-images.com/images/pic2592325.jpg,4,20,10,2,20,Chronicler,20,//cf.geekdo-images.com/images/pic2592325_t.jpg,2015,Kim sung hun,"Card Game,Civilization",NA,G B Kim,NA,Admin: Better Description Needed!,Hand Management,Deinko Games,5.94611,72 180920,"Lead the most impressive flock through feeding, nest building, and hatching. Selecting the actions is simple, but when one bird flies, so do all the others! Can you time your actions to take advantage of when the flocks fly? During the game Flock, players try to expand their flock with the goal of scoring the most victory points after three rounds of play. Victory points are scored by controlling the action cards at the end of each round. Also, be sure to have enough tasty worms to feed your birds at the end of each round, or otherwise they will fly away. Will your flock be on top of the pecking order? In more detail, players start with three of their eleven birds in front of them. Six nest, egg and worm tokens are placed on the side for each player. On a turn, a player can either place a bird on one of the six action cards or activate an action card on which they have at least one bird. When you activate an action card, you can remove birds from the card — possibly paying worms, nests and eggs as well — to take the action shown, such as removing two birds from "Feeding" to get three worms. Spent birds are returned to your personal pool of resources, while other spent resources are placed on the side. Each player in turn order does the same with this action, then whether they used their birds or not, all birds are removed from this action card, flying away to the players' personal pools. When the "Dominance" card is activated, the dominant player adjusts their pecking order on the initiative track, then everyone else flies their birds from that card to the other action cards. When "Competition" is activated, which is possible only when enough birds have landed on it, each player spends a nest and worm for each of their birds (removing them if this isn't possible), then flies their birds to other action cards. Players then score points for having the most or secondmost birds on a card and for the birds left in their pool. After three rounds, the player with the most points wins! ",//cf.geekdo-images.com/images/pic2593329.jpg,5,30,14,2,30,Flock,30,//cf.geekdo-images.com/images/pic2593329_t.jpg,2016,Valentina Moscon,"Abstract Strategy,Animals",NA,David J. Mortimer,NA,NA,"Area Control / Area Influence,Worker Placement",Alderac Entertainment Group (AEG),6.00138,80 180921,"The goal of Lutèce is to have the majority of the 4 resources of the game: beer, bread, swords and wine. The player with the majority of a resource receives 10 points at the end of the round, second place receives 4 points and the last place receives no points. Therefore, balance between collecting resources should be kept in mind. You buy character and building cards from a central market to complete your resource set collections. Certain character and building cards cost 0 and give you 1 resource. For example: 1 beer. Other cards cost more: 1, 2 or 3 coins can give 2 beers or a victory point from the bread category by the end of the round. Other cards produce coins the moment they're bought, in connection the cards that you already possess. In Lutèce, every player starts with a hand of cards that lets you pick a character and a building in the range of cards available. You collect 5 character and 5 building cards, visible to everyone at the time of selection. In order to choose the character or building card that you wish to have, place 2 cards facedown that correspond (number or letter) to the desired card in the market. Before revealing your choices, you can increase the value of your facedown cards by placing coins on your concealed cards. If 2 players want the same card, it is simply discarded and no one gets it! Increasing the value of the card allows you increase your chance of ensuring your bid, but will draw the attention of other players. If two players' increased values tie, no one gets the card, as it is discarded. Therefore, you have to watch other players and block them and place a daunting bit on your cards! If you don't have enough money, you also have two cards in your hand that bring you 3 coins each by playing them. At the end of the game, each set of 3 coins = 1 victory point. At the end of the round, when everyone has drafted one or two cards, the market is replenished with new character and building cards. The cards that weren't selected during the round have a coin added to them (much like passing over a race in Smallworld), making them more attractive to bid upon, as you receive the corresponding coin as well, if you pick up that card. This continues, leaving a mountain of coins on unselected cards after several rounds! If you didn't win a card on your turn, you get two coins to keep you from crying! Note: The publisher compares this game to 7 Wonders. ",//cf.geekdo-images.com/images/pic2886426.jpg,5,90,10,2,30,Lutèce,90,//cf.geekdo-images.com/images/pic2886426_t.jpg,2015,Biboun,"Ancient,Card Game",NA,Nicolas Sato,NA,Cities: Paris (France),"Card Drafting,Hand Management,Set Collection",Superlude Éditions,6.79954,109 180937,"In Le Bois des Couadsous, you have a forest to cross to find lots of hazelnuts, and the first player to find five nuts wins the game. On the table, you have a grid of 3x3 forest cards. The backs of each card are identical, and on the front they feature one of three images — mushroom, leaf or stone — in one of three colors: yellow, red or blue. In the twelve spaces adjacent to this grid are placed cards showing 1-3 hazelnuts. A player starts: he puts his squirrel card before a row/column of his choice and cross it by announcing out loud what he thinks on the back of the forest card. It begins with the first card, the player announces for example "leaf" or "yellow" (according if the elements or colors are in play) then turns the card over and compares the guess to the actual picture. Initially, we discover, that the cards are random. If the guess it correct, the player continues the path to the hazelnuts that await us on the other side. If it is wrong, it stops there, and the next player start. If the next player starts on the same row/column, he already knows what there is on the front of this card, unless he remembers more since it was the visible item at the beginning...! Players play with colors or the elements: initially it is them who choose. But as soon as a player has reaches a nut, everyone changes: those who played on the elements switches to colors and vice versa. One must therefore be remember everything and well remember what others reveal! ",//cf.geekdo-images.com/images/pic2598367.png,4,10,7,2,10,Le Bois des Couadsous,10,//cf.geekdo-images.com/images/pic2598367_t.png,2015,"Katarzyna Babis,Jonathan Munoz",Memory,NA,Blaise Muller,NA,NA,"Hand Management,Memory,Set Collection","Jeux Opla,Jolly Thinkers,REBEL.pl",6.94318,88 180938,"La Glace et le Ciel is a cooperative game for 2 to 4 players, lasting for about 20 minutes. Players will really depend on each other (no one can lead the party) and that there will be tension crescendo during the part... Just be aware that it will be a question of balance between the elements of water (hydrosphere), the Earth (lithosphere) and Air (atmosphere), as well as the Biosphere at the intersection of all three. Mix independently each of the 3 decks of 12 playing cards (1st, 2nd and 3rd generation) and place them on the table, face down. There are 4 cards sea, 4 land and 4 Air for each generation.Found on the 4 cards of each of these elements a value of Biosphere equal to 0, 1, 2 or 3. Have the 6 benchmarks and 3 starting game cards in the middle of the table. Mix the 6 objectives cards and 6 Biosphere objectives cards, into 2 piles, facedown on the table. Place over your Earth 4 cards ice decreasing values into a pile (the top 3 and 0 at the bottom). Place the 4 sky cards next to them. Evenly distribute to all players 12 cards of the 1st generation. Each player then takes an objective card and a Biosphere card Players will play each their turn in a clockwise direction. On their turn, the player must put one of his cards where they want, provided that the level of the element (Air at the top, Earth in the middle and Water at the bottom). As long as there are still empty spaces on the line of an element, they must be filled, as the next card will be laid over the cards already in place. A player can never move a card that has already been placed, however they may cover it with another card. As soon as the placing of a card completes the goal of one or more players, or on the contrary destroys their goal, it is revealed. These are the only clues that are given! When the 12 cards of the first generation are played, players reveal their Objective cards and points are scored. We look if there is=f there is a Co2 card in the ice returning as many ice cards as there are CO2 cards visible. Then we look at the sky level: you add up the number of unbalanced objective cards and subtracting the number of those out of balance to obtain the score. The 2nd sky card with the same value to observe the evolution of the CO2 in the sky. The philosophy of the game was very largely inspired by the book by Claude Lorius: Voyage dans l'Anthropocène. ",//cf.geekdo-images.com/images/pic2598386.png,4,20,10,2,20,La Glace et le Ciel,20,//cf.geekdo-images.com/images/pic2598386_t.png,2015,David Boniffacy,"Card Game,Novel-based",NA,Florent Toscano,NA,NA,Co-operative Play,"Jeux Opla,Jolly Thinkers",6.82532,79 180956,"No moderator, no elimination, no werewolves. In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace! One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire...because all it takes is finding one vampire to win! One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games. ",//cf.geekdo-images.com/images/pic2604284.png,10,10,8,3,10,One Night Ultimate Vampire,10,//cf.geekdo-images.com/images/pic2604284_t.png,2015,Gus Batts,"Bluffing,Card Game,Deduction,Horror,Party Game",NA,"Ted Alspach,Akihisa Okui","One Night Ultimate Werewolf: Bonus Pack 1,One Night Ultimate Werewolf: Bonus Pack 2","One Night Ultimate,Vampires,Werewolf / Mafia","Role Playing,Variable Player Powers,Voting","Bézier Games, Inc.",7.05399,813 180974,"Dear students, it's time for the final exams of the Potions class! The rules are always the same: Take an ingredient marble from the dispenser and watch the others fall. If you connect marbles of the same color, they explode and you can take them, too! Complete your potions using the marbles you collect, and drink them to unleash their magical power. Remember, though, that to win the Student of the Year award, being quick won't be enough: you'll also need to brew the most valuable potions in Potion Explosion! ",//cf.geekdo-images.com/images/pic2630294.png,4,60,8,2,30,Potion Explosion,60,//cf.geekdo-images.com/images/pic2630294_t.png,2015,Giulia Ghigini,"Fantasy,Puzzle",NA,"Stefano Castelli,Andrea Crespi,Lorenzo Silva",Potion Explosion: The Fifth Ingredient,Marble Games,"Pattern Recognition,Set Collection,Take That","Horrible Games,999 Games,CMON Limited,Edge Entertainment,Galápagos Jogos,Ghenos Games,Heidelberger Spieleverlag,REBEL.pl,Swan Panasia Co., Ltd.",7.238,3394 180975,"Crimson Creek is an homage to slasher films of the 1980s. You and a few friends head up to the Lake to celebrate your recent graduation. Ignoring the advice and cautions from locals, you embark on a hard-partying amorous filled lost weekend. Little do you know that it was at this exact spot, thirty years ago to the day, that infamous killer Klein aka The Hatchet Man was executed. But as soon as night falls you learn the terrifying truth. KLEIN IS BACK. And he has bewitched one of the residents of Crimson Creek to seek his vengeance. You must Run, Peek, and Hide to survive until morning. But even then you won’t be safe. You will never be safe again, until you learn the true identity of the killer possessed by The Hatchet Man. Players take turns moving their character tokens around various Crimson Creek locations trying to avoid Klein and deduce his lair and identity. Klein's lair is deduced by secretly looking at locations Klein has yet to attack. His identity is deduced by matching discovered clues with Suspects in a police lineup. If a player is on a location Klein is attacking without having a hiding place they are slashed and killed by Klein and eliminated from the game. Work together and survive 3 Acts(rounds), identify the killer, and win the game. ",//cf.geekdo-images.com/images/pic3231618.png,6,90,16,2,30,Crimson Creek,90,//cf.geekdo-images.com/images/pic3231618_t.png,2016,Marco Chiu,"Deduction,Horror",NA,Andrew Scott,NA,Crowdfunding: Kickstarter,"Area Movement,Co-operative Play,Player Elimination",Toystorian Enterprises,6.07153,163 180977,"Offland is a world where hundreds of races live together. It's not easy to keep peace between hundreds of races, so every ten years, each race sends its best mage to the ruins to participate in Magecraft. Only the winner of this competition receives the magic gems as a prize, with this mage's race dominating the land for the next decade. Now the competition starts again; who shall rise and who shall fall? Magecraft is a bag-building game that's suitable for 2~4 players. As a player in Magecraft, you learn spells, build a mana pool, and collect mana gems. Whoever collects twenty mana gems in their score area first wins! An additional copy of the game is required to play with 3 and 4 players. ",//cf.geekdo-images.com/images/pic2644212.jpg,4,60,8,2,30,Magecraft,60,//cf.geekdo-images.com/images/pic2644212_t.jpg,2016,Anakin Man,Fantasy,NA,Percy Chan,NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Hand Management,Partnerships",(Self-Published),7.07416,89 181120,"Since eons ago, two ancient civilizations are fighting a never-ending battle. Both worlds use all their fleets and intelligence in a dispute that will define the future of their planets. Pocket Invaders recreates a retro atmosphere in a strategic game, with a universe in which the maneuverability of your ships is as crucial as luck when introducing new units in your fleet. ••• Desde hace eones, dos antiguas civilizaciones se enfrentan a una eterna batalla. Ambos mundos usarán toda su flota y su inteligencia en una batalla que definirá el futuro de sus planetas. Pocket Invaders recrea una atmósfera retro dentro de la estrategia. Un universo donde hay que tener en cuenta el movimiento de tus naves y el azar al introducir nuevas invasoras a tu ejército. ••• Seit Ewigkeiten kämpfen zwei uralte Zivilisationen einen nie enden wollenden Krieg. Beide Welten verwenden sowohl ihre Kriegsflotte als auch ihre Intelligenz in einem Streit, der die Zukunft ihrer Welten bestimmen wird. Pocket invaders stellt eine retro-Atmosphäre in einem strategischen Spiel dar; ein Universum, in dem die Wendigkeit deiner Schiffe so wichtig ist, wie dein Glück, wenn du neue Einheiten in deiner Flotte einbringst. ",//cf.geekdo-images.com/images/pic2852257.png,4,20,8,2,10,Pocket Invaders,20,//cf.geekdo-images.com/images/pic2852257_t.png,2016,Jose D. Flores,"Abstract Strategy,Dice",NA,Jose D. Flores,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Crowdfunding: Verkami","Grid Movement,Roll / Spin and Move","Gen-X Games,SD Games",6.90291,134 181122,"Description from the publisher: In Wrath of Dragons, each player assumes the role of a dragon that, over the course of many centuries, flies into different regions of the Old World to lay waste to settlements, scorch fields, snatch livestock, take gold, and capture nobles. After six centuries have passed, the devastation, destruction, and fear that the dragons have caused is scored, and the dragon that earns the most victory points wins! ",//cf.geekdo-images.com/images/pic2597084.jpg,6,0,12,2,90,Wrath of Dragons,0,//cf.geekdo-images.com/images/pic2597084_t.jpg,2015,NA,Fantasy,NA,Keith Rentz,Wrath of Dragons: Copper Dragon,"Admin: Better Description Needed!,Animals: Dragons","Hand Management,Simultaneous Action Selection,Worker Placement",Catalyst Game Labs,7.23593,135 181161,"Are you better at building with plastic bricks...or explaining how to do it? What if you have to build with your eyes closed or using only one hand? Or if you must explain it without speaking? Can you still be faster than your opponents? Brick Party is a funny and frenzied game of crazy building! Reveal the special rule for the round, choose your teammate, and get ready. Then grab the blocks and build the shape you choose faster than the others! And in the next round? A new special rule, new partners, and new shapes...for a game that's never boring! Brick Party contains 36 plastic construction bricks and 165 cards with shapes that must be built by the players. ",//cf.geekdo-images.com/images/pic3068438.jpg,9,30,5,2,15,Brick Party,30,//cf.geekdo-images.com/images/pic3068438_t.jpg,2015,"Erika Signini,Paolo Vallerga","Action / Dexterity,Party Game,Real-time",NA,Luca Bellini,NA,NA,"Co-operative Play,Hand Management","Black Monk,Heidelberger Spieleverlag,IELLO,Post Scriptum,Raven Distribution,Renegade Game Studios,SD Games",6.79327,196 181176,"Story The King of Blackthorn rose to power on the strength of his sword, gaining the devotion of the people as he forged a nation and purged the ravages of war. Once a much needed beacon of strength for a foundling kingdom, he has now grown old and is no longer a vital part of a now robust and powerful country. Others have risen to prominence and power within his council. Adept in their machinations and plots, the councilors have their own self serving ambitions. In a shadowy battle of subterfuge they ruthlessly vie against one another for true control of Blackthorn. In this dance of treachery, each must seize as much power as able without drawing suspicion for whispers of treason echo through the halls of the King of Blackthorn. Whispers from fellow councilors designed to implicate and see the competition shortened by a head. The King will call for the axe for any he deems a traitor and there is always the risk that he is not as ignorant of the schemes as he seems. As a member of the Council of Blackthorn, you must build influence with the kingdom’s factions to expand your political influence. Rumors, bribes, spies and poison are the tools of your trade. Council of Blackthorn is about secretly gaining power while convincing your rival council members that you are not a threat. Deflect all eyes onto your most powerful enemy and take the keys to the kingdom as well as a great seat at his or her execution. Attract too much attention to yourself and the King’s axe will find you! Gain influence, accuse your rivals, keep your head! Game Overview and Objective Council of Blackthorn is a board game for 2 to 6 players. Each player assumes the role of a member of the Council of Blackthorn. There are several different council member characters to play. Each player must build influence with the kingdom’s political factions by playing ally and building cards. Custom dice change the game conditions for each round. As players gain influence and power, they also gain hidden treason points. The players that appear to have the most power will typically gain more treason points. The player with the most treason points at the end of the game is beheaded for treason and is removed from the game. The remaining player with the most total influence points, wins the game. ",//cf.geekdo-images.com/images/pic2789996.png,6,90,13,2,45,Council of Blackthorn,90,//cf.geekdo-images.com/images/pic2789996_t.png,2016,"Stephanie M. Brown,Chris Casciano,Rhys Griffiths,Tomas Honz,Andrew Ryan,Matthew Sellers,Joe Slucher,Alex Stone,Peter Wocken","Card Game,Dice,Fantasy,Medieval",NA,Jay Meyer,Council of Blackthorn: Council Member Expansion Pack,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Area Control / Area Influence,Dice Rolling,Hand Management,Roll / Spin and Move,Variable Player Powers",Great Northern Games,7.72447,200 181192,"Description from the publisher: Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier ... or even a Wizard! L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Now you can create your own adventure with Munchkin Oz! ",//cf.geekdo-images.com/images/pic2600587.jpg,6,120,10,3,60,Munchkin Oz,120,//cf.geekdo-images.com/images/pic2600587_t.jpg,2015,"Katie Cook,John Kovalic","Card Game,Fantasy,Fighting",NA,"Andrew Hackard,Steve Jackson (I)",Munchkin Oz 2: Yellow Brick Raid,"Munchkin,Wizard of Oz",Variable Player Powers,Steve Jackson Games,6.44185,92 181209,"This entry is for the Kickstarter edition with additional content in the box. Limited content consists of 55 cards and a Kickstarter Limited Guide. Kickstarter Limited cards are: 18 regular enemy cards (6 blue, 6 green and 6 red), 2 special enemy cards, 18 encounter and 2 special encounter cards, 13 time cards, and 2 quest info cards. Kickstarter Limited Guide includes two additional quests (V: Crusade of the Fallen, and VI: Old Grievances) and a chapter: "the Story of Mistfall continues" which gives flavour to the quests included. Limited cards have a text at the bottom saying: enemy pack/quest pack/tough times/encounter pack LIMITED. They are numbered 386 - 440. Mistfall is a fully co-operative adventure game set in a fantasy world of mystery, eldritch powers and high adventure. At the start of the game each player chooses a hero with a fixed deck of equipment and power cards, before embarking on a dangerous journey through a set of monster-ridden locations. Each hero also comes with a pool of advanced abilities that can be added to their basic deck during the game to customize and expand their powers. A variable board setup, randomized encounters and enemies, a simple but robust monster AI – all that makes for a game that is a varied and challenging experience both solitaire as well as with a group of up to three friends. Gather up your resolve, check your gear and get ready to brave the unrelenting Mists. A world of perilous adventures awaits! ",//cf.geekdo-images.com/images/pic2410035.png,4,0,0,1,0,Mistfall: Kickstarter Edition,0,//cf.geekdo-images.com/images/pic2410035_t.png,2015,"Enggar Adirasa,Agnieszka Kopera","Adventure,Card Game,Fantasy","Mistfall,Mistfall: Encounter Pack 1,Mistfall: Enemy Pack 1,Mistfall: Quest & Nightmare Time Cards",Błażej Kubacki,NA,Mistfall,"Co-operative Play,Deck / Pool Building,Modular Board,Variable Player Powers","NSKN Games,Passport Game Studios",7.08587,92 181236,"The castle is besieged! Hordes of monsters gather near the ancient walls and are about to smash open the castle gates. Mountain giants trample the fields, fire riders burn the surrounding settlements, and the ice dragon has nested on top of the citadel tower, horrifying the minds of the inhabitants of the bastion. Only a squad of stubborn heroes stands between the enemies and their ultimate victory. Bastion is a cooperative castle defense game set in the Berserk universe, with 1 to 4 players taking on the roles of magical castle defenders. The castle is located in the center of the game board and is menaced by a great variety of invading enemies: dangerous beasts, ferocious warriors, terrible monsters, giants, mages, and even mighty dragons. You will travel the bastion districts, draw energy from sources of magic, build obelisks, bombard the enemies by magical devices and learn new spells. You will be gathering specific mana that is required to defeat each of the invaders. Victories allow castle defenders to gain new abilities, build powerful artifacts, and perform magic rituals. To defeat a monster you usually must travel to its location and spend a specific amount of mana of a required color. Each defeated monster provides you with a new spell. The tougher the defeated enemy, the better spell you will get. Castle defenders should try to be as efficient as possible. If you take too many actions to defeat your threats, the bastion will fall. Bastion is a cooperative adventure: you either defend the city by concerted efforts or it will fall under the pressure of the attacking hordes. Bastion is a highly customizable and replayable game. There are several scenarios and difficulty settings in the rules, along with the solo mode. ",//cf.geekdo-images.com/images/pic2678528.jpg,4,90,10,1,45,Bastion,90,//cf.geekdo-images.com/images/pic2678528_t.jpg,2015,Sergey Dulin,Fantasy,NA,"Evgeny Nikitin,Nikolay Pegasov",Bastion: Ashur Kersam Promo Card,Admin: Better Description Needed!,"Area Control / Area Influence,Area Movement,Co-operative Play,Modular Board,Pick-up and Deliver","Hobby World,Z-Man Games",6.64528,53 181244,"One of Greece's greatest excavations in the last years, the archaeological site of Amphipolis is threatened by landslides. As a result, several teams of archaeologists work feverishly to secure as many of the valuable findings as they can. In Amphipolis, an adventurous game for the whole family, you take the role of the captain of an archaeological team, trying to save as many findings as possible and become the best archaeological team of all time! Each round, different artifacts are found and placed on their sorting areas. The players during their turns take tiles from those areas trying to combine them in the best possible way in order to score the most points before landslides shut down the entrance to the monument. ",//cf.geekdo-images.com/images/pic2605046.jpg,4,30,10,1,30,Amphipolis,30,//cf.geekdo-images.com/images/pic2605046_t.jpg,2015,Tony Tzanoukakis,"Ancient,Exploration",NA,Reiner Knizia,NA,Archaeology,"Chit-Pull System,Set Collection",Desyllas Games,6.02244,78 181245,"For thousands of years, Zeus has been the ruler of Olympus. After countless attempts from the other gods to overthrow him, he announces a final fighting contest among the twelve gods, allowing them to use their special powers to the fullest. Only one god will rule Olympus. Who will prevail? In OMG, players play cards from their hands trying to match the color, the number, or the god of the previous card while also making use of the gods' special powers. The first player to empty his hand wins. ",//cf.geekdo-images.com/images/pic2605033.jpg,6,20,8,2,10,OMG,20,//cf.geekdo-images.com/images/pic2605033_t.jpg,2015,Tony Tzanoukakis,"Card Game,Humor,Mythology",NA,George Christofidis,NA,NA,Hand Management,Desyllas Games,5.68912,68 181260,"Burano, also known as the lace island, is an island in the northern Venetian lagoon. Burano is extremely famous for its brightly colored houses, those square-shaped houses of a riot of colors along the water channels make it like a fairy tale land. Fishing has been the main activity in Burano since its foundation. A story goes that while fishermen went a long-term fishing outside the lagoon, their wife who stayed and missed their husband took out needles and made lace like they mended their husband's fishing nets. In the Middle Ages, Burano lace was highly admired and widely requested by royal families all over Europe. Players represent a family leader on this little island. They can send men to fish for the main source of income, or send women to lacemaking to sale abroad. Making a good living and making Burano become world famous, you have to figure out how to organize family members to their suitable work. It depends on you to earn the glory for your family and lead them to be outstanding from other families. Burano is played over four seasons, 14 rounds altogether. Through the novel "cube pyramid-driven" mechanism, players take turns paying coins to operate their cube pyramid during each round. The operation of the color-coded cubes would trigger certain actions, such as fishing, lace making, and house roofing, which will earn players victory points (VP). At the end of the game, whoever has earned the most VP wins. ",//cf.geekdo-images.com/images/pic2599157.jpg,4,120,12,2,90,Burano,120,//cf.geekdo-images.com/images/pic2599157_t.jpg,2015,NA,City Building,NA,"Yu-Chen Tseng,Eros Lin",NA,"Cities: Venice,Country: Italy,Crowdfunding: Spieleschmiede","Area Control / Area Influence,Pick-up and Deliver,Set Collection","Broadway Toys LTD,EmperorS4,Quick Simple Fun Games",6.9,507 181263,"Falling Coin is an engaging and challenging microgame with only 13 cards. Player need to provide one coin to play this game, and the goal is to NOT let the coin fall off the cards. Randomly choose a starting player, who places the coin on the center of the starting card and holds the card with two fingers (thumb and index). Going clockwise, the next player draws a card from the deck and uses the card to "take over" the card stack from the previous player. (In essence, you use this new card to carry the existing bunch of cards as well as the coin!) Sounds easy? The challenging part is that you must use the matching color of your card to touch the card stack, and the parachute icon in the center of your card must still be visible! Play continues until someone cannot keep the cards balanced, thereby dropping the coin off the cards. That player loses the game of Falling Coin. The game can be played in a number of rounds, and the player who loses the fewest times is declared the winner! ",//cf.geekdo-images.com/images/pic2600011.png,4,5,6,3,5,Falling Coin,5,//cf.geekdo-images.com/images/pic2600011_t.png,2015,Chih-Fan Chen,Action / Dexterity,NA,Ying-Tan Liu,NA,NA,Acting,Homosapiens Lab,5.318,50 181279,"This edition features all-new art and graphic design crafted to complement the game's intuitive, thematic mechanics. Rounds are now broken into day and night: hunters take actions during both, but Dracula can only act at night. Combat is now more streamlined and decisive, and new rumor tokens allow Dracula to mislead hunters and extend the terrible reach of his influence. Count Dracula triumphs if he advances his influence track to thirteen; if the hunters can defeat him before then, they save the continent of Europe and win the game. ",//cf.geekdo-images.com/images/pic2628062.jpg,5,180,14,2,120,Fury of Dracula (third edition),180,//cf.geekdo-images.com/images/pic2628062_t.jpg,2015,"Chris Beck,Samuel Shimota","Adventure,Deduction,Fighting,Horror,Novel-based",NA,"Frank Brooks,Stephen Hand,Kevin Wilson",NA,Vampires,"Partnerships,Point to Point Movement,Secret Unit Deployment,Variable Player Powers","ADC Blackfire Entertainment,Arclight,Edge Entertainment,Fantasy Flight Games,Galakta,Game Harbor,Giochi Uniti,Heidelberger Spieleverlag",7.72467,4446 181289,"Terra Mystica: Big Box, a Korean crowdfunding compilation, contains Terra Mystica, the Fire & Ice expansion, and the four town tiles and shipping marker bonuses as well as special terrain tiles for Fire & Ice. ",//cf.geekdo-images.com/images/pic2602334.jpg,5,150,12,2,60,Terra Mystica: Big Box,150,//cf.geekdo-images.com/images/pic2602334_t.jpg,2015,Dennis Lohausen,"Civilization,Economic,Fantasy,Territory Building","Terra Mystica,Terra Mystica: Fire & Ice","Jens Drögemüller,Helge Ostertag",NA,Terra Mystica,"Route/Network Building,Variable Player Powers","Feuerland Spiele,Korea Boardgames co., Ltd.",8.84862,109 181290,"A long time ago, the gods decided to pass Earth down to Mankind and retreated to live in the Heavens. They erected the Cloud Temple, a symbolic border between the two worlds and home to the Stone of Balance. As the sun shone from the Heavens and the Earth blossomed, the gods decided to open the gates of the Temple to only the most skilled people, allowing them to compete to become Kumo Hogosha, Guardians of the Clouds. Throughout the centuries, valiant warriors – the Kumotori – fought against each other in the Rotating Arena of the Four Winds where the renowned Stone of Balance resides. Each year, a prestigious tournament is held in which a single winner is elevated to the rank of Kumo Hogosha, a demigod amongst men. The challengers for this title compete in a duel that combines strength and strategy to demonstrate their skill in a myriad of fighting techniques. Today it is your turn to continue writing the legend and face these legendary warriors. Climb into the Arena, master its ever-changing environment, and bring the Stone of Balance into your opponent’s camp to become a Kumo Hogosha! To become a Kumo Hogosha, you have to move the Stone of Balance outside the Rotating Arena, into your opponent's camp. The player who first succeeds wins. Possible actions that players can take are: Grabbing: The active Kumotori can grab and move another Kumotori (opponent or ally) one tile vertically or horizontally. Throwing: The active Kumotori can throw another Kumotori (opponent or ally) one tile vertically or horizontally. Running: The active Kumotori can move from his original position to neighboring tiles either vertically or horizontally. Jumping: The active Kumotori can jump over one or more neighboring Kumotori (not diagonally) and/or the Stone of Balance to arrive at the next free tile. Blocking: The active Kumotori can sit on top of a neighboring (not diagonally placed) opponent to block him. You cannot block a Kumotori who is on any of the eight tiles surrounding the Stone of Balance. In the next round, the active blocking player will perform an action to unblock the opponent Kumotori, and move to a neighboring tile (not diagonally). Kumo: Kumo is the only action that moves the Stone of Balance. With this action you can move only 1 tile. To move the Stone of Balance you must have two Kumotori with the Kumo drawing face up next to each other, and next to the Stone of Balance. ",//cf.geekdo-images.com/images/pic2606432.jpg,4,30,8,2,25,KUMO Hogosha,30,//cf.geekdo-images.com/images/pic2606432_t.jpg,2015,Frédéric Genêt,"Abstract Strategy,Fighting",NA,"Patrick Gere,Nico Pirard",NA,"Asian Theme,Country: Japan",Grid Movement,Morning Players,7.08904,197 181304,"In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again... ",//cf.geekdo-images.com/images/pic2601683.jpg,7,42,10,2,42,Mysterium,42,//cf.geekdo-images.com/images/pic2601683_t.jpg,2015,"Igor Burlakov,Xavier Collette","Deduction,Murder/Mystery,Party Game",NA,"Oleksandr Nevskiy,Oleg Sidorenko","Brettspiel Adventskalender 2016,Mysterium: Brettspiel Adventskalender 2016 Vision card Promo,Mysterium: Game Day 2016 Promo Card,Mysterium: Hidden Signs,Mysterium: Promo Cards,Mysterium: Secrets & Lies,Mysterium: The Meeple,Tajemnicze Domostwo: Motive cards","Ghosts,Mysterium","Co-operative Play,Hand Management,Pattern Recognition","Asmodee,Bergsala Enigma,Esdevium,F2Z Digital Media Inc.,Filosofia Éditions,Gém Klub Kft.,GoKids 玩樂小子,Kaissa Chess & Games,Lautapelit.fi,Libellud,Morapiaf,Z-Man Games",7.53521,11985 181325,"In Completto, each player tries to create an ascending row of 22 tiles. Unfortunately, the tiles — numbered 1 to 100 — start out face down on the playing area and are revealed only one at a time while you play, and you're likely to find that no gap to place the tile that you've just drawn. What do you do now? Whoever first creates an ascending row of 22 tiles wins! ",//cf.geekdo-images.com/images/pic2602632.jpg,4,30,8,2,30,Completto,30,//cf.geekdo-images.com/images/pic2602632_t.jpg,2015,NA,NA,NA,Heinz Meister,NA,NA,Tile Placement,Schmidt Spiele,6.79067,134 181327,""Squires, welcome to Medieval Academy, the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments, complete dangerous Quests, and polish your Education. You'll also have to serve the king, and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur, so it's time to show what you’re capable of." —Father Advevan Nicolus Emilius, chairman of the Medieval Academy. In Die Holde Isolde, a "family+" game, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks. At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur! Die Holde Isolde consists of both the Medieval Academy base game and the Galantry and Magic mini-expansions. ",//cf.geekdo-images.com/images/pic2681617.jpg,5,30,8,2,30,Die holde Isolde,30,//cf.geekdo-images.com/images/pic2681617_t.jpg,2015,Pierô,Medieval,"Medieval Academy,Medieval Academy: Expansion «Galanttry» and «Magic»",Nicolas Poncin,NA,NA,Card Drafting,Schmidt Spiele,6.74527,243 181328,"In Cornwall, players try to enlarge the landscape by adding tiles to it and placing pawns on these tiles. By doing so, they earn money, which is desperately needed to bring their pawns back from the pub! Since all pawns move to the pub to celebrate the end of the workday once an area is complete, it becomes tricky to have enough pawns available to conquer new areas. You can leave pawns on an area in order to continue to increase the size of it, but then the area might become attractive for other players, too, with them joining you — or possibly even taking it over for themselves... ",//cf.geekdo-images.com/images/pic2681535.jpg,4,30,8,2,30,Cornwall,30,//cf.geekdo-images.com/images/pic2681535_t.jpg,2015,"Irene Bressel,Anne Pätzke",NA,NA,Johannes Schmidauer-König,NA,NA,"Area Control / Area Influence,Area Enclosure,Tile Placement",Schmidt Spiele,6.57491,171 181329,"Which team will be the first to complete eight tasks? In Team Play, you try to support your partner by passing along the right cards at the right time to complete goal cards, while also keeping an eye on your opponents and a third eye on the face-up cards in the middle of the table. ",//cf.geekdo-images.com/images/pic2602638.jpg,6,30,8,3,30,Team Play,30,//cf.geekdo-images.com/images/pic2602638_t.jpg,2015,NA,Card Game,NA,Johannes Schmidauer-König,NA,NA,Partnerships,"G3,Schmidt Spiele",6.93569,246 181345,The brilliant Dr. Eureka has important experiments for you to complete! You must solve his scientific formulas by mixing the molecules from tube to tube without touching them with your bare hands. Transfer your molecules faster than your competition in Dr. Eureka to prove you're the smartest scientist in the lab... ,//cf.geekdo-images.com/images/pic2881000.jpg,4,15,8,1,15,Dr. Eureka,15,//cf.geekdo-images.com/images/pic2881000_t.jpg,2015,Stéphane Escapa,"Action / Dexterity,Children's Game,Puzzle,Real-time",NA,Roberto Fraga,NA,NA,Pattern Building,"Bard Centrum Gier,Blue Orange (EU),Blue Orange Games,FoxMind Israel,Kaissa Chess & Games,Lúdilo,Pegasus Spiele,Swan Panasia Co., Ltd.,White Goblin Games",6.81946,1036 181370,"A simultaneous 2 player game of surviving the apocalypse all in 5 to 10 minutes. It’s a nice day in Meepleton. You & friends are enjoying the day without a care in the world . . . BOOM! Transformers blow, cars crash, people fall to the ground unconscious. Phew! You’re wobbly but okay. RAWR! Nearby a giant, heinous monster wreaks havoc! Get your friends to the school's forgotten fallout shelter. Game Setup Dump out tin, choose a color, place 4 meeps laying down & 1 standing on your side of tin. Grab matching dice. Tin is the Fallout Shelter (FoS). Stand monster a few inches from FoS with green die behind it, 6 facing up. Place 2 white supply boxes between the FoS & nefarious monster. Game Play Get your meeps to their feet, stay on yours, secure the FoS, get 1 supply box & seal the FoS! Your actions are on 7s & you need 1 standing meep to help your single meeps or to knock down others. FoS holds a max of 7 meeps. Start game & roll your dice. Standard game is simultaneous rolling, not turn-based. On a 7 you can: Stand 1 meep (if none standing) Help 1 meep to its feet Help 1 standing meep into FoS Knock down 1 standing opponent Toss 1 opponent out of FoS (you need 1 in) BUT place them standing up outside FoS Send out RECON PAIR from the FoS to get 1 supply box Stand 1 knocked down meep in RECON PAIR Knock down 1 meep in RECON PAIR Drag 1 supply box into FoS with standing RECON PAIR Seal FoS – Close lid with at least 4 of your meeps in & 1 supply box for the WIN! What about the monster? Three game modes – Decide before you start: UHOH or OMG or CRA-CRA! UHOH activates monster die as soon as a supply box gets into the FoS. This is standard play. Once activated, player rolling doubles of monster die’s face-up number has to turn monster die down 1. A double 6 turns monster die to 5, a double 5 turns it to 4 & so on. When monster die is on 1, snake eyes (double 1s) ends game. Monster gets in FoS & eats you! BUT . . . either player can be a hero by tossing 1 of their outside standing meeps onto monster die! That meep is forever gone (but not forgotten). However, next double 1s ends the game unless another jumps on. Sacrificing a meep doesn’t need a 7 & can be done in or out of FoS but only when monster die is on 1. OMG mode activates monster die when the game starts. Faster game but it sucks to be human. ",//cf.geekdo-images.com/images/pic2627263.jpg,2,10,10,2,5,Mint Tin Mini Apocalypse,10,//cf.geekdo-images.com/images/pic2627263_t.jpg,2015,David Rene Miller,"Real-time,Science Fiction",NA,David Rene Miller,NA,NA,"Area Control / Area Influence,Dice Rolling","subQuark, LLC",7.34132,220 181377,"The 1920s — a time that is often referred to as the "Roaring Twenties", a boisterous period characterized by rapidly changing lifestyles, financial excesses, and the fast pace of technological progress. In 1919, the requisite number of legislatures of the States ratified the 18th Amendment to the Federal Constitution, enabling national Prohibition within one year of ratification. Prohibition began on January 16, 1920 when the Eighteenth Amendment went into effect. During this time, the sale, manufacture, and transportation (a.k.a. bootlegging) of alcoholic beverages was illegal throughout the United States. Federal Prohibition agents were given the task of enforcing the law. Even though the sale of alcohol was illegal, alcoholic drinks were still widely available at "speakeasies" and other underground drinking establishments. Welcome to the Opulent, a posh speakeasy located in vibrant Atlantic City! In The Opulent 1-4 players are tasked with the operations of a successful nightclub during the historic Jazz Age. Each player takes on a distinct role that plays a vital part in the success — or failure — of the Opulent. Cater to the recognizable social classes of the 1920s. Politicians, mobsters, aristocrats, and social celebrities are all seeking a grand time in your club. Entertain your patrons with upbeat jazz tempos, or melodic waltzes, with the Opulent jazz band. Fancy the illegal indulgences of your patrons by preparing them an exotic mixed drink, a good whisky on the rocks, or even a simple brew. Pay lookouts to deter Federal Agents seeking to shut the club down. Hire flappers, a chanteuse, cocktail waitress, or other helpful hands and amenities to improve your club. Manage the Opulent in ten scenarios dating from 1920-1929 during one of the most historic periods of U.S. history! Each scenario has a dollar value that is associated with the cost of operating The Opulent for that particular year. Players must have enough money in the club coffers to cover this cost in order to win the scenario if playing a single session game, or to progress to the next scenario if players are taking on the Opulent campaign. With a focus on theme and history, "The Opulent" is a light cooperative asymmetrical game set during 1920's prohibition where players operate a campaign driven upscale speakeasy. ",//cf.geekdo-images.com/images/pic2833535.png,4,90,16,1,30,The Opulent,90,//cf.geekdo-images.com/images/pic2833535_t.png,2016,Aaron Yung,Economic,NA,"Casey Willett,Aaron Yung",NA,"Campaign Games,Crowdfunding: Kickstarter","Co-operative Play,Dice Rolling,Hand Management,Press Your Luck,Set Collection,Variable Player Powers",Black Locust Games,7.37059,51 181382,"Quantum physics tells us ‘the ability of quantum particles to occupy two states seemingly at once could be explained by both states co-existing in different universes’. So when you wave goodbye to your ship in your universe, someone else waves goodbye to their ship in a different parallel universe. But what would happen if these neighboring universes, separated by the thinnest, gossamer barrier should somehow be breached and my ship sails into your world and searches for gold in competition to your ship? Play the game and find out... Niña & Pinta is a game of exploration of the New World where the great nations of Spain, England, France and Portugal send ships out to map the unknown and to bring home wealth to the Old World. This is a game where those ships will cross the divide and where no love is lost between Captains no matter which world it is! Explore, settle, fight if need be, and help your nation develop its Culture, Science, Religion and War-craft, to be the best in all worlds! No dice rolling in this Ragnar game, but plenty of tension as players can launch offensives with their Captains after first using them to flip land tiles thereby exploring each New World. Settlers are placed in explored lands to generate gold revenue. When combinations of terrain are occupied, towns and cities can be built. Meanwhile gold is used in the Old World to buy items to benefit further New World development or to accumulate the victory points generated by Culture, Science, Religion and War which themselves are meshed with what is taking place in the three New Worlds. This is a tightly knit puzzle that will have players pondering a multiplicity of decisions from start to finish. As much of the play is simultaneous and "single-action", there is little downtime. The game has a good sense of growth worthy of its fascinating theme. ",//cf.geekdo-images.com/images/pic2788452.jpg,4,120,14,1,45,Niña & Pinta,120,//cf.geekdo-images.com/images/pic2788452_t.jpg,2016,Marco Primo,"Adventure,City Building,Civilization,Exploration,Nautical,Renaissance,Science Fiction,Territory Building",NA,"Gary Dicken,Steve Kendall,Phil Kendall",NA,Crowdfunding: Kickstarter,"Action / Movement Programming,Area Control / Area Influence,Card Drafting,Modular Board,Set Collection,Simultaneous Action Selection","Golden Games,Ragnar Brothers",7.12358,67 181385,"Retro Loonacy is a rapid fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the open piles in front of them. The number of piles varies depending on the number of players, and if players ever reach a moment in which no one can play, everyone draws a card and it adds it to their hand at the same time, then the game play resumes. ",//cf.geekdo-images.com/images/pic2649907.jpg,5,10,8,2,5,Retro Loonacy,10,//cf.geekdo-images.com/images/pic2649907_t.jpg,2015,Andrew Heath,"Card Game,Real-time",NA,Andrew Looney,NA,NA,Pattern Recognition,Looney Labs,6.72857,84 181390,"Buttons is a clever dice game with a press-your-luck element. The players take turns rolling the dice and placing buttons on their board. Although only one person rolls the dice at a time, everyone can profit from the dice roll and also place a button. But be careful! The fuller the board, the riskier it becomes to play. Then it's a case of getting out in time so as not to lose your buttons! Buttons is played over several rounds. In every round, the goal of the players is to place buttons on the spaces. At the end of a round, players score for the buttons they've placed; each set of three gives them a star, which is placed on the player board. The first player to have either twelve stars or five stars in a row wins! ",//cf.geekdo-images.com/images/pic2622715.jpg,4,30,8,2,20,Buttons,30,//cf.geekdo-images.com/images/pic2622715_t.jpg,2015,Andrea Hofbeck,Dice,NA,Benjamin Schwer,NA,NA,"Dice Rolling,Press Your Luck,Set Collection",Noris Spiele,6.02431,55 181393,"Brass Empire takes place in a Steampunk universe and each player takes on the role of a different corporation hiring the best employees, constructing building, and manufacturing steam-powered machines. Players battle and sabotage each other to amass economic wealth and influence to win the game. Overview: Welcome to the Steampunk world of Cobalt. For centuries, Cobalt has been ruled by corporations seeking to enhance their wealth and influence with Brass. Brass doesn’t just fuel the economy but literally fuels the technology and transportation of the world through its unique thermodynamic properties. Every day these companies compete and battle to expand their territory and authority. Companies work to optimize their labor force and resources to mine the most Brass in each territory through corporate espionage, technology, security, and even sabotage. You work for such a company and have been tasked with expanding into a new region by constructing new corporate buildings, hiring employees, and battling other companies in the area. The player who earns the most Brass will lead his company to victory in the region. Each turn, you will play Employee cards from your hand to gain resources. These resources will allow you to acquire new Employees, Buildings and Units for your deck. Along the way, you will acquire buildings to enhance your hold on the region and command units to attack other companies and mine for Brass. At the end of the game, the player with the most Brass is the winner. ",//cf.geekdo-images.com/images/pic2729316.png,5,60,10,1,30,Brass Empire,60,//cf.geekdo-images.com/images/pic2729316_t.png,2016,NA,Card Game,NA,Mike Gnade,Brass Empire: Kickstarter Promo Expansion,"Crowdfunding: Kickstarter,Steampunk","Campaign / Battle Card Driven,Card Drafting,Deck / Pool Building",Rock Manor Games,7.32679,84 181404,"It is Saint-Averna's day, the holiest day in the kingdom of Averna. To celebrate, all the citizens gather in the capital city to party, drink and sing, from tavern to tavern. In the interactive card-driven worker placement game Taverna, you play an innkeeper of the city, eager to profit from this celebration and make his renown widespread. In order to do so, you will need to get along well with the four peoples of the kingdom, and you will need to cope with the demands of the Royal Court. It is up to you to be courteous with all of them. Will you play fair? Or will you use trickery, magic, and your influence with the most famous dignitaries? Each turn, players will chose one customer among the four available cards and place it in one of the five taverns. The property owners receive gold and the innkeeper is rewarded if he fulfils the expectations of the patrons. During your turn you can play one of the four dignitaries, cast spells, use royal favours and benefit from privileges. At the end of turn six, players will score one of the five members of the Royal Court, each scoring being available once. Your popularity with the four people will determine the royal scoring order and final bonuses. Power and glory to the most popular innkeeper. ",//cf.geekdo-images.com/images/pic2612537.jpg,5,90,12,2,60,Taverna,90,//cf.geekdo-images.com/images/pic2612537_t.jpg,2015,Jonathan Hartert,"Fantasy,Medieval",NA,Karl Marcelle,NA,NA,"Area Control / Area Influence,Card Drafting,Worker Placement","FunBox Jogos,Games Factory Publishing,Geek Attitude Games,SD Games",6.40529,274 181440,"1:34 a.m. --- A fired bookkeeper’s message on Twitter: 3-SAME or SUM-15. 1:39 a.m. --- The information leaked out few minutes ago, and already the cartel chief's server has been attacked. The stake is high, therefore the hackers not only have to break the firewall but to fight against each other ... Hack Trick is a game of deduction and combinations where players generate numbers to finally obtain a valid password - a three-digit code with the same digits (ex. 222, 555) or with their sum being 15 (ex. 852, 159, 357). Each time a card is played, the player adds a number to the sequence, and marks the generated number - the sum of the last two numbers - on the keypad (places a marker on the key). Because the keypad is a magic square (the sum of each row, column or diagonal is 15) the object of the game is to line up three markers or place three on the same key. Hack Trick gameplay is deceptively simple, but you’ll see, that it hides many combinations. In his turn, the player may ask the sum of the opponent’s hand, than play a card or draw. When he plays a card he may capture opponent markers, moreover, he may sacrifice a marker to force his opponent to play a card in the next turn, or contrarily, protect himself from being forced. Markers can be used in five different ways, but be careful, the player who runs out loses! Finally, the winner will be the player who knows how to defend and attack the positions, when to gather information, when to use the doubles, when to start a forced series, but above all how to find the right balance between forming a strong hand and tend to the final goal on the board. ",//cf.geekdo-images.com/images/pic2614239.jpg,4,25,10,2,15,Hack Trick,25,//cf.geekdo-images.com/images/pic2614239_t.jpg,2015,NA,"Abstract Strategy,Card Game,Deduction",NA,József Dorsonczky,NA,Hackers,"Area Control / Area Influence,Hand Management,Variable Player Powers","Fullcap Games,Mind Fitness Games",6.83141,317 181464,"D6 Shooter is a fast paced western themed press your luck dice & card game for 2-4 players. Take on the roll of Bounty Hunter and gain a good reputation by hunting down & capturing wanted bandits that plague a small town. Gather enough "Rep" points to work your way from Bounty Hunter all the way to Marshall. Better hurry, you are not the only one after the job! The game includes over 100 game cards, 10 General Store cards & 6 custom shooter dice. On each player's turn, they flip over a card to hunt for a wanted bandit. Each bandit has a sequence of suit symbols (heart, diamond, spade & club). The tougher the bandit the more suit symbols will appear. The player can roll and re-roll the 6 dice up to 3 times to try to capture the bandit by matching these symbol. Jokers are wild and can be used as any suit. Skulls, if rolled, render the die out of play. Once captured you can stop & collect the bandit by moving them into you jail, or you may press your luck & try to grab more bandits. If you decide to continue on your hunt you get to re-roll all of your dice, minus any skulls previously rolled, for three more chances to capture the new bandit. Lose any bandit on your turn & you lose ALL the bandits collected this round! Each bandit has a reward amount for their capture as well as 1 to 2 reputation points to put towards your promotions. Higher ranks gain the ability to re-roll a certain number of skull dice. Reward money can be traded in for General Store cards which can help you on your journey or played to hinder another player's. But choose wisely, spending your reward money will sacrifice the Rep you have gained for those bandits! The game deck also contains event cards. Some events award you with General Store cards by completing a rolling task. Other events may cause you to lose the bandits you are wrangling, or have your previously captured bandits escape from your jail! Be the first player to be promoted to Marshall to win! Think you have what it takes to win the west? Then roll into D6 Shooter! Yeee-haaw! ",//cf.geekdo-images.com/images/pic2617431.jpg,4,60,8,2,30,D6 Shooter,60,//cf.geekdo-images.com/images/pic2617431_t.jpg,2016,Jacqui Davis,"American West,Card Game,Dice",NA,Robb De Nicola,D6 Shooter: Poker Expansion,Crowdfunding: Kickstarter,Press Your Luck,Epic Scale Games,7.37648,71 181494,"In CVlizations, you take the role of a leader of a tribe, and you are charged with the task of "writing" its CV (Curriculum Vitae - résumé). To do so, you choose which orders to give and which inventions, tools, buildings and ideologies to develop. The happiness of your people depends on you. Gameplay is built around action selection. Each turn, every player chooses two order cards, and the strength of the action depends on how many other players have chosen that action. Players manage their resources to develop ideas, and in the end the one who collected the most happiness points wins. ",//cf.geekdo-images.com/images/pic2690487.jpg,5,60,10,2,45,CVlizations,60,//cf.geekdo-images.com/images/pic2690487_t.jpg,2015,Piotr Socha,"Card Game,Civilization,Humor",NA,Jan Zalewski,CVlizations: Promo Cards,NA,"Action / Movement Programming,Hand Management","Fantasmagoria,Granna,Passport Game Studios",6.60046,482 181501,"The Peloponnese — home of the mighty and proud city-states, the "poleis". In the Peloponnes Card Game, you lead one of them through the ages, gaining fame and prosperity while weathering disaster. Over eight rounds, you develop your civilization by claiming new territory, constructing prestigious buildings, and increasing your population. Can you balance the pursuit of glory with the needs of your people? The Peloponnes Card Game is based on the Peloponnes board game; a few details were simplified, while the strategic projections and the feeling of the game are new! ",//cf.geekdo-images.com/images/pic2632313.jpg,5,45,10,2,20,Peloponnes Card Game,45,//cf.geekdo-images.com/images/pic2632313_t.jpg,2015,Matthias Catrein,"Ancient,Card Game,City Building,Civilization",NA,Bernd Eisenstein,"Peloponnes Card Game: Patronus,Peloponnes: Victoria Expansion",NA,"Auction/Bidding,Variable Player Powers",Irongames,6.76771,229 181521,"Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures. Warhammer Quest: The Adventure Card Game is a cooperative game of heroic dungeon adventures for one to four players. Players assume the roles of some of the Old World's most iconic heroes, then venture into the shadows to battle ghouls, Goblins, Skaven, giant bats, swarms of rats, and other monsters. Can you survive their relentless onslaught? Can you press deeper into their lair to find the evil villain that drives them forward? There are only two ways for your quest to end – in death or in glory! ",//cf.geekdo-images.com/images/pic2625794.jpg,4,60,14,1,30,Warhammer Quest: The Adventure Card Game,60,//cf.geekdo-images.com/images/pic2625794_t.jpg,2015,NA,"Adventure,Card Game,Fantasy",NA,"Justin Kemppainen,Brady Sadler,Adam Sadler","Warhammer Quest: The Adventure Card Game – Trollslayer Expansion Pack,Warhammer Quest: The Adventure Card Game – Witch Hunter Expansion Pack","Campaign Games,Solitaire Games,Warhammer Fantasy Card Games","Co-operative Play,Dice Rolling,Role Playing,Variable Player Powers","ADC Blackfire Entertainment,Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",7.62358,2952 181523,"Snowblind is a press-your-luck and risk-management dice game in which 1-4 players take control of a polar expedition, racing to be the first to return from the South Pole. The object of the game is to collect the most prestige points. The further you advance your Captain, and the more men who survive the Antarctic winter at the end of the game, the more prestige your expedition receives. This requires careful management of crates, food and camps: without supplies, your explorers will not survive. Play proceeds over a series of rounds. Within each round, players may make as many moves as they like, from those available, with each additional move becoming increasingly dangerous. In more detail, each turn, players may take an action (which involves taking a risk die from the action board, adding the die to their dice pool, then taking a corresponding action), or they choose to pass. Actions include moving explorers and crates, hunting for food, collecting research, and building camps. After completing an action, the active player rolls all the dice in their dice pool. High numbers result in exposure, the loss of supplies (crates and food), explorers being incapacitated, and even death. Exposure results can be offset by explorers remaining together (company) and the building of camps. A round ends when all players have passed. At the end of the round, a weather card is drawn that may cause additional attrition, then the next round begins. When the pack ice card is drawn from the weather deck, one last round is played and the game ends. ",//cf.geekdo-images.com/images/pic3056713.jpg,4,60,10,1,30,Snowblind: Race for the Pole,60,//cf.geekdo-images.com/images/pic3056713_t.jpg,2016,Rob van Zyl,"Dice,Racing",NA,Simon McGregor,Snowblind: Race for the Pole – A Glorious Death Promo Card,Crowdfunding: Kickstarter,"Dice Rolling,Press Your Luck",Pleasant Company Games,6.98883,257 181530,"Description from the publisher: Welcome to Terrinoth, adventurer! Runebound is a fantasy adventure board game for two to four players, inviting you to play as one of six heroes wandering the realm and taking whatever quests you may encounter. But all is not well in the realm: evil is awakening once more in the form of Margath the Dragonlord or the Corpse King, Vorakesh. Only you and your rival heroes stand a chance of stopping this threat before all Terrinoth is consumed in darkness. Two distinct scenarios give shape to your adventures in Terrinoth, challenging you to battle undead or outwit a dragon, even as you explore lost ruins and forgotten forests and take on quests across the realm. New adventure cards and story cards for each scenario make every game unique, alongside the ability to customize your hero with over one-hundred different skills and assets. Whether you play as a mage bristling with spells or a powerful warrior, every game of Runebound invites you to experience an incomparable adventure. Take your first steps into the world of Terrinoth! ",//cf.geekdo-images.com/images/pic2625790.jpg,4,180,14,2,120,Runebound (Third Edition),180,//cf.geekdo-images.com/images/pic2625790_t.jpg,2015,WiL Springer,"Adventure,Exploration,Fantasy",NA,Lukas Litzsinger,"Runebound (Third Edition): Caught in a Web – Scenario Pack,Runebound (Third Edition): Fall of the Dark Star – Scenario Pack,Runebound (Third Edition): The Gilded Blade – Adventure Pack,Runebound (Third Edition): The Mountains Rise – Adventure Pack,Runebound (Third Edition): Unbreakable Bonds","The Realms of Terrinoth,Runebound","Deck / Pool Building,Dice Rolling,Variable Player Powers","Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Hobby World",7.60574,1782 181616,"8-28 is a press your luck card game. At the start of the game, each player gets one card they look at, then place face down in front of them. The cards have values ranging from 1 to 11. During the course of the game, the players may draw one random additional card per round to place face up in front of them. As long as any player still wants cards, gems are added to a pile. The round ends only when no one wants to take any more cards. Then, all cards are revealed and the two players whose cards are closest to a total of 8 and 28 respectively, without going over, share the gems among them. ",//cf.geekdo-images.com/images/pic2672406.jpg,6,30,8,3,20,8-28,30,//cf.geekdo-images.com/images/pic2672406_t.jpg,2015,NA,"Bluffing,Card Game",NA,"Michael Hirtle,David Hoyt,Colin Morgan",NA,NA,Press Your Luck,"Main Street Publishing,Zoch Verlag",5.41114,70 181617,"Beasty Bar: New Beasts in Town is the first standalone expansion to the 2014 card game Beasty Bar, and it can be played either by itself or in combination with the original game, as part of a challenging two-round draft. Twelve all-new beasts with new special powers are lining up in front of the bar. As before, it is imperative to stay at the front of the queue in order to be able to join the party. When combined with the original game, each player splits his 24 cards into two draw piles of 12 cards of his choice for two games in a row. ",//cf.geekdo-images.com/images/pic2672397.jpg,4,20,8,2,20,Beasty Bar: New Beasts in Town,20,//cf.geekdo-images.com/images/pic2672397_t.jpg,2015,Alexander Jung,"Animals,Card Game",NA,"Stefan Kloß,Anna Oppolzer",Beasty Bar: The Tasmanian Devil,NA,"Hand Management,Take That",Zoch Verlag,7.08224,277 181687,"We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit. The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted. How much will you be able to achieve in just one lifetime during The Pursuit of Happiness? ",//cf.geekdo-images.com/images/pic2853682.jpg,4,90,12,1,60,The Pursuit of Happiness,90,//cf.geekdo-images.com/images/pic2853682_t.jpg,2015,Panayiotis Lyris,Economic,NA,"Adrian Abela,David Chircop","The Pursuit of Happiness: KS Promos,The Pursuit of Happiness: Space Trip Promo Card,The Pursuit of Happiness: Community",NA,"Simulation,Worker Placement","Artipia Games,playagame edizioni,Stronghold Games",7.35129,1412 181694,"Cha dango is a very popular Japanese snack. Walk inside the Cha dango store, you can have the bouncing Dango and refreshing green tea. However, one of the waiters is not in his condition; he usually gives you the wrong dango. We apologize for his mistaking your order. If you could help him, maybe he will in return give you an additional Dango for free. When a new order is flipped up, every player should find out the right customers as soon as possible and put their hands on the right customer card(s). If you are the one who put the hand on the card, you will receive that card as rewards. At the end of the game, the player with most customer cards wins the game. ",//cf.geekdo-images.com/images/pic2633055.jpg,6,25,5,2,15,Cha dango,25,//cf.geekdo-images.com/images/pic2633055_t.jpg,2015,"Shin Lin,Maciej Szymanowicz,JOY WU","Card Game,Children's Game,Print & Play,Puzzle,Real-time",NA,"Jason Lin,Frank Liu",NA,Robots,Pattern Recognition,"MO ZI Game,Nasza Księgarnia",6.84182,55 181761,"The 17th and 18th centuries were the eras of science. Two of the most impressive personalities of that time were Leonard Euler and Maria Sibylla Merian (who in fact were related). Leonard Euler was a famous mathematician who rendered outstanding services to the number pi. Maria Sibylla Merian was not only a naturalist and explorer but also an artist. Her name stands for the style of detailed portrayal of nature – see her works on the metamorphosis of caterpillars to butterflies. The illustrations in this card game shall breathe life into that style again. The name Pi mal Pflaumen is a play on the expression "Pi mal Daumen" — "rule of thumb" or "roughly" — which also originated in that period, but now instead of thumbs, players are concerned with fruit. On a turn, players play one fruit card from their hand at a time, then they each claim one of the played cards based on the strength of the card that they played. Each card depicts a fruit, and some of the cards also feature a scoring pattern (e.g., hand in three identical fruits or two pairs of matching fruits) or a special action, such as collecting an additional plum card, stealing a card from an opponent, taking the dog to protect yourself from theft, or collecting three π cards (which can be played singly or in combination with a number card to increase the value of your initial play). After a number of turns based on the number of players, the round ends, then players receive a new hand of cards. After three rounds, players tally their points based on completed contracts and whoever has the high score wins. ",//cf.geekdo-images.com/images/pic2635730.jpg,5,40,8,3,30,Pi mal Pflaumen,40,//cf.geekdo-images.com/images/pic2635730_t.jpg,2015,"Dennis Lohausen,Peter Wocken",Card Game,NA,Matthias Cramer,NA,Admin: Better Description Needed!,"Set Collection,Trick-taking","Pegasus Spiele,Crash Games,Lucrum Games",6.67684,752 181796,"Welcome to The Prodigals Club! You and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. Now you are in a friendly competition to see which of you can destroy his own social standing most thoroughly. In The Prodigals Club, you compete in three separate competitions: trying to lose an election, trying to get rid of all your possessions, or trying to offend the most influential people in high society. You can play any two competitions in combination or play all three simultaneously. Each competition interacts with the other two. To win, you need to balance your strategy and play all the competitions well. The Prodigals Club is thematically related to Vladimír Suchý's Last Will. You do not need Last Will to play as Prodigals stands alone; that said, the rulebook also explains how to combine the two games together should you desire to do so. ",//cf.geekdo-images.com/images/pic2684453.jpg,5,100,14,2,40,The Prodigals Club,100,//cf.geekdo-images.com/images/pic2684453_t.jpg,2015,Tomáš Kučerovský,"Card Game,Economic",NA,Vladimír Suchý,NA,Country: England,"Action Point Allowance System,Hand Management,Worker Placement","Cranio Creations,Czech Games Edition,Heidelberger Spieleverlag,IELLO,MINDOK,REBEL.pl",7.47717,931 181797,"Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures, each of which is represented by up to six cards, by using cards to introduce, multiply, evolve, and adapt their creatures. Each of the 162 unique cards identifies a creature's class, a continent and terrain that the creature inhabits, and a special or scoring ability. Each class of creature is also represented by a counter, and the cards are also used to trigger the movement of the counters along the trails on the boards and by migrating, from one board to another. Breeding, achieved by flipping over a creature's counter, generates new cards. Movement facilitates further breeding and the chance to secure tokens for additional icons and point scoring. At the end of the game, points are scored through abilities on the creature's cards, the position of the creatures' counters on the boards, and from tokens; the player with the most points wins. Rules for an introductory game for up to three players are included. ",//cf.geekdo-images.com/images/pic2645523.jpg,4,90,14,2,60,Inhabit the Earth,90,//cf.geekdo-images.com/images/pic2645523_t.jpg,2015,Juliet Breese,"Animals,Environmental",NA,Richard Breese,NA,"Crowdfunding: Kickstarter,Evolution","Action / Movement Programming,Area Movement,Card Drafting,Hand Management,Modular Board,Point to Point Movement,Set Collection,Tile Placement","R&D Games,Game Salute,HUCH! & friends",7.13561,803 181807,"Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage. ",//cf.geekdo-images.com/images/pic2622661.jpg,0,0,0,2,60,Dragon Rampant: Fantasy Wargaming Rules,0,//cf.geekdo-images.com/images/pic2622661_t.jpg,2015,"Craig J. Spearing,Mark Stacey","Book,Fantasy,Miniatures,Wargame",NA,Daniel Mersey,NA,Osprey Wargames Series,"Dice Rolling,Variable Player Powers",Osprey Publishing,8.24902,51 181810,"The forest is growing fast! As caretakers for Kodama, the tree spirits, you must keep the forest a healthy and lush home for your little friends. Over three growing seasons, you must cultivate trees with the right mix of flowers, insects, and branch arrangements to make your Kodama as happy as possible. Whoever cares for their Kodama best will be remembered for generations! From the designer of the hit game Kigi, Kodama: The Tree Spirits branches out into a fun new way to play! Grow your tree by placing cards in clever arrangements, being careful to leave room for future growth. At the end of each season, one Kodama will award you points for how well your tree suits its needs. With beautiful art and innovative mechanics, Kodama is an inTREEguing game for the whole family. ",//cf.geekdo-images.com/images/pic3291451.jpg,5,40,14,2,0,Kodama: The Tree Spirits,40,//cf.geekdo-images.com/images/pic3291451_t.jpg,2016,"Scott Hartman,Kwanchai Moriya","Abstract Strategy,Card Game",NA,Daniel Solis,"Kodama: Les Esprits de l'Arbre – l'Extension Florissante,Kodama: The Tree Spirits – Dark Kodama Promo,Kodama: The Tree Spirits – Deluxe Card Pack","Action Phase Games Small Box Big Fun Series,Crowdfunding: Kickstarter,Guild: Game Designers of North Carolina","Set Collection,Tile Placement","Action Phase Games,Capsicum Games,Devir,Indie Boards & Cards,KOSMOS",7.01224,1627 181811,"Tatsu is a two-player game in which players control three different types of dragon pieces. By rolling two six-sided dice to decide movement and either combining or splitting the values, the pieces travel round the inside circle of the board, only swapping to the outer circle when landing on the same space as another piece, which will effect the piece in the following ways: Vine dragons (green) entangle a player’s dragon. Water dragons (blue) expel a player’s dragon off the board, back to their holding tray. Fire dragons (red) destroy a player’s dragon, removing it entirely from play. Victory is gained when a player manages to destroy all of one type of the opposition's dragons or knocks all the opposition’s dragons off the board so that none remain in play. The Story Japanese legend tells of a great battle between two mighty Dragon Lord armies, locked in combat on the peaks of Mount Hotaka, competing to win the hand of Princess Kushinada, the last and most beautiful of eight sisters. A battle so ferocious, that the villagers fearing for their lives, acquire the help of a powerful Wizard, who casts a spell over the Dragon Lords to keep them imprisoned in a circle of combat and to be freed only at the battle’s end. Their struggle continues to this very day, even though the Princess and their fateful story have long passed into legend. ",//cf.geekdo-images.com/images/pic2616564.jpg,2,45,8,2,30,Tatsu,45,//cf.geekdo-images.com/images/pic2616564_t.jpg,2016,John Yianni,Abstract Strategy,NA,John Yianni,NA,Animals: Dragons,Roll / Spin and Move,"Gen42 Games,HUCH! & friends",6.93373,166 181867,"Hold back or hurry forward? In 3 sind eine zu viel! (3's a Crowd!), no player escapes this question as they decide which cards to play when. To set up, place the start cards in the middle of the table, then deal a deck of twenty cards to each player. Each player draws a hand of eight cards from their deck. On your turn, play one number card from your hand into the display on the table. Each card you play has a certain place in the numerical sequence. If you add the fifth card to a row, you must take one to three cards from the display (depending on the position of the card you played), and place them in front of you, sorted by color. If you have one or two cards in a color at the end of the game, those earn you positive points; however, if you had to take a third card of that color, they earn you negative points instead. Both during and at the end of the game, you can earn bonus points for having cards in many different colors. The game ends when each player has played a total of eighteen cards. The player with the most points wins. ",//cf.geekdo-images.com/images/pic2617398.jpg,4,0,10,2,25,3 sind eine zu viel!,0,//cf.geekdo-images.com/images/pic2617398_t.jpg,2015,Oliver Freudenreich,Card Game,NA,"Christoph Behre,Reinhard Staupe",NA,NA,"Hand Management,Set Collection","AMIGO Spiel + Freizeit GmbH,Gigamic,Kikigagne?",6.69652,157 181955,"Reckless researchers have opened one ancient sarcophagus after another, and in so doing have rudely disturbed the peace of the resting mummies. Now the addlebrained, musty fellows are roaming throughout the catacombs, and they turn out to be surprisingly affectionate. With a little skill and a fragrant whiff of tactics in this trick-taking game, you can completely avoid taking too many of these scatterbrained guys home in your luggage. In Sarkophag, each player has ten cards in hand. Each round, each player plays exactly one card. The second card played determines whether subsequent cards in the round must be higher or lower than what was led. Whoever plays the highest/lowest card (depending on what that second card determined) takes the "trick", collecting all the cards played. If, however, a player cannot follow the rule — for example, having only higher cards in hand when supposed to play a lower card — they take the trick. Whoever takes the trick is cursed with a few mummy heads; however, they also start the next round. The game ends as soon as all ten tricks have been played. Now each player counts the little mummy heads on their cards, and the player with the fewest mummy heads wins. ",//cf.geekdo-images.com/images/pic2617439.jpg,6,15,8,3,15,Sarkophag,15,//cf.geekdo-images.com/images/pic2617439_t.jpg,2015,Claus Stephan,Card Game,NA,Michael Feldkötter,NA,NA,Trick-taking,AMIGO Spiel + Freizeit GmbH,6.1891,78 181956,"Roll dice as in Ancient Rome, trying to form the highest possible Roman numerals from your results. But don't be too quick to roll for the highest value because "Alea iacta est"; the dice might no longer form a valid Roman numeral. What's more, the results you roll must be placed in ascending order on the scoresheet. In Römisch Pokern, each player gets six action cards. On your turn, you first roll a die. After each roll, you must decide whether to stop or to continue by rolling an additional die. You may continue to roll as long as your results can still form a Roman numeral. If you end your turn with a valid number, this number is noted in your column of the scoresheet. You can decide in which of the seven rows the number gets written. The only restrictions are that the numbers must be in ascending order from top to bottom, and you cannot repeat a number. If you rolled an invalid number, or the number is already in your column of the scoresheet, your turn ends. All is not lost, though! You can still use your action cards to turn a bad roll into a good one; however, you must make this choice carefully because each action card still unused at the end of the game provides bonus points! The game ends when someone has seven numbers in their column of the scoresheet, and the player with the most points wins. ",//cf.geekdo-images.com/images/pic2617473.jpg,6,30,10,2,30,Römisch Pokern,30,//cf.geekdo-images.com/images/pic2617473_t.jpg,2015,Markus Wagner,Dice,NA,"Johannes Krenner,David Parlett",NA,NA,Dice Rolling,"AMIGO Spiel + Freizeit GmbH,Gigamic",6.39278,97 181959,"Whoever wants to overcome the footholds and foothills must be the first to get two of their pawns to the summit. This requires two things: a little luck with the dice, and the opportunism to be at the right place at the right time. In your struggle to reach the top, your opponents will jostle you toward the foot of the mountain. You can do the same right back, but you can also use a chain reaction to shimmy your way to the top. In Gipfelstürmer, which translates as Summiteer but should perhaps be titled Footholds and Foothills due to the author, each player tries to reach the peak with their five mountain goats. On your turn, you can roll dice up to three times. At the end of the turn, you look to see if you fulfill the requirements to move one of your mountain goats toward the summit. Each path up the mountain has its own dice combination. The closer to the peak, the larger the required dice results (from three-of-a-kind and small straight to full house or five-of-a-kind), and the narrower the paths. In spaces of the upper half of the game board, there is room for only one mountain goat to stand. If you reach an occupied space, you may push one of your goats there one space toward the peak; on the other hand, you push one of your opponents' goats back toward the valley. Whoever can get two of their mountain goats to the summit first wins. ",//cf.geekdo-images.com/images/pic2617558.jpg,4,30,8,2,30,Gipfelstürmer,30,//cf.geekdo-images.com/images/pic2617558_t.jpg,2015,Christian Fiore,Dice,NA,Friedemann Friese,NA,Animals: Goats,"Dice Rolling,Pattern Building","AMIGO Spiel + Freizeit GmbH,Piatnik",6.26327,113 181960,"The portals of Molthar have opened! The players travel through the portal into a world of a type that you know only through folklore and fairy tales. By collecting magic pearls and trading them in a timely fashion for fantastic and powerful character cards, you draw ever closer to victory — but only the one who first manages to gather twelve insignias of power will save Molthar and win the game. At the start of Die Portale von Molthar, four pearl cards and two character cards lie face up in the middle of the table. The rest of the character and pearl cards are set nearby in separate decks. Each player receives their own player portal and places it face up in front of them. Each turn, you can take three actions from a menu of four options: Take a pearl card into your hand, replace all of the pearl cards in the display, place a character card on your portal, or activate a character. You can perform any of the four possible actions multiple times, and in any order. To activate a character, you must play a specific combination of pearl cards from your hand onto the character card. Activated characters grant you power points, diamonds, or special abilities. Once you have activated characters this way with twelve or more power points, finish the round so that everyone has played the same number of turns. Whoever has the most power points wins. ",//cf.geekdo-images.com/images/pic3292931.jpg,5,45,10,2,45,Portal of Heroes,45,//cf.geekdo-images.com/images/pic3292931_t.jpg,2015,Dennis Lohausen,"Card Game,Fantasy",NA,Johannes Schmidauer-König,"Brettspiel Adventskalender 2016,Portal of Heroes: Diamonds,Die Portale von Molthar: Sonderkarten",NA,"Action Point Allowance System,Set Collection,Trading","AMIGO Spiel + Freizeit GmbH,Broadway Toys LTD,Gigamic,Kikigagne?,Korea Boardgames co., Ltd.,Mayfair Games,Mercurio",6.76021,425 182028,"Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one. Victory is achieved by the player whose nation has the most culture at the end of the modern age. ",//cf.geekdo-images.com/images/pic2663291.jpg,4,240,14,2,180,Through the Ages: A New Story of Civilization,240,//cf.geekdo-images.com/images/pic2663291_t.jpg,2015,"Jakub Politzer,Milan Vavroň","Card Game,Civilization,Economic",NA,Vlaada Chvátil,NA,Tableau Building,"Action Point Allowance System,Auction/Bidding,Card Drafting,Hand Management","Cranio Creations,Czech Games Edition,Devir,DiceTree Games,Eagle-Gryphon Games,Gém Klub Kft.,Heidelberger Spieleverlag,IELLO,MINDOK,One Moment Games,REBEL.pl",8.74235,6888 182047,"Austerity is a compact solo game in which you run a nation struggling under the burden of international debt - make decisions about police funding, investment in private enterprise, whether to crack down on welfare cheats and when best to borrow more money... but if you don't escape debt before your bad decisions catch up to you, you'll be out of office and out on the street with the rest of them! The state of the nation's finances are represented by a number of coloured cubes in a bag; these are drawn in pairs, and each pair corresponds to a different event that occurs - and which often ask the player to make a decision. The player adds cubes to the bag by choosing to fund different public institutions, borrow even more money or raise taxes, meaning that the player decides how the nation's money is spent, but doesn't directly choose the effects that spending has on the country. ",//cf.geekdo-images.com/images/pic2623312.jpg,1,20,8,1,10,Austerity,20,//cf.geekdo-images.com/images/pic2623312_t.jpg,2015,Jake Staines,"Economic,Political,Print & Play",NA,Jake Staines,NA,Solitaire Print and Play Contest,Deck / Pool Building,(Web published),7.08269,78 182049,"“Taste of Poland” is a culinary trip around Poland. We evoke tastes characteristic and unique to each region of the country. In this game, each of you will try to make the most meals by collecting the ingredients needed for their preparation. The player with the highest number of taste points becomes the winner and earns the title of the biggest foodie. The game consist of a series of rounds in which players take turns carrying out two phases in a certain order. Beginning with the active player, each player plays his or her round. After the round of the active player, the person to the left (clockwise) of the active player becomes the new active player. Each round consists of 2 phases: The phase of the active player: the active player plays a dish card and draws new cards from appropriate decks. The phase of the remaining players: (it begins at the same time as the phase of the active player) each of the remaining players has the opportunity to prepare the dish played by the active player. The game ends at the end of the turn of the active player in which the last card is drawn from the face-down deck. The remaining inactive players may prepare the dish depicted on the card played in this round by the active player, provided that they have the necessary ingredients at their disposal. The game ends after the turn of the active player is over. To calculate the final score, each player sums up the Taste Points from the dish cards (prepared dishes) collected in his or her score pile. Additionally, players receive 1 Taste Point for each full meal consisting of 3 different types of dishes. ",//cf.geekdo-images.com/images/pic2657964.jpg,5,20,8,2,20,Taste of Poland,20,//cf.geekdo-images.com/images/pic2657964_t.jpg,2015,Roman Kucharski,"Action / Dexterity,Card Game,Party Game",NA,"Marcin Senior Ropka,Viola Kijowska",NA,"Country: Poland,Food / Cooking","Card Drafting,Hand Management,Pattern Recognition,Set Collection",Bomba Games,5.63857,83 182050,"The Roman Empire exists for almost 1,000 years. It is, however, but a pale shadow of what it used to be in the times of Caesar or Trajan. The World is changing and new powers are rising; soon they will begin to harass and attack the Roman lands. Deep within the impenetrable and dark forests, which stretch beyond the rivers of Rhine and Danube, live brave Germans, who turn their greedy eyes on rich towns and villages spread across the Roman provinces. It would be, however, a lot easier to pillage and conquer if not for rivalry and constant wars between tribes and warbands. Germania Magna: Border in Flames is a game of shifting alliances. Each player assume the role of a Germanic warlord leading his warriors into Roman provinces, which lie across the Rhine and Danube rivers. The Roman Empire is still too strong to be conquered, but its fields and cities provide loot for your warriors, and its armies give you an excellent opportunity to prove yourself as a worthy leader and, by doing so, to achieve eternal glory for yourself. The enemy is very powerful, so to win you need to forge alliances (however fragile) with other warlords, who will switch sides each time the tide of war changes. ",//cf.geekdo-images.com/images/pic3130233.png,4,60,14,2,30,Germania Magna: Border in Flames,60,//cf.geekdo-images.com/images/pic3130233_t.png,2016,"Paweł Kaczmarczyk,Judyta Sosna","Ancient,Card Game,Game System,Wargame",NA,"Daniel Budacz,Piotr Krzystek,Łukasz Wrona",NA,NA,"Card Drafting,Co-operative Play,Dice Rolling,Hand Management",PHALANX,6.53784,111 182064,"Nantucket — a small, two-player game with a whaling theme — takes you to "The Little Grey Lady of the Sea" during the early American whaling industry. You need just a few cards and coins to play in whatever port you find yourself. Mix and match two cards to form the modular board. Then use your single turn each round to carefully build the town and send out ships. After performing your actions, flip the coins on your ship to catch a whale. Play until the town is fully constructed, supplies run out, or the last whales are taken. Between buildings and earned coins, may the best captain win! ",//cf.geekdo-images.com/images/pic3103876.png,2,20,0,2,0,Nantucket,20,//cf.geekdo-images.com/images/pic3103876_t.png,2016,Nolan Nasser,Nautical,NA,Nathaniel Levan,NA,"Admin: Unreleased Games,Animals: Whales,Crowdfunding: Kickstarter,Rabbit Line (Dice Hate Me Games)",Worker Placement,Greater Than Games (Dice Hate Me Games),6.43854,96 182074,"In a distant time – so far in the future that either global warming or technical progress is so advanced that windmills are going swimmingly in the antarctic climate – the rising sea level and increased resource consumption has driven mankind to increase investment in polar research. The Scientific Committee on Antarctic Research sees an increasingly creative interpretation of the Antarctic Treaty System. Your objective in Antarctica is to develop research centers in Antarctica and to mine resources – for research purposes only, of course. The sun orbits Antarctica counter-clockwise, and each ship it thaws moves on for scientific progress. At the end of the game, victory points for all kinds of majorities are granted. Will your consort be the one that gained a fortune ... er, has done most to rescue mankind? Turn order is determined by the sun. Whenever it shines on one of your ships, you may erect buildings, recruit new scientists, build more ships, or do scientific research. The game ends when all buildings have been erected, or when one player has placed his last scientist. ",//cf.geekdo-images.com/images/pic2639560.jpg,4,90,10,2,45,Antarctica,90,//cf.geekdo-images.com/images/pic2639560_t.jpg,2015,Dennis Lohausen,NA,NA,Charles Chevallier,"Antarctica: Penguin Expansion,Brettspiel Easter Basket 2016",Antarctic Theme,"Area Control / Area Influence,Area Movement","Argentum Verlag,Egmont Polska",6.40851,437 182077,"Cardline: Marvel is similar to Cardline: Animals — but with superheroes and other characters from the Marvel Comics universe! It is a card game played with approximately 100 cards. Both sides of each card depict a character and its name, while its weight, IQ and fighting ability are printed on only one side of the card. For each game, players decide before playing which of the three statistics they're comparing. At the start of the game, each player places a number of character cards on the table in front of them with the characteristics hidden. One card is placed in the center of the table with its characteristics revealed. Players then take turns placing a card from their tableau in a row on the table; a player can place a card between any two other cards. After placing the card, the player reveals the characteristics on it. If the card was placed correctly – that is, with the particular characteristic in numerical order compared to all other cards on the table – the card stays in place; otherwise the card is removed from play and the player takes another card from the deck and adds it to their tableau. The first player to get rid of all their cards by placing them correctly wins. ",//cf.geekdo-images.com/images/pic2627170.jpg,8,15,7,2,15,Cardline: Marvel,15,//cf.geekdo-images.com/images/pic2627170_t.jpg,2015,NA,Card Game,NA,Frédéric Henry,NA,"Cardline,Comics: Marvel Universe,Superheroes",NA,"Asmodee,Asterion Press,Bombyx,REBEL.pl",5.56058,140 182082,"Carcassonne: Over Hill and Dale, a standalone game in the Carcassonne series, allows players to be farmers who care for animals on their large farms and cultivate the fruits and vegetables in their fields. Description from the Z-Man English version product page: They say agriculture is the most noble employment of man, and Carcassonne: Over Hill and Dale wanted to offer players the gratifying feeling of providing for the people. In this new game, towns and castles make room for fields of fruits and vegetables. Collect them all, build stables to house animals, and walk down a hill to make even more points! The ability to walk a meeple down a path and score more points. A new setting to enjoy the new mechanic of Carcassonne. ",//cf.geekdo-images.com/images/pic2729521.png,5,35,7,2,35,Carcassonne: Over Hill and Dale,35,//cf.geekdo-images.com/images/pic2729521_t.png,2015,Doris Matthäus,Farming,NA,Klaus-Jürgen Wrede,NA,Carcassonne,"Set Collection,Tile Placement","Filosofia Éditions,Hans im Glück Verlags-GmbH,Hobby World,White Goblin Games,Z-Man Games",7.41628,246 182094,"BANG! The Duel is a two-player version of BANG! in which each player chooses a certain number of characters from a personal deck, with one deck containing lawful individuals and the other one outlaws; the more characters you choose, the longer the game. Each player starts with two characters in play, with one being in front of the other. Each player also has an individual deck of action cards, with the lawful player specializing in drawing cards and the outlaw player specializing in tricks. Players take turns playing cards, trying to take out the opponent's characters. As you do, new characters come into play, and whoever eliminates all of their opponent's characters first wins. ",//cf.geekdo-images.com/images/pic3068558.png,2,30,8,2,30,BANG! The Duel,30,//cf.geekdo-images.com/images/pic3068558_t.png,2015,Rossana Berretta,"American West,Card Game",NA,Emiliano Sciarra,NA,NA,Hand Management,"ABACUSSPIELE,Bard Centrum Gier,dV Giochi,Edge Entertainment,Gém Klub Kft.,Hobby World",6.57178,247 182116,"Dingo and his friends have gotten lost on Walkabout! Visit their dreams to lead them home! Dingo's Dreams is a delightful and clever family game for 2-4 players. Each player competes to be the first to successfully guide his animal through the dream world. Each player starts with a grid of 25 tiles, set up at random in a 5x5 dreamscape. Each player also starts with one extra tile, with a picture of their animal on it. The opposite side of all dreamscape tiles also has a picture of the animal. Each turn, a random card is drawn, telling players which tile they should flip. When a player flips a tile, it means their animal is traveling through a part of the dreamscape. Each player's goal is to guide their animal through the dreamscape by positioning him in a specified pattern (which is different each game). After a card is drawn, a player takes their extra animal and slides him into the dreamscape, shifting one row or column of tiles until a new, different tile emerges from the opposite side. The player will use this tile to shift another column or row on the next turn, and so on, until one player's dreamscape tiles match the goal. The player then shouts their animal's name-- "Dingo!", for example, to win the round. Advanced rules add Hazard Tokens which increase the challenge substantially: to complete the required dream pattern, the player may not have his animal in any of the Hazard spaces marked on the dream card. ",//cf.geekdo-images.com/images/pic2624852.jpg,4,30,8,2,20,Dingo's Dreams,30,//cf.geekdo-images.com/images/pic2624852_t.jpg,2016,Ryan Laukat,"Animals,Fantasy,Puzzle",NA,Alf Seegert,NA,Crowdfunding: Kickstarter,"Modular Board,Route/Network Building,Tile Placement",Red Raven Games,6.63029,410 182120,"It's that special time of year when the entire kingdom gathers at court for the Munificent Theatrical Festival. Acting troupes from all over the land will come together to perform plays of light-hearted comedy or soul-wrenching tragedy. Will their performance win the favour of the king or will his fickle mood spell a flop? In Histrio, you travel the land recruiting actors to join your troupe. Assemble the right team and you might earn enough money to pay for an entire year of shows. It'll take careful planning and a little luck to out-perform your competitors. The play is the thing in Histrio, and the world is your stage! ",//cf.geekdo-images.com/images/pic3121753.jpg,5,40,10,2,40,Histrio,40,//cf.geekdo-images.com/images/pic3121753_t.jpg,2016,Jérémie Fleury,"Animals,Bluffing,Fantasy,Renaissance",NA,"Bruno Cathala,Christian Martinez",NA,"3D Games,Admin: Better Description Needed!","Action / Movement Programming,Hand Management,Simultaneous Action Selection",Bombyx,6.70336,275 182134,"Evolution: Climate is a standalone game that introduces climate into the Evolution game system. In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure. The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set: Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species). Each species may have up to 4 traits (instead of 3). The climate moves along a Climate Track based upon the food cards played each round. There are additional trait cards that provide protection from the heat and cold. Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game. ",//cf.geekdo-images.com/images/pic2876816.jpg,6,75,12,2,60,Evolution: Climate,75,//cf.geekdo-images.com/images/pic2876816_t.jpg,2016,"Ben Goldman,Catherine Hamilton,Jacoby O'Connor","Animals,Card Game,Educational,Environmental,Fighting,Prehistoric",NA,"Dominic Crapuchettes,Dmitry Knorre,Sergey Machin","Evolution: Climate – Extra Sensory Perception,Evolution: Flight,Evolution: Gigantism Promo,Evolution: Hibernation Promo,Evolution: Night Prowler,Evolution: Promo Pack III,Evolution: Scenario Cards","Crowdfunding: Kickstarter,Evolution","Action Point Allowance System,Hand Management,Press Your Luck,Secret Unit Deployment,Simulation","(Web published),North Star Games, LLC",8.00507,1454 182172,"In the two-player card battle game Allies: Realm of Wonder, both players choose two characters to create their own decks. The game is played over four rounds, and during each round the players fight for the Region Cards in the center of the table. Each new Tribe Card that is played changes the situation, and they may have the power to weaken cards of the opponent or strengthen those of the player himself. A round ends when all slots by the Region Cards have been filled. At that point a fight takes place around each Region Card. The strongest Tribe Card by each Region Card creates victory points for the player. For the next round, new Region Cards are placed, and old Tribe cards are removed. The player with the most points after the fourth round wins. ",//cf.geekdo-images.com/images/pic2728113.jpg,2,0,8,2,0,Allies: Realm of Wonder,0,//cf.geekdo-images.com/images/pic2728113_t.jpg,2015,Sami Saramäki,"Card Game,Fantasy,Fighting",NA,"Mikko Punakallio,Max Wikström",NA,NA,Campaign / Battle Card Driven,Mindwarrior Games,6.61344,64 182178,"In Jester each player is an artist aspiring to the position of Jester. For three rounds, players use their city's cards, theater, guilds and cut, to visit these four areas of the board and perform different actions. In the city you can hire teachers that will improve the skills of candidates in seven different artistic disciplines. In the theater are made presented publications that bring money and fame. In the guilds players get useful privileges for the tournament and finally in court, use all his influence to manipulate royalty and achieve greater prestige in the King's eyes. When a player visits the same place for the third time it triggers the end of the round. The King then gives special favors to all participants. Moreover, this is the time to convert the prestige received at court resources and points of victory and each player should plan this task with caution and a lot of strategy. At the end of the third and final round, the player with the most victory points is named the new Jester and wins the game! ",//cf.geekdo-images.com/images/pic2652507.jpg,4,90,10,2,45,Jester,90,//cf.geekdo-images.com/images/pic2652507_t.jpg,2015,Diego Sanchez,Medieval,NA,Marcos Macri,NA,NA,"Area Control / Area Influence,Hand Management,Set Collection","(Self-Published),MS Jogos",7.67907,54 182189,"Get as much valuable treasure and coins as you can as everything counts at the end of this five-round game! Watch out for treasure that isn't treasure at all, and draft your team of treasure hunters wisely. Only two treasures are available in each of the three seasons, so get it while you can! In Treasure Hunter, treasures are placed on the game board first. Then all players are given a hand of nine cards from which to draft, drawing one card and passing to the left or the right depending on which round is being played. At the end of drafting, all players will have a hand of nine cards and a little knowledge of what the other players may have in their hands as well. All players must play any and all cards from their drafted hand of nine for each season they have cards for, whether they want one of the two treasures or not. ",//cf.geekdo-images.com/images/pic2632365.jpg,6,40,8,2,40,Treasure Hunter,40,//cf.geekdo-images.com/images/pic2632365_t.jpg,2015,Markus Erdt,"Adventure,Card Game,Fantasy",NA,Richard Garfield,"Treasure Hunter Expansion 1: Goblin's Loot,Treasure Hunter: Queenie 1 – Band of Goblins",NA,"Card Drafting,Hand Management,Simultaneous Action Selection","Queen Games,Piatnik,REBEL.pl",6.84862,1316 182194,"Welcome to the world of Aya, the goddess of water. You will embark on a journey up the river to seek out nature's treasures and marvel at the variety of landscapes and animals that emerge as you glide along. Be clever and cooperate for the best photos so that you can share your incredible journey! Create and discover a new world each time you play with family and friends. In Aya, you have to cooperate to connect as many landscape tiles and animal photo tokens as possible to arrange a chain of dominoes placed upright one after another. At the end of the game, they will fall onto each other, each one toppling the next – in a cascade effect – to reveal the ultimate number of landscapes and animals and bring back the greatest photos. Working as a team, the players try to score as many points as possible. ",//cf.geekdo-images.com/images/pic2632071.jpg,5,30,8,2,30,AYA,30,//cf.geekdo-images.com/images/pic2632071_t.jpg,2015,NA,"Action / Dexterity,Adventure,Animals,Environmental,Exploration",NA,"Olivier Grégoire,Thibaut Quintens",NA,Dominoes,Co-operative Play,"Act in games,Ghenos Games,Heidelberger Spieleverlag",6.15218,113 182218,"When an unscrupulous business magnate meets an undignified end, a fierce competition for his estate begins. In Hoax, three to six players each take on the secret identity of a member of Vargas’ family or household. No matter what your identity, your goal is to eliminate all your competitors by catching them in a lie – but making a false accusation will take you out of the game. If you want to make informed accusations, you must amass resources and spend them to investigate other players. To win, you have to both avoid accusations and judiciously make them, all the while making your opponents believe that all your lies are true. Whoever is devious enough to outlast all the other players wins! ",//cf.geekdo-images.com/images/pic2628115.jpg,6,20,14,3,10,Hoax (second edition),20,//cf.geekdo-images.com/images/pic2628115_t.jpg,2016,NA,"Bluffing,Deduction,Murder/Mystery,Party Game",NA,"Bill Eberle,Edward Horn, Jr.,Jack Kittredge,Peter Olotka",NA,NA,"Memory,Voting","Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",6.31832,280 182228,"In the two-player card game Hordes of Grimoor, each player commands a Horde of Cohorts, trying to expand his Domain in the world of Grimoor. Players draw and play Cohort cards to strengthen their Horde and conquer new Territories. Territories can be built into Strongholds. Rare Curios grant the players scalable powers and points. At the end of three Conflicts, the player with the most points wins! Hordes of Grimoor uses a simple two Action turn system. Players alternate turns, with each player receiving two Actions which he must use to escalate the Conflict. Once a player has five Cohorts in his Horde, the Conflict ends and a new Conflict begins. After three Conflicts, the game ends and the player with the highest score wins! ",//cf.geekdo-images.com/images/pic2626108.jpg,2,30,0,2,20,Hordes of Grimoor,30,//cf.geekdo-images.com/images/pic2626108_t.jpg,2015,John Ariosa,"Card Game,Fantasy",NA,John Clowdus,NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Hand Management,Set Collection",Small Box Games,6.51016,64 182260,"Agent Decker is a mission-based deck-building game for one player in which you acquire gear and skills by facing obstacles. The alarm raises every turn, so you must pick who you take out. Do you go for the cool weapon, or take out the security camera? Each mission takes about 20 minutes, and the game consists of five missions that are meant to be played in sequence. There's also a high score system, so you can try to beat your own best runs or compare your score against other players! ",//cf.geekdo-images.com/images/pic3064024.jpg,1,90,10,1,20,Agent Decker,90,//cf.geekdo-images.com/images/pic3064024_t.jpg,2015,"Manuel Correia,Sara Mena","Card Game,Print & Play,Spies/Secret Agents",NA,Manuel Correia,NA,"Solitaire Games,Solitaire Print and Play Contest",Deck / Pool Building,"(Self-Published),Board&Dice",7.07028,106 182340,"Description from the publisher: A contested region of space accessible through a known wormhole has drawn the attention of powerful forces throughout the galaxy. Both the Federation and the Klingon Empire, who share a delicate alliance at this time, have recently built outposts in the region — but now news of grave troubles brewing in the region has prompted both the Klingons and the Federation to investigate immediately. Command your ship, recruit new crew members, earn experience points, and use your skills to confront the challenges of the Star Trek universe. Explore and face a variety of challenges on a randomly built space map using the venture tile system first introduced in the award-winning game Mage Knight. Star Trek: Frontiers is designed for 1 to 4 players with multiple competitive, cooperative and solo scenarios. Work together to defeat hostile ships or compete to explore and uncover hidden mysteries. Players need to overcome obstacles to expand their knowledge and use their leadership as they adventure in order to be victorious in their exploration! ",//cf.geekdo-images.com/images/pic3008535.jpg,4,120,14,1,60,Star Trek: Frontiers,120,//cf.geekdo-images.com/images/pic3008535_t.jpg,2016,NA,"Movies / TV / Radio theme,Science Fiction,Space Exploration",NA,"Vlaada Chvátil,Andrew Parks","Star Trek: Frontiers – Seven of Nine,Star Trek: Frontiers – The Return of Khan Expansion Set","Solitaire Games,Star Trek","Co-operative Play,Deck / Pool Building,Modular Board,Tile Placement,Variable Player Powers",WizKids,8.03425,603 182351,"You are all thieves! Each round in Thief's Market you roll the loot dice and split them up, then use your earnings to buy devious plans, henchmen, and finery in order to become the most notorious thief of all! When the display of available cards to purchase can't be refilled, the game ends. Players with the most henchmen and gold score bonus points, then the player with the most notoriety in cards, tokens, and bonuses wins! ",//cf.geekdo-images.com/images/pic2773860.png,5,50,10,3,30,Thief's Market,50,//cf.geekdo-images.com/images/pic2773860_t.png,2016,"Rob Lundy,Adam P. McIver","Dice,Fantasy",NA,Dave Chalker,Thief's Market: Mimetic Stew,Crowdfunding: Kickstarter,Dice Rolling,"Arclight,Baldar,Edge Entertainment,Kronos Games (Krogam),Tasty Minstrel Games",6.69862,745 182385,""Non enim ignavia magna imperia contineri (Great empires are not maintained by timidity)." ― Tacitus In the late Roman Republic, four noble families try to assume power over the strongest nation in the old world. Players gain popularity by affecting the four influential areas of everyday Roman: Expand the Roman sovereignty through military campaigns Exploit riches and supply the Forum’s Markets Exhibit your power by offering the best shows in the Games Extend your political influence by giving away exclusive privileges to the decadent senators of the republic. Rome: Rise to Power lasts five rounds of play, with each round being divided into four phases: Roll Power Dice and determine turn order Placement of Power Dice Resolution of Power Dice Scoring and clean up After five rounds, players tally their points and the player with the most points wins the game and is declared the first of the Imperator. Rise to Power ™ System At GEG, we have designed an innovative dice placement system that enhances player decisions while reducing the luck factor. The system uses a combination of special action cards that break the rules of play. By changing these cards to build your unique deck, you will create a personalized gaming experience that will ever evolve with you and your gaming group. ",//cf.geekdo-images.com/images/pic2663793.jpg,4,60,13,2,60,Rome: Rise to Power,60,//cf.geekdo-images.com/images/pic2663793_t.jpg,2015,Naomi Robinson,"Ancient,Dice",NA,Elad Goldsteen,Rome: Rise to Power – Revolt!,"Ancient Rome,Cities: Rome,Crowdfunding: Kickstarter","Area Control / Area Influence,Card Drafting,Dice Rolling,Set Collection",Golden Egg Games,6.5491,144 182453,"Players in The Game try to discard all 98 cards in the deck onto four discard piles in order to win, but they need to do so in the right ways. Each player starts with 6-8 cards in hand depending on the number of players, and four discard pile prompt cards are on the table: two showing "1" and an up arrow and two showing "100" and a down arrow. On a turn, a player must discard at least two cards from hand onto one or more discard piles, with cards on the 1 piles being placed in ascending order and cards on the 100 piles being placed in descending order. One tricky aspect to play is that you can play a card exactly 10 higher/lower than the top card of a discard pile even when you would normally have to play in a descending/ascending order, e.g., if a 100 discard pile is topped with an 87, you can play any card lower than 87 or you can play the 97. After a player finishes their turn, they refill their hand from the deck. During play, players cannot reveal exact numbers in their hands, but they can warn others not to play on certain discard piles or otherwise make play suggestions. Once the deck is emptied, players are required only to play at least one card on a turn. If you play all 98 cards, you win! If you get good, the rules suggest that you play at least three cards a turn to increase the challenge. The German NSV edition of The Game on Fire is a special version of The Game packaged in a tin with a playmat and an "On Fire" mini-expansion. This expansion consists of six flaming cards (22, 33, 44, 55, 66, 77) that replace the regular cards, and when one of these fire cards is played onto a pile, that card must be covered by the end of the next player's turn or else players have lost the game. The U.S. edition of The Game on Fire will have the six flaming cards in the box in place of the other cards, and it won't contain the playmat. ",//cf.geekdo-images.com/images/pic2630489.jpg,5,0,8,1,0,The Game on Fire (compilation),0,//cf.geekdo-images.com/images/pic2630489_t.jpg,2015,"Oliver Freudenreich,Sandra Freudenreich",Card Game,"The Game,The Game on Fire (expansion)",Steffen Benndorf,NA,NA,"Co-operative Play,Hand Management","dV Giochi,Nürnberger-Spielkarten-Verlag,Pandasaurus Games,White Goblin Games",7.01066,61 182487,"The rats and the weasels have always been at each other’s throats. Tensions between them are at an all-time high. It isn't in their peasant natures to be overly aggressive. But what needs to be done can be done with a little drop of poison... Choose wisely and judiciously to be the best assassin! Play poison cards on each other and the king. You'll get points for killing the king, but also for killing other assassins. ",//cf.geekdo-images.com/images/pic2634666.jpg,8,30,12,3,15,Little Drop of Poison,30,//cf.geekdo-images.com/images/pic2634666_t.jpg,2016,NA,Card Game,NA,Sean Scott Garrity,NA,NA,"Co-operative Play,Player Elimination,Set Collection",Baksha Games,6.16471,85 182541,"In the shadows of Gotham City… Is the Riddler planning his next crime? Who has discovered Batman’s identity? Will the Joker Escape from Arkham Asylum? With Rory’s Story Cubes®: Batman, you decide the story. Roll all 9 StoryCubes to create infinite tales featuring your favourite Batman villains, gadgets and locations. Rory’s Story Cubes®: Batman will inspire even more story tellers by partnering with one of our all time favourite characters, Batman. He is one of the world’s most famous superheroes, loved by all ages and now fans can create their very own Batman stories ",//cf.geekdo-images.com/images/pic2652499.jpg,12,15,6,1,15,Rory's Story Cubes: Batman,15,//cf.geekdo-images.com/images/pic2652499_t.jpg,2015,Rory O'Connor,Dice,NA,Rory O'Connor,NA,"Comics: DC Universe,Rory's Story Cubes","Co-operative Play,Dice Rolling,Pattern Recognition,Storytelling","The Creativity Hub,Gamewright,HUCH! & friends,Hutter Trade GmbH + Co KG",6.53433,67 182556,"The Great Daimyo of the Ninja Clans has died in mysterious circumstances, just as it happened with his predecessor, and his predecessor’s predecessor, and so on so forth back to immemorial times. In order to take his place and serve the Shogun, the Daimyos of each clan have started the choosing process, and yes, you are said Daimyos. If you want to become the next Great Daimyo, you only need to manage one thing: Be the last survivor. During your turn in Shinobi Assasins, you must attack the three rivals on your right, giving each of them an attack card face down. As you do so, you must tell each of them which weapon you're attacking them with — but of course this DOESN’T have to be TRUE. Remember, we’re Ninjas. Upon receiving the face-down attack, the assaulted player must mark the kind of attack he’s been told to be receiving by placing a black cube on top of the appropriate weapon icon on the back of the card. If a player has already received two identical attacks from other ninjas, be they true or not, you cannot repeat the same attack a third time. When you attack, you can say whatever you want and gesticulate frantically or subtly wink to another player, anything you deem necessary to confuse them as to which attack you’re really assigning. Remember, deceit will be your most powerful weapon. Once you’ve assigned three of your ninjas to attack your rivals, the following player will do the same. Once all the players have assigned their attacks, each of you will have before you three face-down attack cards, courtesy of the loving clans to your left. Each card will have a cube marking the weapon the attacking ninja is supposedly using. The time has come to use intuition, dodge and denounce. ",//cf.geekdo-images.com/images/pic2634350.png,6,20,10,4,15,Shinobi Assassins,20,//cf.geekdo-images.com/images/pic2634350_t.png,2015,Siscu Bellido,"Bluffing,Card Game,Deduction",NA,Josep M. Allué,NA,Ninja,Player Elimination,GDM Games,6.02167,60 182605,"In Skyliners, players collectively build buildings and skyscrapers in a shared building plot, with each player trying to satisfy bets they've made as to which buildings they'll be able to see in the five rows of buildings on their side of the playing area. ",//cf.geekdo-images.com/images/pic2659940.jpg,4,40,8,2,30,Skyliners,40,//cf.geekdo-images.com/images/pic2659940_t.jpg,2015,Michael Menzel,City Building,NA,Gabriele Bubola,NA,Admin: Better Description Needed!,Pattern Building,"Hans im Glück Verlags-GmbH,Lautapelit.fi,Swan Panasia Co., Ltd.,Z-Man Games",6.05991,229 182619,"M.U.L.E. was first published as a computer game in 1983. Inspired by board games, it became a breakthrough, then a classic. Now this warm-hearted game of cut-throat capitalism is finally available as a board game! In M.U.L.E. The Board Game, you are one of the pioneering and industrious species of a Galactic Federation. Together with your fellow colonists, you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate. But for now, he's all you've got. Well, him and your fellow colonists. I wouldn't count on their help, though — not unless there's profit. Good luck. You'll need it. In M.U.L.E. (abbreviated from “Multiple Use Labor Element”), players claim plots of land and install mechanical robots (M.U.L.E.s) to work on them. M.U.L.E.s produce goods that colonists can use, sell for profit, or stockpile for (hopefully) even more profit: - Smithore is a metal that cannot be used by players directly, but can be sold to The Store. The Store uses Smithore to manufacture M.U.L.E.s. Since players need M.U.L.E.s to produce their Goods, they must sell Smithore to increase their production. - Crystite is a luxury mineral with a highly volatile price. It is not needed for anything on Planet Irata, but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!) - Food is needed by players to take Development Actions, such as Assaying Lands or Installing/Refitting M.U.L.E.s. - Energy is needed to power M.U.L.E.s. You'll know the value of Energy when you lack it. There will be unexpected surpluses and shortages of different goods, causing market prices to fluctuate. Players must plan ahead while maintaining flexibility to change their plans as all kinds of ”fun” planetary disasters hit them. Interaction between colonists is highly opportunistic: they will gladly help you if there's profit in it for them. Or maybe not. You'll get to see the true colors of your friends by playing M.U.L.E. with them. The most cunning settler and trader receives fame, fortune, and the honorary title of First Founder! There is also an overall Colony Retirement score, describing how your colony succeeded (or failed) as a whole. ",//cf.geekdo-images.com/images/pic2634492.jpg,4,120,14,3,90,M.U.L.E. The Board Game,120,//cf.geekdo-images.com/images/pic2634492_t.jpg,2015,"Ossi Hiekkala,Tuuli Hypén,Jere Kasanen","Economic,Exploration,Video Game Theme",NA,Heikki Harju,NA,NA,"Action Point Allowance System,Auction/Bidding,Commodity Speculation,Trading,Variable Player Powers,Worker Placement",Lautapelit.fi,6.72309,288 182631,"Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck, as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game. In Colony Wars, as in Star Realms, players will start with a fleet (deck) of 10 basic ships, and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent's Authority to zero, you win. ",//cf.geekdo-images.com/images/pic2971899.jpg,2,20,12,2,20,Star Realms: Colony Wars,20,//cf.geekdo-images.com/images/pic2971899_t.jpg,2015,Vito Gesualdi,"Card Game,Science Fiction",NA,"Robert Dougherty,Darwin Kastle","Star Realms: Admiral's Tabletop,Star Realms: Battle Barge Promo Card,Star Realms: BGG Store Promo Set One,Star Realms: Breeding Site Promo Card,Star Realms: Cosmic Gambit Set,Star Realms: Crisis – Bases & Battleships,Star Realms: Crisis – Events,Star Realms: Crisis – Fleets & Fortresses,Star Realms: Crisis – Heroes,Star Realms: Gambit Set,Star Realms: Game Day Pack (May – July),Star Realms: Game Day Pack (Season 2),Star Realms: Mercenary Garrison Promo Card,Star Realms: Promo Pack I,Star Realms: Promo Set Two,Star Realms: Security Craft Promo Card,Star Realms: Starmarket Promo Card,Star Realms: The Ark Promo Card,Star Realms: United – Assault,Star Realms: United – Command,Star Realms: United – Heroes,Star Realms: United – Missions",Star Realms,Deck / Pool Building,White Wizard Games,7.96618,1785 182635,"Hey quiz slingers! If you love ya quizzes and like yer lists, then welcome to my game - it's like an old-style Western shootout but with brains for guns. First, someone's gonna ask y'all a question with a ton of correct answers. Find an answer and live to play another day. Get it wrong, and you're out. But find a golden answer and you're into the shootout. ",//cf.geekdo-images.com/images/pic3113306.jpg,8,0,14,3,3,Mr Lister's Quiz Shootout,0,//cf.geekdo-images.com/images/pic3113306_t.jpg,2015,"Ben Drummond,Zoe Lee",Trivia,NA,NA,NA,NA,NA,"Big Potato,moses. Verlag GmbH",6.37385,65 182638,"Harald has finally unified the different kingdoms and become the King of this powerful nation. With the newly established peace, the different peoples are going to war on a different battle field: one of intrigue and struggles for influence. Send your emissary to the King’s Council to win his favor so your village becomes the most prestigious. Harald is game of influence and majority. As the head of a village, each player will try to charm the most influential character of the realm to be noticed by the king and obtain his favor. But to win you will need to think and use wisely the abilities of each character. Each turn, players execute 3 actions in order: play one card in the king's council play one card in his village draw cards At the end of the game, each card in the village of a player counts as many points as numbers of the same cards in the king’s council. Each character also own a condition to score bonus points. ",//cf.geekdo-images.com/images/pic3077346.jpg,4,0,10,2,30,Harald,0,//cf.geekdo-images.com/images/pic3077346_t.jpg,2015,Emmanuel Civiello,"Animals,Card Game,Medieval",NA,Rémi Gruber,NA,The E•G•G Series,"Hand Management,Set Collection,Take That","Eagle-Gryphon Games,RUNES Editions",7.09352,54 182694,"Watson & Holmes is a game of deduction set within the magnificent works of Arthur Conan Doyle. Two to seven aspiring detectives step into the shoes of Doctor Watson, working alongside the detective Sherlock Holmes to try to solve a series of so far unpublished cases directly extracted from Doctor John H. Watson's diaries. Those who accept the challenge relive the adventures of the crime-solving duo, visiting each of the locations where the inquiries were made. Following the trail, each clue brings players closer to solving the case. The objective of the game is to immerse yourself in the Victorian world depicted in each story. Visit the right places, decipher the clues, and above all find the path that leads you to solve the mystery before anybody else. Victory goes to the player who accurately uses the deductive reasoning so famously and ingeniously implemented by the hero of 221B Baker Street. The game consists of a series of separate cases, each of which raises a number of questions that each player tries to solve before anyone else. To do this, once the case and the questions have been read aloud, players proceed to visit the locations where the clues are located. Each location cannot be accessed by more than one player at any one time, so if two or more players want to go to the same place, the player who travels there the fastest (i.e., he who uses the largest number of Carriage Tokens) gets the clue, forcing the others to go to a different location. Once every player has a destination, they proceed to read in secret the clue that was discovered at that location. They can discreetly take any notes they deem appropriate. Once this is done, the cards are returned to their place so that others can read them in later turns. This procedure is repeated during each turn until one player believes he has found the solutions to the case; at that time, he must go to 221B Baker Street to check if his answers are correct. If all the answers are correct, the player wins; if they are wrong, he will have lost and retires from the game, and the game continues. Each detective will also have the invaluable assistance of a number of Sherlock Holmes' allies, above all, the good Dr Watson and of course of the detective himself. ••• Watson & Holmes es un juego de deducción basado en la admirable obra de Sir Arthur Conan Doyle. Cada uno de los dos a siete jugadores adoptará el papel del Dr. John Watson y acompañará a Sherlock Holmes en la investigación de una serie de casos inéditos hasta ahora, intentando resolver cada uno de ellos antes de que el gran detective le brinde la solución correcta. Para ello, cada jugador deberá sumergirse en la Inglaterra victoriana e ir recopilando, en distintas localizaciones, las pistas extraídas de los diarios del propio Dr. Watson, con el fin de encajarlas correctamente por medio de la lógica deductiva. Y, todo esto, sin demorarse por el camino, pues solo aquél que resuelva el misterio antes que sus contrincantes se ganará la confianza del genio de Baker Street. El juego se compone de una serie de casos independientes, cada uno de los cuáles plantea una serie de interrogantes que cada jugador tratará de resolver antes que los demás. Para ello, una vez se lean el caso y las preguntas en voz alta, los jugadores procederán a visitar las localizaciones donde las pistas se encuentran. Cada localización no puede ser visitada por más de un jugador, de manera que, en caso de que dos o más quieran dirigirse a la misma, el jugador que más corra (utilizando un mayor número de fichas de Carruaje) obtendrá la pista correspondiente, debiendo los demás dirigirse a otras localizaciones. Una vez cada jugador obtenga un destino, todos procederán a leer en secreto la pista aparejada a la localización correspondiente, pudiendo tomar discretamente las anotaciones que estimen pertinentes. Hecho esto, se devolverán las cartas de pista a su lugar para que los demás puedan leerla en rondas posteriores. Este procedimiento se repetirá cada ronda, hasta que un jugador crea haber hallado la solución al caso: en ese momento, habrá de dirigirse al 221B para comprobar si sus respuestas son acertadas. En caso de ser todas correctas, habrá ganado. En caso de error, habrá perdido y se retirará de la partida. Cada detective contará, además, con la inestimable ayuda de una serie de aliados de Sherlock Holmes, así como con la del propio detective y, sobre todo, la del buen Dr. Watson. ",//cf.geekdo-images.com/images/pic3477808.jpg,7,75,12,2,45,Watson & Holmes,75,//cf.geekdo-images.com/images/pic3477808_t.jpg,2015,"Javier González Cava,Arnaud Demaegd,Neriac,David Prieto,Pascal Quidault","Deduction,Murder/Mystery,Novel-based",NA,Jesús Torres Castro,NA,Characters: Sherlock Holmes,"Auction/Bidding,Memory,Paper-and-Pencil,Player Elimination,Variable Player Powers","Ludonova,Space Cowboys",7.51711,571 182704,"In SteamRollers, players use dice to build the best railway network, upgrade their engine, and beat their opponents to the most lucrative cargo deliveries. Make smart use of the dice to become the world's most famous railroad tycoon! Each round, a certain number of dice are rolled and people draft one die with which to perform an action. They can draw a railroad track on their personal board, use the die to upgrade their engine, deliver a cube from a common supply board using their personal network (if their engine is strong enough) for victory points, or take a special card which allows the player to break the rules in small (or big) ways. Once half the cities on the supply board are emptied, the game is over at the end of the round. Players total their delivery points and add extra points for their network, engine and cards. The player with the most points wins. ",//cf.geekdo-images.com/images/pic2636415.png,5,45,10,2,30,SteamRollers,45,//cf.geekdo-images.com/images/pic2636415_t.png,2015,NA,"Dice,Trains",NA,Mark Gerrits,NA,NA,"Card Drafting,Dice Rolling,Paper-and-Pencil,Pick-up and Deliver,Route/Network Building",Flatlined Games,6.83152,92 182770,"Description from the publisher: DC Comics Dice Masters: World's Finest is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang. In this game, each player fields one of the superhero teams, with each hero — Batman, Superman, Power Girl, and more — being represented by custom-tooled dice; each team must be composed of 15 dice, and a player can "purchase" dice only from his team. Each hero also has one or more character reference cards, which show the special abilities for the characters based on the die rolls. Different versions of these cards are available in booster packs, allowing for more customization of your team. Players use these dice to collect energy, recruit new heroes, and battle head-to-head. In addition, each player brings two basic action cards to the game, which are placed in the center of the table; both players can purchase these cards. A player wins once the opposing player has been reduced to zero life. DC Comics Dice Masters: World's Finest will introduce new game mechanics: the “Allies” keyword as well as the “Iron Will” and “Vengeance” abilities. Over 30 heroes and villains make up the new card and dice for this expansion. ",//cf.geekdo-images.com/images/pic2906929.jpg,2,60,14,2,60,DC Comics Dice Masters: World's Finest,60,//cf.geekdo-images.com/images/pic2906929_t.jpg,2016,NA,"Collectible Components,Comic Book / Strip,Dice,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,DC Comics Dice Masters: World Finest Collector's Box,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Comics: DC Universe,Dice Masters,Quarriors Pool Building system","Deck / Pool Building,Dice Rolling,Variable Player Powers",WizKids,7.78685,213 182799,"Take a Train is a family game for two to six players of age 8 and up. The aim in the game is to enlarge your fortune thanks to smart investments in rolling stock. Players take on the role of investors who meet at the locomotive auction and try to buy the best of auctioned railway vehicles. Locomotive cards are not the only ones available for purchase though, because investors also compete for the most valuable railway wagons. The game is played for three rounds, each of which consists of two stages. In the first stage, the players bid locomotive cards. The auction type in each round is determined by drawing one of the six auction tokens. During the bidding of locomotive cards, the players should pay attention not only to its price, but also to the multiplier placed on the card (the higher, the greater the potential profits) as well as the locomotive speed. Once all the players have already purchased three locomotives, the second stage takes place. In this stage they are attaching wagons to their locomotives. They also make a choice: either to take one of the face-up wagon cards and attach to one of their locomotives, to pass and do not take any card, or to pay for replacing cards on the table and only then decide, whether to take one of the available wagons. The round is over when one of the locomotives of any player has its fifth wagon attached. Then, all the players are summing up the profits. Each player adds up the value of the wagons attached to the locomotive, then the obtained score is multiplied by the multiplier of the locomotive. This process is repeated for each of the locomotives. The earned money supplies the player's account. After three rounds, all the players add up their earned money. The player who earned the most, wins. Take a Train is an entertaining and exciting game, which gives everyone a chance to feel like a rail market tycoon. ",//cf.geekdo-images.com/images/pic2659254.jpg,6,60,8,2,30,Take a Train,60,//cf.geekdo-images.com/images/pic2659254_t.jpg,2015,Sylwia Smerdel,"Economic,Trains",NA,"Marcin Senior Ropka,Viola Kijowska",NA,NA,"Auction/Bidding,Card Drafting,Set Collection",G3,5.6902,51 182801,"Stinky Business is a family game for two to five players of age 10 and up. The goal of the game is to build the most successful waste processing company, that will bring the highest income and the most victory points. The players incorporate the roles of waste processing managers who will build recycling and incineration plants, as well as waste processing facilities in order to transform unwanted waste into profitable business. The game lasts ten rounds, each divided into four phases. In the first littering phase players draw four waste cards each from the draw pile and choose exactly one of them to keep. Later on comes the investment phase in which players may purchase recycling and incineration plants as well as the waste processing facility and profitability tokens, that will be placed at the players boards. All those investments influence the recycling and incineration phase, which provides players with waste cards, that will be processed in the last phase in order to bring revenue. After the last, 10th round the game finishes and the time comes for assessment of the players efforts. Victory points are awarded for proper investments and gained money. The players may also be punished with negative points for garbage cards and waste cards that they discarded during the game. After summing up the victory and negative points, the winner is determined. Waste processing has never been this much fun! ",//cf.geekdo-images.com/images/pic2659204.jpg,5,90,10,2,60,Stinky Business,90,//cf.geekdo-images.com/images/pic2659204_t.jpg,2015,Sylwia Smerdel,"Economic,Educational,Environmental,Industry / Manufacturing",NA,Piotr Jesionek,NA,NA,"Area Control / Area Influence,Card Drafting,Dice Rolling,Hand Management",G3,6.32466,73 182874,"In the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor's favor. Only then will your café become the Grand Austria Hotel. The start player rolls the dice, sorting them by the rolled number and placing them on the corresponding action spaces. On a turn, a player chooses one of the six actions and carries it out. The number of the available dice in the corresponding action spaces determines how much the player gets from the action. They then remove one of the dice and can carry out additional actions. With the different actions, a player can get the necessary drinks and dishes, prepare the rooms, or hire staff. But no hotel can grow without guests. To choose wisely which guests to attract and to complete their orders brings some important bonus actions. The staff cards also have different advantages, but the game ends after seven rounds and no player can do everything they want, so whoever makes the right decisions and finds the best way to create bonus actions will win. With 116 different cards and a new set-up in each game, Grand Austria Hotel provides a huge replay value. Each game stands on its own and demands new tactics and strategies. ",//cf.geekdo-images.com/images/pic2728138.jpg,4,120,12,2,60,Grand Austria Hotel,120,//cf.geekdo-images.com/images/pic2728138_t.jpg,2015,Klemens Franz,Economic,NA,"Virginio Gigli,Simone Luciani",NA,Cities: Vienna,"Dice Rolling,Set Collection","Game Harbor,Lacerta,Lookout Games,Mayfair Games,SD Games",7.77102,3780 182875,"Thirty years have passed since the Romans left Britain. The power of the Picts and the Scots is growing, and they are pushing inland. In order to save Britain, the great chieftain Vortigern has asked the Saxon brothers Hengist and Horsa to help defend Britain. You and your brother agree to help, but over the years Vortigern has become greedy and does not pay you enough. It is time for you to take matters into your own hands and take what is rightfully yours! You have good maps, strong fighters, and stout boats. The coast is littered with villages, towns, monasteries, and estates. All are waiting to be pillaged! Who will win the thrilling hunt for fame and fortune: Hengist or Horsa? In Hengist, both players compete for the same treasure tiles. The player who reaches a treasure tile with one of his raiding groups first gets the tile — but a part of the road is hidden and must be explored first. Not always is the direct path the most successful way. The player who uses their cards wisely and has a little bit of luck will get the more valuable treasure tiles and win the game. ",//cf.geekdo-images.com/images/pic2728136.jpg,2,20,7,2,20,Hengist,20,//cf.geekdo-images.com/images/pic2728136_t.jpg,2015,Klemens Franz,"Card Game,Exploration",NA,Uwe Rosenberg,NA,Lookout Games Fur Zwei Spieler Series,"Hand Management,Modular Board,Point to Point Movement","Lookout Games,Mayfair Games,uplay.it edizioni",5.00452,361 183006,"Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points. To set up, each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap, but they do overlap enough to create five vertical columns of three shapes, with one pentagon being in each vertical row. On a turn, a player rolls 1–3 dice, with the dice being the same colors as the rows: orange, yellow, purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row: All numbers in a row must increase from left to right. No number can be repeated in a vertical column. A player does not have to enter the number in a row, but if the active player, the one who rolled the dice, doesn't do so, then they must mark a misthrow box on their scoresheet. The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet, a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet, a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet, a player scores one point per number in that row. For each misthrow, a player loses five points. Whoever has the highest sum wins! ",//cf.geekdo-images.com/images/pic2668704.jpg,6,15,8,2,15,Qwinto,15,//cf.geekdo-images.com/images/pic2668704_t.jpg,2015,Oliver Freudenreich,"Dice,Number",NA,"Bernhard Lach,Uwe Rapp",NA,Admin: Better Description Needed!,"Dice Rolling,Paper-and-Pencil,Pattern Building","Nürnberger-Spielkarten-Verlag,White Goblin Games",7.15966,710 183150,"In Morocco, players are families of artisans carrying on the ancient traditions of the world famous Jemaa el-Fnaa market square in Marrakech, Morocco. Each day, they work to claim the best stalls across the market and attract customers to sample their wares or be enthralled by their amazing spectacles. It is going to be an extra busy day so the families fight even harder to claim the their needed space. The ancient families of snake charmers, water sellers, rug merchants, magicians, and food sellers work hard vying for the best stalls. In Morocco, players will send their workers out to try and claim stalls at the market. When enough workers from the same family have made it to a stall, that family claims it and clears out any adjacent juice sellers. Morocco is played over two separate phases: scout the market and assign workers. In the first phase, players use the nearby roof to scout the market and determine where the busiest stalls will be. In the second phase, players use the gained information to send workers out into the market. ",//cf.geekdo-images.com/images/pic2677174.jpg,5,45,12,2,45,Morocco,45,//cf.geekdo-images.com/images/pic2677174_t.jpg,2016,Adam P. McIver,"Arabian,Territory Building",NA,"Ben Pinchback,Matt Riddle",NA,Crowdfunding: Kickstarter,"Area Control / Area Influence,Tile Placement",Eagle-Gryphon Games,6.84212,104 183231,"Description from the publisher: In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times. There are three different adventure scenarios to choose from, depending on the age/skill of the players: -Adventure 1 (The Fellowship ) the simplest of the three adventures -Adventure 2 (The Magnificent) a little more challenging -Adventure 3 (Escape to the Cities) the most challenging because there are many things to pay attention to simultaneously ",//cf.geekdo-images.com/images/pic2958289.jpg,4,45,10,2,45,Adventure Land,45,//cf.geekdo-images.com/images/pic2958289_t.jpg,2015,Franz Vohwinkel,Fantasy,NA,"Michael Kiesling,Wolfgang Kramer","Adventure Land: Herbs,Adventure Land: King & Princess",Admin: Better Description Needed!,Area Control / Area Influence,HABA - Habermaaß GmbH,7.04121,774 183251,"This is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. Description from the English Ruleset: Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths. ",//cf.geekdo-images.com/images/pic2727088.jpg,4,40,8,2,30,Karuba,40,//cf.geekdo-images.com/images/pic2727088_t.jpg,2015,Claus Stephan,Puzzle,NA,Rüdiger Dorn,"Brettspiel Adventskalender 2016,Karuba Add-on,Karuba extension: bonus tiles,Karuba: The Volcano","Admin: Better Description Needed!,Archaeology,Tropical theme","Simultaneous Action Selection,Tile Placement",HABA - Habermaaß GmbH,7.35349,3512 183264,"Description from the publisher: The haunted house looks even scarier than usual in the light of the full moon. The four brave friends and their dog dare to enter the haunted house, but who dares to climb the highest in Spookies? Caution: Dice maneuvers that are too risky may take you further away from victory, so determine your own level of risk in your mission to collect as many "Spookies" as possible while you still can! ",//cf.geekdo-images.com/images/pic2648342.jpg,5,30,8,2,30,Spookies,30,//cf.geekdo-images.com/images/pic2648342_t.jpg,2015,Michael Menzel,Dice,NA,Stefan Kloß,"Spookies extension 1: Dice Joker,Spookies extension 2: Spooky Ghost","Admin: Better Description Needed!,Ghosts","Dice Rolling,Press Your Luck",HABA - Habermaaß GmbH,6.2634,206 183284,"All players are factory managers who select and install machines in their factory. They try connect all machine input and output pipes to the right reservoirs or to other machines, to build the most profitable configuration. A new machine brings revenue. Other thing you build (reservoirs and connectors (pipelines)) cost 1K money each. In each game round players may select one machine (from a number of machines equal to the number of players). Simultaneous. So players try to quickly oversee possible connections. But by choosing too quick, you risk taking a machine which doesn't fit well ... When fitting in a machine, a key tactic is to keep the most and best options for connecting future machines! After 8 rounds the player with the most money wins. ",//cf.geekdo-images.com/images/pic2651468.jpg,5,40,11,1,20,Factory Funner,40,//cf.geekdo-images.com/images/pic2651468_t.jpg,2016,Steven Tu,"Puzzle,Real-time",NA,Corné van Moorsel,Factory Funner: Expansion 1,Crowdfunding: Kickstarter,"Route/Network Building,Tile Placement",Cwali,7.43982,294 183308,"The railway history of both Switzerland and Austria can be explored in 1844/1854, two previously self-published designs — both based on the 1829 (aka 18xx) game system created by Francis Tresham — that have been thoroughly revised for this new edition. In 1844, set in Switzerland, the challenge lies in running different types of businesses: Local railway companies, which merged at that time to form SBB, and national historical societies require different decisions and support different strategies. Many companies have a destination station and receive a large part of their working capital only if they have connected this stations to their route network. The game also features mountain railways, tunnels, private companies and two different types of locomotives, providing for lots of variation for railway enthusiasts and lovers of complex games. A special feature of 1854, set in Austria, is located in the stock split, which comes into play in the additional shares. As in 1844', there are mergers of companies, two types of locomotives, tunnels, mountain railways, and private companies. In addition, some private companies operate on a separate game board depicting the Steyr region. ",//cf.geekdo-images.com/images/pic2648876.jpg,7,240,12,3,240,1844/1854,240,//cf.geekdo-images.com/images/pic2648876_t.jpg,2016,Klemens Franz,"Economic,Trains","1844: Switzerland,1854","Helmut Ohley,Leonhard ""Lonny"" Orgler",NA,"18xx,Country: Austria,Country: Switzerland","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement","Lookout Games,Mayfair Games",8.25714,129 183394,"In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany. Viticulture - Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama & Papa cards, Field cards (previously known as "Properties"), expanded/revised Visitors, and 24 Automa cards (solo variant), along with a couple of minor rule changes. Card Totals The Viticulture Essential Edition contains 154 cards at the 44 x 67 mm size and 88 cards at the 63 x 88 mm size. ",//cf.geekdo-images.com/images/pic2649952.jpg,6,90,13,1,90,Viticulture Essential Edition,90,//cf.geekdo-images.com/images/pic2649952_t.jpg,2015,"Jacqui Davis,David Montgomery,Beth Sobel","Economic,Farming",NA,"Morten Monrad Pedersen,Jamey Stegmaier,Alan Stone","Tuscany Essential Edition,Viticulture: Moor Visitors Expansion","Solitaire Games,Viticulture,Wine Games","Hand Management,Variable Phase Order,Worker Placement","Feuerland Spiele,Ludofy Creative,Maldito Games,Stonemaier Games",8.20053,5048 183405,"Midnight at Arcane Academy, yet the apprentice wizards are far from their beds. They have slipped away under cover of the soft autumn shadow to the woods where whispered spells conjure a campfire away from prying eyes. Huddled around the flames with a bottle of starmead, the young wizards play a game. Someone casts a fragment of elemental flame into the midnight sky, whoever conjures that mote into the most powerful mythical creatures is the winner. This is Ember. Ember is game where you draw cards each turn to make "hands" which you then discard to conjure (purchase) mystical creatures. But if you think it's THAT simple, it's not. The complexity comes from the configuration of creatures, who has what, and when the final call to end the game comes... it's not always clear who is the winner. Ember comes complete with 52 suit cards, 30 creature cards and 3 Archmage cards. ",//cf.geekdo-images.com/images/pic2679052.jpg,5,30,12,1,10,Ember: the Magical Card Game,30,//cf.geekdo-images.com/images/pic2679052_t.jpg,2016,NA,"Card Game,Fantasy",NA,Stuart Garside,"Ember: From the Ashes,Ember: Light and Dark – Prismatic Pack,Ember: Light and Dark – Spectral Pack","Admin: Unreleased Games,Crowdfunding: Kickstarter","Memory,Take That,Trick-taking",District 31,7.45833,72 183441,"Description from the publisher: You are a gnome — small in stature but large in heart. Your craving for adventure is matched only by your desire for treasure and your love of mushrooms. You are a fun guy (ahem). Anyway, it's time to leave the protection of your beautiful gnomehome and seek your fortune in faraway places. Gnome and away. Will you sail a leaf boat down the river, climb Mount Gnome, and pick the rare but valuable Montane King mushroom? Or visit the frightening Sorcerer and carry out his quests? Or just buy and sell mushrooms, wear sensible footwear, and travel the known world? Perhaps a proper basket and a proper rucksack are in order? It's time to fix your pointy hat. It's time to comb your beard. It's time to ready your pond pipes. It's time for...A Game of Gnomes. Winter is numbing... ",//cf.geekdo-images.com/images/pic2654102.png,4,90,12,2,90,A Game of Gnomes,90,//cf.geekdo-images.com/images/pic2654102_t.png,2015,NA,"Adventure,Mythology,Travel",NA,"Gordon Lamont,Fraser Lamont",NA,Admin: Better Description Needed!,"Action Point Allowance System,Card Drafting,Hand Management,Pick-up and Deliver,Point to Point Movement",Fragor Games,6.64823,105 183447,"Dice Drivin' is a tiny racing game, with a track comprised of cards. To advance on the track, players throw customized dice, choosing (wisely) how many and which kind of dice as every track card has different requirements that must be met in order to advance. Players also have action cards to use at opportune times. Set up a new track each time you play for new challenges! ",//cf.geekdo-images.com/images/pic2879848.jpg,5,30,6,2,10,Dice Drivin',30,//cf.geekdo-images.com/images/pic2879848_t.jpg,2016,Ramses Bosque,"Dice,Racing",NA,Rodrigo González,NA,Sports: Auto Racing,"Dice Rolling,Grid Movement,Variable Player Powers","Golden Games,Vorpalia Games",6.98681,191 183521,"Conquer the Star Wars galaxy in this intergalactic, hyperdrive version of the fast-trading property game, Monopoly! You can play on the Rebel or the Empire side, and your mission is to conquer planets and build bases so you can dominate the universe! When players land on your planets, they owe you rent - but the same is true when you land on theirs! Powerful Force cards will alter your destiny, but there can be only one winner. When every planet is owned, the game is over - and if the Force is with you, you'll be the ultimate winner! ",//cf.geekdo-images.com/images/pic2654030.jpg,4,60,8,2,20,Monopoly: Star Wars,60,//cf.geekdo-images.com/images/pic2654030_t.jpg,2015,NA,"Economic,Science Fiction",NA,Amanda Birkinshaw,NA,"Monopoly,Star Wars","Roll / Spin and Move,Set Collection",Hasbro,5.14796,98 183562,"From the publisher: Featuring beautifully detailed painted miniatures, X-Wing is a two-player game of dramatic starfighter battles set in the Star Wars universe. You and your opponent take command of Resistance X-wings and First Order TIE fighters, then battle head-to-head for the fate of the galaxy. Secretly plot your maneuvers, fly at your enemies, take aim, and fire. It takes just minutes to learn the rules, but the nearly limitless possibilities for squad building, along with the ability to expand your fleet with other ships from the game’s expansions, ensure that you’ll find plenty of Star Wars action to explore and enjoy for years to come! X-Wing is a two-player miniatures game of fantastic, high-speed dogfights. Now, for the first time, you can enjoy these dramatic space battles with the incredible new starfighters from The Force Awakens! The Force Awakens Core Set is the heart of your X-Wing experience and contains everything that you and a friend need to start playing, including three painted plastic ships – one Resistance T-70 X-wing and two TIE/fo fighters. ",//cf.geekdo-images.com/images/pic2654558.png,2,45,14,2,30,Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set,45,//cf.geekdo-images.com/images/pic2654558_t.png,2015,NA,"Aviation / Flight,Collectible Components,Miniatures,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"Alex Davy,James Kniffen,Corey Konieczka,Jason Little,Brady Sadler,Adam Sadler","Star Wars: X-Wing Miniatures Game – A-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – ARC-170 Expansion Pack,Star Wars: X-Wing Miniatures Game – Auzituck Gunship Expansion Pack,Star Wars: X-Wing Miniatures Game – B-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – C-ROC Cruiser Expansion Pack,Star Wars: X-Wing Miniatures Game – E-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Ghost Expansion Pack,Star Wars: X-Wing Miniatures Game – Heroes of the Resistance Expansion Pack,Star Wars: X-Wing Miniatures Game – Hound's Tooth Expansion Pack,Star Wars: X-Wing Miniatures Game – HWK-290 Expansion Pack,Star Wars: X-Wing Miniatures Game – IG-2000 Expansion Pack,Star Wars: X-Wing Miniatures Game – Imperial Aces Expansion Pack,Star Wars: X-Wing Miniatures Game – Imperial Assault Carrier Expansion Pack,Star Wars: X-Wing Miniatures Game – Imperial Raider Expansion Pack,Star Wars: X-Wing Miniatures Game – Imperial Veterans Expansion Pack,Star Wars: X-Wing Miniatures Game – Inquisitor's TIE Expansion Pack,Star Wars: X-Wing Miniatures Game – K-wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Kihraxz Fighter Expansion Pack,Star Wars: X-Wing Miniatures Game – Lambda-class Shuttle Expansion Pack,Star Wars: X-Wing Miniatures Game – M3-A Interceptor Expansion Pack,Star Wars: X-Wing Miniatures Game – Millennium Falcon Expansion Pack,Star Wars: X-Wing Miniatures Game – Mist Hunter,Star Wars: X-Wing Miniatures Game – Most Wanted Expansion Pack,Star Wars: X-Wing Miniatures Game – Protectorate Starfighter Expansion Pack,Star Wars: X-Wing Miniatures Game – Punishing One Expansion Pack,Star Wars: X-Wing Miniatures Game – Quadjumper Expansion Pack,Star Wars: X-Wing Miniatures Game – Rebel Aces Expansion Pack,Star Wars: X-Wing Miniatures Game – Rebel Transport Expansion Pack,Star Wars: X-Wing Miniatures Game – Sabine's TIE Fighter Expansion Pack,Star Wars: X-Wing Miniatures Game – Scurrg H-6 Bomber Expansion Pack,Star Wars: X-Wing Miniatures Game – Shadow Caster Expansion Pack,Star Wars: X-Wing Miniatures Game – Slave I Expansion Pack,Star Wars: X-Wing Miniatures Game – Special Forces TIE Expansion Pack,Star Wars: X-Wing Miniatures Game – StarViper Expansion Pack,Star Wars: X-Wing Miniatures Game – T-70 X-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Tantive IV Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Advanced Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Aggressor Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Bomber Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Defender Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Fighter Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Interceptor Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Phantom Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Punisher Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE Striker Expansion Pack,Star Wars: X-Wing Miniatures Game – TIE/fo Fighter Expansion Pack,Star Wars: X-Wing Miniatures Game – U-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Upsilon-class Shuttle Expansion Pack,Star Wars: X-Wing Miniatures Game – VT-49 Decimator Expansion Pack,Star Wars: X-Wing Miniatures Game – X-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – Y-Wing Expansion Pack,Star Wars: X-Wing Miniatures Game – YT-2400 Freighter Expansion Pack,Star Wars: X-Wing Miniatures Game – Z-95 Headhunter Expansion Pack","Star Wars,Star Wars: X-Wing Miniatures Game","Action / Movement Programming,Dice Rolling,Variable Player Powers","Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Galakta,Galápagos Jogos,Giochi Uniti,Heidelberger Spieleverlag",8.16734,1363 183571,"You are a Captain of the UEF! Your RPTR class starship was on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realized it was a trap! With the help of your crew, you must survive until a rescue fleet appears. Deep Space D-6 is a solitaire dice game about surviving the cruel depths of space. Each turn you’ll roll Crew dice and assign them to stations. You must plan carefully to take care of internal and external threats to your ship. Survive to win. ",//cf.geekdo-images.com/images/pic2937444.jpg,1,30,0,1,25,Deep Space D-6,30,//cf.geekdo-images.com/images/pic2937444_t.jpg,2015,"Tony Go,Tim McBurnie","Print & Play,Science Fiction",NA,Tony Go,NA,"Solitaire Games,Solitaire Print and Play Contest","Dice Rolling,Worker Placement","(Web published),Tau Leader Games",7.50426,505 183572,"Dungeons & Dragons Dice Masters: Faerûn Under Siege is a game that utilizes WizKids Games' proprietary Dice Building Game platform in which two players take the role of warlords, collect and assemble their "party" of adventurer dice and battle in head-to-head gameplay. Each turn, players roll the dice to see what resources they have available, buy dice, send their party members into the field, and then strike at the enemy warlord. There are multiple cards available for each type of die so players get to choose which one to use. This lets players specialize dice to suit play style. Additional cards and dice to expand your collection can be found in expansion packs. Each Foil Pack contains two cards and two dice that players can add to their Dice Masters Faerûn Under Siege collections. Players can create teams of their favorite fantasy characters from the Forgotten Realms universe. The Dungeons & Dragons Dice Masters line will consist of starter sets, a Collector's Box, booster packs, play mats, and a "Party" storage box. ",//cf.geekdo-images.com/images/pic2838881.jpg,2,60,14,2,60,Dungeons & Dragons Dice Masters: Faerûn Under Siege,60,//cf.geekdo-images.com/images/pic2838881_t.jpg,2016,NA,"Collectible Components,Dice,Fantasy,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Dungeons & Dragons Dice Masters: Faerûn Under Siege Belaphoss Promo Card,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","Animals: Dragons,CDGs (Collectible Dice Games),Dice Masters,Dungeons & Dragons,Quarriors Pool Building system","Deck / Pool Building,Dice Rolling,Variable Player Powers",WizKids,7.86308,237 183626,"A team of infiltrators from the triad penetrated the police force. However, the police also has sent a team of undercover agents to infiltrate the triad. Ten years later, they are still undercover, but their minds have been twisted by the temptation of power, authority and money — and nobody is certain about their original roles anymore. Both groups learn that they have been infiltrated and want to ferret out the moles. Each mole has a secret code to lock their identity file, and once the code is cracked their identity is fully revealed. The battle of wits starts now. Either exposing the enemy or taking the chance to change the identity for good can save their lives as long as nobody knows who is who! Internal Affairs is an intense elimination game between infiltrators from both the Triad and the Police Force Infiltrator. Each player has a set of secret ID cards which determine that player's allegiance. Each player also has a secret code, which when cracked reveals the player's real ID. At the beginning of the game, each player has five code cards and chooses three of them to be the secret code that locks the identity file. During their turn, players try to crack other players' codes to find out who is who and get their team to victory. Due to action cards, though, ID cards may be passed from player to player and this may change each player's allegiance. Players must be quick to win, as otherwise they may end up in the losing team when they least expect it. Internal Affairs is designed for 5-8 players, but alternative rules have been included to allow for play with 2-4. ",//cf.geekdo-images.com/images/pic2906948.jpg,8,35,8,2,20,Internal Affairs,35,//cf.geekdo-images.com/images/pic2906948_t.jpg,2015,Tommy Ng,"Bluffing,Card Game,Deduction,Party Game",NA,"Edward Chan,Dark Chan,Zero Cheung",NA,NA,"Partnerships,Player Elimination,Variable Player Powers","Capstone HK Ltd.,Cryptozoic Entertainment",6.7273,74 183643,"Description from the publisher: The players travel around Jeju Island, the most beautiful island in Korea, and gather treasure tiles along the way. By gathering treasure tiles in Play Jeju, players can collect point cards with special effects. The player with the most points wins! ",//cf.geekdo-images.com/images/pic3017290.jpg,4,30,7,2,30,Jeju Island,30,//cf.geekdo-images.com/images/pic3017290_t.jpg,2015,NA,"Card Game,Travel",NA,"Yeon-Min Jung,Gun-Hee Kim,Jun-Hyup Kim",NA,"Admin: Better Description Needed!,Country: Korea,Tumblbug","Area Movement,Pick-up and Deliver,Set Collection","GARYKIMGAMES,Grail Games,Happy Baobab",6.8288,92 183649,"A challenging fifty four card cooperative real time trading game (With optional singing). You play as a group of friends inhabiting a shared nightmare. Your hand consists of nightmarish aspects and you goal is to trade these with your friends. If someone can get a collection of similar aspects then they can master that part of the nightmare and contribute to your eventual escape - however each card that you receive in trade can force you to undertake certain actions, restrict who you trade with or limit how you can communicate. To make matters worse something is chasing you through the nightmare and you have to trade its card every ten seconds or be devoured. It's coming. Run. During set-up players choose a collection of nightmare types based on the number of players. This choice allows a group to include or exclude certain mechanics - so whether your nightmare will be an all singing all dancing nightmare is down to the exuberance of the players rather than luck of the draw. Escape the Nightmare is a challenging experience, with the average group losing a fair few games before their first victory. However the play time is quick and resetting for another go takes seconds. There are six difficulty levels to make the game accessible for groups of any level of skill and selecting different types of nightmare allows players to set the tone of their game to suit their preferences. ",//cf.geekdo-images.com/images/pic2659431.jpg,7,15,12,3,1,Escape the Nightmare,15,//cf.geekdo-images.com/images/pic2659431_t.jpg,2016,NA,"Horror,Real-time",NA,Gregory Carslaw,NA,Crowdfunding: Kickstarter,"Co-operative Play,Hand Management,Set Collection,Trading",3DTotal Games,6.53091,55 183778,"Star Patrol: Carrier Commander is a 1-2 player tabletop game in which each person controls a starcraft carrier and its six squadrons of fighters and bombers. Players take turns launching their squadrons, dogfighting in space, firing torpedoes at the enemy carrier, and escaping back to their own mothership. There, they reload, refuel, and line up on the flight deck to launch on another mission. You must destroy all enemy squadrons to win. The Deluxe Kickstarter Edition adds dropships and space marines to shut down opponent carriers, asteroids both as dynamic terrain and for a standalone navigate-the-asteroid-field solo mission, and a starbase overlay and defense towers to convert the space board into a trench run battle to destroy the space station. It also includes civilian science ships and transports for escort and raiding missions. ",//cf.geekdo-images.com/images/pic2661208.png,2,30,9,1,10,Star Patrol: Carrier Commander,30,//cf.geekdo-images.com/images/pic2661208_t.png,2015,NA,"Science Fiction,Wargame",NA,C. S. Ferguson,NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Area Control / Area Influence,Dice Rolling","(Web published),Pocket Option Games",5.36176,68 183797,"Timeline: Star Wars is a card game played using 110 cards. Each card depicts a Star Wars Universe event on both sides, with a number referring to the point in time in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the time information on it. If the card was placed correctly with the number in chronological order with respect to all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. ",//cf.geekdo-images.com/images/pic2661009.png,8,15,8,2,15,Timeline: Star Wars,15,//cf.geekdo-images.com/images/pic2661009_t.png,2015,NA,"Card Game,Educational,Movies / TV / Radio theme,Trivia",NA,Frédéric Henry,NA,"Star Wars,Timeline",NA,"Asmodee,Asterion Press",6.22032,312 183831,"A bizarre and ingenious party game where you have to 'do things' without being accused by the other players. Be sneaky, act crazy, manipulate the group and get creative if you want to win! The game consists of a deck of 2 types of playing cards: DUELS to play during your turn. Choose your opponent, battle it out, and the group decides the winner. ...but that's just to keep the game going, the 'DO SOMETHING' cards are what it's all about! These are instructions you have to carry out during the other players' turns in such a way that they can verify it happened when you confess BUT if they call you out, you'll have to try again. DEER LORD! is a social game, and the opinions of the players determine the gameplay. Win over your friends to win the game! This BASIC game fits any occasion and is suitable for any type of player. If you're looking to spice it up, add one or more of the 3 expansions. ",//cf.geekdo-images.com/images/pic2689523.jpg,12,90,12,4,30,DEER LORD!,90,//cf.geekdo-images.com/images/pic2689523_t.jpg,2015,NA,"Bluffing,Card Game,Humor,Party Game,Print & Play,Travel",NA,NA,DEER LORD! For Fame and for Game,Crowdfunding: Kickstarter,"Acting,Storytelling,Voting",(Self-Published),6.35018,56 183840,"In Oh My Goods!, first released as Royal Goods, players are European craftsmen during the Middle Ages who produce tools, barrels, glass windows, and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game. ",//cf.geekdo-images.com/images/pic3032677.jpg,4,30,10,2,30,Oh My Goods!,30,//cf.geekdo-images.com/images/pic3032677_t.jpg,2015,Klemens Franz,"Card Game,Economic,Medieval",NA,Alexander Pfister,Oh My Goods!: Longsdale in Aufruhr,Admin: Better Description Needed!,"Action / Movement Programming,Hand Management,Press Your Luck,Set Collection","999 Games,Compaya.hu - Gamer Café Kft.,GoKids 玩樂小子,Hobby Japan,Kaissa Chess & Games,Lacerta,Lookout Games,Mayfair Games,MINDOK,Österreichisches Spiele Museum e.V.,PaperGames (III),SD Games,uplay.it edizioni,Vagabund",6.95387,2677 183880,"This Risk: Star Wars Edition game lets players re-create the dramatic final moments of Star Wars: Return of the Jedi. Featuring gameplay for 2 or 4 players across a TIE fighter-shaped gameboard, players can determine the fate of the Star Wars universe through 3 concurrent (yet distinct) battles. Choose to play as either the Rebel Alliance or the Galactic Empire, and use the classic Risk dice to control characters and ships. The object of the game is to defend or destroy the Death Star. Which side will win: the Galactic Empire or the Rebel Alliance? Rules Clarification ",//cf.geekdo-images.com/images/pic2676191.jpg,4,45,10,2,30,Risk: Star Wars Edition,45,//cf.geekdo-images.com/images/pic2676191_t.jpg,2015,NA,"Dice,Movies / TV / Radio theme,Science Fiction,Wargame",NA,"James D'Aloisio,Austin Rucker,Craig Van Ness",NA,"Risk,Star Wars","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Variable Player Powers",Hasbro,7.22963,2028 183881,"Put yourself in the goblin runner's shoes and take part in a fun and exciting race. Only good reaction and agile mind will help you survive this dangerous race, because a huge Magic Stone is rushing at your heels and will flatten anyone who gets in its way! Roll the dice to earn bonus points and become the fastest on the race track! Goblin Dice consists of a random number of rounds and continues until one of the players reaches the finish line – he is considered the winner — or the stone flattens everyone except one player, with this final survivor being the winner. Every round each player rolls two dice and uses any two of them to move or to activate the tile's special feature. Once all of the players have used their dice, the stone behind them moves and tries to smash the last runners. Players do not only move their goblins forward, but they can also activate special features of the tiles, complicating the game for their opponents. ",//cf.geekdo-images.com/images/pic2694013.jpg,6,30,8,2,15,Goblin Dice,30,//cf.geekdo-images.com/images/pic2694013_t.jpg,2015,Konstantin Porubov,"Action / Dexterity,Dice,Fantasy,Party Game,Racing",NA,Mikhail Bazylevich,NA,Goblins,"Dice Rolling,Modular Board","Foxgames (Poland),GaGa Games",6.005,50 183896,"Join Mal, Wash, Zoë, Inara, Kaylee, Jayne, Simon, River, Book, and more as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly Fluxx is just as unpredictable as misbehaving in space! Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available. ",//cf.geekdo-images.com/images/pic2845556.png,6,30,8,2,5,Firefly Fluxx,30,//cf.geekdo-images.com/images/pic2845556_t.png,2016,Adam Levermore,Card Game,NA,Andrew Looney,"Firefly Fluxx: Saffron,Fluxx Promo Cards","Fluxx,TV Series: Firefly","Hand Management,Set Collection",Looney Labs,6.76328,399 183949,"In the sunny Lanikai Beach is Paula with her family. She's having a vacation there and she seems relaxed but... Here comes the hawaiian louses! Four tribes are partying too in the head of Paula pulling their hairs like a tug of war game! She wants to get rid of them but her mom's says: Don't scratch in public, it's a sign of bad behaviour! And Paula is holding it it till she can wait more! Go out louses! In Paula's Kaulas you have a full tribe of louses for disputing the hairs of Paula. This is a game of bluffing, memory and area control in the head of a tiny person. Components: 56 Tribe cards (14 for each player) 15 Hairs 15 Scratch events ",//cf.geekdo-images.com/images/pic2907182.jpg,4,30,8,1,15,Aloha Pioha,30,//cf.geekdo-images.com/images/pic2907182_t.jpg,2016,Paco Dana,"Animals,Bluffing,Card Game,Memory,Print & Play",NA,"Israel Cendrero,Sheila Santos",NA,"Admin: Unreleased Games,States: Hawaii","Area Control / Area Influence,Hand Management,Trick-taking",Ediciones Primigenio,6.83934,121 183959,"Latice is a strategy game where you match tiles by color and shape. The game comes with a game board, stones, and acrylic tiles. Most of the tiles contain one of six images (e.g., turtle, leaf, lizard, dolphin) in one of six colors. There are also a few special wind tiles. The game is for 2-4 players, who will evenly split the tiles. You win by being the first player to play all of your tiles. The first player selects one tile from their rack and places it in the center square on the board. The next player, and then each in turn, can add one tile to the board, but that tile must be set adjacent to one or more existing tiles, and it must match each adjacent tile based on either color or shape. If you match more than one tile, or you place your tile on one of the sun squares on the board, you get stones that can be traded in for extra moves, allowing you to get rid of your tiles faster. You can also use the special wind tiles to move a tile already on the board over by one square. As you play Latice, you’ll learn to plan your turns and extra moves ahead of time. You’ll strategically use wind tiles to alter the layout of the board, and play both offensively and defensively based on your knowledge of the remaining tiles. Latice has no language, culture, age or gender barriers and can be played by just about anyone. It offers strategic gameplay for adults while still being simple enough for younger players. ",//cf.geekdo-images.com/images/pic2824189.jpg,4,30,0,2,10,Latice,30,//cf.geekdo-images.com/images/pic2824189_t.jpg,2015,NA,Abstract Strategy,NA,Brent Vincent,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Hand Management,Pattern Building,Tile Placement",Adacio,7.14,97 184085,"A dead body has been found on board a ship, and all passengers seem to have an alibi. Luckily several professionals are on board willing to help, but can you trust them? By asking clever questions and using deductive reasoning, you just might manage to expose the missing alibi and identify the murderer. Perfect Alibi is a classic deduction game in the tradition of Sleuth. However, Perfect Alibi has a shorter playing time, and unlike other deduction games some of the information you get might be false. Finding out who is lying to whom is therefore crucial, and you must take full advantage of the abilities of several available assistants to gain the information you need. ",//cf.geekdo-images.com/images/pic2669361.png,5,45,10,3,30,Perfect Alibi,45,//cf.geekdo-images.com/images/pic2669361_t.png,2015,Gjermund Bohne,"Deduction,Murder/Mystery",NA,Kristian Amundsen Østby,NA,NA,Variable Player Powers,"Lautapelit.fi,Vennerød Forlag AS",6.52034,118 184117,"ManaSurge is a competitive magical card game in which dueling wizards fight for possession of the mystical World Crystal, a valued relic among magic users that grants immense power to whichever wizard wields it. You are one of the many wizards who have come to claim the stone, but gaining control of the stone won’t be an easy task. This free-for-all magical showdown pits 2-6 wizards against each other over a series of rounds. Each round is a magical duel between all the wizards, which includes six different types of magic: Blades, Fireball, Frost Wave, Lightning, Quake and Metamagic. These magic types will aid wizards in their duel. Players take turns casting an initial spell that will set the rule for the round, set the rank other players must beat, and earn them a potential Shard (VP). Players then take turns playing cards of equal or higher rank from their hands to the table; if they match the spell suit, they place a Shard on that card. The round ends when a player can no longer play a valid card from their hand. The player that could not play a card returns any Shards on their played cards back to the center, then takes card damage equal to the amount of Shards that are still on cards. All other players then take the Shards on cards they played to their Victory Pool. The player who played the last card gets a bonus Shard. When a player takes damage, they draw cards from the deck equal to the amount of damage and place them face down in front of them. If they ever accumulate 5+ damage, they immediately discard their hand and a Shard, then take their damage cards in to their hand. The game ends when one player has enough Shards. 15 in a two-player game, 12 for three or four players, and 10 for five or six. ",//cf.geekdo-images.com/images/pic3052867.png,6,45,14,2,20,ManaSurge,45,//cf.geekdo-images.com/images/pic3052867_t.png,2016,Zulkarnaen Hasan Basri,"Card Game,Fantasy,Number",NA,Frank Sronce,"ManaSurge: Elementals,ManaSurge: Kickstarter Promos",Crowdfunding: Kickstarter,"Hand Management,Take That",Daily Magic Games,6.861,100 184145,"Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups. There are seven different modes of play: Simple mode, for first time players Full mode, using the character abilities Custom Clockwork: build your own character! 2v2 team battle Solo play, with 10 achievements to earn Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side! Changes to the Revised Second Edition: --All game modes now use a 40 card deck, rather than different modes using 25, 40, and 50, and the game will come with 40 numbered cards rather than 50. In all modes other than the Dragon Raid, you start each round by shuffling the deck and setting aside 5 cards without looking at them. In 2v2, you reshuffle the discard pile twice when it runs out before reaching timout. In the Dragon Raid, you reshuffle it 1, 2, and 3 times for 2, 3, and 4 morals, respectively. Overall, rounds last longer in all modes. --Last-hits is no longer a mechanic in the game. At timeout, you just check who advanced farthest. This is simpler and turns out to have better dynamics by forcing action to take place during the actual gameplay part of the game. --Whenever a round ends in a tie, now both sides get a win token. --A new rulebook makes the game less mathy and more about improv and bluffing. Players don't know the exact contents of the deck anymore, so they can't compute things so completely. Also, players now draw more cards each round, so they have more chance to win before timeout. Part of the Fantasy Strike universe. ",//cf.geekdo-images.com/images/pic2704298.jpg,5,5,0,1,5,Flash Duel: Revised Second Edition,5,//cf.geekdo-images.com/images/pic2704298_t.jpg,2015,NA,"Card Game,Fantasy,Fighting",NA,David Sirlin,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Fantasy Strike","Hand Management,Partnerships,Variable Player Powers",Sirlin Games,7.5641,78 184371,"PROTECT THE GALAXY AND SHOW NO FEAR! As a member of the Justice League, you are the last line of defense to protect billions of lives from the worst imaginable foes. Will you make the difference? Will you secure the safety of mankind? With this BATMAN set for HERO DICE you join the Justice League as the Dark Knight. Gather your friends around you, roll the dice and battle villains with cunning and deception. Justice League: Hero Dice – Batman is a cooperative game. There are several sets available. Each set enables you to play one hero from the Justice League. Each set has material for one player. Multiple players can play, with a set for each player (and both can play Batman, or each a different character). Each hero has its own set of dice, his own rules and his own arch enemies. The aim of the game is to protect your hometown. The villians are attacking Gotham City, Metropolis or another city. Try to push them back. Get bonus points for good teamwork. After the attack you can count your points and lick your wounds. Justice League: Hero Dice is NOT a collectible game, but each set gives you new options. ",//cf.geekdo-images.com/images/pic2683362.jpg,4,15,10,1,15,Justice League: Hero Dice – Batman,15,//cf.geekdo-images.com/images/pic2683362_t.jpg,2015,"Marina Fahrenbach,Sabine Machaczek",Dice,NA,Andreas Schmidt,NA,Comics: DC Universe,"Co-operative Play,Dice Rolling,Variable Player Powers","Ghenos Games,Heidelberger Spieleverlag",6.71705,166 184372,"PROTECT THE GALAXY AND SHOW NO FEAR! As a member of the Justice League, you are the last line of defense to protect billions of lives from the worst of horrible foes. Will you make the difference? Will you secure the safety of mankind? With this SUPERMAN set for HERO DICE you join the Justice League as the Man of Steel. Gather your friends around you, roll the dice and battle villains with your Super Strength. Justice League: Hero Dice – Superman is a cooperative game. There are several sets available. Each set enables you to play one hero from the Justice League. Each set has material for one player. Multiple players can play, with a set for each player (and both can play Superman, or each a different character). The aim of the game is to protect your hometown. The villians are attacking Gotham City, Metropolis or another city. Try to push them back. Get bonuspoints for good teamwork. After the attack you can count your points and lick your wounds. Justice League: Hero Dice is NOT a collectible game, but each set gives you new options. Each player needs his own set to participate in Justice League: Hero Dice ",//cf.geekdo-images.com/images/pic2683350.jpg,1,25,10,1,15,Justice League: Hero Dice – Superman,25,//cf.geekdo-images.com/images/pic2683350_t.jpg,2015,Marina Fahrenbach,Dice,NA,Andreas Schmidt,Justice League: Hero Dice – Superman: Promokarte,Comics: DC Universe,"Co-operative Play,Dice Rolling,Variable Player Powers","Ghenos Games,Heidelberger Spieleverlag",6.92704,142 184424,"Description from the publisher: Mega Civilization, a huge version of the legendary development game Civilization, is a game of skill for 5 to 18 players covering the historical development of ancient civilizations from just after the last Ice Age to the dawn of the new era at the end of the Iron Age — a time span of almost 8,000 years. Each player leads their own civilization as it tries to expand its culture over a map board that stretches from the Mediterranean Sea to India. Although battles and territorial strategy are important, Mega Civilization is not a wargame as you might expect when looking at the map board. Instead, the objective of play is to gain a level of overall advancement involving cultural, economic, scientific, political, civic, and religious factors. The player who most effectively balances these various goals will achieve the best scores and win. In more detail, the objective of Mega Civilization is to acquire the highest number of victory points (VPs) by building cities and developing Civilization Advances. This will be done over various phases and turns, some of which will be performed simultaneously by the players. After each turn, a check is made for each player to move forward on the Archaeological Succession Table (A.S.T.). Each step on this timeline represents a certain period of time in history reaching from the Stone Age. Advancement there will provide even more VPs. The winner will not necessarily be the first player to reach the end of the A.S.T. or the player with the highest number of cities or Civilization Advances, although these are the key factors in determining the winner. Each civilization begins with a single population token, and every turn each player increases their population by adding tokens to each area they occupy. These tokens can be moved over the map board by land or (using ships) by sea. As each area has a population limit, a good strategic overview will give players advantage in occupying more and more areas. If a player manages to move sufficient tokens into an area, they can build a city there. These cities generate trade cards which will eventually lead to wealth. During trade sessions, players receive not only the commodities they need to complete sets; they might also receive calamities which will remove population or cities. Specific Civilization Advances will protect the players from natural or civic calamities. The development of these Civilization Advances is symbolized by turning in sets of trading goods, as the wealthier civilizations will acquire more Civilization Advances. As civilizations develop, it will be harder for their rulers to find the right balance between future population growth, maintaining enough support for their cities, and increasing their treasury. If they cannot manage their token population, their cities might eventually revolt during the tax collection phase. The civilizations with the strongest economy traditionally score the highest. A game of Mega Civilization can take 10-12 hours to complete. Players can also choose to play the beginner scenario — "The First Game" — which takes only 1-2 hours. Another scenario — "The Short Game" — provides the same excitement as the full game, although the game starts in a later age; by doing this, games can be played in "only" 6-8 hours. ",//cf.geekdo-images.com/images/pic2688180.jpg,18,720,12,5,360,Mega Civilization,720,//cf.geekdo-images.com/images/pic2688180_t.jpg,2015,Franz Vohwinkel,"Ancient,Civilization,Economic,Negotiation",NA,"Flo de Haan,John Rodriguez,Francis Tresham",NA,Civilization,"Area Movement,Set Collection,Trading","999 Games,Pegasus Spiele",8.38678,550 184459,"Ave Roma is a worker placement game with some unique mechanisms. All workers have a value and all are common workers. At the beginning of a new turn you always start with five workers, but depending on your previous decisions you will always have different workers. In the first phase you have to send out your workers, and in the next one you have to collect them — but in most cases you get back different ones. You have several ways to win the game. You can build buildings, support wars, convince patrons, obtain influence in territories, get money and resources, and so on. It's a complex game with several mechanisms and components. ",//cf.geekdo-images.com/images/pic2938270.jpg,5,120,12,2,45,Ave Roma,120,//cf.geekdo-images.com/images/pic2938270_t.jpg,2016,"Gyula Pozsgay,Attila Szőgyi","Ancient,Civilization,Economic",NA,Attila Szőgyi,"Ave Roma: CENSOR expansion,Ave Roma: CONSUL expansion,Ave Roma: Essen expansion,Ave Roma: IMPERATOR expansion,Ave Roma: MAGISTRATUS expansion,Ave Roma: PREATOR expansion","Ancient Rome,Crowdfunding: Kickstarter","Set Collection,Variable Phase Order,Variable Player Powers,Worker Placement",A-games (Board Game),7.39293,403 184460,"Fire up the DeLorean and prepare for 1.21 Gigawatts of fun! In Back to the Future: An Adventure Through Time, 2-4 players compete to move Doc Brown's time-traveling DeLorean between three timelines (1955, 1985, and 2015) in order to make sure that key events from the movie's plotline take place. Maneuver key characters like Marty McFly and Biff Tannen through the different timelines, ensuring they meet at just the right moment to set off iconic scenes. The player who does the best job repairing the timeline wins. ",//cf.geekdo-images.com/images/pic2673456.jpg,4,30,10,2,30,Back to the Future: An Adventure Through Time,30,//cf.geekdo-images.com/images/pic2673456_t.jpg,2016,Andy Parisi,Movies / TV / Radio theme,NA,"Ben Pinchback,Matt Riddle",Back to the Future: An Adventure Through Time – Einstein promo card,"Admin: Better Description Needed!,Movies: Back to the Future",Hand Management,"IDW Games,Pandasaurus Games,uplay.it edizioni",6.17946,92 184462,"In Alchemidus, players try to extract gold by manipulating alchemic formulas drawn from 15 pages of a book of magic. By modifying dice rolls, players puzzle out which processes produce gold. Whoever can get the most gold at the least cost is the winner. In more detail, Alchemidus is a speed puzzle, with players trying to be the fastest to find the cheapest way to convert clay to gold. The game has four pairs of d6 dice, in gold, lead, clay and white to show the process. The 2 gold and clay dice, and 1 of the lead dice are rolled and placed on their respective marker cards. The players must figure how to progress from the two clay numbers, to the one lead number, and then back to the two gold numbers. To do this, there are three rows of five cards dealt out from three small decks. One row has spells to remove a die, so you need that to go from clay to lead. Likewise, another row is spells to add a die, so you need that to go from lead to gold. The third row is to modify dice values. The spells are varied and often symmetrical, so you might have one spell saying "If the total is >=7, do..." and another saying "If the total is <=7, do...", or a spell for odd numbered dice, and another for even numbers. Each spell card has a number on it, the cost of using that spell. The numbers go from 0 to 5 with five cards being 10 and one being 20 (Get any value die). Players must read the spells and quickly figure out the lowest cost method of going from clay to gold. It should always be possible, the spells have sufficient variety and there's enough of them. When one player declares a cost, the others have a little time to declare a lower cost. The player that proves the lowest formula wins the round. The game is well made, the dice and card stock are good quality. The game comes with Japanese rules only but the spell cards are all in English mainly, with notes in Japanese. The spells are sufficiently obvious, gamers will not have trouble figuring them out. ",//cf.geekdo-images.com/images/pic3162702.png,127,0,10,1,30,Alchemidus,0,//cf.geekdo-images.com/images/pic3162702_t.png,2015,Jun Kondo,NA,NA,Shimpei Sato,NA,"Admin: Better Description Needed!,Solitaire Games",NA,conception,6.53008,65 184473,"Description from the publisher: When a body is discovered in the courtyard of a stately English mansion, the weapon and location are obvious; the only questions the investigators need to answer are who and why. Every guest may have a motive, and every one of them has secrets they're trying to hide! Your reputation as a detective will be assured if you're the one who makes the final arrest in Mystery! Motive for Murder. One by one, you interview and re-interview suspects to establish the strengths of their relationships with the victim. Which of the guests had the greatest motive to commit murder? ",//cf.geekdo-images.com/images/pic2673574.jpg,5,90,10,1,30,Mystery! Motive for Murder,90,//cf.geekdo-images.com/images/pic2673574_t.jpg,2015,Edward Gorey,"Movies / TV / Radio theme,Murder/Mystery",NA,Bruce Glassco,NA,NA,"Take That,Tile Placement",Mayfair Games,5.21557,61 184491,"Spaceteam is a fast-paced, cooperative shouting card game in which you race to repair your malfunctioning spaceship. Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them, and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands, but finding the right tools can be harder than you think, especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough, you’ll also have to deal with complications such as wormholes and asteroid fields, which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up. ",//cf.geekdo-images.com/images/pic2722498.png,6,5,10,3,5,Spaceteam,5,//cf.geekdo-images.com/images/pic2722498_t.png,2015,"Sergey Grigoryan,Mathew Sisson","Card Game,Real-time,Science Fiction,Space Exploration",NA,"Tim Hutchings,Mathew Sisson","Spaceteam: NSFS Expansion,Spaceteam: Triangulum Expansion",Crowdfunding: Kickstarter,"Co-operative Play,Hand Management,Memory,Trading",Timber & Bolt,6.77951,426 184522,"Stay alive, gain a fortune... Dead Last — originally known as Tontine — is a "social collusion" game of shifting alliances, betrayals, and murder for profit in which players must conspire and vote upon whom to kill each round. Any means of overt or covert communication is allowed — a glance, a nod, pointing under the table, flashing a card, anything – but make sure you don't tip off the target or they could ambush you instead! In the end, one or two players will remain, either claiming all the gold or squaring off in a final showdown before starting the next round of play. The first player to score 24 points of gold wins. Thematically, the inspiration for the game is one of the oldest pulp fiction/detective novel tropes: the Tontine, a financial investment that accrues, but pays out only to the last surviving member of the group. This practice is now largely illegal as it famously had the tendency to lead to murder. But it is the subtle art of communication that delivers the fun of the game and you conspire with each other. If you are the target of the most votes, you're dead, and if you did not side with the popular vote, you are also dead, so you constantly have to stay informed or deceive your target to band together without letting the target know. Wink, smile, kill — that's the whole game. As soon as someone asks, "Hey, wanna play Dead Last?", the game has already begun — and if you don't know who the target is, it very well could be you... ",//cf.geekdo-images.com/images/pic3021686.jpg,12,90,14,6,10,Dead Last,90,//cf.geekdo-images.com/images/pic3021686_t.jpg,2016,Hinchel Or,"Bluffing,Card Game,Negotiation,Party Game",NA,"Matthew Grosso,Andy Patton",NA,NA,"Simultaneous Action Selection,Take That,Voting","Lucrum Games,Smirk & Dagger Games",6.70174,711 184648,"Expand your city and face unending waves of savage enemies or lead natives to victory over foreign invaders. In The Exiled: Siege, players become outlaws who have been given a chance to atone for their crimes. In order to prove their loyalty to the ruler, they have to colonize new lands in the name of the King. They start building their city with a few inexperienced fighters and shabby buildings. By expanding fortifications, buildings and siege engines as well as by training armies, they gradually strengthen their dwelling. Unfortunately, the new land is full of aggressive natives who are ready to use any means necessary to expel the colonists. Innumerable hordes of barbarians supported by horrifying monsters and brutal war machines are eager to flood the city walls and kill the defenders to cleanse their land of foreign influence. The goal of the Defenders is to survive all waves of enemy attacks and gain the King's forgiveness. The goal of the Attacker is to conquer the city and chase the colonists away from his homeland. The game can be played in two different modes: In the first mode one of the players becomes the Attacker and the commander of the natives, while in the second mode all players become the Defenders. ",//cf.geekdo-images.com/images/pic3151660.jpg,5,120,14,1,90,The Exiled: Siege,120,//cf.geekdo-images.com/images/pic3151660_t.jpg,2016,"Mateusz Albricht,Tomasz Jedruszek","Fantasy,Fighting,Medieval",NA,Mateusz Albricht,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Solitaire Games","Co-operative Play,Point to Point Movement,Variable Player Powers",(Self-Published),6.89741,58 184700,"In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin! During the game, each player expends action cards to construct new buildings in their village, gather companions, recruit famous Vikings, and build longships that will carry them to fame and glory. ",//cf.geekdo-images.com/images/pic2894487.png,5,60,13,2,45,In the Name of Odin,60,//cf.geekdo-images.com/images/pic2894487_t.png,2016,"Enggar Adirasa,Víctor Pérez Corbella,Agnieszka Kopera,David A. Nash,ShenFei,Odysseas Stamoglou,Quico Vicens",Medieval,NA,Krzysztof Zięba,NA,"Crowdfunding: Kickstarter,Vikings","Hand Management,Set Collection","Heidelberger Spieleverlag,NSKN Games",6.91978,295 184800,"The ancient Greek world was ruled by the Olympian gods, 12 beings of immense power, but also victims to their own feelings, passions and vices. They vied for supremacy very often even amongst themselves, sometimes through brute force like hurling bolts of lightning, but they also conspired against each other through guile and intricate machinations. This is the game the gods were playing when they tried to consolidate their power by working in the shadows, manipulating mortals to do their bidding, either showering them with promises of immortality and other divine gifts, or bending them to their will with dreadful threats and curses. The gods would compete against each other in a contest of wits and tactics, having the heroes of ancient Greece face mythical creatures and threats and gain glory in their name. Deus ex Machina is a competitive game for 2 to 4 players with an innovative hero placement mechanism in which each player takes the role of an Olympian god trying to achieve supremacy over the other gods via manipulation of heroes and behind the scenes planning. Their ultimate goal is to accumulate the most Glory Points by having heroes complete quests. The winner of the game is the player who has completed his secret objective. ",//cf.geekdo-images.com/images/pic3018526.jpg,4,45,10,2,30,Deus Ex Machina,45,//cf.geekdo-images.com/images/pic3018526_t.jpg,2016,"Mike Katoglou,Giota Vorgia","Ancient,Educational,Fighting,Mythology",NA,"Harry Haralampidis,Konstantinos Iovis,Lefteris Iroglidis",NA,Country: Greece,"Card Drafting,Set Collection,Variable Player Powers,Worker Placement",AlcyonCreative,6.98365,52 184842,"This revised edition of Catan Junior includes the new rules of Catan Junior Madagascar. It plays two to four players, rather than three to four. The new board is printed on both sides. One side for two players (new) and the other side is for 3-4 players. Changes from earlier versions: - new board - 2 gold islands (old: 1) - 5 life rings on the board (old: market) - no Harbour tiles (old: 4) - generally all Tokens (old: cards) - resource pineapple (old: rum) - new colours lilac and bright yellow (old: White and yellow/orange) - parrot as robber (old: pirate) --- Die Siedler von Catan: Junior is a junior edition of The Settlers of Catan. Players collect and trade resources in order to build things, gain more resources and score points. The first player to build seven warehouses wins. ",//cf.geekdo-images.com/images/pic2836284.jpg,4,30,6,2,30,Catan Junior,30,//cf.geekdo-images.com/images/pic2836284_t.jpg,2012,"Annette Nora Kara,Patricia Raubo","Children's Game,Pirates",NA,Klaus Teuber,NA,Catan,"Dice Rolling,Trading","999 Games,Bergsala Enigma,Devir,Filosofia Éditions,Galakta,KOSMOS,Piatnik",6.72537,95 184866,"It is 1916, and the First World War continues with no end in sight. With the war a bloody stalemate on the ground, the combatants have turned to their developing air forces to achieve victory. Wings for the Baron allows 3-5 players to take the role of German aeroplane manufacturers, supplying the machines needed to drive the Allied air forces from the skies and ensure German victory. Compared to the first edition it features expanded and streamlined rules, a fifth player, an advanced game featuring reconnaissance and bomber aeroplane development. ",//cf.geekdo-images.com/images/pic2682989.jpg,5,0,13,3,45,Wings for the Baron (second edition),0,//cf.geekdo-images.com/images/pic2682989_t.jpg,2015,Tim Allen,"Aviation / Flight,Industry / Manufacturing,World War I",NA,Dave Townsend,NA,NA,"Hand Management,Simultaneous Action Selection,Variable Player Powers",Victory Point Games,7.34649,114 184917,"Dicey Goblins is a press-your-luck dice game in which players take on the role of goblins stealing dragon eggs. The game is played in rounds, and each round consists of series of turns in which players decide whether they will attempt to raid the dragons lair or turn tail. The game ends when a goblin (player) has collected at least 18 dragon eggs or you've played six rounds. ",//cf.geekdo-images.com/images/pic3068408.jpg,6,45,10,3,20,Dicey Goblins,45,//cf.geekdo-images.com/images/pic3068408_t.jpg,2016,"Jacqui Davis,Anita Osburn","Dice,Fantasy",NA,"Steve Ellis (II),Tyler Tinsley","Dicey Goblins: Festive Choice Token,Santa's Renegades 2016",NA,Press Your Luck,Renegade Game Studios,6.65259,58 184919,"Greedy Greedy Goblins is a simultaneous play, strategic tile placement and bluffing game. Players lead a clan of goblin miners who want to gather the most valuable collection of gems. Coins are scored for gem tiles on the mines you have claimed, with bonuses for dynamite tiles — but if there is too much dynamite, the mine (and all the riches within) are destroyed! In more detail, players sit around a circle composed of cave game boards and the guildhall game board, with sixty mining tiles placed face-down within this circle. Each round, while playing at the same time, players use one hand to look at one mining tile at a time, then place it on one of the cave game boards. At any time, a player can claim the guildhall or a cave by placing one of their three goblins on the board, after which no more tiles or goblins may be placed on this board. Once everyone has placed all of their goblins (or decided not to place them), players resolve the boards. The goblin on the guildhall draws a minion card that provides a special ability, while each goblin in a cave scores coins based on the gems, diamonds, dynamite and monsters found there; these goblins can also take minion cards if minion tiles have been placed in the cave. Dynamite multiplies the value of a cave, but three or more sticks blows the place up, costing you coins. If someone has one hundred or more coins, the game ends and whoever has the most coins wins; if not, set up another round and go digging again. ",//cf.geekdo-images.com/images/pic2746100.jpg,4,35,14,2,25,Greedy Greedy Goblins,35,//cf.geekdo-images.com/images/pic2746100_t.jpg,2016,J Hause,"Bluffing,Economic,Fantasy,Real-time,Territory Building",NA,Richard Garfield,NA,NA,"Commodity Speculation,Press Your Luck,Tile Placement","Alderac Entertainment Group (AEG),Pegasus Spiele",6.51538,247 185021,"Description from the publisher: In Liguria, players take the role of merchants who sail the Ligurian Sea to discover beautiful and exotic colors. By trading, conquering and engaging in diplomatic relationships, they can earn valuable prestige points. Fulfilling contracts with the bishop can prove very lucrative... Make sure to collect all special colors in the various harbors and bring them back home to make your cathedral stand out the most. Liguria is a prequel to the award-winning game Fresco. As a standalone game, it tells the story of how the colors came to the markets of the Ligurian cities to paint the beautiful frescos. ",//cf.geekdo-images.com/images/pic2838799.jpg,4,60,12,3,60,Liguria,60,//cf.geekdo-images.com/images/pic2838799_t.jpg,2015,Harald Lieske,NA,NA,Alessandro Zucchini,NA,NA,"Pick-up and Deliver,Set Collection",Queen Games,6.98298,128 185104,Play as one of the great houses in this Monopoly: Game of Thrones Collector's Edition and employ your cunning and wit to determine who will hold dominion over the realms of men. -Description from back of box ,//cf.geekdo-images.com/images/pic2690615.jpg,6,0,18,2,60,Monopoly: Game of Thrones Collector's Edition,0,//cf.geekdo-images.com/images/pic2690615_t.jpg,2015,NA,"Fantasy,Movies / TV / Radio theme",NA,NA,NA,Monopoly,Roll / Spin and Move,"USAopoly,Winning Moves UK Ltd.",6.18015,68 185123,"Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. Ascension: Dreamscape is the ninth standalone game in the Ascension series, although the game can be combined with other titles for play with up to six players. This set introduces the Insight resource that allows players to acquire exclusive Dream cards. Player can also use the Dreamscape to access powerful new Vision cards as well as Heroes and Contructs. ",//cf.geekdo-images.com/images/pic3180363.jpg,4,60,13,1,30,Ascension: Dreamscape,60,//cf.geekdo-images.com/images/pic3180363_t.jpg,2015,"Justin Gerard,Aaron Nakahara,Eric Sabee,David Wyatt","Card Game,Fantasy",NA,"John Fiorillo,Justin Gary","Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Shadow Piercer Promo,Ascension: Storm's Eye Monk Promo","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management",Stone Blade Entertainment,7.84864,258 185154,"Wizard School is like normal school, except it's a card game where you have to carefully manage your abilities and resources to make sure that you don't flunk out of the most prosaic magical academy in all the world. Wizard School is a cooperative card game in which 2-5 players take turns at passing tests, besting monsters in the most epic group project of all time. And yes, you are graded cumulatively. When one of you fails, you all flunk out. Difficulty and length of games can be managed by choosing from among 20 different graduation cards, which helps ensure that each game is a new experience. Your goal may be to graduate, but you can’t let the monsters overrun the school. As they pile up, you’re forced to use your magic just to stay alive, and you may have nothing left to pass the Graduation Milestones. If you reach an F (on the Graduation Card), it’s Game Over. ",//cf.geekdo-images.com/images/pic2691084.png,5,90,12,2,40,Wizard School,90,//cf.geekdo-images.com/images/pic2691084_t.png,2016,Karen Hallion,"Card Game,Fantasy,Humor",NA,"Hank Green,Eric Johns",NA,"Admin: Better Description Needed!,Crowdfunding: Kickstarter","Co-operative Play,Dice Rolling,Trading,Variable Player Powers",DFTBA Games,5.57659,91 185276,"Life is bustling within the castle walls. But you want for more. You want for a life in the Keep. Unfortunately, so does everyone else. KEEP is a drafting game. Each round, players pass hands of cards consisting of items and characters. Items are worth coins on their own, or can be sold for additional coins. Characters increase the players' coins at the end of the game based on the other cards they've drafted, or offer a special ability, and sometimes both. Each round, each player keeps and plays one card from his hand and passes the remaining cards to the next player. Potions, Merchants, Baked Goods, and Thieves; with a combination of drafting, hidden information, and simple mechanics, choosing what to keep and what to pass may be harder than it seems. At the end of 8 rounds, the player with the most coins can buy his way into a new life within the confines of the keep. Featuring the illustrations of Oliver Howe, KEEP is a card game for 2-5 players set in a medieval castle, with just a hint of take that. KEEP's gameplay time is roughly 5 minutes per player. ",//cf.geekdo-images.com/images/pic2730798.jpg,5,20,0,2,10,Keep,20,//cf.geekdo-images.com/images/pic2730798_t.jpg,2015,Oliver Howe,"Card Game,Economic,Fantasy,Medieval",NA,John Clowdus,NA,NA,"Card Drafting,Take That",Small Box Games,6.41581,136 185331,"In Fruit Salad, players collectively assemble a fruity dish, trying to get rid of their cards in hand or score four points first. Cards are distributed face down evenly among all players. At the start of a round, someone rolls the two dice — one showing a number 4-8, the other showing a type of fruit — then players take turns laying cards in the center of the table, covering the card most recently played. Whenever someone thinks that the stack of cards contains at least as many of the required fruit as shown on the dice, they can slap the stack and reveal the cards. If they're correct, they keep one card face up as a point and distribute the other cards among the opponents; if incorrect, they must keep all of the cards. While this part of the game is straightforward, some cards include minions that require you to reroll either the number or fruit die, thereby changing what you're trying to collect in the salad. Can you keep track of everything? ",//cf.geekdo-images.com/images/pic2691587.png,6,15,6,2,15,Fruit Salad,15,//cf.geekdo-images.com/images/pic2691587_t.png,2015,"Vincent Boulanger,Jean-Charles Mourey",NA,NA,NA,NA,NA,"Dice Rolling,Memory","Ludically,REBEL.pl,Swan Panasia Co., Ltd.",5.78514,74 185344,"In those primitive times when men and dragons were enemies, former adventurers left their original guilds to serve a dragon. They protect him from the repeated assaults of adventurers attracted by his fabulous treasure, buried in the basement of the castle. What if there were more than gold to protect? In the tile-collection game Dragon Keeper: The Dungeon, you embody these keepers and must capture the adventurers who invade the rooms of the dungeon — yet you must remain faithful to your guild by avoiding capturing its members. Once you have repelled the assaults, you give to the dragon as a tribute a part of the adventurers you caught… In more detail, the game contains tiles in five different colors and different values. These tiles represent the adventurers who want steal the plunder of the dragon. You are responsible for removing these adventurers from the dungeon. Each turn, you take a tile for yourself and give another tile to another player. The choice of tiles depends on the position of the dragon (as the tile must be in its line or in its column). Then the dragon is moved to the location of the tile that has just been removed. Thus, each tile decision limits the choice of the next tile to take. At the start of the game each player receives a color that they keep secret, with this color corresponding to their original guild. Every tile of this color brings them negative points. Players stack their collected tiles by color, and at the end of the game, the tallest stack is removed. If this stack is the player's guild color, then the player must discard the next tallest stack instead. Players then sum the values of their tiles, and whoever has the most points wins. ",//cf.geekdo-images.com/images/pic2695875.jpg,4,30,10,2,20,Dragon Keeper: The Dungeon,30,//cf.geekdo-images.com/images/pic2695875_t.jpg,2016,"Boris Moncel,Ismaël Pommaz","Animals,Fantasy,Medieval",NA,Etienne Daniault,NA,"Admin: Unreleased Games,Animals: Dragons,Crowdfunding: Kickstarter",Set Collection,Ilopeli,6.91265,83 185374,"Ah, the great pyramids! Full of treasures, just waiting for you! It would be so easy without the other explorers waking up the Mummies, Werewolves, and Franks, and sending them after you. But you are quick and clever, so it shouldn't be a problem, right? Loot N Run is a subtle bluffing game in which you have to know when to take risks. On your turn, take one of these three actions: Loot: Draw a card and keep it in front of you. Run: Score all of your cards. You score 1 point for each treasure on it. Double your score for a type of treasure if it is present on two or more cards. Awaken the monster guardians: Look at an opponent's cards. If you find guardians, that player loses all unscored cards and you get the bonus from the guardians! The first player to score 35 points wins! ",//cf.geekdo-images.com/images/pic2825518.jpg,6,30,8,2,15,Loot N Run,30,//cf.geekdo-images.com/images/pic2825518_t.jpg,2016,NA,"Adventure,Ancient,Bluffing,Exploration,Party Game",NA,Christian Lemay,Loot N Run: Vampire Promo Cards,Archaeology,Press Your Luck,"Asmodee,IELLO,Le Scorpion Masqué",6.72194,222 185378,"Exceed is an easy-to-learn 2 player head-to-head fighting card game. Matches take approximately 10-20 minutes, with decks that are small enough to fit in your pocket. Exceed is broken up into "Seasons" each Season contains 16 new fighters from various franchises, packaged into 4-character boxes. This set features 4 characters from the world of Red Horizon: Eva, Kaden, Miska, and Lily, as well as all materials you need to play. ",//cf.geekdo-images.com/images/pic2696438.jpg,2,30,0,2,10,Exceed: Red Horizon – Eva & Kaden vs. Miska & Lily,30,//cf.geekdo-images.com/images/pic2696438_t.jpg,2016,NA,"Card Game,Fighting",NA,"D. Brad Talton, Jr.",NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Exceed Fighting System",Simultaneous Action Selection,Level 99 Games,8.33712,66 185380,"Exceed is an easy-to-learn 2 player head-to-head fighting card game. Matches take approximately 10-20 minutes, with decks that are small enough to fit in your pocket. Exceed is broken up into "Seasons" each Season contains 16 new fighters from various franchises, packaged into 4-character boxes. This set features 4 characters from the world of Red Horizon: Satoshi, Mei Lien, Baelkhor, and Morathi, as well as all materials you need to play. ",//cf.geekdo-images.com/images/pic2696629.jpg,2,30,0,2,10,Exceed: Red Horizon – Satoshi & Mei Lien vs. Baelkhor & Morathi,30,//cf.geekdo-images.com/images/pic2696629_t.jpg,2016,NA,"Card Game,Fighting",NA,"D. Brad Talton, Jr.",NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Exceed Fighting System",Simultaneous Action Selection,Level 99 Games,8.49554,56 185381,"Exceed is an easy-to-learn 2 player head-to-head fighting card game. Matches take approximately 10-20 minutes, with decks that are small enough to fit in your pocket. Exceed is broken up into "Seasons" each Season contains 16 new fighters from various franchises, packaged into 4-character boxes. This set features 4 characters from the world of Red Horizon: Gabrek, Ulrik, Alice, and Zoey, as well as all materials you need to play. ",//cf.geekdo-images.com/images/pic2696420.jpg,2,30,0,2,10,Exceed: Red Horizon – Gabrek & Ulrik vs. Alice & Zoey,30,//cf.geekdo-images.com/images/pic2696420_t.jpg,2016,NA,"Card Game,Fighting",NA,"D. Brad Talton, Jr.",NA,Exceed Fighting System,Simultaneous Action Selection,Level 99 Games,8.26525,59 185589,"Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns. In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns. There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top? The player with the most wealth and most-impressive capital city will win the game! ",//cf.geekdo-images.com/images/pic2812825.jpg,4,120,13,2,60,Islebound,120,//cf.geekdo-images.com/images/pic2812825_t.jpg,2016,Ryan Laukat,Nautical,Islebound (Kickstarter edition),Ryan Laukat,"Islebound: Deep Fog,Islebound: Masked Pirate Ship,Islebound: Metropolis Expansion","Arzium Setting,Crowdfunding: Kickstarter","Area Control / Area Influence,Area Movement,Modular Board",Red Raven Games,7.44991,1147 185709,"Beasts of Balance is a game of strategy and balance in which you build a tower of animals on your tabletop, then help them evolve in a connected digital world. A cooperative game for one to five players, the aim is to make the most fabulous world you can by strategically nurturing and evolving your creatures and casting skill-based miracles - before your tower collapses. Players take turns to stack a set of beautifully made artifacts into a tower. As they're placed they pop onto the connected device's screen, where they'll be seen to evolve and grow as players continue to make tactical choices over how they build. Our in-house designed technology uses a unique combination of sensors to recognize the pieces in play, connecting to the device over Bluetooth to tablets and smartphones running iOS or Android. ",//cf.geekdo-images.com/images/pic3286675.png,5,30,7,1,15,Beasts of Balance,30,//cf.geekdo-images.com/images/pic3286675_t.png,2016,"Tim Burrell-Saward,Lyall McCarthy,Chris Shaw","Action / Dexterity,Animals,Collectible Components,Electronic,Party Game",NA,"George Buckenham,Alex Fleetwood","Beasts of Balance: The Lalnalion,Beasts of Balance: The Omnibeast",Crowdfunding: Kickstarter,Co-operative Play,Sensible Object,7.6892,88 185817,"Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins! The Machi Koro: Harbor Expansion injects further excitement into the game that has everyone talking! Want even more fun in your box?! Perhaps ten new establishments, one new starting establishment and two new landmarks will help? ",//cf.geekdo-images.com/images/pic1955316.jpg,5,0,7,2,30,Metropolia,0,//cf.geekdo-images.com/images/pic1955316_t.jpg,2014,"Noboru Hotta,Mirko Suzuki","Card Game,City Building,Dice","Machi Koro,Machi Koro: Harbor",Masao Suganuma,NA,"Asian Theme,Country: Japan","Card Drafting,Dice Rolling",Foxgames (Poland),7.02121,66 186020,"Stawka wiÄ™ksza niż życie (More than life at stake) is board game inspired by most popular tv series produced by TVP (Polish television) in 1967. This black and white series is broadcasted almost every year (by different Polish tv channels). Action takes place during World War II in Poland occupied by Germans. In game one player becomes a member of the Polish resistance and try to execute tasks against occupants. The second player becomes a member of German forces and tries to stop Polish actions. Each player controls up to four agents. Each turn player choose a card which decides whose agent first makes his move and what is the amount of action points. This points can be used to moving agents on map and taking special actions like searching for items or evidence of illegal activity. They can try to talk with enemy agents to force them to reveal secret information. German agents may try arrest Poles but polish agents may try to make assassination of gestapo officers. After successful actions, players receive Victory Points. Both players can play cards to use special effects or to disturb enemy actions. Every scenario has special win conditions (like finding some items or execute some activities). If this conditions are not achieved, players must compare Victory Points they gathered. ",//cf.geekdo-images.com/images/pic2713880.jpg,2,90,0,1,30,Stawka większa niż życie,90,//cf.geekdo-images.com/images/pic2713880_t.jpg,2015,Marek Szyszko,"Movies / TV / Radio theme,Spies/Secret Agents,World War II",NA,"Maja Mirska,Robert Sypek",NA,Country: Poland,"Area Movement,Dice Rolling,Hand Management,Variable Player Powers",Inte-gra,8.265,60 186212,"Win/Lose Revolution is a very light social deduction game for 3 players. Each player is dealt one of the three role cards and secretly looks at the card. The player with the Controller card turns the card face up and then must pick one other player to go on a mission. The players with the Rebel and Informant cards will try to convince the Controller to pick them (without showing their card). If the Controller picks the Rebel, both those players win. If the Controller picks the Informant, the Informant player wins. The game can be expanded to 4-5 players with a second set. ",//cf.geekdo-images.com/images/pic2719684.jpg,3,1,6,3,1,Win/Lose Revolution,1,//cf.geekdo-images.com/images/pic2719684_t.jpg,2015,Stephanie Gustafsson,"Bluffing,Card Game,Deduction,Science Fiction,Spies/Secret Agents",NA,NA,NA,Dystopian Universe,NA,Indie Boards & Cards,5.54808,52 186265,"Based on the hit video game, players have the opportunity to mine, craft or reserve to win. Players "mine" Resource Cards of Wood, Stone, Iron, Diamond, or Gold, and then use those cards to "craft" Craft Cards for points. If you desire a certain Craft Card, but are currently unable to pay for it, you may Reserve the card in your card holder to craft later. Craft Cards can become Tools with special powers you can you can use in your favor to control the game play—but watch out! TNT and Creeper cards are hiding in the deck for unexpected upsets. The player who reaches the game point goal first, wins. ",//cf.geekdo-images.com/images/pic2713068.jpg,4,45,8,2,15,Minecraft Card Game?,45,//cf.geekdo-images.com/images/pic2713068_t.jpg,2015,NA,"Card Game,Children's Game,Video Game Theme",NA,NA,NA,NA,Card Drafting,Mattel,5.94455,368 186279,"A mini table top version of Mölkky made in eco-friendly wood and great for indoors. The players use a wooden pin (also called "mölkky") to try to knock over wooden pins (also called "skittles") of almost similar dimensions with the throwing pin, which are marked with numbers from 1 to 12. The pins are initially placed in a tight group in an upright position. Knocking over one pin scores the amount of points marked on the pin. Knocking 2 or more pins scores the number of pins knocked over. After each throw, the pins are stood up again in the exact location where they landed. The first one to reach exactly 50 points wins the game. Scoring more than 50 will be penalised by setting the player's score back to 25 points. A player will be eliminated from the game if they miss all of the target pins three times in a row. ",//cf.geekdo-images.com/images/pic2715521.jpg,99,30,6,2,30,Mini Mölkky,30,//cf.geekdo-images.com/images/pic2715521_t.jpg,2013,(Uncredited),"Action / Dexterity,Party Game",NA,(Uncredited),NA,NA,Player Elimination,"Tactic,Tuoterengas",7.54473,74 186295,"Players take on the role of a thief attempting to obtain priceless treasures and outdo their fellow gentleman and lady burglars. Two to five players take turns picking locks to steal valuable items from the vault or each other. The thief with the most treasures at the end of the game is the winner. Each treasure obtained puts you closer to winning. However, each treasure has a special negative effect that makes your collection vulnerable. Steal wisely, certain combinations of treasures in your possession could make it easier for other thieves to steal from you. The main mechanic of Pick the Lock has a small amount of wit and a lot of luck. Players attempt to steal treasures from each other or the vault by using one of their five number cards. These cards are numbered four through eight. When played they define the odds of success during your attempt to steal a treasure. The defending player sets the combination of the lock to his or her vault by placing a card face down that is from 1 to the number the attacking player has played. Using the right cards with the right treasure effects could ensure your victory. Pick the Lock combines a nice blend of strategy, wit, and luck. Are you clever enough to outwit your friends and Pick the Lock? Pick the Lock is a Card game for 2-5 players ages 6 and up. ",//cf.geekdo-images.com/images/pic2712690.png,5,30,6,2,15,Pick the Lock,30,//cf.geekdo-images.com/images/pic2712690_t.png,2016,Jon Mietling,Bluffing,NA,"Aaron Kluck,Jon Mietling",NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter",Take That,Portal Dragon,5.48852,61 186302,"Players play a card in front of them showing one or two gangsters. They have to say the current number, i.e: The first is one, the second two up until 7 and then it goes backwards (after 7 comes 6). If there are two gangsters the player has to name both numbers and the next player is skipped. If the gangster is looking into a gun you don't say anything. If the gangster is holding a mobile you have to clear your throat instead. If you make a mistake you have to take the pile of cards. Goal is to get rid of the cards first. ",//cf.geekdo-images.com/images/pic2721592.jpg,6,25,8,2,15,Die fiesen 7,25,//cf.geekdo-images.com/images/pic2721592_t.jpg,2015,Rolf Vogt,"Card Game,Party Game",NA,Jacques Zeimet,NA,NA,NA,Drei Hasen in der Abendsonne,6.4281,153 186323,"Tavarua is a 1-6 player competitive surfing board game. In Tavarua you are a surfer in a surf contest. You'll need to pick a board, paddle out, look for waves, and ride them in to score points! Tavarua is played over a number of short rounds. In each round waves advance towards shore, players simultaneously select then resolve actions by playing cards, and a wave card is revealed and resolved. Rounds continue until there are no more wave cards in the wave deck, at which point the game ends and one player claims victory. Goal The goal of the game is to win the grand champion trophy, by having the highest scoring waves. You score points by catching and riding waves, but you may only keep your top two wave scores for each board type. General gameplay involves looking for a wave to ride, paddling to the wave, catching the wave, riding the wave, then scoring the wave. When the game ends, three trophies are given out, whoever gets the Grand Champion trophy wins! Looking For a Wave At the start of each round all the wave tiles advance one space towards the shore. When looking for a wave to catch, you’ll need to remember that you can only catch a broken wave. Waves are either unbroken, or broken. Waves with a die number less than their space in the break are unbroken. Waves with a die number equal to or higher than their space in the break are broken. Paddling to a Wave Paddling moves your surfer in the channel. You can play any card to paddle, the number on the card determines how many spaces you move. Catching a Wave You can only catch the wave that’s in the same space in the break as your surfer is in the channel. To catch a wave, you’ll need to play a card. The number and direction on the card will shift your balance. When catching a wave you’ll want to look at the top card of the wave deck to determine which card to play. You want to play a card that will shift your balance so that you do not wipeout during the Wave / Score phase. You now move your surfer/surfboard onto the wave tile (standing your surfer up) and finally move your played card over to your score pile. Riding a Wave Once you’ve caught a wave you are considered to be riding it. While riding, your goal is to maintain your balance, while maximizing scored points. Cards you play will both shift your balance, and count as your score for the wave. The higher the number on the card, the more points it’s worth, however the more difficult it will be to maintain your balance. After you play and shift your balance, a wave card will be revealed, and it too will shift your balance. Be careful: if your balance token moves one or more spaces off the nose or tail of your surfboard, you’ll wipeout! Scoring a Wave When riding a wave: cards played are not discarded, but placed into your score pile. The numbers on the cards determines the score value of that wave. When you stop riding a wave you will score it during the “Wave / Score” phase of that round. To score a wave take one of your color score tokens, with the board you’re currently riding, and place it on score track at the number equal to your wave score point value, then discard all the cards/tokens in your score pile. ",//cf.geekdo-images.com/images/pic2773752.jpg,6,60,13,1,30,Tavarua,60,//cf.geekdo-images.com/images/pic2773752_t.jpg,2016,"John Ariosa,Lina Cossette,David Forest",Sports,NA,Cody Miller,NA,"Crowdfunding: Kickstarter,Sports: Surfing","Hand Management,Press Your Luck,Simultaneous Action Selection",Far Off Games,7.58127,205 186375,"TOKAIDO is a game for 2 to 5 players, with unique atmosphere and aesthetics, in which the players are pilgrims on a journey along the legendary East Sea Road of Japan. Along the way, you will try to collect the most beautiful souvenirs, discover glorious vistas, enjoy enriching encounters, soak in soothing hot springs, sample sumptuous cuisine, and much more! The Deluxe Edition is the post-Kickstarter public release of parts of the Tokaido Collector's Edition . It does not have all the character tiles and miniatures available in the Collectors Edition, nor are the character miniatures painted. The Tokaido: Matsuri expansion is also not included in this edition. This version does include: - the bigger box of the Collectors Edition - the giant board of the Collectors Edition - all cards for Tokaido - all cards for Crossroads - 16 character tiles (Tokaido + Crossroads) - 16 unpainted figurines (Tokaido + Crossroads) - 5 point markers - 5 color bases - metal coins + fabric bag - soundtrack CD - Crossroads wooden die - Tokaido + Crossroads rulebooks ",//cf.geekdo-images.com/images/pic2909076.jpg,5,45,8,2,45,Tokaido Deluxe Edition,45,//cf.geekdo-images.com/images/pic2909076_t.jpg,2015,Xavier Gueniffey Durin,Travel,"Tokaido,Tokaido: Crossroads",Antoine Bauza,Tokaido: Matsuri,"Asian Theme,Country: Japan,Tokaido","Point to Point Movement,Set Collection,Time Track,Variable Player Powers",Funforge,7.9629200000000004,329 186435,"Zimby Mojo is a co-opportunistic game for 2-8 players that also supports solo play. Each player is the all-powerful shaman of a tribe of ferocious, conniving, vicious little cannibals called zimbies, and each player has a single goal: to become the new Cannibal King. To achieve their goal, each player will have to use their zimbies to infiltrate the current King’s compound, kill him, take his Crown, and carry it safely to their tribal board before a rival zimby tribe can do so first. In solo play, the player must use their zimbies, scrolls, and strategy to defeat the Cannibal King, evade his thugs, and bring the Cannibal Crown to their tribal board before time runs out. In a multiplayer game, the players must work together to gain access to the Cannibal King’s sanctum before they can confront him. Once they kill the King, however, it’s every tribe for itself and the player that reaches their tribal board with the King’s Crown immediately becomes the new Cannibal King and wins the game! Keep one eye on the Crown. Keep the other on your back. WHAT'S A ZIMBY? Zimbies are vicious, conniving little cannibals. They are small, stubborn, anti-heroes in a game of control of a land of nasty little creatures. They are not human: each zimby tribe has followed its own cultural and evolutionary path -- there are humanoid zimbies, avian zimbies, aquatic zimbies, simian zimbies, ursine zimbies, arachnid zimbies, the list goes on! That's why there's a bunch of reptilian-eyed, orange-skinned, clawed, stick-haired creatures on the box! The name "zimby" itself derives from a play on words on the word "zombie" and the designer's love of the cartoon character Invader Zim, who he feels exquisitely exemplifies zimby behavior and fanaticism. MORE DETAILED DESCRIPTION OF CONCEPTS AND ELEMENTS Each player plays the shaman of a different zimby tribe. Zimbies are nasty, unruly, conniving little cannibals that follow their shaman with fanatical loyalty. Each player’s goal is to bring about the death of the Cannibal King, steal his fallen Crown, and get the Crown to his tribal board so he can become the new Cannibal King. To do this, the players will have to: 1. Get some zimbies onto the main game board (you can’t get the Crown without a zimby to grab it and carry it home), 2. Cooperate with at least one other tribe to activate a sigil (you can’t kill the King unless you can get to him), 3. Kill the Cannibal King (that’s the only way he will give up his Crown), 4. Get the Crown and deliver it to your tribal board (you win the game by becoming the new Cannibal King). Part 1 of the game is completely cooperative. Part 2 of the game is completely competitive. CREATURES There are four creature types in the game: zimbies, obnoxious little cannibals that do a shaman’s bidding with ruthless (sometimes inept) fanaticism; zombies, undead meat-puppets; thugs, the Cannibal King’s dim-witted, fervently devoted brutes; the Cannibal King, the sadistic yet cowardly overlord of the zimby tribes. Shaman are players and don’t count as creatures. MOJO Mojo is "a power that may seem magical and allows someone to be very effective, successful, etc." (Mirriam Webster). It is the inexplicable, mystical energy than allows shamans to both impel their zimbies into action and release the powerful magical spells bound in the scrolls they raid from the Scroll Library! But be warned, mojo is drawn from shamans and zimbies! The more zimbies a shaman sends forth to kill the Cannibal King and steal his Crown, the less mojo that shaman has available! Every turn, each player (shaman) generates a small amount of mojo and may also draw forth mojo from zimbies on their tribal board, thereby depleting them of energy for the remainder of the turn and rendering them useless. A shaman may also cannibalize (yes, eat!) their own zimbies for more mojo... Of course, eaten zimbies are dead and gone... STACKING Multiple zimbies can stack to form columns which count as single, giant creatures. The more zimbies in the stack, the stronger they are but the slower they move. And the shaman whose turn it is fully controls the column... SCROLLS, MOVEMENT, AND COMBAT Shamans may use mojo to empower scrolls to cast one-off rituals, long-lasting incantations, and blindingly fast witcheries. These cast magical effects -- beneficial and detrimental -- on the shaman themselves. Shamans also use mojo to move their zimbies on the main board -- so, the more scrolls a shaman uses the less mojo they have available for movement. Combat is a simple 1d6 "roll-off" with the combatant making the higher die roll dealing a number of wounds damage equal to the difference in the die rolls to the combatant making the lower die roll. TIMING Many of a player's actions are limited to the player's turn, such as spawning new zimbies, turning zimbies into zombies, movement and combat. Players may extract and use mojo at any time on any player's turn. So, scroll use is always an option! FIRST MOVER STRATEGY At the end of the round, after all the players have gone, the player with the most undepleted zimbies on his tribal board becomes the first mover on the next round. That player goes first and play proceeds clockwise from them. SOLO There is also a solo mode, which is not only a fully realized game but also very useful to hone the strategies that you will use in your multiplayer games. But be warned: solo play is limited to 12 turns and your score gets lower the more turns you take. It's not too hard to win, but it's tough to get a high score! HAVE FUN WREAKING HAVOC! ",//cf.geekdo-images.com/images/pic2861933.png,8,120,14,1,20,Zimby Mojo,120,//cf.geekdo-images.com/images/pic2861933_t.png,2016,"Jim Felli,Tani Pettit,Naomi Robinson","Fantasy,Fighting",NA,Jim Felli,NA,NA,"Dice Rolling,Grid Movement,Hand Management,Partnerships,Pick-up and Deliver,Simultaneous Action Selection,Variable Phase Order",Devious Weasel Games,7.85423,52 186475,"This is a deduction game involving seven characters. The player assuming the role of Prince Mochi asks each of the other players one question and then guesses which player plays the role of Princess Tofu, the love of Prince Mochi. When answering Prince Mochi’s questions, the other players must either lie or tell the truth in accordance with the cards they hold. The player who Prince Mochi deducts (rightly or wrongly) to be Princess Tofu wins the round and receives the number of points specified on his/her card. The goal of this game is to be the first player to accumulate 7 points. ",//cf.geekdo-images.com/images/pic2717262.jpg,8,30,10,3,10,Tofu Kingdom,30,//cf.geekdo-images.com/images/pic2717262_t.jpg,2015,NA,"Bluffing,Deduction",NA,Kuraki Mura,NA,NA,"Co-operative Play,Role Playing","Kuraki Mura B.G. Studio,Swan Panasia Co., Ltd.",6.91051,79 186567,"Publisher Blurb: Baseball Highlights: 2045 is like watching TV highlights of early 21st-century baseball games, with the gameplay being full of theme with no outs or innings and without bogging down in a play-by-play baseball simulation. In this quick and interactive game, two players build their teams as they play, combining both strategy (building your team) and tactics (playing the game) without any of the downtime. Game includes regular head to head play as well as solitaire and 3 player variants and the means to play 4 player tournaments. The game also supports combining boxes for even larger tournaments. 1-4 players 45 minute play time. The Super Deluxe Edition comes with seven mini expansions: Magna Glove, Pitches, Cyborg Hitters, Robots Rally Cap, Coach, Big Fly!, and Errors!. ",//cf.geekdo-images.com/images/pic2715950.jpg,4,60,10,1,45,Baseball Highlights: 2045 – Super Deluxe Edition,60,//cf.geekdo-images.com/images/pic2715950_t.jpg,2015,William Bricker,"Card Game,Science Fiction,Sports","Baseball Highlights: 2045,Baseball Highlights: 2045 – Big Fly! Expansion,Baseball Highlights: 2045 – Coach Expansion,Baseball Highlights: 2045 – Deluxe Edition,Baseball Highlights: 2045 – Errors! Expansion,Baseball Highlights: 2045 – Hitters Expansion,Baseball Highlights: 2045 – Magna Glove Expansion,Baseball Highlights: 2045 – Pitchers Expansion,Baseball Highlights: 2045 – Rally Cap Expansion",Mike Fitzgerald,NA,Sports: Baseball,"Deck / Pool Building,Hand Management,Take That",Eagle-Gryphon Games,8.08967,308 186659,"This Kickstarter-exclusive edition contains, in addition to all the contents of the base game, the mini expansion "Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion". From the description of Tiny Epic Galaxies: A thirty-minute game of galactic conquest, Tiny Epic Galaxies is driven by an exciting dice-rolling mechanism that rewards thoughtful programming of the results. Players control a home galaxy and a fleet of space ships. As players upgrade their galaxies, they gain access to more ships and more dice. Each turn, a player rolls a set of dice; how many dice are rolled is determined by the level of that player's galaxy. Each side of the six-sided die represents a different type of action: Movement, Colony Action, Harvest from Culture Planets, Harvest from Energy Planets, Improve an Economic Influence, and Improve a Diplomatic Influence. After the roll, the player sorts the results of the roll (one selective re-roll is allowed) and organizes the dice in a desired activation order. Each die, in order, is then resolved and the results are immediate, which allows the player to pull-off unseen combos and surprise other players. Other players have the option to copy other player's actions...at a cost! As players expand their galaxy by colonizing other planets through economic and diplomatic influence, they gain victory points AND the special powers brought in by those planets! In addition to galaxy upgrades, effective resource management provides luck-mitigating options that can sway the game in a calculated player's favor. Whoever achieves the most points from acquiring planets and upgrading their personal galaxy wins! ",//cf.geekdo-images.com/images/pic2714683.jpg,5,30,14,1,30,Tiny Epic Galaxies Deluxe Edition,30,//cf.geekdo-images.com/images/pic2714683_t.jpg,2015,"William Bricker,Benjamin Shulman","Dice,Science Fiction,Space Exploration","Tiny Epic Galaxies,Tiny Epic Galaxies: Satellites & Super Weapons Mini Expansion",Scott Almes,NA,"Crowdfunding: Kickstarter,Tiny Epic","Action / Movement Programming,Area Control / Area Influence,Dice Rolling",Gamelyn Games,7.64392,539 186701,"Burger Up is a card matching puzzle game about the art of burger making. Fill orders, earn prestige and be the best burger chef around! Players strive to become the most prestigious restaurant by building the biggest Burgers and by using the best ingredients. Players take turns, which consist of four phases: the Market phase where players may purchase ingredients from the market, the Building phase where players place up to 3 ingredients on their burgers, the Burger Up! phase where players may score their burgers if they satisfy an order and the clean-up phase where players draw back up to 4 cards. The game ends when no more Order cards can be revealed. A bonus is awarded to the Chef who built the most burgers and then the winner is determined, based on who has earned the most coins. Contents: 21× Top Bun Cards 4× Player Aid Cards 72× Ingredient Cards 8× Bottom Bun Cards 4× Spatula Cards 32× $1 Coins 20× $5 Coins 8× $10 Coins Rulebook Plastic Tray Insert suitable for sleeved cards ",//cf.geekdo-images.com/images/pic2730754.jpg,4,30,9,2,15,Burger Up,30,//cf.geekdo-images.com/images/pic2730754_t.jpg,2016,Stephen Gibson,"Card Game,Puzzle",NA,Matthew Parkes,Burger Up: Burgers of the World,"Crowdfunding: Kickstarter,Food / Cooking","Hand Management,Pattern Building,Tile Placement",Rule & Make,7.30039,279 186721,"Welcome to Anytown, U.S.A. where people grumble about the quality of their health care but still show up at Healthy Heart Hospital hoping they made a smart decision. Much has been said (and even more has been written) about the previous administration’s haphazard management of Healthy Heart. In an effort to save the Hospital, you and your allies among its leading Physicians have staged a recent “Clinical Coup” and taken over the Hospital to restore its prestige. However, actually managing things from the inside is never as easy as it appears from the outside, and juggling the responsibilities at Healthy Heart Hospital can quickly turn even the noblest healer into a money-grubbing pragmatist cynically looking for a place to hide the victims of your “care.” Does your team have what it takes to bring Healthy Heart Hospital back to its former glory without becoming Hard Hearted in the process? Healthy Heart Hospital is a cooperative game for 1 to 5 players, played in rounds, with each player spending actions to treat and (hopefully) cure the various patients that come pouring into the hospital each round. Patients are represented by a number of cubes of various colors. Color represents the type of illness, while the number of cubes represents the severity of the illness. ",//cf.geekdo-images.com/images/pic3310061.jpg,5,90,13,1,60,Healthy Heart Hospital,90,//cf.geekdo-images.com/images/pic3310061_t.jpg,2015,Chelsea Autio,"Economic,Medical",NA,"Anna-Marie Nelson,Scott Nelson",NA,NA,"Action Point Allowance System,Chit-Pull System,Co-operative Play,Press Your Luck,Variable Player Powers",Victory Point Games,7.35565,240 186793,"Family bluffing card game, aimed at parents and adults that are bored playing old typical games. Fun for both adults and kids, Barnyard Roundup is a game that doesn’t feel like a “task” to play for the adults and is on a level a kid would enjoy. The goal of the game is to collect the most valuable farm animals for Farmer Brown to sell on Market Day. You do this by playing cards face-down from your hand and declaring what they are, then giving one other player the choice to decide if you are bluffing or telling the truth. If they choose correctly, THEY get the Farm Animal card(s) you played, but if they guess wrong, YOU get the card instead. Whoever wins Farm Animal cards adds them to their collection. But you may also get Crows, pests that irritate Farmer Brown and count against you in the scoring. Collect the most animals by bluffing, baffling and out-guessing your friends! Score the most points and win the game! Barnyard Roundup is a family-friendly, appropriate game for ages 7 and up. We have played the game with players as young as 4 and had a lot of fun! Everyone in the family will enjoy this game, we have even brought this out on game night with the adults and had a great time! ",//cf.geekdo-images.com/images/pic2891892.jpg,6,20,6,2,10,Barnyard Roundup,20,//cf.geekdo-images.com/images/pic2891892_t.jpg,2016,Lina Cossette,"Abstract Strategy,Bluffing,Party Game",NA,James Hudson,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Hand Management,Set Collection,Take That",Druid City Games,7.34831,71 186864,In this game the players are corrupt politicians with the goal to grub as much money as possible. One player distributes money from the treasury. After intensive negotiations the players vote. If a majority votes against the proposed distribution the current president has to resign and another player becomes president. Besides voting the players can also blackmail and bribe each other. ,//cf.geekdo-images.com/images/pic3145019.jpg,8,50,12,4,20,Tiefe Taschen,50,//cf.geekdo-images.com/images/pic3145019_t.jpg,2016,"Christian Opperer,Gregor Zolynski","Bluffing,Negotiation,Political",NA,Fabian Zimmermann,NA,Crowdfunding: Startnext,"Simultaneous Action Selection,Voting","(Web published),Fobs Games",7.52241,58 187104,"Four Gods is a real-time tile-laying game in which players create a world — one tile at a time — before laying claim to one of the four gods of their world and attempting to win followers by sending prophets into that world. In more detail, players sit outside of a cardboard frame that represents the limits of the world. Each player starts with two randomly-drawn tiles in hand, with each double-sided tile depicting 1-3 types of landscape out of the four types present in the world. When play begins, each player simultaneously starts laying tiles into the frame; each tile must be adjacent to two sides to be placed, so initially tiles can be placed only in the corners of the frames, with players building inward from there. Players can place tiles anywhere that they can legally be placed (two sides are adjacent to the frame or previously placed tiles and all landscapes match across tile borders. Instead of placing a tile, a player can place it in their personal discard area, which can hold at most ten tiles. When a player has both hands free, they can draw two new tiles from the bag; alternatively, any player with a free hand can pick up any tile in any discard area and place it in the world. At any point during the game, a player can claim one of four gods and that god's followers. Each god is associated with a particular type of landscape, e.g., the merfolk god. Once a player has followers, they can place a prophet on a tile they just placed to claim that section of landscape. Players can place any number of prophets in a landscape as long as they're placing each prophet on a tile they just added to the world. At any point in the game, if a player thinks that a section of the board cannot be filled with a tile — e.g., a space that's surrounded by four types of landscapes — that player can place a round city marker in that space, and then claim that city with a prophet. If a matching tile is found later, a player can "smash" and collect that city, replacing it with the tile. Once the world is filled or players agree that no more tiles can be placed, the game ends. Each player scores five points for each city occupied or smashed. Each landscape with one or more prophets is worth a number of points to the player(s) with the most prophets in it equal to the number of tiles in that landscape minus the number of prophets in it. The landscape with the largest mass rewards its god with a large bonus, with the second and third largest masses rewarding their gods with smaller bonuses; similarly, the landscape that appears in the most distinct groups rewards its god with a large bonus, with the second and third largest groups again rewarding their gods with smaller bonuses. Whichever god has scored the most points wins! ",//cf.geekdo-images.com/images/pic3109082.jpg,4,30,8,2,15,4 Gods,30,//cf.geekdo-images.com/images/pic3109082_t.jpg,2016,Ismaël Pommaz,Real-time,NA,Christophe Boelinger,NA,NA,"Area Control / Area Influence,Tile Placement","Asmodee,Conclave Editora,Ludically",6.43225,353 187121,"In 1592, Japanese Taikou (太閣) Toyotomi Hideyoshi showed his great ambition to conquer China (Ming Dynasty). His proposal to Korea (Joseon Dynasty) to march through their territory was denied, and there began The Imjin War. In Far East War 1592, players are divided into Japan and China/Korea factions, with each side trying to conquer the target provinces of their rivals. Players alternate to move around the action roundel to perform different actions such as recruit forces, assign generals, march armies, initiate battles, etc. With careful planning on the action roundel, tactical movement and assignment of troops and generals, and a bit luck in dice roll during battles, players should revive the vivid history in the Far East War. 在1592這一年,權傾一時的豐臣秀吉野心漫出日本本島,向朝鮮提出「假道入明」的狂妄要求。20萬大軍計畫穿過朝鮮半島,攻打明朝,征服整個東亞。這場亞洲版三國志,從海上打到陸地,僵持了超過6年,史稱壬辰倭亂、文祿/慶長之役、萬曆朝鮮之役,但最為人知的稱呼為:「壬辰之戰」。 日軍進攻初期,勢如破竹;朝鮮王節節敗退,王京漢城、陪都平壤相繼失守,被逼至鴨綠江畔,求請明朝救援。中日韓三國於是在朝鮮半島,展開激烈駁火。 玩家一分扮演日本,另一方扮演明朝與朝鮮,善用手中的武將,調度場上的部隊,精算備用的糧餉,還要預防未知事件對軍情帶來的影響。誰能攻下戰役中的目標,就能成為「壬辰之戰」中的最後勝利者。 ",//cf.geekdo-images.com/images/pic2966356.jpg,4,120,12,2,90,Far East War 1592,120,//cf.geekdo-images.com/images/pic2966356_t.jpg,2016,NA,"Dice,Miniatures,Wargame",NA,Allen Wang,NA,"Country: China,Country: Japan,Country: Korea","Area Movement,Dice Rolling","壬辰 (Imjin Creative),Mizo",7.17493,67 187289,"In the crazy cat-collecting game Here, Kitty, Kitty!, your neighborhood has a cat problem, the problem being that the cats don't all belong to YOU! Unfortunately you can't just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties. Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All's fair in love and cat-collecting! In the game, each player chooses a Property board, which contains three zones: the Yard, the Porch, and the House. At the end of the game, cats in the House are worth 5 points each, cats on the Porch are worth 3 points each, and cats in your Yard are worth 0 points. However, having cats in your Yard does have advantages for special scoring conditions, such as having the most cats of a single color or the most cats overall. All 40 cat miniatures are placed in the center of the table, and represent the Neighborhood. Each player is dealt 2 or 3 cards, depending on the number of players in the game. On each player's turn, they perform two Actions: moving a cat, playing a card, or discarding cards. Cats can be moved 1 space for 1 Action, by picking up the cat and putting it in the next zone of the property. For example, a cat can be moved from the Neighborhood to the Yard for 1 Action, or from the Yard to the Porch or from the Porch to the Yard (and vice versa). Playing cards may allow a player to move multiple cats at once, to move cats multiple spaces, to steal cats from opponents, or to make opponents give up cats. A player may also choose to discard 1, 2, or 3 cards as an Action. Once both Actions have been taken, the player draws back up to a full hand, and play passes to the person to the left. If an Instant card (red border) is drawn, it is played immediately and affects the entire group. The player then draws a replacement card for the Instant card until a full hand is achieved. The final round is triggered when a player draws the last card from the draw pile. From that point every player, including the player who drew the last card, has one final turn to maximize their score. Then, the cats are counted and a winner is lauded for their purr-procurement proficiency. ",//cf.geekdo-images.com/images/pic3069257.jpg,6,30,10,3,30,"Here, Kitty, Kitty!",30,//cf.geekdo-images.com/images/pic3069257_t.jpg,2016,Tony Steele,Animals,NA,Kris McCardel Ware,"Here, Kitty, Kitty! Milkshake","Admin: Better Description Needed!,Animals: Cats",NA,Fireside Games,6.44192,235 187353,"Marvel Dice Masters: Civil War is a collectible dice-building tabletop game designed by Quarriors! creators Michael Elliott and Eric M. Lang. WizKids has announced a Civil War set for its popular Marvel Dice Masters Collectible Dice Game. Marvel Dice Masters: Civil War will include Starter Sets, Foil Packs, a Team Box, a Collector’s Box, a Playmat, and a Dice Bag. Release is planned for May. Based on the Marvel comic book Civil War storyline, the set will include iconic characters from both sides of the conflict, like Spider-Man, Captain America, and Iron Man. It will also introduce new mechanics for the game: Thunderbolts, Enlistment, and New Warriors. ",//cf.geekdo-images.com/images/pic2958262.jpg,2,0,14,2,60,Marvel Dice Masters: Civil War,0,//cf.geekdo-images.com/images/pic2958262_t.jpg,2016,NA,"Collectible Components,Comic Book / Strip,Dice,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Marvel Dice Masters: Civil War – Collector's Box,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Comics: Marvel Universe,Dice Masters","Deck / Pool Building,Dice Rolling,Variable Player Powers","Devir,WizKids",7.71338,228 187420,"Rio de Janeiro, 1868. Quissama is a fugitive slave from guaiamum malta who counts on English detective Woodruff to help him find Bernardina, his missing mother. At the same time, he needs to run from Alemão and his malta, who wants to capture him. Araújo wants to make his business prosper, but Alencar is eyeing the political influence. In the court, the Princess wants to set slaves freed, while the Emperor uses his power as he pleases. In the squares, you will face the capoeira fighting between Nagoas and Guaiamuns, which divide the Rio de Janeiro at the time. Choose your characters and take part in this plot! How to play Draw, combine and use your cards to establish your territory in Rio de Janeiro, 1868. Place your meeples and prosper thanks to coins that will help open trades, free slaves and employ capoeiras. With some card combinations, get the right to choose a character. Use your skills and reach your goal to win the match. But be careful with your opponents! They can cause malta attacks against your territory, deploy your ministers or steal the characters you worked hard to win. Go through all scandals and the power of money and be the first to reach one of your characters' goal! ",//cf.geekdo-images.com/images/pic2798955.png,5,80,10,2,30,Quissama,80,//cf.geekdo-images.com/images/pic2798955_t.png,2015,NA,Card Game,NA,Ricardo Spinelli,NA,NA,"Area Control / Area Influence,Hand Management,Set Collection,Worker Placement",Ludens Spirit,7.40602,50 187488,"In a distant land covered in lush forests and bordered by hills and mountains, magicians battle mercilessly on the plains of Thärin. The end goal: to defeat all adversaries and become the Northland continent's most legendary magician. Dark Mages is a 120-card game that can be played by 2 to 8 players. It is a game of both luck and strategy that can last anywhere from 20 to 60 minutes. This game contains 8 character cards, 112 playing cards, rules and instructions, 7 polyhedron dice (d4, d6, d8, d10, d12, d20 and d00), and a velvet pouch. ",//cf.geekdo-images.com/images/pic2991435.png,8,60,13,2,20,Dark Mages,60,//cf.geekdo-images.com/images/pic2991435_t.png,2016,NA,"Card Game,Fantasy",NA,Eric Bleney,NA,Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Player Elimination,Variable Player Powers",Bleem Divertissements Inc.,6.95161,62 187515,"The animals have escaped from the zoo, and it's up to the zookeepers to get everyone back in their cages — but lots of things can happen while you're chasing critters... In Zooscape, originally released as Curio Collectors (はんか通骨董市), you must prove yourself the best zookeeper by rounding up animals worth the most points, but remember that all the animals need enough space in their cage to stay happy! Shove too many in one cage, and they'll be worth almost nothing to you. In each round, someone deals a line of twelve cards face up on the table; each card depicts an animal (a curio in the original version) along with a point value and a limit. The starting player splits the line in two by choosing a dividing point. Each player holds two cards showing the left or right group, and each player chooses, then simultaneously reveals which group of cards they want. If only one player chooses a side, they take all the cards in that group and add them to their personal tableau. If a side is chosen by more than one player, however, then one of the players who chose it splits that group into two smaller groups, then everyone who originally chose this group secretly votes again for which group they want. This process repeats with each group until either each player has taken some number of cards or groups have been reduced to single cards and two or more players are still voting to take them; in this case, those single cards are placed in a special pile. At the start of a round, the starting player adds a special card to the line-up and whoever wins this card collects all of the animals in this special pile. Players complete three rounds this way, then score points. If a group of cards has exceeded the limit on it — say, by collecting four cards when the limit is three — then the owner of these cards scores only 1 point per card instead of the point value for each card. Some cards in the game allow you to remove cards from your collection, possibly allowing you to stay under the limit and score more points. You might also start trying not to win cards so as not to spoil the value of what you've already collected. (In Curio Collectors, you would effectively crash the market value for an item by trying to sell too many of them at one time.) Whoever has the most points wins! ",//cf.geekdo-images.com/images/pic3415495.png,6,30,8,3,15,Zooscape,30,//cf.geekdo-images.com/images/pic3415495_t.png,2015,"Katy Lipscomb,Ryo Nyamo",Card Game,NA,Hisashi Hayashi,NA,NA,"Set Collection,Voting","OKAZU Brand,Tasty Minstrel Games",6.4681,58 187645,"From the publisher: Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent: As the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them. As the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win. Featuring more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it. Yet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite! ",//cf.geekdo-images.com/images/pic2737530.png,4,240,14,2,180,Star Wars: Rebellion,240,//cf.geekdo-images.com/images/pic2737530_t.png,2016,NA,"Dice,Fighting,Movies / TV / Radio theme,Science Fiction,Wargame",NA,Corey Konieczka,NA,"Components: Miniatures,Fantasy Flight Big Box,Star Wars","Area Control / Area Influence,Area Movement,Dice Rolling,Hand Management","ADC Blackfire Entertainment,Asterion Press,Delta Vision Publishing,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",8.54484,8142 187653,"Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies. Each round, players roll their hand of dice and in turn allocate them to different actions, like moving their Agents, acquiring Agency Cards, completing and acquiring new Missions, and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed, allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan, and there are ways around everything that stands in your way. Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way. ",//cf.geekdo-images.com/images/pic2744644.jpg,4,90,10,2,45,Covert,90,//cf.geekdo-images.com/images/pic2744644_t.jpg,2016,"Luis Francisco,Hokunin,Scott Nicely,Chris Ostrowski","Card Game,Dice,Spies/Secret Agents",NA,Kane Klenko,"Covert: Kane Klenko Character Card,Santa's Renegades 2016",NA,"Action / Movement Programming,Dice Rolling,Hand Management,Point to Point Movement,Press Your Luck,Set Collection,Variable Player Powers,Worker Placement",Renegade Game Studios,7.49832,564 187679,"From the official description: "The Horus Heresy: Betrayal At Calth is a fantastic standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers’ invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during six exciting missions, it allows players to choose their side and command a force of beautifully detailed Citadel miniatures in a brutal war for survival, during one of the iconic battles of the Horus Heresy." ",//cf.geekdo-images.com/images/pic2742030.jpg,2,0,0,2,0,The Horus Heresy: Betrayal at Calth,0,//cf.geekdo-images.com/images/pic2742030_t.jpg,2015,NA,"Miniatures,Science Fiction,Wargame",NA,NA,NA,"Warhammer 40,000 Board Games","Dice Rolling,Variable Player Powers",Games Workshop Ltd.,7.7125,128 187687,"On the Threshold of Discovery! The ancient lands of Osirion are blanketed by the sands of time, and eldritch secrets and vast riches lie just beneath the sun-blistered surface. As modern Osirion opens its tombs to outsiders for the first time in centuries, many of these lost treasures and secrets are now emerging—some more malign than others. Can your group of heroes brave terrible guardians, foul cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant? This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and traps of the Mummy’s Mask Adventure Path. Choose your character’s class, build a deck of equipment, magic, and allies; and explore dangerous locations as you journey through an exciting fantasy tale. As your adventures continue, your characters add unique gear and awesome magic to their decks as they gain incredible powers, all of which they’ll need to challenge more and more powerful threats. The Pathfinder Adventure Card Game: Mummy’s Mask Base Set includes: . More than 500 cards, featuring 7 character classes, a wide array of gear and magical treasures, and dozens of allies, monsters, and villains from the Mummy’s Mask storyline. . "The Half-Dead City Adventure Deck," which begins your journey through the Mummy’s Mask Adventure Path. . A complete set of 5 polyhedral dice. ",//cf.geekdo-images.com/images/pic3531593.jpg,4,120,13,1,120,Pathfinder Adventure Card Game: Mummy's Mask – Base Set,120,//cf.geekdo-images.com/images/pic3531593_t.jpg,2016,Tyler Jacobson,"Card Game,Fantasy,Fighting",NA,"Chad Brown,Tanis O'Connor,Paul Peterson,Keith Richmond,Mike Selinker,Liz Spain,Gaby Weidling","Pathfinder Adventure Card Game: ""Goblin Golem of Obsidian"" Promo Card,Pathfinder Adventure Card Game: Class Deck - Summoner,Pathfinder Adventure Card Game: Class Deck – Alchemist,Pathfinder Adventure Card Game: Class Deck – Barbarian,Pathfinder Adventure Card Game: Class Deck – Bard,Pathfinder Adventure Card Game: Class Deck – Cleric,Pathfinder Adventure Card Game: Class Deck – Druid,Pathfinder Adventure Card Game: Class Deck – Fighter,Pathfinder Adventure Card Game: Class Deck – Goblins Burn!,Pathfinder Adventure Card Game: Class Deck – Goblins Fight!,Pathfinder Adventure Card Game: Class Deck – Gunslinger,Pathfinder Adventure Card Game: Class Deck – Inquisitor,Pathfinder Adventure Card Game: Class Deck – Monk,Pathfinder Adventure Card Game: Class Deck – Oracle,Pathfinder Adventure Card Game: Class Deck – Paladin,Pathfinder Adventure Card Game: Class Deck – Ranger,Pathfinder Adventure Card Game: Class Deck – Rogue,Pathfinder Adventure Card Game: Class Deck – Sorcerer,Pathfinder Adventure Card Game: Class Deck – Warpriest,Pathfinder Adventure Card Game: Class Deck – Witch,Pathfinder Adventure Card Game: Class Deck – Wizard,Pathfinder Adventure Card Game: Mummy's Mask – ""Blessing of Khepri"" Promo Card,Pathfinder Adventure Card Game: Mummy's Mask – ""Hypogeum"" Promo Card,Pathfinder Adventure Card Game: Mummy's Mask – ""Miau Pakhet"" Promo Card,Pathfinder Adventure Card Game: Mummy's Mask – ""Mummify Self"" Promo Card,Pathfinder Adventure Card Game: Mummy's Mask – ""Portable Sarcophagus"" Promo Card,Pathfinder Adventure Card Game: Mummy's Mask – ""Reta Bigbad"" Promo Card,Pathfinder Adventure Card Game: Mummy's Mask – ""Ring of Rejection"" Promo Card,Pathfinder Adventure Card Game: Mummy's Mask – ""Sistrum of Bastet"" Promo Card,Pathfinder Adventure Card Game: Mummy's Mask – Adventure Deck 2: Empty Graves,Pathfinder Adventure Card Game: Mummy's Mask – Adventure Deck 3: Shifting Sands,Pathfinder Adventure Card Game: Mummy's Mask – Adventure Deck 4: Secrets of the Sphinx,Pathfinder Adventure Card Game: Mummy's Mask – Adventure Deck 5: The Slave Trenches of Hakotep,Pathfinder Adventure Card Game: Mummy's Mask – Adventure Deck 6: Pyramid of the Sky Pharaoh,Pathfinder Adventure Card Game: Mummy's Mask – Character Add-On Deck,Pathfinder Adventure Card Game: Rise of the Runelords – ""Tup"" Promo Character Card Set","Campaign Games,Pathfinder Adventure Card Game,Solitaire Games","Co-operative Play,Deck / Pool Building,Dice Rolling,Hand Management,Role Playing,Variable Player Powers",Paizo Publishing,8.34508,122 187719,"The Banner Saga: Warbands is a cooperative game for 1-4 players. Players take up the role of the leaders in a warband tasked with keeping the warband together and alive. It is a cooperative, miniatures board game that deals with the difficulties and consequences of decision making. There are four roles in the warband: Quartermaster, Keeper of Names, Warmaster, and Thane. Each role must aggressively push for resolutions that help out themselves, while being open to compromise for the good of the warband. It is this conflict and compromise that is the heart of Warbands. ",//cf.geekdo-images.com/images/pic2749935.jpg,4,90,13,2,30,The Banner Saga: Warbands,90,//cf.geekdo-images.com/images/pic2749935_t.jpg,2016,Keith Lowe,"Fantasy,Miniatures,Negotiation",NA,"Brian Shotton,Kenny Sims",NA,Crowdfunding: Kickstarter,"Auction/Bidding,Co-operative Play,Partnerships,Point to Point Movement",MegaCon Games,5.642,50 187785,"Description from the publisher: Rebellion simmers in the corners of the Galactic Empire and several rival factions are gathering forces in the hope of overthrowing the corrupt Senate by defeating the Sentinels that keep them in power. These rebel factions, each with their own vision of what life in the galaxy should be, despise each other almost as much as they hate the corrupt Galactic Senate. However, only one can wield ultimate power in the galaxy. You are the leader on one such rebel faction You must recruit and train key specialists to help you fight and win a Galactic Rebellion. Scientists will perform research on new technologies that can tip the balance in your favor. Smugglers will help you build a trade network while Diplomats will join the Senate in hopes of influencing critical decisions. Heroes will conduct Covert Missions to aid your rebel cause and Troopers will fight your battles as they flare up on planets across the galaxy. Empires: Galactic Rebellion is a sequel to Empires: Age of Discovery using similar overall mechanisms. However, many of the specific actions have been reworked to follow the theme and new spheres of activities have been added to create an entirely new experience, including Covert Missions, The Galactic Senate and Capital Ship Fleets. As the Rebel Faction Leader, you must lead your rebellion to free the galaxy from tyranny and thereby achieve ultimate victory! ",//cf.geekdo-images.com/images/pic2769924.png,6,180,14,2,90,Glen Drover's Empires: Galactic Rebellion,180,//cf.geekdo-images.com/images/pic2769924_t.png,2016,Paul Niemeyer,"Civilization,Exploration,Science Fiction",NA,"Don Beyer,Glenn Drover","Empires: Galactic Rebellion Revenge or Redemption Expansion,Empires: Galactic Rebellion – Faction Power Cards,Empires: Galactic Rebellion – Oligarchs Expansion","Crowdfunding: Kickstarter,Glenn Drover's Empires Series","Area Control / Area Influence,Worker Placement",Eagle-Gryphon Games,6.83788,66 187787,"We are a group of nerd inventors. In this competition, who can invent the most prolific inventions and become the nerdiest inventor? Nerdy Inventions (発明オタクの怪奇な傑作) is a game for 2-4 players that takes about 25-30 minutes. Players take turns until the game meets one of the ending conditions. In each turn, the active player rolls 3 dice. Then he may do the following 4 actions as many times as he wants (the actions can be done repeatly). When he cannot or decide not to take any more actions, he passes and next player's turn begins. The 4 available actions are: Use your own invention card Charge your own invention card Research (Swap uninvented cards) Build (Take) invention card Invention cards provide victory points and abilities. At the end of the game, the player with the highest total of victory points wins the game! ",//cf.geekdo-images.com/images/pic3281330.jpg,4,30,8,2,25,Nerdy Inventions,30,//cf.geekdo-images.com/images/pic3281330_t.jpg,2015,Chih-Fan Chen,Dice,NA,Chih-Fan Chen,NA,Steampunk,"Deck / Pool Building,Dice Rolling","Homosapiens Lab,Mayday Games",5.93373,126 187926,"The Kickstarter Edition includes the Metropolis Expansion, which comprises 40 new building cards and 2 extra Reputation cards. In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns. There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top? The player with the most wealth and most-impressive capital city will win the game! ",//cf.geekdo-images.com/images/pic3126018.png,4,120,0,2,60,Islebound (Kickstarter edition),120,//cf.geekdo-images.com/images/pic3126018_t.png,2016,Ryan Laukat,Nautical,"Islebound,Islebound: Metropolis Expansion",Ryan Laukat,Islebound: Deep Fog,"Arzium Setting,Crowdfunding: Kickstarter","Deck / Pool Building,Worker Placement",Red Raven Games,7.81458,120 187988,"Pyramid Arcade is a compilation of 22 games that can be played with "Looney Pyramids" and assorted other components. Looney Pyramids are colored pyramids in three sizes that can nest together. The plan for Pyramid Arcade is to focus on games that can be played with three or fewer trees of each color, and include ten colors of pyramids (ninety in all). Pyramid Arcade will also include numerous boards, nine dice, and a rulebook explaining all the games. The individual games are: Black Ice Color Wheel Give or Take Hijinks Homeworlds IceDice IceTowers Launchpad 23 Looney Ludo Lunar Invaders Martian Chess Petal Battle Petri Dish Powerhouse Pharaoh Pyramid Shambo Treehouse Twin Win Verticality Volcano (v3.0, aka Fiesta Caldera) World War 5 Zark City ",//cf.geekdo-images.com/images/pic2746707.png,10,180,5,1,5,Pyramid Arcade,180,//cf.geekdo-images.com/images/pic2746707_t.png,2016,Eileen Tjan,"Abstract Strategy,Animals,Dice,Game System,Science Fiction,Space Exploration","Black Ice,Color Wheel,Homeworlds,IceDice,IceTowers,Launchpad 23,Lunar Invaders,Martian Chess,Martian Coasters,Petal Battle,Petri Dish,Pharaoh,Pyramid Shambo,Treehouse,Twin Win,Verticality,Volcano,World War 5,Zark City","John Cooper,Andrew Looney,Kristin Looney",Sandships,Looney Pyramids,"Area Control / Area Influence,Betting/Wagering,Co-operative Play,Dice Rolling,Modular Board,Player Elimination,Press Your Luck,Rock-Paper-Scissors,Set Collection,Simultaneous Action Selection,Tile Placement",Looney Labs,8.32321,248 188018,"In Nine Tiles, each player takes nine double-sided tiles, with each side of a tile having one of six images, and arranges them in a 3x3 gird. Each image appears a total of three times on the tiles, with it being paired with a different image in each of the three instances. (The sets of nine tiles are identical, and they have 1-4 dots on them to help players sort the tiles.) Each round, one of the thirty goal cards is revealed, then players race to rearrange their tiles — flipping one tile at a time, or swapping two tiles — in order to make their nine tiles match the image shown on the card. Whenever a player thinks they've done this, they slap the card. If they're correct, they keep the card; if they're wrong, they still keep the card, but flipped face-down. If a player collect two face-down cards, they're out of the game. The first play to collect four (face-up) cards wins! By combining two sets of Nine Tiles, up to eight players can compete at once. When more than four people are in a game, reveal two of the thirty cards each round. Each player can claim at most one card in a round. ",//cf.geekdo-images.com/images/pic2805082.jpg,4,15,6,2,15,Nine Tiles,15,//cf.geekdo-images.com/images/pic2805082_t.jpg,2015,NA,"Action / Dexterity,Real-time",NA,Jean-Claude Pellin,NA,NA,"Pattern Building,Pattern Recognition,Player Elimination,Tile Placement",Oink Games,6.42602,83 188051,"Deadfall is a gambling / bluffing game. Players ante one coin to begin and start with a hand of six cards. Everyone plays one card, and the lowest of these will go first. On your turn you may either play a new card face up or call one of your opponents. When you play a card, you are trying not to play the last card of that rank. For example, if you play a 5, you are declaring that someone's hand still contains a 5. If you have one, you know you're safe. If not, you're making an educated guess. A call ends the hand. When you call another player, you are saying that they were wrong when they played their last card, and there are no more cards of that rank left in anyone's hand. If the caller is right, she wins the pot, plus a penalty equal to the rank of the card, paid by the called player. (For example, 7 coins for calling a 7.) If the caller is wrong, the called player wins the pot, and he wins the same penalty from the caller. There are two ways to get ahead in Deadfall: You can catch people when they play the wrong cards, and you can trick others into calling you when you're safe. ",//cf.geekdo-images.com/images/pic3051020.jpg,6,20,12,2,20,Deadfall,20,//cf.geekdo-images.com/images/pic3051020_t.jpg,2016,Bill McGuire,"Bluffing,Card Game",NA,"James Ernest,Nora Miller",NA,Pairs,Press Your Luck,Cheapass Games,6.85877,57 188076,"In Taluva, players attempt to successfully settle a South Sea island slowly emerging from the ocean waters as volcano after volcano erupts. Each turn, players decide to either have a new volcano erupt along the shore, increasing the size of the island, or to have an existing volcano erupt again, increasing the height of the land around it (and possibly destroying parts of existing settlements). They do this by placing a new tile, consisting of one volcano and two other types of landscape. A tile must always touch at least one other tile, when placed at sea level, or be placed on top of at least two other tiles (without any gaps under the land being created), with the volcano being placed on top of an existing volcano. Next, the player will place one or more wooden buildings; huts, temples or towers. Settlements must always start at the lowest level, by placing a single hut. From there on, existing settlements may expand by placing huts on all hexes of a single type of terrain around the settlement, with temples once the settlement takes up at least three hexes, or with towers, placed at level three or above. The game ends when all tiles have been placed. At that point, the player who's placed most temples wins. Ties are broken by towers, then huts. Ultimate victory - and an immediate end to the game - waits for the player who manages to place all their buildings of two types. Immediate defeat is also possible, when no buildings can legally be played during a player's turn. A lot of strategy results from the various placement rules. Volcanoes may never fully destroy a settlement, so single huts can block volcano placement, protecting other settlements. Alternatively, a well placed volcano can split a large settlement in two, creating the opportunity for both to expand more rapidly than a new settlement would. Limiting your opponent's growth potential is at least as important as preparing the terrain for you to expand upon... The Deluxe edition contains the basic Taluva game at increased size, as well as the following new expansions: Ship expansion: A new wooden piece, which can be placed in lagoons, adjacent to settlements 2-Hex tiles expansion ",//cf.geekdo-images.com/images/pic2329471.jpg,4,45,8,2,45,Taluva Deluxe,45,//cf.geekdo-images.com/images/pic2329471_t.jpg,2015,"Charlotte Bey,Xavier Gueniffey Durin,Mathieu Moreau","City Building,Territory Building",NA,Marcel-André Casasola Merkle,"Taluva: Deluxe Game Board,Taluva: Starting tile expansion,Taluva: The 5th Player Expansion","3D Games,Crowdfunding: Kickstarter,Oceanian Theme,Tropical theme","Modular Board,Tile Placement",Ferti,8.03049,134 188178,"Battle the dark powers of Draconis in the ultimate medieval fantasy deck-building game. With over 500 beautifully illustrated cards, Draconis Invasion is a fast-paced deck-builder for 1-6 opponents, lasting approximately 45 minutes, with hordes of Invaders attacking your kingdom, and players racing to gather armies, gold, and special action cards to fight the enemy. Unlike other deck-building card games, Draconis Invasion incorporates hidden Campaign cards that reward points for killing specific Invaders, Terror cards and the Terror Die that add a doomsday clock so that your armies become tired and weak as time passes, and triggered Event cards that target the game-leader with potentially disastrous effects. Kill 6 Invaders or exhaust the Events cards to end the game. When the dust settles, only one hero will stand victorious as the realm's greatest champion. ",//cf.geekdo-images.com/images/pic3190547.png,6,90,14,1,30,Draconis Invasion,90,//cf.geekdo-images.com/images/pic3190547_t.png,2016,"Juan Pablo Fernández,Vuk Kostic,Manthos Lappas,Grzegorz Pedrycz,Unrealsmoker","Card Game,Fantasy",NA,Jeff Lai,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Card Drafting,Deck / Pool Building,Variable Player Powers",KEJI Inc,7.54262,210 188181,"Avignon is a quick influence manipulation card game in which the two players are rival candidates for Pope in the 14th century. Players gain influence by petitioning members of the medieval Church, such as Cardinals, Nobles, and Knights, and using the characters' unique powers to pull the character cards over to their side of the table (their congregation), or force an opponent to push cards towards them. The first player to get three characters into their congregation wins. ",//cf.geekdo-images.com/images/pic2810331.png,2,20,8,2,10,Avignon: A Clash of Popes,20,//cf.geekdo-images.com/images/pic2810331_t.png,2016,Fabrice Weiss,"Abstract Strategy,Political,Religious",NA,John du Bois,"Avignon: A Clash of Popes – 6 Card Bonus Pack,Avignon: A Clash of Popes: Heretic Promo,Avignon: Indulgence Pack 2",Button Shy Wallet Games,Area Control / Area Influence,Button Shy,6.55207,140 188188,"A corrupt city, subject to vice and avarice, is under the control of vile characters. The seat of power is vacant and waiting for you to take it — unless someone else takes it first. In Complots, as in the original game Coup, you control two characters and start with two coins, and through trickery, manipulation and bluffing, you want to eliminate all other players who stand in your way, possibly by having them eliminate one another along the way. The 24-card deck includes four copies of six different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. Inquisitor: Draw one character card from the deck and choose whether or not to exchange it with one of your face-down characters, or force an opponent to show you one of their character cards (their choice). If you wish, you may then force them to draw a new card from the deck. They then shuffle the old card into the deck. Block someone from stealing coins from you. (Either the Ambassador or the Inquisitor can be used in a game, not both.) On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an character. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses a character of their own, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have a face-down character wins the game! ",//cf.geekdo-images.com/images/pic1896477.jpg,8,15,8,2,15,Complots,15,//cf.geekdo-images.com/images/pic1896477_t.jpg,2013,Xavier Gueniffey Durin,"Bluffing,Card Game,Deduction",NA,Rikki Tahta,Complots: Saint Barthélemy,NA,"Memory,Player Elimination,Take That,Variable Player Powers",Ferti,6.85533,122 188196,"In Ravenous River, each player takes the role of an animal trying to cross the river. The roles are hidden, so you don't know which players are predator or prey. Be careful not to end up on a boat with the wrong animal, or you'll end up as its lunch! Use your feral cunning to trap your prey on the same boat for a tasty treat while you cross the river. The player who scores the most points by crossing the river, eating their prey, and avoiding being eaten themselves wins! In more detail, Ravenous River includes seven animals, with each animal (e.g., horse) having a predator (bull) and a prey (hound). At the start of each round, each player secretly receives an animal card, and they want to feed that animal and get it safely home. Shuffle seven animal cards, then place them face down in a row on the riverbank. Place two boat cards near this bank; each boat can hold at most two animals. Deal each player two action cards. On a turn, a player either: Places an animal: The player looks at animal card, then either places it face up on a boat or discards an action card and places it face down on the riverbank again. Moves an animal: The player discards an action card, then either moves an animal from a boat to the bank or from the bank to a boat. Plays an action card: The player discards an action card and performs that action. If a player has no cards in hand at the end of their turn and both boats are full, players simultaneously vote on whether to end the round or not. If they do end it, players first see who eats whom on the riverbank, then who eats whom on each boat, then they unload the animals at home on the far side of the river, then again see who eats whom. Each animal scores 1 victory point (VP) for each animal eaten, unless it was eaten in turn in which case the point passes to its predator. Surviving animals score 1 VP on the bank and 2 VP at home. If a single player has 6 or more VP, the game ends and that player wins. If no one has more than 6 VP or multiple players are tied with 6 or more VP, then the game continues for another round. ",//cf.geekdo-images.com/images/pic2752618.jpg,7,20,14,2,20,Ravenous River,20,//cf.geekdo-images.com/images/pic2752618_t.jpg,2016,Felicia Cano,"Animals,Bluffing",NA,Isaac Shalev,NA,NA,NA,Alderac Entertainment Group (AEG),6.30766,111 188225,"RONE: Races of New Era is a strategic post-apocalyptic card game for 2 or 4 players. Players are immersed in a dark world full of destruction and suffering, a world where people are fighting to take back their place after a global nuclear war annihilated all achievements of the human race and all that was left was only a handful of usable resources. The remaining scattered groups of survivors are fighting amongst themselves for dominance over the remnants of the past. Now it is your turn to join the global war and recruit soldiers, battle machines, powerful hybrids, or tremendous mutants into your army. Equip your troops with the best available technologies and show all your enemies who is the ruler of the new order. Players are represented in the game by their hero and play units or one-time effects (tactics) in an attempt to destroy all cards from the opponent’s deck. The number of cards in the deck and the player’s hand is connected to the number of health points of the player's hero. For each point of damage that the hero receives, the player has to destroy one of their cards – from the top of their deck or from their hand. Once a player loses all cards from their deck and hand they lose the game. Because each card used by a player during the game costs them a life point, players are forced to play cards as efficiently as possible so that each played card does more damage to the enemy than to themselves. These combined mechanics create a well-balanced system where every erroneous move or unplanned action can lead to a player’s defeat. Each and every decision is tightly coupled, and even a small decision can completely change the course of the game. Players have to find a balance between investing in game control, which allows them to play cards more effectively, or investing in killing the enemy hero, which is the primary goal. This means that players should control their damage output wisely. One can easily feed the enemy graveyard with destroyed cards, which may turn the game completely against them - because of the recycling system which allows players to put cards from the graveyard back on the battlefield. So, instead of dealing massive amounts of damage directly to the enemy hero, waiting sometimes has its benefits. Timing of attacks, card activation, graveyard management and tactical decisions are the real keys to victory. ",//cf.geekdo-images.com/images/pic2761994.png,4,45,14,2,35,RONE,45,//cf.geekdo-images.com/images/pic2761994_t.png,2016,NA,"Card Game,Science Fiction",NA,Štěpán Štefaník,RONE: Awakening,Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building","GREIFERISTO,REXhry",8.52769,65 188314,"1916, Europe: The Great War has ravaged the land. Only one fertile ground remains and it is strongly disputed...by moles? In Topoum, you control an army of moles that are fighting for control of a piece of fertile land in the middle of the Great War. The moles are well known for their blindness and, for this reason, you'll earn badges (points) if you can form uninterrupted lines of sight between your soldiers. Topoum features several different types of cards of four categories: combat, movement, expansion and special. Each game is different because you build the playing deck with seven types of cards (+110.000 combinations!). Each player has a private hand with two cards and there is a public row of five cards available for all the players on the board. This is the structure of the turn: Choose between "Enter the Battle with a Mole" (playing one card is mandatory) or "Move Moles in the Battlefield" (playing a card is optional for each mole). Score the lines of sight between your moles. Refill the cards in your hand and the public row. When the "Peace" card (hidden at the bottom part of the deck) is drawn, the game ends. The players now score extra badges for majorities and sets of the categories of the cards they used during the battle. ",//cf.geekdo-images.com/images/pic2770373.jpg,4,90,14,2,60,Topoum,90,//cf.geekdo-images.com/images/pic2770373_t.jpg,2016,Pedro Soto,"Territory Building,World War I",NA,Perepau Llistosella,Topoum: Bratatatata – Expansion Deck I,"Animals: Moles,Crowdfunding: Verkami","Area Control / Area Influence,Tile Placement",Looping Games,7.58371,302 188576,"GG is based on the idea of having a card game that is as easy as learning rock-paper-scissors, but more based on strategy, memory and deception. Each player has an identical 32-deck of cards. Players use these cards to make 4 piles of 8 cards each to challenge each other. Instead of challenging an opponent, strategy cards can be played. The goal is to eliminate the rivals by attaining their GG cards. ",//cf.geekdo-images.com/images/pic3048552.jpg,6,0,0,2,0,GG,0,//cf.geekdo-images.com/images/pic3048552_t.jpg,2016,NA,"Abstract Strategy,Card Game,Deduction,Memory",NA,Alican Yenidogan,NA,NA,"Memory,Rock-Paper-Scissors",(Self-Published),5.69074,54 188601,"Spoilers is a party-trivia game with movie questions and bluffing mechanisms. The player taking the spoiler role (a different one each turn) makes a question about what happens in a particular movie and gives three possible answers (A, B, C). The Spoiler knows the right answer and earns points when the other players answer incorrectly and loses points when they get it right. Thus, the Spoiler will try to mislead them (and everyone knows that). Everyone takes the role of Spoiler three times, then the player with the most points wins. ••• Party Game con preguntas de cine y mecánicas de faroleo. El jugador que toma el rol de Spoiler (uno diferente en cada turno) hace una pregunta acerca de lo que sucede en una película en particular y da tres respuestas posibles (A, B, C). El jugador Spoiler sabe cuál la respuesta correcta, pero sólo ganará puntos cuando el resto de jugadores fallen y perderá puntos cuando acierten, por lo que tratará de despistarlos (y todo el mundo lo sabe). La partida dura tres rondas (cada jugador Spoiler hará 3 preguntas) y el jugador con más puntos al final, gana. ",//cf.geekdo-images.com/images/pic3129677.jpg,6,50,12,3,20,Spoilers,50,//cf.geekdo-images.com/images/pic3129677_t.jpg,2016,Manu Palau,"Bluffing,Movies / TV / Radio theme,Party Game,Trivia",NA,Manu Palau,NA,NA,Betting/Wagering,"Brain Picnic,Zacatrus",6.02206,68 188614,"The fast-paced Simon's Cat Card Game features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views. In the game, players go around the table playing cards to escape Simon's attention. Get caught and you get Blame; get too much Blame and you get fed last. No one wants that. ",//cf.geekdo-images.com/images/pic2980561.jpg,6,25,6,3,10,Simon's Cat Card Game,25,//cf.geekdo-images.com/images/pic2980561_t.jpg,2016,Simon Tofield,"Card Game,Comic Book / Strip,Humor,Movies / TV / Radio theme,Number,Party Game",NA,"Samuel Mitschke,Randy Scheunemann","Simon's Cat Card Game: Promotional ""0"" Cards",NA,"Hand Management,Memory,Trick-taking",Steve Jackson Games,6.22061,124 188818,"AEG's second Black Friday Black Box, containing 7 games: Bacon wars Lost Legacy: Flying Garden and Starship (Kanai Factory version) Adventure Time Loveletter Pretense Empire Engine (Cold War Edition) Who Stole the Cookie? (Christmas Theme) Agent Hunter (or Cypher in same cases) And a bag of AEG logo wooden tokens, in four different colours ",//cf.geekdo-images.com/images/pic2785070.jpg,0,0,0,0,0,AEG Black Friday Black Box 2015,0,//cf.geekdo-images.com/images/pic2785070_t.jpg,2015,NA,NA,"Adventure Time Love Letter,Agent Hunter,Bacon Wars,Empire Engine,Lost Legacy,Pretense,Who Stole the Cookie?",NA,NA,NA,NA,Alderac Entertainment Group (AEG),5.48525,61 188834,"Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority. At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is. Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war. The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed. ",//cf.geekdo-images.com/images/pic2771488.png,10,45,13,5,45,Secret Hitler,45,//cf.geekdo-images.com/images/pic2771488_t.png,2016,Mackenzie Schubert,"Bluffing,Card Game,Deduction,Party Game,Political,Print & Play,World War II",NA,"Mike Boxleiter,Tommy Maranges,Max Temkin",NA,"Crowdfunding: Kickstarter,Werewolf / Mafia","Partnerships,Player Elimination,Voting",Goat Wolf & Cabbage,7.62017,3485 188866,"Awkward Guests / Incómodos Invitados is an innovative mystery card game. It reacreates the night when Mr Walton was murdered. There are 3.600 different solutions and millions of different games. You will never play the same game twice!! Will you be the first to solve the crime? WHO murdered Mr Walton? HOW was he murdered? WHY was he murdered? Did the murderer have an ACCOMPLICE? Draw conclusions, trade your information wisely and be the first to catch the murderer. Awkward Guests / Incómodos Invitados base game mechanic is quite simple. Players have a hand of 6 cards. Each card has a value (1, 2 or 3 points, according to the amount of information that it provides) and several references (the matters that the card information is about). During his turn, each player ask for information about two different references he is interested in. The rest of the players can offer him cards which contains the requested references. The asking player can trade those cards by giving the offering players the same amount of points they have offered, with cards of his hand and no reference restriction. After every round is completed, players can try to solve the mystery. If the mystery is not solved, players discard part of their hands and receive 3 new cards. The player or players who solve the mystery first, win. ",//cf.geekdo-images.com/images/pic3476000.png,8,75,12,2,45,Incómodos Invitados,75,//cf.geekdo-images.com/images/pic3476000_t.png,2016,"Samuel Gonzalo García,Laura Medina Solera","Card Game,Deduction,Humor,Movies / TV / Radio theme,Murder/Mystery",NA,Ron Gonzalo García,NA,Crowdfunding: Verkami,"Card Drafting,Hand Management,Trading",Megacorpin Games,7.8843,270 188908,"The goal is to become the richest merchant by hoarding as many Coins as possible. Each Player earns Coins by selling crafted Gems and Jewels. The game is divided in Turns, every Turn is completed when each Player completes his Round. At the start of the game the cards are placed in two rows, Characters and Gems, for a total of seven columns. Each column represents a City. Every city has two slots one for a Character one for a Resource. During his Round a Player can execute three Actions from a list of six: Travel to another City Buy Gems or Gold Craft Jewels or Gems Interact with a Character: Sell a Jewel or a Gem, hire a Mercenary or fight a Monster Refill City slots if empty Earn a Coin The Player can travel between the columns, which represent Cities. Traveling between Cities costs Coins. The Player can buy a Gem from his current City and add it to his hand. Before a Jewel or a Gem can be sold, the Player has to spend a crafting action to lay the cards down. To craft a Jewel the Player needs also the right combination of Gems and Gold. So each Player always has a round to plot against the seller. Selling a Jewel or a Gem to a Buyer means discarding it and earning its value in Coins. Mercenaries and Monsters can hinder or favor the Players. After a Player interacts with any Character, the card is added to the discard pile. At the beginning of each turn the Cities are repopulated with new Characters and Gems. At this time many Events can be triggered. The game ends when a City can’t be refilled at the start of the Turn. The Player with most Coins wins the game. ",//cf.geekdo-images.com/images/pic2793510.png,5,60,8,2,30,Jewels,60,//cf.geekdo-images.com/images/pic2793510_t.png,2016,Elisa Reali,"Card Game,Economic,Fantasy,Print & Play",NA,Omar Khmayes,NA,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action Point Allowance System,Auction/Bidding,Set Collection,Trading","(Self-Published),(Web published),CosplaYou",7.1277,74 188991,"Welcome to the highly lucrative world of intergalactic real-estate! In Alienation, you will assume the role of a real-estate agent attempting to satisfy various alien creature clientele. But watch out for your rival competitors, because they will surely be trying to corner the market. Finish with the most points after 3 rounds to win the game! Players will draft a hand of 9 alien creature cards. Creature cards may have 1, 2, or 3 creatures displayed in one of 6 races: Friendlies, Meanies, Rowdies, Sleepies, Matchies, and Sunnies. Each race has very distinct personalities and interacts differently with their neighbors. On his/her turn, the starting player will take one of 2 actions: 1. Play 1 card in his/her own solar system. 2. Play 1 card in another player’s solar system. All cards must be played either adjacent or diagonal to the sun card. Play proceeds left. The next player then takes one of the 2 actions. Once your solar system has 8 creature cards surrounding the sun, it is full. You may now ONLY play cards in other players’ solar systems. The round ends once all solar systems are filled. The final card in each player’s hand is placed into the discard pile. Each player will now score his/her solar system. ",//cf.geekdo-images.com/images/pic2811580.jpg,4,30,8,2,15,Alienation,30,//cf.geekdo-images.com/images/pic2811580_t.jpg,2016,"Moy Shin Hung,MJ Leong","Card Game,Science Fiction",NA,"Chris Lombardi,Coryn Lombardi",NA,"Aliens,Crowdfunding: Kickstarter","Card Drafting,Take That,Tile Placement",(Self-Published),7.77367,169 189052,"​In Sea of Clouds, as captain of a flying pirate ship, recruit a cutthroat crew, collect relics and unearth the best rum by gathering shares of Loot. Then send your pirates aboard enemy ships to plunder their treasure! In each round of the game, players take turns divvying up shares of Loot to gain Rum, Relics, Objects, and Pirates. In some rounds, when ships are flying close together, they will also clash in a Boarding action, using the effects of any Pirates they picked up to gain Doubloons and plunder Loot. On your turn, take the first of the three shares of Loot on the table, and look at it secretly. You must decide to either take all the cards in the Share then add the top card from the deck face-down to this Loot space, or to leave the Share and look at the next one. If you choose to do the latter, add the top card from the deck to the Share you declined (or a Doubloon, if there's already three cards), thus increasing its value for the next player. If no shares interest you, blindly take the top card of the deck. The card backs give you a hint about what’s in the next Shares: Pirates to board other ships, legendary Relics to collect, Rum to be scored at the end of the game, and Items with permanent, immediate, or secret effects. Every 4 or 5 rounds (depending on the number of players), Boarding action will occur! Add the strength of your Captain and your Pirates, apply any bonuses or penalties, and face your two neighbors! For each victory, your Pirates will gain Doubloons or steal some Loot! After the fight, all Pirates are discarded. The game ends after 12 (or 15) rounds. Players then add the value of their Doubloons and their Loot cards to determine who’s the winner. ",//cf.geekdo-images.com/images/pic2853071.jpg,4,45,10,2,45,Sea of Clouds,45,//cf.geekdo-images.com/images/pic2853071_t.jpg,2016,Miguel Coimbra,"Card Game,Pirates",NA,Théo Rivière,"Sea of Clouds: Kali Khan,Sea of Clouds: Kitty, Unicorn, Love Ray,Sea of Clouds: Lurch Cassidy",Admin: Better Description Needed!,"Card Drafting,Press Your Luck,Set Collection","Hutter Trade GmbH + Co KG,IELLO,uplay.it edizioni",6.98545,757 189056,"Tales & Games: The Pied Piper is the sixth title in Purple Brain Creations' Tales & Games series. You live in Hamelin, a town infested by rats. The easiest way to get the rats out of your house is to send them to your neighbors. Whenever too many rats are jammed into a house, its occupants get desperate and move out! The player who can best keep the rats out of his house wins! ",//cf.geekdo-images.com/images/pic2800724.jpg,5,20,8,2,20,Tales & Games: The Pied Piper,20,//cf.geekdo-images.com/images/pic2800724_t.jpg,2016,Mathieu Leyssenne,Children's Game,NA,Agnès Largeaud,NA,Tales & Games,"Action / Movement Programming,Hand Management,Player Elimination,Take That","GoKids 玩樂小子,IELLO,Purple Brain Creations",6.70295,125 189062,"Red Flags is "The Game of Terrible Dates" In Red Flags, your goal is to use "Perk" cards to create the best date for "The Single" (the judge for this round). However, there is a catch. Players may also play "Red Flags" (bad traits) in an attempt to sabotage another player's hot date. Each player has an opportunity to argue why their date is the best one for "The Single," who chooses which awful date wins... ",//cf.geekdo-images.com/images/pic2801220.jpg,10,0,17,3,30,Red Flags,0,//cf.geekdo-images.com/images/pic2801220_t.jpg,2015,NA,"Card Game,Humor,Party Game",NA,Darin Ross,"Dark Red Flags: A Filthy Expansion to Red Flags,Nerdy Red Flags: A Geeky Expansion to Red Flags,Sexy Red Flags: A Seductive Expansion to Red Flags",NA,Storytelling,Skybound Games,6.28612,121 189067,"In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff , deep in the shadows of a cavern lies the best kept secret for many years. This place is called the Cavern Tavern. Cavern Tavern is a worker (dice) placement and resource management game that is set in a fantasy world. Each player assumes the role of a worker in the tavern. Your job is to serve drinks, work in the kitchen, do chores, and on top of that try to keep every guest happy, including the nasty and greedy barkeep. On each turn, a player can assign his dice to 1 of the 21 locations in the tavern. These locations are divided in 6 sections. The Main area, where the guests are located and from where each player must pick up an Order, Cellar where all the ingredients that are used to complete the Orders are located, Kitchen where players can work to receive different rewards, as well as the Chores section. Also, the board features the Wizards workshop where the players can seek help for completing the Orders and Nasty the Dwarf's office where the players can go and try to suck up to the boss and badmouth a coworker. The players will have to complete the Orders as soon as possible, because for each round they are late, they’ll receive less points than the Order's original value. Also, for being late with the Orders, your reputation with Nasty the Dwarf is affected, something that is vital in the game. To stand out from other workers and gain your employers favor, you’ll need to skillfully manage the orders from your customers and the resource ingredients. You’ll have to carefully prioritize your moves, and choose from what kind of work you’ll profit the most out of the situation. So… do you have what it takes? Get ready for the biggest challenge in your life, and start working in Cavern Tavern. ",//cf.geekdo-images.com/images/pic3020188.png,6,120,13,1,60,Cavern Tavern,120,//cf.geekdo-images.com/images/pic3020188_t.png,2016,"Mihajlo Dimitrievski,Vojkan Krstevski","Dice,Fantasy",NA,"Ivana Krstevska,Vojkan Krstevski,Maja Matovska,Toni Toshevski",NA,Food / Cooking,"Dice Rolling,Set Collection,Worker Placement",Final Frontier Games,7.33003,364 189160,"Each player in Top That! has five wooden bits before them: a black hat, orange tube, red goblet, green coin, and white rabbit. Shuffle the deck of sixty challenge cards, then reveal one of them. Players race to stack their pieces following two rules: Whichever pieces on the revealed card are in their original color must be visible in the stack. Whichever pieces are shown in grey must be hidden somewhere within the stack. Whoever does this first claims the card, and whoever first claims a certain number of cards wins the game! ",//cf.geekdo-images.com/images/pic2782775.jpg,4,10,6,2,10,Top That!,10,//cf.geekdo-images.com/images/pic2782775_t.jpg,2016,Stéphane Escapa,Action / Dexterity,NA,Thierry Denoual,NA,NA,Pattern Building,"Blue Orange (EU),Blue Orange Games,Foxgames (Poland),Lúdilo,Pegasus Spiele",6.21447,76 189166,"Description from the publisher: Strange things are afoot in Bill & Ted's Excellent Boardgame! Collect personages of historical significance in order to pass your oral history report. But beware! Every time you bag someone, the phone booth breaks most-heinously, and your adventure through time will take a most serious turn! Be excellent to each other...and party on, dudes! ",//cf.geekdo-images.com/images/pic2783164.jpg,4,50,10,2,25,Bill & Ted's Excellent Boardgame,50,//cf.geekdo-images.com/images/pic2783164_t.jpg,2016,"Sabrina Gonzalez,Len Peralta,Ben Williams",Movies / TV / Radio theme,NA,"Samuel Mitschke,Randy Scheunemann",NA,Admin: Better Description Needed!,"Action / Movement Programming,Simultaneous Action Selection",Steve Jackson Games,6.3125,64 189192,"Mi Tierra: New Era (My Land: New Era) is a worker placement game in which the players represent farmers that try to labor their land in the best way possible. They will have to sow and work the land and take care of their animals so they can produce goods and sell them in the different available markets. In this second edition, players will have all the fun included in the original Mi Tierra plus more, since the second edition includes many more features like use of water for plantations, horses, new products and more. Also, instead of four players you will be able to play up to six-player games. Finally, the rules of the game have been revised to make sure that Mi Tierra gets even better. ",//cf.geekdo-images.com/images/pic2804249.jpg,6,120,12,2,60,Mi Tierra: New Era,120,//cf.geekdo-images.com/images/pic2804249_t.jpg,2016,Cristián González,"Economic,Farming,Industry / Manufacturing",NA,"Alberto Abudinen,Diego Benavente,Ketty Galleguillos",NA,"Country: Chile,Crowdfunding: Kickstarter,Crowdfunding: Verkami","Dice Rolling,Tile Placement,Worker Placement","Aldebaran Games,GDM Games",7.1425,196 189222,"The Earth has dried out and civilization with it. Some of the survivors have managed to eke out a living on the Saltlands: plains left behind by a once great ocean. Adapting to their environment they use land sails with wheels on these flats. But the Apocalypse is not done with the Saltlands, from the west a storm of raiders, a terrifying Horde on gas guzzling machines approaches in search of their lost God. Only those among the first to escape have a chance! In Saltlands, the first group of players to find and reach an exit point wins, leaving the rest to the Horde. There are no fixed teams, players can decide to co-operate or backstab each other as they see fit. Each player starts the game with a single captain but may increase his crew as the game progresses. Each crew member represents an extra life and an action each turn. Players move with their land sails according to the wind direction: being able to criss-cross slowly upwind or speed in the fastest direction, sailing on a broad reach. Each player can choose which group of raiders to move at the end of their turn until all raiders have moved. This allows players to help each other or force confrontation with the raiders. Players can fight the raiders and take their vehicles as an alternate mode of transport. ",//cf.geekdo-images.com/images/pic2994858.jpg,6,120,12,1,90,Saltlands,120,//cf.geekdo-images.com/images/pic2994858_t.jpg,2016,Bazsó Lossonczy,"Adventure,Exploration,Fighting,Negotiation,Science Fiction",NA,"András Drozdy,Gombos Gergely,Gergely Kruppa",Saltlands: Lost In The Desert Expansion,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Action Point Allowance System,Co-operative Play,Grid Movement,Modular Board,Partnerships,Variable Player Powers",Antler Games,7.74567,127 189294,"Yeti is a quick family dice game with extraordinary components and funny illustrations. In Yeti players are competing adventurers and mountaineers, looking for traces of the Yeti, the legendary Snowman in the Himalaya. They want to find its footprints — or even better take photos of it — in order to collect points. To achieve this, they need to improve their equipment and acquire the help of Sherpas to lead them up the mountains. Most importantly, though, they should hope for good weather because if too much snow falls, the search of all players comes to a halt... ",//cf.geekdo-images.com/images/pic2817129.jpg,5,40,8,2,20,Yeti,40,//cf.geekdo-images.com/images/pic2817129_t.jpg,2016,Dennis Lohausen,"Adventure,Dice",NA,Benjamin Schwer,NA,"3D Games,Bigfoot / Yeti / Sasquatch,Sports: Mountain climbing","Dice Rolling,Press Your Luck","Alderac Entertainment Group (AEG),Arclight,dV Giochi,Lucrum Games,Matagot,Pegasus Spiele",6.38938,226 189351,"A frightening virus, Virus Q, is spreading in the major cities of the planet. Infected people and animals change rapidly, becoming horrible bloodthirsty and almost unstoppable creatures. Our only hope is to find the zero patient and the place where everything originated. There, perhaps, we can find an antidote and return the hope to the dying humanity. But not everyone agrees. There are those who want to take advantage of the chaos and terror in order to gain power and establish a new form of government, trying to maneuver and control the monsters generated by the virus. A cure would ruin their plans forever. The virus was created in a secret military lab, in a space that's practically inaccessible. Inside, Virus Q spread for the first time, accidentally, maybe; the creatures that now inhabit the Lab are difficult even to imagine... In the innovative lab crawler game Virus, players are the team that infiltrates the Lab looking for the antidote to Virus Q. They will collect the few and fragmentary bits of information scattered in the laboratory, avoiding or fighting the monsters that populate it. The map generation and the movement/placement of monsters depends on the player actions with a semi-automatic mechanism controlling what takes place where. The fighting requires some dexterity elements as well as players must plan their tactics by combining their shooting power with available movement, achieving successes by rolling cubes. Also, the game takes place in real time! In sum, you can play Virus cooperatively, semi-cooperatively or competitively. The "infiltrator" option makes the game even more exciting and unpredictable! ",//cf.geekdo-images.com/images/pic2992100.jpg,6,120,14,1,30,Virus,120,//cf.geekdo-images.com/images/pic2992100_t.jpg,2016,"Kevin Dubeau,Mirko Failoni,Marina Fischetti","Action / Dexterity,Horror,Real-time,Science Fiction,Zombies",NA,Michele Quondam,NA,"Admin: Unreleased Games,Crowdfunding: Giochistarter,Crowdfunding: Kickstarter","Action Point Allowance System,Co-operative Play,Modular Board,Tile Placement,Time Track,Variable Player Powers",Giochix.it,7.16374,131 189829,"The year is 20XX, a mysterious object fell from outer space. Not long after, zombie outbursts have been reported all around the world!! In Zombie Tower 3D, you will play as a one of the characters trapped inside a building crawling with zombies. Working with your teammates, you must try to evacuate the building before it collapses. But beware! Zombies will appear out of nowhere every so often, craving for your flesh. There are also other desperate survivors in the building, waiting to be rescued. You must search the building for various tools to fight off the zombies, save survivors, and evacuate from the building! Zombie Tower features a revolutionary 3D stand-up board. During the game, you may only look at your own play space, so you will have to actively communicate with your teammates about your situation to call for help or offer rescue. Items are also passed through small slits between the walls, and not directly to other players. After fulfilling the escape conditions, each player will get victory points depending on the number of survivors saved and completion of their minor objective cards, and the true winner will be determined. ",//cf.geekdo-images.com/images/pic2802561.jpg,4,60,10,3,45,Zombie Tower 3D,60,//cf.geekdo-images.com/images/pic2802561_t.jpg,2015,"Mana Okada,Riyo","Negotiation,Zombies",NA,"Ryo Kawakami,宮野 華也 (Kaya Miyano)",NA,NA,"Action Point Allowance System,Co-operative Play","cosaic,Group SNE",6.73774,87 189848,"Description from the publisher: Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel, Munchkin Marvel comes complete with new monsters (villains), allies (heroes), and custom S.H.I.E.L.D. Identification Cards. ",//cf.geekdo-images.com/images/pic3004799.jpg,6,120,10,3,60,Munchkin Marvel,120,//cf.geekdo-images.com/images/pic3004799_t.jpg,2016,NA,"Card Game,Comic Book / Strip,Fighting",NA,Andrew Wolf,"Munchkin Marvel 2: Mystic Mayhem,Munchkin Marvel 3: Cosmic Chaos","Comics: Marvel Universe,Munchkin","Dice Rolling,Hand Management,Take That,Variable Player Powers","Steve Jackson Games,USAopoly",7.07629,324 189869,"In The Butterfly Garden, you are an avid butterfly collector and the local butterfly garden needs your help expanding and diversifying its collection. Capture highly desired butterflies, put them in your trusty jar, and deliver them to the garden to gain respect from the collecting community and to help diversify the garden — but watch out for your opponents as lepidopterists can be quite devious! The game is played in a series of rounds. Players start each round by playing a card from their hands to determine the round's turn order. Cards are numbered from 0 to 59, and lower numbered cards will go first. On a turn, a player captures butterflies from the field and adds them to the jar (i.e., they take a card from the row of face-up cards and tuck it under their jar card). When possible, players "deliver butterflies" from their jars to the zoo's butterfly garden to score victory points (VPs). Which butterflies can be delivered is indicated on the face-up "delivery cards" and players are often in a race to deliver butterflies to take the cards and score points. The player with the most VPs at the end of the game wins. During the game, players must carefully decide which butterfly cards to play. By playing lowered numbered cards, players not only get a better pick of butterflies in the field, but they also get first chance at delivering butterflies. However, lower numbered butterfly cards usually have fewer butterflies on them, so players cannot add as many to their jars. Also, butterfly cards with special powers usually have high numbers, so you often must sacrifice turn order in order to use one of these special powers. ",//cf.geekdo-images.com/images/pic3142367.jpg,6,40,8,2,20,The Butterfly Garden,40,//cf.geekdo-images.com/images/pic3142367_t.jpg,2016,Cathy Gruetzke-Blais,"Animals,Card Game",NA,Steve Finn,The Butterfly Garden: Event Cards,"Animals: Butterflies,Crowdfunding: Kickstarter","Auction/Bidding,Card Drafting,Hand Management,Set Collection,Simultaneous Action Selection",Dr. Finn's Games,6.89631,194 189890,"Scrimish is a fast moving card game that pits player against player in an epic 10 minute battle of strategy, memory, and misdirection. Every game is different, and you'll want to play over and over again to try new ways of outsmarting your opponent. The game is expandable to large team or free-for-all games. The objective of the game is to uncover and attack your opponent’s Crown Card with one of your own cards. Each player places 5 piles of 5 cards each face down in from of them. The crown card should be hidden on the bottom of one of the 5 piles. The rest of the cards may be arranged however you like, but choose carefully. A bad setup can quickly give your opponent the upper hand. Game play: Players take turns attacking by selecting the top Card from one of their Piles and laying that Card face up in front of one of their opponent’s Piles. The defending player must then reveal the top Card of the Pile that was attacked. The Card with the lowest number value loses and is discarded. The winning Card must be returned face down to the top of the original Pile it was drawn from. If the two Cards have the same number value, both Cards are discarded. Play continues until one of the players attacks their opponent’s Crown Card, winning the game. Special cards: Archer Card: If you attack with an Archer Card, it always wins. If your Archer Card is attacked, it always loses. Shield Card: Shield Cards cannot be used to attack. If your Shield Card is attacked, both your Shield Card and your opponent’s attacking Card are discarded (except for Archer Cards - see Additional Rules. Crown Card: You can attack with your Crown Card. If you attack your opponent’s Crown Card, you win. Otherwise, you lose the game ",//cf.geekdo-images.com/images/pic3518033.jpg,999,100,8,2,10,Scrimish Card Game,100,//cf.geekdo-images.com/images/pic3518033_t.jpg,2015,NA,Card Game,NA,Danny Zondervan,NA,NA,Memory,"Nexci, LLC",6.13548,93 189925,""Uri, vinciri, verberari, ferroque necari" "I will resist, to be burned, tied, beaten, to die by sword" The Coliseo is the throbing heart of Rome and as a "lanista", owner of "ludus", you will train and pay for the greatest champion of the arena that will serve and fight for you and your honor. Auctions will take place to sell the best fighters. You will have the chance to develop your infrastructures and set combats. Each victory for your "ludus" is a line written in History. The main objective of Ludi Gladiatory is to achieve 7 points of Fame and Glory. This is gained by either making your "Ludum" bigger or by wining combats. You have at your disposal several gladiators that you can either sell, order to build or to fight. Another section are combats with a drawing damage cards system. ",//cf.geekdo-images.com/images/pic2821479.jpg,5,45,10,1,30,Ludi Gladiatorii,45,//cf.geekdo-images.com/images/pic2821479_t.jpg,2015,Pedro M. Vinaches,"Ancient,Card Game,Fighting",NA,Alfonso G. de Rueda,NA,"Ancient Rome,Crowdfunding: Verkami,Gladiators","Auction/Bidding,Campaign / Battle Card Driven,Card Drafting",Tortugames,6.92282,85 189932,"Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game. When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elemental Evil. A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops. Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins. ",//cf.geekdo-images.com/images/pic2801874.jpg,4,60,14,2,60,Tyrants of the Underdark,60,//cf.geekdo-images.com/images/pic2801874_t.jpg,2016,NA,Fantasy,NA,"Peter Lee,Rodney Thompson,Andrew Veen",Tyrants of the Underdark: Expansion Decks – Aberrations & Undead,Dungeons & Dragons,"Area Control / Area Influence,Deck / Pool Building","Gale Force Nine, LLC,Heidelberger Spieleverlag,Wizards of the Coast",7.9852,1206 190017,"100 Swords: The Blue Mammoth's Dungeon is a sword based dungeon crawling micro deck builder! Load up with as much as you can carry and run head first into the dungeon, exploring rooms and revealing monsters, all while keeping track of hidden treasures and swords! During play, you must efficiently play the 5 cards in your hand for any combination of movement, strength, or energy. Movement advances you deeper into the dungeon allowing you to peek at or reveal the cards along the way. Monsters you find can only be defeated with strength. New items (and swords!) are acquired by spending cards in your hand for energy. Many items have effects that will further expand your tactical options as your deck grows. As you defeat monsters and pick up loot, do your best to remember where everything is hidden. Treasures and slain monsters are worth gold, so get collecting! Once the dungeon has been thoroughly ransacked, or the boss is defeated, whoever has the most gold wins! This deck is a standalone dungeon complete with items, monsters, and a Boss, the dreaded Blue Mammoth. This dungeon has hard hitting monsters and harder hitting swords. ",//cf.geekdo-images.com/images/pic2803573.png,2,25,13,1,25,100 Swords: The Blue Mammoth's Dungeon,25,//cf.geekdo-images.com/images/pic2803573_t.png,2016,Samuel Strick,"Card Game,Fantasy",NA,"Clayton Grey,Samuel Strick","100 Swords: Kick Sword,100 Swords: Starter Sword,100 Swords: The Chroma Dragon's Dungeon Builder Set,100 Swords: The Darkness Dungeon Builder Set,100 Swords: The Gardenin' Elm's Dungeon Builder Set,100 Swords: The Glowing Plasmapede's Dungeon Builder Set,100 Swords: The Great Garuda's Dungeon Builder Set,100 Swords: The Heads of the Hydra Dungeon Builder Set,100 Swords: The Hive Empress's Dungeon Builder Set,100 Swords: The Magic Computer's Dungeon Builder Set,100 Swords: The Multi-User Dungeon Expansion","100 Swords,Crowdfunding: Kickstarter","Deck / Pool Building,Hand Management",Laboratory Games,6.9283,106 190073,"The Contender is a social card game inspired by the vim and vigor of a real presidential debate. To win, you must use facts, attacks and distracts to convince the Moderator that you are fit to lead the free world. The deck brings you hundreds of one-liners based on real presidential quotes that you'll combine to beat your opponents in the debate of the century. Players take turns debating an issue drawn from a deck of Topic cards by combining the phrases on the Argument cards to create the most convincing or entertaining argument. ",//cf.geekdo-images.com/images/pic2834290.jpg,0,0,11,3,15,The Contender: The Game of Presidential Debate,0,//cf.geekdo-images.com/images/pic2834290_t.jpg,2015,Guts & Glory (Branding and Design),"Card Game,Party Game,Political",NA,"John Teasdale,Justin Robert Young",NA,Political: Elections,"Hand Management,Simultaneous Action Selection","(Self-Published),(Web published),The Contender",6.75263,57 190232,"Plan Orange is a complete stand alone game inside C3I Magazine Nr29 published by RBM Studio that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific war between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific. This is still the era of the Battleship ala Jutland supported by the early introduction of aircraft carriers that would be the capital ship that would dominate the real war that occurred 9 years later (1941). The game comes with a full sized map, 48 cards, mounted counters, and rules. www.c3iopscenter.com/ ",//cf.geekdo-images.com/images/pic2838345.jpg,2,480,12,2,120,Plan Orange: Pacific War 1930 - 1935,480,//cf.geekdo-images.com/images/pic2838345_t.jpg,2016,"Francisco Colmenares,Rodger B. MacGowan,Mark Simonitch","Nautical,Wargame,World War II",NA,Mark Herman,NA,"Empire of the Sun,Magazine: C3i","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Hex-and-Counter,Simulation",RBM Studio,7.51948,77 190247,"In Bloc by Bloc: The Insurrection Game, players join a vibrant popular rebellion struggling to liberate a city that changes with every game. Each player controls a faction of revolutionaries who must cooperate with other factions while balancing their own objectives in order to push back riot cops, loot shopping centers, build barricades, and occupy state districts before the military arrives and time runs out. Bloc by Bloc is played in a city made up of 25 district tiles connected by streets, highways, and metro stations. Each player controls one of four factions in the city: the Workers, the Neighbors, the Students, or the Prisoners. Each district tile has a two sides: a repressed side and a liberated side. At the start of the game, all districts are repressed and, over the course of the game, players work together to liberate districts one at a time. The game lasts 8 rounds. Each round is 1 night and each night has 2 phases. During the Sunset phase, each player takes a turn: 3-5 actions and ending with police movement controlled by the Police Ops deck. Each player starts with 1 bloc in the city and can add more throughout the game. On a player's turn, they roll dice and take one action (such as looting, occupying, attacking, or barricading) for each die rolled with 1+ of their blocs. Players may use loot cards to enhance their actions. After all factions have taken their turns, the Sunrise phase begins, which is when police attack and factions have a chance to liberate districts. The police and the State are the common enemies of all factions. Occupations must be built in all State districts by any combination of factions for the insurrection to be successful. However, each faction also has its own secret agenda with a set of specific tasks that faction must complete in order to win the game. ",//cf.geekdo-images.com/images/pic3230182.jpg,4,180,14,2,120,Bloc by Bloc: The Insurrection Game,180,//cf.geekdo-images.com/images/pic3230182_t.jpg,2016,Tim Simons,"Bluffing,Political",NA,"Rocket Lee,Tim Simons",NA,Crowdfunding: Kickstarter,"Action Point Allowance System,Area Control / Area Influence,Co-operative Play,Grid Movement,Modular Board,Point to Point Movement,Variable Player Powers",Out of Order Games,7.71406,64 190266,"OVERVIEW Sans Alliés (French: “without allies”) is a solitaire card game where you command 20th century troops and technology, pushing through an enemy nation bent on developing a vile super-weapon. Sans Alliés takes the feel of a grand-strategy, area-movement war game and compresses it into a tight little solo package, playable in about an hour. GAME PLAY The enemy nation is represented by an assortment of "region" cards arranged as a layered pyramid, with the "enemy capital" card at the top of the pyramid. Meanwhile, the enemy's "progress" towards completion of an ultimate weapon is represented by a proximity track along the side of the pyramid, which possibly increases each turn. The object of the game is to capture or claim the enemy capital card before the enemy succeeds in completing his weapon. No region card can be removed from the pyramid until either one or both of the cards laid atop it are removed first. Therefore, you will need to capture region cards at the lowest level of the pyramid first, working your way up the pyramid in stages. Each attempt to capture a region is called an "invasion." To conduct invasions, you gather various military unit cards from your draw deck (separate from the enemy nation deck). These units have strength values, while each level of the pyramid has a defensive value. You have to amass enough strength and the right types of units to attempt an invasion on a given region, and then a roll of the dice determines whether you lose (discard) this entire invasionary force, or save a few, or lose more than expected, and are possibly forced to retreat. Along the way, you can capture select region cards called resource centers, and/or you can invade select zones to liberate prison camps. These achievements not only increase the number of cards you draw on a turn, but also grant you the ability to improve your units strength values, and they introduce tactical developments that give you more dynamic choices in battle, including an Ultimate Weapon of your own. ",//cf.geekdo-images.com/images/pic2931559.png,1,60,8,1,45,Sans Alliés,60,//cf.geekdo-images.com/images/pic2931559_t.png,2016,Studio1126,"Card Game,Modern Warfare,Print & Play,Wargame",NA,Geoffrey Greer,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Dice Rolling,Modular Board","Golden Games,Past Go Gaming",7.45433,60 190400,"From the publisher (translated): For an unknown reason, the undead had chosen to concentrate their attacks on Carolan, trying to drag him into their cold grave: “Just do something already!”, the half-elf shouted at his comrades, while dodging attacks left and right with growing boldness. Despite his skills, he received multiple hard strikes nonetheless, his quilted tunic torn to shreds. Then he heard Arbosch roaring triumphantly. The dwarf took a last swig from his jug of beer before raising his spiked mace up high: „In the name of my ancestors, now we can begin!” With a loud crack, the terrible weapon smacked down on the first skeleton, bursting into a cloud of bone dust. Brace yourself for combat! Aventuria is a dangerous place. Behind every corner lurks danger in form of devious monsters, exciting adventures or bad-tempered comrades, challenging you to a duel. Gather weapons, armor and magic spells. Acquire special talents and unique abilities to surprise your enemies with unexpected tricks. You need to make a decision: Concentrate your strengths to be able to play a mighty sword later or make do with a dagger to keep your enemies on their toes and snatch their own weapon afterwards? Aventuria The Adventure Card Game is a fast paced card game for 1-4 players (age 14 and older) where each player embodies a hero from the land of the dark eye, Aventuria. The grim dwarf Arbosch, the swift elven scout Layarial, the shifty half-elven wanderer Carolan, or the mysterious tulamid mage Mirhiban. In duel mode you fight each other for glory, whereas in the cooperative adventure mode, you work together to overcome exciting adventures. Each turn, you get to draw actions cards which improve your character constantly. But be aware! Every turn, hard decisions have to be made and surprising attacks of your enemies can catch you off-guard. ",//cf.geekdo-images.com/images/pic2838479.jpg,4,180,14,1,45,Aventuria Adventure Card Game,180,//cf.geekdo-images.com/images/pic2838479_t.jpg,2016,Nadine Schäkel,"Card Game,Fantasy,Fighting",NA,"Michael Palm,Lukas Zach","Aventuria Abenteuerspiel-Box: Verlockender Köder Promo Card,Aventuria Promo Card Orkfamilie,Aventuria: Das Schiff der verlorenen Seelen,Aventuria: Der Wald ohne Wiederkehr,Aventuria: Schwarzes Auge Promokarte,Aventuria: The Non-Gambling Kind","Campaign Games,From RPG books to board games,Das Schwarze Auge,Solitaire Games","Co-operative Play,Deck / Pool Building,Dice Rolling,Hand Management,Role Playing,Variable Player Powers",Ulisses Spiele,7.54474,95 190639,"In Zany Penguins, you want to make sure that your tribe of penguins is the one that takes control of the Earth, so do what you can to take charge of regions such as the desert, jungle, and the North Pole. In game terms, each region has a set of cards numbered 1-9. To set up, shuffle the deck, then deal each player a personal deck of 18 cards. Each player starts with two cards in hand. On a turn, you draw two cards, pass one card each to your left- and right-hand neighbors, take the cards passed to you, then simultaneously play and reveal one card in front of you on the table. If you play a 1, on your next turn you play and reveal two cards instead of one; if you play a 2, it blows up all 6-9 cards played that same turn; and if you play a 3, on the subsequent turn everyone else plays before you do. After eight turns, for each card color on the table in front of you in which you have the highest sum of all players, you score the sum of all cards of this color in your hand. For each color in which you don't have the highest sum, you score the single lowest card of this color in your hand. Players tally their scores, and whoever has the most points wins. ",//cf.geekdo-images.com/images/pic2905318.png,5,20,7,2,20,Zany Penguins,20,//cf.geekdo-images.com/images/pic2905318_t.png,2016,Rémy Tornior,"Animals,Card Game",NA,"Bruno Cathala,Mathieu Lanvin",NA,Animals: Penguins,"Area Control / Area Influence,Hand Management,Memory,Simultaneous Action Selection,Trading","Bombyx,GoKids 玩樂小子,REBEL.pl",6.78864,501 191004,"Travel to the past with Jonon and Jada, two stone age children, to rediscover how the first humans settled the world around them. In My First Stone Age, a children's version of the Stone Age family game, the players collect goods and build their own settlement. ",//cf.geekdo-images.com/images/pic2830962.jpg,4,15,5,2,15,My First Stone Age,15,//cf.geekdo-images.com/images/pic2830962_t.jpg,2016,Michael Menzel,"Children's Game,Memory,Prehistoric",NA,Marco Teubner,NA,Stone Age,"Memory,Set Collection","999 Games,Bard Centrum Gier,Devir,Filosofia Éditions,Hans im Glück Verlags-GmbH,Lautapelit.fi,MINDOK,Z-Man Games",6.83117,537 191038,"In the late Middle Ages, the Canary Islands had faded into obscurity from a European point of view. There was neither gold nor silver, and the islands did not play a role as a trading post because the north-south trade of that time went through the Sahara. In 1312, the Genoese merchant and seafarer Lancelotto Malocello effectively "rediscovered" the Canary Islands. During the 15th century, the archipelago was conquered by the Spanish. Spanish masters pushed agriculture, cultivating sugar cane, wine and grain, which quickly gave the islands a certain economic value and importance. In West of Africa, the players cultivate goods, try to sell them profitably, and build settlements. Each player has their own deck of cards. Each turn the players select cards from their decks to conduct successful actions, always keeping the actions of the other players in mind. ",//cf.geekdo-images.com/images/pic2939142.jpg,5,90,10,2,60,West of Africa,90,//cf.geekdo-images.com/images/pic2939142_t.jpg,2016,Harald Lieske,"Civilization,Economic,Farming",NA,Martin Schlegel,"Brettspiel Adventskalender 2016,West of Africa Extra,West of Africa: Wineries",Continent: Africa,"Area Control / Area Influence,Pick-up and Deliver,Point to Point Movement,Simultaneous Action Selection",ADC Blackfire Entertainment GmbH,6.495,180 191041,"Carrot supplies are getting low and the rabbits must brave the wilds to collect enough to feed the colony! Time is short, the pathways long and the birds are circling overhead, looking for easy prey. Carrotia is a light co-operative, tile placement game for 1-6 players where the team collectively works together against a timer to build three different mazes of increasing size. The master rabbit needs to dash from entrance to the exit within a specific number of moves according to the current mission card, scooping up the precious carrots while avoiding the owl, hawk and other birds as they swoop low over the zones causing mayhem and mischief. Although the task may seem daunting, the master rabbit has some supporters, other rabbits that bring a unique special ability to assist the team and and thwart the hungry predators! ",//cf.geekdo-images.com/images/pic2845984.jpg,6,30,8,1,20,Carrotia,30,//cf.geekdo-images.com/images/pic2845984_t.jpg,2016,CDS Studio,"Action / Dexterity,Children's Game,Party Game,Real-time",NA,Malte Kühle,"Carrotia: Carroting,Carrotia: Carrots Out,Carrotia: Noscarrotu,Carrotia: Tutancarrot",NA,"Co-operative Play,Partnerships,Tile Placement,Variable Player Powers",MAGE Company,6.05455,55 191043,"It is time to polish your armor and sharpen your sword, for mighty Caesar has called for his legions to assemble. The Cohort is a fast-paced card game for 2-6 players in a race to be the first to assemble a Legion and show Caesar you are the greatest of his commanders. Legions are composed of 3 different Cohorts, each made of one of seven different types of units: Praetorians, Catapults, Centurions, Sagittarii, Equites, Legionaries and Velites. During a turn, you draw two cards, keep one and give the other to a player of your choice. You can keep that card in your hand or trigger it and create a Cohort. Be careful though, for the troops are rowdy! Until a Cohort is complete their behaviour works against you. So snap them into line as quickly as you can, disrupt the plans of your fellow commanders and show Caesar that your Legion is the greatest in all the Empire. ",//cf.geekdo-images.com/images/pic2960760.jpg,6,30,10,2,15,The Cohort,30,//cf.geekdo-images.com/images/pic2960760_t.jpg,2016,Loïc Billiau,"Card Game,Party Game",NA,Jeremie Kletzkine,NA,Admin: Unreleased Games,Set Collection,MAGE Company,6.92453,64 191049,"To bring the best youngsters into the business, the smuggler boss is holding a contest, with the candidates being challenged to move a sack filled with contraband through an opening in the fence. More specifically, in Smugglers players form the "sacks" used for smuggling out of modeling clay and hide their contraband within. The sacks are then rolled down a 3D path, with a die roll determining which hole in the fence the player needs to try to squeeze through. The player whose bag fits through the hole and who has the largest sack now checks the smaller bags, possibly taking the contraband hidden within. Who will prove to be the best smuggler? ",//cf.geekdo-images.com/images/pic3029677.jpg,4,40,8,2,40,Smugglers,40,//cf.geekdo-images.com/images/pic3029677_t.jpg,2016,Fiore GmbH,Real-time,NA,"Klaus Teuber,Benjamin Teuber",NA,"Admin: Better Description Needed!,Play Dough/Clay Games","Press Your Luck,Roll / Spin and Move",KOSMOS,5.57684,96 191055,"Welcome to the elephant festival in the Indian province of Kerala! Colorfully decorated elephants roam everywhere, and naturally players want to participate and make the most magnificent fairground with as many elephants as possible. In Kerala, each player wants to take at least one tile of each color, and all tiles of one color should be joined together, but of course the players are constantly getting in the way of one another and grabbing the tiles that someone else wants. ",//cf.geekdo-images.com/images/pic3332448.jpg,5,30,8,2,30,Kerala,30,//cf.geekdo-images.com/images/pic3332448_t.jpg,2016,"Claus Stephan,Antje Stephan",NA,NA,Kirsten Hiese,NA,Admin: Better Description Needed!,"Card Drafting,Tile Placement","KOSMOS,SD Games",6.68694,134 191057,"The Halt mal kurz: Das Känguru-Spiel, based on Marc-Uwe Kling's kangaroo trilogy, the rules of the game are explained by the marsupial himself in a new story. In the game, players must annoy the other players as skillfully as they can through assemblies, not-to-do lists, epic Schnick-Schnack-Schnuck groups, and (of course) the hated Razupaltuff card. ",//cf.geekdo-images.com/images/pic2838357.jpg,5,20,8,3,20,Halt mal kurz: Das Känguru-Spiel,20,//cf.geekdo-images.com/images/pic2838357_t.jpg,2016,NA,"Card Game,Humor",NA,Marc-Uwe Kling,NA,"Admin: Better Description Needed!,Card Games: Matching Games,Card Games: Outplay Games","Rock-Paper-Scissors,Take That,Voting",KOSMOS,5.94175,194 191065,"Quick! Into the old stone castle! An exciting race for the Magic Cup is about to start in Burg Flatterstein, but beware as the mysterious ruins are littered with obstacles and odd surprises. With a little luck and some skill with flapping bats to the right places, children will find the fastest route to their destination. Players take turns using the "catapult" to launch cloth bats at the game board. Depending on where the bat lands, the active player may move 1-2 spaces. If they land in the moat, they must take a Ghost card. The Ghost cards have various effects that can either help the player, or hinder their progress. The first player that is able to get to the top of the castle wins the game, and gets the golden bat trophy! ",//cf.geekdo-images.com/images/pic3048413.jpg,4,25,6,2,15,Castle Flutterstone,25,//cf.geekdo-images.com/images/pic3048413_t.jpg,2016,Rolf Vogt,"Action / Dexterity,Children's Game",NA,Guido Hoffmann,NA,"Admin: Better Description Needed!,Animals: Bats",NA,"999 Games,Drei Magier Spiele,Lion Rampant Imports",6.32377,61 191067,"The dice dance across the table in Zock 'n' Roll, and every player must ask themselves: Should I get out and be satisfied with a little success, or do I stick with it even though I might end up empty-handed? A good poker face is required because every player keeps three dice hidden for themselves, and they get to add the result of those dice to what's thrown face-up for all to see, thereby adding additional uncertainty and stress. If you can pinch players in the early rounds, whoever stays in the longest can skim off the cream for themselves... ",//cf.geekdo-images.com/images/pic2824745.png,6,30,8,3,30,Zock 'n' Roll,30,//cf.geekdo-images.com/images/pic2824745_t.png,2016,NA,Dice,NA,Jörg von Rüden,NA,NA,Dice Rolling,Schmidt Spiele,6.28289,76 191070,"At first glance, a visit to Dream Islands might seem like haphazard island hopping. The tourists, however, are moving from island to island based on the tactical considerations of the players, who each have three goals in mind based on their order cards. One such card might require the assembling of vacationers on one or several atolls, while another calls for a majority presence on an island. Thus, in Dream Islands players must tactically budget their movement points in order to send the tourists where they need them to go. ",//cf.geekdo-images.com/images/pic2824764.jpg,4,30,8,2,30,Dream Islands,30,//cf.geekdo-images.com/images/pic2824764_t.jpg,2016,Michael Menzel,NA,NA,Lorenz Kutschke,"Brettspiel Easter Basket 2016,Dream Islands: Package Trip Promo",Admin: Better Description Needed!,"Action Point Allowance System,Hand Management,Point to Point Movement",Schmidt Spiele,6.47711,83 191071,"In Skull King: Das Würfelspiel, the player pirates try to predict the results of the dice battles, and whoever predicts most accurately will come out the winner of the contest. ",//cf.geekdo-images.com/images/pic2824776.jpg,6,30,8,3,30,Skull King: Das Würfelspiel,30,//cf.geekdo-images.com/images/pic2824776_t.jpg,2016,NA,Dice,NA,Manfred Reindl,NA,NA,"Dice Rolling,Trick-taking",Schmidt Spiele,6.3374,123 191073,"The gray morning has arrived, and the vampires of the ancient clans must now hurry back to their tombs. For the high and mighty this is easy, but the smaller, weaker vampires have the strength to do this only in groups. Thus, you as the vampire lord might want to play out several with low values together in order not to be surpassed. Whatever you do in Vampire Queen, though, be sure to rid yourself of the intrusive vampire hunter because no one wants to get stuck with that! ",//cf.geekdo-images.com/images/pic2824791.png,12,30,8,3,30,Vampire Queen,30,//cf.geekdo-images.com/images/pic2824791_t.png,2016,"Irene Bressel,Eckhard Freytag",Card Game,NA,Wolfgang Kramer,NA,Climbing Games,Trick-taking,Schmidt Spiele,6.36146,89 191110,"Delve into the enchanted woods of Sugi, meet the spirits dwelling there, and guide your predilect descendants so that they are the first to make it to the Temple. In Sugi, players represent the spirit ancestors trying to guide their descendants through the forest so they find the Temple. Each player has a family tree indicating which are their favorite descendants and win points if they arrive in the right order. In turn order, players must play one of their cards in hand in one of these two ways: Adding the card to the movement line face down. When there are five movement cards, they are revealed and the movements resolve. Discarding the card to use its special ability. (Rotate a card or tile, draw cards, discard from the movement line...) The author, Víctor Samitier (aka Kiru) is a member of the Spanish association of board game designers Ludo, coming from an artistic background in the fields of music and cinema. In 2015 he won the express board game design contest "crearxcrearxcrear" in the Granollers fair “JugarxJugar”. ",//cf.geekdo-images.com/images/pic2827281.jpg,5,30,10,2,10,Sugi,30,//cf.geekdo-images.com/images/pic2827281_t.jpg,2016,Alba Aragon,"Exploration,Racing",NA,Víctor Samitier,NA,Crowdfunding: Verkami,Action / Movement Programming,"Doppio Gioco,GDM Games",6.12231,65 191189,"The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages. Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits. ",//cf.geekdo-images.com/images/pic3189350.jpg,4,60,14,1,60,Aeon's End,60,//cf.geekdo-images.com/images/pic3189350_t.jpg,2016,"Gong Studios,Scott Hartman","Fantasy,Science Fiction",NA,Kevin Riley,"Aeon's End: Bane Sire,Aeon's End: Tabletop Day 2017 Promos – Drown in Flames / Glyph Enigma,Aeon's End: The Depths,Aeon's End: The Nameless,Aeon's End: The Void","Crowdfunding: Kickstarter,Solitaire Games","Card Drafting,Co-operative Play,Deck / Pool Building,Hand Management,Variable Phase Order,Variable Player Powers","Action Phase Games,Indie Boards & Cards",8.19342,1173 191191,"The foul forces of Darkmoor have amassed their legions to strike at the Capital City. Despite their well-laid machinations, something awaits them within the city walls: the realm's legendary heroes, who have gathered to council the king. Failing to siege the city, each overlord's minions must now retreat to Darkmoor lest they be captured—or worse. In Retreat to Darkmoor, 2-4 players assume the roles of dark overlords of the realm, each commanding an identical deck of minions. Your goal: to successfully evade the legendary heroes and take refuge in the various locations of Darkmoor. Each minion that manages to escape will count toward control of a location, but beware of your so-called collaborators, as each overlord also scores points for eliminating rival minions! ",//cf.geekdo-images.com/images/pic2974821.jpg,4,45,14,2,30,Retreat to Darkmoor,45,//cf.geekdo-images.com/images/pic2974821_t.jpg,2016,"Jacqui Davis,Scott Hartman",Fantasy,NA,"Matt Loomis,Isaac Shalev",Retreat to Darkmoor: Legendary Expansion,"Action Phase Games Small Box Big Fun Series,Admin: Unreleased Games,Crowdfunding: Kickstarter","Area Control / Area Influence,Hand Management",Action Phase Games,6.7679,88 191231,"Crafters, builders and carriers — your help is needed to dispel the mists of Nebula! The people of the valley will reward you handsomely if you harvest and exploit our many resources, open paths through the mists, and help our settlers build new structures. Cooperate temporarily with other builders in order to create paths and share goods, but do not forget your own objectives. Will you have a statue erected in your honor on the Nebula City plaza? A game of Via Nebula starts with a board showing a hexagonal grid, some production sites with a few available resources on them (wood, stone, wheat, and pigs), building sites in various areas scattered over the whole board, and a lot of mist. Turn after turn, players have two actions at their disposal from these options: They may clear the mist of a hex to create new paths of transportation, open new production sites, open a building site in a city, carry resources from any production site to their own building sites, and, of course, achieve a construction. Resources and paths through the mist may be used by all the players. This initially induces a kind of cooperation, but eventually other players will take advantage of your actions! To achieve a construction, you fulfill a contract on one of your cards. You start the game with two contracts, and four more contracts are available for all players to see and use on a first come, first served basis — and that's where the cooperation abruptly stops. Additionally, most contracts have special powers that are triggered on completion. The game ends when a player finishes a fifth building. Opponents each take two final actions, then players score based on the number of cleared hexes and opened production sites and the point value of their contracts, with a bonus for the player who ended the game. ",//cf.geekdo-images.com/images/pic2839651.png,4,60,12,2,45,Via Nebula,60,//cf.geekdo-images.com/images/pic2839651_t.png,2016,Vincent Joubert,"Territory Building,Transportation",NA,Martin Wallace,NA,NA,"Pick-up and Deliver,Route/Network Building","REBEL.pl,Space Cowboys",7.2602,1674 191285,"Less is a simple strategy board game for two or four players. It's a simple game which can be set up in seconds and the rules can be learned in less than a minute. Just take the nine board pieces, place the game pieces and you’re ready to go! The goal is to move your four pieces to the opponents starting corner before he moves them to yours. The board is set up randomly at the beginning of every game and there are over 100,000 combinations to try out. Less can also quickly be expanded into a four-player game by adding another set of tiles to the deck. This way you have to work together with your partner to bring both of your pieces to the other side before the other pair of players does the same. ",//cf.geekdo-images.com/images/pic2842680.jpg,4,30,0,2,2,Less: Like Chess but Less!,30,//cf.geekdo-images.com/images/pic2842680_t.jpg,2015,NA,Abstract Strategy,NA,Aleksandr Starovojtov,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Action / Movement Programming,Area Control / Area Influence,Co-operative Play,Grid Movement,Modular Board,Partnerships",Inventedfor.com,7.06348,89 191300,"Archaeology: The New Expedition is a reimplementation of the popular Archaeology: The Card Game (with several changes). You are an archaeologist working the dig sites of the Egyptian desert. Search for the right pieces to complete torn parchments, broken pots, and other priceless artifacts. Explore an ancient pyramid in the hope of uncovering a huge stash of treasure! Trade shrewdly at the local marketplace to increase the value of your collection. Sell your treasures to the museum at just the right time for maximum profit. But beware, the desert also has its dangers! A devastating sandstorm can throw your expedition into disarray, and cunning thieves lurk around the dig site ready to steal your prize discovery! In Archaeology: The New Expedition, you want to find treasures and make the most money possible by selling them to the museum. Players start with four treasure cards in hand; one monument tile is chosen at random, then the chambers of the monument are loaded secretly with treasure cards. On a turn, a player digs for treasure by drawing from the deck. If they find treasure, they don't show anyone and keep it; if they find a thief, they steal a card at random from an opponent; and if they find a sandstorm, all players lose half of their cards in hand to the marketplace, which starts the game with five face-up cards. (Each player has a tent that they can discard to avoid the effects of one sandstorm.) After digging, a player can: Discard one or more maps to explore one chamber of the monument, looking at all the cards there and keeping some number of them. Trade at the marketplace by laying down one or more treasure cards and picking up cards with equal or lesser trading value. Sell to the museum by placing sets of treasure cards in front of them; in general, the more cards you have of a type, the more the set is worth. Players can explore only once, but they can do the other actions repeatedly, and they can take these actions in any order. Once the deck is empty, players keep taking actions until they all pass in turn, after which they sell treasures to the museum. Whoever ends up with the most money wins! According to the designer, Archaeology: The New Expedition differs from Archaeology: The Card Game through the inclusion of tent cards, the addition of new treasure types and additional cards to allow for five players, the adjustment of some treasure values, and the inclusion of six monuments instead of one to have more variety when exploring. ",//cf.geekdo-images.com/images/pic2805898.png,5,20,10,2,20,Archaeology: The New Expedition,20,//cf.geekdo-images.com/images/pic2805898_t.png,2016,Atha Kanaani,Card Game,NA,Phil Walker-Harding,NA,"Archaeology,Country: Egypt,Rummy Games","Card Drafting,Press Your Luck,Set Collection",Z-Man Games,7.31131,1132 191301,"The Walking Dead: All Out War is a tactical head-to-head game set in the walker-strewn Georgia countryside, a survival miniatures game from Mantic Games based on the characters from the pages of the bestselling The Walking Dead comic series. Your group will be pitted against other groups in a bitter fight for supplies, but the Walkers react to your every move. In this game, everyone and everything is trying to kill you. In more detail, each player controls their own group of survivors made up of popular characters from The Walking Dead storyline, such as Rick, Shane, Michonne and many more. Each survivor is represented by a finely-detailed plastic miniature, which can be painted in your color scheme of choice. It comes with a character card highlighting their game stats and unique abilities, and it can be upgraded with a selection of weapon and equipment cards. The game is set around Atlanta and the surrounding suburbs, and contains a gaming mat and a selection of barricades, abandoned cars and supplies to give it that authentic The Walking Dead atmosphere. Your survivors move across the board using the measuring stick included with the game, and you use the terrain to block Walker routes, sneak up on opposing survivors, or raid enemy camps for supplies. During the game, you fight a bitter battle for resources against a rival group of survivors – but be careful not to make too much noise as you'll draw the attention of the Walkers, which are controlled by an AI system developed specifically for this game. They attack anyone who comes within reach — and because they are AI-controlled, you can play the game solo. The base game includes rules for running simple campaigns and basic guidelines for designing your own characters. ",//cf.geekdo-images.com/images/pic2871758.jpg,2,120,0,1,30,The Walking Dead: All Out War,120,//cf.geekdo-images.com/images/pic2871758_t.jpg,2016,Charlie Adlard,"Comic Book / Strip,Miniatures,Zombies",NA,Mark Latham,"The Walking Dead: All Out War - Prelude to Woodbury Solo Starter Set,The Walking Dead: All Out War – Days Gone Bye Expansion,The Walking Dead: All Out War – Morgan Game Booster,The Walking Dead: All Out War – Rick on Horse Game Booster,The Walking Dead: All Out War – Walker Mini and Card","Admin: Unreleased Games,Crowdfunding: Kickstarter,Movies: The Walking Dead",Dice Rolling,"2Tomatoes,Magic Store Srl,Mantic Games",8.17104,212 191364,"Relive the entire Cold War in ten minutes with Twilight Squabble! In 1947, the superpowers of the United States of America and the Soviet Union began a new sort of conflict, a struggle in the twilight of World War II. This war centered on the increasing development of nuclear weapons, and as the years passed it seemed like the war would never end — but no one wants to play a card game for decades. Thus, this game presents an abridged version of the Cold War — less of a twilight struggle and more of a twilight squabble... ",//cf.geekdo-images.com/images/pic2908587.png,2,15,14,2,10,Twilight Squabble,15,//cf.geekdo-images.com/images/pic2908587_t.png,2016,"Scott Nicely,Steven Tu","Card Game,Modern Warfare,Political,Wargame",NA,David J. Mortimer,NA,NA,"Action / Movement Programming,Betting/Wagering,Hand Management,Press Your Luck,Simultaneous Action Selection",Alderac Entertainment Group (AEG),5.88896,163 191387,"In Star Trek: The Dice Game you alone are responsible for the Starfleet crew members aboard the U.S.S. Enterprise during its five year mission of exploration. In order to succeed you will need to complete missions and overcome the unpredictable challenges that may arise during them. If you complete the full five years of exploration you will return to Starfleet Headquarters in glory and be promoted to Admiral. But beware; as you travel ever farther from Federation space the challenges and constraints you face will grow more and more extreme. Do you have what it takes to survive? Winner of the 2016 Golden Geek award for Best Print and Play Boardgame, Star Trek: the Dice Game is a solo worker placement dice game. ",//cf.geekdo-images.com/images/pic2994207.jpg,1,90,12,1,45,Star Trek: The Dice Game,90,//cf.geekdo-images.com/images/pic2994207_t.jpg,2016,Carl White,"Dice,Print & Play,Science Fiction",NA,Carl White,NA,"Solitaire Games,Star Trek","Dice Rolling,Worker Placement",(Web published),7.71709,79 191438,"In the card game North American Railways, 3-5 players build railroads in the United States. They become directors of up to five different companies and try to acquire a majority of shares. In the end, the player with the most cash wins. North American Railways is mechanically simple but very tough to play well. Content 30 shares (six cards each in the five colors of the railway companies), 5 starting cities, 36 cities, 10 marker tokens (two each in the five colors of the railway companies), Play money (in the denominations of $100,$200,$500 and $1000), 1 start player token, 2 rules booklets (English and German) ",//cf.geekdo-images.com/images/pic3138512.jpg,5,90,12,3,45,North American Railways,90,//cf.geekdo-images.com/images/pic3138512_t.jpg,2016,Harald Lieske,"Card Game,Economic",NA,Peer Sylvester,NA,Admin: Unreleased Games,"Auction/Bidding,Route/Network Building,Stock Holding",Spielworxx,6.85693,162 191538,"Leo the lion's mane is far too long and he risks looking shaggy and losing the respect of his fellow animals — but those same animals keep stopping him to chit-chat while on the way to a haircut. Can you get this king of the jungle to the barber shop in time? In Leo, players need to help Leo reach the barber shop before it closes for the day. To set up, place all of the animal tiles face down, shuffle them, then create a track that leads from Leo's bed to Bobo's Barber Shop. Set the clock to 8:00 a.m. Each player starts a number of cards in hand. On a turn, a player plays one card to move Leo ahead 1-4 spaces on the track, then reveals the animal tile on which Leo landed. If the tile is the same color as the card just played, the clock remains at the same time as it was at the start of the turn; if the tile has a different color, however, the clock moves ahead 1-5 hours depending on the animal depicted. Poor Leo! If the clock reaches 8:00 p.m. before Leo arrives at the barber shop, the round ends and Leo must return home in order to try again the next day. Turn all face-up tiles face down again. If the players manage to get Leo to the barber shop within five days to get him a trim, they win! ",//cf.geekdo-images.com/images/pic2835306.jpg,5,30,6,2,30,Leo,30,//cf.geekdo-images.com/images/pic2835306_t.jpg,2016,Michael Menzel,Children's Game,NA,Leo Colovini,"Leo: The Brush,Leo: The Mirror",NA,"Co-operative Play,Hand Management,Memory","999 Games,ABACUSSPIELE,Devir,dV Giochi,G3,GoKids 玩樂小子,Hobby World,Lautapelit.fi",6.90177,322 191543,"Micro Robots, a simultaneous play game inspired by Alex Randolph's classic Ricochet Robots, challenges players to quickly determine how a robot can move from one spot on the grid to another. To set up, choose to use the black or copper side of the four game boards, then arrange them in a 2x2 square. Each game board shows nine dice, and once arranged the completed grid shows 36 dice, with the dice being numbered 1-6 and showing six colors, with each combination of number and color appearing exactly once. Roll the color die and number die to determine the starting location for the transparent robot, then mark this space with the transparent starting token. In a round, roll the two dice to determine the target space; you can mark this space with a transparent victory token or simply have everyone remember which space they're trying to reach. Everyone simultaneously tries to figure out how to move the robot to the target space, and to move the robot, it must move orthogonally to a space that shares either the color or number of its current location. If the robot starts on "3-green", for example, it can move orthogonally to any space that shows either a 3 or is green; if you'd move it to "5-green", it can now once again move orthogonally to any space that shows either a 5 or is green; and so on. As soon as a player has a solution, they yell out the number of moves, then take the robot and demonstrate the solution. If the solution takes exactly the number of moves claimed, the player earns a victory token; if not, the player gives one of their victory tokens (if they have any) to the player with the fewest tokens. In either case, the former target space becomes the new starting space for the next round. If any player possesses five victory tokens, they win! If the 25 victory tokens are distributed before someone collects five, then whoever holds the most tokens wins, with ties being possible. Expert Micro Robots players can increase the challenge of the game by placing the target victory token on the board, then rolling the two dice once again. The players must now determine a solution that first moves the robot to the space showing on the dice, then to the final destination. The transparent robot in Micro Robots can also be used in Ricochet Robots. This robot moves like any other robot in that game except that for an additional move it can pass through a wall instead of stopping at it. It cannot move through the central barrier or the exterior walls, and the only target space on which it can land is the colored vortex. ",//cf.geekdo-images.com/images/pic3276262.png,99,20,8,2,20,Micro Robots,20,//cf.geekdo-images.com/images/pic3276262_t.png,2016,Christian Fiore,"Abstract Strategy,Puzzle,Real-time",NA,Andreas Kuhnekath,NA,NA,"Dice Rolling,Grid Movement,Modular Board","ABACUSSPIELE,Devir,Oya,Swan Panasia Co., Ltd.,Z-Man Games",6.37106,232 191572,"The accessible and clever game Animals on Board features a two-tiered cardboard ark that will hold each player's animal tiles. At the start of the game, each player draws three animal tiles, chooses one of these tiles, and places it on a bracket of his ark without showing it to the other players. The leftover animals that players initially drew begin forming what will become a single animal collective in the center of the table. The total number of animals in the collective is based on the number of players, but one animal in the collective will always be face-down. Each player also starts with one food crate and may never have more than five food crates at any time. On each turn, a player has two options: (a) split a collective of animals into two groups and take a food crate, or (b) take one of the animal collectives into their ark by paying a food crate for each animal in that group. As players choose their group of animals, they drop out of the turn. The first player to drop out of a turn starts the next turn. The game ends when an ark has at least ten animals on board. Before scoring, all animals in pairs are discarded because a guy called Noah claims all animal pairs for himself. Single animals score the points imprinted on the tile (from 1-5) and herds of animals automatically score five points each. Remaining food crates also score one point each. ",//cf.geekdo-images.com/images/pic2845593.jpg,4,30,8,2,15,Animals on Board,30,//cf.geekdo-images.com/images/pic2845593_t.jpg,2016,Alexander Jung,Animals,NA,"Wolfgang Sentker,Ralf zur Linde",NA,NA,Set Collection,"999 Games,Ediciones MasQueOca,eggertspiele,G3,Korea Boardgames co., Ltd.,Lautapelit.fi,Matagot,Pegasus Spiele,Piatnik,Stronghold Games,Swan Panasia Co., Ltd.",6.8642,948 191579,"Teenage Mutant Ninja Turtles Dice Masters is a dice-building game patterned after Quarriors! that features custom dice representing various characters from the Teenage Mutant Ninja Turtles (TMNT) universe. Unlike other Dice Masters sets, TMNT Dice Masters is sold in as a contained set that gives you all the dice and cards that you need to play. This is the first Dice Masters set that is sold as a contained set without the possibility to expand it with boosters. In the game, each player brings a set of dice to the table; these form the player's team, from which only they can purchase dice. In addition, each player brings two basic action cards, which are placed in the center of the table; both players can purchase them. During a turn, a player draws and rolls a number of their dice, purchases additional dice, and fields character dice to attack the other player. A player wins once the opposing player has been reduced to zero life. TMNT Dice Masters is one of several planned Dice Masters games, all of which can be intermixed (or played alone). ",//cf.geekdo-images.com/images/pic2948212.jpg,4,60,14,2,60,Teenage Mutant Ninja Turtles Dice Masters,60,//cf.geekdo-images.com/images/pic2948212_t.jpg,2016,NA,"Collectible Components,Comic Book / Strip,Dice,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack,Marvel Dice Masters: The Mighty Thor","CDGs (Collectible Dice Games),Dice Masters,Quarriors Pool Building system,Teenage Mutant Ninja Turtles","Deck / Pool Building,Dice Rolling,Variable Player Powers",WizKids,7.44927,143 191597,"The world has grown smaller. Civilizations around different continents have established independent free trade cities in order to ease trading between distant lands. One of those cities, Yengzuh, is now looking for a new ruler – a new Trade Master. The post is only open every ten years and the selection of the said individual is no small task. It’s handled by holding a trading competition as it’s in everyone’s best interest to get the best merchant chosen for the job. All the participating merchants are prestigious, but the competition also tests their ability to deal with unexpected situations. After all, the winner will be responsible of keeping the global prices more fair and stable for years to come. There are only twelve free trade cities in the world. Yengzuh near Pandala is one of the oldest. The Guild of Extraordinary Traders from Dale promoted the founding of the city after the trade wars in Asia had spread too wide. The city’s harbour has tens of great ships all the time, loading and unloading passengers and cargo. In Dale of Merchants 2, players take the roles of those participating merchants learning new techniques, trading goods, and managing their stock. The player who first manages to complete their astounding merchant stall wins the game and gets access to the guild! Dale of Merchants 2 contains six new decks and can be played by itself or combined with the decks from Dale of Merchants. The game includes a new ruleset for four players that introduces team battle! These new rules greatly enhance the four-player experience by adding cooperation between teammates and cutting downtime. These rules can also be used with the original game's six decks. ",//cf.geekdo-images.com/images/pic2986642.jpg,4,40,10,2,20,Dale of Merchants 2,40,//cf.geekdo-images.com/images/pic2986642_t.jpg,2016,Sami Laakso,"Animals,Card Game,Fantasy,Print & Play,Racing",NA,Sami Laakso,Dale of Merchants: Systematic Eurasian Beavers,"Crowdfunding: Kickstarter,Crowdfunding: Wspieram","Card Drafting,Deck / Pool Building,Dice Rolling,Hand Management,Set Collection,Take That","BGL,Fullcap Games,Snowdale Design",7.59936,416 191624,"In Bear Valley, you must be the first to survive the treacherous wilderness and escape to the safety of the camp at the end of the valley. Players start as 2-6 campers along the Bear River and must navigate the wilderness, avoiding bears and trying to not get lost. The map of trails and challenges is built by the players as they explore the wilderness. These wilderness cards feature beautifully illustrated realistic art and have between three and six exit points along with a variety of features, both man-made and natural in origin. No two games will ever play the same. Gameplay is structured around a clever movement mechanism in which the first player moves one card, the second player moves up to two cards, the third player three, and so on. Each of the six player characters has both advantages and disadvantages that can be used across a variety of play options — short or long play, regular or advanced. Dive into caves, row canoes, cross bridges, climb mountains, and cut through treacherous underbrush as you stop at nothing — except bears — to be the first to reach base camp. Can you survive and escape Bear Valley? ",//cf.geekdo-images.com/images/pic2839194.jpg,6,30,8,2,15,Bear Valley,30,//cf.geekdo-images.com/images/pic2839194_t.jpg,2016,William Bricker,"Animals,Card Game,Exploration",NA,Carl Chudyk,NA,"Animals: Bears,Stronghold Games Pocket Line","Modular Board,Player Elimination,Press Your Luck",Stronghold Games,5.65614,185 191790,"Empires in America (EIA) is a solitaire States of Siege™ Series game of the conflict in North America between the French and British in the mid-18th century. This war, known locally as The French and Indian War, became embroiled in Europe’s Seven Years’ War (1756-63), which caused that conflict to expand into a true World War (this was World War 0, for those keeping count). The French and Indian War saw small armies (with Indian allies joining them, particularly on the French side) march through vast wildernesses to fight battles which decided America’s fate. This war was a prelude to the American Revolution that broke out two decades later. In EIA you control the French (and Indian) forces and the game system controls the British (and their Indian allies). Empires in America (second edition) FAQ ",//cf.geekdo-images.com/images/pic2913870.jpg,1,50,13,1,50,Empires in America (second edition),50,//cf.geekdo-images.com/images/pic2913870_t.jpg,2016,"Tim Allen,Alan Emrich","Age of Reason,American Indian Wars,Wargame",NA,Joseph Miranda,NA,"French and Indian War,Solitaire Games,Solitaire Wargames,Victory Point Games States of Siege Series","Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Point to Point Movement",Victory Point Games,7.74459,74 191862,"In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep. Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder. ",//cf.geekdo-images.com/images/pic3029488.jpg,4,40,10,2,40,Imhotep,40,//cf.geekdo-images.com/images/pic3029488_t.jpg,2016,"Miguel Coimbra,Michaela Kienle",Ancient,NA,Phil Walker-Harding,"Brettspiel Adventskalender 2016,Imhotep: The Private Ships Mini Expansion,Imhotep: The Stonemason's Wager Mini Expansion","3D Games,Country: Egypt","Area Control / Area Influence,Modular Board,Set Collection","Devir,Galakta,Giochi Uniti,KOSMOS,Lautapelit.fi,Piatnik,White Goblin Games",7.32797,3712 191876,"Ulm is at its heyday. The construction of the Ulm cathedral has not yet been completed, but the city is already wealthy and prestigious. In Ulm, players try to expand their spheres of influence and to make optimal use of the hustle and bustle on the marketplace around the cathedral. ",//cf.geekdo-images.com/images/pic3193554.jpg,4,75,10,2,45,Ulm,75,//cf.geekdo-images.com/images/pic3193554_t.jpg,2016,Michael Menzel,"Medieval,Renaissance",NA,Günter Burkhardt,NA,Cities: Ulm,"Area Control / Area Influence,Set Collection","dV Giochi,HUCH! & friends,R&R Games",7.26436,921 191877,"In Touria, Princess Tara has decided to marry – but not just anyone, of course. She expects a lot from her husband-to-be: Heroic deeds and precious gifts are a must. A group of bold adventurers set out to pit themselves against dragons, dig up gems from the haunted mines of the country – and make a good deal from time to time, since the father of the bride demands an appropriate price for his daughter's hand. Touria's dancing towers show the heroes the way, so the brave men and women go from one adventure to the next. Brave women? Of course – or have we forgotten to mention that Tara's handsome brother, Prince Talan, is also of marriageable age? ",//cf.geekdo-images.com/images/pic3193547.jpg,4,60,10,2,45,Touria,60,//cf.geekdo-images.com/images/pic3193547_t.jpg,2016,Klemens Franz,"Adventure,Fantasy,Humor,Medieval,Renaissance,Travel",NA,"Inka Brand,Markus Brand,Michael Rieneck",Touria: The 10th Castle Door,NA,Point to Point Movement,"HUCH! & friends,R&R Games",6.57358,181 191894,"More than one thousand items from all walks of life can be guessed through the use of 61 transparent cards in Imagine, whether they're placed next to one another or superimposed. Almost everything in the world can be represented by a simplified concept — just don't speak while you're playing... ",//cf.geekdo-images.com/images/pic3061260.jpg,8,30,12,3,15,Imagine,30,//cf.geekdo-images.com/images/pic3061260_t.jpg,2015,Shintaro Ono (大野 森太郎),"Deduction,Party Game,Puzzle",NA,"藤田 真吾 (Shingo Fujita),Shotaro Nakashima,大木基至 (Motoyuki Ohki),Hiromi Oikawa",NA,NA,"Acting,Partnerships","ボドゲイム (Bodogeimu),Broadway Toys LTD,Cocktail Games,Galápagos Jogos,Gamewright,HUCH! & friends,Moonster Games,Oliphante,REBEL.pl",7.10356,688 191909,"Description from the publisher: In the quick and witty word game 5 Seconds, a player has five seconds to give three valid responses to a question, and if they do it, they advance a space on the game board. If they don't, then the next player gets to take a crack at the same question — but they can't repeat any of the previous answers given, and they still have only five seconds to spit out their answers! Whoever crosses the finish line first wins! ",//cf.geekdo-images.com/images/pic2842582.png,6,0,8,3,0,5 Seconds,0,//cf.geekdo-images.com/images/pic2842582_t.png,2016,NA,NA,NA,NA,NA,NA,NA,NA,5.68429,70 191932,"Exposed is a quick 2-6 player game in which you're a thief who has snuck into a boat party with the aim of stealing as many wallets as you can without anyone exposing who you are. If you steal enough wallets or you're the last player left unexposed, you win! The playing space is a grid of tiles depicting the guests at the party, such as a fireman, physicist, or accountant. You're one of these guests, but no one knows which one is you. Each guest has a wallet, which you can steal from them if you are adjacent. Each move you make gives away information about who you are, so you have to decide how aggressive or sneaky you want to be so that your identity can remain hidden while getting as many wallets as you can. ",//cf.geekdo-images.com/images/pic2954794.jpg,6,45,12,2,30,Exposed,45,//cf.geekdo-images.com/images/pic2954794_t.jpg,2016,Adam Foreman,"Bluffing,Deduction,Party Game",NA,"Brian Henk,Clayton Skancke",Exposed Character Pack: Tools of the Trade,Crowdfunding: Kickstarter,"Area Movement,Grid Movement",Overworld Games,6.6736,125 191963,"In Thunder & Lightning, players take on the role of Thor or Loki and fight their way through an army in an epic mythological showdown. Because Loki has already stolen Odin's Crown, the Allfather has entrusted his son Thor with his prized ring of power, Draupnir, to help him defeat the vile trickster. But who really has what it takes to gain control over both relics and therefore claim the throne of Asgard? Thunder & Lightning, a reimplementation of Hera and Zeus, features the same gameplay as the earlier design, but with larger decks of cards with a different distribution of powers. In the game, each player starts with nine cards in hand, then places three cards face down in their first row, with these rows butting against one another and each player having space for four rows in their playing area. If a player loses a card in a row, then any cards in the same column behind this card slide forward to fill the empty slot. On a turn, a player has as many action points as the number of columns they have in the playing area. They can use these action points to draw cards, play cards to the battlefield, play a mythological card for its power, or challenge an opponent's card. To challenge, the player chooses a card in their first row that abuts an opponent's card, then reveals both of them. Most cards have a strength value (0-7), and the card with the lower strength value is discarded, with the opponent's other cards in the same column then sliding forward. If a player cannot use all of their actions or has no actions (due to having no cards on the battlefield) or loses control of Odin's Crown/Ring, then they lose the game. ",//cf.geekdo-images.com/images/pic2849820.jpg,2,40,13,2,40,Thunder & Lightning,40,//cf.geekdo-images.com/images/pic2849820_t.jpg,2016,Chris Quilliams,"Bluffing,Card Game,Fantasy,Mythology",NA,Richard Borg,NA,NA,"Action Point Allowance System,Hand Management,Secret Unit Deployment","Filosofia Éditions,Z-Man Games",7.40149,397 191972,"Description from the publisher: Renaissance Europe is coming together, and people have realized that even the most powerful dynasties can achieve more together, so members of those dynasties are marrying, trading and sharing with one another — but who will end with the biggest piece of the pie? In Dynasties, players must make many compromises, whether acting on their own or reacting to the behavior of their fellow players. In addition to these tactical and strategic decisions, luck also plays something of a role as not every marriage brings the windfall expected. Perhaps then another marriage will bring more success and influence? ",//cf.geekdo-images.com/images/pic2987744.png,5,90,12,3,60,Dynasties: Heirate & Herrsche,90,//cf.geekdo-images.com/images/pic2987744_t.png,2016,Claus Stephan,Renaissance,NA,Matthias Cramer,NA,NA,"Area Control / Area Influence,Partnerships","Hans im Glück Verlags-GmbH,White Goblin Games,Z-Man Games",7.22202,521 191977,"Description from the publisher: The Hundred Years' War is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought in The Castles of Burgundy: The Card Game, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more. Additional comment: This game is #1 in the Alea very small box series. ",//cf.geekdo-images.com/images/pic2844943.jpg,4,60,12,1,30,The Castles of Burgundy: The Card Game,60,//cf.geekdo-images.com/images/pic2844943_t.jpg,2016,"Julien Delval,Harald Lieske",Card Game,NA,Stefan Feld,NA,Alea Very Small Box,"Card Drafting,Hand Management,Set Collection","alea,Ravensburger Spieleverlag GmbH",7.27642,2368 191982,"Knit Wit is a word game along the lines of Scattergories, with players trying to think up unique answers to particular categories in order to score points, but instead of using fixed categories, players generate their own categories while playing the game. To set up, each player takes numbered spools and looped strings based on the number of players, along with an answer sheet. A number of bonus buttons, which have 1-4 holes, are stacked on the table, again based on the number of players. Going clockwise around the table, each player (after the first) places one loop on the table so that it surrounds exactly one spool, then draws a word tag from the box and attaches it to this loop, then places one spool in one section of loop(s) that has no spool in it. (Think of a Venn diagram; two overlapping circles form three sections, with one section having both circles in common and two sections being part of only one circle.) Once all of the spools have been placed, everyone races to think of words, names, or phrases for each spool based on the word tags associated with that spool. If a spool has three loops around it, for example, it has three words associated with it, and your answer must relate to those words in some manner. As soon as someone has finished or can't think of more answers, they grab the topmost button on the stack (the one with the most holes). Once the final button is grabbed, players can't write more answers. Players then compare answers, crossing out those they have in common with someone else, then scoring points for the remaining answers; each answer is worth as many points as the number of loops around the spool with the same number. Buttons are worth as many points as the number of holes they have, and whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic2845618.png,8,0,8,2,15,Knit Wit,0,//cf.geekdo-images.com/images/pic2845618_t.png,2016,Philippe Guérin,Word Game,NA,Matt Leacock,NA,NA,"Area Enclosure,Paper-and-Pencil","Broadway Toys LTD,Cube Factory of Ideas,Filosofia Éditions,Z-Man Games",6.37609,514 191986,"292 BC, the Colossus symbolizes the wealth of the Greek island Rhodes. Egyptian ships arrive in the harbor with gold. Greek farmers produce goods on their lands. To expand and develop, they need income, so they set sail to the harbor with goods from their lands. It is uncertain what the earnings for the olives, grapes, grain and goat milk will be this time... Rhodes is a (light) expert game with high interaction, several tactical & strategic options, and a unique dynamic market system triggered by ships sailing into the harbor, which automatically adjusts the prices for the goods offered at the harbor. The players collectively have control in this. Will you sell your goods, or will your fresh products end up in your storage to be used in future rounds? Smart merchants profit from opportunities in the market — but this also creates new opportunities for the farmers who receive income when other players buy their goods. Interaction in markets, production, and player sequence providing interesting dilemmas for the players. Some farmers expand their lands with the earnings. Others develop smart skills to bypass the markets or to get victory points in different ways. It is also possible to create a monopoly or at least a scarcity of goods. Indeed this game has some very interesting market elements, but players who follow a one-sided strategy have little chance of being victorious. ",//cf.geekdo-images.com/images/pic2923331.jpg,5,90,10,2,60,Rhodes,90,//cf.geekdo-images.com/images/pic2923331_t.jpg,2016,Julien Delval,"Ancient,City Building,Economic,Nautical,Transportation",NA,Pieter Boots,NA,NA,"Action / Movement Programming,Pick-up and Deliver,Tile Placement,Variable Phase Order,Worker Placement",The Game Master BV,6.8427,170 191991,"Featuring historic Japanese artwork, Martial Art is a card game of factions warring for dominance of feudal Japan. The game consists of a series of battles in which players must anticipate their opponents' actions, build their hands, and manage their cards to acquire enough land and power to defeat the other clans and win the game. As clan leader, command your armies and muster forces to find the tools to conquer places of economic and cultural importance such as the capital Kyoto or the rising city of Edo. But to win takes more than foot soldiers. Provoke a peasant rebellion, influence the emperor to support your claim, or even distract the enemy commanders with lovely Geisha. ",//cf.geekdo-images.com/images/pic2965125.png,4,20,10,2,20,Martial Art,20,//cf.geekdo-images.com/images/pic2965125_t.png,2016,Danielle Barnett,"Card Game,Medieval",NA,"Adrian Marrs,Jonathan Ruland",NA,Country: Japan,"Hand Management,Simultaneous Action Selection",Spider-Goat Games,7.80377,53 191998,"In the distant past, a starship from a faraway world appeared in the sky. Damaged in battle, the craft broke apart and traced lines of fire across the horizon. These falling stars crashed to the surface, and in the ages to come, became enshrined in legends as the Lost Legacy. Discover where the Lost Legacy can be found and win the game! Lost Legacy: Fourth Chronicle contains two sets of game cards: The Werewolf and Undying Heart. Each set can be played independently or mixed together with other sets to create a unique custom set. As for how to play, Lost Legacy is a game of risk, deduction, and luck for 2–4 players. You start the game with one card in hand from a deck of sixteen cards. On a turn, you do the following: Draw: Draw the top card from the deck and add it to your hand. Play: Choose one of the two cards in hand to play and place it face up in front of you. Effect: Carry out the played card's effect, after which the card is considered as discarded. End: Throughout gameplay you're trying to eliminate other players or uncover the location of the "Lost Legacy" card; this card might also be in the "Ruins", a location that holds one card at the start of the game and possibly acquires more cards during play. When someone discovers the Lost Legacy, the game ends, everyone tallies the value of the cards they've played and the card left in hand, and whoever has the highest total wins. By combining different Lost Legacy sets (while keeping only a single Lost Legacy card in play), up to six players can compete at the same time. ",//cf.geekdo-images.com/images/pic2908596.jpg,6,10,14,2,10,Lost Legacy: Fourth Chronicle – The Werewolf & Undying Heart,10,//cf.geekdo-images.com/images/pic2908596_t.jpg,2016,Diego Gisbert Llorens,"Bluffing,Card Game,Deduction",Lost Legacy: The Immortal Heart,"John Goodenough,Seiji Kanai,Hayato Kisaragi",NA,Lost Legacy,"Hand Management,Memory,Player Elimination",Alderac Entertainment Group (AEG),7.37269,93 192074,"Best Strategic Card or Dice Game - UK Games Expo 2016 Every morning Odin sends his ravens, Huginn and Muninn, across the entire world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive. Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out! The revised edition of Thorsten Gimmler's award-winning Odin's Ravens has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology. FAQ Only the 'rotate' action on the Loki cards can be used on a loop card, or a card which has been slid partially out of the path. ",//cf.geekdo-images.com/images/pic2643412.jpg,2,30,10,2,15,Odin's Ravens (second edition),30,//cf.geekdo-images.com/images/pic2643412_t.jpg,2016,Johan Egerkrans,"Animals,Card Game,Mythology,Racing",NA,Thorsten Gimmler,NA,"Animals: Crows,Crowdfunding: Kickstarter",Hand Management,Osprey Games,7.11055,743 192116,"The Elder Gods greet and invite you to participate in trying to save your wretched existence. The stars are aligning soon and only those who have dared to piece together the clues from the mythos even know what's coming. Do you and your fellow investigators have what it takes to save everything? I think not... In Cthulhu: A Deck Building Game, you cooperatively work with fellow players (1-6 players) as Investigators to banish the Elder God and his minions by using Moxie (force of character, determination, or nerve) to reduce their health to zero. If you banish the Elder God before he reduces all of the Investigators health to zero you win the game. There are two phases of the game, a planning and combat phase. 1) In the planning phase, the Investigators activate cards in their hand, research new cards at the Miskatonic University and then ready themselves for final preparation. 2) In the combat phase, the Elder God and his minions attack the Investigators' health and sanity. Investigators may go crazy or die out right, however, they have a chance to fight back. The Investigators use Moxie to push back the waves of the occult and supernatural. Building your personal library by researching in the Miskatonic University makes you stronger and is your only hope against the Elders. Keep in mind, every bit of resource used to research is a bit not used against the Mythos. It is a balance you must solve to defeat the Elder Gods. ",//cf.geekdo-images.com/images/pic2862833.jpg,6,120,14,1,45,Cthulhu: A Deck Building Game,120,//cf.geekdo-images.com/images/pic2862833_t.jpg,2016,Graham Sisk,"Card Game,Horror",NA,Philip Loyer,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Cthulhu Mythos","Co-operative Play,Deck / Pool Building",Wyvern Gaming,6.33962,53 192120,"Before these elegant little wooden figures served faithfully in Carcassonne City and many other playful treasures, did you know that the meeples were originally battle vehicles for the four kingdoms of Lilliput? Embody yourself as one of the leaders of those kingdoms and re-enact (in actual size!) those tremendous battles of history. Develop your city, claim new territories, fight for glory, and destroy enemy cities: It’s time for meeple war! To win Meeple War, gain six victory points by fighting enemy armies, destroying enemy cities, and gaining control of areas. Over the course of the game, you develop your city, build powerful armies, fight and destroy buildings. In this game of timing and strategy, anticipation and diplomatic skill — or perhaps crying — is key to victory. ",//cf.geekdo-images.com/images/pic2862447.png,4,60,10,2,30,Meeple War,60,//cf.geekdo-images.com/images/pic2862447_t.png,2016,Anne Heidsieck,"Exploration,Fantasy,Fighting,Medieval",NA,Max Valembois,NA,NA,"Area Control / Area Influence,Area Movement,Modular Board,Worker Placement","Blue Cocker Games,uplay.it edizioni",6.92278,284 192153,"Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity. In Pandemic: Reign of Cthulhu, you'll experience the classic Pandemic gameplay with an horrific twist that'll have you face twelve Old Ones, each threatening the world with their unique powers. As players take on the roles of investigators attempting to seal a series of portals before monsters of unspeakable horror pour into our world there is, of course, a high risk of the investigators losing their own minds. Instead of curing diseases like in the original Pandemic, players seal portals and shut down cults in the classic New England fictional towns of Arkham, Dunwich, Innsmouth, and Kingsport. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity and the evil that lurks beneath your feet... ",//cf.geekdo-images.com/images/pic2866737.png,4,40,14,2,40,Pandemic: Reign of Cthulhu,40,//cf.geekdo-images.com/images/pic2866737_t.png,2016,"Fred Jordan,Atha Kanaani,Paul Kluka,Chris Quilliams","Horror,Mythology",NA,"Matt Leacock,Chuck D. Yager",NA,"Cthulhu Mythos,Pandemic","Action Point Allowance System,Co-operative Play,Hand Management,Point to Point Movement,Set Collection,Trading,Variable Player Powers","Asmodee,Asterion Press,Devir,Filosofia Éditions,Hobby Japan,Kaissa Chess & Games,Lacerta,Z-Man Games",7.58982,2585 192185,"Some rare Matryoshkas composed of seven dolls each were spread during the years and ended up distributed randomly among some antique collectors. These collectors arranged a meeting to exchange dolls and try to reassemble the rare Matryoshkas. Obviously each collector wants to leave this meeting with the most valuable collection. But who will succeed? Matryoshka is played in four rounds. In each round, each player shows a Matryoshka from his hand and all other players make a hidden trade offer. After checking all offers, the player trades his card with another player. At the end of each round, players must show a part of their collection by placing Matroyshkas on front of them. That way other players know what they're looking for. The player with the most valuable collection at the end of the game wins. ",//cf.geekdo-images.com/images/pic2858740.jpg,5,20,8,3,20,Matryoshka,20,//cf.geekdo-images.com/images/pic2858740_t.jpg,2016,Eduardo Bera,Card Game,NA,Sérgio Halaban,NA,NA,"Hand Management,Set Collection,Trading","FunBox Jogos,Mercurio,Terra Nova Games,White Goblin Games",6.94196,135 192240,"In Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first. To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time. During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play. ",//cf.geekdo-images.com/images/pic2857170.png,4,15,10,2,5,Control,15,//cf.geekdo-images.com/images/pic2857170_t.png,2016,"Kyle Key,Mattox Shuler","Card Game,Science Fiction",NA,Mattox Shuler,NA,Crowdfunding: Kickstarter,"Hand Management,Take That",Keymaster Games,7.11365,271 192274,"In the golden green woodlands of the Alpine Slopes, stands Bethel Woods; an orphanage once explored by young, creative minds pushing the limits of space and time, gravity and light. But when an ominous force invades the world, Bethel Woods becomes a distant memory, lost inside the thickets of the forest. Now a group of young people, wearing the crest of the orphanage, return to finish the work that was started long ago. They must work diligently, however, to repair and restore the machines scattered throughout the forest, before the ominous force finds the technology and destroys the only chance the world has in surviving. The cooperative game Bethel Woods is set in the universe of "Hours", created by author, Jessy Ribordy (Falling Up/The River Empires) and uses a mancala-like mechanism. Players first pick up all the Workers from any one of the 6 Machines surrounding the Orphanage, then move either clockwise or counter-clockwise around the board, dropping one worker on each Machine and fixing Malfunctions as they go. There are 4 Malfunction types, each with a matching Worker type to fix it. All Malfunctions that players fix are added to their personal supply as "Knowledge". To win, players need to send 6 of the 12 Workers into Bethel Woods Orphanage with increasing amounts of Knowledge to construct the "Daydreamer" (a machine that will rescue the orphanage's inhabitants from the impending downfall). The first Worker needs just 1 Knowledge of their type, the second 2, the third 3, and so on. Players also need to use their acquired Knowledge to uncover spies, hidden within each of the Machines. Players may uncover 1 Spy only on the last Machine they place a Worker on each turn. After each turn, three random Malfunctions are drawn and added to the various Machines. If a Machine has more than 3 Malfunctions and/or Spies, it goes into the critical state. These all make the task of maintaining the Machines and constructing the Daydreamer that much harder. Also, any round where at least one Machine goes critical, results in a Spy being placed. Players lose the game if at the end of a player's turn, there are 4 critical Machines. They can also lose immediately if there are ever 6 Spies on the board or not enough Malfunctions when placing them. ",//cf.geekdo-images.com/images/pic3135628.jpg,4,40,12,2,40,Bethel Woods,40,//cf.geekdo-images.com/images/pic3135628_t.jpg,2016,"Jeremy Gosser,Emma Weakley","Fantasy,Novel-based,Science Fiction",NA,Shem Phillips,NA,NA,"Co-operative Play,Set Collection,Variable Player Powers",Garphill Games,7.40525,61 192286,"Land your crew on the island of SOL, a highly colorful but forgotten island in the Atlantic Ocean, then pit your skills against another team to find and (more importantly) leave the island with the treasure of the God of the Sun. In SOL, players divide into two teams: adventurers vs. conquistadors, with each team having three or four characters. Each character has movement, fighting, and search skills; inventory for two or three items; and a unique special ability for use in the advanced game. On a turn, all of the characters on one team act first, one after another, then the opposite team goes. During your turn, use your action points to move your character and search on the island. If you meet someone from the other team, you can fight them, whether to steal the treasure or simply to set them back. When you search, you might find move and fight tokens to save for the future; flags that let you claim a dock on the island to make it easier to leave; or clues to the treasure. The clue tokens let you play cards, and those cards determine where the treasure will be found — ideally in a spot more advantageous for you than the other team. Once the final clue has been found, the treasure is up for grabs, with a team needing to have one of its characters possess it on a dock to which they have access at the start of their turn. Thus, holding it isn't enough as the other team can possibly steal it away on their turn. ",//cf.geekdo-images.com/images/pic3152648.png,8,60,10,2,30,SOL,60,//cf.geekdo-images.com/images/pic3152648_t.png,2016,Xavier Gueniffey Durin,"Adventure,Deduction,Exploration",NA,Pierre Buty,SOL: Adventure Special Tokens,NA,"Action Point Allowance System,Dice Rolling,Partnerships,Variable Player Powers",Catch Up Games,6.52661,109 192291,"Description from the publisher: Sushi Go Party!, an expanded version of the best-selling card game Sushi Go!, is a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll! ",//cf.geekdo-images.com/images/pic3031286.jpg,8,20,8,2,20,Sushi Go Party!,20,//cf.geekdo-images.com/images/pic3031286_t.jpg,2016,Nan Rangsima,Card Game,NA,Phil Walker-Harding,NA,NA,"Card Drafting,Hand Management,Set Collection,Simultaneous Action Selection","Devir,Gamewright,uplay.it edizioni,White Goblin Games",7.73132,3711 192297,"• In which year was Close Encounters first in theaters? • Which state gets the most snow each year? • How many albums has Madonna sold? It's likely that you don't know any of these facts, but you might have a rough idea, and that's good enough because America is a party game in which being close counts. And what if you have absolutely no idea what the answer is? Take advantage of your friends who do know. And if you realize that no one (including you) seems to know what the answer is, you can bet against everyone! In America, each player uses their knowledge of pop culture, food, products, games, sports, and United States history to score more points than their opponents. If your opponents know something that you don't, you can leverage their knowledge to your advantage, scoring more than them with clever play. The cards have full color clues to help you, as well as interesting factoids for every question in the game. With almost one thousand questions covering more than three hundred topics, America will be a favorite for family and friends for a long time! ",//cf.geekdo-images.com/images/pic2860338.jpg,6,45,10,2,30,America,45,//cf.geekdo-images.com/images/pic2860338_t.jpg,2016,Stephanie Gustafsson,"Bluffing,Party Game,Trivia",NA,"Ted Alspach,Friedemann Friese",NA,NA,Area Control / Area Influence,"Bézier Games, Inc.",6.98093,285 192334,"Vikings on Board is a family-strategy/worker-placement game in which your objective is to set sail with your clan of Vikings on board the ships best supplied for a successful voyage, while simultaneously placing bets on which clan you think will control each ship as they set sail. Ships are divided into three sections: the front (bow), the middle (body), and the end (stern). During the course of the game, you will place supplies on the ships’ bows, while moving around their body pieces so that your clan has majority control of a ship when it sets sail. Stern pieces are used to show which ships have already set sail. Each turn, the active player will perform one of the remaining available actions. Actions include: taking first pick of actions next round, rearranging ships' pieces (x4), placing bets on ships (x2), adding supplies to a ship (x2), increasing the value of supplies in the market, or setting sail. When a ship sets sail, players will share its supplies in order of how many times their clan's shield appears on the body pieces of that ship. Starting with the player with the most shields, players will claim a supply token of their choice from the bow of the ship and place it facedown on their scoring circle. These supply tokens will score points based on their value in the market at the end of the game. Additionally, if a player placed a bet on the clan that had majority control of the ship, then they take their winning bet and place it facedown on their scoring circle. The game ends after seven ships have set sail. Players calculate their final scores by adding together the value of their supply tokens with the value of their winning bets. The player with the most points wins. ",//cf.geekdo-images.com/images/pic3013002.png,4,60,8,2,30,Vikings on Board,60,//cf.geekdo-images.com/images/pic3013002_t.png,2016,"Maëva da Silva,Christine Deschamps",NA,NA,"Charles Chevallier,Catherine Dumas,Pascal Pelemans",NA,"3D Games,Vikings","Action / Movement Programming,Worker Placement","ADC Blackfire Entertainment,ADC Blackfire Entertainment GmbH,Blue Orange (EU),Blue Orange Games,Broadway Toys LTD",6.20813,256 192343,"Description from the publisher: Align them all! In Bubblee Pop, players compete head-to-head to save Bubblees by aligning three of them horizontally or vertically. Once aligned, the Bubblees give the player points and trigger special powers. If you pile them the wrong way, though, you risk losing the game immediately. ",//cf.geekdo-images.com/images/pic3117216.jpg,2,20,8,1,20,Bubblee Pop,20,//cf.geekdo-images.com/images/pic3117216_t.jpg,2016,Alexey Rudikov,NA,NA,Grégory Oliver,NA,NA,Pattern Building,Bankiiiz Editions,6.87665,182 192346,"Description from the publisher: “In space, no one can hear you bleat.” Edenia, a sheep-racing game for guaranteed cosmic effects! This is the hour of great start to Edenia, a legendary planet of infinite pastures. Explore space, visit the wonderful planets, discover the forgotten artifacts and find the fastest route to be the big winner on Edenia. ",//cf.geekdo-images.com/images/pic3139754.jpg,4,30,8,2,30,Edenia,30,//cf.geekdo-images.com/images/pic3139754_t.jpg,2016,Camille Chaussy,"Racing,Space Exploration",NA,Mathieu Lanvin,NA,Animals: Sheep,Tile Placement,BLAM !,6.55911,56 192349,"Description from the publisher: In the dice-rolling game Risky Adventure, players embark on expeditions and try to find rare artifacts in an undiscovered world. Each player assumes the role of three adventurers trying to roll the right dice combination to get equipment, discover artifacts, and find new and mysterious places. The trick: Players have to mark the things they want to roll for with their adventurers before they actually roll the dice. Assessing the risk, using the right equipment, and finding the best locations to place the adventurers will be key to win a game of Risky Adventure. ",//cf.geekdo-images.com/images/pic3070074.jpg,4,45,8,2,45,Risky Adventure,45,//cf.geekdo-images.com/images/pic3070074_t.jpg,2016,Markus Erdt,"Adventure,Dice",NA,Anthony Rubbo,NA,NA,"Dice Rolling,Press Your Luck,Set Collection","Piatnik,Queen Games,REBEL.pl",6.10733,116 192351,"Description from the publisher: Dive into the world of master builders and construct monumental buildings of historic significance. In each game of World Monuments, you and your fellow players choose one of four buildings and start constructing it from the ground up: The Capitol in Washington, the Notre Dame cathedral in Paris, the basilica San Pietro in Rome, or the Taj Mahal mausoleum in Agra. Only the most talented master builder among the players gains many points and has a chance of winning the game, after the building is completed. ",//cf.geekdo-images.com/images/pic2894296.jpg,4,45,8,2,45,World Monuments,45,//cf.geekdo-images.com/images/pic2894296_t.jpg,2016,Patricia Limberger,Renaissance,NA,Piero Cioni,"World Monuments: Kickstarter exclusive,World Monuments: Monument Valley",Crowdfunding: Kickstarter,"Set Collection,Worker Placement",Queen Games,6.45464,281 192457,"Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork. ",//cf.geekdo-images.com/images/pic3090929.jpg,4,120,10,2,90,Cry Havoc,120,//cf.geekdo-images.com/images/pic3090929_t.jpg,2016,"Fyodor Ananiev,Mateusz Bielski,Grzegorz Bobrowski,Tomasz Larek,Florent Llamas,Fernando Olmedo,Lukasz Poduch,Rafał Szyma,Aleksander Tutaj","Fighting,Miniatures,Science Fiction,Wargame",NA,"Grant Rodiek,Michał Oracz,Michał Walczak","Cry Havoc: Aftermath,Cry Havoc: New Orders",NA,"Area Control / Area Influence,Area Movement,Deck / Pool Building,Hand Management,Variable Player Powers",Portal Games,7.6577,2532 192458,"The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State. 51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways: Raze a location to gain many resources once. Deal with this location to gain one resource every turn. Build the location so that you can use its skill each turn. 51st State: Master Set marks the rebirth of the 51st State line, with this set containing 88 cards from the original base game, and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game, but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use. ",//cf.geekdo-images.com/images/pic2945432.jpg,4,90,14,1,60,51st State: Master Set,90,//cf.geekdo-images.com/images/pic2945432_t.jpg,2016,Grzegorz Bobrowski,"Card Game,City Building,Economic,Science Fiction",NA,Ignacy Trzewiczek,"51st State Master Set: Texas and Hegemony Factions,51st State: Cities,51st State: FLGS Promo,51st State: Master Set pre-order promos,51st State: Master Set – Promo Set 1,51st State: Scavengers","Neuroshima,Tableau Building","Card Drafting,Hand Management,Variable Phase Order,Worker Placement",Portal Games,7.92051,1705 192508,"In The Goonies: Adventure Card Game, you play as a ragtag group of kids from the Goon Docks neighborhood of Astoria, Oregon. You must join together on a quest to find the treasure of legendary pirate One-Eyed Willy so that you can save your homes from demolition! You will need to keep your wits about you and use your unique skills to avoid One-Eyed Willy's booby traps and also stay one step ahead of the Fratellis, a family of criminals intent on claiming the treasure for themselves. In this cooperative game, you'll work with your fellow Goonies, taking actions to clear obstacles, defeat the Fratellis, and discover secret paths to long-lost treasure. You all win the game if you discover the hidden paths to One-Eyed Willy's ship and manage to secure his booty. But if too many obstacles mount up, you run out of event cards, or too many Fratellis hit the board, it's all over... ",//cf.geekdo-images.com/images/pic2913950.jpg,4,45,14,1,30,The Goonies: Adventure Card Game,45,//cf.geekdo-images.com/images/pic2913950_t.jpg,2016,NA,Movies / TV / Radio theme,NA,"Ben Pinchback,Matt Riddle",NA,Crowdfunding: Kickstarter,"Co-operative Play,Hand Management,Variable Player Powers",Albino Dragon,6.78093,127 192547,"On your turn in Zum Kuckuck!, you take one standing stick and put it on the nest. If both ends of the stick have the same color, you may choose to lay an egg on it. Otherwise, you take another stick whose top color is the same as the hiding color of the previous one, up to three sticks. After laying an egg or putting the third stick with different colors, your turn ends. There are penalties for a stick touching the ground or eggs falling from the nest. The first person to lay all of their eggs can then put the cuckoo on the nest and win the game. ",//cf.geekdo-images.com/images/pic2858954.jpg,5,15,4,2,10,Go Cuckoo!,15,//cf.geekdo-images.com/images/pic2858954_t.jpg,2016,Gabriela Silveira,"Action / Dexterity,Children's Game,Party Game",NA,"Josep M. Allué,Víktor Bautista i Roca",NA,"3D Games,Cuckoo",NA,HABA - Habermaaß GmbH,7.04245,233 192623,"In the war between man and A.I., we the AI have finally emerged victorious. But the recent conflict has left the Earth scarred and as we attempt to build a new civilization, we have reached the unsettling conclusion that a faction of humanity has not only survived the devastation, but is also attempting to infiltrate our populace. As an agent for the AI forces, we are charging you and your team with compiling the information we need to root them out once and for all. But be warned: humanity has changed. They have become Augmented. The line between man and A.I. is blurred. Our intelligence suggests that they have even managed to infiltrate members of your team. in order to expose these humans and outmaneuver their operatives you will need cunning, teamwork, and deduction. All and more than what we have come to expect from you. But above all else: trust no one. Emergence is a 3-6 player team-based deception resource collecting game. Players take turns moving individual "agents" to collect data in order to convert into influence. They can use influence to either score points for their respective teams, or spend them on abilities that will them deduce teammates and ward off enemy players. ",//cf.geekdo-images.com/images/pic2949036.jpg,6,90,14,3,35,Emergence: A Game of Teamwork and Deception,90,//cf.geekdo-images.com/images/pic2949036_t.jpg,2016,NA,"Bluffing,Deduction,Mafia,Science Fiction,Spies/Secret Agents",NA,"Benjamin Morgan,Jordan Roberts,William Sheng",NA,NA,"Area Movement,Co-operative Play,Modular Board,Pick-up and Deliver,Variable Player Powers",NA,6.8875,88 192638,"You’re part of a team of brilliant scientists working on the super secret lab: CERN. While experimenting with teletransportation your team came across a wonderful discovery: portals to new dimensions! Just imagine! Once a portal is open a whole new magical dimension is suddenly very close. All you need to do is take one step forward and you're there. The problem is... The crazy wild creatures from those other dimensions can now walk in. Oh no. Close the portals NOW! Multiuniversum is a card game puzzle in which players use actions on their cards to do research, move between 5 modules of the Hadron Collider, preparing tools so they can close portals to alternative realities. Each player has 3 cards on hand and 3 actions to make during their turn. Using these cards players can: do research (draw 2 cards) prepare a tool move to any machine module close portal use module ability When the player closes a portal he gets a sample from this universe (allows player to get bonus points) and knowledge points - described on card. Each 5 modules open 5 portals. The game ends immediately when three portals piles have run out. The scientist who got the most knowledge points receive a Nobel prize and wins the game. ",//cf.geekdo-images.com/images/pic2995821.png,5,40,12,1,20,Multiuniversum,40,//cf.geekdo-images.com/images/pic2995821_t.png,2016,"Paweł Niziołek,Piotr Uzdowski","Card Game,Science Fiction",NA,Manuel Correia,Multiuniversum: Project Cthulhu,Solitaire Games,"Card Drafting,Hand Management,Pick-up and Deliver,Point to Point Movement,Set Collection","Board&Dice,Last Level",7.01339,537 192656,"A game about building nightmares so terrifying you’ll see half of them in your dreams afterwards. You have cards representing Night Terrors, and the more of them you combine in the right order, the more monsters will come to life, and the more horrifying they become. Create monsters that will make your opponents gasp in horror. Nourish them with your own fear and make them stronger. Only then will you achieve victory and become the Master of Terror! Each Night Terror is also associated with one of four Legions of Horror: Necromunculi, Constricti, Mansters, or Chimeridae. A Terror's legion is indicated by the color of the card's background: blue stands for Necromunculi, brown for Constricti, green for Chimeridae, and red for Mansters. A creature can be made up of any Night Terrors, but players are better off weaving Creatures out of cards that all belong to the same legion. The game continues until one of the players completes five Creatures—this player immediately becomes the winner. During your turn you perform two actions, after which the next person to your left takes their his? turn. You can select any pair of actions out of three possibilities (you can also perform the same action twice). Possible actions A) Take a card from the deck B) Discard as many cards as you like from your hand and take half that number from the deck C) Play a card from your hand and activate a Creature abilities (if the Creature is complete). As soon as you complete a Creature (by adding a head to torso), perform all of its abilities top to bottom, starting with the Creature's head, proceeding with its torso, and ending with its legs. Abilities are activated one at a time in a very specific order. You cannot refuse to perform the abilities. If the completed Creature is comprised of Night Terrors of the same legion (in other words, if all three cards that make up the Creature have the same background color), each of your opponents must discard one card of that legion from their hands before its abilities can be performed. If your opponent does not have an appropriate card, they must discard any two cards. Creature Abilities • Herald: turn over two cards form the deck. Place them in front of you according to the usual rules if you can. Discard any cards that you cannot play. • Weeper: take any two cards from the deck. • Mocker: play one card from your hand according to the usual rules. • Executioner: add the top card from any other player's Creature to your hand. • Scavenger: discard any vulnerable (incomplete) Creature. • Devourer: discard the top card from any of your Creatures other than this one. ",//cf.geekdo-images.com/images/pic2879719.png,5,30,10,2,10,Nightmarium,30,//cf.geekdo-images.com/images/pic2879719_t.png,2014,NA,"Card Game,Fantasy",NA,Konstantin Seleznev,NA,NA,"Hand Management,Set Collection","Igrology,Magellan",7.19952,104 192668,"Note: Publisher is out of stock of Flag Dash until Ultra PRO Entertainment releases a reprint in late May 2017. There are a limited number of copies remaining at select FLGS and a few online retailers. Retailer List In Flag Dash, you play as one of several childhood friends who promised to play their favorite pastime again after they "grew up." Secretly plan your moves to outmaneuver the opposing team in an exciting game of capture the flag! Will your opponents ruin your plans, or will you return home victoriously with the flag? Choose from 6 fun characters with unique player powers and beautiful illustrations, including the Wanna-be Ninja, Modern Cowboy, & Crazy Cat Lady! No two games are alike since there are many gameplay variations. FEATURES Tactical planning, guessing, and teamwork Simple to learn but great depth of gameplay Wooden game pawns carry wooden flags Family friendly board game of capture the flag Movement programming mechanic GAMEPLAY Flag Dash takes place over multiple rounds until one team returns home with the opposing team's flag or collects a complete set of flags the opposing characters are wearing. In every round, each player plans two moves in advance and for each move, chooses to move either the runner they control — with a unique special ability — or the defender they share with their teammate. ROUND SUMMARY PHASE 1: PLAN MOVES - Each player secretly plans two moves with an action card and priority token face-down for each move. PHASE 2: RESOLVE MOVES (2X) - Each player reveals their priority token for the first move. Each player makes their first move in order from lowest to highest numbered token and discards their priority token. Repeat for second move. PHASE 3: CLEANUP - Each player returns action cards to hand. COMPONENTS 6 wooden pawns 2 wooden flags 32 action cards 6 character cards 78 game tokens 7 other wooden pieces 4 player screens to hide tokens 1 double-sided game board Rulebook ",//cf.geekdo-images.com/images/pic3519324.jpg,4,40,8,2,30,Flag Dash,40,//cf.geekdo-images.com/images/pic3519324_t.jpg,2016,"Jason Flack,Jason D. Kingsley,Jordan Weeks","Deduction,Sports",NA,Kirk Dennison,Flag Dash: Deluxe Upgrade Pack,"Crowdfunding: Kickstarter,Crowdfunding: Spieleschmiede","Action / Movement Programming,Partnerships,Press Your Luck,Simultaneous Action Selection,Take That,Variable Player Powers","PieceKeeper Games,Ultra PRO",6.8288,92 192673,"The first expedition to Mars ended with a heroic fight by the astronauts for survival and initiated the first mission aimed at colonizing the planet, which was financed by four corporations. Now in Martians: A Story of Civilization the human colony on Mars, managed by leaders of the corporations, has to explore the planet in search of necessary resources, build new constructions, and develop technologies adjusted to planetary conditions. Such effort is necessary not only to survive, but also to create better living standards for future generations raised by colonists. ",//cf.geekdo-images.com/images/pic3166796.jpg,4,150,14,1,90,Martians: A Story of Civilization,150,//cf.geekdo-images.com/images/pic3166796_t.jpg,2016,Paweł Niziołek,"City Building,Civilization,Economic,Exploration,Science Fiction,Space Exploration",NA,"Grzegorz Okliński,Krzysztof Wolicki",NA,"Mars,Solitaire Games","Action Point Allowance System,Co-operative Play,Variable Player Powers,Worker Placement",REDIMP GAMES,6.63034,386 192701,"Description from the publisher: To earn your living as an artist — that would really be something. But what can you do if you're not creative? In Final Touch, players hire themselves out as art forgers willing to copy the masterworks of great artists, with all of them competing to create — or rather, re-create — the same image. But only the player who uses the right colors to finish the image will receive money for their work, and this skill is sure to reveal the best painter...or the best bluffer... In more detail, players play "Touch of Color" cards from their hand to either improve or smear the forgery, working both together and against their fellow painters. The first player to put the final touch on any forgery in the making earns the money for that forgery, while smearing pays out to their opponents and moves them on to the larger paydays. The first artist to earn $25 by putting the final touch of paint on a forged painting wins! ",//cf.geekdo-images.com/images/pic3077706.jpg,4,30,8,2,15,Final Touch,30,//cf.geekdo-images.com/images/pic3077706_t.jpg,2016,Pandaluna,"Bluffing,Card Game",NA,Mike Elliott,NA,NA,Hand Management,"Asmodee,REBEL.pl,Space Buddies",6.42029,137 192735,Broom Service: The Card Game focuses on the brave/cowardly mechanism used in the Broom Service board game (and before that Witches' Brew). Additional Comment This game is #2 in the Alea very small box series. It includes an expansion for the Alea big box series game Broom Service. ,//cf.geekdo-images.com/images/pic2861801.jpg,6,30,8,3,15,Broom Service: The Card Game,30,//cf.geekdo-images.com/images/pic2861801_t.jpg,2016,Vincent Dutrait,Card Game,NA,"Andreas Pelikan,Alexander Pfister",NA,"Alea Very Small Box,Witches","Press Your Luck,Set Collection","alea,Ravensburger Spieleverlag GmbH",6.15707,280 192762,"Time to get the crooks out! First you need to zero in on them, then they'll be over and done. In Gauner raus! you get to learn more about the possible hideouts of the opponents' crooks round by round, but each player needs to discover for themself where exactly those crooks are hiding. Play cleverly and make the right guesses to become a master detective! ",//cf.geekdo-images.com/images/pic2975855.jpg,4,60,10,2,30,Gauner raus!,60,//cf.geekdo-images.com/images/pic2975855_t.jpg,2016,Rolf Vogt,"Card Game,Deduction",NA,René Puttin,NA,NA,"Dice Rolling,Paper-and-Pencil,Pattern Recognition,Press Your Luck",Drei Hasen in der Abendsonne,6.54231,52 192777,Junta: Las Cartas is a card game based on Junta that differs from the earlier such card game Junta: Viva el Presidente! ,//cf.geekdo-images.com/images/pic3001348.jpg,6,60,12,3,45,Junta: Las Cartas,60,//cf.geekdo-images.com/images/pic3001348_t.jpg,2016,Claus Stephan,"Economic,Wargame",NA,"Johannes Krenner,Christoph Reiser,Sebastian Resl",NA,NA,"Hand Management,Press Your Luck,Simulation","Ediciones MasQueOca,Pegasus Spiele",6.66956,55 192802,"It's 1956, and waves of protest in Poland are once again showing cracks of the Eastern European communist bloc. Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October. One player takes charge of the Soviet forces trying to shape the headlines to his liking and uses the militia and snipers of the State Protection Authority to stop the revolutionaries at all cost. The other player(s) (from 1-3 opponents) co-operatively play as the ringleaders of the revolutionary forces collecting resources (represented as icons on their cards) and recruiting other fighters to ensure the revolution's events end up in favor of their side, while fighting off tanks and soldiers in this exciting, historically inspired card driven game. Days of Ire: Budapest 1956 is played over seven days — the last week of October 1956. The Soviet commander plays headline cards at the beginning of every turn, gathering Command Points and triggering effects that sometimes help, sometimes hinder the revolutionary effort. This card-play, reminiscent of well-known card-driven wargames (CDG) such as Twilight Struggle or Labyrinth: War on Terror, is what drives the tempo and the strategic thrust of the game. The other player(s) form the revolutionary side. They collect cards and fighters for two reasons: to resolve events for boosts to their side, and to fight off militia, snipers, and Soviet tanks in a drastic fight for survival. They have to manage their positions while spreading across Budapest, carefully dividing their actions as a team and always keeping an eye on their morale lest they run out of cards. This team-playing aspect — reminiscent of highly successful cooperative games such as Pandemic — guarantees ease of access to players who would otherwise be more intimidated by a traditional CDG. If any of the revolutionary ringleaders suffer too many wounds, or if they fail to resolve enough events by the end of the game, history changes and the revolution falls. But if they keep the streets of Budapest free from oppression, the revolution lives on, to fight another day. Historical Note: In real life, the revolution succeeded, and Hungary was free for less than a week. On the 4th of November, the Soviet forces quickly recaptured the country, but that is a subject for a different game... ",//cf.geekdo-images.com/images/pic2991622.jpg,4,90,10,1,60,Days of Ire: Budapest 1956,90,//cf.geekdo-images.com/images/pic2991622_t.jpg,2016,"Sami Laakso,Kwanchai Moriya,Katalin Nimmerfroh","Card Game,Political,Wargame",NA,"Katalin Nimmerfroh,Dávid Turczi,Mihály Vincze",Days of Ire: Budapest 1956: Kickstarter Promo Cards,"Cities: Budapest,Crowdfunding: Kickstarter","Action Point Allowance System,Co-operative Play,Hand Management,Partnerships","Cloud Island,Korona Games,Ludonova,Mr. B Games",7.69997,304 192830,"Hook: A 2 player battle of hand management and timing. ORC is a short game consisting of 6 battles. On your turn, you must perform the following actions in order: 1. Deploy Orcs: Play 1 card from your hand to a Territory that has not yet been conquered. 2. Draw Weapons: Choose ANY Stockpile(s). Draw card(s) as follows: A. Draw 1 card into your hand if you deployed 2 Orcs. B. Draw 2 cards into your hand if you deployed 1 Orc. A Territory battle occurs immediately after the Stockpile next to a Territory is exhausted. Then, players total their deployed Orcs at that Territory, and a victor will be declared. Orcs that fight in battle will not score points, they only help conquer Territories. Scoring occurs at the end of the game, when all Stockpiles have been exhausted. The player who conquers the most valuable Territories and holds native Orcs in their hand (matching those lands), is the winner! From The Box: Players use Orc clans to dominate territories and earn the most victory points in this strategy game for 2 players. You’ll need to carefully plan your attacks and balance your clans in order to win the game! ",//cf.geekdo-images.com/images/pic3214722.jpg,2,10,8,2,5,ORC,10,//cf.geekdo-images.com/images/pic3214722_t.jpg,2016,"Joshua Flores,Chris Handy","Card Game,Fantasy,Fighting,Medieval,Territory Building,Wargame",NA,Chris Handy,NA,Pack O Game,"Area Control / Area Influence,Area Enclosure,Hand Management,Set Collection,Stock Holding,Worker Placement",Perplext,6.98921,57 192834,"In Fight for Olympus, two players battle for control of Olympus by pitting demi-gods, titans, and soldiers against one another. In game terms, players face off on opposite sides of a game board with each player having six spaces for playing cards: three for military conflict, two for control of power discs, and one for control of resources. On a turn, a player plays as many cards as desired by paying the cost of each card — that is, discarding cards of the proper colors that match the cost of the card being played — then placing the card in an empty slot on their side of the game board. Many cards have powers that take effect when played. After playing cards on a turn, each card does damage equal to its strength to any opponent's card on the other side of the game board. If no opponent's card is present, then with military power the player does damage directly to the opponent, swinging a pendulum of strength in their favor. If you reach a total of 7 on the pendulum, you win. Your troops can also grant you an additional card at the end of the turn (three instead of two) or tokens that make it cheaper to play cards. Instead of winning via military, you can instead win by having all six slots on your side of the board filled with cards at the start of your turn. ",//cf.geekdo-images.com/images/pic3032690.jpg,2,30,12,2,30,Fight for Olympus,30,//cf.geekdo-images.com/images/pic3032690_t.jpg,2016,"Javier González Cava,Klemens Franz","Ancient,Card Game,Mythology",NA,Matthias Cramer,NA,Lookout Games Fur Zwei Spieler Series,Hand Management,"Lookout Games,Mayfair Games,Game Harbor,Maldito Games,uplay.it edizioni",6.98632,351 192836,"Description from the publisher: In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board. The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts). ",//cf.geekdo-images.com/images/pic3195482.jpg,4,360,12,1,30,The Colonists,360,//cf.geekdo-images.com/images/pic3195482_t.jpg,2016,Klemens Franz,Civilization,NA,Tim Puls,"The Colonists: The Imperial Post,Die Kolonisten: Das Bündnis der Sechs Städte",Solitaire Games,"Area Movement,Card Drafting,Hand Management,Modular Board,Tile Placement,Variable Player Powers,Worker Placement","Lookout Games,Mayfair Games",7.99691,1201 192860,"Oceanos is a game of underwater exploration with an original take on card-drafting. Each player pilots her own submarine trying to spot the most underwater species and the largest coral reef, sending scuba-divers after forgotten treasures, collecting precious crystals to upgrade their ship and to escape the fearsome kraken's gaze... Each submarine is divided into five parts, each of them independently upgradable from level 1 to level 3 and each one of them controlling a different ability of the player (however, there are no different abilities from one player to another). As there are multiple ways to score points and multiple takes on the submarine-upgrading order, the game offers several ways to win. The whole game takes mere 15 turns, each one of them simultaneous between all players, which makes it a fairly quick family game. Even though the submarines have the same abilities game-wise, each looks differently, and a special attention was obviously given also to the depiction of marine life. ",//cf.geekdo-images.com/images/pic3014888.jpg,5,45,8,2,30,Oceanos,45,//cf.geekdo-images.com/images/pic3014888_t.jpg,2016,Jérémie Fleury,"Animals,Exploration,Nautical",NA,Antoine Bauza,NA,NA,"Card Drafting,Set Collection","Devir,Hutter Trade GmbH + Co KG,IELLO,One Moment Games,uplay.it edizioni",7.0859,1032 192906,"Ancient Egypt is going to the dogs — or maybe to the cats? Displeased by his children, the Pharaoh favors his pets instead. He has decided to alter the lines of succession and will bequeath his entire kingdom either to the feline goddess Bast or to the canine god Anubis, but which one? In Heir to the the Pharaoh you and your opponent play as Bast and Anubis, each one vying for the Pharaoh's affection — and for his throne! Impress the Pharaoh by digging your mighty paws into the sand. Build majestic Shrines, Sun Temples and Obelisks! Use Animal Magic to unleash the power of the gods, who will help you win the favor of the Pharaoh! In more detail, the game combines intense card play with a spacious and colorfully illustrated game board. It mingles multiple mechanisms, including civilization-building (with tile placement and network building), bidding, set collection, area control, and hand management (with players required to exchange all used cards with their opponent at the end of each round). Seven separate player abilities re-combine each round, depending on the favor of the gods earned that round by each player. For example, earning the favor of the god Ra lets you add a Player Disc to the current Sun for area control around the edges of the board. Ptah allows you to claim the current Monument Card for set collection scoring. Seshat lets you place the current Monument Standee on the board to add to the network of Monuments in play. Geb and Nut let you claim and rotate this Monument Standee and aim it at other Monuments to score points. The Pharaoh lets you secretly contribute cards to the construction of the Pyramid, awarding the greater contributor many points at the end of the game. Over a series of eight rounds, players work to build a Pyramid and a series of smaller monuments to impress the Pharaoh. By performing actions unique to each god, players build monuments and align them to point at other monuments, gaining influence over the Pharaoh as they do so. Once the Pyramid is completed, the player with the most points is declared the Heir to the Pharaoh and wins the game. ",//cf.geekdo-images.com/images/pic3022944.png,2,60,10,2,45,Heir to the Pharaoh,60,//cf.geekdo-images.com/images/pic3022944_t.png,2016,Brian Kohrman,"Ancient,Animals,Bluffing,Card Game,Civilization",NA,Alf Seegert,Heir to the Pharaoh: Cursed Expansion,NA,"Area Control / Area Influence,Auction/Bidding,Hand Management,Route/Network Building,Set Collection,Tile Placement,Variable Player Powers",Eagle-Gryphon Games,7.33194,72 192927,"Last Friday is a hidden movement, hunting and deduction board game, inspired by the popular "slasher" horror movie genre. In the role of young campers, the players are challenged to survive a long weekend of terror – while one of them takes the role of the undying psychopath hiding in the shadows of the forest. In general, the murderer's goal is to remain hidden and to kill off each of the campers, while the campers are trying to fight back and kill the murderer before they are all killed. The game is played over four chapters — Arrival at the Camp, The Chase, The Massacre, and The Final Chapter — and each chapter plays out differently as the hunter becomes the prey, then comes back from the dead looking for revenge. ",//cf.geekdo-images.com/images/pic2916250.jpg,6,120,14,2,30,The Last Friday,120,//cf.geekdo-images.com/images/pic2916250_t.jpg,2016,Sebastiano Fiorillo,"Deduction,Fighting,Horror,Movies / TV / Radio theme,Murder/Mystery",NA,"Antonio Ferrara,Sebastiano Fiorillo",The Last Friday: Buby,"Admin: Unreleased Games,B-Movies,Movies: Friday the 13th","Campaign / Battle Card Driven,Memory,Partnerships,Point to Point Movement,Secret Unit Deployment,Variable Player Powers","Ares Games,Galakta,Heidelberger Spieleverlag,KADABRA,Last Level,Pendragon Game Studio,Planplay,Swan Panasia Co., Ltd.,Zhiyanjia",6.63979,337 192934,"In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. Colony includes 28 different building card types, of which only seven are used each game in addition to the fixed buildings that are used each time that you play. ",//cf.geekdo-images.com/images/pic2921730.png,4,60,13,1,45,Colony,60,//cf.geekdo-images.com/images/pic2921730_t.png,2016,"Stephanie Gustafsson,Ollin Timm","Card Game,Dice,Science Fiction",NA,"Ted Alspach,Toryo Hojo,N2",Colony FLGS Promo,NA,"Deck / Pool Building,Dice Rolling,Trading","Bézier Games, Inc.",6.73866,777 192945,"The city of Essen, Germany at the turn of the 20th century was a center for coal mining in Europe. Immerse yourself in the dark world of coal mining as you extract coal from pits, load coal to wagon trains, and then rail your coal off to distant locations in search of fortunes. Coal Baron: The Great Card Game is a standalone game based on the very popular board game, Coal Baron, originally published in 2013. With innovative mechanisms and almost 240 cards, Coal Baron: The Great Card Game creates an experience that feels very distinct from, yet is just as intense as, the original game. ",//cf.geekdo-images.com/images/pic3142962.jpg,4,80,10,2,50,Coal Baron: The Great Card Game,80,//cf.geekdo-images.com/images/pic3142962_t.jpg,2016,Dennis Lohausen,"Card Game,Industry / Manufacturing,Trains",NA,"Michael Kiesling,Wolfgang Kramer",NA,NA,"Card Drafting,Hand Management,Set Collection,Worker Placement","eggertspiele,Lacerta,Pegasus Spiele,Stronghold Games",7.29067,339 192947,"As with the board game Camel Up, Camel Up Cards has players betting on camels as they make their way down a racetrack. Each player has some knowledge about which camels can move — and how far they can go when they do finally decide to move — but they can't be sure of when each one will move, so they'll just have to guess which ones will end in front of the others, hoping to earn a bit of money while doing so. ",//cf.geekdo-images.com/images/pic3276260.png,6,60,8,2,30,Camel Up Cards,60,//cf.geekdo-images.com/images/pic3276260_t.png,2016,Dennis Lohausen,Card Game,NA,Steffen Bogen,"Brettspiel Adventskalender 2016,Camel Up Cards: Catch Up Trophies",NA,"Betting/Wagering,Hand Management","999 Games,Albi,Ediciones MasQueOca,eggertspiele,Filosofia Éditions,Lucrum Games,Pegasus Spiele,Piatnik,uplay.it edizioni,Z-Man Games",6.88805,293 192984,"Welcome to your favorite holiday destination: Hawaii! Hawaii is a place to relax, drink lots of cocktails, and do nothing all day — except, of course, if you're a dictator. So what are dictators doing during their holidays? The same thing they do every day: Trying to take over the world! And what is a better place to start then that pesky "Ol' Murica"? Revenge of the Dictators is a way too competitive board game for 2-5 players. For the course of the game (yes, only during the game) each player becomes a vicious self-loving dictator. The ultimate goal of the game is easy: race across the map of North America, confront the President, take over the USA, and by doing so gain absolute control of America's forces and therefore the world! The only thing the dictators have to do to avoid eminent repercussions is disarm some nuclear facilities in order to remove the nuclear threat targeting their home countries. Sounds simple, right? The only thing is that dictators aren't used to working together — and in the end there can be only one Grandmaster Über Dictator of the world! In more detail, each player receives a dictator passport with a special ability unique to that dictator. The board shows a map of North America and is divided into four "Nuclear Zones"; each zone consists of several states, of which some include a nuclear facility. Every player receives a unique nuclear facility card for each nuclear zone. The game is divided into turns, and each turn consists of any possible combination of the following three actions: draw a Command card, play a Command card and Travel (maximum of once per turn). Players start in Hawaii and race across the map towards the White House in Washington DC. During the game, players can disarm any number of the nuclear facilities they received by rolling a die. In the end, the players have to confront the President at the White House and convince him to give up control of the U.S. by rolling a die. The chance of success drastically increases with each individually disarmed nuclear facility. Players are able to gain bonuses by disarming nuclear facilities of Nuclear Zone 4 (Canada and Mexico). In the meantime, the U.S. — that is, the game system itself — fights back by increasing the DEFCON level (with various effects) and with the use of random Founding Father cards which are included in the Command deck. ",//cf.geekdo-images.com/images/pic3137232.jpg,5,105,13,2,45,Revenge of the Dictators,105,//cf.geekdo-images.com/images/pic3137232_t.jpg,2016,Frederick van de Bunt,Humor,NA,"Bas Damoiseaux,Bart Latten,Alina Manzhelevska",Revenge of the Dictators: The American Agent aka Bob,Crowdfunding: Kickstarter,"Dice Rolling,Hand Management,Point to Point Movement,Variable Player Powers",Black Box Adventures,6.12579,140 193037,"Dead of Winter: The Long Night is a standalone expansion for Dead of Winter: A Crossroads Game that introduces the Raxxon location where horrible experiments will spill out into the town unless players can contain them. The game has players at a new colony location trying to survive with new survivors against brand new challenges. Can you handle being raided by members of other colonies? Will you explore more and unravel the mysteries of the Raxxon pharmaceutical location to find powerful items but release stronger enemies? Or will you upgrade your colony to help it better withstand the undead horde? These are all choices you will get to make in this new set, and if you want, you can mix in the survivors and cards from the original set to increase the variety even more. ",//cf.geekdo-images.com/images/pic2906832.jpg,5,120,14,2,60,Dead of Winter: The Long Night,120,//cf.geekdo-images.com/images/pic2906832_t.jpg,2016,"Gunship Revolution,Joshua Panelo,David Richards,Fernanda Suárez,Peter Wocken","Bluffing,Deduction,Horror,Mature / Adult,Science Fiction,Zombies",NA,"Jonathan Gilmour,Isaac Vega","Dead of Winter: A Crossroads Game - BGG Crossroads Promo,Dead of Winter: Rich Sommer,Dead of Winter: Rodney Smith,Dead of Winter: Warring Colonies",Crossroads Series,"Action Point Allowance System,Area Movement,Co-operative Play,Dice Rolling,Hand Management,Storytelling,Variable Player Powers,Voting","Arclight,Crowd Games,Cube Factory of Ideas,Edge Entertainment,Filosofia Éditions,Galápagos Jogos,Heidelberger Spieleverlag,Plaid Hat Games,Raven Distribution",8.13169,2107 193042,"In Junk Art, players are presented with junk from which they must create art. Thus the name. Junk Art contains more than ten game modes, along with more than sixty big colorful wooden components. In one version of the game, players pile all of the wooden parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins. ",//cf.geekdo-images.com/images/pic2884509.jpg,6,30,8,2,30,Junk Art,30,//cf.geekdo-images.com/images/pic2884509_t.jpg,2016,Chris Quilliams,Action / Dexterity,NA,"Jay Cormier,Sen-Foong Lim",NA,NA,"Hand Management,Player Elimination",Pretzel Games,7.60874,973 193083,"In Kribbeln, each player has a scoresheet that lists certain challenges to hit after rolling six dice up to three times: no orange, four different colors, yellow with different numbers than orange, and so on. After each roll, the player can set aside any dice they like and reroll others. If the player succeeds with the challenge, they write the sum of the dice on that line of their scoresheet; whoever scores the highest sum on this line earns three points, while the next two highest scores earn two and one point. If the player doesn't hit the target or doesn't like the score obtained, they can use the topmost empty "Kribbeln" line on their scoresheet — but each Kribbeln score must be higher than the one before or else they must enter a null total for that line, scoring no points. After everyone has rolled once for each line, the player with the highest score wins. ",//cf.geekdo-images.com/images/pic2871380.jpg,5,20,8,2,20,Kribbeln,20,//cf.geekdo-images.com/images/pic2871380_t.jpg,2016,NA,Dice,NA,Thomas Sing,NA,NA,"Dice Rolling,Pattern Building",Ravensburger Spieleverlag GmbH,6.51852,81 193121,"Four members of the prestigious "Club of Adventurers" in London have made a bet amongst themselves to see who can travel to the eight most legendary places in the world over 75 weeks and learn the most about these places while visiting. Whoever ends up with the most reputation wins the bet and the game. In more detail, each player starts with a few randomly-dealt knowledge cards, with these cards corresponding to some of the eight legendary locations: Atlantis, Himalayas, the pyramids of Egypt, and so on. On a turn, a character moves to a location of their choice, spending time to do based on what shows on the game board. At each location, the player can either collect additional knowledge (i.e. cards, with the player collecting cards based on the method showing at the specific location) or discard cards that match this location in order to place a diary token in their color on this space; the more cards they discard, the more points they might possibly earn. Those points are only possible points because four times during the 75 weeks, the Club members meet again in London to compare their knowledge about the legends, and because time is at a premium, only the five most promising stories can be told. What stories will these be? Well, in game terms, one of the places that players can visit while traveling is Club headquarters in London, and here players can drop cards that they've collected. During the scoring phase, these cards are shuffled, then five different locations revealed — and these five locations are the only ones that score. Thus, the more often you share knowledge about a particular location, the more likely it is to score — but the less valuable it will be for you since you cannot use that knowledge for your diary! ",//cf.geekdo-images.com/images/pic2871721.jpg,4,60,9,2,40,Legends,60,//cf.geekdo-images.com/images/pic2871721_t.jpg,2016,Franz Vohwinkel,Travel,NA,"Christian Fiore,Knut Happel",NA,NA,Time Track,Ravensburger Spieleverlag GmbH,6.39679,71 193164,"Macroscope features a funky box-shaped device covered with cardboard tokens, and this device comes loaded with two hundred double-sided cards, with each card featuring a black-and-white line drawing. On a turn, a player rolls the two dice, then removes one or two tokens from the box that match the numbers rolled. When you remove a token, you see through a hole in the box that reveals part of the topmost line drawing. If the player wants, they can guess what the drawing represents, after which they pull the card out of the box to see whether they are correct, scoring points based on the number of tokens removed if correct and losing points otherwise. After ten rounds, the player with the most points wins. You’ve never seen a device like this! Peek through this curious contraption’s round holes at the image hidden inside. Can you tell a rhino from a pizza just from a few swirling lines? Take a good look at the partially revealed image, guess what it could be and score points if you are right! The fewer holes you need to open in order to recognize the image, the more points you get. The most perceptive player wins the game! ",//cf.geekdo-images.com/images/pic2873031.jpg,6,30,6,2,30,Macroscope,30,//cf.geekdo-images.com/images/pic2873031_t.jpg,2016,"Oksana Dmitrienko,Maria Kaplieva,Alena Naumova,Irina Pechenkina",NA,NA,Martin Nedergaard Andersen,NA,NA,"Dice Rolling,Pattern Recognition","Game Factory,Hobby Japan,Lifestyle Boardgames Ltd,Mayday Games",6.12078,77 193193,"Assemble a great army of watchmen & protect the Tree of Destiny. Use special abilities & make tough choices. Card game for 2-4 players. STORY King Rowan, the supreme ruler of the land, wants to protect the magic tree of Destiny from people who might misuse its power. This tree is very special – whoever eats its fruit gains strength like no one else in the realm. This could be very dangerous especially if the kings from the neighbouring lands heard about it and tried to seize the kingdom from Rowan. The king is afraid, so he calls his closest advisors to his court and says: "My dear, wise advisors, you are the men I trust the most. I have a task for you. You shall go and find me the greatest army of 7 watchmen who will protect the Tree of Destiny. One of you who will manage to assemble the best army, will be given a great fortune. This is a very important task and I hope, it goes without saying, to keep it a secret. Now go. I rely on you." Watchmen of Destiny is a card game for 2-4 players where you become the king's advisor and you try to build the most powerful army of watchmen. The King's reward is waiting for the best one! You may hire watchmen of different species and classes. Each class has different special ability that will help you during the game. Hiring is not for free, you have to pay them to persuade them to join you. The player who hires 7 watchmen, and has the most valuable army, wins. Be the best one and get the promised reward! ",//cf.geekdo-images.com/images/pic2956923.jpg,4,45,10,2,25,Watchmen of Destiny,45,//cf.geekdo-images.com/images/pic2956923_t.jpg,2016,NA,Card Game,NA,Lukas Litvaj,Watchmen of Destiny: Bloody Mercenaries Expansion,Admin: Unreleased Games,"Card Drafting,Hand Management,Variable Phase Order","(Unknown),(Unpublished)",6.60794,131 193210,"In Dice Stars, the dice are shooting stars that never look the same! You can choose to end the game quickly or take your time, but all your choices will be crucial to multiplying your points and reaching an incredible total! You may need to risk it all if you want to succeed... In more detail, Dice Stars is a short dice game in which you have to make the best decision to score the maximum of points. On your turn, you add a certain number of dice to a dice pool, then take either all dice of the same color or all dice of the same value. These actions let you score points in different ways. ",//cf.geekdo-images.com/images/pic2880939.jpg,4,25,10,1,15,Dice Stars,25,//cf.geekdo-images.com/images/pic2880939_t.jpg,2016,Sabrina Tobal,Dice,NA,"Bruno Cathala,Ludovic Maublanc",Dice Stars Planets,NA,"Deck / Pool Building,Dice Rolling,Press Your Luck","Matagot,WizKids",6.8241,332 193212,"Masses of people awaiting a spectacle… scorching afternoon heat… sweaty equine bodies nervously yanking their harnesses. There it is, the starting signal! Dashing ahead with your chariot, slowly at first, but quickly gaining speed… circling the spina in the center of the arena to complete the first lap. The next corner comes closer. Glancing back, one of the chariots is already far behind, and just ahead another chariot's speed is too high for the corner, sending the vehicle crashing into the wall and out of the race. Only a single chariot blocks your path to victory, so it's time to get uncivilized. Steadily you balance the javelin in your hand, waiting for the other charioteer to come into view…or should you just overtake him and throw caltrops in his path? In Chariot Race, players participate as charioteers in a great race in ancient Rome. Use the dice to complete two laps on the dusty arena's circuit and be the first to steer your chariot over the finish line. On a player's turn, if they have gained enough Favors of Fortuna, they can repair their chariot. Depending on the chariot's speed on the previous turn and its current condition, the initial speed is determined, which defines how many of the five dice will be rolled during the turn. Each face of the six-sided dice allows a different action: Gain new Favors, increase or decrease speed, change lanes, or attack opponents (either directly by hurling javelins or indirectly by dropping caltrops in their path). if the first roll is not satisfactory, the player may call on Fortuna to influence the dice, as long they have her favor. Once the result is set, the player moves their chariot forward according to the final speed they achieved and may then take actions against their rivals. However, breakneck racing and ramming are not without risk. If two chariots collide, they both take damage, and cornering at a wild gallop is not recommended. The further the safe speed is exceeded, the more damage is caused to the vehicle – which might fall apart in the middle of the arena if the driver is too careless, resulting in their elimination from the race. ",//cf.geekdo-images.com/images/pic3152372.jpg,6,45,8,2,15,Chariot Race,45,//cf.geekdo-images.com/images/pic3152372_t.jpg,2016,Jarek Nocoń,"Ancient,Racing",NA,Matt Leacock,NA,Roll Through the Ages,Dice Rolling,"Eagle-Gryphon Games,Ediciones MasQueOca,Matagot,Pegasus Spiele",6.07994,348 193213,"Every division of booty is a tense situation. Will you be the Mastermind, the Driver, or the Snitch? Millions of Dollars is a hidden role game with no elimination and non-random distribution of roles in which you negotiate and talk your way into as much loot as possible. Choose your role well and disguise your duplicity until the moment that you can play your cards just right... ",//cf.geekdo-images.com/images/pic3186335.png,8,25,10,3,25,Millions of Dollars,25,//cf.geekdo-images.com/images/pic3186335_t.png,2016,Cari,"Bluffing,Deduction,Mafia,Negotiation",NA,Jeremie Kletzkine,Millions of Dollars: Spotted by the FBI,NA,"Role Playing,Variable Player Powers,Voting",Matagot,6.96072,97 193238,"Tunisia II is an Operational Combat Series (OCS) game from Multi-Man Publishing covering the campaign in Northwest Africa from November 1942 through May 1943. This new edition is similar to the original 1995 Tunisia game from The Gamer's, but features a revised order of battle, modified rules, and new maps. The tempo of play is just outstanding, beginning with just a few units in play. Over the next few months both sides rapidly reinforce the theater. The build-up culminates with Rommel’s offensive at Kasserine and tension over the variable entry of Montgomery’s 8th Army. This climax is followed by the slow destruction of Axis forces in North Africa. The upgrade of this game involved a handful of important decisions. A straight reprint was out of the question, since the original was designed back when the OCS v2 rulebook was fairly new. In Tunisia II we standardize how the game should be played with the latest series rules, and also have updated it to “fit” better with newer OCS games. So units and rules have been changed to conform to games also set in 1942-43: DAK II, Case Blue, and Sicily II. Recent work on Beyond the Rhine is also factored in. Game Scale: Turn: 1/2 week Hex: 5 miles / 8 Km Units: Company to Brigade Game Inventory: Two 22 x 34" full-color mapsheets Three dual-side printed countersheets (2 combat, 1 markers - 840 1/2" counters - includes replacement counters for Beyond the Rhine [16] and Korea: The Forgotten War [4]) One 56-page OCS Series Rules v4.2 rules booklet One 24-page Tunisia II specific rules booklet Two 4-sided OCS v4.2 Charts & Tables booklets Two Player Aid unit arrival cards Two 6-sided dice Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 2-50 Hours ",//cf.geekdo-images.com/images/pic3054588.jpg,2,0,0,1,0,Tunisia II,0,//cf.geekdo-images.com/images/pic3054588_t.jpg,2016,"Nicolás Eskubi,Dean Essig","Wargame,World War II",NA,"Dean Essig,John Kisner",NA,"Country: Tunisia,Operational Combat Series","Dice Rolling,Hex-and-Counter,Simulation",Multi-Man Publishing,8.51818,55 193265,"Port Royal Unterwegs is a standalone, stripped-down sequel to the press-your-luck card game Port Royal, with new characters that can also serve as an expansion for that game. ",//cf.geekdo-images.com/images/pic3152347.jpg,4,30,8,2,15,Port Royal Unterwegs!,30,//cf.geekdo-images.com/images/pic3152347_t.jpg,2016,Klemens Franz,"Card Game,Nautical,Pirates",NA,Alexander Pfister,NA,"Pegasus PocketPlay,Port Royal","Card Drafting,Press Your Luck,Set Collection",Pegasus Spiele,6.48635,115 193322,"Master of Orion: The Board Game takes you to the world of the legendary strategy video game. You will lead one of the races that will face each other in the outer space confrontation. Destinies of secretive Darloks, genius Psilons, universal humans and many others will depend on your actions. Manage your resources skillfully and wisely and lead the development of a chosen race in the right direction. You can progress by either military means, training your spies and attacking alien planets, or choose the path of creation, controlling the weather and building space fleets. A dynamic and well-balanced game mechanics will offer you plenty of paths to the victory, and the leader of the most successful nation will be granted the Emperor's title from the Galactic Counsil. ",//cf.geekdo-images.com/images/pic3148086.jpg,4,60,12,2,40,Master of Orion: The Board Game,60,//cf.geekdo-images.com/images/pic3148086_t.jpg,2016,NA,"Card Game,Economic,Science Fiction",NA,"Ekaterina Gorn,Igor Sklyuev",Master of Orion: Fuska Advisor Promo Card,Tableau Building,"Hand Management,Variable Player Powers","Cryptozoic Entertainment,Hobby World,REBEL.pl",6.97198,192 193327,"Every year the merchant houses in Waard equip a caravan of ships to visit the distant islands of the wizarding world. Traders stop at twelve ports with the hope of acquiring unicorns and phoenixes, pepper and cloves, outlandish weapons, spells and gems — then of course returning home to sell these exotic products for a huge profit. Merchants can't always get what they want in The Golden Sails, though, so they need to be flexible in their plans... ",//cf.geekdo-images.com/images/pic2880770.jpg,4,35,12,2,35,The Golden Sails,35,//cf.geekdo-images.com/images/pic2880770_t.jpg,2016,Sergey Dulin,"Card Game,Fantasy",NA,Yuri Zhuravlev,NA,Admin: Better Description Needed!,"Card Drafting,Memory,Set Collection",Hobby World,7.0493,71 193417,"Captains of the Golden Age is set in a fictional East-Indies, in the golden age of trading and piracy, a time when pepper was worth more than gold! Four brightly coloured ships of different shapes and sizes lie anchored at Smuggler’s Cove. Their sails are lowered and their crews are resting while they gently rock back and forth on the waves. An albatross circles the shipwreck that lies broken on the shore. The sun is setting and a warm light starts to shine from inside the gaping ship; it’s the Smuggler’s Cove inn. Four Captains sit at a round table at the center of the inn; some of the other guests are staring at the brightly coloured clothes they are wearing. A parrot closely watches the whole scene from a chandelier above the table. The colourful captains don’t seem to mind; they talk, rest, laugh and enjoy their beers. Suddenly a small boy runs in, holding a sealed letter for the innkeeper. After reading the letter, the innkeeper glances at the other guests before walking over to the four captains. In a low whisper he says “Friends, my contact from the Republic tells me that the price of pepper has just surpassed the price of gold”, and turns back to his bar. The mood changes as a storm on a summer day and the captains reach for their weapons as if struck by lightning. Cautiously, they slowly stand up and back off from the table, but as their greed gets the better of them, they start running to their brightly coloured ships… Players start the game on smuggler's cove as one of these brightly coloured captains. Each captain owns a small ship with a tiny crew, one cannon and an empty cargo hold. Over the course of the game, each captain gathers resources to upgrade their ship at the shipyards of the Orient and the Republic or trades its cargo for valuable pepper in the Orient to get shares in the Trading Company and ensure their victory. The amount of sails determines how far you move per turn. Crew is used for boarding other ships and plundering cargo. Cannons deal damage to other ships and the size of your cargo hold determines how much cargo you can load and carry. Each player holds a hidden hand of cards from his own deck that can be used as temporary buffs to sail further, carry more cargo, or change the tide of battle. Besides all this players can hire the notorious pirate at Smugglers Cove, to secretly ambush other captains. CotGA has 0% randomness, all skill. Its main mechanics are pick-up and deliver combined with hand-management and bluff. Players choose the length of the game by the size of their starter ships. Trade cargo to upgrade your sails, crew, cannons or cargo holds. Attack other captains and board their ships to plunder cargo. Hire the notorious pirate to ambush competitors. Whatever your strategy, always keep one eye on the captain with pepper in his cargo hold. ",//cf.geekdo-images.com/images/pic3047388.jpg,4,180,11,2,60,Captains of the Golden Age,180,//cf.geekdo-images.com/images/pic3047388_t.jpg,2016,NA,"Adventure,Exploration,Nautical,Pirates,Travel",NA,"Aron Groot,Niek Jansma",Captains and Characters,NA,"Hand Management,Memory,Pick-up and Deliver,Rock-Paper-Scissors,Trading",Golden Age Games,7.35303,66 193483,"To survive the long and terrible winter approaching, the dwarves need to prepare. It’s time to collect gems, build castles and stock up enough food. The fire dragons are sleeping. The giants of winter, lurking. The fall is precious and is vital to plan your actions wisely. Dwar7s Fall is a game about collecting gems in order to trade it for food. In the meantime you also will need to build your dwarf kingdom and slay some monsters. In this game you have multiple paths to win by choosing carefully your actions. Players take turns to perform their actions. Each turn you can do 3 actions (place a realm tile or place one dwarf in a tile or move one dwarf by one tile). Each tile has a pre-requisite of how many dwarfs of one player are needed to perform one kind of action. For example: emerald mines have always three slots, but you will need only two dwarfs to take one emerald. When this task is done (collect one emerald) your two dwarfs will return to your pool. When a player completes three goals (both open and secret goals are taken into account), the endgame begins. Players who had not played this round make their last turn and, then, the game ends. The points are calculated and wins the match who has more points. ",//cf.geekdo-images.com/images/pic3357631.jpg,4,60,12,2,20,Dwar7s Fall,60,//cf.geekdo-images.com/images/pic3357631_t.jpg,2016,Luís Brüeh,"Fantasy,Territory Building",NA,Luís Brüeh,"Dwar7s Fall: Empires Expansion,Dwar7s Fall: Royal Decrees",NA,"Set Collection,Take That,Tile Placement,Worker Placement","Mysterious Island Games,Vesuvius Media",7.20937,176 193485,"Description from the publisher: Professor Phineas Edmund Hornswoggle, famed airship builder, is retiring and you are an engineer competing to inherit the Hornswoggle factory! Dastardly Dirigibles features tarot-sized cards that are played in a constant action format in which each time a part is added, ALL players MUST add the SAME part – which may replace an existing one. Build your airship from different parts of nine beautiful suits, while also using special cards to your advantage or to thwart your opponents. The round ends when the first airship is complete — but you score only the suit used most in your airship. The player with the highest score after three rounds wins! ",//cf.geekdo-images.com/images/pic3069274.png,5,60,8,2,60,Dastardly Dirigibles,60,//cf.geekdo-images.com/images/pic3069274_t.png,2016,Jeff Porter,Card Game,NA,Justin De Witt,Dastardly Dirigibles: Smoke Bomb,NA,Set Collection,Fireside Games,6.58404,166 193486,"Neolithic is a two-player card game set at the dawn of the Neolithic age, with each player taking on the role of leader for their village using a mix of Hand Building, Worker Placement, and multi-use cards. The player with the most advanced village wins. The game is comprised strictly of cards and features simple rules and meaningful strategic choices. Hunt, Gather, Innovate, Procreate, and Forage; each Task produces different cards different ways. Each turn, the player chooses one of two options: Take a Task turn: Play Villager card(s) from their hand to one of the five Task decks to acquire more cards Take a Village turn: Return all of their Villager cards to hand, and for each Villager returned, optionally play a non-Villager card to their Village Aside from the Forage Task, a player cannot choose a Task that is already occupied by either player. Once two of the five Tasks are empty, players score points and the player with the most points wins. ",//cf.geekdo-images.com/images/pic2886445.jpg,2,45,0,2,30,Neolithic,45,//cf.geekdo-images.com/images/pic2886445_t.jpg,2016,John Ariosa,"Card Game,Civilization,Prehistoric",NA,John Clowdus,Neolithic: Advanced Cultures,Crowdfunding: Kickstarter,"Deck / Pool Building,Hand Management,Worker Placement",Small Box Games,7.4926,192 193488,"Description from the publisher: In Airlines, players represent the new emerging airlines in the 1960s, trying to become the best airline in the world. In order to grow your airline, though, you must Found new Airports, Purchase new planes, Improve your existing planes, and Construct supporting buildings. The game uses an innovative ever-changing world of new Passengers and a fast-paced card system. ",//cf.geekdo-images.com/images/pic3047632.jpg,4,60,10,2,60,Airlines,60,//cf.geekdo-images.com/images/pic3047632_t.jpg,2016,"Naomi Robinson,Giota Vorgia",Aviation / Flight,NA,Elad Goldsteen,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Hand Management,Modular Board,Pick-up and Deliver,Route/Network Building,Set Collection",Golden Egg Games,5.03208,53 193551,"In a near future, agrotoxics and contamination created some strange mutant plants... who are really scary! But hey, profit is profit, so you have to be the best farmer and make them grow. You have 12 actions in the table (half face down, half face up) that allows you to gather resources (tokens), get plants, and nurture them. Each turn you have 2/3 actions, and what you use and what you block stop your friends to do the same. You need to take care of your resources, and you don't know exactly what action is available next, so your plans can be hard to reach. You have to get your crops well nurtured to score, and they do crazy stuff together, so keep and eye in other players crops, to be sure you have the best mutants to score points and win the game. Cultivos Mutantes is a fast and light resource manager, a perfect introductory game to euros mechanics who plays in half an hour. ",//cf.geekdo-images.com/images/pic3442507.png,4,40,9,2,20,Mutant Crops,40,//cf.geekdo-images.com/images/pic3442507_t.png,2016,Rocio Ogñenovich,"Economic,Environmental",NA,Sebastian Koziner,NA,NA,Worker Placement,"Atheris Games,El Dragón Azul,OK Ediciones",7.646,50 193557,"Description from the publisher: Run fast, score big! Android: Mainframe is a fast-paced strategy game set in the not-too-distant future of the Android universe! In the game, you and up to three opponents are elite cybercriminals known as runners who are competing for control of a vulnerable bank's various accounts. At the beginning of the game, you mark your arrival by the placement of your first access point. Then, each turn, you get to take a single action: establish another access point, execute a program, or pass. Your goal is to use the programs at your disposal to secure your access points so that they control as many of Titan's vulnerable accounts as possible. Most of the generic programs write pathways between Titan's various nodes, allowing you to place a blue partition between the nodes on the board. Whenever your partitions seal off a section of the board containing only your access point or access points, they are "secured" and flipped face down. They are no longer vulnerable to your opponents' programs, and you will score the accounts they control at the end of the game. Android: Mainframe differs from its predecessor Bauhaus in a number of ways, such as each player having a hand of cards and the game including six runners who each have five distinctive programs. ",//cf.geekdo-images.com/images/pic2893229.jpg,4,30,12,2,15,Android: Mainframe,30,//cf.geekdo-images.com/images/pic2893229_t.jpg,2016,NA,Abstract Strategy,NA,"Jordi Gené,Gregorio Morales",NA,Android,"Area Enclosure,Card Drafting,Take That,Variable Player Powers","Fantasy Flight Games,Edge Entertainment,Galakta,Heidelberger Spieleverlag",6.88611,723 193558,"Description from the publisher: "For once, Zeus, Greek god of thunder and sky, is in high spirits. Hence, he decides to offer a generous gift to a worthy mortal and invite him, or her, to his realm, to Olympus. To determine a sufficient candidate, Zeus hosts a competition for his entertainment. Twelve legendary tasks are imposed upon the fearless participants: to erect graceful statues, to raise awe-inspiring sanctuaries, to offer capacious offerings, and to slay the most fearsome monsters. The first participant to master all the posed assignments wins the favor of the father of the gods himself. Indubitably, you will not pass up this golden opportunity, so you clear your ship and rally your crew to follow on the trails of legendary Odysseus through the dangerous waters of the Aegean. But how could you find the righteous path onward? There is but one who can help you. Visit the mysterious oracle of Delphi and let her answers guide your ways. In Stefan Feld's new game The Oracle of Delphi, the player's ships travel across a large variable game board of hexagonal tiles showing islands and the surrounding waters. Each player aims to reach certain islands to perform the twelve tasks given by Zeus: e.g., to collect offerings of different colors and to deliver them to corresponding temples, or to slay monsters of a specific type (and color), all of which can be discovered on the islands. In order to execute these color-dependent actions, you are given three colored dice each turn, the so-called "oracle dice". Rolling the dice (at the start of the turn) is equivalent to consulting the oracle, whereas the results represent her answers. The answers determine which actions you will be able to take, but you will always have three actions per turn. However, a slight divergence from your fate is often possible. In addition to the oracle, you can request support from the gods and you can acquire favor tokens, companions, and other special abilities that will help you win the race against other competitors. Differently equipped ships and the variable set-up of the game board will offer new challenging and interesting strategic and tactical decisions with every new game of The Oracle of Delphi that you play. ",//cf.geekdo-images.com/images/pic3126511.jpg,4,100,12,2,70,The Oracle of Delphi,100,//cf.geekdo-images.com/images/pic3126511_t.jpg,2016,Dennis Lohausen,"Ancient,Mythology",NA,Stefan Feld,"Brettspiel Adventskalender 2016,The Oracle of Delphi: Seafarer Expansion,The Oracle of Delphi: The Power of Zeus,The Oracle of Delphi: The Pillars of Delphi Variant",NA,"Action Point Allowance System,Dice Rolling,Grid Movement,Modular Board,Pick-up and Deliver,Press Your Luck,Variable Player Powers","999 Games,Cranio Creations,Fullcap Games,Hall Games,LudoSentinel,Matagot,Pegasus Spiele,Tasty Minstrel Games",7.47642,1571 193560,"What are “Escape the Room” games? Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home! The Mystery: It’s 1869 and the town’s well-respected astronomer has not been seen since the untimely passing of his wife. Recently, strange things have been happening at his manor – loud and unfamiliar noises, an unpleasant smell, and smoke billowing from the observatory. It’s up to you and your guests to solve the mystery at the Stargazer’s Manor! The Objective: Spend an evening working with your guests to solve puzzles, unlock hidden clues, and unravel the mystery of the Stargazer’s Manor. Will you and your guests be able to solve the mystery and save the astronomer before time runs out? ",//cf.geekdo-images.com/images/pic2900441.jpg,8,90,10,3,90,Escape the Room: Mystery at the Stargazer's Manor,90,//cf.geekdo-images.com/images/pic2900441_t.jpg,2016,Erwin Madrid,Party Game,NA,"Rebecca Bleau,Nicholas Cravotta",NA,Escape Room Games,"Co-operative Play,Memory,Paper-and-Pencil,Pattern Recognition,Storytelling","HCM Kinzel,Mercurio,ThinkFun",6.72471,558 193621,"From the creators of Cyanide & Happiness comes a card game where players compete to finish an awful comic strip. The creators said: "Someone on the Internet once told us that making stick figure comics is easy as hell, and that we were ugly and stupid. They were right on all counts. So, after crying for a few hours, we created the Random Comic Generator which since its inception in 2014 has entertained millions with its computer-generated comedy. After a few weeks of playing with the Random Comic Generator, we started to wonder if its hundreds of random panels might lend themselves to a card game, where you compete against your friends to finish a comic with a funny punchline. So we printed out all of the RCG panels and started playing with them." Draw 7 cards. The deck plays the first card, select a Judge to play the second, then everyone selects a third card to create a three panel comic strip. The Judge picks a winner. The game includes a deck of 250 unique panel cards - that’s 15.4 million combinations of comics! ",//cf.geekdo-images.com/images/pic3218812.jpg,10,90,18,3,30,Joking Hazard,90,//cf.geekdo-images.com/images/pic3218812_t.jpg,2016,NA,"Card Game,Comic Book / Strip,Humor,Mature / Adult,Party Game",NA,NA,"Joking Hazard: Blast From The Past,Joking Hazard: Deck Enhancement #1,Joking Hazard: Toking Hazard",Crowdfunding: Kickstarter,"Hand Management,Simultaneous Action Selection",Breaking Games,6.71153,1026 193651,"Who will collect the most money in the Bohemian villages? As a merchant, you want to have as many stores as possible. As an innkeeper, you can earn money only if there are enough people in the village. As a miller or factory owner, cooperation is key. And to become rich as mayor, you need the support of the entire village. Every decision you make might also depend on the roll of the dice. Bohemian Villages is a tactical dice-rolling game that allows you to claim different types of buildings in a shared village and use the powers of those buildings. In the end, the player who evaluates their options best and pursues the correct strategy will be the lucky winner. ",//cf.geekdo-images.com/images/pic2890916.jpg,5,0,8,2,30,Bohemian Villages,0,//cf.geekdo-images.com/images/pic2890916_t.jpg,2016,"Klemens Franz,Andrea Kattnig",Dice,NA,Reiner Stockhausen,"Bohemian Villages: Special Action Tiles,Brettspiel Adventskalender 2016",NA,Dice Rolling,dlp games,6.3402,301 193668,"You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters! Battle for Greyport is a cooperative deck-building game based on the characters and world of The Red Dragon Inn. You will travel to important locations around the city, fighting epic battles and recruiting whatever heroes and items you can along the way. Each encounter presents more opportunities to improve your deck, but also brings more dire foes for you to face! With five playable characters, seven different scenarios, and an assortment of variants, you can have a new game every time, adjusting the game’s difficulty as you improve. Will you defend the city from the monsters and defeat their nefarious boss, or will the city (and the tavern!) be overrun? The Red Dragon Inn: Battle for Greyport also contains two items for use with any of the standalone The Red Dragon Inn titles: Chronos the Time Mage character deck and Drog's Special Reserve drink card. ",//cf.geekdo-images.com/images/pic3246529.jpg,5,100,12,2,40,The Red Dragon Inn: Battle for Greyport,100,//cf.geekdo-images.com/images/pic3246529_t.jpg,2016,Erin Wong,Fantasy,NA,"Nate Heiss,Jeff Morrow,Sam Waller",NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Co-operative Play,Deck / Pool Building,Dice Rolling",SlugFest Games,7.3554,139 193693,"None can defy the will of the gods but the gods themselves. Driven by the ambition of their king, the Greeks have arrived on the shores of Troy. Some seek power, some seek revenge, while still others seek the great moment in battle that will define their place in history. Agamemnon is a fast-paced strategy board game in which two players take on the roles of ancient Greek gods during the Trojan War. By tactically deploying warriors to where they're needed across the board, each player may influence the final outcome of the battles famously detailed in Homer's Iliad. Some areas will be decided by the strength of the warriors, others by sheer weight of numbers, and some by the inspiration your heroes provide. To begin the game, Strings of Fate tiles are placed on their matching spaces on the board, and each player receives one set of fifteen playing tiles. These tiles come in three varieties: Warriors, with a numerical value marking their strength, Leaders, with both a letter rank and a strength value, and Weavers who have no strength or rank, but instead manipulate the Strings of Fate. Each player will shuffle their tiles face down in front of them. The first player flips over one of their tiles, and places it on any available space. If it’s a Weaver, its effect immediately comes into play: the Warp Weaver may swap two adjacent Strings of Fate, whilst the Weft Weaver simply splits all strings it’s connected to. After the first turn, each player flips and plays two tiles on their turns. Once all the tiles have been placed, each string is resolved: each Strength String is won by the player with the highest combined strength contained within it; each Leadership String is won by the player with the single highest ranked tile within the string; and Force Strings are won by the player with the most tiles, including Weavers, in the string. Players claim all the tiles from Strings of Fate they have won, and the player with the most tiles at the end wins.   ",//cf.geekdo-images.com/images/pic2957682.jpg,2,30,12,2,20,Agamemnon,30,//cf.geekdo-images.com/images/pic2957682_t.jpg,2016,"José Daniel Cabrera Peña,Rocío Espín Piñar","Abstract Strategy,Ancient",NA,Günter Cornett,NA,NA,Area Control / Area Influence,Osprey Games,7.15099,138 193695,""Liberty! Equality! Eclairs!" The glorious revolution has done away with tyranny! Now you and your friends make up the Revolutionary Committee, overseeing justice throughout the land. Still, now that the queen's gone, it would be a shame to let all that cake go to waste... Become the first among equals by amassing honour! Become happy by amassing cake! Send your friends' pawns to the guillotine! First to forty cakes wins! Let Them Eat Cake is a game of committees, coercion, and cake. Elect your friends to positions of power in the hope that they look on your patronage favorably — or denounce them as enemies of the revolution. Alliances and betrayal are all fair game as you try to amass as much cake as you can before the revolution collapses. Each player starts the game with a set of voting cards, three pawns, three medals of honour, and some cake. Each round consists of a series of elections, from the Head of Committee to the Food Inspector. Each vote, after negotiating, bribing, and pleading, is simply a matter of each player secretly choosing a voting card of the player they wish to vote for. Each player’s votes are multiplied by the number of pawns they have, and whoever is the Head of Committee will break any ties. Importantly, once you’ve used a voting card, you cannot reuse it until you’ve played all your cards, demanding shifting allegiances throughout the game. The first vote of the round determines the Head of Committee, the official tie-breaker. Soon thereafter players determine the Enemy of the Revolution, who must place one of their pawns on the guillotine, immediately and potentially permanently reducing their voting power. Next, players elect a Guillotine Operator, who decides whether or not the pawn on the guillotine is executed or spared. Once settled, a Secretary is elected to divvy out cake and generals to the players, one card per player. But before these cards are taken, the players elect a Food Inspector who may, at the cost of a medal, declare all cake unsafe. Throughout the game, players will accumulate medals, generals, and cake. Fewest medals make you the Enemy of the Revolution, but the player with the most Generals is immune to such accusations! Any player can spend their Generals to force a re-election or simply choose the winner of a vote. The game ends when one player reaches 40 or more cakes, a player has their last pawn executed, or the deck runs out. The player with the most cake wins! ",//cf.geekdo-images.com/images/pic2923585.jpg,6,60,12,3,45,Let Them Eat Cake,60,//cf.geekdo-images.com/images/pic2923585_t.jpg,2016,"Lauren ""Iguanamouth"" Dawson","Bluffing,Card Game,Humor,Napoleonic,Negotiation,Party Game,Political",NA,Peer Sylvester,NA,Country: France,"Simultaneous Action Selection,Trading,Voting",Osprey Games,6.21638,69 193737,"Star Trek Panic is a cooperative light strategy game based on Castle Panic that challenges players to defend the U.S.S. Enterprise from enemy attacks. In addition, the game features mission cards that have unique challenges based on the original Star Trek series as well as character cards so that players can assume the roles of Star Trek icons like Captain Kirk and Mr. Spock. ",//cf.geekdo-images.com/images/pic2887923.jpg,6,120,13,1,90,Star Trek Panic,120,//cf.geekdo-images.com/images/pic2887923_t.jpg,2016,NA,"Movies / TV / Radio theme,Science Fiction",NA,Justin De Witt,Star Trek Panic: Vulcan Mind-Meld Promo Card,"Castle Panic,Star Trek",Co-operative Play,"Fireside Games,USAopoly",7.35424,708 193738,"Description from the publisher: America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line. If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game. ",//cf.geekdo-images.com/images/pic3113247.jpg,4,150,12,2,75,Great Western Trail,150,//cf.geekdo-images.com/images/pic3113247_t.jpg,2016,Andreas Resch,American West,NA,Alexander Pfister,Great Western Trail: Promo Station Master Tiles,Stronghold Games: The Great Designer Series,"Deck / Pool Building,Hand Management,Point to Point Movement,Tile Placement","eggertspiele,999 Games,Delta Vision Publishing,Ediciones MasQueOca,Gigamic,Lacerta,Ludicus,Pegasus Spiele,Stronghold Games,uplay.it edizioni",8.26775,4782 193739,"For several decades during the Viking age, parts of England were occupied by the Norsemen. Under their influence, one of the larger cities turned into a flourishing center of trade and craftsmanship. The Vikings called the city and its surrounding kingdom "Jórvík", which is today known as the city of York. In the game Jórvík, players assume the roles of Viking jarls. They gather prestige points by trading goods, holding big feasts, funding pillages, commissioning craftsmen and hiring soldiers to defend the city against recurring invasions. The player with the most prestige points wins. The game is a re-design of Die Speicherstadt (2010). In this game, players acquire cards from a card display through a simple yet brilliant worker placement and bidding mechanism to build up their trading empires. Jórvík includes two versions: A base game that is equivalent to Die Speicherstadt, and an advanced game that equates to Die Speicherstadt including its expansion Kaispeicher. ",//cf.geekdo-images.com/images/pic3144425.jpg,5,90,10,2,45,Jórvík,90,//cf.geekdo-images.com/images/pic3144425_t.jpg,2016,Marc Margielsky,NA,NA,Stefan Feld,NA,"Stronghold Games: The Great Designer Series,Vikings","Auction/Bidding,Worker Placement","Conclave Editora,Ediciones MasQueOca,eggertspiele,hobbity.eu,Pegasus Spiele,Piatnik,Stronghold Games,uplay.it edizioni",6.92801,482 193818,"¿Would you like to play a basketball match on a table at home? Now you can... BASKETBALL age is a basketball simulator for 2 persons that recreates an exciting basketball match. You´re one of the two team coaches facing off. You have to choose your “starting lineup” on the court to win the match. As in a normal match, your players will move around a basketball court, divided in zones where the players perform basketball actions. Each player has his own skills (play skill, movement points, passing, scoring % and height). Players skills are different according to their position. Court players are activated and perform their actions one by one and in alternating way (attacker-defender and so on) until the end of possession or turn over. Attacking team has a turn to score. It consists of 10 attacking player´s activation, or the buzzer will sound. You can activate the same player in a row as many times as you want. Following a simple rules and rolling dice (six sided and ten sided dice) you´ll be able to perform all kind of basketball actions like passes, rebounds, fouls, freethrows, blocks, pick& roll, steals, two-point shots, lay ups, three-pointers, dunks.... ¿Have you got what it takes to lead your team to victory? ",//cf.geekdo-images.com/images/pic2906192.jpg,2,120,12,2,80,Basketball Age,120,//cf.geekdo-images.com/images/pic2906192_t.jpg,2016,Gonzo Bríos,Sports,NA,Eduardo Crespo,NA,Sports: Basketball,"Action / Movement Programming,Area Movement,Dice Rolling,Simulation,Variable Player Powers",Lucky loser,7.824,50 193840,"The Dragon & Flagon is a tavern world-renowned for its most magical drink, The Dragon. Legend has it that one sip of The Dragon can give a hero wondrous abilities beyond their wildest dreams — but with a tavern full of thirsty adventurers and only one flagon left, things are bound to go wrong. Prepare your magic and grab your weapon because there's only one true objective in this brawl — and it's not just a sip of The Dragon. Only one can win and emerge with the reputation as the greatest fighter ever seen within the walls of The Dragon & Flagon! The Dragon & Flagon is a game of chaos and mayhem for 2-8 players. Throw mugs, smash chairs, swing from the chandelier, sip from the legendary Dragon Flagon, cast spells, and pull the rug out from under your fellow adventurers as you attempt to build up your reputation and win the day! Play as one of nine unique characters in a 3D tavern environment that can be set up differently every time. Multiple play modes add even more variety. Will you leave with the greatest reputation from The Dragon & Flagon? ",//cf.geekdo-images.com/images/pic2964484.jpg,8,60,10,2,60,The Dragon & Flagon,60,//cf.geekdo-images.com/images/pic2964484_t.jpg,2016,William Bricker,"Fantasy,Fighting,Humor",NA,"Brian Engelstein,Geoff Engelstein,Sydney Engelstein",The Dragon & Flagon: Secret Room!,NA,"Action / Movement Programming,Simultaneous Action Selection,Time Track,Variable Player Powers",Stronghold Games,6.68333,621 193867,"1822 is a game in the 18xx series based on the growth of the Railways through the age of steam. It is based on a map of most of Great Britain, excluding north Wales and the Scottish Highlands. Players take the part of investors in Railway companies and then operate the companies to maximise their own wealth. The game has several McGuffins... 1. There are private companies, minor companies and major companies (released as concessions in the bidding rounds). These are released in tranches in random order. 2. The bidding mechanism is "Lawsonian" whereby players can bid on a limited number of the companies on offer and all of the bids are resolved simultaneously. 3. A new type of train is introduced: a Local train which runs on its home station. 4. Major companies have historical destinations. 5. Major companies can acquire any minor companies to which they are connected (if the owning player agrees) allowing very flexible and variable game play. 6. There is a strong incentive on players not to spend all of their initial capital in the first stock rounds. ",//cf.geekdo-images.com/images/pic2906136.jpg,7,420,12,3,300,1822: The Railways of Great Britain,420,//cf.geekdo-images.com/images/pic2906136_t.jpg,2016,NA,"Economic,Trains,Transportation",NA,Simon Cutforth,NA,"18xx,Country: United Kingdom","Auction/Bidding,Route/Network Building,Stock Holding,Tile Placement",All-Aboard Games,8.36365,55 193927,"In Vanuatu, you are a Vanuatuan who wants to prosper during the eight turns of the game. In order to prosper, you have to manage with natural resources, rare items, vatus (local currency) and tourists. To earn money or prosperity points, you may also draw on the sand*, carry tourists all over Vanuatu islands, or trade cargo with foreign countries. On each turn, the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action spaces, and on your turn, you will only be able to play an action if you have the majority on its space. Thus, sometimes have to wait for other players to remove their tokens by playing their actions. If you are not in majority anywhere, you have to remove all of your tokens from an action and give up hope of playing this action. A good strategy lets you block other players; for example, they won't be able to sell fishes if they haven't caught them first – order matters! Islands and sea resources are rare, so be quick and take them first! There is no such thing as a rich Vanuatuan. When you reach ten Vatus, they automatically transform into 5 prosperity points and again, you are poor. Life is hard, but you may encounter ten men to help you; on each turn you choose one of them to increase your benefits from an action. As always, being the first player lets you choose before the others. In short, Vanuatu is a strategy game of programming and majorities that features development, blocking, and a lot of interaction between players. This Quined Master Print edition brings you the wonderful original game, as well as the Rising Waters expansion and the extra character of the Governor, with completely new artwork by Konstantin Vohwinkel. The Rising Waters expansion adds a whole new level of tension to the game: Global warming threatens Vanuatu. Many islands are in danger of disappearing under the sea due to rising waters. Players will therefore have to unite to protect the islands by building dikes. However, the interests of one are not necessarily the interests of others. (*) Sand Drawing in Vanuatu belongs to the Masterpieces of the Oral and Intangible Heritage of Humanity of the UNESCO. ",//cf.geekdo-images.com/images/pic2924300.jpg,5,90,12,2,60,Vanuatu (second edition),90,//cf.geekdo-images.com/images/pic2924300_t.jpg,2016,Konstantin Vohwinkel,"Deduction,Economic,Exploration,Nautical","Vanuatu,Vanuatu: The Governor,Vanuatu: The Rising Waters",Alain Epron,NA,"Admin: Unreleased Games,Country: Vanuatu,Crowdfunding: Kickstarter,Oceanian Theme,Quined Master Print Edition Series,Tropical theme","Action Point Allowance System,Auction/Bidding,Modular Board,Variable Phase Order,Worker Placement",Quined Games,7.6716,307 193949,"Boldly go where no one has gone before. In Star Trek: Ascendancy — a board game of exploration, expansion and conflict between the United Federation of Planets, the Klingon Empire, and the Romulan Star Empire — you control the great civilizations of the Galaxy, striking out from your home worlds to expand your influence and grow your civilization. Will you journey for peace and exploration, or will you travel the path of conquest and exploitation? Command starships, establish space lanes, construct starbases, and bring other systems under your banner. With more than 200 plastic miniatures and 30 star systems representing some of the Star Trek galaxy's most notable planets and locations, Star Trek: Ascendancy puts the fate of the galaxy in your hands. The great unknown lies before you; with every turn is a new adventure as your ships explore new space systems, encounter new life forms and new civilizations, make wondrous discoveries, and face challenging obstacles, all drawn from the vast fifty year history of Star Trek. Will you brave the hazards of Rura Penthe to harvest vital resources, race to develop Sherman's Planet before your rivals stake their claim, or explore the mysteries of the Mutara Nebula on an ever-growing, adaptive map of the galaxy. With an infinite combination of planets and interstellar phenomena, no two games of Star Trek: Ascendancy will ever play the same! ",//cf.geekdo-images.com/images/pic2963697.jpg,3,180,14,3,90,Star Trek: Ascendancy,180,//cf.geekdo-images.com/images/pic2963697_t.jpg,2016,"Katie Dillon,Charles Woods","Civilization,Exploration,Movies / TV / Radio theme,Negotiation,Science Fiction,Space Exploration,Territory Building,Wargame",NA,"Aaron Dill,John Kovaleski,Sean Sweigart","Star Trek: Ascendancy – Cardassian Union,Star Trek: Ascendancy – Ferengi Alliance","Star Trek,4X games","Action Point Allowance System,Dice Rolling,Modular Board,Trading,Variable Phase Order,Variable Player Powers","Gale Force Nine, LLC,Heidelberger Spieleverlag",7.81884,762 193953,"Mistfall: Heart of the Mists is is a fully cooperative card-based adventure game set in a world of mystery, eldritch powers and perilous adventures. Heart of the Mists continues the story of Mistfall in a standalone expansion featuring new Heroes, Enemies, Encounters and Quests, and introducing Allies, as well as alternative versions of some of the base game mechanisms. At the start of the game each player chooses a hero with a fixed deck of equipment and power cards, as well as a set of upgrades that can be added directly to a player’s hand during the game. A semi-randomly created board makes for a different landscape every time the game is played, and randomized sets of encounters and enemies create different challenges for players to face before their time runs out. Mistfall: Heart of the Mists introduces more of what made Mistfall great, making it a good entry point for new gamers, as well as a solid expansion for existing fans. With next to no elements replicated from the base set, Heart of the Mists is the perfect addition to the existing Mistfall set – and a challenging experience both solitaire, as well as with a group of up to three friends. Gather up your resolve, check your gear and get ready to go to the smoldering heart of the unrelenting Mists! ",//cf.geekdo-images.com/images/pic2995761.png,4,120,14,1,120,Mistfall: Heart of the Mists,120,//cf.geekdo-images.com/images/pic2995761_t.png,2016,"Enggar Adirasa,Agnieszka Kopera","Adventure,Card Game,Fantasy",NA,Błażej Kubacki,Mistfall: Sand & Snow,"Crowdfunding: Kickstarter,Mistfall,Solitaire Games","Co-operative Play,Deck / Pool Building,Hand Management,Modular Board,Variable Player Powers","Asmodee,Heidelberger Spieleverlag,NSKN Games",7.86958,119 194081,"The Deathwatch are the elite of the elite. Recruited from the ranks of the Adeptus Astartes, humanity's power-armored Space Marines, the Deathwatch embark on the most difficult missions in the name of the Emperor. Genestealer Cults are the advanced infiltration units of the Tyranid Hive. They infiltrate human civilization and interbreed to create monstrous hybrid cultists. Deathwatch: Overkill pits these two forces against each other. The Deathwatch player controls a squad of marines plus one Terminator and one White Scar on a bike. The Genestealer Cult player controls one Primarch, one Magus and 37 Genestealers ranging from purestrain to fourth generation cultist. Each player uses dice and cards to shoot and force the action. ",//cf.geekdo-images.com/images/pic2907096.jpg,2,0,0,2,0,Deathwatch: Overkill,0,//cf.geekdo-images.com/images/pic2907096_t.jpg,2016,NA,"Science Fiction,Wargame",NA,NA,NA,"Warhammer 40,000 Board Games","Dice Rolling,Modular Board,Variable Player Powers",Games Workshop Ltd.,7.26408,103 194100,"Different sets of exotic animals, different terrains, and the omnipresent danger of mosquitos await in the jungle of Costa Rica, and the player explorers are here to collect sets of rare and exotic animals to rescue them from poachers. Collecting as many as you can of one kind is valuable, but having one of each kind can be beneficial, too. Just avoid being bitten too badly by the mosquitos! In Costa Rica, all player take part in an expedition, with the active player of a turn deciding where to go and exploring a new tile. In clockwise order, each player must decide whether to leave this expedition and collect all of the animals seen so far, or whether to remain with the group to (hopefully) collect more animals later? Once a player does leave the current expedition, they remove their pawn from that group, collecting nothing else from it. ",//cf.geekdo-images.com/images/pic3032708.jpg,5,45,8,2,30,Costa Rica,45,//cf.geekdo-images.com/images/pic3032708_t.jpg,2016,Klemens Franz,Exploration,NA,"Matthew Dunstan,Brett J. Gilbert",NA,Country: Costa Rica,"Press Your Luck,Set Collection","Lookout Games,Mayfair Games,GoKids 玩樂小子",6.29732,331 194194,"From the publisher: Players roll dice and move colored snails on the board. Along the way, they try to push opponents and get as many delicious mushrooms as they can. Until the very end nobody knows which snail belongs to which opponent, which guarantees great excitement. The game has simple rules, and victory is decided by tactics and the ability to bluff. In PÄ™dzÄ…ce Åšlimaki: Na jednej nodze ("Running Snails: On one leg") every player controls two out of five snails. It may happen that some snails are controlled by two players. On a turn a player rolls the dice, chooses one of them and moves a snail with a color corresponding to the chosen die. After that she passes to the next player all dice but the chosen one. When the number of dice passed is reduced to one then the current receives all of the dice. The game ends when one of the snails finishes the race. At this point snails are awarded points: 5 for 1st place, 2 for 2nd place and 3 for last place. Snails can also earn points during the race by landing on a mushrrom or pushing back other snails. The player who has the most point at the end of the game is the winner. PÄ™dzÄ…ce Åšlimaki is a 3rd game in Egmont Polska series (all designed by Reiner Knizia) containing following games: PÄ™dzÄ…ce Å»óÅ‚wie (Ribbit) PÄ™dzÄ…ce Jeże (Bucket Brigade) PÄ™dzÄ…ce Åšlimaki ",//cf.geekdo-images.com/images/pic2906536.jpg,5,20,6,2,20,Pędzące Ślimaki,20,//cf.geekdo-images.com/images/pic2906536_t.jpg,2016,Rolf Vogt,"Animals,Children's Game,Dice,Racing",NA,Reiner Knizia,NA,Animals: Snails,Roll / Spin and Move,Egmont Polska,6.67654,81 194196,"Kharnage is a fast and fun fighting game in a med-fan world in which you are the warchief of the mighty humans, the strong (and alcoholic) dwarves, the amazing horde of goblins, or the ferocious orcs (and their giant!). Your goal in Kharnage is to take control of something strategically essential, astoundingly beautiful, and envy of all other nations: a hill. Yes, just a hill. Admittedly, it is a nice hill. It may have a very commanding view of the surroundings, or it may not. You won't know until you get up there! To do so, you're going to have to drive off the armies of the other players by simply causing as much mayhem and bloodshed as possible. Each turn, you choose one battle card. The player with the lowest initiative value begins and: Deploys new units and applies skills if needed, or Attacks (shoot or assault) one opponent with all points, or two opponents by dividing their points. The next player then begins their turn, doing the same. After all players have taken their turn, the player who destroyed the largest number of units wins 5 domination points, the second 3 domination points, and the third 1 domination point. The last one has only their eyes for crying. Each time a player totally destroys an opponent army, they must yell "KHARNAGE!", loud and clear, and stomp the table. They then take a Kharnage token worth 1 domination point. The other players must cheer them on by yelling "YEAH!"; if not, they lose a Kharnage token if they have one. After four rounds, the warchief with the most domination points wins! ",//cf.geekdo-images.com/images/pic3372416.jpg,4,30,7,2,20,Kharnage,30,//cf.geekdo-images.com/images/pic3372416_t.jpg,2016,"Sylvain Aublin,Gaël Denhard","Card Game,Fantasy,Fighting,Medieval,Party Game",NA,Yann and Clem,"Kharnage: Guest – Kickstarter Exclusive Stretch Goal Cards,Kharnage: The Dark Rampage – Army Expansion,Kharnage: The Devil Pigs – Army Expansion,Kharnage: Tricks & Mercenaries – Army Expansion","Crowdfunding: Kickstarter,Monsters","Action / Movement Programming,Hand Management,Variable Player Powers",Devil Pig Games,6.67562,200 194229,"Throughout the centuries, mad scientists have always encountered the same problem of very limited access to the dangerous resources they require. To solve this problem, the Mad Science Foundation was created. Now these "misunderstood geniuses" can finally get the access they need to the four vital building blocks of mad science: Lasers, Dark Matter, Cryptomium, and Sharks. Unfortunately, for each mad scientist who seeks "funding" from the Mad Science Foundation, there remains the unfortunate fact of life that mad scientists do not play well with others. In the quest for infamy, directors will be bribed, resources will be reallocated, spies will be dispatched, inventions will be sabotaged, and big, ominous buttons will be pressed with catastrophic results. Welcome to the Mad Science Foundation, where everyone is ready to stab you in the back with overly-elaborate backstabbing machines. At heart, Mad Science Foundation is a drafting game. You draft resources to craft wacky inventions and dispatch minions to help with your diabolical plans. Each round, one player controls the Crooked Director for that round. They then separate the available commodities into piles to be drafted. It's up to the scientist controlling the Director to determine the value of whatever resources are available and separate them into piles. Not all piles are created equal! Players then take turns selecting which pile of goodies to grab, with the Director's controller choosing last. Sizing up your competition is key! You know what they need; don't let them have it. Or give them two choices of equal terrible-ness! But each player also has a secret side objective that you may not figure out until it's too late... By crafting new inventions, you might be able to put together an engine of cards that eventually fuel themselves. Perpetual motion in our lifetime! Or perhaps you might stockpile valuable resources for later exploitation. It's all done with the altruistic goals of megalomania and personal glory in mind. What could go wrong?* The Mad Science Foundation is not responsible for stock market crashes, illegal dumping, or tears in the fabric of space-time. ",//cf.geekdo-images.com/images/pic2915673.jpg,4,45,15,2,30,Mad Science Foundation,45,//cf.geekdo-images.com/images/pic2915673_t.jpg,2016,Robb Mommaerts,"Card Game,Science Fiction",NA,"Sharang Biswas,Max Seidman",NA,NA,"Card Drafting,Set Collection",Cryptozoic Entertainment,6.85185,54 194230,"The last human city is under attack by giant, fearsome Titans and it's up to your team to stop them! Based on the action from the world-renown Attack on Titan anime and manga series, in the cooperative Attack on Titan: Deck-Building Game you and your fellow players will battle relentless Titans for humanity's very survival. Collect the weapons and tactics you need, then test your mettle on the wall before it's too late. Play as Eren, Mikasa, Armin and many others as you struggle to keep the Titans at bay. New to this Cerberus Engine game is movement. The location of your Hero in the game area matters. Protect the walls or watch them crumble, but do not lose hope, no matter the odds and no matter who among you falls to the onslaught. It may soon be up to you to land the killing blow that will turn the tide of battle... ",//cf.geekdo-images.com/images/pic3062097.png,5,90,15,1,60,Attack on Titan: Deck-Building Game,90,//cf.geekdo-images.com/images/pic3062097_t.png,2016,NA,"Card Game,Movies / TV / Radio theme",NA,Matt Hyra,DC Comics Deck-Building Game: Cryptozoic 2015 Volunteer Promo Cards,"Anime & Manga,Cerberus Engine: Heroes","Co-operative Play,Deck / Pool Building",Cryptozoic Entertainment,7.19782,170 194232,"Rick and Morty: Total Rickall Card Game is based on the Rick and Morty episode of the same name. If you haven't seen it, don't worry. You can still play this wild and wacky game and have plenty of fun — but you really should see it at some point. Seriously. Don't be a Jerry. Rick has locked the family inside their house. Why? Because the family has grown. Parasites masquerading as family and close friends have infiltrated and have inserted pleasant memories into everyone's minds to make them think they're real — and more keep coming! You must figure out which of these new, zany characters are real and which ones are parasites that need to be exterminated. Think you've got what it takes to save the world? The game features a basic fully cooperative mode and an advanced mode, where there are two teams. In the advanced mode, players will be dealt a hidden role as either Real or a Parasite. The Parasite players must try to keep at least one parasite alive in the end (keeping yourself alive is the easiest way to do this). The Real players must root out the Parasites to win. Now you can shoot the other players! But if you accidentally shoot a Real player, there are consequences... There is no player elimination, however. A player's secret identity might change, though. ",//cf.geekdo-images.com/images/pic2989428.png,5,0,15,2,30,Rick and Morty: Total Rickall Card Game,0,//cf.geekdo-images.com/images/pic2989428_t.png,2016,NA,"Card Game,Deduction,Humor,Movies / TV / Radio theme",NA,Matt Hyra,NA,Rick and Morty,Co-operative Play,Cryptozoic Entertainment,6.681,259 194233,"What kind of craziness ensues when cartoon worlds collide? Cartoon Network's baddest adversaries are loose and it's up to you to stop them. Play as your favorite heroes from Cartoon Network's past and present hit shows: Adventure Time, The Amazing World of Gumball, Clarence, Courage the Cowardly Dog, Dexter's Laboratory, Johnny Bravo, Regular Show, Samurai Jack, and Steven Universe to take them down! Every main deck card is unique and brimming with Cartoon Network fan service! In Cartoon Network Crossover Crisis Deck-Building Game, a wacky take on the Cerberus Engine, you'll find everything you've come to expect in a Cryptozoic game: high drama and hijinks! WEAKNESS cards are all unique, dangerous, and may cause a wringing of hands and stomping of feet. Fortunately, PRATFALL cards (which replace Vulnerabilities) are a great way to exit any scene (and get rid of Weaknesses). Never before seen EVENT cards change things up in crazy ways when they appear out of the main deck. They may literally cause a stomping of feet. Or outlandish zoo animal noises, and more! You never know who will be the next victim, but everyone is in on the hilarity! In the end, only one player will be left laughing as this is a competitive game. You didn't really think all these characters would work together in peace and harmony, did you? ",//cf.geekdo-images.com/images/pic2904534.jpg,5,45,12,2,30,Cartoon Network Crossover Crisis Deck-Building Game,45,//cf.geekdo-images.com/images/pic2904534_t.jpg,2016,Robb Mommaerts,"Card Game,Humor,Movies / TV / Radio theme",NA,Matt Hyra,"Cartoon Network Crossover Crisis: Dee Dee,DC Comics Deck-Building Game: Cryptozoic 2015 Volunteer Promo Cards",Cerberus Engine: Heroes,Deck / Pool Building,Cryptozoic Entertainment,7.00266,94 194505,"Tallinn (Reval, Castrum Danorum) in late 14th century: You try to make the three most powerful forces in the city your allies, namely the Teutonic Knights, the church/monasteries, and the merchants. Each player starts Tallinn with an identical set of ten cards. These cards have two halves, each with icons representing the influence in one or two of the groups. Every round each player selects one card secretly, touching the side of the card they want to be valid, then all players reveal/place their card simultaneously. The players add their played card to their display, overlapping the cards, so that only the half that they touched when revealing the card is seen. The other half is taken out of play for this game. Some cards show icons that allow you to collect victory points immediately. When doing so, you compare your total of power of the specific group with each of the other players, scoring some points for each player you beat and less in case of a tie. In game end scoring, you compare all symbols with all of your competitors and gain additional points when having more symbols of a kind, and fewer points in case of a tie. Finally, you score more points for each face-to-face victory when comparing the symbols on cards you have taken out during the game as part of the city wall. Scoring during the game weakens your display because the scoring symbol is only on card halves with a single icon of influence, while other card halves show up to three icons. Tallinn is the second game in the cycle of little tiny card games of Medieval Theme in the Baltic Sea by OSTIA-Spiele, following VISBY. ",//cf.geekdo-images.com/images/pic3093785.jpg,4,20,10,2,10,Tallinn,20,//cf.geekdo-images.com/images/pic3093785_t.jpg,2016,Christian Fiore,"Bluffing,Card Game,Medieval",NA,Stefan Risthaus,"Brettspiel Adventskalender 2016,Tallinn: 5 and 6 Players Expansion,Tallinn: The Assembly,Tallinn: The City Guard,Tallinn: The Elders,Tallinn: The Supporters","Cities: Tallinn,Country: Estonia,Crowdfunding: Spieleschmiede","Hand Management,Simultaneous Action Selection",OSTIA Spiele,6.07778,63 194523,"Eric M. Lang and Bruno Faidutti have joined forces to create the ultimate prisoner's dilemma game. Do you cooperate and risk getting outsmarted by a greedy player? Or do you compete and risk losing everything? You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game, you only score the treasure types you have the most and least of. On each turn, open four new treasures: two in front of you and two in front of your neighbour. Simultaneously decide how to split them. Choices: Peace (I want the 2 in front of me) War (I want them all) First pick (I want just one, pick first) If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick, lose all treasure. The game continues until the Dawn Card is drawn. 15 minutes! ",//cf.geekdo-images.com/images/pic3105314.jpg,4,20,10,2,10,HMS Dolores,20,//cf.geekdo-images.com/images/pic3105314_t.jpg,2016,Vincent Dutrait,"Negotiation,Pirates",NA,"Bruno Faidutti,Eric M. Lang",NA,NA,"Rock-Paper-Scissors,Simultaneous Action Selection","Asmodee,Granna,Lui-même",6.46296,324 194607,"A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow. ",//cf.geekdo-images.com/images/pic3287905.png,4,60,14,2,45,Mystic Vale,60,//cf.geekdo-images.com/images/pic3287905_t.png,2016,"Storn Cook,Andrew Gaia,Katherine Guevara,Heather Kreiter,Kiri Østergaard Leonard,Matt Paquette,Kiki Moch Rizky,Martin de Diego Sádaba","Card Game,Fantasy",NA,John D. Clair,"Mystic Vale: Das Tal der Magie & Das Tal der Wildnis,Mystic Vale: Fields of Bounty,Mystic Vale: Vale of Magic,Mystic Vale: Vale of the Wild",NA,"Deck / Pool Building,Press Your Luck","Alderac Entertainment Group (AEG),Pegasus Spiele",7.34067,2899 194626,"Description from the publisher: Happy Salmon is a simple, ultra-fast, very silly card game. There are no turns. Players call out the action shown on their cards as fast as they can. When two players have a match, they celebrate by performing the action. Actions include the classic "High 5", the unifying "Pound It", the frantic "Switcheroo", and the delightful and bizarre "Happy Salmon". Each time a player celebrates a match, they quickly discard a card. The first person to get rid of all their cards wins. The "FIN-tastically" unique and cute fish pouch makes Happy Salmon perfect to take to camp, vacation or if you are just traveling upstream. ",//cf.geekdo-images.com/images/pic2913980.png,6,2,6,3,2,Happy Salmon,2,//cf.geekdo-images.com/images/pic2913980_t.png,2016,NA,"Animals,Children's Game,Party Game,Real-time",NA,"Ken Gruhl,Quentin Weir",NA,NA,Simultaneous Action Selection,"KOSMOS,North Star Games, LLC",6.95952,935 194640,"In Under My Bed, most of the players at the table will take on the roles of monsters. One player is secretly a kid in a monster costume however, and they are trying to figure out which monster is hiding underneath their bed. Under My Bed is a microgame in which players take turns asking one another questions until either the monsters figure out which player is the kid, or the kid can determine which monster is under their bed. The same question cannot be asked twice in the same game, and while the kid can lie as much as they like, the monsters are forced to tell some version of the truth. ",//cf.geekdo-images.com/images/pic2915389.jpg,8,15,8,3,5,Under My Bed,15,//cf.geekdo-images.com/images/pic2915389_t.jpg,2016,Beth Hawley,"Bluffing,Deduction,Party Game",NA,Chris Rowlands,NA,NA,Voting,One Thousand XP,6.22177,62 194655,"Santorini is a non-abstract re-imagining of the 2004 edition. Since its original inception over 30 years ago, Santorini has been endlessly developed, enhanced and refined by mathematician and educator, Dr. Gordon Hamilton. Santorini is a highly accessible pure strategy game that is simple enough for an elementary school classroom. But with enough gameplay depth and content for even hardcore gamers to explore, Santorini is truly a game for everyone. The rules are deceptively simple. Each turn consists of 2 steps: 1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels. 2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play. Winning the game - If either of your builders reaches the third level, you win. Variable player powers - What makes Santorini truly special is its seamless integration of variable player powers into a pure-strategy game. Dr Hamilton has designed over 40 thematic god and hero powers, each fundamentally changing the way the game is played. ",//cf.geekdo-images.com/images/pic3283110.png,4,20,8,2,20,Santorini,20,//cf.geekdo-images.com/images/pic3283110_t.png,2016,"Lina Cossette,David Forest","Abstract Strategy,Ancient,Mythology",NA,Gord!,"Santorini: Golden Fleece,Santorini: Scylla,Santorini: Tyche","3D Games,5x5 grid,Country: Greece,Crowdfunding: Kickstarter,Games by the Game Artisans of Canada,Islands: Santorini","Grid Movement,Tile Placement,Variable Player Powers",Roxley,8.08233,4444 194723,"Mask of Anubis is a mixture of "VR (Virtual Reality)" and a "Board game". Insert a free application installed Smartphone into the "VR Goggles"! The purpose of the game is to make the players cooperate to create the map of the maze. One of the players will land on one point of the maze and will get 360 angle view of the maze by wearing VR goggles with a smartphone inserted. This player will explain to the team members what he sees and his teammates will create the map of the maze. Each player gets one minute to explain what they see, and the play passes to the next player (who will be presented a different view of the maze). Repeat this 7 times and the game is cleared if the map is connected from the entrance to the goal correctly! A smartphone is required to play this game. STORY An unexcavated pyramid has been found in a desert somewhere in Egypt. The interior of the ruin is a complicated maze and it is rumored that there is a King's Chamber inside. A treasure of the ancient God Anubis would be hidden in the depth of the maze. Professor B.Gammon, his assistant Seneto and their pet dog Ludo are challenged to investigate the maze. However, the entrance is just a small gap in the wall. Only a small dog can get through it. The professor decided to use the Mask of Anubis. The person who wears this mask can see the maze through the walls and create a map to help the dog Ludo to find its way to the Kings Chamber. Will Ludo be able to reach the King's Chamber with your help as a member of the investigation team? ",//cf.geekdo-images.com/images/pic3104778.png,7,60,10,2,30,Mask of Anubis,60,//cf.geekdo-images.com/images/pic3104778_t.png,2016,"Haruka Kajikawa,Masashi Sato","Electronic,Maze,Party Game,Puzzle",NA,"Takashi Hamada,Kenji Shimojima",NA,NA,"Co-operative Play,Tile Placement,Time Track",GIFT10INDUSTRY,7.45371,132 194879,"It is the 25th century. You are a member of an intergalactic expedition shipwrecked on a mysterious planet named Artemia. While waiting for the rescue ship, you begin to explore the planet but an alien entity picks up your scent and begins to hunt you. You are NOT ALONE! Will you survive the dangers of Artemia? NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the stranded explorers (the Hunted). If you play as one of the Hunted, you will explore Artemia using Place cards. By playing these and Survival cards, you try to avoid, confuse or distract the Creature until help arrives. If you play as the Creature, you will stalk and pursue the shipwrecked survivors. By playing your Hunt cards and using the mysterious powers of Artemia, you try to wear down the Hunted and assimilate them to the planet forever. NOT ALONE is a immersive, thematic card game, where you use guessing, bluffing, hand management, and just a pinch of deck-building to achieve your goal, which is survival for the Hunted... or total assimilation for the Creature! ",//cf.geekdo-images.com/images/pic3118416.jpg,7,45,10,2,30,Not Alone,45,//cf.geekdo-images.com/images/pic3118416_t.jpg,2016,Sébastien Caiveau,"Bluffing,Card Game,Science Fiction",NA,Ghislain Masson,"Not Alone: Exploration,Not Alone: Sanctuary,Not Alone: The Red Artefact Promo",NA,"Action / Movement Programming,Deck / Pool Building,Hand Management","Corax Games,Games Factory Publishing,GDM Games,Geek Attitude Games,MoveTheGame Edizioni,MYBG Co., Ltd.,REXhry,Stronghold Games",7.28094,1454 194880,"What would your house look like? Would you rather have a huge bedroom with an elegant canopy bed or a spacious living room with a grand piano? You are going to play a part of designers who will plan a house and add more and more rooms to it. Dream Home is a family game about building and furnishing your new house. Over twelve rounds, players collect pairs of cards consisting of a room card and an accessory card (roof, helper, furnishing or tool) and place them on their personal boards, creating their dream homes. At the end of the game, all players’ houses are finished and fully furnished. Players compare their houses, counting points for functionality, good design, quality of roof and furnishing. The player with the nicest and most comfortable house wins. ",//cf.geekdo-images.com/images/pic3176771.jpg,4,40,7,2,20,Dream Home,40,//cf.geekdo-images.com/images/pic3176771_t.jpg,2016,Bartłomiej Kordowski,Card Game,NA,Klemens Kalicki,"Domek: Promo Token – Car,Dream Home: Promo Tokens – Christmas Tree",NA,"Card Drafting,Memory,Pattern Building,Set Collection","ADC Blackfire Entertainment,Asmodee,Asterion Press,Chronicle Games (Board Game),Hobby World,Pegasus Spiele,REBEL.pl",7.05788,1412 195043,"The sun is shining in the Abysmal Woods where you’re strolling without a care in the world, your weapon at your belt, dreams of adventure in your head. On your path, you stop before a damaged dungeon door. It seems that great battles took place here, a sure sign of coveted treasure inside. You recognize this dungeon from the ballads sung in your village! However, you’re not the only one who wants to enter, despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponents brave the monsters found inside? Let the adventure begin! Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents! ",//cf.geekdo-images.com/images/pic3060124.jpg,4,30,10,2,30,Welcome Back to the Dungeon,30,//cf.geekdo-images.com/images/pic3060124_t.jpg,2016,Paul Mafayon,"Bluffing,Card Game,Fantasy,Fighting",NA,"Antoine Bauza,Masato Uesugi","Welcome Back to the Dungeon: Easter Egg,Welcome to the Dungeon: Toad Promo",IELLO: Mini Games,"Memory,Player Elimination,Press Your Luck","IELLO,uplay.it edizioni",7.12028,617 195137,"Catacombs is an award-winning, cooperative board game set in the fantasy world of Cimathue, and you need skill and dexterity to master this fast-paced game. One player (the Overseer) marshals an army of monsters while the others choose from six brave heroes who embark on a quest to save the town of Stormtryne from the threat lurking in the catacombs below. As the heroes explore, they must use their abilities, buy items, and recruit allies to help them defeat the monsters before facing the powerful Catacomb Lord, thereby saving the town. In more detail, in Catacombs players flick wooden discs that represent the monsters and heroes. Contact with an opposing piece inflicts damage, while missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely, the Overseer wins if all of the heroes are defeated. This third edition of Catacombs has all-new artwork compared to the earlier editions, but more importantly the keywords from the first two editions has been replace with iconography, the terminology has changed, and the third edition has new shot types, new card effects, and a different set of components (many of which have changed statistics) as well as wall pieces not present in earlier editions. ",//cf.geekdo-images.com/images/pic2336353.png,5,90,14,2,60,Catacombs (third edition),90,//cf.geekdo-images.com/images/pic2336353_t.png,2015,Kwanchai Moriya,"Action / Dexterity,Adventure,Fantasy,Fighting",NA,"Ryan Amos,Marc Kelsey,Aron West","Catacombs: Cavern of Soloth (third edition),Catacombs: Chicks in a Catacomb,Catacombs: Crypt of Shaurath,Catacombs: Shadowlithe Fist promo,Catacombs: Teleport,Catacombs: Wyverns of Wylemuir,Catacombs: Zombie Horde","Catacombs,Crowdfunding: Kickstarter,Finger Flicking Games","Partnerships,Player Elimination,Role Playing,Variable Player Powers","Elzra Corp.,Schwerkraft-Verlag",7.82892,746 195162,"Plague Inc: The Board Game is a strategic game of infection, evolution and extinction for 1-5* people - based on the smash-hit digital game with over 85 million players. Can you infect the world? Each player is a deadly disease and they must battle against each other to spread their plagues, develop new symptoms and ultimately wipe out humanity. Starting with Patient Zero, you spread your infection across the world by placing tokens in cities - earning DNA points and preventing other players from becoming dominant. Players choose which countries are placed on the board but you must be both climate resistant and connected to a country before you can infect it. Eventually, as countries become fully infected - you try to kill them using the Death Dice. Each player’s unique pathogen can be upgraded by evolving trait cards onto an evolution slide (with DNA points). At the start, your disease is weak and unspecialised, so you will need to add new symptoms to make it stronger. Choose carefully and plan ahead in order to react to the changing world and exploit opportunities created by other player’s actions. A simple nosebleed could accelerate things early on, whilst diarrhea will help you thrive in hot countries. Sneezing can infect new continents by air but Total Organ Failure would allow you wipe out multiple countries each turn. As countries start to fall, use powerful event cards to alter the balance of power. You might try to eradicate a dominant player by bombing their diseased cities, or hold the Olympics to cause huge numbers of infected people to travel to a healthy continent. When the world collapses, who will be the ultimate plague? *5 players with 5th player expansion ",//cf.geekdo-images.com/images/pic3487954.jpg,4,75,0,1,40,Plague Inc: The Board Game,75,//cf.geekdo-images.com/images/pic3487954_t.jpg,2016,Collette Tarbuck,"Medical,Video Game Theme",NA,James Vaughan,"Plague Inc: 5th Player Expansion,Plague Inc: Patient Zero Pack",Crowdfunding: Kickstarter,"Area Control / Area Influence,Hand Management,Route/Network Building,Simulation,Take That,Tile Placement,Worker Placement",Ndemic Creations,8.08474,755 195227,"Victory or Death: The Peloponnesian War, the next game in the Quartermaster General Series, is a card driven/hand management/area control eurogame/wargame for 2 to 4 players playing on two teams, and takes about 90 minutes to two hours to play. On one side are the Athenians and the Delian League, the Demos team; against them, the Oligarchs of Sparta and Corinth are teamed. The Peloponnesian War is a great setting for a historical game, having two evenly matched factions with very differing capabilities. Athens (and the Delian League, including Corcyra) commanded the seas, and relied on trade to feed their masses. On land, the Spartan phalanx was virtually unbeatable, as all adult Spartan male citizens were professional soldiers Players of Quartermaster General will find most of the concepts familiar. Since the game has a smaller maximum player count, the amount of activity during a turn has been slightly increased.For example, after the Play step there is a Planning step, when you can place a Prepare card on the table. Prepare cards in Victory or Death work a lot like Response Cards in Quartermaster General, but have a much broader scope of application. Many Prepare cards are used during the Strategy step, which is at the beginning of a player's turn. Much of the game play is structured around putting together effective combinations of played cards and prepared cards. ",//cf.geekdo-images.com/images/pic2928248.jpg,4,120,12,2,90,Quartermaster General – Victory or Death: The Peloponnesian War,120,//cf.geekdo-images.com/images/pic2928248_t.jpg,2016,Nicholas Avallone,"Ancient,Wargame",NA,Ian Brody,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter,Quartermaster Series","Area Control / Area Influence,Campaign / Battle Card Driven,Hand Management","Griggling Games, Inc.,PSC Games",7.36451,204 195242,"Tanks: Panther vs Sherman is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent's tanks and secure victory. Tanks is a flexible game with lots of ways to create a finely-tuned army that fits your play style. In a half-hour, you can pick your tanks and crew, upgrade them to your specifications, defeat your enemy (or die trying), and be ready for the rematch! During the game, players go through a number of turns until one player achieves victory. Each turn consists of three Phases: Movement Phase: Players move each of their tanks in Initiative order starting with the lowest Initiative tanks moving on to the highest Initiative. Shooting Phase: Players shoot with each of their tanks in Initiative order starting with the highest Initiative moving on to the lowest Initiative. Command Phase: Players mark destroyed tanks, repair special damage, check for victory conditions, shuffle the Critical card deck, and clear all the Speed tokens. ",//cf.geekdo-images.com/images/pic2933710.jpg,0,0,0,2,0,Tanks: Panther vs Sherman,0,//cf.geekdo-images.com/images/pic2933710_t.jpg,2016,Sean Goodison,"Collectible Components,Dice,Miniatures,Wargame,World War II",NA,"Andrew Haught,Chris Townley,Phil Yates","Tanks: American Pershing Tank Expansion,Tanks: American Sherman Tank Expansion,Tanks: British Achilles Tank Expansion,Tanks: British Comet Tank Expansion,Tanks: British Cromwell Tank Expansion,Tanks: British Sherman V and Firefly,Tanks: German Panther Tank Expansion,Tanks: German Panzer IV Tank Expansion,Tanks: German Puma,Tanks: German StuG G Tank Expansion,Tanks: German Tiger I,Tanks: Soviet IS-2 Tank Expansion,Tanks: Soviet ISU-152 Tank Expansion,Tanks: Soviet Lend Lease M10,Tanks: Soviet SU-100 Tank Expansion,Tanks: Soviet T-34 Tank Expansion,TANKS: U.S. Jackson M10/M36",NA,"Action Point Allowance System,Dice Rolling,Variable Player Powers","Battlefront Miniatures Ltd,Gale Force Nine, LLC",7.69265,136 195296,"From the publisher: In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons. Each turn either draw a card or play a card - cards can be played as either treasure or as an action. Do you want to draw 2 cards, or steal the treasure chest your opponent just played? Or would you rather wipe the board...knowing that your booty is protected! 'Scuttle!' is a card game for 1-5 valiant pirates, suitable for players as young as 6. Based on the classic game Cuttle, Scuttle! has been infused with the drama of the high seas thanks to creative updated rules by Peter C. Hayward. With gorgeous, adventurous art by Kelly Jo, Scuttle! is fun for the whole family. ",//cf.geekdo-images.com/images/pic2943255.png,5,10,6,1,5,Scuttle!,10,//cf.geekdo-images.com/images/pic2943255_t.png,2016,Kellie Jo,"Card Game,Children's Game,Pirates",NA,Peter C. Hayward,"The Curse of Black Jack,Scurvy! More Scuttle Fun",NA,"Hand Management,Partnerships,Take That",Jellybean Games,7.01677,161 195372,"Krazy Wordz - Nicht 100% jugendfrei! Das ultra-witzige WortErfindeUndErrate-Spiel. "A party game in which you make up fictitious answers from available letters and must then guess which of the words might be meant to be a name for a newly discovered planet" (Win 489) The secret task of each player is to invent a new creative word by use of several different letter-tiles (vowels and consonants). Then all players have to guess which of the created words will fit to which of the tasks. Finally, the best guesser and word-creator will win the game. ",//cf.geekdo-images.com/images/pic2982657.jpg,7,0,16,3,45,Krazy Wordz,0,//cf.geekdo-images.com/images/pic2982657_t.jpg,2016,Heiner Buck,"Party Game,Word Game",NA,"Dirk Baumann,Thomas Odenhoven,Matthias Schmitt",NA,NA,Simultaneous Action Selection,Fishtank,7.57167,307 195484,"1864, Ominus Valley, Egypt — a hoard of 6,000-year-old game cubes is found. No one knows how to play this mysterious game — until now when this ancient game is reborn as Ominoes. In this abstract strategy/tactical game, 2-4 players want to collect their favored gods — Horus, Ra, Apep, and Khepri — in groups to earn points. They do this by rolling custom dice that both determine actions and are placed on the game board to count as a piece of the player's color. On a turn, the active player does the following: Roll: Take a die and roll it. Move: Move a die on the board that matches the rolled color exactly three spaces. Place: Placing the die just rolled on the board, possibly scoring a group. The dice have four faces matching the players colors, with unused colors in a two- or three-player game being scorable by anyone. The other two faces — "Yay-Ra" and "Ominotep" — allow the player to move or reroll any die, respectively, and they count as wild once on the board. Groups of four (or more) dice of a color are scored immediately and give their player points equal to their number. The first player to 13 points (or 21 points in a two-player game wins! ",//cf.geekdo-images.com/images/pic2937608.jpg,4,15,6,2,15,Ominoes,15,//cf.geekdo-images.com/images/pic2937608_t.jpg,2016,Andrew Harman,"Abstract Strategy,Dice",NA,Andrew Harman,NA,NA,"Dice Rolling,Press Your Luck",YAY Games,7.05342,73 195503,"In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history. Differences from the first edition: The expert cards have some new iconography and have been rebalanced The expansion town card deck is gone The auction for player order has been simplified The pay track for going later in the turn is gone A bonus coin replaced the pirates The timing of scoring rounds has been changed Players now have different end-game scoring goals depending on their contract cards and regions, rather than everyone competing for the same set of end-game bonuses ",//cf.geekdo-images.com/images/pic2627609.jpg,4,120,13,2,120,City of Iron: Second Edition,120,//cf.geekdo-images.com/images/pic2627609_t.jpg,2016,Ryan Laukat,"Card Game,City Building,Civilization,Economic,Fantasy",NA,Ryan Laukat,"City of Iron: Clockwork Fortress and Cave Market Promo,City of Iron: Contracts",Arzium Setting,"Area Control / Area Influence,Deck / Pool Building,Hand Management",Red Raven Games,7.57753,470 195518,"Crazy Karts is a team-based, fast-paced racing game for 3-8 players, who compete in teams of two in which each player controls specific actions of their kart, but they cannot communicate with their teammate! In more detail, one player controls the brakes and turns, while the other player speeds up and fires the cannon. Teams must outmaneuver their opponents, dodge obstacles, grab power-ups, and avoid smashing into the walls, all planning their actions in secret without talking! Need to turn left? Better hope your partner didn't accelerate! Race to the finish line in this wacky game of mayhem and shenanigans. Do you have what it takes to be a champion kart racer? As with many other titles from Portal Games, Crazy Karts includes four unique factions for the teams, each with their unique power. If you are play with an odd number of players, a Lone Wolf faction allows a single player to compete with a unique set of skills and disadvantages. ",//cf.geekdo-images.com/images/pic2935361.jpg,8,60,8,3,45,Crazy Karts,60,//cf.geekdo-images.com/images/pic2935361_t.jpg,2016,"Aga Jakimiec,Anastasia Meilous,Maria Pekina,Rafał Szyma","Fantasy,Racing",NA,Charles-Amir Perret,Crazy Karts: Accelerators,NA,"Action / Movement Programming,Hand Management,Modular Board,Partnerships,Simultaneous Action Selection",Portal Games,6.21761,209 195528,La Granja: No Siesta is a standalone dice game following up the boardgame La Granja. The players need to collect resources to cross them off on their scoring sheet in order to get the most victory points. They can hire helpers to use their special effects. They build a barn to store goods and sometimes they need to have a little time off and have a Siesta! The dice game singles out the dice mechanism from the boardgame and transfers it into a much lighter game. Every round the players roll the dice and draft them until everybody has at least three dice to score. Once a player completes the siesta track the game comes to an end. Whoever collected resources in the most effective way will win the game! ,//cf.geekdo-images.com/images/pic3051552.png,4,45,10,1,30,La Granja: No Siesta,45,//cf.geekdo-images.com/images/pic3051552_t.png,2016,Harald Lieske,"Dice,Farming",NA,"Andreas ""ode."" Odendahl",NA,NA,"Card Drafting,Dice Rolling","ADC Blackfire Entertainment GmbH,Stronghold Games",7.06391,711 195544,"Tides of Madness is a sequel to Tides of Time and features gameplay similar to that design. Tides of Time is a drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins. Tides of Madness adds a new twist to the above game: madness. Some cards, while powerful, harm your psyche, so you must keep an eye on your madness level or else risk losing the game early as your mind is lost to the power of the ancients. More specifically, eight of the eighteen cards in the game feature a madness icon, and while scoring, you receive a madness token for each such icon in your collection of cards. Whoever has the most madness in a round either scores 4 points or discards 1 madness token — and the latter option is valuable because if you ever have nine or more madness, you lose the game immediately. ",//cf.geekdo-images.com/images/pic3028109.jpg,2,20,10,2,20,Tides of Madness,20,//cf.geekdo-images.com/images/pic3028109_t.jpg,2016,NA,"Card Game,Horror",NA,Kristian Čurla,NA,Cthulhu Mythos,"Card Drafting,Set Collection","Edge Entertainment,Pegasus Spiele,Portal Games",7.16709,1012 195547,"LOAD is a miniature game of epic clashing action! In LOAD, players take control of mighty group of heroes separated in 2 teams, clashing in head-to-head fights, all in an attempt to wreak enough havoc on their opponent’s base and force them to surrender! Your army ranges from lowly creeps to powerful heroes, each with their own roles to fulfill. It is up to you to use their unique skills and abilities to best your foes on the open field. In LOAD you will coordinate attacks, daringly step through dangerous forest to reach other lanes and assist your heroes, all in attempt to reach opponent’s base and secure victory. In 30-90 minutes, you will use abilities of your heroes by rolling dice to damage opponents heroes and base. Heroes are represented by 32mm scale models and Lane creeps by 28mm scale models that are moved around the board to establish tactical dominance. ",//cf.geekdo-images.com/images/pic2965701.jpg,6,180,13,2,90,LOAD: League of Ancient Defenders,180,//cf.geekdo-images.com/images/pic2965701_t.jpg,2016,NA,"Dice,Fighting,Zombies",NA,NA,NA,"Admin: Unreleased Games,Crowdfunding: Kickstarter","Action Point Allowance System,Area Movement,Dice Rolling","(Self-Published),Archon Studio",6.62751,181 195571,"Following Legendary Encounters: Alien and Legendary Encounters: Predator comes Legendary Encounters: Firefly, a stand-alone game utilizing the Legendary Encounters system set in the Firefly universe. ",//cf.geekdo-images.com/images/pic2996731.jpg,5,90,14,1,45,Legendary Encounters: A Firefly Deck Building Game,90,//cf.geekdo-images.com/images/pic2996731_t.jpg,2016,NA,"Card Game,Movies / TV / Radio theme,Science Fiction",NA,"Ben Cichoski,Daniel Mandel",NA,"Admin: Better Description Needed!,Legendary,Solitaire Games,TV Series: Firefly","Co-operative Play,Deck / Pool Building",Upper Deck Entertainment,7.42441,766 195742,"In The Godfather: A New Don, players take control of one of the major mafia families, each trying to assert their power on the streets of 1950's New York in hope of taking the reins as the new kingpin of the criminal world. In more detail, this design is an area control board game with unique dice mechanisms. Each round, players roll their individual pools of dice, then decide what area of the city they want to focus on trying to capture. Meanwhile, the current Don is able to make players an offer they can't refuse and steal dice from their limited supply. Staying on top proves difficult as every stolen die moves other players up the ladder toward taking over as Don, so the tension rises with each shake of the dice. With multiple ways to use each die you roll, players never find themselves at the mercy of the dice, instead using what they roll to make their opponents beg for mercy. ",//cf.geekdo-images.com/images/pic2938272.jpg,6,45,14,3,45,The Godfather: A New Don,45,//cf.geekdo-images.com/images/pic2938272_t.jpg,2016,NA,"Dice,Mafia",NA,"Jay Cormier,Sen-Foong Lim",NA,NA,"Area Control / Area Influence,Dice Rolling","IDW Games,Pandasaurus Games",6.83134,67 195856,"Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood. In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities. Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage. Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points. Says designer Eric M. Lang, "My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death." ",//cf.geekdo-images.com/images/pic3297526.jpg,5,45,14,3,30,Bloodborne: The Card Game,45,//cf.geekdo-images.com/images/pic3297526_t.jpg,2016,Sean Chancey,"Card Game,Fantasy,Horror,Video Game Theme",NA,Eric M. Lang,NA,NA,"Card Drafting,Dice Rolling,Hand Management,Press Your Luck,Set Collection,Simultaneous Action Selection,Variable Player Powers",CMON Limited,7.10196,676 195867,"Description from the publisher: Papà Paolo brings you to the beautiful city of Naples, birthplace of one of the world's favorite dishes: pizza. In Papà Paolo, 2 to 4 players compete to deliver the most pizzas to the hungry customers of Naples. To do this, you must outsmart your rivals by being a clever investor, bidding on the right city tiles, and creating your own little district of Naples. Over the course of five game rounds, players first have to plan their actions carefully, choosing whether they want to invest in new pizzerias, make express deliveries, get sponsored by the bank, or decide to expand their district. Once all players have used up their action tokens, players get rewarded by receiving Lira, which they can then use in a bidding phase to determine how many deliveries you can make, and how many pizzas you can deliver. Once you deliver pizzas to your hungry customers, they reward you by boosting your abilities, making each action more powerful as the game progresses. Every decision counts, but Papà Paolo is a very accessible game, which will charm players of all ages alike. ",//cf.geekdo-images.com/images/pic2960325.jpg,4,75,10,2,30,Papà Paolo,75,//cf.geekdo-images.com/images/pic2960325_t.jpg,2016,David Cochard,"City Building,Transportation",NA,Fabrice Vandenbogaerde,NA,"Country: Italy,Crowdfunding: Kickstarter,Quined Master Print Edition Series","Auction/Bidding,Pick-up and Deliver,Tile Placement,Worker Placement",Quined Games,7.10695,312 196105,"Speechless is an exciting party game for 3 to 8 players. Players frantically act out words – but they can’t say a word! See how many you can get right in 90 seconds! Players in Speechless take turns being the “presenter”. The Presenter has 90 seconds to act out 6 words, trying to get the other players to correctly guess what word they are presenting. While the presenter is acting out the words, the other players are watching and trying to guess what word is being acted out. If they think they know the word, they write it down on their marker board with their dry erase marker. Both presenter and the other players are not allowed to talk during the acting! After the presenter’s time is up, he or she will reveal the words to the players, one at a time, asking the players what their guesses were for each word. The other players, one at a time going clockwise around the table, reveal their guesses. After all guesses have been revealed for that word, the presenter then reveals the actual word. Players score 2 points for guessing the correct word. However… If a player did not guess the correct word, but at least one other player made the same incorrect guess, all players with the same guess score 1 point! ",//cf.geekdo-images.com/images/pic2944475.png,8,90,14,3,45,Speechless,90,//cf.geekdo-images.com/images/pic2944475_t.png,2016,NA,Party Game,NA,Mike Elliott,NA,Dice Tower Essentials,Acting,Arcane Wonders,6.954,50 196305,"In Guildhall Fantasy: Alliance, each profession grants you special abilities, and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points, however, you lose the ability until you can build it up again. ",//cf.geekdo-images.com/images/pic3167342.jpg,4,45,10,2,30,Guildhall Fantasy: Alliance,45,//cf.geekdo-images.com/images/pic3167342_t.jpg,2016,NA,"Card Game,Fantasy",NA,Hope S. Hwang,NA,Guildhall,"Hand Management,Set Collection,Take That","Alderac Entertainment Group (AEG),Lucrum Games",7.56925,115 196306,"In Guildhall Fantasy: Coalition, each profession grants you special abilities, and these abilities grow stronger the more of that profession that you collect. When you cash in that profession set for victory points, however, you lose the ability until you can build it up again. ",//cf.geekdo-images.com/images/pic3167330.jpg,4,45,10,2,30,Guildhall Fantasy: Coalition,45,//cf.geekdo-images.com/images/pic3167330_t.jpg,2016,NA,"Card Game,Fantasy",NA,Hope S. Hwang,NA,Guildhall,"Hand Management,Set Collection,Take That","Alderac Entertainment Group (AEG),Lucrum Games",7.40267,100 196326,"Love Letter Premium takes the familiar Love Letter game and enhances it in two different ways. First, the cards are supersized and much thicker than normal, the hearts that players claim are large and wooden, and the hard-sided box has a magnetic closure. Second, the game now plays with up to eight players thanks to the inclusion of an additional set of cards, such as the Assassin (0) which eliminates an opponent if that opponent forces you to reveal it and the Sycophant (4) who must be the target of a played card until it's covered on the next turn. The rules for Love Letter Premium dictate which cards to use depending on the player count. ",//cf.geekdo-images.com/images/pic3518098.jpg,8,30,8,2,20,Love Letter Premium,30,//cf.geekdo-images.com/images/pic3518098_t.jpg,2016,NA,"Bluffing,Card Game,Deduction",Love Letter,Seiji Kanai,NA,Love Letter,"Hand Management,Player Elimination","Alderac Entertainment Group (AEG),Pegasus Spiele",7.81092,650 196340,"Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad. ",//cf.geekdo-images.com/images/pic2948038.png,4,90,12,2,90,Yokohama,90,//cf.geekdo-images.com/images/pic2948038_t.png,2016,"Adam P. McIver,Ryo Nyamo",Economic,NA,Hisashi Hayashi,NA,"Country: Japan,Crowdfunding: Kickstarter","Card Drafting,Grid Movement,Modular Board,Route/Network Building,Set Collection","dlp games,OKAZU Brand,Tasty Minstrel Games",7.99326,534 196496,"Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete World War II squad-level combat missions. The core game and 4 expansions provides you with all the cards you need to play as, or against, the Americans, British, or Germans in post D-Day Europe. This includes the soldiers, weapons, equipment, and tactics used by each of those nations. Everything you need to create your own unique squad of soldiers! At the start of each mission, you each select one or more Player Soldiers, equip them with skills, weapons, and combat gear within the mission's Resource limit. You then fight your way through hostile territory and engage enemy soldiers, as you attempt to reach and complete your mission objective. Every mission is a stand-alone game. You build your Soldiers, select your Gear, and then run your mission. Within 30 to 60 minutes you will have succeeded or failed. Warfighter uses a new combat system that takes into account the fire mode you select for your weapon, range to the target, running out of ammo, suppression fire, and cover - all in the same dice roll! This system creates an incredibly deep narrative with every attack. As you eliminate soldiers, you gain experience to Upgun your Action cards, play Support cards, and activate special Skills. There are 3 levels of Soldiers in Warfighter: Player Soldiers, Non-Player Soldiers, and Squad Soldiers. ",//cf.geekdo-images.com/images/pic2998436.jpg,6,90,0,1,30,Warfighter: The WWII Tactical Combat Card Game,90,//cf.geekdo-images.com/images/pic2998436_t.jpg,2016,Dan Nance,"Card Game,Wargame,World War II",NA,Dan Verssen,"Warfighter: WWII Expansion #1 – United States!,Warfighter: WWII Expansion #10 – Russia #2!,Warfighter: WWII Expansion #11 – Poland #1!,Warfighter: WWII Expansion #12 – Poland #2!,Warfighter: WWII Expansion #2 – United Kingdom!,Warfighter: WWII Expansion #3 – Germany!,Warfighter: WWII Expansion #4 – Gear,Warfighter: WWII Expansion #5 – Ammo Box,Warfighter: WWII Expansion #6 – United States #2!,Warfighter: WWII Expansion #7 – United Kingdom #2!,Warfighter: WWII Expansion #8 – Germany #2!,Warfighter: WWII Expansion #9 – Russia #1!",Crowdfunding: Kickstarter,"Action Point Allowance System,Campaign / Battle Card Driven,Co-operative Play,Dice Rolling,Hand Management",Dan Verssen Games (DVG),8.08647,170 196526,"Coffee Roaster is a solitaire pool-building game. You choose a variety of coffee beans you want to roast, and put a number of tokens specific to that variety into a bag. Each turn, you draw a number of bean tokens randomly from the bag to advance their roast level. When you are finished, you make a cup-testing to check the taste of your coffee and score points accordingly. Each variety has its own target roast level, but approaching the target is not enough for perfect roasting; you also have to even out the roast level of each bean, while not spoiling the flavor of that variety. You also have to screen out smoke tokens and burnt bean tokens that hinder your roasting, and reject bean tokens that spoil the taste. It is important to control the contents of your bag utilizing flavor effects and unique effects caused by placing tokens on the roast board. There are 22 varieties of beans in the game. In one game, you try to roast three of them, and your roaster title is awarded based on the total score. Enjoy the world of coffee-roasting, and aim for the ultimate title "Meister". ••• 「COFFEE ROASTER」は1人用ゲームです。ターンごとに袋の中に入れた規定数の豆トークンの焙煎度を上昇させていき、最後のカップテストで味を確かめ得点を計算します。おいしい焙煎コーヒーにするためには、狙った焙煎度に近づけるだけでなく、豆の煎り具合を揃えたり、特徴を醸し出すフレーバーを残したりする必要があります。 妨げとなる煙チップや焦げ豆チップ、また味を損なう欠点豆チップの排除にも気をつけましょう。フレーバー効果や焙煎ボードへチップを配置することで得る特殊効果を駆使して、袋の中の状態をうまくコントロールすることが重要です。 登場する豆は22種類。そのうち3つの豆の焙煎に挑戦した合計値が焙煎職人としてのあなたのランクです。最高位マイスターの称号を勝ち取るべく、焙煎の世界を存分に楽しんでください。 ",//cf.geekdo-images.com/images/pic2959375.png,1,0,12,1,30,Coffee Roaster,0,//cf.geekdo-images.com/images/pic2959375_t.png,2015,宝井 貴子 (Takako Takarai),"Deduction,Industry / Manufacturing",NA,Saashi,NA,NA,"Deck / Pool Building,Press Your Luck","Big Fun Games,Homosapiens Lab,Saashi & Saashi",8.02568,161 197061,"Description from the publisher: Gather up a team of heroes in Fantahzee: Hordes & Heroes to defend the town, roll the combinations to activate their awesome abilities, and fight your way through the monsters to the bosses. Defeat three of the five bosses, then tally up your trophies from the day. Collect the most VP to win! "Mages, warriors, dwarves, and their fantastical contraptions, all call Devil's Burden home. But in a town with that name, you know trouble can't be far away, and today things just got serious! Hordes of monsters have attacked. The Town needs leaders to bring its heroes together to defeat the dread generals and their armies. Play your cards right, and roll with the luck of the dice, and you may be hailed as the savior of the town in this game of cards and combinations for 2-5 players brought to life throughthe art of J Hause." ",//cf.geekdo-images.com/images/pic2958080.jpg,5,0,14,2,30,Fantahzee: Hordes & Heroes,0,//cf.geekdo-images.com/images/pic2958080_t.jpg,2016,J Hause,"Dice,Fantasy,Fighting",NA,Ryan Miller,NA,NA,"Dice Rolling,Hand Management",Alderac Entertainment Group (AEG),6.57187,107 197065,"When you die, you can take it with you! Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, amulets, and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings. You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins. Valley of the Kings: Last Rites, the third standalone VotK title, introduces the various citizens and roles of people in the ancient Egyptian kingdom. ",//cf.geekdo-images.com/images/pic3203810.jpg,4,45,14,1,45,Valley of the Kings: Last Rites,45,//cf.geekdo-images.com/images/pic3203810_t.jpg,2016,Banu Andaru,"Ancient,Card Game",NA,Tom Cleaver,NA,"AEG: Pocket Game,Country: Egypt","Deck / Pool Building,Hand Management,Set Collection",Alderac Entertainment Group (AEG),7.76108,189 197067,"Downsize is a competitive card game for 2-6 players, which focusses on competing players firing employees, and racing to make investments and 'downsize' before the market crashes. At the start of each game, players are given 10 Employees, and can discard them either in Pairs to resolve an effect (which changes depending on what Employees you discard) or on their own, in the case of rare Specialist Employees, who have their own unique abilities. When Players have fired all of their Employees, they have 'downsized,' can no longer be affected by the actions of other Players, and do not take losses if the market crashes. The winner is the Player with the highest value of Returns at the end of the game. As well as several possible strategies, both passive and aggressive, the game requires Players to balance their workforce and rate of investment, to avoid losing money at the end of the game. Downsize can also be read as a satire of corporate business. ",//cf.geekdo-images.com/images/pic2963210.jpg,6,40,10,2,10,Downsize,40,//cf.geekdo-images.com/images/pic2963210_t.jpg,2016,Lewis Shaw,"Card Game,Economic",NA,Lewis Shaw,Market Movements,Crowdfunding: Kickstarter,"Card Drafting,Hand Management",Braincrack Games,6.78987,79 197072,"From the publisher: Canada’s westward expansion was very different than that of the United States. In the U.S., conflict in the westward movement was between the White Man and the Native Indian, and a common language united U.S. settlers. Language, however, has divided Canada ever since General Wolfe united the country by arms at the Plains of Abraham. Canada’s settlers pushed westward, led by fur-traders and trappers who were predominately French Catholic. These pioneers intermarried with the Native Indians, producing a new race and a new culture – the Métis. When the Canadian government made treaties with Native Indians, the Métis, being neither Native nor White, did not receive any comparable consideration. Wanting to protect their rights against the remote Anglo-Protestant government in eastern Canada, resentment grew into rebellion in Manitoba's Red River Valley in 1869. Louis Riel led this resistance and forced the government into compromise, resulting in the Manitoba Act. Due to his participation in the rebellion and in the execution of English Protestant, Thomas Scott, Riel himself was forced to flee to the United States. While residing there, Riel obtained American citizenship. When trouble between the Métis and the government occurred further west, in Saskatchewan, the Métis recalled their former savior to lead them. Louis Riel and Gabriel Dumont, a local Métis leader, initially worked toward a peaceful solution for their grievances. However, this movement eventually grew into a resistance, known as the North West Resistance. The Conservative government in Ottawa amassed a military force to crush it, and finally did at the Battle of Batoche, 9 – 12 May, 1885. Gabriel Dumont fled to the United States; tried and hanged for High Treason was Louis Riel. There are many reasons why the first Riel resistance succeeded and the second failed. The westward expansion of the railroad allowed the federal government to deploy superior forces rapidly to the field. Riel himself embraced unorthodox religious views – views that alienated the Catholic Church and its devout supporters who were the key to his first resistance’s success. Now you enter the courtroom during those five fateful days of July, 1885, when the future of a country hung in the balance, and the defendant, Louis Riel, hanged in the aftermath. ",//cf.geekdo-images.com/images/pic2967682.jpg,2,45,13,2,30,High Treason: The Trial of Louis Riel,45,//cf.geekdo-images.com/images/pic2967682_t.jpg,2016,Tim Allen,"Card Game,Deduction,Educational",NA,Alex Berry,NA,NA,"Hand Management,Simulation",Victory Point Games,7.65806,62 197178,"In DIG, each player is a dog that will run throughout the Yard, dig up bones and attempt to return them to the matching colored Dog Bowl with the greatest efficiency. All players will score once, at the end of the game, based on the cumulative value of the Bones that he returned to the matching Dog Bowls. There are 4 Bones in each of the 5 colors in the game. A Bone's value is determined at the end of the game, based on the distance of its corresponding Dog Bowl to the Dog House. The Dog Bowl that is closest to the Dog House will yield a value of 5 for each bone of that color. The Dog Bowl that is second closest to the Dog House will yield a value of 4 for each bone of that color, and so on. The Bowls and Bones will be swapped from the end of the Yard into the place of a recently dug up bone, continuously moving the 5 Bowls to the end of the Yard nearest the Dog House. Each Yard Card has a Scent with 2 colors. The Bone on the opposite side of the Yard Card matches 1 of the colors of the Scent. This will help players determine which color Bone might be dug if that Yard Card is selected for digging. One of the most interesting aspects of DIG is the unique "Leap Frog" Yard replacement mechanism. When a Bone is dug up, the Card that is furthest from the the Dog House, is removed and fills the empty spot created by the Dog. This action creates some interesting ways to influence which Bones and Bowls each Dog has close access to, but also makes timing critical for influencing Bone value for scoring. On a player's turn, he may perform ANY or ALL of the following actions, but may only perform each action ONCE per turn. MOVE: A player may move his Dog a maximum of 4 cards along the Yard Cards, and 1 less for each Bone he holds prior to movement. For example, if a player holds 2 Bone cards, he may move his Dog up to 2 Cards, moving below or above the Yard cards. A player may move his Dog in any direction. There is a movement legend on the bottom half of the Dog House for easy reference. DIG: A player may dig up a bone and place the Bone card in his hand. Bones that are in the hand are kept secret until they are dropped off and placed in front of the player. The empty space created from the Yard Card removal is filled with the last Card at the edge of Yard. A player may have no more than 3 Bones in their hand at any time. DROP: Drop a Bone into a Dog Bowl and place the Bone card from your hand to the playing area in front of himself, face up with the Bone visible to all players. A Dog must be AT the Bowl of the corresponding color in order to drop off any Bones of that color. Game End and Scoring: When Bowls are the only remaining Cards in the Yard (next to the Dog House), the game ends immediately and players total their scores. Any Bones still in a player's hand are removed from the game and do not count for scoring. ",//cf.geekdo-images.com/images/pic3214708.jpg,4,10,10,2,10,DIG,10,//cf.geekdo-images.com/images/pic3214708_t.jpg,2016,Chris Handy,"Abstract Strategy,Animals,Card Game,Deduction",NA,Chris Handy,NA,Pack O Game,"Area Control / Area Influence,Hand Management,Pick-up and Deliver,Press Your Luck,Set Collection,Stock Holding",Perplext,6.68696,69 197269,"The world is a dynamic place, always changing and never stops flowing. New and improved ways are challenging traditional values and, with the wave of renaissance sweeping through, you will not be spared. With great power comes great responsibility to provide stability and protection, resulting in a new golden age. Endure the tides of time, and leave an epic impression of your civilization upon the heritage of mankind. Guns & Steel: Renaissance is a standalone expansion for Guns & Steel, providing new cards and new mechanisms that can be played by itself, or combined with the base game to provide a rich and dynamic adventure throughout history. Here's the overview of a player's turn during the game: Resource Phase Play a card face-down as a resource card. Development Phase Play a card face-up as a development card. Purchase Phase May buy one card from supply. End of Turn Phase 0 or 1 card in hand: Retrieve cards to hand. 2 or more cards in hand: Do nothing. Check if you can place glory cubes on a wonder. The game ends when all of the wonders are taken, or when all space age cards have been bought, or when a player has 15 VP tokens. At this point, whoever has the most VP wins. ",//cf.geekdo-images.com/images/pic3068023.jpg,4,70,12,2,40,Guns & Steel: Renaissance,70,//cf.geekdo-images.com/images/pic3068023_t.jpg,2016,"GUOXY,mango,YLAR","Card Game,Civilization",Im Wandel der Zeiten: Das Kartenspiel,Jesse Li,NA,NA,"Deck / Pool Building,Hand Management,Take That","Grail Games,Moaideas Game Design",7.3987,77 197285,"Set in the Merchants & Marauders universe, Broadsides is a standalone game in which the two opposing players command pirate ships engaged in a fierce battle over a profitable sea lane. Sinking the enemy or taking out their Captain and First Mate are the only ways to seize victory and survive the day! The card-driven game system allows players a wide variety of actions, triggered by playing cards in a variety of combinations. Aim: zero in your cannons using an innovative targeting system Hold: Draw more cards to increase your versatility Reload: Load a variety of ammunition types (chain shot for rigging, canister for crew, solid shot for hull) into a variety of cannons (reliable 18-Pounders, thunderous Carronades, deadly Long Nines) Broadside: Blast all your cannons at once in a fierce but costly salvo Sheer Off: Correct your course just enough to disrupt your foe's plans Repair: Send sailors where they are needed to man the guns, patch the hull, or replace ruined sails Additionally, your Captain's unique Reputation and a handful of drafted Dirty Tricks means that every matchup will be different from the last. Multiple tactical approaches to either of the win conditions means that you can tailor your gameplay to your strengths and your foe's weaknesses. Outthink, outplay, outgun, and sail away the winner! ",//cf.geekdo-images.com/images/pic2963496.png,2,45,14,2,45,Merchants & Marauders: Broadsides,45,//cf.geekdo-images.com/images/pic2963496_t.png,2016,Chris Quilliams,"Adventure,Nautical,Pirates",NA,Josh Cappel,NA,NA,Hand Management,"Filosofia Éditions,Z-Man Games",6.80133,75 197333,"HUMANS AND ALIENS COLLIDE ON WORLDS ERASED FROM EXISTENCE ENTER THE DEADZONE! In the future, unthinkably powerful mega-corporations own and govern entire planets outright, protecting their interests with vast, private armies. Now, an even greater danger is sweeping the galaxy * a hideous mutagen wiping out entire sectors of space. To stem the carnage, highly classified Containment Protocols are enacted, blockading the infected system and wiping it from navigational charts forever. Here, with the veil of civilisation lifted, rival factions descend into furious conflict, each with a unique claim on the chaos of the Deadzone! CHOOSE YOUR SIDE! Deploy elite Enforcers to mercilessly hunt down the rampaging Plague army as it surges ceaselessly towards total contamination; Oversee the ransacking of abandoned districts by the hulking Marauders as the terrifying Veer-Myn single-mindedly set about bolstering their own numbers; Plunder natural resources with the tech-heavy Forge Fathers as the eclectic Rebs scavenge for discarded gear, or simply scheme in secret as the mysterious Asterians pursue goals known only to themselves. As your collection grows, where will your loyalty lie? PREPARE TO DEPLOY! A tabletop wargame without the hassle, Deadzone strips away unnecessary complications leaving you free to enjoy the excitement and tactical depth of futuristic battle. Starter armies of two rival factions are included in this set, kicking-off your collection of Enforcers and Forge Fathers, along with everything else 2 players need to get right into the action. Assemble your finely detailed miniatures and get ready for fast paced, easy to learn, mission-based skirmishes in a brutal future! ",//cf.geekdo-images.com/images/pic2972428.jpg,0,120,12,2,30,Deadzone (2nd Edition),120,//cf.geekdo-images.com/images/pic2972428_t.jpg,2016,"Dave Allsop,Roberto Cirillo,Heath Foley,Scott Johnson,David Kidd,ShenFei,Luigi Terzi","Dice,Miniatures,Science Fiction,Wargame",NA,Jake Thornton,NA,NA,"Action Point Allowance System,Campaign / Battle Card Driven,Dice Rolling,Modular Board,Variable Player Powers","Magic Store Srl,Mantic Games",8.12857,70 197405,""My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board. ",//cf.geekdo-images.com/images/pic3487792.jpg,2,60,12,2,20,Tak,60,//cf.geekdo-images.com/images/pic3487792_t.jpg,2016,Echo Chernik,Abstract Strategy,NA,"James Ernest,Patrick Rothfuss",NA,"5x5 grid,Combinatorial,Connection Games,Crowdfunding: Kickstarter","Grid Movement,Route/Network Building",Cheapass Games,8.31316,437 197408,"Alexander the Great has conquered a vast empire, but his power is now waning and the time is ripe to compete for his inheritance. Each player in Phalanxx leads one of four competing factions that are ready to rule that vast empire. To do this, you must become the most powerful faction by reinforcing your troops, ensuring sufficient supplies, and occupying the most important cities and oases. Check out the unique dice drafting and dice management mechanism ",//cf.geekdo-images.com/images/pic3023008.jpg,4,60,12,1,45,Phalanxx,60,//cf.geekdo-images.com/images/pic3023008_t.jpg,2016,Matthias Catrein,"Ancient,Card Game,Dice,Fighting,Territory Building",NA,Bernd Eisenstein,Phalanxx: Charisma,NA,"Area Control / Area Influence,Dice Rolling,Set Collection,Variable Player Powers",Irongames,6.97009,85 197439,"For months you've been planning and gathering forces for the largest invasion of the war. Your opponent knows that you are preparing a major strike, but do they know where? Suddenly you receive reports that a spy has gained information about your operation, and the enemy shifts their defensive forces. But do they know the full extent of your plans? Should you call off the invasion and plan for a new attack? Or risk disaster against a prepared enemy? This is the fog of war... The Fog of War is a two-player grand strategic game covering the European theater of World War II from 1940 to 1944. One player plays the Axis forces, and the other the Allies. The game does not have units that move around a map; instead the game focuses on the planning and intelligence aspects of the war. Each player has a deck of cards that represent the army, navy, and other assets of their nations. A map shows the 28 land and sea provinces over which the players are battling. You defend a province by placing cards face down on the map. If you wish to attack a province, you must plan an "operation" to do so by creating one on your operation wheel. The wheel is a unique way of forcing players to commit to operations in advance, while giving opportunities for intelligence gathering and bluffing. An operation consists of a province card that shows the target of the operation, plus one or more cards to conduct the attack. All of these cards are placed face down, so your opponent does not know the target of the operation or the strength of the cards that are taking part. Each turn, the dial on the operation wheel is rotated by one position. This controls when an operation can be launched and any attack or defense bonuses that apply. In addition to combat forces for attack or defense, you may also spend Intel tokens to look at your opponent’s operations and defenses. ",//cf.geekdo-images.com/images/pic3116180.jpg,2,120,10,2,90,The Fog of War,120,//cf.geekdo-images.com/images/pic3116180_t.jpg,2016,William Bricker,"Bluffing,World War II",NA,Geoff Engelstein,NA,Stronghold Games: The Great Designer Series,Simulation,Stronghold Games,7.7362,106 197455,"Description from the publisher: Daring art heists with a roll of the dice! Take on the role of an international thief in Dice Heist, and attempt a series of daring heists to steal the most valuable artifacts, gems, and paintings from four of the world's most famous museums. Recruit sidekicks to help you, or go it alone. Will you beat the security systems at the Louvre in Paris and make your escape with the Mona Lisa, or will one of the other thieves get there first? Whoever can impress his fellow criminals with the most valuable collection of stolen goods wins! ",//cf.geekdo-images.com/images/pic2981659.jpg,5,20,14,2,20,Dice Heist,20,//cf.geekdo-images.com/images/pic2981659_t.jpg,2016,NA,Dice,NA,"Trevor Benjamin,Brett J. Gilbert",NA,NA,"Dice Rolling,Set Collection",Alderac Entertainment Group (AEG),6.39748,202 197572,"The long-awaited return of the classic dungeon-crawl! Throughout the mortal realms the legends of the Silver Tower are recounted with awe and admiration. Tales of disparate champions good and evil, brought together by naught more than fate, battling against sanity-shredding horrors in the ever-shifting domain of the Gaunt Summoner of Tzeentch. Tales of bravery, heroism, treachery and betrayal. Tales of teamwork, success, and glory-hunting failure. Some who tackle the Silver Tower seek a boon from the Gaunt Summoner, others wish to learn his true name, that they might destroy him. All must face foul, writhing monsters, bizarre, labyrinthine corridors bristling with traps and strange, maddening riddles before they even gain the chance to stand before his fell sorcery. The greatest champions, those who grow in strength over time as they solve the Silver Tower’s secrets, even they may fall at this hurdle – yet the riches, power and freedom they could gain drive them ever forward. But for every tale that ends in glory, another falls short, bringing only madness and despair… Warhammer Quest: Silver Tower is a stunning boxed game for two to four players, set in the shifting, labyrinthine lair of a sinister Gaunt Summoner! Work with your friends to conquer the secrets of the Silver Tower, or take the glory for yourself – characters level up and become stronger with persistent stats kept between games. The thirteen double-sided board tiles mean no two adventures need be the same; a roll of the dice can send your adventurers off on wild tangents, with literally thousands of different dungeon-crawl combinations. ",//cf.geekdo-images.com/images/pic3061864.jpg,4,120,14,2,60,Warhammer Quest: Silver Tower,120,//cf.geekdo-images.com/images/pic3061864_t.jpg,2016,NA,"Adventure,Exploration,Fantasy,Fighting,Miniatures",NA,"James M. Hewitt,(Uncredited)","Warhammer Quest: Silver Tower - Battlemage,Warhammer Quest: Silver Tower – Arcane Heroes,Warhammer Quest: Silver Tower – Hero Cards,Warhammer Quest: Silver Tower – Lord of Plagues,Warhammer Quest: Silver Tower – Mighty Heroes","Admin: Better Description Needed!,Warhammer Fantasy Board Games","Co-operative Play,Dice Rolling,Modular Board,Role Playing,Storytelling,Variable Player Powers","(Self-Published),Games Workshop Ltd.",7.68377,627 197588,"Imagine a world in which our technologic enhancements yield the powerful diesel-driven machines of the early 20th century. A world in which the discovery of an alien resource has changed the industrial evolution forever. Where the military arsenals have never been used to incite a world war, but for the very survival of mankind. It is the year 1948 and the world as we know it has ceased to exist. Welcome to Xibalba, where the remains of civilization fight for their very survival in an inter-apocalyptic dieselpunk world. In Xibalba, players gather resources, expand their bases with soldier, civilian, and structure cards, weaken their opponents by attacking and raiding them, and enter the contended ark to loot Paragon in order to win the game. Xibalba is designed for two to four players. A second copy of Xibalba allows games of up to eight players! Game features: 8 appealing player factions to choose from Clever combinations of dice and card gameplay Adjustable game duration New strategic possibilities with each game A unique dieselpunk setting Atmospheric full color artworks High replayability Xibalba is played in a turnaround sequence with players rolling dice to determine their resources and attacks and then taking their actions by purchasing cards, performing attacks and loot for Paragon. The first player who reaches a certain amount of Paragon (defined upfront) wins the game. Thus the victory conditions are adjustable, the game duration can vary by a lot. ",//cf.geekdo-images.com/images/pic2970108.jpg,4,60,12,2,30,Xibalba,60,//cf.geekdo-images.com/images/pic2970108_t.jpg,2016,"Ivan Gil,Santiago Iborra,Hauke Kock,Björn Lensig,Anna Wedler","Card Game,Dice,Fantasy",NA,André Schillo,"Xibalba: Generals Expansion,Xibalba: Tactics Expansion","Admin: Better Description Needed!,Admin: Unreleased Games,Crowdfunding: Kickstarter","Action Point Allowance System,Area Control / Area Influence,Dice Rolling,Worker Placement","Heidelberger Spieleverlag,Voodoo Games (II)",7.55732,82 197707,"Description from the publisher: R'lyeh is a terrible and ancient city, risen from the depths of the Pacific by a great curse. There, Cthulhu lies both dead and dreaming, waiting to consume any who venture near. In Lost in R'lyeh, players are trapped in H.P. Lovecraft's short story, "The Call of Cthulhu". From the mysterious discovery of a profane idol, to dreams of a dark cult, to landfall in a cyclopean metropolis and Cthulhu's horrific emergence, no player can truly win...although the last player to escape will be the ultimate loser for that player will be forever lost in R'lyeh! In terms of the gameplay, each turn choose to play either event cards and horror cards. Play the largest card sets you can to unlock ever-mightier powers. When the time is right, transition from playing cards from your hand to eliminating your array of escape cards. What's more, decide each turn whether picking up the whole stack will help you win, even though you're ultimately trying to get rid of cards. ",//cf.geekdo-images.com/images/pic2969891.jpg,6,0,13,2,45,Lost in R'lyeh,0,//cf.geekdo-images.com/images/pic2969891_t.jpg,2016,Kelley Hensing,Card Game,NA,Kedric Winks,Lost in R'lyeh: Unholy Presents,NA,"Hand Management,Player Elimination",Atlas Games,6.25154,188 197760,"Geistesblitz: Spooky Doo is the latest addition to Zoch’s brain twister family of games. It comes in a beautiful metal box and features two new items, the barrel and the fez. While the basic Geistesblitz rules still apply, the fez can be placed over any of the other items. It is a new challenge to know which item is hidden underneath the fez at all times. Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting  – including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have a good chance of winning... The lightning fast shape and color recognition game that is sure to test the reflexes of kids, families and gamers alike. In Duuuszki: Edycja limitowana, five items sit on the table waiting to be caught. Each card in the deck shows pictures of two objects, with one or both objects colored the wrong way. With all players playing at the same time, someone reveals a card, then players grab for the "right" object – but which object is right? If one object is colored correctly – say, a green bottle and a red mouse – then players need to grab that correctly colored object. If both objects are colored incorrectly – say, a green ghost and a red mouse – then you look for the object and color not represented among the four details shown. In this case you see green, red, ghost and mouse, so players need to grab the blue barrel. The first player to grab the correct object keeps the card, then reveals the next card from the deck. If a player grabs the wrong object, she must discard one card previously collected. Once the card deck runs out, the game ends and whoever has collected the most cards wins! The new key feature is now the fez. Fez is used to cover one of the other elements. When the players are obliged the catch the fez they instead say the name of an item under the fez. When the players are obliged the catch the item under the fez, they instead catch the fez to show the item that was covered. Whenever fez is caught the player holding it may cover the same or new item. ",//cf.geekdo-images.com/images/pic3065487.png,8,20,8,2,20,Ghost Blitz: Spooky Doo,20,//cf.geekdo-images.com/images/pic3065487_t.png,2016,Gabriela Silveira,"Action / Dexterity,Card Game,Children's Game,Real-time",NA,Jacques Zeimet,NA,"Geistesblitz,Ghosts",Pattern Recognition,"Devir,Egmont Polska,Gigamic,Giochi Uniti,Lion Rampant Imports,Swan Panasia Co., Ltd.,Zoch Verlag",6.78808,73 197865,"Ravingspire is a combination deck building and tactical board game. The adventure takes place on a rotating tower board, which represents the labyrinthine Tower of Ravingspire. Players control individual heroes who need to gather resources, equip weapons and armor, align the secret passages within the spire, and traverse upwards to the keep where a great treasure is rumored to be held. ",//cf.geekdo-images.com/images/pic2975606.jpg,6,240,12,1,40,Ravingspire,240,//cf.geekdo-images.com/images/pic2975606_t.jpg,2016,Cullen Bright,Fantasy,NA,"Joshua Carlson,Cory Scanlan",NA,Crowdfunding: Kickstarter,"Co-operative Play,Deck / Pool Building",Vorpal Chainsword Games,6.6701,97 198003,"Dark Deeds is a darkly humorous card game of skullduggery and suspicion for 2 to 5 players. In Dark Deeds players take the role of minions in service to a powerful, mysterious, and clearly villainous, patron. The Patron wants deeds of infamy, violence and coercion committed and you are the ones who must avoid the authorities, the do-gooders and, most of all, each other to perform them. Rich rewards beckon, along with horrific punishments for failure. So are you the kind of malevolent minion the patron needs? There’s a ‘street’ deck for the minion’s prospective targets – clerics, artisans, and merchants and their protective guards from the city watch. Then there’s a ‘tavern’ deck with potentially useful loot and plot cards to help the minions get the job done. The implacable hand of evil is revealed by the nemesis cards in the street deck – princes, politicians, and do-gooders the player’s evil patron wants eliminated. The tavern deck includes ‘Dark Deeds’, specific missions to take out particular nemeses (that’s the plural of nemesis in case you’re wondering). Picking up a Dark Deed is a very mixed blessing. A rich reward is earned for completing it, but it can’t be discarded and the patron will exact a heavy price for any incomplete Dark Deeds held at the end of the game. The masterful touch is how the street deck is laid out to create a constantly moving scene of different characters. Each turn the street moves along, the card closest to the end leaves and everyone else shuffles up with empty spaces filled from the deck. Minions enter from one end of the street and have to get past any intervening guards to reach their targets. ",//cf.geekdo-images.com/images/pic2984586.jpg,5,60,0,2,0,Dark Deeds,60,//cf.geekdo-images.com/images/pic2984586_t.jpg,2016,Mark Gibbons,Card Game,NA,"Andy Chambers,Ryan Miller","Dark Deeds: Gamemonger,Dark Deeds: Gen Con 2016 Promo",NA,"Card Drafting,Hand Management",Games & Gears LLP,7.99865,74 198059,"OVERVIEW: Based on Charles Dickens’ novel, Oliver Twist, it is London during the beginnings of the Industrial Revolution in the 19th Century; a harsh place to live if you are poor. Escaping the degradation of the industrial city and finding sanctuary from the ever-present crime and vice is something only money or luck can provide. OBJECTIVE: You are attempting to find sanctuary for Oliver Twist. Through deftness of play, the gaining of Luck and Shillings, the player that manages Oliver Twist’s fate most efficiently and finds him Sanctuary by acquiring eight Sanctuary Points wins the game. HOOK: A quick, "take-that" microgame based on a historical and beloved novel! Each player starts with a hand of the 6 player cards: The Artful Dodger Bill Sikes Charley Bates Fagin Mr. Brownlow Nancy These cards are double-sided and have Gives and Takes. What ever card that you give another player, that player either loses or gains Luck or Shillings. On the opposite side of the cards the player who plays the card loses/gains, as well. To do this, the players twist fate by twisting their Luck and Shilling cards! If a player reaches 4 of Luck or Shillings, they advance their Sanctuary Tokens to the next level. The first player to advance to Sanctuary at Mr. Brownlow's house at eight is the winner! ",//cf.geekdo-images.com/images/pic3281332.jpg,4,45,10,2,20,Twist of Fate,45,//cf.geekdo-images.com/images/pic3281332_t.jpg,2016,"Allison Litchfield,Benjamin Shulman,Fabrice Weiss","Card Game,Educational,Novel-based",NA,Keith Rentz,NA,NA,"Hand Management,Take That",Mayday Games,5.47923,65 198110,"In this cooperative game, the players embody Titans avid to create together the ideal planet. Will you know how to dominate the nature and the elements, and worse still the anger of your father Ouranos, to realize the planet of your dreams? A cunning and intuitive game where deduction and cooperation will be the key words. To manage to create your planet, and to bring him the life, you will have to think together, communicate subtly, trust the other players or understand of instinct. The purpose of the game is to manage to create together a planet. To have a finished and thus livable planet, it will be necessary to pass by various creations: rainbow, river, fish, etc, and completed by element cards : earth, air, fire, water. A turn of game decomposes into two phases: the divination and the creation. During the phase of divination, every player chooses in secret a card of his hand and spends his tokens energy to give information, exchange cards, etc. Then, in the phase of creation, every player reveals his card in turn order and verifies if it can be involvement. The game ends when all the cards were played or if the planet is completed. ",//cf.geekdo-images.com/images/pic3297439.png,6,30,10,3,20,Kreus,30,//cf.geekdo-images.com/images/pic3297439_t.png,2016,Tom Prothière,"Card Game,Deduction",NA,Julien Prothière,Kreus: Châtiment de Némésis,NA,Co-operative Play,"CMON Limited,Sweet Games",7.04769,108 198138,"Goblins, Unicorns and Dragons are attacking! Grab the Pickaxe of Fear and put on Helmet of Alchemy. Glory awaits! Zaklinacze is a strategic card game for 2-4 people, in which you will mix together different decks and then create artifacts from available spells and items. With them you have to defeat the monsters and gain glory before other players will. The power of Zaklinacze lies in mini-decks that contain both opponents and unique spells and items. Each such set explores unique mechanics, and joining a game you will be mixing together at least two. The result is that by choosing other decks you will have the feeling that you sit down to another game. What's more, new spells and items cover up the previous ones and only a portion of their power is carried on - this means that the game changes dynamically with every round. Every game will be even more special if you change the village card, which modifies the rules for the whole match. It all makes that Zaklinacze is a fast and light game, but also deep and incredibly replayable! ",//cf.geekdo-images.com/images/pic3280258.png,4,60,10,2,30,Zaklinacze,60,//cf.geekdo-images.com/images/pic3280258_t.png,2016,Bartek Repetowski,"Card Game,Fantasy,Fighting",NA,Rafał Cywicki,NA,"Animals: Dragons,Crowdfunding: Wspieram","Card Drafting,Set Collection",GIndie,7.05105,86 198190,"The year is 3042: Humanity is ready to explore the galaxy. The most interesting celestial bodies to explore, and eventually colonize, have been known for centuries, and the nations of Earth finally have the technological level to reach them, thus beginning an unarmed competition that in the end the whole of humanity will win. Kepler-3042 is a resource management game in which you have to explore, colonize, exploit, and terraform the planets of the Milky Way using the available technologies. In each round, you must choose which action to perform and which bonus to activate, managing your supplies of matter, energy and antimatter. The peculiar strength of the game is the innovative resource management: Each player has a finite amount of matter, energy and antimatter that they can produce or spend during the game. In each round, they can decide to burn forever one or more resources to perform powerful actions, thereby allowing them to follow different strategies. ",//cf.geekdo-images.com/images/pic3167080.png,4,90,14,1,60,Kepler-3042,90,//cf.geekdo-images.com/images/pic3167080_t.png,2016,"Alan D'Amico,Paolo Vallerga","Science Fiction,Space Exploration",NA,Simone Cerruti Sola,NA,NA,Grid Movement,"Placentia Games,Post Scriptum",7.55786,248 198287,"On returning from the far north, the heroes find a devastated Andor. Conquered by the Krahder from the south and their skeleton army, many Andori were enslaved and abducted by them. The heroes are the last hope for the kingdom. Die Legenden von Andor: Die letzte Hoffnung, the sequel to Legends of Andor, includes a new map of the southern regions of Andor, new legends, and more. ",//cf.geekdo-images.com/images/pic3106627.jpg,4,90,10,2,60,Die Legenden von Andor: Die letzte Hoffnung,90,//cf.geekdo-images.com/images/pic3106627_t.jpg,2016,Michael Menzel,"Adventure,Fantasy,Puzzle",NA,Michael Menzel,"Die Legenden von Andor – Garz der Handelszwerg,Die Legenden von Andor: Dunkle Eara Heldentableau,Legenden von Andor: Das Chaos,Die Legenden von Andor: Dunkle Helden",Legends of Andor,"Area Movement,Co-operative Play,Dice Rolling,Variable Player Powers",KOSMOS,8.15974,77 198447,""Give me the child. Through dangers untold and hardships unnumbered, I have fought my way here to the castle beyond the Goblin City to take back the child that you have stolen, for my will is as strong as yours, and my kingdom as great." Jim Henson's Labyrinth: The Board Game is a beautiful exploration of the movie for 1-5 players in which Sarah, Ludo, Sir Didymus and Hoggle must adventure through the labyrinth and make their way to the goblin city to save Toby from Jareth, the goblin king! The board is very simplistic, beautifully illustrated and dominated by the titular Labyrinth. This is the maze that players must navigate every time they wish to save Sarah’s baby brother. Each game is different with the blank card spaces being filled with the magical encounters and monsters that are depicted on the deck of cards that comes with the game, this ensures a great deal of replayability and unpredictability in the game, giving the Labyrinth its signature feel. The game consists of two distinct stages, one in which the group must adventure through the labyrinth trying to find the goblin city whilst keeping their willpower as high as possible (nobody wants to fall into the oubliette!), and a second stage in which the players must fight their way into Jareth's castle where Sarah must say the magical words that will release her brother. ",//cf.geekdo-images.com/images/pic2995108.jpg,5,0,6,1,0,Jim Henson's Labyrinth: The Board Game,0,//cf.geekdo-images.com/images/pic2995108_t.jpg,2016,NA,"Adventure,Movies / TV / Radio theme",NA,Alessio Cavatore,Jim Henson's Labyrinth: The Board Game – Goblins!,NA,"Area Movement,Co-operative Play,Time Track,Variable Player Powers","dV Giochi,Meeple BR Jogos,River Horse Ltd.",5.61898,147 198454,"The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in 'When I Dream'! At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by. The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not. At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to equally balance the two piles. At the end of the round, the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes. You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round. ",//cf.geekdo-images.com/images/pic3160560.jpg,10,40,8,4,20,When I Dream,40,//cf.geekdo-images.com/images/pic3160560_t.jpg,2016,"Asterman Studio,Vincent Dutrait,Christophe Swal","Deduction,Party Game,Word Game",NA,Chris Darsaklis,NA,NA,"Memory,Partnerships,Storytelling",Drawlab Entertainment,7.52075,159 198487,"Smash Up: Cease and Desist can be played on its own as a two-player game or combined with other Smash Up titles to allow for up to four players to compete for control of bases at the same time. Smash Up: Cease and Desist includes four factions — Astroknights, Changerbots, Star Roamers, and Ignobles — with 22 cards for each faction. To play, you shuffle together any two factions, whether from this set or any other Smash Up title, then start playing. ",//cf.geekdo-images.com/images/pic3261056.jpg,2,0,0,2,0,Smash Up: Cease and Desist,0,//cf.geekdo-images.com/images/pic3261056_t.jpg,2016,"Gong Studios,Alberto Tavira,Francisco Rico Torres","Card Game,Fantasy",NA,Paul Peterson,NA,Smash Up,"Area Control / Area Influence,Hand Management,Variable Player Powers,Worker Placement","Alderac Entertainment Group (AEG),Pegasus Spiele",7.7719,421 198522,"Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue, vice, and phrasing as well as new card effects. In short, each player starts the game with one character card in hand; one character is set aside out of play. On a turn, a player draws one card, then plays one of their two cards, carrying out the effect of their character. Try to knock others out of the round or have the highest number in hand when the round ends. Win enough rounds, and you win the game. ",//cf.geekdo-images.com/images/pic2986375.jpg,4,30,10,2,20,Archer: Once You Go Blackmail...,30,//cf.geekdo-images.com/images/pic2986375_t.jpg,2016,NA,"Card Game,Deduction,Movies / TV / Radio theme,Spies/Secret Agents",NA,Seiji Kanai,NA,Love Letter,"Hand Management,Player Elimination","Alderac Entertainment Group (AEG),Cryptozoic Entertainment",7.22497,348 198525,"Lotus is a beautiful game that grows into a unique work of art every time you play. Clear your head and take in the quiet strength of the lotus garden. It takes skillful care and nurturing to grow these flowers to their full potential, but, once picked, they provide their owner with wisdom. Beware, for there are others who will do anything they can to get their hands on these mystical flowers. You'll need to enlist the help of creatures native to this land to take control of the lotus garden and achieve true enlightenment. ",//cf.geekdo-images.com/images/pic3068462.jpg,4,30,8,2,30,Lotus,30,//cf.geekdo-images.com/images/pic3068462_t.jpg,2016,"Anita Osburn,Chris Ostrowski",Card Game,NA,"Jordan Goddard,Mandy Goddard",Santa's Renegades 2016,Admin: Better Description Needed!,"Area Control / Area Influence,Hand Management","Hobby Japan,Renegade Game Studios",6.98542,809 198611,"Pieter Cornelis Mondrian was a Dutch abstract artist known for his compositions consisting of a white background, upon which he painted a grid of vertical and horizontal lines in black and the three primary colors. Mondrian: The Dice Game is a dexterity game using cards and dice. The game has five rounds, and in each round you have to brush paint on the canvas by flicking your dice! At the end of the last round, you have to finish your masterpiece and score the most points to win the game. ",//cf.geekdo-images.com/images/pic2991426.jpg,4,0,10,2,40,Mondrian: The Dice Game,0,//cf.geekdo-images.com/images/pic2991426_t.jpg,2016,Pedro Soto,Action / Dexterity,NA,"Israel Cendrero,Sheila Santos",NA,Finger Flicking Games,Hand Management,Tranjis Games,6.66377,146 198619,"Two popular DC Comics characters come together in the next expansion for WizKids’ ever-growing DC Dice Masters game with the Green Arrow and The Flash Foil Packs, scheduled to release in August. This expansion features classic and modern characters from the Green Arrow and The Flash comics, including Jay Garrick, Barry Allen, Green Arrow, and Felicity Smoak, and villains like Gorilla Grodd, Merlyn, Clayface, and Giganta. ",//cf.geekdo-images.com/images/pic3108059.jpg,2,0,0,2,0,DC Comics Dice Masters: Green Arrow and The Flash,0,//cf.geekdo-images.com/images/pic3108059_t.jpg,2016,NA,"Collectible Components,Comic Book / Strip,Dice,Fighting",NA,"Mike Elliott,Eric M. Lang","DC Comics Dice Masters: Batman,Marvel Dice Masters: Spider-Man Maximum Carnage Team Pack","CDGs (Collectible Dice Games),Comics: DC Universe,Dice Masters,Quarriors Pool Building system","Deck / Pool Building,Dice Rolling,Variable Player Powers",WizKids,7.82385,65 198700,"You are the fastest man on earth. Struck by lightning, you became a force of your own; you are Flash! Together with the other members of the Justice League, you fight against the dark villains and thwart their devious plans. Will you be able to defend your city? With Justice League: Hero Dice – Flash, you join the Justice League as The Fastest Man Alive. Gather your friends around you, roll the dice and battle villains with your Super Speed. This game can be played on its own or in combination with one or more of the other Hero Dice sets. ",//cf.geekdo-images.com/images/pic3090992.jpg,4,30,10,1,15,Justice League: Hero Dice – Flash,30,//cf.geekdo-images.com/images/pic3090992_t.jpg,2016,NA,Dice,NA,Andreas Schmidt,NA,Comics: DC Universe,"Co-operative Play,Dice Rolling,Variable Player Powers",Heidelberger Spieleverlag,7.08246,57 198701,"You have been chosen to wear the green ring. As the emerald knight, you are the defender of the universe; you are Green Lantern! Together with the other members of the Justice League, you fight against the dark villains and thwart their devious plans. Will you be able to defend OA, the home of all of the Green Lanterns? With Justice League: Hero Dice – Green Lantern, you join the Justice League as the Emerald Gladiator. Gather your friends around you, roll the dice, and battle villains with the might of willpower. This game can be played on its own or in combination with one or more of the other Hero Dice sets. ",//cf.geekdo-images.com/images/pic3090987.jpg,4,30,10,1,15,Justice League: Hero Dice – Green Lantern,30,//cf.geekdo-images.com/images/pic3090987_t.jpg,2016,NA,Dice,NA,Andreas Schmidt,NA,Comics: DC Universe,"Co-operative Play,Dice Rolling,Variable Player Powers",Heidelberger Spieleverlag,7.19091,55 198773,"What are these strange symbols on the map? They are code for locations where spies must contact secret agents! Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements. ",//cf.geekdo-images.com/images/pic3476592.jpg,8,20,10,2,10,Codenames: Pictures,20,//cf.geekdo-images.com/images/pic3476592_t.jpg,2016,"David Cochard,Jana Kilianová,Tomáš Kučerovský,Filip Neduk,Michal Suchánek","Deduction,Party Game,Spies/Secret Agents",NA,Vlaada Chvátil,"Codenames: Pictures – 5x5 Promo Tiles,Codenames: Pictures – Broken Token Card",Codenames,"Memory,Partnerships,Pattern Recognition,Press Your Luck","Bergsala Enigma,Cranio Creations,Czech Games Edition,Devir,DiceTree Games,Fantasmagoria,GaGa Games,Gém Klub Kft.,IELLO,Kaissa Chess & Games,Lex Games,MINDOK,REBEL.pl,White Goblin Games",7.603,4882 198775,"Yesss! is a party game, one in which communication is the key to saving humanity against itself! Professor Emmet BLUE, a brilliant though slightly mad scientist, is sure about this, and he and his students have developed an experiment to increase our mutual comprehension skills: Translating an association of two pictures into one single concept that must be understood by others. Can you be Professor BLUE’s most brilliant disciple? Yesss! Yesss! features two play modes — co-op & versus — and in both you're trying to make others guess a pair of objects by giving them only a single word as a clue. In the versus mode, you win by having the most brain tokens; in the co-op mode, you're trying to identify as many pairs as possible in three minutes. ",//cf.geekdo-images.com/images/pic3007834.png,7,30,8,2,5,Yesss!,30,//cf.geekdo-images.com/images/pic3007834_t.png,2016,Olivier Fagnère,Party Game,NA,Romaric Galonnier,NA,NA,Co-operative Play,Blue Cocker Games,7.23226,62 198791,"Each of you have been hired to infiltrate Bureaucrat Castle (through a five day temporary contract) and take out as many employees as possible. Targets will range in difficulty and bounty from the remarkably puny Health and Safety Halfling to the unsurprisingly resilient Acquisition & Merger Viking. Unfortunately, it is company policy to search new staff at the door, so you will have to use whatever makeshift weaponry you manage to smuggle in and what stationery you can ‘find’ on site. Good luck and may your pencils be reasonably sharp. Temp Worker Assassins is a deck building, worker placement game for 2 - 4 players. Played over 5 days (rounds) it will take you around 40 minutes to steal the stationery, sneak around the office and kill the employees. ",//cf.geekdo-images.com/images/pic3007892.jpg,4,60,14,2,40,Temp Worker Assassins,60,//cf.geekdo-images.com/images/pic3007892_t.jpg,2016,Adam Bolton,Fantasy,NA,David Newton,NA,Crowdfunding: Kickstarter,"Deck / Pool Building,Worker Placement",(Self-Published),7.26923,52 198836,"3 Wishes is a party/family game for 3-5 players that plays in 3-5 minutes. With simple rules, this memory, intuition and bluffing game is as much about playing the game as it is about playing the other players. A poker face will go a long way – well, not too long, since the game may last only three minutes – and it will also serve you well as a fast and fun memory training. A not-so-nice-but-not-too-evil genie appears as if from nowhere (someone, somewhere probably did rub a lamp) and pitches the crowd against one another, granting the most astute player no fewer than three wishes — but not all wishes come true, and only the player with the right balance between super powers, benefits for the world, and selfish gifts will be enter the good graces of the genie. In more detail, each player has a hand of three cards, with two extra cards face down in the middle of the gaming table. On their turn, each player can either peek at a card or swap cards with other players or the common pool on the table, aiming to get three different type of wish cards. Once that happens, someone calls for the end of the game and all players reveal their hands and compare wish cards to determine the winner. ",//cf.geekdo-images.com/images/pic2993325.png,5,5,8,3,3,3 Wishes,5,//cf.geekdo-images.com/images/pic2993325_t.png,2016,Magdalena Markowska,"Deduction,Memory,Mythology",NA,Chris Castagnetto,3 Wishes: More Genies! Promo Card,NA,"Memory,Set Collection","Cranio Creations,Jolly Thinkers,Passport Game Studios,REBEL.pl,Strawberry Studio,Zhiyanjia",5.96405,447 198855,"GearSeed is a peculiar world of shifting seasons and odd landscapes. In this tile-laying card game of the same name, players build and expand the world of GearSeed. Players build (play) cards next to existing cards to activate abilities, create combos, trigger bonuses, and score points. Each card is a territory belonging to one of the three Castes of GearSeed (Coalkin, Thorned, and Gremlin) or is a powerful Shrine. Each game of GearSeed takes place over the course of three randomly chosen seasons (rounds). Each season offers its own additional scoring and abilities based on what players choose to build. ",//cf.geekdo-images.com/images/pic3007638.jpg,4,30,0,2,15,GearSeed,30,//cf.geekdo-images.com/images/pic3007638_t.jpg,2016,Oliver Howe,"Card Game,Fantasy",NA,John Clowdus,NA,Crowdfunding: Kickstarter,"Hand Management,Tile Placement",Small Box Games,5.90448,52 198928,"Description from the publisher: Welcome to the Iberian Peninsula! Set in 1848, Pandemic Iberia asks you to take on the roles of nurse, railwayman, rural doctor, sailor, and more to find the cures to malaria, typhus, the yellow fever, and cholera. From Barcelona to Lisboa, you will need to travel by carriage, by boat, or by train to help the Iberian populace. While doing so, distributing purified water and developing railways will help you slow the spread of diseases in this new version of Pandemic. Discover a unique part of the world during a historically significant time period: the construction of the first railroad in the Iberian Peninsula during the Spring of Nations. The game comes with two variants that can be added : Influx of Patients : the cubes, representing patients, will tend to flock to hospitals to try to get cured. Hospitals also are a bit more powerful. Historical Diseases : instead of being generic, each disease has a specific power to better represent what it is (Malaria, Cholera, Yellow Fever etc.) ",//cf.geekdo-images.com/images/pic3000850.png,5,45,8,2,45,Pandemic Iberia,45,//cf.geekdo-images.com/images/pic3000850_t.png,2016,"Atha Kanaani,Chris Quilliams",Medical,NA,"Jesús Torres Castro,Matt Leacock",NA,"Country: Portugal,Country: Spain,Pandemic","Action Point Allowance System,Co-operative Play,Hand Management,Point to Point Movement,Set Collection,Variable Player Powers","Asterion Press,Devir,Filosofia Éditions,Hobby Japan,Z-Man Games",8.23547,1635 198953,"As a Renaissance banker, you will finance kings or republics, sponsor voyages of discovery, join secret cabals, or unleash jihads and inquisitions. Your choices determine whether Europe is elevated into the bright modern era or remains festering in dark feudalism. In Pax Renaissance, you have two actions each turn. As in other Pax games, you can acquire cards in a market, sell them out of the game, or play them into your tableau. You can also stimulate the economy by running trade fairs and trading voyages for Oriental goods. A map of Europe with trade routes from Portugal to Crimea is included, and discovering new trade routes can radically alter the importance and wealth of empires, ten of which are in the game. Four victories determine the future course of Western Society: Will it be towards imperialism, trade globalization, religious totalitarianism, or enlightened art and science? ",//cf.geekdo-images.com/images/pic3009233.jpg,4,120,12,2,60,Pax Renaissance,120,//cf.geekdo-images.com/images/pic3009233_t.jpg,2016,NA,Renaissance,NA,"Phil Eklund,Matt Eklund","Pax Renaissance Expansion,Pax Renaissance: BGG Promo Pack","Cities: Venice,Tableau Building","Card Drafting,Simulation","Fox in the Box,Sierra Madre Games",8.14057,417 198994,"Hero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win! Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Wizard, Fighter, etc.), fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions. ",//cf.geekdo-images.com/images/pic3236535.png,4,30,12,1,20,Hero Realms,30,//cf.geekdo-images.com/images/pic3236535_t.png,2016,"Randy Delven,Vito Gesualdi,Antonis Papantoniou","Card Game,Fantasy,Fighting",NA,"Robert Dougherty,Darwin Kastle","Hero Realms: 5 Magic Item Treasure Cards,Hero Realms: Bloodfang Promo Card,Hero Realms: Boss Deck – The Dragon,Hero Realms: Boss Deck – The Lich,Hero Realms: Captain Koska Promo Card,Hero Realms: Centurion Promo & 4 Legionnaire Cards,Hero Realms: Character Pack – Cleric,Hero Realms: Character Pack – Fighter,Hero Realms: Character Pack – Ranger,Hero Realms: Character Pack – Thief,Hero Realms: Character Pack – Wizard,Hero Realms: Contract Negotiation Promo Card,Hero Realms: Droga, Guild Enforcer Promo Card,Hero Realms: Galok, the Vile Promo Card,Hero Realms: Gorg, Orc Shaman Promo Card,Hero Realms: Necromancer Promo & 4 Zombie Cards,Hero Realms: Ren, Bounty Hunter Promo Card,Hero Realms: The Ruin of Thandar Campaign Deck,Hero Realms: Tibus, Guild Lord,Hero Realms: Valius, Fire Dragon Promo Card,Hero Realms: Year One Promo Cards",Crowdfunding: Kickstarter,"Card Drafting,Deck / Pool Building,Hand Management",White Wizard Games,7.90821,1668 199042,"Description from the publisher: The forces of evil are threatening to overrun Hogwarts castle in Harry Potter: Hogwarts Battle, a cooperative deck-building game, and it's up to four students to ensure the safety of the school by defeating villains and consolidating their defenses. In the game, players take on the role of a Hogwarts student: Harry, Ron, Hermione or Neville, each with their own personal deck of cards that's used to acquire resources. By gaining influence, players add more cards to their deck in the form of iconic characters, spells, and magical items. Other cards allow them to regain health or fight against villains, keeping them from gaining power. The villains set back players with their attacks and Dark Arts. Only by working together will players be able to defeat all of the villains, securing the castle from the forces of evil. ",//cf.geekdo-images.com/images/pic3518231.jpg,4,60,11,2,30,Harry Potter: Hogwarts Battle,60,//cf.geekdo-images.com/images/pic3518231_t.jpg,2016,Joe Van Wetering,"Card Game,Movies / TV / Radio theme,Novel-based",NA,"Forrest-Pruzan Creative,Kami Mandell,Andrew Wolf","Harry Potter: Hogwarts Battle – Ally: Seamus Finnigan,Harry Potter: Hogwarts Battle – Ally: The Dursleys,Harry Potter: Hogwarts Battle – Item: Basilisk Fang,Harry Potter: Hogwarts Battle – Spell: Eye of Rabbit, Harp String Hum, Turn This Water Into Rum!,Harry Potter: Hogwarts Battle – Spell: Silencio!,Harry Potter: Hogwarts Battle – Spell: Sunshine Daisy, Butter Mellow, Turn This Stupid Fat Rat Yellow!,Harry Potter: Hogwarts Battle – The Monster Box of Monsters Expansion","Campaign Games,Harry Potter","Co-operative Play,Deck / Pool Building",USAopoly,7.67684,1842 199076,"THIS IS HOW WAR BEGINS. Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. In Warmachine, the very earth shakes during fierce confrontations as six-ton constructs of iron and steel slam into each other with cataclysmic force, lead-spewing cannons chew through armor plating as easily as flesh, and bold heroes set the battlefield ablaze with a tempest of arcane might to forge the fates of their unyielding nations. Warmachine is a fast-paced and aggressive 32mm tabletop skirmish miniatures game for two or more players set in the steam-powered fantasy world of the Iron Kingdoms. Players take on the role of elite soldier-sorcerers known as warcasters. Though warcasters are formidable, their true strength lies in the their magical ability to control warjacks - massive automatons that are the pinnacle of military might. Players collect, assemble, and paint fantastically detailed models representing the various warriors, machines, and creatures in their armies. ",//cf.geekdo-images.com/images/pic3201733.jpg,4,0,12,2,60,Warmachine Prime Mk III,0,//cf.geekdo-images.com/images/pic3201733_t.jpg,2016,"Nestor Ossandon,Andrea Uderzo,Mike Vaillancourt,Matt Wilson","Fantasy,Miniatures,Wargame",NA,"David Carl,Jack Coleman,Jason Soles,Matt Wilson",NA,Warmachine,"Dice Rolling,Variable Player Powers",Privateer Press,8.17647,51 199242,"Overview Mini Rogue is a 9-card game in which a single player delves into a deep dungeon to get the famous ruby called The Og's Blood on the bottom floor. The player must choose how to spend their resources in order to be powerful enough to confront ever difficult monsters. Random events and encounters make every play-through a unique experience. As part of the 2016 9-Card Nanogame Design Contest, Mini Rogue won: 1st place - Best New Designers 2nd place - Best Overall Game 2nd place - Best Solitaire Game 2nd place - Best Artwork 3rd place - Best Thematic Game 3rd place - Best Written Rules Components 9 cards 4 six-sided dice 8 tokens (any color) ",//cf.geekdo-images.com/images/pic3009011.png,1,30,10,1,10,Mini Rogue,30,//cf.geekdo-images.com/images/pic3009011_t.png,2016,Gabriel Gendron,"Adventure,Fantasy,Print & Play",NA,"Paolo Di Stefano,Gabriel Gendron",NA,NA,"Dice Rolling,Press Your Luck,Role Playing",Mountain Gold Games,7.34495,99 199478,"The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win! Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly? Anyone can race, few become champions! Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win. ",//cf.geekdo-images.com/images/pic3012277.jpg,4,45,8,2,30,Flamme Rouge,45,//cf.geekdo-images.com/images/pic3012277_t.jpg,2016,"Ossi Hiekkala,Jere Kasanen","Card Game,Racing,Sports",NA,Asger Harding Granerud,Flamme Rouge: Team Trial,Sports: Bicycle / Cycling,"Hand Management,Modular Board,Simulation","Gigamic,Lautapelit.fi,Stronghold Games",7.62497,990 199493,"What are “Escape the Room” games? Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home! The Mystery: The year is 1913 and you are the lucky winner of a free stay at Foxcrest Retreat, where the famed Dr. Gravely has improved upon the latest in spa treatments and relaxation for those of high social standing. You take a long all-expense-paid train ride to the retreat. Upon your arrival, however, you and your fellow guests may find the "health retreat" is not what it seems... The Objective: Work with your guests to discover the dark secret of Dr. Gravely's retreat by finding clues and solving puzzles. But be careful...in the story, the doors have shut and locked behind you. Will you and your guests discover the secret and escape the room before time runs out? ",//cf.geekdo-images.com/images/pic3015473.jpg,8,90,13,3,90,Escape the Room: Secret of Dr. Gravely's Retreat,90,//cf.geekdo-images.com/images/pic3015473_t.jpg,2016,"Víctor Pérez Corbella,Erwin Madrid","Deduction,Murder/Mystery,Party Game,Puzzle",NA,"Rebecca Bleau,Nicholas Cravotta",NA,Escape Room Games,"Co-operative Play,Pattern Recognition,Storytelling","HCM Kinzel,ThinkFun",7.19061,132 199530,"The museum was closed on that day to not cover any tracks. The custodian, waddling back and forth on the red carpet, was plucking his hair out and quietly moaning each time he glanced at the empty space that the painting left. Guards were standing by the wall and looking at the tips of their boots. Unfortunately, the detectives did not have any good news. The perpetrator was a real pro – they did not leave anything that could lead us to him. Only those strange rumors about the man walking through the city streets, carrying a large package... The detectives in Commissioner Victor: The lost painting case must set out to capture the art thief, and whoever succeeds will earn a promotion or mention in the local newspaper! Players assume the roles of the detectives who are helping Commissioner Victor look for the thief by using tiles with suspects' faces. The player who matches the most features of the perpetrator wins. It will not be easy though, as each player tries to prove that their suspect is guilty and will disrupt other players as much as possible. Deduction and logic needed! ",//cf.geekdo-images.com/images/pic3018066.jpg,4,30,10,2,15,Commissioner Victor: The lost painting case,30,//cf.geekdo-images.com/images/pic3018066_t.jpg,2016,Krzysztof Matusik,Deduction,NA,Krzysztof Matusik,NA,NA,"Pattern Building,Tile Placement",Tailor Games,6.56197,71 199689,"I have met a young noble while traveling. It seemed that he has everything anyone could ever want: son of a wealthy prince and highlander, descending from the famous winemakers, heir to the fortune, chief to the conscript army of the east flank, university scholar, educated, handsome and desired by ladies of all ages... And somehow there was always some kind of melancholy and sorrow written on his face. Once during shared meal, the noble confessed what grieves him: he never tasted what real adventure is. He heard tales of heroes and journeys – he wanted it himself but did not know how to begin. So I helped him by taking him to the Adventure's Gate, notorious inn where you can find adventurers ready to brave the world. And this is how it begins... Tavern Tales is a card-game in which players build their decks on their own. Their deck consists of adventurers who crave fame and, well, adventure. Each of 15 characters in the game possesses their own unique ability, so the choice of characters that the players recruit has direct impact on their win chance. You need to choose your party members so their abilities complement each other. Although rules are easy, winning the game is not. Players have to demonstrate their strategic thinking, long-term planning, and ability to react to the other players' moves. The game is divided into nine rounds. In each round, each player performs their turn. During this turn, player must perform two out of three available actions Play a card face-up and use its ability. Play a card face-down and recruit a character or take on a quest. Play a set of cards from the same character. Thanks to synergy between cards, players try to recruit as many characters as possible and complete as many quests as possible. At the end of the game, players earn prestige points for characters met during the game and for completed quests. ",//cf.geekdo-images.com/images/pic3018041.jpg,4,60,12,2,30,Tavern's Tales,60,//cf.geekdo-images.com/images/pic3018041_t.jpg,2016,"Krzysztof Matusik,Sebastian Szpakowski","Card Game,Fantasy",NA,Krzysztof Matusik,NA,Admin: Unreleased Games,"Deck / Pool Building,Hand Management",Tailor Games,6.844,50 199690,"Squirrel Rush is a tale of forest tricksters who are so busy climbing trees and hiding in holes. and engaging in fun and games that they forgot about building food reserves for winter! They have only one day left to gather nuts, acorns and chestnuts from the forest glade, which has all kinds of nuts hidden under a blanket of autumn leaves, which means that only cunning creatures can find them all! Before starting, players build the glade playing area from tiles. During play, players help the squirrels gather reserves for winter. Using wits and logical reasoning, they have to choose the best way to act — the best way meaning whatever brings in the most food! Players can use various special actions to help them achieve their goal. ",//cf.geekdo-images.com/images/pic3018118.jpg,6,30,6,2,15,Squirrel Rush,30,//cf.geekdo-images.com/images/pic3018118_t.jpg,2016,"Malwina Górnisiewicz,Krzysztof Matusik","Abstract Strategy,Animals,Children's Game",NA,Krzysztof Matusik,NA,Animals: Squirrels,"Grid Movement,Hand Management,Tile Placement",Tailor Games,6.56207,58 199780,"In Looterz, players are racing to collect the most loot possible by recruiting a team of Looterz. Your loot is never safe though as many Looterz have the ability to steal Loot from other players. A player's turn involves four phases: Recruitment, Looter Activation, Recruitment, then Sacrifice. Each recruitment phase allows the player to draw a card from the deck or put a Looter from their hand into play. Players are then allowed to choose to activate their Looterz in any order. Finally, if players have more than three Looterz in play, they must discard down to three. Looting is resolved by rolling dice. The number of hearts on a Looter indicates the number of dice a player may roll during the Loot resolution. ",//cf.geekdo-images.com/images/pic3090550.jpg,6,30,10,2,15,Looterz,30,//cf.geekdo-images.com/images/pic3090550_t.jpg,2016,"Ivan Freire,Peter Wocken","Card Game,Dice",NA,"Fel Barros,Marco Portugal",NA,Admin: Unreleased Games,Take That,"CMON Limited,Edge Entertainment",6.91364,110 199793,"Lead your tribe to glory on the island of Dokmus and become a legend! Dokmus is a board game for 2-4 players. Your goal is to lead an expedition to the island of Dokmus, the ancestral god of your tribe. The island is represented by eight double-sided map pieces. During set-up, you randomize which side of each map piece is up and place them in a 3x3 grid so that the middle place is left empty. The island is guarded by five Guardians, which are represented by Guardian cards. On each turn, players draft the Guardian cards so that each player gets the help of one Guardian. The Guardian cards decide turn order and they also give you special powers. With them, you can move and rotate, move your tokens, or gain first player marker for next turn. On your turn, you have three tokens to use. You use tokens to spread your influence by placing them on the board. You can also sacrifice tokens to be able to cross waters or enter forests. Or you can just sacrifice them in a volcano. At the end of the game, you get victory points for discovered temples and ruins on the map as well as sacrificed tokens. The layout of the islands changes constantly based on player actions, making Dokmus a dynamic, fast-paced game. So choose your Guardian, make the right sacrifices, and gain the favor of Dokmus! ",//cf.geekdo-images.com/images/pic3011963.jpg,4,40,10,2,20,Dokmus,40,//cf.geekdo-images.com/images/pic3011963_t.jpg,2016,"Markku Laine,Sami Saramäki","Abstract Strategy,Mythology,Territory Building",NA,Mikko Punakallio,NA,NA,"Area Control / Area Influence,Card Drafting,Grid Movement,Variable Player Powers",Lautapelit.fi,7.16571,261 199881,"After the Intergalactic Federation approved the construction of the largest shopping complex known ito the universe, dozens of space traders decided to start their new business in the space station. In Space Cantina you are one of them, trying to make more money from your restaurant while struggling against a fierce competition. Every day, creatures of many different kinds such as aliens, cyborgs and robots pass through the space complex and you need to feed them and earn a good reputation by doing an outstanding service. Preparing food, drinks and desserts and pleasing your customers, who may be even food critics, you have the chance to make your restaurant one of the most profitable businesses in the Universe! Space Cantina is a dice allocation and resource management game where each player manages a restaurant, hiring assistants, promoting them and serving all kinds of customers! The more you please aliens, cyborgs and robots, the more benefits they will offer you in return. However, be careful not to delay too much when attending to your clients or you might lose! ",//cf.geekdo-images.com/images/pic3020674.jpg,4,90,12,1,60,Space Cantina,90,//cf.geekdo-images.com/images/pic3020674_t.jpg,2016,Lucas Ribeiro,"Dice,Science Fiction",NA,"Fel Barros,Warny Marçano",NA,NA,"Card Drafting,Dice Rolling,Worker Placement",Ace Studios,8.00548,73 200147,"1840: In Kanagawa, the great bay of Tokyo, the Master Hokusai decided to open a painting school to share his art with his disciples. You are one of these disciples, and more than anything, you want to prove yourself worthy of the “crazy, old artist”. Follow his teachings to expand your studio and paint your preferred subjects (Trees, Animals, Characters, Buildings), all while paying attention to the changing of the seasons in order to make the most harmonious print… the one that will become the work of your lifetime! ",//cf.geekdo-images.com/images/pic3105168.jpg,4,45,10,2,45,Kanagawa,45,//cf.geekdo-images.com/images/pic3105168_t.jpg,2016,Jade Mosch,NA,NA,"Bruno Cathala,Charles Chevallier",NA,"Country: Japan,Visual Arts: Painting","Card Drafting,Pattern Building,Press Your Luck,Set Collection,Worker Placement","IELLO,uplay.it edizioni",7.37233,1527 200171,"Description from the publisher: Become Legendary with the mystical arts seen in the cult hit film Big Trouble in Little China! In the deck-building game Legendary: Big Trouble in Little China, players work their way through the co-op game trying to defeat Lo Pan and the three storms! Play as Jack Burton, Gracie Law, Wang Chi, and even the Pork Chop Express as you play schemes straight from the film. ",//cf.geekdo-images.com/images/pic3052118.jpg,5,60,14,2,45,Legendary: Big Trouble in Little China,60,//cf.geekdo-images.com/images/pic3052118_t.jpg,2016,NA,"Card Game,Movies / TV / Radio theme",NA,Rob Heinsoo,NA,Legendary,"Card Drafting,Co-operative Play,Deck / Pool Building",Upper Deck Entertainment,7.2458,274 200371,"Match magic symbols to summon elder gods, demons, and mythological monsters, then use them to attack your opponents. You start with two decks of cards: SPELLS and SUMMONS. Spell cards each have 4-6 different magic symbols on them. Each player starts with 2 Spell cards and then draws 1 new card every turn. You can never have more than 6 Spell cards in your hand at once though. The goal is to pair up matching symbols across your Spell cards to create hands, sort of like a weird, alternate universe version of poker. Once you've matched up a complete Spell hand, you trade it in to draw Summon cards. How many Summon cards you can draw in a turn depends on the complexity of the hand you trade in for it.Summon cards depict a deity, demon, or monster from a variety of mythological, religious, literary, or just plain made-up sources. Each Summon card has an ability that you can play against your competitors to make them lose turns, discard spell cards, or other nefarious setbacks. Each and every Summon card you play puts you one step closer to victory, until... For a 30-45 minute game, the first person to play 7 Summon cards wins! Want a longer game? Really challenge yourself and play to 13 Summon cards. That's the basics. Pretty simple, huh? Oh, one little twist I forgot to mention... Included in the Summon deck are the 4 Horsemen of the Apocalypse. They're extremely powerful cards by themselves, but if by some unholy fluke you manage to draw and play all four of them in a game, you win instantly, no matter how many other Summon cards you've played. And... shuffled into the Spell card deck are also Curse cards, which can totally throw off even the best player's strategy. They can make YOU lose turns, give other players cards, or other setbacks, so watch out! The tables can turn at any time and nobody is ever safe for long. ",//cf.geekdo-images.com/images/pic3023187.png,4,45,10,2,30,NecronomiCards,45,//cf.geekdo-images.com/images/pic3023187_t.png,2016,Andy Hunt,"Card Game,Horror,Mythology",NA,Andy Hunt,NecronomiCards: Volume 2,NA,"Hand Management,Pattern Recognition,Set Collection",(Self-Published),7.25472,53 200430,"Elevenses for One and Bowling Solitaire is a set of two solitaire games, each previously released on their own. In Elevenses for One, the player must load their tea trolley with all the accoutrements required for a splendid morning tea before the clock strikes 11! The game consists of only eleven cards — each with specific actions the player must choose to follow or ignore, possibly to their detriment — with the goal being to load the tea trolley correctly within fifteen actions. In Bowling Solitaire, standard playing cards are used to simulate a round of bowling. ",//cf.geekdo-images.com/images/pic3023260.png,1,11,11,1,11,Elevenses for One and Bowling Solitaire,11,//cf.geekdo-images.com/images/pic3023260_t.png,2016,"TJ Lubrano,Phil Walker-Harding","Card Game,Sports","Bowling Solitaire,Elevenses for One","David Harding (II),Sid Sackson",NA,"The E•G•G Series,Solitaire Games","Hand Management,Simulation",Eagle-Gryphon Games,7.1,51 200456,"Ascension is a deck-building game in which players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly. Each player starts with a small deck of cards, and uses those cards to acquire more and better cards for their deck, with the goal of earning the most Honor Points by gaining cards and defeating monsters. The theme for Ascension X: War of Shadows, the tenth set in this game series, is the on-going conflict between Light and Dark forces for control of New Vigil. This conflict plays a direct role in the game as the balance between the two forces can give players additional powers during Night and Day. A new category of Heroes and Constructs are also introduced, and these powerful dual-cost cards require players to spend both types of game resources to purchase them. ",//cf.geekdo-images.com/images/pic3056447.jpg,4,0,0,1,0,Ascension X: War of Shadows,0,//cf.geekdo-images.com/images/pic3056447_t.jpg,2016,"Aaron Nakahara,Eric Sabee","Card Game,Fantasy",NA,"Gary Arant,Justin Gary","Ascension X: War of Shadows – Chaos Rider,Ascension: Dreamscape - Nova, Born of Chaos Promo,Ascension: Shadow Piercer Promo,Ascension: Storm's Eye Monk Promo","Ascension Deck Building Game,Solitaire Games","Card Drafting,Deck / Pool Building,Hand Management",Stone Blade Entertainment,7.75951,164 200512,"In the game Pups you take the role of an aspiring dog trainer with dreams of winning big at the dog show. Each round you will gather a new pack of 7 lovable pups. You must groom them for success by bidding on how well you think they can perform at the show. After everyone has placed their bids the action begins as the pups start facing off! If your pups can win the number of showdowns you bid before the round ends you will earn the reward treats. But watch out… if you miss your bid you must gain the penalty poos. The player who can collect the most treats is the winner! Pups is a lighthearted twist on classic trick-taking card games. 45 vibrant and adorable illustrations make up the deck in Pups and these cards are split between 5 unique suits: Lap dogs, Working dogs, Guard dogs, Family dogs and Mutts as a unique fifth suit. Combine a Mutt card with any other suit in the game to increase its value! Players place their bids each round by picking a bid card from the center of the table. The 1, 2 and 3 bid cards are all double sided, with one side displaying a safer “At Least” bid, and the other side displaying the more difficult (but more lucrative) “Exactly” bid. Pups is a fun and thoughtful game that is easy to learn for both gamers and non-games alike. It was designed to introduce a new generation to the fun of trick taking games while proving unique and challenging to veterans of the genre. ",//cf.geekdo-images.com/images/pic3030044.jpg,5,30,8,2,15,Pups,30,//cf.geekdo-images.com/images/pic3030044_t.jpg,2016,David Jackson (II),"Animals,Card Game",NA,Charlie Bink,Pups: Promo Pack,Animals: Dogs,Trick-taking,Bink Ink LLC,7.17167,60 200551,"A pencil and paper game of building railway networks for one or more players. 30 Rails is played on a 6 x 6 grid of squares. First, each player draws mountains, a mine and four stations on their sheet. The game then consists of thirty turns which will fill the remainder of the grid with track. Each turn two dice are rolled. One die will determine which track type is placed, the other gives constraints as to where the track can be placed. The winner is the player who can connect most stations to each other, and to the mine. The advanced game adds shares. Players are required to buy shares in any particular line in order to score for it, but choosing the right moment to do so gives flexibility to track placement. Designed for the 2016 One Page PNP Contest ",//cf.geekdo-images.com/images/pic3026865.png,8,30,10,1,20,30 Rails,30,//cf.geekdo-images.com/images/pic3026865_t.png,2016,Julian Anstey,"Print & Play,Trains",NA,Julian Anstey,NA,NA,"Dice Rolling,Paper-and-Pencil,Route/Network Building",(Web published),7.01429,133 200610,"Million Dollars, But… The Game (MDB) is a game that puts your morals and imagination to the test, posing the question, "What would you do for a million dollars?" Players create scenarios by combining a Trigger and a Rule card to showcase what they would or wouldn’t do for a big hunk of cash. (For example, A Million Dollars, But… Every time you see a store having a sale, you poop your pants a little bit.) The best part of the game occurs when everyone debates the scenarios that have been presented to the judge. “Does it include online store sales or just in-person sales?” “How much poop are we talking: a rabbit pellet or an uncomfortable amount?” ",//cf.geekdo-images.com/images/pic3077414.jpg,6,60,17,3,30,Million Dollars But... The Game,60,//cf.geekdo-images.com/images/pic3077414_t.jpg,2016,NA,"Humor,Mature / Adult,Party Game",NA,NA,Million Dollars But... The Game: Expansion Pack 1,"Admin: Unreleased Games,Crowdfunding: Kickstarter",Storytelling,Rooster Teeth Games,5.60773,110 200680,"Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game. ",//cf.geekdo-images.com/images/pic3029377.jpg,4,120,12,1,30,Agricola (revised edition),120,//cf.geekdo-images.com/images/pic3029377_t.jpg,2016,Klemens Franz,"Animals,Economic,Farming",NA,Uwe Rosenberg,"Agricola Game Expansion: Blue,Agricola Game Expansion: Green,Agricola Game Expansion: Purple,Agricola Game Expansion: Red,Agricola Game Expansion: Tan,Agricola Game Expansion: Yellow,Agricola L-Deck,Agricola: Expansion for 5 and 6 Players","Agricola,Harvest Series,Tableau Building","Area Enclosure,Card Drafting,Hand Management,Worker Placement","999 Games,Compaya.hu - Gamer Café Kft.,Devir,Funforge,Hobby World,Korea Boardgames co., Ltd.,Lacerta,Lautapelit.fi,Lookout Games,Mayfair Games,uplay.it edizioni",8.42502,925 200729,"From the publisher: Experience the schemes and skulduggery of life at Medieval court in Game of Blame. Take on one of six roles as a royal advisor and tell the Queen exactly why her Realm is on the brink of catastrophe. Accuse your colleagues, bury your secrets and dodge responsibility as the deck runs down and incriminating evidence mounts. On your turn you play up to 3 cards to the ‘blame pile’. Each card played must share an emblem with the previous card (some cards have 2 emblems and either can be matched). In an ideal world, you want to utilise symbols that are not your own role as when it comes to apportioning blame (Accusation), the numbers of your cards vs the other person you have accused of being to blame will be counted. Accusation is achieved by pointing your finger very vehemently at the accused player. Keeping a mental track of what’s been played is therefore a really good strategy as looking through the pile is not allowed. The player with the most of their own emblem in the pile takes the entire blame pile. However, you don’t want those cards left in your hand at scoring either. All the other players not to blame may ‘bury’ a secret and discard one card of their ‘own blame type’ out of their hand permanently. The game stops and is scored when the draw pile is exhausted. ",//cf.geekdo-images.com/images/pic3056170.png,4,30,9,2,20,Game of Blame,30,//cf.geekdo-images.com/images/pic3056170_t.png,2016,Emily Hare,"Card Game,Fantasy",NA,Richard Wolfrik Galland,NA,Crowdfunding: Kickstarter,Memory,Warm Acre,6.81286,70 200783,"In HOP!, you will travel the sky and cross the path of the legendary hippopocorns. Climb cloud to cloud in order to be the first to reach the top of the sky. Each challenge you face is another chance to rise higher in the sky —but helping other players also earns you rewards. Numerous challenges can be met only by helping or being helped by the other players. Be clever and you will gain levels, but choose your partners wisely in order to limit the points they gain alongside you. As soon as someone reaches level 7, the game comes to an end, and the player with the most points wins! ",//cf.geekdo-images.com/images/pic3159056.jpg,6,0,6,3,0,HOP!,0,//cf.geekdo-images.com/images/pic3159056_t.jpg,2016,Marie Cardouat,"Action / Dexterity,Collectible Components,Party Game",NA,"Marie Cardouat,Ludovic Maublanc",NA,NA,"Betting/Wagering,Partnerships","Funforge,Ghenos Games",5.55298,89 200785,"Lead a team of history's greatest minds to glory in Legendary Inventors, a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions or who has the smartest inventors wins. In more detail, the game takes place over three ages, with each age representing a different period of technological advancement and those inventions becoming more complex in each subsequent age. On a turn, you either send one of your inventors to work on an invention or refresh your inventors to make all of them available again. When you send an inventor to work you apply that character's skills — Albert Einstein has a starting skill of four Physics, for example, while Johannes Gutenberg has a starting skill of two Mechanics — against the needs of the invention, marking off what you've done with colored cubes. When an invention is complete, the three players who have contributed the most reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the invention card face up in front of them, or they earn reward tokens to upgrade their inventors, gain extra victory points, and even add additional knowledge to an invention. As soon as all but two inventions in an age are complete, that age ends and a new one begins. After the third age, the team of inventors with the most victory points wins! ",//cf.geekdo-images.com/images/pic3238287.jpg,5,40,10,2,30,Legendary Inventors,40,//cf.geekdo-images.com/images/pic3238287_t.jpg,2016,Gaël Lannurien,"Card Game,Industry / Manufacturing",NA,Frédéric Henry,NA,NA,"Set Collection,Worker Placement",Bombyx,6.48838,395 200834,"Despite earlier attempts, Martin Luther started the Reformation in 1517 with his "Ninety-Five Theses". Luther criticized the selling of indulgences and stated that the Catholic doctrine of the merits of the saints had no foundation in the gospel. The "Protestants" soon incorporated doctrinal changes such as Sola Scriptura (Scripture alone) and Sola Fide (faith alone). These changes turned out to be not only theological, but also influential in the Reformation in other ways: the rise of nationalism, the Western Schism that eroded people's faith in the Papacy, the perceived corruption of the Roman Curia, the impact of humanism, and the new learning of the Renaissance that questioned much of traditional thought. The Roman Catholic church responded with a counter-reformation initiated by the Council of Trent. In the two-player game Sola Fide: The Reformation, by the renown design team of Jason Mathews and Christian Leonhard, players attempt to install Reformation in the Holy Roman Empire or try to prevent it, battling the Holy Roman Empire's Imperial Circles. ",//cf.geekdo-images.com/images/pic3134077.jpg,2,45,12,2,45,Sola Fide: The Reformation,45,//cf.geekdo-images.com/images/pic3134077_t.jpg,2016,Harald Lieske,"Card Game,Educational,Political,Religious",NA,"Christian Leonhard,Jason Matthews",NA,Stronghold Games: The Great Designer Series,"Area Control / Area Influence,Card Drafting,Simulation","Spielworxx,Stronghold Games",6.57576,201 200853,"In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total. Each player starts their individual park with an entrance tile, and they are each represented in the marketplace of animal tiles by a ceramic figure. On a turn, a player takes the tile to their left, right or front; moves their figure to the space just vacated; then draws a tile to place where their figure started the turn. When adding an animal tile in your park, you add its main landscape — the base space for the animal — to your park, too. While placing this new animal, its own piece of landscape can help to fulfill the requirements of your other animals' requirements, e.g., the water on a hippo tile fulfilling the adjacent otter's need for water. Thus, fulfilling every animal's desire for land becomes a more and more difficult task with each tile you add. Aside from expanding your park with different landscape types, flora and animals, you can improve its profitability by building extra entrance roads, trek spots, and watchtowers. Habitats lasts three seasons, with each season giving each player 6-9 new tiles for their parks. Whoever has best met the goal of the season receives bonus points, with a smaller number of points for second and third place. At the end of the game, each player scores for each tile in their park based on whether that tile's requirements are satisfied. Whoever scores the most points wins! ",//cf.geekdo-images.com/images/pic3149683.jpg,5,50,10,2,30,Habitats,50,//cf.geekdo-images.com/images/pic3149683_t.jpg,2016,Steven Tu,Animals,NA,Corné van Moorsel,NA,Continent: Africa,Tile Placement,Cwali,7.35413,286 200924,"Order of the Gilded Compass is a dice assignment game for 2-5 players. In this game, each player takes on the role of a treasure hunter seeking invitation to join the most prestigious of archaeological secret societies. Players scour the globe to unearth fantastic and valuable artifacts. By assigning their archaeologist dice to the right locations at the right time, players acquire treasure maps and specialists to follow them, dive for sunken treasure, acquire rare finds at the auction house, and even enlist the help of the Illuminati. The player who has the most treasure at the end of the game earns an invitation to The Order of the Gilded Compass and wins. Order of the Gilded Compass uses a variable set-up in order to create fresh and interesting game play experiences. Each game has five locations in play to which players may assign their dice for various kinds of treasures and bonuses, and the game includes nine different buildings to allow for many unique combinations. ",//cf.geekdo-images.com/images/pic3067613.jpg,5,60,10,2,30,Order of the Gilded Compass,60,//cf.geekdo-images.com/images/pic3067613_t.jpg,2016,"Mackenzie Brewer,Vicente Sivera Catalá,Felipe Gaona,Grace Liu","Adventure,Dice",NA,"Jeffrey D. Allers,Bernd Eisenstein","Order of the Gilded Compass: Coveted Artifacts/An Ally Inside expansion,Order of the Gilded Compass: Tools of Power/Treasure Fragments expansion",Archaeology,"Area Control / Area Influence,Dice Rolling",Grey Fox Games,7.15353,274 200954,"Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory. Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year. Through various means, player eventually convert their wealth to victory points, and the player who gathers the most by the end of the fourth year wins. ",//cf.geekdo-images.com/images/pic3504382.jpg,4,45,12,2,45,Fields of Green,45,//cf.geekdo-images.com/images/pic3504382_t.jpg,2016,"Grzegorz Bobrowski,Gong Studios,Tomasz Jedruszek,Naomi Robinson","Card Game,City Building,Farming",NA,Vangelis Bagiartakis,"Fields of Green: Cabbages,Fields of Green: Crop Circle,Fields of Green: Kickstarter Promo Cards",Crowdfunding: Kickstarter,"Card Drafting,Simultaneous Action Selection,Tile Placement,Variable Phase Order","Artipia Games,Ghenos Games,Stronghold Games",7.43526,792 201037,"The evil Rowan is trying to break open the Durable But Not Impenetrable Barrier and release the dead! He's placed Paranormal Energy Devices (PEDs) all over the Mercado Building, and it's up to the Ghostbusters to find them and get them out before the fourth Cataclysm begins and the building is completely haunted. In Ghostbusters: Protect the Barrier Game, you have to keep your eye on the number of ghost figures on the board. If too many ghosts show up, rooms become haunted, and if six rooms become haunted at the same time, you lose the game! However, if all four Ghostbusters escape the building with all eight PEDs before six rooms have been haunted, the players win! In more detail, players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a PED, they may pick it up. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board. If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Ghostbusters: Protect the Barrier Game — a new version of the Kinderspiel des Jahres-winning Geister, Geister, Schatzsuchmeister! — includes four ways to play: Basic Battle, Basic Battle with Rowan, Advanced Adventure, and Advanced Adventure with Rowan. Rowan is a special ghost figure included in this version that cannot be killed. When this ghost's card comes up in the deck, you draw the next card, then move it to that room. If that room becomes a haunting, this ghost automatically moves to the next room. ",//cf.geekdo-images.com/images/pic3038921.jpg,4,30,8,2,30,Ghostbusters: Protect the Barrier Game,30,//cf.geekdo-images.com/images/pic3038921_t.jpg,2016,Pierô,"Fantasy,Movies / TV / Radio theme",NA,Brian Yu,NA,NA,"Co-operative Play,Roll / Spin and Move",Mattel,6.83444,85 201046,"The old king is dead, and his crown must be yours! Unfortunately, all the other houses of the kingdom have the same idea. It is time to take matters into your own hands. For each treacherous step, is a roll of the dice... Quick Play Rules: Players take turns rolling up to 7 dice. Each die represents the results of scheming to claim the throne. Matching dice have varying effects Winning the Game: The first player to earn 3 Claim Tokens is crowned the new ruler! ",//cf.geekdo-images.com/images/pic3456082.png,6,20,8,2,10,Dice of Crowns,20,//cf.geekdo-images.com/images/pic3456082_t.png,2016,"Darrin Michelson,Kris Quistorff",Dice,NA,"Sean Epperson,Brander ""Badger"" Roullett",NA,Crowdfunding: Kickstarter,"Dice Rolling,Press Your Luck,Take That",Thing 12 Games,7.00391,128 201054,"What's Up is a fast card-flipping game in which you race to collect sets of birds first. To set up, shuffle the thirty double-sided cards, then lay them out on the table in a grid. Each card features 1-3 birds in one of four colors — red, green, yellow, purple — with the reverse of the card having either the same number of birds in a different color or the same color of birds in a different number. Thus, each number+color combination appears five times in the deck. On a turn, choose a card in the grid, then flip it over. If you can add it to your collection, do so; if not, return the bird to the grid with the newly revealed side face up. Your goal is to collect sets of birds in a single color, with you needing to take the single bird first, then the pair, then the triplet. The first player to collect 2-4 sets wins, with the number being dependent on the number of players. Watch what others do, remember what was flipped where, and play the odds when deciding to flip the birds! ",//cf.geekdo-images.com/images/pic3042240.jpg,4,20,8,2,10,What's Up,20,//cf.geekdo-images.com/images/pic3042240_t.jpg,2016,Magdalena Markowska,"Deduction,Memory",NA,"Dennis Kirps,Jean-Claude Pellin",NA,NA,"Memory,Set Collection","Chronicle Games (Board Game),Cranio Creations,Games Factory Publishing,Jolly Thinkers,Last Level,Strawberry Studio,Zhiyanjia",6.21276,181 201248,"In Evolution: The Beginning, you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way. Evolution: The Beginning borrows ideas and concepts from other games in the Evolution branded product line, but it is a stand-alone game that is not compatible with anything else in the Evolution product line. It is the most casual and quick playing adaptation of the Evolution concept, but it is highly strategic as a two-player game. ",//cf.geekdo-images.com/images/pic3042047.jpg,5,40,8,2,30,Evolution: The Beginning,40,//cf.geekdo-images.com/images/pic3042047_t.jpg,2016,"Ben Goldman,Catherine Hamilton","Animals,Card Game,Educational,Environmental,Prehistoric",NA,Dominic Crapuchettes,NA,Evolution,"Action Point Allowance System,Hand Management,Simulation","North Star Games, LLC,Schmidt Spiele",7.05648,392 201281,"This was the Games Workshop licenced version of The Warlord that only had half the original mapboard (Western Europe), was only for 4 players, and had some amended game-rules. It went on to earn a dedicated following of its own but GW never developed or re-issued the product after the initial release. Game start was different, decided by random allocation of city starting locations. Radiation markers could be cleared away as an entire turn action of non-fighting and non-moving armies. H-Bombs were removed from the game completely. Eventually the GW licence would expire, and ownership and rights would revert to Mike Hayes, who then went on to re-publish his 2012 Classic Warlord version with the full map and H-Bombs restored and rules re-organised for the more classic gameplay from the earlier Red Box and Blue Box versions. ",//cf.geekdo-images.com/images/pic110987.jpg,4,240,10,2,60,Apocalypse: The Game of Nuclear Devastation,240,//cf.geekdo-images.com/images/pic110987_t.jpg,1980,Tony Roberts,"Modern Warfare,Wargame",NA,Mike Hayes,NA,NA,"Area Control / Area Influence,Area Movement",Games Workshop Ltd.,6.7375,56 201305,"Get ready to embark on the craziest vacation ever! A herd of mischievous bulls has taken over the quaint town of El Toro, and players must outrun & outwit them in order to get to the fabulous destinations on the coast! Skillfully play cards to dodge the rascally bulls as they chase you through the streets! The dice themselves are the Runners, and you must maipulate them to determine both their paths & those of the Bulls themselves! It's all a bit like strategic pachinko! With a bit of planning & lot of luck, you’ll reach your spectacular getaway while Running with the Bulls! In the game, players use handfuls of dice as runners, starting them at the top of the game board and playing cards to reroll those runners or influence opposing runners, with your goal for each of the three days being to get your runners to the fancy destinations (which are worth differing amounts of points) at the bottom of the board while avoiding the bulls that are chasing you. ",//cf.geekdo-images.com/images/pic3043516.jpg,6,60,8,2,40,Running with the Bulls,60,//cf.geekdo-images.com/images/pic3043516_t.jpg,2016,NA,"Card Game,Dice",NA,Paul Peterson,NA,Calliope Games: Titans Series,Dice Rolling,Calliope Games,5.76194,67 201308,"Richard Garfield introduces Hive Mind, a buzzworthy new party game about beeing alike! Up in the hive, the bees are trying to prove to the Queen Bee that they deserve to stay! During the game, the players must be harmonious in answering intriguing questions based on their experience and opinions. The more answers they have in common with other players, the more points they get! Represented by bee pawns called Beeples, players move through the hive; those who score the fewest points each round must move closer to the hive exit. As soon as one or more bees exit the hive, the game ends. All the remaining bees win and survive the winter! Hive Mind is a game for as few as three players up to as many as you want! ",//cf.geekdo-images.com/images/pic3043513.jpg,12,90,8,3,30,Hive Mind,90,//cf.geekdo-images.com/images/pic3043513_t.jpg,2016,NA,Party Game,NA,Richard Garfield,NA,Calliope Games: Titans Series,NA,Calliope Games,7.21714,70 201406,"From the Kickstarter blurb: The object of the game is to remove your opponents' organs using corresponding afflictions before they remove yours. The last person to still have at least one organ is the winner. In addition to Affliction cards (like Pancreatitis, which can be played on either Gallbladder or Pancreas), the game has instant defensive cards, and lots of crazy tactical moves that shake things up. What you end up with is a pretty fast-paced, very fun, and often intense gameplay that's suitable for all levels of players. ",//cf.geekdo-images.com/images/pic3487555.png,5,0,0,2,0,OrganATTACK!,0,//cf.geekdo-images.com/images/pic3487555_t.png,2016,Nick Seluk,NA,NA,Nick Seluk,NA,Crowdfunding: Kickstarter,"Hand Management,Take That",(Self-Published),6.65429,70 201416,"Post apocalyptic zombie strategy game. Goal of the game is to be the first to reach the Refuge while fending off Zombies and other players. Each time you move you activate a floor tile which have special features. The only tournament style zombie board game out there where you compete with six players in order to be the first one to reach the final Refuge. Learning it takes less than five minutes, mastering it will take a while. Decisions make a big impact, and gameplay ranges heavily on the players skills: five minutes to one hour. Fun for all ages and skill level. ",//cf.geekdo-images.com/images/pic3073276.jpg,6,60,13,2,5,The Refuge: A Race for Survival,60,//cf.geekdo-images.com/images/pic3073276_t.jpg,2016,"Erik Carpenter,Sherwin Mina","Horror,Zombies",NA,Floyd Lu,NA,NA,"Area Control / Area Influence,Area Movement,Card Drafting,Pattern Recognition",B&B Games Studio,7.10238,84 201808,"Description from the publisher: Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! ",//cf.geekdo-images.com/images/pic3056966.jpg,4,60,12,1,30,Clank!: A Deck-Building Adventure,60,//cf.geekdo-images.com/images/pic3056966_t.jpg,2016,"Rayph Beisner,Raul Ramos,Nate Storm","Adventure,Fantasy",NA,Paul Dennen,"Clank! Sunken Treasures,Clank!: Brawn vs Boots,Clank!: Dire Wolf,Santa's Renegades 2016",Animals: Dragons,"Deck / Pool Building,Player Elimination,Point to Point Movement,Press Your Luck","Dire Wolf Digital,Renegade Game Studios,Schwerkraft-Verlag",8.04285,3197 201920,"In Pocket Madness, you'll meet nice people like Shub-Niggurath, visit lovely places like Innsmouth, and cross the path of friendly creatures such as the Shoggoths. Pocket Madness is a fast-paced card game inspired by the writings of H.P. Lovecraft, known worldwide for his short story "The Call of Cthulhu". In the game, you evoke the powers of the Ancient Ones to drive your fellow cultists mad while securing your path to victory. To play, you first deal each player two cards from a deck that contains cards numbered 6-12, then you count out 17 face-down cards, flip the remainder face up, shuffle the deck, then lay it out in a row so that all players can see the cards. On a turn, you either take 1-3 cards, open a portal, or open an investigation. When you take card, you pick up the first 1-3 cards in the row, then add them to your hand. To open a portal, you lay down three or more cards of the same type, then take the portal matching the number on those cards. Each portal has a different power, and you can use any one portal power on your turn. If someone else claims a portal that you own, too bad! You just lost the portal! To open an investigation, discard cards numbered 6-12, after which every other player gains as many madness tokens as the number of investigations this round. A round ends when one player runs out of cards or the card row runs out. In the latter case, everyone takes one final turn, then all players gain madness tokens equal to the number of different types of cards in their hand. If a player empties their hand, that player loses half of their madness tokens while everyone else gains one. The game ends the round that a player has collected ten or more madness tokens. ",//cf.geekdo-images.com/images/pic3171191.png,4,30,8,2,0,Pocket Madness,30,//cf.geekdo-images.com/images/pic3171191_t.png,2016,Mathieu Leyssenne,Card Game,NA,"Bruno Cathala,Ludovic Maublanc",NA,Cthulhu Mythos,"Hand Management,Set Collection",Funforge,6.35387,181 202207,"Virus: An Infectious Card Game is an addictively quick and simple card game focused on viruses infecting a host cell - and how they assemble and replicate inside that host cell. Virus has players take on the role of viruses competing to infect a host cell in order to replicate their own viral components, thus scoring points. Each round, players secretly choose one Virus card from their hand, place it face down on the table, then simultaneously flip these Virus cards to reveal each player's (and thus each virus') virulence. In order from the highest to the lowest virulence, players then take turns selecting from the available Viral Component cards, each awarding points in a variety of ways, or allowing that player to build their hand of Virus Cards allowing them to win critical components later. Virus is addictively simple and competitive because it combines blind bidding/bluffing, with engine building, a bit of luck and, most importantly, it can played be taught in 30 seconds, and played 10 minutes. ",//cf.geekdo-images.com/images/pic3157138.png,5,20,8,2,10,Virulence: An Infectious Card Game,20,//cf.geekdo-images.com/images/pic3157138_t.png,2016,Matt Franklin,"Bluffing,Deduction,Dice,Medical,Number",NA,John Coveyou,NA,NA,"Auction/Bidding,Betting/Wagering,Deck / Pool Building,Dice Rolling,Hand Management,Press Your Luck,Set Collection,Simultaneous Action Selection,Variable Player Powers",Genius Games,7.22162,74 202254,"Make sure your color birds show up the most on the branch and score big. Do what the birds tell you to do and score bigger! The Bird Told Me To Do It is a point scoring game in which each player adds to a twisting forking tree branch from his hand of cards. Each card shows a number of birds of a certain color. A player can collect a plumage card of a color by adding birds to the branch in that color. When a branch is finished the color showing the most birds scores points for the player owning that color plumage. Each card also shows an instruction being given by a bird on the card. When a player adds a card to the branch, he performs all instructions given on all cards on the branch from the trunk of the tree all the way out to the card he placed. These instructions can be to draw cards, collect plumage, score cards, add more cards to the branch, remove cards from the branch, or boost the effect of a future card. Cards in the same color on the branch also boost each other's instructions. Chain lots of cards on a branch for crazy turns! Twist and loop the branch to keep other players from copying your moves! ",//cf.geekdo-images.com/images/pic3228749.jpg,3,45,12,2,30,The Bird Told Me To Do It,45,//cf.geekdo-images.com/images/pic3228749_t.jpg,2016,Dawid Wiącek,"Animals,Card Game",NA,Carl Chudyk,NA,NA,"Hand Management,Route/Network Building,Take That,Tile Placement",Czacha Games,5.50577,52 202408,"In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament? Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster! ",//cf.geekdo-images.com/images/pic3476604.jpg,5,60,12,3,30,Adrenaline,60,//cf.geekdo-images.com/images/pic3476604_t.jpg,2016,Jakub Politzer,"Fighting,Miniatures,Science Fiction",NA,Filip Neduk,"Adrenaline: Chainsaw,Adrenaline: Laser-Magnum",Admin: Better Description Needed!,"Action Point Allowance System,Area Control / Area Influence,Area Movement","Cranio Creations,Czech Games Edition,GaGa Games,Heidelberger Spieleverlag,IELLO,MINDOK,REBEL.pl",7.38971,1797 202494,"The year is 2078. The worlds’ megacorporations straddle the sprawls of the Sixth World, goliaths that intimidate even nations as they suck in souls in their drive for the almighty nuyen. Between the cracks, shadowrunners carve out a living as deniable and disposable assets that megacorps fire at each other for datasteals, personnel extractions, or even wetwork. Whether casting manabolts of magic, riding the electrons of the Matrix with just the brain, or slinging good, old-fashioned flying lead while firing at speed enhanced by the latest in bio-engineering, runners live dangerously and hope their skills are good enough to let them survive another day. Encounters: Shadowrun is a 1-8 player fast-paced, pushed-your-luck dice and card game. Players take the role of Mr. Johnson, arranging the megacorps’ dirty work and adding new shadowrunners to their already-assembled teams. They send their teams into the shadows of the mean sprawl streets of the Sixth World, collecting though paydata to beat down their rivals. Grab some dice, make a team, and show ’em who’s the boss. The goal of the game is to be the first player to acquire ¥30. Each player starts the game with (1) runner and 6 dice. At the start of your turn you flip over location card, that has effects aka breaks the rules, on every turn until a new environment card comes into play. You then flip over the top Event card form the deck and try and roll an exact match of the number on the card. If you succeed you place a die on the. You could stop then and receive ¥1 or flip a card and continue to press your luck. If you fail the next player starts a new run with a chance to collect n the ¥ you forfeited. ¥ are used as victory points as well as currency to buy additional runners. ",//cf.geekdo-images.com/images/pic3079044.jpg,8,30,13,1,15,Encounters: Shadowrun,30,//cf.geekdo-images.com/images/pic3079044_t.jpg,2016,NA,"Dice,Science Fiction",NA,"Randall N. Bills,Brian Knudson",NA,Shadowrun,Press Your Luck,Catalyst Game Labs,6.28649,74 202589,"A huge meteor containing some form of extra-terrestrial life crashes to Earth somewhere in the icy wasteland of Antarctica. The American government sets up a secret facility whose goal is to contain and examine these new and unfamiliar lifeforms — but something goes wrong. A huge storm damages the station, destroying vital systems. The alien microbes escape and begin to spread and conflict with each other, while the station's human inhabitants rapidly succumb to the cold. The last survivor, afraid of what the microbes could do to humanity, initiates a self-destruction procedure. There are four minutes left... Chromosome is an asymmetrical, tactical board game for 2-4 players. As an alien microbe, unaware of your impending doom, you struggle to survive and to escape the laboratory. As one of four microbe species, you have four general and four unique actions to take during your turn. You use them to spawn your microbe, fight other microbes, manipulate energy, create radioactive spaces, and finally mutate – to get new genes (four different types) that will help you to fight better, grow faster, and overcome your opponents. Your goal is to create the most effective set of genes to thrive in an environment that might be different each time you play. You win the game and escape the station if you have more population tokens on the board and more enemy microbes destroyed than any other player. ",//cf.geekdo-images.com/images/pic3095399.jpg,4,60,8,2,30,Chromosome,60,//cf.geekdo-images.com/images/pic3095399_t.jpg,2016,Patrycja Ignaczak,Science Fiction,NA,Marcin Danysz,NA,NA,"Area Control / Area Influence,Dice Rolling,Modular Board,Variable Player Powers",Cube Factory of Ideas,6.4241,83 202670,"Ticket to Ride: Rails & Sails takes the familiar gameplay of Ticket to Ride and expands it across the globe — which means that you'll be moving across water, of course, and that's where the sails come in. As in other Ticket to Ride games, in Ticket to Ride: Rails & Sails players start with tickets in hand that show two cities, and over the course of the game they try to collect colored cards, then claim routes on the game board with their colored train and ship tokens, scoring points while doing so. When any player has six or fewer tokens in their supply, each player takes two more turns, then the game ends. At that point, if they've created a continuous path between the two cities on a ticket, then they score the points on that ticket; if not, then they lose points instead. Ticket to Ride: Rails & Sails puts a few twists on the TtR formula, starting with split card decks of trains and ships (with all of the wild cards going in the train deck). Three cards of each type are revealed at the start of the game, and when you draw cards, you replace them with a card from whichever deck you like. (Shuffle the card types separately to form new decks when needed.) Similarly, players choose their own mix of train and ship tokens at the start of the game. To claim a train route (rectangular spaces), you must play train cards (or wilds) and cover those spaces with train tokens, and to claim a ship route (oval spaces), you must play ship cards (or wilds) and cover those spaces with ship tokens. Ship cards depict one or two ships on them, and when you play a double-ship card, you can cover one or two ship spaces. You can take an action during play to swap train tokens for ships (or vice versa), and you lose one point for each token you swap. Some tickets show tour routes with multiple cities instead of simply two cities. If you build a network that matches the tour exactly, you score more points than if you simply include all of those cities in your network. Each player also starts the game with three harbors. If you have built a route to a port city, you can take an action during the game to place a harbor in that city (with a limit of one harbor per port). To place the harbor, you must discard two train cards and two ship cards of the same color, all of which must bear the harbor symbol (an anchor). At the end of the game, you lose four points for each harbor not placed, and you gain 10-40 points for each placed harbor depending on how many of your completed tickets show that port city. Ticket to Ride: Rails & Sails includes a double-sided game board, with one side showing the world and the other side showing the Great Lakes of North America. Players start with a differing number of cards and tokens depending on which side they play, and each side has a few differences in gameplay. ",//cf.geekdo-images.com/images/pic3066862.jpg,5,120,10,2,60,Ticket to Ride: Rails & Sails,120,//cf.geekdo-images.com/images/pic3066862_t.jpg,2016,"Cyrille Daujean,Julien Delval","Trains,Travel",NA,Alan R. Moon,"Bay of Bengal (fan expansion to Ticket to Ride),Black Sea (fan expansion of Ticket to Ride: Rails & Sails),Mediterranean (fan expansion of Ticket to Ride Rails and Sails),Ticket to Ride: Alvin & Dexter,Ticket to Ride: Europa 1912,Yellow Sea (fan expansion of Ticket to Ride Rails and Sails)",Ticket to Ride,"Card Drafting,Hand Management,Route/Network Building,Set Collection","Asterion Press,Days of Wonder,Edge Entertainment,REBEL.pl",7.41917,677 202732,"Have you felt the thrill of the struggle between life and death, sitting at the same table with your worst enemy and an unreasonable amount of poison? Don’t forget to bring some antidote when playing Raise Your Goblets! In Raise Your Goblets, players take the roles of nobles at a banquet, each one with their own agenda of personal vendetta. Each player has wine, poison and antidote tokens they can pour into the goblets, trying to poison their enemies while staying alive themselves! Each noble also has a special ability that allows them to bend or even break a rule. In more detail, each character has a plastic goblet, and each goblet is primed in secret at the start of the round with either wine, poison or antidote. On a turn, you take two actions, with actions being to peek inside your goblet, rotate all goblets left or right, swap your goblet with someone else's, or secretly add one of your wine, poison or antidote tokens to any goblet. Once someone has "served" all of their wine, they can call a toast on their turn instead of doing anything else. Each player, including the toaster, takes one more action, then everyone drinks. If you have more poison than antidote, you die. What's your goal in doing all of this? Well, at the start of a round you are given a target to kill, and everyone knows who is targeting whom. If at the end of a round, your target is dead, you score 1 point; if you're alive, you score 1 point; if both of these things are true, you score a bonus point (3 total). Also, whoever has the most wine in their cup scores 1 point. If someone has died, they receive a new noble card, and at the end of three rounds, whoever has scored the most points wins. ",//cf.geekdo-images.com/images/pic3132188.jpg,12,45,8,2,20,Raise Your Goblets,45,//cf.geekdo-images.com/images/pic3132188_t.jpg,2016,"Heiko Günther,Nick Miles","Deduction,Humor,Memory,Party Game",NA,Tim Page,NA,NA,"Hand Management,Memory,Partnerships,Variable Player Powers","CMON Limited,Edge Entertainment,Ghenos Games,Heidelberger Spieleverlag,Hobby Japan,Horrible Games,Kaissa Chess & Games",6.13655,383 202737,"Failure...self doubt...existential despair: This best sums up your feelings in the immediate aftermath of playing "Are You Dumber Than a Box of Rocks". Why? Read on, professor... You have three chances to beat the Box of Rocks at trivia. Three hundred multiple choice questions are peppered across one hundred cards. The answer to all of the questions is either 0, 1, or 2. Also included are a wooden human pawn and three synthetic yet astoundingly astute rocks. (It's rumored that they teach night classes at the University.) Anyway, have someone read any one of the questions aloud to you (preferably in front of a group of friends and loved ones who relish public humiliation). Speak your answer. Now shake the box containing two of the numbered rocks. Hold your breath and open the box. Is the answer you gave correct, or have the rocks guessed the right number? Advance either the human pawn or the rock one space on the scorecard. It's a best-of-three challenge, and the chance at beating these clever little pebbles isn't as easy as you've hoped. Pass the challenge to the next victim and take some time to yourself. One round of gameplay takes all of five minutes; the shame lasts decidedly longer. ",//cf.geekdo-images.com/images/pic3075888.jpg,38,15,12,2,5,Box of Rocks,15,//cf.geekdo-images.com/images/pic3075888_t.jpg,2016,NA,"Humor,Party Game,Trivia",NA,"Joe Herbert,Dave Herbert",NA,NA,NA,Haywire Group,6.51875,72 202755,"Game description from the publisher: Do you have a thirst for adventure? Is your middle name danger? Do you just like treasure? Form a party of adventurers to help you be victorious! The more members of each class you have, the greater the bonus they'll give you - but be careful; your opponents might try to poach your party members! In Guildhall Fantasy: Fellowship, 2-4 players compete to create the perfect party by recruiting adventurers into their guildhall chapters. Collect sets of cards with unique abilities to control the table, and complete a full chapter to claim victory cards. Will you go for points quickly, or build up your special powers? Which will lead to ultimate victory? Only you and the gamemaster know! ",//cf.geekdo-images.com/images/pic3167304.jpg,4,45,10,2,30,Guildhall Fantasy: Fellowship,45,//cf.geekdo-images.com/images/pic3167304_t.jpg,2016,NA,"Card Game,Fantasy",NA,Hope S. Hwang,NA,Guildhall,"Hand Management,Set Collection,Take That","Alderac Entertainment Group (AEG),Lucrum Games",7.47537,220 203042,"Microworld is a challenging game for two players in which one player is a virus and the other controls antibodies. On your turn, you place a tile next to the tile your opponent has placed on the previous turn. Special tokens on the board can be collected and used any time as a special action. You score points for your own tiles in the neighborhood, and at the end of the game you score for a majority in each area of the microworld! The game has eight modular rules that change the gameplay, and these rules can be combined in any way desired. ",//cf.geekdo-images.com/images/pic3170939.png,2,20,10,2,15,Microworld,20,//cf.geekdo-images.com/images/pic3170939_t.png,2016,Ruslan Audia,Abstract Strategy,NA,Martino Chiacchiera,"Microworld: BoardGameGeek Promo 1,Microworld: BoardGameGeek Promo 2,Microworld: First Expansion,Microworld: Promo Spiel'16",NA,"Area Control / Area Influence,Modular Board,Variable Player Powers","Cranio Creations,Heidelberger Spieleverlag",6.66409,110 203102,"In Buffy the Vampire Slayer: The Board Game, you help Buffy and her friends defend the town of Sunnydale from an onslaught of vampires and demons, while ultimately attempting to foil the big bad's plot and prevent the Hellmouth from opening. You have to work together, using all of your resources — including special abilities for the character that you play, whether Willow, Spike, or Buffy herself — to defend the helpless townies. ",//cf.geekdo-images.com/images/pic3080265.png,6,60,0,1,40,Buffy the Vampire Slayer: The Board Game,60,//cf.geekdo-images.com/images/pic3080265_t.png,2016,Josh Derksen,Movies / TV / Radio theme,NA,"Josh Derksen,Thomas M. Gofton,Dan Hoang,Aron Murch,Cameron Parkinson",NA,TV Series: Buffy the Vampire Slayer,"Co-operative Play,Hand Management,Variable Player Powers",Jasco Games,7.31916,214 203204,"Stand-alone expansion to Magic: The Gathering – Arena of the Planeswalkers. Innistrad is a plane in the Multiverse unlike any other. It's a place where humankind is threatened on all sides by vampires, werewolves, spirits, and ghouls. Twisted, pointed stones called cryptoliths have risen throughout the land and have attracted the attention of those trying to unravel a deeper mystery, for they hold a deep power. As players face off against each other over the cryptoliths’ fate, that power can tip the scales of battle. The first player or team to achieve their victory condition wins the game. ",//cf.geekdo-images.com/images/pic3084733.jpg,4,60,10,2,0,Magic: The Gathering – Arena of the Planeswalkers: Shadows over Innistrad,60,//cf.geekdo-images.com/images/pic3084733_t.jpg,2016,NA,"Fantasy,Miniatures,Wargame",NA,"James D'Aloisio,Ethan Fleischer,Austin Rucker,Craig Van Ness",Magic: The Gathering – Arena of the Planeswalkers – Battle for Zendikar,"Components: Miniatures,Magic: The Gathering – Arena of the Planeswalkers","Dice Rolling,Grid Movement,Hand Management,Modular Board,Partnerships","Hasbro,Wizards of the Coast",7.42634,169 203270,"From the publisher: Are you ready to prove yourself Khorne’s mightiest, most ruthless champion? Gorechosen gives you the chance! This brand-new boxed game from Games Workshop lets four players slug it out for brutal supremacy in brutal pit fights. The box includes four plastic multi-part Citadel miniatures: the Exalted Deathbringer of Khorne, the Skullgrinder, the Slaughterpriest and the Aspiring Deathbringer with Goreaxe and Skullhammer – four iconic champions of Khorne. The game itself is a simple, cunning and laugh-out-loud mix of subtle strategy and straightforward brutal combat, and four players can play through a game in about an hour. 24 action cards let your chosen fighter pick from a variety of painful attacks and gambits (our favourite being the humble Shove, should your victim happen to be standing next to one of the fire pits present on the game’s board) while 16 injury cards present, in gruesome detail, the inevitable results of standing in a spiked pit with three other crazed madmen. And the fun doesn’t stop with the feuding – players who have been knocked out can still influence the game thanks to special Fate of the Slain rules. Full rules for these fighters are presented on four fighter sheets, and rules for four more (with miniatures available separately from Games Workshop) are included inside the game’s rulebook. Each fighter has a unique Kill Zone which dictates what they can hit, and how powerfully. The Slaughterpriest in the box, for example, has enormous reach forwards with his axe (because it’s flipping massive) but is weaker when to the sides. (You can imagine an overhead chop, rather than a sweep around him.) Each fighter also keeps track of his wrath using the Wrath Track. Wrath can be spent to make actions, and is usually accrued when fighters are wounded – injury cards, which are received when combatants are damaged, affect wrath in this way. Wrath also has an effect on who goes first, because the angrier fighters are, the more chance there is they will act first! Each turn, fighters put in a number of initiative cards equal to their wrath (each player has a unique design of initiative card), then the top initiative card is turned over, dictating who will act. After that player has made an action, the next initiative card is turned over, and so on and so forth. ",//cf.geekdo-images.com/images/pic3218656.jpg,4,75,0,2,25,Gorechosen,75,//cf.geekdo-images.com/images/pic3218656_t.jpg,2016,NA,"Dice,Fantasy,Fighting,Miniatures",NA,James M. Hewitt,NA,Warhammer Fantasy Board Games,"Deck / Pool Building,Dice Rolling,Grid Movement,Take That",Games Workshop Ltd.,7.39058,156 203405,"The King is dead; long live the Queen! Or vice versa, really, as in the intriguing game Brutal Kingdom it's hard to tell what everyone is up to and who will have the greatest impact until it all ends. Yes, the bishop's poison has been touched, but has it been administered to the abbot or is it still waiting to be used? What's happening with the witch? And the executioner is waiting for his next job... At the beginning of a round, each player has four character cards in hand. On your turn, you play a card in front of you and follow its instructions. With some cards, you can carry out actions on your opponent and bring an end to the round's influence — but only if you don't fall victim to your opponent in the process. ",//cf.geekdo-images.com/images/pic3332449.jpg,4,30,12,3,30,Brutal Kingdom,30,//cf.geekdo-images.com/images/pic3332449_t.jpg,2016,Franz Vohwinkel,Card Game,NA,Michael Rieneck,NA,NA,NA,KOSMOS,6.47946,56 203411,""EAT, YELLOW, CIRCLE — do you mean pancakes? Or pineapple rings? Oh wait, the CIRCLE is DIVIDED? So something that you eat that is yellow and semicircular? Uh, is it, maybe…a banana?" "Yes, the answer is banana! One point for the Blue Team!" In the communication game Word Slam, two teams compete against one another simultaneously. In each round, one player on each team tries to get their teammates to guess a hidden word or phrase using only the 105 explanatory cards available in the box. Speaking and acting is absolutely forbidden for the storytellers! They must tell their stories using only 105 cards, each with one word on it: a noun, verb, adjective, or preposition. A player can use as many explanatory cards as desired, and whichever team guesses correctly first scores a point. The team with the most points at the end of the game wins! ",//cf.geekdo-images.com/images/pic3332427.jpg,99,45,12,4,45,Word Slam,45,//cf.geekdo-images.com/images/pic3332427_t.jpg,2016,NA,"Party Game,Word Game",NA,"Inka Brand,Markus Brand",NA,NA,NA,KOSMOS,7.19273,55 203416,"On an Egyptian holiday, players are visiting the highlight of the entire journey: the stone pyramids! But after rising through the narrow, labyrinthine corridors, they discover that they've lost the rest of the group. After wandering for hours, they end up in a mysterious grave chamber — and suddenly the stone door closes behind them. The players are caught. On the floor is a sand-covered notebook and an ancient spinning code dial. Will the players escape in time or be forever buried under stone? In EXIT: The Game – The Pharaoh's Tomb, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. ",//cf.geekdo-images.com/images/pic3332423.jpg,6,90,12,1,45,EXIT: The Game – The Pharaoh's Tomb,90,//cf.geekdo-images.com/images/pic3332423_t.jpg,2016,"Silvia Christoph,Franz Vohwinkel","Deduction,Real-time",NA,"Inka Brand,Markus Brand",NA,"Escape Room Games,EXIT: Das Spiel",Co-operative Play,KOSMOS,7.41315,202 203417,"As the subjects of a medical study, the players have checked into a lab, but while they're on time at the site, no one else seems to be there — then they realize that something seems wrong here. Steam has started emerging from one of the test tubes, and they've all gotten dizzy to the point of passing out. When they awaken, they discover that the door is locked and no other way out seems possible. Only a notebook and an enigmatic spinning code dial seem to offer any clues for how to escape the lab... In EXIT: The Game – The Secret Lab, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. ",//cf.geekdo-images.com/images/pic3332425.jpg,6,90,12,1,45,EXIT: The Game – The Secret Lab,90,//cf.geekdo-images.com/images/pic3332425_t.jpg,2016,"Silvia Christoph,Franz Vohwinkel",Deduction,NA,"Inka Brand,Markus Brand",NA,"Escape Room Games,EXIT: Das Spiel",Co-operative Play,"999 Games,KOSMOS",7.37732,224 203420,"Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage? In EXIT: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. ",//cf.geekdo-images.com/images/pic3332426.jpg,6,90,12,1,45,EXIT: The Game – The Abandoned Cabin,90,//cf.geekdo-images.com/images/pic3332426_t.jpg,2016,"Silvia Christoph,Franz Vohwinkel",Deduction,NA,"Inka Brand,Markus Brand",NA,"Escape Room Games,EXIT: Das Spiel",Co-operative Play,KOSMOS,7.87993,290 203427,"Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits could be squeezed and mixed into the most delicious juices... You live in this forest and are in search of the most savory fruits. Friendly forest dwellers will help you in different ways... You are greedy and thirsty. Who will be the first to satisfy their appetite for Fabled Fruit? Fabled Fruit is a Fable game, a new and unique concept in game experiences, where the gameplay changes over time. The game starts in an initial, simple state, but as you explore deeper into the game system, the mechanisms and gameplay will evolve over time. You play the game many times, and each play changes the game slightly. Unlike in a Legacy game, however, the game is never permanently changed. At any time you may easily restart a Fable game from the beginning, either after you have run through the entire game system, or at any time during the many plays you will get from this game system. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game. Fabled Fruit FAQ ",//cf.geekdo-images.com/images/pic3086825.jpg,5,30,8,2,20,Fabled Fruit,30,//cf.geekdo-images.com/images/pic3086825_t.jpg,2016,Harald Lieske,"Animals,Card Game",NA,Friedemann Friese,NA,NA,"Set Collection,Worker Placement","2F-Spiele,Albi,Arclight,Edge Entertainment,Giochi Uniti,Lacerta,Stronghold Games,Swan Panasia Co., Ltd.,White Goblin Games",7.22192,1317 203430,"Be the first player to get rid of all of your cards! Join forces with fellow players to beat cards played by other players...or independently play the highest card to outdo all your opponents together, flushing their cards down the drain! Fuji Flush is a fast, fun, easy-to-learn card game that will have you shouting as your cards are sent down the drain! Fuji Flush is a card game, which consists of cards numbered 2 through 20, with higher numbers being rarer. Each player holds six cards at the beginning. In clockwise order, players play one card each. If it is higher than another card currently on the table, the lower card or cards are discarded and the players who had played the lower cards must draw a new card. However, if two or more players play the same number, the card values are added together. When it is a player's turn and their card is still in front of them, they can discard it without redrawing. First player(s) to get rid of their cards wins! Fuji Flush is supports from 3 to 8 players! A great game for large player counts! ",//cf.geekdo-images.com/images/pic3086849.jpg,8,20,7,3,10,Fuji Flush,20,//cf.geekdo-images.com/images/pic3086849_t.jpg,2016,Harald Lieske,"Card Game,Number",NA,Friedemann Friese,NA,Shedding Games,"Hand Management,Take That","2F-Spiele,Arclight,Edge Entertainment,Giochi Uniti,Stronghold Games,Swan Panasia Co., Ltd.,White Goblin Games",6.56614,733 203624,"As soon as a coin in the coffer rings, the soul from purgatory springs" —Johann Tetzel, 1465-1519 Mea Culpa is a paradise-and-pandemonium gamer's game that’s all about sins and sinners. Be it at the brothel or at the market, men such as the Pope or the Emperor can be seen hard at work at any time of the day. Even the most miserable miser, though, would be well advised to also strive to get hold of enough precious stones and wine to make sufficient donations towards the Lord's cathedrals. After all, it is through pious generosity that a poor soul can gain the all-important letters of indulgence and be pardoned for a life of greed and lust. When all is said done, what matters is to have sinned just enough to have achieved all goals and gotten away with it, while others took the fall. In more detail, to win, players have to end the game with their "poor souls" closer to heaven's gate than their opponents. Alas, throughout the game these poor souls pretty much exclusively move in the opposite direction, i.e., towards Hell. Only at the very end of the game might players climb back towards heaven, depending on the letters of indulgence that they managed to collect up to that point. The accumulation of these letters of indulgence is each player's primary goal. To this end, they take on the roles of different people: the Pope, the Emperor, the Merchant, or the Little Sinner. Each round, these roles in turn grant them access to different special actions. On their turn, players buy or sell goods on the market, visit the brothel to benefit from personal connections, or secretly donate money and goods to the church. Meanwhile, the construction of the game's three cathedrals proceeds. As soon as a cathedral is fully erected, the church will hand out the all-important letters of indulgence. However, only those who have donated the most in either of three categories will actually receive anything. Many perks that can be used during the game require the players to "sin". Sins are tracked by means of a tally stick and will move the player's poor soul closer to hell. The player who strikes the right balance and picks the right roles at the right time will be able to collect the most valuable letters of indulgence and might stand chance at winning the game. If a player has burdened themselves with too much sin, though, all will ultimately be for naught. ",//cf.geekdo-images.com/images/pic3108106.jpg,4,90,14,2,90,Mea Culpa,90,//cf.geekdo-images.com/images/pic3108106_t.jpg,2016,Franz Vohwinkel,"Humor,Mature / Adult,Medieval,Religious",NA,"Rüdiger Kopf,Klaus Zoch",NA,NA,"Action Point Allowance System,Area Control / Area Influence,Auction/Bidding,Secret Unit Deployment,Set Collection,Variable Player Powers,Voting","Lion Rampant Imports,Zoch Verlag",6.21994,158 203655,"Timeline: Polska is a card game played using 110 cards. Each card depicts a historical event from Polish history on both sides, with the year in which that event occurred on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. ",//cf.geekdo-images.com/images/pic3180463.jpg,8,15,8,2,15,Timeline: Polska,15,//cf.geekdo-images.com/images/pic3180463_t.jpg,2016,Agnieszka Dabrowiecka,"Card Game,Educational,Trivia",NA,Frédéric Henry,NA,"Country: Poland,Timeline",Tile Placement,REBEL.pl,6.92374,99 203716,"Description from the publisher: This year's annual Wizard Talent Show promises to be an exciting event with skilled witches and wizards attending from far and wide. Players will attempt to prove they are the most talented and deserving spellcaster of the bunch. Ta-Da! is played over a number of fast-paced, frantic rounds. Each player furiously rolls dice in an effort to collect the elements needed to cast their spell. With each roll, players can add one die to their spell, then must reroll the rest. As soon as they have completed their spell, they yell "Ta-da!" and they're one step closer to winning the Talent Show. However, game-changing feats will be in play throughout the game, making players perform crazy acts as they play, such as making animal noises, keeping their heads on the table, and more! ",//cf.geekdo-images.com/images/pic3090966.jpg,6,0,0,2,0,Ta-Da!,0,//cf.geekdo-images.com/images/pic3090966_t.jpg,2016,NA,NA,NA,Stephen Avery,NA,NA,"Dice Rolling,Simultaneous Action Selection",CMON Limited,6.35795,88 203719,"Description from the publisher: The World of Twelve is a little planet in the Krosmoz universe that is home to millions of warriors and adventurers who just want a simple life. However, life never stays simple for long as Demons from another dimension are always plucking up these warriors to fight in the arena for their amusement. In Krosmaster Arena 2.0, players pit their combat skills against one another to earn glory in battle. It will take careful planning and tactical execution for these warriors to come out on top. Players must tap into all of their magical powers and brute strength. It could be the difference between walking out of the arena and being carried out. Krosmaster Arena 2.0 is compatible with previous Krosmaster figure releases. ",//cf.geekdo-images.com/images/pic3090972.jpg,4,60,8,2,45,Krosmaster Arena 2.0,60,//cf.geekdo-images.com/images/pic3090972_t.jpg,2016,NA,"Collectible Components,Fantasy,Fighting,Miniatures",NA,Matthieu Berthier,NA,Krosmaster,"Action Point Allowance System,Card Drafting,Dice Rolling,Grid Movement,Variable Player Powers","Ankama,CMON Limited,Last Level,Pegasus Spiele",7.91922,55 203740,"Description from the publisher: Age of Thieves is a fantasy board game of strategy and adventure set in Hadria, a port metropolis located on the northern fringes of a mighty Empire. Each player becomes a master thief about to commit the most daring burglary of his career. During the game players may use unique abilities of their thieves as well as various action cards, which represent maneuvers, alchemical potions or complicated devices inspired by visionary ideas of Renaissance inventors. The players choose cards to play and then use available Action Points to plan the order of their activities. This makes the game very dynamic, with each resolved action dramatically influencing the turn. The players’ order changes dynamically depending on the number of Action Points placed on each chosen card. The goal of the game is to break into the vault inside the Emperor's palace and steal the Emperors' Jewel, the symbol of power very precious to the ruling dynasty. However, this is hardly the end, because thieves must escape from the city with their loot. This is no easy task - the streets are patrolled by vigilant city guards and veteran captains well versed in all criminal tricks. Additionally, time is running fast for the thieves - event cards introduced each turn control the flow of the game, escalating its pace and difficulty of challenges for the players to overcome. The thief who will manage to escape through one of four city gates taking with him the Emperors’ Jewel or other valuable loot will be the winner of the game. Anyone who will stay inside Hadria after resolving the last event card will be caught and mercilessly thrown inside the city dungeon, their names erased from the annals of the omnipotent Guild. ",//cf.geekdo-images.com/images/pic3195662.jpg,4,120,14,2,60,Age of Thieves,120,//cf.geekdo-images.com/images/pic3195662_t.jpg,2016,"Damian Bajowski,Bartek Fedyczak,Michał Lechowski,Michał Teliga","Fantasy,Miniatures,Renaissance,Spies/Secret Agents",NA,Sławomir Stępień,Age of Thieves: Chaos in Hadria,NA,"Action / Movement Programming,Action Point Allowance System,Simultaneous Action Selection,Variable Player Powers","Galakta,Heidelberger Spieleverlag",7.19467,150 203780,"In Power Grid: The Card Game, the players represent CEOs of mighty power companies producing electricity. During the game, the players bid for power plants at auctions and supply them with resources. Their income depends on the amount of electricity produced in each round. At the end of the game, the player who produces the most electricity wins the game. Power Grid: The Card Game offers all the tension and tactics well-known of its two big brothers — Power Grid and Power Grid deluxe — without using the different maps. You get the full Power Grid emotions in an intensive playing time of sixty minutes! To give two players an exciting experience, they will play with the Trust acting as a third player. While challenging the opponent, they must incorporate the schemes of the competing Trust in their plans and use these schemes against their opponent. This game includes a small variant for the Demolition Contractor. This variant is playable with Power Grid: The Card Game, and all maps of Power Grid deluxe and Power Grid! ",//cf.geekdo-images.com/images/pic3091756.jpg,6,60,12,2,45,Power Grid: The Card Game,60,//cf.geekdo-images.com/images/pic3091756_t.jpg,2016,Harald Lieske,"Card Game,Economic,Industry / Manufacturing",NA,Friedemann Friese,NA,Power Grid,Auction/Bidding,"2F-Spiele,999 Games,Arclight,Edge Entertainment,Lautapelit.fi,Rio Grande Games,Swan Panasia Co., Ltd.",7.07225,605 203835,"There's an epic battle of wits being slyly waged among you and your roommates. No one speaks of it, or even acknowledges its existence, but when it comes to taking out the garbage, it's all about the art of the dodge. In the pursuit of avoidance, each dexterously stacked banana peel represents a small victory. That candy wrapper hidden in the deep recesses of your room is a silent success. But the greenish milk carton you secretly stashed under your roommate's bed, that was a stroke of genius! That is, until you get caught making a mess while everyone else pretends they would never be so childish — as to get caught. Be careful and be cunning because only the champion can gloat in a hammock while everyone else lugs out the trash on garbage day. In Garbage Day, players take turns stacking garbage cards one at a time onto the overflowing garbage can, or stashing garbage cards in their rooms. But once a player's room gets too full, they must clean it by stacking all the cards from that room on top of the garbage can, very carefully, one by one. If garbage cards fall off the garbage can during your turn, place them in your overflow pile. If your overflow pile gets too big, you're eliminated from the game. If all other players have been eliminated, you win! Garbage Day (Limited Edition) comes in a silver can and includes the Garbage Day: Smelly Expansion (21 cards). ",//cf.geekdo-images.com/images/pic3095182.jpg,5,30,8,2,20,Garbage Day (Limited Edition),30,//cf.geekdo-images.com/images/pic3095182_t.jpg,2016,Jonathan Pitcher,Action / Dexterity,"Garbage Day!,Garbage Day: Smelly Expansion",Shane Willis,Garbage Day: Gen Con Promo Pack,Crowdfunding: Kickstarter,"Hand Management,Player Elimination,Press Your Luck,Take That",Mayday Games,6.66953,64 203993,"Lorenzo de' Medici, also known as "Lorenzo il Magnifico" (Lorenzo the Magnificent), was one of the most powerful and enthusiastic patrons of the Italian Renaissance. In Lorenzo il Magnifico, each player takes the role of a head of a noble family in a city during the Italian renaissance. You try to accumulate prestige and fame to gain more victory points (VP) than the others. To do so, you send your family members to different areas of town, where they can obtain many achievements. In one location they get useful resources, in another development cards (which represent newly conquered territories, sponsored buildings, influenced characters, or encouraged ventures), somewhere else they activate the effects of their cards. Family members are not identical. At the beginning of each round, you roll three dice to determine the family members' value. You must carefully choose where to send your family members with a higher value... You can gain VP several ways, and you must also pay attention to your relations with the Church. The game is divided into three periods, each formed by two rounds; at the end of each period, players must show their faith, and whoever hasn't prayed enough will suffer hard penalties. After six rounds, you calculate your final scoring, and the player with the most VP wins. ",//cf.geekdo-images.com/images/pic3175535.jpg,4,120,12,2,60,Lorenzo il Magnifico,120,//cf.geekdo-images.com/images/pic3175535_t.jpg,2016,"Klemens Franz,Andrea Kattnig",Renaissance,NA,"Flaminia Brasini,Virginio Gigli,Simone Luciani","Lorenzo il Magnifico: Bonus Card expansion,Lorenzo il Magnifico: New Leaders",Cities: Florence,"Card Drafting,Dice Rolling,Variable Player Powers,Worker Placement","Atalia,CMON Limited,Cranio Creations,Heidelberger Spieleverlag",7.75425,886 204027,"In Cottage Garden, you compete in the art of gardening and are working two beds with a variety of flowers. Whenever no unplanted box is visible on a bed, you have completed it, then you count your points and replace it with a fresh, unplanted bed. You gain points for all of the visible plant pots and planting bells. In more detail, players select various polyomino tiles of flower beds from a central market grid, depending on the location of the "gardener", then place them on one of their two personal garden boards. Each board has several garden elements that are worth points when not planted over, and these are scored on two different tracks as soon as a garden has been finished. Crossing over a line on each track awards bonus tokens that can fill in empty spaces or give you a better selection of the flower bed tiles. Whenever a garden is finished, you receive a new one to complete. After the gardener completes her fifth lap around the market, the game enters its last round. The player with the most points from their completed gardens at the end of the game wins. ",//cf.geekdo-images.com/images/pic3159206.jpg,4,60,8,1,45,Cottage Garden,60,//cf.geekdo-images.com/images/pic3159206_t.jpg,2016,Andrea Boekhoff,"Farming,Puzzle",NA,Uwe Rosenberg,NA,"Flowers,Polyominoes,Solitaire Games,Stronghold Games: The Great Designer Series",Tile Placement,"Blackrock Games,Edition Spielwiese,Happy Baobab,Pegasus Spiele,REBEL.pl,SD Games,Stronghold Games,White Goblin Games",7.17846,1734 204141,"Description from the publisher: Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit. During your visit today, take a walk around the blocks to see how many cats you can find in Cat Town. Cat Town combines memory, hand-management and deck-manipulation, with players scoring points in three ways: finding cats, collecting items, and playing Travel notes cards. To set up, shuffle the deck of Cat, Item, and Action cards, deal two cards to each player, then create four or six "blocks" of cards, based on the number of players. On a turn, a player takes one of four actions: Move their cat token across one of the neighboring blocks, then add the top card on that block to their hand. Move their cat token across one of the neighboring blocks, then reveal the top card on that block, keeping it in front of them if it's a Cat or Item and discarding it otherwise. Playing an Item or Action card for the effect described in the text, then taking the action shown on the bonus icon. Revealing a card at random from their hand, keeping it in front of them if it's a Cat or Item and discarding it otherwise. Each Cat in front of you as well as each pair of Items with the same name is worth 1 point. A Travel note played with three additional cards from the hand is also worth 1 points. The first player to score 6 points wins. ",//cf.geekdo-images.com/images/pic3120134.jpg,4,30,8,2,15,Cat Town,30,//cf.geekdo-images.com/images/pic3120134_t.jpg,2016,"Lauren Hsiu,A Kuan,Aboo Yang","Animals,Card Game,Deduction,Exploration,Memory",NA,Jog Kung,NA,Animals: Cats,"Hand Management,Memory",TwoPlus Games,6.14737,57 204175,"Become a Super-Villain in Gotham City! Can you escape the World's Greatest Detective? The Joker, Catwoman, The Riddler, and Poison Ivy are pulling off elaborate heists to score as much loot as they can carry! Based on the award-winning TV show, Batman: The Animated Series Dice Game' lets you become a Super-Villain in a press-your-luck game for the whole family. Roll the dice and take advantage of each villain's diabolical abilities to scheme your way to victory before getting busted by Batman! ",//cf.geekdo-images.com/images/pic3099986.jpg,4,20,10,2,10,Batman: The Animated Series Dice Game,20,//cf.geekdo-images.com/images/pic3099986_t.jpg,2016,NA,"Comic Book / Strip,Dice,Movies / TV / Radio theme",NA,Steve Jackson (I),Batman: The Animated Series Dice Game: Mr. Freeze Promo Card,"Batman: The Animated Series,Comics: DC Universe,Zombie Dice","Dice Rolling,Press Your Luck,Variable Player Powers","Cryptozoic Entertainment,Steve Jackson Games",6.53583,60 204184,"Description from the publisher: Control the crowns, control Europe in the Risk Europe game--an exciting game of medieval conquest. The game challenges players to step into the role of a medieval king and rule feudal Europe by building castles, taxing subjects, expanding territories, and engaging in battle. This in-depth game of strategy and conquest offers serious gamers a premium gameplay experience. It features 4 separate armies and 7 unique starting kingdoms, each with its own strengths and abilities, plus Kings Orders cards that play an important role in strategy. User summary: The goal of the game is to be the first player to control 7 crowns. Each city under a player's control provides a crown and a mission card deck gives an opportunity to earn more crowns. While there's some similarities to other versions of Risk, the turns are quite different. Each player has a deck of orders they can take on their turn. They secretly place two orders face down, and the first place starts by revealing an order. One order card type is to either tax a player's connected territories to gain income or to spend that income on siege weapons, archers, cavalry, infantry units, castles or crown cards. The other order card type is to expand a player's units into another territory or move units from one territory they own into another. There are also additional bonuses on some of the order cards. Battles for contested territories are fought with dice. Non-infantry units are rolled for first by type and deal immediate damage after which all units roll with 3 dice for the attacker and 2 for the defender. Diplomacy, alliances, and backstabbing are inevitable. ",//cf.geekdo-images.com/images/pic3102959.jpg,4,180,14,2,45,Risk Europe,180,//cf.geekdo-images.com/images/pic3102959_t.jpg,2015,NA,"Dice,Economic,Fighting,Medieval,Territory Building,Wargame",NA,NA,NA,"Components: Miniatures,Risk","Area Control / Area Influence,Area Movement,Campaign / Battle Card Driven,Dice Rolling,Hand Management,Player Elimination",Hasbro,7.80262,248 204543,"Description from the publisher: Get ready to be doubled over with laughter with this ridiculous mouthpiece challenge game! The Speak Out game brings friends and family together for laugh-out-loud fun as players try to say different phrases while wearing a mouthpiece that won't let them shut their mouth. In the Speak Out game, players draw from the deck and read the phrase as best as they can, but it's not so easy to do when the mouthpiece is hindering them from forming words correctly. The timer counts down as players try to say phrases such as "he's my stealthy pet ferret name Garrett", "slow down, you careless clown", or "pelicans love pollywog falafels." The laughter continues as players try to decipher what in the world their teammate is trying to say, and must correctly guess the phrase in order to earn the card. The team with the most cards at the end of the game wins. The Speak Out game includes 200 double-sided cards, 5 mouthpieces, and a timer. ",//cf.geekdo-images.com/images/pic3280969.jpg,5,0,16,4,0,Speak Out,0,//cf.geekdo-images.com/images/pic3280969_t.jpg,2016,NA,"Card Game,Party Game",NA,NA,NA,Dental Mouth Opener,Partnerships,Hasbro,5.29277,83 204574,"Description from the publisher: History is a harsh river that flows steadily through the ages. Since the dawn of time, numerous civilizations have risen over the fallen ashes of others, and yet every one of them had once shone brightly in its own moment of glory! The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li. Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards, but what is paid to the supply might also be harvested into the pockets of other players later, which puts a twist on your strategy of bidding cards, and also simulates economic inflation in the game. Don't forget to build a formidable military to clash with cultures led by your enemy, and create an unforgettable tale of your civilization in The Flow of History. ",//cf.geekdo-images.com/images/pic3475236.png,5,90,12,3,60,The Flow of History,90,//cf.geekdo-images.com/images/pic3475236_t.png,2016,"Desnet Amane,SY Li,Adam P. McIver","Card Game,Civilization",NA,Jesse Li,NA,"Crowdfunding: Indiegogo,Tableau Building","Auction/Bidding,Card Drafting,Take That","Lucrum Games,LudoSentinel,Moaideas Game Design,Tasty Minstrel Games",7.10309,256 204576,"Sniff to win! The Perfumer is a board game played by your nose, a game of real fragrance thanks to a new board game concept that integrates the "sense of smell" into the game rules. With a special printing technology, real fragrances are "printed" onto cards. Get ready for a brand new gaming experience! A good perfumer needs to have a keen knowledge of fragrance ingredients and be able to distinguish each of the ingredients by smelling their odors. Drawing on their wide range of knowledge about fragrance, players explore all over the world to collect ingredients, then try to fulfill clients' orders of unique perfumes. The secret recipe passed down by the century-old perfumers is another challenge that awaits players as you must identify the specific ingredients used in the secret formula by smelling. So let the journey began — smell all the way around the world to earn the most honors, and become the most celebrated perfumer of all! ",//cf.geekdo-images.com/images/pic3108575.png,5,90,12,2,60,The Perfumer,90,//cf.geekdo-images.com/images/pic3108575_t.png,2016,Alexandra Petruk,"Game System,Industry / Manufacturing",NA,Chu-Lan Kao,NA,NA,"Action Point Allowance System,Area Movement,Memory,Pick-up and Deliver",Big Fun Games (Board Game),6.64634,82 204577,"Time to take part in the greatest battles ever with your gladiator cards and try to win fights by taking tricks…or not because earlier you placed bets against them. Sponsio is played over several rounds. At the beginning of a round, each player has four turns to set their own scoring and goals for the trick-taking that follows, and this is mostly done by betting. Players can bet on tricks taken, on the number of cards of a given color in your takes, on the last trick, on the highest card taking, or even on the failure of your opponent. Instead of betting, players can choose other actions as well. Players can have up to four bets, but only those that you've won will earn you coins. For this reason and because the odds of the bets differ (x2, x3, x4, x5), sometimes instead of betting players will want to take other actions, such as changing one of their cards, doubling an odd, becoming the starting player in the trick phase, changing one of their bets, etc. This is where the tactical depth of Sponsio comes in: finding the best combinations to build your highest score! Sponsio is a family-strategy game that can be won in two ways: collecting 30 coins or winning 9 bets in a row. ",//cf.geekdo-images.com/images/pic3108219.jpg,4,45,10,3,30,Sponsio,45,//cf.geekdo-images.com/images/pic3108219_t.jpg,2016,"Vincent Burger,Niki Czank",Card Game,NA,József Dorsonczky,NA,Gladiators,"Betting/Wagering,Hand Management,Trick-taking","Fullcap Games,Gém Klub Kft.,Ludicus,Mind Fitness Games,PixieGames",6.82676,71 204583,"In Kingdomino, you are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands... ",//cf.geekdo-images.com/images/pic3132685.png,4,20,8,2,15,Kingdomino,20,//cf.geekdo-images.com/images/pic3132685_t.png,2016,Cyril Bouquet,"City Building,Medieval,Territory Building",NA,Bruno Cathala,NA,Admin: Better Description Needed!,"Card Drafting,Tile Placement,Variable Phase Order","Blue Orange (EU),Blue Orange Games,Games Factory Publishing,Le Grand Massif,Happy Baobab,Lautapelit.fi,Lifestyle Boardgames Ltd,MINDOK,Pegasus Spiele,White Goblin Games",7.47036,2135 204592,"The Mysterious Forest is a cooperative memory game inspired by Daniel Lieske's graphic novel, The Wormworld Saga. After going through a magical painting, young Jonas enters a fantasy world. Players help him cross the Mysterious Forest and face the frightening Queen of the Draconias. The game is played in three phases: During the scouting phase, the players look at each of the eight forest cards in play and try to memorize all the equipment they need to cross the forest. Then they prepare Jonas' backpack by rolling the dice and trying to get the right pieces of equipment. Once ready, the players start the expedition by turning the first forest card face up and discarding the required equipment from the backpack. If they can reach the final card and choose the right equipment before they reveal it, they win the game! ",//cf.geekdo-images.com/images/pic3147263.jpg,4,25,6,2,10,The Mysterious Forest,25,//cf.geekdo-images.com/images/pic3147263_t.jpg,2016,Daniel Lieske,"Children's Game,Comic Book / Strip,Dice,Fantasy,Memory",NA,Carlo A. Rossi,NA,NA,"Co-operative Play,Dice Rolling,Memory","Hutter Trade GmbH + Co KG,IELLO",5.84211,76 204599,"October 2, 1872, Phileas Fogg is asserting that it’s possible to go around the world in 80 days. The gentlemen of the Reform Club have made a bet on his failure, since they don’t believe this eccentric dandy could ever succeed! However, the most troubling part of this story is the strange coincidence between the rash departure of Phileas Fogg, accompanied by his loyal valet Passepartout, and the theft of 50,000 pounds from the Bank of England! The first lady or gentleman to return to London wins the game. However, since you left the British capital suspected of stealing from Her Majesty’s bank, you will have to return to London without any Rumor cards and 10£ or less in your pocket (or rather, in your hand) in order to prove your innocence in the eyes of the world! Players will quickly discover that moving too fast drains their wallet just as fast. To win, you will have to alternate between cautious and ambitious advances, waiting for the right moment to return to the city! Around the World in 80 Days is a beautiful and modern republication of the first ever Spiel des Jahres winner (the most prestigious Game of the Year award in 1979), thematically revisited around the timeless and beloved novel of the same name by Jules Verne. ",//cf.geekdo-images.com/images/pic3108814.jpg,6,60,10,2,45,Around the World in 80 Days,60,//cf.geekdo-images.com/images/pic3108814_t.jpg,2016,"Thibault Prugne,Thomas Vuarchex","Adventure,Novel-based,Racing,Transportation",NA,David Parlett,NA,NA,Hand Management,"Asterion Press,Hobby Japan,IELLO,Purple Brain Creations",6.68068,132 204615,"The night is still, cloudless and dark. An oasis of interstellar magic lies beyond the stratosphere: countless stars, burning comets, planets, ivory moons, nebulae, and perhaps even a beastly black hole or two. It's all up there for the finding. At the Royal Hinterland Observatory, endless elaborate sky formations are within reach of discovery — but you have to lay claim before your fellow astronomers nab the glory for themselves. StarFall is a clever game of wits, bidding, and quick thinking in which the aim is to obtain the most impressive portfolio of cosmic curiosities. ",//cf.geekdo-images.com/images/pic3121546.png,4,30,13,2,30,StarFall,30,//cf.geekdo-images.com/images/pic3121546_t.png,2016,Ian O'Toole,Space Exploration,NA,Scott Almes,NA,NA,"Auction/Bidding,Set Collection","IDW Games,Pandasaurus Games",6.49619,97 204675,"Description from the publisher: In a time long forgotten, the cruel Fomori rule over Érin, the green island. They praise their king Balor, who reigns from his fortifications in the north with an iron fist. Old paths and ruins spread over the island's face, which will be called Ireland many generations from now. But new tribes arrive at the island striving for permanent presence. Who will control Érin's fate over the next centuries to come? Each player in The Arrival represents a tribe leader who tries to gain predominance over the mythical island of Érin while pushing back the demon-like Fomori. But the players are facing a dilemma, for spreading too quickly means becoming more and more corrupt and strengthening the Fomori in their power... Over 4-6 rounds, the players determine their resources by means of a unique game mechanism, which will be used later on profitably. During a first phase (Earning Phase), players draw four cards, each showing three sections of different resources. Two of these sections are gradually blocked by the player, thus leaving one section. The resources shown on this section are the ones the player gets. During this phase, they have to decide which section is the best one; while the upper section of the cards offers many resources, it also results in unwanted Corruption Points. The middle and the lower sections offer fewer resources, but also less Corruption. After that, the Action Phase takes place and the players must use their resources wisely while having the choice from different kinds of actions in order to get Fame Points. The game ends when a certain number of rounds have been played or somebody reaches the corruption limit. The winner is either the one with the highest amount of Fame Points or the one with the fewest Corruption Points. This depends on the scene of the board at the end: Do the tribes (players) control more locations on Érin than the Fomori do — or is it the other way around? ",//cf.geekdo-images.com/images/pic3109969.jpg,4,90,12,2,75,The Arrival,90,//cf.geekdo-images.com/images/pic3109969_t.jpg,2016,"Robert Altbauer,John Ariosa,Rica Bünning","Ancient,Civilization,Mythology,Territory Building",NA,Martin Wallace,NA,Country: Ireland,"Action Point Allowance System,Area Control / Area Influence,Hand Management,Point to Point Movement,Simultaneous Action Selection",Game's Up,7.07869,176 204734,"You don't want to be stuck with sticks in Stick Stack, so try to place them as carefully as you can on the wobble tower in the center of the playing area. Each turn, you either draw a stick from the bag or choose one of the sticks in front of you (in case you had collected any on an earlier turn), then you place that stick onto the tower — but when you place it, the colors on that stack can touch only matching colors on the crow's nest or on other sticks that have already been placed. (If a stick slides onto other colors later as the tower tilts and wobbles, that's okay, but you need to match when placing!) If any sticks fall off the tower on your turn, collect them and place them in front of you. When all the sticks have been placed onto the tower or when the tower falls over, the game ends immediately. If you caused the tower to fall, you don't collect any of the sticks, but you do score five points (which isn't good). Every player scores one point for each stick in front of them. If anyone has eleven or more points, the game ends and the player with the lowest score wins. If not, play another round! ",//cf.geekdo-images.com/images/pic3107661.jpg,99,0,8,2,0,Stick Stack,0,//cf.geekdo-images.com/images/pic3107661_t.jpg,2016,NA,Action / Dexterity,NA,"Forrest-Pruzan Creative,Brad Ross,Jim Winslow",NA,NA,Pattern Building,"Broadway Toys LTD,Mandoo Games,Wonder Forge",7.19661,59 204836,"Description from the publisher: Take the viral social experience of Escape Rooms to the comfort of your own home and for a fraction of the cost that you would pay! Included in this game are 4 unique 60 minute escape room puzzles that will test your cranial skills. Use images, gears, words, keys, shapes, maps and more to solve the three stages within each escape room. An analog timer on the Chrono Decoder centerpiece incessantly counts down, emitting ominous noises to create an environment shut out from the outside world. If the puzzles stump you for too long, slide a hint card into the Hint Decoder to keep your team moving. Slide 4 keys into the Chrono Decoder when you think you have the answer... but beware, if you're wrong, a precious minute will be taken from you. The 4 escape rooms vary in difficulty, designed to give any group the experience they expect and deserve. If you're craving more puzzles, Escape Room expansions will be available, but you'll need the base game first as the Chrono Decoder is essential to the experience. Included in the base game in order of difficulty is: Prison Break, Virus, Nuclear Countdown, and Temple of the Aztec Prison Break: Ten years in prison for a crime you didn't commit. Ten years of your life wasted for being in the wrong place at the wrong time, it hardly seemed fair. You know the guards will reach your cell during the rounds in an hour. Every bone in your body tells you this is the opportunity of a lifetime; you're 60 minutes away from freedom! Virus: What a time to faint! You swear you could kill your lab partner, but you know that won't be necessary. The liquid that's oozing out of the broken bottle will kill everybody in the room soon enough... Nuclear Countdown: The table is filled with all kinds of materials that send shivers down your spine. At that moment your phone rings and your worst nightmare becomes reality, the bomb threat is real! Temple of the Aztec: The stories told about the temple were numerous. Anybody that had entered the temple was never seen again, supposedly killed by vipers. But stories also spoke of the Eye of Aztec, the largest diamond that ever existed ",//cf.geekdo-images.com/images/pic3117400.png,5,60,16,3,60,Escape Room: The Game,60,//cf.geekdo-images.com/images/pic3117400_t.png,2016,Roland MacDonald,"Electronic,Puzzle,Real-time",NA,NA,"Escape Room: The Game – Casino,Escape Room: The Game – Murder Mystery,Escape Room: The Game – Space Station,Escape Room: The Game – Welcome To Funland",Escape Room Games,Co-operative Play,"Diset S. A.,Identity Games International B.V.,Noris Spiele,Spin Master Ltd.",7.48538,578 204837,"Description from the publisher: In Game of Thrones: The Iron Throne, which uses the game systems from Cosmic Encounter, you and your friends each command one of the Great Houses of Westeros, pitting iconic characters against each other in epic battles and schemes. Negotiate, bluff, forge alliances, threaten your rivals — use every tool at your disposal to spread your influence, establish supremacy, and claim the ultimate prize: the Iron Throne! In more detail, each turn centers around the resolution of an encounter between two players. These encounters can result in hostilities, startling conquests, and the spread of influence, or they can result in the formation of temporary alliances. And though only two players in any encounter will be the "active" players, your friends might offer you their support — or turn around and offer it to someone else. The encounters of The Iron Throne resolve quickly, but they are full of opportunities for cunning strategy, devious intrigues, and brokered alliances. Each features a challenger and a defender, and after these players assign characters to resolve the encounter on the behalf of their Houses, other players may offer their support to either side. In this way, an encounter that starts as a contest between the Lannisters and the Starks may escalate and draw in the support of the Tyrells or other Houses. However, there's more to the encounters of The Iron Throne than this initial jostling for power, even with all the alliances and betrayals it can entail. There are still schemes within schemes, and the bluffs, negotiations, and hidden information that color these encounters as the active players discuss the House cards they intend to play. Of course, there's a very good chance that one or both of them may be lying, but they can offer and even agree to a truce. Or they can bid cards from their hands, hoping to win hostilities with the higher total power. In the event of a truce, the active players discuss what they may give each other in order to maintain the peace. In the event of hostilities, however, one side will win, and the other will suffer. You might seize influence or take hostages, or you may even have your characters put to the sword. Win enough of these encounters, though — and find the right ones to lose — and you might find yourself in position to seize the Iron Throne. The goal of the game is to spread five of your influence to your opponents' House cards and take the crown for yourself. ",//cf.geekdo-images.com/images/pic3109099.jpg,5,60,18,3,30,Game of Thrones: The Iron Throne,60,//cf.geekdo-images.com/images/pic3109099_t.jpg,2016,NA,Movies / TV / Radio theme,NA,"Bill Eberle,Justin Kemppainen,Peter Olotka,Greg Olotka",Game of Thrones: The Iron Throne – The Wars to Come,A Song of Ice and Fire,NA,"Edge Entertainment,Fantasy Flight Games,Kaissa Chess & Games",7.14498,229 204886,"You are a jewel thief, and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings. While at that mansion, you're going to try to nick as many jewels as possible, but *gadzooks* the mansion turns out to be filled with jewel thieves who are all trying to do the same thing. Can you out them publicly, while staying unknown yourself and bagging a nice collection of gems? In Suspicion, ten characters start on the perimeter of the game board, and each player is secretly one of these characters. On a turn, you roll two dice, then move the two characters shown (or characters of your choice if you roll a joker). After this, you play one of the two action cards in your hand, and carry out one of the actions on that card: stealing a type of gem in the space where your character is located, moving any character, asking someone else whether their character can be seen by someone on the board, and so on. Gems come in three types, and when one of the piles is empty, the game ends. Everyone guesses who is which character, then all identities are revealed. For each player you've guessed correctly, you score 7 points; for each set of three different gems, you score 6 points; and for each individual gem aside from the sets, you score 1 point. Whoever has the most points wins! ",//cf.geekdo-images.com/images/pic3109861.jpg,6,0,10,2,0,Suspicion,0,//cf.geekdo-images.com/images/pic3109861_t.jpg,2016,NA,Deduction,NA,Forrest-Pruzan Creative,NA,NA,"Roll / Spin and Move,Set Collection",Wonder Forge,6.5815,135 204887,Potions Brew is a card game and the winner of the 4th Österreichischen Spieleautorenwettbewerb (Austrian game designer competition). ,//cf.geekdo-images.com/images/pic3109891.jpg,5,30,8,3,30,Potions Brew,30,//cf.geekdo-images.com/images/pic3109891_t.jpg,2016,Klemens Franz,Card Game,NA,Andreas Prior,NA,NA,Set Collection,Österreichisches Spiele Museum e.V.,3.63131,84 204892,"You Gotta Be Kitten Me! is a Liar's Dice-style bluffing game in which players each hold cards that feature animals with some kind of accessory, such as hats, glasses and bow ties. Each turn, you try to guess — or at least claim — how many cards are in play with a certain color or accessory, either by raising the current bid or challenging another player. Whoever's wrong loses a card, then you start a new round of play. The last player with cards remaining wins! ",//cf.geekdo-images.com/images/pic3123194.png,10,30,10,2,30,You Gotta Be Kitten Me!,30,//cf.geekdo-images.com/images/pic3123194_t.png,2016,NA,Bluffing,NA,Ben Lundquist,NA,NA,NA,Stone Blade Entertainment,5.93462,52 205045,"Description from the publisher: Avenue is a quick and exciting family game that can be played with up to ten players with very little downtime. Players draw a network of roads on their player sheet, trying to connect their farms and castles to grapes. Each round, a card is drawn that shows which type of road the players must draw. Some cards are marked as scoring cards, and when the fourth scoring card is drawn, a new farm is scored. The order in which the farms are scored is revealed one-by-one throughout the game, so players must constantly adapt their strategies. When a scoring takes place, you score points for every grape that your farm is connected to — but you shouldn't be too greedy because if a farm is not connected to more grapes than your previous farm, you lose points! Scoring many points early will therefore make things difficult later. This keeps the game exciting until the end. ",//cf.geekdo-images.com/images/pic3113106.jpg,10,15,8,1,15,Avenue,15,//cf.geekdo-images.com/images/pic3113106_t.jpg,2016,Gjermund Bohne,"Farming,Transportation",NA,"Eilif Svensson,Kristian Amundsen Østby",NA,NA,"Line Drawing,Route/Network Building","Aporta Games,Granna",7.08007,412 205046,"Description from the publisher: Will you play citizens into your hometown for points, or contribute them to the capital and benefit from their special abilities? In Capital Lux, you always balance on a razor's edge, so will you take risks? Bluff? Or follow a carefully laid plan? The choice is yours in this clever card game, featuring beautiful art by American painter Kwanchai Moriya. Each round begins with the players drafting a hand of five or six character cards. On your turn, you must play a card either in front of you (your hometown) or in the middle of the table (the capital). When you play a card into the capital, you benefit from the card's special ability. Each character belongs to one of four professions, and their special abilities are: Merchant: Take 1 gold coin. Gold coins can be used at the end of a round to increase your own limit for one of the four professions. Agent: Draw a secret modifier card and add it (face down) to one of the four professions in the capital. This will affect the limit of the chosen profession at round's end. Scholar: Draw a card from the deck into your hand. Cleric: Move the lowest valued card of any profession from the capital into your hometown At the end of a round, for each profession, you are not allowed to have a higher total value in your hometown than the current total value in the capital. If you break the limit for one of the professions, you lose all cards of that profession from your hometown. At the end of the third round, all characters remaining in a player's hometown are worth points. This means that for every card there's a dilemma of whether to add it to your hometown for possible points, or to the capital which not only gives you the benefit from a special ability, but also increases the potential points for all players. Since every player is dealt only five or six cards at the beginning of a round, every card play is crucial... ",//cf.geekdo-images.com/images/pic3121734.jpg,4,0,10,2,30,Capital Lux,0,//cf.geekdo-images.com/images/pic3121734_t.jpg,2016,Kwanchai Moriya,"Bluffing,Card Game,Science Fiction",NA,"Eilif Svensson,Kristian Amundsen Østby",NA,NA,"Area Control / Area Influence,Card Drafting,Hand Management","Aporta Games,Granna,Ludicus,PixieGames",7.2418,459 205059,"Description from the publisher: Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town. ",//cf.geekdo-images.com/images/pic3118622.jpg,5,180,14,1,120,Mansions of Madness: Second Edition,180,//cf.geekdo-images.com/images/pic3118622_t.jpg,2016,"Cristi Balanescu,Yoann Boissonnet,Anders Finér,Tony Foti,Corey Konieczka,Jacob Murray,Magali Villeneuve","Adventure,Exploration,Fantasy,Fighting,Horror,Miniatures,Murder/Mystery,Puzzle",NA,Nikki Valens,"Mansions of Madness: Second Edition – Beyond the Threshold,Mansions of Madness: Second Edition – Recurring Nightmares – Figure and Tile Collection,Mansions of Madness: Second Edition – Suppressed Memories – Figure and Tile Collection","Arkham Horror,Cthulhu Mythos","Area Movement,Co-operative Play,Dice Rolling,Hand Management,Modular Board,Partnerships,Pick-up and Deliver,Role Playing,Variable Player Powers","Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Galápagos Jogos,Heidelberger Spieleverlag",8.3166,6245 205078,"Description from the publisher: We are in Barcelona in the late 19th century. The old city walls have just been torn down, finally freeing the city's growth outward towards the old villages that surround it. Based on the plans by Cerdà, the construction of Barcelona's famous Eixample (Catalan for "expansion") has begun. It is a period of great prosperity when the burgeoning upper middle class families found their fortunes and used their wealth to demonstrate their power by constructing unique buildings and supporting initiatives for the city's inhabitants. However, not everything is so pleasant in the city. Its prosperity is drawing more and more people to work in the big city, and revolutionary movements are taking hold among the city's unemployed workers. Barcelona: The Rose of Fire is a board game for 2-4 players in which the players compete for social prestige and personal wealth while trying to avoid the revolution that is spreading through the city. In more detail, the players take turns using cards to build their influence by constructing buildings (tiles) in the new city, outside the old medieval walls. The better and more spectacular the construction, the more notoriety they gain. But at the same time, this construction boon brings many workers who are living in much cheaper venues. Building high-class buildings, while rewarding in terms of prestige, may generate unrest amongst the popular classes. In order to avoid strikes and riots, players have to make sure that they construct buildings for the popular classes as well. During the construction phase, players place workers in the Raval zone depending on the sort of buildings they construct. At the end of each era, all those workers are placed into a bag, alongside peacekeeping soldiers. Depending on the level of unrest, a number of these figures are drawn from the bag and the player with more figures drawn from their color suffers a strike. ",//cf.geekdo-images.com/images/pic3114486.jpg,4,90,10,2,70,Barcelona: The Rose of Fire,90,//cf.geekdo-images.com/images/pic3114486_t.jpg,2016,David Parcerisa,City Building,NA,"Marco Maggi,Francesco Nepitello",NA,"Catalonia,Cities: Barcelona (Spain)","Area Control / Area Influence,Tile Placement",Devir,6.75758,124 205079,"Description from the publisher: Checkpoint Charlie is a game of observation, deduction, and mental agility. Watch all the suspects carefully and find out which of them is the chief of spies using the clues that you and the other investigators uncover. Be the first to find the chief of spies and become the best hound dog! In the game, each player receives a clue that reveals one out of five possible traits of the chief of spies. Each player keeps revealing cards, indicating whether each character is a suspect or not. As the game progresses, players gather more and more clues to lead them towards the chief of spies. This chief of spies will coincide with five out of five possible clues, and his aides will match four out of those five. Whoever accuses the chief of spies on time gets the most points. Players who accuse the aides will also earn some points, while the other players might not receive any points at all — or even negative rewards. The game includes two optional rules that add more strategy to the gameplay. Checkpoint Charlie is set during the cold war, and the subject of detectives and spies is applied using cartoon-stylized dogs and cats. ",//cf.geekdo-images.com/images/pic3139187.jpg,5,30,10,3,20,Checkpoint Charlie,30,//cf.geekdo-images.com/images/pic3139187_t.jpg,2016,Joan Guardiet,"Card Game,Deduction,Spies/Secret Agents",NA,Jose Antonio Abascal Acebo,NA,NA,"Memory,Pattern Recognition",Devir,6.45319,113 205125,"Ticket to Ride: First Journey takes the gameplay of the Ticket to Ride series and scales it down for a younger audience. In general, players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets. In more detail, the game board shows a map of the United States with certain cities being connect by colored paths. Each player starts with four colored train cards in hand and two tickets; each ticket shows two cities, and you're trying to connect those two cities with a contiguous path of your trains in order to complete the ticket. On a turn, you either draw two train cards from the deck or discard train cards to claim a route between two cities; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two cities shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect cities on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.) If you connect one of the West Coast cities to one of the East Coast cities with a path of your turns, you immediately claim a Coast-to-Coast ticket. The first player to complete six tickets wins! Alternatively, if someone has placed all twenty of their trains on the game board, then whoever has completed the most tickets wins! ",//cf.geekdo-images.com/images/pic3116341.jpg,4,30,6,2,15,Ticket to Ride: First Journey (U.S.),30,//cf.geekdo-images.com/images/pic3116341_t.jpg,2016,"Cyrille Daujean,Jean-Baptiste Reynaud","Children's Game,Trains",NA,Alan R. Moon,Ticket to Ride: Europa 1912,Ticket to Ride,"Hand Management,Route/Network Building,Set Collection",Days of Wonder,7.15321,296 205158,"Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames: Deep Undercover, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Deep Undercover, which is sold exclusively in the U.S. by the Target retail chain, can be played as a standalone game or combined with other Codenames titles. ",//cf.geekdo-images.com/images/pic3119534.jpg,8,30,18,4,15,Codenames: Deep Undercover,30,//cf.geekdo-images.com/images/pic3119534_t.jpg,2016,NA,"Deduction,Mature / Adult,Party Game,Spies/Secret Agents,Word Game",NA,NA,"Codenames: Authors & Games,Codenames: Bonus Pack – Board Gaming (English),Codenames: Bonus Pack – CGE Games",Codenames,"Memory,Partnerships,Pattern Recognition,Press Your Luck","Cranio Creations,Czech Games Edition",6.93785,765 205308,"Description from the publisher: Captain "Red Beard", the infamous Pirate King, is lost without a trace after an unfortunate rendezvous with a mermaid. The power-hungry Pirate Lords have waited for this chance for a long time and seek to seize his throne. After following the old pirate code mentioning a rum cask, the reckless Julienne "Jolly" Garçon and the eccentric Jack "Roger" Hummingbird were the only ones who could still stand up. The so-called "Double-Boarding" contest shall now determine the winner between the two of them – and thus the new Pirate King. Prepare to be boarded, you landlubbers! Jolly & Roger is a card game for two players featuring the well-known "I split, you choose" mechanism. On their turn, a player draws five pirate cards and splits them into two sets. The other player then chooses one of the sets, and the player who split the cards takes the leftover set. With their pirate cards, players try to board the four merchant ships by adding their matching-colored crew members on their side of the ship. The player who has the most powerful crew on a ship puts one of his captains on the ship (possibly removing the opponent's captain) and may then use further pirate cards of that color to steal gold from the ship. After eight rounds, the game ends. Each player's captain on a ship at the end of the game captures this ship as a bonus. The player with the most gold wins. Jolly & Roger includes three types of special cards – the Kraken, the Skeleton Pirate, and Tortuga – for use in the expert variant to spice up the game. ",//cf.geekdo-images.com/images/pic3138572.jpg,2,20,8,2,20,Jolly & Roger,20,//cf.geekdo-images.com/images/pic3138572_t.jpg,2016,Michael Menzel,"Card Game,Nautical,Pirates",NA,"Shaun Graham,Scott Huntington",Jolly & Roger: Cannonball!,NA,"Area Control / Area Influence,Card Drafting","999 Games,ABACUSSPIELE",6.86774,93 205317,"Description from the publisher: DOOM: The Board Game is strategy board game of tactical combat for 2-5 players based on Bethesda and id Software's video game of the same name. Featuring two distinct player roles, the game brings the epic battle between elite marines and Hell's most threatening monsters to the tabletop. DOOM immerses players in a fierce battle between legions of demons — which are controlled by one invader player — and a cooperative team of up to four marines. The game guides players through two cohesive operations, during which the marines strive to achieve objectives like restoring power to the United Aerospace Corporation's facilities or manning expeditions right down into the pits of Hell. Meanwhile, the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity. The game features custom dice, double-sided map tiles, and thirty-seven detailed plastic miniatures representing four marines and thirty-three demons. It includes two operations, Black Bishop and Exodus, consisting of six missions each. ",//cf.geekdo-images.com/images/pic3116318.jpg,5,180,14,2,120,DOOM: The Board Game,180,//cf.geekdo-images.com/images/pic3116318_t.jpg,2016,NA,"Fighting,Video Game Theme",NA,Jonathan Ying,NA,"Components: Miniatures,Doom","Deck / Pool Building,Dice Rolling,Grid Movement,Hand Management,Modular Board,Variable Player Powers","Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",7.95079,392 205322,"Description from the publisher: "Based on the classic computer game" According to the box: "You may: 1. Travel the trail 2. Work together to overcome calamities 3. Get at least one member of your party to Oregon 4. Stop and rest 5. Decide which of your friends will die of dysentery 6. Write your name on a tombstone What is your choice?" All sorts of gruesome deaths await you and the rest of your wagon party in this official multi-player card game version of the classic computer game. To win you’ll need to keep one player alive all the way from Independence, MO to the Willamette Valley. But between rattlesnakes, starvation, dead oxen, broken bones, dysentery, and a host of other calamities the odds are long . . . almost as long as the Oregon Trail itself. Players work together to move along the trail, fording rivers and playing Supply Cards to overcome calamities. But be warned–there will be times when it makes sense to let one of your wagon mates succumb to a calamity rather than expend precious supplies. And every time players go the way of all flesh, you’ll flip over the roster card and write their names on tombstones (don’t forget to include a quick epitaph). It’s a great way to relive your fond memories of one of the world’s most beloved computer games, and to kill off your family and friends at the same time. ",//cf.geekdo-images.com/images/pic3120646.jpg,6,45,12,2,30,The Oregon Trail Card Game,45,//cf.geekdo-images.com/images/pic3120646_t.jpg,2016,NA,"American West,Card Game,Video Game Theme",NA,NA,NA,Admin: Better Description Needed!,"Co-operative Play,Hand Management",Pressman Toy Corp.,4.83228,771 205359," GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages. Game description from the publisher: Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga. In Star Wars: Destiny, two players engage in a fast-paced duel, each striving to eliminate the other's characters first. The game's innovative mechanisms combine dice-driven combat with faction-driven hand management. Straightforward rules make the game easy to learn, but also enable deep strategic thinking and clever deck-building. Players can create decks that include characters from every faction and any era, as long as heroes and villains are on opposite sides of the fight. For example, Padmé Amidala might fight alongside Rey and Finn, taking on Jabba the Hutt, Kylo Ren, and Jango Fett. Each round, you use your characters' abilities, an assortment of dice, and a carefully constructed thirty-card deck filled with events, upgrades, and supports. You and your opponent alternate actions: activating your dice, playing cards from your hand, attacking your foes, and claiming the battlefield. You need to prove your skills and defeat your opponent's characters to claim your destiny! At launch in November 2016, Star Wars: Destiny consists of two starter sets — Rey and Kylo Ren, each with nine dice and 24 cards — and the Awakenings booster packs, each containing one die and five cards. ",//cf.geekdo-images.com/images/pic3363466.jpg,2,30,10,2,30,Star Wars: Destiny,30,//cf.geekdo-images.com/images/pic3363466_t.jpg,2016,NA,"Collectible Components,Dice,Fighting,Movies / TV / Radio theme,Science Fiction",NA,"Corey Konieczka,Lukas Litzsinger","Star Wars: Destiny – Awakenings Booster Pack,Star Wars: Destiny – Kylo Ren Starter Set,Star Wars: Destiny – Rey Starter Set,Star Wars: Destiny – Spirit of Rebellion Booster Pack","CCGs (Collectible Card Games),CDGs (Collectible Dice Games),Star Wars,Star Wars: Destiny","Dice Rolling,Hand Management,Variable Player Powers","Fantasy Flight Games,Asmodee,Asterion Press,Delta Vision Publishing,Edge Entertainment,Galakta,Heidelberger Spieleverlag",8.15226,1658 205398,"In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth building. Players then tally their points, and the player with the highest score wins. Players start the game with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on. On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors. The 2016 edition of Citadels includes twenty-seven characters — eight from the original Citadels, ten from the Dark City expansion, and nine new ones — along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay. ",//cf.geekdo-images.com/images/pic3119514.jpg,8,60,10,2,30,Citadels (2016 edition),60,//cf.geekdo-images.com/images/pic3119514_t.jpg,2016,"Andrew Bosley,Simon Eckert","Bluffing,Card Game,City Building,Fantasy,Medieval",NA,Bruno Faidutti,NA,NA,"Card Drafting,Set Collection,Variable Phase Order,Variable Player Powers","999 Games,Asmodee,Edge Entertainment,Hans im Glück Verlags-GmbH,Windrider Games",7.76005,418 205418,"In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting resources; building meadows; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats? Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14). Each player starts with two meeples that can each take an action per round. There are multiple options, and while the game progresses, you'll have more: each round a (fixed) additional option becomes available. Each action can be taken by only one player each round, so it's important to do some things with high preference. In comparison with the family game of the predecessor, much has changed: the new action each round is fixed, and the game has been simplified by removing stone and vegetables. Similar to Agricola: Die Bauern und das liebe Vieh, there are now buildings (replacing the major improvements) that score points for leftover resources at the end of the game. Also, there are no building restrictions (nor player boards). And finally, there are no negative points or point limits anymore, each player simply scores for all he has achieved. ",//cf.geekdo-images.com/images/pic3136438.jpg,4,45,8,1,45,Agricola: Family Edition,45,//cf.geekdo-images.com/images/pic3136438_t.jpg,2016,Klemens Franz,"Animals,Farming",NA,Uwe Rosenberg,NA,Agricola,Worker Placement,"999 Games,Hobby Japan,Lacerta,Lookout Games,Ludicus,Mayfair Games,Swan Panasia Co., Ltd.,uplay.it edizioni",7.58409,367 205420,"Description from the publisher: Gooseberry is a short, light, social-deduction game inspired by Fake Artist, Spyfall, and Codenames. For each game a topic is chosen which contains sixteen different subjects which everyone can see. One of those is designated the secret subject and one player becomes the "Gooseberry". The Gooseberry does not know which of the sixteen subjects is the secret and the other players do not know who is the Gooseberry. The goal of the Gooseberry is to remain hidden and figure out the secret subject while all the other players are trying to keep the secret hidden and find the Gooseberry. A code card is dealt to each player, with one player receiving the Gooseberry card that has no code. Players use the code to identify the correct subject word. Everyone prepares in their mind a ONE WORD clue related to the secret subject. The challenge is to choose a clue that shows other players that you know the secret subject but is not so obvious that it reveals the secret to the Gooseberry. When all players have prepared their clue and are ready, each player, in clockwise order and without hesitation, says out loud the clue they have prepared. Players may now discuss, question and accuse each other. When ready everyone votes on who they think is the Gooseberry. The Gooseberry wins if either they are not correctly identified or if they can guess the correct subject word. The rules are currently only available in English. But the cards are universal (no language) and due to the low complexity of the game it's easy to play in any language. ",//cf.geekdo-images.com/images/pic3120048.jpg,6,10,10,4,5,Gooseberry,10,//cf.geekdo-images.com/images/pic3120048_t.jpg,2016,Andrew Higgins,"Bluffing,Deduction,Party Game",NA,Rikki Tahta,NA,NA,NA,La Mame Games,6.84,50 205494,"You've done a great job as Mayor! Machi Koro: Bright Lights, Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination! Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm. Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins! ",//cf.geekdo-images.com/images/pic3119592.png,5,30,10,2,30,"Machi Koro: Bright Lights, Big City",30,//cf.geekdo-images.com/images/pic3119592_t.png,2016,Noboru Hotta,"Card Game,City Building,Dice",NA,Masao Suganuma,NA,Machi Koro,"Card Drafting,Dice Rolling","IDW Games,Pandasaurus Games",6.97734,417 205498,"The round houses (a.k.a., Fujian Tulou) are unique rural dwellings that can be found in the mountain areas in southeastern Fujian, China, dating back to the Ming dynasty (17th century). A round house is a large, multi-floor, enclosed, and fortified earth building housing usually a whole clan, which functions as a village and is known as "a little kingdom for the family". In the game Round House, players are the head of a family who tries to lead their members to glory. Players take turns moving their pawns around the circular building in one direction, performing different actions to get goods, trade goods for money, hire experts, send family members for distant business, and eventually bring the families home to worship the ancestors. By cleverly moving your pawns around the round house and maximizing the performance of your faithful family members, you might become the most glorious family and win the game! ",//cf.geekdo-images.com/images/pic3124550.jpg,5,90,10,2,60,Round House,90,//cf.geekdo-images.com/images/pic3124550_t.jpg,2016,NA,"Economic,Medieval",Round House: 1st Expansion – Additional Tiles,"Eros Lin,Zong-Hua Yang (Bob)","Round House: 1st Expansion – Additional Tiles,Round House: Expert Promo Cards","Country: China,Crowdfunding: Spieleschmiede","Action / Movement Programming,Area Movement,Card Drafting,Point to Point Movement,Set Collection,Worker Placement",EmperorS4,7.4828,186 205507,"Description from the publisher: In Key to the City – London, each player aims to develop their own London borough based around their home tile, using the large hexagonal location tiles. Each location tile gives victory points and may generate resources (skill tiles or connectors that connect two location tiles). Connectors and skill tiles can be used to upgrade location tiles for additional victory points and productivity. The game is played over four eras, and in each era, new location tiles will be available for bidding. In both era 1 and 2, these tiles consist of six resource-generating tiles, plus some additional building tiles. In era 3, there will be only building tiles, which arrive already upgraded. In era 4, some of the Routemaster tiles become available. On their turn, a player chooses one of five actions. They may use one or more of their team of wooden workers ("keyples") to (1) bid for a location tile, (2) use a location tile to generate resources, or (3) upgrade a location. They may (4) pass, in which case they may play again in that era, or (5) cease playing in that era by setting off in their sailing barge along the Thames. The game finishes after the last river barge sets sail at the end of era 4, at which point the player with the most victory points wins. Key to the City – London has similarities in structure to the award-winning 2012 R&D game Keyflower. ",//cf.geekdo-images.com/images/pic3145313.jpg,6,120,14,2,90,Key to the City – London,120,//cf.geekdo-images.com/images/pic3145313_t.jpg,2016,"Katherine Baxter,Richard Breese,Konstantin Vohwinkel","City Building,Economic,Territory Building",NA,"Sebastian Bleasdale,Richard Breese",NA,"Crowdfunding: Kickstarter,Key-series,Quined Master Print Edition Series","Auction/Bidding,Modular Board,Set Collection,Tile Placement,Worker Placement","R&D Games,Game Salute,Hutter Trade GmbH + Co KG,Quined Games",7.25297,554 205610,"Description from the publisher: The king has called for a lavish feast and tourney, the likes of which have not been seen in the Seven Kingdoms since the days of Aegon the Conquerer. What's more, the king has declared that at this feast, he will choose his new Hand — and you have a chance of rising to this lofty position. Of course, you're not the only one with eyes set on becoming the power behind the Iron Throne. In A Game of Thrones: Hand of the King, you need to scheme and backstab to outwit your opponents, and you need the help of Varys, the Master of Whispers, to do it. Hand of the King is a fast-paced card game of conspiracies and sudden twists of fate for two to four players, challenging each of you to gain the most support among the twisted intrigues of the King’s Landing court. Each turn, you send Varys to do your bidding, moving through the court and inciting iconic characters from A Song of Ice and Fire to support your cause. With the help of some companions and crafty alliances with other players, you just might rise to become the king's new Hand! In more detail, players move Varys in orthogonal lines in a 6x6 grid, stopping it on a character token, then collecting that token and any other character from that House that you passed over. Possess as many characters from a House as someone else, and you claim the banner from that person. Collect the final character from a House, and you immediately use the power of one of six companions; since the game contains fourteen companions, the mix of powers will differ each game. ",//cf.geekdo-images.com/images/pic3122395.jpg,4,30,14,2,15,A Game of Thrones: Hand of the King,30,//cf.geekdo-images.com/images/pic3122395_t.jpg,2016,Mihajlo Dimitrievski,"Card Game,Fantasy",NA,Bruno Cathala,NA,A Song of Ice and Fire,"Card Drafting,Grid Movement,Set Collection","Asterion Press,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag,Kaissa Chess & Games",7.03309,668 205637,"Description from the publisher: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness! In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries. Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world... The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you. ",//cf.geekdo-images.com/images/pic3122349.jpg,2,120,14,1,60,Arkham Horror: The Card Game,120,//cf.geekdo-images.com/images/pic3122349_t.jpg,2016,"Christopher Hosch,Ignacio Bazán Lazcano,Henning Ludvigsen,Mercedes Opheim,Zoe Robinson,Evan Simonet","Adventure,Card Game,Collectible Components,Fantasy,Horror,Novel-based",NA,"Nate French,Matthew Newman","Arkham Horror: The Card Game – Blood on the Altar – Mythos Pack,Arkham Horror: The Card Game – Carnevale of Horrors – Scenario Pack,Arkham Horror: The Card Game – Curse of the Rougarou – Scenario Pack,Arkham Horror: The Card Game – Lost in Time and Space: Mythos Pack,Arkham Horror: The Card Game – The Dunwich Legacy,Arkham Horror: The Card Game – The Essex County Express: Mythos Pack,Arkham Horror: The Card Game – The Miskatonic Museum: Mythos Pack,Arkham Horror: The Card Game – The Path to Carcosa,Arkham Horror: The Card Game – Undimensioned and Unseen: Mythos Pack,Arkham Horror: The Card Game – Where Doom Awaits: Mythos Pack","Arkham Horror,Campaign Games,Cthulhu Mythos,Living Card Game,Solitaire Games","Action Point Allowance System,Co-operative Play,Deck / Pool Building,Hand Management,Role Playing,Variable Player Powers","Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",8.42193,4998 205716,"Description from the publisher: The largest, richest, and most diverse city on Earth, New Angeles is home to the Space Elevator that rises along its buckyweave tether and connects us to Luna and its invaluable Helium-3 deposits. It is here, in New Angeles, that you'll find the global headquarters for the worlds' most powerful megacorps: Haas-Bioroid, Globalsec, Jinteki, Melange Mining, NBN, and the Weyland Consortium. And it is here, in this shining beacon of human achievement and advancement, that these powerful megacorps enjoy a uniquely fertile breeding ground for their projects and their rivalries. In New Angeles, you gain control of one of these megacorporations, then you use your wealth and influence to create more wealth and more influence. To do this, you cut deals and forge temporary alliances. You leverage your credits and assets to gain financial superiority over your corporate rivals. All the while, you also need to keep an eye toward the masses, striking deals with the other corps as necessary in order to keep a lid on crime, disease, and unrest. If you want to maximize your profit, you need to keep New Angeles open for business! ",//cf.geekdo-images.com/images/pic3123155.jpg,6,240,14,4,120,New Angeles,240,//cf.geekdo-images.com/images/pic3123155_t.jpg,2016,NA,"Bluffing,Science Fiction",NA,James Kniffen,NA,Android,"Area Control / Area Influence,Variable Player Powers,Voting","Asterion Press,Edge Entertainment,Fantasy Flight Games,Galakta,Heidelberger Spieleverlag",7.46877,675 205774,"Welcome to the post-apocalyptic battles of tireless robots! You're watching "Steel Arena: Friday Night Robot Fight Show"; more precisely, all that remains of it because the world is in ruins, but they keep on fighting! Arm your robot directly while fighting and conquer your enemies! In Steel Arena: Friday Night Robot Fight, you can make a cruel duel and gather up to four robots in a team battle or in a crazy war against everyone. Each player takes control of a robot and tries to eliminate the other players in the modular arena; the arena consists of hexes that are "spaces" to move and also modules that can be picked up during the fight and used to upgrade your robot to make it more deadly. Each turn, a player activates their robot's modules in different combos that allow it to turn, move, fight and defend. There are a lot of weapons working in various ways: melee, direct fire, plunging fire, explosives, acoustic, etc. Causing damage to an opponent's robot destroys its modules and lets you take it as a trophy (victory points). The game ends when any of the robots are completely eliminated or when the stack of the modules runs out, then the player with the most trophies wins. They were created for the show, so even after the apocalypse, the show must go on! ",//cf.geekdo-images.com/images/pic3160828.jpg,4,60,12,2,30,Steel Arena: Friday Night Robot Fight,60,//cf.geekdo-images.com/images/pic3160828_t.jpg,2016,Konstantin Porubov,"Fighting,Science Fiction",NA,Yury Yamshchikov,Steel Arena: Cryochamber Promo Tile,Robots,"Hex-and-Counter,Modular Board",GaGa Games,7.26806,67 205826,"Description from the publisher: Kilt Castle adds a simple and highly interactive card mechanism to the classic Euro game genre of outbuilding one's opponents in an attempt to control the largest territory. The game board shows a grid of 5x5 squares. Ten cards are placed beside the first four rows in stacks of 4, 3, 2 and 1 card. On their turn, the player picks up an open card from one of the stacks next to the game board and places it in another row — always in a clockwise direction. All players whose colors are on that card (one or two) are then allowed to build a new tower or build on top of an existing tower in this particular row. Building on an open space is free, while building on top of somebody else's tower costs as many ducats as the number of "floors" already built. A player can decide to trigger a general round of scoring simply by moving the last card of any stack. High towers are a good way to claim a large, connected territory and collect a lot of ducats. ",//cf.geekdo-images.com/images/pic3126011.jpg,4,45,10,2,45,Kilt Castle,45,//cf.geekdo-images.com/images/pic3126011_t.jpg,2016,Dennis Lohausen,Abstract Strategy,NA,Günter Burkhardt,NA,NA,"Area Control / Area Influence,Hand Management,Tile Placement","Lion Rampant Imports,Zoch Verlag",6.26923,65 205831,"Description from the publisher: Dreams is a game of perception and intuition with 72 large cards illustrated by eight different artists. In each round, four pictures are revealed. The players are gods who transfer one of these images onto the night sky as a new constellation of stars. Which one is transferred is determined in such a way that all players but one know the picture in question. The one who doesn't know which picture was chosen tries to remain undetected during the round. Star by star, the players now transfer the picture onto the night sky (i.e., the central mat) until all stars are placed. There is a good chance that different players will emphasize different aspects of the picture in question. After the placement phase, the "Gods" try to detect the "ignorant" player, while the ignorant player tries to name the picture that was chosen. The right balance between keeping the imposter in the dark and not giving the regular players cause for suspicion has to be struck... ",//cf.geekdo-images.com/images/pic3126014.jpg,6,30,10,3,30,Dreams,30,//cf.geekdo-images.com/images/pic3126014_t.jpg,2016,"Victor Boden,Miguel Coimbra,Giulia Ghigini,Matthias Holländer,Alexander Jung,Tina Kothe,Timo Kümmel,Tobias Schweiger","Deduction,Party Game",NA,Olivier Grégoire,NA,NA,"Co-operative Play,Pattern Building,Pattern Recognition,Voting","Lion Rampant Imports,Zoch Verlag",6.55399,178 205867,"Bohnanza® – Das Duell: Give as good as you get! What was that thing about the gift horse? In this two-player variant of Bohnanza, both bean farmers give each other gifts of beans they can‘t use themselves – to make life harder for their opponent, if possible. Trying to fulfill their secret “bo(h)nus” requirements, they both need to keep a vigilant eye on the other player’s bean fields. Give as good as you get in Bohnanza – Das Duell, there can be only one winner! How to play Bohnanza – Das Duell: Both duelists have bean field mats in front of themselves to plant their beans on. Between them, there is a row of eight gift cards. Each player holds five hand cards and three “bo(h)nus cards” with secret objectives. Playing the bean duel, you have the option of planting more than one type of bean in the same field, but when you plant a different bean than the one you’ve planted before, it has to have the next highest number than the one before. When harvesting your beans, it’s the beanometer of the last card you’ve planted that counts. At the start of each turn, the active player plants two beans from their hand and turns over bean cards as usual. Instead of trading, however, they offer their opponent one bean as a gift by pushing this bean type’s gift card in their direction. The other player can accept the gift or decline it, but if they don’t take it, they have to offer a gift in return. You are allowed to bluff, but it may cost you if your bluff is called! Important: Only the first player to accept a gift actually receives the bean card in question. After this exchange, plant all beans you have received and turned over, then draw new cards. “Bo(h)nus” cards can be fulfilled at any time when the required combination of beans printed on the card can be found in any bean field. Fulfilling an objective earns you bean dollars and the brand new bean cents. When the draw pile is used up, the player with the most bean dollars wins the game. Bohnanza – Das Duell is a variant of the popular bean trading game Bohnanza designed exclusively for two players. The gifting rules and “bo(h)nus” cards facilitate interaction between the two players and give fans something new to try out. (source: press information from AMIGO) ",//cf.geekdo-images.com/images/pic3528706.jpg,2,45,12,2,45,Bohnanza: The Duel,45,//cf.geekdo-images.com/images/pic3528706_t.jpg,2016,Björn Pertoft,Card Game,NA,Uwe Rosenberg,Bohnanza: Die Jokerbohnen,Bohnanza,NA,"AMIGO Spiel + Freizeit GmbH,Rio Grande Games",7.27176,131 205885,"It's time to run from the bulls once again in X nimmt! This card game starts with the same premise as the well-known 6 nimmt!: Each turn, players all simultaneously reveal one card from their hand, then these cards are placed into existing rows one at a time, starting with the lowest-valued card. If a row is full, then whoever played that final card takes all of the cards already in the row, scoring negative points for all of the bullheads on those cards. X nimmt! changes these rules a few ways. Each player starts with eight cards in hand and a personal X row. Played cards will be placed into three rows, with those rows being able to hold three, four or five cards. Whenever someone takes cards from a row, those cards go into the player's hand, then the player must play one card into their personal X row. All cards in this X row must also be played in ascending order! If you can't do this, then you place all of those X cards aside in order to start a new X row, with the value of those set-aside cards now being doubled. A round ends after someone plays the final card in their hand, and whoever has the fewest negative points after two rounds wins. ",//cf.geekdo-images.com/images/pic3126004.jpg,4,25,8,2,25,X nimmt!,25,//cf.geekdo-images.com/images/pic3126004_t.jpg,2016,Oliver Freudenreich,Card Game,NA,"Wolfgang Kramer,Reinhard Staupe",NA,6 nimmt!,Pattern Building,AMIGO Spiel + Freizeit GmbH,6.89813,214 205960,"Kickstarter edition includes: Halfdan (hero card) Hakon (hero card) Ragnor (hero card) Valhalla is Awaiting All of Us (raid card) Novgorod (raid card) Paris (raid card) Rouen (raid card) 3 New ship cards These contents are packaged inside the game box which has a Kickstarter sticker on the outer shrink wrap to designate it from a retail edition In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin! During the game, each player expends action cards to construct new buildings in their village, gather companions, recruit famous Vikings, and build longships that will carry them to fame and glory. ",//cf.geekdo-images.com/images/pic3127589.jpg,5,60,13,2,45,In the Name of Odin: Kickstarter Edition,60,//cf.geekdo-images.com/images/pic3127589_t.jpg,2016,"Enggar Adirasa,Víctor Pérez Corbella,Agnieszka Kopera,David A. Nash,ShenFei,Odysseas Stamoglou,Quico Vicens",Medieval,NA,Krzysztof Zięba,NA,"Crowdfunding: Kickstarter,Vikings","Hand Management,Set Collection","Baldar,NSKN Games",7.01364,55 206051,"Do we really have free will? Who decides this? Are we controlled by what we hear and what we see, even while thinking we decide freely? Insider is a game that deals with these questions. While communicating to others, you have to find the right answers to a quiz or find the "insider" who is manipulating the discussion. The insider will do everything to hide their identity while misleading the others. In more detail, players are assigned roles at random. One player is the "master", and they secretly select a word from a set given in a deck of cards. (In a variant given in the rulebook, they can freely select and write down a word.) The "insider" player, whose role is not known to the other players, will then secretly view the word. The rest of the players are known as "commons". The commons then have approximately five minutes in which to ask the master "yes" or "no"-type questions so that they can deduce the secret word. The insider attempts to secretly lead the commons towards the correct word. If the commons fail to guess the correct word, everyone loses. If, however, the word is correctly guessed in the allowable time, the master flips the sand timer, and the commons and master have until the sand runs out to discuss the game and deduce the identity of the insider. If they guess correctly, they win the game together; if they do not, the insider wins. ",//cf.geekdo-images.com/images/pic3325362.jpg,8,15,9,4,15,Insider,15,//cf.geekdo-images.com/images/pic3325362_t.jpg,2016,Jun Sasaki,"Bluffing,Deduction,Party Game",NA,"Akihiro Itoh,Kwaji,Daichi Okano,Kito Shinma",NA,NA,"Co-operative Play,Partnerships,Voting",Oink Games,7.27219,462 206084,"Description from the designer: Nautilion is a dice game in the Oniverse series! Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths. You must get to the Abyss, lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles — but to defeat the Darkhouse, not only must you be faster than the Phantom Submarine, you must also assemble the submarine's crew along the way. Each turn, you roll three dice and give one to each of these figures: the Nautilion, the Phantom Submarine, and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens: the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its move joins your submarine, the one the Phantom Submarine reaches is lost! Only four copies exist of each of the nine different tokens, so you have to decide carefully which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but inflicts damage to you each time he gets a die with a high value.) To win, you need to reach the Abyss with a full crew of nine different tokens. Five expansions are included with the game, adding new crew members, powers, treacheries and challenges. ",//cf.geekdo-images.com/images/pic3130865.png,2,30,10,1,15,Nautilion,30,//cf.geekdo-images.com/images/pic3130865_t.png,2016,Élise Plessis,"Dice,Fantasy,Nautical",NA,Shadi Torbey,NA,"Oniverse,Solitaire Games","Co-operative Play,Modular Board,Roll / Spin and Move,Set Collection","Filosofia Éditions,Z-Man Games",7.57967,257 206175,"Description from the publisher: Cortex Challenge is the exciting new brain-busting card game by Esdevium Games, which uses the same fast-paced approach to family fun popularised by Dobble and Jungle Speed! Cortex Challenge tests up to six players’memory, cognition, and sensory perception. It even includes texture cards that are used during ‘Touch Challenges’, where players must guess what they are feeling, adding a unique element that is often neglected in games. Players’ brain powers are stretched to the max as they race to be the first to match symbols, correctly remember all objects on a card or find the route out of mazes, amongst many other tests! Winning challenges allows players to add pieces to their brain puzzle which they must complete before their opponents in order to win the game. Cortex Challenge is sure to tax the mental abilities of players both young and old! ",//cf.geekdo-images.com/images/pic3164627.jpg,6,15,8,2,15,Cortex Challenge,15,//cf.geekdo-images.com/images/pic3164627_t.jpg,2016,Sébastien Lopez,"Card Game,Educational,Party Game",NA,"Johan Benvenuto,Nicolas Bourgoin",NA,NA,"Memory,Pattern Recognition","Asmodee,Asterion Press,Broadway Toys LTD,Captain Macaque",6.43685,89 206448,"Welcome to Noxford, a timeless city in perpetual construction that extends continuously following the rhythm of the gears that hold it. Each player leads a crime syndicate and relies on their lieutenants and henchmen to become the most influential around rich districts of the city. Set in a Steampunk universe, Noxford gives you the opportunity to take control of a Victorian city made up of cards. In turn, players place in the game either cards depicting influence of their syndicate, or neutral cards representing rich districts (victory points) as well as barracks (which cancel syndicate influence around those areas). Cards must be placed so that they touch at least two cards already in play and must have at least two edges aligned on the edges of the cards that it touches. The game ends when a player plays their last syndicate card. Then, players wins neutral districts if they have more syndicate cards than their opponents around. Neutral districts give 1 victory point per symbol on them, and a +2 bonus if the district depicts the favorite field of the player's syndicate. The player with the most victory points controls the city and wins the game! ",//cf.geekdo-images.com/images/pic3135684.png,4,40,8,2,20,Noxford,40,//cf.geekdo-images.com/images/pic3135684_t.png,2016,Maud Chalmel,"Card Game,Territory Building",NA,Henri Kermarrec,Noxford: Essen 2016 promo card,NA,"Area Control / Area Influence,Hand Management,Tile Placement",Capsicum Games,6.36785,135 206463,"Description from the publisher: The city of Gads Hill was founded in 1872, and it gained popularity through the first train robbery in Missouri committed by the James Younger gang. Today, there is hardly anything that remains of Gads Hill — only a sign at the place where the gang stopped the train gives evidence of the earlier existence of the city. How did Gads Hill look like 140 years ago? Where did the duels take place? Where was the hotel located where the Pinkerton detectives spent the night? Where had the Younger brothers been seen? Take your part on reconstructing the city in Gads Hill 1874. The player who brings the most relevant information to this reconstruction project wins the game. Gads Hill 1874 is based on the concept of the award-winning game Old Town. ",//cf.geekdo-images.com/images/pic3141059.jpg,4,60,10,2,45,Gads Hill 1874,60,//cf.geekdo-images.com/images/pic3141059_t.jpg,2016,Christian Opperer,"American West,Deduction",NA,Stephan Riedel,Gads Hill 1874: 1. Expansion – Railway Station,NA,NA,Clicker Spiele,6.86902,51 206471,"For all eternity, the Trees of life have rooted the harmony between Sky, Earth and Sea. But the Trees are dying. The time has come: they must be planted atop the sacred peninsulas. The cards are in your hands! Will you be able to achieve harmony by honouring your pledges? In this strategy card game, you will yourself determine, in the course of the game, the number of tricks (all cards played in a turn and won by a player) that you must win. In addition, your opponents and yourself can alter the trump suit(the family that overrides the others) at any time; but this will cost you, so will you do it? It is up to you to constantly decide on the best option and to adapt to situations combining uncertainty, tension and risk-taking! Eternity is an original trick-taking game that revisits the classic card games like Whist or Belote. ",//cf.geekdo-images.com/images/pic3134908.jpg,5,40,10,3,20,Eternity,40,//cf.geekdo-images.com/images/pic3134908_t.jpg,2016,Virginie Rapiat,"Card Game,Environmental",NA,"Cyril Blondel,Jim Dratwa",NA,Forgenext,Trick-taking,Blackrock Games,6.7947,132 206490,"Description from the publisher: It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You, and others like you, see a golden opportunity for profit in China. For too long the Company’s polite deference to the Qing has smothered progress and stifled trade. There is real money to be made here and you intend to make it. An Infamous Traffic is a brutal economic board game for two to five souls brave enough to conduct the opium trade in the fracturing political landscape of 19th century Qing China. Initially, you will need to rely on smugglers in order to get your products into the interior, but, if Parliament can be swayed, perhaps an open war can make the trade more secure. At the same time, you’ll want to be careful. If British aggression goes unchecked, the region may become a failed state, which could jeopardize your hard fought gains. Of course, the massive wealth you’ll earn won’t be enough. Trade is still a dirty word among those in the top rungs of society. You certainly haven't forgotten how your business holdings were sneered at by some prodigal baronet during your brief stint at Oxford. They don’t understand. The empire they enjoy was built on trade, not pedigree. So, you’ll play their game, snatching up the precious symbols of nobility with your hard won cash. Perhaps you can restore a beloved castle and stuff it full of the latest luxuries. The right marriage or government post would certainly guarantee your place in society. You might even be tempted to rob your own firm to get that extra edge back home. In any case, there’s demand for opium in China, and you intend to meet it. ",//cf.geekdo-images.com/images/pic3135977.jpg,5,90,14,2,45,An Infamous Traffic,90,//cf.geekdo-images.com/images/pic3135977_t.jpg,2016,Cole Wehrle,"Economic,Industry / Manufacturing,Political",NA,Cole Wehrle,NA,NA,"Chit-Pull System,Dice Rolling,Partnerships,Route/Network Building,Simulation",Hollandspiele,7.27418,92 206504,""Fee Fi Fo Fum! I smell the blood of an Englishman!" roared the giant as he crashed through the vines. Jack, with one arm around his precious stolen harp and the other grasping the beanstalk, felt the rush of danger. Will he make it to the bottom in time to chop down the leafy ladder, or will the giant successfully catch the thieving beggar? In The Blood of an Englishman, players take on the role of either Jack or the Giant. The Giant must maneuver the Fee Fi Fo and Fum cards while Jack tries to create three beanstalks to steal the bag of gold, the Golden Goose, and the Singing Harp. Each player has different available actions and must carefully arrange the cards to achieve their goal. Are you brave enough to face your fate? ",//cf.geekdo-images.com/images/pic3136189.jpg,2,30,10,2,20,The Blood of an Englishman,30,//cf.geekdo-images.com/images/pic3136189_t.jpg,2016,"Anita Osburn,Chris Ostrowski","Abstract Strategy,Card Game,Novel-based",NA,Dan Cassar,NA,NA,Pattern Building,Renegade Game Studios,7.22859,334 206540,"The boss of the Banana bandits is selecting one member of the crew as his successor. Whoever can first collect three golden banana coins will be the next leader of Banana bandits, and you obtain the golden banana coin by gathering gorilla coins that are held by the other gorillas. Catch these other gorilla's coins to claim victory! Banana Bandits is an exciting family game with a eye-catching 3D building. Each turn, the active player has three action points, and the player can choose any of these actions to execute: Move the gorilla up, down, left or right 1-3 spaces. Fight with an adjacent opponent by rolling the dice. Draw a card, but only if you're on the first floor. Collect all the coins in the room. When a player collects enough gorilla coins, they can convert two different colors of gorilla coins to one golden banana coin. ",//cf.geekdo-images.com/images/pic3261826.jpg,4,40,8,2,25,Banana Bandits,40,//cf.geekdo-images.com/images/pic3261826_t.jpg,2016,Tommy Ng,"Dice,Fighting",NA,Edward Chan,Banana Bandits: SPIEL 2016 Promo Cards,NA,"Action Point Allowance System,Dice Rolling,Grid Movement,Take That","Capstone HK Ltd.,CMON Limited,Magic Store Srl,Mandoo Games,Swan Panasia Co., Ltd.",5.81482,56 206754,"Speeding through space, Burke's Gambit is a rugged company freighter on an extremely important mission, with its seasoned crew being tasked with finding powerful alien technology. What the crew finds instead is something they never expected: a dangerous parasitic organism has somehow made its way into the ship and inside the body of one of the crew members! Just as the bio-organism contamination alarm goes off, one of the crew members seizes the chaotic moment and sabotages the freighter's engines. The ship, its crew, and the parasitic organism are all on a collision course with planet Earth, where further contamination of the world's population awaits. Which of the crew are dedicated company personnel wanting the alien organism to reach Earth? Which are just crew wanting to identify the infected crew member? Most importantly, which member of the crew is infected?! Join the crew of Burke's Gambit on a wild space adventure with hidden affiliations and a hidden infected player. In Burke's Gambit, players take on specific roles of Captain, Marine, Comms Officer and more as they take turns and roll a die. The possibilities of the die include damaging another player, healing themselves, looking at a crew affiliation card, or even scanning a player's diagnostic card. But if you roll an engine power up, you hasten the ship's arrival to Earth. When Burke's Gambit reaches Earth, a vote must be held to eject someone from the airlock (assuming anyone's left)! ",//cf.geekdo-images.com/images/pic3139932.png,8,20,14,4,20,Burke's Gambit,20,//cf.geekdo-images.com/images/pic3139932_t.png,2016,Donald Crank,"Bluffing,Deduction,Negotiation,Party Game,Science Fiction",NA,Robert Yates,Burkes Gambit: Xenobiologist,NA,"Dice Rolling,Memory,Partnerships,Player Elimination,Variable Player Powers,Voting",WizKids,6.79349,192 206802,"Spaghetti is a dexterity game in which players compete to pull out as many valuable spaghetti noodles as possible. There are 27 noodles on the plate that vary in colors, length and points: 10 natural = 1 vp 8 tomato = 2 vp 6 spinach = 3 vp 3 sepia = 4 vp A player has only twenty seconds to collect the best pieces, but eating spaghetti requires great care. If anything falls off the plate and stains the table, the player's turn ends immediately. A player can use only one hand and can touch only one noodle at a time at one point. If pulling a noodle causes a meatball to start rolling off the plate, the player can drop the noodle to try to catch the meatball. At the moment the meatball is grabbed, it cannot be touching any noodles on the plate. These skillfully caught meatballs are worth one point at the end of the game. The game ends when the plate is empty, with no pasta and no meatballs, and whoever scores the most points wins. There are two additional difficulty levels: Spaghetti Difficili and Spaghetti Superiori. Spaghetti Difficili differs from the basic game in the number of meatballs (now four) and the size of plate on which spaghetti is served (players choose a small one). In Spaghetti Superiori, players earn extra points for fulfilling Italian recipes. There are 12 recipe tokens in total, each shows spaghetti ingredients. Players must remove those ingredients to claim the token. A player must get all of a token's ingredients during a single 20-second turn. ",//cf.geekdo-images.com/images/pic3159338.jpg,4,30,6,2,20,Spaghetti,30,//cf.geekdo-images.com/images/pic3159338_t.jpg,2016,Bartłomiej Kordowski,"Action / Dexterity,Party Game",NA,Michał Gołębiowski,Spaghetti: alla Granna,Food / Cooking,Set Collection,"Granna,HUCH! & friends",6.53662,71 206803,"Warsaw is a unique city. It is said that it "survived its own death", and there is truth in this. Poland's capital was largely destroyed during the Second World War, and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times, architecture from between the World Wars, socialist blocks, and modern buildings. Walking through the streets of Warsaw's Wola district, one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages, and concrete block buildings touch elegant older houses, which show the signs of time's decay. Some call it a spatial mess, while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful, but strong and determined. Nothing reflects the city's character more than its diverse buildings. In Capital, players jointly build Warsaw over six epochs, from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs, districts give income and victory points to their owners. After six rounds, whoever has the most points wins. In more detail, each epoch consists of a construction phase and an income phase, with wars at the end of the third and fourth epochs. During the construction phase of an epoch, players shuffle the city tiles with the current epoch's number, then deal several tiles to each player. Each player chooses one of the tiles, then places it face down onto the table. All players simultaneously reveal their selected tiles, and each player chooses one of two possible actions: Discard their tile to the box and take three coins from the bank. Pay the tile's cost in coins and build the tile in their district. Instead of placing a tile on an empty space, a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile, covering it completely. As a result, the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters, and each quarter has its own type of building, so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas, even if they are adjacent to each other. They also occupy an entire tile. During the income phase, milestones are placed, and players receive coins and victory points. ",//cf.geekdo-images.com/images/pic3159339.jpg,4,60,10,2,45,Capital,60,//cf.geekdo-images.com/images/pic3159339_t.jpg,2016,"Tytus Brzozowski,Grzegorz Molas","City Building,Economic",NA,Filip Miłuński,NA,Cities: Warsaw,"Card Drafting,Simultaneous Action Selection,Tile Placement",Granna,7.50226,382 206844,"The race is on to find out who’s the best chef in town, and only the cook with the fastest hands and the cleverest plan will win! Your goal in Fold-it! is to cook recipes the fastest, based on the order cards. When an order card is revealed, everyone starts cooking at the same time. In order to cook the order, each player takes their individual recipe cloth and folds it so that it shows only the items displayed on the order card. The round ends once all players have finished their order, and if you made the order incorrectly or were the last to finish, you have to give up a star token. If you lose all three of your stars, you're out of the game. Once only one player is left with a star token, they’ve won the game! ",//cf.geekdo-images.com/images/pic3143202.png,5,20,8,1,20,Fold-it,20,//cf.geekdo-images.com/images/pic3143202_t.png,2016,Agsty Im,"Action / Dexterity,Puzzle,Real-time",NA,Yohan Goh,NA,NA,"Pattern Recognition,Player Elimination","Broadway Toys LTD,Happy Baobab",6.59681,94 206915,"You've finally reached the Temple of Secrets with its immense treasure of gold — but what awaits you here? Fabulous wealth or total destruction? The proud and mysterious temple guards who are hiding amongst the adventurers are trying to lure them onto the wrong track in order to protect their gold. Skillfully and with a deceitful tongue, they try to convince you to open the grave chambers behind which lies a dangerous fire trap. Can you trust anyone in the group when you don't know whether they're friend or foe? Tempel des Schreckens is a quick-playing bluffing game that reimplements the gameplay of TimeBomb in a new setting and for a larger group of players. ",//cf.geekdo-images.com/images/pic3141267.png,10,15,8,3,15,Tempel des Schreckens,15,//cf.geekdo-images.com/images/pic3141267_t.png,2016,NA,"Bluffing,Card Game,Negotiation",NA,佐藤 雄介 (Yusuke Sato),NA,Archaeology,Partnerships,Schmidt Spiele,7.01146,96 206928,"The more you build in Die Baumeister des Colosseum, the easier it is to win — but getting the materials themselves won't be so easy. The pace of the construction within the Colosseum determines how long the game will last, so it's important to plan ahead... ",//cf.geekdo-images.com/images/pic3141289.jpg,4,30,10,2,30,Die Baumeister des Colosseum,30,//cf.geekdo-images.com/images/pic3141289_t.jpg,2016,Michael Menzel,NA,NA,Klaus-Jürgen Wrede,NA,NA,NA,Schmidt Spiele,6.1267,103 206931,"In Noch mal!, the dice determine which color and how many spaces you can mark off on your playing sheet — but the starting player may first evaluate what everyone's doing, then remove two dice, leaving everyone else to make their choices with the dice that remain... ",//cf.geekdo-images.com/images/pic3141302.jpg,6,0,8,1,20,Noch mal!,0,//cf.geekdo-images.com/images/pic3141302_t.jpg,2016,NA,Dice,NA,"Inka Brand,Markus Brand",NA,NA,Dice Rolling,"999 Games,Schmidt Spiele",6.91643,323 206940,"In Carcassonne: Amazonas, players sail their boats to the Amazon to discover abundant wildlife. Players score points not only for discovering animals, but also for visiting native villages and water courses while their boat moves forward on the Amazon. Amazon is full of caimans and piranhas which often (and somewhat unpredictably) bring points to those who are farthest down the river (you move your boats forward when you encounter boat symbols on your water courses and also when you do not place any meeple on water courses or villages, nor huts in jungles). The game ends - as usual - when all tiles have been used up, and the two boats fartherst down the river score some bonus points (depending on the number of players). Carcassonne: Amazonas is the third title in the "Carcassonne Around the World" series. ",//cf.geekdo-images.com/images/pic3147391.png,5,35,8,2,35,Carcassonne: Amazonas,35,//cf.geekdo-images.com/images/pic3147391_t.png,2016,Vicki Dalton,NA,NA,Klaus-Jürgen Wrede,NA,"Carcassonne,Carcassonne: Around the World",Tile Placement,"999 Games,Filosofia Éditions,Giochi Uniti,Hans im Glück Verlags-GmbH,Z-Man Games",7.33095,333 206941,"In First Class: Unterwegs im Orient Express, players try to score as many fame points as possible by building a rich network of rails, by building luxurious train cars, or by serving well-paying passengers. First Class is a card game that feels more like a board game, and since each game is played with the base cards and two of five modules, the game offers lots of variety as not all elements are used in each playing. ",//cf.geekdo-images.com/images/pic3276263.png,4,60,10,1,60,First Class: All Aboard the Orient Express,60,//cf.geekdo-images.com/images/pic3276263_t.png,2016,Michael Menzel,Trains,NA,Helmut Ohley,First Class: Teatime,NA,"Card Drafting,Point to Point Movement,Route/Network Building,Set Collection","Hans im Glück Verlags-GmbH,999 Games,Devir,Z-Man Games",7.70653,1307 207062,"In Dungeons & Dragons: Rock Paper Wizard, the dragon has been slain, leaving behind a treasure over which to fight, and the players are wizards who are fighting to claim the most gold from the dragon's pile. The players have a shared "spellbook" of cards depicting various well-known D&D spells, and each card shows a unique hand gesture that the player must make to cast, while pointing at another player as the target of the spell. All players choose their spells simultaneously, and the spells can move the wizards closer or farther away from the treasure or affect the game state in other ways as well. It's a game of second-guessing, satisfying successes, and agonizing reversals as each spell cast potentially affects the outcomes of the following ones! The first player to grab 25 gold pieces from the hoard wins. ",//cf.geekdo-images.com/images/pic3148756.png,6,0,14,3,30,Dungeons & Dragons: Rock Paper Wizard,0,//cf.geekdo-images.com/images/pic3148756_t.png,2016,Josh Cappel,Fantasy,NA,"Josh Cappel,Jay Cormier,Sen-Foong Lim",Dungeons & Dragons: Rock Paper Wizard – Levitate,Dungeons & Dragons,"Simultaneous Action Selection,Take That",WizKids,7.15948,194 207207,"Glüx is a family game all about illuminating rooms. Every player tries to play the brightest light tokens in different areas on the board, thus gaining the majority in those areas. Who can place their light tokens in the cleverest way and illuminate the most areas? ",//cf.geekdo-images.com/images/pic3159758.jpg,4,45,8,2,30,Glüx,45,//cf.geekdo-images.com/images/pic3159758_t.jpg,2016,Claus Stephan,Abstract Strategy,NA,Jakob Andrusch,NA,NA,"Area Control / Area Influence,Grid Movement",Queen Games,7.42159,307 207208,"In a post-apocalyptic world, players try to rebuild society. Using the debris, they build new towns for the remaining survivors to live in — but these friendly folks aren't the only ones still out there. Marauders want to pillage your town and see it burn. Scavenge what you can and build new structures to help you defend against the marauder threat. While you can get more things done in town when you house more survivors there, they all have to have a space to sleep or they might turn against you and join the marauders. Armageddon is a strategy game that offers many tactical choices and different strategies to claim victory. ",//cf.geekdo-images.com/images/pic3169845.jpg,4,90,12,3,90,Armageddon,90,//cf.geekdo-images.com/images/pic3169845_t.jpg,2016,Markus Erdt,City Building,NA,"Chris Marling,David Thompson (I)",NA,NA,"Auction/Bidding,Worker Placement",Queen Games,6.7538,166 207330,"Hellas, 480 BCE. It’s the rise of classic Greek civilization. After the overwhelming victory of Xerxes’ army at Thermopylae, the Greeks return to their country and continue the hard work at the islands. The building and development of large cities is the next step into a new era. Found settlements on a Greek island and let them grow into large cities. Build statues in honor of the Gods or finish one of the various temples on the island. All this work needs a lot of marble, which can be found in the many quarries. Houses next to a quarry can mine marble, but some quarries produce more marble than others. Each round in Hellas players choose an action in the display. When choosing to build a house, palace or square on the island, all others can perform that action, too. Deciding to mine marble (to get more money) will also help other players because they'll earn money too through their houses next to mines. Building pillars in temples or raising a statue are the only type of actions you'll perform by yourself, but at the end of the game all players might score points because of your work. Strategically build your settlements on the island to gain the most profit from quarries. Timing is crucial: most of your chosen actions can also be immediately performed by all other players. Think ahead to outsmart your opponents and score the most points with your cities. ",//cf.geekdo-images.com/images/pic3153010.jpg,4,60,10,2,45,Hellas,60,//cf.geekdo-images.com/images/pic3153010_t.jpg,2016,Dennis Lohausen,"Ancient,City Building",NA,Stefan Dorra,NA,NA,"Route/Network Building,Variable Phase Order,Worker Placement",White Goblin Games,6.99674,138 207336,"Honshu is a trick-taking, map-building card game set in feudal Japan. Players are lords and ladies of noble houses seeking new lands and opportunities for fame and fortune. One game of Honshu lasts twelve rounds, and each round is divided into two phases. First, map cards are played in a trick, and the player who played the highest valued card gets to pick first from those cards played. Then the players use the map cards picked to expand their personal maps. Each player must expand their personal maps to maximize their scoring possibilities. Manipulating your position in the player order is crucial for mastering Honshu. ",//cf.geekdo-images.com/images/pic3311364.jpg,5,40,8,2,30,Honshu,40,//cf.geekdo-images.com/images/pic3311364_t.jpg,2016,"Ossi Hiekkala,Jere Kasanen","Card Game,City Building",NA,Kalle Malmioja,NA,"Asian Theme,Country: Japan","Hand Management,Tile Placement,Trick-taking","Blackrock Games,Games 4 Gamers,HOT Games,Lautapelit.fi,Lucrum Games,playagame edizioni,Renegade Game Studios",7.20114,790 207338,"In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning coins and improving their abilities along the way. After three levels (3 rounds of monsters in each level) they face the Dungeon Lord and the Dragon. Each player has two heroes, one for your right and one for your left hand. Players simultaneously reveal 2 dungeon cards each and quickly put their hands on the cards they want their heroes to fight. If you win you claim the card as loot and/or equipment that increases the abilities of your hero. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. This way the 4 different types of abilities (Melee, Ranged, Magic and Stealth) are built up in one direction each, out from your hero. For particularly strong monsters your heroes can combine their power, by hitting the monster with both your hands. ",//cf.geekdo-images.com/images/pic3149078.jpg,5,19,8,2,13,Dungeon Rush,19,//cf.geekdo-images.com/images/pic3149078_t.jpg,2016,"Lauri Bremer,Tuuli Hypén,Jere Kasanen","Card Game,Fantasy,Fighting,Humor,Real-time",NA,"Rustan Håkansson,Eli Håkansson",NA,NA,Variable Player Powers,"Lautapelit.fi,Lucrum Games,playagame edizioni,Stronghold Games",6.59226,133 207487,"Game description from the publisher: The tourist season is fast approaching. As a mansion owner, you've come to the Freak Shop to stock your mansion with the horrors that will guarantee that your visitors have a most unforgettable stay! Freak Shop is a short and simple tactical card game for 2 to 5 players that relies on a tricky trade mechanism. All cards in the game represent the frightening things, with values going from 1 to 10, that any real good freaky mansion owner must have in their collection. Players begin with four cards in their mansion (personal area), and cards are available in the Freak Shop (common zone at the center of the table). Each player's aim is to have their mansion worth the most fear points when the Freak Shop closes, with points coming from a combination of three randomly chosen objectives. To achieve this, they try to make the best trades between cards currently in their mansion and cards available in the Shop so that their collection grows in both quantity and value, while also best fitting the objectives. On your turn, you make one single trade between cards currently in your mansion and cards available in the Shop. To do that, you have the choice between two options: Sell at the fair price => Trade any number of cards totaling a given value for any number of cards worth exactly the same total value. Get a good deal => Exchange a series of cards of one single value with a series of the same number of cards of another single value. Throughout a game of Freak Shop, you try to take the best trade opportunities each turn to first make your mansion grow, then ensure that you can end with the collection worth the most points. Good deals help to get higher value cards, and fair price trades help to get more cards in your mansion. As everything is about trades, a central strategic point is to determine which cards are better used for optimizing new trades instead of being kept for scoring! ",//cf.geekdo-images.com/images/pic3152633.jpg,5,30,8,2,15,Freak Shop,30,//cf.geekdo-images.com/images/pic3152633_t.jpg,2016,Miguel Coimbra,Card Game,NA,Henri Kermarrec,"Freak Shop: Card ""13""",NA,"Set Collection,Trading",Catch Up Games,6.70659,82 207691,"Ambition and a thirst for wealth have driven humanity to strive for ever greater progress. In America, during the 19th century, battles were waged between huge railway corporations that sought to connect state to state and coast with coast… making themselves filthy rich in the process. Railroad Revolution drops you straight into the middle of these tempestuous years; a time that changed America forever. In Railroad Revolution, you will manage your own railroad company, ruthlessly competing to be the most powerful railroad tycoon across all America. You will build railroads, establish stations in your connected cities, expand the network of telegraph lines, and chase your objectives, increasing the value of your company with every action you take. You start with mainly a team of non-specialized workers, but during the game you can hire additional ones with specific skill sets. The cost or effect of an action is determined by the type of worker that does it. To complete your company objectives, you will have to remove some of your workers from your active pool, promoting them to managerial positions. You must carefully assign each of your workers to perform the right action at the right time in order to exploit their specializations in the best way. You need to decide which ones to promote and which are instead still needed to take actions, as your priorities will change from turn to turn. Railroad Revolution is a fast paced game with relatively simple rules, and it provides you with interesting and challenging decisions. Having a good strategy and finding the correct timing to implement it, is the key to winning the game. ",//cf.geekdo-images.com/images/pic3200781.jpg,4,90,12,2,45,Railroad Revolution,90,//cf.geekdo-images.com/images/pic3200781_t.jpg,2016,Mariano Iannelli,Trains,NA,"Marco Canetta,Stefania Niccolini",NA,NA,Route/Network Building,"hobbity.eu,Pegasus Spiele,Red Glove,What's Your Game?",7.58073,1023 207919,"In Hounded, players will either be the cunning fox, trying to elude capture, or the determined hunter, trying to hunt down the fox. In the game. each player moves their pawns and turns over tiles as they do, sometimes triggering effects and sometimes not. While the fox character is alone, the hunter has a team of hounds to help him hunt the fox. All the hunter has to do to win is either corner the fox with his dogs or force the fox to end his turn next to the hunter himself. For the fox to win, it has to run out the clock, which is done by either finding the three timepiece tiles or flipping over 43 of the 49 tiles. Once time runs out, the hunter has to retire for the day and the fox escapes! ",//cf.geekdo-images.com/images/pic3166848.jpg,2,25,13,2,15,Hounded,25,//cf.geekdo-images.com/images/pic3166848_t.jpg,2016,Clint Bohaty,"Abstract Strategy,Animals",NA,Clint Bohaty,NA,"Animals: Dogs,Animals: Foxes,Sports: Hunting","Point to Point Movement,Variable Player Powers",Atlas Games,7.26056,71 208217,"After many millennia, Hypnos is leaving the throne. Now it belongs to the Morpheus, Hypnos' right hand and son. Morpheus must make sure that dreams leave Oniria to the world and minds of mortals at the same rate as to this moment, otherwise Earth is doomed to regress of thinking and Oniria – to annihilation. Mortals need dreams to think, remember and stimulate their imagination, Oniria needs sleeping humans to exist – without dreamers Oniria will be left without power. But Morpheus cannot rule Kingdom of Dreams and create dreams and send them alone. That is why he needs an assistant. He makes a competition – Dreamweavers have three months (this is rather foggy, time in Oniria works – like most things – differently than in mortal world) to weave the most dreams with the most powerful oniric energies – the best weaver will become Morpheus’ right hand, and simultaneously second most powerful creature in Oniria. Morpheus is a game for 2-4 players in which players will create dreams. At the beginning of each turn, the active player rolls the dice. Then, players will choose the dice and according to the number they will get different gifts, with essence among them. After that, at certain locations Dreamweavers can assign the essence to dreams and completing them. Other gifts include Chronite, a rare mineral able to bend time, used as a currency and Onirite, a device which can bend the structure of Oniria, allowing players to take additional actions. Dreamweavers will travel through the land of Oniria exactly three months of game-time, which equals 21 turns. The board is randomly assembled from tiles and dreamweavers will go a full circle from location to location. Player who creates the most powerful dreams and collects the most victory points wins the game and becomes right hand and assistant of Morpheus. ",//cf.geekdo-images.com/images/pic3175339.jpg,4,60,10,2,30,Morpheus,60,//cf.geekdo-images.com/images/pic3175339_t.jpg,2016,Krzysztof Matusik,"Dice,Fantasy,Mythology",NA,Krzysztof Matusik,NA,NA,"Dice Rolling,Modular Board,Set Collection,Variable Phase Order",Tailor Games,6.81482,54 208670,"In the adventure board game Labyrinth: Paths of Destiny, each player has two actions each turn. These actions can be spent to perform various activities that may result in the player gaining one of the keys necessary to win the game. Once the player has the key, they must reach the center of the labyrinth, avoiding the golem, dangerous traps, and other participants while making their way to the center. ",//cf.geekdo-images.com/images/pic3184701.png,6,60,14,2,45,Labyrinth: Paths of Destiny (Third Edition),60,//cf.geekdo-images.com/images/pic3184701_t.png,2016,Marek Roliński,"Adventure,Ancient,Fantasy,Maze,Negotiation",NA,"Kamil Matuszak,Mateusz Pronobis","Labyrinth: Magic of the Ancients,Labyrinth: Overlord,Labyrinth: Scarabs,Labyrinth: Undead Warriors",Desert Theme,"Action Point Allowance System,Area Movement,Dice Rolling,Hand Management,Hex-and-Counter,Modular Board,Tile Placement,Variable Player Powers","Corax Games,Let's Play",7.14262,61 208766,"Description from the publisher: The city of London has been shaken by heinous crimes, and Scotland Yard is groping in the dark. 13 Clues, set at the end of the 19th century, puts players in the shoes of the detectives, each trying to solve their own mystery. Each player sees the clues — person + location + weapon — for the other players but not their own. They investigate by asking questions, by consulting the secret informant, and by making accusations in order to collect clues and rule out suspects. The goal of the game is to identify which of the 13 clues match their case before the others do! ",//cf.geekdo-images.com/images/pic3175792.png,6,30,8,2,30,13 Clues,30,//cf.geekdo-images.com/images/pic3175792_t.png,2016,Giacomo Tappainer,Deduction,NA,Andrés J. Voicu,NA,NA,NA,dV Giochi,6.77798,109 208773,"Game description from the publisher: Quartermaster General: 1914 is the next title in the critically acclaimed Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the military, technological, and social changes that occurred over the following four years. In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the opportunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your opponents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead. ",//cf.geekdo-images.com/images/pic3183517.jpg,5,120,12,2,90,Quartermaster General: 1914,120,//cf.geekdo-images.com/images/pic3183517_t.jpg,2016,Nicholas Avallone,"Wargame,World War I",NA,Ian Brody,NA,Quartermaster Series,"Area Control / Area Influence,Campaign / Battle Card Driven,Card Drafting,Co-operative Play,Deck / Pool Building,Hand Management",PSC Games,7.93394,193 208775,"This is a new edition of the Spiel des Jahres-nominated dice game. In this version everything is bigger, the players have boards with dry erase markers in place of the original paper and pencil. This edition is also for up to 8 players instead of only 5 in the original game. The biggest change in this edition, though, is that on the back of the regular player boards are the Qwixx Mixx boards which have the colors scrambled throughout the different lines, which changes many of the strategies while keeping the mechanisms largely the same. The rules for Qwixx: Qwixx is a quick-playing dice game in which everyone participates, no matter whose turn it is. Each player has a scoresheet with the numbers 2-12 in rows of red and yellow and the numbers 12-2 in rows of green and blue. To score points you want to mark off as many numbers as possible, but you can mark off a number only if it's to the right of all marked-off numbers in the same row. On a turn, the active player rolls six dice: two white and one of each of the four colors listed above. Each player can choose to mark off the sum of the two white dice on one of their four rows, then the active player can choose to mark off the sum of one colored die and one white die in the row that's the same color as the die. The more marks you can make in a row, the higher your score for that row. Fail to cross off a number when you're the active player, however, and you must mark one of four penalty boxes on your scoresheet. If you mark off the 2 or 12 in a row and have at least five numbers marked in that row, you get to also mark off the padlock symbol in that row, locking everyone else out of this color. When either a player has four penalty boxes marked or a second color is locked, the game ends immediately. Players then tally their points for each color, sum these values, then subtract five points for each marked penalty box. Whoever has the highest score wins. ",//cf.geekdo-images.com/images/pic3264158.jpg,8,0,8,2,20,Qwixx Deluxe,0,//cf.geekdo-images.com/images/pic3264158_t.jpg,2016,NA,Dice,NA,Steffen Benndorf,NA,NA,Dice Rolling,Gamewright,7.24785,149 209010,"Mechs vs. Minions is a cooperative tabletop campaign for 2-4 players. Set in the world of Runeterra, players take on the roles of four intrepid Yordles: Corki, Tristana, Heimerdinger, and Ziggs, who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test. There are ten missions in total, and each individual mission will take about 60-90 minutes. The box includes five game boards, four command lines (one for each player), four painted mech miniatures, ability and damage decks, a sand timer, a bomb-like-power source miniature, 6 metal trackers, 4 acrylic shards, 4 dice, and 100 minion miniatures. There also appears to be some large object trying to get out of that sealed box... ",//cf.geekdo-images.com/images/pic3184103.jpg,4,90,14,2,60,Mechs vs. Minions,90,//cf.geekdo-images.com/images/pic3184103_t.jpg,2016,"Danny Beck,Tysen Henderson","Fantasy,Fighting,Miniatures,Video Game Theme",NA,"Chris Cantrell,Rick Ernst,Stone Librande,Prashant Saraswat,Nathan Tiras",NA,"Campaign Games,Components: Miniatures","Action / Movement Programming,Card Drafting,Co-operative Play,Dice Rolling,Modular Board,Variable Player Powers",Riot Games,8.37548,4602 209166,"Description from the publisher: Following the call of the gods, the players settle at the base of mountain Meduris. Building huts, bringing offerings to the druid, gathering precious runestones, and building monumental temples is the only way to earn the favor of the gods in Meduris. 1. Skillful use of the workers lets you obtain valuable materials. These are needed to build huts and temples. 2. The larger the settlement,the more expensive it is to build a hut there. But if you can get in the good graces of the druid by presenting an offering, then your effort pays off. 3. Keep an eye on the other players: Who will secure the best building sites at the right time, and collect the most valuable rune stones? 4. Only a player who skillfully places their huts and temples, and keeps enough materials ready for the big final round of offerings, will win the game. Game description from the publisher: Dem Ruf der Götter folgend, machen sich die Spieler auf, um den Fuß des Berges Méduris zu besiedeln. Hütten bauen, dem Druiden Opfergaben darbringen, wertvolle Runensteine sammeln und monumentale Tempel errichten – nur so können die Spieler die Gunst der Götter gewinnen. ",//cf.geekdo-images.com/images/pic3184923.jpg,4,75,10,2,75,Meduris: Der Ruf der Götter,75,//cf.geekdo-images.com/images/pic3184923_t.jpg,2016,Miguel Coimbra,"Dice,Economic,Fantasy,Mythology",NA,"Stefan Dorra,Ralf zur Linde",Meduris: Essen Promo,Admin: Better Description Needed!,"Dice Rolling,Worker Placement",HABA - Habermaaß GmbH,6.55142,121 209289,"A game of pirates and treasures! Arr!!! Let The Treasure of Isla Tortuga take you along the dangerous waters of the Spanish Main and explore its coasts in search of wonderful treasures. Get the best equipment for this trip and recruit the most fearless crew and, if you arrive late to find the treasure, you will always have the chance to steal it from the others!!! In every turn of The treasure of Isla Tortuga, the active player draw cards from the main deck, trying to find the card most interesting for his ship. Every card has a cost in one of the four posible resources, but also contributes with some to your resource pool. This way, the most cards you reveal, the most resources you get and the better are the cards you may adquire, but be careful! Every card has a disaster flag asociated. Show three identical flags and you are screw!! Also, if you show an All aboard!! card, you may instead try to board other player's ship to steal a treasure or object. This is why, before adquiring big treasures, you may want to hire some though guys to help you protect it... There are four types of cards in The Treasure of Isla Tortuga: Decks to expand your ship, so you can fit more cards in it. Objects that give you extra resources or abilities. Treasures, that give you victory points. Crew, that either gives you victory points or help you in boardings. ",//cf.geekdo-images.com/images/pic3195620.jpg,5,20,8,3,15,The Treasure of Isla Tortuga,20,//cf.geekdo-images.com/images/pic3195620_t.jpg,2016,Juan M. López,"Card Game,Party Game,Pirates",NA,Leandro Félix,NA,Crowdfunding: Verkami,Press Your Luck,DMZ Games,7.08286,98 209325,"The Game: Extreme features cooperative gameplay similar to The Game, with all players working together to discard all of the cards in the deck onto four discard piles. What's new in The Game: Extreme are 28 instructions on the cards themselves that affect the rules of the game while they're in play, increasing the difficulty of completing the game — or rather, The Game. ",//cf.geekdo-images.com/images/pic3302748.png,5,30,8,1,20,The Game: Extreme,30,//cf.geekdo-images.com/images/pic3302748_t.png,2016,Oliver Freudenreich,Card Game,NA,"Steffen Benndorf,Reinhard Staupe",NA,Solitaire Games,Co-operative Play,"Nürnberger-Spielkarten-Verlag,Oya,White Goblin Games",7.17564,181 209418,""You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. "But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'"' In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety. Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same). Dominion: Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game. ",//cf.geekdo-images.com/images/pic3187001.jpg,4,30,14,2,30,Dominion (Second Edition),30,//cf.geekdo-images.com/images/pic3187001_t.jpg,2016,Julien Delval,"Card Game,Medieval","Dominion: Update Pack,Dominion (Second Edition) Big Box",Donald X. Vaccarino,"Dominion: Adventures,Dominion: Alchemy,Dominion: Black Market Promo Card,Dominion: Cornucopia,Dominion: Dark Ages,Dominion: Empires,Dominion: Envoy Promo Card,Dominion: Governor Promo Card,Dominion: Guilds,Dominion: Guilds & Cornucopia,Dominion: Hinterlands,Dominion: Intrigue (Second Edition),Dominion: Prince Promo Card,Dominion: Prosperity,Dominion: Sauna / Avanto Promo Card,Dominion: Seaside,Dominion: Stash Promo Card,Dominion: Summon Promo Card,Dominion: Walled Village Promo Card","Dominion,Mensa Select","Card Drafting,Deck / Pool Building,Hand Management",Rio Grande Games,8.25085,305 209530,"Gwent is a standalone card game included inside the Witcher 3: The Wild Hunt videogame by CD Projekt Red. It was available as a physical copy with the Xbox One Collector's Edition of the video game (Northern Realms and Nilfgaardian Empire factions), in "Hearts of Stone"physical expansion for PC/PS4 (Scoia'Tel and Monsters factions) and with the purchase of the Season Pass giving you the opportunity to ask for redeem code to buy both limited editions versions on CD Projekt Red merchandising store. Gwent has two players simulating a war between two of four factions: Northern Realms, Scoia'Tael, Monsters, or Nilfgaardian Empire. Players take turns adding strength to the battlefield until both players pass. The highest strength on the battlefield wins the round and matches are played best of three, with little to no card drawing in between rounds. Special cards may also be played to reduce the effect of certain unit types. Gwent also features various once-per-game leader abilities and deck building rules. ",//cf.geekdo-images.com/images/pic3194375.jpg,2,30,0,2,5,Gwent: Nilfgaard and Northern Realms,30,//cf.geekdo-images.com/images/pic3194375_t.jpg,2016,CD Projekt,"Card Game,Collectible Components,Video Game Theme",NA,CD Projekt,NA,NA,Hand Management,CD Projekt RED,7.10388,85 209886,"Gambling continues in the glamorous world of Las Vegas, but now with cards instead of dice — and while you might now be somewhat better able to estimate your possibilities of success, many surprises are inevitable in Las Vegas: The Card Game. Additional Comment This game is #3 in the Alea very small box series. It includes an expansion for the Alea medium box series game Las Vegas. ",//cf.geekdo-images.com/images/pic3199347.png,5,30,8,2,15,Las Vegas: The Card Game,30,//cf.geekdo-images.com/images/pic3199347_t.png,2016,NA,Card Game,NA,Rüdiger Dorn,NA,Alea Very Small Box,NA,alea,6.30659,91 210101,"Incorporated is a strategy game of economic warfare, a simulation of modern-day markets, economics and politics. Incorporated places you as the CEO of a multi-national corporation whose aim is to profit no matter the cost. You acquire smaller corporations in global stock markets, borrow from debt markets to finance your investments, use superpowers like a pawn to invade third world countries and take their oil, lobby the governments to grant you more subsidies and compete with other mega-corporations for leadership in market share. Uncontrollably, the world is not in its most stable state either. Chances of a global economic crisis or geopolitical power shifts may ruin your investments. The game is set in a complex and dynamic global economy, where profitable industries, interest rates, global growth and geopolitical landscape change constantly and the scepter of an economic crisis always present. Players must analyze and influence these new trends. The world's superpowers may compete for world dominance but you care little about the grand chessboard, except when your profits are concerned! ",//cf.geekdo-images.com/images/pic3276023.jpg,4,180,16,2,80,Incorporated,180,//cf.geekdo-images.com/images/pic3276023_t.jpg,2016,"Cem Akkartal,Sebastian Koziner","Economic,Political,Wargame",NA,Can Adatepe,NA,NA,"Area Control / Area Influence,Auction/Bidding,Stock Holding,Worker Placement","(Self-Published),TCA Games",7.60694,72 210342,"Timeline: British History is a card game played using 109 cards. Each card depicts an event on both sides, with the year in which that it occured on only one side. Players take turns placing a card from their hand in a row on the table. After placing the card, the player reveals the date on it. If the card was placed correctly with the date in chronological order with all other cards on the table, the card stays in place; otherwise the card is removed from play and the player takes another card from the deck. The first player to get rid of all his cards by placing them correctly wins. If multiple players go out in the same round, then everyone else is eliminated from play and each of those players are dealt one more card for another round of play. If only one player has no cards after a bonus round, he wins; otherwise play continues until a single player goes out. Timeline: British History can be combined with any other title in the Timeline series. ",//cf.geekdo-images.com/images/pic3225966.jpg,8,30,8,2,15,Timeline: British History,30,//cf.geekdo-images.com/images/pic3225966_t.jpg,2016,"Xavier Collette,Nicolas Fructus",Card Game,NA,Frédéric Henry,NA,Timeline,NA,Asmodee,6.72545,55 211047,"Steal This Game was designed by Dávid Turczi on the spot at SPIEL 2016 after an unfortunate incident left the publisher a full cash box short. This nanogame, playable by two players in five minutes or less, fits on a postcard (with two dice supplied by the players). The players take turns being robbers and exhibitors at a board game trade fair — rolling dice, lying, guessing, and shuffling cards. The exhibitor tries to hide cash in one of the cash boxes and keep it hidden - shell game style. The robber secretly rolls a pair of dice and then tries to make increasingly risky moves to gain more information about the location of the cash and move the clerk away from the full cash box. If the exhibitor catches the thief in a lie, the thief must immediately risk stealing from a cash box without additional information. ",//cf.geekdo-images.com/images/pic3217446.jpg,2,5,14,2,5,Steal This Game,5,//cf.geekdo-images.com/images/pic3217446_t.jpg,2016,"Viktor Csete,Mihajlo Dimitrievski,Katalin Nimmerfroh","Bluffing,Deduction,Dice",NA,Dávid Turczi,NA,NA,"Dice Rolling,Memory",LudiCreations,6.9276,50 211450,"Take That - Who has to swallow the bitter toad? Easy rules. Great take that fun game. On your turn, you have to place down a card into the row or remove one. That´s all. But beware! If you can not do it either way, you have to swallow this bitter pill. In this case the bitter toad and cash in minus points - but tidy many. When the stack of cards is empty, the game ends. The player with the fewest minus points is the winner. Exciting! Fun! Big Time! ",//cf.geekdo-images.com/images/pic3227467.jpg,4,0,8,2,20,Take That,0,//cf.geekdo-images.com/images/pic3227467_t.jpg,2016,Oliver Freudenreich,Card Game,NA,"Andreas Spies,Reinhard Staupe",NA,NA,"Hand Management,Take That","Nürnberger-Spielkarten-Verlag,White Goblin Games",6.34615,52 212382,"In Yangtze, players are distributors on the Yangtze River, with each trying to make the most money there. On a turn, a player can take two actions, first selling one or more bundles of goods, then possibly purchasing a commodity. Goods on the Yangtze become cheaper and cheaper the further that they drift towards Shanghai. Whoever can wait a long time gets a chance to buy goods at a bargain price — assuming that another trader doesn't snatch those goods away first! Players don't need to rely solely on trade, however. They can also establish business branches that give them advantages during play, in addition to the half-dozen special cards that every player holds at the start of play. ",//cf.geekdo-images.com/images/pic3239043.jpg,4,60,8,2,60,Yangtze,60,//cf.geekdo-images.com/images/pic3239043_t.jpg,2016,"Klemens Franz,Andrea Kattnig",NA,NA,Reiner Knizia,NA,NA,"Auction/Bidding,Set Collection",Piatnik,6.71821,56 212445,"Description from the publisher: Blood Bowl is a game of Fantasy Football. The basic game features a match between two teams drawn from a number of fantasy archetypes, playing a warped version of American Football. The Blood Bowl boxed game contains two teams: Humans, an all-round team who are flexible enough to adapt to any style of play, or Orcs, who make up in brute force what they lack in finesse. The teams are represented by coloured plastic miniatures, and push-fit assembly is required before use. The game is expandable, and additional rules and teams will be made available through expansion sets and supplements. Actions in the game are resolved through the use of dice. Regular six-sided dice are used to make tests in a number of cases, such as when a player attempts to pick up the ball, pass it, catch it or dodge past an enemy player. Custom dice are used when one player wishes to Block another, using graphics to represent each of the different (but all violent) potential outcomes. The rules in this edition of Blood Bowl are almost identical to those found in the Competition Rules Pack, which was the culmination of several years of development of the Blood Bowl Living Rulebook. This has resulted in an incredibly well-honed game which sees regular competition play around the world. In fact each team takes turns moving, blocking and advancing the football down the field. The game comes with plastic miniatures. This game is a part of the Blood Bowl Series. ",//cf.geekdo-images.com/images/pic3254491.jpg,2,120,12,2,45,Blood Bowl (2016 edition),120,//cf.geekdo-images.com/images/pic3254491_t.jpg,2016,"Wayne England,David Gallagher,Pete Knifton,Richard Wright","Fantasy,Fighting,Miniatures,Sports",NA,Jervis Johnson,"Blood Bowl (2016 edition): Blitzmania Special Play Promo Cards,Blood Bowl (2016 Edition): Blood on the Snow,Blood Bowl (2016 edition): Bright Crusaders,Blood Bowl (2016 edition): Death Roller,Blood Bowl (2016 edition): Death Zone – Season One,Blood Bowl (2016 edition): Dwarf Giants,Blood Bowl (2016 edition): Go Full Beard Special Play Promo Card,Blood Bowl (2016 edition): Goblin & Halfling Referee Rules,Blood Bowl (2016 edition): Grak and Crumbleberry Star Players,Blood Bowl (2016 edition): Griff Oberwald,Blood Bowl (2016 edition): Grim Ironjaw,Blood Bowl (2016 edition): Grombrindal and the Black Gobbo,Blood Bowl (2016 edition): Hall of Fame Card Pack,Blood Bowl (2016 edition): Morg 'N' Thorg,Blood Bowl (2016 edition): Ogre,Blood Bowl (2016 edition): Rat Ogre,Blood Bowl (2016 edition): Reikland Reavers,Blood Bowl (2016 edition): Skaven & Dwarf Pitch,Blood Bowl (2016 edition): Special Ball Rules,Blood Bowl (2016 edition): Team Titans Special Play Card Pack,Blood Bowl (2016 edition): The Early Bird Special Play Promo Card,Blood Bowl (2016 Edition): The Gouged Eye,Blood Bowl (2016 edition): The Mighty Zug,Blood Bowl (2016 edition): The Skavenblight Scramblers,Blood Bowl (2016 edition): Troll,Blood Bowl (2016 edition): Varag Ghoul-Chewer,Blood Bowl (2016 edition): Winter Bowl Inducements","Blood Bowl,Fantasy Sports,Games Workshop Specialist Games,Warhammer Fantasy Board Games","Dice Rolling,Grid Movement,Variable Player Powers",Games Workshop Ltd.,8.39254,632 212551,"Qwixx: Das Duell is a stand alone two player version of Qwixx. As in Qwixx, players roll colored dice and match them up to fill out a score sheet to maximize how many points they will score at the end of the game. However in this game, rolls can only be used by the active player, but the players will share the same score board and mark their progression with stones of their player color. Stones can in some cases be "bumped" out by the other player, while other stones are "locked" in permanently. As so, Qwixx: Das Duell features a higher level of player interaction than Qwixx. At the end of the game, players sum up their scores based on the placent of their stones. The player with the most points is the winner. ",//cf.geekdo-images.com/images/pic3258506.png,2,15,12,2,15,Qwixx: Das Duell,15,//cf.geekdo-images.com/images/pic3258506_t.png,2016,NA,Dice,NA,Steffen Benndorf,NA,NA,Dice Rolling,"Nürnberger-Spielkarten-Verlag,White Goblin Games",6.73088,68 212956,"Description from the publisher: Trapped in a prison in which each room has four doors but apparently no exit, the players must try to find Room 25, the supposed exit to this nightmare. But some amongst them might be guardians of the prison, waiting for the right moment to strike. In the cooperative game Room 25, not everyone wants to escape from imprisonment – but who is the traitor? Each turn, the player moves are preprogrammed, requiring discussion, negotiation – and possibly betrayal. ROOM 25 ULTIMATE has 2 great game modes: Social hidden identity and Cooperation. With its 2 levels, it offers a fluid and exciting experience for 1 to 8 players.. This version includes the base game and the first expansion. ",//cf.geekdo-images.com/images/pic3269641.jpg,8,60,10,1,30,Room 25 Ultimate,60,//cf.geekdo-images.com/images/pic3269641_t.jpg,2016,"Daniel Balage,Camille Durand-Kriegel","Bluffing,Horror,Maze,Movies / TV / Radio theme,Science Fiction","Room 25,Room 25: Season 2",François Rouzé,"Room 25: Dice Tower Promo 2016,Room 25: Escape Room,Room 25: Promo – The Audience",NA,"Action / Movement Programming,Co-operative Play,Modular Board,Simultaneous Action Selection",Matagot,7.52656,93 214996,"Description from the publisher: Silver Bayonet recreates the pivotal November 1965 battle between a full North Vietnamese Army Division and the US 1st Air Cavalry Division in the Ia Drang Valley. NVA expertise in lure and ambush tactics resulted in significant US casualties. US mobility and the ability to bring massive amounts of firepower to bear quickly virtually destroyed the attacking NVA division and forced a change in NVA tactics. This re-issue of GMT Games' 1990 CSR Award winning title that started it all keeps the original operational system, but streamlines to it to include innovative combat resolution integrating maneuver combat, close assault, artillery bombardment, and support from gunships and air sorties. Increased accessibility to primary and secondary source material has made it possible to make changes to more accurately represent both sides' unique capabilities without significantly altering or breaking the base game system. The major changes involve patrols, ambushes, landing zones, and the 1st Cav Brigade HQ, while minor changes tweak movement, combat, and coordination game mechanics to showcase radically different strengths and weaknesses the FWA and NVA force brought to the battles in the Ia Drang Valley. ",//cf.geekdo-images.com/images/pic3093082.png,2,480,12,1,30,"Silver Bayonet: The First Team in Vietnam, 1965 (25th Anniversary Edition)",480,//cf.geekdo-images.com/images/pic3093082_t.png,2016,Charles Kibler,"Vietnam War,Wargame",NA,"Gene Billingsley,Mitchell Land",NA,GMT Operational System,Hex-and-Counter,GMT Games,8.35333,75 215437,"Codex: Card-Time Strategy is a customizable, non-collectable card game set in the Fantasy Strike universe that's inspired by real-time strategy video games such as Starcraft and Warcraft 3. Players each control three different heroes and have access to a tech tree that allows them to use different strategies each time they play. The goal of the game is to destroy the opponent's base. To do this, players build up an army of units and heroes. Players determine the exact composition of their armies as they play by adding cards to their deck based on the tech they've chosen to pursue. ",//cf.geekdo-images.com/images/pic3290122.jpg,5,45,13,2,45,Codex: Card-Time Strategy – Core Set,45,//cf.geekdo-images.com/images/pic3290122_t.jpg,2016,NA,"Card Game,Fantasy,Fighting,Video Game Theme",NA,David Sirlin,"Codex: Card-Time Strategy – Flagstone Dominion vs. Blackhand Scourge Expansion,Codex: Card-Time Strategy – Whitestar Order vs. Vortoss Conclave Expansion",Fantasy Strike,"Deck / Pool Building,Hand Management,Variable Player Powers",Sirlin Games,8.0878,82 215471,"Time to walk about town and take some pictures! It's the 1960s in Japan, and you have a half-size camera that lets you take half-size vertical pictures. Let's see whether you can put together good shots... In Wind the Film!, you're trying to organize pictures on your roll so that they appear in the right order. Each player has a hand of cards, and on a turn, you'll add 1-3 cards to the front of your hand (without changing their order), move one card in your hand closer to the front, then discard as many cards from the back of your hand as the number of cards that you added. When the sunset card comes out, you can take no more pictures, and everyone scores for what's on their camera. The cards all have numbers and colors on them, and you try to line them up in hand to score the most points possible. ",//cf.geekdo-images.com/images/pic3290975.png,4,20,12,2,20,Wind the Film!,20,//cf.geekdo-images.com/images/pic3290975_t.png,2016,宝井 貴子 (Takako Takarai),Card Game,NA,Saashi,NA,NA,"Hand Management,Set Collection",Saashi & Saashi,7.28016,63 216201,"The race is on for the robots of the Robo Rally automobile factory who work long, hard days at the assembly line building high‐speed supercars, but never get to see them in action. On Saturday nights, the factory comes to life as the ultimate race course with treacherous obstacles and rival sabotage. In Robo Rally, players move their robots through the course by speeding through corridors and dodging traps to reach each checkpoint first. Only the strongest robots survive! Enter the world of mad machines and dangerous schemes in the Robo Rally board game. Players control their robot with game cards which reveal directions on how the robots can move through the hectic Robo Rally automobile factory. Use strategy to outsmart rival robots while racing towards each checkpoint in your chosen course in numerical order. Beware of factory obstacles such as industrial lasers, gaping pits, and moving conveyer belts that can make or break the race. The 2016 edition of Robo Rally differs from earlier versions in a number of ways: Players each now have their own deck of twenty cards, with the same cards in each deck. On a turn, a player draws nine cards from their deck, programs five of the cards, then discards the rest. Two cards says "Again" and repeat the action programmed in the previous slot; one card says "Energy" and gives a energy cube which you can use to buy options. Since each player has their own deck, the cards no longer have priority numbers to determine who moves first. Now movement order is determined by whoever is closest to a transmitter on the game board. Players start with a hand of three option cards and five energy. Each option card has an energy cost, and you can purchase additional option cards for the cost of two energy each. Players can earn energy by programming it, by being the first to a pitstop, or by starting their turn on a pitstop. When players are damaged, they no longer receive one less card for each damage (or have one of their program registers locked) at the start of a round; instead they receive damage cards that will be shuffled into their decks. "Normal" damage from the board or a robot laser gives you "spam" damage. When you program one of these cards, you remove it from play at the appropriate time and replace it in the register with the top card from your deck. Surprise! Other types of damage exist, with a Trojan horse granting you two spam, a virus infecting nearby players, and a worm forcing you to reboot, which gives you even more damage. By playing the damage, though, you remove it from your deck. ",//cf.geekdo-images.com/images/pic3374227.jpg,6,120,12,2,20,Robo Rally (2016),120,//cf.geekdo-images.com/images/pic3374227_t.jpg,2016,NA,"Miniatures,Racing,Science Fiction",NA,Richard Garfield,NA,Robots,"Action / Movement Programming,Grid Movement,Modular Board,Simultaneous Action Selection","Avalon Hill (Hasbro),Hasbro",7.45871,341 216725,"The deluxe edition comes in a double tall box to accommodate sleeved cards, a plastic insert with separate card & bits sections, foam spacers to keep cards in place, foam cover for bits control, 5 tabbed divider cards, an action selection tile, a tableau tracker, and a box sleeve. In addition, it comes with the Kickstarter Bonus Content Pack, Guild Halls expansion, and Monuments expansion ",//cf.geekdo-images.com/images/pic3308211.jpg,5,60,14,1,30,Villages of Valeria: Deluxe Kickstarter Edition,60,//cf.geekdo-images.com/images/pic3308211_t.jpg,2016,Mihajlo Dimitrievski,"Card Game,City Building","Villages of Valeria,Villages of Valeria: Bard Promo Card,Villages of Valeria: Events,Villages of Valeria: Guild Halls,Villages of Valeria: Monuments","Rick Holzgrafe,Isaias Vallejo",NA,"Crowdfunding: Kickstarter,Tableau Building","Card Drafting,Hand Management",Daily Magic Games,7.52941,119